diff --git a/.gitignore b/.gitignore index 6dea9ff..e561c86 100644 --- a/.gitignore +++ b/.gitignore @@ -1,2 +1,5 @@ AssemblyInfo.cs Solution.sln +.vs +**/bin/ +**/obj/ diff --git a/GatheringPaths/GatheringPaths.csproj b/GatheringPaths/GatheringPaths.csproj index 8649f4c..0e020f6 100644 --- a/GatheringPaths/GatheringPaths.csproj +++ b/GatheringPaths/GatheringPaths.csproj @@ -3,7 +3,7 @@ GatheringPaths False - netcoreapp9.0 + netcoreapp1.0 12.0 diff --git a/GatheringPaths/Questionable.GatheringPaths/AssemblyGatheringLocationLoader.cs b/GatheringPaths/Questionable.GatheringPaths/AssemblyGatheringLocationLoader.cs index d420199..cc5cc46 100644 --- a/GatheringPaths/Questionable.GatheringPaths/AssemblyGatheringLocationLoader.cs +++ b/GatheringPaths/Questionable.GatheringPaths/AssemblyGatheringLocationLoader.cs @@ -126,9 +126,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref GatheringNode reference4 = ref span4[num2]; + ref GatheringNode reference4 = ref span6[num2]; GatheringNode obj2 = new GatheringNode { DataId = 30018u @@ -136,23 +136,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list7 = new List(num4); CollectionsMarshal.SetCount(list7, num4); - span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span5[num3] = new GatheringLocation + span7[num3] = new GatheringLocation { Position = new Vector3(361.0402f, -6.135924f, 266.7503f), MinimumAngle = -155, MaximumAngle = 10 }; num3++; - span5[num3] = new GatheringLocation + span7[num3] = new GatheringLocation { Position = new Vector3(368.0511f, -6.085522f, 262.3561f), MinimumAngle = -135, MaximumAngle = 10 }; num3++; - span5[num3] = new GatheringLocation + span7[num3] = new GatheringLocation { Position = new Vector3(352.1197f, -2.546567f, 262.7847f), MinimumAngle = 250, @@ -168,9 +168,9 @@ public static class AssemblyGatheringLocationLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref GatheringNode reference6 = ref span4[index2]; + ref GatheringNode reference6 = ref span8[index2]; GatheringNode obj3 = new GatheringNode { DataId = 30081u @@ -178,23 +178,23 @@ public static class AssemblyGatheringLocationLoader num3 = 3; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(404.6927f, -3.737513f, 283.6237f), MinimumAngle = 55, MaximumAngle = 255 }; num4++; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(406.1155f, -4.338434f, 271.2292f), MinimumAngle = 0, MaximumAngle = 190 }; num4++; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(394.464f, -3.775356f, 286.3456f), MinimumAngle = 105, @@ -210,9 +210,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - ref GatheringNode reference8 = ref span4[num2]; + ref GatheringNode reference8 = ref span10[num2]; GatheringNode obj4 = new GatheringNode { DataId = 30017u @@ -220,23 +220,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list11 = new List(num4); CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span5[num3] = new GatheringLocation + span11[num3] = new GatheringLocation { Position = new Vector3(443.0036f, -1.818904f, 251.6805f), MinimumAngle = 0, MaximumAngle = 145 }; num3++; - span5[num3] = new GatheringLocation + span11[num3] = new GatheringLocation { Position = new Vector3(459.7153f, -1.026285f, 263.6502f), MinimumAngle = 50, MaximumAngle = 235 }; num3++; - span5[num3] = new GatheringLocation + span11[num3] = new GatheringLocation { Position = new Vector3(468.4217f, -1.290563f, 262.4874f), MinimumAngle = 15, @@ -252,16 +252,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - span[num] = "liza"; + span12[num] = "liza"; gatheringRoot2.Author = list12; num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 154) + span13[index] = new QuestStep(EInteractionType.None, null, null, 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, SkipConditions = new SkipConditions @@ -276,16 +276,16 @@ public static class AssemblyGatheringLocationLoader index = 4; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref GatheringNodeGroup reference9 = ref span3[num]; + ref GatheringNodeGroup reference9 = ref span14[num]; GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref GatheringNode reference10 = ref span4[index2]; + ref GatheringNode reference10 = ref span15[index2]; GatheringNode obj5 = new GatheringNode { DataId = 30020u @@ -293,23 +293,23 @@ public static class AssemblyGatheringLocationLoader num3 = 3; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num4 = 0; - span5[num4] = new GatheringLocation + span16[num4] = new GatheringLocation { Position = new Vector3(279.9662f, -9.225774f, 318.6275f), MinimumAngle = 50, MaximumAngle = 240 }; num4++; - span5[num4] = new GatheringLocation + span16[num4] = new GatheringLocation { Position = new Vector3(295.7656f, -8.987611f, 311.5129f), MinimumAngle = 0, MaximumAngle = 190 }; num4++; - span5[num4] = new GatheringLocation + span16[num4] = new GatheringLocation { Position = new Vector3(283.9807f, -11.68445f, 310.4038f), MinimumAngle = 0, @@ -320,14 +320,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup5.Nodes = list15; reference9 = gatheringNodeGroup5; num++; - ref GatheringNodeGroup reference11 = ref span3[num]; + ref GatheringNodeGroup reference11 = ref span14[num]; GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - ref GatheringNode reference12 = ref span4[num2]; + ref GatheringNode reference12 = ref span17[num2]; GatheringNode obj6 = new GatheringNode { DataId = 30019u @@ -335,23 +335,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list18 = new List(num4); CollectionsMarshal.SetCount(list18, num4); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = new GatheringLocation + span18[num3] = new GatheringLocation { Position = new Vector3(238.5998f, -22.81126f, 254.0548f), MinimumAngle = -85, MaximumAngle = 55 }; num3++; - span5[num3] = new GatheringLocation + span18[num3] = new GatheringLocation { Position = new Vector3(234.2172f, -22.83841f, 265.2955f), MinimumAngle = -160, MaximumAngle = 0 }; num3++; - span5[num3] = new GatheringLocation + span18[num3] = new GatheringLocation { Position = new Vector3(257.4443f, -20.59358f, 246.4006f), MinimumAngle = -115, @@ -362,14 +362,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup6.Nodes = list17; reference11 = gatheringNodeGroup6; num++; - ref GatheringNodeGroup reference13 = ref span3[num]; + ref GatheringNodeGroup reference13 = ref span14[num]; GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref GatheringNode reference14 = ref span4[index2]; + ref GatheringNode reference14 = ref span19[index2]; GatheringNode obj7 = new GatheringNode { DataId = 30082u @@ -377,23 +377,23 @@ public static class AssemblyGatheringLocationLoader num3 = 3; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - span5[num4] = new GatheringLocation + span20[num4] = new GatheringLocation { Position = new Vector3(221.3946f, -27.69197f, 317.5874f), MinimumAngle = 0, MaximumAngle = 125 }; num4++; - span5[num4] = new GatheringLocation + span20[num4] = new GatheringLocation { Position = new Vector3(209.7868f, -29.03308f, 317.4061f), MinimumAngle = 130, MaximumAngle = 295 }; num4++; - span5[num4] = new GatheringLocation + span20[num4] = new GatheringLocation { Position = new Vector3(216.8077f, -28.68546f, 320.5408f), MinimumAngle = 45, @@ -404,14 +404,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup7.Nodes = list19; reference13 = gatheringNodeGroup7; num++; - ref GatheringNodeGroup reference15 = ref span3[num]; + ref GatheringNodeGroup reference15 = ref span14[num]; GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref GatheringNode reference16 = ref span4[num2]; + ref GatheringNode reference16 = ref span21[num2]; GatheringNode obj8 = new GatheringNode { DataId = 30021u @@ -419,16 +419,16 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span5[num3] = new GatheringLocation + span22[num3] = new GatheringLocation { Position = new Vector3(250.3709f, -20.9966f, 296.2364f), MinimumAngle = 105, MaximumAngle = 265 }; num3++; - span5[num3] = new GatheringLocation + span22[num3] = new GatheringLocation { Position = new Vector3(247.4017f, -21.53168f, 284.9166f), MinimumAngle = -40, @@ -437,7 +437,7 @@ public static class AssemblyGatheringLocationLoader MaximumDistance = 3f }; num3++; - span5[num3] = new GatheringLocation + span22[num3] = new GatheringLocation { Position = new Vector3(255.3057f, -17.90455f, 302.6251f), MinimumAngle = 145, @@ -453,16 +453,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "liza"; + span23[index] = "liza"; gatheringRoot3.Author = list23; index = 1; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 148) + span24[num] = new QuestStep(EInteractionType.None, null, null, 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, SkipConditions = new SkipConditions @@ -477,16 +477,16 @@ public static class AssemblyGatheringLocationLoader num = 4; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - ref GatheringNodeGroup reference17 = ref span3[index]; + ref GatheringNodeGroup reference17 = ref span25[index]; GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - ref GatheringNode reference18 = ref span4[index2]; + ref GatheringNode reference18 = ref span26[index2]; GatheringNode obj9 = new GatheringNode { DataId = 30028u @@ -494,23 +494,23 @@ public static class AssemblyGatheringLocationLoader num3 = 3; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span5[num4] = new GatheringLocation + span27[num4] = new GatheringLocation { Position = new Vector3(225.8048f, -5.26357f, -71.51706f), MinimumAngle = -60, MaximumAngle = 105 }; num4++; - span5[num4] = new GatheringLocation + span27[num4] = new GatheringLocation { Position = new Vector3(229.0866f, -7.037199f, -62.40871f), MinimumAngle = 0, MaximumAngle = 175 }; num4++; - span5[num4] = new GatheringLocation + span27[num4] = new GatheringLocation { Position = new Vector3(210.4522f, -5.798344f, -69.99769f), MinimumAngle = 180, @@ -521,14 +521,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup9.Nodes = list26; reference17 = gatheringNodeGroup9; index++; - ref GatheringNodeGroup reference19 = ref span3[index]; + ref GatheringNodeGroup reference19 = ref span25[index]; GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - ref GatheringNode reference20 = ref span4[num2]; + ref GatheringNode reference20 = ref span28[num2]; GatheringNode obj10 = new GatheringNode { DataId = 30030u @@ -536,23 +536,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = new GatheringLocation + span29[num3] = new GatheringLocation { Position = new Vector3(205.3417f, -7.402449f, -46.44062f), MinimumAngle = 70, MaximumAngle = 320 }; num3++; - span5[num3] = new GatheringLocation + span29[num3] = new GatheringLocation { Position = new Vector3(204.9178f, -8.416177f, -24.97287f), MinimumAngle = 50, MaximumAngle = 260 }; num3++; - span5[num3] = new GatheringLocation + span29[num3] = new GatheringLocation { Position = new Vector3(196.8121f, -7.515049f, -31.74415f), MinimumAngle = 115, @@ -563,14 +563,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup10.Nodes = list28; reference19 = gatheringNodeGroup10; index++; - ref GatheringNodeGroup reference21 = ref span3[index]; + ref GatheringNodeGroup reference21 = ref span25[index]; GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - ref GatheringNode reference22 = ref span4[index2]; + ref GatheringNode reference22 = ref span30[index2]; GatheringNode obj11 = new GatheringNode { DataId = 30027u @@ -578,16 +578,16 @@ public static class AssemblyGatheringLocationLoader num3 = 3; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span5[num4] = new GatheringLocation + span31[num4] = new GatheringLocation { Position = new Vector3(263.5084f, -7.83625f, -28.76189f), MinimumAngle = 220, MaximumAngle = 360 }; num4++; - span5[num4] = new GatheringLocation + span31[num4] = new GatheringLocation { Position = new Vector3(275.0262f, -6.339698f, -42.46669f), MinimumAngle = 30, @@ -596,7 +596,7 @@ public static class AssemblyGatheringLocationLoader MaximumDistance = 3f }; num4++; - span5[num4] = new GatheringLocation + span31[num4] = new GatheringLocation { Position = new Vector3(248.5661f, -8.912354f, -5.168106f), MinimumAngle = 0, @@ -607,14 +607,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup11.Nodes = list30; reference21 = gatheringNodeGroup11; index++; - ref GatheringNodeGroup reference23 = ref span3[index]; + ref GatheringNodeGroup reference23 = ref span25[index]; GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - ref GatheringNode reference24 = ref span4[num2]; + ref GatheringNode reference24 = ref span32[num2]; GatheringNode obj12 = new GatheringNode { DataId = 30029u @@ -622,9 +622,9 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = new GatheringLocation + span33[num3] = new GatheringLocation { Position = new Vector3(278.9887f, -6.181031f, -100.3401f), MinimumAngle = 0, @@ -633,14 +633,14 @@ public static class AssemblyGatheringLocationLoader MaximumDistance = 3f }; num3++; - span5[num3] = new GatheringLocation + span33[num3] = new GatheringLocation { Position = new Vector3(281.2963f, -6.572734f, -72.80408f), MinimumAngle = -5, MaximumAngle = 165 }; num3++; - span5[num3] = new GatheringLocation + span33[num3] = new GatheringLocation { Position = new Vector3(282.8807f, -5.350755f, -91.96065f), MinimumAngle = -30, @@ -658,16 +658,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - span[num] = "liza"; + span34[num] = "liza"; gatheringRoot4.Author = list34; num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 148) + span35[index] = new QuestStep(EInteractionType.None, null, null, 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, SkipConditions = new SkipConditions @@ -682,16 +682,16 @@ public static class AssemblyGatheringLocationLoader index = 4; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref GatheringNodeGroup reference25 = ref span3[num]; + ref GatheringNodeGroup reference25 = ref span36[num]; GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - ref GatheringNode reference26 = ref span4[index2]; + ref GatheringNode reference26 = ref span37[index2]; GatheringNode obj13 = new GatheringNode { DataId = 30034u @@ -699,23 +699,23 @@ public static class AssemblyGatheringLocationLoader num3 = 3; List list38 = new List(num3); CollectionsMarshal.SetCount(list38, num3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num4 = 0; - span5[num4] = new GatheringLocation + span38[num4] = new GatheringLocation { Position = new Vector3(-105.3941f, 2.85339f, -121.8738f), MinimumAngle = -20, MaximumAngle = 165 }; num4++; - span5[num4] = new GatheringLocation + span38[num4] = new GatheringLocation { Position = new Vector3(-97.9409f, 3.064394f, -126.5676f), MinimumAngle = 115, MaximumAngle = 340 }; num4++; - span5[num4] = new GatheringLocation + span38[num4] = new GatheringLocation { Position = new Vector3(-125.5794f, 5.63143f, -133.3981f) }; @@ -724,14 +724,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup13.Nodes = list37; reference25 = gatheringNodeGroup13; num++; - ref GatheringNodeGroup reference27 = ref span3[num]; + ref GatheringNodeGroup reference27 = ref span36[num]; GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span4 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - ref GatheringNode reference28 = ref span4[num2]; + ref GatheringNode reference28 = ref span39[num2]; GatheringNode obj14 = new GatheringNode { DataId = 30035u @@ -739,21 +739,21 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list40 = new List(num4); CollectionsMarshal.SetCount(list40, num4); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span5[num3] = new GatheringLocation + span40[num3] = new GatheringLocation { Position = new Vector3(-154.1009f, 4.5624f, -131.7312f), MinimumAngle = -270, MaximumAngle = 40 }; num3++; - span5[num3] = new GatheringLocation + span40[num3] = new GatheringLocation { Position = new Vector3(-128.832f, 9.71995f, -145.739f) }; num3++; - span5[num3] = new GatheringLocation + span40[num3] = new GatheringLocation { Position = new Vector3(-117.9702f, 9.59642f, -173.7937f), MinimumAngle = -155, @@ -764,14 +764,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup14.Nodes = list39; reference27 = gatheringNodeGroup14; num++; - ref GatheringNodeGroup reference29 = ref span3[num]; + ref GatheringNodeGroup reference29 = ref span36[num]; GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span4 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - ref GatheringNode reference30 = ref span4[index2]; + ref GatheringNode reference30 = ref span41[index2]; GatheringNode obj15 = new GatheringNode { DataId = 30036u @@ -779,23 +779,23 @@ public static class AssemblyGatheringLocationLoader num3 = 3; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num4 = 0; - span5[num4] = new GatheringLocation + span42[num4] = new GatheringLocation { Position = new Vector3(-182.3201f, 3.129771f, -91.56992f), MinimumAngle = -190, MaximumAngle = 65 }; num4++; - span5[num4] = new GatheringLocation + span42[num4] = new GatheringLocation { Position = new Vector3(-177.8435f, 2.23569f, -67.93159f), MinimumAngle = -160, MaximumAngle = 30 }; num4++; - span5[num4] = new GatheringLocation + span42[num4] = new GatheringLocation { Position = new Vector3(-163.9663f, 1.91069f, -52.19678f), MinimumAngle = 135, @@ -806,14 +806,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup15.Nodes = list41; reference29 = gatheringNodeGroup15; num++; - ref GatheringNodeGroup reference31 = ref span3[num]; + ref GatheringNodeGroup reference31 = ref span36[num]; GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - ref GatheringNode reference32 = ref span4[num2]; + ref GatheringNode reference32 = ref span43[num2]; GatheringNode obj16 = new GatheringNode { DataId = 30320u @@ -821,21 +821,21 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list44 = new List(num4); CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span5[num3] = new GatheringLocation + span44[num3] = new GatheringLocation { Position = new Vector3(-131.0494f, 0.2034574f, -82.93172f), MinimumAngle = -155, MaximumAngle = 45 }; num3++; - span5[num3] = new GatheringLocation + span44[num3] = new GatheringLocation { Position = new Vector3(-121.5437f, -1.821766f, -74.98891f) }; num3++; - span5[num3] = new GatheringLocation + span44[num3] = new GatheringLocation { Position = new Vector3(-114.8504f, -1.186134f, -88.04849f), MinimumAngle = -210, @@ -851,16 +851,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; gatheringRoot5.Author = list45; index = 1; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 138) + span46[num] = new QuestStep(EInteractionType.None, null, null, 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -875,16 +875,16 @@ public static class AssemblyGatheringLocationLoader num = 4; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - ref GatheringNodeGroup reference33 = ref span3[index]; + ref GatheringNodeGroup reference33 = ref span47[index]; GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span4 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - ref GatheringNode reference34 = ref span4[index2]; + ref GatheringNode reference34 = ref span48[index2]; GatheringNode obj17 = new GatheringNode { DataId = 30098u @@ -892,23 +892,23 @@ public static class AssemblyGatheringLocationLoader num3 = 3; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - span5 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num4 = 0; - span5[num4] = new GatheringLocation + span49[num4] = new GatheringLocation { Position = new Vector3(300.7484f, -15.4861f, 153.9048f), MinimumAngle = 175, MaximumAngle = 360 }; num4++; - span5[num4] = new GatheringLocation + span49[num4] = new GatheringLocation { Position = new Vector3(297.8418f, -20.09089f, 166.8599f), MinimumAngle = 95, MaximumAngle = 265 }; num4++; - span5[num4] = new GatheringLocation + span49[num4] = new GatheringLocation { Position = new Vector3(312.9494f, -14.81517f, 145.3793f), MinimumAngle = 110, @@ -919,14 +919,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup17.Nodes = list48; reference33 = gatheringNodeGroup17; index++; - ref GatheringNodeGroup reference35 = ref span3[index]; + ref GatheringNodeGroup reference35 = ref span47[index]; GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - ref GatheringNode reference36 = ref span4[num2]; + ref GatheringNode reference36 = ref span50[num2]; GatheringNode obj18 = new GatheringNode { DataId = 30099u @@ -934,23 +934,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list51 = new List(num4); CollectionsMarshal.SetCount(list51, num4); - span5 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span5[num3] = new GatheringLocation + span51[num3] = new GatheringLocation { Position = new Vector3(317.6309f, 0.3300658f, 98.40825f), MinimumAngle = 15, MaximumAngle = 190 }; num3++; - span5[num3] = new GatheringLocation + span51[num3] = new GatheringLocation { Position = new Vector3(300.7116f, -9.200176f, 128.1148f), MinimumAngle = 20, MaximumAngle = 205 }; num3++; - span5[num3] = new GatheringLocation + span51[num3] = new GatheringLocation { Position = new Vector3(313.6669f, -5.031699f, 119.2471f), MinimumAngle = 0, @@ -961,14 +961,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup18.Nodes = list50; reference35 = gatheringNodeGroup18; index++; - ref GatheringNodeGroup reference37 = ref span3[index]; + ref GatheringNodeGroup reference37 = ref span47[index]; GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - ref GatheringNode reference38 = ref span4[index2]; + ref GatheringNode reference38 = ref span52[index2]; GatheringNode obj19 = new GatheringNode { DataId = 30100u @@ -976,23 +976,23 @@ public static class AssemblyGatheringLocationLoader num3 = 3; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num4 = 0; - span5[num4] = new GatheringLocation + span53[num4] = new GatheringLocation { Position = new Vector3(222.8638f, -1.971927f, 82.03091f), MinimumAngle = -115, MaximumAngle = 25 }; num4++; - span5[num4] = new GatheringLocation + span53[num4] = new GatheringLocation { Position = new Vector3(274.0746f, 6.008316f, 65.73824f), MinimumAngle = -115, MaximumAngle = 75 }; num4++; - span5[num4] = new GatheringLocation + span53[num4] = new GatheringLocation { Position = new Vector3(252.9545f, 5.45654f, 50.69089f), MinimumAngle = 225, @@ -1003,14 +1003,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup19.Nodes = list52; reference37 = gatheringNodeGroup19; index++; - ref GatheringNodeGroup reference39 = ref span3[index]; + ref GatheringNodeGroup reference39 = ref span47[index]; GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span4 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - ref GatheringNode reference40 = ref span4[num2]; + ref GatheringNode reference40 = ref span54[num2]; GatheringNode obj20 = new GatheringNode { DataId = 30101u @@ -1018,23 +1018,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list55 = new List(num4); CollectionsMarshal.SetCount(list55, num4); - span5 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span5[num3] = new GatheringLocation + span55[num3] = new GatheringLocation { Position = new Vector3(254.374f, -17.77545f, 174.2901f), MinimumAngle = 115, MaximumAngle = 265 }; num3++; - span5[num3] = new GatheringLocation + span55[num3] = new GatheringLocation { Position = new Vector3(240.5732f, -17.28173f, 176.6604f), MinimumAngle = 80, MaximumAngle = 255 }; num3++; - span5[num3] = new GatheringLocation + span55[num3] = new GatheringLocation { Position = new Vector3(256.3937f, -16.40165f, 164.8165f), MinimumAngle = 90, @@ -1120,9 +1120,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref GatheringNode reference4 = ref span4[num2]; + ref GatheringNode reference4 = ref span6[num2]; GatheringNode obj2 = new GatheringNode { DataId = 30413u @@ -1130,23 +1130,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list7 = new List(num4); CollectionsMarshal.SetCount(list7, num4); - span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span5[num3] = new GatheringLocation + span7[num3] = new GatheringLocation { Position = new Vector3(292.9385f, 59.79165f, 187.855f), MinimumAngle = 45, MaximumAngle = 165 }; num3++; - span5[num3] = new GatheringLocation + span7[num3] = new GatheringLocation { Position = new Vector3(300.3293f, 63.1124f, 175.0616f), MinimumAngle = 65, MaximumAngle = 155 }; num3++; - span5[num3] = new GatheringLocation + span7[num3] = new GatheringLocation { Position = new Vector3(296.3942f, 61.46834f, 182.3181f), MinimumAngle = 70, @@ -1162,9 +1162,9 @@ public static class AssemblyGatheringLocationLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref GatheringNode reference6 = ref span4[index2]; + ref GatheringNode reference6 = ref span8[index2]; GatheringNode obj3 = new GatheringNode { DataId = 30415u @@ -1172,23 +1172,23 @@ public static class AssemblyGatheringLocationLoader num3 = 3; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(262.1395f, 58.70948f, 239.3097f), MinimumAngle = 105, MaximumAngle = 210 }; num4++; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(284.4424f, 59.78878f, 222.5899f), MinimumAngle = 65, MaximumAngle = 240 }; num4++; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(278.6144f, 59.63044f, 231.8303f), MinimumAngle = 95, @@ -1204,9 +1204,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - ref GatheringNode reference8 = ref span4[num2]; + ref GatheringNode reference8 = ref span10[num2]; GatheringNode obj4 = new GatheringNode { DataId = 30416u @@ -1214,23 +1214,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list11 = new List(num4); CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span5[num3] = new GatheringLocation + span11[num3] = new GatheringLocation { Position = new Vector3(222.244f, 58.86799f, 244.9212f), MinimumAngle = 135, MaximumAngle = 275 }; num3++; - span5[num3] = new GatheringLocation + span11[num3] = new GatheringLocation { Position = new Vector3(212.3073f, 58.06055f, 245.9091f), MinimumAngle = 80, MaximumAngle = 220 }; num3++; - span5[num3] = new GatheringLocation + span11[num3] = new GatheringLocation { Position = new Vector3(235.9484f, 58.30469f, 249.0489f), MinimumAngle = 80, @@ -1246,16 +1246,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - span[num] = "liza"; + span12[num] = "liza"; gatheringRoot2.Author = list12; num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 141) + span13[index] = new QuestStep(EInteractionType.None, null, null, 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; @@ -1263,16 +1263,16 @@ public static class AssemblyGatheringLocationLoader index = 4; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref GatheringNodeGroup reference9 = ref span3[num]; + ref GatheringNodeGroup reference9 = ref span14[num]; GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref GatheringNode reference10 = ref span4[index2]; + ref GatheringNode reference10 = ref span15[index2]; GatheringNode obj5 = new GatheringNode { DataId = 30425u @@ -1280,23 +1280,23 @@ public static class AssemblyGatheringLocationLoader num3 = 3; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num4 = 0; - span5[num4] = new GatheringLocation + span16[num4] = new GatheringLocation { Position = new Vector3(118.6389f, 7.583679f, 262.4399f), MinimumAngle = 60, MaximumAngle = 170 }; num4++; - span5[num4] = new GatheringLocation + span16[num4] = new GatheringLocation { Position = new Vector3(113.4342f, 4.562373f, 271.4816f), MinimumAngle = 80, MaximumAngle = 190 }; num4++; - span5[num4] = new GatheringLocation + span16[num4] = new GatheringLocation { Position = new Vector3(116.9106f, 2.964557f, 285.8209f), MinimumAngle = 0, @@ -1307,14 +1307,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup5.Nodes = list15; reference9 = gatheringNodeGroup5; num++; - ref GatheringNodeGroup reference11 = ref span3[num]; + ref GatheringNodeGroup reference11 = ref span14[num]; GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - ref GatheringNode reference12 = ref span4[num2]; + ref GatheringNode reference12 = ref span17[num2]; GatheringNode obj6 = new GatheringNode { DataId = 30427u @@ -1322,23 +1322,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list18 = new List(num4); CollectionsMarshal.SetCount(list18, num4); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = new GatheringLocation + span18[num3] = new GatheringLocation { Position = new Vector3(127.2449f, 15.54889f, 240.1923f), MinimumAngle = 15, MaximumAngle = 115 }; num3++; - span5[num3] = new GatheringLocation + span18[num3] = new GatheringLocation { Position = new Vector3(122.0915f, 14.071f, 225.1131f), MinimumAngle = 0, MaximumAngle = 110 }; num3++; - span5[num3] = new GatheringLocation + span18[num3] = new GatheringLocation { Position = new Vector3(120.8954f, 15.9651f, 213.8515f), MinimumAngle = 30, @@ -1349,14 +1349,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup6.Nodes = list17; reference11 = gatheringNodeGroup6; num++; - ref GatheringNodeGroup reference13 = ref span3[num]; + ref GatheringNodeGroup reference13 = ref span14[num]; GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref GatheringNode reference14 = ref span4[index2]; + ref GatheringNode reference14 = ref span19[index2]; GatheringNode obj7 = new GatheringNode { DataId = 30426u @@ -1364,23 +1364,23 @@ public static class AssemblyGatheringLocationLoader num3 = 3; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - span5[num4] = new GatheringLocation + span20[num4] = new GatheringLocation { Position = new Vector3(148.7842f, 16.44447f, 292.8037f), MinimumAngle = 30, MaximumAngle = 135 }; num4++; - span5[num4] = new GatheringLocation + span20[num4] = new GatheringLocation { Position = new Vector3(144.9166f, 18.86193f, 264.833f), MinimumAngle = 15, MaximumAngle = 95 }; num4++; - span5[num4] = new GatheringLocation + span20[num4] = new GatheringLocation { Position = new Vector3(152.6806f, 16.58945f, 300.3315f), MinimumAngle = 0, @@ -1391,14 +1391,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup7.Nodes = list19; reference13 = gatheringNodeGroup7; num++; - ref GatheringNodeGroup reference15 = ref span3[num]; + ref GatheringNodeGroup reference15 = ref span14[num]; GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref GatheringNode reference16 = ref span4[num2]; + ref GatheringNode reference16 = ref span21[num2]; GatheringNode obj8 = new GatheringNode { DataId = 30428u @@ -1406,23 +1406,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span5[num3] = new GatheringLocation + span22[num3] = new GatheringLocation { Position = new Vector3(137.6659f, 6.65416f, 311.1226f), MinimumAngle = 15, MaximumAngle = 135 }; num3++; - span5[num3] = new GatheringLocation + span22[num3] = new GatheringLocation { Position = new Vector3(141.0331f, 5.844177f, 325.063f), MinimumAngle = 0, MaximumAngle = 150 }; num3++; - span5[num3] = new GatheringLocation + span22[num3] = new GatheringLocation { Position = new Vector3(130.6749f, 5.736229f, 300.4703f), MinimumAngle = -5, @@ -1438,16 +1438,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "Censored"; + span23[index] = "Censored"; gatheringRoot3.Author = list23; index = 1; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 155) + span24[num] = new QuestStep(EInteractionType.None, null, null, 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; @@ -1455,25 +1455,25 @@ public static class AssemblyGatheringLocationLoader num = 2; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - Span span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span6[index] = 2001424u; + span25[index] = 2001424u; index++; - span6[index] = 2001425u; + span25[index] = 2001425u; gatheringRoot3.ExtraQuestItems = list25; index = 4; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref GatheringNodeGroup reference17 = ref span3[num]; + ref GatheringNodeGroup reference17 = ref span26[num]; GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - ref GatheringNode reference18 = ref span4[index2]; + ref GatheringNode reference18 = ref span27[index2]; GatheringNode obj9 = new GatheringNode { DataId = 31046u @@ -1481,14 +1481,14 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num4 = 0; - span5[num4] = new GatheringLocation + span28[num4] = new GatheringLocation { Position = new Vector3(268.635f, 299.8158f, -114.4274f) }; num4++; - span5[num4] = new GatheringLocation + span28[num4] = new GatheringLocation { Position = new Vector3(284.4186f, 309.0771f, -128.535f) }; @@ -1497,14 +1497,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup9.Nodes = list27; reference17 = gatheringNodeGroup9; num++; - ref GatheringNodeGroup reference19 = ref span3[num]; + ref GatheringNodeGroup reference19 = ref span26[num]; GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - ref GatheringNode reference20 = ref span4[num2]; + ref GatheringNode reference20 = ref span29[num2]; GatheringNode obj10 = new GatheringNode { DataId = 31045u @@ -1512,14 +1512,14 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span5[num3] = new GatheringLocation + span30[num3] = new GatheringLocation { Position = new Vector3(198.4182f, 288.6254f, -93.58918f) }; num3++; - span5[num3] = new GatheringLocation + span30[num3] = new GatheringLocation { Position = new Vector3(206.082f, 279.446f, -57.03315f) }; @@ -1528,14 +1528,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup10.Nodes = list29; reference19 = gatheringNodeGroup10; num++; - ref GatheringNodeGroup reference21 = ref span3[num]; + ref GatheringNodeGroup reference21 = ref span26[num]; GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - ref GatheringNode reference22 = ref span4[index2]; + ref GatheringNode reference22 = ref span31[index2]; GatheringNode obj11 = new GatheringNode { DataId = 31047u @@ -1543,14 +1543,14 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - span5[num4] = new GatheringLocation + span32[num4] = new GatheringLocation { Position = new Vector3(270.5842f, 291.5777f, -57.16897f) }; num4++; - span5[num4] = new GatheringLocation + span32[num4] = new GatheringLocation { Position = new Vector3(242.9548f, 283.3405f, -56.95627f) }; @@ -1559,14 +1559,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup11.Nodes = list31; reference21 = gatheringNodeGroup11; num++; - ref GatheringNodeGroup reference23 = ref span3[num]; + ref GatheringNodeGroup reference23 = ref span26[num]; GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - ref GatheringNode reference24 = ref span4[num2]; + ref GatheringNode reference24 = ref span33[num2]; GatheringNode obj12 = new GatheringNode { DataId = 31048u @@ -1574,14 +1574,14 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list34 = new List(num4); CollectionsMarshal.SetCount(list34, num4); - span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span5[num3] = new GatheringLocation + span34[num3] = new GatheringLocation { Position = new Vector3(297.2305f, 305.3402f, -78.08051f) }; num3++; - span5[num3] = new GatheringLocation + span34[num3] = new GatheringLocation { Position = new Vector3(310.8341f, 307.6252f, -72.68935f) }; @@ -1595,16 +1595,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "Censored"; + span35[index] = "Censored"; gatheringRoot4.Author = list35; index = 1; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 154) + span36[num] = new QuestStep(EInteractionType.None, null, null, 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; @@ -1612,25 +1612,25 @@ public static class AssemblyGatheringLocationLoader num = 2; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span6[index] = 2001391u; + span37[index] = 2001391u; index++; - span6[index] = 2001392u; + span37[index] = 2001392u; gatheringRoot4.ExtraQuestItems = list37; index = 4; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref GatheringNodeGroup reference25 = ref span3[num]; + ref GatheringNodeGroup reference25 = ref span38[num]; GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span4 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - ref GatheringNode reference26 = ref span4[index2]; + ref GatheringNode reference26 = ref span39[index2]; GatheringNode obj13 = new GatheringNode { DataId = 31049u @@ -1638,16 +1638,16 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span5[num4] = new GatheringLocation + span40[num4] = new GatheringLocation { Position = new Vector3(232.6686f, -2.063462f, -13.87066f), MinimumAngle = -75, MaximumAngle = 85 }; num4++; - span5[num4] = new GatheringLocation + span40[num4] = new GatheringLocation { Position = new Vector3(208.5002f, -1.21151f, -8.481951f), MinimumAngle = -105, @@ -1658,14 +1658,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup13.Nodes = list39; reference25 = gatheringNodeGroup13; num++; - ref GatheringNodeGroup reference27 = ref span3[num]; + ref GatheringNodeGroup reference27 = ref span38[num]; GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span4 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - ref GatheringNode reference28 = ref span4[num2]; + ref GatheringNode reference28 = ref span41[num2]; GatheringNode obj14 = new GatheringNode { DataId = 31051u @@ -1673,16 +1673,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list42 = new List(num4); CollectionsMarshal.SetCount(list42, num4); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span5[num3] = new GatheringLocation + span42[num3] = new GatheringLocation { Position = new Vector3(174.384f, -0.4081409f, 40.32799f), MinimumAngle = -155, MaximumAngle = 50 }; num3++; - span5[num3] = new GatheringLocation + span42[num3] = new GatheringLocation { Position = new Vector3(180.6999f, 0.5284532f, 43.46334f), MinimumAngle = -350, @@ -1693,14 +1693,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup14.Nodes = list41; reference27 = gatheringNodeGroup14; num++; - ref GatheringNodeGroup reference29 = ref span3[num]; + ref GatheringNodeGroup reference29 = ref span38[num]; GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - ref GatheringNode reference30 = ref span4[index2]; + ref GatheringNode reference30 = ref span43[index2]; GatheringNode obj15 = new GatheringNode { DataId = 31052u @@ -1708,16 +1708,16 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span5[num4] = new GatheringLocation + span44[num4] = new GatheringLocation { Position = new Vector3(239.2585f, -10.81729f, 85.37144f), MinimumAngle = -260, MaximumAngle = -70 }; num4++; - span5[num4] = new GatheringLocation + span44[num4] = new GatheringLocation { Position = new Vector3(219.6392f, -8.915615f, 78.84674f), MinimumAngle = -255, @@ -1728,14 +1728,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup15.Nodes = list43; reference29 = gatheringNodeGroup15; num++; - ref GatheringNodeGroup reference31 = ref span3[num]; + ref GatheringNodeGroup reference31 = ref span38[num]; GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span4 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref GatheringNode reference32 = ref span4[num2]; + ref GatheringNode reference32 = ref span45[num2]; GatheringNode obj16 = new GatheringNode { DataId = 31050u @@ -1743,16 +1743,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list46 = new List(num4); CollectionsMarshal.SetCount(list46, num4); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span5[num3] = new GatheringLocation + span46[num3] = new GatheringLocation { Position = new Vector3(172.7773f, -0.5520306f, -24.73335f), MinimumAngle = -65, MaximumAngle = 145 }; num3++; - span5[num3] = new GatheringLocation + span46[num3] = new GatheringLocation { Position = new Vector3(158.3542f, 0.1226652f, -17.62734f), MinimumAngle = -180, @@ -1847,9 +1847,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - ref GatheringNode reference4 = ref span5[num2]; + ref GatheringNode reference4 = ref span7[num2]; GatheringNode obj2 = new GatheringNode { DataId = 30449u @@ -1857,9 +1857,9 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span6 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span6[num3] = new GatheringLocation + span8[num3] = new GatheringLocation { Position = new Vector3(-308.8034f, -13.83647f, -329.9288f), MinimumAngle = -55, @@ -1868,7 +1868,7 @@ public static class AssemblyGatheringLocationLoader MaximumDistance = 3f }; num3++; - span6[num3] = new GatheringLocation + span8[num3] = new GatheringLocation { Position = new Vector3(-290.5811f, -11.39756f, -323.1493f), MinimumAngle = -65, @@ -1884,9 +1884,9 @@ public static class AssemblyGatheringLocationLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - ref GatheringNode reference6 = ref span5[index2]; + ref GatheringNode reference6 = ref span9[index2]; GatheringNode obj3 = new GatheringNode { DataId = 30450u @@ -1894,16 +1894,16 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - span6 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num4 = 0; - span6[num4] = new GatheringLocation + span10[num4] = new GatheringLocation { Position = new Vector3(-281.3932f, -8.5558f, -326.8167f), MinimumAngle = -135, MaximumAngle = 5 }; num4++; - span6[num4] = new GatheringLocation + span10[num4] = new GatheringLocation { Position = new Vector3(-266.9396f, -6.345774f, -325.4775f), MinimumAngle = 135, @@ -1921,9 +1921,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref GatheringNode reference8 = ref span5[num2]; + ref GatheringNode reference8 = ref span11[num2]; GatheringNode obj4 = new GatheringNode { DataId = 30451u @@ -1931,16 +1931,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list12 = new List(num4); CollectionsMarshal.SetCount(list12, num4); - span6 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span6[num3] = new GatheringLocation + span12[num3] = new GatheringLocation { Position = new Vector3(-254.5719f, -5.395673f, -317.087f), MinimumAngle = 180, MaximumAngle = 275 }; num3++; - span6[num3] = new GatheringLocation + span12[num3] = new GatheringLocation { Position = new Vector3(-249.4642f, -5.140871f, -324.9326f), MinimumAngle = -10, @@ -1958,16 +1958,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "Censored"; + span13[index] = "Censored"; gatheringRoot2.Author = list13; index = 1; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 155) + span14[num] = new QuestStep(EInteractionType.None, null, null, 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -1982,25 +1982,25 @@ public static class AssemblyGatheringLocationLoader num = 2; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span3[index] = 2001426u; + span15[index] = 2001426u; index++; - span3[index] = 2001427u; + span15[index] = 2001427u; gatheringRoot2.ExtraQuestItems = list15; index = 4; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref GatheringNodeGroup reference9 = ref span4[num]; + ref GatheringNodeGroup reference9 = ref span16[num]; GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - ref GatheringNode reference10 = ref span5[index2]; + ref GatheringNode reference10 = ref span17[index2]; GatheringNode obj5 = new GatheringNode { DataId = 30510u @@ -2008,14 +2008,14 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span6 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span6[num4] = new GatheringLocation + span18[num4] = new GatheringLocation { Position = new Vector3(334.4322f, 307.1861f, -252.2396f) }; num4++; - span6[num4] = new GatheringLocation + span18[num4] = new GatheringLocation { Position = new Vector3(318.1049f, 305.9586f, -236.1029f), MinimumAngle = -270, @@ -2028,14 +2028,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup5.Nodes = list17; reference9 = gatheringNodeGroup5; num++; - ref GatheringNodeGroup reference11 = ref span4[num]; + ref GatheringNodeGroup reference11 = ref span16[num]; GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - ref GatheringNode reference12 = ref span5[num2]; + ref GatheringNode reference12 = ref span19[num2]; GatheringNode obj6 = new GatheringNode { DataId = 30511u @@ -2043,16 +2043,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list20 = new List(num4); CollectionsMarshal.SetCount(list20, num4); - span6 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span6[num3] = new GatheringLocation + span20[num3] = new GatheringLocation { Position = new Vector3(347.1616f, 316.7778f, -231.3722f), MinimumAngle = -45, MaximumAngle = 190 }; num3++; - span6[num3] = new GatheringLocation + span20[num3] = new GatheringLocation { Position = new Vector3(355.554f, 321.804f, -231.1056f), MinimumAngle = -285, @@ -2063,14 +2063,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup6.Nodes = list19; reference11 = gatheringNodeGroup6; num++; - ref GatheringNodeGroup reference13 = ref span4[num]; + ref GatheringNodeGroup reference13 = ref span16[num]; GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - ref GatheringNode reference14 = ref span5[index2]; + ref GatheringNode reference14 = ref span21[index2]; GatheringNode obj7 = new GatheringNode { DataId = 30508u @@ -2078,16 +2078,16 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num4 = 0; - span6[num4] = new GatheringLocation + span22[num4] = new GatheringLocation { Position = new Vector3(298.5091f, 309.1797f, -201.3309f), MinimumAngle = 105, MaximumAngle = 220 }; num4++; - span6[num4] = new GatheringLocation + span22[num4] = new GatheringLocation { Position = new Vector3(291.6585f, 305.774f, -206.6072f), MinimumAngle = -220, @@ -2098,14 +2098,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup7.Nodes = list21; reference13 = gatheringNodeGroup7; num++; - ref GatheringNodeGroup reference15 = ref span4[num]; + ref GatheringNodeGroup reference15 = ref span16[num]; GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - ref GatheringNode reference16 = ref span5[num2]; + ref GatheringNode reference16 = ref span23[num2]; GatheringNode obj8 = new GatheringNode { DataId = 30509u @@ -2113,16 +2113,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list24 = new List(num4); CollectionsMarshal.SetCount(list24, num4); - span6 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span6[num3] = new GatheringLocation + span24[num3] = new GatheringLocation { Position = new Vector3(325.9026f, 306.1053f, -278.1509f), MinimumAngle = -350, MaximumAngle = -55 }; num3++; - span6[num3] = new GatheringLocation + span24[num3] = new GatheringLocation { Position = new Vector3(289.1882f, 302.4524f, -261.3322f), MinimumAngle = -240, @@ -2138,16 +2138,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "Censored"; + span25[index] = "Censored"; gatheringRoot3.Author = list25; index = 1; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 154) + span26[num] = new QuestStep(EInteractionType.None, null, null, 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; @@ -2155,25 +2155,25 @@ public static class AssemblyGatheringLocationLoader num = 2; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span3[index] = 2001388u; + span27[index] = 2001388u; index++; - span3[index] = 2001389u; + span27[index] = 2001389u; gatheringRoot3.ExtraQuestItems = list27; index = 4; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref GatheringNodeGroup reference17 = ref span4[num]; + ref GatheringNodeGroup reference17 = ref span28[num]; GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - ref GatheringNode reference18 = ref span5[index2]; + ref GatheringNode reference18 = ref span29[index2]; GatheringNode obj9 = new GatheringNode { DataId = 31037u @@ -2181,14 +2181,14 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span6[num4] = new GatheringLocation + span30[num4] = new GatheringLocation { Position = new Vector3(37.26512f, -5.35672f, -17.14218f) }; num4++; - span6[num4] = new GatheringLocation + span30[num4] = new GatheringLocation { Position = new Vector3(38.57137f, -5.615489f, -22.79385f), MinimumAngle = -175, @@ -2199,14 +2199,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup9.Nodes = list29; reference17 = gatheringNodeGroup9; num++; - ref GatheringNodeGroup reference19 = ref span4[num]; + ref GatheringNodeGroup reference19 = ref span28[num]; GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref GatheringNode reference20 = ref span5[num2]; + ref GatheringNode reference20 = ref span31[num2]; GatheringNode obj10 = new GatheringNode { DataId = 31040u @@ -2214,16 +2214,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span6 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span6[num3] = new GatheringLocation + span32[num3] = new GatheringLocation { Position = new Vector3(31.95057f, -6.724361f, -2.002786f), MinimumAngle = -140, MaximumAngle = 140 }; num3++; - span6[num3] = new GatheringLocation + span32[num3] = new GatheringLocation { Position = new Vector3(29.91186f, -7.849501f, -8.288407f), MinimumAngle = -310, @@ -2234,14 +2234,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup10.Nodes = list31; reference19 = gatheringNodeGroup10; num++; - ref GatheringNodeGroup reference21 = ref span4[num]; + ref GatheringNodeGroup reference21 = ref span28[num]; GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - ref GatheringNode reference22 = ref span5[index2]; + ref GatheringNode reference22 = ref span33[index2]; GatheringNode obj11 = new GatheringNode { DataId = 31038u @@ -2249,16 +2249,16 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span6 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num4 = 0; - span6[num4] = new GatheringLocation + span34[num4] = new GatheringLocation { Position = new Vector3(78.76174f, -11.8893f, 3.8787f), MinimumAngle = 45, MaximumAngle = 220 }; num4++; - span6[num4] = new GatheringLocation + span34[num4] = new GatheringLocation { Position = new Vector3(81.825f, -12.01711f, -3.642704f), MinimumAngle = 0, @@ -2269,14 +2269,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup11.Nodes = list33; reference21 = gatheringNodeGroup11; num++; - ref GatheringNodeGroup reference23 = ref span4[num]; + ref GatheringNodeGroup reference23 = ref span28[num]; GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - ref GatheringNode reference24 = ref span5[num2]; + ref GatheringNode reference24 = ref span35[num2]; GatheringNode obj12 = new GatheringNode { DataId = 31039u @@ -2284,16 +2284,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list36 = new List(num4); CollectionsMarshal.SetCount(list36, num4); - span6 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span6[num3] = new GatheringLocation + span36[num3] = new GatheringLocation { Position = new Vector3(61.52108f, -11.51824f, -20.57552f), MinimumAngle = -145, MaximumAngle = 85 }; num3++; - span6[num3] = new GatheringLocation + span36[num3] = new GatheringLocation { Position = new Vector3(53.08001f, -11.09225f, -27.17002f), MinimumAngle = -50, @@ -2309,16 +2309,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "Censored"; + span37[index] = "Censored"; gatheringRoot4.Author = list37; index = 1; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 156) + span38[num] = new QuestStep(EInteractionType.None, null, null, 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -2333,25 +2333,25 @@ public static class AssemblyGatheringLocationLoader num = 2; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span3[index] = 2001412u; + span39[index] = 2001412u; index++; - span3[index] = 2001413u; + span39[index] = 2001413u; gatheringRoot4.ExtraQuestItems = list39; index = 3; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref GatheringNodeGroup reference25 = ref span4[num]; + ref GatheringNodeGroup reference25 = ref span40[num]; GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - ref GatheringNode reference26 = ref span5[index2]; + ref GatheringNode reference26 = ref span41[index2]; GatheringNode obj13 = new GatheringNode { DataId = 31043u @@ -2359,16 +2359,16 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span6 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num4 = 0; - span6[num4] = new GatheringLocation + span42[num4] = new GatheringLocation { Position = new Vector3(-371.8556f, -15.86567f, -363.9182f), MinimumAngle = -145, MaximumAngle = -35 }; num4++; - span6[num4] = new GatheringLocation + span42[num4] = new GatheringLocation { Position = new Vector3(-372.1209f, -16.00947f, -351.6216f), MinimumAngle = -125, @@ -2379,14 +2379,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup13.Nodes = list41; reference25 = gatheringNodeGroup13; num++; - ref GatheringNodeGroup reference27 = ref span4[num]; + ref GatheringNodeGroup reference27 = ref span40[num]; GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); index2 = 2; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - ref GatheringNode reference28 = ref span5[num2]; + ref GatheringNode reference28 = ref span43[num2]; GatheringNode obj14 = new GatheringNode { DataId = 31044u @@ -2394,16 +2394,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list44 = new List(num4); CollectionsMarshal.SetCount(list44, num4); - span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span6[num3] = new GatheringLocation + span44[num3] = new GatheringLocation { Position = new Vector3(-344.8759f, -16.46771f, -338.7833f), MinimumAngle = -90, MaximumAngle = 75 }; num3++; - span6[num3] = new GatheringLocation + span44[num3] = new GatheringLocation { Position = new Vector3(-332.5748f, -16.07329f, -337.0371f), MinimumAngle = -65, @@ -2412,7 +2412,7 @@ public static class AssemblyGatheringLocationLoader obj14.Locations = list44; reference28 = obj14; num2++; - ref GatheringNode reference29 = ref span5[num2]; + ref GatheringNode reference29 = ref span43[num2]; GatheringNode obj15 = new GatheringNode { DataId = 31042u @@ -2420,9 +2420,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num4 = 0; - span6[num4] = new GatheringLocation + span45[num4] = new GatheringLocation { Position = new Vector3(-317.5309f, -16.18071f, -338.7262f), MinimumAngle = -35, @@ -2433,14 +2433,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup14.Nodes = list43; reference27 = gatheringNodeGroup14; num++; - ref GatheringNodeGroup reference30 = ref span4[num]; + ref GatheringNodeGroup reference30 = ref span40[num]; GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - ref GatheringNode reference31 = ref span5[index2]; + ref GatheringNode reference31 = ref span46[index2]; GatheringNode obj16 = new GatheringNode { DataId = 31041u @@ -2448,16 +2448,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list47 = new List(num4); CollectionsMarshal.SetCount(list47, num4); - span6 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - span6[num3] = new GatheringLocation + span47[num3] = new GatheringLocation { Position = new Vector3(-347.2882f, -15.12936f, -346.8752f), MinimumAngle = -195, MaximumAngle = -110 }; num3++; - span6[num3] = new GatheringLocation + span47[num3] = new GatheringLocation { Position = new Vector3(-348.3911f, -16.14678f, -363.7992f), MinimumAngle = -20, @@ -2528,21 +2528,21 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num4 = 0; - span5[num4] = new GatheringLocation + span6[num4] = new GatheringLocation { Position = new Vector3(-468.6656f, 120.7944f, -420.1442f) }; num4++; - span5[num4] = new GatheringLocation + span6[num4] = new GatheringLocation { Position = new Vector3(-523.499f, 117.4618f, -449.0883f), MinimumAngle = -160, MaximumAngle = 65 }; num4++; - span5[num4] = new GatheringLocation + span6[num4] = new GatheringLocation { Position = new Vector3(-482.4585f, 120.3927f, -442.2994f) }; @@ -2556,9 +2556,9 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; + ref GatheringNode reference5 = ref span7[num2]; GatheringNode obj3 = new GatheringNode { DataId = 31408u @@ -2566,16 +2566,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span5[index2] = new GatheringLocation + span8[index2] = new GatheringLocation { Position = new Vector3(-685.595f, 122.3003f, -379.202f) }; obj3.Locations = list8; reference5 = obj3; num2++; - ref GatheringNode reference6 = ref span4[num2]; + ref GatheringNode reference6 = ref span7[num2]; GatheringNode obj4 = new GatheringNode { DataId = 31409u @@ -2583,21 +2583,21 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(-691.5064f, 123.4536f, -354.5497f), MinimumAngle = 95, MaximumAngle = 325 }; num4++; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(-673.4897f, 122.1564f, -378.4789f) }; num4++; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(-664.5702f, 121.697f, -394.0817f), MinimumAngle = 0, @@ -2613,9 +2613,9 @@ public static class AssemblyGatheringLocationLoader num2 = 2; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; + ref GatheringNode reference8 = ref span10[num3]; GatheringNode obj5 = new GatheringNode { DataId = 31410u @@ -2623,16 +2623,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list11 = new List(num4); CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span5[index2] = new GatheringLocation + span11[index2] = new GatheringLocation { Position = new Vector3(-496.1503f, 121.0539f, -272.0342f) }; obj5.Locations = list11; reference8 = obj5; num3++; - ref GatheringNode reference9 = ref span4[num3]; + ref GatheringNode reference9 = ref span10[num3]; GatheringNode obj6 = new GatheringNode { DataId = 31411u @@ -2640,23 +2640,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span5[num4] = new GatheringLocation + span12[num4] = new GatheringLocation { Position = new Vector3(-459.1924f, 121.1919f, -280.8376f), MinimumAngle = -105, MaximumAngle = 55 }; num4++; - span5[num4] = new GatheringLocation + span12[num4] = new GatheringLocation { Position = new Vector3(-472.298f, 121.4754f, -306.8053f), MinimumAngle = 30, MaximumAngle = 235 }; num4++; - span5[num4] = new GatheringLocation + span12[num4] = new GatheringLocation { Position = new Vector3(-486.2957f, 120.9394f, -257.3133f) }; @@ -2670,16 +2670,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - span[num] = "liza"; + span13[num] = "liza"; gatheringRoot2.Author = list13; num = 2; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - ref QuestStep reference10 = ref span2[index]; + ref QuestStep reference10 = ref span14[index]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 @@ -2689,29 +2689,29 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list15 = new List(num3); CollectionsMarshal.SetCount(list15, num3); - Span span6 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span6[num2] = 1073; + span15[num2] = 1073; skipStepConditions.InTerritory = list15; skipConditions.StepIf = skipStepConditions; obj7.SkipConditions = skipConditions; reference10 = obj7; index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1073); + span14[index] = new QuestStep(EInteractionType.None, null, null, 1073); gatheringRoot2.Steps = list14; index = 3; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref GatheringNodeGroup reference11 = ref span3[num]; + ref GatheringNodeGroup reference11 = ref span16[num]; GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - ref GatheringNode reference12 = ref span4[num3]; + ref GatheringNode reference12 = ref span17[num3]; GatheringNode obj8 = new GatheringNode { DataId = 31819u @@ -2719,9 +2719,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list18 = new List(num4); CollectionsMarshal.SetCount(list18, num4); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span5[index2] = new GatheringLocation + span18[index2] = new GatheringLocation { Position = new Vector3(-5.492728f, 499.6548f, 37.58726f), MinimumAngle = 145, @@ -2732,14 +2732,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup4.Nodes = list17; reference11 = gatheringNodeGroup4; num++; - ref GatheringNodeGroup reference13 = ref span3[num]; + ref GatheringNodeGroup reference13 = ref span16[num]; GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); num3 = 1; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span4 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - ref GatheringNode reference14 = ref span4[num2]; + ref GatheringNode reference14 = ref span19[num2]; GatheringNode obj9 = new GatheringNode { DataId = 31700u @@ -2747,9 +2747,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - span5[num4] = new GatheringLocation + span20[num4] = new GatheringLocation { Position = new Vector3(27.22863f, 499.8322f, 2.94655f), MinimumAngle = -15, @@ -2760,14 +2760,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup5.Nodes = list19; reference13 = gatheringNodeGroup5; num++; - ref GatheringNodeGroup reference15 = ref span3[num]; + ref GatheringNodeGroup reference15 = ref span16[num]; GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - ref GatheringNode reference16 = ref span4[num3]; + ref GatheringNode reference16 = ref span21[num3]; GatheringNode obj10 = new GatheringNode { DataId = 31489u @@ -2775,9 +2775,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span5[index2] = new GatheringLocation + span22[index2] = new GatheringLocation { Position = new Vector3(28.38036f, 500.019f, -0.7058061f), MinimumAngle = 0, @@ -2793,16 +2793,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "liza"; + span23[index] = "liza"; gatheringRoot3.Author = list23; index = 2; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestStep reference17 = ref span2[num]; + ref QuestStep reference17 = ref span24[num]; QuestStep obj11 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 @@ -2812,29 +2812,29 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span6[num2] = 1073; + span25[num2] = 1073; skipStepConditions2.InTerritory = list25; skipConditions2.StepIf = skipStepConditions2; obj11.SkipConditions = skipConditions2; reference17 = obj11; num++; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1073); + span24[num] = new QuestStep(EInteractionType.None, null, null, 1073); gatheringRoot3.Steps = list24; num = 3; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - ref GatheringNodeGroup reference18 = ref span3[index]; + ref GatheringNodeGroup reference18 = ref span26[index]; GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - ref GatheringNode reference19 = ref span4[num3]; + ref GatheringNode reference19 = ref span27[num3]; GatheringNode obj12 = new GatheringNode { DataId = 31822u @@ -2842,9 +2842,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num4 = 0; - span5[num4] = new GatheringLocation + span28[num4] = new GatheringLocation { Position = new Vector3(-4.054798f, 494.3483f, -54.37905f) }; @@ -2853,14 +2853,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup7.Nodes = list27; reference18 = gatheringNodeGroup7; index++; - ref GatheringNodeGroup reference20 = ref span3[index]; + ref GatheringNodeGroup reference20 = ref span26[index]; GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); num3 = 1; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - ref GatheringNode reference21 = ref span4[num2]; + ref GatheringNode reference21 = ref span29[num2]; GatheringNode obj13 = new GatheringNode { DataId = 31821u @@ -2868,9 +2868,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span5[index2] = new GatheringLocation + span30[index2] = new GatheringLocation { Position = new Vector3(-5.287843f, 494.2204f, -66.80152f) }; @@ -2879,14 +2879,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup8.Nodes = list29; reference20 = gatheringNodeGroup8; index++; - ref GatheringNodeGroup reference22 = ref span3[index]; + ref GatheringNodeGroup reference22 = ref span26[index]; GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - ref GatheringNode reference23 = ref span4[num3]; + ref GatheringNode reference23 = ref span31[num3]; GatheringNode obj14 = new GatheringNode { DataId = 31820u @@ -2894,9 +2894,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - span5[num4] = new GatheringLocation + span32[num4] = new GatheringLocation { Position = new Vector3(-9.143447f, 494.1166f, -82.62958f), MinimumAngle = -75, @@ -2912,16 +2912,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list33 = new List(index); CollectionsMarshal.SetCount(list33, index); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - span[num] = "liza"; + span33[num] = "liza"; gatheringRoot4.Author = list33; num = 2; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - ref QuestStep reference24 = ref span2[index]; + ref QuestStep reference24 = ref span34[index]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 @@ -2931,29 +2931,29 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span6 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span6[num2] = 1073; + span35[num2] = 1073; skipStepConditions3.InTerritory = list35; skipConditions3.StepIf = skipStepConditions3; obj15.SkipConditions = skipConditions3; reference24 = obj15; index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1073); + span34[index] = new QuestStep(EInteractionType.None, null, null, 1073); gatheringRoot4.Steps = list34; index = 3; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref GatheringNodeGroup reference25 = ref span3[num]; + ref GatheringNodeGroup reference25 = ref span36[num]; GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - ref GatheringNode reference26 = ref span4[num3]; + ref GatheringNode reference26 = ref span37[num3]; GatheringNode obj16 = new GatheringNode { DataId = 33840u @@ -2961,9 +2961,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span5[index2] = new GatheringLocation + span38[index2] = new GatheringLocation { Position = new Vector3(10.28351f, 486.144f, -136.9586f) }; @@ -2972,14 +2972,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup10.Nodes = list37; reference25 = gatheringNodeGroup10; num++; - ref GatheringNodeGroup reference27 = ref span3[num]; + ref GatheringNodeGroup reference27 = ref span36[num]; GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); num3 = 1; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span4 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - ref GatheringNode reference28 = ref span4[num2]; + ref GatheringNode reference28 = ref span39[num2]; GatheringNode obj17 = new GatheringNode { DataId = 33841u @@ -2987,9 +2987,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span5[num4] = new GatheringLocation + span40[num4] = new GatheringLocation { Position = new Vector3(19.46428f, 485.9226f, -136.738f) }; @@ -2998,14 +2998,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup11.Nodes = list39; reference27 = gatheringNodeGroup11; num++; - ref GatheringNodeGroup reference29 = ref span3[num]; + ref GatheringNodeGroup reference29 = ref span36[num]; GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span4 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - ref GatheringNode reference30 = ref span4[num3]; + ref GatheringNode reference30 = ref span41[num3]; GatheringNode obj18 = new GatheringNode { DataId = 33643u @@ -3013,9 +3013,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list42 = new List(num4); CollectionsMarshal.SetCount(list42, num4); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span5[index2] = new GatheringLocation + span42[index2] = new GatheringLocation { Position = new Vector3(14.21117f, 486.0551f, -143.435f) }; @@ -3029,16 +3029,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "liza"; + span43[index] = "liza"; gatheringRoot5.Author = list43; index = 2; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestStep reference31 = ref span2[num]; + ref QuestStep reference31 = ref span44[num]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 @@ -3048,29 +3048,29 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span6[num2] = 1073; + span45[num2] = 1073; skipStepConditions4.InTerritory = list45; skipConditions4.StepIf = skipStepConditions4; obj19.SkipConditions = skipConditions4; reference31 = obj19; num++; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1073); + span44[num] = new QuestStep(EInteractionType.None, null, null, 1073); gatheringRoot5.Steps = list44; num = 3; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - ref GatheringNodeGroup reference32 = ref span3[index]; + ref GatheringNodeGroup reference32 = ref span46[index]; GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - ref GatheringNode reference33 = ref span4[num3]; + ref GatheringNode reference33 = ref span47[num3]; GatheringNode obj20 = new GatheringNode { DataId = 33842u @@ -3078,9 +3078,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span5[num4] = new GatheringLocation + span48[num4] = new GatheringLocation { Position = new Vector3(-71.72573f, 495.8044f, -23.42241f), MinimumAngle = -15, @@ -3091,14 +3091,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup13.Nodes = list47; reference32 = gatheringNodeGroup13; index++; - ref GatheringNodeGroup reference34 = ref span3[index]; + ref GatheringNodeGroup reference34 = ref span46[index]; GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); num3 = 1; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - span4 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref GatheringNode reference35 = ref span4[num2]; + ref GatheringNode reference35 = ref span49[num2]; GatheringNode obj21 = new GatheringNode { DataId = 33846u @@ -3106,9 +3106,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list50 = new List(num4); CollectionsMarshal.SetCount(list50, num4); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span5[index2] = new GatheringLocation + span50[index2] = new GatheringLocation { Position = new Vector3(-85.765f, 493.9822f, -11.33734f), MinimumAngle = -185, @@ -3119,14 +3119,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup14.Nodes = list49; reference34 = gatheringNodeGroup14; index++; - ref GatheringNodeGroup reference36 = ref span3[index]; + ref GatheringNodeGroup reference36 = ref span46[index]; GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - ref GatheringNode reference37 = ref span4[num3]; + ref GatheringNode reference37 = ref span51[num3]; GatheringNode obj22 = new GatheringNode { DataId = 33847u @@ -3134,9 +3134,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num4 = 0; - span5[num4] = new GatheringLocation + span52[num4] = new GatheringLocation { Position = new Vector3(-100.52f, 493.6702f, -9.731167f), MinimumAngle = -185, @@ -3152,16 +3152,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - span[num] = "liza"; + span53[num] = "liza"; gatheringRoot6.Author = list53; num = 2; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - ref QuestStep reference38 = ref span2[index]; + ref QuestStep reference38 = ref span54[index]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 @@ -3171,29 +3171,29 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span6 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span6[num2] = 1073; + span55[num2] = 1073; skipStepConditions5.InTerritory = list55; skipConditions5.StepIf = skipStepConditions5; obj23.SkipConditions = skipConditions5; reference38 = obj23; index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1073); + span54[index] = new QuestStep(EInteractionType.None, null, null, 1073); gatheringRoot6.Steps = list54; index = 3; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref GatheringNodeGroup reference39 = ref span3[num]; + ref GatheringNodeGroup reference39 = ref span56[num]; GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span4 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - ref GatheringNode reference40 = ref span4[num3]; + ref GatheringNode reference40 = ref span57[num3]; GatheringNode obj24 = new GatheringNode { DataId = 33848u @@ -3201,9 +3201,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list58 = new List(num4); CollectionsMarshal.SetCount(list58, num4); - span5 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span5[index2] = new GatheringLocation + span58[index2] = new GatheringLocation { Position = new Vector3(-109.0629f, 491.0458f, 34.78553f), MinimumAngle = -110, @@ -3214,14 +3214,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup16.Nodes = list57; reference39 = gatheringNodeGroup16; num++; - ref GatheringNodeGroup reference41 = ref span3[num]; + ref GatheringNodeGroup reference41 = ref span56[num]; GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span4 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - ref GatheringNode reference42 = ref span4[num2]; + ref GatheringNode reference42 = ref span59[num2]; GatheringNode obj25 = new GatheringNode { DataId = 33849u @@ -3229,9 +3229,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span5[num4] = new GatheringLocation + span60[num4] = new GatheringLocation { Position = new Vector3(-110.2371f, 491.0116f, 54.68977f), MinimumAngle = -170, @@ -3242,14 +3242,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup17.Nodes = list59; reference41 = gatheringNodeGroup17; num++; - ref GatheringNodeGroup reference43 = ref span3[num]; + ref GatheringNodeGroup reference43 = ref span56[num]; GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - ref GatheringNode reference44 = ref span4[num3]; + ref GatheringNode reference44 = ref span61[num3]; GatheringNode obj26 = new GatheringNode { DataId = 33850u @@ -3257,9 +3257,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span5 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span5[index2] = new GatheringLocation + span62[index2] = new GatheringLocation { Position = new Vector3(-101.4737f, 490.7073f, 54.9267f), MinimumAngle = 90, @@ -3275,16 +3275,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list63 = new List(num); CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span[index] = "liza"; + span63[index] = "liza"; gatheringRoot7.Author = list63; index = 1; List list64 = new List(index); CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 397) + span64[num] = new QuestStep(EInteractionType.None, null, null, 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; @@ -3292,16 +3292,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - ref GatheringNodeGroup reference45 = ref span3[index]; + ref GatheringNodeGroup reference45 = ref span65[index]; GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); num3 = 2; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - ref GatheringNode reference46 = ref span4[num2]; + ref GatheringNode reference46 = ref span66[num2]; GatheringNode obj27 = new GatheringNode { DataId = 31344u @@ -3309,9 +3309,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span5[num4] = new GatheringLocation + span67[num4] = new GatheringLocation { Position = new Vector3(40.36132f, 217.3049f, 405.1829f), MinimumAngle = 100, @@ -3322,7 +3322,7 @@ public static class AssemblyGatheringLocationLoader obj27.Locations = list67; reference46 = obj27; num2++; - ref GatheringNode reference47 = ref span4[num2]; + ref GatheringNode reference47 = ref span66[num2]; GatheringNode obj28 = new GatheringNode { DataId = 31345u, @@ -3331,9 +3331,9 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list68 = new List(num4); CollectionsMarshal.SetCount(list68, num4); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span5[index2] = new GatheringLocation + span68[index2] = new GatheringLocation { Position = new Vector3(20.19547f, 216.5585f, 412.4353f), MinimumAngle = 75, @@ -3342,7 +3342,7 @@ public static class AssemblyGatheringLocationLoader MaximumDistance = 3f }; index2++; - span5[index2] = new GatheringLocation + span68[index2] = new GatheringLocation { Position = new Vector3(17.58205f, 216.0664f, 421.5481f), MinimumAngle = 0, @@ -3351,7 +3351,7 @@ public static class AssemblyGatheringLocationLoader MaximumDistance = 3f }; index2++; - span5[index2] = new GatheringLocation + span68[index2] = new GatheringLocation { Position = new Vector3(51.50931f, 217.6516f, 408.2164f), MinimumAngle = 155, @@ -3364,14 +3364,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup19.Nodes = list66; reference45 = gatheringNodeGroup19; index++; - ref GatheringNodeGroup reference48 = ref span3[index]; + ref GatheringNodeGroup reference48 = ref span65[index]; GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); num2 = 3; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - ref GatheringNode reference49 = ref span4[num3]; + ref GatheringNode reference49 = ref span69[num3]; GatheringNode obj29 = new GatheringNode { DataId = 31340u @@ -3379,9 +3379,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span5[num4] = new GatheringLocation + span70[num4] = new GatheringLocation { Position = new Vector3(56.06712f, 216.6702f, 225.849f), MinimumAngle = -20, @@ -3390,7 +3390,7 @@ public static class AssemblyGatheringLocationLoader obj29.Locations = list70; reference49 = obj29; num3++; - ref GatheringNode reference50 = ref span4[num3]; + ref GatheringNode reference50 = ref span69[num3]; GatheringNode obj30 = new GatheringNode { DataId = 31341u @@ -3398,23 +3398,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list71 = new List(num4); CollectionsMarshal.SetCount(list71, num4); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span5[index2] = new GatheringLocation + span71[index2] = new GatheringLocation { Position = new Vector3(85.05425f, 218.7078f, 220.0463f), MinimumAngle = -110, MaximumAngle = 25 }; index2++; - span5[index2] = new GatheringLocation + span71[index2] = new GatheringLocation { Position = new Vector3(78.99079f, 215.9441f, 228.9527f), MinimumAngle = -110, MaximumAngle = 40 }; index2++; - span5[index2] = new GatheringLocation + span71[index2] = new GatheringLocation { Position = new Vector3(67.29195f, 216.4685f, 228.7955f), MinimumAngle = -35, @@ -3423,7 +3423,7 @@ public static class AssemblyGatheringLocationLoader obj30.Locations = list71; reference50 = obj30; num3++; - ref GatheringNode reference51 = ref span4[num3]; + ref GatheringNode reference51 = ref span69[num3]; GatheringNode obj31 = new GatheringNode { DataId = 31342u @@ -3431,9 +3431,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num4 = 0; - span5[num4] = new GatheringLocation + span72[num4] = new GatheringLocation { Position = new Vector3(-124.1629f, 221.9654f, 197.8645f), MinimumAngle = -15, @@ -3444,14 +3444,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup20.Nodes = list69; reference48 = gatheringNodeGroup20; index++; - ref GatheringNodeGroup reference52 = ref span3[index]; + ref GatheringNodeGroup reference52 = ref span65[index]; GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); num3 = 1; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span4 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - ref GatheringNode reference53 = ref span4[num2]; + ref GatheringNode reference53 = ref span73[num2]; GatheringNode obj32 = new GatheringNode { DataId = 31343u @@ -3459,23 +3459,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list74 = new List(num4); CollectionsMarshal.SetCount(list74, num4); - span5 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span5[index2] = new GatheringLocation + span74[index2] = new GatheringLocation { Position = new Vector3(-138.4112f, 220.679f, 204.6822f), MinimumAngle = -20, MaximumAngle = 20 }; index2++; - span5[index2] = new GatheringLocation + span74[index2] = new GatheringLocation { Position = new Vector3(-90.40117f, 223.687f, 202.5069f), MinimumAngle = -90, MaximumAngle = 45 }; index2++; - span5[index2] = new GatheringLocation + span74[index2] = new GatheringLocation { Position = new Vector3(-50.76083f, 222.9418f, 217.8322f), MinimumAngle = 50, @@ -3491,16 +3491,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - span[num] = "liza"; + span75[num] = "liza"; gatheringRoot8.Author = list75; num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 398) + span76[index] = new QuestStep(EInteractionType.None, null, null, 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; @@ -3508,16 +3508,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref GatheringNodeGroup reference54 = ref span3[num]; + ref GatheringNodeGroup reference54 = ref span77[num]; GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); num2 = 2; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span4 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - ref GatheringNode reference55 = ref span4[num3]; + ref GatheringNode reference55 = ref span78[num3]; GatheringNode obj33 = new GatheringNode { DataId = 31350u @@ -3525,9 +3525,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span5 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num4 = 0; - span5[num4] = new GatheringLocation + span79[num4] = new GatheringLocation { Position = new Vector3(-115.4501f, -44.90735f, 211.8084f), MinimumAngle = -5, @@ -3536,7 +3536,7 @@ public static class AssemblyGatheringLocationLoader obj33.Locations = list79; reference55 = obj33; num3++; - ref GatheringNode reference56 = ref span4[num3]; + ref GatheringNode reference56 = ref span78[num3]; GatheringNode obj34 = new GatheringNode { DataId = 31351u @@ -3544,23 +3544,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list80 = new List(num4); CollectionsMarshal.SetCount(list80, num4); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span5[index2] = new GatheringLocation + span80[index2] = new GatheringLocation { Position = new Vector3(-94.4983f, -46.65615f, 219.4642f), MinimumAngle = -90, MaximumAngle = 65 }; index2++; - span5[index2] = new GatheringLocation + span80[index2] = new GatheringLocation { Position = new Vector3(-133.4304f, -45.47835f, 211.6268f), MinimumAngle = -50, MaximumAngle = 80 }; index2++; - span5[index2] = new GatheringLocation + span80[index2] = new GatheringLocation { Position = new Vector3(-81.5194f, -52.42267f, 241.2021f), MinimumAngle = -35, @@ -3571,14 +3571,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup22.Nodes = list78; reference54 = gatheringNodeGroup22; num++; - ref GatheringNodeGroup reference57 = ref span3[num]; + ref GatheringNodeGroup reference57 = ref span77[num]; GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); num3 = 2; List list81 = new List(num3); CollectionsMarshal.SetCount(list81, num3); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref GatheringNode reference58 = ref span4[num2]; + ref GatheringNode reference58 = ref span81[num2]; GatheringNode obj35 = new GatheringNode { DataId = 31346u @@ -3586,9 +3586,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span5 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num4 = 0; - span5[num4] = new GatheringLocation + span82[num4] = new GatheringLocation { Position = new Vector3(-154.299f, -70.63795f, 399.4617f), MinimumAngle = 110, @@ -3597,7 +3597,7 @@ public static class AssemblyGatheringLocationLoader obj35.Locations = list82; reference58 = obj35; num2++; - ref GatheringNode reference59 = ref span4[num2]; + ref GatheringNode reference59 = ref span81[num2]; GatheringNode obj36 = new GatheringNode { DataId = 31347u @@ -3605,23 +3605,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list83 = new List(num4); CollectionsMarshal.SetCount(list83, num4); - span5 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span5[index2] = new GatheringLocation + span83[index2] = new GatheringLocation { Position = new Vector3(-167.7846f, -70.11265f, 418.7766f), MinimumAngle = 90, MaximumAngle = 235 }; index2++; - span5[index2] = new GatheringLocation + span83[index2] = new GatheringLocation { Position = new Vector3(-152.9678f, -68.49996f, 365.0086f), MinimumAngle = -30, MaximumAngle = 70 }; index2++; - span5[index2] = new GatheringLocation + span83[index2] = new GatheringLocation { Position = new Vector3(-189.6693f, -68.18973f, 377.6652f), MinimumAngle = 205, @@ -3632,14 +3632,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup23.Nodes = list81; reference57 = gatheringNodeGroup23; num++; - ref GatheringNodeGroup reference60 = ref span3[num]; + ref GatheringNodeGroup reference60 = ref span77[num]; GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); num2 = 2; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span4 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - ref GatheringNode reference61 = ref span4[num3]; + ref GatheringNode reference61 = ref span84[num3]; GatheringNode obj37 = new GatheringNode { DataId = 31349u @@ -3647,23 +3647,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span5 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span5[num4] = new GatheringLocation + span85[num4] = new GatheringLocation { Position = new Vector3(-312.3143f, -54.81182f, 331.0543f), MinimumAngle = -145, MaximumAngle = 5 }; num4++; - span5[num4] = new GatheringLocation + span85[num4] = new GatheringLocation { Position = new Vector3(-296.8107f, -51.96982f, 310.6086f), MinimumAngle = 235, MaximumAngle = 330 }; num4++; - span5[num4] = new GatheringLocation + span85[num4] = new GatheringLocation { Position = new Vector3(-299.3094f, -46.30565f, 293.9169f), MinimumAngle = 165, @@ -3672,7 +3672,7 @@ public static class AssemblyGatheringLocationLoader obj37.Locations = list85; reference61 = obj37; num3++; - ref GatheringNode reference62 = ref span4[num3]; + ref GatheringNode reference62 = ref span84[num3]; GatheringNode obj38 = new GatheringNode { DataId = 31348u @@ -3680,9 +3680,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list86 = new List(num4); CollectionsMarshal.SetCount(list86, num4); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span5[index2] = new GatheringLocation + span86[index2] = new GatheringLocation { Position = new Vector3(-311.9997f, -53.59439f, 326.8317f), MinimumAngle = -75, @@ -3698,16 +3698,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list87 = new List(num); CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index = 0; - span[index] = "liza"; + span87[index] = "liza"; gatheringRoot9.Author = list87; index = 1; List list88 = new List(index); CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num = 0; - ref QuestStep reference63 = ref span2[num]; + ref QuestStep reference63 = ref span88[num]; QuestStep obj39 = new QuestStep(EInteractionType.None, null, null, 399) { AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -3722,9 +3722,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span6 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span6[num2] = 399; + span89[num2] = 399; skipAetheryteCondition.InTerritory = list89; skipConditions6.AetheryteShortcutIf = skipAetheryteCondition; obj39.SkipConditions = skipConditions6; @@ -3733,16 +3733,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - ref GatheringNodeGroup reference64 = ref span3[index]; + ref GatheringNodeGroup reference64 = ref span90[index]; GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); num2 = 2; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - ref GatheringNode reference65 = ref span4[num3]; + ref GatheringNode reference65 = ref span91[num3]; GatheringNode obj40 = new GatheringNode { DataId = 31356u @@ -3750,9 +3750,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num4 = 0; - span5[num4] = new GatheringLocation + span92[num4] = new GatheringLocation { Position = new Vector3(120.1556f, 70.42133f, 30.73328f), MinimumAngle = -95, @@ -3761,7 +3761,7 @@ public static class AssemblyGatheringLocationLoader obj40.Locations = list92; reference65 = obj40; num3++; - ref GatheringNode reference66 = ref span4[num3]; + ref GatheringNode reference66 = ref span91[num3]; GatheringNode obj41 = new GatheringNode { DataId = 31357u @@ -3769,23 +3769,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list93 = new List(num4); CollectionsMarshal.SetCount(list93, num4); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span5[index2] = new GatheringLocation + span93[index2] = new GatheringLocation { Position = new Vector3(137.7684f, 70.04282f, 64.77115f), MinimumAngle = 30, MaximumAngle = 130 }; index2++; - span5[index2] = new GatheringLocation + span93[index2] = new GatheringLocation { Position = new Vector3(132.1863f, 70.08203f, 57.67828f), MinimumAngle = -10, MaximumAngle = 105 }; index2++; - span5[index2] = new GatheringLocation + span93[index2] = new GatheringLocation { Position = new Vector3(145.684f, 70.47159f, 45.05047f), MinimumAngle = 80, @@ -3796,14 +3796,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup25.Nodes = list91; reference64 = gatheringNodeGroup25; index++; - ref GatheringNodeGroup reference67 = ref span3[index]; + ref GatheringNodeGroup reference67 = ref span90[index]; GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); num3 = 2; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span4 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref GatheringNode reference68 = ref span4[num2]; + ref GatheringNode reference68 = ref span94[num2]; GatheringNode obj42 = new GatheringNode { DataId = 31355u @@ -3811,23 +3811,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num4 = 0; - span5[num4] = new GatheringLocation + span95[num4] = new GatheringLocation { Position = new Vector3(59.4164f, 54.40149f, 160.6752f), MinimumAngle = 155, MaximumAngle = 285 }; num4++; - span5[num4] = new GatheringLocation + span95[num4] = new GatheringLocation { Position = new Vector3(66.6783f, 53.80389f, 177.1926f), MinimumAngle = -90, MaximumAngle = 0 }; num4++; - span5[num4] = new GatheringLocation + span95[num4] = new GatheringLocation { Position = new Vector3(47.04347f, 53.91698f, 164.1816f), MinimumAngle = 0, @@ -3836,7 +3836,7 @@ public static class AssemblyGatheringLocationLoader obj42.Locations = list95; reference68 = obj42; num2++; - ref GatheringNode reference69 = ref span4[num2]; + ref GatheringNode reference69 = ref span94[num2]; GatheringNode obj43 = new GatheringNode { DataId = 31354u @@ -3844,9 +3844,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list96 = new List(num4); CollectionsMarshal.SetCount(list96, num4); - span5 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span5[index2] = new GatheringLocation + span96[index2] = new GatheringLocation { Position = new Vector3(31.89844f, 54.71996f, 173.864f), MinimumAngle = 105, @@ -3857,14 +3857,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup26.Nodes = list94; reference67 = gatheringNodeGroup26; index++; - ref GatheringNodeGroup reference70 = ref span3[index]; + ref GatheringNodeGroup reference70 = ref span90[index]; GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); num2 = 2; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - ref GatheringNode reference71 = ref span4[num3]; + ref GatheringNode reference71 = ref span97[num3]; GatheringNode obj44 = new GatheringNode { DataId = 31352u @@ -3872,9 +3872,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span5 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num4 = 0; - span5[num4] = new GatheringLocation + span98[num4] = new GatheringLocation { Position = new Vector3(231.3517f, 74.23511f, 112.9807f), MinimumAngle = 130, @@ -3883,7 +3883,7 @@ public static class AssemblyGatheringLocationLoader obj44.Locations = list98; reference71 = obj44; num3++; - ref GatheringNode reference72 = ref span4[num3]; + ref GatheringNode reference72 = ref span97[num3]; GatheringNode obj45 = new GatheringNode { DataId = 31353u @@ -3891,23 +3891,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list99 = new List(num4); CollectionsMarshal.SetCount(list99, num4); - span5 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span5[index2] = new GatheringLocation + span99[index2] = new GatheringLocation { Position = new Vector3(239.051f, 80.42557f, 192.2325f), MinimumAngle = 140, MaximumAngle = 235 }; index2++; - span5[index2] = new GatheringLocation + span99[index2] = new GatheringLocation { Position = new Vector3(237.4622f, 74.67197f, 150.8143f), MinimumAngle = 60, MaximumAngle = 225 }; index2++; - span5[index2] = new GatheringLocation + span99[index2] = new GatheringLocation { Position = new Vector3(211.4673f, 75.37302f, 169.3396f), MinimumAngle = 145, @@ -3923,16 +3923,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - span[num] = "liza"; + span100[num] = "liza"; gatheringRoot10.Author = list100; num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 401) + span101[index] = new QuestStep(EInteractionType.None, null, null, 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop }; @@ -3940,16 +3940,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref GatheringNodeGroup reference73 = ref span3[num]; + ref GatheringNodeGroup reference73 = ref span102[num]; GatheringNodeGroup gatheringNodeGroup28 = new GatheringNodeGroup(); num3 = 2; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span4 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - ref GatheringNode reference74 = ref span4[num2]; + ref GatheringNode reference74 = ref span103[num2]; GatheringNode obj46 = new GatheringNode { DataId = 31366u @@ -3957,9 +3957,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num4 = 0; - span5[num4] = new GatheringLocation + span104[num4] = new GatheringLocation { Position = new Vector3(529.0662f, -110.3256f, 434.3149f), MinimumAngle = 15, @@ -3968,7 +3968,7 @@ public static class AssemblyGatheringLocationLoader obj46.Locations = list104; reference74 = obj46; num2++; - ref GatheringNode reference75 = ref span4[num2]; + ref GatheringNode reference75 = ref span103[num2]; GatheringNode obj47 = new GatheringNode { DataId = 31367u @@ -3976,23 +3976,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list105 = new List(num4); CollectionsMarshal.SetCount(list105, num4); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span5[index2] = new GatheringLocation + span105[index2] = new GatheringLocation { Position = new Vector3(541.8505f, -111.128f, 452.5471f), MinimumAngle = -45, MaximumAngle = 40 }; index2++; - span5[index2] = new GatheringLocation + span105[index2] = new GatheringLocation { Position = new Vector3(517.9747f, -109.2984f, 417.9554f), MinimumAngle = -45, MaximumAngle = 55 }; index2++; - span5[index2] = new GatheringLocation + span105[index2] = new GatheringLocation { Position = new Vector3(499.3676f, -108.7323f, 410.8949f), MinimumAngle = -5, @@ -4003,14 +4003,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup28.Nodes = list103; reference73 = gatheringNodeGroup28; num++; - ref GatheringNodeGroup reference76 = ref span3[num]; + ref GatheringNodeGroup reference76 = ref span102[num]; GatheringNodeGroup gatheringNodeGroup29 = new GatheringNodeGroup(); num2 = 2; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span4 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - ref GatheringNode reference77 = ref span4[num3]; + ref GatheringNode reference77 = ref span106[num3]; GatheringNode obj48 = new GatheringNode { DataId = 31365u @@ -4018,23 +4018,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num4 = 0; - span5[num4] = new GatheringLocation + span107[num4] = new GatheringLocation { Position = new Vector3(625.9688f, -115.6856f, 344.535f), MinimumAngle = 125, MaximumAngle = 185 }; num4++; - span5[num4] = new GatheringLocation + span107[num4] = new GatheringLocation { Position = new Vector3(678.5617f, -122.8687f, 356.7407f), MinimumAngle = 190, MaximumAngle = 290 }; num4++; - span5[num4] = new GatheringLocation + span107[num4] = new GatheringLocation { Position = new Vector3(644.1035f, -122.3688f, 334.0371f), MinimumAngle = 105, @@ -4043,7 +4043,7 @@ public static class AssemblyGatheringLocationLoader obj48.Locations = list107; reference77 = obj48; num3++; - ref GatheringNode reference78 = ref span4[num3]; + ref GatheringNode reference78 = ref span106[num3]; GatheringNode obj49 = new GatheringNode { DataId = 31364u @@ -4051,9 +4051,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list108 = new List(num4); CollectionsMarshal.SetCount(list108, num4); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span5[index2] = new GatheringLocation + span108[index2] = new GatheringLocation { Position = new Vector3(661.9959f, -122.6855f, 333.0707f), MinimumAngle = 140, @@ -4064,14 +4064,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup29.Nodes = list106; reference76 = gatheringNodeGroup29; num++; - ref GatheringNodeGroup reference79 = ref span3[num]; + ref GatheringNodeGroup reference79 = ref span102[num]; GatheringNodeGroup gatheringNodeGroup30 = new GatheringNodeGroup(); num3 = 2; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span4 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref GatheringNode reference80 = ref span4[num2]; + ref GatheringNode reference80 = ref span109[num2]; GatheringNode obj50 = new GatheringNode { DataId = 31369u @@ -4079,9 +4079,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span5 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num4 = 0; - span5[num4] = new GatheringLocation + span110[num4] = new GatheringLocation { Position = new Vector3(730.9626f, -96.64706f, 449.485f), MinimumAngle = 45, @@ -4090,7 +4090,7 @@ public static class AssemblyGatheringLocationLoader obj50.Locations = list110; reference80 = obj50; num2++; - ref GatheringNode reference81 = ref span4[num2]; + ref GatheringNode reference81 = ref span109[num2]; GatheringNode obj51 = new GatheringNode { DataId = 31368u @@ -4098,9 +4098,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list111 = new List(num4); CollectionsMarshal.SetCount(list111, num4); - span5 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span5[index2] = new GatheringLocation + span111[index2] = new GatheringLocation { Position = new Vector3(727.2908f, -95.47571f, 460.3798f), MinimumAngle = 25, @@ -4116,16 +4116,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list112 = new List(num); CollectionsMarshal.SetCount(list112, num); - span = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index = 0; - span[index] = "liza"; + span112[index] = "liza"; gatheringRoot11.Author = list112; index = 1; List list113 = new List(index); CollectionsMarshal.SetCount(list113, index); - span2 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 400) + span113[num] = new QuestStep(EInteractionType.None, null, null, 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; @@ -4133,16 +4133,16 @@ public static class AssemblyGatheringLocationLoader num = 2; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - ref GatheringNodeGroup reference82 = ref span3[index]; + ref GatheringNodeGroup reference82 = ref span114[index]; GatheringNodeGroup gatheringNodeGroup31 = new GatheringNodeGroup(); num2 = 2; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - ref GatheringNode reference83 = ref span4[num3]; + ref GatheringNode reference83 = ref span115[num3]; GatheringNode obj52 = new GatheringNode { DataId = 31363u @@ -4150,23 +4150,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span5 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num4 = 0; - span5[num4] = new GatheringLocation + span116[num4] = new GatheringLocation { Position = new Vector3(338.6716f, -29.70343f, -89.65448f), MinimumAngle = 145, MaximumAngle = 275 }; num4++; - span5[num4] = new GatheringLocation + span116[num4] = new GatheringLocation { Position = new Vector3(285.6898f, -32.99854f, -100.1466f), MinimumAngle = 115, MaximumAngle = 275 }; num4++; - span5[num4] = new GatheringLocation + span116[num4] = new GatheringLocation { Position = new Vector3(326.7051f, -27.26759f, -89.31528f), MinimumAngle = 110, @@ -4175,7 +4175,7 @@ public static class AssemblyGatheringLocationLoader obj52.Locations = list116; reference83 = obj52; num3++; - ref GatheringNode reference84 = ref span4[num3]; + ref GatheringNode reference84 = ref span115[num3]; GatheringNode obj53 = new GatheringNode { DataId = 31362u @@ -4183,9 +4183,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list117 = new List(num4); CollectionsMarshal.SetCount(list117, num4); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span5[index2] = new GatheringLocation + span117[index2] = new GatheringLocation { Position = new Vector3(299.2141f, -33.21008f, -103.5859f), MinimumAngle = 75, @@ -4196,14 +4196,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup31.Nodes = list115; reference82 = gatheringNodeGroup31; index++; - ref GatheringNodeGroup reference85 = ref span3[index]; + ref GatheringNodeGroup reference85 = ref span114[index]; GatheringNodeGroup gatheringNodeGroup32 = new GatheringNodeGroup(); num3 = 2; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span4 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - ref GatheringNode reference86 = ref span4[num2]; + ref GatheringNode reference86 = ref span118[num2]; GatheringNode obj54 = new GatheringNode { DataId = 31358u @@ -4211,9 +4211,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num4 = 0; - span5[num4] = new GatheringLocation + span119[num4] = new GatheringLocation { Position = new Vector3(316.6238f, -30.77305f, -230.0326f), MinimumAngle = -35, @@ -4222,7 +4222,7 @@ public static class AssemblyGatheringLocationLoader obj54.Locations = list119; reference86 = obj54; num2++; - ref GatheringNode reference87 = ref span4[num2]; + ref GatheringNode reference87 = ref span118[num2]; GatheringNode obj55 = new GatheringNode { DataId = 31359u @@ -4230,23 +4230,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list120 = new List(num4); CollectionsMarshal.SetCount(list120, num4); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span5[index2] = new GatheringLocation + span120[index2] = new GatheringLocation { Position = new Vector3(297.7187f, -32.66696f, -234.9031f), MinimumAngle = 15, MaximumAngle = 135 }; index2++; - span5[index2] = new GatheringLocation + span120[index2] = new GatheringLocation { Position = new Vector3(288.7547f, -33.61605f, -239.764f), MinimumAngle = -30, MaximumAngle = 65 }; index2++; - span5[index2] = new GatheringLocation + span120[index2] = new GatheringLocation { Position = new Vector3(324.8526f, -28.45777f, -209.4378f), MinimumAngle = -5, @@ -4262,16 +4262,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - span[num] = "liza"; + span121[num] = "liza"; gatheringRoot12.Author = list121; num = 1; List list122 = new List(num); CollectionsMarshal.SetCount(list122, num); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 398) + span122[index] = new QuestStep(EInteractionType.None, null, null, 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; @@ -4279,16 +4279,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list123 = new List(index); CollectionsMarshal.SetCount(list123, index); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num = 0; - ref GatheringNodeGroup reference88 = ref span3[num]; + ref GatheringNodeGroup reference88 = ref span123[num]; GatheringNodeGroup gatheringNodeGroup33 = new GatheringNodeGroup(); num2 = 2; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - ref GatheringNode reference89 = ref span4[num3]; + ref GatheringNode reference89 = ref span124[num3]; GatheringNode obj56 = new GatheringNode { DataId = 31413u @@ -4296,26 +4296,26 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span5[num4] = new GatheringLocation + span125[num4] = new GatheringLocation { Position = new Vector3(-513.1596f, -85.63485f, 434.7382f) }; num4++; - span5[num4] = new GatheringLocation + span125[num4] = new GatheringLocation { Position = new Vector3(-562.0517f, -89.33559f, 445.0961f) }; num4++; - span5[num4] = new GatheringLocation + span125[num4] = new GatheringLocation { Position = new Vector3(-523.4441f, -81.67991f, 408.9826f) }; obj56.Locations = list125; reference89 = obj56; num3++; - ref GatheringNode reference90 = ref span4[num3]; + ref GatheringNode reference90 = ref span124[num3]; GatheringNode obj57 = new GatheringNode { DataId = 31412u @@ -4323,9 +4323,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list126 = new List(num4); CollectionsMarshal.SetCount(list126, num4); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span5[index2] = new GatheringLocation + span126[index2] = new GatheringLocation { Position = new Vector3(-553.9171f, -84.75874f, 419.2539f) }; @@ -4334,14 +4334,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup33.Nodes = list124; reference88 = gatheringNodeGroup33; num++; - ref GatheringNodeGroup reference91 = ref span3[num]; + ref GatheringNodeGroup reference91 = ref span123[num]; GatheringNodeGroup gatheringNodeGroup34 = new GatheringNodeGroup(); num3 = 2; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span4 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - ref GatheringNode reference92 = ref span4[num2]; + ref GatheringNode reference92 = ref span127[num2]; GatheringNode obj58 = new GatheringNode { DataId = 31416u @@ -4349,16 +4349,16 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num4 = 0; - span5[num4] = new GatheringLocation + span128[num4] = new GatheringLocation { Position = new Vector3(-569.6527f, -96.50298f, 547.1465f) }; obj58.Locations = list128; reference92 = obj58; num2++; - ref GatheringNode reference93 = ref span4[num2]; + ref GatheringNode reference93 = ref span127[num2]; GatheringNode obj59 = new GatheringNode { DataId = 31417u @@ -4366,19 +4366,19 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list129 = new List(num4); CollectionsMarshal.SetCount(list129, num4); - span5 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span5[index2] = new GatheringLocation + span129[index2] = new GatheringLocation { Position = new Vector3(-623.1743f, -101.8206f, 574.6146f) }; index2++; - span5[index2] = new GatheringLocation + span129[index2] = new GatheringLocation { Position = new Vector3(-562.2545f, -95.6534f, 545.6004f) }; index2++; - span5[index2] = new GatheringLocation + span129[index2] = new GatheringLocation { Position = new Vector3(-601.669f, -100.0121f, 559.5313f) }; @@ -4387,14 +4387,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup34.Nodes = list127; reference91 = gatheringNodeGroup34; num++; - ref GatheringNodeGroup reference94 = ref span3[num]; + ref GatheringNodeGroup reference94 = ref span123[num]; GatheringNodeGroup gatheringNodeGroup35 = new GatheringNodeGroup(); num2 = 2; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - ref GatheringNode reference95 = ref span4[num3]; + ref GatheringNode reference95 = ref span130[num3]; GatheringNode obj60 = new GatheringNode { DataId = 31415u @@ -4402,26 +4402,26 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num4 = 0; - span5[num4] = new GatheringLocation + span131[num4] = new GatheringLocation { Position = new Vector3(-680.4672f, -103.4997f, 624.0101f) }; num4++; - span5[num4] = new GatheringLocation + span131[num4] = new GatheringLocation { Position = new Vector3(-700.5361f, -107.5581f, 597.0253f) }; num4++; - span5[num4] = new GatheringLocation + span131[num4] = new GatheringLocation { Position = new Vector3(-715.8123f, -105.2011f, 622.3116f) }; obj60.Locations = list131; reference95 = obj60; num3++; - ref GatheringNode reference96 = ref span4[num3]; + ref GatheringNode reference96 = ref span130[num3]; GatheringNode obj61 = new GatheringNode { DataId = 31414u @@ -4429,9 +4429,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list132 = new List(num4); CollectionsMarshal.SetCount(list132, num4); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span5[index2] = new GatheringLocation + span132[index2] = new GatheringLocation { Position = new Vector3(-714.2946f, -113.8825f, 557.3662f) }; @@ -4445,16 +4445,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "liza"; + span133[index] = "liza"; gatheringRoot13.Author = list133; index = 1; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 400) + span134[num] = new QuestStep(EInteractionType.None, null, null, 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith }; @@ -4462,16 +4462,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - ref GatheringNodeGroup reference97 = ref span3[index]; + ref GatheringNodeGroup reference97 = ref span135[index]; GatheringNodeGroup gatheringNodeGroup36 = new GatheringNodeGroup(); num3 = 2; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - ref GatheringNode reference98 = ref span4[num2]; + ref GatheringNode reference98 = ref span136[num2]; GatheringNode obj62 = new GatheringNode { DataId = 31419u @@ -4479,28 +4479,28 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span5 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num4 = 0; - span5[num4] = new GatheringLocation + span137[num4] = new GatheringLocation { Position = new Vector3(-204.7827f, -18.18443f, 272.0514f) }; num4++; - span5[num4] = new GatheringLocation + span137[num4] = new GatheringLocation { Position = new Vector3(-187.8667f, -18.16559f, 260.4704f), MinimumAngle = -85, MaximumAngle = 105 }; num4++; - span5[num4] = new GatheringLocation + span137[num4] = new GatheringLocation { Position = new Vector3(-219.7478f, -18.66556f, 279.3036f) }; obj62.Locations = list137; reference98 = obj62; num2++; - ref GatheringNode reference99 = ref span4[num2]; + ref GatheringNode reference99 = ref span136[num2]; GatheringNode obj63 = new GatheringNode { DataId = 31418u @@ -4508,9 +4508,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list138 = new List(num4); CollectionsMarshal.SetCount(list138, num4); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span5[index2] = new GatheringLocation + span138[index2] = new GatheringLocation { Position = new Vector3(-216.0198f, -14.66686f, 263.2452f) }; @@ -4519,14 +4519,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup36.Nodes = list136; reference97 = gatheringNodeGroup36; index++; - ref GatheringNodeGroup reference100 = ref span3[index]; + ref GatheringNodeGroup reference100 = ref span135[index]; GatheringNodeGroup gatheringNodeGroup37 = new GatheringNodeGroup(); num2 = 2; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span4 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - ref GatheringNode reference101 = ref span4[num3]; + ref GatheringNode reference101 = ref span139[num3]; GatheringNode obj64 = new GatheringNode { DataId = 31423u @@ -4534,23 +4534,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span5 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num4 = 0; - span5[num4] = new GatheringLocation + span140[num4] = new GatheringLocation { Position = new Vector3(-125.676f, -13.40994f, 434.1913f), MinimumAngle = 25, MaximumAngle = 260 }; num4++; - span5[num4] = new GatheringLocation + span140[num4] = new GatheringLocation { Position = new Vector3(-99.86462f, -11.67334f, 437.7415f), MinimumAngle = 85, MaximumAngle = 300 }; num4++; - span5[num4] = new GatheringLocation + span140[num4] = new GatheringLocation { Position = new Vector3(-71.04668f, -8.40571f, 445.0867f), MinimumAngle = -40, @@ -4559,7 +4559,7 @@ public static class AssemblyGatheringLocationLoader obj64.Locations = list140; reference101 = obj64; num3++; - ref GatheringNode reference102 = ref span4[num3]; + ref GatheringNode reference102 = ref span139[num3]; GatheringNode obj65 = new GatheringNode { DataId = 31422u @@ -4567,9 +4567,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list141 = new List(num4); CollectionsMarshal.SetCount(list141, num4); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span5[index2] = new GatheringLocation + span141[index2] = new GatheringLocation { Position = new Vector3(-88.15926f, -8.882813f, 447.7102f), MinimumAngle = 155, @@ -4580,14 +4580,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup37.Nodes = list139; reference100 = gatheringNodeGroup37; index++; - ref GatheringNodeGroup reference103 = ref span3[index]; + ref GatheringNodeGroup reference103 = ref span135[index]; GatheringNodeGroup gatheringNodeGroup38 = new GatheringNodeGroup(); num3 = 2; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span4 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - ref GatheringNode reference104 = ref span4[num2]; + ref GatheringNode reference104 = ref span142[num2]; GatheringNode obj66 = new GatheringNode { DataId = 31420u @@ -4595,16 +4595,16 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span5 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num4 = 0; - span5[num4] = new GatheringLocation + span143[num4] = new GatheringLocation { Position = new Vector3(12.52414f, -14.81244f, 375.4579f) }; obj66.Locations = list143; reference104 = obj66; num2++; - ref GatheringNode reference105 = ref span4[num2]; + ref GatheringNode reference105 = ref span142[num2]; GatheringNode obj67 = new GatheringNode { DataId = 31421u @@ -4612,19 +4612,19 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list144 = new List(num4); CollectionsMarshal.SetCount(list144, num4); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span5[index2] = new GatheringLocation + span144[index2] = new GatheringLocation { Position = new Vector3(-11.31142f, -19.80939f, 383.9503f) }; index2++; - span5[index2] = new GatheringLocation + span144[index2] = new GatheringLocation { Position = new Vector3(4.771156f, -17.64155f, 386.0074f) }; index2++; - span5[index2] = new GatheringLocation + span144[index2] = new GatheringLocation { Position = new Vector3(9.879506f, -13.13191f, 358.7252f) }; @@ -4638,16 +4638,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list145 = new List(index); CollectionsMarshal.SetCount(list145, index); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num = 0; - span[num] = "liza"; + span145[num] = "liza"; gatheringRoot14.Author = list145; num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 401) + span146[index] = new QuestStep(EInteractionType.None, null, null, 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; @@ -4655,16 +4655,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref GatheringNodeGroup reference106 = ref span3[num]; + ref GatheringNodeGroup reference106 = ref span147[num]; GatheringNodeGroup gatheringNodeGroup39 = new GatheringNodeGroup(); num2 = 2; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span4 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - ref GatheringNode reference107 = ref span4[num3]; + ref GatheringNode reference107 = ref span148[num3]; GatheringNode obj68 = new GatheringNode { DataId = 31425u @@ -4672,14 +4672,14 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span5 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num4 = 0; - span5[num4] = new GatheringLocation + span149[num4] = new GatheringLocation { Position = new Vector3(-63.97195f, 13.48263f, -559.9897f) }; num4++; - span5[num4] = new GatheringLocation + span149[num4] = new GatheringLocation { Position = new Vector3(-47.75371f, 13.66347f, -571.2774f), MinimumAngle = -80, @@ -4688,7 +4688,7 @@ public static class AssemblyGatheringLocationLoader obj68.Locations = list149; reference107 = obj68; num3++; - ref GatheringNode reference108 = ref span4[num3]; + ref GatheringNode reference108 = ref span148[num3]; GatheringNode obj69 = new GatheringNode { DataId = 31424u @@ -4696,9 +4696,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list150 = new List(num4); CollectionsMarshal.SetCount(list150, num4); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span5[index2] = new GatheringLocation + span150[index2] = new GatheringLocation { Position = new Vector3(-26.91866f, 12.14502f, -554.869f) }; @@ -4707,14 +4707,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup39.Nodes = list148; reference106 = gatheringNodeGroup39; num++; - ref GatheringNodeGroup reference109 = ref span3[num]; + ref GatheringNodeGroup reference109 = ref span147[num]; GatheringNodeGroup gatheringNodeGroup40 = new GatheringNodeGroup(); num3 = 2; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref GatheringNode reference110 = ref span4[num2]; + ref GatheringNode reference110 = ref span151[num2]; GatheringNode obj70 = new GatheringNode { DataId = 31426u @@ -4722,16 +4722,16 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num4 = 0; - span5[num4] = new GatheringLocation + span152[num4] = new GatheringLocation { Position = new Vector3(-26.56338f, 12.41532f, -442.6965f) }; obj70.Locations = list152; reference110 = obj70; num2++; - ref GatheringNode reference111 = ref span4[num2]; + ref GatheringNode reference111 = ref span151[num2]; GatheringNode obj71 = new GatheringNode { DataId = 31427u @@ -4739,14 +4739,14 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list153 = new List(num4); CollectionsMarshal.SetCount(list153, num4); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span5[index2] = new GatheringLocation + span153[index2] = new GatheringLocation { Position = new Vector3(2.215849f, 12.32494f, -434.0038f) }; index2++; - span5[index2] = new GatheringLocation + span153[index2] = new GatheringLocation { Position = new Vector3(-18.38633f, 12.4451f, -427.6107f) }; @@ -4755,14 +4755,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup40.Nodes = list151; reference109 = gatheringNodeGroup40; num++; - ref GatheringNodeGroup reference112 = ref span3[num]; + ref GatheringNodeGroup reference112 = ref span147[num]; GatheringNodeGroup gatheringNodeGroup41 = new GatheringNodeGroup(); num2 = 2; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span4 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - ref GatheringNode reference113 = ref span4[num3]; + ref GatheringNode reference113 = ref span154[num3]; GatheringNode obj72 = new GatheringNode { DataId = 31429u @@ -4770,23 +4770,23 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num4 = 0; - span5[num4] = new GatheringLocation + span155[num4] = new GatheringLocation { Position = new Vector3(70.59737f, 13.45543f, -599.2373f), MinimumAngle = -60, MaximumAngle = 125 }; num4++; - span5[num4] = new GatheringLocation + span155[num4] = new GatheringLocation { Position = new Vector3(50.8525f, 13.158f, -646.834f) }; obj72.Locations = list155; reference113 = obj72; num3++; - ref GatheringNode reference114 = ref span4[num3]; + ref GatheringNode reference114 = ref span154[num3]; GatheringNode obj73 = new GatheringNode { DataId = 31428u @@ -4794,9 +4794,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list156 = new List(num4); CollectionsMarshal.SetCount(list156, num4); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span5[index2] = new GatheringLocation + span156[index2] = new GatheringLocation { Position = new Vector3(85.6145f, 12.69149f, -629.3397f) }; @@ -4810,16 +4810,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "liza"; + span157[index] = "liza"; gatheringRoot15.Author = list157; index = 1; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestStep reference115 = ref span2[num]; + ref QuestStep reference115 = ref span158[num]; QuestStep obj74 = new QuestStep(EInteractionType.None, null, null, 399) { AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -4834,9 +4834,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list159 = new List(num3); CollectionsMarshal.SetCount(list159, num3); - span6 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span6[num2] = 399; + span159[num2] = 399; skipAetheryteCondition2.InTerritory = list159; skipConditions7.AetheryteShortcutIf = skipAetheryteCondition2; obj74.SkipConditions = skipConditions7; @@ -4845,16 +4845,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - ref GatheringNodeGroup reference116 = ref span3[index]; + ref GatheringNodeGroup reference116 = ref span160[index]; GatheringNodeGroup gatheringNodeGroup42 = new GatheringNodeGroup(); num2 = 2; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span4 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - ref GatheringNode reference117 = ref span4[num3]; + ref GatheringNode reference117 = ref span161[num3]; GatheringNode obj75 = new GatheringNode { DataId = 31431u @@ -4862,23 +4862,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span5 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num4 = 0; - span5[num4] = new GatheringLocation + span162[num4] = new GatheringLocation { Position = new Vector3(-494.1652f, 142.7381f, -287.4084f), MinimumAngle = 0, MaximumAngle = 270 }; num4++; - span5[num4] = new GatheringLocation + span162[num4] = new GatheringLocation { Position = new Vector3(-485.4606f, 142.9737f, -290.856f), MinimumAngle = 65, MaximumAngle = 310 }; num4++; - span5[num4] = new GatheringLocation + span162[num4] = new GatheringLocation { Position = new Vector3(-533.1213f, 142.5874f, -262.2948f), MinimumAngle = -255, @@ -4887,7 +4887,7 @@ public static class AssemblyGatheringLocationLoader obj75.Locations = list162; reference117 = obj75; num3++; - ref GatheringNode reference118 = ref span4[num3]; + ref GatheringNode reference118 = ref span161[num3]; GatheringNode obj76 = new GatheringNode { DataId = 31430u @@ -4895,9 +4895,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list163 = new List(num4); CollectionsMarshal.SetCount(list163, num4); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span5[index2] = new GatheringLocation + span163[index2] = new GatheringLocation { Position = new Vector3(-510.6404f, 141.9014f, -280.1611f) }; @@ -4906,14 +4906,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup42.Nodes = list161; reference116 = gatheringNodeGroup42; index++; - ref GatheringNodeGroup reference119 = ref span3[index]; + ref GatheringNodeGroup reference119 = ref span160[index]; GatheringNodeGroup gatheringNodeGroup43 = new GatheringNodeGroup(); num3 = 2; List list164 = new List(num3); CollectionsMarshal.SetCount(list164, num3); - span4 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - ref GatheringNode reference120 = ref span4[num2]; + ref GatheringNode reference120 = ref span164[num2]; GatheringNode obj77 = new GatheringNode { DataId = 31434u @@ -4921,16 +4921,16 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span5 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num4 = 0; - span5[num4] = new GatheringLocation + span165[num4] = new GatheringLocation { Position = new Vector3(-562.8221f, 148.9451f, -104.9014f) }; obj77.Locations = list165; reference120 = obj77; num2++; - ref GatheringNode reference121 = ref span4[num2]; + ref GatheringNode reference121 = ref span164[num2]; GatheringNode obj78 = new GatheringNode { DataId = 31435u @@ -4938,19 +4938,19 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list166 = new List(num4); CollectionsMarshal.SetCount(list166, num4); - span5 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span5[index2] = new GatheringLocation + span166[index2] = new GatheringLocation { Position = new Vector3(-520.0394f, 148.7521f, -97.8f) }; index2++; - span5[index2] = new GatheringLocation + span166[index2] = new GatheringLocation { Position = new Vector3(-570.4307f, 148.103f, -130.9921f) }; index2++; - span5[index2] = new GatheringLocation + span166[index2] = new GatheringLocation { Position = new Vector3(-573.738f, 148.4877f, -158.4798f), MinimumAngle = 130, @@ -4961,14 +4961,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup43.Nodes = list164; reference119 = gatheringNodeGroup43; index++; - ref GatheringNodeGroup reference122 = ref span3[index]; + ref GatheringNodeGroup reference122 = ref span160[index]; GatheringNodeGroup gatheringNodeGroup44 = new GatheringNodeGroup(); num2 = 2; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span4 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num3 = 0; - ref GatheringNode reference123 = ref span4[num3]; + ref GatheringNode reference123 = ref span167[num3]; GatheringNode obj79 = new GatheringNode { DataId = 31432u @@ -4976,16 +4976,16 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span5 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num4 = 0; - span5[num4] = new GatheringLocation + span168[num4] = new GatheringLocation { Position = new Vector3(-388.4753f, 147.345f, -177.1972f) }; obj79.Locations = list168; reference123 = obj79; num3++; - ref GatheringNode reference124 = ref span4[num3]; + ref GatheringNode reference124 = ref span167[num3]; GatheringNode obj80 = new GatheringNode { DataId = 31433u @@ -4993,21 +4993,21 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list169 = new List(num4); CollectionsMarshal.SetCount(list169, num4); - span5 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span5[index2] = new GatheringLocation + span169[index2] = new GatheringLocation { Position = new Vector3(-349.5501f, 144.6325f, -185.3442f) }; index2++; - span5[index2] = new GatheringLocation + span169[index2] = new GatheringLocation { Position = new Vector3(-398.145f, 145.7528f, -198.2334f), MinimumAngle = 155, MaximumAngle = 360 }; index2++; - span5[index2] = new GatheringLocation + span169[index2] = new GatheringLocation { Position = new Vector3(-374.5566f, 145.3827f, -194.8224f) }; @@ -5021,16 +5021,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - span[num] = "liza"; + span170[num] = "liza"; gatheringRoot16.Author = list170; num = 2; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - ref QuestStep reference125 = ref span2[index]; + ref QuestStep reference125 = ref span171[index]; QuestStep obj81 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 @@ -5040,29 +5040,29 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span6 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span6[num2] = 1073; + span172[num2] = 1073; skipStepConditions6.InTerritory = list172; skipConditions8.StepIf = skipStepConditions6; obj81.SkipConditions = skipConditions8; reference125 = obj81; index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1073); + span171[index] = new QuestStep(EInteractionType.None, null, null, 1073); gatheringRoot16.Steps = list171; index = 3; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref GatheringNodeGroup reference126 = ref span3[num]; + ref GatheringNodeGroup reference126 = ref span173[num]; GatheringNodeGroup gatheringNodeGroup45 = new GatheringNodeGroup(); num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span4 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num3 = 0; - ref GatheringNode reference127 = ref span4[num3]; + ref GatheringNode reference127 = ref span174[num3]; GatheringNode obj82 = new GatheringNode { DataId = 33851u @@ -5070,9 +5070,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span5 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num4 = 0; - span5[num4] = new GatheringLocation + span175[num4] = new GatheringLocation { Position = new Vector3(-10.66682f, 499.3763f, 34.01145f) }; @@ -5081,14 +5081,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup45.Nodes = list174; reference126 = gatheringNodeGroup45; num++; - ref GatheringNodeGroup reference128 = ref span3[num]; + ref GatheringNodeGroup reference128 = ref span173[num]; GatheringNodeGroup gatheringNodeGroup46 = new GatheringNodeGroup(); num3 = 1; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span4 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - ref GatheringNode reference129 = ref span4[num2]; + ref GatheringNode reference129 = ref span176[num2]; GatheringNode obj83 = new GatheringNode { DataId = 32269u @@ -5096,9 +5096,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list177 = new List(num4); CollectionsMarshal.SetCount(list177, num4); - span5 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span5[index2] = new GatheringLocation + span177[index2] = new GatheringLocation { Position = new Vector3(-16.14751f, 499.7353f, 22.38433f) }; @@ -5107,14 +5107,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup46.Nodes = list176; reference128 = gatheringNodeGroup46; num++; - ref GatheringNodeGroup reference130 = ref span3[num]; + ref GatheringNodeGroup reference130 = ref span173[num]; GatheringNodeGroup gatheringNodeGroup47 = new GatheringNodeGroup(); num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span4 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num3 = 0; - ref GatheringNode reference131 = ref span4[num3]; + ref GatheringNode reference131 = ref span178[num3]; GatheringNode obj84 = new GatheringNode { DataId = 32766u @@ -5122,9 +5122,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span5 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num4 = 0; - span5[num4] = new GatheringLocation + span179[num4] = new GatheringLocation { Position = new Vector3(-28.72828f, 499.5391f, 33.41306f), MinimumAngle = 125, @@ -5140,16 +5140,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "liza"; + span180[index] = "liza"; gatheringRoot17.Author = list180; index = 2; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestStep reference132 = ref span2[num]; + ref QuestStep reference132 = ref span181[num]; QuestStep obj85 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 @@ -5159,29 +5159,29 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span6 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span6[num2] = 1073; + span182[num2] = 1073; skipStepConditions7.InTerritory = list182; skipConditions9.StepIf = skipStepConditions7; obj85.SkipConditions = skipConditions9; reference132 = obj85; num++; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1073); + span181[num] = new QuestStep(EInteractionType.None, null, null, 1073); gatheringRoot17.Steps = list181; num = 3; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - ref GatheringNodeGroup reference133 = ref span3[index]; + ref GatheringNodeGroup reference133 = ref span183[index]; GatheringNodeGroup gatheringNodeGroup48 = new GatheringNodeGroup(); num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span4 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - ref GatheringNode reference134 = ref span4[num3]; + ref GatheringNode reference134 = ref span184[num3]; GatheringNode obj86 = new GatheringNode { DataId = 34347u @@ -5189,9 +5189,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list185 = new List(num4); CollectionsMarshal.SetCount(list185, num4); - span5 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span5[index2] = new GatheringLocation + span185[index2] = new GatheringLocation { Position = new Vector3(-13.64273f, 493.9979f, -58.21632f), MinimumAngle = -5, @@ -5202,14 +5202,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup48.Nodes = list184; reference133 = gatheringNodeGroup48; index++; - ref GatheringNodeGroup reference135 = ref span3[index]; + ref GatheringNodeGroup reference135 = ref span183[index]; GatheringNodeGroup gatheringNodeGroup49 = new GatheringNodeGroup(); num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - ref GatheringNode reference136 = ref span4[num2]; + ref GatheringNode reference136 = ref span186[num2]; GatheringNode obj87 = new GatheringNode { DataId = 34348u @@ -5217,9 +5217,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num4 = 0; - span5[num4] = new GatheringLocation + span187[num4] = new GatheringLocation { Position = new Vector3(-22.23647f, 494.0945f, -59.94842f), MinimumAngle = 125, @@ -5230,14 +5230,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup49.Nodes = list186; reference135 = gatheringNodeGroup49; index++; - ref GatheringNodeGroup reference137 = ref span3[index]; + ref GatheringNodeGroup reference137 = ref span183[index]; GatheringNodeGroup gatheringNodeGroup50 = new GatheringNodeGroup(); num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span4 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - ref GatheringNode reference138 = ref span4[num3]; + ref GatheringNode reference138 = ref span188[num3]; GatheringNode obj88 = new GatheringNode { DataId = 34334u @@ -5245,9 +5245,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list189 = new List(num4); CollectionsMarshal.SetCount(list189, num4); - span5 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span5[index2] = new GatheringLocation + span189[index2] = new GatheringLocation { Position = new Vector3(-20.58942f, 494.25f, -77.68658f), MinimumAngle = -45, @@ -5263,16 +5263,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list190 = new List(index); CollectionsMarshal.SetCount(list190, index); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num = 0; - span[num] = "liza"; + span190[num] = "liza"; gatheringRoot18.Author = list190; num = 2; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - ref QuestStep reference139 = ref span2[index]; + ref QuestStep reference139 = ref span191[index]; QuestStep obj89 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 @@ -5282,29 +5282,29 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list192 = new List(num3); CollectionsMarshal.SetCount(list192, num3); - span6 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span6[num2] = 1073; + span192[num2] = 1073; skipStepConditions8.InTerritory = list192; skipConditions10.StepIf = skipStepConditions8; obj89.SkipConditions = skipConditions10; reference139 = obj89; index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1073); + span191[index] = new QuestStep(EInteractionType.None, null, null, 1073); gatheringRoot18.Steps = list191; index = 3; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref GatheringNodeGroup reference140 = ref span3[num]; + ref GatheringNodeGroup reference140 = ref span193[num]; GatheringNodeGroup gatheringNodeGroup51 = new GatheringNodeGroup(); num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span4 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - ref GatheringNode reference141 = ref span4[num3]; + ref GatheringNode reference141 = ref span194[num3]; GatheringNode obj90 = new GatheringNode { DataId = 34350u @@ -5312,9 +5312,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span5 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num4 = 0; - span5[num4] = new GatheringLocation + span195[num4] = new GatheringLocation { Position = new Vector3(18.9518f, 485.9131f, -133.3762f) }; @@ -5323,14 +5323,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup51.Nodes = list194; reference140 = gatheringNodeGroup51; num++; - ref GatheringNodeGroup reference142 = ref span3[num]; + ref GatheringNodeGroup reference142 = ref span193[num]; GatheringNodeGroup gatheringNodeGroup52 = new GatheringNodeGroup(); num3 = 1; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span4 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - ref GatheringNode reference143 = ref span4[num2]; + ref GatheringNode reference143 = ref span196[num2]; GatheringNode obj91 = new GatheringNode { DataId = 34351u @@ -5338,9 +5338,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list197 = new List(num4); CollectionsMarshal.SetCount(list197, num4); - span5 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span5[index2] = new GatheringLocation + span197[index2] = new GatheringLocation { Position = new Vector3(15.71416f, 486.0302f, -136.2497f) }; @@ -5349,14 +5349,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup52.Nodes = list196; reference142 = gatheringNodeGroup52; num++; - ref GatheringNodeGroup reference144 = ref span3[num]; + ref GatheringNodeGroup reference144 = ref span193[num]; GatheringNodeGroup gatheringNodeGroup53 = new GatheringNodeGroup(); num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span4 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - ref GatheringNode reference145 = ref span4[num3]; + ref GatheringNode reference145 = ref span198[num3]; GatheringNode obj92 = new GatheringNode { DataId = 34349u @@ -5364,9 +5364,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span5 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num4 = 0; - span5[num4] = new GatheringLocation + span199[num4] = new GatheringLocation { Position = new Vector3(9.524881f, 486.2234f, -142.2316f) }; @@ -5380,16 +5380,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "liza"; + span200[index] = "liza"; gatheringRoot19.Author = list200; index = 2; List list201 = new List(index); CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num = 0; - ref QuestStep reference146 = ref span2[num]; + ref QuestStep reference146 = ref span201[num]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 @@ -5399,29 +5399,29 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span6 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span6[num2] = 1073; + span202[num2] = 1073; skipStepConditions9.InTerritory = list202; skipConditions11.StepIf = skipStepConditions9; obj93.SkipConditions = skipConditions11; reference146 = obj93; num++; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1073); + span201[num] = new QuestStep(EInteractionType.None, null, null, 1073); gatheringRoot19.Steps = list201; num = 3; List list203 = new List(num); CollectionsMarshal.SetCount(list203, num); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index = 0; - ref GatheringNodeGroup reference147 = ref span3[index]; + ref GatheringNodeGroup reference147 = ref span203[index]; GatheringNodeGroup gatheringNodeGroup54 = new GatheringNodeGroup(); num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span4 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - ref GatheringNode reference148 = ref span4[num3]; + ref GatheringNode reference148 = ref span204[num3]; GatheringNode obj94 = new GatheringNode { DataId = 34353u @@ -5429,9 +5429,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list205 = new List(num4); CollectionsMarshal.SetCount(list205, num4); - span5 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span5[index2] = new GatheringLocation + span205[index2] = new GatheringLocation { Position = new Vector3(-59.17508f, 494.132f, -1.865536f), MinimumAngle = -35, @@ -5442,14 +5442,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup54.Nodes = list204; reference147 = gatheringNodeGroup54; index++; - ref GatheringNodeGroup reference149 = ref span3[index]; + ref GatheringNodeGroup reference149 = ref span203[index]; GatheringNodeGroup gatheringNodeGroup55 = new GatheringNodeGroup(); num3 = 1; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span4 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - ref GatheringNode reference150 = ref span4[num2]; + ref GatheringNode reference150 = ref span206[num2]; GatheringNode obj95 = new GatheringNode { DataId = 34352u @@ -5457,9 +5457,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num4 = 0; - span5[num4] = new GatheringLocation + span207[num4] = new GatheringLocation { Position = new Vector3(-61.05396f, 495.2124f, -22.16576f), MinimumAngle = -30, @@ -5470,14 +5470,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup55.Nodes = list206; reference149 = gatheringNodeGroup55; index++; - ref GatheringNodeGroup reference151 = ref span3[index]; + ref GatheringNodeGroup reference151 = ref span203[index]; GatheringNodeGroup gatheringNodeGroup56 = new GatheringNodeGroup(); num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span4 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - ref GatheringNode reference152 = ref span4[num3]; + ref GatheringNode reference152 = ref span208[num3]; GatheringNode obj96 = new GatheringNode { DataId = 34354u @@ -5485,9 +5485,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list209 = new List(num4); CollectionsMarshal.SetCount(list209, num4); - span5 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span5[index2] = new GatheringLocation + span209[index2] = new GatheringLocation { Position = new Vector3(-90.96052f, 493.2197f, -20.74431f), MinimumAngle = -70, @@ -5503,16 +5503,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list210 = new List(index); CollectionsMarshal.SetCount(list210, index); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num = 0; - span[num] = "liza"; + span210[num] = "liza"; gatheringRoot20.Author = list210; num = 2; List list211 = new List(num); CollectionsMarshal.SetCount(list211, num); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index = 0; - ref QuestStep reference153 = ref span2[index]; + ref QuestStep reference153 = ref span211[index]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 @@ -5522,29 +5522,29 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span6 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span6[num2] = 1073; + span212[num2] = 1073; skipStepConditions10.InTerritory = list212; skipConditions12.StepIf = skipStepConditions10; obj97.SkipConditions = skipConditions12; reference153 = obj97; index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1073); + span211[index] = new QuestStep(EInteractionType.None, null, null, 1073); gatheringRoot20.Steps = list211; index = 3; List list213 = new List(index); CollectionsMarshal.SetCount(list213, index); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num = 0; - ref GatheringNodeGroup reference154 = ref span3[num]; + ref GatheringNodeGroup reference154 = ref span213[num]; GatheringNodeGroup gatheringNodeGroup57 = new GatheringNodeGroup(); num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - ref GatheringNode reference155 = ref span4[num3]; + ref GatheringNode reference155 = ref span214[num3]; GatheringNode obj98 = new GatheringNode { DataId = 34357u @@ -5552,9 +5552,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span5 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num4 = 0; - span5[num4] = new GatheringLocation + span215[num4] = new GatheringLocation { Position = new Vector3(-91.21072f, 490.3782f, 41.27306f), MinimumAngle = 140, @@ -5565,14 +5565,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup57.Nodes = list214; reference154 = gatheringNodeGroup57; num++; - ref GatheringNodeGroup reference156 = ref span3[num]; + ref GatheringNodeGroup reference156 = ref span213[num]; GatheringNodeGroup gatheringNodeGroup58 = new GatheringNodeGroup(); num3 = 1; List list216 = new List(num3); CollectionsMarshal.SetCount(list216, num3); - span4 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - ref GatheringNode reference157 = ref span4[num2]; + ref GatheringNode reference157 = ref span216[num2]; GatheringNode obj99 = new GatheringNode { DataId = 34355u @@ -5580,9 +5580,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list217 = new List(num4); CollectionsMarshal.SetCount(list217, num4); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span5[index2] = new GatheringLocation + span217[index2] = new GatheringLocation { Position = new Vector3(-118.7086f, 490.4538f, 34.37638f), MinimumAngle = 40, @@ -5593,14 +5593,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup58.Nodes = list216; reference156 = gatheringNodeGroup58; num++; - ref GatheringNodeGroup reference158 = ref span3[num]; + ref GatheringNodeGroup reference158 = ref span213[num]; GatheringNodeGroup gatheringNodeGroup59 = new GatheringNodeGroup(); num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span4 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - ref GatheringNode reference159 = ref span4[num3]; + ref GatheringNode reference159 = ref span218[num3]; GatheringNode obj100 = new GatheringNode { DataId = 34356u @@ -5608,9 +5608,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num4 = 0; - span5[num4] = new GatheringLocation + span219[num4] = new GatheringLocation { Position = new Vector3(-105.7026f, 490.5684f, 58.49864f), MinimumAngle = 0, @@ -5683,23 +5683,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num4 = 0; - span5[num4] = new GatheringLocation + span6[num4] = new GatheringLocation { Position = new Vector3(-301.3254f, 69.71587f, -485.7171f), MinimumAngle = -125, MaximumAngle = 30 }; num4++; - span5[num4] = new GatheringLocation + span6[num4] = new GatheringLocation { Position = new Vector3(-311.9155f, 76.91404f, -467.1509f), MinimumAngle = 160, MaximumAngle = 290 }; num4++; - span5[num4] = new GatheringLocation + span6[num4] = new GatheringLocation { Position = new Vector3(-311.1216f, 77.83449f, -454.2029f), MinimumAngle = -110, @@ -5715,9 +5715,9 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; + ref GatheringNode reference5 = ref span7[num2]; GatheringNode obj3 = new GatheringNode { DataId = 32124u @@ -5725,23 +5725,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span5[index2] = new GatheringLocation + span8[index2] = new GatheringLocation { Position = new Vector3(-262.2596f, 62.06842f, -550.8122f), MinimumAngle = 185, MaximumAngle = 335 }; index2++; - span5[index2] = new GatheringLocation + span8[index2] = new GatheringLocation { Position = new Vector3(-266.0078f, 62.03654f, -564.1611f), MinimumAngle = 180, MaximumAngle = 340 }; index2++; - span5[index2] = new GatheringLocation + span8[index2] = new GatheringLocation { Position = new Vector3(-255.8366f, 62.63577f, -588.0093f), MinimumAngle = 245, @@ -5750,7 +5750,7 @@ public static class AssemblyGatheringLocationLoader obj3.Locations = list8; reference5 = obj3; num2++; - ref GatheringNode reference6 = ref span4[num2]; + ref GatheringNode reference6 = ref span7[num2]; GatheringNode obj4 = new GatheringNode { DataId = 32123u @@ -5758,9 +5758,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(-264.8189f, 62.61843f, -558.4091f), MinimumAngle = 175, @@ -5776,9 +5776,9 @@ public static class AssemblyGatheringLocationLoader num2 = 2; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; + ref GatheringNode reference8 = ref span10[num3]; GatheringNode obj5 = new GatheringNode { DataId = 32127u @@ -5786,16 +5786,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list11 = new List(num4); CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span5[index2] = new GatheringLocation + span11[index2] = new GatheringLocation { Position = new Vector3(-108.2628f, 64.1357f, -485.6675f) }; obj5.Locations = list11; reference8 = obj5; num3++; - ref GatheringNode reference9 = ref span4[num3]; + ref GatheringNode reference9 = ref span10[num3]; GatheringNode obj6 = new GatheringNode { DataId = 32128u @@ -5803,9 +5803,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span5[num4] = new GatheringLocation + span12[num4] = new GatheringLocation { Position = new Vector3(-103.2401f, 59.26093f, -463.1485f) }; @@ -5819,16 +5819,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - span[num] = "liza"; + span13[num] = "liza"; gatheringRoot2.Author = list13; num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 612) + span14[index] = new QuestStep(EInteractionType.None, null, null, 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; @@ -5836,16 +5836,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref GatheringNodeGroup reference10 = ref span3[num]; + ref GatheringNodeGroup reference10 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); num3 = 2; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - ref GatheringNode reference11 = ref span4[num2]; + ref GatheringNode reference11 = ref span16[num2]; GatheringNode obj7 = new GatheringNode { DataId = 32132u @@ -5853,23 +5853,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span5[index2] = new GatheringLocation + span17[index2] = new GatheringLocation { Position = new Vector3(101.0199f, 50.70325f, -410.8297f), MinimumAngle = -55, MaximumAngle = 25 }; index2++; - span5[index2] = new GatheringLocation + span17[index2] = new GatheringLocation { Position = new Vector3(78.0303f, 48.68632f, -401.5028f), MinimumAngle = -50, MaximumAngle = 5 }; index2++; - span5[index2] = new GatheringLocation + span17[index2] = new GatheringLocation { Position = new Vector3(115.4548f, 51.50989f, -415.8416f), MinimumAngle = -115, @@ -5878,7 +5878,7 @@ public static class AssemblyGatheringLocationLoader obj7.Locations = list17; reference11 = obj7; num2++; - ref GatheringNode reference12 = ref span4[num2]; + ref GatheringNode reference12 = ref span16[num2]; GatheringNode obj8 = new GatheringNode { DataId = 32131u @@ -5886,9 +5886,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span5[num4] = new GatheringLocation + span18[num4] = new GatheringLocation { Position = new Vector3(90.52106f, 49.82163f, -409.1239f), MinimumAngle = -35, @@ -5899,14 +5899,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup4.Nodes = list16; reference10 = gatheringNodeGroup4; num++; - ref GatheringNodeGroup reference13 = ref span3[num]; + ref GatheringNodeGroup reference13 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); num2 = 2; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - ref GatheringNode reference14 = ref span4[num3]; + ref GatheringNode reference14 = ref span19[num3]; GatheringNode obj9 = new GatheringNode { DataId = 32134u @@ -5914,23 +5914,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list20 = new List(num4); CollectionsMarshal.SetCount(list20, num4); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span5[index2] = new GatheringLocation + span20[index2] = new GatheringLocation { Position = new Vector3(84.90259f, 44.58842f, -324.1541f), MinimumAngle = -10, MaximumAngle = 105 }; index2++; - span5[index2] = new GatheringLocation + span20[index2] = new GatheringLocation { Position = new Vector3(82.56047f, 44.08657f, -269.3104f), MinimumAngle = -5, MaximumAngle = 80 }; index2++; - span5[index2] = new GatheringLocation + span20[index2] = new GatheringLocation { Position = new Vector3(98.20293f, 43.59855f, -299.3164f), MinimumAngle = 95, @@ -5939,7 +5939,7 @@ public static class AssemblyGatheringLocationLoader obj9.Locations = list20; reference14 = obj9; num3++; - ref GatheringNode reference15 = ref span4[num3]; + ref GatheringNode reference15 = ref span19[num3]; GatheringNode obj10 = new GatheringNode { DataId = 32133u @@ -5947,9 +5947,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span5[num4] = new GatheringLocation + span21[num4] = new GatheringLocation { Position = new Vector3(82.94646f, 42.55737f, -292.9016f), MinimumAngle = 105, @@ -5960,14 +5960,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup5.Nodes = list19; reference13 = gatheringNodeGroup5; num++; - ref GatheringNodeGroup reference16 = ref span3[num]; + ref GatheringNodeGroup reference16 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); num3 = 2; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref GatheringNode reference17 = ref span4[num2]; + ref GatheringNode reference17 = ref span22[num2]; GatheringNode obj11 = new GatheringNode { DataId = 32129u @@ -5975,9 +5975,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span5[index2] = new GatheringLocation + span23[index2] = new GatheringLocation { Position = new Vector3(240.5221f, 43.60987f, -301.7685f), MinimumAngle = 155, @@ -5986,7 +5986,7 @@ public static class AssemblyGatheringLocationLoader obj11.Locations = list23; reference17 = obj11; num2++; - ref GatheringNode reference18 = ref span4[num2]; + ref GatheringNode reference18 = ref span22[num2]; GatheringNode obj12 = new GatheringNode { DataId = 32130u @@ -5994,23 +5994,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num4 = 0; - span5[num4] = new GatheringLocation + span24[num4] = new GatheringLocation { Position = new Vector3(265.4354f, 43.19557f, -283.7873f), MinimumAngle = -155, MaximumAngle = -15 }; num4++; - span5[num4] = new GatheringLocation + span24[num4] = new GatheringLocation { Position = new Vector3(246.9251f, 43.54385f, -296.2532f), MinimumAngle = 170, MaximumAngle = 225 }; num4++; - span5[num4] = new GatheringLocation + span24[num4] = new GatheringLocation { Position = new Vector3(213.1443f, 43.26488f, -308.4924f), MinimumAngle = 110, @@ -6026,16 +6026,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; gatheringRoot3.Author = list25; index = 1; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 613) + span26[num] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -6048,16 +6048,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - ref GatheringNodeGroup reference19 = ref span3[index]; + ref GatheringNodeGroup reference19 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); num2 = 2; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - ref GatheringNode reference20 = ref span4[num3]; + ref GatheringNode reference20 = ref span28[num3]; GatheringNode obj13 = new GatheringNode { DataId = 32140u @@ -6065,23 +6065,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span5[index2] = new GatheringLocation + span29[index2] = new GatheringLocation { Position = new Vector3(210.5032f, 28.51213f, 718.0732f), MinimumAngle = 210, MaximumAngle = 325 }; index2++; - span5[index2] = new GatheringLocation + span29[index2] = new GatheringLocation { Position = new Vector3(202.0474f, 30.18633f, 700.0951f), MinimumAngle = 160, MaximumAngle = 295 }; index2++; - span5[index2] = new GatheringLocation + span29[index2] = new GatheringLocation { Position = new Vector3(195.6331f, 33.43727f, 695.2228f), MinimumAngle = 150, @@ -6090,7 +6090,7 @@ public static class AssemblyGatheringLocationLoader obj13.Locations = list29; reference20 = obj13; num3++; - ref GatheringNode reference21 = ref span4[num3]; + ref GatheringNode reference21 = ref span28[num3]; GatheringNode obj14 = new GatheringNode { DataId = 32139u @@ -6098,9 +6098,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span5[num4] = new GatheringLocation + span30[num4] = new GatheringLocation { Position = new Vector3(208.3533f, 28.65312f, 706.8864f), MinimumAngle = 180, @@ -6111,14 +6111,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup7.Nodes = list28; reference19 = gatheringNodeGroup7; index++; - ref GatheringNodeGroup reference22 = ref span3[index]; + ref GatheringNodeGroup reference22 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); num3 = 2; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref GatheringNode reference23 = ref span4[num2]; + ref GatheringNode reference23 = ref span31[num2]; GatheringNode obj15 = new GatheringNode { DataId = 32135u @@ -6126,9 +6126,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span5[index2] = new GatheringLocation + span32[index2] = new GatheringLocation { Position = new Vector3(67.65472f, 25.89518f, 652.348f), MinimumAngle = -105, @@ -6137,7 +6137,7 @@ public static class AssemblyGatheringLocationLoader obj15.Locations = list32; reference23 = obj15; num2++; - ref GatheringNode reference24 = ref span4[num2]; + ref GatheringNode reference24 = ref span31[num2]; GatheringNode obj16 = new GatheringNode { DataId = 32136u @@ -6145,23 +6145,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span5[num4] = new GatheringLocation + span33[num4] = new GatheringLocation { Position = new Vector3(41.55281f, 27.65364f, 654.9735f), MinimumAngle = -115, MaximumAngle = 35 }; num4++; - span5[num4] = new GatheringLocation + span33[num4] = new GatheringLocation { Position = new Vector3(52.98101f, 27.03981f, 652.5334f), MinimumAngle = -45, MaximumAngle = 55 }; num4++; - span5[num4] = new GatheringLocation + span33[num4] = new GatheringLocation { Position = new Vector3(71.80375f, 26.55341f, 644.8627f), MinimumAngle = 205, @@ -6172,14 +6172,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup8.Nodes = list31; reference22 = gatheringNodeGroup8; index++; - ref GatheringNodeGroup reference25 = ref span3[index]; + ref GatheringNodeGroup reference25 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); num2 = 2; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - ref GatheringNode reference26 = ref span4[num3]; + ref GatheringNode reference26 = ref span34[num3]; GatheringNode obj17 = new GatheringNode { DataId = 32137u @@ -6187,9 +6187,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span5[index2] = new GatheringLocation + span35[index2] = new GatheringLocation { Position = new Vector3(136.1673f, 35.7457f, 802.5483f), MinimumAngle = 175, @@ -6198,7 +6198,7 @@ public static class AssemblyGatheringLocationLoader obj17.Locations = list35; reference26 = obj17; num3++; - ref GatheringNode reference27 = ref span4[num3]; + ref GatheringNode reference27 = ref span34[num3]; GatheringNode obj18 = new GatheringNode { DataId = 32138u @@ -6206,23 +6206,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span5 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span5[num4] = new GatheringLocation + span36[num4] = new GatheringLocation { Position = new Vector3(120.3011f, 33.62519f, 797.1313f), MinimumAngle = 100, MaximumAngle = 215 }; num4++; - span5[num4] = new GatheringLocation + span36[num4] = new GatheringLocation { Position = new Vector3(137.5746f, 35.89635f, 805.4796f), MinimumAngle = 195, MaximumAngle = 325 }; num4++; - span5[num4] = new GatheringLocation + span36[num4] = new GatheringLocation { Position = new Vector3(136.7552f, 38.41375f, 817.2667f), MinimumAngle = 215, @@ -6238,16 +6238,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - span[num] = "liza"; + span37[num] = "liza"; gatheringRoot4.Author = list37; num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 614) + span38[index] = new QuestStep(EInteractionType.None, null, null, 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; @@ -6255,16 +6255,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref GatheringNodeGroup reference28 = ref span3[num]; + ref GatheringNodeGroup reference28 = ref span39[num]; GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); num3 = 2; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref GatheringNode reference29 = ref span4[num2]; + ref GatheringNode reference29 = ref span40[num2]; GatheringNode obj19 = new GatheringNode { DataId = 32144u @@ -6272,23 +6272,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list41 = new List(num4); CollectionsMarshal.SetCount(list41, num4); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span5[index2] = new GatheringLocation + span41[index2] = new GatheringLocation { Position = new Vector3(407.4102f, 68.66914f, 19.0117f), MinimumAngle = 105, MaximumAngle = 255 }; index2++; - span5[index2] = new GatheringLocation + span41[index2] = new GatheringLocation { Position = new Vector3(376.4243f, 61.81466f, 5.657309f), MinimumAngle = 170, MaximumAngle = 275 }; index2++; - span5[index2] = new GatheringLocation + span41[index2] = new GatheringLocation { Position = new Vector3(441.2355f, 75.06916f, 17.49573f), MinimumAngle = 110, @@ -6297,7 +6297,7 @@ public static class AssemblyGatheringLocationLoader obj19.Locations = list41; reference29 = obj19; num2++; - ref GatheringNode reference30 = ref span4[num2]; + ref GatheringNode reference30 = ref span40[num2]; GatheringNode obj20 = new GatheringNode { DataId = 32143u @@ -6305,9 +6305,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num4 = 0; - span5[num4] = new GatheringLocation + span42[num4] = new GatheringLocation { Position = new Vector3(417.9466f, 70.24178f, 19.50875f), MinimumAngle = 140, @@ -6320,14 +6320,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup10.Nodes = list40; reference28 = gatheringNodeGroup10; num++; - ref GatheringNodeGroup reference31 = ref span3[num]; + ref GatheringNodeGroup reference31 = ref span39[num]; GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - ref GatheringNode reference32 = ref span4[num3]; + ref GatheringNode reference32 = ref span43[num3]; GatheringNode obj21 = new GatheringNode { DataId = 32142u @@ -6335,21 +6335,21 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list44 = new List(num4); CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span5[index2] = new GatheringLocation + span44[index2] = new GatheringLocation { Position = new Vector3(606.259f, 93.63981f, 85.09741f), MinimumAngle = 65, MaximumAngle = 185 }; index2++; - span5[index2] = new GatheringLocation + span44[index2] = new GatheringLocation { Position = new Vector3(594.0188f, 87.54358f, 51.05505f) }; index2++; - span5[index2] = new GatheringLocation + span44[index2] = new GatheringLocation { Position = new Vector3(576.0488f, 91.74075f, 114.4922f), MinimumAngle = 75, @@ -6358,7 +6358,7 @@ public static class AssemblyGatheringLocationLoader obj21.Locations = list44; reference32 = obj21; num3++; - ref GatheringNode reference33 = ref span4[num3]; + ref GatheringNode reference33 = ref span43[num3]; GatheringNode obj22 = new GatheringNode { DataId = 32141u @@ -6366,9 +6366,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num4 = 0; - span5[num4] = new GatheringLocation + span45[num4] = new GatheringLocation { Position = new Vector3(608.4475f, 94.5528f, 80.633f), MinimumAngle = 45, @@ -6379,14 +6379,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup11.Nodes = list43; reference31 = gatheringNodeGroup11; num++; - ref GatheringNodeGroup reference34 = ref span3[num]; + ref GatheringNodeGroup reference34 = ref span39[num]; GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); num3 = 2; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - ref GatheringNode reference35 = ref span4[num2]; + ref GatheringNode reference35 = ref span46[num2]; GatheringNode obj23 = new GatheringNode { DataId = 32146u @@ -6394,23 +6394,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list47 = new List(num4); CollectionsMarshal.SetCount(list47, num4); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span5[index2] = new GatheringLocation + span47[index2] = new GatheringLocation { Position = new Vector3(519.749f, 46.5653f, -59.9632f), MinimumAngle = 25, MaximumAngle = 125 }; index2++; - span5[index2] = new GatheringLocation + span47[index2] = new GatheringLocation { Position = new Vector3(532.2807f, 41.75984f, -85.99076f), MinimumAngle = 55, MaximumAngle = 190 }; index2++; - span5[index2] = new GatheringLocation + span47[index2] = new GatheringLocation { Position = new Vector3(519.0377f, 44.42293f, -67.19048f), MinimumAngle = 30, @@ -6419,7 +6419,7 @@ public static class AssemblyGatheringLocationLoader obj23.Locations = list47; reference35 = obj23; num2++; - ref GatheringNode reference36 = ref span4[num2]; + ref GatheringNode reference36 = ref span46[num2]; GatheringNode obj24 = new GatheringNode { DataId = 32145u @@ -6427,9 +6427,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span5[num4] = new GatheringLocation + span48[num4] = new GatheringLocation { Position = new Vector3(520.0951f, 43.35083f, -70.45672f), MinimumAngle = 40, @@ -6445,16 +6445,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; gatheringRoot5.Author = list49; index = 1; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 620) + span50[num] = new QuestStep(EInteractionType.None, null, null, 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; @@ -6462,16 +6462,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - ref GatheringNodeGroup reference37 = ref span3[index]; + ref GatheringNodeGroup reference37 = ref span51[index]; GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - ref GatheringNode reference38 = ref span4[num3]; + ref GatheringNode reference38 = ref span52[num3]; GatheringNode obj25 = new GatheringNode { DataId = 32147u @@ -6479,9 +6479,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list53 = new List(num4); CollectionsMarshal.SetCount(list53, num4); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span5[index2] = new GatheringLocation + span53[index2] = new GatheringLocation { Position = new Vector3(112.743f, 115.1324f, -511.142f), MinimumAngle = -165, @@ -6490,7 +6490,7 @@ public static class AssemblyGatheringLocationLoader obj25.Locations = list53; reference38 = obj25; num3++; - ref GatheringNode reference39 = ref span4[num3]; + ref GatheringNode reference39 = ref span52[num3]; GatheringNode obj26 = new GatheringNode { DataId = 32148u @@ -6498,23 +6498,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span5[num4] = new GatheringLocation + span54[num4] = new GatheringLocation { Position = new Vector3(101.6789f, 114.9711f, -506.4506f), MinimumAngle = 20, MaximumAngle = 225 }; num4++; - span5[num4] = new GatheringLocation + span54[num4] = new GatheringLocation { Position = new Vector3(122.53f, 116.4095f, -533.6536f), MinimumAngle = -80, MaximumAngle = 75 }; num4++; - span5[num4] = new GatheringLocation + span54[num4] = new GatheringLocation { Position = new Vector3(108.0162f, 115.2875f, -509.5858f), MinimumAngle = -20, @@ -6525,14 +6525,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup13.Nodes = list52; reference37 = gatheringNodeGroup13; index++; - ref GatheringNodeGroup reference40 = ref span3[index]; + ref GatheringNodeGroup reference40 = ref span51[index]; GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); num3 = 2; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - ref GatheringNode reference41 = ref span4[num2]; + ref GatheringNode reference41 = ref span55[num2]; GatheringNode obj27 = new GatheringNode { DataId = 32152u @@ -6540,23 +6540,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list56 = new List(num4); CollectionsMarshal.SetCount(list56, num4); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span5[index2] = new GatheringLocation + span56[index2] = new GatheringLocation { Position = new Vector3(-6.542124f, 113.9997f, -406.9197f), MinimumAngle = 80, MaximumAngle = 150 }; index2++; - span5[index2] = new GatheringLocation + span56[index2] = new GatheringLocation { Position = new Vector3(-4.06374f, 113.4698f, -413.3034f), MinimumAngle = 80, MaximumAngle = 200 }; index2++; - span5[index2] = new GatheringLocation + span56[index2] = new GatheringLocation { Position = new Vector3(-13.96204f, 113.9696f, -383.4135f), MinimumAngle = 45, @@ -6565,7 +6565,7 @@ public static class AssemblyGatheringLocationLoader obj27.Locations = list56; reference41 = obj27; num2++; - ref GatheringNode reference42 = ref span4[num2]; + ref GatheringNode reference42 = ref span55[num2]; GatheringNode obj28 = new GatheringNode { DataId = 32151u @@ -6573,9 +6573,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span5[num4] = new GatheringLocation + span57[num4] = new GatheringLocation { Position = new Vector3(-11.21539f, 114.1222f, -392.7825f), MinimumAngle = 70, @@ -6586,14 +6586,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup14.Nodes = list55; reference40 = gatheringNodeGroup14; index++; - ref GatheringNodeGroup reference43 = ref span3[index]; + ref GatheringNodeGroup reference43 = ref span51[index]; GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); num2 = 2; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span4 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - ref GatheringNode reference44 = ref span4[num3]; + ref GatheringNode reference44 = ref span58[num3]; GatheringNode obj29 = new GatheringNode { DataId = 32149u @@ -6601,9 +6601,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list59 = new List(num4); CollectionsMarshal.SetCount(list59, num4); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span5[index2] = new GatheringLocation + span59[index2] = new GatheringLocation { Position = new Vector3(167.207f, 137.3464f, -336.0433f), MinimumAngle = 85, @@ -6612,7 +6612,7 @@ public static class AssemblyGatheringLocationLoader obj29.Locations = list59; reference44 = obj29; num3++; - ref GatheringNode reference45 = ref span4[num3]; + ref GatheringNode reference45 = ref span58[num3]; GatheringNode obj30 = new GatheringNode { DataId = 32150u @@ -6620,23 +6620,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span5[num4] = new GatheringLocation + span60[num4] = new GatheringLocation { Position = new Vector3(176.9339f, 138.3656f, -335.729f), MinimumAngle = 115, MaximumAngle = 220 }; num4++; - span5[num4] = new GatheringLocation + span60[num4] = new GatheringLocation { Position = new Vector3(182.5719f, 138.795f, -333.3691f), MinimumAngle = 195, MaximumAngle = 290 }; num4++; - span5[num4] = new GatheringLocation + span60[num4] = new GatheringLocation { Position = new Vector3(198.0379f, 136.6125f, -337.0126f), MinimumAngle = 60, @@ -6652,36 +6652,36 @@ public static class AssemblyGatheringLocationLoader index = 1; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - span[num] = "liza"; + span61[num] = "liza"; gatheringRoot6.Author = list61; num = 2; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) + span62[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) { RestartNavigationIfCancelled = false, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 613); + span62[index] = new QuestStep(EInteractionType.None, null, null, 613); gatheringRoot6.Steps = list62; index = 3; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref GatheringNodeGroup reference46 = ref span3[num]; + ref GatheringNodeGroup reference46 = ref span63[num]; GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); num3 = 2; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - ref GatheringNode reference47 = ref span4[num2]; + ref GatheringNode reference47 = ref span64[num2]; GatheringNode obj31 = new GatheringNode { DataId = 32153u @@ -6689,16 +6689,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list65 = new List(num4); CollectionsMarshal.SetCount(list65, num4); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span5[index2] = new GatheringLocation + span65[index2] = new GatheringLocation { Position = new Vector3(-373.2205f, -136.6522f, -274.8914f) }; obj31.Locations = list65; reference47 = obj31; num2++; - ref GatheringNode reference48 = ref span4[num2]; + ref GatheringNode reference48 = ref span64[num2]; GatheringNode obj32 = new GatheringNode { DataId = 32154u @@ -6706,19 +6706,19 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num4 = 0; - span5[num4] = new GatheringLocation + span66[num4] = new GatheringLocation { Position = new Vector3(-448.4877f, -116.7225f, -302.5894f) }; num4++; - span5[num4] = new GatheringLocation + span66[num4] = new GatheringLocation { Position = new Vector3(-367.8707f, -141.2844f, -234.9824f) }; num4++; - span5[num4] = new GatheringLocation + span66[num4] = new GatheringLocation { Position = new Vector3(-410.8549f, -118.3526f, -327.6413f) }; @@ -6727,14 +6727,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup16.Nodes = list64; reference46 = gatheringNodeGroup16; num++; - ref GatheringNodeGroup reference49 = ref span3[num]; + ref GatheringNodeGroup reference49 = ref span63[num]; GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); num2 = 2; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - ref GatheringNode reference50 = ref span4[num3]; + ref GatheringNode reference50 = ref span67[num3]; GatheringNode obj33 = new GatheringNode { DataId = 32158u @@ -6742,26 +6742,26 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list68 = new List(num4); CollectionsMarshal.SetCount(list68, num4); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span5[index2] = new GatheringLocation + span68[index2] = new GatheringLocation { Position = new Vector3(-541.3218f, -110.9725f, -162.0661f) }; index2++; - span5[index2] = new GatheringLocation + span68[index2] = new GatheringLocation { Position = new Vector3(-541.0571f, -101.0088f, -238.4313f) }; index2++; - span5[index2] = new GatheringLocation + span68[index2] = new GatheringLocation { Position = new Vector3(-557.3869f, -91.38704f, -232.6365f) }; obj33.Locations = list68; reference50 = obj33; num3++; - ref GatheringNode reference51 = ref span4[num3]; + ref GatheringNode reference51 = ref span67[num3]; GatheringNode obj34 = new GatheringNode { DataId = 32157u @@ -6769,9 +6769,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span5 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num4 = 0; - span5[num4] = new GatheringLocation + span69[num4] = new GatheringLocation { Position = new Vector3(-527.4707f, -125.4386f, -165.366f) }; @@ -6780,14 +6780,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup17.Nodes = list67; reference49 = gatheringNodeGroup17; num++; - ref GatheringNodeGroup reference52 = ref span3[num]; + ref GatheringNodeGroup reference52 = ref span63[num]; GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); num3 = 2; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref GatheringNode reference53 = ref span4[num2]; + ref GatheringNode reference53 = ref span70[num2]; GatheringNode obj35 = new GatheringNode { DataId = 32155u @@ -6795,16 +6795,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list71 = new List(num4); CollectionsMarshal.SetCount(list71, num4); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span5[index2] = new GatheringLocation + span71[index2] = new GatheringLocation { Position = new Vector3(-460.3799f, -154.5827f, -110.9484f) }; obj35.Locations = list71; reference53 = obj35; num2++; - ref GatheringNode reference54 = ref span4[num2]; + ref GatheringNode reference54 = ref span70[num2]; GatheringNode obj36 = new GatheringNode { DataId = 32156u @@ -6812,19 +6812,19 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num4 = 0; - span5[num4] = new GatheringLocation + span72[num4] = new GatheringLocation { Position = new Vector3(-399.089f, -145.1425f, -6.001478f) }; num4++; - span5[num4] = new GatheringLocation + span72[num4] = new GatheringLocation { Position = new Vector3(-474.2804f, -142.6447f, -92.2213f) }; num4++; - span5[num4] = new GatheringLocation + span72[num4] = new GatheringLocation { Position = new Vector3(-474.9154f, -132.8651f, -73.47042f) }; @@ -6838,16 +6838,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; gatheringRoot7.Author = list73; index = 1; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 614) + span74[num] = new QuestStep(EInteractionType.None, null, null, 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; @@ -6855,16 +6855,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - ref GatheringNodeGroup reference55 = ref span3[index]; + ref GatheringNodeGroup reference55 = ref span75[index]; GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); num2 = 2; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span4 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - ref GatheringNode reference56 = ref span4[num3]; + ref GatheringNode reference56 = ref span76[num3]; GatheringNode obj37 = new GatheringNode { DataId = 32160u @@ -6872,23 +6872,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list77 = new List(num4); CollectionsMarshal.SetCount(list77, num4); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span5[index2] = new GatheringLocation + span77[index2] = new GatheringLocation { Position = new Vector3(708.6117f, 111.2374f, -117.7716f), MinimumAngle = -65, MaximumAngle = 45 }; index2++; - span5[index2] = new GatheringLocation + span77[index2] = new GatheringLocation { Position = new Vector3(719.1514f, 103.8884f, -115.8518f), MinimumAngle = 170, MaximumAngle = 240 }; index2++; - span5[index2] = new GatheringLocation + span77[index2] = new GatheringLocation { Position = new Vector3(719.6881f, 103.6927f, -122.8691f), MinimumAngle = -85, @@ -6897,7 +6897,7 @@ public static class AssemblyGatheringLocationLoader obj37.Locations = list77; reference56 = obj37; num3++; - ref GatheringNode reference57 = ref span4[num3]; + ref GatheringNode reference57 = ref span76[num3]; GatheringNode obj38 = new GatheringNode { DataId = 32159u @@ -6905,9 +6905,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span5[num4] = new GatheringLocation + span78[num4] = new GatheringLocation { Position = new Vector3(728.5063f, 104.6812f, -115.4031f), MinimumAngle = 160, @@ -6918,14 +6918,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup19.Nodes = list76; reference55 = gatheringNodeGroup19; index++; - ref GatheringNodeGroup reference58 = ref span3[index]; + ref GatheringNodeGroup reference58 = ref span75[index]; GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); num3 = 2; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - ref GatheringNode reference59 = ref span4[num2]; + ref GatheringNode reference59 = ref span79[num2]; GatheringNode obj39 = new GatheringNode { DataId = 32162u @@ -6933,23 +6933,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list80 = new List(num4); CollectionsMarshal.SetCount(list80, num4); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span5[index2] = new GatheringLocation + span80[index2] = new GatheringLocation { Position = new Vector3(786.5566f, 127.8859f, 12.83276f), MinimumAngle = 200, MaximumAngle = 280 }; index2++; - span5[index2] = new GatheringLocation + span80[index2] = new GatheringLocation { Position = new Vector3(843.5591f, 136.583f, 25.3552f), MinimumAngle = 150, MaximumAngle = 205 }; index2++; - span5[index2] = new GatheringLocation + span80[index2] = new GatheringLocation { Position = new Vector3(822.8708f, 132.8188f, 15.71949f), MinimumAngle = 120, @@ -6958,7 +6958,7 @@ public static class AssemblyGatheringLocationLoader obj39.Locations = list80; reference59 = obj39; num2++; - ref GatheringNode reference60 = ref span4[num2]; + ref GatheringNode reference60 = ref span79[num2]; GatheringNode obj40 = new GatheringNode { DataId = 32161u @@ -6966,9 +6966,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span5 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num4 = 0; - span5[num4] = new GatheringLocation + span81[num4] = new GatheringLocation { Position = new Vector3(814.1754f, 132.0118f, 22.69431f), MinimumAngle = 70, @@ -6979,14 +6979,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup20.Nodes = list79; reference58 = gatheringNodeGroup20; index++; - ref GatheringNodeGroup reference61 = ref span3[index]; + ref GatheringNodeGroup reference61 = ref span75[index]; GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); num2 = 2; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - ref GatheringNode reference62 = ref span4[num3]; + ref GatheringNode reference62 = ref span82[num3]; GatheringNode obj41 = new GatheringNode { DataId = 32163u @@ -6994,9 +6994,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list83 = new List(num4); CollectionsMarshal.SetCount(list83, num4); - span5 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span5[index2] = new GatheringLocation + span83[index2] = new GatheringLocation { Position = new Vector3(893.1265f, 141.6431f, -143.2574f), MinimumAngle = 25, @@ -7005,7 +7005,7 @@ public static class AssemblyGatheringLocationLoader obj41.Locations = list83; reference62 = obj41; num3++; - ref GatheringNode reference63 = ref span4[num3]; + ref GatheringNode reference63 = ref span82[num3]; GatheringNode obj42 = new GatheringNode { DataId = 32164u @@ -7013,23 +7013,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num4 = 0; - span5[num4] = new GatheringLocation + span84[num4] = new GatheringLocation { Position = new Vector3(885.5841f, 139.7701f, -160.253f), MinimumAngle = 35, MaximumAngle = 110 }; num4++; - span5[num4] = new GatheringLocation + span84[num4] = new GatheringLocation { Position = new Vector3(894.9779f, 147.4415f, -128.2257f), MinimumAngle = 20, MaximumAngle = 190 }; num4++; - span5[num4] = new GatheringLocation + span84[num4] = new GatheringLocation { Position = new Vector3(893.0733f, 142.1001f, -140.2642f), MinimumAngle = 30, @@ -7045,16 +7045,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - span[num] = "liza"; + span85[num] = "liza"; gatheringRoot8.Author = list85; num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 621) + span86[index] = new QuestStep(EInteractionType.None, null, null, 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; @@ -7062,16 +7062,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref GatheringNodeGroup reference64 = ref span3[num]; + ref GatheringNodeGroup reference64 = ref span87[num]; GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); num3 = 2; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - ref GatheringNode reference65 = ref span4[num2]; + ref GatheringNode reference65 = ref span88[num2]; GatheringNode obj43 = new GatheringNode { DataId = 32167u @@ -7079,23 +7079,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list89 = new List(num4); CollectionsMarshal.SetCount(list89, num4); - span5 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span5[index2] = new GatheringLocation + span89[index2] = new GatheringLocation { Position = new Vector3(-569.6677f, 17.29578f, -148.952f), MinimumAngle = 175, MaximumAngle = 300 }; index2++; - span5[index2] = new GatheringLocation + span89[index2] = new GatheringLocation { Position = new Vector3(-575.41f, 18.57019f, -160.1905f), MinimumAngle = -90, MaximumAngle = 15 }; index2++; - span5[index2] = new GatheringLocation + span89[index2] = new GatheringLocation { Position = new Vector3(-569.3643f, 15.97435f, -170.2152f), MinimumAngle = 225, @@ -7104,7 +7104,7 @@ public static class AssemblyGatheringLocationLoader obj43.Locations = list89; reference65 = obj43; num2++; - ref GatheringNode reference66 = ref span4[num2]; + ref GatheringNode reference66 = ref span88[num2]; GatheringNode obj44 = new GatheringNode { DataId = 32166u @@ -7112,9 +7112,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span5 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num4 = 0; - span5[num4] = new GatheringLocation + span90[num4] = new GatheringLocation { Position = new Vector3(-578.1491f, 20.07928f, -153.1853f), MinimumAngle = 205, @@ -7125,14 +7125,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup22.Nodes = list88; reference64 = gatheringNodeGroup22; num++; - ref GatheringNodeGroup reference67 = ref span3[num]; + ref GatheringNodeGroup reference67 = ref span87[num]; GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); num2 = 2; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - ref GatheringNode reference68 = ref span4[num3]; + ref GatheringNode reference68 = ref span91[num3]; GatheringNode obj45 = new GatheringNode { DataId = 32170u @@ -7140,9 +7140,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list92 = new List(num4); CollectionsMarshal.SetCount(list92, num4); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span5[index2] = new GatheringLocation + span92[index2] = new GatheringLocation { Position = new Vector3(-542.444f, 15.60992f, -299.645f), MinimumAngle = 245, @@ -7151,7 +7151,7 @@ public static class AssemblyGatheringLocationLoader obj45.Locations = list92; reference68 = obj45; num3++; - ref GatheringNode reference69 = ref span4[num3]; + ref GatheringNode reference69 = ref span91[num3]; GatheringNode obj46 = new GatheringNode { DataId = 32171u @@ -7159,23 +7159,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num4 = 0; - span5[num4] = new GatheringLocation + span93[num4] = new GatheringLocation { Position = new Vector3(-540.2715f, 16.96567f, -304.0383f), MinimumAngle = 220, MaximumAngle = 350 }; num4++; - span5[num4] = new GatheringLocation + span93[num4] = new GatheringLocation { Position = new Vector3(-516.496f, 21.84032f, -346.177f), MinimumAngle = -55, MaximumAngle = 75 }; num4++; - span5[num4] = new GatheringLocation + span93[num4] = new GatheringLocation { Position = new Vector3(-507.6519f, 9.185992f, -287.0281f), MinimumAngle = 30, @@ -7186,14 +7186,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup23.Nodes = list91; reference67 = gatheringNodeGroup23; num++; - ref GatheringNodeGroup reference70 = ref span3[num]; + ref GatheringNodeGroup reference70 = ref span87[num]; GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); num3 = 2; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span4 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref GatheringNode reference71 = ref span4[num2]; + ref GatheringNode reference71 = ref span94[num2]; GatheringNode obj47 = new GatheringNode { DataId = 32168u @@ -7201,9 +7201,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list95 = new List(num4); CollectionsMarshal.SetCount(list95, num4); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span5[index2] = new GatheringLocation + span95[index2] = new GatheringLocation { Position = new Vector3(-404.0753f, 14.02301f, -270.8308f), MinimumAngle = 195, @@ -7212,7 +7212,7 @@ public static class AssemblyGatheringLocationLoader obj47.Locations = list95; reference71 = obj47; num2++; - ref GatheringNode reference72 = ref span4[num2]; + ref GatheringNode reference72 = ref span94[num2]; GatheringNode obj48 = new GatheringNode { DataId = 32169u @@ -7220,23 +7220,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span5 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num4 = 0; - span5[num4] = new GatheringLocation + span96[num4] = new GatheringLocation { Position = new Vector3(-393.6106f, 13.93396f, -262.3799f), MinimumAngle = 15, MaximumAngle = 130 }; num4++; - span5[num4] = new GatheringLocation + span96[num4] = new GatheringLocation { Position = new Vector3(-406.0579f, 12.16138f, -255.3292f), MinimumAngle = -145, MaximumAngle = 20 }; num4++; - span5[num4] = new GatheringLocation + span96[num4] = new GatheringLocation { Position = new Vector3(-394.2554f, 13.38954f, -275.8168f), MinimumAngle = 60, @@ -7252,16 +7252,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; gatheringRoot9.Author = list97; index = 1; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 622) + span98[num] = new QuestStep(EInteractionType.None, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone }; @@ -7269,16 +7269,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - ref GatheringNodeGroup reference73 = ref span3[index]; + ref GatheringNodeGroup reference73 = ref span99[index]; GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); num2 = 2; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - ref GatheringNode reference74 = ref span4[num3]; + ref GatheringNode reference74 = ref span100[num3]; GatheringNode obj49 = new GatheringNode { DataId = 32176u @@ -7286,23 +7286,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list101 = new List(num4); CollectionsMarshal.SetCount(list101, num4); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span5[index2] = new GatheringLocation + span101[index2] = new GatheringLocation { Position = new Vector3(411.0592f, 2.207043f, -174.1382f), MinimumAngle = -45, MaximumAngle = 130 }; index2++; - span5[index2] = new GatheringLocation + span101[index2] = new GatheringLocation { Position = new Vector3(382.993f, 13.25345f, -207.7346f), MinimumAngle = 130, MaximumAngle = 295 }; index2++; - span5[index2] = new GatheringLocation + span101[index2] = new GatheringLocation { Position = new Vector3(361.387f, 14.51455f, -203.9765f), MinimumAngle = 90, @@ -7311,7 +7311,7 @@ public static class AssemblyGatheringLocationLoader obj49.Locations = list101; reference74 = obj49; num3++; - ref GatheringNode reference75 = ref span4[num3]; + ref GatheringNode reference75 = ref span100[num3]; GatheringNode obj50 = new GatheringNode { DataId = 32175u @@ -7319,9 +7319,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span5[num4] = new GatheringLocation + span102[num4] = new GatheringLocation { Position = new Vector3(364.0281f, 14.81319f, -208.0434f), MinimumAngle = 65, @@ -7332,14 +7332,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup25.Nodes = list100; reference73 = gatheringNodeGroup25; index++; - ref GatheringNodeGroup reference76 = ref span3[index]; + ref GatheringNodeGroup reference76 = ref span99[index]; GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); num3 = 2; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span4 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - ref GatheringNode reference77 = ref span4[num2]; + ref GatheringNode reference77 = ref span103[num2]; GatheringNode obj51 = new GatheringNode { DataId = 32177u @@ -7347,9 +7347,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list104 = new List(num4); CollectionsMarshal.SetCount(list104, num4); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span5[index2] = new GatheringLocation + span104[index2] = new GatheringLocation { Position = new Vector3(326.783f, 27.22089f, -328.1715f), MinimumAngle = -130, @@ -7358,7 +7358,7 @@ public static class AssemblyGatheringLocationLoader obj51.Locations = list104; reference77 = obj51; num2++; - ref GatheringNode reference78 = ref span4[num2]; + ref GatheringNode reference78 = ref span103[num2]; GatheringNode obj52 = new GatheringNode { DataId = 32178u @@ -7366,23 +7366,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num4 = 0; - span5[num4] = new GatheringLocation + span105[num4] = new GatheringLocation { Position = new Vector3(352.0781f, 33.91527f, -369.394f), MinimumAngle = -55, MaximumAngle = 110 }; num4++; - span5[num4] = new GatheringLocation + span105[num4] = new GatheringLocation { Position = new Vector3(319.4689f, 30.05529f, -341.346f), MinimumAngle = 50, MaximumAngle = 215 }; num4++; - span5[num4] = new GatheringLocation + span105[num4] = new GatheringLocation { Position = new Vector3(340.3498f, 34.56527f, -374.391f), MinimumAngle = -90, @@ -7393,14 +7393,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup26.Nodes = list103; reference76 = gatheringNodeGroup26; index++; - ref GatheringNodeGroup reference79 = ref span3[index]; + ref GatheringNodeGroup reference79 = ref span99[index]; GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); num2 = 2; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span4 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - ref GatheringNode reference80 = ref span4[num3]; + ref GatheringNode reference80 = ref span106[num3]; GatheringNode obj53 = new GatheringNode { DataId = 32173u @@ -7408,9 +7408,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list107 = new List(num4); CollectionsMarshal.SetCount(list107, num4); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span5[index2] = new GatheringLocation + span107[index2] = new GatheringLocation { Position = new Vector3(460.0648f, 32.44811f, -382.8145f), MinimumAngle = 30, @@ -7419,7 +7419,7 @@ public static class AssemblyGatheringLocationLoader obj53.Locations = list107; reference80 = obj53; num3++; - ref GatheringNode reference81 = ref span4[num3]; + ref GatheringNode reference81 = ref span106[num3]; GatheringNode obj54 = new GatheringNode { DataId = 32174u @@ -7427,23 +7427,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num4 = 0; - span5[num4] = new GatheringLocation + span108[num4] = new GatheringLocation { Position = new Vector3(488.255f, 26.08804f, -365.4641f), MinimumAngle = 0, MaximumAngle = 195 }; num4++; - span5[num4] = new GatheringLocation + span108[num4] = new GatheringLocation { Position = new Vector3(460.4979f, 30.90669f, -376.0688f), MinimumAngle = 55, MaximumAngle = 180 }; num4++; - span5[num4] = new GatheringLocation + span108[num4] = new GatheringLocation { Position = new Vector3(438.8477f, 38.51477f, -413.352f), MinimumAngle = -70, @@ -7528,9 +7528,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list6 = new List(num5); CollectionsMarshal.SetCount(list6, num5); - span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num4 = 0; - span5[num4] = new GatheringLocation + span6[num4] = new GatheringLocation { Position = new Vector3(-261.7163f, 61.86325f, -574.8586f), MinimumAngle = -140, @@ -7546,9 +7546,9 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; + ref GatheringNode reference5 = ref span7[num2]; GatheringNode obj3 = new GatheringNode { DataId = 32189u @@ -7556,23 +7556,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num5 = 0; - span5[num5] = new GatheringLocation + span8[num5] = new GatheringLocation { Position = new Vector3(-260.6172f, 70.60548f, -685.7728f), MinimumAngle = 55, MaximumAngle = 265 }; num5++; - span5[num5] = new GatheringLocation + span8[num5] = new GatheringLocation { Position = new Vector3(-293.3862f, 75.88585f, -675.9405f), MinimumAngle = -235, MaximumAngle = 10 }; num5++; - span5[num5] = new GatheringLocation + span8[num5] = new GatheringLocation { Position = new Vector3(-289.601f, 73.41101f, -659.3271f), MinimumAngle = 135, @@ -7581,7 +7581,7 @@ public static class AssemblyGatheringLocationLoader obj3.Locations = list8; reference5 = obj3; num2++; - ref GatheringNode reference6 = ref span4[num2]; + ref GatheringNode reference6 = ref span7[num2]; GatheringNode obj4 = new GatheringNode { DataId = 32188u @@ -7589,9 +7589,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list9 = new List(num5); CollectionsMarshal.SetCount(list9, num5); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(-267.9963f, 75.16626f, -708.2614f), MinimumAngle = 150, @@ -7607,9 +7607,9 @@ public static class AssemblyGatheringLocationLoader num2 = 2; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; + ref GatheringNode reference8 = ref span10[num3]; GatheringNode obj5 = new GatheringNode { DataId = 32191u @@ -7617,28 +7617,28 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list11 = new List(num4); CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num5 = 0; - span5[num5] = new GatheringLocation + span11[num5] = new GatheringLocation { Position = new Vector3(-97.48006f, 61.31205f, -668.7775f), MinimumAngle = -50, MaximumAngle = 30 }; num5++; - span5[num5] = new GatheringLocation + span11[num5] = new GatheringLocation { Position = new Vector3(-36.55207f, 61.9393f, -606.5457f) }; num5++; - span5[num5] = new GatheringLocation + span11[num5] = new GatheringLocation { Position = new Vector3(-79.96028f, 61.16011f, -625.305f) }; obj5.Locations = list11; reference8 = obj5; num3++; - ref GatheringNode reference9 = ref span4[num3]; + ref GatheringNode reference9 = ref span10[num3]; GatheringNode obj6 = new GatheringNode { DataId = 32190u @@ -7646,9 +7646,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list12 = new List(num5); CollectionsMarshal.SetCount(list12, num5); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span5[num4] = new GatheringLocation + span12[num4] = new GatheringLocation { Position = new Vector3(-88.68313f, 61.06887f, -653.9121f) }; @@ -7662,16 +7662,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - span[num] = "liza"; + span13[num] = "liza"; gatheringRoot2.Author = list13; num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 613) + span14[index] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; @@ -7679,16 +7679,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref GatheringNodeGroup reference10 = ref span3[num]; + ref GatheringNodeGroup reference10 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); num3 = 2; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - ref GatheringNode reference11 = ref span4[num2]; + ref GatheringNode reference11 = ref span16[num2]; GatheringNode obj7 = new GatheringNode { DataId = 32205u @@ -7696,9 +7696,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num5 = 0; - span5[num5] = new GatheringLocation + span17[num5] = new GatheringLocation { Position = new Vector3(58.18178f, 2.700867f, -778.6965f), MinimumAngle = 45, @@ -7707,7 +7707,7 @@ public static class AssemblyGatheringLocationLoader obj7.Locations = list17; reference11 = obj7; num2++; - ref GatheringNode reference12 = ref span4[num2]; + ref GatheringNode reference12 = ref span16[num2]; GatheringNode obj8 = new GatheringNode { DataId = 32204u @@ -7715,9 +7715,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list18 = new List(num5); CollectionsMarshal.SetCount(list18, num5); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span5[num4] = new GatheringLocation + span18[num4] = new GatheringLocation { Position = new Vector3(72.41409f, 3.151178f, -776.8186f), MinimumAngle = 80, @@ -7728,14 +7728,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup4.Nodes = list16; reference10 = gatheringNodeGroup4; num++; - ref GatheringNodeGroup reference13 = ref span3[num]; + ref GatheringNodeGroup reference13 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); num2 = 2; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - ref GatheringNode reference14 = ref span4[num3]; + ref GatheringNode reference14 = ref span19[num3]; GatheringNode obj9 = new GatheringNode { DataId = 32200u @@ -7743,9 +7743,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list20 = new List(num4); CollectionsMarshal.SetCount(list20, num4); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num5 = 0; - span5[num5] = new GatheringLocation + span20[num5] = new GatheringLocation { Position = new Vector3(-69.36879f, 3.296089f, -821.5594f), MinimumAngle = -120, @@ -7754,7 +7754,7 @@ public static class AssemblyGatheringLocationLoader obj9.Locations = list20; reference14 = obj9; num3++; - ref GatheringNode reference15 = ref span4[num3]; + ref GatheringNode reference15 = ref span19[num3]; GatheringNode obj10 = new GatheringNode { DataId = 32201u @@ -7762,23 +7762,23 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list21 = new List(num5); CollectionsMarshal.SetCount(list21, num5); - span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span5[num4] = new GatheringLocation + span21[num4] = new GatheringLocation { Position = new Vector3(-69.29061f, 3.013922f, -803.5723f), MinimumAngle = 30, MaximumAngle = 185 }; num4++; - span5[num4] = new GatheringLocation + span21[num4] = new GatheringLocation { Position = new Vector3(-58.63464f, 2.637568f, -819.6691f), MinimumAngle = 0, MaximumAngle = 195 }; num4++; - span5[num4] = new GatheringLocation + span21[num4] = new GatheringLocation { Position = new Vector3(-58.09113f, 3.463745f, -787.4418f) }; @@ -7787,14 +7787,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup5.Nodes = list19; reference13 = gatheringNodeGroup5; num++; - ref GatheringNodeGroup reference16 = ref span3[num]; + ref GatheringNodeGroup reference16 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); num3 = 2; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref GatheringNode reference17 = ref span4[num2]; + ref GatheringNode reference17 = ref span22[num2]; GatheringNode obj11 = new GatheringNode { DataId = 32202u @@ -7802,9 +7802,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num5 = 0; - span5[num5] = new GatheringLocation + span23[num5] = new GatheringLocation { Position = new Vector3(-73.56532f, 2.819433f, -633.0066f), MinimumAngle = 195, @@ -7813,7 +7813,7 @@ public static class AssemblyGatheringLocationLoader obj11.Locations = list23; reference17 = obj11; num2++; - ref GatheringNode reference18 = ref span4[num2]; + ref GatheringNode reference18 = ref span22[num2]; GatheringNode obj12 = new GatheringNode { DataId = 32203u @@ -7821,23 +7821,23 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list24 = new List(num5); CollectionsMarshal.SetCount(list24, num5); - span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num4 = 0; - span5[num4] = new GatheringLocation + span24[num4] = new GatheringLocation { Position = new Vector3(-22.5884f, 3.535999f, -617.6862f), MinimumAngle = 35, MaximumAngle = 225 }; num4++; - span5[num4] = new GatheringLocation + span24[num4] = new GatheringLocation { Position = new Vector3(-84.8622f, 3.222104f, -642.1901f), MinimumAngle = 75, MaximumAngle = 305 }; num4++; - span5[num4] = new GatheringLocation + span24[num4] = new GatheringLocation { Position = new Vector3(-74.18819f, 2.731044f, -645.1037f), MinimumAngle = 20, @@ -7853,16 +7853,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; gatheringRoot3.Author = list25; index = 1; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 614) + span26[num] = new QuestStep(EInteractionType.None, null, null, 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; @@ -7870,16 +7870,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - ref GatheringNodeGroup reference19 = ref span3[index]; + ref GatheringNodeGroup reference19 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); num2 = 2; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - ref GatheringNode reference20 = ref span4[num3]; + ref GatheringNode reference20 = ref span28[num3]; GatheringNode obj13 = new GatheringNode { DataId = 32209u @@ -7887,21 +7887,21 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num5 = 0; - span5[num5] = new GatheringLocation + span29[num5] = new GatheringLocation { Position = new Vector3(631.2573f, 127.0901f, -332.0291f), MinimumAngle = 155, MaximumAngle = 300 }; num5++; - span5[num5] = new GatheringLocation + span29[num5] = new GatheringLocation { Position = new Vector3(622.622f, 131.7365f, -383.0027f) }; num5++; - span5[num5] = new GatheringLocation + span29[num5] = new GatheringLocation { Position = new Vector3(652.4154f, 136.6543f, -419.1716f), MinimumAngle = -25, @@ -7910,7 +7910,7 @@ public static class AssemblyGatheringLocationLoader obj13.Locations = list29; reference20 = obj13; num3++; - ref GatheringNode reference21 = ref span4[num3]; + ref GatheringNode reference21 = ref span28[num3]; GatheringNode obj14 = new GatheringNode { DataId = 32208u @@ -7918,9 +7918,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list30 = new List(num5); CollectionsMarshal.SetCount(list30, num5); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span5[num4] = new GatheringLocation + span30[num4] = new GatheringLocation { Position = new Vector3(629.0482f, 138.9971f, -423.2108f), MinimumAngle = 240, @@ -7931,14 +7931,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup7.Nodes = list28; reference19 = gatheringNodeGroup7; index++; - ref GatheringNodeGroup reference22 = ref span3[index]; + ref GatheringNodeGroup reference22 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); num3 = 2; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref GatheringNode reference23 = ref span4[num2]; + ref GatheringNode reference23 = ref span31[num2]; GatheringNode obj15 = new GatheringNode { DataId = 32207u @@ -7946,16 +7946,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num5 = 0; - span5[num5] = new GatheringLocation + span32[num5] = new GatheringLocation { Position = new Vector3(708.5831f, 127.3671f, -351.2474f), MinimumAngle = 0, MaximumAngle = 100 }; num5++; - span5[num5] = new GatheringLocation + span32[num5] = new GatheringLocation { Position = new Vector3(684.129f, 126.6719f, -335.2414f), MinimumAngle = 80, @@ -7964,7 +7964,7 @@ public static class AssemblyGatheringLocationLoader obj15.Locations = list32; reference23 = obj15; num2++; - ref GatheringNode reference24 = ref span4[num2]; + ref GatheringNode reference24 = ref span31[num2]; GatheringNode obj16 = new GatheringNode { DataId = 32206u @@ -7972,9 +7972,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list33 = new List(num5); CollectionsMarshal.SetCount(list33, num5); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span5[num4] = new GatheringLocation + span33[num4] = new GatheringLocation { Position = new Vector3(705.5267f, 125.35f, -370.0978f), MinimumAngle = -35, @@ -7985,14 +7985,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup8.Nodes = list31; reference22 = gatheringNodeGroup8; index++; - ref GatheringNodeGroup reference25 = ref span3[index]; + ref GatheringNodeGroup reference25 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); num2 = 2; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - ref GatheringNode reference26 = ref span4[num3]; + ref GatheringNode reference26 = ref span34[num3]; GatheringNode obj17 = new GatheringNode { DataId = 32210u @@ -8000,9 +8000,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num5 = 0; - span5[num5] = new GatheringLocation + span35[num5] = new GatheringLocation { Position = new Vector3(791.947f, 101.7719f, -288.1637f), MinimumAngle = 0, @@ -8011,7 +8011,7 @@ public static class AssemblyGatheringLocationLoader obj17.Locations = list35; reference26 = obj17; num3++; - ref GatheringNode reference27 = ref span4[num3]; + ref GatheringNode reference27 = ref span34[num3]; GatheringNode obj18 = new GatheringNode { DataId = 32211u @@ -8019,23 +8019,23 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list36 = new List(num5); CollectionsMarshal.SetCount(list36, num5); - span5 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span5[num4] = new GatheringLocation + span36[num4] = new GatheringLocation { Position = new Vector3(788.803f, 103.5642f, -240.686f), MinimumAngle = 75, MaximumAngle = 270 }; num4++; - span5[num4] = new GatheringLocation + span36[num4] = new GatheringLocation { Position = new Vector3(809.0134f, 110.9159f, -306.1294f), MinimumAngle = 120, MaximumAngle = 255 }; num4++; - span5[num4] = new GatheringLocation + span36[num4] = new GatheringLocation { Position = new Vector3(760.2955f, 98.77714f, -209.9551f), MinimumAngle = 0, @@ -8051,16 +8051,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - span[num] = "liza"; + span37[num] = "liza"; gatheringRoot4.Author = list37; num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 612) + span38[index] = new QuestStep(EInteractionType.None, null, null, 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; @@ -8068,16 +8068,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref GatheringNodeGroup reference28 = ref span3[num]; + ref GatheringNodeGroup reference28 = ref span39[num]; GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); num3 = 2; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref GatheringNode reference29 = ref span4[num2]; + ref GatheringNode reference29 = ref span40[num2]; GatheringNode obj19 = new GatheringNode { DataId = 32217u @@ -8085,28 +8085,28 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list41 = new List(num4); CollectionsMarshal.SetCount(list41, num4); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num5 = 0; - span5[num5] = new GatheringLocation + span41[num5] = new GatheringLocation { Position = new Vector3(-492.6537f, 52.48105f, 114.5392f) }; num5++; - span5[num5] = new GatheringLocation + span41[num5] = new GatheringLocation { Position = new Vector3(-523.8553f, 58.91578f, 174.0902f), MinimumAngle = -185, MaximumAngle = 115 }; num5++; - span5[num5] = new GatheringLocation + span41[num5] = new GatheringLocation { Position = new Vector3(-499.2416f, 54.9705f, 144.132f) }; obj19.Locations = list41; reference29 = obj19; num2++; - ref GatheringNode reference30 = ref span4[num2]; + ref GatheringNode reference30 = ref span40[num2]; GatheringNode obj20 = new GatheringNode { DataId = 32216u @@ -8114,9 +8114,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list42 = new List(num5); CollectionsMarshal.SetCount(list42, num5); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num4 = 0; - span5[num4] = new GatheringLocation + span42[num4] = new GatheringLocation { Position = new Vector3(-510.2239f, 55.62017f, 137.6676f) }; @@ -8125,14 +8125,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup10.Nodes = list40; reference28 = gatheringNodeGroup10; num++; - ref GatheringNodeGroup reference31 = ref span3[num]; + ref GatheringNodeGroup reference31 = ref span39[num]; GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - ref GatheringNode reference32 = ref span4[num3]; + ref GatheringNode reference32 = ref span43[num3]; GatheringNode obj21 = new GatheringNode { DataId = 32215u @@ -8140,28 +8140,28 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list44 = new List(num4); CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num5 = 0; - span5[num5] = new GatheringLocation + span44[num5] = new GatheringLocation { Position = new Vector3(-498.1188f, 57.86262f, 230.4597f) }; num5++; - span5[num5] = new GatheringLocation + span44[num5] = new GatheringLocation { Position = new Vector3(-513.0305f, 56.18323f, 239.2122f), MinimumAngle = -35, MaximumAngle = 235 }; num5++; - span5[num5] = new GatheringLocation + span44[num5] = new GatheringLocation { Position = new Vector3(-506.6473f, 56.30998f, 258.2175f) }; obj21.Locations = list44; reference32 = obj21; num3++; - ref GatheringNode reference33 = ref span4[num3]; + ref GatheringNode reference33 = ref span43[num3]; GatheringNode obj22 = new GatheringNode { DataId = 32214u @@ -8169,9 +8169,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list45 = new List(num5); CollectionsMarshal.SetCount(list45, num5); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num4 = 0; - span5[num4] = new GatheringLocation + span45[num4] = new GatheringLocation { Position = new Vector3(-509.9459f, 56.21313f, 252.2773f) }; @@ -8180,14 +8180,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup11.Nodes = list43; reference31 = gatheringNodeGroup11; num++; - ref GatheringNodeGroup reference34 = ref span3[num]; + ref GatheringNodeGroup reference34 = ref span39[num]; GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); num3 = 2; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - ref GatheringNode reference35 = ref span4[num2]; + ref GatheringNode reference35 = ref span46[num2]; GatheringNode obj23 = new GatheringNode { DataId = 32213u @@ -8195,21 +8195,21 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list47 = new List(num4); CollectionsMarshal.SetCount(list47, num4); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num5 = 0; - span5[num5] = new GatheringLocation + span47[num5] = new GatheringLocation { Position = new Vector3(-391.9599f, 50.21202f, 184.0853f) }; num5++; - span5[num5] = new GatheringLocation + span47[num5] = new GatheringLocation { Position = new Vector3(-419.9665f, 48.34329f, 125.2942f) }; obj23.Locations = list47; reference35 = obj23; num2++; - ref GatheringNode reference36 = ref span4[num2]; + ref GatheringNode reference36 = ref span46[num2]; GatheringNode obj24 = new GatheringNode { DataId = 32212u @@ -8217,9 +8217,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list48 = new List(num5); CollectionsMarshal.SetCount(list48, num5); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span5[num4] = new GatheringLocation + span48[num4] = new GatheringLocation { Position = new Vector3(-391.2807f, 47.10617f, 153.422f) }; @@ -8233,16 +8233,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; gatheringRoot5.Author = list49; index = 1; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 613) + span50[num] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; @@ -8250,16 +8250,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - ref GatheringNodeGroup reference37 = ref span3[index]; + ref GatheringNodeGroup reference37 = ref span51[index]; GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - ref GatheringNode reference38 = ref span4[num3]; + ref GatheringNode reference38 = ref span52[num3]; GatheringNode obj25 = new GatheringNode { DataId = 32223u @@ -8267,21 +8267,21 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list53 = new List(num4); CollectionsMarshal.SetCount(list53, num4); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num5 = 0; - span5[num5] = new GatheringLocation + span53[num5] = new GatheringLocation { Position = new Vector3(-741.6174f, 6.276045f, -639.2435f) }; num5++; - span5[num5] = new GatheringLocation + span53[num5] = new GatheringLocation { Position = new Vector3(-724.2017f, 2.514658f, -647.5651f) }; obj25.Locations = list53; reference38 = obj25; num3++; - ref GatheringNode reference39 = ref span4[num3]; + ref GatheringNode reference39 = ref span52[num3]; GatheringNode obj26 = new GatheringNode { DataId = 32222u @@ -8289,9 +8289,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list54 = new List(num5); CollectionsMarshal.SetCount(list54, num5); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span5[num4] = new GatheringLocation + span54[num4] = new GatheringLocation { Position = new Vector3(-719.345f, 2.520793f, -645.692f) }; @@ -8300,14 +8300,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup13.Nodes = list52; reference37 = gatheringNodeGroup13; index++; - ref GatheringNodeGroup reference40 = ref span3[index]; + ref GatheringNodeGroup reference40 = ref span51[index]; GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); num3 = 2; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - ref GatheringNode reference41 = ref span4[num2]; + ref GatheringNode reference41 = ref span55[num2]; GatheringNode obj27 = new GatheringNode { DataId = 32218u @@ -8315,9 +8315,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list56 = new List(num4); CollectionsMarshal.SetCount(list56, num4); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num5 = 0; - span5[num5] = new GatheringLocation + span56[num5] = new GatheringLocation { Position = new Vector3(-664.7355f, 15.23751f, -801.2688f), MinimumAngle = -60, @@ -8326,7 +8326,7 @@ public static class AssemblyGatheringLocationLoader obj27.Locations = list56; reference41 = obj27; num2++; - ref GatheringNode reference42 = ref span4[num2]; + ref GatheringNode reference42 = ref span55[num2]; GatheringNode obj28 = new GatheringNode { DataId = 32219u @@ -8334,19 +8334,19 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list57 = new List(num5); CollectionsMarshal.SetCount(list57, num5); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span5[num4] = new GatheringLocation + span57[num4] = new GatheringLocation { Position = new Vector3(-673.4941f, 16.74037f, -818.1156f) }; num4++; - span5[num4] = new GatheringLocation + span57[num4] = new GatheringLocation { Position = new Vector3(-677.8458f, 15.77772f, -809.6718f) }; num4++; - span5[num4] = new GatheringLocation + span57[num4] = new GatheringLocation { Position = new Vector3(-663.3188f, 14.57053f, -797.132f) }; @@ -8355,14 +8355,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup14.Nodes = list55; reference40 = gatheringNodeGroup14; index++; - ref GatheringNodeGroup reference43 = ref span3[index]; + ref GatheringNodeGroup reference43 = ref span51[index]; GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); num2 = 2; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span4 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - ref GatheringNode reference44 = ref span4[num3]; + ref GatheringNode reference44 = ref span58[num3]; GatheringNode obj29 = new GatheringNode { DataId = 32221u @@ -8370,19 +8370,19 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list59 = new List(num4); CollectionsMarshal.SetCount(list59, num4); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num5 = 0; - span5[num5] = new GatheringLocation + span59[num5] = new GatheringLocation { Position = new Vector3(-502.177f, 36.7399f, -724.8087f) }; num5++; - span5[num5] = new GatheringLocation + span59[num5] = new GatheringLocation { Position = new Vector3(-508.0492f, 33.89026f, -703.5477f) }; num5++; - span5[num5] = new GatheringLocation + span59[num5] = new GatheringLocation { Position = new Vector3(-490.3923f, 36.73062f, -685.7646f), MinimumAngle = -40, @@ -8391,7 +8391,7 @@ public static class AssemblyGatheringLocationLoader obj29.Locations = list59; reference44 = obj29; num3++; - ref GatheringNode reference45 = ref span4[num3]; + ref GatheringNode reference45 = ref span58[num3]; GatheringNode obj30 = new GatheringNode { DataId = 32220u @@ -8399,9 +8399,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list60 = new List(num5); CollectionsMarshal.SetCount(list60, num5); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span5[num4] = new GatheringLocation + span60[num4] = new GatheringLocation { Position = new Vector3(-493.5531f, 36.08752f, -687.7089f), MinimumAngle = -70, @@ -8417,36 +8417,36 @@ public static class AssemblyGatheringLocationLoader index = 1; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - span[num] = "liza"; + span61[num] = "liza"; gatheringRoot6.Author = list61; num = 2; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) + span62[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) { RestartNavigationIfCancelled = false, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 613); + span62[index] = new QuestStep(EInteractionType.None, null, null, 613); gatheringRoot6.Steps = list62; index = 3; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref GatheringNodeGroup reference46 = ref span3[num]; + ref GatheringNodeGroup reference46 = ref span63[num]; GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); num3 = 2; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - ref GatheringNode reference47 = ref span4[num2]; + ref GatheringNode reference47 = ref span64[num2]; GatheringNode obj31 = new GatheringNode { DataId = 32225u @@ -8454,26 +8454,26 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list65 = new List(num4); CollectionsMarshal.SetCount(list65, num4); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num5 = 0; - span5[num5] = new GatheringLocation + span65[num5] = new GatheringLocation { Position = new Vector3(283.2321f, -105.8964f, -89.553f) }; num5++; - span5[num5] = new GatheringLocation + span65[num5] = new GatheringLocation { Position = new Vector3(251.241f, -112.7794f, -103.9756f) }; num5++; - span5[num5] = new GatheringLocation + span65[num5] = new GatheringLocation { Position = new Vector3(338.0264f, -86.76475f, -30.31015f) }; obj31.Locations = list65; reference47 = obj31; num2++; - ref GatheringNode reference48 = ref span4[num2]; + ref GatheringNode reference48 = ref span64[num2]; GatheringNode obj32 = new GatheringNode { DataId = 32224u @@ -8481,9 +8481,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list66 = new List(num5); CollectionsMarshal.SetCount(list66, num5); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num4 = 0; - span5[num4] = new GatheringLocation + span66[num4] = new GatheringLocation { Position = new Vector3(304.9474f, -98.91968f, -59.39315f) }; @@ -8492,14 +8492,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup16.Nodes = list64; reference46 = gatheringNodeGroup16; num++; - ref GatheringNodeGroup reference49 = ref span3[num]; + ref GatheringNodeGroup reference49 = ref span63[num]; GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); num2 = 2; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - ref GatheringNode reference50 = ref span4[num3]; + ref GatheringNode reference50 = ref span67[num3]; GatheringNode obj33 = new GatheringNode { DataId = 32228u @@ -8507,16 +8507,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list68 = new List(num4); CollectionsMarshal.SetCount(list68, num4); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num5 = 0; - span5[num5] = new GatheringLocation + span68[num5] = new GatheringLocation { Position = new Vector3(260.0728f, -124.0964f, 68.48814f) }; obj33.Locations = list68; reference50 = obj33; num3++; - ref GatheringNode reference51 = ref span4[num3]; + ref GatheringNode reference51 = ref span67[num3]; GatheringNode obj34 = new GatheringNode { DataId = 32229u @@ -8524,19 +8524,19 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list69 = new List(num5); CollectionsMarshal.SetCount(list69, num5); - span5 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num4 = 0; - span5[num4] = new GatheringLocation + span69[num4] = new GatheringLocation { Position = new Vector3(265.4464f, -128.0422f, 88.30737f) }; num4++; - span5[num4] = new GatheringLocation + span69[num4] = new GatheringLocation { Position = new Vector3(256.5239f, -113.9164f, -3.19258f) }; num4++; - span5[num4] = new GatheringLocation + span69[num4] = new GatheringLocation { Position = new Vector3(237.8169f, -122.1193f, -35.11102f) }; @@ -8545,14 +8545,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup17.Nodes = list67; reference49 = gatheringNodeGroup17; num++; - ref GatheringNodeGroup reference52 = ref span3[num]; + ref GatheringNodeGroup reference52 = ref span63[num]; GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); num3 = 2; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref GatheringNode reference53 = ref span4[num2]; + ref GatheringNode reference53 = ref span70[num2]; GatheringNode obj35 = new GatheringNode { DataId = 32226u @@ -8560,16 +8560,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list71 = new List(num4); CollectionsMarshal.SetCount(list71, num4); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num5 = 0; - span5[num5] = new GatheringLocation + span71[num5] = new GatheringLocation { Position = new Vector3(318.7197f, -88.4566f, 91.66042f) }; obj35.Locations = list71; reference53 = obj35; num2++; - ref GatheringNode reference54 = ref span4[num2]; + ref GatheringNode reference54 = ref span70[num2]; GatheringNode obj36 = new GatheringNode { DataId = 32227u @@ -8577,19 +8577,19 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list72 = new List(num5); CollectionsMarshal.SetCount(list72, num5); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num4 = 0; - span5[num4] = new GatheringLocation + span72[num4] = new GatheringLocation { Position = new Vector3(281.2504f, -113.1205f, 176.6557f) }; num4++; - span5[num4] = new GatheringLocation + span72[num4] = new GatheringLocation { Position = new Vector3(309.1248f, -88.04077f, 109.5688f) }; num4++; - span5[num4] = new GatheringLocation + span72[num4] = new GatheringLocation { Position = new Vector3(312.3843f, -95.51873f, 79.94166f) }; @@ -8603,16 +8603,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; gatheringRoot7.Author = list73; index = 1; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 620) + span74[num] = new QuestStep(EInteractionType.None, null, null, 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; @@ -8620,16 +8620,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - ref GatheringNodeGroup reference55 = ref span3[index]; + ref GatheringNodeGroup reference55 = ref span75[index]; GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); num2 = 2; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span4 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - ref GatheringNode reference56 = ref span4[num3]; + ref GatheringNode reference56 = ref span76[num3]; GatheringNode obj37 = new GatheringNode { DataId = 32234u @@ -8637,16 +8637,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list77 = new List(num4); CollectionsMarshal.SetCount(list77, num4); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num5 = 0; - span5[num5] = new GatheringLocation + span77[num5] = new GatheringLocation { Position = new Vector3(-381.2856f, 66.03626f, -548.9689f) }; obj37.Locations = list77; reference56 = obj37; num3++; - ref GatheringNode reference57 = ref span4[num3]; + ref GatheringNode reference57 = ref span76[num3]; GatheringNode obj38 = new GatheringNode { DataId = 32235u @@ -8654,19 +8654,19 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list78 = new List(num5); CollectionsMarshal.SetCount(list78, num5); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span5[num4] = new GatheringLocation + span78[num4] = new GatheringLocation { Position = new Vector3(-421.8894f, 69.34563f, -520.4478f) }; num4++; - span5[num4] = new GatheringLocation + span78[num4] = new GatheringLocation { Position = new Vector3(-376.2228f, 66.67438f, -545.8188f) }; num4++; - span5[num4] = new GatheringLocation + span78[num4] = new GatheringLocation { Position = new Vector3(-355.3144f, 66.57961f, -545.7592f) }; @@ -8675,14 +8675,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup19.Nodes = list76; reference55 = gatheringNodeGroup19; index++; - ref GatheringNodeGroup reference58 = ref span3[index]; + ref GatheringNodeGroup reference58 = ref span75[index]; GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); num3 = 2; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - ref GatheringNode reference59 = ref span4[num2]; + ref GatheringNode reference59 = ref span79[num2]; GatheringNode obj39 = new GatheringNode { DataId = 32232u @@ -8690,16 +8690,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list80 = new List(num4); CollectionsMarshal.SetCount(list80, num4); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num5 = 0; - span5[num5] = new GatheringLocation + span80[num5] = new GatheringLocation { Position = new Vector3(-517.0562f, 63.73144f, -477.6884f) }; obj39.Locations = list80; reference59 = obj39; num2++; - ref GatheringNode reference60 = ref span4[num2]; + ref GatheringNode reference60 = ref span79[num2]; GatheringNode obj40 = new GatheringNode { DataId = 32233u @@ -8707,21 +8707,21 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list81 = new List(num5); CollectionsMarshal.SetCount(list81, num5); - span5 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num4 = 0; - span5[num4] = new GatheringLocation + span81[num4] = new GatheringLocation { Position = new Vector3(-550.7997f, 69.32131f, -449.5795f), MinimumAngle = 0, MaximumAngle = 230 }; num4++; - span5[num4] = new GatheringLocation + span81[num4] = new GatheringLocation { Position = new Vector3(-507.8166f, 66.39982f, -470.319f) }; num4++; - span5[num4] = new GatheringLocation + span81[num4] = new GatheringLocation { Position = new Vector3(-494.5092f, 63.5919f, -497.5369f) }; @@ -8730,14 +8730,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup20.Nodes = list79; reference58 = gatheringNodeGroup20; index++; - ref GatheringNodeGroup reference61 = ref span3[index]; + ref GatheringNodeGroup reference61 = ref span75[index]; GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); num2 = 2; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - ref GatheringNode reference62 = ref span4[num3]; + ref GatheringNode reference62 = ref span82[num3]; GatheringNode obj41 = new GatheringNode { DataId = 32230u @@ -8745,9 +8745,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list83 = new List(num4); CollectionsMarshal.SetCount(list83, num4); - span5 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num5 = 0; - span5[num5] = new GatheringLocation + span83[num5] = new GatheringLocation { Position = new Vector3(-402.3759f, 95.33111f, -371.9796f), MinimumAngle = -15, @@ -8756,7 +8756,7 @@ public static class AssemblyGatheringLocationLoader obj41.Locations = list83; reference62 = obj41; num3++; - ref GatheringNode reference63 = ref span4[num3]; + ref GatheringNode reference63 = ref span82[num3]; GatheringNode obj42 = new GatheringNode { DataId = 32231u @@ -8764,21 +8764,21 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list84 = new List(num5); CollectionsMarshal.SetCount(list84, num5); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num4 = 0; - span5[num4] = new GatheringLocation + span84[num4] = new GatheringLocation { Position = new Vector3(-398.7086f, 95.14203f, -377.1731f), MinimumAngle = 30, MaximumAngle = 230 }; num4++; - span5[num4] = new GatheringLocation + span84[num4] = new GatheringLocation { Position = new Vector3(-427.5446f, 90.42126f, -391.9806f) }; num4++; - span5[num4] = new GatheringLocation + span84[num4] = new GatheringLocation { Position = new Vector3(-398.5008f, 98.82507f, -351.0829f) }; @@ -8792,16 +8792,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - span[num] = "liza"; + span85[num] = "liza"; gatheringRoot8.Author = list85; num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 612) + span86[index] = new QuestStep(EInteractionType.None, null, null, 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; @@ -8809,16 +8809,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref GatheringNodeGroup reference64 = ref span3[num]; + ref GatheringNodeGroup reference64 = ref span87[num]; GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); num3 = 2; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - ref GatheringNode reference65 = ref span4[num2]; + ref GatheringNode reference65 = ref span88[num2]; GatheringNode obj43 = new GatheringNode { DataId = 32236u @@ -8826,9 +8826,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list89 = new List(num4); CollectionsMarshal.SetCount(list89, num4); - span5 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num5 = 0; - span5[num5] = new GatheringLocation + span89[num5] = new GatheringLocation { Position = new Vector3(-590.3985f, 37.74836f, 392.8004f), MinimumAngle = 60, @@ -8837,7 +8837,7 @@ public static class AssemblyGatheringLocationLoader obj43.Locations = list89; reference65 = obj43; num2++; - ref GatheringNode reference66 = ref span4[num2]; + ref GatheringNode reference66 = ref span88[num2]; GatheringNode obj44 = new GatheringNode { DataId = 32237u @@ -8845,16 +8845,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list90 = new List(num5); CollectionsMarshal.SetCount(list90, num5); - span5 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num4 = 0; - span5[num4] = new GatheringLocation + span90[num4] = new GatheringLocation { Position = new Vector3(-713.7814f, 51.18425f, 365.8188f), MinimumAngle = 145, MaximumAngle = 275 }; num4++; - span5[num4] = new GatheringLocation + span90[num4] = new GatheringLocation { Position = new Vector3(-674.6958f, 44.06395f, 347.5866f), MinimumAngle = -70, @@ -8865,14 +8865,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup22.Nodes = list88; reference64 = gatheringNodeGroup22; num++; - ref GatheringNodeGroup reference67 = ref span3[num]; + ref GatheringNodeGroup reference67 = ref span87[num]; GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); num2 = 2; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - ref GatheringNode reference68 = ref span4[num3]; + ref GatheringNode reference68 = ref span91[num3]; GatheringNode obj45 = new GatheringNode { DataId = 32239u @@ -8880,16 +8880,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list92 = new List(num4); CollectionsMarshal.SetCount(list92, num4); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num5 = 0; - span5[num5] = new GatheringLocation + span92[num5] = new GatheringLocation { Position = new Vector3(-625.3124f, 36.73846f, 442.5669f), MinimumAngle = 140, MaximumAngle = 235 }; num5++; - span5[num5] = new GatheringLocation + span92[num5] = new GatheringLocation { Position = new Vector3(-655.4194f, 40.51354f, 402.2708f), MinimumAngle = -95, @@ -8898,7 +8898,7 @@ public static class AssemblyGatheringLocationLoader obj45.Locations = list92; reference68 = obj45; num3++; - ref GatheringNode reference69 = ref span4[num3]; + ref GatheringNode reference69 = ref span91[num3]; GatheringNode obj46 = new GatheringNode { DataId = 32238u @@ -8906,9 +8906,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list93 = new List(num5); CollectionsMarshal.SetCount(list93, num5); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num4 = 0; - span5[num4] = new GatheringLocation + span93[num4] = new GatheringLocation { Position = new Vector3(-628.1135f, 36.66908f, 480.3016f), MinimumAngle = 85, @@ -8919,14 +8919,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup23.Nodes = list91; reference67 = gatheringNodeGroup23; num++; - ref GatheringNodeGroup reference70 = ref span3[num]; + ref GatheringNodeGroup reference70 = ref span87[num]; GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); num3 = 2; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span4 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref GatheringNode reference71 = ref span4[num2]; + ref GatheringNode reference71 = ref span94[num2]; GatheringNode obj47 = new GatheringNode { DataId = 32240u @@ -8934,9 +8934,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list95 = new List(num4); CollectionsMarshal.SetCount(list95, num4); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num5 = 0; - span5[num5] = new GatheringLocation + span95[num5] = new GatheringLocation { Position = new Vector3(-575.3094f, 36.61243f, 500.9136f), MinimumAngle = 15, @@ -8945,7 +8945,7 @@ public static class AssemblyGatheringLocationLoader obj47.Locations = list95; reference71 = obj47; num2++; - ref GatheringNode reference72 = ref span4[num2]; + ref GatheringNode reference72 = ref span94[num2]; GatheringNode obj48 = new GatheringNode { DataId = 32241u @@ -8953,16 +8953,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list96 = new List(num5); CollectionsMarshal.SetCount(list96, num5); - span5 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num4 = 0; - span5[num4] = new GatheringLocation + span96[num4] = new GatheringLocation { Position = new Vector3(-560.735f, 37.00333f, 439.5417f), MinimumAngle = -15, MaximumAngle = 95 }; num4++; - span5[num4] = new GatheringLocation + span96[num4] = new GatheringLocation { Position = new Vector3(-586.5652f, 37.77999f, 459.6001f), MinimumAngle = 40, @@ -8978,16 +8978,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; gatheringRoot9.Author = list97; index = 1; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 621) + span98[num] = new QuestStep(EInteractionType.None, null, null, 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter }; @@ -8995,16 +8995,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - ref GatheringNodeGroup reference73 = ref span3[index]; + ref GatheringNodeGroup reference73 = ref span99[index]; GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); num2 = 2; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - ref GatheringNode reference74 = ref span4[num3]; + ref GatheringNode reference74 = ref span100[num3]; GatheringNode obj49 = new GatheringNode { DataId = 32245u @@ -9012,23 +9012,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list101 = new List(num4); CollectionsMarshal.SetCount(list101, num4); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num5 = 0; - span5[num5] = new GatheringLocation + span101[num5] = new GatheringLocation { Position = new Vector3(333.1211f, 20.88004f, -522.5363f), MinimumAngle = 160, MaximumAngle = 335 }; num5++; - span5[num5] = new GatheringLocation + span101[num5] = new GatheringLocation { Position = new Vector3(338.3687f, 21.54188f, -512.1134f), MinimumAngle = 120, MaximumAngle = 275 }; num5++; - span5[num5] = new GatheringLocation + span101[num5] = new GatheringLocation { Position = new Vector3(374.9138f, 25.00688f, -515.2723f), MinimumAngle = -85, @@ -9037,7 +9037,7 @@ public static class AssemblyGatheringLocationLoader obj49.Locations = list101; reference74 = obj49; num3++; - ref GatheringNode reference75 = ref span4[num3]; + ref GatheringNode reference75 = ref span100[num3]; GatheringNode obj50 = new GatheringNode { DataId = 32244u @@ -9045,9 +9045,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list102 = new List(num5); CollectionsMarshal.SetCount(list102, num5); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span5[num4] = new GatheringLocation + span102[num4] = new GatheringLocation { Position = new Vector3(368.5785f, 24.38493f, -507.3824f), MinimumAngle = 65, @@ -9058,14 +9058,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup25.Nodes = list100; reference73 = gatheringNodeGroup25; index++; - ref GatheringNodeGroup reference76 = ref span3[index]; + ref GatheringNodeGroup reference76 = ref span99[index]; GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); num3 = 2; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span4 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - ref GatheringNode reference77 = ref span4[num2]; + ref GatheringNode reference77 = ref span103[num2]; GatheringNode obj51 = new GatheringNode { DataId = 32243u @@ -9073,23 +9073,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list104 = new List(num4); CollectionsMarshal.SetCount(list104, num4); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num5 = 0; - span5[num5] = new GatheringLocation + span104[num5] = new GatheringLocation { Position = new Vector3(426.1108f, 25.12664f, -607.2003f), MinimumAngle = -20, MaximumAngle = 145 }; num5++; - span5[num5] = new GatheringLocation + span104[num5] = new GatheringLocation { Position = new Vector3(400.1029f, 25.21572f, -648.0899f), MinimumAngle = 190, MaximumAngle = 325 }; num5++; - span5[num5] = new GatheringLocation + span104[num5] = new GatheringLocation { Position = new Vector3(463.1597f, 24.9486f, -602.0026f), MinimumAngle = 0, @@ -9098,7 +9098,7 @@ public static class AssemblyGatheringLocationLoader obj51.Locations = list104; reference77 = obj51; num2++; - ref GatheringNode reference78 = ref span4[num2]; + ref GatheringNode reference78 = ref span103[num2]; GatheringNode obj52 = new GatheringNode { DataId = 32242u @@ -9106,9 +9106,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list105 = new List(num5); CollectionsMarshal.SetCount(list105, num5); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num4 = 0; - span5[num4] = new GatheringLocation + span105[num4] = new GatheringLocation { Position = new Vector3(396.3124f, 25.41136f, -663.1417f), MinimumAngle = 20, @@ -9119,14 +9119,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup26.Nodes = list103; reference76 = gatheringNodeGroup26; index++; - ref GatheringNodeGroup reference79 = ref span3[index]; + ref GatheringNodeGroup reference79 = ref span99[index]; GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); num2 = 2; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span4 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - ref GatheringNode reference80 = ref span4[num3]; + ref GatheringNode reference80 = ref span106[num3]; GatheringNode obj53 = new GatheringNode { DataId = 32247u @@ -9134,23 +9134,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list107 = new List(num4); CollectionsMarshal.SetCount(list107, num4); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num5 = 0; - span5[num5] = new GatheringLocation + span107[num5] = new GatheringLocation { Position = new Vector3(274.2476f, 18.49642f, -627.4052f), MinimumAngle = -95, MaximumAngle = 100 }; num5++; - span5[num5] = new GatheringLocation + span107[num5] = new GatheringLocation { Position = new Vector3(248.6237f, 10.63078f, -592.5243f), MinimumAngle = -145, MaximumAngle = 35 }; num5++; - span5[num5] = new GatheringLocation + span107[num5] = new GatheringLocation { Position = new Vector3(259.3484f, 11.24844f, -586.5854f), MinimumAngle = -120, @@ -9159,7 +9159,7 @@ public static class AssemblyGatheringLocationLoader obj53.Locations = list107; reference80 = obj53; num3++; - ref GatheringNode reference81 = ref span4[num3]; + ref GatheringNode reference81 = ref span106[num3]; GatheringNode obj54 = new GatheringNode { DataId = 32246u @@ -9167,9 +9167,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list108 = new List(num5); CollectionsMarshal.SetCount(list108, num5); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num4 = 0; - span5[num4] = new GatheringLocation + span108[num4] = new GatheringLocation { Position = new Vector3(266.4147f, 18.26739f, -620.2316f), MinimumAngle = 135, @@ -9185,16 +9185,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - span[num] = "liza"; + span109[num] = "liza"; gatheringRoot10.Author = list109; num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 622) + span110[index] = new QuestStep(EInteractionType.None, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone }; @@ -9202,16 +9202,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref GatheringNodeGroup reference82 = ref span3[num]; + ref GatheringNodeGroup reference82 = ref span111[num]; GatheringNodeGroup gatheringNodeGroup28 = new GatheringNodeGroup(); num3 = 2; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - ref GatheringNode reference83 = ref span4[num2]; + ref GatheringNode reference83 = ref span112[num2]; GatheringNode obj55 = new GatheringNode { DataId = 32264u @@ -9219,9 +9219,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list113 = new List(num4); CollectionsMarshal.SetCount(list113, num4); - span5 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num5 = 0; - span5[num5] = new GatheringLocation + span113[num5] = new GatheringLocation { Position = new Vector3(-166.6597f, 3.616752f, 361.2099f), MinimumAngle = -95, @@ -9230,7 +9230,7 @@ public static class AssemblyGatheringLocationLoader obj55.Locations = list113; reference83 = obj55; num2++; - ref GatheringNode reference84 = ref span4[num2]; + ref GatheringNode reference84 = ref span112[num2]; GatheringNode obj56 = new GatheringNode { DataId = 32265u @@ -9238,21 +9238,21 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list114 = new List(num5); CollectionsMarshal.SetCount(list114, num5); - span5 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num4 = 0; - span5[num4] = new GatheringLocation + span114[num4] = new GatheringLocation { Position = new Vector3(-191.0201f, 4.361521f, 354.6401f) }; num4++; - span5[num4] = new GatheringLocation + span114[num4] = new GatheringLocation { Position = new Vector3(-162.6655f, 3.441799f, 363.0803f), MinimumAngle = -95, MaximumAngle = 150 }; num4++; - span5[num4] = new GatheringLocation + span114[num4] = new GatheringLocation { Position = new Vector3(-167.5898f, 2.5177f, 377.1267f) }; @@ -9261,14 +9261,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup28.Nodes = list112; reference82 = gatheringNodeGroup28; num++; - ref GatheringNodeGroup reference85 = ref span3[num]; + ref GatheringNodeGroup reference85 = ref span111[num]; GatheringNodeGroup gatheringNodeGroup29 = new GatheringNodeGroup(); num2 = 2; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - ref GatheringNode reference86 = ref span4[num3]; + ref GatheringNode reference86 = ref span115[num3]; GatheringNode obj57 = new GatheringNode { DataId = 32267u @@ -9276,26 +9276,26 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list116 = new List(num4); CollectionsMarshal.SetCount(list116, num4); - span5 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num5 = 0; - span5[num5] = new GatheringLocation + span116[num5] = new GatheringLocation { Position = new Vector3(-271.2292f, 3.341675f, 401.9989f) }; num5++; - span5[num5] = new GatheringLocation + span116[num5] = new GatheringLocation { Position = new Vector3(-349.3433f, 11.88452f, 378.1435f) }; num5++; - span5[num5] = new GatheringLocation + span116[num5] = new GatheringLocation { Position = new Vector3(-298.7296f, 5.809261f, 414.3437f) }; obj57.Locations = list116; reference86 = obj57; num3++; - ref GatheringNode reference87 = ref span4[num3]; + ref GatheringNode reference87 = ref span115[num3]; GatheringNode obj58 = new GatheringNode { DataId = 32266u @@ -9303,9 +9303,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list117 = new List(num5); CollectionsMarshal.SetCount(list117, num5); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num4 = 0; - span5[num4] = new GatheringLocation + span117[num4] = new GatheringLocation { Position = new Vector3(-317.19f, 7.863516f, 397.5005f) }; @@ -9314,14 +9314,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup29.Nodes = list115; reference85 = gatheringNodeGroup29; num++; - ref GatheringNodeGroup reference88 = ref span3[num]; + ref GatheringNodeGroup reference88 = ref span111[num]; GatheringNodeGroup gatheringNodeGroup30 = new GatheringNodeGroup(); num3 = 2; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span4 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - ref GatheringNode reference89 = ref span4[num2]; + ref GatheringNode reference89 = ref span118[num2]; GatheringNode obj59 = new GatheringNode { DataId = 32262u @@ -9329,16 +9329,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list119 = new List(num4); CollectionsMarshal.SetCount(list119, num4); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num5 = 0; - span5[num5] = new GatheringLocation + span119[num5] = new GatheringLocation { Position = new Vector3(-350.0407f, 22.68479f, 230.4606f) }; obj59.Locations = list119; reference89 = obj59; num2++; - ref GatheringNode reference90 = ref span4[num2]; + ref GatheringNode reference90 = ref span118[num2]; GatheringNode obj60 = new GatheringNode { DataId = 32263u @@ -9346,19 +9346,19 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list120 = new List(num5); CollectionsMarshal.SetCount(list120, num5); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num4 = 0; - span5[num4] = new GatheringLocation + span120[num4] = new GatheringLocation { Position = new Vector3(-352.7808f, 23.99817f, 203.1617f) }; num4++; - span5[num4] = new GatheringLocation + span120[num4] = new GatheringLocation { Position = new Vector3(-345.5888f, 22.30608f, 229.8253f) }; num4++; - span5[num4] = new GatheringLocation + span120[num4] = new GatheringLocation { Position = new Vector3(-377.2188f, 22.65303f, 221.3997f) }; @@ -9372,16 +9372,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "liza"; + span121[index] = "liza"; gatheringRoot11.Author = list121; index = 1; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 621) + span122[num] = new QuestStep(EInteractionType.None, null, null, 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; @@ -9389,16 +9389,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - ref GatheringNodeGroup reference91 = ref span3[index]; + ref GatheringNodeGroup reference91 = ref span123[index]; GatheringNodeGroup gatheringNodeGroup31 = new GatheringNodeGroup(); num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - ref GatheringNode reference92 = ref span4[num3]; + ref GatheringNode reference92 = ref span124[num3]; GatheringNode obj61 = new GatheringNode { DataId = 32274u @@ -9406,19 +9406,19 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list125 = new List(num4); CollectionsMarshal.SetCount(list125, num4); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num5 = 0; - span5[num5] = new GatheringLocation + span125[num5] = new GatheringLocation { Position = new Vector3(-737.3265f, 76.50858f, -591.2296f) }; num5++; - span5[num5] = new GatheringLocation + span125[num5] = new GatheringLocation { Position = new Vector3(-787.0406f, 78.22382f, -640.0532f) }; num5++; - span5[num5] = new GatheringLocation + span125[num5] = new GatheringLocation { Position = new Vector3(-670.0129f, 70.42876f, -645.2087f) }; @@ -9432,36 +9432,36 @@ public static class AssemblyGatheringLocationLoader index = 1; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - span[num] = "liza"; + span126[num] = "liza"; gatheringRoot12.Author = list126; num = 2; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) + span127[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) { RestartNavigationIfCancelled = false, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 613); + span127[index] = new QuestStep(EInteractionType.None, null, null, 613); gatheringRoot12.Steps = list127; index = 3; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref GatheringNodeGroup reference93 = ref span3[num]; + ref GatheringNodeGroup reference93 = ref span128[num]; GatheringNodeGroup gatheringNodeGroup32 = new GatheringNodeGroup(); num3 = 2; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span4 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - ref GatheringNode reference94 = ref span4[num2]; + ref GatheringNode reference94 = ref span129[num2]; GatheringNode obj62 = new GatheringNode { DataId = 32282u @@ -9469,21 +9469,21 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list130 = new List(num5); CollectionsMarshal.SetCount(list130, num5); - span5 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num4 = 0; - span5[num4] = new GatheringLocation + span130[num4] = new GatheringLocation { Position = new Vector3(-332.5556f, -139.5151f, -276.7727f) }; num4++; - span5[num4] = new GatheringLocation + span130[num4] = new GatheringLocation { Position = new Vector3(-398.5437f, -137.4753f, -264.6068f) }; obj62.Locations = list130; reference94 = obj62; num2++; - ref GatheringNode reference95 = ref span4[num2]; + ref GatheringNode reference95 = ref span129[num2]; GatheringNode obj63 = new GatheringNode { DataId = 32281u @@ -9491,9 +9491,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list131 = new List(num4); CollectionsMarshal.SetCount(list131, num4); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num5 = 0; - span5[num5] = new GatheringLocation + span131[num5] = new GatheringLocation { Position = new Vector3(-377.4165f, -151.0521f, -211.4394f) }; @@ -9502,14 +9502,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup32.Nodes = list129; reference93 = gatheringNodeGroup32; num++; - ref GatheringNodeGroup reference96 = ref span3[num]; + ref GatheringNodeGroup reference96 = ref span128[num]; GatheringNodeGroup gatheringNodeGroup33 = new GatheringNodeGroup(); num2 = 2; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span4 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - ref GatheringNode reference97 = ref span4[num3]; + ref GatheringNode reference97 = ref span132[num3]; GatheringNode obj64 = new GatheringNode { DataId = 32277u @@ -9517,16 +9517,16 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list133 = new List(num5); CollectionsMarshal.SetCount(list133, num5); - span5 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num4 = 0; - span5[num4] = new GatheringLocation + span133[num4] = new GatheringLocation { Position = new Vector3(-509.283f, -107.1854f, -389.3152f) }; obj64.Locations = list133; reference97 = obj64; num3++; - ref GatheringNode reference98 = ref span4[num3]; + ref GatheringNode reference98 = ref span132[num3]; GatheringNode obj65 = new GatheringNode { DataId = 32278u @@ -9534,19 +9534,19 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list134 = new List(num4); CollectionsMarshal.SetCount(list134, num4); - span5 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num5 = 0; - span5[num5] = new GatheringLocation + span134[num5] = new GatheringLocation { Position = new Vector3(-470.5726f, -93.28533f, -430.0346f) }; num5++; - span5[num5] = new GatheringLocation + span134[num5] = new GatheringLocation { Position = new Vector3(-549.3453f, -103.2194f, -352.9945f) }; num5++; - span5[num5] = new GatheringLocation + span134[num5] = new GatheringLocation { Position = new Vector3(-548.5269f, -99.45416f, -459.6198f) }; @@ -9555,14 +9555,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup33.Nodes = list132; reference96 = gatheringNodeGroup33; num++; - ref GatheringNodeGroup reference99 = ref span3[num]; + ref GatheringNodeGroup reference99 = ref span128[num]; GatheringNodeGroup gatheringNodeGroup34 = new GatheringNodeGroup(); num3 = 2; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span4 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref GatheringNode reference100 = ref span4[num2]; + ref GatheringNode reference100 = ref span135[num2]; GatheringNode obj66 = new GatheringNode { DataId = 32279u @@ -9570,9 +9570,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list136 = new List(num5); CollectionsMarshal.SetCount(list136, num5); - span5 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num4 = 0; - span5[num4] = new GatheringLocation + span136[num4] = new GatheringLocation { Position = new Vector3(-347.0872f, -72.09894f, -420.7435f), MinimumAngle = -80, @@ -9581,7 +9581,7 @@ public static class AssemblyGatheringLocationLoader obj66.Locations = list136; reference100 = obj66; num2++; - ref GatheringNode reference101 = ref span4[num2]; + ref GatheringNode reference101 = ref span135[num2]; GatheringNode obj67 = new GatheringNode { DataId = 32280u @@ -9589,19 +9589,19 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list137 = new List(num4); CollectionsMarshal.SetCount(list137, num4); - span5 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num5 = 0; - span5[num5] = new GatheringLocation + span137[num5] = new GatheringLocation { Position = new Vector3(-410.6145f, -86.76735f, -432.2196f) }; num5++; - span5[num5] = new GatheringLocation + span137[num5] = new GatheringLocation { Position = new Vector3(-407.9324f, -108.0931f, -384.4449f) }; num5++; - span5[num5] = new GatheringLocation + span137[num5] = new GatheringLocation { Position = new Vector3(-341.0429f, -89.68655f, -396.5815f), MinimumAngle = -45, @@ -9617,16 +9617,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "liza"; + span138[index] = "liza"; gatheringRoot13.Author = list138; index = 1; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 620) + span139[num] = new QuestStep(EInteractionType.None, null, null, 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; @@ -9634,16 +9634,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - ref GatheringNodeGroup reference102 = ref span3[index]; + ref GatheringNodeGroup reference102 = ref span140[index]; GatheringNodeGroup gatheringNodeGroup35 = new GatheringNodeGroup(); num2 = 2; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span4 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num3 = 0; - ref GatheringNode reference103 = ref span4[num3]; + ref GatheringNode reference103 = ref span141[num3]; GatheringNode obj68 = new GatheringNode { DataId = 32286u @@ -9651,9 +9651,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list142 = new List(num5); CollectionsMarshal.SetCount(list142, num5); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num4 = 0; - span5[num4] = new GatheringLocation + span142[num4] = new GatheringLocation { Position = new Vector3(720.7598f, 247.8707f, -571.472f), MinimumAngle = 115, @@ -9662,7 +9662,7 @@ public static class AssemblyGatheringLocationLoader obj68.Locations = list142; reference103 = obj68; num3++; - ref GatheringNode reference104 = ref span4[num3]; + ref GatheringNode reference104 = ref span141[num3]; GatheringNode obj69 = new GatheringNode { DataId = 32287u @@ -9670,16 +9670,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list143 = new List(num4); CollectionsMarshal.SetCount(list143, num4); - span5 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num5 = 0; - span5[num5] = new GatheringLocation + span143[num5] = new GatheringLocation { Position = new Vector3(749.6198f, 250.0555f, -569.6151f), MinimumAngle = 160, MaximumAngle = 280 }; num5++; - span5[num5] = new GatheringLocation + span143[num5] = new GatheringLocation { Position = new Vector3(700.801f, 248.3289f, -569.3172f), MinimumAngle = 185, @@ -9690,14 +9690,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup35.Nodes = list141; reference102 = gatheringNodeGroup35; index++; - ref GatheringNodeGroup reference105 = ref span3[index]; + ref GatheringNodeGroup reference105 = ref span140[index]; GatheringNodeGroup gatheringNodeGroup36 = new GatheringNodeGroup(); num3 = 2; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span4 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - ref GatheringNode reference106 = ref span4[num2]; + ref GatheringNode reference106 = ref span144[num2]; GatheringNode obj70 = new GatheringNode { DataId = 32285u @@ -9705,16 +9705,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list145 = new List(num5); CollectionsMarshal.SetCount(list145, num5); - span5 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num4 = 0; - span5[num4] = new GatheringLocation + span145[num4] = new GatheringLocation { Position = new Vector3(792.5579f, 257.8186f, -661.4872f), MinimumAngle = 80, MaximumAngle = 155 }; num4++; - span5[num4] = new GatheringLocation + span145[num4] = new GatheringLocation { Position = new Vector3(773.1775f, 253.9753f, -671.3119f), MinimumAngle = -80, @@ -9723,7 +9723,7 @@ public static class AssemblyGatheringLocationLoader obj70.Locations = list145; reference106 = obj70; num2++; - ref GatheringNode reference107 = ref span4[num2]; + ref GatheringNode reference107 = ref span144[num2]; GatheringNode obj71 = new GatheringNode { DataId = 32284u @@ -9731,9 +9731,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list146 = new List(num4); CollectionsMarshal.SetCount(list146, num4); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num5 = 0; - span5[num5] = new GatheringLocation + span146[num5] = new GatheringLocation { Position = new Vector3(788.1879f, 257.4255f, -669.3115f), MinimumAngle = -50, @@ -9746,14 +9746,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup36.Nodes = list144; reference105 = gatheringNodeGroup36; index++; - ref GatheringNodeGroup reference108 = ref span3[index]; + ref GatheringNodeGroup reference108 = ref span140[index]; GatheringNodeGroup gatheringNodeGroup37 = new GatheringNodeGroup(); num2 = 2; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span4 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num3 = 0; - ref GatheringNode reference109 = ref span4[num3]; + ref GatheringNode reference109 = ref span147[num3]; GatheringNode obj72 = new GatheringNode { DataId = 32289u @@ -9761,16 +9761,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list148 = new List(num5); CollectionsMarshal.SetCount(list148, num5); - span5 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num4 = 0; - span5[num4] = new GatheringLocation + span148[num4] = new GatheringLocation { Position = new Vector3(846.4332f, 262.9354f, -500.6171f), MinimumAngle = 40, MaximumAngle = 155 }; num4++; - span5[num4] = new GatheringLocation + span148[num4] = new GatheringLocation { Position = new Vector3(838.9346f, 262.0732f, -527.0631f), MinimumAngle = 60, @@ -9779,7 +9779,7 @@ public static class AssemblyGatheringLocationLoader obj72.Locations = list148; reference109 = obj72; num3++; - ref GatheringNode reference110 = ref span4[num3]; + ref GatheringNode reference110 = ref span147[num3]; GatheringNode obj73 = new GatheringNode { DataId = 32288u @@ -9787,9 +9787,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list149 = new List(num4); CollectionsMarshal.SetCount(list149, num4); - span5 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num5 = 0; - span5[num5] = new GatheringLocation + span149[num5] = new GatheringLocation { Position = new Vector3(845.8228f, 263.8849f, -511.0472f), MinimumAngle = -30, @@ -9805,16 +9805,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - span[num] = "liza"; + span150[num] = "liza"; gatheringRoot14.Author = list150; num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 620) + span151[index] = new QuestStep(EInteractionType.None, null, null, 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; @@ -9822,16 +9822,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref GatheringNodeGroup reference111 = ref span3[num]; + ref GatheringNodeGroup reference111 = ref span152[num]; GatheringNodeGroup gatheringNodeGroup38 = new GatheringNodeGroup(); num3 = 2; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - ref GatheringNode reference112 = ref span4[num2]; + ref GatheringNode reference112 = ref span153[num2]; GatheringNode obj74 = new GatheringNode { DataId = 32292u @@ -9839,16 +9839,16 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list154 = new List(num5); CollectionsMarshal.SetCount(list154, num5); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num4 = 0; - span5[num4] = new GatheringLocation + span154[num4] = new GatheringLocation { Position = new Vector3(-276.0765f, 74.99889f, -751.7645f) }; obj74.Locations = list154; reference112 = obj74; num2++; - ref GatheringNode reference113 = ref span4[num2]; + ref GatheringNode reference113 = ref span153[num2]; GatheringNode obj75 = new GatheringNode { DataId = 32293u @@ -9856,14 +9856,14 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list155 = new List(num4); CollectionsMarshal.SetCount(list155, num4); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num5 = 0; - span5[num5] = new GatheringLocation + span155[num5] = new GatheringLocation { Position = new Vector3(-291.6779f, 75.03039f, -740.0215f) }; num5++; - span5[num5] = new GatheringLocation + span155[num5] = new GatheringLocation { Position = new Vector3(-309.4909f, 74.66329f, -746.8633f) }; @@ -9872,14 +9872,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup38.Nodes = list153; reference111 = gatheringNodeGroup38; num++; - ref GatheringNodeGroup reference114 = ref span3[num]; + ref GatheringNodeGroup reference114 = ref span152[num]; GatheringNodeGroup gatheringNodeGroup39 = new GatheringNodeGroup(); num2 = 2; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span4 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num3 = 0; - ref GatheringNode reference115 = ref span4[num3]; + ref GatheringNode reference115 = ref span156[num3]; GatheringNode obj76 = new GatheringNode { DataId = 32290u @@ -9887,16 +9887,16 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list157 = new List(num5); CollectionsMarshal.SetCount(list157, num5); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num4 = 0; - span5[num4] = new GatheringLocation + span157[num4] = new GatheringLocation { Position = new Vector3(-377.3709f, 59.22021f, -721.5839f) }; obj76.Locations = list157; reference115 = obj76; num3++; - ref GatheringNode reference116 = ref span4[num3]; + ref GatheringNode reference116 = ref span156[num3]; GatheringNode obj77 = new GatheringNode { DataId = 32291u @@ -9904,14 +9904,14 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list158 = new List(num4); CollectionsMarshal.SetCount(list158, num4); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num5 = 0; - span5[num5] = new GatheringLocation + span158[num5] = new GatheringLocation { Position = new Vector3(-385.6718f, 59.15918f, -741.5427f) }; num5++; - span5[num5] = new GatheringLocation + span158[num5] = new GatheringLocation { Position = new Vector3(-409.1402f, 56.75652f, -746.273f) }; @@ -9920,14 +9920,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup39.Nodes = list156; reference114 = gatheringNodeGroup39; num++; - ref GatheringNodeGroup reference117 = ref span3[num]; + ref GatheringNodeGroup reference117 = ref span152[num]; GatheringNodeGroup gatheringNodeGroup40 = new GatheringNodeGroup(); num3 = 2; List list159 = new List(num3); CollectionsMarshal.SetCount(list159, num3); - span4 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - ref GatheringNode reference118 = ref span4[num2]; + ref GatheringNode reference118 = ref span159[num2]; GatheringNode obj78 = new GatheringNode { DataId = 32295u @@ -9935,21 +9935,21 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list160 = new List(num5); CollectionsMarshal.SetCount(list160, num5); - span5 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num4 = 0; - span5[num4] = new GatheringLocation + span160[num4] = new GatheringLocation { Position = new Vector3(-456.0745f, 57.47042f, -804.0213f) }; num4++; - span5[num4] = new GatheringLocation + span160[num4] = new GatheringLocation { Position = new Vector3(-455.9548f, 57.93848f, -785.8549f) }; obj78.Locations = list160; reference118 = obj78; num2++; - ref GatheringNode reference119 = ref span4[num2]; + ref GatheringNode reference119 = ref span159[num2]; GatheringNode obj79 = new GatheringNode { DataId = 32294u @@ -9957,9 +9957,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list161 = new List(num4); CollectionsMarshal.SetCount(list161, num4); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num5 = 0; - span5[num5] = new GatheringLocation + span161[num5] = new GatheringLocation { Position = new Vector3(-472.6482f, 57.45007f, -798.8556f) }; @@ -9973,16 +9973,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "liza"; + span162[index] = "liza"; gatheringRoot15.Author = list162; index = 1; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 613) + span163[num] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -9996,16 +9996,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list164 = new List(num); CollectionsMarshal.SetCount(list164, num); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index = 0; - ref GatheringNodeGroup reference120 = ref span3[index]; + ref GatheringNodeGroup reference120 = ref span164[index]; GatheringNodeGroup gatheringNodeGroup41 = new GatheringNodeGroup(); num2 = 2; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span4 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - ref GatheringNode reference121 = ref span4[num3]; + ref GatheringNode reference121 = ref span165[num3]; GatheringNode obj80 = new GatheringNode { DataId = 32296u @@ -10013,9 +10013,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list166 = new List(num5); CollectionsMarshal.SetCount(list166, num5); - span5 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num4 = 0; - span5[num4] = new GatheringLocation + span166[num4] = new GatheringLocation { Position = new Vector3(-216.1387f, 0.6300181f, 616.7697f), MinimumAngle = 180, @@ -10024,7 +10024,7 @@ public static class AssemblyGatheringLocationLoader obj80.Locations = list166; reference121 = obj80; num3++; - ref GatheringNode reference122 = ref span4[num3]; + ref GatheringNode reference122 = ref span165[num3]; GatheringNode obj81 = new GatheringNode { DataId = 32297u @@ -10032,9 +10032,9 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list167 = new List(num4); CollectionsMarshal.SetCount(list167, num4); - span5 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num5 = 0; - span5[num5] = new GatheringLocation + span167[num5] = new GatheringLocation { Position = new Vector3(-236.5302f, 0.503479f, 634.821f), MinimumAngle = 45, @@ -10043,7 +10043,7 @@ public static class AssemblyGatheringLocationLoader MaximumDistance = 3f }; num5++; - span5[num5] = new GatheringLocation + span167[num5] = new GatheringLocation { Position = new Vector3(-242.0282f, 1.464991f, 649.7866f), MinimumAngle = -20, @@ -10054,14 +10054,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup41.Nodes = list165; reference120 = gatheringNodeGroup41; index++; - ref GatheringNodeGroup reference123 = ref span3[index]; + ref GatheringNodeGroup reference123 = ref span164[index]; GatheringNodeGroup gatheringNodeGroup42 = new GatheringNodeGroup(); num3 = 2; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span4 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - ref GatheringNode reference124 = ref span4[num2]; + ref GatheringNode reference124 = ref span168[num2]; GatheringNode obj82 = new GatheringNode { DataId = 32298u @@ -10069,9 +10069,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list169 = new List(num5); CollectionsMarshal.SetCount(list169, num5); - span5 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num4 = 0; - span5[num4] = new GatheringLocation + span169[num4] = new GatheringLocation { Position = new Vector3(-267.9128f, 0.6036554f, 722.319f), MinimumAngle = 230, @@ -10080,7 +10080,7 @@ public static class AssemblyGatheringLocationLoader obj82.Locations = list169; reference124 = obj82; num2++; - ref GatheringNode reference125 = ref span4[num2]; + ref GatheringNode reference125 = ref span168[num2]; GatheringNode obj83 = new GatheringNode { DataId = 32299u @@ -10088,16 +10088,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list170 = new List(num4); CollectionsMarshal.SetCount(list170, num4); - span5 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num5 = 0; - span5[num5] = new GatheringLocation + span170[num5] = new GatheringLocation { Position = new Vector3(-275.2201f, 1.438162f, 727.0667f), MinimumAngle = 0, MaximumAngle = 105 }; num5++; - span5[num5] = new GatheringLocation + span170[num5] = new GatheringLocation { Position = new Vector3(-277.8375f, 2.060616f, 721.6605f), MinimumAngle = 20, @@ -10108,14 +10108,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup42.Nodes = list168; reference123 = gatheringNodeGroup42; index++; - ref GatheringNodeGroup reference126 = ref span3[index]; + ref GatheringNodeGroup reference126 = ref span164[index]; GatheringNodeGroup gatheringNodeGroup43 = new GatheringNodeGroup(); num2 = 2; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span4 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num3 = 0; - ref GatheringNode reference127 = ref span4[num3]; + ref GatheringNode reference127 = ref span171[num3]; GatheringNode obj84 = new GatheringNode { DataId = 32300u @@ -10123,9 +10123,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list172 = new List(num5); CollectionsMarshal.SetCount(list172, num5); - span5 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num4 = 0; - span5[num4] = new GatheringLocation + span172[num4] = new GatheringLocation { Position = new Vector3(-148.4246f, 11.42871f, 776.8299f), MinimumAngle = 105, @@ -10134,7 +10134,7 @@ public static class AssemblyGatheringLocationLoader obj84.Locations = list172; reference127 = obj84; num3++; - ref GatheringNode reference128 = ref span4[num3]; + ref GatheringNode reference128 = ref span171[num3]; GatheringNode obj85 = new GatheringNode { DataId = 32301u @@ -10142,16 +10142,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list173 = new List(num4); CollectionsMarshal.SetCount(list173, num4); - span5 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num5 = 0; - span5[num5] = new GatheringLocation + span173[num5] = new GatheringLocation { Position = new Vector3(-135.4789f, 11.61927f, 765.4382f), MinimumAngle = 45, MaximumAngle = 155 }; num5++; - span5[num5] = new GatheringLocation + span173[num5] = new GatheringLocation { Position = new Vector3(-169.3294f, 11.36792f, 784.0237f), MinimumAngle = 85, @@ -10167,16 +10167,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list174 = new List(index); CollectionsMarshal.SetCount(list174, index); - span = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num = 0; - span[num] = "liza"; + span174[num] = "liza"; gatheringRoot16.Author = list174; num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span2 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 613) + span175[index] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; @@ -10184,16 +10184,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref GatheringNodeGroup reference129 = ref span3[num]; + ref GatheringNodeGroup reference129 = ref span176[num]; GatheringNodeGroup gatheringNodeGroup44 = new GatheringNodeGroup(); num3 = 2; List list177 = new List(num3); CollectionsMarshal.SetCount(list177, num3); - span4 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - ref GatheringNode reference130 = ref span4[num2]; + ref GatheringNode reference130 = ref span177[num2]; GatheringNode obj86 = new GatheringNode { DataId = 32302u @@ -10201,16 +10201,16 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list178 = new List(num5); CollectionsMarshal.SetCount(list178, num5); - span5 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num4 = 0; - span5[num4] = new GatheringLocation + span178[num4] = new GatheringLocation { Position = new Vector3(831.4452f, 48.62377f, -131.4108f) }; obj86.Locations = list178; reference130 = obj86; num2++; - ref GatheringNode reference131 = ref span4[num2]; + ref GatheringNode reference131 = ref span177[num2]; GatheringNode obj87 = new GatheringNode { DataId = 32303u @@ -10218,14 +10218,14 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list179 = new List(num4); CollectionsMarshal.SetCount(list179, num4); - span5 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num5 = 0; - span5[num5] = new GatheringLocation + span179[num5] = new GatheringLocation { Position = new Vector3(865.9036f, 46.76892f, -129.9611f) }; num5++; - span5[num5] = new GatheringLocation + span179[num5] = new GatheringLocation { Position = new Vector3(822.6691f, 48.57434f, -130.6889f) }; @@ -10234,14 +10234,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup44.Nodes = list177; reference129 = gatheringNodeGroup44; num++; - ref GatheringNodeGroup reference132 = ref span3[num]; + ref GatheringNodeGroup reference132 = ref span176[num]; GatheringNodeGroup gatheringNodeGroup45 = new GatheringNodeGroup(); num2 = 2; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span4 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - ref GatheringNode reference133 = ref span4[num3]; + ref GatheringNode reference133 = ref span180[num3]; GatheringNode obj88 = new GatheringNode { DataId = 32305u @@ -10249,21 +10249,21 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list181 = new List(num5); CollectionsMarshal.SetCount(list181, num5); - span5 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num4 = 0; - span5[num4] = new GatheringLocation + span181[num4] = new GatheringLocation { Position = new Vector3(780.787f, 51.3394f, -265.6496f) }; num4++; - span5[num4] = new GatheringLocation + span181[num4] = new GatheringLocation { Position = new Vector3(824.1245f, 40.93994f, -250.4464f) }; obj88.Locations = list181; reference133 = obj88; num3++; - ref GatheringNode reference134 = ref span4[num3]; + ref GatheringNode reference134 = ref span180[num3]; GatheringNode obj89 = new GatheringNode { DataId = 32304u @@ -10271,9 +10271,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list182 = new List(num4); CollectionsMarshal.SetCount(list182, num4); - span5 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num5 = 0; - span5[num5] = new GatheringLocation + span182[num5] = new GatheringLocation { Position = new Vector3(816.6475f, 41.2146f, -263.6606f) }; @@ -10282,14 +10282,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup45.Nodes = list180; reference132 = gatheringNodeGroup45; num++; - ref GatheringNodeGroup reference135 = ref span3[num]; + ref GatheringNodeGroup reference135 = ref span176[num]; GatheringNodeGroup gatheringNodeGroup46 = new GatheringNodeGroup(); num3 = 2; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - span4 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - ref GatheringNode reference136 = ref span4[num2]; + ref GatheringNode reference136 = ref span183[num2]; GatheringNode obj90 = new GatheringNode { DataId = 32306u @@ -10297,9 +10297,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list184 = new List(num5); CollectionsMarshal.SetCount(list184, num5); - span5 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num4 = 0; - span5[num4] = new GatheringLocation + span184[num4] = new GatheringLocation { Position = new Vector3(648.2073f, 75.29906f, -226.7926f), MinimumAngle = 25, @@ -10308,7 +10308,7 @@ public static class AssemblyGatheringLocationLoader obj90.Locations = list184; reference136 = obj90; num2++; - ref GatheringNode reference137 = ref span4[num2]; + ref GatheringNode reference137 = ref span183[num2]; GatheringNode obj91 = new GatheringNode { DataId = 32307u @@ -10316,14 +10316,14 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list185 = new List(num4); CollectionsMarshal.SetCount(list185, num4); - span5 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num5 = 0; - span5[num5] = new GatheringLocation + span185[num5] = new GatheringLocation { Position = new Vector3(652.0435f, 71.82505f, -241.2778f) }; num5++; - span5[num5] = new GatheringLocation + span185[num5] = new GatheringLocation { Position = new Vector3(645.0362f, 69.79202f, -255.1373f) }; @@ -10337,16 +10337,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "liza"; + span186[index] = "liza"; gatheringRoot17.Author = list186; index = 1; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 613) + span187[num] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; @@ -10354,16 +10354,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - ref GatheringNodeGroup reference138 = ref span3[index]; + ref GatheringNodeGroup reference138 = ref span188[index]; GatheringNodeGroup gatheringNodeGroup47 = new GatheringNodeGroup(); num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span4 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - ref GatheringNode reference139 = ref span4[num3]; + ref GatheringNode reference139 = ref span189[num3]; GatheringNode obj92 = new GatheringNode { DataId = 32308u @@ -10371,23 +10371,23 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list190 = new List(num5); CollectionsMarshal.SetCount(list190, num5); - span5 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num4 = 0; - span5[num4] = new GatheringLocation + span190[num4] = new GatheringLocation { Position = new Vector3(-531.8166f, 16.39526f, 34.16671f), MinimumAngle = 245, MaximumAngle = 325 }; num4++; - span5[num4] = new GatheringLocation + span190[num4] = new GatheringLocation { Position = new Vector3(-532.9277f, 15.60621f, 50.29741f), MinimumAngle = 190, MaximumAngle = 330 }; num4++; - span5[num4] = new GatheringLocation + span190[num4] = new GatheringLocation { Position = new Vector3(-520.6714f, 14.15115f, 73.84262f), MinimumAngle = 105, @@ -10403,30 +10403,30 @@ public static class AssemblyGatheringLocationLoader index = 1; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - span[num] = "Theo"; + span191[num] = "Theo"; gatheringRoot18.Author = list191; num = 1; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 622); + span192[index] = new QuestStep(EInteractionType.None, null, null, 622); gatheringRoot18.Steps = list192; index = 1; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref GatheringNodeGroup reference140 = ref span3[num]; + ref GatheringNodeGroup reference140 = ref span193[num]; GatheringNodeGroup gatheringNodeGroup48 = new GatheringNodeGroup(); num3 = 3; List list194 = new List(num3); CollectionsMarshal.SetCount(list194, num3); - span4 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - ref GatheringNode reference141 = ref span4[num2]; + ref GatheringNode reference141 = ref span194[num2]; GatheringNode obj93 = new GatheringNode { DataId = 32314u @@ -10434,9 +10434,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list195 = new List(num4); CollectionsMarshal.SetCount(list195, num4); - span5 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num5 = 0; - span5[num5] = new GatheringLocation + span195[num5] = new GatheringLocation { Position = new Vector3(-506.7959f, 67.50204f, -406.9001f), MinimumAngle = 5, @@ -10447,7 +10447,7 @@ public static class AssemblyGatheringLocationLoader obj93.Locations = list195; reference141 = obj93; num2++; - ref GatheringNode reference142 = ref span4[num2]; + ref GatheringNode reference142 = ref span194[num2]; GatheringNode obj94 = new GatheringNode { DataId = 32315u @@ -10455,9 +10455,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list196 = new List(num5); CollectionsMarshal.SetCount(list196, num5); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num4 = 0; - span5[num4] = new GatheringLocation + span196[num4] = new GatheringLocation { Position = new Vector3(-505.4885f, 67.502f, -397.644f), MinimumAngle = -20, @@ -10468,7 +10468,7 @@ public static class AssemblyGatheringLocationLoader obj94.Locations = list196; reference142 = obj94; num2++; - ref GatheringNode reference143 = ref span4[num2]; + ref GatheringNode reference143 = ref span194[num2]; GatheringNode obj95 = new GatheringNode { DataId = 32316u @@ -10476,9 +10476,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list197 = new List(num4); CollectionsMarshal.SetCount(list197, num4); - span5 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num5 = 0; - span5[num5] = new GatheringLocation + span197[num5] = new GatheringLocation { Position = new Vector3(-501.4457f, 67.48835f, -391.6048f), MinimumAngle = -50, @@ -10496,30 +10496,30 @@ public static class AssemblyGatheringLocationLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "Theo"; + span198[index] = "Theo"; gatheringRoot19.Author = list198; index = 1; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 622); + span199[num] = new QuestStep(EInteractionType.None, null, null, 622); gatheringRoot19.Steps = list199; num = 3; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - ref GatheringNodeGroup reference144 = ref span3[index]; + ref GatheringNodeGroup reference144 = ref span200[index]; GatheringNodeGroup gatheringNodeGroup49 = new GatheringNodeGroup(); num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span4 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - ref GatheringNode reference145 = ref span4[num3]; + ref GatheringNode reference145 = ref span201[num3]; GatheringNode obj96 = new GatheringNode { DataId = 32320u @@ -10527,9 +10527,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list202 = new List(num5); CollectionsMarshal.SetCount(list202, num5); - span5 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num4 = 0; - span5[num4] = new GatheringLocation + span202[num4] = new GatheringLocation { Position = new Vector3(609.3118f, -21.51083f, 558.524f), MinimumAngle = 90, @@ -10541,14 +10541,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup49.Nodes = list201; reference144 = gatheringNodeGroup49; index++; - ref GatheringNodeGroup reference146 = ref span3[index]; + ref GatheringNodeGroup reference146 = ref span200[index]; GatheringNodeGroup gatheringNodeGroup50 = new GatheringNodeGroup(); num3 = 1; List list203 = new List(num3); CollectionsMarshal.SetCount(list203, num3); - span4 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - ref GatheringNode reference147 = ref span4[num2]; + ref GatheringNode reference147 = ref span203[num2]; GatheringNode obj97 = new GatheringNode { DataId = 32321u @@ -10556,9 +10556,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list204 = new List(num4); CollectionsMarshal.SetCount(list204, num4); - span5 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num5 = 0; - span5[num5] = new GatheringLocation + span204[num5] = new GatheringLocation { Position = new Vector3(609.9794f, -21.53052f, 579.6443f), MinimumAngle = 90, @@ -10570,14 +10570,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup50.Nodes = list203; reference146 = gatheringNodeGroup50; index++; - ref GatheringNodeGroup reference148 = ref span3[index]; + ref GatheringNodeGroup reference148 = ref span200[index]; GatheringNodeGroup gatheringNodeGroup51 = new GatheringNodeGroup(); num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span4 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - ref GatheringNode reference149 = ref span4[num3]; + ref GatheringNode reference149 = ref span205[num3]; GatheringNode obj98 = new GatheringNode { DataId = 32322u @@ -10585,9 +10585,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list206 = new List(num5); CollectionsMarshal.SetCount(list206, num5); - span5 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num4 = 0; - span5[num4] = new GatheringLocation + span206[num4] = new GatheringLocation { Position = new Vector3(588.3865f, -20.42655f, 561.5663f), MinimumAngle = 45, @@ -10604,16 +10604,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - span[num] = "plogon_enjoyer"; + span207[num] = "plogon_enjoyer"; gatheringRoot20.Author = list207; num = 1; List list208 = new List(num); CollectionsMarshal.SetCount(list208, num); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 622) + span208[index] = new QuestStep(EInteractionType.None, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone }; @@ -10621,16 +10621,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list209 = new List(index); CollectionsMarshal.SetCount(list209, index); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num = 0; - ref GatheringNodeGroup reference150 = ref span3[num]; + ref GatheringNodeGroup reference150 = ref span209[num]; GatheringNodeGroup gatheringNodeGroup52 = new GatheringNodeGroup(); num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span4 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - ref GatheringNode reference151 = ref span4[num2]; + ref GatheringNode reference151 = ref span210[num2]; GatheringNode obj99 = new GatheringNode { DataId = 32323u @@ -10638,9 +10638,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list211 = new List(num4); CollectionsMarshal.SetCount(list211, num4); - span5 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num5 = 0; - span5[num5] = new GatheringLocation + span211[num5] = new GatheringLocation { Position = new Vector3(-54.36381f, 55.83623f, -357.2043f) }; @@ -10649,14 +10649,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup52.Nodes = list210; reference150 = gatheringNodeGroup52; num++; - ref GatheringNodeGroup reference152 = ref span3[num]; + ref GatheringNodeGroup reference152 = ref span209[num]; GatheringNodeGroup gatheringNodeGroup53 = new GatheringNodeGroup(); num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span4 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - ref GatheringNode reference153 = ref span4[num3]; + ref GatheringNode reference153 = ref span212[num3]; GatheringNode obj100 = new GatheringNode { DataId = 32325u @@ -10664,9 +10664,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list213 = new List(num5); CollectionsMarshal.SetCount(list213, num5); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num4 = 0; - span5[num4] = new GatheringLocation + span213[num4] = new GatheringLocation { Position = new Vector3(-56.99122f, 59.4855f, -368.9053f) }; @@ -10675,14 +10675,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup53.Nodes = list212; reference152 = gatheringNodeGroup53; num++; - ref GatheringNodeGroup reference154 = ref span3[num]; + ref GatheringNodeGroup reference154 = ref span209[num]; GatheringNodeGroup gatheringNodeGroup54 = new GatheringNodeGroup(); num3 = 1; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - ref GatheringNode reference155 = ref span4[num2]; + ref GatheringNode reference155 = ref span214[num2]; GatheringNode obj101 = new GatheringNode { DataId = 32324u @@ -10690,9 +10690,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list215 = new List(num4); CollectionsMarshal.SetCount(list215, num4); - span5 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num5 = 0; - span5[num5] = new GatheringLocation + span215[num5] = new GatheringLocation { Position = new Vector3(-83.84797f, 60.70433f, -366.7615f) }; @@ -10706,16 +10706,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list216 = new List(num); CollectionsMarshal.SetCount(list216, num); - span = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index = 0; - span[index] = "plogon_enjoyer"; + span216[index] = "plogon_enjoyer"; gatheringRoot21.Author = list216; index = 1; List list217 = new List(index); CollectionsMarshal.SetCount(list217, index); - span2 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 622) + span217[num] = new QuestStep(EInteractionType.None, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone }; @@ -10723,16 +10723,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - ref GatheringNodeGroup reference156 = ref span3[index]; + ref GatheringNodeGroup reference156 = ref span218[index]; GatheringNodeGroup gatheringNodeGroup55 = new GatheringNodeGroup(); num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span4 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - ref GatheringNode reference157 = ref span4[num3]; + ref GatheringNode reference157 = ref span219[num3]; GatheringNode obj102 = new GatheringNode { DataId = 32335u @@ -10740,9 +10740,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list220 = new List(num5); CollectionsMarshal.SetCount(list220, num5); - span5 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num4 = 0; - span5[num4] = new GatheringLocation + span220[num4] = new GatheringLocation { Position = new Vector3(-80.14488f, 58.18221f, -358.3333f) }; @@ -10751,14 +10751,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup55.Nodes = list219; reference156 = gatheringNodeGroup55; index++; - ref GatheringNodeGroup reference158 = ref span3[index]; + ref GatheringNodeGroup reference158 = ref span218[index]; GatheringNodeGroup gatheringNodeGroup56 = new GatheringNodeGroup(); num3 = 1; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span4 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - ref GatheringNode reference159 = ref span4[num2]; + ref GatheringNode reference159 = ref span221[num2]; GatheringNode obj103 = new GatheringNode { DataId = 32336u @@ -10766,9 +10766,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list222 = new List(num4); CollectionsMarshal.SetCount(list222, num4); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num5 = 0; - span5[num5] = new GatheringLocation + span222[num5] = new GatheringLocation { Position = new Vector3(-58.9046f, 52.59887f, -350.7942f) }; @@ -10777,14 +10777,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup56.Nodes = list221; reference158 = gatheringNodeGroup56; index++; - ref GatheringNodeGroup reference160 = ref span3[index]; + ref GatheringNodeGroup reference160 = ref span218[index]; GatheringNodeGroup gatheringNodeGroup57 = new GatheringNodeGroup(); num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span4 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num3 = 0; - ref GatheringNode reference161 = ref span4[num3]; + ref GatheringNode reference161 = ref span223[num3]; GatheringNode obj104 = new GatheringNode { DataId = 32337u @@ -10792,9 +10792,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list224 = new List(num5); CollectionsMarshal.SetCount(list224, num5); - span5 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num4 = 0; - span5[num4] = new GatheringLocation + span224[num4] = new GatheringLocation { Position = new Vector3(-81.5958f, 51.05495f, -334.9854f) }; @@ -10808,16 +10808,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list225 = new List(index); CollectionsMarshal.SetCount(list225, index); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num = 0; - span[num] = "liza"; + span225[num] = "liza"; gatheringRoot22.Author = list225; num = 1; List list226 = new List(num); CollectionsMarshal.SetCount(list226, num); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 397) + span226[index] = new QuestStep(EInteractionType.None, null, null, 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; @@ -10825,16 +10825,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list227 = new List(index); CollectionsMarshal.SetCount(list227, index); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num = 0; - ref GatheringNodeGroup reference162 = ref span3[num]; + ref GatheringNodeGroup reference162 = ref span227[num]; GatheringNodeGroup gatheringNodeGroup58 = new GatheringNodeGroup(); num3 = 2; List list228 = new List(num3); CollectionsMarshal.SetCount(list228, num3); - span4 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - ref GatheringNode reference163 = ref span4[num2]; + ref GatheringNode reference163 = ref span228[num2]; GatheringNode obj105 = new GatheringNode { DataId = 32349u @@ -10842,16 +10842,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list229 = new List(num4); CollectionsMarshal.SetCount(list229, num4); - span5 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num5 = 0; - span5[num5] = new GatheringLocation + span229[num5] = new GatheringLocation { Position = new Vector3(63.68f, 227.89f, 570.31f), MinimumAngle = 140, MaximumAngle = 275 }; num5++; - span5[num5] = new GatheringLocation + span229[num5] = new GatheringLocation { Position = new Vector3(100.3585f, 236.1064f, 551.248f), MinimumAngle = 110, @@ -10860,7 +10860,7 @@ public static class AssemblyGatheringLocationLoader obj105.Locations = list229; reference163 = obj105; num2++; - ref GatheringNode reference164 = ref span4[num2]; + ref GatheringNode reference164 = ref span228[num2]; GatheringNode obj106 = new GatheringNode { DataId = 32348u @@ -10868,9 +10868,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list230 = new List(num5); CollectionsMarshal.SetCount(list230, num5); - span5 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num4 = 0; - span5[num4] = new GatheringLocation + span230[num4] = new GatheringLocation { Position = new Vector3(68.42817f, 226.018f, 558.3953f), MinimumAngle = -15, @@ -10881,14 +10881,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup58.Nodes = list228; reference162 = gatheringNodeGroup58; num++; - ref GatheringNodeGroup reference165 = ref span3[num]; + ref GatheringNodeGroup reference165 = ref span227[num]; GatheringNodeGroup gatheringNodeGroup59 = new GatheringNodeGroup(); num2 = 2; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span4 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num3 = 0; - ref GatheringNode reference166 = ref span4[num3]; + ref GatheringNode reference166 = ref span231[num3]; GatheringNode obj107 = new GatheringNode { DataId = 32346u @@ -10896,9 +10896,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list232 = new List(num4); CollectionsMarshal.SetCount(list232, num4); - span5 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num5 = 0; - span5[num5] = new GatheringLocation + span232[num5] = new GatheringLocation { Position = new Vector3(-19.27065f, 219.13f, 618.5656f), MinimumAngle = 70, @@ -10907,7 +10907,7 @@ public static class AssemblyGatheringLocationLoader obj107.Locations = list232; reference166 = obj107; num3++; - ref GatheringNode reference167 = ref span4[num3]; + ref GatheringNode reference167 = ref span231[num3]; GatheringNode obj108 = new GatheringNode { DataId = 32347u @@ -10915,16 +10915,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list233 = new List(num5); CollectionsMarshal.SetCount(list233, num5); - span5 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num4 = 0; - span5[num4] = new GatheringLocation + span233[num4] = new GatheringLocation { Position = new Vector3(-11.97839f, 222.4612f, 613.5499f), MinimumAngle = 80, MaximumAngle = 235 }; num4++; - span5[num4] = new GatheringLocation + span233[num4] = new GatheringLocation { Position = new Vector3(-9.830506f, 220.8649f, 596.9268f), MinimumAngle = 70, @@ -10935,14 +10935,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup59.Nodes = list231; reference165 = gatheringNodeGroup59; num++; - ref GatheringNodeGroup reference168 = ref span3[num]; + ref GatheringNodeGroup reference168 = ref span227[num]; GatheringNodeGroup gatheringNodeGroup60 = new GatheringNodeGroup(); num3 = 2; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span4 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - ref GatheringNode reference169 = ref span4[num2]; + ref GatheringNode reference169 = ref span234[num2]; GatheringNode obj109 = new GatheringNode { DataId = 32344u @@ -10950,9 +10950,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list235 = new List(num4); CollectionsMarshal.SetCount(list235, num4); - span5 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num5 = 0; - span5[num5] = new GatheringLocation + span235[num5] = new GatheringLocation { Position = new Vector3(-60.89f, 241.99f, 692.56f), MinimumAngle = 60, @@ -10961,7 +10961,7 @@ public static class AssemblyGatheringLocationLoader obj109.Locations = list235; reference169 = obj109; num2++; - ref GatheringNode reference170 = ref span4[num2]; + ref GatheringNode reference170 = ref span234[num2]; GatheringNode obj110 = new GatheringNode { DataId = 32345u @@ -10969,16 +10969,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list236 = new List(num5); CollectionsMarshal.SetCount(list236, num5); - span5 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num4 = 0; - span5[num4] = new GatheringLocation + span236[num4] = new GatheringLocation { Position = new Vector3(-70.72009f, 242.5652f, 704.0363f), MinimumAngle = 70, MaximumAngle = 225 }; num4++; - span5[num4] = new GatheringLocation + span236[num4] = new GatheringLocation { Position = new Vector3(-49.4545f, 241.67f, 686.183f), MinimumAngle = 100, @@ -10994,16 +10994,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list237 = new List(num); CollectionsMarshal.SetCount(list237, num); - span = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index = 0; - span[index] = "liza"; + span237[index] = "liza"; gatheringRoot23.Author = list237; index = 1; List list238 = new List(index); CollectionsMarshal.SetCount(list238, index); - span2 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 397) + span238[num] = new QuestStep(EInteractionType.None, null, null, 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; @@ -11011,16 +11011,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - ref GatheringNodeGroup reference171 = ref span3[index]; + ref GatheringNodeGroup reference171 = ref span239[index]; GatheringNodeGroup gatheringNodeGroup61 = new GatheringNodeGroup(); num2 = 2; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span4 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num3 = 0; - ref GatheringNode reference172 = ref span4[num3]; + ref GatheringNode reference172 = ref span240[num3]; GatheringNode obj111 = new GatheringNode { DataId = 32355u @@ -11028,14 +11028,14 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list241 = new List(num4); CollectionsMarshal.SetCount(list241, num4); - span5 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num5 = 0; - span5[num5] = new GatheringLocation + span241[num5] = new GatheringLocation { Position = new Vector3(484.6112f, 160.7014f, -339.9558f) }; num5++; - span5[num5] = new GatheringLocation + span241[num5] = new GatheringLocation { Position = new Vector3(479.6101f, 160.8177f, -328.4199f), MinimumAngle = 160, @@ -11044,7 +11044,7 @@ public static class AssemblyGatheringLocationLoader obj111.Locations = list241; reference172 = obj111; num3++; - ref GatheringNode reference173 = ref span4[num3]; + ref GatheringNode reference173 = ref span240[num3]; GatheringNode obj112 = new GatheringNode { DataId = 32354u @@ -11052,9 +11052,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list242 = new List(num5); CollectionsMarshal.SetCount(list242, num5); - span5 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num4 = 0; - span5[num4] = new GatheringLocation + span242[num4] = new GatheringLocation { Position = new Vector3(481.3153f, 160.57f, -339.8337f), MinimumAngle = -150, @@ -11065,14 +11065,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup61.Nodes = list240; reference171 = gatheringNodeGroup61; index++; - ref GatheringNodeGroup reference174 = ref span3[index]; + ref GatheringNodeGroup reference174 = ref span239[index]; GatheringNodeGroup gatheringNodeGroup62 = new GatheringNodeGroup(); num3 = 2; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span4 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - ref GatheringNode reference175 = ref span4[num2]; + ref GatheringNode reference175 = ref span243[num2]; GatheringNode obj113 = new GatheringNode { DataId = 32351u @@ -11080,21 +11080,21 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list244 = new List(num4); CollectionsMarshal.SetCount(list244, num4); - span5 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num5 = 0; - span5[num5] = new GatheringLocation + span244[num5] = new GatheringLocation { Position = new Vector3(602.9045f, 172.9519f, -376.0714f) }; num5++; - span5[num5] = new GatheringLocation + span244[num5] = new GatheringLocation { Position = new Vector3(610.5079f, 174.6463f, -380.3387f) }; obj113.Locations = list244; reference175 = obj113; num2++; - ref GatheringNode reference176 = ref span4[num2]; + ref GatheringNode reference176 = ref span243[num2]; GatheringNode obj114 = new GatheringNode { DataId = 32350u @@ -11102,9 +11102,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list245 = new List(num5); CollectionsMarshal.SetCount(list245, num5); - span5 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num4 = 0; - span5[num4] = new GatheringLocation + span245[num4] = new GatheringLocation { Position = new Vector3(609.4385f, 174.6537f, -376.958f) }; @@ -11113,14 +11113,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup62.Nodes = list243; reference174 = gatheringNodeGroup62; index++; - ref GatheringNodeGroup reference177 = ref span3[index]; + ref GatheringNodeGroup reference177 = ref span239[index]; GatheringNodeGroup gatheringNodeGroup63 = new GatheringNodeGroup(); num2 = 2; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span4 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - ref GatheringNode reference178 = ref span4[num3]; + ref GatheringNode reference178 = ref span246[num3]; GatheringNode obj115 = new GatheringNode { DataId = 32353u @@ -11128,21 +11128,21 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list247 = new List(num4); CollectionsMarshal.SetCount(list247, num4); - span5 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num5 = 0; - span5[num5] = new GatheringLocation + span247[num5] = new GatheringLocation { Position = new Vector3(457.2875f, 160.5861f, -451.3749f) }; num5++; - span5[num5] = new GatheringLocation + span247[num5] = new GatheringLocation { Position = new Vector3(471.3904f, 159.7412f, -441.1613f) }; obj115.Locations = list247; reference178 = obj115; num3++; - ref GatheringNode reference179 = ref span4[num3]; + ref GatheringNode reference179 = ref span246[num3]; GatheringNode obj116 = new GatheringNode { DataId = 32352u @@ -11150,9 +11150,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list248 = new List(num5); CollectionsMarshal.SetCount(list248, num5); - span5 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num4 = 0; - span5[num4] = new GatheringLocation + span248[num4] = new GatheringLocation { Position = new Vector3(478.0674f, 161.2902f, -449.485f), MinimumAngle = 0, @@ -11168,16 +11168,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list249 = new List(index); CollectionsMarshal.SetCount(list249, index); - span = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num = 0; - span[num] = "liza"; + span249[num] = "liza"; gatheringRoot24.Author = list249; num = 1; List list250 = new List(num); CollectionsMarshal.SetCount(list250, num); - span2 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 400) + span250[index] = new QuestStep(EInteractionType.None, null, null, 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; @@ -11185,16 +11185,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list251 = new List(index); CollectionsMarshal.SetCount(list251, index); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref GatheringNodeGroup reference180 = ref span3[num]; + ref GatheringNodeGroup reference180 = ref span251[num]; GatheringNodeGroup gatheringNodeGroup64 = new GatheringNodeGroup(); num3 = 2; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span4 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - ref GatheringNode reference181 = ref span4[num2]; + ref GatheringNode reference181 = ref span252[num2]; GatheringNode obj117 = new GatheringNode { DataId = 32357u @@ -11202,16 +11202,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list253 = new List(num4); CollectionsMarshal.SetCount(list253, num4); - span5 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num5 = 0; - span5[num5] = new GatheringLocation + span253[num5] = new GatheringLocation { Position = new Vector3(557.625f, 5.119438f, 180.6541f), MinimumAngle = -70, MaximumAngle = 55 }; num5++; - span5[num5] = new GatheringLocation + span253[num5] = new GatheringLocation { Position = new Vector3(570.8357f, 11.89507f, 164.9729f), MinimumAngle = 55, @@ -11220,7 +11220,7 @@ public static class AssemblyGatheringLocationLoader obj117.Locations = list253; reference181 = obj117; num2++; - ref GatheringNode reference182 = ref span4[num2]; + ref GatheringNode reference182 = ref span252[num2]; GatheringNode obj118 = new GatheringNode { DataId = 32356u @@ -11228,9 +11228,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list254 = new List(num5); CollectionsMarshal.SetCount(list254, num5); - span5 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num4 = 0; - span5[num4] = new GatheringLocation + span254[num4] = new GatheringLocation { Position = new Vector3(572.8384f, 11.68007f, 155.6572f), MinimumAngle = 70, @@ -11241,14 +11241,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup64.Nodes = list252; reference180 = gatheringNodeGroup64; num++; - ref GatheringNodeGroup reference183 = ref span3[num]; + ref GatheringNodeGroup reference183 = ref span251[num]; GatheringNodeGroup gatheringNodeGroup65 = new GatheringNodeGroup(); num2 = 2; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span4 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num3 = 0; - ref GatheringNode reference184 = ref span4[num3]; + ref GatheringNode reference184 = ref span255[num3]; GatheringNode obj119 = new GatheringNode { DataId = 32358u @@ -11256,9 +11256,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list256 = new List(num4); CollectionsMarshal.SetCount(list256, num4); - span5 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num5 = 0; - span5[num5] = new GatheringLocation + span256[num5] = new GatheringLocation { Position = new Vector3(665.114f, 43.93011f, 151.3629f), MinimumAngle = -80, @@ -11267,7 +11267,7 @@ public static class AssemblyGatheringLocationLoader obj119.Locations = list256; reference184 = obj119; num3++; - ref GatheringNode reference185 = ref span4[num3]; + ref GatheringNode reference185 = ref span255[num3]; GatheringNode obj120 = new GatheringNode { DataId = 32359u @@ -11275,16 +11275,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list257 = new List(num5); CollectionsMarshal.SetCount(list257, num5); - span5 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num4 = 0; - span5[num4] = new GatheringLocation + span257[num4] = new GatheringLocation { Position = new Vector3(697.7376f, 41.87314f, 124.1553f), MinimumAngle = -125, MaximumAngle = 30 }; num4++; - span5[num4] = new GatheringLocation + span257[num4] = new GatheringLocation { Position = new Vector3(681.178f, 41.71732f, 147.9972f), MinimumAngle = -15, @@ -11295,14 +11295,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup65.Nodes = list255; reference183 = gatheringNodeGroup65; num++; - ref GatheringNodeGroup reference186 = ref span3[num]; + ref GatheringNodeGroup reference186 = ref span251[num]; GatheringNodeGroup gatheringNodeGroup66 = new GatheringNodeGroup(); num3 = 2; List list258 = new List(num3); CollectionsMarshal.SetCount(list258, num3); - span4 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - ref GatheringNode reference187 = ref span4[num2]; + ref GatheringNode reference187 = ref span258[num2]; GatheringNode obj121 = new GatheringNode { DataId = 32360u @@ -11310,9 +11310,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list259 = new List(num4); CollectionsMarshal.SetCount(list259, num4); - span5 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num5 = 0; - span5[num5] = new GatheringLocation + span259[num5] = new GatheringLocation { Position = new Vector3(755.3978f, 20.37826f, 201.3921f), MinimumAngle = -30, @@ -11321,7 +11321,7 @@ public static class AssemblyGatheringLocationLoader obj121.Locations = list259; reference187 = obj121; num2++; - ref GatheringNode reference188 = ref span4[num2]; + ref GatheringNode reference188 = ref span258[num2]; GatheringNode obj122 = new GatheringNode { DataId = 32361u @@ -11329,16 +11329,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list260 = new List(num5); CollectionsMarshal.SetCount(list260, num5); - span5 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num4 = 0; - span5[num4] = new GatheringLocation + span260[num4] = new GatheringLocation { Position = new Vector3(771.5975f, 20.41353f, 204.8761f), MinimumAngle = -45, MaximumAngle = 65 }; num4++; - span5[num4] = new GatheringLocation + span260[num4] = new GatheringLocation { Position = new Vector3(739.1428f, 23.87582f, 196.4766f), MinimumAngle = -40, @@ -11354,16 +11354,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "liza"; + span261[index] = "liza"; gatheringRoot25.Author = list261; index = 1; List list262 = new List(index); CollectionsMarshal.SetCount(list262, index); - span2 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 400) + span262[num] = new QuestStep(EInteractionType.None, null, null, 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith }; @@ -11371,16 +11371,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - ref GatheringNodeGroup reference189 = ref span3[index]; + ref GatheringNodeGroup reference189 = ref span263[index]; GatheringNodeGroup gatheringNodeGroup67 = new GatheringNodeGroup(); num2 = 2; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span4 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num3 = 0; - ref GatheringNode reference190 = ref span4[num3]; + ref GatheringNode reference190 = ref span264[num3]; GatheringNode obj123 = new GatheringNode { DataId = 32366u @@ -11388,16 +11388,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list265 = new List(num4); CollectionsMarshal.SetCount(list265, num4); - span5 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num5 = 0; - span5[num5] = new GatheringLocation + span265[num5] = new GatheringLocation { Position = new Vector3(-699.5319f, 91.18189f, -362.7602f) }; obj123.Locations = list265; reference190 = obj123; num3++; - ref GatheringNode reference191 = ref span4[num3]; + ref GatheringNode reference191 = ref span264[num3]; GatheringNode obj124 = new GatheringNode { DataId = 32367u @@ -11405,14 +11405,14 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list266 = new List(num5); CollectionsMarshal.SetCount(list266, num5); - span5 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num4 = 0; - span5[num4] = new GatheringLocation + span266[num4] = new GatheringLocation { Position = new Vector3(-681.9284f, 91.30399f, -363.0468f) }; num4++; - span5[num4] = new GatheringLocation + span266[num4] = new GatheringLocation { Position = new Vector3(-709.8129f, 91.42828f, -361.5186f), MinimumAngle = 85, @@ -11423,14 +11423,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup67.Nodes = list264; reference189 = gatheringNodeGroup67; index++; - ref GatheringNodeGroup reference192 = ref span3[index]; + ref GatheringNodeGroup reference192 = ref span263[index]; GatheringNodeGroup gatheringNodeGroup68 = new GatheringNodeGroup(); num3 = 2; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span4 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - ref GatheringNode reference193 = ref span4[num2]; + ref GatheringNode reference193 = ref span267[num2]; GatheringNode obj125 = new GatheringNode { DataId = 32364u @@ -11438,9 +11438,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list268 = new List(num4); CollectionsMarshal.SetCount(list268, num4); - span5 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num5 = 0; - span5[num5] = new GatheringLocation + span268[num5] = new GatheringLocation { Position = new Vector3(-680.1304f, 91.30952f, -479.2773f), MinimumAngle = 50, @@ -11449,7 +11449,7 @@ public static class AssemblyGatheringLocationLoader obj125.Locations = list268; reference193 = obj125; num2++; - ref GatheringNode reference194 = ref span4[num2]; + ref GatheringNode reference194 = ref span267[num2]; GatheringNode obj126 = new GatheringNode { DataId = 32365u @@ -11457,16 +11457,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list269 = new List(num5); CollectionsMarshal.SetCount(list269, num5); - span5 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num4 = 0; - span5[num4] = new GatheringLocation + span269[num4] = new GatheringLocation { Position = new Vector3(-691.5847f, 91.2657f, -491.8746f), MinimumAngle = -115, MaximumAngle = 90 }; num4++; - span5[num4] = new GatheringLocation + span269[num4] = new GatheringLocation { Position = new Vector3(-685.3473f, 91.26568f, -474.3657f), MinimumAngle = 0, @@ -11477,14 +11477,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup68.Nodes = list267; reference192 = gatheringNodeGroup68; index++; - ref GatheringNodeGroup reference195 = ref span3[index]; + ref GatheringNodeGroup reference195 = ref span263[index]; GatheringNodeGroup gatheringNodeGroup69 = new GatheringNodeGroup(); num2 = 2; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span4 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - ref GatheringNode reference196 = ref span4[num3]; + ref GatheringNode reference196 = ref span270[num3]; GatheringNode obj127 = new GatheringNode { DataId = 32362u @@ -11492,9 +11492,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list271 = new List(num4); CollectionsMarshal.SetCount(list271, num4); - span5 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num5 = 0; - span5[num5] = new GatheringLocation + span271[num5] = new GatheringLocation { Position = new Vector3(-764.3091f, 91.5154f, -554.3649f), MinimumAngle = -125, @@ -11503,7 +11503,7 @@ public static class AssemblyGatheringLocationLoader obj127.Locations = list271; reference196 = obj127; num3++; - ref GatheringNode reference197 = ref span4[num3]; + ref GatheringNode reference197 = ref span270[num3]; GatheringNode obj128 = new GatheringNode { DataId = 32363u @@ -11511,16 +11511,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list272 = new List(num5); CollectionsMarshal.SetCount(list272, num5); - span5 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num4 = 0; - span5[num4] = new GatheringLocation + span272[num4] = new GatheringLocation { Position = new Vector3(-763.1495f, 91.37257f, -542.7809f), MinimumAngle = 70, MaximumAngle = 305 }; num4++; - span5[num4] = new GatheringLocation + span272[num4] = new GatheringLocation { Position = new Vector3(-776.5944f, 91.16921f, -566.8766f), MinimumAngle = -95, @@ -11536,30 +11536,30 @@ public static class AssemblyGatheringLocationLoader index = 1; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - span[num] = "liza"; + span273[num] = "liza"; gatheringRoot26.Author = list273; num = 1; List list274 = new List(num); CollectionsMarshal.SetCount(list274, num); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 814); + span274[index] = new QuestStep(EInteractionType.None, null, null, 814); gatheringRoot26.Steps = list274; index = 6; List list275 = new List(index); CollectionsMarshal.SetCount(list275, index); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num = 0; - ref GatheringNodeGroup reference198 = ref span3[num]; + ref GatheringNodeGroup reference198 = ref span275[num]; GatheringNodeGroup gatheringNodeGroup70 = new GatheringNodeGroup(); num3 = 1; List list276 = new List(num3); CollectionsMarshal.SetCount(list276, num3); - span4 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - ref GatheringNode reference199 = ref span4[num2]; + ref GatheringNode reference199 = ref span276[num2]; GatheringNode obj129 = new GatheringNode { DataId = 32512u @@ -11567,9 +11567,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list277 = new List(num4); CollectionsMarshal.SetCount(list277, num4); - span5 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num5 = 0; - span5[num5] = new GatheringLocation + span277[num5] = new GatheringLocation { Position = new Vector3(-221.5365f, 88.75751f, 36.51096f), MinimumAngle = -100, @@ -11580,14 +11580,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup70.Nodes = list276; reference198 = gatheringNodeGroup70; num++; - ref GatheringNodeGroup reference200 = ref span3[num]; + ref GatheringNodeGroup reference200 = ref span275[num]; GatheringNodeGroup gatheringNodeGroup71 = new GatheringNodeGroup(); num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span4 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - ref GatheringNode reference201 = ref span4[num3]; + ref GatheringNode reference201 = ref span278[num3]; GatheringNode obj130 = new GatheringNode { DataId = 32513u @@ -11595,9 +11595,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list279 = new List(num5); CollectionsMarshal.SetCount(list279, num5); - span5 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num4 = 0; - span5[num4] = new GatheringLocation + span279[num4] = new GatheringLocation { Position = new Vector3(-227.0897f, 89.90434f, 37.42806f), MinimumAngle = -20, @@ -11608,14 +11608,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup71.Nodes = list278; reference200 = gatheringNodeGroup71; num++; - ref GatheringNodeGroup reference202 = ref span3[num]; + ref GatheringNodeGroup reference202 = ref span275[num]; GatheringNodeGroup gatheringNodeGroup72 = new GatheringNodeGroup(); num3 = 1; List list280 = new List(num3); CollectionsMarshal.SetCount(list280, num3); - span4 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - ref GatheringNode reference203 = ref span4[num2]; + ref GatheringNode reference203 = ref span280[num2]; GatheringNode obj131 = new GatheringNode { DataId = 32514u @@ -11623,9 +11623,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list281 = new List(num4); CollectionsMarshal.SetCount(list281, num4); - span5 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num5 = 0; - span5[num5] = new GatheringLocation + span281[num5] = new GatheringLocation { Position = new Vector3(-233.9371f, 89.18435f, 42.91663f), MinimumAngle = -110, @@ -11636,14 +11636,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup72.Nodes = list280; reference202 = gatheringNodeGroup72; num++; - ref GatheringNodeGroup reference204 = ref span3[num]; + ref GatheringNodeGroup reference204 = ref span275[num]; GatheringNodeGroup gatheringNodeGroup73 = new GatheringNodeGroup(); num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span4 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - ref GatheringNode reference205 = ref span4[num3]; + ref GatheringNode reference205 = ref span282[num3]; GatheringNode obj132 = new GatheringNode { DataId = 32515u @@ -11651,9 +11651,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list283 = new List(num5); CollectionsMarshal.SetCount(list283, num5); - span5 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num4 = 0; - span5[num4] = new GatheringLocation + span283[num4] = new GatheringLocation { Position = new Vector3(-243.0384f, 88.70179f, 48.95438f), MinimumAngle = -70, @@ -11664,14 +11664,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup73.Nodes = list282; reference204 = gatheringNodeGroup73; num++; - ref GatheringNodeGroup reference206 = ref span3[num]; + ref GatheringNodeGroup reference206 = ref span275[num]; GatheringNodeGroup gatheringNodeGroup74 = new GatheringNodeGroup(); num3 = 1; List list284 = new List(num3); CollectionsMarshal.SetCount(list284, num3); - span4 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - ref GatheringNode reference207 = ref span4[num2]; + ref GatheringNode reference207 = ref span284[num2]; GatheringNode obj133 = new GatheringNode { DataId = 32516u @@ -11679,9 +11679,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list285 = new List(num4); CollectionsMarshal.SetCount(list285, num4); - span5 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num5 = 0; - span5[num5] = new GatheringLocation + span285[num5] = new GatheringLocation { Position = new Vector3(-256.5147f, 90.32328f, 51.07351f), MinimumAngle = -75, @@ -11692,14 +11692,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup74.Nodes = list284; reference206 = gatheringNodeGroup74; num++; - ref GatheringNodeGroup reference208 = ref span3[num]; + ref GatheringNodeGroup reference208 = ref span275[num]; GatheringNodeGroup gatheringNodeGroup75 = new GatheringNodeGroup(); num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span4 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num3 = 0; - ref GatheringNode reference209 = ref span4[num3]; + ref GatheringNode reference209 = ref span286[num3]; GatheringNode obj134 = new GatheringNode { DataId = 32517u @@ -11707,9 +11707,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list287 = new List(num5); CollectionsMarshal.SetCount(list287, num5); - span5 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num4 = 0; - span5[num4] = new GatheringLocation + span287[num4] = new GatheringLocation { Position = new Vector3(-265.2769f, 90.43383f, 45.49376f), MinimumAngle = -40, @@ -11725,16 +11725,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list288 = new List(num); CollectionsMarshal.SetCount(list288, num); - span = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index = 0; - span[index] = "liza"; + span288[index] = "liza"; gatheringRoot27.Author = list288; index = 1; List list289 = new List(index); CollectionsMarshal.SetCount(list289, index); - span2 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 815) + span289[num] = new QuestStep(EInteractionType.None, null, null, 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead }; @@ -11742,16 +11742,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list290 = new List(num); CollectionsMarshal.SetCount(list290, num); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index = 0; - ref GatheringNodeGroup reference210 = ref span3[index]; + ref GatheringNodeGroup reference210 = ref span290[index]; GatheringNodeGroup gatheringNodeGroup76 = new GatheringNodeGroup(); num3 = 2; List list291 = new List(num3); CollectionsMarshal.SetCount(list291, num3); - span4 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - ref GatheringNode reference211 = ref span4[num2]; + ref GatheringNode reference211 = ref span291[num2]; GatheringNode obj135 = new GatheringNode { DataId = 32625u @@ -11759,16 +11759,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list292 = new List(num4); CollectionsMarshal.SetCount(list292, num4); - span5 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num5 = 0; - span5[num5] = new GatheringLocation + span292[num5] = new GatheringLocation { Position = new Vector3(451.1189f, -40.18039f, 184.7025f), MinimumAngle = 95, MaximumAngle = 245 }; num5++; - span5[num5] = new GatheringLocation + span292[num5] = new GatheringLocation { Position = new Vector3(471.4881f, -41.63216f, 185.0577f), MinimumAngle = 160, @@ -11777,7 +11777,7 @@ public static class AssemblyGatheringLocationLoader obj135.Locations = list292; reference211 = obj135; num2++; - ref GatheringNode reference212 = ref span4[num2]; + ref GatheringNode reference212 = ref span291[num2]; GatheringNode obj136 = new GatheringNode { DataId = 32624u @@ -11785,9 +11785,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list293 = new List(num5); CollectionsMarshal.SetCount(list293, num5); - span5 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num4 = 0; - span5[num4] = new GatheringLocation + span293[num4] = new GatheringLocation { Position = new Vector3(463.4016f, -41.51461f, 181.6076f), MinimumAngle = 90, @@ -11798,14 +11798,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup76.Nodes = list291; reference210 = gatheringNodeGroup76; index++; - ref GatheringNodeGroup reference213 = ref span3[index]; + ref GatheringNodeGroup reference213 = ref span290[index]; GatheringNodeGroup gatheringNodeGroup77 = new GatheringNodeGroup(); num2 = 2; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span4 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num3 = 0; - ref GatheringNode reference214 = ref span4[num3]; + ref GatheringNode reference214 = ref span294[num3]; GatheringNode obj137 = new GatheringNode { DataId = 32622u @@ -11813,9 +11813,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list295 = new List(num4); CollectionsMarshal.SetCount(list295, num4); - span5 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num5 = 0; - span5[num5] = new GatheringLocation + span295[num5] = new GatheringLocation { Position = new Vector3(507.8041f, -33.50595f, 26.54234f), MinimumAngle = 60, @@ -11826,7 +11826,7 @@ public static class AssemblyGatheringLocationLoader obj137.Locations = list295; reference214 = obj137; num3++; - ref GatheringNode reference215 = ref span4[num3]; + ref GatheringNode reference215 = ref span294[num3]; GatheringNode obj138 = new GatheringNode { DataId = 32623u @@ -11834,16 +11834,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list296 = new List(num5); CollectionsMarshal.SetCount(list296, num5); - span5 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num4 = 0; - span5[num4] = new GatheringLocation + span296[num4] = new GatheringLocation { Position = new Vector3(509.3797f, -30.43971f, -2.22134f), MinimumAngle = -55, MaximumAngle = 30 }; num4++; - span5[num4] = new GatheringLocation + span296[num4] = new GatheringLocation { Position = new Vector3(490.9295f, -30.41992f, -0.7659363f), MinimumAngle = -70, @@ -11854,14 +11854,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup77.Nodes = list294; reference213 = gatheringNodeGroup77; index++; - ref GatheringNodeGroup reference216 = ref span3[index]; + ref GatheringNodeGroup reference216 = ref span290[index]; GatheringNodeGroup gatheringNodeGroup78 = new GatheringNodeGroup(); num3 = 2; List list297 = new List(num3); CollectionsMarshal.SetCount(list297, num3); - span4 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - ref GatheringNode reference217 = ref span4[num2]; + ref GatheringNode reference217 = ref span297[num2]; GatheringNode obj139 = new GatheringNode { DataId = 32621u @@ -11869,16 +11869,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list298 = new List(num4); CollectionsMarshal.SetCount(list298, num4); - span5 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num5 = 0; - span5[num5] = new GatheringLocation + span298[num5] = new GatheringLocation { Position = new Vector3(378.5f, -29.83888f, 25.41485f), MinimumAngle = -65, MaximumAngle = 30 }; num5++; - span5[num5] = new GatheringLocation + span298[num5] = new GatheringLocation { Position = new Vector3(358.2361f, -30f, 26.45336f), MinimumAngle = -40, @@ -11887,7 +11887,7 @@ public static class AssemblyGatheringLocationLoader obj139.Locations = list298; reference217 = obj139; num2++; - ref GatheringNode reference218 = ref span4[num2]; + ref GatheringNode reference218 = ref span297[num2]; GatheringNode obj140 = new GatheringNode { DataId = 32620u @@ -11895,9 +11895,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list299 = new List(num5); CollectionsMarshal.SetCount(list299, num5); - span5 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num4 = 0; - span5[num4] = new GatheringLocation + span299[num4] = new GatheringLocation { Position = new Vector3(365.5395f, -34.4827f, 42.98462f), MinimumAngle = 190, @@ -11975,9 +11975,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list6 = new List(num5); CollectionsMarshal.SetCount(list6, num5); - span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num4 = 0; - span5[num4] = new GatheringLocation + span6[num4] = new GatheringLocation { Position = new Vector3(503.6436f, -23.70927f, -142.2979f) }; @@ -11991,9 +11991,9 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; + ref GatheringNode reference5 = ref span7[num2]; GatheringNode obj3 = new GatheringNode { DataId = 32689u @@ -12001,9 +12001,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num5 = 0; - span5[num5] = new GatheringLocation + span8[num5] = new GatheringLocation { Position = new Vector3(657.1875f, -26.81644f, -235.4547f), MinimumAngle = 65, @@ -12012,7 +12012,7 @@ public static class AssemblyGatheringLocationLoader obj3.Locations = list8; reference5 = obj3; num2++; - ref GatheringNode reference6 = ref span4[num2]; + ref GatheringNode reference6 = ref span7[num2]; GatheringNode obj4 = new GatheringNode { DataId = 32690u @@ -12020,16 +12020,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list9 = new List(num5); CollectionsMarshal.SetCount(list9, num5); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(655.8629f, -27.85928f, -256.156f), MinimumAngle = 65, MaximumAngle = 235 }; num4++; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(656.6887f, -26.66475f, -230.172f), MinimumAngle = -75, @@ -12045,9 +12045,9 @@ public static class AssemblyGatheringLocationLoader num2 = 2; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; + ref GatheringNode reference8 = ref span10[num3]; GatheringNode obj5 = new GatheringNode { DataId = 32688u @@ -12055,16 +12055,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list11 = new List(num4); CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num5 = 0; - span5[num5] = new GatheringLocation + span11[num5] = new GatheringLocation { Position = new Vector3(487.4965f, -33.01668f, -304.6423f), MinimumAngle = 150, MaximumAngle = 330 }; num5++; - span5[num5] = new GatheringLocation + span11[num5] = new GatheringLocation { Position = new Vector3(477.8194f, -31.87613f, -320.6989f), MinimumAngle = 180, @@ -12073,7 +12073,7 @@ public static class AssemblyGatheringLocationLoader obj5.Locations = list11; reference8 = obj5; num3++; - ref GatheringNode reference9 = ref span4[num3]; + ref GatheringNode reference9 = ref span10[num3]; GatheringNode obj6 = new GatheringNode { DataId = 32687u @@ -12081,9 +12081,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list12 = new List(num5); CollectionsMarshal.SetCount(list12, num5); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span5[num4] = new GatheringLocation + span12[num4] = new GatheringLocation { Position = new Vector3(481.1932f, -32.4591f, -313.7588f), MinimumAngle = 170, @@ -12099,16 +12099,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - span[num] = "liza"; + span13[num] = "liza"; gatheringRoot2.Author = list13; num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 814) + span14[index] = new QuestStep(EInteractionType.None, null, null, 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; @@ -12116,16 +12116,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref GatheringNodeGroup reference10 = ref span3[num]; + ref GatheringNodeGroup reference10 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); num3 = 2; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - ref GatheringNode reference11 = ref span4[num2]; + ref GatheringNode reference11 = ref span16[num2]; GatheringNode obj7 = new GatheringNode { DataId = 32816u @@ -12133,14 +12133,14 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num5 = 0; - span5[num5] = new GatheringLocation + span17[num5] = new GatheringLocation { Position = new Vector3(-210.0211f, 27.87489f, 244.1517f) }; num5++; - span5[num5] = new GatheringLocation + span17[num5] = new GatheringLocation { Position = new Vector3(-184.2966f, 33.53575f, 220.416f), MinimumAngle = -70, @@ -12149,7 +12149,7 @@ public static class AssemblyGatheringLocationLoader obj7.Locations = list17; reference11 = obj7; num2++; - ref GatheringNode reference12 = ref span4[num2]; + ref GatheringNode reference12 = ref span16[num2]; GatheringNode obj8 = new GatheringNode { DataId = 32815u @@ -12157,9 +12157,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list18 = new List(num5); CollectionsMarshal.SetCount(list18, num5); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span5[num4] = new GatheringLocation + span18[num4] = new GatheringLocation { Position = new Vector3(-194.756f, 30.00866f, 235.5003f), MinimumAngle = 85, @@ -12170,14 +12170,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup4.Nodes = list16; reference10 = gatheringNodeGroup4; num++; - ref GatheringNodeGroup reference13 = ref span3[num]; + ref GatheringNodeGroup reference13 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); num2 = 2; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - ref GatheringNode reference14 = ref span4[num3]; + ref GatheringNode reference14 = ref span19[num3]; GatheringNode obj9 = new GatheringNode { DataId = 32819u @@ -12185,9 +12185,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list20 = new List(num4); CollectionsMarshal.SetCount(list20, num4); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num5 = 0; - span5[num5] = new GatheringLocation + span20[num5] = new GatheringLocation { Position = new Vector3(-184.1455f, 44.3671f, 162.0892f), MinimumAngle = -90, @@ -12196,7 +12196,7 @@ public static class AssemblyGatheringLocationLoader obj9.Locations = list20; reference14 = obj9; num3++; - ref GatheringNode reference15 = ref span4[num3]; + ref GatheringNode reference15 = ref span19[num3]; GatheringNode obj10 = new GatheringNode { DataId = 32820u @@ -12204,16 +12204,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list21 = new List(num5); CollectionsMarshal.SetCount(list21, num5); - span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span5[num4] = new GatheringLocation + span21[num4] = new GatheringLocation { Position = new Vector3(-164.9459f, 43.40527f, 153.1118f), MinimumAngle = -100, MaximumAngle = 75 }; num4++; - span5[num4] = new GatheringLocation + span21[num4] = new GatheringLocation { Position = new Vector3(-167.3752f, 47.25292f, 136.0359f), MinimumAngle = -105, @@ -12224,14 +12224,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup5.Nodes = list19; reference13 = gatheringNodeGroup5; num++; - ref GatheringNodeGroup reference16 = ref span3[num]; + ref GatheringNodeGroup reference16 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); num3 = 2; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref GatheringNode reference17 = ref span4[num2]; + ref GatheringNode reference17 = ref span22[num2]; GatheringNode obj11 = new GatheringNode { DataId = 32818u @@ -12239,16 +12239,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num5 = 0; - span5[num5] = new GatheringLocation + span23[num5] = new GatheringLocation { Position = new Vector3(-246.385f, 72.55199f, 90.56253f), MinimumAngle = -85, MaximumAngle = 80 }; num5++; - span5[num5] = new GatheringLocation + span23[num5] = new GatheringLocation { Position = new Vector3(-208.7709f, 77.46264f, 68.17573f), MinimumAngle = -105, @@ -12257,7 +12257,7 @@ public static class AssemblyGatheringLocationLoader obj11.Locations = list23; reference17 = obj11; num2++; - ref GatheringNode reference18 = ref span4[num2]; + ref GatheringNode reference18 = ref span22[num2]; GatheringNode obj12 = new GatheringNode { DataId = 32817u @@ -12265,9 +12265,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list24 = new List(num5); CollectionsMarshal.SetCount(list24, num5); - span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num4 = 0; - span5[num4] = new GatheringLocation + span24[num4] = new GatheringLocation { Position = new Vector3(-243.0861f, 79.1743f, 75.10091f), MinimumAngle = -120, @@ -12283,16 +12283,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; gatheringRoot3.Author = list25; index = 1; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 814) + span26[num] = new QuestStep(EInteractionType.None, null, null, 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; @@ -12300,16 +12300,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - ref GatheringNodeGroup reference19 = ref span3[index]; + ref GatheringNodeGroup reference19 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); num2 = 2; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - ref GatheringNode reference20 = ref span4[num3]; + ref GatheringNode reference20 = ref span28[num3]; GatheringNode obj13 = new GatheringNode { DataId = 32825u @@ -12317,9 +12317,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num5 = 0; - span5[num5] = new GatheringLocation + span29[num5] = new GatheringLocation { Position = new Vector3(-482.4797f, 39.54587f, 243.9857f), MinimumAngle = -95, @@ -12328,7 +12328,7 @@ public static class AssemblyGatheringLocationLoader obj13.Locations = list29; reference20 = obj13; num3++; - ref GatheringNode reference21 = ref span4[num3]; + ref GatheringNode reference21 = ref span28[num3]; GatheringNode obj14 = new GatheringNode { DataId = 32826u @@ -12336,16 +12336,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list30 = new List(num5); CollectionsMarshal.SetCount(list30, num5); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span5[num4] = new GatheringLocation + span30[num4] = new GatheringLocation { Position = new Vector3(-479.1443f, 39.79183f, 240.7795f), MinimumAngle = -75, MaximumAngle = 15 }; num4++; - span5[num4] = new GatheringLocation + span30[num4] = new GatheringLocation { Position = new Vector3(-486.3334f, 39.4147f, 246.6178f), MinimumAngle = -105, @@ -12356,14 +12356,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup7.Nodes = list28; reference19 = gatheringNodeGroup7; index++; - ref GatheringNodeGroup reference22 = ref span3[index]; + ref GatheringNodeGroup reference22 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); num3 = 2; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref GatheringNode reference23 = ref span4[num2]; + ref GatheringNode reference23 = ref span31[num2]; GatheringNode obj15 = new GatheringNode { DataId = 32824u @@ -12371,16 +12371,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num5 = 0; - span5[num5] = new GatheringLocation + span32[num5] = new GatheringLocation { Position = new Vector3(-591.8113f, 26.1771f, 413.057f), MinimumAngle = 165, MaximumAngle = 265 }; num5++; - span5[num5] = new GatheringLocation + span32[num5] = new GatheringLocation { Position = new Vector3(-583.5104f, 26.20471f, 419.7504f), MinimumAngle = 180, @@ -12389,7 +12389,7 @@ public static class AssemblyGatheringLocationLoader obj15.Locations = list32; reference23 = obj15; num2++; - ref GatheringNode reference24 = ref span4[num2]; + ref GatheringNode reference24 = ref span31[num2]; GatheringNode obj16 = new GatheringNode { DataId = 32823u @@ -12397,9 +12397,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list33 = new List(num5); CollectionsMarshal.SetCount(list33, num5); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span5[num4] = new GatheringLocation + span33[num4] = new GatheringLocation { Position = new Vector3(-587.8331f, 26.20816f, 416.5177f), MinimumAngle = 155, @@ -12410,14 +12410,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup8.Nodes = list31; reference22 = gatheringNodeGroup8; index++; - ref GatheringNodeGroup reference25 = ref span3[index]; + ref GatheringNodeGroup reference25 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); num2 = 2; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - ref GatheringNode reference26 = ref span4[num3]; + ref GatheringNode reference26 = ref span34[num3]; GatheringNode obj17 = new GatheringNode { DataId = 32821u @@ -12425,9 +12425,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num5 = 0; - span5[num5] = new GatheringLocation + span35[num5] = new GatheringLocation { Position = new Vector3(-667.9664f, 24.58142f, 365.2537f), MinimumAngle = 165, @@ -12436,7 +12436,7 @@ public static class AssemblyGatheringLocationLoader obj17.Locations = list35; reference26 = obj17; num3++; - ref GatheringNode reference27 = ref span4[num3]; + ref GatheringNode reference27 = ref span34[num3]; GatheringNode obj18 = new GatheringNode { DataId = 32822u @@ -12444,16 +12444,16 @@ public static class AssemblyGatheringLocationLoader num5 = 2; List list36 = new List(num5); CollectionsMarshal.SetCount(list36, num5); - span5 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span5[num4] = new GatheringLocation + span36[num4] = new GatheringLocation { Position = new Vector3(-672.0605f, 24.69111f, 363.4729f), MinimumAngle = 115, MaximumAngle = 215 }; num4++; - span5[num4] = new GatheringLocation + span36[num4] = new GatheringLocation { Position = new Vector3(-663.9247f, 24.84755f, 366.6812f), MinimumAngle = 170, @@ -12469,16 +12469,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - span[num] = "liza"; + span37[num] = "liza"; gatheringRoot4.Author = list37; num = 2; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(329.38184f, 9.586891f, 749.2314f), 816) + span38[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(329.38184f, 9.586891f, 749.2314f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran, @@ -12491,7 +12491,7 @@ public static class AssemblyGatheringLocationLoader } }; index++; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(351.29465f, -38.275272f, 763.0457f), 816) + span38[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(351.29465f, -38.275272f, 763.0457f), 816) { DisableNavmesh = true, Fly = true @@ -12500,16 +12500,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref GatheringNodeGroup reference28 = ref span3[num]; + ref GatheringNodeGroup reference28 = ref span39[num]; GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); num3 = 2; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref GatheringNode reference29 = ref span4[num2]; + ref GatheringNode reference29 = ref span40[num2]; GatheringNode obj19 = new GatheringNode { DataId = 32832u @@ -12517,26 +12517,26 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list41 = new List(num4); CollectionsMarshal.SetCount(list41, num4); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num5 = 0; - span5[num5] = new GatheringLocation + span41[num5] = new GatheringLocation { Position = new Vector3(382.7488f, -72.47251f, 794.3513f) }; num5++; - span5[num5] = new GatheringLocation + span41[num5] = new GatheringLocation { Position = new Vector3(388.7861f, -74.19925f, 801.0947f) }; num5++; - span5[num5] = new GatheringLocation + span41[num5] = new GatheringLocation { Position = new Vector3(386.1797f, -73.5009f, 787.0967f) }; obj19.Locations = list41; reference29 = obj19; num2++; - ref GatheringNode reference30 = ref span4[num2]; + ref GatheringNode reference30 = ref span40[num2]; GatheringNode obj20 = new GatheringNode { DataId = 32831u @@ -12544,9 +12544,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list42 = new List(num5); CollectionsMarshal.SetCount(list42, num5); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num4 = 0; - span5[num4] = new GatheringLocation + span42[num4] = new GatheringLocation { Position = new Vector3(396.5799f, -76.29187f, 790.9022f) }; @@ -12555,14 +12555,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup10.Nodes = list40; reference28 = gatheringNodeGroup10; num++; - ref GatheringNodeGroup reference31 = ref span3[num]; + ref GatheringNodeGroup reference31 = ref span39[num]; GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - ref GatheringNode reference32 = ref span4[num3]; + ref GatheringNode reference32 = ref span43[num3]; GatheringNode obj21 = new GatheringNode { DataId = 32830u @@ -12570,21 +12570,21 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list44 = new List(num4); CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num5 = 0; - span5[num5] = new GatheringLocation + span44[num5] = new GatheringLocation { Position = new Vector3(492.6384f, -82.73045f, 804.714f) }; num5++; - span5[num5] = new GatheringLocation + span44[num5] = new GatheringLocation { Position = new Vector3(482.808f, -82.61642f, 802.591f) }; obj21.Locations = list44; reference32 = obj21; num3++; - ref GatheringNode reference33 = ref span4[num3]; + ref GatheringNode reference33 = ref span43[num3]; GatheringNode obj22 = new GatheringNode { DataId = 32829u @@ -12592,9 +12592,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list45 = new List(num5); CollectionsMarshal.SetCount(list45, num5); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num4 = 0; - span5[num4] = new GatheringLocation + span45[num4] = new GatheringLocation { Position = new Vector3(493.5814f, -82.43644f, 790.831f) }; @@ -12603,14 +12603,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup11.Nodes = list43; reference31 = gatheringNodeGroup11; num++; - ref GatheringNodeGroup reference34 = ref span3[num]; + ref GatheringNodeGroup reference34 = ref span39[num]; GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); num3 = 2; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - ref GatheringNode reference35 = ref span4[num2]; + ref GatheringNode reference35 = ref span46[num2]; GatheringNode obj23 = new GatheringNode { DataId = 32827u @@ -12618,16 +12618,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list47 = new List(num4); CollectionsMarshal.SetCount(list47, num4); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num5 = 0; - span5[num5] = new GatheringLocation + span47[num5] = new GatheringLocation { Position = new Vector3(490.9451f, -97.88062f, 636.6115f) }; obj23.Locations = list47; reference35 = obj23; num2++; - ref GatheringNode reference36 = ref span4[num2]; + ref GatheringNode reference36 = ref span46[num2]; GatheringNode obj24 = new GatheringNode { DataId = 32828u @@ -12635,9 +12635,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list48 = new List(num5); CollectionsMarshal.SetCount(list48, num5); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span5[num4] = new GatheringLocation + span48[num4] = new GatheringLocation { Position = new Vector3(491.5274f, -100.762f, 626.6958f) }; @@ -12651,16 +12651,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; gatheringRoot5.Author = list49; index = 2; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - span2[num] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(491.82068f, 3.9304812f, 487.9401f), 816) + span50[num] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(491.82068f, 3.9304812f, 487.9401f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran, @@ -12673,7 +12673,7 @@ public static class AssemblyGatheringLocationLoader } }; num++; - span2[num] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(506.00256f, -37.76961f, 485.49347f), 816) + span50[num] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(506.00256f, -37.76961f, 485.49347f), 816) { DisableNavmesh = true, Fly = true @@ -12682,16 +12682,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - ref GatheringNodeGroup reference37 = ref span3[index]; + ref GatheringNodeGroup reference37 = ref span51[index]; GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - ref GatheringNode reference38 = ref span4[num3]; + ref GatheringNode reference38 = ref span52[num3]; GatheringNode obj25 = new GatheringNode { DataId = 32836u @@ -12699,23 +12699,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list53 = new List(num4); CollectionsMarshal.SetCount(list53, num4); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num5 = 0; - span5[num5] = new GatheringLocation + span53[num5] = new GatheringLocation { Position = new Vector3(539.5437f, -81.62054f, 520.1647f), MinimumAngle = -30, MaximumAngle = 165 }; num5++; - span5[num5] = new GatheringLocation + span53[num5] = new GatheringLocation { Position = new Vector3(555.8599f, -73.65717f, 494.6164f), MinimumAngle = 35, MaximumAngle = 240 }; num5++; - span5[num5] = new GatheringLocation + span53[num5] = new GatheringLocation { Position = new Vector3(576.4164f, -69.75835f, 512.9263f), MinimumAngle = -75, @@ -12724,7 +12724,7 @@ public static class AssemblyGatheringLocationLoader obj25.Locations = list53; reference38 = obj25; num3++; - ref GatheringNode reference39 = ref span4[num3]; + ref GatheringNode reference39 = ref span52[num3]; GatheringNode obj26 = new GatheringNode { DataId = 32835u @@ -12732,9 +12732,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list54 = new List(num5); CollectionsMarshal.SetCount(list54, num5); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span5[num4] = new GatheringLocation + span54[num4] = new GatheringLocation { Position = new Vector3(552.5504f, -78.23183f, 512.429f), MinimumAngle = -30, @@ -12745,14 +12745,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup13.Nodes = list52; reference37 = gatheringNodeGroup13; index++; - ref GatheringNodeGroup reference40 = ref span3[index]; + ref GatheringNodeGroup reference40 = ref span51[index]; GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); num3 = 2; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - ref GatheringNode reference41 = ref span4[num2]; + ref GatheringNode reference41 = ref span55[num2]; GatheringNode obj27 = new GatheringNode { DataId = 32838u @@ -12760,16 +12760,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list56 = new List(num4); CollectionsMarshal.SetCount(list56, num4); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num5 = 0; - span5[num5] = new GatheringLocation + span56[num5] = new GatheringLocation { Position = new Vector3(652.7063f, -46.64378f, 488.4543f), MinimumAngle = 0, MaximumAngle = 120 }; num5++; - span5[num5] = new GatheringLocation + span56[num5] = new GatheringLocation { Position = new Vector3(669.2959f, -47.14824f, 513.9606f), MinimumAngle = -20, @@ -12778,7 +12778,7 @@ public static class AssemblyGatheringLocationLoader obj27.Locations = list56; reference41 = obj27; num2++; - ref GatheringNode reference42 = ref span4[num2]; + ref GatheringNode reference42 = ref span55[num2]; GatheringNode obj28 = new GatheringNode { DataId = 32837u @@ -12786,9 +12786,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list57 = new List(num5); CollectionsMarshal.SetCount(list57, num5); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span5[num4] = new GatheringLocation + span57[num4] = new GatheringLocation { Position = new Vector3(659.1685f, -46.65159f, 499.8015f), MinimumAngle = 0, @@ -12799,14 +12799,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup14.Nodes = list55; reference40 = gatheringNodeGroup14; index++; - ref GatheringNodeGroup reference43 = ref span3[index]; + ref GatheringNodeGroup reference43 = ref span51[index]; GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); num2 = 2; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span4 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - ref GatheringNode reference44 = ref span4[num3]; + ref GatheringNode reference44 = ref span58[num3]; GatheringNode obj29 = new GatheringNode { DataId = 32834u @@ -12814,9 +12814,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list59 = new List(num4); CollectionsMarshal.SetCount(list59, num4); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num5 = 0; - span5[num5] = new GatheringLocation + span59[num5] = new GatheringLocation { Position = new Vector3(576.1583f, -46.68682f, 375.5306f), MinimumAngle = -40, @@ -12825,7 +12825,7 @@ public static class AssemblyGatheringLocationLoader obj29.Locations = list59; reference44 = obj29; num3++; - ref GatheringNode reference45 = ref span4[num3]; + ref GatheringNode reference45 = ref span58[num3]; GatheringNode obj30 = new GatheringNode { DataId = 32833u @@ -12833,9 +12833,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list60 = new List(num5); CollectionsMarshal.SetCount(list60, num5); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span5[num4] = new GatheringLocation + span60[num4] = new GatheringLocation { Position = new Vector3(571.1834f, -46.41214f, 360.5112f), MinimumAngle = 0, @@ -12851,16 +12851,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - span[num] = "liza"; + span61[num] = "liza"; gatheringRoot6.Author = list61; num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 817) + span62[index] = new QuestStep(EInteractionType.None, null, null, 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; @@ -12868,16 +12868,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref GatheringNodeGroup reference46 = ref span3[num]; + ref GatheringNodeGroup reference46 = ref span63[num]; GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); num3 = 1; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - ref GatheringNode reference47 = ref span4[num2]; + ref GatheringNode reference47 = ref span64[num2]; GatheringNode obj31 = new GatheringNode { DataId = 32993u @@ -12885,9 +12885,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list65 = new List(num4); CollectionsMarshal.SetCount(list65, num4); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num5 = 0; - span5[num5] = new GatheringLocation + span65[num5] = new GatheringLocation { Position = new Vector3(-704.8221f, 2.162976f, 563.2257f), MinimumAngle = 35, @@ -12900,14 +12900,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup16.Nodes = list64; reference46 = gatheringNodeGroup16; num++; - ref GatheringNodeGroup reference48 = ref span3[num]; + ref GatheringNodeGroup reference48 = ref span63[num]; GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - ref GatheringNode reference49 = ref span4[num3]; + ref GatheringNode reference49 = ref span66[num3]; GatheringNode obj32 = new GatheringNode { DataId = 32991u @@ -12915,9 +12915,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list67 = new List(num5); CollectionsMarshal.SetCount(list67, num5); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span5[num4] = new GatheringLocation + span67[num4] = new GatheringLocation { Position = new Vector3(-702.9366f, 3.147394f, 580.9824f), MinimumAngle = 20, @@ -12928,14 +12928,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup17.Nodes = list66; reference48 = gatheringNodeGroup17; num++; - ref GatheringNodeGroup reference50 = ref span3[num]; + ref GatheringNodeGroup reference50 = ref span63[num]; GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); num3 = 1; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref GatheringNode reference51 = ref span4[num2]; + ref GatheringNode reference51 = ref span68[num2]; GatheringNode obj33 = new GatheringNode { DataId = 32992u @@ -12943,9 +12943,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list69 = new List(num4); CollectionsMarshal.SetCount(list69, num4); - span5 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num5 = 0; - span5[num5] = new GatheringLocation + span69[num5] = new GatheringLocation { Position = new Vector3(-731.9697f, 2.883299f, 562.4577f), MinimumAngle = 100, @@ -12961,42 +12961,42 @@ public static class AssemblyGatheringLocationLoader num = 1; List list70 = new List(num); CollectionsMarshal.SetCount(list70, num); - span = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index = 0; - span[index] = "liza"; + span70[index] = "liza"; gatheringRoot7.Author = list70; index = 3; List list71 = new List(index); CollectionsMarshal.SetCount(list71, index); - span2 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num = 0; - span2[num] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-790.09827f, 5.6f, 239.26955f), 817) + span71[num] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-790.09827f, 5.6f, 239.26955f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; num++; - span2[num] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-789.0584f, -26.2001f, 239.5829f), 817) + span71[num] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-789.0584f, -26.2001f, 239.5829f), 817) { DisableNavmesh = true, Fly = true }; num++; - span2[num] = new QuestStep(EInteractionType.None, null, null, 817); + span71[num] = new QuestStep(EInteractionType.None, null, null, 817); gatheringRoot7.Steps = list71; num = 3; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - ref GatheringNodeGroup reference52 = ref span3[index]; + ref GatheringNodeGroup reference52 = ref span72[index]; GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span4 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - ref GatheringNode reference53 = ref span4[num3]; + ref GatheringNode reference53 = ref span73[num3]; GatheringNode obj34 = new GatheringNode { DataId = 32996u @@ -13004,9 +13004,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list74 = new List(num5); CollectionsMarshal.SetCount(list74, num5); - span5 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num4 = 0; - span5[num4] = new GatheringLocation + span74[num4] = new GatheringLocation { Position = new Vector3(-831.8083f, -41.57311f, 115.2932f), MinimumAngle = 40, @@ -13019,14 +13019,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup19.Nodes = list73; reference52 = gatheringNodeGroup19; index++; - ref GatheringNodeGroup reference54 = ref span3[index]; + ref GatheringNodeGroup reference54 = ref span72[index]; GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); num3 = 1; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span4 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - ref GatheringNode reference55 = ref span4[num2]; + ref GatheringNode reference55 = ref span75[num2]; GatheringNode obj35 = new GatheringNode { DataId = 32994u @@ -13034,9 +13034,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list76 = new List(num4); CollectionsMarshal.SetCount(list76, num4); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num5 = 0; - span5[num5] = new GatheringLocation + span76[num5] = new GatheringLocation { Position = new Vector3(-874.5662f, -38.51086f, 112.2362f), MinimumAngle = -75, @@ -13047,14 +13047,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup20.Nodes = list75; reference54 = gatheringNodeGroup20; index++; - ref GatheringNodeGroup reference56 = ref span3[index]; + ref GatheringNodeGroup reference56 = ref span72[index]; GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span4 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - ref GatheringNode reference57 = ref span4[num3]; + ref GatheringNode reference57 = ref span77[num3]; GatheringNode obj36 = new GatheringNode { DataId = 32995u @@ -13062,9 +13062,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list78 = new List(num5); CollectionsMarshal.SetCount(list78, num5); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span5[num4] = new GatheringLocation + span78[num4] = new GatheringLocation { Position = new Vector3(-885.0585f, -37.47266f, 140.9555f), MinimumAngle = 225, @@ -13080,30 +13080,30 @@ public static class AssemblyGatheringLocationLoader index = 1; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - span[num] = "liza"; + span79[num] = "liza"; gatheringRoot8.Author = list79; num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 817); + span80[index] = new QuestStep(EInteractionType.None, null, null, 817); gatheringRoot8.Steps = list80; index = 3; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref GatheringNodeGroup reference58 = ref span3[num]; + ref GatheringNodeGroup reference58 = ref span81[num]; GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); num3 = 1; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - ref GatheringNode reference59 = ref span4[num2]; + ref GatheringNode reference59 = ref span82[num2]; GatheringNode obj37 = new GatheringNode { DataId = 32997u @@ -13111,9 +13111,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list83 = new List(num4); CollectionsMarshal.SetCount(list83, num4); - span5 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num5 = 0; - span5[num5] = new GatheringLocation + span83[num5] = new GatheringLocation { Position = new Vector3(476.9907f, -2.17159f, -464.3045f), MinimumAngle = -10, @@ -13124,14 +13124,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup22.Nodes = list82; reference58 = gatheringNodeGroup22; num++; - ref GatheringNodeGroup reference60 = ref span3[num]; + ref GatheringNodeGroup reference60 = ref span81[num]; GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span4 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - ref GatheringNode reference61 = ref span4[num3]; + ref GatheringNode reference61 = ref span84[num3]; GatheringNode obj38 = new GatheringNode { DataId = 32999u @@ -13139,9 +13139,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list85 = new List(num5); CollectionsMarshal.SetCount(list85, num5); - span5 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span5[num4] = new GatheringLocation + span85[num4] = new GatheringLocation { Position = new Vector3(447.1716f, -0.6280748f, -467.6738f), MinimumAngle = -120, @@ -13152,14 +13152,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup23.Nodes = list84; reference60 = gatheringNodeGroup23; num++; - ref GatheringNodeGroup reference62 = ref span3[num]; + ref GatheringNodeGroup reference62 = ref span81[num]; GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span4 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - ref GatheringNode reference63 = ref span4[num2]; + ref GatheringNode reference63 = ref span86[num2]; GatheringNode obj39 = new GatheringNode { DataId = 32998u @@ -13167,9 +13167,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list87 = new List(num4); CollectionsMarshal.SetCount(list87, num4); - span5 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num5 = 0; - span5[num5] = new GatheringLocation + span87[num5] = new GatheringLocation { Position = new Vector3(438.931f, -1.880641f, -455.9972f), MinimumAngle = -80, @@ -13185,30 +13185,30 @@ public static class AssemblyGatheringLocationLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "liza"; + span88[index] = "liza"; gatheringRoot9.Author = list88; index = 1; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 817); + span89[num] = new QuestStep(EInteractionType.None, null, null, 817); gatheringRoot9.Steps = list89; num = 3; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - ref GatheringNodeGroup reference64 = ref span3[index]; + ref GatheringNodeGroup reference64 = ref span90[index]; GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - ref GatheringNode reference65 = ref span4[num3]; + ref GatheringNode reference65 = ref span91[num3]; GatheringNode obj40 = new GatheringNode { DataId = 33002u @@ -13216,9 +13216,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list92 = new List(num5); CollectionsMarshal.SetCount(list92, num5); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num4 = 0; - span5[num4] = new GatheringLocation + span92[num4] = new GatheringLocation { Position = new Vector3(164.1997f, 24.4362f, 58.99305f), MinimumAngle = 85, @@ -13229,14 +13229,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup25.Nodes = list91; reference64 = gatheringNodeGroup25; index++; - ref GatheringNodeGroup reference66 = ref span3[index]; + ref GatheringNodeGroup reference66 = ref span90[index]; GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); num3 = 1; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span4 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - ref GatheringNode reference67 = ref span4[num2]; + ref GatheringNode reference67 = ref span93[num2]; GatheringNode obj41 = new GatheringNode { DataId = 33001u @@ -13244,9 +13244,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list94 = new List(num4); CollectionsMarshal.SetCount(list94, num4); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num5 = 0; - span5[num5] = new GatheringLocation + span94[num5] = new GatheringLocation { Position = new Vector3(131.2174f, 27.21391f, 45.33313f), MinimumAngle = 160, @@ -13257,14 +13257,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup26.Nodes = list93; reference66 = gatheringNodeGroup26; index++; - ref GatheringNodeGroup reference68 = ref span3[index]; + ref GatheringNodeGroup reference68 = ref span90[index]; GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - ref GatheringNode reference69 = ref span4[num3]; + ref GatheringNode reference69 = ref span95[num3]; GatheringNode obj42 = new GatheringNode { DataId = 33000u @@ -13272,9 +13272,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list96 = new List(num5); CollectionsMarshal.SetCount(list96, num5); - span5 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num4 = 0; - span5[num4] = new GatheringLocation + span96[num4] = new GatheringLocation { Position = new Vector3(65.9342f, 22.4589f, 45.68196f), MinimumAngle = 180, @@ -13290,16 +13290,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - span[num] = "liza"; + span97[num] = "liza"; gatheringRoot10.Author = list97; num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 817) + span98[index] = new QuestStep(EInteractionType.None, null, null, 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; @@ -13307,16 +13307,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref GatheringNodeGroup reference70 = ref span3[num]; + ref GatheringNodeGroup reference70 = ref span99[num]; GatheringNodeGroup gatheringNodeGroup28 = new GatheringNodeGroup(); num3 = 1; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref GatheringNode reference71 = ref span4[num2]; + ref GatheringNode reference71 = ref span100[num2]; GatheringNode obj43 = new GatheringNode { DataId = 33005u @@ -13324,9 +13324,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list101 = new List(num4); CollectionsMarshal.SetCount(list101, num4); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num5 = 0; - span5[num5] = new GatheringLocation + span101[num5] = new GatheringLocation { Position = new Vector3(214.7744f, -19.57758f, 623.6767f), MinimumAngle = -15, @@ -13337,14 +13337,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup28.Nodes = list100; reference70 = gatheringNodeGroup28; num++; - ref GatheringNodeGroup reference72 = ref span3[num]; + ref GatheringNodeGroup reference72 = ref span99[num]; GatheringNodeGroup gatheringNodeGroup29 = new GatheringNodeGroup(); num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span4 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - ref GatheringNode reference73 = ref span4[num3]; + ref GatheringNode reference73 = ref span102[num3]; GatheringNode obj44 = new GatheringNode { DataId = 33004u @@ -13352,9 +13352,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list103 = new List(num5); CollectionsMarshal.SetCount(list103, num5); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num4 = 0; - span5[num4] = new GatheringLocation + span103[num4] = new GatheringLocation { Position = new Vector3(235.4031f, -17.474f, 645.2612f), MinimumAngle = -75, @@ -13365,14 +13365,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup29.Nodes = list102; reference72 = gatheringNodeGroup29; num++; - ref GatheringNodeGroup reference74 = ref span3[num]; + ref GatheringNodeGroup reference74 = ref span99[num]; GatheringNodeGroup gatheringNodeGroup30 = new GatheringNodeGroup(); num3 = 1; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - ref GatheringNode reference75 = ref span4[num2]; + ref GatheringNode reference75 = ref span104[num2]; GatheringNode obj45 = new GatheringNode { DataId = 33003u @@ -13380,9 +13380,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list105 = new List(num4); CollectionsMarshal.SetCount(list105, num4); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num5 = 0; - span5[num5] = new GatheringLocation + span105[num5] = new GatheringLocation { Position = new Vector3(263.691f, -15.7453f, 659.6932f), MinimumAngle = 5, @@ -13398,16 +13398,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "liza"; + span106[index] = "liza"; gatheringRoot11.Author = list106; index = 1; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 817) + span107[num] = new QuestStep(EInteractionType.None, null, null, 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; @@ -13415,16 +13415,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - ref GatheringNodeGroup reference76 = ref span3[index]; + ref GatheringNodeGroup reference76 = ref span108[index]; GatheringNodeGroup gatheringNodeGroup31 = new GatheringNodeGroup(); num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span4 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - ref GatheringNode reference77 = ref span4[num3]; + ref GatheringNode reference77 = ref span109[num3]; GatheringNode obj46 = new GatheringNode { DataId = 33007u @@ -13432,9 +13432,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list110 = new List(num5); CollectionsMarshal.SetCount(list110, num5); - span5 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num4 = 0; - span5[num4] = new GatheringLocation + span110[num4] = new GatheringLocation { Position = new Vector3(-643.0819f, 1.715566f, 600.3007f) }; @@ -13443,14 +13443,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup31.Nodes = list109; reference76 = gatheringNodeGroup31; index++; - ref GatheringNodeGroup reference78 = ref span3[index]; + ref GatheringNodeGroup reference78 = ref span108[index]; GatheringNodeGroup gatheringNodeGroup32 = new GatheringNodeGroup(); num3 = 1; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span4 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - ref GatheringNode reference79 = ref span4[num2]; + ref GatheringNode reference79 = ref span111[num2]; GatheringNode obj47 = new GatheringNode { DataId = 33006u @@ -13458,9 +13458,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list112 = new List(num4); CollectionsMarshal.SetCount(list112, num4); - span5 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num5 = 0; - span5[num5] = new GatheringLocation + span112[num5] = new GatheringLocation { Position = new Vector3(-664.0663f, 4.130917f, 608.2639f), MinimumAngle = 100, @@ -13471,14 +13471,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup32.Nodes = list111; reference78 = gatheringNodeGroup32; index++; - ref GatheringNodeGroup reference80 = ref span3[index]; + ref GatheringNodeGroup reference80 = ref span108[index]; GatheringNodeGroup gatheringNodeGroup33 = new GatheringNodeGroup(); num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - ref GatheringNode reference81 = ref span4[num3]; + ref GatheringNode reference81 = ref span113[num3]; GatheringNode obj48 = new GatheringNode { DataId = 33008u @@ -13486,9 +13486,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list114 = new List(num5); CollectionsMarshal.SetCount(list114, num5); - span5 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num4 = 0; - span5[num4] = new GatheringLocation + span114[num4] = new GatheringLocation { Position = new Vector3(-689.2495f, 4.592032f, 603.05f), MinimumAngle = -95, @@ -13504,42 +13504,42 @@ public static class AssemblyGatheringLocationLoader index = 1; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - span[num] = "liza"; + span115[num] = "liza"; gatheringRoot12.Author = list115; num = 3; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-790.09827f, 5.6f, 239.26955f), 817) + span116[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-790.09827f, 5.6f, 239.26955f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; index++; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-789.0584f, -26.2001f, 239.5829f), 817) + span116[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-789.0584f, -26.2001f, 239.5829f), 817) { DisableNavmesh = true, Fly = true }; index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 817); + span116[index] = new QuestStep(EInteractionType.None, null, null, 817); gatheringRoot12.Steps = list116; index = 3; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref GatheringNodeGroup reference82 = ref span3[num]; + ref GatheringNodeGroup reference82 = ref span117[num]; GatheringNodeGroup gatheringNodeGroup34 = new GatheringNodeGroup(); num3 = 1; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span4 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - ref GatheringNode reference83 = ref span4[num2]; + ref GatheringNode reference83 = ref span118[num2]; GatheringNode obj49 = new GatheringNode { DataId = 33011u @@ -13547,9 +13547,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list119 = new List(num4); CollectionsMarshal.SetCount(list119, num4); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num5 = 0; - span5[num5] = new GatheringLocation + span119[num5] = new GatheringLocation { Position = new Vector3(-833.2918f, -44.18139f, 229.6708f) }; @@ -13558,14 +13558,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup34.Nodes = list118; reference82 = gatheringNodeGroup34; num++; - ref GatheringNodeGroup reference84 = ref span3[num]; + ref GatheringNodeGroup reference84 = ref span117[num]; GatheringNodeGroup gatheringNodeGroup35 = new GatheringNodeGroup(); num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span4 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - ref GatheringNode reference85 = ref span4[num3]; + ref GatheringNode reference85 = ref span120[num3]; GatheringNode obj50 = new GatheringNode { DataId = 33010u @@ -13573,9 +13573,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list121 = new List(num5); CollectionsMarshal.SetCount(list121, num5); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num4 = 0; - span5[num4] = new GatheringLocation + span121[num4] = new GatheringLocation { Position = new Vector3(-869.9858f, -41.20595f, 221.9869f) }; @@ -13584,14 +13584,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup35.Nodes = list120; reference84 = gatheringNodeGroup35; num++; - ref GatheringNodeGroup reference86 = ref span3[num]; + ref GatheringNodeGroup reference86 = ref span117[num]; GatheringNodeGroup gatheringNodeGroup36 = new GatheringNodeGroup(); num3 = 1; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - ref GatheringNode reference87 = ref span4[num2]; + ref GatheringNode reference87 = ref span122[num2]; GatheringNode obj51 = new GatheringNode { DataId = 33009u @@ -13599,9 +13599,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list123 = new List(num4); CollectionsMarshal.SetCount(list123, num4); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num5 = 0; - span5[num5] = new GatheringLocation + span123[num5] = new GatheringLocation { Position = new Vector3(-847.5519f, -41.43839f, 195.9766f) }; @@ -13615,30 +13615,30 @@ public static class AssemblyGatheringLocationLoader num = 1; List list124 = new List(num); CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - span[index] = "liza"; + span124[index] = "liza"; gatheringRoot13.Author = list124; index = 1; List list125 = new List(index); CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 817); + span125[num] = new QuestStep(EInteractionType.None, null, null, 817); gatheringRoot13.Steps = list125; num = 3; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - ref GatheringNodeGroup reference88 = ref span3[index]; + ref GatheringNodeGroup reference88 = ref span126[index]; GatheringNodeGroup gatheringNodeGroup37 = new GatheringNodeGroup(); num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span4 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - ref GatheringNode reference89 = ref span4[num3]; + ref GatheringNode reference89 = ref span127[num3]; GatheringNode obj52 = new GatheringNode { DataId = 33013u @@ -13646,9 +13646,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list128 = new List(num5); CollectionsMarshal.SetCount(list128, num5); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num4 = 0; - span5[num4] = new GatheringLocation + span128[num4] = new GatheringLocation { Position = new Vector3(471.6041f, 0.1209641f, -476.659f), MinimumAngle = 0, @@ -13659,14 +13659,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup37.Nodes = list127; reference88 = gatheringNodeGroup37; index++; - ref GatheringNodeGroup reference90 = ref span3[index]; + ref GatheringNodeGroup reference90 = ref span126[index]; GatheringNodeGroup gatheringNodeGroup38 = new GatheringNodeGroup(); num3 = 1; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span4 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - ref GatheringNode reference91 = ref span4[num2]; + ref GatheringNode reference91 = ref span129[num2]; GatheringNode obj53 = new GatheringNode { DataId = 33012u @@ -13674,9 +13674,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list130 = new List(num4); CollectionsMarshal.SetCount(list130, num4); - span5 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num5 = 0; - span5[num5] = new GatheringLocation + span130[num5] = new GatheringLocation { Position = new Vector3(448.4756f, 2.033593f, -482.1674f), MinimumAngle = 155, @@ -13687,14 +13687,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup38.Nodes = list129; reference90 = gatheringNodeGroup38; index++; - ref GatheringNodeGroup reference92 = ref span3[index]; + ref GatheringNodeGroup reference92 = ref span126[index]; GatheringNodeGroup gatheringNodeGroup39 = new GatheringNodeGroup(); num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span4 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - ref GatheringNode reference93 = ref span4[num3]; + ref GatheringNode reference93 = ref span131[num3]; GatheringNode obj54 = new GatheringNode { DataId = 33014u @@ -13702,9 +13702,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list132 = new List(num5); CollectionsMarshal.SetCount(list132, num5); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num4 = 0; - span5[num4] = new GatheringLocation + span132[num4] = new GatheringLocation { Position = new Vector3(433.1882f, 10.99631f, -517.6039f) }; @@ -13718,30 +13718,30 @@ public static class AssemblyGatheringLocationLoader index = 1; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - span[num] = "liza"; + span133[num] = "liza"; gatheringRoot14.Author = list133; num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 817); + span134[index] = new QuestStep(EInteractionType.None, null, null, 817); gatheringRoot14.Steps = list134; index = 3; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref GatheringNodeGroup reference94 = ref span3[num]; + ref GatheringNodeGroup reference94 = ref span135[num]; GatheringNodeGroup gatheringNodeGroup40 = new GatheringNodeGroup(); num3 = 1; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - ref GatheringNode reference95 = ref span4[num2]; + ref GatheringNode reference95 = ref span136[num2]; GatheringNode obj55 = new GatheringNode { DataId = 33015u @@ -13749,9 +13749,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list137 = new List(num4); CollectionsMarshal.SetCount(list137, num4); - span5 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num5 = 0; - span5[num5] = new GatheringLocation + span137[num5] = new GatheringLocation { Position = new Vector3(301.3512f, 8.535884f, 8.796566f), MinimumAngle = 55, @@ -13762,14 +13762,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup40.Nodes = list136; reference94 = gatheringNodeGroup40; num++; - ref GatheringNodeGroup reference96 = ref span3[num]; + ref GatheringNodeGroup reference96 = ref span135[num]; GatheringNodeGroup gatheringNodeGroup41 = new GatheringNodeGroup(); num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span4 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - ref GatheringNode reference97 = ref span4[num3]; + ref GatheringNode reference97 = ref span138[num3]; GatheringNode obj56 = new GatheringNode { DataId = 33016u @@ -13777,9 +13777,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list139 = new List(num5); CollectionsMarshal.SetCount(list139, num5); - span5 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num4 = 0; - span5[num4] = new GatheringLocation + span139[num4] = new GatheringLocation { Position = new Vector3(273.905f, 10.59709f, 19.72124f), MinimumAngle = 135, @@ -13790,14 +13790,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup41.Nodes = list138; reference96 = gatheringNodeGroup41; num++; - ref GatheringNodeGroup reference98 = ref span3[num]; + ref GatheringNodeGroup reference98 = ref span135[num]; GatheringNodeGroup gatheringNodeGroup42 = new GatheringNodeGroup(); num3 = 1; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span4 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - ref GatheringNode reference99 = ref span4[num2]; + ref GatheringNode reference99 = ref span140[num2]; GatheringNode obj57 = new GatheringNode { DataId = 33017u @@ -13805,9 +13805,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list141 = new List(num4); CollectionsMarshal.SetCount(list141, num4); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num5 = 0; - span5[num5] = new GatheringLocation + span141[num5] = new GatheringLocation { Position = new Vector3(271.7985f, 7.424402f, -29.68495f), MinimumAngle = -165, @@ -13823,16 +13823,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "liza"; + span142[index] = "liza"; gatheringRoot15.Author = list142; index = 1; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 817) + span143[num] = new QuestStep(EInteractionType.None, null, null, 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; @@ -13840,16 +13840,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list144 = new List(num); CollectionsMarshal.SetCount(list144, num); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index = 0; - ref GatheringNodeGroup reference100 = ref span3[index]; + ref GatheringNodeGroup reference100 = ref span144[index]; GatheringNodeGroup gatheringNodeGroup43 = new GatheringNodeGroup(); num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span4 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num3 = 0; - ref GatheringNode reference101 = ref span4[num3]; + ref GatheringNode reference101 = ref span145[num3]; GatheringNode obj58 = new GatheringNode { DataId = 33020u @@ -13857,9 +13857,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list146 = new List(num5); CollectionsMarshal.SetCount(list146, num5); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num4 = 0; - span5[num4] = new GatheringLocation + span146[num4] = new GatheringLocation { Position = new Vector3(226.1767f, -20.10281f, 643.5543f), MinimumAngle = -50, @@ -13870,14 +13870,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup43.Nodes = list145; reference100 = gatheringNodeGroup43; index++; - ref GatheringNodeGroup reference102 = ref span3[index]; + ref GatheringNodeGroup reference102 = ref span144[index]; GatheringNodeGroup gatheringNodeGroup44 = new GatheringNodeGroup(); num3 = 1; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span4 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - ref GatheringNode reference103 = ref span4[num2]; + ref GatheringNode reference103 = ref span147[num2]; GatheringNode obj59 = new GatheringNode { DataId = 33018u @@ -13885,9 +13885,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list148 = new List(num4); CollectionsMarshal.SetCount(list148, num4); - span5 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num5 = 0; - span5[num5] = new GatheringLocation + span148[num5] = new GatheringLocation { Position = new Vector3(248.9525f, -17.98949f, 657.4498f), MinimumAngle = -55, @@ -13900,14 +13900,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup44.Nodes = list147; reference102 = gatheringNodeGroup44; index++; - ref GatheringNodeGroup reference104 = ref span3[index]; + ref GatheringNodeGroup reference104 = ref span144[index]; GatheringNodeGroup gatheringNodeGroup45 = new GatheringNodeGroup(); num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span4 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - ref GatheringNode reference105 = ref span4[num3]; + ref GatheringNode reference105 = ref span149[num3]; GatheringNode obj60 = new GatheringNode { DataId = 33019u @@ -13915,9 +13915,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list150 = new List(num5); CollectionsMarshal.SetCount(list150, num5); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num4 = 0; - span5[num4] = new GatheringLocation + span150[num4] = new GatheringLocation { Position = new Vector3(209.0277f, -25.56828f, 701.8604f) }; @@ -14004,14 +14004,14 @@ public static class AssemblyGatheringLocationLoader index3 = 2; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - span6 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span6[num3] = new GatheringLocation + span7[num3] = new GatheringLocation { Position = new Vector3(-448.7838f, 137.5986f, 514.3243f) }; num3++; - span6[num3] = new GatheringLocation + span7[num3] = new GatheringLocation { Position = new Vector3(-433.5015f, 137.6451f, 487.8173f) }; @@ -14025,9 +14025,9 @@ public static class AssemblyGatheringLocationLoader num2 = 2; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref GatheringNode reference6 = ref span5[index2]; + ref GatheringNode reference6 = ref span8[index2]; GatheringNode obj4 = new GatheringNode { DataId = 33288u @@ -14035,16 +14035,16 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span6 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index3 = 0; - span6[index3] = new GatheringLocation + span9[index3] = new GatheringLocation { Position = new Vector3(-354.5423f, 137.5715f, 638.9959f) }; obj4.Locations = list9; reference6 = obj4; index2++; - ref GatheringNode reference7 = ref span5[index2]; + ref GatheringNode reference7 = ref span8[index2]; GatheringNode obj5 = new GatheringNode { DataId = 33287u @@ -14052,9 +14052,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list10 = new List(index3); CollectionsMarshal.SetCount(list10, index3); - span6 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span6[num3] = new GatheringLocation + span10[num3] = new GatheringLocation { Position = new Vector3(-352.4377f, 137.5906f, 604.364f) }; @@ -14068,9 +14068,9 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref GatheringNode reference9 = ref span5[num2]; + ref GatheringNode reference9 = ref span11[num2]; GatheringNode obj6 = new GatheringNode { DataId = 33284u @@ -14078,9 +14078,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span6 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index3 = 0; - span6[index3] = new GatheringLocation + span12[index3] = new GatheringLocation { Position = new Vector3(-254.4776f, 137.97f, 591.0092f), MinimumAngle = -20, @@ -14089,7 +14089,7 @@ public static class AssemblyGatheringLocationLoader obj6.Locations = list12; reference9 = obj6; num2++; - ref GatheringNode reference10 = ref span5[num2]; + ref GatheringNode reference10 = ref span11[num2]; GatheringNode obj7 = new GatheringNode { DataId = 33283u @@ -14097,9 +14097,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - span6 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span6[num3] = new GatheringLocation + span13[num3] = new GatheringLocation { Position = new Vector3(-263.1079f, 137.4419f, 569.8724f), MinimumAngle = -10, @@ -14115,16 +14115,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - span[num] = "liza"; + span14[num] = "liza"; gatheringRoot2.Author = list14; num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 397) + span15[index] = new QuestStep(EInteractionType.None, null, null, 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; @@ -14132,16 +14132,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref GatheringNodeGroup reference11 = ref span4[num]; + ref GatheringNodeGroup reference11 = ref span16[num]; GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); num2 = 2; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - ref GatheringNode reference12 = ref span5[index2]; + ref GatheringNode reference12 = ref span17[index2]; GatheringNode obj8 = new GatheringNode { DataId = 33290u @@ -14149,16 +14149,16 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span6 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span6[index3] = new GatheringLocation + span18[index3] = new GatheringLocation { Position = new Vector3(-409.5019f, 171.5775f, 49.79576f), MinimumAngle = -40, MaximumAngle = 115 }; index3++; - span6[index3] = new GatheringLocation + span18[index3] = new GatheringLocation { Position = new Vector3(-418.5088f, 168.7132f, 33.29783f), MinimumAngle = 10, @@ -14167,7 +14167,7 @@ public static class AssemblyGatheringLocationLoader obj8.Locations = list18; reference12 = obj8; index2++; - ref GatheringNode reference13 = ref span5[index2]; + ref GatheringNode reference13 = ref span17[index2]; GatheringNode obj9 = new GatheringNode { DataId = 33289u @@ -14175,9 +14175,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span6[num3] = new GatheringLocation + span19[num3] = new GatheringLocation { Position = new Vector3(-413.911f, 170.7656f, 43.01591f), MinimumAngle = 0, @@ -14188,14 +14188,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup4.Nodes = list17; reference11 = gatheringNodeGroup4; num++; - ref GatheringNodeGroup reference14 = ref span4[num]; + ref GatheringNodeGroup reference14 = ref span16[num]; GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); index2 = 2; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref GatheringNode reference15 = ref span5[num2]; + ref GatheringNode reference15 = ref span20[num2]; GatheringNode obj10 = new GatheringNode { DataId = 33292u @@ -14203,9 +14203,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span6 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span6[index3] = new GatheringLocation + span21[index3] = new GatheringLocation { Position = new Vector3(-510.636f, 169.9518f, 119.9934f), MinimumAngle = 150, @@ -14214,7 +14214,7 @@ public static class AssemblyGatheringLocationLoader obj10.Locations = list21; reference15 = obj10; num2++; - ref GatheringNode reference16 = ref span5[num2]; + ref GatheringNode reference16 = ref span20[num2]; GatheringNode obj11 = new GatheringNode { DataId = 33291u @@ -14222,9 +14222,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span6[num3] = new GatheringLocation + span22[num3] = new GatheringLocation { Position = new Vector3(-519.3103f, 169.0242f, 111.3145f), MinimumAngle = 125, @@ -14235,14 +14235,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup5.Nodes = list20; reference14 = gatheringNodeGroup5; num++; - ref GatheringNodeGroup reference17 = ref span4[num]; + ref GatheringNodeGroup reference17 = ref span16[num]; GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); num2 = 2; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - ref GatheringNode reference18 = ref span5[index2]; + ref GatheringNode reference18 = ref span23[index2]; GatheringNode obj12 = new GatheringNode { DataId = 33293u @@ -14250,9 +14250,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span6 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span6[index3] = new GatheringLocation + span24[index3] = new GatheringLocation { Position = new Vector3(-563.8201f, 159.5121f, -11.58269f), MinimumAngle = -100, @@ -14261,7 +14261,7 @@ public static class AssemblyGatheringLocationLoader obj12.Locations = list24; reference18 = obj12; index2++; - ref GatheringNode reference19 = ref span5[index2]; + ref GatheringNode reference19 = ref span23[index2]; GatheringNode obj13 = new GatheringNode { DataId = 33294u @@ -14269,9 +14269,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list25 = new List(index3); CollectionsMarshal.SetCount(list25, index3); - span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span6[num3] = new GatheringLocation + span25[num3] = new GatheringLocation { Position = new Vector3(-555.6268f, 159.594f, -17.77679f), MinimumAngle = -145, @@ -14287,16 +14287,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; gatheringRoot3.Author = list26; index = 1; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 398) + span27[num] = new QuestStep(EInteractionType.None, null, null, 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; @@ -14304,16 +14304,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - ref GatheringNodeGroup reference20 = ref span4[index]; + ref GatheringNodeGroup reference20 = ref span28[index]; GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); index2 = 2; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - ref GatheringNode reference21 = ref span5[num2]; + ref GatheringNode reference21 = ref span29[num2]; GatheringNode obj14 = new GatheringNode { DataId = 33300u @@ -14321,16 +14321,16 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span6[index3] = new GatheringLocation + span30[index3] = new GatheringLocation { Position = new Vector3(560.8948f, -19.68621f, -534.3345f), MinimumAngle = -75, MaximumAngle = 30 }; index3++; - span6[index3] = new GatheringLocation + span30[index3] = new GatheringLocation { Position = new Vector3(557.1625f, -19.65358f, -547.1852f), MinimumAngle = 60, @@ -14339,7 +14339,7 @@ public static class AssemblyGatheringLocationLoader obj14.Locations = list30; reference21 = obj14; num2++; - ref GatheringNode reference22 = ref span5[num2]; + ref GatheringNode reference22 = ref span29[num2]; GatheringNode obj15 = new GatheringNode { DataId = 33299u @@ -14347,9 +14347,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span6 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span6[num3] = new GatheringLocation + span31[num3] = new GatheringLocation { Position = new Vector3(571.0399f, -19.2677f, -544.8133f), MinimumAngle = 200, @@ -14360,14 +14360,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup7.Nodes = list29; reference20 = gatheringNodeGroup7; index++; - ref GatheringNodeGroup reference23 = ref span4[index]; + ref GatheringNodeGroup reference23 = ref span28[index]; GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); num2 = 2; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref GatheringNode reference24 = ref span5[index2]; + ref GatheringNode reference24 = ref span32[index2]; GatheringNode obj16 = new GatheringNode { DataId = 33297u @@ -14375,9 +14375,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span6 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index3 = 0; - span6[index3] = new GatheringLocation + span33[index3] = new GatheringLocation { Position = new Vector3(630.7735f, -18.70739f, -566.2144f), MinimumAngle = 85, @@ -14386,7 +14386,7 @@ public static class AssemblyGatheringLocationLoader obj16.Locations = list33; reference24 = obj16; index2++; - ref GatheringNode reference25 = ref span5[index2]; + ref GatheringNode reference25 = ref span32[index2]; GatheringNode obj17 = new GatheringNode { DataId = 33298u @@ -14394,16 +14394,16 @@ public static class AssemblyGatheringLocationLoader index3 = 2; List list34 = new List(index3); CollectionsMarshal.SetCount(list34, index3); - span6 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span6[num3] = new GatheringLocation + span34[num3] = new GatheringLocation { Position = new Vector3(639.3101f, -18.78794f, -559.5169f), MinimumAngle = -175, MaximumAngle = 0 }; num3++; - span6[num3] = new GatheringLocation + span34[num3] = new GatheringLocation { Position = new Vector3(618.4453f, -18.9477f, -559.1786f), MinimumAngle = 60, @@ -14414,14 +14414,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup8.Nodes = list32; reference23 = gatheringNodeGroup8; index++; - ref GatheringNodeGroup reference26 = ref span4[index]; + ref GatheringNodeGroup reference26 = ref span28[index]; GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); index2 = 2; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - ref GatheringNode reference27 = ref span5[num2]; + ref GatheringNode reference27 = ref span35[num2]; GatheringNode obj18 = new GatheringNode { DataId = 33295u @@ -14429,9 +14429,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list36 = new List(num3); CollectionsMarshal.SetCount(list36, num3); - span6 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index3 = 0; - span6[index3] = new GatheringLocation + span36[index3] = new GatheringLocation { Position = new Vector3(731.6483f, -20.17027f, -614.199f), MinimumAngle = -35, @@ -14440,7 +14440,7 @@ public static class AssemblyGatheringLocationLoader obj18.Locations = list36; reference27 = obj18; num2++; - ref GatheringNode reference28 = ref span5[num2]; + ref GatheringNode reference28 = ref span35[num2]; GatheringNode obj19 = new GatheringNode { DataId = 33296u @@ -14448,16 +14448,16 @@ public static class AssemblyGatheringLocationLoader index3 = 2; List list37 = new List(index3); CollectionsMarshal.SetCount(list37, index3); - span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span6[num3] = new GatheringLocation + span37[num3] = new GatheringLocation { Position = new Vector3(743.4034f, -19.02f, -621.8422f), MinimumAngle = 195, MaximumAngle = 325 }; num3++; - span6[num3] = new GatheringLocation + span37[num3] = new GatheringLocation { Position = new Vector3(727.6966f, -20.47985f, -627.8105f), MinimumAngle = 60, @@ -14473,16 +14473,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - span[num] = "liza"; + span38[num] = "liza"; gatheringRoot4.Author = list38; num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 400) + span39[index] = new QuestStep(EInteractionType.None, null, null, 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith }; @@ -14490,16 +14490,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref GatheringNodeGroup reference29 = ref span4[num]; + ref GatheringNodeGroup reference29 = ref span40[num]; GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); num2 = 2; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - ref GatheringNode reference30 = ref span5[index2]; + ref GatheringNode reference30 = ref span41[index2]; GatheringNode obj20 = new GatheringNode { DataId = 33305u @@ -14507,9 +14507,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span6 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span6[index3] = new GatheringLocation + span42[index3] = new GatheringLocation { Position = new Vector3(-560.7639f, 266.9573f, -744.8922f), MinimumAngle = -45, @@ -14518,7 +14518,7 @@ public static class AssemblyGatheringLocationLoader obj20.Locations = list42; reference30 = obj20; index2++; - ref GatheringNode reference31 = ref span5[index2]; + ref GatheringNode reference31 = ref span41[index2]; GatheringNode obj21 = new GatheringNode { DataId = 33306u @@ -14526,9 +14526,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span6 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span6[num3] = new GatheringLocation + span43[num3] = new GatheringLocation { Position = new Vector3(-547.9997f, 268.3711f, -737.2209f), MinimumAngle = 0, @@ -14539,14 +14539,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup10.Nodes = list41; reference29 = gatheringNodeGroup10; num++; - ref GatheringNodeGroup reference32 = ref span4[num]; + ref GatheringNodeGroup reference32 = ref span40[num]; GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); index2 = 2; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - ref GatheringNode reference33 = ref span5[num2]; + ref GatheringNode reference33 = ref span44[num2]; GatheringNode obj22 = new GatheringNode { DataId = 33304u @@ -14554,9 +14554,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index3 = 0; - span6[index3] = new GatheringLocation + span45[index3] = new GatheringLocation { Position = new Vector3(-682.6185f, 261.1417f, -778.2869f), MinimumAngle = -50, @@ -14567,7 +14567,7 @@ public static class AssemblyGatheringLocationLoader obj22.Locations = list45; reference33 = obj22; num2++; - ref GatheringNode reference34 = ref span5[num2]; + ref GatheringNode reference34 = ref span44[num2]; GatheringNode obj23 = new GatheringNode { DataId = 33303u @@ -14575,9 +14575,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - span6 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span6[num3] = new GatheringLocation + span46[num3] = new GatheringLocation { Position = new Vector3(-696.5138f, 261.6092f, -759.7711f), MinimumAngle = 215, @@ -14588,14 +14588,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup11.Nodes = list44; reference32 = gatheringNodeGroup11; num++; - ref GatheringNodeGroup reference35 = ref span4[num]; + ref GatheringNodeGroup reference35 = ref span40[num]; GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); num2 = 2; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - ref GatheringNode reference36 = ref span5[index2]; + ref GatheringNode reference36 = ref span47[index2]; GatheringNode obj24 = new GatheringNode { DataId = 33301u @@ -14603,9 +14603,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span6[index3] = new GatheringLocation + span48[index3] = new GatheringLocation { Position = new Vector3(-792.3468f, 271.3054f, -737.431f), MinimumAngle = 280, @@ -14616,7 +14616,7 @@ public static class AssemblyGatheringLocationLoader obj24.Locations = list48; reference36 = obj24; index2++; - ref GatheringNode reference37 = ref span5[index2]; + ref GatheringNode reference37 = ref span47[index2]; GatheringNode obj25 = new GatheringNode { DataId = 33302u @@ -14624,9 +14624,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list49 = new List(index3); CollectionsMarshal.SetCount(list49, index3); - span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span6[num3] = new GatheringLocation + span49[num3] = new GatheringLocation { Position = new Vector3(-800.0043f, 269.2748f, -729.5305f), MinimumAngle = 230, @@ -14642,16 +14642,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list50 = new List(num); CollectionsMarshal.SetCount(list50, num); - span = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index = 0; - span[index] = "liza"; + span50[index] = "liza"; gatheringRoot5.Author = list50; index = 1; List list51 = new List(index); CollectionsMarshal.SetCount(list51, index); - span2 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 401) + span51[num] = new QuestStep(EInteractionType.None, null, null, 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop }; @@ -14659,16 +14659,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - ref GatheringNodeGroup reference38 = ref span4[index]; + ref GatheringNodeGroup reference38 = ref span52[index]; GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); index2 = 2; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref GatheringNode reference39 = ref span5[num2]; + ref GatheringNode reference39 = ref span53[num2]; GatheringNode obj26 = new GatheringNode { DataId = 33308u @@ -14676,9 +14676,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span6[index3] = new GatheringLocation + span54[index3] = new GatheringLocation { Position = new Vector3(612.0084f, -154.126f, 721.6054f), MinimumAngle = -220, @@ -14687,7 +14687,7 @@ public static class AssemblyGatheringLocationLoader obj26.Locations = list54; reference39 = obj26; num2++; - ref GatheringNode reference40 = ref span5[num2]; + ref GatheringNode reference40 = ref span53[num2]; GatheringNode obj27 = new GatheringNode { DataId = 33307u @@ -14695,9 +14695,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - span6 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span6[num3] = new GatheringLocation + span55[num3] = new GatheringLocation { Position = new Vector3(601.7455f, -154.7067f, 734.4706f), MinimumAngle = -120, @@ -14708,14 +14708,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup13.Nodes = list53; reference38 = gatheringNodeGroup13; index++; - ref GatheringNodeGroup reference41 = ref span4[index]; + ref GatheringNodeGroup reference41 = ref span52[index]; GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); num2 = 2; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref GatheringNode reference42 = ref span5[index2]; + ref GatheringNode reference42 = ref span56[index2]; GatheringNode obj28 = new GatheringNode { DataId = 33311u @@ -14723,16 +14723,16 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span6[index3] = new GatheringLocation + span57[index3] = new GatheringLocation { Position = new Vector3(654.2362f, -159.8305f, 820.9418f) }; obj28.Locations = list57; reference42 = obj28; index2++; - ref GatheringNode reference43 = ref span5[index2]; + ref GatheringNode reference43 = ref span56[index2]; GatheringNode obj29 = new GatheringNode { DataId = 33312u @@ -14740,9 +14740,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list58 = new List(index3); CollectionsMarshal.SetCount(list58, index3); - span6 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span6[num3] = new GatheringLocation + span58[num3] = new GatheringLocation { Position = new Vector3(656.2291f, -160.4766f, 826.9885f), MinimumAngle = 100, @@ -14753,14 +14753,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup14.Nodes = list56; reference41 = gatheringNodeGroup14; index++; - ref GatheringNodeGroup reference44 = ref span4[index]; + ref GatheringNodeGroup reference44 = ref span52[index]; GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); index2 = 2; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - ref GatheringNode reference45 = ref span5[num2]; + ref GatheringNode reference45 = ref span59[num2]; GatheringNode obj30 = new GatheringNode { DataId = 33309u @@ -14768,9 +14768,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index3 = 0; - span6[index3] = new GatheringLocation + span60[index3] = new GatheringLocation { Position = new Vector3(739.0756f, -158.0396f, 642.5712f), MinimumAngle = 110, @@ -14781,7 +14781,7 @@ public static class AssemblyGatheringLocationLoader obj30.Locations = list60; reference45 = obj30; num2++; - ref GatheringNode reference46 = ref span5[num2]; + ref GatheringNode reference46 = ref span59[num2]; GatheringNode obj31 = new GatheringNode { DataId = 33310u @@ -14789,9 +14789,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span6 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span6[num3] = new GatheringLocation + span61[num3] = new GatheringLocation { Position = new Vector3(723.027f, -157.7834f, 626.666f), MinimumAngle = -170, @@ -14807,16 +14807,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - span[num] = "liza"; + span62[num] = "liza"; gatheringRoot6.Author = list62; num = 1; List list63 = new List(num); CollectionsMarshal.SetCount(list63, num); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 401) + span63[index] = new QuestStep(EInteractionType.None, null, null, 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; @@ -14824,16 +14824,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list64 = new List(index); CollectionsMarshal.SetCount(list64, index); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - ref GatheringNodeGroup reference47 = ref span4[num]; + ref GatheringNodeGroup reference47 = ref span64[num]; GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); num2 = 2; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - ref GatheringNode reference48 = ref span5[index2]; + ref GatheringNode reference48 = ref span65[index2]; GatheringNode obj32 = new GatheringNode { DataId = 33313u @@ -14841,9 +14841,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span6 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span6[index3] = new GatheringLocation + span66[index3] = new GatheringLocation { Position = new Vector3(284.0225f, -40.41348f, -766.5984f), MinimumAngle = 160, @@ -14854,7 +14854,7 @@ public static class AssemblyGatheringLocationLoader obj32.Locations = list66; reference48 = obj32; index2++; - ref GatheringNode reference49 = ref span5[index2]; + ref GatheringNode reference49 = ref span65[index2]; GatheringNode obj33 = new GatheringNode { DataId = 33314u @@ -14862,9 +14862,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list67 = new List(index3); CollectionsMarshal.SetCount(list67, index3); - span6 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span6[num3] = new GatheringLocation + span67[num3] = new GatheringLocation { Position = new Vector3(291.4046f, -40.37925f, -758.5402f), MinimumAngle = 210, @@ -14875,14 +14875,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup16.Nodes = list65; reference47 = gatheringNodeGroup16; num++; - ref GatheringNodeGroup reference50 = ref span4[num]; + ref GatheringNodeGroup reference50 = ref span64[num]; GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); index2 = 2; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref GatheringNode reference51 = ref span5[num2]; + ref GatheringNode reference51 = ref span68[num2]; GatheringNode obj34 = new GatheringNode { DataId = 33315u @@ -14890,9 +14890,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span6 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index3 = 0; - span6[index3] = new GatheringLocation + span69[index3] = new GatheringLocation { Position = new Vector3(358.8156f, -41.42974f, -734.5118f), MinimumAngle = 115, @@ -14901,7 +14901,7 @@ public static class AssemblyGatheringLocationLoader obj34.Locations = list69; reference51 = obj34; num2++; - ref GatheringNode reference52 = ref span5[num2]; + ref GatheringNode reference52 = ref span68[num2]; GatheringNode obj35 = new GatheringNode { DataId = 33316u @@ -14909,9 +14909,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list70 = new List(index3); CollectionsMarshal.SetCount(list70, index3); - span6 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span6[num3] = new GatheringLocation + span70[num3] = new GatheringLocation { Position = new Vector3(367.6869f, -41.54303f, -735.3597f), MinimumAngle = 70, @@ -14922,14 +14922,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup17.Nodes = list68; reference50 = gatheringNodeGroup17; num++; - ref GatheringNodeGroup reference53 = ref span4[num]; + ref GatheringNodeGroup reference53 = ref span64[num]; GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - ref GatheringNode reference54 = ref span5[index2]; + ref GatheringNode reference54 = ref span71[index2]; GatheringNode obj36 = new GatheringNode { DataId = 33317u @@ -14937,9 +14937,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span6 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index3 = 0; - span6[index3] = new GatheringLocation + span72[index3] = new GatheringLocation { Position = new Vector3(452.3558f, -47.13874f, -752.6805f), MinimumAngle = 150, @@ -14948,7 +14948,7 @@ public static class AssemblyGatheringLocationLoader obj36.Locations = list72; reference54 = obj36; index2++; - ref GatheringNode reference55 = ref span5[index2]; + ref GatheringNode reference55 = ref span71[index2]; GatheringNode obj37 = new GatheringNode { DataId = 33318u @@ -14956,9 +14956,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span6 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span6[num3] = new GatheringLocation + span73[num3] = new GatheringLocation { Position = new Vector3(465.9165f, -47.82627f, -756.4039f), MinimumAngle = 35, @@ -14976,16 +14976,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "liza"; + span74[index] = "liza"; gatheringRoot7.Author = list74; index = 1; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 620) + span75[num] = new QuestStep(EInteractionType.None, null, null, 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; @@ -14993,16 +14993,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span4 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - ref GatheringNodeGroup reference56 = ref span4[index]; + ref GatheringNodeGroup reference56 = ref span76[index]; GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); index2 = 2; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - ref GatheringNode reference57 = ref span5[num2]; + ref GatheringNode reference57 = ref span77[num2]; GatheringNode obj38 = new GatheringNode { DataId = 33321u @@ -15010,9 +15010,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span6 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index3 = 0; - span6[index3] = new GatheringLocation + span78[index3] = new GatheringLocation { Position = new Vector3(518.1079f, 218.4718f, -593.7597f), MinimumAngle = -140, @@ -15021,7 +15021,7 @@ public static class AssemblyGatheringLocationLoader obj38.Locations = list78; reference57 = obj38; num2++; - ref GatheringNode reference58 = ref span5[num2]; + ref GatheringNode reference58 = ref span77[num2]; GatheringNode obj39 = new GatheringNode { DataId = 33322u @@ -15029,16 +15029,16 @@ public static class AssemblyGatheringLocationLoader index3 = 2; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span6 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span6[num3] = new GatheringLocation + span79[num3] = new GatheringLocation { Position = new Vector3(543.8551f, 223.6571f, -583.9418f), MinimumAngle = 175, MaximumAngle = 290 }; num3++; - span6[num3] = new GatheringLocation + span79[num3] = new GatheringLocation { Position = new Vector3(513.8116f, 218.4708f, -580.1434f), MinimumAngle = 0, @@ -15049,14 +15049,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup19.Nodes = list77; reference56 = gatheringNodeGroup19; index++; - ref GatheringNodeGroup reference59 = ref span4[index]; + ref GatheringNodeGroup reference59 = ref span76[index]; GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); num2 = 2; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - ref GatheringNode reference60 = ref span5[index2]; + ref GatheringNode reference60 = ref span80[index2]; GatheringNode obj40 = new GatheringNode { DataId = 33323u @@ -15064,9 +15064,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list81 = new List(num3); CollectionsMarshal.SetCount(list81, num3); - span6 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index3 = 0; - span6[index3] = new GatheringLocation + span81[index3] = new GatheringLocation { Position = new Vector3(648.0388f, 230.7679f, -678.8027f), MinimumAngle = 225, @@ -15075,7 +15075,7 @@ public static class AssemblyGatheringLocationLoader obj40.Locations = list81; reference60 = obj40; index2++; - ref GatheringNode reference61 = ref span5[index2]; + ref GatheringNode reference61 = ref span80[index2]; GatheringNode obj41 = new GatheringNode { DataId = 33324u @@ -15083,9 +15083,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list82 = new List(index3); CollectionsMarshal.SetCount(list82, index3); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span6[num3] = new GatheringLocation + span82[num3] = new GatheringLocation { Position = new Vector3(675.1682f, 234.6712f, -675.749f), MinimumAngle = -55, @@ -15096,14 +15096,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup20.Nodes = list80; reference59 = gatheringNodeGroup20; index++; - ref GatheringNodeGroup reference62 = ref span4[index]; + ref GatheringNodeGroup reference62 = ref span76[index]; GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); index2 = 2; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span5 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - ref GatheringNode reference63 = ref span5[num2]; + ref GatheringNode reference63 = ref span83[num2]; GatheringNode obj42 = new GatheringNode { DataId = 33320u @@ -15111,9 +15111,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span6 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span6[index3] = new GatheringLocation + span84[index3] = new GatheringLocation { Position = new Vector3(722.4699f, 242.8886f, -598.9974f), MinimumAngle = 65, @@ -15122,7 +15122,7 @@ public static class AssemblyGatheringLocationLoader obj42.Locations = list84; reference63 = obj42; num2++; - ref GatheringNode reference64 = ref span5[num2]; + ref GatheringNode reference64 = ref span83[num2]; GatheringNode obj43 = new GatheringNode { DataId = 33319u @@ -15130,9 +15130,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list85 = new List(index3); CollectionsMarshal.SetCount(list85, index3); - span6 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span6[num3] = new GatheringLocation + span85[num3] = new GatheringLocation { Position = new Vector3(718.4479f, 244.6019f, -583.6996f), MinimumAngle = 45, @@ -15148,36 +15148,36 @@ public static class AssemblyGatheringLocationLoader index = 1; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - span[num] = "liza"; + span86[num] = "liza"; gatheringRoot8.Author = list86; num = 2; List list87 = new List(num); CollectionsMarshal.SetCount(list87, num); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index = 0; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) + span87[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) { RestartNavigationIfCancelled = false, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index++; - span2[index] = new QuestStep(EInteractionType.None, null, null, 613); + span87[index] = new QuestStep(EInteractionType.None, null, null, 613); gatheringRoot8.Steps = list87; index = 3; List list88 = new List(index); CollectionsMarshal.SetCount(list88, index); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num = 0; - ref GatheringNodeGroup reference65 = ref span4[num]; + ref GatheringNodeGroup reference65 = ref span88[num]; GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); num2 = 2; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span5 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - ref GatheringNode reference66 = ref span5[index2]; + ref GatheringNode reference66 = ref span89[index2]; GatheringNode obj44 = new GatheringNode { DataId = 33325u @@ -15185,9 +15185,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span6 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index3 = 0; - span6[index3] = new GatheringLocation + span90[index3] = new GatheringLocation { Position = new Vector3(953.1041f, -127.1716f, -816.3145f), MinimumAngle = -25, @@ -15196,7 +15196,7 @@ public static class AssemblyGatheringLocationLoader obj44.Locations = list90; reference66 = obj44; index2++; - ref GatheringNode reference67 = ref span5[index2]; + ref GatheringNode reference67 = ref span89[index2]; GatheringNode obj45 = new GatheringNode { DataId = 33326u @@ -15204,16 +15204,16 @@ public static class AssemblyGatheringLocationLoader index3 = 2; List list91 = new List(index3); CollectionsMarshal.SetCount(list91, index3); - span6 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span6[num3] = new GatheringLocation + span91[num3] = new GatheringLocation { Position = new Vector3(956.8734f, -129.366f, -843.1625f), MinimumAngle = 75, MaximumAngle = 210 }; num3++; - span6[num3] = new GatheringLocation + span91[num3] = new GatheringLocation { Position = new Vector3(976.0558f, -131.5356f, -813.2305f), MinimumAngle = -65, @@ -15226,14 +15226,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup22.Nodes = list89; reference65 = gatheringNodeGroup22; num++; - ref GatheringNodeGroup reference68 = ref span4[num]; + ref GatheringNodeGroup reference68 = ref span88[num]; GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); index2 = 2; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - ref GatheringNode reference69 = ref span5[num2]; + ref GatheringNode reference69 = ref span92[num2]; GatheringNode obj46 = new GatheringNode { DataId = 33327u @@ -15241,9 +15241,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span6 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span6[index3] = new GatheringLocation + span93[index3] = new GatheringLocation { Position = new Vector3(887.1607f, -141.6279f, -863.3355f), MinimumAngle = 185, @@ -15252,7 +15252,7 @@ public static class AssemblyGatheringLocationLoader obj46.Locations = list93; reference69 = obj46; num2++; - ref GatheringNode reference70 = ref span5[num2]; + ref GatheringNode reference70 = ref span92[num2]; GatheringNode obj47 = new GatheringNode { DataId = 33328u @@ -15260,16 +15260,16 @@ public static class AssemblyGatheringLocationLoader index3 = 2; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span6 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span6[num3] = new GatheringLocation + span94[num3] = new GatheringLocation { Position = new Vector3(874.0369f, -135.9791f, -848.3512f), MinimumAngle = -80, MaximumAngle = 60 }; num3++; - span6[num3] = new GatheringLocation + span94[num3] = new GatheringLocation { Position = new Vector3(895.865f, -144.0468f, -890.5269f), MinimumAngle = 195, @@ -15280,14 +15280,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup23.Nodes = list92; reference68 = gatheringNodeGroup23; num++; - ref GatheringNodeGroup reference71 = ref span4[num]; + ref GatheringNodeGroup reference71 = ref span88[num]; GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); num2 = 2; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - ref GatheringNode reference72 = ref span5[index2]; + ref GatheringNode reference72 = ref span95[index2]; GatheringNode obj48 = new GatheringNode { DataId = 33329u @@ -15295,9 +15295,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list96 = new List(num3); CollectionsMarshal.SetCount(list96, num3); - span6 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index3 = 0; - span6[index3] = new GatheringLocation + span96[index3] = new GatheringLocation { Position = new Vector3(836.5433f, -140.1729f, -948.7974f), MinimumAngle = 130, @@ -15306,7 +15306,7 @@ public static class AssemblyGatheringLocationLoader obj48.Locations = list96; reference72 = obj48; index2++; - ref GatheringNode reference73 = ref span5[index2]; + ref GatheringNode reference73 = ref span95[index2]; GatheringNode obj49 = new GatheringNode { DataId = 33330u @@ -15314,9 +15314,9 @@ public static class AssemblyGatheringLocationLoader index3 = 2; List list97 = new List(index3); CollectionsMarshal.SetCount(list97, index3); - span6 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span6[num3] = new GatheringLocation + span97[num3] = new GatheringLocation { Position = new Vector3(843.2012f, -139.2853f, -961.9124f), MinimumAngle = -95, @@ -15325,7 +15325,7 @@ public static class AssemblyGatheringLocationLoader MaximumDistance = 3f }; num3++; - span6[num3] = new GatheringLocation + span97[num3] = new GatheringLocation { Position = new Vector3(856.3994f, -142.4276f, -941.0324f), MinimumAngle = 115, @@ -15341,16 +15341,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "liza"; + span98[index] = "liza"; gatheringRoot9.Author = list98; index = 1; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 614) + span99[num] = new QuestStep(EInteractionType.None, null, null, 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; @@ -15358,16 +15358,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - ref GatheringNodeGroup reference74 = ref span4[index]; + ref GatheringNodeGroup reference74 = ref span100[index]; GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); index2 = 2; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - ref GatheringNode reference75 = ref span5[num2]; + ref GatheringNode reference75 = ref span101[num2]; GatheringNode obj50 = new GatheringNode { DataId = 33334u @@ -15375,21 +15375,21 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span6 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span6[index3] = new GatheringLocation + span102[index3] = new GatheringLocation { Position = new Vector3(-222.386f, 23.28162f, 425.76f) }; index3++; - span6[index3] = new GatheringLocation + span102[index3] = new GatheringLocation { Position = new Vector3(-209.1725f, 22.35068f, 425.5524f) }; obj50.Locations = list102; reference75 = obj50; num2++; - ref GatheringNode reference76 = ref span5[num2]; + ref GatheringNode reference76 = ref span101[num2]; GatheringNode obj51 = new GatheringNode { DataId = 33333u @@ -15397,9 +15397,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span6 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span6[num3] = new GatheringLocation + span103[num3] = new GatheringLocation { Position = new Vector3(-219.9592f, 22.78741f, 431.5036f) }; @@ -15408,14 +15408,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup25.Nodes = list101; reference74 = gatheringNodeGroup25; index++; - ref GatheringNodeGroup reference77 = ref span4[index]; + ref GatheringNodeGroup reference77 = ref span100[index]; GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); num2 = 2; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - ref GatheringNode reference78 = ref span5[index2]; + ref GatheringNode reference78 = ref span104[index2]; GatheringNode obj52 = new GatheringNode { DataId = 33335u @@ -15423,9 +15423,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span6 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span6[index3] = new GatheringLocation + span105[index3] = new GatheringLocation { Position = new Vector3(-349.8553f, 33.90925f, 452.5893f), MinimumAngle = -90, @@ -15434,7 +15434,7 @@ public static class AssemblyGatheringLocationLoader obj52.Locations = list105; reference78 = obj52; index2++; - ref GatheringNode reference79 = ref span5[index2]; + ref GatheringNode reference79 = ref span104[index2]; GatheringNode obj53 = new GatheringNode { DataId = 33336u @@ -15442,14 +15442,14 @@ public static class AssemblyGatheringLocationLoader index3 = 2; List list106 = new List(index3); CollectionsMarshal.SetCount(list106, index3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span6[num3] = new GatheringLocation + span106[num3] = new GatheringLocation { Position = new Vector3(-361.5062f, 33.49068f, 453.4639f) }; num3++; - span6[num3] = new GatheringLocation + span106[num3] = new GatheringLocation { Position = new Vector3(-359.826f, 35.47207f, 442.164f) }; @@ -15458,14 +15458,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup26.Nodes = list104; reference77 = gatheringNodeGroup26; index++; - ref GatheringNodeGroup reference80 = ref span4[index]; + ref GatheringNodeGroup reference80 = ref span100[index]; GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); index2 = 2; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - ref GatheringNode reference81 = ref span5[num2]; + ref GatheringNode reference81 = ref span107[num2]; GatheringNode obj54 = new GatheringNode { DataId = 33331u @@ -15473,16 +15473,16 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span6 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index3 = 0; - span6[index3] = new GatheringLocation + span108[index3] = new GatheringLocation { Position = new Vector3(-231.3864f, 17.74118f, 511.0694f) }; obj54.Locations = list108; reference81 = obj54; num2++; - ref GatheringNode reference82 = ref span5[num2]; + ref GatheringNode reference82 = ref span107[num2]; GatheringNode obj55 = new GatheringNode { DataId = 33332u @@ -15490,14 +15490,14 @@ public static class AssemblyGatheringLocationLoader index3 = 2; List list109 = new List(index3); CollectionsMarshal.SetCount(list109, index3); - span6 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span6[num3] = new GatheringLocation + span109[num3] = new GatheringLocation { Position = new Vector3(-219.0789f, 18.05494f, 525.418f) }; num3++; - span6[num3] = new GatheringLocation + span109[num3] = new GatheringLocation { Position = new Vector3(-220.9139f, 17.97838f, 514.0063f) }; @@ -15511,16 +15511,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - span[num] = "liza"; + span110[num] = "liza"; gatheringRoot10.Author = list110; num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 621) + span111[index] = new QuestStep(EInteractionType.None, null, null, 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter }; @@ -15528,16 +15528,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref GatheringNodeGroup reference83 = ref span4[num]; + ref GatheringNodeGroup reference83 = ref span112[num]; GatheringNodeGroup gatheringNodeGroup28 = new GatheringNodeGroup(); num2 = 2; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span5 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - ref GatheringNode reference84 = ref span5[index2]; + ref GatheringNode reference84 = ref span113[index2]; GatheringNode obj56 = new GatheringNode { DataId = 33339u @@ -15545,9 +15545,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span6 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index3 = 0; - span6[index3] = new GatheringLocation + span114[index3] = new GatheringLocation { Position = new Vector3(440.6299f, 74.86803f, -205.3779f), MinimumAngle = 85, @@ -15556,7 +15556,7 @@ public static class AssemblyGatheringLocationLoader obj56.Locations = list114; reference84 = obj56; index2++; - ref GatheringNode reference85 = ref span5[index2]; + ref GatheringNode reference85 = ref span113[index2]; GatheringNode obj57 = new GatheringNode { DataId = 33340u @@ -15564,9 +15564,9 @@ public static class AssemblyGatheringLocationLoader index3 = 2; List list115 = new List(index3); CollectionsMarshal.SetCount(list115, index3); - span6 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span6[num3] = new GatheringLocation + span115[num3] = new GatheringLocation { Position = new Vector3(426.4497f, 70.57706f, -198.046f), MinimumAngle = 95, @@ -15575,7 +15575,7 @@ public static class AssemblyGatheringLocationLoader MaximumDistance = 3f }; num3++; - span6[num3] = new GatheringLocation + span115[num3] = new GatheringLocation { Position = new Vector3(453.1248f, 77.29013f, -211.6347f), MinimumAngle = 85, @@ -15586,14 +15586,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup28.Nodes = list113; reference83 = gatheringNodeGroup28; num++; - ref GatheringNodeGroup reference86 = ref span4[num]; + ref GatheringNodeGroup reference86 = ref span112[num]; GatheringNodeGroup gatheringNodeGroup29 = new GatheringNodeGroup(); index2 = 2; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span5 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - ref GatheringNode reference87 = ref span5[num2]; + ref GatheringNode reference87 = ref span116[num2]; GatheringNode obj58 = new GatheringNode { DataId = 33337u @@ -15601,9 +15601,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span6 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index3 = 0; - span6[index3] = new GatheringLocation + span117[index3] = new GatheringLocation { Position = new Vector3(561.2196f, 94.65154f, -315.6258f), MinimumAngle = 50, @@ -15612,7 +15612,7 @@ public static class AssemblyGatheringLocationLoader obj58.Locations = list117; reference87 = obj58; num2++; - ref GatheringNode reference88 = ref span5[num2]; + ref GatheringNode reference88 = ref span116[num2]; GatheringNode obj59 = new GatheringNode { DataId = 33338u @@ -15620,9 +15620,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list118 = new List(index3); CollectionsMarshal.SetCount(list118, index3); - span6 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span6[num3] = new GatheringLocation + span118[num3] = new GatheringLocation { Position = new Vector3(563.1749f, 93.41929f, -335.4834f), MinimumAngle = -25, @@ -15633,14 +15633,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup29.Nodes = list116; reference86 = gatheringNodeGroup29; num++; - ref GatheringNodeGroup reference89 = ref span4[num]; + ref GatheringNodeGroup reference89 = ref span112[num]; GatheringNodeGroup gatheringNodeGroup30 = new GatheringNodeGroup(); num2 = 2; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - ref GatheringNode reference90 = ref span5[index2]; + ref GatheringNode reference90 = ref span119[index2]; GatheringNode obj60 = new GatheringNode { DataId = 33341u @@ -15648,9 +15648,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span6 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index3 = 0; - span6[index3] = new GatheringLocation + span120[index3] = new GatheringLocation { Position = new Vector3(388.9345f, 54.85489f, -350.8919f), MinimumAngle = 55, @@ -15659,7 +15659,7 @@ public static class AssemblyGatheringLocationLoader obj60.Locations = list120; reference90 = obj60; index2++; - ref GatheringNode reference91 = ref span5[index2]; + ref GatheringNode reference91 = ref span119[index2]; GatheringNode obj61 = new GatheringNode { DataId = 33342u @@ -15667,9 +15667,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span6 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span6[num3] = new GatheringLocation + span121[num3] = new GatheringLocation { Position = new Vector3(394.7824f, 51.66671f, -369.6645f), MinimumAngle = 70, @@ -15685,16 +15685,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list122 = new List(num); CollectionsMarshal.SetCount(list122, num); - span = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index = 0; - span[index] = "liza"; + span122[index] = "liza"; gatheringRoot11.Author = list122; index = 1; List list123 = new List(index); CollectionsMarshal.SetCount(list123, index); - span2 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 620) + span123[num] = new QuestStep(EInteractionType.None, null, null, 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; @@ -15702,16 +15702,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list124 = new List(num); CollectionsMarshal.SetCount(list124, num); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - ref GatheringNodeGroup reference92 = ref span4[index]; + ref GatheringNodeGroup reference92 = ref span124[index]; GatheringNodeGroup gatheringNodeGroup31 = new GatheringNodeGroup(); index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - ref GatheringNode reference93 = ref span5[num2]; + ref GatheringNode reference93 = ref span125[num2]; GatheringNode obj62 = new GatheringNode { DataId = 33028u @@ -15719,9 +15719,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span6 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index3 = 0; - span6[index3] = new GatheringLocation + span126[index3] = new GatheringLocation { Position = new Vector3(454.6367f, 227.1414f, -731.7471f), MinimumAngle = -120, @@ -15799,9 +15799,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num4 = 0; - span5[num4] = new GatheringLocation + span6[num4] = new GatheringLocation { Position = new Vector3(-398.5591f, 144.6183f, -241.8769f), MinimumAngle = -140, @@ -15817,9 +15817,9 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; + ref GatheringNode reference5 = ref span7[num2]; GatheringNode obj3 = new GatheringNode { DataId = 33857u @@ -15827,9 +15827,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span5[index2] = new GatheringLocation + span8[index2] = new GatheringLocation { Position = new Vector3(-407.5786f, 149.6453f, -93.85593f), MinimumAngle = 185, @@ -15840,7 +15840,7 @@ public static class AssemblyGatheringLocationLoader obj3.Locations = list8; reference5 = obj3; num2++; - ref GatheringNode reference6 = ref span4[num2]; + ref GatheringNode reference6 = ref span7[num2]; GatheringNode obj4 = new GatheringNode { DataId = 33858u @@ -15848,9 +15848,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(-413.9488f, 148.9834f, -71.42188f), MinimumAngle = 165, @@ -15866,9 +15866,9 @@ public static class AssemblyGatheringLocationLoader num2 = 2; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; + ref GatheringNode reference8 = ref span10[num3]; GatheringNode obj5 = new GatheringNode { DataId = 33860u @@ -15876,9 +15876,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list11 = new List(num4); CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span5[index2] = new GatheringLocation + span11[index2] = new GatheringLocation { Position = new Vector3(-254.579f, 147.4603f, -91.96173f), MinimumAngle = 30, @@ -15887,7 +15887,7 @@ public static class AssemblyGatheringLocationLoader obj5.Locations = list11; reference8 = obj5; num3++; - ref GatheringNode reference9 = ref span4[num3]; + ref GatheringNode reference9 = ref span10[num3]; GatheringNode obj6 = new GatheringNode { DataId = 33859u @@ -15895,9 +15895,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span5[num4] = new GatheringLocation + span12[num4] = new GatheringLocation { Position = new Vector3(-254.9425f, 146.4598f, -105.2472f), MinimumAngle = 35, @@ -15913,16 +15913,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - span[num] = "liza"; + span13[num] = "liza"; gatheringRoot2.Author = list13; num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 399) + span14[index] = new QuestStep(EInteractionType.None, null, null, 399) { AetheryteShortcut = EAetheryteLocation.Idyllshire, AethernetShortcut = new AethernetShortcut @@ -15935,16 +15935,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref GatheringNodeGroup reference10 = ref span3[num]; + ref GatheringNodeGroup reference10 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); num3 = 2; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - ref GatheringNode reference11 = ref span4[num2]; + ref GatheringNode reference11 = ref span16[num2]; GatheringNode obj7 = new GatheringNode { DataId = 33866u @@ -15952,9 +15952,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span5[index2] = new GatheringLocation + span17[index2] = new GatheringLocation { Position = new Vector3(679.6339f, 116.0614f, 134.6795f), MinimumAngle = 200, @@ -15963,7 +15963,7 @@ public static class AssemblyGatheringLocationLoader obj7.Locations = list17; reference11 = obj7; num2++; - ref GatheringNode reference12 = ref span4[num2]; + ref GatheringNode reference12 = ref span16[num2]; GatheringNode obj8 = new GatheringNode { DataId = 33865u @@ -15971,9 +15971,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span5[num4] = new GatheringLocation + span18[num4] = new GatheringLocation { Position = new Vector3(697.5129f, 122.1484f, 146.8725f), MinimumAngle = -205, @@ -15984,14 +15984,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup4.Nodes = list16; reference10 = gatheringNodeGroup4; num++; - ref GatheringNodeGroup reference13 = ref span3[num]; + ref GatheringNodeGroup reference13 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); num2 = 2; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - ref GatheringNode reference14 = ref span4[num3]; + ref GatheringNode reference14 = ref span19[num3]; GatheringNode obj9 = new GatheringNode { DataId = 33862u @@ -15999,9 +15999,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list20 = new List(num4); CollectionsMarshal.SetCount(list20, num4); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span5[index2] = new GatheringLocation + span20[index2] = new GatheringLocation { Position = new Vector3(809.8756f, 152.7643f, 205.2242f), MinimumAngle = -95, @@ -16010,7 +16010,7 @@ public static class AssemblyGatheringLocationLoader obj9.Locations = list20; reference14 = obj9; num3++; - ref GatheringNode reference15 = ref span4[num3]; + ref GatheringNode reference15 = ref span19[num3]; GatheringNode obj10 = new GatheringNode { DataId = 33861u @@ -16018,9 +16018,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span5[num4] = new GatheringLocation + span21[num4] = new GatheringLocation { Position = new Vector3(834.4771f, 154.8756f, 206.0541f), MinimumAngle = 35, @@ -16031,14 +16031,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup5.Nodes = list19; reference13 = gatheringNodeGroup5; num++; - ref GatheringNodeGroup reference16 = ref span3[num]; + ref GatheringNodeGroup reference16 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); num3 = 2; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref GatheringNode reference17 = ref span4[num2]; + ref GatheringNode reference17 = ref span22[num2]; GatheringNode obj11 = new GatheringNode { DataId = 33863u @@ -16046,9 +16046,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span5[index2] = new GatheringLocation + span23[index2] = new GatheringLocation { Position = new Vector3(781.7728f, 134.6856f, -22.00103f), MinimumAngle = 0, @@ -16057,7 +16057,7 @@ public static class AssemblyGatheringLocationLoader obj11.Locations = list23; reference17 = obj11; num2++; - ref GatheringNode reference18 = ref span4[num2]; + ref GatheringNode reference18 = ref span22[num2]; GatheringNode obj12 = new GatheringNode { DataId = 33864u @@ -16065,9 +16065,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num4 = 0; - span5[num4] = new GatheringLocation + span24[num4] = new GatheringLocation { Position = new Vector3(774.9854f, 134.3857f, -27.45042f), MinimumAngle = -25, @@ -16083,16 +16083,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; gatheringRoot3.Author = list25; index = 1; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 612) + span26[num] = new QuestStep(EInteractionType.None, null, null, 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; @@ -16100,16 +16100,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - ref GatheringNodeGroup reference19 = ref span3[index]; + ref GatheringNodeGroup reference19 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); num2 = 2; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - ref GatheringNode reference20 = ref span4[num3]; + ref GatheringNode reference20 = ref span28[num3]; GatheringNode obj13 = new GatheringNode { DataId = 33871u @@ -16117,9 +16117,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span5[index2] = new GatheringLocation + span29[index2] = new GatheringLocation { Position = new Vector3(556.8531f, 73.44064f, 99.57761f), MinimumAngle = 35, @@ -16128,7 +16128,7 @@ public static class AssemblyGatheringLocationLoader obj13.Locations = list29; reference20 = obj13; num3++; - ref GatheringNode reference21 = ref span4[num3]; + ref GatheringNode reference21 = ref span28[num3]; GatheringNode obj14 = new GatheringNode { DataId = 33872u @@ -16136,9 +16136,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span5[num4] = new GatheringLocation + span30[num4] = new GatheringLocation { Position = new Vector3(561.7782f, 73.45153f, 72.6368f), MinimumAngle = 15, @@ -16151,14 +16151,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup7.Nodes = list28; reference19 = gatheringNodeGroup7; index++; - ref GatheringNodeGroup reference22 = ref span3[index]; + ref GatheringNodeGroup reference22 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); num3 = 2; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref GatheringNode reference23 = ref span4[num2]; + ref GatheringNode reference23 = ref span31[num2]; GatheringNode obj15 = new GatheringNode { DataId = 33867u @@ -16166,9 +16166,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span5[index2] = new GatheringLocation + span32[index2] = new GatheringLocation { Position = new Vector3(498.26f, 76.74628f, -46.34168f), MinimumAngle = -65, @@ -16177,7 +16177,7 @@ public static class AssemblyGatheringLocationLoader obj15.Locations = list32; reference23 = obj15; num2++; - ref GatheringNode reference24 = ref span4[num2]; + ref GatheringNode reference24 = ref span31[num2]; GatheringNode obj16 = new GatheringNode { DataId = 33868u @@ -16185,9 +16185,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span5[num4] = new GatheringLocation + span33[num4] = new GatheringLocation { Position = new Vector3(473.011f, 76.55681f, -47.70556f), MinimumAngle = -45, @@ -16200,14 +16200,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup8.Nodes = list31; reference22 = gatheringNodeGroup8; index++; - ref GatheringNodeGroup reference25 = ref span3[index]; + ref GatheringNodeGroup reference25 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); num2 = 2; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - ref GatheringNode reference26 = ref span4[num3]; + ref GatheringNode reference26 = ref span34[num3]; GatheringNode obj17 = new GatheringNode { DataId = 33870u @@ -16215,9 +16215,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span5[index2] = new GatheringLocation + span35[index2] = new GatheringLocation { Position = new Vector3(361.4784f, 70.79905f, 146.1887f), MinimumAngle = -55, @@ -16228,7 +16228,7 @@ public static class AssemblyGatheringLocationLoader obj17.Locations = list35; reference26 = obj17; num3++; - ref GatheringNode reference27 = ref span4[num3]; + ref GatheringNode reference27 = ref span34[num3]; GatheringNode obj18 = new GatheringNode { DataId = 33869u @@ -16236,9 +16236,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span5 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span5[num4] = new GatheringLocation + span36[num4] = new GatheringLocation { Position = new Vector3(364.7684f, 70.90228f, 167.3831f), MinimumAngle = 105, @@ -16254,16 +16254,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - span[num] = "liza"; + span37[num] = "liza"; gatheringRoot4.Author = list37; num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 612) + span38[index] = new QuestStep(EInteractionType.None, null, null, 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; @@ -16271,16 +16271,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref GatheringNodeGroup reference28 = ref span3[num]; + ref GatheringNodeGroup reference28 = ref span39[num]; GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); num3 = 2; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref GatheringNode reference29 = ref span4[num2]; + ref GatheringNode reference29 = ref span40[num2]; GatheringNode obj19 = new GatheringNode { DataId = 33875u @@ -16288,9 +16288,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list41 = new List(num4); CollectionsMarshal.SetCount(list41, num4); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span5[index2] = new GatheringLocation + span41[index2] = new GatheringLocation { Position = new Vector3(567.9412f, 50.43103f, 373.1152f), MinimumAngle = 200, @@ -16299,7 +16299,7 @@ public static class AssemblyGatheringLocationLoader obj19.Locations = list41; reference29 = obj19; num2++; - ref GatheringNode reference30 = ref span4[num2]; + ref GatheringNode reference30 = ref span40[num2]; GatheringNode obj20 = new GatheringNode { DataId = 33876u @@ -16307,9 +16307,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num4 = 0; - span5[num4] = new GatheringLocation + span42[num4] = new GatheringLocation { Position = new Vector3(578.4171f, 48.36443f, 365.4806f), MinimumAngle = -45, @@ -16320,14 +16320,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup10.Nodes = list40; reference28 = gatheringNodeGroup10; num++; - ref GatheringNodeGroup reference31 = ref span3[num]; + ref GatheringNodeGroup reference31 = ref span39[num]; GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - ref GatheringNode reference32 = ref span4[num3]; + ref GatheringNode reference32 = ref span43[num3]; GatheringNode obj21 = new GatheringNode { DataId = 33873u @@ -16335,9 +16335,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list44 = new List(num4); CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span5[index2] = new GatheringLocation + span44[index2] = new GatheringLocation { Position = new Vector3(599.5352f, 75.60928f, 244.3069f), MinimumAngle = -80, @@ -16346,7 +16346,7 @@ public static class AssemblyGatheringLocationLoader obj21.Locations = list44; reference32 = obj21; num3++; - ref GatheringNode reference33 = ref span4[num3]; + ref GatheringNode reference33 = ref span43[num3]; GatheringNode obj22 = new GatheringNode { DataId = 33874u @@ -16354,9 +16354,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num4 = 0; - span5[num4] = new GatheringLocation + span45[num4] = new GatheringLocation { Position = new Vector3(592.9609f, 75.62624f, 268.9515f), MinimumAngle = 110, @@ -16367,14 +16367,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup11.Nodes = list43; reference31 = gatheringNodeGroup11; num++; - ref GatheringNodeGroup reference34 = ref span3[num]; + ref GatheringNodeGroup reference34 = ref span39[num]; GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); num3 = 2; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - ref GatheringNode reference35 = ref span4[num2]; + ref GatheringNode reference35 = ref span46[num2]; GatheringNode obj23 = new GatheringNode { DataId = 33878u @@ -16382,9 +16382,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list47 = new List(num4); CollectionsMarshal.SetCount(list47, num4); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span5[index2] = new GatheringLocation + span47[index2] = new GatheringLocation { Position = new Vector3(753.3094f, 72.73058f, 364.073f), MinimumAngle = 95, @@ -16393,7 +16393,7 @@ public static class AssemblyGatheringLocationLoader obj23.Locations = list47; reference35 = obj23; num2++; - ref GatheringNode reference36 = ref span4[num2]; + ref GatheringNode reference36 = ref span46[num2]; GatheringNode obj24 = new GatheringNode { DataId = 33877u @@ -16401,9 +16401,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span5[num4] = new GatheringLocation + span48[num4] = new GatheringLocation { Position = new Vector3(764.3023f, 74.18732f, 337.2563f), MinimumAngle = -70, @@ -16419,16 +16419,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; gatheringRoot5.Author = list49; index = 1; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 622) + span50[num] = new QuestStep(EInteractionType.None, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion }; @@ -16436,16 +16436,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - ref GatheringNodeGroup reference37 = ref span3[index]; + ref GatheringNodeGroup reference37 = ref span51[index]; GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - ref GatheringNode reference38 = ref span4[num3]; + ref GatheringNode reference38 = ref span52[num3]; GatheringNode obj25 = new GatheringNode { DataId = 33883u @@ -16453,9 +16453,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list53 = new List(num4); CollectionsMarshal.SetCount(list53, num4); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span5[index2] = new GatheringLocation + span53[index2] = new GatheringLocation { Position = new Vector3(128.0255f, -1.00095f, 322.0047f), MinimumAngle = -120, @@ -16464,7 +16464,7 @@ public static class AssemblyGatheringLocationLoader obj25.Locations = list53; reference38 = obj25; num3++; - ref GatheringNode reference39 = ref span4[num3]; + ref GatheringNode reference39 = ref span52[num3]; GatheringNode obj26 = new GatheringNode { DataId = 33884u @@ -16472,9 +16472,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span5[num4] = new GatheringLocation + span54[num4] = new GatheringLocation { Position = new Vector3(116.5815f, -1.584854f, 321.8561f), MinimumAngle = -65, @@ -16485,14 +16485,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup13.Nodes = list52; reference37 = gatheringNodeGroup13; index++; - ref GatheringNodeGroup reference40 = ref span3[index]; + ref GatheringNodeGroup reference40 = ref span51[index]; GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); num3 = 2; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - ref GatheringNode reference41 = ref span4[num2]; + ref GatheringNode reference41 = ref span55[num2]; GatheringNode obj27 = new GatheringNode { DataId = 33882u @@ -16500,9 +16500,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list56 = new List(num4); CollectionsMarshal.SetCount(list56, num4); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span5[index2] = new GatheringLocation + span56[index2] = new GatheringLocation { Position = new Vector3(-31.5303f, -2.218102f, 328.7178f), MinimumAngle = 110, @@ -16511,7 +16511,7 @@ public static class AssemblyGatheringLocationLoader obj27.Locations = list56; reference41 = obj27; num2++; - ref GatheringNode reference42 = ref span4[num2]; + ref GatheringNode reference42 = ref span55[num2]; GatheringNode obj28 = new GatheringNode { DataId = 33881u @@ -16519,9 +16519,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span5[num4] = new GatheringLocation + span57[num4] = new GatheringLocation { Position = new Vector3(-44.53269f, -1.966054f, 332.6949f), MinimumAngle = 120, @@ -16532,14 +16532,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup14.Nodes = list55; reference40 = gatheringNodeGroup14; index++; - ref GatheringNodeGroup reference43 = ref span3[index]; + ref GatheringNodeGroup reference43 = ref span51[index]; GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); num2 = 2; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span4 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - ref GatheringNode reference44 = ref span4[num3]; + ref GatheringNode reference44 = ref span58[num3]; GatheringNode obj29 = new GatheringNode { DataId = 33880u @@ -16547,9 +16547,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list59 = new List(num4); CollectionsMarshal.SetCount(list59, num4); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span5[index2] = new GatheringLocation + span59[index2] = new GatheringLocation { Position = new Vector3(37.46276f, -4.431953f, 425.0844f), MinimumAngle = 140, @@ -16558,7 +16558,7 @@ public static class AssemblyGatheringLocationLoader obj29.Locations = list59; reference44 = obj29; num3++; - ref GatheringNode reference45 = ref span4[num3]; + ref GatheringNode reference45 = ref span58[num3]; GatheringNode obj30 = new GatheringNode { DataId = 33879u @@ -16566,9 +16566,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span5[num4] = new GatheringLocation + span60[num4] = new GatheringLocation { Position = new Vector3(46.12198f, -5.283945f, 426.5148f), MinimumAngle = 115, @@ -16586,16 +16586,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - span[num] = "liza"; + span61[num] = "liza"; gatheringRoot6.Author = list61; num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 622) + span62[index] = new QuestStep(EInteractionType.None, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone }; @@ -16603,16 +16603,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref GatheringNodeGroup reference46 = ref span3[num]; + ref GatheringNodeGroup reference46 = ref span63[num]; GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); num3 = 2; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - ref GatheringNode reference47 = ref span4[num2]; + ref GatheringNode reference47 = ref span64[num2]; GatheringNode obj31 = new GatheringNode { DataId = 33885u @@ -16620,16 +16620,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list65 = new List(num4); CollectionsMarshal.SetCount(list65, num4); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span5[index2] = new GatheringLocation + span65[index2] = new GatheringLocation { Position = new Vector3(288.2408f, 23.61323f, -234.9867f) }; obj31.Locations = list65; reference47 = obj31; num2++; - ref GatheringNode reference48 = ref span4[num2]; + ref GatheringNode reference48 = ref span64[num2]; GatheringNode obj32 = new GatheringNode { DataId = 33886u @@ -16637,9 +16637,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num4 = 0; - span5[num4] = new GatheringLocation + span66[num4] = new GatheringLocation { Position = new Vector3(281.9221f, 23.03055f, -231.9227f) }; @@ -16648,14 +16648,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup16.Nodes = list64; reference46 = gatheringNodeGroup16; num++; - ref GatheringNodeGroup reference49 = ref span3[num]; + ref GatheringNodeGroup reference49 = ref span63[num]; GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); num2 = 2; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - ref GatheringNode reference50 = ref span4[num3]; + ref GatheringNode reference50 = ref span67[num3]; GatheringNode obj33 = new GatheringNode { DataId = 33887u @@ -16663,9 +16663,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list68 = new List(num4); CollectionsMarshal.SetCount(list68, num4); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span5[index2] = new GatheringLocation + span68[index2] = new GatheringLocation { Position = new Vector3(407.1815f, 26.86968f, -325.3348f), MinimumAngle = -60, @@ -16674,7 +16674,7 @@ public static class AssemblyGatheringLocationLoader obj33.Locations = list68; reference50 = obj33; num3++; - ref GatheringNode reference51 = ref span4[num3]; + ref GatheringNode reference51 = ref span67[num3]; GatheringNode obj34 = new GatheringNode { DataId = 33888u @@ -16682,9 +16682,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span5 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num4 = 0; - span5[num4] = new GatheringLocation + span69[num4] = new GatheringLocation { Position = new Vector3(413.6349f, 25.90826f, -320.5389f) }; @@ -16693,14 +16693,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup17.Nodes = list67; reference49 = gatheringNodeGroup17; num++; - ref GatheringNodeGroup reference52 = ref span3[num]; + ref GatheringNodeGroup reference52 = ref span63[num]; GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); num3 = 2; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref GatheringNode reference53 = ref span4[num2]; + ref GatheringNode reference53 = ref span70[num2]; GatheringNode obj35 = new GatheringNode { DataId = 33889u @@ -16708,16 +16708,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list71 = new List(num4); CollectionsMarshal.SetCount(list71, num4); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span5[index2] = new GatheringLocation + span71[index2] = new GatheringLocation { Position = new Vector3(451.9882f, 8.707673f, -136.5769f) }; obj35.Locations = list71; reference53 = obj35; num2++; - ref GatheringNode reference54 = ref span4[num2]; + ref GatheringNode reference54 = ref span70[num2]; GatheringNode obj36 = new GatheringNode { DataId = 33890u @@ -16725,9 +16725,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num4 = 0; - span5[num4] = new GatheringLocation + span72[num4] = new GatheringLocation { Position = new Vector3(458.5264f, 8.823095f, -132.5937f) }; @@ -16741,16 +16741,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; gatheringRoot7.Author = list73; index = 1; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 956) + span74[num] = new QuestStep(EInteractionType.None, null, null, 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosArcheion }; @@ -16758,16 +16758,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - ref GatheringNodeGroup reference55 = ref span3[index]; + ref GatheringNodeGroup reference55 = ref span75[index]; GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); num2 = 2; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span4 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - ref GatheringNode reference56 = ref span4[num3]; + ref GatheringNode reference56 = ref span76[num3]; GatheringNode obj37 = new GatheringNode { DataId = 33894u @@ -16775,9 +16775,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list77 = new List(num4); CollectionsMarshal.SetCount(list77, num4); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span5[index2] = new GatheringLocation + span77[index2] = new GatheringLocation { Position = new Vector3(458.9456f, 161.3972f, -602.1197f), MinimumAngle = 140, @@ -16786,7 +16786,7 @@ public static class AssemblyGatheringLocationLoader obj37.Locations = list77; reference56 = obj37; num3++; - ref GatheringNode reference57 = ref span4[num3]; + ref GatheringNode reference57 = ref span76[num3]; GatheringNode obj38 = new GatheringNode { DataId = 33895u @@ -16794,23 +16794,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span5[num4] = new GatheringLocation + span78[num4] = new GatheringLocation { Position = new Vector3(443.0363f, 161.2974f, -616.2661f), MinimumAngle = 205, MaximumAngle = 345 }; num4++; - span5[num4] = new GatheringLocation + span78[num4] = new GatheringLocation { Position = new Vector3(444.8557f, 161.3728f, -600.3932f), MinimumAngle = 145, MaximumAngle = 275 }; num4++; - span5[num4] = new GatheringLocation + span78[num4] = new GatheringLocation { Position = new Vector3(454.163f, 161.1728f, -629.1985f), MinimumAngle = -125, @@ -16821,14 +16821,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup19.Nodes = list76; reference55 = gatheringNodeGroup19; index++; - ref GatheringNodeGroup reference58 = ref span3[index]; + ref GatheringNodeGroup reference58 = ref span75[index]; GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); num3 = 2; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - ref GatheringNode reference59 = ref span4[num2]; + ref GatheringNode reference59 = ref span79[num2]; GatheringNode obj39 = new GatheringNode { DataId = 33899u @@ -16836,23 +16836,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list80 = new List(num4); CollectionsMarshal.SetCount(list80, num4); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span5[index2] = new GatheringLocation + span80[index2] = new GatheringLocation { Position = new Vector3(570.556f, 161.4453f, -670.7103f), MinimumAngle = -30, MaximumAngle = 95 }; index2++; - span5[index2] = new GatheringLocation + span80[index2] = new GatheringLocation { Position = new Vector3(581.0989f, 161.3507f, -660.939f), MinimumAngle = 0, MaximumAngle = 110 }; index2++; - span5[index2] = new GatheringLocation + span80[index2] = new GatheringLocation { Position = new Vector3(594.2559f, 163.7275f, -639.3449f), MinimumAngle = 0, @@ -16861,7 +16861,7 @@ public static class AssemblyGatheringLocationLoader obj39.Locations = list80; reference59 = obj39; num2++; - ref GatheringNode reference60 = ref span4[num2]; + ref GatheringNode reference60 = ref span79[num2]; GatheringNode obj40 = new GatheringNode { DataId = 33898u @@ -16869,9 +16869,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span5 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num4 = 0; - span5[num4] = new GatheringLocation + span81[num4] = new GatheringLocation { Position = new Vector3(584.6903f, 161.4933f, -649.8119f), MinimumAngle = 70, @@ -16882,14 +16882,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup20.Nodes = list79; reference58 = gatheringNodeGroup20; index++; - ref GatheringNodeGroup reference61 = ref span3[index]; + ref GatheringNodeGroup reference61 = ref span75[index]; GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); num2 = 2; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - ref GatheringNode reference62 = ref span4[num3]; + ref GatheringNode reference62 = ref span82[num3]; GatheringNode obj41 = new GatheringNode { DataId = 33897u @@ -16897,23 +16897,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list83 = new List(num4); CollectionsMarshal.SetCount(list83, num4); - span5 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span5[index2] = new GatheringLocation + span83[index2] = new GatheringLocation { Position = new Vector3(607.6349f, 161.3022f, -502.1884f), MinimumAngle = 0, MaximumAngle = 130 }; index2++; - span5[index2] = new GatheringLocation + span83[index2] = new GatheringLocation { Position = new Vector3(604.954f, 161.3468f, -508.9037f), MinimumAngle = 0, MaximumAngle = 125 }; index2++; - span5[index2] = new GatheringLocation + span83[index2] = new GatheringLocation { Position = new Vector3(589.7828f, 161.4424f, -519.1625f), MinimumAngle = 175, @@ -16922,7 +16922,7 @@ public static class AssemblyGatheringLocationLoader obj41.Locations = list83; reference62 = obj41; num3++; - ref GatheringNode reference63 = ref span4[num3]; + ref GatheringNode reference63 = ref span82[num3]; GatheringNode obj42 = new GatheringNode { DataId = 33896u @@ -16930,9 +16930,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num4 = 0; - span5[num4] = new GatheringLocation + span84[num4] = new GatheringLocation { Position = new Vector3(603.6301f, 161.3214f, -520.9421f), MinimumAngle = 20, @@ -16948,16 +16948,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - span[num] = "liza"; + span85[num] = "liza"; gatheringRoot8.Author = list85; num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 956) + span86[index] = new QuestStep(EInteractionType.None, null, null, 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosArcheion }; @@ -16965,16 +16965,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref GatheringNodeGroup reference64 = ref span3[num]; + ref GatheringNodeGroup reference64 = ref span87[num]; GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); num3 = 2; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - ref GatheringNode reference65 = ref span4[num2]; + ref GatheringNode reference65 = ref span88[num2]; GatheringNode obj43 = new GatheringNode { DataId = 33902u @@ -16982,9 +16982,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list89 = new List(num4); CollectionsMarshal.SetCount(list89, num4); - span5 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span5[index2] = new GatheringLocation + span89[index2] = new GatheringLocation { Position = new Vector3(88.60914f, 73.62239f, -402.4773f), MinimumAngle = 80, @@ -16993,7 +16993,7 @@ public static class AssemblyGatheringLocationLoader obj43.Locations = list89; reference65 = obj43; num2++; - ref GatheringNode reference66 = ref span4[num2]; + ref GatheringNode reference66 = ref span88[num2]; GatheringNode obj44 = new GatheringNode { DataId = 33903u @@ -17001,23 +17001,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span5 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num4 = 0; - span5[num4] = new GatheringLocation + span90[num4] = new GatheringLocation { Position = new Vector3(85.61829f, 73.2991f, -400.5821f), MinimumAngle = 35, MaximumAngle = 225 }; num4++; - span5[num4] = new GatheringLocation + span90[num4] = new GatheringLocation { Position = new Vector3(93.23958f, 73.67628f, -393.219f), MinimumAngle = -80, MaximumAngle = 80 }; num4++; - span5[num4] = new GatheringLocation + span90[num4] = new GatheringLocation { Position = new Vector3(98.62136f, 74.0167f, -394.248f), MinimumAngle = -140, @@ -17028,14 +17028,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup22.Nodes = list88; reference64 = gatheringNodeGroup22; num++; - ref GatheringNodeGroup reference67 = ref span3[num]; + ref GatheringNodeGroup reference67 = ref span87[num]; GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); num2 = 2; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - ref GatheringNode reference68 = ref span4[num3]; + ref GatheringNode reference68 = ref span91[num3]; GatheringNode obj45 = new GatheringNode { DataId = 33905u @@ -17043,23 +17043,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list92 = new List(num4); CollectionsMarshal.SetCount(list92, num4); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span5[index2] = new GatheringLocation + span92[index2] = new GatheringLocation { Position = new Vector3(120.6405f, 84.99234f, -556.7947f), MinimumAngle = -10, MaximumAngle = 155 }; index2++; - span5[index2] = new GatheringLocation + span92[index2] = new GatheringLocation { Position = new Vector3(90.8064f, 80.4303f, -549.3706f), MinimumAngle = -45, MaximumAngle = 90 }; index2++; - span5[index2] = new GatheringLocation + span92[index2] = new GatheringLocation { Position = new Vector3(108.5405f, 82.52325f, -552.4589f), MinimumAngle = -115, @@ -17068,7 +17068,7 @@ public static class AssemblyGatheringLocationLoader obj45.Locations = list92; reference68 = obj45; num3++; - ref GatheringNode reference69 = ref span4[num3]; + ref GatheringNode reference69 = ref span91[num3]; GatheringNode obj46 = new GatheringNode { DataId = 33904u @@ -17076,9 +17076,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num4 = 0; - span5[num4] = new GatheringLocation + span93[num4] = new GatheringLocation { Position = new Vector3(102.0981f, 81.4679f, -550.4082f), MinimumAngle = -90, @@ -17089,14 +17089,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup23.Nodes = list91; reference67 = gatheringNodeGroup23; num++; - ref GatheringNodeGroup reference70 = ref span3[num]; + ref GatheringNodeGroup reference70 = ref span87[num]; GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); num3 = 2; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span4 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref GatheringNode reference71 = ref span4[num2]; + ref GatheringNode reference71 = ref span94[num2]; GatheringNode obj47 = new GatheringNode { DataId = 33901u @@ -17104,23 +17104,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list95 = new List(num4); CollectionsMarshal.SetCount(list95, num4); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span5[index2] = new GatheringLocation + span95[index2] = new GatheringLocation { Position = new Vector3(2.243042f, 70.71661f, -453.1277f), MinimumAngle = 85, MaximumAngle = 215 }; index2++; - span5[index2] = new GatheringLocation + span95[index2] = new GatheringLocation { Position = new Vector3(-18.2041f, 69.83583f, -464.331f), MinimumAngle = -120, MaximumAngle = 50 }; index2++; - span5[index2] = new GatheringLocation + span95[index2] = new GatheringLocation { Position = new Vector3(1.110765f, 71.56169f, -477.9129f), MinimumAngle = -135, @@ -17129,7 +17129,7 @@ public static class AssemblyGatheringLocationLoader obj47.Locations = list95; reference71 = obj47; num2++; - ref GatheringNode reference72 = ref span4[num2]; + ref GatheringNode reference72 = ref span94[num2]; GatheringNode obj48 = new GatheringNode { DataId = 33900u @@ -17137,9 +17137,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span5 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num4 = 0; - span5[num4] = new GatheringLocation + span96[num4] = new GatheringLocation { Position = new Vector3(-8.431995f, 70.52238f, -470.8453f), MinimumAngle = -125, @@ -17155,16 +17155,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; gatheringRoot9.Author = list97; index = 1; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 957) + span98[num] = new QuestStep(EInteractionType.None, null, null, 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; @@ -17172,16 +17172,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - ref GatheringNodeGroup reference73 = ref span3[index]; + ref GatheringNodeGroup reference73 = ref span99[index]; GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); num2 = 2; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - ref GatheringNode reference74 = ref span4[num3]; + ref GatheringNode reference74 = ref span100[num3]; GatheringNode obj49 = new GatheringNode { DataId = 33914u @@ -17189,23 +17189,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list101 = new List(num4); CollectionsMarshal.SetCount(list101, num4); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span5[index2] = new GatheringLocation + span101[index2] = new GatheringLocation { Position = new Vector3(-12.16765f, 20.89473f, 506.2973f), MinimumAngle = -35, MaximumAngle = 60 }; index2++; - span5[index2] = new GatheringLocation + span101[index2] = new GatheringLocation { Position = new Vector3(38.53326f, 21.61461f, 494.6865f), MinimumAngle = -100, MaximumAngle = 35 }; index2++; - span5[index2] = new GatheringLocation + span101[index2] = new GatheringLocation { Position = new Vector3(11.01325f, 20.33474f, 505.0459f), MinimumAngle = -80, @@ -17214,7 +17214,7 @@ public static class AssemblyGatheringLocationLoader obj49.Locations = list101; reference74 = obj49; num3++; - ref GatheringNode reference75 = ref span4[num3]; + ref GatheringNode reference75 = ref span100[num3]; GatheringNode obj50 = new GatheringNode { DataId = 33913u @@ -17222,9 +17222,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span5[num4] = new GatheringLocation + span102[num4] = new GatheringLocation { Position = new Vector3(21.21178f, 20.57622f, 500.2734f), MinimumAngle = -75, @@ -17235,14 +17235,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup25.Nodes = list100; reference73 = gatheringNodeGroup25; index++; - ref GatheringNodeGroup reference76 = ref span3[index]; + ref GatheringNodeGroup reference76 = ref span99[index]; GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); num3 = 2; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span4 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - ref GatheringNode reference77 = ref span4[num2]; + ref GatheringNode reference77 = ref span103[num2]; GatheringNode obj51 = new GatheringNode { DataId = 33909u @@ -17250,9 +17250,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list104 = new List(num4); CollectionsMarshal.SetCount(list104, num4); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span5[index2] = new GatheringLocation + span104[index2] = new GatheringLocation { Position = new Vector3(-138.8536f, 28.9297f, 406.4425f), MinimumAngle = -25, @@ -17261,7 +17261,7 @@ public static class AssemblyGatheringLocationLoader obj51.Locations = list104; reference77 = obj51; num2++; - ref GatheringNode reference78 = ref span4[num2]; + ref GatheringNode reference78 = ref span103[num2]; GatheringNode obj52 = new GatheringNode { DataId = 33910u @@ -17269,23 +17269,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num4 = 0; - span5[num4] = new GatheringLocation + span105[num4] = new GatheringLocation { Position = new Vector3(-151.642f, 28.40338f, 389.8896f), MinimumAngle = 0, MaximumAngle = 120 }; num4++; - span5[num4] = new GatheringLocation + span105[num4] = new GatheringLocation { Position = new Vector3(-153.7647f, 28.03966f, 372.3844f), MinimumAngle = 40, MaximumAngle = 165 }; num4++; - span5[num4] = new GatheringLocation + span105[num4] = new GatheringLocation { Position = new Vector3(-122.402f, 28.91794f, 415.5278f), MinimumAngle = -25, @@ -17296,14 +17296,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup26.Nodes = list103; reference76 = gatheringNodeGroup26; index++; - ref GatheringNodeGroup reference79 = ref span3[index]; + ref GatheringNodeGroup reference79 = ref span99[index]; GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); num2 = 2; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span4 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - ref GatheringNode reference80 = ref span4[num3]; + ref GatheringNode reference80 = ref span106[num3]; GatheringNode obj53 = new GatheringNode { DataId = 33911u @@ -17311,9 +17311,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list107 = new List(num4); CollectionsMarshal.SetCount(list107, num4); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span5[index2] = new GatheringLocation + span107[index2] = new GatheringLocation { Position = new Vector3(-178.974f, 22.0284f, 509.5606f), MinimumAngle = -145, @@ -17322,7 +17322,7 @@ public static class AssemblyGatheringLocationLoader obj53.Locations = list107; reference80 = obj53; num3++; - ref GatheringNode reference81 = ref span4[num3]; + ref GatheringNode reference81 = ref span106[num3]; GatheringNode obj54 = new GatheringNode { DataId = 33912u @@ -17330,23 +17330,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num4 = 0; - span5[num4] = new GatheringLocation + span108[num4] = new GatheringLocation { Position = new Vector3(-180.526f, 25.92117f, 532.3414f), MinimumAngle = 175, MaximumAngle = 295 }; num4++; - span5[num4] = new GatheringLocation + span108[num4] = new GatheringLocation { Position = new Vector3(-162.8302f, 16.1582f, 523.17f), MinimumAngle = -115, MaximumAngle = -10 }; num4++; - span5[num4] = new GatheringLocation + span108[num4] = new GatheringLocation { Position = new Vector3(-180.8041f, 27.12615f, 522.0873f), MinimumAngle = -155, @@ -17362,16 +17362,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - span[num] = "liza"; + span109[num] = "liza"; gatheringRoot10.Author = list109; num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 957) + span110[index] = new QuestStep(EInteractionType.None, null, null, 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; @@ -17379,16 +17379,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref GatheringNodeGroup reference82 = ref span3[num]; + ref GatheringNodeGroup reference82 = ref span111[num]; GatheringNodeGroup gatheringNodeGroup28 = new GatheringNodeGroup(); num3 = 2; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - ref GatheringNode reference83 = ref span4[num2]; + ref GatheringNode reference83 = ref span112[num2]; GatheringNode obj55 = new GatheringNode { DataId = 33918u @@ -17396,9 +17396,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list113 = new List(num4); CollectionsMarshal.SetCount(list113, num4); - span5 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span5[index2] = new GatheringLocation + span113[index2] = new GatheringLocation { Position = new Vector3(-582.5132f, 40.54578f, -426.0171f), MinimumAngle = -50, @@ -17407,7 +17407,7 @@ public static class AssemblyGatheringLocationLoader obj55.Locations = list113; reference83 = obj55; num2++; - ref GatheringNode reference84 = ref span4[num2]; + ref GatheringNode reference84 = ref span112[num2]; GatheringNode obj56 = new GatheringNode { DataId = 33919u @@ -17415,23 +17415,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span5 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num4 = 0; - span5[num4] = new GatheringLocation + span114[num4] = new GatheringLocation { Position = new Vector3(-578.2101f, 41.27147f, -447.6376f), MinimumAngle = 130, MaximumAngle = 220 }; num4++; - span5[num4] = new GatheringLocation + span114[num4] = new GatheringLocation { Position = new Vector3(-546.2882f, 44.52267f, -435.8184f), MinimumAngle = 200, MaximumAngle = 360 }; num4++; - span5[num4] = new GatheringLocation + span114[num4] = new GatheringLocation { Position = new Vector3(-606.7445f, 38.37634f, -425.5284f), MinimumAngle = -80, @@ -17442,14 +17442,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup28.Nodes = list112; reference82 = gatheringNodeGroup28; num++; - ref GatheringNodeGroup reference85 = ref span3[num]; + ref GatheringNodeGroup reference85 = ref span111[num]; GatheringNodeGroup gatheringNodeGroup29 = new GatheringNodeGroup(); num2 = 2; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - ref GatheringNode reference86 = ref span4[num3]; + ref GatheringNode reference86 = ref span115[num3]; GatheringNode obj57 = new GatheringNode { DataId = 33920u @@ -17457,9 +17457,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list116 = new List(num4); CollectionsMarshal.SetCount(list116, num4); - span5 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span5[index2] = new GatheringLocation + span116[index2] = new GatheringLocation { Position = new Vector3(-488.2276f, 34.71221f, -359.6945f), MinimumAngle = 20, @@ -17469,7 +17469,7 @@ public static class AssemblyGatheringLocationLoader obj57.Locations = list116; reference86 = obj57; num3++; - ref GatheringNode reference87 = ref span4[num3]; + ref GatheringNode reference87 = ref span115[num3]; GatheringNode obj58 = new GatheringNode { DataId = 33921u @@ -17477,23 +17477,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num4 = 0; - span5[num4] = new GatheringLocation + span117[num4] = new GatheringLocation { Position = new Vector3(-498.8687f, 31.08014f, -351.9397f), MinimumAngle = 40, MaximumAngle = 190 }; num4++; - span5[num4] = new GatheringLocation + span117[num4] = new GatheringLocation { Position = new Vector3(-490.7759f, 28.70215f, -344.4114f), MinimumAngle = -110, MaximumAngle = 60 }; num4++; - span5[num4] = new GatheringLocation + span117[num4] = new GatheringLocation { Position = new Vector3(-494.1286f, 32.89971f, -355.0208f), MinimumAngle = 80, @@ -17504,14 +17504,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup29.Nodes = list115; reference85 = gatheringNodeGroup29; num++; - ref GatheringNodeGroup reference88 = ref span3[num]; + ref GatheringNodeGroup reference88 = ref span111[num]; GatheringNodeGroup gatheringNodeGroup30 = new GatheringNodeGroup(); num3 = 2; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span4 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - ref GatheringNode reference89 = ref span4[num2]; + ref GatheringNode reference89 = ref span118[num2]; GatheringNode obj59 = new GatheringNode { DataId = 33922u @@ -17519,9 +17519,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list119 = new List(num4); CollectionsMarshal.SetCount(list119, num4); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span5[index2] = new GatheringLocation + span119[index2] = new GatheringLocation { Position = new Vector3(-304.0609f, 68.76999f, -479.1875f), MinimumAngle = -110, @@ -17530,7 +17530,7 @@ public static class AssemblyGatheringLocationLoader obj59.Locations = list119; reference89 = obj59; num2++; - ref GatheringNode reference90 = ref span4[num2]; + ref GatheringNode reference90 = ref span118[num2]; GatheringNode obj60 = new GatheringNode { DataId = 33923u @@ -17538,23 +17538,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num4 = 0; - span5[num4] = new GatheringLocation + span120[num4] = new GatheringLocation { Position = new Vector3(-293.6989f, 68.77935f, -484.2256f), MinimumAngle = -30, MaximumAngle = 110 }; num4++; - span5[num4] = new GatheringLocation + span120[num4] = new GatheringLocation { Position = new Vector3(-295.0806f, 69.12621f, -498.1898f), MinimumAngle = 10, MaximumAngle = 200 }; num4++; - span5[num4] = new GatheringLocation + span120[num4] = new GatheringLocation { Position = new Vector3(-281.4858f, 67.64153f, -477.6673f), MinimumAngle = -105, @@ -17570,16 +17570,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "liza"; + span121[index] = "liza"; gatheringRoot11.Author = list121; index = 1; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 959) + span122[num] = new QuestStep(EInteractionType.None, null, null, 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; @@ -17587,16 +17587,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - ref GatheringNodeGroup reference91 = ref span3[index]; + ref GatheringNodeGroup reference91 = ref span123[index]; GatheringNodeGroup gatheringNodeGroup31 = new GatheringNodeGroup(); num2 = 2; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - ref GatheringNode reference92 = ref span4[num3]; + ref GatheringNode reference92 = ref span124[num3]; GatheringNode obj61 = new GatheringNode { DataId = 33929u @@ -17604,23 +17604,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list125 = new List(num4); CollectionsMarshal.SetCount(list125, num4); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span5[index2] = new GatheringLocation + span125[index2] = new GatheringLocation { Position = new Vector3(304.4121f, 118.8077f, 673.4494f), MinimumAngle = 50, MaximumAngle = 230 }; index2++; - span5[index2] = new GatheringLocation + span125[index2] = new GatheringLocation { Position = new Vector3(297.7666f, 119.4976f, 679.5604f), MinimumAngle = 50, MaximumAngle = 220 }; index2++; - span5[index2] = new GatheringLocation + span125[index2] = new GatheringLocation { Position = new Vector3(322.163f, 119.0883f, 657.4384f), MinimumAngle = 55, @@ -17629,7 +17629,7 @@ public static class AssemblyGatheringLocationLoader obj61.Locations = list125; reference92 = obj61; num3++; - ref GatheringNode reference93 = ref span4[num3]; + ref GatheringNode reference93 = ref span124[num3]; GatheringNode obj62 = new GatheringNode { DataId = 33928u @@ -17637,9 +17637,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num4 = 0; - span5[num4] = new GatheringLocation + span126[num4] = new GatheringLocation { Position = new Vector3(313.72f, 118.3442f, 664.8668f), MinimumAngle = 60, @@ -17650,14 +17650,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup31.Nodes = list124; reference91 = gatheringNodeGroup31; index++; - ref GatheringNodeGroup reference94 = ref span3[index]; + ref GatheringNodeGroup reference94 = ref span123[index]; GatheringNodeGroup gatheringNodeGroup32 = new GatheringNodeGroup(); num3 = 2; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span4 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - ref GatheringNode reference95 = ref span4[num2]; + ref GatheringNode reference95 = ref span127[num2]; GatheringNode obj63 = new GatheringNode { DataId = 33927u @@ -17665,23 +17665,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span5[index2] = new GatheringLocation + span128[index2] = new GatheringLocation { Position = new Vector3(394.3838f, 144.7951f, 820.7851f), MinimumAngle = 75, MaximumAngle = 250 }; index2++; - span5[index2] = new GatheringLocation + span128[index2] = new GatheringLocation { Position = new Vector3(421.0549f, 143.6111f, 805.9457f), MinimumAngle = 60, MaximumAngle = 225 }; index2++; - span5[index2] = new GatheringLocation + span128[index2] = new GatheringLocation { Position = new Vector3(414.2961f, 143.2405f, 811.3884f), MinimumAngle = 65, @@ -17690,7 +17690,7 @@ public static class AssemblyGatheringLocationLoader obj63.Locations = list128; reference95 = obj63; num2++; - ref GatheringNode reference96 = ref span4[num2]; + ref GatheringNode reference96 = ref span127[num2]; GatheringNode obj64 = new GatheringNode { DataId = 33926u @@ -17698,9 +17698,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span5 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num4 = 0; - span5[num4] = new GatheringLocation + span129[num4] = new GatheringLocation { Position = new Vector3(405.2481f, 143.6621f, 816.6496f), MinimumAngle = 75, @@ -17711,14 +17711,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup32.Nodes = list127; reference94 = gatheringNodeGroup32; index++; - ref GatheringNodeGroup reference97 = ref span3[index]; + ref GatheringNodeGroup reference97 = ref span123[index]; GatheringNodeGroup gatheringNodeGroup33 = new GatheringNodeGroup(); num2 = 2; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - ref GatheringNode reference98 = ref span4[num3]; + ref GatheringNode reference98 = ref span130[num3]; GatheringNode obj65 = new GatheringNode { DataId = 33925u @@ -17726,23 +17726,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list131 = new List(num4); CollectionsMarshal.SetCount(list131, num4); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span5[index2] = new GatheringLocation + span131[index2] = new GatheringLocation { Position = new Vector3(474.679f, 143.4776f, 698.5961f), MinimumAngle = 20, MaximumAngle = 170 }; index2++; - span5[index2] = new GatheringLocation + span131[index2] = new GatheringLocation { Position = new Vector3(474.8585f, 144.2588f, 685.7468f), MinimumAngle = 0, MaximumAngle = 155 }; index2++; - span5[index2] = new GatheringLocation + span131[index2] = new GatheringLocation { Position = new Vector3(467.506f, 144.9235f, 654.2f), MinimumAngle = 0, @@ -17751,7 +17751,7 @@ public static class AssemblyGatheringLocationLoader obj65.Locations = list131; reference98 = obj65; num3++; - ref GatheringNode reference99 = ref span4[num3]; + ref GatheringNode reference99 = ref span130[num3]; GatheringNode obj66 = new GatheringNode { DataId = 33924u @@ -17759,9 +17759,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num4 = 0; - span5[num4] = new GatheringLocation + span132[num4] = new GatheringLocation { Position = new Vector3(470.7754f, 144.8793f, 672.114f), MinimumAngle = -5, @@ -17777,16 +17777,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - span[num] = "liza"; + span133[num] = "liza"; gatheringRoot12.Author = list133; num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 958) + span134[index] = new QuestStep(EInteractionType.None, null, null, 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -17794,16 +17794,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref GatheringNodeGroup reference100 = ref span3[num]; + ref GatheringNodeGroup reference100 = ref span135[num]; GatheringNodeGroup gatheringNodeGroup34 = new GatheringNodeGroup(); num3 = 2; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - ref GatheringNode reference101 = ref span4[num2]; + ref GatheringNode reference101 = ref span136[num2]; GatheringNode obj67 = new GatheringNode { DataId = 33932u @@ -17811,9 +17811,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list137 = new List(num4); CollectionsMarshal.SetCount(list137, num4); - span5 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span5[index2] = new GatheringLocation + span137[index2] = new GatheringLocation { Position = new Vector3(-80.95969f, -9.810837f, 462.2579f), MinimumAngle = 130, @@ -17822,7 +17822,7 @@ public static class AssemblyGatheringLocationLoader obj67.Locations = list137; reference101 = obj67; num2++; - ref GatheringNode reference102 = ref span4[num2]; + ref GatheringNode reference102 = ref span136[num2]; GatheringNode obj68 = new GatheringNode { DataId = 33933u @@ -17830,23 +17830,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num4 = 0; - span5[num4] = new GatheringLocation + span138[num4] = new GatheringLocation { Position = new Vector3(-72.11935f, -10.90324f, 471.2258f), MinimumAngle = 105, MaximumAngle = 250 }; num4++; - span5[num4] = new GatheringLocation + span138[num4] = new GatheringLocation { Position = new Vector3(-98.97565f, -5.664787f, 463.9966f), MinimumAngle = 60, MaximumAngle = 230 }; num4++; - span5[num4] = new GatheringLocation + span138[num4] = new GatheringLocation { Position = new Vector3(-63.49503f, -11.21235f, 469.3839f), MinimumAngle = 80, @@ -17857,14 +17857,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup34.Nodes = list136; reference100 = gatheringNodeGroup34; num++; - ref GatheringNodeGroup reference103 = ref span3[num]; + ref GatheringNodeGroup reference103 = ref span135[num]; GatheringNodeGroup gatheringNodeGroup35 = new GatheringNodeGroup(); num2 = 2; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span4 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - ref GatheringNode reference104 = ref span4[num3]; + ref GatheringNode reference104 = ref span139[num3]; GatheringNode obj69 = new GatheringNode { DataId = 33931u @@ -17872,23 +17872,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list140 = new List(num4); CollectionsMarshal.SetCount(list140, num4); - span5 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span5[index2] = new GatheringLocation + span140[index2] = new GatheringLocation { Position = new Vector3(-61.34306f, 6.11244f, 318.3409f), MinimumAngle = -120, MaximumAngle = 70 }; index2++; - span5[index2] = new GatheringLocation + span140[index2] = new GatheringLocation { Position = new Vector3(-61.47854f, 6.076105f, 281.4938f), MinimumAngle = 65, MaximumAngle = 240 }; index2++; - span5[index2] = new GatheringLocation + span140[index2] = new GatheringLocation { Position = new Vector3(-73.25829f, 6.108262f, 302.9926f), MinimumAngle = 50, @@ -17897,7 +17897,7 @@ public static class AssemblyGatheringLocationLoader obj69.Locations = list140; reference104 = obj69; num3++; - ref GatheringNode reference105 = ref span4[num3]; + ref GatheringNode reference105 = ref span139[num3]; GatheringNode obj70 = new GatheringNode { DataId = 33930u @@ -17905,9 +17905,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num4 = 0; - span5[num4] = new GatheringLocation + span141[num4] = new GatheringLocation { Position = new Vector3(-51.28564f, 6.088318f, 318.0529f), MinimumAngle = -65, @@ -17918,14 +17918,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup35.Nodes = list139; reference103 = gatheringNodeGroup35; num++; - ref GatheringNodeGroup reference106 = ref span3[num]; + ref GatheringNodeGroup reference106 = ref span135[num]; GatheringNodeGroup gatheringNodeGroup36 = new GatheringNodeGroup(); num3 = 2; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span4 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - ref GatheringNode reference107 = ref span4[num2]; + ref GatheringNode reference107 = ref span142[num2]; GatheringNode obj71 = new GatheringNode { DataId = 33935u @@ -17933,23 +17933,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list143 = new List(num4); CollectionsMarshal.SetCount(list143, num4); - span5 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span5[index2] = new GatheringLocation + span143[index2] = new GatheringLocation { Position = new Vector3(72.58704f, -11.59895f, 354.757f), MinimumAngle = 75, MaximumAngle = 235 }; index2++; - span5[index2] = new GatheringLocation + span143[index2] = new GatheringLocation { Position = new Vector3(65.33016f, -11.61111f, 358.7321f), MinimumAngle = 65, MaximumAngle = 235 }; index2++; - span5[index2] = new GatheringLocation + span143[index2] = new GatheringLocation { Position = new Vector3(68.21196f, -11.81954f, 366.5172f), MinimumAngle = 5, @@ -17958,7 +17958,7 @@ public static class AssemblyGatheringLocationLoader obj71.Locations = list143; reference107 = obj71; num2++; - ref GatheringNode reference108 = ref span4[num2]; + ref GatheringNode reference108 = ref span142[num2]; GatheringNode obj72 = new GatheringNode { DataId = 33934u @@ -17966,9 +17966,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num4 = 0; - span5[num4] = new GatheringLocation + span144[num4] = new GatheringLocation { Position = new Vector3(81.30492f, -11.53227f, 347.9922f), MinimumAngle = 50, @@ -17984,16 +17984,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span145[index] = "liza"; gatheringRoot13.Author = list145; index = 1; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 961) + span146[num] = new QuestStep(EInteractionType.None, null, null, 961) { AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos }; @@ -18001,16 +18001,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list147 = new List(num); CollectionsMarshal.SetCount(list147, num); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index = 0; - ref GatheringNodeGroup reference109 = ref span3[index]; + ref GatheringNodeGroup reference109 = ref span147[index]; GatheringNodeGroup gatheringNodeGroup37 = new GatheringNodeGroup(); num2 = 2; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span4 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - ref GatheringNode reference110 = ref span4[num3]; + ref GatheringNode reference110 = ref span148[num3]; GatheringNode obj73 = new GatheringNode { DataId = 33938u @@ -18018,9 +18018,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list149 = new List(num4); CollectionsMarshal.SetCount(list149, num4); - span5 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span5[index2] = new GatheringLocation + span149[index2] = new GatheringLocation { Position = new Vector3(44.65063f, 100.2818f, -531.6971f), MinimumAngle = 150, @@ -18029,7 +18029,7 @@ public static class AssemblyGatheringLocationLoader obj73.Locations = list149; reference110 = obj73; num3++; - ref GatheringNode reference111 = ref span4[num3]; + ref GatheringNode reference111 = ref span148[num3]; GatheringNode obj74 = new GatheringNode { DataId = 33939u @@ -18037,23 +18037,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num4 = 0; - span5[num4] = new GatheringLocation + span150[num4] = new GatheringLocation { Position = new Vector3(33.19277f, 104.5029f, -555.932f), MinimumAngle = 190, MaximumAngle = 350 }; num4++; - span5[num4] = new GatheringLocation + span150[num4] = new GatheringLocation { Position = new Vector3(65.9342f, 97.38677f, -524.9155f), MinimumAngle = 125, MaximumAngle = 295 }; num4++; - span5[num4] = new GatheringLocation + span150[num4] = new GatheringLocation { Position = new Vector3(74.52164f, 98.45871f, -489.864f), MinimumAngle = 165, @@ -18064,14 +18064,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup37.Nodes = list148; reference109 = gatheringNodeGroup37; index++; - ref GatheringNodeGroup reference112 = ref span3[index]; + ref GatheringNodeGroup reference112 = ref span147[index]; GatheringNodeGroup gatheringNodeGroup38 = new GatheringNodeGroup(); num3 = 2; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref GatheringNode reference113 = ref span4[num2]; + ref GatheringNode reference113 = ref span151[num2]; GatheringNode obj75 = new GatheringNode { DataId = 33941u @@ -18079,23 +18079,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list152 = new List(num4); CollectionsMarshal.SetCount(list152, num4); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span5[index2] = new GatheringLocation + span152[index2] = new GatheringLocation { Position = new Vector3(279.4078f, 101.9103f, -511.9555f), MinimumAngle = 80, MaximumAngle = 215 }; index2++; - span5[index2] = new GatheringLocation + span152[index2] = new GatheringLocation { Position = new Vector3(265.2476f, 100.4918f, -491.8746f), MinimumAngle = 110, MaximumAngle = 180 }; index2++; - span5[index2] = new GatheringLocation + span152[index2] = new GatheringLocation { Position = new Vector3(290.6152f, 102.41f, -549.2336f), MinimumAngle = 40, @@ -18104,7 +18104,7 @@ public static class AssemblyGatheringLocationLoader obj75.Locations = list152; reference113 = obj75; num2++; - ref GatheringNode reference114 = ref span4[num2]; + ref GatheringNode reference114 = ref span151[num2]; GatheringNode obj76 = new GatheringNode { DataId = 33940u @@ -18112,9 +18112,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num4 = 0; - span5[num4] = new GatheringLocation + span153[num4] = new GatheringLocation { Position = new Vector3(288.9601f, 101.2474f, -520.9278f), MinimumAngle = 35, @@ -18125,14 +18125,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup38.Nodes = list151; reference112 = gatheringNodeGroup38; index++; - ref GatheringNodeGroup reference115 = ref span3[index]; + ref GatheringNodeGroup reference115 = ref span147[index]; GatheringNodeGroup gatheringNodeGroup39 = new GatheringNodeGroup(); num2 = 2; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span4 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - ref GatheringNode reference116 = ref span4[num3]; + ref GatheringNode reference116 = ref span154[num3]; GatheringNode obj77 = new GatheringNode { DataId = 33937u @@ -18140,23 +18140,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list155 = new List(num4); CollectionsMarshal.SetCount(list155, num4); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span5[index2] = new GatheringLocation + span155[index2] = new GatheringLocation { Position = new Vector3(124.7882f, 105.6518f, -712.3575f), MinimumAngle = -45, MaximumAngle = 70 }; index2++; - span5[index2] = new GatheringLocation + span155[index2] = new GatheringLocation { Position = new Vector3(94.71277f, 105.52f, -696.7798f), MinimumAngle = -60, MaximumAngle = 80 }; index2++; - span5[index2] = new GatheringLocation + span155[index2] = new GatheringLocation { Position = new Vector3(172.8746f, 102.9022f, -700.0879f), MinimumAngle = -50, @@ -18165,7 +18165,7 @@ public static class AssemblyGatheringLocationLoader obj77.Locations = list155; reference116 = obj77; num3++; - ref GatheringNode reference117 = ref span4[num3]; + ref GatheringNode reference117 = ref span154[num3]; GatheringNode obj78 = new GatheringNode { DataId = 33936u @@ -18173,9 +18173,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num4 = 0; - span5[num4] = new GatheringLocation + span156[num4] = new GatheringLocation { Position = new Vector3(156.3894f, 103.6386f, -707.1092f), MinimumAngle = -85, @@ -18191,16 +18191,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - span[num] = "liza"; + span157[num] = "liza"; gatheringRoot14.Author = list157; num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 961) + span158[index] = new QuestStep(EInteractionType.None, null, null, 961) { AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos }; @@ -18208,16 +18208,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref GatheringNodeGroup reference118 = ref span3[num]; + ref GatheringNodeGroup reference118 = ref span159[num]; GatheringNodeGroup gatheringNodeGroup40 = new GatheringNodeGroup(); num3 = 2; List list160 = new List(num3); CollectionsMarshal.SetCount(list160, num3); - span4 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - ref GatheringNode reference119 = ref span4[num2]; + ref GatheringNode reference119 = ref span160[num2]; GatheringNode obj79 = new GatheringNode { DataId = 33945u @@ -18225,16 +18225,16 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list161 = new List(num4); CollectionsMarshal.SetCount(list161, num4); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span5[index2] = new GatheringLocation + span161[index2] = new GatheringLocation { Position = new Vector3(-478.091f, 136.505f, -144.7721f), MinimumAngle = 185, MaximumAngle = 360 }; index2++; - span5[index2] = new GatheringLocation + span161[index2] = new GatheringLocation { Position = new Vector3(-472.7283f, 136.9691f, -153.0142f), MinimumAngle = -105, @@ -18243,7 +18243,7 @@ public static class AssemblyGatheringLocationLoader MaximumDistance = 3f }; index2++; - span5[index2] = new GatheringLocation + span161[index2] = new GatheringLocation { Position = new Vector3(-457.2324f, 136.2298f, -153.2787f), MinimumAngle = 70, @@ -18252,7 +18252,7 @@ public static class AssemblyGatheringLocationLoader obj79.Locations = list161; reference119 = obj79; num2++; - ref GatheringNode reference120 = ref span4[num2]; + ref GatheringNode reference120 = ref span160[num2]; GatheringNode obj80 = new GatheringNode { DataId = 33944u @@ -18260,9 +18260,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span5 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num4 = 0; - span5[num4] = new GatheringLocation + span162[num4] = new GatheringLocation { Position = new Vector3(-477.1867f, 137.1741f, -150.0524f), MinimumAngle = -95, @@ -18273,14 +18273,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup40.Nodes = list160; reference118 = gatheringNodeGroup40; num++; - ref GatheringNodeGroup reference121 = ref span3[num]; + ref GatheringNodeGroup reference121 = ref span159[num]; GatheringNodeGroup gatheringNodeGroup41 = new GatheringNodeGroup(); num2 = 2; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span4 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num3 = 0; - ref GatheringNode reference122 = ref span4[num3]; + ref GatheringNode reference122 = ref span163[num3]; GatheringNode obj81 = new GatheringNode { DataId = 33946u @@ -18288,9 +18288,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list164 = new List(num4); CollectionsMarshal.SetCount(list164, num4); - span5 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span5[index2] = new GatheringLocation + span164[index2] = new GatheringLocation { Position = new Vector3(-335.5337f, 148.5269f, -83.30743f), MinimumAngle = 140, @@ -18299,7 +18299,7 @@ public static class AssemblyGatheringLocationLoader obj81.Locations = list164; reference122 = obj81; num3++; - ref GatheringNode reference123 = ref span4[num3]; + ref GatheringNode reference123 = ref span163[num3]; GatheringNode obj82 = new GatheringNode { DataId = 33947u @@ -18307,23 +18307,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span5 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num4 = 0; - span5[num4] = new GatheringLocation + span165[num4] = new GatheringLocation { Position = new Vector3(-333.4615f, 148.59f, -78.42037f), MinimumAngle = -160, MaximumAngle = -15 }; num4++; - span5[num4] = new GatheringLocation + span165[num4] = new GatheringLocation { Position = new Vector3(-342.3078f, 145.4429f, -109.3348f), MinimumAngle = 210, MaximumAngle = 355 }; num4++; - span5[num4] = new GatheringLocation + span165[num4] = new GatheringLocation { Position = new Vector3(-327.4102f, 143.6382f, -118.3601f), MinimumAngle = -30, @@ -18334,14 +18334,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup41.Nodes = list163; reference121 = gatheringNodeGroup41; num++; - ref GatheringNodeGroup reference124 = ref span3[num]; + ref GatheringNodeGroup reference124 = ref span159[num]; GatheringNodeGroup gatheringNodeGroup42 = new GatheringNodeGroup(); num3 = 2; List list166 = new List(num3); CollectionsMarshal.SetCount(list166, num3); - span4 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - ref GatheringNode reference125 = ref span4[num2]; + ref GatheringNode reference125 = ref span166[num2]; GatheringNode obj83 = new GatheringNode { DataId = 33942u @@ -18349,9 +18349,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list167 = new List(num4); CollectionsMarshal.SetCount(list167, num4); - span5 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span5[index2] = new GatheringLocation + span167[index2] = new GatheringLocation { Position = new Vector3(-291.2093f, 136.4047f, -228.9244f), MinimumAngle = 120, @@ -18360,7 +18360,7 @@ public static class AssemblyGatheringLocationLoader obj83.Locations = list167; reference125 = obj83; num2++; - ref GatheringNode reference126 = ref span4[num2]; + ref GatheringNode reference126 = ref span166[num2]; GatheringNode obj84 = new GatheringNode { DataId = 33943u @@ -18368,23 +18368,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span5 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num4 = 0; - span5[num4] = new GatheringLocation + span168[num4] = new GatheringLocation { Position = new Vector3(-343.5337f, 140.0085f, -243.2652f), MinimumAngle = 115, MaximumAngle = 255 }; num4++; - span5[num4] = new GatheringLocation + span168[num4] = new GatheringLocation { Position = new Vector3(-337.3867f, 136.3985f, -237.7285f), MinimumAngle = -130, MaximumAngle = 10 }; num4++; - span5[num4] = new GatheringLocation + span168[num4] = new GatheringLocation { Position = new Vector3(-304.9684f, 136.2381f, -229.2424f), MinimumAngle = 115, @@ -18400,16 +18400,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "liza"; + span169[index] = "liza"; gatheringRoot15.Author = list169; index = 1; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 956) + span170[num] = new QuestStep(EInteractionType.None, null, null, 956) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -18422,16 +18422,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - ref GatheringNodeGroup reference127 = ref span3[index]; + ref GatheringNodeGroup reference127 = ref span171[index]; GatheringNodeGroup gatheringNodeGroup43 = new GatheringNodeGroup(); num2 = 2; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span4 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num3 = 0; - ref GatheringNode reference128 = ref span4[num3]; + ref GatheringNode reference128 = ref span172[num3]; GatheringNode obj85 = new GatheringNode { DataId = 33974u @@ -18439,9 +18439,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list173 = new List(num4); CollectionsMarshal.SetCount(list173, num4); - span5 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span5[index2] = new GatheringLocation + span173[index2] = new GatheringLocation { Position = new Vector3(-218.7686f, 166.4283f, -723.4156f), MinimumAngle = 85, @@ -18450,7 +18450,7 @@ public static class AssemblyGatheringLocationLoader obj85.Locations = list173; reference128 = obj85; num3++; - ref GatheringNode reference129 = ref span4[num3]; + ref GatheringNode reference129 = ref span172[num3]; GatheringNode obj86 = new GatheringNode { DataId = 33975u @@ -18458,23 +18458,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num4 = 0; - span5[num4] = new GatheringLocation + span174[num4] = new GatheringLocation { Position = new Vector3(-212.9429f, 165.4075f, -702.5071f), MinimumAngle = 80, MaximumAngle = 230 }; num4++; - span5[num4] = new GatheringLocation + span174[num4] = new GatheringLocation { Position = new Vector3(-230.457f, 166.878f, -708.8349f), MinimumAngle = 115, MaximumAngle = 235 }; num4++; - span5[num4] = new GatheringLocation + span174[num4] = new GatheringLocation { Position = new Vector3(-211.0781f, 165.8331f, -732.723f), MinimumAngle = 60, @@ -18485,14 +18485,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup43.Nodes = list172; reference127 = gatheringNodeGroup43; index++; - ref GatheringNodeGroup reference130 = ref span3[index]; + ref GatheringNodeGroup reference130 = ref span171[index]; GatheringNodeGroup gatheringNodeGroup44 = new GatheringNodeGroup(); num3 = 2; List list175 = new List(num3); CollectionsMarshal.SetCount(list175, num3); - span4 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - ref GatheringNode reference131 = ref span4[num2]; + ref GatheringNode reference131 = ref span175[num2]; GatheringNode obj87 = new GatheringNode { DataId = 33972u @@ -18500,9 +18500,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list176 = new List(num4); CollectionsMarshal.SetCount(list176, num4); - span5 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span5[index2] = new GatheringLocation + span176[index2] = new GatheringLocation { Position = new Vector3(-281.8436f, 181.3823f, -815.8576f), MinimumAngle = 230, @@ -18511,7 +18511,7 @@ public static class AssemblyGatheringLocationLoader obj87.Locations = list176; reference131 = obj87; num2++; - ref GatheringNode reference132 = ref span4[num2]; + ref GatheringNode reference132 = ref span175[num2]; GatheringNode obj88 = new GatheringNode { DataId = 33973u @@ -18519,23 +18519,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span5 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num4 = 0; - span5[num4] = new GatheringLocation + span177[num4] = new GatheringLocation { Position = new Vector3(-268.4985f, 181.0501f, -829.9652f), MinimumAngle = -115, MaximumAngle = 45 }; num4++; - span5[num4] = new GatheringLocation + span177[num4] = new GatheringLocation { Position = new Vector3(-290.0164f, 182.6228f, -817.2674f), MinimumAngle = -145, MaximumAngle = 35 }; num4++; - span5[num4] = new GatheringLocation + span177[num4] = new GatheringLocation { Position = new Vector3(-264.0305f, 180.8218f, -837.3401f), MinimumAngle = -40, @@ -18546,14 +18546,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup44.Nodes = list175; reference130 = gatheringNodeGroup44; index++; - ref GatheringNodeGroup reference133 = ref span3[index]; + ref GatheringNodeGroup reference133 = ref span171[index]; GatheringNodeGroup gatheringNodeGroup45 = new GatheringNodeGroup(); num2 = 2; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span4 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num3 = 0; - ref GatheringNode reference134 = ref span4[num3]; + ref GatheringNode reference134 = ref span178[num3]; GatheringNode obj89 = new GatheringNode { DataId = 33971u @@ -18561,23 +18561,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list179 = new List(num4); CollectionsMarshal.SetCount(list179, num4); - span5 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span5[index2] = new GatheringLocation + span179[index2] = new GatheringLocation { Position = new Vector3(-385.0122f, 189.0781f, -711.0446f), MinimumAngle = -30, MaximumAngle = 100 }; index2++; - span5[index2] = new GatheringLocation + span179[index2] = new GatheringLocation { Position = new Vector3(-407.4641f, 187.9986f, -684.2576f), MinimumAngle = 180, MaximumAngle = 310 }; index2++; - span5[index2] = new GatheringLocation + span179[index2] = new GatheringLocation { Position = new Vector3(-395.5105f, 187.897f, -687.5342f), MinimumAngle = 0, @@ -18586,7 +18586,7 @@ public static class AssemblyGatheringLocationLoader obj89.Locations = list179; reference134 = obj89; num3++; - ref GatheringNode reference135 = ref span4[num3]; + ref GatheringNode reference135 = ref span178[num3]; GatheringNode obj90 = new GatheringNode { DataId = 33970u @@ -18594,9 +18594,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span5 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num4 = 0; - span5[num4] = new GatheringLocation + span180[num4] = new GatheringLocation { Position = new Vector3(-400.513f, 188.9934f, -695.2208f), MinimumAngle = 165, @@ -18612,16 +18612,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - span[num] = "liza"; + span181[num] = "liza"; gatheringRoot16.Author = list181; num = 1; List list182 = new List(num); CollectionsMarshal.SetCount(list182, num); - span2 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 956) + span182[index] = new QuestStep(EInteractionType.None, null, null, 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosArcheion }; @@ -18629,16 +18629,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list183 = new List(index); CollectionsMarshal.SetCount(list183, index); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num = 0; - ref GatheringNodeGroup reference136 = ref span3[num]; + ref GatheringNodeGroup reference136 = ref span183[num]; GatheringNodeGroup gatheringNodeGroup46 = new GatheringNodeGroup(); num3 = 2; List list184 = new List(num3); CollectionsMarshal.SetCount(list184, num3); - span4 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - ref GatheringNode reference137 = ref span4[num2]; + ref GatheringNode reference137 = ref span184[num2]; GatheringNode obj91 = new GatheringNode { DataId = 33980u @@ -18646,16 +18646,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list185 = new List(num4); CollectionsMarshal.SetCount(list185, num4); - span5 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span5[index2] = new GatheringLocation + span185[index2] = new GatheringLocation { Position = new Vector3(331.2026f, 86.06693f, -318.6516f) }; obj91.Locations = list185; reference137 = obj91; num2++; - ref GatheringNode reference138 = ref span4[num2]; + ref GatheringNode reference138 = ref span184[num2]; GatheringNode obj92 = new GatheringNode { DataId = 33981u @@ -18663,19 +18663,19 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span5 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num4 = 0; - span5[num4] = new GatheringLocation + span186[num4] = new GatheringLocation { Position = new Vector3(334.0037f, 85.40742f, -300.7174f) }; num4++; - span5[num4] = new GatheringLocation + span186[num4] = new GatheringLocation { Position = new Vector3(355.6456f, 86.62501f, -308.6764f) }; num4++; - span5[num4] = new GatheringLocation + span186[num4] = new GatheringLocation { Position = new Vector3(340.9933f, 86.25529f, -324.239f) }; @@ -18684,14 +18684,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup46.Nodes = list184; reference136 = gatheringNodeGroup46; num++; - ref GatheringNodeGroup reference139 = ref span3[num]; + ref GatheringNodeGroup reference139 = ref span183[num]; GatheringNodeGroup gatheringNodeGroup47 = new GatheringNodeGroup(); num2 = 2; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span4 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - ref GatheringNode reference140 = ref span4[num3]; + ref GatheringNode reference140 = ref span187[num3]; GatheringNode obj93 = new GatheringNode { DataId = 33979u @@ -18699,26 +18699,26 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list188 = new List(num4); CollectionsMarshal.SetCount(list188, num4); - span5 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span5[index2] = new GatheringLocation + span188[index2] = new GatheringLocation { Position = new Vector3(255.936f, 70.96983f, -233.1732f) }; index2++; - span5[index2] = new GatheringLocation + span188[index2] = new GatheringLocation { Position = new Vector3(239.4902f, 69.74259f, -224.506f) }; index2++; - span5[index2] = new GatheringLocation + span188[index2] = new GatheringLocation { Position = new Vector3(265.0269f, 70.56706f, -208.2487f) }; obj93.Locations = list188; reference140 = obj93; num3++; - ref GatheringNode reference141 = ref span4[num3]; + ref GatheringNode reference141 = ref span187[num3]; GatheringNode obj94 = new GatheringNode { DataId = 33978u @@ -18726,9 +18726,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span5 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num4 = 0; - span5[num4] = new GatheringLocation + span189[num4] = new GatheringLocation { Position = new Vector3(262.5149f, 69.96209f, -200.2567f), MinimumAngle = 55, @@ -18739,14 +18739,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup47.Nodes = list187; reference139 = gatheringNodeGroup47; num++; - ref GatheringNodeGroup reference142 = ref span3[num]; + ref GatheringNodeGroup reference142 = ref span183[num]; GatheringNodeGroup gatheringNodeGroup48 = new GatheringNodeGroup(); num3 = 2; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - ref GatheringNode reference143 = ref span4[num2]; + ref GatheringNode reference143 = ref span190[num2]; GatheringNode obj95 = new GatheringNode { DataId = 33976u @@ -18754,16 +18754,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list191 = new List(num4); CollectionsMarshal.SetCount(list191, num4); - span5 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span5[index2] = new GatheringLocation + span191[index2] = new GatheringLocation { Position = new Vector3(375.1279f, 67.35788f, -150.6431f) }; obj95.Locations = list191; reference143 = obj95; num2++; - ref GatheringNode reference144 = ref span4[num2]; + ref GatheringNode reference144 = ref span190[num2]; GatheringNode obj96 = new GatheringNode { DataId = 33977u @@ -18771,19 +18771,19 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span5 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num4 = 0; - span5[num4] = new GatheringLocation + span192[num4] = new GatheringLocation { Position = new Vector3(392.5393f, 65.98527f, -141.6628f) }; num4++; - span5[num4] = new GatheringLocation + span192[num4] = new GatheringLocation { Position = new Vector3(368.5759f, 67.33283f, -140.4326f) }; num4++; - span5[num4] = new GatheringLocation + span192[num4] = new GatheringLocation { Position = new Vector3(383.0393f, 67.01035f, -158.8207f) }; @@ -18797,16 +18797,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "liza"; + span193[index] = "liza"; gatheringRoot17.Author = list193; index = 1; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 957) + span194[num] = new QuestStep(EInteractionType.None, null, null, 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; @@ -18814,16 +18814,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list195 = new List(num); CollectionsMarshal.SetCount(list195, num); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index = 0; - ref GatheringNodeGroup reference145 = ref span3[index]; + ref GatheringNodeGroup reference145 = ref span195[index]; GatheringNodeGroup gatheringNodeGroup49 = new GatheringNodeGroup(); num2 = 2; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span4 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num3 = 0; - ref GatheringNode reference146 = ref span4[num3]; + ref GatheringNode reference146 = ref span196[num3]; GatheringNode obj97 = new GatheringNode { DataId = 33982u @@ -18831,9 +18831,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list197 = new List(num4); CollectionsMarshal.SetCount(list197, num4); - span5 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span5[index2] = new GatheringLocation + span197[index2] = new GatheringLocation { Position = new Vector3(-274.8412f, 17.35062f, 118.8987f), MinimumAngle = 175, @@ -18842,7 +18842,7 @@ public static class AssemblyGatheringLocationLoader obj97.Locations = list197; reference146 = obj97; num3++; - ref GatheringNode reference147 = ref span4[num3]; + ref GatheringNode reference147 = ref span196[num3]; GatheringNode obj98 = new GatheringNode { DataId = 33983u @@ -18850,23 +18850,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span5 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num4 = 0; - span5[num4] = new GatheringLocation + span198[num4] = new GatheringLocation { Position = new Vector3(-267.3967f, 17.7139f, 123.6814f), MinimumAngle = 40, MaximumAngle = 245 }; num4++; - span5[num4] = new GatheringLocation + span198[num4] = new GatheringLocation { Position = new Vector3(-287.5207f, 18.51543f, 101.9367f), MinimumAngle = 155, MaximumAngle = 325 }; num4++; - span5[num4] = new GatheringLocation + span198[num4] = new GatheringLocation { Position = new Vector3(-268.33f, 19.74485f, 102.5864f), MinimumAngle = -150, @@ -18877,14 +18877,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup49.Nodes = list196; reference145 = gatheringNodeGroup49; index++; - ref GatheringNodeGroup reference148 = ref span3[index]; + ref GatheringNodeGroup reference148 = ref span195[index]; GatheringNodeGroup gatheringNodeGroup50 = new GatheringNodeGroup(); num3 = 2; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span4 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - ref GatheringNode reference149 = ref span4[num2]; + ref GatheringNode reference149 = ref span199[num2]; GatheringNode obj99 = new GatheringNode { DataId = 33984u @@ -18892,9 +18892,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list200 = new List(num4); CollectionsMarshal.SetCount(list200, num4); - span5 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span5[index2] = new GatheringLocation + span200[index2] = new GatheringLocation { Position = new Vector3(-152.7941f, 38.65108f, 20.30975f), MinimumAngle = 0, @@ -18903,7 +18903,7 @@ public static class AssemblyGatheringLocationLoader obj99.Locations = list200; reference149 = obj99; num2++; - ref GatheringNode reference150 = ref span4[num2]; + ref GatheringNode reference150 = ref span199[num2]; GatheringNode obj100 = new GatheringNode { DataId = 33985u @@ -18911,23 +18911,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span5 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num4 = 0; - span5[num4] = new GatheringLocation + span201[num4] = new GatheringLocation { Position = new Vector3(-142.8687f, 41.0236f, 21.84206f), MinimumAngle = -65, MaximumAngle = 85 }; num4++; - span5[num4] = new GatheringLocation + span201[num4] = new GatheringLocation { Position = new Vector3(-146.3786f, 40.56817f, 29.28198f), MinimumAngle = -10, MaximumAngle = 140 }; num4++; - span5[num4] = new GatheringLocation + span201[num4] = new GatheringLocation { Position = new Vector3(-147.6553f, 41.60496f, -0.04698198f), MinimumAngle = -130, @@ -18938,14 +18938,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup50.Nodes = list199; reference148 = gatheringNodeGroup50; index++; - ref GatheringNodeGroup reference151 = ref span3[index]; + ref GatheringNodeGroup reference151 = ref span195[index]; GatheringNodeGroup gatheringNodeGroup51 = new GatheringNodeGroup(); num2 = 2; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span4 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num3 = 0; - ref GatheringNode reference152 = ref span4[num3]; + ref GatheringNode reference152 = ref span202[num3]; GatheringNode obj101 = new GatheringNode { DataId = 33987u @@ -18953,16 +18953,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list203 = new List(num4); CollectionsMarshal.SetCount(list203, num4); - span5 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span5[index2] = new GatheringLocation + span203[index2] = new GatheringLocation { Position = new Vector3(-270.0331f, 35.83369f, -29.07548f), MinimumAngle = 200, MaximumAngle = 330 }; index2++; - span5[index2] = new GatheringLocation + span203[index2] = new GatheringLocation { Position = new Vector3(-274.9584f, 35.26747f, -31.89327f), MinimumAngle = 90, @@ -18971,7 +18971,7 @@ public static class AssemblyGatheringLocationLoader obj101.Locations = list203; reference152 = obj101; num3++; - ref GatheringNode reference153 = ref span4[num3]; + ref GatheringNode reference153 = ref span202[num3]; GatheringNode obj102 = new GatheringNode { DataId = 33986u @@ -18979,9 +18979,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span5 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num4 = 0; - span5[num4] = new GatheringLocation + span204[num4] = new GatheringLocation { Position = new Vector3(-267.6438f, 35.07198f, -44.49979f), MinimumAngle = -100, @@ -18997,16 +18997,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list205 = new List(index); CollectionsMarshal.SetCount(list205, index); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num = 0; - span[num] = "liza"; + span205[num] = "liza"; gatheringRoot18.Author = list205; num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 957) + span206[index] = new QuestStep(EInteractionType.None, null, null, 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; @@ -19014,16 +19014,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref GatheringNodeGroup reference154 = ref span3[num]; + ref GatheringNodeGroup reference154 = ref span207[num]; GatheringNodeGroup gatheringNodeGroup52 = new GatheringNodeGroup(); num3 = 2; List list208 = new List(num3); CollectionsMarshal.SetCount(list208, num3); - span4 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - ref GatheringNode reference155 = ref span4[num2]; + ref GatheringNode reference155 = ref span208[num2]; GatheringNode obj103 = new GatheringNode { DataId = 33993u @@ -19031,16 +19031,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list209 = new List(num4); CollectionsMarshal.SetCount(list209, num4); - span5 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span5[index2] = new GatheringLocation + span209[index2] = new GatheringLocation { Position = new Vector3(-97.85602f, 91.39626f, -562.7067f) }; obj103.Locations = list209; reference155 = obj103; num2++; - ref GatheringNode reference156 = ref span4[num2]; + ref GatheringNode reference156 = ref span208[num2]; GatheringNode obj104 = new GatheringNode { DataId = 33992u @@ -19048,19 +19048,19 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num4 = 0; - span5[num4] = new GatheringLocation + span210[num4] = new GatheringLocation { Position = new Vector3(-91.53894f, 91.14209f, -520.9888f) }; num4++; - span5[num4] = new GatheringLocation + span210[num4] = new GatheringLocation { Position = new Vector3(-82.73576f, 91.15034f, -532.2811f) }; num4++; - span5[num4] = new GatheringLocation + span210[num4] = new GatheringLocation { Position = new Vector3(-119.5286f, 89.67725f, -601.3649f) }; @@ -19069,14 +19069,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup52.Nodes = list208; reference154 = gatheringNodeGroup52; num++; - ref GatheringNodeGroup reference157 = ref span3[num]; + ref GatheringNodeGroup reference157 = ref span207[num]; GatheringNodeGroup gatheringNodeGroup53 = new GatheringNodeGroup(); num2 = 2; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span4 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - ref GatheringNode reference158 = ref span4[num3]; + ref GatheringNode reference158 = ref span211[num3]; GatheringNode obj105 = new GatheringNode { DataId = 33990u @@ -19084,16 +19084,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list212 = new List(num4); CollectionsMarshal.SetCount(list212, num4); - span5 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span5[index2] = new GatheringLocation + span212[index2] = new GatheringLocation { Position = new Vector3(105.0951f, 75.30056f, -581.8511f) }; obj105.Locations = list212; reference158 = obj105; num3++; - ref GatheringNode reference159 = ref span4[num3]; + ref GatheringNode reference159 = ref span211[num3]; GatheringNode obj106 = new GatheringNode { DataId = 33991u @@ -19101,19 +19101,19 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num4 = 0; - span5[num4] = new GatheringLocation + span213[num4] = new GatheringLocation { Position = new Vector3(113.0813f, 72.75166f, -575.8746f) }; num4++; - span5[num4] = new GatheringLocation + span213[num4] = new GatheringLocation { Position = new Vector3(133.7231f, 67.87361f, -567.9795f) }; num4++; - span5[num4] = new GatheringLocation + span213[num4] = new GatheringLocation { Position = new Vector3(109.7108f, 71.64627f, -562.0082f) }; @@ -19122,14 +19122,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup53.Nodes = list211; reference157 = gatheringNodeGroup53; num++; - ref GatheringNodeGroup reference160 = ref span3[num]; + ref GatheringNodeGroup reference160 = ref span207[num]; GatheringNodeGroup gatheringNodeGroup54 = new GatheringNodeGroup(); num3 = 2; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - ref GatheringNode reference161 = ref span4[num2]; + ref GatheringNode reference161 = ref span214[num2]; GatheringNode obj107 = new GatheringNode { DataId = 33988u @@ -19137,16 +19137,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list215 = new List(num4); CollectionsMarshal.SetCount(list215, num4); - span5 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span5[index2] = new GatheringLocation + span215[index2] = new GatheringLocation { Position = new Vector3(53.25103f, 92.24804f, -643.022f) }; obj107.Locations = list215; reference161 = obj107; num2++; - ref GatheringNode reference162 = ref span4[num2]; + ref GatheringNode reference162 = ref span214[num2]; GatheringNode obj108 = new GatheringNode { DataId = 33989u @@ -19154,19 +19154,19 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span5 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num4 = 0; - span5[num4] = new GatheringLocation + span216[num4] = new GatheringLocation { Position = new Vector3(59.02333f, 93.08621f, -646.8438f) }; num4++; - span5[num4] = new GatheringLocation + span216[num4] = new GatheringLocation { Position = new Vector3(8.818645f, 90.40326f, -640.8149f) }; num4++; - span5[num4] = new GatheringLocation + span216[num4] = new GatheringLocation { Position = new Vector3(41.15356f, 96.41193f, -676.5558f), MinimumAngle = -85, @@ -19182,16 +19182,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "liza"; + span217[index] = "liza"; gatheringRoot19.Author = list217; index = 1; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 958) + span218[num] = new QuestStep(EInteractionType.None, null, null, 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -19199,16 +19199,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - ref GatheringNodeGroup reference163 = ref span3[index]; + ref GatheringNodeGroup reference163 = ref span219[index]; GatheringNodeGroup gatheringNodeGroup55 = new GatheringNodeGroup(); num2 = 2; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span4 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - ref GatheringNode reference164 = ref span4[num3]; + ref GatheringNode reference164 = ref span220[num3]; GatheringNode obj109 = new GatheringNode { DataId = 34002u @@ -19216,16 +19216,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list221 = new List(num4); CollectionsMarshal.SetCount(list221, num4); - span5 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span5[index2] = new GatheringLocation + span221[index2] = new GatheringLocation { Position = new Vector3(-278.0806f, 23.49333f, 457.1718f), MinimumAngle = 155, MaximumAngle = 360 }; index2++; - span5[index2] = new GatheringLocation + span221[index2] = new GatheringLocation { Position = new Vector3(-247.303f, 24.73875f, 431.0542f), MinimumAngle = 55, @@ -19234,7 +19234,7 @@ public static class AssemblyGatheringLocationLoader obj109.Locations = list221; reference164 = obj109; num3++; - ref GatheringNode reference165 = ref span4[num3]; + ref GatheringNode reference165 = ref span220[num3]; GatheringNode obj110 = new GatheringNode { DataId = 34001u @@ -19242,9 +19242,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num4 = 0; - span5[num4] = new GatheringLocation + span222[num4] = new GatheringLocation { Position = new Vector3(-231.6437f, 23.05049f, 438.9474f), MinimumAngle = 135, @@ -19255,14 +19255,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup55.Nodes = list220; reference163 = gatheringNodeGroup55; index++; - ref GatheringNodeGroup reference166 = ref span3[index]; + ref GatheringNodeGroup reference166 = ref span219[index]; GatheringNodeGroup gatheringNodeGroup56 = new GatheringNodeGroup(); num3 = 2; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span4 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref GatheringNode reference167 = ref span4[num2]; + ref GatheringNode reference167 = ref span223[num2]; GatheringNode obj111 = new GatheringNode { DataId = 33999u @@ -19270,9 +19270,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list224 = new List(num4); CollectionsMarshal.SetCount(list224, num4); - span5 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span5[index2] = new GatheringLocation + span224[index2] = new GatheringLocation { Position = new Vector3(-224.5309f, 18.15879f, 302.212f), MinimumAngle = -20, @@ -19281,7 +19281,7 @@ public static class AssemblyGatheringLocationLoader obj111.Locations = list224; reference167 = obj111; num2++; - ref GatheringNode reference168 = ref span4[num2]; + ref GatheringNode reference168 = ref span223[num2]; GatheringNode obj112 = new GatheringNode { DataId = 34000u @@ -19289,16 +19289,16 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span5 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num4 = 0; - span5[num4] = new GatheringLocation + span225[num4] = new GatheringLocation { Position = new Vector3(-201.1902f, 17.46593f, 293.0554f), MinimumAngle = -20, MaximumAngle = 180 }; num4++; - span5[num4] = new GatheringLocation + span225[num4] = new GatheringLocation { Position = new Vector3(-206.8405f, 21.01518f, 327.3298f), MinimumAngle = 0, @@ -19309,14 +19309,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup56.Nodes = list223; reference166 = gatheringNodeGroup56; index++; - ref GatheringNodeGroup reference169 = ref span3[index]; + ref GatheringNodeGroup reference169 = ref span219[index]; GatheringNodeGroup gatheringNodeGroup57 = new GatheringNodeGroup(); num2 = 2; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span4 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - ref GatheringNode reference170 = ref span4[num3]; + ref GatheringNode reference170 = ref span226[num3]; GatheringNode obj113 = new GatheringNode { DataId = 33998u @@ -19324,16 +19324,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list227 = new List(num4); CollectionsMarshal.SetCount(list227, num4); - span5 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span5[index2] = new GatheringLocation + span227[index2] = new GatheringLocation { Position = new Vector3(-356.6845f, 25.77399f, 371.3325f), MinimumAngle = -245, MaximumAngle = -55 }; index2++; - span5[index2] = new GatheringLocation + span227[index2] = new GatheringLocation { Position = new Vector3(-378.934f, 21.82056f, 365.7343f), MinimumAngle = -160, @@ -19342,7 +19342,7 @@ public static class AssemblyGatheringLocationLoader obj113.Locations = list227; reference170 = obj113; num3++; - ref GatheringNode reference171 = ref span4[num3]; + ref GatheringNode reference171 = ref span226[num3]; GatheringNode obj114 = new GatheringNode { DataId = 33997u @@ -19350,9 +19350,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span5 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num4 = 0; - span5[num4] = new GatheringLocation + span228[num4] = new GatheringLocation { Position = new Vector3(-365.8535f, 18.70865f, 339.1927f), MinimumAngle = -180, @@ -19368,16 +19368,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - span[num] = "liza"; + span229[num] = "liza"; gatheringRoot20.Author = list229; num = 1; List list230 = new List(num); CollectionsMarshal.SetCount(list230, num); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 958) + span230[index] = new QuestStep(EInteractionType.None, null, null, 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -19385,16 +19385,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list231 = new List(index); CollectionsMarshal.SetCount(list231, index); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num = 0; - ref GatheringNodeGroup reference172 = ref span3[num]; + ref GatheringNodeGroup reference172 = ref span231[num]; GatheringNodeGroup gatheringNodeGroup58 = new GatheringNodeGroup(); num3 = 2; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span4 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - ref GatheringNode reference173 = ref span4[num2]; + ref GatheringNode reference173 = ref span232[num2]; GatheringNode obj115 = new GatheringNode { DataId = 34004u @@ -19402,26 +19402,26 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list233 = new List(num4); CollectionsMarshal.SetCount(list233, num4); - span5 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span5[index2] = new GatheringLocation + span233[index2] = new GatheringLocation { Position = new Vector3(121.8413f, -6.651628f, 246.5624f) }; index2++; - span5[index2] = new GatheringLocation + span233[index2] = new GatheringLocation { Position = new Vector3(118.1294f, -6.603673f, 242.6448f) }; index2++; - span5[index2] = new GatheringLocation + span233[index2] = new GatheringLocation { Position = new Vector3(104.2039f, -10.52542f, 266.5598f) }; obj115.Locations = list233; reference173 = obj115; num2++; - ref GatheringNode reference174 = ref span4[num2]; + ref GatheringNode reference174 = ref span232[num2]; GatheringNode obj116 = new GatheringNode { DataId = 34003u @@ -19429,9 +19429,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num4 = 0; - span5[num4] = new GatheringLocation + span234[num4] = new GatheringLocation { Position = new Vector3(98.86316f, -9.970013f, 257.6278f) }; @@ -19440,14 +19440,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup58.Nodes = list232; reference172 = gatheringNodeGroup58; num++; - ref GatheringNodeGroup reference175 = ref span3[num]; + ref GatheringNodeGroup reference175 = ref span231[num]; GatheringNodeGroup gatheringNodeGroup59 = new GatheringNodeGroup(); num2 = 2; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span4 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - ref GatheringNode reference176 = ref span4[num3]; + ref GatheringNode reference176 = ref span235[num3]; GatheringNode obj117 = new GatheringNode { DataId = 34005u @@ -19455,16 +19455,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list236 = new List(num4); CollectionsMarshal.SetCount(list236, num4); - span5 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span5[index2] = new GatheringLocation + span236[index2] = new GatheringLocation { Position = new Vector3(215.6167f, 1.599456f, 144.3346f) }; obj117.Locations = list236; reference176 = obj117; num3++; - ref GatheringNode reference177 = ref span4[num3]; + ref GatheringNode reference177 = ref span235[num3]; GatheringNode obj118 = new GatheringNode { DataId = 34006u @@ -19472,19 +19472,19 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span5 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num4 = 0; - span5[num4] = new GatheringLocation + span237[num4] = new GatheringLocation { Position = new Vector3(215.9073f, 1.613284f, 136.584f) }; num4++; - span5[num4] = new GatheringLocation + span237[num4] = new GatheringLocation { Position = new Vector3(191.0582f, 2.43164f, 147.7836f) }; num4++; - span5[num4] = new GatheringLocation + span237[num4] = new GatheringLocation { Position = new Vector3(185.1617f, 2.402756f, 138.276f) }; @@ -19493,14 +19493,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup59.Nodes = list235; reference175 = gatheringNodeGroup59; num++; - ref GatheringNodeGroup reference178 = ref span3[num]; + ref GatheringNodeGroup reference178 = ref span231[num]; GatheringNodeGroup gatheringNodeGroup60 = new GatheringNodeGroup(); num3 = 2; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span4 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - ref GatheringNode reference179 = ref span4[num2]; + ref GatheringNode reference179 = ref span238[num2]; GatheringNode obj119 = new GatheringNode { DataId = 34007u @@ -19508,16 +19508,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list239 = new List(num4); CollectionsMarshal.SetCount(list239, num4); - span5 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span5[index2] = new GatheringLocation + span239[index2] = new GatheringLocation { Position = new Vector3(264.295f, -11.52659f, 306.4464f) }; obj119.Locations = list239; reference179 = obj119; num2++; - ref GatheringNode reference180 = ref span4[num2]; + ref GatheringNode reference180 = ref span238[num2]; GatheringNode obj120 = new GatheringNode { DataId = 34008u @@ -19525,19 +19525,19 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span5 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num4 = 0; - span5[num4] = new GatheringLocation + span240[num4] = new GatheringLocation { Position = new Vector3(280.1551f, -11.53278f, 301.5915f) }; num4++; - span5[num4] = new GatheringLocation + span240[num4] = new GatheringLocation { Position = new Vector3(257.884f, -12.02824f, 296.5428f) }; num4++; - span5[num4] = new GatheringLocation + span240[num4] = new GatheringLocation { Position = new Vector3(271.8952f, -12.7945f, 320.4683f) }; @@ -19551,16 +19551,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "liza"; + span241[index] = "liza"; gatheringRoot21.Author = list241; index = 1; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 961) + span242[num] = new QuestStep(EInteractionType.None, null, null, 961) { AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis }; @@ -19568,16 +19568,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list243 = new List(num); CollectionsMarshal.SetCount(list243, num); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index = 0; - ref GatheringNodeGroup reference181 = ref span3[index]; + ref GatheringNodeGroup reference181 = ref span243[index]; GatheringNodeGroup gatheringNodeGroup61 = new GatheringNodeGroup(); num2 = 2; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span4 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num3 = 0; - ref GatheringNode reference182 = ref span4[num3]; + ref GatheringNode reference182 = ref span244[num3]; GatheringNode obj121 = new GatheringNode { DataId = 34020u @@ -19585,16 +19585,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list245 = new List(num4); CollectionsMarshal.SetCount(list245, num4); - span5 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span5[index2] = new GatheringLocation + span245[index2] = new GatheringLocation { Position = new Vector3(44.78436f, 7.229512f, 98.57001f) }; obj121.Locations = list245; reference182 = obj121; num3++; - ref GatheringNode reference183 = ref span4[num3]; + ref GatheringNode reference183 = ref span244[num3]; GatheringNode obj122 = new GatheringNode { DataId = 34021u @@ -19602,14 +19602,14 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span5 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num4 = 0; - span5[num4] = new GatheringLocation + span246[num4] = new GatheringLocation { Position = new Vector3(46.74728f, 7.877012f, 88.79111f) }; num4++; - span5[num4] = new GatheringLocation + span246[num4] = new GatheringLocation { Position = new Vector3(34.40783f, 3.908499f, 67.13975f) }; @@ -19618,14 +19618,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup61.Nodes = list244; reference181 = gatheringNodeGroup61; index++; - ref GatheringNodeGroup reference184 = ref span3[index]; + ref GatheringNodeGroup reference184 = ref span243[index]; GatheringNodeGroup gatheringNodeGroup62 = new GatheringNodeGroup(); num3 = 2; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span4 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - ref GatheringNode reference185 = ref span4[num2]; + ref GatheringNode reference185 = ref span247[num2]; GatheringNode obj123 = new GatheringNode { DataId = 34023u @@ -19633,21 +19633,21 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list248 = new List(num4); CollectionsMarshal.SetCount(list248, num4); - span5 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span5[index2] = new GatheringLocation + span248[index2] = new GatheringLocation { Position = new Vector3(-91.27831f, -8.489767f, 69.08894f) }; index2++; - span5[index2] = new GatheringLocation + span248[index2] = new GatheringLocation { Position = new Vector3(-117.3572f, -11.70367f, 38.49854f) }; obj123.Locations = list248; reference185 = obj123; num2++; - ref GatheringNode reference186 = ref span4[num2]; + ref GatheringNode reference186 = ref span247[num2]; GatheringNode obj124 = new GatheringNode { DataId = 34022u @@ -19655,9 +19655,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span5 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num4 = 0; - span5[num4] = new GatheringLocation + span249[num4] = new GatheringLocation { Position = new Vector3(-124.86f, -11.29384f, 89.80068f) }; @@ -19666,14 +19666,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup62.Nodes = list247; reference184 = gatheringNodeGroup62; index++; - ref GatheringNodeGroup reference187 = ref span3[index]; + ref GatheringNodeGroup reference187 = ref span243[index]; GatheringNodeGroup gatheringNodeGroup63 = new GatheringNodeGroup(); num2 = 2; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span4 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - ref GatheringNode reference188 = ref span4[num3]; + ref GatheringNode reference188 = ref span250[num3]; GatheringNode obj125 = new GatheringNode { DataId = 34019u @@ -19681,21 +19681,21 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list251 = new List(num4); CollectionsMarshal.SetCount(list251, num4); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span5[index2] = new GatheringLocation + span251[index2] = new GatheringLocation { Position = new Vector3(-13.48685f, 4.629431f, 208.5452f) }; index2++; - span5[index2] = new GatheringLocation + span251[index2] = new GatheringLocation { Position = new Vector3(-65.74567f, -2.738637f, 195.961f) }; obj125.Locations = list251; reference188 = obj125; num3++; - ref GatheringNode reference189 = ref span4[num3]; + ref GatheringNode reference189 = ref span250[num3]; GatheringNode obj126 = new GatheringNode { DataId = 34018u @@ -19703,9 +19703,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span5 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num4 = 0; - span5[num4] = new GatheringLocation + span252[num4] = new GatheringLocation { Position = new Vector3(-41.94958f, -0.697382f, 173.7239f) }; @@ -19719,31 +19719,31 @@ public static class AssemblyGatheringLocationLoader index = 1; List list253 = new List(index); CollectionsMarshal.SetCount(list253, index); - span = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num = 0; - span[num] = "liza"; + span253[num] = "liza"; gatheringRoot22.Author = list253; num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span2 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 956); + span254[index] = new QuestStep(EInteractionType.None, null, null, 956); gatheringRoot22.Steps = list254; gatheringRoot22.FlyBetweenNodes = false; index = 8; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref GatheringNodeGroup reference190 = ref span3[num]; + ref GatheringNodeGroup reference190 = ref span255[num]; GatheringNodeGroup gatheringNodeGroup64 = new GatheringNodeGroup(); num3 = 1; List list256 = new List(num3); CollectionsMarshal.SetCount(list256, num3); - span4 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - ref GatheringNode reference191 = ref span4[num2]; + ref GatheringNode reference191 = ref span256[num2]; GatheringNode obj127 = new GatheringNode { DataId = 34281u @@ -19751,9 +19751,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list257 = new List(num4); CollectionsMarshal.SetCount(list257, num4); - span5 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span5[index2] = new GatheringLocation + span257[index2] = new GatheringLocation { Position = new Vector3(-510.2663f, -20.72923f, -119.9257f), MinimumAngle = -120, @@ -19764,14 +19764,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup64.Nodes = list256; reference190 = gatheringNodeGroup64; num++; - ref GatheringNodeGroup reference192 = ref span3[num]; + ref GatheringNodeGroup reference192 = ref span255[num]; GatheringNodeGroup gatheringNodeGroup65 = new GatheringNodeGroup(); num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span4 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - ref GatheringNode reference193 = ref span4[num3]; + ref GatheringNode reference193 = ref span258[num3]; GatheringNode obj128 = new GatheringNode { DataId = 34283u @@ -19779,9 +19779,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span5 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num4 = 0; - span5[num4] = new GatheringLocation + span259[num4] = new GatheringLocation { Position = new Vector3(-502.4525f, -18.55583f, -139.683f), MinimumAngle = -95, @@ -19794,14 +19794,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup65.Nodes = list258; reference192 = gatheringNodeGroup65; num++; - ref GatheringNodeGroup reference194 = ref span3[num]; + ref GatheringNodeGroup reference194 = ref span255[num]; GatheringNodeGroup gatheringNodeGroup66 = new GatheringNodeGroup(); num3 = 1; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span4 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - ref GatheringNode reference195 = ref span4[num2]; + ref GatheringNode reference195 = ref span260[num2]; GatheringNode obj129 = new GatheringNode { DataId = 34284u @@ -19809,9 +19809,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list261 = new List(num4); CollectionsMarshal.SetCount(list261, num4); - span5 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span5[index2] = new GatheringLocation + span261[index2] = new GatheringLocation { Position = new Vector3(-499.3535f, -18.75164f, -141.9256f), MinimumAngle = -75, @@ -19824,14 +19824,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup66.Nodes = list260; reference194 = gatheringNodeGroup66; num++; - ref GatheringNodeGroup reference196 = ref span3[num]; + ref GatheringNodeGroup reference196 = ref span255[num]; GatheringNodeGroup gatheringNodeGroup67 = new GatheringNodeGroup(); num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span4 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num3 = 0; - ref GatheringNode reference197 = ref span4[num3]; + ref GatheringNode reference197 = ref span262[num3]; GatheringNode obj130 = new GatheringNode { DataId = 34285u @@ -19839,9 +19839,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span5 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num4 = 0; - span5[num4] = new GatheringLocation + span263[num4] = new GatheringLocation { Position = new Vector3(-495.1168f, -18.65139f, -142.5636f), MinimumAngle = -85, @@ -19852,14 +19852,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup67.Nodes = list262; reference196 = gatheringNodeGroup67; num++; - ref GatheringNodeGroup reference198 = ref span3[num]; + ref GatheringNodeGroup reference198 = ref span255[num]; GatheringNodeGroup gatheringNodeGroup68 = new GatheringNodeGroup(); num3 = 1; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span4 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - ref GatheringNode reference199 = ref span4[num2]; + ref GatheringNode reference199 = ref span264[num2]; GatheringNode obj131 = new GatheringNode { DataId = 34286u @@ -19867,9 +19867,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list265 = new List(num4); CollectionsMarshal.SetCount(list265, num4); - span5 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span5[index2] = new GatheringLocation + span265[index2] = new GatheringLocation { Position = new Vector3(-491.4826f, -19.44574f, -144.2088f), MinimumAngle = -105, @@ -19880,14 +19880,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup68.Nodes = list264; reference198 = gatheringNodeGroup68; num++; - ref GatheringNodeGroup reference200 = ref span3[num]; + ref GatheringNodeGroup reference200 = ref span255[num]; GatheringNodeGroup gatheringNodeGroup69 = new GatheringNodeGroup(); num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span4 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num3 = 0; - ref GatheringNode reference201 = ref span4[num3]; + ref GatheringNode reference201 = ref span266[num3]; GatheringNode obj132 = new GatheringNode { DataId = 34287u @@ -19895,9 +19895,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span5 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num4 = 0; - span5[num4] = new GatheringLocation + span267[num4] = new GatheringLocation { Position = new Vector3(-488.8665f, -19.70717f, -147.403f), MinimumAngle = 230, @@ -19908,14 +19908,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup69.Nodes = list266; reference200 = gatheringNodeGroup69; num++; - ref GatheringNodeGroup reference202 = ref span3[num]; + ref GatheringNodeGroup reference202 = ref span255[num]; GatheringNodeGroup gatheringNodeGroup70 = new GatheringNodeGroup(); num3 = 1; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span4 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - ref GatheringNode reference203 = ref span4[num2]; + ref GatheringNode reference203 = ref span268[num2]; GatheringNode obj133 = new GatheringNode { DataId = 34289u @@ -19923,9 +19923,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list269 = new List(num4); CollectionsMarshal.SetCount(list269, num4); - span5 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span5[index2] = new GatheringLocation + span269[index2] = new GatheringLocation { Position = new Vector3(-489.1829f, -19.91622f, -153.7781f), MinimumAngle = 200, @@ -19936,14 +19936,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup70.Nodes = list268; reference202 = gatheringNodeGroup70; num++; - ref GatheringNodeGroup reference204 = ref span3[num]; + ref GatheringNodeGroup reference204 = ref span255[num]; GatheringNodeGroup gatheringNodeGroup71 = new GatheringNodeGroup(); num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span4 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - ref GatheringNode reference205 = ref span4[num3]; + ref GatheringNode reference205 = ref span270[num3]; GatheringNode obj134 = new GatheringNode { DataId = 34291u @@ -19951,9 +19951,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span5 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num4 = 0; - span5[num4] = new GatheringLocation + span271[num4] = new GatheringLocation { Position = new Vector3(-490.1324f, -18.06493f, -164.4281f), MinimumAngle = 210, @@ -20026,9 +20026,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num4 = 0; - span5[num4] = new GatheringLocation + span6[num4] = new GatheringLocation { Position = new Vector3(562.9013f, 134.3907f, 254.6339f), MinimumAngle = -75, @@ -20044,9 +20044,9 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; + ref GatheringNode reference5 = ref span7[num2]; GatheringNode obj3 = new GatheringNode { DataId = 34339u @@ -20054,9 +20054,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span5[index2] = new GatheringLocation + span8[index2] = new GatheringLocation { Position = new Vector3(685.4268f, 130.6815f, 267.9914f), MinimumAngle = -75, @@ -20065,7 +20065,7 @@ public static class AssemblyGatheringLocationLoader obj3.Locations = list8; reference5 = obj3; num2++; - ref GatheringNode reference6 = ref span4[num2]; + ref GatheringNode reference6 = ref span7[num2]; GatheringNode obj4 = new GatheringNode { DataId = 34340u @@ -20073,9 +20073,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(720.4895f, 139.9972f, 239.97f), MinimumAngle = -30, @@ -20091,9 +20091,9 @@ public static class AssemblyGatheringLocationLoader num2 = 2; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; + ref GatheringNode reference8 = ref span10[num3]; GatheringNode obj5 = new GatheringNode { DataId = 34335u @@ -20101,9 +20101,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list11 = new List(num4); CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span5[index2] = new GatheringLocation + span11[index2] = new GatheringLocation { Position = new Vector3(629.7982f, 144.0473f, 418.6548f), MinimumAngle = 120, @@ -20112,7 +20112,7 @@ public static class AssemblyGatheringLocationLoader obj5.Locations = list11; reference8 = obj5; num3++; - ref GatheringNode reference9 = ref span4[num3]; + ref GatheringNode reference9 = ref span10[num3]; GatheringNode obj6 = new GatheringNode { DataId = 34336u @@ -20120,9 +20120,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span5[num4] = new GatheringLocation + span12[num4] = new GatheringLocation { Position = new Vector3(712.2249f, 149.0579f, 390.7473f), MinimumAngle = 35, @@ -20138,16 +20138,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - span[num] = "plogon_enjoyer"; + span13[num] = "plogon_enjoyer"; gatheringRoot2.Author = list13; num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 960) + span14[index] = new QuestStep(EInteractionType.None, null, null, 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra }; @@ -20155,16 +20155,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref GatheringNodeGroup reference10 = ref span3[num]; + ref GatheringNodeGroup reference10 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - ref GatheringNode reference11 = ref span4[num2]; + ref GatheringNode reference11 = ref span16[num2]; GatheringNode obj7 = new GatheringNode { DataId = 34364u @@ -20172,9 +20172,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span5[index2] = new GatheringLocation + span17[index2] = new GatheringLocation { Position = new Vector3(-470.5523f, 79.49631f, 259.4856f), MinimumAngle = 0, @@ -20185,14 +20185,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup4.Nodes = list16; reference10 = gatheringNodeGroup4; num++; - ref GatheringNodeGroup reference12 = ref span3[num]; + ref GatheringNodeGroup reference12 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - ref GatheringNode reference13 = ref span4[num3]; + ref GatheringNode reference13 = ref span18[num3]; GatheringNode obj8 = new GatheringNode { DataId = 34365u @@ -20200,9 +20200,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num4 = 0; - span5[num4] = new GatheringLocation + span19[num4] = new GatheringLocation { Position = new Vector3(-493.5432f, 73.7095f, 288.547f), MinimumAngle = 15, @@ -20213,14 +20213,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup5.Nodes = list18; reference12 = gatheringNodeGroup5; num++; - ref GatheringNodeGroup reference14 = ref span3[num]; + ref GatheringNodeGroup reference14 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); num3 = 1; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref GatheringNode reference15 = ref span4[num2]; + ref GatheringNode reference15 = ref span20[num2]; GatheringNode obj9 = new GatheringNode { DataId = 34366u @@ -20228,9 +20228,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list21 = new List(num4); CollectionsMarshal.SetCount(list21, num4); - span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span5[index2] = new GatheringLocation + span21[index2] = new GatheringLocation { Position = new Vector3(-478.8098f, 76.21393f, 280.0947f), MinimumAngle = 50, @@ -20246,16 +20246,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; gatheringRoot3.Author = list22; index = 1; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 960) + span23[num] = new QuestStep(EInteractionType.None, null, null, 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa }; @@ -20263,16 +20263,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - ref GatheringNodeGroup reference16 = ref span3[index]; + ref GatheringNodeGroup reference16 = ref span24[index]; GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span4 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - ref GatheringNode reference17 = ref span4[num3]; + ref GatheringNode reference17 = ref span25[num3]; GatheringNode obj10 = new GatheringNode { DataId = 34369u @@ -20280,9 +20280,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num4 = 0; - span5[num4] = new GatheringLocation + span26[num4] = new GatheringLocation { Position = new Vector3(-381.6697f, 246.9727f, -221.478f), MinimumAngle = 0, @@ -20293,14 +20293,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup7.Nodes = list25; reference16 = gatheringNodeGroup7; index++; - ref GatheringNodeGroup reference18 = ref span3[index]; + ref GatheringNodeGroup reference18 = ref span24[index]; GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - ref GatheringNode reference19 = ref span4[num2]; + ref GatheringNode reference19 = ref span27[num2]; GatheringNode obj11 = new GatheringNode { DataId = 34367u @@ -20308,9 +20308,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span5[index2] = new GatheringLocation + span28[index2] = new GatheringLocation { Position = new Vector3(-384.7752f, 246.2142f, -220.8562f) }; @@ -20319,14 +20319,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup8.Nodes = list27; reference18 = gatheringNodeGroup8; index++; - ref GatheringNodeGroup reference20 = ref span3[index]; + ref GatheringNodeGroup reference20 = ref span24[index]; GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - ref GatheringNode reference21 = ref span4[num3]; + ref GatheringNode reference21 = ref span29[num3]; GatheringNode obj12 = new GatheringNode { DataId = 34368u @@ -20334,9 +20334,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span5[num4] = new GatheringLocation + span30[num4] = new GatheringLocation { Position = new Vector3(-396.0184f, 245.9229f, -236.488f) }; @@ -20350,16 +20350,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - span[num] = "plogon_enjoyer"; + span31[num] = "plogon_enjoyer"; gatheringRoot4.Author = list31; num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 960) + span32[index] = new QuestStep(EInteractionType.None, null, null, 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra }; @@ -20367,16 +20367,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list33 = new List(index); CollectionsMarshal.SetCount(list33, index); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - ref GatheringNodeGroup reference22 = ref span3[num]; + ref GatheringNodeGroup reference22 = ref span33[num]; GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); num3 = 1; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref GatheringNode reference23 = ref span4[num2]; + ref GatheringNode reference23 = ref span34[num2]; GatheringNode obj13 = new GatheringNode { DataId = 34370u @@ -20384,9 +20384,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span5[index2] = new GatheringLocation + span35[index2] = new GatheringLocation { Position = new Vector3(-614.3087f, 81.96295f, 262.5681f), MinimumAngle = -150, @@ -20397,14 +20397,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup10.Nodes = list34; reference22 = gatheringNodeGroup10; num++; - ref GatheringNodeGroup reference24 = ref span3[num]; + ref GatheringNodeGroup reference24 = ref span33[num]; GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - ref GatheringNode reference25 = ref span4[num3]; + ref GatheringNode reference25 = ref span36[num3]; GatheringNode obj14 = new GatheringNode { DataId = 34371u @@ -20412,9 +20412,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num4 = 0; - span5[num4] = new GatheringLocation + span37[num4] = new GatheringLocation { Position = new Vector3(-624.2021f, 79.12945f, 278.3768f) }; @@ -20423,14 +20423,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup11.Nodes = list36; reference24 = gatheringNodeGroup11; num++; - ref GatheringNodeGroup reference26 = ref span3[num]; + ref GatheringNodeGroup reference26 = ref span33[num]; GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); num3 = 1; List list38 = new List(num3); CollectionsMarshal.SetCount(list38, num3); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - ref GatheringNode reference27 = ref span4[num2]; + ref GatheringNode reference27 = ref span38[num2]; GatheringNode obj15 = new GatheringNode { DataId = 34372u @@ -20438,9 +20438,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list39 = new List(num4); CollectionsMarshal.SetCount(list39, num4); - span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span5[index2] = new GatheringLocation + span39[index2] = new GatheringLocation { Position = new Vector3(-639.8513f, 78.34773f, 274.0034f), MinimumAngle = -60, @@ -20456,16 +20456,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; gatheringRoot5.Author = list40; index = 1; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 960) + span41[num] = new QuestStep(EInteractionType.None, null, null, 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa }; @@ -20473,16 +20473,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - ref GatheringNodeGroup reference28 = ref span3[index]; + ref GatheringNodeGroup reference28 = ref span42[index]; GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - ref GatheringNode reference29 = ref span4[num3]; + ref GatheringNode reference29 = ref span43[num3]; GatheringNode obj16 = new GatheringNode { DataId = 34375u @@ -20490,9 +20490,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span5[num4] = new GatheringLocation + span44[num4] = new GatheringLocation { Position = new Vector3(-408.5904f, 259.0197f, -361.8408f), MinimumAngle = -120, @@ -20503,14 +20503,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup13.Nodes = list43; reference28 = gatheringNodeGroup13; index++; - ref GatheringNodeGroup reference30 = ref span3[index]; + ref GatheringNodeGroup reference30 = ref span42[index]; GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); num3 = 1; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span4 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref GatheringNode reference31 = ref span4[num2]; + ref GatheringNode reference31 = ref span45[num2]; GatheringNode obj17 = new GatheringNode { DataId = 34374u @@ -20518,9 +20518,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list46 = new List(num4); CollectionsMarshal.SetCount(list46, num4); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span5[index2] = new GatheringLocation + span46[index2] = new GatheringLocation { Position = new Vector3(-410.1218f, 261.0269f, -364.9317f), MinimumAngle = -120, @@ -20531,14 +20531,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup14.Nodes = list45; reference30 = gatheringNodeGroup14; index++; - ref GatheringNodeGroup reference32 = ref span3[index]; + ref GatheringNodeGroup reference32 = ref span42[index]; GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - ref GatheringNode reference33 = ref span4[num3]; + ref GatheringNode reference33 = ref span47[num3]; GatheringNode obj18 = new GatheringNode { DataId = 34373u @@ -20546,9 +20546,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span5[num4] = new GatheringLocation + span48[num4] = new GatheringLocation { Position = new Vector3(-421.3381f, 263.4496f, -366.897f), MinimumAngle = -105, @@ -20564,16 +20564,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - span[num] = "plogon_enjoyer"; + span49[num] = "plogon_enjoyer"; gatheringRoot6.Author = list49; num = 1; List list50 = new List(num); CollectionsMarshal.SetCount(list50, num); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 960) + span50[index] = new QuestStep(EInteractionType.None, null, null, 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra }; @@ -20581,16 +20581,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list51 = new List(index); CollectionsMarshal.SetCount(list51, index); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num = 0; - ref GatheringNodeGroup reference34 = ref span3[num]; + ref GatheringNodeGroup reference34 = ref span51[num]; GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); num3 = 1; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref GatheringNode reference35 = ref span4[num2]; + ref GatheringNode reference35 = ref span52[num2]; GatheringNode obj19 = new GatheringNode { DataId = 34376u @@ -20598,9 +20598,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list53 = new List(num4); CollectionsMarshal.SetCount(list53, num4); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span5[index2] = new GatheringLocation + span53[index2] = new GatheringLocation { Position = new Vector3(-586.0029f, 84.39367f, 568.1448f), MinimumAngle = -60, @@ -20613,14 +20613,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup16.Nodes = list52; reference34 = gatheringNodeGroup16; num++; - ref GatheringNodeGroup reference36 = ref span3[num]; + ref GatheringNodeGroup reference36 = ref span51[num]; GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span4 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - ref GatheringNode reference37 = ref span4[num3]; + ref GatheringNode reference37 = ref span54[num3]; GatheringNode obj20 = new GatheringNode { DataId = 34377u @@ -20628,9 +20628,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span5 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num4 = 0; - span5[num4] = new GatheringLocation + span55[num4] = new GatheringLocation { Position = new Vector3(-578.2748f, 86.34826f, 567.2876f), MinimumAngle = -80, @@ -20641,14 +20641,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup17.Nodes = list54; reference36 = gatheringNodeGroup17; num++; - ref GatheringNodeGroup reference38 = ref span3[num]; + ref GatheringNodeGroup reference38 = ref span51[num]; GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); num3 = 1; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span4 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - ref GatheringNode reference39 = ref span4[num2]; + ref GatheringNode reference39 = ref span56[num2]; GatheringNode obj21 = new GatheringNode { DataId = 34378u @@ -20656,9 +20656,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list57 = new List(num4); CollectionsMarshal.SetCount(list57, num4); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span5[index2] = new GatheringLocation + span57[index2] = new GatheringLocation { Position = new Vector3(-600.2446f, 86.01588f, 557.4477f), MinimumAngle = -35, @@ -20674,16 +20674,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "plogon_enjoyer"; + span58[index] = "plogon_enjoyer"; gatheringRoot7.Author = list58; index = 1; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 960) + span59[num] = new QuestStep(EInteractionType.None, null, null, 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa }; @@ -20691,16 +20691,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - ref GatheringNodeGroup reference40 = ref span3[index]; + ref GatheringNodeGroup reference40 = ref span60[index]; GatheringNodeGroup gatheringNodeGroup19 = new GatheringNodeGroup(); num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - ref GatheringNode reference41 = ref span4[num3]; + ref GatheringNode reference41 = ref span61[num3]; GatheringNode obj22 = new GatheringNode { DataId = 34379u @@ -20708,9 +20708,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span5 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num4 = 0; - span5[num4] = new GatheringLocation + span62[num4] = new GatheringLocation { Position = new Vector3(454.8535f, 307.5555f, -590.8547f), MinimumAngle = -105, @@ -20723,14 +20723,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup19.Nodes = list61; reference40 = gatheringNodeGroup19; index++; - ref GatheringNodeGroup reference42 = ref span3[index]; + ref GatheringNodeGroup reference42 = ref span60[index]; GatheringNodeGroup gatheringNodeGroup20 = new GatheringNodeGroup(); num3 = 1; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span4 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref GatheringNode reference43 = ref span4[num2]; + ref GatheringNode reference43 = ref span63[num2]; GatheringNode obj23 = new GatheringNode { DataId = 34380u @@ -20738,9 +20738,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span5[index2] = new GatheringLocation + span64[index2] = new GatheringLocation { Position = new Vector3(447.787f, 300.8405f, -597.8972f), MinimumAngle = 45, @@ -20751,14 +20751,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup20.Nodes = list63; reference42 = gatheringNodeGroup20; index++; - ref GatheringNodeGroup reference44 = ref span3[index]; + ref GatheringNodeGroup reference44 = ref span60[index]; GatheringNodeGroup gatheringNodeGroup21 = new GatheringNodeGroup(); num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span4 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - ref GatheringNode reference45 = ref span4[num3]; + ref GatheringNode reference45 = ref span65[num3]; GatheringNode obj24 = new GatheringNode { DataId = 34381u @@ -20766,9 +20766,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num4 = 0; - span5[num4] = new GatheringLocation + span66[num4] = new GatheringLocation { Position = new Vector3(448.707f, 305.0525f, -591.1053f), MinimumAngle = 30, @@ -20784,16 +20784,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - span[num] = "liza"; + span67[num] = "liza"; gatheringRoot8.Author = list67; num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 398) + span68[index] = new QuestStep(EInteractionType.None, null, null, 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; @@ -20801,16 +20801,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref GatheringNodeGroup reference46 = ref span3[num]; + ref GatheringNodeGroup reference46 = ref span69[num]; GatheringNodeGroup gatheringNodeGroup22 = new GatheringNodeGroup(); num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref GatheringNode reference47 = ref span4[num2]; + ref GatheringNode reference47 = ref span70[num2]; GatheringNode obj25 = new GatheringNode { DataId = 34382u @@ -20818,9 +20818,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list71 = new List(num4); CollectionsMarshal.SetCount(list71, num4); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span5[index2] = new GatheringLocation + span71[index2] = new GatheringLocation { Position = new Vector3(-528.8412f, -89.70924f, 458.582f), MinimumAngle = -10, @@ -20833,14 +20833,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup22.Nodes = list70; reference46 = gatheringNodeGroup22; num++; - ref GatheringNodeGroup reference48 = ref span3[num]; + ref GatheringNodeGroup reference48 = ref span69[num]; GatheringNodeGroup gatheringNodeGroup23 = new GatheringNodeGroup(); num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span4 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - ref GatheringNode reference49 = ref span4[num3]; + ref GatheringNode reference49 = ref span72[num3]; GatheringNode obj26 = new GatheringNode { DataId = 34383u @@ -20848,9 +20848,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num4 = 0; - span5[num4] = new GatheringLocation + span73[num4] = new GatheringLocation { Position = new Vector3(-636.4533f, -100.1258f, 484.7436f), MinimumAngle = -75, @@ -20861,14 +20861,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup23.Nodes = list72; reference48 = gatheringNodeGroup23; num++; - ref GatheringNodeGroup reference50 = ref span3[num]; + ref GatheringNodeGroup reference50 = ref span69[num]; GatheringNodeGroup gatheringNodeGroup24 = new GatheringNodeGroup(); num3 = 1; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span4 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - ref GatheringNode reference51 = ref span4[num2]; + ref GatheringNode reference51 = ref span74[num2]; GatheringNode obj27 = new GatheringNode { DataId = 34384u @@ -20876,9 +20876,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list75 = new List(num4); CollectionsMarshal.SetCount(list75, num4); - span5 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span5[index2] = new GatheringLocation + span75[index2] = new GatheringLocation { Position = new Vector3(-589.4542f, -100.4852f, 528.1926f), MinimumAngle = -25, @@ -20894,16 +20894,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "plogon_enjoyer"; + span76[index] = "plogon_enjoyer"; gatheringRoot9.Author = list76; index = 1; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 960) + span77[num] = new QuestStep(EInteractionType.None, null, null, 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra }; @@ -20911,16 +20911,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - ref GatheringNodeGroup reference52 = ref span3[index]; + ref GatheringNodeGroup reference52 = ref span78[index]; GatheringNodeGroup gatheringNodeGroup25 = new GatheringNodeGroup(); num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - ref GatheringNode reference53 = ref span4[num3]; + ref GatheringNode reference53 = ref span79[num3]; GatheringNode obj28 = new GatheringNode { DataId = 34385u @@ -20928,9 +20928,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num4 = 0; - span5[num4] = new GatheringLocation + span80[num4] = new GatheringLocation { Position = new Vector3(27.77994f, 73.57088f, 695.2364f), MinimumAngle = 0, @@ -20941,14 +20941,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup25.Nodes = list79; reference52 = gatheringNodeGroup25; index++; - ref GatheringNodeGroup reference54 = ref span3[index]; + ref GatheringNodeGroup reference54 = ref span78[index]; GatheringNodeGroup gatheringNodeGroup26 = new GatheringNodeGroup(); num3 = 1; List list81 = new List(num3); CollectionsMarshal.SetCount(list81, num3); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref GatheringNode reference55 = ref span4[num2]; + ref GatheringNode reference55 = ref span81[num2]; GatheringNode obj29 = new GatheringNode { DataId = 34386u @@ -20956,9 +20956,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list82 = new List(num4); CollectionsMarshal.SetCount(list82, num4); - span5 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span5[index2] = new GatheringLocation + span82[index2] = new GatheringLocation { Position = new Vector3(23.20134f, 70.90392f, 698.6194f), MinimumAngle = -10, @@ -20969,14 +20969,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup26.Nodes = list81; reference54 = gatheringNodeGroup26; index++; - ref GatheringNodeGroup reference56 = ref span3[index]; + ref GatheringNodeGroup reference56 = ref span78[index]; GatheringNodeGroup gatheringNodeGroup27 = new GatheringNodeGroup(); num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span4 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - ref GatheringNode reference57 = ref span4[num3]; + ref GatheringNode reference57 = ref span83[num3]; GatheringNode obj30 = new GatheringNode { DataId = 34387u @@ -20984,9 +20984,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num4 = 0; - span5[num4] = new GatheringLocation + span84[num4] = new GatheringLocation { Position = new Vector3(30.69294f, 75.43362f, 688.8371f), MinimumAngle = -5, @@ -21002,16 +21002,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - span[num] = "plogon_enjoyer"; + span85[num] = "plogon_enjoyer"; gatheringRoot10.Author = list85; num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 960) + span86[index] = new QuestStep(EInteractionType.None, null, null, 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa }; @@ -21019,16 +21019,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref GatheringNodeGroup reference58 = ref span3[num]; + ref GatheringNodeGroup reference58 = ref span87[num]; GatheringNodeGroup gatheringNodeGroup28 = new GatheringNodeGroup(); num3 = 1; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - ref GatheringNode reference59 = ref span4[num2]; + ref GatheringNode reference59 = ref span88[num2]; GatheringNode obj31 = new GatheringNode { DataId = 34388u @@ -21036,9 +21036,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list89 = new List(num4); CollectionsMarshal.SetCount(list89, num4); - span5 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span5[index2] = new GatheringLocation + span89[index2] = new GatheringLocation { Position = new Vector3(398.7177f, 292.5112f, -462.82f), MinimumAngle = -65, @@ -21049,14 +21049,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup28.Nodes = list88; reference58 = gatheringNodeGroup28; num++; - ref GatheringNodeGroup reference60 = ref span3[num]; + ref GatheringNodeGroup reference60 = ref span87[num]; GatheringNodeGroup gatheringNodeGroup29 = new GatheringNodeGroup(); num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - ref GatheringNode reference61 = ref span4[num3]; + ref GatheringNode reference61 = ref span90[num3]; GatheringNode obj32 = new GatheringNode { DataId = 34389u @@ -21064,9 +21064,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span5 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num4 = 0; - span5[num4] = new GatheringLocation + span91[num4] = new GatheringLocation { Position = new Vector3(373.1678f, 290.8189f, -442.4228f), MinimumAngle = 160, @@ -21077,14 +21077,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup29.Nodes = list90; reference60 = gatheringNodeGroup29; num++; - ref GatheringNodeGroup reference62 = ref span3[num]; + ref GatheringNodeGroup reference62 = ref span87[num]; GatheringNodeGroup gatheringNodeGroup30 = new GatheringNodeGroup(); num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - ref GatheringNode reference63 = ref span4[num2]; + ref GatheringNode reference63 = ref span92[num2]; GatheringNode obj33 = new GatheringNode { DataId = 34390u @@ -21092,9 +21092,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list93 = new List(num4); CollectionsMarshal.SetCount(list93, num4); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span5[index2] = new GatheringLocation + span93[index2] = new GatheringLocation { Position = new Vector3(383.5671f, 289.9682f, -392.3997f), MinimumAngle = 65, @@ -21112,16 +21112,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "liza"; + span94[index] = "liza"; gatheringRoot11.Author = list94; index = 1; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 398) + span95[num] = new QuestStep(EInteractionType.None, null, null, 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; @@ -21129,16 +21129,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - ref GatheringNodeGroup reference64 = ref span3[index]; + ref GatheringNodeGroup reference64 = ref span96[index]; GatheringNodeGroup gatheringNodeGroup31 = new GatheringNodeGroup(); num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - ref GatheringNode reference65 = ref span4[num3]; + ref GatheringNode reference65 = ref span97[num3]; GatheringNode obj34 = new GatheringNode { DataId = 34391u @@ -21146,9 +21146,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span5 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num4 = 0; - span5[num4] = new GatheringLocation + span98[num4] = new GatheringLocation { Position = new Vector3(-49.75243f, -31.70323f, -171.6977f) }; @@ -21157,14 +21157,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup31.Nodes = list97; reference64 = gatheringNodeGroup31; index++; - ref GatheringNodeGroup reference66 = ref span3[index]; + ref GatheringNodeGroup reference66 = ref span96[index]; GatheringNodeGroup gatheringNodeGroup32 = new GatheringNodeGroup(); num3 = 1; List list99 = new List(num3); CollectionsMarshal.SetCount(list99, num3); - span4 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - ref GatheringNode reference67 = ref span4[num2]; + ref GatheringNode reference67 = ref span99[num2]; GatheringNode obj35 = new GatheringNode { DataId = 34392u @@ -21172,9 +21172,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list100 = new List(num4); CollectionsMarshal.SetCount(list100, num4); - span5 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span5[index2] = new GatheringLocation + span100[index2] = new GatheringLocation { Position = new Vector3(-44.89702f, -32.39204f, -153.4274f) }; @@ -21183,14 +21183,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup32.Nodes = list99; reference66 = gatheringNodeGroup32; index++; - ref GatheringNodeGroup reference68 = ref span3[index]; + ref GatheringNodeGroup reference68 = ref span96[index]; GatheringNodeGroup gatheringNodeGroup33 = new GatheringNodeGroup(); num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span4 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - ref GatheringNode reference69 = ref span4[num3]; + ref GatheringNode reference69 = ref span101[num3]; GatheringNode obj36 = new GatheringNode { DataId = 34393u @@ -21198,9 +21198,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span5[num4] = new GatheringLocation + span102[num4] = new GatheringLocation { Position = new Vector3(-36.6049f, -31.32222f, -134.1001f) }; @@ -21214,16 +21214,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - span[num] = "liza"; + span103[num] = "liza"; gatheringRoot12.Author = list103; num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 816) + span104[index] = new QuestStep(EInteractionType.None, null, null, 816) { AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf }; @@ -21231,16 +21231,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref GatheringNodeGroup reference70 = ref span3[num]; + ref GatheringNodeGroup reference70 = ref span105[num]; GatheringNodeGroup gatheringNodeGroup34 = new GatheringNodeGroup(); num3 = 2; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span4 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - ref GatheringNode reference71 = ref span4[num2]; + ref GatheringNode reference71 = ref span106[num2]; GatheringNode obj37 = new GatheringNode { DataId = 34407u @@ -21248,9 +21248,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list107 = new List(num4); CollectionsMarshal.SetCount(list107, num4); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span5[index2] = new GatheringLocation + span107[index2] = new GatheringLocation { Position = new Vector3(398.7715f, 58.00708f, -1682f / (float)Math.PI), MinimumAngle = 95, @@ -21259,7 +21259,7 @@ public static class AssemblyGatheringLocationLoader obj37.Locations = list107; reference71 = obj37; num2++; - ref GatheringNode reference72 = ref span4[num2]; + ref GatheringNode reference72 = ref span106[num2]; GatheringNode obj38 = new GatheringNode { DataId = 34408u @@ -21267,9 +21267,9 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num4 = 0; - span5[num4] = new GatheringLocation + span108[num4] = new GatheringLocation { Position = new Vector3(395.787f, 57.58823f, -532.1421f), MinimumAngle = 105, @@ -21278,7 +21278,7 @@ public static class AssemblyGatheringLocationLoader MaximumDistance = 3f }; num4++; - span5[num4] = new GatheringLocation + span108[num4] = new GatheringLocation { Position = new Vector3(403.3334f, 58.56588f, -533.6083f), MinimumAngle = 185, @@ -21291,14 +21291,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup34.Nodes = list106; reference70 = gatheringNodeGroup34; num++; - ref GatheringNodeGroup reference73 = ref span3[num]; + ref GatheringNodeGroup reference73 = ref span105[num]; GatheringNodeGroup gatheringNodeGroup35 = new GatheringNodeGroup(); num2 = 2; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span4 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - ref GatheringNode reference74 = ref span4[num3]; + ref GatheringNode reference74 = ref span109[num3]; GatheringNode obj39 = new GatheringNode { DataId = 34405u @@ -21306,9 +21306,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list110 = new List(num4); CollectionsMarshal.SetCount(list110, num4); - span5 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span5[index2] = new GatheringLocation + span110[index2] = new GatheringLocation { Position = new Vector3(563.6605f, 96.62567f, -409.83f), MinimumAngle = 60, @@ -21317,7 +21317,7 @@ public static class AssemblyGatheringLocationLoader obj39.Locations = list110; reference74 = obj39; num3++; - ref GatheringNode reference75 = ref span4[num3]; + ref GatheringNode reference75 = ref span109[num3]; GatheringNode obj40 = new GatheringNode { DataId = 34406u @@ -21325,14 +21325,14 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span5 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num4 = 0; - span5[num4] = new GatheringLocation + span111[num4] = new GatheringLocation { Position = new Vector3(584.2038f, 97.61217f, -429.3185f) }; num4++; - span5[num4] = new GatheringLocation + span111[num4] = new GatheringLocation { Position = new Vector3(541.3574f, 95.33327f, -385.5562f) }; @@ -21341,14 +21341,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup35.Nodes = list109; reference73 = gatheringNodeGroup35; num++; - ref GatheringNodeGroup reference76 = ref span3[num]; + ref GatheringNodeGroup reference76 = ref span105[num]; GatheringNodeGroup gatheringNodeGroup36 = new GatheringNodeGroup(); num3 = 2; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - ref GatheringNode reference77 = ref span4[num2]; + ref GatheringNode reference77 = ref span112[num2]; GatheringNode obj41 = new GatheringNode { DataId = 34403u @@ -21356,9 +21356,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list113 = new List(num4); CollectionsMarshal.SetCount(list113, num4); - span5 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span5[index2] = new GatheringLocation + span113[index2] = new GatheringLocation { Position = new Vector3(569.0512f, 96.43839f, -571.2072f), MinimumAngle = 45, @@ -21367,7 +21367,7 @@ public static class AssemblyGatheringLocationLoader obj41.Locations = list113; reference77 = obj41; num2++; - ref GatheringNode reference78 = ref span4[num2]; + ref GatheringNode reference78 = ref span112[num2]; GatheringNode obj42 = new GatheringNode { DataId = 34404u @@ -21375,16 +21375,16 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span5 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num4 = 0; - span5[num4] = new GatheringLocation + span114[num4] = new GatheringLocation { Position = new Vector3(557.5918f, 92.0403f, -582.1814f), MinimumAngle = 70, MaximumAngle = 200 }; num4++; - span5[num4] = new GatheringLocation + span114[num4] = new GatheringLocation { Position = new Vector3(573.9432f, 96.50874f, -575.4167f), MinimumAngle = 85, @@ -21400,16 +21400,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "liza"; + span115[index] = "liza"; gatheringRoot13.Author = list115; index = 1; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 815) + span116[num] = new QuestStep(EInteractionType.None, null, null, 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; @@ -21417,16 +21417,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - ref GatheringNodeGroup reference79 = ref span3[index]; + ref GatheringNodeGroup reference79 = ref span117[index]; GatheringNodeGroup gatheringNodeGroup37 = new GatheringNodeGroup(); num2 = 2; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span4 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - ref GatheringNode reference80 = ref span4[num3]; + ref GatheringNode reference80 = ref span118[num3]; GatheringNode obj43 = new GatheringNode { DataId = 34411u @@ -21434,9 +21434,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list119 = new List(num4); CollectionsMarshal.SetCount(list119, num4); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span5[index2] = new GatheringLocation + span119[index2] = new GatheringLocation { Position = new Vector3(-418.0731f, 16.25609f, -127.4739f), MinimumAngle = 240, @@ -21445,7 +21445,7 @@ public static class AssemblyGatheringLocationLoader obj43.Locations = list119; reference80 = obj43; num3++; - ref GatheringNode reference81 = ref span4[num3]; + ref GatheringNode reference81 = ref span118[num3]; GatheringNode obj44 = new GatheringNode { DataId = 34412u @@ -21453,16 +21453,16 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num4 = 0; - span5[num4] = new GatheringLocation + span120[num4] = new GatheringLocation { Position = new Vector3(-436.8404f, 18.18649f, -121.9686f), MinimumAngle = -80, MaximumAngle = 75 }; num4++; - span5[num4] = new GatheringLocation + span120[num4] = new GatheringLocation { Position = new Vector3(-412.7203f, 17.72583f, -144.2871f), MinimumAngle = -145, @@ -21473,14 +21473,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup37.Nodes = list118; reference79 = gatheringNodeGroup37; index++; - ref GatheringNodeGroup reference82 = ref span3[index]; + ref GatheringNodeGroup reference82 = ref span117[index]; GatheringNodeGroup gatheringNodeGroup38 = new GatheringNodeGroup(); num3 = 2; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - ref GatheringNode reference83 = ref span4[num2]; + ref GatheringNode reference83 = ref span121[num2]; GatheringNode obj45 = new GatheringNode { DataId = 34409u @@ -21488,9 +21488,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list122 = new List(num4); CollectionsMarshal.SetCount(list122, num4); - span5 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span5[index2] = new GatheringLocation + span122[index2] = new GatheringLocation { Position = new Vector3(-309.9351f, 22.43881f, -196.324f), MinimumAngle = -70, @@ -21499,7 +21499,7 @@ public static class AssemblyGatheringLocationLoader obj45.Locations = list122; reference83 = obj45; num2++; - ref GatheringNode reference84 = ref span4[num2]; + ref GatheringNode reference84 = ref span121[num2]; GatheringNode obj46 = new GatheringNode { DataId = 34410u @@ -21507,16 +21507,16 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span5[num4] = new GatheringLocation + span123[num4] = new GatheringLocation { Position = new Vector3(-301.4662f, 22.08392f, -205.1306f), MinimumAngle = -145, MaximumAngle = -20 }; num4++; - span5[num4] = new GatheringLocation + span123[num4] = new GatheringLocation { Position = new Vector3(-318.3467f, 23.1723f, -198.7676f), MinimumAngle = -45, @@ -21527,14 +21527,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup38.Nodes = list121; reference82 = gatheringNodeGroup38; index++; - ref GatheringNodeGroup reference85 = ref span3[index]; + ref GatheringNodeGroup reference85 = ref span117[index]; GatheringNodeGroup gatheringNodeGroup39 = new GatheringNodeGroup(); num2 = 2; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - ref GatheringNode reference86 = ref span4[num3]; + ref GatheringNode reference86 = ref span124[num3]; GatheringNode obj47 = new GatheringNode { DataId = 34414u @@ -21542,16 +21542,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list125 = new List(num4); CollectionsMarshal.SetCount(list125, num4); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span5[index2] = new GatheringLocation + span125[index2] = new GatheringLocation { Position = new Vector3(-229.6105f, 5.158276f, -103.3359f), MinimumAngle = -40, MaximumAngle = 170 }; index2++; - span5[index2] = new GatheringLocation + span125[index2] = new GatheringLocation { Position = new Vector3(-247.2413f, 9.6758f, -128.0531f), MinimumAngle = 30, @@ -21560,7 +21560,7 @@ public static class AssemblyGatheringLocationLoader obj47.Locations = list125; reference86 = obj47; num3++; - ref GatheringNode reference87 = ref span4[num3]; + ref GatheringNode reference87 = ref span124[num3]; GatheringNode obj48 = new GatheringNode { DataId = 34413u @@ -21568,9 +21568,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num4 = 0; - span5[num4] = new GatheringLocation + span126[num4] = new GatheringLocation { Position = new Vector3(-248.8988f, 7.998118f, -121.8732f), MinimumAngle = 0, @@ -21586,16 +21586,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - span[num] = "liza"; + span127[num] = "liza"; gatheringRoot14.Author = list127; num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 816) + span128[index] = new QuestStep(EInteractionType.None, null, null, 816) { AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf }; @@ -21603,16 +21603,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref GatheringNodeGroup reference88 = ref span3[num]; + ref GatheringNodeGroup reference88 = ref span129[num]; GatheringNodeGroup gatheringNodeGroup40 = new GatheringNodeGroup(); num3 = 2; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - ref GatheringNode reference89 = ref span4[num2]; + ref GatheringNode reference89 = ref span130[num2]; GatheringNode obj49 = new GatheringNode { DataId = 34422u @@ -21620,21 +21620,21 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list131 = new List(num4); CollectionsMarshal.SetCount(list131, num4); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span5[index2] = new GatheringLocation + span131[index2] = new GatheringLocation { Position = new Vector3(-161.9915f, 60.04895f, -647.3901f) }; index2++; - span5[index2] = new GatheringLocation + span131[index2] = new GatheringLocation { Position = new Vector3(-179.2945f, 60.84981f, -630.9084f) }; obj49.Locations = list131; reference89 = obj49; num2++; - ref GatheringNode reference90 = ref span4[num2]; + ref GatheringNode reference90 = ref span130[num2]; GatheringNode obj50 = new GatheringNode { DataId = 34421u @@ -21642,9 +21642,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num4 = 0; - span5[num4] = new GatheringLocation + span132[num4] = new GatheringLocation { Position = new Vector3(-182.311f, 60.81965f, -640.2197f) }; @@ -21653,14 +21653,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup40.Nodes = list130; reference88 = gatheringNodeGroup40; num++; - ref GatheringNodeGroup reference91 = ref span3[num]; + ref GatheringNodeGroup reference91 = ref span129[num]; GatheringNodeGroup gatheringNodeGroup41 = new GatheringNodeGroup(); num2 = 2; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span4 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - ref GatheringNode reference92 = ref span4[num3]; + ref GatheringNode reference92 = ref span133[num3]; GatheringNode obj51 = new GatheringNode { DataId = 34423u @@ -21668,16 +21668,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list134 = new List(num4); CollectionsMarshal.SetCount(list134, num4); - span5 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span5[index2] = new GatheringLocation + span134[index2] = new GatheringLocation { Position = new Vector3(-182.0749f, 60.70063f, -567.6271f) }; obj51.Locations = list134; reference92 = obj51; num3++; - ref GatheringNode reference93 = ref span4[num3]; + ref GatheringNode reference93 = ref span133[num3]; GatheringNode obj52 = new GatheringNode { DataId = 34424u @@ -21685,14 +21685,14 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span5 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num4 = 0; - span5[num4] = new GatheringLocation + span135[num4] = new GatheringLocation { Position = new Vector3(-184.7115f, 59.23207f, -573.9592f) }; num4++; - span5[num4] = new GatheringLocation + span135[num4] = new GatheringLocation { Position = new Vector3(-171.0273f, 62.20385f, -576.3321f) }; @@ -21701,14 +21701,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup41.Nodes = list133; reference91 = gatheringNodeGroup41; num++; - ref GatheringNodeGroup reference94 = ref span3[num]; + ref GatheringNodeGroup reference94 = ref span129[num]; GatheringNodeGroup gatheringNodeGroup42 = new GatheringNodeGroup(); num3 = 2; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - ref GatheringNode reference95 = ref span4[num2]; + ref GatheringNode reference95 = ref span136[num2]; GatheringNode obj53 = new GatheringNode { DataId = 34425u @@ -21716,16 +21716,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list137 = new List(num4); CollectionsMarshal.SetCount(list137, num4); - span5 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span5[index2] = new GatheringLocation + span137[index2] = new GatheringLocation { Position = new Vector3(-333.3387f, 82.66466f, -505.7937f) }; obj53.Locations = list137; reference95 = obj53; num2++; - ref GatheringNode reference96 = ref span4[num2]; + ref GatheringNode reference96 = ref span136[num2]; GatheringNode obj54 = new GatheringNode { DataId = 34426u @@ -21733,16 +21733,16 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num4 = 0; - span5[num4] = new GatheringLocation + span138[num4] = new GatheringLocation { Position = new Vector3(-333.0683f, 82.72758f, -501.5885f), MinimumAngle = 75, MaximumAngle = 265 }; num4++; - span5[num4] = new GatheringLocation + span138[num4] = new GatheringLocation { Position = new Vector3(-349.0388f, 89.44427f, -512.492f) }; @@ -21756,16 +21756,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; gatheringRoot15.Author = list139; index = 1; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 815) + span140[num] = new QuestStep(EInteractionType.None, null, null, 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; @@ -21773,16 +21773,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - ref GatheringNodeGroup reference97 = ref span3[index]; + ref GatheringNodeGroup reference97 = ref span141[index]; GatheringNodeGroup gatheringNodeGroup43 = new GatheringNodeGroup(); num2 = 2; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span4 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - ref GatheringNode reference98 = ref span4[num3]; + ref GatheringNode reference98 = ref span142[num3]; GatheringNode obj55 = new GatheringNode { DataId = 34430u @@ -21790,21 +21790,21 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list143 = new List(num4); CollectionsMarshal.SetCount(list143, num4); - span5 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span5[index2] = new GatheringLocation + span143[index2] = new GatheringLocation { Position = new Vector3(-449.9385f, -1.370689f, -409.258f) }; index2++; - span5[index2] = new GatheringLocation + span143[index2] = new GatheringLocation { Position = new Vector3(-445.7757f, -0.7637522f, -415.8121f) }; obj55.Locations = list143; reference98 = obj55; num3++; - ref GatheringNode reference99 = ref span4[num3]; + ref GatheringNode reference99 = ref span142[num3]; GatheringNode obj56 = new GatheringNode { DataId = 34429u @@ -21812,9 +21812,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num4 = 0; - span5[num4] = new GatheringLocation + span144[num4] = new GatheringLocation { Position = new Vector3(-451.2528f, -1.577711f, -414.294f) }; @@ -21823,14 +21823,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup43.Nodes = list142; reference97 = gatheringNodeGroup43; index++; - ref GatheringNodeGroup reference100 = ref span3[index]; + ref GatheringNodeGroup reference100 = ref span141[index]; GatheringNodeGroup gatheringNodeGroup44 = new GatheringNodeGroup(); num3 = 2; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span4 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - ref GatheringNode reference101 = ref span4[num2]; + ref GatheringNode reference101 = ref span145[num2]; GatheringNode obj57 = new GatheringNode { DataId = 34427u @@ -21838,16 +21838,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list146 = new List(num4); CollectionsMarshal.SetCount(list146, num4); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span5[index2] = new GatheringLocation + span146[index2] = new GatheringLocation { Position = new Vector3(-346.0392f, 0.6433533f, -541.9421f) }; obj57.Locations = list146; reference101 = obj57; num2++; - ref GatheringNode reference102 = ref span4[num2]; + ref GatheringNode reference102 = ref span145[num2]; GatheringNode obj58 = new GatheringNode { DataId = 34428u @@ -21855,16 +21855,16 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span5 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num4 = 0; - span5[num4] = new GatheringLocation + span147[num4] = new GatheringLocation { Position = new Vector3(-326.9622f, 1.097262f, -537.5435f), MinimumAngle = 0, MaximumAngle = 220 }; num4++; - span5[num4] = new GatheringLocation + span147[num4] = new GatheringLocation { Position = new Vector3(-357.2281f, 0.4458784f, -513.3207f) }; @@ -21873,14 +21873,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup44.Nodes = list145; reference100 = gatheringNodeGroup44; index++; - ref GatheringNodeGroup reference103 = ref span3[index]; + ref GatheringNodeGroup reference103 = ref span141[index]; GatheringNodeGroup gatheringNodeGroup45 = new GatheringNodeGroup(); num2 = 2; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span4 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - ref GatheringNode reference104 = ref span4[num3]; + ref GatheringNode reference104 = ref span148[num3]; GatheringNode obj59 = new GatheringNode { DataId = 34431u @@ -21888,16 +21888,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list149 = new List(num4); CollectionsMarshal.SetCount(list149, num4); - span5 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span5[index2] = new GatheringLocation + span149[index2] = new GatheringLocation { Position = new Vector3(-441.0019f, -5.337227f, -636.1525f) }; obj59.Locations = list149; reference104 = obj59; num3++; - ref GatheringNode reference105 = ref span4[num3]; + ref GatheringNode reference105 = ref span148[num3]; GatheringNode obj60 = new GatheringNode { DataId = 34432u @@ -21905,14 +21905,14 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num4 = 0; - span5[num4] = new GatheringLocation + span150[num4] = new GatheringLocation { Position = new Vector3(-464.1121f, -5.420424f, -649.8243f) }; num4++; - span5[num4] = new GatheringLocation + span150[num4] = new GatheringLocation { Position = new Vector3(-436.4872f, -5.205373f, -638.8244f), MinimumAngle = -95, @@ -21928,16 +21928,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - span[num] = "liza"; + span151[num] = "liza"; gatheringRoot16.Author = list151; num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 818) + span152[index] = new QuestStep(EInteractionType.None, null, null, 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups }; @@ -21945,16 +21945,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref GatheringNodeGroup reference106 = ref span3[num]; + ref GatheringNodeGroup reference106 = ref span153[num]; GatheringNodeGroup gatheringNodeGroup46 = new GatheringNodeGroup(); num3 = 2; List list154 = new List(num3); CollectionsMarshal.SetCount(list154, num3); - span4 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref GatheringNode reference107 = ref span4[num2]; + ref GatheringNode reference107 = ref span154[num2]; GatheringNode obj61 = new GatheringNode { DataId = 34458u @@ -21962,16 +21962,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list155 = new List(num4); CollectionsMarshal.SetCount(list155, num4); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span5[index2] = new GatheringLocation + span155[index2] = new GatheringLocation { Position = new Vector3(44.00173f, 428.2346f, -656.6179f), MinimumAngle = -65, MaximumAngle = 10 }; index2++; - span5[index2] = new GatheringLocation + span155[index2] = new GatheringLocation { Position = new Vector3(16.55597f, 426.627f, -670.5577f), MinimumAngle = -25, @@ -21980,7 +21980,7 @@ public static class AssemblyGatheringLocationLoader obj61.Locations = list155; reference107 = obj61; num2++; - ref GatheringNode reference108 = ref span4[num2]; + ref GatheringNode reference108 = ref span154[num2]; GatheringNode obj62 = new GatheringNode { DataId = 34457u @@ -21988,9 +21988,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num4 = 0; - span5[num4] = new GatheringLocation + span156[num4] = new GatheringLocation { Position = new Vector3(37.23584f, 427.2601f, -653.0619f), MinimumAngle = 245, @@ -22001,14 +22001,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup46.Nodes = list154; reference106 = gatheringNodeGroup46; num++; - ref GatheringNodeGroup reference109 = ref span3[num]; + ref GatheringNodeGroup reference109 = ref span153[num]; GatheringNodeGroup gatheringNodeGroup47 = new GatheringNodeGroup(); num2 = 2; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span4 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - ref GatheringNode reference110 = ref span4[num3]; + ref GatheringNode reference110 = ref span157[num3]; GatheringNode obj63 = new GatheringNode { DataId = 34461u @@ -22016,16 +22016,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list158 = new List(num4); CollectionsMarshal.SetCount(list158, num4); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span5[index2] = new GatheringLocation + span158[index2] = new GatheringLocation { Position = new Vector3(-65.51347f, 400.3132f, -539.7745f) }; obj63.Locations = list158; reference110 = obj63; num3++; - ref GatheringNode reference111 = ref span4[num3]; + ref GatheringNode reference111 = ref span157[num3]; GatheringNode obj64 = new GatheringNode { DataId = 34462u @@ -22033,16 +22033,16 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span5 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num4 = 0; - span5[num4] = new GatheringLocation + span159[num4] = new GatheringLocation { Position = new Vector3(-67.70384f, 400.7841f, -542.4638f), MinimumAngle = -85, MaximumAngle = 55 }; num4++; - span5[num4] = new GatheringLocation + span159[num4] = new GatheringLocation { Position = new Vector3(-55.10947f, 399.0878f, -536.9024f), MinimumDistance = 1f, @@ -22053,14 +22053,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup47.Nodes = list157; reference109 = gatheringNodeGroup47; num++; - ref GatheringNodeGroup reference112 = ref span3[num]; + ref GatheringNodeGroup reference112 = ref span153[num]; GatheringNodeGroup gatheringNodeGroup48 = new GatheringNodeGroup(); num3 = 2; List list160 = new List(num3); CollectionsMarshal.SetCount(list160, num3); - span4 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - ref GatheringNode reference113 = ref span4[num2]; + ref GatheringNode reference113 = ref span160[num2]; GatheringNode obj65 = new GatheringNode { DataId = 34459u @@ -22068,16 +22068,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list161 = new List(num4); CollectionsMarshal.SetCount(list161, num4); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span5[index2] = new GatheringLocation + span161[index2] = new GatheringLocation { Position = new Vector3(-216.086f, 426.8226f, -649.2361f) }; obj65.Locations = list161; reference113 = obj65; num2++; - ref GatheringNode reference114 = ref span4[num2]; + ref GatheringNode reference114 = ref span160[num2]; GatheringNode obj66 = new GatheringNode { DataId = 34460u @@ -22085,16 +22085,16 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span5 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num4 = 0; - span5[num4] = new GatheringLocation + span162[num4] = new GatheringLocation { Position = new Vector3(-215.228f, 427.4708f, -653.9598f), MinimumAngle = -55, MaximumAngle = 135 }; num4++; - span5[num4] = new GatheringLocation + span162[num4] = new GatheringLocation { Position = new Vector3(-201.5463f, 427.882f, -655.0467f), MinimumAngle = -70, @@ -22110,16 +22110,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "liza"; + span163[index] = "liza"; gatheringRoot17.Author = list163; index = 1; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 818) + span164[num] = new QuestStep(EInteractionType.None, null, null, 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups }; @@ -22127,16 +22127,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - ref GatheringNodeGroup reference115 = ref span3[index]; + ref GatheringNodeGroup reference115 = ref span165[index]; GatheringNodeGroup gatheringNodeGroup49 = new GatheringNodeGroup(); num2 = 2; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span4 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - ref GatheringNode reference116 = ref span4[num3]; + ref GatheringNode reference116 = ref span166[num3]; GatheringNode obj67 = new GatheringNode { DataId = 34466u @@ -22144,16 +22144,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list167 = new List(num4); CollectionsMarshal.SetCount(list167, num4); - span5 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span5[index2] = new GatheringLocation + span167[index2] = new GatheringLocation { Position = new Vector3(403.2184f, 408.0598f, -755.5223f), MinimumAngle = 80, MaximumAngle = 190 }; index2++; - span5[index2] = new GatheringLocation + span167[index2] = new GatheringLocation { Position = new Vector3(438.6136f, 416.6389f, -758.985f), MinimumAngle = 110, @@ -22162,7 +22162,7 @@ public static class AssemblyGatheringLocationLoader obj67.Locations = list167; reference116 = obj67; num3++; - ref GatheringNode reference117 = ref span4[num3]; + ref GatheringNode reference117 = ref span166[num3]; GatheringNode obj68 = new GatheringNode { DataId = 34465u @@ -22170,9 +22170,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span5 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num4 = 0; - span5[num4] = new GatheringLocation + span168[num4] = new GatheringLocation { Position = new Vector3(415.5816f, 412.4482f, -758.7325f), MinimumAngle = 90, @@ -22183,14 +22183,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup49.Nodes = list166; reference115 = gatheringNodeGroup49; index++; - ref GatheringNodeGroup reference118 = ref span3[index]; + ref GatheringNodeGroup reference118 = ref span165[index]; GatheringNodeGroup gatheringNodeGroup50 = new GatheringNodeGroup(); num3 = 2; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span4 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - ref GatheringNode reference119 = ref span4[num2]; + ref GatheringNode reference119 = ref span169[num2]; GatheringNode obj69 = new GatheringNode { DataId = 34463u @@ -22198,9 +22198,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list170 = new List(num4); CollectionsMarshal.SetCount(list170, num4); - span5 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span5[index2] = new GatheringLocation + span170[index2] = new GatheringLocation { Position = new Vector3(415.8845f, 431.2351f, -896.2997f), MinimumAngle = -65, @@ -22209,7 +22209,7 @@ public static class AssemblyGatheringLocationLoader obj69.Locations = list170; reference119 = obj69; num2++; - ref GatheringNode reference120 = ref span4[num2]; + ref GatheringNode reference120 = ref span169[num2]; GatheringNode obj70 = new GatheringNode { DataId = 34464u @@ -22217,16 +22217,16 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span5 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num4 = 0; - span5[num4] = new GatheringLocation + span171[num4] = new GatheringLocation { Position = new Vector3(400.7106f, 428.3826f, -893.9595f), MinimumAngle = -40, MaximumAngle = 50 }; num4++; - span5[num4] = new GatheringLocation + span171[num4] = new GatheringLocation { Position = new Vector3(431.8092f, 434.546f, -902.1445f), MinimumAngle = -95, @@ -22237,14 +22237,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup50.Nodes = list169; reference118 = gatheringNodeGroup50; index++; - ref GatheringNodeGroup reference121 = ref span3[index]; + ref GatheringNodeGroup reference121 = ref span165[index]; GatheringNodeGroup gatheringNodeGroup51 = new GatheringNodeGroup(); num2 = 2; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span4 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num3 = 0; - ref GatheringNode reference122 = ref span4[num3]; + ref GatheringNode reference122 = ref span172[num3]; GatheringNode obj71 = new GatheringNode { DataId = 34467u @@ -22252,9 +22252,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list173 = new List(num4); CollectionsMarshal.SetCount(list173, num4); - span5 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span5[index2] = new GatheringLocation + span173[index2] = new GatheringLocation { Position = new Vector3(284.0778f, 433.4644f, -916.6171f), MinimumAngle = -75, @@ -22263,7 +22263,7 @@ public static class AssemblyGatheringLocationLoader obj71.Locations = list173; reference122 = obj71; num3++; - ref GatheringNode reference123 = ref span4[num3]; + ref GatheringNode reference123 = ref span172[num3]; GatheringNode obj72 = new GatheringNode { DataId = 34468u @@ -22271,16 +22271,16 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num4 = 0; - span5[num4] = new GatheringLocation + span174[num4] = new GatheringLocation { Position = new Vector3(278.6176f, 428.9509f, -904.3234f), MinimumAngle = 220, MaximumAngle = 345 }; num4++; - span5[num4] = new GatheringLocation + span174[num4] = new GatheringLocation { Position = new Vector3(305.7502f, 432.027f, -912.7272f), MinimumAngle = -80, @@ -22296,16 +22296,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list175 = new List(index); CollectionsMarshal.SetCount(list175, index); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num = 0; - span[num] = "liza"; + span175[num] = "liza"; gatheringRoot18.Author = list175; num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1188) + span176[index] = new QuestStep(EInteractionType.None, null, null, 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -22314,16 +22314,16 @@ public static class AssemblyGatheringLocationLoader index = 6; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref GatheringNodeGroup reference124 = ref span3[num]; + ref GatheringNodeGroup reference124 = ref span177[num]; GatheringNodeGroup gatheringNodeGroup52 = new GatheringNodeGroup(); num3 = 1; List list178 = new List(num3); CollectionsMarshal.SetCount(list178, num3); - span4 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - ref GatheringNode reference125 = ref span4[num2]; + ref GatheringNode reference125 = ref span178[num2]; GatheringNode obj73 = new GatheringNode { DataId = 34520u @@ -22331,9 +22331,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list179 = new List(num4); CollectionsMarshal.SetCount(list179, num4); - span5 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span5[index2] = new GatheringLocation + span179[index2] = new GatheringLocation { Position = new Vector3(759.8123f, 26.14559f, -561.7435f) }; @@ -22342,14 +22342,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup52.Nodes = list178; reference124 = gatheringNodeGroup52; num++; - ref GatheringNodeGroup reference126 = ref span3[num]; + ref GatheringNodeGroup reference126 = ref span177[num]; GatheringNodeGroup gatheringNodeGroup53 = new GatheringNodeGroup(); num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span4 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - ref GatheringNode reference127 = ref span4[num3]; + ref GatheringNode reference127 = ref span180[num3]; GatheringNode obj74 = new GatheringNode { DataId = 34521u @@ -22357,9 +22357,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span5 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num4 = 0; - span5[num4] = new GatheringLocation + span181[num4] = new GatheringLocation { Position = new Vector3(791.0515f, 25.74059f, -545.9295f) }; @@ -22368,14 +22368,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup53.Nodes = list180; reference126 = gatheringNodeGroup53; num++; - ref GatheringNodeGroup reference128 = ref span3[num]; + ref GatheringNodeGroup reference128 = ref span177[num]; GatheringNodeGroup gatheringNodeGroup54 = new GatheringNodeGroup(); num3 = 1; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span4 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - ref GatheringNode reference129 = ref span4[num2]; + ref GatheringNode reference129 = ref span182[num2]; GatheringNode obj75 = new GatheringNode { DataId = 34522u @@ -22383,9 +22383,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list183 = new List(num4); CollectionsMarshal.SetCount(list183, num4); - span5 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span5[index2] = new GatheringLocation + span183[index2] = new GatheringLocation { Position = new Vector3(821.4519f, 28.47348f, -533.9607f) }; @@ -22394,14 +22394,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup54.Nodes = list182; reference128 = gatheringNodeGroup54; num++; - ref GatheringNodeGroup reference130 = ref span3[num]; + ref GatheringNodeGroup reference130 = ref span177[num]; GatheringNodeGroup gatheringNodeGroup55 = new GatheringNodeGroup(); num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span4 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - ref GatheringNode reference131 = ref span4[num3]; + ref GatheringNode reference131 = ref span184[num3]; GatheringNode obj76 = new GatheringNode { DataId = 34517u @@ -22409,9 +22409,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span5 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num4 = 0; - span5[num4] = new GatheringLocation + span185[num4] = new GatheringLocation { Position = new Vector3(840.8483f, 34.05744f, -586.0533f) }; @@ -22420,14 +22420,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup55.Nodes = list184; reference130 = gatheringNodeGroup55; num++; - ref GatheringNodeGroup reference132 = ref span3[num]; + ref GatheringNodeGroup reference132 = ref span177[num]; GatheringNodeGroup gatheringNodeGroup56 = new GatheringNodeGroup(); num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - ref GatheringNode reference133 = ref span4[num2]; + ref GatheringNode reference133 = ref span186[num2]; GatheringNode obj77 = new GatheringNode { DataId = 34518u @@ -22435,9 +22435,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list187 = new List(num4); CollectionsMarshal.SetCount(list187, num4); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span5[index2] = new GatheringLocation + span187[index2] = new GatheringLocation { Position = new Vector3(837.7969f, 33.55795f, -619.7623f) }; @@ -22446,14 +22446,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup56.Nodes = list186; reference132 = gatheringNodeGroup56; num++; - ref GatheringNodeGroup reference134 = ref span3[num]; + ref GatheringNodeGroup reference134 = ref span177[num]; GatheringNodeGroup gatheringNodeGroup57 = new GatheringNodeGroup(); num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span4 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - ref GatheringNode reference135 = ref span4[num3]; + ref GatheringNode reference135 = ref span188[num3]; GatheringNode obj78 = new GatheringNode { DataId = 34519u @@ -22461,9 +22461,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span5 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num4 = 0; - span5[num4] = new GatheringLocation + span189[num4] = new GatheringLocation { Position = new Vector3(784.021f, 24.16835f, -598.9781f) }; @@ -22477,16 +22477,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "liza"; + span190[index] = "liza"; gatheringRoot19.Author = list190; index = 1; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) + span191[num] = new QuestStep(EInteractionType.None, null, null, 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; @@ -22495,16 +22495,16 @@ public static class AssemblyGatheringLocationLoader num = 6; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - ref GatheringNodeGroup reference136 = ref span3[index]; + ref GatheringNodeGroup reference136 = ref span192[index]; GatheringNodeGroup gatheringNodeGroup58 = new GatheringNodeGroup(); num3 = 1; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span4 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - ref GatheringNode reference137 = ref span4[num2]; + ref GatheringNode reference137 = ref span193[num2]; GatheringNode obj79 = new GatheringNode { DataId = 34601u @@ -22512,9 +22512,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list194 = new List(num4); CollectionsMarshal.SetCount(list194, num4); - span5 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span5[index2] = new GatheringLocation + span194[index2] = new GatheringLocation { Position = new Vector3(484.1779f, 16.59889f, -304.2079f), MinimumAngle = -185, @@ -22525,14 +22525,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup58.Nodes = list193; reference136 = gatheringNodeGroup58; index++; - ref GatheringNodeGroup reference138 = ref span3[index]; + ref GatheringNodeGroup reference138 = ref span192[index]; GatheringNodeGroup gatheringNodeGroup59 = new GatheringNodeGroup(); num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span4 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num3 = 0; - ref GatheringNode reference139 = ref span4[num3]; + ref GatheringNode reference139 = ref span195[num3]; GatheringNode obj80 = new GatheringNode { DataId = 34599u @@ -22540,9 +22540,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num4 = 0; - span5[num4] = new GatheringLocation + span196[num4] = new GatheringLocation { Position = new Vector3(509.181f, 21.64949f, -349.9709f), MinimumAngle = -25, @@ -22553,14 +22553,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup59.Nodes = list195; reference138 = gatheringNodeGroup59; index++; - ref GatheringNodeGroup reference140 = ref span3[index]; + ref GatheringNodeGroup reference140 = ref span192[index]; GatheringNodeGroup gatheringNodeGroup60 = new GatheringNodeGroup(); num3 = 1; List list197 = new List(num3); CollectionsMarshal.SetCount(list197, num3); - span4 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - ref GatheringNode reference141 = ref span4[num2]; + ref GatheringNode reference141 = ref span197[num2]; GatheringNode obj81 = new GatheringNode { DataId = 34597u @@ -22568,9 +22568,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list198 = new List(num4); CollectionsMarshal.SetCount(list198, num4); - span5 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span5[index2] = new GatheringLocation + span198[index2] = new GatheringLocation { Position = new Vector3(534.7657f, 19.33411f, -333.3713f), MinimumAngle = 155, @@ -22581,14 +22581,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup60.Nodes = list197; reference140 = gatheringNodeGroup60; index++; - ref GatheringNodeGroup reference142 = ref span3[index]; + ref GatheringNodeGroup reference142 = ref span192[index]; GatheringNodeGroup gatheringNodeGroup61 = new GatheringNodeGroup(); num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span4 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - ref GatheringNode reference143 = ref span4[num3]; + ref GatheringNode reference143 = ref span199[num3]; GatheringNode obj82 = new GatheringNode { DataId = 34600u @@ -22596,9 +22596,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span5 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num4 = 0; - span5[num4] = new GatheringLocation + span200[num4] = new GatheringLocation { Position = new Vector3(525.0291f, 11.97125f, -252.6589f), MinimumAngle = 145, @@ -22609,14 +22609,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup61.Nodes = list199; reference142 = gatheringNodeGroup61; index++; - ref GatheringNodeGroup reference144 = ref span3[index]; + ref GatheringNodeGroup reference144 = ref span192[index]; GatheringNodeGroup gatheringNodeGroup62 = new GatheringNodeGroup(); num3 = 1; List list201 = new List(num3); CollectionsMarshal.SetCount(list201, num3); - span4 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref GatheringNode reference145 = ref span4[num2]; + ref GatheringNode reference145 = ref span201[num2]; GatheringNode obj83 = new GatheringNode { DataId = 34598u @@ -22624,9 +22624,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list202 = new List(num4); CollectionsMarshal.SetCount(list202, num4); - span5 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span5[index2] = new GatheringLocation + span202[index2] = new GatheringLocation { Position = new Vector3(518.5205f, 9.694121f, -223.9382f), MinimumAngle = 65, @@ -22637,14 +22637,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup62.Nodes = list201; reference144 = gatheringNodeGroup62; index++; - ref GatheringNodeGroup reference146 = ref span3[index]; + ref GatheringNodeGroup reference146 = ref span192[index]; GatheringNodeGroup gatheringNodeGroup63 = new GatheringNodeGroup(); num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span4 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num3 = 0; - ref GatheringNode reference147 = ref span4[num3]; + ref GatheringNode reference147 = ref span203[num3]; GatheringNode obj84 = new GatheringNode { DataId = 34602u @@ -22652,9 +22652,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span5 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num4 = 0; - span5[num4] = new GatheringLocation + span204[num4] = new GatheringLocation { Position = new Vector3(480.2552f, 10.94543f, -234.4949f), MinimumAngle = 95, @@ -22670,16 +22670,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list205 = new List(index); CollectionsMarshal.SetCount(list205, index); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num = 0; - span[num] = "liza"; + span205[num] = "liza"; gatheringRoot20.Author = list205; num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1187) + span206[index] = new QuestStep(EInteractionType.None, null, null, 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; @@ -22688,16 +22688,16 @@ public static class AssemblyGatheringLocationLoader index = 6; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref GatheringNodeGroup reference148 = ref span3[num]; + ref GatheringNodeGroup reference148 = ref span207[num]; GatheringNodeGroup gatheringNodeGroup64 = new GatheringNodeGroup(); num3 = 1; List list208 = new List(num3); CollectionsMarshal.SetCount(list208, num3); - span4 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - ref GatheringNode reference149 = ref span4[num2]; + ref GatheringNode reference149 = ref span208[num2]; GatheringNode obj85 = new GatheringNode { DataId = 34646u @@ -22705,9 +22705,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list209 = new List(num4); CollectionsMarshal.SetCount(list209, num4); - span5 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span5[index2] = new GatheringLocation + span209[index2] = new GatheringLocation { Position = new Vector3(227.4615f, -89.93336f, -225.4792f), MinimumAngle = 150, @@ -22718,14 +22718,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup64.Nodes = list208; reference148 = gatheringNodeGroup64; num++; - ref GatheringNodeGroup reference150 = ref span3[num]; + ref GatheringNodeGroup reference150 = ref span207[num]; GatheringNodeGroup gatheringNodeGroup65 = new GatheringNodeGroup(); num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span4 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - ref GatheringNode reference151 = ref span4[num3]; + ref GatheringNode reference151 = ref span210[num3]; GatheringNode obj86 = new GatheringNode { DataId = 34641u @@ -22733,9 +22733,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span5 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num4 = 0; - span5[num4] = new GatheringLocation + span211[num4] = new GatheringLocation { Position = new Vector3(249.5856f, -97.79176f, -217.3474f), MinimumAngle = 135, @@ -22746,14 +22746,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup65.Nodes = list210; reference150 = gatheringNodeGroup65; num++; - ref GatheringNodeGroup reference152 = ref span3[num]; + ref GatheringNodeGroup reference152 = ref span207[num]; GatheringNodeGroup gatheringNodeGroup66 = new GatheringNodeGroup(); num3 = 1; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span4 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref GatheringNode reference153 = ref span4[num2]; + ref GatheringNode reference153 = ref span212[num2]; GatheringNode obj87 = new GatheringNode { DataId = 34642u @@ -22761,9 +22761,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list213 = new List(num4); CollectionsMarshal.SetCount(list213, num4); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span5[index2] = new GatheringLocation + span213[index2] = new GatheringLocation { Position = new Vector3(257.8141f, -99.51778f, -217.7757f), MinimumAngle = 130, @@ -22774,14 +22774,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup66.Nodes = list212; reference152 = gatheringNodeGroup66; num++; - ref GatheringNodeGroup reference154 = ref span3[num]; + ref GatheringNodeGroup reference154 = ref span207[num]; GatheringNodeGroup gatheringNodeGroup67 = new GatheringNodeGroup(); num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - ref GatheringNode reference155 = ref span4[num3]; + ref GatheringNode reference155 = ref span214[num3]; GatheringNode obj88 = new GatheringNode { DataId = 34643u, @@ -22790,9 +22790,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span5 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num4 = 0; - span5[num4] = new GatheringLocation + span215[num4] = new GatheringLocation { Position = new Vector3(274.7205f, -99.65348f, -201.6824f), MinimumAngle = 220, @@ -22803,14 +22803,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup67.Nodes = list214; reference154 = gatheringNodeGroup67; num++; - ref GatheringNodeGroup reference156 = ref span3[num]; + ref GatheringNodeGroup reference156 = ref span207[num]; GatheringNodeGroup gatheringNodeGroup68 = new GatheringNodeGroup(); num3 = 1; List list216 = new List(num3); CollectionsMarshal.SetCount(list216, num3); - span4 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - ref GatheringNode reference157 = ref span4[num2]; + ref GatheringNode reference157 = ref span216[num2]; GatheringNode obj89 = new GatheringNode { DataId = 34644u @@ -22818,9 +22818,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list217 = new List(num4); CollectionsMarshal.SetCount(list217, num4); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span5[index2] = new GatheringLocation + span217[index2] = new GatheringLocation { Position = new Vector3(278.0735f, -101.2599f, -194.8121f), MinimumAngle = 200, @@ -22831,14 +22831,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup68.Nodes = list216; reference156 = gatheringNodeGroup68; num++; - ref GatheringNodeGroup reference158 = ref span3[num]; + ref GatheringNodeGroup reference158 = ref span207[num]; GatheringNodeGroup gatheringNodeGroup69 = new GatheringNodeGroup(); num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span4 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - ref GatheringNode reference159 = ref span4[num3]; + ref GatheringNode reference159 = ref span218[num3]; GatheringNode obj90 = new GatheringNode { DataId = 34645u @@ -22846,9 +22846,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num4 = 0; - span5[num4] = new GatheringLocation + span219[num4] = new GatheringLocation { Position = new Vector3(308.4911f, -100.6525f, -174.6859f), MinimumAngle = 145, @@ -22864,16 +22864,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list220 = new List(num); CollectionsMarshal.SetCount(list220, num); - span = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index = 0; - span[index] = "liza"; + span220[index] = "liza"; gatheringRoot21.Author = list220; index = 1; List list221 = new List(index); CollectionsMarshal.SetCount(list221, index); - span2 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) + span221[num] = new QuestStep(EInteractionType.None, null, null, 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook }; @@ -22881,16 +22881,16 @@ public static class AssemblyGatheringLocationLoader num = 6; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - ref GatheringNodeGroup reference160 = ref span3[index]; + ref GatheringNodeGroup reference160 = ref span222[index]; GatheringNodeGroup gatheringNodeGroup70 = new GatheringNodeGroup(); num3 = 1; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span4 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref GatheringNode reference161 = ref span4[num2]; + ref GatheringNode reference161 = ref span223[num2]; GatheringNode obj91 = new GatheringNode { DataId = 34721u @@ -22898,9 +22898,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list224 = new List(num4); CollectionsMarshal.SetCount(list224, num4); - span5 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span5[index2] = new GatheringLocation + span224[index2] = new GatheringLocation { Position = new Vector3(663.934f, 25.09505f, -87.81284f), MinimumAngle = -30, @@ -22911,14 +22911,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup70.Nodes = list223; reference160 = gatheringNodeGroup70; index++; - ref GatheringNodeGroup reference162 = ref span3[index]; + ref GatheringNodeGroup reference162 = ref span222[index]; GatheringNodeGroup gatheringNodeGroup71 = new GatheringNodeGroup(); num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span4 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - ref GatheringNode reference163 = ref span4[num3]; + ref GatheringNode reference163 = ref span225[num3]; GatheringNode obj92 = new GatheringNode { DataId = 34722u @@ -22926,9 +22926,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span5 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num4 = 0; - span5[num4] = new GatheringLocation + span226[num4] = new GatheringLocation { Position = new Vector3(652.5192f, 21.87234f, -111.9597f), MinimumAngle = 195, @@ -22939,14 +22939,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup71.Nodes = list225; reference162 = gatheringNodeGroup71; index++; - ref GatheringNodeGroup reference164 = ref span3[index]; + ref GatheringNodeGroup reference164 = ref span222[index]; GatheringNodeGroup gatheringNodeGroup72 = new GatheringNodeGroup(); num3 = 1; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span4 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - ref GatheringNode reference165 = ref span4[num2]; + ref GatheringNode reference165 = ref span227[num2]; GatheringNode obj93 = new GatheringNode { DataId = 34723u @@ -22954,9 +22954,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list228 = new List(num4); CollectionsMarshal.SetCount(list228, num4); - span5 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span5[index2] = new GatheringLocation + span228[index2] = new GatheringLocation { Position = new Vector3(605.4673f, 22.40212f, -91.82993f), MinimumAngle = 220, @@ -22967,14 +22967,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup72.Nodes = list227; reference164 = gatheringNodeGroup72; index++; - ref GatheringNodeGroup reference166 = ref span3[index]; + ref GatheringNodeGroup reference166 = ref span222[index]; GatheringNodeGroup gatheringNodeGroup73 = new GatheringNodeGroup(); num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span4 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num3 = 0; - ref GatheringNode reference167 = ref span4[num3]; + ref GatheringNode reference167 = ref span229[num3]; GatheringNode obj94 = new GatheringNode { DataId = 34724u @@ -22982,9 +22982,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span5 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num4 = 0; - span5[num4] = new GatheringLocation + span230[num4] = new GatheringLocation { Position = new Vector3(547.7242f, 17.74087f, -106.2755f), MinimumAngle = 45, @@ -22995,14 +22995,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup73.Nodes = list229; reference166 = gatheringNodeGroup73; index++; - ref GatheringNodeGroup reference168 = ref span3[index]; + ref GatheringNodeGroup reference168 = ref span222[index]; GatheringNodeGroup gatheringNodeGroup74 = new GatheringNodeGroup(); num3 = 1; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span4 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - ref GatheringNode reference169 = ref span4[num2]; + ref GatheringNode reference169 = ref span231[num2]; GatheringNode obj95 = new GatheringNode { DataId = 34725u @@ -23010,9 +23010,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list232 = new List(num4); CollectionsMarshal.SetCount(list232, num4); - span5 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span5[index2] = new GatheringLocation + span232[index2] = new GatheringLocation { Position = new Vector3(534.3469f, 18.59627f, -78.46846f), MinimumAngle = -20, @@ -23023,14 +23023,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup74.Nodes = list231; reference168 = gatheringNodeGroup74; index++; - ref GatheringNodeGroup reference170 = ref span3[index]; + ref GatheringNodeGroup reference170 = ref span222[index]; GatheringNodeGroup gatheringNodeGroup75 = new GatheringNodeGroup(); num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span4 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - ref GatheringNode reference171 = ref span4[num3]; + ref GatheringNode reference171 = ref span233[num3]; GatheringNode obj96 = new GatheringNode { DataId = 34726u @@ -23038,9 +23038,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num4 = 0; - span5[num4] = new GatheringLocation + span234[num4] = new GatheringLocation { Position = new Vector3(485.1973f, 17.44523f, -79.501f), MinimumAngle = -55, @@ -23056,16 +23056,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - span[num] = "liza"; + span235[num] = "liza"; gatheringRoot22.Author = list235; num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span2 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1187) + span236[index] = new QuestStep(EInteractionType.None, null, null, 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; @@ -23073,16 +23073,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref GatheringNodeGroup reference172 = ref span3[num]; + ref GatheringNodeGroup reference172 = ref span237[num]; GatheringNodeGroup gatheringNodeGroup76 = new GatheringNodeGroup(); num3 = 2; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span4 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - ref GatheringNode reference173 = ref span4[num2]; + ref GatheringNode reference173 = ref span238[num2]; GatheringNode obj97 = new GatheringNode { DataId = 34749u @@ -23090,9 +23090,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list239 = new List(num4); CollectionsMarshal.SetCount(list239, num4); - span5 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span5[index2] = new GatheringLocation + span239[index2] = new GatheringLocation { Position = new Vector3(-392.813f, -47.04364f, -386.862f), MinimumAngle = -10, @@ -23101,7 +23101,7 @@ public static class AssemblyGatheringLocationLoader obj97.Locations = list239; reference173 = obj97; num2++; - ref GatheringNode reference174 = ref span4[num2]; + ref GatheringNode reference174 = ref span238[num2]; GatheringNode obj98 = new GatheringNode { DataId = 34750u @@ -23109,23 +23109,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span5 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num4 = 0; - span5[num4] = new GatheringLocation + span240[num4] = new GatheringLocation { Position = new Vector3(-402.8987f, -45.59287f, -390.7613f), MinimumAngle = 220, MaximumAngle = 305 }; num4++; - span5[num4] = new GatheringLocation + span240[num4] = new GatheringLocation { Position = new Vector3(-388.9036f, -46.86702f, -381.3985f), MinimumAngle = -50, MaximumAngle = 210 }; num4++; - span5[num4] = new GatheringLocation + span240[num4] = new GatheringLocation { Position = new Vector3(-394.2657f, -47.86026f, -394.9654f), MinimumAngle = -145, @@ -23136,14 +23136,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup76.Nodes = list238; reference172 = gatheringNodeGroup76; num++; - ref GatheringNodeGroup reference175 = ref span3[num]; + ref GatheringNodeGroup reference175 = ref span237[num]; GatheringNodeGroup gatheringNodeGroup77 = new GatheringNodeGroup(); num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span4 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num3 = 0; - ref GatheringNode reference176 = ref span4[num3]; + ref GatheringNode reference176 = ref span241[num3]; GatheringNode obj99 = new GatheringNode { DataId = 34753u @@ -23151,9 +23151,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list242 = new List(num4); CollectionsMarshal.SetCount(list242, num4); - span5 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - span5[index2] = new GatheringLocation + span242[index2] = new GatheringLocation { Position = new Vector3(-541.7726f, -22.952f, -517.8604f), MinimumAngle = 215, @@ -23162,7 +23162,7 @@ public static class AssemblyGatheringLocationLoader obj99.Locations = list242; reference176 = obj99; num3++; - ref GatheringNode reference177 = ref span4[num3]; + ref GatheringNode reference177 = ref span241[num3]; GatheringNode obj100 = new GatheringNode { DataId = 34754u @@ -23170,23 +23170,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span5 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num4 = 0; - span5[num4] = new GatheringLocation + span243[num4] = new GatheringLocation { Position = new Vector3(-522.9433f, -25.87319f, -537.3257f), MinimumAngle = 225, MaximumAngle = 360 }; num4++; - span5[num4] = new GatheringLocation + span243[num4] = new GatheringLocation { Position = new Vector3(-532.3487f, -22.79275f, -510.8069f), MinimumAngle = 135, MaximumAngle = 270 }; num4++; - span5[num4] = new GatheringLocation + span243[num4] = new GatheringLocation { Position = new Vector3(-536.2922f, -23.79476f, -526.0406f), MinimumAngle = -110, @@ -23197,14 +23197,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup77.Nodes = list241; reference175 = gatheringNodeGroup77; num++; - ref GatheringNodeGroup reference178 = ref span3[num]; + ref GatheringNodeGroup reference178 = ref span237[num]; GatheringNodeGroup gatheringNodeGroup78 = new GatheringNodeGroup(); num3 = 2; List list244 = new List(num3); CollectionsMarshal.SetCount(list244, num3); - span4 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - ref GatheringNode reference179 = ref span4[num2]; + ref GatheringNode reference179 = ref span244[num2]; GatheringNode obj101 = new GatheringNode { DataId = 34751u @@ -23212,9 +23212,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list245 = new List(num4); CollectionsMarshal.SetCount(list245, num4); - span5 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span5[index2] = new GatheringLocation + span245[index2] = new GatheringLocation { Position = new Vector3(-448.8079f, -14.9586f, -658.0133f), MinimumAngle = -45, @@ -23223,7 +23223,7 @@ public static class AssemblyGatheringLocationLoader obj101.Locations = list245; reference179 = obj101; num2++; - ref GatheringNode reference180 = ref span4[num2]; + ref GatheringNode reference180 = ref span244[num2]; GatheringNode obj102 = new GatheringNode { DataId = 34752u @@ -23231,23 +23231,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span5 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num4 = 0; - span5[num4] = new GatheringLocation + span246[num4] = new GatheringLocation { Position = new Vector3(-452.2813f, -12.43015f, -665.0275f), MinimumAngle = 0, MaximumAngle = 150 }; num4++; - span5[num4] = new GatheringLocation + span246[num4] = new GatheringLocation { Position = new Vector3(-431.5875f, -16.68724f, -656.528f), MinimumAngle = -35, MaximumAngle = 90 }; num4++; - span5[num4] = new GatheringLocation + span246[num4] = new GatheringLocation { Position = new Vector3(-439.8079f, -16.67447f, -654.6749f), MinimumAngle = -45, @@ -23263,16 +23263,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "liza"; + span247[index] = "liza"; gatheringRoot23.Author = list247; index = 1; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1187) + span248[num] = new QuestStep(EInteractionType.None, null, null, 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho }; @@ -23280,16 +23280,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list249 = new List(num); CollectionsMarshal.SetCount(list249, num); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index = 0; - ref GatheringNodeGroup reference181 = ref span3[index]; + ref GatheringNodeGroup reference181 = ref span249[index]; GatheringNodeGroup gatheringNodeGroup79 = new GatheringNodeGroup(); num2 = 2; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span4 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - ref GatheringNode reference182 = ref span4[num3]; + ref GatheringNode reference182 = ref span250[num3]; GatheringNode obj103 = new GatheringNode { DataId = 34759u @@ -23297,9 +23297,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list251 = new List(num4); CollectionsMarshal.SetCount(list251, num4); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span5[index2] = new GatheringLocation + span251[index2] = new GatheringLocation { Position = new Vector3(-120.3785f, 30.38074f, 396.7192f), MinimumAngle = 125, @@ -23308,7 +23308,7 @@ public static class AssemblyGatheringLocationLoader obj103.Locations = list251; reference182 = obj103; num3++; - ref GatheringNode reference183 = ref span4[num3]; + ref GatheringNode reference183 = ref span250[num3]; GatheringNode obj104 = new GatheringNode { DataId = 34760u @@ -23316,23 +23316,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span5 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num4 = 0; - span5[num4] = new GatheringLocation + span252[num4] = new GatheringLocation { Position = new Vector3(-133.0528f, 32.64423f, 399.1742f), MinimumAngle = 85, MaximumAngle = 235 }; num4++; - span5[num4] = new GatheringLocation + span252[num4] = new GatheringLocation { Position = new Vector3(-108.2323f, 32.42883f, 407.0955f), MinimumAngle = 150, MaximumAngle = 290 }; num4++; - span5[num4] = new GatheringLocation + span252[num4] = new GatheringLocation { Position = new Vector3(-102.1287f, 35.23303f, 416.1898f), MinimumAngle = 155, @@ -23343,14 +23343,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup79.Nodes = list250; reference181 = gatheringNodeGroup79; index++; - ref GatheringNodeGroup reference184 = ref span3[index]; + ref GatheringNodeGroup reference184 = ref span249[index]; GatheringNodeGroup gatheringNodeGroup80 = new GatheringNodeGroup(); num3 = 2; List list253 = new List(num3); CollectionsMarshal.SetCount(list253, num3); - span4 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - ref GatheringNode reference185 = ref span4[num2]; + ref GatheringNode reference185 = ref span253[num2]; GatheringNode obj105 = new GatheringNode { DataId = 34755u @@ -23358,9 +23358,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list254 = new List(num4); CollectionsMarshal.SetCount(list254, num4); - span5 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span5[index2] = new GatheringLocation + span254[index2] = new GatheringLocation { Position = new Vector3(-171.2521f, 46.49414f, 142.4124f), MinimumAngle = -80, @@ -23369,7 +23369,7 @@ public static class AssemblyGatheringLocationLoader obj105.Locations = list254; reference185 = obj105; num2++; - ref GatheringNode reference186 = ref span4[num2]; + ref GatheringNode reference186 = ref span253[num2]; GatheringNode obj106 = new GatheringNode { DataId = 34756u @@ -23377,23 +23377,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span5 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num4 = 0; - span5[num4] = new GatheringLocation + span255[num4] = new GatheringLocation { Position = new Vector3(-150.6633f, 47.30524f, 116.4768f), MinimumAngle = -135, MaximumAngle = 0 }; num4++; - span5[num4] = new GatheringLocation + span255[num4] = new GatheringLocation { Position = new Vector3(-164.8948f, 47.17537f, 138.1664f), MinimumAngle = -60, MaximumAngle = 20 }; num4++; - span5[num4] = new GatheringLocation + span255[num4] = new GatheringLocation { Position = new Vector3(-157.4637f, 46.7111f, 126.0358f), MinimumAngle = -90, @@ -23404,14 +23404,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup80.Nodes = list253; reference184 = gatheringNodeGroup80; index++; - ref GatheringNodeGroup reference187 = ref span3[index]; + ref GatheringNodeGroup reference187 = ref span249[index]; GatheringNodeGroup gatheringNodeGroup81 = new GatheringNodeGroup(); num2 = 2; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span4 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - ref GatheringNode reference188 = ref span4[num3]; + ref GatheringNode reference188 = ref span256[num3]; GatheringNode obj107 = new GatheringNode { DataId = 34757u @@ -23419,9 +23419,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list257 = new List(num4); CollectionsMarshal.SetCount(list257, num4); - span5 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span5[index2] = new GatheringLocation + span257[index2] = new GatheringLocation { Position = new Vector3(-313.222f, 62.79089f, 335.1643f), MinimumAngle = 195, @@ -23430,7 +23430,7 @@ public static class AssemblyGatheringLocationLoader obj107.Locations = list257; reference188 = obj107; num3++; - ref GatheringNode reference189 = ref span4[num3]; + ref GatheringNode reference189 = ref span256[num3]; GatheringNode obj108 = new GatheringNode { DataId = 34758u @@ -23438,23 +23438,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span5 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num4 = 0; - span5[num4] = new GatheringLocation + span258[num4] = new GatheringLocation { Position = new Vector3(-309.2621f, 71.25529f, 367.5573f), MinimumAngle = 190, MaximumAngle = 300 }; num4++; - span5[num4] = new GatheringLocation + span258[num4] = new GatheringLocation { Position = new Vector3(-323.9727f, 58.3564f, 295.3081f), MinimumAngle = 205, MaximumAngle = 325 }; num4++; - span5[num4] = new GatheringLocation + span258[num4] = new GatheringLocation { Position = new Vector3(-305.3915f, 72.10517f, 385.1654f), MinimumAngle = 210, @@ -23470,16 +23470,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - span[num] = "liza"; + span259[num] = "liza"; gatheringRoot24.Author = list259; num = 1; List list260 = new List(num); CollectionsMarshal.SetCount(list260, num); - span2 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1188) + span260[index] = new QuestStep(EInteractionType.None, null, null, 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -23487,16 +23487,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list261 = new List(index); CollectionsMarshal.SetCount(list261, index); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num = 0; - ref GatheringNodeGroup reference190 = ref span3[num]; + ref GatheringNodeGroup reference190 = ref span261[num]; GatheringNodeGroup gatheringNodeGroup82 = new GatheringNodeGroup(); num3 = 2; List list262 = new List(num3); CollectionsMarshal.SetCount(list262, num3); - span4 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - ref GatheringNode reference191 = ref span4[num2]; + ref GatheringNode reference191 = ref span262[num2]; GatheringNode obj109 = new GatheringNode { DataId = 34763u @@ -23504,9 +23504,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list263 = new List(num4); CollectionsMarshal.SetCount(list263, num4); - span5 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span5[index2] = new GatheringLocation + span263[index2] = new GatheringLocation { Position = new Vector3(-628.5966f, 3.089153f, -417.3812f), MinimumAngle = -80, @@ -23515,7 +23515,7 @@ public static class AssemblyGatheringLocationLoader obj109.Locations = list263; reference191 = obj109; num2++; - ref GatheringNode reference192 = ref span4[num2]; + ref GatheringNode reference192 = ref span262[num2]; GatheringNode obj110 = new GatheringNode { DataId = 34764u @@ -23523,23 +23523,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span5 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num4 = 0; - span5[num4] = new GatheringLocation + span264[num4] = new GatheringLocation { Position = new Vector3(-644.7781f, 2.261729f, -416.9234f), MinimumAngle = -70, MaximumAngle = 100 }; num4++; - span5[num4] = new GatheringLocation + span264[num4] = new GatheringLocation { Position = new Vector3(-621.8856f, 3.151928f, -418.6934f), MinimumAngle = -85, MaximumAngle = 75 }; num4++; - span5[num4] = new GatheringLocation + span264[num4] = new GatheringLocation { Position = new Vector3(-632.9135f, 2.716663f, -417.9657f), MinimumAngle = -55, @@ -23550,14 +23550,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup82.Nodes = list262; reference190 = gatheringNodeGroup82; num++; - ref GatheringNodeGroup reference193 = ref span3[num]; + ref GatheringNodeGroup reference193 = ref span261[num]; GatheringNodeGroup gatheringNodeGroup83 = new GatheringNodeGroup(); num2 = 2; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span4 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - ref GatheringNode reference194 = ref span4[num3]; + ref GatheringNode reference194 = ref span265[num3]; GatheringNode obj111 = new GatheringNode { DataId = 34766u @@ -23565,23 +23565,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list266 = new List(num4); CollectionsMarshal.SetCount(list266, num4); - span5 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span5[index2] = new GatheringLocation + span266[index2] = new GatheringLocation { Position = new Vector3(-823.1537f, 7.570713f, -344.0435f), MinimumAngle = -150, MaximumAngle = -10 }; index2++; - span5[index2] = new GatheringLocation + span266[index2] = new GatheringLocation { Position = new Vector3(-824.2916f, 8.34999f, -311.9117f), MinimumAngle = 215, MaximumAngle = 345 }; index2++; - span5[index2] = new GatheringLocation + span266[index2] = new GatheringLocation { Position = new Vector3(-825.0306f, 9.265428f, -279.9193f), MinimumAngle = 205, @@ -23590,7 +23590,7 @@ public static class AssemblyGatheringLocationLoader obj111.Locations = list266; reference194 = obj111; num3++; - ref GatheringNode reference195 = ref span4[num3]; + ref GatheringNode reference195 = ref span265[num3]; GatheringNode obj112 = new GatheringNode { DataId = 34765u @@ -23598,9 +23598,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span5 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num4 = 0; - span5[num4] = new GatheringLocation + span267[num4] = new GatheringLocation { Position = new Vector3(-824.3366f, 7.884955f, -327.8148f), MinimumAngle = 205, @@ -23611,14 +23611,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup83.Nodes = list265; reference193 = gatheringNodeGroup83; num++; - ref GatheringNodeGroup reference196 = ref span3[num]; + ref GatheringNodeGroup reference196 = ref span261[num]; GatheringNodeGroup gatheringNodeGroup84 = new GatheringNodeGroup(); num3 = 2; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span4 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - ref GatheringNode reference197 = ref span4[num2]; + ref GatheringNode reference197 = ref span268[num2]; GatheringNode obj113 = new GatheringNode { DataId = 34761u @@ -23626,9 +23626,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list269 = new List(num4); CollectionsMarshal.SetCount(list269, num4); - span5 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span5[index2] = new GatheringLocation + span269[index2] = new GatheringLocation { Position = new Vector3(-593.9269f, 3.169262f, -223.1938f), MinimumAngle = 65, @@ -23637,7 +23637,7 @@ public static class AssemblyGatheringLocationLoader obj113.Locations = list269; reference197 = obj113; num2++; - ref GatheringNode reference198 = ref span4[num2]; + ref GatheringNode reference198 = ref span268[num2]; GatheringNode obj114 = new GatheringNode { DataId = 34762u @@ -23645,23 +23645,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span5 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num4 = 0; - span5[num4] = new GatheringLocation + span270[num4] = new GatheringLocation { Position = new Vector3(-584.8643f, 3.320522f, -227.3047f), MinimumAngle = 110, MaximumAngle = 245 }; num4++; - span5[num4] = new GatheringLocation + span270[num4] = new GatheringLocation { Position = new Vector3(-602.5651f, 3.251461f, -217.1539f), MinimumAngle = 70, MaximumAngle = 210 }; num4++; - span5[num4] = new GatheringLocation + span270[num4] = new GatheringLocation { Position = new Vector3(-613.296f, 2.557324f, -205.7018f), MinimumAngle = 50, @@ -23677,16 +23677,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list271 = new List(num); CollectionsMarshal.SetCount(list271, num); - span = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index = 0; - span[index] = "liza"; + span271[index] = "liza"; gatheringRoot25.Author = list271; index = 1; List list272 = new List(index); CollectionsMarshal.SetCount(list272, index); - span2 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) + span272[num] = new QuestStep(EInteractionType.None, null, null, 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; @@ -23694,16 +23694,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - ref GatheringNodeGroup reference199 = ref span3[index]; + ref GatheringNodeGroup reference199 = ref span273[index]; GatheringNodeGroup gatheringNodeGroup85 = new GatheringNodeGroup(); num2 = 2; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span4 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - ref GatheringNode reference200 = ref span4[num3]; + ref GatheringNode reference200 = ref span274[num3]; GatheringNode obj115 = new GatheringNode { DataId = 34768u @@ -23711,23 +23711,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list275 = new List(num4); CollectionsMarshal.SetCount(list275, num4); - span5 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span5[index2] = new GatheringLocation + span275[index2] = new GatheringLocation { Position = new Vector3(-488.7683f, 7.979174f, -200.5838f), MinimumAngle = -35, MaximumAngle = 155 }; index2++; - span5[index2] = new GatheringLocation + span275[index2] = new GatheringLocation { Position = new Vector3(-482.2286f, 5.531401f, -196.1891f), MinimumAngle = -45, MaximumAngle = 85 }; index2++; - span5[index2] = new GatheringLocation + span275[index2] = new GatheringLocation { Position = new Vector3(-471.8323f, 5.569422f, -196.5274f), MinimumAngle = -95, @@ -23736,7 +23736,7 @@ public static class AssemblyGatheringLocationLoader obj115.Locations = list275; reference200 = obj115; num3++; - ref GatheringNode reference201 = ref span4[num3]; + ref GatheringNode reference201 = ref span274[num3]; GatheringNode obj116 = new GatheringNode { DataId = 34767u @@ -23744,9 +23744,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span5 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num4 = 0; - span5[num4] = new GatheringLocation + span276[num4] = new GatheringLocation { Position = new Vector3(-476.9659f, 6.191905f, -196.2125f), MinimumAngle = -70, @@ -23757,14 +23757,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup85.Nodes = list274; reference199 = gatheringNodeGroup85; index++; - ref GatheringNodeGroup reference202 = ref span3[index]; + ref GatheringNodeGroup reference202 = ref span273[index]; GatheringNodeGroup gatheringNodeGroup86 = new GatheringNodeGroup(); num3 = 2; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span4 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - ref GatheringNode reference203 = ref span4[num2]; + ref GatheringNode reference203 = ref span277[num2]; GatheringNode obj117 = new GatheringNode { DataId = 34772u @@ -23772,23 +23772,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list278 = new List(num4); CollectionsMarshal.SetCount(list278, num4); - span5 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span5[index2] = new GatheringLocation + span278[index2] = new GatheringLocation { Position = new Vector3(-484.7457f, -11.7739f, -35.59686f), MinimumAngle = 115, MaximumAngle = 270 }; index2++; - span5[index2] = new GatheringLocation + span278[index2] = new GatheringLocation { Position = new Vector3(-490.1306f, -12.35526f, -37.11329f), MinimumAngle = 105, MaximumAngle = 280 }; index2++; - span5[index2] = new GatheringLocation + span278[index2] = new GatheringLocation { Position = new Vector3(-465.1013f, -11.11267f, -37.65248f), MinimumAngle = 70, @@ -23799,7 +23799,7 @@ public static class AssemblyGatheringLocationLoader obj117.Locations = list278; reference203 = obj117; num2++; - ref GatheringNode reference204 = ref span4[num2]; + ref GatheringNode reference204 = ref span277[num2]; GatheringNode obj118 = new GatheringNode { DataId = 34771u @@ -23807,9 +23807,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span5 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num4 = 0; - span5[num4] = new GatheringLocation + span279[num4] = new GatheringLocation { Position = new Vector3(-474.0215f, -11.19864f, -33.31685f), MinimumAngle = 105, @@ -23822,14 +23822,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup86.Nodes = list277; reference202 = gatheringNodeGroup86; index++; - ref GatheringNodeGroup reference205 = ref span3[index]; + ref GatheringNodeGroup reference205 = ref span273[index]; GatheringNodeGroup gatheringNodeGroup87 = new GatheringNodeGroup(); num2 = 2; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span4 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - ref GatheringNode reference206 = ref span4[num3]; + ref GatheringNode reference206 = ref span280[num3]; GatheringNode obj119 = new GatheringNode { DataId = 34769u @@ -23837,9 +23837,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list281 = new List(num4); CollectionsMarshal.SetCount(list281, num4); - span5 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span5[index2] = new GatheringLocation + span281[index2] = new GatheringLocation { Position = new Vector3(-359.9215f, 7.800453f, -75.53547f), MinimumAngle = -5, @@ -23848,7 +23848,7 @@ public static class AssemblyGatheringLocationLoader obj119.Locations = list281; reference206 = obj119; num3++; - ref GatheringNode reference207 = ref span4[num3]; + ref GatheringNode reference207 = ref span280[num3]; GatheringNode obj120 = new GatheringNode { DataId = 34770u @@ -23856,23 +23856,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span5 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num4 = 0; - span5[num4] = new GatheringLocation + span282[num4] = new GatheringLocation { Position = new Vector3(-357.9739f, 6.927034f, -74.45865f), MinimumAngle = -20, MaximumAngle = 80 }; num4++; - span5[num4] = new GatheringLocation + span282[num4] = new GatheringLocation { Position = new Vector3(-362.3269f, 8.58064f, -80.35127f), MinimumAngle = 45, MaximumAngle = 105 }; num4++; - span5[num4] = new GatheringLocation + span282[num4] = new GatheringLocation { Position = new Vector3(-362.3572f, 9.697624f, -82.81331f), MinimumAngle = 25, @@ -23888,16 +23888,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list283 = new List(index); CollectionsMarshal.SetCount(list283, index); - span = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num = 0; - span[num] = "liza"; + span283[num] = "liza"; gatheringRoot26.Author = list283; num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span2 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1190) + span284[index] = new QuestStep(EInteractionType.None, null, null, 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniMehwahhetsoan }; @@ -23905,16 +23905,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref GatheringNodeGroup reference208 = ref span3[num]; + ref GatheringNodeGroup reference208 = ref span285[num]; GatheringNodeGroup gatheringNodeGroup88 = new GatheringNodeGroup(); num3 = 2; List list286 = new List(num3); CollectionsMarshal.SetCount(list286, num3); - span4 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - ref GatheringNode reference209 = ref span4[num2]; + ref GatheringNode reference209 = ref span286[num2]; GatheringNode obj121 = new GatheringNode { DataId = 34777u @@ -23922,9 +23922,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list287 = new List(num4); CollectionsMarshal.SetCount(list287, num4); - span5 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - span5[index2] = new GatheringLocation + span287[index2] = new GatheringLocation { Position = new Vector3(395.7766f, -15.0432f, -793.4127f), MinimumAngle = 265, @@ -23933,7 +23933,7 @@ public static class AssemblyGatheringLocationLoader obj121.Locations = list287; reference209 = obj121; num2++; - ref GatheringNode reference210 = ref span4[num2]; + ref GatheringNode reference210 = ref span286[num2]; GatheringNode obj122 = new GatheringNode { DataId = 34778u @@ -23941,23 +23941,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span5 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num4 = 0; - span5[num4] = new GatheringLocation + span288[num4] = new GatheringLocation { Position = new Vector3(372.0282f, -16.77722f, -785.652f), MinimumAngle = 255, MaximumAngle = 360 }; num4++; - span5[num4] = new GatheringLocation + span288[num4] = new GatheringLocation { Position = new Vector3(419.309f, -10.25133f, -784.8259f), MinimumAngle = -25, MaximumAngle = 85 }; num4++; - span5[num4] = new GatheringLocation + span288[num4] = new GatheringLocation { Position = new Vector3(410.6989f, -10.9656f, -790.8315f), MinimumAngle = -20, @@ -23968,14 +23968,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup88.Nodes = list286; reference208 = gatheringNodeGroup88; num++; - ref GatheringNodeGroup reference211 = ref span3[num]; + ref GatheringNodeGroup reference211 = ref span285[num]; GatheringNodeGroup gatheringNodeGroup89 = new GatheringNodeGroup(); num2 = 2; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span4 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num3 = 0; - ref GatheringNode reference212 = ref span4[num3]; + ref GatheringNode reference212 = ref span289[num3]; GatheringNode obj123 = new GatheringNode { DataId = 34774u @@ -23983,23 +23983,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list290 = new List(num4); CollectionsMarshal.SetCount(list290, num4); - span5 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span5[index2] = new GatheringLocation + span290[index2] = new GatheringLocation { Position = new Vector3(594.6921f, -6.424452f, -826.2967f), MinimumAngle = -90, MaximumAngle = 40 }; index2++; - span5[index2] = new GatheringLocation + span290[index2] = new GatheringLocation { Position = new Vector3(618.4105f, -4.948164f, -824.438f), MinimumAngle = -60, MaximumAngle = 60 }; index2++; - span5[index2] = new GatheringLocation + span290[index2] = new GatheringLocation { Position = new Vector3(625.7259f, -4.734236f, -825.9003f), MinimumAngle = -55, @@ -24008,7 +24008,7 @@ public static class AssemblyGatheringLocationLoader obj123.Locations = list290; reference212 = obj123; num3++; - ref GatheringNode reference213 = ref span4[num3]; + ref GatheringNode reference213 = ref span289[num3]; GatheringNode obj124 = new GatheringNode { DataId = 34773u @@ -24016,9 +24016,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span5 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num4 = 0; - span5[num4] = new GatheringLocation + span291[num4] = new GatheringLocation { Position = new Vector3(606.1035f, -5.781946f, -827.3289f), MinimumAngle = -40, @@ -24029,14 +24029,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup89.Nodes = list289; reference211 = gatheringNodeGroup89; num++; - ref GatheringNodeGroup reference214 = ref span3[num]; + ref GatheringNodeGroup reference214 = ref span285[num]; GatheringNodeGroup gatheringNodeGroup90 = new GatheringNodeGroup(); num3 = 2; List list292 = new List(num3); CollectionsMarshal.SetCount(list292, num3); - span4 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - ref GatheringNode reference215 = ref span4[num2]; + ref GatheringNode reference215 = ref span292[num2]; GatheringNode obj125 = new GatheringNode { DataId = 34776u @@ -24044,23 +24044,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list293 = new List(num4); CollectionsMarshal.SetCount(list293, num4); - span5 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span5[index2] = new GatheringLocation + span293[index2] = new GatheringLocation { Position = new Vector3(729.9794f, -6.851574f, -746.845f), MinimumAngle = 0, MaximumAngle = 155 }; index2++; - span5[index2] = new GatheringLocation + span293[index2] = new GatheringLocation { Position = new Vector3(730.2341f, -6.406585f, -724.3364f), MinimumAngle = 0, MaximumAngle = 165 }; index2++; - span5[index2] = new GatheringLocation + span293[index2] = new GatheringLocation { Position = new Vector3(732.0835f, -6.737461f, -738.1154f), MinimumAngle = 35, @@ -24069,7 +24069,7 @@ public static class AssemblyGatheringLocationLoader obj125.Locations = list293; reference215 = obj125; num2++; - ref GatheringNode reference216 = ref span4[num2]; + ref GatheringNode reference216 = ref span292[num2]; GatheringNode obj126 = new GatheringNode { DataId = 34775u @@ -24077,9 +24077,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span5 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num4 = 0; - span5[num4] = new GatheringLocation + span294[num4] = new GatheringLocation { Position = new Vector3(730.0588f, -6.698792f, -733.2113f), MinimumAngle = 25, @@ -24095,16 +24095,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "liza"; + span295[index] = "liza"; gatheringRoot27.Author = list295; index = 1; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) + span296[num] = new QuestStep(EInteractionType.None, null, null, 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; @@ -24112,16 +24112,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list297 = new List(num); CollectionsMarshal.SetCount(list297, num); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index = 0; - ref GatheringNodeGroup reference217 = ref span3[index]; + ref GatheringNodeGroup reference217 = ref span297[index]; GatheringNodeGroup gatheringNodeGroup91 = new GatheringNodeGroup(); num2 = 2; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span4 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num3 = 0; - ref GatheringNode reference218 = ref span4[num3]; + ref GatheringNode reference218 = ref span298[num3]; GatheringNode obj127 = new GatheringNode { DataId = 34783u @@ -24129,9 +24129,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list299 = new List(num4); CollectionsMarshal.SetCount(list299, num4); - span5 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span5[index2] = new GatheringLocation + span299[index2] = new GatheringLocation { Position = new Vector3(-273.0702f, 15.09387f, -443.001f), MinimumAngle = -15, @@ -24140,7 +24140,7 @@ public static class AssemblyGatheringLocationLoader obj127.Locations = list299; reference218 = obj127; num3++; - ref GatheringNode reference219 = ref span4[num3]; + ref GatheringNode reference219 = ref span298[num3]; GatheringNode obj128 = new GatheringNode { DataId = 34784u @@ -24148,23 +24148,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span5 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num4 = 0; - span5[num4] = new GatheringLocation + span300[num4] = new GatheringLocation { Position = new Vector3(-268.5216f, 15.18526f, -438.1259f), MinimumAngle = -160, MaximumAngle = 100 }; num4++; - span5[num4] = new GatheringLocation + span300[num4] = new GatheringLocation { Position = new Vector3(-282.2694f, 15.46158f, -437.156f), MinimumAngle = 200, MaximumAngle = 350 }; num4++; - span5[num4] = new GatheringLocation + span300[num4] = new GatheringLocation { Position = new Vector3(-284.5246f, 15.61228f, -445.3587f), MinimumAngle = 155, @@ -24175,14 +24175,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup91.Nodes = list298; reference217 = gatheringNodeGroup91; index++; - ref GatheringNodeGroup reference220 = ref span3[index]; + ref GatheringNodeGroup reference220 = ref span297[index]; GatheringNodeGroup gatheringNodeGroup92 = new GatheringNodeGroup(); num3 = 2; List list301 = new List(num3); CollectionsMarshal.SetCount(list301, num3); - span4 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - ref GatheringNode reference221 = ref span4[num2]; + ref GatheringNode reference221 = ref span301[num2]; GatheringNode obj129 = new GatheringNode { DataId = 34782u @@ -24190,23 +24190,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list302 = new List(num4); CollectionsMarshal.SetCount(list302, num4); - span5 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span5[index2] = new GatheringLocation + span302[index2] = new GatheringLocation { Position = new Vector3(-431.8761f, 34.533f, -654.7189f), MinimumAngle = -100, MaximumAngle = 30 }; index2++; - span5[index2] = new GatheringLocation + span302[index2] = new GatheringLocation { Position = new Vector3(-430.493f, 32.50696f, -679.2305f), MinimumAngle = 170, MaximumAngle = 295 }; index2++; - span5[index2] = new GatheringLocation + span302[index2] = new GatheringLocation { Position = new Vector3(-435.1992f, 35.77378f, -649.1482f), MinimumAngle = -145, @@ -24215,7 +24215,7 @@ public static class AssemblyGatheringLocationLoader obj129.Locations = list302; reference221 = obj129; num2++; - ref GatheringNode reference222 = ref span4[num2]; + ref GatheringNode reference222 = ref span301[num2]; GatheringNode obj130 = new GatheringNode { DataId = 34781u @@ -24223,9 +24223,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span5 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num4 = 0; - span5[num4] = new GatheringLocation + span303[num4] = new GatheringLocation { Position = new Vector3(-427.0237f, 33.4935f, -668.6351f), MinimumAngle = 200, @@ -24236,14 +24236,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup92.Nodes = list301; reference220 = gatheringNodeGroup92; index++; - ref GatheringNodeGroup reference223 = ref span3[index]; + ref GatheringNodeGroup reference223 = ref span297[index]; GatheringNodeGroup gatheringNodeGroup93 = new GatheringNodeGroup(); num2 = 2; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span4 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num3 = 0; - ref GatheringNode reference224 = ref span4[num3]; + ref GatheringNode reference224 = ref span304[num3]; GatheringNode obj131 = new GatheringNode { DataId = 34779u @@ -24251,9 +24251,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list305 = new List(num4); CollectionsMarshal.SetCount(list305, num4); - span5 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span5[index2] = new GatheringLocation + span305[index2] = new GatheringLocation { Position = new Vector3(-524.4308f, 33.95129f, -578.9917f), MinimumAngle = 250, @@ -24262,7 +24262,7 @@ public static class AssemblyGatheringLocationLoader obj131.Locations = list305; reference224 = obj131; num3++; - ref GatheringNode reference225 = ref span4[num3]; + ref GatheringNode reference225 = ref span304[num3]; GatheringNode obj132 = new GatheringNode { DataId = 34780u @@ -24270,23 +24270,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span5 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num4 = 0; - span5[num4] = new GatheringLocation + span306[num4] = new GatheringLocation { Position = new Vector3(-533.9852f, 31.36117f, -558.8026f), MinimumAngle = -140, MaximumAngle = 0 }; num4++; - span5[num4] = new GatheringLocation + span306[num4] = new GatheringLocation { Position = new Vector3(-522.1197f, 36.22581f, -597.019f), MinimumAngle = 170, MaximumAngle = 320 }; num4++; - span5[num4] = new GatheringLocation + span306[num4] = new GatheringLocation { Position = new Vector3(-549.8734f, 28.65267f, -533.7023f), MinimumAngle = -130, @@ -24302,16 +24302,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - span[num] = "liza"; + span307[num] = "liza"; gatheringRoot28.Author = list307; num = 3; List list308 = new List(num); CollectionsMarshal.SetCount(list308, num); - span2 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index = 0; - span2[index] = new QuestStep(EInteractionType.Dive, null, new Vector3(417.1447f, -0.6f, -647.60004f), 1189) + span308[index] = new QuestStep(EInteractionType.Dive, null, new Vector3(417.1447f, -0.6f, -647.60004f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, SkipConditions = new SkipConditions @@ -24327,7 +24327,7 @@ public static class AssemblyGatheringLocationLoader } }; index++; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.1447f, 3f, -647.60004f), 1189) + span308[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.1447f, 3f, -647.60004f), 1189) { Fly = true, SkipConditions = new SkipConditions @@ -24339,7 +24339,7 @@ public static class AssemblyGatheringLocationLoader } }; index++; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(419.8578f, -32.6974f, -653.75275f), 1189) + span308[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(419.8578f, -32.6974f, -653.75275f), 1189) { DisableNavmesh = true, Fly = true @@ -24348,16 +24348,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list309 = new List(index); CollectionsMarshal.SetCount(list309, index); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num = 0; - ref GatheringNodeGroup reference226 = ref span3[num]; + ref GatheringNodeGroup reference226 = ref span309[num]; GatheringNodeGroup gatheringNodeGroup94 = new GatheringNodeGroup(); num3 = 2; List list310 = new List(num3); CollectionsMarshal.SetCount(list310, num3); - span4 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - ref GatheringNode reference227 = ref span4[num2]; + ref GatheringNode reference227 = ref span310[num2]; GatheringNode obj133 = new GatheringNode { DataId = 34787u @@ -24365,9 +24365,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list311 = new List(num4); CollectionsMarshal.SetCount(list311, num4); - span5 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span5[index2] = new GatheringLocation + span311[index2] = new GatheringLocation { Position = new Vector3(482.7197f, -38.14573f, -612.8046f), MinimumAngle = 100, @@ -24376,7 +24376,7 @@ public static class AssemblyGatheringLocationLoader obj133.Locations = list311; reference227 = obj133; num2++; - ref GatheringNode reference228 = ref span4[num2]; + ref GatheringNode reference228 = ref span310[num2]; GatheringNode obj134 = new GatheringNode { DataId = 34788u @@ -24384,23 +24384,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span5 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num4 = 0; - span5[num4] = new GatheringLocation + span312[num4] = new GatheringLocation { Position = new Vector3(503.5652f, -41.40348f, -600.9512f), MinimumAngle = 185, MaximumAngle = 275 }; num4++; - span5[num4] = new GatheringLocation + span312[num4] = new GatheringLocation { Position = new Vector3(441.1733f, -36.58192f, -610.3331f), MinimumAngle = 120, MaximumAngle = 265 }; num4++; - span5[num4] = new GatheringLocation + span312[num4] = new GatheringLocation { Position = new Vector3(457.5484f, -40.0437f, -608.3312f), MinimumAngle = 115, @@ -24411,14 +24411,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup94.Nodes = list310; reference226 = gatheringNodeGroup94; num++; - ref GatheringNodeGroup reference229 = ref span3[num]; + ref GatheringNodeGroup reference229 = ref span309[num]; GatheringNodeGroup gatheringNodeGroup95 = new GatheringNodeGroup(); num2 = 2; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span4 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num3 = 0; - ref GatheringNode reference230 = ref span4[num3]; + ref GatheringNode reference230 = ref span313[num3]; GatheringNode obj135 = new GatheringNode { DataId = 34790u @@ -24426,21 +24426,21 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list314 = new List(num4); CollectionsMarshal.SetCount(list314, num4); - span5 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span5[index2] = new GatheringLocation + span314[index2] = new GatheringLocation { Position = new Vector3(584.035f, -49.84215f, -759.925f), MinimumAngle = 115, MaximumAngle = 240 }; index2++; - span5[index2] = new GatheringLocation + span314[index2] = new GatheringLocation { Position = new Vector3(624.3585f, -61.07853f, -748.2542f) }; index2++; - span5[index2] = new GatheringLocation + span314[index2] = new GatheringLocation { Position = new Vector3(605.4849f, -59.0002f, -772.6049f), MinimumAngle = 175, @@ -24449,7 +24449,7 @@ public static class AssemblyGatheringLocationLoader obj135.Locations = list314; reference230 = obj135; num3++; - ref GatheringNode reference231 = ref span4[num3]; + ref GatheringNode reference231 = ref span313[num3]; GatheringNode obj136 = new GatheringNode { DataId = 34789u @@ -24457,9 +24457,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span5 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num4 = 0; - span5[num4] = new GatheringLocation + span315[num4] = new GatheringLocation { Position = new Vector3(601.6854f, -53.68699f, -741.3439f), MinimumAngle = 185, @@ -24470,14 +24470,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup95.Nodes = list313; reference229 = gatheringNodeGroup95; num++; - ref GatheringNodeGroup reference232 = ref span3[num]; + ref GatheringNodeGroup reference232 = ref span309[num]; GatheringNodeGroup gatheringNodeGroup96 = new GatheringNodeGroup(); num3 = 2; List list316 = new List(num3); CollectionsMarshal.SetCount(list316, num3); - span4 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - ref GatheringNode reference233 = ref span4[num2]; + ref GatheringNode reference233 = ref span316[num2]; GatheringNode obj137 = new GatheringNode { DataId = 34785u @@ -24485,9 +24485,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list317 = new List(num4); CollectionsMarshal.SetCount(list317, num4); - span5 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - span5[index2] = new GatheringLocation + span317[index2] = new GatheringLocation { Position = new Vector3(754.1298f, -57.09224f, -571.5818f), MinimumAngle = 100, @@ -24496,7 +24496,7 @@ public static class AssemblyGatheringLocationLoader obj137.Locations = list317; reference233 = obj137; num2++; - ref GatheringNode reference234 = ref span4[num2]; + ref GatheringNode reference234 = ref span316[num2]; GatheringNode obj138 = new GatheringNode { DataId = 34786u @@ -24504,23 +24504,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span5 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num4 = 0; - span5[num4] = new GatheringLocation + span318[num4] = new GatheringLocation { Position = new Vector3(734.2795f, -55.15427f, -573.6763f), MinimumAngle = 90, MaximumAngle = 260 }; num4++; - span5[num4] = new GatheringLocation + span318[num4] = new GatheringLocation { Position = new Vector3(714.931f, -53.3118f, -569.4072f), MinimumAngle = 115, MaximumAngle = 250 }; num4++; - span5[num4] = new GatheringLocation + span318[num4] = new GatheringLocation { Position = new Vector3(773.049f, -55.97124f, -569.7167f), MinimumAngle = 105, @@ -24536,16 +24536,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list319 = new List(num); CollectionsMarshal.SetCount(list319, num); - span = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index = 0; - span[index] = "liza"; + span319[index] = "liza"; gatheringRoot29.Author = list319; index = 1; List list320 = new List(index); CollectionsMarshal.SetCount(list320, index); - span2 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1187) + span320[num] = new QuestStep(EInteractionType.None, null, null, 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho }; @@ -24553,16 +24553,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list321 = new List(num); CollectionsMarshal.SetCount(list321, num); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index = 0; - ref GatheringNodeGroup reference235 = ref span3[index]; + ref GatheringNodeGroup reference235 = ref span321[index]; GatheringNodeGroup gatheringNodeGroup97 = new GatheringNodeGroup(); num2 = 2; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span4 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - ref GatheringNode reference236 = ref span4[num3]; + ref GatheringNode reference236 = ref span322[num3]; GatheringNode obj139 = new GatheringNode { DataId = 34809u @@ -24570,9 +24570,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list323 = new List(num4); CollectionsMarshal.SetCount(list323, num4); - span5 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span5[index2] = new GatheringLocation + span323[index2] = new GatheringLocation { Position = new Vector3(503.1253f, 113.6339f, 332.9355f), MinimumAngle = 35, @@ -24581,7 +24581,7 @@ public static class AssemblyGatheringLocationLoader obj139.Locations = list323; reference236 = obj139; num3++; - ref GatheringNode reference237 = ref span4[num3]; + ref GatheringNode reference237 = ref span322[num3]; GatheringNode obj140 = new GatheringNode { DataId = 34810u @@ -24589,23 +24589,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span5 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num4 = 0; - span5[num4] = new GatheringLocation + span324[num4] = new GatheringLocation { Position = new Vector3(516.6899f, 116.4842f, 326.5524f), MinimumAngle = 20, MaximumAngle = 160 }; num4++; - span5[num4] = new GatheringLocation + span324[num4] = new GatheringLocation { Position = new Vector3(505.7916f, 114.2773f, 342.2974f), MinimumAngle = 0, MaximumAngle = 100 }; num4++; - span5[num4] = new GatheringLocation + span324[num4] = new GatheringLocation { Position = new Vector3(515.9227f, 114.58f, 317.4333f), MinimumAngle = 0, @@ -24616,14 +24616,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup97.Nodes = list322; reference235 = gatheringNodeGroup97; index++; - ref GatheringNodeGroup reference238 = ref span3[index]; + ref GatheringNodeGroup reference238 = ref span321[index]; GatheringNodeGroup gatheringNodeGroup98 = new GatheringNodeGroup(); num3 = 2; List list325 = new List(num3); CollectionsMarshal.SetCount(list325, num3); - span4 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num2 = 0; - ref GatheringNode reference239 = ref span4[num2]; + ref GatheringNode reference239 = ref span325[num2]; GatheringNode obj141 = new GatheringNode { DataId = 34813u @@ -24631,9 +24631,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list326 = new List(num4); CollectionsMarshal.SetCount(list326, num4); - span5 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span5[index2] = new GatheringLocation + span326[index2] = new GatheringLocation { Position = new Vector3(370.5957f, 64.7135f, 158.4955f), MinimumAngle = -45, @@ -24642,7 +24642,7 @@ public static class AssemblyGatheringLocationLoader obj141.Locations = list326; reference239 = obj141; num2++; - ref GatheringNode reference240 = ref span4[num2]; + ref GatheringNode reference240 = ref span325[num2]; GatheringNode obj142 = new GatheringNode { DataId = 34814u @@ -24650,23 +24650,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span5 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num4 = 0; - span5[num4] = new GatheringLocation + span327[num4] = new GatheringLocation { Position = new Vector3(363.6682f, 64.62195f, 152.1782f), MinimumAngle = 20, MaximumAngle = 140 }; num4++; - span5[num4] = new GatheringLocation + span327[num4] = new GatheringLocation { Position = new Vector3(394.519f, 63.70097f, 168.7538f), MinimumAngle = -125, MaximumAngle = 15 }; num4++; - span5[num4] = new GatheringLocation + span327[num4] = new GatheringLocation { Position = new Vector3(386.34f, 63.7528f, 166.915f), MinimumAngle = 15, @@ -24677,14 +24677,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup98.Nodes = list325; reference238 = gatheringNodeGroup98; index++; - ref GatheringNodeGroup reference241 = ref span3[index]; + ref GatheringNodeGroup reference241 = ref span321[index]; GatheringNodeGroup gatheringNodeGroup99 = new GatheringNodeGroup(); num2 = 2; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span4 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num3 = 0; - ref GatheringNode reference242 = ref span4[num3]; + ref GatheringNode reference242 = ref span328[num3]; GatheringNode obj143 = new GatheringNode { DataId = 34812u @@ -24692,23 +24692,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list329 = new List(num4); CollectionsMarshal.SetCount(list329, num4); - span5 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span5[index2] = new GatheringLocation + span329[index2] = new GatheringLocation { Position = new Vector3(328.846f, 79.13469f, 434.0204f), MinimumAngle = 175, MaximumAngle = 280 }; index2++; - span5[index2] = new GatheringLocation + span329[index2] = new GatheringLocation { Position = new Vector3(352.4181f, 81.39249f, 446.0517f), MinimumAngle = 180, MaximumAngle = 260 }; index2++; - span5[index2] = new GatheringLocation + span329[index2] = new GatheringLocation { Position = new Vector3(336.5682f, 80.73547f, 443.9305f), MinimumAngle = 120, @@ -24717,7 +24717,7 @@ public static class AssemblyGatheringLocationLoader obj143.Locations = list329; reference242 = obj143; num3++; - ref GatheringNode reference243 = ref span4[num3]; + ref GatheringNode reference243 = ref span328[num3]; GatheringNode obj144 = new GatheringNode { DataId = 34811u @@ -24725,9 +24725,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span5 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num4 = 0; - span5[num4] = new GatheringLocation + span330[num4] = new GatheringLocation { Position = new Vector3(341.6647f, 80.125f, 436.6368f), MinimumAngle = 100, @@ -24743,30 +24743,30 @@ public static class AssemblyGatheringLocationLoader index = 1; List list331 = new List(index); CollectionsMarshal.SetCount(list331, index); - span = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num = 0; - span[num] = "liza"; + span331[num] = "liza"; gatheringRoot30.Author = list331; num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span2 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1190); + span332[index] = new QuestStep(EInteractionType.None, null, null, 1190); gatheringRoot30.Steps = list332; index = 3; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref GatheringNodeGroup reference244 = ref span3[num]; + ref GatheringNodeGroup reference244 = ref span333[num]; GatheringNodeGroup gatheringNodeGroup100 = new GatheringNodeGroup(); num3 = 2; List list334 = new List(num3); CollectionsMarshal.SetCount(list334, num3); - span4 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - ref GatheringNode reference245 = ref span4[num2]; + ref GatheringNode reference245 = ref span334[num2]; GatheringNode obj145 = new GatheringNode { DataId = 34819u @@ -24774,9 +24774,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list335 = new List(num4); CollectionsMarshal.SetCount(list335, num4); - span5 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span5[index2] = new GatheringLocation + span335[index2] = new GatheringLocation { Position = new Vector3(-86.69859f, -8.177663f, 572.7712f), MinimumAngle = 45, @@ -24785,7 +24785,7 @@ public static class AssemblyGatheringLocationLoader obj145.Locations = list335; reference245 = obj145; num2++; - ref GatheringNode reference246 = ref span4[num2]; + ref GatheringNode reference246 = ref span334[num2]; GatheringNode obj146 = new GatheringNode { DataId = 34820u @@ -24793,23 +24793,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span5 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num4 = 0; - span5[num4] = new GatheringLocation + span336[num4] = new GatheringLocation { Position = new Vector3(-83.81214f, -8.291362f, 581.595f), MinimumAngle = 80, MaximumAngle = 175 }; num4++; - span5[num4] = new GatheringLocation + span336[num4] = new GatheringLocation { Position = new Vector3(-88.70462f, -8.511888f, 578.6565f), MinimumAngle = 35, MaximumAngle = 150 }; num4++; - span5[num4] = new GatheringLocation + span336[num4] = new GatheringLocation { Position = new Vector3(-81.00482f, -7.330131f, 574.7444f), MinimumAngle = 150, @@ -24820,14 +24820,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup100.Nodes = list334; reference244 = gatheringNodeGroup100; num++; - ref GatheringNodeGroup reference247 = ref span3[num]; + ref GatheringNodeGroup reference247 = ref span333[num]; GatheringNodeGroup gatheringNodeGroup101 = new GatheringNodeGroup(); num2 = 2; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span4 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num3 = 0; - ref GatheringNode reference248 = ref span4[num3]; + ref GatheringNode reference248 = ref span337[num3]; GatheringNode obj147 = new GatheringNode { DataId = 34817u @@ -24835,9 +24835,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list338 = new List(num4); CollectionsMarshal.SetCount(list338, num4); - span5 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span5[index2] = new GatheringLocation + span338[index2] = new GatheringLocation { Position = new Vector3(-264.2871f, -21.57944f, 593.6306f), MinimumAngle = 130, @@ -24848,7 +24848,7 @@ public static class AssemblyGatheringLocationLoader obj147.Locations = list338; reference248 = obj147; num3++; - ref GatheringNode reference249 = ref span4[num3]; + ref GatheringNode reference249 = ref span337[num3]; GatheringNode obj148 = new GatheringNode { DataId = 34818u @@ -24856,23 +24856,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list339 = new List(index2); CollectionsMarshal.SetCount(list339, index2); - span5 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num4 = 0; - span5[num4] = new GatheringLocation + span339[num4] = new GatheringLocation { Position = new Vector3(-266.9412f, -21.20901f, 593.9532f), MinimumAngle = 70, MaximumAngle = 225 }; num4++; - span5[num4] = new GatheringLocation + span339[num4] = new GatheringLocation { Position = new Vector3(-268.0496f, -21.79604f, 598.2532f), MinimumAngle = -45, MaximumAngle = 160 }; num4++; - span5[num4] = new GatheringLocation + span339[num4] = new GatheringLocation { Position = new Vector3(-260.2841f, -22.10003f, 595.726f), MinimumAngle = 160, @@ -24883,14 +24883,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup101.Nodes = list337; reference247 = gatheringNodeGroup101; num++; - ref GatheringNodeGroup reference250 = ref span3[num]; + ref GatheringNodeGroup reference250 = ref span333[num]; GatheringNodeGroup gatheringNodeGroup102 = new GatheringNodeGroup(); num3 = 2; List list340 = new List(num3); CollectionsMarshal.SetCount(list340, num3); - span4 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - ref GatheringNode reference251 = ref span4[num2]; + ref GatheringNode reference251 = ref span340[num2]; GatheringNode obj149 = new GatheringNode { DataId = 34815u @@ -24898,16 +24898,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list341 = new List(num4); CollectionsMarshal.SetCount(list341, num4); - span5 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span5[index2] = new GatheringLocation + span341[index2] = new GatheringLocation { Position = new Vector3(-276.2859f, -3.218076f, 437.6798f) }; obj149.Locations = list341; reference251 = obj149; num2++; - ref GatheringNode reference252 = ref span4[num2]; + ref GatheringNode reference252 = ref span340[num2]; GatheringNode obj150 = new GatheringNode { DataId = 34816u @@ -24915,19 +24915,19 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span5 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num4 = 0; - span5[num4] = new GatheringLocation + span342[num4] = new GatheringLocation { Position = new Vector3(-277.8067f, -2.664376f, 433.8469f) }; num4++; - span5[num4] = new GatheringLocation + span342[num4] = new GatheringLocation { Position = new Vector3(-273.7089f, -2.972111f, 434.3939f) }; num4++; - span5[num4] = new GatheringLocation + span342[num4] = new GatheringLocation { Position = new Vector3(-281.1727f, -2.682134f, 433.9476f) }; @@ -24941,16 +24941,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list343 = new List(num); CollectionsMarshal.SetCount(list343, num); - span = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index = 0; - span[index] = "liza"; + span343[index] = "liza"; gatheringRoot31.Author = list343; index = 1; List list344 = new List(index); CollectionsMarshal.SetCount(list344, index); - span2 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1188) + span344[num] = new QuestStep(EInteractionType.None, null, null, 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -24958,16 +24958,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list345 = new List(num); CollectionsMarshal.SetCount(list345, num); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index = 0; - ref GatheringNodeGroup reference253 = ref span3[index]; + ref GatheringNodeGroup reference253 = ref span345[index]; GatheringNodeGroup gatheringNodeGroup103 = new GatheringNodeGroup(); num2 = 2; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span4 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num3 = 0; - ref GatheringNode reference254 = ref span4[num3]; + ref GatheringNode reference254 = ref span346[num3]; GatheringNode obj151 = new GatheringNode { DataId = 34821u @@ -24975,9 +24975,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list347 = new List(num4); CollectionsMarshal.SetCount(list347, num4); - span5 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span5[index2] = new GatheringLocation + span347[index2] = new GatheringLocation { Position = new Vector3(-114.9673f, 9.311809f, -638.1873f), MinimumAngle = -125, @@ -24986,7 +24986,7 @@ public static class AssemblyGatheringLocationLoader obj151.Locations = list347; reference254 = obj151; num3++; - ref GatheringNode reference255 = ref span4[num3]; + ref GatheringNode reference255 = ref span346[num3]; GatheringNode obj152 = new GatheringNode { DataId = 34822u @@ -24994,16 +24994,16 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list348 = new List(index2); CollectionsMarshal.SetCount(list348, index2); - span5 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num4 = 0; - span5[num4] = new GatheringLocation + span348[num4] = new GatheringLocation { Position = new Vector3(-139.9428f, 17.33419f, -662.0339f), MinimumAngle = -175, MaximumAngle = 10 }; num4++; - span5[num4] = new GatheringLocation + span348[num4] = new GatheringLocation { Position = new Vector3(-98.84892f, 8.927668f, -645.7149f), MinimumAngle = 165, @@ -25014,14 +25014,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup103.Nodes = list346; reference253 = gatheringNodeGroup103; index++; - ref GatheringNodeGroup reference256 = ref span3[index]; + ref GatheringNodeGroup reference256 = ref span345[index]; GatheringNodeGroup gatheringNodeGroup104 = new GatheringNodeGroup(); num3 = 2; List list349 = new List(num3); CollectionsMarshal.SetCount(list349, num3); - span4 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num2 = 0; - ref GatheringNode reference257 = ref span4[num2]; + ref GatheringNode reference257 = ref span349[num2]; GatheringNode obj153 = new GatheringNode { DataId = 34826u @@ -25029,16 +25029,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list350 = new List(num4); CollectionsMarshal.SetCount(list350, num4); - span5 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span5[index2] = new GatheringLocation + span350[index2] = new GatheringLocation { Position = new Vector3(60.64223f, 4.514977f, -535.9874f), MinimumAngle = 20, MaximumAngle = 200 }; index2++; - span5[index2] = new GatheringLocation + span350[index2] = new GatheringLocation { Position = new Vector3(22.99263f, 3.71779f, -519.9791f), MinimumAngle = 110, @@ -25047,7 +25047,7 @@ public static class AssemblyGatheringLocationLoader obj153.Locations = list350; reference257 = obj153; num2++; - ref GatheringNode reference258 = ref span4[num2]; + ref GatheringNode reference258 = ref span349[num2]; GatheringNode obj154 = new GatheringNode { DataId = 34825u @@ -25055,9 +25055,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span5 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num4 = 0; - span5[num4] = new GatheringLocation + span351[num4] = new GatheringLocation { Position = new Vector3(56.54757f, 4.987343f, -486.204f), MinimumAngle = 40, @@ -25068,14 +25068,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup104.Nodes = list349; reference256 = gatheringNodeGroup104; index++; - ref GatheringNodeGroup reference259 = ref span3[index]; + ref GatheringNodeGroup reference259 = ref span345[index]; GatheringNodeGroup gatheringNodeGroup105 = new GatheringNodeGroup(); num2 = 2; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span4 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num3 = 0; - ref GatheringNode reference260 = ref span4[num3]; + ref GatheringNode reference260 = ref span352[num3]; GatheringNode obj155 = new GatheringNode { DataId = 34824u @@ -25083,16 +25083,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list353 = new List(num4); CollectionsMarshal.SetCount(list353, num4); - span5 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span5[index2] = new GatheringLocation + span353[index2] = new GatheringLocation { Position = new Vector3(110.7947f, 6.466304f, -633.701f), MinimumAngle = 20, MaximumAngle = 205 }; index2++; - span5[index2] = new GatheringLocation + span353[index2] = new GatheringLocation { Position = new Vector3(78.47705f, 8.072021f, -627.9545f), MinimumAngle = 130, @@ -25101,7 +25101,7 @@ public static class AssemblyGatheringLocationLoader obj155.Locations = list353; reference260 = obj155; num3++; - ref GatheringNode reference261 = ref span4[num3]; + ref GatheringNode reference261 = ref span352[num3]; GatheringNode obj156 = new GatheringNode { DataId = 34823u @@ -25109,9 +25109,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span5 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num4 = 0; - span5[num4] = new GatheringLocation + span354[num4] = new GatheringLocation { Position = new Vector3(91.40367f, 7.397814f, -659.1525f), MinimumAngle = -40, @@ -25127,30 +25127,30 @@ public static class AssemblyGatheringLocationLoader index = 1; List list355 = new List(index); CollectionsMarshal.SetCount(list355, index); - span = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num = 0; - span[num] = "liza"; + span355[num] = "liza"; gatheringRoot32.Author = list355; num = 1; List list356 = new List(num); CollectionsMarshal.SetCount(list356, num); - span2 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1188); + span356[index] = new QuestStep(EInteractionType.None, null, null, 1188); gatheringRoot32.Steps = list356; index = 3; List list357 = new List(index); CollectionsMarshal.SetCount(list357, index); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num = 0; - ref GatheringNodeGroup reference262 = ref span3[num]; + ref GatheringNodeGroup reference262 = ref span357[num]; GatheringNodeGroup gatheringNodeGroup106 = new GatheringNodeGroup(); num3 = 2; List list358 = new List(num3); CollectionsMarshal.SetCount(list358, num3); - span4 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num2 = 0; - ref GatheringNode reference263 = ref span4[num2]; + ref GatheringNode reference263 = ref span358[num2]; GatheringNode obj157 = new GatheringNode { DataId = 34831u @@ -25158,9 +25158,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list359 = new List(num4); CollectionsMarshal.SetCount(list359, num4); - span5 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span5[index2] = new GatheringLocation + span359[index2] = new GatheringLocation { Position = new Vector3(654.7989f, 121.8574f, 518.8689f), MinimumAngle = -65, @@ -25169,7 +25169,7 @@ public static class AssemblyGatheringLocationLoader obj157.Locations = list359; reference263 = obj157; num2++; - ref GatheringNode reference264 = ref span4[num2]; + ref GatheringNode reference264 = ref span358[num2]; GatheringNode obj158 = new GatheringNode { DataId = 34832u @@ -25177,16 +25177,16 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span5 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num4 = 0; - span5[num4] = new GatheringLocation + span360[num4] = new GatheringLocation { Position = new Vector3(638.961f, 119.4446f, 467.7013f), MinimumAngle = -110, MaximumAngle = 25 }; num4++; - span5[num4] = new GatheringLocation + span360[num4] = new GatheringLocation { Position = new Vector3(690.0587f, 115.8617f, 496.8795f), MinimumAngle = 0, @@ -25197,14 +25197,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup106.Nodes = list358; reference262 = gatheringNodeGroup106; num++; - ref GatheringNodeGroup reference265 = ref span3[num]; + ref GatheringNodeGroup reference265 = ref span357[num]; GatheringNodeGroup gatheringNodeGroup107 = new GatheringNodeGroup(); num2 = 2; List list361 = new List(num2); CollectionsMarshal.SetCount(list361, num2); - span4 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - ref GatheringNode reference266 = ref span4[num3]; + ref GatheringNode reference266 = ref span361[num3]; GatheringNode obj159 = new GatheringNode { DataId = 34828u @@ -25212,9 +25212,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list362 = new List(num4); CollectionsMarshal.SetCount(list362, num4); - span5 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span5[index2] = new GatheringLocation + span362[index2] = new GatheringLocation { Position = new Vector3(599.3455f, 121.5376f, 694.2341f), MinimumAngle = -125, @@ -25223,7 +25223,7 @@ public static class AssemblyGatheringLocationLoader obj159.Locations = list362; reference266 = obj159; num3++; - ref GatheringNode reference267 = ref span4[num3]; + ref GatheringNode reference267 = ref span361[num3]; GatheringNode obj160 = new GatheringNode { DataId = 34827u @@ -25231,9 +25231,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span5 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num4 = 0; - span5[num4] = new GatheringLocation + span363[num4] = new GatheringLocation { Position = new Vector3(600.5253f, 124.8645f, 751.1969f), MinimumAngle = -240, @@ -25244,14 +25244,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup107.Nodes = list361; reference265 = gatheringNodeGroup107; num++; - ref GatheringNodeGroup reference268 = ref span3[num]; + ref GatheringNodeGroup reference268 = ref span357[num]; GatheringNodeGroup gatheringNodeGroup108 = new GatheringNodeGroup(); num3 = 2; List list364 = new List(num3); CollectionsMarshal.SetCount(list364, num3); - span4 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num2 = 0; - ref GatheringNode reference269 = ref span4[num2]; + ref GatheringNode reference269 = ref span364[num2]; GatheringNode obj161 = new GatheringNode { DataId = 34830u @@ -25259,16 +25259,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list365 = new List(num4); CollectionsMarshal.SetCount(list365, num4); - span5 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index2 = 0; - span5[index2] = new GatheringLocation + span365[index2] = new GatheringLocation { Position = new Vector3(762.9977f, 123.3409f, 718.8274f), MinimumAngle = 75, MaximumAngle = 215 }; index2++; - span5[index2] = new GatheringLocation + span365[index2] = new GatheringLocation { Position = new Vector3(800.252f, 124.2032f, 656.793f), MinimumAngle = -25, @@ -25277,7 +25277,7 @@ public static class AssemblyGatheringLocationLoader obj161.Locations = list365; reference269 = obj161; num2++; - ref GatheringNode reference270 = ref span4[num2]; + ref GatheringNode reference270 = ref span364[num2]; GatheringNode obj162 = new GatheringNode { DataId = 34829u @@ -25285,9 +25285,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span5 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num4 = 0; - span5[num4] = new GatheringLocation + span366[num4] = new GatheringLocation { Position = new Vector3(793.8721f, 127.6419f, 696.0015f), MinimumAngle = 25, @@ -25303,16 +25303,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list367 = new List(num); CollectionsMarshal.SetCount(list367, num); - span = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index = 0; - span[index] = "liza"; + span367[index] = "liza"; gatheringRoot33.Author = list367; index = 1; List list368 = new List(index); CollectionsMarshal.SetCount(list368, index); - span2 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) + span368[num] = new QuestStep(EInteractionType.None, null, null, 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; @@ -25320,16 +25320,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list369 = new List(num); CollectionsMarshal.SetCount(list369, num); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index = 0; - ref GatheringNodeGroup reference271 = ref span3[index]; + ref GatheringNodeGroup reference271 = ref span369[index]; GatheringNodeGroup gatheringNodeGroup109 = new GatheringNodeGroup(); num2 = 2; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span4 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num3 = 0; - ref GatheringNode reference272 = ref span4[num3]; + ref GatheringNode reference272 = ref span370[num3]; GatheringNode obj163 = new GatheringNode { DataId = 34836u @@ -25337,16 +25337,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list371 = new List(num4); CollectionsMarshal.SetCount(list371, num4); - span5 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span5[index2] = new GatheringLocation + span371[index2] = new GatheringLocation { Position = new Vector3(70.75072f, -156.9112f, -15.01749f), MinimumAngle = 125, MaximumAngle = 320 }; index2++; - span5[index2] = new GatheringLocation + span371[index2] = new GatheringLocation { Position = new Vector3(49.44211f, -157.3086f, -8.53495f), MinimumAngle = 45, @@ -25355,7 +25355,7 @@ public static class AssemblyGatheringLocationLoader obj163.Locations = list371; reference272 = obj163; num3++; - ref GatheringNode reference273 = ref span4[num3]; + ref GatheringNode reference273 = ref span370[num3]; GatheringNode obj164 = new GatheringNode { DataId = 34835u @@ -25363,9 +25363,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span5 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num4 = 0; - span5[num4] = new GatheringLocation + span372[num4] = new GatheringLocation { Position = new Vector3(56.47234f, -157.5328f, -17.13855f), MinimumAngle = 105, @@ -25376,14 +25376,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup109.Nodes = list370; reference271 = gatheringNodeGroup109; index++; - ref GatheringNodeGroup reference274 = ref span3[index]; + ref GatheringNodeGroup reference274 = ref span369[index]; GatheringNodeGroup gatheringNodeGroup110 = new GatheringNodeGroup(); num3 = 2; List list373 = new List(num3); CollectionsMarshal.SetCount(list373, num3); - span4 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num2 = 0; - ref GatheringNode reference275 = ref span4[num2]; + ref GatheringNode reference275 = ref span373[num2]; GatheringNode obj165 = new GatheringNode { DataId = 34838u @@ -25391,16 +25391,16 @@ public static class AssemblyGatheringLocationLoader num4 = 2; List list374 = new List(num4); CollectionsMarshal.SetCount(list374, num4); - span5 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index2 = 0; - span5[index2] = new GatheringLocation + span374[index2] = new GatheringLocation { Position = new Vector3(-146.5889f, -142.4388f, 111.3271f), MinimumAngle = 95, MaximumAngle = 260 }; index2++; - span5[index2] = new GatheringLocation + span374[index2] = new GatheringLocation { Position = new Vector3(-132.7688f, -145.5672f, 122.179f), MinimumAngle = 175, @@ -25411,7 +25411,7 @@ public static class AssemblyGatheringLocationLoader obj165.Locations = list374; reference275 = obj165; num2++; - ref GatheringNode reference276 = ref span4[num2]; + ref GatheringNode reference276 = ref span373[num2]; GatheringNode obj166 = new GatheringNode { DataId = 34837u @@ -25419,9 +25419,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list375 = new List(index2); CollectionsMarshal.SetCount(list375, index2); - span5 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num4 = 0; - span5[num4] = new GatheringLocation + span375[num4] = new GatheringLocation { Position = new Vector3(-138.1429f, -143.8643f, 114.8867f), MinimumAngle = 150, @@ -25432,14 +25432,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup110.Nodes = list373; reference274 = gatheringNodeGroup110; index++; - ref GatheringNodeGroup reference277 = ref span3[index]; + ref GatheringNodeGroup reference277 = ref span369[index]; GatheringNodeGroup gatheringNodeGroup111 = new GatheringNodeGroup(); num2 = 2; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span4 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num3 = 0; - ref GatheringNode reference278 = ref span4[num3]; + ref GatheringNode reference278 = ref span376[num3]; GatheringNode obj167 = new GatheringNode { DataId = 34833u @@ -25447,9 +25447,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list377 = new List(num4); CollectionsMarshal.SetCount(list377, num4); - span5 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index2 = 0; - span5[index2] = new GatheringLocation + span377[index2] = new GatheringLocation { Position = new Vector3(-33.75101f, -160.675f, -94.77893f), MinimumAngle = -45, @@ -25458,7 +25458,7 @@ public static class AssemblyGatheringLocationLoader obj167.Locations = list377; reference278 = obj167; num3++; - ref GatheringNode reference279 = ref span4[num3]; + ref GatheringNode reference279 = ref span376[num3]; GatheringNode obj168 = new GatheringNode { DataId = 34834u @@ -25466,16 +25466,16 @@ public static class AssemblyGatheringLocationLoader index2 = 2; List list378 = new List(index2); CollectionsMarshal.SetCount(list378, index2); - span5 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num4 = 0; - span5[num4] = new GatheringLocation + span378[num4] = new GatheringLocation { Position = new Vector3(-38.13882f, -159.4724f, -105.7621f), MinimumAngle = 10, MaximumAngle = 170 }; num4++; - span5[num4] = new GatheringLocation + span378[num4] = new GatheringLocation { Position = new Vector3(-22.27635f, -161.6958f, -92.39622f), MinimumAngle = -80, @@ -25491,16 +25491,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list379 = new List(index); CollectionsMarshal.SetCount(list379, index); - span = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num = 0; - span[num] = "liza"; + span379[num] = "liza"; gatheringRoot34.Author = list379; num = 1; List list380 = new List(num); CollectionsMarshal.SetCount(list380, num); - span2 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1187) + span380[index] = new QuestStep(EInteractionType.None, null, null, 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; @@ -25508,16 +25508,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list381 = new List(index); CollectionsMarshal.SetCount(list381, index); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num = 0; - ref GatheringNodeGroup reference280 = ref span3[num]; + ref GatheringNodeGroup reference280 = ref span381[num]; GatheringNodeGroup gatheringNodeGroup112 = new GatheringNodeGroup(); num3 = 2; List list382 = new List(num3); CollectionsMarshal.SetCount(list382, num3); - span4 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num2 = 0; - ref GatheringNode reference281 = ref span4[num2]; + ref GatheringNode reference281 = ref span382[num2]; GatheringNode obj169 = new GatheringNode { DataId = 34857u @@ -25525,16 +25525,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list383 = new List(num4); CollectionsMarshal.SetCount(list383, num4); - span5 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index2 = 0; - span5[index2] = new GatheringLocation + span383[index2] = new GatheringLocation { Position = new Vector3(-12.48859f, -133.2091f, -427.7497f) }; obj169.Locations = list383; reference281 = obj169; num2++; - ref GatheringNode reference282 = ref span4[num2]; + ref GatheringNode reference282 = ref span382[num2]; GatheringNode obj170 = new GatheringNode { DataId = 34858u @@ -25542,21 +25542,21 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list384 = new List(index2); CollectionsMarshal.SetCount(list384, index2); - span5 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num4 = 0; - span5[num4] = new GatheringLocation + span384[num4] = new GatheringLocation { Position = new Vector3(-22.41956f, -129.3952f, -396.6573f) }; num4++; - span5[num4] = new GatheringLocation + span384[num4] = new GatheringLocation { Position = new Vector3(-16.08351f, -137.6674f, -464.35f), MinimumAngle = -65, MaximumAngle = 145 }; num4++; - span5[num4] = new GatheringLocation + span384[num4] = new GatheringLocation { Position = new Vector3(-9.000858f, -134.9256f, -439.0332f), MinimumAngle = -125, @@ -25567,14 +25567,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup112.Nodes = list382; reference280 = gatheringNodeGroup112; num++; - ref GatheringNodeGroup reference283 = ref span3[num]; + ref GatheringNodeGroup reference283 = ref span381[num]; GatheringNodeGroup gatheringNodeGroup113 = new GatheringNodeGroup(); num2 = 2; List list385 = new List(num2); CollectionsMarshal.SetCount(list385, num2); - span4 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num3 = 0; - ref GatheringNode reference284 = ref span4[num3]; + ref GatheringNode reference284 = ref span385[num3]; GatheringNode obj171 = new GatheringNode { DataId = 34861u @@ -25582,9 +25582,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list386 = new List(num4); CollectionsMarshal.SetCount(list386, num4); - span5 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - span5[index2] = new GatheringLocation + span386[index2] = new GatheringLocation { Position = new Vector3(-234.8222f, -99.01237f, -376.7287f), MinimumAngle = -180, @@ -25593,7 +25593,7 @@ public static class AssemblyGatheringLocationLoader obj171.Locations = list386; reference284 = obj171; num3++; - ref GatheringNode reference285 = ref span4[num3]; + ref GatheringNode reference285 = ref span385[num3]; GatheringNode obj172 = new GatheringNode { DataId = 34862u @@ -25601,23 +25601,23 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list387 = new List(index2); CollectionsMarshal.SetCount(list387, index2); - span5 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num4 = 0; - span5[num4] = new GatheringLocation + span387[num4] = new GatheringLocation { Position = new Vector3(-236.0182f, -97.50027f, -372.1523f), MinimumAngle = -180, MaximumAngle = 45 }; num4++; - span5[num4] = new GatheringLocation + span387[num4] = new GatheringLocation { Position = new Vector3(-249.7221f, -96.55618f, -386.2397f), MinimumAngle = 35, MaximumAngle = 280 }; num4++; - span5[num4] = new GatheringLocation + span387[num4] = new GatheringLocation { Position = new Vector3(-241.8424f, -99.37369f, -386.2889f), MinimumAngle = -300, @@ -25628,14 +25628,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup113.Nodes = list385; reference283 = gatheringNodeGroup113; num++; - ref GatheringNodeGroup reference286 = ref span3[num]; + ref GatheringNodeGroup reference286 = ref span381[num]; GatheringNodeGroup gatheringNodeGroup114 = new GatheringNodeGroup(); num3 = 2; List list388 = new List(num3); CollectionsMarshal.SetCount(list388, num3); - span4 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num2 = 0; - ref GatheringNode reference287 = ref span4[num2]; + ref GatheringNode reference287 = ref span388[num2]; GatheringNode obj173 = new GatheringNode { DataId = 34860u @@ -25643,21 +25643,21 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list389 = new List(num4); CollectionsMarshal.SetCount(list389, num4); - span5 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index2 = 0; - span5[index2] = new GatheringLocation + span389[index2] = new GatheringLocation { Position = new Vector3(-169.8177f, -85.61841f, -240.1007f) }; index2++; - span5[index2] = new GatheringLocation + span389[index2] = new GatheringLocation { Position = new Vector3(-116.6446f, -93.99508f, -274.6102f), MinimumAngle = -140, MaximumAngle = 150 }; index2++; - span5[index2] = new GatheringLocation + span389[index2] = new GatheringLocation { Position = new Vector3(-133.936f, -91.54122f, -273.3963f), MinimumAngle = -155, @@ -25666,7 +25666,7 @@ public static class AssemblyGatheringLocationLoader obj173.Locations = list389; reference287 = obj173; num2++; - ref GatheringNode reference288 = ref span4[num2]; + ref GatheringNode reference288 = ref span388[num2]; GatheringNode obj174 = new GatheringNode { DataId = 34859u @@ -25674,9 +25674,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list390 = new List(index2); CollectionsMarshal.SetCount(list390, index2); - span5 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num4 = 0; - span5[num4] = new GatheringLocation + span390[num4] = new GatheringLocation { Position = new Vector3(-131.9198f, -89.88039f, -249.5422f) }; @@ -25690,16 +25690,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list391 = new List(num); CollectionsMarshal.SetCount(list391, num); - span = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index = 0; - span[index] = "liza"; + span391[index] = "liza"; gatheringRoot35.Author = list391; index = 1; List list392 = new List(index); CollectionsMarshal.SetCount(list392, index); - span2 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1187) + span392[num] = new QuestStep(EInteractionType.None, null, null, 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; @@ -25707,16 +25707,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list393 = new List(num); CollectionsMarshal.SetCount(list393, num); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index = 0; - ref GatheringNodeGroup reference289 = ref span3[index]; + ref GatheringNodeGroup reference289 = ref span393[index]; GatheringNodeGroup gatheringNodeGroup115 = new GatheringNodeGroup(); num2 = 2; List list394 = new List(num2); CollectionsMarshal.SetCount(list394, num2); - span4 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num3 = 0; - ref GatheringNode reference290 = ref span4[num3]; + ref GatheringNode reference290 = ref span394[num3]; GatheringNode obj175 = new GatheringNode { DataId = 34866u @@ -25724,30 +25724,30 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list395 = new List(num4); CollectionsMarshal.SetCount(list395, num4); - span5 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index2 = 0; - span5[index2] = new GatheringLocation + span395[index2] = new GatheringLocation { Position = new Vector3(242.7737f, -135.9734f, -431.2313f), MinimumAngle = -55, MaximumAngle = 100 }; index2++; - span5[index2] = new GatheringLocation + span395[index2] = new GatheringLocation { Position = new Vector3(302.1836f, -135.4149f, -359.7965f), MinimumAngle = 5, MaximumAngle = 155 }; index2++; - span5[index2] = new GatheringLocation + span395[index2] = new GatheringLocation { Position = new Vector3(256.1657f, -135.744f, -414.7577f) }; obj175.Locations = list395; reference290 = obj175; num3++; - ref GatheringNode reference291 = ref span4[num3]; + ref GatheringNode reference291 = ref span394[num3]; GatheringNode obj176 = new GatheringNode { DataId = 34865u @@ -25755,9 +25755,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list396 = new List(index2); CollectionsMarshal.SetCount(list396, index2); - span5 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num4 = 0; - span5[num4] = new GatheringLocation + span396[num4] = new GatheringLocation { Position = new Vector3(269.7338f, -134.0488f, -381.6242f), MinimumAngle = -85, @@ -25768,14 +25768,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup115.Nodes = list394; reference289 = gatheringNodeGroup115; index++; - ref GatheringNodeGroup reference292 = ref span3[index]; + ref GatheringNodeGroup reference292 = ref span393[index]; GatheringNodeGroup gatheringNodeGroup116 = new GatheringNodeGroup(); num3 = 2; List list397 = new List(num3); CollectionsMarshal.SetCount(list397, num3); - span4 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num2 = 0; - ref GatheringNode reference293 = ref span4[num2]; + ref GatheringNode reference293 = ref span397[num2]; GatheringNode obj177 = new GatheringNode { DataId = 34868u @@ -25783,23 +25783,23 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list398 = new List(num4); CollectionsMarshal.SetCount(list398, num4); - span5 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index2 = 0; - span5[index2] = new GatheringLocation + span398[index2] = new GatheringLocation { Position = new Vector3(389.1952f, -154.3099f, -368.3658f), MinimumAngle = 105, MaximumAngle = 345 }; index2++; - span5[index2] = new GatheringLocation + span398[index2] = new GatheringLocation { Position = new Vector3(401.9319f, -150.0004f, -408.114f), MinimumAngle = -70, MaximumAngle = 85 }; index2++; - span5[index2] = new GatheringLocation + span398[index2] = new GatheringLocation { Position = new Vector3(406.1098f, -152.2166f, -364.7227f), MinimumAngle = -210, @@ -25808,7 +25808,7 @@ public static class AssemblyGatheringLocationLoader obj177.Locations = list398; reference293 = obj177; num2++; - ref GatheringNode reference294 = ref span4[num2]; + ref GatheringNode reference294 = ref span397[num2]; GatheringNode obj178 = new GatheringNode { DataId = 34867u @@ -25816,9 +25816,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span5 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num4 = 0; - span5[num4] = new GatheringLocation + span399[num4] = new GatheringLocation { Position = new Vector3(399.1297f, -152.1141f, -394.71f), MinimumAngle = 120, @@ -25829,14 +25829,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup116.Nodes = list397; reference292 = gatheringNodeGroup116; index++; - ref GatheringNodeGroup reference295 = ref span3[index]; + ref GatheringNodeGroup reference295 = ref span393[index]; GatheringNodeGroup gatheringNodeGroup117 = new GatheringNodeGroup(); num2 = 2; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span4 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num3 = 0; - ref GatheringNode reference296 = ref span4[num3]; + ref GatheringNode reference296 = ref span400[num3]; GatheringNode obj179 = new GatheringNode { DataId = 34864u @@ -25844,26 +25844,26 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list401 = new List(num4); CollectionsMarshal.SetCount(list401, num4); - span5 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); index2 = 0; - span5[index2] = new GatheringLocation + span401[index2] = new GatheringLocation { Position = new Vector3(359.517f, -161.1972f, -644.0471f) }; index2++; - span5[index2] = new GatheringLocation + span401[index2] = new GatheringLocation { Position = new Vector3(307.4235f, -159.1669f, -622.6444f) }; index2++; - span5[index2] = new GatheringLocation + span401[index2] = new GatheringLocation { Position = new Vector3(348.5925f, -165.3805f, -671.4193f) }; obj179.Locations = list401; reference296 = obj179; num3++; - ref GatheringNode reference297 = ref span4[num3]; + ref GatheringNode reference297 = ref span400[num3]; GatheringNode obj180 = new GatheringNode { DataId = 34863u @@ -25871,9 +25871,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list402 = new List(index2); CollectionsMarshal.SetCount(list402, index2); - span5 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num4 = 0; - span5[num4] = new GatheringLocation + span402[num4] = new GatheringLocation { Position = new Vector3(323.8758f, -162.9682f, -648.8156f) }; @@ -25887,16 +25887,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list403 = new List(index); CollectionsMarshal.SetCount(list403, index); - span = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num = 0; - span[num] = "liza"; + span403[num] = "liza"; gatheringRoot36.Author = list403; num = 1; List list404 = new List(num); CollectionsMarshal.SetCount(list404, num); - span2 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1187) + span404[index] = new QuestStep(EInteractionType.None, null, null, 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho }; @@ -25904,16 +25904,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list405 = new List(index); CollectionsMarshal.SetCount(list405, index); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num = 0; - ref GatheringNodeGroup reference298 = ref span3[num]; + ref GatheringNodeGroup reference298 = ref span405[num]; GatheringNodeGroup gatheringNodeGroup118 = new GatheringNodeGroup(); num3 = 2; List list406 = new List(num3); CollectionsMarshal.SetCount(list406, num3); - span4 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num2 = 0; - ref GatheringNode reference299 = ref span4[num2]; + ref GatheringNode reference299 = ref span406[num2]; GatheringNode obj181 = new GatheringNode { DataId = 34869u @@ -25921,16 +25921,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list407 = new List(num4); CollectionsMarshal.SetCount(list407, num4); - span5 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index2 = 0; - span5[index2] = new GatheringLocation + span407[index2] = new GatheringLocation { Position = new Vector3(-604.6953f, 59.64062f, 5.50073f) }; obj181.Locations = list407; reference299 = obj181; num2++; - ref GatheringNode reference300 = ref span4[num2]; + ref GatheringNode reference300 = ref span406[num2]; GatheringNode obj182 = new GatheringNode { DataId = 34870u @@ -25938,21 +25938,21 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list408 = new List(index2); CollectionsMarshal.SetCount(list408, index2); - span5 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num4 = 0; - span5[num4] = new GatheringLocation + span408[num4] = new GatheringLocation { Position = new Vector3(-618.7993f, 59.13951f, 17.80936f) }; num4++; - span5[num4] = new GatheringLocation + span408[num4] = new GatheringLocation { Position = new Vector3(-615.0759f, 59.08474f, -4.837158f), MinimumAngle = 115, MaximumAngle = 325 }; num4++; - span5[num4] = new GatheringLocation + span408[num4] = new GatheringLocation { Position = new Vector3(-593.0486f, 60.01728f, 15.20686f) }; @@ -25961,14 +25961,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup118.Nodes = list406; reference298 = gatheringNodeGroup118; num++; - ref GatheringNodeGroup reference301 = ref span3[num]; + ref GatheringNodeGroup reference301 = ref span405[num]; GatheringNodeGroup gatheringNodeGroup119 = new GatheringNodeGroup(); num2 = 2; List list409 = new List(num2); CollectionsMarshal.SetCount(list409, num2); - span4 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num3 = 0; - ref GatheringNode reference302 = ref span4[num3]; + ref GatheringNode reference302 = ref span409[num3]; GatheringNode obj183 = new GatheringNode { DataId = 34872u @@ -25976,19 +25976,19 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list410 = new List(num4); CollectionsMarshal.SetCount(list410, num4); - span5 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); index2 = 0; - span5[index2] = new GatheringLocation + span410[index2] = new GatheringLocation { Position = new Vector3(-812.0394f, 55.42165f, 118.3947f) }; index2++; - span5[index2] = new GatheringLocation + span410[index2] = new GatheringLocation { Position = new Vector3(-821.9205f, 56.51463f, 121.8448f) }; index2++; - span5[index2] = new GatheringLocation + span410[index2] = new GatheringLocation { Position = new Vector3(-837.9932f, 57.59847f, 104.7306f), MinimumAngle = -100, @@ -25997,7 +25997,7 @@ public static class AssemblyGatheringLocationLoader obj183.Locations = list410; reference302 = obj183; num3++; - ref GatheringNode reference303 = ref span4[num3]; + ref GatheringNode reference303 = ref span409[num3]; GatheringNode obj184 = new GatheringNode { DataId = 34871u @@ -26005,9 +26005,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list411 = new List(index2); CollectionsMarshal.SetCount(list411, index2); - span5 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); num4 = 0; - span5[num4] = new GatheringLocation + span411[num4] = new GatheringLocation { Position = new Vector3(-818.8149f, 55.11676f, 112.5509f) }; @@ -26016,14 +26016,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup119.Nodes = list409; reference301 = gatheringNodeGroup119; num++; - ref GatheringNodeGroup reference304 = ref span3[num]; + ref GatheringNodeGroup reference304 = ref span405[num]; GatheringNodeGroup gatheringNodeGroup120 = new GatheringNodeGroup(); num3 = 2; List list412 = new List(num3); CollectionsMarshal.SetCount(list412, num3); - span4 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num2 = 0; - ref GatheringNode reference305 = ref span4[num2]; + ref GatheringNode reference305 = ref span412[num2]; GatheringNode obj185 = new GatheringNode { DataId = 34874u @@ -26031,30 +26031,30 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list413 = new List(num4); CollectionsMarshal.SetCount(list413, num4); - span5 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); index2 = 0; - span5[index2] = new GatheringLocation + span413[index2] = new GatheringLocation { Position = new Vector3(-672.2305f, 76.87632f, 257.5817f), MinimumAngle = 85, MaximumAngle = 265 }; index2++; - span5[index2] = new GatheringLocation + span413[index2] = new GatheringLocation { Position = new Vector3(-625.6287f, 71.04436f, 234.6465f), MinimumAngle = -95, MaximumAngle = 140 }; index2++; - span5[index2] = new GatheringLocation + span413[index2] = new GatheringLocation { Position = new Vector3(-635.3436f, 74.07207f, 244.9178f) }; obj185.Locations = list413; reference305 = obj185; num2++; - ref GatheringNode reference306 = ref span4[num2]; + ref GatheringNode reference306 = ref span412[num2]; GatheringNode obj186 = new GatheringNode { DataId = 34873u @@ -26062,9 +26062,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list414 = new List(index2); CollectionsMarshal.SetCount(list414, index2); - span5 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num4 = 0; - span5[num4] = new GatheringLocation + span414[num4] = new GatheringLocation { Position = new Vector3(-654.1213f, 74.65144f, 254.1959f) }; @@ -26078,16 +26078,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list415 = new List(num); CollectionsMarshal.SetCount(list415, num); - span = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); index = 0; - span[index] = "liza"; + span415[index] = "liza"; gatheringRoot37.Author = list415; index = 1; List list416 = new List(index); CollectionsMarshal.SetCount(list416, index); - span2 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1190) + span416[num] = new QuestStep(EInteractionType.None, null, null, 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi }; @@ -26095,16 +26095,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list417 = new List(num); CollectionsMarshal.SetCount(list417, num); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index = 0; - ref GatheringNodeGroup reference307 = ref span3[index]; + ref GatheringNodeGroup reference307 = ref span417[index]; GatheringNodeGroup gatheringNodeGroup121 = new GatheringNodeGroup(); num2 = 2; List list418 = new List(num2); CollectionsMarshal.SetCount(list418, num2); - span4 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num3 = 0; - ref GatheringNode reference308 = ref span4[num3]; + ref GatheringNode reference308 = ref span418[num3]; GatheringNode obj187 = new GatheringNode { DataId = 34901u @@ -26112,16 +26112,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list419 = new List(num4); CollectionsMarshal.SetCount(list419, num4); - span5 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); index2 = 0; - span5[index2] = new GatheringLocation + span419[index2] = new GatheringLocation { Position = new Vector3(343.0447f, 0.1167868f, 146.4354f) }; obj187.Locations = list419; reference308 = obj187; num3++; - ref GatheringNode reference309 = ref span4[num3]; + ref GatheringNode reference309 = ref span418[num3]; GatheringNode obj188 = new GatheringNode { DataId = 34902u @@ -26129,19 +26129,19 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list420 = new List(index2); CollectionsMarshal.SetCount(list420, index2); - span5 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num4 = 0; - span5[num4] = new GatheringLocation + span420[num4] = new GatheringLocation { Position = new Vector3(350.1042f, -2.02238f, 133.0248f) }; num4++; - span5[num4] = new GatheringLocation + span420[num4] = new GatheringLocation { Position = new Vector3(349.9641f, 2.9944f, 166.7519f) }; num4++; - span5[num4] = new GatheringLocation + span420[num4] = new GatheringLocation { Position = new Vector3(358.951f, 1.226612f, 152.3553f) }; @@ -26150,14 +26150,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup121.Nodes = list418; reference307 = gatheringNodeGroup121; index++; - ref GatheringNodeGroup reference310 = ref span3[index]; + ref GatheringNodeGroup reference310 = ref span417[index]; GatheringNodeGroup gatheringNodeGroup122 = new GatheringNodeGroup(); num3 = 2; List list421 = new List(num3); CollectionsMarshal.SetCount(list421, num3); - span4 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); num2 = 0; - ref GatheringNode reference311 = ref span4[num2]; + ref GatheringNode reference311 = ref span421[num2]; GatheringNode obj189 = new GatheringNode { DataId = 34903u @@ -26165,16 +26165,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list422 = new List(num4); CollectionsMarshal.SetCount(list422, num4); - span5 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index2 = 0; - span5[index2] = new GatheringLocation + span422[index2] = new GatheringLocation { Position = new Vector3(530.04f, 6.585761f, 243.3026f) }; obj189.Locations = list422; reference311 = obj189; num2++; - ref GatheringNode reference312 = ref span4[num2]; + ref GatheringNode reference312 = ref span421[num2]; GatheringNode obj190 = new GatheringNode { DataId = 34904u @@ -26182,19 +26182,19 @@ public static class AssemblyGatheringLocationLoader index2 = 3; List list423 = new List(index2); CollectionsMarshal.SetCount(list423, index2); - span5 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); num4 = 0; - span5[num4] = new GatheringLocation + span423[num4] = new GatheringLocation { Position = new Vector3(534.63f, 7.40439f, 261.0851f) }; num4++; - span5[num4] = new GatheringLocation + span423[num4] = new GatheringLocation { Position = new Vector3(537.3219f, 6.59951f, 234.4762f) }; num4++; - span5[num4] = new GatheringLocation + span423[num4] = new GatheringLocation { Position = new Vector3(510.6736f, 5.43621f, 247.2418f), MinimumAngle = -135, @@ -26205,14 +26205,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup122.Nodes = list421; reference310 = gatheringNodeGroup122; index++; - ref GatheringNodeGroup reference313 = ref span3[index]; + ref GatheringNodeGroup reference313 = ref span417[index]; GatheringNodeGroup gatheringNodeGroup123 = new GatheringNodeGroup(); num2 = 2; List list424 = new List(num2); CollectionsMarshal.SetCount(list424, num2); - span4 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num3 = 0; - ref GatheringNode reference314 = ref span4[num3]; + ref GatheringNode reference314 = ref span424[num3]; GatheringNode obj191 = new GatheringNode { DataId = 34900u @@ -26220,26 +26220,26 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list425 = new List(num4); CollectionsMarshal.SetCount(list425, num4); - span5 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); index2 = 0; - span5[index2] = new GatheringLocation + span425[index2] = new GatheringLocation { Position = new Vector3(571.4374f, 5.934396f, 93.85439f) }; index2++; - span5[index2] = new GatheringLocation + span425[index2] = new GatheringLocation { Position = new Vector3(580.9511f, 4.927295f, 64.64209f) }; index2++; - span5[index2] = new GatheringLocation + span425[index2] = new GatheringLocation { Position = new Vector3(595.0986f, 9.620093f, 81.96783f) }; obj191.Locations = list425; reference314 = obj191; num3++; - ref GatheringNode reference315 = ref span4[num3]; + ref GatheringNode reference315 = ref span424[num3]; GatheringNode obj192 = new GatheringNode { DataId = 34899u @@ -26247,9 +26247,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list426 = new List(index2); CollectionsMarshal.SetCount(list426, index2); - span5 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num4 = 0; - span5[num4] = new GatheringLocation + span426[num4] = new GatheringLocation { Position = new Vector3(578.6227f, 5.976591f, 76.53668f) }; @@ -26330,9 +26330,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list6 = new List(num5); CollectionsMarshal.SetCount(list6, num5); - span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num4 = 0; - span5[num4] = new GatheringLocation + span6[num4] = new GatheringLocation { Position = new Vector3(291.2657f, 16.76923f, -372.8286f) }; @@ -26346,9 +26346,9 @@ public static class AssemblyGatheringLocationLoader num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - ref GatheringNode reference5 = ref span4[num2]; + ref GatheringNode reference5 = ref span7[num2]; GatheringNode obj3 = new GatheringNode { DataId = 34909u @@ -26356,9 +26356,9 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num5 = 0; - span5[num5] = new GatheringLocation + span8[num5] = new GatheringLocation { Position = new Vector3(452.2735f, 19.0634f, -350.683f), MinimumAngle = -55, @@ -26367,7 +26367,7 @@ public static class AssemblyGatheringLocationLoader obj3.Locations = list8; reference5 = obj3; num2++; - ref GatheringNode reference6 = ref span4[num2]; + ref GatheringNode reference6 = ref span7[num2]; GatheringNode obj4 = new GatheringNode { DataId = 34910u @@ -26375,19 +26375,19 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list9 = new List(num5); CollectionsMarshal.SetCount(list9, num5); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(451.7433f, 18.42068f, -333.2723f) }; num4++; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(425.1651f, 19.24389f, -388.6381f) }; num4++; - span5[num4] = new GatheringLocation + span9[num4] = new GatheringLocation { Position = new Vector3(425.4706f, 18.96692f, -371.645f), MinimumAngle = -190, @@ -26403,9 +26403,9 @@ public static class AssemblyGatheringLocationLoader num2 = 2; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - ref GatheringNode reference8 = ref span4[num3]; + ref GatheringNode reference8 = ref span10[num3]; GatheringNode obj5 = new GatheringNode { DataId = 34908u @@ -26413,26 +26413,26 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list11 = new List(num4); CollectionsMarshal.SetCount(list11, num4); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num5 = 0; - span5[num5] = new GatheringLocation + span11[num5] = new GatheringLocation { Position = new Vector3(268.0552f, -4.003453f, -173.8766f) }; num5++; - span5[num5] = new GatheringLocation + span11[num5] = new GatheringLocation { Position = new Vector3(244.3824f, -8.541841f, -212.8872f) }; num5++; - span5[num5] = new GatheringLocation + span11[num5] = new GatheringLocation { Position = new Vector3(236.6972f, -13.99463f, -189.6181f) }; obj5.Locations = list11; reference8 = obj5; num3++; - ref GatheringNode reference9 = ref span4[num3]; + ref GatheringNode reference9 = ref span10[num3]; GatheringNode obj6 = new GatheringNode { DataId = 34907u @@ -26440,9 +26440,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list12 = new List(num5); CollectionsMarshal.SetCount(list12, num5); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span5[num4] = new GatheringLocation + span12[num4] = new GatheringLocation { Position = new Vector3(269.0605f, -6.302063f, -193.4243f) }; @@ -26456,16 +26456,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - span[num] = "liza"; + span13[num] = "liza"; gatheringRoot2.Author = list13; num = 3; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span2[index] = new QuestStep(EInteractionType.Dive, null, new Vector3(417.1447f, -0.6f, -647.60004f), 1189) + span14[index] = new QuestStep(EInteractionType.Dive, null, new Vector3(417.1447f, -0.6f, -647.60004f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, SkipConditions = new SkipConditions @@ -26481,7 +26481,7 @@ public static class AssemblyGatheringLocationLoader } }; index++; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.1447f, 3f, -647.60004f), 1189) + span14[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.1447f, 3f, -647.60004f), 1189) { Fly = true, SkipConditions = new SkipConditions @@ -26493,7 +26493,7 @@ public static class AssemblyGatheringLocationLoader } }; index++; - span2[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(419.8578f, -32.6974f, -653.75275f), 1189) + span14[index] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(419.8578f, -32.6974f, -653.75275f), 1189) { DisableNavmesh = true, Fly = true @@ -26502,16 +26502,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref GatheringNodeGroup reference10 = ref span3[num]; + ref GatheringNodeGroup reference10 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); num3 = 2; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - ref GatheringNode reference11 = ref span4[num2]; + ref GatheringNode reference11 = ref span16[num2]; GatheringNode obj7 = new GatheringNode { DataId = 34912u @@ -26519,26 +26519,26 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num5 = 0; - span5[num5] = new GatheringLocation + span17[num5] = new GatheringLocation { Position = new Vector3(458.8916f, -51.02777f, -689.8627f) }; num5++; - span5[num5] = new GatheringLocation + span17[num5] = new GatheringLocation { Position = new Vector3(430.228f, -56.21914f, -693.9346f) }; num5++; - span5[num5] = new GatheringLocation + span17[num5] = new GatheringLocation { Position = new Vector3(462.8787f, -58.29268f, -704.244f) }; obj7.Locations = list17; reference11 = obj7; num2++; - ref GatheringNode reference12 = ref span4[num2]; + ref GatheringNode reference12 = ref span16[num2]; GatheringNode obj8 = new GatheringNode { DataId = 34911u @@ -26546,9 +26546,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list18 = new List(num5); CollectionsMarshal.SetCount(list18, num5); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span5[num4] = new GatheringLocation + span18[num4] = new GatheringLocation { Position = new Vector3(448.169f, -53.1458f, -696.1208f) }; @@ -26557,14 +26557,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup4.Nodes = list16; reference10 = gatheringNodeGroup4; num++; - ref GatheringNodeGroup reference13 = ref span3[num]; + ref GatheringNodeGroup reference13 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); num2 = 2; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span4 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - ref GatheringNode reference14 = ref span4[num3]; + ref GatheringNode reference14 = ref span19[num3]; GatheringNode obj9 = new GatheringNode { DataId = 34914u @@ -26572,26 +26572,26 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list20 = new List(num4); CollectionsMarshal.SetCount(list20, num4); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num5 = 0; - span5[num5] = new GatheringLocation + span20[num5] = new GatheringLocation { Position = new Vector3(453.7438f, -59.20442f, -884.0787f) }; num5++; - span5[num5] = new GatheringLocation + span20[num5] = new GatheringLocation { Position = new Vector3(399.0516f, -48.41589f, -900.1575f) }; num5++; - span5[num5] = new GatheringLocation + span20[num5] = new GatheringLocation { Position = new Vector3(470.4918f, -54.81378f, -912.1257f) }; obj9.Locations = list20; reference14 = obj9; num3++; - ref GatheringNode reference15 = ref span4[num3]; + ref GatheringNode reference15 = ref span19[num3]; GatheringNode obj10 = new GatheringNode { DataId = 34913u @@ -26599,9 +26599,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list21 = new List(num5); CollectionsMarshal.SetCount(list21, num5); - span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span5[num4] = new GatheringLocation + span21[num4] = new GatheringLocation { Position = new Vector3(433.2036f, -56.63199f, -898.0532f) }; @@ -26610,14 +26610,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup5.Nodes = list19; reference13 = gatheringNodeGroup5; num++; - ref GatheringNodeGroup reference16 = ref span3[num]; + ref GatheringNodeGroup reference16 = ref span15[num]; GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); num3 = 2; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref GatheringNode reference17 = ref span4[num2]; + ref GatheringNode reference17 = ref span22[num2]; GatheringNode obj11 = new GatheringNode { DataId = 34915u @@ -26625,16 +26625,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num5 = 0; - span5[num5] = new GatheringLocation + span23[num5] = new GatheringLocation { Position = new Vector3(263.8979f, -44.71192f, -873.9875f) }; obj11.Locations = list23; reference17 = obj11; num2++; - ref GatheringNode reference18 = ref span4[num2]; + ref GatheringNode reference18 = ref span22[num2]; GatheringNode obj12 = new GatheringNode { DataId = 34916u @@ -26642,19 +26642,19 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list24 = new List(num5); CollectionsMarshal.SetCount(list24, num5); - span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num4 = 0; - span5[num4] = new GatheringLocation + span24[num4] = new GatheringLocation { Position = new Vector3(287.7073f, -43.04572f, -886.5245f) }; num4++; - span5[num4] = new GatheringLocation + span24[num4] = new GatheringLocation { Position = new Vector3(266.3744f, -47.55014f, -846.1501f) }; num4++; - span5[num4] = new GatheringLocation + span24[num4] = new GatheringLocation { Position = new Vector3(259.2106f, -44.82758f, -817.9664f) }; @@ -26668,30 +26668,30 @@ public static class AssemblyGatheringLocationLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; gatheringRoot3.Author = list25; index = 1; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1190); + span26[num] = new QuestStep(EInteractionType.None, null, null, 1190); gatheringRoot3.Steps = list26; num = 3; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - ref GatheringNodeGroup reference19 = ref span3[index]; + ref GatheringNodeGroup reference19 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); num2 = 2; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - ref GatheringNode reference20 = ref span4[num3]; + ref GatheringNode reference20 = ref span28[num3]; GatheringNode obj13 = new GatheringNode { DataId = 34920u @@ -26699,26 +26699,26 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num5 = 0; - span5[num5] = new GatheringLocation + span29[num5] = new GatheringLocation { Position = new Vector3(192.6021f, 12.31054f, 631.2545f) }; num5++; - span5[num5] = new GatheringLocation + span29[num5] = new GatheringLocation { Position = new Vector3(194.8373f, 12.50387f, 646.5401f) }; num5++; - span5[num5] = new GatheringLocation + span29[num5] = new GatheringLocation { Position = new Vector3(180.8447f, 12.43262f, 610.7131f) }; obj13.Locations = list29; reference20 = obj13; num3++; - ref GatheringNode reference21 = ref span4[num3]; + ref GatheringNode reference21 = ref span28[num3]; GatheringNode obj14 = new GatheringNode { DataId = 34919u @@ -26726,9 +26726,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list30 = new List(num5); CollectionsMarshal.SetCount(list30, num5); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span5[num4] = new GatheringLocation + span30[num4] = new GatheringLocation { Position = new Vector3(186.171f, 12.54104f, 634.9042f) }; @@ -26737,14 +26737,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup7.Nodes = list28; reference19 = gatheringNodeGroup7; index++; - ref GatheringNodeGroup reference22 = ref span3[index]; + ref GatheringNodeGroup reference22 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); num3 = 2; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref GatheringNode reference23 = ref span4[num2]; + ref GatheringNode reference23 = ref span31[num2]; GatheringNode obj15 = new GatheringNode { DataId = 34917u @@ -26752,16 +26752,16 @@ public static class AssemblyGatheringLocationLoader num4 = 1; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num5 = 0; - span5[num5] = new GatheringLocation + span32[num5] = new GatheringLocation { Position = new Vector3(39.45634f, -0.06042051f, 502.3853f) }; obj15.Locations = list32; reference23 = obj15; num2++; - ref GatheringNode reference24 = ref span4[num2]; + ref GatheringNode reference24 = ref span31[num2]; GatheringNode obj16 = new GatheringNode { DataId = 34918u @@ -26769,19 +26769,19 @@ public static class AssemblyGatheringLocationLoader num5 = 3; List list33 = new List(num5); CollectionsMarshal.SetCount(list33, num5); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span5[num4] = new GatheringLocation + span33[num4] = new GatheringLocation { Position = new Vector3(46.03248f, -0.7049216f, 491.6059f) }; num4++; - span5[num4] = new GatheringLocation + span33[num4] = new GatheringLocation { Position = new Vector3(36.15481f, -0.0501074f, 505.9388f) }; num4++; - span5[num4] = new GatheringLocation + span33[num4] = new GatheringLocation { Position = new Vector3(24.72226f, 0.5922582f, 528.0809f) }; @@ -26790,14 +26790,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup8.Nodes = list31; reference22 = gatheringNodeGroup8; index++; - ref GatheringNodeGroup reference25 = ref span3[index]; + ref GatheringNodeGroup reference25 = ref span27[index]; GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); num2 = 2; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - ref GatheringNode reference26 = ref span4[num3]; + ref GatheringNode reference26 = ref span34[num3]; GatheringNode obj17 = new GatheringNode { DataId = 34922u @@ -26805,26 +26805,26 @@ public static class AssemblyGatheringLocationLoader num4 = 3; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num5 = 0; - span5[num5] = new GatheringLocation + span35[num5] = new GatheringLocation { Position = new Vector3(2.302937f, -4.586716f, 687.4797f) }; num5++; - span5[num5] = new GatheringLocation + span35[num5] = new GatheringLocation { Position = new Vector3(30.02284f, -2.447479f, 704.4326f) }; num5++; - span5[num5] = new GatheringLocation + span35[num5] = new GatheringLocation { Position = new Vector3(41.59287f, -0.8454803f, 692.0099f) }; obj17.Locations = list35; reference26 = obj17; num3++; - ref GatheringNode reference27 = ref span4[num3]; + ref GatheringNode reference27 = ref span34[num3]; GatheringNode obj18 = new GatheringNode { DataId = 34921u @@ -26832,9 +26832,9 @@ public static class AssemblyGatheringLocationLoader num5 = 1; List list36 = new List(num5); CollectionsMarshal.SetCount(list36, num5); - span5 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span5[num4] = new GatheringLocation + span36[num4] = new GatheringLocation { Position = new Vector3(18.47237f, -2.987581f, 690.8011f) }; @@ -26901,9 +26901,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref GatheringNode reference4 = ref span4[num2]; + ref GatheringNode reference4 = ref span6[num2]; GatheringNode obj2 = new GatheringNode { DataId = 35243u @@ -26911,9 +26911,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span5[num3] = new GatheringLocation + span7[num3] = new GatheringLocation { Position = new Vector3(86.21152f, -188.234f, 255.0701f), MinimumAngle = -190, @@ -26929,9 +26929,9 @@ public static class AssemblyGatheringLocationLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref GatheringNode reference6 = ref span4[index2]; + ref GatheringNode reference6 = ref span8[index2]; GatheringNode obj3 = new GatheringNode { DataId = 35245u @@ -26939,9 +26939,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index3 = 0; - span5[index3] = new GatheringLocation + span9[index3] = new GatheringLocation { Position = new Vector3(81.46383f, -187.1622f, 251.1194f), MinimumAngle = -185, @@ -26957,30 +26957,30 @@ public static class AssemblyGatheringLocationLoader index = 1; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - span[num] = "Theo"; + span10[num] = "Theo"; gatheringRoot2.Author = list10; num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1189); + span11[index] = new QuestStep(EInteractionType.None, null, null, 1189); gatheringRoot2.Steps = list11; index = 3; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref GatheringNodeGroup reference7 = ref span3[num]; + ref GatheringNodeGroup reference7 = ref span12[num]; GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - ref GatheringNode reference8 = ref span4[num2]; + ref GatheringNode reference8 = ref span13[num2]; GatheringNode obj4 = new GatheringNode { DataId = 35246u @@ -26988,9 +26988,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list14 = new List(index3); CollectionsMarshal.SetCount(list14, index3); - span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span5[num3] = new GatheringLocation + span14[num3] = new GatheringLocation { Position = new Vector3(-664.2164f, -174.1682f, 370.6607f), MinimumAngle = -230, @@ -27001,14 +27001,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup4.Nodes = list13; reference7 = gatheringNodeGroup4; num++; - ref GatheringNodeGroup reference9 = ref span3[num]; + ref GatheringNodeGroup reference9 = ref span12[num]; GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref GatheringNode reference10 = ref span4[index2]; + ref GatheringNode reference10 = ref span15[index2]; GatheringNode obj5 = new GatheringNode { DataId = 35247u @@ -27016,9 +27016,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index3 = 0; - span5[index3] = new GatheringLocation + span16[index3] = new GatheringLocation { Position = new Vector3(-646.3196f, -171.4666f, 393.6898f), MinimumAngle = 30, @@ -27029,14 +27029,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup5.Nodes = list15; reference9 = gatheringNodeGroup5; num++; - ref GatheringNodeGroup reference11 = ref span3[num]; + ref GatheringNodeGroup reference11 = ref span12[num]; GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - ref GatheringNode reference12 = ref span4[num2]; + ref GatheringNode reference12 = ref span17[num2]; GatheringNode obj6 = new GatheringNode { DataId = 35248u @@ -27044,9 +27044,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list18 = new List(index3); CollectionsMarshal.SetCount(list18, index3); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = new GatheringLocation + span18[num3] = new GatheringLocation { Position = new Vector3(-669.3735f, -177.0724f, 354.7159f), MinimumAngle = -225, @@ -27062,30 +27062,30 @@ public static class AssemblyGatheringLocationLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "liza"; + span19[index] = "liza"; gatheringRoot3.Author = list19; index = 1; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189); + span20[num] = new QuestStep(EInteractionType.None, null, null, 1189); gatheringRoot3.Steps = list20; num = 3; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - ref GatheringNodeGroup reference13 = ref span3[index]; + ref GatheringNodeGroup reference13 = ref span21[index]; GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref GatheringNode reference14 = ref span4[index2]; + ref GatheringNode reference14 = ref span22[index2]; GatheringNode obj7 = new GatheringNode { DataId = 35251u @@ -27093,9 +27093,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span5[index3] = new GatheringLocation + span23[index3] = new GatheringLocation { Position = new Vector3(-120.962f, -214.1182f, 349.0067f), MinimumAngle = -65, @@ -27106,14 +27106,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup7.Nodes = list22; reference13 = gatheringNodeGroup7; index++; - ref GatheringNodeGroup reference15 = ref span3[index]; + ref GatheringNodeGroup reference15 = ref span21[index]; GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref GatheringNode reference16 = ref span4[num2]; + ref GatheringNode reference16 = ref span24[num2]; GatheringNode obj8 = new GatheringNode { DataId = 35249u @@ -27121,9 +27121,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list25 = new List(index3); CollectionsMarshal.SetCount(list25, index3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span5[num3] = new GatheringLocation + span25[num3] = new GatheringLocation { Position = new Vector3(-151.3246f, -213.9648f, 361.8845f), MinimumAngle = 145, @@ -27134,14 +27134,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup8.Nodes = list24; reference15 = gatheringNodeGroup8; index++; - ref GatheringNodeGroup reference17 = ref span3[index]; + ref GatheringNodeGroup reference17 = ref span21[index]; GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - ref GatheringNode reference18 = ref span4[index2]; + ref GatheringNode reference18 = ref span26[index2]; GatheringNode obj9 = new GatheringNode { DataId = 35250u @@ -27149,9 +27149,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span5[index3] = new GatheringLocation + span27[index3] = new GatheringLocation { Position = new Vector3(-164.6348f, -214.1782f, 337.2287f), MinimumAngle = -135, @@ -27167,30 +27167,30 @@ public static class AssemblyGatheringLocationLoader index = 1; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - span[num] = "liza"; + span28[num] = "liza"; gatheringRoot4.Author = list28; num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1189); + span29[index] = new QuestStep(EInteractionType.None, null, null, 1189); gatheringRoot4.Steps = list29; index = 3; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref GatheringNodeGroup reference19 = ref span3[num]; + ref GatheringNodeGroup reference19 = ref span30[num]; GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref GatheringNode reference20 = ref span4[num2]; + ref GatheringNode reference20 = ref span31[num2]; GatheringNode obj10 = new GatheringNode { DataId = 35254u @@ -27198,9 +27198,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span5[num3] = new GatheringLocation + span32[num3] = new GatheringLocation { Position = new Vector3(649.5298f, 14.19326f, -222.9378f) }; @@ -27209,14 +27209,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup10.Nodes = list31; reference19 = gatheringNodeGroup10; num++; - ref GatheringNodeGroup reference21 = ref span3[num]; + ref GatheringNodeGroup reference21 = ref span30[num]; GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - ref GatheringNode reference22 = ref span4[index2]; + ref GatheringNode reference22 = ref span33[index2]; GatheringNode obj11 = new GatheringNode { DataId = 35252u @@ -27224,9 +27224,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index3 = 0; - span5[index3] = new GatheringLocation + span34[index3] = new GatheringLocation { Position = new Vector3(652.2325f, 13.41525f, -227.1611f) }; @@ -27235,14 +27235,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup11.Nodes = list33; reference21 = gatheringNodeGroup11; num++; - ref GatheringNodeGroup reference23 = ref span3[num]; + ref GatheringNodeGroup reference23 = ref span30[num]; GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span4 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - ref GatheringNode reference24 = ref span4[num2]; + ref GatheringNode reference24 = ref span35[num2]; GatheringNode obj12 = new GatheringNode { DataId = 35253u @@ -27250,9 +27250,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span5 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span5[num3] = new GatheringLocation + span36[num3] = new GatheringLocation { Position = new Vector3(657.8542f, 13.34004f, -225.5971f) }; @@ -27266,16 +27266,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "liza"; + span37[index] = "liza"; gatheringRoot5.Author = list37; index = 1; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) + span38[num] = new QuestStep(EInteractionType.None, null, null, 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, SkipConditions = new SkipConditions @@ -27295,16 +27295,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - ref GatheringNodeGroup reference25 = ref span3[index]; + ref GatheringNodeGroup reference25 = ref span39[index]; GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref GatheringNode reference26 = ref span4[index2]; + ref GatheringNode reference26 = ref span40[index2]; GatheringNode obj13 = new GatheringNode { DataId = 35256u @@ -27312,9 +27312,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span5[index3] = new GatheringLocation + span41[index3] = new GatheringLocation { Position = new Vector3(23.8063f, 17.44395f, -861.3718f), MinimumAngle = -80, @@ -27325,14 +27325,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup13.Nodes = list40; reference25 = gatheringNodeGroup13; index++; - ref GatheringNodeGroup reference27 = ref span3[index]; + ref GatheringNodeGroup reference27 = ref span39[index]; GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span4 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref GatheringNode reference28 = ref span4[num2]; + ref GatheringNode reference28 = ref span42[num2]; GatheringNode obj14 = new GatheringNode { DataId = 35257u @@ -27340,9 +27340,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span5[num3] = new GatheringLocation + span43[num3] = new GatheringLocation { Position = new Vector3(31.8484f, 17.91638f, -864.6296f), MinimumAngle = -90, @@ -27353,14 +27353,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup14.Nodes = list42; reference27 = gatheringNodeGroup14; index++; - ref GatheringNodeGroup reference29 = ref span3[index]; + ref GatheringNodeGroup reference29 = ref span39[index]; GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span4 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - ref GatheringNode reference30 = ref span4[index2]; + ref GatheringNode reference30 = ref span44[index2]; GatheringNode obj15 = new GatheringNode { DataId = 35255u @@ -27368,9 +27368,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index3 = 0; - span5[index3] = new GatheringLocation + span45[index3] = new GatheringLocation { Position = new Vector3(37.64392f, 17.34943f, -865.3544f), MinimumAngle = -75, @@ -27386,16 +27386,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - span[num] = "Censored"; + span46[num] = "Censored"; gatheringRoot6.Author = list46; num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1189) + span47[index] = new QuestStep(EInteractionType.None, null, null, 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, SkipConditions = new SkipConditions @@ -27415,16 +27415,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref GatheringNodeGroup reference31 = ref span3[num]; + ref GatheringNodeGroup reference31 = ref span48[num]; GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span4 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref GatheringNode reference32 = ref span4[num2]; + ref GatheringNode reference32 = ref span49[num2]; GatheringNode obj16 = new GatheringNode { DataId = 35260u @@ -27432,9 +27432,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span5[num3] = new GatheringLocation + span50[num3] = new GatheringLocation { Position = new Vector3(-601.0465f, 10.95519f, -366.7967f), MinimumAngle = -215, @@ -27445,14 +27445,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup16.Nodes = list49; reference31 = gatheringNodeGroup16; num++; - ref GatheringNodeGroup reference33 = ref span3[num]; + ref GatheringNodeGroup reference33 = ref span48[num]; GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - ref GatheringNode reference34 = ref span4[index2]; + ref GatheringNode reference34 = ref span51[index2]; GatheringNode obj17 = new GatheringNode { DataId = 35259u @@ -27460,9 +27460,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index3 = 0; - span5[index3] = new GatheringLocation + span52[index3] = new GatheringLocation { Position = new Vector3(-606.3102f, 11.02901f, -372.3002f), MinimumAngle = -240, @@ -27473,14 +27473,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup17.Nodes = list51; reference33 = gatheringNodeGroup17; num++; - ref GatheringNodeGroup reference35 = ref span3[num]; + ref GatheringNodeGroup reference35 = ref span48[num]; GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref GatheringNode reference36 = ref span4[num2]; + ref GatheringNode reference36 = ref span53[num2]; GatheringNode obj18 = new GatheringNode { DataId = 35258u @@ -27488,9 +27488,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = new GatheringLocation + span54[num3] = new GatheringLocation { Position = new Vector3(-612.5112f, 11.75366f, -374.3395f), MinimumAngle = -235, @@ -27559,9 +27559,9 @@ public static class AssemblyGatheringLocationLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref GatheringNode reference4 = ref span4[num2]; + ref GatheringNode reference4 = ref span6[num2]; GatheringNode obj2 = new GatheringNode { DataId = 35263u @@ -27569,9 +27569,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span5[num3] = new GatheringLocation + span7[num3] = new GatheringLocation { Position = new Vector3(208.6546f, -191.3975f, 297.5333f), MinimumAngle = 0, @@ -27587,9 +27587,9 @@ public static class AssemblyGatheringLocationLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref GatheringNode reference6 = ref span4[index2]; + ref GatheringNode reference6 = ref span8[index2]; GatheringNode obj3 = new GatheringNode { DataId = 35261u @@ -27597,9 +27597,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index3 = 0; - span5[index3] = new GatheringLocation + span9[index3] = new GatheringLocation { Position = new Vector3(212.4513f, -192.6452f, 292.6832f), MinimumAngle = 85, @@ -27615,30 +27615,30 @@ public static class AssemblyGatheringLocationLoader index = 1; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - span[num] = "Theo"; + span10[num] = "Theo"; gatheringRoot2.Author = list10; num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1189); + span11[index] = new QuestStep(EInteractionType.None, null, null, 1189); gatheringRoot2.Steps = list11; index = 3; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref GatheringNodeGroup reference7 = ref span3[num]; + ref GatheringNodeGroup reference7 = ref span12[num]; GatheringNodeGroup gatheringNodeGroup4 = new GatheringNodeGroup(); index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - ref GatheringNode reference8 = ref span4[num2]; + ref GatheringNode reference8 = ref span13[num2]; GatheringNode obj4 = new GatheringNode { DataId = 35264u @@ -27646,9 +27646,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list14 = new List(index3); CollectionsMarshal.SetCount(list14, index3); - span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span5[num3] = new GatheringLocation + span14[num3] = new GatheringLocation { Position = new Vector3(-594.4667f, -169.826f, 379.3596f), MinimumAngle = -360, @@ -27659,14 +27659,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup4.Nodes = list13; reference7 = gatheringNodeGroup4; num++; - ref GatheringNodeGroup reference9 = ref span3[num]; + ref GatheringNodeGroup reference9 = ref span12[num]; GatheringNodeGroup gatheringNodeGroup5 = new GatheringNodeGroup(); num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref GatheringNode reference10 = ref span4[index2]; + ref GatheringNode reference10 = ref span15[index2]; GatheringNode obj5 = new GatheringNode { DataId = 35265u @@ -27674,9 +27674,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index3 = 0; - span5[index3] = new GatheringLocation + span16[index3] = new GatheringLocation { Position = new Vector3(-611.1483f, -174.4638f, 343.6277f), MinimumAngle = -360, @@ -27687,14 +27687,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup5.Nodes = list15; reference9 = gatheringNodeGroup5; num++; - ref GatheringNodeGroup reference11 = ref span3[num]; + ref GatheringNodeGroup reference11 = ref span12[num]; GatheringNodeGroup gatheringNodeGroup6 = new GatheringNodeGroup(); index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - ref GatheringNode reference12 = ref span4[num2]; + ref GatheringNode reference12 = ref span17[num2]; GatheringNode obj6 = new GatheringNode { DataId = 35266u @@ -27702,9 +27702,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list18 = new List(index3); CollectionsMarshal.SetCount(list18, index3); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = new GatheringLocation + span18[num3] = new GatheringLocation { Position = new Vector3(-639.3258f, -171.871f, 388.8273f), MinimumAngle = -360, @@ -27720,30 +27720,30 @@ public static class AssemblyGatheringLocationLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "liza"; + span19[index] = "liza"; gatheringRoot3.Author = list19; index = 1; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189); + span20[num] = new QuestStep(EInteractionType.None, null, null, 1189); gatheringRoot3.Steps = list20; num = 3; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - ref GatheringNodeGroup reference13 = ref span3[index]; + ref GatheringNodeGroup reference13 = ref span21[index]; GatheringNodeGroup gatheringNodeGroup7 = new GatheringNodeGroup(); num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref GatheringNode reference14 = ref span4[index2]; + ref GatheringNode reference14 = ref span22[index2]; GatheringNode obj7 = new GatheringNode { DataId = 35267u @@ -27751,9 +27751,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span5[index3] = new GatheringLocation + span23[index3] = new GatheringLocation { Position = new Vector3(-136.4091f, -213.3115f, 348.263f), MinimumAngle = -115, @@ -27766,14 +27766,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup7.Nodes = list22; reference13 = gatheringNodeGroup7; index++; - ref GatheringNodeGroup reference15 = ref span3[index]; + ref GatheringNodeGroup reference15 = ref span21[index]; GatheringNodeGroup gatheringNodeGroup8 = new GatheringNodeGroup(); index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref GatheringNode reference16 = ref span4[num2]; + ref GatheringNode reference16 = ref span24[num2]; GatheringNode obj8 = new GatheringNode { DataId = 35269u @@ -27781,9 +27781,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list25 = new List(index3); CollectionsMarshal.SetCount(list25, index3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span5[num3] = new GatheringLocation + span25[num3] = new GatheringLocation { Position = new Vector3(-138.786f, -213.2544f, 335.4114f), MinimumAngle = -220, @@ -27796,14 +27796,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup8.Nodes = list24; reference15 = gatheringNodeGroup8; index++; - ref GatheringNodeGroup reference17 = ref span3[index]; + ref GatheringNodeGroup reference17 = ref span21[index]; GatheringNodeGroup gatheringNodeGroup9 = new GatheringNodeGroup(); num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - ref GatheringNode reference18 = ref span4[index2]; + ref GatheringNode reference18 = ref span26[index2]; GatheringNode obj9 = new GatheringNode { DataId = 35268u @@ -27811,9 +27811,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span5[index3] = new GatheringLocation + span27[index3] = new GatheringLocation { Position = new Vector3(-147.5682f, -212.363f, 348.0441f), MinimumAngle = 30, @@ -27831,30 +27831,30 @@ public static class AssemblyGatheringLocationLoader index = 1; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - span[num] = "liza"; + span28[num] = "liza"; gatheringRoot4.Author = list28; num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1189); + span29[index] = new QuestStep(EInteractionType.None, null, null, 1189); gatheringRoot4.Steps = list29; index = 3; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref GatheringNodeGroup reference19 = ref span3[num]; + ref GatheringNodeGroup reference19 = ref span30[num]; GatheringNodeGroup gatheringNodeGroup10 = new GatheringNodeGroup(); index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref GatheringNode reference20 = ref span4[num2]; + ref GatheringNode reference20 = ref span31[num2]; GatheringNode obj10 = new GatheringNode { DataId = 35272u @@ -27862,9 +27862,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span5[num3] = new GatheringLocation + span32[num3] = new GatheringLocation { Position = new Vector3(712.1951f, 19.23321f, -299.8495f), MinimumAngle = 195, @@ -27875,14 +27875,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup10.Nodes = list31; reference19 = gatheringNodeGroup10; num++; - ref GatheringNodeGroup reference21 = ref span3[num]; + ref GatheringNodeGroup reference21 = ref span30[num]; GatheringNodeGroup gatheringNodeGroup11 = new GatheringNodeGroup(); num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - ref GatheringNode reference22 = ref span4[index2]; + ref GatheringNode reference22 = ref span33[index2]; GatheringNode obj11 = new GatheringNode { DataId = 35270u @@ -27890,9 +27890,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index3 = 0; - span5[index3] = new GatheringLocation + span34[index3] = new GatheringLocation { Position = new Vector3(740.6464f, 23.75824f, -303.4917f), MinimumAngle = -20, @@ -27903,14 +27903,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup11.Nodes = list33; reference21 = gatheringNodeGroup11; num++; - ref GatheringNodeGroup reference23 = ref span3[num]; + ref GatheringNodeGroup reference23 = ref span30[num]; GatheringNodeGroup gatheringNodeGroup12 = new GatheringNodeGroup(); index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span4 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - ref GatheringNode reference24 = ref span4[num2]; + ref GatheringNode reference24 = ref span35[num2]; GatheringNode obj12 = new GatheringNode { DataId = 35271u @@ -27918,9 +27918,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span5 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span5[num3] = new GatheringLocation + span36[num3] = new GatheringLocation { Position = new Vector3(702.0139f, 21.35347f, -331.0941f), MinimumAngle = -140, @@ -27936,16 +27936,16 @@ public static class AssemblyGatheringLocationLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "liza"; + span37[index] = "liza"; gatheringRoot5.Author = list37; index = 1; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - span2[num] = new QuestStep(EInteractionType.None, null, null, 1189) + span38[num] = new QuestStep(EInteractionType.None, null, null, 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, SkipConditions = new SkipConditions @@ -27965,16 +27965,16 @@ public static class AssemblyGatheringLocationLoader num = 3; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - ref GatheringNodeGroup reference25 = ref span3[index]; + ref GatheringNodeGroup reference25 = ref span39[index]; GatheringNodeGroup gatheringNodeGroup13 = new GatheringNodeGroup(); num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref GatheringNode reference26 = ref span4[index2]; + ref GatheringNode reference26 = ref span40[index2]; GatheringNode obj13 = new GatheringNode { DataId = 35273u @@ -27982,9 +27982,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span5[index3] = new GatheringLocation + span41[index3] = new GatheringLocation { Position = new Vector3(-104.9523f, 10.90963f, -784.3555f), MinimumAngle = 185, @@ -27995,14 +27995,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup13.Nodes = list40; reference25 = gatheringNodeGroup13; index++; - ref GatheringNodeGroup reference27 = ref span3[index]; + ref GatheringNodeGroup reference27 = ref span39[index]; GatheringNodeGroup gatheringNodeGroup14 = new GatheringNodeGroup(); index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span4 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref GatheringNode reference28 = ref span4[num2]; + ref GatheringNode reference28 = ref span42[num2]; GatheringNode obj14 = new GatheringNode { DataId = 35275u @@ -28010,9 +28010,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span5[num3] = new GatheringLocation + span43[num3] = new GatheringLocation { Position = new Vector3(-93.91187f, 2.599666f, -756.9727f), MinimumAngle = 75, @@ -28023,14 +28023,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup14.Nodes = list42; reference27 = gatheringNodeGroup14; index++; - ref GatheringNodeGroup reference29 = ref span3[index]; + ref GatheringNodeGroup reference29 = ref span39[index]; GatheringNodeGroup gatheringNodeGroup15 = new GatheringNodeGroup(); num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span4 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - ref GatheringNode reference30 = ref span4[index2]; + ref GatheringNode reference30 = ref span44[index2]; GatheringNode obj15 = new GatheringNode { DataId = 35274u @@ -28038,9 +28038,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index3 = 0; - span5[index3] = new GatheringLocation + span45[index3] = new GatheringLocation { Position = new Vector3(-78.69253f, 14.48961f, -810.1029f), MinimumAngle = -85, @@ -28056,16 +28056,16 @@ public static class AssemblyGatheringLocationLoader index = 1; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - span[num] = "Censored"; + span46[num] = "Censored"; gatheringRoot6.Author = list46; num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span2[index] = new QuestStep(EInteractionType.None, null, null, 1189) + span47[index] = new QuestStep(EInteractionType.None, null, null, 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, SkipConditions = new SkipConditions @@ -28085,16 +28085,16 @@ public static class AssemblyGatheringLocationLoader index = 3; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref GatheringNodeGroup reference31 = ref span3[num]; + ref GatheringNodeGroup reference31 = ref span48[num]; GatheringNodeGroup gatheringNodeGroup16 = new GatheringNodeGroup(); index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span4 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref GatheringNode reference32 = ref span4[num2]; + ref GatheringNode reference32 = ref span49[num2]; GatheringNode obj16 = new GatheringNode { DataId = 35278u @@ -28102,9 +28102,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span5[num3] = new GatheringLocation + span50[num3] = new GatheringLocation { Position = new Vector3(-576.3171f, 4.257174f, -398.7203f) }; @@ -28113,14 +28113,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup16.Nodes = list49; reference31 = gatheringNodeGroup16; num++; - ref GatheringNodeGroup reference33 = ref span3[num]; + ref GatheringNodeGroup reference33 = ref span48[num]; GatheringNodeGroup gatheringNodeGroup17 = new GatheringNodeGroup(); num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - ref GatheringNode reference34 = ref span4[index2]; + ref GatheringNode reference34 = ref span51[index2]; GatheringNode obj17 = new GatheringNode { DataId = 35277u @@ -28128,9 +28128,9 @@ public static class AssemblyGatheringLocationLoader num3 = 1; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index3 = 0; - span5[index3] = new GatheringLocation + span52[index3] = new GatheringLocation { Position = new Vector3(-578.7101f, 3.045597f, -403.618f) }; @@ -28139,14 +28139,14 @@ public static class AssemblyGatheringLocationLoader gatheringNodeGroup17.Nodes = list51; reference33 = gatheringNodeGroup17; num++; - ref GatheringNodeGroup reference35 = ref span3[num]; + ref GatheringNodeGroup reference35 = ref span48[num]; GatheringNodeGroup gatheringNodeGroup18 = new GatheringNodeGroup(); index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref GatheringNode reference36 = ref span4[num2]; + ref GatheringNode reference36 = ref span53[num2]; GatheringNode obj18 = new GatheringNode { DataId = 35276u @@ -28154,9 +28154,9 @@ public static class AssemblyGatheringLocationLoader index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = new GatheringLocation + span54[num3] = new GatheringLocation { Position = new Vector3(-576.8013f, 3.518943f, -406.4176f) }; diff --git a/LLib/LLib.Gear/ExtendedBaseParam.cs b/LLib/LLib.Gear/ExtendedBaseParam.cs index 4eb276c..31ecdd8 100644 --- a/LLib/LLib.Gear/ExtendedBaseParam.cs +++ b/LLib/LLib.Gear/ExtendedBaseParam.cs @@ -10,6 +10,10 @@ public readonly struct ExtendedBaseParam : IExcelRow public uint RowId => _003Crow_003EP; + public ExcelPage ExcelPage => _003Cpage_003EP; + + public uint RowOffset => _003Coffset_003EP; + public BaseParam BaseParam => new BaseParam(_003Cpage_003EP, _003Coffset_003EP, _003Crow_003EP); public unsafe Collection EquipSlotCategoryPct => new Collection(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*)(&EquipSlotCategoryPctCtor), 23); diff --git a/LLib/LLib.Gear/GearStatsCalculator.cs b/LLib/LLib.Gear/GearStatsCalculator.cs index d75d136..b63fba6 100644 --- a/LLib/LLib.Gear/GearStatsCalculator.cs +++ b/LLib/LLib.Gear/GearStatsCalculator.cs @@ -207,7 +207,7 @@ public sealed class GearStatsCalculator num2--; continue; } - if (i == 0 && !CanHaveOffhand.Contains(rowOrDefault.Value.ItemUICategory.RowId)) + if (i == 0 && !((ReadOnlySpan)CanHaveOffhand).Contains(rowOrDefault.Value.ItemUICategory.RowId)) { num += rowOrDefault.Value.LevelItem.RowId; i++; diff --git a/LLib/LLib.ImGui/LWindow.cs b/LLib/LLib.ImGui/LWindow.cs index 16df614..a355121 100644 --- a/LLib/LLib.ImGui/LWindow.cs +++ b/LLib/LLib.ImGui/LWindow.cs @@ -33,7 +33,7 @@ public abstract class LWindow : Window } } - protected bool IsPinned + protected new bool IsPinned { get { @@ -45,7 +45,7 @@ public abstract class LWindow : Window } } - protected bool IsClickthrough + protected new bool IsClickthrough { get { diff --git a/LLib/LLib.csproj b/LLib/LLib.csproj index 7df612f..96585ea 100644 --- a/LLib/LLib.csproj +++ b/LLib/LLib.csproj @@ -3,7 +3,7 @@ LLib False - netcoreapp9.0 + netcoreapp1.0 x64 diff --git a/LLib/LLib/DataManagerExtensions.cs b/LLib/LLib/DataManagerExtensions.cs index 74e4d2e..029aeaf 100644 --- a/LLib/LLib/DataManagerExtensions.cs +++ b/LLib/LLib/DataManagerExtensions.cs @@ -18,9 +18,7 @@ public static class DataManagerExtensions public static string? GetString(this IDataManager dataManager, string key, IPluginLog? pluginLog) where T : struct, IQuestDialogueText, IExcelRow { - string text = dataManager.GetSeString(key)?.WithCertainMacroCodeReplacements(); - pluginLog?.Verbose($"{typeof(T).Name}.{key} => {text}"); - return text; + return dataManager.GetSeString(key)?.WithCertainMacroCodeReplacements(); } public static Regex? GetRegex(this IDataManager dataManager, string key, IPluginLog? pluginLog) where T : struct, IQuestDialogueText, IExcelRow @@ -30,9 +28,7 @@ public static class DataManagerExtensions { return null; } - string text = string.Join("", seString.Select((ReadOnlySePayload payload) => (payload.Type == ReadOnlySePayloadType.Text) ? Regex.Escape(payload.ToString()) : "(.*)")); - pluginLog?.Verbose($"{typeof(T).Name}.{key} => /{text}/"); - return new Regex(text); + return new Regex(string.Join("", seString.Select((ReadOnlySePayload payload) => (payload.Type == ReadOnlySePayloadType.Text) ? Regex.Escape(payload.ToString()) : "(.*)"))); } public static ReadOnlySeString? GetSeString(this IDataManager dataManager, uint rowId, Func mapper) where T : struct, IExcelRow @@ -49,9 +45,7 @@ public static class DataManagerExtensions public static string? GetString(this IDataManager dataManager, uint rowId, Func mapper, IPluginLog? pluginLog = null) where T : struct, IExcelRow { - string text = dataManager.GetSeString(rowId, mapper)?.WithCertainMacroCodeReplacements(); - pluginLog?.Verbose($"{typeof(T).Name}.{rowId} => {text}"); - return text; + return dataManager.GetSeString(rowId, mapper)?.WithCertainMacroCodeReplacements(); } public static Regex? GetRegex(this IDataManager dataManager, uint rowId, Func mapper, IPluginLog? pluginLog = null) where T : struct, IExcelRow @@ -61,9 +55,7 @@ public static class DataManagerExtensions { return null; } - Regex regex = seString.ToRegex(); - pluginLog?.Verbose($"{typeof(T).Name}.{rowId} => /{regex}/"); - return regex; + return seString.ToRegex(); } public static Regex? GetRegex(this T excelRow, Func mapper, IPluginLog? pluginLog) where T : struct, IExcelRow @@ -74,9 +66,7 @@ public static class DataManagerExtensions { return null; } - Regex regex = text.ToRegex(); - pluginLog?.Verbose($"{typeof(T).Name}.regex => /{regex}/"); - return regex; + return text.ToRegex(); } public static Regex ToRegex(this ReadOnlySeString? text) @@ -92,7 +82,7 @@ public static class DataManagerExtensions ReadOnlySePayloadType.Text => payload.ToString(), ReadOnlySePayloadType.Macro => payload.MacroCode switch { - MacroCode.NewLine => "", + MacroCode.NewLine => Environment.NewLine, MacroCode.NonBreakingSpace => " ", MacroCode.Hyphen => "-", MacroCode.SoftHyphen => "", diff --git a/LLib/LLib/QuestDialogueText.cs b/LLib/LLib/QuestDialogueText.cs index 95f8b5d..054f28d 100644 --- a/LLib/LLib/QuestDialogueText.cs +++ b/LLib/LLib/QuestDialogueText.cs @@ -8,6 +8,10 @@ public readonly struct QuestDialogueText : IQuestDialogueText, IExcelRow _003Crow_003EP; + public ExcelPage ExcelPage => _003Cpage_003EP; + + public uint RowOffset => _003Coffset_003EP; + public ReadOnlySeString Key => _003Cpage_003EP.ReadString(_003Coffset_003EP, _003Coffset_003EP); public ReadOnlySeString Value => _003Cpage_003EP.ReadString(_003Coffset_003EP + 4, _003Coffset_003EP); diff --git a/NotificationMasterAPI/NotificationMasterAPI.csproj b/NotificationMasterAPI/NotificationMasterAPI.csproj new file mode 100644 index 0000000..d516cfc --- /dev/null +++ b/NotificationMasterAPI/NotificationMasterAPI.csproj @@ -0,0 +1,19 @@ + + + + NotificationMasterAPI + False + netcoreapp9.0 + + + 12.0 + True + + + + + + ..\..\..\..\..\ffxiv\alyssile-xivl\addon\Hooks\dev\Dalamud.dll + + + \ No newline at end of file diff --git a/NotificationMasterAPI/NotificationMasterAPI/Data.cs b/NotificationMasterAPI/NotificationMasterAPI/Data.cs new file mode 100644 index 0000000..3623dde --- /dev/null +++ b/NotificationMasterAPI/NotificationMasterAPI/Data.cs @@ -0,0 +1,6 @@ +namespace NotificationMasterAPI; + +public static class Data +{ + public const string MFAudioFormats = "*.3g2;*.3gp;*.3gp2;*.3gpp;*.asf;*.wma;*.wmv;*.aac;*.adts;*.avi;*.mp3;*.m4a;*.m4v;*.mov;*.mp4;*.sami;*.smi;*.wav;*.aiff"; +} diff --git a/NotificationMasterAPI/NotificationMasterAPI/NMAPINames.cs b/NotificationMasterAPI/NotificationMasterAPI/NMAPINames.cs new file mode 100644 index 0000000..4ff0134 --- /dev/null +++ b/NotificationMasterAPI/NotificationMasterAPI/NMAPINames.cs @@ -0,0 +1,16 @@ +namespace NotificationMasterAPI; + +public static class NMAPINames +{ + public const string DisplayToastNotification = "NotificationMasterAPI.DisplayToastNotification"; + + public const string FlashTaskbarIcon = "NotificationMasterAPI.FlashTaskbarIcon"; + + public const string PlaySound = "NotificationMasterAPI.PlaySound"; + + public const string BringGameForeground = "NotificationMasterAPI.BringGameForeground"; + + public const string StopSound = "NotificationMasterAPI.StopSound"; + + public const string Active = "NotificationMasterAPI.Active"; +} diff --git a/NotificationMasterAPI/NotificationMasterAPI/NotificationMasterApi.cs b/NotificationMasterAPI/NotificationMasterAPI/NotificationMasterApi.cs new file mode 100644 index 0000000..6b9235c --- /dev/null +++ b/NotificationMasterAPI/NotificationMasterAPI/NotificationMasterApi.cs @@ -0,0 +1,146 @@ +using System; +using Dalamud.Plugin; +using Dalamud.Plugin.Ipc.Exceptions; + +namespace NotificationMasterAPI; + +public class NotificationMasterApi +{ + private IDalamudPluginInterface PluginInterface; + + /// + /// Creates an instance of NotificationMaster API. You do not need to check if NotificationMaster plugin is installed. + /// + /// Plugin interface reference + public NotificationMasterApi(IDalamudPluginInterface dalamudPluginInterface) + { + PluginInterface = dalamudPluginInterface; + } + + private void Validate() + { + if (PluginInterface == null) + { + throw new NullReferenceException("NotificationMaster API was called before it was initialized"); + } + } + + /// + /// Checks if IPC is ready. You DO NOT need to call this method before invoking any of API functions unless you specifically want to check if plugin is installed and ready to accept requests. + /// + /// + public bool IsIPCReady() + { + Validate(); + try + { + PluginInterface.GetIpcSubscriber("NotificationMasterAPI.Active").InvokeAction(); + return true; + } + catch (IpcNotReadyError) + { + } + return false; + } + + /// + /// Displays tray notification. This function does not throws an exception or displays an error if NotificationMaster is not installed. + /// + /// Text of tray notification + /// Whether operation succeed. + public bool DisplayTrayNotification(string text) + { + return DisplayTrayNotification(null, text); + } + + /// + /// Displays tray notification. This function does not throws an exception or displays an error if NotificationMaster is not installed. + /// + /// Title of tray notification + /// Text of tray notification + /// Whether operation succeed. + public bool DisplayTrayNotification(string? title, string text) + { + Validate(); + try + { + return PluginInterface.GetIpcSubscriber("NotificationMasterAPI.DisplayToastNotification").InvokeFunc(PluginInterface.InternalName, title, text); + } + catch (IpcNotReadyError) + { + } + return false; + } + + /// + /// Flashes game's taskbar icon. This function does not throws an exception or displays an error if NotificationMaster is not installed. + /// + /// Whether operation succeeded + public bool FlashTaskbarIcon() + { + Validate(); + try + { + return PluginInterface.GetIpcSubscriber("NotificationMasterAPI.FlashTaskbarIcon").InvokeFunc(PluginInterface.InternalName); + } + catch (IpcNotReadyError) + { + } + return false; + } + + /// + /// Attempts to bring game's window foreground. Due to Windows inconsistencies, it's not guaranteed to work. This function does not throws an exception or displays an error if NotificationMaster is not installed. + /// + /// Whether operation succeeded + public bool TryBringGameForeground() + { + Validate(); + try + { + return PluginInterface.GetIpcSubscriber("NotificationMasterAPI.BringGameForeground").InvokeFunc(PluginInterface.InternalName); + } + catch (IpcNotReadyError) + { + } + return false; + } + + /// + /// Begins to play a sound file. If another sound file is already playing, stops previous file and begins playing specified. This function does not throws an exception or displays an error if NotificationMaster is not installed. + /// + /// Path to local file. Can not be web URL. See for supported formats. + /// Volume between 0.0 and 1.0 + /// Whether to repeat sound file. + /// Whether to stop file once game is focused. + /// Whether operation succeeded + public bool PlaySound(string pathOnDisk, float volume = 1f, bool repeat = false, bool stopOnGameFocus = true) + { + Validate(); + try + { + return PluginInterface.GetIpcSubscriber("NotificationMasterAPI.PlaySound").InvokeFunc(PluginInterface.InternalName, pathOnDisk, volume, repeat, stopOnGameFocus); + } + catch (IpcNotReadyError) + { + } + return false; + } + + /// + /// Stops playing sound. This function does not throws an exception or displays an error if NotificationMaster is not installed. + /// + /// Whether operation succeeded + public bool StopSound() + { + Validate(); + try + { + return PluginInterface.GetIpcSubscriber("NotificationMasterAPI.StopSound").InvokeFunc(PluginInterface.InternalName); + } + catch (IpcNotReadyError) + { + } + return false; + } +} diff --git a/QuestPaths/QuestPaths.csproj b/QuestPaths/QuestPaths.csproj index 3e1923c..8a86757 100644 --- a/QuestPaths/QuestPaths.csproj +++ b/QuestPaths/QuestPaths.csproj @@ -3,7 +3,7 @@ QuestPaths False - netcoreapp9.0 + netcoreapp1.0 12.0 diff --git a/QuestPaths/Questionable.QuestPaths.QuestSchema b/QuestPaths/Questionable.QuestPaths.QuestSchema index 6a369b9..9cb9d6e 100644 --- a/QuestPaths/Questionable.QuestPaths.QuestSchema +++ b/QuestPaths/Questionable.QuestPaths.QuestSchema @@ -219,6 +219,9 @@ "CompletionQuestVariablesFlags": { "$ref": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-completionflags.json" }, + "RequiredQuestVariables": { + "$ref": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-requiredvariables.json" + }, "Flying": { "type": "string", "enum": [ @@ -257,14 +260,22 @@ "Item": { "type": "object", "properties": { + "InInventory": { + "type": "boolean" + }, "NotInInventory": { "type": "boolean" + }, + "BetterOrEqualItemEquipped": { + "type": "boolean", + "description": "Skip this step if a better or equal item (by item level) is already equipped" } - } + }, + "additionalProperties": false }, "MinimumLevel": { "type": "integer", - "description": "Skip this step if the player level is greater than or equal to this value. Useful for steps that should only be done once at low levels (e.g., early aetheryte attunements).", + "description": "Skip this step if the player level is greater than or equal to this value", "minimum": 1, "maximum": 100 }, @@ -277,6 +288,15 @@ ] } }, + "QuestsCompleted": { + "type": "array", + "items": { + "type": [ + "number", + "string" + ] + } + }, "NotNamePlateIconId": { "type": "array", "items": { @@ -1586,6 +1606,11 @@ "type": "string" } }, + "DutyMode": { + "type": "integer", + "description": "Overrides the default duty mode for this specific duty. 0 = Duty Support, 1 = Unsync (Solo), 2 = Unsync (Party). If not specified, uses the global configuration setting.", + "enum": [0, 1, 2] + }, "TestedAutoDutyVersion": { "type": "string", "pattern": "^0\\.\\d+\\.\\d+\\.\\d+$" @@ -1605,7 +1630,8 @@ "required": [ "ContentFinderConditionId", "Enabled" - ] + ], + "additionalProperties": false }, "DataId": { "type": "null" @@ -1763,6 +1789,10 @@ "properties": { "ItemCount": { "type": "number" + }, + "RequireHq": { + "type": "boolean", + "description": "If true, only HQ items will be counted towards completion." } }, "required": [ diff --git a/QuestPaths/Questionable.QuestPaths/AssemblyQuestLoader.cs b/QuestPaths/Questionable.QuestPaths/AssemblyQuestLoader.cs index 44a62c7..06d02ee 100644 --- a/QuestPaths/Questionable.QuestPaths/AssemblyQuestLoader.cs +++ b/QuestPaths/Questionable.QuestPaths/AssemblyQuestLoader.cs @@ -236,16 +236,16 @@ public static class AssemblyQuestLoader num = 1; List list4 = new List(num); CollectionsMarshal.SetCount(list4, num); - span = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); index = 0; - span[index] = "liza"; + span4[index] = "liza"; questRoot2.Author = list4; index = 2; List list5 = new List(index); CollectionsMarshal.SetCount(list5, index); - span2 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num = 0; - ref QuestSequence reference2 = ref span2[num]; + ref QuestSequence reference2 = ref span5[num]; QuestSequence obj2 = new QuestSequence { Sequence = 0 @@ -253,21 +253,21 @@ public static class AssemblyQuestLoader num3 = 4; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 478) + span6[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 478) { TargetClass = EExtendedClassJob.BlueMage }; num2++; - span3[num2] = new QuestStep(EInteractionType.Gather, null, null, 478); + span6[num2] = new QuestStep(EInteractionType.Gather, null, null, 478); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.31451f, 206.56206f, 29.3684f), 478) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.31451f, 206.56206f, 29.3684f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; num2++; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span6[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1019615u, new Vector3(-71.763245f, 206.50021f, 32.638916f), 478) { StopDistance = 5f @@ -275,9 +275,9 @@ public static class AssemblyQuestLoader int num4 = 1; List list7 = new List(num4); CollectionsMarshal.SetCount(list7, num4); - Span span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int index2 = 0; - span4[index2] = new DialogueChoice + span7[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/003/CtsSfsCharacter1_00386", @@ -290,7 +290,7 @@ public static class AssemblyQuestLoader obj2.Steps = list6; reference2 = obj2; num++; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span5[num]; QuestSequence obj4 = new QuestSequence { Sequence = 1 @@ -298,16 +298,16 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - ref QuestStep reference5 = ref span3[num3]; + ref QuestStep reference5 = ref span8[num3]; QuestStep questStep = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span4[num4] = new DialogueChoice + span9[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/003/CtsSfsCharacter1_00386", @@ -325,16 +325,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "WigglyMuffin"; + span10[index] = "WigglyMuffin"; questRoot3.Author = list10; index = 1; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span11[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -342,9 +342,9 @@ public static class AssemblyQuestLoader num3 = 10; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) + span12[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -357,29 +357,29 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) + span12[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) { AethernetShard = EAetheryteLocation.GridaniaArcher }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) { TargetTerritoryId = (ushort)133 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span12[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLeatherworker }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span12[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLancer }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span12[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaAmphitheatre, AethernetShortcut = new AethernetShortcut @@ -389,14 +389,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span12[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaBotanist }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span12[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaConjurer, AethernetShortcut = new AethernetShortcut @@ -414,16 +414,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "liza"; + span13[index] = "liza"; questRoot4.Author = list13; index = 2; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span14[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -431,16 +431,16 @@ public static class AssemblyQuestLoader num2 = 3; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 635) + span15[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 635) { TargetClass = EExtendedClassJob.BlueMage }; num3++; - span3[num3] = new QuestStep(EInteractionType.Gather, null, null, 635); + span15[num3] = new QuestStep(EInteractionType.Gather, null, null, 635); num3++; - ref QuestStep reference8 = ref span3[num3]; + ref QuestStep reference8 = ref span15[num3]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -453,9 +453,9 @@ public static class AssemblyQuestLoader num4 = 1; List list16 = new List(num4); CollectionsMarshal.SetCount(list16, num4); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span4[index2] = new DialogueChoice + span16[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/004/CtsSfsCharacter2_00434", @@ -468,7 +468,7 @@ public static class AssemblyQuestLoader obj6.Steps = list15; reference7 = obj6; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -476,16 +476,16 @@ public static class AssemblyQuestLoader num3 = 1; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span17[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span4[num4] = new DialogueChoice + span18[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/004/CtsSfsCharacter2_00434", @@ -503,16 +503,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "WigglyMuffin"; + span19[index] = "WigglyMuffin"; questRoot5.Author = list19; index = 1; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span20[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -520,9 +520,9 @@ public static class AssemblyQuestLoader num2 = 10; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) + span21[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -535,41 +535,41 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahAdventurers }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); + span21[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahSapphireAvenue }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahWeaver }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahMiner }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGoldsmith }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGladiator }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); + span21[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span21[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahThaumaturge }; @@ -582,16 +582,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "Cacahuetes"; + span22[index] = "Cacahuetes"; questRoot6.Author = list22; index = 2; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span23[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -599,9 +599,9 @@ public static class AssemblyQuestLoader num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span24[num2]; QuestStep obj11 = new QuestStep(EInteractionType.AcceptQuest, 1000294u, new Vector3(-238.05603f, 8f, -142.93127f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -619,9 +619,9 @@ public static class AssemblyQuestLoader num4 = 1; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span5[index2] = 133; + span25[index2] = 133; obj12.InTerritory = list25; skipConditions.AetheryteShortcutIf = obj12; obj11.SkipConditions = skipConditions; @@ -629,7 +629,7 @@ public static class AssemblyQuestLoader obj10.Steps = list24; reference12 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span23[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -637,16 +637,16 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - ref QuestStep reference15 = ref span3[num3]; + ref QuestStep reference15 = ref span26[num3]; QuestStep questStep3 = new QuestStep(EInteractionType.CompleteQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133); index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span4[num4] = new DialogueChoice + span27[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSHRV001_00003_Q1_000_1") @@ -663,16 +663,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot7.Author = list28; index = 2; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span29[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -680,16 +680,16 @@ public static class AssemblyQuestLoader num3 = 3; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 613) + span30[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 613) { TargetClass = EExtendedClassJob.BlueMage }; num2++; - span3[num2] = new QuestStep(EInteractionType.Gather, null, null, 613); + span30[num2] = new QuestStep(EInteractionType.Gather, null, null, 613); num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span30[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu @@ -697,9 +697,9 @@ public static class AssemblyQuestLoader num4 = 1; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span4[index2] = new DialogueChoice + span31[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/004/CtsSfsCharacter3_00481", @@ -712,7 +712,7 @@ public static class AssemblyQuestLoader obj14.Steps = list30; reference16 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span29[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -720,16 +720,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - ref QuestStep reference19 = ref span3[num3]; + ref QuestStep reference19 = ref span32[num3]; QuestStep questStep4 = new QuestStep(EInteractionType.None, null, null, 613); index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span4[num4] = new DialogueChoice + span33[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/004/CtsSfsCharacter3_00481", @@ -747,16 +747,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "WigglyMuffin"; + span34[index] = "WigglyMuffin"; questRoot8.Author = list34; index = 1; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span35[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -764,9 +764,9 @@ public static class AssemblyQuestLoader num3 = 15; List list36 = new List(num3); CollectionsMarshal.SetCount(list36, num3); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 144) { Aetheryte = EAetheryteLocation.GoldSaucer, AetheryteShortcut = EAetheryteLocation.GoldSaucer, @@ -779,30 +779,30 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerEntranceCardSquares }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011044u, new Vector3(-84.45868f, 3.7690625E-06f, 29.06836f), 144) + span36[num2] = new QuestStep(EInteractionType.Interact, 1011044u, new Vector3(-84.45868f, 3.7690625E-06f, 29.06836f), 144) { TargetTerritoryId = (ushort)388 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) { StopDistance = 5f, AethernetShard = EAetheryteLocation.GoldSaucerMinionSquare }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerChocoboSquare }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 388) + span36[num2] = new QuestStep(EInteractionType.None, null, null, 388) { AethernetShortcut = new AethernetShortcut { @@ -811,21 +811,21 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.78062f, 11.798187f, 20.328043f), 144); + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.78062f, 11.798187f, 20.328043f), 144); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerWonderSquareWest }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerWonderSquareEast }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.None, null, null, 144) { AethernetShortcut = new AethernetShortcut { @@ -834,21 +834,21 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerEventSquare }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(122.973015f, -0.5100681f, -50.024624f), 144); + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(122.973015f, -0.5100681f, -50.024624f), 144); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerCactpotBoard }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.None, null, null, 144) { AethernetShortcut = new AethernetShortcut { @@ -857,7 +857,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + span36[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerRoundSquare @@ -871,16 +871,16 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "liza"; + span37[index] = "liza"; questRoot9.Author = list37; index = 2; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span38[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -888,9 +888,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - ref QuestStep reference22 = ref span3[num3]; + ref QuestStep reference22 = ref span39[num3]; QuestStep obj19 = new QuestStep(EInteractionType.AcceptQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -908,9 +908,9 @@ public static class AssemblyQuestLoader num4 = 1; List list40 = new List(num4); CollectionsMarshal.SetCount(list40, num4); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span5[index2] = 133; + span40[index2] = 133; obj20.InTerritory = list40; skipConditions2.AetheryteShortcutIf = obj20; obj19.SkipConditions = skipConditions2; @@ -918,7 +918,7 @@ public static class AssemblyQuestLoader obj18.Steps = list39; reference21 = obj18; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span38[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -926,18 +926,18 @@ public static class AssemblyQuestLoader num3 = 3; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 154); + span41[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 154); num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span41[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Gather, null, null, 154); index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - Span span6 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num4 = 0; - span6[num4] = new GatheredItem + span42[num4] = new GatheredItem { ItemId = 5498u, ItemCount = 10 @@ -945,7 +945,7 @@ public static class AssemblyQuestLoader questStep5.ItemsToGather = list42; reference24 = questStep5; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000295u, new Vector3(-234.24127f, 8.000092f, -155.169f), 133) + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000295u, new Vector3(-234.24127f, 8.000092f, -155.169f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -964,16 +964,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "liza"; + span43[index] = "liza"; questRoot10.Author = list43; index = 2; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span44[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -981,16 +981,16 @@ public static class AssemblyQuestLoader num2 = 3; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 478) + span45[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 478) { TargetClass = EExtendedClassJob.BlueMage }; num3++; - span3[num3] = new QuestStep(EInteractionType.Gather, null, null, 478); + span45[num3] = new QuestStep(EInteractionType.Gather, null, null, 478); num3++; - ref QuestStep reference26 = ref span3[num3]; + ref QuestStep reference26 = ref span45[num3]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1018393u, new Vector3(-60.380005f, 206.50021f, 26.16919f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire @@ -998,9 +998,9 @@ public static class AssemblyQuestLoader num4 = 1; List list46 = new List(num4); CollectionsMarshal.SetCount(list46, num4); - span4 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span4[index2] = new DialogueChoice + span46[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/005/CtsSfsCharacter4_00541", @@ -1013,7 +1013,7 @@ public static class AssemblyQuestLoader obj22.Steps = list45; reference25 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span44[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -1021,16 +1021,16 @@ public static class AssemblyQuestLoader num3 = 1; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span47[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span4 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span4[num4] = new DialogueChoice + span48[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/005/CtsSfsCharacter4_00541", @@ -1048,16 +1048,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot11.Author = list49; index = 2; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span50[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -1065,9 +1065,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - ref QuestStep reference30 = ref span3[num3]; + ref QuestStep reference30 = ref span51[num3]; QuestStep obj26 = new QuestStep(EInteractionType.AcceptQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -1085,9 +1085,9 @@ public static class AssemblyQuestLoader num4 = 1; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span5[index2] = 133; + span52[index2] = 133; obj27.InTerritory = list52; skipConditions3.AetheryteShortcutIf = obj27; obj26.SkipConditions = skipConditions3; @@ -1095,7 +1095,7 @@ public static class AssemblyQuestLoader obj25.Steps = list51; reference29 = obj25; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span50[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -1103,18 +1103,18 @@ public static class AssemblyQuestLoader num3 = 3; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 148); + span53[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 148); num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span53[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Gather, null, null, 148); index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span6[num4] = new GatheredItem + span54[num4] = new GatheredItem { ItemId = 5352u, ItemCount = 10 @@ -1122,7 +1122,7 @@ public static class AssemblyQuestLoader questStep7.ItemsToGather = list54; reference32 = questStep7; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000295u, new Vector3(-234.24127f, 8.000092f, -155.169f), 133) + span53[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000295u, new Vector3(-234.24127f, 8.000092f, -155.169f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -1141,16 +1141,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "WigglyMuffin"; + span55[index] = "WigglyMuffin"; questRoot12.Author = list55; index = 1; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span56[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -1158,9 +1158,9 @@ public static class AssemblyQuestLoader num2 = 10; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 418) + span57[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 418) { Aetheryte = EAetheryteLocation.Ishgard, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -1173,12 +1173,12 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) { AethernetShard = EAetheryteLocation.IshgardSkysteelManufactory }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) { AethernetShard = EAetheryteLocation.IshgardBrume, AethernetShortcut = new AethernetShortcut @@ -1188,37 +1188,37 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) { AethernetShard = EAetheryteLocation.IshgardForgottenKnight }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.15989f, 30.584269f, -82.98525f), 418) + span57[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.15989f, 30.584269f, -82.98525f), 418) { TargetTerritoryId = (ushort)419 }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardAthenaeumAstrologicum }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardTribunal }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardSaintReymanaudsCathedral }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardJeweledCrozier }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span57[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardLastVigil }; @@ -1231,16 +1231,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "liza"; + span58[index] = "liza"; questRoot13.Author = list58; index = 2; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span59[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -1248,16 +1248,16 @@ public static class AssemblyQuestLoader num3 = 3; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 820) + span60[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 820) { TargetClass = EExtendedClassJob.BlueMage }; num2++; - span3[num2] = new QuestStep(EInteractionType.Gather, null, null, 820); + span60[num2] = new QuestStep(EInteractionType.Gather, null, null, 820); num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span60[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1031801u, new Vector3(52.8114f, 83.001076f, -65.38495f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore @@ -1265,9 +1265,9 @@ public static class AssemblyQuestLoader num4 = 1; List list61 = new List(num4); CollectionsMarshal.SetCount(list61, num4); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span4[index2] = new DialogueChoice + span61[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/006/CtsSfsCharacter5_00640", @@ -1280,7 +1280,7 @@ public static class AssemblyQuestLoader obj30.Steps = list60; reference34 = obj30; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span59[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -1288,16 +1288,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - ref QuestStep reference37 = ref span3[num3]; + ref QuestStep reference37 = ref span62[num3]; QuestStep questStep8 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span4 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num4 = 0; - span4[num4] = new DialogueChoice + span63[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/006/CtsSfsCharacter5_00640", @@ -1315,16 +1315,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot14.Author = list64; index = 4; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span65[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -1332,9 +1332,9 @@ public static class AssemblyQuestLoader num3 = 1; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span66[num2]; QuestStep obj34 = new QuestStep(EInteractionType.AcceptQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -1352,9 +1352,9 @@ public static class AssemblyQuestLoader num4 = 1; List list67 = new List(num4); CollectionsMarshal.SetCount(list67, num4); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span5[index2] = 133; + span67[index2] = 133; obj35.InTerritory = list67; skipConditions4.AetheryteShortcutIf = obj35; obj34.SkipConditions = skipConditions4; @@ -1362,7 +1362,7 @@ public static class AssemblyQuestLoader obj33.Steps = list66; reference38 = obj33; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span65[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -1370,9 +1370,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000239u, new Vector3(170.30591f, 15.699951f, -118.638916f), 133) + span68[num3] = new QuestStep(EInteractionType.Interact, 1000239u, new Vector3(170.30591f, 15.699951f, -118.638916f), 133) { AethernetShortcut = new AethernetShortcut { @@ -1383,7 +1383,7 @@ public static class AssemblyQuestLoader obj36.Steps = list68; reference40 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span65[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -1391,18 +1391,18 @@ public static class AssemblyQuestLoader num3 = 3; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 148); + span69[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 148); num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span69[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Gather, null, null, 148); index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span6 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span6[num4] = new GatheredItem + span70[num4] = new GatheredItem { ItemId = 4832u, ItemCount = 10 @@ -1410,7 +1410,7 @@ public static class AssemblyQuestLoader questStep9.ItemsToGather = list70; reference42 = questStep9; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000239u, new Vector3(170.30591f, 15.699951f, -118.638916f), 133) + span69[num2] = new QuestStep(EInteractionType.Interact, 1000239u, new Vector3(170.30591f, 15.699951f, -118.638916f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -1422,7 +1422,7 @@ public static class AssemblyQuestLoader obj37.Steps = list69; reference41 = obj37; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span65[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -1430,9 +1430,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) + span71[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AethernetShortcut = new AethernetShortcut { @@ -1450,16 +1450,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "WigglyMuffin"; + span72[index] = "WigglyMuffin"; questRoot15.Author = list72; index = 1; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span73[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -1467,9 +1467,9 @@ public static class AssemblyQuestLoader num3 = 2; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 478) + span74[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 478) { Aetheryte = EAetheryteLocation.Idyllshire, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -1482,7 +1482,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 478) + span74[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 478) { AethernetShard = EAetheryteLocation.IdyllshireWest }; @@ -1495,16 +1495,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "liza"; + span75[index] = "liza"; questRoot16.Author = list75; index = 2; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span76[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -1512,16 +1512,16 @@ public static class AssemblyQuestLoader num2 = 4; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 886) + span77[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 886) { TargetClass = EExtendedClassJob.BlueMage }; num3++; - span3[num3] = new QuestStep(EInteractionType.Gather, null, null, 886); + span77[num3] = new QuestStep(EInteractionType.Gather, null, null, 886); num3++; - ref QuestStep reference46 = ref span3[num3]; + ref QuestStep reference46 = ref span77[num3]; QuestStep obj41 = new QuestStep(EInteractionType.None, null, null, 886) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -1536,9 +1536,9 @@ public static class AssemblyQuestLoader num4 = 1; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span5[index2] = 886; + span78[index2] = 886; skipAetheryteCondition.InTerritory = list78; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition; skipConditions5.AethernetShortcutIf = new SkipAetheryteCondition @@ -1548,7 +1548,7 @@ public static class AssemblyQuestLoader obj41.SkipConditions = skipConditions5; reference46 = obj41; num3++; - ref QuestStep reference47 = ref span3[num3]; + ref QuestStep reference47 = ref span77[num3]; QuestStep obj42 = new QuestStep(EInteractionType.Interact, 1033543u, new Vector3(113.38977f, -20f, -0.96136475f), 886) { AethernetShortcut = new AethernetShortcut @@ -1560,9 +1560,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num4 = 0; - span4[num4] = new DialogueChoice + span79[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/006/CtsSfsCharacter6_00674", @@ -1575,7 +1575,7 @@ public static class AssemblyQuestLoader obj40.Steps = list77; reference45 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span76[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -1583,16 +1583,16 @@ public static class AssemblyQuestLoader num3 = 1; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span80[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.None, null, null, 635); num4 = 1; List list81 = new List(num4); CollectionsMarshal.SetCount(list81, num4); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span4[index2] = new DialogueChoice + span81[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/006/CtsSfsCharacter6_00674", @@ -1610,16 +1610,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot17.Author = list82; index = 2; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span83[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -1627,9 +1627,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - ref QuestStep reference51 = ref span3[num3]; + ref QuestStep reference51 = ref span84[num3]; QuestStep obj45 = new QuestStep(EInteractionType.AcceptQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -1647,9 +1647,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span5 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span5[num4] = 133; + span85[num4] = 133; obj46.InTerritory = list85; skipConditions6.AetheryteShortcutIf = obj46; obj45.SkipConditions = skipConditions6; @@ -1657,7 +1657,7 @@ public static class AssemblyQuestLoader obj44.Steps = list84; reference50 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span83[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -1665,18 +1665,18 @@ public static class AssemblyQuestLoader num3 = 3; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 138); + span86[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 138); num2++; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span86[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 138); num4 = 1; List list87 = new List(num4); CollectionsMarshal.SetCount(list87, num4); - span6 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span6[index2] = new GatheredItem + span87[index2] = new GatheredItem { ItemId = 5599u, ItemCount = 15 @@ -1684,7 +1684,7 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list87; reference53 = questStep11; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000292u, new Vector3(-233.99713f, 8f, -146.86816f), 133) + span86[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000292u, new Vector3(-233.99713f, 8f, -146.86816f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -1702,16 +1702,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "WigglyMuffin"; + span88[index] = "WigglyMuffin"; questRoot18.Author = list88; index = 1; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span89[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -1719,9 +1719,9 @@ public static class AssemblyQuestLoader num2 = 3; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 635) + span90[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 635) { Aetheryte = EAetheryteLocation.RhalgrsReach, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -1734,12 +1734,12 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) + span90[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) { AethernetShard = EAetheryteLocation.RhalgrsReachWest }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) + span90[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) { AethernetShard = EAetheryteLocation.RhalgrsReachNorthEast, AethernetShortcut = new AethernetShortcut @@ -1757,16 +1757,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span91[index] = "liza"; questRoot19.Author = list91; index = 2; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span92[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -1774,16 +1774,16 @@ public static class AssemblyQuestLoader num3 = 5; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 886) + span93[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 886) { TargetClass = EExtendedClassJob.BlueMage }; num2++; - span3[num2] = new QuestStep(EInteractionType.Gather, null, null, 886); + span93[num2] = new QuestStep(EInteractionType.Gather, null, null, 886); num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span93[num2]; QuestStep obj50 = new QuestStep(EInteractionType.None, null, null, 886) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -1798,9 +1798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num4 = 0; - span5[num4] = 886; + span94[num4] = 886; skipAetheryteCondition2.InTerritory = list94; skipConditions7.AetheryteShortcutIf = skipAetheryteCondition2; skipConditions7.AethernetShortcutIf = new SkipAetheryteCondition @@ -1810,7 +1810,7 @@ public static class AssemblyQuestLoader obj50.SkipConditions = skipConditions7; reference56 = obj50; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.51667f, 0f, -134.36552f), 886) + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.51667f, 0f, -134.36552f), 886) { AethernetShortcut = new AethernetShortcut { @@ -1819,7 +1819,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span93[num2]; QuestStep obj51 = new QuestStep(EInteractionType.Interact, 1035211u, new Vector3(-116.96039f, 0f, -133.95898f), 886) { StopDistance = 7f @@ -1827,9 +1827,9 @@ public static class AssemblyQuestLoader num4 = 1; List list95 = new List(num4); CollectionsMarshal.SetCount(list95, num4); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span4[index2] = new DialogueChoice + span95[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/007/CtsSfsCharacter7_00710", @@ -1842,7 +1842,7 @@ public static class AssemblyQuestLoader obj49.Steps = list93; reference55 = obj49; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span92[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -1850,16 +1850,16 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - ref QuestStep reference59 = ref span3[num3]; + ref QuestStep reference59 = ref span96[num3]; QuestStep questStep12 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span4[num4] = new DialogueChoice + span97[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/007/CtsSfsCharacter7_00710", @@ -1877,16 +1877,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "WigglyMuffin"; + span98[index] = "WigglyMuffin"; questRoot20.Author = list98; index = 1; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span99[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -1894,9 +1894,9 @@ public static class AssemblyQuestLoader num3 = 12; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 628) { Aetheryte = EAetheryteLocation.Kugane, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -1909,22 +1909,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeShiokazeHostelry }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeMarkets }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeRubyBazaar }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeRakuzaDistrict, AethernetShortcut = new AethernetShortcut @@ -1934,7 +1934,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeBokairoInn, AethernetShortcut = new AethernetShortcut @@ -1944,7 +1944,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-132.33249f, 4.510561f, 117.53347f), 628) + span100[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-132.33249f, 4.510561f, 117.53347f), 628) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -1954,28 +1954,28 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-125.70999f, 8.414458f, 123.2643f), 628) + span100[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-125.70999f, 8.414458f, 123.2643f), 628) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.25544f, -4.999999f, 145.54941f), 628) + span100[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.25544f, -4.999999f, 145.54941f), 628) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { DisableNavmesh = true, AethernetShard = EAetheryteLocation.KuganePier1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeThavnairianConsulate }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span100[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeSekiseigumiBarracks, AethernetShortcut = new AethernetShortcut @@ -1993,16 +1993,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "liza"; + span101[index] = "liza"; questRoot21.Author = list101; index = 2; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span102[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -2010,16 +2010,16 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 962) + span103[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 962) { TargetClass = EExtendedClassJob.BlueMage }; num3++; - span3[num3] = new QuestStep(EInteractionType.Gather, null, null, 962); + span103[num3] = new QuestStep(EInteractionType.Gather, null, null, 962); num3++; - ref QuestStep reference62 = ref span3[num3]; + ref QuestStep reference62 = ref span103[num3]; QuestStep obj55 = new QuestStep(EInteractionType.Interact, 1042241u, new Vector3(222.85791f, 24.942732f, -197.77222f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -2032,9 +2032,9 @@ public static class AssemblyQuestLoader num4 = 1; List list104 = new List(num4); CollectionsMarshal.SetCount(list104, num4); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span4[index2] = new DialogueChoice + span104[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/007/CtsSfsCharacter8_00773", @@ -2047,7 +2047,7 @@ public static class AssemblyQuestLoader obj54.Steps = list103; reference61 = obj54; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span102[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -2055,16 +2055,16 @@ public static class AssemblyQuestLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span105[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span4 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num4 = 0; - span4[num4] = new DialogueChoice + span106[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/007/CtsSfsCharacter8_00773", @@ -2082,16 +2082,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "WigglyMuffin"; + span107[index] = "WigglyMuffin"; questRoot22.Author = list107; index = 1; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span108[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -2099,9 +2099,9 @@ public static class AssemblyQuestLoader num2 = 4; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 759) + span109[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 759) { Aetheryte = EAetheryteLocation.DomanEnclave, AetheryteShortcut = EAetheryteLocation.DomanEnclave, @@ -2114,17 +2114,17 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) + span109[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) { AethernetShard = EAetheryteLocation.DomanEnclaveDocks }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) + span109[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) { AethernetShard = EAetheryteLocation.DomanEnclaveSouthern }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) + span109[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) { AethernetShard = EAetheryteLocation.DomanEnclaveNorthern }; @@ -2137,16 +2137,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "liza"; + span110[index] = "liza"; questRoot23.Author = list110; index = 2; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span111[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -2154,16 +2154,16 @@ public static class AssemblyQuestLoader num3 = 3; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 816) + span112[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 816) { TargetClass = EExtendedClassJob.BlueMage }; num2++; - span3[num2] = new QuestStep(EInteractionType.Gather, null, null, 816); + span112[num2] = new QuestStep(EInteractionType.Gather, null, null, 816); num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span112[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Interact, 1044547u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816) { Fly = true, @@ -2172,9 +2172,9 @@ public static class AssemblyQuestLoader num4 = 1; List list113 = new List(num4); CollectionsMarshal.SetCount(list113, num4); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span4[index2] = new DialogueChoice + span113[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/008/CtsSfsCharacter9_00815", @@ -2187,7 +2187,7 @@ public static class AssemblyQuestLoader obj58.Steps = list112; reference66 = obj58; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span111[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -2195,16 +2195,16 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - ref QuestStep reference69 = ref span3[num3]; + ref QuestStep reference69 = ref span114[num3]; QuestStep questStep14 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num4 = 0; - span4[num4] = new DialogueChoice + span115[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/008/CtsSfsCharacter9_00815", @@ -2222,16 +2222,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "WigglyMuffin"; + span116[index] = "WigglyMuffin"; questRoot24.Author = list116; index = 1; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span117[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -2239,9 +2239,9 @@ public static class AssemblyQuestLoader num3 = 8; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 819) { Aetheryte = EAetheryteLocation.Crystarium, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -2254,17 +2254,17 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumCrystallineMean }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumAmaroLaunch }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumCabinetOfCuriosity, AethernetShortcut = new AethernetShortcut @@ -2274,7 +2274,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumMarkets, AethernetShortcut = new AethernetShortcut @@ -2284,7 +2284,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumDossalGate, AethernetShortcut = new AethernetShortcut @@ -2294,12 +2294,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumPendants }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span118[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumTemenosRookery, AetheryteShortcut = EAetheryteLocation.Crystarium @@ -2313,16 +2313,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "liza"; + span119[index] = "liza"; questRoot25.Author = list119; index = 2; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span120[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -2330,29 +2330,29 @@ public static class AssemblyQuestLoader num2 = 4; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 956) + span121[num3] = new QuestStep(EInteractionType.SwitchClass, null, null, 956) { TargetClass = EExtendedClassJob.BlueMage }; num3++; - span3[num3] = new QuestStep(EInteractionType.Gather, null, null, 956); + span121[num3] = new QuestStep(EInteractionType.Gather, null, null, 956); num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.066154f, -29.530005f, -55.85129f), 956) + span121[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.066154f, -29.530005f, -55.85129f), 956) { Fly = true, AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet }; num3++; - ref QuestStep reference72 = ref span3[num3]; + ref QuestStep reference72 = ref span121[num3]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1046073u, new Vector3(-53.635498f, -29.497286f, -65.14081f), 956); num4 = 1; List list122 = new List(num4); CollectionsMarshal.SetCount(list122, num4); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span4[index2] = new DialogueChoice + span122[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/008/CtsSfsCharacter10_00842", @@ -2365,7 +2365,7 @@ public static class AssemblyQuestLoader obj62.Steps = list121; reference71 = obj62; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span120[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -2373,16 +2373,16 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span123[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num4 = 0; - span4[num4] = new DialogueChoice + span124[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/008/CtsSfsCharacter10_00842", @@ -2400,16 +2400,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "WigglyMuffin"; + span125[index] = "WigglyMuffin"; questRoot26.Author = list125; index = 1; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span126[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -2417,9 +2417,9 @@ public static class AssemblyQuestLoader num2 = 5; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 820) + span127[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 820) { Aetheryte = EAetheryteLocation.Eulmore, AetheryteShortcut = EAetheryteLocation.Eulmore, @@ -2432,17 +2432,17 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span127[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreGloryGate }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span127[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreMainstay }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span127[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreSoutheastDerelict, AethernetShortcut = new AethernetShortcut @@ -2452,7 +2452,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span127[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreNightsoilPots }; @@ -2465,16 +2465,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot27.Author = list128; index = 2; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span129[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -2482,16 +2482,16 @@ public static class AssemblyQuestLoader num3 = 3; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 962) + span130[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 962) { TargetClass = EExtendedClassJob.BlueMage }; num2++; - span3[num2] = new QuestStep(EInteractionType.Gather, null, null, 962); + span130[num2] = new QuestStep(EInteractionType.Gather, null, null, 962); num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span130[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Interact, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190) { Fly = true, @@ -2500,9 +2500,9 @@ public static class AssemblyQuestLoader num4 = 1; List list131 = new List(num4); CollectionsMarshal.SetCount(list131, num4); - span4 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span4[index2] = new DialogueChoice + span131[index2] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/009/CtsSfsCharacter11_00909", @@ -2515,7 +2515,7 @@ public static class AssemblyQuestLoader obj65.Steps = list130; reference76 = obj65; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span129[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -2523,16 +2523,16 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - ref QuestStep reference79 = ref span3[num3]; + ref QuestStep reference79 = ref span132[num3]; QuestStep questStep17 = new QuestStep(EInteractionType.None, null, null, 635); index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span4 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num4 = 0; - span4[num4] = new DialogueChoice + span133[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "custom/007/CtsSfsCharacter8_00773", @@ -2550,16 +2550,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "WigglyMuffin"; + span134[index] = "WigglyMuffin"; questRoot28.Author = list134; index = 1; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span135[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -2567,9 +2567,9 @@ public static class AssemblyQuestLoader num3 = 8; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 962) { Aetheryte = EAetheryteLocation.OldSharlayan, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -2582,32 +2582,32 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanScholarsHarbor }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 962) { Aetheryte = EAetheryteLocation.OldSharlayan }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanRostra }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanLeveilleurEstate }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanJourneysEnd }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanBaldesionAnnex, AethernetShortcut = new AethernetShortcut @@ -2617,7 +2617,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanStudium }; @@ -2630,16 +2630,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "WigglyMuffin"; + span137[index] = "WigglyMuffin"; questRoot29.Author = list137; index = 1; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span138[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -2647,9 +2647,9 @@ public static class AssemblyQuestLoader num2 = 9; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 963) { Aetheryte = EAetheryteLocation.RadzAtHan, AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -2662,27 +2662,27 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanAlzadaalsPeace }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanAirship }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanMeghaduta }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanRuveydahFibers }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanHighCrucible, AethernetShortcut = new AethernetShortcut @@ -2692,7 +2692,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanMehrydesMeyhane, AethernetShortcut = new AethernetShortcut @@ -2702,7 +2702,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanKama, AethernetShortcut = new AethernetShortcut @@ -2712,7 +2712,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span139[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanHallOfTheRadiantHost, AethernetShortcut = new AethernetShortcut @@ -2730,16 +2730,16 @@ public static class AssemblyQuestLoader num = 1; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "WigglyMuffin"; + span140[index] = "WigglyMuffin"; questRoot30.Author = list140; index = 1; List list141 = new List(index); CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span141[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -2747,9 +2747,9 @@ public static class AssemblyQuestLoader num3 = 10; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1185) { Aetheryte = EAetheryteLocation.Tuliyollal, AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -2762,14 +2762,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.706764f, -10.00001f, 38.266582f), 1185); + span142[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.706764f, -10.00001f, 38.266582f), 1185); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalBrightploomPost }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalTheResplendentQuarter, AethernetShortcut = new AethernetShortcut @@ -2779,13 +2779,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { Comment = "Dirigible Landing", AethernetShard = EAetheryteLocation.TuliyollalDirigibleLanding }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalTheForardCabins, AethernetShortcut = new AethernetShortcut @@ -2795,12 +2795,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalBaysideBevyMarketplace }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.179695f, 85.001854f, -56.396465f), 1185) + span142[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.179695f, 85.001854f, -56.396465f), 1185) { Comment = "Resplendent Quarter Lamp nav", AethernetShortcut = new AethernetShortcut @@ -2810,12 +2810,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalVollokShoonsa }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalWachumeqimeqi, AethernetShortcut = new AethernetShortcut @@ -2833,16 +2833,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "WigglyMuffin"; + span143[index] = "WigglyMuffin"; questRoot31.Author = list143; index = 1; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span144[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -2850,9 +2850,9 @@ public static class AssemblyQuestLoader num2 = 11; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1186) { DisableNavmesh = true, Aetheryte = EAetheryteLocation.SolutionNine, @@ -2866,7 +2866,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.08527276f, 7.785223f, 28.881784f), 1186) + span145[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.08527276f, 7.785223f, 28.881784f), 1186) { SkipConditions = new SkipConditions { @@ -2882,12 +2882,12 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineInformationCenter }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineNexusArcade, AethernetShortcut = new AethernetShortcut @@ -2897,12 +2897,12 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineResidentialSector }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.0530143f, 0.49999952f, -117.162285f), 1186) + span145[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.0530143f, 0.49999952f, -117.162285f), 1186) { RestartNavigationIfCancelled = false, AethernetShortcut = new AethernetShortcut @@ -2912,12 +2912,12 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineResolution }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.50943f, 0.5499997f, 4.953261f), 1186) + span145[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.50943f, 0.5499997f, 4.953261f), 1186) { RestartNavigationIfCancelled = false, AethernetShortcut = new AethernetShortcut @@ -2927,17 +2927,17 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineTrueVue }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineNeonStein }; num3++; - span3[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span145[num3] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineTheArcadion }; @@ -2950,16 +2950,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "Cacahuetes"; + span146[index] = "Cacahuetes"; questRoot32.Author = list146; index = 4; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span147[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -2967,9 +2967,9 @@ public static class AssemblyQuestLoader num3 = 1; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) + span148[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -2988,7 +2988,7 @@ public static class AssemblyQuestLoader obj72.Steps = list148; reference84 = obj72; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span147[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -2996,16 +2996,16 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - ref QuestStep reference86 = ref span3[num3]; + ref QuestStep reference86 = ref span149[num3]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132); num4 = 1; List list150 = new List(num4); CollectionsMarshal.SetCount(list150, num4); - span4 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span4[index2] = new DialogueChoice + span150[index2] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARC000_00021_Q1_000_1") @@ -3015,7 +3015,7 @@ public static class AssemblyQuestLoader obj73.Steps = list149; reference85 = obj73; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span147[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -3023,9 +3023,9 @@ public static class AssemblyQuestLoader num3 = 3; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span151[num2]; QuestStep obj75 = new QuestStep(EInteractionType.Combat, null, new Vector3(97.18397f, 17.128555f, -269.5008f), 148) { AethernetShortcut = new AethernetShortcut @@ -3038,9 +3038,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - Span span7 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num4 = 0; - ref ComplexCombatData reference89 = ref span7[num4]; + ref ComplexCombatData reference89 = ref span152[num4]; ComplexCombatData obj76 = new ComplexCombatData { DataId = 37u, @@ -3049,42 +3049,42 @@ public static class AssemblyQuestLoader int num5 = 6; List list153 = new List(num5); CollectionsMarshal.SetCount(list153, num5); - Span span8 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); int num6 = 0; - span8[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span153[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span153[num6] = null; num6++; - span8[num6] = null; + span153[num6] = null; num6++; - span8[num6] = null; + span153[num6] = null; num6++; - span8[num6] = null; + span153[num6] = null; num6++; - span8[num6] = null; + span153[num6] = null; obj76.CompletionQuestVariablesFlags = list153; reference89 = obj76; obj75.ComplexCombatData = list152; num4 = 6; List list154 = new List(num4); CollectionsMarshal.SetCount(list154, num4); - span8 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span8[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span154[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span154[index2] = null; index2++; - span8[index2] = null; + span154[index2] = null; index2++; - span8[index2] = null; + span154[index2] = null; index2++; - span8[index2] = null; + span154[index2] = null; index2++; - span8[index2] = null; + span154[index2] = null; obj75.CompletionQuestVariablesFlags = list154; reference88 = obj75; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span151[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Combat, null, new Vector3(119.449745f, 17.399649f, -259.6467f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -3092,9 +3092,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span7 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num4 = 0; - ref ComplexCombatData reference91 = ref span7[num4]; + ref ComplexCombatData reference91 = ref span155[num4]; ComplexCombatData obj78 = new ComplexCombatData { DataId = 49u, @@ -3103,42 +3103,42 @@ public static class AssemblyQuestLoader num6 = 6; List list156 = new List(num6); CollectionsMarshal.SetCount(list156, num6); - span8 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num5 = 0; - span8[num5] = null; + span156[num5] = null; num5++; - span8[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span156[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span156[num5] = null; num5++; - span8[num5] = null; + span156[num5] = null; num5++; - span8[num5] = null; + span156[num5] = null; num5++; - span8[num5] = null; + span156[num5] = null; obj78.CompletionQuestVariablesFlags = list156; reference91 = obj78; obj77.ComplexCombatData = list155; num4 = 6; List list157 = new List(num4); CollectionsMarshal.SetCount(list157, num4); - span8 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span8[index2] = null; + span157[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span157[index2] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span157[index2] = null; index2++; - span8[index2] = null; + span157[index2] = null; index2++; - span8[index2] = null; + span157[index2] = null; index2++; - span8[index2] = null; + span157[index2] = null; obj77.CompletionQuestVariablesFlags = list157; reference90 = obj77; num2++; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span151[num2]; QuestStep obj79 = new QuestStep(EInteractionType.Combat, null, new Vector3(126.943115f, 2.910592f, -180.54787f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -3146,9 +3146,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span7 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - ref ComplexCombatData reference93 = ref span7[num4]; + ref ComplexCombatData reference93 = ref span158[num4]; ComplexCombatData obj80 = new ComplexCombatData { DataId = 47u, @@ -3157,44 +3157,44 @@ public static class AssemblyQuestLoader num5 = 6; List list159 = new List(num5); CollectionsMarshal.SetCount(list159, num5); - span8 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num6 = 0; - span8[num6] = null; + span159[num6] = null; num6++; - span8[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span159[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span159[num6] = null; num6++; - span8[num6] = null; + span159[num6] = null; num6++; - span8[num6] = null; + span159[num6] = null; num6++; - span8[num6] = null; + span159[num6] = null; obj80.CompletionQuestVariablesFlags = list159; reference93 = obj80; obj79.ComplexCombatData = list158; num4 = 6; List list160 = new List(num4); CollectionsMarshal.SetCount(list160, num4); - span8 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span8[index2] = null; + span160[index2] = null; index2++; - span8[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span160[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span160[index2] = null; index2++; - span8[index2] = null; + span160[index2] = null; index2++; - span8[index2] = null; + span160[index2] = null; index2++; - span8[index2] = null; + span160[index2] = null; obj79.CompletionQuestVariablesFlags = list160; reference92 = obj79; obj74.Steps = list151; reference87 = obj74; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span147[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -3202,9 +3202,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span161[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -3213,6 +3213,13 @@ public static class AssemblyQuestLoader From = EAetheryteLocation.Gridania, To = EAetheryteLocation.GridaniaArcher }, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + }, NextQuestId = new QuestId(46) }; obj81.Steps = list161; @@ -3224,16 +3231,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "Cacahuetes"; + span162[index] = "Cacahuetes"; questRoot33.Author = list162; index = 4; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span163[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -3241,9 +3248,9 @@ public static class AssemblyQuestLoader num3 = 1; List list164 = new List(num3); CollectionsMarshal.SetCount(list164, num3); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span164[num2]; QuestStep obj83 = new QuestStep(EInteractionType.AcceptQuest, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -3261,9 +3268,9 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span5 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num4 = 0; - span5[num4] = 133; + span165[num4] = 133; obj84.InTerritory = list165; skipConditions8.AetheryteShortcutIf = obj84; obj83.SkipConditions = skipConditions8; @@ -3271,7 +3278,7 @@ public static class AssemblyQuestLoader obj82.Steps = list164; reference95 = obj82; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span163[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -3279,16 +3286,16 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - ref QuestStep reference98 = ref span3[num3]; + ref QuestStep reference98 = ref span166[num3]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133); num4 = 1; List list167 = new List(num4); CollectionsMarshal.SetCount(list167, num4); - span4 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span4[index2] = new DialogueChoice + span167[index2] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSCNJ000_00022_Q1_000_1") @@ -3298,7 +3305,7 @@ public static class AssemblyQuestLoader obj85.Steps = list166; reference97 = obj85; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span163[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -3306,9 +3313,9 @@ public static class AssemblyQuestLoader num3 = 3; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span168[num2]; QuestStep obj87 = new QuestStep(EInteractionType.Combat, null, new Vector3(97.18397f, 17.128555f, -269.5008f), 148) { AethernetShortcut = new AethernetShortcut @@ -3321,9 +3328,9 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span7 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num4 = 0; - ref ComplexCombatData reference101 = ref span7[num4]; + ref ComplexCombatData reference101 = ref span169[num4]; ComplexCombatData obj88 = new ComplexCombatData { DataId = 37u, @@ -3332,42 +3339,42 @@ public static class AssemblyQuestLoader num6 = 6; List list170 = new List(num6); CollectionsMarshal.SetCount(list170, num6); - span8 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span170[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span170[num5] = null; num5++; - span8[num5] = null; + span170[num5] = null; num5++; - span8[num5] = null; + span170[num5] = null; num5++; - span8[num5] = null; + span170[num5] = null; num5++; - span8[num5] = null; + span170[num5] = null; obj88.CompletionQuestVariablesFlags = list170; reference101 = obj88; obj87.ComplexCombatData = list169; num4 = 6; List list171 = new List(num4); CollectionsMarshal.SetCount(list171, num4); - span8 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span8[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span171[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span171[index2] = null; index2++; - span8[index2] = null; + span171[index2] = null; index2++; - span8[index2] = null; + span171[index2] = null; index2++; - span8[index2] = null; + span171[index2] = null; index2++; - span8[index2] = null; + span171[index2] = null; obj87.CompletionQuestVariablesFlags = list171; reference100 = obj87; num2++; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span168[num2]; QuestStep obj89 = new QuestStep(EInteractionType.Combat, null, new Vector3(119.449745f, 17.399649f, -259.6467f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -3375,9 +3382,9 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span7 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num4 = 0; - ref ComplexCombatData reference103 = ref span7[num4]; + ref ComplexCombatData reference103 = ref span172[num4]; ComplexCombatData obj90 = new ComplexCombatData { DataId = 49u, @@ -3386,42 +3393,42 @@ public static class AssemblyQuestLoader num5 = 6; List list173 = new List(num5); CollectionsMarshal.SetCount(list173, num5); - span8 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num6 = 0; - span8[num6] = null; + span173[num6] = null; num6++; - span8[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span173[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span173[num6] = null; num6++; - span8[num6] = null; + span173[num6] = null; num6++; - span8[num6] = null; + span173[num6] = null; num6++; - span8[num6] = null; + span173[num6] = null; obj90.CompletionQuestVariablesFlags = list173; reference103 = obj90; obj89.ComplexCombatData = list172; num4 = 6; List list174 = new List(num4); CollectionsMarshal.SetCount(list174, num4); - span8 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span8[index2] = null; + span174[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span174[index2] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span174[index2] = null; index2++; - span8[index2] = null; + span174[index2] = null; index2++; - span8[index2] = null; + span174[index2] = null; index2++; - span8[index2] = null; + span174[index2] = null; obj89.CompletionQuestVariablesFlags = list174; reference102 = obj89; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span168[num2]; QuestStep obj91 = new QuestStep(EInteractionType.Combat, null, new Vector3(126.943115f, 2.910592f, -180.54787f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -3429,9 +3436,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span7 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num4 = 0; - ref ComplexCombatData reference105 = ref span7[num4]; + ref ComplexCombatData reference105 = ref span175[num4]; ComplexCombatData obj92 = new ComplexCombatData { DataId = 47u, @@ -3440,44 +3447,44 @@ public static class AssemblyQuestLoader num6 = 6; List list176 = new List(num6); CollectionsMarshal.SetCount(list176, num6); - span8 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num5 = 0; - span8[num5] = null; + span176[num5] = null; num5++; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span176[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span176[num5] = null; num5++; - span8[num5] = null; + span176[num5] = null; num5++; - span8[num5] = null; + span176[num5] = null; num5++; - span8[num5] = null; + span176[num5] = null; obj92.CompletionQuestVariablesFlags = list176; reference105 = obj92; obj91.ComplexCombatData = list175; num4 = 6; List list177 = new List(num4); CollectionsMarshal.SetCount(list177, num4); - span8 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span8[index2] = null; + span177[index2] = null; index2++; - span8[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span177[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span177[index2] = null; index2++; - span8[index2] = null; + span177[index2] = null; index2++; - span8[index2] = null; + span177[index2] = null; index2++; - span8[index2] = null; + span177[index2] = null; obj91.CompletionQuestVariablesFlags = list177; reference104 = obj91; obj86.Steps = list168; reference99 = obj86; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span163[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -3485,9 +3492,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span178[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -3506,16 +3513,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "Cacahuetes"; + span179[index] = "Cacahuetes"; questRoot34.Author = list179; index = 4; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span180[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -3523,9 +3530,9 @@ public static class AssemblyQuestLoader num3 = 1; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span181[num2]; QuestStep obj95 = new QuestStep(EInteractionType.AcceptQuest, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -3543,9 +3550,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span5 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num4 = 0; - span5[num4] = 132; + span182[num4] = 132; obj96.InTerritory = list182; skipConditions9.AetheryteShortcutIf = obj96; obj95.SkipConditions = skipConditions9; @@ -3553,7 +3560,7 @@ public static class AssemblyQuestLoader obj94.Steps = list181; reference107 = obj94; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span180[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -3561,16 +3568,16 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - ref QuestStep reference110 = ref span3[num3]; + ref QuestStep reference110 = ref span183[num3]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133); num4 = 1; List list184 = new List(num4); CollectionsMarshal.SetCount(list184, num4); - span4 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span4[index2] = new DialogueChoice + span184[index2] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSLNC000_00023_Q1_000_1") @@ -3580,7 +3587,7 @@ public static class AssemblyQuestLoader obj97.Steps = list183; reference109 = obj97; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span180[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -3588,9 +3595,9 @@ public static class AssemblyQuestLoader num3 = 3; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span185[num2]; QuestStep obj99 = new QuestStep(EInteractionType.Combat, null, new Vector3(97.18397f, 17.128555f, -269.5008f), 148) { AethernetShortcut = new AethernetShortcut @@ -3603,9 +3610,9 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span7 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num4 = 0; - ref ComplexCombatData reference113 = ref span7[num4]; + ref ComplexCombatData reference113 = ref span186[num4]; ComplexCombatData obj100 = new ComplexCombatData { DataId = 37u, @@ -3614,42 +3621,42 @@ public static class AssemblyQuestLoader num5 = 6; List list187 = new List(num5); CollectionsMarshal.SetCount(list187, num5); - span8 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num6 = 0; - span8[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span187[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span187[num6] = null; num6++; - span8[num6] = null; + span187[num6] = null; num6++; - span8[num6] = null; + span187[num6] = null; num6++; - span8[num6] = null; + span187[num6] = null; num6++; - span8[num6] = null; + span187[num6] = null; obj100.CompletionQuestVariablesFlags = list187; reference113 = obj100; obj99.ComplexCombatData = list186; num4 = 6; List list188 = new List(num4); CollectionsMarshal.SetCount(list188, num4); - span8 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span8[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span188[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span188[index2] = null; index2++; - span8[index2] = null; + span188[index2] = null; index2++; - span8[index2] = null; + span188[index2] = null; index2++; - span8[index2] = null; + span188[index2] = null; index2++; - span8[index2] = null; + span188[index2] = null; obj99.CompletionQuestVariablesFlags = list188; reference112 = obj99; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span185[num2]; QuestStep obj101 = new QuestStep(EInteractionType.Combat, null, new Vector3(119.449745f, 17.399649f, -259.6467f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -3657,9 +3664,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span7 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num4 = 0; - ref ComplexCombatData reference115 = ref span7[num4]; + ref ComplexCombatData reference115 = ref span189[num4]; ComplexCombatData obj102 = new ComplexCombatData { DataId = 49u, @@ -3668,42 +3675,42 @@ public static class AssemblyQuestLoader num6 = 6; List list190 = new List(num6); CollectionsMarshal.SetCount(list190, num6); - span8 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num5 = 0; - span8[num5] = null; + span190[num5] = null; num5++; - span8[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span190[num5] = null; num5++; - span8[num5] = null; + span190[num5] = null; num5++; - span8[num5] = null; + span190[num5] = null; num5++; - span8[num5] = null; + span190[num5] = null; obj102.CompletionQuestVariablesFlags = list190; reference115 = obj102; obj101.ComplexCombatData = list189; num4 = 6; List list191 = new List(num4); CollectionsMarshal.SetCount(list191, num4); - span8 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span8[index2] = null; + span191[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span191[index2] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span191[index2] = null; index2++; - span8[index2] = null; + span191[index2] = null; index2++; - span8[index2] = null; + span191[index2] = null; index2++; - span8[index2] = null; + span191[index2] = null; obj101.CompletionQuestVariablesFlags = list191; reference114 = obj101; num2++; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span185[num2]; QuestStep obj103 = new QuestStep(EInteractionType.Combat, null, new Vector3(126.943115f, 2.910592f, -180.54787f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -3711,9 +3718,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span7 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num4 = 0; - ref ComplexCombatData reference117 = ref span7[num4]; + ref ComplexCombatData reference117 = ref span192[num4]; ComplexCombatData obj104 = new ComplexCombatData { DataId = 47u, @@ -3722,44 +3729,44 @@ public static class AssemblyQuestLoader num5 = 6; List list193 = new List(num5); CollectionsMarshal.SetCount(list193, num5); - span8 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num6 = 0; - span8[num6] = null; + span193[num6] = null; num6++; - span8[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span193[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span193[num6] = null; num6++; - span8[num6] = null; + span193[num6] = null; num6++; - span8[num6] = null; + span193[num6] = null; num6++; - span8[num6] = null; + span193[num6] = null; obj104.CompletionQuestVariablesFlags = list193; reference117 = obj104; obj103.ComplexCombatData = list192; num4 = 6; List list194 = new List(num4); CollectionsMarshal.SetCount(list194, num4); - span8 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span8[index2] = null; + span194[index2] = null; index2++; - span8[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span194[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span194[index2] = null; index2++; - span8[index2] = null; + span194[index2] = null; index2++; - span8[index2] = null; + span194[index2] = null; index2++; - span8[index2] = null; + span194[index2] = null; obj103.CompletionQuestVariablesFlags = list194; reference116 = obj103; obj98.Steps = list185; reference111 = obj98; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span180[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -3767,9 +3774,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span195[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -3788,16 +3795,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "liza"; + span196[index] = "liza"; questRoot35.Author = list196; index = 2; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span197[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -3805,13 +3812,13 @@ public static class AssemblyQuestLoader num3 = 1; List list198 = new List(num3); CollectionsMarshal.SetCount(list198, num3); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000206u, new Vector3(193.59119f, -0.015319824f, 42.160645f), 132); + span198[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000206u, new Vector3(193.59119f, -0.015319824f, 42.160645f), 132); obj106.Steps = list198; reference119 = obj106; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span197[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -3819,9 +3826,9 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000233u, new Vector3(168.65796f, 15.5f, -95.99457f), 133) + span199[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000233u, new Vector3(168.65796f, 15.5f, -95.99457f), 133) { AethernetShortcut = new AethernetShortcut { @@ -3838,16 +3845,16 @@ public static class AssemblyQuestLoader num = 1; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot36.Author = list200; index = 3; List list201 = new List(index); CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span201[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -3855,13 +3862,13 @@ public static class AssemblyQuestLoader num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000263u, new Vector3(141.55786f, 15.5f, -274.43353f), 133); + span202[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000263u, new Vector3(141.55786f, 15.5f, -274.43353f), 133); obj108.Steps = list202; reference121 = obj108; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span201[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -3869,9 +3876,9 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num3 = 0; - ref QuestStep reference123 = ref span3[num3]; + ref QuestStep reference123 = ref span203[num3]; QuestStep obj110 = new QuestStep(EInteractionType.Combat, null, new Vector3(112.12561f, 16.504576f, -268.8553f), 148) { AethernetShortcut = new AethernetShortcut @@ -3884,9 +3891,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span7 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num4 = 0; - ref ComplexCombatData reference124 = ref span7[num4]; + ref ComplexCombatData reference124 = ref span204[num4]; ComplexCombatData obj111 = new ComplexCombatData { DataId = 37u, @@ -3895,19 +3902,19 @@ public static class AssemblyQuestLoader num6 = 6; List list205 = new List(num6); CollectionsMarshal.SetCount(list205, num6); - span8 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span205[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span205[num5] = null; num5++; - span8[num5] = null; + span205[num5] = null; num5++; - span8[num5] = null; + span205[num5] = null; num5++; - span8[num5] = null; + span205[num5] = null; num5++; - span8[num5] = null; + span205[num5] = null; obj111.CompletionQuestVariablesFlags = list205; reference124 = obj111; obj110.ComplexCombatData = list204; @@ -3915,7 +3922,7 @@ public static class AssemblyQuestLoader obj109.Steps = list203; reference122 = obj109; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span201[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -3923,14 +3930,14 @@ public static class AssemblyQuestLoader num3 = 2; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.21268f, 25.16017f, -318.4288f), 148) + span206[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.21268f, 25.16017f, -318.4288f), 148) { TargetTerritoryId = (ushort)132 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000263u, new Vector3(141.55786f, 15.5f, -274.43353f), 133) + span206[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000263u, new Vector3(141.55786f, 15.5f, -274.43353f), 133) { AethernetShortcut = new AethernetShortcut { @@ -3947,16 +3954,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "UcanPatates"; + span207[index] = "UcanPatates"; questRoot37.Author = list207; index = 3; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span208[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -3964,9 +3971,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000194u, new Vector3(-16.281433f, -3.2499998f, 41.000854f), 132) + span209[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000194u, new Vector3(-16.281433f, -3.2499998f, 41.000854f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -3980,7 +3987,7 @@ public static class AssemblyQuestLoader obj113.Steps = list209; reference126 = obj113; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span208[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -3988,9 +3995,9 @@ public static class AssemblyQuestLoader num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000686u, new Vector3(-66.36151f, -3.896366f, 67.00232f), 132) + span210[num2] = new QuestStep(EInteractionType.Interact, 1000686u, new Vector3(-66.36151f, -3.896366f, 67.00232f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -4004,7 +4011,7 @@ public static class AssemblyQuestLoader obj114.Steps = list210; reference127 = obj114; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span208[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -4012,9 +4019,9 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - ref QuestStep reference129 = ref span3[num3]; + ref QuestStep reference129 = ref span211[num3]; QuestStep obj116 = new QuestStep(EInteractionType.CompleteQuest, 1000789u, new Vector3(-33.76825f, 7.3172073f, -117.052f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -4032,9 +4039,9 @@ public static class AssemblyQuestLoader num4 = 1; List list212 = new List(num4); CollectionsMarshal.SetCount(list212, num4); - span5 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span5[index2] = 132; + span212[index2] = 132; obj117.InTerritory = list212; skipConditions10.AetheryteShortcutIf = obj117; obj116.SkipConditions = skipConditions10; @@ -4048,16 +4055,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "liza"; + span213[index] = "liza"; questRoot38.Author = list213; index = 2; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span214[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -4065,9 +4072,9 @@ public static class AssemblyQuestLoader num3 = 1; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span215[num2]; QuestStep obj119 = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania @@ -4077,9 +4084,9 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span5 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num4 = 0; - span5[num4] = 132; + span216[num4] = 132; skipStepConditions.NotInTerritory = list216; skipConditions11.StepIf = skipStepConditions; obj119.SkipConditions = skipConditions11; @@ -4087,7 +4094,7 @@ public static class AssemblyQuestLoader obj118.Steps = list215; reference130 = obj118; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span214[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -4095,14 +4102,14 @@ public static class AssemblyQuestLoader num2 = 2; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(158.06026f, -12.97808f, 158.08466f), 132) + span217[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(158.06026f, -12.97808f, 158.08466f), 132) { TargetTerritoryId = (ushort)148 }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); + span217[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); obj120.Steps = list217; reference132 = obj120; questRoot38.QuestSequence = list214; @@ -4112,16 +4119,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot39.Author = list218; index = 10; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span219[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -4129,9 +4136,9 @@ public static class AssemblyQuestLoader num3 = 1; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span220[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -4145,7 +4152,7 @@ public static class AssemblyQuestLoader obj121.Steps = list220; reference133 = obj121; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span219[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -4153,9 +4160,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009949u, new Vector3(-325.70386f, 7.228748f, -215.16754f), 133) + span221[num3] = new QuestStep(EInteractionType.Interact, 1009949u, new Vector3(-325.70386f, 7.228748f, -215.16754f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -4167,7 +4174,7 @@ public static class AssemblyQuestLoader obj122.Steps = list221; reference134 = obj122; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span219[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -4175,9 +4182,9 @@ public static class AssemblyQuestLoader num3 = 1; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009952u, new Vector3(41.61133f, 1.8386029f, -117.265625f), 133) + span222[num2] = new QuestStep(EInteractionType.Interact, 1009952u, new Vector3(41.61133f, 1.8386029f, -117.265625f), 133) { AethernetShortcut = new AethernetShortcut { @@ -4188,7 +4195,7 @@ public static class AssemblyQuestLoader obj123.Steps = list222; reference135 = obj123; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span219[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -4196,51 +4203,51 @@ public static class AssemblyQuestLoader num2 = 3; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num3 = 0; - ref QuestStep reference137 = ref span3[num3]; + ref QuestStep reference137 = ref span223[num3]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133); num4 = 6; List list224 = new List(num4); CollectionsMarshal.SetCount(list224, num4); - span8 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span8[index2] = null; + span224[index2] = null; index2++; - span8[index2] = null; + span224[index2] = null; index2++; - span8[index2] = null; + span224[index2] = null; index2++; - span8[index2] = null; + span224[index2] = null; index2++; - span8[index2] = null; + span224[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span224[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list224; reference137 = questStep21; num3++; - ref QuestStep reference138 = ref span3[num3]; + ref QuestStep reference138 = ref span223[num3]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1000227u, new Vector3(168.62744f, 15.699999f, -65.690125f), 133); index2 = 6; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span8 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num4 = 0; - span8[num4] = null; + span225[num4] = null; num4++; - span8[num4] = null; + span225[num4] = null; num4++; - span8[num4] = null; + span225[num4] = null; num4++; - span8[num4] = null; + span225[num4] = null; num4++; - span8[num4] = null; + span225[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span225[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list225; reference138 = questStep22; num3++; - ref QuestStep reference139 = ref span3[num3]; + ref QuestStep reference139 = ref span223[num3]; QuestStep obj125 = new QuestStep(EInteractionType.Interact, 1000228u, new Vector3(168.20007f, 15.69998f, -64.83563f), 133) { StopDistance = 5f @@ -4248,25 +4255,25 @@ public static class AssemblyQuestLoader num4 = 6; List list226 = new List(num4); CollectionsMarshal.SetCount(list226, num4); - span8 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span8[index2] = null; + span226[index2] = null; index2++; - span8[index2] = null; + span226[index2] = null; index2++; - span8[index2] = null; + span226[index2] = null; index2++; - span8[index2] = null; + span226[index2] = null; index2++; - span8[index2] = null; + span226[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span226[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj125.CompletionQuestVariablesFlags = list226; reference139 = obj125; obj124.Steps = list223; reference136 = obj124; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span219[num]; QuestSequence obj126 = new QuestSequence { Sequence = 4 @@ -4274,13 +4281,13 @@ public static class AssemblyQuestLoader num3 = 1; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009952u, new Vector3(41.61133f, 1.8386029f, -117.265625f), 133); + span227[num2] = new QuestStep(EInteractionType.Interact, 1009952u, new Vector3(41.61133f, 1.8386029f, -117.265625f), 133); obj126.Steps = list227; reference140 = obj126; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span219[num]; QuestSequence obj127 = new QuestSequence { Sequence = 5 @@ -4288,13 +4295,13 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000243u, new Vector3(170.03125f, 15.699999f, -127.03143f), 133); + span228[num3] = new QuestStep(EInteractionType.Interact, 1000243u, new Vector3(170.03125f, 15.699999f, -127.03143f), 133); obj127.Steps = list228; reference141 = obj127; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span219[num]; QuestSequence obj128 = new QuestSequence { Sequence = 6 @@ -4302,13 +4309,13 @@ public static class AssemblyQuestLoader num3 = 1; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009952u, new Vector3(41.61133f, 1.8386029f, -117.265625f), 133); + span229[num2] = new QuestStep(EInteractionType.Interact, 1009952u, new Vector3(41.61133f, 1.8386029f, -117.265625f), 133); obj128.Steps = list229; reference142 = obj128; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span219[num]; QuestSequence obj129 = new QuestSequence { Sequence = 7 @@ -4316,9 +4323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - ref QuestStep reference144 = ref span3[num3]; + ref QuestStep reference144 = ref span230[num3]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, null, new Vector3(-374.96555f, 63.686344f, -206.74146f), 148) { StopDistance = 0.5f, @@ -4333,15 +4340,15 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - Span span9 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num4 = 0; - span9[num4] = 2863u; + span231[num4] = 2863u; obj130.KillEnemyDataIds = list231; reference144 = obj130; obj129.Steps = list230; reference143 = obj129; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span219[num]; QuestSequence obj131 = new QuestSequence { Sequence = 8 @@ -4349,16 +4356,16 @@ public static class AssemblyQuestLoader num3 = 1; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001276u, new Vector3(13.961914f, 0.1373291f, 2.090454f), 132) + span232[num2] = new QuestStep(EInteractionType.Interact, 1001276u, new Vector3(13.961914f, 0.1373291f, 2.090454f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj131.Steps = list232; reference145 = obj131; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span219[num]; QuestSequence obj132 = new QuestSequence { Sequence = byte.MaxValue @@ -4366,9 +4373,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1009953u, new Vector3(31.5708f, -19.000002f, 100.48059f), 132) + span233[num3] = new QuestStep(EInteractionType.CompleteQuest, 1009953u, new Vector3(31.5708f, -19.000002f, 100.48059f), 132) { AethernetShortcut = new AethernetShortcut { @@ -4386,16 +4393,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "Cacahuetes"; + span234[index] = "Cacahuetes"; questRoot40.Author = list234; index = 4; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span235[num]; QuestSequence obj133 = new QuestSequence { Sequence = 0 @@ -4403,9 +4410,9 @@ public static class AssemblyQuestLoader num3 = 1; List list236 = new List(num3); CollectionsMarshal.SetCount(list236, num3); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - ref QuestStep reference148 = ref span3[num2]; + ref QuestStep reference148 = ref span236[num2]; QuestStep obj134 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -4423,9 +4430,9 @@ public static class AssemblyQuestLoader num4 = 1; List list237 = new List(num4); CollectionsMarshal.SetCount(list237, num4); - span5 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span5[index2] = 133; + span237[index2] = 133; obj135.InTerritory = list237; skipConditions12.AetheryteShortcutIf = obj135; obj134.SkipConditions = skipConditions12; @@ -4433,7 +4440,7 @@ public static class AssemblyQuestLoader obj133.Steps = list236; reference147 = obj133; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span235[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -4441,9 +4448,9 @@ public static class AssemblyQuestLoader num2 = 3; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Combat, null, new Vector3(502.843f, 43.200996f, -32.464188f), 148) + span238[num3] = new QuestStep(EInteractionType.Combat, null, new Vector3(502.843f, 43.200996f, -32.464188f), 148) { StopDistance = 0.5f, AethernetShortcut = new AethernetShortcut @@ -4454,7 +4461,7 @@ public static class AssemblyQuestLoader EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; num3++; - ref QuestStep reference150 = ref span3[num3]; + ref QuestStep reference150 = ref span238[num3]; QuestStep obj137 = new QuestStep(EInteractionType.Combat, 142u, new Vector3(514.06104f, 44.169823f, -42.008118f), 148) { StopDistance = 0.5f, @@ -4464,34 +4471,34 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span9 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num4 = 0; - span9[num4] = 142u; + span239[num4] = 142u; obj137.KillEnemyDataIds = list239; num4 = 6; List list240 = new List(num4); CollectionsMarshal.SetCount(list240, num4); - span8 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span8[index2] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span240[index2] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span240[index2] = null; index2++; - span8[index2] = null; + span240[index2] = null; index2++; - span8[index2] = null; + span240[index2] = null; index2++; - span8[index2] = null; + span240[index2] = null; index2++; - span8[index2] = null; + span240[index2] = null; obj137.CompletionQuestVariablesFlags = list240; reference150 = obj137; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2000966u, new Vector3(514.8546f, 43.778076f, -48.66101f), 148); + span238[num3] = new QuestStep(EInteractionType.Interact, 2000966u, new Vector3(514.8546f, 43.778076f, -48.66101f), 148); obj136.Steps = list238; reference149 = obj136; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span235[num]; QuestSequence obj138 = new QuestSequence { Sequence = 2 @@ -4499,9 +4506,9 @@ public static class AssemblyQuestLoader num3 = 2; List list241 = new List(num3); CollectionsMarshal.SetCount(list241, num3); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span241[num2]; QuestStep obj139 = new QuestStep(EInteractionType.Combat, null, new Vector3(211.82294f, 23.458103f, 157.57333f), 148) { StopDistance = 0.5f, @@ -4511,34 +4518,34 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span9 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num4 = 0; - span9[num4] = 21u; + span242[num4] = 21u; obj139.KillEnemyDataIds = list242; num4 = 6; List list243 = new List(num4); CollectionsMarshal.SetCount(list243, num4); - span8 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span8[index2] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span243[index2] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span243[index2] = null; index2++; - span8[index2] = null; + span243[index2] = null; index2++; - span8[index2] = null; + span243[index2] = null; index2++; - span8[index2] = null; + span243[index2] = null; index2++; - span8[index2] = null; + span243[index2] = null; obj139.CompletionQuestVariablesFlags = list243; reference152 = obj139; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2000917u, new Vector3(215.99133f, 23.5141f, 153.1853f), 148); + span241[num2] = new QuestStep(EInteractionType.Interact, 2000917u, new Vector3(215.99133f, 23.5141f, 153.1853f), 148); obj138.Steps = list241; reference151 = obj138; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span235[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -4546,9 +4553,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span244[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -4567,16 +4574,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "liza"; + span245[index] = "liza"; questRoot41.Author = list245; index = 9; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span246[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -4584,9 +4591,9 @@ public static class AssemblyQuestLoader num3 = 1; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span247[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -4600,7 +4607,7 @@ public static class AssemblyQuestLoader obj141.Steps = list247; reference154 = obj141; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span246[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -4608,9 +4615,9 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009781u, new Vector3(-89.829956f, 5.2000036f, 45.426025f), 131) + span248[num3] = new QuestStep(EInteractionType.Interact, 1009781u, new Vector3(-89.829956f, 5.2000036f, 45.426025f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -4622,7 +4629,7 @@ public static class AssemblyQuestLoader obj142.Steps = list248; reference155 = obj142; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span246[num]; QuestSequence obj143 = new QuestSequence { Sequence = 2 @@ -4630,9 +4637,9 @@ public static class AssemblyQuestLoader num3 = 5; List list249 = new List(num3); CollectionsMarshal.SetCount(list249, num3); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span249[num2]; QuestStep obj144 = new QuestStep(EInteractionType.UseItem, 2004614u, new Vector3(-80.76605f, 8.895996f, -16.739136f), 131) { IgnoreDistanceToObject = true, @@ -4641,23 +4648,23 @@ public static class AssemblyQuestLoader index2 = 6; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span8 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num4 = 0; - span8[num4] = null; + span250[num4] = null; num4++; - span8[num4] = null; + span250[num4] = null; num4++; - span8[num4] = null; + span250[num4] = null; num4++; - span8[num4] = null; + span250[num4] = null; num4++; - span8[num4] = null; + span250[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span250[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj144.CompletionQuestVariablesFlags = list250; reference157 = obj144; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span249[num2]; QuestStep obj145 = new QuestStep(EInteractionType.UseItem, 2004616u, new Vector3(-98.1308f, 8.987488f, -16.617126f), 131) { IgnoreDistanceToObject = true, @@ -4666,69 +4673,69 @@ public static class AssemblyQuestLoader num4 = 6; List list251 = new List(num4); CollectionsMarshal.SetCount(list251, num4); - span8 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span8[index2] = null; + span251[index2] = null; index2++; - span8[index2] = null; + span251[index2] = null; index2++; - span8[index2] = null; + span251[index2] = null; index2++; - span8[index2] = null; + span251[index2] = null; index2++; - span8[index2] = null; + span251[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span251[index2] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj145.CompletionQuestVariablesFlags = list251; reference158 = obj145; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.42244f, 7.9935846f, -8.936225f), 131); + span249[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.42244f, 7.9935846f, -8.936225f), 131); num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span249[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1001859u, new Vector3(-142.71765f, 11.999999f, -15.610046f), 130); index2 = 6; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span8 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num4 = 0; - span8[num4] = null; + span252[num4] = null; num4++; - span8[num4] = null; + span252[num4] = null; num4++; - span8[num4] = null; + span252[num4] = null; num4++; - span8[num4] = null; + span252[num4] = null; num4++; - span8[num4] = null; + span252[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span252[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list252; reference159 = questStep23; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span249[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1009789u, new Vector3(-159.68573f, 12.596368f, 0.869751f), 130); num4 = 6; List list253 = new List(num4); CollectionsMarshal.SetCount(list253, num4); - span8 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span8[index2] = null; + span253[index2] = null; index2++; - span8[index2] = null; + span253[index2] = null; index2++; - span8[index2] = null; + span253[index2] = null; index2++; - span8[index2] = null; + span253[index2] = null; index2++; - span8[index2] = null; + span253[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span253[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list253; reference160 = questStep24; obj143.Steps = list249; reference156 = obj143; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span246[num]; QuestSequence obj146 = new QuestSequence { Sequence = 3 @@ -4736,15 +4743,15 @@ public static class AssemblyQuestLoader num2 = 2; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-117.18245f, 9.232903f, 9.133285f), 130); + span254[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-117.18245f, 9.232903f, 9.133285f), 130); num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009785u, new Vector3(-88.15143f, 5.200004f, 45.303955f), 131); + span254[num3] = new QuestStep(EInteractionType.Interact, 1009785u, new Vector3(-88.15143f, 5.200004f, 45.303955f), 131); obj146.Steps = list254; reference161 = obj146; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span246[num]; QuestSequence obj147 = new QuestSequence { Sequence = 4 @@ -4752,16 +4759,16 @@ public static class AssemblyQuestLoader num3 = 1; List list255 = new List(num3); CollectionsMarshal.SetCount(list255, num3); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1001675u, new Vector3(-89.49426f, 7.008118f, 10.849121f), 131) + span255[num2] = new QuestStep(EInteractionType.Emote, 1001675u, new Vector3(-89.49426f, 7.008118f, 10.849121f), 131) { Emote = EEmote.Welcome }; obj147.Steps = list255; reference162 = obj147; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span246[num]; QuestSequence obj148 = new QuestSequence { Sequence = 5 @@ -4769,15 +4776,15 @@ public static class AssemblyQuestLoader num2 = 2; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.38632f, 7.6503563f, 9.034383f), 131); + span256[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.38632f, 7.6503563f, 9.034383f), 131); num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009792u, new Vector3(-135.36285f, 10.9999895f, 0.015197754f), 130); + span256[num3] = new QuestStep(EInteractionType.Interact, 1009792u, new Vector3(-135.36285f, 10.9999895f, 0.015197754f), 130); obj148.Steps = list256; reference163 = obj148; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span246[num]; QuestSequence obj149 = new QuestSequence { Sequence = 6 @@ -4785,13 +4792,13 @@ public static class AssemblyQuestLoader num3 = 1; List list257 = new List(num3); CollectionsMarshal.SetCount(list257, num3); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009791u, new Vector3(-13.778931f, 3.9999998f, -151.4458f), 130); + span257[num2] = new QuestStep(EInteractionType.Interact, 1009791u, new Vector3(-13.778931f, 3.9999998f, -151.4458f), 130); obj149.Steps = list257; reference164 = obj149; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span246[num]; QuestSequence obj150 = new QuestSequence { Sequence = 7 @@ -4799,11 +4806,11 @@ public static class AssemblyQuestLoader num2 = 2; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(44.151344f, 4.0195827f, -165.77715f), 130); + span258[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(44.151344f, 4.0195827f, -165.77715f), 130); num3++; - ref QuestStep reference166 = ref span3[num3]; + ref QuestStep reference166 = ref span258[num3]; QuestStep obj151 = new QuestStep(EInteractionType.Combat, null, new Vector3(-172.42809f, 16.059729f, 276.30084f), 141) { StopDistance = 0.5f, @@ -4812,17 +4819,17 @@ public static class AssemblyQuestLoader index2 = 2; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span9 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num4 = 0; - span9[num4] = 2853u; + span259[num4] = 2853u; num4++; - span9[num4] = 3120u; + span259[num4] = 3120u; obj151.KillEnemyDataIds = list259; reference166 = obj151; obj150.Steps = list258; reference165 = obj150; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span246[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -4830,9 +4837,9 @@ public static class AssemblyQuestLoader num3 = 1; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009794u, new Vector3(-174.45642f, 16.149345f, 275.6847f), 141) + span260[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009794u, new Vector3(-174.45642f, 16.149345f, 275.6847f), 141) { NextQuestId = new QuestId(1573) }; @@ -4845,16 +4852,16 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "liza"; + span261[index] = "liza"; questRoot42.Author = list261; index = 3; List list262 = new List(index); CollectionsMarshal.SetCount(list262, index); - span2 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span262[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -4862,13 +4869,13 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133); + span263[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133); obj153.Steps = list263; reference168 = obj153; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span262[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -4876,101 +4883,101 @@ public static class AssemblyQuestLoader num3 = 5; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span264[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(157.92119f, 15.700001f, -122.177925f), 133); SkipConditions skipConditions13 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num4 = 6; List list265 = new List(num4); CollectionsMarshal.SetCount(list265, num4); - span8 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span8[index2] = null; + span265[index2] = null; index2++; - span8[index2] = null; + span265[index2] = null; index2++; - span8[index2] = null; + span265[index2] = null; index2++; - span8[index2] = null; + span265[index2] = null; index2++; - span8[index2] = null; + span265[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span265[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list265; skipConditions13.StepIf = skipStepConditions2; questStep25.SkipConditions = skipConditions13; reference170 = questStep25; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span264[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1000238u, new Vector3(155.41309f, 15.700001f, -121.812805f), 133); index2 = 6; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span8 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num4 = 0; - span8[num4] = null; + span266[num4] = null; num4++; - span8[num4] = null; + span266[num4] = null; num4++; - span8[num4] = null; + span266[num4] = null; num4++; - span8[num4] = null; + span266[num4] = null; num4++; - span8[num4] = null; + span266[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span266[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list266; reference171 = questStep26; num2++; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span264[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(162.74281f, 15.699926f, -59.43834f), 133); SkipConditions skipConditions14 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num4 = 6; List list267 = new List(num4); CollectionsMarshal.SetCount(list267, num4); - span8 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span8[index2] = null; + span267[index2] = null; index2++; - span8[index2] = null; + span267[index2] = null; index2++; - span8[index2] = null; + span267[index2] = null; index2++; - span8[index2] = null; + span267[index2] = null; index2++; - span8[index2] = null; + span267[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span267[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list267; skipConditions14.StepIf = skipStepConditions3; questStep27.SkipConditions = skipConditions14; reference172 = questStep27; num2++; - ref QuestStep reference173 = ref span3[num2]; + ref QuestStep reference173 = ref span264[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1000218u, new Vector3(164.72107f, 15.699947f, -58.18268f), 133); index2 = 6; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span8 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num4 = 0; - span8[num4] = null; + span268[num4] = null; num4++; - span8[num4] = null; + span268[num4] = null; num4++; - span8[num4] = null; + span268[num4] = null; num4++; - span8[num4] = null; + span268[num4] = null; num4++; - span8[num4] = null; + span268[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span268[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list268; reference173 = questStep28; num2++; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span264[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Interact, 1000214u, new Vector3(151.4762f, 15.699964f, -63.920105f), 133) { StopDistance = 5f @@ -4978,25 +4985,25 @@ public static class AssemblyQuestLoader num4 = 6; List list269 = new List(num4); CollectionsMarshal.SetCount(list269, num4); - span8 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span8[index2] = null; + span269[index2] = null; index2++; - span8[index2] = null; + span269[index2] = null; index2++; - span8[index2] = null; + span269[index2] = null; index2++; - span8[index2] = null; + span269[index2] = null; index2++; - span8[index2] = null; + span269[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span269[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj155.CompletionQuestVariablesFlags = list269; reference174 = obj155; obj154.Steps = list264; reference169 = obj154; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span262[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -5004,9 +5011,9 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000248u, new Vector3(143.05322f, 14.250365f, -250.72101f), 133) + span270[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000248u, new Vector3(143.05322f, 14.250365f, -250.72101f), 133) { AethernetShortcut = new AethernetShortcut { @@ -5023,16 +5030,16 @@ public static class AssemblyQuestLoader num = 1; List list271 = new List(num); CollectionsMarshal.SetCount(list271, num); - span = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index = 0; - span[index] = "liza"; + span271[index] = "liza"; questRoot43.Author = list271; index = 2; List list272 = new List(index); CollectionsMarshal.SetCount(list272, index); - span2 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span272[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -5040,16 +5047,16 @@ public static class AssemblyQuestLoader num3 = 1; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span273[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.AcceptQuest, 1001148u, new Vector3(117.112915f, -12.506256f, 143.63306f), 183); index2 = 1; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span4 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num4 = 0; - span4[num4] = new DialogueChoice + span274[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "opening/OpeningGridania", @@ -5061,7 +5068,7 @@ public static class AssemblyQuestLoader obj157.Steps = list273; reference176 = obj157; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span272[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -5069,9 +5076,9 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); + span275[num3] = new QuestStep(EInteractionType.CompleteQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); obj158.Steps = list275; reference178 = obj158; questRoot43.QuestSequence = list272; @@ -5081,16 +5088,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "liza"; + span276[index] = "liza"; questRoot44.Author = list276; index = 3; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span277[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -5098,13 +5105,13 @@ public static class AssemblyQuestLoader num3 = 1; List list278 = new List(num3); CollectionsMarshal.SetCount(list278, num3); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133); + span278[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133); obj159.Steps = list278; reference179 = obj159; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span277[num]; QuestSequence obj160 = new QuestSequence { Sequence = 1 @@ -5112,137 +5119,137 @@ public static class AssemblyQuestLoader num2 = 6; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num3 = 0; - ref QuestStep reference181 = ref span3[num3]; + ref QuestStep reference181 = ref span279[num3]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 2000022u, new Vector3(-52.71997f, 6.7596436f, -109.9718f), 133); num4 = 6; List list280 = new List(num4); CollectionsMarshal.SetCount(list280, num4); - span8 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span8[index2] = null; + span280[index2] = null; index2++; - span8[index2] = null; + span280[index2] = null; index2++; - span8[index2] = null; + span280[index2] = null; index2++; - span8[index2] = null; + span280[index2] = null; index2++; - span8[index2] = null; + span280[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span280[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep30.CompletionQuestVariablesFlags = list280; reference181 = questStep30; num3++; - ref QuestStep reference182 = ref span3[num3]; + ref QuestStep reference182 = ref span279[num3]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 2000020u, new Vector3(-63.09613f, 6.94281f, -110.85681f), 133); index2 = 6; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span8 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num4 = 0; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span281[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep31.CompletionQuestVariablesFlags = list281; reference182 = questStep31; num3++; - ref QuestStep reference183 = ref span3[num3]; + ref QuestStep reference183 = ref span279[num3]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 2000021u, new Vector3(-37.979797f, 5.996765f, -101.76245f), 133); num4 = 6; List list282 = new List(num4); CollectionsMarshal.SetCount(list282, num4); - span8 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span8[index2] = null; + span282[index2] = null; index2++; - span8[index2] = null; + span282[index2] = null; index2++; - span8[index2] = null; + span282[index2] = null; index2++; - span8[index2] = null; + span282[index2] = null; index2++; - span8[index2] = null; + span282[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span282[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list282; reference183 = questStep32; num3++; - ref QuestStep reference184 = ref span3[num3]; + ref QuestStep reference184 = ref span279[num3]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 2000025u, new Vector3(-47.80658f, 5.722107f, -99.4126f), 133); index2 = 6; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span8 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num4 = 0; - span8[num4] = null; + span283[num4] = null; num4++; - span8[num4] = null; + span283[num4] = null; num4++; - span8[num4] = null; + span283[num4] = null; num4++; - span8[num4] = null; + span283[num4] = null; num4++; - span8[num4] = null; + span283[num4] = null; num4++; - span8[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span283[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list283; reference184 = questStep33; num3++; - ref QuestStep reference185 = ref span3[num3]; + ref QuestStep reference185 = ref span279[num3]; QuestStep questStep34 = new QuestStep(EInteractionType.Interact, 2000024u, new Vector3(-53.75763f, 6.4850464f, -89.52472f), 133); num4 = 6; List list284 = new List(num4); CollectionsMarshal.SetCount(list284, num4); - span8 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span8[index2] = null; + span284[index2] = null; index2++; - span8[index2] = null; + span284[index2] = null; index2++; - span8[index2] = null; + span284[index2] = null; index2++; - span8[index2] = null; + span284[index2] = null; index2++; - span8[index2] = null; + span284[index2] = null; index2++; - span8[index2] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span284[index2] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep34.CompletionQuestVariablesFlags = list284; reference185 = questStep34; num3++; - ref QuestStep reference186 = ref span3[num3]; + ref QuestStep reference186 = ref span279[num3]; QuestStep questStep35 = new QuestStep(EInteractionType.Interact, 2000023u, new Vector3(-43.808716f, 6.4850464f, -85.80151f), 133); index2 = 6; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span8 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num4 = 0; - span8[num4] = null; + span285[num4] = null; num4++; - span8[num4] = null; + span285[num4] = null; num4++; - span8[num4] = null; + span285[num4] = null; num4++; - span8[num4] = null; + span285[num4] = null; num4++; - span8[num4] = null; + span285[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span285[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep35.CompletionQuestVariablesFlags = list285; reference186 = questStep35; obj160.Steps = list279; reference180 = obj160; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span277[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -5250,9 +5257,9 @@ public static class AssemblyQuestLoader num3 = 1; List list286 = new List(num3); CollectionsMarshal.SetCount(list286, num3); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133); + span286[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133); obj161.Steps = list286; reference187 = obj161; questRoot44.QuestSequence = list277; @@ -5262,17 +5269,17 @@ public static class AssemblyQuestLoader num = 1; List list287 = new List(num); CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "liza"; + span287[index] = "liza"; questRoot45.Author = list287; questRoot45.Comment = "Only Turn 13 is required for the next quest to unlock"; index = 6; List list288 = new List(index); CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span288[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -5280,9 +5287,9 @@ public static class AssemblyQuestLoader num2 = 4; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num3 = 0; - ref QuestStep reference189 = ref span3[num3]; + ref QuestStep reference189 = ref span289[num3]; QuestStep obj163 = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, @@ -5293,32 +5300,32 @@ public static class AssemblyQuestLoader num4 = 2; List list290 = new List(num4); CollectionsMarshal.SetCount(list290, num4); - span5 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span5[index2] = 140; + span290[index2] = 140; index2++; - span5[index2] = 212; + span290[index2] = 212; skipStepConditions4.InTerritory = list290; skipConditions15.StepIf = skipStepConditions4; obj163.SkipConditions = skipConditions15; reference189 = obj163; num3++; - ref QuestStep reference190 = ref span3[num3]; + ref QuestStep reference190 = ref span289[num3]; QuestStep questStep36 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions16 = new SkipConditions(); SkipStepConditions skipStepConditions5 = new SkipStepConditions(); index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span5 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num4 = 0; - span5[num4] = 212; + span291[num4] = 212; skipStepConditions5.InTerritory = list291; skipConditions16.StepIf = skipStepConditions5; questStep36.SkipConditions = skipConditions16; reference190 = questStep36; num3++; - ref QuestStep reference191 = ref span3[num3]; + ref QuestStep reference191 = ref span289[num3]; QuestStep obj164 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -5328,19 +5335,19 @@ public static class AssemblyQuestLoader num4 = 1; List list292 = new List(num4); CollectionsMarshal.SetCount(list292, num4); - span5 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span5[index2] = 212; + span292[index2] = 212; skipStepConditions6.InTerritory = list292; skipConditions17.StepIf = skipStepConditions6; obj164.SkipConditions = skipConditions17; reference191 = obj164; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span289[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj162.Steps = list289; reference188 = obj162; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span288[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -5348,22 +5355,22 @@ public static class AssemblyQuestLoader num3 = 2; List list293 = new List(num3); CollectionsMarshal.SetCount(list293, num3); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(430.20032f, 3.6547468f, 168.62611f), 145) + span293[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(430.20032f, 3.6547468f, 168.62611f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009769u, new Vector3(430.6858f, 3.26411f, 171.58765f), 145) + span293[num2] = new QuestStep(EInteractionType.Interact, 1009769u, new Vector3(430.6858f, 3.26411f, 171.58765f), 145) { StopDistance = 5f }; obj165.Steps = list293; reference192 = obj165; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span288[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -5371,9 +5378,9 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009770u, new Vector3(469.5963f, -3.4332886f, -781.1856f), 156) + span294[num3] = new QuestStep(EInteractionType.Interact, 1009770u, new Vector3(469.5963f, -3.4332886f, -781.1856f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -5381,7 +5388,7 @@ public static class AssemblyQuestLoader obj166.Steps = list294; reference193 = obj166; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span288[num]; QuestSequence obj167 = new QuestSequence { Sequence = 3 @@ -5389,16 +5396,16 @@ public static class AssemblyQuestLoader num3 = 1; List list295 = new List(num3); CollectionsMarshal.SetCount(list295, num3); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009771u, new Vector3(-71.61066f, 48.96479f, -52.048523f), 147) + span295[num2] = new QuestStep(EInteractionType.Interact, 1009771u, new Vector3(-71.61066f, 48.96479f, -52.048523f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; obj167.Steps = list295; reference194 = obj167; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span288[num]; QuestSequence obj168 = new QuestSequence { Sequence = 4 @@ -5406,18 +5413,18 @@ public static class AssemblyQuestLoader num2 = 2; List list296 = new List(num2); CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-67.2906f, 71.11877f, -189.74506f), 147) + span296[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-67.2906f, 71.11877f, -189.74506f), 147) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009772u, new Vector3(-67.12445f, 71.293205f, -190.96667f), 147); + span296[num3] = new QuestStep(EInteractionType.Interact, 1009772u, new Vector3(-67.12445f, 71.293205f, -190.96667f), 147); obj168.Steps = list296; reference195 = obj168; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span288[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -5425,9 +5432,9 @@ public static class AssemblyQuestLoader num3 = 1; List list297 = new List(num3); CollectionsMarshal.SetCount(list297, num3); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009768u, new Vector3(-103.868225f, 51.873333f, -58.365784f), 147) + span297[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009768u, new Vector3(-103.868225f, 51.873333f, -58.365784f), 147) { Fly = true, NextQuestId = new QuestId(44) @@ -5441,16 +5448,16 @@ public static class AssemblyQuestLoader num = 1; List list298 = new List(num); CollectionsMarshal.SetCount(list298, num); - span = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index = 0; - span[index] = "liza"; + span298[index] = "liza"; questRoot46.Author = list298; index = 2; List list299 = new List(index); CollectionsMarshal.SetCount(list299, index); - span2 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span299[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -5458,9 +5465,9 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num3 = 0; - ref QuestStep reference198 = ref span3[num3]; + ref QuestStep reference198 = ref span300[num3]; QuestStep obj171 = new QuestStep(EInteractionType.AcceptQuest, 1009777u, new Vector3(-59.983215f, 76.798584f, -204.0589f), 147) { StopDistance = 1f, @@ -5469,9 +5476,9 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span4 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num4 = 0; - span4[num4] = new DialogueChoice + span301[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSD502_00044_Q1_000_000"), @@ -5482,7 +5489,7 @@ public static class AssemblyQuestLoader obj170.Steps = list300; reference197 = obj170; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span299[num]; QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue @@ -5490,9 +5497,9 @@ public static class AssemblyQuestLoader num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009771u, new Vector3(-71.61066f, 48.96479f, -52.048523f), 147) + span302[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009771u, new Vector3(-71.61066f, 48.96479f, -52.048523f), 147) { Fly = true }; @@ -5505,16 +5512,16 @@ public static class AssemblyQuestLoader num = 1; List list303 = new List(num); CollectionsMarshal.SetCount(list303, num); - span = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index = 0; - span[index] = "liza"; + span303[index] = "liza"; questRoot47.Author = list303; index = 8; List list304 = new List(index); CollectionsMarshal.SetCount(list304, index); - span2 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num = 0; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span304[num]; QuestSequence obj173 = new QuestSequence { Sequence = 0 @@ -5522,9 +5529,9 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1009812u, new Vector3(74.08252f, 30.549389f, -720.9735f), 156) + span305[num3] = new QuestStep(EInteractionType.AcceptQuest, 1009812u, new Vector3(74.08252f, 30.549389f, -720.9735f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -5538,7 +5545,7 @@ public static class AssemblyQuestLoader obj173.Steps = list305; reference200 = obj173; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span304[num]; QuestSequence obj174 = new QuestSequence { Sequence = 1 @@ -5546,20 +5553,20 @@ public static class AssemblyQuestLoader num3 = 3; List list306 = new List(num3); CollectionsMarshal.SetCount(list306, num3); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span306[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); + span306[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); + span306[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); obj174.Steps = list306; reference201 = obj174; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span304[num]; QuestSequence obj175 = new QuestSequence { Sequence = 2 @@ -5567,13 +5574,13 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2004628u, new Vector3(50.614136f, 31.143677f, -748.40924f), 156); + span307[num3] = new QuestStep(EInteractionType.Interact, 2004628u, new Vector3(50.614136f, 31.143677f, -748.40924f), 156); obj175.Steps = list307; reference202 = obj175; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span304[num]; QuestSequence obj176 = new QuestSequence { Sequence = 3 @@ -5581,16 +5588,16 @@ public static class AssemblyQuestLoader num3 = 1; List list308 = new List(num3); CollectionsMarshal.SetCount(list308, num3); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004631u, new Vector3(-127.55017f, -1.9379272f, -638.4833f), 156) + span308[num2] = new QuestStep(EInteractionType.Interact, 2004631u, new Vector3(-127.55017f, -1.9379272f, -638.4833f), 156) { Fly = true }; obj176.Steps = list308; reference203 = obj176; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span304[num]; QuestSequence obj177 = new QuestSequence { Sequence = 4 @@ -5598,18 +5605,18 @@ public static class AssemblyQuestLoader num2 = 2; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-165.20372f, 11.28438f, -619.29504f), 156) + span309[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-165.20372f, 11.28438f, -619.29504f), 156) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2004629u, new Vector3(-166.79645f, 12.283508f, -619.8978f), 156); + span309[num3] = new QuestStep(EInteractionType.Interact, 2004629u, new Vector3(-166.79645f, 12.283508f, -619.8978f), 156); obj177.Steps = list309; reference204 = obj177; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span304[num]; QuestSequence obj178 = new QuestSequence { Sequence = 5 @@ -5617,16 +5624,16 @@ public static class AssemblyQuestLoader num3 = 1; List list310 = new List(num3); CollectionsMarshal.SetCount(list310, num3); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009817u, new Vector3(-130.1748f, -0.85852593f, -645.2583f), 156) + span310[num2] = new QuestStep(EInteractionType.Interact, 1009817u, new Vector3(-130.1748f, -0.85852593f, -645.2583f), 156) { Fly = true }; obj178.Steps = list310; reference205 = obj178; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span304[num]; QuestSequence obj179 = new QuestSequence { Sequence = 6 @@ -5634,16 +5641,16 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span311[num3] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { Fly = true }; obj179.Steps = list311; reference206 = obj179; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span304[num]; QuestSequence obj180 = new QuestSequence { Sequence = byte.MaxValue @@ -5651,9 +5658,9 @@ public static class AssemblyQuestLoader num3 = 1; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009813u, new Vector3(55.436035f, 31.187548f, -763.42413f), 156) + span312[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009813u, new Vector3(55.436035f, 31.187548f, -763.42413f), 156) { Fly = true, NextQuestId = new QuestId(50) @@ -5667,16 +5674,16 @@ public static class AssemblyQuestLoader num = 1; List list313 = new List(num); CollectionsMarshal.SetCount(list313, num); - span = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index = 0; - span[index] = "pot0to"; + span313[index] = "pot0to"; questRoot48.Author = list313; index = 5; List list314 = new List(index); CollectionsMarshal.SetCount(list314, index); - span2 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span314[num]; QuestSequence obj181 = new QuestSequence { Sequence = 0 @@ -5684,9 +5691,9 @@ public static class AssemblyQuestLoader num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span315[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -5706,7 +5713,7 @@ public static class AssemblyQuestLoader obj181.Steps = list315; reference208 = obj181; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span314[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -5714,9 +5721,9 @@ public static class AssemblyQuestLoader num3 = 11; List list316 = new List(num3); CollectionsMarshal.SetCount(list316, num3); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span316[num2]; QuestStep obj183 = new QuestStep(EInteractionType.Action, 2000925u, new Vector3(187.18237f, -2.7314453f, 79.087524f), 132) { StopDistance = 15f, @@ -5725,48 +5732,48 @@ public static class AssemblyQuestLoader num4 = 6; List list317 = new List(num4); CollectionsMarshal.SetCount(list317, num4); - span8 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - span8[index2] = null; + span317[index2] = null; index2++; - span8[index2] = null; + span317[index2] = null; index2++; - span8[index2] = null; + span317[index2] = null; index2++; - span8[index2] = null; + span317[index2] = null; index2++; - span8[index2] = null; + span317[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span317[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj183.CompletionQuestVariablesFlags = list317; reference210 = obj183; num2++; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span316[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(106.01592f, 0.14552212f, 57.230045f), 132); SkipConditions skipConditions18 = new SkipConditions(); SkipStepConditions skipStepConditions7 = new SkipStepConditions(); index2 = 6; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span8 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num4 = 0; - span8[num4] = null; + span318[num4] = null; num4++; - span8[num4] = null; + span318[num4] = null; num4++; - span8[num4] = null; + span318[num4] = null; num4++; - span8[num4] = null; + span318[num4] = null; num4++; - span8[num4] = null; + span318[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span318[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list318; skipConditions18.StepIf = skipStepConditions7; questStep37.SkipConditions = skipConditions18; reference211 = questStep37; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span316[num2]; QuestStep obj184 = new QuestStep(EInteractionType.Action, 2000926u, new Vector3(113.42029f, 4.6539917f, 54.306763f), 132) { StopDistance = 20f, @@ -5775,48 +5782,48 @@ public static class AssemblyQuestLoader num4 = 6; List list319 = new List(num4); CollectionsMarshal.SetCount(list319, num4); - span8 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span8[index2] = null; + span319[index2] = null; index2++; - span8[index2] = null; + span319[index2] = null; index2++; - span8[index2] = null; + span319[index2] = null; index2++; - span8[index2] = null; + span319[index2] = null; index2++; - span8[index2] = null; + span319[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span319[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj184.CompletionQuestVariablesFlags = list319; reference212 = obj184; num2++; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span316[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.66375f, 2.5499606f, 15.033528f), 132); SkipConditions skipConditions19 = new SkipConditions(); SkipStepConditions skipStepConditions8 = new SkipStepConditions(); index2 = 6; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span8 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num4 = 0; - span8[num4] = null; + span320[num4] = null; num4++; - span8[num4] = null; + span320[num4] = null; num4++; - span8[num4] = null; + span320[num4] = null; num4++; - span8[num4] = null; + span320[num4] = null; num4++; - span8[num4] = null; + span320[num4] = null; num4++; - span8[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span320[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list320; skipConditions19.StepIf = skipStepConditions8; questStep38.SkipConditions = skipConditions19; reference213 = questStep38; num2++; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span316[num2]; QuestStep obj185 = new QuestStep(EInteractionType.Action, 2000931u, new Vector3(36.453735f, 7.248047f, 10.879639f), 132) { StopDistance = 20f, @@ -5825,48 +5832,48 @@ public static class AssemblyQuestLoader num4 = 6; List list321 = new List(num4); CollectionsMarshal.SetCount(list321, num4); - span8 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span8[index2] = null; + span321[index2] = null; index2++; - span8[index2] = null; + span321[index2] = null; index2++; - span8[index2] = null; + span321[index2] = null; index2++; - span8[index2] = null; + span321[index2] = null; index2++; - span8[index2] = null; + span321[index2] = null; index2++; - span8[index2] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span321[index2] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj185.CompletionQuestVariablesFlags = list321; reference214 = obj185; num2++; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span316[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-4.75964f, -3.0942674f, 21.23782f), 132); SkipConditions skipConditions20 = new SkipConditions(); SkipStepConditions skipStepConditions9 = new SkipStepConditions(); index2 = 6; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span8 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num4 = 0; - span8[num4] = null; + span322[num4] = null; num4++; - span8[num4] = null; + span322[num4] = null; num4++; - span8[num4] = null; + span322[num4] = null; num4++; - span8[num4] = null; + span322[num4] = null; num4++; - span8[num4] = null; + span322[num4] = null; num4++; - span8[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span322[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list322; skipConditions20.StepIf = skipStepConditions9; questStep39.SkipConditions = skipConditions20; reference215 = questStep39; num2++; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span316[num2]; QuestStep obj186 = new QuestStep(EInteractionType.Action, 2000929u, new Vector3(-5.7526855f, 2.0598755f, 30.655273f), 132) { StopDistance = 20f, @@ -5875,48 +5882,48 @@ public static class AssemblyQuestLoader num4 = 6; List list323 = new List(num4); CollectionsMarshal.SetCount(list323, num4); - span8 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span8[index2] = null; + span323[index2] = null; index2++; - span8[index2] = null; + span323[index2] = null; index2++; - span8[index2] = null; + span323[index2] = null; index2++; - span8[index2] = null; + span323[index2] = null; index2++; - span8[index2] = null; + span323[index2] = null; index2++; - span8[index2] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span323[index2] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj186.CompletionQuestVariablesFlags = list323; reference216 = obj186; num2++; - ref QuestStep reference217 = ref span3[num2]; + ref QuestStep reference217 = ref span316[num2]; QuestStep questStep40 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(31.96446f, -1.5349445f, 60.44494f), 132); SkipConditions skipConditions21 = new SkipConditions(); SkipStepConditions skipStepConditions10 = new SkipStepConditions(); index2 = 6; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span8 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num4 = 0; - span8[num4] = null; + span324[num4] = null; num4++; - span8[num4] = null; + span324[num4] = null; num4++; - span8[num4] = null; + span324[num4] = null; num4++; - span8[num4] = null; + span324[num4] = null; num4++; - span8[num4] = null; + span324[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span324[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list324; skipConditions21.StepIf = skipStepConditions10; questStep40.SkipConditions = skipConditions21; reference217 = questStep40; num2++; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span316[num2]; QuestStep obj187 = new QuestStep(EInteractionType.Action, 2000928u, new Vector3(33.24939f, 5.4473877f, 70.63391f), 132) { StopDistance = 20f, @@ -5925,48 +5932,48 @@ public static class AssemblyQuestLoader num4 = 6; List list325 = new List(num4); CollectionsMarshal.SetCount(list325, num4); - span8 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span8[index2] = null; + span325[index2] = null; index2++; - span8[index2] = null; + span325[index2] = null; index2++; - span8[index2] = null; + span325[index2] = null; index2++; - span8[index2] = null; + span325[index2] = null; index2++; - span8[index2] = null; + span325[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span325[index2] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj187.CompletionQuestVariablesFlags = list325; reference218 = obj187; num2++; - ref QuestStep reference219 = ref span3[num2]; + ref QuestStep reference219 = ref span316[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.39101f, -3.7351668f, 88.24835f), 132); SkipConditions skipConditions22 = new SkipConditions(); SkipStepConditions skipStepConditions11 = new SkipStepConditions(); index2 = 6; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span8 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num4 = 0; - span8[num4] = null; + span326[num4] = null; num4++; - span8[num4] = null; + span326[num4] = null; num4++; - span8[num4] = null; + span326[num4] = null; num4++; - span8[num4] = null; + span326[num4] = null; num4++; - span8[num4] = null; + span326[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span326[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list326; skipConditions22.StepIf = skipStepConditions11; questStep41.SkipConditions = skipConditions22; reference219 = questStep41; num2++; - ref QuestStep reference220 = ref span3[num2]; + ref QuestStep reference220 = ref span316[num2]; QuestStep obj188 = new QuestStep(EInteractionType.Action, 2000930u, new Vector3(56.595703f, -3.7385254f, 96.97107f), 132) { StopDistance = 20f, @@ -5975,25 +5982,25 @@ public static class AssemblyQuestLoader num4 = 6; List list327 = new List(num4); CollectionsMarshal.SetCount(list327, num4); - span8 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span8[index2] = null; + span327[index2] = null; index2++; - span8[index2] = null; + span327[index2] = null; index2++; - span8[index2] = null; + span327[index2] = null; index2++; - span8[index2] = null; + span327[index2] = null; index2++; - span8[index2] = null; + span327[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span327[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj188.CompletionQuestVariablesFlags = list327; reference220 = obj188; obj182.Steps = list316; reference209 = obj182; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span314[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -6001,9 +6008,9 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span328[num3] = new QuestStep(EInteractionType.Interact, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { AethernetShortcut = new AethernetShortcut { @@ -6014,7 +6021,7 @@ public static class AssemblyQuestLoader obj189.Steps = list328; reference221 = obj189; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span314[num]; QuestSequence obj190 = new QuestSequence { Sequence = 3 @@ -6022,9 +6029,9 @@ public static class AssemblyQuestLoader num3 = 2; List list329 = new List(num3); CollectionsMarshal.SetCount(list329, num3); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span329[num2]; QuestStep obj191 = new QuestStep(EInteractionType.Combat, null, new Vector3(303.89548f, -21.916101f, 210.33368f), 154) { StopDistance = 0.5f, @@ -6039,9 +6046,9 @@ public static class AssemblyQuestLoader index2 = 1; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span7 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num4 = 0; - span7[num4] = new ComplexCombatData + span330[num4] = new ComplexCombatData { DataId = 5u, MinimumKillCount = 8u @@ -6050,23 +6057,23 @@ public static class AssemblyQuestLoader num4 = 6; List list331 = new List(num4); CollectionsMarshal.SetCount(list331, num4); - span8 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span8[index2] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span331[index2] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span331[index2] = null; index2++; - span8[index2] = null; + span331[index2] = null; index2++; - span8[index2] = null; + span331[index2] = null; index2++; - span8[index2] = null; + span331[index2] = null; index2++; - span8[index2] = null; + span331[index2] = null; obj191.CompletionQuestVariablesFlags = list331; reference223 = obj191; num2++; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span329[num2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, null, new Vector3(250.70682f, -11.9244995f, 40.554157f), 154) { StopDistance = 0.5f, @@ -6076,9 +6083,9 @@ public static class AssemblyQuestLoader index2 = 1; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span7 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num4 = 0; - span7[num4] = new ComplexCombatData + span332[num4] = new ComplexCombatData { DataId = 32u, MinimumKillCount = 8u @@ -6087,25 +6094,25 @@ public static class AssemblyQuestLoader num4 = 6; List list333 = new List(num4); CollectionsMarshal.SetCount(list333, num4); - span8 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span8[index2] = null; + span333[index2] = null; index2++; - span8[index2] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span333[index2] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); index2++; - span8[index2] = null; + span333[index2] = null; index2++; - span8[index2] = null; + span333[index2] = null; index2++; - span8[index2] = null; + span333[index2] = null; index2++; - span8[index2] = null; + span333[index2] = null; obj192.CompletionQuestVariablesFlags = list333; reference224 = obj192; obj190.Steps = list329; reference222 = obj190; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span314[num]; QuestSequence obj193 = new QuestSequence { Sequence = byte.MaxValue @@ -6113,9 +6120,9 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span334[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -6142,16 +6149,16 @@ public static class AssemblyQuestLoader num = 1; List list335 = new List(num); CollectionsMarshal.SetCount(list335, num); - span = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index = 0; - span[index] = "Cacahuetes"; + span335[index] = "Cacahuetes"; questRoot49.Author = list335; index = 6; List list336 = new List(index); CollectionsMarshal.SetCount(list336, index); - span2 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span336[num]; QuestSequence obj194 = new QuestSequence { Sequence = 0 @@ -6159,9 +6166,9 @@ public static class AssemblyQuestLoader num3 = 1; List list337 = new List(num3); CollectionsMarshal.SetCount(list337, num3); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - ref QuestStep reference227 = ref span3[num2]; + ref QuestStep reference227 = ref span337[num2]; QuestStep obj195 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -6179,9 +6186,9 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span5 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num4 = 0; - span5[num4] = 133; + span338[num4] = 133; obj196.InTerritory = list338; skipConditions23.AetheryteShortcutIf = obj196; obj195.SkipConditions = skipConditions23; @@ -6189,7 +6196,7 @@ public static class AssemblyQuestLoader obj194.Steps = list337; reference226 = obj194; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span336[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -6197,9 +6204,9 @@ public static class AssemblyQuestLoader num2 = 3; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(260.13162f, -11.982115f, -159.64388f), 148) + span339[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(260.13162f, -11.982115f, -159.64388f), 148) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -6209,7 +6216,7 @@ public static class AssemblyQuestLoader } }; num3++; - ref QuestStep reference229 = ref span3[num3]; + ref QuestStep reference229 = ref span339[num3]; QuestStep obj198 = new QuestStep(EInteractionType.Combat, 2000911u, new Vector3(261.82947f, -11.795227f, -161.36414f), 148) { ItemId = 2000230u, @@ -6218,30 +6225,30 @@ public static class AssemblyQuestLoader num4 = 1; List list340 = new List(num4); CollectionsMarshal.SetCount(list340, num4); - span9 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span9[index2] = 42u; + span340[index2] = 42u; obj198.KillEnemyDataIds = list340; index2 = 6; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span8 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num4 = 0; - span8[num4] = null; + span341[num4] = null; num4++; - span8[num4] = null; + span341[num4] = null; num4++; - span8[num4] = null; + span341[num4] = null; num4++; - span8[num4] = null; + span341[num4] = null; num4++; - span8[num4] = null; + span341[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span341[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj198.CompletionQuestVariablesFlags = list341; reference229 = obj198; num3++; - ref QuestStep reference230 = ref span3[num3]; + ref QuestStep reference230 = ref span339[num3]; QuestStep obj199 = new QuestStep(EInteractionType.Combat, 2000910u, new Vector3(266.31567f, -11.795227f, -174.88367f), 148) { ItemId = 2000230u, @@ -6250,32 +6257,32 @@ public static class AssemblyQuestLoader num4 = 1; List list342 = new List(num4); CollectionsMarshal.SetCount(list342, num4); - span9 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span9[index2] = 42u; + span342[index2] = 42u; obj199.KillEnemyDataIds = list342; index2 = 6; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span8 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num4 = 0; - span8[num4] = null; + span343[num4] = null; num4++; - span8[num4] = null; + span343[num4] = null; num4++; - span8[num4] = null; + span343[num4] = null; num4++; - span8[num4] = null; + span343[num4] = null; num4++; - span8[num4] = null; + span343[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span343[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj199.CompletionQuestVariablesFlags = list343; reference230 = obj199; obj197.Steps = list339; reference228 = obj197; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span336[num]; QuestSequence obj200 = new QuestSequence { Sequence = 2 @@ -6283,9 +6290,9 @@ public static class AssemblyQuestLoader num3 = 1; List list344 = new List(num3); CollectionsMarshal.SetCount(list344, num3); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span344[num2] = new QuestStep(EInteractionType.Interact, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -6297,7 +6304,7 @@ public static class AssemblyQuestLoader obj200.Steps = list344; reference231 = obj200; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span336[num]; QuestSequence obj201 = new QuestSequence { Sequence = 3 @@ -6305,9 +6312,9 @@ public static class AssemblyQuestLoader num2 = 4; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(300.2214f, 1.4752781f, 87.94056f), 148) + span345[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(300.2214f, 1.4752781f, 87.94056f), 148) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -6317,7 +6324,7 @@ public static class AssemblyQuestLoader } }; num3++; - ref QuestStep reference233 = ref span3[num3]; + ref QuestStep reference233 = ref span345[num3]; QuestStep obj202 = new QuestStep(EInteractionType.Combat, 2000914u, new Vector3(302.2965f, 2.090454f, 88.0293f), 148) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -6325,30 +6332,30 @@ public static class AssemblyQuestLoader num4 = 1; List list346 = new List(num4); CollectionsMarshal.SetCount(list346, num4); - span9 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span9[index2] = 41u; + span346[index2] = 41u; obj202.KillEnemyDataIds = list346; index2 = 6; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span8 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num4 = 0; - span8[num4] = null; + span347[num4] = null; num4++; - span8[num4] = null; + span347[num4] = null; num4++; - span8[num4] = null; + span347[num4] = null; num4++; - span8[num4] = null; + span347[num4] = null; num4++; - span8[num4] = null; + span347[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span347[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj202.CompletionQuestVariablesFlags = list347; reference233 = obj202; num3++; - ref QuestStep reference234 = ref span3[num3]; + ref QuestStep reference234 = ref span345[num3]; QuestStep obj203 = new QuestStep(EInteractionType.Combat, 2000916u, new Vector3(305.4093f, 4.501404f, 103.990234f), 148) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -6356,30 +6363,30 @@ public static class AssemblyQuestLoader num4 = 1; List list348 = new List(num4); CollectionsMarshal.SetCount(list348, num4); - span9 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index2 = 0; - span9[index2] = 26u; + span348[index2] = 26u; obj203.KillEnemyDataIds = list348; index2 = 6; List list349 = new List(index2); CollectionsMarshal.SetCount(list349, index2); - span8 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num4 = 0; - span8[num4] = null; + span349[num4] = null; num4++; - span8[num4] = null; + span349[num4] = null; num4++; - span8[num4] = null; + span349[num4] = null; num4++; - span8[num4] = null; + span349[num4] = null; num4++; - span8[num4] = null; + span349[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span349[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj203.CompletionQuestVariablesFlags = list349; reference234 = obj203; num3++; - ref QuestStep reference235 = ref span3[num3]; + ref QuestStep reference235 = ref span345[num3]; QuestStep obj204 = new QuestStep(EInteractionType.Combat, 2000915u, new Vector3(327.10767f, 3.7078857f, 93.64453f), 148) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -6387,32 +6394,32 @@ public static class AssemblyQuestLoader num4 = 1; List list350 = new List(num4); CollectionsMarshal.SetCount(list350, num4); - span9 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span9[index2] = 41u; + span350[index2] = 41u; obj204.KillEnemyDataIds = list350; index2 = 6; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span8 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num4 = 0; - span8[num4] = null; + span351[num4] = null; num4++; - span8[num4] = null; + span351[num4] = null; num4++; - span8[num4] = null; + span351[num4] = null; num4++; - span8[num4] = null; + span351[num4] = null; num4++; - span8[num4] = null; + span351[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span351[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj204.CompletionQuestVariablesFlags = list351; reference235 = obj204; obj201.Steps = list345; reference232 = obj201; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span336[num]; QuestSequence obj205 = new QuestSequence { Sequence = 4 @@ -6420,9 +6427,9 @@ public static class AssemblyQuestLoader num3 = 1; List list352 = new List(num3); CollectionsMarshal.SetCount(list352, num3); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) + span352[num2] = new QuestStep(EInteractionType.Interact, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -6438,7 +6445,7 @@ public static class AssemblyQuestLoader obj205.Steps = list352; reference236 = obj205; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span336[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -6446,9 +6453,9 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span353[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { NextQuestId = new QuestId(35) }; @@ -6461,16 +6468,16 @@ public static class AssemblyQuestLoader num = 1; List list354 = new List(num); CollectionsMarshal.SetCount(list354, num); - span = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index = 0; - span[index] = "Cacahuetes"; + span354[index] = "Cacahuetes"; questRoot50.Author = list354; index = 5; List list355 = new List(index); CollectionsMarshal.SetCount(list355, index); - span2 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num = 0; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span355[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -6478,9 +6485,9 @@ public static class AssemblyQuestLoader num3 = 1; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num2 = 0; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span356[num2]; QuestStep obj208 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -6498,9 +6505,9 @@ public static class AssemblyQuestLoader num4 = 1; List list357 = new List(num4); CollectionsMarshal.SetCount(list357, num4); - span5 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span5[index2] = 133; + span357[index2] = 133; obj209.InTerritory = list357; skipConditions24.AetheryteShortcutIf = obj209; obj208.SkipConditions = skipConditions24; @@ -6508,7 +6515,7 @@ public static class AssemblyQuestLoader obj207.Steps = list356; reference238 = obj207; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span355[num]; QuestSequence obj210 = new QuestSequence { Sequence = 1 @@ -6516,9 +6523,9 @@ public static class AssemblyQuestLoader num2 = 2; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(220.82336f, -28.335487f, 336.9016f), 154) + span358[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(220.82336f, -28.335487f, 336.9016f), 154) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -6528,11 +6535,11 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000764u, new Vector3(218.89062f, -28.252495f, 338.39917f), 154); + span358[num3] = new QuestStep(EInteractionType.Interact, 1000764u, new Vector3(218.89062f, -28.252495f, 338.39917f), 154); obj210.Steps = list358; reference240 = obj210; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span355[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -6540,9 +6547,9 @@ public static class AssemblyQuestLoader num3 = 1; List list359 = new List(num3); CollectionsMarshal.SetCount(list359, num3); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num2 = 0; - ref QuestStep reference242 = ref span3[num2]; + ref QuestStep reference242 = ref span359[num2]; QuestStep obj212 = new QuestStep(EInteractionType.Combat, 2000883u, new Vector3(325.1848f, -5.217115f, 390.488f), 154) { Fly = true, @@ -6551,15 +6558,15 @@ public static class AssemblyQuestLoader index2 = 1; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span9 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num4 = 0; - span9[num4] = 294u; + span360[num4] = 294u; obj212.KillEnemyDataIds = list360; reference242 = obj212; obj211.Steps = list359; reference241 = obj211; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span355[num]; QuestSequence obj213 = new QuestSequence { Sequence = 3 @@ -6567,9 +6574,9 @@ public static class AssemblyQuestLoader num2 = 2; List list361 = new List(num2); CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(220.82336f, -28.335487f, 336.9016f), 154) + span361[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(220.82336f, -28.335487f, 336.9016f), 154) { Fly = true, SkipConditions = new SkipConditions @@ -6581,11 +6588,11 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000764u, new Vector3(218.89062f, -28.252495f, 338.39917f), 154); + span361[num3] = new QuestStep(EInteractionType.Interact, 1000764u, new Vector3(218.89062f, -28.252495f, 338.39917f), 154); obj213.Steps = list361; reference243 = obj213; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span355[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -6593,9 +6600,9 @@ public static class AssemblyQuestLoader num3 = 1; List list362 = new List(num3); CollectionsMarshal.SetCount(list362, num3); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span362[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -6614,16 +6621,16 @@ public static class AssemblyQuestLoader num = 1; List list363 = new List(num); CollectionsMarshal.SetCount(list363, num); - span = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index = 0; - span[index] = "liza"; + span363[index] = "liza"; questRoot51.Author = list363; index = 2; List list364 = new List(index); CollectionsMarshal.SetCount(list364, index); - span2 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num = 0; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span364[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -6631,13 +6638,13 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000788u, new Vector3(-43.90027f, 7.0877223f, -136.70563f), 133); + span365[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000788u, new Vector3(-43.90027f, 7.0877223f, -136.70563f), 133); obj215.Steps = list365; reference245 = obj215; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span364[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -6645,9 +6652,9 @@ public static class AssemblyQuestLoader num3 = 1; List list366 = new List(num3); CollectionsMarshal.SetCount(list366, num3); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000429u, new Vector3(56.50415f, 7.9990244f, -132.12793f), 133); + span366[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000429u, new Vector3(56.50415f, 7.9990244f, -132.12793f), 133); obj216.Steps = list366; reference246 = obj216; questRoot51.QuestSequence = list364; @@ -6702,9 +6709,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009812u, new Vector3(74.08252f, 30.549389f, -720.9735f), 156) + span4[num2] = new QuestStep(EInteractionType.Interact, 1009812u, new Vector3(74.08252f, 30.549389f, -720.9735f), 156) { Fly = true }; @@ -6719,9 +6726,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span5[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { Fly = true }; @@ -6736,9 +6743,9 @@ public static class AssemblyQuestLoader index2 = 7; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span6[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 1009825u, new Vector3(86.07605f, 28.34813f, -622.18665f), 156) { StopDistance = 0.5f, @@ -6747,23 +6754,23 @@ public static class AssemblyQuestLoader int num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - Span span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list7; reference5 = obj5; num2++; - ref QuestStep reference6 = ref span3[num2]; + ref QuestStep reference6 = ref span6[num2]; QuestStep obj6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Fly = true @@ -6773,51 +6780,51 @@ public static class AssemblyQuestLoader num4 = 6; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span8[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list8; skipConditions.StepIf = skipStepConditions; obj6.SkipConditions = skipConditions; reference6 = obj6; num2++; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span6[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1009826u, new Vector3(29.160034f, 21.252728f, -642.51166f), 156); num3 = 6; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span9[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list9; reference7 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; num2++; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span6[num2]; QuestStep obj7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(18.883974f, 53.583996f, -702.24194f), 156) { Fly = true @@ -6827,46 +6834,46 @@ public static class AssemblyQuestLoader num4 = 6; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span10[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list10; skipConditions2.StepIf = skipStepConditions2; obj7.SkipConditions = skipConditions2; reference8 = obj7; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span6[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1009823u, new Vector3(16.983276f, 53.614998f, -703.3341f), 156); num3 = 6; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num4 = 0; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span11[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list11; reference9 = questStep2; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span6[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 1009824u, new Vector3(22.262878f, 28.999968f, -780.85f), 156) { Fly = true @@ -6874,19 +6881,19 @@ public static class AssemblyQuestLoader num4 = 6; List list12 = new List(num4); CollectionsMarshal.SetCount(list12, num4); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span12[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj8.CompletionQuestVariablesFlags = list12; reference10 = obj8; obj4.Steps = list6; @@ -6900,9 +6907,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009813u, new Vector3(55.436035f, 31.187548f, -763.42413f), 156) + span13[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009813u, new Vector3(55.436035f, 31.187548f, -763.42413f), 156) { Fly = true, NextQuestId = new QuestId(100) @@ -6916,16 +6923,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "JerryWester"; + span14[index] = "JerryWester"; questRoot2.Author = list14; index = 4; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -6933,16 +6940,16 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351) + span16[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351) { StopDistance = 7f }; obj10.Steps = list16; reference12 = obj10; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -6950,18 +6957,18 @@ public static class AssemblyQuestLoader num2 = 2; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span17[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); + span17[index2] = new QuestStep(EInteractionType.Interact, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); obj11.Steps = list17; reference13 = obj11; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -6969,13 +6976,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009959u, new Vector3(3.5248413f, 0.009977884f, -4.4404297f), 351); + span18[num2] = new QuestStep(EInteractionType.Interact, 1009959u, new Vector3(3.5248413f, 0.009977884f, -4.4404297f), 351); obj12.Steps = list18; reference14 = obj12; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -6983,9 +6990,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008700u, new Vector3(-132.52466f, 4.1f, -111.92493f), 130) + span19[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008700u, new Vector3(-132.52466f, 4.1f, -111.92493f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; @@ -6998,16 +7005,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "JerryWester"; + span20[index] = "JerryWester"; questRoot3.Author = list20; index = 7; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -7015,9 +7022,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009961u, new Vector3(-131.88379f, 4.1f, -109.63611f), 130) + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009961u, new Vector3(-131.88379f, 4.1f, -109.63611f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -7031,7 +7038,7 @@ public static class AssemblyQuestLoader obj14.Steps = list22; reference16 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -7039,21 +7046,21 @@ public static class AssemblyQuestLoader num2 = 3; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span23[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.0206594f, 0f, -5.7291903f), 351); + span23[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.0206594f, 0f, -5.7291903f), 351); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); + span23[index2] = new QuestStep(EInteractionType.Interact, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); obj15.Steps = list23; reference17 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -7061,28 +7068,28 @@ public static class AssemblyQuestLoader index2 = 4; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.0206594f, 0f, -5.7291903f), 351); + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.0206594f, 0f, -5.7291903f), 351); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span24[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009962u, new Vector3(-354.60443f, -15.981883f, -477.4395f), 156) + span24[num2] = new QuestStep(EInteractionType.Interact, 1009962u, new Vector3(-354.60443f, -15.981883f, -477.4395f), 156) { Fly = true }; obj16.Steps = list24; reference18 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -7090,9 +7097,9 @@ public static class AssemblyQuestLoader num2 = 2; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span25[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(-455.26733f, -4.2369456f, -300.13348f), 156) { StopDistance = 0.5f, @@ -7102,21 +7109,21 @@ public static class AssemblyQuestLoader num3 = 3; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - Span span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num4 = 0; - span5[num4] = 61u; + span26[num4] = 61u; num4++; - span5[num4] = 62u; + span26[num4] = 62u; num4++; - span5[num4] = 63u; + span26[num4] = 63u; obj18.KillEnemyDataIds = list26; reference20 = obj18; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009966u, new Vector3(-455.89386f, -4.098249f, -302.72375f), 156); + span25[index2] = new QuestStep(EInteractionType.Interact, 1009966u, new Vector3(-455.89386f, -4.098249f, -302.72375f), 156); obj17.Steps = list25; reference19 = obj17; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span21[num]; QuestSequence obj19 = new QuestSequence { Sequence = 4 @@ -7124,9 +7131,9 @@ public static class AssemblyQuestLoader index2 = 3; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span27[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, null, new Vector3(-464.29688f, -3.2168088f, -231.61989f), 156) { StopDistance = 0.5f, @@ -7136,34 +7143,34 @@ public static class AssemblyQuestLoader num4 = 3; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span5[num3] = 63u; + span28[num3] = 63u; num3++; - span5[num3] = 64u; + span28[num3] = 64u; num3++; - span5[num3] = 3566u; + span28[num3] = 3566u; obj20.KillEnemyDataIds = list28; num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list29; reference22 = obj20; num2++; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span27[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, null, new Vector3(-542.5233f, -1.7329574f, -291.1239f), 156) { StopDistance = 0.5f, @@ -7173,32 +7180,32 @@ public static class AssemblyQuestLoader num4 = 2; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span5[num3] = 55u; + span30[num3] = 55u; num3++; - span5[num3] = 3566u; + span30[num3] = 3566u; obj21.KillEnemyDataIds = list30; num3 = 6; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span31[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list31; reference23 = obj21; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span27[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, null, new Vector3(-598.8258f, -3.216822f, -398.18915f), 156) { StopDistance = 0.5f, @@ -7208,38 +7215,38 @@ public static class AssemblyQuestLoader num4 = 4; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span5[num3] = 61u; + span32[num3] = 61u; num3++; - span5[num3] = 62u; + span32[num3] = 62u; num3++; - span5[num3] = 55u; + span32[num3] = 55u; num3++; - span5[num3] = 64u; + span32[num3] = 64u; obj22.KillEnemyDataIds = list32; num3 = 6; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span33[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list33; reference24 = obj22; obj19.Steps = list27; reference21 = obj19; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span21[num]; QuestSequence obj23 = new QuestSequence { Sequence = 5 @@ -7247,16 +7254,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009112u, new Vector3(-355.45898f, -16.030567f, -477.04285f), 156) + span34[index2] = new QuestStep(EInteractionType.Interact, 1009112u, new Vector3(-355.45898f, -16.030567f, -477.04285f), 156) { Fly = true }; obj23.Steps = list34; reference25 = obj23; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span21[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -7264,17 +7271,17 @@ public static class AssemblyQuestLoader index2 = 3; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span35[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.0206594f, 0f, -5.7291903f), 351); + span35[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.0206594f, 0f, -5.7291903f), 351); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); obj24.Steps = list35; reference26 = obj24; questRoot3.QuestSequence = list21; @@ -7284,16 +7291,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "JerryWester"; + span36[index] = "JerryWester"; questRoot4.Author = list36; index = 4; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -7301,13 +7308,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010078u, new Vector3(31.540405f, -1f, -0.80877686f), 351); obj25.Steps = list38; reference27 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -7315,18 +7322,18 @@ public static class AssemblyQuestLoader index2 = 2; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span39[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span39[num2] = new QuestStep(EInteractionType.Interact, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj26.Steps = list39; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -7334,19 +7341,19 @@ public static class AssemblyQuestLoader num2 = 2; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.44713f, 303.12494f, -199.88608f), 155) + span40[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.44713f, 303.12494f, -199.88608f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span40[index2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj27.Steps = list40; reference29 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -7354,9 +7361,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span41[num2]; QuestStep obj29 = new QuestStep(EInteractionType.CompleteQuest, 1007603u, new Vector3(264.91187f, 302.26236f, -223.71259f), 155) { Mount = true @@ -7364,9 +7371,9 @@ public static class AssemblyQuestLoader num4 = 1; List list42 = new List(num4); CollectionsMarshal.SetCount(list42, num4); - Span span6 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span6[num3] = new DialogueChoice + span42[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE403_00054_FORTEMPSGUARD00054_Q1_000_1") @@ -7382,16 +7389,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "Cacahuetes"; + span43[index] = "Cacahuetes"; questRoot5.Author = list43; index = 6; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span44[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -7399,9 +7406,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span45[index2]; QuestStep obj31 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -7419,9 +7426,9 @@ public static class AssemblyQuestLoader num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - Span span7 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span7[num4] = 133; + span46[num4] = 133; obj32.InTerritory = list46; skipConditions3.AetheryteShortcutIf = obj32; obj31.SkipConditions = skipConditions3; @@ -7429,7 +7436,7 @@ public static class AssemblyQuestLoader obj30.Steps = list45; reference32 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -7437,14 +7444,14 @@ public static class AssemblyQuestLoader index2 = 2; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span47[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152 }; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span47[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Interact, 1001194u, new Vector3(-416.37292f, 0.10675049f, 60.990234f), 152) { Fly = true @@ -7452,9 +7459,9 @@ public static class AssemblyQuestLoader num4 = 1; List list48 = new List(num4); CollectionsMarshal.SetCount(list48, num4); - span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span6[num3] = new DialogueChoice + span48[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSLNC003_00055_Q1_000_1"), @@ -7465,7 +7472,7 @@ public static class AssemblyQuestLoader obj33.Steps = list47; reference34 = obj33; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -7473,9 +7480,9 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span49[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Combat, 2000919u, new Vector3(-418.60077f, 0.289917f, 127.06189f), 152) { ItemId = 2000235u, @@ -7484,15 +7491,15 @@ public static class AssemblyQuestLoader num3 = 1; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num4 = 0; - span5[num4] = 24u; + span50[num4] = 24u; obj36.KillEnemyDataIds = list50; reference37 = obj36; obj35.Steps = list49; reference36 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span44[num]; QuestSequence obj37 = new QuestSequence { Sequence = 3 @@ -7500,13 +7507,13 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001194u, new Vector3(-416.37292f, 0.10675049f, 60.990234f), 152); + span51[num2] = new QuestStep(EInteractionType.Interact, 1001194u, new Vector3(-416.37292f, 0.10675049f, 60.990234f), 152); obj37.Steps = list51; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span44[num]; QuestSequence obj38 = new QuestSequence { Sequence = 4 @@ -7514,21 +7521,21 @@ public static class AssemblyQuestLoader num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-514.83344f, 19.223053f, 284.89175f), 152) + span52[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-514.83344f, 19.223053f, 284.89175f), 152) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000920u, new Vector3(267.5669f, -0.5951538f, -253.83386f), 148) + span52[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000920u, new Vector3(267.5669f, -0.5951538f, -253.83386f), 148) { Fly = true }; obj38.Steps = list52; reference39 = obj38; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span44[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -7536,9 +7543,9 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span53[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -7557,16 +7564,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "Cacahuetes"; + span54[index] = "Cacahuetes"; questRoot6.Author = list54; index = 7; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -7574,9 +7581,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span56[index2]; QuestStep obj41 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -7594,9 +7601,9 @@ public static class AssemblyQuestLoader num4 = 1; List list57 = new List(num4); CollectionsMarshal.SetCount(list57, num4); - span7 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span7[num3] = 133; + span57[num3] = 133; obj42.InTerritory = list57; skipConditions4.AetheryteShortcutIf = obj42; obj41.SkipConditions = skipConditions4; @@ -7604,7 +7611,7 @@ public static class AssemblyQuestLoader obj40.Steps = list56; reference41 = obj40; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span55[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -7612,9 +7619,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000977u, new Vector3(157.5188f, 16.189758f, -273.64008f), 133) + span58[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000977u, new Vector3(157.5188f, 16.189758f, -273.64008f), 133) { StopDistance = 4f, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -7625,7 +7632,7 @@ public static class AssemblyQuestLoader obj43.Steps = list58; reference43 = obj43; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -7633,9 +7640,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span59[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { StopDistance = 7f @@ -7643,9 +7650,9 @@ public static class AssemblyQuestLoader num3 = 1; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span6[num4] = new DialogueChoice + span60[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSLNC004_00056_Q1_000_1") @@ -7655,7 +7662,7 @@ public static class AssemblyQuestLoader obj44.Steps = list59; reference44 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span55[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -7663,9 +7670,9 @@ public static class AssemblyQuestLoader index2 = 2; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span61[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, SkipConditions = new SkipConditions @@ -7677,7 +7684,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span61[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(-131.39551f, -1.8032382f, 173.32715f), 152) { Fly = true, @@ -7687,9 +7694,9 @@ public static class AssemblyQuestLoader num4 = 1; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - Span span8 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span8[num3] = new ComplexCombatData + span62[num3] = new ComplexCombatData { DataId = 15u, MinimumKillCount = 10u @@ -7706,7 +7713,7 @@ public static class AssemblyQuestLoader obj46.Steps = list61; reference46 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span55[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -7714,16 +7721,16 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000089u, new Vector3(-238.66644f, 11.856201f, 29.007324f), 152) + span63[index2] = new QuestStep(EInteractionType.Interact, 2000089u, new Vector3(-238.66644f, 11.856201f, 29.007324f), 152) { Fly = true }; obj48.Steps = list63; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span55[num]; QuestSequence obj49 = new QuestSequence { Sequence = 5 @@ -7731,9 +7738,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000978u, new Vector3(-238.94104f, 11.550964f, 29.06836f), 152) + span64[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000978u, new Vector3(-238.94104f, 11.550964f, 29.06836f), 152) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -7744,7 +7751,7 @@ public static class AssemblyQuestLoader obj49.Steps = list64; reference49 = obj49; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span55[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -7752,9 +7759,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span65[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -7773,16 +7780,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "JerryWester"; + span66[index] = "JerryWester"; questRoot7.Author = list66; index = 5; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -7790,9 +7797,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009976u, new Vector3(261.58533f, 302.19598f, -223.10223f), 155) + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009976u, new Vector3(261.58533f, 302.19598f, -223.10223f), 155) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -7807,7 +7814,7 @@ public static class AssemblyQuestLoader obj51.Steps = list68; reference51 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -7815,16 +7822,16 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span69[index2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { Mount = true }; obj52.Steps = list69; reference52 = obj52; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -7832,21 +7839,21 @@ public static class AssemblyQuestLoader index2 = 2; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.25629f, 303f, -199.9688f), 155) + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.25629f, 303f, -199.9688f), 155) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009979u, new Vector3(-281.48322f, 225.50882f, 556.115f), 155) + span70[num2] = new QuestStep(EInteractionType.Interact, 1009979u, new Vector3(-281.48322f, 225.50882f, 556.115f), 155) { Fly = true }; obj53.Steps = list70; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span67[num]; QuestSequence obj54 = new QuestSequence { Sequence = 3 @@ -7854,21 +7861,21 @@ public static class AssemblyQuestLoader num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.60997f, 228.96082f, 327.83392f), 155) + span71[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.60997f, 228.96082f, 327.83392f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009982u, new Vector3(208.88062f, 229.04996f, 322.4994f), 155) + span71[index2] = new QuestStep(EInteractionType.Interact, 1009982u, new Vector3(208.88062f, 229.04996f, 322.4994f), 155) { StopDistance = 5f }; obj54.Steps = list71; reference54 = obj54; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span67[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -7876,15 +7883,15 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.44713f, 303.12494f, -199.88608f), 155) + span72[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.44713f, 303.12494f, -199.88608f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009977u, new Vector3(261.0055f, 303.1f, -198.59619f), 155); + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009977u, new Vector3(261.0055f, 303.1f, -198.59619f), 155); obj55.Steps = list72; reference55 = obj55; questRoot7.QuestSequence = list67; @@ -7894,16 +7901,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; questRoot8.Author = list73; index = 1; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span74[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -7911,9 +7918,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span75[index2] = new QuestStep(EInteractionType.WalkTo, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { StopDistance = 3f, Fly = true, @@ -7935,16 +7942,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "JerryWester"; + span76[index] = "JerryWester"; questRoot9.Author = list76; index = 2; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span77[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -7952,9 +7959,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009977u, new Vector3(261.0055f, 303.1f, -198.59619f), 155) + span78[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009977u, new Vector3(261.0055f, 303.1f, -198.59619f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -7968,7 +7975,7 @@ public static class AssemblyQuestLoader obj57.Steps = list78; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span77[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -7976,19 +7983,19 @@ public static class AssemblyQuestLoader num2 = 3; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.25629f, 303f, -199.9688f), 155) + span79[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.25629f, 303f, -199.9688f), 155) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) + span79[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj58.Steps = list79; reference58 = obj58; questRoot9.QuestSequence = list77; @@ -7998,16 +8005,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "Cacahuetes"; + span80[index] = "Cacahuetes"; questRoot10.Author = list80; index = 7; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span81[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -8015,9 +8022,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -8037,7 +8044,7 @@ public static class AssemblyQuestLoader obj59.Steps = list82; reference59 = obj59; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -8045,13 +8052,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132); + span83[index2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132); obj60.Steps = list83; reference60 = obj60; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span81[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -8059,15 +8066,15 @@ public static class AssemblyQuestLoader index2 = 12; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-87.448326f, -3.8114734f, -77.68485f), 148) + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-87.448326f, -3.8114734f, -77.68485f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; num2++; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span84[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Action, 2001173u, new Vector3(-88.24298f, 3.768982f, -88.24298f), 148) { StopDistance = 15f, @@ -8076,48 +8083,48 @@ public static class AssemblyQuestLoader num3 = 6; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span85[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj62.CompletionQuestVariablesFlags = list85; reference62 = obj62; num2++; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span84[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.806755f, -3.824695f, -61.20561f), 148); SkipConditions skipConditions5 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num4 = 6; List list86 = new List(num4); CollectionsMarshal.SetCount(list86, num4); - span4 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list86; skipConditions5.StepIf = skipStepConditions3; questStep3.SkipConditions = skipConditions5; reference63 = questStep3; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span84[num2]; QuestStep obj63 = new QuestStep(EInteractionType.Action, 2001171u, new Vector3(-115.58716f, -3.402832f, -51.07196f), 148) { StopDistance = 15f, @@ -8126,48 +8133,48 @@ public static class AssemblyQuestLoader num3 = 6; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num4 = 0; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span87[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj63.CompletionQuestVariablesFlags = list87; reference64 = obj63; num2++; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span84[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-142.90863f, -1.355497f, -69.45994f), 148); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num4 = 6; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list88; skipConditions6.StepIf = skipStepConditions4; questStep4.SkipConditions = skipConditions6; reference65 = questStep4; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span84[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Action, 2000940u, new Vector3(-143.32806f, -0.41204834f, -58.884644f), 148) { StopDistance = 15f, @@ -8176,48 +8183,48 @@ public static class AssemblyQuestLoader num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span4 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span89[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list89; reference66 = obj64; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span84[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-154.95493f, 4.0352364f, -132.85217f), 148); SkipConditions skipConditions7 = new SkipConditions(); SkipStepConditions skipStepConditions5 = new SkipStepConditions(); num4 = 6; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span90[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list90; skipConditions7.StepIf = skipStepConditions5; questStep5.SkipConditions = skipConditions7; reference67 = questStep5; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span84[num2]; QuestStep obj65 = new QuestStep(EInteractionType.Action, 2000939u, new Vector3(-166.97955f, 10.2387085f, -138.41461f), 148) { StopDistance = 15f, @@ -8226,48 +8233,48 @@ public static class AssemblyQuestLoader num3 = 6; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num4 = 0; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span91[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj65.CompletionQuestVariablesFlags = list91; reference68 = obj65; num2++; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span84[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.08684f, 7.6589117f, -173.19547f), 148); SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); num4 = 6; List list92 = new List(num4); CollectionsMarshal.SetCount(list92, num4); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span92[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list92; skipConditions8.StepIf = skipStepConditions6; questStep6.SkipConditions = skipConditions8; reference69 = questStep6; num2++; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span84[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Action, 2000938u, new Vector3(-120.68359f, 12.49707f, -182.39111f), 148) { StopDistance = 15f, @@ -8276,25 +8283,25 @@ public static class AssemblyQuestLoader num3 = 6; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span4 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num4 = 0; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span93[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj66.CompletionQuestVariablesFlags = list93; reference70 = obj66; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.71171f, -4f, -190.44055f), 148); + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.71171f, -4f, -190.44055f), 148); num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2000937u, new Vector3(-80.76605f, -2.3651733f, -196.49048f), 148) + span84[num2] = new QuestStep(EInteractionType.Action, 2000937u, new Vector3(-80.76605f, -2.3651733f, -196.49048f), 148) { StopDistance = 15f, Action = EAction.HeavyShot @@ -8302,7 +8309,7 @@ public static class AssemblyQuestLoader obj61.Steps = list84; reference61 = obj61; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span81[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -8310,9 +8317,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) + span94[index2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -8324,7 +8331,7 @@ public static class AssemblyQuestLoader obj67.Steps = list94; reference71 = obj67; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span81[num]; QuestSequence obj68 = new QuestSequence { Sequence = 4 @@ -8332,9 +8339,9 @@ public static class AssemblyQuestLoader index2 = 3; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span95[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -8351,12 +8358,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span95[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { Aetheryte = EAetheryteLocation.EastShroudHawthorneHut }; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span95[num2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, null, new Vector3(-431.09494f, 2.9039853f, 239.26413f), 152) { StopDistance = 0.5f, @@ -8367,9 +8374,9 @@ public static class AssemblyQuestLoader num4 = 2; List list96 = new List(num4); CollectionsMarshal.SetCount(list96, num4); - span8 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - ref ComplexCombatData reference74 = ref span8[num3]; + ref ComplexCombatData reference74 = ref span96[num3]; ComplexCombatData obj70 = new ComplexCombatData { DataId = 12u, @@ -8378,23 +8385,23 @@ public static class AssemblyQuestLoader int num5 = 6; List list97 = new List(num5); CollectionsMarshal.SetCount(list97, num5); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); int num6 = 0; - span4[num6] = null; + span97[num6] = null; num6++; - span4[num6] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span97[num6] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span97[num6] = null; num6++; - span4[num6] = null; + span97[num6] = null; num6++; - span4[num6] = null; + span97[num6] = null; num6++; - span4[num6] = null; + span97[num6] = null; obj70.CompletionQuestVariablesFlags = list97; reference74 = obj70; num3++; - ref ComplexCombatData reference75 = ref span8[num3]; + ref ComplexCombatData reference75 = ref span96[num3]; ComplexCombatData obj71 = new ComplexCombatData { DataId = 39u, @@ -8403,19 +8410,19 @@ public static class AssemblyQuestLoader num6 = 6; List list98 = new List(num6); CollectionsMarshal.SetCount(list98, num6); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num5 = 0; - span4[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span98[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span98[num5] = null; num5++; - span4[num5] = null; + span98[num5] = null; num5++; - span4[num5] = null; + span98[num5] = null; num5++; - span4[num5] = null; + span98[num5] = null; num5++; - span4[num5] = null; + span98[num5] = null; obj71.CompletionQuestVariablesFlags = list98; reference75 = obj71; obj69.ComplexCombatData = list96; @@ -8431,7 +8438,7 @@ public static class AssemblyQuestLoader obj68.Steps = list95; reference72 = obj68; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span81[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -8439,9 +8446,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) + span99[index2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -8453,7 +8460,7 @@ public static class AssemblyQuestLoader obj72.Steps = list99; reference76 = obj72; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span81[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -8461,9 +8468,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span100[num2]; QuestStep obj74 = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f @@ -8471,9 +8478,9 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span6 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span6[num4] = new DialogueChoice + span101[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARC002_00067_Q1_000_1") @@ -8490,16 +8497,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "pot0to"; + span102[index] = "pot0to"; questRoot11.Author = list102; index = 7; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span103[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -8507,9 +8514,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -8529,7 +8536,7 @@ public static class AssemblyQuestLoader obj75.Steps = list104; reference79 = obj75; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -8537,13 +8544,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132); + span105[num2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132); obj76.Steps = list105; reference80 = obj76; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span103[num]; QuestSequence obj77 = new QuestSequence { Sequence = 2 @@ -8551,9 +8558,9 @@ public static class AssemblyQuestLoader num2 = 14; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span106[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -8570,7 +8577,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span106[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { Aetheryte = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -8582,7 +8589,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span106[index2]; QuestStep obj78 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-326.03064f, 9.169003f, 323.19617f), 152) { Fly = true, @@ -8593,19 +8600,19 @@ public static class AssemblyQuestLoader num4 = 6; List list107 = new List(num4); CollectionsMarshal.SetCount(list107, num4); - span4 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span4[num3] = null; + span107[num3] = null; num3++; - span4[num3] = null; + span107[num3] = null; num3++; - span4[num3] = null; + span107[num3] = null; num3++; - span4[num3] = null; + span107[num3] = null; num3++; - span4[num3] = null; + span107[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span107[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list107; skipConditions9.StepIf = skipStepConditions7; skipConditions9.AetheryteShortcutIf = new SkipAetheryteCondition @@ -8615,7 +8622,7 @@ public static class AssemblyQuestLoader obj78.SkipConditions = skipConditions9; reference82 = obj78; index2++; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span106[index2]; QuestStep obj79 = new QuestStep(EInteractionType.Action, 2000944u, new Vector3(-330.12903f, 16.708557f, 329.67102f), 152) { StopDistance = 20f, @@ -8624,48 +8631,48 @@ public static class AssemblyQuestLoader num3 = 6; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span4 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num4 = 0; - span4[num4] = null; + span108[num4] = null; num4++; - span4[num4] = null; + span108[num4] = null; num4++; - span4[num4] = null; + span108[num4] = null; num4++; - span4[num4] = null; + span108[num4] = null; num4++; - span4[num4] = null; + span108[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span108[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj79.CompletionQuestVariablesFlags = list108; reference83 = obj79; index2++; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span106[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-321.1917f, 0.22361445f, 297.61597f), 152); SkipConditions skipConditions10 = new SkipConditions(); SkipStepConditions skipStepConditions8 = new SkipStepConditions(); num4 = 6; List list109 = new List(num4); CollectionsMarshal.SetCount(list109, num4); - span4 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span4[num3] = null; + span109[num3] = null; num3++; - span4[num3] = null; + span109[num3] = null; num3++; - span4[num3] = null; + span109[num3] = null; num3++; - span4[num3] = null; + span109[num3] = null; num3++; - span4[num3] = null; + span109[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span109[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list109; skipConditions10.StepIf = skipStepConditions8; questStep7.SkipConditions = skipConditions10; reference84 = questStep7; index2++; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span106[index2]; QuestStep obj80 = new QuestStep(EInteractionType.Action, 2000943u, new Vector3(-330.73932f, 9.262146f, 290.1808f), 152) { StopDistance = 20f, @@ -8674,48 +8681,48 @@ public static class AssemblyQuestLoader num3 = 6; List list110 = new List(num3); CollectionsMarshal.SetCount(list110, num3); - span4 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num4 = 0; - span4[num4] = null; + span110[num4] = null; num4++; - span4[num4] = null; + span110[num4] = null; num4++; - span4[num4] = null; + span110[num4] = null; num4++; - span4[num4] = null; + span110[num4] = null; num4++; - span4[num4] = null; + span110[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span110[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj80.CompletionQuestVariablesFlags = list110; reference85 = obj80; index2++; - ref QuestStep reference86 = ref span3[index2]; + ref QuestStep reference86 = ref span106[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-358.00266f, 6.9801626f, 306.18744f), 152); SkipConditions skipConditions11 = new SkipConditions(); SkipStepConditions skipStepConditions9 = new SkipStepConditions(); num4 = 6; List list111 = new List(num4); CollectionsMarshal.SetCount(list111, num4); - span4 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span4[num3] = null; + span111[num3] = null; num3++; - span4[num3] = null; + span111[num3] = null; num3++; - span4[num3] = null; + span111[num3] = null; num3++; - span4[num3] = null; + span111[num3] = null; num3++; - span4[num3] = null; + span111[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span111[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list111; skipConditions11.StepIf = skipStepConditions9; questStep8.SkipConditions = skipConditions11; reference86 = questStep8; index2++; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span106[index2]; QuestStep obj81 = new QuestStep(EInteractionType.Action, 2000945u, new Vector3(-364.55334f, 14.480774f, 307.60657f), 152) { StopDistance = 20f, @@ -8724,48 +8731,48 @@ public static class AssemblyQuestLoader num3 = 6; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num4 = 0; - span4[num4] = null; + span112[num4] = null; num4++; - span4[num4] = null; + span112[num4] = null; num4++; - span4[num4] = null; + span112[num4] = null; num4++; - span4[num4] = null; + span112[num4] = null; num4++; - span4[num4] = null; + span112[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span112[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj81.CompletionQuestVariablesFlags = list112; reference87 = obj81; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span106[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-378.32364f, 6.10847f, 269.35767f), 152); SkipConditions skipConditions12 = new SkipConditions(); SkipStepConditions skipStepConditions10 = new SkipStepConditions(); num4 = 6; List list113 = new List(num4); CollectionsMarshal.SetCount(list113, num4); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span4[num3] = null; + span113[num3] = null; num3++; - span4[num3] = null; + span113[num3] = null; num3++; - span4[num3] = null; + span113[num3] = null; num3++; - span4[num3] = null; + span113[num3] = null; num3++; - span4[num3] = null; + span113[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span113[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list113; skipConditions12.StepIf = skipStepConditions10; questStep9.SkipConditions = skipConditions12; reference88 = questStep9; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span106[index2]; QuestStep obj82 = new QuestStep(EInteractionType.Action, 2000942u, new Vector3(-378.53058f, 9.048584f, 262.68408f), 152) { StopDistance = 20f, @@ -8774,48 +8781,48 @@ public static class AssemblyQuestLoader num3 = 6; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span4 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num4 = 0; - span4[num4] = null; + span114[num4] = null; num4++; - span4[num4] = null; + span114[num4] = null; num4++; - span4[num4] = null; + span114[num4] = null; num4++; - span4[num4] = null; + span114[num4] = null; num4++; - span4[num4] = null; + span114[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span114[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj82.CompletionQuestVariablesFlags = list114; reference89 = obj82; index2++; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span106[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-301.42407f, 0.17268503f, 257.9185f), 152); SkipConditions skipConditions13 = new SkipConditions(); SkipStepConditions skipStepConditions11 = new SkipStepConditions(); num4 = 6; List list115 = new List(num4); CollectionsMarshal.SetCount(list115, num4); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span115[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list115; skipConditions13.StepIf = skipStepConditions11; questStep10.SkipConditions = skipConditions13; reference90 = questStep10; index2++; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span106[index2]; QuestStep obj83 = new QuestStep(EInteractionType.Action, 2001179u, new Vector3(-297.29156f, 5.996765f, 250.96509f), 152) { StopDistance = 20f, @@ -8824,25 +8831,25 @@ public static class AssemblyQuestLoader num3 = 6; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num4 = 0; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span116[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj83.CompletionQuestVariablesFlags = list116; reference91 = obj83; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.77237f, -3.2272563f, 240.00267f), 152); + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.77237f, -3.2272563f, 240.00267f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2000946u, new Vector3(-269.00134f, 4.2266846f, 230.45691f), 152) + span106[index2] = new QuestStep(EInteractionType.Action, 2000946u, new Vector3(-269.00134f, 4.2266846f, 230.45691f), 152) { StopDistance = 20f, Action = EAction.HeavyShot @@ -8850,7 +8857,7 @@ public static class AssemblyQuestLoader obj77.Steps = list106; reference81 = obj77; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span103[num]; QuestSequence obj84 = new QuestSequence { Sequence = 3 @@ -8858,9 +8865,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132) + span117[num2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -8872,7 +8879,7 @@ public static class AssemblyQuestLoader obj84.Steps = list117; reference92 = obj84; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span103[num]; QuestSequence obj85 = new QuestSequence { Sequence = 4 @@ -8880,9 +8887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000962u, new Vector3(288.56335f, -11.306946f, 52.384155f), 154) + span118[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000962u, new Vector3(288.56335f, -11.306946f, 52.384155f), 154) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -8894,7 +8901,7 @@ public static class AssemblyQuestLoader obj85.Steps = list118; reference93 = obj85; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span103[num]; QuestSequence obj86 = new QuestSequence { Sequence = 5 @@ -8902,9 +8909,9 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132) + span119[num2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -8916,7 +8923,7 @@ public static class AssemblyQuestLoader obj86.Steps = list119; reference94 = obj86; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span103[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -8924,9 +8931,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { NextQuestId = new QuestId(70) }; @@ -8939,16 +8946,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "JerryWester"; + span121[index] = "JerryWester"; questRoot12.Author = list121; index = 6; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span122[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -8956,13 +8963,13 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span123[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj88.Steps = list123; reference96 = obj88; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span122[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -8970,23 +8977,23 @@ public static class AssemblyQuestLoader num2 = 3; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.02658f, 259.97607f, -195.07794f), 155) + span124[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.02658f, 259.97607f, -195.07794f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.12082f, 265.1f, -206.61f), 155); + span124[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.12082f, 265.1f, -206.61f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004652u, new Vector3(-440.6301f, 211f, -263.6248f), 155) + span124[index2] = new QuestStep(EInteractionType.Interact, 2004652u, new Vector3(-440.6301f, 211f, -263.6248f), 155) { Fly = true }; obj89.Steps = list124; reference97 = obj89; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span122[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -8994,16 +9001,16 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004653u, new Vector3(-451.89594f, 221.6372f, -149.27905f), 155) + span125[num2] = new QuestStep(EInteractionType.Interact, 2004653u, new Vector3(-451.89594f, 221.6372f, -149.27905f), 155) { Fly = true }; obj90.Steps = list125; reference98 = obj90; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span122[num]; QuestSequence obj91 = new QuestSequence { Sequence = 3 @@ -9011,16 +9018,16 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004654u, new Vector3(-345.14386f, 254.4137f, -95.384155f), 155) + span126[index2] = new QuestStep(EInteractionType.Interact, 2004654u, new Vector3(-345.14386f, 254.4137f, -95.384155f), 155) { Fly = true }; obj91.Steps = list126; reference99 = obj91; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span122[num]; QuestSequence obj92 = new QuestSequence { Sequence = 4 @@ -9028,21 +9035,21 @@ public static class AssemblyQuestLoader index2 = 2; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-340.60776f, 259.52878f, 58.521606f), 155) + span127[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-340.60776f, 259.52878f, 58.521606f), 155) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004655u, new Vector3(-386.1906f, 270.46606f, 77.62268f), 155) + span127[num2] = new QuestStep(EInteractionType.Interact, 2004655u, new Vector3(-386.1906f, 270.46606f, 77.62268f), 155) { Fly = true }; obj92.Steps = list127; reference100 = obj92; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span122[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -9050,14 +9057,14 @@ public static class AssemblyQuestLoader num2 = 2; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) + span128[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span128[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj93.Steps = list128; reference101 = obj93; questRoot12.QuestSequence = list122; @@ -9067,16 +9074,16 @@ public static class AssemblyQuestLoader num = 1; List list129 = new List(num); CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "pot0to"; + span129[index] = "pot0to"; questRoot13.Author = list129; index = 7; List list130 = new List(index); CollectionsMarshal.SetCount(list130, index); - span2 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span130[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -9084,9 +9091,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span131[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -9106,7 +9113,7 @@ public static class AssemblyQuestLoader obj94.Steps = list131; reference102 = obj94; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span130[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -9114,9 +9121,9 @@ public static class AssemblyQuestLoader num2 = 2; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) + span132[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -9129,11 +9136,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span132[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj95.Steps = list132; reference103 = obj95; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span130[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -9141,74 +9148,74 @@ public static class AssemblyQuestLoader index2 = 3; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span133[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2000949u, new Vector3(-258.9914f, 10.330261f, -46.00598f), 153); num4 = 6; List list134 = new List(num4); CollectionsMarshal.SetCount(list134, num4); - span4 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span134[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list134; reference105 = questStep11; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span133[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2000948u, new Vector3(-270.00848f, 15.487854f, -91.17267f), 153); num3 = 6; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span4 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num4 = 0; - span4[num4] = null; + span135[num4] = null; num4++; - span4[num4] = null; + span135[num4] = null; num4++; - span4[num4] = null; + span135[num4] = null; num4++; - span4[num4] = null; + span135[num4] = null; num4++; - span4[num4] = null; + span135[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span135[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list135; reference106 = questStep12; num2++; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span133[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2000947u, new Vector3(-318.07434f, 18.936401f, -165.11792f), 153); num4 = 6; List list136 = new List(num4); CollectionsMarshal.SetCount(list136, num4); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list136; reference107 = questStep13; obj96.Steps = list133; reference104 = obj96; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span130[num]; QuestSequence obj97 = new QuestSequence { Sequence = 3 @@ -9216,23 +9223,23 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span137[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2001105u, new Vector3(-173.02203f, 9.872559f, -78.690796f), 153); num3 = 2; List list138 = new List(num3); CollectionsMarshal.SetCount(list138, num3); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num4 = 0; - span6[num4] = new DialogueChoice + span138[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSARC004_00070_Q1_000_1"), Answer = new ExcelRef("TEXT_CLSARC004_00070_A1_000_1") }; num4++; - span6[num4] = new DialogueChoice + span138[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSARC004_00070_Q2_000_1"), @@ -9243,7 +9250,7 @@ public static class AssemblyQuestLoader obj97.Steps = list137; reference108 = obj97; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span130[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -9251,15 +9258,15 @@ public static class AssemblyQuestLoader index2 = 2; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-192.12004f, 8.180927f, -65.00513f), 153); + span139[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-192.12004f, 8.180927f, -65.00513f), 153); num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000136u, new Vector3(-295.85718f, 23.575134f, -192.34003f), 153); + span139[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000136u, new Vector3(-295.85718f, 23.575134f, -192.34003f), 153); obj98.Steps = list139; reference110 = obj98; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span130[num]; QuestSequence obj99 = new QuestSequence { Sequence = 5 @@ -9267,13 +9274,13 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span140[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj99.Steps = list140; reference111 = obj99; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span130[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -9281,9 +9288,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span141[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -9303,16 +9310,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "liza"; + span142[index] = "liza"; questRoot14.Author = list142; index = 1; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span143[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -9320,9 +9327,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span144[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -9343,16 +9350,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "pot0to"; + span145[index] = "pot0to"; questRoot15.Author = list145; index = 6; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span146[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -9360,9 +9367,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -9382,7 +9389,7 @@ public static class AssemblyQuestLoader obj102.Steps = list147; reference114 = obj102; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span146[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -9390,13 +9397,13 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132); + span148[index2] = new QuestStep(EInteractionType.Interact, 1000204u, new Vector3(226.33704f, 1.9999089f, 29.06836f), 132); obj103.Steps = list148; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span146[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -9404,13 +9411,13 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032133E-05f, 28.580078f), 132); + span149[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032133E-05f, 28.580078f), 132); obj104.Steps = list149; reference116 = obj104; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span146[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -9418,9 +9425,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - ref QuestStep reference118 = ref span3[index2]; + ref QuestStep reference118 = ref span150[index2]; QuestStep obj106 = new QuestStep(EInteractionType.Interact, 2000951u, new Vector3(-1.8158569f, 6.9122925f, -93.0343f), 153) { Fly = true, @@ -9429,9 +9436,9 @@ public static class AssemblyQuestLoader num4 = 1; List list151 = new List(num4); CollectionsMarshal.SetCount(list151, num4); - span6 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span6[num3] = new DialogueChoice + span151[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSARC005_00071_Q1_000_1"), @@ -9442,7 +9449,7 @@ public static class AssemblyQuestLoader obj105.Steps = list150; reference117 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span146[num]; QuestSequence obj107 = new QuestSequence { Sequence = 4 @@ -9450,9 +9457,9 @@ public static class AssemblyQuestLoader index2 = 2; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(60.130726f, -5.9999475f, 63.516415f), 148) + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(60.130726f, -5.9999475f, 63.516415f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, SkipConditions = new SkipConditions @@ -9464,14 +9471,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000534u, new Vector3(134.47766f, -7f, -69.993164f), 148) + span152[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000534u, new Vector3(134.47766f, -7f, -69.993164f), 148) { Fly = true }; obj107.Steps = list152; reference119 = obj107; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span146[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -9479,9 +9486,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span153[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -9501,16 +9508,16 @@ public static class AssemblyQuestLoader num = 1; List list154 = new List(num); CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index = 0; - span[index] = "JerryWester"; + span154[index] = "JerryWester"; questRoot16.Author = list154; index = 4; List list155 = new List(index); CollectionsMarshal.SetCount(list155, index); - span2 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span155[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -9518,13 +9525,13 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span156[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj109.Steps = list156; reference121 = obj109; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span155[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -9532,26 +9539,26 @@ public static class AssemblyQuestLoader num2 = 5; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.02658f, 259.97607f, -195.07794f), 155) + span157[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.02658f, 259.97607f, -195.07794f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.12082f, 265.1f, -206.61f), 155); + span157[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.12082f, 265.1f, -206.61f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.32645f, 262.82175f, 64.73429f), 155) + span157[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.32645f, 262.82175f, 64.73429f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-480.23077f, 296.2006f, 146.4662f), 155) + span157[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-480.23077f, 296.2006f, 146.4662f), 155) { Fly = true }; index2++; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span157[index2]; QuestStep obj111 = new QuestStep(EInteractionType.Combat, null, new Vector3(-383.5987f, 231.30257f, 306.35776f), 155) { StopDistance = 0.5f, @@ -9561,19 +9568,19 @@ public static class AssemblyQuestLoader num3 = 3; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - span5[num4] = 724u; + span158[num4] = 724u; num4++; - span5[num4] = 725u; + span158[num4] = 725u; num4++; - span5[num4] = 726u; + span158[num4] = 726u; obj111.KillEnemyDataIds = list158; reference123 = obj111; obj110.Steps = list157; reference122 = obj110; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span155[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -9581,13 +9588,13 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005002u, new Vector3(-381.7655f, 230.82312f, 303.57812f), 155); + span159[num2] = new QuestStep(EInteractionType.Interact, 2005002u, new Vector3(-381.7655f, 230.82312f, 303.57812f), 155); obj112.Steps = list159; reference124 = obj112; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span155[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -9595,24 +9602,24 @@ public static class AssemblyQuestLoader num2 = 4; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-480.23077f, 296.2006f, 146.4662f), 155) + span160[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-480.23077f, 296.2006f, 146.4662f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.32645f, 262.82175f, 64.73429f), 155) + span160[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.32645f, 262.82175f, 64.73429f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) + span160[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span160[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj113.Steps = list160; reference125 = obj113; questRoot16.QuestSequence = list155; @@ -9622,16 +9629,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "JerryWester"; + span161[index] = "JerryWester"; questRoot17.Author = list161; index = 7; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span162[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -9639,13 +9646,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span163[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj114.Steps = list163; reference126 = obj114; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span162[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -9653,23 +9660,23 @@ public static class AssemblyQuestLoader num2 = 3; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.02658f, 259.97607f, -195.07794f), 155) + span164[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.02658f, 259.97607f, -195.07794f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.12082f, 265.1f, -206.61f), 155); + span164[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.12082f, 265.1f, -206.61f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010001u, new Vector3(-915.2514f, 229.35544f, -3.1586914f), 155) + span164[index2] = new QuestStep(EInteractionType.Interact, 1010001u, new Vector3(-915.2514f, 229.35544f, -3.1586914f), 155) { Fly = true }; obj115.Steps = list164; reference127 = obj115; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span162[num]; QuestSequence obj116 = new QuestSequence { Sequence = 2 @@ -9677,13 +9684,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); + span165[num2] = new QuestStep(EInteractionType.Interact, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); obj116.Steps = list165; reference128 = obj116; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span162[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -9691,13 +9698,13 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010054u, new Vector3(-916.6552f, 229.3692f, -6.4240723f), 155); + span166[index2] = new QuestStep(EInteractionType.Interact, 1010054u, new Vector3(-916.6552f, 229.3692f, -6.4240723f), 155); obj117.Steps = list166; reference129 = obj117; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span162[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -9705,9 +9712,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span167[num2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -9718,12 +9725,12 @@ public static class AssemblyQuestLoader obj118.Steps = list167; reference130 = obj118; num++; - span2[num] = new QuestSequence + span162[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span162[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -9731,9 +9738,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); obj119.Steps = list168; reference131 = obj119; questRoot17.QuestSequence = list162; @@ -9743,16 +9750,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "pot0to"; + span169[index] = "pot0to"; questRoot18.Author = list169; index = 4; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span170[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -9760,9 +9767,9 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -9782,7 +9789,7 @@ public static class AssemblyQuestLoader obj120.Steps = list171; reference132 = obj120; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span170[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -9790,9 +9797,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000795u, new Vector3(278.61438f, 8.346143f, -38.223938f), 153) + span172[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000795u, new Vector3(278.61438f, 8.346143f, -38.223938f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill @@ -9800,7 +9807,7 @@ public static class AssemblyQuestLoader obj121.Steps = list172; reference133 = obj121; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span170[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -9808,9 +9815,9 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000709u, new Vector3(-90.74542f, 0.015197754f, 61.08191f), 153) + span173[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000709u, new Vector3(-90.74542f, 0.015197754f, 61.08191f), 153) { Fly = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -9821,7 +9828,7 @@ public static class AssemblyQuestLoader obj122.Steps = list173; reference134 = obj122; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span170[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -9829,9 +9836,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -9851,16 +9858,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "JerryWester"; + span175[index] = "JerryWester"; questRoot19.Author = list175; index = 9; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span176[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -9868,13 +9875,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); + span177[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); obj124.Steps = list177; reference136 = obj124; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span176[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -9882,13 +9889,13 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009997u, new Vector3(-897.1847f, 230.48358f, -17.502136f), 155); + span178[index2] = new QuestStep(EInteractionType.Interact, 1009997u, new Vector3(-897.1847f, 230.48358f, -17.502136f), 155); obj125.Steps = list178; reference137 = obj125; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span176[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -9896,16 +9903,16 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010148u, new Vector3(-427.1153f, 235.91968f, -119.76807f), 155) + span179[num2] = new QuestStep(EInteractionType.Interact, 1010148u, new Vector3(-427.1153f, 235.91968f, -119.76807f), 155) { Fly = true }; obj126.Steps = list179; reference138 = obj126; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span176[num]; QuestSequence obj127 = new QuestSequence { Sequence = 3 @@ -9913,26 +9920,26 @@ public static class AssemblyQuestLoader num2 = 3; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.32645f, 262.82175f, 64.73429f), 155) + span180[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.32645f, 262.82175f, 64.73429f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-480.23077f, 296.2006f, 146.4662f), 155) + span180[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-480.23077f, 296.2006f, 146.4662f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004657u, new Vector3(-395.31555f, 239.61243f, 343.83154f), 155) + span180[index2] = new QuestStep(EInteractionType.Interact, 2004657u, new Vector3(-395.31555f, 239.61243f, 343.83154f), 155) { Fly = true }; obj127.Steps = list180; reference139 = obj127; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span176[num]; QuestSequence obj128 = new QuestSequence { Sequence = 4 @@ -9940,16 +9947,16 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010149u, new Vector3(-302.05237f, 233.08154f, 406.05774f), 155) + span181[num2] = new QuestStep(EInteractionType.Interact, 1010149u, new Vector3(-302.05237f, 233.08154f, 406.05774f), 155) { Fly = true }; obj128.Steps = list181; reference140 = obj128; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span176[num]; QuestSequence obj129 = new QuestSequence { Sequence = 5 @@ -9957,9 +9964,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span182[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, null, new Vector3(-192.44443f, 221.34477f, 438.09082f), 155) { StopDistance = 0.5f, @@ -9969,17 +9976,17 @@ public static class AssemblyQuestLoader num4 = 2; List list183 = new List(num4); CollectionsMarshal.SetCount(list183, num4); - span5 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span5[num3] = 726u; + span183[num3] = 726u; num3++; - span5[num3] = 3122u; + span183[num3] = 3122u; obj130.KillEnemyDataIds = list183; reference142 = obj130; obj129.Steps = list182; reference141 = obj129; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span176[num]; QuestSequence obj131 = new QuestSequence { Sequence = 6 @@ -9987,13 +9994,13 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010150u, new Vector3(-190.11218f, 221.13583f, 438.83423f), 155); + span184[num2] = new QuestStep(EInteractionType.Interact, 1010150u, new Vector3(-190.11218f, 221.13583f, 438.83423f), 155); obj131.Steps = list184; reference143 = obj131; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span176[num]; QuestSequence obj132 = new QuestSequence { Sequence = 7 @@ -10001,16 +10008,16 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010151u, new Vector3(158.73962f, 222.43689f, 302.96777f), 155) + span185[index2] = new QuestStep(EInteractionType.Interact, 1010151u, new Vector3(158.73962f, 222.43689f, 302.96777f), 155) { Fly = true }; obj132.Steps = list185; reference144 = obj132; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span176[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -10018,9 +10025,9 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010191u, new Vector3(229.44983f, 222f, 347.31055f), 155); + span186[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010191u, new Vector3(229.44983f, 222f, 347.31055f), 155); obj133.Steps = list186; reference145 = obj133; questRoot19.QuestSequence = list176; @@ -10030,16 +10037,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "JerryWester"; + span187[index] = "JerryWester"; questRoot20.Author = list187; index = 6; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span188[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -10047,13 +10054,13 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010191u, new Vector3(229.44983f, 222f, 347.31055f), 155); + span189[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010191u, new Vector3(229.44983f, 222f, 347.31055f), 155); obj134.Steps = list189; reference146 = obj134; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span188[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -10061,13 +10068,13 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010191u, new Vector3(229.44983f, 222f, 347.31055f), 155); + span190[num2] = new QuestStep(EInteractionType.Interact, 1010191u, new Vector3(229.44983f, 222f, 347.31055f), 155); obj135.Steps = list190; reference147 = obj135; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span188[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -10075,9 +10082,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009130u, new Vector3(-157.00012f, 4f, -20.187744f), 133) + span191[index2] = new QuestStep(EInteractionType.Interact, 1009130u, new Vector3(-157.00012f, 4f, -20.187744f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -10089,7 +10096,7 @@ public static class AssemblyQuestLoader obj136.Steps = list191; reference148 = obj136; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span188[num]; QuestSequence obj137 = new QuestSequence { Sequence = 3 @@ -10097,16 +10104,16 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - ref QuestStep reference150 = ref span3[num2]; + ref QuestStep reference150 = ref span192[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133); num3 = 1; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span6 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num4 = 0; - span6[num4] = new DialogueChoice + span193[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE410_00078_Q1_000_1") @@ -10116,7 +10123,7 @@ public static class AssemblyQuestLoader obj137.Steps = list192; reference149 = obj137; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span188[num]; QuestSequence obj138 = new QuestSequence { Sequence = 4 @@ -10124,13 +10131,13 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009130u, new Vector3(-157.00012f, 4f, -20.187744f), 133); + span194[index2] = new QuestStep(EInteractionType.Interact, 1009130u, new Vector3(-157.00012f, 4f, -20.187744f), 133); obj138.Steps = list194; reference151 = obj138; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span188[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -10138,14 +10145,14 @@ public static class AssemblyQuestLoader index2 = 2; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-127.33281f, 5.385648f, -34.441406f), 133) + span195[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-127.33281f, 5.385648f, -34.441406f), 133) { TargetTerritoryId = (ushort)132 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010010u, new Vector3(-50.94995f, -3.440948f, 20.58435f), 132); + span195[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010010u, new Vector3(-50.94995f, -3.440948f, 20.58435f), 132); obj139.Steps = list195; reference152 = obj139; questRoot20.QuestSequence = list188; @@ -10155,16 +10162,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "JerryWester"; + span196[index] = "JerryWester"; questRoot21.Author = list196; index = 4; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span197[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -10172,13 +10179,13 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010147u, new Vector3(0.8086548f, -1.9957249f, -45.67035f), 351); + span198[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010147u, new Vector3(0.8086548f, -1.9957249f, -45.67035f), 351); obj140.Steps = list198; reference153 = obj140; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span197[num]; QuestSequence obj141 = new QuestSequence { Sequence = 1 @@ -10186,33 +10193,33 @@ public static class AssemblyQuestLoader index2 = 5; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span199[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span199[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(83.74144f, 31.209013f, -740.77594f), 156) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(83.74144f, 31.209013f, -740.77594f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004661u, new Vector3(83.14636f, 31.204712f, -741.1765f), 156); + span199[num2] = new QuestStep(EInteractionType.Interact, 2004661u, new Vector3(83.14636f, 31.204712f, -741.1765f), 156); obj141.Steps = list199; reference154 = obj141; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span197[num]; QuestSequence obj142 = new QuestSequence { Sequence = 2 @@ -10220,16 +10227,16 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010039u, new Vector3(83.81775f, 31.216015f, -744.6555f), 156) + span200[index2] = new QuestStep(EInteractionType.Interact, 1010039u, new Vector3(83.81775f, 31.216015f, -744.6555f), 156) { StopDistance = 7f }; obj142.Steps = list200; reference155 = obj142; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span197[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -10237,24 +10244,24 @@ public static class AssemblyQuestLoader index2 = 4; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span201[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span201[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span201[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010147u, new Vector3(0.8086548f, -1.9957249f, -45.67035f), 351); + span201[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010147u, new Vector3(0.8086548f, -1.9957249f, -45.67035f), 351); obj143.Steps = list201; reference156 = obj143; questRoot21.QuestSequence = list197; @@ -10264,16 +10271,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "JerryWester"; + span202[index] = "JerryWester"; questRoot22.Author = list202; index = 7; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span203[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -10281,13 +10288,13 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span204[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj144.Steps = list204; reference157 = obj144; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span203[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -10295,9 +10302,9 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155) + span205[num2] = new QuestStep(EInteractionType.Interact, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -10305,7 +10312,7 @@ public static class AssemblyQuestLoader obj145.Steps = list205; reference158 = obj145; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span203[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -10313,13 +10320,13 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); + span206[index2] = new QuestStep(EInteractionType.Interact, 1009996u, new Vector3(-902.61694f, 229.25244f, -9.689575f), 155); obj146.Steps = list206; reference159 = obj146; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span203[num]; QuestSequence obj147 = new QuestSequence { Sequence = 3 @@ -10327,13 +10334,13 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010054u, new Vector3(-916.6552f, 229.3692f, -6.4240723f), 155); + span207[num2] = new QuestStep(EInteractionType.Interact, 1010054u, new Vector3(-916.6552f, 229.3692f, -6.4240723f), 155); obj147.Steps = list207; reference160 = obj147; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span203[num]; QuestSequence obj148 = new QuestSequence { Sequence = 4 @@ -10341,9 +10348,9 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span208[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -10353,12 +10360,12 @@ public static class AssemblyQuestLoader obj148.Steps = list208; reference161 = obj148; num++; - span2[num] = new QuestSequence + span203[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span203[num]; QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue @@ -10366,9 +10373,9 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010042u, new Vector3(-905.76025f, 229.29816f, -10.147278f), 155); + span209[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010042u, new Vector3(-905.76025f, 229.29816f, -10.147278f), 155); obj149.Steps = list209; reference162 = obj149; questRoot22.QuestSequence = list203; @@ -10378,16 +10385,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot23.Author = list210; index = 3; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span211[num]; QuestSequence obj150 = new QuestSequence { Sequence = 0 @@ -10395,13 +10402,13 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); + span212[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); obj150.Steps = list212; reference163 = obj150; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span211[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -10409,9 +10416,9 @@ public static class AssemblyQuestLoader index2 = 9; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span213[num2]; QuestStep obj152 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania @@ -10419,62 +10426,62 @@ public static class AssemblyQuestLoader num4 = 6; List list214 = new List(num4); CollectionsMarshal.SetCount(list214, num4); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span214[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj152.CompletionQuestVariablesFlags = list214; reference165 = obj152; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) + span213[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) + span213[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) { AethernetShard = EAetheryteLocation.GridaniaArcher }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) + span213[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) { TargetTerritoryId = (ushort)133 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) + span213[num2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) { Comment = "TODO Questflags" }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span213[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLeatherworker }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); + span213[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span213[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLancer }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) + span213[num2] = new QuestStep(EInteractionType.Interact, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) { Comment = "Lancer Receptionist" }; obj151.Steps = list213; reference164 = obj151; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span211[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -10482,15 +10489,15 @@ public static class AssemblyQuestLoader num2 = 8; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) + span215[index2] = new QuestStep(EInteractionType.Interact, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) { Disabled = true, Comment = "Pick up Class Quest" }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span215[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaAmphitheatre, AethernetShortcut = new AethernetShortcut @@ -10500,14 +10507,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); + span215[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span215[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaBotanist }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span215[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaConjurer, AethernetShortcut = new AethernetShortcut @@ -10517,7 +10524,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) + span215[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows, AethernetShortcut = new AethernetShortcut @@ -10531,7 +10538,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 133) + span215[index2] = new QuestStep(EInteractionType.None, null, null, 133) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -10540,7 +10547,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span215[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AethernetShortcut = new AethernetShortcut { @@ -10557,16 +10564,16 @@ public static class AssemblyQuestLoader num = 1; List list216 = new List(num); CollectionsMarshal.SetCount(list216, num); - span = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index = 0; - span[index] = "JerryWester"; + span216[index] = "JerryWester"; questRoot24.Author = list216; index = 4; List list217 = new List(index); CollectionsMarshal.SetCount(list217, index); - span2 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span217[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -10574,13 +10581,13 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010042u, new Vector3(-905.76025f, 229.29816f, -10.147278f), 155); + span218[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010042u, new Vector3(-905.76025f, 229.29816f, -10.147278f), 155); obj154.Steps = list218; reference167 = obj154; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span217[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -10588,18 +10595,18 @@ public static class AssemblyQuestLoader num2 = 2; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-430.21158f, 265.1f, -212.42732f), 155) + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-430.21158f, 265.1f, -212.42732f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009984u, new Vector3(-431.1742f, 233.47266f, -201.00714f), 155); + span219[index2] = new QuestStep(EInteractionType.Interact, 1009984u, new Vector3(-431.1742f, 233.47266f, -201.00714f), 155); obj155.Steps = list219; reference168 = obj155; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span217[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -10607,19 +10614,19 @@ public static class AssemblyQuestLoader index2 = 2; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(240.2761f, 302.6276f, -199.78418f), 155) + span220[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(240.2761f, 302.6276f, -199.78418f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span220[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj156.Steps = list220; reference169 = obj156; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span217[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -10627,9 +10634,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - ref QuestStep reference171 = ref span3[index2]; + ref QuestStep reference171 = ref span221[index2]; QuestStep obj158 = new QuestStep(EInteractionType.CompleteQuest, 1007603u, new Vector3(264.91187f, 302.26236f, -223.71259f), 155) { Mount = true @@ -10637,9 +10644,9 @@ public static class AssemblyQuestLoader num3 = 1; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span6 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num4 = 0; - span6[num4] = new DialogueChoice + span222[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE416_00086_FORTEMPSGUARD00054_Q1_000_1") @@ -10655,16 +10662,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "JerryWester"; + span223[index] = "JerryWester"; questRoot25.Author = list223; index = 2; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span224[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -10672,9 +10679,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009976u, new Vector3(261.58533f, 302.19598f, -223.10223f), 155) + span225[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009976u, new Vector3(261.58533f, 302.19598f, -223.10223f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -10688,7 +10695,7 @@ public static class AssemblyQuestLoader obj159.Steps = list225; reference172 = obj159; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span224[num]; QuestSequence obj160 = new QuestSequence { Sequence = byte.MaxValue @@ -10696,20 +10703,20 @@ public static class AssemblyQuestLoader num2 = 3; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span226[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span226[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span226[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj160.Steps = list226; reference173 = obj160; questRoot25.QuestSequence = list224; @@ -10719,16 +10726,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "JerryWester"; + span227[index] = "JerryWester"; questRoot26.Author = list227; index = 5; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span228[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -10736,13 +10743,13 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span229[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj161.Steps = list229; reference174 = obj161; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span228[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -10750,18 +10757,18 @@ public static class AssemblyQuestLoader num2 = 2; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) + span230[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010045u, new Vector3(-1.9990234f, 0f, -7.1260376f), 351); + span230[index2] = new QuestStep(EInteractionType.Interact, 1010045u, new Vector3(-1.9990234f, 0f, -7.1260376f), 351); obj162.Steps = list230; reference175 = obj162; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span228[num]; QuestSequence obj163 = new QuestSequence { Sequence = 2 @@ -10769,16 +10776,16 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010533u, new Vector3(47.287598f, 4f, 453.97107f), 147) + span231[num2] = new QuestStep(EInteractionType.Interact, 1010533u, new Vector3(47.287598f, 4f, 453.97107f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog }; obj163.Steps = list231; reference176 = obj163; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span228[num]; QuestSequence obj164 = new QuestSequence { Sequence = 3 @@ -10786,9 +10793,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - ref QuestStep reference178 = ref span3[index2]; + ref QuestStep reference178 = ref span232[index2]; QuestStep obj165 = new QuestStep(EInteractionType.SinglePlayerDuty, 1010046u, new Vector3(-140.1236f, 58.32732f, -82.07831f), 147) { Fly = true, @@ -10801,18 +10808,18 @@ public static class AssemblyQuestLoader num4 = 2; List list233 = new List(num4); CollectionsMarshal.SetCount(list233, num4); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span[num3] = "Will target Eline first (other NPCs later), and move to some -other- group of NPCs; only re-targets once they're at 1 HP (for Eline) or die"; + span233[num3] = "Will target Eline first (other NPCs later), and move to some -other- group of NPCs; only re-targets once they're at 1 HP (for Eline) or die"; num3++; - span[num3] = "If the target isn't in melee range but other NPCs are, whether any AOEs are used for nearby enemies seems random"; + span233[num3] = "If the target isn't in melee range but other NPCs are, whether any AOEs are used for nearby enemies seems random"; obj166.Notes = list233; obj165.SinglePlayerDutyOptions = obj166; reference178 = obj165; obj164.Steps = list232; reference177 = obj164; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span228[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -10820,9 +10827,9 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010063u, new Vector3(-207.56854f, 71.617355f, -132.52466f), 147) + span234[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010063u, new Vector3(-207.56854f, 71.617355f, -132.52466f), 147) { StopDistance = 5f }; @@ -10835,16 +10842,16 @@ public static class AssemblyQuestLoader num = 1; List list235 = new List(num); CollectionsMarshal.SetCount(list235, num); - span = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index = 0; - span[index] = "JerryWester"; + span235[index] = "JerryWester"; questRoot27.Author = list235; index = 2; List list236 = new List(index); CollectionsMarshal.SetCount(list236, index); - span2 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span236[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -10852,9 +10859,9 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010063u, new Vector3(-207.56854f, 71.617355f, -132.52466f), 147) + span237[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010063u, new Vector3(-207.56854f, 71.617355f, -132.52466f), 147) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, @@ -10869,7 +10876,7 @@ public static class AssemblyQuestLoader obj168.Steps = list237; reference180 = obj168; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span236[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -10877,20 +10884,20 @@ public static class AssemblyQuestLoader index2 = 3; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span238[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span238[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span238[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj169.Steps = list238; reference181 = obj169; questRoot27.QuestSequence = list236; @@ -10900,16 +10907,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "liza"; + span239[index] = "liza"; questRoot28.Author = list239; index = 6; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span240[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -10917,13 +10924,13 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span241[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj170.Steps = list241; reference182 = obj170; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span240[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -10931,19 +10938,19 @@ public static class AssemblyQuestLoader index2 = 2; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) + span242[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span242[num2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj171.Steps = list242; reference183 = obj171; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span240[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -10951,26 +10958,26 @@ public static class AssemblyQuestLoader num2 = 3; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.37878f, 259.79306f, -194.97882f), 155) + span243[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.37878f, 259.79306f, -194.97882f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.87833f, 266.9849f, -205.68484f), 155) + span243[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.87833f, 266.9849f, -205.68484f), 155) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010054u, new Vector3(-916.6552f, 229.3692f, -6.4240723f), 155) + span243[index2] = new QuestStep(EInteractionType.Interact, 1010054u, new Vector3(-916.6552f, 229.3692f, -6.4240723f), 155) { Fly = true }; obj172.Steps = list243; reference184 = obj172; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span240[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -10978,9 +10985,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span244[num2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -10990,7 +10997,7 @@ public static class AssemblyQuestLoader obj173.Steps = list244; reference185 = obj173; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span240[num]; QuestSequence obj174 = new QuestSequence { Sequence = 4 @@ -10998,9 +11005,9 @@ public static class AssemblyQuestLoader num2 = 2; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) + span245[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.22275f, 265.1f, -206.5006f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -11013,11 +11020,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span245[index2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj174.Steps = list245; reference186 = obj174; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span240[num]; QuestSequence obj175 = new QuestSequence { Sequence = byte.MaxValue @@ -11025,22 +11032,22 @@ public static class AssemblyQuestLoader index2 = 4; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span246[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span246[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span246[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span246[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj175.Steps = list246; reference187 = obj175; questRoot28.QuestSequence = list240; @@ -11050,16 +11057,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "Cacahuetes"; + span247[index] = "Cacahuetes"; questRoot29.Author = list247; index = 7; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span248[num]; QuestSequence obj176 = new QuestSequence { Sequence = 0 @@ -11067,9 +11074,9 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - ref QuestStep reference189 = ref span3[index2]; + ref QuestStep reference189 = ref span249[index2]; QuestStep obj177 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -11087,9 +11094,9 @@ public static class AssemblyQuestLoader num3 = 1; List list250 = new List(num3); CollectionsMarshal.SetCount(list250, num3); - span7 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num4 = 0; - span7[num4] = 133; + span250[num4] = 133; obj178.InTerritory = list250; skipConditions14.AetheryteShortcutIf = obj178; obj177.SkipConditions = skipConditions14; @@ -11097,7 +11104,7 @@ public static class AssemblyQuestLoader obj176.Steps = list249; reference188 = obj176; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span248[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -11105,9 +11112,9 @@ public static class AssemblyQuestLoader index2 = 2; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span251[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -11124,7 +11131,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152) + span251[num2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -11139,7 +11146,7 @@ public static class AssemblyQuestLoader obj179.Steps = list251; reference190 = obj179; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span248[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -11147,9 +11154,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span252[index2]; QuestStep obj181 = new QuestStep(EInteractionType.Combat, 2000885u, new Vector3(-510.6655f, 5.8422394f, 35.87895f), 152) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -11157,15 +11164,15 @@ public static class AssemblyQuestLoader num4 = 1; List list253 = new List(num4); CollectionsMarshal.SetCount(list253, num4); - span5 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num3 = 0; - span5[num3] = 295u; + span253[num3] = 295u; obj181.KillEnemyDataIds = list253; reference192 = obj181; obj180.Steps = list252; reference191 = obj180; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span248[num]; QuestSequence obj182 = new QuestSequence { Sequence = 3 @@ -11173,13 +11180,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); + span254[num2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); obj182.Steps = list254; reference193 = obj182; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span248[num]; QuestSequence obj183 = new QuestSequence { Sequence = 4 @@ -11187,9 +11194,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000887u, new Vector3(-510.76526f, 6.1798096f, 35.568726f), 152) + span255[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000887u, new Vector3(-510.76526f, 6.1798096f, 35.568726f), 152) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -11199,7 +11206,7 @@ public static class AssemblyQuestLoader obj183.Steps = list255; reference194 = obj183; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span248[num]; QuestSequence obj184 = new QuestSequence { Sequence = 5 @@ -11207,13 +11214,13 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); + span256[num2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); obj184.Steps = list256; reference195 = obj184; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span248[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -11221,9 +11228,9 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span257[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -11242,16 +11249,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "Cacahuetes"; + span258[index] = "Cacahuetes"; questRoot30.Author = list258; index = 9; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span259[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -11259,9 +11266,9 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span260[num2]; QuestStep obj187 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -11279,9 +11286,9 @@ public static class AssemblyQuestLoader num3 = 1; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span7 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num4 = 0; - span7[num4] = 133; + span261[num4] = 133; obj188.InTerritory = list261; skipConditions15.AetheryteShortcutIf = obj188; obj187.SkipConditions = skipConditions15; @@ -11289,7 +11296,7 @@ public static class AssemblyQuestLoader obj186.Steps = list260; reference197 = obj186; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span259[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -11297,9 +11304,9 @@ public static class AssemblyQuestLoader num2 = 4; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span262[index2]; QuestStep obj190 = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, @@ -11314,16 +11321,16 @@ public static class AssemblyQuestLoader num4 = 1; List list263 = new List(num4); CollectionsMarshal.SetCount(list263, num4); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span7[num3] = 152; + span263[num3] = 152; skipStepConditions12.InTerritory = list263; skipStepConditions12.AetheryteUnlocked = EAetheryteLocation.EastShroudHawthorneHut; skipConditions16.StepIf = skipStepConditions12; obj190.SkipConditions = skipConditions16; reference200 = obj190; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span262[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { Aetheryte = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -11335,7 +11342,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-276.804f, 11.2529f, 366.10303f), 152) + span262[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-276.804f, 11.2529f, 366.10303f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -11348,7 +11355,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span262[index2]; QuestStep obj191 = new QuestStep(EInteractionType.Combat, 2000889u, new Vector3(-276.93604f, 11.734131f, 367.20825f), 152) { ItemId = 2000121u, @@ -11357,15 +11364,15 @@ public static class AssemblyQuestLoader num3 = 1; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span5 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num4 = 0; - span5[num4] = 297u; + span264[num4] = 297u; obj191.KillEnemyDataIds = list264; reference201 = obj191; obj189.Steps = list262; reference199 = obj189; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span259[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -11373,27 +11380,27 @@ public static class AssemblyQuestLoader index2 = 5; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-235.35493f, 3.539142f, 293.25888f), 152) + span265[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-235.35493f, 3.539142f, 293.25888f), 152) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.34848f, 3.5425713f, 285.89532f), 152); + span265[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.34848f, 3.5425713f, 285.89532f), 152); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.59554f, 3.554365f, 283.47638f), 152) + span265[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.59554f, 3.554365f, 283.47638f), 152) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.65686f, 3.5446393f, 279.4041f), 152); + span265[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.65686f, 3.5446393f, 279.4041f), 152); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000561u, new Vector3(-230.18237f, 3.544826f, 279.07214f), 152); + span265[num2] = new QuestStep(EInteractionType.Interact, 1000561u, new Vector3(-230.18237f, 3.544826f, 279.07214f), 152); obj192.Steps = list265; reference202 = obj192; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span259[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -11401,30 +11408,30 @@ public static class AssemblyQuestLoader num2 = 5; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.59554f, 3.554365f, 283.47638f), 152) + span266[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.59554f, 3.554365f, 283.47638f), 152) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.34848f, 3.5425713f, 285.89532f), 152) + span266[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.34848f, 3.5425713f, 285.89532f), 152) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-256.5985f, 0.9818871f, 287.17072f), 152); + span266[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-256.5985f, 0.9818871f, 287.17072f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-220.44954f, 22.910912f, 243.81f), 152) + span266[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-220.44954f, 22.910912f, 243.81f), 152) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000619u, new Vector3(-209.0639f, 22.813372f, 245.34973f), 152); + span266[index2] = new QuestStep(EInteractionType.Interact, 1000619u, new Vector3(-209.0639f, 22.813372f, 245.34973f), 152); obj193.Steps = list266; reference203 = obj193; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span259[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -11432,16 +11439,16 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1003001u, new Vector3(-234.33282f, 18.310072f, 245.68542f), 152) + span267[num2] = new QuestStep(EInteractionType.Action, 1003001u, new Vector3(-234.33282f, 18.310072f, 245.68542f), 152) { Action = EAction.Cure }; obj194.Steps = list267; reference204 = obj194; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span259[num]; QuestSequence obj195 = new QuestSequence { Sequence = 5 @@ -11449,16 +11456,16 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003057u, new Vector3(-237.6593f, 17.850079f, 243.48816f), 152) + span268[index2] = new QuestStep(EInteractionType.Interact, 1003057u, new Vector3(-237.6593f, 17.850079f, 243.48816f), 152) { StopDistance = 7f }; obj195.Steps = list268; reference205 = obj195; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span259[num]; QuestSequence obj196 = new QuestSequence { Sequence = 6 @@ -11466,9 +11473,9 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1001213u, new Vector3(-66.056335f, -7.982843f, 231.15894f), 152) + span269[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1001213u, new Vector3(-66.056335f, -7.982843f, 231.15894f), 152) { Fly = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -11479,7 +11486,7 @@ public static class AssemblyQuestLoader obj196.Steps = list269; reference206 = obj196; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span259[num]; QuestSequence obj197 = new QuestSequence { Sequence = 7 @@ -11487,13 +11494,13 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003006u, new Vector3(-76.64612f, -9.205922f, 283.22266f), 152); + span270[index2] = new QuestStep(EInteractionType.Interact, 1003006u, new Vector3(-76.64612f, -9.205922f, 283.22266f), 152); obj197.Steps = list270; reference207 = obj197; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span259[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -11501,9 +11508,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span271[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -11522,16 +11529,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "Cacahuetes"; + span272[index] = "Cacahuetes"; questRoot31.Author = list272; index = 8; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span273[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -11539,9 +11546,9 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span274[index2]; QuestStep obj200 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -11559,9 +11566,9 @@ public static class AssemblyQuestLoader num4 = 1; List list275 = new List(num4); CollectionsMarshal.SetCount(list275, num4); - span7 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num3 = 0; - span7[num3] = 133; + span275[num3] = 133; obj201.InTerritory = list275; skipConditions17.AetheryteShortcutIf = obj201; obj200.SkipConditions = skipConditions17; @@ -11569,7 +11576,7 @@ public static class AssemblyQuestLoader obj199.Steps = list274; reference209 = obj199; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span273[num]; QuestSequence obj202 = new QuestSequence { Sequence = 1 @@ -11577,9 +11584,9 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span276[num2]; QuestStep obj203 = new QuestStep(EInteractionType.Combat, 2000891u, new Vector3(-74.50989f, 1.449585f, -32.76117f), 148) { Fly = true, @@ -11589,15 +11596,15 @@ public static class AssemblyQuestLoader num3 = 1; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span5 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num4 = 0; - span5[num4] = 294u; + span277[num4] = 294u; obj203.KillEnemyDataIds = list277; reference212 = obj203; obj202.Steps = list276; reference211 = obj202; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span273[num]; QuestSequence obj204 = new QuestSequence { Sequence = 2 @@ -11605,13 +11612,13 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002961u, new Vector3(-66.7583f, 0.9667693f, -38.4375f), 148); + span278[index2] = new QuestStep(EInteractionType.Interact, 1002961u, new Vector3(-66.7583f, 0.9667693f, -38.4375f), 148); obj204.Steps = list278; reference213 = obj204; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span273[num]; QuestSequence obj205 = new QuestSequence { Sequence = 3 @@ -11619,9 +11626,9 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span279[num2]; QuestStep obj206 = new QuestStep(EInteractionType.Combat, 2000893u, new Vector3(147.02063f, -5.6916504f, -35.50775f), 148) { Fly = true, @@ -11630,15 +11637,15 @@ public static class AssemblyQuestLoader num4 = 1; List list280 = new List(num4); CollectionsMarshal.SetCount(list280, num4); - span5 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span5[num3] = 299u; + span280[num3] = 299u; obj206.KillEnemyDataIds = list280; reference215 = obj206; obj205.Steps = list279; reference214 = obj205; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span273[num]; QuestSequence obj207 = new QuestSequence { Sequence = 4 @@ -11646,13 +11653,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002962u, new Vector3(155.9624f, -6.358468f, -35.53833f), 148); + span281[index2] = new QuestStep(EInteractionType.Interact, 1002962u, new Vector3(155.9624f, -6.358468f, -35.53833f), 148); obj207.Steps = list281; reference216 = obj207; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span273[num]; QuestSequence obj208 = new QuestSequence { Sequence = 5 @@ -11660,9 +11667,9 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span282[num2]; QuestStep obj209 = new QuestStep(EInteractionType.Combat, 2000895u, new Vector3(332.3567f, -31.540405f, 414.69434f), 148) { Fly = true, @@ -11671,15 +11678,15 @@ public static class AssemblyQuestLoader num3 = 1; List list283 = new List(num3); CollectionsMarshal.SetCount(list283, num3); - span5 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num4 = 0; - span5[num4] = 297u; + span283[num4] = 297u; obj209.KillEnemyDataIds = list283; reference218 = obj209; obj208.Steps = list282; reference217 = obj208; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span273[num]; QuestSequence obj210 = new QuestSequence { Sequence = 6 @@ -11687,13 +11694,13 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002963u, new Vector3(335.95776f, -31.68247f, 423.63623f), 148); + span284[index2] = new QuestStep(EInteractionType.Interact, 1002963u, new Vector3(335.95776f, -31.68247f, 423.63623f), 148); obj210.Steps = list284; reference219 = obj210; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span273[num]; QuestSequence obj211 = new QuestSequence { Sequence = byte.MaxValue @@ -11701,9 +11708,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span285[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -11767,9 +11774,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009828u, new Vector3(64.95764f, 20.487333f, -641.01624f), 156) + span4[num2] = new QuestStep(EInteractionType.Interact, 1009828u, new Vector3(64.95764f, 20.487333f, -641.01624f), 156) { Fly = true }; @@ -11784,9 +11791,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009831u, new Vector3(-58.487915f, 3.4366195f, -645.655f), 156) + span5[index2] = new QuestStep(EInteractionType.Interact, 1009831u, new Vector3(-58.487915f, 3.4366195f, -645.655f), 156) { Fly = true }; @@ -11801,9 +11808,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span6[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Combat, 1009835u, new Vector3(-103.379944f, -1.3236009f, -615.9304f), 156) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -11811,13 +11818,13 @@ public static class AssemblyQuestLoader int num3 = 3; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - Span span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int num4 = 0; - span4[num4] = 3565u; + span7[num4] = 3565u; num4++; - span4[num4] = 4619u; + span7[num4] = 4619u; num4++; - span4[num4] = 5044u; + span7[num4] = 5044u; obj5.KillEnemyDataIds = list7; reference5 = obj5; obj4.Steps = list6; @@ -11831,9 +11838,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009835u, new Vector3(-103.379944f, -1.3236009f, -615.9304f), 156); + span8[index2] = new QuestStep(EInteractionType.Interact, 1009835u, new Vector3(-103.379944f, -1.3236009f, -615.9304f), 156); obj6.Steps = list8; reference6 = obj6; num++; @@ -11845,9 +11852,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004633u, new Vector3(-98.74121f, -0.015319824f, -616.5408f), 156); + span9[num2] = new QuestStep(EInteractionType.Interact, 2004633u, new Vector3(-98.74121f, -0.015319824f, -616.5408f), 156); obj7.Steps = list9; reference7 = obj7; num++; @@ -11859,9 +11866,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009839u, new Vector3(-95.780945f, -0.42092213f, -625.6962f), 156); + span10[index2] = new QuestStep(EInteractionType.Interact, 1009839u, new Vector3(-95.780945f, -0.42092213f, -625.6962f), 156); obj8.Steps = list10; reference8 = obj8; num++; @@ -11873,9 +11880,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { Fly = true }; @@ -11888,16 +11895,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "Cacahuetes"; + span12[index] = "Cacahuetes"; questRoot2.Author = list12; index = 1; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -11905,9 +11912,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span14[index2]; QuestStep obj11 = new QuestStep(EInteractionType.AcceptQuest, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -11927,9 +11934,9 @@ public static class AssemblyQuestLoader num4 = 1; List list15 = new List(num4); CollectionsMarshal.SetCount(list15, num4); - Span span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span5[num3] = new DialogueChoice + span15[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSROG001_00101_Q1_000_040") @@ -11946,16 +11953,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "Cacahuetes"; + span16[index] = "Cacahuetes"; questRoot3.Author = list16; index = 2; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -11963,13 +11970,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129); + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -11977,14 +11984,14 @@ public static class AssemblyQuestLoader num2 = 2; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span19[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129 }; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span19[index2]; QuestStep obj14 = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f @@ -11992,9 +11999,9 @@ public static class AssemblyQuestLoader num3 = 1; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - span5[num4] = new DialogueChoice + span20[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSROG011_00102_Q1_000_030") @@ -12011,16 +12018,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "liza"; + span21[index] = "liza"; questRoot4.Author = list21; index = 3; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -12028,9 +12035,9 @@ public static class AssemblyQuestLoader index2 = 4; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 129) + span23[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 129) { AetheryteShortcut = EAetheryteLocation.Limsa, ItemId = 7952u, @@ -12050,9 +12057,9 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 129); + span23[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 129); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span23[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AethernetShortcut = new AethernetShortcut @@ -12069,14 +12076,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span23[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -12084,9 +12091,9 @@ public static class AssemblyQuestLoader num2 = 4; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span24[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129 @@ -12096,16 +12103,16 @@ public static class AssemblyQuestLoader num4 = 1; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span6[num3] = 134; + span25[num3] = 134; skipStepConditions.InTerritory = list25; skipStepConditions.ExtraCondition = EExtraSkipCondition.NotRoguesGuild; skipConditions.StepIf = skipStepConditions; obj17.SkipConditions = skipConditions; reference17 = obj17; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span24[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(31.662792f, 44.020653f, 146.94322f), 134) { AethernetShortcut = new AethernetShortcut @@ -12118,9 +12125,9 @@ public static class AssemblyQuestLoader num3 = 1; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - Span span7 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num4 = 0; - ref ComplexCombatData reference19 = ref span7[num4]; + ref ComplexCombatData reference19 = ref span26[num4]; ComplexCombatData obj19 = new ComplexCombatData { DataId = 347u, @@ -12129,42 +12136,42 @@ public static class AssemblyQuestLoader int num5 = 6; List list27 = new List(num5); CollectionsMarshal.SetCount(list27, num5); - Span span8 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); int num6 = 0; - span8[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span27[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span27[num6] = null; num6++; - span8[num6] = null; + span27[num6] = null; num6++; - span8[num6] = null; + span27[num6] = null; num6++; - span8[num6] = null; + span27[num6] = null; num6++; - span8[num6] = null; + span27[num6] = null; obj19.CompletionQuestVariablesFlags = list27; reference19 = obj19; obj18.ComplexCombatData = list26; num4 = 6; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - span8 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span8[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; obj18.CompletionQuestVariablesFlags = list28; reference18 = obj18; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span24[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, null, new Vector3(74.15681f, 45.953808f, 169.73499f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -12172,9 +12179,9 @@ public static class AssemblyQuestLoader num3 = 1; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span7 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - ref ComplexCombatData reference21 = ref span7[num4]; + ref ComplexCombatData reference21 = ref span29[num4]; ComplexCombatData obj21 = new ComplexCombatData { DataId = 338u, @@ -12183,42 +12190,42 @@ public static class AssemblyQuestLoader num6 = 6; List list30 = new List(num6); CollectionsMarshal.SetCount(list30, num6); - span8 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num5 = 0; - span8[num5] = null; + span30[num5] = null; num5++; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span30[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span30[num5] = null; num5++; - span8[num5] = null; + span30[num5] = null; num5++; - span8[num5] = null; + span30[num5] = null; num5++; - span8[num5] = null; + span30[num5] = null; obj21.CompletionQuestVariablesFlags = list30; reference21 = obj21; obj20.ComplexCombatData = list29; num4 = 6; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - span8 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span8[num3] = null; + span31[num3] = null; num3++; - span8[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span31[num3] = null; num3++; - span8[num3] = null; + span31[num3] = null; num3++; - span8[num3] = null; + span31[num3] = null; num3++; - span8[num3] = null; + span31[num3] = null; obj20.CompletionQuestVariablesFlags = list31; reference20 = obj20; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span24[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, null, new Vector3(5.6626997f, 42.625427f, 55.983746f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -12226,9 +12233,9 @@ public static class AssemblyQuestLoader num3 = 1; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span7 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - ref ComplexCombatData reference23 = ref span7[num4]; + ref ComplexCombatData reference23 = ref span32[num4]; ComplexCombatData obj23 = new ComplexCombatData { DataId = 383u, @@ -12237,44 +12244,44 @@ public static class AssemblyQuestLoader num5 = 6; List list33 = new List(num5); CollectionsMarshal.SetCount(list33, num5); - span8 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num6 = 0; - span8[num6] = null; + span33[num6] = null; num6++; - span8[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span33[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span33[num6] = null; num6++; - span8[num6] = null; + span33[num6] = null; num6++; - span8[num6] = null; + span33[num6] = null; num6++; - span8[num6] = null; + span33[num6] = null; obj23.CompletionQuestVariablesFlags = list33; reference23 = obj23; obj22.ComplexCombatData = list32; num4 = 6; List list34 = new List(num4); CollectionsMarshal.SetCount(list34, num4); - span8 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span8[num3] = null; + span34[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span34[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span34[num3] = null; num3++; - span8[num3] = null; + span34[num3] = null; num3++; - span8[num3] = null; + span34[num3] = null; num3++; - span8[num3] = null; + span34[num3] = null; obj22.CompletionQuestVariablesFlags = list34; reference22 = obj22; obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span22[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -12282,9 +12289,9 @@ public static class AssemblyQuestLoader index2 = 2; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span35[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -12295,7 +12302,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(110) @@ -12309,16 +12316,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "Cacahuetes"; + span36[index] = "Cacahuetes"; questRoot5.Author = list36; index = 2; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -12326,13 +12333,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000352u, new Vector3(65.69006f, 8f, -147.41742f), 133); + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000352u, new Vector3(65.69006f, 8f, -147.41742f), 133); obj25.Steps = list38; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -12340,16 +12347,16 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span39[num2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 1000691u, new Vector3(71.97681f, 8f, -166.52173f), 133); num3 = 1; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span5[num4] = new DialogueChoice + span40[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSTAN000_00105_Q1_000_1") @@ -12365,16 +12372,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot6.Author = list41; index = 3; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span42[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -12382,16 +12389,16 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span43[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.AcceptQuest, 1001028u, new Vector3(-39.84137f, 19.999994f, -4.9592285f), 181); num4 = 1; List list44 = new List(num4); CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span5[num3] = new DialogueChoice + span44[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "opening/OpeningLimsaLominsa", @@ -12403,7 +12410,7 @@ public static class AssemblyQuestLoader obj27.Steps = list43; reference28 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span42[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -12411,16 +12418,16 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span45[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1002732u, new Vector3(11.184814f, 20.999336f, 13.321045f), 181); num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span5[num4] = new DialogueChoice + span46[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA001_00107_Q1_000_1") @@ -12430,7 +12437,7 @@ public static class AssemblyQuestLoader obj28.Steps = list45; reference30 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span42[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -12438,9 +12445,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002697u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 181); + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002697u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 181); obj29.Steps = list47; reference32 = obj29; questRoot6.QuestSequence = list42; @@ -12450,16 +12457,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot7.Author = list48; index = 3; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span49[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -12467,13 +12474,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002697u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 181); + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002697u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 181); obj30.Steps = list50; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span49[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -12481,14 +12488,14 @@ public static class AssemblyQuestLoader num2 = 11; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002698u, new Vector3(8.499207f, 39.505493f, 3.5552979f), 181) + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002698u, new Vector3(8.499207f, 39.505493f, 3.5552979f), 181) { PickUpQuestId = new QuestId(111) }; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span51[index2]; QuestStep obj32 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa @@ -12496,59 +12503,59 @@ public static class AssemblyQuestLoader num4 = 6; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - span8 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span8[num3] = null; + span52[num3] = null; num3++; - span8[num3] = null; + span52[num3] = null; num3++; - span8[num3] = null; + span52[num3] = null; num3++; - span8[num3] = null; + span52[num3] = null; num3++; - span8[num3] = null; + span52[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span52[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj32.CompletionQuestVariablesFlags = list52; reference35 = obj32; index2++; - span3[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) + span51[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa }; index2++; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span51[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1001217u, new Vector3(-140.85602f, 18.199999f, 17.013733f), 129); num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span8 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num4 = 0; - span8[num4] = null; + span53[num4] = null; num4++; - span8[num4] = null; + span53[num4] = null; num4++; - span8[num4] = null; + span53[num4] = null; num4++; - span8[num4] = null; + span53[num4] = null; num4++; - span8[num4] = null; + span53[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span53[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list53; reference36 = questStep4; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span51[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaHawkersAlley }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span51[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaArcanist }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span51[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaFisher, AethernetShortcut = new AethernetShortcut @@ -12558,7 +12565,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) + span51[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) { TargetTerritoryId = (ushort)128, Comment = "Walk to Culinarians' Guild", @@ -12569,17 +12576,17 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span51[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaCulinarian }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span51[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaMarauder }; index2++; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span51[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128) { Comment = "MRD Receptionist" @@ -12587,25 +12594,25 @@ public static class AssemblyQuestLoader num4 = 6; List list54 = new List(num4); CollectionsMarshal.SetCount(list54, num4); - span8 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span8[num3] = null; + span54[num3] = null; num3++; - span8[num3] = null; + span54[num3] = null; num3++; - span8[num3] = null; + span54[num3] = null; num3++; - span8[num3] = null; + span54[num3] = null; num3++; - span8[num3] = null; + span54[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span54[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj33.CompletionQuestVariablesFlags = list54; reference37 = obj33; obj31.Steps = list51; reference34 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -12613,15 +12620,15 @@ public static class AssemblyQuestLoader index2 = 6; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128) + span55[num2] = new QuestStep(EInteractionType.Interact, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128) { Disabled = true, Comment = "Pick up Class Quest" }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span55[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaAftcastle, SkipConditions = new SkipConditions @@ -12630,7 +12637,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) + span55[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) { Aetheryte = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, AethernetShortcut = new AethernetShortcut @@ -12644,7 +12651,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 134) + span55[num2] = new QuestStep(EInteractionType.None, null, null, 134) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -12653,7 +12660,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 129) + span55[num2] = new QuestStep(EInteractionType.None, null, null, 129) { AethernetShortcut = new AethernetShortcut { @@ -12666,7 +12673,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj34.Steps = list55; reference38 = obj34; questRoot7.QuestSequence = list49; @@ -12676,16 +12683,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot8.Author = list56; index = 3; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span57[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -12693,13 +12700,13 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002697u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 181); + span58[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002697u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 181); obj35.Steps = list58; reference39 = obj35; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span57[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -12707,14 +12714,14 @@ public static class AssemblyQuestLoader index2 = 7; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002698u, new Vector3(8.499207f, 39.505493f, 3.5552979f), 181) + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002698u, new Vector3(8.499207f, 39.505493f, 3.5552979f), 181) { PickUpQuestId = new QuestId(111) }; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span59[num2]; QuestStep obj37 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa @@ -12722,59 +12729,59 @@ public static class AssemblyQuestLoader num3 = 6; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span8 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span8[num4] = null; + span60[num4] = null; num4++; - span8[num4] = null; + span60[num4] = null; num4++; - span8[num4] = null; + span60[num4] = null; num4++; - span8[num4] = null; + span60[num4] = null; num4++; - span8[num4] = null; + span60[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span60[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj37.CompletionQuestVariablesFlags = list60; reference41 = obj37; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) + span59[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa }; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span59[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1001217u, new Vector3(-140.85602f, 18.199999f, 17.013733f), 129); num4 = 6; List list61 = new List(num4); CollectionsMarshal.SetCount(list61, num4); - span8 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list61; reference42 = questStep5; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span59[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaHawkersAlley }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span59[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaArcanist }; num2++; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span59[num2]; QuestStep obj38 = new QuestStep(EInteractionType.Interact, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129) { Comment = "ACN Receptionist" @@ -12782,25 +12789,25 @@ public static class AssemblyQuestLoader num3 = 6; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span8 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num4 = 0; - span8[num4] = null; + span62[num4] = null; num4++; - span8[num4] = null; + span62[num4] = null; num4++; - span8[num4] = null; + span62[num4] = null; num4++; - span8[num4] = null; + span62[num4] = null; num4++; - span8[num4] = null; + span62[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span62[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj38.CompletionQuestVariablesFlags = list62; reference43 = obj38; obj36.Steps = list59; reference40 = obj36; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span57[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -12808,15 +12815,15 @@ public static class AssemblyQuestLoader num2 = 10; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129) + span63[index2] = new QuestStep(EInteractionType.Interact, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129) { Disabled = true, Comment = "Pick up Class Quest" }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span63[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaFisher, AethernetShortcut = new AethernetShortcut @@ -12826,7 +12833,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) { TargetTerritoryId = (ushort)128, Comment = "Walk to Culinarians' Guild", @@ -12837,17 +12844,17 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span63[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaCulinarian }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span63[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaMarauder }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span63[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaAftcastle, SkipConditions = new SkipConditions @@ -12856,7 +12863,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) + span63[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) { Aetheryte = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, AethernetShortcut = new AethernetShortcut @@ -12870,7 +12877,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 134) + span63[index2] = new QuestStep(EInteractionType.None, null, null, 134) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -12879,7 +12886,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 129) + span63[index2] = new QuestStep(EInteractionType.None, null, null, 129) { AethernetShortcut = new AethernetShortcut { @@ -12892,7 +12899,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj39.Steps = list63; reference44 = obj39; questRoot8.QuestSequence = list57; @@ -12902,16 +12909,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot9.Author = list64; index = 10; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span65[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -12919,9 +12926,9 @@ public static class AssemblyQuestLoader index2 = 2; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span66[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -12943,14 +12950,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj40.Steps = list66; reference45 = obj40; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span65[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -12958,16 +12965,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010197u, new Vector3(-150.98804f, -129.4397f, 266.31567f), 129) + span67[index2] = new QuestStep(EInteractionType.Interact, 1010197u, new Vector3(-150.98804f, -129.4397f, 266.31567f), 129) { StopDistance = 7f }; obj41.Steps = list67; reference46 = obj41; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span65[num]; QuestSequence obj42 = new QuestSequence { Sequence = 2 @@ -12975,9 +12982,9 @@ public static class AssemblyQuestLoader index2 = 2; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span68[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129 @@ -12987,15 +12994,15 @@ public static class AssemblyQuestLoader num4 = 1; List list69 = new List(num4); CollectionsMarshal.SetCount(list69, num4); - span6 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span6[num3] = 135; + span69[num3] = 135; skipStepConditions2.InTerritory = list69; skipConditions2.StepIf = skipStepConditions2; obj43.SkipConditions = skipConditions2; reference48 = obj43; num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span68[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, null, new Vector3(174.3623f, 39.811382f, 52.27733f), 135) { Fly = true, @@ -13009,15 +13016,15 @@ public static class AssemblyQuestLoader num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span4[num4] = 324u; + span70[num4] = 324u; obj44.KillEnemyDataIds = list70; reference49 = obj44; obj42.Steps = list68; reference47 = obj42; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span65[num]; QuestSequence obj45 = new QuestSequence { Sequence = 3 @@ -13025,9 +13032,9 @@ public static class AssemblyQuestLoader num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span71[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -13049,14 +13056,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010197u, new Vector3(-150.98804f, -129.4397f, 266.31567f), 129) + span71[index2] = new QuestStep(EInteractionType.Interact, 1010197u, new Vector3(-150.98804f, -129.4397f, 266.31567f), 129) { StopDistance = 7f }; obj45.Steps = list71; reference50 = obj45; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span65[num]; QuestSequence obj46 = new QuestSequence { Sequence = 4 @@ -13064,9 +13071,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) + span72[num2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129, SkipConditions = new SkipConditions @@ -13078,7 +13085,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span72[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Interact, 1005411u, new Vector3(13.412659f, 40.2f, -13.260071f), 128) { AethernetShortcut = new AethernetShortcut @@ -13090,9 +13097,9 @@ public static class AssemblyQuestLoader num4 = 1; List list73 = new List(num4); CollectionsMarshal.SetCount(list73, num4); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span5[num3] = new DialogueChoice + span73[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSROG050_00110_Q1_000_061"), @@ -13103,7 +13110,7 @@ public static class AssemblyQuestLoader obj46.Steps = list72; reference51 = obj46; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj48 = new QuestSequence { Sequence = 5 @@ -13111,9 +13118,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010206u, new Vector3(107.71338f, 47.783855f, 50.736206f), 134) + span74[index2] = new QuestStep(EInteractionType.Interact, 1010206u, new Vector3(107.71338f, 47.783855f, 50.736206f), 134) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -13125,7 +13132,7 @@ public static class AssemblyQuestLoader obj48.Steps = list74; reference53 = obj48; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span65[num]; QuestSequence obj49 = new QuestSequence { Sequence = 6 @@ -13133,9 +13140,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span75[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(101.76026f, 48.69752f, 10.89893f), 134) { Fly = true, @@ -13144,15 +13151,15 @@ public static class AssemblyQuestLoader num3 = 1; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span4 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num4 = 0; - span4[num4] = 769u; + span76[num4] = 769u; obj50.KillEnemyDataIds = list76; reference55 = obj50; obj49.Steps = list75; reference54 = obj49; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span65[num]; QuestSequence obj51 = new QuestSequence { Sequence = 7 @@ -13160,13 +13167,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010206u, new Vector3(107.71338f, 47.783855f, 50.736206f), 134); + span77[index2] = new QuestStep(EInteractionType.Interact, 1010206u, new Vector3(107.71338f, 47.783855f, 50.736206f), 134); obj51.Steps = list77; reference56 = obj51; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span65[num]; QuestSequence obj52 = new QuestSequence { Sequence = 8 @@ -13174,9 +13181,9 @@ public static class AssemblyQuestLoader index2 = 2; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span78[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -13198,14 +13205,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span78[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj52.Steps = list78; reference57 = obj52; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span65[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -13213,9 +13220,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(126) @@ -13229,16 +13236,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot10.Author = list80; index = 4; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span81[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -13246,13 +13253,13 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002698u, new Vector3(8.499207f, 39.505493f, 3.5552979f), 181); + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002698u, new Vector3(8.499207f, 39.505493f, 3.5552979f), 181); obj54.Steps = list82; reference59 = obj54; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -13260,16 +13267,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span83[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1000969u, new Vector3(7.9193726f, 40.000175f, 17.471558f), 181); num4 = 1; List list84 = new List(num4); CollectionsMarshal.SetCount(list84, num4); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span5[num3] = new DialogueChoice + span84[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "quest/001/ManSea001_00107", @@ -13280,7 +13287,7 @@ public static class AssemblyQuestLoader obj55.Steps = list83; reference60 = obj55; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -13288,137 +13295,137 @@ public static class AssemblyQuestLoader index2 = 6; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span85[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2001563u, new Vector3(3.616333f, 20.004517f, 9.750427f), 129); num3 = 6; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span8 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num4 = 0; - span8[num4] = null; + span86[num4] = null; num4++; - span8[num4] = null; + span86[num4] = null; num4++; - span8[num4] = null; + span86[num4] = null; num4++; - span8[num4] = null; + span86[num4] = null; num4++; - span8[num4] = null; + span86[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span86[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list86; reference63 = questStep7; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span85[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2001564u, new Vector3(-3.0671387f, 20.004517f, 9.964111f), 129); num4 = 6; List list87 = new List(num4); CollectionsMarshal.SetCount(list87, num4); - span8 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span8[num3] = null; + span87[num3] = null; num3++; - span8[num3] = null; + span87[num3] = null; num3++; - span8[num3] = null; + span87[num3] = null; num3++; - span8[num3] = null; + span87[num3] = null; num3++; - span8[num3] = null; + span87[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span87[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list87; reference64 = questStep8; num2++; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span85[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2001565u, new Vector3(-11.39856f, 19.97406f, 6.6376343f), 129); num3 = 6; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span8 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num4 = 0; - span8[num4] = null; + span88[num4] = null; num4++; - span8[num4] = null; + span88[num4] = null; num4++; - span8[num4] = null; + span88[num4] = null; num4++; - span8[num4] = null; + span88[num4] = null; num4++; - span8[num4] = null; + span88[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span88[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list88; reference65 = questStep9; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span85[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2001566u, new Vector3(-18.32611f, 20.004517f, 1.7241821f), 129); num4 = 6; List list89 = new List(num4); CollectionsMarshal.SetCount(list89, num4); - span8 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num3 = 0; - span8[num3] = null; + span89[num3] = null; num3++; - span8[num3] = null; + span89[num3] = null; num3++; - span8[num3] = null; + span89[num3] = null; num3++; - span8[num3] = null; + span89[num3] = null; num3++; - span8[num3] = null; + span89[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span89[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list89; reference66 = questStep10; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span85[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2001567u, new Vector3(-30.47229f, 19.97406f, 0.8086548f), 129); num3 = 6; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span8 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num4 = 0; - span8[num4] = null; + span90[num4] = null; num4++; - span8[num4] = null; + span90[num4] = null; num4++; - span8[num4] = null; + span90[num4] = null; num4++; - span8[num4] = null; + span90[num4] = null; num4++; - span8[num4] = null; + span90[num4] = null; num4++; - span8[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span90[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list90; reference67 = questStep11; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span85[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2001568u, new Vector3(-44.724243f, 20.004517f, -0.5036011f), 129); num4 = 6; List list91 = new List(num4); CollectionsMarshal.SetCount(list91, num4); - span8 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span8[num3] = null; + span91[num3] = null; num3++; - span8[num3] = null; + span91[num3] = null; num3++; - span8[num3] = null; + span91[num3] = null; num3++; - span8[num3] = null; + span91[num3] = null; num3++; - span8[num3] = null; + span91[num3] = null; num3++; - span8[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span91[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list91; reference68 = questStep12; obj56.Steps = list85; reference62 = obj56; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span81[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -13426,9 +13433,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003604u, new Vector3(-60.44104f, 18.00033f, -4.348877f), 129); + span92[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003604u, new Vector3(-60.44104f, 18.00033f, -4.348877f), 129); obj57.Steps = list92; reference69 = obj57; questRoot10.QuestSequence = list81; @@ -13438,16 +13445,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "liza"; + span93[index] = "liza"; questRoot11.Author = list93; index = 3; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span94[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -13455,13 +13462,13 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003604u, new Vector3(-60.44104f, 18.00033f, -4.348877f), 129); + span95[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003604u, new Vector3(-60.44104f, 18.00033f, -4.348877f), 129); obj58.Steps = list95; reference70 = obj58; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span94[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -13469,13 +13476,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003274u, new Vector3(-110.46008f, 18f, 15.701477f), 129); + span96[index2] = new QuestStep(EInteractionType.Interact, 1003274u, new Vector3(-110.46008f, 18f, 15.701477f), 129); obj59.Steps = list96; reference71 = obj59; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span94[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -13483,9 +13490,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003275u, new Vector3(-147.1123f, 18.2f, 14.358704f), 129); + span97[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003275u, new Vector3(-147.1123f, 18.2f, 14.358704f), 129); obj60.Steps = list97; reference72 = obj60; questRoot11.QuestSequence = list94; @@ -13495,16 +13502,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "liza"; + span98[index] = "liza"; questRoot12.Author = list98; index = 3; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span99[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -13512,13 +13519,13 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001209u, new Vector3(-103.74609f, 18.500334f, 16.03717f), 129); + span100[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001209u, new Vector3(-103.74609f, 18.500334f, 16.03717f), 129); obj61.Steps = list100; reference73 = obj61; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span99[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -13526,9 +13533,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000898u, new Vector3(-342.21405f, 12.893799f, 3.4942627f), 129) + span101[num2] = new QuestStep(EInteractionType.Interact, 1000898u, new Vector3(-342.21405f, 12.893799f, 3.4942627f), 129) { AethernetShortcut = new AethernetShortcut { @@ -13539,7 +13546,7 @@ public static class AssemblyQuestLoader obj62.Steps = list101; reference74 = obj62; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span99[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -13547,9 +13554,9 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001209u, new Vector3(-103.74609f, 18.500334f, 16.03717f), 129) + span102[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001209u, new Vector3(-103.74609f, 18.500334f, 16.03717f), 129) { AethernetShortcut = new AethernetShortcut { @@ -13566,16 +13573,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "liza"; + span103[index] = "liza"; questRoot13.Author = list103; index = 3; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span104[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -13583,13 +13590,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001217u, new Vector3(-140.85602f, 18.199999f, 17.013733f), 129); + span105[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001217u, new Vector3(-140.85602f, 18.199999f, 17.013733f), 129); obj64.Steps = list105; reference76 = obj64; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span104[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -13597,74 +13604,74 @@ public static class AssemblyQuestLoader num2 = 3; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span106[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1001203u, new Vector3(-156.6034f, 18.2f, 20.920044f), 129); num3 = 6; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span8 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num4 = 0; - span8[num4] = null; + span107[num4] = null; num4++; - span8[num4] = null; + span107[num4] = null; num4++; - span8[num4] = null; + span107[num4] = null; num4++; - span8[num4] = null; + span107[num4] = null; num4++; - span8[num4] = null; + span107[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span107[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list107; reference78 = questStep13; index2++; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span106[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1001208u, new Vector3(-228.16821f, 16f, 50.644653f), 129); num4 = 6; List list108 = new List(num4); CollectionsMarshal.SetCount(list108, num4); - span8 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span8[num3] = null; + span108[num3] = null; num3++; - span8[num3] = null; + span108[num3] = null; num3++; - span8[num3] = null; + span108[num3] = null; num3++; - span8[num3] = null; + span108[num3] = null; num3++; - span8[num3] = null; + span108[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span108[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list108; reference79 = questStep14; index2++; - ref QuestStep reference80 = ref span3[index2]; + ref QuestStep reference80 = ref span106[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1003254u, new Vector3(-246.60114f, 16.199999f, 37.125122f), 129); num3 = 6; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span8 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num4 = 0; - span8[num4] = null; + span109[num4] = null; num4++; - span8[num4] = null; + span109[num4] = null; num4++; - span8[num4] = null; + span109[num4] = null; num4++; - span8[num4] = null; + span109[num4] = null; num4++; - span8[num4] = null; + span109[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span109[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list109; reference80 = questStep15; obj65.Steps = list106; reference77 = obj65; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span104[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -13672,9 +13679,9 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003272u, new Vector3(-262.92822f, 16.2f, 51.407593f), 129); + span110[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003272u, new Vector3(-262.92822f, 16.2f, 51.407593f), 129); obj66.Steps = list110; reference81 = obj66; questRoot13.QuestSequence = list104; @@ -13684,16 +13691,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "liza"; + span111[index] = "liza"; questRoot14.Author = list111; index = 3; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span112[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -13701,13 +13708,13 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000898u, new Vector3(-342.21405f, 12.893799f, 3.4942627f), 129); + span113[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000898u, new Vector3(-342.21405f, 12.893799f, 3.4942627f), 129); obj67.Steps = list113; reference82 = obj67; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span112[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -13715,9 +13722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001023u, new Vector3(-78.62976f, 18.000334f, -22.62915f), 129) + span114[num2] = new QuestStep(EInteractionType.Interact, 1001023u, new Vector3(-78.62976f, 18.000334f, -22.62915f), 129) { AethernetShortcut = new AethernetShortcut { @@ -13728,7 +13735,7 @@ public static class AssemblyQuestLoader obj68.Steps = list114; reference83 = obj68; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span112[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -13736,9 +13743,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001537u, new Vector3(-58.854065f, 42.299744f, -164.08032f), 128) + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001537u, new Vector3(-58.854065f, 42.299744f, -164.08032f), 128) { AethernetShortcut = new AethernetShortcut { @@ -13755,16 +13762,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "UcanPatates"; + span116[index] = "UcanPatates"; questRoot15.Author = list116; index = 4; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span117[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -13772,9 +13779,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span118[num2]; QuestStep obj71 = new QuestStep(EInteractionType.AcceptQuest, 1000959u, new Vector3(-65.62909f, 41.999985f, -139.45221f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -13789,11 +13796,11 @@ public static class AssemblyQuestLoader num4 = 2; List list119 = new List(num4); CollectionsMarshal.SetCount(list119, num4); - span6 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span6[num3] = 129; + span119[num3] = 129; num3++; - span6[num3] = 128; + span119[num3] = 128; skipAetheryteCondition.InTerritory = list119; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition; obj71.SkipConditions = skipConditions3; @@ -13801,7 +13808,7 @@ public static class AssemblyQuestLoader obj70.Steps = list118; reference85 = obj70; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span117[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -13809,9 +13816,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span120[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Interact, 1003603u, new Vector3(20.34021f, 20f, 4.3182373f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -13826,11 +13833,11 @@ public static class AssemblyQuestLoader num3 = 2; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span6 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num4 = 0; - span6[num4] = 129; + span121[num4] = 129; num4++; - span6[num4] = 128; + span121[num4] = 128; skipAetheryteCondition2.InTerritory = list121; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition2; skipConditions4.AethernetShortcutIf = new SkipAetheryteCondition @@ -13842,7 +13849,7 @@ public static class AssemblyQuestLoader obj72.Steps = list120; reference87 = obj72; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span117[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -13850,9 +13857,9 @@ public static class AssemblyQuestLoader index2 = 2; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span122[num2]; QuestStep obj75 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(64.20255f, 19.94936f, 1.0639327f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -13862,26 +13869,26 @@ public static class AssemblyQuestLoader num4 = 1; List list123 = new List(num4); CollectionsMarshal.SetCount(list123, num4); - span6 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span6[num3] = 134; + span123[num3] = 134; skipStepConditions3.InTerritory = list123; skipConditions5.StepIf = skipStepConditions3; SkipAetheryteCondition skipAetheryteCondition3 = new SkipAetheryteCondition(); num3 = 2; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span6 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num4 = 0; - span6[num4] = 134; + span124[num4] = 134; num4++; - span6[num4] = 129; + span124[num4] = 129; skipAetheryteCondition3.InTerritory = list124; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition3; obj75.SkipConditions = skipConditions5; reference90 = obj75; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span122[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, 338u, new Vector3(130.05261f, 51.719154f, 185.6565f), 134) { Fly = true, @@ -13890,9 +13897,9 @@ public static class AssemblyQuestLoader num4 = 1; List list125 = new List(num4); CollectionsMarshal.SetCount(list125, num4); - span7 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - ref ComplexCombatData reference92 = ref span7[num3]; + ref ComplexCombatData reference92 = ref span125[num3]; ComplexCombatData obj77 = new ComplexCombatData { DataId = 338u, @@ -13901,44 +13908,44 @@ public static class AssemblyQuestLoader num6 = 6; List list126 = new List(num6); CollectionsMarshal.SetCount(list126, num6); - span8 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span126[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span126[num5] = null; num5++; - span8[num5] = null; + span126[num5] = null; num5++; - span8[num5] = null; + span126[num5] = null; num5++; - span8[num5] = null; + span126[num5] = null; num5++; - span8[num5] = null; + span126[num5] = null; obj77.CompletionQuestVariablesFlags = list126; reference92 = obj77; obj76.ComplexCombatData = list125; num3 = 6; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span8 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num4 = 0; - span8[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span127[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span127[num4] = null; num4++; - span8[num4] = null; + span127[num4] = null; num4++; - span8[num4] = null; + span127[num4] = null; num4++; - span8[num4] = null; + span127[num4] = null; num4++; - span8[num4] = null; + span127[num4] = null; obj76.CompletionQuestVariablesFlags = list127; reference91 = obj76; obj74.Steps = list122; reference89 = obj74; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span117[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -13946,9 +13953,9 @@ public static class AssemblyQuestLoader num2 = 2; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span128[index2]; QuestStep obj79 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-57.281883f, 33.088005f, 160.24603f), 134) { Fly = true @@ -13958,15 +13965,15 @@ public static class AssemblyQuestLoader num4 = 1; List list129 = new List(num4); CollectionsMarshal.SetCount(list129, num4); - span6 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span6[num3] = 134; + span129[num3] = 134; skipStepConditions4.NotInTerritory = list129; skipConditions6.StepIf = skipStepConditions4; obj79.SkipConditions = skipConditions6; reference94 = obj79; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span128[index2]; QuestStep obj80 = new QuestStep(EInteractionType.CompleteQuest, 1000959u, new Vector3(-65.62909f, 41.999985f, -139.45221f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -13981,11 +13988,11 @@ public static class AssemblyQuestLoader num3 = 2; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span6 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num4 = 0; - span6[num4] = 129; + span130[num4] = 129; num4++; - span6[num4] = 128; + span130[num4] = 128; skipAetheryteCondition4.InTerritory = list130; skipConditions7.AetheryteShortcutIf = skipAetheryteCondition4; obj80.SkipConditions = skipConditions7; @@ -13999,16 +14006,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "UcanPatates"; + span131[index] = "UcanPatates"; questRoot16.Author = list131; index = 4; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span132[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -14016,9 +14023,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span133[num2]; QuestStep obj82 = new QuestStep(EInteractionType.AcceptQuest, 1001537u, new Vector3(-58.854065f, 42.299744f, -164.08032f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -14033,11 +14040,11 @@ public static class AssemblyQuestLoader num4 = 2; List list134 = new List(num4); CollectionsMarshal.SetCount(list134, num4); - span6 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span6[num3] = 129; + span134[num3] = 129; num3++; - span6[num3] = 128; + span134[num3] = 128; skipAetheryteCondition5.InTerritory = list134; skipConditions8.AetheryteShortcutIf = skipAetheryteCondition5; obj82.SkipConditions = skipConditions8; @@ -14045,7 +14052,7 @@ public static class AssemblyQuestLoader obj81.Steps = list133; reference96 = obj81; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span132[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -14053,9 +14060,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span135[index2]; QuestStep obj84 = new QuestStep(EInteractionType.Interact, 1000957u, new Vector3(-49.271423f, 43.999977f, -146.37988f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -14070,11 +14077,11 @@ public static class AssemblyQuestLoader num3 = 2; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span6 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num4 = 0; - span6[num4] = 129; + span136[num4] = 129; num4++; - span6[num4] = 128; + span136[num4] = 128; skipAetheryteCondition6.InTerritory = list136; skipConditions9.AetheryteShortcutIf = skipAetheryteCondition6; obj84.SkipConditions = skipConditions9; @@ -14082,7 +14089,7 @@ public static class AssemblyQuestLoader obj83.Steps = list135; reference98 = obj83; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span132[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -14090,9 +14097,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span137[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 1000937u, new Vector3(-12.222534f, 44.99988f, -251.88074f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -14107,11 +14114,11 @@ public static class AssemblyQuestLoader num4 = 2; List list138 = new List(num4); CollectionsMarshal.SetCount(list138, num4); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span6[num3] = 129; + span138[num3] = 129; num3++; - span6[num3] = 128; + span138[num3] = 128; skipAetheryteCondition7.InTerritory = list138; skipConditions10.AetheryteShortcutIf = skipAetheryteCondition7; obj86.SkipConditions = skipConditions10; @@ -14119,7 +14126,7 @@ public static class AssemblyQuestLoader obj85.Steps = list137; reference100 = obj85; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span132[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -14127,9 +14134,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span139[index2]; QuestStep obj88 = new QuestStep(EInteractionType.CompleteQuest, 1000957u, new Vector3(-49.271423f, 43.999977f, -146.37988f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -14144,11 +14151,11 @@ public static class AssemblyQuestLoader num3 = 2; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span6 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num4 = 0; - span6[num4] = 129; + span140[num4] = 129; num4++; - span6[num4] = 128; + span140[num4] = 128; skipAetheryteCondition8.InTerritory = list140; skipConditions11.AetheryteShortcutIf = skipAetheryteCondition8; obj88.SkipConditions = skipConditions11; @@ -14162,16 +14169,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot17.Author = list141; index = 2; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span142[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -14179,13 +14186,13 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129); + span143[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129); obj89.Steps = list143; reference104 = obj89; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span142[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -14193,9 +14200,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128) + span144[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128) { AethernetShortcut = new AethernetShortcut { @@ -14212,16 +14219,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span145[index] = "liza"; questRoot18.Author = list145; index = 3; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span146[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -14229,13 +14236,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); obj91.Steps = list147; reference106 = obj91; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span146[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -14243,9 +14250,9 @@ public static class AssemblyQuestLoader num2 = 7; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span148[index2]; QuestStep obj93 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania @@ -14253,56 +14260,56 @@ public static class AssemblyQuestLoader num4 = 6; List list149 = new List(num4); CollectionsMarshal.SetCount(list149, num4); - span8 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span8[num3] = null; + span149[num3] = null; num3++; - span8[num3] = null; + span149[num3] = null; num3++; - span8[num3] = null; + span149[num3] = null; num3++; - span8[num3] = null; + span149[num3] = null; num3++; - span8[num3] = null; + span149[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span149[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list149; reference108 = obj93; index2++; - span3[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) + span148[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) + span148[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) { AethernetShard = EAetheryteLocation.GridaniaArcher }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) + span148[index2] = new QuestStep(EInteractionType.Interact, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) { Comment = "Archer Receptionist" }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) + span148[index2] = new QuestStep(EInteractionType.Interact, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) { Disabled = true, Comment = "Pick up Class Quest" }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) + span148[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) { TargetTerritoryId = (ushort)133 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) + span148[index2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) { Comment = "TODO Questflags" }; obj92.Steps = list148; reference107 = obj92; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span146[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -14310,21 +14317,21 @@ public static class AssemblyQuestLoader index2 = 10; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span150[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLeatherworker }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); + span150[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span150[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLancer }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span150[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaAmphitheatre, AethernetShortcut = new AethernetShortcut @@ -14334,14 +14341,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); + span150[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span150[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaBotanist }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span150[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaConjurer, AethernetShortcut = new AethernetShortcut @@ -14351,7 +14358,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) + span150[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows, AethernetShortcut = new AethernetShortcut @@ -14365,7 +14372,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 133) + span150[num2] = new QuestStep(EInteractionType.None, null, null, 133) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -14374,7 +14381,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span150[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AethernetShortcut = new AethernetShortcut { @@ -14391,16 +14398,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span151[index] = "liza"; questRoot19.Author = list151; index = 3; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span152[num]; QuestSequence obj95 = new QuestSequence { Sequence = 0 @@ -14408,13 +14415,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); + span153[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001140u, new Vector3(23.788818f, -8f, 115.861694f), 183); obj95.Steps = list153; reference110 = obj95; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span152[num]; QuestSequence obj96 = new QuestSequence { Sequence = 1 @@ -14422,9 +14429,9 @@ public static class AssemblyQuestLoader index2 = 13; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span154[num2]; QuestStep obj97 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania @@ -14432,55 +14439,55 @@ public static class AssemblyQuestLoader num3 = 6; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span8 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num4 = 0; - span8[num4] = null; + span155[num4] = null; num4++; - span8[num4] = null; + span155[num4] = null; num4++; - span8[num4] = null; + span155[num4] = null; num4++; - span8[num4] = null; + span155[num4] = null; num4++; - span8[num4] = null; + span155[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span155[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list155; reference112 = obj97; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) + span154[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) + span154[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) { AethernetShard = EAetheryteLocation.GridaniaArcher }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) + span154[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.810745f, 5.4071116f, 12.54738f), 132) { TargetTerritoryId = (ushort)133 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) + span154[num2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) { Comment = "TODO Questflags" }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span154[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLeatherworker }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); + span154[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span154[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLancer }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span154[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaAmphitheatre, AethernetShortcut = new AethernetShortcut @@ -14490,14 +14497,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); + span154[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span154[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaBotanist }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span154[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaConjurer, AethernetShortcut = new AethernetShortcut @@ -14507,14 +14514,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) + span154[num2] = new QuestStep(EInteractionType.Interact, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) { Comment = "Conjurer Receptionist" }; obj96.Steps = list154; reference111 = obj96; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span152[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -14522,15 +14529,15 @@ public static class AssemblyQuestLoader num2 = 4; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) + span156[index2] = new QuestStep(EInteractionType.Interact, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) { Disabled = true, Comment = "Pick up Class Quest" }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) + span156[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows, AethernetShortcut = new AethernetShortcut @@ -14544,7 +14551,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 133) + span156[index2] = new QuestStep(EInteractionType.None, null, null, 133) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -14553,7 +14560,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span156[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AethernetShortcut = new AethernetShortcut { @@ -14570,16 +14577,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "liza"; + span157[index] = "liza"; questRoot20.Author = list157; index = 9; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span158[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -14587,9 +14594,9 @@ public static class AssemblyQuestLoader index2 = 2; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span159[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -14611,14 +14618,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span159[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj99.Steps = list159; reference114 = obj99; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span158[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -14626,16 +14633,16 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010198u, new Vector3(-152.11719f, -129.4397f, 267.10913f), 129) + span160[index2] = new QuestStep(EInteractionType.Interact, 1010198u, new Vector3(-152.11719f, -129.4397f, 267.10913f), 129) { StopDistance = 7f }; obj100.Steps = list160; reference115 = obj100; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span158[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -14643,9 +14650,9 @@ public static class AssemblyQuestLoader index2 = 2; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span161[num2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.8734f, -128.1446f, 256.8712f), 129) { TargetTerritoryId = (ushort)129 @@ -14655,15 +14662,15 @@ public static class AssemblyQuestLoader num4 = 1; List list162 = new List(num4); CollectionsMarshal.SetCount(list162, num4); - span6 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span6[num3] = 128; + span162[num3] = 128; skipStepConditions5.InTerritory = list162; skipConditions12.StepIf = skipStepConditions5; obj102.SkipConditions = skipConditions12; reference117 = obj102; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010212u, new Vector3(-50.8584f, 40f, 111.40613f), 128) + span161[num2] = new QuestStep(EInteractionType.Interact, 1010212u, new Vector3(-50.8584f, 40f, 111.40613f), 128) { AethernetShortcut = new AethernetShortcut { @@ -14674,7 +14681,7 @@ public static class AssemblyQuestLoader obj101.Steps = list161; reference116 = obj101; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span158[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -14682,13 +14689,13 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010211u, new Vector3(-42.22174f, 42.249126f, 115.89221f), 128); + span163[index2] = new QuestStep(EInteractionType.Interact, 1010211u, new Vector3(-42.22174f, 42.249126f, 115.89221f), 128); obj103.Steps = list163; reference118 = obj103; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span158[num]; QuestSequence obj104 = new QuestSequence { Sequence = 4 @@ -14696,9 +14703,9 @@ public static class AssemblyQuestLoader index2 = 8; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span164[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Action, null, new Vector3(-62.300663f, 42.300003f, -151.94725f), 128) { StopDistance = 0.5f, @@ -14714,25 +14721,25 @@ public static class AssemblyQuestLoader num3 = 6; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span8 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num4 = 0; - span8[num4] = null; + span165[num4] = null; num4++; - span8[num4] = null; + span165[num4] = null; num4++; - span8[num4] = null; + span165[num4] = null; num4++; - span8[num4] = null; + span165[num4] = null; num4++; - span8[num4] = null; + span165[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span165[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list165; skipConditions13.StepIf = skipStepConditions6; obj105.SkipConditions = skipConditions13; reference120 = obj105; num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span164[num2]; QuestStep obj106 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-54.962505f, 42.300007f, -158.14607f), 128) { StopDistance = 0.5f, @@ -14741,28 +14748,28 @@ public static class AssemblyQuestLoader num4 = 6; List list166 = new List(num4); CollectionsMarshal.SetCount(list166, num4); - span8 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span8[num3] = null; + span166[num3] = null; num3++; - span8[num3] = null; + span166[num3] = null; num3++; - span8[num3] = null; + span166[num3] = null; num3++; - span8[num3] = null; + span166[num3] = null; num3++; - span8[num3] = null; + span166[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span166[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj106.CompletionQuestVariablesFlags = list166; reference121 = obj106; num2++; - span3[num2] = new QuestStep(EInteractionType.StatusOff, null, null, 128) + span164[num2] = new QuestStep(EInteractionType.StatusOff, null, null, 128) { Status = EStatus.Hidden }; num2++; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span164[num2]; QuestStep obj107 = new QuestStep(EInteractionType.Action, null, new Vector3(-155.25468f, 18f, 28.882175f), 129) { StopDistance = 0.5f, @@ -14778,25 +14785,25 @@ public static class AssemblyQuestLoader num3 = 6; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span8 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num4 = 0; - span8[num4] = null; + span167[num4] = null; num4++; - span8[num4] = null; + span167[num4] = null; num4++; - span8[num4] = null; + span167[num4] = null; num4++; - span8[num4] = null; + span167[num4] = null; num4++; - span8[num4] = null; + span167[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span167[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list167; skipConditions14.StepIf = skipStepConditions7; obj107.SkipConditions = skipConditions14; reference122 = obj107; num2++; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span164[num2]; QuestStep obj108 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-150.91245f, 18.2f, 34.06711f), 129) { StopDistance = 0.5f @@ -14804,28 +14811,28 @@ public static class AssemblyQuestLoader num4 = 6; List list168 = new List(num4); CollectionsMarshal.SetCount(list168, num4); - span8 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span8[num3] = null; + span168[num3] = null; num3++; - span8[num3] = null; + span168[num3] = null; num3++; - span8[num3] = null; + span168[num3] = null; num3++; - span8[num3] = null; + span168[num3] = null; num3++; - span8[num3] = null; + span168[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span168[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj108.CompletionQuestVariablesFlags = list168; reference123 = obj108; num2++; - span3[num2] = new QuestStep(EInteractionType.StatusOff, null, null, 129) + span164[num2] = new QuestStep(EInteractionType.StatusOff, null, null, 129) { Status = EStatus.Hidden }; num2++; - ref QuestStep reference124 = ref span3[num2]; + ref QuestStep reference124 = ref span164[num2]; QuestStep obj109 = new QuestStep(EInteractionType.Action, null, new Vector3(-187.95581f, 1.2697256f, 208.46738f), 129) { StopDistance = 0.5f, @@ -14841,48 +14848,48 @@ public static class AssemblyQuestLoader num3 = 6; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span8 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num4 = 0; - span8[num4] = null; + span169[num4] = null; num4++; - span8[num4] = null; + span169[num4] = null; num4++; - span8[num4] = null; + span169[num4] = null; num4++; - span8[num4] = null; + span169[num4] = null; num4++; - span8[num4] = null; + span169[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span169[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list169; skipConditions15.StepIf = skipStepConditions8; obj109.SkipConditions = skipConditions15; reference124 = obj109; num2++; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span164[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-190.81572f, 0.9999907f, 210.59836f), 129); num4 = 6; List list170 = new List(num4); CollectionsMarshal.SetCount(list170, num4); - span8 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span8[num3] = null; + span170[num3] = null; num3++; - span8[num3] = null; + span170[num3] = null; num3++; - span8[num3] = null; + span170[num3] = null; num3++; - span8[num3] = null; + span170[num3] = null; num3++; - span8[num3] = null; + span170[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span170[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list170; reference125 = questStep16; obj104.Steps = list164; reference119 = obj104; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span158[num]; QuestSequence obj110 = new QuestSequence { Sequence = 5 @@ -14890,18 +14897,18 @@ public static class AssemblyQuestLoader num2 = 2; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.StatusOff, null, null, 129) + span171[index2] = new QuestStep(EInteractionType.StatusOff, null, null, 129) { Status = EStatus.Hidden }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010213u, new Vector3(-161.12f, 1.9499999f, 239.30713f), 129); + span171[index2] = new QuestStep(EInteractionType.Interact, 1010213u, new Vector3(-161.12f, 1.9499999f, 239.30713f), 129); obj110.Steps = list171; reference126 = obj110; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span158[num]; QuestSequence obj111 = new QuestSequence { Sequence = 6 @@ -14909,30 +14916,30 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span172[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.SinglePlayerDuty, 1010213u, new Vector3(-161.12f, 1.9499999f, 239.30713f), 129); SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); num3 = 4; List list173 = new List(num3); CollectionsMarshal.SetCount(list173, num3); - span = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num4 = 0; - span[num4] = "(phase 1) AI doesn't move or pick up the stolen firearms"; + span173[num4] = "(phase 1) AI doesn't move or pick up the stolen firearms"; num4++; - span[num4] = "(phase 1 + 2) AI automatically removes Hidden status"; + span173[num4] = "(phase 1 + 2) AI automatically removes Hidden status"; num4++; - span[num4] = "(phase 2) AI only moves while targeted enemies are in range + gets stuck on corners while trying to get to irrelevant enemies"; + span173[num4] = "(phase 2) AI only moves while targeted enemies are in range + gets stuck on corners while trying to get to irrelevant enemies"; num4++; - span[num4] = "(phase 2) AI doesn't even attempt to navigate to the end of the quest"; + span173[num4] = "(phase 2) AI doesn't even attempt to navigate to the end of the quest"; singlePlayerDutyOptions.Notes = list173; questStep17.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference128 = questStep17; obj111.Steps = list172; reference127 = obj111; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span158[num]; QuestSequence obj112 = new QuestSequence { Sequence = 7 @@ -14940,9 +14947,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010213u, new Vector3(-161.12f, 1.9499999f, 239.30713f), 129) + span174[index2] = new QuestStep(EInteractionType.Interact, 1010213u, new Vector3(-161.12f, 1.9499999f, 239.30713f), 129) { AethernetShortcut = new AethernetShortcut { @@ -14953,7 +14960,7 @@ public static class AssemblyQuestLoader obj112.Steps = list174; reference129 = obj112; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span158[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -14961,14 +14968,14 @@ public static class AssemblyQuestLoader index2 = 2; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span175[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(144) @@ -14982,16 +14989,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "liza"; + span176[index] = "liza"; questRoot21.Author = list176; index = 7; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span177[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -14999,13 +15006,13 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); obj114.Steps = list178; reference131 = obj114; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span177[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -15013,13 +15020,13 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000465u, new Vector3(298.63428f, 9.999997f, 119.035645f), 148); + span179[num2] = new QuestStep(EInteractionType.Interact, 1000465u, new Vector3(298.63428f, 9.999997f, 119.035645f), 148); obj115.Steps = list179; reference132 = obj115; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span177[num]; QuestSequence obj116 = new QuestSequence { Sequence = 2 @@ -15027,116 +15034,116 @@ public static class AssemblyQuestLoader num2 = 5; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span180[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1000512u, new Vector3(311.69592f, 14.8470745f, 164.47693f), 148); num4 = 6; List list181 = new List(num4); CollectionsMarshal.SetCount(list181, num4); - span8 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span8[num3] = null; + span181[num3] = null; num3++; - span8[num3] = null; + span181[num3] = null; num3++; - span8[num3] = null; + span181[num3] = null; num3++; - span8[num3] = null; + span181[num3] = null; num3++; - span8[num3] = null; + span181[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span181[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list181; reference134 = questStep18; index2++; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span180[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1000513u, new Vector3(303.8833f, 15.899703f, 160.87585f), 148); num3 = 6; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span8 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num4 = 0; - span8[num4] = null; + span182[num4] = null; num4++; - span8[num4] = null; + span182[num4] = null; num4++; - span8[num4] = null; + span182[num4] = null; num4++; - span8[num4] = null; + span182[num4] = null; num4++; - span8[num4] = null; + span182[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span182[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list182; reference135 = questStep19; index2++; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span180[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1000514u, new Vector3(296.1012f, 15.999987f, 171.4961f), 148); num4 = 6; List list183 = new List(num4); CollectionsMarshal.SetCount(list183, num4); - span8 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span8[num3] = null; + span183[num3] = null; num3++; - span8[num3] = null; + span183[num3] = null; num3++; - span8[num3] = null; + span183[num3] = null; num3++; - span8[num3] = null; + span183[num3] = null; num3++; - span8[num3] = null; + span183[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span183[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list183; reference136 = questStep20; index2++; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span180[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1000515u, new Vector3(291.21838f, 19.86808f, 175.21924f), 148); num3 = 6; List list184 = new List(num3); CollectionsMarshal.SetCount(list184, num3); - span8 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num4 = 0; - span8[num4] = null; + span184[num4] = null; num4++; - span8[num4] = null; + span184[num4] = null; num4++; - span8[num4] = null; + span184[num4] = null; num4++; - span8[num4] = null; + span184[num4] = null; num4++; - span8[num4] = null; + span184[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span184[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list184; reference137 = questStep21; index2++; - ref QuestStep reference138 = ref span3[index2]; + ref QuestStep reference138 = ref span180[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1000516u, new Vector3(284.65698f, 21.97319f, 188.18945f), 148); num4 = 6; List list185 = new List(num4); CollectionsMarshal.SetCount(list185, num4); - span8 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span8[num3] = null; + span185[num3] = null; num3++; - span8[num3] = null; + span185[num3] = null; num3++; - span8[num3] = null; + span185[num3] = null; num3++; - span8[num3] = null; + span185[num3] = null; num3++; - span8[num3] = null; + span185[num3] = null; num3++; - span8[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span185[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list185; reference138 = questStep22; obj116.Steps = list180; reference133 = obj116; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span177[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -15144,9 +15151,9 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000740u, new Vector3(260.18152f, 24.000002f, 192.2179f), 148) + span186[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000740u, new Vector3(260.18152f, 24.000002f, 192.2179f), 148) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -15156,12 +15163,12 @@ public static class AssemblyQuestLoader obj117.Steps = list186; reference139 = obj117; num++; - span2[num] = new QuestSequence + span177[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span177[num]; QuestSequence obj118 = new QuestSequence { Sequence = 5 @@ -15169,15 +15176,15 @@ public static class AssemblyQuestLoader num2 = 2; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(319.9492f, 13.866494f, 156.2647f), 148); + span187[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(319.9492f, 13.866494f, 156.2647f), 148); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000465u, new Vector3(298.63428f, 9.999997f, 119.035645f), 148); + span187[index2] = new QuestStep(EInteractionType.Interact, 1000465u, new Vector3(298.63428f, 9.999997f, 119.035645f), 148); obj118.Steps = list187; reference140 = obj118; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span177[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -15185,15 +15192,22 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span188[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut { From = EAetheryteLocation.Gridania, To = EAetheryteLocation.GridaniaAirship + }, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } } }; obj119.Steps = list188; @@ -15205,16 +15219,16 @@ public static class AssemblyQuestLoader num = 1; List list189 = new List(num); CollectionsMarshal.SetCount(list189, num); - span = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index = 0; - span[index] = "Cacahuetes"; + span189[index] = "Cacahuetes"; questRoot22.Author = list189; index = 2; List list190 = new List(index); CollectionsMarshal.SetCount(list190, index); - span2 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span190[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -15222,13 +15236,13 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132); + span191[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132); obj120.Steps = list191; reference142 = obj120; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span190[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -15236,9 +15250,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - ref QuestStep reference144 = ref span3[num2]; + ref QuestStep reference144 = ref span192[num2]; QuestStep obj122 = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 5f @@ -15246,9 +15260,9 @@ public static class AssemblyQuestLoader num3 = 1; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span5 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num4 = 0; - span5[num4] = new DialogueChoice + span193[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARC998_00131_Q1_000_1") @@ -15264,16 +15278,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "Cacahuetes"; + span194[index] = "Cacahuetes"; questRoot23.Author = list194; index = 2; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span195[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -15281,9 +15295,9 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - ref QuestStep reference146 = ref span3[index2]; + ref QuestStep reference146 = ref span196[index2]; QuestStep obj124 = new QuestStep(EInteractionType.AcceptQuest, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -15301,9 +15315,9 @@ public static class AssemblyQuestLoader num4 = 1; List list197 = new List(num4); CollectionsMarshal.SetCount(list197, num4); - span6 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span6[num3] = 133; + span197[num3] = 133; obj125.InTerritory = list197; skipConditions16.AetheryteShortcutIf = obj125; obj124.SkipConditions = skipConditions16; @@ -15311,7 +15325,7 @@ public static class AssemblyQuestLoader obj123.Steps = list196; reference145 = obj123; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span195[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -15319,16 +15333,16 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - ref QuestStep reference148 = ref span3[num2]; + ref QuestStep reference148 = ref span198[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133); num3 = 1; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span5 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num4 = 0; - span5[num4] = new DialogueChoice + span199[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSLNC998_00132_Q1_000_1") @@ -15345,16 +15359,16 @@ public static class AssemblyQuestLoader num = 1; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot24.Author = list200; index = 2; List list201 = new List(index); CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span201[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -15362,9 +15376,9 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - ref QuestStep reference150 = ref span3[index2]; + ref QuestStep reference150 = ref span202[index2]; QuestStep obj128 = new QuestStep(EInteractionType.AcceptQuest, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -15382,9 +15396,9 @@ public static class AssemblyQuestLoader num4 = 1; List list203 = new List(num4); CollectionsMarshal.SetCount(list203, num4); - span6 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num3 = 0; - span6[num3] = 133; + span203[num3] = 133; obj129.InTerritory = list203; skipConditions17.AetheryteShortcutIf = obj129; obj128.SkipConditions = skipConditions17; @@ -15392,7 +15406,7 @@ public static class AssemblyQuestLoader obj127.Steps = list202; reference149 = obj127; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span201[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -15400,16 +15414,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span204[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133); num3 = 1; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span5 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num4 = 0; - span5[num4] = new DialogueChoice + span205[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSCNJ998_00133_Q1_000_1") @@ -15425,16 +15439,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "Cacahuetes"; + span206[index] = "Cacahuetes"; questRoot25.Author = list206; index = 7; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span207[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -15442,9 +15456,9 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span208[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -15464,7 +15478,7 @@ public static class AssemblyQuestLoader obj131.Steps = list208; reference153 = obj131; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span207[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -15472,13 +15486,13 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132); + span209[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132); obj132.Steps = list209; reference154 = obj132; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span207[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -15486,15 +15500,15 @@ public static class AssemblyQuestLoader num2 = 12; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-87.448326f, -3.8114734f, -77.68485f), 148) + span210[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-87.448326f, -3.8114734f, -77.68485f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; index2++; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span210[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Action, 2001177u, new Vector3(-88.24298f, 3.768982f, -88.24298f), 148) { StopDistance = 15f, @@ -15503,48 +15517,48 @@ public static class AssemblyQuestLoader num4 = 6; List list211 = new List(num4); CollectionsMarshal.SetCount(list211, num4); - span8 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span8[num3] = null; + span211[num3] = null; num3++; - span8[num3] = null; + span211[num3] = null; num3++; - span8[num3] = null; + span211[num3] = null; num3++; - span8[num3] = null; + span211[num3] = null; num3++; - span8[num3] = null; + span211[num3] = null; num3++; - span8[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span211[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list211; reference156 = obj134; index2++; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span210[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.806755f, -3.824695f, -61.20561f), 148); SkipConditions skipConditions18 = new SkipConditions(); SkipStepConditions skipStepConditions9 = new SkipStepConditions(); num3 = 6; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span8 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num4 = 0; - span8[num4] = null; + span212[num4] = null; num4++; - span8[num4] = null; + span212[num4] = null; num4++; - span8[num4] = null; + span212[num4] = null; num4++; - span8[num4] = null; + span212[num4] = null; num4++; - span8[num4] = null; + span212[num4] = null; num4++; - span8[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span212[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list212; skipConditions18.StepIf = skipStepConditions9; questStep25.SkipConditions = skipConditions18; reference157 = questStep25; index2++; - ref QuestStep reference158 = ref span3[index2]; + ref QuestStep reference158 = ref span210[index2]; QuestStep obj135 = new QuestStep(EInteractionType.Action, 2001175u, new Vector3(-115.58716f, -3.402832f, -51.07196f), 148) { StopDistance = 15f, @@ -15553,48 +15567,48 @@ public static class AssemblyQuestLoader num4 = 6; List list213 = new List(num4); CollectionsMarshal.SetCount(list213, num4); - span8 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num3 = 0; - span8[num3] = null; + span213[num3] = null; num3++; - span8[num3] = null; + span213[num3] = null; num3++; - span8[num3] = null; + span213[num3] = null; num3++; - span8[num3] = null; + span213[num3] = null; num3++; - span8[num3] = null; + span213[num3] = null; num3++; - span8[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span213[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj135.CompletionQuestVariablesFlags = list213; reference158 = obj135; index2++; - ref QuestStep reference159 = ref span3[index2]; + ref QuestStep reference159 = ref span210[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-142.90863f, -1.355497f, -69.45994f), 148); SkipConditions skipConditions19 = new SkipConditions(); SkipStepConditions skipStepConditions10 = new SkipStepConditions(); num3 = 6; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span8 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num4 = 0; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span214[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list214; skipConditions19.StepIf = skipStepConditions10; questStep26.SkipConditions = skipConditions19; reference159 = questStep26; index2++; - ref QuestStep reference160 = ref span3[index2]; + ref QuestStep reference160 = ref span210[index2]; QuestStep obj136 = new QuestStep(EInteractionType.Action, 2000959u, new Vector3(-143.32806f, -0.41204834f, -58.884644f), 148) { StopDistance = 15f, @@ -15603,48 +15617,48 @@ public static class AssemblyQuestLoader num4 = 6; List list215 = new List(num4); CollectionsMarshal.SetCount(list215, num4); - span8 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span8[num3] = null; + span215[num3] = null; num3++; - span8[num3] = null; + span215[num3] = null; num3++; - span8[num3] = null; + span215[num3] = null; num3++; - span8[num3] = null; + span215[num3] = null; num3++; - span8[num3] = null; + span215[num3] = null; num3++; - span8[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span215[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj136.CompletionQuestVariablesFlags = list215; reference160 = obj136; index2++; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span210[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-154.95493f, 4.0352364f, -132.85217f), 148); SkipConditions skipConditions20 = new SkipConditions(); SkipStepConditions skipStepConditions11 = new SkipStepConditions(); num3 = 6; List list216 = new List(num3); CollectionsMarshal.SetCount(list216, num3); - span8 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num4 = 0; - span8[num4] = null; + span216[num4] = null; num4++; - span8[num4] = null; + span216[num4] = null; num4++; - span8[num4] = null; + span216[num4] = null; num4++; - span8[num4] = null; + span216[num4] = null; num4++; - span8[num4] = null; + span216[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span216[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list216; skipConditions20.StepIf = skipStepConditions11; questStep27.SkipConditions = skipConditions20; reference161 = questStep27; index2++; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span210[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Action, 2000958u, new Vector3(-166.97955f, 10.2387085f, -138.41461f), 148) { StopDistance = 15f, @@ -15653,48 +15667,48 @@ public static class AssemblyQuestLoader num4 = 6; List list217 = new List(num4); CollectionsMarshal.SetCount(list217, num4); - span8 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span8[num3] = null; + span217[num3] = null; num3++; - span8[num3] = null; + span217[num3] = null; num3++; - span8[num3] = null; + span217[num3] = null; num3++; - span8[num3] = null; + span217[num3] = null; num3++; - span8[num3] = null; + span217[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span217[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj137.CompletionQuestVariablesFlags = list217; reference162 = obj137; index2++; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span210[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.08684f, 7.6589117f, -173.19547f), 148); SkipConditions skipConditions21 = new SkipConditions(); SkipStepConditions skipStepConditions12 = new SkipStepConditions(); num3 = 6; List list218 = new List(num3); CollectionsMarshal.SetCount(list218, num3); - span8 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num4 = 0; - span8[num4] = null; + span218[num4] = null; num4++; - span8[num4] = null; + span218[num4] = null; num4++; - span8[num4] = null; + span218[num4] = null; num4++; - span8[num4] = null; + span218[num4] = null; num4++; - span8[num4] = null; + span218[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span218[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions12.CompletionQuestVariablesFlags = list218; skipConditions21.StepIf = skipStepConditions12; questStep28.SkipConditions = skipConditions21; reference163 = questStep28; index2++; - ref QuestStep reference164 = ref span3[index2]; + ref QuestStep reference164 = ref span210[index2]; QuestStep obj138 = new QuestStep(EInteractionType.Action, 2000957u, new Vector3(-120.68359f, 12.49707f, -182.39111f), 148) { StopDistance = 15f, @@ -15703,25 +15717,25 @@ public static class AssemblyQuestLoader num4 = 6; List list219 = new List(num4); CollectionsMarshal.SetCount(list219, num4); - span8 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span8[num3] = null; + span219[num3] = null; num3++; - span8[num3] = null; + span219[num3] = null; num3++; - span8[num3] = null; + span219[num3] = null; num3++; - span8[num3] = null; + span219[num3] = null; num3++; - span8[num3] = null; + span219[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span219[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj138.CompletionQuestVariablesFlags = list219; reference164 = obj138; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.71171f, -4f, -190.44055f), 148); + span210[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.71171f, -4f, -190.44055f), 148); index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2000956u, new Vector3(-80.76605f, -2.3651733f, -196.49048f), 148) + span210[index2] = new QuestStep(EInteractionType.Action, 2000956u, new Vector3(-80.76605f, -2.3651733f, -196.49048f), 148) { StopDistance = 15f, Action = EAction.HeavyShot @@ -15729,7 +15743,7 @@ public static class AssemblyQuestLoader obj133.Steps = list210; reference155 = obj133; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span207[num]; QuestSequence obj139 = new QuestSequence { Sequence = 3 @@ -15737,9 +15751,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) + span220[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -15751,7 +15765,7 @@ public static class AssemblyQuestLoader obj139.Steps = list220; reference165 = obj139; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span207[num]; QuestSequence obj140 = new QuestSequence { Sequence = 4 @@ -15759,9 +15773,9 @@ public static class AssemblyQuestLoader num2 = 3; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span221[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -15778,12 +15792,12 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span221[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { Aetheryte = EAetheryteLocation.EastShroudHawthorneHut }; index2++; - ref QuestStep reference167 = ref span3[index2]; + ref QuestStep reference167 = ref span221[index2]; QuestStep obj141 = new QuestStep(EInteractionType.Combat, null, new Vector3(-431.09494f, 2.9039853f, 239.26413f), 152) { StopDistance = 0.5f, @@ -15794,9 +15808,9 @@ public static class AssemblyQuestLoader num3 = 2; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span7 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num4 = 0; - ref ComplexCombatData reference168 = ref span7[num4]; + ref ComplexCombatData reference168 = ref span222[num4]; ComplexCombatData obj142 = new ComplexCombatData { DataId = 12u, @@ -15805,23 +15819,23 @@ public static class AssemblyQuestLoader num5 = 6; List list223 = new List(num5); CollectionsMarshal.SetCount(list223, num5); - span8 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num6 = 0; - span8[num6] = null; + span223[num6] = null; num6++; - span8[num6] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span223[num6] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); num6++; - span8[num6] = null; + span223[num6] = null; num6++; - span8[num6] = null; + span223[num6] = null; num6++; - span8[num6] = null; + span223[num6] = null; num6++; - span8[num6] = null; + span223[num6] = null; obj142.CompletionQuestVariablesFlags = list223; reference168 = obj142; num4++; - ref ComplexCombatData reference169 = ref span7[num4]; + ref ComplexCombatData reference169 = ref span222[num4]; ComplexCombatData obj143 = new ComplexCombatData { DataId = 39u, @@ -15830,19 +15844,19 @@ public static class AssemblyQuestLoader num6 = 6; List list224 = new List(num6); CollectionsMarshal.SetCount(list224, num6); - span8 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span224[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span224[num5] = null; num5++; - span8[num5] = null; + span224[num5] = null; num5++; - span8[num5] = null; + span224[num5] = null; num5++; - span8[num5] = null; + span224[num5] = null; num5++; - span8[num5] = null; + span224[num5] = null; obj143.CompletionQuestVariablesFlags = list224; reference169 = obj143; obj141.ComplexCombatData = list222; @@ -15858,7 +15872,7 @@ public static class AssemblyQuestLoader obj140.Steps = list221; reference166 = obj140; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span207[num]; QuestSequence obj144 = new QuestSequence { Sequence = 5 @@ -15866,9 +15880,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) + span225[num2] = new QuestStep(EInteractionType.Interact, 1000199u, new Vector3(211.13904f, 1.5032018E-05f, 28.580078f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -15880,7 +15894,7 @@ public static class AssemblyQuestLoader obj144.Steps = list225; reference170 = obj144; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span207[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -15888,9 +15902,9 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span226[index2]; QuestStep obj146 = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f @@ -15898,9 +15912,9 @@ public static class AssemblyQuestLoader num4 = 1; List list227 = new List(num4); CollectionsMarshal.SetCount(list227, num4); - span5 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span5[num3] = new DialogueChoice + span227[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARC997_00134_Q1_000_1") @@ -15917,16 +15931,16 @@ public static class AssemblyQuestLoader num = 1; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "liza"; + span228[index] = "liza"; questRoot26.Author = list228; index = 2; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span2 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span229[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -15934,13 +15948,13 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000148u, new Vector3(-20.279297f, -3.25f, 45.97534f), 132); + span230[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000148u, new Vector3(-20.279297f, -3.25f, 45.97534f), 132); obj147.Steps = list230; reference173 = obj147; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span229[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -15948,16 +15962,16 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span231[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.CompleteQuest, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); num3 = 1; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span5 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num4 = 0; - span5[num4] = new DialogueChoice + span232[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSWDK000_00138_Q1_000_1") @@ -15973,18 +15987,18 @@ public static class AssemblyQuestLoader num = 2; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "Cacahuetes"; + span233[index] = "Cacahuetes"; index++; - span[index] = "liza"; + span233[index] = "liza"; questRoot27.Author = list233; index = 4; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span234[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -15992,9 +16006,9 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span235[num2]; QuestStep obj150 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -16012,9 +16026,9 @@ public static class AssemblyQuestLoader num4 = 1; List list236 = new List(num4); CollectionsMarshal.SetCount(list236, num4); - span6 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num3 = 0; - span6[num3] = 133; + span236[num3] = 133; obj151.InTerritory = list236; skipConditions22.AetheryteShortcutIf = obj151; obj150.SkipConditions = skipConditions22; @@ -16022,7 +16036,7 @@ public static class AssemblyQuestLoader obj149.Steps = list235; reference176 = obj149; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span234[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -16030,9 +16044,9 @@ public static class AssemblyQuestLoader num2 = 3; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(502.843f, 43.200996f, -32.464188f), 148) + span237[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(502.843f, 43.200996f, -32.464188f), 148) { StopDistance = 0.5f, AethernetShortcut = new AethernetShortcut @@ -16043,7 +16057,7 @@ public static class AssemblyQuestLoader EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; index2++; - ref QuestStep reference179 = ref span3[index2]; + ref QuestStep reference179 = ref span237[index2]; QuestStep obj153 = new QuestStep(EInteractionType.Combat, 142u, new Vector3(514.06104f, 44.169823f, -42.008118f), 148) { StopDistance = 0.5f, @@ -16053,34 +16067,34 @@ public static class AssemblyQuestLoader num3 = 1; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span4 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num4 = 0; - span4[num4] = 142u; + span238[num4] = 142u; obj153.KillEnemyDataIds = list238; num4 = 6; List list239 = new List(num4); CollectionsMarshal.SetCount(list239, num4); - span8 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num3 = 0; - span8[num3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span239[num3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; obj153.CompletionQuestVariablesFlags = list239; reference179 = obj153; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000967u, new Vector3(514.8546f, 43.808594f, -48.630554f), 148); + span237[index2] = new QuestStep(EInteractionType.Interact, 2000967u, new Vector3(514.8546f, 43.808594f, -48.630554f), 148); obj152.Steps = list237; reference178 = obj152; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span234[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -16088,9 +16102,9 @@ public static class AssemblyQuestLoader index2 = 2; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - ref QuestStep reference181 = ref span3[num2]; + ref QuestStep reference181 = ref span240[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Combat, null, new Vector3(211.82294f, 23.458103f, 157.57333f), 148) { StopDistance = 0.5f, @@ -16100,34 +16114,34 @@ public static class AssemblyQuestLoader num3 = 1; List list241 = new List(num3); CollectionsMarshal.SetCount(list241, num3); - span4 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num4 = 0; - span4[num4] = 21u; + span241[num4] = 21u; obj155.KillEnemyDataIds = list241; num4 = 6; List list242 = new List(num4); CollectionsMarshal.SetCount(list242, num4); - span8 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num3 = 0; - span8[num3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span242[num3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span242[num3] = null; num3++; - span8[num3] = null; + span242[num3] = null; num3++; - span8[num3] = null; + span242[num3] = null; num3++; - span8[num3] = null; + span242[num3] = null; num3++; - span8[num3] = null; + span242[num3] = null; obj155.CompletionQuestVariablesFlags = list242; reference181 = obj155; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2000918u, new Vector3(215.99133f, 23.575134f, 153.2157f), 148); + span240[num2] = new QuestStep(EInteractionType.Interact, 2000918u, new Vector3(215.99133f, 23.575134f, 153.2157f), 148); obj154.Steps = list240; reference180 = obj154; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span234[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -16135,9 +16149,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span243[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -16156,16 +16170,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "liza"; + span244[index] = "liza"; questRoot28.Author = list244; index = 7; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span245[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -16173,9 +16187,9 @@ public static class AssemblyQuestLoader index2 = 2; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span246[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -16197,14 +16211,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj157.Steps = list246; reference183 = obj157; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span245[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -16212,16 +16226,16 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span247[index2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj158.Steps = list247; reference184 = obj158; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span245[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -16229,9 +16243,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010199u, new Vector3(256.12268f, 21.097961f, 581.3839f), 135) + span248[num2] = new QuestStep(EInteractionType.Interact, 1010199u, new Vector3(256.12268f, 21.097961f, 581.3839f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -16239,7 +16253,7 @@ public static class AssemblyQuestLoader obj159.Steps = list248; reference185 = obj159; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span245[num]; QuestSequence obj160 = new QuestSequence { Sequence = 3 @@ -16247,16 +16261,16 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004861u, new Vector3(-131.63965f, 0.503479f, 729.9762f), 135) + span249[index2] = new QuestStep(EInteractionType.Interact, 2004861u, new Vector3(-131.63965f, 0.503479f, 729.9762f), 135) { Fly = true }; obj160.Steps = list249; reference186 = obj160; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span245[num]; QuestSequence obj161 = new QuestSequence { Sequence = 4 @@ -16264,9 +16278,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138) + span250[num2] = new QuestStep(EInteractionType.Interact, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -16274,7 +16288,7 @@ public static class AssemblyQuestLoader obj161.Steps = list250; reference187 = obj161; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span245[num]; QuestSequence obj162 = new QuestSequence { Sequence = 5 @@ -16282,13 +16296,13 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138); + span251[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138); obj162.Steps = list251; reference188 = obj162; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span245[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -16296,9 +16310,9 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138) + span252[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138) { StopDistance = 5f, NextQuestId = new QuestId(145) @@ -16312,16 +16326,16 @@ public static class AssemblyQuestLoader num = 1; List list253 = new List(num); CollectionsMarshal.SetCount(list253, num); - span = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index = 0; - span[index] = "liza"; + span253[index] = "liza"; questRoot29.Author = list253; - index = 3; + index = 4; List list254 = new List(index); CollectionsMarshal.SetCount(list254, index); - span2 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span254[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -16329,9 +16343,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138) + span255[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010218u, new Vector3(319.44763f, -36.353825f, 346.76123f), 138) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -16346,7 +16360,7 @@ public static class AssemblyQuestLoader obj164.Steps = list255; reference190 = obj164; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span254[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -16354,21 +16368,26 @@ public static class AssemblyQuestLoader index2 = 2; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(593.2056f, 43.88314f, 304.65137f), 138) + span256[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(593.2056f, 43.88314f, 304.65137f), 138) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010228u, new Vector3(594.1709f, 43.893982f, 303.76135f), 138) + span256[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010228u, new Vector3(594.1709f, 43.893982f, 303.76135f), 138) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions() }; obj165.Steps = list256; reference191 = obj165; num++; - ref QuestSequence reference192 = ref span2[num]; + span254[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference192 = ref span254[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -16376,9 +16395,9 @@ public static class AssemblyQuestLoader num2 = 2; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span257[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -16389,7 +16408,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span257[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(146) @@ -16403,16 +16422,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "liza"; + span258[index] = "liza"; questRoot30.Author = list258; index = 10; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span259[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -16420,9 +16439,9 @@ public static class AssemblyQuestLoader index2 = 2; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span260[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -16444,14 +16463,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span260[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj167.Steps = list260; reference193 = obj167; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span259[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -16459,14 +16478,14 @@ public static class AssemblyQuestLoader num2 = 2; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) + span261[index2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010238u, new Vector3(146.71545f, 62.3279f, 291.82874f), 134) + span261[index2] = new QuestStep(EInteractionType.Interact, 1010238u, new Vector3(146.71545f, 62.3279f, 291.82874f), 134) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -16478,7 +16497,7 @@ public static class AssemblyQuestLoader obj168.Steps = list261; reference194 = obj168; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span259[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -16486,19 +16505,19 @@ public static class AssemblyQuestLoader index2 = 2; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, null, new Vector3(168.34132f, 69.5f, 327.67975f), 134) + span262[num2] = new QuestStep(EInteractionType.Action, null, new Vector3(168.34132f, 69.5f, 327.67975f), 134) { StopDistance = 0.5f, Action = EAction.Hide }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.24341f, 69.5f, 328.4606f), 134); + span262[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.24341f, 69.5f, 328.4606f), 134); obj169.Steps = list262; reference195 = obj169; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span259[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 @@ -16506,21 +16525,21 @@ public static class AssemblyQuestLoader num2 = 2; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.StatusOff, null, null, 134) + span263[index2] = new QuestStep(EInteractionType.StatusOff, null, null, 134) { Status = EStatus.Hidden }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010238u, new Vector3(146.71545f, 62.3279f, 291.82874f), 134) + span263[index2] = new QuestStep(EInteractionType.Interact, 1010238u, new Vector3(146.71545f, 62.3279f, 291.82874f), 134) { Fly = true }; obj170.Steps = list263; reference196 = obj170; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span259[num]; QuestSequence obj171 = new QuestSequence { Sequence = 4 @@ -16528,9 +16547,9 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span264[num2]; QuestStep obj172 = new QuestStep(EInteractionType.Combat, 1010242u, new Vector3(7.2174683f, 57.91383f, -307.11835f), 134) { Fly = true, @@ -16540,17 +16559,17 @@ public static class AssemblyQuestLoader num3 = 2; List list265 = new List(num3); CollectionsMarshal.SetCount(list265, num3); - span4 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num4 = 0; - span4[num4] = 3567u; + span265[num4] = 3567u; num4++; - span4[num4] = 3568u; + span265[num4] = 3568u; obj172.KillEnemyDataIds = list265; reference198 = obj172; obj171.Steps = list264; reference197 = obj171; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span259[num]; QuestSequence obj173 = new QuestSequence { Sequence = 5 @@ -16558,13 +16577,13 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010242u, new Vector3(7.2174683f, 57.91383f, -307.11835f), 134); + span266[index2] = new QuestStep(EInteractionType.Interact, 1010242u, new Vector3(7.2174683f, 57.91383f, -307.11835f), 134); obj173.Steps = list266; reference199 = obj173; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span259[num]; QuestSequence obj174 = new QuestSequence { Sequence = 6 @@ -16572,9 +16591,9 @@ public static class AssemblyQuestLoader index2 = 2; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span267[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -16585,14 +16604,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span267[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj174.Steps = list267; reference200 = obj174; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span259[num]; QuestSequence obj175 = new QuestSequence { Sequence = 7 @@ -16600,9 +16619,9 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010237u, new Vector3(242.29797f, 8.000164f, 668.2383f), 135) + span268[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010237u, new Vector3(242.29797f, 8.000164f, 668.2383f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -16610,7 +16629,7 @@ public static class AssemblyQuestLoader obj175.Steps = list268; reference201 = obj175; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span259[num]; QuestSequence obj176 = new QuestSequence { Sequence = 8 @@ -16618,16 +16637,16 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010237u, new Vector3(242.29797f, 8.000164f, 668.2383f), 135) + span269[num2] = new QuestStep(EInteractionType.Interact, 1010237u, new Vector3(242.29797f, 8.000164f, 668.2383f), 135) { StopDistance = 7f }; obj176.Steps = list269; reference202 = obj176; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span259[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -16635,9 +16654,9 @@ public static class AssemblyQuestLoader num2 = 2; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span270[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -16648,7 +16667,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span270[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(148) @@ -16662,18 +16681,18 @@ public static class AssemblyQuestLoader num = 2; List list271 = new List(num); CollectionsMarshal.SetCount(list271, num); - span = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index = 0; - span[index] = "Cacahuetes"; + span271[index] = "Cacahuetes"; index++; - span[index] = "liza"; + span271[index] = "liza"; questRoot31.Author = list271; index = 7; List list272 = new List(index); CollectionsMarshal.SetCount(list272, index); - span2 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span272[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -16681,9 +16700,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span273[num2]; QuestStep obj179 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -16701,9 +16720,9 @@ public static class AssemblyQuestLoader num4 = 1; List list274 = new List(num4); CollectionsMarshal.SetCount(list274, num4); - span6 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span6[num3] = 133; + span274[num3] = 133; obj180.InTerritory = list274; skipConditions23.AetheryteShortcutIf = obj180; obj179.SkipConditions = skipConditions23; @@ -16711,7 +16730,7 @@ public static class AssemblyQuestLoader obj178.Steps = list273; reference204 = obj178; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span272[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -16719,19 +16738,19 @@ public static class AssemblyQuestLoader num2 = 2; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.67407f, 9.16599f, 207.46878f), 152) + span275[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.67407f, 9.16599f, 207.46878f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); + span275[index2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); obj181.Steps = list275; reference206 = obj181; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span272[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -16739,9 +16758,9 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span276[num2]; QuestStep obj183 = new QuestStep(EInteractionType.Combat, 2001229u, new Vector3(-510.6432f, 6.301941f, 35.78235f), 152) { Fly = true, @@ -16750,15 +16769,15 @@ public static class AssemblyQuestLoader num3 = 1; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span4 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num4 = 0; - span4[num4] = 295u; + span277[num4] = 295u; obj183.KillEnemyDataIds = list277; reference208 = obj183; obj182.Steps = list276; reference207 = obj182; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span272[num]; QuestSequence obj184 = new QuestSequence { Sequence = 3 @@ -16766,18 +16785,18 @@ public static class AssemblyQuestLoader num2 = 2; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.67407f, 9.16599f, 207.46878f), 152) + span278[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.67407f, 9.16599f, 207.46878f), 152) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); + span278[index2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); obj184.Steps = list278; reference209 = obj184; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span272[num]; QuestSequence obj185 = new QuestSequence { Sequence = 4 @@ -16785,9 +16804,9 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001230u, new Vector3(-510.76526f, 6.1798096f, 35.568726f), 152) + span279[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001230u, new Vector3(-510.76526f, 6.1798096f, 35.568726f), 152) { Fly = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -16798,7 +16817,7 @@ public static class AssemblyQuestLoader obj185.Steps = list279; reference210 = obj185; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span272[num]; QuestSequence obj186 = new QuestSequence { Sequence = 5 @@ -16806,18 +16825,18 @@ public static class AssemblyQuestLoader num2 = 2; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.67407f, 9.16599f, 207.46878f), 152) + span280[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.67407f, 9.16599f, 207.46878f), 152) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); + span280[index2] = new QuestStep(EInteractionType.Interact, 1000767u, new Vector3(-483.42108f, 10.130882f, 209.46057f), 152); obj186.Steps = list280; reference211 = obj186; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span272[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -16825,9 +16844,9 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span281[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -16846,16 +16865,16 @@ public static class AssemblyQuestLoader num = 1; List list282 = new List(num); CollectionsMarshal.SetCount(list282, num); - span = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index = 0; - span[index] = "liza"; + span282[index] = "liza"; questRoot32.Author = list282; index = 8; List list283 = new List(index); CollectionsMarshal.SetCount(list283, index); - span2 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span283[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -16863,9 +16882,9 @@ public static class AssemblyQuestLoader num2 = 2; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span284[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -16887,14 +16906,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span284[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj188.Steps = list284; reference213 = obj188; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span283[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -16902,9 +16921,9 @@ public static class AssemblyQuestLoader index2 = 3; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span285[num2]; QuestStep obj190 = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129 @@ -16914,17 +16933,17 @@ public static class AssemblyQuestLoader num4 = 2; List list286 = new List(num4); CollectionsMarshal.SetCount(list286, num4); - span6 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num3 = 0; - span6[num3] = 134; + span286[num3] = 134; num3++; - span6[num3] = 135; + span286[num3] = 135; skipStepConditions13.InTerritory = list286; skipConditions24.StepIf = skipStepConditions13; obj190.SkipConditions = skipConditions24; reference215 = obj190; num2++; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span285[num2]; QuestStep obj191 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.54845f, 65.80573f, 285.71436f), 134) { Fly = true, @@ -16939,15 +16958,15 @@ public static class AssemblyQuestLoader num3 = 1; List list287 = new List(num3); CollectionsMarshal.SetCount(list287, num3); - span6 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num4 = 0; - span6[num4] = 135; + span287[num4] = 135; skipStepConditions14.InTerritory = list287; skipConditions25.StepIf = skipStepConditions14; obj191.SkipConditions = skipConditions25; reference216 = obj191; num2++; - ref QuestStep reference217 = ref span3[num2]; + ref QuestStep reference217 = ref span285[num2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, null, new Vector3(509.26575f, 95.90476f, -446.11078f), 135) { StopDistance = 0.5f, @@ -16957,19 +16976,19 @@ public static class AssemblyQuestLoader num4 = 3; List list288 = new List(num4); CollectionsMarshal.SetCount(list288, num4); - span4 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span4[num3] = 2864u; + span288[num3] = 2864u; num3++; - span4[num3] = 2865u; + span288[num3] = 2865u; num3++; - span4[num3] = 2866u; + span288[num3] = 2866u; obj192.KillEnemyDataIds = list288; reference217 = obj192; obj189.Steps = list285; reference214 = obj189; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span283[num]; QuestSequence obj193 = new QuestSequence { Sequence = 2 @@ -16977,13 +16996,13 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010252u, new Vector3(508.23218f, 95.95811f, -449.82074f), 135); + span289[index2] = new QuestStep(EInteractionType.Interact, 1010252u, new Vector3(508.23218f, 95.95811f, -449.82074f), 135); obj193.Steps = list289; reference218 = obj193; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span283[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 @@ -16991,9 +17010,9 @@ public static class AssemblyQuestLoader index2 = 2; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span290[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -17004,14 +17023,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span290[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj194.Steps = list290; reference219 = obj194; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span283[num]; QuestSequence obj195 = new QuestSequence { Sequence = 4 @@ -17019,9 +17038,9 @@ public static class AssemblyQuestLoader num2 = 5; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) + span291[index2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129, SkipConditions = new SkipConditions @@ -17033,7 +17052,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) + span291[index2] = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) { TargetTerritoryId = (ushort)137, SkipConditions = new SkipConditions @@ -17045,7 +17064,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) + span291[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) { Aetheryte = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -17057,7 +17076,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.17413f, 16.072088f, 406.06335f), 137) + span291[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.17413f, 16.072088f, 406.06335f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -17070,11 +17089,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010251u, new Vector3(450.82776f, 16.18121f, 406.69873f), 137); + span291[index2] = new QuestStep(EInteractionType.Interact, 1010251u, new Vector3(450.82776f, 16.18121f, 406.69873f), 137); obj195.Steps = list291; reference220 = obj195; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span283[num]; QuestSequence obj196 = new QuestSequence { Sequence = 5 @@ -17082,13 +17101,13 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010251u, new Vector3(450.82776f, 16.18121f, 406.69873f), 137); + span292[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010251u, new Vector3(450.82776f, 16.18121f, 406.69873f), 137); obj196.Steps = list292; reference221 = obj196; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span283[num]; QuestSequence obj197 = new QuestSequence { Sequence = 6 @@ -17096,13 +17115,13 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010250u, new Vector3(448.47778f, 16.154829f, 408.77393f), 137); + span293[index2] = new QuestStep(EInteractionType.Interact, 1010250u, new Vector3(448.47778f, 16.154829f, 408.77393f), 137); obj197.Steps = list293; reference222 = obj197; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span283[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -17110,9 +17129,9 @@ public static class AssemblyQuestLoader index2 = 2; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span294[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -17123,7 +17142,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span294[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(154) @@ -17136,16 +17155,16 @@ public static class AssemblyQuestLoader private static void LoadQuests3() { - QuestId questId = new QuestId(154); + QuestId questId = new QuestId(152); QuestRoot questRoot = new QuestRoot(); int num = 1; List list = new List(num); CollectionsMarshal.SetCount(list, num); Span span = CollectionsMarshal.AsSpan(list); int index = 0; - span[index] = "liza"; + span[index] = "WigglyMuffin"; questRoot.Author = list; - index = 6; + index = 2; List list2 = new List(index); CollectionsMarshal.SetCount(list2, index); Span span2 = CollectionsMarshal.AsSpan(list2); @@ -17155,182 +17174,80 @@ public static class AssemblyQuestLoader { Sequence = 0 }; - int num2 = 2; + int num2 = 1; List list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); Span span3 = CollectionsMarshal.AsSpan(list3); - int num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + int index2 = 0; + span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131) { - TargetTerritoryId = (ushort)129, - AetheryteShortcut = EAetheryteLocation.Limsa, + AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut { - From = EAetheryteLocation.Limsa, - To = EAetheryteLocation.LimsaFisher + From = EAetheryteLocation.Uldah, + To = EAetheryteLocation.UldahSapphireAvenue }, SkipConditions = new SkipConditions { - StepIf = new SkipStepConditions - { - ExtraCondition = EExtraSkipCondition.RoguesGuild - }, AetheryteShortcutIf = new SkipAetheryteCondition { InSameTerritory = true } } }; - num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) - { - StopDistance = 7f - }; obj.Steps = list3; reference = obj; num++; ref QuestSequence reference2 = ref span2[num]; QuestSequence obj2 = new QuestSequence - { - Sequence = 1 - }; - num3 = 2; - List list4 = new List(num3); - CollectionsMarshal.SetCount(list4, num3); - span3 = CollectionsMarshal.AsSpan(list4); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(410.07083f, 31.504957f, -12.586371f), 138) - { - TargetTerritoryId = (ushort)139, - Fly = true, - AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport - }; - num2++; - ref QuestStep reference3 = ref span3[num2]; - QuestStep obj3 = new QuestStep(EInteractionType.Combat, null, new Vector3(-436.69995f, -2.0159357f, 48.819775f), 139) - { - StopDistance = 1f, - EnemySpawnType = EEnemySpawnType.AutoOnEnterArea - }; - int num4 = 3; - List list5 = new List(num4); - CollectionsMarshal.SetCount(list5, num4); - Span span4 = CollectionsMarshal.AsSpan(list5); - int num5 = 0; - span4[num5] = 3569u; - num5++; - span4[num5] = 3570u; - num5++; - span4[num5] = 3571u; - obj3.KillEnemyDataIds = list5; - reference3 = obj3; - obj2.Steps = list4; - reference2 = obj2; - num++; - ref QuestSequence reference4 = ref span2[num]; - QuestSequence obj4 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list6 = new List(num2); - CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2004916u, new Vector3(-436.02655f, -1.9379272f, 48.569458f), 139); - obj4.Steps = list6; - reference4 = obj4; - num++; - ref QuestSequence reference5 = ref span2[num]; - QuestSequence obj5 = new QuestSequence - { - Sequence = 3 - }; - num3 = 1; - List list7 = new List(num3); - CollectionsMarshal.SetCount(list7, num3); - span3 = CollectionsMarshal.AsSpan(list7); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010261u, new Vector3(-437.3694f, -2.369183f, 55.954834f), 139) - { - StopDistance = 7f - }; - obj5.Steps = list7; - reference5 = obj5; - num++; - ref QuestSequence reference6 = ref span2[num]; - QuestSequence obj6 = new QuestSequence - { - Sequence = 4 - }; - num2 = 1; - List list8 = new List(num2); - CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1010267u, new Vector3(-449.08832f, 21.634577f, -327.93164f), 134) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms - }; - obj6.Steps = list8; - reference6 = obj6; - num++; - ref QuestSequence reference7 = ref span2[num]; - QuestSequence obj7 = new QuestSequence { Sequence = byte.MaxValue }; - num3 = 2; - List list9 = new List(num3); - CollectionsMarshal.SetCount(list9, num3); - span3 = CollectionsMarshal.AsSpan(list9); + index2 = 1; + List list4 = new List(index2); + CollectionsMarshal.SetCount(list4, index2); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span4[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009295u, new Vector3(97.09314f, 27.238445f, -352.55975f), 141) { - TargetTerritoryId = (ushort)129, - AetheryteShortcut = EAetheryteLocation.Limsa, - AethernetShortcut = new AethernetShortcut + AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, + SkipConditions = new SkipConditions { - From = EAetheryteLocation.Limsa, - To = EAetheryteLocation.LimsaFisher + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } } }; - num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) - { - StopDistance = 7f, - NextQuestId = new QuestId(155) - }; - obj7.Steps = list9; - reference7 = obj7; + obj2.Steps = list4; + reference2 = obj2; questRoot.QuestSequence = list2; AddQuest(questId, questRoot); - QuestId questId2 = new QuestId(155); + QuestId questId2 = new QuestId(154); QuestRoot questRoot2 = new QuestRoot(); num = 1; - List list10 = new List(num); - CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + List list5 = new List(num); + CollectionsMarshal.SetCount(list5, num); + Span span5 = CollectionsMarshal.AsSpan(list5); index = 0; - span[index] = "liza"; - questRoot2.Author = list10; - index = 3; - List list11 = new List(index); - CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + span5[index] = "liza"; + questRoot2.Author = list5; + index = 6; + List list6 = new List(index); + CollectionsMarshal.SetCount(list6, index); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - ref QuestSequence reference8 = ref span2[num]; - QuestSequence obj8 = new QuestSequence + ref QuestSequence reference3 = ref span6[num]; + QuestSequence obj3 = new QuestSequence { Sequence = 0 }; num2 = 2; - List list12 = new List(num2); - CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + List list7 = new List(num2); + CollectionsMarshal.SetCount(list7, num2); + Span span7 = CollectionsMarshal.AsSpan(list7); + index2 = 0; + span7[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -17351,30 +17268,200 @@ public static class AssemblyQuestLoader } } }; - num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + index2++; + span7[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; + obj3.Steps = list7; + reference3 = obj3; + num++; + ref QuestSequence reference4 = ref span6[num]; + QuestSequence obj4 = new QuestSequence + { + Sequence = 1 + }; + index2 = 2; + List list8 = new List(index2); + CollectionsMarshal.SetCount(list8, index2); + Span span8 = CollectionsMarshal.AsSpan(list8); + num2 = 0; + span8[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(410.07083f, 31.504957f, -12.586371f), 138) + { + TargetTerritoryId = (ushort)139, + Fly = true, + AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport + }; + num2++; + ref QuestStep reference5 = ref span8[num2]; + QuestStep obj5 = new QuestStep(EInteractionType.Combat, null, new Vector3(-436.69995f, -2.0159357f, 48.819775f), 139) + { + StopDistance = 1f, + EnemySpawnType = EEnemySpawnType.AutoOnEnterArea + }; + int num3 = 3; + List list9 = new List(num3); + CollectionsMarshal.SetCount(list9, num3); + Span span9 = CollectionsMarshal.AsSpan(list9); + int num4 = 0; + span9[num4] = 3569u; + num4++; + span9[num4] = 3570u; + num4++; + span9[num4] = 3571u; + obj5.KillEnemyDataIds = list9; + reference5 = obj5; + obj4.Steps = list8; + reference4 = obj4; + num++; + ref QuestSequence reference6 = ref span6[num]; + QuestSequence obj6 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list10 = new List(num2); + CollectionsMarshal.SetCount(list10, num2); + Span span10 = CollectionsMarshal.AsSpan(list10); + index2 = 0; + span10[index2] = new QuestStep(EInteractionType.Interact, 2004916u, new Vector3(-436.02655f, -1.9379272f, 48.569458f), 139); + obj6.Steps = list10; + reference6 = obj6; + num++; + ref QuestSequence reference7 = ref span6[num]; + QuestSequence obj7 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list11 = new List(index2); + CollectionsMarshal.SetCount(list11, index2); + Span span11 = CollectionsMarshal.AsSpan(list11); + num2 = 0; + span11[num2] = new QuestStep(EInteractionType.Interact, 1010261u, new Vector3(-437.3694f, -2.369183f, 55.954834f), 139) + { + StopDistance = 7f + }; + obj7.Steps = list11; + reference7 = obj7; + num++; + ref QuestSequence reference8 = ref span6[num]; + QuestSequence obj8 = new QuestSequence + { + Sequence = 4 + }; + num2 = 1; + List list12 = new List(num2); + CollectionsMarshal.SetCount(list12, num2); + Span span12 = CollectionsMarshal.AsSpan(list12); + index2 = 0; + span12[index2] = new QuestStep(EInteractionType.Interact, 1010267u, new Vector3(-449.08832f, 21.634577f, -327.93164f), 134) + { + Fly = true, + AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms + }; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span6[num]; QuestSequence obj9 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 2; + List list13 = new List(index2); + CollectionsMarshal.SetCount(list13, index2); + Span span13 = CollectionsMarshal.AsSpan(list13); + num2 = 0; + span13[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + { + TargetTerritoryId = (ushort)129, + AetheryteShortcut = EAetheryteLocation.Limsa, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Limsa, + To = EAetheryteLocation.LimsaFisher + } + }; + num2++; + span13[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + { + StopDistance = 7f, + NextQuestId = new QuestId(155) + }; + obj9.Steps = list13; + reference9 = obj9; + questRoot2.QuestSequence = list6; + AddQuest(questId2, questRoot2); + QuestId questId3 = new QuestId(155); + QuestRoot questRoot3 = new QuestRoot(); + num = 1; + List list14 = new List(num); + CollectionsMarshal.SetCount(list14, num); + Span span14 = CollectionsMarshal.AsSpan(list14); + index = 0; + span14[index] = "liza"; + questRoot3.Author = list14; + index = 3; + List list15 = new List(index); + CollectionsMarshal.SetCount(list15, index); + Span span15 = CollectionsMarshal.AsSpan(list15); + num = 0; + ref QuestSequence reference10 = ref span15[num]; + QuestSequence obj10 = new QuestSequence + { + Sequence = 0 + }; + num2 = 2; + List list16 = new List(num2); + CollectionsMarshal.SetCount(list16, num2); + Span span16 = CollectionsMarshal.AsSpan(list16); + index2 = 0; + span16[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + { + TargetTerritoryId = (ushort)129, + AetheryteShortcut = EAetheryteLocation.Limsa, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Limsa, + To = EAetheryteLocation.LimsaFisher + }, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + ExtraCondition = EExtraSkipCondition.RoguesGuild + }, + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + index2++; + span16[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + { + StopDistance = 7f + }; + obj10.Steps = list16; + reference10 = obj10; + num++; + ref QuestSequence reference11 = ref span15[num]; + QuestSequence obj11 = new QuestSequence { Sequence = 1 }; - num3 = 2; - List list13 = new List(num3); - CollectionsMarshal.SetCount(list13, num3); - span3 = CollectionsMarshal.AsSpan(list13); + index2 = 2; + List list17 = new List(index2); + CollectionsMarshal.SetCount(list17, index2); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) + span17[num2] = new QuestStep(EInteractionType.Interact, 2004936u, new Vector3(-151.90363f, -128.16058f, 256.8551f), 129) { TargetTerritoryId = (ushort)129 }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2004863u, new Vector3(4.4403076f, 44.47998f, 121.29382f), 128) + span17[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2004863u, new Vector3(4.4403076f, 44.47998f, 121.29382f), 128) { AethernetShortcut = new AethernetShortcut { @@ -17382,20 +17469,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaAftcastle } }; - obj9.Steps = list13; - reference9 = obj9; + obj11.Steps = list17; + reference11 = obj11; num++; - ref QuestSequence reference10 = ref span2[num]; - QuestSequence obj10 = new QuestSequence + ref QuestSequence reference12 = ref span15[num]; + QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list14 = new List(num2); - CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + List list18 = new List(num2); + CollectionsMarshal.SetCount(list18, num2); + Span span18 = CollectionsMarshal.AsSpan(list18); + index2 = 0; + span18[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AethernetShortcut = new AethernetShortcut @@ -17404,234 +17491,234 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaFisher } }; - num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + index2++; + span18[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f, NextQuestId = new QuestId(212) }; - obj10.Steps = list14; - reference10 = obj10; - questRoot2.QuestSequence = list11; - AddQuest(questId2, questRoot2); - QuestId questId3 = new QuestId(161); - QuestRoot questRoot3 = new QuestRoot(); + obj12.Steps = list18; + reference12 = obj12; + questRoot3.QuestSequence = list15; + AddQuest(questId3, questRoot3); + QuestId questId4 = new QuestId(161); + QuestRoot questRoot4 = new QuestRoot(); num = 1; - List list15 = new List(num); - CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + List list19 = new List(num); + CollectionsMarshal.SetCount(list19, num); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "liza"; - questRoot3.Author = list15; + span19[index] = "liza"; + questRoot4.Author = list19; index = 7; - List list16 = new List(index); - CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + List list20 = new List(index); + CollectionsMarshal.SetCount(list20, index); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference11 = ref span2[num]; - QuestSequence obj11 = new QuestSequence + ref QuestSequence reference13 = ref span20[num]; + QuestSequence obj13 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list17 = new List(num3); - CollectionsMarshal.SetCount(list17, num3); - span3 = CollectionsMarshal.AsSpan(list17); + index2 = 1; + List list21 = new List(index2); + CollectionsMarshal.SetCount(list21, index2); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); - obj11.Steps = list17; - reference11 = obj11; + span21[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + obj13.Steps = list21; + reference13 = obj13; num++; - ref QuestSequence reference12 = ref span2[num]; - QuestSequence obj12 = new QuestSequence + ref QuestSequence reference14 = ref span20[num]; + QuestSequence obj14 = new QuestSequence { Sequence = 1 }; num2 = 3; - List list18 = new List(num2); - CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); - num3 = 0; - ref QuestStep reference13 = ref span3[num3]; + List list22 = new List(num2); + CollectionsMarshal.SetCount(list22, num2); + Span span22 = CollectionsMarshal.AsSpan(list22); + index2 = 0; + ref QuestStep reference15 = ref span22[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1000484u, new Vector3(2.0598755f, -7.9139543f, -22.171448f), 148); - num5 = 6; - List list19 = new List(num5); - CollectionsMarshal.SetCount(list19, num5); - Span span5 = CollectionsMarshal.AsSpan(list19); - num4 = 0; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep.CompletionQuestVariablesFlags = list19; - reference13 = questStep; - num3++; - ref QuestStep reference14 = ref span3[num3]; - QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1000476u, new Vector3(27.0542f, -6.881897f, 14.145081f), 148); num4 = 6; - List list20 = new List(num4); - CollectionsMarshal.SetCount(list20, num4); - span5 = CollectionsMarshal.AsSpan(list20); - num5 = 0; - span5[num5] = null; - num5++; - span5[num5] = null; - num5++; - span5[num5] = null; - num5++; - span5[num5] = null; - num5++; - span5[num5] = null; - num5++; - span5[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep2.CompletionQuestVariablesFlags = list20; - reference14 = questStep2; + List list23 = new List(num4); + CollectionsMarshal.SetCount(list23, num4); + Span span23 = CollectionsMarshal.AsSpan(list23); + num3 = 0; + span23[num3] = null; num3++; - ref QuestStep reference15 = ref span3[num3]; - QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1000483u, new Vector3(85.496216f, -6.0870457f, 67.00232f), 148); - num5 = 6; - List list21 = new List(num5); - CollectionsMarshal.SetCount(list21, num5); - span5 = CollectionsMarshal.AsSpan(list21); + span23[num3] = null; + num3++; + span23[num3] = null; + num3++; + span23[num3] = null; + num3++; + span23[num3] = null; + num3++; + span23[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep.CompletionQuestVariablesFlags = list23; + reference15 = questStep; + index2++; + ref QuestStep reference16 = ref span22[index2]; + QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1000476u, new Vector3(27.0542f, -6.881897f, 14.145081f), 148); + num3 = 6; + List list24 = new List(num3); + CollectionsMarshal.SetCount(list24, num3); + Span span24 = CollectionsMarshal.AsSpan(list24); num4 = 0; - span5[num4] = null; + span24[num4] = null; num4++; - span5[num4] = null; + span24[num4] = null; num4++; - span5[num4] = null; + span24[num4] = null; num4++; - span5[num4] = null; + span24[num4] = null; num4++; - span5[num4] = null; + span24[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep3.CompletionQuestVariablesFlags = list21; - reference15 = questStep3; - obj12.Steps = list18; - reference12 = obj12; + span24[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep2.CompletionQuestVariablesFlags = list24; + reference16 = questStep2; + index2++; + ref QuestStep reference17 = ref span22[index2]; + QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1000483u, new Vector3(85.496216f, -6.0870457f, 67.00232f), 148); + num4 = 6; + List list25 = new List(num4); + CollectionsMarshal.SetCount(list25, num4); + Span span25 = CollectionsMarshal.AsSpan(list25); + num3 = 0; + span25[num3] = null; + num3++; + span25[num3] = null; + num3++; + span25[num3] = null; + num3++; + span25[num3] = null; + num3++; + span25[num3] = null; + num3++; + span25[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep3.CompletionQuestVariablesFlags = list25; + reference17 = questStep3; + obj14.Steps = list22; + reference14 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; - QuestSequence obj13 = new QuestSequence + ref QuestSequence reference18 = ref span20[num]; + QuestSequence obj15 = new QuestSequence { Sequence = 2 }; - num3 = 1; - List list22 = new List(num3); - CollectionsMarshal.SetCount(list22, num3); - span3 = CollectionsMarshal.AsSpan(list22); + index2 = 1; + List list26 = new List(index2); + CollectionsMarshal.SetCount(list26, index2); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); - obj13.Steps = list22; - reference16 = obj13; + span26[num2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + obj15.Steps = list26; + reference18 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; - QuestSequence obj14 = new QuestSequence + ref QuestSequence reference19 = ref span20[num]; + QuestSequence obj16 = new QuestSequence { Sequence = 3 }; num2 = 2; - List list23 = new List(num2); - CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.630515f, -22.580793f, 242.32327f), 148); - num3++; - ref QuestStep reference18 = ref span3[num3]; + List list27 = new List(num2); + CollectionsMarshal.SetCount(list27, num2); + Span span27 = CollectionsMarshal.AsSpan(list27); + index2 = 0; + span27[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.630515f, -22.580793f, 242.32327f), 148); + index2++; + ref QuestStep reference20 = ref span27[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.SinglePlayerDuty, 1003002u, new Vector3(-189.13562f, -26.70127f, 295.52136f), 148); - SinglePlayerDutyOptions obj15 = new SinglePlayerDutyOptions + SinglePlayerDutyOptions obj17 = new SinglePlayerDutyOptions { Enabled = true }; - num4 = 1; - List list24 = new List(num4); - CollectionsMarshal.SetCount(list24, num4); - span = CollectionsMarshal.AsSpan(list24); - num5 = 0; - span[num5] = "Healer NPC is only killed after the boss dies; all NPCs need to be killed for the duty to complete"; - obj15.Notes = list24; - questStep4.SinglePlayerDutyOptions = obj15; - reference18 = questStep4; - obj14.Steps = list23; - reference17 = obj14; + num3 = 1; + List list28 = new List(num3); + CollectionsMarshal.SetCount(list28, num3); + Span span28 = CollectionsMarshal.AsSpan(list28); + num4 = 0; + span28[num4] = "Healer NPC is only killed after the boss dies; all NPCs need to be killed for the duty to complete"; + obj17.Notes = list28; + questStep4.SinglePlayerDutyOptions = obj17; + reference20 = questStep4; + obj16.Steps = list27; + reference19 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; - QuestSequence obj16 = new QuestSequence + ref QuestSequence reference21 = ref span20[num]; + QuestSequence obj18 = new QuestSequence { Sequence = 4 }; - num3 = 1; - List list25 = new List(num3); - CollectionsMarshal.SetCount(list25, num3); - span3 = CollectionsMarshal.AsSpan(list25); + index2 = 1; + List list29 = new List(index2); + CollectionsMarshal.SetCount(list29, index2); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003002u, new Vector3(-189.13562f, -26.70127f, 295.52136f), 148); - obj16.Steps = list25; - reference19 = obj16; + span29[num2] = new QuestStep(EInteractionType.Interact, 1003002u, new Vector3(-189.13562f, -26.70127f, 295.52136f), 148); + obj18.Steps = list29; + reference21 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; - QuestSequence obj17 = new QuestSequence + ref QuestSequence reference22 = ref span20[num]; + QuestSequence obj19 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list26 = new List(num2); - CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148) + List list30 = new List(num2); + CollectionsMarshal.SetCount(list30, num2); + Span span30 = CollectionsMarshal.AsSpan(list30); + index2 = 0; + span30[index2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; - obj17.Steps = list26; - reference20 = obj17; + obj19.Steps = list30; + reference22 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; - QuestSequence obj18 = new QuestSequence + ref QuestSequence reference23 = ref span20[num]; + QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue }; - num3 = 1; - List list27 = new List(num3); - CollectionsMarshal.SetCount(list27, num3); - span3 = CollectionsMarshal.AsSpan(list27); + index2 = 1; + List list31 = new List(index2); + CollectionsMarshal.SetCount(list31, index2); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); - obj18.Steps = list27; - reference21 = obj18; - questRoot3.QuestSequence = list16; - AddQuest(questId3, questRoot3); - QuestId questId4 = new QuestId(166); - QuestRoot questRoot4 = new QuestRoot(); + span31[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + obj20.Steps = list31; + reference23 = obj20; + questRoot4.QuestSequence = list20; + AddQuest(questId4, questRoot4); + QuestId questId5 = new QuestId(166); + QuestRoot questRoot5 = new QuestRoot(); num = 1; - List list28 = new List(num); - CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + List list32 = new List(num); + CollectionsMarshal.SetCount(list32, num); + Span span32 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "FalconTaterz"; - questRoot4.Author = list28; + span32[index] = "FalconTaterz"; + questRoot5.Author = list32; index = 7; - List list29 = new List(index); - CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + List list33 = new List(index); + CollectionsMarshal.SetCount(list33, index); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - ref QuestSequence reference22 = ref span2[num]; - QuestSequence obj19 = new QuestSequence + ref QuestSequence reference24 = ref span33[num]; + QuestSequence obj21 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list30 = new List(num2); - CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1009357u, new Vector3(528.95386f, 17.44805f, 448.69153f), 137) + List list34 = new List(num2); + CollectionsMarshal.SetCount(list34, num2); + Span span34 = CollectionsMarshal.AsSpan(list34); + index2 = 0; + span34[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009357u, new Vector3(528.95386f, 17.44805f, 448.69153f), 137) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -17643,20 +17730,20 @@ public static class AssemblyQuestLoader } } }; - obj19.Steps = list30; - reference22 = obj19; + obj21.Steps = list34; + reference24 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; - QuestSequence obj20 = new QuestSequence + ref QuestSequence reference25 = ref span33[num]; + QuestSequence obj22 = new QuestSequence { Sequence = 1 }; - num3 = 2; - List list31 = new List(num3); - CollectionsMarshal.SetCount(list31, num3); - span3 = CollectionsMarshal.AsSpan(list31); + index2 = 2; + List list35 = new List(index2); + CollectionsMarshal.SetCount(list35, index2); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) + span35[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -17666,23 +17753,23 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010160u, new Vector3(-144.64032f, 12f, -5.6916504f), 130); - obj20.Steps = list31; - reference23 = obj20; + span35[num2] = new QuestStep(EInteractionType.Interact, 1010160u, new Vector3(-144.64032f, 12f, -5.6916504f), 130); + obj22.Steps = list35; + reference25 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; - QuestSequence obj21 = new QuestSequence + ref QuestSequence reference26 = ref span33[num]; + QuestSequence obj23 = new QuestSequence { Sequence = 2 }; num2 = 2; - List list32 = new List(num2); - CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130); - num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1001857u, new Vector3(-46.76892f, 10f, -12.741333f), 131) + List list36 = new List(num2); + CollectionsMarshal.SetCount(list36, num2); + Span span36 = CollectionsMarshal.AsSpan(list36); + index2 = 0; + span36[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130); + index2++; + span36[index2] = new QuestStep(EInteractionType.Interact, 1001857u, new Vector3(-46.76892f, 10f, -12.741333f), 131) { AethernetShortcut = new AethernetShortcut { @@ -17690,20 +17777,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahGladiator } }; - obj21.Steps = list32; - reference24 = obj21; + obj23.Steps = list36; + reference26 = obj23; num++; - ref QuestSequence reference25 = ref span2[num]; - QuestSequence obj22 = new QuestSequence + ref QuestSequence reference27 = ref span33[num]; + QuestSequence obj24 = new QuestSequence { Sequence = 3 }; - num3 = 2; - List list33 = new List(num3); - CollectionsMarshal.SetCount(list33, num3); - span3 = CollectionsMarshal.AsSpan(list33); + index2 = 2; + List list37 = new List(index2); + CollectionsMarshal.SetCount(list37, index2); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) { AethernetShortcut = new AethernetShortcut { @@ -17712,39 +17799,39 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010160u, new Vector3(-144.64032f, 12f, -5.6916504f), 130); - obj22.Steps = list33; - reference25 = obj22; + span37[num2] = new QuestStep(EInteractionType.Interact, 1010160u, new Vector3(-144.64032f, 12f, -5.6916504f), 130); + obj24.Steps = list37; + reference27 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; - QuestSequence obj23 = new QuestSequence + ref QuestSequence reference28 = ref span33[num]; + QuestSequence obj25 = new QuestSequence { Sequence = 4 }; num2 = 2; - List list34 = new List(num2); - CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-127.24249f, 7.999999f, -55.6639f), 130); - num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1010188u, new Vector3(-106.523315f, 4.2265673f, -82.16986f), 130); - obj23.Steps = list34; - reference26 = obj23; + List list38 = new List(num2); + CollectionsMarshal.SetCount(list38, num2); + Span span38 = CollectionsMarshal.AsSpan(list38); + index2 = 0; + span38[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-127.24249f, 7.999999f, -55.6639f), 130); + index2++; + span38[index2] = new QuestStep(EInteractionType.Interact, 1010188u, new Vector3(-106.523315f, 4.2265673f, -82.16986f), 130); + obj25.Steps = list38; + reference28 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; - QuestSequence obj24 = new QuestSequence + ref QuestSequence reference29 = ref span33[num]; + QuestSequence obj26 = new QuestSequence { Sequence = 5 }; - num3 = 3; - List list35 = new List(num3); - CollectionsMarshal.SetCount(list35, num3); - span3 = CollectionsMarshal.AsSpan(list35); + index2 = 3; + List list39 = new List(index2); + CollectionsMarshal.SetCount(list39, index2); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-123.05803f, 1.363661f, -142.65125f), 130); + span39[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-123.05803f, 1.363661f, -142.65125f), 130); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.12142f, 6.9845715f, 8.82207f), 131) + span39[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.12142f, 6.9845715f, 8.82207f), 131) { AethernetShortcut = new AethernetShortcut { @@ -17753,25 +17840,25 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010281u, new Vector3(-70.96979f, 6.9839683f, 3.982544f), 131) + span39[num2] = new QuestStep(EInteractionType.Interact, 1010281u, new Vector3(-70.96979f, 6.9839683f, 3.982544f), 131) { StopDistance = 7f, DisableNavmesh = true }; - obj24.Steps = list35; - reference27 = obj24; + obj26.Steps = list39; + reference29 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; - QuestSequence obj25 = new QuestSequence + ref QuestSequence reference30 = ref span33[num]; + QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list36 = new List(num2); - CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) + List list40 = new List(num2); + CollectionsMarshal.SetCount(list40, num2); + Span span40 = CollectionsMarshal.AsSpan(list40); + index2 = 0; + span40[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) { AethernetShortcut = new AethernetShortcut { @@ -17779,201 +17866,201 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahThaumaturge } }; - num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1010287u, new Vector3(-142.71765f, 12f, -3.9215698f), 130) + index2++; + span40[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010287u, new Vector3(-142.71765f, 12f, -3.9215698f), 130) { NextQuestId = new QuestId(202) }; - obj25.Steps = list36; - reference28 = obj25; - questRoot4.QuestSequence = list29; - AddQuest(questId4, questRoot4); - QuestId questId5 = new QuestId(175); - QuestRoot questRoot5 = new QuestRoot(); + obj27.Steps = list40; + reference30 = obj27; + questRoot5.QuestSequence = list33; + AddQuest(questId5, questRoot5); + QuestId questId6 = new QuestId(175); + QuestRoot questRoot6 = new QuestRoot(); num = 1; - List list37 = new List(num); - CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + List list41 = new List(num); + CollectionsMarshal.SetCount(list41, num); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; - questRoot5.Author = list37; + span41[index] = "liza"; + questRoot6.Author = list41; index = 3; - List list38 = new List(index); - CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + List list42 = new List(index); + CollectionsMarshal.SetCount(list42, index); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference29 = ref span2[num]; - QuestSequence obj26 = new QuestSequence + ref QuestSequence reference31 = ref span42[num]; + QuestSequence obj28 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list39 = new List(num3); - CollectionsMarshal.SetCount(list39, num3); - span3 = CollectionsMarshal.AsSpan(list39); + index2 = 1; + List list43 = new List(index2); + CollectionsMarshal.SetCount(list43, index2); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000449u, new Vector3(201.83093f, -5.5419664f, -107.25574f), 148); - obj26.Steps = list39; - reference29 = obj26; + span43[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000449u, new Vector3(201.83093f, -5.5419664f, -107.25574f), 148); + obj28.Steps = list43; + reference31 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; - QuestSequence obj27 = new QuestSequence + ref QuestSequence reference32 = ref span42[num]; + QuestSequence obj29 = new QuestSequence { Sequence = 1, Comment = "Very likely this needs manual combat and/or manual continues" }; num2 = 6; - List list40 = new List(num2); - CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(192.07129f, -12.000001f, 38.204f), 148); - num3++; - span3[num3] = new QuestStep(EInteractionType.Combat, null, new Vector3(190.28528f, -12f, 77.53861f), 148) + List list44 = new List(num2); + CollectionsMarshal.SetCount(list44, num2); + Span span44 = CollectionsMarshal.AsSpan(list44); + index2 = 0; + span44[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(192.07129f, -12.000001f, 38.204f), 148); + index2++; + span44[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(190.28528f, -12f, 77.53861f), 148) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; - num3++; - ref QuestStep reference31 = ref span3[num3]; + index2++; + ref QuestStep reference33 = ref span44[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2000141u, new Vector3(179.4613f, -10.666138f, 99.56506f), 148); - num5 = 6; - List list41 = new List(num5); - CollectionsMarshal.SetCount(list41, num5); - span5 = CollectionsMarshal.AsSpan(list41); - num4 = 0; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep5.CompletionQuestVariablesFlags = list41; - reference31 = questStep5; - num3++; - ref QuestStep reference32 = ref span3[num3]; - QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2000147u, new Vector3(168.07812f, -12.008911f, 120.80554f), 148); num4 = 6; - List list42 = new List(num4); - CollectionsMarshal.SetCount(list42, num4); - span5 = CollectionsMarshal.AsSpan(list42); - num5 = 0; - span5[num5] = null; - num5++; - span5[num5] = null; - num5++; - span5[num5] = null; - num5++; - span5[num5] = null; - num5++; - span5[num5] = null; - num5++; - span5[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep6.CompletionQuestVariablesFlags = list42; - reference32 = questStep6; - num3++; - ref QuestStep reference33 = ref span3[num3]; - QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2000149u, new Vector3(154.0398f, -10.75769f, 120.3479f), 148); - num5 = 6; - List list43 = new List(num5); - CollectionsMarshal.SetCount(list43, num5); - span5 = CollectionsMarshal.AsSpan(list43); - num4 = 0; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - questStep7.CompletionQuestVariablesFlags = list43; - reference33 = questStep7; - num3++; - ref QuestStep reference34 = ref span3[num3]; - QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2000148u, new Vector3(126.14636f, -12.008911f, 142.35144f), 148); - num4 = 6; - List list44 = new List(num4); - CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); - num5 = 0; - span5[num5] = null; - num5++; - span5[num5] = null; - num5++; - span5[num5] = null; - num5++; - span5[num5] = null; - num5++; - span5[num5] = null; - num5++; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep8.CompletionQuestVariablesFlags = list44; - reference34 = questStep8; - obj27.Steps = list40; - reference30 = obj27; - num++; - ref QuestSequence reference35 = ref span2[num]; - QuestSequence obj28 = new QuestSequence - { - Sequence = byte.MaxValue - }; - num3 = 1; - List list45 = new List(num3); - CollectionsMarshal.SetCount(list45, num3); - span3 = CollectionsMarshal.AsSpan(list45); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000685u, new Vector3(287.92236f, -3.297f, -32.6391f), 148); - obj28.Steps = list45; - reference35 = obj28; - questRoot5.QuestSequence = list38; - AddQuest(questId5, questRoot5); - QuestId questId6 = new QuestId(176); - QuestRoot questRoot6 = new QuestRoot(); - num = 1; - List list46 = new List(num); - CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); - index = 0; - span[index] = "liza"; - questRoot6.Author = list46; - index = 2; - List list47 = new List(index); - CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); - num = 0; - ref QuestSequence reference36 = ref span2[num]; - QuestSequence obj29 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list48 = new List(num2); - CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + List list45 = new List(num4); + CollectionsMarshal.SetCount(list45, num4); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); - obj29.Steps = list48; - reference36 = obj29; + span45[num3] = null; + num3++; + span45[num3] = null; + num3++; + span45[num3] = null; + num3++; + span45[num3] = null; + num3++; + span45[num3] = null; + num3++; + span45[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep5.CompletionQuestVariablesFlags = list45; + reference33 = questStep5; + index2++; + ref QuestStep reference34 = ref span44[index2]; + QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2000147u, new Vector3(168.07812f, -12.008911f, 120.80554f), 148); + num3 = 6; + List list46 = new List(num3); + CollectionsMarshal.SetCount(list46, num3); + Span span46 = CollectionsMarshal.AsSpan(list46); + num4 = 0; + span46[num4] = null; + num4++; + span46[num4] = null; + num4++; + span46[num4] = null; + num4++; + span46[num4] = null; + num4++; + span46[num4] = null; + num4++; + span46[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep6.CompletionQuestVariablesFlags = list46; + reference34 = questStep6; + index2++; + ref QuestStep reference35 = ref span44[index2]; + QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2000149u, new Vector3(154.0398f, -10.75769f, 120.3479f), 148); + num4 = 6; + List list47 = new List(num4); + CollectionsMarshal.SetCount(list47, num4); + Span span47 = CollectionsMarshal.AsSpan(list47); + num3 = 0; + span47[num3] = null; + num3++; + span47[num3] = null; + num3++; + span47[num3] = null; + num3++; + span47[num3] = null; + num3++; + span47[num3] = null; + num3++; + span47[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + questStep7.CompletionQuestVariablesFlags = list47; + reference35 = questStep7; + index2++; + ref QuestStep reference36 = ref span44[index2]; + QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2000148u, new Vector3(126.14636f, -12.008911f, 142.35144f), 148); + num3 = 6; + List list48 = new List(num3); + CollectionsMarshal.SetCount(list48, num3); + Span span48 = CollectionsMarshal.AsSpan(list48); + num4 = 0; + span48[num4] = null; + num4++; + span48[num4] = null; + num4++; + span48[num4] = null; + num4++; + span48[num4] = null; + num4++; + span48[num4] = null; + num4++; + span48[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep8.CompletionQuestVariablesFlags = list48; + reference36 = questStep8; + obj29.Steps = list44; + reference32 = obj29; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span42[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue }; - num3 = 4; - List list49 = new List(num3); - CollectionsMarshal.SetCount(list49, num3); - span3 = CollectionsMarshal.AsSpan(list49); + index2 = 1; + List list49 = new List(index2); + CollectionsMarshal.SetCount(list49, index2); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) + span49[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000685u, new Vector3(287.92236f, -3.297f, -32.6391f), 148); + obj30.Steps = list49; + reference37 = obj30; + questRoot6.QuestSequence = list42; + AddQuest(questId6, questRoot6); + QuestId questId7 = new QuestId(176); + QuestRoot questRoot7 = new QuestRoot(); + num = 1; + List list50 = new List(num); + CollectionsMarshal.SetCount(list50, num); + Span span50 = CollectionsMarshal.AsSpan(list50); + index = 0; + span50[index] = "liza"; + questRoot7.Author = list50; + index = 2; + List list51 = new List(index); + CollectionsMarshal.SetCount(list51, index); + Span span51 = CollectionsMarshal.AsSpan(list51); + num = 0; + ref QuestSequence reference38 = ref span51[num]; + QuestSequence obj31 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list52 = new List(num2); + CollectionsMarshal.SetCount(list52, num2); + Span span52 = CollectionsMarshal.AsSpan(list52); + index2 = 0; + span52[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + obj31.Steps = list52; + reference38 = obj31; + num++; + ref QuestSequence reference39 = ref span51[num]; + QuestSequence obj32 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 4; + List list53 = new List(index2); + CollectionsMarshal.SetCount(list53, index2); + Span span53 = CollectionsMarshal.AsSpan(list53); + num2 = 0; + span53[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows, AethernetShortcut = new AethernetShortcut @@ -17983,47 +18070,47 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 148) + span53[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows }; num2++; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002980u, new Vector3(22.934265f, -8f, 84.97742f), 148) + span53[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002980u, new Vector3(22.934265f, -8f, 84.97742f), 148) { TaxiStandId = (byte)9 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); - obj30.Steps = list49; - reference37 = obj30; - questRoot6.QuestSequence = list47; - AddQuest(questId6, questRoot6); - QuestId questId7 = new QuestId(177); - QuestRoot questRoot7 = new QuestRoot(); + span53[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); + obj32.Steps = list53; + reference39 = obj32; + questRoot7.QuestSequence = list51; + AddQuest(questId7, questRoot7); + QuestId questId8 = new QuestId(177); + QuestRoot questRoot8 = new QuestRoot(); num = 1; - List list50 = new List(num); - CollectionsMarshal.SetCount(list50, num); - span = CollectionsMarshal.AsSpan(list50); + List list54 = new List(num); + CollectionsMarshal.SetCount(list54, num); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; - questRoot7.Author = list50; + span54[index] = "liza"; + questRoot8.Author = list54; index = 1; - List list51 = new List(index); - CollectionsMarshal.SetCount(list51, index); - span2 = CollectionsMarshal.AsSpan(list51); + List list55 = new List(index); + CollectionsMarshal.SetCount(list55, index); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference38 = ref span2[num]; - QuestSequence obj31 = new QuestSequence + ref QuestSequence reference40 = ref span55[num]; + QuestSequence obj33 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list52 = new List(num2); - CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); - num3 = 0; - ref QuestStep reference39 = ref span3[num3]; - QuestStep obj32 = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131) + List list56 = new List(num2); + CollectionsMarshal.SetCount(list56, num2); + Span span56 = CollectionsMarshal.AsSpan(list56); + index2 = 0; + ref QuestStep reference41 = ref span56[index2]; + QuestStep obj34 = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -18033,61 +18120,61 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions = new SkipConditions(); - SkipAetheryteCondition obj33 = new SkipAetheryteCondition + SkipAetheryteCondition obj35 = new SkipAetheryteCondition { InSameTerritory = true }; - num5 = 1; - List list53 = new List(num5); - CollectionsMarshal.SetCount(list53, num5); - Span span6 = CollectionsMarshal.AsSpan(list53); - num4 = 0; - span6[num4] = 131; - obj33.InTerritory = list53; - skipConditions.AetheryteShortcutIf = obj33; - obj32.SkipConditions = skipConditions; num4 = 1; - List list54 = new List(num4); - CollectionsMarshal.SetCount(list54, num4); - Span span7 = CollectionsMarshal.AsSpan(list54); - num5 = 0; - span7[num5] = new DialogueChoice + List list57 = new List(num4); + CollectionsMarshal.SetCount(list57, num4); + Span span57 = CollectionsMarshal.AsSpan(list57); + num3 = 0; + span57[num3] = 131; + obj35.InTerritory = list57; + skipConditions.AetheryteShortcutIf = obj35; + obj34.SkipConditions = skipConditions; + num3 = 1; + List list58 = new List(num3); + CollectionsMarshal.SetCount(list58, num3); + Span span58 = CollectionsMarshal.AsSpan(list58); + num4 = 0; + span58[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSGLA001_00177_Q1_000_1") }; - obj32.DialogueChoices = list54; - reference39 = obj32; - obj31.Steps = list52; - reference38 = obj31; - questRoot7.QuestSequence = list51; - AddQuest(questId7, questRoot7); - QuestId questId8 = new QuestId(178); - QuestRoot questRoot8 = new QuestRoot(); + obj34.DialogueChoices = list58; + reference41 = obj34; + obj33.Steps = list56; + reference40 = obj33; + questRoot8.QuestSequence = list55; + AddQuest(questId8, questRoot8); + QuestId questId9 = new QuestId(178); + QuestRoot questRoot9 = new QuestRoot(); num = 1; - List list55 = new List(num); - CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + List list59 = new List(num); + CollectionsMarshal.SetCount(list59, num); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "Cacahuetes"; - questRoot8.Author = list55; + span59[index] = "Cacahuetes"; + questRoot9.Author = list59; index = 1; - List list56 = new List(index); - CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + List list60 = new List(index); + CollectionsMarshal.SetCount(list60, index); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference40 = ref span2[num]; - QuestSequence obj34 = new QuestSequence + ref QuestSequence reference42 = ref span60[num]; + QuestSequence obj36 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list57 = new List(num3); - CollectionsMarshal.SetCount(list57, num3); - span3 = CollectionsMarshal.AsSpan(list57); + index2 = 1; + List list61 = new List(index2); + CollectionsMarshal.SetCount(list61, index2); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; - QuestStep obj35 = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) + ref QuestStep reference43 = ref span61[num2]; + QuestStep obj37 = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -18098,48 +18185,48 @@ public static class AssemblyQuestLoader } } }; - num5 = 1; - List list58 = new List(num5); - CollectionsMarshal.SetCount(list58, num5); - span7 = CollectionsMarshal.AsSpan(list58); - num4 = 0; - span7[num4] = new DialogueChoice + num4 = 1; + List list62 = new List(num4); + CollectionsMarshal.SetCount(list62, num4); + Span span62 = CollectionsMarshal.AsSpan(list62); + num3 = 0; + span62[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSPGL001_00178_Q1_000_1") }; - obj35.DialogueChoices = list58; - reference41 = obj35; - obj34.Steps = list57; - reference40 = obj34; - questRoot8.QuestSequence = list56; - AddQuest(questId8, questRoot8); - QuestId questId9 = new QuestId(179); - QuestRoot questRoot9 = new QuestRoot(); + obj37.DialogueChoices = list62; + reference43 = obj37; + obj36.Steps = list61; + reference42 = obj36; + questRoot9.QuestSequence = list60; + AddQuest(questId9, questRoot9); + QuestId questId10 = new QuestId(179); + QuestRoot questRoot10 = new QuestRoot(); num = 1; - List list59 = new List(num); - CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + List list63 = new List(num); + CollectionsMarshal.SetCount(list63, num); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span[index] = "Cacahuetes"; - questRoot9.Author = list59; + span63[index] = "Cacahuetes"; + questRoot10.Author = list63; index = 1; - List list60 = new List(index); - CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + List list64 = new List(index); + CollectionsMarshal.SetCount(list64, index); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - ref QuestSequence reference42 = ref span2[num]; - QuestSequence obj36 = new QuestSequence + ref QuestSequence reference44 = ref span64[num]; + QuestSequence obj38 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list61 = new List(num2); - CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); - num3 = 0; - ref QuestStep reference43 = ref span3[num3]; - QuestStep obj37 = new QuestStep(EInteractionType.AcceptQuest, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128) + List list65 = new List(num2); + CollectionsMarshal.SetCount(list65, num2); + Span span65 = CollectionsMarshal.AsSpan(list65); + index2 = 0; + ref QuestStep reference45 = ref span65[index2]; + QuestStep obj39 = new QuestStep(EInteractionType.AcceptQuest, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -18149,61 +18236,61 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions2 = new SkipConditions(); - SkipAetheryteCondition obj38 = new SkipAetheryteCondition + SkipAetheryteCondition obj40 = new SkipAetheryteCondition { InSameTerritory = true }; - num4 = 1; - List list62 = new List(num4); - CollectionsMarshal.SetCount(list62, num4); - span6 = CollectionsMarshal.AsSpan(list62); - num5 = 0; - span6[num5] = 128; - obj38.InTerritory = list62; - skipConditions2.AetheryteShortcutIf = obj38; - obj37.SkipConditions = skipConditions2; - num5 = 1; - List list63 = new List(num5); - CollectionsMarshal.SetCount(list63, num5); - span7 = CollectionsMarshal.AsSpan(list63); + num3 = 1; + List list66 = new List(num3); + CollectionsMarshal.SetCount(list66, num3); + Span span66 = CollectionsMarshal.AsSpan(list66); num4 = 0; - span7[num4] = new DialogueChoice + span66[num4] = 128; + obj40.InTerritory = list66; + skipConditions2.AetheryteShortcutIf = obj40; + obj39.SkipConditions = skipConditions2; + num4 = 1; + List list67 = new List(num4); + CollectionsMarshal.SetCount(list67, num4); + Span span67 = CollectionsMarshal.AsSpan(list67); + num3 = 0; + span67[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSEXC001_00179_Q1_000_1") }; - obj37.DialogueChoices = list63; - reference43 = obj37; - obj36.Steps = list61; - reference42 = obj36; - questRoot9.QuestSequence = list60; - AddQuest(questId9, questRoot9); - QuestId questId10 = new QuestId(180); - QuestRoot questRoot10 = new QuestRoot(); + obj39.DialogueChoices = list67; + reference45 = obj39; + obj38.Steps = list65; + reference44 = obj38; + questRoot10.QuestSequence = list64; + AddQuest(questId10, questRoot10); + QuestId questId11 = new QuestId(180); + QuestRoot questRoot11 = new QuestRoot(); num = 1; - List list64 = new List(num); - CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + List list68 = new List(num); + CollectionsMarshal.SetCount(list68, num); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "Cacahuetes"; - questRoot10.Author = list64; + span68[index] = "Cacahuetes"; + questRoot11.Author = list68; index = 1; - List list65 = new List(index); - CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + List list69 = new List(index); + CollectionsMarshal.SetCount(list69, index); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference44 = ref span2[num]; - QuestSequence obj39 = new QuestSequence + ref QuestSequence reference46 = ref span69[num]; + QuestSequence obj41 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list66 = new List(num3); - CollectionsMarshal.SetCount(list66, num3); - span3 = CollectionsMarshal.AsSpan(list66); + index2 = 1; + List list70 = new List(index2); + CollectionsMarshal.SetCount(list70, index2); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref QuestStep reference45 = ref span3[num2]; - QuestStep obj40 = new QuestStep(EInteractionType.AcceptQuest, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) + ref QuestStep reference47 = ref span70[num2]; + QuestStep obj42 = new QuestStep(EInteractionType.AcceptQuest, 1000251u, new Vector3(147.08167f, 15.5f, -267.99426f), 133) { AethernetShortcut = new AethernetShortcut { @@ -18211,48 +18298,48 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaLancer } }; - num4 = 1; - List list67 = new List(num4); - CollectionsMarshal.SetCount(list67, num4); - span7 = CollectionsMarshal.AsSpan(list67); - num5 = 0; - span7[num5] = new DialogueChoice + num3 = 1; + List list71 = new List(num3); + CollectionsMarshal.SetCount(list71, num3); + Span span71 = CollectionsMarshal.AsSpan(list71); + num4 = 0; + span71[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSLNC999_00180_Q1_000_1") }; - obj40.DialogueChoices = list67; - reference45 = obj40; - obj39.Steps = list66; - reference44 = obj39; - questRoot10.QuestSequence = list65; - AddQuest(questId10, questRoot10); - QuestId questId11 = new QuestId(181); - QuestRoot questRoot11 = new QuestRoot(); + obj42.DialogueChoices = list71; + reference47 = obj42; + obj41.Steps = list70; + reference46 = obj41; + questRoot11.QuestSequence = list69; + AddQuest(questId11, questRoot11); + QuestId questId12 = new QuestId(181); + QuestRoot questRoot12 = new QuestRoot(); num = 1; - List list68 = new List(num); - CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + List list72 = new List(num); + CollectionsMarshal.SetCount(list72, num); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "Cacahuetes"; - questRoot11.Author = list68; + span72[index] = "Cacahuetes"; + questRoot12.Author = list72; index = 1; - List list69 = new List(index); - CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + List list73 = new List(index); + CollectionsMarshal.SetCount(list73, index); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference46 = ref span2[num]; - QuestSequence obj41 = new QuestSequence + ref QuestSequence reference48 = ref span73[num]; + QuestSequence obj43 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list70 = new List(num2); - CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); - num3 = 0; - ref QuestStep reference47 = ref span3[num3]; - QuestStep obj42 = new QuestStep(EInteractionType.AcceptQuest, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) + List list74 = new List(num2); + CollectionsMarshal.SetCount(list74, num2); + Span span74 = CollectionsMarshal.AsSpan(list74); + index2 = 0; + ref QuestStep reference49 = ref span74[index2]; + QuestStep obj44 = new QuestStep(EInteractionType.AcceptQuest, 1000197u, new Vector3(201.31226f, -3.1634123E-15f, 43.900146f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -18268,48 +18355,48 @@ public static class AssemblyQuestLoader } } }; - num5 = 1; - List list71 = new List(num5); - CollectionsMarshal.SetCount(list71, num5); - span7 = CollectionsMarshal.AsSpan(list71); - num4 = 0; - span7[num4] = new DialogueChoice + num4 = 1; + List list75 = new List(num4); + CollectionsMarshal.SetCount(list75, num4); + Span span75 = CollectionsMarshal.AsSpan(list75); + num3 = 0; + span75[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARC999_00181_Q1_000_1") }; - obj42.DialogueChoices = list71; - reference47 = obj42; - obj41.Steps = list70; - reference46 = obj41; - questRoot11.QuestSequence = list69; - AddQuest(questId11, questRoot11); - QuestId questId12 = new QuestId(182); - QuestRoot questRoot12 = new QuestRoot(); + obj44.DialogueChoices = list75; + reference49 = obj44; + obj43.Steps = list74; + reference48 = obj43; + questRoot12.QuestSequence = list73; + AddQuest(questId12, questRoot12); + QuestId questId13 = new QuestId(182); + QuestRoot questRoot13 = new QuestRoot(); num = 1; - List list72 = new List(num); - CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + List list76 = new List(num); + CollectionsMarshal.SetCount(list76, num); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; - questRoot12.Author = list72; + span76[index] = "liza"; + questRoot13.Author = list76; index = 1; - List list73 = new List(index); - CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + List list77 = new List(index); + CollectionsMarshal.SetCount(list77, index); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference48 = ref span2[num]; - QuestSequence obj43 = new QuestSequence + ref QuestSequence reference50 = ref span77[num]; + QuestSequence obj45 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list74 = new List(num3); - CollectionsMarshal.SetCount(list74, num3); - span3 = CollectionsMarshal.AsSpan(list74); + index2 = 1; + List list78 = new List(index2); + CollectionsMarshal.SetCount(list78, index2); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; - QuestStep obj44 = new QuestStep(EInteractionType.AcceptQuest, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) + ref QuestStep reference51 = ref span78[num2]; + QuestStep obj46 = new QuestStep(EInteractionType.AcceptQuest, 1000323u, new Vector3(-234.02765f, -4.0000043f, -11.093384f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -18319,61 +18406,61 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions3 = new SkipConditions(); - SkipAetheryteCondition obj45 = new SkipAetheryteCondition + SkipAetheryteCondition obj47 = new SkipAetheryteCondition { InSameTerritory = true }; - num4 = 1; - List list75 = new List(num4); - CollectionsMarshal.SetCount(list75, num4); - span6 = CollectionsMarshal.AsSpan(list75); - num5 = 0; - span6[num5] = 133; - obj45.InTerritory = list75; - skipConditions3.AetheryteShortcutIf = obj45; - obj44.SkipConditions = skipConditions3; - num5 = 1; - List list76 = new List(num5); - CollectionsMarshal.SetCount(list76, num5); - span7 = CollectionsMarshal.AsSpan(list76); + num3 = 1; + List list79 = new List(num3); + CollectionsMarshal.SetCount(list79, num3); + Span span79 = CollectionsMarshal.AsSpan(list79); num4 = 0; - span7[num4] = new DialogueChoice + span79[num4] = 133; + obj47.InTerritory = list79; + skipConditions3.AetheryteShortcutIf = obj47; + obj46.SkipConditions = skipConditions3; + num4 = 1; + List list80 = new List(num4); + CollectionsMarshal.SetCount(list80, num4); + Span span80 = CollectionsMarshal.AsSpan(list80); + num3 = 0; + span80[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSCNJ999_00182_Q1_000_1") }; - obj44.DialogueChoices = list76; - reference49 = obj44; - obj43.Steps = list74; - reference48 = obj43; - questRoot12.QuestSequence = list73; - AddQuest(questId12, questRoot12); - QuestId questId13 = new QuestId(183); - QuestRoot questRoot13 = new QuestRoot(); + obj46.DialogueChoices = list80; + reference51 = obj46; + obj45.Steps = list78; + reference50 = obj45; + questRoot13.QuestSequence = list77; + AddQuest(questId13, questRoot13); + QuestId questId14 = new QuestId(183); + QuestRoot questRoot14 = new QuestRoot(); num = 1; - List list77 = new List(num); - CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + List list81 = new List(num); + CollectionsMarshal.SetCount(list81, num); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "Cacahuetes"; - questRoot13.Author = list77; + span81[index] = "Cacahuetes"; + questRoot14.Author = list81; index = 1; - List list78 = new List(index); - CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + List list82 = new List(index); + CollectionsMarshal.SetCount(list82, index); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference50 = ref span2[num]; - QuestSequence obj46 = new QuestSequence + ref QuestSequence reference52 = ref span82[num]; + QuestSequence obj48 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list79 = new List(num2); - CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); - num3 = 0; - ref QuestStep reference51 = ref span3[num3]; - QuestStep obj47 = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) + List list83 = new List(num2); + CollectionsMarshal.SetCount(list83, num2); + Span span83 = CollectionsMarshal.AsSpan(list83); + index2 = 0; + ref QuestStep reference53 = ref span83[index2]; + QuestStep obj49 = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -18389,48 +18476,48 @@ public static class AssemblyQuestLoader } } }; - num4 = 1; - List list80 = new List(num4); - CollectionsMarshal.SetCount(list80, num4); - span7 = CollectionsMarshal.AsSpan(list80); - num5 = 0; - span7[num5] = new DialogueChoice + num3 = 1; + List list84 = new List(num3); + CollectionsMarshal.SetCount(list84, num3); + Span span84 = CollectionsMarshal.AsSpan(list84); + num4 = 0; + span84[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSTHM001_00183_Q1_000_1") }; - obj47.DialogueChoices = list80; - reference51 = obj47; - obj46.Steps = list79; - reference50 = obj46; - questRoot13.QuestSequence = list78; - AddQuest(questId13, questRoot13); - QuestId questId14 = new QuestId(184); - QuestRoot questRoot14 = new QuestRoot(); + obj49.DialogueChoices = list84; + reference53 = obj49; + obj48.Steps = list83; + reference52 = obj48; + questRoot14.QuestSequence = list82; + AddQuest(questId14, questRoot14); + QuestId questId15 = new QuestId(184); + QuestRoot questRoot15 = new QuestRoot(); num = 1; - List list81 = new List(num); - CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + List list85 = new List(num); + CollectionsMarshal.SetCount(list85, num); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "Cacahuetes"; - questRoot14.Author = list81; + span85[index] = "Cacahuetes"; + questRoot15.Author = list85; index = 1; - List list82 = new List(index); - CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + List list86 = new List(index); + CollectionsMarshal.SetCount(list86, index); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference52 = ref span2[num]; - QuestSequence obj48 = new QuestSequence + ref QuestSequence reference54 = ref span86[num]; + QuestSequence obj50 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list83 = new List(num3); - CollectionsMarshal.SetCount(list83, num3); - span3 = CollectionsMarshal.AsSpan(list83); + index2 = 1; + List list87 = new List(index2); + CollectionsMarshal.SetCount(list87, index2); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - ref QuestStep reference53 = ref span3[num2]; - QuestStep obj49 = new QuestStep(EInteractionType.AcceptQuest, 1000148u, new Vector3(-20.279297f, -3.25f, 45.97534f), 132) + ref QuestStep reference55 = ref span87[num2]; + QuestStep obj51 = new QuestStep(EInteractionType.AcceptQuest, 1000148u, new Vector3(-20.279297f, -3.25f, 45.97534f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -18441,48 +18528,48 @@ public static class AssemblyQuestLoader } } }; - num5 = 1; - List list84 = new List(num5); - CollectionsMarshal.SetCount(list84, num5); - span7 = CollectionsMarshal.AsSpan(list84); - num4 = 0; - span7[num4] = new DialogueChoice + num4 = 1; + List list88 = new List(num4); + CollectionsMarshal.SetCount(list88, num4); + Span span88 = CollectionsMarshal.AsSpan(list88); + num3 = 0; + span88[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSWDK999_00184_Q1_000_1") }; - obj49.DialogueChoices = list84; - reference53 = obj49; - obj48.Steps = list83; - reference52 = obj48; - questRoot14.QuestSequence = list82; - AddQuest(questId14, questRoot14); - QuestId questId15 = new QuestId(185); - QuestRoot questRoot15 = new QuestRoot(); + obj51.DialogueChoices = list88; + reference55 = obj51; + obj50.Steps = list87; + reference54 = obj50; + questRoot15.QuestSequence = list86; + AddQuest(questId15, questRoot15); + QuestId questId16 = new QuestId(185); + QuestRoot questRoot16 = new QuestRoot(); num = 1; - List list85 = new List(num); - CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + List list89 = new List(num); + CollectionsMarshal.SetCount(list89, num); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "Cacahuetes"; - questRoot15.Author = list85; + span89[index] = "Cacahuetes"; + questRoot16.Author = list89; index = 1; - List list86 = new List(index); - CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + List list90 = new List(index); + CollectionsMarshal.SetCount(list90, index); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference54 = ref span2[num]; - QuestSequence obj50 = new QuestSequence + ref QuestSequence reference56 = ref span90[num]; + QuestSequence obj52 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list87 = new List(num2); - CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); - num3 = 0; - ref QuestStep reference55 = ref span3[num3]; - QuestStep obj51 = new QuestStep(EInteractionType.AcceptQuest, 1000995u, new Vector3(-52.018066f, 42.799637f, 192.2179f), 128) + List list91 = new List(num2); + CollectionsMarshal.SetCount(list91, num2); + Span span91 = CollectionsMarshal.AsSpan(list91); + index2 = 0; + ref QuestStep reference57 = ref span91[index2]; + QuestStep obj53 = new QuestStep(EInteractionType.AcceptQuest, 1000995u, new Vector3(-52.018066f, 42.799637f, 192.2179f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -18492,62 +18579,62 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions4 = new SkipConditions(); - SkipAetheryteCondition obj52 = new SkipAetheryteCondition + SkipAetheryteCondition obj54 = new SkipAetheryteCondition { InSameTerritory = true }; - num4 = 1; - List list88 = new List(num4); - CollectionsMarshal.SetCount(list88, num4); - span6 = CollectionsMarshal.AsSpan(list88); - num5 = 0; - span6[num5] = 128; - obj52.InTerritory = list88; - skipConditions4.AetheryteShortcutIf = obj52; - obj51.SkipConditions = skipConditions4; - num5 = 1; - List list89 = new List(num5); - CollectionsMarshal.SetCount(list89, num5); - span7 = CollectionsMarshal.AsSpan(list89); + num3 = 1; + List list92 = new List(num3); + CollectionsMarshal.SetCount(list92, num3); + Span span92 = CollectionsMarshal.AsSpan(list92); num4 = 0; - span7[num4] = new DialogueChoice + span92[num4] = 128; + obj54.InTerritory = list92; + skipConditions4.AetheryteShortcutIf = obj54; + obj53.SkipConditions = skipConditions4; + num4 = 1; + List list93 = new List(num4); + CollectionsMarshal.SetCount(list93, num4); + Span span93 = CollectionsMarshal.AsSpan(list93); + num3 = 0; + span93[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSBSM001_00185_Q1_000_1") }; - obj51.DialogueChoices = list89; - obj51.NextQuestId = new QuestId(291); - reference55 = obj51; - obj50.Steps = list87; - reference54 = obj50; - questRoot15.QuestSequence = list86; - AddQuest(questId15, questRoot15); - QuestId questId16 = new QuestId(186); - QuestRoot questRoot16 = new QuestRoot(); + obj53.DialogueChoices = list93; + obj53.NextQuestId = new QuestId(291); + reference57 = obj53; + obj52.Steps = list91; + reference56 = obj52; + questRoot16.QuestSequence = list90; + AddQuest(questId16, questRoot16); + QuestId questId17 = new QuestId(186); + QuestRoot questRoot17 = new QuestRoot(); num = 1; - List list90 = new List(num); - CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + List list94 = new List(num); + CollectionsMarshal.SetCount(list94, num); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "Cacahuetes"; - questRoot16.Author = list90; + span94[index] = "Cacahuetes"; + questRoot17.Author = list94; index = 1; - List list91 = new List(index); - CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + List list95 = new List(index); + CollectionsMarshal.SetCount(list95, index); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference56 = ref span2[num]; - QuestSequence obj53 = new QuestSequence + ref QuestSequence reference58 = ref span95[num]; + QuestSequence obj55 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list92 = new List(num3); - CollectionsMarshal.SetCount(list92, num3); - span3 = CollectionsMarshal.AsSpan(list92); + index2 = 1; + List list96 = new List(index2); + CollectionsMarshal.SetCount(list96, index2); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; - QuestStep obj54 = new QuestStep(EInteractionType.AcceptQuest, 1000998u, new Vector3(-51.651794f, 42.79979f, 190.41736f), 128) + ref QuestStep reference59 = ref span96[num2]; + QuestStep obj56 = new QuestStep(EInteractionType.AcceptQuest, 1000998u, new Vector3(-51.651794f, 42.79979f, 190.41736f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -18557,61 +18644,61 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions5 = new SkipConditions(); - SkipAetheryteCondition obj55 = new SkipAetheryteCondition + SkipAetheryteCondition obj57 = new SkipAetheryteCondition { InSameTerritory = true }; - num4 = 1; - List list93 = new List(num4); - CollectionsMarshal.SetCount(list93, num4); - span6 = CollectionsMarshal.AsSpan(list93); - num5 = 0; - span6[num5] = 128; - obj55.InTerritory = list93; - skipConditions5.AetheryteShortcutIf = obj55; - obj54.SkipConditions = skipConditions5; - num5 = 1; - List list94 = new List(num5); - CollectionsMarshal.SetCount(list94, num5); - span7 = CollectionsMarshal.AsSpan(list94); + num3 = 1; + List list97 = new List(num3); + CollectionsMarshal.SetCount(list97, num3); + Span span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span7[num4] = new DialogueChoice + span97[num4] = 128; + obj57.InTerritory = list97; + skipConditions5.AetheryteShortcutIf = obj57; + obj56.SkipConditions = skipConditions5; + num4 = 1; + List list98 = new List(num4); + CollectionsMarshal.SetCount(list98, num4); + Span span98 = CollectionsMarshal.AsSpan(list98); + num3 = 0; + span98[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARM001_00186_Q1_000_1") }; - obj54.DialogueChoices = list94; - reference57 = obj54; - obj53.Steps = list92; - reference56 = obj53; - questRoot16.QuestSequence = list91; - AddQuest(questId16, questRoot16); - QuestId questId17 = new QuestId(187); - QuestRoot questRoot17 = new QuestRoot(); + obj56.DialogueChoices = list98; + reference59 = obj56; + obj55.Steps = list96; + reference58 = obj55; + questRoot17.QuestSequence = list95; + AddQuest(questId17, questRoot17); + QuestId questId18 = new QuestId(187); + QuestRoot questRoot18 = new QuestRoot(); num = 1; - List list95 = new List(num); - CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + List list99 = new List(num); + CollectionsMarshal.SetCount(list99, num); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "Cacahuetes"; - questRoot17.Author = list95; + span99[index] = "Cacahuetes"; + questRoot18.Author = list99; index = 1; - List list96 = new List(index); - CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + List list100 = new List(index); + CollectionsMarshal.SetCount(list100, index); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference58 = ref span2[num]; - QuestSequence obj56 = new QuestSequence + ref QuestSequence reference60 = ref span100[num]; + QuestSequence obj58 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list97 = new List(num2); - CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); - num3 = 0; - ref QuestStep reference59 = ref span3[num3]; - QuestStep obj57 = new QuestStep(EInteractionType.AcceptQuest, 1002280u, new Vector3(-35.385742f, 13.599962f, 97.24573f), 131) + List list101 = new List(num2); + CollectionsMarshal.SetCount(list101, num2); + Span span101 = CollectionsMarshal.AsSpan(list101); + index2 = 0; + ref QuestStep reference61 = ref span101[index2]; + QuestStep obj59 = new QuestStep(EInteractionType.AcceptQuest, 1002280u, new Vector3(-35.385742f, 13.599962f, 97.24573f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -18621,61 +18708,61 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions6 = new SkipConditions(); - SkipAetheryteCondition obj58 = new SkipAetheryteCondition + SkipAetheryteCondition obj60 = new SkipAetheryteCondition { InSameTerritory = true }; - num4 = 1; - List list98 = new List(num4); - CollectionsMarshal.SetCount(list98, num4); - span6 = CollectionsMarshal.AsSpan(list98); - num5 = 0; - span6[num5] = 131; - obj58.InTerritory = list98; - skipConditions6.AetheryteShortcutIf = obj58; - obj57.SkipConditions = skipConditions6; - num5 = 1; - List list99 = new List(num5); - CollectionsMarshal.SetCount(list99, num5); - span7 = CollectionsMarshal.AsSpan(list99); + num3 = 1; + List list102 = new List(num3); + CollectionsMarshal.SetCount(list102, num3); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span7[num4] = new DialogueChoice + span102[num4] = 131; + obj60.InTerritory = list102; + skipConditions6.AetheryteShortcutIf = obj60; + obj59.SkipConditions = skipConditions6; + num4 = 1; + List list103 = new List(num4); + CollectionsMarshal.SetCount(list103, num4); + Span span103 = CollectionsMarshal.AsSpan(list103); + num3 = 0; + span103[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSGLD001_00187_Q1_000_1") }; - obj57.DialogueChoices = list99; - reference59 = obj57; - obj56.Steps = list97; - reference58 = obj56; - questRoot17.QuestSequence = list96; - AddQuest(questId17, questRoot17); - QuestId questId18 = new QuestId(188); - QuestRoot questRoot18 = new QuestRoot(); + obj59.DialogueChoices = list103; + reference61 = obj59; + obj58.Steps = list101; + reference60 = obj58; + questRoot18.QuestSequence = list100; + AddQuest(questId18, questRoot18); + QuestId questId19 = new QuestId(188); + QuestRoot questRoot19 = new QuestRoot(); num = 1; - List list100 = new List(num); - CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + List list104 = new List(num); + CollectionsMarshal.SetCount(list104, num); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "Cacahuetes"; - questRoot18.Author = list100; + span104[index] = "Cacahuetes"; + questRoot19.Author = list104; index = 1; - List list101 = new List(index); - CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + List list105 = new List(index); + CollectionsMarshal.SetCount(list105, index); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference60 = ref span2[num]; - QuestSequence obj59 = new QuestSequence + ref QuestSequence reference62 = ref span105[num]; + QuestSequence obj61 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list102 = new List(num3); - CollectionsMarshal.SetCount(list102, num3); - span3 = CollectionsMarshal.AsSpan(list102); + index2 = 1; + List list106 = new List(index2); + CollectionsMarshal.SetCount(list106, index2); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - ref QuestStep reference61 = ref span3[num2]; - QuestStep obj60 = new QuestStep(EInteractionType.AcceptQuest, 1000352u, new Vector3(65.69006f, 8f, -147.41742f), 133) + ref QuestStep reference63 = ref span106[num2]; + QuestStep obj62 = new QuestStep(EInteractionType.AcceptQuest, 1000352u, new Vector3(65.69006f, 8f, -147.41742f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -18685,61 +18772,61 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions7 = new SkipConditions(); - SkipAetheryteCondition obj61 = new SkipAetheryteCondition + SkipAetheryteCondition obj63 = new SkipAetheryteCondition { InSameTerritory = true }; - num4 = 1; - List list103 = new List(num4); - CollectionsMarshal.SetCount(list103, num4); - span6 = CollectionsMarshal.AsSpan(list103); - num5 = 0; - span6[num5] = 133; - obj61.InTerritory = list103; - skipConditions7.AetheryteShortcutIf = obj61; - obj60.SkipConditions = skipConditions7; - num5 = 1; - List list104 = new List(num5); - CollectionsMarshal.SetCount(list104, num5); - span7 = CollectionsMarshal.AsSpan(list104); + num3 = 1; + List list107 = new List(num3); + CollectionsMarshal.SetCount(list107, num3); + Span span107 = CollectionsMarshal.AsSpan(list107); num4 = 0; - span7[num4] = new DialogueChoice + span107[num4] = 133; + obj63.InTerritory = list107; + skipConditions7.AetheryteShortcutIf = obj63; + obj62.SkipConditions = skipConditions7; + num4 = 1; + List list108 = new List(num4); + CollectionsMarshal.SetCount(list108, num4); + Span span108 = CollectionsMarshal.AsSpan(list108); + num3 = 0; + span108[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSTAN999_00188_Q1_000_1") }; - obj60.DialogueChoices = list104; - reference61 = obj60; - obj59.Steps = list102; - reference60 = obj59; - questRoot18.QuestSequence = list101; - AddQuest(questId18, questRoot18); - QuestId questId19 = new QuestId(189); - QuestRoot questRoot19 = new QuestRoot(); + obj62.DialogueChoices = list108; + reference63 = obj62; + obj61.Steps = list106; + reference62 = obj61; + questRoot19.QuestSequence = list105; + AddQuest(questId19, questRoot19); + QuestId questId20 = new QuestId(189); + QuestRoot questRoot20 = new QuestRoot(); num = 1; - List list105 = new List(num); - CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + List list109 = new List(num); + CollectionsMarshal.SetCount(list109, num); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "Cacahuetes"; - questRoot19.Author = list105; + span109[index] = "Cacahuetes"; + questRoot20.Author = list109; index = 1; - List list106 = new List(index); - CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + List list110 = new List(index); + CollectionsMarshal.SetCount(list110, index); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference62 = ref span2[num]; - QuestSequence obj62 = new QuestSequence + ref QuestSequence reference64 = ref span110[num]; + QuestSequence obj64 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list107 = new List(num2); - CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); - num3 = 0; - ref QuestStep reference63 = ref span3[num3]; - QuestStep obj63 = new QuestStep(EInteractionType.AcceptQuest, 1002283u, new Vector3(134.90503f, 7.5919275f, 98.039185f), 131) + List list111 = new List(num2); + CollectionsMarshal.SetCount(list111, num2); + Span span111 = CollectionsMarshal.AsSpan(list111); + index2 = 0; + ref QuestStep reference65 = ref span111[index2]; + QuestStep obj65 = new QuestStep(EInteractionType.AcceptQuest, 1002283u, new Vector3(134.90503f, 7.5919275f, 98.039185f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -18749,61 +18836,61 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions8 = new SkipConditions(); - SkipAetheryteCondition obj64 = new SkipAetheryteCondition + SkipAetheryteCondition obj66 = new SkipAetheryteCondition { InSameTerritory = true }; - num4 = 1; - List list108 = new List(num4); - CollectionsMarshal.SetCount(list108, num4); - span6 = CollectionsMarshal.AsSpan(list108); - num5 = 0; - span6[num5] = 131; - obj64.InTerritory = list108; - skipConditions8.AetheryteShortcutIf = obj64; - obj63.SkipConditions = skipConditions8; - num5 = 1; - List list109 = new List(num5); - CollectionsMarshal.SetCount(list109, num5); - span7 = CollectionsMarshal.AsSpan(list109); + num3 = 1; + List list112 = new List(num3); + CollectionsMarshal.SetCount(list112, num3); + Span span112 = CollectionsMarshal.AsSpan(list112); num4 = 0; - span7[num4] = new DialogueChoice + span112[num4] = 131; + obj66.InTerritory = list112; + skipConditions8.AetheryteShortcutIf = obj66; + obj65.SkipConditions = skipConditions8; + num4 = 1; + List list113 = new List(num4); + CollectionsMarshal.SetCount(list113, num4); + Span span113 = CollectionsMarshal.AsSpan(list113); + num3 = 0; + span113[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSWVR001_00189_Q1_000_1") }; - obj63.DialogueChoices = list109; - reference63 = obj63; - obj62.Steps = list107; - reference62 = obj62; - questRoot19.QuestSequence = list106; - AddQuest(questId19, questRoot19); - QuestId questId20 = new QuestId(190); - QuestRoot questRoot20 = new QuestRoot(); + obj65.DialogueChoices = list113; + reference65 = obj65; + obj64.Steps = list111; + reference64 = obj64; + questRoot20.QuestSequence = list110; + AddQuest(questId20, questRoot20); + QuestId questId21 = new QuestId(190); + QuestRoot questRoot21 = new QuestRoot(); num = 1; - List list110 = new List(num); - CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + List list114 = new List(num); + CollectionsMarshal.SetCount(list114, num); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "Cacahuetes"; - questRoot20.Author = list110; + span114[index] = "Cacahuetes"; + questRoot21.Author = list114; index = 1; - List list111 = new List(index); - CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + List list115 = new List(index); + CollectionsMarshal.SetCount(list115, index); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference64 = ref span2[num]; - QuestSequence obj65 = new QuestSequence + ref QuestSequence reference66 = ref span115[num]; + QuestSequence obj67 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list112 = new List(num3); - CollectionsMarshal.SetCount(list112, num3); - span3 = CollectionsMarshal.AsSpan(list112); + index2 = 1; + List list116 = new List(index2); + CollectionsMarshal.SetCount(list116, index2); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; - QuestStep obj66 = new QuestStep(EInteractionType.AcceptQuest, 1002281u, new Vector3(-115.739685f, 41.600117f, 118.88306f), 131) + ref QuestStep reference67 = ref span116[num2]; + QuestStep obj68 = new QuestStep(EInteractionType.AcceptQuest, 1002281u, new Vector3(-115.739685f, 41.600117f, 118.88306f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -18813,61 +18900,61 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions9 = new SkipConditions(); - SkipAetheryteCondition obj67 = new SkipAetheryteCondition + SkipAetheryteCondition obj69 = new SkipAetheryteCondition { InSameTerritory = true }; - num4 = 1; - List list113 = new List(num4); - CollectionsMarshal.SetCount(list113, num4); - span6 = CollectionsMarshal.AsSpan(list113); - num5 = 0; - span6[num5] = 131; - obj67.InTerritory = list113; - skipConditions9.AetheryteShortcutIf = obj67; - obj66.SkipConditions = skipConditions9; - num5 = 1; - List list114 = new List(num5); - CollectionsMarshal.SetCount(list114, num5); - span7 = CollectionsMarshal.AsSpan(list114); + num3 = 1; + List list117 = new List(num3); + CollectionsMarshal.SetCount(list117, num3); + Span span117 = CollectionsMarshal.AsSpan(list117); num4 = 0; - span7[num4] = new DialogueChoice + span117[num4] = 131; + obj69.InTerritory = list117; + skipConditions9.AetheryteShortcutIf = obj69; + obj68.SkipConditions = skipConditions9; + num4 = 1; + List list118 = new List(num4); + CollectionsMarshal.SetCount(list118, num4); + Span span118 = CollectionsMarshal.AsSpan(list118); + num3 = 0; + span118[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSALC001_00190_Q1_1") }; - obj66.DialogueChoices = list114; - reference65 = obj66; - obj65.Steps = list112; - reference64 = obj65; - questRoot20.QuestSequence = list111; - AddQuest(questId20, questRoot20); - QuestId questId21 = new QuestId(191); - QuestRoot questRoot21 = new QuestRoot(); + obj68.DialogueChoices = list118; + reference67 = obj68; + obj67.Steps = list116; + reference66 = obj67; + questRoot21.QuestSequence = list115; + AddQuest(questId21, questRoot21); + QuestId questId22 = new QuestId(191); + QuestRoot questRoot22 = new QuestRoot(); num = 1; - List list115 = new List(num); - CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + List list119 = new List(num); + CollectionsMarshal.SetCount(list119, num); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "Cacahuetes"; - questRoot21.Author = list115; + span119[index] = "Cacahuetes"; + questRoot22.Author = list119; index = 1; - List list116 = new List(index); - CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + List list120 = new List(index); + CollectionsMarshal.SetCount(list120, index); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference66 = ref span2[num]; - QuestSequence obj68 = new QuestSequence + ref QuestSequence reference68 = ref span120[num]; + QuestSequence obj70 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list117 = new List(num2); - CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); - num3 = 0; - ref QuestStep reference67 = ref span3[num3]; - QuestStep obj69 = new QuestStep(EInteractionType.AcceptQuest, 1000946u, new Vector3(-61.142883f, 42.299698f, -164.0498f), 128) + List list121 = new List(num2); + CollectionsMarshal.SetCount(list121, num2); + Span span121 = CollectionsMarshal.AsSpan(list121); + index2 = 0; + ref QuestStep reference69 = ref span121[index2]; + QuestStep obj71 = new QuestStep(EInteractionType.AcceptQuest, 1000946u, new Vector3(-61.142883f, 42.299698f, -164.0498f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -18877,61 +18964,61 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions10 = new SkipConditions(); - SkipAetheryteCondition obj70 = new SkipAetheryteCondition + SkipAetheryteCondition obj72 = new SkipAetheryteCondition { InSameTerritory = true }; - num4 = 1; - List list118 = new List(num4); - CollectionsMarshal.SetCount(list118, num4); - span6 = CollectionsMarshal.AsSpan(list118); - num5 = 0; - span6[num5] = 128; - obj70.InTerritory = list118; - skipConditions10.AetheryteShortcutIf = obj70; - obj69.SkipConditions = skipConditions10; - num5 = 1; - List list119 = new List(num5); - CollectionsMarshal.SetCount(list119, num5); - span7 = CollectionsMarshal.AsSpan(list119); + num3 = 1; + List list122 = new List(num3); + CollectionsMarshal.SetCount(list122, num3); + Span span122 = CollectionsMarshal.AsSpan(list122); num4 = 0; - span7[num4] = new DialogueChoice + span122[num4] = 128; + obj72.InTerritory = list122; + skipConditions10.AetheryteShortcutIf = obj72; + obj71.SkipConditions = skipConditions10; + num4 = 1; + List list123 = new List(num4); + CollectionsMarshal.SetCount(list123, num4); + Span span123 = CollectionsMarshal.AsSpan(list123); + num3 = 0; + span123[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSCUL001_00191_Q1_000_1") }; - obj69.DialogueChoices = list119; - reference67 = obj69; - obj68.Steps = list117; - reference66 = obj68; - questRoot21.QuestSequence = list116; - AddQuest(questId21, questRoot21); - QuestId questId22 = new QuestId(192); - QuestRoot questRoot22 = new QuestRoot(); + obj71.DialogueChoices = list123; + reference69 = obj71; + obj70.Steps = list121; + reference68 = obj70; + questRoot22.QuestSequence = list120; + AddQuest(questId22, questRoot22); + QuestId questId23 = new QuestId(192); + QuestRoot questRoot23 = new QuestRoot(); num = 1; - List list120 = new List(num); - CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + List list124 = new List(num); + CollectionsMarshal.SetCount(list124, num); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - span[index] = "liza"; - questRoot22.Author = list120; + span124[index] = "liza"; + questRoot23.Author = list124; index = 1; - List list121 = new List(index); - CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + List list125 = new List(index); + CollectionsMarshal.SetCount(list125, index); + Span span125 = CollectionsMarshal.AsSpan(list125); num = 0; - ref QuestSequence reference68 = ref span2[num]; - QuestSequence obj71 = new QuestSequence + ref QuestSequence reference70 = ref span125[num]; + QuestSequence obj73 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list122 = new List(num3); - CollectionsMarshal.SetCount(list122, num3); - span3 = CollectionsMarshal.AsSpan(list122); + index2 = 1; + List list126 = new List(index2); + CollectionsMarshal.SetCount(list126, index2); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - ref QuestStep reference69 = ref span3[num2]; - QuestStep obj72 = new QuestStep(EInteractionType.AcceptQuest, 1002282u, new Vector3(3.5552979f, 7.5999613f, 153.2157f), 131) + ref QuestStep reference71 = ref span126[num2]; + QuestStep obj74 = new QuestStep(EInteractionType.AcceptQuest, 1002282u, new Vector3(3.5552979f, 7.5999613f, 153.2157f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -18941,61 +19028,61 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions11 = new SkipConditions(); - SkipAetheryteCondition obj73 = new SkipAetheryteCondition + SkipAetheryteCondition obj75 = new SkipAetheryteCondition { InSameTerritory = true }; - num4 = 1; - List list123 = new List(num4); - CollectionsMarshal.SetCount(list123, num4); - span6 = CollectionsMarshal.AsSpan(list123); - num5 = 0; - span6[num5] = 131; - obj73.InTerritory = list123; - skipConditions11.AetheryteShortcutIf = obj73; - obj72.SkipConditions = skipConditions11; - num5 = 1; - List list124 = new List(num5); - CollectionsMarshal.SetCount(list124, num5); - span7 = CollectionsMarshal.AsSpan(list124); + num3 = 1; + List list127 = new List(num3); + CollectionsMarshal.SetCount(list127, num3); + Span span127 = CollectionsMarshal.AsSpan(list127); num4 = 0; - span7[num4] = new DialogueChoice + span127[num4] = 131; + obj75.InTerritory = list127; + skipConditions11.AetheryteShortcutIf = obj75; + obj74.SkipConditions = skipConditions11; + num4 = 1; + List list128 = new List(num4); + CollectionsMarshal.SetCount(list128, num4); + Span span128 = CollectionsMarshal.AsSpan(list128); + num3 = 0; + span128[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSMIN001_00192_Q1_000_1") }; - obj72.DialogueChoices = list124; - reference69 = obj72; - obj71.Steps = list122; - reference68 = obj71; - questRoot22.QuestSequence = list121; - AddQuest(questId22, questRoot22); - QuestId questId23 = new QuestId(193); - QuestRoot questRoot23 = new QuestRoot(); + obj74.DialogueChoices = list128; + reference71 = obj74; + obj73.Steps = list126; + reference70 = obj73; + questRoot23.QuestSequence = list125; + AddQuest(questId23, questRoot23); + QuestId questId24 = new QuestId(193); + QuestRoot questRoot24 = new QuestRoot(); num = 1; - List list125 = new List(num); - CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + List list129 = new List(num); + CollectionsMarshal.SetCount(list129, num); + Span span129 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "Cacahuetes"; - questRoot23.Author = list125; + span129[index] = "Cacahuetes"; + questRoot24.Author = list129; index = 1; - List list126 = new List(index); - CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + List list130 = new List(index); + CollectionsMarshal.SetCount(list130, index); + Span span130 = CollectionsMarshal.AsSpan(list130); num = 0; - ref QuestSequence reference70 = ref span2[num]; - QuestSequence obj74 = new QuestSequence + ref QuestSequence reference72 = ref span130[num]; + QuestSequence obj76 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list127 = new List(num2); - CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); - num3 = 0; - ref QuestStep reference71 = ref span3[num3]; - QuestStep obj75 = new QuestStep(EInteractionType.AcceptQuest, 1000294u, new Vector3(-238.05603f, 8f, -142.93127f), 133) + List list131 = new List(num2); + CollectionsMarshal.SetCount(list131, num2); + Span span131 = CollectionsMarshal.AsSpan(list131); + index2 = 0; + ref QuestStep reference73 = ref span131[index2]; + QuestStep obj77 = new QuestStep(EInteractionType.AcceptQuest, 1000294u, new Vector3(-238.05603f, 8f, -142.93127f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -19005,35 +19092,35 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions12 = new SkipConditions(); - SkipAetheryteCondition obj76 = new SkipAetheryteCondition + SkipAetheryteCondition obj78 = new SkipAetheryteCondition { InSameTerritory = true }; - num4 = 1; - List list128 = new List(num4); - CollectionsMarshal.SetCount(list128, num4); - span6 = CollectionsMarshal.AsSpan(list128); - num5 = 0; - span6[num5] = 133; - obj76.InTerritory = list128; - skipConditions12.AetheryteShortcutIf = obj76; - obj75.SkipConditions = skipConditions12; - num5 = 1; - List list129 = new List(num5); - CollectionsMarshal.SetCount(list129, num5); - span7 = CollectionsMarshal.AsSpan(list129); + num3 = 1; + List list132 = new List(num3); + CollectionsMarshal.SetCount(list132, num3); + Span span132 = CollectionsMarshal.AsSpan(list132); num4 = 0; - span7[num4] = new DialogueChoice + span132[num4] = 133; + obj78.InTerritory = list132; + skipConditions12.AetheryteShortcutIf = obj78; + obj77.SkipConditions = skipConditions12; + num4 = 1; + List list133 = new List(num4); + CollectionsMarshal.SetCount(list133, num4); + Span span133 = CollectionsMarshal.AsSpan(list133); + num3 = 0; + span133[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSHRV999_00193_Q1_000_1") }; - obj75.DialogueChoices = list129; - reference71 = obj75; - obj74.Steps = list127; - reference70 = obj74; - questRoot23.QuestSequence = list126; - AddQuest(questId23, questRoot23); + obj77.DialogueChoices = list133; + reference73 = obj77; + obj76.Steps = list131; + reference72 = obj76; + questRoot24.QuestSequence = list130; + AddQuest(questId24, questRoot24); } private static void LoadQuests4() @@ -19074,11 +19161,11 @@ public static class AssemblyQuestLoader index2 = 6; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 148); + span4[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 148); num2++; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.PurchaseItem, 1000396u, new Vector3(82.597046f, -7.893894f, -103.349365f), 148) { ItemId = 2653u, @@ -19094,9 +19181,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = EExtendedClassJob.DoW; + span5[index3] = EExtendedClassJob.DoW; obj3.RequiredCurrentJob = list5; obj3.PurchaseMenu = new PurchaseMenu { @@ -19105,7 +19192,7 @@ public static class AssemblyQuestLoader }; reference3 = obj3; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.PurchaseItem, 1000396u, new Vector3(82.597046f, -7.893894f, -103.349365f), 148) { ItemId = 2655u, @@ -19114,9 +19201,9 @@ public static class AssemblyQuestLoader index3 = 1; List list6 = new List(index3); CollectionsMarshal.SetCount(list6, index3); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = EExtendedClassJob.DoM; + span6[num3] = EExtendedClassJob.DoM; obj4.RequiredCurrentJob = list6; obj4.PurchaseMenu = new PurchaseMenu { @@ -19125,7 +19212,7 @@ public static class AssemblyQuestLoader }; reference4 = obj4; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 148) + span4[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 148) { ItemId = 2653u, SkipConditions = new SkipConditions @@ -19140,7 +19227,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 148) + span4[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 148) { ItemId = 2655u, SkipConditions = new SkipConditions @@ -19155,7 +19242,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148) + span4[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148) { Comment = "All starting gear (except the hat) is ilvl 5 already" }; @@ -19168,16 +19255,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "FalconTaterz"; + span7[index] = "FalconTaterz"; questRoot2.Author = list7; index = 6; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -19185,13 +19272,13 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010279u, new Vector3(-143.60266f, 11.999999f, -3.8911133f), 130); + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010279u, new Vector3(-143.60266f, 11.999999f, -3.8911133f), 130); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -19199,11 +19286,11 @@ public static class AssemblyQuestLoader index2 = 2; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130); + span10[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010523u, new Vector3(-53.48291f, 9.999997f, -4.0742188f), 131) + span10[num2] = new QuestStep(EInteractionType.Interact, 1010523u, new Vector3(-53.48291f, 9.999997f, -4.0742188f), 131) { AethernetShortcut = new AethernetShortcut { @@ -19214,7 +19301,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -19222,19 +19309,19 @@ public static class AssemblyQuestLoader num2 = 2; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-60.649715f, -11.872707f, -61.934204f), 141) + span11[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-60.649715f, -11.872707f, -61.934204f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010293u, new Vector3(-61.387024f, -11.84896f, -63.126587f), 141); + span11[index2] = new QuestStep(EInteractionType.Interact, 1010293u, new Vector3(-61.387024f, -11.84896f, -63.126587f), 141); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -19242,16 +19329,16 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010298u, new Vector3(19.851929f, 19.020214f, -421.37793f), 141) + span12[num2] = new QuestStep(EInteractionType.Interact, 1010298u, new Vector3(19.851929f, 19.020214f, -421.37793f), 141) { Fly = true }; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = 4 @@ -19259,9 +19346,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010310u, new Vector3(-55.436035f, 3.4680986f, 260.57825f), 141) + span13[index2] = new QuestStep(EInteractionType.Interact, 1010310u, new Vector3(-55.436035f, 3.4680986f, 260.57825f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -19274,7 +19361,7 @@ public static class AssemblyQuestLoader obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span8[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -19282,9 +19369,9 @@ public static class AssemblyQuestLoader index2 = 2; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -19294,7 +19381,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010290u, new Vector3(-144.73187f, 11.999999f, -5.661133f), 130) + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010290u, new Vector3(-144.73187f, 11.999999f, -5.661133f), 130) { NextQuestId = new QuestId(203) }; @@ -19307,16 +19394,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "FalconTaterz"; + span15[index] = "FalconTaterz"; questRoot3.Author = list15; index = 6; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -19324,13 +19411,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010290u, new Vector3(-144.73187f, 11.999999f, -5.661133f), 130); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010290u, new Vector3(-144.73187f, 11.999999f, -5.661133f), 130); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -19338,11 +19425,11 @@ public static class AssemblyQuestLoader index2 = 2; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130); + span18[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.18225f, 14.005f, 43.458076f), 130); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010169u, new Vector3(-47.501343f, 9.999995f, -11.886841f), 131) + span18[num2] = new QuestStep(EInteractionType.Interact, 1010169u, new Vector3(-47.501343f, 9.999995f, -11.886841f), 131) { AethernetShortcut = new AethernetShortcut { @@ -19353,7 +19440,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -19361,9 +19448,9 @@ public static class AssemblyQuestLoader num2 = 2; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-45.67461f, 11.927631f, -16.919664f), 131) + span19[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-45.67461f, 11.927631f, -16.919664f), 131) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -19372,14 +19459,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010316u, new Vector3(-54.581604f, 9.999972f, -12.64978f), 131) + span19[index2] = new QuestStep(EInteractionType.Interact, 1010316u, new Vector3(-54.581604f, 9.999972f, -12.64978f), 131) { StopDistance = 7f }; obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -19387,9 +19474,9 @@ public static class AssemblyQuestLoader index2 = 4; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 2004901u, new Vector3(103.50195f, 7.9804688f, 8.255066f), 131) { AethernetShortcut = new AethernetShortcut @@ -19401,69 +19488,69 @@ public static class AssemblyQuestLoader num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - Span span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span21[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj15.CompletionQuestVariablesFlags = list21; reference15 = obj15; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(108.07826f, 8f, 8.036793f), 131); + span20[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(108.07826f, 8f, 8.036793f), 131); num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span20[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2004900u, new Vector3(103.715576f, 7.9804688f, -35.233154f), 131); index3 = 6; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list22; reference16 = questStep; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span20[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2004899u, new Vector3(68.0094f, 7.9804688f, -74.05206f), 131); num3 = 6; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span23[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list23; reference17 = questStep2; obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span16[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -19471,11 +19558,11 @@ public static class AssemblyQuestLoader num2 = 2; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(98.252335f, 8.000075f, -38.319664f), 131); + span24[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(98.252335f, 8.000075f, -38.319664f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010316u, new Vector3(-54.581604f, 9.999972f, -12.64978f), 131) + span24[index2] = new QuestStep(EInteractionType.Interact, 1010316u, new Vector3(-54.581604f, 9.999972f, -12.64978f), 131) { AethernetShortcut = new AethernetShortcut { @@ -19486,7 +19573,7 @@ public static class AssemblyQuestLoader obj16.Steps = list24; reference18 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span16[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -19494,9 +19581,9 @@ public static class AssemblyQuestLoader index2 = 2; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.68585f, 3.9999998f, -58.555218f), 131) + span25[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.68585f, 3.9999998f, -58.555218f), 131) { AethernetShortcut = new AethernetShortcut { @@ -19505,7 +19592,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131) + span25[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131) { StopDistance = 5f, NextQuestId = new QuestId(204) @@ -19519,16 +19606,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "FalconTaterz"; + span26[index] = "FalconTaterz"; questRoot4.Author = list26; index = 7; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -19536,13 +19623,13 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010317u, new Vector3(139.78784f, 4.0099993f, -57.114563f), 131); + span28[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010317u, new Vector3(139.78784f, 4.0099993f, -57.114563f), 131); obj18.Steps = list28; reference20 = obj18; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -19550,9 +19637,9 @@ public static class AssemblyQuestLoader index2 = 2; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.12142f, 6.9845715f, 8.82207f), 131) + span29[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.12142f, 6.9845715f, 8.82207f), 131) { AethernetShortcut = new AethernetShortcut { @@ -19561,7 +19648,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span29[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 1010330u, new Vector3(-69.5354f, 6.9839687f, 0.07623291f), 131) { DisableNavmesh = true @@ -19569,9 +19656,9 @@ public static class AssemblyQuestLoader index3 = 1; List list30 = new List(index3); CollectionsMarshal.SetCount(list30, index3); - Span span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span6[num3] = new DialogueChoice + span30[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CHRHDB404_00204_Q1_000_000") @@ -19581,7 +19668,7 @@ public static class AssemblyQuestLoader obj19.Steps = list29; reference21 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -19589,16 +19676,16 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010772u, new Vector3(-72.40405f, 6.9839687f, -0.045776367f), 131) + span31[index2] = new QuestStep(EInteractionType.Interact, 1010772u, new Vector3(-72.40405f, 6.9839687f, -0.045776367f), 131) { StopDistance = 5f }; obj21.Steps = list31; reference23 = obj21; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -19606,9 +19693,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010161u, new Vector3(-338.3994f, -22.360315f, 434.3175f), 145) + span32[num2] = new QuestStep(EInteractionType.Interact, 1010161u, new Vector3(-338.3994f, -22.360315f, 434.3175f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -19616,7 +19703,7 @@ public static class AssemblyQuestLoader obj22.Steps = list32; reference24 = obj22; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span27[num]; QuestSequence obj23 = new QuestSequence { Sequence = 4 @@ -19624,9 +19711,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 145) + span33[index2] = new QuestStep(EInteractionType.Duty, null, null, 145) { DutyOptions = new DutyOptions { @@ -19636,7 +19723,7 @@ public static class AssemblyQuestLoader obj23.Steps = list33; reference25 = obj23; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span27[num]; QuestSequence obj24 = new QuestSequence { Sequence = 5 @@ -19644,13 +19731,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010329u, new Vector3(-334.21838f, -22.463528f, 432.9746f), 145); + span34[num2] = new QuestStep(EInteractionType.Interact, 1010329u, new Vector3(-334.21838f, -22.463528f, 432.9746f), 145); obj24.Steps = list34; reference26 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span27[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -19658,9 +19745,9 @@ public static class AssemblyQuestLoader num2 = 2; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.12142f, 6.9845715f, 8.82207f), 131) + span35[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.12142f, 6.9845715f, 8.82207f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -19670,7 +19757,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010330u, new Vector3(-69.5354f, 6.9839687f, 0.07623291f), 131) + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010330u, new Vector3(-69.5354f, 6.9839687f, 0.07623291f), 131) { DisableNavmesh = true, NextQuestId = new QuestId(490) @@ -19684,16 +19771,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot5.Author = list36; index = 2; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -19701,18 +19788,18 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 132) + span38[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 132) { ItemId = 2314u }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); obj26.Steps = list38; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -19720,9 +19807,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); + span39[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); obj27.Steps = list39; reference29 = obj27; questRoot5.QuestSequence = list37; @@ -19732,16 +19819,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot6.Author = list40; index = 2; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -19749,9 +19836,9 @@ public static class AssemblyQuestLoader index2 = 3; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span42[num2]; QuestStep obj29 = new QuestStep(EInteractionType.EquipItem, null, null, 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -19779,21 +19866,21 @@ public static class AssemblyQuestLoader num3 = 1; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - Span span7 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span7[index3] = 133; + span43[index3] = 133; obj31.InTerritory = list43; obj30.AetheryteShortcutIf = obj31; obj29.SkipConditions = obj30; reference31 = obj29; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 133); + span42[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133); + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133); obj28.Steps = list42; reference30 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -19801,16 +19888,16 @@ public static class AssemblyQuestLoader num2 = 2; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span44[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 154); index3 = 1; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - Span span8 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span8[num3] = new GatheredItem + span45[num3] = new GatheredItem { ItemId = 5509u, ItemCount = 10 @@ -19818,7 +19905,7 @@ public static class AssemblyQuestLoader questStep3.ItemsToGather = list45; reference33 = questStep3; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) + span44[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -19837,16 +19924,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot7.Author = list46; index = 3; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -19854,9 +19941,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span48[num2]; QuestStep obj34 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -19874,9 +19961,9 @@ public static class AssemblyQuestLoader num3 = 1; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - span7 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index3 = 0; - span7[index3] = 133; + span49[index3] = 133; obj35.InTerritory = list49; skipConditions.AetheryteShortcutIf = obj35; obj34.SkipConditions = skipConditions; @@ -19884,7 +19971,7 @@ public static class AssemblyQuestLoader obj33.Steps = list48; reference34 = obj33; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span47[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -19892,9 +19979,9 @@ public static class AssemblyQuestLoader num2 = 3; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span50[index2]; QuestStep obj37 = new QuestStep(EInteractionType.Combat, null, new Vector3(97.18397f, 17.128555f, -269.5008f), 148) { AethernetShortcut = new AethernetShortcut @@ -19907,9 +19994,9 @@ public static class AssemblyQuestLoader index3 = 1; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - Span span9 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - ref ComplexCombatData reference38 = ref span9[num3]; + ref ComplexCombatData reference38 = ref span51[num3]; ComplexCombatData obj38 = new ComplexCombatData { DataId = 37u, @@ -19918,42 +20005,42 @@ public static class AssemblyQuestLoader int num4 = 6; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); int num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span52[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span52[num5] = null; num5++; - span5[num5] = null; + span52[num5] = null; num5++; - span5[num5] = null; + span52[num5] = null; num5++; - span5[num5] = null; + span52[num5] = null; num5++; - span5[num5] = null; + span52[num5] = null; obj38.CompletionQuestVariablesFlags = list52; reference38 = obj38; obj37.ComplexCombatData = list51; num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; obj37.CompletionQuestVariablesFlags = list53; reference37 = obj37; index2++; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span50[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, null, new Vector3(119.449745f, 17.399649f, -259.6467f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -19961,9 +20048,9 @@ public static class AssemblyQuestLoader index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span9 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - ref ComplexCombatData reference40 = ref span9[num3]; + ref ComplexCombatData reference40 = ref span54[num3]; ComplexCombatData obj40 = new ComplexCombatData { DataId = 49u, @@ -19972,42 +20059,42 @@ public static class AssemblyQuestLoader num5 = 6; List list55 = new List(num5); CollectionsMarshal.SetCount(list55, num5); - span5 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num4 = 0; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span55[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = null; + span55[num4] = null; obj40.CompletionQuestVariablesFlags = list55; reference40 = obj40; obj39.ComplexCombatData = list54; num3 = 6; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span56[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; obj39.CompletionQuestVariablesFlags = list56; reference39 = obj39; index2++; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span50[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(126.943115f, 2.910592f, -180.54787f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -20015,9 +20102,9 @@ public static class AssemblyQuestLoader index3 = 1; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span9 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - ref ComplexCombatData reference42 = ref span9[num3]; + ref ComplexCombatData reference42 = ref span57[num3]; ComplexCombatData obj42 = new ComplexCombatData { DataId = 47u, @@ -20026,44 +20113,44 @@ public static class AssemblyQuestLoader num4 = 6; List list58 = new List(num4); CollectionsMarshal.SetCount(list58, num4); - span5 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num5 = 0; - span5[num5] = null; + span58[num5] = null; num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span58[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span58[num5] = null; num5++; - span5[num5] = null; + span58[num5] = null; num5++; - span5[num5] = null; + span58[num5] = null; num5++; - span5[num5] = null; + span58[num5] = null; obj42.CompletionQuestVariablesFlags = list58; reference42 = obj42; obj41.ComplexCombatData = list57; num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; obj41.CompletionQuestVariablesFlags = list59; reference41 = obj41; obj36.Steps = list50; reference36 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span47[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -20071,9 +20158,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span60[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -20092,16 +20179,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "xan"; + span61[index] = "xan"; questRoot8.Author = list61; index = 8; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span62[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -20109,9 +20196,9 @@ public static class AssemblyQuestLoader num2 = 2; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span63[index2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -20133,14 +20220,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) + span63[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129) { StopDistance = 7f }; obj44.Steps = list63; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span62[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -20148,9 +20235,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010602u, new Vector3(-1.449646f, 66.48521f, 46.28064f), 137) + span64[num2] = new QuestStep(EInteractionType.Interact, 1010602u, new Vector3(-1.449646f, 66.48521f, 46.28064f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -20164,7 +20251,7 @@ public static class AssemblyQuestLoader obj45.Steps = list64; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span62[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -20172,16 +20259,16 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span65[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1010603u, new Vector3(-67.36859f, 70.39888f, 11.032227f), 137); index3 = 1; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span6 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span6[num3] = new DialogueChoice + span66[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN300_00212_Q1_000_000"), @@ -20192,7 +20279,7 @@ public static class AssemblyQuestLoader obj46.Steps = list65; reference46 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span62[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -20200,16 +20287,16 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010607u, new Vector3(97.42883f, 68.34448f, -2.3651733f), 137) + span67[num2] = new QuestStep(EInteractionType.Interact, 1010607u, new Vector3(97.42883f, 68.34448f, -2.3651733f), 137) { Fly = true }; obj47.Steps = list67; reference48 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span62[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -20217,9 +20304,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010611u, new Vector3(585.1987f, -2.4988298f, 221.85083f), 139) + span68[index2] = new QuestStep(EInteractionType.Interact, 1010611u, new Vector3(585.1987f, -2.4988298f, 221.85083f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -20234,7 +20321,7 @@ public static class AssemblyQuestLoader obj48.Steps = list68; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span62[num]; QuestSequence obj49 = new QuestSequence { Sequence = 5 @@ -20242,9 +20329,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span69[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Interact, 1010615u, new Vector3(-8.529846f, 39.569904f, 260.8529f), 137) { Fly = true, @@ -20260,9 +20347,9 @@ public static class AssemblyQuestLoader num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span6 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span6[index3] = new DialogueChoice + span70[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBNIN300_00212_Q2_000_000") @@ -20272,7 +20359,7 @@ public static class AssemblyQuestLoader obj49.Steps = list69; reference50 = obj49; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span62[num]; QuestSequence obj51 = new QuestSequence { Sequence = 6 @@ -20280,9 +20367,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span71[index2]; QuestStep obj52 = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137 @@ -20290,9 +20377,9 @@ public static class AssemblyQuestLoader index3 = 1; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span6 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span6[num3] = new DialogueChoice + span72[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN300_00212_Q3_000_000"), @@ -20303,7 +20390,7 @@ public static class AssemblyQuestLoader obj51.Steps = list71; reference52 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span62[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -20311,9 +20398,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(213) }; @@ -20326,16 +20413,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "xan"; + span74[index] = "xan"; questRoot9.Author = list74; index = 6; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span75[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -20343,9 +20430,9 @@ public static class AssemblyQuestLoader num2 = 3; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span76[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, Comment = "Gatekeep", @@ -20363,16 +20450,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) + span76[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) { ItemId = 7886u }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj54.Steps = list76; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span75[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -20380,9 +20467,9 @@ public static class AssemblyQuestLoader index2 = 2; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004966u, new Vector3(-16.128845f, -23.300598f, 258.13684f), 137) + span77[num2] = new QuestStep(EInteractionType.Interact, 2004966u, new Vector3(-16.128845f, -23.300598f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, SkipConditions = new SkipConditions @@ -20399,14 +20486,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2004927u, new Vector3(-10.605103f, 41.397705f, 267.87207f), 137) + span77[num2] = new QuestStep(EInteractionType.Action, 2004927u, new Vector3(-10.605103f, 41.397705f, 267.87207f), 137) { Action = EAction.FumaShuriken }; obj55.Steps = list77; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span75[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -20414,13 +20501,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010616u, new Vector3(-4.348877f, 39.531937f, 247.63867f), 137); + span78[index2] = new QuestStep(EInteractionType.Interact, 1010616u, new Vector3(-4.348877f, 39.531937f, 247.63867f), 137); obj56.Steps = list78; reference57 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span75[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -20428,18 +20515,18 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010616u, new Vector3(-4.348877f, 39.531937f, 247.63867f), 137); + span79[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010616u, new Vector3(-4.348877f, 39.531937f, 247.63867f), 137); obj57.Steps = list79; reference58 = obj57; num++; - span2[num] = new QuestSequence + span75[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span75[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -20447,9 +20534,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010616u, new Vector3(-4.348877f, 39.531937f, 247.63867f), 137) + span80[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010616u, new Vector3(-4.348877f, 39.531937f, 247.63867f), 137) { NextQuestId = new QuestId(214) }; @@ -20462,16 +20549,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "xan"; + span81[index] = "xan"; questRoot10.Author = list81; index = 2; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span82[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -20479,9 +20566,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010140u, new Vector3(-8.712891f, 39.590378f, 255.23767f), 137) + span83[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010140u, new Vector3(-8.712891f, 39.590378f, 255.23767f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -20495,7 +20582,7 @@ public static class AssemblyQuestLoader obj59.Steps = list83; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span82[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -20503,14 +20590,14 @@ public static class AssemblyQuestLoader num2 = 2; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span84[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span84[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(215) }; @@ -20523,16 +20610,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "xan"; + span85[index] = "xan"; questRoot11.Author = list85; index = 8; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span86[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -20540,9 +20627,9 @@ public static class AssemblyQuestLoader index2 = 2; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span87[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -20559,11 +20646,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span87[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj61.Steps = list87; reference62 = obj61; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span86[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -20571,9 +20658,9 @@ public static class AssemblyQuestLoader num2 = 2; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004966u, new Vector3(-16.128845f, -23.300598f, 258.13684f), 137) + span88[index2] = new QuestStep(EInteractionType.Interact, 2004966u, new Vector3(-16.128845f, -23.300598f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, SkipConditions = new SkipConditions @@ -20590,14 +20677,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2004928u, new Vector3(-10.605103f, 41.397705f, 267.87207f), 137) + span88[index2] = new QuestStep(EInteractionType.Action, 2004928u, new Vector3(-10.605103f, 41.397705f, 267.87207f), 137) { Action = EAction.Raiton }; obj62.Steps = list88; reference63 = obj62; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span86[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -20605,13 +20692,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010615u, new Vector3(-8.529846f, 39.569904f, 260.8529f), 137); + span89[num2] = new QuestStep(EInteractionType.Interact, 1010615u, new Vector3(-8.529846f, 39.569904f, 260.8529f), 137); obj63.Steps = list89; reference64 = obj63; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span86[num]; QuestSequence obj64 = new QuestSequence { Sequence = 3 @@ -20619,9 +20706,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2004929u, new Vector3(-10.605103f, 41.397705f, 267.87207f), 137) + span90[index2] = new QuestStep(EInteractionType.Action, 2004929u, new Vector3(-10.605103f, 41.397705f, 267.87207f), 137) { StopDistance = 7f, Action = EAction.Katon @@ -20629,7 +20716,7 @@ public static class AssemblyQuestLoader obj64.Steps = list90; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span86[num]; QuestSequence obj65 = new QuestSequence { Sequence = 4 @@ -20637,13 +20724,13 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010615u, new Vector3(-8.529846f, 39.569904f, 260.8529f), 137); + span91[num2] = new QuestStep(EInteractionType.Interact, 1010615u, new Vector3(-8.529846f, 39.569904f, 260.8529f), 137); obj65.Steps = list91; reference66 = obj65; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span86[num]; QuestSequence obj66 = new QuestSequence { Sequence = 5 @@ -20651,9 +20738,9 @@ public static class AssemblyQuestLoader num2 = 2; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span92[index2]; QuestStep obj67 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(407.71924f, 32.11566f, -14.989758f), 138) { TargetTerritoryId = (ushort)139, @@ -20665,31 +20752,31 @@ public static class AssemblyQuestLoader num3 = 1; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span7 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span7[index3] = 139; + span93[index3] = 139; skipStepConditions.InTerritory = list93; skipConditions2.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span7 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span7[num3] = 139; + span94[num3] = 139; skipAetheryteCondition.InTerritory = list94; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition; obj67.SkipConditions = skipConditions2; reference68 = obj67; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010618u, new Vector3(-570.82477f, -1.4935175f, -12.619263f), 139) + span92[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010618u, new Vector3(-570.82477f, -1.4935175f, -12.619263f), 139) { Fly = true }; obj66.Steps = list92; reference67 = obj66; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span86[num]; QuestSequence obj68 = new QuestSequence { Sequence = 6 @@ -20697,13 +20784,13 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010618u, new Vector3(-570.82477f, -1.4935175f, -12.619263f), 139); + span95[num2] = new QuestStep(EInteractionType.Interact, 1010618u, new Vector3(-570.82477f, -1.4935175f, -12.619263f), 139); obj68.Steps = list95; reference69 = obj68; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span86[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -20711,9 +20798,9 @@ public static class AssemblyQuestLoader num2 = 2; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span96[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -20730,7 +20817,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span96[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(216) }; @@ -20743,16 +20830,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "xan"; + span97[index] = "xan"; questRoot12.Author = list97; index = 2; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span98[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -20760,9 +20847,9 @@ public static class AssemblyQuestLoader index2 = 2; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span99[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -20779,14 +20866,14 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span99[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); num3 = 1; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span6 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index3 = 0; - span6[index3] = new DialogueChoice + span100[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN400_00216_Q1_000_000"), @@ -20797,7 +20884,7 @@ public static class AssemblyQuestLoader obj70.Steps = list99; reference71 = obj70; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span98[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -20805,9 +20892,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010619u, new Vector3(473.13635f, 16.492989f, 67.33801f), 139) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010619u, new Vector3(473.13635f, 16.492989f, 67.33801f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -20828,16 +20915,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "xan"; + span102[index] = "xan"; questRoot13.Author = list102; index = 7; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span103[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -20845,9 +20932,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010619u, new Vector3(473.13635f, 16.492989f, 67.33801f), 139) + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010619u, new Vector3(473.13635f, 16.492989f, 67.33801f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -20861,7 +20948,7 @@ public static class AssemblyQuestLoader obj72.Steps = list104; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span103[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -20869,14 +20956,14 @@ public static class AssemblyQuestLoader num2 = 4; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.00787f, 16.493f, 62.747707f), 139) + span105[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.00787f, 16.493f, 62.747707f), 139) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(472.10626f, 16.493f, 62.870472f), 139) + span105[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(472.10626f, 16.493f, 62.870472f), 139) { JumpDestination = new JumpDestination { @@ -20884,7 +20971,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(462.61212f, 12.600694f, 60.520195f), 139) + span105[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(462.61212f, 12.600694f, 60.520195f), 139) { JumpDestination = new JumpDestination { @@ -20892,11 +20979,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004930u, new Vector3(439.78027f, 12.161377f, 70.54236f), 139); + span105[index2] = new QuestStep(EInteractionType.Interact, 2004930u, new Vector3(439.78027f, 12.161377f, 70.54236f), 139); obj73.Steps = list105; reference75 = obj73; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span103[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -20904,18 +20991,18 @@ public static class AssemblyQuestLoader index2 = 2; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(441.9759f, 4.122239f, 81.76867f), 139) + span106[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(441.9759f, 4.122239f, 81.76867f), 139) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010622u, new Vector3(488.365f, 16.907331f, 86.71704f), 139); + span106[num2] = new QuestStep(EInteractionType.Interact, 1010622u, new Vector3(488.365f, 16.907331f, 86.71704f), 139); obj74.Steps = list106; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span103[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -20923,13 +21010,13 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010623u, new Vector3(413.47375f, 3.6090105f, 76.21875f), 139); + span107[index2] = new QuestStep(EInteractionType.Interact, 1010623u, new Vector3(413.47375f, 3.6090105f, 76.21875f), 139); obj75.Steps = list107; reference77 = obj75; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span103[num]; QuestSequence obj76 = new QuestSequence { Sequence = 4 @@ -20937,14 +21024,14 @@ public static class AssemblyQuestLoader index2 = 4; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.00787f, 16.493f, 62.747707f), 139) + span108[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.00787f, 16.493f, 62.747707f), 139) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(472.10626f, 16.493f, 62.870472f), 139) + span108[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(472.10626f, 16.493f, 62.870472f), 139) { JumpDestination = new JumpDestination { @@ -20952,7 +21039,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(462.61212f, 12.600694f, 60.520195f), 139) + span108[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(462.61212f, 12.600694f, 60.520195f), 139) { JumpDestination = new JumpDestination { @@ -20960,11 +21047,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010621u, new Vector3(441.94702f, 15.396649f, 65.659546f), 139); + span108[num2] = new QuestStep(EInteractionType.Interact, 1010621u, new Vector3(441.94702f, 15.396649f, 65.659546f), 139); obj76.Steps = list108; reference78 = obj76; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span103[num]; QuestSequence obj77 = new QuestSequence { Sequence = 5 @@ -20972,9 +21059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2004931u, new Vector3(305.5924f, -25.0401f, 229.63293f), 138) + span109[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2004931u, new Vector3(305.5924f, -25.0401f, 229.63293f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -20988,7 +21075,7 @@ public static class AssemblyQuestLoader obj77.Steps = list109; reference79 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -20996,9 +21083,9 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span110[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -21015,7 +21102,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span110[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(232) }; @@ -21028,16 +21115,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "Cacahuetes"; + span111[index] = "Cacahuetes"; questRoot14.Author = list111; index = 3; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span112[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -21045,9 +21132,9 @@ public static class AssemblyQuestLoader num2 = 3; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span113[index2]; QuestStep obj80 = new QuestStep(EInteractionType.EquipItem, null, null, 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -21066,21 +21153,21 @@ public static class AssemblyQuestLoader index3 = 1; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span7 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span7[num3] = 133; + span114[num3] = 133; obj81.InTerritory = list114; skipConditions3.AetheryteShortcutIf = obj81; obj80.SkipConditions = skipConditions3; reference82 = obj80; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 133); + span113[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 133); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133); + span113[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133); obj79.Steps = list113; reference81 = obj79; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span112[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -21088,9 +21175,9 @@ public static class AssemblyQuestLoader index2 = 3; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span115[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Combat, null, new Vector3(97.18397f, 17.128555f, -269.5008f), 148) { AethernetShortcut = new AethernetShortcut @@ -21103,9 +21190,9 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span9 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - ref ComplexCombatData reference85 = ref span9[index3]; + ref ComplexCombatData reference85 = ref span116[index3]; ComplexCombatData obj84 = new ComplexCombatData { DataId = 37u, @@ -21114,42 +21201,42 @@ public static class AssemblyQuestLoader num5 = 6; List list117 = new List(num5); CollectionsMarshal.SetCount(list117, num5); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span117[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; obj84.CompletionQuestVariablesFlags = list117; reference85 = obj84; obj83.ComplexCombatData = list116; index3 = 6; List list118 = new List(index3); CollectionsMarshal.SetCount(list118, index3); - span5 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span5[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span118[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; obj83.CompletionQuestVariablesFlags = list118; reference84 = obj83; num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span115[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Combat, null, new Vector3(119.449745f, 17.399649f, -259.6467f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -21157,9 +21244,9 @@ public static class AssemblyQuestLoader num3 = 1; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span9 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index3 = 0; - ref ComplexCombatData reference87 = ref span9[index3]; + ref ComplexCombatData reference87 = ref span119[index3]; ComplexCombatData obj86 = new ComplexCombatData { DataId = 49u, @@ -21168,42 +21255,42 @@ public static class AssemblyQuestLoader num4 = 6; List list120 = new List(num4); CollectionsMarshal.SetCount(list120, num4); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num5 = 0; - span5[num5] = null; + span120[num5] = null; num5++; - span5[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span120[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span120[num5] = null; num5++; - span5[num5] = null; + span120[num5] = null; num5++; - span5[num5] = null; + span120[num5] = null; num5++; - span5[num5] = null; + span120[num5] = null; obj86.CompletionQuestVariablesFlags = list120; reference87 = obj86; obj85.ComplexCombatData = list119; index3 = 6; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span121[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; obj85.CompletionQuestVariablesFlags = list121; reference86 = obj85; num2++; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span115[num2]; QuestStep obj87 = new QuestStep(EInteractionType.Combat, null, new Vector3(126.943115f, 2.910592f, -180.54787f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -21211,9 +21298,9 @@ public static class AssemblyQuestLoader num3 = 1; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span9 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - ref ComplexCombatData reference89 = ref span9[index3]; + ref ComplexCombatData reference89 = ref span122[index3]; ComplexCombatData obj88 = new ComplexCombatData { DataId = 47u, @@ -21222,44 +21309,44 @@ public static class AssemblyQuestLoader num5 = 6; List list123 = new List(num5); CollectionsMarshal.SetCount(list123, num5); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span123[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; obj88.CompletionQuestVariablesFlags = list123; reference89 = obj88; obj87.ComplexCombatData = list122; index3 = 6; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span124[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; obj87.CompletionQuestVariablesFlags = list124; reference88 = obj87; obj82.Steps = list115; reference83 = obj82; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span112[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -21267,9 +21354,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + span125[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -21288,16 +21375,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "pot0to"; + span126[index] = "pot0to"; questRoot15.Author = list126; index = 3; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span127[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -21305,9 +21392,9 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -21326,7 +21413,7 @@ public static class AssemblyQuestLoader obj90.Steps = list128; reference91 = obj90; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span127[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -21334,9 +21421,9 @@ public static class AssemblyQuestLoader num2 = 2; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span129[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Combat, null, new Vector3(117.47766f, 17.661993f, -247.24017f), 148) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -21350,9 +21437,9 @@ public static class AssemblyQuestLoader num3 = 2; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span9 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - ref ComplexCombatData reference94 = ref span9[index3]; + ref ComplexCombatData reference94 = ref span130[index3]; ComplexCombatData obj93 = new ComplexCombatData { DataId = 37u, @@ -21361,23 +21448,23 @@ public static class AssemblyQuestLoader num4 = 6; List list131 = new List(num4); CollectionsMarshal.SetCount(list131, num4); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span131[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span131[num5] = null; num5++; - span5[num5] = null; + span131[num5] = null; num5++; - span5[num5] = null; + span131[num5] = null; num5++; - span5[num5] = null; + span131[num5] = null; num5++; - span5[num5] = null; + span131[num5] = null; obj93.CompletionQuestVariablesFlags = list131; reference94 = obj93; index3++; - ref ComplexCombatData reference95 = ref span9[index3]; + ref ComplexCombatData reference95 = ref span130[index3]; ComplexCombatData obj94 = new ComplexCombatData { DataId = 49u, @@ -21386,19 +21473,19 @@ public static class AssemblyQuestLoader num5 = 6; List list132 = new List(num5); CollectionsMarshal.SetCount(list132, num5); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num4 = 0; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span132[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; obj94.CompletionQuestVariablesFlags = list132; reference95 = obj94; obj92.ComplexCombatData = list130; @@ -21410,32 +21497,32 @@ public static class AssemblyQuestLoader index3 = 1; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span7 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span7[num3] = 148; + span133[num3] = 148; obj95.InTerritory = list133; skipConditions4.AetheryteShortcutIf = obj95; obj92.SkipConditions = skipConditions4; num3 = 6; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - span5 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span134[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span134[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; obj92.CompletionQuestVariablesFlags = list134; reference93 = obj92; index2++; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span129[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Combat, null, new Vector3(126.943115f, 2.910592f, -180.54787f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -21443,9 +21530,9 @@ public static class AssemblyQuestLoader index3 = 1; List list135 = new List(index3); CollectionsMarshal.SetCount(list135, index3); - span9 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span9[num3] = new ComplexCombatData + span135[num3] = new ComplexCombatData { DataId = 47u, MinimumKillCount = 3u @@ -21454,25 +21541,25 @@ public static class AssemblyQuestLoader num3 = 6; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span5 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span136[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; obj96.CompletionQuestVariablesFlags = list136; reference96 = obj96; obj91.Steps = list129; reference92 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span127[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -21480,9 +21567,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span137[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -21509,16 +21596,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "xan"; + span138[index] = "xan"; questRoot16.Author = list138; index = 12; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span139[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -21526,9 +21613,9 @@ public static class AssemblyQuestLoader num2 = 2; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span140[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -21545,11 +21632,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span140[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj98.Steps = list140; reference98 = obj98; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span139[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -21557,9 +21644,9 @@ public static class AssemblyQuestLoader index2 = 2; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span141[num2]; QuestStep obj100 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-116.833f, 70.279f, 47.983f), 137) { TargetTerritoryId = (ushort)134, @@ -21571,24 +21658,24 @@ public static class AssemblyQuestLoader index3 = 1; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span7 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span7[num3] = 134; + span142[num3] = 134; skipStepConditions2.InTerritory = list142; skipConditions5.StepIf = skipStepConditions2; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span7 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span7[index3] = 134; + span143[index3] = 134; skipAetheryteCondition2.InTerritory = list143; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition2; obj100.SkipConditions = skipConditions5; reference100 = obj100; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span141[num2]; QuestStep obj101 = new QuestStep(EInteractionType.Combat, 1010573u, new Vector3(-188.46423f, 30.723186f, -685.1759f), 134) { Fly = true, @@ -21597,15 +21684,15 @@ public static class AssemblyQuestLoader index3 = 1; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - Span span10 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span10[num3] = 3572u; + span144[num3] = 3572u; obj101.KillEnemyDataIds = list144; reference101 = obj101; obj99.Steps = list141; reference99 = obj99; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span139[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -21613,13 +21700,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010627u, new Vector3(-189.65442f, 30.837437f, -685.298f), 134); + span145[index2] = new QuestStep(EInteractionType.Interact, 1010627u, new Vector3(-189.65442f, 30.837437f, -685.298f), 134); obj102.Steps = list145; reference102 = obj102; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span139[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -21627,9 +21714,9 @@ public static class AssemblyQuestLoader index2 = 2; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span146[num2]; QuestStep obj104 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(246.007f, 56.384f, 839.334f), 137) { TargetTerritoryId = (ushort)135, @@ -21641,9 +21728,9 @@ public static class AssemblyQuestLoader num3 = 1; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span7 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span7[index3] = 135; + span147[index3] = 135; skipStepConditions3.InTerritory = list147; skipConditions6.StepIf = skipStepConditions3; SkipAetheryteCondition obj105 = new SkipAetheryteCondition @@ -21653,15 +21740,15 @@ public static class AssemblyQuestLoader index3 = 1; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span7 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span7[num3] = 135; + span148[num3] = 135; obj105.InTerritory = list148; skipConditions6.AetheryteShortcutIf = obj105; obj104.SkipConditions = skipConditions6; reference104 = obj104; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span146[num2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, 1010571u, new Vector3(491.05054f, 68.14364f, -198.50464f), 135) { Fly = true, @@ -21670,15 +21757,15 @@ public static class AssemblyQuestLoader num3 = 1; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span10 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span10[index3] = 3573u; + span149[index3] = 3573u; obj106.KillEnemyDataIds = list149; reference105 = obj106; obj103.Steps = list146; reference103 = obj103; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span139[num]; QuestSequence obj107 = new QuestSequence { Sequence = 4 @@ -21686,13 +21773,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005006u, new Vector3(492.88147f, 68.955444f, -197.58905f), 135); + span150[index2] = new QuestStep(EInteractionType.Interact, 2005006u, new Vector3(492.88147f, 68.955444f, -197.58905f), 135); obj107.Steps = list150; reference106 = obj107; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span139[num]; QuestSequence obj108 = new QuestSequence { Sequence = 5 @@ -21700,9 +21787,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span151[num2]; QuestStep obj109 = new QuestStep(EInteractionType.Combat, 1010575u, new Vector3(516.68555f, 9.414734f, 351.12524f), 137) { Fly = true, @@ -21712,9 +21799,9 @@ public static class AssemblyQuestLoader index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span10 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span10[num3] = 3572u; + span152[num3] = 3572u; obj109.KillEnemyDataIds = list152; obj109.SkipConditions = new SkipConditions { @@ -21727,7 +21814,7 @@ public static class AssemblyQuestLoader obj108.Steps = list151; reference107 = obj108; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span139[num]; QuestSequence obj110 = new QuestSequence { Sequence = 6 @@ -21735,13 +21822,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005007u, new Vector3(515.5565f, 9.47583f, 349.93518f), 137); + span153[index2] = new QuestStep(EInteractionType.Interact, 2005007u, new Vector3(515.5565f, 9.47583f, 349.93518f), 137); obj110.Steps = list153; reference109 = obj110; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span139[num]; QuestSequence obj111 = new QuestSequence { Sequence = 7 @@ -21749,9 +21836,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span154[num2]; QuestStep obj112 = new QuestStep(EInteractionType.Combat, 1010572u, new Vector3(209.21643f, -2.0700505f, 260.3036f), 139) { Fly = true, @@ -21761,9 +21848,9 @@ public static class AssemblyQuestLoader num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span10 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span10[index3] = 3573u; + span155[index3] = 3573u; obj112.KillEnemyDataIds = list155; obj112.SkipConditions = new SkipConditions { @@ -21776,7 +21863,7 @@ public static class AssemblyQuestLoader obj111.Steps = list154; reference110 = obj111; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span139[num]; QuestSequence obj113 = new QuestSequence { Sequence = 8 @@ -21784,13 +21871,13 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005008u, new Vector3(208.27039f, -2.0905762f, 259.84583f), 139); + span156[index2] = new QuestStep(EInteractionType.Interact, 2005008u, new Vector3(208.27039f, -2.0905762f, 259.84583f), 139); obj113.Steps = list156; reference112 = obj113; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span139[num]; QuestSequence obj114 = new QuestSequence { Sequence = 9 @@ -21798,9 +21885,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span157[num2]; QuestStep obj115 = new QuestStep(EInteractionType.Combat, 1010574u, new Vector3(-76.98181f, 64.50076f, -241.56561f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -21809,9 +21896,9 @@ public static class AssemblyQuestLoader index3 = 1; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span10 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num3 = 0; - span10[num3] = 3572u; + span158[num3] = 3572u; obj115.KillEnemyDataIds = list158; obj115.SkipConditions = new SkipConditions { @@ -21824,7 +21911,7 @@ public static class AssemblyQuestLoader obj114.Steps = list157; reference113 = obj114; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span139[num]; QuestSequence obj116 = new QuestSequence { Sequence = 10 @@ -21832,13 +21919,13 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005009u, new Vector3(-77.195435f, 64.49988f, -240.71112f), 180); + span159[index2] = new QuestStep(EInteractionType.Interact, 2005009u, new Vector3(-77.195435f, 64.49988f, -240.71112f), 180); obj116.Steps = list159; reference115 = obj116; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span139[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -21846,9 +21933,9 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span160[num2]; QuestStep obj118 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-116.833f, 70.279f, 47.983f), 137) { TargetTerritoryId = (ushort)134, @@ -21860,9 +21947,9 @@ public static class AssemblyQuestLoader num3 = 1; List list161 = new List(num3); CollectionsMarshal.SetCount(list161, num3); - span7 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index3 = 0; - span7[index3] = 134; + span161[index3] = 134; skipStepConditions4.InTerritory = list161; skipConditions7.StepIf = skipStepConditions4; SkipAetheryteCondition obj119 = new SkipAetheryteCondition @@ -21872,15 +21959,15 @@ public static class AssemblyQuestLoader index3 = 1; List list162 = new List(index3); CollectionsMarshal.SetCount(list162, index3); - span7 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span7[num3] = 134; + span162[num3] = 134; obj119.InTerritory = list162; skipConditions7.AetheryteShortcutIf = obj119; obj118.SkipConditions = skipConditions7; reference117 = obj118; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2004932u, new Vector3(-182.81836f, 30.533203f, -684.93176f), 134) + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 2004932u, new Vector3(-182.81836f, 30.533203f, -684.93176f), 134) { Fly = true, NextQuestId = new QuestId(233) @@ -21894,16 +21981,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "xan"; + span163[index] = "xan"; questRoot17.Author = list163; index = 5; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span164[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -21911,9 +21998,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010628u, new Vector3(-189.01355f, 30.937378f, -687.2816f), 134) + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010628u, new Vector3(-189.01355f, 30.937378f, -687.2816f), 134) { Fly = true, AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, @@ -21928,7 +22015,7 @@ public static class AssemblyQuestLoader obj120.Steps = list165; reference118 = obj120; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span164[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -21936,9 +22023,9 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010629u, new Vector3(-8.712891f, 39.580772f, 258.2589f), 137) + span166[num2] = new QuestStep(EInteractionType.Interact, 1010629u, new Vector3(-8.712891f, 39.580772f, 258.2589f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -21953,7 +22040,7 @@ public static class AssemblyQuestLoader obj121.Steps = list166; reference119 = obj121; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span164[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -21961,16 +22048,16 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010630u, new Vector3(-70.93927f, 36.04747f, 475.66956f), 137) + span167[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1010630u, new Vector3(-70.93927f, 36.04747f, 475.66956f), 137) { Fly = true }; obj122.Steps = list167; reference120 = obj122; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span164[num]; QuestSequence obj123 = new QuestSequence { Sequence = 3 @@ -21978,13 +22065,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010631u, new Vector3(-68.95557f, 36.05801f, 471.4275f), 137); + span168[num2] = new QuestStep(EInteractionType.Interact, 1010631u, new Vector3(-68.95557f, 36.05801f, 471.4275f), 137); obj123.Steps = list168; reference121 = obj123; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span164[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -21992,9 +22079,9 @@ public static class AssemblyQuestLoader num2 = 2; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span169[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -22011,7 +22098,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(234) }; @@ -22024,16 +22111,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "xan"; + span170[index] = "xan"; questRoot18.Author = list170; index = 7; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span171[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -22041,9 +22128,9 @@ public static class AssemblyQuestLoader index2 = 2; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span172[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -22060,11 +22147,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span172[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj125.Steps = list172; reference123 = obj125; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span171[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -22072,16 +22159,16 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span173[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1010632u, new Vector3(-33.76825f, -24.674442f, 250.32422f), 137); num3 = 1; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span6 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index3 = 0; - span6[index3] = new DialogueChoice + span174[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN500_00234_Q1_000_000"), @@ -22092,7 +22179,7 @@ public static class AssemblyQuestLoader obj126.Steps = list173; reference124 = obj126; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span171[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -22100,9 +22187,9 @@ public static class AssemblyQuestLoader index2 = 2; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span175[num2]; QuestStep obj128 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(407.71924f, 32.11566f, -14.989758f), 138) { TargetTerritoryId = (ushort)139, @@ -22114,24 +22201,24 @@ public static class AssemblyQuestLoader index3 = 1; List list176 = new List(index3); CollectionsMarshal.SetCount(list176, index3); - span7 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span7[num3] = 139; + span176[num3] = 139; skipStepConditions5.InTerritory = list176; skipConditions8.StepIf = skipStepConditions5; SkipAetheryteCondition skipAetheryteCondition3 = new SkipAetheryteCondition(); num3 = 1; List list177 = new List(num3); CollectionsMarshal.SetCount(list177, num3); - span7 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index3 = 0; - span7[index3] = 139; + span177[index3] = 139; skipAetheryteCondition3.InTerritory = list177; skipConditions8.AetheryteShortcutIf = skipAetheryteCondition3; obj128.SkipConditions = skipConditions8; reference127 = obj128; num2++; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span175[num2]; QuestStep obj129 = new QuestStep(EInteractionType.Interact, 1010633u, new Vector3(-570.82477f, -1.4935175f, -12.619263f), 139) { Fly = true @@ -22139,9 +22226,9 @@ public static class AssemblyQuestLoader index3 = 1; List list178 = new List(index3); CollectionsMarshal.SetCount(list178, index3); - span6 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num3 = 0; - span6[num3] = new DialogueChoice + span178[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN500_00234_Q2_000_000"), @@ -22152,7 +22239,7 @@ public static class AssemblyQuestLoader obj127.Steps = list175; reference126 = obj127; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span171[num]; QuestSequence obj130 = new QuestSequence { Sequence = 3 @@ -22160,13 +22247,13 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010634u, new Vector3(-560.0519f, -1.7964863f, -14.572449f), 139); + span179[index2] = new QuestStep(EInteractionType.Interact, 1010634u, new Vector3(-560.0519f, -1.7964863f, -14.572449f), 139); obj130.Steps = list179; reference129 = obj130; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span171[num]; QuestSequence obj131 = new QuestSequence { Sequence = 4 @@ -22174,9 +22261,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002515u, new Vector3(-10.421997f, 8.921356f, 831.6013f), 135) + span180[num2] = new QuestStep(EInteractionType.Interact, 1002515u, new Vector3(-10.421997f, 8.921356f, 831.6013f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -22191,7 +22278,7 @@ public static class AssemblyQuestLoader obj131.Steps = list180; reference130 = obj131; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span171[num]; QuestSequence obj132 = new QuestSequence { Sequence = 5 @@ -22199,16 +22286,16 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2004935u, new Vector3(19.943481f, 42.923584f, 855.46655f), 135) + span181[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2004935u, new Vector3(19.943481f, 42.923584f, 855.46655f), 135) { Fly = true }; obj132.Steps = list181; reference131 = obj132; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span171[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -22216,9 +22303,9 @@ public static class AssemblyQuestLoader index2 = 2; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span182[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -22235,7 +22322,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(235) }; @@ -22248,16 +22335,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "xan"; + span183[index] = "xan"; questRoot19.Author = list183; index = 8; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span184[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -22265,9 +22352,9 @@ public static class AssemblyQuestLoader num2 = 2; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span185[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -22284,11 +22371,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj134.Steps = list185; reference133 = obj134; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span184[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -22296,9 +22383,9 @@ public static class AssemblyQuestLoader index2 = 2; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span186[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -22330,11 +22417,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129); + span186[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129); obj135.Steps = list186; reference134 = obj135; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span184[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -22342,9 +22429,9 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013884u, new Vector3(172.8999f, 95.27325f, -202.92981f), 134) + span187[index2] = new QuestStep(EInteractionType.Interact, 1013884u, new Vector3(172.8999f, 95.27325f, -202.92981f), 134) { AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, SkipConditions = new SkipConditions @@ -22358,7 +22445,7 @@ public static class AssemblyQuestLoader obj136.Steps = list187; reference135 = obj136; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span184[num]; QuestSequence obj137 = new QuestSequence { Sequence = 3 @@ -22366,13 +22453,13 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005921u, new Vector3(30.990967f, 60.65454f, -205.40173f), 134); + span188[num2] = new QuestStep(EInteractionType.Interact, 2005921u, new Vector3(30.990967f, 60.65454f, -205.40173f), 134); obj137.Steps = list188; reference136 = obj137; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span184[num]; QuestSequence obj138 = new QuestSequence { Sequence = 4 @@ -22380,13 +22467,13 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005922u, new Vector3(-90.37921f, 43.045654f, -308.30853f), 134); + span189[index2] = new QuestStep(EInteractionType.Interact, 2005922u, new Vector3(-90.37921f, 43.045654f, -308.30853f), 134); obj138.Steps = list189; reference137 = obj138; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span184[num]; QuestSequence obj139 = new QuestSequence { Sequence = 5 @@ -22394,13 +22481,13 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005923u, new Vector3(-148.02783f, 20.309753f, -339.40643f), 134); + span190[num2] = new QuestStep(EInteractionType.Interact, 2005923u, new Vector3(-148.02783f, 20.309753f, -339.40643f), 134); obj139.Steps = list190; reference138 = obj139; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span184[num]; QuestSequence obj140 = new QuestSequence { Sequence = 6 @@ -22408,13 +22495,13 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013892u, new Vector3(-19.241638f, 12.516694f, -462.66882f), 134); + span191[index2] = new QuestStep(EInteractionType.Interact, 1013892u, new Vector3(-19.241638f, 12.516694f, -462.66882f), 134); obj140.Steps = list191; reference139 = obj140; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span184[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -22422,9 +22509,9 @@ public static class AssemblyQuestLoader index2 = 2; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span192[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -22441,7 +22528,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span192[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(1684) }; @@ -22454,16 +22541,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "liza"; + span193[index] = "liza"; questRoot20.Author = list193; index = 12; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span194[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -22471,9 +22558,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span195[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -22487,7 +22574,7 @@ public static class AssemblyQuestLoader obj142.Steps = list195; reference141 = obj142; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span194[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -22495,16 +22582,16 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span196[num2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj143.Steps = list196; reference142 = obj143; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span194[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -22512,19 +22599,19 @@ public static class AssemblyQuestLoader num2 = 2; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(326.4774f, 62.89536f, -207.31602f), 140) + span197[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(326.4774f, 62.89536f, -207.31602f), 140) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004847u, new Vector3(323.62854f, 62.974f, -207.90424f), 140); + span197[index2] = new QuestStep(EInteractionType.Interact, 2004847u, new Vector3(323.62854f, 62.974f, -207.90424f), 140); obj144.Steps = list197; reference143 = obj144; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span194[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -22532,16 +22619,16 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span198[num2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj145.Steps = list198; reference144 = obj145; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span194[num]; QuestSequence obj146 = new QuestSequence { Sequence = 4 @@ -22549,9 +22636,9 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003908u, new Vector3(137.95679f, 4.041112f, -41.09259f), 131) + span199[index2] = new QuestStep(EInteractionType.Interact, 1003908u, new Vector3(137.95679f, 4.041112f, -41.09259f), 131) { AethernetShortcut = new AethernetShortcut { @@ -22562,7 +22649,7 @@ public static class AssemblyQuestLoader obj146.Steps = list199; reference145 = obj146; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span194[num]; QuestSequence obj147 = new QuestSequence { Sequence = 5 @@ -22570,13 +22657,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131); + span200[num2] = new QuestStep(EInteractionType.Interact, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131); obj147.Steps = list200; reference146 = obj147; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span194[num]; QuestSequence obj148 = new QuestSequence { Sequence = 6 @@ -22584,9 +22671,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span201[index2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AethernetShortcut = new AethernetShortcut { @@ -22597,7 +22684,7 @@ public static class AssemblyQuestLoader obj148.Steps = list201; reference147 = obj148; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span194[num]; QuestSequence obj149 = new QuestSequence { Sequence = 7 @@ -22605,19 +22692,19 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-77.95643f, -12.787907f, -45.044247f), 141) + span202[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-77.95643f, -12.787907f, -45.044247f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010341u, new Vector3(-89.40265f, -11.35f, -40.146484f), 141); + span202[num2] = new QuestStep(EInteractionType.Interact, 1010341u, new Vector3(-89.40265f, -11.35f, -40.146484f), 141); obj149.Steps = list202; reference148 = obj149; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span194[num]; QuestSequence obj150 = new QuestSequence { Sequence = 8 @@ -22625,16 +22712,16 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span203[index2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj150.Steps = list203; reference149 = obj150; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span194[num]; QuestSequence obj151 = new QuestSequence { Sequence = 9 @@ -22642,9 +22729,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010342u, new Vector3(-189.50183f, 16.85818f, -418.8449f), 141) + span204[num2] = new QuestStep(EInteractionType.Interact, 1010342u, new Vector3(-189.50183f, 16.85818f, -418.8449f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -22652,7 +22739,7 @@ public static class AssemblyQuestLoader obj151.Steps = list204; reference150 = obj151; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span194[num]; QuestSequence obj152 = new QuestSequence { Sequence = 10 @@ -22660,9 +22747,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010346u, new Vector3(-207.44641f, 18.499998f, 73.899414f), 130) + span205[index2] = new QuestStep(EInteractionType.Interact, 1010346u, new Vector3(-207.44641f, 18.499998f, 73.899414f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -22674,7 +22761,7 @@ public static class AssemblyQuestLoader obj152.Steps = list205; reference151 = obj152; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span194[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -22682,9 +22769,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span206[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AethernetShortcut = new AethernetShortcut { @@ -22702,16 +22789,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot21.Author = list207; index = 6; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span208[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -22719,9 +22806,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span209[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -22740,7 +22827,7 @@ public static class AssemblyQuestLoader obj154.Steps = list209; reference153 = obj154; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span208[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -22748,19 +22835,19 @@ public static class AssemblyQuestLoader index2 = 2; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) + span210[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span210[num2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj155.Steps = list210; reference154 = obj155; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span208[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -22768,23 +22855,23 @@ public static class AssemblyQuestLoader num2 = 3; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) + span211[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-250.51706f, 48.854584f, 462.12476f), 137) + span211[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-250.51706f, 48.854584f, 462.12476f), 137) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004858u, new Vector3(-252.76575f, 49.66809f, 460.71558f), 137); + span211[index2] = new QuestStep(EInteractionType.Interact, 2004858u, new Vector3(-252.76575f, 49.66809f, 460.71558f), 137); obj156.Steps = list211; reference155 = obj156; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span208[num]; QuestSequence obj157 = new QuestSequence { Sequence = 3 @@ -22792,18 +22879,18 @@ public static class AssemblyQuestLoader index2 = 2; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) + span212[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span212[num2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj157.Steps = list212; reference156 = obj157; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span208[num]; QuestSequence obj158 = new QuestSequence { Sequence = 4 @@ -22811,19 +22898,19 @@ public static class AssemblyQuestLoader num2 = 3; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) + span213[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-133.36604f, 70.192245f, 746.02716f), 137) + span213[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-133.36604f, 70.192245f, 746.02716f), 137) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(570.5895f, 95.61268f, -497.8778f), 135) + span213[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(570.5895f, 95.61268f, -497.8778f), 135) { Fly = true, RestartNavigationIfCancelled = true @@ -22831,7 +22918,7 @@ public static class AssemblyQuestLoader obj158.Steps = list213; reference157 = obj158; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span208[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -22839,9 +22926,9 @@ public static class AssemblyQuestLoader index2 = 2; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span214[num2]; QuestStep obj160 = new QuestStep(EInteractionType.Combat, null, new Vector3(569.87854f, 95.62417f, -498.10028f), 135) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -22849,24 +22936,24 @@ public static class AssemblyQuestLoader num3 = 3; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span10 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index3 = 0; - span10[index3] = 2861u; + span215[index3] = 2861u; index3++; - span10[index3] = 3563u; + span215[index3] = 3563u; index3++; - span10[index3] = 3562u; + span215[index3] = 3562u; obj160.KillEnemyDataIds = list215; reference159 = obj160; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span214[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.CompleteQuest, 1010370u, new Vector3(569.87854f, 95.62417f, -498.10028f), 135); index3 = 1; List list216 = new List(index3); CollectionsMarshal.SetCount(list216, index3); - span6 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span6[num3] = new DialogueChoice + span216[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST021_00241_Q1_000_000"), @@ -22884,16 +22971,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "liza"; + span217[index] = "liza"; questRoot22.Author = list217; index = 9; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span218[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -22901,9 +22988,9 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span219[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -22922,7 +23009,7 @@ public static class AssemblyQuestLoader obj161.Steps = list219; reference161 = obj161; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span218[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -22930,9 +23017,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span220[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -22944,7 +23031,7 @@ public static class AssemblyQuestLoader obj162.Steps = list220; reference162 = obj162; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span218[num]; QuestSequence obj163 = new QuestSequence { Sequence = 2 @@ -22952,13 +23039,13 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130); + span221[index2] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130); obj163.Steps = list221; reference163 = obj163; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span218[num]; QuestSequence obj164 = new QuestSequence { Sequence = 3 @@ -22966,13 +23053,13 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); + span222[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); obj164.Steps = list222; reference164 = obj164; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span218[num]; QuestSequence obj165 = new QuestSequence { Sequence = 4 @@ -22980,95 +23067,95 @@ public static class AssemblyQuestLoader num2 = 4; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - ref QuestStep reference166 = ref span3[index2]; + ref QuestStep reference166 = ref span223[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1001711u, new Vector3(-241.62665f, 18.8f, 83.32947f), 130); num3 = 6; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span5 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index3 = 0; - span5[index3] = null; + span224[index3] = null; index3++; - span5[index3] = null; + span224[index3] = null; index3++; - span5[index3] = null; + span224[index3] = null; index3++; - span5[index3] = null; + span224[index3] = null; index3++; - span5[index3] = null; + span224[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span224[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list224; reference166 = questStep8; index2++; - ref QuestStep reference167 = ref span3[index2]; + ref QuestStep reference167 = ref span223[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1001294u, new Vector3(-214.22144f, 18.5f, 72.129395f), 130); index3 = 6; List list225 = new List(index3); CollectionsMarshal.SetCount(list225, index3); - span5 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span225[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list225; reference167 = questStep9; index2++; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span223[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1001289u, new Vector3(-207.90424f, 18.5f, 70.7865f), 130); num3 = 6; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span5 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index3 = 0; - span5[index3] = null; + span226[index3] = null; index3++; - span5[index3] = null; + span226[index3] = null; index3++; - span5[index3] = null; + span226[index3] = null; index3++; - span5[index3] = null; + span226[index3] = null; index3++; - span5[index3] = null; + span226[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span226[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list226; reference168 = questStep10; index2++; - ref QuestStep reference169 = ref span3[index2]; + ref QuestStep reference169 = ref span223[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1001288u, new Vector3(-151.59845f, 12f, 16.220276f), 130); index3 = 6; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span5 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span5[num3] = null; + span227[num3] = null; num3++; - span5[num3] = null; + span227[num3] = null; num3++; - span5[num3] = null; + span227[num3] = null; num3++; - span5[num3] = null; + span227[num3] = null; num3++; - span5[num3] = null; + span227[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span227[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list227; reference169 = questStep11; obj165.Steps = list223; reference165 = obj165; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span218[num]; QuestSequence obj166 = new QuestSequence { Sequence = 5 @@ -23076,13 +23163,13 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); + span228[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); obj166.Steps = list228; reference170 = obj166; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span218[num]; QuestSequence obj167 = new QuestSequence { Sequence = 6 @@ -23090,72 +23177,72 @@ public static class AssemblyQuestLoader num2 = 4; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span229[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2004886u, new Vector3(-245.19727f, 19.150085f, 63.67578f), 130); num3 = 6; List list230 = new List(num3); CollectionsMarshal.SetCount(list230, num3); - span5 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index3 = 0; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span230[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list230; reference172 = questStep12; index2++; - ref QuestStep reference173 = ref span3[index2]; + ref QuestStep reference173 = ref span229[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2004885u, new Vector3(-206.50043f, 19.180542f, 49.94275f), 130); index3 = 6; List list231 = new List(index3); CollectionsMarshal.SetCount(list231, index3); - span5 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num3 = 0; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span231[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list231; reference173 = questStep13; index2++; - ref QuestStep reference174 = ref span3[index2]; + ref QuestStep reference174 = ref span229[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2004887u, new Vector3(-194.11005f, 19.150085f, 91.325195f), 130); num3 = 6; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span5 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index3 = 0; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span232[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list232; reference174 = questStep14; index2++; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span229[index2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 2004888u, new Vector3(-243.64087f, 20.065613f, 104.41736f), 130) { IgnoreDistanceToObject = true @@ -23163,25 +23250,25 @@ public static class AssemblyQuestLoader index3 = 6; List list233 = new List(index3); CollectionsMarshal.SetCount(list233, index3); - span5 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span233[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj168.CompletionQuestVariablesFlags = list233; reference175 = obj168; obj167.Steps = list229; reference171 = obj167; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span218[num]; QuestSequence obj169 = new QuestSequence { Sequence = 7 @@ -23189,13 +23276,13 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); + span234[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); obj169.Steps = list234; reference176 = obj169; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span218[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -23203,9 +23290,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2004889u, new Vector3(-136.55304f, 11.9782715f, 23.5141f), 130) + span235[index2] = new QuestStep(EInteractionType.CompleteQuest, 2004889u, new Vector3(-136.55304f, 11.9782715f, 23.5141f), 130) { NextQuestId = new QuestId(1574) }; @@ -23218,16 +23305,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "liza"; + span236[index] = "liza"; questRoot23.Author = list236; index = 8; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span237[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -23235,9 +23322,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span238[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -23251,7 +23338,7 @@ public static class AssemblyQuestLoader obj171.Steps = list238; reference178 = obj171; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span237[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -23259,13 +23346,13 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001787u, new Vector3(-62.119568f, 18.000334f, 9.414734f), 129); + span239[index2] = new QuestStep(EInteractionType.Interact, 1001787u, new Vector3(-62.119568f, 18.000334f, 9.414734f), 129); obj172.Steps = list239; reference179 = obj172; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span237[num]; QuestSequence obj173 = new QuestSequence { Sequence = 2 @@ -23273,19 +23360,19 @@ public static class AssemblyQuestLoader index2 = 2; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-339.63614f, -2.097362f, 142.24135f), 139) + span240[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-339.63614f, -2.097362f, 142.24135f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005249u, new Vector3(-337.30072f, -2.1811728f, 141.31372f), 139); + span240[num2] = new QuestStep(EInteractionType.Interact, 1005249u, new Vector3(-337.30072f, -2.1811728f, 141.31372f), 139); obj173.Steps = list240; reference180 = obj173; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span237[num]; QuestSequence obj174 = new QuestSequence { Sequence = 3 @@ -23293,18 +23380,18 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003586u, new Vector3(-342.12262f, -1.0249884f, 111.46704f), 139) + span241[index2] = new QuestStep(EInteractionType.Interact, 1003586u, new Vector3(-342.12262f, -1.0249884f, 111.46704f), 139) { TargetTerritoryId = (ushort)139 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010434u, new Vector3(241.74866f, -0.96623325f, 257.12976f), 139); + span241[index2] = new QuestStep(EInteractionType.Interact, 1010434u, new Vector3(241.74866f, -0.96623325f, 257.12976f), 139); obj174.Steps = list241; reference181 = obj174; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span237[num]; QuestSequence obj175 = new QuestSequence { Sequence = 4 @@ -23312,16 +23399,16 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010435u, new Vector3(340.04736f, -2.5074248f, 104.600464f), 139) + span242[num2] = new QuestStep(EInteractionType.Interact, 1010435u, new Vector3(340.04736f, -2.5074248f, 104.600464f), 139) { Fly = true }; obj175.Steps = list242; reference182 = obj175; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span237[num]; QuestSequence obj176 = new QuestSequence { Sequence = 5 @@ -23329,9 +23416,9 @@ public static class AssemblyQuestLoader num2 = 2; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - ref QuestStep reference184 = ref span3[index2]; + ref QuestStep reference184 = ref span243[index2]; QuestStep obj177 = new QuestStep(EInteractionType.Combat, 1010435u, new Vector3(340.04736f, -2.5074248f, 104.600464f), 139) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -23339,22 +23426,22 @@ public static class AssemblyQuestLoader num3 = 2; List list244 = new List(num3); CollectionsMarshal.SetCount(list244, num3); - span10 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index3 = 0; - span10[index3] = 3559u; + span244[index3] = 3559u; index3++; - span10[index3] = 3560u; + span244[index3] = 3560u; obj177.KillEnemyDataIds = list244; reference184 = obj177; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010437u, new Vector3(271.59534f, 25.732939f, -100.35864f), 139) + span243[index2] = new QuestStep(EInteractionType.Interact, 1010437u, new Vector3(271.59534f, 25.732939f, -100.35864f), 139) { Fly = true }; obj176.Steps = list243; reference183 = obj176; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span237[num]; QuestSequence obj178 = new QuestSequence { Sequence = 6 @@ -23362,18 +23449,18 @@ public static class AssemblyQuestLoader index2 = 2; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-339.63614f, -2.097362f, 142.24135f), 139) + span245[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-339.63614f, -2.097362f, 142.24135f), 139) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005249u, new Vector3(-337.30072f, -2.1811728f, 141.31372f), 139); + span245[num2] = new QuestStep(EInteractionType.Interact, 1005249u, new Vector3(-337.30072f, -2.1811728f, 141.31372f), 139); obj178.Steps = list245; reference185 = obj178; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span237[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -23381,14 +23468,14 @@ public static class AssemblyQuestLoader num2 = 2; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003586u, new Vector3(-342.12262f, -1.0249884f, 111.46704f), 139) + span246[index2] = new QuestStep(EInteractionType.Interact, 1003586u, new Vector3(-342.12262f, -1.0249884f, 111.46704f), 139) { TargetTerritoryId = (ushort)139 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010438u, new Vector3(275.28796f, -0.93098116f, 231.61658f), 139) + span246[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010438u, new Vector3(275.28796f, -0.93098116f, 231.61658f), 139) { Fly = true, NextQuestId = new QuestId(244) @@ -23402,16 +23489,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "liza"; + span247[index] = "liza"; questRoot24.Author = list247; index = 10; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span248[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -23419,9 +23506,9 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span249[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -23435,7 +23522,7 @@ public static class AssemblyQuestLoader obj180.Steps = list249; reference187 = obj180; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span248[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -23443,16 +23530,16 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) + span250[index2] = new QuestStep(EInteractionType.Interact, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj181.Steps = list250; reference188 = obj181; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span248[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -23460,16 +23547,16 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2004864u, new Vector3(-381.70447f, -58.42682f, 167.74243f), 145) + span251[num2] = new QuestStep(EInteractionType.UseItem, 2004864u, new Vector3(-381.70447f, -58.42682f, 167.74243f), 145) { ItemId = 2001487u }; obj182.Steps = list251; reference189 = obj182; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span248[num]; QuestSequence obj183 = new QuestSequence { Sequence = 3 @@ -23477,21 +23564,21 @@ public static class AssemblyQuestLoader num2 = 2; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-393.1081f, -57.326912f, 155.15263f), 145) + span252[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-393.1081f, -57.326912f, 155.15263f), 145) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004877u, new Vector3(-299.48883f, -40.665344f, 7.095398f), 145) + span252[index2] = new QuestStep(EInteractionType.Interact, 2004877u, new Vector3(-299.48883f, -40.665344f, 7.095398f), 145) { Fly = true }; obj183.Steps = list252; reference190 = obj183; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span248[num]; QuestSequence obj184 = new QuestSequence { Sequence = 4 @@ -23499,18 +23586,18 @@ public static class AssemblyQuestLoader index2 = 2; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-422.0606f, -55.802967f, 107.502235f), 145) + span253[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-422.0606f, -55.802967f, 107.502235f), 145) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145); + span253[num2] = new QuestStep(EInteractionType.Interact, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145); obj184.Steps = list253; reference191 = obj184; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span248[num]; QuestSequence obj185 = new QuestSequence { Sequence = 5 @@ -23518,13 +23605,13 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004866u, new Vector3(-382.22327f, -58.42682f, 168.65796f), 145); + span254[index2] = new QuestStep(EInteractionType.Interact, 2004866u, new Vector3(-382.22327f, -58.42682f, 168.65796f), 145); obj185.Steps = list254; reference192 = obj185; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span248[num]; QuestSequence obj186 = new QuestSequence { Sequence = 6 @@ -23532,23 +23619,23 @@ public static class AssemblyQuestLoader index2 = 3; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-393.1081f, -57.326912f, 155.15263f), 145) + span255[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-393.1081f, -57.326912f, 155.15263f), 145) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.83288f, -17.544205f, 23.35826f), 145) + span255[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.83288f, -17.544205f, 23.35826f), 145) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145); + span255[num2] = new QuestStep(EInteractionType.Interact, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145); obj186.Steps = list255; reference193 = obj186; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span248[num]; QuestSequence obj187 = new QuestSequence { Sequence = 7 @@ -23556,26 +23643,26 @@ public static class AssemblyQuestLoader num2 = 3; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.4535733f, -8.0592985f, 1.7329537f), 145) + span256[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.4535733f, -8.0592985f, 1.7329537f), 145) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(435.9292f, 9.87471f, 143.03693f), 145) + span256[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(435.9292f, 9.87471f, 143.03693f), 145) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2004868u, new Vector3(438.6206f, 12.436096f, 137.6211f), 145) + span256[index2] = new QuestStep(EInteractionType.UseItem, 2004868u, new Vector3(438.6206f, 12.436096f, 137.6211f), 145) { ItemId = 2001489u }; obj187.Steps = list256; reference194 = obj187; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span248[num]; QuestSequence obj188 = new QuestSequence { Sequence = 8 @@ -23583,16 +23670,16 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2004869u, new Vector3(438.6206f, 12.436096f, 137.6211f), 145) + span257[num2] = new QuestStep(EInteractionType.UseItem, 2004869u, new Vector3(438.6206f, 12.436096f, 137.6211f), 145) { ItemId = 2001488u }; obj188.Steps = list257; reference195 = obj188; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span248[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -23600,9 +23687,9 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010377u, new Vector3(-382.83362f, -59.300003f, 169.75659f), 145) + span258[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010377u, new Vector3(-382.83362f, -59.300003f, 169.75659f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, NextQuestId = new QuestId(240) @@ -23616,16 +23703,16 @@ public static class AssemblyQuestLoader num = 1; List list259 = new List(num); CollectionsMarshal.SetCount(list259, num); - span = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index = 0; - span[index] = "liza"; + span259[index] = "liza"; questRoot25.Author = list259; index = 6; List list260 = new List(index); CollectionsMarshal.SetCount(list260, index); - span2 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span260[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -23633,13 +23720,13 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span261[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj190.Steps = list261; reference197 = obj190; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span260[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -23647,25 +23734,25 @@ public static class AssemblyQuestLoader num2 = 2; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - ref QuestStep reference199 = ref span3[index2]; + ref QuestStep reference199 = ref span262[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.AcceptQuest, 1005411u, new Vector3(13.412659f, 40.2f, -13.260071f), 128); SkipConditions skipConditions9 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); index3 = 1; List list263 = new List(index3); CollectionsMarshal.SetCount(list263, index3); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span7[num3] = 129; + span263[num3] = 129; skipStepConditions6.InTerritory = list263; skipConditions9.StepIf = skipStepConditions6; questStep15.SkipConditions = skipConditions9; questStep15.PickUpQuestId = new QuestId(1431); reference199 = questStep15; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003621u, new Vector3(-192.0653f, 0.9999907f, 208.66711f), 129) + span262[index2] = new QuestStep(EInteractionType.Interact, 1003621u, new Vector3(-192.0653f, 0.9999907f, 208.66711f), 129) { AethernetShortcut = new AethernetShortcut { @@ -23683,7 +23770,7 @@ public static class AssemblyQuestLoader obj191.Steps = list262; reference198 = obj191; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span260[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -23691,29 +23778,29 @@ public static class AssemblyQuestLoader index2 = 4; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) + span264[num2] = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) { StopDistance = 7f, TargetTerritoryId = (ushort)138 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) + span264[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) { Aetheryte = EAetheryteLocation.WesternLaNosceaAleport }; num2++; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002723u, new Vector3(298.63428f, -25.004364f, 233.14258f), 138) + span264[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002723u, new Vector3(298.63428f, -25.004364f, 233.14258f), 138) { TaxiStandId = (byte)24 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017075u, new Vector3(356.5575f, -15.97664f, 136.73608f), 138); + span264[num2] = new QuestStep(EInteractionType.Interact, 1017075u, new Vector3(356.5575f, -15.97664f, 136.73608f), 138); obj192.Steps = list264; reference200 = obj192; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span260[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -23721,9 +23808,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004472u, new Vector3(335.40857f, 9.635179f, 17.135864f), 138) + span265[index2] = new QuestStep(EInteractionType.Interact, 1004472u, new Vector3(335.40857f, 9.635179f, 17.135864f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -23737,7 +23824,7 @@ public static class AssemblyQuestLoader obj193.Steps = list265; reference201 = obj193; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span260[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -23745,9 +23832,9 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 138) + span266[num2] = new QuestStep(EInteractionType.Duty, null, null, 138) { DutyOptions = new DutyOptions { @@ -23758,7 +23845,7 @@ public static class AssemblyQuestLoader obj194.Steps = list266; reference202 = obj194; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span260[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -23766,9 +23853,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span267[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -23848,16 +23935,16 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span5[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131); index3 = 1; List list6 = new List(index3); CollectionsMarshal.SetCount(list6, index3); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = new DialogueChoice + span6[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSGLA020_00253_Q2_000_1") @@ -23875,9 +23962,9 @@ public static class AssemblyQuestLoader num2 = 4; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span7[index2]; QuestStep obj5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.13088f, 3.889354f, -166.51999f), 130) { AethernetShortcut = new AethernetShortcut @@ -23891,15 +23978,15 @@ public static class AssemblyQuestLoader num3 = 1; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index3 = 0; - span5[index3] = 141; + span8[index3] = 141; skipStepConditions.InTerritory = list8; skipConditions.StepIf = skipStepConditions; obj5.SkipConditions = skipConditions; reference6 = obj5; index2++; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span7[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Combat, null, new Vector3(-116.10664f, 10.801613f, 276.979f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -23907,9 +23994,9 @@ public static class AssemblyQuestLoader index3 = 2; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - Span span6 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - ref ComplexCombatData reference8 = ref span6[num3]; + ref ComplexCombatData reference8 = ref span9[num3]; ComplexCombatData obj7 = new ComplexCombatData { DataId = 351u, @@ -23918,23 +24005,23 @@ public static class AssemblyQuestLoader int num4 = 6; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - Span span7 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int num5 = 0; - span7[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span10[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = null; + span10[num5] = null; num5++; - span7[num5] = null; + span10[num5] = null; num5++; - span7[num5] = null; + span10[num5] = null; num5++; - span7[num5] = null; + span10[num5] = null; num5++; - span7[num5] = null; + span10[num5] = null; obj7.CompletionQuestVariablesFlags = list10; reference8 = obj7; num3++; - ref ComplexCombatData reference9 = ref span6[num3]; + ref ComplexCombatData reference9 = ref span9[num3]; ComplexCombatData obj8 = new ComplexCombatData { DataId = 141u, @@ -23943,42 +24030,42 @@ public static class AssemblyQuestLoader num5 = 6; List list11 = new List(num5); CollectionsMarshal.SetCount(list11, num5); - span7 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num4 = 0; - span7[num4] = null; + span11[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span11[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span7[num4] = null; + span11[num4] = null; num4++; - span7[num4] = null; + span11[num4] = null; num4++; - span7[num4] = null; + span11[num4] = null; num4++; - span7[num4] = null; + span11[num4] = null; obj8.CompletionQuestVariablesFlags = list11; reference9 = obj8; obj6.ComplexCombatData = list9; num3 = 6; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span7 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index3 = 0; - span7[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span12[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span7[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span12[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span7[index3] = null; + span12[index3] = null; index3++; - span7[index3] = null; + span12[index3] = null; index3++; - span7[index3] = null; + span12[index3] = null; index3++; - span7[index3] = null; + span12[index3] = null; obj6.CompletionQuestVariablesFlags = list12; reference7 = obj6; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span7[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(39.635372f, 3.2401803f, 273.41232f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -23986,9 +24073,9 @@ public static class AssemblyQuestLoader index3 = 1; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - span6 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - ref ComplexCombatData reference11 = ref span6[num3]; + ref ComplexCombatData reference11 = ref span13[num3]; ComplexCombatData obj10 = new ComplexCombatData { DataId = 205u, @@ -23997,51 +24084,51 @@ public static class AssemblyQuestLoader num4 = 6; List list14 = new List(num4); CollectionsMarshal.SetCount(list14, num4); - span7 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num5 = 0; - span7[num5] = null; + span14[num5] = null; num5++; - span7[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span14[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = null; + span14[num5] = null; num5++; - span7[num5] = null; + span14[num5] = null; num5++; - span7[num5] = null; + span14[num5] = null; num5++; - span7[num5] = null; + span14[num5] = null; obj10.CompletionQuestVariablesFlags = list14; reference11 = obj10; obj9.ComplexCombatData = list13; num3 = 6; List list15 = new List(num3); CollectionsMarshal.SetCount(list15, num3); - span7 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index3 = 0; - span7[index3] = null; + span15[index3] = null; index3++; - span7[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span15[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span7[index3] = null; + span15[index3] = null; index3++; - span7[index3] = null; + span15[index3] = null; index3++; - span7[index3] = null; + span15[index3] = null; index3++; - span7[index3] = null; + span15[index3] = null; obj9.CompletionQuestVariablesFlags = list15; reference10 = obj9; index2++; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span7[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-118.17538f, 18.35357f, 341.3039f), 141); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = 141; + span16[num3] = 141; skipStepConditions2.NotInTerritory = list16; skipConditions2.StepIf = skipStepConditions2; questStep2.SkipConditions = skipConditions2; @@ -24057,9 +24144,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AethernetShortcut = new AethernetShortcut { @@ -24077,16 +24164,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot2.Author = list18; index = 9; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -24094,9 +24181,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span20[index2]; QuestStep obj13 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24114,9 +24201,9 @@ public static class AssemblyQuestLoader num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span5[index3] = 131; + span21[index3] = 131; obj14.InTerritory = list21; skipConditions3.AetheryteShortcutIf = obj14; obj13.SkipConditions = skipConditions3; @@ -24124,7 +24211,7 @@ public static class AssemblyQuestLoader obj12.Steps = list20; reference14 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -24132,9 +24219,9 @@ public static class AssemblyQuestLoader index2 = 4; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span22[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Emote, 1003990u, new Vector3(77.25635f, 4.0999947f, -138.62823f), 130) { AethernetShortcut = new AethernetShortcut @@ -24147,23 +24234,23 @@ public static class AssemblyQuestLoader index3 = 6; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span7 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span7[num3] = null; + span23[num3] = null; num3++; - span7[num3] = null; + span23[num3] = null; num3++; - span7[num3] = null; + span23[num3] = null; num3++; - span7[num3] = null; + span23[num3] = null; num3++; - span7[num3] = null; + span23[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span23[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj16.CompletionQuestVariablesFlags = list23; reference17 = obj16; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span22[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Emote, 1003984u, new Vector3(45.029297f, 3.9999998f, -128.16058f), 130) { Emote = EEmote.Me @@ -24171,23 +24258,23 @@ public static class AssemblyQuestLoader num3 = 6; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span7 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span7[index3] = null; + span24[index3] = null; index3++; - span7[index3] = null; + span24[index3] = null; index3++; - span7[index3] = null; + span24[index3] = null; index3++; - span7[index3] = null; + span24[index3] = null; index3++; - span7[index3] = null; + span24[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span24[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list24; reference18 = obj17; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span22[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Emote, 1003992u, new Vector3(12.191956f, 4.0999947f, -155.53528f), 130) { Emote = EEmote.Me @@ -24195,23 +24282,23 @@ public static class AssemblyQuestLoader index3 = 6; List list25 = new List(index3); CollectionsMarshal.SetCount(list25, index3); - span7 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span25[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list25; reference19 = obj18; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span22[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Emote, 1003994u, new Vector3(15.976135f, 7.9999995f, -124.071106f), 130) { Emote = EEmote.Me @@ -24219,25 +24306,25 @@ public static class AssemblyQuestLoader num3 = 6; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span7 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span7[index3] = null; + span26[index3] = null; index3++; - span7[index3] = null; + span26[index3] = null; index3++; - span7[index3] = null; + span26[index3] = null; index3++; - span7[index3] = null; + span26[index3] = null; index3++; - span7[index3] = null; + span26[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span26[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list26; reference20 = obj19; obj15.Steps = list22; reference16 = obj15; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span19[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -24245,16 +24332,16 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1004222u, new Vector3(21.927185f, 7.1999974f, -97.39838f), 130) + span27[index2] = new QuestStep(EInteractionType.Emote, 1004222u, new Vector3(21.927185f, 7.1999974f, -97.39838f), 130) { Emote = EEmote.Me }; obj20.Steps = list27; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span19[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -24262,13 +24349,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span28[num2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj21.Steps = list28; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span19[num]; QuestSequence obj22 = new QuestSequence { Sequence = 4 @@ -24276,9 +24363,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span29[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AethernetShortcut = new AethernetShortcut { @@ -24289,7 +24376,7 @@ public static class AssemblyQuestLoader obj22.Steps = list29; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span19[num]; QuestSequence obj23 = new QuestSequence { Sequence = 5 @@ -24297,17 +24384,17 @@ public static class AssemblyQuestLoader index2 = 3; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.70276f, 7.7544775f, 9.123527f), 131); + span30[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.70276f, 7.7544775f, 9.123527f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.00035f, 13.958975f, -13.998203f), 130); + span30[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.00035f, 13.958975f, -13.998203f), 130); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003985u, new Vector3(201.52588f, 52.038116f, 149.40112f), 140); + span30[num2] = new QuestStep(EInteractionType.Interact, 1003985u, new Vector3(201.52588f, 52.038116f, 149.40112f), 140); obj23.Steps = list30; reference24 = obj23; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span19[num]; QuestSequence obj24 = new QuestSequence { Sequence = 6 @@ -24315,9 +24402,9 @@ public static class AssemblyQuestLoader num2 = 2; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span31[index2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, 2001408u, new Vector3(154.37549f, 52.536743f, 200.91553f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -24325,30 +24412,30 @@ public static class AssemblyQuestLoader index3 = 1; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - Span span8 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span8[num3] = 1246u; + span32[num3] = 1246u; obj25.KillEnemyDataIds = list32; num3 = 6; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span7 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index3 = 0; - span7[index3] = null; + span33[index3] = null; index3++; - span7[index3] = null; + span33[index3] = null; index3++; - span7[index3] = null; + span33[index3] = null; index3++; - span7[index3] = null; + span33[index3] = null; index3++; - span7[index3] = null; + span33[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span33[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj25.CompletionQuestVariablesFlags = list33; reference26 = obj25; index2++; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span31[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, 2001409u, new Vector3(141.83252f, 52.994507f, 221.54565f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -24356,32 +24443,32 @@ public static class AssemblyQuestLoader index3 = 1; List list34 = new List(index3); CollectionsMarshal.SetCount(list34, index3); - span8 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span8[num3] = 1390u; + span34[num3] = 1390u; obj26.KillEnemyDataIds = list34; num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span7 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span7[index3] = null; + span35[index3] = null; index3++; - span7[index3] = null; + span35[index3] = null; index3++; - span7[index3] = null; + span35[index3] = null; index3++; - span7[index3] = null; + span35[index3] = null; index3++; - span7[index3] = null; + span35[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list35; reference27 = obj26; obj24.Steps = list31; reference25 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span19[num]; QuestSequence obj27 = new QuestSequence { Sequence = 7 @@ -24389,13 +24476,13 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003985u, new Vector3(201.52588f, 52.038116f, 149.40112f), 140); + span36[num2] = new QuestStep(EInteractionType.Interact, 1003985u, new Vector3(201.52588f, 52.038116f, 149.40112f), 140); obj27.Steps = list36; reference28 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span19[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -24403,13 +24490,13 @@ public static class AssemblyQuestLoader num2 = 3; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(473.74796f, 96.62057f, 159.993f), 140); + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(473.74796f, 96.62057f, 159.993f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-117.06801f, 9.195247f, 9.181297f), 130); + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-117.06801f, 9.195247f, 9.181297f), 130); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131); + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131); obj28.Steps = list37; reference29 = obj28; questRoot2.QuestSequence = list19; @@ -24419,16 +24506,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "Cacahuetes"; + span38[index] = "Cacahuetes"; questRoot3.Author = list38; index = 7; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -24436,9 +24523,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span40[num2]; QuestStep obj30 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24456,9 +24543,9 @@ public static class AssemblyQuestLoader index3 = 1; List list41 = new List(index3); CollectionsMarshal.SetCount(list41, index3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span5[num3] = 131; + span41[num3] = 131; obj31.InTerritory = list41; skipConditions4.AetheryteShortcutIf = obj31; obj30.SkipConditions = skipConditions4; @@ -24466,7 +24553,7 @@ public static class AssemblyQuestLoader obj29.Steps = list40; reference30 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span39[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -24474,9 +24561,9 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span42[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141) { AethernetShortcut = new AethernetShortcut @@ -24489,15 +24576,15 @@ public static class AssemblyQuestLoader num3 = 1; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span8 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span8[index3] = 1245u; + span43[index3] = 1245u; obj33.KillEnemyDataIds = list43; reference33 = obj33; obj32.Steps = list42; reference32 = obj32; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span39[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -24505,13 +24592,13 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141); + span44[num2] = new QuestStep(EInteractionType.Interact, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141); obj34.Steps = list44; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span39[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -24519,9 +24606,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span45[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24539,9 +24626,9 @@ public static class AssemblyQuestLoader index3 = 1; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span5[num3] = 131; + span46[num3] = 131; obj37.InTerritory = list46; skipConditions5.AetheryteShortcutIf = obj37; obj36.SkipConditions = skipConditions5; @@ -24549,7 +24636,7 @@ public static class AssemblyQuestLoader obj35.Steps = list45; reference35 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span39[num]; QuestSequence obj38 = new QuestSequence { Sequence = 4 @@ -24557,9 +24644,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001426u, new Vector3(27.206787f, 12.985352f, 51.83484f), 141) + span47[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001426u, new Vector3(27.206787f, 12.985352f, 51.83484f), 141) { AethernetShortcut = new AethernetShortcut { @@ -24570,7 +24657,7 @@ public static class AssemblyQuestLoader obj38.Steps = list47; reference37 = obj38; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span39[num]; QuestSequence obj39 = new QuestSequence { Sequence = 5 @@ -24578,16 +24665,16 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003945u, new Vector3(24.917969f, 13f, 50.156372f), 141) + span48[index2] = new QuestStep(EInteractionType.Interact, 1003945u, new Vector3(24.917969f, 13f, 50.156372f), 141) { StopDistance = 5f }; obj39.Steps = list48; reference38 = obj39; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span39[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -24595,9 +24682,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span49[num2]; QuestStep obj41 = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24610,9 +24697,9 @@ public static class AssemblyQuestLoader num3 = 1; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span4[index3] = new DialogueChoice + span50[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSGLA100_00261_Q1_000_160"), @@ -24630,16 +24717,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "Cacahuetes"; + span51[index] = "Cacahuetes"; questRoot4.Author = list51; index = 6; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span52[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -24647,9 +24734,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span53[index2]; QuestStep obj43 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24667,9 +24754,9 @@ public static class AssemblyQuestLoader index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = 131; + span54[num3] = 131; obj44.InTerritory = list54; skipConditions6.AetheryteShortcutIf = obj44; obj43.SkipConditions = skipConditions6; @@ -24677,7 +24764,7 @@ public static class AssemblyQuestLoader obj42.Steps = list53; reference41 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span52[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -24685,9 +24772,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span55[num2]; QuestStep obj46 = new QuestStep(EInteractionType.Combat, 1004224u, new Vector3(-220.93542f, -38.407475f, 63.91992f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -24696,15 +24783,15 @@ public static class AssemblyQuestLoader num3 = 1; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span8 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span8[index3] = 1244u; + span56[index3] = 1244u; obj46.KillEnemyDataIds = list56; reference44 = obj46; obj45.Steps = list55; reference43 = obj45; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span52[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -24712,13 +24799,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004224u, new Vector3(-220.93542f, -38.407475f, 63.91992f), 145); + span57[index2] = new QuestStep(EInteractionType.Interact, 1004224u, new Vector3(-220.93542f, -38.407475f, 63.91992f), 145); obj47.Steps = list57; reference45 = obj47; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span52[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -24726,9 +24813,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span58[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24746,9 +24833,9 @@ public static class AssemblyQuestLoader index3 = 1; List list59 = new List(index3); CollectionsMarshal.SetCount(list59, index3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span5[num3] = 131; + span59[num3] = 131; obj50.InTerritory = list59; skipConditions7.AetheryteShortcutIf = obj50; obj49.SkipConditions = skipConditions7; @@ -24756,7 +24843,7 @@ public static class AssemblyQuestLoader obj48.Steps = list58; reference46 = obj48; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span52[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -24764,9 +24851,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004091u, new Vector3(24.12439f, 7.1999984f, -102.76953f), 130) + span60[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004091u, new Vector3(24.12439f, 7.1999984f, -102.76953f), 130) { AethernetShortcut = new AethernetShortcut { @@ -24777,7 +24864,7 @@ public static class AssemblyQuestLoader obj51.Steps = list60; reference48 = obj51; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span52[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -24785,9 +24872,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span61[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AethernetShortcut = new AethernetShortcut { @@ -24805,16 +24892,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "Cacahuetes"; + span62[index] = "Cacahuetes"; questRoot5.Author = list62; index = 8; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span63[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -24822,9 +24909,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span64[index2]; QuestStep obj54 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -24842,9 +24929,9 @@ public static class AssemblyQuestLoader num3 = 1; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span5[index3] = 131; + span65[index3] = 131; obj55.InTerritory = list65; skipConditions8.AetheryteShortcutIf = obj55; obj54.SkipConditions = skipConditions8; @@ -24852,7 +24939,7 @@ public static class AssemblyQuestLoader obj53.Steps = list64; reference50 = obj53; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span63[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -24860,16 +24947,16 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004140u, new Vector3(-72.34308f, -12.372956f, -69.13867f), 141) + span66[num2] = new QuestStep(EInteractionType.Interact, 1004140u, new Vector3(-72.34308f, -12.372956f, -69.13867f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; obj56.Steps = list66; reference52 = obj56; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span63[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -24877,74 +24964,74 @@ public static class AssemblyQuestLoader num2 = 3; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span67[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1001462u, new Vector3(-93.33948f, -11.367981f, -41.397766f), 141); index3 = 6; List list68 = new List(index3); CollectionsMarshal.SetCount(list68, index3); - span7 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span7[num3] = null; + span68[num3] = null; num3++; - span7[num3] = null; + span68[num3] = null; num3++; - span7[num3] = null; + span68[num3] = null; num3++; - span7[num3] = null; + span68[num3] = null; num3++; - span7[num3] = null; + span68[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span68[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list68; reference54 = questStep3; index2++; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span67[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1001438u, new Vector3(-30.838562f, -1.0332576f, -145.67792f), 141); num3 = 6; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span7 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index3 = 0; - span7[index3] = null; + span69[index3] = null; index3++; - span7[index3] = null; + span69[index3] = null; index3++; - span7[index3] = null; + span69[index3] = null; index3++; - span7[index3] = null; + span69[index3] = null; index3++; - span7[index3] = null; + span69[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span69[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list69; reference55 = questStep4; index2++; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span67[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2001434u, new Vector3(-115.77026f, 0.015197754f, -149.24854f), 141); index3 = 6; List list70 = new List(index3); CollectionsMarshal.SetCount(list70, index3); - span7 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span7[num3] = null; + span70[num3] = null; num3++; - span7[num3] = null; + span70[num3] = null; num3++; - span7[num3] = null; + span70[num3] = null; num3++; - span7[num3] = null; + span70[num3] = null; num3++; - span7[num3] = null; + span70[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span70[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list70; reference56 = questStep5; obj57.Steps = list67; reference53 = obj57; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span63[num]; QuestSequence obj58 = new QuestSequence { Sequence = 3 @@ -24952,13 +25039,13 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004140u, new Vector3(-72.34308f, -12.372956f, -69.13867f), 141); + span71[num2] = new QuestStep(EInteractionType.Interact, 1004140u, new Vector3(-72.34308f, -12.372956f, -69.13867f), 141); obj58.Steps = list71; reference57 = obj58; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span63[num]; QuestSequence obj59 = new QuestSequence { Sequence = 4 @@ -24966,16 +25053,16 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span72[index2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj59.Steps = list72; reference58 = obj59; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span63[num]; QuestSequence obj60 = new QuestSequence { Sequence = 5 @@ -24983,9 +25070,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span73[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AethernetShortcut = new AethernetShortcut @@ -24997,9 +25084,9 @@ public static class AssemblyQuestLoader num3 = 1; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span4 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span4[index3] = new DialogueChoice + span74[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSGLA200_00263_Q1_000_124"), @@ -25010,7 +25097,7 @@ public static class AssemblyQuestLoader obj60.Steps = list73; reference59 = obj60; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span63[num]; QuestSequence obj62 = new QuestSequence { Sequence = 6 @@ -25018,9 +25105,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004092u, new Vector3(-241.16882f, 32.47634f, 398.9165f), 140) + span75[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004092u, new Vector3(-241.16882f, 32.47634f, 398.9165f), 140) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -25032,7 +25119,7 @@ public static class AssemblyQuestLoader obj62.Steps = list75; reference61 = obj62; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span63[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -25040,9 +25127,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -25061,16 +25148,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "Cacahuetes"; + span77[index] = "Cacahuetes"; questRoot6.Author = list77; index = 7; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span78[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -25078,9 +25165,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span79[index2]; QuestStep obj65 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -25098,9 +25185,9 @@ public static class AssemblyQuestLoader index3 = 1; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span5[num3] = 131; + span80[num3] = 131; obj66.InTerritory = list80; skipConditions9.AetheryteShortcutIf = obj66; obj65.SkipConditions = skipConditions9; @@ -25108,7 +25195,7 @@ public static class AssemblyQuestLoader obj64.Steps = list79; reference63 = obj64; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span78[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -25116,9 +25203,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span81[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Combat, 1004225u, new Vector3(62.974f, 54.60642f, 284.90112f), 140) { Fly = true, @@ -25132,15 +25219,15 @@ public static class AssemblyQuestLoader num3 = 1; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span8 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index3 = 0; - span8[index3] = 1243u; + span82[index3] = 1243u; obj68.KillEnemyDataIds = list82; reference66 = obj68; obj67.Steps = list81; reference65 = obj67; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span78[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -25148,13 +25235,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004225u, new Vector3(62.974f, 54.60642f, 284.90112f), 140); + span83[index2] = new QuestStep(EInteractionType.Interact, 1004225u, new Vector3(62.974f, 54.60642f, 284.90112f), 140); obj69.Steps = list83; reference67 = obj69; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span78[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -25162,9 +25249,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span84[num2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -25176,7 +25263,7 @@ public static class AssemblyQuestLoader obj70.Steps = list84; reference68 = obj70; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span78[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -25184,13 +25271,13 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131); + span85[index2] = new QuestStep(EInteractionType.Interact, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131); obj71.Steps = list85; reference69 = obj71; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span78[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -25198,9 +25285,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span86[num2]; QuestStep obj73 = new QuestStep(EInteractionType.SinglePlayerDuty, 1004141u, new Vector3(-520.5005f, -21.460285f, 123.46069f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -25208,9 +25295,9 @@ public static class AssemblyQuestLoader index3 = 1; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span4[num3] = new DialogueChoice + span87[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSGLA250_00264_Q1_000_170"), @@ -25221,7 +25308,7 @@ public static class AssemblyQuestLoader obj72.Steps = list86; reference70 = obj72; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span78[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -25229,9 +25316,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span88[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -25250,16 +25337,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "Cacahuetes"; + span89[index] = "Cacahuetes"; questRoot7.Author = list89; index = 6; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span90[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -25267,9 +25354,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span91[num2]; QuestStep obj76 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -25287,9 +25374,9 @@ public static class AssemblyQuestLoader num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span5[index3] = 131; + span92[index3] = 131; obj77.InTerritory = list92; skipConditions10.AetheryteShortcutIf = obj77; obj76.SkipConditions = skipConditions10; @@ -25297,7 +25384,7 @@ public static class AssemblyQuestLoader obj75.Steps = list91; reference73 = obj75; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span90[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -25305,9 +25392,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span93[index2]; QuestStep obj79 = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AethernetShortcut = new AethernetShortcut @@ -25319,9 +25406,9 @@ public static class AssemblyQuestLoader index3 = 1; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span4 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span4[num3] = new DialogueChoice + span94[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSGLA300_00265_Q1_000_40"), @@ -25332,7 +25419,7 @@ public static class AssemblyQuestLoader obj78.Steps = list93; reference75 = obj78; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span90[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -25340,9 +25427,9 @@ public static class AssemblyQuestLoader index2 = 5; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(235.23369f, 2.747214f, 673.64215f), 141) + span95[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(235.23369f, 2.747214f, 673.64215f), 141) { AethernetShortcut = new AethernetShortcut { @@ -25358,7 +25445,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 146) + span95[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 146) { Aetheryte = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -25370,7 +25457,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(140.30618f, 4.2185926f, -585.2695f), 146) + span95[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(140.30618f, 4.2185926f, -585.2695f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -25382,51 +25469,51 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span95[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2001455u, new Vector3(28.091797f, 6.9733276f, -611.2917f), 146); num3 = 6; List list96 = new List(num3); CollectionsMarshal.SetCount(list96, num3); - span7 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index3 = 0; - span7[index3] = null; + span96[index3] = null; index3++; - span7[index3] = null; + span96[index3] = null; index3++; - span7[index3] = null; + span96[index3] = null; index3++; - span7[index3] = null; + span96[index3] = null; index3++; - span7[index3] = null; + span96[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span96[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list96; reference78 = questStep6; num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span95[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2001435u, new Vector3(101.823364f, 7.248047f, -534.56934f), 146); index3 = 6; List list97 = new List(index3); CollectionsMarshal.SetCount(list97, index3); - span7 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span7[num3] = null; + span97[num3] = null; num3++; - span7[num3] = null; + span97[num3] = null; num3++; - span7[num3] = null; + span97[num3] = null; num3++; - span7[num3] = null; + span97[num3] = null; num3++; - span7[num3] = null; + span97[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span97[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list97; reference79 = questStep7; obj80.Steps = list95; reference77 = obj80; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span90[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -25434,11 +25521,11 @@ public static class AssemblyQuestLoader num2 = 2; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(164.75665f, 3.3963587f, -585.49005f), 146); + span98[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(164.75665f, 3.3963587f, -585.49005f), 146); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span98[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -25450,7 +25537,7 @@ public static class AssemblyQuestLoader obj81.Steps = list98; reference80 = obj81; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span90[num]; QuestSequence obj82 = new QuestSequence { Sequence = 4 @@ -25458,16 +25545,20 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004142u, new Vector3(-19.97406f, -30.999985f, -33.951355f), 145) + span99[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004142u, new Vector3(-19.97406f, -30.999985f, -33.951355f), 145) { - AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone + AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, + SinglePlayerDutyOptions = new SinglePlayerDutyOptions + { + Enabled = true + } }; obj82.Steps = list99; reference81 = obj82; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span90[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -25475,9 +25566,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span100[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -25496,16 +25587,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "Cacahuetes"; + span101[index] = "Cacahuetes"; questRoot8.Author = list101; index = 2; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span102[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -25513,13 +25604,13 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000946u, new Vector3(-61.142883f, 42.299698f, -164.0498f), 128); + span103[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000946u, new Vector3(-61.142883f, 42.299698f, -164.0498f), 128); obj84.Steps = list103; reference83 = obj84; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span102[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -25527,16 +25618,16 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span104[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.CompleteQuest, 1000947u, new Vector3(-54.64258f, 44f, -151.23218f), 128); num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span4 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span4[index3] = new DialogueChoice + span105[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSCUL011_00271_Q1_000_1") @@ -25552,16 +25643,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "liza"; + span106[index] = "liza"; questRoot9.Author = list106; index = 3; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span107[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -25569,13 +25660,13 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span108[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj86.Steps = list108; reference86 = obj86; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span107[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -25583,9 +25674,9 @@ public static class AssemblyQuestLoader num2 = 3; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.7922537f, 8.206551f, -274.32318f), 141) + span109[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.7922537f, 8.206551f, -274.32318f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -25606,16 +25697,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001426u, new Vector3(123.33862f, 30.999996f, -384.9394f), 141) + span109[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001426u, new Vector3(123.33862f, 30.999996f, -384.9394f), 141) { PickUpQuestId = new QuestId(638) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001425u, new Vector3(115.12927f, 31.876099f, -392.2027f), 141); + span109[index2] = new QuestStep(EInteractionType.Interact, 1001425u, new Vector3(115.12927f, 31.876099f, -392.2027f), 141); obj87.Steps = list109; reference87 = obj87; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span107[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -25623,27 +25714,27 @@ public static class AssemblyQuestLoader index2 = 5; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span110[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span110[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span110[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span110[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span110[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj88.Steps = list110; reference88 = obj88; questRoot9.QuestSequence = list107; @@ -25653,16 +25744,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "Cacahuetes"; + span111[index] = "Cacahuetes"; questRoot10.Author = list111; index = 2; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span112[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -25670,13 +25761,13 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000998u, new Vector3(-51.651794f, 42.79979f, 190.41736f), 128); + span113[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000998u, new Vector3(-51.651794f, 42.79979f, 190.41736f), 128); obj89.Steps = list113; reference89 = obj89; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span112[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -25684,16 +25775,16 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span114[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.CompleteQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128); index3 = 1; List list115 = new List(index3); CollectionsMarshal.SetCount(list115, index3); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span4[num3] = new DialogueChoice + span115[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSARM011_00273_Q1_000_1") @@ -25709,16 +25800,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; + span116[index] = "liza"; questRoot11.Author = list116; index = 2; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span117[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -25726,13 +25817,13 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131); + span118[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131); obj91.Steps = list118; reference92 = obj91; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span117[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -25740,16 +25831,16 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span119[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131); num3 = 1; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span4 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index3 = 0; - span4[index3] = new DialogueChoice + span120[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSGLA011_00285_Q2_000_1") @@ -25766,16 +25857,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "liza"; + span121[index] = "liza"; questRoot12.Author = list121; index = 3; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span122[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -25783,13 +25874,13 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131); + span123[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131); obj93.Steps = list123; reference95 = obj93; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span122[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -25797,9 +25888,9 @@ public static class AssemblyQuestLoader index2 = 3; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span124[num2]; QuestStep obj95 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.13088f, 3.889354f, -166.51999f), 130) { AethernetShortcut = new AethernetShortcut @@ -25813,15 +25904,15 @@ public static class AssemblyQuestLoader index3 = 1; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span5[num3] = 141; + span125[num3] = 141; skipStepConditions3.InTerritory = list125; skipConditions11.StepIf = skipStepConditions3; obj95.SkipConditions = skipConditions11; reference97 = obj95; num2++; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span124[num2]; QuestStep obj96 = new QuestStep(EInteractionType.Combat, null, new Vector3(-116.10664f, 10.801613f, 276.979f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -25829,9 +25920,9 @@ public static class AssemblyQuestLoader num3 = 2; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span6 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index3 = 0; - ref ComplexCombatData reference99 = ref span6[index3]; + ref ComplexCombatData reference99 = ref span126[index3]; ComplexCombatData obj97 = new ComplexCombatData { DataId = 351u, @@ -25840,23 +25931,23 @@ public static class AssemblyQuestLoader num5 = 6; List list127 = new List(num5); CollectionsMarshal.SetCount(list127, num5); - span7 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span127[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span7[num4] = null; + span127[num4] = null; num4++; - span7[num4] = null; + span127[num4] = null; num4++; - span7[num4] = null; + span127[num4] = null; num4++; - span7[num4] = null; + span127[num4] = null; num4++; - span7[num4] = null; + span127[num4] = null; obj97.CompletionQuestVariablesFlags = list127; reference99 = obj97; index3++; - ref ComplexCombatData reference100 = ref span6[index3]; + ref ComplexCombatData reference100 = ref span126[index3]; ComplexCombatData obj98 = new ComplexCombatData { DataId = 141u, @@ -25865,42 +25956,42 @@ public static class AssemblyQuestLoader num4 = 6; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - span7 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num5 = 0; - span7[num5] = null; + span128[num5] = null; num5++; - span7[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span128[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span7[num5] = null; + span128[num5] = null; num5++; - span7[num5] = null; + span128[num5] = null; num5++; - span7[num5] = null; + span128[num5] = null; num5++; - span7[num5] = null; + span128[num5] = null; obj98.CompletionQuestVariablesFlags = list128; reference100 = obj98; obj96.ComplexCombatData = list126; index3 = 6; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span7 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span7[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span129[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span7[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span129[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span129[num3] = null; num3++; - span7[num3] = null; + span129[num3] = null; num3++; - span7[num3] = null; + span129[num3] = null; num3++; - span7[num3] = null; + span129[num3] = null; obj96.CompletionQuestVariablesFlags = list129; reference98 = obj96; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span124[num2]; QuestStep obj99 = new QuestStep(EInteractionType.Combat, null, new Vector3(39.635372f, 3.2401803f, 273.41232f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -25908,9 +25999,9 @@ public static class AssemblyQuestLoader num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span6 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - ref ComplexCombatData reference102 = ref span6[index3]; + ref ComplexCombatData reference102 = ref span130[index3]; ComplexCombatData obj100 = new ComplexCombatData { DataId = 205u, @@ -25919,44 +26010,44 @@ public static class AssemblyQuestLoader num5 = 6; List list131 = new List(num5); CollectionsMarshal.SetCount(list131, num5); - span7 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num4 = 0; - span7[num4] = null; + span131[num4] = null; num4++; - span7[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span131[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span7[num4] = null; + span131[num4] = null; num4++; - span7[num4] = null; + span131[num4] = null; num4++; - span7[num4] = null; + span131[num4] = null; num4++; - span7[num4] = null; + span131[num4] = null; obj100.CompletionQuestVariablesFlags = list131; reference102 = obj100; obj99.ComplexCombatData = list130; index3 = 6; List list132 = new List(index3); CollectionsMarshal.SetCount(list132, index3); - span7 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span7[num3] = null; + span132[num3] = null; num3++; - span7[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span132[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span132[num3] = null; num3++; - span7[num3] = null; + span132[num3] = null; num3++; - span7[num3] = null; + span132[num3] = null; num3++; - span7[num3] = null; + span132[num3] = null; obj99.CompletionQuestVariablesFlags = list132; reference101 = obj99; obj94.Steps = list124; reference96 = obj94; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span122[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -25964,9 +26055,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span133[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -25984,16 +26075,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "Cacahuetes"; + span134[index] = "Cacahuetes"; questRoot13.Author = list134; index = 7; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span135[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -26001,9 +26092,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span136[num2]; QuestStep obj103 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -26021,9 +26112,9 @@ public static class AssemblyQuestLoader num3 = 1; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span5 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index3 = 0; - span5[index3] = 131; + span137[index3] = 131; obj104.InTerritory = list137; skipConditions12.AetheryteShortcutIf = obj104; obj103.SkipConditions = skipConditions12; @@ -26031,7 +26122,7 @@ public static class AssemblyQuestLoader obj102.Steps = list136; reference104 = obj102; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span135[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -26039,9 +26130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span138[index2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141) { AethernetShortcut = new AethernetShortcut @@ -26054,15 +26145,15 @@ public static class AssemblyQuestLoader index3 = 1; List list139 = new List(index3); CollectionsMarshal.SetCount(list139, index3); - span8 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span8[num3] = 1245u; + span139[num3] = 1245u; obj106.KillEnemyDataIds = list139; reference107 = obj106; obj105.Steps = list138; reference106 = obj105; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span135[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -26070,13 +26161,13 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141); + span140[num2] = new QuestStep(EInteractionType.Interact, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141); obj107.Steps = list140; reference108 = obj107; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span135[num]; QuestSequence obj108 = new QuestSequence { Sequence = 3 @@ -26084,9 +26175,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span141[index2]; QuestStep obj109 = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -26104,9 +26195,9 @@ public static class AssemblyQuestLoader num3 = 1; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index3 = 0; - span5[index3] = 131; + span142[index3] = 131; obj110.InTerritory = list142; skipConditions13.AetheryteShortcutIf = obj110; obj109.SkipConditions = skipConditions13; @@ -26114,7 +26205,7 @@ public static class AssemblyQuestLoader obj108.Steps = list141; reference109 = obj108; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span135[num]; QuestSequence obj111 = new QuestSequence { Sequence = 4 @@ -26122,9 +26213,9 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001756u, new Vector3(27.206787f, 12.985352f, 51.83484f), 141) + span143[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001756u, new Vector3(27.206787f, 12.985352f, 51.83484f), 141) { AethernetShortcut = new AethernetShortcut { @@ -26135,7 +26226,7 @@ public static class AssemblyQuestLoader obj111.Steps = list143; reference111 = obj111; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span135[num]; QuestSequence obj112 = new QuestSequence { Sequence = 5 @@ -26143,16 +26234,16 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003945u, new Vector3(24.917969f, 13f, 50.156372f), 141) + span144[index2] = new QuestStep(EInteractionType.Interact, 1003945u, new Vector3(24.917969f, 13f, 50.156372f), 141) { StopDistance = 5f }; obj112.Steps = list144; reference112 = obj112; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span135[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -26160,9 +26251,9 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span145[num2]; QuestStep obj114 = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -26175,9 +26266,9 @@ public static class AssemblyQuestLoader index3 = 1; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span4 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span4[num3] = new DialogueChoice + span146[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSGLA101_00288_Q1_000_160"), @@ -26195,16 +26286,16 @@ public static class AssemblyQuestLoader num = 1; List list147 = new List(num); CollectionsMarshal.SetCount(list147, num); - span = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index = 0; - span[index] = "Cacahuetes"; + span147[index] = "Cacahuetes"; questRoot14.Author = list147; index = 2; List list148 = new List(index); CollectionsMarshal.SetCount(list148, index); - span2 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span148[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -26212,9 +26303,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - ref QuestStep reference116 = ref span3[index2]; + ref QuestStep reference116 = ref span149[index2]; QuestStep obj116 = new QuestStep(EInteractionType.AcceptQuest, 1000995u, new Vector3(-52.018066f, 42.799637f, 192.2179f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -26232,18 +26323,18 @@ public static class AssemblyQuestLoader num3 = 1; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index3 = 0; - span5[index3] = 128; + span150[index3] = 128; obj117.InTerritory = list150; skipConditions14.AetheryteShortcutIf = obj117; obj116.SkipConditions = skipConditions14; index3 = 1; List list151 = new List(index3); CollectionsMarshal.SetCount(list151, index3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span4[num3] = new DialogueChoice + span151[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSBSM011_00291_Q1_000_1") @@ -26253,7 +26344,7 @@ public static class AssemblyQuestLoader obj115.Steps = list149; reference115 = obj115; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span148[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -26261,16 +26352,16 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span152[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.CompleteQuest, 1000997u, new Vector3(-31.265808f, 44.49997f, 185.53442f), 128); num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span4[index3] = new DialogueChoice + span153[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSBSM011_00291_Q1_000_1") @@ -26322,9 +26413,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(60.20499f, 0.9387207f, 265.01544f), 141) + span4[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(60.20499f, 0.9387207f, 265.01544f), 141) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -26333,7 +26424,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001455u, new Vector3(59.952637f, 0.99176025f, 255.8479f), 141) + span4[num2] = new QuestStep(EInteractionType.Interact, 1001455u, new Vector3(59.952637f, 0.99176025f, 255.8479f), 141) { StopDistance = 7f, DelaySecondsAtStart = 2f @@ -26349,14 +26440,14 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-60.070023f, -3.6582303f, 160.2097f), 141) + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-60.070023f, -3.6582303f, 160.2097f), 141) { Sprint = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001541u, new Vector3(-99.4126f, -11.39856f, -41.73346f), 141); + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001541u, new Vector3(-99.4126f, -11.39856f, -41.73346f), 141); obj3.Steps = list5; reference3 = obj3; questRoot.QuestSequence = list2; @@ -26366,16 +26457,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 3; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -26383,13 +26474,13 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -26397,14 +26488,14 @@ public static class AssemblyQuestLoader num2 = 2; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2000268u, new Vector3(25.680908f, 13.076904f, 47.80652f), 141) + span9[index2] = new QuestStep(EInteractionType.UseItem, 2000268u, new Vector3(25.680908f, 13.076904f, 47.80652f), 141) { ItemId = 2000212u }; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span9[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Combat, null, new Vector3(25.680908f, 13.076904f, 47.80652f), 141) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -26412,15 +26503,15 @@ public static class AssemblyQuestLoader int num3 = 1; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - Span span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int index3 = 0; - span4[index3] = 187u; + span10[index3] = 187u; obj6.KillEnemyDataIds = list10; reference6 = obj6; obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span7[num]; QuestSequence obj7 = new QuestSequence { Sequence = byte.MaxValue @@ -26428,9 +26519,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); obj7.Steps = list11; reference7 = obj7; questRoot2.QuestSequence = list7; @@ -26440,16 +26531,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "Cacahuetes"; + span12[index] = "Cacahuetes"; questRoot3.Author = list12; index = 2; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -26457,13 +26548,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128); + span14[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128); obj8.Steps = list14; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -26471,16 +26562,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span15[num2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = new DialogueChoice + span16[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSEXC011_00310_Q2_000_1") @@ -26497,16 +26588,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot4.Author = list17; index = 4; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -26514,9 +26605,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span19[index2]; QuestStep obj11 = new QuestStep(EInteractionType.AcceptQuest, 1000926u, new Vector3(-10.055725f, 44.999794f, -245.80762f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -26534,9 +26625,9 @@ public static class AssemblyQuestLoader num3 = 1; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - Span span6 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span6[index3] = 128; + span20[index3] = 128; obj12.InTerritory = list20; skipConditions.AetheryteShortcutIf = obj12; obj11.SkipConditions = skipConditions; @@ -26544,7 +26635,7 @@ public static class AssemblyQuestLoader obj10.Steps = list19; reference11 = obj10; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -26552,16 +26643,16 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span21[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128); index3 = 1; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span5[num3] = new DialogueChoice + span22[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSEXC020_00311_Q2_000_1") @@ -26571,7 +26662,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -26579,9 +26670,9 @@ public static class AssemblyQuestLoader num2 = 3; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span23[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Combat, null, new Vector3(31.662792f, 44.020653f, 146.94322f), 134) { AethernetShortcut = new AethernetShortcut @@ -26594,9 +26685,9 @@ public static class AssemblyQuestLoader num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - Span span7 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - ref ComplexCombatData reference17 = ref span7[index3]; + ref ComplexCombatData reference17 = ref span24[index3]; ComplexCombatData obj16 = new ComplexCombatData { DataId = 347u, @@ -26605,42 +26696,42 @@ public static class AssemblyQuestLoader int num4 = 6; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span8 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); int num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span25[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span25[num5] = null; num5++; - span8[num5] = null; + span25[num5] = null; num5++; - span8[num5] = null; + span25[num5] = null; num5++; - span8[num5] = null; + span25[num5] = null; num5++; - span8[num5] = null; + span25[num5] = null; obj16.CompletionQuestVariablesFlags = list25; reference17 = obj16; obj15.ComplexCombatData = list24; index3 = 6; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - span8 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span8[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span26[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; obj15.CompletionQuestVariablesFlags = list26; reference16 = obj15; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span23[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(74.15681f, 45.953808f, 169.73499f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -26648,9 +26739,9 @@ public static class AssemblyQuestLoader num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span7 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - ref ComplexCombatData reference19 = ref span7[index3]; + ref ComplexCombatData reference19 = ref span27[index3]; ComplexCombatData obj18 = new ComplexCombatData { DataId = 49u, @@ -26659,42 +26750,42 @@ public static class AssemblyQuestLoader num5 = 6; List list28 = new List(num5); CollectionsMarshal.SetCount(list28, num5); - span8 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num4 = 0; - span8[num4] = null; + span28[num4] = null; num4++; - span8[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span28[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span28[num4] = null; num4++; - span8[num4] = null; + span28[num4] = null; num4++; - span8[num4] = null; + span28[num4] = null; num4++; - span8[num4] = null; + span28[num4] = null; obj18.CompletionQuestVariablesFlags = list28; reference19 = obj18; obj17.ComplexCombatData = list27; index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span8 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span8[num3] = null; + span29[num3] = null; num3++; - span8[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span29[num3] = null; num3++; - span8[num3] = null; + span29[num3] = null; num3++; - span8[num3] = null; + span29[num3] = null; num3++; - span8[num3] = null; + span29[num3] = null; obj17.CompletionQuestVariablesFlags = list29; reference18 = obj17; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span23[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, null, new Vector3(74.15681f, 45.953808f, 169.73499f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -26702,9 +26793,9 @@ public static class AssemblyQuestLoader num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span7 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - ref ComplexCombatData reference21 = ref span7[index3]; + ref ComplexCombatData reference21 = ref span30[index3]; ComplexCombatData obj20 = new ComplexCombatData { DataId = 338u, @@ -26713,44 +26804,44 @@ public static class AssemblyQuestLoader num4 = 6; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - span8 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num5 = 0; - span8[num5] = null; + span31[num5] = null; num5++; - span8[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span31[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span31[num5] = null; num5++; - span8[num5] = null; + span31[num5] = null; num5++; - span8[num5] = null; + span31[num5] = null; num5++; - span8[num5] = null; + span31[num5] = null; obj20.CompletionQuestVariablesFlags = list31; reference21 = obj20; obj19.ComplexCombatData = list30; index3 = 6; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span8 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span8[num3] = null; + span32[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span32[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span32[num3] = null; num3++; - span8[num3] = null; + span32[num3] = null; num3++; - span8[num3] = null; + span32[num3] = null; num3++; - span8[num3] = null; + span32[num3] = null; obj19.CompletionQuestVariablesFlags = list32; reference20 = obj19; obj14.Steps = list23; reference15 = obj14; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span18[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -26758,9 +26849,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -26779,16 +26870,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot5.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span35[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -26796,9 +26887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span36[index2]; QuestStep obj23 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -26816,9 +26907,9 @@ public static class AssemblyQuestLoader num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span6[index3] = 128; + span37[index3] = 128; obj24.InTerritory = list37; skipConditions2.AetheryteShortcutIf = obj24; obj23.SkipConditions = skipConditions2; @@ -26826,7 +26917,7 @@ public static class AssemblyQuestLoader obj22.Steps = list36; reference23 = obj22; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -26834,9 +26925,9 @@ public static class AssemblyQuestLoader index2 = 3; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span38[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(31.662792f, 44.020653f, 146.94322f), 134) { AethernetShortcut = new AethernetShortcut @@ -26849,9 +26940,9 @@ public static class AssemblyQuestLoader index3 = 1; List list39 = new List(index3); CollectionsMarshal.SetCount(list39, index3); - span7 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - ref ComplexCombatData reference27 = ref span7[num3]; + ref ComplexCombatData reference27 = ref span39[num3]; ComplexCombatData obj27 = new ComplexCombatData { DataId = 347u, @@ -26860,42 +26951,42 @@ public static class AssemblyQuestLoader num5 = 6; List list40 = new List(num5); CollectionsMarshal.SetCount(list40, num5); - span8 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span8[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span40[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span40[num4] = null; num4++; - span8[num4] = null; + span40[num4] = null; num4++; - span8[num4] = null; + span40[num4] = null; num4++; - span8[num4] = null; + span40[num4] = null; num4++; - span8[num4] = null; + span40[num4] = null; obj27.CompletionQuestVariablesFlags = list40; reference27 = obj27; obj26.ComplexCombatData = list39; num3 = 6; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span8 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span8[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span41[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span8[index3] = null; + span41[index3] = null; index3++; - span8[index3] = null; + span41[index3] = null; index3++; - span8[index3] = null; + span41[index3] = null; index3++; - span8[index3] = null; + span41[index3] = null; index3++; - span8[index3] = null; + span41[index3] = null; obj26.CompletionQuestVariablesFlags = list41; reference26 = obj26; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span38[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, null, new Vector3(74.15681f, 45.953808f, 169.73499f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -26903,9 +26994,9 @@ public static class AssemblyQuestLoader index3 = 1; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span7 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - ref ComplexCombatData reference29 = ref span7[num3]; + ref ComplexCombatData reference29 = ref span42[num3]; ComplexCombatData obj29 = new ComplexCombatData { DataId = 49u, @@ -26914,42 +27005,42 @@ public static class AssemblyQuestLoader num4 = 6; List list43 = new List(num4); CollectionsMarshal.SetCount(list43, num4); - span8 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num5 = 0; - span8[num5] = null; + span43[num5] = null; num5++; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span43[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span43[num5] = null; num5++; - span8[num5] = null; + span43[num5] = null; num5++; - span8[num5] = null; + span43[num5] = null; num5++; - span8[num5] = null; + span43[num5] = null; obj29.CompletionQuestVariablesFlags = list43; reference29 = obj29; obj28.ComplexCombatData = list42; num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span8 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span8[index3] = null; + span44[index3] = null; index3++; - span8[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span44[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span8[index3] = null; + span44[index3] = null; index3++; - span8[index3] = null; + span44[index3] = null; index3++; - span8[index3] = null; + span44[index3] = null; index3++; - span8[index3] = null; + span44[index3] = null; obj28.CompletionQuestVariablesFlags = list44; reference28 = obj28; num2++; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span38[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, null, new Vector3(74.15681f, 45.953808f, 169.73499f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -26957,9 +27048,9 @@ public static class AssemblyQuestLoader index3 = 1; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span7 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - ref ComplexCombatData reference31 = ref span7[num3]; + ref ComplexCombatData reference31 = ref span45[num3]; ComplexCombatData obj31 = new ComplexCombatData { DataId = 338u, @@ -26968,44 +27059,44 @@ public static class AssemblyQuestLoader num5 = 6; List list46 = new List(num5); CollectionsMarshal.SetCount(list46, num5); - span8 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span8[num4] = null; + span46[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span46[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span46[num4] = null; num4++; - span8[num4] = null; + span46[num4] = null; num4++; - span8[num4] = null; + span46[num4] = null; num4++; - span8[num4] = null; + span46[num4] = null; obj31.CompletionQuestVariablesFlags = list46; reference31 = obj31; obj30.ComplexCombatData = list45; num3 = 6; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span8 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span8[index3] = null; + span47[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span47[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span8[index3] = null; + span47[index3] = null; index3++; - span8[index3] = null; + span47[index3] = null; index3++; - span8[index3] = null; + span47[index3] = null; index3++; - span8[index3] = null; + span47[index3] = null; obj30.CompletionQuestVariablesFlags = list47; reference30 = obj30; obj25.Steps = list38; reference25 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span35[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -27013,9 +27104,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27034,16 +27125,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot6.Author = list49; index = 12; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span50[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -27051,9 +27142,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span51[num2]; QuestStep obj34 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -27071,9 +27162,9 @@ public static class AssemblyQuestLoader index3 = 1; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span6 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span6[num3] = 128; + span52[num3] = 128; obj35.InTerritory = list52; skipConditions3.AetheryteShortcutIf = obj35; obj34.SkipConditions = skipConditions3; @@ -27081,7 +27172,7 @@ public static class AssemblyQuestLoader obj33.Steps = list51; reference33 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -27089,13 +27180,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002680u, new Vector3(1.4800415f, 30.47563f, -242.20648f), 128); + span53[index2] = new QuestStep(EInteractionType.Interact, 1002680u, new Vector3(1.4800415f, 30.47563f, -242.20648f), 128); obj36.Steps = list53; reference35 = obj36; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span50[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -27103,9 +27194,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002108u, new Vector3(-57.236633f, 43.829678f, 45.334473f), 134) + span54[num2] = new QuestStep(EInteractionType.Interact, 1002108u, new Vector3(-57.236633f, 43.829678f, 45.334473f), 134) { AethernetShortcut = new AethernetShortcut { @@ -27116,7 +27207,7 @@ public static class AssemblyQuestLoader obj37.Steps = list54; reference36 = obj37; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -27124,9 +27215,9 @@ public static class AssemblyQuestLoader num2 = 3; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span55[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Action, 2001481u, new Vector3(-52.140076f, 46.158447f, 15.823547f), 134) { Action = EAction.HeavySwing @@ -27134,23 +27225,23 @@ public static class AssemblyQuestLoader num3 = 6; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span8 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span8[index3] = null; + span56[index3] = null; index3++; - span8[index3] = null; + span56[index3] = null; index3++; - span8[index3] = null; + span56[index3] = null; index3++; - span8[index3] = null; + span56[index3] = null; index3++; - span8[index3] = null; + span56[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span56[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj39.CompletionQuestVariablesFlags = list56; reference38 = obj39; index2++; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span55[index2]; QuestStep obj40 = new QuestStep(EInteractionType.Action, 2001482u, new Vector3(-73.80792f, 43.259277f, 4.623413f), 134) { Action = EAction.HeavySwing @@ -27158,23 +27249,23 @@ public static class AssemblyQuestLoader index3 = 6; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span8 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span8[num3] = null; + span57[num3] = null; num3++; - span8[num3] = null; + span57[num3] = null; num3++; - span8[num3] = null; + span57[num3] = null; num3++; - span8[num3] = null; + span57[num3] = null; num3++; - span8[num3] = null; + span57[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span57[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list57; reference39 = obj40; index2++; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span55[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Action, 2001480u, new Vector3(-68.467285f, 43.503418f, 20.248657f), 134) { Action = EAction.HeavySwing @@ -27182,25 +27273,25 @@ public static class AssemblyQuestLoader num3 = 6; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span8 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span8[index3] = null; + span58[index3] = null; index3++; - span8[index3] = null; + span58[index3] = null; index3++; - span8[index3] = null; + span58[index3] = null; index3++; - span8[index3] = null; + span58[index3] = null; index3++; - span8[index3] = null; + span58[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj41.CompletionQuestVariablesFlags = list58; reference40 = obj41; obj38.Steps = list55; reference37 = obj38; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span50[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -27208,13 +27299,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002108u, new Vector3(-57.236633f, 43.829678f, 45.334473f), 134); + span59[num2] = new QuestStep(EInteractionType.Interact, 1002108u, new Vector3(-57.236633f, 43.829678f, 45.334473f), 134); obj42.Steps = list59; reference41 = obj42; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span50[num]; QuestSequence obj43 = new QuestSequence { Sequence = 5 @@ -27222,9 +27313,9 @@ public static class AssemblyQuestLoader num2 = 3; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span60[index2]; QuestStep obj44 = new QuestStep(EInteractionType.Action, 2001483u, new Vector3(-12.314087f, 46.402588f, 31.47937f), 134) { Action = EAction.HeavySwing @@ -27232,23 +27323,23 @@ public static class AssemblyQuestLoader index3 = 6; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span8 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = null; + span61[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list61; reference43 = obj44; index2++; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span60[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Action, 2001485u, new Vector3(1.663208f, 48.2948f, 9.597839f), 134) { Action = EAction.HeavySwing @@ -27256,23 +27347,23 @@ public static class AssemblyQuestLoader num3 = 6; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span8 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index3 = 0; - span8[index3] = null; + span62[index3] = null; index3++; - span8[index3] = null; + span62[index3] = null; index3++; - span8[index3] = null; + span62[index3] = null; index3++; - span8[index3] = null; + span62[index3] = null; index3++; - span8[index3] = null; + span62[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span62[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list62; reference44 = obj45; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span60[index2]; QuestStep obj46 = new QuestStep(EInteractionType.Action, 2001484u, new Vector3(-14.572449f, 47.40979f, 12.344482f), 134) { Action = EAction.HeavySwing @@ -27280,25 +27371,25 @@ public static class AssemblyQuestLoader index3 = 6; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span8 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span8[num3] = null; + span63[num3] = null; num3++; - span8[num3] = null; + span63[num3] = null; num3++; - span8[num3] = null; + span63[num3] = null; num3++; - span8[num3] = null; + span63[num3] = null; num3++; - span8[num3] = null; + span63[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span63[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj46.CompletionQuestVariablesFlags = list63; reference45 = obj46; obj43.Steps = list60; reference42 = obj43; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span50[num]; QuestSequence obj47 = new QuestSequence { Sequence = 6 @@ -27306,13 +27397,13 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002108u, new Vector3(-57.236633f, 43.829678f, 45.334473f), 134); + span64[num2] = new QuestStep(EInteractionType.Interact, 1002108u, new Vector3(-57.236633f, 43.829678f, 45.334473f), 134); obj47.Steps = list64; reference46 = obj47; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span50[num]; QuestSequence obj48 = new QuestSequence { Sequence = 7 @@ -27320,9 +27411,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span65[index2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27334,7 +27425,7 @@ public static class AssemblyQuestLoader obj48.Steps = list65; reference47 = obj48; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span50[num]; QuestSequence obj49 = new QuestSequence { Sequence = 8 @@ -27342,13 +27433,13 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002679u, new Vector3(-5.2339478f, 31.475597f, -256.97723f), 128); + span66[num2] = new QuestStep(EInteractionType.Interact, 1002679u, new Vector3(-5.2339478f, 31.475597f, -256.97723f), 128); obj49.Steps = list66; reference48 = obj49; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span50[num]; QuestSequence obj50 = new QuestSequence { Sequence = 9 @@ -27356,11 +27447,11 @@ public static class AssemblyQuestLoader num2 = 2; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.175059f, 32.473015f, -264.02353f), 128); + span67[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.175059f, 32.473015f, -264.02353f), 128); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000284u, new Vector3(130.84607f, 35.99597f, 28.519043f), 135) + span67[index2] = new QuestStep(EInteractionType.Interact, 2000284u, new Vector3(130.84607f, 35.99597f, 28.519043f), 135) { AethernetShortcut = new AethernetShortcut { @@ -27371,7 +27462,7 @@ public static class AssemblyQuestLoader obj50.Steps = list67; reference49 = obj50; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span50[num]; QuestSequence obj51 = new QuestSequence { Sequence = 10 @@ -27379,9 +27470,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(157.25027f, 33.93623f, 91.90441f), 135) + span68[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(157.25027f, 33.93623f, 91.90441f), 135) { StopDistance = 0.5f, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -27392,7 +27483,7 @@ public static class AssemblyQuestLoader obj51.Steps = list68; reference50 = obj51; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span50[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -27400,9 +27491,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span69[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27421,16 +27512,16 @@ public static class AssemblyQuestLoader num = 1; List list70 = new List(num); CollectionsMarshal.SetCount(list70, num); - span = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index = 0; - span[index] = "liza"; + span70[index] = "liza"; questRoot7.Author = list70; index = 5; List list71 = new List(index); CollectionsMarshal.SetCount(list71, index); - span2 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span71[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -27438,9 +27529,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span72[num2]; QuestStep obj54 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -27458,9 +27549,9 @@ public static class AssemblyQuestLoader num3 = 1; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span6 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span6[index3] = 128; + span73[index3] = 128; obj55.InTerritory = list73; skipConditions4.AetheryteShortcutIf = obj55; obj54.SkipConditions = skipConditions4; @@ -27468,7 +27559,7 @@ public static class AssemblyQuestLoader obj53.Steps = list72; reference52 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span71[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -27476,9 +27567,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span74[index2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, null, new Vector3(391.3196f, 73.47712f, -313.9601f), 135) { Fly = true, @@ -27492,9 +27583,9 @@ public static class AssemblyQuestLoader index3 = 1; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - ref ComplexCombatData reference56 = ref span7[num3]; + ref ComplexCombatData reference56 = ref span75[num3]; ComplexCombatData obj58 = new ComplexCombatData { DataId = 5u, @@ -27503,19 +27594,19 @@ public static class AssemblyQuestLoader num4 = 6; List list76 = new List(num4); CollectionsMarshal.SetCount(list76, num4); - span8 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span76[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span76[num5] = null; num5++; - span8[num5] = null; + span76[num5] = null; num5++; - span8[num5] = null; + span76[num5] = null; num5++; - span8[num5] = null; + span76[num5] = null; num5++; - span8[num5] = null; + span76[num5] = null; obj58.CompletionQuestVariablesFlags = list76; reference56 = obj58; obj57.ComplexCombatData = list75; @@ -27523,7 +27614,7 @@ public static class AssemblyQuestLoader obj56.Steps = list74; reference54 = obj56; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span71[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -27531,9 +27622,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span77[num2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27545,7 +27636,7 @@ public static class AssemblyQuestLoader obj59.Steps = list77; reference57 = obj59; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span71[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -27553,9 +27644,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span78[index2]; QuestStep obj61 = new QuestStep(EInteractionType.Combat, 2000286u, new Vector3(-88.60913f, 43.564453f, -303.05945f), 134) { Fly = true, @@ -27570,9 +27661,9 @@ public static class AssemblyQuestLoader num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span4[index3] = 2u; + span79[index3] = 2u; obj61.KillEnemyDataIds = list79; obj61.SkipConditions = new SkipConditions { @@ -27585,7 +27676,7 @@ public static class AssemblyQuestLoader obj60.Steps = list78; reference58 = obj60; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span71[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -27593,9 +27684,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span80[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27614,16 +27705,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "liza"; + span81[index] = "liza"; questRoot8.Author = list81; index = 5; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span82[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -27631,9 +27722,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span83[index2]; QuestStep obj64 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -27651,9 +27742,9 @@ public static class AssemblyQuestLoader index3 = 1; List list84 = new List(index3); CollectionsMarshal.SetCount(list84, index3); - span6 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span6[num3] = 128; + span84[num3] = 128; obj65.InTerritory = list84; skipConditions5.AetheryteShortcutIf = obj65; obj64.SkipConditions = skipConditions5; @@ -27661,7 +27752,7 @@ public static class AssemblyQuestLoader obj63.Steps = list83; reference61 = obj63; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span82[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -27669,9 +27760,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span85[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, null, new Vector3(391.3196f, 73.47712f, -313.9601f), 135) { Fly = true, @@ -27685,9 +27776,9 @@ public static class AssemblyQuestLoader num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span7 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - ref ComplexCombatData reference65 = ref span7[index3]; + ref ComplexCombatData reference65 = ref span86[index3]; ComplexCombatData obj68 = new ComplexCombatData { DataId = 5u, @@ -27696,19 +27787,19 @@ public static class AssemblyQuestLoader num5 = 6; List list87 = new List(num5); CollectionsMarshal.SetCount(list87, num5); - span8 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num4 = 0; - span8[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span87[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span87[num4] = null; num4++; - span8[num4] = null; + span87[num4] = null; num4++; - span8[num4] = null; + span87[num4] = null; num4++; - span8[num4] = null; + span87[num4] = null; num4++; - span8[num4] = null; + span87[num4] = null; obj68.CompletionQuestVariablesFlags = list87; reference65 = obj68; obj67.ComplexCombatData = list86; @@ -27716,7 +27807,7 @@ public static class AssemblyQuestLoader obj66.Steps = list85; reference63 = obj66; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -27724,9 +27815,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span88[index2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27738,7 +27829,7 @@ public static class AssemblyQuestLoader obj69.Steps = list88; reference66 = obj69; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span82[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -27746,9 +27837,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span89[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, 2000287u, new Vector3(-88.60913f, 43.564453f, -303.05945f), 134) { Fly = true, @@ -27763,9 +27854,9 @@ public static class AssemblyQuestLoader index3 = 1; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span4[num3] = 2u; + span90[num3] = 2u; obj71.KillEnemyDataIds = list90; obj71.SkipConditions = new SkipConditions { @@ -27778,7 +27869,7 @@ public static class AssemblyQuestLoader obj70.Steps = list89; reference67 = obj70; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span82[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -27786,9 +27877,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span91[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27807,16 +27898,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "liza"; + span92[index] = "liza"; questRoot9.Author = list92; index = 8; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span93[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -27824,9 +27915,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span94[num2]; QuestStep obj74 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -27844,9 +27935,9 @@ public static class AssemblyQuestLoader num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span6 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span6[index3] = 128; + span95[index3] = 128; obj75.InTerritory = list95; skipConditions6.AetheryteShortcutIf = obj75; obj74.SkipConditions = skipConditions6; @@ -27854,7 +27945,7 @@ public static class AssemblyQuestLoader obj73.Steps = list94; reference70 = obj73; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span93[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -27862,9 +27953,9 @@ public static class AssemblyQuestLoader num2 = 2; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) + span96[index2] = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) { StopDistance = 7f, TargetTerritoryId = (ushort)138, @@ -27875,11 +27966,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002110u, new Vector3(319.84436f, -31.898647f, 273.51794f), 138); + span96[index2] = new QuestStep(EInteractionType.Interact, 1002110u, new Vector3(319.84436f, -31.898647f, 273.51794f), 138); obj76.Steps = list96; reference72 = obj76; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span93[num]; QuestSequence obj77 = new QuestSequence { Sequence = 2 @@ -27887,14 +27978,14 @@ public static class AssemblyQuestLoader index2 = 3; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) + span97[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) { Aetheryte = EAetheryteLocation.WesternLaNosceaAleport }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(139.18224f, -20.931536f, 139.35034f), 138) + span97[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(139.18224f, -20.931536f, 139.35034f), 138) { SkipConditions = new SkipConditions { @@ -27905,7 +27996,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span97[num2]; QuestStep obj78 = new QuestStep(EInteractionType.Combat, 2000288u, new Vector3(99.22937f, -14.2977295f, 141.86316f), 138) { Fly = true, @@ -27914,15 +28005,15 @@ public static class AssemblyQuestLoader index3 = 1; List list98 = new List(index3); CollectionsMarshal.SetCount(list98, index3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span4[num3] = 28u; + span98[num3] = 28u; obj78.KillEnemyDataIds = list98; reference74 = obj78; obj77.Steps = list97; reference73 = obj77; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span93[num]; QuestSequence obj79 = new QuestSequence { Sequence = 3 @@ -27930,9 +28021,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span99[index2] = new QuestStep(EInteractionType.Interact, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -27944,7 +28035,7 @@ public static class AssemblyQuestLoader obj79.Steps = list99; reference75 = obj79; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span93[num]; QuestSequence obj80 = new QuestSequence { Sequence = 4 @@ -27952,9 +28043,9 @@ public static class AssemblyQuestLoader index2 = 2; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-182.58467f, 39.786213f, -46.777275f), 134) + span100[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-182.58467f, 39.786213f, -46.777275f), 134) { StopDistance = 0.5f, AethernetShortcut = new AethernetShortcut @@ -27975,7 +28066,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002111u, new Vector3(-206.80554f, 41.757885f, -39.627747f), 134) + span100[num2] = new QuestStep(EInteractionType.Interact, 1002111u, new Vector3(-206.80554f, 41.757885f, -39.627747f), 134) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -27987,7 +28078,7 @@ public static class AssemblyQuestLoader obj80.Steps = list100; reference76 = obj80; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span93[num]; QuestSequence obj81 = new QuestSequence { Sequence = 5 @@ -27995,16 +28086,16 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2001486u, new Vector3(-225.33002f, 42.191162f, -35.202576f), 134) + span101[index2] = new QuestStep(EInteractionType.Action, 2001486u, new Vector3(-225.33002f, 42.191162f, -35.202576f), 134) { Action = EAction.HeavySwing }; obj81.Steps = list101; reference77 = obj81; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span93[num]; QuestSequence obj82 = new QuestSequence { Sequence = 6 @@ -28012,13 +28103,13 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002111u, new Vector3(-206.80554f, 41.757885f, -39.627747f), 134); + span102[num2] = new QuestStep(EInteractionType.Interact, 1002111u, new Vector3(-206.80554f, 41.757885f, -39.627747f), 134); obj82.Steps = list102; reference78 = obj82; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span93[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -28026,9 +28117,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span103[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -28047,16 +28138,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; + span104[index] = "liza"; questRoot10.Author = list104; index = 9; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span105[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -28064,9 +28155,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span106[num2]; QuestStep obj85 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -28084,9 +28175,9 @@ public static class AssemblyQuestLoader num3 = 1; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span6 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index3 = 0; - span6[index3] = 128; + span107[index3] = 128; obj86.InTerritory = list107; skipConditions7.AetheryteShortcutIf = obj86; skipConditions7.AethernetShortcutIf = new SkipAetheryteCondition @@ -28098,7 +28189,7 @@ public static class AssemblyQuestLoader obj84.Steps = list106; reference80 = obj84; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span105[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -28106,9 +28197,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002682u, new Vector3(-86.930725f, 40.999992f, -153.91785f), 128) + span108[index2] = new QuestStep(EInteractionType.Interact, 1002682u, new Vector3(-86.930725f, 40.999992f, -153.91785f), 128) { AethernetShortcut = new AethernetShortcut { @@ -28119,7 +28210,7 @@ public static class AssemblyQuestLoader obj87.Steps = list108; reference82 = obj87; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span105[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -28127,9 +28218,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002112u, new Vector3(561.6693f, 89.783f, -81.52899f), 135) + span109[num2] = new QuestStep(EInteractionType.Interact, 1002112u, new Vector3(561.6693f, 89.783f, -81.52899f), 135) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -28141,7 +28232,7 @@ public static class AssemblyQuestLoader obj88.Steps = list109; reference83 = obj88; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span105[num]; QuestSequence obj89 = new QuestSequence { Sequence = 3 @@ -28149,13 +28240,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002683u, new Vector3(559.6245f, 89.783f, -80.1557f), 135); + span110[index2] = new QuestStep(EInteractionType.Interact, 1002683u, new Vector3(559.6245f, 89.783f, -80.1557f), 135); obj89.Steps = list110; reference84 = obj89; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span105[num]; QuestSequence obj90 = new QuestSequence { Sequence = 4 @@ -28163,16 +28254,16 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002113u, new Vector3(312.45886f, -24.483091f, 212.84802f), 138) + span111[num2] = new QuestStep(EInteractionType.Interact, 1002113u, new Vector3(312.45886f, -24.483091f, 212.84802f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; obj90.Steps = list111; reference85 = obj90; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span105[num]; QuestSequence obj91 = new QuestSequence { Sequence = 5 @@ -28180,32 +28271,32 @@ public static class AssemblyQuestLoader num2 = 3; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span112[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2000289u, new Vector3(348.34814f, -18.60083f, 168.3833f), 138); index3 = 6; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span8 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span113[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list113; reference87 = questStep3; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(297.38306f, -14.2977295f, 148.85168f), 138); + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(297.38306f, -14.2977295f, 148.85168f), 138); index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span112[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Interact, 2000290u, new Vector3(297.38306f, -14.2977295f, 148.85168f), 138) { DelaySecondsAtStart = 5f @@ -28213,25 +28304,25 @@ public static class AssemblyQuestLoader num3 = 6; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span8 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index3 = 0; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span114[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj92.CompletionQuestVariablesFlags = list114; reference88 = obj92; obj91.Steps = list112; reference86 = obj91; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span105[num]; QuestSequence obj93 = new QuestSequence { Sequence = 6 @@ -28239,9 +28330,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002684u, new Vector3(299.1836f, 0.7139131f, 86.10657f), 138) + span115[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002684u, new Vector3(299.1836f, 0.7139131f, 86.10657f), 138) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -28251,7 +28342,7 @@ public static class AssemblyQuestLoader obj93.Steps = list115; reference89 = obj93; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span105[num]; QuestSequence obj94 = new QuestSequence { Sequence = 7 @@ -28259,9 +28350,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002112u, new Vector3(561.6693f, 89.783f, -81.52899f), 135) + span116[index2] = new QuestStep(EInteractionType.Interact, 1002112u, new Vector3(561.6693f, 89.783f, -81.52899f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -28274,7 +28365,7 @@ public static class AssemblyQuestLoader obj94.Steps = list116; reference90 = obj94; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span105[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -28282,9 +28373,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -28303,16 +28394,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot11.Author = list118; index = 4; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span119[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -28320,9 +28411,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span120[index2]; QuestStep obj97 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -28340,9 +28431,9 @@ public static class AssemblyQuestLoader index3 = 1; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span6 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span6[num3] = 128; + span121[num3] = 128; obj98.InTerritory = list121; skipConditions8.AetheryteShortcutIf = obj98; skipConditions8.AethernetShortcutIf = new SkipAetheryteCondition @@ -28354,7 +28445,7 @@ public static class AssemblyQuestLoader obj96.Steps = list120; reference92 = obj96; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span119[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -28362,9 +28453,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002682u, new Vector3(-86.930725f, 40.999992f, -153.91785f), 128) + span122[num2] = new QuestStep(EInteractionType.Interact, 1002682u, new Vector3(-86.930725f, 40.999992f, -153.91785f), 128) { AethernetShortcut = new AethernetShortcut { @@ -28375,7 +28466,7 @@ public static class AssemblyQuestLoader obj99.Steps = list122; reference94 = obj99; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span119[num]; QuestSequence obj100 = new QuestSequence { Sequence = 2 @@ -28383,9 +28474,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002685u, new Vector3(-235.33997f, -0.28636882f, 675.349f), 135) + span123[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002685u, new Vector3(-235.33997f, -0.28636882f, 675.349f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -28397,7 +28488,7 @@ public static class AssemblyQuestLoader obj100.Steps = list123; reference95 = obj100; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span119[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -28405,9 +28496,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span124[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -28426,16 +28517,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot12.Author = list125; index = 9; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span126[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -28443,9 +28534,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span127[index2]; QuestStep obj103 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -28463,9 +28554,9 @@ public static class AssemblyQuestLoader num3 = 1; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index3 = 0; - span6[index3] = 128; + span128[index3] = 128; obj104.InTerritory = list128; skipConditions9.AetheryteShortcutIf = obj104; skipConditions9.AethernetShortcutIf = new SkipAetheryteCondition @@ -28477,7 +28568,7 @@ public static class AssemblyQuestLoader obj102.Steps = list127; reference97 = obj102; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span126[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -28485,9 +28576,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002115u, new Vector3(562.3406f, 89.86035f, -80.216736f), 135) + span129[num2] = new QuestStep(EInteractionType.Interact, 1002115u, new Vector3(562.3406f, 89.86035f, -80.216736f), 135) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -28499,7 +28590,7 @@ public static class AssemblyQuestLoader obj105.Steps = list129; reference99 = obj105; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span126[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -28507,53 +28598,53 @@ public static class AssemblyQuestLoader num2 = 2; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span130[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1002713u, new Vector3(554.4059f, 89.783f, -67.979004f), 135); index3 = 6; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span8 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span8[num3] = null; + span131[num3] = null; num3++; - span8[num3] = null; + span131[num3] = null; num3++; - span8[num3] = null; + span131[num3] = null; num3++; - span8[num3] = null; + span131[num3] = null; num3++; - span8[num3] = null; + span131[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span131[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list131; reference101 = questStep4; index2++; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span130[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1002686u, new Vector3(554.2838f, 89.78309f, -72.43463f), 135); num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span8 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span8[index3] = null; + span132[index3] = null; index3++; - span8[index3] = null; + span132[index3] = null; index3++; - span8[index3] = null; + span132[index3] = null; index3++; - span8[index3] = null; + span132[index3] = null; index3++; - span8[index3] = null; + span132[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list132; reference102 = questStep5; obj106.Steps = list130; reference100 = obj106; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span126[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -28561,13 +28652,13 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2000296u, new Vector3(565.1482f, 66.666626f, -215.2591f), 135); + span133[num2] = new QuestStep(EInteractionType.Interact, 2000296u, new Vector3(565.1482f, 66.666626f, -215.2591f), 135); obj107.Steps = list133; reference103 = obj107; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span126[num]; QuestSequence obj108 = new QuestSequence { Sequence = 4 @@ -28575,9 +28666,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000297u, new Vector3(590.8141f, 72.40405f, -272.08368f), 135) + span134[index2] = new QuestStep(EInteractionType.Interact, 2000297u, new Vector3(590.8141f, 72.40405f, -272.08368f), 135) { StopDistance = 1f, Mount = false @@ -28585,7 +28676,7 @@ public static class AssemblyQuestLoader obj108.Steps = list134; reference104 = obj108; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span126[num]; QuestSequence obj109 = new QuestSequence { Sequence = 5 @@ -28593,18 +28684,18 @@ public static class AssemblyQuestLoader index2 = 2; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(565.94104f, 85.81174f, -322.61465f), 135) + span135[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(565.94104f, 85.81174f, -322.61465f), 135) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2000298u, new Vector3(566.8268f, 85.52673f, -320.82092f), 135); + span135[num2] = new QuestStep(EInteractionType.Interact, 2000298u, new Vector3(566.8268f, 85.52673f, -320.82092f), 135); obj109.Steps = list135; reference105 = obj109; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span126[num]; QuestSequence obj110 = new QuestSequence { Sequence = 6 @@ -28612,9 +28703,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000299u, new Vector3(574.0901f, 90.440186f, -429.06842f), 135) + span136[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000299u, new Vector3(574.0901f, 90.440186f, -429.06842f), 135) { Mount = false, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -28625,7 +28716,7 @@ public static class AssemblyQuestLoader obj110.Steps = list136; reference106 = obj110; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span126[num]; QuestSequence obj111 = new QuestSequence { Sequence = 7 @@ -28633,30 +28724,30 @@ public static class AssemblyQuestLoader index2 = 3; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span137[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1002689u, new Vector3(569.6345f, 86.253204f, -363.94293f), 135); index3 = 6; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span8 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span8[num3] = null; + span138[num3] = null; num3++; - span8[num3] = null; + span138[num3] = null; num3++; - span8[num3] = null; + span138[num3] = null; num3++; - span8[num3] = null; + span138[num3] = null; num3++; - span8[num3] = null; + span138[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list138; reference108 = questStep6; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span137[num2]; QuestStep obj112 = new QuestStep(EInteractionType.Interact, 1002714u, new Vector3(572.5946f, 86.366455f, -365.3468f), 135) { StopDistance = 5f @@ -28664,23 +28755,23 @@ public static class AssemblyQuestLoader num3 = 6; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span8 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index3 = 0; - span8[index3] = null; + span139[index3] = null; index3++; - span8[index3] = null; + span139[index3] = null; index3++; - span8[index3] = null; + span139[index3] = null; index3++; - span8[index3] = null; + span139[index3] = null; index3++; - span8[index3] = null; + span139[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span139[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj112.CompletionQuestVariablesFlags = list139; reference109 = obj112; num2++; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span137[num2]; QuestStep obj113 = new QuestStep(EInteractionType.Interact, 1002715u, new Vector3(566.4302f, 86.2767f, -364.95007f), 135) { StopDistance = 5f @@ -28688,25 +28779,25 @@ public static class AssemblyQuestLoader index3 = 6; List list140 = new List(index3); CollectionsMarshal.SetCount(list140, index3); - span8 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num3 = 0; - span8[num3] = null; + span140[num3] = null; num3++; - span8[num3] = null; + span140[num3] = null; num3++; - span8[num3] = null; + span140[num3] = null; num3++; - span8[num3] = null; + span140[num3] = null; num3++; - span8[num3] = null; + span140[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span140[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj113.CompletionQuestVariablesFlags = list140; reference110 = obj113; obj111.Steps = list137; reference107 = obj111; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span126[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -28714,9 +28805,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) + span141[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -28735,16 +28826,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "liza"; + span142[index] = "liza"; questRoot13.Author = list142; index = 8; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span143[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -28752,13 +28843,13 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001578u, new Vector3(-35.446716f, -2.057618f, -154.95538f), 141); + span144[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001578u, new Vector3(-35.446716f, -2.057618f, -154.95538f), 141); obj115.Steps = list144; reference112 = obj115; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span143[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -28766,13 +28857,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002947u, new Vector3(-95.71985f, -11.35f, -44.449524f), 141); + span145[index2] = new QuestStep(EInteractionType.Interact, 1002947u, new Vector3(-95.71985f, -11.35f, -44.449524f), 141); obj116.Steps = list145; reference113 = obj116; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span143[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -28780,9 +28871,9 @@ public static class AssemblyQuestLoader index2 = 4; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span146[num2]; QuestStep obj118 = new QuestStep(EInteractionType.Interact, 1002949u, new Vector3(-82.71924f, -11.350104f, -36.66742f), 141) { StopDistance = 2f @@ -28790,23 +28881,23 @@ public static class AssemblyQuestLoader num3 = 6; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span8 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span8[index3] = null; + span147[index3] = null; index3++; - span8[index3] = null; + span147[index3] = null; index3++; - span8[index3] = null; + span147[index3] = null; index3++; - span8[index3] = null; + span147[index3] = null; index3++; - span8[index3] = null; + span147[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span147[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj118.CompletionQuestVariablesFlags = list147; reference115 = obj118; num2++; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span146[num2]; QuestStep obj119 = new QuestStep(EInteractionType.Interact, 1002948u, new Vector3(-80.46088f, -12.785964f, -39.44464f), 141) { StopDistance = 7f @@ -28814,23 +28905,23 @@ public static class AssemblyQuestLoader index3 = 6; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span8 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span8[num3] = null; + span148[num3] = null; num3++; - span8[num3] = null; + span148[num3] = null; num3++; - span8[num3] = null; + span148[num3] = null; num3++; - span8[num3] = null; + span148[num3] = null; num3++; - span8[num3] = null; + span148[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span148[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj119.CompletionQuestVariablesFlags = list148; reference116 = obj119; num2++; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span146[num2]; QuestStep obj120 = new QuestStep(EInteractionType.Interact, 1002950u, new Vector3(-80.76605f, -12.819771f, -34.439636f), 141) { StopDistance = 7f @@ -28838,23 +28929,23 @@ public static class AssemblyQuestLoader num3 = 6; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span8 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span8[index3] = null; + span149[index3] = null; index3++; - span8[index3] = null; + span149[index3] = null; index3++; - span8[index3] = null; + span149[index3] = null; index3++; - span8[index3] = null; + span149[index3] = null; index3++; - span8[index3] = null; + span149[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span149[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj120.CompletionQuestVariablesFlags = list149; reference117 = obj120; num2++; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span146[num2]; QuestStep obj121 = new QuestStep(EInteractionType.Interact, 1002951u, new Vector3(-80.094604f, -12.790767f, -33.463074f), 141) { StopDistance = 7f @@ -28862,25 +28953,25 @@ public static class AssemblyQuestLoader index3 = 6; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span8 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span8[num3] = null; + span150[num3] = null; num3++; - span8[num3] = null; + span150[num3] = null; num3++; - span8[num3] = null; + span150[num3] = null; num3++; - span8[num3] = null; + span150[num3] = null; num3++; - span8[num3] = null; + span150[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span150[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj121.CompletionQuestVariablesFlags = list150; reference118 = obj121; obj117.Steps = list146; reference114 = obj117; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span143[num]; QuestSequence obj122 = new QuestSequence { Sequence = 3 @@ -28888,13 +28979,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002947u, new Vector3(-95.71985f, -11.35f, -44.449524f), 141); + span151[index2] = new QuestStep(EInteractionType.Interact, 1002947u, new Vector3(-95.71985f, -11.35f, -44.449524f), 141); obj122.Steps = list151; reference119 = obj122; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span143[num]; QuestSequence obj123 = new QuestSequence { Sequence = 4 @@ -28902,16 +28993,16 @@ public static class AssemblyQuestLoader index2 = 3; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-199.35687f, -2.8170738f, 57.860172f), 141); + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-199.35687f, -2.8170738f, 57.860172f), 141); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-215.15814f, -30.64667f, 96.92529f), 141) + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-215.15814f, -30.64667f, 96.92529f), 141) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002955u, new Vector3(-228.47339f, -30.853842f, 117.29602f), 141) + span152[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002955u, new Vector3(-228.47339f, -30.853842f, 117.29602f), 141) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -28921,12 +29012,12 @@ public static class AssemblyQuestLoader obj123.Steps = list152; reference120 = obj123; num++; - span2[num] = new QuestSequence + span143[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span143[num]; QuestSequence obj124 = new QuestSequence { Sequence = 6 @@ -28934,13 +29025,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002947u, new Vector3(-95.71985f, -11.35f, -44.449524f), 141); + span153[index2] = new QuestStep(EInteractionType.Interact, 1002947u, new Vector3(-95.71985f, -11.35f, -44.449524f), 141); obj124.Steps = list153; reference121 = obj124; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span143[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -28948,9 +29039,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -28968,16 +29059,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot14.Author = list155; index = 3; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span156[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -28985,13 +29076,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129); + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129); obj126.Steps = list157; reference123 = obj126; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span156[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -28999,9 +29090,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span158[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { AethernetShortcut = new AethernetShortcut { @@ -29012,7 +29103,7 @@ public static class AssemblyQuestLoader obj127.Steps = list158; reference124 = obj127; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span156[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -29020,9 +29111,9 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129) + span159[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129) { AethernetShortcut = new AethernetShortcut { @@ -29039,16 +29130,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot15.Author = list160; index = 2; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span161[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -29056,13 +29147,13 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002065u, new Vector3(60.9292f, 45.14234f, -205.005f), 140); + span162[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002065u, new Vector3(60.9292f, 45.14234f, -205.005f), 140); obj129.Steps = list162; reference126 = obj129; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span161[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -29070,9 +29161,9 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); + span163[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); obj130.Steps = list163; reference127 = obj130; questRoot15.QuestSequence = list161; @@ -29082,16 +29173,16 @@ public static class AssemblyQuestLoader num = 1; List list164 = new List(num); CollectionsMarshal.SetCount(list164, num); - span = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index = 0; - span[index] = "liza"; + span164[index] = "liza"; questRoot16.Author = list164; index = 3; List list165 = new List(index); CollectionsMarshal.SetCount(list165, index); - span2 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span165[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -29099,13 +29190,13 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); + span166[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); obj131.Steps = list166; reference128 = obj131; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span165[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -29113,9 +29204,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span167[index2]; QuestStep obj133 = new QuestStep(EInteractionType.Combat, null, new Vector3(203.66704f, 51.853172f, -150.48145f), 140) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -29123,9 +29214,9 @@ public static class AssemblyQuestLoader num3 = 1; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span7 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index3 = 0; - span7[index3] = new ComplexCombatData + span168[index3] = new ComplexCombatData { DataId = 136u, MinimumKillCount = 4u @@ -29135,7 +29226,7 @@ public static class AssemblyQuestLoader obj132.Steps = list167; reference129 = obj132; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span165[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -29143,9 +29234,9 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); + span169[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); obj134.Steps = list169; reference131 = obj134; questRoot16.QuestSequence = list165; @@ -29155,16 +29246,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "liza"; + span170[index] = "liza"; questRoot17.Author = list170; index = 3; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span171[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -29172,13 +29263,13 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); + span172[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); obj135.Steps = list172; reference132 = obj135; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span171[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -29186,15 +29277,15 @@ public static class AssemblyQuestLoader index2 = 2; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(263.7443f, 53.7287f, -12.175757f), 140); + span173[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(263.7443f, 53.7287f, -12.175757f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001604u, new Vector3(-257.64862f, -0.28353235f, 25.223145f), 141); + span173[num2] = new QuestStep(EInteractionType.Interact, 1001604u, new Vector3(-257.64862f, -0.28353235f, 25.223145f), 141); obj136.Steps = list173; reference133 = obj136; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span171[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -29202,9 +29293,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141) + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; @@ -29217,16 +29308,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "liza"; + span175[index] = "liza"; questRoot18.Author = list175; index = 2; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span176[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -29234,13 +29325,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); + span177[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); obj138.Steps = list177; reference135 = obj138; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span176[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -29248,9 +29339,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140) + span178[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; @@ -29263,16 +29354,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "liza"; + span179[index] = "liza"; questRoot19.Author = list179; index = 2; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span180[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -29280,13 +29371,13 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); + span181[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); obj140.Steps = list181; reference137 = obj140; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span180[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -29294,9 +29385,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002066u, new Vector3(-176.95892f, 15.652092f, -270.98505f), 140); + span182[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002066u, new Vector3(-176.95892f, 15.652092f, -270.98505f), 140); obj141.Steps = list182; reference138 = obj141; questRoot19.QuestSequence = list180; @@ -29306,16 +29397,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot20.Author = list183; index = 2; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span184[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -29323,16 +29414,16 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002067u, new Vector3(-178.94263f, 15.632084f, -269.9779f), 140) + span185[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002067u, new Vector3(-178.94263f, 15.632084f, -269.9779f), 140) { StopDistance = 7f }; obj142.Steps = list185; reference139 = obj142; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span184[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -29340,13 +29431,13 @@ public static class AssemblyQuestLoader num2 = 3; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.73444f, 15.450659f, -266.76144f), 140); + span186[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.73444f, 15.450659f, -266.76144f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-289.1099f, 15.249638f, -209.01831f), 140); + span186[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-289.1099f, 15.249638f, -209.01831f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002068u, new Vector3(-284.50446f, 13.480675f, -144.9455f), 140); + span186[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002068u, new Vector3(-284.50446f, 13.480675f, -144.9455f), 140); obj143.Steps = list186; reference140 = obj143; questRoot20.QuestSequence = list184; @@ -29356,16 +29447,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "liza"; + span187[index] = "liza"; questRoot21.Author = list187; index = 3; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span188[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -29373,13 +29464,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002071u, new Vector3(-324.78827f, 17.58331f, -127.61127f), 140); + span189[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002071u, new Vector3(-324.78827f, 17.58331f, -127.61127f), 140); obj144.Steps = list189; reference141 = obj144; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span188[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -29387,11 +29478,11 @@ public static class AssemblyQuestLoader num2 = 2; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.01067f, 15.438055f, -256.949f), 140); + span190[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.01067f, 15.438055f, -256.949f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003816u, new Vector3(-235.21783f, 15.910468f, -293.1411f), 140) + span190[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003816u, new Vector3(-235.21783f, 15.910468f, -293.1411f), 140) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -29401,7 +29492,7 @@ public static class AssemblyQuestLoader obj145.Steps = list190; reference142 = obj145; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span188[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -29409,9 +29500,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); + span191[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); obj146.Steps = list191; reference143 = obj146; questRoot21.QuestSequence = list188; @@ -29421,16 +29512,16 @@ public static class AssemblyQuestLoader num = 1; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - span[index] = "liza"; + span192[index] = "liza"; questRoot22.Author = list192; index = 7; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span2 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span193[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -29438,13 +29529,13 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span194[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj147.Steps = list194; reference144 = obj147; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span193[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -29452,16 +29543,16 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004584u, new Vector3(-360.83014f, -55.35f, 145.49475f), 145) + span195[num2] = new QuestStep(EInteractionType.Interact, 1004584u, new Vector3(-360.83014f, -55.35f, 145.49475f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj148.Steps = list195; reference145 = obj148; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span193[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -29469,9 +29560,9 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001592u, new Vector3(-356.71014f, -10.421997f, -242.51166f), 145) + span196[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001592u, new Vector3(-356.71014f, -10.421997f, -242.51166f), 145) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -29481,7 +29572,7 @@ public static class AssemblyQuestLoader obj149.Steps = list196; reference146 = obj149; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span193[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -29489,16 +29580,16 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005017u, new Vector3(-63.157104f, -25.215523f, -554.6502f), 146) + span197[num2] = new QuestStep(EInteractionType.Interact, 1005017u, new Vector3(-63.157104f, -25.215523f, -554.6502f), 146) { DisableNavmesh = true }; obj150.Steps = list197; reference147 = obj150; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span193[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -29506,9 +29597,9 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 146) + span198[index2] = new QuestStep(EInteractionType.Duty, null, null, 146) { DutyOptions = new DutyOptions { @@ -29519,7 +29610,7 @@ public static class AssemblyQuestLoader obj151.Steps = list198; reference148 = obj151; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span193[num]; QuestSequence obj152 = new QuestSequence { Sequence = 5 @@ -29527,13 +29618,13 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005156u, new Vector3(-372.73218f, -57.07999f, 151.04907f), 145); + span199[num2] = new QuestStep(EInteractionType.Interact, 1005156u, new Vector3(-372.73218f, -57.07999f, 151.04907f), 145); obj152.Steps = list199; reference149 = obj152; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span193[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -29541,22 +29632,22 @@ public static class AssemblyQuestLoader num2 = 4; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span200[index2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span200[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span200[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); + span200[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); obj153.Steps = list200; reference150 = obj153; questRoot22.QuestSequence = list193; @@ -29566,16 +29657,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "Cacahuetes"; + span201[index] = "Cacahuetes"; questRoot23.Author = list201; index = 2; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span202[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -29583,13 +29674,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130); + span203[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130); obj154.Steps = list203; reference151 = obj154; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span202[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -29597,16 +29688,16 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span204[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.CompleteQuest, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130); index3 = 1; List list205 = new List(index3); CollectionsMarshal.SetCount(list205, index3); - span5 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span5[num3] = new DialogueChoice + span205[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSTHM011_00344_Q1_001_1") @@ -29623,16 +29714,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "liza"; + span206[index] = "liza"; questRoot24.Author = list206; index = 4; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span207[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -29640,9 +29731,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) + span208[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -29661,7 +29752,7 @@ public static class AssemblyQuestLoader obj156.Steps = list208; reference154 = obj156; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span207[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -29669,16 +29760,16 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span209[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130); num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span5[index3] = new DialogueChoice + span210[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSTHM020_00345_Q1_001_1") @@ -29689,7 +29780,7 @@ public static class AssemblyQuestLoader obj157.Steps = list209; reference155 = obj157; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span207[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -29697,9 +29788,9 @@ public static class AssemblyQuestLoader index2 = 2; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span211[num2]; QuestStep obj159 = new QuestStep(EInteractionType.Combat, null, new Vector3(-71.92632f, 9.839797f, 283.98495f), 141) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -29713,9 +29804,9 @@ public static class AssemblyQuestLoader index3 = 2; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span7 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - ref ComplexCombatData reference159 = ref span7[num3]; + ref ComplexCombatData reference159 = ref span212[num3]; ComplexCombatData obj160 = new ComplexCombatData { DataId = 351u, @@ -29724,23 +29815,23 @@ public static class AssemblyQuestLoader num4 = 6; List list213 = new List(num4); CollectionsMarshal.SetCount(list213, num4); - span8 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span213[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span213[num5] = null; num5++; - span8[num5] = null; + span213[num5] = null; num5++; - span8[num5] = null; + span213[num5] = null; num5++; - span8[num5] = null; + span213[num5] = null; num5++; - span8[num5] = null; + span213[num5] = null; obj160.CompletionQuestVariablesFlags = list213; reference159 = obj160; num3++; - ref ComplexCombatData reference160 = ref span7[num3]; + ref ComplexCombatData reference160 = ref span212[num3]; ComplexCombatData obj161 = new ComplexCombatData { DataId = 385u, @@ -29749,19 +29840,19 @@ public static class AssemblyQuestLoader num5 = 6; List list214 = new List(num5); CollectionsMarshal.SetCount(list214, num5); - span8 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num4 = 0; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span214[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; num4++; - span8[num4] = null; + span214[num4] = null; obj161.CompletionQuestVariablesFlags = list214; reference160 = obj161; obj159.ComplexCombatData = list212; @@ -29773,32 +29864,32 @@ public static class AssemblyQuestLoader num3 = 1; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span6 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index3 = 0; - span6[index3] = 141; + span215[index3] = 141; obj162.InTerritory = list215; skipConditions10.AetheryteShortcutIf = obj162; obj159.SkipConditions = skipConditions10; index3 = 6; List list216 = new List(index3); CollectionsMarshal.SetCount(list216, index3); - span8 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span8[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span216[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span8[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span216[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span216[num3] = null; num3++; - span8[num3] = null; + span216[num3] = null; num3++; - span8[num3] = null; + span216[num3] = null; num3++; - span8[num3] = null; + span216[num3] = null; obj159.CompletionQuestVariablesFlags = list216; reference158 = obj159; num2++; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span211[num2]; QuestStep obj163 = new QuestStep(EInteractionType.Combat, null, new Vector3(39.449f, 3.082914f, 272.46896f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -29806,9 +29897,9 @@ public static class AssemblyQuestLoader num3 = 1; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span7 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index3 = 0; - span7[index3] = new ComplexCombatData + span217[index3] = new ComplexCombatData { DataId = 205u, MinimumKillCount = 3u @@ -29817,25 +29908,25 @@ public static class AssemblyQuestLoader index3 = 6; List list218 = new List(index3); CollectionsMarshal.SetCount(list218, index3); - span8 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span8[num3] = null; + span218[num3] = null; num3++; - span8[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span218[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span8[num3] = null; + span218[num3] = null; num3++; - span8[num3] = null; + span218[num3] = null; num3++; - span8[num3] = null; + span218[num3] = null; num3++; - span8[num3] = null; + span218[num3] = null; obj163.CompletionQuestVariablesFlags = list218; reference161 = obj163; obj158.Steps = list211; reference157 = obj158; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span207[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -29843,9 +29934,9 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span219[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -29864,16 +29955,16 @@ public static class AssemblyQuestLoader num = 1; List list220 = new List(num); CollectionsMarshal.SetCount(list220, num); - span = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index = 0; - span[index] = "pot0to"; + span220[index] = "pot0to"; questRoot25.Author = list220; index = 3; List list221 = new List(index); CollectionsMarshal.SetCount(list221, index); - span2 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span221[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -29881,9 +29972,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span222[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -29902,7 +29993,7 @@ public static class AssemblyQuestLoader obj165.Steps = list222; reference163 = obj165; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span221[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -29910,9 +30001,9 @@ public static class AssemblyQuestLoader num2 = 2; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span223[index2]; QuestStep obj167 = new QuestStep(EInteractionType.Combat, null, new Vector3(-71.92632f, 9.839797f, 283.98495f), 141) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -29926,9 +30017,9 @@ public static class AssemblyQuestLoader num3 = 2; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span7 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index3 = 0; - ref ComplexCombatData reference166 = ref span7[index3]; + ref ComplexCombatData reference166 = ref span224[index3]; ComplexCombatData obj168 = new ComplexCombatData { DataId = 351u, @@ -29937,23 +30028,23 @@ public static class AssemblyQuestLoader num4 = 6; List list225 = new List(num4); CollectionsMarshal.SetCount(list225, num4); - span8 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span225[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span225[num5] = null; num5++; - span8[num5] = null; + span225[num5] = null; num5++; - span8[num5] = null; + span225[num5] = null; num5++; - span8[num5] = null; + span225[num5] = null; num5++; - span8[num5] = null; + span225[num5] = null; obj168.CompletionQuestVariablesFlags = list225; reference166 = obj168; index3++; - ref ComplexCombatData reference167 = ref span7[index3]; + ref ComplexCombatData reference167 = ref span224[index3]; ComplexCombatData obj169 = new ComplexCombatData { DataId = 385u, @@ -29962,19 +30053,19 @@ public static class AssemblyQuestLoader num5 = 6; List list226 = new List(num5); CollectionsMarshal.SetCount(list226, num5); - span8 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num4 = 0; - span8[num4] = null; + span226[num4] = null; num4++; - span8[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span226[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span226[num4] = null; num4++; - span8[num4] = null; + span226[num4] = null; num4++; - span8[num4] = null; + span226[num4] = null; num4++; - span8[num4] = null; + span226[num4] = null; obj169.CompletionQuestVariablesFlags = list226; reference167 = obj169; obj167.ComplexCombatData = list224; @@ -29986,32 +30077,32 @@ public static class AssemblyQuestLoader index3 = 1; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span6 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span6[num3] = 141; + span227[num3] = 141; obj170.InTerritory = list227; skipConditions11.AetheryteShortcutIf = obj170; obj167.SkipConditions = skipConditions11; num3 = 6; List list228 = new List(num3); CollectionsMarshal.SetCount(list228, num3); - span8 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index3 = 0; - span8[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span228[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span8[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span228[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span8[index3] = null; + span228[index3] = null; index3++; - span8[index3] = null; + span228[index3] = null; index3++; - span8[index3] = null; + span228[index3] = null; index3++; - span8[index3] = null; + span228[index3] = null; obj167.CompletionQuestVariablesFlags = list228; reference165 = obj167; index2++; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span223[index2]; QuestStep obj171 = new QuestStep(EInteractionType.Combat, null, new Vector3(39.449f, 3.082914f, 272.46896f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -30019,9 +30110,9 @@ public static class AssemblyQuestLoader index3 = 1; List list229 = new List(index3); CollectionsMarshal.SetCount(list229, index3); - span7 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num3 = 0; - span7[num3] = new ComplexCombatData + span229[num3] = new ComplexCombatData { DataId = 205u, MinimumKillCount = 3u @@ -30030,25 +30121,25 @@ public static class AssemblyQuestLoader num3 = 6; List list230 = new List(num3); CollectionsMarshal.SetCount(list230, num3); - span8 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index3 = 0; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span230[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = null; + span230[index3] = null; obj171.CompletionQuestVariablesFlags = list230; reference168 = obj171; obj166.Steps = list223; reference164 = obj166; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span221[num]; QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue @@ -30056,9 +30147,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span231[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30077,16 +30168,16 @@ public static class AssemblyQuestLoader num = 1; List list232 = new List(num); CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "pot0to"; + span232[index] = "pot0to"; questRoot26.Author = list232; index = 6; List list233 = new List(index); CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span233[num]; QuestSequence obj173 = new QuestSequence { Sequence = 0 @@ -30094,9 +30185,9 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span234[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30115,7 +30206,7 @@ public static class AssemblyQuestLoader obj173.Steps = list234; reference170 = obj173; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span233[num]; QuestSequence obj174 = new QuestSequence { Sequence = 1 @@ -30123,13 +30214,13 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130); + span235[num2] = new QuestStep(EInteractionType.Interact, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130); obj174.Steps = list235; reference171 = obj174; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span233[num]; QuestSequence obj175 = new QuestSequence { Sequence = 2 @@ -30137,9 +30228,9 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - ref QuestStep reference173 = ref span3[index2]; + ref QuestStep reference173 = ref span236[index2]; QuestStep obj176 = new QuestStep(EInteractionType.UseItem, 2001468u, new Vector3(-87.38843f, 50.614136f, 315.6023f), 140) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -30158,9 +30249,9 @@ public static class AssemblyQuestLoader index3 = 1; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span6 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span6[num3] = 140; + span237[num3] = 140; obj177.InTerritory = list237; skipConditions12.AetheryteShortcutIf = obj177; obj176.SkipConditions = skipConditions12; @@ -30168,7 +30259,7 @@ public static class AssemblyQuestLoader obj175.Steps = list236; reference172 = obj175; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span233[num]; QuestSequence obj178 = new QuestSequence { Sequence = 3 @@ -30176,9 +30267,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span238[num2]; QuestStep obj179 = new QuestStep(EInteractionType.Combat, 2001469u, new Vector3(-74.96759f, 53.238647f, 336.78186f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -30186,15 +30277,15 @@ public static class AssemblyQuestLoader num3 = 1; List list239 = new List(num3); CollectionsMarshal.SetCount(list239, num3); - span4 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index3 = 0; - span4[index3] = 12u; + span239[index3] = 12u; obj179.KillEnemyDataIds = list239; reference175 = obj179; obj178.Steps = list238; reference174 = obj178; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span233[num]; QuestSequence obj180 = new QuestSequence { Sequence = 4 @@ -30202,18 +30293,18 @@ public static class AssemblyQuestLoader num2 = 2; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-253.97243f, 33.2412f, 408.68488f), 140) + span240[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-253.97243f, 33.2412f, 408.68488f), 140) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002027u, new Vector3(-255.23767f, 33.238777f, 407.27856f), 140); + span240[index2] = new QuestStep(EInteractionType.Interact, 1002027u, new Vector3(-255.23767f, 33.238777f, 407.27856f), 140); obj180.Steps = list240; reference176 = obj180; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span233[num]; QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue @@ -30221,9 +30312,9 @@ public static class AssemblyQuestLoader index2 = 1; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130) + span241[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30242,18 +30333,18 @@ public static class AssemblyQuestLoader num = 2; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "liza"; + span242[index] = "liza"; index++; - span[index] = "pot0to"; + span242[index] = "pot0to"; questRoot27.Author = list242; index = 8; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span243[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -30261,9 +30352,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span244[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30282,7 +30373,7 @@ public static class AssemblyQuestLoader obj182.Steps = list244; reference178 = obj182; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span243[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -30290,13 +30381,13 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130); + span245[num2] = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130); obj183.Steps = list245; reference179 = obj183; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span243[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -30304,9 +30395,9 @@ public static class AssemblyQuestLoader num2 = 3; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span246[index2]; QuestStep obj185 = new QuestStep(EInteractionType.None, null, null, 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -30324,9 +30415,9 @@ public static class AssemblyQuestLoader index3 = 1; List list247 = new List(index3); CollectionsMarshal.SetCount(list247, index3); - span6 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num3 = 0; - span6[num3] = 141; + span247[num3] = 141; obj186.InTerritory = list247; obj186.AetheryteUnlocked = EAetheryteLocation.CentralThanalanBlackBrushStation; skipConditions13.AetheryteShortcutIf = obj186; @@ -30337,7 +30428,7 @@ public static class AssemblyQuestLoader obj185.SkipConditions = skipConditions13; reference181 = obj185; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-62.183617f, -3.6582246f, 145.88391f), 141) + span246[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-62.183617f, -3.6582246f, 145.88391f), 141) { SkipConditions = new SkipConditions { @@ -30349,7 +30440,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference182 = ref span3[index2]; + ref QuestStep reference182 = ref span246[index2]; QuestStep obj187 = new QuestStep(EInteractionType.Combat, null, new Vector3(149.07747f, -2f, -225.21188f), 141) { Fly = true, @@ -30359,9 +30450,9 @@ public static class AssemblyQuestLoader num3 = 1; List list248 = new List(num3); CollectionsMarshal.SetCount(list248, num3); - span7 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index3 = 0; - ref ComplexCombatData reference183 = ref span7[index3]; + ref ComplexCombatData reference183 = ref span248[index3]; ComplexCombatData obj188 = new ComplexCombatData { DataId = 160u, @@ -30370,19 +30461,19 @@ public static class AssemblyQuestLoader num4 = 6; List list249 = new List(num4); CollectionsMarshal.SetCount(list249, num4); - span8 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num5 = 0; - span8[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span249[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span249[num5] = null; num5++; - span8[num5] = null; + span249[num5] = null; num5++; - span8[num5] = null; + span249[num5] = null; num5++; - span8[num5] = null; + span249[num5] = null; num5++; - span8[num5] = null; + span249[num5] = null; obj188.CompletionQuestVariablesFlags = list249; reference183 = obj188; obj187.ComplexCombatData = list248; @@ -30397,7 +30488,7 @@ public static class AssemblyQuestLoader obj184.Steps = list246; reference180 = obj184; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span243[num]; QuestSequence obj189 = new QuestSequence { Sequence = 3 @@ -30405,9 +30496,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - ref QuestStep reference185 = ref span3[num2]; + ref QuestStep reference185 = ref span250[num2]; QuestStep obj190 = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -30427,9 +30518,9 @@ public static class AssemblyQuestLoader index3 = 1; List list251 = new List(index3); CollectionsMarshal.SetCount(list251, index3); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span5[num3] = new DialogueChoice + span251[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSTHM100_00348_Q_000_1"), @@ -30440,7 +30531,7 @@ public static class AssemblyQuestLoader obj189.Steps = list250; reference184 = obj189; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span243[num]; QuestSequence obj191 = new QuestSequence { Sequence = 4 @@ -30448,9 +30539,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span252[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, 2001511u, new Vector3(-366.29285f, -34.989014f, 293.56824f), 145) { Fly = true, @@ -30460,11 +30551,11 @@ public static class AssemblyQuestLoader num3 = 2; List list253 = new List(num3); CollectionsMarshal.SetCount(list253, num3); - span4 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index3 = 0; - span4[index3] = 166u; + span253[index3] = 166u; index3++; - span4[index3] = 1238u; + span253[index3] = 1238u; obj192.KillEnemyDataIds = list253; obj192.SkipConditions = new SkipConditions { @@ -30477,7 +30568,7 @@ public static class AssemblyQuestLoader obj191.Steps = list252; reference186 = obj191; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span243[num]; QuestSequence obj193 = new QuestSequence { Sequence = 5 @@ -30485,13 +30576,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001498u, new Vector3(-366.29285f, -34.989014f, 293.56824f), 145); + span254[num2] = new QuestStep(EInteractionType.Interact, 2001498u, new Vector3(-366.29285f, -34.989014f, 293.56824f), 145); obj193.Steps = list254; reference188 = obj193; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span243[num]; QuestSequence obj194 = new QuestSequence { Sequence = 6 @@ -30499,9 +30590,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130) + span255[index2] = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30513,7 +30604,7 @@ public static class AssemblyQuestLoader obj194.Steps = list255; reference189 = obj194; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span243[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -30521,9 +30612,9 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span256[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { NextQuestId = new QuestId(350) }; @@ -30536,16 +30627,16 @@ public static class AssemblyQuestLoader num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "pot0to"; + span257[index] = "pot0to"; questRoot28.Author = list257; index = 7; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span258[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -30553,9 +30644,9 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span259[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30574,7 +30665,7 @@ public static class AssemblyQuestLoader obj196.Steps = list259; reference191 = obj196; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span258[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -30582,13 +30673,13 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130); + span260[num2] = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130); obj197.Steps = list260; reference192 = obj197; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span258[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -30596,9 +30687,9 @@ public static class AssemblyQuestLoader num2 = 3; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span261[index2]; QuestStep obj199 = new QuestStep(EInteractionType.None, null, null, 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -30616,9 +30707,9 @@ public static class AssemblyQuestLoader index3 = 1; List list262 = new List(index3); CollectionsMarshal.SetCount(list262, index3); - span6 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num3 = 0; - span6[num3] = 141; + span262[num3] = 141; obj200.InTerritory = list262; obj200.AetheryteUnlocked = EAetheryteLocation.CentralThanalanBlackBrushStation; skipConditions14.AetheryteShortcutIf = obj200; @@ -30629,7 +30720,7 @@ public static class AssemblyQuestLoader obj199.SkipConditions = skipConditions14; reference194 = obj199; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-62.183617f, -3.6582246f, 145.88391f), 141) + span261[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-62.183617f, -3.6582246f, 145.88391f), 141) { SkipConditions = new SkipConditions { @@ -30641,7 +30732,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span261[index2]; QuestStep obj201 = new QuestStep(EInteractionType.Combat, null, new Vector3(149.07747f, -2f, -225.21188f), 141) { Fly = true, @@ -30651,9 +30742,9 @@ public static class AssemblyQuestLoader num3 = 1; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index3 = 0; - ref ComplexCombatData reference196 = ref span7[index3]; + ref ComplexCombatData reference196 = ref span263[index3]; ComplexCombatData obj202 = new ComplexCombatData { DataId = 160u, @@ -30662,19 +30753,19 @@ public static class AssemblyQuestLoader num5 = 6; List list264 = new List(num5); CollectionsMarshal.SetCount(list264, num5); - span8 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num4 = 0; - span8[num4] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span264[num4] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num4++; - span8[num4] = null; + span264[num4] = null; num4++; - span8[num4] = null; + span264[num4] = null; num4++; - span8[num4] = null; + span264[num4] = null; num4++; - span8[num4] = null; + span264[num4] = null; num4++; - span8[num4] = null; + span264[num4] = null; obj202.CompletionQuestVariablesFlags = list264; reference196 = obj202; obj201.ComplexCombatData = list263; @@ -30689,7 +30780,7 @@ public static class AssemblyQuestLoader obj198.Steps = list261; reference193 = obj198; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span258[num]; QuestSequence obj203 = new QuestSequence { Sequence = 3 @@ -30697,9 +30788,9 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span265[num2]; QuestStep obj204 = new QuestStep(EInteractionType.Interact, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -30719,9 +30810,9 @@ public static class AssemblyQuestLoader index3 = 1; List list266 = new List(index3); CollectionsMarshal.SetCount(list266, index3); - span5 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num3 = 0; - span5[num3] = new DialogueChoice + span266[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSTHM101_00349_Q_000_1"), @@ -30732,7 +30823,7 @@ public static class AssemblyQuestLoader obj203.Steps = list265; reference197 = obj203; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span258[num]; QuestSequence obj205 = new QuestSequence { Sequence = 4 @@ -30740,9 +30831,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span267[index2]; QuestStep obj206 = new QuestStep(EInteractionType.Combat, 2001512u, new Vector3(-366.29285f, -34.989014f, 293.56824f), 145) { Fly = true, @@ -30752,11 +30843,11 @@ public static class AssemblyQuestLoader num3 = 2; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span4 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span4[index3] = 166u; + span268[index3] = 166u; index3++; - span4[index3] = 1238u; + span268[index3] = 1238u; obj206.KillEnemyDataIds = list268; obj206.SkipConditions = new SkipConditions { @@ -30769,7 +30860,7 @@ public static class AssemblyQuestLoader obj205.Steps = list267; reference199 = obj205; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span258[num]; QuestSequence obj207 = new QuestSequence { Sequence = 5 @@ -30777,13 +30868,13 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001499u, new Vector3(-366.29285f, -34.989014f, 293.56824f), 145); + span269[num2] = new QuestStep(EInteractionType.Interact, 2001499u, new Vector3(-366.29285f, -34.989014f, 293.56824f), 145); obj207.Steps = list269; reference201 = obj207; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span258[num]; QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue @@ -30791,9 +30882,9 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130) + span270[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001710u, new Vector3(-240.2533f, 18.8f, 86.900024f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -30862,9 +30953,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001711u, new Vector3(-241.62665f, 18.8f, 83.32947f), 130); + span4[num2] = new QuestStep(EInteractionType.Interact, 1001711u, new Vector3(-241.62665f, 18.8f, 83.32947f), 130); obj2.Steps = list4; reference2 = obj2; num++; @@ -30876,19 +30967,19 @@ public static class AssemblyQuestLoader num2 = 3; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1002301u, new Vector3(-178.2102f, 18f, 61.41748f), 130) + span5[index2] = new QuestStep(EInteractionType.Emote, 1002301u, new Vector3(-178.2102f, 18f, 61.41748f), 130) { Emote = EEmote.Cry }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, 1002300u, new Vector3(-176.9284f, 18f, 62.363525f), 130) + span5[index2] = new QuestStep(EInteractionType.Emote, 1002300u, new Vector3(-176.9284f, 18f, 62.363525f), 130) { Emote = EEmote.Cry }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, 1002302u, new Vector3(-176.71478f, 18f, 64.34729f), 130) + span5[index2] = new QuestStep(EInteractionType.Emote, 1002302u, new Vector3(-176.71478f, 18f, 64.34729f), 130) { Emote = EEmote.Cry }; @@ -30903,9 +30994,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001711u, new Vector3(-241.62665f, 18.8f, 83.32947f), 130); + span6[num2] = new QuestStep(EInteractionType.Interact, 1001711u, new Vector3(-241.62665f, 18.8f, 83.32947f), 130); obj4.Steps = list6; reference4 = obj4; num++; @@ -30917,9 +31008,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span7[index2]; QuestStep obj6 = new QuestStep(EInteractionType.SinglePlayerDuty, 2001470u, new Vector3(-24.887512f, -25.345276f, 321.94995f), 145) { Fly = true, @@ -30929,11 +31020,11 @@ public static class AssemblyQuestLoader int num3 = 2; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); int num4 = 0; - span[num4] = "vbm doesn't move to the enemies automatically"; + span8[num4] = "vbm doesn't move to the enemies automatically"; num4++; - span[num4] = "vbm doesn't interact with the urn"; + span8[num4] = "vbm doesn't interact with the urn"; singlePlayerDutyOptions.Notes = list8; obj6.SinglePlayerDutyOptions = singlePlayerDutyOptions; obj6.SkipConditions = new SkipConditions @@ -30955,9 +31046,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span9[num2]; QuestStep obj8 = new QuestStep(EInteractionType.CompleteQuest, 1001711u, new Vector3(-241.62665f, 18.8f, 83.32947f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -30970,9 +31061,9 @@ public static class AssemblyQuestLoader num4 = 1; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - Span span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span4[num3] = new DialogueChoice + span10[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSTHM150_00350_Q1_000_1"), @@ -30990,17 +31081,17 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "pot0to"; + span11[index] = "pot0to"; questRoot2.Author = list11; questRoot2.Comment = "TODO Fix pathing if flying is locked"; index = 10; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -31008,9 +31099,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span13[index2]; QuestStep obj10 = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31028,9 +31119,9 @@ public static class AssemblyQuestLoader num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - Span span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span5[num4] = 130; + span14[num4] = 130; obj11.InTerritory = list14; skipConditions.AetheryteShortcutIf = obj11; obj10.SkipConditions = skipConditions; @@ -31038,7 +31129,7 @@ public static class AssemblyQuestLoader obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -31046,13 +31137,13 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001712u, new Vector3(-241.50458f, 19.57727f, 84.64172f), 130); + span15[num2] = new QuestStep(EInteractionType.Interact, 1001712u, new Vector3(-241.50458f, 19.57727f, 84.64172f), 130); obj12.Steps = list15; reference11 = obj12; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span12[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -31060,9 +31151,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span16[index2]; QuestStep obj14 = new QuestStep(EInteractionType.Interact, 1002305u, new Vector3(14.419739f, 22.157166f, 72.3125f), 140) { Fly = true, @@ -31076,9 +31167,9 @@ public static class AssemblyQuestLoader num4 = 1; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span5[num3] = 140; + span17[num3] = 140; obj15.InTerritory = list17; skipConditions2.AetheryteShortcutIf = obj15; obj14.SkipConditions = skipConditions2; @@ -31086,7 +31177,7 @@ public static class AssemblyQuestLoader obj13.Steps = list16; reference12 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span12[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -31094,20 +31185,20 @@ public static class AssemblyQuestLoader index2 = 3; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002324u, new Vector3(112.80994f, 17.536886f, 31.296265f), 140) + span18[num2] = new QuestStep(EInteractionType.Interact, 1002324u, new Vector3(112.80994f, 17.536886f, 31.296265f), 140) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002322u, new Vector3(116.89929f, 17.536886f, 12.954895f), 140); + span18[num2] = new QuestStep(EInteractionType.Interact, 1002322u, new Vector3(116.89929f, 17.536886f, 12.954895f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002323u, new Vector3(132.43298f, 21.104982f, 9.018005f), 140); + span18[num2] = new QuestStep(EInteractionType.Interact, 1002323u, new Vector3(132.43298f, 21.104982f, 9.018005f), 140); obj16.Steps = list18; reference14 = obj16; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span12[num]; QuestSequence obj17 = new QuestSequence { Sequence = 4 @@ -31115,16 +31206,16 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002305u, new Vector3(14.419739f, 22.157166f, 72.3125f), 140) + span19[index2] = new QuestStep(EInteractionType.Interact, 1002305u, new Vector3(14.419739f, 22.157166f, 72.3125f), 140) { Fly = true }; obj17.Steps = list19; reference15 = obj17; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span12[num]; QuestSequence obj18 = new QuestSequence { Sequence = 5 @@ -31132,9 +31223,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span20[num2]; QuestStep obj19 = new QuestStep(EInteractionType.SinglePlayerDuty, 2001472u, new Vector3(150.71338f, 18.783813f, -5.7526855f), 140) { Fly = true @@ -31143,16 +31234,16 @@ public static class AssemblyQuestLoader num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span[num4] = "Duty somewhat expects you to put the boss to sleep, vbm doesn't and lets the friendly NPC die"; + span21[num4] = "Duty somewhat expects you to put the boss to sleep, vbm doesn't and lets the friendly NPC die"; singlePlayerDutyOptions2.Notes = list21; obj19.SinglePlayerDutyOptions = singlePlayerDutyOptions2; reference17 = obj19; obj18.Steps = list20; reference16 = obj18; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span12[num]; QuestSequence obj20 = new QuestSequence { Sequence = 6 @@ -31160,16 +31251,16 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002305u, new Vector3(14.419739f, 22.157166f, 72.3125f), 140) + span22[index2] = new QuestStep(EInteractionType.Interact, 1002305u, new Vector3(14.419739f, 22.157166f, 72.3125f), 140) { Fly = true }; obj20.Steps = list22; reference18 = obj20; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span12[num]; QuestSequence obj21 = new QuestSequence { Sequence = 7 @@ -31177,16 +31268,16 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001474u, new Vector3(96.238525f, 16.952698f, 188.83032f), 140) + span23[num2] = new QuestStep(EInteractionType.Interact, 2001474u, new Vector3(96.238525f, 16.952698f, 188.83032f), 140) { Fly = true }; obj21.Steps = list23; reference19 = obj21; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span12[num]; QuestSequence obj22 = new QuestSequence { Sequence = 8 @@ -31194,9 +31285,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span24[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1001712u, new Vector3(-241.50458f, 19.57727f, 84.64172f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31214,9 +31305,9 @@ public static class AssemblyQuestLoader num4 = 1; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span5[num3] = 130; + span25[num3] = 130; obj24.InTerritory = list25; skipConditions3.AetheryteShortcutIf = obj24; obj23.SkipConditions = skipConditions3; @@ -31224,7 +31315,7 @@ public static class AssemblyQuestLoader obj22.Steps = list24; reference20 = obj22; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span12[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -31232,9 +31323,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span26[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { NextQuestId = new QuestId(352) }; @@ -31247,16 +31338,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "pot0to"; + span27[index] = "pot0to"; questRoot3.Author = list27; index = 7; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -31264,9 +31355,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span29[index2]; QuestStep obj27 = new QuestStep(EInteractionType.AcceptQuest, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31284,9 +31375,9 @@ public static class AssemblyQuestLoader num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span5[num4] = 130; + span30[num4] = 130; obj28.InTerritory = list30; skipConditions4.AetheryteShortcutIf = obj28; obj27.SkipConditions = skipConditions4; @@ -31294,7 +31385,7 @@ public static class AssemblyQuestLoader obj26.Steps = list29; reference23 = obj26; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span28[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -31302,13 +31393,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); + span31[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); obj29.Steps = list31; reference25 = obj29; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span28[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -31316,9 +31407,9 @@ public static class AssemblyQuestLoader num2 = 3; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span32[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1002309u, new Vector3(-374.28857f, -57.079987f, 144.12134f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -31331,21 +31422,21 @@ public static class AssemblyQuestLoader num4 = 1; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = 145; + span33[num3] = 145; obj32.InTerritory = list33; skipConditions5.AetheryteShortcutIf = obj32; obj31.SkipConditions = skipConditions5; reference27 = obj31; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002308u, new Vector3(-386.7094f, -59.300003f, 166.39954f), 145); + span32[index2] = new QuestStep(EInteractionType.Interact, 1002308u, new Vector3(-386.7094f, -59.300003f, 166.39954f), 145); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002307u, new Vector3(-396.65833f, -48.15f, 99.68713f), 145); + span32[index2] = new QuestStep(EInteractionType.Interact, 1002307u, new Vector3(-396.65833f, -48.15f, 99.68713f), 145); obj30.Steps = list32; reference26 = obj30; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span28[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -31353,9 +31444,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span34[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31373,9 +31464,9 @@ public static class AssemblyQuestLoader num3 = 1; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span5[num4] = 130; + span35[num4] = 130; obj35.InTerritory = list35; skipConditions6.AetheryteShortcutIf = obj35; obj34.SkipConditions = skipConditions6; @@ -31383,7 +31474,7 @@ public static class AssemblyQuestLoader obj33.Steps = list34; reference28 = obj33; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span28[num]; QuestSequence obj36 = new QuestSequence { Sequence = 4 @@ -31391,13 +31482,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130); + span36[index2] = new QuestStep(EInteractionType.Interact, 1001709u, new Vector3(-240.4975f, 18.7f, 85.58777f), 130); obj36.Steps = list36; reference30 = obj36; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span28[num]; QuestSequence obj37 = new QuestSequence { Sequence = 5 @@ -31405,9 +31496,9 @@ public static class AssemblyQuestLoader index2 = 2; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span37[num2]; QuestStep obj38 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(222.64497f, 5.099169f, -265.77835f), 145) { Fly = true, @@ -31421,19 +31512,19 @@ public static class AssemblyQuestLoader num4 = 1; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = 145; + span38[num3] = 145; obj39.InTerritory = list38; skipConditions7.AetheryteShortcutIf = obj39; obj38.SkipConditions = skipConditions7; reference32 = obj38; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002310u, new Vector3(184.89343f, 3.1809213f, -338.64355f), 145); + span37[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002310u, new Vector3(184.89343f, 3.1809213f, -338.64355f), 145); obj37.Steps = list37; reference31 = obj37; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span28[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -31441,9 +31532,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span39[index2]; QuestStep obj41 = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31461,9 +31552,9 @@ public static class AssemblyQuestLoader num3 = 1; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span5[num4] = 130; + span40[num4] = 130; obj42.InTerritory = list40; skipConditions8.AetheryteShortcutIf = obj42; obj41.SkipConditions = skipConditions8; @@ -31478,16 +31569,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "pot0to"; + span41[index] = "pot0to"; questRoot4.Author = list41; index = 7; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span42[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -31495,9 +31586,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span43[num2]; QuestStep obj44 = new QuestStep(EInteractionType.AcceptQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31515,9 +31606,9 @@ public static class AssemblyQuestLoader num4 = 1; List list44 = new List(num4); CollectionsMarshal.SetCount(list44, num4); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span5[num3] = 130; + span44[num3] = 130; obj45.InTerritory = list44; skipConditions9.AetheryteShortcutIf = obj45; obj44.SkipConditions = skipConditions9; @@ -31525,7 +31616,7 @@ public static class AssemblyQuestLoader obj43.Steps = list43; reference35 = obj43; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span42[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -31533,9 +31624,9 @@ public static class AssemblyQuestLoader num2 = 4; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span45[index2]; QuestStep obj47 = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, @@ -31546,23 +31637,23 @@ public static class AssemblyQuestLoader num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span5[num4] = 140; + span46[num4] = 140; skipStepConditions.InTerritory = list46; skipConditions10.StepIf = skipStepConditions; obj47.SkipConditions = skipConditions10; reference38 = obj47; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004070u, new Vector3(-455.86328f, 23.11398f, -326.92456f), 140); + span45[index2] = new QuestStep(EInteractionType.Interact, 1004070u, new Vector3(-455.86328f, 23.11398f, -326.92456f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004096u, new Vector3(-444.75476f, 25f, -324.26947f), 140); + span45[index2] = new QuestStep(EInteractionType.Interact, 1004096u, new Vector3(-444.75476f, 25f, -324.26947f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004094u, new Vector3(-413.47375f, 23.113977f, -383.71863f), 140); + span45[index2] = new QuestStep(EInteractionType.Interact, 1004094u, new Vector3(-413.47375f, 23.113977f, -383.71863f), 140); obj46.Steps = list45; reference37 = obj46; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span42[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -31570,13 +31661,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002316u, new Vector3(-436.72852f, 23.774809f, -350.8202f), 140); + span47[num2] = new QuestStep(EInteractionType.Interact, 1002316u, new Vector3(-436.72852f, 23.774809f, -350.8202f), 140); obj48.Steps = list47; reference39 = obj48; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span42[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -31584,9 +31675,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span48[index2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, 1002315u, new Vector3(-392.32477f, 23.557693f, -546.9902f), 140) { Fly = true, @@ -31595,15 +31686,15 @@ public static class AssemblyQuestLoader num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - Span span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span6[num3] = 1239u; + span49[num3] = 1239u; obj50.KillEnemyDataIds = list49; reference41 = obj50; obj49.Steps = list48; reference40 = obj49; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span42[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -31611,13 +31702,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002315u, new Vector3(-392.32477f, 23.557693f, -546.9902f), 140); + span50[num2] = new QuestStep(EInteractionType.Interact, 1002315u, new Vector3(-392.32477f, 23.557693f, -546.9902f), 140); obj51.Steps = list50; reference42 = obj51; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span42[num]; QuestSequence obj52 = new QuestSequence { Sequence = 5 @@ -31625,9 +31716,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span51[index2]; QuestStep obj53 = new QuestStep(EInteractionType.SinglePlayerDuty, 1002317u, new Vector3(-269.85577f, 15.346575f, -718.1354f), 140) { Fly = true @@ -31635,9 +31726,9 @@ public static class AssemblyQuestLoader num3 = 1; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num4 = 0; - span4[num4] = new DialogueChoice + span52[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSTHM300_00353_Q_000_1"), @@ -31648,7 +31739,7 @@ public static class AssemblyQuestLoader obj52.Steps = list51; reference43 = obj52; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span42[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -31656,9 +31747,9 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span53[num2]; QuestStep obj55 = new QuestStep(EInteractionType.CompleteQuest, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -31676,9 +31767,9 @@ public static class AssemblyQuestLoader num4 = 1; List list54 = new List(num4); CollectionsMarshal.SetCount(list54, num4); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = 130; + span54[num3] = 130; obj56.InTerritory = list54; skipConditions11.AetheryteShortcutIf = obj56; obj55.SkipConditions = skipConditions11; @@ -31692,16 +31783,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot5.Author = list55; index = 7; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span56[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -31709,13 +31800,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156); + span57[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156); obj57.Steps = list57; reference47 = obj57; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -31723,9 +31814,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) + span58[num2] = new QuestStep(EInteractionType.Interact, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -31740,7 +31831,7 @@ public static class AssemblyQuestLoader obj58.Steps = list58; reference48 = obj58; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span56[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -31748,9 +31839,9 @@ public static class AssemblyQuestLoader num2 = 2; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span59[index2]; QuestStep obj60 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -31762,23 +31853,23 @@ public static class AssemblyQuestLoader num3 = 6; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - Span span7 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span7[num4] = null; + span60[num4] = null; num4++; - span7[num4] = null; + span60[num4] = null; num4++; - span7[num4] = null; + span60[num4] = null; num4++; - span7[num4] = null; + span60[num4] = null; num4++; - span7[num4] = null; + span60[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span60[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj60.CompletionQuestVariablesFlags = list60; reference50 = obj60; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span59[index2]; QuestStep obj61 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -31790,25 +31881,25 @@ public static class AssemblyQuestLoader num4 = 6; List list61 = new List(num4); CollectionsMarshal.SetCount(list61, num4); - span7 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span7[num3] = null; + span61[num3] = null; num3++; - span7[num3] = null; + span61[num3] = null; num3++; - span7[num3] = null; + span61[num3] = null; num3++; - span7[num3] = null; + span61[num3] = null; num3++; - span7[num3] = null; + span61[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj61.CompletionQuestVariablesFlags = list61; reference51 = obj61; obj59.Steps = list59; reference49 = obj59; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span56[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -31816,9 +31907,9 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) + span62[num2] = new QuestStep(EInteractionType.Interact, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -31833,7 +31924,7 @@ public static class AssemblyQuestLoader obj62.Steps = list62; reference52 = obj62; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span56[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -31841,9 +31932,9 @@ public static class AssemblyQuestLoader num2 = 2; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span63[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -31855,23 +31946,23 @@ public static class AssemblyQuestLoader num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span7 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num4 = 0; - span7[num4] = null; + span64[num4] = null; num4++; - span7[num4] = null; + span64[num4] = null; num4++; - span7[num4] = null; + span64[num4] = null; num4++; - span7[num4] = null; + span64[num4] = null; num4++; - span7[num4] = null; + span64[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list64; reference54 = obj64; index2++; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span63[index2]; QuestStep obj65 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -31883,25 +31974,25 @@ public static class AssemblyQuestLoader num4 = 6; List list65 = new List(num4); CollectionsMarshal.SetCount(list65, num4); - span7 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span7[num3] = null; + span65[num3] = null; num3++; - span7[num3] = null; + span65[num3] = null; num3++; - span7[num3] = null; + span65[num3] = null; num3++; - span7[num3] = null; + span65[num3] = null; num3++; - span7[num3] = null; + span65[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj65.CompletionQuestVariablesFlags = list65; reference55 = obj65; obj63.Steps = list63; reference53 = obj63; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span56[num]; QuestSequence obj66 = new QuestSequence { Sequence = 5 @@ -31909,9 +32000,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) + span66[num2] = new QuestStep(EInteractionType.Interact, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -31926,7 +32017,7 @@ public static class AssemblyQuestLoader obj66.Steps = list66; reference56 = obj66; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span56[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -31934,9 +32025,9 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) + span67[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010809u, new Vector3(73.10596f, 33.06655f, -704.4022f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -31957,16 +32048,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; + span68[index] = "liza"; questRoot6.Author = list68; index = 8; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span69[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -31974,9 +32065,9 @@ public static class AssemblyQuestLoader index2 = 2; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -31989,14 +32080,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) + span70[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) { StopDistance = 5f }; obj68.Steps = list70; reference58 = obj68; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span69[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -32004,9 +32095,9 @@ public static class AssemblyQuestLoader num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) + span71[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32019,14 +32110,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) + span71[index2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) { StopDistance = 5f }; obj69.Steps = list71; reference59 = obj69; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span69[num]; QuestSequence obj70 = new QuestSequence { Sequence = 2 @@ -32034,9 +32125,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span72[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32048,23 +32139,23 @@ public static class AssemblyQuestLoader num3 = 6; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span7 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num4 = 0; - span7[num4] = null; + span73[num4] = null; num4++; - span7[num4] = null; + span73[num4] = null; num4++; - span7[num4] = null; + span73[num4] = null; num4++; - span7[num4] = null; + span73[num4] = null; num4++; - span7[num4] = null; + span73[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span73[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj71.CompletionQuestVariablesFlags = list73; reference61 = obj71; num2++; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span72[num2]; QuestStep obj72 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32076,25 +32167,25 @@ public static class AssemblyQuestLoader num4 = 6; List list74 = new List(num4); CollectionsMarshal.SetCount(list74, num4); - span7 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num3 = 0; - span7[num3] = null; + span74[num3] = null; num3++; - span7[num3] = null; + span74[num3] = null; num3++; - span7[num3] = null; + span74[num3] = null; num3++; - span7[num3] = null; + span74[num3] = null; num3++; - span7[num3] = null; + span74[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span74[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list74; reference62 = obj72; obj70.Steps = list72; reference60 = obj70; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span69[num]; QuestSequence obj73 = new QuestSequence { Sequence = 3 @@ -32102,9 +32193,9 @@ public static class AssemblyQuestLoader num2 = 2; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) + span75[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32117,14 +32208,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) + span75[index2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) { StopDistance = 5f }; obj73.Steps = list75; reference63 = obj73; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span69[num]; QuestSequence obj74 = new QuestSequence { Sequence = 4 @@ -32132,9 +32223,9 @@ public static class AssemblyQuestLoader index2 = 2; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span76[num2]; QuestStep obj75 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32146,23 +32237,23 @@ public static class AssemblyQuestLoader num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span7 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num4 = 0; - span7[num4] = null; + span77[num4] = null; num4++; - span7[num4] = null; + span77[num4] = null; num4++; - span7[num4] = null; + span77[num4] = null; num4++; - span7[num4] = null; + span77[num4] = null; num4++; - span7[num4] = null; + span77[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span77[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj75.CompletionQuestVariablesFlags = list77; reference65 = obj75; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span76[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32174,25 +32265,25 @@ public static class AssemblyQuestLoader num4 = 6; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span7 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span7[num3] = null; + span78[num3] = null; num3++; - span7[num3] = null; + span78[num3] = null; num3++; - span7[num3] = null; + span78[num3] = null; num3++; - span7[num3] = null; + span78[num3] = null; num3++; - span7[num3] = null; + span78[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span78[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj76.CompletionQuestVariablesFlags = list78; reference66 = obj76; obj74.Steps = list76; reference64 = obj74; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span69[num]; QuestSequence obj77 = new QuestSequence { Sequence = 5 @@ -32200,9 +32291,9 @@ public static class AssemblyQuestLoader num2 = 2; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) + span79[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32215,14 +32306,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) + span79[index2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) { StopDistance = 5f }; obj77.Steps = list79; reference67 = obj77; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span69[num]; QuestSequence obj78 = new QuestSequence { Sequence = 6 @@ -32230,9 +32321,9 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) + span80[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32245,14 +32336,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) + span80[num2] = new QuestStep(EInteractionType.Interact, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) { StopDistance = 5f }; obj78.Steps = list80; reference68 = obj78; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span69[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -32260,9 +32351,9 @@ public static class AssemblyQuestLoader num2 = 2; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.830208f, 28.999964f, -730.27045f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32275,7 +32366,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) + span81[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156) { StopDistance = 5f }; @@ -32288,16 +32379,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot7.Author = list82; index = 11; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span83[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -32305,13 +32396,13 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141); + span84[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141); obj80.Steps = list84; reference70 = obj80; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span83[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -32319,9 +32410,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) + span85[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) { DutyOptions = new DutyOptions { @@ -32332,7 +32423,7 @@ public static class AssemblyQuestLoader obj81.Steps = list85; reference71 = obj81; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span83[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -32340,9 +32431,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) + span86[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -32357,7 +32448,7 @@ public static class AssemblyQuestLoader obj82.Steps = list86; reference72 = obj82; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span83[num]; QuestSequence obj83 = new QuestSequence { Sequence = 3 @@ -32365,9 +32456,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) + span87[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) { DutyOptions = new DutyOptions { @@ -32378,7 +32469,7 @@ public static class AssemblyQuestLoader obj83.Steps = list87; reference73 = obj83; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span83[num]; QuestSequence obj84 = new QuestSequence { Sequence = 4 @@ -32386,9 +32477,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) + span88[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -32403,7 +32494,7 @@ public static class AssemblyQuestLoader obj84.Steps = list88; reference74 = obj84; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span83[num]; QuestSequence obj85 = new QuestSequence { Sequence = 5 @@ -32411,9 +32502,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) + span89[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) { DutyOptions = new DutyOptions { @@ -32424,7 +32515,7 @@ public static class AssemblyQuestLoader obj85.Steps = list89; reference75 = obj85; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span83[num]; QuestSequence obj86 = new QuestSequence { Sequence = 6 @@ -32432,9 +32523,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) + span90[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -32449,7 +32540,7 @@ public static class AssemblyQuestLoader obj86.Steps = list90; reference76 = obj86; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span83[num]; QuestSequence obj87 = new QuestSequence { Sequence = 7 @@ -32457,9 +32548,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) + span91[index2] = new QuestStep(EInteractionType.Duty, null, null, 141) { DutyOptions = new DutyOptions { @@ -32470,7 +32561,7 @@ public static class AssemblyQuestLoader obj87.Steps = list91; reference77 = obj87; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span83[num]; QuestSequence obj88 = new QuestSequence { Sequence = 8 @@ -32478,9 +32569,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) + span92[num2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -32495,7 +32586,7 @@ public static class AssemblyQuestLoader obj88.Steps = list92; reference78 = obj88; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span83[num]; QuestSequence obj89 = new QuestSequence { Sequence = 9 @@ -32503,9 +32594,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) + span93[index2] = new QuestStep(EInteractionType.Interact, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -32520,7 +32611,7 @@ public static class AssemblyQuestLoader obj89.Steps = list93; reference79 = obj89; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span83[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -32528,9 +32619,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) + span94[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010810u, new Vector3(109.4834f, 31f, -388.8457f), 141) { Fly = true, SkipConditions = new SkipConditions @@ -32550,16 +32641,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "liza"; + span95[index] = "liza"; questRoot8.Author = list95; index = 8; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span96[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -32567,13 +32658,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006981u, new Vector3(25.711426f, 28.999966f, -738.21625f), 156); + span97[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006981u, new Vector3(25.711426f, 28.999966f, -738.21625f), 156); obj91.Steps = list97; reference81 = obj91; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span96[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -32581,9 +32672,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006981u, new Vector3(25.711426f, 28.999966f, -738.21625f), 156) + span98[num2] = new QuestStep(EInteractionType.Interact, 1006981u, new Vector3(25.711426f, 28.999966f, -738.21625f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32598,7 +32689,7 @@ public static class AssemblyQuestLoader obj92.Steps = list98; reference82 = obj92; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span96[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -32606,9 +32697,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010811u, new Vector3(645.2583f, 5.6312623f, 551.59827f), 138) + span99[index2] = new QuestStep(EInteractionType.Interact, 1010811u, new Vector3(645.2583f, 5.6312623f, 551.59827f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch, @@ -32623,7 +32714,7 @@ public static class AssemblyQuestLoader obj93.Steps = list99; reference83 = obj93; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span96[num]; QuestSequence obj94 = new QuestSequence { Sequence = 3 @@ -32631,9 +32722,9 @@ public static class AssemblyQuestLoader index2 = 3; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span100[num2]; QuestStep obj95 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32645,23 +32736,23 @@ public static class AssemblyQuestLoader num3 = 6; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span7 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span7[num4] = null; + span101[num4] = null; num4++; - span7[num4] = null; + span101[num4] = null; num4++; - span7[num4] = null; + span101[num4] = null; num4++; - span7[num4] = null; + span101[num4] = null; num4++; - span7[num4] = null; + span101[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span101[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list101; reference85 = obj95; num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span100[num2]; QuestStep obj96 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32673,23 +32764,23 @@ public static class AssemblyQuestLoader num4 = 6; List list102 = new List(num4); CollectionsMarshal.SetCount(list102, num4); - span7 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span7[num3] = null; + span102[num3] = null; num3++; - span7[num3] = null; + span102[num3] = null; num3++; - span7[num3] = null; + span102[num3] = null; num3++; - span7[num3] = null; + span102[num3] = null; num3++; - span7[num3] = null; + span102[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list102; reference86 = obj96; num2++; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span100[num2]; QuestStep obj97 = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions @@ -32701,25 +32792,25 @@ public static class AssemblyQuestLoader num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span7 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num4 = 0; - span7[num4] = null; + span103[num4] = null; num4++; - span7[num4] = null; + span103[num4] = null; num4++; - span7[num4] = null; + span103[num4] = null; num4++; - span7[num4] = null; + span103[num4] = null; num4++; - span7[num4] = null; + span103[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span103[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list103; reference87 = obj97; obj94.Steps = list100; reference84 = obj94; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span96[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -32727,9 +32818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010811u, new Vector3(645.2583f, 5.6312623f, 551.59827f), 138) + span104[index2] = new QuestStep(EInteractionType.Interact, 1010811u, new Vector3(645.2583f, 5.6312623f, 551.59827f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch, @@ -32744,7 +32835,7 @@ public static class AssemblyQuestLoader obj98.Steps = list104; reference88 = obj98; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span96[num]; QuestSequence obj99 = new QuestSequence { Sequence = 5 @@ -32752,9 +32843,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 156) + span105[num2] = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions { @@ -32765,7 +32856,7 @@ public static class AssemblyQuestLoader obj99.Steps = list105; reference89 = obj99; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span96[num]; QuestSequence obj100 = new QuestSequence { Sequence = 6 @@ -32773,9 +32864,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010811u, new Vector3(645.2583f, 5.6312623f, 551.59827f), 138) + span106[index2] = new QuestStep(EInteractionType.Interact, 1010811u, new Vector3(645.2583f, 5.6312623f, 551.59827f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch, @@ -32790,7 +32881,7 @@ public static class AssemblyQuestLoader obj100.Steps = list106; reference90 = obj100; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span96[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -32798,9 +32889,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006981u, new Vector3(25.711426f, 28.999966f, -738.21625f), 156) + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006981u, new Vector3(25.711426f, 28.999966f, -738.21625f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -32821,16 +32912,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot9.Author = list108; index = 9; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span109[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -32838,9 +32929,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span110[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -32854,7 +32945,7 @@ public static class AssemblyQuestLoader obj102.Steps = list110; reference92 = obj102; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span109[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -32862,19 +32953,19 @@ public static class AssemblyQuestLoader index2 = 2; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span111[num2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); obj103.Steps = list111; reference93 = obj103; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span109[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -32882,9 +32973,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1010813u, new Vector3(218.92114f, 10.293846f, -75.12018f), 153) + span112[index2] = new QuestStep(EInteractionType.Emote, 1010813u, new Vector3(218.92114f, 10.293846f, -75.12018f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, Emote = EEmote.Rally @@ -32892,7 +32983,7 @@ public static class AssemblyQuestLoader obj104.Steps = list112; reference94 = obj104; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span109[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -32900,9 +32991,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1010814u, new Vector3(-47.837036f, 3.0947418f, -44.663208f), 153) + span113[num2] = new QuestStep(EInteractionType.Emote, 1010814u, new Vector3(-47.837036f, 3.0947418f, -44.663208f), 153) { Fly = true, Emote = EEmote.Cheer @@ -32910,7 +33001,7 @@ public static class AssemblyQuestLoader obj105.Steps = list113; reference95 = obj105; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span109[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -32918,21 +33009,21 @@ public static class AssemblyQuestLoader num2 = 2; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) + span114[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) { Fly = true }; index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span114[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1010815u, new Vector3(-168.26129f, 9.869229f, -79.54535f), 153); num4 = 1; List list115 = new List(num4); CollectionsMarshal.SetCount(list115, num4); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span4[num3] = new DialogueChoice + span115[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST030_00362_Q1_000_000"), @@ -32943,7 +33034,7 @@ public static class AssemblyQuestLoader obj106.Steps = list114; reference96 = obj106; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span109[num]; QuestSequence obj107 = new QuestSequence { Sequence = 5 @@ -32951,9 +33042,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010816u, new Vector3(22.079773f, -19.000006f, 106.1875f), 132) + span116[num2] = new QuestStep(EInteractionType.Interact, 1010816u, new Vector3(22.079773f, -19.000006f, 106.1875f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -32965,7 +33056,7 @@ public static class AssemblyQuestLoader obj107.Steps = list116; reference98 = obj107; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span109[num]; QuestSequence obj108 = new QuestSequence { Sequence = 6 @@ -32973,18 +33064,18 @@ public static class AssemblyQuestLoader num2 = 2; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132) + span117[index2] = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132) { TargetTerritoryId = (ushort)128 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010818u, new Vector3(-13.01593f, 91.5f, -18.234558f), 128); + span117[index2] = new QuestStep(EInteractionType.Interact, 1010818u, new Vector3(-13.01593f, 91.5f, -18.234558f), 128); obj108.Steps = list117; reference99 = obj108; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span109[num]; QuestSequence obj109 = new QuestSequence { Sequence = 7 @@ -32992,22 +33083,22 @@ public static class AssemblyQuestLoader index2 = 2; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003583u, new Vector3(-7.248047f, 91.49999f, -16.128845f), 128) + span118[num2] = new QuestStep(EInteractionType.Interact, 1003583u, new Vector3(-7.248047f, 91.49999f, -16.128845f), 128) { StopDistance = 7f, TargetTerritoryId = (ushort)128 }; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span118[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1010819u, new Vector3(17.013733f, 40.216007f, -3.8605957f), 128); num3 = 1; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span4 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num4 = 0; - span4[num4] = new DialogueChoice + span119[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST030_00362_Q2_000_000"), @@ -33018,7 +33109,7 @@ public static class AssemblyQuestLoader obj109.Steps = list118; reference100 = obj109; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span109[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -33026,9 +33117,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010822u, new Vector3(-209.88788f, 54.829185f, -196.03265f), 152) + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010822u, new Vector3(-209.88788f, 54.829185f, -196.03265f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -33042,16 +33133,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "JerryWester"; + span121[index] = "JerryWester"; questRoot10.Author = list121; index = 3; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span122[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -33059,9 +33150,9 @@ public static class AssemblyQuestLoader index2 = 3; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span123[num2]; QuestStep obj112 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -33072,24 +33163,24 @@ public static class AssemblyQuestLoader num4 = 1; List list124 = new List(num4); CollectionsMarshal.SetCount(list124, num4); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span5[num3] = 351; + span124[num3] = 351; skipStepConditions2.InTerritory = list124; skipConditions12.StepIf = skipStepConditions2; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); num3 = 1; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span5[num4] = 351; + span125[num4] = 351; skipAetheryteCondition.InTerritory = list125; skipConditions12.AetheryteShortcutIf = skipAetheryteCondition; obj112.SkipConditions = skipConditions12; reference104 = obj112; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span123[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -33101,11 +33192,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span123[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj111.Steps = list123; reference103 = obj111; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span122[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -33113,18 +33204,18 @@ public static class AssemblyQuestLoader num2 = 2; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span126[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010844u, new Vector3(3.0670166f, 0.009977885f, -4.287842f), 351); + span126[index2] = new QuestStep(EInteractionType.Interact, 1010844u, new Vector3(3.0670166f, 0.009977885f, -4.287842f), 351); obj113.Steps = list126; reference105 = obj113; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span122[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -33132,9 +33223,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010845u, new Vector3(-17.227417f, -10.015114f, -18.509216f), 145) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010845u, new Vector3(-17.227417f, -10.015114f, -18.509216f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -33148,16 +33239,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "JerryWester"; + span128[index] = "JerryWester"; questRoot11.Author = list128; index = 5; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span129[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -33165,9 +33256,9 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010845u, new Vector3(-17.227417f, -10.015114f, -18.509216f), 145) + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010845u, new Vector3(-17.227417f, -10.015114f, -18.509216f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -33181,7 +33272,7 @@ public static class AssemblyQuestLoader obj115.Steps = list130; reference107 = obj115; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span129[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -33189,16 +33280,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010846u, new Vector3(349.08057f, 23.131361f, 103.80713f), 145) + span131[num2] = new QuestStep(EInteractionType.Interact, 1010846u, new Vector3(349.08057f, 23.131361f, 103.80713f), 145) { Fly = true }; obj116.Steps = list131; reference108 = obj116; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span129[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -33206,9 +33297,9 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span132[index2]; QuestStep obj118 = new QuestStep(EInteractionType.Combat, 1010847u, new Vector3(333.6079f, -11.123097f, 141.55786f), 145) { Fly = true, @@ -33217,21 +33308,21 @@ public static class AssemblyQuestLoader num4 = 4; List list133 = new List(num4); CollectionsMarshal.SetCount(list133, num4); - span6 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span6[num3] = 363u; + span133[num3] = 363u; num3++; - span6[num3] = 372u; + span133[num3] = 372u; num3++; - span6[num3] = 364u; + span133[num3] = 364u; num3++; - span6[num3] = 2844u; + span133[num3] = 2844u; obj118.KillEnemyDataIds = list133; reference110 = obj118; obj117.Steps = list132; reference109 = obj117; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span129[num]; QuestSequence obj119 = new QuestSequence { Sequence = 3 @@ -33239,16 +33330,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005112u, new Vector3(199.6947f, -14.725037f, 162.46277f), 145) + span134[num2] = new QuestStep(EInteractionType.Interact, 2005112u, new Vector3(199.6947f, -14.725037f, 162.46277f), 145) { Fly = true }; obj119.Steps = list134; reference111 = obj119; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span129[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -33256,9 +33347,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010849u, new Vector3(192.401f, -27.487204f, 199.32861f), 145); + span135[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010849u, new Vector3(192.401f, -27.487204f, 199.32861f), 145); obj120.Steps = list135; reference112 = obj120; questRoot11.QuestSequence = list129; @@ -33268,16 +33359,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "JerryWester"; + span136[index] = "JerryWester"; questRoot12.Author = list136; index = 5; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span137[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -33285,13 +33376,13 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010849u, new Vector3(192.401f, -27.487204f, 199.32861f), 145); + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010849u, new Vector3(192.401f, -27.487204f, 199.32861f), 145); obj121.Steps = list138; reference113 = obj121; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span137[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -33299,13 +33390,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005113u, new Vector3(192.88928f, -26.657532f, 203.60107f), 145); + span139[index2] = new QuestStep(EInteractionType.Interact, 2005113u, new Vector3(192.88928f, -26.657532f, 203.60107f), 145); obj122.Steps = list139; reference114 = obj122; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span137[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -33313,9 +33404,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010850u, new Vector3(53.3302f, 10.000122f, -10.208313f), 131) + span140[num2] = new QuestStep(EInteractionType.Interact, 1010850u, new Vector3(53.3302f, 10.000122f, -10.208313f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -33327,7 +33418,7 @@ public static class AssemblyQuestLoader obj123.Steps = list140; reference115 = obj123; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span137[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -33335,9 +33426,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010853u, new Vector3(137.25476f, 4f, -20.584473f), 131) + span141[index2] = new QuestStep(EInteractionType.Interact, 1010853u, new Vector3(137.25476f, 4f, -20.584473f), 131) { AethernetShortcut = new AethernetShortcut { @@ -33348,7 +33439,7 @@ public static class AssemblyQuestLoader obj124.Steps = list141; reference116 = obj124; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span137[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -33356,15 +33447,15 @@ public static class AssemblyQuestLoader index2 = 2; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span142[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010891u, new Vector3(-3.6774292f, 0.01804012f, -7.034485f), 351); + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010891u, new Vector3(-3.6774292f, 0.01804012f, -7.034485f), 351); obj125.Steps = list142; reference117 = obj125; questRoot12.QuestSequence = list137; @@ -33374,16 +33465,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "JerryWester"; + span143[index] = "JerryWester"; questRoot13.Author = list143; index = 8; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span144[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -33391,13 +33482,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010891u, new Vector3(-3.6774292f, 0.01804012f, -7.034485f), 351); + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010891u, new Vector3(-3.6774292f, 0.01804012f, -7.034485f), 351); obj126.Steps = list145; reference118 = obj126; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span144[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -33405,18 +33496,18 @@ public static class AssemblyQuestLoader index2 = 2; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span146[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span146[num2] = new QuestStep(EInteractionType.Interact, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj127.Steps = list146; reference119 = obj127; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span144[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -33424,33 +33515,33 @@ public static class AssemblyQuestLoader num2 = 5; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) + span147[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span147[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(337.01373f, -27.808102f, -369.0958f), 156) + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(337.01373f, -27.808102f, -369.0958f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010881u, new Vector3(336.3545f, -27.808832f, -369.7414f), 156); + span147[index2] = new QuestStep(EInteractionType.Interact, 1010881u, new Vector3(336.3545f, -27.808832f, -369.7414f), 156); obj128.Steps = list147; reference120 = obj128; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span144[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -33458,9 +33549,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 156) + span148[num2] = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions { @@ -33471,12 +33562,12 @@ public static class AssemblyQuestLoader obj129.Steps = list148; reference121 = obj129; num++; - span2[num] = new QuestSequence + span144[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span144[num]; QuestSequence obj130 = new QuestSequence { Sequence = 5 @@ -33484,16 +33575,16 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010881u, new Vector3(336.3545f, -27.808832f, -369.7414f), 156) + span149[index2] = new QuestStep(EInteractionType.Interact, 1010881u, new Vector3(336.3545f, -27.808832f, -369.7414f), 156) { StopDistance = 7f }; obj130.Steps = list149; reference122 = obj130; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span144[num]; QuestSequence obj131 = new QuestSequence { Sequence = 6 @@ -33501,24 +33592,24 @@ public static class AssemblyQuestLoader index2 = 3; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span150[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span150[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010857u, new Vector3(2.5481567f, -1.9957249f, -42.008118f), 351); + span150[num2] = new QuestStep(EInteractionType.Interact, 1010857u, new Vector3(2.5481567f, -1.9957249f, -42.008118f), 351); obj131.Steps = list150; reference123 = obj131; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span144[num]; QuestSequence obj132 = new QuestSequence { Sequence = byte.MaxValue @@ -33526,9 +33617,9 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010858u, new Vector3(-1.9074707f, 0f, -3.1281738f), 351) + span151[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010858u, new Vector3(-1.9074707f, 0f, -3.1281738f), 351) { StopDistance = 7f }; @@ -33541,16 +33632,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "JerryWester"; + span152[index] = "JerryWester"; questRoot14.Author = list152; index = 7; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span153[num]; QuestSequence obj133 = new QuestSequence { Sequence = 0 @@ -33558,16 +33649,16 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) + span154[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) { StopDistance = 5f }; obj133.Steps = list154; reference125 = obj133; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span153[num]; QuestSequence obj134 = new QuestSequence { Sequence = 1 @@ -33575,16 +33666,16 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010924u, new Vector3(-72.129456f, 47f, -8.86554f), 147) + span155[index2] = new QuestStep(EInteractionType.Interact, 1010924u, new Vector3(-72.129456f, 47f, -8.86554f), 147) { Fly = true }; obj134.Steps = list155; reference126 = obj134; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span153[num]; QuestSequence obj135 = new QuestSequence { Sequence = 2 @@ -33592,16 +33683,16 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010867u, new Vector3(-133.92847f, 59.668938f, -94.22449f), 147) + span156[num2] = new QuestStep(EInteractionType.Interact, 1010867u, new Vector3(-133.92847f, 59.668938f, -94.22449f), 147) { Fly = true }; obj135.Steps = list156; reference127 = obj135; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span153[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -33609,9 +33700,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span157[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Combat, null, new Vector3(-255.52438f, 60.28413f, -65.027f), 147) { StopDistance = 1f, @@ -33621,19 +33712,19 @@ public static class AssemblyQuestLoader num3 = 3; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span6 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - span6[num4] = 55u; + span158[num4] = 55u; num4++; - span6[num4] = 64u; + span158[num4] = 64u; num4++; - span6[num4] = 3566u; + span158[num4] = 3566u; obj137.KillEnemyDataIds = list158; reference129 = obj137; obj136.Steps = list157; reference128 = obj136; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span153[num]; QuestSequence obj138 = new QuestSequence { Sequence = 4 @@ -33641,9 +33732,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span159[num2]; QuestStep obj139 = new QuestStep(EInteractionType.Combat, null, new Vector3(-264.6515f, 82.28975f, -178.98473f), 147) { StopDistance = 1f, @@ -33653,19 +33744,19 @@ public static class AssemblyQuestLoader num4 = 3; List list160 = new List(num4); CollectionsMarshal.SetCount(list160, num4); - span6 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num3 = 0; - span6[num3] = 62u; + span160[num3] = 62u; num3++; - span6[num3] = 3657u; + span160[num3] = 3657u; num3++; - span6[num3] = 3566u; + span160[num3] = 3566u; obj139.KillEnemyDataIds = list160; reference131 = obj139; obj138.Steps = list159; reference130 = obj138; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span153[num]; QuestSequence obj140 = new QuestSequence { Sequence = 5 @@ -33673,16 +33764,16 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010876u, new Vector3(-110.36853f, 64.861916f, -127.27557f), 147) + span161[index2] = new QuestStep(EInteractionType.Interact, 1010876u, new Vector3(-110.36853f, 64.861916f, -127.27557f), 147) { Fly = true }; obj140.Steps = list161; reference132 = obj140; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span153[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -33690,14 +33781,14 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-29.703922f, 46.983063f, 31.031008f), 147) + span162[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-29.703922f, 46.983063f, 31.031008f), 147) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147); + span162[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147); obj141.Steps = list162; reference133 = obj141; questRoot14.QuestSequence = list153; @@ -33707,16 +33798,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "JerryWester"; + span163[index] = "JerryWester"; questRoot15.Author = list163; index = 6; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span164[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -33724,9 +33815,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, SkipConditions = new SkipConditions @@ -33740,7 +33831,7 @@ public static class AssemblyQuestLoader obj142.Steps = list165; reference134 = obj142; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span164[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -33748,18 +33839,18 @@ public static class AssemblyQuestLoader index2 = 2; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(140.28381f, 31.425474f, 23.662958f), 147) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(140.28381f, 31.425474f, 23.662958f), 147) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010879u, new Vector3(136.33923f, 31.9962f, 16.098267f), 147); + span166[num2] = new QuestStep(EInteractionType.Interact, 1010879u, new Vector3(136.33923f, 31.9962f, 16.098267f), 147); obj143.Steps = list166; reference135 = obj143; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span164[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -33767,9 +33858,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span167[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -33777,7 +33868,7 @@ public static class AssemblyQuestLoader obj144.Steps = list167; reference136 = obj144; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span164[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -33785,9 +33876,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 351) + span168[num2] = new QuestStep(EInteractionType.Duty, null, null, 351) { DutyOptions = new DutyOptions { @@ -33797,12 +33888,12 @@ public static class AssemblyQuestLoader obj145.Steps = list168; reference137 = obj145; num++; - span2[num] = new QuestSequence + span164[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span164[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -33810,9 +33901,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011000u, new Vector3(-0.07635498f, -1.9957249f, -42.25226f), 351); + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011000u, new Vector3(-0.07635498f, -1.9957249f, -42.25226f), 351); obj146.Steps = list169; reference138 = obj146; questRoot15.QuestSequence = list164; @@ -33822,16 +33913,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "JerryWester"; + span170[index] = "JerryWester"; questRoot16.Author = list170; index = 5; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span171[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -33839,13 +33930,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + span172[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); obj147.Steps = list172; reference139 = obj147; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span171[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -33853,18 +33944,18 @@ public static class AssemblyQuestLoader num2 = 2; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) + span173[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010903u, new Vector3(24.887451f, -1f, -1.0223389f), 351); + span173[index2] = new QuestStep(EInteractionType.Interact, 1010903u, new Vector3(24.887451f, -1f, -1.0223389f), 351); obj148.Steps = list173; reference140 = obj148; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span171[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -33872,30 +33963,30 @@ public static class AssemblyQuestLoader index2 = 5; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span174[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span174[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span174[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); + span174[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); + span174[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); obj149.Steps = list174; reference141 = obj149; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span171[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -33903,23 +33994,23 @@ public static class AssemblyQuestLoader num2 = 3; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span175[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-145.66704f, 43.906273f, -189.70813f), 156) + span175[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-145.66704f, 43.906273f, -189.70813f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010929u, new Vector3(-146.80713f, 43.495255f, -187.39612f), 156); + span175[index2] = new QuestStep(EInteractionType.Interact, 1010929u, new Vector3(-146.80713f, 43.495255f, -187.39612f), 156); obj150.Steps = list175; reference142 = obj150; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span171[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -33927,20 +34018,20 @@ public static class AssemblyQuestLoader index2 = 3; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span176[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span176[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010930u, new Vector3(-1.2664795f, -1.9957249f, -42.069153f), 351); + span176[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010930u, new Vector3(-1.2664795f, -1.9957249f, -42.069153f), 351); obj151.Steps = list176; reference143 = obj151; questRoot16.QuestSequence = list171; @@ -33950,16 +34041,16 @@ public static class AssemblyQuestLoader num = 1; List list177 = new List(num); CollectionsMarshal.SetCount(list177, num); - span = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index = 0; - span[index] = "JerryWester"; + span177[index] = "JerryWester"; questRoot17.Author = list177; index = 4; List list178 = new List(index); CollectionsMarshal.SetCount(list178, index); - span2 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span178[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -33967,13 +34058,13 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010930u, new Vector3(-1.2664795f, -1.9957249f, -42.069153f), 351); + span179[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010930u, new Vector3(-1.2664795f, -1.9957249f, -42.069153f), 351); obj152.Steps = list179; reference144 = obj152; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span178[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -33981,9 +34072,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010931u, new Vector3(232.50171f, 302f, -190.93622f), 155) + span180[num2] = new QuestStep(EInteractionType.Interact, 1010931u, new Vector3(232.50171f, 302f, -190.93622f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -33991,7 +34082,7 @@ public static class AssemblyQuestLoader obj153.Steps = list180; reference145 = obj153; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span178[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -33999,81 +34090,81 @@ public static class AssemblyQuestLoader num2 = 5; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-123.426254f, 301.84348f, -283.14267f), 155) + span181[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-123.426254f, 301.84348f, -283.14267f), 155) { Fly = true }; index2++; - ref QuestStep reference147 = ref span3[index2]; + ref QuestStep reference147 = ref span181[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1010942u, new Vector3(-132.12793f, 304.28772f, -298.3902f), 155); num3 = 6; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span7 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num4 = 0; - span7[num4] = null; + span182[num4] = null; num4++; - span7[num4] = null; + span182[num4] = null; num4++; - span7[num4] = null; + span182[num4] = null; num4++; - span7[num4] = null; + span182[num4] = null; num4++; - span7[num4] = null; + span182[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span182[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list182; reference147 = questStep3; index2++; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span181[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1010940u, new Vector3(-143.23651f, 304.15378f, -289.35687f), 155); num4 = 6; List list183 = new List(num4); CollectionsMarshal.SetCount(list183, num4); - span7 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span7[num3] = null; + span183[num3] = null; num3++; - span7[num3] = null; + span183[num3] = null; num3++; - span7[num3] = null; + span183[num3] = null; num3++; - span7[num3] = null; + span183[num3] = null; num3++; - span7[num3] = null; + span183[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span183[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list183; reference148 = questStep4; index2++; - ref QuestStep reference149 = ref span3[index2]; + ref QuestStep reference149 = ref span181[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1010941u, new Vector3(-157.00012f, 304.1538f, -308.1255f), 155); num3 = 6; List list184 = new List(num3); CollectionsMarshal.SetCount(list184, num3); - span7 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num4 = 0; - span7[num4] = null; + span184[num4] = null; num4++; - span7[num4] = null; + span184[num4] = null; num4++; - span7[num4] = null; + span184[num4] = null; num4++; - span7[num4] = null; + span184[num4] = null; num4++; - span7[num4] = null; + span184[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span184[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list184; reference149 = questStep5; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010939u, new Vector3(-152.69702f, 304.1538f, -321.21765f), 155); + span181[index2] = new QuestStep(EInteractionType.Interact, 1010939u, new Vector3(-152.69702f, 304.1538f, -321.21765f), 155); obj154.Steps = list181; reference146 = obj154; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span178[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -34081,9 +34172,9 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010951u, new Vector3(-144.1825f, 304.15393f, -300.7401f), 155); + span185[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010951u, new Vector3(-144.1825f, 304.15393f, -300.7401f), 155); obj155.Steps = list185; reference150 = obj155; questRoot17.QuestSequence = list178; @@ -34093,16 +34184,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "JerryWester"; + span186[index] = "JerryWester"; questRoot18.Author = list186; index = 4; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span187[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -34110,13 +34201,13 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010951u, new Vector3(-144.1825f, 304.15393f, -300.7401f), 155); + span188[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010951u, new Vector3(-144.1825f, 304.15393f, -300.7401f), 155); obj156.Steps = list188; reference151 = obj156; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span187[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -34124,19 +34215,19 @@ public static class AssemblyQuestLoader index2 = 2; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.6446f, 303.12494f, -199.8039f), 155) + span189[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.6446f, 303.12494f, -199.8039f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span189[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj157.Steps = list189; reference152 = obj157; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span187[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -34144,16 +34235,16 @@ public static class AssemblyQuestLoader num2 = 3; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span190[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1007603u, new Vector3(264.91187f, 302.26236f, -223.71259f), 155); num4 = 1; List list191 = new List(num4); CollectionsMarshal.SetCount(list191, num4); - span4 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span4[num3] = new DialogueChoice + span191[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE603_00372_FORTEMPSGUARD00054_Q1_000_1") @@ -34161,19 +34252,19 @@ public static class AssemblyQuestLoader questStep6.DialogueChoices = list191; reference154 = questStep6; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(4.0611796f, 0.0149827f, 4.914047f), 395) + span190[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(4.0611796f, 0.0149827f, 4.914047f), 395) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009974u, new Vector3(3.8604736f, 0.014982708f, -0.015319824f), 395) + span190[index2] = new QuestStep(EInteractionType.Interact, 1009974u, new Vector3(3.8604736f, 0.014982708f, -0.015319824f), 395) { DisableNavmesh = true }; obj158.Steps = list190; reference153 = obj158; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span187[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -34181,13 +34272,13 @@ public static class AssemblyQuestLoader index2 = 3; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(4.0818396f, 0f, 6.262639f), 395); + span192[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(4.0818396f, 0f, 6.262639f), 395); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-2.7646873f, 0.0149827f, 6.104938f), 395); + span192[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-2.7646873f, 0.0149827f, 6.104938f), 395); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010953u, new Vector3(-2.7924194f, 0.014982709f, -0.7477417f), 395); + span192[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010953u, new Vector3(-2.7924194f, 0.014982709f, -0.7477417f), 395); obj159.Steps = list192; reference155 = obj159; questRoot18.QuestSequence = list187; @@ -34197,16 +34288,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "JerryWester"; + span193[index] = "JerryWester"; questRoot19.Author = list193; index = 2; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span194[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -34214,13 +34305,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010953u, new Vector3(-2.7924194f, 0.014982709f, -0.7477417f), 395); + span195[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010953u, new Vector3(-2.7924194f, 0.014982709f, -0.7477417f), 395); obj160.Steps = list195; reference156 = obj160; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span194[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -34228,20 +34319,20 @@ public static class AssemblyQuestLoader index2 = 3; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span196[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span196[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010896u, new Vector3(0.503479f, -1.9957249f, -42.61847f), 351); + span196[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010896u, new Vector3(0.503479f, -1.9957249f, -42.61847f), 351); obj161.Steps = list196; reference157 = obj161; questRoot19.QuestSequence = list194; @@ -34251,16 +34342,16 @@ public static class AssemblyQuestLoader num = 1; List list197 = new List(num); CollectionsMarshal.SetCount(list197, num); - span = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index = 0; - span[index] = "liza"; + span197[index] = "liza"; questRoot20.Author = list197; index = 4; List list198 = new List(index); CollectionsMarshal.SetCount(list198, index); - span2 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span198[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -34268,13 +34359,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); + span199[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); obj162.Steps = list199; reference158 = obj162; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span198[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -34282,9 +34373,9 @@ public static class AssemblyQuestLoader index2 = 2; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-61.749943f, 0.9481318f, -38.52144f), 148) + span200[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-61.749943f, 0.9481318f, -38.52144f), 148) { JumpDestination = new JumpDestination { @@ -34293,11 +34384,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); + span200[num2] = new QuestStep(EInteractionType.Interact, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); obj163.Steps = list200; reference159 = obj163; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span198[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -34305,9 +34396,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span201[index2]; QuestStep obj165 = new QuestStep(EInteractionType.Combat, null, new Vector3(-171.87439f, 1.7183347f, -70.586975f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -34315,9 +34406,9 @@ public static class AssemblyQuestLoader num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - Span span8 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num4 = 0; - ref ComplexCombatData reference162 = ref span8[num4]; + ref ComplexCombatData reference162 = ref span202[num4]; ComplexCombatData obj166 = new ComplexCombatData { DataId = 771u @@ -34325,19 +34416,19 @@ public static class AssemblyQuestLoader int num5 = 6; List list203 = new List(num5); CollectionsMarshal.SetCount(list203, num5); - span7 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); int num6 = 0; - span7[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span203[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span7[num6] = null; + span203[num6] = null; num6++; - span7[num6] = null; + span203[num6] = null; num6++; - span7[num6] = null; + span203[num6] = null; num6++; - span7[num6] = null; + span203[num6] = null; num6++; - span7[num6] = null; + span203[num6] = null; obj166.CompletionQuestVariablesFlags = list203; reference162 = obj166; obj165.ComplexCombatData = list202; @@ -34345,7 +34436,7 @@ public static class AssemblyQuestLoader obj164.Steps = list201; reference160 = obj164; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span198[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -34353,9 +34444,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); + span204[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); obj167.Steps = list204; reference163 = obj167; questRoot20.QuestSequence = list198; @@ -34365,16 +34456,16 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "liza"; + span205[index] = "liza"; questRoot21.Author = list205; index = 3; List list206 = new List(index); CollectionsMarshal.SetCount(list206, index); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span206[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -34382,16 +34473,16 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000435u, new Vector3(-127.06189f, 4.1490583f, -44.296997f), 148) + span207[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000435u, new Vector3(-127.06189f, 4.1490583f, -44.296997f), 148) { StopDistance = 5f }; obj168.Steps = list207; reference164 = obj168; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span206[num]; QuestSequence obj169 = new QuestSequence { Sequence = 1 @@ -34399,76 +34490,76 @@ public static class AssemblyQuestLoader index2 = 8; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span208[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2000750u, new Vector3(-151.26276f, 14.358704f, -73.014465f), 148); num4 = 6; List list209 = new List(num4); CollectionsMarshal.SetCount(list209, num4); - span7 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span7[num3] = null; + span209[num3] = null; num3++; - span7[num3] = null; + span209[num3] = null; num3++; - span7[num3] = null; + span209[num3] = null; num3++; - span7[num3] = null; + span209[num3] = null; num3++; - span7[num3] = null; + span209[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span209[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list209; reference166 = questStep7; num2++; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span208[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2000749u, new Vector3(-164.11078f, 23.025818f, -86.167725f), 148); num3 = 6; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span7 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num4 = 0; - span7[num4] = null; + span210[num4] = null; num4++; - span7[num4] = null; + span210[num4] = null; num4++; - span7[num4] = null; + span210[num4] = null; num4++; - span7[num4] = null; + span210[num4] = null; num4++; - span7[num4] = null; + span210[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span210[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list210; reference167 = questStep8; num2++; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span208[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-180.18181f, 31.66525f, -91.84381f), 148); SkipConditions skipConditions13 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num4 = 6; List list211 = new List(num4); CollectionsMarshal.SetCount(list211, num4); - span7 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span7[num3] = null; + span211[num3] = null; num3++; - span7[num3] = null; + span211[num3] = null; num3++; - span7[num3] = null; + span211[num3] = null; num3++; - span7[num3] = null; + span211[num3] = null; num3++; - span7[num3] = null; + span211[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span211[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list211; skipConditions13.StepIf = skipStepConditions3; questStep9.SkipConditions = skipConditions13; reference168 = questStep9; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span208[num2]; QuestStep obj170 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-184.41872f, 29.940958f, -93.809525f), 148) { DisableNavmesh = true @@ -34478,25 +34569,25 @@ public static class AssemblyQuestLoader num3 = 6; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span7 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num4 = 0; - span7[num4] = null; + span212[num4] = null; num4++; - span7[num4] = null; + span212[num4] = null; num4++; - span7[num4] = null; + span212[num4] = null; num4++; - span7[num4] = null; + span212[num4] = null; num4++; - span7[num4] = null; + span212[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span212[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list212; skipConditions14.StepIf = skipStepConditions4; obj170.SkipConditions = skipConditions14; reference169 = obj170; num2++; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span208[num2]; QuestStep obj171 = new QuestStep(EInteractionType.Interact, 2000748u, new Vector3(-189.25769f, 30.44165f, -98.83276f), 148) { DisableNavmesh = true @@ -34504,23 +34595,23 @@ public static class AssemblyQuestLoader num4 = 6; List list213 = new List(num4); CollectionsMarshal.SetCount(list213, num4); - span7 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num3 = 0; - span7[num3] = null; + span213[num3] = null; num3++; - span7[num3] = null; + span213[num3] = null; num3++; - span7[num3] = null; + span213[num3] = null; num3++; - span7[num3] = null; + span213[num3] = null; num3++; - span7[num3] = null; + span213[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span213[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj171.CompletionQuestVariablesFlags = list213; reference170 = obj171; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span208[num2]; QuestStep obj172 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-179.84062f, 31.476957f, -91.05707f), 148) { DisableNavmesh = true @@ -34530,50 +34621,50 @@ public static class AssemblyQuestLoader num3 = 6; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span7 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num4 = 0; - span7[num4] = null; + span214[num4] = null; num4++; - span7[num4] = null; + span214[num4] = null; num4++; - span7[num4] = null; + span214[num4] = null; num4++; - span7[num4] = null; + span214[num4] = null; num4++; - span7[num4] = null; + span214[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span214[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list214; skipConditions15.StepIf = skipStepConditions5; obj172.SkipConditions = skipConditions15; reference171 = obj172; num2++; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span208[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.76294f, 23.022184f, -76.32822f), 148); SkipConditions skipConditions16 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); num4 = 6; List list215 = new List(num4); CollectionsMarshal.SetCount(list215, num4); - span7 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span215[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list215; skipConditions16.StepIf = skipStepConditions6; questStep10.SkipConditions = skipConditions16; reference172 = questStep10; num2++; - ref QuestStep reference173 = ref span3[num2]; + ref QuestStep reference173 = ref span208[num2]; QuestStep obj173 = new QuestStep(EInteractionType.Interact, 2000751u, new Vector3(-169.3294f, 18.600708f, -72.129456f), 148) { DisableNavmesh = true @@ -34581,25 +34672,25 @@ public static class AssemblyQuestLoader num3 = 6; List list216 = new List(num3); CollectionsMarshal.SetCount(list216, num3); - span7 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num4 = 0; - span7[num4] = null; + span216[num4] = null; num4++; - span7[num4] = null; + span216[num4] = null; num4++; - span7[num4] = null; + span216[num4] = null; num4++; - span7[num4] = null; + span216[num4] = null; num4++; - span7[num4] = null; + span216[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span216[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj173.CompletionQuestVariablesFlags = list216; reference173 = obj173; obj169.Steps = list208; reference165 = obj169; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span206[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -34607,15 +34698,15 @@ public static class AssemblyQuestLoader num2 = 2; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.56161f, 0.63666093f, -61.089085f), 148) + span217[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.56161f, 0.63666093f, -61.089085f), 148) { DisableNavmesh = true, Comment = "Jumping back up isn't trivial" }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000436u, new Vector3(-193.22504f, 56.264572f, -116.47211f), 148); + span217[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000436u, new Vector3(-193.22504f, 56.264572f, -116.47211f), 148); obj174.Steps = list217; reference174 = obj174; questRoot21.QuestSequence = list206; @@ -34625,16 +34716,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot22.Author = list218; index = 4; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span219[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -34642,13 +34733,13 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000436u, new Vector3(-193.22504f, 56.264572f, -116.47211f), 148); + span220[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000436u, new Vector3(-193.22504f, 56.264572f, -116.47211f), 148); obj175.Steps = list220; reference175 = obj175; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span219[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -34656,13 +34747,13 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); + span221[index2] = new QuestStep(EInteractionType.Interact, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); obj176.Steps = list221; reference176 = obj176; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span219[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -34670,13 +34761,13 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2000689u, new Vector3(-95.47571f, 3.4942627f, -150.80493f), 148); + span222[num2] = new QuestStep(EInteractionType.Interact, 2000689u, new Vector3(-95.47571f, 3.4942627f, -150.80493f), 148); obj177.Steps = list222; reference177 = obj177; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span219[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -34684,9 +34775,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); + span223[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); obj178.Steps = list223; reference178 = obj178; questRoot22.QuestSequence = list219; @@ -34696,16 +34787,16 @@ public static class AssemblyQuestLoader num = 1; List list224 = new List(num); CollectionsMarshal.SetCount(list224, num); - span = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index = 0; - span[index] = "liza"; + span224[index] = "liza"; questRoot23.Author = list224; index = 4; List list225 = new List(index); CollectionsMarshal.SetCount(list225, index); - span2 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span225[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -34713,13 +34804,13 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); + span226[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000748u, new Vector3(-125.230774f, 4.1573725f, -43.595093f), 148); obj179.Steps = list226; reference179 = obj179; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span225[num]; QuestSequence obj180 = new QuestSequence { Sequence = 1 @@ -34727,13 +34818,13 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001280u, new Vector3(89.28052f, -6.351089f, -121.96539f), 148); + span227[index2] = new QuestStep(EInteractionType.Interact, 1001280u, new Vector3(89.28052f, -6.351089f, -121.96539f), 148); obj180.Steps = list227; reference180 = obj180; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span225[num]; QuestSequence obj181 = new QuestSequence { Sequence = 2 @@ -34741,13 +34832,13 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000483u, new Vector3(85.496216f, -6.0870457f, 67.00232f), 148); + span228[num2] = new QuestStep(EInteractionType.Interact, 1000483u, new Vector3(85.496216f, -6.0870457f, 67.00232f), 148); obj181.Steps = list228; reference181 = obj181; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span225[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -34755,9 +34846,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000741u, new Vector3(-66.7583f, 0.2f, 11.36792f), 148); + span229[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000741u, new Vector3(-66.7583f, 0.2f, 11.36792f), 148); obj182.Steps = list229; reference182 = obj182; questRoot23.QuestSequence = list225; @@ -34767,16 +34858,16 @@ public static class AssemblyQuestLoader num = 1; List list230 = new List(num); CollectionsMarshal.SetCount(list230, num); - span = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index = 0; - span[index] = "liza"; + span230[index] = "liza"; questRoot24.Author = list230; index = 3; List list231 = new List(index); CollectionsMarshal.SetCount(list231, index); - span2 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span231[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -34784,13 +34875,13 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000741u, new Vector3(-66.7583f, 0.2f, 11.36792f), 148); + span232[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000741u, new Vector3(-66.7583f, 0.2f, 11.36792f), 148); obj183.Steps = list232; reference183 = obj183; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span231[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -34798,9 +34889,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - ref QuestStep reference185 = ref span3[index2]; + ref QuestStep reference185 = ref span233[index2]; QuestStep obj185 = new QuestStep(EInteractionType.Combat, 2001006u, new Vector3(99.65662f, -15.732117f, 193.01135f), 148) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -34808,15 +34899,15 @@ public static class AssemblyQuestLoader num4 = 1; List list234 = new List(num4); CollectionsMarshal.SetCount(list234, num4); - span6 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num3 = 0; - span6[num3] = 12u; + span234[num3] = 12u; obj185.KillEnemyDataIds = list234; reference185 = obj185; obj184.Steps = list233; reference184 = obj184; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span231[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -34824,9 +34915,9 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000491u, new Vector3(47.958984f, -24f, 228.5343f), 148); + span235[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000491u, new Vector3(47.958984f, -24f, 228.5343f), 148); obj186.Steps = list235; reference186 = obj186; questRoot24.QuestSequence = list231; @@ -34836,16 +34927,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "liza"; + span236[index] = "liza"; questRoot25.Author = list236; index = 3; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span237[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -34853,13 +34944,13 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000491u, new Vector3(47.958984f, -24f, 228.5343f), 148); + span238[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000491u, new Vector3(47.958984f, -24f, 228.5343f), 148); obj187.Steps = list238; reference187 = obj187; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span237[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -34867,13 +34958,13 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002932u, new Vector3(-65.049255f, -36.79766f, 477.59204f), 148); + span239[num2] = new QuestStep(EInteractionType.Interact, 1002932u, new Vector3(-65.049255f, -36.79766f, 477.59204f), 148); obj188.Steps = list239; reference188 = obj188; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span237[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -34881,9 +34972,9 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000503u, new Vector3(178.33215f, -32.015224f, 333.30273f), 148); + span240[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000503u, new Vector3(178.33215f, -32.015224f, 333.30273f), 148); obj189.Steps = list240; reference189 = obj189; questRoot25.QuestSequence = list237; @@ -34893,16 +34984,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "liza"; + span241[index] = "liza"; questRoot26.Author = list241; index = 3; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span242[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -34910,13 +35001,13 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000503u, new Vector3(178.33215f, -32.015224f, 333.30273f), 148); + span243[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000503u, new Vector3(178.33215f, -32.015224f, 333.30273f), 148); obj190.Steps = list243; reference190 = obj190; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span242[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -34924,9 +35015,9 @@ public static class AssemblyQuestLoader num2 = 3; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span244[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, 2001018u, new Vector3(155.47412f, -23.66681f, 490.74524f), 148) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -34934,57 +35025,57 @@ public static class AssemblyQuestLoader num3 = 1; List list245 = new List(num3); CollectionsMarshal.SetCount(list245, num3); - span6 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num4 = 0; - span6[num4] = 26u; + span245[num4] = 26u; obj192.KillEnemyDataIds = list245; reference192 = obj192; index2++; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span244[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2001016u, new Vector3(152.60547f, -23.758362f, 494.71265f), 148); num4 = 6; List list246 = new List(num4); CollectionsMarshal.SetCount(list246, num4); - span7 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span7[num3] = null; + span246[num3] = null; num3++; - span7[num3] = null; + span246[num3] = null; num3++; - span7[num3] = null; + span246[num3] = null; num3++; - span7[num3] = null; + span246[num3] = null; num3++; - span7[num3] = null; + span246[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span246[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list246; reference193 = questStep11; index2++; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span244[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2001018u, new Vector3(155.47412f, -23.66681f, 490.74524f), 148); num3 = 6; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span7 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num4 = 0; - span7[num4] = null; + span247[num4] = null; num4++; - span7[num4] = null; + span247[num4] = null; num4++; - span7[num4] = null; + span247[num4] = null; num4++; - span7[num4] = null; + span247[num4] = null; num4++; - span7[num4] = null; + span247[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span247[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list247; reference194 = questStep12; obj191.Steps = list244; reference191 = obj191; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span242[num]; QuestSequence obj193 = new QuestSequence { Sequence = byte.MaxValue @@ -34992,9 +35083,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148) + span248[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; @@ -35007,16 +35098,16 @@ public static class AssemblyQuestLoader num = 1; List list249 = new List(num); CollectionsMarshal.SetCount(list249, num); - span = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index = 0; - span[index] = "JerryWester"; + span249[index] = "JerryWester"; questRoot27.Author = list249; index = 6; List list250 = new List(index); CollectionsMarshal.SetCount(list250, index); - span2 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span250[num]; QuestSequence obj194 = new QuestSequence { Sequence = 0 @@ -35024,13 +35115,13 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010896u, new Vector3(0.503479f, -1.9957249f, -42.61847f), 351); + span251[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010896u, new Vector3(0.503479f, -1.9957249f, -42.61847f), 351); obj194.Steps = list251; reference196 = obj194; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span250[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -35038,18 +35129,18 @@ public static class AssemblyQuestLoader index2 = 2; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span252[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010911u, new Vector3(-3.7385254f, 0.01804012f, -9.353821f), 351); + span252[num2] = new QuestStep(EInteractionType.Interact, 1010911u, new Vector3(-3.7385254f, 0.01804012f, -9.353821f), 351); obj195.Steps = list252; reference197 = obj195; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span250[num]; QuestSequence obj196 = new QuestSequence { Sequence = 2 @@ -35057,18 +35148,18 @@ public static class AssemblyQuestLoader num2 = 2; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span253[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); + span253[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); obj196.Steps = list253; reference198 = obj196; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span250[num]; QuestSequence obj197 = new QuestSequence { Sequence = 3 @@ -35076,13 +35167,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010954u, new Vector3(24.2771f, 20.04223f, -679.9573f), 156); + span254[num2] = new QuestStep(EInteractionType.Interact, 1010954u, new Vector3(24.2771f, 20.04223f, -679.9573f), 156); obj197.Steps = list254; reference199 = obj197; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span250[num]; QuestSequence obj198 = new QuestSequence { Sequence = 4 @@ -35090,9 +35181,9 @@ public static class AssemblyQuestLoader num2 = 6; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span255[index2]; QuestStep obj199 = new QuestStep(EInteractionType.Interact, 1010958u, new Vector3(47.745483f, 20.665741f, -685.1759f), 156) { Fly = true @@ -35100,23 +35191,23 @@ public static class AssemblyQuestLoader num4 = 6; List list256 = new List(num4); CollectionsMarshal.SetCount(list256, num4); - span7 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span7[num3] = null; + span256[num3] = null; num3++; - span7[num3] = null; + span256[num3] = null; num3++; - span7[num3] = null; + span256[num3] = null; num3++; - span7[num3] = null; + span256[num3] = null; num3++; - span7[num3] = null; + span256[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span256[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj199.CompletionQuestVariablesFlags = list256; reference201 = obj199; index2++; - ref QuestStep reference202 = ref span3[index2]; + ref QuestStep reference202 = ref span255[index2]; QuestStep obj200 = new QuestStep(EInteractionType.Interact, 1010955u, new Vector3(103.440796f, 31.606796f, -739.559f), 156) { Fly = true @@ -35124,77 +35215,77 @@ public static class AssemblyQuestLoader num3 = 6; List list257 = new List(num3); CollectionsMarshal.SetCount(list257, num3); - span7 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num4 = 0; - span7[num4] = null; + span257[num4] = null; num4++; - span7[num4] = null; + span257[num4] = null; num4++; - span7[num4] = null; + span257[num4] = null; num4++; - span7[num4] = null; + span257[num4] = null; num4++; - span7[num4] = null; + span257[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span257[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list257; reference202 = obj200; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(68.349144f, 50f, -776.29706f), 156) + span255[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(68.349144f, 50f, -776.29706f), 156) { Fly = true }; index2++; - ref QuestStep reference203 = ref span3[index2]; + ref QuestStep reference203 = ref span255[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1010956u, new Vector3(68.86389f, 50f, -774.3496f), 156); num4 = 6; List list258 = new List(num4); CollectionsMarshal.SetCount(list258, num4); - span7 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span7[num3] = null; + span258[num3] = null; num3++; - span7[num3] = null; + span258[num3] = null; num3++; - span7[num3] = null; + span258[num3] = null; num3++; - span7[num3] = null; + span258[num3] = null; num3++; - span7[num3] = null; + span258[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span258[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list258; reference203 = questStep13; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.19157f, 29.595585f, -768.4571f), 156) + span255[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.19157f, 29.595585f, -768.4571f), 156) { Fly = true }; index2++; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span255[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1010957u, new Vector3(33.676636f, 29f, -789.08984f), 156); num3 = 6; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span7 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num4 = 0; - span7[num4] = null; + span259[num4] = null; num4++; - span7[num4] = null; + span259[num4] = null; num4++; - span7[num4] = null; + span259[num4] = null; num4++; - span7[num4] = null; + span259[num4] = null; num4++; - span7[num4] = null; + span259[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span259[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list259; reference204 = questStep14; obj198.Steps = list255; reference200 = obj198; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span250[num]; QuestSequence obj201 = new QuestSequence { Sequence = byte.MaxValue @@ -35202,14 +35293,14 @@ public static class AssemblyQuestLoader index2 = 2; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.19157f, 29.595585f, -768.4571f), 156) + span260[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.19157f, 29.595585f, -768.4571f), 156) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010961u, new Vector3(33.279907f, 20.495003f, -655.20715f), 156) + span260[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010961u, new Vector3(33.279907f, 20.495003f, -655.20715f), 156) { Fly = true }; @@ -35222,16 +35313,16 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "liza"; + span261[index] = "liza"; questRoot28.Author = list261; index = 2; List list262 = new List(index); CollectionsMarshal.SetCount(list262, index); - span2 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span262[num]; QuestSequence obj202 = new QuestSequence { Sequence = 0 @@ -35239,13 +35330,13 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span263[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj202.Steps = list263; reference206 = obj202; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span262[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -35253,15 +35344,15 @@ public static class AssemblyQuestLoader index2 = 2; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002721u, new Vector3(187.9148f, 98.5214f, -193.19452f), 134) + span264[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002721u, new Vector3(187.9148f, 98.5214f, -193.19452f), 134) { AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, TaxiStandId = (byte)22 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003239u, new Vector3(-283.68048f, 10.593393f, -249.34778f), 134); + span264[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003239u, new Vector3(-283.68048f, 10.593393f, -249.34778f), 134); obj203.Steps = list264; reference207 = obj203; questRoot28.QuestSequence = list262; @@ -35306,9 +35397,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001255u, new Vector3(-320.57678f, 25.833496f, -527.5502f), 134) + span4[num2] = new QuestStep(EInteractionType.Interact, 2001255u, new Vector3(-320.57678f, 25.833496f, -527.5502f), 134) { PickUpItemId = 2000342u, Comment = "Technically triggers combat, but can be ignored" @@ -35324,26 +35415,26 @@ public static class AssemblyQuestLoader num2 = 5; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-380.10605f, 32.598312f, -608.40186f), 134) + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-380.10605f, 32.598312f, -608.40186f), 134) { TargetTerritoryId = (ushort)138 }; index2++; - span3[index2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002722u, new Vector3(667.68884f, 9.882242f, 487.32727f), 138) + span5[index2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002722u, new Vector3(667.68884f, 9.882242f, 487.32727f), 138) { TaxiStandId = (byte)23 }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) + span5[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) { Aetheryte = EAetheryteLocation.WesternLaNosceaSwiftperch }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(652.74164f, 8.129893f, 522.6646f), 138); + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(652.74164f, 8.129893f, 522.6646f), 138); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003244u, new Vector3(650.72095f, 7.856781f, 527.21436f), 138) + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003244u, new Vector3(650.72095f, 7.856781f, 527.21436f), 138) { StopDistance = 6f }; @@ -35356,16 +35447,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 7; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -35373,16 +35464,16 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003245u, new Vector3(655.75635f, 8.316303f, 521.1719f), 138) + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003245u, new Vector3(655.75635f, 8.316303f, 521.1719f), 138) { StopDistance = 7f }; obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -35390,13 +35481,13 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003246u, new Vector3(443.22876f, 14.645099f, 452.84204f), 138); + span9[index2] = new QuestStep(EInteractionType.Interact, 1003246u, new Vector3(443.22876f, 14.645099f, 452.84204f), 138); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span7[num]; QuestSequence obj6 = new QuestSequence { Sequence = 2 @@ -35404,16 +35495,16 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2001260u, new Vector3(602.50244f, 28.94629f, 361.01306f), 138) + span10[num2] = new QuestStep(EInteractionType.UseItem, 2001260u, new Vector3(602.50244f, 28.94629f, 361.01306f), 138) { ItemId = 2000343u }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span7[num]; QuestSequence obj7 = new QuestSequence { Sequence = 3 @@ -35421,9 +35512,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span11[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, 2001261u, new Vector3(602.50244f, 28.976807f, 361.0437f), 138) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -35431,15 +35522,15 @@ public static class AssemblyQuestLoader int num3 = 1; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int index3 = 0; - span4[index3] = 17u; + span12[index3] = 17u; obj8.KillEnemyDataIds = list12; reference8 = obj8; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span7[num]; QuestSequence obj9 = new QuestSequence { Sequence = 4 @@ -35447,13 +35538,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003246u, new Vector3(443.22876f, 14.645099f, 452.84204f), 138); + span13[num2] = new QuestStep(EInteractionType.Interact, 1003246u, new Vector3(443.22876f, 14.645099f, 452.84204f), 138); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span7[num]; QuestSequence obj10 = new QuestSequence { Sequence = 5 @@ -35461,13 +35552,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003245u, new Vector3(655.75635f, 8.316303f, 521.1719f), 138); + span14[index2] = new QuestStep(EInteractionType.Interact, 1003245u, new Vector3(655.75635f, 8.316303f, 521.1719f), 138); obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span7[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -35475,9 +35566,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128) + span15[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -35495,16 +35586,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 2; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -35512,13 +35603,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128); + span18[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -35526,43 +35617,43 @@ public static class AssemblyQuestLoader index2 = 4; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.438343f, 44.499928f, 183.94363f), 128) + span19[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.438343f, 44.499928f, 183.94363f), 128) { TargetTerritoryId = (ushort)135 }; num2++; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002720u, new Vector3(49.271362f, 29.315498f, 605.27954f), 135) + span19[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002720u, new Vector3(49.271362f, 29.315498f, 605.27954f), 135) { TaxiStandId = (byte)27 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) + span19[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) { Aetheryte = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); obj13.Steps = list19; reference13 = obj13; questRoot3.QuestSequence = list17; AddQuest(questId3, questRoot3); - QuestId questId4 = new QuestId(412); + QuestId questId4 = new QuestId(407); QuestRoot questRoot4 = new QuestRoot(); num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "CryoTechnic"; questRoot4.Author = list20; - index = 2; + index = 5; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -35570,410 +35661,594 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002231u, new Vector3(102.25073f, 68.15522f, 328.93872f), 135); obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span21[num]; QuestSequence obj15 = new QuestSequence { - Sequence = byte.MaxValue + Sequence = 1 }; index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002274u, new Vector3(-34.65332f, 8.921356f, 861.4479f), 135) - { - Emote = EEmote.Doubt - }; + span23[num2] = new QuestStep(EInteractionType.Interact, 1002447u, new Vector3(113.54236f, 68.15523f, 376.21106f), 135); obj15.Steps = list23; reference15 = obj15; - questRoot4.QuestSequence = list21; - AddQuest(questId4, questRoot4); - QuestId questId5 = new QuestId(413); - QuestRoot questRoot5 = new QuestRoot(); - num = 1; - List list24 = new List(num); - CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); - index = 0; - span[index] = "liza"; - questRoot5.Author = list24; - index = 5; - List list25 = new List(index); - CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); - num = 0; - ref QuestSequence reference16 = ref span2[num]; + num++; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj16 = new QuestSequence { - Sequence = 0 + Sequence = 2 + }; + num2 = 2; + List list24 = new List(num2); + CollectionsMarshal.SetCount(list24, num2); + Span span24 = CollectionsMarshal.AsSpan(list24); + index2 = 0; + span24[index2] = new QuestStep(EInteractionType.Emote, 1002450u, new Vector3(42.83203f, 71.30162f, 389.0287f), 135) + { + Emote = EEmote.Soothe + }; + index2++; + span24[index2] = new QuestStep(EInteractionType.Emote, 1002449u, new Vector3(41.7334f, 71.30162f, 389.63904f), 135) + { + Emote = EEmote.Soothe + }; + obj16.Steps = list24; + reference16 = obj16; + num++; + ref QuestSequence reference17 = ref span21[num]; + QuestSequence obj17 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list25 = new List(index2); + CollectionsMarshal.SetCount(list25, index2); + Span span25 = CollectionsMarshal.AsSpan(list25); + num2 = 0; + span25[num2] = new QuestStep(EInteractionType.Interact, 1002447u, new Vector3(113.54236f, 68.15523f, 376.21106f), 135); + obj17.Steps = list25; + reference17 = obj17; + num++; + ref QuestSequence reference18 = ref span21[num]; + QuestSequence obj18 = new QuestSequence + { + Sequence = byte.MaxValue }; num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); - obj16.Steps = list26; - reference16 = obj16; - num++; - ref QuestSequence reference17 = ref span2[num]; - QuestSequence obj17 = new QuestSequence - { - Sequence = 1 - }; - index2 = 1; - List list27 = new List(index2); - CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); - obj17.Steps = list27; - reference17 = obj17; - num++; - ref QuestSequence reference18 = ref span2[num]; - QuestSequence obj18 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list28 = new List(num2); - CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002240u, new Vector3(118.51672f, 23.000835f, 735.6831f), 135); - obj18.Steps = list28; + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002231u, new Vector3(102.25073f, 68.15522f, 328.93872f), 135); + obj18.Steps = list26; reference18 = obj18; - num++; - ref QuestSequence reference19 = ref span2[num]; + questRoot4.QuestSequence = list21; + AddQuest(questId4, questRoot4); + QuestId questId5 = new QuestId(411); + QuestRoot questRoot5 = new QuestRoot(); + num = 1; + List list27 = new List(num); + CollectionsMarshal.SetCount(list27, num); + Span span27 = CollectionsMarshal.AsSpan(list27); + index = 0; + span27[index] = "CryoTechnic"; + questRoot5.Author = list27; + index = 4; + List list28 = new List(index); + CollectionsMarshal.SetCount(list28, index); + Span span28 = CollectionsMarshal.AsSpan(list28); + num = 0; + ref QuestSequence reference19 = ref span28[num]; QuestSequence obj19 = new QuestSequence { - Sequence = 3 + Sequence = 0 }; index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002463u, new Vector3(249.89697f, 6.194409f, 773.12866f), 135); + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002236u, new Vector3(185.10718f, 14.095934f, 677.33264f), 135); obj19.Steps = list29; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span28[num]; QuestSequence obj20 = new QuestSequence { - Sequence = byte.MaxValue + Sequence = 1 }; num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); + ref QuestStep reference21 = ref span30[index2]; + QuestStep obj21 = new QuestStep(EInteractionType.Combat, null, new Vector3(63.34564f, 57.438232f, 719.98425f), 135) + { + EnemySpawnType = EEnemySpawnType.OverworldEnemies + }; + index3 = 1; + List list31 = new List(index3); + CollectionsMarshal.SetCount(list31, index3); + Span span31 = CollectionsMarshal.AsSpan(list31); + num3 = 0; + span31[num3] = new ComplexCombatData + { + DataId = 138u, + NameId = 399u, + MinimumKillCount = 4u + }; + obj21.ComplexCombatData = list31; + reference21 = obj21; obj20.Steps = list30; reference20 = obj20; - questRoot5.QuestSequence = list25; - AddQuest(questId5, questRoot5); - QuestId questId6 = new QuestId(414); - QuestRoot questRoot6 = new QuestRoot(); - num = 1; - List list31 = new List(num); - CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); - index = 0; - span[index] = "liza"; - questRoot6.Author = list31; - index = 6; - List list32 = new List(index); - CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); - num = 0; - ref QuestSequence reference21 = ref span2[num]; - QuestSequence obj21 = new QuestSequence - { - Sequence = 0 - }; - index2 = 1; - List list33 = new List(index2); - CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); - obj21.Steps = list33; - reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj22 = new QuestSequence - { - Sequence = 1 - }; - num2 = 1; - List list34 = new List(num2); - CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002240u, new Vector3(118.51672f, 23.000835f, 735.6831f), 135); - obj22.Steps = list34; - reference22 = obj22; - num++; - ref QuestSequence reference23 = ref span2[num]; - QuestSequence obj23 = new QuestSequence { Sequence = 2 }; - index2 = 2; - List list35 = new List(index2); - CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(106.18569f, 53.59632f, 674.99817f), 135); - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002651u, new Vector3(107.65234f, 54.64395f, 674.9523f), 135) - { - StopDistance = 5f - }; - obj23.Steps = list35; - reference23 = obj23; - num++; - ref QuestSequence reference24 = ref span2[num]; - QuestSequence obj24 = new QuestSequence - { - Sequence = 3 - }; - num2 = 1; - List list36 = new List(num2); - CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); - index2 = 0; - ref QuestStep reference25 = ref span3[index2]; - QuestStep obj25 = new QuestStep(EInteractionType.SinglePlayerDuty, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135) - { - AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks - }; - SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); - index3 = 1; - List list37 = new List(index3); - CollectionsMarshal.SetCount(list37, index3); - span = CollectionsMarshal.AsSpan(list37); - num3 = 0; - span[num3] = "(Phase 1, second enemy group) Stuck with enemy being out of sight -- but still able to attack you (tested on ACN)"; - singlePlayerDutyOptions.Notes = list37; - obj25.SinglePlayerDutyOptions = singlePlayerDutyOptions; - reference25 = obj25; - obj24.Steps = list36; - reference24 = obj24; - num++; - ref QuestSequence reference26 = ref span2[num]; - QuestSequence obj26 = new QuestSequence - { - Sequence = 4 - }; index2 = 1; - List list38 = new List(index2); - CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + List list32 = new List(index2); + CollectionsMarshal.SetCount(list32, index2); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); - obj26.Steps = list38; - reference26 = obj26; + span32[num2] = new QuestStep(EInteractionType.Interact, 1002445u, new Vector3(136.82764f, 58.937588f, 937.43787f), 135); + obj22.Steps = list32; + reference22 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; - QuestSequence obj27 = new QuestSequence + ref QuestSequence reference23 = ref span28[num]; + QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list39 = new List(num2); - CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + List list33 = new List(num2); + CollectionsMarshal.SetCount(list33, num2); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); - obj27.Steps = list39; - reference27 = obj27; - questRoot6.QuestSequence = list32; - AddQuest(questId6, questRoot6); - QuestId questId7 = new QuestId(415); - QuestRoot questRoot7 = new QuestRoot(); + span33[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002236u, new Vector3(185.10718f, 14.095934f, 677.33264f), 135) + { + AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks + }; + obj23.Steps = list33; + reference23 = obj23; + questRoot5.QuestSequence = list28; + AddQuest(questId5, questRoot5); + QuestId questId6 = new QuestId(412); + QuestRoot questRoot6 = new QuestRoot(); num = 1; - List list40 = new List(num); - CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + List list34 = new List(num); + CollectionsMarshal.SetCount(list34, num); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; - questRoot7.Author = list40; - index = 5; - List list41 = new List(index); - CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + span34[index] = "liza"; + questRoot6.Author = list34; + index = 2; + List list35 = new List(index); + CollectionsMarshal.SetCount(list35, index); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference28 = ref span2[num]; - QuestSequence obj28 = new QuestSequence + ref QuestSequence reference24 = ref span35[num]; + QuestSequence obj24 = new QuestSequence { Sequence = 0 }; index2 = 1; + List list36 = new List(index2); + CollectionsMarshal.SetCount(list36, index2); + Span span36 = CollectionsMarshal.AsSpan(list36); + num2 = 0; + span36[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); + obj24.Steps = list36; + reference24 = obj24; + num++; + ref QuestSequence reference25 = ref span35[num]; + QuestSequence obj25 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list37 = new List(num2); + CollectionsMarshal.SetCount(list37, num2); + Span span37 = CollectionsMarshal.AsSpan(list37); + index2 = 0; + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002274u, new Vector3(-34.65332f, 8.921356f, 861.4479f), 135) + { + Emote = EEmote.Doubt + }; + obj25.Steps = list37; + reference25 = obj25; + questRoot6.QuestSequence = list35; + AddQuest(questId6, questRoot6); + QuestId questId7 = new QuestId(413); + QuestRoot questRoot7 = new QuestRoot(); + num = 1; + List list38 = new List(num); + CollectionsMarshal.SetCount(list38, num); + Span span38 = CollectionsMarshal.AsSpan(list38); + index = 0; + span38[index] = "liza"; + questRoot7.Author = list38; + index = 5; + List list39 = new List(index); + CollectionsMarshal.SetCount(list39, index); + Span span39 = CollectionsMarshal.AsSpan(list39); + num = 0; + ref QuestSequence reference26 = ref span39[num]; + QuestSequence obj26 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list40 = new List(index2); + CollectionsMarshal.SetCount(list40, index2); + Span span40 = CollectionsMarshal.AsSpan(list40); + num2 = 0; + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); + obj26.Steps = list40; + reference26 = obj26; + num++; + ref QuestSequence reference27 = ref span39[num]; + QuestSequence obj27 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list41 = new List(num2); + CollectionsMarshal.SetCount(list41, num2); + Span span41 = CollectionsMarshal.AsSpan(list41); + index2 = 0; + span41[index2] = new QuestStep(EInteractionType.Interact, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); + obj27.Steps = list41; + reference27 = obj27; + num++; + ref QuestSequence reference28 = ref span39[num]; + QuestSequence obj28 = new QuestSequence + { + Sequence = 2 + }; + index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002274u, new Vector3(-34.65332f, 8.921356f, 861.4479f), 135); + span42[num2] = new QuestStep(EInteractionType.Interact, 1002240u, new Vector3(118.51672f, 23.000835f, 735.6831f), 135); obj28.Steps = list42; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj29 = new QuestSequence - { - Sequence = 1 - }; - num2 = 1; - List list43 = new List(num2); - CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002456u, new Vector3(-94.86542f, 2.3717625f, 734.2793f), 135); - obj29.Steps = list43; - reference29 = obj29; - num++; - ref QuestSequence reference30 = ref span2[num]; - QuestSequence obj30 = new QuestSequence - { - Sequence = 2 - }; - index2 = 3; - List list44 = new List(index2); - CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); - num2 = 0; - ref QuestStep reference31 = ref span3[num2]; - QuestStep obj31 = new QuestStep(EInteractionType.Interact, 2000769u, new Vector3(-145.09808f, 1.0527954f, 709.10205f), 135) - { - StopDistance = 4f - }; - num3 = 6; - List list45 = new List(num3); - CollectionsMarshal.SetCount(list45, num3); - Span span5 = CollectionsMarshal.AsSpan(list45); - index3 = 0; - span5[index3] = null; - index3++; - span5[index3] = null; - index3++; - span5[index3] = null; - index3++; - span5[index3] = null; - index3++; - span5[index3] = null; - index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj31.CompletionQuestVariablesFlags = list45; - reference31 = obj31; - num2++; - ref QuestStep reference32 = ref span3[num2]; - QuestStep questStep = new QuestStep(EInteractionType.Interact, 2000770u, new Vector3(-185.68707f, -0.13739014f, 694.6669f), 135); - index3 = 6; - List list46 = new List(index3); - CollectionsMarshal.SetCount(list46, index3); - span5 = CollectionsMarshal.AsSpan(list46); - num3 = 0; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep.CompletionQuestVariablesFlags = list46; - reference32 = questStep; - num2++; - ref QuestStep reference33 = ref span3[num2]; - QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2000771u, new Vector3(-168.84113f, 1.9683228f, 659.327f), 135); - num3 = 6; - List list47 = new List(num3); - CollectionsMarshal.SetCount(list47, num3); - span5 = CollectionsMarshal.AsSpan(list47); - index3 = 0; - span5[index3] = null; - index3++; - span5[index3] = null; - index3++; - span5[index3] = null; - index3++; - span5[index3] = null; - index3++; - span5[index3] = null; - index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep2.CompletionQuestVariablesFlags = list47; - reference33 = questStep2; - obj30.Steps = list44; - reference30 = obj30; - num++; - ref QuestSequence reference34 = ref span2[num]; - QuestSequence obj32 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list48 = new List(num2); - CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + List list43 = new List(num2); + CollectionsMarshal.SetCount(list43, num2); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002456u, new Vector3(-94.86542f, 2.3717625f, 734.2793f), 135); - obj32.Steps = list48; - reference34 = obj32; + span43[index2] = new QuestStep(EInteractionType.Interact, 1002463u, new Vector3(249.89697f, 6.194409f, 773.12866f), 135); + obj29.Steps = list43; + reference29 = obj29; num++; - ref QuestSequence reference35 = ref span2[num]; - QuestSequence obj33 = new QuestSequence + ref QuestSequence reference30 = ref span39[num]; + QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list49 = new List(index2); - CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + List list44 = new List(index2); + CollectionsMarshal.SetCount(list44, index2); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135) - { - AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks - }; - obj33.Steps = list49; - reference35 = obj33; - questRoot7.QuestSequence = list41; + span44[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); + obj30.Steps = list44; + reference30 = obj30; + questRoot7.QuestSequence = list39; AddQuest(questId7, questRoot7); - QuestId questId8 = new QuestId(418); + QuestId questId8 = new QuestId(414); QuestRoot questRoot8 = new QuestRoot(); num = 1; - List list50 = new List(num); - CollectionsMarshal.SetCount(list50, num); - span = CollectionsMarshal.AsSpan(list50); + List list45 = new List(num); + CollectionsMarshal.SetCount(list45, num); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "JerryWester"; - questRoot8.Author = list50; - index = 7; - List list51 = new List(index); - CollectionsMarshal.SetCount(list51, index); - span2 = CollectionsMarshal.AsSpan(list51); + span45[index] = "liza"; + questRoot8.Author = list45; + index = 6; + List list46 = new List(index); + CollectionsMarshal.SetCount(list46, index); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference36 = ref span2[num]; - QuestSequence obj34 = new QuestSequence + ref QuestSequence reference31 = ref span46[num]; + QuestSequence obj31 = new QuestSequence { Sequence = 0 }; num2 = 1; + List list47 = new List(num2); + CollectionsMarshal.SetCount(list47, num2); + Span span47 = CollectionsMarshal.AsSpan(list47); + index2 = 0; + span47[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); + obj31.Steps = list47; + reference31 = obj31; + num++; + ref QuestSequence reference32 = ref span46[num]; + QuestSequence obj32 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list48 = new List(index2); + CollectionsMarshal.SetCount(list48, index2); + Span span48 = CollectionsMarshal.AsSpan(list48); + num2 = 0; + span48[num2] = new QuestStep(EInteractionType.Interact, 1002240u, new Vector3(118.51672f, 23.000835f, 735.6831f), 135); + obj32.Steps = list48; + reference32 = obj32; + num++; + ref QuestSequence reference33 = ref span46[num]; + QuestSequence obj33 = new QuestSequence + { + Sequence = 2 + }; + num2 = 2; + List list49 = new List(num2); + CollectionsMarshal.SetCount(list49, num2); + Span span49 = CollectionsMarshal.AsSpan(list49); + index2 = 0; + span49[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(106.18569f, 53.59632f, 674.99817f), 135); + index2++; + span49[index2] = new QuestStep(EInteractionType.Interact, 1002651u, new Vector3(107.65234f, 54.64395f, 674.9523f), 135) + { + StopDistance = 5f + }; + obj33.Steps = list49; + reference33 = obj33; + num++; + ref QuestSequence reference34 = ref span46[num]; + QuestSequence obj34 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list50 = new List(index2); + CollectionsMarshal.SetCount(list50, index2); + Span span50 = CollectionsMarshal.AsSpan(list50); + num2 = 0; + ref QuestStep reference35 = ref span50[num2]; + QuestStep obj35 = new QuestStep(EInteractionType.SinglePlayerDuty, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135) + { + AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks + }; + SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); + num3 = 1; + List list51 = new List(num3); + CollectionsMarshal.SetCount(list51, num3); + Span span51 = CollectionsMarshal.AsSpan(list51); + index3 = 0; + span51[index3] = "(Phase 1, second enemy group) Stuck with enemy being out of sight -- but still able to attack you (tested on ACN)"; + singlePlayerDutyOptions.Notes = list51; + obj35.SinglePlayerDutyOptions = singlePlayerDutyOptions; + reference35 = obj35; + obj34.Steps = list50; + reference34 = obj34; + num++; + ref QuestSequence reference36 = ref span46[num]; + QuestSequence obj36 = new QuestSequence + { + Sequence = 4 + }; + num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010961u, new Vector3(33.279907f, 20.495003f, -655.20715f), 156) + span52[index2] = new QuestStep(EInteractionType.Interact, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135); + obj36.Steps = list52; + reference36 = obj36; + num++; + ref QuestSequence reference37 = ref span46[num]; + QuestSequence obj37 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list53 = new List(index2); + CollectionsMarshal.SetCount(list53, index2); + Span span53 = CollectionsMarshal.AsSpan(list53); + num2 = 0; + span53[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); + obj37.Steps = list53; + reference37 = obj37; + questRoot8.QuestSequence = list46; + AddQuest(questId8, questRoot8); + QuestId questId9 = new QuestId(415); + QuestRoot questRoot9 = new QuestRoot(); + num = 1; + List list54 = new List(num); + CollectionsMarshal.SetCount(list54, num); + Span span54 = CollectionsMarshal.AsSpan(list54); + index = 0; + span54[index] = "liza"; + questRoot9.Author = list54; + index = 5; + List list55 = new List(index); + CollectionsMarshal.SetCount(list55, index); + Span span55 = CollectionsMarshal.AsSpan(list55); + num = 0; + ref QuestSequence reference38 = ref span55[num]; + QuestSequence obj38 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list56 = new List(num2); + CollectionsMarshal.SetCount(list56, num2); + Span span56 = CollectionsMarshal.AsSpan(list56); + index2 = 0; + span56[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002274u, new Vector3(-34.65332f, 8.921356f, 861.4479f), 135); + obj38.Steps = list56; + reference38 = obj38; + num++; + ref QuestSequence reference39 = ref span55[num]; + QuestSequence obj39 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list57 = new List(index2); + CollectionsMarshal.SetCount(list57, index2); + Span span57 = CollectionsMarshal.AsSpan(list57); + num2 = 0; + span57[num2] = new QuestStep(EInteractionType.Interact, 1002456u, new Vector3(-94.86542f, 2.3717625f, 734.2793f), 135); + obj39.Steps = list57; + reference39 = obj39; + num++; + ref QuestSequence reference40 = ref span55[num]; + QuestSequence obj40 = new QuestSequence + { + Sequence = 2 + }; + num2 = 3; + List list58 = new List(num2); + CollectionsMarshal.SetCount(list58, num2); + Span span58 = CollectionsMarshal.AsSpan(list58); + index2 = 0; + ref QuestStep reference41 = ref span58[index2]; + QuestStep obj41 = new QuestStep(EInteractionType.Interact, 2000769u, new Vector3(-145.09808f, 1.0527954f, 709.10205f), 135) + { + StopDistance = 4f + }; + index3 = 6; + List list59 = new List(index3); + CollectionsMarshal.SetCount(list59, index3); + Span span59 = CollectionsMarshal.AsSpan(list59); + num3 = 0; + span59[num3] = null; + num3++; + span59[num3] = null; + num3++; + span59[num3] = null; + num3++; + span59[num3] = null; + num3++; + span59[num3] = null; + num3++; + span59[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj41.CompletionQuestVariablesFlags = list59; + reference41 = obj41; + index2++; + ref QuestStep reference42 = ref span58[index2]; + QuestStep questStep = new QuestStep(EInteractionType.Interact, 2000770u, new Vector3(-185.68707f, -0.13739014f, 694.6669f), 135); + num3 = 6; + List list60 = new List(num3); + CollectionsMarshal.SetCount(list60, num3); + Span span60 = CollectionsMarshal.AsSpan(list60); + index3 = 0; + span60[index3] = null; + index3++; + span60[index3] = null; + index3++; + span60[index3] = null; + index3++; + span60[index3] = null; + index3++; + span60[index3] = null; + index3++; + span60[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep.CompletionQuestVariablesFlags = list60; + reference42 = questStep; + index2++; + ref QuestStep reference43 = ref span58[index2]; + QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2000771u, new Vector3(-168.84113f, 1.9683228f, 659.327f), 135); + index3 = 6; + List list61 = new List(index3); + CollectionsMarshal.SetCount(list61, index3); + Span span61 = CollectionsMarshal.AsSpan(list61); + num3 = 0; + span61[num3] = null; + num3++; + span61[num3] = null; + num3++; + span61[num3] = null; + num3++; + span61[num3] = null; + num3++; + span61[num3] = null; + num3++; + span61[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep2.CompletionQuestVariablesFlags = list61; + reference43 = questStep2; + obj40.Steps = list58; + reference40 = obj40; + num++; + ref QuestSequence reference44 = ref span55[num]; + QuestSequence obj42 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list62 = new List(index2); + CollectionsMarshal.SetCount(list62, index2); + Span span62 = CollectionsMarshal.AsSpan(list62); + num2 = 0; + span62[num2] = new QuestStep(EInteractionType.Interact, 1002456u, new Vector3(-94.86542f, 2.3717625f, 734.2793f), 135); + obj42.Steps = list62; + reference44 = obj42; + num++; + ref QuestSequence reference45 = ref span55[num]; + QuestSequence obj43 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list63 = new List(num2); + CollectionsMarshal.SetCount(list63, num2); + Span span63 = CollectionsMarshal.AsSpan(list63); + index2 = 0; + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002238u, new Vector3(247.36401f, 14.02301f, 611.9325f), 135) + { + AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks + }; + obj43.Steps = list63; + reference45 = obj43; + questRoot9.QuestSequence = list55; + AddQuest(questId9, questRoot9); + QuestId questId10 = new QuestId(418); + QuestRoot questRoot10 = new QuestRoot(); + num = 1; + List list64 = new List(num); + CollectionsMarshal.SetCount(list64, num); + Span span64 = CollectionsMarshal.AsSpan(list64); + index = 0; + span64[index] = "JerryWester"; + questRoot10.Author = list64; + index = 7; + List list65 = new List(index); + CollectionsMarshal.SetCount(list65, index); + Span span65 = CollectionsMarshal.AsSpan(list65); + num = 0; + ref QuestSequence reference46 = ref span65[num]; + QuestSequence obj44 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list66 = new List(index2); + CollectionsMarshal.SetCount(list66, index2); + Span span66 = CollectionsMarshal.AsSpan(list66); + num2 = 0; + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010961u, new Vector3(33.279907f, 20.495003f, -655.20715f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -35984,20 +36259,20 @@ public static class AssemblyQuestLoader } } }; - obj34.Steps = list52; - reference36 = obj34; + obj44.Steps = list66; + reference46 = obj44; num++; - ref QuestSequence reference37 = ref span2[num]; - QuestSequence obj35 = new QuestSequence + ref QuestSequence reference47 = ref span65[num]; + QuestSequence obj45 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list53 = new List(index2); - CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009057u, new Vector3(-25.497864f, 38.010006f, 83.359985f), 131) + num2 = 1; + List list67 = new List(num2); + CollectionsMarshal.SetCount(list67, num2); + Span span67 = CollectionsMarshal.AsSpan(list67); + index2 = 0; + span67[index2] = new QuestStep(EInteractionType.Interact, 1009057u, new Vector3(-25.497864f, 38.010006f, 83.359985f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -36006,286 +36281,286 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahChamberOfRule } }; - obj35.Steps = list53; - reference37 = obj35; + obj45.Steps = list67; + reference47 = obj45; num++; - ref QuestSequence reference38 = ref span2[num]; - QuestSequence obj36 = new QuestSequence + ref QuestSequence reference48 = ref span65[num]; + QuestSequence obj46 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list54 = new List(num2); - CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009057u, new Vector3(-25.497864f, 38.010006f, 83.359985f), 131); - obj36.Steps = list54; - reference38 = obj36; + index2 = 1; + List list68 = new List(index2); + CollectionsMarshal.SetCount(list68, index2); + Span span68 = CollectionsMarshal.AsSpan(list68); + num2 = 0; + span68[num2] = new QuestStep(EInteractionType.Interact, 1009057u, new Vector3(-25.497864f, 38.010006f, 83.359985f), 131); + obj46.Steps = list68; + reference48 = obj46; num++; - ref QuestSequence reference39 = ref span2[num]; - QuestSequence obj37 = new QuestSequence + ref QuestSequence reference49 = ref span65[num]; + QuestSequence obj47 = new QuestSequence { Sequence = 3 }; - index2 = 2; - List list55 = new List(index2); - CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-123.426254f, 301.84348f, -283.14267f), 155) + num2 = 2; + List list69 = new List(num2); + CollectionsMarshal.SetCount(list69, num2); + Span span69 = CollectionsMarshal.AsSpan(list69); + index2 = 0; + span69[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-123.426254f, 301.84348f, -283.14267f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155) + index2++; + span69[index2] = new QuestStep(EInteractionType.Interact, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155) { Fly = true }; - obj37.Steps = list55; - reference39 = obj37; + obj47.Steps = list69; + reference49 = obj47; num++; - ref QuestSequence reference40 = ref span2[num]; - QuestSequence obj38 = new QuestSequence + ref QuestSequence reference50 = ref span65[num]; + QuestSequence obj48 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list56 = new List(num2); - CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); - index2 = 0; - ref QuestStep reference41 = ref span3[index2]; - QuestStep obj39 = new QuestStep(EInteractionType.Combat, null, new Vector3(-497.33295f, 206.35991f, -363.85968f), 155) + index2 = 1; + List list70 = new List(index2); + CollectionsMarshal.SetCount(list70, index2); + Span span70 = CollectionsMarshal.AsSpan(list70); + num2 = 0; + ref QuestStep reference51 = ref span70[num2]; + QuestStep obj49 = new QuestStep(EInteractionType.Combat, null, new Vector3(-497.33295f, 206.35991f, -363.85968f), 155) { Fly = true, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - index3 = 2; - List list57 = new List(index3); - CollectionsMarshal.SetCount(list57, index3); - span4 = CollectionsMarshal.AsSpan(list57); - num3 = 0; - span4[num3] = 387u; - num3++; - span4[num3] = 3659u; - obj39.KillEnemyDataIds = list57; - reference41 = obj39; - obj38.Steps = list56; - reference40 = obj38; + num3 = 2; + List list71 = new List(num3); + CollectionsMarshal.SetCount(list71, num3); + Span span71 = CollectionsMarshal.AsSpan(list71); + index3 = 0; + span71[index3] = 387u; + index3++; + span71[index3] = 3659u; + obj49.KillEnemyDataIds = list71; + reference51 = obj49; + obj48.Steps = list70; + reference50 = obj48; num++; - ref QuestSequence reference42 = ref span2[num]; - QuestSequence obj40 = new QuestSequence + ref QuestSequence reference52 = ref span65[num]; + QuestSequence obj50 = new QuestSequence { Sequence = 5 }; - index2 = 1; - List list58 = new List(index2); - CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); - num2 = 0; - ref QuestStep reference43 = ref span3[num2]; - QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(127.06116f, 373.5079f, -653.1907f), 155) + num2 = 1; + List list72 = new List(num2); + CollectionsMarshal.SetCount(list72, num2); + Span span72 = CollectionsMarshal.AsSpan(list72); + index2 = 0; + ref QuestStep reference53 = ref span72[index2]; + QuestStep obj51 = new QuestStep(EInteractionType.Combat, null, new Vector3(127.06116f, 373.5079f, -653.1907f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - num3 = 2; - List list59 = new List(num3); - CollectionsMarshal.SetCount(list59, num3); - span4 = CollectionsMarshal.AsSpan(list59); - index3 = 0; - span4[index3] = 398u; - index3++; - span4[index3] = 3658u; - obj41.KillEnemyDataIds = list59; - reference43 = obj41; - obj40.Steps = list58; - reference42 = obj40; + index3 = 2; + List list73 = new List(index3); + CollectionsMarshal.SetCount(list73, index3); + Span span73 = CollectionsMarshal.AsSpan(list73); + num3 = 0; + span73[num3] = 398u; + num3++; + span73[num3] = 3658u; + obj51.KillEnemyDataIds = list73; + reference53 = obj51; + obj50.Steps = list72; + reference52 = obj50; num++; - ref QuestSequence reference44 = ref span2[num]; - QuestSequence obj42 = new QuestSequence + ref QuestSequence reference54 = ref span65[num]; + QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 2; - List list60 = new List(num2); - CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-133.9223f, 304.15378f, -292.65924f), 155) + index2 = 2; + List list74 = new List(index2); + CollectionsMarshal.SetCount(list74, index2); + Span span74 = CollectionsMarshal.AsSpan(list74); + num2 = 0; + span74[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-133.9223f, 304.15378f, -292.65924f), 155) { Fly = true }; - index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155) + num2++; + span74[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155) { Fly = true }; - obj42.Steps = list60; - reference44 = obj42; - questRoot8.QuestSequence = list51; - AddQuest(questId8, questRoot8); - QuestId questId9 = new QuestId(420); - QuestRoot questRoot9 = new QuestRoot(); + obj52.Steps = list74; + reference54 = obj52; + questRoot10.QuestSequence = list65; + AddQuest(questId10, questRoot10); + QuestId questId11 = new QuestId(420); + QuestRoot questRoot11 = new QuestRoot(); num = 1; - List list61 = new List(num); - CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + List list75 = new List(num); + CollectionsMarshal.SetCount(list75, num); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "JerryWester"; - questRoot9.Author = list61; + span75[index] = "JerryWester"; + questRoot11.Author = list75; index = 5; - List list62 = new List(index); - CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + List list76 = new List(index); + CollectionsMarshal.SetCount(list76, index); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference45 = ref span2[num]; - QuestSequence obj43 = new QuestSequence - { - Sequence = 0 - }; - index2 = 1; - List list63 = new List(index2); - CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); - obj43.Steps = list63; - reference45 = obj43; - num++; - ref QuestSequence reference46 = ref span2[num]; - QuestSequence obj44 = new QuestSequence - { - Sequence = 1 - }; - num2 = 2; - List list64 = new List(num2); - CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) - { - TargetTerritoryId = (ushort)351 - }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005060u, new Vector3(-4.135254f, 0.015197754f, -9.628479f), 351); - obj44.Steps = list64; - reference46 = obj44; - num++; - ref QuestSequence reference47 = ref span2[num]; - QuestSequence obj45 = new QuestSequence - { - Sequence = 2 - }; - index2 = 1; - List list65 = new List(index2); - CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011612u, new Vector3(7.736328f, 0f, -8.438293f), 351); - obj45.Steps = list65; - reference47 = obj45; - num++; - ref QuestSequence reference48 = ref span2[num]; - QuestSequence obj46 = new QuestSequence - { - Sequence = 3 - }; - num2 = 3; - List list66 = new List(num2); - CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) - { - TargetTerritoryId = (ushort)156 - }; - index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.414328f, 21.232033f, -652.65454f), 156) - { - Mount = true - }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010979u, new Vector3(27.023682f, 32.412476f, -697.35254f), 156) - { - StopDistance = 1f, - Fly = true - }; - obj46.Steps = list66; - reference48 = obj46; - num++; - ref QuestSequence reference49 = ref span2[num]; - QuestSequence obj47 = new QuestSequence - { - Sequence = byte.MaxValue - }; - index2 = 4; - List list67 = new List(index2); - CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.414328f, 21.232033f, -652.65454f), 156) - { - Fly = true - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) - { - TargetTerritoryId = (ushort)351 - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) - { - TargetTerritoryId = (ushort)351 - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); - obj47.Steps = list67; - reference49 = obj47; - questRoot9.QuestSequence = list62; - AddQuest(questId9, questRoot9); - QuestId questId10 = new QuestId(421); - QuestRoot questRoot10 = new QuestRoot(); - num = 1; - List list68 = new List(num); - CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); - index = 0; - span[index] = "JerryWester"; - questRoot10.Author = list68; - index = 6; - List list69 = new List(index); - CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); - num = 0; - ref QuestSequence reference50 = ref span2[num]; - QuestSequence obj48 = new QuestSequence + ref QuestSequence reference55 = ref span76[num]; + QuestSequence obj53 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list70 = new List(num2); - CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + List list77 = new List(num2); + CollectionsMarshal.SetCount(list77, num2); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); - obj48.Steps = list70; - reference50 = obj48; + span77[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + obj53.Steps = list77; + reference55 = obj53; num++; - ref QuestSequence reference51 = ref span2[num]; - QuestSequence obj49 = new QuestSequence + ref QuestSequence reference56 = ref span76[num]; + QuestSequence obj54 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list71 = new List(index2); - CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + index2 = 2; + List list78 = new List(index2); + CollectionsMarshal.SetCount(list78, index2); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010980u, new Vector3(-341.6648f, -2.3744712f, 10.696533f), 129) + span78[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + { + TargetTerritoryId = (ushort)351 + }; + num2++; + span78[num2] = new QuestStep(EInteractionType.Interact, 2005060u, new Vector3(-4.135254f, 0.015197754f, -9.628479f), 351); + obj54.Steps = list78; + reference56 = obj54; + num++; + ref QuestSequence reference57 = ref span76[num]; + QuestSequence obj55 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list79 = new List(num2); + CollectionsMarshal.SetCount(list79, num2); + Span span79 = CollectionsMarshal.AsSpan(list79); + index2 = 0; + span79[index2] = new QuestStep(EInteractionType.Interact, 1011612u, new Vector3(7.736328f, 0f, -8.438293f), 351); + obj55.Steps = list79; + reference57 = obj55; + num++; + ref QuestSequence reference58 = ref span76[num]; + QuestSequence obj56 = new QuestSequence + { + Sequence = 3 + }; + index2 = 3; + List list80 = new List(index2); + CollectionsMarshal.SetCount(list80, index2); + Span span80 = CollectionsMarshal.AsSpan(list80); + num2 = 0; + span80[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + { + TargetTerritoryId = (ushort)156 + }; + num2++; + span80[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.414328f, 21.232033f, -652.65454f), 156) + { + Mount = true + }; + num2++; + span80[num2] = new QuestStep(EInteractionType.Interact, 1010979u, new Vector3(27.023682f, 32.412476f, -697.35254f), 156) + { + StopDistance = 1f, + Fly = true + }; + obj56.Steps = list80; + reference58 = obj56; + num++; + ref QuestSequence reference59 = ref span76[num]; + QuestSequence obj57 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 4; + List list81 = new List(num2); + CollectionsMarshal.SetCount(list81, num2); + Span span81 = CollectionsMarshal.AsSpan(list81); + index2 = 0; + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.414328f, 21.232033f, -652.65454f), 156) + { + Fly = true + }; + index2++; + span81[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + { + TargetTerritoryId = (ushort)351 + }; + index2++; + span81[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + { + TargetTerritoryId = (ushort)351 + }; + index2++; + span81[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + obj57.Steps = list81; + reference59 = obj57; + questRoot11.QuestSequence = list76; + AddQuest(questId11, questRoot11); + QuestId questId12 = new QuestId(421); + QuestRoot questRoot12 = new QuestRoot(); + num = 1; + List list82 = new List(num); + CollectionsMarshal.SetCount(list82, num); + Span span82 = CollectionsMarshal.AsSpan(list82); + index = 0; + span82[index] = "JerryWester"; + questRoot12.Author = list82; + index = 6; + List list83 = new List(index); + CollectionsMarshal.SetCount(list83, index); + Span span83 = CollectionsMarshal.AsSpan(list83); + num = 0; + ref QuestSequence reference60 = ref span83[num]; + QuestSequence obj58 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list84 = new List(index2); + CollectionsMarshal.SetCount(list84, index2); + Span span84 = CollectionsMarshal.AsSpan(list84); + num2 = 0; + span84[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + obj58.Steps = list84; + reference60 = obj58; + num++; + ref QuestSequence reference61 = ref span83[num]; + QuestSequence obj59 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list85 = new List(num2); + CollectionsMarshal.SetCount(list85, num2); + Span span85 = CollectionsMarshal.AsSpan(list85); + index2 = 0; + span85[index2] = new QuestStep(EInteractionType.Interact, 1010980u, new Vector3(-341.6648f, -2.3744712f, 10.696533f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -36294,34 +36569,34 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaArcanist } }; - obj49.Steps = list71; - reference51 = obj49; + obj59.Steps = list85; + reference61 = obj59; num++; - ref QuestSequence reference52 = ref span2[num]; - QuestSequence obj50 = new QuestSequence + ref QuestSequence reference62 = ref span83[num]; + QuestSequence obj60 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list72 = new List(num2); - CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); - obj50.Steps = list72; - reference52 = obj50; + index2 = 1; + List list86 = new List(index2); + CollectionsMarshal.SetCount(list86, index2); + Span span86 = CollectionsMarshal.AsSpan(list86); + num2 = 0; + span86[num2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); + obj60.Steps = list86; + reference62 = obj60; num++; - ref QuestSequence reference53 = ref span2[num]; - QuestSequence obj51 = new QuestSequence + ref QuestSequence reference63 = ref span83[num]; + QuestSequence obj61 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list73 = new List(index2); - CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005073u, new Vector3(-1.0223389f, 29.55664f, 172.96094f), 134) + num2 = 1; + List list87 = new List(num2); + CollectionsMarshal.SetCount(list87, num2); + Span span87 = CollectionsMarshal.AsSpan(list87); + index2 = 0; + span87[index2] = new QuestStep(EInteractionType.Interact, 2005073u, new Vector3(-1.0223389f, 29.55664f, 172.96094f), 134) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -36330,37 +36605,37 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaZephyrGate } }; - obj51.Steps = list73; - reference53 = obj51; + obj61.Steps = list87; + reference63 = obj61; num++; - ref QuestSequence reference54 = ref span2[num]; - QuestSequence obj52 = new QuestSequence + ref QuestSequence reference64 = ref span83[num]; + QuestSequence obj62 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list74 = new List(num2); - CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010981u, new Vector3(124.74243f, 45.74832f, 135.7594f), 134) + index2 = 1; + List list88 = new List(index2); + CollectionsMarshal.SetCount(list88, index2); + Span span88 = CollectionsMarshal.AsSpan(list88); + num2 = 0; + span88[num2] = new QuestStep(EInteractionType.Interact, 1010981u, new Vector3(124.74243f, 45.74832f, 135.7594f), 134) { Fly = true }; - obj52.Steps = list74; - reference54 = obj52; + obj62.Steps = list88; + reference64 = obj62; num++; - ref QuestSequence reference55 = ref span2[num]; - QuestSequence obj53 = new QuestSequence + ref QuestSequence reference65 = ref span83[num]; + QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list75 = new List(index2); - CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + num2 = 1; + List list89 = new List(num2); + CollectionsMarshal.SetCount(list89, num2); + Span span89 = CollectionsMarshal.AsSpan(list89); + index2 = 0; + span89[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -36369,419 +36644,419 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaArcanist } }; - obj53.Steps = list75; - reference55 = obj53; - questRoot10.QuestSequence = list69; - AddQuest(questId10, questRoot10); - QuestId questId11 = new QuestId(422); - QuestRoot questRoot11 = new QuestRoot(); + obj63.Steps = list89; + reference65 = obj63; + questRoot12.QuestSequence = list83; + AddQuest(questId12, questRoot12); + QuestId questId13 = new QuestId(422); + QuestRoot questRoot13 = new QuestRoot(); num = 1; - List list76 = new List(num); - CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + List list90 = new List(num); + CollectionsMarshal.SetCount(list90, num); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "JerryWester"; - questRoot11.Author = list76; + span90[index] = "JerryWester"; + questRoot13.Author = list90; index = 6; - List list77 = new List(index); - CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + List list91 = new List(index); + CollectionsMarshal.SetCount(list91, index); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference56 = ref span2[num]; - QuestSequence obj54 = new QuestSequence + ref QuestSequence reference66 = ref span91[num]; + QuestSequence obj64 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list78 = new List(num2); - CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011020u, new Vector3(-329.09137f, 12.899738f, 12.039368f), 129); - obj54.Steps = list78; - reference56 = obj54; + index2 = 1; + List list92 = new List(index2); + CollectionsMarshal.SetCount(list92, index2); + Span span92 = CollectionsMarshal.AsSpan(list92); + num2 = 0; + span92[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011020u, new Vector3(-329.09137f, 12.899738f, 12.039368f), 129); + obj64.Steps = list92; + reference66 = obj64; num++; - ref QuestSequence reference57 = ref span2[num]; - QuestSequence obj55 = new QuestSequence + ref QuestSequence reference67 = ref span91[num]; + QuestSequence obj65 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list79 = new List(index2); - CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010982u, new Vector3(570.18384f, 20.637413f, 490.6233f), 137) + num2 = 1; + List list93 = new List(num2); + CollectionsMarshal.SetCount(list93, num2); + Span span93 = CollectionsMarshal.AsSpan(list93); + index2 = 0; + span93[index2] = new QuestStep(EInteractionType.Interact, 1010982u, new Vector3(570.18384f, 20.637413f, 490.6233f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; - obj55.Steps = list79; - reference57 = obj55; + obj65.Steps = list93; + reference67 = obj65; num++; - ref QuestSequence reference58 = ref span2[num]; - QuestSequence obj56 = new QuestSequence + ref QuestSequence reference68 = ref span91[num]; + QuestSequence obj66 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list80 = new List(num2); - CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010983u, new Vector3(594.7814f, 8.632993f, 601.77f), 137) + index2 = 1; + List list94 = new List(index2); + CollectionsMarshal.SetCount(list94, index2); + Span span94 = CollectionsMarshal.AsSpan(list94); + num2 = 0; + span94[num2] = new QuestStep(EInteractionType.Interact, 1010983u, new Vector3(594.7814f, 8.632993f, 601.77f), 137) { Fly = true }; - obj56.Steps = list80; - reference58 = obj56; + obj66.Steps = list94; + reference68 = obj66; num++; - ref QuestSequence reference59 = ref span2[num]; - QuestSequence obj57 = new QuestSequence + ref QuestSequence reference69 = ref span91[num]; + QuestSequence obj67 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list81 = new List(index2); - CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); - num2 = 0; - ref QuestStep reference60 = ref span3[num2]; - QuestStep obj58 = new QuestStep(EInteractionType.Combat, 2005064u, new Vector3(602.9907f, 8.987488f, 577.66077f), 137) + num2 = 1; + List list95 = new List(num2); + CollectionsMarshal.SetCount(list95, num2); + Span span95 = CollectionsMarshal.AsSpan(list95); + index2 = 0; + ref QuestStep reference70 = ref span95[index2]; + QuestStep obj68 = new QuestStep(EInteractionType.Combat, 2005064u, new Vector3(602.9907f, 8.987488f, 577.66077f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; - index3 = 1; - List list82 = new List(index3); - CollectionsMarshal.SetCount(list82, index3); - span4 = CollectionsMarshal.AsSpan(list82); - num3 = 0; - span4[num3] = 3660u; - obj58.KillEnemyDataIds = list82; - reference60 = obj58; - obj57.Steps = list81; - reference59 = obj57; + num3 = 1; + List list96 = new List(num3); + CollectionsMarshal.SetCount(list96, num3); + Span span96 = CollectionsMarshal.AsSpan(list96); + index3 = 0; + span96[index3] = 3660u; + obj68.KillEnemyDataIds = list96; + reference70 = obj68; + obj67.Steps = list95; + reference69 = obj67; num++; - ref QuestSequence reference61 = ref span2[num]; - QuestSequence obj59 = new QuestSequence + ref QuestSequence reference71 = ref span91[num]; + QuestSequence obj69 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list83 = new List(num2); - CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010983u, new Vector3(594.7814f, 8.632993f, 601.77f), 137); - obj59.Steps = list83; - reference61 = obj59; + index2 = 1; + List list97 = new List(index2); + CollectionsMarshal.SetCount(list97, index2); + Span span97 = CollectionsMarshal.AsSpan(list97); + num2 = 0; + span97[num2] = new QuestStep(EInteractionType.Interact, 1010983u, new Vector3(594.7814f, 8.632993f, 601.77f), 137); + obj69.Steps = list97; + reference71 = obj69; num++; - ref QuestSequence reference62 = ref span2[num]; - QuestSequence obj60 = new QuestSequence + ref QuestSequence reference72 = ref span91[num]; + QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 3; - List list84 = new List(index2); - CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + num2 = 3; + List list98 = new List(num2); + CollectionsMarshal.SetCount(list98, num2); + Span span98 = CollectionsMarshal.AsSpan(list98); + index2 = 0; + span98[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + index2++; + span98[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; - num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); - obj60.Steps = list84; - reference62 = obj60; - questRoot11.QuestSequence = list77; - AddQuest(questId11, questRoot11); - QuestId questId12 = new QuestId(423); - QuestRoot questRoot12 = new QuestRoot(); - num = 1; - List list85 = new List(num); - CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); - index = 0; - span[index] = "JerryWester"; - questRoot12.Author = list85; - index = 13; - List list86 = new List(index); - CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); - num = 0; - ref QuestSequence reference63 = ref span2[num]; - QuestSequence obj61 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list87 = new List(num2); - CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); - obj61.Steps = list87; - reference63 = obj61; - num++; - ref QuestSequence reference64 = ref span2[num]; - QuestSequence obj62 = new QuestSequence - { - Sequence = 1 - }; - index2 = 2; - List list88 = new List(index2); - CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) - { - TargetTerritoryId = (ushort)351 - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011615u, new Vector3(-1.3275757f, 0f, -2.7008667f), 351); - obj62.Steps = list88; - reference64 = obj62; - num++; - ref QuestSequence reference65 = ref span2[num]; - QuestSequence obj63 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list89 = new List(num2); - CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010984u, new Vector3(-207.44641f, 20.86788f, 360.06702f), 153) - { - AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil - }; - obj63.Steps = list89; - reference65 = obj63; - num++; - ref QuestSequence reference66 = ref span2[num]; - QuestSequence obj64 = new QuestSequence - { - Sequence = 3 - }; - index2 = 1; - List list90 = new List(index2); - CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010985u, new Vector3(-223.71259f, 12.277637f, 47.989624f), 153) - { - Fly = true - }; - obj64.Steps = list90; - reference66 = obj64; - num++; - ref QuestSequence reference67 = ref span2[num]; - QuestSequence obj65 = new QuestSequence - { - Sequence = 4 - }; - num2 = 1; - List list91 = new List(num2); - CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); - index2 = 0; - ref QuestStep reference68 = ref span3[index2]; - QuestStep obj66 = new QuestStep(EInteractionType.Combat, 2005065u, new Vector3(-225.26898f, 13.137939f, 56.90088f), 153) - { - EnemySpawnType = EEnemySpawnType.AfterInteraction - }; - num3 = 1; - List list92 = new List(num3); - CollectionsMarshal.SetCount(list92, num3); - span4 = CollectionsMarshal.AsSpan(list92); - index3 = 0; - span4[index3] = 23u; - obj66.KillEnemyDataIds = list92; - reference68 = obj66; - obj65.Steps = list91; - reference67 = obj65; - num++; - ref QuestSequence reference69 = ref span2[num]; - QuestSequence obj67 = new QuestSequence - { - Sequence = 5 - }; - index2 = 1; - List list93 = new List(index2); - CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010985u, new Vector3(-223.71259f, 12.277637f, 47.989624f), 153); - obj67.Steps = list93; - reference69 = obj67; - num++; - ref QuestSequence reference70 = ref span2[num]; - QuestSequence obj68 = new QuestSequence - { - Sequence = 6 - }; - num2 = 1; - List list94 = new List(num2); - CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010986u, new Vector3(122.941895f, 24.534142f, 169.72607f), 153) - { - Fly = true - }; - obj68.Steps = list94; - reference70 = obj68; - num++; - ref QuestSequence reference71 = ref span2[num]; - QuestSequence obj69 = new QuestSequence - { - Sequence = 7 - }; - index2 = 1; - List list95 = new List(index2); - CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); - num2 = 0; - ref QuestStep reference72 = ref span3[num2]; - QuestStep obj70 = new QuestStep(EInteractionType.Combat, 2005066u, new Vector3(109.666504f, 24.15503f, 174.7616f), 153) - { - EnemySpawnType = EEnemySpawnType.AfterInteraction - }; - index3 = 2; - List list96 = new List(index3); - CollectionsMarshal.SetCount(list96, index3); - span4 = CollectionsMarshal.AsSpan(list96); - num3 = 0; - span4[num3] = 24u; - num3++; - span4[num3] = 130u; - obj70.KillEnemyDataIds = list96; + index2++; + span98[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + obj70.Steps = list98; reference72 = obj70; - obj69.Steps = list95; - reference71 = obj69; - num++; - ref QuestSequence reference73 = ref span2[num]; + questRoot13.QuestSequence = list91; + AddQuest(questId13, questRoot13); + QuestId questId14 = new QuestId(423); + QuestRoot questRoot14 = new QuestRoot(); + num = 1; + List list99 = new List(num); + CollectionsMarshal.SetCount(list99, num); + Span span99 = CollectionsMarshal.AsSpan(list99); + index = 0; + span99[index] = "JerryWester"; + questRoot14.Author = list99; + index = 13; + List list100 = new List(index); + CollectionsMarshal.SetCount(list100, index); + Span span100 = CollectionsMarshal.AsSpan(list100); + num = 0; + ref QuestSequence reference73 = ref span100[num]; QuestSequence obj71 = new QuestSequence { - Sequence = 8 - }; - num2 = 1; - List list97 = new List(num2); - CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010986u, new Vector3(122.941895f, 24.534142f, 169.72607f), 153); - obj71.Steps = list97; - reference73 = obj71; - num++; - ref QuestSequence reference74 = ref span2[num]; - QuestSequence obj72 = new QuestSequence - { - Sequence = 9 - }; - index2 = 1; - List list98 = new List(index2); - CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010987u, new Vector3(-355.2453f, 0.6691612f, 459.3728f), 153) - { - Fly = true - }; - obj72.Steps = list98; - reference74 = obj72; - num++; - ref QuestSequence reference75 = ref span2[num]; - QuestSequence obj73 = new QuestSequence - { - Sequence = 10 - }; - num2 = 1; - List list99 = new List(num2); - CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); - index2 = 0; - ref QuestStep reference76 = ref span3[index2]; - QuestStep obj74 = new QuestStep(EInteractionType.Combat, 2005067u, new Vector3(-338.42987f, -0.07635498f, 453.4828f), 153) - { - EnemySpawnType = EEnemySpawnType.AfterInteraction - }; - num3 = 1; - List list100 = new List(num3); - CollectionsMarshal.SetCount(list100, num3); - span4 = CollectionsMarshal.AsSpan(list100); - index3 = 0; - span4[index3] = 305u; - obj74.KillEnemyDataIds = list100; - reference76 = obj74; - obj73.Steps = list99; - reference75 = obj73; - num++; - ref QuestSequence reference77 = ref span2[num]; - QuestSequence obj75 = new QuestSequence - { - Sequence = 11 + Sequence = 0 }; index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010987u, new Vector3(-355.2453f, 0.6691612f, 459.3728f), 153); - obj75.Steps = list101; - reference77 = obj75; + span101[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + obj71.Steps = list101; + reference73 = obj71; num++; - ref QuestSequence reference78 = ref span2[num]; - QuestSequence obj76 = new QuestSequence + ref QuestSequence reference74 = ref span100[num]; + QuestSequence obj72 = new QuestSequence { - Sequence = byte.MaxValue + Sequence = 1 }; - num2 = 1; + num2 = 2; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010984u, new Vector3(-207.44641f, 20.86788f, 360.06702f), 153) + span102[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + { + TargetTerritoryId = (ushort)351 + }; + index2++; + span102[index2] = new QuestStep(EInteractionType.Interact, 1011615u, new Vector3(-1.3275757f, 0f, -2.7008667f), 351); + obj72.Steps = list102; + reference74 = obj72; + num++; + ref QuestSequence reference75 = ref span100[num]; + QuestSequence obj73 = new QuestSequence + { + Sequence = 2 + }; + index2 = 1; + List list103 = new List(index2); + CollectionsMarshal.SetCount(list103, index2); + Span span103 = CollectionsMarshal.AsSpan(list103); + num2 = 0; + span103[num2] = new QuestStep(EInteractionType.Interact, 1010984u, new Vector3(-207.44641f, 20.86788f, 360.06702f), 153) + { + AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil + }; + obj73.Steps = list103; + reference75 = obj73; + num++; + ref QuestSequence reference76 = ref span100[num]; + QuestSequence obj74 = new QuestSequence + { + Sequence = 3 + }; + num2 = 1; + List list104 = new List(num2); + CollectionsMarshal.SetCount(list104, num2); + Span span104 = CollectionsMarshal.AsSpan(list104); + index2 = 0; + span104[index2] = new QuestStep(EInteractionType.Interact, 1010985u, new Vector3(-223.71259f, 12.277637f, 47.989624f), 153) { Fly = true }; - obj76.Steps = list102; - reference78 = obj76; - questRoot12.QuestSequence = list86; - AddQuest(questId12, questRoot12); - QuestId questId13 = new QuestId(424); - QuestRoot questRoot13 = new QuestRoot(); - num = 1; - List list103 = new List(num); - CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); - index = 0; - span[index] = "JerryWester"; - questRoot13.Author = list103; - index = 4; - List list104 = new List(index); - CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); - num = 0; - ref QuestSequence reference79 = ref span2[num]; - QuestSequence obj77 = new QuestSequence + obj74.Steps = list104; + reference76 = obj74; + num++; + ref QuestSequence reference77 = ref span100[num]; + QuestSequence obj75 = new QuestSequence { - Sequence = 0 + Sequence = 4 }; index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010984u, new Vector3(-207.44641f, 20.86788f, 360.06702f), 153) + ref QuestStep reference78 = ref span105[num2]; + QuestStep obj76 = new QuestStep(EInteractionType.Combat, 2005065u, new Vector3(-225.26898f, 13.137939f, 56.90088f), 153) + { + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + index3 = 1; + List list106 = new List(index3); + CollectionsMarshal.SetCount(list106, index3); + Span span106 = CollectionsMarshal.AsSpan(list106); + num3 = 0; + span106[num3] = 23u; + obj76.KillEnemyDataIds = list106; + reference78 = obj76; + obj75.Steps = list105; + reference77 = obj75; + num++; + ref QuestSequence reference79 = ref span100[num]; + QuestSequence obj77 = new QuestSequence + { + Sequence = 5 + }; + num2 = 1; + List list107 = new List(num2); + CollectionsMarshal.SetCount(list107, num2); + Span span107 = CollectionsMarshal.AsSpan(list107); + index2 = 0; + span107[index2] = new QuestStep(EInteractionType.Interact, 1010985u, new Vector3(-223.71259f, 12.277637f, 47.989624f), 153); + obj77.Steps = list107; + reference79 = obj77; + num++; + ref QuestSequence reference80 = ref span100[num]; + QuestSequence obj78 = new QuestSequence + { + Sequence = 6 + }; + index2 = 1; + List list108 = new List(index2); + CollectionsMarshal.SetCount(list108, index2); + Span span108 = CollectionsMarshal.AsSpan(list108); + num2 = 0; + span108[num2] = new QuestStep(EInteractionType.Interact, 1010986u, new Vector3(122.941895f, 24.534142f, 169.72607f), 153) + { + Fly = true + }; + obj78.Steps = list108; + reference80 = obj78; + num++; + ref QuestSequence reference81 = ref span100[num]; + QuestSequence obj79 = new QuestSequence + { + Sequence = 7 + }; + num2 = 1; + List list109 = new List(num2); + CollectionsMarshal.SetCount(list109, num2); + Span span109 = CollectionsMarshal.AsSpan(list109); + index2 = 0; + ref QuestStep reference82 = ref span109[index2]; + QuestStep obj80 = new QuestStep(EInteractionType.Combat, 2005066u, new Vector3(109.666504f, 24.15503f, 174.7616f), 153) + { + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + num3 = 2; + List list110 = new List(num3); + CollectionsMarshal.SetCount(list110, num3); + Span span110 = CollectionsMarshal.AsSpan(list110); + index3 = 0; + span110[index3] = 24u; + index3++; + span110[index3] = 130u; + obj80.KillEnemyDataIds = list110; + reference82 = obj80; + obj79.Steps = list109; + reference81 = obj79; + num++; + ref QuestSequence reference83 = ref span100[num]; + QuestSequence obj81 = new QuestSequence + { + Sequence = 8 + }; + index2 = 1; + List list111 = new List(index2); + CollectionsMarshal.SetCount(list111, index2); + Span span111 = CollectionsMarshal.AsSpan(list111); + num2 = 0; + span111[num2] = new QuestStep(EInteractionType.Interact, 1010986u, new Vector3(122.941895f, 24.534142f, 169.72607f), 153); + obj81.Steps = list111; + reference83 = obj81; + num++; + ref QuestSequence reference84 = ref span100[num]; + QuestSequence obj82 = new QuestSequence + { + Sequence = 9 + }; + num2 = 1; + List list112 = new List(num2); + CollectionsMarshal.SetCount(list112, num2); + Span span112 = CollectionsMarshal.AsSpan(list112); + index2 = 0; + span112[index2] = new QuestStep(EInteractionType.Interact, 1010987u, new Vector3(-355.2453f, 0.6691612f, 459.3728f), 153) + { + Fly = true + }; + obj82.Steps = list112; + reference84 = obj82; + num++; + ref QuestSequence reference85 = ref span100[num]; + QuestSequence obj83 = new QuestSequence + { + Sequence = 10 + }; + index2 = 1; + List list113 = new List(index2); + CollectionsMarshal.SetCount(list113, index2); + Span span113 = CollectionsMarshal.AsSpan(list113); + num2 = 0; + ref QuestStep reference86 = ref span113[num2]; + QuestStep obj84 = new QuestStep(EInteractionType.Combat, 2005067u, new Vector3(-338.42987f, -0.07635498f, 453.4828f), 153) + { + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + index3 = 1; + List list114 = new List(index3); + CollectionsMarshal.SetCount(list114, index3); + Span span114 = CollectionsMarshal.AsSpan(list114); + num3 = 0; + span114[num3] = 305u; + obj84.KillEnemyDataIds = list114; + reference86 = obj84; + obj83.Steps = list113; + reference85 = obj83; + num++; + ref QuestSequence reference87 = ref span100[num]; + QuestSequence obj85 = new QuestSequence + { + Sequence = 11 + }; + num2 = 1; + List list115 = new List(num2); + CollectionsMarshal.SetCount(list115, num2); + Span span115 = CollectionsMarshal.AsSpan(list115); + index2 = 0; + span115[index2] = new QuestStep(EInteractionType.Interact, 1010987u, new Vector3(-355.2453f, 0.6691612f, 459.3728f), 153); + obj85.Steps = list115; + reference87 = obj85; + num++; + ref QuestSequence reference88 = ref span100[num]; + QuestSequence obj86 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list116 = new List(index2); + CollectionsMarshal.SetCount(list116, index2); + Span span116 = CollectionsMarshal.AsSpan(list116); + num2 = 0; + span116[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010984u, new Vector3(-207.44641f, 20.86788f, 360.06702f), 153) + { + Fly = true + }; + obj86.Steps = list116; + reference88 = obj86; + questRoot14.QuestSequence = list100; + AddQuest(questId14, questRoot14); + QuestId questId15 = new QuestId(424); + QuestRoot questRoot15 = new QuestRoot(); + num = 1; + List list117 = new List(num); + CollectionsMarshal.SetCount(list117, num); + Span span117 = CollectionsMarshal.AsSpan(list117); + index = 0; + span117[index] = "JerryWester"; + questRoot15.Author = list117; + index = 4; + List list118 = new List(index); + CollectionsMarshal.SetCount(list118, index); + Span span118 = CollectionsMarshal.AsSpan(list118); + num = 0; + ref QuestSequence reference89 = ref span118[num]; + QuestSequence obj87 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list119 = new List(num2); + CollectionsMarshal.SetCount(list119, num2); + Span span119 = CollectionsMarshal.AsSpan(list119); + index2 = 0; + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010984u, new Vector3(-207.44641f, 20.86788f, 360.06702f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, SkipConditions = new SkipConditions @@ -36792,120 +37067,120 @@ public static class AssemblyQuestLoader } } }; - obj77.Steps = list105; - reference79 = obj77; + obj87.Steps = list119; + reference89 = obj87; num++; - ref QuestSequence reference80 = ref span2[num]; - QuestSequence obj78 = new QuestSequence + ref QuestSequence reference90 = ref span118[num]; + QuestSequence obj88 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list106 = new List(num2); - CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010988u, new Vector3(618.40234f, 22.52846f, 105.63818f), 153) + index2 = 1; + List list120 = new List(index2); + CollectionsMarshal.SetCount(list120, index2); + Span span120 = CollectionsMarshal.AsSpan(list120); + num2 = 0; + span120[num2] = new QuestStep(EInteractionType.Interact, 1010988u, new Vector3(618.40234f, 22.52846f, 105.63818f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; - obj78.Steps = list106; - reference80 = obj78; + obj88.Steps = list120; + reference90 = obj88; num++; - ref QuestSequence reference81 = ref span2[num]; - QuestSequence obj79 = new QuestSequence + ref QuestSequence reference91 = ref span118[num]; + QuestSequence obj89 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list107 = new List(index2); - CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005068u, new Vector3(604.57764f, 24.032959f, 105.119385f), 153); - obj79.Steps = list107; - reference81 = obj79; + num2 = 1; + List list121 = new List(num2); + CollectionsMarshal.SetCount(list121, num2); + Span span121 = CollectionsMarshal.AsSpan(list121); + index2 = 0; + span121[index2] = new QuestStep(EInteractionType.Interact, 2005068u, new Vector3(604.57764f, 24.032959f, 105.119385f), 153); + obj89.Steps = list121; + reference91 = obj89; num++; - ref QuestSequence reference82 = ref span2[num]; - QuestSequence obj80 = new QuestSequence + ref QuestSequence reference92 = ref span118[num]; + QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 3; - List list108 = new List(num2); - CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + index2 = 3; + List list122 = new List(index2); + CollectionsMarshal.SetCount(list122, index2); + Span span122 = CollectionsMarshal.AsSpan(list122); + num2 = 0; + span122[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + num2++; + span122[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; - index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); - obj80.Steps = list108; - reference82 = obj80; - questRoot13.QuestSequence = list104; - AddQuest(questId13, questRoot13); - QuestId questId14 = new QuestId(425); - QuestRoot questRoot14 = new QuestRoot(); + num2++; + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + obj90.Steps = list122; + reference92 = obj90; + questRoot15.QuestSequence = list118; + AddQuest(questId15, questRoot15); + QuestId questId16 = new QuestId(425); + QuestRoot questRoot16 = new QuestRoot(); num = 1; - List list109 = new List(num); - CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + List list123 = new List(num); + CollectionsMarshal.SetCount(list123, num); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "JerryWester"; - questRoot14.Author = list109; + span123[index] = "JerryWester"; + questRoot16.Author = list123; index = 2; - List list110 = new List(index); - CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + List list124 = new List(index); + CollectionsMarshal.SetCount(list124, index); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference83 = ref span2[num]; - QuestSequence obj81 = new QuestSequence + ref QuestSequence reference93 = ref span124[num]; + QuestSequence obj91 = new QuestSequence { Sequence = 0 }; - index2 = 3; - List list111 = new List(index2); - CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); - num2 = 0; - ref QuestStep reference84 = ref span3[num2]; - QuestStep obj82 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + num2 = 3; + List list125 = new List(num2); + CollectionsMarshal.SetCount(list125, num2); + Span span125 = CollectionsMarshal.AsSpan(list125); + index2 = 0; + ref QuestStep reference94 = ref span125[index2]; + QuestStep obj92 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); - index3 = 1; - List list112 = new List(index3); - CollectionsMarshal.SetCount(list112, index3); - Span span6 = CollectionsMarshal.AsSpan(list112); - num3 = 0; - span6[num3] = 351; - skipStepConditions.InTerritory = list112; + num3 = 1; + List list126 = new List(num3); + CollectionsMarshal.SetCount(list126, num3); + Span span126 = CollectionsMarshal.AsSpan(list126); + index3 = 0; + span126[index3] = 351; + skipStepConditions.InTerritory = list126; skipConditions.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); - num3 = 1; - List list113 = new List(num3); - CollectionsMarshal.SetCount(list113, num3); - span6 = CollectionsMarshal.AsSpan(list113); - index3 = 0; - span6[index3] = 351; - skipAetheryteCondition.InTerritory = list113; + index3 = 1; + List list127 = new List(index3); + CollectionsMarshal.SetCount(list127, index3); + Span span127 = CollectionsMarshal.AsSpan(list127); + num3 = 0; + span127[num3] = 351; + skipAetheryteCondition.InTerritory = list127; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; - obj82.SkipConditions = skipConditions; - reference84 = obj82; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + obj92.SkipConditions = skipConditions; + reference94 = obj92; + index2++; + span125[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -36916,22 +37191,22 @@ public static class AssemblyQuestLoader } } }; - num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); - obj81.Steps = list111; - reference83 = obj81; + index2++; + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + obj91.Steps = list125; + reference93 = obj91; num++; - ref QuestSequence reference85 = ref span2[num]; - QuestSequence obj83 = new QuestSequence + ref QuestSequence reference95 = ref span124[num]; + QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list114 = new List(num2); - CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010992u, new Vector3(-6.149414f, 29.99998f, 19.150085f), 131) + index2 = 1; + List list128 = new List(index2); + CollectionsMarshal.SetCount(list128, index2); + Span span128 = CollectionsMarshal.AsSpan(list128); + num2 = 0; + span128[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010992u, new Vector3(-6.149414f, 29.99998f, 19.150085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -36940,49 +37215,49 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahChamberOfRule } }; - obj83.Steps = list114; - reference85 = obj83; - questRoot14.QuestSequence = list110; - AddQuest(questId14, questRoot14); - QuestId questId15 = new QuestId(426); - QuestRoot questRoot15 = new QuestRoot(); + obj93.Steps = list128; + reference95 = obj93; + questRoot16.QuestSequence = list124; + AddQuest(questId16, questRoot16); + QuestId questId17 = new QuestId(426); + QuestRoot questRoot17 = new QuestRoot(); num = 1; - List list115 = new List(num); - CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + List list129 = new List(num); + CollectionsMarshal.SetCount(list129, num); + Span span129 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "JerryWester"; - questRoot15.Author = list115; + span129[index] = "JerryWester"; + questRoot17.Author = list129; index = 6; - List list116 = new List(index); - CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + List list130 = new List(index); + CollectionsMarshal.SetCount(list130, index); + Span span130 = CollectionsMarshal.AsSpan(list130); num = 0; - ref QuestSequence reference86 = ref span2[num]; - QuestSequence obj84 = new QuestSequence + ref QuestSequence reference96 = ref span130[num]; + QuestSequence obj94 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list117 = new List(index2); - CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010992u, new Vector3(-6.149414f, 29.99998f, 19.150085f), 131); - obj84.Steps = list117; - reference86 = obj84; + num2 = 1; + List list131 = new List(num2); + CollectionsMarshal.SetCount(list131, num2); + Span span131 = CollectionsMarshal.AsSpan(list131); + index2 = 0; + span131[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010992u, new Vector3(-6.149414f, 29.99998f, 19.150085f), 131); + obj94.Steps = list131; + reference96 = obj94; num++; - ref QuestSequence reference87 = ref span2[num]; - QuestSequence obj85 = new QuestSequence + ref QuestSequence reference97 = ref span130[num]; + QuestSequence obj95 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list118 = new List(num2); - CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + index2 = 1; + List list132 = new List(index2); + CollectionsMarshal.SetCount(list132, index2); + Span span132 = CollectionsMarshal.AsSpan(list132); + num2 = 0; + span132[num2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -36990,66 +37265,66 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahAdventurers } }; - obj85.Steps = list118; - reference87 = obj85; + obj95.Steps = list132; + reference97 = obj95; num++; - ref QuestSequence reference88 = ref span2[num]; - QuestSequence obj86 = new QuestSequence + ref QuestSequence reference98 = ref span130[num]; + QuestSequence obj96 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list119 = new List(index2); - CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005069u, new Vector3(-289.17377f, 22.812195f, -56.6568f), 141) + num2 = 1; + List list133 = new List(num2); + CollectionsMarshal.SetCount(list133, num2); + Span span133 = CollectionsMarshal.AsSpan(list133); + index2 = 0; + span133[index2] = new QuestStep(EInteractionType.Interact, 2005069u, new Vector3(-289.17377f, 22.812195f, -56.6568f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; - obj86.Steps = list119; - reference88 = obj86; + obj96.Steps = list133; + reference98 = obj96; num++; - ref QuestSequence reference89 = ref span2[num]; - QuestSequence obj87 = new QuestSequence + ref QuestSequence reference99 = ref span130[num]; + QuestSequence obj97 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list120 = new List(num2); - CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005070u, new Vector3(-289.17377f, 22.812195f, -56.6568f), 141); - obj87.Steps = list120; - reference89 = obj87; + index2 = 1; + List list134 = new List(index2); + CollectionsMarshal.SetCount(list134, index2); + Span span134 = CollectionsMarshal.AsSpan(list134); + num2 = 0; + span134[num2] = new QuestStep(EInteractionType.Interact, 2005070u, new Vector3(-289.17377f, 22.812195f, -56.6568f), 141); + obj97.Steps = list134; + reference99 = obj97; num++; - ref QuestSequence reference90 = ref span2[num]; - QuestSequence obj88 = new QuestSequence + ref QuestSequence reference100 = ref span130[num]; + QuestSequence obj98 = new QuestSequence { Sequence = 4 }; - index2 = 1; - List list121 = new List(index2); - CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005072u, new Vector3(-289.72308f, 22.812195f, -56.321106f), 141); - obj88.Steps = list121; - reference90 = obj88; + num2 = 1; + List list135 = new List(num2); + CollectionsMarshal.SetCount(list135, num2); + Span span135 = CollectionsMarshal.AsSpan(list135); + index2 = 0; + span135[index2] = new QuestStep(EInteractionType.Interact, 2005072u, new Vector3(-289.72308f, 22.812195f, -56.321106f), 141); + obj98.Steps = list135; + reference100 = obj98; num++; - ref QuestSequence reference91 = ref span2[num]; - QuestSequence obj89 = new QuestSequence + ref QuestSequence reference101 = ref span130[num]; + QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list122 = new List(num2); - CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + index2 = 1; + List list136 = new List(index2); + CollectionsMarshal.SetCount(list136, index2); + Span span136 = CollectionsMarshal.AsSpan(list136); + num2 = 0; + span136[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -37058,50 +37333,50 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahAdventurers } }; - obj89.Steps = list122; - reference91 = obj89; - questRoot15.QuestSequence = list116; - AddQuest(questId15, questRoot15); - QuestId questId16 = new QuestId(427); - QuestRoot questRoot16 = new QuestRoot(); + obj99.Steps = list136; + reference101 = obj99; + questRoot17.QuestSequence = list130; + AddQuest(questId17, questRoot17); + QuestId questId18 = new QuestId(427); + QuestRoot questRoot18 = new QuestRoot(); num = 1; - List list123 = new List(num); - CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + List list137 = new List(num); + CollectionsMarshal.SetCount(list137, num); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "JerryWester"; - questRoot16.Author = list123; + span137[index] = "JerryWester"; + questRoot18.Author = list137; index = 4; - List list124 = new List(index); - CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + List list138 = new List(index); + CollectionsMarshal.SetCount(list138, index); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference92 = ref span2[num]; - QuestSequence obj90 = new QuestSequence + ref QuestSequence reference102 = ref span138[num]; + QuestSequence obj100 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list125 = new List(index2); - CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); - obj90.Steps = list125; - reference92 = obj90; + num2 = 1; + List list139 = new List(num2); + CollectionsMarshal.SetCount(list139, num2); + Span span139 = CollectionsMarshal.AsSpan(list139); + index2 = 0; + span139[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + obj100.Steps = list139; + reference102 = obj100; num++; - ref QuestSequence reference93 = ref span2[num]; - QuestSequence obj91 = new QuestSequence + ref QuestSequence reference103 = ref span138[num]; + QuestSequence obj101 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list126 = new List(num2); - CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); - index2 = 0; - ref QuestStep reference94 = ref span3[index2]; - QuestStep obj92 = new QuestStep(EInteractionType.Interact, 1010997u, new Vector3(-22.354492f, 38.010006f, 83.42102f), 131) + index2 = 1; + List list140 = new List(index2); + CollectionsMarshal.SetCount(list140, index2); + Span span140 = CollectionsMarshal.AsSpan(list140); + num2 = 0; + ref QuestStep reference104 = ref span140[num2]; + QuestStep obj102 = new QuestStep(EInteractionType.Interact, 1010997u, new Vector3(-22.354492f, 38.010006f, 83.42102f), 131) { AethernetShortcut = new AethernetShortcut { @@ -37109,84 +37384,84 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahChamberOfRule } }; - index3 = 1; - List list127 = new List(index3); - CollectionsMarshal.SetCount(list127, index3); - Span span7 = CollectionsMarshal.AsSpan(list127); - num3 = 0; - span7[num3] = new DialogueChoice + num3 = 1; + List list141 = new List(num3); + CollectionsMarshal.SetCount(list141, num3); + Span span141 = CollectionsMarshal.AsSpan(list141); + index3 = 0; + span141[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE615_00427_Q1_000_012") }; - obj92.DialogueChoices = list127; - reference94 = obj92; - obj91.Steps = list126; - reference93 = obj91; + obj102.DialogueChoices = list141; + reference104 = obj102; + obj101.Steps = list140; + reference103 = obj101; num++; - ref QuestSequence reference95 = ref span2[num]; - QuestSequence obj93 = new QuestSequence + ref QuestSequence reference105 = ref span138[num]; + QuestSequence obj103 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list128 = new List(index2); - CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010998u, new Vector3(78.416016f, -0.63573146f, -166.33862f), 141) + num2 = 1; + List list142 = new List(num2); + CollectionsMarshal.SetCount(list142, num2); + Span span142 = CollectionsMarshal.AsSpan(list142); + index2 = 0; + span142[index2] = new QuestStep(EInteractionType.Interact, 1010998u, new Vector3(78.416016f, -0.63573146f, -166.33862f), 141) { StopDistance = 5f }; - obj93.Steps = list128; - reference95 = obj93; + obj103.Steps = list142; + reference105 = obj103; num++; - ref QuestSequence reference96 = ref span2[num]; - QuestSequence obj94 = new QuestSequence + ref QuestSequence reference106 = ref span138[num]; + QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 2; - List list129 = new List(num2); - CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.6061f, 303.12494f, -199.86047f), 155) + index2 = 2; + List list143 = new List(index2); + CollectionsMarshal.SetCount(list143, index2); + Span span143 = CollectionsMarshal.AsSpan(list143); + num2 = 0; + span143[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.6061f, 303.12494f, -199.86047f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; - index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); - obj94.Steps = list129; - reference96 = obj94; - questRoot16.QuestSequence = list124; - AddQuest(questId16, questRoot16); - QuestId questId17 = new QuestId(428); - QuestRoot questRoot17 = new QuestRoot(); + num2++; + span143[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + obj104.Steps = list143; + reference106 = obj104; + questRoot18.QuestSequence = list138; + AddQuest(questId18, questRoot18); + QuestId questId19 = new QuestId(428); + QuestRoot questRoot19 = new QuestRoot(); num = 1; - List list130 = new List(num); - CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + List list144 = new List(num); + CollectionsMarshal.SetCount(list144, num); + Span span144 = CollectionsMarshal.AsSpan(list144); index = 0; - span[index] = "JerryWester"; - questRoot17.Author = list130; + span144[index] = "JerryWester"; + questRoot19.Author = list144; index = 2; - List list131 = new List(index); - CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + List list145 = new List(index); + CollectionsMarshal.SetCount(list145, index); + Span span145 = CollectionsMarshal.AsSpan(list145); num = 0; - ref QuestSequence reference97 = ref span2[num]; - QuestSequence obj95 = new QuestSequence + ref QuestSequence reference107 = ref span145[num]; + QuestSequence obj105 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list132 = new List(index2); - CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + num2 = 1; + List list146 = new List(num2); + CollectionsMarshal.SetCount(list146, num2); + Span span146 = CollectionsMarshal.AsSpan(list146); + index2 = 0; + span146[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -37197,250 +37472,250 @@ public static class AssemblyQuestLoader } } }; - obj95.Steps = list132; - reference97 = obj95; + obj105.Steps = list146; + reference107 = obj105; num++; - ref QuestSequence reference98 = ref span2[num]; - QuestSequence obj96 = new QuestSequence + ref QuestSequence reference108 = ref span145[num]; + QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list133 = new List(num2); - CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); - index2 = 0; - ref QuestStep reference99 = ref span3[index2]; - QuestStep obj97 = new QuestStep(EInteractionType.CompleteQuest, 1007603u, new Vector3(264.91187f, 302.26236f, -223.71259f), 155) + index2 = 1; + List list147 = new List(index2); + CollectionsMarshal.SetCount(list147, index2); + Span span147 = CollectionsMarshal.AsSpan(list147); + num2 = 0; + ref QuestStep reference109 = ref span147[num2]; + QuestStep obj107 = new QuestStep(EInteractionType.CompleteQuest, 1007603u, new Vector3(264.91187f, 302.26236f, -223.71259f), 155) { Mount = true }; - num3 = 1; - List list134 = new List(num3); - CollectionsMarshal.SetCount(list134, num3); - span7 = CollectionsMarshal.AsSpan(list134); - index3 = 0; - span7[index3] = new DialogueChoice + index3 = 1; + List list148 = new List(index3); + CollectionsMarshal.SetCount(list148, index3); + Span span148 = CollectionsMarshal.AsSpan(list148); + num3 = 0; + span148[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE616_00428_FORTEMPSGUARD00428_Q1_000_000") }; - obj97.DialogueChoices = list134; - reference99 = obj97; - obj96.Steps = list133; - reference98 = obj96; - questRoot17.QuestSequence = list131; - AddQuest(questId17, questRoot17); - QuestId questId18 = new QuestId(429); - QuestRoot questRoot18 = new QuestRoot(); + obj107.DialogueChoices = list148; + reference109 = obj107; + obj106.Steps = list147; + reference108 = obj106; + questRoot19.QuestSequence = list145; + AddQuest(questId19, questRoot19); + QuestId questId20 = new QuestId(429); + QuestRoot questRoot20 = new QuestRoot(); num = 1; - List list135 = new List(num); - CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + List list149 = new List(num); + CollectionsMarshal.SetCount(list149, num); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "JerryWester"; - questRoot18.Author = list135; + span149[index] = "JerryWester"; + questRoot20.Author = list149; index = 3; - List list136 = new List(index); - CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + List list150 = new List(index); + CollectionsMarshal.SetCount(list150, index); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference100 = ref span2[num]; - QuestSequence obj98 = new QuestSequence + ref QuestSequence reference110 = ref span150[num]; + QuestSequence obj108 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list137 = new List(index2); - CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011000u, new Vector3(-0.07635498f, -1.9957249f, -42.25226f), 351); - obj98.Steps = list137; - reference100 = obj98; + num2 = 1; + List list151 = new List(num2); + CollectionsMarshal.SetCount(list151, num2); + Span span151 = CollectionsMarshal.AsSpan(list151); + index2 = 0; + span151[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011000u, new Vector3(-0.07635498f, -1.9957249f, -42.25226f), 351); + obj108.Steps = list151; + reference110 = obj108; num++; - ref QuestSequence reference101 = ref span2[num]; - QuestSequence obj99 = new QuestSequence + ref QuestSequence reference111 = ref span150[num]; + QuestSequence obj109 = new QuestSequence { Sequence = 1 }; - num2 = 4; - List list138 = new List(num2); - CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + index2 = 4; + List list152 = new List(index2); + CollectionsMarshal.SetCount(list152, index2); + Span span152 = CollectionsMarshal.AsSpan(list152); + num2 = 0; + span152[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + num2++; + span152[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; - index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + num2++; + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005045u, new Vector3(-146.44086f, 43.656006f, -188.61682f), 156) + num2++; + span152[num2] = new QuestStep(EInteractionType.Interact, 2005045u, new Vector3(-146.44086f, 43.656006f, -188.61682f), 156) { Fly = true }; - obj99.Steps = list138; - reference101 = obj99; + obj109.Steps = list152; + reference111 = obj109; num++; - ref QuestSequence reference102 = ref span2[num]; - QuestSequence obj100 = new QuestSequence + ref QuestSequence reference112 = ref span150[num]; + QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 3; - List list139 = new List(index2); - CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + num2 = 3; + List list153 = new List(num2); + CollectionsMarshal.SetCount(list153, num2); + Span span153 = CollectionsMarshal.AsSpan(list153); + index2 = 0; + span153[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + index2++; + span153[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; - num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); - obj100.Steps = list139; - reference102 = obj100; - questRoot18.QuestSequence = list136; - AddQuest(questId18, questRoot18); - QuestId questId19 = new QuestId(433); - QuestRoot questRoot19 = new QuestRoot(); + index2++; + span153[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + obj110.Steps = list153; + reference112 = obj110; + questRoot20.QuestSequence = list150; + AddQuest(questId20, questRoot20); + QuestId questId21 = new QuestId(433); + QuestRoot questRoot21 = new QuestRoot(); num = 1; - List list140 = new List(num); - CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + List list154 = new List(num); + CollectionsMarshal.SetCount(list154, num); + Span span154 = CollectionsMarshal.AsSpan(list154); index = 0; - span[index] = "liza"; - questRoot19.Author = list140; + span154[index] = "liza"; + questRoot21.Author = list154; index = 4; - List list141 = new List(index); - CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + List list155 = new List(index); + CollectionsMarshal.SetCount(list155, index); + Span span155 = CollectionsMarshal.AsSpan(list155); num = 0; - ref QuestSequence reference103 = ref span2[num]; - QuestSequence obj101 = new QuestSequence + ref QuestSequence reference113 = ref span155[num]; + QuestSequence obj111 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list142 = new List(num2); - CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132) + index2 = 1; + List list156 = new List(index2); + CollectionsMarshal.SetCount(list156, index2); + Span span156 = CollectionsMarshal.AsSpan(list156); + num2 = 0; + span156[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; - obj101.Steps = list142; - reference103 = obj101; + obj111.Steps = list156; + reference113 = obj111; num++; - ref QuestSequence reference104 = ref span2[num]; - QuestSequence obj102 = new QuestSequence + ref QuestSequence reference114 = ref span155[num]; + QuestSequence obj112 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list143 = new List(index2); - CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011250u, new Vector3(616.51013f, 22.291952f, 85.22156f), 153) + num2 = 1; + List list157 = new List(num2); + CollectionsMarshal.SetCount(list157, num2); + Span span157 = CollectionsMarshal.AsSpan(list157); + index2 = 0; + span157[index2] = new QuestStep(EInteractionType.Interact, 1011250u, new Vector3(616.51013f, 22.291952f, 85.22156f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; - obj102.Steps = list143; - reference104 = obj102; + obj112.Steps = list157; + reference114 = obj112; num++; - ref QuestSequence reference105 = ref span2[num]; - QuestSequence obj103 = new QuestSequence + ref QuestSequence reference115 = ref span155[num]; + QuestSequence obj113 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list144 = new List(num2); - CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 153) + index2 = 1; + List list158 = new List(index2); + CollectionsMarshal.SetCount(list158, index2); + Span span158 = CollectionsMarshal.AsSpan(list158); + num2 = 0; + span158[num2] = new QuestStep(EInteractionType.Duty, null, null, 153) { DutyOptions = new DutyOptions { ContentFinderConditionId = 82u } }; - obj103.Steps = list144; - reference105 = obj103; + obj113.Steps = list158; + reference115 = obj113; num++; - ref QuestSequence reference106 = ref span2[num]; - QuestSequence obj104 = new QuestSequence + ref QuestSequence reference116 = ref span155[num]; + QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list145 = new List(index2); - CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011250u, new Vector3(616.51013f, 22.291952f, 85.22156f), 153); - obj104.Steps = list145; - reference106 = obj104; - questRoot19.QuestSequence = list141; - AddQuest(questId19, questRoot19); - QuestId questId20 = new QuestId(434); - QuestRoot questRoot20 = new QuestRoot(); + num2 = 1; + List list159 = new List(num2); + CollectionsMarshal.SetCount(list159, num2); + Span span159 = CollectionsMarshal.AsSpan(list159); + index2 = 0; + span159[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011250u, new Vector3(616.51013f, 22.291952f, 85.22156f), 153); + obj114.Steps = list159; + reference116 = obj114; + questRoot21.QuestSequence = list155; + AddQuest(questId21, questRoot21); + QuestId questId22 = new QuestId(434); + QuestRoot questRoot22 = new QuestRoot(); num = 1; - List list146 = new List(num); - CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + List list160 = new List(num); + CollectionsMarshal.SetCount(list160, num); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; - questRoot20.Author = list146; + span160[index] = "liza"; + questRoot22.Author = list160; index = 2; - List list147 = new List(index); - CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + List list161 = new List(index); + CollectionsMarshal.SetCount(list161, index); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference107 = ref span2[num]; - QuestSequence obj105 = new QuestSequence + ref QuestSequence reference117 = ref span161[num]; + QuestSequence obj115 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list148 = new List(num2); - CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011565u, new Vector3(-78.8739f, 4f, -110.429565f), 130); - obj105.Steps = list148; - reference107 = obj105; + index2 = 1; + List list162 = new List(index2); + CollectionsMarshal.SetCount(list162, index2); + Span span162 = CollectionsMarshal.AsSpan(list162); + num2 = 0; + span162[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011565u, new Vector3(-78.8739f, 4f, -110.429565f), 130); + obj115.Steps = list162; + reference117 = obj115; num++; - ref QuestSequence reference108 = ref span2[num]; - QuestSequence obj106 = new QuestSequence + ref QuestSequence reference118 = ref span161[num]; + QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list149 = new List(index2); - CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); - num2 = 0; - ref QuestStep reference109 = ref span3[num2]; - QuestStep obj107 = new QuestStep(EInteractionType.CompleteQuest, 1004433u, new Vector3(-23.605713f, 83.19999f, -2.3041382f), 130) + num2 = 1; + List list163 = new List(num2); + CollectionsMarshal.SetCount(list163, num2); + Span span163 = CollectionsMarshal.AsSpan(list163); + index2 = 0; + ref QuestStep reference119 = ref span163[index2]; + QuestStep obj117 = new QuestStep(EInteractionType.CompleteQuest, 1004433u, new Vector3(-23.605713f, 83.19999f, -2.3041382f), 130) { AethernetShortcut = new AethernetShortcut { @@ -37448,138 +37723,138 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahAirship } }; - index3 = 1; - List list150 = new List(index3); - CollectionsMarshal.SetCount(list150, index3); - span7 = CollectionsMarshal.AsSpan(list150); - num3 = 0; - span7[num3] = new DialogueChoice + num3 = 1; + List list164 = new List(num3); + CollectionsMarshal.SetCount(list164, num3); + Span span164 = CollectionsMarshal.AsSpan(list164); + index3 = 0; + span164[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_SUBGSC001_00434_Q1_000_000") }; - obj107.DialogueChoices = list150; - obj107.NextQuestId = new QuestId(435); - reference109 = obj107; - obj106.Steps = list149; - reference108 = obj106; - questRoot20.QuestSequence = list147; - AddQuest(questId20, questRoot20); - QuestId questId21 = new QuestId(435); - QuestRoot questRoot21 = new QuestRoot(); + obj117.DialogueChoices = list164; + obj117.NextQuestId = new QuestId(435); + reference119 = obj117; + obj116.Steps = list163; + reference118 = obj116; + questRoot22.QuestSequence = list161; + AddQuest(questId22, questRoot22); + QuestId questId23 = new QuestId(435); + QuestRoot questRoot23 = new QuestRoot(); num = 2; - List list151 = new List(num); - CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + List list165 = new List(num); + CollectionsMarshal.SetCount(list165, num); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; index++; - span[index] = "JerryWester"; - questRoot21.Author = list151; + span165[index] = "JerryWester"; + questRoot23.Author = list165; index = 8; - List list152 = new List(index); - CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + List list166 = new List(index); + CollectionsMarshal.SetCount(list166, index); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference110 = ref span2[num]; - QuestSequence obj108 = new QuestSequence + ref QuestSequence reference120 = ref span166[num]; + QuestSequence obj118 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list153 = new List(num2); - CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011022u, new Vector3(-38.895264f, -2.7930364E-06f, 97.33728f), 144) + index2 = 1; + List list167 = new List(index2); + CollectionsMarshal.SetCount(list167, index2); + Span span167 = CollectionsMarshal.AsSpan(list167); + num2 = 0; + span167[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011022u, new Vector3(-38.895264f, -2.7930364E-06f, 97.33728f), 144) { StopDistance = 7f }; - obj108.Steps = list153; - reference110 = obj108; + obj118.Steps = list167; + reference120 = obj118; num++; - ref QuestSequence reference111 = ref span2[num]; - QuestSequence obj109 = new QuestSequence + ref QuestSequence reference121 = ref span166[num]; + QuestSequence obj119 = new QuestSequence { Sequence = 1 }; - index2 = 2; - List list154 = new List(index2); - CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + num2 = 2; + List list168 = new List(num2); + CollectionsMarshal.SetCount(list168, num2); + Span span168 = CollectionsMarshal.AsSpan(list168); + index2 = 0; + span168[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerEntranceCardSquares }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010448u, new Vector3(-54.00177f, 1.6000003f, 30.685791f), 144) + index2++; + span168[index2] = new QuestStep(EInteractionType.Interact, 1010448u, new Vector3(-54.00177f, 1.6000003f, 30.685791f), 144) { StopDistance = 5f }; - obj109.Steps = list154; - reference111 = obj109; + obj119.Steps = list168; + reference121 = obj119; num++; - ref QuestSequence reference112 = ref span2[num]; - QuestSequence obj110 = new QuestSequence + ref QuestSequence reference122 = ref span166[num]; + QuestSequence obj120 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list155 = new List(num2); - CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011038u, new Vector3(-58.884644f, 1.6000003f, 27.634033f), 144) + index2 = 1; + List list169 = new List(index2); + CollectionsMarshal.SetCount(list169, index2); + Span span169 = CollectionsMarshal.AsSpan(list169); + num2 = 0; + span169[num2] = new QuestStep(EInteractionType.Interact, 1011038u, new Vector3(-58.884644f, 1.6000003f, 27.634033f), 144) { StopDistance = 5f }; - obj110.Steps = list155; - reference112 = obj110; + obj120.Steps = list169; + reference122 = obj120; num++; - ref QuestSequence reference113 = ref span2[num]; - QuestSequence obj111 = new QuestSequence + ref QuestSequence reference123 = ref span166[num]; + QuestSequence obj121 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list156 = new List(index2); - CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010478u, new Vector3(-99.19891f, -0.86297023f, 66.11731f), 144); - obj111.Steps = list156; - reference113 = obj111; + num2 = 1; + List list170 = new List(num2); + CollectionsMarshal.SetCount(list170, num2); + Span span170 = CollectionsMarshal.AsSpan(list170); + index2 = 0; + span170[index2] = new QuestStep(EInteractionType.Interact, 1010478u, new Vector3(-99.19891f, -0.86297023f, 66.11731f), 144); + obj121.Steps = list170; + reference123 = obj121; num++; - ref QuestSequence reference114 = ref span2[num]; - QuestSequence obj112 = new QuestSequence + ref QuestSequence reference124 = ref span166[num]; + QuestSequence obj122 = new QuestSequence { Sequence = 4 }; - num2 = 6; - List list157 = new List(num2); - CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011044u, new Vector3(-84.45868f, 3.7690625E-06f, 29.06836f), 144) + index2 = 6; + List list171 = new List(index2); + CollectionsMarshal.SetCount(list171, index2); + Span span171 = CollectionsMarshal.AsSpan(list171); + num2 = 0; + span171[num2] = new QuestStep(EInteractionType.Interact, 1011044u, new Vector3(-84.45868f, 3.7690625E-06f, 29.06836f), 144) { TargetTerritoryId = (ushort)388 }; - index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) + num2++; + span171[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) { StopDistance = 5f, AethernetShard = EAetheryteLocation.GoldSaucerMinionSquare }; - index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) + num2++; + span171[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 388) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerChocoboSquare }; - index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 388) + num2++; + span171[num2] = new QuestStep(EInteractionType.None, null, null, 388) { AethernetShortcut = new AethernetShortcut { @@ -37587,43 +37862,43 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GoldSaucerEntranceCardSquares } }; - index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 144) + num2++; + span171[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 144) { DelaySecondsAtStart = 3f, Aetheryte = EAetheryteLocation.GoldSaucer }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011080u, new Vector3(21.530457f, 3.9997296f, 39.902344f), 144); - obj112.Steps = list157; - reference114 = obj112; + num2++; + span171[num2] = new QuestStep(EInteractionType.Interact, 1011080u, new Vector3(21.530457f, 3.9997296f, 39.902344f), 144); + obj122.Steps = list171; + reference124 = obj122; num++; - ref QuestSequence reference115 = ref span2[num]; - QuestSequence obj113 = new QuestSequence + ref QuestSequence reference125 = ref span166[num]; + QuestSequence obj123 = new QuestSequence { Sequence = 5 }; - index2 = 9; - List list158 = new List(index2); - CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.78062f, 11.798187f, 20.328043f), 144); - num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + num2 = 9; + List list172 = new List(num2); + CollectionsMarshal.SetCount(list172, num2); + Span span172 = CollectionsMarshal.AsSpan(list172); + index2 = 0; + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.78062f, 11.798187f, 20.328043f), 144); + index2++; + span172[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, DelaySecondsAtStart = 3f, AethernetShard = EAetheryteLocation.GoldSaucerWonderSquareWest }; - num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + index2++; + span172[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerWonderSquareEast }; - num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 144) + index2++; + span172[index2] = new QuestStep(EInteractionType.None, null, null, 144) { AethernetShortcut = new AethernetShortcut { @@ -37631,47 +37906,47 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GoldSaucer } }; - num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + index2++; + span172[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, DelaySecondsAtStart = 3f, AethernetShard = EAetheryteLocation.GoldSaucerEventSquare }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(122.973015f, -0.5100681f, -50.024624f), 144) + index2++; + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(122.973015f, -0.5100681f, -50.024624f), 144) { DelaySecondsAtStart = 3f }; - num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + index2++; + span172[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerCactpotBoard }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.36922f, 13.000123f, -24.209782f), 144); - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011079u, new Vector3(125.078125f, 13.000635f, -13.778931f), 144) + index2++; + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.36922f, 13.000123f, -24.209782f), 144); + index2++; + span172[index2] = new QuestStep(EInteractionType.Interact, 1011079u, new Vector3(125.078125f, 13.000635f, -13.778931f), 144) { StopDistance = 4f }; - obj113.Steps = list158; - reference115 = obj113; + obj123.Steps = list172; + reference125 = obj123; num++; - ref QuestSequence reference116 = ref span2[num]; - QuestSequence obj114 = new QuestSequence + ref QuestSequence reference126 = ref span166[num]; + QuestSequence obj124 = new QuestSequence { Sequence = 6 }; - num2 = 3; - List list159 = new List(num2); - CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.36922f, 13.000123f, -24.209782f), 144); - index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 144) + index2 = 3; + List list173 = new List(index2); + CollectionsMarshal.SetCount(list173, index2); + Span span173 = CollectionsMarshal.AsSpan(list173); + num2 = 0; + span173[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.36922f, 13.000123f, -24.209782f), 144); + num2++; + span173[num2] = new QuestStep(EInteractionType.None, null, null, 144) { AethernetShortcut = new AethernetShortcut { @@ -37679,31 +37954,31 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GoldSaucer } }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011084u, new Vector3(-12.527649f, 3.2546434f, -73.16705f), 144) + num2++; + span173[num2] = new QuestStep(EInteractionType.Interact, 1011084u, new Vector3(-12.527649f, 3.2546434f, -73.16705f), 144) { DelaySecondsAtStart = 3f }; - obj114.Steps = list159; - reference116 = obj114; + obj124.Steps = list173; + reference126 = obj124; num++; - ref QuestSequence reference117 = ref span2[num]; - QuestSequence obj115 = new QuestSequence + ref QuestSequence reference127 = ref span166[num]; + QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 3; - List list160 = new List(index2); - CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) + num2 = 3; + List list174 = new List(num2); + CollectionsMarshal.SetCount(list174, num2); + Span span174 = CollectionsMarshal.AsSpan(list174); + index2 = 0; + span174[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 144) { StopDistance = 7f, AethernetShard = EAetheryteLocation.GoldSaucerRoundSquare }; - num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 144) + index2++; + span174[index2] = new QuestStep(EInteractionType.None, null, null, 144) { AethernetShortcut = new AethernetShortcut { @@ -37711,42 +37986,42 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GoldSaucerEntranceCardSquares } }; - num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010448u, new Vector3(-54.00177f, 1.6000003f, 30.685791f), 144) + index2++; + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010448u, new Vector3(-54.00177f, 1.6000003f, 30.685791f), 144) { StopDistance = 5f, DelaySecondsAtStart = 3f }; - obj115.Steps = list160; - reference117 = obj115; - questRoot21.QuestSequence = list152; - AddQuest(questId21, questRoot21); - QuestId questId22 = new QuestId(436); - QuestRoot questRoot22 = new QuestRoot(); + obj125.Steps = list174; + reference127 = obj125; + questRoot23.QuestSequence = list166; + AddQuest(questId23, questRoot23); + QuestId questId24 = new QuestId(436); + QuestRoot questRoot24 = new QuestRoot(); num = 1; - List list161 = new List(num); - CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + List list175 = new List(num); + CollectionsMarshal.SetCount(list175, num); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "Starr"; - questRoot22.Author = list161; + span175[index] = "Starr"; + questRoot24.Author = list175; index = 2; - List list162 = new List(index); - CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + List list176 = new List(index); + CollectionsMarshal.SetCount(list176, index); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference118 = ref span2[num]; - QuestSequence obj116 = new QuestSequence + ref QuestSequence reference128 = ref span176[num]; + QuestSequence obj126 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list163 = new List(num2); - CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); - index2 = 0; - ref QuestStep reference119 = ref span3[index2]; - QuestStep obj117 = new QuestStep(EInteractionType.AcceptQuest, 1010464u, new Vector3(-0.015319824f, -1.8903663E-06f, -65.61273f), 388) + index2 = 1; + List list177 = new List(index2); + CollectionsMarshal.SetCount(list177, index2); + Span span177 = CollectionsMarshal.AsSpan(list177); + num2 = 0; + ref QuestStep reference129 = ref span177[num2]; + QuestStep obj127 = new QuestStep(EInteractionType.AcceptQuest, 1010464u, new Vector3(-0.015319824f, -1.8903663E-06f, -65.61273f), 388) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, AethernetShortcut = new AethernetShortcut @@ -37756,34 +38031,34 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions2 = new SkipConditions(); - SkipAetheryteCondition obj118 = new SkipAetheryteCondition + SkipAetheryteCondition obj128 = new SkipAetheryteCondition { InSameTerritory = true }; - num3 = 1; - List list164 = new List(num3); - CollectionsMarshal.SetCount(list164, num3); - span6 = CollectionsMarshal.AsSpan(list164); - index3 = 0; - span6[index3] = 144; - obj118.InTerritory = list164; - skipConditions2.AetheryteShortcutIf = obj118; - obj117.SkipConditions = skipConditions2; - reference119 = obj117; - obj116.Steps = list163; - reference118 = obj116; + index3 = 1; + List list178 = new List(index3); + CollectionsMarshal.SetCount(list178, index3); + Span span178 = CollectionsMarshal.AsSpan(list178); + num3 = 0; + span178[num3] = 144; + obj128.InTerritory = list178; + skipConditions2.AetheryteShortcutIf = obj128; + obj127.SkipConditions = skipConditions2; + reference129 = obj127; + obj126.Steps = list177; + reference128 = obj126; num++; - ref QuestSequence reference120 = ref span2[num]; - QuestSequence obj119 = new QuestSequence + ref QuestSequence reference130 = ref span176[num]; + QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list165 = new List(index2); - CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010472u, new Vector3(-53.26935f, 0.3093315f, 69.41321f), 148) + num2 = 1; + List list179 = new List(num2); + CollectionsMarshal.SetCount(list179, num2); + Span span179 = CollectionsMarshal.AsSpan(list179); + index2 = 0; + span179[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010472u, new Vector3(-53.26935f, 0.3093315f, 69.41321f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, @@ -37796,36 +38071,36 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(565) }; - obj119.Steps = list165; - reference120 = obj119; - questRoot22.QuestSequence = list162; - AddQuest(questId22, questRoot22); - QuestId questId23 = new QuestId(437); - QuestRoot questRoot23 = new QuestRoot(); + obj129.Steps = list179; + reference130 = obj129; + questRoot24.QuestSequence = list176; + AddQuest(questId24, questRoot24); + QuestId questId25 = new QuestId(437); + QuestRoot questRoot25 = new QuestRoot(); num = 1; - List list166 = new List(num); - CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + List list180 = new List(num); + CollectionsMarshal.SetCount(list180, num); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "Starr"; - questRoot23.Author = list166; + span180[index] = "Starr"; + questRoot25.Author = list180; index = 1; - List list167 = new List(index); - CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + List list181 = new List(index); + CollectionsMarshal.SetCount(list181, index); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference121 = ref span2[num]; - QuestSequence obj120 = new QuestSequence + ref QuestSequence reference131 = ref span181[num]; + QuestSequence obj130 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list168 = new List(num2); - CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); - index2 = 0; - ref QuestStep reference122 = ref span3[index2]; - QuestStep obj121 = new QuestStep(EInteractionType.AcceptQuest, 1011060u, new Vector3(-96.87958f, -0.86297023f, 67.826294f), 144) + index2 = 1; + List list182 = new List(index2); + CollectionsMarshal.SetCount(list182, index2); + Span span182 = CollectionsMarshal.AsSpan(list182); + num2 = 0; + ref QuestStep reference132 = ref span182[num2]; + QuestStep obj131 = new QuestStep(EInteractionType.AcceptQuest, 1011060u, new Vector3(-96.87958f, -0.86297023f, 67.826294f), 144) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, SkipConditions = new SkipConditions @@ -37836,48 +38111,48 @@ public static class AssemblyQuestLoader } } }; - index3 = 1; - List list169 = new List(index3); - CollectionsMarshal.SetCount(list169, index3); - span7 = CollectionsMarshal.AsSpan(list169); - num3 = 0; - span7[num3] = new DialogueChoice + num3 = 1; + List list183 = new List(num3); + CollectionsMarshal.SetCount(list183, num3); + Span span183 = CollectionsMarshal.AsSpan(list183); + index3 = 0; + span183[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_SUBGSC102_00437_Q1_000_000") }; - obj121.DialogueChoices = list169; - reference122 = obj121; - obj120.Steps = list168; - reference121 = obj120; - questRoot23.QuestSequence = list167; - AddQuest(questId23, questRoot23); - QuestId questId24 = new QuestId(438); - QuestRoot questRoot24 = new QuestRoot(); + obj131.DialogueChoices = list183; + reference132 = obj131; + obj130.Steps = list182; + reference131 = obj130; + questRoot25.QuestSequence = list181; + AddQuest(questId25, questRoot25); + QuestId questId26 = new QuestId(438); + QuestRoot questRoot26 = new QuestRoot(); num = 1; - List list170 = new List(num); - CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + List list184 = new List(num); + CollectionsMarshal.SetCount(list184, num); + Span span184 = CollectionsMarshal.AsSpan(list184); index = 0; - span[index] = "Cacahuetes"; - questRoot24.Author = list170; + span184[index] = "Cacahuetes"; + questRoot26.Author = list184; index = 12; - List list171 = new List(index); - CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + List list185 = new List(index); + CollectionsMarshal.SetCount(list185, index); + Span span185 = CollectionsMarshal.AsSpan(list185); num = 0; - ref QuestSequence reference123 = ref span2[num]; - QuestSequence obj122 = new QuestSequence + ref QuestSequence reference133 = ref span185[num]; + QuestSequence obj132 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list172 = new List(index2); - CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); - num2 = 0; - ref QuestStep reference124 = ref span3[num2]; - QuestStep obj123 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + num2 = 1; + List list186 = new List(num2); + CollectionsMarshal.SetCount(list186, num2); + Span span186 = CollectionsMarshal.AsSpan(list186); + index2 = 0; + ref QuestStep reference134 = ref span186[index2]; + QuestStep obj133 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -37887,137 +38162,55 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions3 = new SkipConditions(); - SkipAetheryteCondition obj124 = new SkipAetheryteCondition + SkipAetheryteCondition obj134 = new SkipAetheryteCondition { InSameTerritory = true }; - num3 = 1; - List list173 = new List(num3); - CollectionsMarshal.SetCount(list173, num3); - span6 = CollectionsMarshal.AsSpan(list173); - index3 = 0; - span6[index3] = 133; - obj124.InTerritory = list173; - skipConditions3.AetheryteShortcutIf = obj124; - obj123.SkipConditions = skipConditions3; - reference124 = obj123; - obj122.Steps = list172; - reference123 = obj122; + index3 = 1; + List list187 = new List(index3); + CollectionsMarshal.SetCount(list187, index3); + Span span187 = CollectionsMarshal.AsSpan(list187); + num3 = 0; + span187[num3] = 133; + obj134.InTerritory = list187; + skipConditions3.AetheryteShortcutIf = obj134; + obj133.SkipConditions = skipConditions3; + reference134 = obj133; + obj132.Steps = list186; + reference133 = obj132; num++; - ref QuestSequence reference125 = ref span2[num]; - QuestSequence obj125 = new QuestSequence + ref QuestSequence reference135 = ref span185[num]; + QuestSequence obj135 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list174 = new List(num2); - CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000756u, new Vector3(20.675903f, 24.30847f, 392.56873f), 152) + index2 = 1; + List list188 = new List(index2); + CollectionsMarshal.SetCount(list188, index2); + Span span188 = CollectionsMarshal.AsSpan(list188); + num2 = 0; + span188[num2] = new QuestStep(EInteractionType.Interact, 1000756u, new Vector3(20.675903f, 24.30847f, 392.56873f), 152) { StopDistance = 2f, Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; - obj125.Steps = list174; - reference125 = obj125; + obj135.Steps = list188; + reference135 = obj135; num++; - ref QuestSequence reference126 = ref span2[num]; - QuestSequence obj126 = new QuestSequence + ref QuestSequence reference136 = ref span185[num]; + QuestSequence obj136 = new QuestSequence { Sequence = 2 }; - index2 = 2; - List list175 = new List(index2); - CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.875587f, -1.4320529f, 335.96927f), 152) - { - Fly = true, - SkipConditions = new SkipConditions - { - StepIf = new SkipStepConditions - { - Flying = ELockedSkipCondition.Locked - } - } - }; - num2++; - ref QuestStep reference127 = ref span3[num2]; - QuestStep obj127 = new QuestStep(EInteractionType.Combat, 2000963u, new Vector3(39.230957f, -0.5036011f, 337.3922f), 152) - { - ItemId = 2000243u, - EnemySpawnType = EEnemySpawnType.AfterItemUse - }; - index3 = 1; - List list176 = new List(index3); - CollectionsMarshal.SetCount(list176, index3); - span4 = CollectionsMarshal.AsSpan(list176); - num3 = 0; - span4[num3] = 38u; - obj127.KillEnemyDataIds = list176; - reference127 = obj127; - obj126.Steps = list175; - reference126 = obj126; - num++; - ref QuestSequence reference128 = ref span2[num]; - QuestSequence obj128 = new QuestSequence - { - Sequence = 3 - }; - num2 = 1; - List list177 = new List(num2); - CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000756u, new Vector3(20.675903f, 24.30847f, 392.56873f), 152) - { - StopDistance = 2f, - Fly = true - }; - obj128.Steps = list177; - reference128 = obj128; - num++; - ref QuestSequence reference129 = ref span2[num]; - QuestSequence obj129 = new QuestSequence - { - Sequence = 4 - }; - index2 = 2; - List list178 = new List(index2); - CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) - { - Fly = true, - SkipConditions = new SkipConditions - { - StepIf = new SkipStepConditions - { - Flying = ELockedSkipCondition.Locked - } - } - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); - obj129.Steps = list178; - reference129 = obj129; - num++; - ref QuestSequence reference130 = ref span2[num]; - QuestSequence obj130 = new QuestSequence - { - Sequence = 5 - }; num2 = 2; - List list179 = new List(num2); - CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + List list189 = new List(num2); + CollectionsMarshal.SetCount(list189, num2); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) + span189[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.875587f, -1.4320529f, 335.96927f), 152) { + Fly = true, SkipConditions = new SkipConditions { StepIf = new SkipStepConditions @@ -38027,25 +38220,52 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2000921u, new Vector3(-103.71564f, 6.42395f, 101.60974f), 153) + ref QuestStep reference137 = ref span189[index2]; + QuestStep obj137 = new QuestStep(EInteractionType.Combat, 2000963u, new Vector3(39.230957f, -0.5036011f, 337.3922f), 152) { - Fly = true, - ItemId = 2000232u + ItemId = 2000243u, + EnemySpawnType = EEnemySpawnType.AfterItemUse }; - obj130.Steps = list179; - reference130 = obj130; + num3 = 1; + List list190 = new List(num3); + CollectionsMarshal.SetCount(list190, num3); + Span span190 = CollectionsMarshal.AsSpan(list190); + index3 = 0; + span190[index3] = 38u; + obj137.KillEnemyDataIds = list190; + reference137 = obj137; + obj136.Steps = list189; + reference136 = obj136; num++; - ref QuestSequence reference131 = ref span2[num]; - QuestSequence obj131 = new QuestSequence + ref QuestSequence reference138 = ref span185[num]; + QuestSequence obj138 = new QuestSequence { - Sequence = 6 + Sequence = 3 }; - index2 = 2; - List list180 = new List(index2); - CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + index2 = 1; + List list191 = new List(index2); + CollectionsMarshal.SetCount(list191, index2); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) + span191[num2] = new QuestStep(EInteractionType.Interact, 1000756u, new Vector3(20.675903f, 24.30847f, 392.56873f), 152) + { + StopDistance = 2f, + Fly = true + }; + obj138.Steps = list191; + reference138 = obj138; + num++; + ref QuestSequence reference139 = ref span185[num]; + QuestSequence obj139 = new QuestSequence + { + Sequence = 4 + }; + num2 = 2; + List list192 = new List(num2); + CollectionsMarshal.SetCount(list192, num2); + Span span192 = CollectionsMarshal.AsSpan(list192); + index2 = 0; + span192[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -38056,115 +38276,170 @@ public static class AssemblyQuestLoader } } }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); - obj131.Steps = list180; - reference131 = obj131; + index2++; + span192[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + obj139.Steps = list192; + reference139 = obj139; num++; - ref QuestSequence reference132 = ref span2[num]; - QuestSequence obj132 = new QuestSequence + ref QuestSequence reference140 = ref span185[num]; + QuestSequence obj140 = new QuestSequence + { + Sequence = 5 + }; + index2 = 2; + List list193 = new List(index2); + CollectionsMarshal.SetCount(list193, index2); + Span span193 = CollectionsMarshal.AsSpan(list193); + num2 = 0; + span193[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) + { + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Flying = ELockedSkipCondition.Locked + } + } + }; + num2++; + span193[num2] = new QuestStep(EInteractionType.UseItem, 2000921u, new Vector3(-103.71564f, 6.42395f, 101.60974f), 153) + { + Fly = true, + ItemId = 2000232u + }; + obj140.Steps = list193; + reference140 = obj140; + num++; + ref QuestSequence reference141 = ref span185[num]; + QuestSequence obj141 = new QuestSequence + { + Sequence = 6 + }; + num2 = 2; + List list194 = new List(num2); + CollectionsMarshal.SetCount(list194, num2); + Span span194 = CollectionsMarshal.AsSpan(list194); + index2 = 0; + span194[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.19086f, 8.399985f, -64.10584f), 153) + { + Fly = true, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Flying = ELockedSkipCondition.Locked + } + } + }; + index2++; + span194[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + obj141.Steps = list194; + reference141 = obj141; + num++; + ref QuestSequence reference142 = ref span185[num]; + QuestSequence obj142 = new QuestSequence { Sequence = 7 }; - num2 = 1; - List list181 = new List(num2); - CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002815u, new Vector3(-27.328918f, -34.62274f, 173.05249f), 154) + index2 = 1; + List list195 = new List(index2); + CollectionsMarshal.SetCount(list195, index2); + Span span195 = CollectionsMarshal.AsSpan(list195); + num2 = 0; + span195[num2] = new QuestStep(EInteractionType.Interact, 1002815u, new Vector3(-27.328918f, -34.62274f, 173.05249f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; - obj132.Steps = list181; - reference132 = obj132; + obj142.Steps = list195; + reference142 = obj142; num++; - ref QuestSequence reference133 = ref span2[num]; - QuestSequence obj133 = new QuestSequence + ref QuestSequence reference143 = ref span185[num]; + QuestSequence obj143 = new QuestSequence { Sequence = 8 }; - index2 = 1; - List list182 = new List(index2); - CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); - num2 = 0; - ref QuestStep reference134 = ref span3[num2]; - QuestStep obj134 = new QuestStep(EInteractionType.Combat, null, new Vector3(-39.98818f, -46.837822f, 403.3237f), 154) + num2 = 1; + List list196 = new List(num2); + CollectionsMarshal.SetCount(list196, num2); + Span span196 = CollectionsMarshal.AsSpan(list196); + index2 = 0; + ref QuestStep reference144 = ref span196[index2]; + QuestStep obj144 = new QuestStep(EInteractionType.Combat, null, new Vector3(-39.98818f, -46.837822f, 403.3237f), 154) { Fly = true, EnemySpawnType = EEnemySpawnType.OverworldEnemies }; - num3 = 1; - List list183 = new List(num3); - CollectionsMarshal.SetCount(list183, num3); - Span span8 = CollectionsMarshal.AsSpan(list183); - index3 = 0; - span8[index3] = new ComplexCombatData + index3 = 1; + List list197 = new List(index3); + CollectionsMarshal.SetCount(list197, index3); + Span span197 = CollectionsMarshal.AsSpan(list197); + num3 = 0; + span197[num3] = new ComplexCombatData { DataId = 17u, MinimumKillCount = 6u }; - obj134.ComplexCombatData = list183; - reference134 = obj134; - obj133.Steps = list182; - reference133 = obj133; + obj144.ComplexCombatData = list197; + reference144 = obj144; + obj143.Steps = list196; + reference143 = obj143; num++; - ref QuestSequence reference135 = ref span2[num]; - QuestSequence obj135 = new QuestSequence + ref QuestSequence reference145 = ref span185[num]; + QuestSequence obj145 = new QuestSequence { Sequence = 9 }; - num2 = 1; - List list184 = new List(num2); - CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); - index2 = 0; - ref QuestStep reference136 = ref span3[index2]; - QuestStep obj136 = new QuestStep(EInteractionType.Combat, 2000922u, new Vector3(28.244385f, -54.337463f, 512.932f), 154) + index2 = 1; + List list198 = new List(index2); + CollectionsMarshal.SetCount(list198, index2); + Span span198 = CollectionsMarshal.AsSpan(list198); + num2 = 0; + ref QuestStep reference146 = ref span198[num2]; + QuestStep obj146 = new QuestStep(EInteractionType.Combat, 2000922u, new Vector3(28.244385f, -54.337463f, 512.932f), 154) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; - index3 = 1; - List list185 = new List(index3); - CollectionsMarshal.SetCount(list185, index3); - span4 = CollectionsMarshal.AsSpan(list185); - num3 = 0; - span4[num3] = 18u; - obj136.KillEnemyDataIds = list185; - obj136.CombatDelaySecondsAtStart = 3f; - reference136 = obj136; - obj135.Steps = list184; - reference135 = obj135; + num3 = 1; + List list199 = new List(num3); + CollectionsMarshal.SetCount(list199, num3); + Span span199 = CollectionsMarshal.AsSpan(list199); + index3 = 0; + span199[index3] = 18u; + obj146.KillEnemyDataIds = list199; + obj146.CombatDelaySecondsAtStart = 3f; + reference146 = obj146; + obj145.Steps = list198; + reference145 = obj145; num++; - ref QuestSequence reference137 = ref span2[num]; - QuestSequence obj137 = new QuestSequence + ref QuestSequence reference147 = ref span185[num]; + QuestSequence obj147 = new QuestSequence { Sequence = 10 }; - index2 = 1; - List list186 = new List(index2); - CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002815u, new Vector3(-27.328918f, -34.62274f, 173.05249f), 154) + num2 = 1; + List list200 = new List(num2); + CollectionsMarshal.SetCount(list200, num2); + Span span200 = CollectionsMarshal.AsSpan(list200); + index2 = 0; + span200[index2] = new QuestStep(EInteractionType.Interact, 1002815u, new Vector3(-27.328918f, -34.62274f, 173.05249f), 154) { Fly = true }; - obj137.Steps = list186; - reference137 = obj137; + obj147.Steps = list200; + reference147 = obj147; num++; - ref QuestSequence reference138 = ref span2[num]; - QuestSequence obj138 = new QuestSequence + ref QuestSequence reference148 = ref span185[num]; + QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list187 = new List(num2); - CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + index2 = 1; + List list201 = new List(index2); + CollectionsMarshal.SetCount(list201, index2); + Span span201 = CollectionsMarshal.AsSpan(list201); + num2 = 0; + span201[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -38174,36 +38449,36 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(439) }; - obj138.Steps = list187; - reference138 = obj138; - questRoot24.QuestSequence = list171; - AddQuest(questId24, questRoot24); - QuestId questId25 = new QuestId(439); - QuestRoot questRoot25 = new QuestRoot(); + obj148.Steps = list201; + reference148 = obj148; + questRoot26.QuestSequence = list185; + AddQuest(questId26, questRoot26); + QuestId questId27 = new QuestId(439); + QuestRoot questRoot27 = new QuestRoot(); num = 1; - List list188 = new List(num); - CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + List list202 = new List(num); + CollectionsMarshal.SetCount(list202, num); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "Cacahuetes"; - questRoot25.Author = list188; + span202[index] = "Cacahuetes"; + questRoot27.Author = list202; index = 4; - List list189 = new List(index); - CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + List list203 = new List(index); + CollectionsMarshal.SetCount(list203, index); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference139 = ref span2[num]; - QuestSequence obj139 = new QuestSequence + ref QuestSequence reference149 = ref span203[num]; + QuestSequence obj149 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list190 = new List(index2); - CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); - num2 = 0; - ref QuestStep reference140 = ref span3[num2]; - QuestStep obj140 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + num2 = 1; + List list204 = new List(num2); + CollectionsMarshal.SetCount(list204, num2); + Span span204 = CollectionsMarshal.AsSpan(list204); + index2 = 0; + ref QuestStep reference150 = ref span204[index2]; + QuestStep obj150 = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -38213,34 +38488,34 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions4 = new SkipConditions(); - SkipAetheryteCondition obj141 = new SkipAetheryteCondition + SkipAetheryteCondition obj151 = new SkipAetheryteCondition { InSameTerritory = true }; - num3 = 1; - List list191 = new List(num3); - CollectionsMarshal.SetCount(list191, num3); - span6 = CollectionsMarshal.AsSpan(list191); - index3 = 0; - span6[index3] = 133; - obj141.InTerritory = list191; - skipConditions4.AetheryteShortcutIf = obj141; - obj140.SkipConditions = skipConditions4; - reference140 = obj140; - obj139.Steps = list190; - reference139 = obj139; + index3 = 1; + List list205 = new List(index3); + CollectionsMarshal.SetCount(list205, index3); + Span span205 = CollectionsMarshal.AsSpan(list205); + num3 = 0; + span205[num3] = 133; + obj151.InTerritory = list205; + skipConditions4.AetheryteShortcutIf = obj151; + obj150.SkipConditions = skipConditions4; + reference150 = obj150; + obj149.Steps = list204; + reference149 = obj149; num++; - ref QuestSequence reference141 = ref span2[num]; - QuestSequence obj142 = new QuestSequence + ref QuestSequence reference151 = ref span203[num]; + QuestSequence obj152 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list192 = new List(num2); - CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000924u, new Vector3(-389.24243f, 65.537476f, -186.57214f), 148) + index2 = 1; + List list206 = new List(index2); + CollectionsMarshal.SetCount(list206, index2); + Span span206 = CollectionsMarshal.AsSpan(list206); + num2 = 0; + span206[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2000924u, new Vector3(-389.24243f, 65.537476f, -186.57214f), 148) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -38249,20 +38524,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaWhiteWolfGate } }; - obj142.Steps = list192; - reference141 = obj142; + obj152.Steps = list206; + reference151 = obj152; num++; - ref QuestSequence reference142 = ref span2[num]; - QuestSequence obj143 = new QuestSequence + ref QuestSequence reference152 = ref span203[num]; + QuestSequence obj153 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list193 = new List(index2); - CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000448u, new Vector3(-287.00696f, -54.431038f, 289.99768f), 154) + num2 = 1; + List list207 = new List(num2); + CollectionsMarshal.SetCount(list207, num2); + Span span207 = CollectionsMarshal.AsSpan(list207); + index2 = 0; + span207[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1000448u, new Vector3(-287.00696f, -54.431038f, 289.99768f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -38271,20 +38546,20 @@ public static class AssemblyQuestLoader Index = 1 } }; - obj143.Steps = list193; - reference142 = obj143; + obj153.Steps = list207; + reference152 = obj153; num++; - ref QuestSequence reference143 = ref span2[num]; - QuestSequence obj144 = new QuestSequence + ref QuestSequence reference153 = ref span203[num]; + QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list194 = new List(num2); - CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) + index2 = 1; + List list208 = new List(index2); + CollectionsMarshal.SetCount(list208, index2); + Span span208 = CollectionsMarshal.AsSpan(list208); + num2 = 0; + span208[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -38294,36 +38569,36 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(1067) }; - obj144.Steps = list194; - reference143 = obj144; - questRoot25.QuestSequence = list189; - AddQuest(questId25, questRoot25); - QuestId questId26 = new QuestId(440); - QuestRoot questRoot26 = new QuestRoot(); + obj154.Steps = list208; + reference153 = obj154; + questRoot27.QuestSequence = list203; + AddQuest(questId27, questRoot27); + QuestId questId28 = new QuestId(440); + QuestRoot questRoot28 = new QuestRoot(); num = 1; - List list195 = new List(num); - CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + List list209 = new List(num); + CollectionsMarshal.SetCount(list209, num); + Span span209 = CollectionsMarshal.AsSpan(list209); index = 0; - span[index] = "Cacahuetes"; - questRoot26.Author = list195; + span209[index] = "Cacahuetes"; + questRoot28.Author = list209; index = 6; - List list196 = new List(index); - CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + List list210 = new List(index); + CollectionsMarshal.SetCount(list210, index); + Span span210 = CollectionsMarshal.AsSpan(list210); num = 0; - ref QuestSequence reference144 = ref span2[num]; - QuestSequence obj145 = new QuestSequence + ref QuestSequence reference154 = ref span210[num]; + QuestSequence obj155 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list197 = new List(index2); - CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); - num2 = 0; - ref QuestStep reference145 = ref span3[num2]; - QuestStep obj146 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + num2 = 1; + List list211 = new List(num2); + CollectionsMarshal.SetCount(list211, num2); + Span span211 = CollectionsMarshal.AsSpan(list211); + index2 = 0; + ref QuestStep reference155 = ref span211[index2]; + QuestStep obj156 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -38333,97 +38608,97 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions5 = new SkipConditions(); - SkipAetheryteCondition obj147 = new SkipAetheryteCondition + SkipAetheryteCondition obj157 = new SkipAetheryteCondition { InSameTerritory = true }; - index3 = 1; - List list198 = new List(index3); - CollectionsMarshal.SetCount(list198, index3); - span6 = CollectionsMarshal.AsSpan(list198); - num3 = 0; - span6[num3] = 133; - obj147.InTerritory = list198; - skipConditions5.AetheryteShortcutIf = obj147; - obj146.SkipConditions = skipConditions5; - reference145 = obj146; - obj145.Steps = list197; - reference144 = obj145; + num3 = 1; + List list212 = new List(num3); + CollectionsMarshal.SetCount(list212, num3); + Span span212 = CollectionsMarshal.AsSpan(list212); + index3 = 0; + span212[index3] = 133; + obj157.InTerritory = list212; + skipConditions5.AetheryteShortcutIf = obj157; + obj156.SkipConditions = skipConditions5; + reference155 = obj156; + obj155.Steps = list211; + reference154 = obj155; num++; - ref QuestSequence reference146 = ref span2[num]; - QuestSequence obj148 = new QuestSequence + ref QuestSequence reference156 = ref span210[num]; + QuestSequence obj158 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list199 = new List(num2); - CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008149u, new Vector3(-172.83899f, 8.492639f, -55.222473f), 153) + index2 = 1; + List list213 = new List(index2); + CollectionsMarshal.SetCount(list213, index2); + Span span213 = CollectionsMarshal.AsSpan(list213); + num2 = 0; + span213[num2] = new QuestStep(EInteractionType.Interact, 1008149u, new Vector3(-172.83899f, 8.492639f, -55.222473f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; - obj148.Steps = list199; - reference146 = obj148; + obj158.Steps = list213; + reference156 = obj158; num++; - ref QuestSequence reference147 = ref span2[num]; - QuestSequence obj149 = new QuestSequence + ref QuestSequence reference157 = ref span210[num]; + QuestSequence obj159 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list200 = new List(index2); - CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008146u, new Vector3(-183.43082f, 9.869224f, -76.830215f), 153); - obj149.Steps = list200; - reference147 = obj149; + num2 = 1; + List list214 = new List(num2); + CollectionsMarshal.SetCount(list214, num2); + Span span214 = CollectionsMarshal.AsSpan(list214); + index2 = 0; + span214[index2] = new QuestStep(EInteractionType.Interact, 1008146u, new Vector3(-183.43082f, 9.869224f, -76.830215f), 153); + obj159.Steps = list214; + reference157 = obj159; num++; - ref QuestSequence reference148 = ref span2[num]; - QuestSequence obj150 = new QuestSequence + ref QuestSequence reference158 = ref span210[num]; + QuestSequence obj160 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list201 = new List(num2); - CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1008150u, new Vector3(28.30542f, 3.6544461f, 35.38562f), 153) + index2 = 1; + List list215 = new List(index2); + CollectionsMarshal.SetCount(list215, index2); + Span span215 = CollectionsMarshal.AsSpan(list215); + num2 = 0; + span215[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1008150u, new Vector3(28.30542f, 3.6544461f, 35.38562f), 153) { Fly = true }; - obj150.Steps = list201; - reference148 = obj150; + obj160.Steps = list215; + reference158 = obj160; num++; - ref QuestSequence reference149 = ref span2[num]; - QuestSequence obj151 = new QuestSequence + ref QuestSequence reference159 = ref span210[num]; + QuestSequence obj161 = new QuestSequence { Sequence = 4 }; - index2 = 1; - List list202 = new List(index2); - CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008157u, new Vector3(42.404785f, 3.2469568f, 32.88318f), 153); - obj151.Steps = list202; - reference149 = obj151; + num2 = 1; + List list216 = new List(num2); + CollectionsMarshal.SetCount(list216, num2); + Span span216 = CollectionsMarshal.AsSpan(list216); + index2 = 0; + span216[index2] = new QuestStep(EInteractionType.Interact, 1008157u, new Vector3(42.404785f, 3.2469568f, 32.88318f), 153); + obj161.Steps = list216; + reference159 = obj161; num++; - ref QuestSequence reference150 = ref span2[num]; - QuestSequence obj152 = new QuestSequence + ref QuestSequence reference160 = ref span210[num]; + QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list203 = new List(num2); - CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + index2 = 1; + List list217 = new List(index2); + CollectionsMarshal.SetCount(list217, index2); + Span span217 = CollectionsMarshal.AsSpan(list217); + num2 = 0; + span217[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -38433,36 +38708,36 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(441) }; - obj152.Steps = list203; - reference150 = obj152; - questRoot26.QuestSequence = list196; - AddQuest(questId26, questRoot26); - QuestId questId27 = new QuestId(441); - QuestRoot questRoot27 = new QuestRoot(); + obj162.Steps = list217; + reference160 = obj162; + questRoot28.QuestSequence = list210; + AddQuest(questId28, questRoot28); + QuestId questId29 = new QuestId(441); + QuestRoot questRoot29 = new QuestRoot(); num = 1; - List list204 = new List(num); - CollectionsMarshal.SetCount(list204, num); - span = CollectionsMarshal.AsSpan(list204); + List list218 = new List(num); + CollectionsMarshal.SetCount(list218, num); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "Cacahuetes"; - questRoot27.Author = list204; + span218[index] = "Cacahuetes"; + questRoot29.Author = list218; index = 9; - List list205 = new List(index); - CollectionsMarshal.SetCount(list205, index); - span2 = CollectionsMarshal.AsSpan(list205); + List list219 = new List(index); + CollectionsMarshal.SetCount(list219, index); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference151 = ref span2[num]; - QuestSequence obj153 = new QuestSequence + ref QuestSequence reference161 = ref span219[num]; + QuestSequence obj163 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list206 = new List(index2); - CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); - num2 = 0; - ref QuestStep reference152 = ref span3[num2]; - QuestStep obj154 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + num2 = 1; + List list220 = new List(num2); + CollectionsMarshal.SetCount(list220, num2); + Span span220 = CollectionsMarshal.AsSpan(list220); + index2 = 0; + ref QuestStep reference162 = ref span220[index2]; + QuestStep obj164 = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -38472,184 +38747,184 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions6 = new SkipConditions(); - SkipAetheryteCondition obj155 = new SkipAetheryteCondition + SkipAetheryteCondition obj165 = new SkipAetheryteCondition { InSameTerritory = true }; - num3 = 1; - List list207 = new List(num3); - CollectionsMarshal.SetCount(list207, num3); - span6 = CollectionsMarshal.AsSpan(list207); - index3 = 0; - span6[index3] = 133; - obj155.InTerritory = list207; - skipConditions6.AetheryteShortcutIf = obj155; - obj154.SkipConditions = skipConditions6; - reference152 = obj154; - obj153.Steps = list206; - reference151 = obj153; + index3 = 1; + List list221 = new List(index3); + CollectionsMarshal.SetCount(list221, index3); + Span span221 = CollectionsMarshal.AsSpan(list221); + num3 = 0; + span221[num3] = 133; + obj165.InTerritory = list221; + skipConditions6.AetheryteShortcutIf = obj165; + obj164.SkipConditions = skipConditions6; + reference162 = obj164; + obj163.Steps = list220; + reference161 = obj163; num++; - ref QuestSequence reference153 = ref span2[num]; - QuestSequence obj156 = new QuestSequence + ref QuestSequence reference163 = ref span219[num]; + QuestSequence obj166 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list208 = new List(num2); - CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); - index2 = 0; - ref QuestStep reference154 = ref span3[index2]; - QuestStep obj157 = new QuestStep(EInteractionType.Combat, 2000899u, new Vector3(43.900146f, 6.5460815f, -1.9379272f), 153) + index2 = 1; + List list222 = new List(index2); + CollectionsMarshal.SetCount(list222, index2); + Span span222 = CollectionsMarshal.AsSpan(list222); + num2 = 0; + ref QuestStep reference164 = ref span222[num2]; + QuestStep obj167 = new QuestStep(EInteractionType.Combat, 2000899u, new Vector3(43.900146f, 6.5460815f, -1.9379272f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, EnemySpawnType = EEnemySpawnType.AfterInteraction }; - index3 = 1; - List list209 = new List(index3); - CollectionsMarshal.SetCount(list209, index3); - span4 = CollectionsMarshal.AsSpan(list209); - num3 = 0; - span4[num3] = 294u; - obj157.KillEnemyDataIds = list209; - reference154 = obj157; - obj156.Steps = list208; - reference153 = obj156; + num3 = 1; + List list223 = new List(num3); + CollectionsMarshal.SetCount(list223, num3); + Span span223 = CollectionsMarshal.AsSpan(list223); + index3 = 0; + span223[index3] = 294u; + obj167.KillEnemyDataIds = list223; + reference164 = obj167; + obj166.Steps = list222; + reference163 = obj166; num++; - ref QuestSequence reference155 = ref span2[num]; - QuestSequence obj158 = new QuestSequence + ref QuestSequence reference165 = ref span219[num]; + QuestSequence obj168 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list210 = new List(index2); - CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002965u, new Vector3(51.181263f, 6.6893935f, -3.2490644f), 153) + num2 = 1; + List list224 = new List(num2); + CollectionsMarshal.SetCount(list224, num2); + Span span224 = CollectionsMarshal.AsSpan(list224); + index2 = 0; + span224[index2] = new QuestStep(EInteractionType.Interact, 1002965u, new Vector3(51.181263f, 6.6893935f, -3.2490644f), 153) { StopDistance = 7f }; - obj158.Steps = list210; - reference155 = obj158; + obj168.Steps = list224; + reference165 = obj168; num++; - ref QuestSequence reference156 = ref span2[num]; - QuestSequence obj159 = new QuestSequence + ref QuestSequence reference166 = ref span219[num]; + QuestSequence obj169 = new QuestSequence { Sequence = 3 }; + index2 = 1; + List list225 = new List(index2); + CollectionsMarshal.SetCount(list225, index2); + Span span225 = CollectionsMarshal.AsSpan(list225); + num2 = 0; + ref QuestStep reference167 = ref span225[num2]; + QuestStep obj170 = new QuestStep(EInteractionType.Combat, 2000901u, new Vector3(122.36206f, 17.898804f, -136.85822f), 153) + { + Fly = true, + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + index3 = 1; + List list226 = new List(index3); + CollectionsMarshal.SetCount(list226, index3); + Span span226 = CollectionsMarshal.AsSpan(list226); + num3 = 0; + span226[num3] = 294u; + obj170.KillEnemyDataIds = list226; + reference167 = obj170; + obj169.Steps = list225; + reference166 = obj169; + num++; + ref QuestSequence reference168 = ref span219[num]; + QuestSequence obj171 = new QuestSequence + { + Sequence = 4 + }; num2 = 1; - List list211 = new List(num2); - CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + List list227 = new List(num2); + CollectionsMarshal.SetCount(list227, num2); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - ref QuestStep reference157 = ref span3[index2]; - QuestStep obj160 = new QuestStep(EInteractionType.Combat, 2000901u, new Vector3(122.36206f, 17.898804f, -136.85822f), 153) + span227[index2] = new QuestStep(EInteractionType.Interact, 1002966u, new Vector3(124.193115f, 17.550354f, -129.90009f), 153) + { + StopDistance = 7f + }; + obj171.Steps = list227; + reference168 = obj171; + num++; + ref QuestSequence reference169 = ref span219[num]; + QuestSequence obj172 = new QuestSequence + { + Sequence = 5 + }; + index2 = 1; + List list228 = new List(index2); + CollectionsMarshal.SetCount(list228, index2); + Span span228 = CollectionsMarshal.AsSpan(list228); + num2 = 0; + ref QuestStep reference170 = ref span228[num2]; + QuestStep obj173 = new QuestStep(EInteractionType.Combat, 2000906u, new Vector3(292.04236f, 15.365784f, -107.286194f), 153) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; - List list212 = new List(num3); - CollectionsMarshal.SetCount(list212, num3); - span4 = CollectionsMarshal.AsSpan(list212); + List list229 = new List(num3); + CollectionsMarshal.SetCount(list229, num3); + Span span229 = CollectionsMarshal.AsSpan(list229); index3 = 0; - span4[index3] = 294u; - obj160.KillEnemyDataIds = list212; - reference157 = obj160; - obj159.Steps = list211; - reference156 = obj159; + span229[index3] = 294u; + obj173.KillEnemyDataIds = list229; + reference170 = obj173; + obj172.Steps = list228; + reference169 = obj172; num++; - ref QuestSequence reference158 = ref span2[num]; - QuestSequence obj161 = new QuestSequence - { - Sequence = 4 - }; - index2 = 1; - List list213 = new List(index2); - CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002966u, new Vector3(124.193115f, 17.550354f, -129.90009f), 153) - { - StopDistance = 7f - }; - obj161.Steps = list213; - reference158 = obj161; - num++; - ref QuestSequence reference159 = ref span2[num]; - QuestSequence obj162 = new QuestSequence - { - Sequence = 5 - }; - num2 = 1; - List list214 = new List(num2); - CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); - index2 = 0; - ref QuestStep reference160 = ref span3[index2]; - QuestStep obj163 = new QuestStep(EInteractionType.Combat, 2000906u, new Vector3(292.04236f, 15.365784f, -107.286194f), 153) - { - Fly = true, - EnemySpawnType = EEnemySpawnType.AfterInteraction - }; - index3 = 1; - List list215 = new List(index3); - CollectionsMarshal.SetCount(list215, index3); - span4 = CollectionsMarshal.AsSpan(list215); - num3 = 0; - span4[num3] = 294u; - obj163.KillEnemyDataIds = list215; - reference160 = obj163; - obj162.Steps = list214; - reference159 = obj162; - num++; - ref QuestSequence reference161 = ref span2[num]; - QuestSequence obj164 = new QuestSequence + ref QuestSequence reference171 = ref span219[num]; + QuestSequence obj174 = new QuestSequence { Sequence = 6 }; - index2 = 1; - List list216 = new List(index2); - CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002967u, new Vector3(293.29358f, 16.181925f, -112.68793f), 153) + num2 = 1; + List list230 = new List(num2); + CollectionsMarshal.SetCount(list230, num2); + Span span230 = CollectionsMarshal.AsSpan(list230); + index2 = 0; + span230[index2] = new QuestStep(EInteractionType.Interact, 1002967u, new Vector3(293.29358f, 16.181925f, -112.68793f), 153) { StopDistance = 7f }; - obj164.Steps = list216; - reference161 = obj164; + obj174.Steps = list230; + reference171 = obj174; num++; - ref QuestSequence reference162 = ref span2[num]; - QuestSequence obj165 = new QuestSequence + ref QuestSequence reference172 = ref span219[num]; + QuestSequence obj175 = new QuestSequence { Sequence = 7 }; - num2 = 1; - List list217 = new List(num2); - CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002968u, new Vector3(332.14307f, 4.1362643f, -85.648926f), 153) + index2 = 1; + List list231 = new List(index2); + CollectionsMarshal.SetCount(list231, index2); + Span span231 = CollectionsMarshal.AsSpan(list231); + num2 = 0; + span231[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002968u, new Vector3(332.14307f, 4.1362643f, -85.648926f), 153) { Fly = true }; - obj165.Steps = list217; - reference162 = obj165; + obj175.Steps = list231; + reference172 = obj175; num++; - ref QuestSequence reference163 = ref span2[num]; - QuestSequence obj166 = new QuestSequence + ref QuestSequence reference173 = ref span219[num]; + QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list218 = new List(index2); - CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + num2 = 1; + List list232 = new List(num2); + CollectionsMarshal.SetCount(list232, num2); + Span span232 = CollectionsMarshal.AsSpan(list232); + index2 = 0; + span232[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -38659,136 +38934,136 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(1079) }; - obj166.Steps = list218; - reference163 = obj166; - questRoot27.QuestSequence = list205; - AddQuest(questId27, questRoot27); - QuestId questId28 = new QuestId(445); - QuestRoot questRoot28 = new QuestRoot(); + obj176.Steps = list232; + reference173 = obj176; + questRoot29.QuestSequence = list219; + AddQuest(questId29, questRoot29); + QuestId questId30 = new QuestId(445); + QuestRoot questRoot30 = new QuestRoot(); num = 1; - List list219 = new List(num); - CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + List list233 = new List(num); + CollectionsMarshal.SetCount(list233, num); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "liza"; - questRoot28.Author = list219; + span233[index] = "liza"; + questRoot30.Author = list233; index = 5; - List list220 = new List(index); - CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + List list234 = new List(index); + CollectionsMarshal.SetCount(list234, index); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference164 = ref span2[num]; - QuestSequence obj167 = new QuestSequence + ref QuestSequence reference174 = ref span234[num]; + QuestSequence obj177 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list221 = new List(num2); - CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); - obj167.Steps = list221; - reference164 = obj167; + index2 = 1; + List list235 = new List(index2); + CollectionsMarshal.SetCount(list235, index2); + Span span235 = CollectionsMarshal.AsSpan(list235); + num2 = 0; + span235[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); + obj177.Steps = list235; + reference174 = obj177; num++; - ref QuestSequence reference165 = ref span2[num]; - QuestSequence obj168 = new QuestSequence + ref QuestSequence reference175 = ref span234[num]; + QuestSequence obj178 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list222 = new List(index2); - CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); - num2 = 0; - ref QuestStep reference166 = ref span3[num2]; + num2 = 1; + List list236 = new List(num2); + CollectionsMarshal.SetCount(list236, num2); + Span span236 = CollectionsMarshal.AsSpan(list236); + index2 = 0; + ref QuestStep reference176 = ref span236[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.SinglePlayerDuty, 2000953u, new Vector3(323.5979f, 0.3508911f, -309.55975f), 148); SinglePlayerDutyOptions singlePlayerDutyOptions2 = new SinglePlayerDutyOptions(); - num3 = 1; - List list223 = new List(num3); - CollectionsMarshal.SetCount(list223, num3); - span = CollectionsMarshal.AsSpan(list223); - index3 = 0; - span[index3] = "AI doesn't automatically target newly spawning adds until after the boss died, and dies (tested on CNJ)"; - singlePlayerDutyOptions2.Notes = list223; + index3 = 1; + List list237 = new List(index3); + CollectionsMarshal.SetCount(list237, index3); + Span span237 = CollectionsMarshal.AsSpan(list237); + num3 = 0; + span237[num3] = "AI doesn't automatically target newly spawning adds until after the boss died, and dies (tested on CNJ)"; + singlePlayerDutyOptions2.Notes = list237; questStep3.SinglePlayerDutyOptions = singlePlayerDutyOptions2; - reference166 = questStep3; - obj168.Steps = list222; - reference165 = obj168; + reference176 = questStep3; + obj178.Steps = list236; + reference175 = obj178; num++; - span2[num] = new QuestSequence + span234[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference167 = ref span2[num]; - QuestSequence obj169 = new QuestSequence + ref QuestSequence reference177 = ref span234[num]; + QuestSequence obj179 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list224 = new List(num2); - CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001194u, new Vector3(323.627f, 0.3168333f, -309.5412f), 148); - obj169.Steps = list224; - reference167 = obj169; + index2 = 1; + List list238 = new List(index2); + CollectionsMarshal.SetCount(list238, index2); + Span span238 = CollectionsMarshal.AsSpan(list238); + num2 = 0; + span238[num2] = new QuestStep(EInteractionType.Interact, 2001194u, new Vector3(323.627f, 0.3168333f, -309.5412f), 148); + obj179.Steps = list238; + reference177 = obj179; num++; - ref QuestSequence reference168 = ref span2[num]; - QuestSequence obj170 = new QuestSequence + ref QuestSequence reference178 = ref span234[num]; + QuestSequence obj180 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list225 = new List(index2); - CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); - obj170.Steps = list225; - reference168 = obj170; - questRoot28.QuestSequence = list220; - AddQuest(questId28, questRoot28); - QuestId questId29 = new QuestId(446); - QuestRoot questRoot29 = new QuestRoot(); + num2 = 1; + List list239 = new List(num2); + CollectionsMarshal.SetCount(list239, num2); + Span span239 = CollectionsMarshal.AsSpan(list239); + index2 = 0; + span239[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); + obj180.Steps = list239; + reference178 = obj180; + questRoot30.QuestSequence = list234; + AddQuest(questId30, questRoot30); + QuestId questId31 = new QuestId(446); + QuestRoot questRoot31 = new QuestRoot(); num = 1; - List list226 = new List(num); - CollectionsMarshal.SetCount(list226, num); - span = CollectionsMarshal.AsSpan(list226); + List list240 = new List(num); + CollectionsMarshal.SetCount(list240, num); + Span span240 = CollectionsMarshal.AsSpan(list240); index = 0; - span[index] = "liza"; - questRoot29.Author = list226; + span240[index] = "liza"; + questRoot31.Author = list240; index = 2; - List list227 = new List(index); - CollectionsMarshal.SetCount(list227, index); - span2 = CollectionsMarshal.AsSpan(list227); + List list241 = new List(index); + CollectionsMarshal.SetCount(list241, index); + Span span241 = CollectionsMarshal.AsSpan(list241); num = 0; - ref QuestSequence reference169 = ref span2[num]; - QuestSequence obj171 = new QuestSequence + ref QuestSequence reference179 = ref span241[num]; + QuestSequence obj181 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list228 = new List(num2); - CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); - obj171.Steps = list228; - reference169 = obj171; + index2 = 1; + List list242 = new List(index2); + CollectionsMarshal.SetCount(list242, index2); + Span span242 = CollectionsMarshal.AsSpan(list242); + num2 = 0; + span242[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + obj181.Steps = list242; + reference179 = obj181; num++; - ref QuestSequence reference170 = ref span2[num]; - QuestSequence obj172 = new QuestSequence + ref QuestSequence reference180 = ref span241[num]; + QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list229 = new List(index2); - CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + num2 = 1; + List list243 = new List(num2); + CollectionsMarshal.SetCount(list243, num2); + Span span243 = CollectionsMarshal.AsSpan(list243); + index2 = 0; + span243[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -38797,50 +39072,50 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAirship } }; - obj172.Steps = list229; - reference170 = obj172; - questRoot29.QuestSequence = list227; - AddQuest(questId29, questRoot29); - QuestId questId30 = new QuestId(447); - QuestRoot questRoot30 = new QuestRoot(); + obj182.Steps = list243; + reference180 = obj182; + questRoot31.QuestSequence = list241; + AddQuest(questId31, questRoot31); + QuestId questId32 = new QuestId(447); + QuestRoot questRoot32 = new QuestRoot(); num = 1; - List list230 = new List(num); - CollectionsMarshal.SetCount(list230, num); - span = CollectionsMarshal.AsSpan(list230); + List list244 = new List(num); + CollectionsMarshal.SetCount(list244, num); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "liza"; - questRoot30.Author = list230; + span244[index] = "liza"; + questRoot32.Author = list244; index = 5; - List list231 = new List(index); - CollectionsMarshal.SetCount(list231, index); - span2 = CollectionsMarshal.AsSpan(list231); + List list245 = new List(index); + CollectionsMarshal.SetCount(list245, index); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference171 = ref span2[num]; - QuestSequence obj173 = new QuestSequence + ref QuestSequence reference181 = ref span245[num]; + QuestSequence obj183 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list232 = new List(num2); - CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); - obj173.Steps = list232; - reference171 = obj173; + index2 = 1; + List list246 = new List(index2); + CollectionsMarshal.SetCount(list246, index2); + Span span246 = CollectionsMarshal.AsSpan(list246); + num2 = 0; + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + obj183.Steps = list246; + reference181 = obj183; num++; - ref QuestSequence reference172 = ref span2[num]; - QuestSequence obj174 = new QuestSequence + ref QuestSequence reference182 = ref span245[num]; + QuestSequence obj184 = new QuestSequence { Sequence = 1 }; - index2 = 2; - List list233 = new List(index2); - CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); - num2 = 0; - ref QuestStep reference173 = ref span3[num2]; - QuestStep obj175 = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) + num2 = 2; + List list247 = new List(num2); + CollectionsMarshal.SetCount(list247, num2); + Span span247 = CollectionsMarshal.AsSpan(list247); + index2 = 0; + ref QuestStep reference183 = ref span247[index2]; + QuestStep obj185 = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) { AethernetShortcut = new AethernetShortcut { @@ -38848,75 +39123,75 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaArcher } }; - index3 = 1; - List list234 = new List(index3); - CollectionsMarshal.SetCount(list234, index3); - span7 = CollectionsMarshal.AsSpan(list234); - num3 = 0; - span7[num3] = new DialogueChoice + num3 = 1; + List list248 = new List(num3); + CollectionsMarshal.SetCount(list248, num3); + Span span248 = CollectionsMarshal.AsSpan(list248); + index3 = 0; + span248[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST007_00447_Q1_000_1") }; - obj175.DialogueChoices = list234; - reference173 = obj175; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) + obj185.DialogueChoices = list248; + reference183 = obj185; + index2++; + span247[index2] = new QuestStep(EInteractionType.Interact, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) { StopDistance = 7f, DisableNavmesh = true }; - obj174.Steps = list233; - reference172 = obj174; + obj184.Steps = list247; + reference182 = obj184; num++; - ref QuestSequence reference174 = ref span2[num]; - QuestSequence obj176 = new QuestSequence + ref QuestSequence reference184 = ref span245[num]; + QuestSequence obj186 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list235 = new List(num2); - CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); - index2 = 0; - ref QuestStep reference175 = ref span3[index2]; - QuestStep obj177 = new QuestStep(EInteractionType.SinglePlayerDuty, 1000456u, new Vector3(-303.5172f, 21.902342f, 127.45862f), 148) + index2 = 1; + List list249 = new List(index2); + CollectionsMarshal.SetCount(list249, index2); + Span span249 = CollectionsMarshal.AsSpan(list249); + num2 = 0; + ref QuestStep reference185 = ref span249[num2]; + QuestStep obj187 = new QuestStep(EInteractionType.SinglePlayerDuty, 1000456u, new Vector3(-303.5172f, 21.902342f, 127.45862f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; - SinglePlayerDutyOptions obj178 = new SinglePlayerDutyOptions + SinglePlayerDutyOptions obj188 = new SinglePlayerDutyOptions { Enabled = true }; - num3 = 1; - List list236 = new List(num3); - CollectionsMarshal.SetCount(list236, num3); - span = CollectionsMarshal.AsSpan(list236); - index3 = 0; - span[index3] = "(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"; - obj178.Notes = list236; - obj177.SinglePlayerDutyOptions = obj178; - reference175 = obj177; - obj176.Steps = list235; - reference174 = obj176; + index3 = 1; + List list250 = new List(index3); + CollectionsMarshal.SetCount(list250, index3); + Span span250 = CollectionsMarshal.AsSpan(list250); + num3 = 0; + span250[num3] = "(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"; + obj188.Notes = list250; + obj187.SinglePlayerDutyOptions = obj188; + reference185 = obj187; + obj186.Steps = list249; + reference184 = obj186; num++; - span2[num] = new QuestSequence + span245[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference176 = ref span2[num]; - QuestSequence obj179 = new QuestSequence + ref QuestSequence reference186 = ref span245[num]; + QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 2; - List list237 = new List(index2); - CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); - num2 = 0; - ref QuestStep reference177 = ref span3[num2]; - QuestStep obj180 = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) + num2 = 2; + List list251 = new List(num2); + CollectionsMarshal.SetCount(list251, num2); + Span span251 = CollectionsMarshal.AsSpan(list251); + index2 = 0; + ref QuestStep reference187 = ref span251[index2]; + QuestStep obj190 = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -38925,75 +39200,75 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaArcher } }; - index3 = 1; - List list238 = new List(index3); - CollectionsMarshal.SetCount(list238, index3); - span7 = CollectionsMarshal.AsSpan(list238); - num3 = 0; - span7[num3] = new DialogueChoice + num3 = 1; + List list252 = new List(num3); + CollectionsMarshal.SetCount(list252, num3); + Span span252 = CollectionsMarshal.AsSpan(list252); + index3 = 0; + span252[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST007_00447_Q1_000_1") }; - obj180.DialogueChoices = list238; - reference177 = obj180; - num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) + obj190.DialogueChoices = list252; + reference187 = obj190; + index2++; + span251[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) { StopDistance = 7f, DisableNavmesh = true }; - obj179.Steps = list237; - reference176 = obj179; - questRoot30.QuestSequence = list231; - AddQuest(questId30, questRoot30); - QuestId questId31 = new QuestId(448); - QuestRoot questRoot31 = new QuestRoot(); + obj189.Steps = list251; + reference186 = obj189; + questRoot32.QuestSequence = list245; + AddQuest(questId32, questRoot32); + QuestId questId33 = new QuestId(448); + QuestRoot questRoot33 = new QuestRoot(); num = 1; - List list239 = new List(num); - CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + List list253 = new List(num); + CollectionsMarshal.SetCount(list253, num); + Span span253 = CollectionsMarshal.AsSpan(list253); index = 0; - span[index] = "liza"; - questRoot31.Author = list239; + span253[index] = "liza"; + questRoot33.Author = list253; index = 4; - List list240 = new List(index); - CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + List list254 = new List(index); + CollectionsMarshal.SetCount(list254, index); + Span span254 = CollectionsMarshal.AsSpan(list254); num = 0; - ref QuestSequence reference178 = ref span2[num]; - QuestSequence obj181 = new QuestSequence + ref QuestSequence reference188 = ref span254[num]; + QuestSequence obj191 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list241 = new List(num2); - CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) + index2 = 1; + List list255 = new List(index2); + CollectionsMarshal.SetCount(list255, index2); + Span span255 = CollectionsMarshal.AsSpan(list255); + num2 = 0; + span255[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) { StopDistance = 7f }; - obj181.Steps = list241; - reference178 = obj181; + obj191.Steps = list255; + reference188 = obj191; num++; - ref QuestSequence reference179 = ref span2[num]; - QuestSequence obj182 = new QuestSequence + ref QuestSequence reference189 = ref span254[num]; + QuestSequence obj192 = new QuestSequence { Sequence = 1 }; - index2 = 2; - List list242 = new List(index2); - CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001215u, new Vector3(0.002457563f, 1.052062f, 9.820032f), 204) + num2 = 2; + List list256 = new List(num2); + CollectionsMarshal.SetCount(list256, num2); + Span span256 = CollectionsMarshal.AsSpan(list256); + index2 = 0; + span256[index2] = new QuestStep(EInteractionType.Interact, 2001215u, new Vector3(0.002457563f, 1.052062f, 9.820032f), 204) { TargetTerritoryId = (ushort)132 }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + index2++; + span256[index2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AethernetShortcut = new AethernetShortcut { @@ -39001,82 +39276,82 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAirship } }; - obj182.Steps = list242; - reference179 = obj182; + obj192.Steps = list256; + reference189 = obj192; num++; - ref QuestSequence reference180 = ref span2[num]; - QuestSequence obj183 = new QuestSequence + ref QuestSequence reference190 = ref span254[num]; + QuestSequence obj193 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list243 = new List(num2); - CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); - obj183.Steps = list243; - reference180 = obj183; + index2 = 1; + List list257 = new List(index2); + CollectionsMarshal.SetCount(list257, index2); + Span span257 = CollectionsMarshal.AsSpan(list257); + num2 = 0; + span257[num2] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); + obj193.Steps = list257; + reference190 = obj193; num++; - ref QuestSequence reference181 = ref span2[num]; - QuestSequence obj184 = new QuestSequence + ref QuestSequence reference191 = ref span254[num]; + QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list244 = new List(index2); - CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); - obj184.Steps = list244; - reference181 = obj184; - questRoot31.QuestSequence = list240; - AddQuest(questId31, questRoot31); - QuestId questId32 = new QuestId(449); - QuestRoot questRoot32 = new QuestRoot(); + num2 = 1; + List list258 = new List(num2); + CollectionsMarshal.SetCount(list258, num2); + Span span258 = CollectionsMarshal.AsSpan(list258); + index2 = 0; + span258[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + obj194.Steps = list258; + reference191 = obj194; + questRoot33.QuestSequence = list254; + AddQuest(questId33, questRoot33); + QuestId questId34 = new QuestId(449); + QuestRoot questRoot34 = new QuestRoot(); num = 1; - List list245 = new List(num); - CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + List list259 = new List(num); + CollectionsMarshal.SetCount(list259, num); + Span span259 = CollectionsMarshal.AsSpan(list259); index = 0; - span[index] = "liza"; - questRoot32.Author = list245; + span259[index] = "liza"; + questRoot34.Author = list259; index = 3; - List list246 = new List(index); - CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + List list260 = new List(index); + CollectionsMarshal.SetCount(list260, index); + Span span260 = CollectionsMarshal.AsSpan(list260); num = 0; - ref QuestSequence reference182 = ref span2[num]; - QuestSequence obj185 = new QuestSequence + ref QuestSequence reference192 = ref span260[num]; + QuestSequence obj195 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list247 = new List(num2); - CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); - obj185.Steps = list247; - reference182 = obj185; + index2 = 1; + List list261 = new List(index2); + CollectionsMarshal.SetCount(list261, index2); + Span span261 = CollectionsMarshal.AsSpan(list261); + num2 = 0; + span261[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + obj195.Steps = list261; + reference192 = obj195; num++; - ref QuestSequence reference183 = ref span2[num]; - QuestSequence obj186 = new QuestSequence + ref QuestSequence reference193 = ref span260[num]; + QuestSequence obj196 = new QuestSequence { Sequence = 1 }; - index2 = 2; - List list248 = new List(index2); - CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 132) + num2 = 2; + List list262 = new List(num2); + CollectionsMarshal.SetCount(list262, num2); + Span span262 = CollectionsMarshal.AsSpan(list262); + index2 = 0; + span262[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 132) { ItemId = 2651u }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133) + index2++; + span262[index2] = new QuestStep(EInteractionType.Interact, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133) { AethernetShortcut = new AethernetShortcut { @@ -39084,28 +39359,28 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAmphitheatre } }; - obj186.Steps = list248; - reference183 = obj186; + obj196.Steps = list262; + reference193 = obj196; num++; - ref QuestSequence reference184 = ref span2[num]; - QuestSequence obj187 = new QuestSequence + ref QuestSequence reference194 = ref span260[num]; + QuestSequence obj197 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 4; - List list249 = new List(num2); - CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000087u, new Vector3(0.015197754f, 1.449585f, 7.7057495f), 179) + index2 = 4; + List list263 = new List(index2); + CollectionsMarshal.SetCount(list263, index2); + Span span263 = CollectionsMarshal.AsSpan(list263); + num2 = 0; + span263[num2] = new QuestStep(EInteractionType.Interact, 2000087u, new Vector3(0.015197754f, 1.449585f, 7.7057495f), 179) { TargetTerritoryId = (ushort)132 }; - index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.596844f, -8f, 103.85207f), 132); - index2++; - ref QuestStep reference185 = ref span3[index2]; - QuestStep obj188 = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + num2++; + span263[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.596844f, -8f, 103.85207f), 132); + num2++; + ref QuestStep reference195 = ref span263[num2]; + QuestStep obj198 = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { AethernetShortcut = new AethernetShortcut { @@ -39113,24 +39388,24 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaConjurer } }; - num3 = 1; - List list250 = new List(num3); - CollectionsMarshal.SetCount(list250, num3); - span7 = CollectionsMarshal.AsSpan(list250); - index3 = 0; - span7[index3] = new DialogueChoice + index3 = 1; + List list264 = new List(index3); + CollectionsMarshal.SetCount(list264, index3); + Span span264 = CollectionsMarshal.AsSpan(list264); + num3 = 0; + span264[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST009_00449_Q2_000_1") }; - obj188.DialogueChoices = list250; - reference185 = obj188; - index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); - obj187.Steps = list249; - reference184 = obj187; - questRoot32.QuestSequence = list246; - AddQuest(questId32, questRoot32); + obj198.DialogueChoices = list264; + reference195 = obj198; + num2++; + span263[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + obj197.Steps = list263; + reference194 = obj197; + questRoot34.QuestSequence = list260; + AddQuest(questId34, questRoot34); } private static void LoadQuests9() @@ -39198,16 +39473,16 @@ public static class AssemblyQuestLoader num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index = 0; - span[index] = "Cacahuetes"; + span5[index] = "Cacahuetes"; questRoot2.Author = list5; index = 2; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - span2 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - ref QuestSequence reference3 = ref span2[num]; + ref QuestSequence reference3 = ref span6[num]; QuestSequence obj3 = new QuestSequence { Sequence = 0 @@ -39215,9 +39490,9 @@ public static class AssemblyQuestLoader index2 = 2; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.8204f, 12.899764f, 4.017052f), 129) + span7[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.8204f, 12.899764f, 4.017052f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -39234,11 +39509,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129); + span7[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129); obj3.Steps = list7; reference3 = obj3; num++; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span6[num]; QuestSequence obj4 = new QuestSequence { Sequence = byte.MaxValue @@ -39246,16 +39521,16 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span8[index2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); index3 = 1; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span4[num3] = new DialogueChoice + span9[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSACN011_00452_Q1_000_000") @@ -39272,16 +39547,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "liza"; + span10[index] = "liza"; questRoot3.Author = list10; index = 4; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span11[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -39289,9 +39564,9 @@ public static class AssemblyQuestLoader index2 = 2; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.8204f, 12.899764f, 4.017052f), 129) + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.8204f, 12.899764f, 4.017052f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -39308,11 +39583,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129); + span12[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129); obj5.Steps = list12; reference6 = obj5; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span11[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -39320,16 +39595,16 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span13[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span4[index3] = new DialogueChoice + span14[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSACN020_00453_Q1_000_000") @@ -39339,7 +39614,7 @@ public static class AssemblyQuestLoader obj6.Steps = list13; reference7 = obj6; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span11[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -39347,9 +39622,9 @@ public static class AssemblyQuestLoader index2 = 2; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span15[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, null, new Vector3(-1.5568014f, 66.12121f, 102.35001f), 135) { AethernetShortcut = new AethernetShortcut @@ -39362,9 +39637,9 @@ public static class AssemblyQuestLoader index3 = 2; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - ref ComplexCombatData reference11 = ref span5[num3]; + ref ComplexCombatData reference11 = ref span16[num3]; ComplexCombatData obj9 = new ComplexCombatData { DataId = 347u, @@ -39373,23 +39648,23 @@ public static class AssemblyQuestLoader int num4 = 6; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - Span span6 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); int num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span17[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span17[num5] = null; num5++; - span6[num5] = null; + span17[num5] = null; num5++; - span6[num5] = null; + span17[num5] = null; num5++; - span6[num5] = null; + span17[num5] = null; num5++; - span6[num5] = null; + span17[num5] = null; obj9.CompletionQuestVariablesFlags = list17; reference11 = obj9; num3++; - ref ComplexCombatData reference12 = ref span5[num3]; + ref ComplexCombatData reference12 = ref span16[num3]; ComplexCombatData obj10 = new ComplexCombatData { DataId = 49u, @@ -39398,42 +39673,42 @@ public static class AssemblyQuestLoader num5 = 6; List list18 = new List(num5); CollectionsMarshal.SetCount(list18, num5); - span6 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span6[num4] = null; + span18[num4] = null; num4++; - span6[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span18[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span18[num4] = null; num4++; - span6[num4] = null; + span18[num4] = null; num4++; - span6[num4] = null; + span18[num4] = null; num4++; - span6[num4] = null; + span18[num4] = null; obj10.CompletionQuestVariablesFlags = list18; reference12 = obj10; obj8.ComplexCombatData = list16; num3 = 6; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index3 = 0; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span19[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span19[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span19[index3] = null; index3++; - span6[index3] = null; + span19[index3] = null; index3++; - span6[index3] = null; + span19[index3] = null; index3++; - span6[index3] = null; + span19[index3] = null; obj8.CompletionQuestVariablesFlags = list19; reference10 = obj8; num2++; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span15[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, null, new Vector3(157.63565f, 38.01287f, 48.92973f), 135) { Fly = true, @@ -39442,9 +39717,9 @@ public static class AssemblyQuestLoader index3 = 1; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - ref ComplexCombatData reference14 = ref span5[num3]; + ref ComplexCombatData reference14 = ref span20[num3]; ComplexCombatData obj12 = new ComplexCombatData { DataId = 324u, @@ -39453,44 +39728,44 @@ public static class AssemblyQuestLoader num4 = 6; List list21 = new List(num4); CollectionsMarshal.SetCount(list21, num4); - span6 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num5 = 0; - span6[num5] = null; + span21[num5] = null; num5++; - span6[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span21[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span21[num5] = null; num5++; - span6[num5] = null; + span21[num5] = null; num5++; - span6[num5] = null; + span21[num5] = null; num5++; - span6[num5] = null; + span21[num5] = null; obj12.CompletionQuestVariablesFlags = list21; reference14 = obj12; obj11.ComplexCombatData = list20; num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; obj11.CompletionQuestVariablesFlags = list22; reference13 = obj11; obj7.Steps = list15; reference9 = obj7; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span11[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -39498,9 +39773,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -39519,16 +39794,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot4.Author = list24; index = 3; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span25[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -39536,9 +39811,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span26[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -39557,7 +39832,7 @@ public static class AssemblyQuestLoader obj14.Steps = list26; reference16 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span25[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -39565,9 +39840,9 @@ public static class AssemblyQuestLoader num2 = 2; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span27[index2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, null, new Vector3(-1.5568014f, 66.12121f, 102.35001f), 135) { AethernetShortcut = new AethernetShortcut @@ -39580,9 +39855,9 @@ public static class AssemblyQuestLoader index3 = 2; List list28 = new List(index3); CollectionsMarshal.SetCount(list28, index3); - span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - ref ComplexCombatData reference19 = ref span5[num3]; + ref ComplexCombatData reference19 = ref span28[num3]; ComplexCombatData obj17 = new ComplexCombatData { DataId = 347u, @@ -39591,23 +39866,23 @@ public static class AssemblyQuestLoader num5 = 6; List list29 = new List(num5); CollectionsMarshal.SetCount(list29, num5); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; obj17.CompletionQuestVariablesFlags = list29; reference19 = obj17; num3++; - ref ComplexCombatData reference20 = ref span5[num3]; + ref ComplexCombatData reference20 = ref span28[num3]; ComplexCombatData obj18 = new ComplexCombatData { DataId = 49u, @@ -39616,42 +39891,42 @@ public static class AssemblyQuestLoader num4 = 6; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span30[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span30[num5] = null; num5++; - span6[num5] = null; + span30[num5] = null; num5++; - span6[num5] = null; + span30[num5] = null; num5++; - span6[num5] = null; + span30[num5] = null; num5++; - span6[num5] = null; + span30[num5] = null; obj18.CompletionQuestVariablesFlags = list30; reference20 = obj18; obj16.ComplexCombatData = list28; num3 = 6; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span6 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span31[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span31[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span31[index3] = null; index3++; - span6[index3] = null; + span31[index3] = null; index3++; - span6[index3] = null; + span31[index3] = null; index3++; - span6[index3] = null; + span31[index3] = null; obj16.CompletionQuestVariablesFlags = list31; reference18 = obj16; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span27[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, null, new Vector3(157.63565f, 38.01287f, 48.92973f), 135) { Fly = true, @@ -39660,9 +39935,9 @@ public static class AssemblyQuestLoader index3 = 1; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - ref ComplexCombatData reference22 = ref span5[num3]; + ref ComplexCombatData reference22 = ref span32[num3]; ComplexCombatData obj20 = new ComplexCombatData { DataId = 324u, @@ -39671,44 +39946,44 @@ public static class AssemblyQuestLoader num5 = 6; List list33 = new List(num5); CollectionsMarshal.SetCount(list33, num5); - span6 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span6[num4] = null; + span33[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span33[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span33[num4] = null; num4++; - span6[num4] = null; + span33[num4] = null; num4++; - span6[num4] = null; + span33[num4] = null; num4++; - span6[num4] = null; + span33[num4] = null; obj20.CompletionQuestVariablesFlags = list33; reference22 = obj20; obj19.ComplexCombatData = list32; num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span6 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index3 = 0; - span6[index3] = null; + span34[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span34[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span34[index3] = null; index3++; - span6[index3] = null; + span34[index3] = null; index3++; - span6[index3] = null; + span34[index3] = null; index3++; - span6[index3] = null; + span34[index3] = null; obj19.CompletionQuestVariablesFlags = list34; reference21 = obj19; obj15.Steps = list27; reference17 = obj15; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span25[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -39716,9 +39991,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -39737,16 +40012,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot5.Author = list36; index = 6; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span37[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -39754,9 +40029,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -39775,7 +40050,7 @@ public static class AssemblyQuestLoader obj22.Steps = list38; reference24 = obj22; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span37[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -39783,9 +40058,9 @@ public static class AssemblyQuestLoader index2 = 2; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span39[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Combat, null, new Vector3(368.87418f, 61.448803f, -69.13581f), 135) { Fly = true, @@ -39799,9 +40074,9 @@ public static class AssemblyQuestLoader index3 = 1; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - ref ComplexCombatData reference27 = ref span5[num3]; + ref ComplexCombatData reference27 = ref span40[num3]; ComplexCombatData obj25 = new ComplexCombatData { DataId = 339u, @@ -39810,42 +40085,42 @@ public static class AssemblyQuestLoader num4 = 6; List list41 = new List(num4); CollectionsMarshal.SetCount(list41, num4); - span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span41[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span41[num5] = null; num5++; - span6[num5] = null; + span41[num5] = null; num5++; - span6[num5] = null; + span41[num5] = null; num5++; - span6[num5] = null; + span41[num5] = null; num5++; - span6[num5] = null; + span41[num5] = null; obj25.CompletionQuestVariablesFlags = list41; reference27 = obj25; obj24.ComplexCombatData = list40; num3 = 6; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span6 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span42[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; obj24.CompletionQuestVariablesFlags = list42; reference26 = obj24; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span39[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(381.1583f, 68.00773f, -114.15414f), 135) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -39853,9 +40128,9 @@ public static class AssemblyQuestLoader index3 = 1; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - ref ComplexCombatData reference29 = ref span5[num3]; + ref ComplexCombatData reference29 = ref span43[num3]; ComplexCombatData obj27 = new ComplexCombatData { DataId = 118u, @@ -39864,44 +40139,44 @@ public static class AssemblyQuestLoader num5 = 6; List list44 = new List(num5); CollectionsMarshal.SetCount(list44, num5); - span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span44[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; obj27.CompletionQuestVariablesFlags = list44; reference29 = obj27; obj26.ComplexCombatData = list43; num3 = 6; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index3 = 0; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span45[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; obj26.CompletionQuestVariablesFlags = list45; reference28 = obj26; obj23.Steps = list39; reference25 = obj23; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -39909,9 +40184,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span46[index2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -39923,7 +40198,7 @@ public static class AssemblyQuestLoader obj28.Steps = list46; reference30 = obj28; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span37[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -39931,9 +40206,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span47[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, 2002266u, new Vector3(-0.13739014f, 26.077637f, 196.52087f), 134) { AethernetShortcut = new AethernetShortcut @@ -39946,15 +40221,15 @@ public static class AssemblyQuestLoader index3 = 1; List list48 = new List(index3); CollectionsMarshal.SetCount(list48, index3); - Span span7 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span7[num3] = 39u; + span48[num3] = 39u; obj30.KillEnemyDataIds = list48; reference32 = obj30; obj29.Steps = list47; reference31 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span37[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -39962,16 +40237,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span49[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2002476u, new Vector3(-0.10687256f, 25.955566f, 196.55139f), 134); num3 = 1; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span4[index3] = new DialogueChoice + span50[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSACN050_00455_Q1_000_000"), @@ -39982,7 +40257,7 @@ public static class AssemblyQuestLoader obj31.Steps = list49; reference33 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span37[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -39990,9 +40265,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40011,16 +40286,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot6.Author = list52; index = 7; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span53[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -40028,9 +40303,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40049,7 +40324,7 @@ public static class AssemblyQuestLoader obj33.Steps = list54; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span53[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -40057,9 +40332,9 @@ public static class AssemblyQuestLoader index2 = 2; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span55[num2]; QuestStep obj35 = new QuestStep(EInteractionType.Combat, null, new Vector3(667.4784f, 15.36824f, 443.4379f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch, @@ -40068,30 +40343,30 @@ public static class AssemblyQuestLoader index3 = 1; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span7 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span7[num3] = 22u; + span56[num3] = 22u; obj35.KillEnemyDataIds = list56; num3 = 6; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span57[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; obj35.CompletionQuestVariablesFlags = list57; reference38 = obj35; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span55[num2]; QuestStep obj36 = new QuestStep(EInteractionType.Combat, null, new Vector3(686.6034f, 23.682272f, 422.78772f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -40099,32 +40374,32 @@ public static class AssemblyQuestLoader index3 = 1; List list58 = new List(index3); CollectionsMarshal.SetCount(list58, index3); - span7 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span7[num3] = 138u; + span58[num3] = 138u; obj36.KillEnemyDataIds = list58; num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span6 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; obj36.CompletionQuestVariablesFlags = list59; reference39 = obj36; obj34.Steps = list55; reference37 = obj34; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -40132,9 +40407,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span60[index2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40146,7 +40421,7 @@ public static class AssemblyQuestLoader obj37.Steps = list60; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -40154,13 +40429,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005199u, new Vector3(-348.3177f, -2.3744698f, 11.917236f), 129); + span61[num2] = new QuestStep(EInteractionType.Interact, 1005199u, new Vector3(-348.3177f, -2.3744698f, 11.917236f), 129); obj38.Steps = list61; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -40168,9 +40443,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1005200u, new Vector3(-106.79791f, 45.688404f, -252.33844f), 134) + span62[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1005200u, new Vector3(-106.79791f, 45.688404f, -252.33844f), 134) { Fly = true, AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms @@ -40178,7 +40453,7 @@ public static class AssemblyQuestLoader obj39.Steps = list62; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 5 @@ -40186,9 +40461,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span63[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Interact, 1005201u, new Vector3(-98.49707f, 47.27536f, -262.31793f), 134) { StopDistance = 5f @@ -40196,9 +40471,9 @@ public static class AssemblyQuestLoader index3 = 1; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span4[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSACN100_00456_Q1_000_000"), @@ -40209,7 +40484,7 @@ public static class AssemblyQuestLoader obj40.Steps = list63; reference43 = obj40; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span53[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -40217,9 +40492,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span65[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40238,16 +40513,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot7.Author = list66; index = 7; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -40255,9 +40530,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40276,7 +40551,7 @@ public static class AssemblyQuestLoader obj43.Steps = list68; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span67[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -40284,9 +40559,9 @@ public static class AssemblyQuestLoader num2 = 2; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span69[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Combat, null, new Vector3(667.4784f, 15.36824f, 443.4379f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch, @@ -40295,30 +40570,30 @@ public static class AssemblyQuestLoader num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span7 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span7[index3] = 22u; + span70[index3] = 22u; obj45.KillEnemyDataIds = list70; index3 = 6; List list71 = new List(index3); CollectionsMarshal.SetCount(list71, index3); - span6 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span6[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span71[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span71[num3] = null; num3++; - span6[num3] = null; + span71[num3] = null; num3++; - span6[num3] = null; + span71[num3] = null; num3++; - span6[num3] = null; + span71[num3] = null; num3++; - span6[num3] = null; + span71[num3] = null; obj45.CompletionQuestVariablesFlags = list71; reference48 = obj45; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span69[index2]; QuestStep obj46 = new QuestStep(EInteractionType.Combat, null, new Vector3(686.6034f, 23.682272f, 422.78772f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -40326,32 +40601,32 @@ public static class AssemblyQuestLoader num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span7 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index3 = 0; - span7[index3] = 138u; + span72[index3] = 138u; obj46.KillEnemyDataIds = list72; index3 = 6; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span6 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; obj46.CompletionQuestVariablesFlags = list73; reference49 = obj46; obj44.Steps = list69; reference47 = obj44; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -40359,9 +40634,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span74[num2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40373,7 +40648,7 @@ public static class AssemblyQuestLoader obj47.Steps = list74; reference50 = obj47; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -40381,13 +40656,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005199u, new Vector3(-348.3177f, -2.3744698f, 11.917236f), 129); + span75[index2] = new QuestStep(EInteractionType.Interact, 1005199u, new Vector3(-348.3177f, -2.3744698f, 11.917236f), 129); obj48.Steps = list75; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = 4 @@ -40395,9 +40670,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1005200u, new Vector3(-106.79791f, 45.688404f, -252.33844f), 134) + span76[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1005200u, new Vector3(-106.79791f, 45.688404f, -252.33844f), 134) { Fly = true, AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms @@ -40405,7 +40680,7 @@ public static class AssemblyQuestLoader obj49.Steps = list76; reference52 = obj49; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj50 = new QuestSequence { Sequence = 5 @@ -40413,9 +40688,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span77[index2]; QuestStep obj51 = new QuestStep(EInteractionType.Interact, 1005201u, new Vector3(-98.49707f, 47.27536f, -262.31793f), 134) { StopDistance = 5f @@ -40423,9 +40698,9 @@ public static class AssemblyQuestLoader num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span4 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index3 = 0; - span4[index3] = new DialogueChoice + span78[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSACN101_00457_Q1_000_000"), @@ -40436,7 +40711,7 @@ public static class AssemblyQuestLoader obj50.Steps = list77; reference53 = obj50; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -40444,9 +40719,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span79[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40465,16 +40740,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot8.Author = list80; index = 6; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span81[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -40482,9 +40757,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span82[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40503,7 +40778,7 @@ public static class AssemblyQuestLoader obj53.Steps = list82; reference56 = obj53; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span81[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -40511,16 +40786,16 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005208u, new Vector3(316.02954f, -24.136772f, 211.20007f), 138) + span83[num2] = new QuestStep(EInteractionType.Interact, 1005208u, new Vector3(316.02954f, -24.136772f, 211.20007f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; obj54.Steps = list83; reference57 = obj54; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span81[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -40528,9 +40803,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span84[index2]; QuestStep obj56 = new QuestStep(EInteractionType.Combat, 1005211u, new Vector3(204.27246f, -36.402367f, 306.17224f), 138) { Fly = true, @@ -40539,17 +40814,17 @@ public static class AssemblyQuestLoader index3 = 2; List list85 = new List(index3); CollectionsMarshal.SetCount(list85, index3); - span7 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span7[num3] = 317u; + span85[num3] = 317u; num3++; - span7[num3] = 318u; + span85[num3] = 318u; obj56.KillEnemyDataIds = list85; reference59 = obj56; obj55.Steps = list84; reference58 = obj55; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -40557,13 +40832,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005211u, new Vector3(204.27246f, -36.402367f, 306.17224f), 138); + span86[num2] = new QuestStep(EInteractionType.Interact, 1005211u, new Vector3(204.27246f, -36.402367f, 306.17224f), 138); obj57.Steps = list86; reference60 = obj57; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span81[num]; QuestSequence obj58 = new QuestSequence { Sequence = 4 @@ -40571,13 +40846,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002009u, new Vector3(173.81543f, -41.36731f, 280.7201f), 138); + span87[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002009u, new Vector3(173.81543f, -41.36731f, 280.7201f), 138); obj58.Steps = list87; reference61 = obj58; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -40585,9 +40860,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span88[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40606,16 +40881,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "liza"; + span89[index] = "liza"; questRoot9.Author = list89; index = 8; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span90[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -40623,9 +40898,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span91[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40644,7 +40919,7 @@ public static class AssemblyQuestLoader obj60.Steps = list91; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span90[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -40652,9 +40927,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003505u, new Vector3(-186.20587f, 16f, 56.931396f), 129) + span92[num2] = new QuestStep(EInteractionType.Interact, 1003505u, new Vector3(-186.20587f, 16f, 56.931396f), 129) { AethernetShortcut = new AethernetShortcut { @@ -40665,7 +40940,7 @@ public static class AssemblyQuestLoader obj61.Steps = list92; reference64 = obj61; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span90[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -40673,9 +40948,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000938u, new Vector3(-4.654114f, 44.999847f, -241.84027f), 128) + span93[index2] = new QuestStep(EInteractionType.Interact, 1000938u, new Vector3(-4.654114f, 44.999847f, -241.84027f), 128) { AethernetShortcut = new AethernetShortcut { @@ -40686,7 +40961,7 @@ public static class AssemblyQuestLoader obj62.Steps = list93; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span90[num]; QuestSequence obj63 = new QuestSequence { Sequence = 3 @@ -40694,9 +40969,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span94[num2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AethernetShortcut = new AethernetShortcut { @@ -40707,7 +40982,7 @@ public static class AssemblyQuestLoader obj63.Steps = list94; reference66 = obj63; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span90[num]; QuestSequence obj64 = new QuestSequence { Sequence = 4 @@ -40715,19 +40990,19 @@ public static class AssemblyQuestLoader num2 = 2; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(177.58797f, -41.12709f, 260.26315f), 138) + span95[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(177.58797f, -41.12709f, 260.26315f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005215u, new Vector3(178.66785f, -41.140213f, 261.61597f), 138); + span95[index2] = new QuestStep(EInteractionType.Interact, 1005215u, new Vector3(178.66785f, -41.140213f, 261.61597f), 138); obj64.Steps = list95; reference67 = obj64; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span90[num]; QuestSequence obj65 = new QuestSequence { Sequence = 5 @@ -40735,9 +41010,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005217u, new Vector3(103.74609f, 68.15523f, 329.45752f), 135) + span96[num2] = new QuestStep(EInteractionType.Interact, 1005217u, new Vector3(103.74609f, 68.15523f, 329.45752f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -40750,7 +41025,7 @@ public static class AssemblyQuestLoader obj65.Steps = list96; reference68 = obj65; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span90[num]; QuestSequence obj66 = new QuestSequence { Sequence = 6 @@ -40758,13 +41033,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002010u, new Vector3(108.384766f, 68.13147f, 351.61353f), 135); + span97[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002010u, new Vector3(108.384766f, 68.13147f, 351.61353f), 135); obj66.Steps = list97; reference69 = obj66; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span90[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -40772,9 +41047,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span98[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40793,16 +41068,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot10.Author = list99; index = 12; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span100[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -40810,9 +41085,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -40831,7 +41106,7 @@ public static class AssemblyQuestLoader obj68.Steps = list101; reference71 = obj68; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span100[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -40839,22 +41114,22 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(410.82263f, 31.185892f, -11.729958f), 138) + span102[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(410.82263f, 31.185892f, -11.729958f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005227u, new Vector3(-311.32983f, -1.5234554f, 127.336426f), 139) + span102[num2] = new QuestStep(EInteractionType.Interact, 1005227u, new Vector3(-311.32983f, -1.5234554f, 127.336426f), 139) { Fly = true }; obj69.Steps = list102; reference72 = obj69; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span100[num]; QuestSequence obj70 = new QuestSequence { Sequence = 2 @@ -40862,9 +41137,9 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-394.91058f, -3.4000032f, 148.78712f), 139) + span103[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-394.91058f, -3.4000032f, 148.78712f), 139) { SkipConditions = new SkipConditions { @@ -40875,16 +41150,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139) + span103[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006195u, new Vector3(-453.36084f, 4.574484f, 71.54956f), 139); + span103[index2] = new QuestStep(EInteractionType.Interact, 1006195u, new Vector3(-453.36084f, 4.574484f, 71.54956f), 139); obj70.Steps = list103; reference73 = obj70; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span100[num]; QuestSequence obj71 = new QuestSequence { Sequence = 3 @@ -40892,81 +41167,81 @@ public static class AssemblyQuestLoader index2 = 6; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139) + span104[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139) { Mount = true }; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span104[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2001892u, new Vector3(-457.7249f, 29.19043f, 58.335205f), 139); num3 = 6; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span6 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span6[index3] = null; + span105[index3] = null; index3++; - span6[index3] = null; + span105[index3] = null; index3++; - span6[index3] = null; + span105[index3] = null; index3++; - span6[index3] = null; + span105[index3] = null; index3++; - span6[index3] = null; + span105[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span105[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list105; reference75 = questStep4; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span104[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2001894u, new Vector3(-393.4234f, 42.557373f, -2.975586f), 139); index3 = 6; List list106 = new List(index3); CollectionsMarshal.SetCount(list106, index3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span6[num3] = null; + span106[num3] = null; num3++; - span6[num3] = null; + span106[num3] = null; num3++; - span6[num3] = null; + span106[num3] = null; num3++; - span6[num3] = null; + span106[num3] = null; num3++; - span6[num3] = null; + span106[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span106[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list106; reference76 = questStep5; num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span104[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-373.06784f, 38.31673f, 36.456448f), 139); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span6 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index3 = 0; - span6[index3] = null; + span107[index3] = null; index3++; - span6[index3] = null; + span107[index3] = null; index3++; - span6[index3] = null; + span107[index3] = null; index3++; - span6[index3] = null; + span107[index3] = null; index3++; - span6[index3] = null; + span107[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span107[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list107; skipConditions.StepIf = skipStepConditions; questStep6.SkipConditions = skipConditions; reference77 = questStep6; num2++; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span104[num2]; QuestStep obj72 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-367.3377f, 27.109692f, 40.748257f), 139) { DisableNavmesh = true, @@ -40977,48 +41252,48 @@ public static class AssemblyQuestLoader index3 = 6; List list108 = new List(index3); CollectionsMarshal.SetCount(list108, index3); - span6 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span6[num3] = null; + span108[num3] = null; num3++; - span6[num3] = null; + span108[num3] = null; num3++; - span6[num3] = null; + span108[num3] = null; num3++; - span6[num3] = null; + span108[num3] = null; num3++; - span6[num3] = null; + span108[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span108[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list108; skipConditions2.StepIf = skipStepConditions2; obj72.SkipConditions = skipConditions2; reference78 = obj72; num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span104[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2001893u, new Vector3(-388.72363f, 27.023682f, 45.578613f), 139); num3 = 6; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span6 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index3 = 0; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span109[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list109; reference79 = questStep7; obj71.Steps = list104; reference74 = obj71; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span100[num]; QuestSequence obj73 = new QuestSequence { Sequence = 4 @@ -41026,25 +41301,25 @@ public static class AssemblyQuestLoader num2 = 4; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-419.99802f, 19.50849f, 60.498474f), 139) + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-419.99802f, 19.50849f, 60.498474f), 139) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-428.06293f, -1.8700926f, 65.585f), 139) + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-428.06293f, -1.8700926f, 65.585f), 139) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139); + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006195u, new Vector3(-453.36084f, 4.574484f, 71.54956f), 139); + span110[index2] = new QuestStep(EInteractionType.Interact, 1006195u, new Vector3(-453.36084f, 4.574484f, 71.54956f), 139); obj73.Steps = list110; reference80 = obj73; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span100[num]; QuestSequence obj74 = new QuestSequence { Sequence = 5 @@ -41052,26 +41327,26 @@ public static class AssemblyQuestLoader index2 = 3; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-449.98322f, 3.358525f, 88.437485f), 139) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-599.5244f, -3.3999999f, -51.651997f), 139) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-599.5244f, -3.3999999f, -51.651997f), 139) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 2002478u, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139) + span111[num2] = new QuestStep(EInteractionType.Emote, 2002478u, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139) { Emote = EEmote.Dance }; obj74.Steps = list111; reference81 = obj74; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span100[num]; QuestSequence obj75 = new QuestSequence { Sequence = 6 @@ -41079,13 +41354,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002478u, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139); + span112[index2] = new QuestStep(EInteractionType.Interact, 2002478u, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139); obj75.Steps = list112; reference82 = obj75; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span100[num]; QuestSequence obj76 = new QuestSequence { Sequence = 7 @@ -41093,9 +41368,9 @@ public static class AssemblyQuestLoader index2 = 2; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span113[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Combat, null, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -41103,20 +41378,20 @@ public static class AssemblyQuestLoader index3 = 1; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span7 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span7[num3] = 39u; + span114[num3] = 39u; obj77.KillEnemyDataIds = list114; reference84 = obj77; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002478u, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139) + span113[num2] = new QuestStep(EInteractionType.Interact, 2002478u, new Vector3(-600.61035f, -3.189148f, -53.788086f), 139) { DelaySecondsAtStart = 5f }; obj76.Steps = list113; reference83 = obj76; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span100[num]; QuestSequence obj78 = new QuestSequence { Sequence = 8 @@ -41124,9 +41399,9 @@ public static class AssemblyQuestLoader num2 = 2; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-394.91058f, -3.4000032f, 148.78712f), 139) + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-394.91058f, -3.4000032f, 148.78712f), 139) { SkipConditions = new SkipConditions { @@ -41137,7 +41412,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, 1005249u, new Vector3(-337.30072f, -2.1811728f, 141.31372f), 139) + span115[index2] = new QuestStep(EInteractionType.Emote, 1005249u, new Vector3(-337.30072f, -2.1811728f, 141.31372f), 139) { Fly = true, Emote = EEmote.Dance @@ -41145,7 +41420,7 @@ public static class AssemblyQuestLoader obj78.Steps = list115; reference85 = obj78; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span100[num]; QuestSequence obj79 = new QuestSequence { Sequence = 9 @@ -41153,9 +41428,9 @@ public static class AssemblyQuestLoader index2 = 2; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.68823f, 39.999985f, 154.54538f), 128) + span116[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.68823f, 39.999985f, 154.54538f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -41165,7 +41440,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span116[num2]; QuestStep obj80 = new QuestStep(EInteractionType.Emote, 1005228u, new Vector3(-190.3258f, 41.24994f, 176.22644f), 128) { Emote = EEmote.Dance @@ -41173,9 +41448,9 @@ public static class AssemblyQuestLoader num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span4 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index3 = 0; - span4[index3] = new DialogueChoice + span117[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSACN250_00460_Q1_000_000") @@ -41185,7 +41460,7 @@ public static class AssemblyQuestLoader obj79.Steps = list116; reference86 = obj79; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span100[num]; QuestSequence obj81 = new QuestSequence { Sequence = 10 @@ -41193,13 +41468,13 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005228u, new Vector3(-190.3258f, 41.24994f, 176.22644f), 128); + span118[index2] = new QuestStep(EInteractionType.Interact, 1005228u, new Vector3(-190.3258f, 41.24994f, 176.22644f), 128); obj81.Steps = list118; reference88 = obj81; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span100[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -41207,9 +41482,9 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span119[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -41228,16 +41503,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot11.Author = list120; index = 10; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span121[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -41245,9 +41520,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span122[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -41266,7 +41541,7 @@ public static class AssemblyQuestLoader obj83.Steps = list122; reference90 = obj83; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span121[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -41274,9 +41549,9 @@ public static class AssemblyQuestLoader index2 = 4; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(540.5525f, 10.00537f, 215.53333f), 137) + span123[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(540.5525f, 10.00537f, 215.53333f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -41288,7 +41563,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(545.74445f, 11.959542f, 214.24825f), 137) + span123[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(545.74445f, 11.959542f, 214.24825f), 137) { SkipConditions = new SkipConditions { @@ -41299,7 +41574,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(548.48584f, 12.640512f, 220.15768f), 137) + span123[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(548.48584f, 12.640512f, 220.15768f), 137) { Fly = true, SkipConditions = new SkipConditions @@ -41311,14 +41586,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005251u, new Vector3(550.46924f, 12.147732f, 220.9353f), 137) + span123[num2] = new QuestStep(EInteractionType.Interact, 1005251u, new Vector3(550.46924f, 12.147732f, 220.9353f), 137) { StopDistance = 5f }; obj84.Steps = list123; reference91 = obj84; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span121[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -41326,23 +41601,23 @@ public static class AssemblyQuestLoader num2 = 3; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(542.48083f, 8.70027f, 398.26666f), 137) + span124[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(542.48083f, 8.70027f, 398.26666f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(585.3419f, 14.562424f, 379.80997f), 137); + span124[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(585.3419f, 14.562424f, 379.80997f), 137); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005252u, new Vector3(586.0226f, 14.562427f, 376.21106f), 137) + span124[index2] = new QuestStep(EInteractionType.Interact, 1005252u, new Vector3(586.0226f, 14.562427f, 376.21106f), 137) { StopDistance = 5f }; obj85.Steps = list124; reference92 = obj85; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span121[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -41350,13 +41625,13 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137); + span125[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137); obj86.Steps = list125; reference93 = obj86; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span121[num]; QuestSequence obj87 = new QuestSequence { Sequence = 4 @@ -41364,13 +41639,13 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005253u, new Vector3(564.35486f, 20.617891f, 504.32593f), 137); + span126[index2] = new QuestStep(EInteractionType.Interact, 1005253u, new Vector3(564.35486f, 20.617891f, 504.32593f), 137); obj87.Steps = list126; reference94 = obj87; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span121[num]; QuestSequence obj88 = new QuestSequence { Sequence = 5 @@ -41378,9 +41653,9 @@ public static class AssemblyQuestLoader index2 = 3; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(515.26044f, 27.708418f, 469.322f), 137) + span127[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(515.26044f, 27.708418f, 469.322f), 137) { Fly = true, SkipConditions = new SkipConditions @@ -41392,16 +41667,16 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.59036f, 15.174555f, 377.2856f), 137) + span127[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.59036f, 15.174555f, 377.2856f), 137) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005254u, new Vector3(442.00806f, 15.793267f, 370.32104f), 137); + span127[num2] = new QuestStep(EInteractionType.Interact, 1005254u, new Vector3(442.00806f, 15.793267f, 370.32104f), 137); obj88.Steps = list127; reference95 = obj88; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span121[num]; QuestSequence obj89 = new QuestSequence { Sequence = 6 @@ -41409,9 +41684,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span128[index2]; QuestStep obj90 = new QuestStep(EInteractionType.Interact, 1005229u, new Vector3(522.9114f, 17.448051f, 456.35156f), 137) { Fly = true @@ -41419,9 +41694,9 @@ public static class AssemblyQuestLoader index3 = 1; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span4 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span4[num3] = new DialogueChoice + span129[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSACN300_00461_Q1_000_001") @@ -41431,7 +41706,7 @@ public static class AssemblyQuestLoader obj89.Steps = list128; reference96 = obj89; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span121[num]; QuestSequence obj91 = new QuestSequence { Sequence = 7 @@ -41439,9 +41714,9 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1005235u, new Vector3(684.3823f, 11.594438f, 411.94775f), 137) + span130[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1005235u, new Vector3(684.3823f, 11.594438f, 411.94775f), 137) { StopDistance = 1f, Fly = true @@ -41449,7 +41724,7 @@ public static class AssemblyQuestLoader obj91.Steps = list130; reference98 = obj91; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span121[num]; QuestSequence obj92 = new QuestSequence { Sequence = 8 @@ -41457,9 +41732,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span131[index2] = new QuestStep(EInteractionType.Interact, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -41471,7 +41746,7 @@ public static class AssemblyQuestLoader obj92.Steps = list131; reference99 = obj92; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span121[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -41479,9 +41754,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span132[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { NextQuestId = new QuestId(1091) }; @@ -41494,16 +41769,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "liza"; + span133[index] = "liza"; questRoot12.Author = list133; index = 2; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span134[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -41511,9 +41786,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span135[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -41532,7 +41807,7 @@ public static class AssemblyQuestLoader obj94.Steps = list135; reference101 = obj94; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span134[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -41540,14 +41815,14 @@ public static class AssemblyQuestLoader index2 = 4; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaAftcastle }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) + span136[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) { Aetheryte = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, AethernetShortcut = new AethernetShortcut @@ -41557,12 +41832,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 134) + span136[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 134) { Aetheryte = EAetheryteLocation.MiddleLaNosceaSummerfordFarms }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span136[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj95.Steps = list136; reference102 = obj95; questRoot12.QuestSequence = list134; @@ -41572,16 +41847,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "liza"; + span137[index] = "liza"; questRoot13.Author = list137; index = 2; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span138[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -41589,13 +41864,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span139[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj96.Steps = list139; reference103 = obj96; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span138[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -41603,11 +41878,11 @@ public static class AssemblyQuestLoader index2 = 6; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 134); + span140[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 134); num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span140[num2]; QuestStep obj98 = new QuestStep(EInteractionType.PurchaseItem, 1003257u, new Vector3(201.70898f, 98.422874f, -206.10364f), 134) { ItemId = 2653u, @@ -41623,9 +41898,9 @@ public static class AssemblyQuestLoader num3 = 1; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - Span span8 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span8[index3] = EExtendedClassJob.DoW; + span141[index3] = EExtendedClassJob.DoW; obj98.RequiredCurrentJob = list141; obj98.PurchaseMenu = new PurchaseMenu { @@ -41634,7 +41909,7 @@ public static class AssemblyQuestLoader }; reference105 = obj98; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span140[num2]; QuestStep obj99 = new QuestStep(EInteractionType.PurchaseItem, 1003257u, new Vector3(201.70898f, 98.422874f, -206.10364f), 134) { ItemId = 2655u, @@ -41643,9 +41918,9 @@ public static class AssemblyQuestLoader index3 = 1; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span8 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span8[num3] = EExtendedClassJob.DoM; + span142[num3] = EExtendedClassJob.DoM; obj99.RequiredCurrentJob = list142; obj99.PurchaseMenu = new PurchaseMenu { @@ -41654,7 +41929,7 @@ public static class AssemblyQuestLoader }; reference106 = obj99; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 134) + span140[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 134) { ItemId = 2653u, SkipConditions = new SkipConditions @@ -41669,7 +41944,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 134) + span140[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 134) { ItemId = 2655u, SkipConditions = new SkipConditions @@ -41684,7 +41959,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134) { Comment = "All starting gear (except the hat) is ilvl 5 already" }; @@ -41697,16 +41972,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot14.Author = list143; index = 3; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span144[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -41714,13 +41989,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj100.Steps = list145; reference107 = obj100; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span144[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -41728,9 +42003,9 @@ public static class AssemblyQuestLoader index2 = 6; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span146[num2]; QuestStep obj102 = new QuestStep(EInteractionType.Jump, null, new Vector3(200.59262f, 109.63514f, -268.2013f), 134) { JumpDestination = new JumpDestination @@ -41744,25 +42019,25 @@ public static class AssemblyQuestLoader num3 = 6; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span6 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span147[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list147; skipConditions3.StepIf = skipStepConditions3; obj102.SkipConditions = skipConditions3; reference109 = obj102; num2++; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span146[num2]; QuestStep obj103 = new QuestStep(EInteractionType.Interact, 1002639u, new Vector3(197.16174f, 101.098366f, -273.57898f), 134) { StopDistance = 5f, @@ -41771,26 +42046,26 @@ public static class AssemblyQuestLoader index3 = 6; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span148[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list148; num3 = 1; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span4 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span4[index3] = new DialogueChoice + span149[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBSEA053_00465_Q4_000_1"), @@ -41799,31 +42074,31 @@ public static class AssemblyQuestLoader obj103.DialogueChoices = list149; reference110 = obj103; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span146[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1002638u, new Vector3(169.35986f, 93.96625f, -191.36346f), 134); index3 = 6; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span150[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list150; num3 = 1; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span4[index3] = new DialogueChoice + span151[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBSEA053_00465_Q3_000_1"), @@ -41832,31 +42107,31 @@ public static class AssemblyQuestLoader questStep8.DialogueChoices = list151; reference111 = questStep8; num2++; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span146[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1002637u, new Vector3(94.46863f, 66.13388f, -257.52655f), 134); index3 = 6; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span6 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span6[num3] = null; + span152[num3] = null; num3++; - span6[num3] = null; + span152[num3] = null; num3++; - span6[num3] = null; + span152[num3] = null; num3++; - span6[num3] = null; + span152[num3] = null; num3++; - span6[num3] = null; + span152[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span152[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list152; num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span4[index3] = new DialogueChoice + span153[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBSEA053_00465_Q2_000_1"), @@ -41865,31 +42140,31 @@ public static class AssemblyQuestLoader questStep9.DialogueChoices = list153; reference112 = questStep9; num2++; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span146[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1002636u, new Vector3(17.746216f, 60.791252f, -269.91687f), 134); index3 = 6; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span6 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span6[num3] = null; + span154[num3] = null; num3++; - span6[num3] = null; + span154[num3] = null; num3++; - span6[num3] = null; + span154[num3] = null; num3++; - span6[num3] = null; + span154[num3] = null; num3++; - span6[num3] = null; + span154[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span154[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list154; num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span4 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span4[index3] = new DialogueChoice + span155[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBSEA053_00465_Q1_000_1"), @@ -41898,30 +42173,30 @@ public static class AssemblyQuestLoader questStep10.DialogueChoices = list155; reference113 = questStep10; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span146[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1002635u, new Vector3(33.829224f, 54.646034f, -150.31665f), 134); index3 = 6; List list156 = new List(index3); CollectionsMarshal.SetCount(list156, index3); - span6 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num3 = 0; - span6[num3] = null; + span156[num3] = null; num3++; - span6[num3] = null; + span156[num3] = null; num3++; - span6[num3] = null; + span156[num3] = null; num3++; - span6[num3] = null; + span156[num3] = null; num3++; - span6[num3] = null; + span156[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span156[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list156; reference114 = questStep11; obj101.Steps = list146; reference108 = obj101; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span144[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -41929,9 +42204,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span157[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj104.Steps = list157; reference115 = obj104; questRoot14.QuestSequence = list144; @@ -41941,16 +42216,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "liza"; + span158[index] = "liza"; questRoot15.Author = list158; index = 7; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span159[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -41958,13 +42233,13 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span160[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj105.Steps = list160; reference116 = obj105; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span159[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -41972,16 +42247,16 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1002640u, new Vector3(131.09021f, 45.70909f, 134.44714f), 134) + span161[index2] = new QuestStep(EInteractionType.Emote, 1002640u, new Vector3(131.09021f, 45.70909f, 134.44714f), 134) { Emote = EEmote.Doubt }; obj106.Steps = list161; reference117 = obj106; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span159[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -41989,9 +42264,9 @@ public static class AssemblyQuestLoader index2 = 4; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span162[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, null, new Vector3(189.7694f, 46.25815f, 121.13219f), 134) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -41999,9 +42274,9 @@ public static class AssemblyQuestLoader num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span5[index3] = new ComplexCombatData + span163[index3] = new ComplexCombatData { DataId = 52u, IgnoreQuestMarker = true @@ -42009,28 +42284,28 @@ public static class AssemblyQuestLoader obj108.ComplexCombatData = list163; reference119 = obj108; num2++; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span162[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1002643u, new Vector3(194.44568f, 46.41682f, 119.21863f), 134); index3 = 6; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span6 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span6[num3] = null; + span164[num3] = null; num3++; - span6[num3] = null; + span164[num3] = null; num3++; - span6[num3] = null; + span164[num3] = null; num3++; - span6[num3] = null; + span164[num3] = null; num3++; - span6[num3] = null; + span164[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span164[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list164; reference120 = questStep12; num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span162[num2]; QuestStep obj109 = new QuestStep(EInteractionType.Interact, 1002642u, new Vector3(192.52307f, 46.299305f, 122.11792f), 134) { StopDistance = 7f @@ -42038,23 +42313,23 @@ public static class AssemblyQuestLoader num3 = 6; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span6 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index3 = 0; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span165[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj109.CompletionQuestVariablesFlags = list165; reference121 = obj109; num2++; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span162[num2]; QuestStep obj110 = new QuestStep(EInteractionType.Interact, 1002641u, new Vector3(190.875f, 46.324783f, 118.30322f), 134) { StopDistance = 7f @@ -42062,25 +42337,25 @@ public static class AssemblyQuestLoader index3 = 6; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span6 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span166[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj110.CompletionQuestVariablesFlags = list166; reference122 = obj110; obj107.Steps = list162; reference118 = obj107; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span159[num]; QuestSequence obj111 = new QuestSequence { Sequence = 3 @@ -42088,13 +42363,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002640u, new Vector3(131.09021f, 45.70909f, 134.44714f), 134); + span167[index2] = new QuestStep(EInteractionType.Interact, 1002640u, new Vector3(131.09021f, 45.70909f, 134.44714f), 134); obj111.Steps = list167; reference123 = obj111; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span159[num]; QuestSequence obj112 = new QuestSequence { Sequence = 4 @@ -42102,13 +42377,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001279u, new Vector3(132.7992f, 45.76172f, 134.93542f), 134); + span168[num2] = new QuestStep(EInteractionType.Interact, 2001279u, new Vector3(132.7992f, 45.76172f, 134.93542f), 134); obj112.Steps = list168; reference124 = obj112; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span159[num]; QuestSequence obj113 = new QuestSequence { Sequence = 5 @@ -42116,13 +42391,13 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002630u, new Vector3(179.85803f, 64.61002f, 294.75854f), 134); + span169[index2] = new QuestStep(EInteractionType.Interact, 1002630u, new Vector3(179.85803f, 64.61002f, 294.75854f), 134); obj113.Steps = list169; reference125 = obj113; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span159[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -42130,14 +42405,14 @@ public static class AssemblyQuestLoader index2 = 2; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.08835f, 111.9045f, -245.44336f), 134) + span170[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.08835f, 111.9045f, -245.44336f), 134) { AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj114.Steps = list170; reference126 = obj114; questRoot15.QuestSequence = list159; @@ -42147,16 +42422,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span171[index] = "liza"; questRoot16.Author = list171; index = 4; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span172[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -42164,13 +42439,13 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002627u, new Vector3(203.32642f, 111.72371f, -213.91626f), 134); + span173[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002627u, new Vector3(203.32642f, 111.72371f, -213.91626f), 134); obj115.Steps = list173; reference127 = obj115; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span172[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -42178,9 +42453,9 @@ public static class AssemblyQuestLoader index2 = 2; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(202.80931f, 111.89438f, -216.29411f), 134) + span174[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(202.80931f, 111.89438f, -216.29411f), 134) { JumpDestination = new JumpDestination { @@ -42189,11 +42464,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002629u, new Vector3(52.750366f, 64.48143f, -185.71759f), 134); + span174[num2] = new QuestStep(EInteractionType.Interact, 1002629u, new Vector3(52.750366f, 64.48143f, -185.71759f), 134); obj116.Steps = list174; reference128 = obj116; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span172[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -42201,30 +42476,30 @@ public static class AssemblyQuestLoader num2 = 3; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span175[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2001239u, new Vector3(-132.9519f, 45.365112f, -228.93109f), 134); num3 = 6; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span6 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index3 = 0; - span6[index3] = null; + span176[index3] = null; index3++; - span6[index3] = null; + span176[index3] = null; index3++; - span6[index3] = null; + span176[index3] = null; index3++; - span6[index3] = null; + span176[index3] = null; index3++; - span6[index3] = null; + span176[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span176[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list176; reference130 = questStep13; index2++; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span175[index2]; QuestStep obj118 = new QuestStep(EInteractionType.Interact, 2001238u, new Vector3(-121.78229f, 45.97534f, -210.83392f), 134) { DisableNavmesh = true @@ -42232,23 +42507,23 @@ public static class AssemblyQuestLoader index3 = 6; List list177 = new List(index3); CollectionsMarshal.SetCount(list177, index3); - span6 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num3 = 0; - span6[num3] = null; + span177[num3] = null; num3++; - span6[num3] = null; + span177[num3] = null; num3++; - span6[num3] = null; + span177[num3] = null; num3++; - span6[num3] = null; + span177[num3] = null; num3++; - span6[num3] = null; + span177[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span177[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj118.CompletionQuestVariablesFlags = list177; reference131 = obj118; index2++; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span175[index2]; QuestStep obj119 = new QuestStep(EInteractionType.Interact, 2001237u, new Vector3(-129.38129f, 46.67737f, -192.52313f), 134) { DisableNavmesh = true @@ -42256,25 +42531,25 @@ public static class AssemblyQuestLoader num3 = 6; List list178 = new List(num3); CollectionsMarshal.SetCount(list178, num3); - span6 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index3 = 0; - span6[index3] = null; + span178[index3] = null; index3++; - span6[index3] = null; + span178[index3] = null; index3++; - span6[index3] = null; + span178[index3] = null; index3++; - span6[index3] = null; + span178[index3] = null; index3++; - span6[index3] = null; + span178[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span178[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj119.CompletionQuestVariablesFlags = list178; reference132 = obj119; obj117.Steps = list175; reference129 = obj117; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span172[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -42282,9 +42557,9 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002631u, new Vector3(0.045776367f, 57.85028f, -308.76636f), 134); + span179[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002631u, new Vector3(0.045776367f, 57.85028f, -308.76636f), 134); obj120.Steps = list179; reference133 = obj120; questRoot16.QuestSequence = list172; @@ -42294,16 +42569,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "liza"; + span180[index] = "liza"; questRoot17.Author = list180; index = 4; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span181[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -42311,13 +42586,13 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002631u, new Vector3(0.045776367f, 57.85028f, -308.76636f), 134); + span182[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002631u, new Vector3(0.045776367f, 57.85028f, -308.76636f), 134); obj121.Steps = list182; reference134 = obj121; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span181[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -42325,9 +42600,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - ref QuestStep reference136 = ref span3[num2]; + ref QuestStep reference136 = ref span183[num2]; QuestStep obj123 = new QuestStep(EInteractionType.Combat, null, new Vector3(-42.099247f, 54.599857f, -262.0961f), 134) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -42335,34 +42610,34 @@ public static class AssemblyQuestLoader index3 = 2; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span7 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span7[num3] = 348u; + span184[num3] = 348u; num3++; - span7[num3] = 349u; + span184[num3] = 349u; obj123.KillEnemyDataIds = list184; num3 = 6; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span6 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index3 = 0; - span6[index3] = null; + span185[index3] = null; index3++; - span6[index3] = null; + span185[index3] = null; index3++; - span6[index3] = null; + span185[index3] = null; index3++; - span6[index3] = null; + span185[index3] = null; index3++; - span6[index3] = null; + span185[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span185[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj123.CompletionQuestVariablesFlags = list185; reference136 = obj123; obj122.Steps = list183; reference135 = obj122; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span181[num]; QuestSequence obj124 = new QuestSequence { Sequence = 2 @@ -42370,13 +42645,13 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002631u, new Vector3(0.045776367f, 57.85028f, -308.76636f), 134); + span186[index2] = new QuestStep(EInteractionType.Interact, 1002631u, new Vector3(0.045776367f, 57.85028f, -308.76636f), 134); obj124.Steps = list186; reference137 = obj124; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span181[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -42384,14 +42659,14 @@ public static class AssemblyQuestLoader index2 = 2; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.08835f, 111.9045f, -245.44336f), 134) + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.08835f, 111.9045f, -245.44336f), 134) { AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj125.Steps = list187; reference138 = obj125; questRoot17.QuestSequence = list181; @@ -42401,16 +42676,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot18.Author = list188; index = 9; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span189[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -42418,13 +42693,13 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj126.Steps = list190; reference139 = obj126; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span189[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -42432,13 +42707,13 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002633u, new Vector3(232.56274f, 113.07393f, -240.2533f), 134); + span191[num2] = new QuestStep(EInteractionType.Interact, 1002633u, new Vector3(232.56274f, 113.07393f, -240.2533f), 134); obj127.Steps = list191; reference140 = obj127; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span189[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -42446,13 +42721,13 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002645u, new Vector3(-144.27411f, 20.32f, -336.32416f), 134); + span192[index2] = new QuestStep(EInteractionType.Interact, 1002645u, new Vector3(-144.27411f, 20.32f, -336.32416f), 134); obj128.Steps = list192; reference141 = obj128; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span189[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -42460,13 +42735,13 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002646u, new Vector3(-58.762512f, 12.537111f, -410.94073f), 134); + span193[num2] = new QuestStep(EInteractionType.Interact, 1002646u, new Vector3(-58.762512f, 12.537111f, -410.94073f), 134); obj129.Steps = list193; reference142 = obj129; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj130 = new QuestSequence { Sequence = 4 @@ -42474,9 +42749,9 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002647u, new Vector3(-34.866882f, 10.902258f, -432.15082f), 134) + span194[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002647u, new Vector3(-34.866882f, 10.902258f, -432.15082f), 134) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -42486,12 +42761,12 @@ public static class AssemblyQuestLoader obj130.Steps = list194; reference143 = obj130; num++; - span2[num] = new QuestSequence + span189[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span189[num]; QuestSequence obj131 = new QuestSequence { Sequence = 6 @@ -42499,18 +42774,18 @@ public static class AssemblyQuestLoader index2 = 2; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.08835f, 111.9045f, -245.44336f), 134) + span195[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.08835f, 111.9045f, -245.44336f), 134) { AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span195[num2] = new QuestStep(EInteractionType.Interact, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj131.Steps = list195; reference144 = obj131; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span189[num]; QuestSequence obj132 = new QuestSequence { Sequence = 7 @@ -42518,13 +42793,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span196[index2] = new QuestStep(EInteractionType.Interact, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj132.Steps = list196; reference145 = obj132; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span189[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -42532,9 +42807,9 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span197[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -42552,16 +42827,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "FalconTaterz"; + span198[index] = "FalconTaterz"; questRoot19.Author = list198; index = 5; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span199[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -42569,13 +42844,13 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010708u, new Vector3(-70.237305f, 6.9839683f, 1.9073486f), 131); + span200[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010708u, new Vector3(-70.237305f, 6.9839683f, 1.9073486f), 131); obj134.Steps = list200; reference147 = obj134; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span199[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -42583,11 +42858,11 @@ public static class AssemblyQuestLoader index2 = 2; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.76394f, 6.9845715f, 6.476269f), 131); + span201[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.76394f, 6.9845715f, 6.476269f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span201[num2] = new QuestStep(EInteractionType.Interact, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AethernetShortcut = new AethernetShortcut { @@ -42598,7 +42873,7 @@ public static class AssemblyQuestLoader obj135.Steps = list201; reference148 = obj135; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span199[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -42606,9 +42881,9 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011620u, new Vector3(-118.69995f, 40f, 95.23157f), 131) + span202[index2] = new QuestStep(EInteractionType.Interact, 1011620u, new Vector3(-118.69995f, 40f, 95.23157f), 131) { AethernetShortcut = new AethernetShortcut { @@ -42619,7 +42894,7 @@ public static class AssemblyQuestLoader obj136.Steps = list202; reference149 = obj136; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span199[num]; QuestSequence obj137 = new QuestSequence { Sequence = 3 @@ -42627,16 +42902,16 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011672u, new Vector3(-118.21167f, 40f, 92.11865f), 131) + span203[num2] = new QuestStep(EInteractionType.Interact, 1011672u, new Vector3(-118.21167f, 40f, 92.11865f), 131) { StopDistance = 5f }; obj137.Steps = list203; reference150 = obj137; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span199[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -42644,9 +42919,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011677u, new Vector3(363.54602f, 74.743355f, 171.12988f), 140) + span204[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011677u, new Vector3(363.54602f, 74.743355f, 171.12988f), 140) { AethernetShortcut = new AethernetShortcut { @@ -42664,16 +42939,16 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "FalconTaterz"; + span205[index] = "FalconTaterz"; questRoot20.Author = list205; index = 6; List list206 = new List(index); CollectionsMarshal.SetCount(list206, index); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span206[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -42681,13 +42956,13 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011677u, new Vector3(363.54602f, 74.743355f, 171.12988f), 140); + span207[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011677u, new Vector3(363.54602f, 74.743355f, 171.12988f), 140); obj139.Steps = list207; reference152 = obj139; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span206[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -42695,9 +42970,9 @@ public static class AssemblyQuestLoader num2 = 5; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.53638f, 17.999998f, 66.511505f), 130) + span208[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.53638f, 17.999998f, 66.511505f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -42707,93 +42982,93 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span208[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1011681u, new Vector3(-182.29956f, 18f, 56.90088f), 130); index3 = 6; List list209 = new List(index3); CollectionsMarshal.SetCount(list209, index3); - span6 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span6[num3] = null; + span209[num3] = null; num3++; - span6[num3] = null; + span209[num3] = null; num3++; - span6[num3] = null; + span209[num3] = null; num3++; - span6[num3] = null; + span209[num3] = null; num3++; - span6[num3] = null; + span209[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span209[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list209; reference154 = questStep14; index2++; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span208[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1003897u, new Vector3(-195.45282f, 18f, 60.53247f), 130); num3 = 6; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span6 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span6[index3] = null; + span210[index3] = null; index3++; - span6[index3] = null; + span210[index3] = null; index3++; - span6[index3] = null; + span210[index3] = null; index3++; - span6[index3] = null; + span210[index3] = null; index3++; - span6[index3] = null; + span210[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span210[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list210; reference155 = questStep15; index2++; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span208[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1001294u, new Vector3(-214.22144f, 18.5f, 72.129395f), 130); index3 = 6; List list211 = new List(index3); CollectionsMarshal.SetCount(list211, index3); - span6 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span6[num3] = null; + span211[num3] = null; num3++; - span6[num3] = null; + span211[num3] = null; num3++; - span6[num3] = null; + span211[num3] = null; num3++; - span6[num3] = null; + span211[num3] = null; num3++; - span6[num3] = null; + span211[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span211[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list211; reference156 = questStep16; index2++; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span208[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); num3 = 6; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span6 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index3 = 0; - span6[index3] = null; + span212[index3] = null; index3++; - span6[index3] = null; + span212[index3] = null; index3++; - span6[index3] = null; + span212[index3] = null; index3++; - span6[index3] = null; + span212[index3] = null; index3++; - span6[index3] = null; + span212[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span212[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list212; reference157 = questStep17; obj140.Steps = list208; reference153 = obj140; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span206[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -42801,13 +43076,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011682u, new Vector3(-200.763f, 17.999998f, 59.189697f), 130); + span213[num2] = new QuestStep(EInteractionType.Interact, 1011682u, new Vector3(-200.763f, 17.999998f, 59.189697f), 130); obj141.Steps = list213; reference158 = obj141; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span206[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -42815,16 +43090,16 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011683u, new Vector3(76.8291f, 45f, -218.28033f), 140) + span214[index2] = new QuestStep(EInteractionType.Interact, 1011683u, new Vector3(76.8291f, 45f, -218.28033f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; obj142.Steps = list214; reference159 = obj142; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span206[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -42832,16 +43107,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-345.65482f, 23f, -352.02484f), 140) + span215[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-345.65482f, 23f, -352.02484f), 140) { Fly = true }; obj143.Steps = list215; reference160 = obj143; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span206[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -42849,9 +43124,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011675u, new Vector3(-118.150635f, 40f, 96.29968f), 131) + span216[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011675u, new Vector3(-118.150635f, 40f, 96.29968f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -42870,16 +43145,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "FalconTaterz"; + span217[index] = "FalconTaterz"; questRoot21.Author = list217; index = 7; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span218[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -42887,13 +43162,13 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011691u, new Vector3(40.878906f, 33.999985f, 27.939209f), 131); + span219[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011691u, new Vector3(40.878906f, 33.999985f, 27.939209f), 131); obj145.Steps = list219; reference162 = obj145; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span218[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -42901,15 +43176,15 @@ public static class AssemblyQuestLoader num2 = 2; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(44.860275f, 34.02289f, -12.268097f), 131); + span220[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(44.860275f, 34.02289f, -12.268097f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005164u, new Vector3(43.07617f, 33.98181f, -13.962036f), 131); + span220[index2] = new QuestStep(EInteractionType.Interact, 2005164u, new Vector3(43.07617f, 33.98181f, -13.962036f), 131); obj146.Steps = list220; reference163 = obj146; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span218[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -42917,20 +43192,20 @@ public static class AssemblyQuestLoader index2 = 3; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.576427f, 34f, -23.220316f), 131); + span221[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.576427f, 34f, -23.220316f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(49.565746f, 33.999992f, -25.594622f), 131) + span221[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(49.565746f, 33.999992f, -25.594622f), 131) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005165u, new Vector3(60.16626f, 33.98181f, -21.316895f), 131); + span221[num2] = new QuestStep(EInteractionType.Interact, 2005165u, new Vector3(60.16626f, 33.98181f, -21.316895f), 131); obj147.Steps = list221; reference164 = obj147; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span218[num]; QuestSequence obj148 = new QuestSequence { Sequence = 3 @@ -42938,20 +43213,20 @@ public static class AssemblyQuestLoader num2 = 3; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.15642f, 33.999992f, -25.133741f), 131); + span222[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.15642f, 33.999992f, -25.133741f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(62.437984f, 28.992012f, -34.336155f), 131) + span222[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(62.437984f, 28.992012f, -34.336155f), 131) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005166u, new Vector3(74.96753f, 28.976807f, -29.007446f), 131); + span222[index2] = new QuestStep(EInteractionType.Interact, 2005166u, new Vector3(74.96753f, 28.976807f, -29.007446f), 131); obj148.Steps = list222; reference165 = obj148; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span218[num]; QuestSequence obj149 = new QuestSequence { Sequence = 4 @@ -42959,20 +43234,20 @@ public static class AssemblyQuestLoader index2 = 3; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(62.437984f, 28.992012f, -34.336155f), 131); + span223[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(62.437984f, 28.992012f, -34.336155f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.576427f, 34f, -23.220316f), 131) + span223[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.576427f, 34f, -23.220316f), 131) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011697u, new Vector3(39.07837f, 33.999985f, 27.237305f), 131); + span223[num2] = new QuestStep(EInteractionType.Interact, 1011697u, new Vector3(39.07837f, 33.999985f, 27.237305f), 131); obj149.Steps = list223; reference166 = obj149; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span218[num]; QuestSequence obj150 = new QuestSequence { Sequence = 5 @@ -42980,9 +43255,9 @@ public static class AssemblyQuestLoader num2 = 3; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span224[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Interact, 1011693u, new Vector3(39.444458f, 34f, 29.984009f), 131) { StopDistance = 7f @@ -42990,23 +43265,23 @@ public static class AssemblyQuestLoader index3 = 6; List list225 = new List(index3); CollectionsMarshal.SetCount(list225, index3); - span6 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span6[num3] = null; + span225[num3] = null; num3++; - span6[num3] = null; + span225[num3] = null; num3++; - span6[num3] = null; + span225[num3] = null; num3++; - span6[num3] = null; + span225[num3] = null; num3++; - span6[num3] = null; + span225[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span225[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj151.CompletionQuestVariablesFlags = list225; reference168 = obj151; index2++; - ref QuestStep reference169 = ref span3[index2]; + ref QuestStep reference169 = ref span224[index2]; QuestStep obj152 = new QuestStep(EInteractionType.Interact, 1011694u, new Vector3(41.367188f, 33.999992f, 29.43457f), 131) { StopDistance = 7f @@ -43014,23 +43289,23 @@ public static class AssemblyQuestLoader num3 = 6; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span6 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index3 = 0; - span6[index3] = null; + span226[index3] = null; index3++; - span6[index3] = null; + span226[index3] = null; index3++; - span6[index3] = null; + span226[index3] = null; index3++; - span6[index3] = null; + span226[index3] = null; index3++; - span6[index3] = null; + span226[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span226[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj152.CompletionQuestVariablesFlags = list226; reference169 = obj152; index2++; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span224[index2]; QuestStep obj153 = new QuestStep(EInteractionType.Interact, 1011695u, new Vector3(41.916504f, 33.999992f, 30.044922f), 131) { StopDistance = 7f @@ -43038,25 +43313,25 @@ public static class AssemblyQuestLoader index3 = 6; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span6 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span6[num3] = null; + span227[num3] = null; num3++; - span6[num3] = null; + span227[num3] = null; num3++; - span6[num3] = null; + span227[num3] = null; num3++; - span6[num3] = null; + span227[num3] = null; num3++; - span6[num3] = null; + span227[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span227[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj153.CompletionQuestVariablesFlags = list227; reference170 = obj153; obj150.Steps = list224; reference167 = obj150; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span218[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -43064,9 +43339,9 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011697u, new Vector3(39.07837f, 33.999985f, 27.237305f), 131) + span228[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011697u, new Vector3(39.07837f, 33.999985f, 27.237305f), 131) { NextQuestId = new QuestId(493) }; @@ -43079,16 +43354,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "FalconTaterz"; + span229[index] = "FalconTaterz"; questRoot22.Author = list229; index = 5; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span230[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -43096,16 +43371,16 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011699u, new Vector3(39.81079f, 34f, 30.22815f), 131) + span231[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011699u, new Vector3(39.81079f, 34f, 30.22815f), 131) { StopDistance = 7f }; obj155.Steps = list231; reference172 = obj155; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span230[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -43113,16 +43388,16 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011707u, new Vector3(42.893066f, 33.99998f, 29.343018f), 131) + span232[num2] = new QuestStep(EInteractionType.Interact, 1011707u, new Vector3(42.893066f, 33.99998f, 29.343018f), 131) { StopDistance = 7f }; obj156.Steps = list232; reference173 = obj156; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span230[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -43130,9 +43405,9 @@ public static class AssemblyQuestLoader num2 = 2; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.68585f, 3.9999998f, -58.555218f), 131) + span233[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.68585f, 3.9999998f, -58.555218f), 131) { AethernetShortcut = new AethernetShortcut { @@ -43141,14 +43416,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131) + span233[index2] = new QuestStep(EInteractionType.Interact, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131) { StopDistance = 5f }; obj157.Steps = list233; reference174 = obj157; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span230[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -43156,9 +43431,9 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011712u, new Vector3(-43.86969f, 30.000008f, 7.8583374f), 131) + span234[num2] = new QuestStep(EInteractionType.Interact, 1011712u, new Vector3(-43.86969f, 30.000008f, 7.8583374f), 131) { AethernetShortcut = new AethernetShortcut { @@ -43169,7 +43444,7 @@ public static class AssemblyQuestLoader obj158.Steps = list234; reference175 = obj158; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span230[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -43177,13 +43452,13 @@ public static class AssemblyQuestLoader num2 = 3; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.47297f, 33.999996f, -40.833565f), 131); + span235[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.47297f, 33.999996f, -40.833565f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.41606f, 34f, -32.54854f), 131); + span235[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.41606f, 34f, -32.54854f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011707u, new Vector3(42.893066f, 33.99998f, 29.343018f), 131) + span235[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011707u, new Vector3(42.893066f, 33.99998f, 29.343018f), 131) { NextQuestId = new QuestId(502) }; @@ -43196,16 +43471,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "JerryWester"; + span236[index] = "JerryWester"; questRoot23.Author = list236; - index = 5; + index = 6; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span237[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -43213,9 +43488,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span238[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -43229,7 +43504,7 @@ public static class AssemblyQuestLoader obj160.Steps = list238; reference177 = obj160; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span237[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -43237,23 +43512,23 @@ public static class AssemblyQuestLoader num2 = 3; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.9147f, -1.2399623f, -260.11197f), 156) + span239[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.9147f, -1.2399623f, -260.11197f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002927u, new Vector3(572.3506f, -0.045776367f, -260.51727f), 156) + span239[index2] = new QuestStep(EInteractionType.Interact, 2002927u, new Vector3(572.3506f, -0.045776367f, -260.51727f), 156) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011638u, new Vector3(664.8203f, -1.1951543f, -106.523315f), 156); + span239[index2] = new QuestStep(EInteractionType.Interact, 1011638u, new Vector3(664.8203f, -1.1951543f, -106.523315f), 156); obj161.Steps = list239; reference178 = obj161; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span237[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -43261,16 +43536,16 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011640u, new Vector3(732.0515f, 15.33271f, -68.65039f), 156) + span240[num2] = new QuestStep(EInteractionType.Interact, 1011640u, new Vector3(732.0515f, 15.33271f, -68.65039f), 156) { StopDistance = 7f }; obj162.Steps = list240; reference179 = obj162; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span237[num]; QuestSequence obj163 = new QuestSequence { Sequence = 3 @@ -43278,9 +43553,9 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 156) + span241[index2] = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions { @@ -43291,7 +43566,12 @@ public static class AssemblyQuestLoader obj163.Steps = list241; reference180 = obj163; num++; - ref QuestSequence reference181 = ref span2[num]; + span237[num] = new QuestSequence + { + Sequence = 4 + }; + num++; + ref QuestSequence reference181 = ref span237[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -43299,15 +43579,15 @@ public static class AssemblyQuestLoader index2 = 2; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span242[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span242[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { NextQuestId = new QuestId(495) }; @@ -43320,16 +43600,16 @@ public static class AssemblyQuestLoader num = 1; List list243 = new List(num); CollectionsMarshal.SetCount(list243, num); - span = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index = 0; - span[index] = "JerryWester"; + span243[index] = "JerryWester"; questRoot24.Author = list243; index = 3; List list244 = new List(index); CollectionsMarshal.SetCount(list244, index); - span2 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span244[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -43337,9 +43617,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span245[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -43353,7 +43633,7 @@ public static class AssemblyQuestLoader obj165.Steps = list245; reference182 = obj165; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span244[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -43361,23 +43641,23 @@ public static class AssemblyQuestLoader index2 = 3; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.9147f, -1.2399623f, -260.11197f), 156) + span246[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.9147f, -1.2399623f, -260.11197f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002927u, new Vector3(572.3506f, -0.045776367f, -260.51727f), 156) + span246[num2] = new QuestStep(EInteractionType.Interact, 2002927u, new Vector3(572.3506f, -0.045776367f, -260.51727f), 156) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011641u, new Vector3(706.4468f, 15.332714f, -71.27496f), 156); + span246[num2] = new QuestStep(EInteractionType.Interact, 1011641u, new Vector3(706.4468f, 15.332714f, -71.27496f), 156); obj166.Steps = list246; reference183 = obj166; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span244[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -43385,15 +43665,15 @@ public static class AssemblyQuestLoader num2 = 2; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span247[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); + span247[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); obj167.Steps = list247; reference184 = obj167; questRoot24.QuestSequence = list244; @@ -43403,16 +43683,16 @@ public static class AssemblyQuestLoader num = 1; List list248 = new List(num); CollectionsMarshal.SetCount(list248, num); - span = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index = 0; - span[index] = "liza"; + span248[index] = "liza"; questRoot25.Author = list248; index = 6; List list249 = new List(index); CollectionsMarshal.SetCount(list249, index); - span2 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span249[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -43420,9 +43700,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span250[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -43436,7 +43716,7 @@ public static class AssemblyQuestLoader obj168.Steps = list250; reference185 = obj168; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span249[num]; QuestSequence obj169 = new QuestSequence { Sequence = 1 @@ -43444,16 +43724,16 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153) + span251[index2] = new QuestStep(EInteractionType.Interact, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; obj169.Steps = list251; reference186 = obj169; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span249[num]; QuestSequence obj170 = new QuestSequence { Sequence = 2 @@ -43461,16 +43741,16 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011650u, new Vector3(557.6714f, 20.721313f, 454.24573f), 137) + span252[num2] = new QuestStep(EInteractionType.Interact, 1011650u, new Vector3(557.6714f, 20.721313f, 454.24573f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; obj170.Steps = list252; reference187 = obj170; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span249[num]; QuestSequence obj171 = new QuestSequence { Sequence = 3 @@ -43478,16 +43758,16 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1011650u, new Vector3(557.6714f, 20.721313f, 454.24573f), 137) + span253[index2] = new QuestStep(EInteractionType.Emote, 1011650u, new Vector3(557.6714f, 20.721313f, 454.24573f), 137) { Emote = EEmote.Soothe }; obj171.Steps = list253; reference188 = obj171; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span249[num]; QuestSequence obj172 = new QuestSequence { Sequence = 4 @@ -43495,9 +43775,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - ref QuestStep reference190 = ref span3[num2]; + ref QuestStep reference190 = ref span254[num2]; QuestStep obj173 = new QuestStep(EInteractionType.Interact, 1011651u, new Vector3(8.804443f, 71.18964f, -15.182739f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport @@ -43505,9 +43785,9 @@ public static class AssemblyQuestLoader num3 = 1; List list255 = new List(num3); CollectionsMarshal.SetCount(list255, num3); - span4 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index3 = 0; - span4[index3] = new DialogueChoice + span255[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST026_00496_Q1_000_000"), @@ -43518,7 +43798,7 @@ public static class AssemblyQuestLoader obj172.Steps = list254; reference189 = obj172; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span249[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -43526,9 +43806,9 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011652u, new Vector3(532.9823f, 44.02837f, 540.3982f), 137) + span256[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011652u, new Vector3(532.9823f, 44.02837f, 540.3982f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -43578,9 +43858,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011714u, new Vector3(-223.19379f, -3.7199955f, 52.32312f), 141) + span4[num2] = new QuestStep(EInteractionType.Interact, 1011714u, new Vector3(-223.19379f, -3.7199955f, 52.32312f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -43596,9 +43876,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 2005188u, new Vector3(-314.07648f, -1.083435f, 43.9917f), 141) + span5[index2] = new QuestStep(EInteractionType.Say, 2005188u, new Vector3(-314.07648f, -1.083435f, 43.9917f), 141) { ChatMessage = new ChatMessage { @@ -43616,15 +43896,15 @@ public static class AssemblyQuestLoader index2 = 2; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.84998f, 37.381317f, 174.60776f), 153) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.84998f, 37.381317f, 174.60776f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011722u, new Vector3(159.68555f, 37.432796f, 177.69128f), 153); + span6[num2] = new QuestStep(EInteractionType.Interact, 1011722u, new Vector3(159.68555f, 37.432796f, 177.69128f), 153); obj4.Steps = list6; reference4 = obj4; num++; @@ -43636,9 +43916,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 153) + span7[index2] = new QuestStep(EInteractionType.Duty, null, null, 153) { DutyOptions = new DutyOptions { @@ -43656,9 +43936,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011723u, new Vector3(141.06958f, 29.64365f, 173.72388f), 153) + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011723u, new Vector3(141.06958f, 29.64365f, 173.72388f), 153) { NextQuestId = new QuestId(2226) }; @@ -43671,16 +43951,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -43688,13 +43968,13 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -43702,9 +43982,9 @@ public static class AssemblyQuestLoader index2 = 3; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span12[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, 2001368u, new Vector3(297.56616f, 62.546753f, -194.04901f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -43712,30 +43992,30 @@ public static class AssemblyQuestLoader int num3 = 1; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - Span span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); int index3 = 0; - span4[index3] = 187u; + span13[index3] = 187u; obj9.KillEnemyDataIds = list13; index3 = 6; List list14 = new List(index3); CollectionsMarshal.SetCount(list14, index3); - Span span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span5[num3] = null; + span14[num3] = null; num3++; - span5[num3] = null; + span14[num3] = null; num3++; - span5[num3] = null; + span14[num3] = null; num3++; - span5[num3] = null; + span14[num3] = null; num3++; - span5[num3] = null; + span14[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span14[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj9.CompletionQuestVariablesFlags = list14; reference9 = obj9; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span12[num2]; QuestStep obj10 = new QuestStep(EInteractionType.Combat, 2001735u, new Vector3(318.31836f, 63.523315f, -200.9461f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -43743,30 +44023,30 @@ public static class AssemblyQuestLoader num3 = 1; List list15 = new List(num3); CollectionsMarshal.SetCount(list15, num3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index3 = 0; - span4[index3] = 187u; + span15[index3] = 187u; obj10.KillEnemyDataIds = list15; index3 = 6; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span16[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj10.CompletionQuestVariablesFlags = list16; reference10 = obj10; num2++; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span12[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, 2001369u, new Vector3(293.01892f, 63.46228f, -236.16394f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -43774,32 +44054,32 @@ public static class AssemblyQuestLoader num3 = 1; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index3 = 0; - span4[index3] = 187u; + span17[index3] = 187u; obj11.KillEnemyDataIds = list17; index3 = 6; List list18 = new List(index3); CollectionsMarshal.SetCount(list18, index3); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span18[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj11.CompletionQuestVariablesFlags = list18; reference11 = obj11; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span10[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -43807,9 +44087,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); + span19[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002061u, new Vector3(240.98572f, 58.357986f, -160.99799f), 140); obj12.Steps = list19; reference12 = obj12; questRoot2.QuestSequence = list10; @@ -43819,18 +44099,18 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; questRoot3.IsSeasonalQuest = true; questRoot3.SeasonalQuestExpiry = new DateTime(2025, 8, 5, 0, 0, 0, DateTimeKind.Utc); index = 1; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span21[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -43838,9 +44118,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span22[num2]; QuestStep obj14 = new QuestStep(EInteractionType.AcceptQuest, 1052475u, new Vector3(-22.354492f, 10.13581f, -241.41296f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -43858,9 +44138,9 @@ public static class AssemblyQuestLoader num3 = 1; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - Span span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span6[index3] = 133; + span23[index3] = 133; obj15.InTerritory = list23; skipConditions.AetheryteShortcutIf = obj15; obj14.SkipConditions = skipConditions; @@ -43874,16 +44154,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot4.Author = list24; index = 10; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span25[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -43891,13 +44171,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span26[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj16.Steps = list26; reference15 = obj16; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span25[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -43905,14 +44185,14 @@ public static class AssemblyQuestLoader index2 = 2; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001216u, new Vector3(45.87172f, 7.763558f, 47.41661f), 205) + span27[num2] = new QuestStep(EInteractionType.Interact, 2001216u, new Vector3(45.87172f, 7.763558f, 47.41661f), 205) { TargetTerritoryId = (ushort)133 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span27[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AethernetShortcut = new AethernetShortcut { @@ -43923,7 +44203,7 @@ public static class AssemblyQuestLoader obj17.Steps = list27; reference16 = obj17; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -43931,16 +44211,16 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span28[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132); index3 = 1; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - Span span7 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span7[num3] = new DialogueChoice + span29[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST200_00507_Q1_000_1") @@ -43950,7 +44230,7 @@ public static class AssemblyQuestLoader obj18.Steps = list28; reference17 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span25[num]; QuestSequence obj19 = new QuestSequence { Sequence = 3 @@ -43958,16 +44238,16 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span30[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2001666u, new Vector3(7.179191f, -21.93796f, 124.1005f), 132); num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span7 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span7[index3] = new DialogueChoice + span31[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST200_00507_Q2_000_1") @@ -43977,7 +44257,7 @@ public static class AssemblyQuestLoader obj19.Steps = list30; reference19 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span25[num]; QuestSequence obj20 = new QuestSequence { Sequence = 4 @@ -43985,9 +44265,9 @@ public static class AssemblyQuestLoader num2 = 2; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span32[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1002703u, new Vector3(-12.375122f, 91.499985f, -0.5340576f), 128) { Comment = "Limsa Arrivals Attendant" @@ -43995,9 +44275,9 @@ public static class AssemblyQuestLoader index3 = 1; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - span7 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span7[num3] = new DialogueChoice + span33[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST200_00507_Q5_000_1") @@ -44005,11 +44285,11 @@ public static class AssemblyQuestLoader obj21.DialogueChoices = list33; reference22 = obj21; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002693u, new Vector3(-6.515625f, 91.49996f, -13.656921f), 128); + span32[index2] = new QuestStep(EInteractionType.Interact, 1002693u, new Vector3(-6.515625f, 91.49996f, -13.656921f), 128); obj20.Steps = list32; reference21 = obj20; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span25[num]; QuestSequence obj22 = new QuestSequence { Sequence = 5 @@ -44017,9 +44297,9 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span34[num2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1003583u, new Vector3(-7.248047f, 91.49999f, -16.128845f), 128) { TargetTerritoryId = (ushort)129 @@ -44027,9 +44307,9 @@ public static class AssemblyQuestLoader num3 = 1; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span7 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span7[index3] = new DialogueChoice + span35[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -44038,11 +44318,11 @@ public static class AssemblyQuestLoader obj23.DialogueChoices = list35; reference24 = obj23; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129); + span34[num2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129); obj22.Steps = list34; reference23 = obj22; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span25[num]; QuestSequence obj24 = new QuestSequence { Sequence = 6 @@ -44050,29 +44330,29 @@ public static class AssemblyQuestLoader num2 = 10; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 129) + span36[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa }; index2++; - span3[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) + span36[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span36[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaHawkersAlley }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span36[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaArcanist }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span36[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaFisher, AethernetShortcut = new AethernetShortcut @@ -44082,7 +44362,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) + span36[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) { TargetTerritoryId = (ushort)128, Comment = "Walk to Culinarians' Guild", @@ -44093,22 +44373,22 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span36[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaCulinarian }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span36[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaMarauder }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span36[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaAftcastle }; index2++; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span36[index2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1002695u, new Vector3(-25.92511f, 91.999954f, -3.6774292f), 128) { AethernetShortcut = new AethernetShortcut @@ -44120,9 +44400,9 @@ public static class AssemblyQuestLoader index3 = 1; List list37 = new List(index3); CollectionsMarshal.SetCount(list37, index3); - span7 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span7[num3] = new DialogueChoice + span37[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST200_00507_Q6_000_1") @@ -44132,7 +44412,7 @@ public static class AssemblyQuestLoader obj24.Steps = list36; reference25 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span25[num]; QuestSequence obj26 = new QuestSequence { Sequence = 7 @@ -44140,16 +44420,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span38[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2001669u, new Vector3(-11.12384f, 92.0271f, 17.166382f), 128); num3 = 1; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span7 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span7[index3] = new DialogueChoice + span39[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST200_00507_Q4_000_1") @@ -44159,7 +44439,7 @@ public static class AssemblyQuestLoader obj26.Steps = list38; reference27 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span25[num]; QuestSequence obj27 = new QuestSequence { Sequence = 8 @@ -44167,9 +44447,9 @@ public static class AssemblyQuestLoader num2 = 2; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span40[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 1004434u, new Vector3(-27.17633f, 83.19998f, 2.304016f), 130) { Comment = "Ul'dah Arrivals Attendant" @@ -44177,9 +44457,9 @@ public static class AssemblyQuestLoader index3 = 1; List list41 = new List(index3); CollectionsMarshal.SetCount(list41, index3); - span7 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span7[num3] = new DialogueChoice + span41[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST200_00507_Q7_000_1") @@ -44187,11 +44467,11 @@ public static class AssemblyQuestLoader obj28.DialogueChoices = list41; reference30 = obj28; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004336u, new Vector3(-12.619263f, 82.99987f, 4.562378f), 130); + span40[index2] = new QuestStep(EInteractionType.Interact, 1004336u, new Vector3(-12.619263f, 82.99987f, 4.562378f), 130); obj27.Steps = list40; reference29 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span25[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -44199,9 +44479,9 @@ public static class AssemblyQuestLoader index2 = 3; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span42[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 1004339u, new Vector3(-25.986206f, 81.799995f, -31.99823f), 130) { TargetTerritoryId = (ushort)131 @@ -44209,9 +44489,9 @@ public static class AssemblyQuestLoader num3 = 1; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span7 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span7[index3] = new DialogueChoice + span43[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -44220,12 +44500,12 @@ public static class AssemblyQuestLoader obj30.DialogueChoices = list43; reference32 = obj30; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span42[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahChamberOfRule }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131); + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131); obj29.Steps = list42; reference31 = obj29; questRoot4.QuestSequence = list25; @@ -44235,16 +44515,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot5.Author = list44; index = 3; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -44252,13 +44532,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj31.Steps = list46; reference33 = obj31; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -44266,25 +44546,25 @@ public static class AssemblyQuestLoader index2 = 4; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-316.29608f, 23.44405f, -345.24487f), 140) + span47[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-316.29608f, 23.44405f, -345.24487f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-396.50018f, 23f, -351.0944f), 140); + span47[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-396.50018f, 23f, -351.0944f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140) + span47[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004603u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); + span47[num2] = new QuestStep(EInteractionType.Interact, 1004603u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); obj32.Steps = list47; reference34 = obj32; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -44292,16 +44572,16 @@ public static class AssemblyQuestLoader num2 = 3; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-493.3852f, 21f, -382.50455f), 140); + span48[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-493.3852f, 21f, -382.50455f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span48[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); obj33.Steps = list48; reference35 = obj33; questRoot5.QuestSequence = list45; @@ -44311,16 +44591,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot6.Author = list49; index = 3; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -44328,9 +44608,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span51[num2]; QuestStep obj35 = new QuestStep(EInteractionType.AcceptQuest, 1003783u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212) { StopDistance = 5f @@ -44338,9 +44618,9 @@ public static class AssemblyQuestLoader index3 = 1; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span7 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span7[num3] = new DialogueChoice + span52[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_MANFST207_00510_Q1_000_1"), @@ -44351,7 +44631,7 @@ public static class AssemblyQuestLoader obj34.Steps = list51; reference36 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -44359,13 +44639,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005119u, new Vector3(33.37146f, 1.1999971f, 6.454529f), 212); + span53[index2] = new QuestStep(EInteractionType.Interact, 1005119u, new Vector3(33.37146f, 1.1999971f, 6.454529f), 212); obj36.Steps = list53; reference38 = obj36; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -44373,9 +44653,9 @@ public static class AssemblyQuestLoader index2 = 9; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-64.84354f, -3.6581912f, 186.08156f), 141) + span54[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-64.84354f, -3.6581912f, 186.08156f), 141) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -44385,36 +44665,36 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-62.2836f, -3.6582258f, 144.35869f), 141); + span54[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-62.2836f, -3.6582258f, 144.35869f), 141); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) + span54[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) { Aetheryte = EAetheryteLocation.CentralThanalanBlackBrushStation }; num2++; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1001607u, new Vector3(-2.7314453f, -2.055717f, -158.52606f), 141) + span54[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1001607u, new Vector3(-2.7314453f, -2.055717f, -158.52606f), 141) { TaxiStandId = (byte)14 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.0109f, -17.999832f, -183.1808f), 141) + span54[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.0109f, -17.999832f, -183.1808f), 141) { TargetTerritoryId = (ushort)145 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.0189f, -37.96352f, 176.73677f), 145); + span54[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.0189f, -37.96352f, 176.73677f), 145); num2++; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1003935u, new Vector3(-423.2395f, -39.060455f, 112.2301f), 145) + span54[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1003935u, new Vector3(-423.2395f, -39.060455f, 112.2301f), 145) { TaxiStandId = (byte)15 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 145) + span54[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 145) { Aetheryte = EAetheryteLocation.EasternThanalanCampDrybone }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span54[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj37.Steps = list54; reference39 = obj37; questRoot6.QuestSequence = list50; @@ -44424,16 +44704,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot7.Author = list55; index = 4; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span56[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -44441,13 +44721,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span57[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj38.Steps = list57; reference40 = obj38; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span56[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -44455,23 +44735,23 @@ public static class AssemblyQuestLoader index2 = 3; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span58[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) + span58[num2] = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) { TargetTerritoryId = (ushort)140 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003785u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); + span58[num2] = new QuestStep(EInteractionType.Interact, 1003785u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); obj39.Steps = list58; reference41 = obj39; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span56[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -44479,9 +44759,9 @@ public static class AssemblyQuestLoader num2 = 3; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span59[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Interact, 2001691u, new Vector3(-5.294922f, 29.984009f, 20.675903f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -44494,23 +44774,23 @@ public static class AssemblyQuestLoader num3 = 6; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index3 = 0; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span60[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; obj41.CompletionQuestVariablesFlags = list60; reference43 = obj41; index2++; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span59[index2]; QuestStep obj42 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -44518,26 +44798,26 @@ public static class AssemblyQuestLoader index3 = 6; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span5 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; obj42.CompletionQuestVariablesFlags = list61; num3 = 1; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span7 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index3 = 0; - span7[index3] = new DialogueChoice + span62[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST300_00511_Q1_000_1") @@ -44545,7 +44825,7 @@ public static class AssemblyQuestLoader obj42.DialogueChoices = list62; reference44 = obj42; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span59[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 2001690u, new Vector3(-49.759705f, 7.003784f, -114.82416f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -44558,25 +44838,25 @@ public static class AssemblyQuestLoader index3 = 6; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span63[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; obj43.CompletionQuestVariablesFlags = list63; reference45 = obj43; obj40.Steps = list59; reference42 = obj40; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -44584,27 +44864,27 @@ public static class AssemblyQuestLoader index2 = 5; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 133) + span64[num2] = new QuestStep(EInteractionType.UseItem, null, null, 133) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span64[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span64[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span64[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005122u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005122u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj44.Steps = list64; reference46 = obj44; questRoot7.QuestSequence = list56; @@ -44614,16 +44894,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot8.Author = list65; index = 2; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -44631,13 +44911,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005128u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005128u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj45.Steps = list67; reference47 = obj45; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -44645,9 +44925,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -44660,16 +44940,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "JerryWester"; + span69[index] = "JerryWester"; questRoot9.Author = list69; index = 5; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span70[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -44677,9 +44957,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -44693,7 +44973,7 @@ public static class AssemblyQuestLoader obj47.Steps = list71; reference49 = obj47; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span70[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -44701,13 +44981,13 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000393u, new Vector3(-89.463684f, 3.318795f, -168.9021f), 153); + span72[num2] = new QuestStep(EInteractionType.Interact, 1000393u, new Vector3(-89.463684f, 3.318795f, -168.9021f), 153); obj48.Steps = list72; reference50 = obj48; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -44715,9 +44995,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 153) + span73[index2] = new QuestStep(EInteractionType.Duty, null, null, 153) { DutyOptions = new DutyOptions { @@ -44728,12 +45008,12 @@ public static class AssemblyQuestLoader obj49.Steps = list73; reference51 = obj49; num++; - span2[num] = new QuestSequence + span70[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span70[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -44741,9 +45021,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span74[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj50.Steps = list74; reference52 = obj50; questRoot9.QuestSequence = list70; @@ -44753,16 +45033,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "JerryWester"; + span75[index] = "JerryWester"; questRoot10.Author = list75; index = 3; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span76[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -44770,13 +45050,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span77[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj51.Steps = list77; reference53 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span76[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -44784,9 +45064,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span78[num2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -44798,7 +45078,7 @@ public static class AssemblyQuestLoader obj52.Steps = list78; reference54 = obj52; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span76[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -44806,9 +45086,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135) + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135) { AethernetShortcut = new AethernetShortcut { @@ -44825,16 +45105,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "JerryWester"; + span80[index] = "JerryWester"; questRoot11.Author = list80; index = 5; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span81[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -44842,9 +45122,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006343u, new Vector3(427.63403f, 4.115109f, 85.92346f), 139) + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006343u, new Vector3(427.63403f, 4.115109f, 85.92346f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -44858,7 +45138,7 @@ public static class AssemblyQuestLoader obj54.Steps = list82; reference56 = obj54; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span81[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -44866,9 +45146,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span83[index2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -44880,7 +45160,7 @@ public static class AssemblyQuestLoader obj55.Steps = list83; reference57 = obj55; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span81[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -44888,24 +45168,24 @@ public static class AssemblyQuestLoader index2 = 3; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span84[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span84[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; obj56.Steps = list84; reference58 = obj56; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span81[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -44913,18 +45193,18 @@ public static class AssemblyQuestLoader num2 = 2; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span85[index2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007467u, new Vector3(36.057007f, 0.32037354f, -1.5411987f), 212); + span85[index2] = new QuestStep(EInteractionType.Interact, 1007467u, new Vector3(36.057007f, 0.32037354f, -1.5411987f), 212); obj57.Steps = list85; reference59 = obj57; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -44932,9 +45212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span86[num2]; QuestStep obj59 = new QuestStep(EInteractionType.CompleteQuest, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -44942,9 +45222,9 @@ public static class AssemblyQuestLoader num3 = 1; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span7 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index3 = 0; - span7[index3] = new DialogueChoice + span87[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_MANFST313_00517_Q1_000_050"), @@ -44961,16 +45241,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "JerryWester"; + span88[index] = "JerryWester"; questRoot12.Author = list88; index = 4; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span89[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -44978,9 +45258,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145) + span90[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -44994,7 +45274,7 @@ public static class AssemblyQuestLoader obj60.Steps = list90; reference62 = obj60; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span89[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -45002,9 +45282,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span91[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Combat, 2002105u, new Vector3(-444.419f, -27.237366f, 15.945618f), 145) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -45012,15 +45292,15 @@ public static class AssemblyQuestLoader index3 = 1; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span4[num3] = 1902u; + span92[num3] = 1902u; obj62.KillEnemyDataIds = list92; reference64 = obj62; obj61.Steps = list91; reference63 = obj61; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span89[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -45028,13 +45308,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145); + span93[index2] = new QuestStep(EInteractionType.Interact, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145); obj63.Steps = list93; reference65 = obj63; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span89[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -45042,9 +45322,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145); + span94[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145); obj64.Steps = list94; reference66 = obj64; questRoot12.QuestSequence = list89; @@ -45054,16 +45334,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "JerryWester"; + span95[index] = "JerryWester"; questRoot13.Author = list95; index = 5; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span96[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -45071,13 +45351,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006492u, new Vector3(7.3395386f, -21.970974f, 121.934814f), 132); + span97[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006492u, new Vector3(7.3395386f, -21.970974f, 121.934814f), 132); obj65.Steps = list97; reference67 = obj65; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span96[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -45085,13 +45365,13 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007690u, new Vector3(-84.58081f, -0.6225241f, -35.568848f), 331); + span98[num2] = new QuestStep(EInteractionType.Interact, 1007690u, new Vector3(-84.58081f, -0.6225241f, -35.568848f), 331); obj66.Steps = list98; reference68 = obj66; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span96[num]; QuestSequence obj67 = new QuestSequence { Sequence = 2 @@ -45099,9 +45379,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 331) + span99[index2] = new QuestStep(EInteractionType.Duty, null, null, 331) { DutyOptions = new DutyOptions { @@ -45112,12 +45392,12 @@ public static class AssemblyQuestLoader obj67.Steps = list99; reference69 = obj67; num++; - span2[num] = new QuestSequence + span96[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span96[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -45125,9 +45405,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006730u, new Vector3(-44.63269f, 84f, -3.768982f), 130) + span100[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006730u, new Vector3(-44.63269f, 84f, -3.768982f), 130) { StopDistance = 7f }; @@ -45140,16 +45420,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "JerryWester"; + span101[index] = "JerryWester"; questRoot14.Author = list101; index = 2; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span102[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -45157,16 +45437,16 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006730u, new Vector3(-44.63269f, 84f, -3.768982f), 130) + span103[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006730u, new Vector3(-44.63269f, 84f, -3.768982f), 130) { StopDistance = 7f }; obj69.Steps = list103; reference71 = obj69; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span102[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -45174,22 +45454,22 @@ public static class AssemblyQuestLoader index2 = 4; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span104[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span104[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span104[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007630u, new Vector3(22.812195f, 0.9999986f, 2.1820068f), 212); + span104[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007630u, new Vector3(22.812195f, 0.9999986f, 2.1820068f), 212); obj70.Steps = list104; reference72 = obj70; questRoot14.QuestSequence = list102; @@ -45199,16 +45479,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "JerryWester"; + span105[index] = "JerryWester"; questRoot15.Author = list105; index = 8; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span106[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -45216,13 +45496,13 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); + span107[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); obj71.Steps = list107; reference73 = obj71; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span106[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -45230,30 +45510,30 @@ public static class AssemblyQuestLoader index2 = 4; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 156) + span108[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 156) { Comment = "Can be re-bought from Glaumunt in Mor Dhona", ItemId = 6223u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 156) + span108[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 156) { Comment = "Can be re-bought from Glaumunt in Mor Dhona", ItemId = 6224u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002502u, new Vector3(0.7476196f, -156.93909f, 16.281311f), 156) + span108[num2] = new QuestStep(EInteractionType.Interact, 2002502u, new Vector3(0.7476196f, -156.93909f, 16.281311f), 156) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007537u, new Vector3(-358.23608f, -16.248493f, -481.13226f), 156); + span108[num2] = new QuestStep(EInteractionType.Interact, 1007537u, new Vector3(-358.23608f, -16.248493f, -481.13226f), 156); obj72.Steps = list108; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span106[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -45261,26 +45541,26 @@ public static class AssemblyQuestLoader num2 = 3; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1006568u, new Vector3(-559.3805f, -1.9197596f, -318.349f), 335) + span109[index2] = new QuestStep(EInteractionType.Emote, 1006568u, new Vector3(-559.3805f, -1.9197596f, -318.349f), 335) { Emote = EEmote.ImperialSalute }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, 1006567u, new Vector3(-532.2195f, -1.9197612f, -284.50446f), 335) + span109[index2] = new QuestStep(EInteractionType.Emote, 1006567u, new Vector3(-532.2195f, -1.9197612f, -284.50446f), 335) { Emote = EEmote.ImperialSalute }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, 1006569u, new Vector3(-491.44736f, -3.9312067f, -300.8011f), 335) + span109[index2] = new QuestStep(EInteractionType.Emote, 1006569u, new Vector3(-491.44736f, -3.9312067f, -300.8011f), 335) { Emote = EEmote.ImperialSalute }; obj73.Steps = list109; reference75 = obj73; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span106[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -45288,11 +45568,11 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-530.1089f, -3.3262053f, -308.2147f), 335); + span110[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-530.1089f, -3.3262053f, -308.2147f), 335); num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1007611u, new Vector3(-536.4004f, -1.9197441f, -308.00336f), 335) + span110[num2] = new QuestStep(EInteractionType.Emote, 1007611u, new Vector3(-536.4004f, -1.9197441f, -308.00336f), 335) { StopDistance = 7f, Emote = EEmote.ImperialSalute @@ -45300,7 +45580,7 @@ public static class AssemblyQuestLoader obj74.Steps = list110; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span106[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -45308,13 +45588,13 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006562u, new Vector3(-495.964f, -3.7679372f, -288.1667f), 335); + span111[index2] = new QuestStep(EInteractionType.Interact, 1006562u, new Vector3(-495.964f, -3.7679372f, -288.1667f), 335); obj75.Steps = list111; reference77 = obj75; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span106[num]; QuestSequence obj76 = new QuestSequence { Sequence = 5 @@ -45322,31 +45602,31 @@ public static class AssemblyQuestLoader index2 = 2; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, new Vector3(-427.75616f, -0.77819824f, -273.82324f), 335); + span112[num2] = new QuestStep(EInteractionType.EquipRecommended, null, new Vector3(-427.75616f, -0.77819824f, -273.82324f), 335); num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span112[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.SinglePlayerDuty, 2002376u, new Vector3(-427.75616f, -0.77819824f, -273.82324f), 335); SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); num3 = 1; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span[index3] = "(outside) Doesn't use obstacle maps or vnav to move to the shield generators, gets stuck on the big crates"; + span113[index3] = "(outside) Doesn't use obstacle maps or vnav to move to the shield generators, gets stuck on the big crates"; singlePlayerDutyOptions.Notes = list113; questStep4.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference79 = questStep4; obj76.Steps = list112; reference78 = obj76; num++; - span2[num] = new QuestSequence + span106[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span106[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -45354,9 +45634,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006573u, new Vector3(-43.717102f, 84f, 2.1514893f), 130) + span114[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006573u, new Vector3(-43.717102f, 84f, 2.1514893f), 130) { StopDistance = 5f }; @@ -45369,16 +45649,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "JerryWester"; + span115[index] = "JerryWester"; questRoot16.Author = list115; index = 3; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span116[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -45386,16 +45666,16 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006573u, new Vector3(-43.717102f, 84f, 2.1514893f), 130) + span117[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006573u, new Vector3(-43.717102f, 84f, 2.1514893f), 130) { StopDistance = 5f }; obj78.Steps = list117; reference81 = obj78; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span116[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -45403,21 +45683,28 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) + span118[index2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut { From = EAetheryteLocation.Uldah, To = EAetheryteLocation.UldahChamberOfRule + }, + SkipConditions = new SkipConditions + { + AethernetShortcutIf = new SkipAetheryteCondition + { + Never = true + } } }; obj79.Steps = list118; reference82 = obj79; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span116[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -45425,27 +45712,27 @@ public static class AssemblyQuestLoader index2 = 5; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span119[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span119[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span119[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span119[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006690u, new Vector3(39.261353f, 1.2148079f, 0.8086548f), 212); + span119[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006690u, new Vector3(39.261353f, 1.2148079f, 0.8086548f), 212); obj80.Steps = list119; reference83 = obj80; questRoot16.QuestSequence = list116; @@ -45455,16 +45742,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot17.Author = list120; index = 10; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span121[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -45472,13 +45759,13 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004004u, new Vector3(-139.29962f, 4.1f, -113.481445f), 130); + span122[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004004u, new Vector3(-139.29962f, 4.1f, -113.481445f), 130); obj81.Steps = list122; reference84 = obj81; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span121[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -45486,13 +45773,13 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span123[num2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj82.Steps = list123; reference85 = obj82; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span121[num]; QuestSequence obj83 = new QuestSequence { Sequence = 2 @@ -45500,9 +45787,9 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span124[index2]; QuestStep obj84 = new QuestStep(EInteractionType.Interact, 1004433u, new Vector3(-23.605713f, 83.19999f, -2.3041382f), 130) { AethernetShortcut = new AethernetShortcut @@ -45514,9 +45801,9 @@ public static class AssemblyQuestLoader index3 = 1; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span7 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span7[num3] = new DialogueChoice + span125[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL200_00528_Q1_000_1") @@ -45526,7 +45813,7 @@ public static class AssemblyQuestLoader obj83.Steps = list124; reference86 = obj83; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span121[num]; QuestSequence obj85 = new QuestSequence { Sequence = 3 @@ -45534,16 +45821,16 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span126[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2001667u, new Vector3(-45.365112f, 84.09241f, -0.80877686f), 130); num3 = 1; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span7 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span7[index3] = new DialogueChoice + span127[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL200_00528_Q2_000_1") @@ -45553,7 +45840,7 @@ public static class AssemblyQuestLoader obj85.Steps = list126; reference88 = obj85; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span121[num]; QuestSequence obj86 = new QuestSequence { Sequence = 4 @@ -45561,16 +45848,16 @@ public static class AssemblyQuestLoader num2 = 2; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span128[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1002703u, new Vector3(-12.375122f, 91.499985f, -0.5340576f), 128); index3 = 1; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span7 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span7[num3] = new DialogueChoice + span129[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL200_00528_Q7_000_1") @@ -45578,11 +45865,11 @@ public static class AssemblyQuestLoader questStep6.DialogueChoices = list129; reference91 = questStep6; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002693u, new Vector3(-6.515625f, 91.49996f, -13.656921f), 128); + span128[index2] = new QuestStep(EInteractionType.Interact, 1002693u, new Vector3(-6.515625f, 91.49996f, -13.656921f), 128); obj86.Steps = list128; reference90 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span121[num]; QuestSequence obj87 = new QuestSequence { Sequence = 5 @@ -45590,9 +45877,9 @@ public static class AssemblyQuestLoader index2 = 2; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span130[num2]; QuestStep obj88 = new QuestStep(EInteractionType.Interact, 1003583u, new Vector3(-7.248047f, 91.49999f, -16.128845f), 128) { TargetTerritoryId = (ushort)129 @@ -45600,9 +45887,9 @@ public static class AssemblyQuestLoader num3 = 1; List list131 = new List(num3); CollectionsMarshal.SetCount(list131, num3); - span7 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index3 = 0; - span7[index3] = new DialogueChoice + span131[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -45611,11 +45898,11 @@ public static class AssemblyQuestLoader obj88.DialogueChoices = list131; reference93 = obj88; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129); + span130[num2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129); obj87.Steps = list130; reference92 = obj87; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span121[num]; QuestSequence obj89 = new QuestSequence { Sequence = 6 @@ -45623,29 +45910,29 @@ public static class AssemblyQuestLoader num2 = 10; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 129) + span132[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa }; index2++; - span3[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) + span132[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 129) { Aetheryte = EAetheryteLocation.Limsa }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span132[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaHawkersAlley }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span132[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaArcanist }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) + span132[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 129) { AethernetShard = EAetheryteLocation.LimsaFisher, AethernetShortcut = new AethernetShortcut @@ -45655,7 +45942,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) + span132[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.8817f, 18.475962f, -29.903847f), 129) { TargetTerritoryId = (ushort)128, Comment = "Walk to Culinarians' Guild", @@ -45666,22 +45953,22 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span132[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaCulinarian }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span132[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaMarauder }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) + span132[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 128) { AethernetShard = EAetheryteLocation.LimsaAftcastle }; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span132[index2]; QuestStep obj90 = new QuestStep(EInteractionType.Interact, 1002695u, new Vector3(-25.92511f, 91.999954f, -3.6774292f), 128) { AethernetShortcut = new AethernetShortcut @@ -45693,9 +45980,9 @@ public static class AssemblyQuestLoader index3 = 1; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span7 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span7[num3] = new DialogueChoice + span133[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL200_00528_Q3_000_1") @@ -45705,7 +45992,7 @@ public static class AssemblyQuestLoader obj89.Steps = list132; reference94 = obj89; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span121[num]; QuestSequence obj91 = new QuestSequence { Sequence = 7 @@ -45713,16 +46000,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span134[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2001670u, new Vector3(-11.12384f, 92.0271f, 17.166382f), 128); num3 = 1; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span7 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span7[index3] = new DialogueChoice + span135[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL200_00528_Q4_000_1") @@ -45732,7 +46019,7 @@ public static class AssemblyQuestLoader obj91.Steps = list134; reference96 = obj91; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span121[num]; QuestSequence obj92 = new QuestSequence { Sequence = 8 @@ -45740,9 +46027,9 @@ public static class AssemblyQuestLoader num2 = 2; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span136[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1000109u, new Vector3(29.770264f, -19.000002f, 114.12219f), 132) { Comment = "Gridania Arrivals Attendant" @@ -45750,9 +46037,9 @@ public static class AssemblyQuestLoader index3 = 1; List list137 = new List(index3); CollectionsMarshal.SetCount(list137, index3); - span7 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span7[num3] = new DialogueChoice + span137[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL200_00528_Q10_000_1") @@ -45760,11 +46047,11 @@ public static class AssemblyQuestLoader obj93.DialogueChoices = list137; reference99 = obj93; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002830u, new Vector3(36.63684f, -18.800003f, 89.64673f), 132); + span136[index2] = new QuestStep(EInteractionType.Interact, 1002830u, new Vector3(36.63684f, -18.800003f, 89.64673f), 132); obj92.Steps = list136; reference98 = obj92; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span121[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -45772,24 +46059,24 @@ public static class AssemblyQuestLoader index2 = 12; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) + span138[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) + span138[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) + span138[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) { AethernetShard = EAetheryteLocation.GridaniaArcher }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.761639f, 1.2659149f, -18.021421f), 132) + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.761639f, 1.2659149f, -18.021421f), 132) { TargetTerritoryId = (ushort)133, AethernetShortcut = new AethernetShortcut @@ -45799,19 +46086,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span138[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLeatherworker }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span138[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLancer }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span138[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaAmphitheatre, AethernetShortcut = new AethernetShortcut @@ -45821,14 +46108,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span138[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaBotanist }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span138[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaConjurer, AethernetShortcut = new AethernetShortcut @@ -45838,7 +46125,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133); + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133); obj94.Steps = list138; reference100 = obj94; questRoot17.QuestSequence = list121; @@ -45848,16 +46135,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "Cacahuetes"; + span139[index] = "Cacahuetes"; questRoot18.Author = list139; index = 2; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span140[num]; QuestSequence obj95 = new QuestSequence { Sequence = 0 @@ -45865,9 +46152,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -45881,7 +46168,7 @@ public static class AssemblyQuestLoader obj95.Steps = list141; reference101 = obj95; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span140[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -45889,16 +46176,16 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span142[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span7 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span7[index3] = new DialogueChoice + span143[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSPGL011_00532_Q1_000_1") @@ -45915,18 +46202,18 @@ public static class AssemblyQuestLoader num = 2; List list144 = new List(num); CollectionsMarshal.SetCount(list144, num); - span = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index = 0; - span[index] = "liza"; + span144[index] = "liza"; index++; - span[index] = "plogon_enjoyer"; + span144[index] = "plogon_enjoyer"; questRoot19.Author = list144; index = 4; List list145 = new List(index); CollectionsMarshal.SetCount(list145, index); - span2 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span145[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -45934,9 +46221,9 @@ public static class AssemblyQuestLoader num2 = 2; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-86.589775f, 2.099846f, -51.574f), 130) + span146[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-86.589775f, 2.099846f, -51.574f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -45948,11 +46235,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130); + span146[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130); obj97.Steps = list146; reference104 = obj97; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span145[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -45960,16 +46247,16 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span147[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); index3 = 1; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span7 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span7[num3] = new DialogueChoice + span148[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSPGL020_00533_Q1_000_1") @@ -45979,7 +46266,7 @@ public static class AssemblyQuestLoader obj98.Steps = list147; reference105 = obj98; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span145[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -45987,9 +46274,9 @@ public static class AssemblyQuestLoader num2 = 3; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span149[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Combat, null, new Vector3(-126.59337f, 11.159969f, 276.25775f), 141) { AethernetShortcut = new AethernetShortcut @@ -46002,9 +46289,9 @@ public static class AssemblyQuestLoader num3 = 1; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - Span span8 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index3 = 0; - ref ComplexCombatData reference109 = ref span8[index3]; + ref ComplexCombatData reference109 = ref span150[index3]; ComplexCombatData obj101 = new ComplexCombatData { DataId = 351u, @@ -46013,42 +46300,42 @@ public static class AssemblyQuestLoader int num4 = 6; List list151 = new List(num4); CollectionsMarshal.SetCount(list151, num4); - span5 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); int num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span151[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span151[num5] = null; num5++; - span5[num5] = null; + span151[num5] = null; num5++; - span5[num5] = null; + span151[num5] = null; num5++; - span5[num5] = null; + span151[num5] = null; num5++; - span5[num5] = null; + span151[num5] = null; obj101.CompletionQuestVariablesFlags = list151; reference109 = obj101; obj100.ComplexCombatData = list150; index3 = 6; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span5[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span152[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; obj100.CompletionQuestVariablesFlags = list152; reference108 = obj100; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span149[index2]; QuestStep obj102 = new QuestStep(EInteractionType.Combat, null, new Vector3(-126.59337f, 11.159969f, 276.25775f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -46056,9 +46343,9 @@ public static class AssemblyQuestLoader num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span8 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - ref ComplexCombatData reference111 = ref span8[index3]; + ref ComplexCombatData reference111 = ref span153[index3]; ComplexCombatData obj103 = new ComplexCombatData { DataId = 385u, @@ -46067,42 +46354,42 @@ public static class AssemblyQuestLoader num5 = 6; List list154 = new List(num5); CollectionsMarshal.SetCount(list154, num5); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num4 = 0; - span5[num4] = null; + span154[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span154[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span154[num4] = null; num4++; - span5[num4] = null; + span154[num4] = null; num4++; - span5[num4] = null; + span154[num4] = null; num4++; - span5[num4] = null; + span154[num4] = null; obj103.CompletionQuestVariablesFlags = list154; reference111 = obj103; obj102.ComplexCombatData = list153; index3 = 6; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span155[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; obj102.CompletionQuestVariablesFlags = list155; reference110 = obj102; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span149[index2]; QuestStep obj104 = new QuestStep(EInteractionType.Combat, null, new Vector3(32.007893f, 5.8527403f, 299.76016f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -46110,9 +46397,9 @@ public static class AssemblyQuestLoader num3 = 1; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span8 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - ref ComplexCombatData reference113 = ref span8[index3]; + ref ComplexCombatData reference113 = ref span156[index3]; ComplexCombatData obj105 = new ComplexCombatData { DataId = 205u, @@ -46121,44 +46408,44 @@ public static class AssemblyQuestLoader num4 = 6; List list157 = new List(num4); CollectionsMarshal.SetCount(list157, num4); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num5 = 0; - span5[num5] = null; + span157[num5] = null; num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span157[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span157[num5] = null; num5++; - span5[num5] = null; + span157[num5] = null; num5++; - span5[num5] = null; + span157[num5] = null; num5++; - span5[num5] = null; + span157[num5] = null; obj105.CompletionQuestVariablesFlags = list157; reference113 = obj105; obj104.ComplexCombatData = list156; index3 = 6; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num3 = 0; - span5[num3] = null; + span158[num3] = null; num3++; - span5[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span158[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span158[num3] = null; num3++; - span5[num3] = null; + span158[num3] = null; num3++; - span5[num3] = null; + span158[num3] = null; num3++; - span5[num3] = null; + span158[num3] = null; obj104.CompletionQuestVariablesFlags = list158; reference112 = obj104; obj99.Steps = list149; reference107 = obj99; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span145[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -46166,9 +46453,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(554) @@ -46182,16 +46469,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "Cacahuetes"; + span160[index] = "Cacahuetes"; questRoot20.Author = list160; index = 2; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span161[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -46199,13 +46486,13 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002283u, new Vector3(134.90503f, 7.5919275f, 98.039185f), 131); + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002283u, new Vector3(134.90503f, 7.5919275f, 98.039185f), 131); obj107.Steps = list162; reference115 = obj107; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span161[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -46213,16 +46500,16 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span163[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.CompleteQuest, 1003818u, new Vector3(157.36621f, 7.7920074f, 98.924194f), 131); num3 = 1; List list164 = new List(num3); CollectionsMarshal.SetCount(list164, num3); - span7 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index3 = 0; - span7[index3] = new DialogueChoice + span164[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSWVR011_00534_SYSTEM_Q0") @@ -46238,16 +46525,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot21.Author = list165; index = 4; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span166[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -46255,13 +46542,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span167[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj109.Steps = list167; reference118 = obj109; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span166[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -46269,11 +46556,11 @@ public static class AssemblyQuestLoader index2 = 2; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.400705f, 46.621056f, -70.3491f), 134); + span168[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.400705f, 46.621056f, -70.3491f), 134); num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001582u, new Vector3(-58.640503f, 27.145752f, -141.7716f), 134) + span168[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001582u, new Vector3(-58.640503f, 27.145752f, -141.7716f), 134) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -46283,12 +46570,12 @@ public static class AssemblyQuestLoader obj110.Steps = list168; reference119 = obj110; num++; - span2[num] = new QuestSequence + span166[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span166[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -46296,9 +46583,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002626u, new Vector3(207.2633f, 112.860374f, -222.43079f), 134); obj111.Steps = list169; reference120 = obj111; questRoot21.QuestSequence = list166; @@ -46308,16 +46595,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "liza"; + span170[index] = "liza"; questRoot22.Author = list170; index = 5; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span171[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -46325,13 +46612,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span172[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj112.Steps = list172; reference121 = obj112; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span171[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -46339,9 +46626,9 @@ public static class AssemblyQuestLoader num2 = 2; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.9166679f, 44.999886f, -256.1519f), 128) + span173[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.9166679f, 44.999886f, -256.1519f), 128) { AethernetShortcut = new AethernetShortcut { @@ -46350,14 +46637,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) + span173[index2] = new QuestStep(EInteractionType.Interact, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) { StopDistance = 7f }; obj113.Steps = list173; reference122 = obj113; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span171[num]; QuestSequence obj114 = new QuestSequence { Sequence = 2 @@ -46365,9 +46652,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - ref QuestStep reference124 = ref span3[num2]; + ref QuestStep reference124 = ref span174[num2]; QuestStep obj115 = new QuestStep(EInteractionType.SinglePlayerDuty, 1003283u, new Vector3(668.0552f, 7.297715f, 533.1654f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch @@ -46379,21 +46666,21 @@ public static class AssemblyQuestLoader index3 = 1; List list175 = new List(index3); CollectionsMarshal.SetCount(list175, index3); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num3 = 0; - span[num3] = "(Phase 1) Kills PGL NPCs and then the boss - allied NPCs will kill most other NPCs eventually; all NPCs need to be killed for the duty to complete"; + span175[num3] = "(Phase 1) Kills PGL NPCs and then the boss - allied NPCs will kill most other NPCs eventually; all NPCs need to be killed for the duty to complete"; obj116.Notes = list175; obj115.SinglePlayerDutyOptions = obj116; reference124 = obj115; obj114.Steps = list174; reference123 = obj114; num++; - span2[num] = new QuestSequence + span171[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span171[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -46401,9 +46688,9 @@ public static class AssemblyQuestLoader num2 = 2; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.9166679f, 44.999886f, -256.1519f), 128) + span176[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.9166679f, 44.999886f, -256.1519f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -46413,7 +46700,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) + span176[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) { StopDistance = 7f }; @@ -46426,16 +46713,16 @@ public static class AssemblyQuestLoader num = 1; List list177 = new List(num); CollectionsMarshal.SetCount(list177, num); - span = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index = 0; - span[index] = "liza"; + span177[index] = "liza"; questRoot23.Author = list177; index = 3; List list178 = new List(index); CollectionsMarshal.SetCount(list178, index); - span2 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span178[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -46443,13 +46730,13 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span179[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj118.Steps = list179; reference126 = obj118; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span178[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -46457,14 +46744,14 @@ public static class AssemblyQuestLoader num2 = 3; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) + span180[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) { ItemId = 3760u }; index2++; - ref QuestStep reference128 = ref span3[index2]; + ref QuestStep reference128 = ref span180[index2]; QuestStep obj120 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 @@ -46472,9 +46759,9 @@ public static class AssemblyQuestLoader num3 = 1; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span7 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index3 = 0; - span7[index3] = new DialogueChoice + span181[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -46483,11 +46770,11 @@ public static class AssemblyQuestLoader obj120.DialogueChoices = list181; reference128 = obj120; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129); + span180[index2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129); obj119.Steps = list180; reference127 = obj119; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span178[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -46495,14 +46782,14 @@ public static class AssemblyQuestLoader index2 = 4; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001010u, new Vector3(-0.015319824f, 1.449585f, 7.522644f), 177) + span182[num2] = new QuestStep(EInteractionType.Interact, 2001010u, new Vector3(-0.015319824f, 1.449585f, 7.522644f), 177) { TargetTerritoryId = (ushort)128 }; num2++; - ref QuestStep reference130 = ref span3[num2]; + ref QuestStep reference130 = ref span182[num2]; QuestStep obj122 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 @@ -46510,9 +46797,9 @@ public static class AssemblyQuestLoader index3 = 1; List list183 = new List(index3); CollectionsMarshal.SetCount(list183, index3); - span7 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span7[num3] = new DialogueChoice + span183[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -46521,7 +46808,7 @@ public static class AssemblyQuestLoader obj122.DialogueChoices = list183; reference130 = obj122; num2++; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span182[num2]; QuestStep obj123 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { TargetTerritoryId = (ushort)198 @@ -46529,9 +46816,9 @@ public static class AssemblyQuestLoader num3 = 1; List list184 = new List(num3); CollectionsMarshal.SetCount(list184, num3); - span7 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index3 = 0; - span7[index3] = new DialogueChoice + span184[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA009_00545_Q1_000_1") @@ -46539,7 +46826,7 @@ public static class AssemblyQuestLoader obj123.DialogueChoices = list184; reference131 = obj123; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj121.Steps = list182; reference129 = obj121; questRoot23.QuestSequence = list178; @@ -46549,16 +46836,16 @@ public static class AssemblyQuestLoader num = 1; List list185 = new List(num); CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index = 0; - span[index] = "liza"; + span185[index] = "liza"; questRoot24.Author = list185; index = 10; List list186 = new List(index); CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span186[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -46566,13 +46853,13 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span187[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj124.Steps = list187; reference132 = obj124; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span186[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -46580,14 +46867,14 @@ public static class AssemblyQuestLoader index2 = 3; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001835u, new Vector3(0.0235393f, 2.330988f, 9.8216f), 198) + span188[num2] = new QuestStep(EInteractionType.Interact, 2001835u, new Vector3(0.0235393f, 2.330988f, 9.8216f), 198) { TargetTerritoryId = (ushort)129 }; num2++; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span188[num2]; QuestStep obj126 = new QuestStep(EInteractionType.Interact, 1003611u, new Vector3(9.781006f, 20.999247f, 15.0911255f), 129) { TargetTerritoryId = (ushort)128 @@ -46595,9 +46882,9 @@ public static class AssemblyQuestLoader index3 = 1; List list189 = new List(index3); CollectionsMarshal.SetCount(list189, index3); - span7 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span7[num3] = new DialogueChoice + span189[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -46606,11 +46893,11 @@ public static class AssemblyQuestLoader obj126.DialogueChoices = list189; reference134 = obj126; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span188[num2] = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj125.Steps = list188; reference133 = obj125; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span186[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -46618,9 +46905,9 @@ public static class AssemblyQuestLoader num2 = 2; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span190[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)128 @@ -46628,9 +46915,9 @@ public static class AssemblyQuestLoader num3 = 1; List list191 = new List(num3); CollectionsMarshal.SetCount(list191, num3); - span7 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index3 = 0; - span7[index3] = new DialogueChoice + span191[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -46639,14 +46926,14 @@ public static class AssemblyQuestLoader obj128.DialogueChoices = list191; reference136 = obj128; index2++; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span190[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1002695u, new Vector3(-25.92511f, 91.999954f, -3.6774292f), 128); index3 = 1; List list192 = new List(index3); CollectionsMarshal.SetCount(list192, index3); - span7 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span7[num3] = new DialogueChoice + span192[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA200_00546_Q1_000_1") @@ -46656,7 +46943,7 @@ public static class AssemblyQuestLoader obj127.Steps = list190; reference135 = obj127; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span186[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -46664,16 +46951,16 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span193[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2001668u, new Vector3(-11.10527f, 92.04318f, 17.18466f), 128); num3 = 1; List list194 = new List(num3); CollectionsMarshal.SetCount(list194, num3); - span7 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index3 = 0; - span7[index3] = new DialogueChoice + span194[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA200_00546_Q3_000_1") @@ -46683,7 +46970,7 @@ public static class AssemblyQuestLoader obj129.Steps = list193; reference138 = obj129; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span186[num]; QuestSequence obj130 = new QuestSequence { Sequence = 4 @@ -46691,9 +46978,9 @@ public static class AssemblyQuestLoader num2 = 2; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span195[index2]; QuestStep obj131 = new QuestStep(EInteractionType.Interact, 1000109u, new Vector3(29.770264f, -19.000002f, 114.12219f), 132) { Comment = "Gridania Arrivals Attendant" @@ -46701,9 +46988,9 @@ public static class AssemblyQuestLoader index3 = 1; List list196 = new List(index3); CollectionsMarshal.SetCount(list196, index3); - span7 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span7[num3] = new DialogueChoice + span196[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA200_00546_Q7_000_1") @@ -46711,11 +46998,11 @@ public static class AssemblyQuestLoader obj131.DialogueChoices = list196; reference141 = obj131; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002830u, new Vector3(36.63684f, -18.800003f, 89.64673f), 132); + span195[index2] = new QuestStep(EInteractionType.Interact, 1002830u, new Vector3(36.63684f, -18.800003f, 89.64673f), 132); obj130.Steps = list195; reference140 = obj130; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span186[num]; QuestSequence obj132 = new QuestSequence { Sequence = 5 @@ -46723,24 +47010,24 @@ public static class AssemblyQuestLoader index2 = 12; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) + span197[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) + span197[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 132) { Aetheryte = EAetheryteLocation.Gridania }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) + span197[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 132) { AethernetShard = EAetheryteLocation.GridaniaArcher }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.761639f, 1.2659149f, -18.021421f), 132) + span197[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.761639f, 1.2659149f, -18.021421f), 132) { TargetTerritoryId = (ushort)133, AethernetShortcut = new AethernetShortcut @@ -46750,19 +47037,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span197[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLeatherworker }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); + span197[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.70568f, 12.25941f, -100.795494f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span197[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaLancer }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span197[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaAmphitheatre, AethernetShortcut = new AethernetShortcut @@ -46772,14 +47059,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); + span197[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-174.09056f, 10.91981f, -162.12527f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span197[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaBotanist }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) + span197[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 133) { AethernetShard = EAetheryteLocation.GridaniaConjurer, AethernetShortcut = new AethernetShortcut @@ -46789,11 +47076,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133); + span197[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133); obj132.Steps = list197; reference142 = obj132; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span186[num]; QuestSequence obj133 = new QuestSequence { Sequence = 6 @@ -46801,9 +47088,9 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span198[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132) { AethernetShortcut = new AethernetShortcut @@ -46815,9 +47102,9 @@ public static class AssemblyQuestLoader num3 = 1; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span7 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index3 = 0; - span7[index3] = new DialogueChoice + span199[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA200_00546_Q5_000_1") @@ -46827,7 +47114,7 @@ public static class AssemblyQuestLoader obj133.Steps = list198; reference143 = obj133; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span186[num]; QuestSequence obj135 = new QuestSequence { Sequence = 7 @@ -46835,16 +47122,16 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - ref QuestStep reference146 = ref span3[num2]; + ref QuestStep reference146 = ref span200[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2001671u, new Vector3(7.156433f, -21.957764f, 123.73535f), 132); index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span7 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span7[num3] = new DialogueChoice + span201[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA200_00546_Q3_000_1") @@ -46854,7 +47141,7 @@ public static class AssemblyQuestLoader obj135.Steps = list200; reference145 = obj135; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span186[num]; QuestSequence obj136 = new QuestSequence { Sequence = 8 @@ -46862,9 +47149,9 @@ public static class AssemblyQuestLoader num2 = 2; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span202[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Interact, 1004434u, new Vector3(-27.17633f, 83.19998f, 2.304016f), 130) { Comment = "Ul'dah Arrivals Attendant" @@ -46872,9 +47159,9 @@ public static class AssemblyQuestLoader num3 = 1; List list203 = new List(num3); CollectionsMarshal.SetCount(list203, num3); - span7 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index3 = 0; - span7[index3] = new DialogueChoice + span203[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA200_00546_Q7_000_1") @@ -46882,11 +47169,11 @@ public static class AssemblyQuestLoader obj137.DialogueChoices = list203; reference148 = obj137; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004336u, new Vector3(-12.619263f, 82.99987f, 4.562378f), 130); + span202[index2] = new QuestStep(EInteractionType.Interact, 1004336u, new Vector3(-12.619263f, 82.99987f, 4.562378f), 130); obj136.Steps = list202; reference147 = obj136; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span186[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -46894,9 +47181,9 @@ public static class AssemblyQuestLoader index2 = 3; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - ref QuestStep reference150 = ref span3[num2]; + ref QuestStep reference150 = ref span204[num2]; QuestStep obj139 = new QuestStep(EInteractionType.Interact, 1004339u, new Vector3(-25.986206f, 81.799995f, -31.99823f), 130) { TargetTerritoryId = (ushort)131 @@ -46904,9 +47191,9 @@ public static class AssemblyQuestLoader index3 = 1; List list205 = new List(index3); CollectionsMarshal.SetCount(list205, index3); - span7 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span7[num3] = new DialogueChoice + span205[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -46915,12 +47202,12 @@ public static class AssemblyQuestLoader obj139.DialogueChoices = list205; reference150 = obj139; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span204[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahChamberOfRule }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131); + span204[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131); obj138.Steps = list204; reference149 = obj138; questRoot24.QuestSequence = list186; @@ -46965,9 +47252,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003996u, new Vector3(202.65503f, 14.136861f, 536.88855f), 141) + span4[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003996u, new Vector3(202.65503f, 14.136861f, 536.88855f), 141) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -46990,9 +47277,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141); + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141); obj3.Steps = list5; reference3 = obj3; questRoot.QuestSequence = list2; @@ -47002,16 +47289,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 5; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -47019,13 +47306,13 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -47033,9 +47320,9 @@ public static class AssemblyQuestLoader num2 = 2; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span9[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1004005u, new Vector3(-123.88806f, 40f, 95.384155f), 131) { AethernetShortcut = new AethernetShortcut @@ -47047,9 +47334,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - Span span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int index3 = 0; - span4[index3] = new DialogueChoice + span10[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL007_00551_Q1_000_1") @@ -47057,11 +47344,11 @@ public static class AssemblyQuestLoader obj6.DialogueChoices = list10; reference6 = obj6; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004002u, new Vector3(1.0527954f, 0.014807776f, -1.6633301f), 210); + span9[index2] = new QuestStep(EInteractionType.Interact, 1004002u, new Vector3(1.0527954f, 0.014807776f, -1.6633301f), 210); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span7[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -47069,9 +47356,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep obj8 = new QuestStep(EInteractionType.SinglePlayerDuty, 2001427u, new Vector3(246.93665f, -17.105408f, -131.48706f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -47083,21 +47370,21 @@ public static class AssemblyQuestLoader index3 = 1; List list12 = new List(index3); CollectionsMarshal.SetCount(list12, index3); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span[num3] = "(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"; + span12[num3] = "(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"; obj9.Notes = list12; obj8.SinglePlayerDutyOptions = obj9; reference8 = obj8; obj7.Steps = list11; reference7 = obj7; num++; - span2[num] = new QuestSequence + span7[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span7[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -47105,9 +47392,9 @@ public static class AssemblyQuestLoader num2 = 2; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span13[index2]; QuestStep obj11 = new QuestStep(EInteractionType.Interact, 1004005u, new Vector3(-123.88806f, 40f, 95.384155f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -47120,9 +47407,9 @@ public static class AssemblyQuestLoader num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span4[index3] = new DialogueChoice + span14[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL007_00551_Q1_000_1") @@ -47130,7 +47417,7 @@ public static class AssemblyQuestLoader obj11.DialogueChoices = list14; reference10 = obj11; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004003u, new Vector3(0.015197754f, 0.014807776f, -1.6937866f), 210); + span13[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004003u, new Vector3(0.015197754f, 0.014807776f, -1.6937866f), 210); obj10.Steps = list13; reference9 = obj10; questRoot2.QuestSequence = list7; @@ -47140,16 +47427,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot3.Author = list15; index = 3; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -47157,13 +47444,13 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span17[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj12.Steps = list17; reference11 = obj12; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -47171,14 +47458,14 @@ public static class AssemblyQuestLoader num2 = 2; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 130) + span18[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 130) { ItemId = 4196u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) + span18[index2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) { AethernetShortcut = new AethernetShortcut { @@ -47189,7 +47476,7 @@ public static class AssemblyQuestLoader obj13.Steps = list18; reference12 = obj13; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -47197,14 +47484,14 @@ public static class AssemblyQuestLoader index2 = 2; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001011u, new Vector3(0.015197754f, 1.9683228f, 8.132996f), 178) + span19[num2] = new QuestStep(EInteractionType.Interact, 2001011u, new Vector3(0.015197754f, 1.9683228f, 8.132996f), 178) { TargetTerritoryId = (ushort)130 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004004u, new Vector3(-139.29962f, 4.1f, -113.481445f), 130); + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004004u, new Vector3(-139.29962f, 4.1f, -113.481445f), 130); obj14.Steps = list19; reference13 = obj14; questRoot3.QuestSequence = list16; @@ -47214,16 +47501,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "plogon_enjoyer"; + span20[index] = "plogon_enjoyer"; questRoot4.Author = list20; index = 3; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span21[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -47231,13 +47518,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); obj15.Steps = list22; reference14 = obj15; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -47245,9 +47532,9 @@ public static class AssemblyQuestLoader index2 = 3; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span23[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(-126.59337f, 11.159969f, 276.25775f), 141) { AethernetShortcut = new AethernetShortcut @@ -47260,9 +47547,9 @@ public static class AssemblyQuestLoader index3 = 1; List list24 = new List(index3); CollectionsMarshal.SetCount(list24, index3); - Span span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - ref ComplexCombatData reference17 = ref span5[num3]; + ref ComplexCombatData reference17 = ref span24[num3]; ComplexCombatData obj18 = new ComplexCombatData { DataId = 351u, @@ -47271,42 +47558,42 @@ public static class AssemblyQuestLoader int num4 = 6; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); int num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span25[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; obj18.CompletionQuestVariablesFlags = list25; reference17 = obj18; obj17.ComplexCombatData = list24; num3 = 6; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span6 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span26[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; obj17.CompletionQuestVariablesFlags = list26; reference16 = obj17; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span23[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, null, new Vector3(-126.59337f, 11.159969f, 276.25775f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -47314,9 +47601,9 @@ public static class AssemblyQuestLoader index3 = 1; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - ref ComplexCombatData reference19 = ref span5[num3]; + ref ComplexCombatData reference19 = ref span27[num3]; ComplexCombatData obj20 = new ComplexCombatData { DataId = 385u, @@ -47325,42 +47612,42 @@ public static class AssemblyQuestLoader num5 = 6; List list28 = new List(num5); CollectionsMarshal.SetCount(list28, num5); - span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num4 = 0; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span28[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; obj20.CompletionQuestVariablesFlags = list28; reference19 = obj20; obj19.ComplexCombatData = list27; num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index3 = 0; - span6[index3] = null; + span29[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span29[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span29[index3] = null; index3++; - span6[index3] = null; + span29[index3] = null; index3++; - span6[index3] = null; + span29[index3] = null; index3++; - span6[index3] = null; + span29[index3] = null; obj19.CompletionQuestVariablesFlags = list29; reference18 = obj19; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span23[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, null, new Vector3(32.007893f, 5.8527403f, 299.76016f), 141) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -47368,9 +47655,9 @@ public static class AssemblyQuestLoader index3 = 1; List list30 = new List(index3); CollectionsMarshal.SetCount(list30, index3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - ref ComplexCombatData reference21 = ref span5[num3]; + ref ComplexCombatData reference21 = ref span30[num3]; ComplexCombatData obj22 = new ComplexCombatData { DataId = 205u, @@ -47379,44 +47666,44 @@ public static class AssemblyQuestLoader num4 = 6; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - span6 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num5 = 0; - span6[num5] = null; + span31[num5] = null; num5++; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span31[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span31[num5] = null; num5++; - span6[num5] = null; + span31[num5] = null; num5++; - span6[num5] = null; + span31[num5] = null; num5++; - span6[num5] = null; + span31[num5] = null; obj22.CompletionQuestVariablesFlags = list31; reference21 = obj22; obj21.ComplexCombatData = list30; num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span6 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span6[index3] = null; + span32[index3] = null; index3++; - span6[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span32[index3] = null; index3++; - span6[index3] = null; + span32[index3] = null; index3++; - span6[index3] = null; + span32[index3] = null; index3++; - span6[index3] = null; + span32[index3] = null; obj21.CompletionQuestVariablesFlags = list32; reference20 = obj21; obj16.Steps = list23; reference15 = obj16; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span21[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -47424,9 +47711,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span33[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(554) @@ -47440,16 +47727,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "plogon_enjoyer"; + span34[index] = "plogon_enjoyer"; questRoot5.Author = list34; index = 5; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -47457,9 +47744,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span36[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -47473,7 +47760,7 @@ public static class AssemblyQuestLoader obj24.Steps = list36; reference23 = obj24; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -47481,74 +47768,74 @@ public static class AssemblyQuestLoader num2 = 6; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.40663f, 0.60187495f, -59.04644f), 130); + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.40663f, 0.60187495f, -59.04644f), 130); index2++; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span37[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2001285u, new Vector3(-80.36932f, 0.6866455f, -59.55603f), 130); index3 = 6; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span6 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span6[num3] = null; + span38[num3] = null; num3++; - span6[num3] = null; + span38[num3] = null; num3++; - span6[num3] = null; + span38[num3] = null; num3++; - span6[num3] = null; + span38[num3] = null; num3++; - span6[num3] = null; + span38[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span38[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list38; reference25 = questStep; index2++; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span37[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2001282u, new Vector3(-21.74414f, 9.994568f, -78.50769f), 130); num3 = 6; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span6 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span39[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list39; reference26 = questStep2; index2++; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span37[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2001283u, new Vector3(37.03357f, 7.248047f, -98.8938f), 130); index3 = 6; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span6[num3] = null; + span40[num3] = null; num3++; - span6[num3] = null; + span40[num3] = null; num3++; - span6[num3] = null; + span40[num3] = null; num3++; - span6[num3] = null; + span40[num3] = null; num3++; - span6[num3] = null; + span40[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span40[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list40; reference27 = questStep3; index2++; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span37[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 2001280u, new Vector3(-162.46283f, 17.471558f, 60.196777f), 130) { AethernetShortcut = new AethernetShortcut @@ -47560,46 +47847,46 @@ public static class AssemblyQuestLoader num3 = 6; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span6[index3] = null; + span41[index3] = null; index3++; - span6[index3] = null; + span41[index3] = null; index3++; - span6[index3] = null; + span41[index3] = null; index3++; - span6[index3] = null; + span41[index3] = null; index3++; - span6[index3] = null; + span41[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span41[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list41; reference28 = obj26; index2++; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span37[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2001281u, new Vector3(-254.74939f, 17.990356f, 67.33801f), 130); index3 = 6; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span6 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span6[num3] = null; + span42[num3] = null; num3++; - span6[num3] = null; + span42[num3] = null; num3++; - span6[num3] = null; + span42[num3] = null; num3++; - span6[num3] = null; + span42[num3] = null; num3++; - span6[num3] = null; + span42[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span42[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list42; reference29 = questStep4; obj25.Steps = list37; reference24 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span35[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -47607,9 +47894,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span43[num2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AethernetShortcut = new AethernetShortcut { @@ -47620,7 +47907,7 @@ public static class AssemblyQuestLoader obj27.Steps = list43; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span35[num]; QuestSequence obj28 = new QuestSequence { Sequence = 3 @@ -47628,9 +47915,9 @@ public static class AssemblyQuestLoader num2 = 8; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2001541u, new Vector3(224.7196f, 52.048462f, 79.45361f), 140) + span44[index2] = new QuestStep(EInteractionType.Action, 2001541u, new Vector3(224.7196f, 52.048462f, 79.45361f), 140) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -47641,7 +47928,7 @@ public static class AssemblyQuestLoader Action = EAction.Bootshine }; index2++; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span44[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, null, new Vector3(224.7196f, 52.048462f, 79.45361f), 140) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -47649,20 +47936,20 @@ public static class AssemblyQuestLoader num3 = 1; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - Span span7 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index3 = 0; - span7[index3] = 131u; + span45[index3] = 131u; obj29.KillEnemyDataIds = list45; obj29.CombatDelaySecondsAtStart = 1f; reference32 = obj29; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001542u, new Vector3(245.71594f, 52.475708f, 58.091064f), 140) + span44[index2] = new QuestStep(EInteractionType.Action, 2001542u, new Vector3(245.71594f, 52.475708f, 58.091064f), 140) { Fly = true, Action = EAction.Bootshine }; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span44[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, null, new Vector3(245.71594f, 52.475708f, 58.091064f), 140) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -47670,20 +47957,20 @@ public static class AssemblyQuestLoader index3 = 1; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - span7 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span7[num3] = 131u; + span46[num3] = 131u; obj30.KillEnemyDataIds = list46; obj30.CombatDelaySecondsAtStart = 1f; reference33 = obj30; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001543u, new Vector3(224.01758f, 52.231567f, 41.367188f), 140) + span44[index2] = new QuestStep(EInteractionType.Action, 2001543u, new Vector3(224.01758f, 52.231567f, 41.367188f), 140) { Fly = true, Action = EAction.Bootshine }; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span44[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Combat, null, new Vector3(224.01758f, 52.231567f, 41.367188f), 140) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -47691,20 +47978,20 @@ public static class AssemblyQuestLoader num3 = 1; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span7 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span7[index3] = 131u; + span47[index3] = 131u; obj31.KillEnemyDataIds = list47; obj31.CombatDelaySecondsAtStart = 1f; reference34 = obj31; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001544u, new Vector3(259.05237f, 53.421753f, 25.40625f), 140) + span44[index2] = new QuestStep(EInteractionType.Action, 2001544u, new Vector3(259.05237f, 53.421753f, 25.40625f), 140) { Fly = true, Action = EAction.Bootshine }; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span44[index2]; QuestStep obj32 = new QuestStep(EInteractionType.Combat, null, new Vector3(258.4417f, 52.01455f, 23.240385f), 140) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -47712,16 +47999,16 @@ public static class AssemblyQuestLoader index3 = 1; List list48 = new List(index3); CollectionsMarshal.SetCount(list48, index3); - span7 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span7[num3] = 131u; + span48[num3] = 131u; obj32.KillEnemyDataIds = list48; obj32.CombatDelaySecondsAtStart = 1f; reference35 = obj32; obj28.Steps = list44; reference31 = obj28; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span35[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -47729,9 +48016,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span49[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; @@ -47744,18 +48031,18 @@ public static class AssemblyQuestLoader num = 2; List list50 = new List(num); CollectionsMarshal.SetCount(list50, num); - span = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index = 0; - span[index] = "liza"; + span50[index] = "liza"; index++; - span[index] = "plogon_enjoyer"; + span50[index] = "plogon_enjoyer"; questRoot6.Author = list50; index = 5; List list51 = new List(index); CollectionsMarshal.SetCount(list51, index); - span2 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span51[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -47763,9 +48050,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span52[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -47779,7 +48066,7 @@ public static class AssemblyQuestLoader obj34.Steps = list52; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span51[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -47787,9 +48074,9 @@ public static class AssemblyQuestLoader index2 = 5; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span53[num2]; QuestStep obj36 = new QuestStep(EInteractionType.Action, 2001718u, new Vector3(-108.2017f, 4.989685f, -105.7603f), 130) { Action = EAction.Bootshine @@ -47797,23 +48084,23 @@ public static class AssemblyQuestLoader num3 = 6; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span6[index3] = null; + span54[index3] = null; index3++; - span6[index3] = null; + span54[index3] = null; index3++; - span6[index3] = null; + span54[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span54[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span54[index3] = null; index3++; - span6[index3] = null; + span54[index3] = null; obj36.CompletionQuestVariablesFlags = list54; reference39 = obj36; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span53[num2]; QuestStep obj37 = new QuestStep(EInteractionType.Action, 2001719u, new Vector3(-105.9365f, 4.9655f, -107.8618f), 130) { Action = EAction.Bootshine @@ -47821,23 +48108,23 @@ public static class AssemblyQuestLoader index3 = 6; List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - span6 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span6[num3] = null; + span55[num3] = null; num3++; - span6[num3] = null; + span55[num3] = null; num3++; - span6[num3] = null; + span55[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span55[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span55[num3] = null; num3++; - span6[num3] = null; + span55[num3] = null; obj37.CompletionQuestVariablesFlags = list55; reference40 = obj37; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span53[num2]; QuestStep obj38 = new QuestStep(EInteractionType.Action, 2001720u, new Vector3(-77.89734f, 5.0201416f, -129.19812f), 130) { Action = EAction.Bootshine @@ -47845,23 +48132,23 @@ public static class AssemblyQuestLoader num3 = 6; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span6 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span6[index3] = null; + span56[index3] = null; index3++; - span6[index3] = null; + span56[index3] = null; index3++; - span6[index3] = null; + span56[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span56[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span56[index3] = null; index3++; - span6[index3] = null; + span56[index3] = null; obj38.CompletionQuestVariablesFlags = list56; reference41 = obj38; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span53[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Action, 2001721u, new Vector3(-74.906555f, 4.8981323f, -130.99878f), 130) { Action = EAction.Bootshine @@ -47869,23 +48156,23 @@ public static class AssemblyQuestLoader index3 = 6; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span57[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; obj39.CompletionQuestVariablesFlags = list57; reference42 = obj39; num2++; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span53[num2]; QuestStep obj40 = new QuestStep(EInteractionType.Action, 2001722u, new Vector3(-71.732666f, 5.0201416f, -132.64673f), 130) { Action = EAction.Bootshine @@ -47893,25 +48180,25 @@ public static class AssemblyQuestLoader num3 = 6; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span6 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; obj40.CompletionQuestVariablesFlags = list58; reference43 = obj40; obj35.Steps = list53; reference38 = obj35; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span51[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -47919,13 +48206,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); + span59[index2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); obj41.Steps = list59; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span51[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -47933,9 +48220,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span60[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(-210.32118f, 21.582167f, -94.337494f), 141) { Fly = true, @@ -47945,16 +48232,16 @@ public static class AssemblyQuestLoader index3 = 1; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span7 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span7[num3] = 771u; + span61[num3] = 771u; obj43.KillEnemyDataIds = list61; obj43.CombatDelaySecondsAtStart = 0f; reference46 = obj43; obj42.Steps = list60; reference45 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span51[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -47962,11 +48249,11 @@ public static class AssemblyQuestLoader num2 = 2; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-118.55462f, 8.216448f, -82.81951f), 141); + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-118.55462f, 8.216448f, -82.81951f), 141); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span62[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(558) @@ -47980,16 +48267,16 @@ public static class AssemblyQuestLoader num = 1; List list63 = new List(num); CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span[index] = "plogon_enjoyer"; + span63[index] = "plogon_enjoyer"; questRoot7.Author = list63; index = 8; List list64 = new List(index); CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span64[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -47997,9 +48284,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span65[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -48013,7 +48300,7 @@ public static class AssemblyQuestLoader obj45.Steps = list65; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span64[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -48021,9 +48308,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span66[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(265.54178f, -19.718353f, -128.44438f), 141) { Fly = true, @@ -48033,9 +48320,9 @@ public static class AssemblyQuestLoader num3 = 1; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span5[index3] = new ComplexCombatData + span67[index3] = new ComplexCombatData { DataId = 26u, RewardItemId = 2000408u, @@ -48047,7 +48334,7 @@ public static class AssemblyQuestLoader obj46.Steps = list66; reference49 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span64[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -48055,11 +48342,11 @@ public static class AssemblyQuestLoader index2 = 2; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.2259f, -1.9503738f, -187.50148f), 141); + span68[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.2259f, -1.9503738f, -187.50148f), 141); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003822u, new Vector3(-27.390015f, -2.056931f, -146.92914f), 141) + span68[num2] = new QuestStep(EInteractionType.Interact, 1003822u, new Vector3(-27.390015f, -2.056931f, -146.92914f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -48067,7 +48354,7 @@ public static class AssemblyQuestLoader obj48.Steps = list68; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span64[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -48075,26 +48362,26 @@ public static class AssemblyQuestLoader num2 = 3; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001578u, new Vector3(-35.446716f, -2.057618f, -154.95538f), 141) + span69[index2] = new QuestStep(EInteractionType.Interact, 1001578u, new Vector3(-35.446716f, -2.057618f, -154.95538f), 141) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001445u, new Vector3(-13.046509f, -2.0905762f, -184.40533f), 141) + span69[index2] = new QuestStep(EInteractionType.Interact, 1001445u, new Vector3(-13.046509f, -2.0905762f, -184.40533f), 141) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004148u, new Vector3(5.722107f, -1.985179f, -172.7779f), 141) + span69[index2] = new QuestStep(EInteractionType.Interact, 1004148u, new Vector3(5.722107f, -1.985179f, -172.7779f), 141) { Fly = true }; obj49.Steps = list69; reference52 = obj49; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span64[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -48102,16 +48389,16 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003822u, new Vector3(-27.390015f, -2.056931f, -146.92914f), 141) + span70[num2] = new QuestStep(EInteractionType.Interact, 1003822u, new Vector3(-27.390015f, -2.056931f, -146.92914f), 141) { Fly = true }; obj50.Steps = list70; reference53 = obj50; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span64[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -48119,9 +48406,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001349u, new Vector3(-241.41296f, 8.0720215f, -32.24237f), 141) + span71[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001349u, new Vector3(-241.41296f, 8.0720215f, -32.24237f), 141) { Fly = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -48132,7 +48419,7 @@ public static class AssemblyQuestLoader obj51.Steps = list71; reference54 = obj51; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span64[num]; QuestSequence obj52 = new QuestSequence { Sequence = 6 @@ -48140,16 +48427,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004149u, new Vector3(-242.84735f, 7.405224f, -29.312622f), 141) + span72[num2] = new QuestStep(EInteractionType.Interact, 1004149u, new Vector3(-242.84735f, 7.405224f, -29.312622f), 141) { StopDistance = 6f }; obj52.Steps = list72; reference55 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span64[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -48157,9 +48444,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003827u, new Vector3(-65.65961f, 0.9481947f, -51.98755f), 130) + span73[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003827u, new Vector3(-65.65961f, 0.9481947f, -51.98755f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(562) @@ -48173,16 +48460,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "plogon_enjoyer"; + span74[index] = "plogon_enjoyer"; questRoot8.Author = list74; index = 6; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span75[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -48190,9 +48477,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span76[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -48206,7 +48493,7 @@ public static class AssemblyQuestLoader obj54.Steps = list76; reference57 = obj54; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span75[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -48214,13 +48501,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003827u, new Vector3(-65.65961f, 0.9481947f, -51.98755f), 130); + span77[index2] = new QuestStep(EInteractionType.Interact, 1003827u, new Vector3(-65.65961f, 0.9481947f, -51.98755f), 130); obj55.Steps = list77; reference58 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span75[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -48228,16 +48515,16 @@ public static class AssemblyQuestLoader index2 = 6; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2001391u, new Vector3(-215.99152f, -29.495728f, 203.78418f), 145) + span78[num2] = new QuestStep(EInteractionType.Action, 2001391u, new Vector3(-215.99152f, -29.495728f, 203.78418f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, Action = EAction.Bootshine }; num2++; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span78[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, null, new Vector3(-215.99152f, -29.495728f, 203.78418f), 145) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -48245,15 +48532,15 @@ public static class AssemblyQuestLoader index3 = 2; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span5[num3] = new ComplexCombatData + span79[num3] = new ComplexCombatData { DataId = 139u, MinimumKillCount = 1u }; num3++; - span5[num3] = new ComplexCombatData + span79[num3] = new ComplexCombatData { DataId = 136u, MinimumKillCount = 2u @@ -48262,13 +48549,13 @@ public static class AssemblyQuestLoader obj57.CombatDelaySecondsAtStart = 1f; reference60 = obj57; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2001389u, new Vector3(-242.4201f, -26.138794f, 229.17517f), 145) + span78[num2] = new QuestStep(EInteractionType.Action, 2001389u, new Vector3(-242.4201f, -26.138794f, 229.17517f), 145) { Mount = true, Action = EAction.Bootshine }; num2++; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span78[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, null, new Vector3(-242.4201f, -26.138794f, 229.17517f), 145) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -48276,9 +48563,9 @@ public static class AssemblyQuestLoader num3 = 1; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span5[index3] = new ComplexCombatData + span80[index3] = new ComplexCombatData { DataId = 57u, MinimumKillCount = 2u @@ -48287,13 +48574,13 @@ public static class AssemblyQuestLoader obj58.CombatDelaySecondsAtStart = 1f; reference61 = obj58; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2001390u, new Vector3(-228.8396f, -27.8172f, 250.14111f), 145) + span78[num2] = new QuestStep(EInteractionType.Action, 2001390u, new Vector3(-228.8396f, -27.8172f, 250.14111f), 145) { Mount = true, Action = EAction.Bootshine }; num2++; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span78[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(-228.8396f, -27.8172f, 250.14111f), 145) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -48301,9 +48588,9 @@ public static class AssemblyQuestLoader index3 = 1; List list81 = new List(index3); CollectionsMarshal.SetCount(list81, index3); - span5 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span5[num3] = new ComplexCombatData + span81[num3] = new ComplexCombatData { DataId = 57u, MinimumKillCount = 2u @@ -48314,7 +48601,7 @@ public static class AssemblyQuestLoader obj56.Steps = list78; reference59 = obj56; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span75[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -48322,16 +48609,16 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span82[index2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj60.Steps = list82; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span75[num]; QuestSequence obj61 = new QuestSequence { Sequence = 4 @@ -48339,13 +48626,13 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); + span83[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); obj61.Steps = list83; reference64 = obj61; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span75[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -48353,9 +48640,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span84[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { NextQuestId = new QuestId(566) }; @@ -48368,16 +48655,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "Starr"; + span85[index] = "Starr"; questRoot9.Author = list85; index = 2; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span86[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -48385,9 +48672,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010472u, new Vector3(-53.26935f, 0.3093315f, 69.41321f), 148) + span87[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010472u, new Vector3(-53.26935f, 0.3093315f, 69.41321f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, SkipConditions = new SkipConditions @@ -48401,7 +48688,7 @@ public static class AssemblyQuestLoader obj63.Steps = list87; reference66 = obj63; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span86[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -48409,9 +48696,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span88[index2]; QuestStep obj65 = new QuestStep(EInteractionType.CompleteQuest, 1010464u, new Vector3(-0.015319824f, -1.8903663E-06f, -65.61273f), 388) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, @@ -48426,11 +48713,11 @@ public static class AssemblyQuestLoader num3 = 2; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - Span span8 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index3 = 0; - span8[index3] = 388; + span89[index3] = 388; index3++; - span8[index3] = 144; + span89[index3] = 144; skipAetheryteCondition.InTerritory = list89; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj65.SkipConditions = skipConditions; @@ -48444,16 +48731,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "plogon_enjoyer"; + span90[index] = "plogon_enjoyer"; questRoot10.Author = list90; index = 6; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span91[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -48461,9 +48748,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span92[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -48477,7 +48764,7 @@ public static class AssemblyQuestLoader obj66.Steps = list92; reference69 = obj66; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span91[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -48485,13 +48772,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003827u, new Vector3(-65.65961f, 0.9481947f, -51.98755f), 130); + span93[index2] = new QuestStep(EInteractionType.Interact, 1003827u, new Vector3(-65.65961f, 0.9481947f, -51.98755f), 130); obj67.Steps = list93; reference70 = obj67; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span91[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -48499,9 +48786,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003829u, new Vector3(-147.32587f, 25.913446f, -359.76202f), 146) + span94[num2] = new QuestStep(EInteractionType.Interact, 1003829u, new Vector3(-147.32587f, 25.913446f, -359.76202f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -48509,7 +48796,7 @@ public static class AssemblyQuestLoader obj68.Steps = list94; reference71 = obj68; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -48517,9 +48804,9 @@ public static class AssemblyQuestLoader num2 = 6; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span95[index2]; QuestStep obj70 = new QuestStep(EInteractionType.UseItem, 2001525u, new Vector3(-203.81476f, 27.267822f, -351.76624f), 146) { ItemId = 2000409u @@ -48527,33 +48814,33 @@ public static class AssemblyQuestLoader index3 = 6; List list96 = new List(index3); CollectionsMarshal.SetCount(list96, index3); - span6 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span96[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj70.CompletionQuestVariablesFlags = list96; reference73 = obj70; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.89648f, 26.681297f, -322.03738f), 146) + span95[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.89648f, 26.681297f, -322.03738f), 146) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.12759f, 14.866777f, -187.7578f), 146) + span95[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.12759f, 14.866777f, -187.7578f), 146) { Fly = true }; index2++; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span95[index2]; QuestStep obj71 = new QuestStep(EInteractionType.UseItem, 2001523u, new Vector3(-105.57721f, 14.999573f, -185.32086f), 146) { ItemId = 2000409u @@ -48561,23 +48848,23 @@ public static class AssemblyQuestLoader num3 = 6; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span6 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index3 = 0; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span97[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj71.CompletionQuestVariablesFlags = list97; reference74 = obj71; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span95[index2]; QuestStep obj72 = new QuestStep(EInteractionType.UseItem, 2001524u, new Vector3(197.4364f, 15.548889f, -450.58368f), 146) { Fly = true, @@ -48586,23 +48873,23 @@ public static class AssemblyQuestLoader index3 = 6; List list98 = new List(index3); CollectionsMarshal.SetCount(list98, index3); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span98[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list98; reference75 = obj72; index2++; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span95[index2]; QuestStep obj73 = new QuestStep(EInteractionType.UseItem, 2001522u, new Vector3(22.171326f, 17.868286f, -600.24414f), 146) { Fly = true, @@ -48611,25 +48898,25 @@ public static class AssemblyQuestLoader num3 = 6; List list99 = new List(num3); CollectionsMarshal.SetCount(list99, num3); - span6 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index3 = 0; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span99[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list99; reference76 = obj73; obj69.Steps = list95; reference72 = obj69; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span91[num]; QuestSequence obj74 = new QuestSequence { Sequence = 4 @@ -48637,9 +48924,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003829u, new Vector3(-147.32587f, 25.913446f, -359.76202f), 146) + span100[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003829u, new Vector3(-147.32587f, 25.913446f, -359.76202f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -48647,7 +48934,7 @@ public static class AssemblyQuestLoader obj74.Steps = list100; reference77 = obj74; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span91[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -48655,9 +48942,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(567) @@ -48671,16 +48958,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "plogon_enjoyer"; + span102[index] = "plogon_enjoyer"; questRoot11.Author = list102; index = 6; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span103[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -48688,9 +48975,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -48704,7 +48991,7 @@ public static class AssemblyQuestLoader obj76.Steps = list104; reference79 = obj76; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -48712,9 +48999,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003830u, new Vector3(-301.5335f, 5.0000005f, 471.3053f), 146) + span105[index2] = new QuestStep(EInteractionType.Interact, 1003830u, new Vector3(-301.5335f, 5.0000005f, 471.3053f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -48722,7 +49009,7 @@ public static class AssemblyQuestLoader obj77.Steps = list105; reference80 = obj77; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span103[num]; QuestSequence obj78 = new QuestSequence { Sequence = 2 @@ -48730,9 +49017,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span106[num2]; QuestStep obj79 = new QuestStep(EInteractionType.Combat, null, new Vector3(-262.6409f, 14.190942f, 594.23486f), 146) { Fly = true, @@ -48741,9 +49028,9 @@ public static class AssemblyQuestLoader index3 = 1; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = new ComplexCombatData + span107[num3] = new ComplexCombatData { DataId = 357u, MinimumKillCount = 5u @@ -48754,7 +49041,7 @@ public static class AssemblyQuestLoader obj78.Steps = list106; reference81 = obj78; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span103[num]; QuestSequence obj80 = new QuestSequence { Sequence = 3 @@ -48762,9 +49049,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003830u, new Vector3(-301.5335f, 5.0000005f, 471.3053f), 146) + span108[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003830u, new Vector3(-301.5335f, 5.0000005f, 471.3053f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -48772,7 +49059,7 @@ public static class AssemblyQuestLoader obj80.Steps = list108; reference83 = obj80; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span103[num]; QuestSequence obj81 = new QuestSequence { Sequence = 4 @@ -48780,9 +49067,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003890u, new Vector3(-21.805176f, 3.9999993f, -145.18964f), 130) + span109[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1003890u, new Vector3(-21.805176f, 3.9999993f, -145.18964f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -48793,7 +49080,7 @@ public static class AssemblyQuestLoader obj81.Steps = list109; reference84 = obj81; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span103[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -48801,9 +49088,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); obj82.Steps = list110; reference85 = obj82; questRoot11.QuestSequence = list103; @@ -48813,16 +49100,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "liza"; + span111[index] = "liza"; questRoot12.Author = list111; index = 3; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span112[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -48830,13 +49117,13 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); obj83.Steps = list113; reference86 = obj83; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span112[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -48844,97 +49131,97 @@ public static class AssemblyQuestLoader num2 = 17; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahAdventurers }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); + span114[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span114[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1003908u, new Vector3(137.95679f, 4.041112f, -41.09259f), 131); num3 = 6; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span6 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index3 = 0; - span6[index3] = null; + span115[index3] = null; index3++; - span6[index3] = null; + span115[index3] = null; index3++; - span6[index3] = null; + span115[index3] = null; index3++; - span6[index3] = null; + span115[index3] = null; index3++; - span6[index3] = null; + span115[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span115[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list115; reference88 = questStep5; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahSapphireAvenue }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahWeaver }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahMiner }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGoldsmith }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGladiator }; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span114[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131); index3 = 6; List list116 = new List(index3); CollectionsMarshal.SetCount(list116, index3); - span6 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span116[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list116; reference89 = questStep6; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131) + span114[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131) { Disabled = true, Comment = "Level 1 class quest isn't finished", PickUpQuestId = new QuestId(253) }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); + span114[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahThaumaturge }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) + span114[index2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) { TargetTerritoryId = (ushort)131, AethernetShortcut = new AethernetShortcut @@ -48948,7 +49235,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahChamberOfRule, SkipConditions = new SkipConditions @@ -48957,7 +49244,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span114[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahAlchemist, SkipConditions = new SkipConditions @@ -48966,7 +49253,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span114[index2]; QuestStep obj85 = new QuestStep(EInteractionType.Interact, 1001854u, new Vector3(-19.36377f, 34f, -42.588013f), 131) { TargetTerritoryId = (ushort)130, @@ -48983,9 +49270,9 @@ public static class AssemblyQuestLoader num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span4 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index3 = 0; - span4[index3] = new DialogueChoice + span117[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -48994,7 +49281,7 @@ public static class AssemblyQuestLoader obj85.DialogueChoices = list117; reference90 = obj85; index2++; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span114[index2]; QuestStep obj86 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah @@ -49002,25 +49289,25 @@ public static class AssemblyQuestLoader index3 = 6; List list118 = new List(index3); CollectionsMarshal.SetCount(list118, index3); - span6 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span6[num3] = null; + span118[num3] = null; num3++; - span6[num3] = null; + span118[num3] = null; num3++; - span6[num3] = null; + span118[num3] = null; num3++; - span6[num3] = null; + span118[num3] = null; num3++; - span6[num3] = null; + span118[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span118[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list118; reference91 = obj86; obj84.Steps = list114; reference87 = obj84; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span112[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -49028,14 +49315,14 @@ public static class AssemblyQuestLoader index2 = 4; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) + span119[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) + span119[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) { Aetheryte = EAetheryteLocation.CentralThanalanBlackBrushStation, AethernetShortcut = new AethernetShortcut @@ -49049,7 +49336,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 130) + span119[num2] = new QuestStep(EInteractionType.None, null, null, 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -49058,7 +49345,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span119[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -49075,18 +49362,18 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot13.Author = list120; questRoot13.IsSeasonalQuest = true; - questRoot13.SeasonalQuestExpiry = new DateTime(2025, 12, 23, 14, 59, 0, DateTimeKind.Utc); + questRoot13.SeasonalQuestExpiry = new DateTime(2025, 12, 16, 14, 59, 0, DateTimeKind.Utc); index = 1; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span121[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -49094,9 +49381,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span122[index2]; QuestStep obj89 = new QuestStep(EInteractionType.AcceptQuest, 1052475u, new Vector3(-22.354492f, 10.13581f, -241.41296f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -49114,9 +49401,9 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span8 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index3 = 0; - span8[index3] = 133; + span123[index3] = 133; obj90.InTerritory = list123; skipConditions2.AetheryteShortcutIf = obj90; obj89.SkipConditions = skipConditions2; @@ -49130,16 +49417,16 @@ public static class AssemblyQuestLoader num = 1; List list124 = new List(num); CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - span[index] = "liza"; + span124[index] = "liza"; questRoot14.Author = list124; index = 3; List list125 = new List(index); CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span125[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -49147,13 +49434,13 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); + span126[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); obj91.Steps = list126; reference95 = obj91; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span125[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -49161,97 +49448,97 @@ public static class AssemblyQuestLoader num2 = 17; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahAdventurers }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); + span127[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span127[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1003908u, new Vector3(137.95679f, 4.041112f, -41.09259f), 131); index3 = 6; List list128 = new List(index3); CollectionsMarshal.SetCount(list128, index3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span128[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list128; reference97 = questStep7; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahSapphireAvenue }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahWeaver }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahMiner }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGoldsmith }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGladiator }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); + span127[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahThaumaturge }; index2++; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span127[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130); num3 = 6; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span6 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index3 = 0; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span129[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list129; reference98 = questStep8; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) + span127[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) { Disabled = true, Comment = "Level 1 class quest isn't finished", PickUpQuestId = new QuestId(345) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) + span127[index2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) { TargetTerritoryId = (ushort)131, AethernetShortcut = new AethernetShortcut @@ -49265,7 +49552,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahChamberOfRule, SkipConditions = new SkipConditions @@ -49274,7 +49561,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span127[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahAlchemist, SkipConditions = new SkipConditions @@ -49283,7 +49570,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span127[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1001854u, new Vector3(-19.36377f, 34f, -42.588013f), 131) { TargetTerritoryId = (ushort)130, @@ -49300,9 +49587,9 @@ public static class AssemblyQuestLoader index3 = 1; List list130 = new List(index3); CollectionsMarshal.SetCount(list130, index3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span4[num3] = new DialogueChoice + span130[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -49311,7 +49598,7 @@ public static class AssemblyQuestLoader obj93.DialogueChoices = list130; reference99 = obj93; index2++; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span127[index2]; QuestStep obj94 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah @@ -49319,25 +49606,25 @@ public static class AssemblyQuestLoader num3 = 6; List list131 = new List(num3); CollectionsMarshal.SetCount(list131, num3); - span6 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index3 = 0; - span6[index3] = null; + span131[index3] = null; index3++; - span6[index3] = null; + span131[index3] = null; index3++; - span6[index3] = null; + span131[index3] = null; index3++; - span6[index3] = null; + span131[index3] = null; index3++; - span6[index3] = null; + span131[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span131[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list131; reference100 = obj94; obj92.Steps = list127; reference96 = obj92; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span125[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -49345,14 +49632,14 @@ public static class AssemblyQuestLoader index2 = 4; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) + span132[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) + span132[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) { Aetheryte = EAetheryteLocation.CentralThanalanBlackBrushStation, AethernetShortcut = new AethernetShortcut @@ -49366,7 +49653,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 130) + span132[num2] = new QuestStep(EInteractionType.None, null, null, 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -49375,7 +49662,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span132[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -49392,16 +49679,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "liza"; + span133[index] = "liza"; questRoot15.Author = list133; index = 3; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span134[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -49409,13 +49696,13 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); + span135[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); obj96.Steps = list135; reference102 = obj96; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span134[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -49423,97 +49710,97 @@ public static class AssemblyQuestLoader index2 = 17; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahAdventurers }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); + span136[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(95.43315f, 4f, -105.26365f), 130); num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span136[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1003908u, new Vector3(137.95679f, 4.041112f, -41.09259f), 131); index3 = 6; List list137 = new List(index3); CollectionsMarshal.SetCount(list137, index3); - span6 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span6[num3] = null; + span137[num3] = null; num3++; - span6[num3] = null; + span137[num3] = null; num3++; - span6[num3] = null; + span137[num3] = null; num3++; - span6[num3] = null; + span137[num3] = null; num3++; - span6[num3] = null; + span137[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span137[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list137; reference104 = questStep9; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahSapphireAvenue }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahWeaver }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahMiner }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGoldsmith }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGladiator }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); + span136[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.64317f, 7.734872f, 9.960203f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahThaumaturge }; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span136[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130); num3 = 6; List list138 = new List(num3); CollectionsMarshal.SetCount(list138, num3); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index3 = 0; - span6[index3] = null; + span138[index3] = null; index3++; - span6[index3] = null; + span138[index3] = null; index3++; - span6[index3] = null; + span138[index3] = null; index3++; - span6[index3] = null; + span138[index3] = null; index3++; - span6[index3] = null; + span138[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span138[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list138; reference105 = questStep10; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) + span136[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { Disabled = true, Comment = "Level 1 class quest isn't finished", PickUpQuestId = new QuestId(345) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) + span136[num2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) { TargetTerritoryId = (ushort)131, AethernetShortcut = new AethernetShortcut @@ -49527,7 +49814,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahChamberOfRule, SkipConditions = new SkipConditions @@ -49536,7 +49823,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahAlchemist, SkipConditions = new SkipConditions @@ -49545,7 +49832,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span136[num2]; QuestStep obj98 = new QuestStep(EInteractionType.Interact, 1001854u, new Vector3(-19.36377f, 34f, -42.588013f), 131) { TargetTerritoryId = (ushort)130, @@ -49562,9 +49849,9 @@ public static class AssemblyQuestLoader index3 = 1; List list139 = new List(index3); CollectionsMarshal.SetCount(list139, index3); - span4 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span4[num3] = new DialogueChoice + span139[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -49573,7 +49860,7 @@ public static class AssemblyQuestLoader obj98.DialogueChoices = list139; reference106 = obj98; num2++; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span136[num2]; QuestStep obj99 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah @@ -49581,25 +49868,25 @@ public static class AssemblyQuestLoader num3 = 6; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span6 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index3 = 0; - span6[index3] = null; + span140[index3] = null; index3++; - span6[index3] = null; + span140[index3] = null; index3++; - span6[index3] = null; + span140[index3] = null; index3++; - span6[index3] = null; + span140[index3] = null; index3++; - span6[index3] = null; + span140[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span140[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list140; reference107 = obj99; obj97.Steps = list136; reference103 = obj97; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span134[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -49607,14 +49894,14 @@ public static class AssemblyQuestLoader num2 = 4; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) + span141[index2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) + span141[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) { Aetheryte = EAetheryteLocation.CentralThanalanBlackBrushStation, AethernetShortcut = new AethernetShortcut @@ -49628,7 +49915,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 130) + span141[index2] = new QuestStep(EInteractionType.None, null, null, 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -49637,7 +49924,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span141[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -49654,16 +49941,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "liza"; + span142[index] = "liza"; questRoot16.Author = list142; index = 5; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span143[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -49671,13 +49958,13 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span144[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj101.Steps = list144; reference109 = obj101; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span143[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -49685,40 +49972,40 @@ public static class AssemblyQuestLoader num2 = 8; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 145) + span145[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 145) { ItemId = 2995u }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 145) + span145[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 145) { ItemId = 3306u }; index2++; - ref QuestStep reference111 = ref span3[index2]; + ref QuestStep reference111 = ref span145[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1004327u, new Vector3(-412.03937f, -48.15f, 102.61682f), 145); index3 = 6; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span6 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list146; reference111 = questStep11; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span145[index2]; QuestStep obj103 = new QuestStep(EInteractionType.Jump, null, new Vector3(-409.44067f, -48.15f, 101.391624f), 145) { JumpDestination = new JumpDestination @@ -49732,111 +50019,111 @@ public static class AssemblyQuestLoader num3 = 6; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span6 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = null; + span147[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span147[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list147; skipConditions3.StepIf = skipStepConditions; obj103.SkipConditions = skipConditions3; reference112 = obj103; index2++; - ref QuestStep reference113 = ref span3[index2]; + ref QuestStep reference113 = ref span145[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1004506u, new Vector3(-416.64764f, -54.15f, 96.42175f), 145); index3 = 6; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span148[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list148; reference113 = questStep12; index2++; - ref QuestStep reference114 = ref span3[index2]; + ref QuestStep reference114 = ref span145[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1004325u, new Vector3(-402.45673f, -57.07999f, 131.82263f), 145); num3 = 6; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span6 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span6[index3] = null; + span149[index3] = null; index3++; - span6[index3] = null; + span149[index3] = null; index3++; - span6[index3] = null; + span149[index3] = null; index3++; - span6[index3] = null; + span149[index3] = null; index3++; - span6[index3] = null; + span149[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span149[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list149; reference114 = questStep13; index2++; - ref QuestStep reference115 = ref span3[index2]; + ref QuestStep reference115 = ref span145[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1004556u, new Vector3(-394.85773f, -57.30005f, 173.32715f), 145); index3 = 6; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span150[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list150; reference115 = questStep14; index2++; - ref QuestStep reference116 = ref span3[index2]; + ref QuestStep reference116 = ref span145[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1003947u, new Vector3(-369.19202f, -57.079987f, 140.0625f), 145); num3 = 6; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span6 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span6[index3] = null; + span151[index3] = null; index3++; - span6[index3] = null; + span151[index3] = null; index3++; - span6[index3] = null; + span151[index3] = null; index3++; - span6[index3] = null; + span151[index3] = null; index3++; - span6[index3] = null; + span151[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span151[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list151; reference116 = questStep15; obj102.Steps = list145; reference110 = obj102; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span143[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -49844,13 +50131,13 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004324u, new Vector3(-377.6761f, -55.754112f, 108.17114f), 145); + span152[num2] = new QuestStep(EInteractionType.Interact, 1004324u, new Vector3(-377.6761f, -55.754112f, 108.17114f), 145); obj104.Steps = list152; reference117 = obj104; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span143[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -49858,13 +50145,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004330u, new Vector3(-221.45422f, -30.074055f, 200.15259f), 145); + span153[index2] = new QuestStep(EInteractionType.Interact, 1004330u, new Vector3(-221.45422f, -30.074055f, 200.15259f), 145); obj105.Steps = list153; reference118 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span143[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -49872,29 +50159,29 @@ public static class AssemblyQuestLoader index2 = 6; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span154[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 140); + span154[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 140); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span154[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span154[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span154[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005116u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj106.Steps = list154; reference119 = obj106; questRoot16.QuestSequence = list143; @@ -49904,16 +50191,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "Cacahuetes"; + span155[index] = "Cacahuetes"; questRoot17.Author = list155; index = 2; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span156[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -49921,13 +50208,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002281u, new Vector3(-115.739685f, 41.600117f, 118.88306f), 131); + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002281u, new Vector3(-115.739685f, 41.600117f, 118.88306f), 131); obj107.Steps = list157; reference120 = obj107; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span156[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -49935,16 +50222,16 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span158[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.CompleteQuest, 1002299u, new Vector3(-98.8938f, 40.200146f, 120.83618f), 131); index3 = 1; List list159 = new List(index3); CollectionsMarshal.SetCount(list159, index3); - span4 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num3 = 0; - span4[num3] = new DialogueChoice + span159[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSALC011_00575_Q1_1") @@ -49960,16 +50247,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot18.Author = list160; index = 2; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span161[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -49977,13 +50264,13 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011030u, new Vector3(7.522644f, -1.7667189E-06f, -68.589294f), 388); + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011030u, new Vector3(7.522644f, -1.7667189E-06f, -68.589294f), 388); obj109.Steps = list162; reference123 = obj109; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span161[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -49991,9 +50278,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010472u, new Vector3(-53.26935f, 0.3093315f, 69.41321f), 148) + span163[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010472u, new Vector3(-53.26935f, 0.3093315f, 69.41321f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; @@ -50006,16 +50293,16 @@ public static class AssemblyQuestLoader num = 1; List list164 = new List(num); CollectionsMarshal.SetCount(list164, num); - span = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index = 0; - span[index] = "JerryWester"; + span164[index] = "JerryWester"; questRoot19.Author = list164; index = 5; List list165 = new List(index); CollectionsMarshal.SetCount(list165, index); - span2 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span165[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -50023,9 +50310,9 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span166[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -50040,7 +50327,7 @@ public static class AssemblyQuestLoader obj111.Steps = list166; reference125 = obj111; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span165[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -50048,19 +50335,19 @@ public static class AssemblyQuestLoader index2 = 2; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span167[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139); + span167[num2] = new QuestStep(EInteractionType.Interact, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139); obj112.Steps = list167; reference126 = obj112; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span165[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -50068,17 +50355,17 @@ public static class AssemblyQuestLoader num2 = 3; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004349u, new Vector3(444.99866f, -4.487237f, -453.02515f), 156) + span168[index2] = new QuestStep(EInteractionType.Interact, 1004349u, new Vector3(444.99866f, -4.487237f, -453.02515f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007067u, new Vector3(444.99866f, -4.3439503f, -446.00598f), 156); + span168[index2] = new QuestStep(EInteractionType.Interact, 1007067u, new Vector3(444.99866f, -4.3439503f, -446.00598f), 156); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006550u, new Vector3(449.33228f, -12.436822f, -387.5639f), 156) + span168[index2] = new QuestStep(EInteractionType.Interact, 1006550u, new Vector3(449.33228f, -12.436822f, -387.5639f), 156) { StopDistance = 1f, Fly = true @@ -50086,7 +50373,7 @@ public static class AssemblyQuestLoader obj113.Steps = list168; reference127 = obj113; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span165[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -50094,16 +50381,16 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005571u, new Vector3(442.8015f, -19.516357f, -291.43213f), 156) + span169[num2] = new QuestStep(EInteractionType.Interact, 2005571u, new Vector3(442.8015f, -19.516357f, -291.43213f), 156) { Fly = true }; obj114.Steps = list169; reference128 = obj114; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span165[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -50111,15 +50398,15 @@ public static class AssemblyQuestLoader num2 = 2; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span170[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span170[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { NextQuestId = new QuestId(586) }; @@ -50132,16 +50419,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "JerryWester"; + span171[index] = "JerryWester"; questRoot20.Author = list171; index = 3; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span172[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -50149,9 +50436,9 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span173[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -50165,7 +50452,7 @@ public static class AssemblyQuestLoader obj116.Steps = list173; reference130 = obj116; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span172[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -50173,15 +50460,15 @@ public static class AssemblyQuestLoader num2 = 2; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(465.77087f, 367.76678f, -658.1668f), 155) + span174[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(465.77087f, 367.76678f, -658.1668f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014199u, new Vector3(531.33435f, 348.49677f, -737.4227f), 155) + span174[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014199u, new Vector3(531.33435f, 348.49677f, -737.4227f), 155) { Fly = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -50192,7 +50479,7 @@ public static class AssemblyQuestLoader obj117.Steps = list174; reference131 = obj117; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -50200,15 +50487,15 @@ public static class AssemblyQuestLoader index2 = 2; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span175[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { NextQuestId = new QuestId(588) }; @@ -50221,16 +50508,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "JerryWester"; + span176[index] = "JerryWester"; questRoot21.Author = list176; index = 5; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span177[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -50238,9 +50525,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -50254,7 +50541,7 @@ public static class AssemblyQuestLoader obj119.Steps = list178; reference133 = obj119; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span177[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -50262,9 +50549,9 @@ public static class AssemblyQuestLoader index2 = 4; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span179[num2]; QuestStep obj121 = new QuestStep(EInteractionType.Interact, 1011920u, new Vector3(519.8595f, -51.071976f, 88.24292f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -50272,69 +50559,69 @@ public static class AssemblyQuestLoader num3 = 6; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span6 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index3 = 0; - span6[index3] = null; + span180[index3] = null; index3++; - span6[index3] = null; + span180[index3] = null; index3++; - span6[index3] = null; + span180[index3] = null; index3++; - span6[index3] = null; + span180[index3] = null; index3++; - span6[index3] = null; + span180[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span180[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj121.CompletionQuestVariablesFlags = list180; reference135 = obj121; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(502.8876f, -48.989826f, 34.93356f), 398); + span179[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(502.8876f, -48.989826f, 34.93356f), 398); num2++; - ref QuestStep reference136 = ref span3[num2]; + ref QuestStep reference136 = ref span179[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1011919u, new Vector3(497.82556f, -49.790283f, 11.825684f), 398); index3 = 6; List list181 = new List(index3); CollectionsMarshal.SetCount(list181, index3); - span6 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span181[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list181; reference136 = questStep17; num2++; - ref QuestStep reference137 = ref span3[num2]; + ref QuestStep reference137 = ref span179[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1011921u, new Vector3(453.36072f, -51.141403f, 58.579346f), 398); num3 = 6; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span6 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index3 = 0; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span182[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list182; reference137 = questStep18; obj120.Steps = list179; reference134 = obj120; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span177[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -50342,9 +50629,9 @@ public static class AssemblyQuestLoader num2 = 2; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005574u, new Vector3(447.07397f, -47.715027f, -283.68048f), 398) + span183[index2] = new QuestStep(EInteractionType.Interact, 2005574u, new Vector3(447.07397f, -47.715027f, -283.68048f), 398) { StopDistance = 0.25f, Fly = true, @@ -50357,7 +50644,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005574u, new Vector3(447.07397f, -47.715027f, -283.68048f), 398) + span183[index2] = new QuestStep(EInteractionType.Interact, 2005574u, new Vector3(447.07397f, -47.715027f, -283.68048f), 398) { Fly = false, SkipConditions = new SkipConditions @@ -50371,7 +50658,7 @@ public static class AssemblyQuestLoader obj122.Steps = list183; reference138 = obj122; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span177[num]; QuestSequence obj123 = new QuestSequence { Sequence = 3 @@ -50379,9 +50666,9 @@ public static class AssemblyQuestLoader index2 = 3; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(423.53406f, -26.253891f, -550.60297f), 398) + span184[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(423.53406f, -26.253891f, -550.60297f), 398) { SkipConditions = new SkipConditions { @@ -50392,7 +50679,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span184[num2]; QuestStep obj124 = new QuestStep(EInteractionType.Combat, 2005573u, new Vector3(441.94702f, -21.530518f, -545.03705f), 398) { StopDistance = 0.25f, @@ -50403,9 +50690,9 @@ public static class AssemblyQuestLoader index3 = 1; List list185 = new List(index3); CollectionsMarshal.SetCount(list185, index3); - span7 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span7[num3] = 4373u; + span185[num3] = 4373u; obj124.KillEnemyDataIds = list185; obj124.SkipConditions = new SkipConditions { @@ -50416,7 +50703,7 @@ public static class AssemblyQuestLoader }; reference140 = obj124; num2++; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span184[num2]; QuestStep obj125 = new QuestStep(EInteractionType.Combat, 2005573u, new Vector3(441.94702f, -21.530518f, -545.03705f), 398) { StopDistance = 0.25f, @@ -50428,9 +50715,9 @@ public static class AssemblyQuestLoader num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span7 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span7[index3] = 4373u; + span186[index3] = 4373u; obj125.KillEnemyDataIds = list186; obj125.SkipConditions = new SkipConditions { @@ -50443,7 +50730,7 @@ public static class AssemblyQuestLoader obj123.Steps = list184; reference139 = obj123; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span177[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -50451,15 +50738,15 @@ public static class AssemblyQuestLoader num2 = 2; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span187[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { NextQuestId = new QuestId(596) }; @@ -50472,16 +50759,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot22.Author = list188; index = 2; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -50489,16 +50776,16 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - ref QuestStep reference144 = ref span3[num2]; + ref QuestStep reference144 = ref span190[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.AcceptQuest, 1003987u, new Vector3(33.37146f, 4.0999947f, -151.99518f), 182); index3 = 1; List list191 = new List(index3); CollectionsMarshal.SetCount(list191, index3); - span4 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span4[num3] = new DialogueChoice + span191[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "opening/OpeningUldah", @@ -50510,7 +50797,7 @@ public static class AssemblyQuestLoader obj127.Steps = list190; reference143 = obj127; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span189[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -50518,9 +50805,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); + span192[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003988u, new Vector3(21.072632f, 7.45f, -78.84338f), 182); obj128.Steps = list192; reference145 = obj128; questRoot22.QuestSequence = list189; @@ -50530,16 +50817,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "liza"; + span193[index] = "liza"; questRoot23.Author = list193; index = 2; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span194[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -50547,9 +50834,9 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span195[num2]; QuestStep obj130 = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah @@ -50559,9 +50846,9 @@ public static class AssemblyQuestLoader num3 = 1; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span8 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index3 = 0; - span8[index3] = 130; + span196[index3] = 130; skipStepConditions2.NotInTerritory = list196; skipConditions4.StepIf = skipStepConditions2; obj130.SkipConditions = skipConditions4; @@ -50569,7 +50856,7 @@ public static class AssemblyQuestLoader obj129.Steps = list195; reference146 = obj129; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span194[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -50577,24 +50864,24 @@ public static class AssemblyQuestLoader num2 = 4; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) + span197[index2] = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) { TargetTerritoryId = (ushort)131 }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span197[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahChamberOfRule }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span197[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahAlchemist }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141) { AethernetShortcut = new AethernetShortcut { @@ -50611,16 +50898,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "JerryWester"; + span198[index] = "JerryWester"; questRoot24.Author = list198; index = 10; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span199[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -50628,9 +50915,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -50644,7 +50931,7 @@ public static class AssemblyQuestLoader obj132.Steps = list200; reference149 = obj132; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span199[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -50652,9 +50939,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013282u, new Vector3(304.1886f, -36.405907f, 332.69226f), 138) + span201[index2] = new QuestStep(EInteractionType.Interact, 1013282u, new Vector3(304.1886f, -36.405907f, 332.69226f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -50662,7 +50949,7 @@ public static class AssemblyQuestLoader obj133.Steps = list201; reference150 = obj133; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span199[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -50670,18 +50957,18 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003584u, new Vector3(317.43335f, -36.325005f, 352.86487f), 138) + span202[num2] = new QuestStep(EInteractionType.Interact, 1003584u, new Vector3(317.43335f, -36.325005f, 352.86487f), 138) { TargetTerritoryId = (ushort)138 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013287u, new Vector3(-297.6883f, -41.69223f, 408.5603f), 138); + span202[num2] = new QuestStep(EInteractionType.Interact, 1013287u, new Vector3(-297.6883f, -41.69223f, 408.5603f), 138); obj134.Steps = list202; reference151 = obj134; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span199[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -50689,9 +50976,9 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span203[index2]; QuestStep obj136 = new QuestStep(EInteractionType.Combat, 1013292u, new Vector3(-229.8772f, -37.628788f, 545.15906f), 138) { Fly = true, @@ -50700,17 +50987,17 @@ public static class AssemblyQuestLoader index3 = 2; List list204 = new List(index3); CollectionsMarshal.SetCount(list204, index3); - span7 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span7[num3] = 4361u; + span204[num3] = 4361u; num3++; - span7[num3] = 4362u; + span204[num3] = 4362u; obj136.KillEnemyDataIds = list204; reference153 = obj136; obj135.Steps = list203; reference152 = obj135; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span199[num]; QuestSequence obj137 = new QuestSequence { Sequence = 4 @@ -50718,13 +51005,13 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013292u, new Vector3(-229.8772f, -37.628788f, 545.15906f), 138); + span205[num2] = new QuestStep(EInteractionType.Interact, 1013292u, new Vector3(-229.8772f, -37.628788f, 545.15906f), 138); obj137.Steps = list205; reference154 = obj137; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span199[num]; QuestSequence obj138 = new QuestSequence { Sequence = 5 @@ -50732,9 +51019,9 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span206[index2]; QuestStep obj139 = new QuestStep(EInteractionType.Combat, 1013334u, new Vector3(-276.60034f, -37.47169f, 586.96875f), 138) { Fly = true, @@ -50743,17 +51030,17 @@ public static class AssemblyQuestLoader num3 = 2; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span7 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index3 = 0; - span7[index3] = 4361u; + span207[index3] = 4361u; index3++; - span7[index3] = 4362u; + span207[index3] = 4362u; obj139.KillEnemyDataIds = list207; reference156 = obj139; obj138.Steps = list206; reference155 = obj138; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span199[num]; QuestSequence obj140 = new QuestSequence { Sequence = 6 @@ -50761,13 +51048,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013334u, new Vector3(-276.60034f, -37.47169f, 586.96875f), 138); + span208[num2] = new QuestStep(EInteractionType.Interact, 1013334u, new Vector3(-276.60034f, -37.47169f, 586.96875f), 138); obj140.Steps = list208; reference157 = obj140; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span199[num]; QuestSequence obj141 = new QuestSequence { Sequence = 7 @@ -50775,9 +51062,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference159 = ref span3[index2]; + ref QuestStep reference159 = ref span209[index2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, 1013338u, new Vector3(-253.25403f, -39.465584f, 661.21924f), 138) { Fly = true, @@ -50786,17 +51073,17 @@ public static class AssemblyQuestLoader index3 = 2; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span7 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span7[num3] = 4402u; + span210[num3] = 4402u; num3++; - span7[num3] = 4403u; + span210[num3] = 4403u; obj142.KillEnemyDataIds = list210; reference159 = obj142; obj141.Steps = list209; reference158 = obj141; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span199[num]; QuestSequence obj143 = new QuestSequence { Sequence = 8 @@ -50804,13 +51091,13 @@ public static class AssemblyQuestLoader index2 = 1; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013337u, new Vector3(-254.10852f, -39.315884f, 658.8082f), 138); + span211[num2] = new QuestStep(EInteractionType.Interact, 1013337u, new Vector3(-254.10852f, -39.315884f, 658.8082f), 138); obj143.Steps = list211; reference160 = obj143; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span199[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -50818,9 +51105,9 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013282u, new Vector3(304.1886f, -36.405907f, 332.69226f), 138) + span212[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013282u, new Vector3(304.1886f, -36.405907f, 332.69226f), 138) { NextQuestId = new QuestId(1677) }; @@ -50833,16 +51120,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "liza"; + span213[index] = "liza"; questRoot25.Author = list213; index = 2; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span214[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -50850,9 +51137,9 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span215[num2]; QuestStep obj146 = new QuestStep(EInteractionType.AcceptQuest, 1002282u, new Vector3(3.5552979f, 7.5999613f, 153.2157f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -50870,9 +51157,9 @@ public static class AssemblyQuestLoader num3 = 1; List list216 = new List(num3); CollectionsMarshal.SetCount(list216, num3); - span8 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index3 = 0; - span8[index3] = 131; + span216[index3] = 131; obj147.InTerritory = list216; skipConditions5.AetheryteShortcutIf = obj147; obj146.SkipConditions = skipConditions5; @@ -50880,7 +51167,7 @@ public static class AssemblyQuestLoader obj145.Steps = list215; reference162 = obj145; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span214[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -50888,16 +51175,16 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span217[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.CompleteQuest, 1002298u, new Vector3(-18.997498f, 6.2f, 157.42725f), 131); index3 = 1; List list218 = new List(index3); CollectionsMarshal.SetCount(list218, index3); - span4 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span4[num3] = new DialogueChoice + span218[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSMIN011_00597_Q1_000_1") @@ -50914,16 +51201,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "JerryWester"; + span219[index] = "JerryWester"; questRoot26.Author = list219; index = 9; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span220[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -50931,9 +51218,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span221[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -50947,7 +51234,7 @@ public static class AssemblyQuestLoader obj149.Steps = list221; reference166 = obj149; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span220[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -50955,21 +51242,21 @@ public static class AssemblyQuestLoader num2 = 2; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span222[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013339u, new Vector3(396.16992f, 8.113181f, 48.142212f), 139) + span222[index2] = new QuestStep(EInteractionType.Interact, 1013339u, new Vector3(396.16992f, 8.113181f, 48.142212f), 139) { Fly = true }; obj150.Steps = list222; reference167 = obj150; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span220[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -50977,16 +51264,16 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014284u, new Vector3(384.2068f, -0.39099246f, 65.90369f), 139) + span223[num2] = new QuestStep(EInteractionType.Interact, 1014284u, new Vector3(384.2068f, -0.39099246f, 65.90369f), 139) { Fly = true }; obj151.Steps = list223; reference168 = obj151; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span220[num]; QuestSequence obj152 = new QuestSequence { Sequence = 3 @@ -50994,16 +51281,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1014284u, new Vector3(384.2068f, -0.39099246f, 65.90369f), 139) + span224[index2] = new QuestStep(EInteractionType.Emote, 1014284u, new Vector3(384.2068f, -0.39099246f, 65.90369f), 139) { Emote = EEmote.Slap }; obj152.Steps = list224; reference169 = obj152; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span220[num]; QuestSequence obj153 = new QuestSequence { Sequence = 4 @@ -51011,16 +51298,16 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013304u, new Vector3(347.37158f, 3.0454707f, -9.445435f), 139) + span225[num2] = new QuestStep(EInteractionType.Interact, 1013304u, new Vector3(347.37158f, 3.0454707f, -9.445435f), 139) { Fly = true }; obj153.Steps = list225; reference170 = obj153; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span220[num]; QuestSequence obj154 = new QuestSequence { Sequence = 5 @@ -51028,9 +51315,9 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span226[index2]; QuestStep obj155 = new QuestStep(EInteractionType.Combat, 1013310u, new Vector3(354.63477f, 23.944334f, -133.44019f), 139) { Fly = true, @@ -51039,17 +51326,17 @@ public static class AssemblyQuestLoader num3 = 2; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span7 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index3 = 0; - span7[index3] = 4404u; + span227[index3] = 4404u; index3++; - span7[index3] = 4405u; + span227[index3] = 4405u; obj155.KillEnemyDataIds = list227; reference172 = obj155; obj154.Steps = list226; reference171 = obj154; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span220[num]; QuestSequence obj156 = new QuestSequence { Sequence = 6 @@ -51057,13 +51344,13 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013310u, new Vector3(354.63477f, 23.944334f, -133.44019f), 139); + span228[num2] = new QuestStep(EInteractionType.Interact, 1013310u, new Vector3(354.63477f, 23.944334f, -133.44019f), 139); obj156.Steps = list228; reference173 = obj156; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span220[num]; QuestSequence obj157 = new QuestSequence { Sequence = 7 @@ -51071,13 +51358,13 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013307u, new Vector3(281.69678f, 38.53493f, -176.74524f), 139); + span229[index2] = new QuestStep(EInteractionType.Interact, 1013307u, new Vector3(281.69678f, 38.53493f, -176.74524f), 139); obj157.Steps = list229; reference174 = obj157; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span220[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -51085,14 +51372,14 @@ public static class AssemblyQuestLoader index2 = 2; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span230[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span230[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { NextQuestId = new QuestId(601) }; @@ -51105,16 +51392,16 @@ public static class AssemblyQuestLoader num = 1; List list231 = new List(num); CollectionsMarshal.SetCount(list231, num); - span = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index = 0; - span[index] = "liza"; + span231[index] = "liza"; questRoot27.Author = list231; index = 2; List list232 = new List(index); CollectionsMarshal.SetCount(list232, index); - span2 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span232[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -51122,9 +51409,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span233[index2]; QuestStep obj160 = new QuestStep(EInteractionType.AcceptQuest, 1002298u, new Vector3(-18.997498f, 6.2f, 157.42725f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -51142,9 +51429,9 @@ public static class AssemblyQuestLoader index3 = 1; List list234 = new List(index3); CollectionsMarshal.SetCount(list234, index3); - span8 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num3 = 0; - span8[num3] = 131; + span234[num3] = 131; obj161.InTerritory = list234; skipConditions6.AetheryteShortcutIf = obj161; obj160.SkipConditions = skipConditions6; @@ -51152,7 +51439,7 @@ public static class AssemblyQuestLoader obj159.Steps = list233; reference176 = obj159; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span232[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -51160,16 +51447,16 @@ public static class AssemblyQuestLoader index2 = 2; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span235[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Gather, null, null, 131); num3 = 1; List list236 = new List(num3); CollectionsMarshal.SetCount(list236, num3); - Span span9 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index3 = 0; - span9[index3] = new GatheredItem + span236[index3] = new GatheredItem { ItemId = 5106u, ItemCount = 10 @@ -51177,7 +51464,7 @@ public static class AssemblyQuestLoader questStep21.ItemsToGather = list236; reference179 = questStep21; num2++; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span235[num2]; QuestStep obj163 = new QuestStep(EInteractionType.CompleteQuest, 1002298u, new Vector3(-18.997498f, 6.2f, 157.42725f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -51192,11 +51479,11 @@ public static class AssemblyQuestLoader index3 = 2; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span8 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span8[num3] = 130; + span237[num3] = 130; num3++; - span8[num3] = 131; + span237[num3] = 131; skipAetheryteCondition2.InTerritory = list237; skipConditions7.AetheryteShortcutIf = skipAetheryteCondition2; obj163.SkipConditions = skipConditions7; @@ -51269,16 +51556,16 @@ public static class AssemblyQuestLoader index2 = 2; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span5[num2]; QuestStep questStep = new QuestStep(EInteractionType.Gather, null, null, 131); index3 = 1; List list6 = new List(index3); CollectionsMarshal.SetCount(list6, index3); - Span span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span5[num3] = new GatheredItem + span6[num3] = new GatheredItem { ItemId = 5432u, ItemCount = 10 @@ -51286,7 +51573,7 @@ public static class AssemblyQuestLoader questStep.ItemsToGather = list6; reference4 = questStep; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span5[num2]; QuestStep obj5 = new QuestStep(EInteractionType.CompleteQuest, 1002298u, new Vector3(-18.997498f, 6.2f, 157.42725f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -51301,11 +51588,11 @@ public static class AssemblyQuestLoader num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index3 = 0; - span4[index3] = 130; + span7[index3] = 130; index3++; - span4[index3] = 131; + span7[index3] = 131; skipAetheryteCondition.InTerritory = list7; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition; obj5.SkipConditions = skipConditions2; @@ -51319,16 +51606,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "JerryWester"; + span8[index] = "JerryWester"; questRoot2.Author = list8; index = 6; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -51336,9 +51623,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, SkipConditions = new SkipConditions @@ -51352,7 +51639,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -51360,21 +51647,21 @@ public static class AssemblyQuestLoader index2 = 2; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span11[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013316u, new Vector3(398.97766f, 8.611752f, 46.28064f), 139) + span11[num2] = new QuestStep(EInteractionType.Interact, 1013316u, new Vector3(398.97766f, 8.611752f, 46.28064f), 139) { Fly = true }; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -51382,16 +51669,16 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1013316u, new Vector3(398.97766f, 8.611752f, 46.28064f), 139) + span12[index2] = new QuestStep(EInteractionType.Emote, 1013316u, new Vector3(398.97766f, 8.611752f, 46.28064f), 139) { Emote = EEmote.Slap }; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span9[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -51399,9 +51686,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) + span13[num2] = new QuestStep(EInteractionType.Interact, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) { StopDistance = 1f, Fly = true, @@ -51410,7 +51697,7 @@ public static class AssemblyQuestLoader obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -51418,9 +51705,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013312u, new Vector3(-118.88306f, -25.500666f, 42.374268f), 138) + span14[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013312u, new Vector3(-118.88306f, -25.500666f, 42.374268f), 138) { Fly = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -51431,7 +51718,7 @@ public static class AssemblyQuestLoader obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -51439,9 +51726,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013329u, new Vector3(-109.9718f, -24.72433f, 63.553833f), 138) + span15[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013329u, new Vector3(-109.9718f, -24.72433f, 63.553833f), 138) { NextQuestId = new QuestId(2900) }; @@ -51454,16 +51741,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "Cacahuetes"; + span16[index] = "Cacahuetes"; questRoot3.Author = list16; index = 2; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -51471,13 +51758,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002280u, new Vector3(-35.385742f, 13.599962f, 97.24573f), 131); + span18[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002280u, new Vector3(-35.385742f, 13.599962f, 97.24573f), 131); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -51485,16 +51772,16 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span19[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.CompleteQuest, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131); index3 = 1; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - Span span6 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span6[num3] = new DialogueChoice + span20[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSGLD011_00608_A1_000_1") @@ -51510,16 +51797,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "liza"; + span21[index] = "liza"; questRoot4.Author = list21; index = 3; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -51527,13 +51814,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj14.Steps = list23; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -51541,9 +51828,9 @@ public static class AssemblyQuestLoader index2 = 4; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span24[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, null, new Vector3(-338.71124f, -37.497707f, 243.90338f), 145) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -51551,13 +51838,13 @@ public static class AssemblyQuestLoader num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - Span span7 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span7[index3] = 166u; + span25[index3] = 166u; obj16.KillEnemyDataIds = list25; reference17 = obj16; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span24[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1003943u, new Vector3(-335.1645f, -37.195824f, 242.20642f), 145) { StopDistance = 7f @@ -51565,23 +51852,23 @@ public static class AssemblyQuestLoader index3 = 6; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - Span span8 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = null; + span26[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span26[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list26; reference18 = obj17; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span24[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 1003944u, new Vector3(-335.71375f, -37.370598f, 245.31921f), 145) { StopDistance = 7f @@ -51589,23 +51876,23 @@ public static class AssemblyQuestLoader num3 = 6; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span8 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span8[index3] = null; + span27[index3] = null; index3++; - span8[index3] = null; + span27[index3] = null; index3++; - span8[index3] = null; + span27[index3] = null; index3++; - span8[index3] = null; + span27[index3] = null; index3++; - span8[index3] = null; + span27[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span27[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list27; reference19 = obj18; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span24[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1003942u, new Vector3(-341.81738f, -37.60504f, 243.42712f), 145) { StopDistance = 7f @@ -51613,25 +51900,25 @@ public static class AssemblyQuestLoader index3 = 6; List list28 = new List(index3); CollectionsMarshal.SetCount(list28, index3); - span8 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = null; + span28[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list28; reference20 = obj19; obj15.Steps = list24; reference16 = obj15; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span22[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -51639,16 +51926,16 @@ public static class AssemblyQuestLoader num2 = 3; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-378.46735f, -38.009487f, 159.38092f), 145); + span29[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-378.46735f, -38.009487f, 159.38092f), 145); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-379.3895f, -59.000004f, 147.99257f), 145) + span29[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-379.3895f, -59.000004f, 147.99257f), 145) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj20.Steps = list29; reference21 = obj20; questRoot4.QuestSequence = list22; @@ -51658,16 +51945,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "liza"; + span30[index] = "liza"; questRoot5.Author = list30; index = 5; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -51675,13 +51962,13 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span32[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj21.Steps = list32; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -51689,13 +51976,13 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003964u, new Vector3(-378.53058f, -59.3f, 164.23279f), 145); + span33[index2] = new QuestStep(EInteractionType.Interact, 1003964u, new Vector3(-378.53058f, -59.3f, 164.23279f), 145); obj22.Steps = list33; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -51703,51 +51990,51 @@ public static class AssemblyQuestLoader index2 = 3; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span34[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1003967u, new Vector3(-392.87408f, -59f, 131.67004f), 145); num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span8 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span8[index3] = null; + span35[index3] = null; index3++; - span8[index3] = null; + span35[index3] = null; index3++; - span8[index3] = null; + span35[index3] = null; index3++; - span8[index3] = null; + span35[index3] = null; index3++; - span8[index3] = null; + span35[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span35[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list35; reference25 = questStep3; num2++; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span34[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1003966u, new Vector3(-373.22046f, -56.798405f, 121.99585f), 145); index3 = 6; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span8 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span8[num3] = null; + span36[num3] = null; num3++; - span8[num3] = null; + span36[num3] = null; num3++; - span8[num3] = null; + span36[num3] = null; num3++; - span8[num3] = null; + span36[num3] = null; num3++; - span8[num3] = null; + span36[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list36; reference26 = questStep4; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span34[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 1003965u, new Vector3(-373.89185f, -55.898407f, 97.795044f), 145) { StopDistance = 7f @@ -51755,25 +52042,25 @@ public static class AssemblyQuestLoader num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span8 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span8[index3] = null; + span37[index3] = null; index3++; - span8[index3] = null; + span37[index3] = null; index3++; - span8[index3] = null; + span37[index3] = null; index3++; - span8[index3] = null; + span37[index3] = null; index3++; - span8[index3] = null; + span37[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span37[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list37; reference27 = obj24; obj23.Steps = list34; reference24 = obj23; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span31[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -51781,13 +52068,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003964u, new Vector3(-378.53058f, -59.3f, 164.23279f), 145); + span38[index2] = new QuestStep(EInteractionType.Interact, 1003964u, new Vector3(-378.53058f, -59.3f, 164.23279f), 145); obj25.Steps = list38; reference28 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span31[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -51795,9 +52082,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj26.Steps = list39; reference29 = obj26; questRoot5.QuestSequence = list31; @@ -51807,16 +52094,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot6.Author = list40; index = 7; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -51824,13 +52111,13 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj27.Steps = list42; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -51838,13 +52125,13 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005136u, new Vector3(-522.20953f, -17.077162f, 18.966919f), 145); + span43[num2] = new QuestStep(EInteractionType.Interact, 1005136u, new Vector3(-522.20953f, -17.077162f, 18.966919f), 145); obj28.Steps = list43; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -51852,16 +52139,16 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2001657u, new Vector3(-541.16125f, -5.2644043f, 46.097534f), 145) + span44[index2] = new QuestStep(EInteractionType.UseItem, 2001657u, new Vector3(-541.16125f, -5.2644043f, 46.097534f), 145) { ItemId = 2000517u }; obj29.Steps = list44; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -51869,13 +52156,13 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001658u, new Vector3(-541.1918f, -5.1728516f, 46.036377f), 145); + span45[num2] = new QuestStep(EInteractionType.Interact, 2001658u, new Vector3(-541.1918f, -5.1728516f, 46.036377f), 145); obj30.Steps = list45; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span41[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -51883,13 +52170,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005136u, new Vector3(-522.20953f, -17.077162f, 18.966919f), 145); + span46[index2] = new QuestStep(EInteractionType.Interact, 1005136u, new Vector3(-522.20953f, -17.077162f, 18.966919f), 145); obj31.Steps = list46; reference34 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span41[num]; QuestSequence obj32 = new QuestSequence { Sequence = 5 @@ -51897,13 +52184,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003969u, new Vector3(-504.9363f, -16.22f, -3.7080078f), 145); + span47[num2] = new QuestStep(EInteractionType.Interact, 1003969u, new Vector3(-504.9363f, -16.22f, -3.7080078f), 145); obj32.Steps = list47; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span41[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -51911,9 +52198,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj33.Steps = list48; reference36 = obj33; questRoot6.QuestSequence = list41; @@ -51923,16 +52210,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot7.Author = list49; index = 4; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -51940,13 +52227,13 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span51[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj34.Steps = list51; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -51954,13 +52241,13 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003976u, new Vector3(-549.0349f, 4.824463f, -266.77356f), 145); + span52[index2] = new QuestStep(EInteractionType.Interact, 1003976u, new Vector3(-549.0349f, 4.824463f, -266.77356f), 145); obj35.Steps = list52; reference38 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -51968,9 +52255,9 @@ public static class AssemblyQuestLoader index2 = 2; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span53[num2]; QuestStep obj37 = new QuestStep(EInteractionType.Combat, null, new Vector3(-421.59717f, -0.48849356f, -278.41507f), 145) { StopDistance = 0.5f, @@ -51979,19 +52266,19 @@ public static class AssemblyQuestLoader index3 = 2; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span7 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span7[num3] = 18u; + span54[num3] = 18u; num3++; - span7[num3] = 19u; + span54[num3] = 19u; obj37.KillEnemyDataIds = list54; reference40 = obj37; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003975u, new Vector3(-418.57025f, -0.17093202f, -280.38452f), 145); + span53[num2] = new QuestStep(EInteractionType.Interact, 1003975u, new Vector3(-418.57025f, -0.17093202f, -280.38452f), 145); obj36.Steps = list53; reference39 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span50[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -51999,9 +52286,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145) + span55[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; @@ -52014,16 +52301,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot8.Author = list56; index = 7; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span57[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -52031,13 +52318,13 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span58[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj39.Steps = list58; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span57[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -52045,13 +52332,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003977u, new Vector3(-200.27472f, -28.350327f, 324.75757f), 145); + span59[index2] = new QuestStep(EInteractionType.Interact, 1003977u, new Vector3(-200.27472f, -28.350327f, 324.75757f), 145); obj40.Steps = list59; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span57[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -52059,13 +52346,13 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001410u, new Vector3(-95.17059f, -27.023743f, 274.00623f), 145); + span60[num2] = new QuestStep(EInteractionType.Interact, 2001410u, new Vector3(-95.17059f, -27.023743f, 274.00623f), 145); obj41.Steps = list60; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span57[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -52073,13 +52360,13 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003977u, new Vector3(-200.27472f, -28.350327f, 324.75757f), 145); + span61[index2] = new QuestStep(EInteractionType.Interact, 1003977u, new Vector3(-200.27472f, -28.350327f, 324.75757f), 145); obj42.Steps = list61; reference45 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span57[num]; QuestSequence obj43 = new QuestSequence { Sequence = 4 @@ -52087,16 +52374,16 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004323u, new Vector3(-444.72424f, -55.558167f, 92.088135f), 145) + span62[num2] = new QuestStep(EInteractionType.Interact, 1004323u, new Vector3(-444.72424f, -55.558167f, 92.088135f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj43.Steps = list62; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span57[num]; QuestSequence obj44 = new QuestSequence { Sequence = 5 @@ -52104,13 +52391,13 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003978u, new Vector3(-442.6795f, -55.694504f, 90.92847f), 145); + span63[index2] = new QuestStep(EInteractionType.Interact, 1003978u, new Vector3(-442.6795f, -55.694504f, 90.92847f), 145); obj44.Steps = list63; reference47 = obj44; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span57[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -52118,9 +52405,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145); obj45.Steps = list64; reference48 = obj45; questRoot8.QuestSequence = list57; @@ -52130,16 +52417,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot9.Author = list65; index = 2; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -52147,13 +52434,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj46.Steps = list67; reference49 = obj46; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -52161,9 +52448,9 @@ public static class AssemblyQuestLoader index2 = 2; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 140) + span68[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 140) { Aetheryte = EAetheryteLocation.WesternThanalanHorizon, AethernetShortcut = new AethernetShortcut @@ -52173,7 +52460,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002065u, new Vector3(60.9292f, 45.14234f, -205.005f), 140); + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002065u, new Vector3(60.9292f, 45.14234f, -205.005f), 140); obj47.Steps = list68; reference50 = obj47; questRoot9.QuestSequence = list66; @@ -52183,16 +52470,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot10.Author = list69; index = 2; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span70[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -52200,13 +52487,13 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); obj48.Steps = list71; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -52214,9 +52501,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -52234,16 +52521,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; questRoot11.Author = list73; index = 2; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span74[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -52251,13 +52538,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001426u, new Vector3(123.33862f, 30.999996f, -384.9394f), 141); + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001426u, new Vector3(123.33862f, 30.999996f, -384.9394f), 141); obj50.Steps = list75; reference53 = obj50; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span74[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -52265,28 +52552,28 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001426u, new Vector3(123.33862f, 30.999996f, -384.9394f), 141); + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001426u, new Vector3(123.33862f, 30.999996f, -384.9394f), 141); obj51.Steps = list76; reference54 = obj51; questRoot11.QuestSequence = list74; AddQuest(questId11, questRoot11); - QuestId questId12 = new QuestId(641); + QuestId questId12 = new QuestId(639); QuestRoot questRoot12 = new QuestRoot(); num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "WigglyMuffin"; questRoot12.Author = list77; - index = 4; + index = 2; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span78[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -52294,28 +52581,154 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004002u, new Vector3(1.0527954f, 0.014807776f, -1.6633301f), 210); + span79[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001427u, new Vector3(102.89148f, 30.941309f, -377.95074f), 141) + { + AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; obj52.Steps = list79; reference55 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span78[num]; QuestSequence obj53 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list80 = new List(index2); + CollectionsMarshal.SetCount(list80, index2); + Span span80 = CollectionsMarshal.AsSpan(list80); + num2 = 0; + span80[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001427u, new Vector3(102.89148f, 30.941309f, -377.95074f), 141) + { + NextQuestId = new QuestId(640) + }; + obj53.Steps = list80; + reference56 = obj53; + questRoot12.QuestSequence = list78; + AddQuest(questId12, questRoot12); + QuestId questId13 = new QuestId(640); + QuestRoot questRoot13 = new QuestRoot(); + num = 1; + List list81 = new List(num); + CollectionsMarshal.SetCount(list81, num); + Span span81 = CollectionsMarshal.AsSpan(list81); + index = 0; + span81[index] = "WigglyMuffin"; + questRoot13.Author = list81; + index = 3; + List list82 = new List(index); + CollectionsMarshal.SetCount(list82, index); + Span span82 = CollectionsMarshal.AsSpan(list82); + num = 0; + ref QuestSequence reference57 = ref span82[num]; + QuestSequence obj54 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list83 = new List(num2); + CollectionsMarshal.SetCount(list83, num2); + Span span83 = CollectionsMarshal.AsSpan(list83); + index2 = 0; + span83[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001425u, new Vector3(115.12927f, 31.876099f, -392.2027f), 141) + { + AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj54.Steps = list83; + reference57 = obj54; + num++; + ref QuestSequence reference58 = ref span82[num]; + QuestSequence obj55 = new QuestSequence { Sequence = 1 }; - index2 = 2; - List list80 = new List(index2); - CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + index2 = 1; + List list84 = new List(index2); + CollectionsMarshal.SetCount(list84, index2); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001695u, new Vector3(0.0305846f, 0.92887f, 10.15652f), 210) + span84[num2] = new QuestStep(EInteractionType.WaitForManualProgress, null, null, 141) + { + Comment = "Meld materia before Mutamix" + }; + obj55.Steps = list84; + reference58 = obj55; + num++; + ref QuestSequence reference59 = ref span82[num]; + QuestSequence obj56 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list85 = new List(num2); + CollectionsMarshal.SetCount(list85, num2); + Span span85 = CollectionsMarshal.AsSpan(list85); + index2 = 0; + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001425u, new Vector3(115.12927f, 31.876099f, -392.2027f), 141); + obj56.Steps = list85; + reference59 = obj56; + questRoot13.QuestSequence = list82; + AddQuest(questId13, questRoot13); + QuestId questId14 = new QuestId(641); + QuestRoot questRoot14 = new QuestRoot(); + num = 1; + List list86 = new List(num); + CollectionsMarshal.SetCount(list86, num); + Span span86 = CollectionsMarshal.AsSpan(list86); + index = 0; + span86[index] = "liza"; + questRoot14.Author = list86; + index = 4; + List list87 = new List(index); + CollectionsMarshal.SetCount(list87, index); + Span span87 = CollectionsMarshal.AsSpan(list87); + num = 0; + ref QuestSequence reference60 = ref span87[num]; + QuestSequence obj57 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list88 = new List(index2); + CollectionsMarshal.SetCount(list88, index2); + Span span88 = CollectionsMarshal.AsSpan(list88); + num2 = 0; + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004002u, new Vector3(1.0527954f, 0.014807776f, -1.6633301f), 210); + obj57.Steps = list88; + reference60 = obj57; + num++; + ref QuestSequence reference61 = ref span87[num]; + QuestSequence obj58 = new QuestSequence + { + Sequence = 1 + }; + num2 = 2; + List list89 = new List(num2); + CollectionsMarshal.SetCount(list89, num2); + Span span89 = CollectionsMarshal.AsSpan(list89); + index2 = 0; + span89[index2] = new QuestStep(EInteractionType.Interact, 2001695u, new Vector3(0.0305846f, 0.92887f, 10.15652f), 210) { TargetTerritoryId = (ushort)131 }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + index2++; + span89[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -52323,20 +52736,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahAdventurers } }; - obj53.Steps = list80; - reference56 = obj53; + obj58.Steps = list89; + reference61 = obj58; num++; - ref QuestSequence reference57 = ref span2[num]; - QuestSequence obj54 = new QuestSequence + ref QuestSequence reference62 = ref span87[num]; + QuestSequence obj59 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list81 = new List(num2); - CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) + index2 = 1; + List list90 = new List(index2); + CollectionsMarshal.SetCount(list90, index2); + Span span90 = CollectionsMarshal.AsSpan(list90); + num2 = 0; + span90[num2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) { AethernetShortcut = new AethernetShortcut { @@ -52344,20 +52757,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahGoldsmith } }; - obj54.Steps = list81; - reference57 = obj54; + obj59.Steps = list90; + reference62 = obj59; num++; - ref QuestSequence reference58 = ref span2[num]; - QuestSequence obj55 = new QuestSequence + ref QuestSequence reference63 = ref span87[num]; + QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list82 = new List(index2); - CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + num2 = 1; + List list91 = new List(num2); + CollectionsMarshal.SetCount(list91, num2); + Span span91 = CollectionsMarshal.AsSpan(list91); + index2 = 0; + span91[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -52365,10 +52778,10 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahAdventurers } }; - obj55.Steps = list82; - reference58 = obj55; - questRoot12.QuestSequence = list78; - AddQuest(questId12, questRoot12); + obj60.Steps = list91; + reference63 = obj60; + questRoot14.QuestSequence = list87; + AddQuest(questId14, questRoot14); } private static void LoadQuests13() @@ -52409,9 +52822,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004621u, new Vector3(23.11737f, 6.9999914f, -86.533936f), 130); + span4[num2] = new QuestStep(EInteractionType.Interact, 1004621u, new Vector3(23.11737f, 6.9999914f, -86.533936f), 130); obj2.Steps = list4; reference2 = obj2; num++; @@ -52423,9 +52836,9 @@ public static class AssemblyQuestLoader num2 = 3; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1003732u, new Vector3(63.645386f, 45.14341f, -193.59125f), 140) + span5[index2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1003732u, new Vector3(63.645386f, 45.14341f, -193.59125f), 140) { AethernetShortcut = new AethernetShortcut { @@ -52435,12 +52848,12 @@ public static class AssemblyQuestLoader TaxiStandId = (byte)11 }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 140) + span5[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 140) { Aetheryte = EAetheryteLocation.WesternThanalanHorizon }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002285u, new Vector3(326.46667f, 63f, -231.64728f), 140); + span5[index2] = new QuestStep(EInteractionType.Interact, 1002285u, new Vector3(326.46667f, 63f, -231.64728f), 140); obj3.Steps = list5; reference3 = obj3; num++; @@ -52452,9 +52865,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 140) + span6[num2] = new QuestStep(EInteractionType.Duty, null, null, 140) { DutyOptions = new DutyOptions { @@ -52473,9 +52886,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004621u, new Vector3(23.11737f, 6.9999914f, -86.533936f), 130) + span7[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004621u, new Vector3(23.11737f, 6.9999914f, -86.533936f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -52504,9 +52917,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj6.Steps = list8; reference6 = obj6; questRoot.QuestSequence = list2; @@ -52516,16 +52929,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "UcanPatates"; + span9[index] = "UcanPatates"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -52533,9 +52946,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span11[index2]; QuestStep obj8 = new QuestStep(EInteractionType.AcceptQuest, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -52550,11 +52963,11 @@ public static class AssemblyQuestLoader int num3 = 2; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int num4 = 0; - span4[num4] = 129; + span12[num4] = 129; num4++; - span4[num4] = 128; + span12[num4] = 128; skipAetheryteCondition.InTerritory = list12; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj8.SkipConditions = skipConditions; @@ -52562,7 +52975,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -52570,9 +52983,9 @@ public static class AssemblyQuestLoader index2 = 2; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span13[num2]; QuestStep obj10 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.29642f, 44.499924f, 184.26752f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -52587,26 +53000,26 @@ public static class AssemblyQuestLoader num4 = 1; List list14 = new List(num4); CollectionsMarshal.SetCount(list14, num4); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span4[num3] = 135; + span14[num3] = 135; skipStepConditions.InTerritory = list14; skipConditions2.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); num3 = 2; List list15 = new List(num3); CollectionsMarshal.SetCount(list15, num3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num4 = 0; - span4[num4] = 129; + span15[num4] = 129; num4++; - span4[num4] = 128; + span15[num4] = 128; skipAetheryteCondition2.InTerritory = list15; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; obj10.SkipConditions = skipConditions2; reference10 = obj10; num2++; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span13[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, null, new Vector3(21.738638f, 61.836372f, 139.60422f), 135) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -52620,9 +53033,9 @@ public static class AssemblyQuestLoader num4 = 1; List list16 = new List(num4); CollectionsMarshal.SetCount(list16, num4); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - ref ComplexCombatData reference12 = ref span5[num3]; + ref ComplexCombatData reference12 = ref span16[num3]; ComplexCombatData obj12 = new ComplexCombatData { DataId = 347u, @@ -52631,19 +53044,19 @@ public static class AssemblyQuestLoader int num5 = 6; List list17 = new List(num5); CollectionsMarshal.SetCount(list17, num5); - Span span6 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); int num6 = 0; - span6[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span17[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num6++; - span6[num6] = null; + span17[num6] = null; num6++; - span6[num6] = null; + span17[num6] = null; num6++; - span6[num6] = null; + span17[num6] = null; num6++; - span6[num6] = null; + span17[num6] = null; num6++; - span6[num6] = null; + span17[num6] = null; obj12.CompletionQuestVariablesFlags = list17; reference12 = obj12; obj11.ComplexCombatData = list16; @@ -52652,34 +53065,34 @@ public static class AssemblyQuestLoader num3 = 1; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span4[num4] = 135; + span18[num4] = 135; skipAetheryteCondition3.InTerritory = list18; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition3; obj11.SkipConditions = skipConditions3; num4 = 6; List list19 = new List(num4); CollectionsMarshal.SetCount(list19, num4); - span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span6[num3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; obj11.CompletionQuestVariablesFlags = list19; reference11 = obj11; obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span10[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -52687,24 +53100,24 @@ public static class AssemblyQuestLoader num2 = 2; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span20[index2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-67.00804f, 75.84114f, 116.815384f), 135); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = 135; + span21[num4] = 135; skipStepConditions2.NotInTerritory = list21; skipConditions4.StepIf = skipStepConditions2; questStep.SkipConditions = skipConditions4; reference14 = questStep; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span20[index2]; QuestStep obj14 = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -52719,11 +53132,11 @@ public static class AssemblyQuestLoader num4 = 2; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = 129; + span22[num3] = 129; num3++; - span4[num3] = 128; + span22[num3] = 128; skipAetheryteCondition4.InTerritory = list22; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition4; obj14.SkipConditions = skipConditions5; @@ -52737,16 +53150,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "liza"; + span23[index] = "liza"; questRoot3.Author = list23; index = 3; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span24[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -52754,13 +53167,13 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141); + span25[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141); obj15.Steps = list25; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span24[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -52768,99 +53181,99 @@ public static class AssemblyQuestLoader num2 = 4; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span26[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1004601u, new Vector3(-62.424683f, 4.642519f, 261.28015f), 141); num3 = 6; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span27[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list27; reference18 = questStep2; index2++; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span26[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1004600u, new Vector3(125.993774f, 14.462202f, 278.43127f), 141); num4 = 6; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list28; reference19 = questStep3; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span26[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(117.63772f, 1.6851518f, 296.93826f), 141); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list29; skipConditions6.StepIf = skipStepConditions3; questStep4.SkipConditions = skipConditions6; reference20 = questStep4; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span26[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1004599u, new Vector3(89.86035f, 4.6361504f, 425.40625f), 141); num4 = 6; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span6[num3] = null; + span30[num3] = null; num3++; - span6[num3] = null; + span30[num3] = null; num3++; - span6[num3] = null; + span30[num3] = null; num3++; - span6[num3] = null; + span30[num3] = null; num3++; - span6[num3] = null; + span30[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span30[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list30; reference21 = questStep5; obj16.Steps = list26; reference17 = obj16; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span24[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -52868,9 +53281,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141); + span31[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141); obj17.Steps = list31; reference22 = obj17; questRoot3.QuestSequence = list24; @@ -52880,16 +53293,16 @@ public static class AssemblyQuestLoader num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "liza"; + span32[index] = "liza"; questRoot4.Author = list32; index = 2; List list33 = new List(index); CollectionsMarshal.SetCount(list33, index); - span2 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span33[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -52897,16 +53310,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002829u, new Vector3(-157.03064f, 4.0492578f, -2.7314453f), 133) + span34[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002829u, new Vector3(-157.03064f, 4.0492578f, -2.7314453f), 133) { StopDistance = 5f }; obj18.Steps = list34; reference23 = obj18; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span33[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -52914,9 +53327,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -52934,16 +53347,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot5.Author = list36; index = 2; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span37[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -52951,13 +53364,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131); + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131); obj20.Steps = list38; reference25 = obj20; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -52965,14 +53378,14 @@ public static class AssemblyQuestLoader index2 = 13; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahAlchemist }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(5.7796226f, 30f, -21.571625f), 131) + span39[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(5.7796226f, 30f, -21.571625f), 131) { AethernetShortcut = new AethernetShortcut { @@ -52986,57 +53399,57 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGladiator }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahGoldsmith }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahMiner }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahWeaver }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 131) { AethernetShard = EAetheryteLocation.UldahSapphireAvenue }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.335236f, 4f, -110.905876f), 131) + span39[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.335236f, 4f, -110.905876f), 131) { TargetTerritoryId = (ushort)130 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahAdventurers }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) + span39[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) + span39[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 130) { Aetheryte = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) + span39[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 130) { AethernetShard = EAetheryteLocation.UldahThaumaturge }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -53054,16 +53467,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot6.Author = list40; index = 2; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span41[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -53071,13 +53484,13 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj22.Steps = list42; reference27 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span41[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -53085,9 +53498,9 @@ public static class AssemblyQuestLoader index2 = 3; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span43[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)128 @@ -53095,9 +53508,9 @@ public static class AssemblyQuestLoader num3 = 1; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - Span span7 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span7[num4] = new DialogueChoice + span44[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -53106,7 +53519,7 @@ public static class AssemblyQuestLoader obj24.DialogueChoices = list44; reference29 = obj24; num2++; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span43[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1002695u, new Vector3(-25.92511f, 91.999954f, -3.6774292f), 128) { TargetTerritoryId = (ushort)132 @@ -53114,9 +53527,9 @@ public static class AssemblyQuestLoader num4 = 1; List list45 = new List(num4); CollectionsMarshal.SetCount(list45, num4); - span7 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span7[num3] = new DialogueChoice + span45[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -53125,7 +53538,7 @@ public static class AssemblyQuestLoader obj25.DialogueChoices = list45; reference30 = obj25; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); obj23.Steps = list43; reference28 = obj23; questRoot6.QuestSequence = list41; @@ -53135,16 +53548,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot7.Author = list46; index = 4; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span47[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -53152,13 +53565,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + span48[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); obj26.Steps = list48; reference31 = obj26; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span47[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -53166,9 +53579,9 @@ public static class AssemblyQuestLoader index2 = 3; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) + span49[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows, AethernetShortcut = new AethernetShortcut @@ -53178,16 +53591,16 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002980u, new Vector3(22.934265f, -8f, 84.97742f), 148) + span49[num2] = new QuestStep(EInteractionType.UnlockTaxiStand, 1002980u, new Vector3(22.934265f, -8f, 84.97742f), 148) { TaxiStandId = (byte)9 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004612u, new Vector3(-114.94629f, -39.702168f, 335.46948f), 148); + span49[num2] = new QuestStep(EInteractionType.Interact, 1004612u, new Vector3(-114.94629f, -39.702168f, 335.46948f), 148); obj27.Steps = list49; reference32 = obj27; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span47[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -53195,9 +53608,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 148) + span50[index2] = new QuestStep(EInteractionType.Duty, null, null, 148) { DutyOptions = new DutyOptions { @@ -53208,7 +53621,7 @@ public static class AssemblyQuestLoader obj28.Steps = list50; reference33 = obj28; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -53216,9 +53629,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -53231,16 +53644,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot8.Author = list52; index = 2; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span53[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -53248,13 +53661,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132); obj30.Steps = list54; reference35 = obj30; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span53[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -53262,9 +53675,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -53282,16 +53695,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot9.Author = list56; index = 4; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span57[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -53299,16 +53712,16 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span58[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.AcceptQuest, 1004884u, new Vector3(38.895264f, 1.2000012f, 3.463745f), 212); num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span7 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num4 = 0; - span7[num4] = new DialogueChoice + span59[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANFST302_00680_Q1_000_1") @@ -53318,7 +53731,7 @@ public static class AssemblyQuestLoader obj32.Steps = list58; reference37 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span57[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -53326,9 +53739,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span60[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Interact, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania @@ -53336,9 +53749,9 @@ public static class AssemblyQuestLoader num4 = 1; List list61 = new List(num4); CollectionsMarshal.SetCount(list61, num4); - span7 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span7[num3] = new DialogueChoice + span61[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_MANFST302_00680_Q2_000_1"), @@ -53349,7 +53762,7 @@ public static class AssemblyQuestLoader obj33.Steps = list60; reference39 = obj33; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span57[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -53357,9 +53770,9 @@ public static class AssemblyQuestLoader num2 = 3; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span62[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -53376,7 +53789,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span62[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { Aetheryte = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -53388,7 +53801,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004886u, new Vector3(30.319702f, 8.422709f, 475.30322f), 152) + span62[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004886u, new Vector3(30.319702f, 8.422709f, 475.30322f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -53406,7 +53819,7 @@ public static class AssemblyQuestLoader obj35.Steps = list62; reference41 = obj35; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span57[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -53414,9 +53827,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132) + span63[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -53429,16 +53842,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot10.Author = list64; index = 4; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span65[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -53446,16 +53859,16 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span66[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.AcceptQuest, 1004885u, new Vector3(36.453735f, 1.2000011f, 4.6845093f), 212); num3 = 1; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span7 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span7[num4] = new DialogueChoice + span67[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANSEA302_00681_Q1_000_1") @@ -53465,7 +53878,7 @@ public static class AssemblyQuestLoader obj37.Steps = list66; reference43 = obj37; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span65[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -53473,9 +53886,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span68[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Interact, 1002388u, new Vector3(95.68933f, 40.250286f, 74.54028f), 128) { StopDistance = 5f, @@ -53489,9 +53902,9 @@ public static class AssemblyQuestLoader num4 = 1; List list69 = new List(num4); CollectionsMarshal.SetCount(list69, num4); - span7 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span7[num3] = new DialogueChoice + span69[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_MANSEA302_00681_Q2_000_1"), @@ -53502,7 +53915,7 @@ public static class AssemblyQuestLoader obj38.Steps = list68; reference45 = obj38; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span65[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -53510,9 +53923,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004888u, new Vector3(389.2423f, 78.360275f, -349.05017f), 135) + span70[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004888u, new Vector3(389.2423f, 78.360275f, -349.05017f), 135) { AethernetShortcut = new AethernetShortcut { @@ -53527,7 +53940,7 @@ public static class AssemblyQuestLoader obj40.Steps = list70; reference47 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span65[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -53535,9 +53948,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002388u, new Vector3(95.68933f, 40.250286f, 74.54028f), 128) + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002388u, new Vector3(95.68933f, 40.250286f, 74.54028f), 128) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -53556,16 +53969,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "JerryWester"; + span72[index] = "JerryWester"; questRoot11.Author = list72; index = 4; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span73[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -53573,16 +53986,16 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span74[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.AcceptQuest, 1004883u, new Vector3(37.88806f, 1.2000012f, 4.135132f), 212); num3 = 1; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num4 = 0; - span7[num4] = new DialogueChoice + span75[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_MANWIL302_00682_Q1_000_1") @@ -53592,7 +54005,7 @@ public static class AssemblyQuestLoader obj42.Steps = list74; reference49 = obj42; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span73[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -53600,9 +54013,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span76[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 1002391u, new Vector3(-144.39618f, 4.1f, -107.22516f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah @@ -53610,9 +54023,9 @@ public static class AssemblyQuestLoader num4 = 1; List list77 = new List(num4); CollectionsMarshal.SetCount(list77, num4); - span7 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span7[num3] = new DialogueChoice + span77[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_MANWIL302_00682_Q2_000_1"), @@ -53623,7 +54036,7 @@ public static class AssemblyQuestLoader obj43.Steps = list76; reference51 = obj43; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span73[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -53631,9 +54044,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004887u, new Vector3(160.7843f, 54.85158f, -45.609253f), 140) + span78[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004887u, new Vector3(160.7843f, 54.85158f, -45.609253f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -53644,7 +54057,7 @@ public static class AssemblyQuestLoader obj45.Steps = list78; reference53 = obj45; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span73[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -53652,9 +54065,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002391u, new Vector3(-144.39618f, 4.1f, -107.22516f), 130) + span79[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002391u, new Vector3(-144.39618f, 4.1f, -107.22516f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; @@ -53667,16 +54080,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot12.Author = list80; index = 2; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span81[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -53684,13 +54097,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132); + span82[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132); obj47.Steps = list82; reference55 = obj47; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span81[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -53698,22 +54111,22 @@ public static class AssemblyQuestLoader index2 = 4; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span83[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span83[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span83[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); obj48.Steps = list83; reference56 = obj48; questRoot12.QuestSequence = list81; @@ -53723,16 +54136,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "liza"; + span84[index] = "liza"; questRoot13.Author = list84; index = 2; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span85[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -53740,16 +54153,16 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002388u, new Vector3(95.68933f, 40.250286f, 74.54028f), 128) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002388u, new Vector3(95.68933f, 40.250286f, 74.54028f), 128) { StopDistance = 5f }; obj49.Steps = list86; reference57 = obj49; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span85[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -53757,22 +54170,22 @@ public static class AssemblyQuestLoader index2 = 4; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span87[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span87[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span87[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); + span87[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); obj50.Steps = list87; reference58 = obj50; questRoot13.QuestSequence = list85; @@ -53782,16 +54195,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "JerryWester"; + span88[index] = "JerryWester"; questRoot14.Author = list88; index = 2; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span89[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -53799,9 +54212,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002391u, new Vector3(-144.39618f, 4.1f, -107.22516f), 130) + span90[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002391u, new Vector3(-144.39618f, 4.1f, -107.22516f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -53815,7 +54228,7 @@ public static class AssemblyQuestLoader obj51.Steps = list90; reference59 = obj51; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span89[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -53823,22 +54236,22 @@ public static class AssemblyQuestLoader index2 = 4; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span91[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span91[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span91[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); + span91[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005012u, new Vector3(22.507019f, 0.9999986f, -2.02948f), 212); obj52.Steps = list91; reference60 = obj52; questRoot14.QuestSequence = list89; @@ -53848,16 +54261,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "liza"; + span92[index] = "liza"; questRoot15.Author = list92; index = 2; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span93[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -53865,13 +54278,13 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); + span94[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002237u, new Vector3(167.55933f, 14.095915f, 683.92444f), 135); obj53.Steps = list94; reference61 = obj53; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span93[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -53879,9 +54292,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span95[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -53899,16 +54312,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot16.Author = list96; index = 4; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span97[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -53916,16 +54329,16 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) + span98[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) { StopDistance = 7f }; obj55.Steps = list98; reference63 = obj55; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span97[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -53933,9 +54346,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span99[num2] = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AethernetShortcut = new AethernetShortcut { @@ -53946,7 +54359,7 @@ public static class AssemblyQuestLoader obj56.Steps = list99; reference64 = obj56; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span97[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -53954,9 +54367,9 @@ public static class AssemblyQuestLoader num2 = 2; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span100[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 @@ -53964,9 +54377,9 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span7 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span7[num4] = new DialogueChoice + span101[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -53975,11 +54388,11 @@ public static class AssemblyQuestLoader obj58.DialogueChoices = list101; reference66 = obj58; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129); + span100[index2] = new QuestStep(EInteractionType.Interact, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129); obj57.Steps = list100; reference65 = obj57; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span97[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -53987,9 +54400,9 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span102[num2]; QuestStep obj60 = new QuestStep(EInteractionType.Interact, 1003611u, new Vector3(9.781006f, 20.999247f, 15.0911255f), 129) { TargetTerritoryId = (ushort)128 @@ -53997,9 +54410,9 @@ public static class AssemblyQuestLoader num4 = 1; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span7 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span7[num3] = new DialogueChoice + span103[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -54008,7 +54421,7 @@ public static class AssemblyQuestLoader obj60.DialogueChoices = list103; reference68 = obj60; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); + span102[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); obj59.Steps = list102; reference67 = obj59; questRoot16.QuestSequence = list97; @@ -54018,16 +54431,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "JerryWester, Friendly"; + span104[index] = "JerryWester, Friendly"; questRoot17.Author = list104; index = 3; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span105[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -54035,9 +54448,9 @@ public static class AssemblyQuestLoader num2 = 2; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span106[index2]; QuestStep obj62 = new QuestStep(EInteractionType.UseItem, null, null, 128) { ItemId = 30362u @@ -54047,19 +54460,19 @@ public static class AssemblyQuestLoader num3 = 1; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span4 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num4 = 0; - span4[num4] = 140; + span107[num4] = 140; skipStepConditions4.InTerritory = list107; skipConditions7.StepIf = skipStepConditions4; obj62.SkipConditions = skipConditions7; reference70 = obj62; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005021u, new Vector3(-472.49567f, 23.008797f, -355.00116f), 140); + span106[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005021u, new Vector3(-472.49567f, 23.008797f, -355.00116f), 140); obj61.Steps = list106; reference69 = obj61; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span105[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -54067,13 +54480,13 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.697464f, 44.999996f, -253.78111f), 140); + span108[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.697464f, 44.999996f, -253.78111f), 140); obj63.Steps = list108; reference71 = obj63; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span105[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -54081,14 +54494,14 @@ public static class AssemblyQuestLoader num2 = 2; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-404.08105f, -25.560223f, 378.66812f), 145) + span109[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-404.08105f, -25.560223f, 378.66812f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004582u, new Vector3(-331.13605f, -22.476562f, 434.86682f), 145); + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004582u, new Vector3(-331.13605f, -22.476562f, 434.86682f), 145); obj64.Steps = list109; reference72 = obj64; questRoot17.QuestSequence = list105; @@ -54098,16 +54511,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "plogon_enjoyer"; + span110[index] = "plogon_enjoyer"; questRoot18.Author = list110; index = 5; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span111[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -54115,9 +54528,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -54131,7 +54544,7 @@ public static class AssemblyQuestLoader obj65.Steps = list112; reference73 = obj65; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span111[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -54139,36 +54552,36 @@ public static class AssemblyQuestLoader num2 = 5; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2001798u, new Vector3(-107.9017f, 4.989685f, -105.4603f), 130) + span113[index2] = new QuestStep(EInteractionType.Action, 2001798u, new Vector3(-107.9017f, 4.989685f, -105.4603f), 130) { Action = EAction.Bootshine }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001799u, new Vector3(-105.6365f, 4.9655f, -107.5618f), 130) + span113[index2] = new QuestStep(EInteractionType.Action, 2001799u, new Vector3(-105.6365f, 4.9655f, -107.5618f), 130) { Action = EAction.Bootshine }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001800u, new Vector3(-77.62268f, 5.0201416f, -128.893f), 130) + span113[index2] = new QuestStep(EInteractionType.Action, 2001800u, new Vector3(-77.62268f, 5.0201416f, -128.893f), 130) { Action = EAction.Bootshine }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001801u, new Vector3(-74.60144f, 4.8981323f, -130.69354f), 130) + span113[index2] = new QuestStep(EInteractionType.Action, 2001801u, new Vector3(-74.60144f, 4.8981323f, -130.69354f), 130) { Action = EAction.Bootshine }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2001802u, new Vector3(-71.42755f, 5.0201416f, -132.34149f), 130) + span113[index2] = new QuestStep(EInteractionType.Action, 2001802u, new Vector3(-71.42755f, 5.0201416f, -132.34149f), 130) { Action = EAction.Bootshine }; obj66.Steps = list113; reference74 = obj66; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span111[num]; QuestSequence obj67 = new QuestSequence { Sequence = 2 @@ -54176,13 +54589,13 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); + span114[num2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130); obj67.Steps = list114; reference75 = obj67; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span111[num]; QuestSequence obj68 = new QuestSequence { Sequence = 3 @@ -54190,9 +54603,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span115[index2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, null, new Vector3(-210.32118f, 21.582167f, -94.337494f), 141) { Fly = true, @@ -54202,16 +54615,16 @@ public static class AssemblyQuestLoader num4 = 1; List list116 = new List(num4); CollectionsMarshal.SetCount(list116, num4); - Span span8 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span8[num3] = 771u; + span116[num3] = 771u; obj69.KillEnemyDataIds = list116; obj69.CombatDelaySecondsAtStart = 0f; reference77 = obj69; obj68.Steps = list115; reference76 = obj68; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span111[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -54219,11 +54632,11 @@ public static class AssemblyQuestLoader index2 = 2; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-118.55462f, 8.216448f, -82.81951f), 141); + span117[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-118.55462f, 8.216448f, -82.81951f), 141); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(558) @@ -54232,6 +54645,78 @@ public static class AssemblyQuestLoader reference78 = obj70; questRoot18.QuestSequence = list111; AddQuest(questId18, questRoot18); + QuestId questId19 = new QuestId(699); + QuestRoot questRoot19 = new QuestRoot(); + num = 1; + List list118 = new List(num); + CollectionsMarshal.SetCount(list118, num); + Span span118 = CollectionsMarshal.AsSpan(list118); + index = 0; + span118[index] = "WigglyMuffin"; + questRoot19.Author = list118; + index = 2; + List list119 = new List(index); + CollectionsMarshal.SetCount(list119, index); + Span span119 = CollectionsMarshal.AsSpan(list119); + num = 0; + ref QuestSequence reference79 = ref span119[num]; + QuestSequence obj71 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list120 = new List(num2); + CollectionsMarshal.SetCount(list120, num2); + Span span120 = CollectionsMarshal.AsSpan(list120); + index2 = 0; + span120[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140) + { + AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj71.Steps = list120; + reference79 = obj71; + num++; + ref QuestSequence reference80 = ref span119[num]; + QuestSequence obj72 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 2; + List list121 = new List(index2); + CollectionsMarshal.SetCount(list121, index2); + Span span121 = CollectionsMarshal.AsSpan(list121); + num2 = 0; + span121[num2] = new QuestStep(EInteractionType.PurchaseItem, 1004038u, new Vector3(-466.42255f, 23.47034f, -379.87335f), 140) + { + Comment = "Buy Orange Juice", + ItemId = 4745u, + ItemCount = 1, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Item = new SkipItemConditions() + } + }, + PurchaseMenu = new PurchaseMenu + { + ExcelSheet = "GilShop", + Key = new ExcelRef(262807u) + } + }; + num2++; + span121[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140); + obj72.Steps = list121; + reference80 = obj72; + questRoot19.QuestSequence = list119; + AddQuest(questId19, questRoot19); } private static void LoadQuests14() @@ -54272,14 +54757,14 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Instruction, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132) + span4[num2] = new QuestStep(EInteractionType.Instruction, 1002394u, new Vector3(-69.5354f, -0.50095016f, -9.99469f), 132) { Comment = "Buy Serpent Chocobo Issuance" }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000136u, new Vector3(32.303345f, -0.050583772f, 70.29822f), 132); + span4[num2] = new QuestStep(EInteractionType.Interact, 1000136u, new Vector3(32.303345f, -0.050583772f, 70.29822f), 132); obj2.Steps = list4; reference2 = obj2; num++; @@ -54291,9 +54776,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006001u, new Vector3(35.38562f, -0.89902794f, 67.551636f), 132) + span5[index2] = new QuestStep(EInteractionType.Interact, 1006001u, new Vector3(35.38562f, -0.89902794f, 67.551636f), 132) { StopDistance = 7f }; @@ -54308,9 +54793,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000136u, new Vector3(32.303345f, -0.050583772f, 70.29822f), 132); + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000136u, new Vector3(32.303345f, -0.050583772f, 70.29822f), 132); obj4.Steps = list6; reference4 = obj4; questRoot.QuestSequence = list2; @@ -54320,16 +54805,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 4; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -54337,9 +54822,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -54351,7 +54836,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -54359,14 +54844,14 @@ public static class AssemblyQuestLoader index2 = 3; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Instruction, 1002387u, new Vector3(95.750244f, 40.250286f, 76.67651f), 128) + span10[num2] = new QuestStep(EInteractionType.Instruction, 1002387u, new Vector3(95.750244f, 40.250286f, 76.67651f), 128) { Comment = "Buy Storm Chocobo Issuance" }; num2++; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span10[num2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 @@ -54374,9 +54859,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - Span span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); int index3 = 0; - span4[index3] = new DialogueChoice + span11[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", @@ -54385,11 +54870,11 @@ public static class AssemblyQuestLoader obj7.DialogueChoices = list11; reference7 = obj7; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001027u, new Vector3(45.792236f, 20f, -8.1026f), 129); + span10[num2] = new QuestStep(EInteractionType.Interact, 1001027u, new Vector3(45.792236f, 20f, -8.1026f), 129); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -54397,16 +54882,16 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006002u, new Vector3(49.576538f, 20f, -5.722229f), 129) + span12[index2] = new QuestStep(EInteractionType.Interact, 1006002u, new Vector3(49.576538f, 20f, -5.722229f), 129) { StopDistance = 7f }; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -54414,9 +54899,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001027u, new Vector3(45.792236f, 20f, -8.1026f), 129); + span13[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001027u, new Vector3(45.792236f, 20f, -8.1026f), 129); obj9.Steps = list13; reference9 = obj9; questRoot2.QuestSequence = list8; @@ -54426,16 +54911,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "liza"; + span14[index] = "liza"; questRoot3.Author = list14; index = 4; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span15[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -54443,18 +54928,18 @@ public static class AssemblyQuestLoader num2 = 2; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) + span16[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span16[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span15[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -54462,18 +54947,18 @@ public static class AssemblyQuestLoader index2 = 2; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Instruction, 1002390u, new Vector3(-143.45007f, 4.5499268f, -108.537415f), 130) + span17[num2] = new QuestStep(EInteractionType.Instruction, 1002390u, new Vector3(-143.45007f, 4.5499268f, -108.537415f), 130) { Comment = "Buy Flame Chocobo Issuance" }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001978u, new Vector3(55.344482f, 4.124078f, -143.9079f), 130); + span17[num2] = new QuestStep(EInteractionType.Interact, 1001978u, new Vector3(55.344482f, 4.124078f, -143.9079f), 130); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -54481,13 +54966,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006003u, new Vector3(51.621216f, 4f, -142.22937f), 130); + span18[index2] = new QuestStep(EInteractionType.Interact, 1006003u, new Vector3(51.621216f, 4f, -142.22937f), 130); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -54495,9 +54980,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001978u, new Vector3(55.344482f, 4.124078f, -143.9079f), 130); + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001978u, new Vector3(55.344482f, 4.124078f, -143.9079f), 130); obj13.Steps = list19; reference13 = obj13; questRoot3.QuestSequence = list15; @@ -54507,16 +54992,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot4.Author = list20; index = 3; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -54524,13 +55009,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005021u, new Vector3(-472.49567f, 23.008797f, -355.00116f), 140); + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005021u, new Vector3(-472.49567f, 23.008797f, -355.00116f), 140); obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span21[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -54538,20 +55023,20 @@ public static class AssemblyQuestLoader index2 = 3; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span23[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); + span23[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); + span23[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -54559,9 +55044,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) + span24[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -54580,16 +55065,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "JerryWester"; + span25[index] = "JerryWester"; questRoot5.Author = list25; index = 3; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span26[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -54597,9 +55082,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) + span27[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -54614,7 +55099,7 @@ public static class AssemblyQuestLoader obj17.Steps = list27; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -54622,74 +55107,74 @@ public static class AssemblyQuestLoader num2 = 3; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span28[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1000615u, new Vector3(-246.44855f, 3.5452707f, 279.92664f), 152); index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - Span span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list29; reference19 = questStep; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span28[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1000557u, new Vector3(-206.0426f, 2.663525f, 303.94446f), 152); num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list30; reference20 = questStep2; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span28[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1000553u, new Vector3(-187.48767f, 4.4436555f, 292.50012f), 152); index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list31; reference21 = questStep3; obj18.Steps = list28; reference18 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -54697,9 +55182,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152); + span32[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152); obj19.Steps = list32; reference22 = obj19; questRoot5.QuestSequence = list26; @@ -54709,16 +55194,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "JerryWester"; + span33[index] = "JerryWester"; questRoot6.Author = list33; index = 4; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -54726,9 +55211,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) + span35[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -54742,7 +55227,7 @@ public static class AssemblyQuestLoader obj20.Steps = list35; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span34[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -54750,13 +55235,13 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000766u, new Vector3(-485.70996f, 9.170645f, 177.203f), 152); + span36[num2] = new QuestStep(EInteractionType.Interact, 1000766u, new Vector3(-485.70996f, 9.170645f, 177.203f), 152); obj21.Steps = list36; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -54764,9 +55249,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span37[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 2001902u, new Vector3(-386.6789f, -0.015319824f, 192.46204f), 152) { ItemId = 2000571u, @@ -54775,15 +55260,15 @@ public static class AssemblyQuestLoader num3 = 1; List list38 = new List(num3); CollectionsMarshal.SetCount(list38, num3); - Span span6 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index3 = 0; - span6[index3] = 33u; + span38[index3] = 33u; obj23.KillEnemyDataIds = list38; reference26 = obj23; obj22.Steps = list37; reference25 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span34[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -54791,9 +55276,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; @@ -54806,16 +55291,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "croizat"; + span40[index] = "croizat"; questRoot7.Author = list40; index = 5; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span41[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -54823,13 +55308,13 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000536u, new Vector3(-242.0539f, 3.5598407f, 287.4646f), 152); + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000536u, new Vector3(-242.0539f, 3.5598407f, 287.4646f), 152); obj25.Steps = list42; reference28 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span41[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -54837,13 +55322,13 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000619u, new Vector3(-209.0639f, 22.813372f, 245.34973f), 152); + span43[num2] = new QuestStep(EInteractionType.Interact, 1000619u, new Vector3(-209.0639f, 22.813372f, 245.34973f), 152); obj26.Steps = list43; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -54851,9 +55336,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span44[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, null, new Vector3(-171.7635f, 0.59028566f, 153.80334f), 152) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -54861,9 +55346,9 @@ public static class AssemblyQuestLoader index3 = 1; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - Span span7 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span7[num3] = new ComplexCombatData + span45[num3] = new ComplexCombatData { DataId = 38u, MinimumKillCount = 6u @@ -54873,7 +55358,7 @@ public static class AssemblyQuestLoader obj27.Steps = list44; reference30 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -54881,13 +55366,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000619u, new Vector3(-209.0639f, 22.813372f, 245.34973f), 152); + span46[num2] = new QuestStep(EInteractionType.Interact, 1000619u, new Vector3(-209.0639f, 22.813372f, 245.34973f), 152); obj29.Steps = list46; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -54895,9 +55380,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000536u, new Vector3(-242.0539f, 3.5598407f, 287.4646f), 152); + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000536u, new Vector3(-242.0539f, 3.5598407f, 287.4646f), 152); obj30.Steps = list47; reference33 = obj30; questRoot7.QuestSequence = list41; @@ -54907,16 +55392,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "croizat"; + span48[index] = "croizat"; questRoot8.Author = list48; index = 3; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span49[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -54924,13 +55409,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000615u, new Vector3(-246.44855f, 3.6067607f, 279.92664f), 152); + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000615u, new Vector3(-246.44855f, 3.6067607f, 279.92664f), 152); obj31.Steps = list50; reference34 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span49[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -54938,26 +55423,26 @@ public static class AssemblyQuestLoader num2 = 3; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2000720u, new Vector3(-209.09442f, -4.654114f, 195.78845f), 152) + span51[index2] = new QuestStep(EInteractionType.UseItem, 2000720u, new Vector3(-209.09442f, -4.654114f, 195.78845f), 152) { ItemId = 2000572u }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2000721u, new Vector3(-146.04419f, -5.2644043f, 199.23706f), 152) + span51[index2] = new QuestStep(EInteractionType.UseItem, 2000721u, new Vector3(-146.04419f, -5.2644043f, 199.23706f), 152) { ItemId = 2000572u }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2000722u, new Vector3(-173.32727f, 2.1820068f, 137.68213f), 152) + span51[index2] = new QuestStep(EInteractionType.UseItem, 2000722u, new Vector3(-173.32727f, 2.1820068f, 137.68213f), 152) { ItemId = 2000572u }; obj32.Steps = list51; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span49[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -54965,9 +55450,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000615u, new Vector3(-246.44855f, 3.6067607f, 279.92664f), 152); + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000615u, new Vector3(-246.44855f, 3.6067607f, 279.92664f), 152); obj33.Steps = list52; reference36 = obj33; questRoot8.QuestSequence = list49; @@ -54977,16 +55462,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "JerryWester"; + span53[index] = "JerryWester"; questRoot9.Author = list53; index = 5; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span54[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -54994,9 +55479,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) + span55[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000540u, new Vector3(-238.17816f, 3.543561f, 283.71094f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -55010,7 +55495,7 @@ public static class AssemblyQuestLoader obj34.Steps = list55; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span54[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -55018,13 +55503,13 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006188u, new Vector3(-236.92688f, 3.5435789f, 283.4973f), 152); + span56[num2] = new QuestStep(EInteractionType.Interact, 1006188u, new Vector3(-236.92688f, 3.5435789f, 283.4973f), 152); obj35.Steps = list56; reference38 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span54[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -55032,13 +55517,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + span57[index2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); obj36.Steps = list57; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span54[num]; QuestSequence obj37 = new QuestSequence { Sequence = 3 @@ -55046,9 +55531,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) + span58[num2] = new QuestStep(EInteractionType.Emote, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) { DelaySecondsAtStart = 1f, Emote = EEmote.Dance @@ -55056,7 +55541,7 @@ public static class AssemblyQuestLoader obj37.Steps = list58; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span54[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -55064,9 +55549,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + span59[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); obj38.Steps = list59; reference41 = obj38; questRoot9.QuestSequence = list54; @@ -55076,16 +55561,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "croizat"; + span60[index] = "croizat"; questRoot10.Author = list60; index = 4; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span61[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -55093,13 +55578,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000557u, new Vector3(-206.0426f, 2.663524f, 303.94446f), 152); + span62[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000557u, new Vector3(-206.0426f, 2.663524f, 303.94446f), 152); obj39.Steps = list62; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span61[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -55107,21 +55592,21 @@ public static class AssemblyQuestLoader num2 = 5; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-244.26903f, 11.990254f, 283.21274f), 152); + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-244.26903f, 11.990254f, 283.21274f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001911u, new Vector3(-245.65503f, 11.001709f, 280.8728f), 152); + span63[index2] = new QuestStep(EInteractionType.Interact, 2001911u, new Vector3(-245.65503f, 11.001709f, 280.8728f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001912u, new Vector3(-237.995f, 16.006714f, 289.96716f), 152); + span63[index2] = new QuestStep(EInteractionType.Interact, 2001912u, new Vector3(-237.995f, 16.006714f, 289.96716f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001909u, new Vector3(-221.36267f, 16.006714f, 291.12683f), 152); + span63[index2] = new QuestStep(EInteractionType.Interact, 2001909u, new Vector3(-221.36267f, 16.006714f, 291.12683f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001910u, new Vector3(-230.30444f, 7.1869507f, 272.29712f), 152); + span63[index2] = new QuestStep(EInteractionType.Interact, 2001910u, new Vector3(-230.30444f, 7.1869507f, 272.29712f), 152); obj40.Steps = list63; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -55129,15 +55614,15 @@ public static class AssemblyQuestLoader index2 = 2; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-224.41977f, 0.99999976f, 271.15808f), 152); + span64[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-224.41977f, 0.99999976f, 271.15808f), 152); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000557u, new Vector3(-206.0426f, 2.663524f, 303.94446f), 152); + span64[num2] = new QuestStep(EInteractionType.Interact, 1000557u, new Vector3(-206.0426f, 2.663524f, 303.94446f), 152); obj41.Steps = list64; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span61[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -55145,9 +55630,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152); + span65[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152); obj42.Steps = list65; reference45 = obj42; questRoot10.QuestSequence = list61; @@ -55157,16 +55642,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "JerryWester"; + span66[index] = "JerryWester"; questRoot11.Author = list66; index = 5; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -55174,9 +55659,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -55190,7 +55675,7 @@ public static class AssemblyQuestLoader obj43.Steps = list68; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span67[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -55198,51 +55683,51 @@ public static class AssemblyQuestLoader num2 = 4; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span69[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1000585u, new Vector3(25.558838f, -5.7208977f, 241.62659f), 152); num3 = 6; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span70[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list70; reference48 = questStep4; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span69[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1000277u, new Vector3(102.76941f, 8.161999f, 187.94531f), 152); index3 = 6; List list71 = new List(index3); CollectionsMarshal.SetCount(list71, index3); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span71[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list71; reference49 = questStep5; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span69[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1000553u, new Vector3(-187.48767f, 4.4436555f, 292.50012f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -55250,46 +55735,46 @@ public static class AssemblyQuestLoader num3 = 6; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index3 = 0; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span72[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list72; reference50 = obj45; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span69[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1000545u, new Vector3(-242.72534f, 3.5598407f, 286.9154f), 152); index3 = 6; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list73; reference51 = questStep6; obj44.Steps = list69; reference47 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -55297,13 +55782,13 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + span74[num2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); obj46.Steps = list74; reference52 = obj46; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -55311,9 +55796,9 @@ public static class AssemblyQuestLoader num2 = 2; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span75[index2]; QuestStep obj48 = new QuestStep(EInteractionType.Combat, 2001918u, new Vector3(-100.93848f, -8.285706f, 261.40222f), 152) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -55321,40 +55806,40 @@ public static class AssemblyQuestLoader num3 = 4; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span6 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span6[index3] = 1895u; + span76[index3] = 1895u; index3++; - span6[index3] = 1896u; + span76[index3] = 1896u; index3++; - span6[index3] = 1897u; + span76[index3] = 1897u; index3++; - span6[index3] = 1898u; + span76[index3] = 1898u; obj48.KillEnemyDataIds = list76; index3 = 6; List list77 = new List(index3); CollectionsMarshal.SetCount(list77, index3); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span5[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span77[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; obj48.CompletionQuestVariablesFlags = list77; reference54 = obj48; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001918u, new Vector3(-100.93848f, -8.285706f, 261.40222f), 152); + span75[index2] = new QuestStep(EInteractionType.Interact, 2001918u, new Vector3(-100.93848f, -8.285706f, 261.40222f), 152); obj47.Steps = list75; reference53 = obj47; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -55362,9 +55847,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); obj49.Steps = list78; reference55 = obj49; questRoot11.QuestSequence = list67; @@ -55374,16 +55859,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "croizat"; + span79[index] = "croizat"; questRoot12.Author = list79; index = 4; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span80[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -55391,13 +55876,13 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152); + span81[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152); obj50.Steps = list81; reference56 = obj50; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span80[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -55405,16 +55890,16 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152) + span82[num2] = new QuestStep(EInteractionType.Emote, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152) { Emote = EEmote.Poke }; obj51.Steps = list82; reference57 = obj51; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 2 @@ -55422,16 +55907,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152) + span83[index2] = new QuestStep(EInteractionType.Emote, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152) { Emote = EEmote.ExamineSelf }; obj52.Steps = list83; reference58 = obj52; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -55439,9 +55924,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152) + span84[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006190u, new Vector3(26.871094f, -3.6219776f, 209.64368f), 152) { Emote = EEmote.Congratulate }; @@ -55454,16 +55939,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "croizat"; + span85[index] = "croizat"; questRoot13.Author = list85; index = 3; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span86[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -55471,13 +55956,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152); + span87[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152); obj54.Steps = list87; reference60 = obj54; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span86[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -55485,9 +55970,9 @@ public static class AssemblyQuestLoader index2 = 2; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span88[num2]; QuestStep obj56 = new QuestStep(EInteractionType.Combat, 2001921u, new Vector3(-76.58508f, -1.6327515f, 191.51587f), 152) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -55495,9 +55980,9 @@ public static class AssemblyQuestLoader num3 = 1; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span7 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index3 = 0; - span7[index3] = new ComplexCombatData + span89[index3] = new ComplexCombatData { DataId = 1886u, MinimumKillCount = 1u @@ -55505,7 +55990,7 @@ public static class AssemblyQuestLoader obj56.ComplexCombatData = list89; reference62 = obj56; num2++; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span88[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, 2001920u, new Vector3(-54.673157f, -1.083435f, 328.14514f), 152) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -55513,9 +55998,9 @@ public static class AssemblyQuestLoader index3 = 1; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span7 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span7[num3] = new ComplexCombatData + span90[num3] = new ComplexCombatData { DataId = 15u, MinimumKillCount = 2u @@ -55525,7 +56010,7 @@ public static class AssemblyQuestLoader obj55.Steps = list88; reference61 = obj55; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span86[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -55533,9 +56018,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152) + span91[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152) { NextQuestId = new QuestId(723) }; @@ -55548,16 +56033,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "croizat"; + span92[index] = "croizat"; questRoot14.Author = list92; index = 3; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span93[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -55565,13 +56050,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152); + span94[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152); obj59.Steps = list94; reference65 = obj59; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span93[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -55579,17 +56064,17 @@ public static class AssemblyQuestLoader num2 = 3; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001923u, new Vector3(-223.28534f, 1.9683228f, 129.28967f), 152); + span95[index2] = new QuestStep(EInteractionType.Interact, 2001923u, new Vector3(-223.28534f, 1.9683228f, 129.28967f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001922u, new Vector3(-244.28174f, 2.8533936f, 128.52673f), 152); + span95[index2] = new QuestStep(EInteractionType.Interact, 2001922u, new Vector3(-244.28174f, 2.8533936f, 128.52673f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001924u, new Vector3(-194.3847f, 11.062683f, 76.920654f), 152); + span95[index2] = new QuestStep(EInteractionType.Interact, 2001924u, new Vector3(-194.3847f, 11.062683f, 76.920654f), 152); obj60.Steps = list95; reference66 = obj60; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span93[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -55597,9 +56082,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152); + span96[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152); obj61.Steps = list96; reference67 = obj61; questRoot14.QuestSequence = list93; @@ -55609,16 +56094,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "JerryWester"; + span97[index] = "JerryWester"; questRoot15.Author = list97; index = 5; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span98[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -55626,9 +56111,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) + span99[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -55642,7 +56127,7 @@ public static class AssemblyQuestLoader obj62.Steps = list99; reference68 = obj62; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span98[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -55650,13 +56135,13 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002937u, new Vector3(-72.22095f, -2.5420866f, 187.85376f), 152); + span100[num2] = new QuestStep(EInteractionType.Interact, 1002937u, new Vector3(-72.22095f, -2.5420866f, 187.85376f), 152); obj63.Steps = list100; reference69 = obj63; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span98[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -55664,13 +56149,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + span101[index2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); obj64.Steps = list101; reference70 = obj64; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span98[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -55678,9 +56163,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002998u, new Vector3(-283.92462f, 12.245282f, -39.383606f), 152) + span102[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1002998u, new Vector3(-283.92462f, 12.245282f, -39.383606f), 152) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -55690,7 +56175,7 @@ public static class AssemblyQuestLoader obj65.Steps = list102; reference71 = obj65; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span98[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -55698,9 +56183,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + span103[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); obj66.Steps = list103; reference72 = obj66; questRoot15.QuestSequence = list98; @@ -55710,16 +56195,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "JerryWester"; + span104[index] = "JerryWester"; questRoot16.Author = list104; index = 4; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span105[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -55727,9 +56212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) + span106[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -55743,7 +56228,7 @@ public static class AssemblyQuestLoader obj67.Steps = list106; reference73 = obj67; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span105[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -55751,16 +56236,16 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span107[index2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj68.Steps = list107; reference74 = obj68; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span105[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -55768,16 +56253,16 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000734u, new Vector3(-2.5482788f, -1.2191527f, 39.96338f), 148) + span108[num2] = new QuestStep(EInteractionType.Interact, 1000734u, new Vector3(-2.5482788f, -1.2191527f, 39.96338f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; obj69.Steps = list108; reference75 = obj69; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span105[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -55785,14 +56270,14 @@ public static class AssemblyQuestLoader num2 = 2; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(164.6276f, -23.814985f, 551.0861f), 148) + span109[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(164.6276f, -23.814985f, 551.0861f), 148) { TargetTerritoryId = (ushort)153 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj70.Steps = list109; reference76 = obj70; questRoot16.QuestSequence = list105; @@ -55802,16 +56287,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "croizat"; + span110[index] = "croizat"; questRoot17.Author = list110; index = 3; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span111[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -55819,13 +56304,13 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153); + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153); obj71.Steps = list112; reference77 = obj71; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span111[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -55833,9 +56318,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span113[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 2187u, new Vector3(-151.47598f, 3.7521288f, 123.562065f), 153) { ItemId = 2000828u, @@ -55844,9 +56329,9 @@ public static class AssemblyQuestLoader num3 = 1; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span7 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index3 = 0; - span7[index3] = new ComplexCombatData + span114[index3] = new ComplexCombatData { DataId = 2187u, MinimumKillCount = 1u @@ -55862,7 +56347,7 @@ public static class AssemblyQuestLoader obj72.Steps = list113; reference78 = obj72; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span111[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -55870,9 +56355,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153) + span115[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153) { NextQuestId = new QuestId(728) }; @@ -55885,16 +56370,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "croizat"; + span116[index] = "croizat"; questRoot18.Author = list116; index = 6; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span117[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -55902,13 +56387,13 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153); + span118[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153); obj75.Steps = list118; reference81 = obj75; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span117[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -55916,9 +56401,9 @@ public static class AssemblyQuestLoader index2 = 2; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span119[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Combat, null, new Vector3(-167.31592f, 5.486305f, 15.132226f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -55926,9 +56411,9 @@ public static class AssemblyQuestLoader index3 = 1; List list120 = new List(index3); CollectionsMarshal.SetCount(list120, index3); - span7 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span7[num3] = new ComplexCombatData + span120[num3] = new ComplexCombatData { DataId = 3u, MinimumKillCount = 4u, @@ -55939,23 +56424,23 @@ public static class AssemblyQuestLoader num3 = 6; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index3 = 0; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span121[index3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; obj77.CompletionQuestVariablesFlags = list121; reference83 = obj77; num2++; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span119[num2]; QuestStep obj78 = new QuestStep(EInteractionType.Combat, null, new Vector3(-119.055f, 4.8576365f, -28.191822f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -55963,9 +56448,9 @@ public static class AssemblyQuestLoader index3 = 1; List list122 = new List(index3); CollectionsMarshal.SetCount(list122, index3); - span7 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span7[num3] = new ComplexCombatData + span122[num3] = new ComplexCombatData { DataId = 23u, MinimumKillCount = 2u, @@ -55976,25 +56461,25 @@ public static class AssemblyQuestLoader num3 = 6; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index3 = 0; - span5[index3] = null; + span123[index3] = null; index3++; - span5[index3] = null; + span123[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span123[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span123[index3] = null; index3++; - span5[index3] = null; + span123[index3] = null; index3++; - span5[index3] = null; + span123[index3] = null; obj78.CompletionQuestVariablesFlags = list123; reference84 = obj78; obj76.Steps = list119; reference82 = obj76; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span117[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -56002,13 +56487,13 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002258u, new Vector3(42.923584f, 4.2266846f, 48.05066f), 153); + span124[index2] = new QuestStep(EInteractionType.Interact, 2002258u, new Vector3(42.923584f, 4.2266846f, 48.05066f), 153); obj79.Steps = list124; reference85 = obj79; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span117[num]; QuestSequence obj80 = new QuestSequence { Sequence = 3 @@ -56016,13 +56501,13 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002258u, new Vector3(42.923584f, 4.2266846f, 48.05066f), 153); + span125[num2] = new QuestStep(EInteractionType.Interact, 2002258u, new Vector3(42.923584f, 4.2266846f, 48.05066f), 153); obj80.Steps = list125; reference86 = obj80; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span117[num]; QuestSequence obj81 = new QuestSequence { Sequence = 4 @@ -56030,16 +56515,16 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2002258u, new Vector3(42.923584f, 4.2266846f, 48.05066f), 153) + span126[index2] = new QuestStep(EInteractionType.Emote, 2002258u, new Vector3(42.923584f, 4.2266846f, 48.05066f), 153) { Emote = EEmote.Kneel }; obj81.Steps = list126; reference87 = obj81; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span117[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -56047,9 +56532,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153); + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000594u, new Vector3(-167.92554f, 9.869228f, -76.70715f), 153); obj82.Steps = list127; reference88 = obj82; questRoot18.QuestSequence = list117; @@ -56059,16 +56544,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot19.Author = list128; index = 3; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span129[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -56076,13 +56561,13 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj83.Steps = list130; reference89 = obj83; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span129[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -56090,9 +56575,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span131[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Combat, null, new Vector3(-108.26998f, 2.4296746f, -35.70589f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -56100,15 +56585,15 @@ public static class AssemblyQuestLoader index3 = 1; List list132 = new List(index3); CollectionsMarshal.SetCount(list132, index3); - span6 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span6[num3] = 302u; + span132[num3] = 302u; obj85.KillEnemyDataIds = list132; reference91 = obj85; obj84.Steps = list131; reference90 = obj84; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span129[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -56116,9 +56601,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span133[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj86.Steps = list133; reference92 = obj86; questRoot19.QuestSequence = list129; @@ -56128,16 +56613,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "croizat"; + span134[index] = "croizat"; questRoot20.Author = list134; index = 3; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span135[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -56145,13 +56630,13 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000439u, new Vector3(-211.59686f, 6.8409586f, 39.78015f), 153); + span136[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000439u, new Vector3(-211.59686f, 6.8409586f, 39.78015f), 153); obj87.Steps = list136; reference93 = obj87; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span135[num]; QuestSequence obj88 = new QuestSequence { Sequence = 1 @@ -56159,27 +56644,27 @@ public static class AssemblyQuestLoader num2 = 8; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001184u, new Vector3(-228.62598f, 13.809326f, 66.57507f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2001184u, new Vector3(-228.62598f, 13.809326f, 66.57507f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000728u, new Vector3(-240.4364f, 11.093262f, 52.231567f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2000728u, new Vector3(-240.4364f, 11.093262f, 52.231567f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000729u, new Vector3(-261.67694f, 16.403442f, 49.851196f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2000729u, new Vector3(-261.67694f, 16.403442f, 49.851196f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001185u, new Vector3(-251.39246f, 14.145081f, 32.242188f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2001185u, new Vector3(-251.39246f, 14.145081f, 32.242188f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001186u, new Vector3(-238.48328f, 15.823547f, 17.257874f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2001186u, new Vector3(-238.48328f, 15.823547f, 17.257874f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2000727u, new Vector3(-226.48969f, 10.60498f, 16.67804f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2000727u, new Vector3(-226.48969f, 10.60498f, 16.67804f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001187u, new Vector3(-213.8247f, 9.170593f, 19.607788f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2001187u, new Vector3(-213.8247f, 9.170593f, 19.607788f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001188u, new Vector3(-198.68774f, 6.9733276f, 32.60852f), 153); + span137[index2] = new QuestStep(EInteractionType.Interact, 2001188u, new Vector3(-198.68774f, 6.9733276f, 32.60852f), 153); obj88.Steps = list137; reference94 = obj88; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span135[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -56187,9 +56672,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000439u, new Vector3(-211.59686f, 6.8409586f, 39.78015f), 153); + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000439u, new Vector3(-211.59686f, 6.8409586f, 39.78015f), 153); obj89.Steps = list138; reference95 = obj89; questRoot20.QuestSequence = list135; @@ -56199,16 +56684,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "croizat"; + span139[index] = "croizat"; questRoot21.Author = list139; index = 3; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span140[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -56216,13 +56701,13 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj90.Steps = list141; reference96 = obj90; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span140[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -56230,21 +56715,21 @@ public static class AssemblyQuestLoader index2 = 3; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-294.13345f, 25.02198f, -193.98381f), 153) + span142[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-294.13345f, 25.02198f, -193.98381f), 153) { ItemId = 2000586u, GroundTarget = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-287.41803f, 24.902437f, -193.99835f), 153) + span142[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-287.41803f, 24.902437f, -193.99835f), 153) { ItemId = 2000586u, GroundTarget = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-294.52402f, 24.293709f, -207.5345f), 153) + span142[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-294.52402f, 24.293709f, -207.5345f), 153) { ItemId = 2000586u, GroundTarget = true @@ -56252,7 +56737,7 @@ public static class AssemblyQuestLoader obj91.Steps = list142; reference97 = obj91; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span140[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -56260,9 +56745,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span143[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj92.Steps = list143; reference98 = obj92; questRoot21.QuestSequence = list140; @@ -56272,16 +56757,16 @@ public static class AssemblyQuestLoader num = 1; List list144 = new List(num); CollectionsMarshal.SetCount(list144, num); - span = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index = 0; - span[index] = "JerryWester"; + span144[index] = "JerryWester"; questRoot22.Author = list144; index = 2; List list145 = new List(index); CollectionsMarshal.SetCount(list145, index); - span2 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span145[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -56289,13 +56774,13 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); + span146[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); obj93.Steps = list146; reference99 = obj93; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span145[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -56303,9 +56788,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; @@ -56318,16 +56803,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "JerryWester"; + span148[index] = "JerryWester"; questRoot23.Author = list148; index = 3; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span149[num]; QuestSequence obj95 = new QuestSequence { Sequence = 0 @@ -56335,9 +56820,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) + span150[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -56351,7 +56836,7 @@ public static class AssemblyQuestLoader obj95.Steps = list150; reference101 = obj95; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span149[num]; QuestSequence obj96 = new QuestSequence { Sequence = 1 @@ -56359,9 +56844,9 @@ public static class AssemblyQuestLoader num2 = 10; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span151[index2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 2001949u, new Vector3(-142.77869f, 14.450195f, -130.11371f), 153) { Comment = "Enemy loses aggro by the next waypoint" @@ -56369,23 +56854,23 @@ public static class AssemblyQuestLoader num3 = 6; List list152 = new List(num3); CollectionsMarshal.SetCount(list152, num3); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index3 = 0; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span152[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list152; reference103 = obj97; index2++; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span151[index2]; QuestStep obj98 = new QuestStep(EInteractionType.Jump, null, new Vector3(-108.2742f, 5.6416674f, -80.21974f), 153) { StopDistance = 0.25f, @@ -56400,25 +56885,25 @@ public static class AssemblyQuestLoader index3 = 6; List list153 = new List(index3); CollectionsMarshal.SetCount(list153, index3); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span153[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list153; skipConditions.StepIf = skipStepConditions; obj98.SkipConditions = skipConditions; reference104 = obj98; index2++; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span151[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 2001953u, new Vector3(-116.41113f, 11.032227f, -84.97754f), 153) { DisableNavmesh = true @@ -56426,48 +56911,48 @@ public static class AssemblyQuestLoader num3 = 6; List list154 = new List(num3); CollectionsMarshal.SetCount(list154, num3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index3 = 0; - span5[index3] = null; + span154[index3] = null; index3++; - span5[index3] = null; + span154[index3] = null; index3++; - span5[index3] = null; + span154[index3] = null; index3++; - span5[index3] = null; + span154[index3] = null; index3++; - span5[index3] = null; + span154[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span154[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list154; reference105 = obj99; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span151[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-103.87269f, 5.116502f, -73.9041f), 153); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); index3 = 6; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span155[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list155; skipConditions2.StepIf = skipStepConditions2; questStep7.SkipConditions = skipConditions2; reference106 = questStep7; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span151[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Jump, null, new Vector3(-90.467575f, 3.3634722f, -27.515985f), 153) { StopDistance = 0.25f, @@ -56482,46 +56967,46 @@ public static class AssemblyQuestLoader num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span156[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list156; skipConditions3.StepIf = skipStepConditions3; obj100.SkipConditions = skipConditions3; reference107 = obj100; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span151[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2001951u, new Vector3(-83.32953f, 7.1259155f, -21.561035f), 153); index3 = 6; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span157[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list157; reference108 = questStep8; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span151[index2]; QuestStep obj101 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-77.875786f, 3.9296143f, -27.107864f), 153) { DisableNavmesh = true @@ -56531,50 +57016,50 @@ public static class AssemblyQuestLoader num3 = 6; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index3 = 0; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span158[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list158; skipConditions4.StepIf = skipStepConditions4; obj101.SkipConditions = skipConditions4; reference109 = obj101; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span151[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.053005f, 3.8386261f, -40.758984f), 153); SkipConditions skipConditions5 = new SkipConditions(); SkipStepConditions skipStepConditions5 = new SkipStepConditions(); index3 = 6; List list159 = new List(index3); CollectionsMarshal.SetCount(list159, index3); - span5 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num3 = 0; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span159[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list159; skipConditions5.StepIf = skipStepConditions5; questStep9.SkipConditions = skipConditions5; reference110 = questStep9; index2++; - ref QuestStep reference111 = ref span3[index2]; + ref QuestStep reference111 = ref span151[index2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 2001952u, new Vector3(18.722778f, 7.614197f, -43.137268f), 153) { StopDistance = 6f @@ -56582,46 +57067,46 @@ public static class AssemblyQuestLoader num3 = 6; List list160 = new List(num3); CollectionsMarshal.SetCount(list160, num3); - span5 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index3 = 0; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = null; + span160[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span160[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list160; reference111 = obj102; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span151[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2001950u, new Vector3(63.553833f, 13.473633f, -32.333923f), 153); index3 = 6; List list161 = new List(index3); CollectionsMarshal.SetCount(list161, index3); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span161[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list161; reference112 = questStep10; obj96.Steps = list151; reference102 = obj96; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span149[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -56629,15 +57114,15 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(51.85704f, 2.712612f, -42.67677f), 153) + span162[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(51.85704f, 2.712612f, -42.67677f), 153) { DisableNavmesh = true, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) + span162[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) { Mount = false }; @@ -56650,16 +57135,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "croizat"; + span163[index] = "croizat"; questRoot24.Author = list163; index = 3; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span164[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -56667,13 +57152,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj104.Steps = list165; reference114 = obj104; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span164[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -56681,30 +57166,30 @@ public static class AssemblyQuestLoader index2 = 5; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-177.59566f, 9.645649f, 37.61236f), 153); + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-177.59566f, 9.645649f, 37.61236f), 153); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.2098f, 14.47418f, 32.58564f), 153) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.2098f, 14.47418f, 32.58564f), 153) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006197u, new Vector3(-151.72046f, 18.631226f, 39.53601f), 153) + span166[num2] = new QuestStep(EInteractionType.Interact, 1006197u, new Vector3(-151.72046f, 18.631226f, 39.53601f), 153) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.91785f, 5.4492426f, 49.70637f), 153) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.91785f, 5.4492426f, 49.70637f), 153) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006198u, new Vector3(-237.17102f, 15.565003f, 104.32593f), 153); + span166[num2] = new QuestStep(EInteractionType.Interact, 1006198u, new Vector3(-237.17102f, 15.565003f, 104.32593f), 153); obj105.Steps = list166; reference115 = obj105; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span164[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -56712,9 +57197,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span167[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj106.Steps = list167; reference116 = obj106; questRoot24.QuestSequence = list164; @@ -56724,16 +57209,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "croizat"; + span168[index] = "croizat"; questRoot25.Author = list168; index = 3; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span169[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -56741,13 +57226,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span170[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj107.Steps = list170; reference117 = obj107; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span169[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -56755,9 +57240,9 @@ public static class AssemblyQuestLoader num2 = 3; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference119 = ref span3[index2]; + ref QuestStep reference119 = ref span171[index2]; QuestStep obj109 = new QuestStep(EInteractionType.Combat, 2001955u, new Vector3(-97.70355f, 11.673096f, -84.00098f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -56765,15 +57250,15 @@ public static class AssemblyQuestLoader num3 = 1; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span6 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index3 = 0; - span6[index3] = 63u; + span172[index3] = 63u; obj109.KillEnemyDataIds = list172; reference119 = obj109; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-111.3334f, 1.7872865f, -60.205475f), 153); + span171[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-111.3334f, 1.7872865f, -60.205475f), 153); index2++; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span171[index2]; QuestStep obj110 = new QuestStep(EInteractionType.Combat, 2001956u, new Vector3(-110.03284f, 1.9989014f, -57.053528f), 153) { StopDistance = 5f, @@ -56782,15 +57267,15 @@ public static class AssemblyQuestLoader index3 = 1; List list173 = new List(index3); CollectionsMarshal.SetCount(list173, index3); - span6 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span6[num3] = 63u; + span173[num3] = 63u; obj110.KillEnemyDataIds = list173; reference120 = obj110; obj108.Steps = list171; reference118 = obj108; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span169[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -56798,9 +57283,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000598u, new Vector3(-170.82477f, 9.964111f, -84.153564f), 153); obj111.Steps = list174; reference121 = obj111; questRoot25.QuestSequence = list169; @@ -56810,16 +57295,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "JerryWester"; + span175[index] = "JerryWester"; questRoot26.Author = list175; index = 2; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span176[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -56827,9 +57312,9 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -56843,7 +57328,7 @@ public static class AssemblyQuestLoader obj112.Steps = list177; reference122 = obj112; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span176[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -56851,14 +57336,14 @@ public static class AssemblyQuestLoader index2 = 2; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 153) + span178[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 153) { Aetheryte = EAetheryteLocation.SouthShroudCampTranquil }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000576u, new Vector3(21.469421f, -4.575074f, 221.75928f), 152) + span178[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000576u, new Vector3(21.469421f, -4.575074f, 221.75928f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; @@ -56871,16 +57356,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "JerryWester"; + span179[index] = "JerryWester"; questRoot27.Author = list179; index = 3; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span180[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -56888,9 +57373,9 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) + span181[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -56904,7 +57389,7 @@ public static class AssemblyQuestLoader obj114.Steps = list181; reference124 = obj114; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span180[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -56912,9 +57397,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(190.6642f, 8.673417f, 187.67012f), 152) + span182[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(190.6642f, 8.673417f, 187.67012f), 152) { StopDistance = 0.5f, Emote = EEmote.Lookout @@ -56922,7 +57407,7 @@ public static class AssemblyQuestLoader obj115.Steps = list182; reference125 = obj115; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span180[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -56930,9 +57415,9 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span183[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -56945,16 +57430,16 @@ public static class AssemblyQuestLoader num = 1; List list184 = new List(num); CollectionsMarshal.SetCount(list184, num); - span = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index = 0; - span[index] = "skiaz"; + span184[index] = "skiaz"; questRoot28.Author = list184; index = 3; List list185 = new List(index); CollectionsMarshal.SetCount(list185, index); - span2 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span185[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -56962,16 +57447,16 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000576u, new Vector3(21.469421f, -4.5750833f, 221.75928f), 152) + span186[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000576u, new Vector3(21.469421f, -4.5750833f, 221.75928f), 152) { Fly = true }; obj117.Steps = list186; reference127 = obj117; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span185[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -56979,19 +57464,19 @@ public static class AssemblyQuestLoader num2 = 3; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-286.51263f, 12.089579f, -33.4333f), 152) + span187[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-286.51263f, 12.089579f, -33.4333f), 152) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-286.51263f, 12.089579f, -33.4333f), 152) + span187[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-286.51263f, 12.089579f, -33.4333f), 152) { Land = true }; index2++; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span187[index2]; QuestStep obj119 = new QuestStep(EInteractionType.Combat, 2264u, new Vector3(-303.8529f, 12.348698f, -40.177063f), 152) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -56999,9 +57484,9 @@ public static class AssemblyQuestLoader num3 = 1; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span7 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index3 = 0; - span7[index3] = new ComplexCombatData + span188[index3] = new ComplexCombatData { DataId = 2264u, MinimumKillCount = 3u, @@ -57019,7 +57504,7 @@ public static class AssemblyQuestLoader obj118.Steps = list187; reference128 = obj118; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span185[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -57027,9 +57512,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000576u, new Vector3(21.469421f, -4.5750833f, 221.75928f), 152) + span189[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000576u, new Vector3(21.469421f, -4.5750833f, 221.75928f), 152) { Fly = true }; @@ -57042,16 +57527,16 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "JerryWester"; + span190[index] = "JerryWester"; questRoot29.Author = list190; index = 4; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span191[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -57059,9 +57544,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span192[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -57075,7 +57560,7 @@ public static class AssemblyQuestLoader obj121.Steps = list192; reference131 = obj121; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span191[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -57083,19 +57568,19 @@ public static class AssemblyQuestLoader index2 = 2; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span193[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003785u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); + span193[num2] = new QuestStep(EInteractionType.Interact, 1003785u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); obj122.Steps = list193; reference132 = obj122; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span191[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -57103,16 +57588,16 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) + span194[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; obj123.Steps = list194; reference133 = obj123; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span191[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -57120,14 +57605,14 @@ public static class AssemblyQuestLoader index2 = 2; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span195[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span195[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj124.Steps = list195; reference134 = obj124; questRoot29.QuestSequence = list191; @@ -57137,16 +57622,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "JerryWester"; + span196[index] = "JerryWester"; questRoot30.Author = list196; index = 3; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span197[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -57154,13 +57639,13 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span198[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj125.Steps = list198; reference135 = obj125; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span197[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -57168,18 +57653,18 @@ public static class AssemblyQuestLoader index2 = 2; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span199[num2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj126.Steps = list199; reference136 = obj126; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span197[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -57187,9 +57672,9 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) + span200[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; @@ -57202,16 +57687,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "JerryWester"; + span201[index] = "JerryWester"; questRoot31.Author = list201; index = 3; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span202[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -57219,9 +57704,9 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) + span203[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -57235,7 +57720,7 @@ public static class AssemblyQuestLoader obj128.Steps = list203; reference138 = obj128; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span202[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -57243,74 +57728,74 @@ public static class AssemblyQuestLoader num2 = 3; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span204[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1006206u, new Vector3(-90.95911f, -29.465149f, -58.854065f), 145); index3 = 6; List list205 = new List(index3); CollectionsMarshal.SetCount(list205, index3); - span5 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span5[num3] = null; + span205[num3] = null; num3++; - span5[num3] = null; + span205[num3] = null; num3++; - span5[num3] = null; + span205[num3] = null; num3++; - span5[num3] = null; + span205[num3] = null; num3++; - span5[num3] = null; + span205[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span205[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list205; reference140 = questStep11; index2++; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span204[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1006204u, new Vector3(-29.34314f, -10.500086f, -7.5532227f), 145); num3 = 6; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span5 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index3 = 0; - span5[index3] = null; + span206[index3] = null; index3++; - span5[index3] = null; + span206[index3] = null; index3++; - span5[index3] = null; + span206[index3] = null; index3++; - span5[index3] = null; + span206[index3] = null; index3++; - span5[index3] = null; + span206[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span206[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list206; reference141 = questStep12; index2++; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span204[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1006205u, new Vector3(14.480774f, -5.9663696f, 7.4310913f), 145); index3 = 6; List list207 = new List(index3); CollectionsMarshal.SetCount(list207, index3); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span5[num3] = null; + span207[num3] = null; num3++; - span5[num3] = null; + span207[num3] = null; num3++; - span5[num3] = null; + span207[num3] = null; num3++; - span5[num3] = null; + span207[num3] = null; num3++; - span5[num3] = null; + span207[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span207[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list207; reference142 = questStep13; obj129.Steps = list204; reference139 = obj129; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span202[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -57318,9 +57803,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145); + span208[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145); obj130.Steps = list208; reference143 = obj130; questRoot31.QuestSequence = list202; @@ -57375,11 +57860,11 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.09802f, 20.949646f, -263.94977f), 145); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.09802f, 20.949646f, -263.94977f), 145); num2++; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, 2001965u, new Vector3(313.46606f, 23.178406f, -253.58972f), 145) { DisableNavmesh = true, @@ -57389,9 +57874,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 363u; + span5[index3] = 363u; obj3.KillEnemyDataIds = list5; reference3 = obj3; obj2.Steps = list4; @@ -57405,9 +57890,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145); + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145); obj4.Steps = list6; reference4 = obj4; questRoot.QuestSequence = list2; @@ -57417,16 +57902,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "JerryWester"; + span7[index] = "JerryWester"; questRoot2.Author = list7; index = 3; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -57434,9 +57919,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -57450,7 +57935,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -57458,26 +57943,26 @@ public static class AssemblyQuestLoader num2 = 4; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.46503f, -46.504063f, 491.88867f), 145) + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.46503f, -46.504063f, 491.88867f), 145) { TargetTerritoryId = (ushort)146 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-47.50145f, 16.362688f, -439.62503f), 146); + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-47.50145f, 16.362688f, -439.62503f), 146); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 146) + span10[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 146) { StopDistance = 7f, Aetheryte = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146); + span10[index2] = new QuestStep(EInteractionType.Interact, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = byte.MaxValue @@ -57485,9 +57970,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); obj7.Steps = list11; reference7 = obj7; questRoot2.QuestSequence = list8; @@ -57497,16 +57982,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "skiaz"; + span12[index] = "skiaz"; questRoot3.Author = list12; index = 3; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -57514,16 +57999,16 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004894u, new Vector3(-138.87238f, 27.266977f, -427.81726f), 146) + span14[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004894u, new Vector3(-138.87238f, 27.266977f, -427.81726f), 146) { Fly = true }; obj8.Steps = list14; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -57531,9 +58016,9 @@ public static class AssemblyQuestLoader index2 = 2; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span15[num2]; QuestStep obj10 = new QuestStep(EInteractionType.Combat, 2259u, new Vector3(-92.27408f, 14.646322f, -233.21777f), 146) { Fly = true, @@ -57542,9 +58027,9 @@ public static class AssemblyQuestLoader index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = new ComplexCombatData + span16[num3] = new ComplexCombatData { DataId = 2259u, MinimumKillCount = 1u @@ -57552,7 +58037,7 @@ public static class AssemblyQuestLoader obj10.ComplexCombatData = list16; reference10 = obj10; num2++; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span15[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, 2260u, new Vector3(-92.27408f, 14.646322f, -233.21777f), 146) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -57560,9 +58045,9 @@ public static class AssemblyQuestLoader num3 = 1; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index3 = 0; - span5[index3] = new ComplexCombatData + span17[index3] = new ComplexCombatData { DataId = 2260u, MinimumKillCount = 1u @@ -57572,7 +58057,7 @@ public static class AssemblyQuestLoader obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -57580,9 +58065,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004894u, new Vector3(-138.87238f, 27.266977f, -427.81726f), 146); + span18[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004894u, new Vector3(-138.87238f, 27.266977f, -427.81726f), 146); obj12.Steps = list18; reference12 = obj12; questRoot3.QuestSequence = list13; @@ -57592,16 +58077,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "JerryWester"; + span19[index] = "JerryWester"; questRoot4.Author = list19; index = 3; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -57609,9 +58094,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) + span21[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -57625,7 +58110,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -57633,34 +58118,34 @@ public static class AssemblyQuestLoader num2 = 5; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span22[index2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-179.69392f, 18.008331f, -279.60886f), 146); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 6; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - Span span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span23[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list23; skipConditions.StepIf = skipStepConditions; questStep.SkipConditions = skipConditions; reference15 = questStep; index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span22[index2]; QuestStep obj15 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-184.29613f, 3.5985415f, -246.7013f), 146) { DisableNavmesh = true @@ -57670,90 +58155,90 @@ public static class AssemblyQuestLoader num3 = 6; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span6 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span24[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list24; skipConditions2.StepIf = skipStepConditions2; obj15.SkipConditions = skipConditions2; reference16 = obj15; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span22[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1006702u, new Vector3(-186.14484f, 3.6335826f, -247.82184f), 146); index3 = 6; List list25 = new List(index3); CollectionsMarshal.SetCount(list25, index3); - span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span25[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list25; reference17 = questStep2; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span22[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1006704u, new Vector3(-174.12073f, 4.3956237f, -165.45361f), 146); num3 = 6; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span6 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = null; + span26[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span26[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list26; reference18 = questStep3; index2++; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span22[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1006703u, new Vector3(-187.27399f, 9.149252f, -133.22656f), 146); index3 = 6; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span6[num3] = null; + span27[num3] = null; num3++; - span6[num3] = null; + span27[num3] = null; num3++; - span6[num3] = null; + span27[num3] = null; num3++; - span6[num3] = null; + span27[num3] = null; num3++; - span6[num3] = null; + span27[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span27[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list27; reference19 = questStep4; obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -57761,9 +58246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) + span28[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; @@ -57776,16 +58261,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot5.Author = list29; index = 2; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -57793,9 +58278,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) + span31[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -57809,7 +58294,7 @@ public static class AssemblyQuestLoader obj17.Steps = list31; reference21 = obj17; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span30[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -57817,26 +58302,26 @@ public static class AssemblyQuestLoader index2 = 5; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span32[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span32[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) + span32[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span32[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span32[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj18.Steps = list32; reference22 = obj18; questRoot5.QuestSequence = list30; @@ -57846,16 +58331,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "JerryWester"; + span33[index] = "JerryWester"; questRoot6.Author = list33; index = 3; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -57863,13 +58348,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span35[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj19.Steps = list35; reference23 = obj19; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span34[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -57877,18 +58362,18 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span36[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007418u, new Vector3(9.689453f, -3.0000017f, -55.985413f), 212); + span36[num2] = new QuestStep(EInteractionType.Interact, 1007418u, new Vector3(9.689453f, -3.0000017f, -55.985413f), 212); obj20.Steps = list36; reference24 = obj20; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -57896,9 +58381,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006219u, new Vector3(193.53015f, 7.8551283f, -25.864075f), 153) + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006219u, new Vector3(193.53015f, 7.8551283f, -25.864075f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; @@ -57911,18 +58396,18 @@ public static class AssemblyQuestLoader num = 2; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "liza"; + span38[index] = "liza"; index++; - span[index] = "Friendly"; + span38[index] = "Friendly"; questRoot7.Author = list38; index = 2; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span39[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -57930,9 +58415,9 @@ public static class AssemblyQuestLoader index2 = 2; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span40[num2]; QuestStep obj23 = new QuestStep(EInteractionType.UseItem, null, null, 128) { ItemId = 30362u @@ -57942,19 +58427,19 @@ public static class AssemblyQuestLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - Span span7 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span7[index3] = 140; + span41[index3] = 140; skipStepConditions3.InTerritory = list41; skipConditions3.StepIf = skipStepConditions3; obj23.SkipConditions = skipConditions3; reference27 = obj23; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005021u, new Vector3(-472.49567f, 23.008797f, -355.00116f), 140); + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005021u, new Vector3(-472.49567f, 23.008797f, -355.00116f), 140); obj22.Steps = list40; reference26 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -57962,15 +58447,15 @@ public static class AssemblyQuestLoader num2 = 2; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.07425f, 24.884384f, -354.37775f), 146) + span42[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.07425f, 24.884384f, -354.37775f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006220u, new Vector3(185.74805f, 13.721187f, -443.1983f), 146) + span42[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006220u, new Vector3(185.74805f, 13.721187f, -443.1983f), 146) { Fly = true }; @@ -57983,16 +58468,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot8.Author = list43; index = 4; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span44[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -58000,9 +58485,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) + span45[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -58016,7 +58501,7 @@ public static class AssemblyQuestLoader obj25.Steps = list45; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span44[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -58024,13 +58509,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006219u, new Vector3(193.53015f, 7.8551283f, -25.864075f), 153); + span46[index2] = new QuestStep(EInteractionType.Interact, 1006219u, new Vector3(193.53015f, 7.8551283f, -25.864075f), 153); obj26.Steps = list46; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span44[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -58038,13 +58523,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000327u, new Vector3(177.66077f, 8.928099f, -43.01526f), 153); + span47[num2] = new QuestStep(EInteractionType.Interact, 1000327u, new Vector3(177.66077f, 8.928099f, -43.01526f), 153); obj27.Steps = list47; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span44[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -58052,28 +58537,30 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); obj28.Steps = list48; reference32 = obj28; questRoot8.QuestSequence = list44; AddQuest(questId8, questRoot8); QuestId questId9 = new QuestId(766); QuestRoot questRoot9 = new QuestRoot(); - num = 1; + num = 2; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "croizat"; + span49[index] = "CryoTechnic"; + index++; + span49[index] = "croizat"; questRoot9.Author = list49; index = 3; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span50[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -58081,13 +58568,13 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000334u, new Vector3(176.44006f, 8.926453f, -43.01526f), 153); + span51[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000334u, new Vector3(176.44006f, 8.926453f, -43.01526f), 153); obj29.Steps = list51; reference33 = obj29; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span50[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -58095,65 +58582,53 @@ public static class AssemblyQuestLoader num2 = 3; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span52[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Combat, 2001968u, new Vector3(106.370605f, 13.01593f, -9.99469f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; index3 = 1; - List list53 = new List(index3); + List list53 = new List(index3); CollectionsMarshal.SetCount(list53, index3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span5[num3] = new ComplexCombatData - { - DataId = 79u, - MinimumKillCount = 1u - }; - obj31.ComplexCombatData = list53; + span53[num3] = 79u; + obj31.KillEnemyDataIds = list53; reference35 = obj31; index2++; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span52[index2]; QuestStep obj32 = new QuestStep(EInteractionType.Combat, 2001966u, new Vector3(115.587036f, 6.9733276f, 29.648315f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; - List list54 = new List(num3); + List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span5[index3] = new ComplexCombatData - { - DataId = 81u, - MinimumKillCount = 1u - }; - obj32.ComplexCombatData = list54; + span54[index3] = 81u; + obj32.KillEnemyDataIds = list54; reference36 = obj32; index2++; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span52[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, 2001967u, new Vector3(63.1875f, 7.583679f, 21.896606f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; index3 = 1; - List list55 = new List(index3); + List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - span5 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span5[num3] = new ComplexCombatData - { - DataId = 311u, - MinimumKillCount = 1u - }; - obj33.ComplexCombatData = list55; + span55[num3] = 311u; + obj33.KillEnemyDataIds = list55; reference37 = obj33; obj30.Steps = list52; reference34 = obj30; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -58161,9 +58636,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000334u, new Vector3(176.44006f, 8.926453f, -43.01526f), 153); + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000334u, new Vector3(176.44006f, 8.926453f, -43.01526f), 153); obj34.Steps = list56; reference38 = obj34; questRoot9.QuestSequence = list50; @@ -58173,16 +58648,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "croizat"; + span57[index] = "croizat"; questRoot10.Author = list57; index = 3; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span58[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -58190,13 +58665,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000331u, new Vector3(158.49548f, 18.119999f, -49.393555f), 153); + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000331u, new Vector3(158.49548f, 18.119999f, -49.393555f), 153); obj35.Steps = list59; reference39 = obj35; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span58[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -58204,13 +58679,13 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006235u, new Vector3(168.47485f, 5.2948f, -18.997498f), 153); + span60[num2] = new QuestStep(EInteractionType.Interact, 1006235u, new Vector3(168.47485f, 5.2948f, -18.997498f), 153); obj36.Steps = list60; reference40 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span58[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -58218,28 +58693,30 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000331u, new Vector3(158.49548f, 18.119999f, -49.393555f), 153); + span61[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000331u, new Vector3(158.49548f, 18.119999f, -49.393555f), 153); obj37.Steps = list61; reference41 = obj37; questRoot10.QuestSequence = list58; AddQuest(questId10, questRoot10); QuestId questId11 = new QuestId(768); QuestRoot questRoot11 = new QuestRoot(); - num = 1; + num = 2; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "croizat"; + span62[index] = "CryoTechnic"; + index++; + span62[index] = "croizat"; questRoot11.Author = list62; index = 4; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span63[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -58247,13 +58724,13 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006236u, new Vector3(156.78638f, 11.218727f, -74.26575f), 153); + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006236u, new Vector3(156.78638f, 11.218727f, -74.26575f), 153); obj38.Steps = list64; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span63[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -58261,13 +58738,13 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006237u, new Vector3(213.09216f, 29.495605f, -164.5686f), 153); + span65[index2] = new QuestStep(EInteractionType.Interact, 1006237u, new Vector3(213.09216f, 29.495605f, -164.5686f), 153); obj39.Steps = list65; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span63[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -58275,71 +58752,59 @@ public static class AssemblyQuestLoader index2 = 6; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002269u, new Vector3(209.30798f, 31.72351f, -165.14844f), 153); + span66[num2] = new QuestStep(EInteractionType.Interact, 2002269u, new Vector3(209.30798f, 31.72351f, -165.14844f), 153); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001969u, new Vector3(209.12476f, 29.373535f, -151.04907f), 153); + span66[num2] = new QuestStep(EInteractionType.Interact, 2001969u, new Vector3(209.12476f, 29.373535f, -151.04907f), 153); num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span66[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, 2001970u, new Vector3(198.96228f, 31.998047f, -159.59418f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; - List list67 = new List(num3); + List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span5[index3] = new ComplexCombatData - { - DataId = 9u, - MinimumKillCount = 1u - }; - obj41.ComplexCombatData = list67; + span67[index3] = 9u; + obj41.KillEnemyDataIds = list67; reference45 = obj41; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001971u, new Vector3(199.45056f, 34.531128f, -170.33649f), 153); + span66[num2] = new QuestStep(EInteractionType.Interact, 2001971u, new Vector3(199.45056f, 34.531128f, -170.33649f), 153); num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span66[num2]; QuestStep obj42 = new QuestStep(EInteractionType.Combat, 2001972u, new Vector3(209.70471f, 32.669556f, -171.83191f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; index3 = 1; - List list68 = new List(index3); + List list68 = new List(index3); CollectionsMarshal.SetCount(list68, index3); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span5[num3] = new ComplexCombatData - { - DataId = 9u, - MinimumKillCount = 1u - }; - obj42.ComplexCombatData = list68; + span68[num3] = 9u; + obj42.KillEnemyDataIds = list68; reference46 = obj42; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span66[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, 2001973u, new Vector3(218.21924f, 28.94629f, -160.63171f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; - List list69 = new List(num3); + List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span5 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index3 = 0; - span5[index3] = new ComplexCombatData - { - DataId = 9u, - MinimumKillCount = 1u - }; - obj43.ComplexCombatData = list69; + span69[index3] = 9u; + obj43.KillEnemyDataIds = list69; reference47 = obj43; obj40.Steps = list66; reference44 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span63[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -58347,9 +58812,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006237u, new Vector3(213.09216f, 29.495605f, -164.5686f), 153) + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006237u, new Vector3(213.09216f, 29.495605f, -164.5686f), 153) { NextQuestId = new QuestId(769) }; @@ -58362,16 +58827,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "croizat"; + span71[index] = "croizat"; questRoot12.Author = list71; index = 3; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -58379,13 +58844,13 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006237u, new Vector3(213.09216f, 29.495605f, -164.5686f), 153); + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006237u, new Vector3(213.09216f, 29.495605f, -164.5686f), 153); obj45.Steps = list73; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -58393,16 +58858,16 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2002278u, new Vector3(42.58789f, 4.196167f, 48.844116f), 153) + span74[index2] = new QuestStep(EInteractionType.UseItem, 2002278u, new Vector3(42.58789f, 4.196167f, 48.844116f), 153) { ItemId = 2000857u }; obj46.Steps = list74; reference50 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span72[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -58410,9 +58875,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001186u, new Vector3(150.16394f, 8.795548f, -56.321106f), 153); + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001186u, new Vector3(150.16394f, 8.795548f, -56.321106f), 153); obj47.Steps = list75; reference51 = obj47; questRoot12.QuestSequence = list72; @@ -58422,16 +58887,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "croizat"; + span76[index] = "croizat"; questRoot13.Author = list76; index = 3; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span77[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -58439,13 +58904,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000420u, new Vector3(150.28601f, 11.218727f, -72.58722f), 153); + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000420u, new Vector3(150.28601f, 11.218727f, -72.58722f), 153); obj48.Steps = list78; reference52 = obj48; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span77[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -58453,9 +58918,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span79[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(90.32601f, 14.940415f, -150.38887f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -58463,9 +58928,9 @@ public static class AssemblyQuestLoader index3 = 3; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - ref ComplexCombatData reference55 = ref span5[num3]; + ref ComplexCombatData reference55 = ref span80[num3]; ComplexCombatData obj51 = new ComplexCombatData { DataId = 87u, @@ -58474,23 +58939,23 @@ public static class AssemblyQuestLoader int num4 = 6; List list81 = new List(num4); CollectionsMarshal.SetCount(list81, num4); - span6 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); int num5 = 0; - span6[num5] = null; + span81[num5] = null; num5++; - span6[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span81[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span81[num5] = null; num5++; - span6[num5] = null; + span81[num5] = null; num5++; - span6[num5] = null; + span81[num5] = null; num5++; - span6[num5] = null; + span81[num5] = null; obj51.CompletionQuestVariablesFlags = list81; reference55 = obj51; num3++; - ref ComplexCombatData reference56 = ref span5[num3]; + ref ComplexCombatData reference56 = ref span80[num3]; ComplexCombatData obj52 = new ComplexCombatData { DataId = 86u, @@ -58499,23 +58964,23 @@ public static class AssemblyQuestLoader num5 = 6; List list82 = new List(num5); CollectionsMarshal.SetCount(list82, num5); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num4 = 0; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span82[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; obj52.CompletionQuestVariablesFlags = list82; reference56 = obj52; num3++; - ref ComplexCombatData reference57 = ref span5[num3]; + ref ComplexCombatData reference57 = ref span80[num3]; ComplexCombatData obj53 = new ComplexCombatData { DataId = 84u, @@ -58524,19 +58989,19 @@ public static class AssemblyQuestLoader num4 = 6; List list83 = new List(num4); CollectionsMarshal.SetCount(list83, num4); - span6 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span83[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span83[num5] = null; num5++; - span6[num5] = null; + span83[num5] = null; num5++; - span6[num5] = null; + span83[num5] = null; num5++; - span6[num5] = null; + span83[num5] = null; num5++; - span6[num5] = null; + span83[num5] = null; obj53.CompletionQuestVariablesFlags = list83; reference57 = obj53; obj50.ComplexCombatData = list80; @@ -58544,7 +59009,7 @@ public static class AssemblyQuestLoader obj49.Steps = list79; reference53 = obj49; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span77[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -58552,9 +59017,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000420u, new Vector3(150.28601f, 11.218727f, -72.58722f), 153); + span84[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000420u, new Vector3(150.28601f, 11.218727f, -72.58722f), 153); obj54.Steps = list84; reference58 = obj54; questRoot13.QuestSequence = list77; @@ -58564,16 +59029,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "croizat"; + span85[index] = "croizat"; questRoot14.Author = list85; index = 3; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span86[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -58581,13 +59046,13 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000328u, new Vector3(151.75085f, 11.642578f, -73.258606f), 153); + span87[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000328u, new Vector3(151.75085f, 11.642578f, -73.258606f), 153); obj55.Steps = list87; reference59 = obj55; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span86[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -58595,13 +59060,13 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001974u, new Vector3(73.258545f, 7.583679f, -109.819214f), 153); + span88[index2] = new QuestStep(EInteractionType.Interact, 2001974u, new Vector3(73.258545f, 7.583679f, -109.819214f), 153); obj56.Steps = list88; reference60 = obj56; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span86[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -58609,9 +59074,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000328u, new Vector3(151.75085f, 11.642578f, -73.258606f), 153); + span89[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000328u, new Vector3(151.75085f, 11.642578f, -73.258606f), 153); obj57.Steps = list89; reference61 = obj57; questRoot14.QuestSequence = list86; @@ -58621,16 +59086,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "croizat"; + span90[index] = "croizat"; questRoot15.Author = list90; index = 2; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span91[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -58638,13 +59103,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006238u, new Vector3(197.77222f, 7.8551226f, -22.14087f), 153); + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006238u, new Vector3(197.77222f, 7.8551226f, -22.14087f), 153); obj58.Steps = list92; reference62 = obj58; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span91[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -58652,9 +59117,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000340u, new Vector3(277.51575f, 11.186312f, -255.60394f), 153) + span93[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000340u, new Vector3(277.51575f, 11.186312f, -255.60394f), 153) { NextQuestId = new QuestId(773) }; @@ -58667,16 +59132,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "croizat"; + span94[index] = "croizat"; questRoot16.Author = list94; index = 5; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span95[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -58684,13 +59149,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000340u, new Vector3(277.51575f, 11.186312f, -255.60394f), 153); + span96[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000340u, new Vector3(277.51575f, 11.186312f, -255.60394f), 153); obj60.Steps = list96; reference64 = obj60; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span95[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -58698,17 +59163,17 @@ public static class AssemblyQuestLoader index2 = 3; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002282u, new Vector3(270.28296f, 12.130859f, -258.44214f), 153); + span97[num2] = new QuestStep(EInteractionType.Interact, 2002282u, new Vector3(270.28296f, 12.130859f, -258.44214f), 153); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002281u, new Vector3(261.15808f, 11.24585f, -252.49103f), 153); + span97[num2] = new QuestStep(EInteractionType.Interact, 2002281u, new Vector3(261.15808f, 11.24585f, -252.49103f), 153); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001975u, new Vector3(248.76782f, 11.459534f, -233.23413f), 153); + span97[num2] = new QuestStep(EInteractionType.Interact, 2001975u, new Vector3(248.76782f, 11.459534f, -233.23413f), 153); obj61.Steps = list97; reference65 = obj61; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span95[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -58716,13 +59181,13 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001976u, new Vector3(299.8855f, 14.175598f, -249.3172f), 153); + span98[index2] = new QuestStep(EInteractionType.Interact, 2001976u, new Vector3(299.8855f, 14.175598f, -249.3172f), 153); obj62.Steps = list98; reference66 = obj62; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span95[num]; QuestSequence obj63 = new QuestSequence { Sequence = 3 @@ -58730,13 +59195,13 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000341u, new Vector3(300.09912f, 11.935754f, -247.02838f), 153); + span99[num2] = new QuestStep(EInteractionType.Interact, 1000341u, new Vector3(300.09912f, 11.935754f, -247.02838f), 153); obj63.Steps = list99; reference67 = obj63; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span95[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -58744,9 +59209,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006238u, new Vector3(197.77222f, 7.8551226f, -22.14087f), 153); + span100[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006238u, new Vector3(197.77222f, 7.8551226f, -22.14087f), 153); obj64.Steps = list100; reference68 = obj64; questRoot16.QuestSequence = list95; @@ -58756,16 +59221,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "JerryWester"; + span101[index] = "JerryWester"; questRoot17.Author = list101; index = 5; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span102[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -58773,9 +59238,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) + span103[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -58789,7 +59254,7 @@ public static class AssemblyQuestLoader obj65.Steps = list103; reference69 = obj65; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span102[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -58797,9 +59262,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - ref QuestStep reference71 = ref span3[index2]; + ref QuestStep reference71 = ref span104[index2]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, null, new Vector3(262.89966f, 11.363011f, -143.02156f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -58807,9 +59272,9 @@ public static class AssemblyQuestLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - ref ComplexCombatData reference72 = ref span5[index3]; + ref ComplexCombatData reference72 = ref span105[index3]; ComplexCombatData obj68 = new ComplexCombatData { DataId = 4u, @@ -58818,19 +59283,19 @@ public static class AssemblyQuestLoader num5 = 6; List list106 = new List(num5); CollectionsMarshal.SetCount(list106, num5); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num4 = 0; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span106[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; obj68.CompletionQuestVariablesFlags = list106; reference72 = obj68; obj67.ComplexCombatData = list105; @@ -58838,7 +59303,7 @@ public static class AssemblyQuestLoader obj66.Steps = list104; reference70 = obj66; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span102[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -58846,13 +59311,13 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); + span107[num2] = new QuestStep(EInteractionType.Interact, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); obj69.Steps = list107; reference73 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span102[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -58860,13 +59325,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + span108[index2] = new QuestStep(EInteractionType.Interact, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); obj70.Steps = list108; reference74 = obj70; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span102[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -58874,9 +59339,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006680u, new Vector3(209.30798f, 6.1041656f, -39.932922f), 153) + span109[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006680u, new Vector3(209.30798f, 6.1041656f, -39.932922f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; @@ -58889,16 +59354,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "JerryWester"; + span110[index] = "JerryWester"; questRoot18.Author = list110; index = 6; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span111[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -58906,9 +59371,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) + span112[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -58922,7 +59387,7 @@ public static class AssemblyQuestLoader obj72.Steps = list112; reference76 = obj72; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span111[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -58930,13 +59395,13 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006219u, new Vector3(193.53015f, 7.8551283f, -25.864075f), 153); + span113[num2] = new QuestStep(EInteractionType.Interact, 1006219u, new Vector3(193.53015f, 7.8551283f, -25.864075f), 153); obj73.Steps = list113; reference77 = obj73; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span111[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -58944,13 +59409,13 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); + span114[index2] = new QuestStep(EInteractionType.Interact, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); obj74.Steps = list114; reference78 = obj74; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span111[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -58958,9 +59423,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span115[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, 1006679u, new Vector3(352.49854f, -2.3331592f, 51.56018f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -58968,15 +59433,15 @@ public static class AssemblyQuestLoader index3 = 1; List list116 = new List(index3); CollectionsMarshal.SetCount(list116, index3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span4[num3] = 1909u; + span116[num3] = 1909u; obj76.KillEnemyDataIds = list116; reference80 = obj76; obj75.Steps = list115; reference79 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span111[num]; QuestSequence obj77 = new QuestSequence { Sequence = 4 @@ -58984,13 +59449,13 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006679u, new Vector3(352.49854f, -2.3331592f, 51.56018f), 153); + span117[index2] = new QuestStep(EInteractionType.Interact, 1006679u, new Vector3(352.49854f, -2.3331592f, 51.56018f), 153); obj77.Steps = list117; reference81 = obj77; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span111[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -58998,9 +59463,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); + span118[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153); obj78.Steps = list118; reference82 = obj78; questRoot18.QuestSequence = list111; @@ -59010,16 +59475,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "JerryWester"; + span119[index] = "JerryWester"; questRoot19.Author = list119; index = 2; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span120[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -59027,9 +59492,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) + span121[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000332u, new Vector3(207.7821f, 6.103813f, -39.536194f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -59043,7 +59508,7 @@ public static class AssemblyQuestLoader obj79.Steps = list121; reference83 = obj79; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span120[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -59051,9 +59516,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; @@ -59066,16 +59531,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "JerryWester"; + span123[index] = "JerryWester"; questRoot20.Author = list123; index = 3; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span124[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -59083,9 +59548,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -59099,7 +59564,7 @@ public static class AssemblyQuestLoader obj81.Steps = list125; reference85 = obj81; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span124[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -59107,30 +59572,30 @@ public static class AssemblyQuestLoader index2 = 4; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span126[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1006221u, new Vector3(-219.65369f, 26.204851f, -337.789f), 146); num3 = 6; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span6 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span6[index3] = null; + span127[index3] = null; index3++; - span6[index3] = null; + span127[index3] = null; index3++; - span6[index3] = null; + span127[index3] = null; index3++; - span6[index3] = null; + span127[index3] = null; index3++; - span6[index3] = null; + span127[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span127[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list127; reference87 = questStep5; num2++; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span126[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Interact, 1006222u, new Vector3(-207.17181f, 27.31405f, -331.34973f), 146) { DisableNavmesh = true @@ -59138,67 +59603,67 @@ public static class AssemblyQuestLoader index3 = 6; List list128 = new List(index3); CollectionsMarshal.SetCount(list128, index3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = null; + span128[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span128[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj83.CompletionQuestVariablesFlags = list128; reference88 = obj83; num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span126[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1006223u, new Vector3(-85.06909f, 26.222988f, -348.50085f), 146); num3 = 6; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span6 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index3 = 0; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = null; + span129[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span129[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list129; reference89 = questStep6; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span126[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1006224u, new Vector3(-77.74481f, 27.626602f, -325.42914f), 146); index3 = 6; List list130 = new List(index3); CollectionsMarshal.SetCount(list130, index3); - span6 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span6[num3] = null; + span130[num3] = null; num3++; - span6[num3] = null; + span130[num3] = null; num3++; - span6[num3] = null; + span130[num3] = null; num3++; - span6[num3] = null; + span130[num3] = null; num3++; - span6[num3] = null; + span130[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span130[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list130; reference90 = questStep7; obj82.Steps = list126; reference86 = obj82; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span124[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -59206,9 +59671,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); + span131[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); obj84.Steps = list131; reference91 = obj84; questRoot20.QuestSequence = list124; @@ -59218,16 +59683,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "JerryWester"; + span132[index] = "JerryWester"; questRoot21.Author = list132; index = 4; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span133[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -59235,9 +59700,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006226u, new Vector3(-225.97089f, 26.138475f, -355.0622f), 146) + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006226u, new Vector3(-225.97089f, 26.138475f, -355.0622f), 146) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, @@ -59252,7 +59717,7 @@ public static class AssemblyQuestLoader obj85.Steps = list134; reference92 = obj85; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span133[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -59260,9 +59725,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span135[index2]; QuestStep obj87 = new QuestStep(EInteractionType.Combat, 1006228u, new Vector3(-194.75098f, 19.02249f, -557.8546f), 146) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -59270,17 +59735,17 @@ public static class AssemblyQuestLoader num3 = 2; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span4[index3] = 2257u; + span136[index3] = 2257u; index3++; - span4[index3] = 2258u; + span136[index3] = 2258u; obj87.KillEnemyDataIds = list136; reference94 = obj87; obj86.Steps = list135; reference93 = obj86; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span133[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -59288,16 +59753,16 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006228u, new Vector3(-194.75098f, 19.02249f, -557.8546f), 146) + span137[num2] = new QuestStep(EInteractionType.Interact, 1006228u, new Vector3(-194.75098f, 19.02249f, -557.8546f), 146) { StopDistance = 7f }; obj88.Steps = list137; reference95 = obj88; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span133[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -59305,9 +59770,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) + span138[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; @@ -59320,16 +59785,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "JerryWester"; + span139[index] = "JerryWester"; questRoot22.Author = list139; index = 5; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span140[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -59337,9 +59802,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) + span141[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -59353,7 +59818,7 @@ public static class AssemblyQuestLoader obj90.Steps = list141; reference97 = obj90; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span140[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -59361,9 +59826,9 @@ public static class AssemblyQuestLoader num2 = 6; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span142[index2]; QuestStep obj92 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-225.94685f, 26.139933f, -340.8984f), 146) { Mount = true @@ -59373,132 +59838,132 @@ public static class AssemblyQuestLoader index3 = 6; List list143 = new List(index3); CollectionsMarshal.SetCount(list143, index3); - span6 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span6[num3] = null; + span143[num3] = null; num3++; - span6[num3] = null; + span143[num3] = null; num3++; - span6[num3] = null; + span143[num3] = null; num3++; - span6[num3] = null; + span143[num3] = null; num3++; - span6[num3] = null; + span143[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span143[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list143; skipConditions4.StepIf = skipStepConditions4; obj92.SkipConditions = skipConditions4; reference99 = obj92; index2++; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span142[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2001980u, new Vector3(-202.22784f, 28.122314f, -318.5016f), 146); num3 = 6; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span6 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index3 = 0; - span6[index3] = null; + span144[index3] = null; index3++; - span6[index3] = null; + span144[index3] = null; index3++; - span6[index3] = null; + span144[index3] = null; index3++; - span6[index3] = null; + span144[index3] = null; index3++; - span6[index3] = null; + span144[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span144[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list144; reference100 = questStep8; index2++; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span142[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1006225u, new Vector3(-83.84839f, 39.399178f, -333.69952f), 146); index3 = 6; List list145 = new List(index3); CollectionsMarshal.SetCount(list145, index3); - span6 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span6[num3] = null; + span145[num3] = null; num3++; - span6[num3] = null; + span145[num3] = null; num3++; - span6[num3] = null; + span145[num3] = null; num3++; - span6[num3] = null; + span145[num3] = null; num3++; - span6[num3] = null; + span145[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span145[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list145; reference101 = questStep9; index2++; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span142[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1007617u, new Vector3(-114.7937f, 39.483143f, -339.71167f), 146); num3 = 6; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span6 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index3 = 0; - span6[index3] = null; + span146[index3] = null; index3++; - span6[index3] = null; + span146[index3] = null; index3++; - span6[index3] = null; + span146[index3] = null; index3++; - span6[index3] = null; + span146[index3] = null; index3++; - span6[index3] = null; + span146[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span146[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list146; reference102 = questStep10; index2++; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span142[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2001981u, new Vector3(-78.93494f, 26.474365f, -350.08777f), 146); index3 = 6; List list147 = new List(index3); CollectionsMarshal.SetCount(list147, index3); - span6 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span147[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list147; reference103 = questStep11; index2++; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span142[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1007616u, new Vector3(-98.77167f, 26.161106f, -341.3291f), 146); num3 = 6; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index3 = 0; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span148[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list148; reference104 = questStep12; obj91.Steps = list142; reference98 = obj91; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span140[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -59506,13 +59971,13 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); + span149[num2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); obj93.Steps = list149; reference105 = obj93; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span140[num]; QuestSequence obj94 = new QuestSequence { Sequence = 3 @@ -59520,9 +59985,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006230u, new Vector3(34.89734f, 3.3969688f, -343.70947f), 146) + span150[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006230u, new Vector3(34.89734f, 3.3969688f, -343.70947f), 146) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -59532,7 +59997,7 @@ public static class AssemblyQuestLoader obj94.Steps = list150; reference106 = obj94; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span140[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -59540,9 +60005,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); + span151[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); obj95.Steps = list151; reference107 = obj95; questRoot22.QuestSequence = list140; @@ -59552,16 +60017,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "JerryWester"; + span152[index] = "JerryWester"; questRoot23.Author = list152; index = 2; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span153[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -59569,9 +60034,9 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) + span154[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -59585,7 +60050,7 @@ public static class AssemblyQuestLoader obj96.Steps = list154; reference108 = obj96; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span153[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -59593,26 +60058,26 @@ public static class AssemblyQuestLoader index2 = 5; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span155[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span155[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) + span155[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span155[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span155[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj97.Steps = list155; reference109 = obj97; questRoot23.QuestSequence = list153; @@ -59622,16 +60087,16 @@ public static class AssemblyQuestLoader num = 1; List list156 = new List(num); CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "JerryWester"; + span156[index] = "JerryWester"; questRoot24.Author = list156; index = 3; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span157[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -59639,9 +60104,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006242u, new Vector3(16.403442f, -44.865616f, 264.54565f), 154) + span158[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006242u, new Vector3(16.403442f, -44.865616f, 264.54565f), 154) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -59656,7 +60121,7 @@ public static class AssemblyQuestLoader obj98.Steps = list158; reference110 = obj98; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span157[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -59664,9 +60129,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span159[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Combat, 2001982u, new Vector3(-260.0901f, -56.38214f, 307.60657f), 154) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -59674,15 +60139,15 @@ public static class AssemblyQuestLoader index3 = 1; List list160 = new List(index3); CollectionsMarshal.SetCount(list160, index3); - span4 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num3 = 0; - span4[num3] = 1899u; + span160[num3] = 1899u; obj100.KillEnemyDataIds = list160; reference112 = obj100; obj99.Steps = list159; reference111 = obj99; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span157[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -59690,9 +60155,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006242u, new Vector3(16.403442f, -44.865616f, 264.54565f), 154) + span161[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006242u, new Vector3(16.403442f, -44.865616f, 264.54565f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; @@ -59705,16 +60170,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "JerryWester"; + span162[index] = "JerryWester"; questRoot25.Author = list162; index = 4; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span163[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -59722,9 +60187,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) + span164[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, SkipConditions = new SkipConditions @@ -59738,7 +60203,7 @@ public static class AssemblyQuestLoader obj102.Steps = list164; reference114 = obj102; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span163[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -59746,13 +60211,13 @@ public static class AssemblyQuestLoader num2 = 3; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.058176f, -40.87435f, 233.34166f), 154); + span165[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.058176f, -40.87435f, 233.34166f), 154); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-195.16211f, -63.65229f, 370.28903f), 154); + span165[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-195.16211f, -63.65229f, 370.28903f), 154); index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-222.67735f, -66.345436f, 396.86935f), 154) + span165[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-222.67735f, -66.345436f, 396.86935f), 154) { ItemId = 2000616u, GroundTarget = true @@ -59760,7 +60225,7 @@ public static class AssemblyQuestLoader obj103.Steps = list165; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span163[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -59768,116 +60233,116 @@ public static class AssemblyQuestLoader index2 = 5; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span166[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2001988u, new Vector3(-217.97516f, -66.086914f, 389.9137f), 154); num3 = 6; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span6 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index3 = 0; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span167[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list167; reference117 = questStep13; num2++; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span166[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2001986u, new Vector3(-219.71472f, -65.90375f, 383.3523f), 154); index3 = 6; List list168 = new List(index3); CollectionsMarshal.SetCount(list168, index3); - span6 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span6[num3] = null; + span168[num3] = null; num3++; - span6[num3] = null; + span168[num3] = null; num3++; - span6[num3] = null; + span168[num3] = null; num3++; - span6[num3] = null; + span168[num3] = null; num3++; - span6[num3] = null; + span168[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span168[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list168; reference118 = questStep14; num2++; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span166[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2001987u, new Vector3(-217.97516f, -65.20184f, 376.3026f), 154); num3 = 6; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span6 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index3 = 0; - span6[index3] = null; + span169[index3] = null; index3++; - span6[index3] = null; + span169[index3] = null; index3++; - span6[index3] = null; + span169[index3] = null; index3++; - span6[index3] = null; + span169[index3] = null; index3++; - span6[index3] = null; + span169[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span169[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list169; reference119 = questStep15; num2++; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span166[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2001985u, new Vector3(-233.02057f, -66.453064f, 378.95776f), 154); index3 = 6; List list170 = new List(index3); CollectionsMarshal.SetCount(list170, index3); - span6 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span6[num3] = null; + span170[num3] = null; num3++; - span6[num3] = null; + span170[num3] = null; num3++; - span6[num3] = null; + span170[num3] = null; num3++; - span6[num3] = null; + span170[num3] = null; num3++; - span6[num3] = null; + span170[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span170[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list170; reference120 = questStep16; num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span166[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2001984u, new Vector3(-230.33496f, -66.819336f, 388.93713f), 154); num3 = 6; List list171 = new List(num3); CollectionsMarshal.SetCount(list171, num3); - span6 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index3 = 0; - span6[index3] = null; + span171[index3] = null; index3++; - span6[index3] = null; + span171[index3] = null; index3++; - span6[index3] = null; + span171[index3] = null; index3++; - span6[index3] = null; + span171[index3] = null; index3++; - span6[index3] = null; + span171[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span171[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list171; reference121 = questStep17; obj104.Steps = list166; reference116 = obj104; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span163[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -59885,9 +60350,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) + span172[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; @@ -59900,16 +60365,16 @@ public static class AssemblyQuestLoader num = 1; List list173 = new List(num); CollectionsMarshal.SetCount(list173, num); - span = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "croizat"; + span173[index] = "croizat"; questRoot26.Author = list173; index = 3; List list174 = new List(index); CollectionsMarshal.SetCount(list174, index); - span2 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span174[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -59917,13 +60382,13 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006245u, new Vector3(4.9591064f, -46.518017f, 248.49304f), 154); + span175[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006245u, new Vector3(4.9591064f, -46.518017f, 248.49304f), 154); obj106.Steps = list175; reference123 = obj106; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span174[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -59931,18 +60396,18 @@ public static class AssemblyQuestLoader num2 = 2; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-223.82947f, -28.139849f, 261.55243f), 154); + span176[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-223.82947f, -28.139849f, 261.55243f), 154); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001989u, new Vector3(-211.841f, -27.878296f, 261.8601f), 154) + span176[index2] = new QuestStep(EInteractionType.Interact, 2001989u, new Vector3(-211.841f, -27.878296f, 261.8601f), 154) { DisableNavmesh = true }; obj107.Steps = list176; reference124 = obj107; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span174[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -59950,9 +60415,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) + span177[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) { NextQuestId = new QuestId(792) }; @@ -59965,16 +60430,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "croizat"; + span178[index] = "croizat"; questRoot27.Author = list178; index = 2; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span179[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -59982,13 +60447,13 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002779u, new Vector3(-34.470154f, -40.466434f, 221.02686f), 154); + span180[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002779u, new Vector3(-34.470154f, -40.466434f, 221.02686f), 154); obj109.Steps = list180; reference126 = obj109; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span179[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -59996,9 +60461,9 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006371u, new Vector3(-301.04523f, -13.60442f, 198.44348f), 154); + span181[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006371u, new Vector3(-301.04523f, -13.60442f, 198.44348f), 154); obj110.Steps = list181; reference127 = obj110; questRoot27.QuestSequence = list179; @@ -60008,16 +60473,16 @@ public static class AssemblyQuestLoader num = 1; List list182 = new List(num); CollectionsMarshal.SetCount(list182, num); - span = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index = 0; - span[index] = "croizat"; + span182[index] = "croizat"; questRoot28.Author = list182; index = 3; List list183 = new List(index); CollectionsMarshal.SetCount(list183, index); - span2 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span183[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -60025,13 +60490,13 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); + span184[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); obj111.Steps = list184; reference128 = obj111; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span183[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -60039,21 +60504,21 @@ public static class AssemblyQuestLoader index2 = 2; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2001993u, new Vector3(-37.644104f, -39.749817f, 175.03625f), 154) + span185[num2] = new QuestStep(EInteractionType.UseItem, 2001993u, new Vector3(-37.644104f, -39.749817f, 175.03625f), 154) { ItemId = 2000623u }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2001994u, new Vector3(-35.690857f, -33.676758f, 167.80347f), 154) + span185[num2] = new QuestStep(EInteractionType.UseItem, 2001994u, new Vector3(-35.690857f, -33.676758f, 167.80347f), 154) { ItemId = 2000623u }; obj112.Steps = list185; reference129 = obj112; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span183[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -60061,9 +60526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) + span186[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) { NextQuestId = new QuestId(793) }; @@ -60076,16 +60541,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "croizat"; + span187[index] = "croizat"; questRoot29.Author = list187; index = 4; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span188[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -60093,13 +60558,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); + span189[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); obj114.Steps = list189; reference131 = obj114; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span188[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -60107,9 +60572,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span190[index2]; QuestStep obj116 = new QuestStep(EInteractionType.Combat, null, new Vector3(-106.12237f, -51.697598f, 386.2573f), 154) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -60117,9 +60582,9 @@ public static class AssemblyQuestLoader index3 = 1; List list191 = new List(index3); CollectionsMarshal.SetCount(list191, index3); - span5 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span5[num3] = new ComplexCombatData + span191[num3] = new ComplexCombatData { DataId = 17u, MinimumKillCount = 1u @@ -60129,7 +60594,7 @@ public static class AssemblyQuestLoader obj115.Steps = list190; reference132 = obj115; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span188[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -60137,13 +60602,13 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006249u, new Vector3(-107.31671f, -52.25655f, 390.49353f), 154); + span192[num2] = new QuestStep(EInteractionType.Interact, 1006249u, new Vector3(-107.31671f, -52.25655f, 390.49353f), 154); obj117.Steps = list192; reference134 = obj117; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span188[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -60151,9 +60616,9 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) + span193[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) { NextQuestId = new QuestId(796) }; @@ -60166,16 +60631,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "croizat"; + span194[index] = "croizat"; questRoot30.Author = list194; index = 3; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span195[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -60183,13 +60648,13 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154); + span196[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154); obj119.Steps = list196; reference136 = obj119; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span195[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -60197,13 +60662,13 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006251u, new Vector3(-56.839844f, -43.544834f, 353.5973f), 154); + span197[index2] = new QuestStep(EInteractionType.Interact, 1006251u, new Vector3(-56.839844f, -43.544834f, 353.5973f), 154); obj120.Steps = list197; reference137 = obj120; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span195[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -60211,9 +60676,9 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154) + span198[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154) { NextQuestId = new QuestId(795) }; @@ -60226,16 +60691,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "croizat"; + span199[index] = "croizat"; questRoot31.Author = list199; index = 3; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span200[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -60243,13 +60708,13 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154); + span201[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154); obj122.Steps = list201; reference139 = obj122; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span200[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -60257,13 +60722,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001995u, new Vector3(23.483582f, -45.609253f, 445.45654f), 154); + span202[num2] = new QuestStep(EInteractionType.Interact, 2001995u, new Vector3(23.483582f, -45.609253f, 445.45654f), 154); obj123.Steps = list202; reference140 = obj123; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span200[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -60271,9 +60736,9 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154); + span203[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002800u, new Vector3(-23.727844f, -40.250828f, 174.88354f), 154); obj124.Steps = list203; reference141 = obj124; questRoot31.QuestSequence = list200; @@ -60283,16 +60748,16 @@ public static class AssemblyQuestLoader num = 1; List list204 = new List(num); CollectionsMarshal.SetCount(list204, num); - span = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index = 0; - span[index] = "croizat"; + span204[index] = "croizat"; questRoot32.Author = list204; index = 3; List list205 = new List(index); CollectionsMarshal.SetCount(list205, index); - span2 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span205[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -60300,13 +60765,13 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); + span206[num2] = new QuestStep(EInteractionType.AcceptQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); obj125.Steps = list206; reference142 = obj125; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span205[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -60314,17 +60779,17 @@ public static class AssemblyQuestLoader num2 = 3; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006253u, new Vector3(-251.6366f, -31.279873f, 383.62695f), 154); + span207[index2] = new QuestStep(EInteractionType.Interact, 1006253u, new Vector3(-251.6366f, -31.279873f, 383.62695f), 154); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); + span207[index2] = new QuestStep(EInteractionType.Interact, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006254u, new Vector3(-244.52588f, -31.265808f, 392.3551f), 154); + span207[index2] = new QuestStep(EInteractionType.Interact, 1006254u, new Vector3(-244.52588f, -31.265808f, 392.3551f), 154); obj126.Steps = list207; reference143 = obj126; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span205[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -60332,9 +60797,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); + span208[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); obj127.Steps = list208; reference144 = obj127; questRoot32.QuestSequence = list205; @@ -60344,16 +60809,16 @@ public static class AssemblyQuestLoader num = 1; List list209 = new List(num); CollectionsMarshal.SetCount(list209, num); - span = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index = 0; - span[index] = "croizat"; + span209[index] = "croizat"; questRoot33.Author = list209; index = 3; List list210 = new List(index); CollectionsMarshal.SetCount(list210, index); - span2 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span210[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -60361,13 +60826,13 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); + span211[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); obj128.Steps = list211; reference145 = obj128; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span210[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -60375,9 +60840,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span212[num2]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, null, new Vector3(-218.99034f, -30.112806f, 339.3762f), 154) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -60385,9 +60850,9 @@ public static class AssemblyQuestLoader num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span5[index3] = new ComplexCombatData + span213[index3] = new ComplexCombatData { DataId = 2266u, MinimumKillCount = 2u, @@ -60404,7 +60869,7 @@ public static class AssemblyQuestLoader obj129.Steps = list212; reference146 = obj129; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span210[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -60412,9 +60877,9 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154) + span214[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154) { NextQuestId = new QuestId(798) }; @@ -60427,16 +60892,16 @@ public static class AssemblyQuestLoader num = 1; List list215 = new List(num); CollectionsMarshal.SetCount(list215, num); - span = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "croizat"; + span215[index] = "croizat"; questRoot34.Author = list215; index = 3; List list216 = new List(index); CollectionsMarshal.SetCount(list216, index); - span2 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span216[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -60444,13 +60909,13 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); + span217[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); obj132.Steps = list217; reference149 = obj132; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span216[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -60458,9 +60923,9 @@ public static class AssemblyQuestLoader num2 = 3; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span218[index2]; QuestStep obj134 = new QuestStep(EInteractionType.UseItem, 2001996u, new Vector3(-213.39746f, -37.94922f, 265.4917f), 154) { ItemId = 2000629u @@ -60468,23 +60933,23 @@ public static class AssemblyQuestLoader index3 = 6; List list219 = new List(index3); CollectionsMarshal.SetCount(list219, index3); - span6 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span6[num3] = null; + span219[num3] = null; num3++; - span6[num3] = null; + span219[num3] = null; num3++; - span6[num3] = null; + span219[num3] = null; num3++; - span6[num3] = null; + span219[num3] = null; num3++; - span6[num3] = null; + span219[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span219[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list219; reference151 = obj134; index2++; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span218[index2]; QuestStep obj135 = new QuestStep(EInteractionType.UseItem, 2001997u, new Vector3(-209.03339f, -42.37433f, 248.67627f), 154) { ItemId = 2000629u @@ -60492,23 +60957,23 @@ public static class AssemblyQuestLoader num3 = 6; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span6 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index3 = 0; - span6[index3] = null; + span220[index3] = null; index3++; - span6[index3] = null; + span220[index3] = null; index3++; - span6[index3] = null; + span220[index3] = null; index3++; - span6[index3] = null; + span220[index3] = null; index3++; - span6[index3] = null; + span220[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span220[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj135.CompletionQuestVariablesFlags = list220; reference152 = obj135; index2++; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span218[index2]; QuestStep obj136 = new QuestStep(EInteractionType.UseItem, 2001998u, new Vector3(-247.66925f, -43.38141f, 268.48242f), 154) { ItemId = 2000629u @@ -60516,25 +60981,25 @@ public static class AssemblyQuestLoader index3 = 6; List list221 = new List(index3); CollectionsMarshal.SetCount(list221, index3); - span6 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num3 = 0; - span6[num3] = null; + span221[num3] = null; num3++; - span6[num3] = null; + span221[num3] = null; num3++; - span6[num3] = null; + span221[num3] = null; num3++; - span6[num3] = null; + span221[num3] = null; num3++; - span6[num3] = null; + span221[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span221[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj136.CompletionQuestVariablesFlags = list221; reference153 = obj136; obj133.Steps = list218; reference150 = obj133; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span216[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -60542,9 +61007,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); + span222[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154); obj137.Steps = list222; reference154 = obj137; questRoot34.QuestSequence = list216; @@ -60554,16 +61019,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "JerryWester"; + span223[index] = "JerryWester"; questRoot35.Author = list223; index = 3; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span224[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -60571,9 +61036,9 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006240u, new Vector3(14.389221f, -44.86571f, 262.65344f), 154) + span225[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006240u, new Vector3(14.389221f, -44.86571f, 262.65344f), 154) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -60588,7 +61053,7 @@ public static class AssemblyQuestLoader obj138.Steps = list225; reference155 = obj138; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span224[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -60596,9 +61061,9 @@ public static class AssemblyQuestLoader index2 = 2; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span226[num2]; QuestStep obj140 = new QuestStep(EInteractionType.Combat, 1007541u, new Vector3(-302.8459f, -51.768955f, 331.19702f), 154) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -60606,17 +61071,17 @@ public static class AssemblyQuestLoader num3 = 1; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span4 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index3 = 0; - span4[index3] = 182u; + span227[index3] = 182u; obj140.KillEnemyDataIds = list227; reference157 = obj140; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007541u, new Vector3(-302.8459f, -51.768955f, 331.19702f), 154); + span226[num2] = new QuestStep(EInteractionType.Interact, 1007541u, new Vector3(-302.8459f, -51.768955f, 331.19702f), 154); obj139.Steps = list226; reference156 = obj139; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span224[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -60624,9 +61089,9 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002780u, new Vector3(-89.79938f, -45.331406f, 195.88f), 154) + span228[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002780u, new Vector3(-89.79938f, -45.331406f, 195.88f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; @@ -60684,9 +61149,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span4[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -60701,9 +61166,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000146u, new Vector3(49.79016f, -1.4669685f, 51.743286f), 132); + span5[index2] = new QuestStep(EInteractionType.Interact, 1000146u, new Vector3(49.79016f, -1.4669685f, 51.743286f), 132); obj3.Steps = list5; reference3 = obj3; num++; @@ -60715,9 +61180,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000248u, new Vector3(143.05322f, 14.250365f, -250.72101f), 133) + span6[num2] = new QuestStep(EInteractionType.Interact, 1000248u, new Vector3(143.05322f, 14.250365f, -250.72101f), 133) { AethernetShortcut = new AethernetShortcut { @@ -60736,9 +61201,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133); + span7[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133); obj5.Steps = list7; reference5 = obj5; questRoot.QuestSequence = list2; @@ -60748,16 +61213,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "JerryWester"; + span8[index] = "JerryWester"; questRoot2.Author = list8; index = 6; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -60765,13 +61230,13 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133); + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -60779,9 +61244,9 @@ public static class AssemblyQuestLoader num2 = 3; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006259u, new Vector3(43.808594f, 2.5499606f, 21.683044f), 132) + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006259u, new Vector3(43.808594f, 2.5499606f, 21.683044f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -60794,16 +61259,16 @@ public static class AssemblyQuestLoader PickUpQuestId = new QuestId(802) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000171u, new Vector3(-114.366455f, -7.351947f, 94.52954f), 132) + span11[index2] = new QuestStep(EInteractionType.Interact, 1000171u, new Vector3(-114.366455f, -7.351947f, 94.52954f), 132) { TargetTerritoryId = (ushort)148 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001999u, new Vector3(-576.1349f, 68.13147f, 69.41321f), 148); + span11[index2] = new QuestStep(EInteractionType.Interact, 2001999u, new Vector3(-576.1349f, 68.13147f, 69.41321f), 148); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -60811,9 +61276,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span12[num2]; QuestStep questStep = new QuestStep(EInteractionType.Duty, null, null, 148); DutyOptions obj9 = new DutyOptions { @@ -60822,21 +61287,21 @@ public static class AssemblyQuestLoader int num3 = 1; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); int index3 = 0; - span[index3] = "(after boss 2) Will not pick up the bloody parchment, and instead run off to open a random unrelated chest that it can't reach"; + span13[index3] = "(after boss 2) Will not pick up the bloody parchment, and instead run off to open a random unrelated chest that it can't reach"; obj9.Notes = list13; questStep.DutyOptions = obj9; reference9 = questStep; obj8.Steps = list12; reference8 = obj8; num++; - span2[num] = new QuestSequence + span9[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -60844,9 +61309,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133) + span14[index2] = new QuestStep(EInteractionType.Interact, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -60858,7 +61323,7 @@ public static class AssemblyQuestLoader obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -60866,26 +61331,26 @@ public static class AssemblyQuestLoader index2 = 5; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span15[num2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span15[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) + span15[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span15[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span15[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj11.Steps = list15; reference11 = obj11; questRoot2.QuestSequence = list9; @@ -60895,16 +61360,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 2; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -60912,13 +61377,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006259u, new Vector3(43.808594f, 2.5499606f, 21.683044f), 132); + span18[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006259u, new Vector3(43.808594f, 2.5499606f, 21.683044f), 132); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -60926,9 +61391,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000171u, new Vector3(-114.366455f, -7.351947f, 94.52954f), 132); + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000171u, new Vector3(-114.366455f, -7.351947f, 94.52954f), 132); obj13.Steps = list19; reference13 = obj13; questRoot3.QuestSequence = list17; @@ -60938,16 +61403,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot4.Author = list20; index = 3; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -60955,9 +61420,9 @@ public static class AssemblyQuestLoader num2 = 2; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span22[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, @@ -60970,11 +61435,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span21[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -60982,9 +61447,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span23[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, null, new Vector3(-294.20667f, 61.58862f, -192.54443f), 148) { Fly = true, @@ -60993,9 +61458,9 @@ public static class AssemblyQuestLoader index3 = 1; List list24 = new List(index3); CollectionsMarshal.SetCount(list24, index3); - Span span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - ref ComplexCombatData reference17 = ref span4[num3]; + ref ComplexCombatData reference17 = ref span24[num3]; ComplexCombatData obj17 = new ComplexCombatData { DataId = 48u @@ -61003,44 +61468,44 @@ public static class AssemblyQuestLoader int num4 = 6; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); int num5 = 0; - span5[num5] = null; + span25[num5] = null; num5++; - span5[num5] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span25[num5] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span25[num5] = null; num5++; - span5[num5] = null; + span25[num5] = null; num5++; - span5[num5] = null; + span25[num5] = null; num5++; - span5[num5] = null; + span25[num5] = null; obj17.CompletionQuestVariablesFlags = list25; reference17 = obj17; obj16.ComplexCombatData = list24; num3 = 6; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span5[index3] = null; + span26[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span26[index3] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span26[index3] = null; index3++; - span5[index3] = null; + span26[index3] = null; index3++; - span5[index3] = null; + span26[index3] = null; index3++; - span5[index3] = null; + span26[index3] = null; obj16.CompletionQuestVariablesFlags = list26; reference16 = obj16; obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -61048,14 +61513,14 @@ public static class AssemblyQuestLoader num2 = 2; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span27[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) { NextQuestId = new QuestId(805) }; @@ -61068,16 +61533,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot5.Author = list28; index = 3; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span29[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -61085,9 +61550,9 @@ public static class AssemblyQuestLoader index2 = 2; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span30[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, @@ -61100,11 +61565,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); + span30[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); obj19.Steps = list30; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span29[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -61112,9 +61577,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span31[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, null, new Vector3(-291.6655f, 60.450222f, -163.48296f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -61122,9 +61587,9 @@ public static class AssemblyQuestLoader index3 = 1; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span4[num3] = new ComplexCombatData + span32[num3] = new ComplexCombatData { DataId = 2267u }; @@ -61139,7 +61604,7 @@ public static class AssemblyQuestLoader obj20.Steps = list31; reference20 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -61147,14 +61612,14 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) { NextQuestId = new QuestId(807) }; @@ -61167,16 +61632,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "croizat"; + span34[index] = "croizat"; questRoot6.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -61184,13 +61649,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006262u, new Vector3(-243.7019f, 58.71083f, -141.49695f), 148); + span36[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006262u, new Vector3(-243.7019f, 58.71083f, -141.49695f), 148); obj23.Steps = list36; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -61198,17 +61663,17 @@ public static class AssemblyQuestLoader index2 = 3; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002003u, new Vector3(-408.80444f, 49.149292f, 12.283508f), 148); + span37[num2] = new QuestStep(EInteractionType.Interact, 2002003u, new Vector3(-408.80444f, 49.149292f, 12.283508f), 148); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002005u, new Vector3(-376.45538f, 51.0719f, 46.860474f), 148); + span37[num2] = new QuestStep(EInteractionType.Interact, 2002005u, new Vector3(-376.45538f, 51.0719f, 46.860474f), 148); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002004u, new Vector3(-399.4049f, 51.04138f, 76.00513f), 148); + span37[num2] = new QuestStep(EInteractionType.Interact, 2002004u, new Vector3(-399.4049f, 51.04138f, 76.00513f), 148); obj24.Steps = list37; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -61216,9 +61681,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006262u, new Vector3(-243.7019f, 58.71083f, -141.49695f), 148); + span38[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006262u, new Vector3(-243.7019f, 58.71083f, -141.49695f), 148); obj25.Steps = list38; reference25 = obj25; questRoot6.QuestSequence = list35; @@ -61228,16 +61693,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span39[index] = "liza"; questRoot7.Author = list39; index = 3; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span40[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -61245,9 +61710,9 @@ public static class AssemblyQuestLoader index2 = 2; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span41[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, @@ -61260,11 +61725,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); + span41[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); obj26.Steps = list41; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -61272,9 +61737,9 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span42[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, null, new Vector3(-327.70383f, 57.159073f, -13.640016f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -61282,9 +61747,9 @@ public static class AssemblyQuestLoader num3 = 1; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span4[index3] = new ComplexCombatData + span43[index3] = new ComplexCombatData { DataId = 2193u, NameId = 2057u @@ -61300,7 +61765,7 @@ public static class AssemblyQuestLoader obj27.Steps = list42; reference27 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -61308,14 +61773,14 @@ public static class AssemblyQuestLoader index2 = 2; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) + span44[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) { NextQuestId = new QuestId(1485) }; @@ -61328,16 +61793,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "JerryWester"; + span45[index] = "JerryWester"; questRoot8.Author = list45; index = 3; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span46[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -61345,13 +61810,13 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); + span47[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); obj30.Steps = list47; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span46[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -61359,9 +61824,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span48[num2]; QuestStep obj32 = new QuestStep(EInteractionType.Combat, 2002033u, new Vector3(671.1986f, 64.37781f, -205.24915f), 135) { StopDistance = 0.25f, @@ -61370,17 +61835,17 @@ public static class AssemblyQuestLoader index3 = 2; List list49 = new List(index3); CollectionsMarshal.SetCount(list49, index3); - Span span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span6[num3] = 2239u; + span49[num3] = 2239u; num3++; - span6[num3] = 2240u; + span49[num3] = 2240u; obj32.KillEnemyDataIds = list49; reference32 = obj32; obj31.Steps = list48; reference31 = obj31; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span46[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -61388,11 +61853,11 @@ public static class AssemblyQuestLoader num2 = 2; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.84393f, 64.118355f, -203.85042f), 135); + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.84393f, 64.118355f, -203.85042f), 135); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); + span50[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); obj33.Steps = list50; reference33 = obj33; questRoot8.QuestSequence = list46; @@ -61402,16 +61867,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "JerryWester"; + span51[index] = "JerryWester"; questRoot9.Author = list51; index = 3; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span52[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -61419,13 +61884,13 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); + span53[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); obj34.Steps = list53; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span52[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -61433,9 +61898,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span54[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Combat, 2002034u, new Vector3(646.1432f, 67.46008f, -263.38605f), 135) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -61443,15 +61908,15 @@ public static class AssemblyQuestLoader num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span6 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index3 = 0; - span6[index3] = 1900u; + span55[index3] = 1900u; obj36.KillEnemyDataIds = list55; reference36 = obj36; obj35.Steps = list54; reference35 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -61459,9 +61924,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); obj37.Steps = list56; reference37 = obj37; questRoot9.QuestSequence = list52; @@ -61471,16 +61936,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "JerryWester"; + span57[index] = "JerryWester"; questRoot10.Author = list57; index = 3; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span58[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -61488,13 +61953,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006264u, new Vector3(710.90247f, 66.027f, -277.66846f), 135); obj38.Steps = list59; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -61502,9 +61967,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006265u, new Vector3(703.5171f, 65.78333f, -288.77704f), 135) + span60[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006265u, new Vector3(703.5171f, 65.78333f, -288.77704f), 135) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -61514,7 +61979,7 @@ public static class AssemblyQuestLoader obj39.Steps = list60; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -61522,21 +61987,21 @@ public static class AssemblyQuestLoader num2 = 4; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(696.00323f, 80.20443f, -391.9752f), 135) + span61[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(696.00323f, 80.20443f, -391.9752f), 135) { TargetTerritoryId = (ushort)137 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(378.54834f, 21.81276f, 478.4722f), 137); + span61[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(378.54834f, 21.81276f, 478.4722f), 137); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) + span61[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) { Aetheryte = EAetheryteLocation.EasternLaNosceaCostaDelSol }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137); + span61[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137); obj40.Steps = list61; reference40 = obj40; questRoot10.QuestSequence = list58; @@ -61546,16 +62011,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "JerryWester"; + span62[index] = "JerryWester"; questRoot11.Author = list62; index = 4; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span63[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -61563,9 +62028,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -61579,7 +62044,7 @@ public static class AssemblyQuestLoader obj41.Steps = list64; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span63[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -61587,16 +62052,16 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2002035u, new Vector3(666.6819f, 9.018005f, 509.6361f), 137) + span65[index2] = new QuestStep(EInteractionType.UseItem, 2002035u, new Vector3(666.6819f, 9.018005f, 509.6361f), 137) { ItemId = 2000636u }; obj42.Steps = list65; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span63[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -61604,9 +62069,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span66[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, 2002639u, new Vector3(652.2468f, 12.039368f, 519.8595f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -61614,15 +62079,15 @@ public static class AssemblyQuestLoader index3 = 1; List list67 = new List(index3); CollectionsMarshal.SetCount(list67, index3); - span6 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span6[num3] = 1887u; + span67[num3] = 1887u; obj44.KillEnemyDataIds = list67; reference44 = obj44; obj43.Steps = list66; reference43 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span63[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -61630,9 +62095,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137); + span68[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137); obj45.Steps = list68; reference45 = obj45; questRoot11.QuestSequence = list63; @@ -61642,16 +62107,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "JerryWester"; + span69[index] = "JerryWester"; questRoot12.Author = list69; index = 2; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span70[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -61659,9 +62124,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span71[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -61675,7 +62140,7 @@ public static class AssemblyQuestLoader obj46.Steps = list71; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span70[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -61683,9 +62148,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153) + span72[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; @@ -61698,16 +62163,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "croizat"; + span73[index] = "croizat"; questRoot13.Author = list73; index = 3; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span74[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -61715,13 +62180,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006283u, new Vector3(-230.94531f, 21.491573f, 338.2467f), 153); + span75[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006283u, new Vector3(-230.94531f, 21.491573f, 338.2467f), 153); obj48.Steps = list75; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span74[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -61729,9 +62194,9 @@ public static class AssemblyQuestLoader num2 = 2; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span76[index2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(-230.93796f, 8.626011f, 640.6978f), 153) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -61739,17 +62204,17 @@ public static class AssemblyQuestLoader num3 = 1; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span6 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span6[index3] = 13u; + span77[index3] = 13u; obj50.KillEnemyDataIds = list77; reference50 = obj50; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006284u, new Vector3(-228.62598f, 8.514692f, 641.1687f), 153); + span76[index2] = new QuestStep(EInteractionType.Interact, 1006284u, new Vector3(-228.62598f, 8.514692f, 641.1687f), 153); obj49.Steps = list76; reference49 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span74[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -61757,9 +62222,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006283u, new Vector3(-230.94531f, 21.491573f, 338.2467f), 153); + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006283u, new Vector3(-230.94531f, 21.491573f, 338.2467f), 153); obj51.Steps = list78; reference51 = obj51; questRoot13.QuestSequence = list74; @@ -61769,16 +62234,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "croizat"; + span79[index] = "croizat"; questRoot14.Author = list79; index = 3; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -61786,13 +62251,13 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002762u, new Vector3(-203.69275f, 20.975048f, 367.33044f), 153); + span81[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002762u, new Vector3(-203.69275f, 20.975048f, 367.33044f), 153); obj52.Steps = list81; reference52 = obj52; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -61800,11 +62265,11 @@ public static class AssemblyQuestLoader index2 = 3; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002040u, new Vector3(-207.38544f, 8.8349f, 372.21326f), 153); + span82[num2] = new QuestStep(EInteractionType.Interact, 2002040u, new Vector3(-207.38544f, 8.8349f, 372.21326f), 153); num2++; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span82[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, 2002041u, new Vector3(-188.83038f, 1.1443481f, 429.6482f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -61812,13 +62277,13 @@ public static class AssemblyQuestLoader index3 = 1; List list83 = new List(index3); CollectionsMarshal.SetCount(list83, index3); - span6 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span6[num3] = 302u; + span83[num3] = 302u; obj54.KillEnemyDataIds = list83; reference54 = obj54; num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span82[num2]; QuestStep obj55 = new QuestStep(EInteractionType.Combat, 2002042u, new Vector3(-204.21149f, 0.41192627f, 471.00012f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -61826,15 +62291,15 @@ public static class AssemblyQuestLoader num3 = 1; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span6 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span6[index3] = 302u; + span84[index3] = 302u; obj55.KillEnemyDataIds = list84; reference55 = obj55; obj53.Steps = list82; reference53 = obj53; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -61842,9 +62307,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002762u, new Vector3(-203.69275f, 20.975048f, 367.33044f), 153); + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002762u, new Vector3(-203.69275f, 20.975048f, 367.33044f), 153); obj56.Steps = list85; reference56 = obj56; questRoot14.QuestSequence = list80; @@ -61854,16 +62319,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "JerryWester"; + span86[index] = "JerryWester"; questRoot15.Author = list86; index = 4; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span87[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -61871,9 +62336,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, SkipConditions = new SkipConditions @@ -61887,7 +62352,7 @@ public static class AssemblyQuestLoader obj57.Steps = list88; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span87[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -61895,16 +62360,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2002044u, new Vector3(75.97461f, 2.090454f, 692.9884f), 146) + span89[index2] = new QuestStep(EInteractionType.UseItem, 2002044u, new Vector3(75.97461f, 2.090454f, 692.9884f), 146) { ItemId = 2000643u }; obj58.Steps = list89; reference58 = obj58; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span87[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -61912,9 +62377,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span90[num2]; QuestStep obj60 = new QuestStep(EInteractionType.Combat, 2002045u, new Vector3(89.066895f, 3.189148f, 673.0906f), 146) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -61922,15 +62387,15 @@ public static class AssemblyQuestLoader index3 = 1; List list91 = new List(index3); CollectionsMarshal.SetCount(list91, index3); - span6 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span6[num3] = 1889u; + span91[num3] = 1889u; obj60.KillEnemyDataIds = list91; reference60 = obj60; obj59.Steps = list90; reference59 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span87[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -61938,9 +62403,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) + span92[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; @@ -61953,16 +62418,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "JerryWester"; + span93[index] = "JerryWester"; questRoot16.Author = list93; index = 5; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span94[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -61970,9 +62435,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) + span95[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, SkipConditions = new SkipConditions @@ -61986,7 +62451,7 @@ public static class AssemblyQuestLoader obj62.Steps = list95; reference62 = obj62; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span94[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -61994,9 +62459,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span96[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, null, new Vector3(-44.549854f, 7.3629045f, 405.72034f), 146) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -62004,9 +62469,9 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index3 = 0; - span4[index3] = new ComplexCombatData + span97[index3] = new ComplexCombatData { DataId = 356u }; @@ -62015,7 +62480,7 @@ public static class AssemblyQuestLoader obj63.Steps = list96; reference63 = obj63; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span94[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -62023,16 +62488,16 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2002046u, new Vector3(42.86255f, 18.783813f, 582.5436f), 146) + span98[num2] = new QuestStep(EInteractionType.UseItem, 2002046u, new Vector3(42.86255f, 18.783813f, 582.5436f), 146) { ItemId = 2000645u }; obj65.Steps = list98; reference65 = obj65; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span94[num]; QuestSequence obj66 = new QuestSequence { Sequence = 3 @@ -62040,9 +62505,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span99[index2]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, 2002576u, new Vector3(57.99951f, 21.011597f, 569.69543f), 146) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -62050,15 +62515,15 @@ public static class AssemblyQuestLoader index3 = 1; List list100 = new List(index3); CollectionsMarshal.SetCount(list100, index3); - span6 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span6[num3] = 1890u; + span100[num3] = 1890u; obj67.KillEnemyDataIds = list100; reference67 = obj67; obj66.Steps = list99; reference66 = obj66; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span94[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -62066,9 +62531,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) + span101[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; @@ -62081,16 +62546,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot17.Author = list102; index = 3; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span103[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -62098,9 +62563,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146) + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, SkipConditions = new SkipConditions @@ -62114,7 +62579,7 @@ public static class AssemblyQuestLoader obj69.Steps = list104; reference69 = obj69; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span103[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -62122,9 +62587,9 @@ public static class AssemblyQuestLoader index2 = 3; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.53528f, 8.5170555f, 420.7671f), 146) + span105[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.53528f, 8.5170555f, 420.7671f), 146) { SkipConditions = new SkipConditions { @@ -62135,7 +62600,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span105[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, null, new Vector3(-452.6925f, 7.386449f, 579.44867f), 146) { Fly = true, @@ -62144,34 +62609,34 @@ public static class AssemblyQuestLoader num3 = 1; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span6[index3] = 356u; + span106[index3] = 356u; obj71.KillEnemyDataIds = list106; index3 = 6; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span107[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; obj71.CompletionQuestVariablesFlags = list107; reference71 = obj71; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006289u, new Vector3(-454.36792f, 7.3196526f, 580.3158f), 146); + span105[num2] = new QuestStep(EInteractionType.Interact, 1006289u, new Vector3(-454.36792f, 7.3196526f, 580.3158f), 146); obj70.Steps = list105; reference70 = obj70; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span103[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -62179,9 +62644,9 @@ public static class AssemblyQuestLoader num2 = 2; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.53528f, 8.5170555f, 420.7671f), 146) + span108[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.53528f, 8.5170555f, 420.7671f), 146) { Fly = true, SkipConditions = new SkipConditions @@ -62193,7 +62658,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146); + span108[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146); obj72.Steps = list108; reference72 = obj72; questRoot17.QuestSequence = list103; @@ -62203,16 +62668,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span109[index] = "liza"; questRoot18.Author = list109; index = 4; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span110[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -62220,9 +62685,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146) + span111[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, SkipConditions = new SkipConditions @@ -62236,7 +62701,7 @@ public static class AssemblyQuestLoader obj73.Steps = list111; reference73 = obj73; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span110[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -62244,9 +62709,9 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.53528f, 8.5170555f, 420.7671f), 146) + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.53528f, 8.5170555f, 420.7671f), 146) { SkipConditions = new SkipConditions { @@ -62257,7 +62722,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span112[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Combat, null, new Vector3(311.96396f, 7.342495f, 653.4828f), 146) { Fly = true, @@ -62266,19 +62731,19 @@ public static class AssemblyQuestLoader num3 = 3; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span6 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span6[index3] = 166u; + span113[index3] = 166u; index3++; - span6[index3] = 168u; + span113[index3] = 168u; index3++; - span6[index3] = 169u; + span113[index3] = 169u; obj75.KillEnemyDataIds = list113; reference75 = obj75; obj74.Steps = list112; reference74 = obj74; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span110[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -62286,16 +62751,16 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1006736u, new Vector3(300.2517f, 7.6367383f, 651.2396f), 146) + span114[num2] = new QuestStep(EInteractionType.Emote, 1006736u, new Vector3(300.2517f, 7.6367383f, 651.2396f), 146) { Emote = EEmote.Psych }; obj76.Steps = list114; reference76 = obj76; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span110[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -62303,9 +62768,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146) + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; @@ -62318,16 +62783,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "skiaz"; + span116[index] = "skiaz"; questRoot19.Author = list116; index = 6; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span117[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -62335,16 +62800,16 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006288u, new Vector3(-361.40997f, 8.46532f, 426.13855f), 146) + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006288u, new Vector3(-361.40997f, 8.46532f, 426.13855f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; obj78.Steps = list118; reference78 = obj78; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span117[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -62352,13 +62817,13 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146); + span119[index2] = new QuestStep(EInteractionType.Interact, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146); obj79.Steps = list119; reference79 = obj79; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span117[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -62366,13 +62831,13 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006737u, new Vector3(-332.72296f, 4.1964035f, 278.21765f), 146); + span120[num2] = new QuestStep(EInteractionType.Interact, 1006737u, new Vector3(-332.72296f, 4.1964035f, 278.21765f), 146); obj80.Steps = list120; reference80 = obj80; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span117[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -62380,9 +62845,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span121[index2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, 2268u, new Vector3(-192.82831f, 9.630248f, 454.79517f), 146) { Fly = true, @@ -62391,9 +62856,9 @@ public static class AssemblyQuestLoader index3 = 1; List list122 = new List(index3); CollectionsMarshal.SetCount(list122, index3); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span4[num3] = new ComplexCombatData + span122[num3] = new ComplexCombatData { DataId = 2268u, MinimumKillCount = 3u @@ -62409,7 +62874,7 @@ public static class AssemblyQuestLoader obj81.Steps = list121; reference81 = obj81; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span117[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -62417,16 +62882,16 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006737u, new Vector3(-332.72296f, 4.1964035f, 278.21765f), 146) + span123[num2] = new QuestStep(EInteractionType.Interact, 1006737u, new Vector3(-332.72296f, 4.1964035f, 278.21765f), 146) { Fly = true }; obj83.Steps = list123; reference83 = obj83; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span117[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -62434,9 +62899,9 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146); + span124[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006287u, new Vector3(-354.66547f, 8.469922f, 416.80017f), 146); obj84.Steps = list124; reference84 = obj84; questRoot19.QuestSequence = list117; @@ -62446,16 +62911,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "JerryWester"; + span125[index] = "JerryWester"; questRoot20.Author = list125; index = 2; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span126[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -62463,9 +62928,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, SkipConditions = new SkipConditions @@ -62479,7 +62944,7 @@ public static class AssemblyQuestLoader obj85.Steps = list127; reference85 = obj85; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span126[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -62487,9 +62952,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span128[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; @@ -62502,17 +62967,17 @@ public static class AssemblyQuestLoader num = 1; List list129 = new List(num); CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "JerryWester"; + span129[index] = "JerryWester"; questRoot21.Author = list129; questRoot21.Interruptible = false; index = 6; List list130 = new List(index); CollectionsMarshal.SetCount(list130, index); - span2 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span130[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -62520,9 +62985,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span131[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -62536,7 +63001,7 @@ public static class AssemblyQuestLoader obj87.Steps = list131; reference87 = obj87; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span130[num]; QuestSequence obj88 = new QuestSequence { Sequence = 1 @@ -62544,13 +63009,13 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006267u, new Vector3(340.81018f, 34.269722f, 110.27698f), 137); + span132[index2] = new QuestStep(EInteractionType.Interact, 1006267u, new Vector3(340.81018f, 34.269722f, 110.27698f), 137); obj88.Steps = list132; reference88 = obj88; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span130[num]; QuestSequence obj89 = new QuestSequence { Sequence = 2 @@ -62558,26 +63023,26 @@ public static class AssemblyQuestLoader index2 = 4; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003588u, new Vector3(344.6859f, 31.889465f, 89.37195f), 137) + span133[num2] = new QuestStep(EInteractionType.Interact, 1003588u, new Vector3(344.6859f, 31.889465f, 89.37195f), 137) { TargetTerritoryId = (ushort)137 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) + span133[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) { StopDistance = 5f, Aetheryte = EAetheryteLocation.EasternLaNosceaWineport }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-272.5533f, 59.7689f, 176.81541f), 137); + span133[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-272.5533f, 59.7689f, 176.81541f), 137); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006268u, new Vector3(-334.6151f, 69.69995f, 153.79565f), 137); + span133[num2] = new QuestStep(EInteractionType.Interact, 1006268u, new Vector3(-334.6151f, 69.69995f, 153.79565f), 137); obj89.Steps = list133; reference89 = obj89; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span130[num]; QuestSequence obj90 = new QuestSequence { Sequence = 3 @@ -62585,9 +63050,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span134[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Duty, null, null, 137); DutyOptions obj91 = new DutyOptions { @@ -62596,16 +63061,16 @@ public static class AssemblyQuestLoader num3 = 1; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span[index3] = "(boss 2) Will walk out of the boss arena to try and attack optional enemies on the upper level, thus resetting the boss and breaking the path"; + span135[index3] = "(boss 2) Will walk out of the boss arena to try and attack optional enemies on the upper level, thus resetting the boss and breaking the path"; obj91.Notes = list135; questStep2.DutyOptions = obj91; reference91 = questStep2; obj90.Steps = list134; reference90 = obj90; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span130[num]; QuestSequence obj92 = new QuestSequence { Sequence = 4 @@ -62613,9 +63078,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006268u, new Vector3(-334.6151f, 69.69995f, 153.79565f), 137) + span136[num2] = new QuestStep(EInteractionType.Interact, 1006268u, new Vector3(-334.6151f, 69.69995f, 153.79565f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -62629,7 +63094,7 @@ public static class AssemblyQuestLoader obj92.Steps = list136; reference92 = obj92; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span130[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -62637,9 +63102,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; @@ -62652,16 +63117,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "JerryWester"; + span138[index] = "JerryWester"; questRoot22.Author = list138; index = 3; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span139[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -62669,9 +63134,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -62685,7 +63150,7 @@ public static class AssemblyQuestLoader obj94.Steps = list140; reference94 = obj94; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span139[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -62693,13 +63158,13 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006306u, new Vector3(-25.864075f, 71.787285f, -36.78955f), 137); + span141[index2] = new QuestStep(EInteractionType.Interact, 1006306u, new Vector3(-25.864075f, 71.787285f, -36.78955f), 137); obj95.Steps = list141; reference95 = obj95; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span139[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -62707,9 +63172,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); obj96.Steps = list142; reference96 = obj96; questRoot22.QuestSequence = list139; @@ -62719,16 +63184,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "JerryWester"; + span143[index] = "JerryWester"; questRoot23.Author = list143; index = 3; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span144[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -62736,9 +63201,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -62752,7 +63217,7 @@ public static class AssemblyQuestLoader obj97.Steps = list145; reference97 = obj97; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span144[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -62760,15 +63225,15 @@ public static class AssemblyQuestLoader index2 = 2; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006309u, new Vector3(-116.56372f, 86.051636f, -5.874817f), 137); + span146[num2] = new QuestStep(EInteractionType.Interact, 1006309u, new Vector3(-116.56372f, 86.051636f, -5.874817f), 137); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006308u, new Vector3(-42.98468f, 75.575645f, -55.069885f), 137); + span146[num2] = new QuestStep(EInteractionType.Interact, 1006308u, new Vector3(-42.98468f, 75.575645f, -55.069885f), 137); obj98.Steps = list146; reference98 = obj98; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span144[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -62776,9 +63241,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); obj99.Steps = list147; reference99 = obj99; questRoot23.QuestSequence = list144; @@ -62788,16 +63253,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "JerryWester"; + span148[index] = "JerryWester"; questRoot24.Author = list148; index = 3; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span149[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -62805,9 +63270,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span150[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -62821,7 +63286,7 @@ public static class AssemblyQuestLoader obj100.Steps = list150; reference100 = obj100; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span149[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -62829,13 +63294,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006311u, new Vector3(26.504883f, 42.202568f, 251.75854f), 137); + span151[index2] = new QuestStep(EInteractionType.Interact, 1006311u, new Vector3(26.504883f, 42.202568f, 251.75854f), 137); obj101.Steps = list151; reference101 = obj101; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span149[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -62843,9 +63308,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span152[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj102.Steps = list152; reference102 = obj102; questRoot24.QuestSequence = list149; @@ -62855,16 +63320,16 @@ public static class AssemblyQuestLoader num = 1; List list153 = new List(num); CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index = 0; - span[index] = "JerryWester"; + span153[index] = "JerryWester"; questRoot25.Author = list153; index = 3; List list154 = new List(index); CollectionsMarshal.SetCount(list154, index); - span2 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span154[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -62872,9 +63337,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) + span155[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -62888,7 +63353,7 @@ public static class AssemblyQuestLoader obj103.Steps = list155; reference103 = obj103; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span154[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -62896,9 +63361,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span156[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Combat, null, new Vector3(-309.02634f, 44.280117f, 464.14f), 137) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -62906,15 +63371,15 @@ public static class AssemblyQuestLoader index3 = 1; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span6 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span6[num3] = 136u; + span157[num3] = 136u; obj105.KillEnemyDataIds = list157; reference105 = obj105; obj104.Steps = list156; reference104 = obj104; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span154[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -62922,9 +63387,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span158[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj106.Steps = list158; reference106 = obj106; questRoot25.QuestSequence = list154; @@ -62934,16 +63399,16 @@ public static class AssemblyQuestLoader num = 1; List list159 = new List(num); CollectionsMarshal.SetCount(list159, num); - span = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index = 0; - span[index] = "JerryWester"; + span159[index] = "JerryWester"; questRoot26.Author = list159; index = 3; List list160 = new List(index); CollectionsMarshal.SetCount(list160, index); - span2 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span160[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -62951,9 +63416,9 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) + span161[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -62967,7 +63432,7 @@ public static class AssemblyQuestLoader obj107.Steps = list161; reference107 = obj107; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span160[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -62975,76 +63440,76 @@ public static class AssemblyQuestLoader num2 = 4; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span162[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2002059u, new Vector3(-282.88702f, 33.951294f, 308.24744f), 137); num3 = 6; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span163[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list163; reference109 = questStep3; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span162[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2002061u, new Vector3(-248.40167f, 33.98181f, 299.39722f), 137); index3 = 6; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span5 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span164[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list164; reference110 = questStep4; index2++; - ref QuestStep reference111 = ref span3[index2]; + ref QuestStep reference111 = ref span162[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-301.2062f, 35.646942f, 273.47797f), 137); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span5 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index3 = 0; - span5[index3] = null; + span165[index3] = null; index3++; - span5[index3] = null; + span165[index3] = null; index3++; - span5[index3] = null; + span165[index3] = null; index3++; - span5[index3] = null; + span165[index3] = null; index3++; - span5[index3] = null; + span165[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span165[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list165; skipConditions.StepIf = skipStepConditions; questStep5.SkipConditions = skipConditions; reference111 = questStep5; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span162[index2]; QuestStep obj109 = new QuestStep(EInteractionType.Interact, 2002060u, new Vector3(-298.2987f, 33.89026f, 276.53918f), 137) { StopDistance = 4.5f @@ -63052,25 +63517,25 @@ public static class AssemblyQuestLoader index3 = 6; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span5 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span5[num3] = null; + span166[num3] = null; num3++; - span5[num3] = null; + span166[num3] = null; num3++; - span5[num3] = null; + span166[num3] = null; num3++; - span5[num3] = null; + span166[num3] = null; num3++; - span5[num3] = null; + span166[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span166[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj109.CompletionQuestVariablesFlags = list166; reference112 = obj109; obj108.Steps = list162; reference108 = obj108; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span160[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -63078,9 +63543,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span167[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; @@ -63138,9 +63603,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span4[num2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj2.Steps = list4; reference2 = obj2; num++; @@ -63152,9 +63617,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Combat, 2002062u, new Vector3(-242.63379f, 45.212402f, 495.32312f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -63162,9 +63627,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = 1910u; + span6[index3] = 1910u; obj4.KillEnemyDataIds = list6; reference4 = obj4; obj3.Steps = list5; @@ -63178,9 +63643,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span7[num2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; @@ -63195,9 +63660,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; @@ -63210,16 +63675,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "JerryWester"; + span9[index] = "JerryWester"; questRoot2.Author = list9; index = 5; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -63227,9 +63692,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006676u, new Vector3(558.98376f, 20.706482f, 451.13293f), 137) + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006676u, new Vector3(558.98376f, 20.706482f, 451.13293f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -63243,7 +63708,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -63251,13 +63716,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006314u, new Vector3(534.8439f, 17.448048f, 450.98022f), 137); + span12[index2] = new QuestStep(EInteractionType.Interact, 1006314u, new Vector3(534.8439f, 17.448048f, 450.98022f), 137); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -63265,13 +63730,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002598u, new Vector3(524.6348f, 18.16839f, 457.1489f), 137); + span13[num2] = new QuestStep(EInteractionType.Interact, 2002598u, new Vector3(524.6348f, 18.16839f, 457.1489f), 137); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -63279,116 +63744,116 @@ public static class AssemblyQuestLoader num2 = 5; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span14[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1006319u, new Vector3(523.03345f, 17.44805f, 454.5509f), 137); index3 = 6; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - Span span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span15[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span15[num3] = null; questStep.CompletionQuestVariablesFlags = list15; reference11 = questStep; index2++; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span14[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1006318u, new Vector3(525.5055f, 17.448048f, 451.0719f), 137); num3 = 6; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index3 = 0; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span16[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span16[index3] = null; questStep2.CompletionQuestVariablesFlags = list16; reference12 = questStep2; index2++; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span14[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1006317u, new Vector3(533.77576f, 17.654663f, 450.43103f), 137); index3 = 6; List list17 = new List(index3); CollectionsMarshal.SetCount(list17, index3); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span17[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span17[num3] = null; questStep3.CompletionQuestVariablesFlags = list17; reference13 = questStep3; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span14[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1006316u, new Vector3(560.38745f, 20.721313f, 457.02295f), 137); num3 = 6; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span18[index3] = null; questStep4.CompletionQuestVariablesFlags = list18; reference14 = questStep4; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span14[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137); index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span19[num3] = null; questStep5.CompletionQuestVariablesFlags = list19; reference15 = questStep5; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span10[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -63396,9 +63861,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006676u, new Vector3(558.98376f, 20.706482f, 451.13293f), 137) + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006676u, new Vector3(558.98376f, 20.706482f, 451.13293f), 137) { StopDistance = 7f }; @@ -63411,16 +63876,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "JerryWester"; + span21[index] = "JerryWester"; questRoot3.Author = list21; index = 3; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span22[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -63428,9 +63893,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -63444,7 +63909,7 @@ public static class AssemblyQuestLoader obj12.Steps = list23; reference17 = obj12; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span22[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -63452,86 +63917,86 @@ public static class AssemblyQuestLoader index2 = 5; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(76.605774f, 80.43136f, -119.52899f), 137) + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(76.605774f, 80.43136f, -119.52899f), 137) { TargetTerritoryId = (ushort)139, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span24[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2002085u, new Vector3(404.86768f, 4.3182373f, 88.45642f), 139); num3 = 6; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span25[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list25; reference19 = questStep6; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 139) + span24[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 139) { StopDistance = 5f, Aetheryte = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span24[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2002084u, new Vector3(437.27783f, 8.194031f, 133.04333f), 139); index3 = 6; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span26[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list26; reference20 = questStep7; num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span24[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2002083u, new Vector3(402.30408f, 8.712891f, 47.196045f), 139); num3 = 6; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span5[index3] = null; + span27[index3] = null; index3++; - span5[index3] = null; + span27[index3] = null; index3++; - span5[index3] = null; + span27[index3] = null; index3++; - span5[index3] = null; + span27[index3] = null; index3++; - span5[index3] = null; + span27[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span27[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list27; reference21 = questStep8; obj13.Steps = list24; reference18 = obj13; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span22[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -63539,9 +64004,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006341u, new Vector3(479.39258f, 16.258692f, 128.37415f), 139) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006341u, new Vector3(479.39258f, 16.258692f, 128.37415f), 139) { StopDistance = 7f }; @@ -63554,16 +64019,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot4.Author = list29; index = 4; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -63571,9 +64036,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006341u, new Vector3(479.39258f, 16.258692f, 128.37415f), 139) + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006341u, new Vector3(479.39258f, 16.258692f, 128.37415f), 139) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -63588,7 +64053,7 @@ public static class AssemblyQuestLoader obj15.Steps = list31; reference23 = obj15; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -63596,13 +64061,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002086u, new Vector3(382.55884f, 25.253662f, -139.02502f), 139); + span32[index2] = new QuestStep(EInteractionType.Interact, 2002086u, new Vector3(382.55884f, 25.253662f, -139.02502f), 139); obj16.Steps = list32; reference24 = obj16; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span30[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -63610,9 +64075,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 139) + span33[num2] = new QuestStep(EInteractionType.Duty, null, null, 139) { DutyOptions = new DutyOptions { @@ -63623,7 +64088,7 @@ public static class AssemblyQuestLoader obj17.Steps = list33; reference25 = obj17; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -63631,9 +64096,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006343u, new Vector3(427.63403f, 4.115109f, 85.92346f), 139); + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006343u, new Vector3(427.63403f, 4.115109f, 85.92346f), 139); obj18.Steps = list34; reference26 = obj18; questRoot4.QuestSequence = list30; @@ -63643,16 +64108,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "skiaz"; + span35[index] = "skiaz"; questRoot5.Author = list35; index = 3; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span36[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -63660,16 +64125,16 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span37[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { Fly = true }; obj19.Steps = list37; reference27 = obj19; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span36[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -63677,26 +64142,26 @@ public static class AssemblyQuestLoader num2 = 6; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002339u, new Vector3(-134.59985f, 82.81067f, -293.4768f), 180) + span38[index2] = new QuestStep(EInteractionType.Interact, 2002339u, new Vector3(-134.59985f, 82.81067f, -293.4768f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002341u, new Vector3(-137.22437f, 81.19324f, -299.39728f), 180); + span38[index2] = new QuestStep(EInteractionType.Interact, 2002341u, new Vector3(-137.22437f, 81.19324f, -299.39728f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002338u, new Vector3(-148.24146f, 81.589966f, -306.5691f), 180); + span38[index2] = new QuestStep(EInteractionType.Interact, 2002338u, new Vector3(-148.24146f, 81.589966f, -306.5691f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002342u, new Vector3(-138.0484f, 81.19324f, -311.29932f), 180); + span38[index2] = new QuestStep(EInteractionType.Interact, 2002342u, new Vector3(-138.0484f, 81.19324f, -311.29932f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002343u, new Vector3(-132.03638f, 82.07825f, -321.76703f), 180); + span38[index2] = new QuestStep(EInteractionType.Interact, 2002343u, new Vector3(-132.03638f, 82.07825f, -321.76703f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002340u, new Vector3(-116.014404f, 78.87378f, -315.08362f), 180); + span38[index2] = new QuestStep(EInteractionType.Interact, 2002340u, new Vector3(-116.014404f, 78.87378f, -315.08362f), 180); obj20.Steps = list38; reference28 = obj20; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -63704,9 +64169,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { Fly = true, NextQuestId = new QuestId(863) @@ -63720,16 +64185,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "skiaz"; + span40[index] = "skiaz"; questRoot6.Author = list40; index = 3; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -63737,16 +64202,16 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { Fly = true }; obj22.Steps = list42; reference30 = obj22; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -63754,9 +64219,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span43[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Combat, 2269u, new Vector3(-268.5741f, 64.49246f, -322.04163f), 180) { Fly = true, @@ -63765,9 +64230,9 @@ public static class AssemblyQuestLoader index3 = 1; List list44 = new List(index3); CollectionsMarshal.SetCount(list44, index3); - span4 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span4[num3] = 2269u; + span44[num3] = 2269u; obj24.KillEnemyDataIds = list44; obj24.CombatItemUse = new CombatItemUse { @@ -63779,7 +64244,7 @@ public static class AssemblyQuestLoader obj23.Steps = list43; reference31 = obj23; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -63787,9 +64252,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span45[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { Fly = true }; @@ -63802,16 +64267,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "JerryWester"; + span46[index] = "JerryWester"; questRoot7.Author = list46; index = 7; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -63819,9 +64284,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) + span48[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -63835,7 +64300,7 @@ public static class AssemblyQuestLoader obj26.Steps = list48; reference34 = obj26; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span47[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -63843,19 +64308,19 @@ public static class AssemblyQuestLoader num2 = 2; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 128) + span49[index2] = new QuestStep(EInteractionType.UseItem, null, null, 128) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006361u, new Vector3(-495.964f, 19.009007f, -371.72504f), 140); + span49[index2] = new QuestStep(EInteractionType.Interact, 1006361u, new Vector3(-495.964f, 19.009007f, -371.72504f), 140); obj27.Steps = list49; reference35 = obj27; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span47[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -63863,95 +64328,95 @@ public static class AssemblyQuestLoader index2 = 4; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span50[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1006348u, new Vector3(-473.99103f, 19.027954f, -370.84003f), 140); num3 = 6; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span5 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index3 = 0; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span51[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span51[index3] = null; questStep9.CompletionQuestVariablesFlags = list51; reference37 = questStep9; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span50[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1006347u, new Vector3(-474.6319f, 19.027954f, -371.20624f), 140); index3 = 6; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span52[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span52[num3] = null; questStep10.CompletionQuestVariablesFlags = list52; reference38 = questStep10; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span50[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1006346u, new Vector3(-475.97467f, 19.027954f, -370.65692f), 140); num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span53[index3] = null; questStep11.CompletionQuestVariablesFlags = list53; reference39 = questStep11; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span50[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1006345u, new Vector3(-477.34802f, 19.027954f, -370.35175f), 140); index3 = 6; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span54[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span54[num3] = null; questStep12.CompletionQuestVariablesFlags = list54; reference40 = questStep12; obj28.Steps = list50; reference36 = obj28; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span47[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -63959,18 +64424,18 @@ public static class AssemblyQuestLoader num2 = 2; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140); + span55[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006362u, new Vector3(-395.8954f, 23f, -353.6584f), 140) + span55[index2] = new QuestStep(EInteractionType.Interact, 1006362u, new Vector3(-395.8954f, 23f, -353.6584f), 140) { DisableNavmesh = true }; obj29.Steps = list55; reference41 = obj29; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span47[num]; QuestSequence obj30 = new QuestSequence { Sequence = 4 @@ -63978,9 +64443,9 @@ public static class AssemblyQuestLoader index2 = 5; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span56[num2]; QuestStep obj31 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140) { DisableNavmesh = true, @@ -63991,111 +64456,111 @@ public static class AssemblyQuestLoader num3 = 6; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span5[index3] = null; + span57[index3] = null; index3++; - span5[index3] = null; + span57[index3] = null; index3++; - span5[index3] = null; + span57[index3] = null; index3++; - span5[index3] = null; + span57[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span57[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span57[index3] = null; skipStepConditions.CompletionQuestVariablesFlags = list57; skipConditions.StepIf = skipStepConditions; obj31.SkipConditions = skipConditions; reference43 = obj31; num2++; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span56[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1006344u, new Vector3(-474.57086f, 18.112427f, -372.5796f), 140); index3 = 6; List list58 = new List(index3); CollectionsMarshal.SetCount(list58, index3); - span5 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span5[num3] = null; + span58[num3] = null; num3++; - span5[num3] = null; + span58[num3] = null; num3++; - span5[num3] = null; + span58[num3] = null; num3++; - span5[num3] = null; + span58[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span58[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span58[num3] = null; questStep13.CompletionQuestVariablesFlags = list58; reference44 = questStep13; num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span56[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1006351u, new Vector3(-475.82214f, 18.966919f, -372.67108f), 140); num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list59; reference45 = questStep14; num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span56[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1006350u, new Vector3(-476.55457f, 19.027954f, -372.91522f), 140); index3 = 6; List list60 = new List(index3); CollectionsMarshal.SetCount(list60, index3); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span60[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list60; reference46 = questStep15; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span56[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1006349u, new Vector3(-477.6532f, 19.027954f, -372.2744f), 140); num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span5 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index3 = 0; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span61[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span61[index3] = null; questStep16.CompletionQuestVariablesFlags = list61; reference47 = questStep16; obj30.Steps = list56; reference42 = obj30; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span47[num]; QuestSequence obj32 = new QuestSequence { Sequence = 5 @@ -64103,18 +64568,18 @@ public static class AssemblyQuestLoader num2 = 2; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140); + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006362u, new Vector3(-395.8954f, 23f, -353.6584f), 140) + span62[index2] = new QuestStep(EInteractionType.Interact, 1006362u, new Vector3(-395.8954f, 23f, -353.6584f), 140) { DisableNavmesh = true }; obj32.Steps = list62; reference48 = obj32; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span47[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -64122,9 +64587,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) + span63[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; @@ -64137,16 +64602,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "JerryWester"; + span64[index] = "JerryWester"; questRoot8.Author = list64; index = 3; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span65[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -64154,9 +64619,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) + span66[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -64170,7 +64635,7 @@ public static class AssemblyQuestLoader obj34.Steps = list66; reference50 = obj34; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span65[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -64178,16 +64643,16 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) + span67[num2] = new QuestStep(EInteractionType.Interact, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; obj35.Steps = list67; reference51 = obj35; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span65[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -64195,9 +64660,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) + span68[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; @@ -64210,16 +64675,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "JerryWester"; + span69[index] = "JerryWester"; questRoot9.Author = list69; index = 3; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span70[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -64227,9 +64692,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145) + span71[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -64243,7 +64708,7 @@ public static class AssemblyQuestLoader obj37.Steps = list71; reference53 = obj37; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span70[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -64251,16 +64716,16 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002780u, new Vector3(-89.79938f, -45.331406f, 195.88f), 154) + span72[index2] = new QuestStep(EInteractionType.Interact, 1002780u, new Vector3(-89.79938f, -45.331406f, 195.88f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj38.Steps = list72; reference54 = obj38; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span70[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -64268,9 +64733,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006371u, new Vector3(-301.04523f, -13.60442f, 198.44348f), 154); + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006371u, new Vector3(-301.04523f, -13.60442f, 198.44348f), 154); obj39.Steps = list73; reference55 = obj39; questRoot9.QuestSequence = list70; @@ -64280,16 +64745,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "JerryWester"; + span74[index] = "JerryWester"; questRoot10.Author = list74; index = 2; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span75[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -64297,9 +64762,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006371u, new Vector3(-301.04523f, -13.60442f, 198.44348f), 154) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006371u, new Vector3(-301.04523f, -13.60442f, 198.44348f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, SkipConditions = new SkipConditions @@ -64313,7 +64778,7 @@ public static class AssemblyQuestLoader obj40.Steps = list76; reference56 = obj40; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span75[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -64321,11 +64786,11 @@ public static class AssemblyQuestLoader index2 = 2; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-372.23636f, -2.92979f, 178.26855f), 154); + span77[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-372.23636f, -2.92979f, 178.26855f), 154); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006372u, new Vector3(171.52661f, 222.69258f, 355.48938f), 155); + span77[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006372u, new Vector3(171.52661f, 222.69258f, 355.48938f), 155); obj41.Steps = list77; reference57 = obj41; questRoot10.QuestSequence = list75; @@ -64335,16 +64800,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "croizat"; + span78[index] = "croizat"; questRoot11.Author = list78; index = 3; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span79[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -64352,13 +64817,13 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006375u, new Vector3(-296.65063f, -13.630577f, 197.34485f), 154); + span80[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006375u, new Vector3(-296.65063f, -13.630577f, 197.34485f), 154); obj42.Steps = list80; reference58 = obj42; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span79[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -64366,9 +64831,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span81[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, 2002106u, new Vector3(-282.03253f, -54.24591f, 285.99976f), 154) { ItemId = 2000690u, @@ -64377,15 +64842,15 @@ public static class AssemblyQuestLoader index3 = 1; List list82 = new List(index3); CollectionsMarshal.SetCount(list82, index3); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span4[num3] = 138u; + span82[num3] = 138u; obj44.KillEnemyDataIds = list82; reference60 = obj44; obj43.Steps = list81; reference59 = obj43; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span79[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -64393,9 +64858,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006375u, new Vector3(-296.65063f, -13.630577f, 197.34485f), 154); + span83[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006375u, new Vector3(-296.65063f, -13.630577f, 197.34485f), 154); obj45.Steps = list83; reference61 = obj45; questRoot11.QuestSequence = list79; @@ -64405,16 +64870,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "JerryWester"; + span84[index] = "JerryWester"; questRoot12.Author = list84; index = 5; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span85[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -64422,13 +64887,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006372u, new Vector3(171.52661f, 222.69258f, 355.48938f), 155); + span86[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006372u, new Vector3(171.52661f, 222.69258f, 355.48938f), 155); obj46.Steps = list86; reference62 = obj46; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span85[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -64436,9 +64901,9 @@ public static class AssemblyQuestLoader num2 = 2; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span87[index2]; QuestStep obj48 = new QuestStep(EInteractionType.Combat, null, new Vector3(48.65701f, 234.78163f, 348.13953f), 155) { StopDistance = 1f, @@ -64447,19 +64912,19 @@ public static class AssemblyQuestLoader num3 = 2; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index3 = 0; - span4[index3] = 724u; + span88[index3] = 724u; index3++; - span4[index3] = 725u; + span88[index3] = 725u; obj48.KillEnemyDataIds = list88; reference64 = obj48; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006731u, new Vector3(52.231567f, 235.30933f, 347.85986f), 155); + span87[index2] = new QuestStep(EInteractionType.Interact, 1006731u, new Vector3(52.231567f, 235.30933f, 347.85986f), 155); obj47.Steps = list87; reference63 = obj47; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span85[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -64467,13 +64932,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006372u, new Vector3(171.52661f, 222.69258f, 355.48938f), 155); + span89[num2] = new QuestStep(EInteractionType.Interact, 1006372u, new Vector3(171.52661f, 222.69258f, 355.48938f), 155); obj49.Steps = list89; reference65 = obj49; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj50 = new QuestSequence { Sequence = 3 @@ -64481,13 +64946,13 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006376u, new Vector3(195.3612f, 234.79839f, 419.3026f), 155); + span90[index2] = new QuestStep(EInteractionType.Interact, 1006376u, new Vector3(195.3612f, 234.79839f, 419.3026f), 155); obj50.Steps = list90; reference66 = obj50; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -64495,9 +64960,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006377u, new Vector3(200.97656f, 293.33f, 420.37073f), 155); + span91[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006377u, new Vector3(200.97656f, 293.33f, 420.37073f), 155); obj51.Steps = list91; reference67 = obj51; questRoot12.QuestSequence = list85; @@ -64507,16 +64972,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "JerryWester"; + span92[index] = "JerryWester"; questRoot13.Author = list92; index = 4; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span93[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -64524,16 +64989,16 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006378u, new Vector3(204.5166f, 293.32996f, 418.57007f), 155) + span94[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006378u, new Vector3(204.5166f, 293.32996f, 418.57007f), 155) { StopDistance = 7f }; obj52.Steps = list94; reference68 = obj52; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span93[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -64541,13 +65006,13 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006379u, new Vector3(538.4756f, 235.2618f, 317.1587f), 155); + span95[num2] = new QuestStep(EInteractionType.Interact, 1006379u, new Vector3(538.4756f, 235.2618f, 317.1587f), 155); obj53.Steps = list95; reference69 = obj53; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span93[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -64555,13 +65020,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006378u, new Vector3(204.5166f, 293.32996f, 418.57007f), 155); + span96[index2] = new QuestStep(EInteractionType.Interact, 1006378u, new Vector3(204.5166f, 293.32996f, 418.57007f), 155); obj54.Steps = list96; reference70 = obj54; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span93[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -64569,9 +65034,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155); + span97[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155); obj55.Steps = list97; reference71 = obj55; questRoot13.QuestSequence = list93; @@ -64581,16 +65046,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "JerryWester"; + span98[index] = "JerryWester"; questRoot14.Author = list98; index = 3; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span99[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -64598,13 +65063,13 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155); + span100[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155); obj56.Steps = list100; reference72 = obj56; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span99[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -64612,51 +65077,51 @@ public static class AssemblyQuestLoader index2 = 4; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span101[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2002111u, new Vector3(24.12439f, 207.599f, 427.35938f), 155); index3 = 6; List list102 = new List(index3); CollectionsMarshal.SetCount(list102, index3); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list102; reference74 = questStep17; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span101[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2002110u, new Vector3(11.886719f, 207.20227f, 439.1698f), 155); num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index3 = 0; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span103[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list103; reference75 = questStep18; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span101[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, 2002261u, new Vector3(4.196167f, 206.19507f, 465.9646f), 155) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -64664,61 +65129,61 @@ public static class AssemblyQuestLoader index3 = 3; List list104 = new List(index3); CollectionsMarshal.SetCount(list104, index3); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span4[num3] = 724u; + span104[num3] = 724u; num3++; - span4[num3] = 725u; + span104[num3] = 725u; num3++; - span4[num3] = 726u; + span104[num3] = 726u; obj58.KillEnemyDataIds = list104; SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span105[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list105; skipConditions2.StepIf = skipStepConditions2; obj58.SkipConditions = skipConditions2; reference76 = obj58; num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span101[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2002261u, new Vector3(4.196167f, 206.19507f, 465.9646f), 155); index3 = 6; List list106 = new List(index3); CollectionsMarshal.SetCount(list106, index3); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span106[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list106; reference77 = questStep19; obj57.Steps = list101; reference73 = obj57; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span99[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -64726,9 +65191,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155) + span107[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155) { StopDistance = 2f }; @@ -64741,16 +65206,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "JerryWester"; + span108[index] = "JerryWester"; questRoot15.Author = list108; index = 3; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span109[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -64758,16 +65223,16 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006382u, new Vector3(165.20935f, 222.99998f, 367.72717f), 155) + span110[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006382u, new Vector3(165.20935f, 222.99998f, 367.72717f), 155) { StopDistance = 7f }; obj60.Steps = list110; reference79 = obj60; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span109[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -64775,16 +65240,16 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span111[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1006383u, new Vector3(138.87231f, 285.06497f, 175.21924f), 155); num3 = 1; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - Span span6 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index3 = 0; - span6[index3] = new DialogueChoice + span112[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_GAIUSB608_00890_Q1_000_020"), @@ -64795,7 +65260,7 @@ public static class AssemblyQuestLoader obj61.Steps = list111; reference80 = obj61; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span109[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -64803,15 +65268,15 @@ public static class AssemblyQuestLoader index2 = 2; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 155) + span113[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 155) { StopDistance = 5f, Aetheryte = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span113[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj62.Steps = list113; reference82 = obj62; questRoot15.QuestSequence = list109; @@ -64821,16 +65286,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "JerryWester"; + span114[index] = "JerryWester"; questRoot16.Author = list114; index = 3; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span115[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -64838,9 +65303,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span116[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -64854,7 +65319,7 @@ public static class AssemblyQuestLoader obj63.Steps = list116; reference83 = obj63; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span115[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -64862,32 +65327,32 @@ public static class AssemblyQuestLoader index2 = 7; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span117[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1006395u, new Vector3(206.86658f, 303.115f, -296.2539f), 155); index3 = 6; List list118 = new List(index3); CollectionsMarshal.SetCount(list118, index3); - span5 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = null; + span118[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span118[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list118; reference85 = questStep21; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.61038f, 256.0028f, 83.6889f), 155); + span117[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.61038f, 256.0028f, 83.6889f), 155); num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span117[num2]; QuestStep obj65 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.30511f, 256.99997f, 76.41981f), 155) { DisableNavmesh = true @@ -64897,79 +65362,79 @@ public static class AssemblyQuestLoader num3 = 6; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index3 = 0; - span5[index3] = null; + span119[index3] = null; index3++; - span5[index3] = null; + span119[index3] = null; index3++; - span5[index3] = null; + span119[index3] = null; index3++; - span5[index3] = null; + span119[index3] = null; index3++; - span5[index3] = null; + span119[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span119[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list119; skipConditions3.StepIf = skipStepConditions3; obj65.SkipConditions = skipConditions3; reference86 = obj65; num2++; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span117[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1006396u, new Vector3(193.1029f, 257f, 57.87744f), 155); index3 = 6; List list120 = new List(index3); CollectionsMarshal.SetCount(list120, index3); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span120[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list120; reference87 = questStep22; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.30511f, 256.99997f, 76.41981f), 155) + span117[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.30511f, 256.99997f, 76.41981f), 155) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.61038f, 256.0028f, 83.6889f), 155) + span117[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(205.61038f, 256.0028f, 83.6889f), 155) { DisableNavmesh = true }; num2++; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span117[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1006377u, new Vector3(200.97656f, 293.33f, 420.37073f), 155); num3 = 6; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index3 = 0; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = null; + span121[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span121[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list121; reference88 = questStep23; obj64.Steps = list117; reference84 = obj64; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span115[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -64977,9 +65442,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span122[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; @@ -65037,9 +65502,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, 1006407u, new Vector3(224.01758f, 355.34894f, -554.8334f), 155) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -65047,9 +65512,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 1904u; + span5[index3] = 1904u; obj3.KillEnemyDataIds = list5; reference3 = obj3; obj2.Steps = list4; @@ -65063,68 +65528,68 @@ public static class AssemblyQuestLoader num2 = 3; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span6[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1006410u, new Vector3(232.59314f, 359.00003f, -563.95825f), 155); index3 = 6; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - Span span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list7; reference5 = questStep; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span6[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1006408u, new Vector3(212.57336f, 361.0884f, -586.9078f), 155); num3 = 6; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index3 = 0; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span8[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list8; reference6 = questStep2; index2++; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span6[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1006409u, new Vector3(189.50183f, 359.89996f, -590.20374f), 155); index3 = 6; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span9[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list9; reference7 = questStep3; obj4.Steps = list6; @@ -65138,9 +65603,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006407u, new Vector3(224.01758f, 355.34894f, -554.8334f), 155); + span10[num2] = new QuestStep(EInteractionType.Interact, 1006407u, new Vector3(224.01758f, 355.34894f, -554.8334f), 155); obj5.Steps = list10; reference8 = obj5; num++; @@ -65152,9 +65617,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span11[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; @@ -65167,16 +65632,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "JerryWester"; + span12[index] = "JerryWester"; questRoot2.Author = list12; index = 6; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -65184,9 +65649,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span14[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -65200,7 +65665,7 @@ public static class AssemblyQuestLoader obj7.Steps = list14; reference10 = obj7; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -65208,13 +65673,13 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006412u, new Vector3(282.30713f, 255.013f, 91.26416f), 155); + span15[index2] = new QuestStep(EInteractionType.Interact, 1006412u, new Vector3(282.30713f, 255.013f, 91.26416f), 155); obj8.Steps = list15; reference11 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -65222,16 +65687,16 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006413u, new Vector3(209.09436f, 302f, -190.1427f), 155) + span16[num2] = new QuestStep(EInteractionType.Interact, 1006413u, new Vector3(209.09436f, 302f, -190.1427f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj9.Steps = list16; reference12 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -65239,74 +65704,74 @@ public static class AssemblyQuestLoader num2 = 3; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span17[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2002139u, new Vector3(208.05664f, 301.9912f, -193.59125f), 155); num3 = 6; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span18[index3] = null; questStep4.CompletionQuestVariablesFlags = list18; reference14 = questStep4; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span17[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2002140u, new Vector3(210.00989f, 301.9912f, -193.22504f), 155); index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span19[num3] = null; questStep5.CompletionQuestVariablesFlags = list19; reference15 = questStep5; index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span17[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2002141u, new Vector3(212.05457f, 301.9912f, -193.65228f), 155); num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span20[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span20[index3] = null; questStep6.CompletionQuestVariablesFlags = list20; reference16 = questStep6; obj10.Steps = list17; reference13 = obj10; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span13[num]; QuestSequence obj11 = new QuestSequence { Sequence = 4 @@ -65314,13 +65779,13 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006413u, new Vector3(209.09436f, 302f, -190.1427f), 155); + span21[num2] = new QuestStep(EInteractionType.Interact, 1006413u, new Vector3(209.09436f, 302f, -190.1427f), 155); obj11.Steps = list21; reference17 = obj11; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -65328,9 +65793,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span22[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj12.Steps = list22; reference18 = obj12; questRoot2.QuestSequence = list13; @@ -65340,16 +65805,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "JerryWester"; + span23[index] = "JerryWester"; questRoot3.Author = list23; index = 5; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span24[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -65357,9 +65822,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span25[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -65373,7 +65838,7 @@ public static class AssemblyQuestLoader obj13.Steps = list25; reference19 = obj13; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span24[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -65381,13 +65846,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006415u, new Vector3(238.30005f, 312f, -227.00854f), 155); + span26[index2] = new QuestStep(EInteractionType.Interact, 1006415u, new Vector3(238.30005f, 312f, -227.00854f), 155); obj14.Steps = list26; reference20 = obj14; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span24[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -65395,13 +65860,13 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span27[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj15.Steps = list27; reference21 = obj15; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span24[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -65409,9 +65874,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006416u, new Vector3(445.0598f, 304.93317f, -258.56415f), 155) + span28[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006416u, new Vector3(445.0598f, 304.93317f, -258.56415f), 155) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -65421,7 +65886,7 @@ public static class AssemblyQuestLoader obj16.Steps = list28; reference22 = obj16; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span24[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -65429,9 +65894,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span29[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; @@ -65444,16 +65909,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "Friendly"; + span30[index] = "Friendly"; questRoot4.Author = list30; index = 3; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -65461,9 +65926,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span32[index2]; QuestStep obj19 = new QuestStep(EInteractionType.AcceptQuest, 1006440u, new Vector3(140.3982f, 4f, -54.154297f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -65481,9 +65946,9 @@ public static class AssemblyQuestLoader index3 = 1; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - Span span6 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span6[num3] = 130; + span33[num3] = 130; obj20.InTerritory = list33; skipConditions.AetheryteShortcutIf = obj20; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition @@ -65495,7 +65960,7 @@ public static class AssemblyQuestLoader obj18.Steps = list32; reference24 = obj18; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -65503,9 +65968,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2001019u, new Vector3(-276.60034f, -3.7995605f, -368.76483f), 141) + span34[num2] = new QuestStep(EInteractionType.UseItem, 2001019u, new Vector3(-276.60034f, -3.7995605f, -368.76483f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, ItemId = 2000715u @@ -65513,7 +65978,7 @@ public static class AssemblyQuestLoader obj21.Steps = list34; reference26 = obj21; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -65521,9 +65986,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007818u, new Vector3(-282.88702f, -5.987557f, -372.64062f), 141); + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007818u, new Vector3(-282.88702f, -5.987557f, -372.64062f), 141); obj22.Steps = list35; reference27 = obj22; questRoot4.QuestSequence = list31; @@ -65533,16 +65998,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "JerryWester"; + span36[index] = "JerryWester"; questRoot5.Author = list36; index = 5; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -65550,9 +66015,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006435u, new Vector3(-478.26355f, 211f, -203.81476f), 155) + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006435u, new Vector3(-478.26355f, 211f, -203.81476f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -65566,7 +66031,7 @@ public static class AssemblyQuestLoader obj23.Steps = list38; reference28 = obj23; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -65574,13 +66039,13 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006441u, new Vector3(-414.45032f, 211.45752f, -294.48395f), 155); + span39[index2] = new QuestStep(EInteractionType.Interact, 1006441u, new Vector3(-414.45032f, 211.45752f, -294.48395f), 155); obj24.Steps = list39; reference29 = obj24; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 2 @@ -65588,13 +66053,13 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006442u, new Vector3(-417.92938f, 224.99995f, -301.89978f), 155); + span40[num2] = new QuestStep(EInteractionType.Interact, 1006442u, new Vector3(-417.92938f, 224.99995f, -301.89978f), 155); obj25.Steps = list40; reference30 = obj25; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 3 @@ -65602,13 +66067,13 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006443u, new Vector3(-434.95844f, 224.39996f, -199.45074f), 155); + span41[index2] = new QuestStep(EInteractionType.Interact, 1006443u, new Vector3(-434.95844f, 224.39996f, -199.45074f), 155); obj26.Steps = list41; reference31 = obj26; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -65616,9 +66081,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj27.Steps = list42; reference32 = obj27; questRoot5.QuestSequence = list37; @@ -65628,16 +66093,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot6.Author = list43; index = 6; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -65645,9 +66110,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155) + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155) { Mount = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -65662,7 +66127,7 @@ public static class AssemblyQuestLoader obj28.Steps = list45; reference33 = obj28; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -65670,9 +66135,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span46[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, 2002158u, new Vector3(-424.24664f, 279.0111f, 89.58569f), 155) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -65680,9 +66145,9 @@ public static class AssemblyQuestLoader num3 = 1; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - Span span7 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span7[index3] = new ComplexCombatData + span47[index3] = new ComplexCombatData { DataId = 2196u }; @@ -65697,7 +66162,7 @@ public static class AssemblyQuestLoader obj29.Steps = list46; reference34 = obj29; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -65705,13 +66170,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155); + span48[index2] = new QuestStep(EInteractionType.Interact, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155); obj31.Steps = list48; reference36 = obj31; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = 3 @@ -65719,9 +66184,9 @@ public static class AssemblyQuestLoader index2 = 3; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span49[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1006450u, new Vector3(-429.22107f, 211f, -201.7091f), 155) { StopDistance = 5f @@ -65729,67 +66194,67 @@ public static class AssemblyQuestLoader index3 = 6; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span50[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj33.CompletionQuestVariablesFlags = list50; reference38 = obj33; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span49[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1006449u, new Vector3(-436.51483f, 211.01697f, -204.18103f), 155); num3 = 6; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span5 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index3 = 0; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = null; + span51[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span51[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list51; reference39 = questStep7; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span49[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1006451u, new Vector3(-432.2118f, 224.39995f, -197.83319f), 155); index3 = 6; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = null; + span52[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span52[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list52; reference40 = questStep8; obj32.Steps = list49; reference37 = obj32; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 4 @@ -65797,13 +66262,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155); + span53[index2] = new QuestStep(EInteractionType.Interact, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155); obj34.Steps = list53; reference41 = obj34; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -65811,9 +66276,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007567u, new Vector3(-411.64264f, 225.02267f, -304.036f), 155); + span54[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007567u, new Vector3(-411.64264f, 225.02267f, -304.036f), 155); obj35.Steps = list54; reference42 = obj35; questRoot6.QuestSequence = list44; @@ -65823,16 +66288,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "JerryWester"; + span55[index] = "JerryWester"; questRoot7.Author = list55; index = 3; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span56[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -65840,9 +66305,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006461u, new Vector3(-415.9762f, 224.99998f, -299.73297f), 155) + span57[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006461u, new Vector3(-415.9762f, 224.99998f, -299.73297f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -65856,7 +66321,7 @@ public static class AssemblyQuestLoader obj36.Steps = list57; reference43 = obj36; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span56[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -65864,9 +66329,9 @@ public static class AssemblyQuestLoader index2 = 4; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span58[num2]; QuestStep obj38 = new QuestStep(EInteractionType.Interact, 1006466u, new Vector3(-410.23883f, 218.1f, -296.86432f), 155) { Mount = true @@ -65874,88 +66339,88 @@ public static class AssemblyQuestLoader num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj38.CompletionQuestVariablesFlags = list59; reference45 = obj38; num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span58[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1006441u, new Vector3(-414.45032f, 211.45752f, -294.48395f), 155); index3 = 6; List list60 = new List(index3); CollectionsMarshal.SetCount(list60, index3); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span60[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list60; reference46 = questStep9; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span58[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1007585u, new Vector3(-462.2721f, 211f, -270.43567f), 155); num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span5 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index3 = 0; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = null; + span61[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span61[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list61; reference47 = questStep10; num2++; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span58[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1006448u, new Vector3(-428.97693f, 211f, -194.23212f), 155); index3 = 6; List list62 = new List(index3); CollectionsMarshal.SetCount(list62, index3); - span5 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list62; reference48 = questStep11; obj37.Steps = list58; reference44 = obj37; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span56[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -65963,9 +66428,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155); + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155); obj39.Steps = list63; reference49 = obj39; questRoot7.QuestSequence = list56; @@ -65975,16 +66440,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "JerryWester"; + span64[index] = "JerryWester"; questRoot8.Author = list64; index = 4; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span65[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -65992,9 +66457,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155) + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -66008,7 +66473,7 @@ public static class AssemblyQuestLoader obj40.Steps = list66; reference50 = obj40; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span65[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -66016,13 +66481,13 @@ public static class AssemblyQuestLoader num2 = 4; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-398.1833f, 193.72365f, -330.6203f), 155); + span67[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-398.1833f, 193.72365f, -330.6203f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-495.94693f, 149.93378f, -258.90088f), 155); + span67[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-495.94693f, 149.93378f, -258.90088f), 155); index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span67[index2]; QuestStep obj42 = new QuestStep(EInteractionType.Combat, 2002170u, new Vector3(-488.6702f, 150.1029f, -318.71527f), 155) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -66030,17 +66495,17 @@ public static class AssemblyQuestLoader num3 = 1; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index3 = 0; - span4[index3] = 46u; + span68[index3] = 46u; obj42.KillEnemyDataIds = list68; reference52 = obj42; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002170u, new Vector3(-488.6702f, 150.1029f, -318.71527f), 155); + span67[index2] = new QuestStep(EInteractionType.Interact, 2002170u, new Vector3(-488.6702f, 150.1029f, -318.71527f), 155); obj41.Steps = list67; reference51 = obj41; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -66048,13 +66513,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002590u, new Vector3(-488.6702f, 150.65222f, -317.79968f), 155); + span69[num2] = new QuestStep(EInteractionType.Interact, 2002590u, new Vector3(-488.6702f, 150.65222f, -317.79968f), 155); obj43.Steps = list69; reference53 = obj43; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span65[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -66062,9 +66527,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155); + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155); obj44.Steps = list70; reference54 = obj44; questRoot8.QuestSequence = list65; @@ -66074,16 +66539,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "JerryWester"; + span71[index] = "JerryWester"; questRoot9.Author = list71; index = 7; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -66091,9 +66556,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155) + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -66107,7 +66572,7 @@ public static class AssemblyQuestLoader obj45.Steps = list73; reference55 = obj45; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -66115,13 +66580,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006466u, new Vector3(-410.23883f, 218.1f, -296.86432f), 155); + span74[index2] = new QuestStep(EInteractionType.Interact, 1006466u, new Vector3(-410.23883f, 218.1f, -296.86432f), 155); obj46.Steps = list74; reference56 = obj46; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -66129,13 +66594,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006468u, new Vector3(-418.17352f, 210.78818f, -280.0794f), 155); + span75[num2] = new QuestStep(EInteractionType.Interact, 1006468u, new Vector3(-418.17352f, 210.78818f, -280.0794f), 155); obj47.Steps = list75; reference57 = obj47; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -66143,16 +66608,16 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1006468u, new Vector3(-418.17352f, 210.78818f, -280.0794f), 155) + span76[index2] = new QuestStep(EInteractionType.Emote, 1006468u, new Vector3(-418.17352f, 210.78818f, -280.0794f), 155) { Emote = EEmote.Doubt }; obj48.Steps = list76; reference58 = obj48; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span72[num]; QuestSequence obj49 = new QuestSequence { Sequence = 4 @@ -66160,13 +66625,13 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002174u, new Vector3(-391.3482f, 219.25684f, -179.43091f), 155); + span77[num2] = new QuestStep(EInteractionType.Interact, 2002174u, new Vector3(-391.3482f, 219.25684f, -179.43091f), 155); obj49.Steps = list77; reference59 = obj49; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = 5 @@ -66174,13 +66639,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002175u, new Vector3(-391.22614f, 219.28735f, -179.49188f), 155); + span78[index2] = new QuestStep(EInteractionType.Interact, 2002175u, new Vector3(-391.22614f, 219.28735f, -179.49188f), 155); obj50.Steps = list78; reference60 = obj50; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -66188,9 +66653,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span79[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj51.Steps = list79; reference61 = obj51; questRoot9.QuestSequence = list72; @@ -66200,16 +66665,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "JerryWester"; + span80[index] = "JerryWester"; questRoot10.Author = list80; index = 3; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -66217,9 +66682,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155) + span82[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -66233,7 +66698,7 @@ public static class AssemblyQuestLoader obj52.Steps = list82; reference62 = obj52; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span81[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -66241,9 +66706,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006469u, new Vector3(-886.2593f, 228.30641f, 1.6021729f), 155) + span83[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006469u, new Vector3(-886.2593f, 228.30641f, 1.6021729f), 155) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -66253,7 +66718,7 @@ public static class AssemblyQuestLoader obj53.Steps = list83; reference63 = obj53; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span81[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -66261,9 +66726,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155); + span84[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006467u, new Vector3(-437.94922f, 211.17f, -245.7771f), 155); obj54.Steps = list84; reference64 = obj54; questRoot10.QuestSequence = list81; @@ -66318,9 +66783,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span4[num2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj2.Steps = list4; reference2 = obj2; num++; @@ -66332,9 +66797,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006490u, new Vector3(-673.21277f, 205.95982f, -515.7702f), 155); + span5[index2] = new QuestStep(EInteractionType.Interact, 1006490u, new Vector3(-673.21277f, 205.95982f, -515.7702f), 155); obj3.Steps = list5; reference3 = obj3; num++; @@ -66346,9 +66811,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span6[num2]; QuestStep questStep = new QuestStep(EInteractionType.Duty, null, null, 155); DutyOptions obj5 = new DutyOptions { @@ -66357,11 +66822,11 @@ public static class AssemblyQuestLoader int num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int num4 = 0; - span[num4] = "(boss 1) AI will not face cleaves away from healer, typically killing them"; + span7[num4] = "(boss 1) AI will not face cleaves away from healer, typically killing them"; num4++; - span[num4] = "(boss 3) AI will not face cleaves away from healer, which doesn't always kill them"; + span7[num4] = "(boss 3) AI will not face cleaves away from healer, which doesn't always kill them"; obj5.Notes = list7; questStep.DutyOptions = obj5; reference5 = questStep; @@ -66381,9 +66846,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006491u, new Vector3(7.248047f, -21.970922f, 119.73743f), 132) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006491u, new Vector3(7.248047f, -21.970922f, 119.73743f), 132) { StopDistance = 5f }; @@ -66396,16 +66861,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "JerryWester"; + span9[index] = "JerryWester"; questRoot2.Author = list9; index = 2; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -66413,16 +66878,16 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006492u, new Vector3(7.3395386f, -21.970974f, 121.934814f), 132) + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006492u, new Vector3(7.3395386f, -21.970974f, 121.934814f), 132) { StopDistance = 5f }; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -66430,9 +66895,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) + span12[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; @@ -66445,16 +66910,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "JerryWester"; + span13[index] = "JerryWester"; questRoot3.Author = list13; index = 2; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -66462,9 +66927,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) + span15[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -66478,7 +66943,7 @@ public static class AssemblyQuestLoader obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -66486,9 +66951,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145); + span16[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145); obj10.Steps = list16; reference10 = obj10; questRoot3.QuestSequence = list14; @@ -66498,16 +66963,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "JerryWester"; + span17[index] = "JerryWester"; questRoot4.Author = list17; index = 5; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -66515,9 +66980,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145) + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -66531,7 +66996,7 @@ public static class AssemblyQuestLoader obj11.Steps = list19; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -66539,14 +67004,14 @@ public static class AssemblyQuestLoader num2 = 2; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 2002327u, new Vector3(423.17834f, -62.45526f, 213.39734f), 145) + span20[index2] = new QuestStep(EInteractionType.WalkTo, 2002327u, new Vector3(423.17834f, -62.45526f, 213.39734f), 145) { StopDistance = 3f }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2002327u, new Vector3(423.17834f, -62.45526f, 213.39734f), 145) + span20[index2] = new QuestStep(EInteractionType.UseItem, 2002327u, new Vector3(423.17834f, -62.45526f, 213.39734f), 145) { DelaySecondsAtStart = 2f, ItemId = 2000742u @@ -66554,7 +67019,7 @@ public static class AssemblyQuestLoader obj12.Steps = list20; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -66562,9 +67027,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2002501u, new Vector3(423.17834f, -62.45526f, 213.39734f), 145) + span21[num2] = new QuestStep(EInteractionType.UseItem, 2002501u, new Vector3(423.17834f, -62.45526f, 213.39734f), 145) { DelaySecondsAtStart = 3f, ItemId = 2000837u @@ -66572,7 +67037,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -66580,16 +67045,16 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145) + span22[index2] = new QuestStep(EInteractionType.Interact, 1006495u, new Vector3(-2.2736206f, -17.544205f, 24.734863f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -66597,9 +67062,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) + span23[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; @@ -66612,16 +67077,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "JerryWester"; + span24[index] = "JerryWester"; questRoot5.Author = list24; index = 2; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span25[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -66629,9 +67094,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) + span26[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006493u, new Vector3(-437.67456f, -55.694504f, 100.87732f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, SkipConditions = new SkipConditions @@ -66645,7 +67110,7 @@ public static class AssemblyQuestLoader obj16.Steps = list26; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span25[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -66653,9 +67118,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; @@ -66668,16 +67133,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "JerryWester"; + span28[index] = "JerryWester"; questRoot6.Author = list28; index = 3; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span29[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -66685,9 +67150,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) + span30[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -66701,70 +67166,71 @@ public static class AssemblyQuestLoader obj18.Steps = list30; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span29[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 }; - index2 = 5; + index2 = 6; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span31[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(326.6569f, -11.008737f, 254.36206f), 138); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num4 = 6; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - Span span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span32[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list32; skipConditions.StepIf = skipStepConditions; questStep2.SkipConditions = skipConditions; reference20 = questStep2; num2++; - ref QuestStep reference21 = ref span3[num2]; - QuestStep obj20 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.4823f, -15.19004f, 253.61394f), 138) + ref QuestStep reference21 = ref span31[num2]; + QuestStep obj20 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(319.13077f, -15.189108f, 254.49236f), 138) { - DisableNavmesh = true + DisableNavmesh = true, + Mount = false }; SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span33[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list33; skipConditions2.StepIf = skipStepConditions2; obj20.SkipConditions = skipConditions2; reference21 = obj20; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span31[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1006500u, new Vector3(321.1565f, -15.187395f, 253.52856f), 138) { StopDistance = 5f @@ -66772,23 +67238,31 @@ public static class AssemblyQuestLoader num4 = 6; List list34 = new List(num4); CollectionsMarshal.SetCount(list34, num4); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span34[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list34; reference22 = obj21; num2++; - ref QuestStep reference23 = ref span3[num2]; + span31[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(317.62387f, -15.190073f, 252.21808f), 138) + { + JumpDestination = new JumpDestination + { + Position = new Vector3(313.6114f, -24.333132f, 252.43187f) + } + }; + num2++; + ref QuestStep reference23 = ref span31[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1006499u, new Vector3(260.88342f, -24.975f, 249.04248f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -66796,46 +67270,46 @@ public static class AssemblyQuestLoader num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span4 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list35; reference23 = obj22; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span31[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1006498u, new Vector3(178.78992f, -41.131824f, 257.16016f), 138); num4 = 6; List list36 = new List(num4); CollectionsMarshal.SetCount(list36, num4); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list36; reference24 = questStep3; obj19.Steps = list31; reference19 = obj19; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -66843,11 +67317,11 @@ public static class AssemblyQuestLoader num2 = 2; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(293.98203f, -24.988865f, 240.63774f), 138); + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(293.98203f, -24.988865f, 240.63774f), 138); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); obj23.Steps = list37; reference25 = obj23; questRoot6.QuestSequence = list29; @@ -66857,16 +67331,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "JerryWester"; + span38[index] = "JerryWester"; questRoot7.Author = list38; index = 5; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span39[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -66874,9 +67348,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -66890,7 +67364,7 @@ public static class AssemblyQuestLoader obj24.Steps = list40; reference26 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span39[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -66898,15 +67372,15 @@ public static class AssemblyQuestLoader num2 = 2; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(293.98203f, -24.988865f, 240.63774f), 138); + span41[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(293.98203f, -24.988865f, 240.63774f), 138); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006502u, new Vector3(182.39111f, -41.0828f, 260.151f), 138); + span41[index2] = new QuestStep(EInteractionType.Interact, 1006502u, new Vector3(182.39111f, -41.0828f, 260.151f), 138); obj25.Steps = list41; reference27 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -66914,15 +67388,15 @@ public static class AssemblyQuestLoader index2 = 2; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(293.98203f, -24.988865f, 240.63774f), 138); + span42[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(293.98203f, -24.988865f, 240.63774f), 138); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); + span42[num2] = new QuestStep(EInteractionType.Interact, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); obj26.Steps = list42; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -66930,15 +67404,15 @@ public static class AssemblyQuestLoader num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.96317f, -36.40591f, 316.74185f), 138); + span43[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.96317f, -36.40591f, 316.74185f), 138); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006501u, new Vector3(311.4214f, -36.405907f, 333.54688f), 138); + span43[index2] = new QuestStep(EInteractionType.Interact, 1006501u, new Vector3(311.4214f, -36.405907f, 333.54688f), 138); obj27.Steps = list43; reference29 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -66946,14 +67420,14 @@ public static class AssemblyQuestLoader index2 = 2; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(305.6621f, -36.405907f, 320.81702f), 138) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(305.6621f, -36.405907f, 320.81702f), 138) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); + span44[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); obj28.Steps = list44; reference30 = obj28; questRoot7.QuestSequence = list39; @@ -66963,16 +67437,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "JerryWester"; + span45[index] = "JerryWester"; questRoot8.Author = list45; index = 4; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span46[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -66980,9 +67454,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) + span47[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -66996,7 +67470,7 @@ public static class AssemblyQuestLoader obj29.Steps = list47; reference31 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span46[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -67004,15 +67478,15 @@ public static class AssemblyQuestLoader index2 = 2; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.96317f, -36.40591f, 316.74185f), 138); + span48[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.96317f, -36.40591f, 316.74185f), 138); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007640u, new Vector3(317.95215f, -40.425003f, 374.10547f), 138); + span48[num2] = new QuestStep(EInteractionType.Interact, 1007640u, new Vector3(317.95215f, -40.425003f, 374.10547f), 138); obj30.Steps = list48; reference32 = obj30; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span46[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -67020,16 +67494,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007540u, new Vector3(-285.96942f, -40.868286f, 410.39136f), 138) + span49[index2] = new QuestStep(EInteractionType.Interact, 1007540u, new Vector3(-285.96942f, -40.868286f, 410.39136f), 138) { StopDistance = 7f }; obj31.Steps = list49; reference33 = obj31; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span46[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -67037,9 +67511,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); obj32.Steps = list50; reference34 = obj32; questRoot8.QuestSequence = list46; @@ -67049,16 +67523,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "JerryWester"; + span51[index] = "JerryWester"; questRoot9.Author = list51; index = 3; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span52[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -67066,13 +67540,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); + span53[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); obj33.Steps = list53; reference35 = obj33; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span52[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -67080,74 +67554,74 @@ public static class AssemblyQuestLoader index2 = 3; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span54[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1007639u, new Vector3(-196.82617f, -40.651188f, 499.9618f), 138); num3 = 6; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num4 = 0; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span55[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list55; reference37 = questStep4; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span54[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1006506u, new Vector3(-198.47418f, -40.461403f, 499.9923f), 138); num4 = 6; List list56 = new List(num4); CollectionsMarshal.SetCount(list56, num4); - span4 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span56[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list56; reference38 = questStep5; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span54[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1006505u, new Vector3(-200.36627f, -40.340702f, 503.19666f), 138); num3 = 6; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span4 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span57[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list57; reference39 = questStep6; obj34.Steps = list54; reference36 = obj34; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span52[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -67155,9 +67629,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); obj35.Steps = list58; reference40 = obj35; questRoot9.QuestSequence = list52; @@ -67167,16 +67641,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "JerryWester"; + span59[index] = "JerryWester"; questRoot10.Author = list59; index = 7; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span60[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -67184,13 +67658,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); obj36.Steps = list61; reference41 = obj36; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span60[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -67198,13 +67672,13 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006507u, new Vector3(-287.22064f, -40.98314f, 407.64465f), 138); + span62[index2] = new QuestStep(EInteractionType.Interact, 1006507u, new Vector3(-287.22064f, -40.98314f, 407.64465f), 138); obj37.Steps = list62; reference42 = obj37; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span60[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -67212,13 +67686,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007716u, new Vector3(-312.03174f, -41.36315f, 682.70386f), 138); + span63[num2] = new QuestStep(EInteractionType.Interact, 1007716u, new Vector3(-312.03174f, -41.36315f, 682.70386f), 138); obj38.Steps = list63; reference43 = obj38; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj39 = new QuestSequence { Sequence = 3 @@ -67226,9 +67700,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002189u, new Vector3(-307.75922f, -41.672424f, 695.3993f), 138) + span64[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002189u, new Vector3(-307.75922f, -41.672424f, 695.3993f), 138) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -67238,7 +67712,7 @@ public static class AssemblyQuestLoader obj39.Steps = list64; reference44 = obj39; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj40 = new QuestSequence { Sequence = 4 @@ -67246,13 +67720,13 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007716u, new Vector3(-312.03174f, -41.36315f, 682.70386f), 138); + span65[num2] = new QuestStep(EInteractionType.Interact, 1007716u, new Vector3(-312.03174f, -41.36315f, 682.70386f), 138); obj40.Steps = list65; reference45 = obj40; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj41 = new QuestSequence { Sequence = 5 @@ -67260,13 +67734,13 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); + span66[index2] = new QuestStep(EInteractionType.Interact, 1006503u, new Vector3(-266.5904f, -40.040386f, 461.72266f), 138); obj41.Steps = list66; reference46 = obj41; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -67274,15 +67748,15 @@ public static class AssemblyQuestLoader index2 = 2; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005239u, new Vector3(-289.9062f, -41.2455f, 406.51562f), 138) + span67[num2] = new QuestStep(EInteractionType.Interact, 1005239u, new Vector3(-289.9062f, -41.2455f, 406.51562f), 138) { TargetTerritoryId = (ushort)138, Comment = "Ferry Skipper" }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); + span67[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138); obj42.Steps = list67; reference47 = obj42; questRoot10.QuestSequence = list60; @@ -67292,16 +67766,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "UcanPatates"; + span68[index] = "UcanPatates"; questRoot11.Author = list68; index = 2; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span69[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -67309,9 +67783,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span70[index2]; QuestStep obj44 = new QuestStep(EInteractionType.AcceptQuest, 1006711u, new Vector3(-140.39832f, 7.8986163f, -142.99237f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -67326,11 +67800,11 @@ public static class AssemblyQuestLoader num4 = 2; List list71 = new List(num4); CollectionsMarshal.SetCount(list71, num4); - Span span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span5[num3] = 132; + span71[num3] = 132; num3++; - span5[num3] = 133; + span71[num3] = 133; skipAetheryteCondition.InTerritory = list71; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition; skipConditions3.AethernetShortcutIf = new SkipAetheryteCondition @@ -67342,7 +67816,7 @@ public static class AssemblyQuestLoader obj43.Steps = list70; reference48 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span69[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -67350,9 +67824,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000617u, new Vector3(5.722107f, -7.2786255f, 270.95447f), 152) + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000617u, new Vector3(5.722107f, -7.2786255f, 270.95447f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -67374,16 +67848,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "UcanPatates"; + span73[index] = "UcanPatates"; questRoot12.Author = list73; index = 4; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span74[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -67391,9 +67865,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000617u, new Vector3(5.722107f, -7.2786255f, 270.95447f), 152) + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000617u, new Vector3(5.722107f, -7.2786255f, 270.95447f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -67408,7 +67882,7 @@ public static class AssemblyQuestLoader obj46.Steps = list75; reference51 = obj46; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span74[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -67416,9 +67890,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152) + span76[num2] = new QuestStep(EInteractionType.Interact, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -67432,7 +67906,7 @@ public static class AssemblyQuestLoader obj47.Steps = list76; reference52 = obj47; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span74[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -67440,9 +67914,9 @@ public static class AssemblyQuestLoader num2 = 3; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span77[index2]; QuestStep obj49 = new QuestStep(EInteractionType.Interact, 2002191u, new Vector3(189.6543f, 7.94989f, 133.65369f), 152) { StopDistance = 0.25f, @@ -67459,23 +67933,23 @@ public static class AssemblyQuestLoader num3 = 6; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span4 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span4[num4] = null; + span78[num4] = null; num4++; - span4[num4] = null; + span78[num4] = null; num4++; - span4[num4] = null; + span78[num4] = null; num4++; - span4[num4] = null; + span78[num4] = null; num4++; - span4[num4] = null; + span78[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span78[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list78; reference54 = obj49; index2++; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span77[index2]; QuestStep obj50 = new QuestStep(EInteractionType.Interact, 2002192u, new Vector3(181.04822f, 0.07623291f, 43.289795f), 152) { StopDistance = 0.25f, @@ -67492,23 +67966,23 @@ public static class AssemblyQuestLoader num4 = 6; List list79 = new List(num4); CollectionsMarshal.SetCount(list79, num4); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span4[num3] = null; + span79[num3] = null; num3++; - span4[num3] = null; + span79[num3] = null; num3++; - span4[num3] = null; + span79[num3] = null; num3++; - span4[num3] = null; + span79[num3] = null; num3++; - span4[num3] = null; + span79[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span79[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj50.CompletionQuestVariablesFlags = list79; reference55 = obj50; index2++; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span77[index2]; QuestStep obj51 = new QuestStep(EInteractionType.Interact, 2002190u, new Vector3(233.66138f, 6.42395f, 199.11487f), 152) { StopDistance = 0.25f, @@ -67525,25 +67999,25 @@ public static class AssemblyQuestLoader num3 = 6; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span4 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num4 = 0; - span4[num4] = null; + span80[num4] = null; num4++; - span4[num4] = null; + span80[num4] = null; num4++; - span4[num4] = null; + span80[num4] = null; num4++; - span4[num4] = null; + span80[num4] = null; num4++; - span4[num4] = null; + span80[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span80[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj51.CompletionQuestVariablesFlags = list80; reference56 = obj51; obj48.Steps = list77; reference53 = obj48; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -67551,9 +68025,9 @@ public static class AssemblyQuestLoader index2 = 2; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(124.74073f, 6.729165f, 190.69174f), 152) + span81[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(124.74073f, 6.729165f, 190.69174f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -67565,7 +68039,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006715u, new Vector3(-170.67218f, 56.713512f, -255.9701f), 152) + span81[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006715u, new Vector3(-170.67218f, 56.713512f, -255.9701f), 152) { Fly = true, NextQuestId = new QuestId(972) @@ -67579,16 +68053,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "UcanPatates"; + span82[index] = "UcanPatates"; questRoot13.Author = list82; index = 3; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span83[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -67596,9 +68070,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006715u, new Vector3(-170.67218f, 56.713512f, -255.9701f), 152) + span84[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006715u, new Vector3(-170.67218f, 56.713512f, -255.9701f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -67613,7 +68087,7 @@ public static class AssemblyQuestLoader obj53.Steps = list84; reference58 = obj53; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span83[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -67621,9 +68095,9 @@ public static class AssemblyQuestLoader index2 = 2; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-193.69008f, 55.59636f, -177.57457f), 152) + span85[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-193.69008f, 55.59636f, -177.57457f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -67635,11 +68109,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007568u, new Vector3(-183.88647f, 57.451885f, -143.93835f), 152); + span85[num2] = new QuestStep(EInteractionType.Interact, 1007568u, new Vector3(-183.88647f, 57.451885f, -143.93835f), 152); obj54.Steps = list85; reference59 = obj54; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span83[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -67647,9 +68121,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006715u, new Vector3(-170.67218f, 56.713512f, -255.9701f), 152) + span86[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006715u, new Vector3(-170.67218f, 56.713512f, -255.9701f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -67670,16 +68144,16 @@ public static class AssemblyQuestLoader num = 1; List list87 = new List(num); CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index = 0; - span[index] = "croizat"; + span87[index] = "croizat"; questRoot14.Author = list87; index = 3; List list88 = new List(index); CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span88[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -67687,13 +68161,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006717u, new Vector3(-236.2555f, 51.499146f, -193.13348f), 152); + span89[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006717u, new Vector3(-236.2555f, 51.499146f, -193.13348f), 152); obj56.Steps = list89; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span88[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -67701,9 +68175,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span90[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, null, new Vector3(-9.741034f, 18.766914f, -0.8730635f), 152) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -67711,9 +68185,9 @@ public static class AssemblyQuestLoader num4 = 1; List list91 = new List(num4); CollectionsMarshal.SetCount(list91, num4); - Span span6 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span6[num3] = new ComplexCombatData + span91[num3] = new ComplexCombatData { DataId = 133u, MinimumKillCount = 4u, @@ -67725,7 +68199,7 @@ public static class AssemblyQuestLoader obj57.Steps = list90; reference62 = obj57; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span88[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -67733,9 +68207,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006717u, new Vector3(-236.2555f, 51.499146f, -193.13348f), 152); + span92[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006717u, new Vector3(-236.2555f, 51.499146f, -193.13348f), 152); obj59.Steps = list92; reference64 = obj59; questRoot14.QuestSequence = list88; @@ -67745,16 +68219,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "JerryWester"; + span93[index] = "JerryWester"; questRoot15.Author = list93; index = 2; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span94[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -67762,9 +68236,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006710u, new Vector3(-123.73547f, 7.0426483f, -149.98096f), 133) + span95[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006710u, new Vector3(-123.73547f, 7.0426483f, -149.98096f), 133) { AethernetShortcut = new AethernetShortcut { @@ -67775,7 +68249,7 @@ public static class AssemblyQuestLoader obj60.Steps = list95; reference65 = obj60; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span94[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -67783,9 +68257,9 @@ public static class AssemblyQuestLoader index2 = 2; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span96[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132) { AethernetShortcut = new AethernetShortcut @@ -67797,9 +68271,9 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - Span span7 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span7[num4] = new DialogueChoice + span97[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSC308_00975_Q1_000_040") @@ -67807,7 +68281,7 @@ public static class AssemblyQuestLoader obj62.DialogueChoices = list97; reference67 = obj62; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006492u, new Vector3(7.3395386f, -21.970974f, 121.934814f), 132); + span96[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006492u, new Vector3(7.3395386f, -21.970974f, 121.934814f), 132); obj61.Steps = list96; reference66 = obj61; questRoot15.QuestSequence = list94; @@ -67817,16 +68291,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "JerryWester"; + span98[index] = "JerryWester"; questRoot16.Author = list98; index = 2; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span99[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -67834,16 +68308,16 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007473u, new Vector3(37.308228f, 1.2000015f, 2.9144287f), 212) + span100[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007473u, new Vector3(37.308228f, 1.2000015f, 2.9144287f), 212) { StopDistance = 7f }; obj63.Steps = list100; reference68 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span99[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -67851,9 +68325,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155) + span101[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; @@ -67866,16 +68340,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot17.Author = list102; index = 2; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span103[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -67883,13 +68357,13 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006382u, new Vector3(165.20935f, 222.99998f, 367.72717f), 155); + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006382u, new Vector3(165.20935f, 222.99998f, 367.72717f), 155); obj65.Steps = list104; reference70 = obj65; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span103[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -67897,9 +68371,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155); + span105[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155); obj66.Steps = list105; reference71 = obj66; questRoot17.QuestSequence = list103; @@ -67909,16 +68383,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "JerryWester"; + span106[index] = "JerryWester"; questRoot18.Author = list106; index = 3; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span107[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -67926,13 +68400,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155); + span108[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006380u, new Vector3(169.48193f, 223.03537f, 366.26233f), 155); obj67.Steps = list108; reference72 = obj67; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span107[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -67940,13 +68414,13 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006517u, new Vector3(-49.607117f, 223.60161f, 350.57593f), 155); + span109[num2] = new QuestStep(EInteractionType.Interact, 1006517u, new Vector3(-49.607117f, 223.60161f, 350.57593f), 155); obj68.Steps = list109; reference73 = obj68; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span107[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -67954,9 +68428,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006518u, new Vector3(-354.84857f, 214.79114f, 687.5867f), 155); + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006518u, new Vector3(-354.84857f, 214.79114f, 687.5867f), 155); obj69.Steps = list110; reference74 = obj69; questRoot18.QuestSequence = list107; @@ -67966,16 +68440,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "JerryWester"; + span111[index] = "JerryWester"; questRoot19.Author = list111; index = 8; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span112[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -67983,13 +68457,13 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006518u, new Vector3(-354.84857f, 214.79114f, 687.5867f), 155); + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006518u, new Vector3(-354.84857f, 214.79114f, 687.5867f), 155); obj70.Steps = list113; reference75 = obj70; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span112[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -67997,13 +68471,13 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002196u, new Vector3(-322.80463f, 216.54077f, 655.8479f), 155); + span114[index2] = new QuestStep(EInteractionType.Interact, 2002196u, new Vector3(-322.80463f, 216.54077f, 655.8479f), 155); obj71.Steps = list114; reference76 = obj71; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span112[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -68011,13 +68485,13 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002197u, new Vector3(-290.9438f, 223.25464f, 590.5393f), 155); + span115[num2] = new QuestStep(EInteractionType.Interact, 2002197u, new Vector3(-290.9438f, 223.25464f, 590.5393f), 155); obj72.Steps = list115; reference77 = obj72; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span112[num]; QuestSequence obj73 = new QuestSequence { Sequence = 3 @@ -68025,13 +68499,13 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002198u, new Vector3(-316.15173f, 228.93103f, 540.917f), 155); + span116[index2] = new QuestStep(EInteractionType.Interact, 2002198u, new Vector3(-316.15173f, 228.93103f, 540.917f), 155); obj73.Steps = list116; reference78 = obj73; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span112[num]; QuestSequence obj74 = new QuestSequence { Sequence = 4 @@ -68039,13 +68513,13 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002199u, new Vector3(-338.2467f, 235.21777f, 525.5664f), 155); + span117[num2] = new QuestStep(EInteractionType.Interact, 2002199u, new Vector3(-338.2467f, 235.21777f, 525.5664f), 155); obj74.Steps = list117; reference79 = obj74; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span112[num]; QuestSequence obj75 = new QuestSequence { Sequence = 5 @@ -68053,13 +68527,13 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002200u, new Vector3(-358.29712f, 236.71313f, 506.27905f), 155); + span118[index2] = new QuestStep(EInteractionType.Interact, 2002200u, new Vector3(-358.29712f, 236.71313f, 506.27905f), 155); obj75.Steps = list118; reference80 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span112[num]; QuestSequence obj76 = new QuestSequence { Sequence = 6 @@ -68067,11 +68541,11 @@ public static class AssemblyQuestLoader index2 = 2; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-399.05286f, 228.68446f, 445.9758f), 155); + span119[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-399.05286f, 228.68446f, 445.9758f), 155); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006519u, new Vector3(-397.54333f, 229.15173f, 448.32532f), 155) + span119[num2] = new QuestStep(EInteractionType.Interact, 1006519u, new Vector3(-397.54333f, 229.15173f, 448.32532f), 155) { StopDistance = 7f, DisableNavmesh = true @@ -68079,7 +68553,7 @@ public static class AssemblyQuestLoader obj76.Steps = list119; reference81 = obj76; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span112[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -68087,16 +68561,16 @@ public static class AssemblyQuestLoader num2 = 3; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155); + span120[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155) + span120[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006521u, new Vector3(-697.04736f, 242.18399f, 380.63623f), 155); + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006521u, new Vector3(-697.04736f, 242.18399f, 380.63623f), 155); obj77.Steps = list120; reference82 = obj77; questRoot19.QuestSequence = list112; @@ -68106,16 +68580,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "JerryWester"; + span121[index] = "JerryWester"; questRoot20.Author = list121; index = 4; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span122[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -68123,16 +68597,16 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155) + span123[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155) { StopDistance = 7f }; obj78.Steps = list123; reference83 = obj78; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span122[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -68140,13 +68614,13 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006521u, new Vector3(-697.04736f, 242.18399f, 380.63623f), 155); + span124[index2] = new QuestStep(EInteractionType.Interact, 1006521u, new Vector3(-697.04736f, 242.18399f, 380.63623f), 155); obj79.Steps = list124; reference84 = obj79; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span122[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -68154,20 +68628,20 @@ public static class AssemblyQuestLoader index2 = 3; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155); + span125[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) + span125[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002265u, new Vector3(-693.01904f, 253.86426f, 506.98096f), 155); + span125[num2] = new QuestStep(EInteractionType.Interact, 2002265u, new Vector3(-693.01904f, 253.86426f, 506.98096f), 155); obj80.Steps = list125; reference85 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span122[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -68175,25 +68649,25 @@ public static class AssemblyQuestLoader num2 = 4; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-690.43774f, 261.3325f, 433.44107f), 155) + span126[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-690.43774f, 261.3325f, 433.44107f), 155) { Mount = false, Comment = "Enemies lose aggro around here" }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) + span126[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155) + span126[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155); + span126[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155); obj81.Steps = list126; reference86 = obj81; questRoot20.QuestSequence = list122; @@ -68203,16 +68677,16 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "JerryWester"; + span127[index] = "JerryWester"; questRoot21.Author = list127; index = 4; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span128[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -68220,13 +68694,13 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155); + span129[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155); obj82.Steps = list129; reference87 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span128[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -68234,13 +68708,13 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006522u, new Vector3(-694.42285f, 300.96927f, 372.1521f), 155); + span130[index2] = new QuestStep(EInteractionType.Interact, 1006522u, new Vector3(-694.42285f, 300.96927f, 372.1521f), 155); obj83.Steps = list130; reference88 = obj83; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span128[num]; QuestSequence obj84 = new QuestSequence { Sequence = 2 @@ -68248,16 +68722,16 @@ public static class AssemblyQuestLoader index2 = 3; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155); + span131[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) + span131[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006525u, new Vector3(-478.3551f, 288.4877f, 168.01697f), 155) + span131[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006525u, new Vector3(-478.3551f, 288.4877f, 168.01697f), 155) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -68267,7 +68741,7 @@ public static class AssemblyQuestLoader obj84.Steps = list131; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span128[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -68275,19 +68749,19 @@ public static class AssemblyQuestLoader num2 = 3; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) + span132[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155) + span132[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155); + span132[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006520u, new Vector3(-699.51935f, 242.184f, 373.495f), 155); obj85.Steps = list132; reference90 = obj85; questRoot21.QuestSequence = list128; @@ -68297,16 +68771,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "JerryWester"; + span133[index] = "JerryWester"; questRoot22.Author = list133; index = 3; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span134[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -68314,16 +68788,16 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006528u, new Vector3(-698.51227f, 242.18399f, 375.17358f), 155) + span135[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006528u, new Vector3(-698.51227f, 242.18399f, 375.17358f), 155) { StopDistance = 5f }; obj86.Steps = list135; reference91 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span134[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -68331,28 +68805,28 @@ public static class AssemblyQuestLoader num2 = 5; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155); + span136[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.2779f, 242.18399f, 366.4715f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) + span136[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-688.1699f, 241.99994f, 355.80283f), 155) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-217.57614f, 217.23946f, 706.57166f), 155); + span136[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-217.57614f, 217.23946f, 706.57166f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 156) + span136[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 156) { StopDistance = 5f, Aetheryte = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); + span136[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); obj87.Steps = list136; reference92 = obj87; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span134[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -68360,9 +68834,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156); + span137[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156); obj88.Steps = list137; reference93 = obj88; questRoot22.QuestSequence = list134; @@ -68372,16 +68846,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "JerryWester"; + span138[index] = "JerryWester"; questRoot23.Author = list138; index = 5; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span139[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -68389,13 +68863,13 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156); + span140[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156); obj89.Steps = list140; reference94 = obj89; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span139[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -68403,15 +68877,15 @@ public static class AssemblyQuestLoader index2 = 2; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Combat, null, new Vector3(-420.5539f, -16.922302f, -325.30713f), 156) + span141[num2] = new QuestStep(EInteractionType.Combat, null, new Vector3(-420.5539f, -16.922302f, -325.30713f), 156) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny, CombatDelaySecondsAtStart = 2f }; num2++; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span141[num2]; QuestStep obj91 = new QuestStep(EInteractionType.Combat, 2002201u, new Vector3(-420.5539f, -16.922302f, -325.30713f), 156) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -68419,15 +68893,15 @@ public static class AssemblyQuestLoader num4 = 1; List list142 = new List(num4); CollectionsMarshal.SetCount(list142, num4); - Span span8 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span8[num3] = 43u; + span142[num3] = 43u; obj91.KillEnemyDataIds = list142; reference96 = obj91; obj90.Steps = list141; reference95 = obj90; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span139[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -68435,13 +68909,13 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002202u, new Vector3(-420.52344f, -16.922302f, -325.30713f), 156); + span143[index2] = new QuestStep(EInteractionType.Interact, 2002202u, new Vector3(-420.52344f, -16.922302f, -325.30713f), 156); obj92.Steps = list143; reference97 = obj92; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span139[num]; QuestSequence obj93 = new QuestSequence { Sequence = 3 @@ -68449,16 +68923,16 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006534u, new Vector3(28.213867f, 20.662334f, -688.4413f), 156) + span144[num2] = new QuestStep(EInteractionType.Interact, 1006534u, new Vector3(28.213867f, 20.662334f, -688.4413f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj93.Steps = list144; reference98 = obj93; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span139[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -68466,9 +68940,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006535u, new Vector3(26.901611f, 20.543928f, -687.4037f), 156); + span145[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006535u, new Vector3(26.901611f, 20.543928f, -687.4037f), 156); obj94.Steps = list145; reference99 = obj94; questRoot23.QuestSequence = list139; @@ -68514,34 +68988,34 @@ public static class AssemblyQuestLoader index2 = 12; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-148.50606f, -0.6686005f, -615.3246f), 156); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list5; skipConditions.StepIf = skipStepConditions; questStep.SkipConditions = skipConditions; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, 2002232u, new Vector3(-146.92914f, 0.47296143f, -616.0525f), 156) { DelaySecondsAtStart = 2f, @@ -68551,30 +69025,30 @@ public static class AssemblyQuestLoader num4 = 1; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - Span span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span5[num3] = 46u; + span6[num3] = 46u; obj3.KillEnemyDataIds = list6; num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list7; reference4 = obj3; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.UseItem, 2002233u, new Vector3(-202.07526f, 3.8909912f, -625.90985f), 156) { ItemId = 2000766u @@ -68582,48 +69056,48 @@ public static class AssemblyQuestLoader num4 = 6; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list8; reference5 = obj4; num2++; - ref QuestStep reference6 = ref span3[num2]; + ref QuestStep reference6 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-219.34567f, 4.551038f, -637.8296f), 156); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span9[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list9; skipConditions2.StepIf = skipStepConditions2; questStep2.SkipConditions = skipConditions2; reference6 = questStep2; num2++; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span4[num2]; QuestStep obj5 = new QuestStep(EInteractionType.UseItem, 2002234u, new Vector3(-216.81549f, 5.6915283f, -637.4762f), 156) { ItemId = 2000766u @@ -68631,23 +69105,23 @@ public static class AssemblyQuestLoader num4 = 6; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span10[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list10; reference7 = obj5; num2++; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span4[num2]; QuestStep obj6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-196.89899f, 5.426553f, -658.71454f), 156) { Comment = "Avoids pit" @@ -68657,25 +69131,25 @@ public static class AssemblyQuestLoader num3 = 6; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num4 = 0; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span11[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list11; skipConditions3.StepIf = skipStepConditions3; obj6.SkipConditions = skipConditions3; reference8 = obj6; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span4[num2]; QuestStep obj7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-170.45108f, 3.23747f, -656.8099f), 156) { Comment = "Move into LOS" @@ -68685,25 +69159,25 @@ public static class AssemblyQuestLoader num4 = 6; List list12 = new List(num4); CollectionsMarshal.SetCount(list12, num4); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = null; + span12[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span12[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list12; skipConditions4.StepIf = skipStepConditions4; obj7.SkipConditions = skipConditions4; reference9 = obj7; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span4[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, 2002230u, new Vector3(-171.52673f, 4.0131226f, -655.787f), 156) { DelaySecondsAtStart = 2f, @@ -68713,44 +69187,44 @@ public static class AssemblyQuestLoader num3 = 1; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num4 = 0; - span5[num4] = 46u; + span13[num4] = 46u; obj8.KillEnemyDataIds = list13; num4 = 6; List list14 = new List(num4); CollectionsMarshal.SetCount(list14, num4); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span14[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj8.CompletionQuestVariablesFlags = list14; reference10 = obj8; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.67096f, 2.7818115f, -634.4776f), 156); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.67096f, 2.7818115f, -634.4776f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.94295f, 13.794385f, -610.4647f), 156) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.94295f, 13.794385f, -610.4647f), 156) { DisableNavmesh = true, Comment = "TODO Unsure if this can be reached without flying, or needs more nav" }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-175.24794f, 10.096513f, -605.4419f), 156) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-175.24794f, 10.096513f, -605.4419f), 156) { DisableNavmesh = true, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2002231u, new Vector3(-174.91425f, 10.757568f, -603.8148f), 156) + span4[num2] = new QuestStep(EInteractionType.UseItem, 2002231u, new Vector3(-174.91425f, 10.757568f, -603.8148f), 156) { DelaySecondsAtStart = 2f, ItemId = 2000766u @@ -68766,9 +69240,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006535u, new Vector3(26.901611f, 20.543928f, -687.4037f), 156) + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006535u, new Vector3(26.901611f, 20.543928f, -687.4037f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -68781,16 +69255,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "JerryWester"; + span16[index] = "JerryWester"; questRoot2.Author = list16; index = 3; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -68798,13 +69272,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156); + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156); obj10.Steps = list18; reference12 = obj10; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -68812,9 +69286,9 @@ public static class AssemblyQuestLoader num2 = 2; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span19[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Combat, null, new Vector3(-505.211f, -1.9684448f, -467.46014f), 156) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -68822,18 +69296,18 @@ public static class AssemblyQuestLoader num3 = 1; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - span5[num4] = 55u; + span20[num4] = 55u; obj12.KillEnemyDataIds = list20; obj12.CombatDelaySecondsAtStart = 5f; reference14 = obj12; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002238u, new Vector3(-505.211f, -1.9684448f, -467.46014f), 156); + span19[index2] = new QuestStep(EInteractionType.Interact, 2002238u, new Vector3(-505.211f, -1.9684448f, -467.46014f), 156); obj11.Steps = list19; reference13 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -68841,9 +69315,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156) + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -68856,16 +69330,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "JerryWester"; + span22[index] = "JerryWester"; questRoot3.Author = list22; index = 4; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -68873,9 +69347,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156) + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006531u, new Vector3(53.81848f, 25.009521f, -697.0779f), 156) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -68890,7 +69364,7 @@ public static class AssemblyQuestLoader obj14.Steps = list24; reference16 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -68898,16 +69372,16 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1006709u, new Vector3(-428.79382f, -6.623729f, -528.6183f), 156) + span25[num2] = new QuestStep(EInteractionType.Emote, 1006709u, new Vector3(-428.79382f, -6.623729f, -528.6183f), 156) { Emote = EEmote.ImperialSalute }; obj15.Steps = list25; reference17 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -68915,16 +69389,16 @@ public static class AssemblyQuestLoader num2 = 3; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.67096f, 2.7818115f, -634.4776f), 156); + span26[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.67096f, 2.7818115f, -634.4776f), 156); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.94295f, 13.794385f, -610.4647f), 156) + span26[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.94295f, 13.794385f, -610.4647f), 156) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002329u, new Vector3(-169.8482f, 14.114502f, -609.4606f), 156) + span26[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002329u, new Vector3(-169.8482f, 14.114502f, -609.4606f), 156) { ItemId = 2000771u, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -68935,7 +69409,7 @@ public static class AssemblyQuestLoader obj16.Steps = list26; reference18 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -68943,16 +69417,16 @@ public static class AssemblyQuestLoader index2 = 2; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span27[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); num4 = 1; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - Span span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span6[num3] = new DialogueChoice + span28[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSC604_01004_EVENTAREA_WARP_YESNO_TITLE") @@ -68960,7 +69434,7 @@ public static class AssemblyQuestLoader questStep3.DialogueChoices = list28; reference20 = questStep3; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); obj17.Steps = list27; reference19 = obj17; questRoot3.QuestSequence = list23; @@ -68970,16 +69444,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot4.Author = list29; index = 12; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -68987,13 +69461,13 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); + span31[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); obj18.Steps = list31; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span30[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -69001,16 +69475,16 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006557u, new Vector3(1.4190674f, -158.5813f, 1.3274536f), 156) + span32[num2] = new QuestStep(EInteractionType.Interact, 1006557u, new Vector3(1.4190674f, -158.5813f, 1.3274536f), 156) { StopDistance = 5f }; obj19.Steps = list32; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -69018,9 +69492,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) + span33[index2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -69032,7 +69506,7 @@ public static class AssemblyQuestLoader obj20.Steps = list33; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -69040,9 +69514,9 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span34[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { TargetTerritoryId = (ushort)156, @@ -69051,9 +69525,9 @@ public static class AssemblyQuestLoader num3 = 1; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span6 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span6[num4] = new DialogueChoice + span35[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSC605_01005_Q1_000_000") @@ -69061,11 +69535,11 @@ public static class AssemblyQuestLoader obj22.DialogueChoices = list35; reference25 = obj22; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006557u, new Vector3(1.4190674f, -158.5813f, 1.3274536f), 156); + span34[num2] = new QuestStep(EInteractionType.Interact, 1006557u, new Vector3(1.4190674f, -158.5813f, 1.3274536f), 156); obj21.Steps = list34; reference24 = obj21; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 4 @@ -69073,16 +69547,16 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006559u, new Vector3(-57.724915f, 3.7940114f, -636.68274f), 156) + span36[index2] = new QuestStep(EInteractionType.Interact, 1006559u, new Vector3(-57.724915f, 3.7940114f, -636.68274f), 156) { StopDistance = 7f }; obj23.Steps = list36; reference26 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 5 @@ -69090,20 +69564,20 @@ public static class AssemblyQuestLoader index2 = 3; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.67096f, 2.7818115f, -634.4776f), 156); + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.67096f, 2.7818115f, -634.4776f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.94295f, 13.794385f, -610.4647f), 156) + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.94295f, 13.794385f, -610.4647f), 156) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.3748f, 13.709051f, -610.729f), 156); + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-169.3748f, 13.709051f, -610.729f), 156); obj24.Steps = list37; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span30[num]; QuestSequence obj25 = new QuestSequence { Sequence = 6 @@ -69111,18 +69585,18 @@ public static class AssemblyQuestLoader num2 = 2; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.43071f, -2.638534f, -595.8602f), 156) + span38[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.43071f, -2.638534f, -595.8602f), 156) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-227.08566f, 13.4605465f, -670.02313f), 156); + span38[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-227.08566f, 13.4605465f, -670.02313f), 156); obj25.Steps = list38; reference28 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span30[num]; QuestSequence obj26 = new QuestSequence { Sequence = 7 @@ -69130,13 +69604,13 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-65.40249f, 2.9154358f, -634.5249f), 156); + span39[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-65.40249f, 2.9154358f, -634.5249f), 156); obj26.Steps = list39; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span30[num]; QuestSequence obj27 = new QuestSequence { Sequence = 8 @@ -69144,13 +69618,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006559u, new Vector3(-57.724915f, 3.7940114f, -636.68274f), 156); + span40[index2] = new QuestStep(EInteractionType.Interact, 1006559u, new Vector3(-57.724915f, 3.7940114f, -636.68274f), 156); obj27.Steps = list40; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span30[num]; QuestSequence obj28 = new QuestSequence { Sequence = 9 @@ -69158,16 +69632,16 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1006561u, new Vector3(-59.31189f, 3.32667f, -637.7814f), 156) + span41[num2] = new QuestStep(EInteractionType.Emote, 1006561u, new Vector3(-59.31189f, 3.32667f, -637.7814f), 156) { Emote = EEmote.Welcome }; obj28.Steps = list41; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span30[num]; QuestSequence obj29 = new QuestSequence { Sequence = 10 @@ -69175,9 +69649,9 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006560u, new Vector3(-60.135864f, 3.1014364f, -641.3519f), 156) + span42[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006560u, new Vector3(-60.135864f, 3.1014364f, -641.3519f), 156) { StopDistance = 7f, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -69188,7 +69662,7 @@ public static class AssemblyQuestLoader obj29.Steps = list42; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span30[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -69196,9 +69670,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006555u, new Vector3(-2.7619019f, -158.5813f, -1.6327515f), 156); obj30.Steps = list43; reference33 = obj30; questRoot4.QuestSequence = list30; @@ -69208,16 +69682,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot5.Author = list44; index = 2; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -69225,13 +69699,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj31.Steps = list46; reference34 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -69239,14 +69713,14 @@ public static class AssemblyQuestLoader index2 = 2; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) + span47[num2] = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) { TargetTerritoryId = (ushort)204 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) + span47[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) { DisableNavmesh = true, NextQuestId = new QuestId(1008) @@ -69260,16 +69734,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot6.Author = list48; index = 3; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span49[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -69277,13 +69751,13 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204); + span50[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204); obj33.Steps = list50; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -69291,9 +69765,9 @@ public static class AssemblyQuestLoader index2 = 5; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span51[num2]; QuestStep obj35 = new QuestStep(EInteractionType.Interact, 2001215u, new Vector3(0.002457563f, 1.052062f, 9.820032f), 204) { TargetTerritoryId = (ushort)132 @@ -69303,36 +69777,36 @@ public static class AssemblyQuestLoader num4 = 1; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - Span span7 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span7[num3] = 204; + span52[num3] = 204; skipStepConditions5.NotInTerritory = list52; skipConditions5.StepIf = skipStepConditions5; obj35.SkipConditions = skipConditions5; reference38 = obj35; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span51[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1000195u, new Vector3(197.4364f, 0.0026046988f, 57.114502f), 132); num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num4 = 0; - span4[num4] = null; + span53[num4] = null; num4++; - span4[num4] = null; + span53[num4] = null; num4++; - span4[num4] = null; + span53[num4] = null; num4++; - span4[num4] = null; + span53[num4] = null; num4++; - span4[num4] = null; + span53[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span53[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list53; reference39 = questStep4; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span51[num2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 1000156u, new Vector3(6.6376343f, 1.1442462f, -11.795227f), 132) { AethernetShortcut = new AethernetShortcut @@ -69344,67 +69818,67 @@ public static class AssemblyQuestLoader num4 = 6; List list54 = new List(num4); CollectionsMarshal.SetCount(list54, num4); - span4 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span4[num3] = null; + span54[num3] = null; num3++; - span4[num3] = null; + span54[num3] = null; num3++; - span4[num3] = null; + span54[num3] = null; num3++; - span4[num3] = null; + span54[num3] = null; num3++; - span4[num3] = null; + span54[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span54[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj36.CompletionQuestVariablesFlags = list54; reference40 = obj36; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span51[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1000122u, new Vector3(88.60913f, -8.685379f, 128.64868f), 132); num3 = 6; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num4 = 0; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span55[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list55; reference41 = questStep5; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span51[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1000372u, new Vector3(39.53601f, -8.041565f, 112.13855f), 132); num4 = 6; List list56 = new List(num4); CollectionsMarshal.SetCount(list56, num4); - span4 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span56[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list56; reference42 = questStep6; obj34.Steps = list51; reference37 = obj34; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span49[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -69412,9 +69886,9 @@ public static class AssemblyQuestLoader num2 = 2; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) + span57[index2] = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132) { TargetTerritoryId = (ushort)204, AethernetShortcut = new AethernetShortcut @@ -69424,7 +69898,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) + span57[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204) { DisableNavmesh = true, NextQuestId = new QuestId(1009) @@ -69438,16 +69912,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "liza"; + span58[index] = "liza"; questRoot7.Author = list58; index = 6; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span59[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -69455,13 +69929,13 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204); + span60[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003061u, new Vector3(-0.015319824f, 0.500025f, -4.3793945f), 204); obj38.Steps = list60; reference44 = obj38; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span59[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -69469,16 +69943,16 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006584u, new Vector3(193.83533f, 7.8634253f, -57.724915f), 153) + span61[index2] = new QuestStep(EInteractionType.Interact, 1006584u, new Vector3(193.83533f, 7.8634253f, -57.724915f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; obj39.Steps = list61; reference45 = obj39; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -69486,14 +69960,14 @@ public static class AssemblyQuestLoader index2 = 2; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(616.5126f, 22.329094f, 84.68576f), 153) + span62[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(616.5126f, 22.329094f, 84.68576f), 153) { Fly = true }; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span62[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, 2002241u, new Vector3(617.21216f, 23.605652f, 83.26843f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -69501,15 +69975,15 @@ public static class AssemblyQuestLoader num3 = 1; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num4 = 0; - span5[num4] = 2198u; + span63[num4] = 2198u; obj41.KillEnemyDataIds = list63; reference47 = obj41; obj40.Steps = list62; reference46 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span59[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -69517,13 +69991,13 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002614u, new Vector3(617.21216f, 23.605652f, 83.26843f), 153); + span64[index2] = new QuestStep(EInteractionType.Interact, 2002614u, new Vector3(617.21216f, 23.605652f, 83.26843f), 153); obj42.Steps = list64; reference48 = obj42; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span59[num]; QuestSequence obj43 = new QuestSequence { Sequence = 4 @@ -69531,16 +70005,16 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006584u, new Vector3(193.83533f, 7.8634253f, -57.724915f), 153) + span65[num2] = new QuestStep(EInteractionType.Interact, 1006584u, new Vector3(193.83533f, 7.8634253f, -57.724915f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; obj43.Steps = list65; reference49 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span59[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -69548,14 +70022,14 @@ public static class AssemblyQuestLoader num2 = 2; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(210.56421f, 18.119999f, -21.370262f), 153) + span66[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(210.56421f, 18.119999f, -21.370262f), 153) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006585u, new Vector3(209.3385f, 18.119999f, -21.957764f), 153) + span66[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006585u, new Vector3(209.3385f, 18.119999f, -21.957764f), 153) { NextQuestId = new QuestId(1012) }; @@ -69568,16 +70042,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "croizat"; + span67[index] = "croizat"; questRoot8.Author = list67; index = 3; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span68[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -69585,13 +70059,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006586u, new Vector3(199.26746f, 10.380431f, -85.404785f), 153); + span69[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006586u, new Vector3(199.26746f, 10.380431f, -85.404785f), 153); obj45.Steps = list69; reference51 = obj45; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span68[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -69599,9 +70073,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span70[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(391.67035f, -0.12984455f, 122.68336f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -69609,9 +70083,9 @@ public static class AssemblyQuestLoader num4 = 1; List list71 = new List(num4); CollectionsMarshal.SetCount(list71, num4); - Span span8 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span8[num3] = new ComplexCombatData + span71[num3] = new ComplexCombatData { DataId = 16u, MinimumKillCount = 5u, @@ -69623,7 +70097,7 @@ public static class AssemblyQuestLoader obj46.Steps = list70; reference52 = obj46; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span68[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -69631,9 +70105,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006586u, new Vector3(199.26746f, 10.380431f, -85.404785f), 153); + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006586u, new Vector3(199.26746f, 10.380431f, -85.404785f), 153); obj48.Steps = list72; reference54 = obj48; questRoot8.QuestSequence = list68; @@ -69643,16 +70117,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "croizat"; + span73[index] = "croizat"; questRoot9.Author = list73; index = 4; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span74[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -69660,13 +70134,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006587u, new Vector3(180.62097f, 9.909174f, -78.78235f), 153); + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006587u, new Vector3(180.62097f, 9.909174f, -78.78235f), 153); obj49.Steps = list75; reference55 = obj49; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span74[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -69674,16 +70148,16 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1006587u, new Vector3(180.62097f, 9.909174f, -78.78235f), 153) + span76[num2] = new QuestStep(EInteractionType.Emote, 1006587u, new Vector3(180.62097f, 9.909174f, -78.78235f), 153) { Emote = EEmote.Kneel }; obj50.Steps = list76; reference56 = obj50; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -69691,9 +70165,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span77[index2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, null, new Vector3(540.6762f, 13.79814f, 162.87543f), 153) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -69701,9 +70175,9 @@ public static class AssemblyQuestLoader num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span8 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span8[num4] = new ComplexCombatData + span78[num4] = new ComplexCombatData { DataId = 8u, MinimumKillCount = 3u, @@ -69715,7 +70189,7 @@ public static class AssemblyQuestLoader obj51.Steps = list77; reference57 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span74[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -69723,9 +70197,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006587u, new Vector3(180.62097f, 9.909174f, -78.78235f), 153); + span79[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006587u, new Vector3(180.62097f, 9.909174f, -78.78235f), 153); obj53.Steps = list79; reference59 = obj53; questRoot9.QuestSequence = list74; @@ -69735,16 +70209,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot10.Author = list80; index = 2; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -69752,13 +70226,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006585u, new Vector3(209.3385f, 18.119999f, -21.957764f), 153); + span82[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006585u, new Vector3(209.3385f, 18.119999f, -21.957764f), 153); obj54.Steps = list82; reference60 = obj54; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span81[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -69766,22 +70240,22 @@ public static class AssemblyQuestLoader index2 = 4; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span83[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span83[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span83[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) { NextQuestId = new QuestId(433) }; @@ -69794,16 +70268,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "Thaksin"; + span84[index] = "Thaksin"; questRoot11.Author = list84; index = 3; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span85[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -69811,13 +70285,13 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146); + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146); obj56.Steps = list86; reference62 = obj56; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span85[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -69825,95 +70299,95 @@ public static class AssemblyQuestLoader index2 = 4; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span87[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1006602u, new Vector3(-321.06506f, 8.830055f, 436.94202f), 146); num4 = 6; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list88; reference64 = questStep7; num2++; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span87[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1006600u, new Vector3(-283.5279f, 7.652629f, 423.14795f), 146); num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span4 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span89[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list89; reference65 = questStep8; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span87[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1006599u, new Vector3(-279.98785f, 15.013981f, 373.37292f), 146); num4 = 6; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span90[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list90; reference66 = questStep9; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span87[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1006601u, new Vector3(-293.53784f, 13.137939f, 354.63477f), 146); num3 = 6; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num4 = 0; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span91[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list91; reference67 = questStep10; obj57.Steps = list87; reference63 = obj57; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -69921,9 +70395,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146); + span92[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146); obj58.Steps = list92; reference68 = obj58; questRoot11.QuestSequence = list85; @@ -69933,16 +70407,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "Thaksin"; + span93[index] = "Thaksin"; questRoot12.Author = list93; index = 8; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span94[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -69950,16 +70424,16 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) + span95[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) { Fly = true }; obj59.Steps = list95; reference69 = obj59; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span94[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -69967,9 +70441,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006603u, new Vector3(-196.79565f, 78.11096f, 49.851196f), 148) + span96[index2] = new QuestStep(EInteractionType.Interact, 1006603u, new Vector3(-196.79565f, 78.11096f, 49.851196f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows @@ -69977,7 +70451,7 @@ public static class AssemblyQuestLoader obj60.Steps = list96; reference70 = obj60; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span94[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -69985,9 +70459,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) + span97[num2] = new QuestStep(EInteractionType.Interact, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -69995,7 +70469,7 @@ public static class AssemblyQuestLoader obj61.Steps = list97; reference71 = obj61; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span94[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -70003,32 +70477,32 @@ public static class AssemblyQuestLoader num2 = 4; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-207.9934f, 66.78476f, -258.7822f), 180) + span98[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-207.9934f, 66.78476f, -258.7822f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.89017f, 63.51318f, -255.7134f), 180) + span98[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.89017f, 63.51318f, -255.7134f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-356.22986f, 57.972702f, -381.27402f), 180) + span98[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-356.22986f, 57.972702f, -381.27402f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006604u, new Vector3(-278.73657f, 4.1657104f, -580.04126f), 180) + span98[index2] = new QuestStep(EInteractionType.Interact, 1006604u, new Vector3(-278.73657f, 4.1657104f, -580.04126f), 180) { Fly = true }; obj62.Steps = list98; reference72 = obj62; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span94[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -70036,9 +70510,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) + span99[num2] = new QuestStep(EInteractionType.Interact, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -70046,7 +70520,7 @@ public static class AssemblyQuestLoader obj63.Steps = list99; reference73 = obj63; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span94[num]; QuestSequence obj64 = new QuestSequence { Sequence = 5 @@ -70054,9 +70528,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-192.67111f, 35.175262f, 129.13567f), 146) + span100[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-192.67111f, 35.175262f, 129.13567f), 146) { Fly = true, ItemId = 2000779u, @@ -70065,7 +70539,7 @@ public static class AssemblyQuestLoader obj64.Steps = list100; reference74 = obj64; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span94[num]; QuestSequence obj65 = new QuestSequence { Sequence = 6 @@ -70073,16 +70547,16 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006605u, new Vector3(-192.49261f, 35.210636f, 129.13708f), 146) + span101[num2] = new QuestStep(EInteractionType.Interact, 1006605u, new Vector3(-192.49261f, 35.210636f, 129.13708f), 146) { Fly = true }; obj65.Steps = list101; reference75 = obj65; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span94[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -70090,9 +70564,9 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) + span102[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004914u, new Vector3(167.89502f, 3.1102452f, 972.5642f), 146) { Fly = true }; @@ -70105,16 +70579,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "skiaz"; + span103[index] = "skiaz"; questRoot13.Author = list103; index = 4; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span104[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -70122,16 +70596,16 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) + span105[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) { Fly = true }; obj67.Steps = list105; reference77 = obj67; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span104[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -70139,25 +70613,25 @@ public static class AssemblyQuestLoader num2 = 11; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-440.48288f, -40.517853f, -225.25006f), 138) + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-440.48288f, -40.517853f, -225.25006f), 138) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-440.48288f, -40.517853f, -225.25006f), 138) + span106[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-440.48288f, -40.517853f, -225.25006f), 138) { Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-440.48288f, -40.517853f, -225.25006f), 138) + span106[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-440.48288f, -40.517853f, -225.25006f), 138) { ItemId = 2000782u, GroundTarget = true }; index2++; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span106[index2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, null, new Vector3(-440.3941f, -40.517452f, -225.2038f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -70165,31 +70639,31 @@ public static class AssemblyQuestLoader num4 = 2; List list107 = new List(num4); CollectionsMarshal.SetCount(list107, num4); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = 2101u; + span107[num3] = 2101u; num3++; - span5[num3] = 2098u; + span107[num3] = 2098u; obj69.KillEnemyDataIds = list107; reference79 = obj69; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) + span106[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) { Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) + span106[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) { ItemId = 2000782u, GroundTarget = true }; index2++; - ref QuestStep reference80 = ref span3[index2]; + ref QuestStep reference80 = ref span106[index2]; QuestStep obj70 = new QuestStep(EInteractionType.Combat, null, new Vector3(-402.92905f, -38.11386f, -248.8578f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -70197,25 +70671,25 @@ public static class AssemblyQuestLoader num3 = 2; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num4 = 0; - span5[num4] = 2101u; + span108[num4] = 2101u; num4++; - span5[num4] = 2098u; + span108[num4] = 2098u; obj70.KillEnemyDataIds = list108; reference80 = obj70; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) + span106[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) { Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) + span106[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) { ItemId = 2000782u, GroundTarget = true @@ -70223,7 +70697,7 @@ public static class AssemblyQuestLoader obj68.Steps = list106; reference78 = obj68; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span104[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -70231,9 +70705,9 @@ public static class AssemblyQuestLoader index2 = 3; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span109[num2]; QuestStep obj72 = new QuestStep(EInteractionType.Combat, null, new Vector3(-417.09912f, -28.395859f, -251.60617f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -70241,27 +70715,27 @@ public static class AssemblyQuestLoader num4 = 2; List list110 = new List(num4); CollectionsMarshal.SetCount(list110, num4); - span5 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span5[num3] = 2101u; + span110[num3] = 2101u; num3++; - span5[num3] = 2098u; + span110[num3] = 2098u; obj72.KillEnemyDataIds = list110; reference82 = obj72; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-402.49347f, -32.838806f, -234.15048f), 138) + span109[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-402.49347f, -32.838806f, -234.15048f), 138) { Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) + span109[num2] = new QuestStep(EInteractionType.Interact, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) { Fly = true }; obj71.Steps = list109; reference81 = obj71; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span104[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -70269,9 +70743,9 @@ public static class AssemblyQuestLoader num2 = 5; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.34997f, 17.649893f, -256.22174f), 140) + span111[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.34997f, 17.649893f, -256.22174f), 140) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, @@ -70289,19 +70763,19 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-491.869f, 19.009003f, -372.63593f), 140) + span111[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-491.869f, 19.009003f, -372.63593f), 140) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span111[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span111[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007488u, new Vector3(-1.2055054f, -2.0000095f, -28.000305f), 212); + span111[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007488u, new Vector3(-1.2055054f, -2.0000095f, -28.000305f), 212); obj73.Steps = list111; reference83 = obj73; questRoot13.QuestSequence = list104; @@ -70311,16 +70785,16 @@ public static class AssemblyQuestLoader num = 1; List list112 = new List(num); CollectionsMarshal.SetCount(list112, num); - span = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index = 0; - span[index] = "JerryWester"; + span112[index] = "JerryWester"; questRoot14.Author = list112; index = 2; List list113 = new List(index); CollectionsMarshal.SetCount(list113, index); - span2 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span113[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -70328,16 +70802,16 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006578u, new Vector3(-467.27704f, 22.996977f, -475.21173f), 140) + span114[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006578u, new Vector3(-467.27704f, 22.996977f, -475.21173f), 140) { StopDistance = 7f }; obj74.Steps = list114; reference84 = obj74; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span113[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -70345,19 +70819,19 @@ public static class AssemblyQuestLoader num2 = 3; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-26.738379f, 33f, -495.80618f), 141) + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-26.738379f, 33f, -495.80618f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 147) + span115[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 147) { Aetheryte = EAetheryteLocation.NorthernThanalanCampBluefog }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006638u, new Vector3(37.979614f, 4.051331f, 420.27917f), 147); + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006638u, new Vector3(37.979614f, 4.051331f, 420.27917f), 147); obj75.Steps = list115; reference85 = obj75; questRoot14.QuestSequence = list113; @@ -70367,16 +70841,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "JerryWester"; + span116[index] = "JerryWester"; questRoot15.Author = list116; index = 2; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span117[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -70384,13 +70858,13 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj76.Steps = list118; reference86 = obj76; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span117[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -70398,14 +70872,14 @@ public static class AssemblyQuestLoader num2 = 2; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span119[index2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) + span119[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) { Comment = "Next quest is picked up as part of 'Moving On'" }; @@ -70418,16 +70892,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "JerryWester"; + span120[index] = "JerryWester"; questRoot16.Author = list120; index = 3; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span121[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -70435,13 +70909,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007534u, new Vector3(1.4800415f, -3.0000014f, -48.722107f), 212); + span122[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007534u, new Vector3(1.4800415f, -3.0000014f, -48.722107f), 212); obj78.Steps = list122; reference88 = obj78; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span121[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -70449,16 +70923,16 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) + span123[index2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj79.Steps = list123; reference89 = obj79; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span121[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -70466,30 +70940,30 @@ public static class AssemblyQuestLoader index2 = 5; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.992174f, 31.881628f, -3.1655574f), 146) + span124[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.992174f, 31.881628f, -3.1655574f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(373.0123f, 46.21888f, -47.523537f), 146) + span124[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(373.0123f, 46.21888f, -47.523537f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(500.2741f, 36.9815f, -153.72185f), 146) + span124[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(500.2741f, 36.9815f, -153.72185f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(694.0748f, 4.267518f, -84.443855f), 146) + span124[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(694.0748f, 4.267518f, -84.443855f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2002581u, new Vector3(694.3617f, 7.9193726f, -80.1557f), 146) + span124[num2] = new QuestStep(EInteractionType.CompleteQuest, 2002581u, new Vector3(694.3617f, 7.9193726f, -80.1557f), 146) { StopDistance = 5f, Mount = false, @@ -70504,16 +70978,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot17.Author = list125; index = 5; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span126[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -70521,9 +70995,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - ref QuestStep reference92 = ref span3[index2]; + ref QuestStep reference92 = ref span127[index2]; QuestStep obj82 = new QuestStep(EInteractionType.AcceptQuest, 1000927u, new Vector3(-1.2055054f, 44.999886f, -255.8786f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -70541,9 +71015,9 @@ public static class AssemblyQuestLoader num3 = 1; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span7 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num4 = 0; - span7[num4] = 128; + span128[num4] = 128; obj83.InTerritory = list128; skipConditions6.AetheryteShortcutIf = obj83; skipConditions6.AethernetShortcutIf = new SkipAetheryteCondition @@ -70555,7 +71029,7 @@ public static class AssemblyQuestLoader obj81.Steps = list127; reference91 = obj81; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span126[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -70563,16 +71037,16 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006761u, new Vector3(520.2562f, 17.62488f, 470.51184f), 137) + span129[num2] = new QuestStep(EInteractionType.Interact, 1006761u, new Vector3(520.2562f, 17.62488f, 470.51184f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; obj84.Steps = list129; reference93 = obj84; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span126[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -70580,9 +71054,9 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006763u, new Vector3(494.9568f, 11.450662f, 329.76257f), 137) + span130[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006763u, new Vector3(494.9568f, 11.450662f, 329.76257f), 137) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -70592,7 +71066,7 @@ public static class AssemblyQuestLoader obj85.Steps = list130; reference94 = obj85; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span126[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -70600,13 +71074,13 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006762u, new Vector3(494.16345f, 12.305895f, 337.27014f), 137); + span131[num2] = new QuestStep(EInteractionType.Interact, 1006762u, new Vector3(494.16345f, 12.305895f, 337.27014f), 137); obj86.Steps = list131; reference95 = obj86; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span126[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -70614,9 +71088,9 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span132[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { NextQuestId = new QuestId(1050) }; @@ -70681,9 +71155,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span4 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1004962u, new Vector3(-300.1908f, 7.2785034f, 410.94055f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, @@ -70699,63 +71173,63 @@ public static class AssemblyQuestLoader int num4 = 6; List list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - Span span4 = CollectionsMarshal.AsSpan(list4); + Span span5 = CollectionsMarshal.AsSpan(list4); int num5 = 0; - span4[num5] = null; + span5[num5] = null; num5++; - span4[num5] = null; + span5[num5] = null; num5++; - span4[num5] = null; + span5[num5] = null; num5++; - span4[num5] = null; + span5[num5] = null; num5++; - span4[num5] = null; + span5[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span5[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list4; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; questStep = new QuestStep(EInteractionType.Interact, 1006735u, new Vector3(-316.1822f, 8.844355f, 433.82922f), 146); QuestStep questStep3 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span6 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list4; reference4 = questStep; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; questStep = new QuestStep(EInteractionType.Interact, 1006288u, new Vector3(-361.40997f, 8.46532f, 426.13855f), 146); QuestStep questStep4 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span7 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span7[num5] = null; num5++; - span4[num5] = null; + span7[num5] = null; num5++; - span4[num5] = null; + span7[num5] = null; num5++; - span4[num5] = null; + span7[num5] = null; num5++; - span4[num5] = null; + span7[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span7[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list4; reference5 = questStep; questSequence3.Steps = list3; @@ -70770,9 +71244,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span8 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference7 = ref span3[num3]; + ref QuestStep reference7 = ref span8[num3]; QuestStep obj = new QuestStep(EInteractionType.Combat, null, new Vector3(156.89783f, 4.3410587f, 831.42926f), 146) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -70780,9 +71254,9 @@ public static class AssemblyQuestLoader num5 = 1; List list5 = new List(num5); CollectionsMarshal.SetCount(list5, num5); - Span span5 = CollectionsMarshal.AsSpan(list5); + Span span9 = CollectionsMarshal.AsSpan(list5); num4 = 0; - span5[num4] = 1917u; + span9[num4] = 1917u; obj.KillEnemyDataIds = list5; reference7 = obj; questSequence4.Steps = list3; @@ -70795,16 +71269,16 @@ public static class AssemblyQuestLoader }; QuestSequence questSequence5 = questSequence; num3 = 1; - List list6 = new List(num3); - CollectionsMarshal.SetCount(list6, num3); - span3 = CollectionsMarshal.AsSpan(list6); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span10 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, NextQuestId = new QuestId(1051) }; - questSequence5.Steps = list6; + questSequence5.Steps = list3; reference8 = questSequence; questRoot3.QuestSequence = list2; AddQuest(questId, questRoot); @@ -70812,19 +71286,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot4 = questRoot; num = 1; - List list7 = new List(num); - CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + List list6 = new List(num); + CollectionsMarshal.SetCount(list6, num); + Span span11 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; - questRoot4.Author = list7; + span11[index] = "liza"; + questRoot4.Author = list6; QuestRoot questRoot5 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span12 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; questSequence = new QuestSequence { Sequence = 0 @@ -70833,9 +71307,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span13 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span13[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -70849,25 +71323,25 @@ public static class AssemblyQuestLoader questSequence6.Steps = list3; reference9 = questSequence; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence7 = questSequence; num3 = 1; - List list8 = new List(num3); - CollectionsMarshal.SetCount(list8, num3); - span3 = CollectionsMarshal.AsSpan(list8); + List list7 = new List(num3); + CollectionsMarshal.SetCount(list7, num3); + Span span14 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006764u, new Vector3(9.689453f, 65.05541f, 46.37207f), 137) + span14[num2] = new QuestStep(EInteractionType.Interact, 1006764u, new Vector3(9.689453f, 65.05541f, 46.37207f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; - questSequence7.Steps = list8; + questSequence7.Steps = list7; reference10 = questSequence; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; questSequence = new QuestSequence { Sequence = 2 @@ -70876,74 +71350,75 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span15 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference12 = ref span3[num3]; - QuestStep obj2 = new QuestStep(EInteractionType.Combat, 2002307u, new Vector3(95.8114f, 74.143555f, -45.731323f), 137) + ref QuestStep reference12 = ref span15[num3]; + questStep = new QuestStep(EInteractionType.Combat, 2002307u, new Vector3(95.8114f, 74.143555f, -45.731323f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; + QuestStep questStep5 = questStep; num4 = 2; - List list9 = new List(num4); - CollectionsMarshal.SetCount(list9, num4); - span5 = CollectionsMarshal.AsSpan(list9); + List list8 = new List(num4); + CollectionsMarshal.SetCount(list8, num4); + Span span16 = CollectionsMarshal.AsSpan(list8); num5 = 0; - span5[num5] = 2u; + span16[num5] = 2u; num5++; - span5[num5] = 12u; - obj2.KillEnemyDataIds = list9; - reference12 = obj2; + span16[num5] = 12u; + questStep5.KillEnemyDataIds = list8; + reference12 = questStep; questSequence8.Steps = list3; reference11 = questSequence; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span12[num]; questSequence = new QuestSequence { Sequence = 3 }; QuestSequence questSequence9 = questSequence; num3 = 1; - List list10 = new List(num3); - CollectionsMarshal.SetCount(list10, num3); - span3 = CollectionsMarshal.AsSpan(list10); + List list9 = new List(num3); + CollectionsMarshal.SetCount(list9, num3); + Span span17 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006768u, new Vector3(9.689453f, 65.162186f, 44.99878f), 137); - questSequence9.Steps = list10; + span17[num2] = new QuestStep(EInteractionType.Interact, 1006768u, new Vector3(9.689453f, 65.162186f, 44.99878f), 137); + questSequence9.Steps = list9; reference13 = questSequence; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span12[num]; questSequence = new QuestSequence { Sequence = 4 }; QuestSequence questSequence10 = questSequence; num2 = 1; - List list11 = new List(num2); - CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + List list10 = new List(num2); + CollectionsMarshal.SetCount(list10, num2); + Span span18 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006783u, new Vector3(-11.490112f, 69.24614f, 30.289062f), 137); - questSequence10.Steps = list11; + span18[num3] = new QuestStep(EInteractionType.Interact, 1006783u, new Vector3(-11.490112f, 69.24614f, 30.289062f), 137); + questSequence10.Steps = list10; reference14 = questSequence; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span12[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue }; QuestSequence questSequence11 = questSequence; num3 = 1; - List list12 = new List(num3); - CollectionsMarshal.SetCount(list12, num3); - span3 = CollectionsMarshal.AsSpan(list12); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span19 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, NextQuestId = new QuestId(1052) }; - questSequence11.Steps = list12; + questSequence11.Steps = list3; reference15 = questSequence; questRoot5.QuestSequence = list2; AddQuest(questId2, questRoot); @@ -70951,19 +71426,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot6 = questRoot; num = 1; - List list13 = new List(num); - CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + List list11 = new List(num); + CollectionsMarshal.SetCount(list11, num); + Span span20 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; - questRoot6.Author = list13; + span20[index] = "liza"; + questRoot6.Author = list11; QuestRoot questRoot7 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span21 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; questSequence = new QuestSequence { Sequence = 0 @@ -70972,9 +71447,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span22 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span22[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -70988,7 +71463,7 @@ public static class AssemblyQuestLoader questSequence12.Steps = list3; reference16 = questSequence; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; questSequence = new QuestSequence { Sequence = 1 @@ -70997,15 +71472,15 @@ public static class AssemblyQuestLoader num3 = 8; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span23 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span23[num2]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-586.4241f, 236.18538f, 411.9264f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; - QuestStep questStep5 = questStep; + QuestStep questStep6 = questStep; SkipConditions skipConditions = new SkipConditions(); SkipConditions skipConditions2 = skipConditions; SkipStepConditions skipStepConditions = new SkipStepConditions(); @@ -71013,42 +71488,42 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span24 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span24[num4] = null; num4++; - span4[num4] = null; + span24[num4] = null; num4++; - span4[num4] = null; + span24[num4] = null; num4++; - span4[num4] = null; + span24[num4] = null; num4++; - span4[num4] = null; + span24[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span24[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list4; skipConditions2.StepIf = skipStepConditions; skipConditions.AetheryteShortcutIf = new SkipAetheryteCondition { InSameTerritory = true }; - questStep5.SkipConditions = skipConditions; + questStep6.SkipConditions = skipConditions; reference18 = questStep; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span23[num2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(-608.9161f, 247.47685f, 420.84274f), 155) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - QuestStep questStep6 = questStep; - num4 = 1; - List list14 = new List(num4); - CollectionsMarshal.SetCount(list14, num4); - span5 = CollectionsMarshal.AsSpan(list14); - num5 = 0; - span5[num5] = 1918u; - questStep6.KillEnemyDataIds = list14; QuestStep questStep7 = questStep; + num4 = 1; + List list12 = new List(num4); + CollectionsMarshal.SetCount(list12, num4); + Span span25 = CollectionsMarshal.AsSpan(list12); + num5 = 0; + span25[num5] = 1918u; + questStep7.KillEnemyDataIds = list12; + QuestStep questStep8 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions3 = skipConditions; skipStepConditions = new SkipStepConditions(); @@ -71056,62 +71531,62 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span26 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span26[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list4; skipConditions3.StepIf = skipStepConditions; - questStep7.SkipConditions = skipConditions; + questStep8.SkipConditions = skipConditions; reference19 = questStep; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span23[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002308u, new Vector3(-583.82544f, 234.97363f, 410.94055f), 155); - QuestStep questStep8 = questStep; + QuestStep questStep9 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span27 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span27[num5] = null; num5++; - span4[num5] = null; + span27[num5] = null; num5++; - span4[num5] = null; + span27[num5] = null; num5++; - span4[num5] = null; + span27[num5] = null; num5++; - span4[num5] = null; + span27[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep8.CompletionQuestVariablesFlags = list4; + span27[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep9.CompletionQuestVariablesFlags = list4; reference20 = questStep; num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span23[num2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(-52.048523f, 0.869751f, 359.39575f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - QuestStep questStep9 = questStep; - num5 = 1; - List list15 = new List(num5); - CollectionsMarshal.SetCount(list15, num5); - span5 = CollectionsMarshal.AsSpan(list15); - num4 = 0; - span5[num4] = 1919u; - questStep9.KillEnemyDataIds = list15; QuestStep questStep10 = questStep; + num5 = 1; + List list13 = new List(num5); + CollectionsMarshal.SetCount(list13, num5); + Span span28 = CollectionsMarshal.AsSpan(list13); + num4 = 0; + span28[num4] = 1919u; + questStep10.KillEnemyDataIds = list13; + QuestStep questStep11 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions4 = skipConditions; skipStepConditions = new SkipStepConditions(); @@ -71119,57 +71594,57 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span29 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span29[num5] = null; num5++; - span4[num5] = null; + span29[num5] = null; num5++; - span4[num5] = null; + span29[num5] = null; num5++; - span4[num5] = null; + span29[num5] = null; num5++; - span4[num5] = null; + span29[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list4; skipConditions4.StepIf = skipStepConditions; skipConditions.AetheryteShortcutIf = new SkipAetheryteCondition { InSameTerritory = true }; - questStep10.SkipConditions = skipConditions; + questStep11.SkipConditions = skipConditions; reference21 = questStep; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span23[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002309u, new Vector3(-52.048523f, 0.869751f, 359.39575f), 153); - QuestStep questStep11 = questStep; + QuestStep questStep12 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span30 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep11.CompletionQuestVariablesFlags = list4; + span30[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep12.CompletionQuestVariablesFlags = list4; reference22 = questStep; num2++; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span23[num2]; questStep = new QuestStep(EInteractionType.UseItem, null, null, 153) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; - QuestStep questStep12 = questStep; + QuestStep questStep13 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions5 = skipConditions; skipStepConditions = new SkipStepConditions(); @@ -71177,38 +71652,38 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span31 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span31[num5] = null; num5++; - span4[num5] = null; + span31[num5] = null; num5++; - span4[num5] = null; + span31[num5] = null; num5++; - span4[num5] = null; + span31[num5] = null; num5++; - span4[num5] = null; + span31[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span31[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list4; skipConditions5.StepIf = skipStepConditions; - questStep12.SkipConditions = skipConditions; + questStep13.SkipConditions = skipConditions; reference23 = questStep; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span23[num2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(-283.92462f, 15.060608f, -774.6853f), 140) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - QuestStep questStep13 = questStep; - num5 = 1; - List list16 = new List(num5); - CollectionsMarshal.SetCount(list16, num5); - span5 = CollectionsMarshal.AsSpan(list16); - num4 = 0; - span5[num4] = 1920u; - questStep13.KillEnemyDataIds = list16; QuestStep questStep14 = questStep; + num5 = 1; + List list14 = new List(num5); + CollectionsMarshal.SetCount(list14, num5); + Span span32 = CollectionsMarshal.AsSpan(list14); + num4 = 0; + span32[num4] = 1920u; + questStep14.KillEnemyDataIds = list14; + QuestStep questStep15 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions6 = skipConditions; skipStepConditions = new SkipStepConditions(); @@ -71216,67 +71691,67 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span33 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span33[num5] = null; num5++; - span4[num5] = null; + span33[num5] = null; num5++; - span4[num5] = null; + span33[num5] = null; num5++; - span4[num5] = null; + span33[num5] = null; num5++; - span4[num5] = null; + span33[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span33[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list4; skipConditions6.StepIf = skipStepConditions; - questStep14.SkipConditions = skipConditions; + questStep15.SkipConditions = skipConditions; reference24 = questStep; num2++; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span23[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002310u, new Vector3(-283.92462f, 15.060608f, -774.6853f), 140); - QuestStep questStep15 = questStep; + QuestStep questStep16 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span34 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep15.CompletionQuestVariablesFlags = list4; + span34[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep16.CompletionQuestVariablesFlags = list4; reference25 = questStep; questSequence13.Steps = list3; reference17 = questSequence; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span21[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence14 = questSequence; num2 = 1; - List list17 = new List(num2); - CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + List list15 = new List(num2); + CollectionsMarshal.SetCount(list15, num2); + Span span35 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span35[num3] = new QuestStep(EInteractionType.Interact, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; - questSequence14.Steps = list17; + questSequence14.Steps = list15; reference26 = questSequence; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span21[num]; questSequence = new QuestSequence { Sequence = 3 @@ -71285,28 +71760,28 @@ public static class AssemblyQuestLoader num3 = 4; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span36 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) + span36[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) { ItemId = 3684u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) + span36[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) { ItemId = 3460u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) + span36[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 137) { ItemId = 3891u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137); + span36[num2] = new QuestStep(EInteractionType.Interact, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137); questSequence15.Steps = list3; reference27 = questSequence; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span21[num]; questSequence = new QuestSequence { Sequence = 4 @@ -71315,22 +71790,22 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span37 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference29 = ref span3[num3]; + ref QuestStep reference29 = ref span37[num3]; questStep = new QuestStep(EInteractionType.Combat, 2002311u, new Vector3(-282.7345f, 33.798706f, 300.98413f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - QuestStep questStep16 = questStep; + QuestStep questStep17 = questStep; num4 = 1; - List list18 = new List(num4); - CollectionsMarshal.SetCount(list18, num4); - Span span6 = CollectionsMarshal.AsSpan(list18); + List list16 = new List(num4); + CollectionsMarshal.SetCount(list16, num4); + Span span38 = CollectionsMarshal.AsSpan(list16); num5 = 0; - ref ComplexCombatData reference30 = ref span6[num5]; + ref ComplexCombatData reference30 = ref span38[num5]; ComplexCombatData complexCombatData = new ComplexCombatData { DataId = 1921u @@ -71339,46 +71814,46 @@ public static class AssemblyQuestLoader int num6 = 6; list4 = new List(num6); CollectionsMarshal.SetCount(list4, num6); - span4 = CollectionsMarshal.AsSpan(list4); + Span span39 = CollectionsMarshal.AsSpan(list4); int num7 = 0; - span4[num7] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span39[num7] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num7++; - span4[num7] = null; + span39[num7] = null; num7++; - span4[num7] = null; + span39[num7] = null; num7++; - span4[num7] = null; + span39[num7] = null; num7++; - span4[num7] = null; + span39[num7] = null; num7++; - span4[num7] = null; + span39[num7] = null; complexCombatData2.CompletionQuestVariablesFlags = list4; reference30 = complexCombatData; - questStep16.ComplexCombatData = list18; + questStep17.ComplexCombatData = list16; reference29 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002311u, new Vector3(-282.7345f, 33.798706f, 300.98413f), 137); + span37[num3] = new QuestStep(EInteractionType.Interact, 2002311u, new Vector3(-282.7345f, 33.798706f, 300.98413f), 137); questSequence16.Steps = list3; reference28 = questSequence; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span21[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue }; QuestSequence questSequence17 = questSequence; num3 = 1; - List list19 = new List(num3); - CollectionsMarshal.SetCount(list19, num3); - span3 = CollectionsMarshal.AsSpan(list19); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span40 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, NextQuestId = new QuestId(1053) }; - questSequence17.Steps = list19; + questSequence17.Steps = list3; reference31 = questSequence; questRoot7.QuestSequence = list2; AddQuest(questId3, questRoot); @@ -71386,19 +71861,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot8 = questRoot; num = 1; - List list20 = new List(num); - CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + List list17 = new List(num); + CollectionsMarshal.SetCount(list17, num); + Span span41 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; - questRoot8.Author = list20; + span41[index] = "liza"; + questRoot8.Author = list17; QuestRoot questRoot9 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span42 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span42[num]; questSequence = new QuestSequence { Sequence = 0 @@ -71407,9 +71882,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span43 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span43[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -71423,7 +71898,7 @@ public static class AssemblyQuestLoader questSequence18.Steps = list3; reference32 = questSequence; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span42[num]; questSequence = new QuestSequence { Sequence = 1 @@ -71432,21 +71907,21 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span44 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span44[num2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(573.56177f, 347.98422f, -760.73724f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - QuestStep questStep17 = questStep; + QuestStep questStep18 = questStep; num5 = 1; - list18 = new List(num5); - CollectionsMarshal.SetCount(list18, num5); - span6 = CollectionsMarshal.AsSpan(list18); + list16 = new List(num5); + CollectionsMarshal.SetCount(list16, num5); + Span span45 = CollectionsMarshal.AsSpan(list16); num4 = 0; - ref ComplexCombatData reference35 = ref span6[num4]; + ref ComplexCombatData reference35 = ref span45[num4]; complexCombatData = new ComplexCombatData { DataId = 1922u @@ -71455,22 +71930,22 @@ public static class AssemblyQuestLoader num7 = 6; list4 = new List(num7); CollectionsMarshal.SetCount(list4, num7); - span4 = CollectionsMarshal.AsSpan(list4); + Span span46 = CollectionsMarshal.AsSpan(list4); num6 = 0; - span4[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span46[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span46[num6] = null; num6++; - span4[num6] = null; + span46[num6] = null; num6++; - span4[num6] = null; + span46[num6] = null; num6++; - span4[num6] = null; + span46[num6] = null; num6++; - span4[num6] = null; + span46[num6] = null; complexCombatData3.CompletionQuestVariablesFlags = list4; reference35 = complexCombatData; - questStep17.ComplexCombatData = list18; + questStep18.ComplexCombatData = list16; questStep.SkipConditions = new SkipConditions { AetheryteShortcutIf = new SkipAetheryteCondition @@ -71480,28 +71955,28 @@ public static class AssemblyQuestLoader }; reference34 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002312u, new Vector3(579.4918f, 347.79883f, -764.3702f), 155); + span44[num2] = new QuestStep(EInteractionType.Interact, 2002312u, new Vector3(579.4918f, 347.79883f, -764.3702f), 155); questSequence19.Steps = list3; reference33 = questSequence; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span42[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue }; QuestSequence questSequence20 = questSequence; num2 = 1; - List list21 = new List(num2); - CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span47 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span47[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, NextQuestId = new QuestId(1054) }; - questSequence20.Steps = list21; + questSequence20.Steps = list3; reference36 = questSequence; questRoot9.QuestSequence = list2; AddQuest(questId4, questRoot); @@ -71509,19 +71984,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot10 = questRoot; num = 1; - List list22 = new List(num); - CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + List list18 = new List(num); + CollectionsMarshal.SetCount(list18, num); + Span span48 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; - questRoot10.Author = list22; + span48[index] = "liza"; + questRoot10.Author = list18; QuestRoot questRoot11 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span49 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span49[num]; questSequence = new QuestSequence { Sequence = 0 @@ -71530,9 +72005,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span50 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -71546,7 +72021,7 @@ public static class AssemblyQuestLoader questSequence21.Steps = list3; reference37 = questSequence; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; questSequence = new QuestSequence { Sequence = 1 @@ -71555,9 +72030,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span51 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006771u, new Vector3(89.829834f, 66.04188f, 18.753235f), 137) + span51[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006771u, new Vector3(89.829834f, 66.04188f, 18.753235f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -71569,38 +72044,38 @@ public static class AssemblyQuestLoader questSequence22.Steps = list3; reference38 = questSequence; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence23 = questSequence; num3 = 1; - List list23 = new List(num3); - CollectionsMarshal.SetCount(list23, num3); - span3 = CollectionsMarshal.AsSpan(list23); + List list19 = new List(num3); + CollectionsMarshal.SetCount(list19, num3); + Span span52 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006774u, new Vector3(-11.367981f, 69.20081f, 30.258545f), 137); - questSequence23.Steps = list23; + span52[num2] = new QuestStep(EInteractionType.Interact, 1006774u, new Vector3(-11.367981f, 69.20081f, 30.258545f), 137); + questSequence23.Steps = list19; reference39 = questSequence; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span49[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue }; QuestSequence questSequence24 = questSequence; num2 = 1; - List list24 = new List(num2); - CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span53 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span53[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; - questSequence24.Steps = list24; + questSequence24.Steps = list3; reference40 = questSequence; questRoot11.QuestSequence = list2; AddQuest(questId5, questRoot); @@ -71608,19 +72083,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot12 = questRoot; num = 1; - List list25 = new List(num); - CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + List list20 = new List(num); + CollectionsMarshal.SetCount(list20, num); + Span span54 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "Cacahuetes"; - questRoot12.Author = list25; + span54[index] = "Cacahuetes"; + questRoot12.Author = list20; QuestRoot questRoot13 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span55 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span55[num]; questSequence = new QuestSequence { Sequence = 0 @@ -71629,9 +72104,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span56 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span56[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -71641,37 +72116,38 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahGladiator } }; - QuestStep questStep18 = questStep; - SkipConditions skipConditions7 = new SkipConditions(); - SkipAetheryteCondition obj3 = new SkipAetheryteCondition + QuestStep questStep19 = questStep; + skipConditions = new SkipConditions(); + SkipConditions skipConditions7 = skipConditions; + SkipAetheryteCondition obj2 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list26 = new List(num4); - CollectionsMarshal.SetCount(list26, num4); - Span span7 = CollectionsMarshal.AsSpan(list26); + List list21 = new List(num4); + CollectionsMarshal.SetCount(list21, num4); + Span span57 = CollectionsMarshal.AsSpan(list21); num5 = 0; - span7[num5] = 131; - obj3.InTerritory = list26; - skipConditions7.AetheryteShortcutIf = obj3; - questStep18.SkipConditions = skipConditions7; + span57[num5] = 131; + obj2.InTerritory = list21; + skipConditions7.AetheryteShortcutIf = obj2; + questStep19.SkipConditions = skipConditions; reference42 = questStep; questSequence25.Steps = list3; reference41 = questSequence; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span55[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence26 = questSequence; num2 = 1; - List list27 = new List(num2); - CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span58 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span58[num3] = new QuestStep(EInteractionType.Interact, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AethernetShortcut = new AethernetShortcut { @@ -71679,10 +72155,10 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahChamberOfRule } }; - questSequence26.Steps = list27; + questSequence26.Steps = list3; reference43 = questSequence; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; questSequence = new QuestSequence { Sequence = 2 @@ -71691,47 +72167,48 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span59 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference45 = ref span3[num2]; - QuestStep obj4 = new QuestStep(EInteractionType.Combat, 2002344u, new Vector3(-97.39838f, 14.846985f, -188.2201f), 146) + ref QuestStep reference45 = ref span59[num2]; + questStep = new QuestStep(EInteractionType.Combat, 2002344u, new Vector3(-97.39838f, 14.846985f, -188.2201f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, EnemySpawnType = EEnemySpawnType.AfterInteraction }; + QuestStep questStep20 = questStep; num5 = 2; - List list28 = new List(num5); - CollectionsMarshal.SetCount(list28, num5); - span5 = CollectionsMarshal.AsSpan(list28); + List list22 = new List(num5); + CollectionsMarshal.SetCount(list22, num5); + Span span60 = CollectionsMarshal.AsSpan(list22); num4 = 0; - span5[num4] = 18u; + span60[num4] = 18u; num4++; - span5[num4] = 19u; - obj4.KillEnemyDataIds = list28; - reference45 = obj4; + span60[num4] = 19u; + questStep20.KillEnemyDataIds = list22; + reference45 = questStep; questSequence27.Steps = list3; reference44 = questSequence; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span55[num]; questSequence = new QuestSequence { Sequence = 3 }; QuestSequence questSequence28 = questSequence; num2 = 1; - List list29 = new List(num2); - CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + List list23 = new List(num2); + CollectionsMarshal.SetCount(list23, num2); + Span span61 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 2002345u, new Vector3(-97.39838f, 16.433899f, -188.2201f), 146) + span61[num3] = new QuestStep(EInteractionType.UseItem, 2002345u, new Vector3(-97.39838f, 16.433899f, -188.2201f), 146) { ItemId = 2000821u }; - questSequence28.Steps = list29; + questSequence28.Steps = list23; reference46 = questSequence; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span55[num]; questSequence = new QuestSequence { Sequence = 4 @@ -71740,9 +72217,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span62 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span62[num2] = new QuestStep(EInteractionType.Interact, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -71754,22 +72231,22 @@ public static class AssemblyQuestLoader questSequence29.Steps = list3; reference47 = questSequence; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span55[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue }; QuestSequence questSequence30 = questSequence; num2 = 1; - List list30 = new List(num2); - CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + List list24 = new List(num2); + CollectionsMarshal.SetCount(list24, num2); + Span span63 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span63[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { NextQuestId = new QuestId(1056) }; - questSequence30.Steps = list30; + questSequence30.Steps = list24; reference48 = questSequence; questRoot13.QuestSequence = list2; AddQuest(questId6, questRoot); @@ -71777,19 +72254,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot14 = questRoot; num = 1; - List list31 = new List(num); - CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + List list25 = new List(num); + CollectionsMarshal.SetCount(list25, num); + Span span64 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; - questRoot14.Author = list31; + span64[index] = "liza"; + questRoot14.Author = list25; QuestRoot questRoot15 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span65 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span65[num]; questSequence = new QuestSequence { Sequence = 0 @@ -71798,9 +72275,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span66 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span66[num2]; questStep = new QuestStep(EInteractionType.EquipItem, null, null, 137) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -71811,28 +72288,29 @@ public static class AssemblyQuestLoader }, ItemId = 4542u }; - QuestStep questStep19 = questStep; - SkipConditions skipConditions8 = new SkipConditions(); - SkipAetheryteCondition obj5 = new SkipAetheryteCondition + QuestStep questStep21 = questStep; + skipConditions = new SkipConditions(); + SkipConditions skipConditions8 = skipConditions; + SkipAetheryteCondition obj3 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list32 = new List(num4); - CollectionsMarshal.SetCount(list32, num4); - span7 = CollectionsMarshal.AsSpan(list32); + List list26 = new List(num4); + CollectionsMarshal.SetCount(list26, num4); + Span span67 = CollectionsMarshal.AsSpan(list26); num5 = 0; - span7[num5] = 131; - obj5.InTerritory = list32; - skipConditions8.AetheryteShortcutIf = obj5; - questStep19.SkipConditions = skipConditions8; + span67[num5] = 131; + obj3.InTerritory = list26; + skipConditions8.AetheryteShortcutIf = obj3; + questStep21.SkipConditions = skipConditions; reference50 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131); + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131); questSequence31.Steps = list3; reference49 = questSequence; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span65[num]; questSequence = new QuestSequence { Sequence = 1 @@ -71841,9 +72319,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span68 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-259.72705f, 67.23717f, -293.5509f), 180) + span68[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-259.72705f, 67.23717f, -293.5509f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -71856,7 +72334,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-355.4327f, 63.813503f, -382.56308f), 180) + span68[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-355.4327f, 63.813503f, -382.56308f), 180) { Fly = true, SkipConditions = new SkipConditions @@ -71868,29 +72346,29 @@ public static class AssemblyQuestLoader } }; num3++; - ref QuestStep reference52 = ref span3[num3]; + ref QuestStep reference52 = ref span68[num3]; questStep = new QuestStep(EInteractionType.Combat, 2002346u, new Vector3(-312.27594f, 32.547485f, -444.9989f), 180) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; - QuestStep questStep20 = questStep; + QuestStep questStep22 = questStep; num5 = 1; - List list33 = new List(num5); - CollectionsMarshal.SetCount(list33, num5); - span6 = CollectionsMarshal.AsSpan(list33); + List list27 = new List(num5); + CollectionsMarshal.SetCount(list27, num5); + Span span69 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span6[num4] = new ComplexCombatData + span69[num4] = new ComplexCombatData { DataId = 6u, NameId = 2020u }; - questStep20.ComplexCombatData = list33; + questStep22.ComplexCombatData = list27; reference52 = questStep; questSequence32.Steps = list3; reference51 = questSequence; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -71899,9 +72377,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span70 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -71919,19 +72397,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot16 = questRoot; num = 1; - List list34 = new List(num); - CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + List list28 = new List(num); + CollectionsMarshal.SetCount(list28, num); + Span span71 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; - questRoot16.Author = list34; + span71[index] = "liza"; + questRoot16.Author = list28; QuestRoot questRoot17 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span72 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; questSequence = new QuestSequence { Sequence = 0 @@ -71940,9 +72418,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span73 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference55 = ref span3[num3]; + ref QuestStep reference55 = ref span73[num3]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -71952,26 +72430,27 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahChamberOfRule } }; - QuestStep questStep21 = questStep; - SkipConditions skipConditions9 = new SkipConditions(); - SkipAetheryteCondition obj6 = new SkipAetheryteCondition + QuestStep questStep23 = questStep; + skipConditions = new SkipConditions(); + SkipConditions skipConditions9 = skipConditions; + SkipAetheryteCondition obj4 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list35 = new List(num4); - CollectionsMarshal.SetCount(list35, num4); - span7 = CollectionsMarshal.AsSpan(list35); + List list29 = new List(num4); + CollectionsMarshal.SetCount(list29, num4); + Span span74 = CollectionsMarshal.AsSpan(list29); num5 = 0; - span7[num5] = 131; - obj6.InTerritory = list35; - skipConditions9.AetheryteShortcutIf = obj6; - questStep21.SkipConditions = skipConditions9; + span74[num5] = 131; + obj4.InTerritory = list29; + skipConditions9.AetheryteShortcutIf = obj4; + questStep23.SkipConditions = skipConditions; reference55 = questStep; questSequence34.Steps = list3; reference54 = questSequence; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; questSequence = new QuestSequence { Sequence = 1 @@ -71980,26 +72459,26 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span75 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; - QuestStep obj7 = new QuestStep(EInteractionType.Combat, 2002347u, new Vector3(175.82971f, -10.452454f, 84.91638f), 145) + ref QuestStep reference57 = ref span75[num2]; + QuestStep obj5 = new QuestStep(EInteractionType.Combat, 2002347u, new Vector3(175.82971f, -10.452454f, 84.91638f), 145) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num5 = 1; - List list36 = new List(num5); - CollectionsMarshal.SetCount(list36, num5); - span5 = CollectionsMarshal.AsSpan(list36); + List list30 = new List(num5); + CollectionsMarshal.SetCount(list30, num5); + Span span76 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span5[num4] = 383u; - obj7.KillEnemyDataIds = list36; - reference57 = obj7; + span76[num4] = 383u; + obj5.KillEnemyDataIds = list30; + reference57 = obj5; questSequence35.Steps = list3; reference56 = questSequence; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -72008,9 +72487,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span77 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span77[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -72028,19 +72507,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot18 = questRoot; num = 1; - List list37 = new List(num); - CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + List list31 = new List(num); + CollectionsMarshal.SetCount(list31, num); + Span span78 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza"; - questRoot18.Author = list37; + span78[index] = "liza, CryoTechnic"; + questRoot18.Author = list31; QuestRoot questRoot19 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span79 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span79[num]; questSequence = new QuestSequence { Sequence = 0 @@ -72049,9 +72528,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span80 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span80[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -72061,37 +72540,38 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahChamberOfRule } }; - QuestStep questStep22 = questStep; - SkipConditions skipConditions10 = new SkipConditions(); - SkipAetheryteCondition obj8 = new SkipAetheryteCondition + QuestStep questStep24 = questStep; + skipConditions = new SkipConditions(); + SkipConditions skipConditions10 = skipConditions; + SkipAetheryteCondition obj6 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list38 = new List(num4); - CollectionsMarshal.SetCount(list38, num4); - span7 = CollectionsMarshal.AsSpan(list38); + List list32 = new List(num4); + CollectionsMarshal.SetCount(list32, num4); + Span span81 = CollectionsMarshal.AsSpan(list32); num5 = 0; - span7[num5] = 131; - obj8.InTerritory = list38; - skipConditions10.AetheryteShortcutIf = obj8; - questStep22.SkipConditions = skipConditions10; + span81[num5] = 131; + obj6.InTerritory = list32; + skipConditions10.AetheryteShortcutIf = obj6; + questStep24.SkipConditions = skipConditions; reference60 = questStep; questSequence37.Steps = list3; reference59 = questSequence; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span79[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence38 = questSequence; - num2 = 10; + num2 = 16; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span82 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference62 = ref span3[num3]; + ref QuestStep reference62 = ref span82[num3]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(-97.65164f, 14.866778f, -189.99821f), 146) { StopDistance = 0.5f, @@ -72099,17 +72579,17 @@ public static class AssemblyQuestLoader AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - QuestStep questStep23 = questStep; + QuestStep questStep25 = questStep; num5 = 2; - List list39 = new List(num5); - CollectionsMarshal.SetCount(list39, num5); - span5 = CollectionsMarshal.AsSpan(list39); + List list33 = new List(num5); + CollectionsMarshal.SetCount(list33, num5); + Span span83 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span5[num4] = 1923u; + span83[num4] = 1923u; num4++; - span5[num4] = 1924u; - questStep23.KillEnemyDataIds = list39; - QuestStep questStep24 = questStep; + span83[num4] = 1924u; + questStep25.KillEnemyDataIds = list33; + QuestStep questStep26 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions11 = skipConditions; skipStepConditions = new SkipStepConditions(); @@ -72117,68 +72597,116 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span84 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span84[num5] = null; num5++; - span4[num5] = null; + span84[num5] = null; num5++; - span4[num5] = null; + span84[num5] = null; num5++; - span4[num5] = null; + span84[num5] = null; num5++; - span4[num5] = null; + span84[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span84[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list4; skipConditions11.StepIf = skipStepConditions; skipConditions.AetheryteShortcutIf = new SkipAetheryteCondition { InSameTerritory = true }; - questStep24.SkipConditions = skipConditions; + questStep26.SkipConditions = skipConditions; reference62 = questStep; num3++; - ref QuestStep reference63 = ref span3[num3]; + ref QuestStep reference63 = ref span82[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002349u, new Vector3(-97.39838f, 14.846985f, -188.2201f), 146); - QuestStep questStep25 = questStep; + QuestStep questStep27 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span85 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep25.CompletionQuestVariablesFlags = list4; + span85[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep27.CompletionQuestVariablesFlags = list4; reference63 = questStep; num3++; - ref QuestStep reference64 = ref span3[num3]; + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-195.88503f, 4.1472216f, -216.97708f), 146) + { + StopDistance = 0.5f, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Flying = ELockedSkipCondition.Unlocked + } + } + }; + num3++; + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-89.94699f, -4.7999415f, -104.621376f), 146) + { + StopDistance = 0.5f, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Flying = ELockedSkipCondition.Unlocked + } + } + }; + num3++; + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-58.741863f, -16.84673f, -170.08568f), 146) + { + StopDistance = 0.5f, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Flying = ELockedSkipCondition.Unlocked + } + } + }; + num3++; + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-80.41123f, -14.578715f, -170.62582f), 146) + { + StopDistance = 0.5f, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Flying = ELockedSkipCondition.Unlocked + } + } + }; + num3++; + ref QuestStep reference64 = ref span82[num3]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(-97.35628f, -14.397484f, -176.70825f), 146) { StopDistance = 0.5f, Fly = true, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - QuestStep questStep26 = questStep; + QuestStep questStep28 = questStep; num4 = 2; - List list40 = new List(num4); - CollectionsMarshal.SetCount(list40, num4); - span5 = CollectionsMarshal.AsSpan(list40); + List list34 = new List(num4); + CollectionsMarshal.SetCount(list34, num4); + Span span86 = CollectionsMarshal.AsSpan(list34); num5 = 0; - span5[num5] = 1923u; + span86[num5] = 1923u; num5++; - span5[num5] = 1924u; - questStep26.KillEnemyDataIds = list40; - QuestStep questStep27 = questStep; + span86[num5] = 1924u; + questStep28.KillEnemyDataIds = list34; + QuestStep questStep29 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions12 = skipConditions; skipStepConditions = new SkipStepConditions(); @@ -72186,63 +72714,87 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span87 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span87[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list4; skipConditions12.StepIf = skipStepConditions; - questStep27.SkipConditions = skipConditions; + questStep29.SkipConditions = skipConditions; reference64 = questStep; num3++; - ref QuestStep reference65 = ref span3[num3]; + ref QuestStep reference65 = ref span82[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002348u, new Vector3(-99.4126f, -14.4198f, -179.46143f), 146); - QuestStep questStep28 = questStep; + QuestStep questStep30 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span88 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span88[num5] = null; num5++; - span4[num5] = null; + span88[num5] = null; num5++; - span4[num5] = null; + span88[num5] = null; num5++; - span4[num5] = null; + span88[num5] = null; num5++; - span4[num5] = null; + span88[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep28.CompletionQuestVariablesFlags = list4; + span88[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep30.CompletionQuestVariablesFlags = list4; reference65 = questStep; num3++; - ref QuestStep reference66 = ref span3[num3]; + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-58.741863f, -16.84673f, -170.08568f), 146) + { + StopDistance = 0.5f, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Flying = ELockedSkipCondition.Unlocked + } + } + }; + num3++; + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-75.59294f, -1.9464281f, -102.63653f), 146) + { + StopDistance = 0.5f, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Flying = ELockedSkipCondition.Unlocked + } + } + }; + num3++; + ref QuestStep reference66 = ref span82[num3]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(137.78966f, 10.371678f, -427.8172f), 146) { StopDistance = 0.5f, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - QuestStep questStep29 = questStep; + QuestStep questStep31 = questStep; num5 = 2; - List list41 = new List(num5); - CollectionsMarshal.SetCount(list41, num5); - span5 = CollectionsMarshal.AsSpan(list41); + List list35 = new List(num5); + CollectionsMarshal.SetCount(list35, num5); + Span span89 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span5[num4] = 1923u; + span89[num4] = 1923u; num4++; - span5[num4] = 1924u; - questStep29.KillEnemyDataIds = list41; - QuestStep questStep30 = questStep; + span89[num4] = 1924u; + questStep31.KillEnemyDataIds = list35; + QuestStep questStep32 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions13 = skipConditions; skipStepConditions = new SkipStepConditions(); @@ -72250,30 +72802,30 @@ public static class AssemblyQuestLoader num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span90 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span90[num5] = null; num5++; - span4[num5] = null; + span90[num5] = null; num5++; - span4[num5] = null; + span90[num5] = null; num5++; - span4[num5] = null; + span90[num5] = null; num5++; - span4[num5] = null; + span90[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span90[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list4; skipConditions13.StepIf = skipStepConditions; - questStep30.SkipConditions = skipConditions; + questStep32.SkipConditions = skipConditions; reference66 = questStep; num3++; - ref QuestStep reference67 = ref span3[num3]; + ref QuestStep reference67 = ref span82[num3]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.78966f, 10.371678f, -427.8172f), 146) { StopDistance = 0.5f }; - QuestStep questStep31 = questStep; + QuestStep questStep33 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions14 = skipConditions; skipStepConditions = new SkipStepConditions(); @@ -72281,87 +72833,90 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span91 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span91[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list4; skipConditions14.StepIf = skipStepConditions; - questStep31.SkipConditions = skipConditions; + questStep33.SkipConditions = skipConditions; reference67 = questStep; num3++; - ref QuestStep reference68 = ref span3[num3]; + ref QuestStep reference68 = ref span82[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002351u, new Vector3(137.74304f, 10.60498f, -420.5539f), 146) { DisableNavmesh = true }; - QuestStep questStep32 = questStep; + QuestStep questStep34 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span92 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span92[num5] = null; num5++; - span4[num5] = null; + span92[num5] = null; num5++; - span4[num5] = null; + span92[num5] = null; num5++; - span4[num5] = null; + span92[num5] = null; num5++; - span4[num5] = null; + span92[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - questStep32.CompletionQuestVariablesFlags = list4; + span92[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + questStep34.CompletionQuestVariablesFlags = list4; reference68 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.70113f, 10.371678f, -427.45047f), 146) + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(137.70113f, 10.371678f, -427.45047f), 146) { DisableNavmesh = true }; num3++; - ref QuestStep reference69 = ref span3[num3]; - QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(116.208305f, 11.091853f, -475.35126f), 146) + ref QuestStep reference69 = ref span82[num3]; + questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(116.208305f, 11.091853f, -475.35126f), 146) { StopDistance = 0.5f, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; + QuestStep questStep35 = questStep; num5 = 2; - List list42 = new List(num5); - CollectionsMarshal.SetCount(list42, num5); - span5 = CollectionsMarshal.AsSpan(list42); + List list36 = new List(num5); + CollectionsMarshal.SetCount(list36, num5); + Span span93 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span5[num4] = 1923u; + span93[num4] = 1923u; num4++; - span5[num4] = 1924u; - obj9.KillEnemyDataIds = list42; - reference69 = obj9; + span93[num4] = 1924u; + questStep35.KillEnemyDataIds = list36; + reference69 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002350u, new Vector3(115.983765f, 11.184814f, -482.7802f), 146); + span82[num3] = new QuestStep(EInteractionType.Interact, 2002350u, new Vector3(115.983765f, 11.184814f, -482.7802f), 146); questSequence38.Steps = list3; reference61 = questSequence; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span79[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue }; QuestSequence questSequence39 = questSequence; - num3 = 1; + num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span94 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span94[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 146); + num2++; + span94[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -72379,19 +72934,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot20 = questRoot; num = 1; - List list43 = new List(num); - CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + List list37 = new List(num); + CollectionsMarshal.SetCount(list37, num); + Span span95 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "liza"; - questRoot20.Author = list43; + span95[index] = "liza"; + questRoot20.Author = list37; QuestRoot questRoot21 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span96 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span96[num]; questSequence = new QuestSequence { Sequence = 0 @@ -72400,9 +72955,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span97 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference72 = ref span3[num3]; + ref QuestStep reference72 = ref span97[num3]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -72412,46 +72967,46 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahChamberOfRule } }; - QuestStep questStep33 = questStep; + QuestStep questStep36 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions15 = skipConditions; - SkipAetheryteCondition obj10 = new SkipAetheryteCondition + SkipAetheryteCondition obj7 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list44 = new List(num4); - CollectionsMarshal.SetCount(list44, num4); - span7 = CollectionsMarshal.AsSpan(list44); + List list38 = new List(num4); + CollectionsMarshal.SetCount(list38, num4); + Span span98 = CollectionsMarshal.AsSpan(list38); num5 = 0; - span7[num5] = 131; - obj10.InTerritory = list44; - skipConditions15.AetheryteShortcutIf = obj10; - questStep33.SkipConditions = skipConditions; + span98[num5] = 131; + obj7.InTerritory = list38; + skipConditions15.AetheryteShortcutIf = obj7; + questStep36.SkipConditions = skipConditions; reference72 = questStep; questSequence40.Steps = list3; reference71 = questSequence; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span96[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence41 = questSequence; num3 = 1; - List list45 = new List(num3); - CollectionsMarshal.SetCount(list45, num3); - span3 = CollectionsMarshal.AsSpan(list45); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span99 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002356u, new Vector3(-407.4312f, 7.156433f, 525.6886f), 146) + span99[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002356u, new Vector3(-407.4312f, 7.156433f, 525.6886f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; - questSequence41.Steps = list45; + questSequence41.Steps = list3; reference73 = questSequence; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span96[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -72460,9 +73015,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span100 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span100[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -72480,19 +73035,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot22 = questRoot; num = 1; - List list46 = new List(num); - CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + List list39 = new List(num); + CollectionsMarshal.SetCount(list39, num); + Span span101 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; - questRoot22.Author = list46; + span101[index] = "liza"; + questRoot22.Author = list39; QuestRoot questRoot23 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span102 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span102[num]; questSequence = new QuestSequence { Sequence = 0 @@ -72501,9 +73056,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span103 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span103[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -72513,46 +73068,46 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahChamberOfRule } }; - QuestStep questStep34 = questStep; + QuestStep questStep37 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions16 = skipConditions; - SkipAetheryteCondition obj11 = new SkipAetheryteCondition + SkipAetheryteCondition obj8 = new SkipAetheryteCondition { InSameTerritory = true }; num5 = 1; - List list47 = new List(num5); - CollectionsMarshal.SetCount(list47, num5); - span7 = CollectionsMarshal.AsSpan(list47); + List list40 = new List(num5); + CollectionsMarshal.SetCount(list40, num5); + Span span104 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span7[num4] = 131; - obj11.InTerritory = list47; - skipConditions16.AetheryteShortcutIf = obj11; - questStep34.SkipConditions = skipConditions; + span104[num4] = 131; + obj8.InTerritory = list40; + skipConditions16.AetheryteShortcutIf = obj8; + questStep37.SkipConditions = skipConditions; reference76 = questStep; questSequence43.Steps = list3; reference75 = questSequence; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span102[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence44 = questSequence; num2 = 1; - List list48 = new List(num2); - CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span105 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007829u, new Vector3(26.932129f, 13f, 44.418945f), 141) + span105[num3] = new QuestStep(EInteractionType.Interact, 1007829u, new Vector3(26.932129f, 13f, 44.418945f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; - questSequence44.Steps = list48; + questSequence44.Steps = list3; reference77 = questSequence; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span102[num]; questSequence = new QuestSequence { Sequence = 2 @@ -72561,16 +73116,16 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span106 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-775.4471f, 224.95006f, 29.04266f), 155) + span106[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-775.4471f, 224.95006f, 29.04266f), 155) { StopDistance = 0.5f, Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(-775.4471f, 224.95006f, 29.04266f), 155) + span106[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(-775.4471f, 224.95006f, 29.04266f), 155) { StopDistance = 0.5f, Mount = false @@ -72578,7 +73133,7 @@ public static class AssemblyQuestLoader questSequence45.Steps = list3; reference78 = questSequence; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span102[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -72587,9 +73142,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span107 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) + span107[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -72607,19 +73162,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot24 = questRoot; num = 1; - List list49 = new List(num); - CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + List list41 = new List(num); + CollectionsMarshal.SetCount(list41, num); + Span span108 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "plogon_enjoyer"; - questRoot24.Author = list49; + span108[index] = "plogon_enjoyer"; + questRoot24.Author = list41; QuestRoot questRoot25 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span109 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span109[num]; questSequence = new QuestSequence { Sequence = 0 @@ -72628,9 +73183,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span110 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) + span110[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001286u, new Vector3(-88.9754f, 2.55f, -51.163513f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -72644,18 +73199,18 @@ public static class AssemblyQuestLoader questSequence47.Steps = list3; reference80 = questSequence; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span109[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence48 = questSequence; num2 = 1; - List list50 = new List(num2); - CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span111 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) + span111[num3] = new QuestStep(EInteractionType.Interact, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AethernetShortcut = new AethernetShortcut { @@ -72663,10 +73218,10 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahGoldsmith } }; - questSequence48.Steps = list50; + questSequence48.Steps = list3; reference81 = questSequence; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span109[num]; questSequence = new QuestSequence { Sequence = 2 @@ -72675,9 +73230,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span112 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-231.99818f, -28.997791f, 123.01078f), 141) + span112[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-231.99818f, -28.997791f, 123.01078f), 141) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -72687,29 +73242,29 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002439u, new Vector3(-232.80695f, -28.793823f, 125.29175f), 141) + span112[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002439u, new Vector3(-232.80695f, -28.793823f, 125.29175f), 141) { ItemId = 2000951u }; questSequence49.Steps = list3; reference82 = questSequence; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span109[num]; questSequence = new QuestSequence { Sequence = 3 }; QuestSequence questSequence50 = questSequence; num2 = 1; - List list51 = new List(num2); - CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + List list42 = new List(num2); + CollectionsMarshal.SetCount(list42, num2); + Span span113 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002440u, new Vector3(-232.80695f, -28.946411f, 125.29175f), 141); - questSequence50.Steps = list51; + span113[num3] = new QuestStep(EInteractionType.Interact, 2002440u, new Vector3(-232.80695f, -28.946411f, 125.29175f), 141); + questSequence50.Steps = list42; reference83 = questSequence; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span109[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -72718,9 +73273,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span114 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) + span114[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -72738,19 +73293,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot26 = questRoot; num = 1; - List list52 = new List(num); - CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + List list43 = new List(num); + CollectionsMarshal.SetCount(list43, num); + Span span115 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "plogon_enjoyer"; - questRoot26.Author = list52; + span115[index] = "plogon_enjoyer"; + questRoot26.Author = list43; QuestRoot questRoot27 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span116 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span116[num]; questSequence = new QuestSequence { Sequence = 0 @@ -72759,9 +73314,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span117 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference86 = ref span3[num3]; + ref QuestStep reference86 = ref span117[num3]; questStep = new QuestStep(EInteractionType.EquipItem, null, null, 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -72772,32 +73327,33 @@ public static class AssemblyQuestLoader }, ItemId = 4543u }; - QuestStep questStep35 = questStep; + QuestStep questStep38 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions17 = skipConditions; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); + SkipAetheryteCondition skipAetheryteCondition2 = skipAetheryteCondition; num4 = 2; - List list53 = new List(num4); - CollectionsMarshal.SetCount(list53, num4); - span7 = CollectionsMarshal.AsSpan(list53); + List list44 = new List(num4); + CollectionsMarshal.SetCount(list44, num4); + Span span118 = CollectionsMarshal.AsSpan(list44); num5 = 0; - span7[num5] = 130; + span118[num5] = 130; num5++; - span7[num5] = 131; - skipAetheryteCondition.InTerritory = list53; + span118[num5] = 131; + skipAetheryteCondition2.InTerritory = list44; skipConditions17.AetheryteShortcutIf = skipAetheryteCondition; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition { InSameTerritory = true }; - questStep35.SkipConditions = skipConditions; + questStep38.SkipConditions = skipConditions; reference86 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131); + span117[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131); questSequence52.Steps = list3; reference85 = questSequence; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span116[num]; questSequence = new QuestSequence { Sequence = 1 @@ -72806,10 +73362,10 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span119 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; - QuestStep obj12 = new QuestStep(EInteractionType.Combat, 2002441u, new Vector3(689.5093f, 9.750427f, 483.32947f), 137) + ref QuestStep reference88 = ref span119[num2]; + QuestStep obj9 = new QuestStep(EInteractionType.Combat, 2002441u, new Vector3(689.5093f, 9.750427f, 483.32947f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -72817,32 +73373,32 @@ public static class AssemblyQuestLoader EnemySpawnType = EEnemySpawnType.AfterItemUse }; num5 = 1; - List list54 = new List(num5); - CollectionsMarshal.SetCount(list54, num5); - span5 = CollectionsMarshal.AsSpan(list54); + List list45 = new List(num5); + CollectionsMarshal.SetCount(list45, num5); + Span span120 = CollectionsMarshal.AsSpan(list45); num4 = 0; - span5[num4] = 1925u; - obj12.KillEnemyDataIds = list54; - reference88 = obj12; + span120[num4] = 1925u; + obj9.KillEnemyDataIds = list45; + reference88 = obj9; questSequence53.Steps = list3; reference87 = questSequence; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span116[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence54 = questSequence; num2 = 1; - List list55 = new List(num2); - CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + List list46 = new List(num2); + CollectionsMarshal.SetCount(list46, num2); + Span span121 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002442u, new Vector3(689.5093f, 9.750427f, 483.32947f), 137); - questSequence54.Steps = list55; + span121[num3] = new QuestStep(EInteractionType.Interact, 2002442u, new Vector3(689.5093f, 9.750427f, 483.32947f), 137); + questSequence54.Steps = list46; reference89 = questSequence; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span116[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -72851,9 +73407,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span122 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -72871,19 +73427,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot28 = questRoot; num = 1; - List list56 = new List(num); - CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + List list47 = new List(num); + CollectionsMarshal.SetCount(list47, num); + Span span123 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "plogon_enjoyer"; - questRoot28.Author = list56; + span123[index] = "plogon_enjoyer"; + questRoot28.Author = list47; QuestRoot questRoot29 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span124 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span124[num]; questSequence = new QuestSequence { Sequence = 0 @@ -72892,9 +73448,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span125 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference92 = ref span3[num3]; + ref QuestStep reference92 = ref span125[num3]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -72904,49 +73460,50 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahGoldsmith } }; - QuestStep questStep36 = questStep; + QuestStep questStep39 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions18 = skipConditions; - SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); + skipAetheryteCondition = new SkipAetheryteCondition(); + SkipAetheryteCondition skipAetheryteCondition3 = skipAetheryteCondition; num4 = 2; - List list57 = new List(num4); - CollectionsMarshal.SetCount(list57, num4); - span7 = CollectionsMarshal.AsSpan(list57); + List list48 = new List(num4); + CollectionsMarshal.SetCount(list48, num4); + Span span126 = CollectionsMarshal.AsSpan(list48); num5 = 0; - span7[num5] = 130; + span126[num5] = 130; num5++; - span7[num5] = 131; - skipAetheryteCondition2.InTerritory = list57; - skipConditions18.AetheryteShortcutIf = skipAetheryteCondition2; + span126[num5] = 131; + skipAetheryteCondition3.InTerritory = list48; + skipConditions18.AetheryteShortcutIf = skipAetheryteCondition; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition { InSameTerritory = true }; - questStep36.SkipConditions = skipConditions; + questStep39.SkipConditions = skipConditions; reference92 = questStep; questSequence56.Steps = list3; reference91 = questSequence; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span124[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence57 = questSequence; num3 = 1; - List list58 = new List(num3); - CollectionsMarshal.SetCount(list58, num3); - span3 = CollectionsMarshal.AsSpan(list58); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span127 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007874u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) + span127[num2] = new QuestStep(EInteractionType.Interact, 1007874u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) { Mount = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; - questSequence57.Steps = list58; + questSequence57.Steps = list3; reference93 = questSequence; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span124[num]; questSequence = new QuestSequence { Sequence = 2 @@ -72955,48 +73512,48 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span128 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 2002443u, new Vector3(24.215942f, 25.65039f, 115.983765f), 153) + span128[num3] = new QuestStep(EInteractionType.UseItem, 2002443u, new Vector3(24.215942f, 25.65039f, 115.983765f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, ItemId = 2000818u }; num3++; - ref QuestStep reference95 = ref span3[num3]; - QuestStep obj13 = new QuestStep(EInteractionType.Combat, null, new Vector3(24.215942f, 25.65039f, 115.983765f), 153) + ref QuestStep reference95 = ref span128[num3]; + QuestStep obj10 = new QuestStep(EInteractionType.Combat, null, new Vector3(24.215942f, 25.65039f, 115.983765f), 153) { DelaySecondsAtStart = 0f, EnemySpawnType = EEnemySpawnType.OverworldEnemies }; num5 = 1; - List list59 = new List(num5); - CollectionsMarshal.SetCount(list59, num5); - span5 = CollectionsMarshal.AsSpan(list59); + List list49 = new List(num5); + CollectionsMarshal.SetCount(list49, num5); + Span span129 = CollectionsMarshal.AsSpan(list49); num4 = 0; - span5[num4] = 1926u; - obj13.KillEnemyDataIds = list59; - reference95 = obj13; + span129[num4] = 1926u; + obj10.KillEnemyDataIds = list49; + reference95 = obj10; questSequence58.Steps = list3; reference94 = questSequence; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span124[num]; questSequence = new QuestSequence { Sequence = 3 }; QuestSequence questSequence59 = questSequence; num3 = 1; - List list60 = new List(num3); - CollectionsMarshal.SetCount(list60, num3); - span3 = CollectionsMarshal.AsSpan(list60); + List list50 = new List(num3); + CollectionsMarshal.SetCount(list50, num3); + Span span130 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002444u, new Vector3(24.215942f, 25.65039f, 115.983765f), 153); - questSequence59.Steps = list60; + span130[num2] = new QuestStep(EInteractionType.Interact, 2002444u, new Vector3(24.215942f, 25.65039f, 115.983765f), 153); + questSequence59.Steps = list50; reference96 = questSequence; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span124[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -73005,9 +73562,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span131 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) + span131[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -73025,19 +73582,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot30 = questRoot; num = 1; - List list61 = new List(num); - CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + List list51 = new List(num); + CollectionsMarshal.SetCount(list51, num); + Span span132 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "plogon_enjoyer"; - questRoot30.Author = list61; + span132[index] = "plogon_enjoyer"; + questRoot30.Author = list51; QuestRoot questRoot31 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span133 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span133[num]; questSequence = new QuestSequence { Sequence = 0 @@ -73046,9 +73603,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span134 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span134[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -73058,30 +73615,31 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahGoldsmith } }; - QuestStep questStep37 = questStep; + QuestStep questStep40 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions19 = skipConditions; - SkipAetheryteCondition skipAetheryteCondition3 = new SkipAetheryteCondition(); + skipAetheryteCondition = new SkipAetheryteCondition(); + SkipAetheryteCondition skipAetheryteCondition4 = skipAetheryteCondition; num4 = 2; - List list62 = new List(num4); - CollectionsMarshal.SetCount(list62, num4); - span7 = CollectionsMarshal.AsSpan(list62); + List list52 = new List(num4); + CollectionsMarshal.SetCount(list52, num4); + Span span135 = CollectionsMarshal.AsSpan(list52); num5 = 0; - span7[num5] = 130; + span135[num5] = 130; num5++; - span7[num5] = 131; - skipAetheryteCondition3.InTerritory = list62; - skipConditions19.AetheryteShortcutIf = skipAetheryteCondition3; + span135[num5] = 131; + skipAetheryteCondition4.InTerritory = list52; + skipConditions19.AetheryteShortcutIf = skipAetheryteCondition; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition { InSameTerritory = true }; - questStep37.SkipConditions = skipConditions; + questStep40.SkipConditions = skipConditions; reference99 = questStep; questSequence61.Steps = list3; reference98 = questSequence; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span133[num]; questSequence = new QuestSequence { Sequence = 1 @@ -73090,48 +73648,48 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span136 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 2002445u, new Vector3(3.1585693f, 20.58435f, -13.16864f), 152) + span136[num3] = new QuestStep(EInteractionType.UseItem, 2002445u, new Vector3(3.1585693f, 20.58435f, -13.16864f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, ItemId = 2000820u }; num3++; - ref QuestStep reference101 = ref span3[num3]; - QuestStep obj14 = new QuestStep(EInteractionType.Combat, null, new Vector3(3.1585693f, 20.58435f, -13.16864f), 152) + ref QuestStep reference101 = ref span136[num3]; + QuestStep obj11 = new QuestStep(EInteractionType.Combat, null, new Vector3(3.1585693f, 20.58435f, -13.16864f), 152) { EnemySpawnType = EEnemySpawnType.OverworldEnemies }; num5 = 1; - List list63 = new List(num5); - CollectionsMarshal.SetCount(list63, num5); - span5 = CollectionsMarshal.AsSpan(list63); + List list53 = new List(num5); + CollectionsMarshal.SetCount(list53, num5); + Span span137 = CollectionsMarshal.AsSpan(list53); num4 = 0; - span5[num4] = 1927u; - obj14.KillEnemyDataIds = list63; - obj14.CombatDelaySecondsAtStart = 0f; - reference101 = obj14; + span137[num4] = 1927u; + obj11.KillEnemyDataIds = list53; + obj11.CombatDelaySecondsAtStart = 0f; + reference101 = obj11; questSequence62.Steps = list3; reference100 = questSequence; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span133[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence63 = questSequence; num3 = 1; - List list64 = new List(num3); - CollectionsMarshal.SetCount(list64, num3); - span3 = CollectionsMarshal.AsSpan(list64); + List list54 = new List(num3); + CollectionsMarshal.SetCount(list54, num3); + Span span138 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002446u, new Vector3(3.1585693f, 20.58435f, -13.16864f), 152); - questSequence63.Steps = list64; + span138[num2] = new QuestStep(EInteractionType.Interact, 2002446u, new Vector3(3.1585693f, 20.58435f, -13.16864f), 152); + questSequence63.Steps = list54; reference102 = questSequence; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span133[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -73140,9 +73698,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span139 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) + span139[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -73160,19 +73718,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot32 = questRoot; num = 1; - List list65 = new List(num); - CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + List list55 = new List(num); + CollectionsMarshal.SetCount(list55, num); + Span span140 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "plogon_enjoyer"; - questRoot32.Author = list65; + span140[index] = "plogon_enjoyer"; + questRoot32.Author = list55; QuestRoot questRoot33 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span141 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span141[num]; questSequence = new QuestSequence { Sequence = 0 @@ -73181,9 +73739,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span142 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span142[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -73193,30 +73751,31 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahGoldsmith } }; - QuestStep questStep38 = questStep; + QuestStep questStep41 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions20 = skipConditions; - SkipAetheryteCondition skipAetheryteCondition4 = new SkipAetheryteCondition(); + skipAetheryteCondition = new SkipAetheryteCondition(); + SkipAetheryteCondition skipAetheryteCondition5 = skipAetheryteCondition; num4 = 2; - List list66 = new List(num4); - CollectionsMarshal.SetCount(list66, num4); - span7 = CollectionsMarshal.AsSpan(list66); + List list56 = new List(num4); + CollectionsMarshal.SetCount(list56, num4); + Span span143 = CollectionsMarshal.AsSpan(list56); num5 = 0; - span7[num5] = 130; + span143[num5] = 130; num5++; - span7[num5] = 131; - skipAetheryteCondition4.InTerritory = list66; - skipConditions20.AetheryteShortcutIf = skipAetheryteCondition4; + span143[num5] = 131; + skipAetheryteCondition5.InTerritory = list56; + skipConditions20.AetheryteShortcutIf = skipAetheryteCondition; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition { InSameTerritory = true }; - questStep38.SkipConditions = skipConditions; + questStep41.SkipConditions = skipConditions; reference105 = questStep; questSequence65.Steps = list3; reference104 = questSequence; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span141[num]; questSequence = new QuestSequence { Sequence = 1 @@ -73225,31 +73784,31 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span144 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference107 = ref span3[num3]; + ref QuestStep reference107 = ref span144[num3]; questStep = new QuestStep(EInteractionType.Interact, 1007875u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) { Mount = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; - QuestStep questStep39 = questStep; + QuestStep questStep42 = questStep; num5 = 1; - List list67 = new List(num5); - CollectionsMarshal.SetCount(list67, num5); - Span span8 = CollectionsMarshal.AsSpan(list67); + List list57 = new List(num5); + CollectionsMarshal.SetCount(list57, num5); + Span span145 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span8[num4] = new DialogueChoice + span145[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBMNK451_01065_Q1_000_000") }; - questStep39.DialogueChoices = list67; + questStep42.DialogueChoices = list57; reference107 = questStep; questSequence66.Steps = list3; reference106 = questSequence; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span141[num]; questSequence = new QuestSequence { Sequence = 2 @@ -73258,22 +73817,22 @@ public static class AssemblyQuestLoader num3 = 8; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span146 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.66748f, 26.617363f, -320.76898f), 146) + span146[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.66748f, 26.617363f, -320.76898f), 146) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(38.911945f, 23.511465f, -142.86761f), 146) + span146[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(38.911945f, 23.511465f, -142.86761f), 146) { Fly = true, Land = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002447u, new Vector3(41.428223f, 25.101074f, -149.64526f), 146); + span146[num2] = new QuestStep(EInteractionType.Interact, 2002447u, new Vector3(41.428223f, 25.101074f, -149.64526f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.038277f, 50.482662f, -578.6224f), 146) + span146[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.038277f, 50.482662f, -578.6224f), 146) { Fly = true, SkipConditions = new SkipConditions @@ -73285,46 +73844,46 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.885742f, 17.930914f, -619.7939f), 146) + span146[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.885742f, 17.930914f, -619.7939f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002548u, new Vector3(17.837708f, 20.523315f, -629.1448f), 146) + span146[num2] = new QuestStep(EInteractionType.Interact, 2002548u, new Vector3(17.837708f, 20.523315f, -629.1448f), 146) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(214.89189f, 29.38419f, 59.154907f), 147) + span146[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(214.89189f, 29.38419f, 59.154907f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002448u, new Vector3(213.70251f, 30.19751f, 61.020752f), 147); + span146[num2] = new QuestStep(EInteractionType.Interact, 2002448u, new Vector3(213.70251f, 30.19751f, 61.020752f), 147); questSequence67.Steps = list3; reference108 = questSequence; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span141[num]; questSequence = new QuestSequence { Sequence = 3 }; QuestSequence questSequence68 = questSequence; num2 = 1; - List list68 = new List(num2); - CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span147 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007875u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) + span147[num3] = new QuestStep(EInteractionType.Interact, 1007875u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) { Mount = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; - questSequence68.Steps = list68; + questSequence68.Steps = list3; reference109 = questSequence; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span141[num]; questSequence = new QuestSequence { Sequence = 4 @@ -73333,67 +73892,67 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span148 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span148[num2]; questStep = new QuestStep(EInteractionType.Combat, 1007877u, new Vector3(-74.08258f, 2.6069984f, 716.39575f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, EnemySpawnType = EEnemySpawnType.AfterInteraction }; - QuestStep questStep40 = questStep; + QuestStep questStep43 = questStep; num4 = 3; - List list69 = new List(num4); - CollectionsMarshal.SetCount(list69, num4); - span5 = CollectionsMarshal.AsSpan(list69); + List list58 = new List(num4); + CollectionsMarshal.SetCount(list58, num4); + Span span149 = CollectionsMarshal.AsSpan(list58); num5 = 0; - span5[num5] = 81u; + span149[num5] = 81u; num5++; - span5[num5] = 345u; + span149[num5] = 345u; num5++; - span5[num5] = 348u; - questStep40.KillEnemyDataIds = list69; + span149[num5] = 348u; + questStep43.KillEnemyDataIds = list58; questStep.CombatDelaySecondsAtStart = 0f; reference111 = questStep; questSequence69.Steps = list3; reference110 = questSequence; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span141[num]; questSequence = new QuestSequence { Sequence = 5 }; QuestSequence questSequence70 = questSequence; num2 = 1; - List list70 = new List(num2); - CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + List list59 = new List(num2); + CollectionsMarshal.SetCount(list59, num2); + Span span150 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007877u, new Vector3(-74.08258f, 2.6069984f, 716.39575f), 135); - questSequence70.Steps = list70; + span150[num3] = new QuestStep(EInteractionType.Interact, 1007877u, new Vector3(-74.08258f, 2.6069984f, 716.39575f), 135); + questSequence70.Steps = list59; reference112 = questSequence; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span141[num]; questSequence = new QuestSequence { Sequence = 6 }; QuestSequence questSequence71 = questSequence; num3 = 1; - List list71 = new List(num3); - CollectionsMarshal.SetCount(list71, num3); - span3 = CollectionsMarshal.AsSpan(list71); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span151 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007875u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) + span151[num2] = new QuestStep(EInteractionType.Interact, 1007875u, new Vector3(-221.48468f, 26.16912f, -343.9536f), 146) { Mount = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; - questSequence71.Steps = list71; + questSequence71.Steps = list3; reference113 = questSequence; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span141[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -73402,9 +73961,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span152 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) + span152[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -73422,19 +73981,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot34 = questRoot; num = 1; - List list72 = new List(num); - CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + List list60 = new List(num); + CollectionsMarshal.SetCount(list60, num); + Span span153 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "plogon_enjoyer"; - questRoot34.Author = list72; + span153[index] = "plogon_enjoyer"; + questRoot34.Author = list60; QuestRoot questRoot35 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span154 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span154[num]; questSequence = new QuestSequence { Sequence = 0 @@ -73443,9 +74002,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span155 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span155[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -73455,30 +74014,31 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahGoldsmith } }; - QuestStep questStep41 = questStep; + QuestStep questStep44 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions21 = skipConditions; - SkipAetheryteCondition skipAetheryteCondition5 = new SkipAetheryteCondition(); + skipAetheryteCondition = new SkipAetheryteCondition(); + SkipAetheryteCondition skipAetheryteCondition6 = skipAetheryteCondition; num5 = 2; - List list73 = new List(num5); - CollectionsMarshal.SetCount(list73, num5); - span7 = CollectionsMarshal.AsSpan(list73); + List list61 = new List(num5); + CollectionsMarshal.SetCount(list61, num5); + Span span156 = CollectionsMarshal.AsSpan(list61); num4 = 0; - span7[num4] = 130; + span156[num4] = 130; num4++; - span7[num4] = 131; - skipAetheryteCondition5.InTerritory = list73; - skipConditions21.AetheryteShortcutIf = skipAetheryteCondition5; + span156[num4] = 131; + skipAetheryteCondition6.InTerritory = list61; + skipConditions21.AetheryteShortcutIf = skipAetheryteCondition; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition { InSameTerritory = true }; - questStep41.SkipConditions = skipConditions; + questStep44.SkipConditions = skipConditions; reference116 = questStep; questSequence73.Steps = list3; reference115 = questSequence; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span154[num]; questSequence = new QuestSequence { Sequence = 1 @@ -73487,39 +74047,39 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span157 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(107.50675f, -4.574165f, -543.2282f), 156) + span157[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(107.50675f, -4.574165f, -543.2282f), 156) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num3++; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(104.612144f, -4.931232f, -533.5191f), 156) + span157[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(104.612144f, -4.931232f, -533.5191f), 156) { Mount = false }; questSequence74.Steps = list3; reference117 = questSequence; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span154[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue }; QuestSequence questSequence75 = questSequence; num3 = 1; - List list74 = new List(num3); - CollectionsMarshal.SetCount(list74, num3); - span3 = CollectionsMarshal.AsSpan(list74); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span158 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007899u, new Vector3(104.72266f, -4.9380107f, -533.53174f), 156) + span158[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007899u, new Vector3(104.72266f, -4.9380107f, -533.53174f), 156) { Fly = true, NextQuestId = new QuestId(2026) }; - questSequence75.Steps = list74; + questSequence75.Steps = list3; reference118 = questSequence; questRoot35.QuestSequence = list2; AddQuest(questId17, questRoot); @@ -73527,19 +74087,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot36 = questRoot; num = 1; - List list75 = new List(num); - CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + List list62 = new List(num); + CollectionsMarshal.SetCount(list62, num); + Span span159 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "Cacahuetes"; - questRoot36.Author = list75; + span159[index] = "Cacahuetes"; + questRoot36.Author = list62; QuestRoot questRoot37 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span160 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span160[num]; questSequence = new QuestSequence { Sequence = 0 @@ -73548,9 +74108,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span161 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference120 = ref span3[num3]; + ref QuestStep reference120 = ref span161[num3]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -73560,27 +74120,27 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaLancer } }; - QuestStep questStep42 = questStep; + QuestStep questStep45 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions22 = skipConditions; - SkipAetheryteCondition obj15 = new SkipAetheryteCondition + SkipAetheryteCondition obj12 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list76 = new List(num4); - CollectionsMarshal.SetCount(list76, num4); - span7 = CollectionsMarshal.AsSpan(list76); + List list63 = new List(num4); + CollectionsMarshal.SetCount(list63, num4); + Span span162 = CollectionsMarshal.AsSpan(list63); num5 = 0; - span7[num5] = 133; - obj15.InTerritory = list76; - skipConditions22.AetheryteShortcutIf = obj15; - questStep42.SkipConditions = skipConditions; + span162[num5] = 133; + obj12.InTerritory = list63; + skipConditions22.AetheryteShortcutIf = obj12; + questStep45.SkipConditions = skipConditions; reference120 = questStep; questSequence76.Steps = list3; reference119 = questSequence; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span160[num]; questSequence = new QuestSequence { Sequence = 1 @@ -73589,9 +74149,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span163 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span163[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -73604,64 +74164,64 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span163[num2] = new QuestStep(EInteractionType.Interact, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence77.Steps = list3; reference121 = questSequence; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span160[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence78 = questSequence; num2 = 1; - List list77 = new List(num2); - CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + List list64 = new List(num2); + CollectionsMarshal.SetCount(list64, num2); + Span span164 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007564u, new Vector3(272.23608f, 222.26244f, 339.1317f), 155); - questSequence78.Steps = list77; + span164[num3] = new QuestStep(EInteractionType.Interact, 1007564u, new Vector3(272.23608f, 222.26244f, 339.1317f), 155); + questSequence78.Steps = list64; reference122 = questSequence; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span160[num]; questSequence = new QuestSequence { Sequence = 3 }; QuestSequence questSequence79 = questSequence; num3 = 1; - List list78 = new List(num3); - CollectionsMarshal.SetCount(list78, num3); - span3 = CollectionsMarshal.AsSpan(list78); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span165 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006375u, new Vector3(-296.65063f, -13.630577f, 197.34485f), 154) + span165[num2] = new QuestStep(EInteractionType.Interact, 1006375u, new Vector3(-296.65063f, -13.630577f, 197.34485f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; - questSequence79.Steps = list78; + questSequence79.Steps = list3; reference123 = questSequence; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span160[num]; questSequence = new QuestSequence { Sequence = 4 }; QuestSequence questSequence80 = questSequence; num2 = 1; - List list79 = new List(num2); - CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span166 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007564u, new Vector3(272.23608f, 222.26244f, 339.1317f), 155) + span166[num3] = new QuestStep(EInteractionType.Interact, 1007564u, new Vector3(272.23608f, 222.26244f, 339.1317f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; - questSequence80.Steps = list79; + questSequence80.Steps = list3; reference124 = questSequence; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span160[num]; questSequence = new QuestSequence { Sequence = 5 @@ -73670,48 +74230,48 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span167 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference126 = ref span3[num2]; + ref QuestStep reference126 = ref span167[num2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(522.39246f, 234.74356f, 322.10266f), 155) { StopDistance = 0.5f, Fly = true, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - QuestStep questStep43 = questStep; + QuestStep questStep46 = questStep; num5 = 1; - List list80 = new List(num5); - CollectionsMarshal.SetCount(list80, num5); - span5 = CollectionsMarshal.AsSpan(list80); + List list65 = new List(num5); + CollectionsMarshal.SetCount(list65, num5); + Span span168 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span5[num4] = 1928u; - questStep43.KillEnemyDataIds = list80; - QuestStep questStep44 = questStep; + span168[num4] = 1928u; + questStep46.KillEnemyDataIds = list65; + QuestStep questStep47 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span169 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span169[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span169[num5] = null; num5++; - span4[num5] = null; + span169[num5] = null; num5++; - span4[num5] = null; + span169[num5] = null; num5++; - span4[num5] = null; + span169[num5] = null; num5++; - span4[num5] = null; - questStep44.CompletionQuestVariablesFlags = list4; + span169[num5] = null; + questStep47.CompletionQuestVariablesFlags = list4; reference126 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002420u, new Vector3(524.6509f, 234.72949f, 324.08643f), 155); + span167[num2] = new QuestStep(EInteractionType.Interact, 2002420u, new Vector3(524.6509f, 234.72949f, 324.08643f), 155); questSequence81.Steps = list3; reference125 = questSequence; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span160[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -73720,9 +74280,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span170 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span170[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, SkipConditions = new SkipConditions @@ -73734,7 +74294,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span170[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1068) }; @@ -73746,19 +74306,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot38 = questRoot; num = 1; - List list81 = new List(num); - CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + List list66 = new List(num); + CollectionsMarshal.SetCount(list66, num); + Span span171 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "Cacahuetes"; - questRoot38.Author = list81; + span171[index] = "Cacahuetes"; + questRoot38.Author = list66; QuestRoot questRoot39 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span172 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span172[num]; questSequence = new QuestSequence { Sequence = 0 @@ -73767,9 +74327,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span173 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span173[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -73782,16 +74342,16 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 155) + span173[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 155) { ItemId = 4545u }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span173[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence83.Steps = list3; reference128 = questSequence; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span172[num]; questSequence = new QuestSequence { Sequence = 1 @@ -73800,9 +74360,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span174 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(267.5908f, 236.15701f, -328.8527f), 155) + span174[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(267.5908f, 236.15701f, -328.8527f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, JumpDestination = new JumpDestination @@ -73818,7 +74378,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(266.22034f, 237.89253f, -341.475f), 155) + span174[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(266.22034f, 237.89253f, -341.475f), 155) { JumpDestination = new JumpDestination { @@ -73833,24 +74393,24 @@ public static class AssemblyQuestLoader } }; num3++; - ref QuestStep reference130 = ref span3[num3]; - QuestStep obj16 = new QuestStep(EInteractionType.Combat, 1007856u, new Vector3(261.76843f, 240.06624f, -346.48663f), 155) + ref QuestStep reference130 = ref span174[num3]; + QuestStep obj13 = new QuestStep(EInteractionType.Combat, 1007856u, new Vector3(261.76843f, 240.06624f, -346.48663f), 155) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num5 = 1; - List list82 = new List(num5); - CollectionsMarshal.SetCount(list82, num5); - span5 = CollectionsMarshal.AsSpan(list82); + List list67 = new List(num5); + CollectionsMarshal.SetCount(list67, num5); + Span span175 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span5[num4] = 58u; - obj16.KillEnemyDataIds = list82; - reference130 = obj16; + span175[num4] = 58u; + obj13.KillEnemyDataIds = list67; + reference130 = obj13; questSequence84.Steps = list3; reference129 = questSequence; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span172[num]; questSequence = new QuestSequence { Sequence = 2 @@ -73859,9 +74419,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span176 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(267.5908f, 236.15701f, -328.8527f), 155) + span176[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(267.5908f, 236.15701f, -328.8527f), 155) { JumpDestination = new JumpDestination { @@ -73869,7 +74429,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(266.22034f, 237.89253f, -341.475f), 155) + span176[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(266.22034f, 237.89253f, -341.475f), 155) { JumpDestination = new JumpDestination { @@ -73877,11 +74437,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007856u, new Vector3(261.76843f, 240.06624f, -346.48663f), 155); + span176[num2] = new QuestStep(EInteractionType.Interact, 1007856u, new Vector3(261.76843f, 240.06624f, -346.48663f), 155); questSequence85.Steps = list3; reference131 = questSequence; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -73890,9 +74450,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span177 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span177[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -73905,7 +74465,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span177[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1069) }; @@ -73917,19 +74477,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot40 = questRoot; num = 1; - List list83 = new List(num); - CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + List list68 = new List(num); + CollectionsMarshal.SetCount(list68, num); + Span span178 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "Cacahuetes"; - questRoot40.Author = list83; + span178[index] = "Cacahuetes"; + questRoot40.Author = list68; QuestRoot questRoot41 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span179 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span179[num]; questSequence = new QuestSequence { Sequence = 0 @@ -73938,9 +74498,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span180 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span180[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -73953,11 +74513,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span180[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence87.Steps = list3; reference133 = questSequence; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span179[num]; questSequence = new QuestSequence { Sequence = 1 @@ -73966,48 +74526,49 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span181 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(484.85364f, 247.89886f, -269.40628f), 155) + span181[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(484.85364f, 247.89886f, -269.40628f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num3++; - ref QuestStep reference135 = ref span3[num3]; - QuestStep obj17 = new QuestStep(EInteractionType.Combat, 1007857u, new Vector3(485.92358f, 248.1806f, -268.66565f), 155) + ref QuestStep reference135 = ref span181[num3]; + questStep = new QuestStep(EInteractionType.Combat, 1007857u, new Vector3(485.92358f, 248.1806f, -268.66565f), 155) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; + QuestStep questStep48 = questStep; num4 = 2; - List list84 = new List(num4); - CollectionsMarshal.SetCount(list84, num4); - span5 = CollectionsMarshal.AsSpan(list84); + List list69 = new List(num4); + CollectionsMarshal.SetCount(list69, num4); + Span span182 = CollectionsMarshal.AsSpan(list69); num5 = 0; - span5[num5] = 11u; + span182[num5] = 11u; num5++; - span5[num5] = 1931u; - obj17.KillEnemyDataIds = list84; - reference135 = obj17; + span182[num5] = 1931u; + questStep48.KillEnemyDataIds = list69; + reference135 = questStep; questSequence88.Steps = list3; reference134 = questSequence; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span179[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence89 = questSequence; num3 = 1; - List list85 = new List(num3); - CollectionsMarshal.SetCount(list85, num3); - span3 = CollectionsMarshal.AsSpan(list85); + List list70 = new List(num3); + CollectionsMarshal.SetCount(list70, num3); + Span span183 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007857u, new Vector3(485.92358f, 248.1806f, -268.66565f), 155); - questSequence89.Steps = list85; + span183[num2] = new QuestStep(EInteractionType.Interact, 1007857u, new Vector3(485.92358f, 248.1806f, -268.66565f), 155); + questSequence89.Steps = list70; reference136 = questSequence; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span179[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -74016,9 +74577,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span184 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span184[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74031,7 +74592,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span184[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1070) }; @@ -74043,19 +74604,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot42 = questRoot; num = 1; - List list86 = new List(num); - CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + List list71 = new List(num); + CollectionsMarshal.SetCount(list71, num); + Span span185 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "Cacahuetes"; - questRoot42.Author = list86; + span185[index] = "Cacahuetes"; + questRoot42.Author = list71; QuestRoot questRoot43 = questRoot; index = 12; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span186 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span186[num]; questSequence = new QuestSequence { Sequence = 0 @@ -74064,9 +74625,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span187 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74079,29 +74640,29 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span187[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence91.Steps = list3; reference138 = questSequence; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span186[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence92 = questSequence; num2 = 1; - List list87 = new List(num2); - CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + List list72 = new List(num2); + CollectionsMarshal.SetCount(list72, num2); + Span span188 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002423u, new Vector3(-318.80682f, 304.64624f, 243.33557f), 155) + span188[num3] = new QuestStep(EInteractionType.Interact, 2002423u, new Vector3(-318.80682f, 304.64624f, 243.33557f), 155) { Fly = true }; - questSequence92.Steps = list87; + questSequence92.Steps = list72; reference139 = questSequence; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span186[num]; questSequence = new QuestSequence { Sequence = 2 @@ -74110,9 +74671,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span189 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span189[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, SkipConditions = new SkipConditions @@ -74124,11 +74685,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span189[num2] = new QuestStep(EInteractionType.Interact, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence93.Steps = list3; reference140 = questSequence; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span186[num]; questSequence = new QuestSequence { Sequence = 3 @@ -74137,42 +74698,42 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span190 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference142 = ref span3[num3]; - QuestStep obj18 = new QuestStep(EInteractionType.Combat, 1007858u, new Vector3(591.2107f, 331.39114f, -447.776f), 155) + ref QuestStep reference142 = ref span190[num3]; + QuestStep obj14 = new QuestStep(EInteractionType.Combat, 1007858u, new Vector3(591.2107f, 331.39114f, -447.776f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num5 = 1; - List list88 = new List(num5); - CollectionsMarshal.SetCount(list88, num5); - span5 = CollectionsMarshal.AsSpan(list88); + List list73 = new List(num5); + CollectionsMarshal.SetCount(list73, num5); + Span span191 = CollectionsMarshal.AsSpan(list73); num4 = 0; - span5[num4] = 1932u; - obj18.KillEnemyDataIds = list88; - reference142 = obj18; + span191[num4] = 1932u; + obj14.KillEnemyDataIds = list73; + reference142 = obj14; questSequence94.Steps = list3; reference141 = questSequence; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span186[num]; questSequence = new QuestSequence { Sequence = 4 }; QuestSequence questSequence95 = questSequence; num3 = 1; - List list89 = new List(num3); - CollectionsMarshal.SetCount(list89, num3); - span3 = CollectionsMarshal.AsSpan(list89); + List list74 = new List(num3); + CollectionsMarshal.SetCount(list74, num3); + Span span192 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007858u, new Vector3(591.2107f, 331.39114f, -447.776f), 155); - questSequence95.Steps = list89; + span192[num2] = new QuestStep(EInteractionType.Interact, 1007858u, new Vector3(591.2107f, 331.39114f, -447.776f), 155); + questSequence95.Steps = list74; reference143 = questSequence; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span186[num]; questSequence = new QuestSequence { Sequence = 5 @@ -74181,40 +74742,40 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span193 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference145 = ref span3[num3]; - QuestStep obj19 = new QuestStep(EInteractionType.Combat, 1007859u, new Vector3(654.53577f, 305.091f, -354.11615f), 155) + ref QuestStep reference145 = ref span193[num3]; + QuestStep obj15 = new QuestStep(EInteractionType.Combat, 1007859u, new Vector3(654.53577f, 305.091f, -354.11615f), 155) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; num4 = 1; - List list90 = new List(num4); - CollectionsMarshal.SetCount(list90, num4); - span5 = CollectionsMarshal.AsSpan(list90); + List list75 = new List(num4); + CollectionsMarshal.SetCount(list75, num4); + Span span194 = CollectionsMarshal.AsSpan(list75); num5 = 0; - span5[num5] = 1933u; - obj19.KillEnemyDataIds = list90; - reference145 = obj19; + span194[num5] = 1933u; + obj15.KillEnemyDataIds = list75; + reference145 = obj15; questSequence96.Steps = list3; reference144 = questSequence; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span186[num]; questSequence = new QuestSequence { Sequence = 6 }; QuestSequence questSequence97 = questSequence; num3 = 1; - List list91 = new List(num3); - CollectionsMarshal.SetCount(list91, num3); - span3 = CollectionsMarshal.AsSpan(list91); + List list76 = new List(num3); + CollectionsMarshal.SetCount(list76, num3); + Span span195 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007859u, new Vector3(654.53577f, 305.091f, -354.11615f), 155); - questSequence97.Steps = list91; + span195[num2] = new QuestStep(EInteractionType.Interact, 1007859u, new Vector3(654.53577f, 305.091f, -354.11615f), 155); + questSequence97.Steps = list76; reference146 = questSequence; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span186[num]; questSequence = new QuestSequence { Sequence = 7 @@ -74223,40 +74784,40 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span196 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference148 = ref span3[num3]; - QuestStep obj20 = new QuestStep(EInteractionType.Combat, 1007860u, new Vector3(622.06445f, 287.86145f, -317.89124f), 155) + ref QuestStep reference148 = ref span196[num3]; + QuestStep obj16 = new QuestStep(EInteractionType.Combat, 1007860u, new Vector3(622.06445f, 287.86145f, -317.89124f), 155) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; num5 = 1; - List list92 = new List(num5); - CollectionsMarshal.SetCount(list92, num5); - span5 = CollectionsMarshal.AsSpan(list92); + List list77 = new List(num5); + CollectionsMarshal.SetCount(list77, num5); + Span span197 = CollectionsMarshal.AsSpan(list77); num4 = 0; - span5[num4] = 1934u; - obj20.KillEnemyDataIds = list92; - reference148 = obj20; + span197[num4] = 1934u; + obj16.KillEnemyDataIds = list77; + reference148 = obj16; questSequence98.Steps = list3; reference147 = questSequence; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span186[num]; questSequence = new QuestSequence { Sequence = 8 }; QuestSequence questSequence99 = questSequence; num3 = 1; - List list93 = new List(num3); - CollectionsMarshal.SetCount(list93, num3); - span3 = CollectionsMarshal.AsSpan(list93); + List list78 = new List(num3); + CollectionsMarshal.SetCount(list78, num3); + Span span198 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007860u, new Vector3(622.06445f, 287.86145f, -317.89124f), 155); - questSequence99.Steps = list93; + span198[num2] = new QuestStep(EInteractionType.Interact, 1007860u, new Vector3(622.06445f, 287.86145f, -317.89124f), 155); + questSequence99.Steps = list78; reference149 = questSequence; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span186[num]; questSequence = new QuestSequence { Sequence = 9 @@ -74265,9 +74826,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span199 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span199[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74280,11 +74841,11 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span199[num3] = new QuestStep(EInteractionType.Interact, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence100.Steps = list3; reference150 = questSequence; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span186[num]; questSequence = new QuestSequence { Sequence = 10 @@ -74293,32 +74854,32 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span200 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(179.19377f, 358.68628f, -580.35266f), 155) + span200[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(179.19377f, 358.68628f, -580.35266f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - ref QuestStep reference152 = ref span3[num2]; - QuestStep obj21 = new QuestStep(EInteractionType.Combat, 2002424u, new Vector3(67.91785f, 374.77686f, -672.2057f), 155) + ref QuestStep reference152 = ref span200[num2]; + QuestStep obj17 = new QuestStep(EInteractionType.Combat, 2002424u, new Vector3(67.91785f, 374.77686f, -672.2057f), 155) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num4 = 1; - List list94 = new List(num4); - CollectionsMarshal.SetCount(list94, num4); - span5 = CollectionsMarshal.AsSpan(list94); + List list79 = new List(num4); + CollectionsMarshal.SetCount(list79, num4); + Span span201 = CollectionsMarshal.AsSpan(list79); num5 = 0; - span5[num5] = 1929u; - obj21.KillEnemyDataIds = list94; - reference152 = obj21; + span201[num5] = 1929u; + obj17.KillEnemyDataIds = list79; + reference152 = obj17; questSequence101.Steps = list3; reference151 = questSequence; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span186[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -74327,9 +74888,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span202 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span202[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74342,7 +74903,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span202[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1071) }; @@ -74354,19 +74915,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot44 = questRoot; num = 1; - List list95 = new List(num); - CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + List list80 = new List(num); + CollectionsMarshal.SetCount(list80, num); + Span span203 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "Cacahuetes"; - questRoot44.Author = list95; + span203[index] = "Cacahuetes"; + questRoot44.Author = list80; QuestRoot questRoot45 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span204 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span204[num]; questSequence = new QuestSequence { Sequence = 0 @@ -74375,9 +74936,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span205 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span205[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74390,11 +74951,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span205[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence103.Steps = list3; reference154 = questSequence; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span204[num]; questSequence = new QuestSequence { Sequence = 1 @@ -74403,27 +74964,27 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span206 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference156 = ref span3[num3]; - QuestStep obj22 = new QuestStep(EInteractionType.Combat, 2002425u, new Vector3(96.69641f, 356.3744f, -257.2519f), 155) + ref QuestStep reference156 = ref span206[num3]; + QuestStep obj18 = new QuestStep(EInteractionType.Combat, 2002425u, new Vector3(96.69641f, 356.3744f, -257.2519f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num5 = 1; - List list96 = new List(num5); - CollectionsMarshal.SetCount(list96, num5); - span5 = CollectionsMarshal.AsSpan(list96); + List list81 = new List(num5); + CollectionsMarshal.SetCount(list81, num5); + Span span207 = CollectionsMarshal.AsSpan(list81); num4 = 0; - span5[num4] = 1930u; - obj22.KillEnemyDataIds = list96; - reference156 = obj22; + span207[num4] = 1930u; + obj18.KillEnemyDataIds = list81; + reference156 = obj18; questSequence104.Steps = list3; reference155 = questSequence; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span204[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -74432,9 +74993,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span208 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span208[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, SkipConditions = new SkipConditions @@ -74446,7 +75007,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span208[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1072) }; @@ -74458,19 +75019,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot46 = questRoot; num = 1; - List list97 = new List(num); - CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + List list82 = new List(num); + CollectionsMarshal.SetCount(list82, num); + Span span209 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "Cacahuetes"; - questRoot46.Author = list97; + span209[index] = "Cacahuetes"; + questRoot46.Author = list82; QuestRoot questRoot47 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span210 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span210[num]; questSequence = new QuestSequence { Sequence = 0 @@ -74479,9 +75040,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span211 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span211[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -74494,11 +75055,11 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span211[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); questSequence106.Steps = list3; reference158 = questSequence; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span210[num]; questSequence = new QuestSequence { Sequence = 1 @@ -74507,22 +75068,22 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span212 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(267.25278f, 361.89908f, -575.7137f), 155) + span212[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(267.25278f, 361.89908f, -575.7137f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(266.7326f, 362.4986f, -586.0155f), 155) + span212[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(266.7326f, 362.4986f, -586.0155f), 155) { Mount = false }; questSequence107.Steps = list3; reference159 = questSequence; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span210[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -74531,15 +75092,15 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span213 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span213[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span213[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1689) }; @@ -74551,19 +75112,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot48 = questRoot; num = 1; - List list98 = new List(num); - CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + List list83 = new List(num); + CollectionsMarshal.SetCount(list83, num); + Span span214 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "pot0to"; - questRoot48.Author = list98; + span214[index] = "pot0to"; + questRoot48.Author = list83; QuestRoot questRoot49 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span215 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span215[num]; questSequence = new QuestSequence { Sequence = 0 @@ -74572,9 +75133,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span216 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span216[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -74584,27 +75145,27 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahThaumaturge } }; - QuestStep questStep45 = questStep; + QuestStep questStep49 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions23 = skipConditions; - SkipAetheryteCondition obj23 = new SkipAetheryteCondition + SkipAetheryteCondition obj19 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list99 = new List(num4); - CollectionsMarshal.SetCount(list99, num4); - span7 = CollectionsMarshal.AsSpan(list99); + List list84 = new List(num4); + CollectionsMarshal.SetCount(list84, num4); + Span span217 = CollectionsMarshal.AsSpan(list84); num5 = 0; - span7[num5] = 130; - obj23.InTerritory = list99; - skipConditions23.AetheryteShortcutIf = obj23; - questStep45.SkipConditions = skipConditions; + span217[num5] = 130; + obj19.InTerritory = list84; + skipConditions23.AetheryteShortcutIf = obj19; + questStep49.SkipConditions = skipConditions; reference162 = questStep; questSequence109.Steps = list3; reference161 = questSequence; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span215[num]; questSequence = new QuestSequence { Sequence = 1 @@ -74613,45 +75174,45 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span218 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference164 = ref span3[num3]; - QuestStep obj24 = new QuestStep(EInteractionType.Combat, 2002533u, new Vector3(-72.67877f, -32.059265f, -46.830017f), 145) + ref QuestStep reference164 = ref span218[num3]; + QuestStep obj20 = new QuestStep(EInteractionType.Combat, 2002533u, new Vector3(-72.67877f, -32.059265f, -46.830017f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num5 = 1; - List list100 = new List(num5); - CollectionsMarshal.SetCount(list100, num5); - span5 = CollectionsMarshal.AsSpan(list100); + List list85 = new List(num5); + CollectionsMarshal.SetCount(list85, num5); + Span span219 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span5[num4] = 305u; - obj24.KillEnemyDataIds = list100; - reference164 = obj24; + span219[num4] = 305u; + obj20.KillEnemyDataIds = list85; + reference164 = obj20; questSequence110.Steps = list3; reference163 = questSequence; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span215[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence111 = questSequence; num3 = 1; - List list101 = new List(num3); - CollectionsMarshal.SetCount(list101, num3); - span3 = CollectionsMarshal.AsSpan(list101); + List list86 = new List(num3); + CollectionsMarshal.SetCount(list86, num3); + Span span220 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2002429u, new Vector3(-72.67877f, -32.059265f, -46.830017f), 145) + span220[num2] = new QuestStep(EInteractionType.UseItem, 2002429u, new Vector3(-72.67877f, -32.059265f, -46.830017f), 145) { ItemId = 2000954u }; - questSequence111.Steps = list101; + questSequence111.Steps = list86; reference165 = questSequence; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span215[num]; questSequence = new QuestSequence { Sequence = 3 @@ -74660,9 +75221,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span221 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) + span221[num3] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -74674,7 +75235,7 @@ public static class AssemblyQuestLoader questSequence112.Steps = list3; reference166 = questSequence; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span215[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -74683,9 +75244,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span222 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span222[num2]; questStep = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AethernetShortcut = new AethernetShortcut @@ -74694,22 +75255,22 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahWeaver } }; - QuestStep questStep46 = questStep; + QuestStep questStep50 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions24 = skipConditions; - SkipAetheryteCondition obj25 = new SkipAetheryteCondition + SkipAetheryteCondition obj21 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list102 = new List(num4); - CollectionsMarshal.SetCount(list102, num4); - span7 = CollectionsMarshal.AsSpan(list102); + List list87 = new List(num4); + CollectionsMarshal.SetCount(list87, num4); + Span span223 = CollectionsMarshal.AsSpan(list87); num5 = 0; - span7[num5] = 130; - obj25.InTerritory = list102; - skipConditions24.AetheryteShortcutIf = obj25; - questStep46.SkipConditions = skipConditions; + span223[num5] = 130; + obj21.InTerritory = list87; + skipConditions24.AetheryteShortcutIf = obj21; + questStep50.SkipConditions = skipConditions; reference168 = questStep; questSequence113.Steps = list3; reference167 = questSequence; @@ -74719,19 +75280,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot50 = questRoot; num = 1; - List list103 = new List(num); - CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + List list88 = new List(num); + CollectionsMarshal.SetCount(list88, num); + Span span224 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "pot0to"; - questRoot50.Author = list103; + span224[index] = "pot0to"; + questRoot50.Author = list88; QuestRoot questRoot51 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span225 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span225[num]; questSequence = new QuestSequence { Sequence = 0 @@ -74740,9 +75301,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span226 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference170 = ref span3[num3]; + ref QuestStep reference170 = ref span226[num3]; questStep = new QuestStep(EInteractionType.EquipItem, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -74753,31 +75314,32 @@ public static class AssemblyQuestLoader }, ItemId = 4548u }; - QuestStep questStep47 = questStep; + QuestStep questStep51 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions25 = skipConditions; - SkipAetheryteCondition obj26 = new SkipAetheryteCondition + skipAetheryteCondition = new SkipAetheryteCondition { InSameTerritory = true }; + SkipAetheryteCondition skipAetheryteCondition7 = skipAetheryteCondition; num5 = 2; - List list104 = new List(num5); - CollectionsMarshal.SetCount(list104, num5); - span7 = CollectionsMarshal.AsSpan(list104); + List list89 = new List(num5); + CollectionsMarshal.SetCount(list89, num5); + Span span227 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span7[num4] = 130; + span227[num4] = 130; num4++; - span7[num4] = 131; - obj26.InTerritory = list104; - skipConditions25.AetheryteShortcutIf = obj26; - questStep47.SkipConditions = skipConditions; + span227[num4] = 131; + skipAetheryteCondition7.InTerritory = list89; + skipConditions25.AetheryteShortcutIf = skipAetheryteCondition; + questStep51.SkipConditions = skipConditions; reference170 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131); + span226[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131); questSequence114.Steps = list3; reference169 = questSequence; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span225[num]; questSequence = new QuestSequence { Sequence = 1 @@ -74786,45 +75348,45 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span228 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference172 = ref span3[num2]; - QuestStep obj27 = new QuestStep(EInteractionType.Combat, 2002534u, new Vector3(-7.9194946f, 13.687317f, 866.54443f), 146) + ref QuestStep reference172 = ref span228[num2]; + QuestStep obj22 = new QuestStep(EInteractionType.Combat, 2002534u, new Vector3(-7.9194946f, 13.687317f, 866.54443f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num4 = 1; - List list105 = new List(num4); - CollectionsMarshal.SetCount(list105, num4); - span5 = CollectionsMarshal.AsSpan(list105); + List list90 = new List(num4); + CollectionsMarshal.SetCount(list90, num4); + Span span229 = CollectionsMarshal.AsSpan(list90); num5 = 0; - span5[num5] = 21u; - obj27.KillEnemyDataIds = list105; - reference172 = obj27; + span229[num5] = 21u; + obj22.KillEnemyDataIds = list90; + reference172 = obj22; questSequence115.Steps = list3; reference171 = questSequence; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span225[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence116 = questSequence; num2 = 1; - List list106 = new List(num2); - CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + List list91 = new List(num2); + CollectionsMarshal.SetCount(list91, num2); + Span span230 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 2002430u, new Vector3(-7.9194946f, 13.687317f, 866.54443f), 146) + span230[num3] = new QuestStep(EInteractionType.UseItem, 2002430u, new Vector3(-7.9194946f, 13.687317f, 866.54443f), 146) { ItemId = 2000809u }; - questSequence116.Steps = list106; + questSequence116.Steps = list91; reference173 = questSequence; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span225[num]; questSequence = new QuestSequence { Sequence = 3 @@ -74833,9 +75395,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span231 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) + span231[num2] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -74847,7 +75409,7 @@ public static class AssemblyQuestLoader questSequence117.Steps = list3; reference174 = questSequence; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span225[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -74856,9 +75418,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span232 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference176 = ref span3[num3]; + ref QuestStep reference176 = ref span232[num3]; questStep = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -74868,22 +75430,22 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahWeaver } }; - QuestStep questStep48 = questStep; + QuestStep questStep52 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions26 = skipConditions; - SkipAetheryteCondition obj28 = new SkipAetheryteCondition + SkipAetheryteCondition obj23 = new SkipAetheryteCondition { InSameTerritory = true }; num5 = 1; - List list107 = new List(num5); - CollectionsMarshal.SetCount(list107, num5); - span7 = CollectionsMarshal.AsSpan(list107); + List list92 = new List(num5); + CollectionsMarshal.SetCount(list92, num5); + Span span233 = CollectionsMarshal.AsSpan(list92); num4 = 0; - span7[num4] = 130; - obj28.InTerritory = list107; - skipConditions26.AetheryteShortcutIf = obj28; - questStep48.SkipConditions = skipConditions; + span233[num4] = 130; + obj23.InTerritory = list92; + skipConditions26.AetheryteShortcutIf = obj23; + questStep52.SkipConditions = skipConditions; reference176 = questStep; questSequence118.Steps = list3; reference175 = questSequence; @@ -74893,19 +75455,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot52 = questRoot; num = 1; - List list108 = new List(num); - CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + List list93 = new List(num); + CollectionsMarshal.SetCount(list93, num); + Span span234 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "pot0to"; - questRoot52.Author = list108; + span234[index] = "pot0to"; + questRoot52.Author = list93; QuestRoot questRoot53 = questRoot; index = 12; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span235 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span235[num]; questSequence = new QuestSequence { Sequence = 0 @@ -74914,9 +75476,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span236 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference178 = ref span3[num2]; + ref QuestStep reference178 = ref span236[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -74926,67 +75488,68 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahWeaver } }; - QuestStep questStep49 = questStep; + QuestStep questStep53 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions27 = skipConditions; - SkipAetheryteCondition obj29 = new SkipAetheryteCondition + skipAetheryteCondition = new SkipAetheryteCondition { InSameTerritory = true }; + SkipAetheryteCondition skipAetheryteCondition8 = skipAetheryteCondition; num4 = 2; - List list109 = new List(num4); - CollectionsMarshal.SetCount(list109, num4); - span7 = CollectionsMarshal.AsSpan(list109); + List list94 = new List(num4); + CollectionsMarshal.SetCount(list94, num4); + Span span237 = CollectionsMarshal.AsSpan(list94); num5 = 0; - span7[num5] = 130; + span237[num5] = 130; num5++; - span7[num5] = 131; - obj29.InTerritory = list109; - skipConditions27.AetheryteShortcutIf = obj29; - questStep49.SkipConditions = skipConditions; + span237[num5] = 131; + skipAetheryteCondition8.InTerritory = list94; + skipConditions27.AetheryteShortcutIf = skipAetheryteCondition; + questStep53.SkipConditions = skipConditions; reference178 = questStep; questSequence119.Steps = list3; reference177 = questSequence; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span235[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence120 = questSequence; num2 = 1; - List list110 = new List(num2); - CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span238 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span238[num3] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; - questSequence120.Steps = list110; + questSequence120.Steps = list3; reference179 = questSequence; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span235[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence121 = questSequence; num3 = 1; - List list111 = new List(num3); - CollectionsMarshal.SetCount(list111, num3); - span3 = CollectionsMarshal.AsSpan(list111); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span239 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007864u, new Vector3(-167.40674f, 14.513778f, -251.3009f), 140) + span239[num2] = new QuestStep(EInteractionType.Interact, 1007864u, new Vector3(-167.40674f, 14.513778f, -251.3009f), 140) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; - questSequence121.Steps = list111; + questSequence121.Steps = list3; reference180 = questSequence; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span235[num]; questSequence = new QuestSequence { Sequence = 3 @@ -74995,76 +75558,76 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span240 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference182 = ref span3[num3]; - QuestStep obj30 = new QuestStep(EInteractionType.Combat, 2002535u, new Vector3(-178.39331f, 15.42688f, -244.64789f), 140) + ref QuestStep reference182 = ref span240[num3]; + QuestStep obj24 = new QuestStep(EInteractionType.Combat, 2002535u, new Vector3(-178.39331f, 15.42688f, -244.64789f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; num5 = 1; - List list112 = new List(num5); - CollectionsMarshal.SetCount(list112, num5); - span5 = CollectionsMarshal.AsSpan(list112); + List list95 = new List(num5); + CollectionsMarshal.SetCount(list95, num5); + Span span241 = CollectionsMarshal.AsSpan(list95); num4 = 0; - span5[num4] = 182u; - obj30.KillEnemyDataIds = list112; - reference182 = obj30; + span241[num4] = 182u; + obj24.KillEnemyDataIds = list95; + reference182 = obj24; questSequence122.Steps = list3; reference181 = questSequence; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span235[num]; questSequence = new QuestSequence { Sequence = 4 }; QuestSequence questSequence123 = questSequence; num3 = 1; - List list113 = new List(num3); - CollectionsMarshal.SetCount(list113, num3); - span3 = CollectionsMarshal.AsSpan(list113); + List list96 = new List(num3); + CollectionsMarshal.SetCount(list96, num3); + Span span242 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2002431u, new Vector3(-178.39331f, 15.42688f, -244.64789f), 140) + span242[num2] = new QuestStep(EInteractionType.UseItem, 2002431u, new Vector3(-178.39331f, 15.42688f, -244.64789f), 140) { ItemId = 2000810u }; - questSequence123.Steps = list113; + questSequence123.Steps = list96; reference183 = questSequence; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span235[num]; questSequence = new QuestSequence { Sequence = 5 }; QuestSequence questSequence124 = questSequence; num2 = 1; - List list114 = new List(num2); - CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + List list97 = new List(num2); + CollectionsMarshal.SetCount(list97, num2); + Span span243 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007864u, new Vector3(-167.40674f, 14.513778f, -251.3009f), 140); - questSequence124.Steps = list114; + span243[num3] = new QuestStep(EInteractionType.Interact, 1007864u, new Vector3(-167.40674f, 14.513778f, -251.3009f), 140); + questSequence124.Steps = list97; reference184 = questSequence; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span235[num]; questSequence = new QuestSequence { Sequence = 6 }; QuestSequence questSequence125 = questSequence; num3 = 1; - List list115 = new List(num3); - CollectionsMarshal.SetCount(list115, num3); - span3 = CollectionsMarshal.AsSpan(list115); + List list98 = new List(num3); + CollectionsMarshal.SetCount(list98, num3); + Span span244 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007865u, new Vector3(-223.10223f, 14.513845f, -365.25525f), 140) + span244[num2] = new QuestStep(EInteractionType.Interact, 1007865u, new Vector3(-223.10223f, 14.513845f, -365.25525f), 140) { Fly = true }; - questSequence125.Steps = list115; + questSequence125.Steps = list98; reference185 = questSequence; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span235[num]; questSequence = new QuestSequence { Sequence = 7 @@ -75073,89 +75636,89 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span245 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference187 = ref span3[num3]; - QuestStep obj31 = new QuestStep(EInteractionType.Combat, 2002536u, new Vector3(-211.16962f, 15.396301f, -345.41852f), 140) + ref QuestStep reference187 = ref span245[num3]; + QuestStep obj25 = new QuestStep(EInteractionType.Combat, 2002536u, new Vector3(-211.16962f, 15.396301f, -345.41852f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; num4 = 1; - List list116 = new List(num4); - CollectionsMarshal.SetCount(list116, num4); - span5 = CollectionsMarshal.AsSpan(list116); + List list99 = new List(num4); + CollectionsMarshal.SetCount(list99, num4); + Span span246 = CollectionsMarshal.AsSpan(list99); num5 = 0; - span5[num5] = 182u; - obj31.KillEnemyDataIds = list116; - reference187 = obj31; + span246[num5] = 182u; + obj25.KillEnemyDataIds = list99; + reference187 = obj25; questSequence126.Steps = list3; reference186 = questSequence; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span235[num]; questSequence = new QuestSequence { Sequence = 8 }; QuestSequence questSequence127 = questSequence; num3 = 1; - List list117 = new List(num3); - CollectionsMarshal.SetCount(list117, num3); - span3 = CollectionsMarshal.AsSpan(list117); + List list100 = new List(num3); + CollectionsMarshal.SetCount(list100, num3); + Span span247 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2002432u, new Vector3(-211.16962f, 15.396301f, -345.41852f), 140) + span247[num2] = new QuestStep(EInteractionType.UseItem, 2002432u, new Vector3(-211.16962f, 15.396301f, -345.41852f), 140) { ItemId = 2000811u }; - questSequence127.Steps = list117; + questSequence127.Steps = list100; reference188 = questSequence; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span235[num]; questSequence = new QuestSequence { Sequence = 9 }; QuestSequence questSequence128 = questSequence; num2 = 1; - List list118 = new List(num2); - CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + List list101 = new List(num2); + CollectionsMarshal.SetCount(list101, num2); + Span span248 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007865u, new Vector3(-223.10223f, 14.513845f, -365.25525f), 140); - questSequence128.Steps = list118; + span248[num3] = new QuestStep(EInteractionType.Interact, 1007865u, new Vector3(-223.10223f, 14.513845f, -365.25525f), 140); + questSequence128.Steps = list101; reference189 = questSequence; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span235[num]; questSequence = new QuestSequence { Sequence = 10 }; QuestSequence questSequence129 = questSequence; num3 = 1; - List list119 = new List(num3); - CollectionsMarshal.SetCount(list119, num3); - span3 = CollectionsMarshal.AsSpan(list119); + List list102 = new List(num3); + CollectionsMarshal.SetCount(list102, num3); + Span span249 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007863u, new Vector3(-131.70062f, 17.982016f, -278.8587f), 140); - questSequence129.Steps = list119; + span249[num2] = new QuestStep(EInteractionType.Interact, 1007863u, new Vector3(-131.70062f, 17.982016f, -278.8587f), 140); + questSequence129.Steps = list102; reference190 = questSequence; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span235[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue }; QuestSequence questSequence130 = questSequence; num2 = 1; - List list120 = new List(num2); - CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span250 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span250[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; - questSequence130.Steps = list120; + questSequence130.Steps = list3; reference191 = questSequence; questRoot53.QuestSequence = list2; AddQuest(questId26, questRoot); @@ -75163,19 +75726,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot54 = questRoot; num = 1; - List list121 = new List(num); - CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + List list103 = new List(num); + CollectionsMarshal.SetCount(list103, num); + Span span251 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "pot0to"; - questRoot54.Author = list121; + span251[index] = "pot0to"; + questRoot54.Author = list103; QuestRoot questRoot55 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span252 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span252[num]; questSequence = new QuestSequence { Sequence = 0 @@ -75184,9 +75747,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span253 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span253[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, @@ -75199,57 +75762,57 @@ public static class AssemblyQuestLoader } } }; - QuestStep questStep50 = questStep; + QuestStep questStep54 = questStep; num5 = 1; - List list122 = new List(num5); - CollectionsMarshal.SetCount(list122, num5); - span8 = CollectionsMarshal.AsSpan(list122); + List list104 = new List(num5); + CollectionsMarshal.SetCount(list104, num5); + Span span254 = CollectionsMarshal.AsSpan(list104); num4 = 0; - span8[num4] = new DialogueChoice + span254[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBBLM450_01076_Q1_000_1") }; - questStep50.DialogueChoices = list122; + questStep54.DialogueChoices = list104; reference193 = questStep; questSequence131.Steps = list3; reference192 = questSequence; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span252[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence132 = questSequence; num2 = 1; - List list123 = new List(num2); - CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span255 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002433u, new Vector3(374.28845f, 3.40271f, 161.73035f), 153) + span255[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002433u, new Vector3(374.28845f, 3.40271f, 161.73035f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; - questSequence132.Steps = list123; + questSequence132.Steps = list3; reference194 = questSequence; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span252[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence133 = questSequence; num3 = 1; - List list124 = new List(num3); - CollectionsMarshal.SetCount(list124, num3); - span3 = CollectionsMarshal.AsSpan(list124); + List list105 = new List(num3); + CollectionsMarshal.SetCount(list105, num3); + Span span256 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007866u, new Vector3(376.29065f, 2.505473f, 159.52626f), 153); - questSequence133.Steps = list124; + span256[num2] = new QuestStep(EInteractionType.Interact, 1007866u, new Vector3(376.29065f, 2.505473f, 159.52626f), 153); + questSequence133.Steps = list105; reference195 = questSequence; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span252[num]; questSequence = new QuestSequence { Sequence = 3 @@ -75258,9 +75821,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span257 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007867u, new Vector3(282.39868f, 11.151184f, -6.729248f), 145) + span257[num3] = new QuestStep(EInteractionType.Interact, 1007867u, new Vector3(282.39868f, 11.151184f, -6.729248f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -75275,7 +75838,7 @@ public static class AssemblyQuestLoader questSequence134.Steps = list3; reference196 = questSequence; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span252[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -75284,9 +75847,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span258 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span258[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -75306,19 +75869,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot56 = questRoot; num = 1; - List list125 = new List(num); - CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + List list106 = new List(num); + CollectionsMarshal.SetCount(list106, num); + Span span259 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "pot0to"; - questRoot56.Author = list125; + span259[index] = "pot0to"; + questRoot56.Author = list106; QuestRoot questRoot57 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span260 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span260[num]; questSequence = new QuestSequence { Sequence = 0 @@ -75327,9 +75890,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span261 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span261[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -75344,7 +75907,7 @@ public static class AssemblyQuestLoader questSequence136.Steps = list3; reference198 = questSequence; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span260[num]; questSequence = new QuestSequence { Sequence = 1 @@ -75353,111 +75916,111 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span262 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span262[num2]; questStep = new QuestStep(EInteractionType.UseItem, 2002434u, new Vector3(-101.27417f, 28.213867f, 117.234985f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, ItemId = 2000812u }; - QuestStep questStep51 = questStep; + QuestStep questStep55 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span263 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span263[num5] = null; num5++; - span4[num5] = null; + span263[num5] = null; num5++; - span4[num5] = null; + span263[num5] = null; num5++; - span4[num5] = null; + span263[num5] = null; num5++; - span4[num5] = null; + span263[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep51.CompletionQuestVariablesFlags = list4; + span263[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep55.CompletionQuestVariablesFlags = list4; reference200 = questStep; num2++; - ref QuestStep reference201 = ref span3[num2]; + ref QuestStep reference201 = ref span262[num2]; questStep = new QuestStep(EInteractionType.UseItem, 2002435u, new Vector3(-1.8158569f, -11.703674f, -37.79669f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, ItemId = 2000955u }; - QuestStep questStep52 = questStep; + QuestStep questStep56 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span264 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span264[num4] = null; num4++; - span4[num4] = null; + span264[num4] = null; num4++; - span4[num4] = null; + span264[num4] = null; num4++; - span4[num4] = null; + span264[num4] = null; num4++; - span4[num4] = null; + span264[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep52.CompletionQuestVariablesFlags = list4; + span264[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep56.CompletionQuestVariablesFlags = list4; reference201 = questStep; num2++; - ref QuestStep reference202 = ref span3[num2]; + ref QuestStep reference202 = ref span262[num2]; questStep = new QuestStep(EInteractionType.UseItem, 2002436u, new Vector3(68.680786f, 55.832764f, -503.95975f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, ItemId = 2000956u }; - QuestStep questStep53 = questStep; + QuestStep questStep57 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span265 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span265[num5] = null; num5++; - span4[num5] = null; + span265[num5] = null; num5++; - span4[num5] = null; + span265[num5] = null; num5++; - span4[num5] = null; + span265[num5] = null; num5++; - span4[num5] = null; + span265[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep53.CompletionQuestVariablesFlags = list4; + span265[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep57.CompletionQuestVariablesFlags = list4; reference202 = questStep; questSequence137.Steps = list3; reference199 = questSequence; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span260[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence138 = questSequence; num2 = 1; - List list126 = new List(num2); - CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span266 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span266[num3] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; - questSequence138.Steps = list126; + questSequence138.Steps = list3; reference203 = questSequence; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span260[num]; questSequence = new QuestSequence { Sequence = 3 @@ -75466,46 +76029,47 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span267 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference205 = ref span3[num2]; - QuestStep obj32 = new QuestStep(EInteractionType.Combat, 2002537u, new Vector3(220.87427f, 5.5999756f, -269.9779f), 145) + ref QuestStep reference205 = ref span267[num2]; + questStep = new QuestStep(EInteractionType.Combat, 2002537u, new Vector3(220.87427f, 5.5999756f, -269.9779f), 145) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; + QuestStep questStep58 = questStep; num5 = 2; - List list127 = new List(num5); - CollectionsMarshal.SetCount(list127, num5); - span5 = CollectionsMarshal.AsSpan(list127); + List list107 = new List(num5); + CollectionsMarshal.SetCount(list107, num5); + Span span268 = CollectionsMarshal.AsSpan(list107); num4 = 0; - span5[num4] = 1935u; + span268[num4] = 1935u; num4++; - span5[num4] = 1936u; - obj32.KillEnemyDataIds = list127; - reference205 = obj32; + span268[num4] = 1936u; + questStep58.KillEnemyDataIds = list107; + reference205 = questStep; questSequence139.Steps = list3; reference204 = questSequence; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span260[num]; questSequence = new QuestSequence { Sequence = 4 }; QuestSequence questSequence140 = questSequence; num2 = 1; - List list128 = new List(num2); - CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + List list108 = new List(num2); + CollectionsMarshal.SetCount(list108, num2); + Span span269 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 2002437u, new Vector3(220.87427f, 5.5999756f, -269.9779f), 145) + span269[num3] = new QuestStep(EInteractionType.UseItem, 2002437u, new Vector3(220.87427f, 5.5999756f, -269.9779f), 145) { ItemId = 2000957u }; - questSequence140.Steps = list128; + questSequence140.Steps = list108; reference206 = questSequence; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span260[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -75514,9 +76078,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span270 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span270[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -75536,19 +76100,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot58 = questRoot; num = 1; - List list129 = new List(num); - CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + List list109 = new List(num); + CollectionsMarshal.SetCount(list109, num); + Span span271 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "pot0to"; - questRoot58.Author = list129; + span271[index] = "pot0to"; + questRoot58.Author = list109; QuestRoot questRoot59 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span272 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span272[num]; questSequence = new QuestSequence { Sequence = 0 @@ -75557,9 +76121,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span273 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span273[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -75574,7 +76138,7 @@ public static class AssemblyQuestLoader questSequence142.Steps = list3; reference208 = questSequence; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span272[num]; questSequence = new QuestSequence { Sequence = 1 @@ -75583,9 +76147,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span274 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span274[num2]; questStep = new QuestStep(EInteractionType.Interact, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -75595,29 +76159,30 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahWeaver } }; - QuestStep questStep54 = questStep; + QuestStep questStep59 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions28 = skipConditions; - SkipAetheryteCondition obj33 = new SkipAetheryteCondition + skipAetheryteCondition = new SkipAetheryteCondition { InSameTerritory = true }; + SkipAetheryteCondition skipAetheryteCondition9 = skipAetheryteCondition; num4 = 2; - List list130 = new List(num4); - CollectionsMarshal.SetCount(list130, num4); - span7 = CollectionsMarshal.AsSpan(list130); + List list110 = new List(num4); + CollectionsMarshal.SetCount(list110, num4); + Span span275 = CollectionsMarshal.AsSpan(list110); num5 = 0; - span7[num5] = 130; + span275[num5] = 130; num5++; - span7[num5] = 131; - obj33.InTerritory = list130; - skipConditions28.AetheryteShortcutIf = obj33; - questStep54.SkipConditions = skipConditions; + span275[num5] = 131; + skipAetheryteCondition9.InTerritory = list110; + skipConditions28.AetheryteShortcutIf = skipAetheryteCondition; + questStep59.SkipConditions = skipConditions; reference210 = questStep; questSequence143.Steps = list3; reference209 = questSequence; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span272[num]; questSequence = new QuestSequence { Sequence = 2 @@ -75626,9 +76191,9 @@ public static class AssemblyQuestLoader num2 = 5; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span276 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-173.17781f, 18.28456f, -280.36884f), 146) + span276[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-173.17781f, 18.28456f, -280.36884f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, SkipConditions = new SkipConditions @@ -75640,7 +76205,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-180.27478f, 3.2999475f, -243.23695f), 146) + span276[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-180.27478f, 3.2999475f, -243.23695f), 146) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -75652,7 +76217,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-261.198f, 18.43726f, -104.834755f), 146) + span276[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-261.198f, 18.43726f, -104.834755f), 146) { Fly = true, SkipConditions = new SkipConditions @@ -75664,12 +76229,12 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-428.2874f, 5.952176f, -21.0684f), 146) + span276[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-428.2874f, 5.952176f, -21.0684f), 146) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(-431.92166f, 6.5580425f, -17.561014f), 146) + span276[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(-431.92166f, 6.5580425f, -17.561014f), 146) { StopDistance = 0.5f, Mount = false @@ -75677,7 +76242,7 @@ public static class AssemblyQuestLoader questSequence144.Steps = list3; reference211 = questSequence; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span272[num]; questSequence = new QuestSequence { Sequence = 3 @@ -75686,77 +76251,77 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span277 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span277[num2]; questStep = new QuestStep(EInteractionType.Interact, 1007872u, new Vector3(-468.925f, -3.1649342f, 59.464355f), 146); - QuestStep questStep55 = questStep; + QuestStep questStep60 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span278 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span278[num4] = null; num4++; - span4[num4] = null; + span278[num4] = null; num4++; - span4[num4] = null; + span278[num4] = null; num4++; - span4[num4] = null; + span278[num4] = null; num4++; - span4[num4] = null; + span278[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep55.CompletionQuestVariablesFlags = list4; + span278[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep60.CompletionQuestVariablesFlags = list4; reference213 = questStep; num2++; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span277[num2]; questStep = new QuestStep(EInteractionType.Interact, 1007871u, new Vector3(-464.46936f, -3.1649272f, 65.415405f), 146); - QuestStep questStep56 = questStep; + QuestStep questStep61 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span279 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span279[num5] = null; num5++; - span4[num5] = null; + span279[num5] = null; num5++; - span4[num5] = null; + span279[num5] = null; num5++; - span4[num5] = null; + span279[num5] = null; num5++; - span4[num5] = null; + span279[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep56.CompletionQuestVariablesFlags = list4; + span279[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep61.CompletionQuestVariablesFlags = list4; reference214 = questStep; num2++; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span277[num2]; questStep = new QuestStep(EInteractionType.Interact, 1007873u, new Vector3(-458.70148f, -3.164927f, 63.370728f), 146); - QuestStep questStep57 = questStep; + QuestStep questStep62 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span280 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep57.CompletionQuestVariablesFlags = list4; + span280[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep62.CompletionQuestVariablesFlags = list4; reference215 = questStep; questSequence145.Steps = list3; reference212 = questSequence; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span272[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -75765,9 +76330,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span281 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span281[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -75788,19 +76353,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot60 = questRoot; num = 1; - List list131 = new List(num); - CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + List list111 = new List(num); + CollectionsMarshal.SetCount(list111, num); + Span span282 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "Cacahuetes"; - questRoot60.Author = list131; + span282[index] = "Cacahuetes"; + questRoot60.Author = list111; QuestRoot questRoot61 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span283 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span283[num]; questSequence = new QuestSequence { Sequence = 0 @@ -75809,9 +76374,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span284 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span284[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -75821,46 +76386,46 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaConjurer } }; - QuestStep questStep58 = questStep; + QuestStep questStep63 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions29 = skipConditions; - SkipAetheryteCondition obj34 = new SkipAetheryteCondition + SkipAetheryteCondition obj26 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list132 = new List(num4); - CollectionsMarshal.SetCount(list132, num4); - span7 = CollectionsMarshal.AsSpan(list132); + List list112 = new List(num4); + CollectionsMarshal.SetCount(list112, num4); + Span span285 = CollectionsMarshal.AsSpan(list112); num5 = 0; - span7[num5] = 133; - obj34.InTerritory = list132; - skipConditions29.AetheryteShortcutIf = obj34; - questStep58.SkipConditions = skipConditions; + span285[num5] = 133; + obj26.InTerritory = list112; + skipConditions29.AetheryteShortcutIf = obj26; + questStep63.SkipConditions = skipConditions; reference218 = questStep; questSequence147.Steps = list3; reference217 = questSequence; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span283[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence148 = questSequence; num2 = 1; - List list133 = new List(num2); - CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span286 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007850u, new Vector3(-271.87f, 19.663366f, 97.42883f), 148) + span286[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007850u, new Vector3(-271.87f, 19.663366f, 97.42883f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; - questSequence148.Steps = list133; + questSequence148.Steps = list3; reference219 = questSequence; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span283[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -75869,9 +76434,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span287 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span287[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -75893,7 +76458,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span287[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -75905,7 +76470,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span287[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(1080) }; @@ -75917,19 +76482,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot62 = questRoot; num = 1; - List list134 = new List(num); - CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + List list113 = new List(num); + CollectionsMarshal.SetCount(list113, num); + Span span288 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "Cacahuetes"; - questRoot62.Author = list134; + span288[index] = "Cacahuetes"; + questRoot62.Author = list113; QuestRoot questRoot63 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span289 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span289[num]; questSequence = new QuestSequence { Sequence = 0 @@ -75938,9 +76503,9 @@ public static class AssemblyQuestLoader num2 = 4; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span290 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span290[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -75968,7 +76533,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span290[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -75980,16 +76545,16 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.EquipItem, null, null, 153) + span290[num3] = new QuestStep(EInteractionType.EquipItem, null, null, 153) { ItemId = 4547u }; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span290[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence150.Steps = list3; reference221 = questSequence; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span289[num]; questSequence = new QuestSequence { Sequence = 1 @@ -75998,9 +76563,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span291 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span291[num2]; questStep = new QuestStep(EInteractionType.Combat, 2002392u, new Vector3(-416.5561f, 60.990234f, -148.63812f), 148) { Fly = true, @@ -76012,39 +76577,39 @@ public static class AssemblyQuestLoader }, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - QuestStep questStep59 = questStep; + QuestStep questStep64 = questStep; num5 = 1; - List list135 = new List(num5); - CollectionsMarshal.SetCount(list135, num5); - span5 = CollectionsMarshal.AsSpan(list135); + List list114 = new List(num5); + CollectionsMarshal.SetCount(list114, num5); + Span span292 = CollectionsMarshal.AsSpan(list114); num4 = 0; - span5[num4] = 1937u; - questStep59.KillEnemyDataIds = list135; - QuestStep questStep60 = questStep; + span292[num4] = 1937u; + questStep64.KillEnemyDataIds = list114; + QuestStep questStep65 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span293 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span293[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span293[num5] = null; num5++; - span4[num5] = null; + span293[num5] = null; num5++; - span4[num5] = null; + span293[num5] = null; num5++; - span4[num5] = null; + span293[num5] = null; num5++; - span4[num5] = null; - questStep60.CompletionQuestVariablesFlags = list4; + span293[num5] = null; + questStep65.CompletionQuestVariablesFlags = list4; reference223 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002392u, new Vector3(-416.5561f, 60.990234f, -148.63812f), 148); + span291[num2] = new QuestStep(EInteractionType.Interact, 2002392u, new Vector3(-416.5561f, 60.990234f, -148.63812f), 148); questSequence151.Steps = list3; reference222 = questSequence; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span289[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -76053,9 +76618,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span294 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span294[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76083,7 +76648,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span294[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76095,7 +76660,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span294[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(1081) }; @@ -76107,19 +76672,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot64 = questRoot; num = 1; - List list136 = new List(num); - CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + List list115 = new List(num); + CollectionsMarshal.SetCount(list115, num); + Span span295 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "Cacahuetes"; - questRoot64.Author = list136; + span295[index] = "Cacahuetes"; + questRoot64.Author = list115; QuestRoot questRoot65 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span296 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span296[num]; questSequence = new QuestSequence { Sequence = 0 @@ -76128,9 +76693,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span297 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span297[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76158,7 +76723,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span297[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76170,30 +76735,30 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span297[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence153.Steps = list3; reference225 = questSequence; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span296[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence154 = questSequence; num2 = 1; - List list137 = new List(num2); - CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span298 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007852u, new Vector3(-272.38885f, 12.935407f, -46.28064f), 152) + span298[num3] = new QuestStep(EInteractionType.Interact, 1007852u, new Vector3(-272.38885f, 12.935407f, -46.28064f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; - questSequence154.Steps = list137; + questSequence154.Steps = list3; reference226 = questSequence; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span296[num]; questSequence = new QuestSequence { Sequence = 2 @@ -76202,49 +76767,49 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span299 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference228 = ref span3[num2]; + ref QuestStep reference228 = ref span299[num2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(-271.5343f, 13.748352f, -51.773926f), 152) { StopDistance = 2f, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - QuestStep questStep61 = questStep; + QuestStep questStep66 = questStep; num5 = 2; - List list138 = new List(num5); - CollectionsMarshal.SetCount(list138, num5); - span5 = CollectionsMarshal.AsSpan(list138); + List list116 = new List(num5); + CollectionsMarshal.SetCount(list116, num5); + Span span300 = CollectionsMarshal.AsSpan(list116); num4 = 0; - span5[num4] = 1938u; + span300[num4] = 1938u; num4++; - span5[num4] = 1939u; - questStep61.KillEnemyDataIds = list138; - QuestStep questStep62 = questStep; + span300[num4] = 1939u; + questStep66.KillEnemyDataIds = list116; + QuestStep questStep67 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span301 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span301[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span301[num5] = null; num5++; - span4[num5] = null; + span301[num5] = null; num5++; - span4[num5] = null; + span301[num5] = null; num5++; - span4[num5] = null; + span301[num5] = null; num5++; - span4[num5] = null; - questStep62.CompletionQuestVariablesFlags = list4; + span301[num5] = null; + questStep67.CompletionQuestVariablesFlags = list4; reference228 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002394u, new Vector3(-271.5343f, 13.748352f, -51.773926f), 152); + span299[num2] = new QuestStep(EInteractionType.Interact, 2002394u, new Vector3(-271.5343f, 13.748352f, -51.773926f), 152); questSequence155.Steps = list3; reference227 = questSequence; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span296[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -76253,9 +76818,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span302 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span302[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76283,7 +76848,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span302[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76295,7 +76860,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span302[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(1082) }; @@ -76307,19 +76872,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot66 = questRoot; num = 1; - List list139 = new List(num); - CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + List list117 = new List(num); + CollectionsMarshal.SetCount(list117, num); + Span span303 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "Cacahuetes"; - questRoot66.Author = list139; + span303[index] = "Cacahuetes"; + questRoot66.Author = list117; QuestRoot questRoot67 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span304 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span304[num]; questSequence = new QuestSequence { Sequence = 0 @@ -76328,9 +76893,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span305 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span305[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76358,7 +76923,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span305[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76370,11 +76935,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span305[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence157.Steps = list3; reference230 = questSequence; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span304[num]; questSequence = new QuestSequence { Sequence = 1 @@ -76383,15 +76948,15 @@ public static class AssemblyQuestLoader num2 = 5; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span306 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference232 = ref span3[num3]; + ref QuestStep reference232 = ref span306[num3]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-346.83008f, -37.93451f, -236.64346f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; - QuestStep questStep63 = questStep; + QuestStep questStep68 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions30 = skipConditions; skipStepConditions = new SkipStepConditions(); @@ -76399,111 +76964,111 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span307 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span307[num4] = null; num4++; - span4[num4] = null; + span307[num4] = null; num4++; - span4[num4] = null; + span307[num4] = null; num4++; - span4[num4] = null; + span307[num4] = null; num4++; - span4[num4] = null; + span307[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span307[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list4; skipStepConditions.Flying = ELockedSkipCondition.Locked; skipConditions30.StepIf = skipStepConditions; - questStep63.SkipConditions = skipConditions; + questStep68.SkipConditions = skipConditions; reference232 = questStep; num3++; - ref QuestStep reference233 = ref span3[num3]; + ref QuestStep reference233 = ref span306[num3]; questStep = new QuestStep(EInteractionType.Emote, 2002396u, new Vector3(-347.34113f, -36.240234f, -249.6529f), 138) { Emote = EEmote.Pray }; - QuestStep questStep64 = questStep; + QuestStep questStep69 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span308 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span308[num5] = null; num5++; - span4[num5] = null; + span308[num5] = null; num5++; - span4[num5] = null; + span308[num5] = null; num5++; - span4[num5] = null; + span308[num5] = null; num5++; - span4[num5] = null; + span308[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep64.CompletionQuestVariablesFlags = list4; + span308[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep69.CompletionQuestVariablesFlags = list4; reference233 = questStep; num3++; - ref QuestStep reference234 = ref span3[num3]; + ref QuestStep reference234 = ref span306[num3]; questStep = new QuestStep(EInteractionType.Emote, 2002397u, new Vector3(-339.46753f, -15.06073f, -403.21973f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, Emote = EEmote.Pray }; - QuestStep questStep65 = questStep; + QuestStep questStep70 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span309 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span309[num4] = null; num4++; - span4[num4] = null; + span309[num4] = null; num4++; - span4[num4] = null; + span309[num4] = null; num4++; - span4[num4] = null; + span309[num4] = null; num4++; - span4[num4] = null; + span309[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep65.CompletionQuestVariablesFlags = list4; + span309[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep70.CompletionQuestVariablesFlags = list4; reference234 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.17686f, 59.31324f, -44.453175f), 147) + span306[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.17686f, 59.31324f, -44.453175f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; num3++; - ref QuestStep reference235 = ref span3[num3]; + ref QuestStep reference235 = ref span306[num3]; questStep = new QuestStep(EInteractionType.Emote, 2002398u, new Vector3(-253.46765f, 60.68506f, -43.90027f), 147) { Emote = EEmote.Pray }; - QuestStep questStep66 = questStep; + QuestStep questStep71 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span310 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span310[num5] = null; num5++; - span4[num5] = null; + span310[num5] = null; num5++; - span4[num5] = null; + span310[num5] = null; num5++; - span4[num5] = null; + span310[num5] = null; num5++; - span4[num5] = null; + span310[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep66.CompletionQuestVariablesFlags = list4; + span310[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep71.CompletionQuestVariablesFlags = list4; reference235 = questStep; questSequence158.Steps = list3; reference231 = questSequence; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span304[num]; questSequence = new QuestSequence { Sequence = 2 @@ -76512,9 +77077,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span311 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span311[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76542,7 +77107,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span311[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76554,11 +77119,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span311[num2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence159.Steps = list3; reference236 = questSequence; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span304[num]; questSequence = new QuestSequence { Sequence = 3 @@ -76567,19 +77132,19 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span312 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(109.89845f, 7.0051613f, -45.239243f), 154) + span312[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(109.89845f, 7.0051613f, -45.239243f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002399u, new Vector3(107.83545f, 7.7057495f, -45.15149f), 154); + span312[num3] = new QuestStep(EInteractionType.Interact, 2002399u, new Vector3(107.83545f, 7.7057495f, -45.15149f), 154); questSequence160.Steps = list3; reference237 = questSequence; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span304[num]; questSequence = new QuestSequence { Sequence = 4 @@ -76588,9 +77153,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span313 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span313[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76618,7 +77183,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span313[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76630,11 +77195,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span313[num2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence161.Steps = list3; reference238 = questSequence; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span304[num]; questSequence = new QuestSequence { Sequence = 5 @@ -76643,9 +77208,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span314 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.73157f, 42.137627f, -202.96959f), 139) + span314[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.73157f, 42.137627f, -202.96959f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -76662,7 +77227,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(118.0728f, 74.37976f, -248.26317f), 180) + span314[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(118.0728f, 74.37976f, -248.26317f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -76675,14 +77240,14 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Emote, 2002400u, new Vector3(117.32654f, 75.394775f, -246.54004f), 180) + span314[num3] = new QuestStep(EInteractionType.Emote, 2002400u, new Vector3(117.32654f, 75.394775f, -246.54004f), 180) { Emote = EEmote.Pray }; questSequence162.Steps = list3; reference239 = questSequence; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span304[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -76691,9 +77256,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span315 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span315[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76721,7 +77286,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span315[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76733,7 +77298,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span315[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(1083) }; @@ -76745,19 +77310,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot68 = questRoot; num = 1; - List list140 = new List(num); - CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + List list118 = new List(num); + CollectionsMarshal.SetCount(list118, num); + Span span316 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "Cacahuetes"; - questRoot68.Author = list140; + span316[index] = "Cacahuetes"; + questRoot68.Author = list118; QuestRoot questRoot69 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span317 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span317[num]; questSequence = new QuestSequence { Sequence = 0 @@ -76766,9 +77331,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span318 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span318[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76796,7 +77361,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span318[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76808,29 +77373,29 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span318[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence164.Steps = list3; reference241 = questSequence; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span317[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence165 = questSequence; num3 = 1; - List list141 = new List(num3); - CollectionsMarshal.SetCount(list141, num3); - span3 = CollectionsMarshal.AsSpan(list141); + List list119 = new List(num3); + CollectionsMarshal.SetCount(list119, num3); + Span span319 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007861u, new Vector3(-138.59778f, 8.561184f, 281.2085f), 153) + span319[num2] = new QuestStep(EInteractionType.Interact, 1007861u, new Vector3(-138.59778f, 8.561184f, 281.2085f), 153) { StopDistance = 5f }; - questSequence165.Steps = list141; + questSequence165.Steps = list119; reference242 = questSequence; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span317[num]; questSequence = new QuestSequence { Sequence = 2 @@ -76839,9 +77404,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span320 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(47.682095f, 9.470074f, -98.02502f), 153) + span320[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(47.682095f, 9.470074f, -98.02502f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -76859,14 +77424,14 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007853u, new Vector3(53.72693f, 8.86706f, -111.25354f), 153) + span320[num3] = new QuestStep(EInteractionType.Interact, 1007853u, new Vector3(53.72693f, 8.86706f, -111.25354f), 153) { Fly = true }; questSequence166.Steps = list3; reference243 = questSequence; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span317[num]; questSequence = new QuestSequence { Sequence = 3 @@ -76875,50 +77440,50 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span321 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference245 = ref span3[num2]; + ref QuestStep reference245 = ref span321[num2]; questStep = new QuestStep(EInteractionType.Combat, 2002403u, new Vector3(151.53735f, 18.112427f, -127.30603f), 153) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - QuestStep questStep67 = questStep; + QuestStep questStep72 = questStep; num5 = 3; - List list142 = new List(num5); - CollectionsMarshal.SetCount(list142, num5); - span5 = CollectionsMarshal.AsSpan(list142); + List list120 = new List(num5); + CollectionsMarshal.SetCount(list120, num5); + Span span322 = CollectionsMarshal.AsSpan(list120); num4 = 0; - span5[num4] = 1940u; + span322[num4] = 1940u; num4++; - span5[num4] = 1941u; + span322[num4] = 1941u; num4++; - span5[num4] = 1942u; - questStep67.KillEnemyDataIds = list142; - QuestStep questStep68 = questStep; + span322[num4] = 1942u; + questStep72.KillEnemyDataIds = list120; + QuestStep questStep73 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span323 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span323[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span323[num5] = null; num5++; - span4[num5] = null; + span323[num5] = null; num5++; - span4[num5] = null; + span323[num5] = null; num5++; - span4[num5] = null; + span323[num5] = null; num5++; - span4[num5] = null; - questStep68.CompletionQuestVariablesFlags = list4; + span323[num5] = null; + questStep73.CompletionQuestVariablesFlags = list4; reference245 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002403u, new Vector3(151.53735f, 18.112427f, -127.30603f), 153); + span321[num2] = new QuestStep(EInteractionType.Interact, 2002403u, new Vector3(151.53735f, 18.112427f, -127.30603f), 153); questSequence167.Steps = list3; reference244 = questSequence; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span317[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -76927,9 +77492,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span324 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span324[num3] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -76953,7 +77518,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span324[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -76965,7 +77530,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span324[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(1084) }; @@ -76977,19 +77542,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot70 = questRoot; num = 1; - List list143 = new List(num); - CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + List list121 = new List(num); + CollectionsMarshal.SetCount(list121, num); + Span span325 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "Cacahuetes"; - questRoot70.Author = list143; + span325[index] = "Cacahuetes"; + questRoot70.Author = list121; QuestRoot questRoot71 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span326 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span326[num]; questSequence = new QuestSequence { Sequence = 0 @@ -76998,9 +77563,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span327 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span327[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -77028,7 +77593,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span327[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -77040,30 +77605,30 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span327[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence169.Steps = list3; reference247 = questSequence; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span326[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence170 = questSequence; num2 = 1; - List list144 = new List(num2); - CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span328 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002408u, new Vector3(-316.27374f, 21.194763f, 179.70544f), 148) + span328[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002408u, new Vector3(-316.27374f, 21.194763f, 179.70544f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; - questSequence170.Steps = list144; + questSequence170.Steps = list3; reference248 = questSequence; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span326[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -77072,9 +77637,9 @@ public static class AssemblyQuestLoader num3 = 3; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span329 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span329[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -77102,7 +77667,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span329[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -77114,7 +77679,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span329[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); questSequence171.Steps = list3; reference249 = questSequence; questRoot71.QuestSequence = list2; @@ -77123,19 +77688,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot72 = questRoot; num = 1; - List list145 = new List(num); - CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + List list122 = new List(num); + CollectionsMarshal.SetCount(list122, num); + Span span330 = CollectionsMarshal.AsSpan(list122); index = 0; - span[index] = "pot0to"; - questRoot72.Author = list145; + span330[index] = "pot0to"; + questRoot72.Author = list122; QuestRoot questRoot73 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span331 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span331[num]; questSequence = new QuestSequence { Sequence = 0 @@ -77144,9 +77709,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span332 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) + span332[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -77166,7 +77731,7 @@ public static class AssemblyQuestLoader questSequence172.Steps = list3; reference250 = questSequence; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span331[num]; questSequence = new QuestSequence { Sequence = 1 @@ -77175,9 +77740,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span333 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span333[num2] = new QuestStep(EInteractionType.Interact, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -77192,43 +77757,43 @@ public static class AssemblyQuestLoader questSequence173.Steps = list3; reference251 = questSequence; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span331[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence174 = questSequence; num2 = 1; - List list146 = new List(num2); - CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + List list123 = new List(num2); + CollectionsMarshal.SetCount(list123, num2); + Span span334 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007834u, new Vector3(447.2876f, 2.147105f, 21.86615f), 153) + span334[num3] = new QuestStep(EInteractionType.Interact, 1007834u, new Vector3(447.2876f, 2.147105f, 21.86615f), 153) { Fly = true }; - questSequence174.Steps = list146; + questSequence174.Steps = list123; reference252 = questSequence; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span331[num]; questSequence = new QuestSequence { Sequence = 3 }; QuestSequence questSequence175 = questSequence; num3 = 1; - List list147 = new List(num3); - CollectionsMarshal.SetCount(list147, num3); - span3 = CollectionsMarshal.AsSpan(list147); + List list124 = new List(num3); + CollectionsMarshal.SetCount(list124, num3); + Span span335 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002364u, new Vector3(457.9995f, 0.44250488f, -106.73688f), 153) + span335[num2] = new QuestStep(EInteractionType.Interact, 2002364u, new Vector3(457.9995f, 0.44250488f, -106.73688f), 153) { Fly = true }; - questSequence175.Steps = list147; + questSequence175.Steps = list124; reference253 = questSequence; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span331[num]; questSequence = new QuestSequence { Sequence = 4 @@ -77237,14 +77802,14 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span336 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.68686f, 2.7520387f, 24.184406f), 153) + span336[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.68686f, 2.7520387f, 24.184406f), 153) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007834u, new Vector3(447.2876f, 2.147105f, 21.86615f), 153) + span336[num3] = new QuestStep(EInteractionType.Interact, 1007834u, new Vector3(447.2876f, 2.147105f, 21.86615f), 153) { StopDistance = 7f, Fly = false @@ -77252,23 +77817,23 @@ public static class AssemblyQuestLoader questSequence176.Steps = list3; reference254 = questSequence; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span331[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue }; QuestSequence questSequence177 = questSequence; num3 = 1; - List list148 = new List(num3); - CollectionsMarshal.SetCount(list148, num3); - span3 = CollectionsMarshal.AsSpan(list148); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span337 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span337[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, NextQuestId = new QuestId(1086) }; - questSequence177.Steps = list148; + questSequence177.Steps = list3; reference255 = questSequence; questRoot73.QuestSequence = list2; AddQuest(questId36, questRoot); @@ -77276,19 +77841,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot74 = questRoot; num = 1; - List list149 = new List(num); - CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + List list125 = new List(num); + CollectionsMarshal.SetCount(list125, num); + Span span338 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "pot0to"; - questRoot74.Author = list149; + span338[index] = "pot0to"; + questRoot74.Author = list125; QuestRoot questRoot75 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span339 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span339[num]; questSequence = new QuestSequence { Sequence = 0 @@ -77297,9 +77862,9 @@ public static class AssemblyQuestLoader num2 = 3; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span340 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.EquipItem, null, null, 153) + span340[num3] = new QuestStep(EInteractionType.EquipItem, null, null, 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -77313,13 +77878,13 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.EquipRecommended, null, null, 153); + span340[num3] = new QuestStep(EInteractionType.EquipRecommended, null, null, 153); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153); + span340[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153); questSequence178.Steps = list3; reference256 = questSequence; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span339[num]; questSequence = new QuestSequence { Sequence = 1 @@ -77328,9 +77893,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span341 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(570.48596f, 96.46625f, -526.59546f), 135) + span341[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(570.48596f, 96.46625f, -526.59546f), 135) { TargetTerritoryId = (ushort)137, Fly = true, @@ -77353,8 +77918,8 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference258 = ref span3[num2]; - QuestStep obj35 = new QuestStep(EInteractionType.Combat, 2002366u, new Vector3(-143.0534f, 68.192505f, 586.1448f), 137) + ref QuestStep reference258 = ref span341[num2]; + QuestStep obj27 = new QuestStep(EInteractionType.Combat, 2002366u, new Vector3(-143.0534f, 68.192505f, 586.1448f), 137) { StopDistance = 0.5f, Fly = true, @@ -77362,24 +77927,24 @@ public static class AssemblyQuestLoader EnemySpawnType = EEnemySpawnType.AfterInteraction }; num5 = 1; - List list150 = new List(num5); - CollectionsMarshal.SetCount(list150, num5); - span5 = CollectionsMarshal.AsSpan(list150); + List list126 = new List(num5); + CollectionsMarshal.SetCount(list126, num5); + Span span342 = CollectionsMarshal.AsSpan(list126); num4 = 0; - span5[num4] = 1945u; - obj35.KillEnemyDataIds = list150; - obj35.SkipConditions = new SkipConditions + span342[num4] = 1945u; + obj27.KillEnemyDataIds = list126; + obj27.SkipConditions = new SkipConditions { AetheryteShortcutIf = new SkipAetheryteCondition { InSameTerritory = true } }; - reference258 = obj35; + reference258 = obj27; questSequence179.Steps = list3; reference257 = questSequence; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span339[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -77388,9 +77953,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span343 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span343[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -77411,19 +77976,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot76 = questRoot; num = 1; - List list151 = new List(num); - CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + List list127 = new List(num); + CollectionsMarshal.SetCount(list127, num); + Span span344 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "pot0to"; - questRoot76.Author = list151; + span344[index] = "pot0to"; + questRoot76.Author = list127; QuestRoot questRoot77 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span345 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span345[num]; questSequence = new QuestSequence { Sequence = 0 @@ -77432,9 +77997,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span346 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span346[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -77449,7 +78014,7 @@ public static class AssemblyQuestLoader questSequence181.Steps = list3; reference260 = questSequence; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span345[num]; questSequence = new QuestSequence { Sequence = 1 @@ -77458,34 +78023,34 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span347 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference262 = ref span3[num3]; - QuestStep obj36 = new QuestStep(EInteractionType.Combat, 2002365u, new Vector3(272.05298f, 18.875366f, -164.53809f), 145) + ref QuestStep reference262 = ref span347[num3]; + QuestStep obj28 = new QuestStep(EInteractionType.Combat, 2002365u, new Vector3(272.05298f, 18.875366f, -164.53809f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num4 = 1; - List list152 = new List(num4); - CollectionsMarshal.SetCount(list152, num4); - span5 = CollectionsMarshal.AsSpan(list152); + List list128 = new List(num4); + CollectionsMarshal.SetCount(list128, num4); + Span span348 = CollectionsMarshal.AsSpan(list128); num5 = 0; - span5[num5] = 58u; - obj36.KillEnemyDataIds = list152; - obj36.SkipConditions = new SkipConditions + span348[num5] = 58u; + obj28.KillEnemyDataIds = list128; + obj28.SkipConditions = new SkipConditions { AetheryteShortcutIf = new SkipAetheryteCondition { InSameTerritory = true } }; - reference262 = obj36; + reference262 = obj28; questSequence182.Steps = list3; reference261 = questSequence; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span345[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -77494,9 +78059,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span349 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span349[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -77517,19 +78082,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot78 = questRoot; num = 1; - List list153 = new List(num); - CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + List list129 = new List(num); + CollectionsMarshal.SetCount(list129, num); + Span span350 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "pot0to"; - questRoot78.Author = list153; + span350[index] = "pot0to"; + questRoot78.Author = list129; QuestRoot questRoot79 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span351 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span351[num]; questSequence = new QuestSequence { Sequence = 0 @@ -77538,9 +78103,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span352 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span352[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -77555,7 +78120,7 @@ public static class AssemblyQuestLoader questSequence184.Steps = list3; reference264 = questSequence; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span351[num]; questSequence = new QuestSequence { Sequence = 1 @@ -77564,9 +78129,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span353 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002367u, new Vector3(104.32593f, -21.774658f, 171.00781f), 154) + span353[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002367u, new Vector3(104.32593f, -21.774658f, 171.00781f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -77586,7 +78151,7 @@ public static class AssemblyQuestLoader questSequence185.Steps = list3; reference265 = questSequence; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span351[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -77595,9 +78160,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span354 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span354[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -77618,19 +78183,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot80 = questRoot; num = 1; - List list154 = new List(num); - CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + List list130 = new List(num); + CollectionsMarshal.SetCount(list130, num); + Span span355 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "pot0to"; - questRoot80.Author = list154; + span355[index] = "pot0to"; + questRoot80.Author = list130; QuestRoot questRoot81 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span356 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span356[num]; questSequence = new QuestSequence { Sequence = 0 @@ -77639,9 +78204,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span357 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference268 = ref span3[num2]; + ref QuestStep reference268 = ref span357[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, @@ -77654,23 +78219,23 @@ public static class AssemblyQuestLoader } } }; - QuestStep questStep69 = questStep; + QuestStep questStep74 = questStep; num5 = 1; - List list155 = new List(num5); - CollectionsMarshal.SetCount(list155, num5); - span8 = CollectionsMarshal.AsSpan(list155); + List list131 = new List(num5); + CollectionsMarshal.SetCount(list131, num5); + Span span358 = CollectionsMarshal.AsSpan(list131); num4 = 0; - span8[num4] = new DialogueChoice + span358[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBBRD451_01089_Q1_000_000") }; - questStep69.DialogueChoices = list155; + questStep74.DialogueChoices = list131; reference268 = questStep; questSequence187.Steps = list3; reference267 = questSequence; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span356[num]; questSequence = new QuestSequence { Sequence = 1 @@ -77679,121 +78244,121 @@ public static class AssemblyQuestLoader num2 = 6; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span359 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference270 = ref span3[num3]; + ref QuestStep reference270 = ref span359[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002528u, new Vector3(512.291f, 10.482849f, 148.30237f), 153) { Fly = true }; - QuestStep questStep70 = questStep; + QuestStep questStep75 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span360 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span360[num5] = null; num5++; - span4[num5] = null; + span360[num5] = null; num5++; - span4[num5] = null; + span360[num5] = null; num5++; - span4[num5] = null; + span360[num5] = null; num5++; - span4[num5] = null; + span360[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep70.CompletionQuestVariablesFlags = list4; + span360[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep75.CompletionQuestVariablesFlags = list4; reference270 = questStep; num3++; - ref QuestStep reference271 = ref span3[num3]; + ref QuestStep reference271 = ref span359[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002530u, new Vector3(576.2263f, -24.002502f, -423.75836f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; - QuestStep questStep71 = questStep; + QuestStep questStep76 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span361 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span361[num4] = null; num4++; - span4[num4] = null; + span361[num4] = null; num4++; - span4[num4] = null; + span361[num4] = null; num4++; - span4[num4] = null; + span361[num4] = null; num4++; - span4[num4] = null; + span361[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - questStep71.CompletionQuestVariablesFlags = list4; + span361[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + questStep76.CompletionQuestVariablesFlags = list4; reference271 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-143.16391f, -25.75711f, 34.669674f), 138) + span359[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-143.16391f, -25.75711f, 34.669674f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; num3++; - ref QuestStep reference272 = ref span3[num3]; + ref QuestStep reference272 = ref span359[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002527u, new Vector3(-168.29181f, -21.5f, 44.144287f), 138) { Fly = false }; - QuestStep questStep72 = questStep; + QuestStep questStep77 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span362 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span362[num5] = null; num5++; - span4[num5] = null; + span362[num5] = null; num5++; - span4[num5] = null; + span362[num5] = null; num5++; - span4[num5] = null; + span362[num5] = null; num5++; - span4[num5] = null; + span362[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep72.CompletionQuestVariablesFlags = list4; + span362[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep77.CompletionQuestVariablesFlags = list4; reference272 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-324.11298f, 89.13572f, -135.54353f), 147) + span359[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-324.11298f, 89.13572f, -135.54353f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; num3++; - ref QuestStep reference273 = ref span3[num3]; + ref QuestStep reference273 = ref span359[num3]; questStep = new QuestStep(EInteractionType.Interact, 2002529u, new Vector3(-324.7273f, 87.96814f, -133.50122f), 147); - QuestStep questStep73 = questStep; + QuestStep questStep78 = questStep; num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span363 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep73.CompletionQuestVariablesFlags = list4; + span363[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep78.CompletionQuestVariablesFlags = list4; reference273 = questStep; questSequence188.Steps = list3; reference269 = questSequence; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span356[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -77802,9 +78367,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span364 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span364[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -77825,19 +78390,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot82 = questRoot; num = 1; - List list156 = new List(num); - CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + List list132 = new List(num); + CollectionsMarshal.SetCount(list132, num); + Span span365 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "pot0to"; - questRoot82.Author = list156; + span365[index] = "pot0to"; + questRoot82.Author = list132; QuestRoot questRoot83 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span366 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span366[num]; questSequence = new QuestSequence { Sequence = 0 @@ -77846,9 +78411,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span367 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span367[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -77863,7 +78428,7 @@ public static class AssemblyQuestLoader questSequence190.Steps = list3; reference275 = questSequence; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span366[num]; questSequence = new QuestSequence { Sequence = 1 @@ -77872,15 +78437,15 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span368 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.586075f, 226.66864f, 382.17618f), 155) + span368[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.586075f, 226.66864f, 382.17618f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002373u, new Vector3(72.098755f, 227.19153f, 380.84985f), 155) + span368[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002373u, new Vector3(72.098755f, 227.19153f, 380.84985f), 155) { ItemId = 2000953u, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -77891,22 +78456,22 @@ public static class AssemblyQuestLoader questSequence191.Steps = list3; reference276 = questSequence; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span366[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue }; QuestSequence questSequence192 = questSequence; num2 = 1; - List list157 = new List(num2); - CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + List list133 = new List(num2); + CollectionsMarshal.SetCount(list133, num2); + Span span369 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1007891u, new Vector3(70.17627f, 226.72212f, 381.30762f), 155) + span369[num3] = new QuestStep(EInteractionType.CompleteQuest, 1007891u, new Vector3(70.17627f, 226.72212f, 381.30762f), 155) { NextQuestId = new QuestId(1713) }; - questSequence192.Steps = list157; + questSequence192.Steps = list133; reference277 = questSequence; questRoot83.QuestSequence = list2; AddQuest(questId41, questRoot); @@ -77914,19 +78479,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot84 = questRoot; num = 1; - List list158 = new List(num); - CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + List list134 = new List(num); + CollectionsMarshal.SetCount(list134, num); + Span span370 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "liza"; - questRoot84.Author = list158; + span370[index] = "liza"; + questRoot84.Author = list134; QuestRoot questRoot85 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span371 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span371[num]; questSequence = new QuestSequence { Sequence = 0 @@ -77935,9 +78500,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span372 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span372[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -77956,7 +78521,7 @@ public static class AssemblyQuestLoader questSequence193.Steps = list3; reference278 = questSequence; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span371[num]; questSequence = new QuestSequence { Sequence = 1 @@ -77965,9 +78530,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span373 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span373[num3] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -77979,44 +78544,44 @@ public static class AssemblyQuestLoader questSequence194.Steps = list3; reference279 = questSequence; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span371[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence195 = questSequence; num3 = 1; - List list159 = new List(num3); - CollectionsMarshal.SetCount(list159, num3); - span3 = CollectionsMarshal.AsSpan(list159); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span374 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006786u, new Vector3(-347.15802f, 0.9522269f, 741.3595f), 146) + span374[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006786u, new Vector3(-347.15802f, 0.9522269f, 741.3595f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; - questSequence195.Steps = list159; + questSequence195.Steps = list3; reference280 = questSequence; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span371[num]; questSequence = new QuestSequence { Sequence = 3 }; QuestSequence questSequence196 = questSequence; num2 = 1; - List list160 = new List(num2); - CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + List list135 = new List(num2); + CollectionsMarshal.SetCount(list135, num2); + Span span375 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006786u, new Vector3(-347.15802f, 0.9522269f, 741.3595f), 146) + span375[num3] = new QuestStep(EInteractionType.Interact, 1006786u, new Vector3(-347.15802f, 0.9522269f, 741.3595f), 146) { StopDistance = 5f }; - questSequence196.Steps = list160; + questSequence196.Steps = list135; reference281 = questSequence; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span371[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78025,9 +78590,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span376 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span376[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -78045,19 +78610,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot86 = questRoot; num = 1; - List list161 = new List(num); - CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + List list136 = new List(num); + CollectionsMarshal.SetCount(list136, num); + Span span377 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "liza"; - questRoot86.Author = list161; + span377[index] = "liza"; + questRoot86.Author = list136; QuestRoot questRoot87 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span378 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span378[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78066,9 +78631,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span379 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference284 = ref span3[num3]; + ref QuestStep reference284 = ref span379[num3]; questStep = new QuestStep(EInteractionType.EquipItem, null, null, 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -78079,66 +78644,66 @@ public static class AssemblyQuestLoader }, ItemId = 4549u }; - QuestStep questStep74 = questStep; + QuestStep questStep79 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions31 = skipConditions; - SkipAetheryteCondition obj37 = new SkipAetheryteCondition + SkipAetheryteCondition obj29 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list162 = new List(num4); - CollectionsMarshal.SetCount(list162, num4); - span7 = CollectionsMarshal.AsSpan(list162); + List list137 = new List(num4); + CollectionsMarshal.SetCount(list137, num4); + Span span380 = CollectionsMarshal.AsSpan(list137); num5 = 0; - span7[num5] = 133; - obj37.InTerritory = list162; - skipConditions31.AetheryteShortcutIf = obj37; - questStep74.SkipConditions = skipConditions; + span380[num5] = 133; + obj29.InTerritory = list137; + skipConditions31.AetheryteShortcutIf = obj29; + questStep79.SkipConditions = skipConditions; reference284 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133); + span379[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133); questSequence198.Steps = list3; reference283 = questSequence; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span378[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence199 = questSequence; num3 = 1; - List list163 = new List(num3); - CollectionsMarshal.SetCount(list163, num3); - span3 = CollectionsMarshal.AsSpan(list163); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span381 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006787u, new Vector3(-268.78766f, -78.85388f, 444.8767f), 154) + span381[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006787u, new Vector3(-268.78766f, -78.85388f, 444.8767f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; - questSequence199.Steps = list163; + questSequence199.Steps = list3; reference285 = questSequence; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span378[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence200 = questSequence; num2 = 1; - List list164 = new List(num2); - CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + List list138 = new List(num2); + CollectionsMarshal.SetCount(list138, num2); + Span span382 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006787u, new Vector3(-268.78766f, -78.85388f, 444.8767f), 154) + span382[num3] = new QuestStep(EInteractionType.Interact, 1006787u, new Vector3(-268.78766f, -78.85388f, 444.8767f), 154) { StopDistance = 7f }; - questSequence200.Steps = list164; + questSequence200.Steps = list138; reference286 = questSequence; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span378[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78147,9 +78712,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span383 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span383[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -78167,19 +78732,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot88 = questRoot; num = 1; - List list165 = new List(num); - CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + List list139 = new List(num); + CollectionsMarshal.SetCount(list139, num); + Span span384 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; - questRoot88.Author = list165; + span384[index] = "liza"; + questRoot88.Author = list139; QuestRoot questRoot89 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span385 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span385[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78188,9 +78753,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span386 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference289 = ref span3[num3]; + ref QuestStep reference289 = ref span386[num3]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -78200,45 +78765,45 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAmphitheatre } }; - QuestStep questStep75 = questStep; + QuestStep questStep80 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions32 = skipConditions; - SkipAetheryteCondition obj38 = new SkipAetheryteCondition + SkipAetheryteCondition obj30 = new SkipAetheryteCondition { InSameTerritory = true }; num5 = 1; - List list166 = new List(num5); - CollectionsMarshal.SetCount(list166, num5); - span7 = CollectionsMarshal.AsSpan(list166); + List list140 = new List(num5); + CollectionsMarshal.SetCount(list140, num5); + Span span387 = CollectionsMarshal.AsSpan(list140); num4 = 0; - span7[num4] = 133; - obj38.InTerritory = list166; - skipConditions32.AetheryteShortcutIf = obj38; - questStep75.SkipConditions = skipConditions; + span387[num4] = 133; + obj30.InTerritory = list140; + skipConditions32.AetheryteShortcutIf = obj30; + questStep80.SkipConditions = skipConditions; reference289 = questStep; questSequence202.Steps = list3; reference288 = questSequence; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span385[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence203 = questSequence; num3 = 1; - List list167 = new List(num3); - CollectionsMarshal.SetCount(list167, num3); - span3 = CollectionsMarshal.AsSpan(list167); + List list141 = new List(num3); + CollectionsMarshal.SetCount(list141, num3); + Span span388 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006788u, new Vector3(-105.79089f, 27.83778f, -374.3191f), 146) + span388[num2] = new QuestStep(EInteractionType.Interact, 1006788u, new Vector3(-105.79089f, 27.83778f, -374.3191f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; - questSequence203.Steps = list167; + questSequence203.Steps = list141; reference290 = questSequence; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span385[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78247,11 +78812,11 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span389 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-152.77162f, 27.317062f, -400.4738f), 146); + span389[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-152.77162f, 27.317062f, -400.4738f), 146); num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span389[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -78269,19 +78834,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot90 = questRoot; num = 1; - List list168 = new List(num); - CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + List list142 = new List(num); + CollectionsMarshal.SetCount(list142, num); + Span span390 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "liza"; - questRoot90.Author = list168; + span390[index] = "liza"; + questRoot90.Author = list142; QuestRoot questRoot91 = questRoot; index = 10; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span391 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span391[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78290,9 +78855,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span392 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference293 = ref span3[num2]; + ref QuestStep reference293 = ref span392[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -78302,46 +78867,46 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAmphitheatre } }; - QuestStep questStep76 = questStep; + QuestStep questStep81 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions33 = skipConditions; - SkipAetheryteCondition obj39 = new SkipAetheryteCondition + SkipAetheryteCondition obj31 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list169 = new List(num4); - CollectionsMarshal.SetCount(list169, num4); - span7 = CollectionsMarshal.AsSpan(list169); + List list143 = new List(num4); + CollectionsMarshal.SetCount(list143, num4); + Span span393 = CollectionsMarshal.AsSpan(list143); num5 = 0; - span7[num5] = 133; - obj39.InTerritory = list169; - skipConditions33.AetheryteShortcutIf = obj39; - questStep76.SkipConditions = skipConditions; + span393[num5] = 133; + obj31.InTerritory = list143; + skipConditions33.AetheryteShortcutIf = obj31; + questStep81.SkipConditions = skipConditions; reference293 = questStep; questSequence205.Steps = list3; reference292 = questSequence; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span391[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence206 = questSequence; num2 = 1; - List list170 = new List(num2); - CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span394 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span394[num3] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; - questSequence206.Steps = list170; + questSequence206.Steps = list3; reference294 = questSequence; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span391[num]; questSequence = new QuestSequence { Sequence = 2 @@ -78350,41 +78915,41 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span395 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference296 = ref span3[num2]; - QuestStep obj40 = new QuestStep(EInteractionType.Combat, 1006789u, new Vector3(503.2882f, -12.351167f, -343.19073f), 156) + ref QuestStep reference296 = ref span395[num2]; + QuestStep obj32 = new QuestStep(EInteractionType.Combat, 1006789u, new Vector3(503.2882f, -12.351167f, -343.19073f), 156) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num5 = 1; - List list171 = new List(num5); - CollectionsMarshal.SetCount(list171, num5); - span5 = CollectionsMarshal.AsSpan(list171); + List list144 = new List(num5); + CollectionsMarshal.SetCount(list144, num5); + Span span396 = CollectionsMarshal.AsSpan(list144); num4 = 0; - span5[num4] = 1948u; - obj40.KillEnemyDataIds = list171; - reference296 = obj40; + span396[num4] = 1948u; + obj32.KillEnemyDataIds = list144; + reference296 = obj32; questSequence207.Steps = list3; reference295 = questSequence; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span391[num]; questSequence = new QuestSequence { Sequence = 3 }; QuestSequence questSequence208 = questSequence; num2 = 1; - List list172 = new List(num2); - CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + List list145 = new List(num2); + CollectionsMarshal.SetCount(list145, num2); + Span span397 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006789u, new Vector3(503.2882f, -12.351167f, -343.19073f), 156); - questSequence208.Steps = list172; + span397[num3] = new QuestStep(EInteractionType.Interact, 1006789u, new Vector3(503.2882f, -12.351167f, -343.19073f), 156); + questSequence208.Steps = list145; reference297 = questSequence; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span391[num]; questSequence = new QuestSequence { Sequence = 4 @@ -78393,41 +78958,41 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span398 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference299 = ref span3[num2]; - QuestStep obj41 = new QuestStep(EInteractionType.Combat, 1006790u, new Vector3(496.45215f, -2.546432f, -472.03784f), 156) + ref QuestStep reference299 = ref span398[num2]; + QuestStep obj33 = new QuestStep(EInteractionType.Combat, 1006790u, new Vector3(496.45215f, -2.546432f, -472.03784f), 156) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num4 = 1; - List list173 = new List(num4); - CollectionsMarshal.SetCount(list173, num4); - span5 = CollectionsMarshal.AsSpan(list173); + List list146 = new List(num4); + CollectionsMarshal.SetCount(list146, num4); + Span span399 = CollectionsMarshal.AsSpan(list146); num5 = 0; - span5[num5] = 1948u; - obj41.KillEnemyDataIds = list173; - reference299 = obj41; + span399[num5] = 1948u; + obj33.KillEnemyDataIds = list146; + reference299 = obj33; questSequence209.Steps = list3; reference298 = questSequence; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span391[num]; questSequence = new QuestSequence { Sequence = 5 }; QuestSequence questSequence210 = questSequence; num2 = 1; - List list174 = new List(num2); - CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + List list147 = new List(num2); + CollectionsMarshal.SetCount(list147, num2); + Span span400 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006790u, new Vector3(496.45215f, -2.546432f, -472.03784f), 156); - questSequence210.Steps = list174; + span400[num3] = new QuestStep(EInteractionType.Interact, 1006790u, new Vector3(496.45215f, -2.546432f, -472.03784f), 156); + questSequence210.Steps = list147; reference300 = questSequence; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span391[num]; questSequence = new QuestSequence { Sequence = 6 @@ -78436,63 +79001,63 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span401 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(372.27008f, -4.9949923f, -482.91302f), 156) + span401[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(372.27008f, -4.9949923f, -482.91302f), 156) { Fly = true }; num2++; - ref QuestStep reference302 = ref span3[num2]; - QuestStep obj42 = new QuestStep(EInteractionType.Combat, 1006791u, new Vector3(373.52563f, -5.242633f, -484.70288f), 156) + ref QuestStep reference302 = ref span401[num2]; + QuestStep obj34 = new QuestStep(EInteractionType.Combat, 1006791u, new Vector3(373.52563f, -5.242633f, -484.70288f), 156) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; num5 = 1; - List list175 = new List(num5); - CollectionsMarshal.SetCount(list175, num5); - span5 = CollectionsMarshal.AsSpan(list175); + List list148 = new List(num5); + CollectionsMarshal.SetCount(list148, num5); + Span span402 = CollectionsMarshal.AsSpan(list148); num4 = 0; - span5[num4] = 1948u; - obj42.KillEnemyDataIds = list175; - reference302 = obj42; + span402[num4] = 1948u; + obj34.KillEnemyDataIds = list148; + reference302 = obj34; questSequence211.Steps = list3; reference301 = questSequence; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span391[num]; questSequence = new QuestSequence { Sequence = 7 }; QuestSequence questSequence212 = questSequence; num2 = 1; - List list176 = new List(num2); - CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + List list149 = new List(num2); + CollectionsMarshal.SetCount(list149, num2); + Span span403 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006791u, new Vector3(373.52563f, -5.242633f, -484.70288f), 156); - questSequence212.Steps = list176; + span403[num3] = new QuestStep(EInteractionType.Interact, 1006791u, new Vector3(373.52563f, -5.242633f, -484.70288f), 156); + questSequence212.Steps = list149; reference303 = questSequence; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span391[num]; questSequence = new QuestSequence { Sequence = 8 }; QuestSequence questSequence213 = questSequence; num3 = 1; - List list177 = new List(num3); - CollectionsMarshal.SetCount(list177, num3); - span3 = CollectionsMarshal.AsSpan(list177); + List list150 = new List(num3); + CollectionsMarshal.SetCount(list150, num3); + Span span404 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span404[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { Fly = true }; - questSequence213.Steps = list177; + questSequence213.Steps = list150; reference304 = questSequence; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span391[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78501,11 +79066,11 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span405 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.EquipRecommended, null, null, 156); + span405[num3] = new QuestStep(EInteractionType.EquipRecommended, null, null, 156); num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span405[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -78523,19 +79088,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot92 = questRoot; num = 1; - List list178 = new List(num); - CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + List list151 = new List(num); + CollectionsMarshal.SetCount(list151, num); + Span span406 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; - questRoot92.Author = list178; + span406[index] = "liza"; + questRoot92.Author = list151; QuestRoot questRoot93 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span407 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span407[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78544,9 +79109,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span408 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span408[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -78556,61 +79121,61 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAmphitheatre } }; - QuestStep questStep77 = questStep; + QuestStep questStep82 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions34 = skipConditions; - SkipAetheryteCondition obj43 = new SkipAetheryteCondition + SkipAetheryteCondition obj35 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list179 = new List(num4); - CollectionsMarshal.SetCount(list179, num4); - span7 = CollectionsMarshal.AsSpan(list179); + List list152 = new List(num4); + CollectionsMarshal.SetCount(list152, num4); + Span span409 = CollectionsMarshal.AsSpan(list152); num5 = 0; - span7[num5] = 133; - obj43.InTerritory = list179; - skipConditions34.AetheryteShortcutIf = obj43; - questStep77.SkipConditions = skipConditions; + span409[num5] = 133; + obj35.InTerritory = list152; + skipConditions34.AetheryteShortcutIf = obj35; + questStep82.SkipConditions = skipConditions; reference307 = questStep; questSequence215.Steps = list3; reference306 = questSequence; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span407[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence216 = questSequence; num2 = 1; - List list180 = new List(num2); - CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span410 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006792u, new Vector3(-378.10333f, 51.61585f, -290.11975f), 180) + span410[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, 1006792u, new Vector3(-378.10333f, 51.61585f, -290.11975f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; - questSequence216.Steps = list180; + questSequence216.Steps = list3; reference308 = questSequence; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span407[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence217 = questSequence; num3 = 1; - List list181 = new List(num3); - CollectionsMarshal.SetCount(list181, num3); - span3 = CollectionsMarshal.AsSpan(list181); + List list153 = new List(num3); + CollectionsMarshal.SetCount(list153, num3); + Span span411 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006792u, new Vector3(-378.10333f, 51.61585f, -290.11975f), 180); - questSequence217.Steps = list181; + span411[num2] = new QuestStep(EInteractionType.Interact, 1006792u, new Vector3(-378.10333f, 51.61585f, -290.11975f), 180); + questSequence217.Steps = list153; reference309 = questSequence; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span407[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78619,9 +79184,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span412 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span412[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -78639,19 +79204,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot94 = questRoot; num = 1; - List list182 = new List(num); - CollectionsMarshal.SetCount(list182, num); - span = CollectionsMarshal.AsSpan(list182); + List list154 = new List(num); + CollectionsMarshal.SetCount(list154, num); + Span span413 = CollectionsMarshal.AsSpan(list154); index = 0; - span[index] = "liza"; - questRoot94.Author = list182; + span413[index] = "liza"; + questRoot94.Author = list154; QuestRoot questRoot95 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span414 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span414[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78660,9 +79225,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span415 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference312 = ref span3[num2]; + ref QuestStep reference312 = ref span415[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -78672,27 +79237,27 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAmphitheatre } }; - QuestStep questStep78 = questStep; + QuestStep questStep83 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions35 = skipConditions; - SkipAetheryteCondition obj44 = new SkipAetheryteCondition + SkipAetheryteCondition obj36 = new SkipAetheryteCondition { InSameTerritory = true }; num5 = 1; - List list183 = new List(num5); - CollectionsMarshal.SetCount(list183, num5); - span7 = CollectionsMarshal.AsSpan(list183); + List list155 = new List(num5); + CollectionsMarshal.SetCount(list155, num5); + Span span416 = CollectionsMarshal.AsSpan(list155); num4 = 0; - span7[num4] = 133; - obj44.InTerritory = list183; - skipConditions35.AetheryteShortcutIf = obj44; - questStep78.SkipConditions = skipConditions; + span416[num4] = 133; + obj36.InTerritory = list155; + skipConditions35.AetheryteShortcutIf = obj36; + questStep83.SkipConditions = skipConditions; reference312 = questStep; questSequence219.Steps = list3; reference311 = questSequence; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span414[num]; questSequence = new QuestSequence { Sequence = 1 @@ -78701,34 +79266,34 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span417 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(494.60034f, -2.1295002f, -484.951f), 156) + span417[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(494.60034f, -2.1295002f, -484.951f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006793u, new Vector3(493.09534f, -2.349111f, -484.61133f), 156); + span417[num3] = new QuestStep(EInteractionType.Interact, 1006793u, new Vector3(493.09534f, -2.349111f, -484.61133f), 156); questSequence220.Steps = list3; reference313 = questSequence; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span414[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence221 = questSequence; num3 = 1; - List list184 = new List(num3); - CollectionsMarshal.SetCount(list184, num3); - span3 = CollectionsMarshal.AsSpan(list184); + List list156 = new List(num3); + CollectionsMarshal.SetCount(list156, num3); + Span span418 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006794u, new Vector3(493.09534f, -2.4306269f, -483.6042f), 156); - questSequence221.Steps = list184; + span418[num2] = new QuestStep(EInteractionType.Interact, 1006794u, new Vector3(493.09534f, -2.4306269f, -483.6042f), 156); + questSequence221.Steps = list156; reference314 = questSequence; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span414[num]; questSequence = new QuestSequence { Sequence = 3 @@ -78737,36 +79302,36 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span419 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(500.36328f, -3.814063f, -770.9911f), 156) + span419[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(500.36328f, -3.814063f, -770.9911f), 156) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(504.98605f, -2.5969198f, -780.6112f), 156) + span419[num3] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(504.98605f, -2.5969198f, -780.6112f), 156) { Mount = false }; questSequence222.Steps = list3; reference315 = questSequence; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span414[num]; questSequence = new QuestSequence { Sequence = 4 }; QuestSequence questSequence223 = questSequence; num3 = 1; - List list185 = new List(num3); - CollectionsMarshal.SetCount(list185, num3); - span3 = CollectionsMarshal.AsSpan(list185); + List list157 = new List(num3); + CollectionsMarshal.SetCount(list157, num3); + Span span420 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006795u, new Vector3(475.0896f, 5.8291526f, -842.40485f), 156); - questSequence223.Steps = list185; + span420[num2] = new QuestStep(EInteractionType.Interact, 1006795u, new Vector3(475.0896f, 5.8291526f, -842.40485f), 156); + questSequence223.Steps = list157; reference316 = questSequence; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span414[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78775,9 +79340,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span421 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span421[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -78794,19 +79359,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot96 = questRoot; num = 1; - List list186 = new List(num); - CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + List list158 = new List(num); + CollectionsMarshal.SetCount(list158, num); + Span span422 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "liza"; - questRoot96.Author = list186; + span422[index] = "liza"; + questRoot96.Author = list158; QuestRoot questRoot97 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span423 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span423[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78815,9 +79380,9 @@ public static class AssemblyQuestLoader num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span424 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.8204f, 12.899764f, 4.017052f), 129) + span424[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.8204f, 12.899764f, 4.017052f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -78829,22 +79394,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129); + span424[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000895u, new Vector3(-335.74432f, 12.899764f, 1.3884888f), 129); questSequence225.Steps = list3; reference318 = questSequence; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span423[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence226 = questSequence; num2 = 1; - List list187 = new List(num2); - CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + list3 = new List(num2); + CollectionsMarshal.SetCount(list3, num2); + Span span425 = CollectionsMarshal.AsSpan(list3); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span425[num3] = new QuestStep(EInteractionType.Interact, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AethernetShortcut = new AethernetShortcut { @@ -78852,47 +79417,47 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaMarauder } }; - questSequence226.Steps = list187; + questSequence226.Steps = list3; reference319 = questSequence; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span423[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence227 = questSequence; num3 = 1; - List list188 = new List(num3); - CollectionsMarshal.SetCount(list188, num3); - span3 = CollectionsMarshal.AsSpan(list188); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span426 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007835u, new Vector3(-8.011047f, 40.667355f, 192.76721f), 137) + span426[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007835u, new Vector3(-8.011047f, 40.667355f, 192.76721f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; - questSequence227.Steps = list188; + questSequence227.Steps = list3; reference320 = questSequence; num++; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span423[num]; questSequence = new QuestSequence { Sequence = 3 }; QuestSequence questSequence228 = questSequence; num2 = 1; - List list189 = new List(num2); - CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + List list159 = new List(num2); + CollectionsMarshal.SetCount(list159, num2); + Span span427 = CollectionsMarshal.AsSpan(list159); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007836u, new Vector3(31.3573f, 34.078865f, 222.76636f), 137) + span427[num3] = new QuestStep(EInteractionType.Interact, 1007836u, new Vector3(31.3573f, 34.078865f, 222.76636f), 137) { StopDistance = 5f }; - questSequence228.Steps = list189; + questSequence228.Steps = list159; reference321 = questSequence; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span423[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -78901,9 +79466,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span428 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span428[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -78921,19 +79486,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot98 = questRoot; num = 1; - List list190 = new List(num); - CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + List list160 = new List(num); + CollectionsMarshal.SetCount(list160, num); + Span span429 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; - questRoot98.Author = list190; + span429[index] = "liza"; + questRoot98.Author = list160; QuestRoot questRoot99 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span430 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span430[num]; questSequence = new QuestSequence { Sequence = 0 @@ -78942,9 +79507,9 @@ public static class AssemblyQuestLoader num2 = 2; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span431 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference324 = ref span3[num3]; + ref QuestStep reference324 = ref span431[num3]; questStep = new QuestStep(EInteractionType.EquipItem, null, null, 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -78955,29 +79520,29 @@ public static class AssemblyQuestLoader }, ItemId = 4550u }; - QuestStep questStep79 = questStep; + QuestStep questStep84 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions36 = skipConditions; - SkipAetheryteCondition obj45 = new SkipAetheryteCondition + SkipAetheryteCondition obj37 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list191 = new List(num4); - CollectionsMarshal.SetCount(list191, num4); - span7 = CollectionsMarshal.AsSpan(list191); + List list161 = new List(num4); + CollectionsMarshal.SetCount(list161, num4); + Span span432 = CollectionsMarshal.AsSpan(list161); num5 = 0; - span7[num5] = 128; - obj45.InTerritory = list191; - skipConditions36.AetheryteShortcutIf = obj45; - questStep79.SkipConditions = skipConditions; + span432[num5] = 128; + obj37.InTerritory = list161; + skipConditions36.AetheryteShortcutIf = obj37; + questStep84.SkipConditions = skipConditions; reference324 = questStep; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128); + span431[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128); questSequence230.Steps = list3; reference323 = questSequence; num++; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span430[num]; questSequence = new QuestSequence { Sequence = 1 @@ -78986,14 +79551,14 @@ public static class AssemblyQuestLoader num3 = 8; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span433 = CollectionsMarshal.AsSpan(list3); num2 = 0; - ref QuestStep reference326 = ref span3[num2]; + ref QuestStep reference326 = ref span433[num2]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-337.73785f, 59.519302f, -120.80934f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; - QuestStep questStep80 = questStep; + QuestStep questStep85 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions37 = skipConditions; skipStepConditions = new SkipStepConditions(); @@ -79001,59 +79566,59 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span434 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span434[num4] = null; num4++; - span4[num4] = null; + span434[num4] = null; num4++; - span4[num4] = null; + span434[num4] = null; num4++; - span4[num4] = null; + span434[num4] = null; num4++; - span4[num4] = null; + span434[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span434[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions12.CompletionQuestVariablesFlags = list4; skipConditions37.StepIf = skipStepConditions; skipConditions.AetheryteShortcutIf = new SkipAetheryteCondition { InSameTerritory = true }; - questStep80.SkipConditions = skipConditions; + questStep85.SkipConditions = skipConditions; reference326 = questStep; num2++; - ref QuestStep reference327 = ref span3[num2]; + ref QuestStep reference327 = ref span433[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002380u, new Vector3(-338.8877f, 61.722656f, -120.25641f), 180) { IgnoreDistanceToObject = true }; - QuestStep questStep81 = questStep; + QuestStep questStep86 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span435 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span435[num5] = null; num5++; - span4[num5] = null; + span435[num5] = null; num5++; - span4[num5] = null; + span435[num5] = null; num5++; - span4[num5] = null; + span435[num5] = null; num5++; - span4[num5] = null; + span435[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep81.CompletionQuestVariablesFlags = list4; + span435[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep86.CompletionQuestVariablesFlags = list4; reference327 = questStep; num2++; - ref QuestStep reference328 = ref span3[num2]; + ref QuestStep reference328 = ref span433[num2]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-275.93335f, 64.09534f, -197.701f), 180) { Fly = true }; - QuestStep questStep82 = questStep; + QuestStep questStep87 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions38 = skipConditions; skipStepConditions = new SkipStepConditions(); @@ -79061,52 +79626,52 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span436 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span436[num4] = null; num4++; - span4[num4] = null; + span436[num4] = null; num4++; - span4[num4] = null; + span436[num4] = null; num4++; - span4[num4] = null; + span436[num4] = null; num4++; - span4[num4] = null; + span436[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span436[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions13.CompletionQuestVariablesFlags = list4; skipConditions38.StepIf = skipStepConditions; - questStep82.SkipConditions = skipConditions; + questStep87.SkipConditions = skipConditions; reference328 = questStep; num2++; - ref QuestStep reference329 = ref span3[num2]; + ref QuestStep reference329 = ref span433[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002379u, new Vector3(-274.28094f, 65.81213f, -196.97876f), 180); - QuestStep questStep83 = questStep; + QuestStep questStep88 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span437 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span437[num5] = null; num5++; - span4[num5] = null; + span437[num5] = null; num5++; - span4[num5] = null; + span437[num5] = null; num5++; - span4[num5] = null; + span437[num5] = null; num5++; - span4[num5] = null; + span437[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep83.CompletionQuestVariablesFlags = list4; + span437[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep88.CompletionQuestVariablesFlags = list4; reference329 = questStep; num2++; - ref QuestStep reference330 = ref span3[num2]; + ref QuestStep reference330 = ref span433[num2]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-326.9142f, 64.60336f, -267.98495f), 180) { Fly = true }; - QuestStep questStep84 = questStep; + QuestStep questStep89 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions39 = skipConditions; skipStepConditions = new SkipStepConditions(); @@ -79114,52 +79679,52 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span438 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span438[num4] = null; num4++; - span4[num4] = null; + span438[num4] = null; num4++; - span4[num4] = null; + span438[num4] = null; num4++; - span4[num4] = null; + span438[num4] = null; num4++; - span4[num4] = null; + span438[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span438[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions14.CompletionQuestVariablesFlags = list4; skipConditions39.StepIf = skipStepConditions; - questStep84.SkipConditions = skipConditions; + questStep89.SkipConditions = skipConditions; reference330 = questStep; num2++; - ref QuestStep reference331 = ref span3[num2]; + ref QuestStep reference331 = ref span433[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002382u, new Vector3(-327.87067f, 65.87317f, -267.59753f), 180); - QuestStep questStep85 = questStep; + QuestStep questStep90 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span439 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span439[num5] = null; num5++; - span4[num5] = null; + span439[num5] = null; num5++; - span4[num5] = null; + span439[num5] = null; num5++; - span4[num5] = null; + span439[num5] = null; num5++; - span4[num5] = null; + span439[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - questStep85.CompletionQuestVariablesFlags = list4; + span439[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + questStep90.CompletionQuestVariablesFlags = list4; reference331 = questStep; num2++; - ref QuestStep reference332 = ref span3[num2]; + ref QuestStep reference332 = ref span433[num2]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-360.0172f, 65.166664f, -312.24045f), 180) { Fly = true }; - QuestStep questStep86 = questStep; + QuestStep questStep91 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions40 = skipConditions; skipStepConditions = new SkipStepConditions(); @@ -79167,67 +79732,67 @@ public static class AssemblyQuestLoader num5 = 6; list4 = new List(num5); CollectionsMarshal.SetCount(list4, num5); - span4 = CollectionsMarshal.AsSpan(list4); + Span span440 = CollectionsMarshal.AsSpan(list4); num4 = 0; - span4[num4] = null; + span440[num4] = null; num4++; - span4[num4] = null; + span440[num4] = null; num4++; - span4[num4] = null; + span440[num4] = null; num4++; - span4[num4] = null; + span440[num4] = null; num4++; - span4[num4] = null; + span440[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span440[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions15.CompletionQuestVariablesFlags = list4; skipConditions40.StepIf = skipStepConditions; - questStep86.SkipConditions = skipConditions; + questStep91.SkipConditions = skipConditions; reference332 = questStep; num2++; - ref QuestStep reference333 = ref span3[num2]; + ref QuestStep reference333 = ref span433[num2]; questStep = new QuestStep(EInteractionType.Interact, 2002381u, new Vector3(-360.55542f, 66.33093f, -310.87207f), 180); - QuestStep questStep87 = questStep; + QuestStep questStep92 = questStep; num4 = 6; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - span4 = CollectionsMarshal.AsSpan(list4); + Span span441 = CollectionsMarshal.AsSpan(list4); num5 = 0; - span4[num5] = null; + span441[num5] = null; num5++; - span4[num5] = null; + span441[num5] = null; num5++; - span4[num5] = null; + span441[num5] = null; num5++; - span4[num5] = null; + span441[num5] = null; num5++; - span4[num5] = null; + span441[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep87.CompletionQuestVariablesFlags = list4; + span441[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep92.CompletionQuestVariablesFlags = list4; reference333 = questStep; questSequence231.Steps = list3; reference325 = questSequence; num++; - ref QuestSequence reference334 = ref span2[num]; + ref QuestSequence reference334 = ref span430[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence232 = questSequence; num2 = 1; - List list192 = new List(num2); - CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + List list162 = new List(num2); + CollectionsMarshal.SetCount(list162, num2); + Span span442 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002383u, new Vector3(-437.94922f, 51.377075f, -321.24823f), 180) + span442[num3] = new QuestStep(EInteractionType.Interact, 2002383u, new Vector3(-437.94922f, 51.377075f, -321.24823f), 180) { Fly = true }; - questSequence232.Steps = list192; + questSequence232.Steps = list162; reference334 = questSequence; num++; - ref QuestSequence reference335 = ref span2[num]; + ref QuestSequence reference335 = ref span430[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -79236,9 +79801,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span443 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span443[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -79256,19 +79821,19 @@ public static class AssemblyQuestLoader questRoot = new QuestRoot(); QuestRoot questRoot100 = questRoot; num = 1; - List list193 = new List(num); - CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + List list163 = new List(num); + CollectionsMarshal.SetCount(list163, num); + Span span444 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "liza"; - questRoot100.Author = list193; + span444[index] = "liza"; + questRoot100.Author = list163; QuestRoot questRoot101 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span445 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference336 = ref span2[num]; + ref QuestSequence reference336 = ref span445[num]; questSequence = new QuestSequence { Sequence = 0 @@ -79277,9 +79842,9 @@ public static class AssemblyQuestLoader num2 = 1; list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span3 = CollectionsMarshal.AsSpan(list3); + Span span446 = CollectionsMarshal.AsSpan(list3); num3 = 0; - ref QuestStep reference337 = ref span3[num3]; + ref QuestStep reference337 = ref span446[num3]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -79289,64 +79854,64 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaMarauder } }; - QuestStep questStep88 = questStep; + QuestStep questStep93 = questStep; skipConditions = new SkipConditions(); SkipConditions skipConditions41 = skipConditions; - SkipAetheryteCondition obj46 = new SkipAetheryteCondition + SkipAetheryteCondition obj38 = new SkipAetheryteCondition { InSameTerritory = true }; num5 = 1; - List list194 = new List(num5); - CollectionsMarshal.SetCount(list194, num5); - span7 = CollectionsMarshal.AsSpan(list194); + List list164 = new List(num5); + CollectionsMarshal.SetCount(list164, num5); + Span span447 = CollectionsMarshal.AsSpan(list164); num4 = 0; - span7[num4] = 128; - obj46.InTerritory = list194; - skipConditions41.AetheryteShortcutIf = obj46; - questStep88.SkipConditions = skipConditions; + span447[num4] = 128; + obj38.InTerritory = list164; + skipConditions41.AetheryteShortcutIf = obj38; + questStep93.SkipConditions = skipConditions; reference337 = questStep; questSequence234.Steps = list3; reference336 = questSequence; num++; - ref QuestSequence reference338 = ref span2[num]; + ref QuestSequence reference338 = ref span445[num]; questSequence = new QuestSequence { Sequence = 1 }; QuestSequence questSequence235 = questSequence; num3 = 1; - List list195 = new List(num3); - CollectionsMarshal.SetCount(list195, num3); - span3 = CollectionsMarshal.AsSpan(list195); + list3 = new List(num3); + CollectionsMarshal.SetCount(list3, num3); + Span span448 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007837u, new Vector3(256.82446f, -3.0527449f, 60.9292f), 139) + span448[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007837u, new Vector3(256.82446f, -3.0527449f, 60.9292f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; - questSequence235.Steps = list195; + questSequence235.Steps = list3; reference338 = questSequence; num++; - ref QuestSequence reference339 = ref span2[num]; + ref QuestSequence reference339 = ref span445[num]; questSequence = new QuestSequence { Sequence = 2 }; QuestSequence questSequence236 = questSequence; num2 = 1; - List list196 = new List(num2); - CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + List list165 = new List(num2); + CollectionsMarshal.SetCount(list165, num2); + Span span449 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1007845u, new Vector3(256.33618f, -3.2069032f, 58.091064f), 139) + span449[num3] = new QuestStep(EInteractionType.Interact, 1007845u, new Vector3(256.33618f, -3.2069032f, 58.091064f), 139) { StopDistance = 5f }; - questSequence236.Steps = list196; + questSequence236.Steps = list165; reference339 = questSequence; num++; - ref QuestSequence reference340 = ref span2[num]; + ref QuestSequence reference340 = ref span445[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -79355,9 +79920,9 @@ public static class AssemblyQuestLoader num3 = 1; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - span3 = CollectionsMarshal.AsSpan(list3); + Span span450 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span450[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -79435,15 +80000,15 @@ public static class AssemblyQuestLoader index2 = 2; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-260.8949f, -17.148405f, -346.92633f), 156) + span5[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-260.8949f, -17.148405f, -346.92633f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span5[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Combat, 2002715u, new Vector3(-259.02197f, -15.762573f, -344.71655f), 156) { StopDistance = 4.5f, @@ -79452,11 +80017,11 @@ public static class AssemblyQuestLoader index3 = 2; List list6 = new List(index3); CollectionsMarshal.SetCount(list6, index3); - Span span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span5[num3] = 1949u; + span6[num3] = 1949u; num3++; - span5[num3] = 2285u; + span6[num3] = 2285u; obj5.KillEnemyDataIds = list6; reference4 = obj5; obj4.Steps = list5; @@ -79470,9 +80035,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002716u, new Vector3(-259.02197f, -15.94574f, -344.71655f), 156) + span7[index2] = new QuestStep(EInteractionType.Interact, 2002716u, new Vector3(-259.02197f, -15.94574f, -344.71655f), 156) { StopDistance = 4.5f }; @@ -79487,9 +80052,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003818u, new Vector3(157.36621f, 7.7920074f, 98.924194f), 131) + span8[num2] = new QuestStep(EInteractionType.Interact, 1003818u, new Vector3(157.36621f, 7.7920074f, 98.924194f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -79509,9 +80074,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) + span9[index2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) { AethernetShortcut = new AethernetShortcut { @@ -79530,9 +80095,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000691u, new Vector3(71.97681f, 8f, -166.52173f), 133) + span10[num2] = new QuestStep(EInteractionType.Interact, 1000691u, new Vector3(71.97681f, 8f, -166.52173f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -79552,9 +80117,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000357u, new Vector3(68.314575f, 8.199997f, -170.51965f), 133); + span11[index2] = new QuestStep(EInteractionType.Interact, 1000357u, new Vector3(68.314575f, 8.199997f, -170.51965f), 133); obj10.Steps = list11; reference9 = obj10; num++; @@ -79566,9 +80131,9 @@ public static class AssemblyQuestLoader index2 = 5; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span12[num2] = new QuestStep(EInteractionType.EquipItem, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -79579,22 +80144,22 @@ public static class AssemblyQuestLoader ItemId = 2905u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) + span12[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) { ItemId = 3689u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) + span12[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) { ItemId = 3466u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) + span12[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 128) { ItemId = 3897u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { NextQuestId = new QuestId(1101) }; @@ -79607,16 +80172,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "liza"; + span13[index] = "liza"; questRoot2.Author = list13; index = 5; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -79624,9 +80189,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span15[index2]; QuestStep obj13 = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -79644,9 +80209,9 @@ public static class AssemblyQuestLoader num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index3 = 0; - span4[index3] = 128; + span16[index3] = 128; obj14.InTerritory = list16; skipConditions2.AetheryteShortcutIf = obj14; obj13.SkipConditions = skipConditions2; @@ -79654,7 +80219,7 @@ public static class AssemblyQuestLoader obj12.Steps = list15; reference11 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span14[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -79662,9 +80227,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006332u, new Vector3(426.96265f, 8.373348f, 20.004517f), 139) + span17[num2] = new QuestStep(EInteractionType.Interact, 1006332u, new Vector3(426.96265f, 8.373348f, 20.004517f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake @@ -79672,7 +80237,7 @@ public static class AssemblyQuestLoader obj15.Steps = list17; reference13 = obj15; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span14[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -79680,9 +80245,9 @@ public static class AssemblyQuestLoader num2 = 7; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span18[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Action, 1007843u, new Vector3(388.08264f, 7.8583374f, 40.512573f), 139) { Action = EAction.Esuna @@ -79690,23 +80255,23 @@ public static class AssemblyQuestLoader index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - Span span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = null; + span19[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list19; reference15 = obj17; index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span18[index2]; QuestStep obj18 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(423.76727f, 4.109605f, 74.008965f), 139) { Mount = true @@ -79716,25 +80281,25 @@ public static class AssemblyQuestLoader num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span6 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span20[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list20; skipConditions3.StepIf = skipStepConditions; obj18.SkipConditions = skipConditions3; reference16 = obj18; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span18[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Action, 1007844u, new Vector3(417.16638f, 3.6468506f, 59.64746f), 139) { Action = EAction.Esuna @@ -79742,23 +80307,23 @@ public static class AssemblyQuestLoader index3 = 6; List list21 = new List(index3); CollectionsMarshal.SetCount(list21, index3); - span6 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span21[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list21; reference17 = obj19; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span18[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Action, 1007840u, new Vector3(427.2068f, 7.6130996f, 141.34424f), 139) { Action = EAction.Esuna @@ -79766,49 +80331,49 @@ public static class AssemblyQuestLoader num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list22; reference18 = obj20; index2++; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span18[index2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(477.80576f, 10.397504f, 104.84231f), 139); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); index3 = 6; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span23[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list23; skipStepConditions2.Flying = ELockedSkipCondition.Unlocked; skipConditions4.StepIf = skipStepConditions2; questStep.SkipConditions = skipConditions4; reference19 = questStep; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span18[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Action, 1007842u, new Vector3(477.25635f, 8.499207f, 108.07959f), 139) { StopDistance = 0.5f, @@ -79818,23 +80383,23 @@ public static class AssemblyQuestLoader num3 = 6; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span6 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span24[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list24; reference20 = obj21; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span18[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Action, 1007841u, new Vector3(503.04407f, 16.468494f, 72.46509f), 139) { Fly = true, @@ -79843,25 +80408,25 @@ public static class AssemblyQuestLoader index3 = 6; List list25 = new List(index3); CollectionsMarshal.SetCount(list25, index3); - span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = null; + span25[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span25[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list25; reference21 = obj22; obj16.Steps = list18; reference14 = obj16; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span14[num]; QuestSequence obj23 = new QuestSequence { Sequence = 3 @@ -79869,13 +80434,13 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006332u, new Vector3(426.96265f, 8.373348f, 20.004517f), 139); + span26[num2] = new QuestStep(EInteractionType.Interact, 1006332u, new Vector3(426.96265f, 8.373348f, 20.004517f), 139); obj23.Steps = list26; reference22 = obj23; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span14[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -79883,9 +80448,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -79904,16 +80469,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot3.Author = list28; index = 4; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span29[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -79921,9 +80486,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span30[num2]; QuestStep obj26 = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -79941,9 +80506,9 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span4[index3] = 128; + span31[index3] = 128; obj27.InTerritory = list31; skipConditions5.AetheryteShortcutIf = obj27; obj26.SkipConditions = skipConditions5; @@ -79951,7 +80516,7 @@ public static class AssemblyQuestLoader obj25.Steps = list30; reference24 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span29[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -79959,9 +80524,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007838u, new Vector3(256.36682f, -3.2069032f, 58.091064f), 139) + span32[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1007838u, new Vector3(256.36682f, -3.2069032f, 58.091064f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake @@ -79969,7 +80534,7 @@ public static class AssemblyQuestLoader obj28.Steps = list32; reference26 = obj28; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span29[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -79977,9 +80542,9 @@ public static class AssemblyQuestLoader index2 = 3; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span33[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 1007838u, new Vector3(256.36682f, -3.2069032f, 58.091064f), 139) { StopDistance = 5f @@ -79987,23 +80552,23 @@ public static class AssemblyQuestLoader index3 = 6; List list34 = new List(index3); CollectionsMarshal.SetCount(list34, index3); - span6 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span6[num3] = null; + span34[num3] = null; num3++; - span6[num3] = null; + span34[num3] = null; num3++; - span6[num3] = null; + span34[num3] = null; num3++; - span6[num3] = null; + span34[num3] = null; num3++; - span6[num3] = null; + span34[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span34[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list34; reference28 = obj30; num2++; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span33[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1007846u, new Vector3(262.80603f, -2.852741f, 63.1875f), 139) { StopDistance = 5f @@ -80011,46 +80576,46 @@ public static class AssemblyQuestLoader num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span6 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span6[index3] = null; + span35[index3] = null; index3++; - span6[index3] = null; + span35[index3] = null; index3++; - span6[index3] = null; + span35[index3] = null; index3++; - span6[index3] = null; + span35[index3] = null; index3++; - span6[index3] = null; + span35[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj31.CompletionQuestVariablesFlags = list35; reference29 = obj31; num2++; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span33[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1007847u, new Vector3(257.98413f, -3.4f, 49.05774f), 139); index3 = 6; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span6 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span6[num3] = null; + span36[num3] = null; num3++; - span6[num3] = null; + span36[num3] = null; num3++; - span6[num3] = null; + span36[num3] = null; num3++; - span6[num3] = null; + span36[num3] = null; num3++; - span6[num3] = null; + span36[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list36; reference30 = questStep2; obj29.Steps = list33; reference27 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span29[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -80058,9 +80623,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007849u, new Vector3(231.79968f, 5.18473f, 61.142822f), 139) + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007849u, new Vector3(231.79968f, 5.18473f, 61.142822f), 139) { NextQuestId = new QuestId(1671) }; @@ -80073,16 +80638,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "liza"; + span38[index] = "liza"; questRoot4.Author = list38; index = 3; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span39[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -80090,9 +80655,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -80111,7 +80676,7 @@ public static class AssemblyQuestLoader obj33.Steps = list40; reference32 = obj33; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span39[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -80119,16 +80684,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span41[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1005199u, new Vector3(-348.3177f, -2.3744698f, 11.917236f), 129); num3 = 1; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - Span span7 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span7[index3] = new DialogueChoice + span42[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSACN149_01103_Q1_000_000"), @@ -80139,7 +80704,7 @@ public static class AssemblyQuestLoader obj34.Steps = list41; reference33 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span39[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -80147,9 +80712,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129) { NextQuestId = new QuestId(458) }; @@ -80162,16 +80727,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot5.Author = list44; index = 2; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span45[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -80179,13 +80744,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128); + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128); obj36.Steps = list46; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span45[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -80193,9 +80758,9 @@ public static class AssemblyQuestLoader index2 = 5; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) + span47[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -80205,22 +80770,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) + span47[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) { Aetheryte = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002484u, new Vector3(270.71033f, 4.4031205f, 719.9968f), 135) + span47[num2] = new QuestStep(EInteractionType.Interact, 1002484u, new Vector3(270.71033f, 4.4031205f, 719.9968f), 135) { TargetTerritoryId = (ushort)250 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 250) + span47[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 250) { Aetheryte = EAetheryteLocation.WolvesDenPier }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005184u, new Vector3(0.015197754f, 3.5836844f, -30.380737f), 250); + span47[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005184u, new Vector3(0.015197754f, 3.5836844f, -30.380737f), 250); obj37.Steps = list47; reference37 = obj37; questRoot5.QuestSequence = list45; @@ -80230,16 +80795,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot6.Author = list48; index = 2; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -80247,13 +80812,13 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132); + span50[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132); obj38.Steps = list50; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -80261,9 +80826,9 @@ public static class AssemblyQuestLoader index2 = 5; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) + span51[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -80274,22 +80839,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) + span51[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) { Aetheryte = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002484u, new Vector3(270.71033f, 4.4031205f, 719.9968f), 135) + span51[num2] = new QuestStep(EInteractionType.Interact, 1002484u, new Vector3(270.71033f, 4.4031205f, 719.9968f), 135) { TargetTerritoryId = (ushort)250 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 250) + span51[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 250) { Aetheryte = EAetheryteLocation.WolvesDenPier }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005184u, new Vector3(0.015197754f, 3.5836844f, -30.380737f), 250); + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005184u, new Vector3(0.015197754f, 3.5836844f, -30.380737f), 250); obj39.Steps = list51; reference39 = obj39; questRoot6.QuestSequence = list49; @@ -80299,16 +80864,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot7.Author = list52; index = 2; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -80316,13 +80881,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj40.Steps = list54; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -80330,9 +80895,9 @@ public static class AssemblyQuestLoader index2 = 5; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -80343,22 +80908,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) + span55[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) { Aetheryte = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002484u, new Vector3(270.71033f, 4.4031205f, 719.9968f), 135) + span55[num2] = new QuestStep(EInteractionType.Interact, 1002484u, new Vector3(270.71033f, 4.4031205f, 719.9968f), 135) { TargetTerritoryId = (ushort)250 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 250) + span55[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 250) { Aetheryte = EAetheryteLocation.WolvesDenPier }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005184u, new Vector3(0.015197754f, 3.5836844f, -30.380737f), 250); + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005184u, new Vector3(0.015197754f, 3.5836844f, -30.380737f), 250); obj41.Steps = list55; reference41 = obj41; questRoot7.QuestSequence = list53; @@ -80368,16 +80933,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "Cacahuetes"; + span56[index] = "Cacahuetes"; questRoot8.Author = list56; index = 2; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span57[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -80385,9 +80950,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000859u, new Vector3(-166.76587f, 4.5496645f, 150.04187f), 129) + span58[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000859u, new Vector3(-166.76587f, 4.5496645f, 150.04187f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -80406,7 +80971,7 @@ public static class AssemblyQuestLoader obj42.Steps = list58; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span57[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -80414,20 +80979,20 @@ public static class AssemblyQuestLoader index2 = 3; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-168.20792f, 4.550005f, 167.85986f), 129); + span59[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-168.20792f, 4.550005f, 167.85986f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-167.60791f, 4.550005f, 165.35986f), 129); + span59[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-167.60791f, 4.550005f, 165.35986f), 129); num2++; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span59[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.CompleteQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129); index3 = 1; List list60 = new List(index3); CollectionsMarshal.SetCount(list60, index3); - span7 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span7[num3] = new DialogueChoice + span60[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSFSH011_01107_Q1_000_001") @@ -80444,18 +81009,18 @@ public static class AssemblyQuestLoader num = 2; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "Cacahuetes"; + span61[index] = "Cacahuetes"; index++; - span[index] = "Friendly"; + span61[index] = "Friendly"; questRoot9.Author = list61; index = 2; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span62[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -80463,9 +81028,9 @@ public static class AssemblyQuestLoader num2 = 3; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 129) + span63[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 129) { ItemId = 2571u, SkipConditions = new SkipConditions @@ -80480,13 +81045,13 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 129); + span63[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 129); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129); + span63[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129); obj44.Steps = list63; reference45 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span62[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -80494,9 +81059,9 @@ public static class AssemblyQuestLoader index2 = 2; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.PurchaseItem, 1001016u, new Vector3(-42.679565f, 39.999947f, 119.920654f), 128) + span64[num2] = new QuestStep(EInteractionType.PurchaseItem, 1001016u, new Vector3(-42.679565f, 39.999947f, 119.920654f), 128) { AethernetShortcut = new AethernetShortcut { @@ -80519,7 +81084,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129) + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129) { Comment = "Complete quest", AethernetShortcut = new AethernetShortcut @@ -80538,16 +81103,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "pot0to"; + span65[index] = "pot0to"; questRoot10.Author = list65; index = 20; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -80555,9 +81120,9 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -80572,7 +81137,7 @@ public static class AssemblyQuestLoader obj46.Steps = list67; reference47 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -80580,9 +81145,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002499u, new Vector3(-319.17297f, -36.636963f, -278.73657f), 138) + span68[num2] = new QuestStep(EInteractionType.Interact, 2002499u, new Vector3(-319.17297f, -36.636963f, -278.73657f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -80590,7 +81155,7 @@ public static class AssemblyQuestLoader obj47.Steps = list68; reference48 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -80598,9 +81163,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) + span69[index2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat @@ -80608,7 +81173,7 @@ public static class AssemblyQuestLoader obj48.Steps = list69; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -80616,15 +81181,15 @@ public static class AssemblyQuestLoader index2 = 2; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForManualProgress, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) + span70[num2] = new QuestStep(EInteractionType.WaitForManualProgress, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) { Fly = true, Comment = "Craft/purchase off marketboard an erudite's picatrix of healing and meld 2 grade 3 quicktongue materia to it." }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) + span70[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -80639,7 +81204,7 @@ public static class AssemblyQuestLoader obj49.Steps = list70; reference50 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span66[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -80647,9 +81212,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 154) + span71[index2] = new QuestStep(EInteractionType.Duty, null, null, 154) { Fly = true, Comment = "Queue for A Relic Reborn: The Chimera", @@ -80661,7 +81226,7 @@ public static class AssemblyQuestLoader obj50.Steps = list71; reference51 = obj50; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span66[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -80669,9 +81234,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) + span72[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -80684,11 +81249,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span72[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj51.Steps = list72; reference52 = obj51; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span66[num]; QuestSequence obj52 = new QuestSequence { Sequence = 6 @@ -80696,9 +81261,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156) + span73[index2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -80713,7 +81278,7 @@ public static class AssemblyQuestLoader obj52.Steps = list73; reference53 = obj52; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span66[num]; QuestSequence obj53 = new QuestSequence { Sequence = 7 @@ -80721,9 +81286,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 154) + span74[num2] = new QuestStep(EInteractionType.Duty, null, null, 154) { Fly = true, Comment = "Queue for Amdapor Keep", @@ -80735,7 +81300,7 @@ public static class AssemblyQuestLoader obj53.Steps = list74; reference54 = obj53; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span66[num]; QuestSequence obj54 = new QuestSequence { Sequence = 8 @@ -80743,13 +81308,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); + span75[index2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); obj54.Steps = list75; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span66[num]; QuestSequence obj55 = new QuestSequence { Sequence = 9 @@ -80757,9 +81322,9 @@ public static class AssemblyQuestLoader index2 = 2; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) + span76[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -80772,11 +81337,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span76[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj55.Steps = list76; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span66[num]; QuestSequence obj56 = new QuestSequence { Sequence = 10 @@ -80784,9 +81349,9 @@ public static class AssemblyQuestLoader num2 = 2; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 138) + span77[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, ItemId = 2192u, @@ -80799,7 +81364,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span77[index2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, 768u, new Vector3(-317.9305f, -39.35494f, -298.3956f), 138) { Fly = true, @@ -80808,36 +81373,36 @@ public static class AssemblyQuestLoader num3 = 3; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index3 = 0; - span5[index3] = 766u; + span78[index3] = 766u; index3++; - span5[index3] = 767u; + span78[index3] = 767u; index3++; - span5[index3] = 768u; + span78[index3] = 768u; obj57.KillEnemyDataIds = list78; index3 = 6; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span6 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span6[num3] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span79[num3] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num3++; - span6[num3] = new QuestWorkValue((byte)8, (byte)8, EQuestWorkMode.Bitwise); + span79[num3] = new QuestWorkValue((byte)8, (byte)8, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span79[num3] = null; num3++; - span6[num3] = null; + span79[num3] = null; num3++; - span6[num3] = null; + span79[num3] = null; num3++; - span6[num3] = null; + span79[num3] = null; obj57.CompletionQuestVariablesFlags = list79; reference58 = obj57; obj56.Steps = list77; reference57 = obj56; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span66[num]; QuestSequence obj58 = new QuestSequence { Sequence = 11 @@ -80845,9 +81410,9 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) + span80[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -80860,11 +81425,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span80[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj58.Steps = list80; reference59 = obj58; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span66[num]; QuestSequence obj59 = new QuestSequence { Sequence = 12 @@ -80872,9 +81437,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 154) + span81[index2] = new QuestStep(EInteractionType.Duty, null, null, 154) { Comment = "Queue for A Relic Reborn: The Hydra", DutyOptions = new DutyOptions @@ -80885,7 +81450,7 @@ public static class AssemblyQuestLoader obj59.Steps = list81; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span66[num]; QuestSequence obj60 = new QuestSequence { Sequence = 13 @@ -80893,9 +81458,9 @@ public static class AssemblyQuestLoader index2 = 2; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) + span82[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -80908,11 +81473,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span82[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj60.Steps = list82; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span66[num]; QuestSequence obj61 = new QuestSequence { Sequence = 14 @@ -80920,15 +81485,15 @@ public static class AssemblyQuestLoader num2 = 2; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 154); + span83[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 154); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span83[index2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj61.Steps = list83; reference62 = obj61; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span66[num]; QuestSequence obj62 = new QuestSequence { Sequence = 15 @@ -80936,9 +81501,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 154) + span84[num2] = new QuestStep(EInteractionType.Duty, null, null, 154) { DutyOptions = new DutyOptions { @@ -80948,7 +81513,7 @@ public static class AssemblyQuestLoader obj62.Steps = list84; reference63 = obj62; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span66[num]; QuestSequence obj63 = new QuestSequence { Sequence = 16 @@ -80956,9 +81521,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 154) + span85[index2] = new QuestStep(EInteractionType.Duty, null, null, 154) { DutyOptions = new DutyOptions { @@ -80968,7 +81533,7 @@ public static class AssemblyQuestLoader obj63.Steps = list85; reference64 = obj63; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span66[num]; QuestSequence obj64 = new QuestSequence { Sequence = 17 @@ -80976,9 +81541,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 154) + span86[num2] = new QuestStep(EInteractionType.Duty, null, null, 154) { DutyOptions = new DutyOptions { @@ -80988,7 +81553,7 @@ public static class AssemblyQuestLoader obj64.Steps = list86; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span66[num]; QuestSequence obj65 = new QuestSequence { Sequence = 18 @@ -80996,13 +81561,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span87[index2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj65.Steps = list87; reference66 = obj65; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span66[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -81010,9 +81575,9 @@ public static class AssemblyQuestLoader index2 = 3; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.PurchaseItem, 1008119u, new Vector3(62.333008f, 31.28805f, -739.98627f), 156) + span88[num2] = new QuestStep(EInteractionType.PurchaseItem, 1008119u, new Vector3(62.333008f, 31.28805f, -739.98627f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, ItemId = 6267u, @@ -81026,7 +81591,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) + span88[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(437.6279f, -3.1627378f, -67.35514f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -81039,7 +81604,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + span88[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); obj66.Steps = list88; reference67 = obj66; questRoot10.QuestSequence = list66; @@ -81049,18 +81614,18 @@ public static class AssemblyQuestLoader num = 2; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "liza"; + span89[index] = "liza"; index++; - span[index] = "Friendly"; + span89[index] = "Friendly"; questRoot11.Author = list89; index = 4; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span90[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -81068,9 +81633,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span91[index2]; QuestStep obj68 = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -81088,9 +81653,9 @@ public static class AssemblyQuestLoader num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span4[index3] = 128; + span92[index3] = 128; obj69.InTerritory = list92; skipConditions6.AetheryteShortcutIf = obj69; skipConditions6.AethernetShortcutIf = new SkipAetheryteCondition @@ -81102,7 +81667,7 @@ public static class AssemblyQuestLoader obj67.Steps = list91; reference68 = obj67; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span90[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -81110,9 +81675,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155) + span93[num2] = new QuestStep(EInteractionType.Interact, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -81120,7 +81685,7 @@ public static class AssemblyQuestLoader obj70.Steps = list93; reference70 = obj70; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span90[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -81128,9 +81693,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span94[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -81140,7 +81705,7 @@ public static class AssemblyQuestLoader obj71.Steps = list94; reference71 = obj71; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span90[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -81148,9 +81713,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span95[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -81168,18 +81733,18 @@ public static class AssemblyQuestLoader num = 2; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; index++; - span[index] = "Friendly"; + span96[index] = "Friendly"; questRoot12.Author = list96; index = 4; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span97[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -81187,9 +81752,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span98[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -81203,7 +81768,7 @@ public static class AssemblyQuestLoader obj73.Steps = list98; reference73 = obj73; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -81211,9 +81776,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155) + span99[num2] = new QuestStep(EInteractionType.Interact, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -81221,7 +81786,7 @@ public static class AssemblyQuestLoader obj74.Steps = list99; reference74 = obj74; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span97[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -81229,9 +81794,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span100[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -81241,7 +81806,7 @@ public static class AssemblyQuestLoader obj75.Steps = list100; reference75 = obj75; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -81249,9 +81814,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span101[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -81264,18 +81829,18 @@ public static class AssemblyQuestLoader num = 2; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; index++; - span[index] = "Friendly"; + span102[index] = "Friendly"; questRoot13.Author = list102; index = 4; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span103[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -81283,9 +81848,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -81299,7 +81864,7 @@ public static class AssemblyQuestLoader obj77.Steps = list104; reference77 = obj77; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span103[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -81307,9 +81872,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155) + span105[num2] = new QuestStep(EInteractionType.Interact, 1006516u, new Vector3(-82.68872f, 233.23743f, 317.1892f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -81317,7 +81882,7 @@ public static class AssemblyQuestLoader obj78.Steps = list105; reference78 = obj78; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span103[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -81325,9 +81890,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span106[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -81337,7 +81902,7 @@ public static class AssemblyQuestLoader obj79.Steps = list106; reference79 = obj79; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -81345,9 +81910,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; @@ -81360,18 +81925,18 @@ public static class AssemblyQuestLoader num = 2; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; index++; - span[index] = "Friendly"; + span108[index] = "Friendly"; questRoot14.Author = list108; index = 4; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span109[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -81379,9 +81944,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span110[index2]; QuestStep obj82 = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -81399,9 +81964,9 @@ public static class AssemblyQuestLoader index3 = 1; List list111 = new List(index3); CollectionsMarshal.SetCount(list111, index3); - span4 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span4[num3] = 128; + span111[num3] = 128; obj83.InTerritory = list111; skipConditions7.AetheryteShortcutIf = obj83; skipConditions7.AethernetShortcutIf = new SkipAetheryteCondition @@ -81413,7 +81978,7 @@ public static class AssemblyQuestLoader obj81.Steps = list110; reference81 = obj81; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span109[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -81421,9 +81986,9 @@ public static class AssemblyQuestLoader index2 = 3; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span112[num2]; QuestStep obj85 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(123.6f, 31.6f, -768.8f), 156) { Fly = true, @@ -81434,9 +81999,9 @@ public static class AssemblyQuestLoader num3 = 1; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span4[index3] = 155; + span113[index3] = 155; skipStepConditions3.InTerritory = list113; skipStepConditions3.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions8.StepIf = skipStepConditions3; @@ -81447,16 +82012,16 @@ public static class AssemblyQuestLoader index3 = 1; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span4 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span4[num3] = 155; + span114[num3] = 155; obj86.InTerritory = list114; obj86.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions8.AetheryteShortcutIf = obj86; obj85.SkipConditions = skipConditions8; reference84 = obj85; num2++; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span112[num2]; QuestStep obj87 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.3f, 31.71f, -774.87f), 156) { TargetTerritoryId = (ushort)155 @@ -81466,16 +82031,16 @@ public static class AssemblyQuestLoader num3 = 1; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index3 = 0; - span4[index3] = 155; + span115[index3] = 155; skipStepConditions4.InTerritory = list115; skipStepConditions4.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions9.StepIf = skipStepConditions4; obj87.SkipConditions = skipConditions9; reference85 = obj87; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007625u, new Vector3(-354.1772f, 214.60808f, 692.65283f), 155) + span112[num2] = new QuestStep(EInteractionType.Interact, 1007625u, new Vector3(-354.1772f, 214.60808f, 692.65283f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -81490,7 +82055,7 @@ public static class AssemblyQuestLoader obj84.Steps = list112; reference83 = obj84; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span109[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -81498,9 +82063,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span116[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -81510,7 +82075,7 @@ public static class AssemblyQuestLoader obj88.Steps = list116; reference86 = obj88; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span109[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -81518,9 +82083,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -81538,18 +82103,18 @@ public static class AssemblyQuestLoader num = 2; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; index++; - span[index] = "Friendly"; + span118[index] = "Friendly"; questRoot15.Author = list118; index = 4; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span119[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -81557,9 +82122,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span120[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -81573,7 +82138,7 @@ public static class AssemblyQuestLoader obj90.Steps = list120; reference88 = obj90; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span119[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -81581,9 +82146,9 @@ public static class AssemblyQuestLoader index2 = 3; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span121[num2]; QuestStep obj92 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(123.6f, 31.6f, -768.8f), 156) { Fly = true, @@ -81594,9 +82159,9 @@ public static class AssemblyQuestLoader index3 = 1; List list122 = new List(index3); CollectionsMarshal.SetCount(list122, index3); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span4[num3] = 155; + span122[num3] = 155; skipStepConditions5.InTerritory = list122; skipStepConditions5.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions10.StepIf = skipStepConditions5; @@ -81607,16 +82172,16 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span4 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index3 = 0; - span4[index3] = 155; + span123[index3] = 155; obj93.InTerritory = list123; obj93.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions10.AetheryteShortcutIf = obj93; obj92.SkipConditions = skipConditions10; reference90 = obj92; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span121[num2]; QuestStep obj94 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.3f, 31.71f, -774.87f), 156) { TargetTerritoryId = (ushort)155 @@ -81626,16 +82191,16 @@ public static class AssemblyQuestLoader index3 = 1; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span4[num3] = 155; + span124[num3] = 155; skipStepConditions6.InTerritory = list124; skipStepConditions6.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions11.StepIf = skipStepConditions6; obj94.SkipConditions = skipConditions11; reference91 = obj94; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007625u, new Vector3(-354.1772f, 214.60808f, 692.65283f), 155) + span121[num2] = new QuestStep(EInteractionType.Interact, 1007625u, new Vector3(-354.1772f, 214.60808f, 692.65283f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -81650,7 +82215,7 @@ public static class AssemblyQuestLoader obj91.Steps = list121; reference89 = obj91; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span119[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -81658,9 +82223,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span125[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -81670,7 +82235,7 @@ public static class AssemblyQuestLoader obj95.Steps = list125; reference92 = obj95; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span119[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -81678,9 +82243,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -81693,18 +82258,18 @@ public static class AssemblyQuestLoader num = 2; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "liza"; + span127[index] = "liza"; index++; - span[index] = "Friendly"; + span127[index] = "Friendly"; questRoot16.Author = list127; index = 4; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span128[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -81712,9 +82277,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) + span129[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -81728,7 +82293,7 @@ public static class AssemblyQuestLoader obj97.Steps = list129; reference94 = obj97; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span128[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -81736,9 +82301,9 @@ public static class AssemblyQuestLoader index2 = 3; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span130[num2]; QuestStep obj99 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(123.6f, 31.6f, -768.8f), 156) { Fly = true, @@ -81749,9 +82314,9 @@ public static class AssemblyQuestLoader num3 = 1; List list131 = new List(num3); CollectionsMarshal.SetCount(list131, num3); - span4 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index3 = 0; - span4[index3] = 155; + span131[index3] = 155; skipStepConditions7.InTerritory = list131; skipStepConditions7.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions12.StepIf = skipStepConditions7; @@ -81762,16 +82327,16 @@ public static class AssemblyQuestLoader index3 = 1; List list132 = new List(index3); CollectionsMarshal.SetCount(list132, index3); - span4 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span4[num3] = 155; + span132[num3] = 155; obj100.InTerritory = list132; obj100.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions12.AetheryteShortcutIf = obj100; obj99.SkipConditions = skipConditions12; reference96 = obj99; num2++; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span130[num2]; QuestStep obj101 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.3f, 31.71f, -774.87f), 156) { TargetTerritoryId = (ushort)155 @@ -81781,16 +82346,16 @@ public static class AssemblyQuestLoader num3 = 1; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span4 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index3 = 0; - span4[index3] = 155; + span133[index3] = 155; skipStepConditions8.InTerritory = list133; skipStepConditions8.AetheryteLocked = EAetheryteLocation.MorDhona; skipConditions13.StepIf = skipStepConditions8; obj101.SkipConditions = skipConditions13; reference97 = obj101; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007625u, new Vector3(-354.1772f, 214.60808f, 692.65283f), 155) + span130[num2] = new QuestStep(EInteractionType.Interact, 1007625u, new Vector3(-354.1772f, 214.60808f, 692.65283f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -81805,7 +82370,7 @@ public static class AssemblyQuestLoader obj98.Steps = list130; reference95 = obj98; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span128[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -81813,9 +82378,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span134[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -81825,7 +82390,7 @@ public static class AssemblyQuestLoader obj102.Steps = list134; reference98 = obj102; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span128[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -81833,9 +82398,9 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) + span135[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; @@ -81848,16 +82413,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "Cacahuetes"; + span136[index] = "Cacahuetes"; questRoot17.Author = list136; index = 1; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span137[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -81865,9 +82430,9 @@ public static class AssemblyQuestLoader num2 = 2; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span138[index2]; QuestStep obj105 = new QuestStep(EInteractionType.Interact, 1000859u, new Vector3(-166.76587f, 4.5496645f, 150.04187f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -81880,9 +82445,9 @@ public static class AssemblyQuestLoader index3 = 1; List list139 = new List(index3); CollectionsMarshal.SetCount(list139, index3); - span7 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span7[num3] = new DialogueChoice + span139[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CLSFSH001_01134_Q1_000_1") @@ -81890,7 +82455,7 @@ public static class AssemblyQuestLoader obj105.DialogueChoices = list139; reference101 = obj105; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000859u, new Vector3(-166.76587f, 4.5496645f, 150.04187f), 129); + span138[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000859u, new Vector3(-166.76587f, 4.5496645f, 150.04187f), 129); obj104.Steps = list138; reference100 = obj104; questRoot17.QuestSequence = list137; @@ -81949,9 +82514,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num4 = 0; - span4[num4] = 212; + span5[num4] = 212; skipStepConditions2.InTerritory = list5; skipConditions2.StepIf = skipStepConditions2; questStep.SkipConditions = skipConditions2; @@ -81967,9 +82532,9 @@ public static class AssemblyQuestLoader num4 = 1; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span4[index2] = 212; + span6[index2] = 212; skipStepConditions3.InTerritory = list6; skipConditions3.StepIf = skipStepConditions3; obj3.SkipConditions = skipConditions3; @@ -81987,9 +82552,9 @@ public static class AssemblyQuestLoader num3 = 1; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span7[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -82004,15 +82569,15 @@ public static class AssemblyQuestLoader num2 = 2; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(649.43243f, 290.48322f, 175.73515f), 155) + span8[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(649.43243f, 290.48322f, 175.73515f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 2002582u, new Vector3(649.7748f, 292.4391f, 175.34143f), 155); + span8[num3] = new QuestStep(EInteractionType.CompleteQuest, 2002582u, new Vector3(649.7748f, 292.4391f, 175.34143f), 155); obj5.Steps = list8; reference6 = obj5; questRoot.QuestSequence = list2; @@ -82022,16 +82587,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "JerryWester"; + span9[index] = "JerryWester"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -82039,9 +82604,9 @@ public static class AssemblyQuestLoader num3 = 4; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep obj7 = new QuestStep(EInteractionType.UseItem, null, null, 146) { TargetTerritoryId = (ushort)140, @@ -82052,30 +82617,30 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span4[num4] = 212; + span12[num4] = 212; skipStepConditions4.InTerritory = list12; skipConditions4.StepIf = skipStepConditions4; obj7.SkipConditions = skipConditions4; reference8 = obj7; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span11[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions5 = new SkipConditions(); SkipStepConditions skipStepConditions5 = new SkipStepConditions(); num4 = 1; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span4[index2] = 212; + span13[index2] = 212; skipStepConditions5.InTerritory = list13; skipConditions5.StepIf = skipStepConditions5; questStep2.SkipConditions = skipConditions5; reference9 = questStep2; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span11[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -82085,19 +82650,19 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span4[num4] = 212; + span14[num4] = 212; skipStepConditions6.InTerritory = list14; skipConditions6.StepIf = skipStepConditions6; obj8.SkipConditions = skipConditions6; reference10 = obj8; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007533u, new Vector3(-0.80877686f, -3f, -47.80658f), 212); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007533u, new Vector3(-0.80877686f, -3f, -47.80658f), 212); obj6.Steps = list11; reference7 = obj6; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -82105,9 +82670,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span15[num3] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -82119,7 +82684,7 @@ public static class AssemblyQuestLoader obj9.Steps = list15; reference11 = obj9; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -82127,60 +82692,60 @@ public static class AssemblyQuestLoader num3 = 11; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(287.2875f, 41.545933f, -200.75758f), 139) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(287.2875f, 41.545933f, -200.75758f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(285.82883f, 42.26685f, -203.32939f), 139) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(285.82883f, 42.26685f, -203.32939f), 139) { TargetTerritoryId = (ushort)180 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.35803f, 64.464615f, -217.34372f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.35803f, 64.464615f, -217.34372f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 180) + span16[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 180) { Aetheryte = EAetheryteLocation.OuterLaNosceaCampOverlook }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.55255f, 59.83099f, -516.4647f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.55255f, 59.83099f, -516.4647f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.7023f, 28.568699f, -611.7063f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.7023f, 28.568699f, -611.7063f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(84.102905f, 28.170393f, -716.35504f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(84.102905f, 28.170393f, -716.35504f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.06644f, 26.61216f, -712.6371f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.06644f, 26.61216f, -712.6371f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.3917f, 29.076319f, -652.8805f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.3917f, 29.076319f, -652.8805f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.06934f, 23.642702f, -656.43506f), 180) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.06934f, 23.642702f, -656.43506f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2002583u, new Vector3(144.39612f, 29.037842f, -622.4918f), 180); + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 2002583u, new Vector3(144.39612f, 29.037842f, -622.4918f), 180); obj10.Steps = list16; reference12 = obj10; questRoot2.QuestSequence = list10; @@ -82190,17 +82755,17 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; questRoot3.Comment = "Only Turn 5 is required for the next quest to unlock"; index = 4; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -82208,9 +82773,9 @@ public static class AssemblyQuestLoader num2 = 4; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - ref QuestStep reference14 = ref span3[num3]; + ref QuestStep reference14 = ref span19[num3]; QuestStep obj12 = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, @@ -82221,32 +82786,32 @@ public static class AssemblyQuestLoader num4 = 2; List list20 = new List(num4); CollectionsMarshal.SetCount(list20, num4); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span4[index2] = 140; + span20[index2] = 140; index2++; - span4[index2] = 212; + span20[index2] = 212; skipStepConditions7.InTerritory = list20; skipConditions7.StepIf = skipStepConditions7; obj12.SkipConditions = skipConditions7; reference14 = obj12; num3++; - ref QuestStep reference15 = ref span3[num3]; + ref QuestStep reference15 = ref span19[num3]; QuestStep questStep3 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions8 = new SkipStepConditions(); index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = 212; + span21[num4] = 212; skipStepConditions8.InTerritory = list21; skipConditions8.StepIf = skipStepConditions8; questStep3.SkipConditions = skipConditions8; reference15 = questStep3; num3++; - ref QuestStep reference16 = ref span3[num3]; + ref QuestStep reference16 = ref span19[num3]; QuestStep obj13 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -82256,19 +82821,19 @@ public static class AssemblyQuestLoader num4 = 1; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span4[index2] = 212; + span22[index2] = 212; skipStepConditions9.InTerritory = list22; skipConditions9.StepIf = skipStepConditions9; obj13.SkipConditions = skipConditions9; reference16 = obj13; num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span19[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj11.Steps = list19; reference13 = obj11; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -82276,16 +82841,16 @@ public static class AssemblyQuestLoader num3 = 1; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007685u, new Vector3(-18.539795f, 70.50106f, 17.746216f), 137) + span23[num2] = new QuestStep(EInteractionType.Interact, 1007685u, new Vector3(-18.539795f, 70.50106f, 17.746216f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; obj14.Steps = list23; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -82293,18 +82858,18 @@ public static class AssemblyQuestLoader num2 = 2; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(358.13956f, 76.42267f, -98.75324f), 137) + span24[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(358.13956f, 76.42267f, -98.75324f), 137) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2002609u, new Vector3(356.98486f, 77.71411f, -99.83978f), 137); + span24[num3] = new QuestStep(EInteractionType.Interact, 2002609u, new Vector3(356.98486f, 77.71411f, -99.83978f), 137); obj15.Steps = list24; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span18[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -82312,9 +82877,9 @@ public static class AssemblyQuestLoader num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007627u, new Vector3(13.260071f, 65.04303f, 43.808594f), 137) + span25[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007627u, new Vector3(13.260071f, 65.04303f, 43.808594f), 137) { Fly = true, NextQuestId = new QuestId(1160) @@ -82328,16 +82893,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 2; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -82345,9 +82910,9 @@ public static class AssemblyQuestLoader num2 = 4; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - ref QuestStep reference21 = ref span3[num3]; + ref QuestStep reference21 = ref span28[num3]; QuestStep obj18 = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, @@ -82358,32 +82923,32 @@ public static class AssemblyQuestLoader index2 = 2; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span4[num4] = 140; + span29[num4] = 140; num4++; - span4[num4] = 212; + span29[num4] = 212; skipStepConditions10.InTerritory = list29; skipConditions10.StepIf = skipStepConditions10; obj18.SkipConditions = skipConditions10; reference21 = obj18; num3++; - ref QuestStep reference22 = ref span3[num3]; + ref QuestStep reference22 = ref span28[num3]; QuestStep questStep4 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions11 = new SkipConditions(); SkipStepConditions skipStepConditions11 = new SkipStepConditions(); num4 = 1; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span4[index2] = 212; + span30[index2] = 212; skipStepConditions11.InTerritory = list30; skipConditions11.StepIf = skipStepConditions11; questStep4.SkipConditions = skipConditions11; reference22 = questStep4; num3++; - ref QuestStep reference23 = ref span3[num3]; + ref QuestStep reference23 = ref span28[num3]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -82393,22 +82958,22 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span4[num4] = 212; + span31[num4] = 212; skipStepConditions12.InTerritory = list31; skipConditions12.StepIf = skipStepConditions12; obj19.SkipConditions = skipConditions12; reference23 = obj19; num3++; - ref QuestStep reference24 = ref span3[num3]; + ref QuestStep reference24 = ref span28[num3]; QuestStep questStep5 = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); num4 = 1; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - Span span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span5[index2] = new DialogueChoice + span32[index2] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSD102_01160_Q1_000_000"), @@ -82419,7 +82984,7 @@ public static class AssemblyQuestLoader obj17.Steps = list28; reference20 = obj17; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -82427,9 +82992,9 @@ public static class AssemblyQuestLoader num3 = 1; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007684u, new Vector3(-2.975586f, -3.000001f, -55.10034f), 212) + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007684u, new Vector3(-2.975586f, -3.000001f, -55.10034f), 212) { NextQuestId = new QuestId(1313) }; @@ -82442,16 +83007,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot5.Author = list34; index = 6; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -82459,9 +83024,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1002754u, new Vector3(-219.22644f, 20.923328f, 338.4298f), 153) + span36[num3] = new QuestStep(EInteractionType.AcceptQuest, 1002754u, new Vector3(-219.22644f, 20.923328f, 338.4298f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, SkipConditions = new SkipConditions @@ -82475,7 +83040,7 @@ public static class AssemblyQuestLoader obj21.Steps = list36; reference26 = obj21; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -82483,16 +83048,16 @@ public static class AssemblyQuestLoader num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148) + span37[num2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; obj22.Steps = list37; reference27 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -82500,13 +83065,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2001467u, new Vector3(-44.419067f, 1.4190674f, -36.850586f), 148); + span38[num3] = new QuestStep(EInteractionType.Interact, 2001467u, new Vector3(-44.419067f, 1.4190674f, -36.850586f), 148); obj23.Steps = list38; reference28 = obj23; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -82514,11 +83079,11 @@ public static class AssemblyQuestLoader num3 = 2; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span39[num2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); num2++; - span3[num2] = new QuestStep(EInteractionType.PurchaseItem, 1000220u, new Vector3(16.189758f, -8.010209f, -15.640564f), 148) + span39[num2] = new QuestStep(EInteractionType.PurchaseItem, 1000220u, new Vector3(16.189758f, -8.010209f, -15.640564f), 148) { ItemId = 4868u, ItemCount = 1, @@ -82538,7 +83103,7 @@ public static class AssemblyQuestLoader obj24.Steps = list39; reference29 = obj24; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -82546,15 +83111,15 @@ public static class AssemblyQuestLoader num2 = 2; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-230.51279f, 57.95885f, -84.411194f), 148) + span40[num3] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-230.51279f, 57.95885f, -84.411194f), 148) { Fly = true, ItemId = 4868u }; num3++; - ref QuestStep reference31 = ref span3[num3]; + ref QuestStep reference31 = ref span40[num3]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(-230.51279f, 57.95885f, -84.411194f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -82562,9 +83127,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - Span span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num4 = 0; - span6[num4] = new ComplexCombatData + span41[num4] = new ComplexCombatData { DataId = 178u, MinimumKillCount = 3u @@ -82574,7 +83139,7 @@ public static class AssemblyQuestLoader obj25.Steps = list40; reference30 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span35[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -82582,9 +83147,9 @@ public static class AssemblyQuestLoader num3 = 1; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj27.Steps = list42; reference32 = obj27; questRoot5.QuestSequence = list35; @@ -82594,16 +83159,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot6.Author = list43; index = 3; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -82611,13 +83176,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span45[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj28.Steps = list45; reference33 = obj28; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -82625,14 +83190,14 @@ public static class AssemblyQuestLoader num3 = 7; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212) { PickUpQuestId = new QuestId(1047) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.50043f, 2.099999f, 0f), 212) + span46[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.50043f, 2.099999f, 0f), 212) { TargetTerritoryId = (ushort)212, SkipConditions = new SkipConditions @@ -82644,49 +83209,49 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span46[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1007533u, new Vector3(-0.80877686f, -3f, -47.80658f), 212); num4 = 6; List list47 = new List(num4); CollectionsMarshal.SetCount(list47, num4); - Span span7 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span7[index2] = null; + span47[index2] = null; index2++; - span7[index2] = null; + span47[index2] = null; index2++; - span7[index2] = null; + span47[index2] = null; index2++; - span7[index2] = null; + span47[index2] = null; index2++; - span7[index2] = null; + span47[index2] = null; index2++; - span7[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span47[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list47; reference35 = questStep6; num2++; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span46[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1007534u, new Vector3(1.4800415f, -3.0000014f, -48.722107f), 212); index2 = 6; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span7 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span7[num4] = null; + span48[num4] = null; num4++; - span7[num4] = null; + span48[num4] = null; num4++; - span7[num4] = null; + span48[num4] = null; num4++; - span7[num4] = null; + span48[num4] = null; num4++; - span7[num4] = null; + span48[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span48[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list48; reference36 = questStep7; num2++; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span46[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 1007531u, new Vector3(0.16778564f, -3.0000012f, -52.71997f), 212) { StopDistance = 7f @@ -82694,23 +83259,23 @@ public static class AssemblyQuestLoader num4 = 6; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span7 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span7[index2] = null; + span49[index2] = null; index2++; - span7[index2] = null; + span49[index2] = null; index2++; - span7[index2] = null; + span49[index2] = null; index2++; - span7[index2] = null; + span49[index2] = null; index2++; - span7[index2] = null; + span49[index2] = null; index2++; - span7[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span49[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list49; reference37 = obj30; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span46[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1007530u, new Vector3(1.296936f, -3.0000012f, -52.262207f), 212) { StopDistance = 7f @@ -82718,46 +83283,46 @@ public static class AssemblyQuestLoader index2 = 6; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span7 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num4 = 0; - span7[num4] = null; + span50[num4] = null; num4++; - span7[num4] = null; + span50[num4] = null; num4++; - span7[num4] = null; + span50[num4] = null; num4++; - span7[num4] = null; + span50[num4] = null; num4++; - span7[num4] = null; + span50[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span50[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj31.CompletionQuestVariablesFlags = list50; reference38 = obj31; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span46[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); num4 = 6; List list51 = new List(num4); CollectionsMarshal.SetCount(list51, num4); - span7 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span7[index2] = null; + span51[index2] = null; index2++; - span7[index2] = null; + span51[index2] = null; index2++; - span7[index2] = null; + span51[index2] = null; index2++; - span7[index2] = null; + span51[index2] = null; index2++; - span7[index2] = null; + span51[index2] = null; index2++; - span7[index2] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span51[index2] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list51; reference39 = questStep8; obj29.Steps = list46; reference34 = obj29; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -82765,9 +83330,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1007722u, new Vector3(2.4871826f, 5.1752613E-07f, 4.5929565f), 212); + span52[num3] = new QuestStep(EInteractionType.CompleteQuest, 1007722u, new Vector3(2.4871826f, 5.1752613E-07f, 4.5929565f), 212); obj32.Steps = list52; reference40 = obj32; questRoot6.QuestSequence = list44; @@ -82777,16 +83342,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "JerryWester"; + span53[index] = "JerryWester"; questRoot7.Author = list53; index = 3; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span54[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -82794,9 +83359,9 @@ public static class AssemblyQuestLoader num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span55[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -82810,7 +83375,7 @@ public static class AssemblyQuestLoader obj33.Steps = list55; reference41 = obj33; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span54[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -82818,23 +83383,23 @@ public static class AssemblyQuestLoader num2 = 3; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.23075f, 1.3112462f, 7.6441884f), 132) + span56[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.23075f, 1.3112462f, 7.6441884f), 132) { TargetTerritoryId = (ushort)133 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span56[num3] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { TargetTerritoryId = (ushort)205 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span56[num3] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj34.Steps = list56; reference42 = obj34; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span54[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -82842,14 +83407,14 @@ public static class AssemblyQuestLoader num3 = 2; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001216u, new Vector3(45.87172f, 7.763558f, 47.41661f), 205) + span57[num2] = new QuestStep(EInteractionType.Interact, 2001216u, new Vector3(45.87172f, 7.763558f, 47.41661f), 205) { TargetTerritoryId = (ushort)133 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133); + span57[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133); obj35.Steps = list57; reference43 = obj35; questRoot7.QuestSequence = list54; @@ -82859,18 +83424,18 @@ public static class AssemblyQuestLoader num = 2; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "JerryWester"; + span58[index] = "JerryWester"; index++; - span[index] = "liza"; + span58[index] = "liza"; questRoot8.Author = list58; index = 9; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span59[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -82878,13 +83443,13 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133); + span60[num3] = new QuestStep(EInteractionType.AcceptQuest, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133); obj36.Steps = list60; reference44 = obj36; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span59[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -82892,9 +83457,9 @@ public static class AssemblyQuestLoader num3 = 1; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008275u, new Vector3(180.01062f, -2.265522f, -245.50244f), 133) + span61[num2] = new QuestStep(EInteractionType.Interact, 1008275u, new Vector3(180.01062f, -2.265522f, -245.50244f), 133) { AethernetShortcut = new AethernetShortcut { @@ -82905,7 +83470,7 @@ public static class AssemblyQuestLoader obj37.Steps = list61; reference45 = obj37; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -82913,19 +83478,19 @@ public static class AssemblyQuestLoader num2 = 2; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span62[num3] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { StopDistance = 7f, TargetTerritoryId = (ushort)152 }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-548.81665f, 10.813553f, 63.75964f), 152); + span62[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-548.81665f, 10.813553f, 63.75964f), 152); obj38.Steps = list62; reference46 = obj38; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span59[num]; QuestSequence obj39 = new QuestSequence { Sequence = 3 @@ -82933,15 +83498,15 @@ public static class AssemblyQuestLoader num3 = 2; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-561.9863f, 9.919454f, 66.29564f), 152); + span63[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-561.9863f, 9.919454f, 66.29564f), 152); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008276u, new Vector3(-542.9313f, 11.20175f, 62.241577f), 152); + span63[num2] = new QuestStep(EInteractionType.Interact, 1008276u, new Vector3(-542.9313f, 11.20175f, 62.241577f), 152); obj39.Steps = list63; reference47 = obj39; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span59[num]; QuestSequence obj40 = new QuestSequence { Sequence = 4 @@ -82949,9 +83514,9 @@ public static class AssemblyQuestLoader num2 = 8; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - ref QuestStep reference49 = ref span3[num3]; + ref QuestStep reference49 = ref span64[num3]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(-496.3975f, 7.8566074f, 71.93724f), 152) { StopDistance = 0.5f, @@ -82962,9 +83527,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span6[num4] = new ComplexCombatData + span65[num4] = new ComplexCombatData { DataId = 47u, MinimumKillCount = 1u, @@ -82973,7 +83538,7 @@ public static class AssemblyQuestLoader obj41.ComplexCombatData = list65; reference49 = obj41; num3++; - ref QuestStep reference50 = ref span3[num3]; + ref QuestStep reference50 = ref span64[num3]; QuestStep obj42 = new QuestStep(EInteractionType.Combat, null, new Vector3(-393.63492f, -0.28167063f, 72.2678f), 152) { StopDistance = 0.5f, @@ -82984,9 +83549,9 @@ public static class AssemblyQuestLoader num4 = 1; List list66 = new List(num4); CollectionsMarshal.SetCount(list66, num4); - span6 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span6[index2] = new ComplexCombatData + span66[index2] = new ComplexCombatData { DataId = 2483u, MinimumKillCount = 3u, @@ -82995,7 +83560,7 @@ public static class AssemblyQuestLoader obj42.ComplexCombatData = list66; reference50 = obj42; num3++; - ref QuestStep reference51 = ref span3[num3]; + ref QuestStep reference51 = ref span64[num3]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(-359.14633f, 4.4168873f, 63.1877f), 152) { StopDistance = 0.5f, @@ -83006,9 +83571,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span6 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span6[num4] = new ComplexCombatData + span67[num4] = new ComplexCombatData { DataId = 2484u, MinimumKillCount = 1u, @@ -83017,7 +83582,7 @@ public static class AssemblyQuestLoader obj43.ComplexCombatData = list67; reference51 = obj43; num3++; - ref QuestStep reference52 = ref span3[num3]; + ref QuestStep reference52 = ref span64[num3]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, null, new Vector3(-324.51694f, 8.511529f, 69.76721f), 152) { StopDistance = 0.5f, @@ -83028,9 +83593,9 @@ public static class AssemblyQuestLoader num4 = 1; List list68 = new List(num4); CollectionsMarshal.SetCount(list68, num4); - span6 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span6[index2] = new ComplexCombatData + span68[index2] = new ComplexCombatData { DataId = 2485u, MinimumKillCount = 2u, @@ -83039,7 +83604,7 @@ public static class AssemblyQuestLoader obj44.ComplexCombatData = list68; reference52 = obj44; num3++; - span3[num3] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 2482u, new Vector3(-238.72742f, 7.8999486f, 64.43884f), 152) + span64[num3] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 2482u, new Vector3(-238.72742f, 7.8999486f, 64.43884f), 152) { StopDistance = 0.25f, NpcWaitDistance = 5f, @@ -83047,7 +83612,7 @@ public static class AssemblyQuestLoader Sprint = false }; num3++; - ref QuestStep reference53 = ref span3[num3]; + ref QuestStep reference53 = ref span64[num3]; QuestStep obj45 = new QuestStep(EInteractionType.Combat, null, new Vector3(-242.57193f, 11.837363f, 19.533478f), 152) { StopDistance = 0.5f, @@ -83058,16 +83623,16 @@ public static class AssemblyQuestLoader index2 = 2; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span6 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num4 = 0; - span6[num4] = new ComplexCombatData + span69[num4] = new ComplexCombatData { DataId = 2487u, MinimumKillCount = 2u, IgnoreQuestMarker = true }; num4++; - span6[num4] = new ComplexCombatData + span69[num4] = new ComplexCombatData { DataId = 2488u, MinimumKillCount = 1u, @@ -83077,7 +83642,7 @@ public static class AssemblyQuestLoader obj45.CombatDelaySecondsAtStart = 3f; reference53 = obj45; num3++; - span3[num3] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 2482u, new Vector3(-315.8217f, 11.905772f, -34.105675f), 152) + span64[num3] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 2482u, new Vector3(-315.8217f, 11.905772f, -34.105675f), 152) { StopDistance = 0.25f, NpcWaitDistance = 5f, @@ -83085,14 +83650,14 @@ public static class AssemblyQuestLoader Sprint = false }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2003347u, new Vector3(-318.62366f, 12.25293f, -35.05005f), 152) + span64[num3] = new QuestStep(EInteractionType.Interact, 2003347u, new Vector3(-318.62366f, 12.25293f, -35.05005f), 152) { StopDistance = 4f }; obj40.Steps = list64; reference48 = obj40; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span59[num]; QuestSequence obj46 = new QuestSequence { Sequence = 5 @@ -83100,9 +83665,9 @@ public static class AssemblyQuestLoader num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008277u, new Vector3(-317.6776f, 12.293127f, -37.30841f), 152) + span70[num2] = new QuestStep(EInteractionType.Interact, 1008277u, new Vector3(-317.6776f, 12.293127f, -37.30841f), 152) { StopDistance = 4f, DelaySecondsAtStart = 2f @@ -83110,7 +83675,7 @@ public static class AssemblyQuestLoader obj46.Steps = list70; reference54 = obj46; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span59[num]; QuestSequence obj47 = new QuestSequence { Sequence = 6 @@ -83118,9 +83683,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2003046u, new Vector3(-318.62366f, 12.25293f, -35.080566f), 152) + span71[num3] = new QuestStep(EInteractionType.Interact, 2003046u, new Vector3(-318.62366f, 12.25293f, -35.080566f), 152) { StopDistance = 4f, DelaySecondsAtStart = 3f @@ -83128,7 +83693,7 @@ public static class AssemblyQuestLoader obj47.Steps = list71; reference55 = obj47; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span59[num]; QuestSequence obj48 = new QuestSequence { Sequence = 7 @@ -83136,9 +83701,9 @@ public static class AssemblyQuestLoader num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 152) + span72[num2] = new QuestStep(EInteractionType.Duty, null, null, 152) { DutyOptions = new DutyOptions { @@ -83148,7 +83713,7 @@ public static class AssemblyQuestLoader obj48.Steps = list72; reference56 = obj48; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span59[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -83156,15 +83721,15 @@ public static class AssemblyQuestLoader num2 = 2; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.69998f, 8.511277f, 279.65753f), 153) + span73[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.69998f, 8.511277f, 279.65753f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1007862u, new Vector3(-140.03204f, 8.647825f, 280.8728f), 153); + span73[num3] = new QuestStep(EInteractionType.CompleteQuest, 1007862u, new Vector3(-140.03204f, 8.647825f, 280.8728f), 153); obj49.Steps = list73; reference57 = obj49; questRoot8.QuestSequence = list59; @@ -83174,16 +83739,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "JerryWester"; + span74[index] = "JerryWester"; questRoot9.Author = list74; index = 3; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span75[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -83191,9 +83756,9 @@ public static class AssemblyQuestLoader num3 = 1; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span76[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, SkipConditions = new SkipConditions @@ -83207,7 +83772,7 @@ public static class AssemblyQuestLoader obj50.Steps = list76; reference58 = obj50; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span75[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -83215,9 +83780,9 @@ public static class AssemblyQuestLoader num2 = 2; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span77[num3] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { TargetTerritoryId = (ushort)205, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -83228,11 +83793,11 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span77[num3] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj51.Steps = list77; reference59 = obj51; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span75[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -83240,27 +83805,27 @@ public static class AssemblyQuestLoader num3 = 5; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 205) + span78[num2] = new QuestStep(EInteractionType.UseItem, null, null, 205) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span78[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span78[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span78[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj52.Steps = list78; reference60 = obj52; questRoot9.QuestSequence = list75; @@ -83270,16 +83835,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "JerryWester"; + span79[index] = "JerryWester"; questRoot10.Author = list79; index = 9; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -83287,13 +83852,13 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span81[num3] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj53.Steps = list81; reference61 = obj53; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -83301,18 +83866,18 @@ public static class AssemblyQuestLoader num3 = 2; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span82[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span82[num2] = new QuestStep(EInteractionType.Interact, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj54.Steps = list82; reference62 = obj54; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -83320,23 +83885,23 @@ public static class AssemblyQuestLoader num2 = 3; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span83[num3] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) + span83[num3] = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) { TargetTerritoryId = (ushort)140 }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-461.71686f, 23.192137f, -369.12787f), 140); + span83[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-461.71686f, 23.192137f, -369.12787f), 140); obj55.Steps = list83; reference63 = obj55; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -83344,9 +83909,9 @@ public static class AssemblyQuestLoader num3 = 1; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span84[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, null, new Vector3(-470.87872f, 22.698383f, -439.40274f), 140) { StopDistance = 0.25f, @@ -83356,15 +83921,15 @@ public static class AssemblyQuestLoader num4 = 1; List list85 = new List(num4); CollectionsMarshal.SetCount(list85, num4); - Span span8 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span8[index2] = 2477u; + span85[index2] = 2477u; obj57.KillEnemyDataIds = list85; reference65 = obj57; obj56.Steps = list84; reference64 = obj56; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span80[num]; QuestSequence obj58 = new QuestSequence { Sequence = 4 @@ -83372,9 +83937,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - ref QuestStep reference67 = ref span3[num3]; + ref QuestStep reference67 = ref span86[num3]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(-386.44818f, 24.74541f, -501.20456f), 140) { StopDistance = 0.25f, @@ -83384,15 +83949,15 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span8 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num4 = 0; - span8[num4] = 2478u; + span87[num4] = 2478u; obj59.KillEnemyDataIds = list87; reference67 = obj59; obj58.Steps = list86; reference66 = obj58; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span80[num]; QuestSequence obj60 = new QuestSequence { Sequence = 5 @@ -83400,9 +83965,9 @@ public static class AssemblyQuestLoader num3 = 1; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span88[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Combat, null, new Vector3(-366.75403f, 16.426182f, -628.9341f), 140) { StopDistance = 0.25f, @@ -83412,15 +83977,15 @@ public static class AssemblyQuestLoader num4 = 1; List list89 = new List(num4); CollectionsMarshal.SetCount(list89, num4); - span8 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span8[index2] = 2479u; + span89[index2] = 2479u; obj61.KillEnemyDataIds = list89; reference69 = obj61; obj60.Steps = list88; reference68 = obj60; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span80[num]; QuestSequence obj62 = new QuestSequence { Sequence = 6 @@ -83428,9 +83993,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - ref QuestStep reference71 = ref span3[num3]; + ref QuestStep reference71 = ref span90[num3]; QuestStep obj63 = new QuestStep(EInteractionType.Combat, null, new Vector3(-327.01913f, 14.785374f, -780.03625f), 140) { StopDistance = 0.25f, @@ -83440,17 +84005,17 @@ public static class AssemblyQuestLoader index2 = 2; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span8 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num4 = 0; - span8[num4] = 2480u; + span91[num4] = 2480u; num4++; - span8[num4] = 2481u; + span91[num4] = 2481u; obj63.KillEnemyDataIds = list91; reference71 = obj63; obj62.Steps = list90; reference70 = obj62; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span80[num]; QuestSequence obj64 = new QuestSequence { Sequence = 7 @@ -83458,13 +84023,13 @@ public static class AssemblyQuestLoader num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007751u, new Vector3(-325.185f, 14.7073965f, -784.3595f), 140); + span92[num2] = new QuestStep(EInteractionType.Interact, 1007751u, new Vector3(-325.185f, 14.7073965f, -784.3595f), 140); obj64.Steps = list92; reference72 = obj64; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span80[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -83472,27 +84037,27 @@ public static class AssemblyQuestLoader num2 = 5; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, null, null, 140) + span93[num3] = new QuestStep(EInteractionType.UseItem, null, null, 140) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span93[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span93[num3] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span93[num3] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + span93[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); obj65.Steps = list93; reference73 = obj65; questRoot10.QuestSequence = list80; @@ -83502,16 +84067,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "liza"; + span94[index] = "liza"; questRoot11.Author = list94; index = 2; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span95[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -83519,13 +84084,13 @@ public static class AssemblyQuestLoader num3 = 1; List list96 = new List(num3); CollectionsMarshal.SetCount(list96, num3); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span96[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj66.Steps = list96; reference74 = obj66; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span95[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -83533,9 +84098,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span97[num3] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(1195) @@ -83549,16 +84114,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "liza"; + span98[index] = "liza"; questRoot12.Author = list98; index = 6; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span99[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -83566,13 +84131,13 @@ public static class AssemblyQuestLoader num3 = 1; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132); + span100[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132); obj68.Steps = list100; reference76 = obj68; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span99[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -83580,19 +84145,19 @@ public static class AssemblyQuestLoader num2 = 2; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(643.84f, 287.48834f, 175.5028f), 155) + span101[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(643.84f, 287.48834f, 175.5028f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2003456u, new Vector3(649.7748f, 292.4391f, 175.34143f), 155); + span101[num3] = new QuestStep(EInteractionType.Interact, 2003456u, new Vector3(649.7748f, 292.4391f, 175.34143f), 155); obj69.Steps = list101; reference77 = obj69; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span99[num]; QuestSequence obj70 = new QuestSequence { Sequence = 2 @@ -83600,9 +84165,9 @@ public static class AssemblyQuestLoader num3 = 1; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span102[num2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -83612,12 +84177,12 @@ public static class AssemblyQuestLoader obj70.Steps = list102; reference78 = obj70; num++; - span2[num] = new QuestSequence + span99[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span99[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -83625,16 +84190,16 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span103[num3] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj71.Steps = list103; reference79 = obj71; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span99[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -83642,22 +84207,22 @@ public static class AssemblyQuestLoader num3 = 4; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span104[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span104[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span104[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) + span104[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) { NextQuestId = new QuestId(1196) }; @@ -83670,16 +84235,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "liza"; + span105[index] = "liza"; questRoot13.Author = list105; index = 7; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span106[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -83687,13 +84252,13 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span107[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj73.Steps = list107; reference81 = obj73; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span106[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -83701,9 +84266,9 @@ public static class AssemblyQuestLoader num3 = 1; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span108[num2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -83715,7 +84280,7 @@ public static class AssemblyQuestLoader obj74.Steps = list108; reference82 = obj74; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span106[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -83723,44 +84288,44 @@ public static class AssemblyQuestLoader num2 = 7; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.55255f, 59.83099f, -516.4647f), 180) + span109[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.55255f, 59.83099f, -516.4647f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.7023f, 28.568699f, -611.7063f), 180) + span109[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.7023f, 28.568699f, -611.7063f), 180) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(84.102905f, 28.170393f, -716.35504f), 180) + span109[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(84.102905f, 28.170393f, -716.35504f), 180) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.06644f, 26.61216f, -712.6371f), 180) + span109[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.06644f, 26.61216f, -712.6371f), 180) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.3917f, 29.076319f, -652.8805f), 180) + span109[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.3917f, 29.076319f, -652.8805f), 180) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.06934f, 23.642702f, -656.43506f), 180) + span109[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.06934f, 23.642702f, -656.43506f), 180) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2003457u, new Vector3(144.39612f, 29.037842f, -622.4918f), 180); + span109[num3] = new QuestStep(EInteractionType.Interact, 2003457u, new Vector3(144.39612f, 29.037842f, -622.4918f), 180); obj75.Steps = list109; reference83 = obj75; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span106[num]; QuestSequence obj76 = new QuestSequence { Sequence = 3 @@ -83768,9 +84333,9 @@ public static class AssemblyQuestLoader num3 = 1; List list110 = new List(num3); CollectionsMarshal.SetCount(list110, num3); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 180) + span110[num2] = new QuestStep(EInteractionType.Duty, null, null, 180) { DutyOptions = new DutyOptions { @@ -83780,12 +84345,12 @@ public static class AssemblyQuestLoader obj76.Steps = list110; reference84 = obj76; num++; - span2[num] = new QuestSequence + span106[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span106[num]; QuestSequence obj77 = new QuestSequence { Sequence = 5 @@ -83793,9 +84358,9 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span111[num3] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -83807,7 +84372,7 @@ public static class AssemblyQuestLoader obj77.Steps = list111; reference85 = obj77; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span106[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -83815,22 +84380,22 @@ public static class AssemblyQuestLoader num3 = 4; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span112[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span112[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span112[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) + span112[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) { NextQuestId = new QuestId(1197) }; @@ -83843,16 +84408,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot14.Author = list113; index = 7; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span114[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -83860,13 +84425,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span115[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj79.Steps = list115; reference87 = obj79; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span114[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -83874,18 +84439,18 @@ public static class AssemblyQuestLoader num3 = 2; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) + span116[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span116[num2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj80.Steps = list116; reference88 = obj80; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span114[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -83893,30 +84458,30 @@ public static class AssemblyQuestLoader num2 = 5; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.992174f, 31.881628f, -3.1655574f), 146) + span117[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.992174f, 31.881628f, -3.1655574f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(373.0123f, 46.21888f, -47.523537f), 146) + span117[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(373.0123f, 46.21888f, -47.523537f), 146) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(500.2741f, 36.9815f, -153.72185f), 146) + span117[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(500.2741f, 36.9815f, -153.72185f), 146) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(694.0748f, 4.267518f, -84.443855f), 146) + span117[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(694.0748f, 4.267518f, -84.443855f), 146) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2003458u, new Vector3(694.3617f, 7.9193726f, -80.1557f), 146) + span117[num3] = new QuestStep(EInteractionType.Interact, 2003458u, new Vector3(694.3617f, 7.9193726f, -80.1557f), 146) { StopDistance = 5f, Mount = false, @@ -83925,7 +84490,7 @@ public static class AssemblyQuestLoader obj81.Steps = list117; reference89 = obj81; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span114[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -83933,9 +84498,9 @@ public static class AssemblyQuestLoader num3 = 1; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 146) + span118[num2] = new QuestStep(EInteractionType.Duty, null, null, 146) { DutyOptions = new DutyOptions { @@ -83945,12 +84510,12 @@ public static class AssemblyQuestLoader obj82.Steps = list118; reference90 = obj82; num++; - span2[num] = new QuestSequence + span114[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span114[num]; QuestSequence obj83 = new QuestSequence { Sequence = 5 @@ -83958,18 +84523,18 @@ public static class AssemblyQuestLoader num2 = 2; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) + span119[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span119[num3] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj83.Steps = list119; reference91 = obj83; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span114[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -83977,22 +84542,22 @@ public static class AssemblyQuestLoader num3 = 4; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span120[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span120[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span120[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) + span120[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212) { NextQuestId = new QuestId(1198) }; @@ -84005,16 +84570,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "liza"; + span121[index] = "liza"; questRoot15.Author = list121; index = 3; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span122[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -84022,13 +84587,13 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span123[num3] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj85.Steps = list123; reference93 = obj85; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span122[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -84036,21 +84601,21 @@ public static class AssemblyQuestLoader num3 = 3; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span124[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); + span124[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); + span124[num2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); obj86.Steps = list124; reference94 = obj86; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span122[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -84058,14 +84623,14 @@ public static class AssemblyQuestLoader num2 = 2; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span125[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006951u, new Vector3(73.77734f, 33.066578f, -709.77344f), 156) + span125[num3] = new QuestStep(EInteractionType.CompleteQuest, 1006951u, new Vector3(73.77734f, 33.066578f, -709.77344f), 156) { Fly = true }; @@ -84123,9 +84688,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) + span4[num2] = new QuestStep(EInteractionType.Interact, 1004093u, new Vector3(-25.162231f, 12.200003f, 110.795654f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -84145,9 +84710,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007755u, new Vector3(-34.62274f, 13.599951f, 99.47351f), 131); + span5[index2] = new QuestStep(EInteractionType.Interact, 1007755u, new Vector3(-34.62274f, 13.599951f, 99.47351f), 131); obj3.Steps = list5; reference3 = obj3; num++; @@ -84159,9 +84724,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007756u, new Vector3(4.501404f, 4.2257967f, 411.58154f), 147) + span6[num2] = new QuestStep(EInteractionType.Interact, 1007756u, new Vector3(4.501404f, 4.2257967f, 411.58154f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog }; @@ -84176,14 +84741,14 @@ public static class AssemblyQuestLoader num2 = 2; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(243.06186f, 26.915272f, 74.2695f), 147) + span7[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(243.06186f, 26.915272f, 74.2695f), 147) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007759u, new Vector3(246.57043f, 25.742998f, 85.28259f), 147); + span7[index2] = new QuestStep(EInteractionType.Interact, 1007759u, new Vector3(246.57043f, 25.742998f, 85.28259f), 147); obj5.Steps = list7; reference5 = obj5; num++; @@ -84195,19 +84760,19 @@ public static class AssemblyQuestLoader index2 = 3; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.94734f, 27.148706f, 74.460915f), 147) + span8[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.94734f, 27.148706f, 74.460915f), 147) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(258.76767f, 25f, 43.66056f), 147) + span8[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(258.76767f, 25f, 43.66056f), 147) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002892u, new Vector3(259.38806f, 24.979004f, 44.174805f), 147); + span8[num2] = new QuestStep(EInteractionType.Interact, 2002892u, new Vector3(259.38806f, 24.979004f, 44.174805f), 147); obj6.Steps = list8; reference6 = obj6; num++; @@ -84219,14 +84784,14 @@ public static class AssemblyQuestLoader num2 = 2; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.94734f, 27.148706f, 74.460915f), 147) + span9[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.94734f, 27.148706f, 74.460915f), 147) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007759u, new Vector3(246.57043f, 25.742998f, 85.28259f), 147); + span9[index2] = new QuestStep(EInteractionType.Interact, 1007759u, new Vector3(246.57043f, 25.742998f, 85.28259f), 147); obj7.Steps = list9; reference7 = obj7; num++; @@ -84238,15 +84803,15 @@ public static class AssemblyQuestLoader index2 = 2; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span10[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { NextQuestId = new QuestId(1201) }; @@ -84259,16 +84824,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "JerryWester"; + span11[index] = "JerryWester"; questRoot2.Author = list11; index = 6; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -84276,9 +84841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span13[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -84292,7 +84857,7 @@ public static class AssemblyQuestLoader obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -84300,9 +84865,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) + span14[num2] = new QuestStep(EInteractionType.Interact, 1000768u, new Vector3(172.35059f, 15.5f, -89.951965f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -84314,7 +84879,7 @@ public static class AssemblyQuestLoader obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -84322,19 +84887,19 @@ public static class AssemblyQuestLoader num2 = 2; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(467.32037f, 0.38625574f, 155.53741f), 153) + span15[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(467.32037f, 0.38625574f, 155.53741f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002893u, new Vector3(467.39905f, 2.2124634f, 154.0398f), 153); + span15[index2] = new QuestStep(EInteractionType.Interact, 2002893u, new Vector3(467.39905f, 2.2124634f, 154.0398f), 153); obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span12[num]; QuestSequence obj12 = new QuestSequence { Sequence = 3 @@ -84342,15 +84907,15 @@ public static class AssemblyQuestLoader index2 = 3; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-155.03073f, -10.417721f, -70.72666f), 154) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-155.03073f, -10.417721f, -70.72666f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; num2++; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span16[num2]; QuestStep obj13 = new QuestStep(EInteractionType.Combat, null, new Vector3(-153.8042f, -9.645816f, -74.48335f), 154) { StopDistance = 0.5f, @@ -84359,21 +84924,21 @@ public static class AssemblyQuestLoader int num3 = 3; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - Span span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); int num4 = 0; - span4[num4] = 2448u; + span17[num4] = 2448u; num4++; - span4[num4] = 2449u; + span17[num4] = 2449u; num4++; - span4[num4] = 2450u; + span17[num4] = 2450u; obj13.KillEnemyDataIds = list17; reference13 = obj13; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002894u, new Vector3(-152.84961f, -8.46875f, -78.50769f), 154); + span16[num2] = new QuestStep(EInteractionType.Interact, 2002894u, new Vector3(-152.84961f, -8.46875f, -78.50769f), 154); obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span12[num]; QuestSequence obj14 = new QuestSequence { Sequence = 4 @@ -84381,18 +84946,18 @@ public static class AssemblyQuestLoader num2 = 2; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.507086f, 0.7410059f, -94.81342f), 154) + span18[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.507086f, 0.7410059f, -94.81342f), 154) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002896u, new Vector3(28.824219f, 1.5715942f, -96.787964f), 154); + span18[index2] = new QuestStep(EInteractionType.Interact, 2002896u, new Vector3(28.824219f, 1.5715942f, -96.787964f), 154); obj14.Steps = list18; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span12[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -84400,15 +84965,15 @@ public static class AssemblyQuestLoader index2 = 2; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span19[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { NextQuestId = new QuestId(1202) }; @@ -84421,16 +84986,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "JerryWester"; + span20[index] = "JerryWester"; questRoot3.Author = list20; index = 4; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -84438,9 +85003,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007763u, new Vector3(447.4403f, -5.3500423f, -467.7959f), 156) + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007763u, new Vector3(447.4403f, -5.3500423f, -467.7959f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -84454,7 +85019,7 @@ public static class AssemblyQuestLoader obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -84462,18 +85027,18 @@ public static class AssemblyQuestLoader index2 = 2; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(573.29987f, -1.5839931f, -261.4353f), 156) + span23[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(573.29987f, -1.5839931f, -261.4353f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002897u, new Vector3(573.17444f, -1.7243042f, -262.77563f), 156); + span23[num2] = new QuestStep(EInteractionType.Interact, 2002897u, new Vector3(573.17444f, -1.7243042f, -262.77563f), 156); obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -84481,9 +85046,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 156) + span24[index2] = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions { @@ -84494,7 +85059,7 @@ public static class AssemblyQuestLoader obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -84502,15 +85067,15 @@ public static class AssemblyQuestLoader index2 = 2; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span25[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007763u, new Vector3(447.4403f, -5.3500423f, -467.7959f), 156) + span25[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007763u, new Vector3(447.4403f, -5.3500423f, -467.7959f), 156) { NextQuestId = new QuestId(1203) }; @@ -84523,16 +85088,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "JerryWester"; + span26[index] = "JerryWester"; questRoot4.Author = list26; index = 2; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -84540,9 +85105,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007763u, new Vector3(447.4403f, -5.3500423f, -467.7959f), 156) + span28[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007763u, new Vector3(447.4403f, -5.3500423f, -467.7959f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -84556,7 +85121,7 @@ public static class AssemblyQuestLoader obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -84564,9 +85129,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span29[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { NextQuestId = new QuestId(1474) }; @@ -84579,16 +85144,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "FalconTaterz"; + span30[index] = "FalconTaterz"; questRoot5.Author = list30; index = 5; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -84596,9 +85161,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span32[index2]; QuestStep obj23 = new QuestStep(EInteractionType.AcceptQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -84613,9 +85178,9 @@ public static class AssemblyQuestLoader num4 = 1; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - Span span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = new DialogueChoice + span33[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CHRHDB101_01204_Q1_000_1") @@ -84625,7 +85190,7 @@ public static class AssemblyQuestLoader obj22.Steps = list32; reference22 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -84633,9 +85198,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005709u, new Vector3(-464.16425f, -26.945036f, 85.40466f), 145) + span34[num2] = new QuestStep(EInteractionType.Interact, 1005709u, new Vector3(-464.16425f, -26.945036f, 85.40466f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -84643,7 +85208,7 @@ public static class AssemblyQuestLoader obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span31[num]; QuestSequence obj25 = new QuestSequence { Sequence = 2 @@ -84651,9 +85216,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span35[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(-273.9414f, 9.756445f, 222.65837f), 146) { Fly = true, @@ -84663,17 +85228,17 @@ public static class AssemblyQuestLoader num3 = 2; List list36 = new List(num3); CollectionsMarshal.SetCount(list36, num3); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span4[num4] = 2390u; + span36[num4] = 2390u; num4++; - span4[num4] = 2391u; + span36[num4] = 2391u; obj26.KillEnemyDataIds = list36; reference26 = obj26; obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span31[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -84681,9 +85246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005709u, new Vector3(-464.16425f, -26.945036f, 85.40466f), 145) + span37[num2] = new QuestStep(EInteractionType.Interact, 1005709u, new Vector3(-464.16425f, -26.945036f, 85.40466f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -84691,7 +85256,7 @@ public static class AssemblyQuestLoader obj27.Steps = list37; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span31[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -84699,9 +85264,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span38[index2]; QuestStep obj29 = new QuestStep(EInteractionType.CompleteQuest, 1005710u, new Vector3(4.4403076f, 7.2767544f, 885.55725f), 146) { Fly = true, @@ -84710,9 +85275,9 @@ public static class AssemblyQuestLoader num4 = 1; List list39 = new List(num4); CollectionsMarshal.SetCount(list39, num4); - span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span5[num3] = new DialogueChoice + span39[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB101_01204_Q2_000_1"), @@ -84730,16 +85295,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "FalconTaterz"; + span40[index] = "FalconTaterz"; questRoot6.Author = list40; index = 3; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -84747,13 +85312,13 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005711u, new Vector3(4.837097f, 7.4445505f, 884.70276f), 146); + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005711u, new Vector3(4.837097f, 7.4445505f, 884.70276f), 146); obj30.Steps = list42; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -84761,9 +85326,9 @@ public static class AssemblyQuestLoader num2 = 3; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span43[index2]; QuestStep obj32 = new QuestStep(EInteractionType.Interact, 1004333u, new Vector3(-101.854004f, 4.0131226f, -98.95477f), 130) { StopDistance = 7f, @@ -84772,67 +85337,67 @@ public static class AssemblyQuestLoader num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - Span span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = null; + span44[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span44[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj32.CompletionQuestVariablesFlags = list44; reference32 = obj32; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span43[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1004331u, new Vector3(-20.096191f, 4.9999676f, -133.22656f), 130); num4 = 6; List list45 = new List(num4); CollectionsMarshal.SetCount(list45, num4); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span45[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list45; reference33 = questStep; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span43[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1001313u, new Vector3(16.372864f, 7.9999795f, -106.21808f), 130); num3 = 6; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span6 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span6[num4] = null; + span46[num4] = null; num4++; - span6[num4] = null; + span46[num4] = null; num4++; - span6[num4] = null; + span46[num4] = null; num4++; - span6[num4] = null; + span46[num4] = null; num4++; - span6[num4] = null; + span46[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span46[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list46; reference34 = questStep2; obj31.Steps = list43; reference31 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span41[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -84840,9 +85405,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span47[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { NextQuestId = new QuestId(1206) }; @@ -84855,16 +85420,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "FalconTaterz"; + span48[index] = "FalconTaterz"; questRoot7.Author = list48; index = 7; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -84872,9 +85437,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) + span50[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001285u, new Vector3(-68.77246f, 4.0411124f, -126.51257f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -84888,7 +85453,7 @@ public static class AssemblyQuestLoader obj34.Steps = list50; reference36 = obj34; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span49[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -84896,9 +85461,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001691u, new Vector3(142.16821f, 7.4920034f, 104.72266f), 131) + span51[num2] = new QuestStep(EInteractionType.Interact, 1001691u, new Vector3(142.16821f, 7.4920034f, 104.72266f), 131) { AethernetShortcut = new AethernetShortcut { @@ -84909,7 +85474,7 @@ public static class AssemblyQuestLoader obj35.Steps = list51; reference37 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -84917,9 +85482,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005713u, new Vector3(-72.98395f, 3.9999995f, -113.02362f), 130) + span52[index2] = new QuestStep(EInteractionType.Interact, 1005713u, new Vector3(-72.98395f, 3.9999995f, -113.02362f), 130) { AethernetShortcut = new AethernetShortcut { @@ -84930,7 +85495,7 @@ public static class AssemblyQuestLoader obj36.Steps = list52; reference38 = obj36; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; QuestSequence obj37 = new QuestSequence { Sequence = 3 @@ -84938,15 +85503,15 @@ public static class AssemblyQuestLoader index2 = 2; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-147.13564f, 11.999999f, -5.086131f), 130); + span53[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-147.13564f, 11.999999f, -5.086131f), 130); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005716u, new Vector3(-144.76239f, 12f, 0.99176025f), 130); + span53[num2] = new QuestStep(EInteractionType.Interact, 1005716u, new Vector3(-144.76239f, 12f, 0.99176025f), 130); obj37.Steps = list53; reference39 = obj37; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span49[num]; QuestSequence obj38 = new QuestSequence { Sequence = 4 @@ -84954,13 +85519,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005717u, new Vector3(-147.17328f, 12f, -3.6469727f), 130); + span54[index2] = new QuestStep(EInteractionType.Interact, 1005717u, new Vector3(-147.17328f, 12f, -3.6469727f), 130); obj38.Steps = list54; reference40 = obj38; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span49[num]; QuestSequence obj39 = new QuestSequence { Sequence = 5 @@ -84968,16 +85533,16 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003001u, new Vector3(-144.79291f, 11.9782715f, -3.4943848f), 130) + span55[num2] = new QuestStep(EInteractionType.UseItem, 2003001u, new Vector3(-144.79291f, 11.9782715f, -3.4943848f), 130) { ItemId = 2001126u }; obj39.Steps = list55; reference41 = obj39; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -84985,9 +85550,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005716u, new Vector3(-144.76239f, 12f, 0.99176025f), 130) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005716u, new Vector3(-144.76239f, 12f, 0.99176025f), 130) { StopDistance = 7f, NextQuestId = new QuestId(1207) @@ -85001,16 +85566,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "FalconTaterz"; + span57[index] = "FalconTaterz"; questRoot8.Author = list57; index = 13; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -85018,9 +85583,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005721u, new Vector3(-144.06049f, 12f, -5.5390625f), 130) + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005721u, new Vector3(-144.06049f, 12f, -5.5390625f), 130) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -85035,7 +85600,7 @@ public static class AssemblyQuestLoader obj41.Steps = list59; reference43 = obj41; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -85043,9 +85608,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005722u, new Vector3(-550.4387f, -5.5688405f, -176.71478f), 145) + span60[index2] = new QuestStep(EInteractionType.Interact, 1005722u, new Vector3(-550.4387f, -5.5688405f, -176.71478f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -85053,7 +85618,7 @@ public static class AssemblyQuestLoader obj42.Steps = list60; reference44 = obj42; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span58[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -85061,9 +85626,9 @@ public static class AssemblyQuestLoader index2 = 4; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span61[num2]; QuestStep obj44 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-567.424f, 5.893569f, -221.67596f), 145) { Fly = true @@ -85073,67 +85638,67 @@ public static class AssemblyQuestLoader num4 = 6; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list62; skipConditions.StepIf = skipStepConditions; obj44.SkipConditions = skipConditions; reference46 = obj44; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span61[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1004042u, new Vector3(-568.4138f, 5.893569f, -221.27112f), 145); num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span6 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num4 = 0; - span6[num4] = null; + span63[num4] = null; num4++; - span6[num4] = null; + span63[num4] = null; num4++; - span6[num4] = null; + span63[num4] = null; num4++; - span6[num4] = null; + span63[num4] = null; num4++; - span6[num4] = null; + span63[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span63[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list63; reference47 = questStep3; num2++; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span61[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1003940u, new Vector3(-540.94763f, 4.134529f, -241.07733f), 145); num4 = 6; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span6 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span6[num3] = null; + span64[num3] = null; num3++; - span6[num3] = null; + span64[num3] = null; num3++; - span6[num3] = null; + span64[num3] = null; num3++; - span6[num3] = null; + span64[num3] = null; num3++; - span6[num3] = null; + span64[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list64; reference48 = questStep4; num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span61[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1003939u, new Vector3(-540.09314f, 4.137387f, -240.98578f), 145) { StopDistance = 4f @@ -85141,25 +85706,25 @@ public static class AssemblyQuestLoader num3 = 6; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span6[num4] = null; + span65[num4] = null; num4++; - span6[num4] = null; + span65[num4] = null; num4++; - span6[num4] = null; + span65[num4] = null; num4++; - span6[num4] = null; + span65[num4] = null; num4++; - span6[num4] = null; + span65[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span65[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list65; reference49 = obj45; obj43.Steps = list61; reference45 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span58[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -85167,16 +85732,16 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005724u, new Vector3(-490.44025f, 2.8072534f, -274.34198f), 145) + span66[index2] = new QuestStep(EInteractionType.Interact, 1005724u, new Vector3(-490.44025f, 2.8072534f, -274.34198f), 145) { Fly = true }; obj46.Steps = list66; reference50 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span58[num]; QuestSequence obj47 = new QuestSequence { Sequence = 4 @@ -85184,9 +85749,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) + span67[num2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -85194,7 +85759,7 @@ public static class AssemblyQuestLoader obj47.Steps = list67; reference51 = obj47; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span58[num]; QuestSequence obj48 = new QuestSequence { Sequence = 5 @@ -85202,9 +85767,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) + span68[index2] = new QuestStep(EInteractionType.UseItem, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, ItemId = 2001150u @@ -85212,7 +85777,7 @@ public static class AssemblyQuestLoader obj48.Steps = list68; reference52 = obj48; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span58[num]; QuestSequence obj49 = new QuestSequence { Sequence = 6 @@ -85220,16 +85785,16 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) + span69[num2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj49.Steps = list69; reference53 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span58[num]; QuestSequence obj50 = new QuestSequence { Sequence = 7 @@ -85237,16 +85802,16 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) + span70[index2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj50.Steps = list70; reference54 = obj50; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span58[num]; QuestSequence obj51 = new QuestSequence { Sequence = 8 @@ -85254,16 +85819,16 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) + span71[num2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj51.Steps = list71; reference55 = obj51; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span58[num]; QuestSequence obj52 = new QuestSequence { Sequence = 9 @@ -85271,16 +85836,16 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) + span72[index2] = new QuestStep(EInteractionType.Interact, 1005727u, new Vector3(-221.11853f, -37.79669f, 149.67566f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj52.Steps = list72; reference56 = obj52; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span58[num]; QuestSequence obj53 = new QuestSequence { Sequence = 10 @@ -85288,74 +85853,74 @@ public static class AssemblyQuestLoader index2 = 3; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span73[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2003006u, new Vector3(-208.5451f, -37.9187f, 151.87305f), 145); num4 = 6; List list74 = new List(num4); CollectionsMarshal.SetCount(list74, num4); - span6 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num3 = 0; - span6[num3] = null; + span74[num3] = null; num3++; - span6[num3] = null; + span74[num3] = null; num3++; - span6[num3] = null; + span74[num3] = null; num3++; - span6[num3] = null; + span74[num3] = null; num3++; - span6[num3] = null; + span74[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span74[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list74; reference58 = questStep5; num2++; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span73[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2003005u, new Vector3(-220.87439f, -37.857666f, 166.0028f), 145); num3 = 6; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span6 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num4 = 0; - span6[num4] = null; + span75[num4] = null; num4++; - span6[num4] = null; + span75[num4] = null; num4++; - span6[num4] = null; + span75[num4] = null; num4++; - span6[num4] = null; + span75[num4] = null; num4++; - span6[num4] = null; + span75[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span75[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list75; reference59 = questStep6; num2++; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span73[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2003004u, new Vector3(-206.46985f, -37.644104f, 187.36548f), 145); num4 = 6; List list76 = new List(num4); CollectionsMarshal.SetCount(list76, num4); - span6 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span76[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list76; reference60 = questStep7; obj53.Steps = list73; reference57 = obj53; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span58[num]; QuestSequence obj54 = new QuestSequence { Sequence = 11 @@ -85363,13 +85928,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005730u, new Vector3(-222.49182f, -37.896374f, 159.3805f), 145); + span77[index2] = new QuestStep(EInteractionType.Interact, 1005730u, new Vector3(-222.49182f, -37.896374f, 159.3805f), 145); obj54.Steps = list77; reference61 = obj54; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span58[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -85377,14 +85942,14 @@ public static class AssemblyQuestLoader index2 = 2; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-535.8004f, 5.3931885f, -252.96324f), 145) + span78[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-535.8004f, 5.3931885f, -252.96324f), 145) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005731u, new Vector3(-526.8788f, 5.404997f, -246.50952f), 145) + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005731u, new Vector3(-526.8788f, 5.404997f, -246.50952f), 145) { NextQuestId = new QuestId(1315) }; @@ -85397,16 +85962,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot9.Author = list79; index = 5; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -85414,9 +85979,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span81[index2]; QuestStep obj57 = new QuestStep(EInteractionType.AcceptQuest, 1003601u, new Vector3(-3.2807007f, 39.51757f, -9.414856f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -85434,9 +85999,9 @@ public static class AssemblyQuestLoader num3 = 1; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - Span span7 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num4 = 0; - span7[num4] = 128; + span82[num4] = 128; obj58.InTerritory = list82; skipConditions2.AetheryteShortcutIf = obj58; obj57.SkipConditions = skipConditions2; @@ -85444,7 +86009,7 @@ public static class AssemblyQuestLoader obj56.Steps = list81; reference63 = obj56; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -85452,13 +86017,13 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005516u, new Vector3(-46.0365f, 40f, 63.767456f), 128); + span83[num2] = new QuestStep(EInteractionType.Interact, 1005516u, new Vector3(-46.0365f, 40f, 63.767456f), 128); obj59.Steps = list83; reference65 = obj59; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span80[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -85466,16 +86031,16 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1005515u, new Vector3(-44.449524f, 39.999996f, 61.81433f), 128) + span84[index2] = new QuestStep(EInteractionType.Emote, 1005515u, new Vector3(-44.449524f, 39.999996f, 61.81433f), 128) { Emote = EEmote.Doubt }; obj60.Steps = list84; reference66 = obj60; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span80[num]; QuestSequence obj61 = new QuestSequence { Sequence = 3 @@ -85483,30 +86048,30 @@ public static class AssemblyQuestLoader index2 = 4; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span85[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128); num4 = 6; List list86 = new List(num4); CollectionsMarshal.SetCount(list86, num4); - span6 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span6[num3] = null; + span86[num3] = null; num3++; - span6[num3] = null; + span86[num3] = null; num3++; - span6[num3] = null; + span86[num3] = null; num3++; - span6[num3] = null; + span86[num3] = null; num3++; - span6[num3] = null; + span86[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list86; reference68 = questStep8; num2++; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span85[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania @@ -85514,23 +86079,23 @@ public static class AssemblyQuestLoader num3 = 6; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span6 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num4 = 0; - span6[num4] = null; + span87[num4] = null; num4++; - span6[num4] = null; + span87[num4] = null; num4++; - span6[num4] = null; + span87[num4] = null; num4++; - span6[num4] = null; + span87[num4] = null; num4++; - span6[num4] = null; + span87[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span87[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj62.CompletionQuestVariablesFlags = list87; reference69 = obj62; num2++; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span85[num2]; QuestStep obj63 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-103.88594f, 41.50016f, 119.898315f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -85545,25 +86110,25 @@ public static class AssemblyQuestLoader num4 = 6; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span6 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span6[num3] = null; + span88[num3] = null; num3++; - span6[num3] = null; + span88[num3] = null; num3++; - span6[num3] = null; + span88[num3] = null; num3++; - span6[num3] = null; + span88[num3] = null; num3++; - span6[num3] = null; + span88[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list88; skipConditions3.StepIf = skipStepConditions2; obj63.SkipConditions = skipConditions3; reference70 = obj63; num2++; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span85[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 1002299u, new Vector3(-98.8938f, 40.200146f, 120.83618f), 131) { StopDistance = 7f @@ -85571,25 +86136,25 @@ public static class AssemblyQuestLoader num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span6 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span6[num4] = null; + span89[num4] = null; num4++; - span6[num4] = null; + span89[num4] = null; num4++; - span6[num4] = null; + span89[num4] = null; num4++; - span6[num4] = null; + span89[num4] = null; num4++; - span6[num4] = null; + span89[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span89[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list89; reference71 = obj64; obj61.Steps = list85; reference67 = obj61; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span80[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -85597,9 +86162,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005515u, new Vector3(-44.449524f, 39.999996f, 61.81433f), 128) + span90[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005515u, new Vector3(-44.449524f, 39.999996f, 61.81433f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -85617,16 +86182,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span91[index] = "liza"; questRoot10.Author = list91; index = 6; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -85634,13 +86199,13 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005526u, new Vector3(-17.624268f, 70.450066f, -17.71582f), 137); + span93[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005526u, new Vector3(-17.624268f, 70.450066f, -17.71582f), 137); obj66.Steps = list93; reference73 = obj66; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span92[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -85648,22 +86213,22 @@ public static class AssemblyQuestLoader num2 = 2; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.69795f, 46.029457f, 178.39331f), 137) + span94[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.69795f, 46.029457f, 178.39331f), 137) { StopDistance = 0.5f, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005527u, new Vector3(-68.2536f, 46.91121f, 178.2406f), 137) + span94[index2] = new QuestStep(EInteractionType.Interact, 1005527u, new Vector3(-68.2536f, 46.91121f, 178.2406f), 137) { StopDistance = 5f }; obj67.Steps = list94; reference74 = obj67; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span92[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -85671,14 +86236,14 @@ public static class AssemblyQuestLoader index2 = 2; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(75.93634f, 80.86577f, -124.46211f), 137) + span95[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(75.93634f, 80.86577f, -124.46211f), 137) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005528u, new Vector3(624.2312f, -3.0527444f, 165.27039f), 139) + span95[num2] = new QuestStep(EInteractionType.Interact, 1005528u, new Vector3(624.2312f, -3.0527444f, 165.27039f), 139) { StopDistance = 0.5f, Fly = true @@ -85686,7 +86251,7 @@ public static class AssemblyQuestLoader obj68.Steps = list95; reference75 = obj68; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span92[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -85694,9 +86259,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span96[index2]; QuestStep obj70 = new QuestStep(EInteractionType.Combat, 2003139u, new Vector3(600.5187f, -2.5177612f, 173.11353f), 139) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -85704,17 +86269,17 @@ public static class AssemblyQuestLoader num4 = 2; List list97 = new List(num4); CollectionsMarshal.SetCount(list97, num4); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span4[num3] = 2437u; + span97[num3] = 2437u; num3++; - span4[num3] = 2438u; + span97[num3] = 2438u; obj70.KillEnemyDataIds = list97; reference77 = obj70; obj69.Steps = list96; reference76 = obj69; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span92[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -85722,13 +86287,13 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003007u, new Vector3(600.5187f, -2.3651733f, 173.11353f), 139); + span98[num2] = new QuestStep(EInteractionType.Interact, 2003007u, new Vector3(600.5187f, -2.3651733f, 173.11353f), 139); obj71.Steps = list98; reference78 = obj71; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span92[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -85736,9 +86301,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005528u, new Vector3(624.2312f, -3.0527444f, 165.27039f), 139); + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005528u, new Vector3(624.2312f, -3.0527444f, 165.27039f), 139); obj72.Steps = list99; reference79 = obj72; questRoot10.QuestSequence = list92; @@ -85748,16 +86313,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "liza"; + span100[index] = "liza"; questRoot11.Author = list100; index = 5; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span101[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -85765,9 +86330,9 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) + span102[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 148) { Aetheryte = EAetheryteLocation.CentralShroudBentbranchMeadows, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -85789,7 +86354,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000478u, new Vector3(11.642578f, -1.0223389f, 21.072632f), 148) + span102[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000478u, new Vector3(11.642578f, -1.0223389f, 21.072632f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, SkipConditions = new SkipConditions @@ -85804,7 +86369,7 @@ public static class AssemblyQuestLoader obj73.Steps = list102; reference80 = obj73; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span101[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -85812,16 +86377,16 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005530u, new Vector3(186.57202f, -32.23455f, 327.8706f), 148) + span103[index2] = new QuestStep(EInteractionType.Interact, 1005530u, new Vector3(186.57202f, -32.23455f, 327.8706f), 148) { Fly = true }; obj74.Steps = list103; reference81 = obj74; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span101[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -85829,9 +86394,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span104[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Interact, 1005656u, new Vector3(200.3357f, -32.043697f, 323.7506f), 148) { TargetTerritoryId = (ushort)340 @@ -85839,9 +86404,9 @@ public static class AssemblyQuestLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num4 = 0; - span5[num4] = new DialogueChoice + span105[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Addon", @@ -85853,7 +86418,7 @@ public static class AssemblyQuestLoader obj75.Steps = list104; reference82 = obj75; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span101[num]; QuestSequence obj77 = new QuestSequence { Sequence = 3 @@ -85861,13 +86426,13 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005879u, new Vector3(0.8086548f, 2.8884888f, 181.99426f), 340); + span106[index2] = new QuestStep(EInteractionType.Interact, 1005879u, new Vector3(0.8086548f, 2.8884888f, 181.99426f), 340); obj77.Steps = list106; reference84 = obj77; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span101[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -85875,9 +86440,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000478u, new Vector3(11.642578f, -1.0223389f, 21.072632f), 148) + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000478u, new Vector3(11.642578f, -1.0223389f, 21.072632f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; @@ -85890,16 +86455,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot12.Author = list108; index = 5; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span109[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -85907,9 +86472,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span110[index2]; QuestStep obj80 = new QuestStep(EInteractionType.AcceptQuest, 1002001u, new Vector3(228.47327f, 52.038116f, 133.1654f), 140) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -85927,9 +86492,9 @@ public static class AssemblyQuestLoader num4 = 1; List list111 = new List(num4); CollectionsMarshal.SetCount(list111, num4); - span7 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span7[num3] = 140; + span111[num3] = 140; obj81.InTerritory = list111; skipConditions4.AetheryteShortcutIf = obj81; obj80.SkipConditions = skipConditions4; @@ -85937,7 +86502,7 @@ public static class AssemblyQuestLoader obj79.Steps = list110; reference86 = obj79; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span109[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -85945,16 +86510,16 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005531u, new Vector3(320.88184f, 67.27533f, 232.47119f), 140) + span112[num2] = new QuestStep(EInteractionType.Interact, 1005531u, new Vector3(320.88184f, 67.27533f, 232.47119f), 140) { Fly = true }; obj82.Steps = list112; reference88 = obj82; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span109[num]; QuestSequence obj83 = new QuestSequence { Sequence = 2 @@ -85962,9 +86527,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span113[index2]; QuestStep obj84 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(316.94064f, 67.1549f, 237f), 140) { TargetTerritoryId = (ushort)341 @@ -85972,9 +86537,9 @@ public static class AssemblyQuestLoader num3 = 1; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span5 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num4 = 0; - span5[num4] = new DialogueChoice + span114[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Addon", @@ -85986,7 +86551,7 @@ public static class AssemblyQuestLoader obj83.Steps = list113; reference89 = obj83; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span109[num]; QuestSequence obj85 = new QuestSequence { Sequence = 3 @@ -85994,13 +86559,13 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005880u, new Vector3(5.416931f, -11.076667f, -187.94543f), 341); + span115[num2] = new QuestStep(EInteractionType.Interact, 1005880u, new Vector3(5.416931f, -11.076667f, -187.94543f), 341); obj85.Steps = list115; reference91 = obj85; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span109[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -86008,9 +86573,9 @@ public static class AssemblyQuestLoader num2 = 2; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span116[index2]; QuestStep obj87 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-12.7114315f, -11.076661f, -199.92712f), 341) { TargetTerritoryId = (ushort)140 @@ -86020,18 +86585,18 @@ public static class AssemblyQuestLoader num4 = 1; List list117 = new List(num4); CollectionsMarshal.SetCount(list117, num4); - span7 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span7[num3] = 341; + span117[num3] = 341; skipStepConditions3.NotInTerritory = list117; skipConditions5.StepIf = skipStepConditions3; obj87.SkipConditions = skipConditions5; num3 = 1; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span5 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num4 = 0; - span5[num4] = new DialogueChoice + span118[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Addon", @@ -86041,7 +86606,7 @@ public static class AssemblyQuestLoader obj87.DialogueChoices = list118; reference93 = obj87; index2++; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span116[index2]; QuestStep obj88 = new QuestStep(EInteractionType.CompleteQuest, 1002001u, new Vector3(228.47327f, 52.038116f, 133.1654f), 140) { DelaySecondsAtStart = 3f, @@ -86061,9 +86626,9 @@ public static class AssemblyQuestLoader num4 = 1; List list119 = new List(num4); CollectionsMarshal.SetCount(list119, num4); - span7 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span7[num3] = 140; + span119[num3] = 140; obj89.InTerritory = list119; skipConditions6.AetheryteShortcutIf = obj89; obj88.SkipConditions = skipConditions6; @@ -86077,16 +86642,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot13.Author = list120; index = 5; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span121[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -86094,9 +86659,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span122[num2]; QuestStep obj91 = new QuestStep(EInteractionType.AcceptQuest, 1002579u, new Vector3(508.01855f, 79.171745f, -61.96692f), 135) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -86114,9 +86679,9 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span7 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span7[num4] = 135; + span123[num4] = 135; obj92.InTerritory = list123; skipConditions7.AetheryteShortcutIf = obj92; obj91.SkipConditions = skipConditions7; @@ -86124,7 +86689,7 @@ public static class AssemblyQuestLoader obj90.Steps = list122; reference95 = obj90; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span121[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -86132,16 +86697,16 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005529u, new Vector3(593.225f, 61.734455f, -113.96973f), 135) + span124[index2] = new QuestStep(EInteractionType.Interact, 1005529u, new Vector3(593.225f, 61.734455f, -113.96973f), 135) { Fly = true }; obj93.Steps = list124; reference97 = obj93; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span121[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -86149,9 +86714,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span125[num2]; QuestStep obj95 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(598.26843f, 61.502148f, -105f), 135) { TargetTerritoryId = (ushort)339 @@ -86159,9 +86724,9 @@ public static class AssemblyQuestLoader num4 = 1; List list126 = new List(num4); CollectionsMarshal.SetCount(list126, num4); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span5[num3] = new DialogueChoice + span126[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Addon", @@ -86173,7 +86738,7 @@ public static class AssemblyQuestLoader obj94.Steps = list125; reference98 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span121[num]; QuestSequence obj96 = new QuestSequence { Sequence = 3 @@ -86181,13 +86746,13 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005881u, new Vector3(-18.631348f, 49.025185f, -113.42035f), 339); + span127[index2] = new QuestStep(EInteractionType.Interact, 1005881u, new Vector3(-18.631348f, 49.025185f, -113.42035f), 339); obj96.Steps = list127; reference100 = obj96; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span121[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -86195,9 +86760,9 @@ public static class AssemblyQuestLoader index2 = 3; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span128[num2]; QuestStep obj98 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-9.527806f, 50.23951f, -129.5499f), 339) { DisableNavmesh = true @@ -86207,15 +86772,15 @@ public static class AssemblyQuestLoader num3 = 1; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span7 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num4 = 0; - span7[num4] = 339; + span129[num4] = 339; skipStepConditions4.NotInTerritory = list129; skipConditions8.StepIf = skipStepConditions4; obj98.SkipConditions = skipConditions8; reference102 = obj98; num2++; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span128[num2]; QuestStep obj99 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-9.739164f, 48.345356f, -171f), 339) { TargetTerritoryId = (ushort)135, @@ -86226,18 +86791,18 @@ public static class AssemblyQuestLoader num4 = 1; List list130 = new List(num4); CollectionsMarshal.SetCount(list130, num4); - span7 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span7[num3] = 339; + span130[num3] = 339; skipStepConditions5.NotInTerritory = list130; skipConditions9.StepIf = skipStepConditions5; obj99.SkipConditions = skipConditions9; num3 = 1; List list131 = new List(num3); CollectionsMarshal.SetCount(list131, num3); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num4 = 0; - span5[num4] = new DialogueChoice + span131[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Addon", @@ -86247,7 +86812,7 @@ public static class AssemblyQuestLoader obj99.DialogueChoices = list131; reference103 = obj99; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span128[num2]; QuestStep obj100 = new QuestStep(EInteractionType.CompleteQuest, 1002579u, new Vector3(508.01855f, 79.171745f, -61.96692f), 135) { Fly = true, @@ -86266,9 +86831,9 @@ public static class AssemblyQuestLoader num4 = 1; List list132 = new List(num4); CollectionsMarshal.SetCount(list132, num4); - span7 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span7[num3] = 135; + span132[num3] = 135; obj101.InTerritory = list132; skipConditions10.AetheryteShortcutIf = obj101; obj100.SkipConditions = skipConditions10; @@ -86282,16 +86847,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "liza"; + span133[index] = "liza"; questRoot14.Author = list133; index = 4; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span134[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -86299,13 +86864,13 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + span135[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); obj102.Steps = list135; reference105 = obj102; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span134[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -86313,16 +86878,16 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) + span136[num2] = new QuestStep(EInteractionType.Interact, 1006217u, new Vector3(-181.04828f, 28.214073f, -402.02948f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; obj103.Steps = list136; reference106 = obj103; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span134[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -86330,9 +86895,9 @@ public static class AssemblyQuestLoader num2 = 3; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-150.9585f, 43.717075f, -345.03116f), 146) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-150.9585f, 43.717075f, -345.03116f), 146) { Fly = true, SkipConditions = new SkipConditions @@ -86344,16 +86909,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(91.463745f, 10.278164f, -461.99072f), 146) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(91.463745f, 10.278164f, -461.99072f), 146) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002919u, new Vector3(90.958984f, 9.994568f, -460.41046f), 146); + span137[index2] = new QuestStep(EInteractionType.Interact, 2002919u, new Vector3(90.958984f, 9.994568f, -460.41046f), 146); obj104.Steps = list137; reference107 = obj104; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span134[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -86361,14 +86926,14 @@ public static class AssemblyQuestLoader index2 = 2; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(107.40087f, 15.010546f, -360.9872f), 146) + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(107.40087f, 15.010546f, -360.9872f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146) + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146) { NextQuestId = new QuestId(1218) }; @@ -86381,16 +86946,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; questRoot15.Author = list139; index = 5; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span140[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -86398,13 +86963,13 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146); + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146); obj106.Steps = list141; reference109 = obj106; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span140[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -86412,11 +86977,11 @@ public static class AssemblyQuestLoader index2 = 2; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(107.40087f, 15.010546f, -360.9872f), 146); + span142[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(107.40087f, 15.010546f, -360.9872f), 146); num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span142[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, 2002931u, new Vector3(-268.54352f, 4.7455444f, -77.16492f), 146) { StopDistance = 0.5f, @@ -86426,17 +86991,17 @@ public static class AssemblyQuestLoader num3 = 2; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num4 = 0; - span4[num4] = 2458u; + span143[num4] = 2458u; num4++; - span4[num4] = 2459u; + span143[num4] = 2459u; obj108.KillEnemyDataIds = list143; reference111 = obj108; obj107.Steps = list142; reference110 = obj107; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span140[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -86444,13 +87009,13 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005579u, new Vector3(-262.3789f, 4.4491196f, -75.791565f), 146); + span144[index2] = new QuestStep(EInteractionType.Interact, 1005579u, new Vector3(-262.3789f, 4.4491196f, -75.791565f), 146); obj109.Steps = list144; reference112 = obj109; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span140[num]; QuestSequence obj110 = new QuestSequence { Sequence = 3 @@ -86458,16 +87023,16 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005578u, new Vector3(89.00586f, 14.439478f, -387.77753f), 146) + span145[num2] = new QuestStep(EInteractionType.Interact, 1005578u, new Vector3(89.00586f, 14.439478f, -387.77753f), 146) { Fly = true }; obj110.Steps = list145; reference113 = obj110; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span140[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -86475,16 +87040,16 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - ref QuestStep reference115 = ref span3[index2]; + ref QuestStep reference115 = ref span146[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.CompleteQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146); num4 = 1; List list147 = new List(num4); CollectionsMarshal.SetCount(list147, num4); - span5 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span5[num3] = new DialogueChoice + span147[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANAMA002_01218_SYSYTEM_Q1_000_1"), @@ -86501,16 +87066,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "plogon_enjoyer"; + span148[index] = "plogon_enjoyer"; questRoot16.Author = list148; index = 9; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span149[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -86518,13 +87083,13 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146); + span150[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146); obj112.Steps = list150; reference116 = obj112; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span149[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -86532,16 +87097,16 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005581u, new Vector3(-55.985413f, -1.6554508f, -47.56244f), 146) + span151[index2] = new QuestStep(EInteractionType.Interact, 1005581u, new Vector3(-55.985413f, -1.6554508f, -47.56244f), 146) { Fly = true }; obj113.Steps = list151; reference117 = obj113; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span149[num]; QuestSequence obj114 = new QuestSequence { Sequence = 2 @@ -86549,26 +87114,26 @@ public static class AssemblyQuestLoader index2 = 3; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2002949u, new Vector3(-70.17627f, 11.36792f, 97.0625f), 146) + span152[num2] = new QuestStep(EInteractionType.Action, 2002949u, new Vector3(-70.17627f, 11.36792f, 97.0625f), 146) { Action = EAction.FieryBreath }; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2002956u, new Vector3(-199.96954f, 5.661072f, 101.823364f), 146) + span152[num2] = new QuestStep(EInteractionType.Action, 2002956u, new Vector3(-199.96954f, 5.661072f, 101.823364f), 146) { Action = EAction.FieryBreath }; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2002950u, new Vector3(-118.0896f, 27.695068f, 126.97034f), 146) + span152[num2] = new QuestStep(EInteractionType.Action, 2002950u, new Vector3(-118.0896f, 27.695068f, 126.97034f), 146) { Action = EAction.FieryBreath }; obj114.Steps = list152; reference118 = obj114; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span149[num]; QuestSequence obj115 = new QuestSequence { Sequence = 3 @@ -86576,13 +87141,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005585u, new Vector3(-114.64105f, 7.539109f, 308.82727f), 146); + span153[index2] = new QuestStep(EInteractionType.Interact, 1005585u, new Vector3(-114.64105f, 7.539109f, 308.82727f), 146); obj115.Steps = list153; reference119 = obj115; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span149[num]; QuestSequence obj116 = new QuestSequence { Sequence = 4 @@ -86590,13 +87155,13 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005583u, new Vector3(-114.27484f, 7.6587763f, 310.01746f), 146); + span154[num2] = new QuestStep(EInteractionType.Interact, 1005583u, new Vector3(-114.27484f, 7.6587763f, 310.01746f), 146); obj116.Steps = list154; reference120 = obj116; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span149[num]; QuestSequence obj117 = new QuestSequence { Sequence = 5 @@ -86604,16 +87169,16 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005584u, new Vector3(-261.55493f, 7.084492f, 412.28345f), 146) + span155[index2] = new QuestStep(EInteractionType.Interact, 1005584u, new Vector3(-261.55493f, 7.084492f, 412.28345f), 146) { Fly = true }; obj117.Steps = list155; reference121 = obj117; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span149[num]; QuestSequence obj118 = new QuestSequence { Sequence = 6 @@ -86621,33 +87186,33 @@ public static class AssemblyQuestLoader index2 = 5; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008284u, new Vector3(-306.44696f, 6.321288f, 392.5078f), 146) + span156[num2] = new QuestStep(EInteractionType.Interact, 1008284u, new Vector3(-306.44696f, 6.321288f, 392.5078f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-365.44217f, 6.691126f, 395.09555f), 146) + span156[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-365.44217f, 6.691126f, 395.09555f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008287u, new Vector3(-366.10974f, 6.9095497f, 394.64404f), 146); + span156[num2] = new QuestStep(EInteractionType.Interact, 1008287u, new Vector3(-366.10974f, 6.9095497f, 394.64404f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008285u, new Vector3(-319.50867f, 8.2855835f, 428.18335f), 146) + span156[num2] = new QuestStep(EInteractionType.Interact, 1008285u, new Vector3(-319.50867f, 8.2855835f, 428.18335f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008286u, new Vector3(-330.5562f, 8.096848f, 480.0641f), 146) + span156[num2] = new QuestStep(EInteractionType.Interact, 1008286u, new Vector3(-330.5562f, 8.096848f, 480.0641f), 146) { Fly = true }; obj118.Steps = list156; reference122 = obj118; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span149[num]; QuestSequence obj119 = new QuestSequence { Sequence = 7 @@ -86655,21 +87220,21 @@ public static class AssemblyQuestLoader num2 = 2; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.56685f, 23.290625f, -334.22568f), 146) + span157[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.56685f, 23.290625f, -334.22568f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005578u, new Vector3(89.00586f, 14.439478f, -387.77753f), 146) + span157[index2] = new QuestStep(EInteractionType.Interact, 1005578u, new Vector3(89.00586f, 14.439478f, -387.77753f), 146) { Fly = true }; obj119.Steps = list157; reference123 = obj119; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span149[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -86677,9 +87242,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146) + span158[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005553u, new Vector3(122.6062f, 16.402647f, -362.11188f), 146) { Fly = true }; @@ -86692,16 +87257,16 @@ public static class AssemblyQuestLoader num = 1; List list159 = new List(num); CollectionsMarshal.SetCount(list159, num); - span = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index = 0; - span[index] = "plogon_enjoyer"; + span159[index] = "plogon_enjoyer"; questRoot17.Author = list159; index = 3; List list160 = new List(index); CollectionsMarshal.SetCount(list160, index); - span2 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span160[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -86709,13 +87274,13 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span161[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj121.Steps = list161; reference125 = obj121; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span160[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -86723,9 +87288,9 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span162[num2]; QuestStep obj123 = new QuestStep(EInteractionType.Combat, null, new Vector3(-84.12953f, -14.744684f, -148.0814f), 146) { Fly = true, @@ -86734,9 +87299,9 @@ public static class AssemblyQuestLoader num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - Span span8 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num4 = 0; - span8[num4] = new ComplexCombatData + span163[num4] = new ComplexCombatData { DataId = 134u, MinimumKillCount = 2u @@ -86744,7 +87309,7 @@ public static class AssemblyQuestLoader obj123.ComplexCombatData = list163; reference127 = obj123; num2++; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span162[num2]; QuestStep obj124 = new QuestStep(EInteractionType.Combat, null, new Vector3(-253.56975f, 6.8785334f, 162.0949f), 146) { Fly = true, @@ -86753,9 +87318,9 @@ public static class AssemblyQuestLoader num4 = 1; List list164 = new List(num4); CollectionsMarshal.SetCount(list164, num4); - span8 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span8[num3] = new ComplexCombatData + span164[num3] = new ComplexCombatData { DataId = 358u, MinimumKillCount = 1u @@ -86765,7 +87330,7 @@ public static class AssemblyQuestLoader obj122.Steps = list162; reference126 = obj122; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span160[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -86773,9 +87338,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span165[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -86788,16 +87353,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "plogon_enjoyer"; + span166[index] = "plogon_enjoyer"; questRoot18.Author = list166; index = 3; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span167[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -86805,13 +87370,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj126.Steps = list168; reference130 = obj126; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span167[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -86819,9 +87384,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span169[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Combat, null, new Vector3(38.26816f, 2.6207216f, -275.37003f), 146) { Fly = true, @@ -86830,15 +87395,15 @@ public static class AssemblyQuestLoader num3 = 2; List list170 = new List(num3); CollectionsMarshal.SetCount(list170, num3); - span8 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num4 = 0; - span8[num4] = new ComplexCombatData + span170[num4] = new ComplexCombatData { DataId = 742u, MinimumKillCount = 2u }; num4++; - span8[num4] = new ComplexCombatData + span170[num4] = new ComplexCombatData { DataId = 739u, MinimumKillCount = 2u @@ -86848,7 +87413,7 @@ public static class AssemblyQuestLoader obj127.Steps = list169; reference131 = obj127; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span167[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -86856,9 +87421,9 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span171[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -86871,16 +87436,16 @@ public static class AssemblyQuestLoader num = 1; List list172 = new List(num); CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "plogon_enjoyer"; + span172[index] = "plogon_enjoyer"; questRoot19.Author = list172; index = 3; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span173[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -86888,13 +87453,13 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span174[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj130.Steps = list174; reference134 = obj130; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span173[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -86902,9 +87467,9 @@ public static class AssemblyQuestLoader index2 = 5; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - ref QuestStep reference136 = ref span3[num2]; + ref QuestStep reference136 = ref span175[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 2002979u, new Vector3(-180.68213f, 6.301941f, -136.21735f), 146) { Fly = true, @@ -86913,32 +87478,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list176 = new List>(num4); CollectionsMarshal.SetCount(list176, num4); - Span> span9 = CollectionsMarshal.AsSpan(list176); + Span> span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span9[num3] = null; + span176[num3] = null; num3++; - ref List reference137 = ref span9[num3]; + ref List reference137 = ref span176[num3]; int num5 = 2; List list177 = new List(num5); CollectionsMarshal.SetCount(list177, num5); - span6 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); int num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span177[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span177[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference137 = list177; num3++; - span9[num3] = null; + span176[num3] = null; num3++; - span9[num3] = null; + span176[num3] = null; num3++; - span9[num3] = null; + span176[num3] = null; num3++; - span9[num3] = null; + span176[num3] = null; obj132.RequiredQuestVariables = list176; reference136 = obj132; num2++; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span175[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 2002981u, new Vector3(-30.655396f, 8.651855f, -87.02222f), 146) { Fly = true, @@ -86947,32 +87512,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list178 = new List>(num3); CollectionsMarshal.SetCount(list178, num3); - span9 = CollectionsMarshal.AsSpan(list178); + Span> span178 = CollectionsMarshal.AsSpan(list178); num4 = 0; - span9[num4] = null; + span178[num4] = null; num4++; - ref List reference139 = ref span9[num4]; + ref List reference139 = ref span178[num4]; num6 = 2; List list179 = new List(num6); CollectionsMarshal.SetCount(list179, num6); - span6 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span179[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span179[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); reference139 = list179; num4++; - span9[num4] = null; + span178[num4] = null; num4++; - span9[num4] = null; + span178[num4] = null; num4++; - span9[num4] = null; + span178[num4] = null; num4++; - span9[num4] = null; + span178[num4] = null; obj133.RequiredQuestVariables = list178; reference138 = obj133; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span175[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 2002982u, new Vector3(-116.44165f, -0.3204956f, -34.40918f), 146) { Fly = true, @@ -86981,32 +87546,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list180 = new List>(num4); CollectionsMarshal.SetCount(list180, num4); - span9 = CollectionsMarshal.AsSpan(list180); + Span> span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - span9[num3] = null; + span180[num3] = null; num3++; - ref List reference141 = ref span9[num3]; + ref List reference141 = ref span180[num3]; num5 = 2; List list181 = new List(num5); CollectionsMarshal.SetCount(list181, num5); - span6 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num6 = 0; - span6[num6] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span181[num6] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span181[num6] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); reference141 = list181; num3++; - span9[num3] = null; + span180[num3] = null; num3++; - span9[num3] = null; + span180[num3] = null; num3++; - span9[num3] = null; + span180[num3] = null; num3++; - span9[num3] = null; + span180[num3] = null; obj134.RequiredQuestVariables = list180; reference140 = obj134; num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span175[num2]; QuestStep obj135 = new QuestStep(EInteractionType.Interact, 2002985u, new Vector3(-41.031555f, 0.16778564f, 15.915161f), 146) { Fly = true, @@ -87015,34 +87580,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list182 = new List>(num3); CollectionsMarshal.SetCount(list182, num3); - span9 = CollectionsMarshal.AsSpan(list182); + Span> span182 = CollectionsMarshal.AsSpan(list182); num4 = 0; - span9[num4] = null; + span182[num4] = null; num4++; - ref List reference143 = ref span9[num4]; + ref List reference143 = ref span182[num4]; num6 = 3; List list183 = new List(num6); CollectionsMarshal.SetCount(list183, num6); - span6 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num5 = 0; - span6[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span183[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span183[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); + span183[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); reference143 = list183; num4++; - span9[num4] = null; + span182[num4] = null; num4++; - span9[num4] = null; + span182[num4] = null; num4++; - span9[num4] = null; + span182[num4] = null; num4++; - span9[num4] = null; + span182[num4] = null; obj135.RequiredQuestVariables = list182; reference142 = obj135; num2++; - ref QuestStep reference144 = ref span3[num2]; + ref QuestStep reference144 = ref span175[num2]; QuestStep obj136 = new QuestStep(EInteractionType.Interact, 2002986u, new Vector3(-78.81293f, -1.083435f, 44.052734f), 146) { Fly = true, @@ -87051,36 +87616,36 @@ public static class AssemblyQuestLoader num4 = 6; List> list184 = new List>(num4); CollectionsMarshal.SetCount(list184, num4); - span9 = CollectionsMarshal.AsSpan(list184); + Span> span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span9[num3] = null; + span184[num3] = null; num3++; - ref List reference145 = ref span9[num3]; + ref List reference145 = ref span184[num3]; num5 = 3; List list185 = new List(num5); CollectionsMarshal.SetCount(list185, num5); - span6 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num6 = 0; - span6[num6] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); + span185[num6] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); + span185[num6] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); + span185[num6] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); reference145 = list185; num3++; - span9[num3] = null; + span184[num3] = null; num3++; - span9[num3] = null; + span184[num3] = null; num3++; - span9[num3] = null; + span184[num3] = null; num3++; - span9[num3] = null; + span184[num3] = null; obj136.RequiredQuestVariables = list184; reference144 = obj136; obj131.Steps = list175; reference135 = obj131; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span173[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -87088,9 +87653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span186[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -87103,16 +87668,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "plogon_enjoyer"; + span187[index] = "plogon_enjoyer"; questRoot20.Author = list187; index = 3; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span188[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -87120,13 +87685,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span189[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj138.Steps = list189; reference147 = obj138; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span188[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -87134,9 +87699,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - ref QuestStep reference149 = ref span3[index2]; + ref QuestStep reference149 = ref span190[index2]; QuestStep obj140 = new QuestStep(EInteractionType.Combat, null, new Vector3(-40.402416f, -1.1266766f, 0.71999836f), 146) { Fly = true, @@ -87145,15 +87710,15 @@ public static class AssemblyQuestLoader num3 = 2; List list191 = new List(num3); CollectionsMarshal.SetCount(list191, num3); - span8 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num4 = 0; - span8[num4] = new ComplexCombatData + span191[num4] = new ComplexCombatData { DataId = 358u, MinimumKillCount = 3u }; num4++; - span8[num4] = new ComplexCombatData + span191[num4] = new ComplexCombatData { DataId = 2451u, MinimumKillCount = 1u @@ -87163,7 +87728,7 @@ public static class AssemblyQuestLoader obj139.Steps = list190; reference148 = obj139; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span188[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -87171,9 +87736,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span192[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -87186,16 +87751,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "plogon_enjoyer"; + span193[index] = "plogon_enjoyer"; questRoot21.Author = list193; - index = 3; + index = 4; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span194[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -87203,13 +87768,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span195[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj142.Steps = list195; reference151 = obj142; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span194[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -87217,16 +87782,21 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008327u, new Vector3(45.303955f, 4f, -345.11334f), 146) + span196[num2] = new QuestStep(EInteractionType.Interact, 1008327u, new Vector3(45.303955f, 4f, -345.11334f), 146) { Fly = true }; obj143.Steps = list196; reference152 = obj143; num++; - ref QuestSequence reference153 = ref span2[num]; + span194[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference153 = ref span194[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -87234,9 +87804,9 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -87254,16 +87824,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "plogon_enjoyer"; + span198[index] = "plogon_enjoyer"; questRoot22.Author = list198; index = 3; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span199[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -87271,13 +87841,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj145.Steps = list200; reference154 = obj145; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span199[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -87285,9 +87855,9 @@ public static class AssemblyQuestLoader num2 = 6; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span201[index2]; QuestStep obj147 = new QuestStep(EInteractionType.Combat, 2003169u, new Vector3(-191.18036f, 3.6774292f, -162.00513f), 146) { Fly = true, @@ -87296,18 +87866,18 @@ public static class AssemblyQuestLoader num4 = 1; List list202 = new List(num4); CollectionsMarshal.SetCount(list202, num4); - span4 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num3 = 0; - span4[num3] = 80u; + span202[num3] = 80u; obj147.KillEnemyDataIds = list202; reference156 = obj147; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 80u, new Vector3(-198.6194f, 4.4395595f, -156.7357f), 146) + span201[index2] = new QuestStep(EInteractionType.UseItem, 80u, new Vector3(-198.6194f, 4.4395595f, -156.7357f), 146) { ItemId = 2001191u }; index2++; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span201[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, 2003168u, new Vector3(-155.44366f, 3.8604736f, -132.21948f), 146) { Fly = true, @@ -87316,18 +87886,18 @@ public static class AssemblyQuestLoader num3 = 1; List list203 = new List(num3); CollectionsMarshal.SetCount(list203, num3); - span4 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num4 = 0; - span4[num4] = 80u; + span203[num4] = 80u; obj148.KillEnemyDataIds = list203; reference157 = obj148; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 80u, new Vector3(-159.83832f, 4.2440715f, -136.43097f), 146) + span201[index2] = new QuestStep(EInteractionType.UseItem, 80u, new Vector3(-159.83832f, 4.2440715f, -136.43097f), 146) { ItemId = 2001191u }; index2++; - ref QuestStep reference158 = ref span3[index2]; + ref QuestStep reference158 = ref span201[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Combat, 2003172u, new Vector3(-19.36377f, 0.47296143f, 15.182739f), 146) { Fly = true, @@ -87336,20 +87906,20 @@ public static class AssemblyQuestLoader num4 = 1; List list204 = new List(num4); CollectionsMarshal.SetCount(list204, num4); - span4 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span4[num3] = 80u; + span204[num3] = 80u; obj149.KillEnemyDataIds = list204; reference158 = obj149; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 81u, new Vector3(-19.760498f, 0.97421986f, 19.790894f), 146) + span201[index2] = new QuestStep(EInteractionType.UseItem, 81u, new Vector3(-19.760498f, 0.97421986f, 19.790894f), 146) { ItemId = 2001191u }; obj146.Steps = list201; reference155 = obj146; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span199[num]; QuestSequence obj150 = new QuestSequence { Sequence = byte.MaxValue @@ -87357,9 +87927,9 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span205[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -87372,16 +87942,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "plogon_enjoyer"; + span206[index] = "plogon_enjoyer"; questRoot23.Author = list206; index = 3; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span207[num]; QuestSequence obj151 = new QuestSequence { Sequence = 0 @@ -87389,13 +87959,13 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span208[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj151.Steps = list208; reference160 = obj151; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span207[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -87403,9 +87973,9 @@ public static class AssemblyQuestLoader index2 = 6; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span209[num2]; QuestStep obj153 = new QuestStep(EInteractionType.Interact, 2003141u, new Vector3(-22.537598f, 3.616333f, -44.663208f), 146) { Fly = true @@ -87413,34 +87983,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list210 = new List>(num3); CollectionsMarshal.SetCount(list210, num3); - span9 = CollectionsMarshal.AsSpan(list210); + Span> span210 = CollectionsMarshal.AsSpan(list210); num4 = 0; - span9[num4] = null; + span210[num4] = null; num4++; - span9[num4] = null; + span210[num4] = null; num4++; - span9[num4] = null; + span210[num4] = null; num4++; - ref List reference163 = ref span9[num4]; + ref List reference163 = ref span210[num4]; num6 = 3; List list211 = new List(num6); CollectionsMarshal.SetCount(list211, num6); - span6 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference163 = list211; num4++; - span9[num4] = null; + span210[num4] = null; num4++; - span9[num4] = null; + span210[num4] = null; obj153.RequiredQuestVariables = list210; reference162 = obj153; num2++; - ref QuestStep reference164 = ref span3[num2]; + ref QuestStep reference164 = ref span209[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Interact, 2003148u, new Vector3(15.27417f, 2.1820068f, 22.9953f), 146) { Fly = true @@ -87448,34 +88018,34 @@ public static class AssemblyQuestLoader num4 = 6; List> list212 = new List>(num4); CollectionsMarshal.SetCount(list212, num4); - span9 = CollectionsMarshal.AsSpan(list212); + Span> span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span9[num3] = null; + span212[num3] = null; num3++; - span9[num3] = null; + span212[num3] = null; num3++; - span9[num3] = null; + span212[num3] = null; num3++; - ref List reference165 = ref span9[num3]; + ref List reference165 = ref span212[num3]; num5 = 3; List list213 = new List(num5); CollectionsMarshal.SetCount(list213, num5); - span6 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference165 = list213; num3++; - span9[num3] = null; + span212[num3] = null; num3++; - span9[num3] = null; + span212[num3] = null; obj154.RequiredQuestVariables = list212; reference164 = obj154; num2++; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span209[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Interact, 2003147u, new Vector3(25.192627f, 2.8533936f, 10.788086f), 146) { Fly = true @@ -87483,34 +88053,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list214 = new List>(num3); CollectionsMarshal.SetCount(list214, num3); - span9 = CollectionsMarshal.AsSpan(list214); + Span> span214 = CollectionsMarshal.AsSpan(list214); num4 = 0; - span9[num4] = null; + span214[num4] = null; num4++; - span9[num4] = null; + span214[num4] = null; num4++; - span9[num4] = null; + span214[num4] = null; num4++; - ref List reference167 = ref span9[num4]; + ref List reference167 = ref span214[num4]; num6 = 3; List list215 = new List(num6); CollectionsMarshal.SetCount(list215, num6); - span6 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference167 = list215; num4++; - span9[num4] = null; + span214[num4] = null; num4++; - span9[num4] = null; + span214[num4] = null; obj155.RequiredQuestVariables = list214; reference166 = obj155; num2++; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span209[num2]; QuestStep obj156 = new QuestStep(EInteractionType.Interact, 2003140u, new Vector3(-37.094727f, -0.5340576f, 14.90802f), 146) { Fly = true @@ -87518,32 +88088,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list216 = new List>(num4); CollectionsMarshal.SetCount(list216, num4); - span9 = CollectionsMarshal.AsSpan(list216); + Span> span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span9[num3] = null; + span216[num3] = null; num3++; - span9[num3] = null; + span216[num3] = null; num3++; - span9[num3] = null; + span216[num3] = null; num3++; - ref List reference169 = ref span9[num3]; + ref List reference169 = ref span216[num3]; num5 = 2; List list217 = new List(num5); CollectionsMarshal.SetCount(list217, num5); - span6 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference169 = list217; num3++; - span9[num3] = null; + span216[num3] = null; num3++; - span9[num3] = null; + span216[num3] = null; obj156.RequiredQuestVariables = list216; reference168 = obj156; num2++; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span209[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Interact, 2003136u, new Vector3(-52.99463f, -1.2055054f, 17.532532f), 146) { Fly = true @@ -87551,36 +88121,36 @@ public static class AssemblyQuestLoader num3 = 6; List> list218 = new List>(num3); CollectionsMarshal.SetCount(list218, num3); - span9 = CollectionsMarshal.AsSpan(list218); + Span> span218 = CollectionsMarshal.AsSpan(list218); num4 = 0; - span9[num4] = null; + span218[num4] = null; num4++; - span9[num4] = null; + span218[num4] = null; num4++; - span9[num4] = null; + span218[num4] = null; num4++; - ref List reference171 = ref span9[num4]; + ref List reference171 = ref span218[num4]; num6 = 4; List list219 = new List(num6); CollectionsMarshal.SetCount(list219, num6); - span6 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference171 = list219; num4++; - span9[num4] = null; + span218[num4] = null; num4++; - span9[num4] = null; + span218[num4] = null; obj157.RequiredQuestVariables = list218; reference170 = obj157; num2++; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span209[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Combat, null, new Vector3(-52.99463f, -1.2055054f, 17.532532f), 146) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -87588,15 +88158,15 @@ public static class AssemblyQuestLoader num4 = 2; List list220 = new List(num4); CollectionsMarshal.SetCount(list220, num4); - span8 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - span8[num3] = new ComplexCombatData + span220[num3] = new ComplexCombatData { DataId = 740u, MinimumKillCount = 1u }; num3++; - span8[num3] = new ComplexCombatData + span220[num3] = new ComplexCombatData { DataId = 741u, MinimumKillCount = 1u @@ -87606,7 +88176,7 @@ public static class AssemblyQuestLoader obj152.Steps = list209; reference161 = obj152; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span207[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -87614,11 +88184,11 @@ public static class AssemblyQuestLoader num2 = 2; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.393555f, -2.04119f, 36.344994f), 146); + span221[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.393555f, -2.04119f, 36.344994f), 146); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span221[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { DelaySecondsAtStart = 3f, Fly = true @@ -87632,16 +88202,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "plogon_enjoyer"; + span222[index] = "plogon_enjoyer"; questRoot24.Author = list222; index = 3; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span223[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -87649,13 +88219,13 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); + span224[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146); obj160.Steps = list224; reference174 = obj160; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span223[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -87663,9 +88233,9 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span225[index2]; QuestStep obj162 = new QuestStep(EInteractionType.Combat, null, new Vector3(-9.631764f, 4.530592f, -52.115612f), 146) { Fly = true, @@ -87674,9 +88244,9 @@ public static class AssemblyQuestLoader num3 = 1; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span8 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num4 = 0; - span8[num4] = new ComplexCombatData + span226[num4] = new ComplexCombatData { DataId = 2452u, MinimumKillCount = 2u @@ -87686,7 +88256,7 @@ public static class AssemblyQuestLoader obj161.Steps = list225; reference175 = obj161; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span223[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -87694,11 +88264,11 @@ public static class AssemblyQuestLoader index2 = 2; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.8761f, -1.9533517f, -51.731575f), 146); + span227[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.8761f, -1.9533517f, -51.731575f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) + span227[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005550u, new Vector3(105.27197f, 15.359643f, -357.3816f), 146) { Fly = true }; @@ -87722,16 +88292,16 @@ public static class AssemblyQuestLoader num = 1; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "plogon_enjoyer"; + span228[index] = "plogon_enjoyer"; questRoot25.Author = list228; index = 4; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span2 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span229[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -87739,13 +88309,13 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146); + span230[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146); obj164.Steps = list230; reference178 = obj164; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span229[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -87753,9 +88323,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005848u, new Vector3(-101.487854f, 8.097177f, 403.28064f), 146) + span231[num2] = new QuestStep(EInteractionType.Interact, 1005848u, new Vector3(-101.487854f, 8.097177f, 403.28064f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -87763,7 +88333,7 @@ public static class AssemblyQuestLoader obj165.Steps = list231; reference179 = obj165; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span229[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -87771,9 +88341,9 @@ public static class AssemblyQuestLoader num2 = 4; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span232[index2]; QuestStep obj167 = new QuestStep(EInteractionType.Action, 2003353u, new Vector3(-248.0965f, 2.8533936f, 675.95935f), 146) { Action = EAction.FieryBreath @@ -87781,30 +88351,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list233 = new List>(num4); CollectionsMarshal.SetCount(list233, num4); - span9 = CollectionsMarshal.AsSpan(list233); + Span> span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span9[num3] = null; + span233[num3] = null; num3++; - span9[num3] = null; + span233[num3] = null; num3++; - span9[num3] = null; + span233[num3] = null; num3++; - ref List reference182 = ref span9[num3]; + ref List reference182 = ref span233[num3]; num5 = 1; List list234 = new List(num5); CollectionsMarshal.SetCount(list234, num5); - span6 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span234[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference182 = list234; num3++; - span9[num3] = null; + span233[num3] = null; num3++; - span9[num3] = null; + span233[num3] = null; obj167.RequiredQuestVariables = list233; reference181 = obj167; index2++; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span232[index2]; QuestStep obj168 = new QuestStep(EInteractionType.Action, 2003354u, new Vector3(-132.03638f, -1.449646f, 778.8052f), 146) { Action = EAction.FieryBreath @@ -87812,32 +88382,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list235 = new List>(num3); CollectionsMarshal.SetCount(list235, num3); - span9 = CollectionsMarshal.AsSpan(list235); + Span> span235 = CollectionsMarshal.AsSpan(list235); num4 = 0; - span9[num4] = null; + span235[num4] = null; num4++; - span9[num4] = null; + span235[num4] = null; num4++; - span9[num4] = null; + span235[num4] = null; num4++; - ref List reference184 = ref span9[num4]; + ref List reference184 = ref span235[num4]; num6 = 2; List list236 = new List(num6); CollectionsMarshal.SetCount(list236, num6); - span6 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span236[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span236[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference184 = list236; num4++; - span9[num4] = null; + span235[num4] = null; num4++; - span9[num4] = null; + span235[num4] = null; obj168.RequiredQuestVariables = list235; reference183 = obj168; index2++; - ref QuestStep reference185 = ref span3[index2]; + ref QuestStep reference185 = ref span232[index2]; QuestStep obj169 = new QuestStep(EInteractionType.Action, 2003356u, new Vector3(78.446655f, 14.328186f, 589.9595f), 146) { Action = EAction.FieryBreath @@ -87845,32 +88415,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list237 = new List>(num4); CollectionsMarshal.SetCount(list237, num4); - span9 = CollectionsMarshal.AsSpan(list237); + Span> span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span9[num3] = null; + span237[num3] = null; num3++; - span9[num3] = null; + span237[num3] = null; num3++; - span9[num3] = null; + span237[num3] = null; num3++; - ref List reference186 = ref span9[num3]; + ref List reference186 = ref span237[num3]; num5 = 2; List list238 = new List(num5); CollectionsMarshal.SetCount(list238, num5); - span6 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span238[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span238[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference186 = list238; num3++; - span9[num3] = null; + span237[num3] = null; num3++; - span9[num3] = null; + span237[num3] = null; obj169.RequiredQuestVariables = list237; reference185 = obj169; index2++; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span232[index2]; QuestStep obj170 = new QuestStep(EInteractionType.Action, 2003357u, new Vector3(179.9801f, 6.6376343f, 601.15967f), 146) { Action = EAction.FieryBreath @@ -87878,32 +88448,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list239 = new List>(num3); CollectionsMarshal.SetCount(list239, num3); - span9 = CollectionsMarshal.AsSpan(list239); + Span> span239 = CollectionsMarshal.AsSpan(list239); num4 = 0; - span9[num4] = null; + span239[num4] = null; num4++; - span9[num4] = null; + span239[num4] = null; num4++; - span9[num4] = null; + span239[num4] = null; num4++; - ref List reference188 = ref span9[num4]; + ref List reference188 = ref span239[num4]; num6 = 1; List list240 = new List(num6); CollectionsMarshal.SetCount(list240, num6); - span6 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span240[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference188 = list240; num4++; - span9[num4] = null; + span239[num4] = null; num4++; - span9[num4] = null; + span239[num4] = null; obj170.RequiredQuestVariables = list239; reference187 = obj170; obj166.Steps = list232; reference180 = obj166; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span229[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -87911,15 +88481,15 @@ public static class AssemblyQuestLoader index2 = 2; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-56.11375f, 25.301596f, -391.2648f), 146) + span241[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-56.11375f, 25.301596f, -391.2648f), 146) { Mount = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146) + span241[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146) { Fly = true }; @@ -87932,16 +88502,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "plogon_enjoyer"; + span242[index] = "plogon_enjoyer"; questRoot26.Author = list242; index = 5; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span243[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -87949,13 +88519,13 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146); + span244[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146); obj172.Steps = list244; reference190 = obj172; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span243[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -87963,16 +88533,16 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005745u, new Vector3(22.720581f, 4.240738f, -443.07623f), 146) + span245[num2] = new QuestStep(EInteractionType.Interact, 1005745u, new Vector3(22.720581f, 4.240738f, -443.07623f), 146) { Fly = true }; obj173.Steps = list245; reference191 = obj173; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span243[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -87980,14 +88550,14 @@ public static class AssemblyQuestLoader num2 = 11; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-126.48953f, 27.57419f, 138.61473f), 146) + span246[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-126.48953f, 27.57419f, 138.61473f), 146) { Fly = true }; index2++; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span246[index2]; QuestStep obj175 = new QuestStep(EInteractionType.Interact, 2003048u, new Vector3(-136.85822f, 18.753235f, 116.50256f), 146) { Mount = true @@ -87995,32 +88565,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list247 = new List>(num4); CollectionsMarshal.SetCount(list247, num4); - span9 = CollectionsMarshal.AsSpan(list247); + Span> span247 = CollectionsMarshal.AsSpan(list247); num3 = 0; - span9[num3] = null; + span247[num3] = null; num3++; - span9[num3] = null; + span247[num3] = null; num3++; - ref List reference194 = ref span9[num3]; + ref List reference194 = ref span247[num3]; num5 = 2; List list248 = new List(num5); CollectionsMarshal.SetCount(list248, num5); - span6 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span248[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span248[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference194 = list248; num3++; - span9[num3] = null; + span247[num3] = null; num3++; - span9[num3] = null; + span247[num3] = null; num3++; - span9[num3] = null; + span247[num3] = null; obj175.RequiredQuestVariables = list247; reference193 = obj175; index2++; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span246[index2]; QuestStep obj176 = new QuestStep(EInteractionType.Interact, 2003049u, new Vector3(-121.78229f, 28.732666f, 140.33716f), 146) { Mount = true @@ -88028,30 +88598,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list249 = new List>(num3); CollectionsMarshal.SetCount(list249, num3); - span9 = CollectionsMarshal.AsSpan(list249); + Span> span249 = CollectionsMarshal.AsSpan(list249); num4 = 0; - span9[num4] = null; + span249[num4] = null; num4++; - span9[num4] = null; + span249[num4] = null; num4++; - ref List reference196 = ref span9[num4]; + ref List reference196 = ref span249[num4]; num6 = 1; List list250 = new List(num6); CollectionsMarshal.SetCount(list250, num6); - span6 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span250[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference196 = list250; num4++; - span9[num4] = null; + span249[num4] = null; num4++; - span9[num4] = null; + span249[num4] = null; num4++; - span9[num4] = null; + span249[num4] = null; obj176.RequiredQuestVariables = list249; reference195 = obj176; index2++; - ref QuestStep reference197 = ref span3[index2]; + ref QuestStep reference197 = ref span246[index2]; QuestStep obj177 = new QuestStep(EInteractionType.Interact, 2003050u, new Vector3(-91.96619f, 43.07617f, 156.84741f), 146) { Mount = true @@ -88059,30 +88629,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list251 = new List>(num4); CollectionsMarshal.SetCount(list251, num4); - span9 = CollectionsMarshal.AsSpan(list251); + Span> span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span9[num3] = null; + span251[num3] = null; num3++; - span9[num3] = null; + span251[num3] = null; num3++; - ref List reference198 = ref span9[num3]; + ref List reference198 = ref span251[num3]; num5 = 1; List list252 = new List(num5); CollectionsMarshal.SetCount(list252, num5); - span6 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span252[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference198 = list252; num3++; - span9[num3] = null; + span251[num3] = null; num3++; - span9[num3] = null; + span251[num3] = null; num3++; - span9[num3] = null; + span251[num3] = null; obj177.RequiredQuestVariables = list251; reference197 = obj177; index2++; - ref QuestStep reference199 = ref span3[index2]; + ref QuestStep reference199 = ref span246[index2]; QuestStep obj178 = new QuestStep(EInteractionType.Interact, 2003051u, new Vector3(-55.40558f, 42.526855f, 192.18738f), 146) { Mount = true @@ -88090,34 +88660,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list253 = new List>(num3); CollectionsMarshal.SetCount(list253, num3); - span9 = CollectionsMarshal.AsSpan(list253); + Span> span253 = CollectionsMarshal.AsSpan(list253); num4 = 0; - span9[num4] = null; + span253[num4] = null; num4++; - span9[num4] = null; + span253[num4] = null; num4++; - ref List reference200 = ref span9[num4]; + ref List reference200 = ref span253[num4]; num6 = 3; List list254 = new List(num6); CollectionsMarshal.SetCount(list254, num6); - span6 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference200 = list254; num4++; - span9[num4] = null; + span253[num4] = null; num4++; - span9[num4] = null; + span253[num4] = null; num4++; - span9[num4] = null; + span253[num4] = null; obj178.RequiredQuestVariables = list253; reference199 = obj178; index2++; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span246[index2]; QuestStep obj179 = new QuestStep(EInteractionType.Interact, 2003052u, new Vector3(6.668152f, 36.9115f, 207.01917f), 146) { Mount = true @@ -88125,30 +88695,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list255 = new List>(num4); CollectionsMarshal.SetCount(list255, num4); - span9 = CollectionsMarshal.AsSpan(list255); + Span> span255 = CollectionsMarshal.AsSpan(list255); num3 = 0; - span9[num3] = null; + span255[num3] = null; num3++; - span9[num3] = null; + span255[num3] = null; num3++; - ref List reference202 = ref span9[num3]; + ref List reference202 = ref span255[num3]; num5 = 1; List list256 = new List(num5); CollectionsMarshal.SetCount(list256, num5); - span6 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span256[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference202 = list256; num3++; - span9[num3] = null; + span255[num3] = null; num3++; - span9[num3] = null; + span255[num3] = null; num3++; - span9[num3] = null; + span255[num3] = null; obj179.RequiredQuestVariables = list255; reference201 = obj179; index2++; - ref QuestStep reference203 = ref span3[index2]; + ref QuestStep reference203 = ref span246[index2]; QuestStep obj180 = new QuestStep(EInteractionType.Interact, 2003053u, new Vector3(73.31958f, 31.784546f, 153.76514f), 146) { Mount = true @@ -88156,30 +88726,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list257 = new List>(num3); CollectionsMarshal.SetCount(list257, num3); - span9 = CollectionsMarshal.AsSpan(list257); + Span> span257 = CollectionsMarshal.AsSpan(list257); num4 = 0; - span9[num4] = null; + span257[num4] = null; num4++; - span9[num4] = null; + span257[num4] = null; num4++; - ref List reference204 = ref span9[num4]; + ref List reference204 = ref span257[num4]; num6 = 1; List list258 = new List(num6); CollectionsMarshal.SetCount(list258, num6); - span6 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span258[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference204 = list258; num4++; - span9[num4] = null; + span257[num4] = null; num4++; - span9[num4] = null; + span257[num4] = null; num4++; - span9[num4] = null; + span257[num4] = null; obj180.RequiredQuestVariables = list257; reference203 = obj180; index2++; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span246[index2]; QuestStep obj181 = new QuestStep(EInteractionType.Interact, 2003054u, new Vector3(79.42322f, 25.802979f, 208.66711f), 146) { Mount = true @@ -88187,32 +88757,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list259 = new List>(num4); CollectionsMarshal.SetCount(list259, num4); - span9 = CollectionsMarshal.AsSpan(list259); + Span> span259 = CollectionsMarshal.AsSpan(list259); num3 = 0; - span9[num3] = null; + span259[num3] = null; num3++; - span9[num3] = null; + span259[num3] = null; num3++; - ref List reference206 = ref span9[num3]; + ref List reference206 = ref span259[num3]; num5 = 2; List list260 = new List(num5); CollectionsMarshal.SetCount(list260, num5); - span6 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num6 = 0; - span6[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span260[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num6++; - span6[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span260[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference206 = list260; num3++; - span9[num3] = null; + span259[num3] = null; num3++; - span9[num3] = null; + span259[num3] = null; num3++; - span9[num3] = null; + span259[num3] = null; obj181.RequiredQuestVariables = list259; reference205 = obj181; index2++; - ref QuestStep reference207 = ref span3[index2]; + ref QuestStep reference207 = ref span246[index2]; QuestStep obj182 = new QuestStep(EInteractionType.Interact, 2003055u, new Vector3(106.889404f, 14.602844f, 147.53943f), 146) { Mount = true @@ -88220,30 +88790,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list261 = new List>(num3); CollectionsMarshal.SetCount(list261, num3); - span9 = CollectionsMarshal.AsSpan(list261); + Span> span261 = CollectionsMarshal.AsSpan(list261); num4 = 0; - span9[num4] = null; + span261[num4] = null; num4++; - span9[num4] = null; + span261[num4] = null; num4++; - ref List reference208 = ref span9[num4]; + ref List reference208 = ref span261[num4]; num6 = 1; List list262 = new List(num6); CollectionsMarshal.SetCount(list262, num6); - span6 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span262[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference208 = list262; num4++; - span9[num4] = null; + span261[num4] = null; num4++; - span9[num4] = null; + span261[num4] = null; num4++; - span9[num4] = null; + span261[num4] = null; obj182.RequiredQuestVariables = list261; reference207 = obj182; index2++; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span246[index2]; QuestStep obj183 = new QuestStep(EInteractionType.Combat, null, new Vector3(135.42383f, 8.102478f, 178.36267f), 146) { Mount = true, @@ -88252,17 +88822,17 @@ public static class AssemblyQuestLoader num4 = 1; List list263 = new List(num4); CollectionsMarshal.SetCount(list263, num4); - span4 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span4[num3] = 2456u; + span263[num3] = 2456u; obj183.KillEnemyDataIds = list263; reference209 = obj183; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003056u, new Vector3(135.42383f, 8.102478f, 178.36267f), 146); + span246[index2] = new QuestStep(EInteractionType.Interact, 2003056u, new Vector3(135.42383f, 8.102478f, 178.36267f), 146); obj174.Steps = list246; reference192 = obj174; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span243[num]; QuestSequence obj184 = new QuestSequence { Sequence = 3 @@ -88270,22 +88840,22 @@ public static class AssemblyQuestLoader index2 = 2; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-63.849556f, 26.409807f, -383.9894f), 146) + span264[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-63.849556f, 26.409807f, -383.9894f), 146) { Mount = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005745u, new Vector3(22.720581f, 4.240738f, -443.07623f), 146) + span264[num2] = new QuestStep(EInteractionType.Interact, 1005745u, new Vector3(22.720581f, 4.240738f, -443.07623f), 146) { Fly = true }; obj184.Steps = list264; reference210 = obj184; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span243[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -88293,9 +88863,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146) + span265[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146) { Fly = true }; @@ -88308,16 +88878,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "plogon_enjoyer"; + span266[index] = "plogon_enjoyer"; questRoot27.Author = list266; index = 3; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span267[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -88325,13 +88895,13 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146); + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146); obj186.Steps = list268; reference212 = obj186; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span267[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -88339,9 +88909,9 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span269[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Combat, null, new Vector3(-38.375584f, 8.492833f, 156.09068f), 146) { Fly = true, @@ -88350,9 +88920,9 @@ public static class AssemblyQuestLoader num3 = 1; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span8 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num4 = 0; - span8[num4] = new ComplexCombatData + span270[num4] = new ComplexCombatData { DataId = 2452u, MinimumKillCount = 2u @@ -88362,7 +88932,7 @@ public static class AssemblyQuestLoader obj187.Steps = list269; reference213 = obj187; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span267[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -88370,9 +88940,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146) + span271[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005551u, new Vector3(98.924194f, 15.29447f, -349.4469f), 146) { Fly = true }; @@ -88385,16 +88955,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "skiaz"; + span272[index] = "skiaz"; questRoot28.Author = list272; index = 3; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span273[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -88402,16 +88972,16 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span274[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true }; obj190.Steps = list274; reference216 = obj190; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span273[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1, @@ -88420,9 +88990,9 @@ public static class AssemblyQuestLoader index2 = 2; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span275[num2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, null, new Vector3(72.098755f, 12.723299f, 23.544617f), 146) { Fly = true, @@ -88431,9 +89001,9 @@ public static class AssemblyQuestLoader num4 = 1; List list276 = new List(num4); CollectionsMarshal.SetCount(list276, num4); - span8 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num3 = 0; - span8[num3] = new ComplexCombatData + span276[num3] = new ComplexCombatData { DataId = 741u, NameId = 1838u, @@ -88442,7 +89012,7 @@ public static class AssemblyQuestLoader obj192.ComplexCombatData = list276; reference218 = obj192; num2++; - ref QuestStep reference219 = ref span3[num2]; + ref QuestStep reference219 = ref span275[num2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, null, new Vector3(168.87158f, 7.586792f, -30.533386f), 146) { Fly = true, @@ -88451,9 +89021,9 @@ public static class AssemblyQuestLoader num3 = 1; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span8 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num4 = 0; - span8[num4] = new ComplexCombatData + span277[num4] = new ComplexCombatData { DataId = 739u, NameId = 1837u, @@ -88464,7 +89034,7 @@ public static class AssemblyQuestLoader obj191.Steps = list275; reference217 = obj191; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span273[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -88472,9 +89042,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span278[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -88488,16 +89058,16 @@ public static class AssemblyQuestLoader num = 1; List list279 = new List(num); CollectionsMarshal.SetCount(list279, num); - span = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index = 0; - span[index] = "skiaz"; + span279[index] = "skiaz"; questRoot29.Author = list279; index = 3; List list280 = new List(index); CollectionsMarshal.SetCount(list280, index); - span2 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span280[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -88505,16 +89075,16 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span281[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true }; obj195.Steps = list281; reference221 = obj195; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span280[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1, @@ -88523,9 +89093,9 @@ public static class AssemblyQuestLoader num2 = 2; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - ref QuestStep reference223 = ref span3[index2]; + ref QuestStep reference223 = ref span282[index2]; QuestStep obj197 = new QuestStep(EInteractionType.Combat, null, new Vector3(103.1051f, 15.034634f, 20.46234f), 146) { Fly = true, @@ -88534,9 +89104,9 @@ public static class AssemblyQuestLoader num4 = 1; List list283 = new List(num4); CollectionsMarshal.SetCount(list283, num4); - span8 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span8[num3] = new ComplexCombatData + span283[num3] = new ComplexCombatData { DataId = 742u, NameId = 1840u, @@ -88545,7 +89115,7 @@ public static class AssemblyQuestLoader obj197.ComplexCombatData = list283; reference223 = obj197; index2++; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span282[index2]; QuestStep obj198 = new QuestStep(EInteractionType.Combat, 740u, new Vector3(103.1051f, 15.034634f, 20.46234f), 146) { Fly = true, @@ -88554,9 +89124,9 @@ public static class AssemblyQuestLoader num3 = 1; List list284 = new List(num3); CollectionsMarshal.SetCount(list284, num3); - span8 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num4 = 0; - span8[num4] = new ComplexCombatData + span284[num4] = new ComplexCombatData { DataId = 740u, NameId = 1839u, @@ -88567,7 +89137,7 @@ public static class AssemblyQuestLoader obj196.Steps = list282; reference222 = obj196; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span280[num]; QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue @@ -88575,9 +89145,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span285[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -88591,16 +89161,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "skiaz"; + span286[index] = "skiaz"; questRoot30.Author = list286; index = 3; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span287[num]; QuestSequence obj200 = new QuestSequence { Sequence = 0 @@ -88608,16 +89178,16 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span288[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true }; obj200.Steps = list288; reference226 = obj200; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span287[num]; QuestSequence obj201 = new QuestSequence { Sequence = 1 @@ -88625,26 +89195,26 @@ public static class AssemblyQuestLoader index2 = 6; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003024u, new Vector3(345.23523f, 8.590759f, -24.399231f), 146) + span289[num2] = new QuestStep(EInteractionType.Interact, 2003024u, new Vector3(345.23523f, 8.590759f, -24.399231f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003027u, new Vector3(501.0299f, 7.614197f, -144.39618f), 146); + span289[num2] = new QuestStep(EInteractionType.Interact, 2003027u, new Vector3(501.0299f, 7.614197f, -144.39618f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(534.8477f, 7.5996237f, -156.95335f), 146); + span289[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(534.8477f, 7.5996237f, -156.95335f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003030u, new Vector3(552.20874f, 7.614197f, -175.18884f), 146); + span289[num2] = new QuestStep(EInteractionType.Interact, 2003030u, new Vector3(552.20874f, 7.614197f, -175.18884f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003031u, new Vector3(558.5259f, 7.583679f, -166.79645f), 146); + span289[num2] = new QuestStep(EInteractionType.Interact, 2003031u, new Vector3(558.5259f, 7.583679f, -166.79645f), 146); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003029u, new Vector3(546.68494f, 10.543945f, -141.86316f), 146); + span289[num2] = new QuestStep(EInteractionType.Interact, 2003029u, new Vector3(546.68494f, 10.543945f, -141.86316f), 146); obj201.Steps = list289; reference227 = obj201; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span287[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -88652,9 +89222,9 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span290[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -88668,16 +89238,16 @@ public static class AssemblyQuestLoader num = 1; List list291 = new List(num); CollectionsMarshal.SetCount(list291, num); - span = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index = 0; - span[index] = "skiaz"; + span291[index] = "skiaz"; questRoot31.Author = list291; index = 3; List list292 = new List(index); CollectionsMarshal.SetCount(list292, index); - span2 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num = 0; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span292[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -88685,16 +89255,16 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span293[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true }; obj203.Steps = list293; reference229 = obj203; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span292[num]; QuestSequence obj204 = new QuestSequence { Sequence = 1 @@ -88702,11 +89272,11 @@ public static class AssemblyQuestLoader num2 = 2; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.38745f, 7.599617f, -36.96097f), 146); + span294[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.38745f, 7.599617f, -36.96097f), 146); index2++; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span294[index2]; QuestStep obj205 = new QuestStep(EInteractionType.Combat, null, new Vector3(547.38745f, 7.599617f, -36.96097f), 146) { EnemySpawnType = EEnemySpawnType.FateEnemies @@ -88714,16 +89284,16 @@ public static class AssemblyQuestLoader num4 = 2; List list295 = new List(num4); CollectionsMarshal.SetCount(list295, num4); - span8 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num3 = 0; - span8[num3] = new ComplexCombatData + span295[num3] = new ComplexCombatData { DataId = 740u, NameId = 2369u, MinimumKillCount = 3u }; num3++; - span8[num3] = new ComplexCombatData + span295[num3] = new ComplexCombatData { DataId = 2501u, MinimumKillCount = 1u @@ -88733,7 +89303,7 @@ public static class AssemblyQuestLoader obj204.Steps = list294; reference230 = obj204; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span292[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -88741,9 +89311,9 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) + span296[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005552u, new Vector3(85.618286f, 15.28719f, -355.70312f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -88797,15 +89367,15 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.84424f, 6.073427f, 248.96754f), 152) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.84424f, 6.073427f, 248.96754f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152); + span4[num2] = new QuestStep(EInteractionType.Interact, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152); obj2.Steps = list4; reference2 = obj2; num++; @@ -88817,9 +89387,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005577u, new Vector3(28.488525f, -3.6319542f, 210.62024f), 152) + span5[index2] = new QuestStep(EInteractionType.Interact, 1005577u, new Vector3(28.488525f, -3.6319542f, 210.62024f), 152) { Fly = true }; @@ -88834,14 +89404,14 @@ public static class AssemblyQuestLoader index2 = 2; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.84424f, 6.073427f, 248.96754f), 152) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.84424f, 6.073427f, 248.96754f), 152) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152) + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152) { NextQuestId = new QuestId(1253) }; @@ -88854,16 +89424,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 5; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -88871,13 +89441,13 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152); + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -88885,16 +89455,16 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002864u, new Vector3(270.28296f, -0.25946045f, 168.53589f), 152) + span10[num2] = new QuestStep(EInteractionType.Interact, 2002864u, new Vector3(270.28296f, -0.25946045f, 168.53589f), 152) { Fly = true }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -88902,16 +89472,16 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005570u, new Vector3(292.77478f, -0.00153354f, 145.12854f), 152) + span11[index2] = new QuestStep(EInteractionType.Interact, 1005570u, new Vector3(292.77478f, -0.00153354f, 145.12854f), 152) { StopDistance = 7f }; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -88919,16 +89489,16 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005565u, new Vector3(22.47644f, -6.2105103f, 252.552f), 152) + span12[num2] = new QuestStep(EInteractionType.Interact, 1005565u, new Vector3(22.47644f, -6.2105103f, 252.552f), 152) { Fly = true }; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -88936,21 +89506,21 @@ public static class AssemblyQuestLoader num2 = 2; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.84424f, 6.073427f, 248.96754f), 152) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.84424f, 6.073427f, 248.96754f), 152) { Fly = true }; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span13[index2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 1005564u, new Vector3(48.203125f, 6.0734696f, 247.79126f), 152); int num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - Span span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); int index3 = 0; - span4[index3] = new DialogueChoice + span14[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANSYL002_01253_SYSYTEM_Q1_000_1"), @@ -88967,16 +89537,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "Censored"; + span15[index] = "Censored"; questRoot3.Author = list15; index = 3; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -88984,9 +89554,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) + span17[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -89001,7 +89571,7 @@ public static class AssemblyQuestLoader obj10.Steps = list17; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -89009,9 +89579,9 @@ public static class AssemblyQuestLoader num2 = 5; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span18[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Interact, 2003073u, new Vector3(180.98718f, -0.38153076f, 68.03992f), 152) { Fly = true @@ -89019,23 +89589,23 @@ public static class AssemblyQuestLoader index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - Span span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj12.CompletionQuestVariablesFlags = list19; reference13 = obj12; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span18[index2]; QuestStep obj13 = new QuestStep(EInteractionType.Interact, 2003069u, new Vector3(327.65686f, -6.088379f, -7.9194946f), 152) { Fly = true @@ -89043,69 +89613,69 @@ public static class AssemblyQuestLoader num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span20[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj13.CompletionQuestVariablesFlags = list20; reference14 = obj13; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span18[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2003068u, new Vector3(323.81165f, -5.783203f, -17.898865f), 152); index3 = 6; List list21 = new List(index3); CollectionsMarshal.SetCount(list21, index3); - span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span5[num3] = null; + span21[num3] = null; num3++; - span5[num3] = null; + span21[num3] = null; num3++; - span5[num3] = null; + span21[num3] = null; num3++; - span5[num3] = null; + span21[num3] = null; num3++; - span5[num3] = null; + span21[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span21[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list21; reference15 = questStep2; index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span18[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2003070u, new Vector3(328.08423f, -4.867676f, -31.296265f), 152); num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list22; reference16 = questStep3; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003067u, new Vector3(354.57385f, -4.623535f, -11.39856f), 152); + span18[index2] = new QuestStep(EInteractionType.Interact, 2003067u, new Vector3(354.57385f, -4.623535f, -11.39856f), 152); obj11.Steps = list18; reference12 = obj11; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -89113,9 +89683,9 @@ public static class AssemblyQuestLoader index2 = 2; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) + span23[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) { Fly = true, Land = true, @@ -89133,7 +89703,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); + span23[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); obj14.Steps = list23; reference17 = obj14; questRoot3.QuestSequence = list16; @@ -89143,16 +89713,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "Censored"; + span24[index] = "Censored"; questRoot4.Author = list24; index = 4; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -89160,9 +89730,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) + span26[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -89177,7 +89747,7 @@ public static class AssemblyQuestLoader obj15.Steps = list26; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span25[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -89185,9 +89755,9 @@ public static class AssemblyQuestLoader index2 = 3; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span27[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 2003228u, new Vector3(286.2439f, -4.5319824f, 57.114502f), 152) { Fly = true @@ -89195,48 +89765,48 @@ public static class AssemblyQuestLoader index3 = 6; List list28 = new List(index3); CollectionsMarshal.SetCount(list28, index3); - span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span5[num3] = null; + span28[num3] = null; num3++; - span5[num3] = null; + span28[num3] = null; num3++; - span5[num3] = null; + span28[num3] = null; num3++; - span5[num3] = null; + span28[num3] = null; num3++; - span5[num3] = null; + span28[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list28; reference20 = obj17; num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span27[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2003221u, new Vector3(254.19995f, -6.363098f, 41.428223f), 152); num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index3 = 0; - span5[index3] = null; + span29[index3] = null; index3++; - span5[index3] = null; + span29[index3] = null; index3++; - span5[index3] = null; + span29[index3] = null; index3++; - span5[index3] = null; + span29[index3] = null; index3++; - span5[index3] = null; + span29[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span29[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list29; reference21 = questStep4; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003222u, new Vector3(253.52856f, -5.5390625f, 22.262878f), 152); + span27[num2] = new QuestStep(EInteractionType.Interact, 2003222u, new Vector3(253.52856f, -5.5390625f, 22.262878f), 152); obj16.Steps = list27; reference19 = obj16; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -89244,9 +89814,9 @@ public static class AssemblyQuestLoader num2 = 3; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span30[index2]; QuestStep obj19 = new QuestStep(EInteractionType.UseItem, 2003234u, new Vector3(231.1283f, -3.2197266f, -16.281433f), 152) { ItemId = 2001178u @@ -89254,23 +89824,23 @@ public static class AssemblyQuestLoader index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list31; reference23 = obj19; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span30[index2]; QuestStep obj20 = new QuestStep(EInteractionType.UseItem, 2003233u, new Vector3(245.59387f, -5.203369f, -41.672424f), 152) { ItemId = 2001178u @@ -89278,30 +89848,30 @@ public static class AssemblyQuestLoader num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list32; reference24 = obj20; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2003231u, new Vector3(211.56628f, -4.501404f, -51.499268f), 152) + span30[index2] = new QuestStep(EInteractionType.UseItem, 2003231u, new Vector3(211.56628f, -4.501404f, -51.499268f), 152) { ItemId = 2001178u }; obj18.Steps = list30; reference22 = obj18; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span25[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -89309,9 +89879,9 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) { Fly = true, Land = true, @@ -89329,7 +89899,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); obj21.Steps = list33; reference25 = obj21; questRoot4.QuestSequence = list25; @@ -89339,16 +89909,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "Censored"; + span34[index] = "Censored"; questRoot5.Author = list34; index = 4; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -89356,9 +89926,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) + span36[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -89373,7 +89943,7 @@ public static class AssemblyQuestLoader obj22.Steps = list36; reference26 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -89381,16 +89951,16 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008329u, new Vector3(175.86023f, 8.627428f, 204.18091f), 152) + span37[num2] = new QuestStep(EInteractionType.Interact, 1008329u, new Vector3(175.86023f, 8.627428f, 204.18091f), 152) { Fly = true }; obj23.Steps = list37; reference27 = obj23; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -89398,65 +89968,65 @@ public static class AssemblyQuestLoader num2 = 6; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span38[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2003079u, new Vector3(225.78772f, 5.996765f, 181.78064f), 152); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 6; List list39 = new List(index3); CollectionsMarshal.SetCount(list39, index3); - span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span39[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list39; skipConditions.StepIf = skipStepConditions; questStep5.SkipConditions = skipConditions; reference29 = questStep5; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span38[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2003303u, new Vector3(267.96362f, -0.16790771f, 168.9325f), 152); num3 = 6; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index3 = 0; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span40[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list40; reference30 = questStep6; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003301u, new Vector3(220.29443f, -1.4801636f, 100.48059f), 152); + span38[index2] = new QuestStep(EInteractionType.Interact, 2003301u, new Vector3(220.29443f, -1.4801636f, 100.48059f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003081u, new Vector3(175.24988f, -0.22894287f, 57.328125f), 152); + span38[index2] = new QuestStep(EInteractionType.Interact, 2003081u, new Vector3(175.24988f, -0.22894287f, 57.328125f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003082u, new Vector3(97.67297f, 7.1259155f, -7.9194946f), 152); + span38[index2] = new QuestStep(EInteractionType.Interact, 2003082u, new Vector3(97.67297f, 7.1259155f, -7.9194946f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003076u, new Vector3(-19.150085f, 19.33313f, -11.490112f), 152); + span38[index2] = new QuestStep(EInteractionType.Interact, 2003076u, new Vector3(-19.150085f, 19.33313f, -11.490112f), 152); obj24.Steps = list38; reference28 = obj24; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -89464,9 +90034,9 @@ public static class AssemblyQuestLoader index2 = 2; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) + span41[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) { Fly = true, Land = true, @@ -89484,7 +90054,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); obj25.Steps = list41; reference31 = obj25; questRoot5.QuestSequence = list35; @@ -89500,16 +90070,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "Censored"; + span42[index] = "Censored"; questRoot6.Author = list42; index = 3; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span43[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -89517,9 +90087,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) + span44[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -89534,7 +90104,7 @@ public static class AssemblyQuestLoader obj26.Steps = list44; reference32 = obj26; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span43[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -89542,9 +90112,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span45[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, null, new Vector3(220.62901f, 4.888098f, 163.73048f), 152) { Fly = true, @@ -89553,9 +90123,9 @@ public static class AssemblyQuestLoader index3 = 1; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - Span span6 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span6[num3] = new ComplexCombatData + span46[num3] = new ComplexCombatData { DataId = 2660u, NameId = 2314u, @@ -89566,7 +90136,7 @@ public static class AssemblyQuestLoader obj27.Steps = list45; reference33 = obj27; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -89574,9 +90144,9 @@ public static class AssemblyQuestLoader num2 = 2; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) + span47[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.71168f, 4.7303743f, 250.62769f), 152) { Fly = true, Land = true, @@ -89594,7 +90164,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005561u, new Vector3(47.01306f, 6.0734644f, 254.01685f), 152); obj29.Steps = list47; reference35 = obj29; questRoot6.QuestSequence = list43; @@ -89604,16 +90174,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot7.Author = list48; index = 3; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span49[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -89621,13 +90191,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152); + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152); obj30.Steps = list50; reference36 = obj30; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span49[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -89635,9 +90205,9 @@ public static class AssemblyQuestLoader num2 = 4; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span51[index2]; QuestStep obj32 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(321.08926f, -17.347095f, -201.61072f), 152) { Fly = true @@ -89647,25 +90217,25 @@ public static class AssemblyQuestLoader num3 = 6; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index3 = 0; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span52[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list52; skipConditions2.StepIf = skipStepConditions2; obj32.SkipConditions = skipConditions2; reference38 = obj32; index2++; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span51[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, 2003494u, new Vector3(319.44763f, -17.227417f, -200.88507f), 152) { Fly = true, @@ -89676,30 +90246,30 @@ public static class AssemblyQuestLoader index3 = 1; List list53 = new List(index3); CollectionsMarshal.SetCount(list53, index3); - Span span7 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span7[num3] = 764u; + span53[num3] = 764u; obj33.KillEnemyDataIds = list53; num3 = 6; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span5[index3] = null; + span54[index3] = null; index3++; - span5[index3] = null; + span54[index3] = null; index3++; - span5[index3] = null; + span54[index3] = null; index3++; - span5[index3] = null; + span54[index3] = null; index3++; - span5[index3] = null; + span54[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span54[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj33.CompletionQuestVariablesFlags = list54; reference39 = obj33; index2++; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span51[index2]; QuestStep obj34 = new QuestStep(EInteractionType.Combat, 2003041u, new Vector3(386.099f, -20.187744f, -200.763f), 152) { Fly = true, @@ -89710,30 +90280,30 @@ public static class AssemblyQuestLoader index3 = 1; List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - span7 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span7[num3] = 764u; + span55[num3] = 764u; obj34.KillEnemyDataIds = list55; num3 = 6; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span56[index3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj34.CompletionQuestVariablesFlags = list56; reference40 = obj34; index2++; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span51[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Combat, 2003040u, new Vector3(326.77185f, -18.112549f, -235.95032f), 152) { Fly = true, @@ -89744,15 +90314,15 @@ public static class AssemblyQuestLoader index3 = 1; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span7 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span7[num3] = 764u; + span57[num3] = 764u; obj35.KillEnemyDataIds = list57; reference41 = obj35; obj31.Steps = list51; reference37 = obj31; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -89760,9 +90330,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152) + span58[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -89776,16 +90346,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "liza"; + span59[index] = "liza"; questRoot8.Author = list59; index = 4; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span60[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -89793,13 +90363,13 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152); + span61[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152); obj37.Steps = list61; reference43 = obj37; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -89807,16 +90377,16 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003307u, new Vector3(261.82947f, -9.323303f, -72.80078f), 152) + span62[num2] = new QuestStep(EInteractionType.Interact, 2003307u, new Vector3(261.82947f, -9.323303f, -72.80078f), 152) { Fly = true }; obj38.Steps = list62; reference44 = obj38; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -89824,15 +90394,15 @@ public static class AssemblyQuestLoader num2 = 2; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003487u, new Vector3(429.89233f, -14.2977295f, -257.61804f), 152); + span63[index2] = new QuestStep(EInteractionType.Interact, 2003487u, new Vector3(429.89233f, -14.2977295f, -257.61804f), 152); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003310u, new Vector3(551.812f, -22.537598f, -352.13245f), 152); + span63[index2] = new QuestStep(EInteractionType.Interact, 2003310u, new Vector3(551.812f, -22.537598f, -352.13245f), 152); obj39.Steps = list63; reference45 = obj39; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -89840,9 +90410,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152) + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -89856,16 +90426,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot9.Author = list65; index = 3; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -89873,13 +90443,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152); + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152); obj41.Steps = list67; reference47 = obj41; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -89887,9 +90457,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span68[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(336.78577f, -17.169508f, -252.20335f), 152) { Fly = true, @@ -89898,15 +90468,15 @@ public static class AssemblyQuestLoader num3 = 1; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span7 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index3 = 0; - span7[index3] = 2464u; + span69[index3] = 2464u; obj43.KillEnemyDataIds = list69; reference49 = obj43; obj42.Steps = list68; reference48 = obj42; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -89914,9 +90484,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152) + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005562u, new Vector3(36.850464f, -4.8778634f, 249.19507f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -89930,16 +90500,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "alydev"; + span71[index] = "alydev"; questRoot10.Author = list71; index = 5; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -89947,9 +90517,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -89968,7 +90538,7 @@ public static class AssemblyQuestLoader obj45.Steps = list73; reference51 = obj45; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -89976,13 +90546,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005392u, new Vector3(210.25403f, -25.009617f, 223.71252f), 138); + span74[index2] = new QuestStep(EInteractionType.Interact, 1005392u, new Vector3(210.25403f, -25.009617f, 223.71252f), 138); obj46.Steps = list74; reference52 = obj46; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -89990,9 +90560,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span75[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Combat, null, new Vector3(219.21672f, -36.40546f, 321.90988f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -90000,15 +90570,15 @@ public static class AssemblyQuestLoader index3 = 1; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span7 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span7[num3] = 1390u; + span76[num3] = 1390u; obj48.KillEnemyDataIds = list76; reference54 = obj48; obj47.Steps = list75; reference53 = obj47; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -90016,13 +90586,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005393u, new Vector3(221.14893f, -36.405968f, 323.5675f), 138); + span77[index2] = new QuestStep(EInteractionType.Interact, 1005393u, new Vector3(221.14893f, -36.405968f, 323.5675f), 138); obj49.Steps = list77; reference55 = obj49; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -90030,9 +90600,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -90057,16 +90627,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "alydev"; + span79[index] = "alydev"; questRoot11.Author = list79; index = 5; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span80[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -90074,9 +90644,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) + span81[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -90095,7 +90665,7 @@ public static class AssemblyQuestLoader obj51.Steps = list81; reference57 = obj51; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -90103,13 +90673,13 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005392u, new Vector3(210.25403f, -25.009617f, 223.71252f), 138); + span82[num2] = new QuestStep(EInteractionType.Interact, 1005392u, new Vector3(210.25403f, -25.009617f, 223.71252f), 138); obj52.Steps = list82; reference58 = obj52; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -90117,16 +90687,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1005395u, new Vector3(523.6437f, 24.754877f, 292.37805f), 138) + span83[index2] = new QuestStep(EInteractionType.UseItem, 1005395u, new Vector3(523.6437f, 24.754877f, 292.37805f), 138) { ItemId = 2001083u }; obj53.Steps = list83; reference59 = obj53; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj54 = new QuestSequence { Sequence = 3 @@ -90134,16 +90704,16 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1005395u, new Vector3(523.6437f, 24.754877f, 292.37805f), 138) + span84[num2] = new QuestStep(EInteractionType.Emote, 1005395u, new Vector3(523.6437f, 24.754877f, 292.37805f), 138) { Emote = EEmote.Soothe }; obj54.Steps = list84; reference60 = obj54; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -90151,9 +90721,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -90178,16 +90748,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "alydev"; + span86[index] = "alydev"; questRoot12.Author = list86; index = 4; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span87[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -90195,9 +90765,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -90216,7 +90786,7 @@ public static class AssemblyQuestLoader obj56.Steps = list88; reference62 = obj56; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span87[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -90224,9 +90794,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span89[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, null, new Vector3(209.67606f, -16.937475f, 117.99471f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -90234,15 +90804,15 @@ public static class AssemblyQuestLoader num3 = 1; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span7 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index3 = 0; - span7[index3] = 2447u; + span90[index3] = 2447u; obj58.KillEnemyDataIds = list90; reference64 = obj58; obj57.Steps = list89; reference63 = obj57; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span87[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -90250,13 +90820,13 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005396u, new Vector3(209.52148f, -16.919422f, 114.457886f), 138); + span91[num2] = new QuestStep(EInteractionType.Interact, 1005396u, new Vector3(209.52148f, -16.919422f, 114.457886f), 138); obj59.Steps = list91; reference65 = obj59; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span87[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -90264,9 +90834,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) + span92[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005394u, new Vector3(246.87573f, -25.00047f, 246.1737f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -90326,9 +90896,9 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions @@ -90339,23 +90909,23 @@ public static class AssemblyQuestLoader int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list5; reference3 = obj3; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Duty, null, null, 180) { DutyOptions = new DutyOptions @@ -90366,23 +90936,23 @@ public static class AssemblyQuestLoader num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list6; reference4 = obj4; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Duty, null, null, 146) { DutyOptions = new DutyOptions @@ -90393,19 +90963,19 @@ public static class AssemblyQuestLoader num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list7; reference5 = obj5; obj2.Steps = list4; @@ -90419,9 +90989,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006951u, new Vector3(73.77734f, 33.066578f, -709.77344f), 156); + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006951u, new Vector3(73.77734f, 33.066578f, -709.77344f), 156); obj6.Steps = list8; reference6 = obj6; questRoot.QuestSequence = list2; @@ -90431,16 +91001,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 2; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -90448,13 +91018,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006381u, new Vector3(172.99146f, 222.00034f, 314.35107f), 155); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006381u, new Vector3(172.99146f, 222.00034f, 314.35107f), 155); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -90462,14 +91032,14 @@ public static class AssemblyQuestLoader num2 = 2; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.65878f, 222.21414f, 327.51016f), 155) + span12[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.65878f, 222.21414f, 327.51016f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006385u, new Vector3(241.50452f, 222.25885f, 325.45972f), 155); + span12[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006385u, new Vector3(241.50452f, 222.25885f, 325.45972f), 155); obj8.Steps = list12; reference8 = obj8; questRoot2.QuestSequence = list10; @@ -90479,17 +91049,17 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "liza"; + span13[index] = "liza"; questRoot3.Author = list13; questRoot3.Comment = "Only Turn 9 is required for the next quest to unlock"; index = 4; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -90497,9 +91067,9 @@ public static class AssemblyQuestLoader index2 = 4; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span15[num2]; QuestStep obj10 = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, @@ -90510,32 +91080,32 @@ public static class AssemblyQuestLoader num4 = 2; List list16 = new List(num4); CollectionsMarshal.SetCount(list16, num4); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = 140; + span16[num3] = 140; num3++; - span5[num3] = 212; + span16[num3] = 212; skipStepConditions.InTerritory = list16; skipConditions.StepIf = skipStepConditions; obj10.SkipConditions = skipConditions; reference10 = obj10; num2++; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span15[num2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 1; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num4 = 0; - span5[num4] = 212; + span17[num4] = 212; skipStepConditions2.InTerritory = list17; skipConditions2.StepIf = skipStepConditions2; questStep.SkipConditions = skipConditions2; reference11 = questStep; num2++; - ref QuestStep reference12 = ref span3[num2]; + ref QuestStep reference12 = ref span15[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -90545,19 +91115,19 @@ public static class AssemblyQuestLoader num4 = 1; List list18 = new List(num4); CollectionsMarshal.SetCount(list18, num4); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = 212; + span18[num3] = 212; skipStepConditions3.InTerritory = list18; skipConditions3.StepIf = skipStepConditions3; obj11.SkipConditions = skipConditions3; reference12 = obj11; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span15[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -90565,16 +91135,16 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008538u, new Vector3(-35.26361f, -45.545444f, 295.36877f), 154) + span19[index2] = new QuestStep(EInteractionType.Interact, 1008538u, new Vector3(-35.26361f, -45.545444f, 295.36877f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span14[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -90582,23 +91152,23 @@ public static class AssemblyQuestLoader index2 = 3; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-43.719337f, -46.570717f, 288.87f), 154) + span20[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-43.719337f, -46.570717f, 288.87f), 154) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-238.82307f, -75.39517f, 422.71375f), 154) + span20[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-238.82307f, -75.39517f, 422.71375f), 154) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008539u, new Vector3(-236.74377f, -75.699936f, 423.0868f), 154); + span20[num2] = new QuestStep(EInteractionType.Interact, 1008539u, new Vector3(-236.74377f, -75.699936f, 423.0868f), 154); obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span14[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -90606,14 +91176,14 @@ public static class AssemblyQuestLoader num2 = 2; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-43.719337f, -46.570717f, 288.87f), 154) + span21[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-43.719337f, -46.570717f, 288.87f), 154) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008538u, new Vector3(-35.26361f, -45.545444f, 295.36877f), 154) + span21[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008538u, new Vector3(-35.26361f, -45.545444f, 295.36877f), 154) { NextQuestId = new QuestId(1314) }; @@ -90626,16 +91196,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot4.Author = list22; index = 2; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -90643,9 +91213,9 @@ public static class AssemblyQuestLoader index2 = 2; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-59.93238f, 77.08961f, -204.68428f), 147) + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-59.93238f, 77.08961f, -204.68428f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, @@ -90658,14 +91228,14 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span24[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.AcceptQuest, 1008540u, new Vector3(-60.31891f, 76.76807f, -203.23492f), 147); num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - Span span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span6[num4] = new DialogueChoice + span25[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSD302_01314_Q1_000_000"), @@ -90676,7 +91246,7 @@ public static class AssemblyQuestLoader obj15.Steps = list24; reference16 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -90684,22 +91254,22 @@ public static class AssemblyQuestLoader num2 = 4; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span26[index2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span26[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span26[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj16.Steps = list26; reference18 = obj16; questRoot4.QuestSequence = list23; @@ -90709,16 +91279,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "FalconTaterz"; + span27[index] = "FalconTaterz"; questRoot5.Author = list27; index = 7; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span28[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -90726,9 +91296,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005884u, new Vector3(-526.26843f, 5.4049973f, -249.25616f), 145) + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005884u, new Vector3(-526.26843f, 5.4049973f, -249.25616f), 145) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -90743,7 +91313,7 @@ public static class AssemblyQuestLoader obj17.Steps = list29; reference19 = obj17; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span28[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -90751,16 +91321,16 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003931u, new Vector3(-379.6292f, -55.85506f, 95.04846f), 145) + span30[index2] = new QuestStep(EInteractionType.Interact, 1003931u, new Vector3(-379.6292f, -55.85506f, 95.04846f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj18.Steps = list30; reference20 = obj18; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = 2 @@ -90768,19 +91338,19 @@ public static class AssemblyQuestLoader index2 = 2; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span31[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008709u, new Vector3(-431.7846f, 28.038658f, -383.1693f), 140); + span31[num2] = new QuestStep(EInteractionType.Interact, 1008709u, new Vector3(-431.7846f, 28.038658f, -383.1693f), 140); obj19.Steps = list31; reference21 = obj19; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj20 = new QuestSequence { Sequence = 3 @@ -90788,9 +91358,9 @@ public static class AssemblyQuestLoader num2 = 3; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span32[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1008713u, new Vector3(108.99512f, 57.816406f, 12.191956f), 140) { Fly = true, @@ -90799,23 +91369,23 @@ public static class AssemblyQuestLoader num4 = 6; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list33; reference23 = obj21; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span32[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1002022u, new Vector3(12.039368f, 22.144684f, 65.384766f), 140) { Fly = true @@ -90823,23 +91393,23 @@ public static class AssemblyQuestLoader num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num4 = 0; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span34[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list34; reference24 = obj22; index2++; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span32[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1008715u, new Vector3(-69.90167f, 13.38208f, 158.73962f), 140) { Fly = true @@ -90847,25 +91417,25 @@ public static class AssemblyQuestLoader num4 = 6; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - span4 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span35[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list35; reference25 = obj23; obj20.Steps = list32; reference22 = obj20; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span28[num]; QuestSequence obj24 = new QuestSequence { Sequence = 4 @@ -90873,13 +91443,13 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003654u, new Vector3(-68.55884f, 13.809326f, 159.16675f), 140); + span36[num2] = new QuestStep(EInteractionType.Interact, 2003654u, new Vector3(-68.55884f, 13.809326f, 159.16675f), 140); obj24.Steps = list36; reference26 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span28[num]; QuestSequence obj25 = new QuestSequence { Sequence = 5 @@ -90887,30 +91457,30 @@ public static class AssemblyQuestLoader num2 = 4; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span37[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2003658u, new Vector3(-71.06128f, 13.443176f, 155.9624f), 140); num3 = 6; List list38 = new List(num3); CollectionsMarshal.SetCount(list38, num3); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num4 = 0; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span38[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list38; reference28 = questStep3; index2++; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span37[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 2003656u, new Vector3(-72.95343f, 13.504211f, 159.19727f), 140) { StopDistance = 4.5f @@ -90918,23 +91488,23 @@ public static class AssemblyQuestLoader num4 = 6; List list39 = new List(num4); CollectionsMarshal.SetCount(list39, num4); - span4 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span4[num3] = null; + span39[num3] = null; num3++; - span4[num3] = null; + span39[num3] = null; num3++; - span4[num3] = null; + span39[num3] = null; num3++; - span4[num3] = null; + span39[num3] = null; num3++; - span4[num3] = null; + span39[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span39[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list39; reference29 = obj26; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span37[index2]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 2003657u, new Vector3(-80.18622f, 13.412659f, 158.12915f), 140) { StopDistance = 4.5f @@ -90942,46 +91512,46 @@ public static class AssemblyQuestLoader num3 = 6; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span40[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list40; reference30 = obj27; index2++; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span37[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2003659u, new Vector3(-76.15784f, 13.443176f, 155.90137f), 140); num4 = 6; List list41 = new List(num4); CollectionsMarshal.SetCount(list41, num4); - span4 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span41[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list41; reference31 = questStep4; obj25.Steps = list37; reference27 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span28[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -90989,9 +91559,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008716u, new Vector3(-68.00946f, 13.443176f, 157.5188f), 140) + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008716u, new Vector3(-68.00946f, 13.443176f, 157.5188f), 140) { NextQuestId = new QuestId(1316) }; @@ -91004,16 +91574,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "FalconTaterz"; + span43[index] = "FalconTaterz"; questRoot6.Author = list43; index = 4; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -91021,13 +91591,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008716u, new Vector3(-68.00946f, 13.443176f, 157.5188f), 140); + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008716u, new Vector3(-68.00946f, 13.443176f, 157.5188f), 140); obj29.Steps = list45; reference33 = obj29; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -91035,9 +91605,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003664u, new Vector3(11.337402f, 2.670288f, 320.943f), 147) + span46[num2] = new QuestStep(EInteractionType.Interact, 2003664u, new Vector3(11.337402f, 2.670288f, 320.943f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog @@ -91045,7 +91615,7 @@ public static class AssemblyQuestLoader obj30.Steps = list46; reference34 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span44[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -91053,16 +91623,16 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003665u, new Vector3(34.50061f, 12.191956f, 254.13892f), 147) + span47[index2] = new QuestStep(EInteractionType.Interact, 2003665u, new Vector3(34.50061f, 12.191956f, 254.13892f), 147) { Fly = true }; obj31.Steps = list47; reference35 = obj31; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -91070,14 +91640,14 @@ public static class AssemblyQuestLoader index2 = 2; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(110.67165f, 18.372795f, 122.4577f), 147) + span48[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(110.67165f, 18.372795f, 122.4577f), 147) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2003666u, new Vector3(111.192505f, 19.424683f, 121.20239f), 147) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 2003666u, new Vector3(111.192505f, 19.424683f, 121.20239f), 147) { NextQuestId = new QuestId(1317) }; @@ -91090,16 +91660,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "FalconTaterz"; + span49[index] = "FalconTaterz"; questRoot7.Author = list49; index = 4; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -91107,13 +91677,13 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008722u, new Vector3(109.7887f, 18.36741f, 121.72119f), 147); + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008722u, new Vector3(109.7887f, 18.36741f, 121.72119f), 147); obj33.Steps = list51; reference37 = obj33; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -91121,13 +91691,13 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003667u, new Vector3(139.48267f, 20.279175f, 102.92212f), 147); + span52[num2] = new QuestStep(EInteractionType.Interact, 2003667u, new Vector3(139.48267f, 20.279175f, 102.92212f), 147); obj34.Steps = list52; reference38 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -91135,19 +91705,19 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span53[index2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008730u, new Vector3(-431.26575f, 28.038658f, -381.4298f), 140); + span53[index2] = new QuestStep(EInteractionType.Interact, 1008730u, new Vector3(-431.26575f, 28.038658f, -381.4298f), 140); obj35.Steps = list53; reference39 = obj35; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -91155,9 +91725,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008735u, new Vector3(-420.2793f, 23.113977f, -367.17786f), 140) + span54[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008735u, new Vector3(-420.2793f, 23.113977f, -367.17786f), 140) { NextQuestId = new QuestId(1318) }; @@ -91170,16 +91740,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "FalconTaterz"; + span55[index] = "FalconTaterz"; questRoot8.Author = list55; index = 9; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span56[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -91187,16 +91757,16 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008736u, new Vector3(-418.44818f, 23.113976f, -367.8188f), 140) + span57[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008736u, new Vector3(-418.44818f, 23.113976f, -367.8188f), 140) { StopDistance = 5f }; obj37.Steps = list57; reference41 = obj37; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span56[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -91204,9 +91774,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008739u, new Vector3(176.71472f, 222.1357f, 347.219f), 155) + span58[num2] = new QuestStep(EInteractionType.Interact, 1008739u, new Vector3(176.71472f, 222.1357f, 347.219f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -91214,7 +91784,7 @@ public static class AssemblyQuestLoader obj38.Steps = list58; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span56[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -91222,13 +91792,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008741u, new Vector3(249.50024f, 222.36392f, 353.6278f), 155); + span59[index2] = new QuestStep(EInteractionType.Interact, 1008741u, new Vector3(249.50024f, 222.36392f, 353.6278f), 155); obj39.Steps = list59; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span56[num]; QuestSequence obj40 = new QuestSequence { Sequence = 3 @@ -91236,13 +91806,13 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008746u, new Vector3(261.46326f, 222.27127f, 320.2411f), 155); + span60[num2] = new QuestStep(EInteractionType.Interact, 1008746u, new Vector3(261.46326f, 222.27127f, 320.2411f), 155); obj40.Steps = list60; reference44 = obj40; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span56[num]; QuestSequence obj41 = new QuestSequence { Sequence = 4 @@ -91250,16 +91820,16 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003741u, new Vector3(394.7965f, 225.0553f, 378.80518f), 155) + span61[index2] = new QuestStep(EInteractionType.Interact, 2003741u, new Vector3(394.7965f, 225.0553f, 378.80518f), 155) { Fly = true }; obj41.Steps = list61; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj42 = new QuestSequence { Sequence = 5 @@ -91267,16 +91837,16 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008752u, new Vector3(487.81555f, 206.95914f, 479.69775f), 155) + span62[num2] = new QuestStep(EInteractionType.Interact, 1008752u, new Vector3(487.81555f, 206.95914f, 479.69775f), 155) { Fly = true }; obj42.Steps = list62; reference46 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span56[num]; QuestSequence obj43 = new QuestSequence { Sequence = 6 @@ -91284,9 +91854,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) + span63[index2] = new QuestStep(EInteractionType.Duty, null, null, 155) { DutyOptions = new DutyOptions { @@ -91296,7 +91866,7 @@ public static class AssemblyQuestLoader obj43.Steps = list63; reference47 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; QuestSequence obj44 = new QuestSequence { Sequence = 7 @@ -91304,16 +91874,16 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008756u, new Vector3(480.12512f, 207.33582f, 475.33374f), 155) + span64[num2] = new QuestStep(EInteractionType.Interact, 1008756u, new Vector3(480.12512f, 207.33582f, 475.33374f), 155) { StopDistance = 7f }; obj44.Steps = list64; reference48 = obj44; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span56[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -91321,15 +91891,15 @@ public static class AssemblyQuestLoader num2 = 2; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span65[index2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008788u, new Vector3(-421.46948f, 23.113977f, -367.57465f), 140) + span65[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008788u, new Vector3(-421.46948f, 23.113977f, -367.57465f), 140) { Fly = true, NextQuestId = new QuestId(1438) @@ -91343,16 +91913,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot9.Author = list66; index = 8; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -91360,13 +91930,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128); + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128); obj46.Steps = list68; reference50 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -91374,16 +91944,16 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005964u, new Vector3(651.1177f, 9.597839f, 484.73328f), 138) + span69[index2] = new QuestStep(EInteractionType.Interact, 1005964u, new Vector3(651.1177f, 9.597839f, 484.73328f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaSwiftperch }; obj47.Steps = list69; reference51 = obj47; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -91391,13 +91961,13 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003711u, new Vector3(629.0836f, 9.719971f, 496.33008f), 138); + span70[num2] = new QuestStep(EInteractionType.Interact, 2003711u, new Vector3(629.0836f, 9.719971f, 496.33008f), 138); obj48.Steps = list70; reference52 = obj48; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -91405,16 +91975,16 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span71[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1005964u, new Vector3(651.1177f, 9.597839f, 484.73328f), 138); num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span6 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num4 = 0; - span6[num4] = new DialogueChoice + span72[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB001_01320_Q1_000_000"), @@ -91425,7 +91995,7 @@ public static class AssemblyQuestLoader obj49.Steps = list71; reference53 = obj49; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span67[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -91433,16 +92003,16 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) + span73[num2] = new QuestStep(EInteractionType.Interact, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj50.Steps = list73; reference55 = obj50; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span67[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -91450,16 +92020,16 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.274828f, 16.260347f, -199.21056f), 180) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.274828f, 16.260347f, -199.21056f), 180) { Fly = true }; obj51.Steps = list74; reference56 = obj51; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = 6 @@ -91467,13 +92037,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007950u, new Vector3(19.485779f, 16.159302f, -196.42938f), 180); + span75[num2] = new QuestStep(EInteractionType.Interact, 1007950u, new Vector3(19.485779f, 16.159302f, -196.42938f), 180); obj52.Steps = list75; reference57 = obj52; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span67[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -91481,9 +92051,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span76[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { NextQuestId = new QuestId(1321) }; @@ -91496,16 +92066,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "liza"; questRoot10.Author = list77; index = 6; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span78[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -91513,13 +92083,13 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180); + span79[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180); obj54.Steps = list79; reference59 = obj54; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span78[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -91527,120 +92097,120 @@ public static class AssemblyQuestLoader num2 = 5; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span80[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(155.47716f, 68.658165f, -256.36594f), 180); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num4 = 6; List list81 = new List(num4); CollectionsMarshal.SetCount(list81, num4); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span4[num3] = null; + span81[num3] = null; num3++; - span4[num3] = null; + span81[num3] = null; num3++; - span4[num3] = null; + span81[num3] = null; num3++; - span4[num3] = null; + span81[num3] = null; num3++; - span4[num3] = null; + span81[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span81[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list81; skipConditions4.StepIf = skipStepConditions4; questStep6.SkipConditions = skipConditions4; reference61 = questStep6; index2++; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span80[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2003715u, new Vector3(154.49756f, 69.047f, -254.32214f), 180); num3 = 6; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num4 = 0; - span4[num4] = null; + span82[num4] = null; num4++; - span4[num4] = null; + span82[num4] = null; num4++; - span4[num4] = null; + span82[num4] = null; num4++; - span4[num4] = null; + span82[num4] = null; num4++; - span4[num4] = null; + span82[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span82[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list82; reference62 = questStep7; index2++; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span80[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2003713u, new Vector3(181.47546f, 64.59143f, -282.42926f), 180); num4 = 6; List list83 = new List(num4); CollectionsMarshal.SetCount(list83, num4); - span4 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span4[num3] = null; + span83[num3] = null; num3++; - span4[num3] = null; + span83[num3] = null; num3++; - span4[num3] = null; + span83[num3] = null; num3++; - span4[num3] = null; + span83[num3] = null; num3++; - span4[num3] = null; + span83[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span83[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list83; reference63 = questStep8; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span80[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2003716u, new Vector3(180.28528f, 64.62195f, -255.17664f), 180); num3 = 6; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span4 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num4 = 0; - span4[num4] = null; + span84[num4] = null; num4++; - span4[num4] = null; + span84[num4] = null; num4++; - span4[num4] = null; + span84[num4] = null; num4++; - span4[num4] = null; + span84[num4] = null; num4++; - span4[num4] = null; + span84[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span84[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list84; reference64 = questStep9; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span80[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2003714u, new Vector3(197.00916f, 64.042114f, -225.60468f), 180); num4 = 6; List list85 = new List(num4); CollectionsMarshal.SetCount(list85, num4); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span4[num3] = null; + span85[num3] = null; num3++; - span4[num3] = null; + span85[num3] = null; num3++; - span4[num3] = null; + span85[num3] = null; num3++; - span4[num3] = null; + span85[num3] = null; num3++; - span4[num3] = null; + span85[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span85[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list85; reference65 = questStep10; obj55.Steps = list80; reference60 = obj55; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span78[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -91648,16 +92218,16 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span86[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true }; obj56.Steps = list86; reference66 = obj56; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span78[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -91665,13 +92235,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003717u, new Vector3(0.38146973f, 16.433899f, -177.47778f), 180); + span87[index2] = new QuestStep(EInteractionType.Interact, 2003717u, new Vector3(0.38146973f, 16.433899f, -177.47778f), 180); obj57.Steps = list87; reference67 = obj57; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span78[num]; QuestSequence obj58 = new QuestSequence { Sequence = 4 @@ -91679,16 +92249,16 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span88[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { StopDistance = 5f }; obj58.Steps = list88; reference68 = obj58; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span78[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -91696,9 +92266,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span89[index2]; QuestStep obj60 = new QuestStep(EInteractionType.CompleteQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { StopDistance = 5f @@ -91706,9 +92276,9 @@ public static class AssemblyQuestLoader num3 = 1; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span6 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num4 = 0; - span6[num4] = new DialogueChoice + span90[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB002_01321_Q1_000_000"), @@ -91725,16 +92295,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "Censored"; + span91[index] = "Censored"; questRoot11.Author = list91; index = 11; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span92[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -91742,9 +92312,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span93[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -91759,7 +92329,7 @@ public static class AssemblyQuestLoader obj61.Steps = list93; reference71 = obj61; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -91767,16 +92337,16 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007936u, new Vector3(-89.12799f, 64.1947f, -246.84528f), 180) + span94[index2] = new QuestStep(EInteractionType.Interact, 1007936u, new Vector3(-89.12799f, 64.1947f, -246.84528f), 180) { Fly = true }; obj62.Steps = list94; reference72 = obj62; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span92[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -91784,16 +92354,16 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span95[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true }; obj63.Steps = list95; reference73 = obj63; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span92[num]; QuestSequence obj64 = new QuestSequence { Sequence = 3 @@ -91801,13 +92371,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); + span96[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); obj64.Steps = list96; reference74 = obj64; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 4 @@ -91815,9 +92385,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span97[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) { Fly = true, @@ -91826,9 +92396,9 @@ public static class AssemblyQuestLoader num4 = 1; List list98 = new List(num4); CollectionsMarshal.SetCount(list98, num4); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span6[num3] = new DialogueChoice + span98[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB003_01322_Q1_000_000"), @@ -91839,7 +92409,7 @@ public static class AssemblyQuestLoader obj65.Steps = list97; reference75 = obj65; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span92[num]; QuestSequence obj67 = new QuestSequence { Sequence = 5 @@ -91847,13 +92417,13 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007937u, new Vector3(221.82031f, 21.484379f, -580.6516f), 180); + span99[index2] = new QuestStep(EInteractionType.Interact, 1007937u, new Vector3(221.82031f, 21.484379f, -580.6516f), 180); obj67.Steps = list99; reference77 = obj67; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span92[num]; QuestSequence obj68 = new QuestSequence { Sequence = 6 @@ -91861,9 +92431,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span100[num2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, 2003719u, new Vector3(182.5741f, 24.734863f, -622.33923f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -91871,17 +92441,17 @@ public static class AssemblyQuestLoader num3 = 2; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - Span span7 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span7[num4] = 2854u; + span101[num4] = 2854u; num4++; - span7[num4] = 2855u; + span101[num4] = 2855u; obj69.KillEnemyDataIds = list101; reference79 = obj69; obj68.Steps = list100; reference78 = obj68; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span92[num]; QuestSequence obj70 = new QuestSequence { Sequence = 7 @@ -91889,13 +92459,13 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007937u, new Vector3(221.82031f, 21.484379f, -580.6516f), 180); + span102[index2] = new QuestStep(EInteractionType.Interact, 1007937u, new Vector3(221.82031f, 21.484379f, -580.6516f), 180); obj70.Steps = list102; reference80 = obj70; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span92[num]; QuestSequence obj71 = new QuestSequence { Sequence = 8 @@ -91903,18 +92473,18 @@ public static class AssemblyQuestLoader index2 = 2; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(224.7802f, 21.375952f, -579.86096f), 180); + span103[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(224.7802f, 21.375952f, -579.86096f), 180); num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003720u, new Vector3(224.78064f, 23.941406f, -580.9568f), 180) + span103[num2] = new QuestStep(EInteractionType.UseItem, 2003720u, new Vector3(224.78064f, 23.941406f, -580.9568f), 180) { ItemId = 2001234u }; obj71.Steps = list103; reference81 = obj71; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span92[num]; QuestSequence obj72 = new QuestSequence { Sequence = 9 @@ -91922,13 +92492,13 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008883u, new Vector3(150.19446f, 26.489233f, -555.1385f), 180); + span104[index2] = new QuestStep(EInteractionType.Interact, 1008883u, new Vector3(150.19446f, 26.489233f, -555.1385f), 180); obj72.Steps = list104; reference82 = obj72; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span92[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -91936,9 +92506,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span105[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -91952,16 +92522,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "Censored"; + span106[index] = "Censored"; questRoot12.Author = list106; index = 9; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span107[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -91969,9 +92539,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005931u, new Vector3(0.77819824f, 16.159302f, -171.49622f), 180) + span108[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005931u, new Vector3(0.77819824f, 16.159302f, -171.49622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -91991,7 +92561,7 @@ public static class AssemblyQuestLoader obj74.Steps = list108; reference84 = obj74; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span107[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -91999,16 +92569,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) + span109[num2] = new QuestStep(EInteractionType.Interact, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj75.Steps = list109; reference85 = obj75; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span107[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -92016,16 +92586,16 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005931u, new Vector3(0.77819824f, 16.159302f, -171.49622f), 180) + span110[index2] = new QuestStep(EInteractionType.Interact, 1005931u, new Vector3(0.77819824f, 16.159302f, -171.49622f), 180) { Fly = true }; obj76.Steps = list110; reference86 = obj76; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span107[num]; QuestSequence obj77 = new QuestSequence { Sequence = 3 @@ -92033,9 +92603,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(217.99217f, 61.42252f, -233.55513f), 180) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(217.99217f, 61.42252f, -233.55513f), 180) { Fly = true, Land = true @@ -92043,7 +92613,7 @@ public static class AssemblyQuestLoader obj77.Steps = list111; reference87 = obj77; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span107[num]; QuestSequence obj78 = new QuestSequence { Sequence = 4 @@ -92051,9 +92621,9 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span112[index2]; QuestStep obj79 = new QuestStep(EInteractionType.Combat, null, new Vector3(217.99217f, 61.42252f, -233.55513f), 180) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -92061,21 +92631,21 @@ public static class AssemblyQuestLoader num4 = 3; List list113 = new List(num4); CollectionsMarshal.SetCount(list113, num4); - span7 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span7[num3] = 2864u; + span113[num3] = 2864u; num3++; - span7[num3] = 2865u; + span113[num3] = 2865u; num3++; - span7[num3] = 2866u; + span113[num3] = 2866u; obj79.KillEnemyDataIds = list113; reference89 = obj79; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007941u, new Vector3(218.98218f, 61.284424f, -233.32574f), 180); + span112[index2] = new QuestStep(EInteractionType.Interact, 1007941u, new Vector3(218.98218f, 61.284424f, -233.32574f), 180); obj78.Steps = list112; reference88 = obj78; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span107[num]; QuestSequence obj80 = new QuestSequence { Sequence = 5 @@ -92083,13 +92653,13 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003722u, new Vector3(189.53223f, 64.25574f, -287.5868f), 180); + span114[num2] = new QuestStep(EInteractionType.Interact, 2003722u, new Vector3(189.53223f, 64.25574f, -287.5868f), 180); obj80.Steps = list114; reference90 = obj80; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span107[num]; QuestSequence obj81 = new QuestSequence { Sequence = 6 @@ -92097,13 +92667,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008947u, new Vector3(218.98218f, 61.284424f, -233.32574f), 180); + span115[index2] = new QuestStep(EInteractionType.Interact, 1008947u, new Vector3(218.98218f, 61.284424f, -233.32574f), 180); obj81.Steps = list115; reference91 = obj81; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span107[num]; QuestSequence obj82 = new QuestSequence { Sequence = 7 @@ -92111,16 +92681,16 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span116[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true }; obj82.Steps = list116; reference92 = obj82; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span107[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -92128,9 +92698,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005931u, new Vector3(0.77819824f, 16.159302f, -171.49622f), 180); + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005931u, new Vector3(0.77819824f, 16.159302f, -171.49622f), 180); obj83.Steps = list117; reference93 = obj83; questRoot12.QuestSequence = list107; @@ -92140,16 +92710,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "Censored"; + span118[index] = "Censored"; questRoot13.Author = list118; index = 13; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span119[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -92157,9 +92727,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -92179,7 +92749,7 @@ public static class AssemblyQuestLoader obj84.Steps = list120; reference94 = obj84; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span119[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -92187,13 +92757,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007949u, new Vector3(14.633362f, 16.165525f, -184.31378f), 180); + span121[index2] = new QuestStep(EInteractionType.Interact, 1007949u, new Vector3(14.633362f, 16.165525f, -184.31378f), 180); obj85.Steps = list121; reference95 = obj85; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span119[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -92201,13 +92771,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180); + span122[num2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180); obj86.Steps = list122; reference96 = obj86; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span119[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -92215,16 +92785,16 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span123[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj87.Steps = list123; reference97 = obj87; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span119[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -92232,9 +92802,9 @@ public static class AssemblyQuestLoader index2 = 3; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span124[num2]; QuestStep obj89 = new QuestStep(EInteractionType.UseItem, 2003723u, new Vector3(87.08313f, 22.018738f, -635.5535f), 180) { Fly = true, @@ -92243,23 +92813,23 @@ public static class AssemblyQuestLoader num3 = 6; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span4 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span125[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj89.CompletionQuestVariablesFlags = list125; reference99 = obj89; num2++; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span124[num2]; QuestStep obj90 = new QuestStep(EInteractionType.UseItem, 2003724u, new Vector3(96.11658f, 21.896606f, -644.9531f), 180) { ItemId = 2001237u @@ -92267,30 +92837,30 @@ public static class AssemblyQuestLoader num4 = 6; List list126 = new List(num4); CollectionsMarshal.SetCount(list126, num4); - span4 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span126[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj90.CompletionQuestVariablesFlags = list126; reference100 = obj90; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003725u, new Vector3(92.94263f, 25.833496f, -655.0851f), 180) + span124[num2] = new QuestStep(EInteractionType.UseItem, 2003725u, new Vector3(92.94263f, 25.833496f, -655.0851f), 180) { ItemId = 2001237u }; obj88.Steps = list124; reference98 = obj88; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span119[num]; QuestSequence obj91 = new QuestSequence { Sequence = 5 @@ -92298,13 +92868,13 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007942u, new Vector3(74.93701f, 24.490723f, -665.5528f), 180); + span127[index2] = new QuestStep(EInteractionType.Interact, 1007942u, new Vector3(74.93701f, 24.490723f, -665.5528f), 180); obj91.Steps = list127; reference101 = obj91; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span119[num]; QuestSequence obj92 = new QuestSequence { Sequence = 6 @@ -92312,9 +92882,9 @@ public static class AssemblyQuestLoader index2 = 3; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span128[num2]; QuestStep obj93 = new QuestStep(EInteractionType.UseItem, 2003727u, new Vector3(157.7019f, 22.11029f, -713.28296f), 180) { ItemId = 2001237u @@ -92322,23 +92892,23 @@ public static class AssemblyQuestLoader num3 = 6; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span4 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num4 = 0; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span129[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list129; reference103 = obj93; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span128[num2]; QuestStep obj94 = new QuestStep(EInteractionType.UseItem, 2003728u, new Vector3(167.65088f, 21.927185f, -707.5151f), 180) { ItemId = 2001237u @@ -92346,30 +92916,30 @@ public static class AssemblyQuestLoader num4 = 6; List list130 = new List(num4); CollectionsMarshal.SetCount(list130, num4); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span130[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list130; reference104 = obj94; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003726u, new Vector3(163.53088f, 25.925049f, -688.38025f), 180) + span128[num2] = new QuestStep(EInteractionType.UseItem, 2003726u, new Vector3(163.53088f, 25.925049f, -688.38025f), 180) { ItemId = 2001237u }; obj92.Steps = list128; reference102 = obj92; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span119[num]; QuestSequence obj95 = new QuestSequence { Sequence = 7 @@ -92377,13 +92947,13 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007943u, new Vector3(176.98938f, 24.795776f, -688.53284f), 180); + span131[index2] = new QuestStep(EInteractionType.Interact, 1007943u, new Vector3(176.98938f, 24.795776f, -688.53284f), 180); obj95.Steps = list131; reference105 = obj95; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span119[num]; QuestSequence obj96 = new QuestSequence { Sequence = 8 @@ -92391,16 +92961,16 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span132[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1007944u, new Vector3(178.45422f, 23.483582f, -641.01624f), 180); num3 = 1; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span6 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num4 = 0; - span6[num4] = new DialogueChoice + span133[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB005_01324_Q1_000_000"), @@ -92411,7 +92981,7 @@ public static class AssemblyQuestLoader obj96.Steps = list132; reference106 = obj96; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span119[num]; QuestSequence obj97 = new QuestSequence { Sequence = 9 @@ -92419,13 +92989,13 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007946u, new Vector3(220.66064f, 21.481783f, -592.64514f), 180); + span134[index2] = new QuestStep(EInteractionType.Interact, 1007946u, new Vector3(220.66064f, 21.481783f, -592.64514f), 180); obj97.Steps = list134; reference108 = obj97; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span119[num]; QuestSequence obj98 = new QuestSequence { Sequence = 10 @@ -92433,13 +93003,13 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007947u, new Vector3(150.86597f, 26.382812f, -551.751f), 180); + span135[num2] = new QuestStep(EInteractionType.Interact, 1007947u, new Vector3(150.86597f, 26.382812f, -551.751f), 180); obj98.Steps = list135; reference109 = obj98; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span119[num]; QuestSequence obj99 = new QuestSequence { Sequence = 11 @@ -92447,16 +93017,16 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) + span136[index2] = new QuestStep(EInteractionType.Interact, 1005927u, new Vector3(-2.8534546f, 16.03717f, -172.5033f), 180) { Fly = true }; obj99.Steps = list136; reference110 = obj99; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span119[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -92464,9 +93034,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128) + span137[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -92484,16 +93054,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "Censored"; + span138[index] = "Censored"; questRoot14.Author = list138; index = 4; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span139[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -92501,9 +93071,9 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span140[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -92523,7 +93093,7 @@ public static class AssemblyQuestLoader obj101.Steps = list140; reference112 = obj101; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span139[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -92531,9 +93101,9 @@ public static class AssemblyQuestLoader index2 = 3; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span141[num2]; QuestStep obj103 = new QuestStep(EInteractionType.Interact, 2003769u, new Vector3(-18.539795f, 48.447266f, -294.2398f), 180) { Fly = true @@ -92541,51 +93111,51 @@ public static class AssemblyQuestLoader num4 = 6; List list142 = new List(num4); CollectionsMarshal.SetCount(list142, num4); - span4 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span142[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list142; reference114 = obj103; num2++; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span141[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2003770u, new Vector3(-5.996826f, 48.41687f, -322.2553f), 180); num3 = 6; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num4 = 0; - span4[num4] = null; + span143[num4] = null; num4++; - span4[num4] = null; + span143[num4] = null; num4++; - span4[num4] = null; + span143[num4] = null; num4++; - span4[num4] = null; + span143[num4] = null; num4++; - span4[num4] = null; + span143[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span143[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list143; reference115 = questStep12; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003773u, new Vector3(79.17908f, 57.51123f, -305.745f), 180) + span141[num2] = new QuestStep(EInteractionType.Interact, 2003773u, new Vector3(79.17908f, 57.51123f, -305.745f), 180) { Fly = true }; obj102.Steps = list141; reference113 = obj102; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span139[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -92593,16 +93163,16 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007957u, new Vector3(-101.76245f, 64.49596f, -225.08588f), 180) + span144[index2] = new QuestStep(EInteractionType.Interact, 1007957u, new Vector3(-101.76245f, 64.49596f, -225.08588f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj104.Steps = list144; reference116 = obj104; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span139[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -92610,9 +93180,9 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span145[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -92625,16 +93195,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "liza"; + span146[index] = "liza"; questRoot15.Author = list146; index = 3; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span147[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -92642,13 +93212,13 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180); + span148[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180); obj106.Steps = list148; reference118 = obj106; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span147[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -92656,9 +93226,9 @@ public static class AssemblyQuestLoader index2 = 4; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span149[num2]; QuestStep obj108 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(11.243606f, 49.8394f, -374.39398f), 180) { Fly = true @@ -92668,71 +93238,71 @@ public static class AssemblyQuestLoader num4 = 6; List list150 = new List(num4); CollectionsMarshal.SetCount(list150, num4); - span4 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span4[num3] = null; + span150[num3] = null; num3++; - span4[num3] = null; + span150[num3] = null; num3++; - span4[num3] = null; + span150[num3] = null; num3++; - span4[num3] = null; + span150[num3] = null; num3++; - span4[num3] = null; + span150[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span150[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list150; skipConditions5.StepIf = skipStepConditions5; obj108.SkipConditions = skipConditions5; reference120 = obj108; num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span149[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2003774u, new Vector3(10.269287f, 49.82068f, -375.5398f), 180); num3 = 6; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num4 = 0; - span4[num4] = null; + span151[num4] = null; num4++; - span4[num4] = null; + span151[num4] = null; num4++; - span4[num4] = null; + span151[num4] = null; num4++; - span4[num4] = null; + span151[num4] = null; num4++; - span4[num4] = null; + span151[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span151[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list151; reference121 = questStep13; num2++; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span149[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2004022u, new Vector3(39.139404f, 48.2948f, -342.33618f), 180); num4 = 6; List list152 = new List(num4); CollectionsMarshal.SetCount(list152, num4); - span4 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span4[num3] = null; + span152[num3] = null; num3++; - span4[num3] = null; + span152[num3] = null; num3++; - span4[num3] = null; + span152[num3] = null; num3++; - span4[num3] = null; + span152[num3] = null; num3++; - span4[num3] = null; + span152[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span152[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list152; reference122 = questStep14; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004020u, new Vector3(51.102417f, 48.2948f, -349.50793f), 180); + span149[num2] = new QuestStep(EInteractionType.Interact, 2004020u, new Vector3(51.102417f, 48.2948f, -349.50793f), 180); obj107.Steps = list149; reference119 = obj107; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span147[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -92740,9 +93310,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span153[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -92755,16 +93325,16 @@ public static class AssemblyQuestLoader num = 1; List list154 = new List(num); CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index = 0; - span[index] = "liza"; + span154[index] = "liza"; questRoot16.Author = list154; index = 4; List list155 = new List(index); CollectionsMarshal.SetCount(list155, index); - span2 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span155[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -92772,9 +93342,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span156[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -92794,7 +93364,7 @@ public static class AssemblyQuestLoader obj110.Steps = list156; reference124 = obj110; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span155[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -92802,9 +93372,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - ref QuestStep reference126 = ref span3[index2]; + ref QuestStep reference126 = ref span157[index2]; QuestStep obj112 = new QuestStep(EInteractionType.Combat, null, new Vector3(-1.668298f, 48.422268f, -312.28842f), 180) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -92812,9 +93382,9 @@ public static class AssemblyQuestLoader num3 = 1; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - Span span8 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - span8[num4] = new ComplexCombatData + span158[num4] = new ComplexCombatData { DataId = 327u, MinimumKillCount = 3u, @@ -92826,7 +93396,7 @@ public static class AssemblyQuestLoader obj111.Steps = list157; reference125 = obj111; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span155[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -92834,16 +93404,16 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span159[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj113.Steps = list159; reference127 = obj113; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span155[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -92851,9 +93421,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span160[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -92866,16 +93436,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span161[index] = "liza"; questRoot17.Author = list161; index = 3; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span162[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -92883,13 +93453,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180); + span163[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180); obj115.Steps = list163; reference129 = obj115; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span162[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -92897,9 +93467,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span164[index2]; QuestStep obj117 = new QuestStep(EInteractionType.Combat, null, new Vector3(65.98078f, 57.753456f, -310.697f), 180) { Fly = true, @@ -92908,17 +93478,17 @@ public static class AssemblyQuestLoader num4 = 2; List list165 = new List(num4); CollectionsMarshal.SetCount(list165, num4); - span7 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span7[num3] = 755u; + span165[num3] = 755u; num3++; - span7[num3] = 2881u; + span165[num3] = 2881u; obj117.KillEnemyDataIds = list165; reference131 = obj117; obj116.Steps = list164; reference130 = obj116; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span162[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -92926,9 +93496,9 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span166[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -92946,16 +93516,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "Censored"; + span167[index] = "Censored"; questRoot18.Author = list167; index = 7; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span168[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -92963,9 +93533,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span169[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -92985,7 +93555,7 @@ public static class AssemblyQuestLoader obj119.Steps = list169; reference133 = obj119; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span168[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -92993,13 +93563,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); + span170[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); obj120.Steps = list170; reference134 = obj120; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span168[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -93007,9 +93577,9 @@ public static class AssemblyQuestLoader num2 = 3; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span171[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Combat, 2003785u, new Vector3(-53.330322f, 64.46936f, -302.54065f), 180) { Fly = true, @@ -93019,9 +93589,9 @@ public static class AssemblyQuestLoader num3 = 1; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span8 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num4 = 0; - span8[num4] = new ComplexCombatData + span172[num4] = new ComplexCombatData { DataId = 2870u, MinimumKillCount = 1u, @@ -93033,25 +93603,25 @@ public static class AssemblyQuestLoader num4 = 6; List list173 = new List(num4); CollectionsMarshal.SetCount(list173, num4); - span4 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span173[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list173; skipConditions6.StepIf = skipStepConditions6; obj122.SkipConditions = skipConditions6; reference136 = obj122; index2++; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span171[index2]; QuestStep obj123 = new QuestStep(EInteractionType.Combat, 2003784u, new Vector3(-57.90808f, 64.74402f, -301.68616f), 180) { ItemId = 2001257u, @@ -93060,9 +93630,9 @@ public static class AssemblyQuestLoader num3 = 1; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span8 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num4 = 0; - span8[num4] = new ComplexCombatData + span174[num4] = new ComplexCombatData { DataId = 2870u, MinimumKillCount = 1u, @@ -93074,25 +93644,25 @@ public static class AssemblyQuestLoader num4 = 6; List list175 = new List(num4); CollectionsMarshal.SetCount(list175, num4); - span4 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num3 = 0; - span4[num3] = null; + span175[num3] = null; num3++; - span4[num3] = null; + span175[num3] = null; num3++; - span4[num3] = null; + span175[num3] = null; num3++; - span4[num3] = null; + span175[num3] = null; num3++; - span4[num3] = null; + span175[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span175[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list175; skipConditions7.StepIf = skipStepConditions7; obj123.SkipConditions = skipConditions7; reference137 = obj123; index2++; - ref QuestStep reference138 = ref span3[index2]; + ref QuestStep reference138 = ref span171[index2]; QuestStep obj124 = new QuestStep(EInteractionType.Combat, 2003786u, new Vector3(-63.46228f, 64.83557f, -298.60382f), 180) { ItemId = 2001257u, @@ -93101,9 +93671,9 @@ public static class AssemblyQuestLoader num3 = 1; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span8 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num4 = 0; - span8[num4] = new ComplexCombatData + span176[num4] = new ComplexCombatData { DataId = 2870u, MinimumKillCount = 1u, @@ -93114,7 +93684,7 @@ public static class AssemblyQuestLoader obj121.Steps = list171; reference135 = obj121; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span168[num]; QuestSequence obj125 = new QuestSequence { Sequence = 3 @@ -93122,16 +93692,16 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003793u, new Vector3(-54.398438f, 64.49988f, -288.8075f), 180) + span177[num2] = new QuestStep(EInteractionType.UseItem, 2003793u, new Vector3(-54.398438f, 64.49988f, -288.8075f), 180) { ItemId = 2001258u }; obj125.Steps = list177; reference139 = obj125; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span168[num]; QuestSequence obj126 = new QuestSequence { Sequence = 4 @@ -93139,9 +93709,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span178[index2]; QuestStep obj127 = new QuestStep(EInteractionType.Combat, 2003797u, new Vector3(-49.912292f, 64.46936f, -303.5783f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -93149,9 +93719,9 @@ public static class AssemblyQuestLoader num4 = 1; List list179 = new List(num4); CollectionsMarshal.SetCount(list179, num4); - span8 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span8[num3] = new ComplexCombatData + span179[num3] = new ComplexCombatData { DataId = 17u, MinimumKillCount = 1u @@ -93161,7 +93731,7 @@ public static class AssemblyQuestLoader obj126.Steps = list178; reference140 = obj126; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span168[num]; QuestSequence obj128 = new QuestSequence { Sequence = 5 @@ -93169,16 +93739,16 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span180[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj128.Steps = list180; reference142 = obj128; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span168[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -93186,9 +93756,9 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span181[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -93201,16 +93771,16 @@ public static class AssemblyQuestLoader num = 1; List list182 = new List(num); CollectionsMarshal.SetCount(list182, num); - span = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index = 0; - span[index] = "Censored"; + span182[index] = "Censored"; questRoot19.Author = list182; index = 5; List list183 = new List(index); CollectionsMarshal.SetCount(list183, index); - span2 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span183[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -93218,9 +93788,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span184[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -93240,7 +93810,7 @@ public static class AssemblyQuestLoader obj130.Steps = list184; reference144 = obj130; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span183[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -93248,13 +93818,13 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); + span185[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); obj131.Steps = list185; reference145 = obj131; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span183[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -93262,9 +93832,9 @@ public static class AssemblyQuestLoader index2 = 3; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span186[num2]; QuestStep obj133 = new QuestStep(EInteractionType.UseItem, 2003805u, new Vector3(176.10437f, 64.530396f, -273.39594f), 180) { Fly = true, @@ -93273,23 +93843,23 @@ public static class AssemblyQuestLoader num3 = 6; List list187 = new List(num3); CollectionsMarshal.SetCount(list187, num3); - span4 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num4 = 0; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span187[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list187; reference147 = obj133; num2++; - ref QuestStep reference148 = ref span3[num2]; + ref QuestStep reference148 = ref span186[num2]; QuestStep obj134 = new QuestStep(EInteractionType.UseItem, 2003806u, new Vector3(178.45422f, 64.62195f, -271.2292f), 180) { ItemId = 2001260u @@ -93297,30 +93867,30 @@ public static class AssemblyQuestLoader num4 = 6; List list188 = new List(num4); CollectionsMarshal.SetCount(list188, num4); - span4 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list188; reference148 = obj134; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003807u, new Vector3(180.37683f, 64.43884f, -268.17737f), 180) + span186[num2] = new QuestStep(EInteractionType.UseItem, 2003807u, new Vector3(180.37683f, 64.43884f, -268.17737f), 180) { ItemId = 2001260u }; obj132.Steps = list186; reference146 = obj132; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span183[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -93328,16 +93898,16 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2003808u, new Vector3(169.39038f, 65.50696f, -263.72174f), 180) + span189[index2] = new QuestStep(EInteractionType.UseItem, 2003808u, new Vector3(169.39038f, 65.50696f, -263.72174f), 180) { ItemId = 2001261u }; obj135.Steps = list189; reference149 = obj135; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span183[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -93345,9 +93915,9 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span190[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -93360,16 +93930,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "Censored"; + span191[index] = "Censored"; questRoot20.Author = list191; index = 3; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span192[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -93377,9 +93947,9 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span193[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -93399,7 +93969,7 @@ public static class AssemblyQuestLoader obj137.Steps = list193; reference151 = obj137; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span192[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -93407,9 +93977,9 @@ public static class AssemblyQuestLoader index2 = 3; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span194[num2]; QuestStep obj139 = new QuestStep(EInteractionType.Interact, 2003553u, new Vector3(181.3534f, 64.7135f, -251.05676f), 180) { Fly = true @@ -93417,48 +93987,48 @@ public static class AssemblyQuestLoader num3 = 6; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span4 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num4 = 0; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span195[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj139.CompletionQuestVariablesFlags = list195; reference153 = obj139; num2++; - ref QuestStep reference154 = ref span3[num2]; + ref QuestStep reference154 = ref span194[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2003557u, new Vector3(194.10999f, 64.80505f, -262.3484f), 180); num4 = 6; List list196 = new List(num4); CollectionsMarshal.SetCount(list196, num4); - span4 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span4[num3] = null; + span196[num3] = null; num3++; - span4[num3] = null; + span196[num3] = null; num3++; - span4[num3] = null; + span196[num3] = null; num3++; - span4[num3] = null; + span196[num3] = null; num3++; - span4[num3] = null; + span196[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span196[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list196; reference154 = questStep15; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003556u, new Vector3(206.74438f, 64.56079f, -251.78918f), 180); + span194[num2] = new QuestStep(EInteractionType.Interact, 2003556u, new Vector3(206.74438f, 64.56079f, -251.78918f), 180); obj138.Steps = list194; reference152 = obj138; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span192[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -93466,9 +94036,9 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -93481,16 +94051,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "Censored"; + span198[index] = "Censored"; questRoot21.Author = list198; index = 5; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span199[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -93498,9 +94068,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -93520,7 +94090,7 @@ public static class AssemblyQuestLoader obj141.Steps = list200; reference156 = obj141; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span199[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -93528,13 +94098,13 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); + span201[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); obj142.Steps = list201; reference157 = obj142; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span199[num]; QuestSequence obj143 = new QuestSequence { Sequence = 2 @@ -93542,9 +94112,9 @@ public static class AssemblyQuestLoader index2 = 5; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span202[num2]; QuestStep obj144 = new QuestStep(EInteractionType.Emote, 1005950u, new Vector3(-11.7647705f, 49.2008f, -289.2348f), 180) { Fly = true, @@ -93554,23 +94124,23 @@ public static class AssemblyQuestLoader num3 = 6; List list203 = new List(num3); CollectionsMarshal.SetCount(list203, num3); - span4 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num4 = 0; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span203[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj144.CompletionQuestVariablesFlags = list203; reference159 = obj144; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span202[num2]; QuestStep obj145 = new QuestStep(EInteractionType.Emote, 1005951u, new Vector3(-24.673828f, 49.15637f, -331.50226f), 180) { Emote = EEmote.Soothe @@ -93578,23 +94148,23 @@ public static class AssemblyQuestLoader num4 = 6; List list204 = new List(num4); CollectionsMarshal.SetCount(list204, num4); - span4 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span204[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj145.CompletionQuestVariablesFlags = list204; reference160 = obj145; num2++; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span202[num2]; QuestStep obj146 = new QuestStep(EInteractionType.Emote, 1005947u, new Vector3(-16.159302f, 50.30896f, -351.85785f), 180) { Emote = EEmote.Soothe @@ -93602,23 +94172,23 @@ public static class AssemblyQuestLoader num3 = 6; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span4 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num4 = 0; - span4[num4] = null; + span205[num4] = null; num4++; - span4[num4] = null; + span205[num4] = null; num4++; - span4[num4] = null; + span205[num4] = null; num4++; - span4[num4] = null; + span205[num4] = null; num4++; - span4[num4] = null; + span205[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj146.CompletionQuestVariablesFlags = list205; reference161 = obj146; num2++; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span202[num2]; QuestStep obj147 = new QuestStep(EInteractionType.Emote, 1005949u, new Vector3(15.42688f, 48.41687f, -324.02533f), 180) { Emote = EEmote.Soothe @@ -93626,30 +94196,30 @@ public static class AssemblyQuestLoader num4 = 6; List list206 = new List(num4); CollectionsMarshal.SetCount(list206, num4); - span4 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span206[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj147.CompletionQuestVariablesFlags = list206; reference162 = obj147; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1005948u, new Vector3(50.125854f, 48.75892f, -326.55835f), 180) + span202[num2] = new QuestStep(EInteractionType.Emote, 1005948u, new Vector3(50.125854f, 48.75892f, -326.55835f), 180) { Emote = EEmote.Soothe }; obj143.Steps = list202; reference158 = obj143; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span199[num]; QuestSequence obj148 = new QuestSequence { Sequence = 3 @@ -93657,16 +94227,16 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span207[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj148.Steps = list207; reference163 = obj148; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span199[num]; QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue @@ -93674,9 +94244,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span208[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -93689,16 +94259,16 @@ public static class AssemblyQuestLoader num = 1; List list209 = new List(num); CollectionsMarshal.SetCount(list209, num); - span = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index = 0; - span[index] = "Censored"; + span209[index] = "Censored"; questRoot22.Author = list209; index = 6; List list210 = new List(index); CollectionsMarshal.SetCount(list210, index); - span2 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span210[num]; QuestSequence obj150 = new QuestSequence { Sequence = 0 @@ -93706,9 +94276,9 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span211[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -93728,7 +94298,7 @@ public static class AssemblyQuestLoader obj150.Steps = list211; reference165 = obj150; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span210[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -93736,16 +94306,16 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span212[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180); num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span6 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num4 = 0; - span6[num4] = new DialogueChoice + span213[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB110_01334_Q1_000_000"), @@ -93756,7 +94326,7 @@ public static class AssemblyQuestLoader obj151.Steps = list212; reference166 = obj151; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span210[num]; QuestSequence obj152 = new QuestSequence { Sequence = 2 @@ -93764,13 +94334,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003950u, new Vector3(49.973267f, 49.332397f, -342.67188f), 180); + span214[index2] = new QuestStep(EInteractionType.Interact, 2003950u, new Vector3(49.973267f, 49.332397f, -342.67188f), 180); obj152.Steps = list214; reference168 = obj152; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span210[num]; QuestSequence obj153 = new QuestSequence { Sequence = 3 @@ -93778,9 +94348,9 @@ public static class AssemblyQuestLoader index2 = 2; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span215[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Combat, 2003954u, new Vector3(48.081177f, 48.599854f, -346.21198f), 180) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -93788,13 +94358,13 @@ public static class AssemblyQuestLoader num4 = 1; List list216 = new List(num4); CollectionsMarshal.SetCount(list216, num4); - span7 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span7[num3] = 2871u; + span216[num3] = 2871u; obj154.KillEnemyDataIds = list216; reference170 = obj154; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span215[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Combat, 2003954u, new Vector3(48.081177f, 48.599854f, -346.21198f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -93802,15 +94372,15 @@ public static class AssemblyQuestLoader num3 = 1; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span7 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num4 = 0; - span7[num4] = 17u; + span217[num4] = 17u; obj155.KillEnemyDataIds = list217; reference171 = obj155; obj153.Steps = list215; reference169 = obj153; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span210[num]; QuestSequence obj156 = new QuestSequence { Sequence = 4 @@ -93818,16 +94388,16 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span218[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj156.Steps = list218; reference172 = obj156; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span210[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -93835,9 +94405,9 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) + span219[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005928u, new Vector3(7.095398f, 16.167778f, -188.67786f), 180) { Fly = true }; @@ -93850,16 +94420,16 @@ public static class AssemblyQuestLoader num = 1; List list220 = new List(num); CollectionsMarshal.SetCount(list220, num); - span = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index = 0; - span[index] = "Censored"; + span220[index] = "Censored"; questRoot23.Author = list220; index = 3; List list221 = new List(index); CollectionsMarshal.SetCount(list221, index); - span2 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span221[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -93867,9 +94437,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span222[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -93889,7 +94459,7 @@ public static class AssemblyQuestLoader obj158.Steps = list222; reference174 = obj158; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span221[num]; QuestSequence obj159 = new QuestSequence { Sequence = 1 @@ -93897,9 +94467,9 @@ public static class AssemblyQuestLoader index2 = 2; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span223[num2]; QuestStep obj160 = new QuestStep(EInteractionType.Combat, 2003782u, new Vector3(65.35437f, 55.61914f, -450.7973f), 180) { Fly = true, @@ -93909,30 +94479,30 @@ public static class AssemblyQuestLoader num4 = 1; List list224 = new List(num4); CollectionsMarshal.SetCount(list224, num4); - span7 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num3 = 0; - span7[num3] = 756u; + span224[num3] = 756u; obj160.KillEnemyDataIds = list224; num3 = 6; List list225 = new List(num3); CollectionsMarshal.SetCount(list225, num3); - span4 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span225[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; obj160.CompletionQuestVariablesFlags = list225; reference176 = obj160; num2++; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span223[num2]; QuestStep obj161 = new QuestStep(EInteractionType.Combat, 2003781u, new Vector3(78.446655f, 55.61914f, -470.0542f), 180) { ItemId = 2001256u, @@ -93941,15 +94511,15 @@ public static class AssemblyQuestLoader num4 = 1; List list226 = new List(num4); CollectionsMarshal.SetCount(list226, num4); - span7 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span7[num3] = 756u; + span226[num3] = 756u; obj161.KillEnemyDataIds = list226; reference177 = obj161; obj159.Steps = list223; reference175 = obj159; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span221[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -93957,9 +94527,9 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span227[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -93972,17 +94542,17 @@ public static class AssemblyQuestLoader num = 1; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "Censored"; + span228[index] = "Censored"; questRoot24.Author = list228; questRoot24.Comment = "FATE"; index = 2; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span2 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span229[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -93990,9 +94560,9 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span230[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -94012,7 +94582,7 @@ public static class AssemblyQuestLoader obj163.Steps = list230; reference179 = obj163; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span229[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -94020,15 +94590,15 @@ public static class AssemblyQuestLoader num2 = 2; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(92.81918f, 55.511665f, -464.93253f), 180) + span231[index2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(92.81918f, 55.511665f, -464.93253f), 180) { Fly = true, Comment = "Do the FATE" }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span231[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -94041,16 +94611,16 @@ public static class AssemblyQuestLoader num = 1; List list232 = new List(num); CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "liza"; + span232[index] = "liza"; questRoot25.Author = list232; index = 5; List list233 = new List(index); CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span233[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -94058,9 +94628,9 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span234[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -94080,7 +94650,7 @@ public static class AssemblyQuestLoader obj165.Steps = list234; reference181 = obj165; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span233[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -94088,16 +94658,16 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span235[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj166.Steps = list235; reference182 = obj166; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span233[num]; QuestSequence obj167 = new QuestSequence { Sequence = 2 @@ -94105,9 +94675,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span236[num2]; QuestStep obj168 = new QuestStep(EInteractionType.Combat, 2003686u, new Vector3(57.602783f, 48.111572f, -388.29633f), 180) { Fly = true, @@ -94117,19 +94687,19 @@ public static class AssemblyQuestLoader num3 = 3; List list237 = new List(num3); CollectionsMarshal.SetCount(list237, num3); - span7 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num4 = 0; - span7[num4] = 2899u; + span237[num4] = 2899u; num4++; - span7[num4] = 2900u; + span237[num4] = 2900u; num4++; - span7[num4] = 2901u; + span237[num4] = 2901u; obj168.KillEnemyDataIds = list237; reference184 = obj168; obj167.Steps = list236; reference183 = obj167; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span233[num]; QuestSequence obj169 = new QuestSequence { Sequence = 3 @@ -94137,16 +94707,16 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span238[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj169.Steps = list238; reference185 = obj169; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span233[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -94154,9 +94724,9 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span239[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -94169,16 +94739,16 @@ public static class AssemblyQuestLoader num = 1; List list240 = new List(num); CollectionsMarshal.SetCount(list240, num); - span = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index = 0; - span[index] = "liza"; + span240[index] = "liza"; questRoot26.Author = list240; index = 3; List list241 = new List(index); CollectionsMarshal.SetCount(list241, index); - span2 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span241[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -94186,13 +94756,13 @@ public static class AssemblyQuestLoader num2 = 1; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180); + span242[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180); obj171.Steps = list242; reference187 = obj171; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span241[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -94200,9 +94770,9 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - ref QuestStep reference189 = ref span3[num2]; + ref QuestStep reference189 = ref span243[num2]; QuestStep obj173 = new QuestStep(EInteractionType.Combat, null, new Vector3(51.48164f, 55.599014f, -491.209f), 180) { Fly = true, @@ -94211,9 +94781,9 @@ public static class AssemblyQuestLoader num4 = 1; List list244 = new List(num4); CollectionsMarshal.SetCount(list244, num4); - span8 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num3 = 0; - span8[num3] = new ComplexCombatData + span244[num3] = new ComplexCombatData { DataId = 2833u, MinimumKillCount = 2u @@ -94223,7 +94793,7 @@ public static class AssemblyQuestLoader obj172.Steps = list243; reference188 = obj172; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span241[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -94231,9 +94801,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span245[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -94246,16 +94816,16 @@ public static class AssemblyQuestLoader num = 1; List list246 = new List(num); CollectionsMarshal.SetCount(list246, num); - span = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index = 0; - span[index] = "liza"; + span246[index] = "liza"; questRoot27.Author = list246; index = 8; List list247 = new List(index); CollectionsMarshal.SetCount(list247, index); - span2 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span247[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -94263,13 +94833,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180); + span248[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180); obj175.Steps = list248; reference191 = obj175; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span247[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -94277,18 +94847,18 @@ public static class AssemblyQuestLoader num2 = 2; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(96.21657f, 55.28576f, -500.41245f), 180) + span249[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(96.21657f, 55.28576f, -500.41245f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180); + span249[index2] = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180); obj176.Steps = list249; reference192 = obj176; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span247[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -94296,16 +94866,16 @@ public static class AssemblyQuestLoader index2 = 2; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - ref QuestStep reference194 = ref span3[num2]; + ref QuestStep reference194 = ref span250[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180); num3 = 1; List list251 = new List(num3); CollectionsMarshal.SetCount(list251, num3); - span6 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num4 = 0; - span6[num4] = new DialogueChoice + span251[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANKOB205_01339_SCENE00008_EVENTAREA_WARP_YESNO_TITLE") @@ -94313,11 +94883,11 @@ public static class AssemblyQuestLoader questStep17.DialogueChoices = list251; reference194 = questStep17; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003743u, new Vector3(227.00842f, 22.75116f, -582.81836f), 180); + span250[num2] = new QuestStep(EInteractionType.Interact, 2003743u, new Vector3(227.00842f, 22.75116f, -582.81836f), 180); obj177.Steps = list250; reference193 = obj177; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span247[num]; QuestSequence obj178 = new QuestSequence { Sequence = 3 @@ -94325,9 +94895,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2003744u, new Vector3(224.78064f, 23.941406f, -580.9568f), 180) + span252[index2] = new QuestStep(EInteractionType.UseItem, 2003744u, new Vector3(224.78064f, 23.941406f, -580.9568f), 180) { IgnoreDistanceToObject = true, ItemId = 2001244u @@ -94335,7 +94905,7 @@ public static class AssemblyQuestLoader obj178.Steps = list252; reference195 = obj178; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span247[num]; QuestSequence obj179 = new QuestSequence { Sequence = 4 @@ -94343,9 +94913,9 @@ public static class AssemblyQuestLoader index2 = 4; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span253[num2]; QuestStep obj180 = new QuestStep(EInteractionType.Combat, 2003746u, new Vector3(239.30713f, 22.323914f, -577.29456f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -94353,30 +94923,30 @@ public static class AssemblyQuestLoader num4 = 1; List list254 = new List(num4); CollectionsMarshal.SetCount(list254, num4); - span7 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num3 = 0; - span7[num3] = 2880u; + span254[num3] = 2880u; obj180.KillEnemyDataIds = list254; num3 = 6; List list255 = new List(num3); CollectionsMarshal.SetCount(list255, num3); - span4 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num4 = 0; - span4[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span255[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; obj180.CompletionQuestVariablesFlags = list255; reference197 = obj180; num2++; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span253[num2]; QuestStep obj181 = new QuestStep(EInteractionType.Combat, 2003745u, new Vector3(242.8778f, 22.507019f, -584.37476f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -94384,30 +94954,30 @@ public static class AssemblyQuestLoader num4 = 1; List list256 = new List(num4); CollectionsMarshal.SetCount(list256, num4); - span7 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span7[num3] = 2880u; + span256[num3] = 2880u; obj181.KillEnemyDataIds = list256; num3 = 6; List list257 = new List(num3); CollectionsMarshal.SetCount(list257, num3); - span4 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num4 = 0; - span4[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span257[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span257[num4] = null; num4++; - span4[num4] = null; + span257[num4] = null; num4++; - span4[num4] = null; + span257[num4] = null; num4++; - span4[num4] = null; + span257[num4] = null; num4++; - span4[num4] = null; + span257[num4] = null; obj181.CompletionQuestVariablesFlags = list257; reference198 = obj181; num2++; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span253[num2]; QuestStep obj182 = new QuestStep(EInteractionType.Combat, 2003746u, new Vector3(239.30713f, 22.323914f, -577.29456f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -94415,30 +94985,30 @@ public static class AssemblyQuestLoader num4 = 1; List list258 = new List(num4); CollectionsMarshal.SetCount(list258, num4); - span7 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span7[num3] = 2880u; + span258[num3] = 2880u; obj182.KillEnemyDataIds = list258; num3 = 6; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span4 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num4 = 0; - span4[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span259[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span259[num4] = null; num4++; - span4[num4] = null; + span259[num4] = null; num4++; - span4[num4] = null; + span259[num4] = null; num4++; - span4[num4] = null; + span259[num4] = null; num4++; - span4[num4] = null; + span259[num4] = null; obj182.CompletionQuestVariablesFlags = list259; reference199 = obj182; num2++; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span253[num2]; QuestStep obj183 = new QuestStep(EInteractionType.Combat, 2003745u, new Vector3(242.8778f, 22.507019f, -584.37476f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -94446,32 +95016,32 @@ public static class AssemblyQuestLoader num4 = 1; List list260 = new List(num4); CollectionsMarshal.SetCount(list260, num4); - span7 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span7[num3] = 2880u; + span260[num3] = 2880u; obj183.KillEnemyDataIds = list260; num3 = 6; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span4 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num4 = 0; - span4[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span261[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; obj183.CompletionQuestVariablesFlags = list261; reference200 = obj183; obj179.Steps = list253; reference196 = obj179; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span247[num]; QuestSequence obj184 = new QuestSequence { Sequence = 5 @@ -94479,9 +95049,9 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - ref QuestStep reference202 = ref span3[index2]; + ref QuestStep reference202 = ref span262[index2]; QuestStep obj185 = new QuestStep(EInteractionType.Combat, 2003746u, new Vector3(239.30713f, 22.323914f, -577.29456f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -94489,15 +95059,15 @@ public static class AssemblyQuestLoader num4 = 1; List list263 = new List(num4); CollectionsMarshal.SetCount(list263, num4); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span7[num3] = 2883u; + span263[num3] = 2883u; obj185.KillEnemyDataIds = list263; reference202 = obj185; obj184.Steps = list262; reference201 = obj184; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span247[num]; QuestSequence obj186 = new QuestSequence { Sequence = 6 @@ -94505,9 +95075,9 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span264[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -94515,7 +95085,7 @@ public static class AssemblyQuestLoader obj186.Steps = list264; reference203 = obj186; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span247[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -94523,9 +95093,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span265[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -94538,16 +95108,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "Censored"; + span266[index] = "Censored"; questRoot28.Author = list266; index = 5; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span267[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -94555,9 +95125,9 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -94577,7 +95147,7 @@ public static class AssemblyQuestLoader obj188.Steps = list268; reference205 = obj188; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span267[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -94585,9 +95155,9 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) + span269[index2] = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) { Fly = true, Land = true @@ -94595,7 +95165,7 @@ public static class AssemblyQuestLoader obj189.Steps = list269; reference206 = obj189; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span267[num]; QuestSequence obj190 = new QuestSequence { Sequence = 2 @@ -94603,9 +95173,9 @@ public static class AssemblyQuestLoader index2 = 5; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span270[num2]; QuestStep obj191 = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) { Fly = true, @@ -94626,9 +95196,9 @@ public static class AssemblyQuestLoader num3 = 1; List list271 = new List(num3); CollectionsMarshal.SetCount(list271, num3); - span6 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num4 = 0; - span6[num4] = new DialogueChoice + span271[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANKOB206_01340_SCENE00023_EVENTAREA_WARP_YESNO_TITLE") @@ -94636,7 +95206,7 @@ public static class AssemblyQuestLoader obj191.DialogueChoices = list271; reference208 = obj191; num2++; - ref QuestStep reference209 = ref span3[num2]; + ref QuestStep reference209 = ref span270[num2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, null, new Vector3(206.34064f, 26.164192f, -610.01776f), 180) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -94644,30 +95214,30 @@ public static class AssemblyQuestLoader num4 = 1; List list272 = new List(num4); CollectionsMarshal.SetCount(list272, num4); - span7 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num3 = 0; - span7[num3] = 2849u; + span272[num3] = 2849u; obj192.KillEnemyDataIds = list272; num3 = 6; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - span4 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num4 = 0; - span4[num4] = null; + span273[num4] = null; num4++; - span4[num4] = null; + span273[num4] = null; num4++; - span4[num4] = null; + span273[num4] = null; num4++; - span4[num4] = null; + span273[num4] = null; num4++; - span4[num4] = null; + span273[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span273[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj192.CompletionQuestVariablesFlags = list273; reference209 = obj192; num2++; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span270[num2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, null, new Vector3(214.34813f, 22.582228f, -620.98737f), 180) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -94675,30 +95245,30 @@ public static class AssemblyQuestLoader num4 = 1; List list274 = new List(num4); CollectionsMarshal.SetCount(list274, num4); - span7 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span7[num3] = 2849u; + span274[num3] = 2849u; obj193.KillEnemyDataIds = list274; num3 = 6; List list275 = new List(num3); CollectionsMarshal.SetCount(list275, num3); - span4 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num4 = 0; - span4[num4] = null; + span275[num4] = null; num4++; - span4[num4] = null; + span275[num4] = null; num4++; - span4[num4] = null; + span275[num4] = null; num4++; - span4[num4] = null; + span275[num4] = null; num4++; - span4[num4] = null; + span275[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span275[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj193.CompletionQuestVariablesFlags = list275; reference210 = obj193; num2++; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span270[num2]; QuestStep obj194 = new QuestStep(EInteractionType.Combat, null, new Vector3(217.2839f, 21.428452f, -603.1931f), 180) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -94706,30 +95276,30 @@ public static class AssemblyQuestLoader num4 = 1; List list276 = new List(num4); CollectionsMarshal.SetCount(list276, num4); - span7 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num3 = 0; - span7[num3] = 2849u; + span276[num3] = 2849u; obj194.KillEnemyDataIds = list276; num3 = 6; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span4 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num4 = 0; - span4[num4] = null; + span277[num4] = null; num4++; - span4[num4] = null; + span277[num4] = null; num4++; - span4[num4] = null; + span277[num4] = null; num4++; - span4[num4] = null; + span277[num4] = null; num4++; - span4[num4] = null; + span277[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span277[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj194.CompletionQuestVariablesFlags = list277; reference211 = obj194; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span270[num2]; QuestStep obj195 = new QuestStep(EInteractionType.Combat, null, new Vector3(230.32195f, 21.387749f, -600.7312f), 180) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -94737,15 +95307,15 @@ public static class AssemblyQuestLoader num4 = 1; List list278 = new List(num4); CollectionsMarshal.SetCount(list278, num4); - span7 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span7[num3] = 2849u; + span278[num3] = 2849u; obj195.KillEnemyDataIds = list278; reference212 = obj195; obj190.Steps = list270; reference207 = obj190; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span267[num]; QuestSequence obj196 = new QuestSequence { Sequence = 3 @@ -94753,16 +95323,16 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2003647u, new Vector3(223.43774f, 21.469421f, -612.32935f), 180) + span279[index2] = new QuestStep(EInteractionType.UseItem, 2003647u, new Vector3(223.43774f, 21.469421f, -612.32935f), 180) { ItemId = 2001222u }; obj196.Steps = list279; reference213 = obj196; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span267[num]; QuestSequence obj197 = new QuestSequence { Sequence = byte.MaxValue @@ -94770,9 +95340,9 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span280[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -94798,16 +95368,16 @@ public static class AssemblyQuestLoader num = 1; List list281 = new List(num); CollectionsMarshal.SetCount(list281, num); - span = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index = 0; - span[index] = "Censored"; + span281[index] = "Censored"; questRoot29.Author = list281; index = 7; List list282 = new List(index); CollectionsMarshal.SetCount(list282, index); - span2 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num = 0; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span282[num]; QuestSequence obj198 = new QuestSequence { Sequence = 0 @@ -94815,9 +95385,9 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span283[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -94837,7 +95407,7 @@ public static class AssemblyQuestLoader obj198.Steps = list283; reference215 = obj198; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span282[num]; QuestSequence obj199 = new QuestSequence { Sequence = 1 @@ -94845,16 +95415,16 @@ public static class AssemblyQuestLoader index2 = 1; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span284[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj199.Steps = list284; reference216 = obj199; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span282[num]; QuestSequence obj200 = new QuestSequence { Sequence = 2 @@ -94862,9 +95432,9 @@ public static class AssemblyQuestLoader num2 = 4; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - ref QuestStep reference218 = ref span3[index2]; + ref QuestStep reference218 = ref span285[index2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) { Fly = true, @@ -94885,9 +95455,9 @@ public static class AssemblyQuestLoader num3 = 1; List list286 = new List(num3); CollectionsMarshal.SetCount(list286, num3); - span6 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num4 = 0; - span6[num4] = new DialogueChoice + span286[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANKOB207_01341_SCENE00018_EVENTAREA_WARP_YESNO_TITLE") @@ -94895,7 +95465,7 @@ public static class AssemblyQuestLoader obj201.DialogueChoices = list286; reference218 = obj201; index2++; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span285[index2]; QuestStep obj202 = new QuestStep(EInteractionType.Combat, 2003885u, new Vector3(167.68127f, 21.438904f, -564.66016f), 180) { ItemId = 2001274u, @@ -94904,34 +95474,34 @@ public static class AssemblyQuestLoader num4 = 1; List list287 = new List(num4); CollectionsMarshal.SetCount(list287, num4); - span7 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num3 = 0; - span7[num3] = 755u; + span287[num3] = 755u; obj202.KillEnemyDataIds = list287; SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions8 = new SkipStepConditions(); num3 = 6; List list288 = new List(num3); CollectionsMarshal.SetCount(list288, num3); - span4 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num4 = 0; - span4[num4] = null; + span288[num4] = null; num4++; - span4[num4] = null; + span288[num4] = null; num4++; - span4[num4] = null; + span288[num4] = null; num4++; - span4[num4] = null; + span288[num4] = null; num4++; - span4[num4] = null; + span288[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span288[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list288; skipConditions8.StepIf = skipStepConditions8; obj202.SkipConditions = skipConditions8; reference219 = obj202; index2++; - ref QuestStep reference220 = ref span3[index2]; + ref QuestStep reference220 = ref span285[index2]; QuestStep obj203 = new QuestStep(EInteractionType.Combat, 2003886u, new Vector3(170.8247f, 21.499878f, -565.17896f), 180) { ItemId = 2001274u, @@ -94940,34 +95510,34 @@ public static class AssemblyQuestLoader num4 = 1; List list289 = new List(num4); CollectionsMarshal.SetCount(list289, num4); - span7 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num3 = 0; - span7[num3] = 755u; + span289[num3] = 755u; obj203.KillEnemyDataIds = list289; SkipConditions skipConditions9 = new SkipConditions(); SkipStepConditions skipStepConditions9 = new SkipStepConditions(); num3 = 6; List list290 = new List(num3); CollectionsMarshal.SetCount(list290, num3); - span4 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num4 = 0; - span4[num4] = null; + span290[num4] = null; num4++; - span4[num4] = null; + span290[num4] = null; num4++; - span4[num4] = null; + span290[num4] = null; num4++; - span4[num4] = null; + span290[num4] = null; num4++; - span4[num4] = null; + span290[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span290[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list290; skipConditions9.StepIf = skipStepConditions9; obj203.SkipConditions = skipConditions9; reference220 = obj203; index2++; - ref QuestStep reference221 = ref span3[index2]; + ref QuestStep reference221 = ref span285[index2]; QuestStep obj204 = new QuestStep(EInteractionType.Combat, 2003887u, new Vector3(174.05957f, 21.438904f, -565.301f), 180) { ItemId = 2001274u, @@ -94976,15 +95546,15 @@ public static class AssemblyQuestLoader num4 = 1; List list291 = new List(num4); CollectionsMarshal.SetCount(list291, num4); - span7 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span7[num3] = 755u; + span291[num3] = 755u; obj204.KillEnemyDataIds = list291; reference221 = obj204; obj200.Steps = list285; reference217 = obj200; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span282[num]; QuestSequence obj205 = new QuestSequence { Sequence = 3 @@ -94992,16 +95562,16 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003888u, new Vector3(172.74731f, 21.377869f, -549.0654f), 180) + span292[num2] = new QuestStep(EInteractionType.UseItem, 2003888u, new Vector3(172.74731f, 21.377869f, -549.0654f), 180) { ItemId = 2001275u }; obj205.Steps = list292; reference222 = obj205; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span282[num]; QuestSequence obj206 = new QuestSequence { Sequence = 4 @@ -95009,9 +95579,9 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span293[index2]; QuestStep obj207 = new QuestStep(EInteractionType.Combat, 2003892u, new Vector3(163.07312f, 21.499878f, -571.2215f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95019,15 +95589,15 @@ public static class AssemblyQuestLoader num3 = 1; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span7 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num4 = 0; - span7[num4] = 2845u; + span294[num4] = 2845u; obj207.KillEnemyDataIds = list294; reference224 = obj207; obj206.Steps = list293; reference223 = obj206; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span282[num]; QuestSequence obj208 = new QuestSequence { Sequence = 5 @@ -95035,9 +95605,9 @@ public static class AssemblyQuestLoader index2 = 1; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span295[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -95057,7 +95627,7 @@ public static class AssemblyQuestLoader obj208.Steps = list295; reference225 = obj208; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span282[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -95065,9 +95635,9 @@ public static class AssemblyQuestLoader num2 = 1; List list296 = new List(num2); CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span296[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -95085,16 +95655,16 @@ public static class AssemblyQuestLoader num = 1; List list297 = new List(num); CollectionsMarshal.SetCount(list297, num); - span = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index = 0; - span[index] = "Censored"; + span297[index] = "Censored"; questRoot30.Author = list297; index = 3; List list298 = new List(index); CollectionsMarshal.SetCount(list298, index); - span2 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num = 0; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span298[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -95102,9 +95672,9 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span299[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -95124,7 +95694,7 @@ public static class AssemblyQuestLoader obj210.Steps = list299; reference227 = obj210; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span298[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -95132,9 +95702,9 @@ public static class AssemblyQuestLoader num2 = 7; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span300[index2]; QuestStep obj212 = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) { Fly = true, @@ -95155,9 +95725,9 @@ public static class AssemblyQuestLoader num4 = 1; List list301 = new List(num4); CollectionsMarshal.SetCount(list301, num4); - span6 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num3 = 0; - span6[num3] = new DialogueChoice + span301[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANKOB209_01343_SCENE00009_EVENTAREA_WARP_YESNO_TITLE") @@ -95165,7 +95735,7 @@ public static class AssemblyQuestLoader obj212.DialogueChoices = list301; reference229 = obj212; index2++; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span300[index2]; QuestStep obj213 = new QuestStep(EInteractionType.Combat, 1008786u, new Vector3(229.29724f, 21.671387f, -592.4315f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95173,30 +95743,30 @@ public static class AssemblyQuestLoader num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span7 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num4 = 0; - span7[num4] = 757u; + span302[num4] = 757u; obj213.KillEnemyDataIds = list302; num4 = 6; List list303 = new List(num4); CollectionsMarshal.SetCount(list303, num4); - span4 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num3 = 0; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span303[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj213.CompletionQuestVariablesFlags = list303; reference230 = obj213; index2++; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span300[index2]; QuestStep obj214 = new QuestStep(EInteractionType.Combat, 1008784u, new Vector3(233.875f, 21.66776f, -605.2186f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95204,30 +95774,30 @@ public static class AssemblyQuestLoader num3 = 1; List list304 = new List(num3); CollectionsMarshal.SetCount(list304, num3); - span7 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num4 = 0; - span7[num4] = 757u; + span304[num4] = 757u; obj214.KillEnemyDataIds = list304; num4 = 6; List list305 = new List(num4); CollectionsMarshal.SetCount(list305, num4); - span4 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num3 = 0; - span4[num3] = null; + span305[num3] = null; num3++; - span4[num3] = null; + span305[num3] = null; num3++; - span4[num3] = null; + span305[num3] = null; num3++; - span4[num3] = null; + span305[num3] = null; num3++; - span4[num3] = null; + span305[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span305[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj214.CompletionQuestVariablesFlags = list305; reference231 = obj214; index2++; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span300[index2]; QuestStep obj215 = new QuestStep(EInteractionType.Combat, 1008782u, new Vector3(215.96094f, 21.603994f, -613.3364f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95235,30 +95805,30 @@ public static class AssemblyQuestLoader num3 = 1; List list306 = new List(num3); CollectionsMarshal.SetCount(list306, num3); - span7 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num4 = 0; - span7[num4] = 757u; + span306[num4] = 757u; obj215.KillEnemyDataIds = list306; num4 = 6; List list307 = new List(num4); CollectionsMarshal.SetCount(list307, num4); - span4 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num3 = 0; - span4[num3] = null; + span307[num3] = null; num3++; - span4[num3] = null; + span307[num3] = null; num3++; - span4[num3] = null; + span307[num3] = null; num3++; - span4[num3] = null; + span307[num3] = null; num3++; - span4[num3] = null; + span307[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span307[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj215.CompletionQuestVariablesFlags = list307; reference232 = obj215; index2++; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span300[index2]; QuestStep obj216 = new QuestStep(EInteractionType.Combat, 1008781u, new Vector3(228.29016f, 22.010138f, -616.083f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95266,30 +95836,30 @@ public static class AssemblyQuestLoader num3 = 1; List list308 = new List(num3); CollectionsMarshal.SetCount(list308, num3); - span7 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num4 = 0; - span7[num4] = 758u; + span308[num4] = 758u; obj216.KillEnemyDataIds = list308; num4 = 6; List list309 = new List(num4); CollectionsMarshal.SetCount(list309, num4); - span4 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num3 = 0; - span4[num3] = null; + span309[num3] = null; num3++; - span4[num3] = null; + span309[num3] = null; num3++; - span4[num3] = null; + span309[num3] = null; num3++; - span4[num3] = null; + span309[num3] = null; num3++; - span4[num3] = null; + span309[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span309[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj216.CompletionQuestVariablesFlags = list309; reference233 = obj216; index2++; - ref QuestStep reference234 = ref span3[index2]; + ref QuestStep reference234 = ref span300[index2]; QuestStep obj217 = new QuestStep(EInteractionType.Combat, 1008785u, new Vector3(239.52087f, 25.649525f, -614.2825f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95297,30 +95867,30 @@ public static class AssemblyQuestLoader num3 = 1; List list310 = new List(num3); CollectionsMarshal.SetCount(list310, num3); - span7 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num4 = 0; - span7[num4] = 758u; + span310[num4] = 758u; obj217.KillEnemyDataIds = list310; num4 = 6; List list311 = new List(num4); CollectionsMarshal.SetCount(list311, num4); - span4 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span4[num3] = null; + span311[num3] = null; num3++; - span4[num3] = null; + span311[num3] = null; num3++; - span4[num3] = null; + span311[num3] = null; num3++; - span4[num3] = null; + span311[num3] = null; num3++; - span4[num3] = null; + span311[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span311[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj217.CompletionQuestVariablesFlags = list311; reference234 = obj217; index2++; - ref QuestStep reference235 = ref span3[index2]; + ref QuestStep reference235 = ref span300[index2]; QuestStep obj218 = new QuestStep(EInteractionType.Combat, 1008783u, new Vector3(240.80249f, 26.19751f, -598.50464f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95328,15 +95898,15 @@ public static class AssemblyQuestLoader num3 = 1; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span7 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num4 = 0; - span7[num4] = 758u; + span312[num4] = 758u; obj218.KillEnemyDataIds = list312; reference235 = obj218; obj211.Steps = list300; reference228 = obj211; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span298[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -95344,9 +95914,9 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span313[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -95372,16 +95942,16 @@ public static class AssemblyQuestLoader num = 1; List list314 = new List(num); CollectionsMarshal.SetCount(list314, num); - span = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index = 0; - span[index] = "liza"; + span314[index] = "liza"; questRoot31.Author = list314; index = 4; List list315 = new List(index); CollectionsMarshal.SetCount(list315, index); - span2 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num = 0; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span315[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 @@ -95389,9 +95959,9 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span316[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -95411,7 +95981,7 @@ public static class AssemblyQuestLoader obj220.Steps = list316; reference237 = obj220; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span315[num]; QuestSequence obj221 = new QuestSequence { Sequence = 1 @@ -95419,9 +95989,9 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span317[num2]; QuestStep obj222 = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true @@ -95429,9 +95999,9 @@ public static class AssemblyQuestLoader num4 = 1; List list318 = new List(num4); CollectionsMarshal.SetCount(list318, num4); - span6 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num3 = 0; - span6[num3] = new DialogueChoice + span318[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB210_01344_Q1_000_000"), @@ -95442,7 +96012,7 @@ public static class AssemblyQuestLoader obj221.Steps = list317; reference238 = obj221; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span315[num]; QuestSequence obj223 = new QuestSequence { Sequence = 2 @@ -95450,16 +96020,16 @@ public static class AssemblyQuestLoader num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003963u, new Vector3(91.203125f, 55.74109f, -483.299f), 180) + span319[index2] = new QuestStep(EInteractionType.Interact, 2003963u, new Vector3(91.203125f, 55.74109f, -483.299f), 180) { Comment = "Spawns enemy that we ignore" }; obj223.Steps = list319; reference240 = obj223; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span315[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -95467,9 +96037,9 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) + span320[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005929u, new Vector3(21.560913f, 16.342407f, -183.76447f), 180) { Fly = true }; @@ -95482,16 +96052,16 @@ public static class AssemblyQuestLoader num = 1; List list321 = new List(num); CollectionsMarshal.SetCount(list321, num); - span = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index = 0; - span[index] = "JerryWester"; + span321[index] = "JerryWester"; questRoot32.Author = list321; index = 5; List list322 = new List(index); CollectionsMarshal.SetCount(list322, index); - span2 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span322[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -95499,9 +96069,9 @@ public static class AssemblyQuestLoader num2 = 1; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008597u, new Vector3(57.66382f, 44.999996f, -220.93542f), 140) + span323[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008597u, new Vector3(57.66382f, 44.999996f, -220.93542f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, SkipConditions = new SkipConditions @@ -95515,7 +96085,7 @@ public static class AssemblyQuestLoader obj225.Steps = list323; reference242 = obj225; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span322[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -95523,16 +96093,16 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140) + span324[num2] = new QuestStep(EInteractionType.Interact, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140) { StopDistance = 7f }; obj226.Steps = list324; reference243 = obj226; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span322[num]; QuestSequence obj227 = new QuestSequence { Sequence = 2 @@ -95540,14 +96110,14 @@ public static class AssemblyQuestLoader num2 = 2; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.90674f, 52.66078f, -53.850098f), 140) + span325[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.90674f, 52.66078f, -53.850098f), 140) { Fly = true }; index2++; - ref QuestStep reference245 = ref span3[index2]; + ref QuestStep reference245 = ref span325[index2]; QuestStep obj228 = new QuestStep(EInteractionType.Combat, 2003561u, new Vector3(175.06665f, 52.628296f, -51.651794f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -95555,17 +96125,17 @@ public static class AssemblyQuestLoader num3 = 2; List list326 = new List(num3); CollectionsMarshal.SetCount(list326, num3); - span7 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num4 = 0; - span7[num4] = 2853u; + span326[num4] = 2853u; num4++; - span7[num4] = 2877u; + span326[num4] = 2877u; obj228.KillEnemyDataIds = list326; reference245 = obj228; obj227.Steps = list325; reference244 = obj227; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span322[num]; QuestSequence obj229 = new QuestSequence { Sequence = 3 @@ -95573,13 +96143,13 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008598u, new Vector3(140.45923f, 55.321606f, -33.066345f), 140); + span327[num2] = new QuestStep(EInteractionType.Interact, 1008598u, new Vector3(140.45923f, 55.321606f, -33.066345f), 140); obj229.Steps = list327; reference246 = obj229; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span322[num]; QuestSequence obj230 = new QuestSequence { Sequence = byte.MaxValue @@ -95587,9 +96157,9 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140) + span328[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140) { Fly = true }; @@ -95602,16 +96172,16 @@ public static class AssemblyQuestLoader num = 1; List list329 = new List(num); CollectionsMarshal.SetCount(list329, num); - span = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index = 0; - span[index] = "JerryWester"; + span329[index] = "JerryWester"; questRoot33.Author = list329; index = 10; List list330 = new List(index); CollectionsMarshal.SetCount(list330, index); - span2 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span330[num]; QuestSequence obj231 = new QuestSequence { Sequence = 0 @@ -95619,9 +96189,9 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008597u, new Vector3(57.66382f, 44.999996f, -220.93542f), 140) + span331[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008597u, new Vector3(57.66382f, 44.999996f, -220.93542f), 140) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, @@ -95636,7 +96206,7 @@ public static class AssemblyQuestLoader obj231.Steps = list331; reference248 = obj231; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span330[num]; QuestSequence obj232 = new QuestSequence { Sequence = 1 @@ -95644,19 +96214,19 @@ public static class AssemblyQuestLoader num2 = 2; List list332 = new List(num2); CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 140) + span332[index2] = new QuestStep(EInteractionType.UseItem, null, null, 140) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008600u, new Vector3(-516.35004f, 14.956879f, -370.47382f), 140); + span332[index2] = new QuestStep(EInteractionType.Interact, 1008600u, new Vector3(-516.35004f, 14.956879f, -370.47382f), 140); obj232.Steps = list332; reference249 = obj232; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span330[num]; QuestSequence obj233 = new QuestSequence { Sequence = 2 @@ -95664,9 +96234,9 @@ public static class AssemblyQuestLoader index2 = 1; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.823868f, 37.760002f, 80.06303f), 131) + span333[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.823868f, 37.760002f, 80.06303f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -95678,7 +96248,7 @@ public static class AssemblyQuestLoader obj233.Steps = list333; reference250 = obj233; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span330[num]; QuestSequence obj234 = new QuestSequence { Sequence = 3 @@ -95686,9 +96256,9 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008604u, new Vector3(34.77527f, 7.1999946f, -93.91931f), 130) + span334[index2] = new QuestStep(EInteractionType.Interact, 1008604u, new Vector3(34.77527f, 7.1999946f, -93.91931f), 130) { AethernetShortcut = new AethernetShortcut { @@ -95699,7 +96269,7 @@ public static class AssemblyQuestLoader obj234.Steps = list334; reference251 = obj234; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span330[num]; QuestSequence obj235 = new QuestSequence { Sequence = 4 @@ -95707,13 +96277,13 @@ public static class AssemblyQuestLoader index2 = 1; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008608u, new Vector3(33.188354f, 7.199998f, -95.384155f), 130); + span335[num2] = new QuestStep(EInteractionType.Interact, 1008608u, new Vector3(33.188354f, 7.199998f, -95.384155f), 130); obj235.Steps = list335; reference252 = obj235; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span330[num]; QuestSequence obj236 = new QuestSequence { Sequence = 5 @@ -95721,13 +96291,13 @@ public static class AssemblyQuestLoader num2 = 1; List list336 = new List(num2); CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); + span336[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130); obj236.Steps = list336; reference253 = obj236; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span330[num]; QuestSequence obj237 = new QuestSequence { Sequence = 6 @@ -95735,9 +96305,9 @@ public static class AssemblyQuestLoader index2 = 2; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - ref QuestStep reference255 = ref span3[num2]; + ref QuestStep reference255 = ref span337[num2]; QuestStep obj238 = new QuestStep(EInteractionType.Interact, 1001968u, new Vector3(136.0647f, 4.0099874f, -67.85687f), 131) { AethernetShortcut = new AethernetShortcut @@ -95749,46 +96319,46 @@ public static class AssemblyQuestLoader num4 = 6; List list338 = new List(num4); CollectionsMarshal.SetCount(list338, num4); - span4 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num3 = 0; - span4[num3] = null; + span338[num3] = null; num3++; - span4[num3] = null; + span338[num3] = null; num3++; - span4[num3] = null; + span338[num3] = null; num3++; - span4[num3] = null; + span338[num3] = null; num3++; - span4[num3] = null; + span338[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span338[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj238.CompletionQuestVariablesFlags = list338; reference255 = obj238; num2++; - ref QuestStep reference256 = ref span3[num2]; + ref QuestStep reference256 = ref span337[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1001966u, new Vector3(126.7262f, 4.01f, -83.84839f), 131); num3 = 6; List list339 = new List(num3); CollectionsMarshal.SetCount(list339, num3); - span4 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num4 = 0; - span4[num4] = null; + span339[num4] = null; num4++; - span4[num4] = null; + span339[num4] = null; num4++; - span4[num4] = null; + span339[num4] = null; num4++; - span4[num4] = null; + span339[num4] = null; num4++; - span4[num4] = null; + span339[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span339[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list339; reference256 = questStep18; obj237.Steps = list337; reference254 = obj237; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span330[num]; QuestSequence obj239 = new QuestSequence { Sequence = 7 @@ -95796,9 +96366,9 @@ public static class AssemblyQuestLoader num2 = 1; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span340[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AethernetShortcut = new AethernetShortcut { @@ -95809,7 +96379,7 @@ public static class AssemblyQuestLoader obj239.Steps = list340; reference257 = obj239; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span330[num]; QuestSequence obj240 = new QuestSequence { Sequence = 8 @@ -95817,13 +96387,13 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008608u, new Vector3(33.188354f, 7.199998f, -95.384155f), 130); + span341[num2] = new QuestStep(EInteractionType.Interact, 1008608u, new Vector3(33.188354f, 7.199998f, -95.384155f), 130); obj240.Steps = list341; reference258 = obj240; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span330[num]; QuestSequence obj241 = new QuestSequence { Sequence = byte.MaxValue @@ -95831,9 +96401,9 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008616u, new Vector3(-18.265076f, 36.013893f, 57.938477f), 131) + span342[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008616u, new Vector3(-18.265076f, 36.013893f, 57.938477f), 131) { AethernetShortcut = new AethernetShortcut { @@ -95895,14 +96465,14 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-406.26895f, 23.167036f, -351.92947f), 140) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-406.26895f, 23.167036f, -351.92947f), 140) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008632u, new Vector3(-388.6931f, 23f, -350.94226f), 140); + span4[num2] = new QuestStep(EInteractionType.Interact, 1008632u, new Vector3(-388.6931f, 23f, -350.94226f), 140); obj2.Steps = list4; reference2 = obj2; num++; @@ -95914,9 +96484,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Combat, 2003573u, new Vector3(184.64929f, 52.140015f, 29.06836f), 140) { StopDistance = 0.25f, @@ -95927,9 +96497,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = 2848u; + span6[index3] = 2848u; obj4.KillEnemyDataIds = list6; reference4 = obj4; obj3.Steps = list5; @@ -95943,9 +96513,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008640u, new Vector3(126.17676f, 49.276558f, -173.23572f), 140) + span7[num2] = new QuestStep(EInteractionType.Interact, 1008640u, new Vector3(126.17676f, 49.276558f, -173.23572f), 140) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon @@ -95961,9 +96531,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -95981,16 +96551,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "JerryWester"; + span9[index] = "JerryWester"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -95998,13 +96568,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008542u, new Vector3(0.8086548f, -1.9957249f, -42.557434f), 351); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008542u, new Vector3(0.8086548f, -1.9957249f, -42.557434f), 351); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -96012,9 +96582,9 @@ public static class AssemblyQuestLoader num2 = 2; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span12[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { TargetTerritoryId = (ushort)198, @@ -96023,9 +96593,9 @@ public static class AssemblyQuestLoader index3 = 1; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - Span span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span5[num3] = new DialogueChoice + span13[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE212_01356_Q1_000_1") @@ -96033,11 +96603,11 @@ public static class AssemblyQuestLoader obj9.DialogueChoices = list13; reference9 = obj9; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span12[index2] = new QuestStep(EInteractionType.Interact, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -96045,20 +96615,20 @@ public static class AssemblyQuestLoader index2 = 3; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(256.67426f, 1.7067826f, 216.63573f), 138) + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(256.67426f, 1.7067826f, 216.63573f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(62.872204f, -3.1182384f, 61.10103f), 138) + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(62.872204f, -3.1182384f, 61.10103f), 138) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); obj10.Steps = list14; reference10 = obj10; questRoot2.QuestSequence = list10; @@ -96068,16 +96638,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "JerryWester"; + span15[index] = "JerryWester"; questRoot3.Author = list15; index = 5; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -96085,13 +96655,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -96099,21 +96669,21 @@ public static class AssemblyQuestLoader index2 = 2; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-205.63104f, -38.72321f, -114.53675f), 138) + span18[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-205.63104f, -38.72321f, -114.53675f), 138) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1008683u, new Vector3(-208.45355f, -38.993774f, -113.29828f), 138) + span18[num2] = new QuestStep(EInteractionType.UseItem, 1008683u, new Vector3(-208.45355f, -38.993774f, -113.29828f), 138) { ItemId = 2001214u }; obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -96121,9 +96691,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span19[index2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, null, new Vector3(-450.67154f, -41.88713f, -238.96031f), 138) { Fly = true, @@ -96132,19 +96702,19 @@ public static class AssemblyQuestLoader num3 = 3; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span4[index3] = 2861u; + span20[index3] = 2861u; index3++; - span4[index3] = 2862u; + span20[index3] = 2862u; index3++; - span4[index3] = 2863u; + span20[index3] = 2863u; obj14.KillEnemyDataIds = list20; reference14 = obj14; obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span16[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -96152,9 +96722,9 @@ public static class AssemblyQuestLoader index2 = 2; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span21[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Interact, 1008684u, new Vector3(-451.77386f, -41.985073f, -237.72034f), 138) { StopDistance = 0.25f @@ -96162,46 +96732,46 @@ public static class AssemblyQuestLoader index3 = 6; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - Span span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj16.CompletionQuestVariablesFlags = list22; reference16 = obj16; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span21[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1008685u, new Vector3(-450.33954f, -41.83395f, -240.13129f), 138); num3 = 6; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span6[index3] = null; + span23[index3] = null; index3++; - span6[index3] = null; + span23[index3] = null; index3++; - span6[index3] = null; + span23[index3] = null; index3++; - span6[index3] = null; + span23[index3] = null; index3++; - span6[index3] = null; + span23[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span23[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list23; reference17 = questStep; obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span16[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -96209,14 +96779,14 @@ public static class AssemblyQuestLoader num2 = 2; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(63.72484f, -3.1182368f, 60.3442f), 138) + span24[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(63.72484f, -3.1182368f, 60.3442f), 138) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); + span24[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); obj17.Steps = list24; reference18 = obj17; questRoot3.QuestSequence = list16; @@ -96226,16 +96796,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "JerryWester"; + span25[index] = "JerryWester"; questRoot4.Author = list25; index = 6; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -96243,13 +96813,13 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); + span27[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138); obj18.Steps = list27; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -96257,9 +96827,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span28[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, null, new Vector3(-203.21945f, -42.30963f, -253.10411f), 138) { StopDistance = 0.25f, @@ -96269,17 +96839,17 @@ public static class AssemblyQuestLoader index3 = 2; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span4[num3] = 2890u; + span29[num3] = 2890u; num3++; - span4[num3] = 2891u; + span29[num3] = 2891u; obj20.KillEnemyDataIds = list29; reference21 = obj20; obj19.Steps = list28; reference20 = obj19; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span26[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -96287,9 +96857,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span30[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, null, new Vector3(-194.26031f, -40.771305f, -323.02054f), 138) { StopDistance = 0.25f, @@ -96299,21 +96869,21 @@ public static class AssemblyQuestLoader num3 = 4; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span4[index3] = 2892u; + span31[index3] = 2892u; index3++; - span4[index3] = 2893u; + span31[index3] = 2893u; index3++; - span4[index3] = 2894u; + span31[index3] = 2894u; index3++; - span4[index3] = 2895u; + span31[index3] = 2895u; obj22.KillEnemyDataIds = list31; reference23 = obj22; obj21.Steps = list30; reference22 = obj21; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span26[num]; QuestSequence obj23 = new QuestSequence { Sequence = 3 @@ -96321,9 +96891,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span32[index2]; QuestStep obj24 = new QuestStep(EInteractionType.Combat, null, new Vector3(-301.09625f, -41.52895f, -327.2867f), 138) { StopDistance = 0.25f, @@ -96333,19 +96903,19 @@ public static class AssemblyQuestLoader index3 = 3; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span4[num3] = 2896u; + span33[num3] = 2896u; num3++; - span4[num3] = 2897u; + span33[num3] = 2897u; num3++; - span4[num3] = 2898u; + span33[num3] = 2898u; obj24.KillEnemyDataIds = list33; reference25 = obj24; obj23.Steps = list32; reference24 = obj23; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span26[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -96353,18 +96923,18 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.274f, -32.782516f, -296.08218f), 138) + span34[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.274f, -32.782516f, -296.08218f), 138) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008706u, new Vector3(-404.8371f, -32.810974f, -297.23047f), 138); + span34[num2] = new QuestStep(EInteractionType.Interact, 1008706u, new Vector3(-404.8371f, -32.810974f, -297.23047f), 138); obj25.Steps = list34; reference26 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span26[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -96372,9 +96942,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008803u, new Vector3(-418.90594f, -35.708496f, -400.50354f), 138) + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008803u, new Vector3(-418.90594f, -35.708496f, -400.50354f), 138) { StopDistance = 5f }; @@ -96387,16 +96957,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "JerryWester"; + span36[index] = "JerryWester"; questRoot5.Author = list36; index = 5; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -96404,16 +96974,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008803u, new Vector3(-418.90594f, -35.708496f, -400.50354f), 138) + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008803u, new Vector3(-418.90594f, -35.708496f, -400.50354f), 138) { StopDistance = 5f }; obj27.Steps = list38; reference28 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -96421,9 +96991,9 @@ public static class AssemblyQuestLoader num2 = 2; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span39[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -96431,9 +97001,9 @@ public static class AssemblyQuestLoader num3 = 1; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index3 = 0; - span5[index3] = new DialogueChoice + span40[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE216_01360_Q1_000_1") @@ -96441,11 +97011,11 @@ public static class AssemblyQuestLoader obj29.DialogueChoices = list40; reference30 = obj29; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span39[index2] = new QuestStep(EInteractionType.Interact, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj28.Steps = list39; reference29 = obj28; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span37[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -96453,13 +97023,13 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008679u, new Vector3(-1.2055054f, 1.6041331f, -3.830017f), 198); + span41[num2] = new QuestStep(EInteractionType.Interact, 1008679u, new Vector3(-1.2055054f, 1.6041331f, -3.830017f), 198); obj30.Steps = list41; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span37[num]; QuestSequence obj31 = new QuestSequence { Sequence = 3 @@ -96467,14 +97037,14 @@ public static class AssemblyQuestLoader num2 = 3; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001835u, new Vector3(0.0235393f, 2.330988f, 9.8216f), 198) + span42[index2] = new QuestStep(EInteractionType.Interact, 2001835u, new Vector3(0.0235393f, 2.330988f, 9.8216f), 198) { TargetTerritoryId = (ushort)129 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(709.16064f, 66.00693f, -285.91016f), 135) + span42[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(709.16064f, 66.00693f, -285.91016f), 135) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -96484,11 +97054,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008692u, new Vector3(712.8556f, 66.027f, -279.07227f), 135); + span42[index2] = new QuestStep(EInteractionType.Interact, 1008692u, new Vector3(712.8556f, 66.027f, -279.07227f), 135); obj31.Steps = list42; reference32 = obj31; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span37[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -96496,9 +97066,9 @@ public static class AssemblyQuestLoader index2 = 5; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(706.98395f, 66.00693f, -286.78662f), 135) + span43[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(706.98395f, 66.00693f, -286.78662f), 135) { Mount = true, SkipConditions = new SkipConditions @@ -96510,7 +97080,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) + span43[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(152.25397f, 14.095841f, 668.4288f), 135) { Fly = true, SkipConditions = new SkipConditions @@ -96522,7 +97092,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) + span43[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) { Aetheryte = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, SkipConditions = new SkipConditions @@ -96534,7 +97104,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(156.7082f, 8.973654f, 584.51135f), 135) + span43[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(156.7082f, 8.973654f, 584.51135f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -96547,7 +97117,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008693u, new Vector3(155.47412f, 8.973654f, 584.1306f), 135); + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008693u, new Vector3(155.47412f, 8.973654f, 584.1306f), 135); obj32.Steps = list43; reference33 = obj32; questRoot5.QuestSequence = list37; @@ -96557,16 +97127,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "JerryWester"; + span44[index] = "JerryWester"; questRoot6.Author = list44; index = 3; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -96574,9 +97144,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008693u, new Vector3(155.47412f, 8.973654f, 584.1306f), 135) + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008693u, new Vector3(155.47412f, 8.973654f, 584.1306f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, SkipConditions = new SkipConditions @@ -96590,7 +97160,7 @@ public static class AssemblyQuestLoader obj33.Steps = list46; reference34 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -96598,9 +97168,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 135) + span47[num2] = new QuestStep(EInteractionType.Duty, null, null, 135) { DutyOptions = new DutyOptions { @@ -96610,7 +97180,7 @@ public static class AssemblyQuestLoader obj34.Steps = list47; reference35 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span45[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -96618,9 +97188,9 @@ public static class AssemblyQuestLoader num2 = 2; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span48[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -96628,9 +97198,9 @@ public static class AssemblyQuestLoader index3 = 1; List list49 = new List(index3); CollectionsMarshal.SetCount(list49, index3); - span5 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span5[num3] = new DialogueChoice + span49[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_GAIUSE217_01361_Q1_000_1") @@ -96638,7 +97208,7 @@ public static class AssemblyQuestLoader obj36.DialogueChoices = list49; reference37 = obj36; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj35.Steps = list48; reference36 = obj35; questRoot6.QuestSequence = list45; @@ -96648,16 +97218,16 @@ public static class AssemblyQuestLoader num = 1; List list50 = new List(num); CollectionsMarshal.SetCount(list50, num); - span = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index = 0; - span[index] = "JerryWester"; + span50[index] = "JerryWester"; questRoot7.Author = list50; index = 2; List list51 = new List(index); CollectionsMarshal.SetCount(list51, index); - span2 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span51[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -96665,9 +97235,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) + span52[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -96681,7 +97251,7 @@ public static class AssemblyQuestLoader obj37.Steps = list52; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span51[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -96689,9 +97259,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008694u, new Vector3(-117.265625f, 9.999865f, 154.7417f), 129); + span53[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008694u, new Vector3(-117.265625f, 9.999865f, 154.7417f), 129); obj38.Steps = list53; reference39 = obj38; questRoot7.QuestSequence = list51; @@ -96701,16 +97271,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "JerryWester"; + span54[index] = "JerryWester"; questRoot8.Author = list54; index = 2; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span55[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -96718,9 +97288,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008696u, new Vector3(-115.58716f, 9.999781f, 156.08447f), 129) + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008696u, new Vector3(-115.58716f, 9.999781f, 156.08447f), 129) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -96735,7 +97305,7 @@ public static class AssemblyQuestLoader obj39.Steps = list56; reference40 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -96743,20 +97313,20 @@ public static class AssemblyQuestLoader num2 = 3; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span57[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span57[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); + span57[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); obj40.Steps = list57; reference41 = obj40; questRoot8.QuestSequence = list55; @@ -96766,17 +97336,17 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "Censored"; + span58[index] = "Censored"; questRoot9.Author = list58; questRoot9.Comment = "FATE"; index = 2; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span59[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -96784,9 +97354,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span60[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -96806,7 +97376,7 @@ public static class AssemblyQuestLoader obj41.Steps = list60; reference42 = obj41; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span59[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -96814,15 +97384,15 @@ public static class AssemblyQuestLoader num2 = 2; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(147.42166f, 24.300901f, -751.06976f), 180) + span61[index2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(147.42166f, 24.300901f, -751.06976f), 180) { Fly = true, Comment = "Do the FATE" }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span61[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -96848,16 +97418,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "Censored"; + span62[index] = "Censored"; questRoot10.Author = list62; index = 3; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span63[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -96865,9 +97435,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -96887,7 +97457,7 @@ public static class AssemblyQuestLoader obj43.Steps = list64; reference44 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span63[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -96895,9 +97465,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span65[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Combat, null, new Vector3(161.17926f, 21.418877f, -703.57477f), 180) { Fly = true, @@ -96906,19 +97476,19 @@ public static class AssemblyQuestLoader num3 = 3; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span4[index3] = 756u; + span66[index3] = 756u; index3++; - span4[index3] = 757u; + span66[index3] = 757u; index3++; - span4[index3] = 758u; + span66[index3] = 758u; obj45.KillEnemyDataIds = list66; reference46 = obj45; obj44.Steps = list65; reference45 = obj44; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span63[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -96926,9 +97496,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span67[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -96954,16 +97524,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; + span68[index] = "liza"; questRoot11.Author = list68; index = 3; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span69[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -96971,13 +97541,13 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180); + span70[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180); obj47.Steps = list70; reference48 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span69[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -96985,19 +97555,19 @@ public static class AssemblyQuestLoader index2 = 5; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(112.19494f, 23.602901f, -611.7208f), 180) + span71[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(112.19494f, 23.602901f, -611.7208f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(13.632976f, 21.54334f, -769.12134f), 180) + span71[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(13.632976f, 21.54334f, -769.12134f), 180) { Fly = true }; num2++; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span71[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Combat, 2003699u, new Vector3(7.94989f, 21.713562f, -769.06995f), 180) { ItemId = 2001230u, @@ -97006,30 +97576,30 @@ public static class AssemblyQuestLoader index3 = 1; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span4 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span4[num3] = 2841u; + span72[num3] = 2841u; obj49.KillEnemyDataIds = list72; num3 = 6; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span6 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span6[index3] = null; + span73[index3] = null; index3++; - span6[index3] = null; + span73[index3] = null; index3++; - span6[index3] = null; + span73[index3] = null; index3++; - span6[index3] = null; + span73[index3] = null; index3++; - span6[index3] = null; + span73[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span73[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list73; reference50 = obj49; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span71[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, 2003701u, new Vector3(5.142273f, 23.75824f, -803.9216f), 180) { ItemId = 2001230u, @@ -97038,30 +97608,30 @@ public static class AssemblyQuestLoader index3 = 1; List list74 = new List(index3); CollectionsMarshal.SetCount(list74, index3); - span4 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num3 = 0; - span4[num3] = 2841u; + span74[num3] = 2841u; obj50.KillEnemyDataIds = list74; num3 = 6; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span6 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span75[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj50.CompletionQuestVariablesFlags = list75; reference51 = obj50; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span71[num2]; QuestStep obj51 = new QuestStep(EInteractionType.Combat, 2003702u, new Vector3(0.47296143f, 24.551636f, -795.74274f), 180) { ItemId = 2001230u, @@ -97070,15 +97640,15 @@ public static class AssemblyQuestLoader index3 = 1; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span4 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span4[num3] = 2841u; + span76[num3] = 2841u; obj51.KillEnemyDataIds = list76; reference52 = obj51; obj48.Steps = list71; reference49 = obj48; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span69[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -97086,9 +97656,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span77[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -97102,16 +97672,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "Censored"; + span78[index] = "Censored"; questRoot12.Author = list78; index = 4; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span79[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -97119,9 +97689,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span80[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -97141,7 +97711,7 @@ public static class AssemblyQuestLoader obj53.Steps = list80; reference54 = obj53; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span79[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -97149,9 +97719,9 @@ public static class AssemblyQuestLoader num2 = 5; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span81[index2]; QuestStep obj55 = new QuestStep(EInteractionType.Interact, 2003753u, new Vector3(18.875366f, 25.558838f, -594.11005f), 180) { Fly = true, @@ -97160,90 +97730,90 @@ public static class AssemblyQuestLoader num3 = 6; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index3 = 0; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span82[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj55.CompletionQuestVariablesFlags = list82; reference56 = obj55; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span81[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2003755u, new Vector3(15.854065f, 26.810059f, -648.188f), 180); index3 = 6; List list83 = new List(index3); CollectionsMarshal.SetCount(list83, index3); - span6 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span83[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list83; reference57 = questStep2; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span81[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2003752u, new Vector3(-2.2125854f, 24.2771f, -722.31635f), 180); num3 = 6; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span6 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span84[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list84; reference58 = questStep3; index2++; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span81[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2003754u, new Vector3(86.56433f, 24.215942f, -822.1714f), 180); index3 = 6; List list85 = new List(index3); CollectionsMarshal.SetCount(list85, index3); - span6 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span6[num3] = null; + span85[num3] = null; num3++; - span6[num3] = null; + span85[num3] = null; num3++; - span6[num3] = null; + span85[num3] = null; num3++; - span6[num3] = null; + span85[num3] = null; num3++; - span6[num3] = null; + span85[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span85[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list85; reference59 = questStep4; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003756u, new Vector3(167.22351f, 24.76538f, -814.48083f), 180); + span81[index2] = new QuestStep(EInteractionType.Interact, 2003756u, new Vector3(167.22351f, 24.76538f, -814.48083f), 180); obj54.Steps = list81; reference55 = obj54; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span79[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -97251,9 +97821,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span86[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -97261,7 +97831,7 @@ public static class AssemblyQuestLoader obj56.Steps = list86; reference60 = obj56; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span79[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -97269,9 +97839,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span87[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true }; @@ -97289,16 +97859,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "Censored"; + span88[index] = "Censored"; questRoot13.Author = list88; index = 7; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span89[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -97306,9 +97876,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -97328,7 +97898,7 @@ public static class AssemblyQuestLoader obj58.Steps = list90; reference62 = obj58; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span89[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -97336,9 +97906,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) + span91[index2] = new QuestStep(EInteractionType.Interact, 1005960u, new Vector3(97.3678f, 56.809326f, -502.06763f), 180) { Fly = true, Land = true @@ -97346,7 +97916,7 @@ public static class AssemblyQuestLoader obj59.Steps = list91; reference63 = obj59; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span89[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -97354,9 +97924,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span92[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Combat, 2003920u, new Vector3(75.24219f, 28.000244f, -753.5668f), 180) { Fly = true, @@ -97366,15 +97936,15 @@ public static class AssemblyQuestLoader num3 = 1; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span4 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span4[index3] = 2846u; + span93[index3] = 2846u; obj61.KillEnemyDataIds = list93; reference65 = obj61; obj60.Steps = list92; reference64 = obj60; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span89[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -97382,13 +97952,13 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003930u, new Vector3(75.24219f, 27.969727f, -753.5363f), 180); + span94[index2] = new QuestStep(EInteractionType.Interact, 2003930u, new Vector3(75.24219f, 27.969727f, -753.5363f), 180); obj62.Steps = list94; reference66 = obj62; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span89[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -97396,9 +97966,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span95[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, 2003937u, new Vector3(314.62573f, 22.201843f, -711.9402f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -97406,15 +97976,15 @@ public static class AssemblyQuestLoader index3 = 1; List list96 = new List(index3); CollectionsMarshal.SetCount(list96, index3); - span4 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span4[num3] = 2846u; + span96[num3] = 2846u; obj64.KillEnemyDataIds = list96; reference68 = obj64; obj63.Steps = list95; reference67 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span89[num]; QuestSequence obj65 = new QuestSequence { Sequence = 5 @@ -97422,16 +97992,16 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2003947u, new Vector3(314.62573f, 22.201843f, -711.9402f), 180) + span97[index2] = new QuestStep(EInteractionType.UseItem, 2003947u, new Vector3(314.62573f, 22.201843f, -711.9402f), 180) { ItemId = 2001282u }; obj65.Steps = list97; reference69 = obj65; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span89[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -97439,9 +98009,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span98[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -97467,16 +98037,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot14.Author = list99; index = 5; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span100[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -97484,13 +98054,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180); + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180); obj67.Steps = list101; reference71 = obj67; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span100[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -97498,16 +98068,16 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span102[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj68.Steps = list102; reference72 = obj68; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span100[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -97515,9 +98085,9 @@ public static class AssemblyQuestLoader num2 = 5; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span103[index2]; QuestStep obj70 = new QuestStep(EInteractionType.UseItem, 2003911u, new Vector3(296.5896f, 21.499878f, -722.13324f), 180) { Fly = true, @@ -97526,23 +98096,23 @@ public static class AssemblyQuestLoader num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span6 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span104[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj70.CompletionQuestVariablesFlags = list104; reference74 = obj70; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span103[index2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, null, new Vector3(296.5896f, 21.499878f, -722.13324f), 180) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -97550,9 +98120,9 @@ public static class AssemblyQuestLoader index3 = 1; List list105 = new List(index3); CollectionsMarshal.SetCount(list105, index3); - Span span7 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num3 = 0; - span7[num3] = new ComplexCombatData + span105[num3] = new ComplexCombatData { DataId = 755u, NameId = 2711u @@ -97560,7 +98130,7 @@ public static class AssemblyQuestLoader obj71.ComplexCombatData = list105; reference75 = obj71; index2++; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span103[index2]; QuestStep obj72 = new QuestStep(EInteractionType.UseItem, 2003910u, new Vector3(293.41565f, 21.499878f, -721.91956f), 180) { ItemId = 2001278u @@ -97568,23 +98138,23 @@ public static class AssemblyQuestLoader num3 = 6; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span106[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list106; reference76 = obj72; index2++; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span103[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, null, new Vector3(293.41565f, 21.499878f, -721.91956f), 180) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -97592,9 +98162,9 @@ public static class AssemblyQuestLoader index3 = 1; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span7 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span7[num3] = new ComplexCombatData + span107[num3] = new ComplexCombatData { DataId = 755u, NameId = 2711u @@ -97602,7 +98172,7 @@ public static class AssemblyQuestLoader obj73.ComplexCombatData = list107; reference77 = obj73; index2++; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span103[index2]; QuestStep obj74 = new QuestStep(EInteractionType.UseItem, 2003909u, new Vector3(290.0282f, 21.530457f, -721.3397f), 180) { ItemId = 2001278u @@ -97610,25 +98180,25 @@ public static class AssemblyQuestLoader num3 = 6; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span6 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index3 = 0; - span6[index3] = null; + span108[index3] = null; index3++; - span6[index3] = null; + span108[index3] = null; index3++; - span6[index3] = null; + span108[index3] = null; index3++; - span6[index3] = null; + span108[index3] = null; index3++; - span6[index3] = null; + span108[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span108[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list108; reference78 = obj74; obj69.Steps = list103; reference73 = obj69; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span100[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -97636,9 +98206,9 @@ public static class AssemblyQuestLoader index2 = 2; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span109[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, null, new Vector3(290.0282f, 21.530457f, -721.3397f), 180) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -97646,9 +98216,9 @@ public static class AssemblyQuestLoader index3 = 1; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span7 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span7[num3] = new ComplexCombatData + span110[num3] = new ComplexCombatData { DataId = 755u, NameId = 2711u @@ -97656,14 +98226,14 @@ public static class AssemblyQuestLoader obj76.ComplexCombatData = list110; reference80 = obj76; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2003912u, new Vector3(295.76562f, 21.469421f, -711.9402f), 180) + span109[num2] = new QuestStep(EInteractionType.UseItem, 2003912u, new Vector3(295.76562f, 21.469421f, -711.9402f), 180) { ItemId = 2001279u }; obj75.Steps = list109; reference79 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span100[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -97671,9 +98241,9 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span111[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { DelaySecondsAtStart = 3f, Fly = true, @@ -97698,16 +98268,16 @@ public static class AssemblyQuestLoader num = 1; List list112 = new List(num); CollectionsMarshal.SetCount(list112, num); - span = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index = 0; - span[index] = "Censored"; + span112[index] = "Censored"; questRoot15.Author = list112; index = 10; List list113 = new List(index); CollectionsMarshal.SetCount(list113, index); - span2 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span113[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -97715,9 +98285,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span114[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, @@ -97737,7 +98307,7 @@ public static class AssemblyQuestLoader obj78.Steps = list114; reference82 = obj78; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span113[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -97745,16 +98315,16 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span115[index2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true }; obj79.Steps = list115; reference83 = obj79; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span113[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -97762,9 +98332,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span116[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Interact, 1008890u, new Vector3(19.516235f, 24.284801f, -559.7772f), 180) { Fly = true @@ -97772,9 +98342,9 @@ public static class AssemblyQuestLoader num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index3 = 0; - span5[index3] = new DialogueChoice + span117[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB310_01373_Q1_000_000"), @@ -97785,7 +98355,7 @@ public static class AssemblyQuestLoader obj80.Steps = list116; reference84 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span113[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -97793,13 +98363,13 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003971u, new Vector3(99.168335f, 21.591492f, -639.7345f), 180); + span118[index2] = new QuestStep(EInteractionType.Interact, 2003971u, new Vector3(99.168335f, 21.591492f, -639.7345f), 180); obj82.Steps = list118; reference86 = obj82; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span113[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -97807,9 +98377,9 @@ public static class AssemblyQuestLoader index2 = 2; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span119[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Combat, null, new Vector3(97.544685f, 21.545254f, -637.22314f), 180) { DelaySecondsAtStart = 2f, @@ -97818,13 +98388,13 @@ public static class AssemblyQuestLoader index3 = 1; List list120 = new List(index3); CollectionsMarshal.SetCount(list120, index3); - span4 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span4[num3] = 2870u; + span120[num3] = 2870u; obj84.KillEnemyDataIds = list120; reference88 = obj84; num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span119[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Combat, 2003974u, new Vector3(97.00159f, 21.591492f, -637.4762f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -97832,15 +98402,15 @@ public static class AssemblyQuestLoader num3 = 1; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index3 = 0; - span4[index3] = 2872u; + span121[index3] = 2872u; obj85.KillEnemyDataIds = list121; reference89 = obj85; obj83.Steps = list119; reference87 = obj83; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span113[num]; QuestSequence obj86 = new QuestSequence { Sequence = 5 @@ -97848,16 +98418,16 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span122[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1008890u, new Vector3(19.516235f, 24.284801f, -559.7772f), 180); index3 = 1; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span5[num3] = new DialogueChoice + span123[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKOB310_01373_Q1_000_000"), @@ -97868,7 +98438,7 @@ public static class AssemblyQuestLoader obj86.Steps = list122; reference90 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span113[num]; QuestSequence obj87 = new QuestSequence { Sequence = 6 @@ -97876,13 +98446,13 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2003979u, new Vector3(152.78857f, 22.171326f, -698.32916f), 180); + span124[num2] = new QuestStep(EInteractionType.Interact, 2003979u, new Vector3(152.78857f, 22.171326f, -698.32916f), 180); obj87.Steps = list124; reference92 = obj87; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span113[num]; QuestSequence obj88 = new QuestSequence { Sequence = 7 @@ -97890,9 +98460,9 @@ public static class AssemblyQuestLoader num2 = 2; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span125[index2]; QuestStep obj89 = new QuestStep(EInteractionType.Combat, null, new Vector3(147.60046f, 23.544617f, -705.2567f), 180) { DelaySecondsAtStart = 2f, @@ -97901,13 +98471,13 @@ public static class AssemblyQuestLoader num3 = 1; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span4 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index3 = 0; - span4[index3] = 2870u; + span126[index3] = 2870u; obj89.KillEnemyDataIds = list126; reference94 = obj89; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span125[index2]; QuestStep obj90 = new QuestStep(EInteractionType.Combat, 2003983u, new Vector3(147.60046f, 23.544617f, -705.2567f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -97915,15 +98485,15 @@ public static class AssemblyQuestLoader index3 = 1; List list127 = new List(index3); CollectionsMarshal.SetCount(list127, index3); - span4 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - span4[num3] = 2872u; + span127[num3] = 2872u; obj90.KillEnemyDataIds = list127; reference95 = obj90; obj88.Steps = list125; reference93 = obj88; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span113[num]; QuestSequence obj91 = new QuestSequence { Sequence = 8 @@ -97931,9 +98501,9 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) + span128[num2] = new QuestStep(EInteractionType.Interact, 1005932u, new Vector3(-1.236023f, 33.38838f, -244.19019f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -97941,7 +98511,7 @@ public static class AssemblyQuestLoader obj91.Steps = list128; reference96 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span113[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -97949,9 +98519,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005930u, new Vector3(12.558105f, 16.159302f, -176.5622f), 180) { Fly = true }; @@ -97964,16 +98534,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot16.Author = list130; index = 7; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -97981,13 +98551,13 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128); + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128); obj93.Steps = list132; reference98 = obj93; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span131[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -97995,9 +98565,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008826u, new Vector3(508.23218f, 9.926135f, 251.45337f), 137) + span133[index2] = new QuestStep(EInteractionType.Interact, 1008826u, new Vector3(508.23218f, 9.926135f, 251.45337f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -98005,7 +98575,7 @@ public static class AssemblyQuestLoader obj94.Steps = list133; reference99 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span131[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -98013,9 +98583,9 @@ public static class AssemblyQuestLoader index2 = 4; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span134[num2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1008832u, new Vector3(510.97888f, 8.979649f, 259.38806f), 137) { StopDistance = 7f @@ -98023,23 +98593,23 @@ public static class AssemblyQuestLoader num3 = 6; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span6 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span135[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list135; reference101 = obj96; num2++; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span134[num2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1008831u, new Vector3(514.42737f, 8.931801f, 254.32202f), 137) { StopDistance = 7f @@ -98047,23 +98617,23 @@ public static class AssemblyQuestLoader index3 = 6; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span6 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list136; reference102 = obj97; num2++; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span134[num2]; QuestStep obj98 = new QuestStep(EInteractionType.UseItem, 1008830u, new Vector3(519.24915f, 8.867149f, 245.8075f), 137) { ItemId = 2001288u @@ -98071,23 +98641,23 @@ public static class AssemblyQuestLoader num3 = 6; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span6 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index3 = 0; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span137[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj98.CompletionQuestVariablesFlags = list137; reference103 = obj98; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span134[num2]; QuestStep obj99 = new QuestStep(EInteractionType.UseItem, 1008829u, new Vector3(497.15417f, 12.65078f, 245.07507f), 137) { ItemId = 2001288u @@ -98095,25 +98665,25 @@ public static class AssemblyQuestLoader index3 = 6; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list138; reference104 = obj99; obj95.Steps = list134; reference100 = obj95; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span131[num]; QuestSequence obj100 = new QuestSequence { Sequence = 3 @@ -98121,13 +98691,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008826u, new Vector3(508.23218f, 9.926135f, 251.45337f), 137); + span139[index2] = new QuestStep(EInteractionType.Interact, 1008826u, new Vector3(508.23218f, 9.926135f, 251.45337f), 137); obj100.Steps = list139; reference105 = obj100; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span131[num]; QuestSequence obj101 = new QuestSequence { Sequence = 4 @@ -98135,13 +98705,13 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008827u, new Vector3(508.35413f, 9.910819f, 250.26318f), 137); + span140[num2] = new QuestStep(EInteractionType.Interact, 1008827u, new Vector3(508.35413f, 9.910819f, 250.26318f), 137); obj101.Steps = list140; reference106 = obj101; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span131[num]; QuestSequence obj102 = new QuestSequence { Sequence = 5 @@ -98149,22 +98719,22 @@ public static class AssemblyQuestLoader num2 = 2; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-204.7492f, -41.732693f, 21.867413f), 138) + span141[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-204.7492f, -41.732693f, 21.867413f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008916u, new Vector3(-207.44641f, -42.06953f, 22.140747f), 138) + span141[index2] = new QuestStep(EInteractionType.Interact, 1008916u, new Vector3(-207.44641f, -42.06953f, 22.140747f), 138) { StopDistance = 5f }; obj102.Steps = list141; reference107 = obj102; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span131[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -98172,9 +98742,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true, NextQuestId = new QuestId(1375) @@ -98188,16 +98758,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot17.Author = list143; index = 5; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span144[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -98205,16 +98775,16 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true }; obj104.Steps = list145; reference109 = obj104; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span144[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -98222,13 +98792,13 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); + span146[num2] = new QuestStep(EInteractionType.Interact, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); obj105.Steps = list146; reference110 = obj105; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span144[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -98236,15 +98806,15 @@ public static class AssemblyQuestLoader num2 = 2; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.15807f, -23.382679f, -89.52834f), 138) + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.15807f, -23.382679f, -89.52834f), 138) { StopDistance = 0.5f, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.15807f, -23.382679f, -89.52834f), 138) + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.15807f, -23.382679f, -89.52834f), 138) { StopDistance = 0.5f, Mount = false @@ -98252,7 +98822,7 @@ public static class AssemblyQuestLoader obj106.Steps = list147; reference111 = obj106; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span144[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -98260,9 +98830,9 @@ public static class AssemblyQuestLoader index2 = 2; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span148[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, null, new Vector3(-41.15807f, -23.382679f, -89.52834f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -98270,21 +98840,21 @@ public static class AssemblyQuestLoader num3 = 3; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span7 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span7[index3] = new ComplexCombatData + span149[index3] = new ComplexCombatData { DataId = 2867u, IgnoreQuestMarker = true }; index3++; - span7[index3] = new ComplexCombatData + span149[index3] = new ComplexCombatData { DataId = 2868u, IgnoreQuestMarker = true }; index3++; - span7[index3] = new ComplexCombatData + span149[index3] = new ComplexCombatData { DataId = 2869u, IgnoreQuestMarker = true @@ -98292,11 +98862,11 @@ public static class AssemblyQuestLoader obj108.ComplexCombatData = list149; reference113 = obj108; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008897u, new Vector3(-38.31543f, -23.036211f, -88.85327f), 138); + span148[num2] = new QuestStep(EInteractionType.Interact, 1008897u, new Vector3(-38.31543f, -23.036211f, -88.85327f), 138); obj107.Steps = list148; reference112 = obj107; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span144[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -98304,9 +98874,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - ref QuestStep reference115 = ref span3[index2]; + ref QuestStep reference115 = ref span150[index2]; QuestStep obj110 = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true @@ -98314,9 +98884,9 @@ public static class AssemblyQuestLoader index3 = 1; List list151 = new List(index3); CollectionsMarshal.SetCount(list151, index3); - span5 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span5[num3] = new DialogueChoice + span151[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANSAH002_01375_Q1_000_000"), @@ -98333,16 +98903,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "Censored"; + span152[index] = "Censored"; questRoot18.Author = list152; index = 7; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span153[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -98350,9 +98920,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span154[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -98372,7 +98942,7 @@ public static class AssemblyQuestLoader obj111.Steps = list154; reference116 = obj111; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span153[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -98380,16 +98950,16 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - ref QuestStep reference118 = ref span3[index2]; + ref QuestStep reference118 = ref span155[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138); num3 = 1; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span5[index3] = new DialogueChoice + span156[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH003_01376_Q1_000_000") @@ -98399,7 +98969,7 @@ public static class AssemblyQuestLoader obj112.Steps = list155; reference117 = obj112; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span153[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -98407,13 +98977,13 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008917u, new Vector3(-889.0669f, -27.57306f, 929.6559f), 138); + span157[num2] = new QuestStep(EInteractionType.Interact, 1008917u, new Vector3(-889.0669f, -27.57306f, 929.6559f), 138); obj113.Steps = list157; reference119 = obj113; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span153[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -98421,9 +98991,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - ref QuestStep reference121 = ref span3[index2]; + ref QuestStep reference121 = ref span158[index2]; QuestStep obj115 = new QuestStep(EInteractionType.Combat, null, new Vector3(-864.2374f, -25.652748f, 928.6218f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -98431,17 +99001,17 @@ public static class AssemblyQuestLoader index3 = 2; List list159 = new List(index3); CollectionsMarshal.SetCount(list159, index3); - span4 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num3 = 0; - span4[num3] = 767u; + span159[num3] = 767u; num3++; - span4[num3] = 2832u; + span159[num3] = 2832u; obj115.KillEnemyDataIds = list159; reference121 = obj115; obj114.Steps = list158; reference120 = obj114; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span153[num]; QuestSequence obj116 = new QuestSequence { Sequence = 4 @@ -98449,13 +99019,13 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008917u, new Vector3(-889.0669f, -27.57306f, 929.6559f), 138); + span160[num2] = new QuestStep(EInteractionType.Interact, 1008917u, new Vector3(-889.0669f, -27.57306f, 929.6559f), 138); obj116.Steps = list160; reference122 = obj116; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span153[num]; QuestSequence obj117 = new QuestSequence { Sequence = 5 @@ -98463,13 +99033,13 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008918u, new Vector3(317.1892f, -31.89867f, 273.73157f), 138); + span161[index2] = new QuestStep(EInteractionType.Interact, 1008918u, new Vector3(317.1892f, -31.89867f, 273.73157f), 138); obj117.Steps = list161; reference123 = obj117; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span153[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -98477,11 +99047,11 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(312.55045f, -31.875002f, 281.11264f), 138); + span162[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(312.55045f, -31.875002f, 281.11264f), 138); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span162[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true }; @@ -98494,16 +99064,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "Censored"; + span163[index] = "Censored"; questRoot19.Author = list163; index = 6; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span164[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -98511,9 +99081,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -98533,7 +99103,7 @@ public static class AssemblyQuestLoader obj119.Steps = list165; reference125 = obj119; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span164[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -98541,13 +99111,13 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); + span166[num2] = new QuestStep(EInteractionType.Interact, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); obj120.Steps = list166; reference126 = obj120; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span164[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -98555,28 +99125,28 @@ public static class AssemblyQuestLoader num2 = 5; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - ref QuestStep reference128 = ref span3[index2]; + ref QuestStep reference128 = ref span167[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span6 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index3 = 0; - span6[index3] = null; + span168[index3] = null; index3++; - span6[index3] = null; + span168[index3] = null; index3++; - span6[index3] = null; + span168[index3] = null; index3++; - span6[index3] = null; + span168[index3] = null; index3++; - span6[index3] = null; + span168[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span168[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list168; skipStepConditions.NearPosition = new NearPositionCondition { @@ -98589,9 +99159,9 @@ public static class AssemblyQuestLoader index3 = 1; List list169 = new List(index3); CollectionsMarshal.SetCount(list169, index3); - span5 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num3 = 0; - span5[num3] = new DialogueChoice + span169[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH004_01377_Q1_000_000") @@ -98599,28 +99169,28 @@ public static class AssemblyQuestLoader questStep7.DialogueChoices = list169; reference128 = questStep7; index2++; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span167[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1008904u, new Vector3(-792.2637f, -39.012253f, 716.21265f), 138); num3 = 6; List list170 = new List(num3); CollectionsMarshal.SetCount(list170, num3); - span6 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index3 = 0; - span6[index3] = null; + span170[index3] = null; index3++; - span6[index3] = null; + span170[index3] = null; index3++; - span6[index3] = null; + span170[index3] = null; index3++; - span6[index3] = null; + span170[index3] = null; index3++; - span6[index3] = null; + span170[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span170[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list170; reference129 = questStep8; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008802u, new Vector3(-814.84705f, -42.154568f, 694.3312f), 138) + span167[index2] = new QuestStep(EInteractionType.Interact, 1008802u, new Vector3(-814.84705f, -42.154568f, 694.3312f), 138) { TargetTerritoryId = (ushort)138, SkipConditions = new SkipConditions @@ -98637,7 +99207,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span167[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Interact, 1008902u, new Vector3(-150.2251f, -41.378696f, -295.58252f), 138) { Fly = true @@ -98645,23 +99215,23 @@ public static class AssemblyQuestLoader index3 = 6; List list171 = new List(index3); CollectionsMarshal.SetCount(list171, index3); - span6 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num3 = 0; - span6[num3] = null; + span171[num3] = null; num3++; - span6[num3] = null; + span171[num3] = null; num3++; - span6[num3] = null; + span171[num3] = null; num3++; - span6[num3] = null; + span171[num3] = null; num3++; - span6[num3] = null; + span171[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span171[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj122.CompletionQuestVariablesFlags = list171; reference130 = obj122; index2++; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span167[index2]; QuestStep obj123 = new QuestStep(EInteractionType.Interact, 1008903u, new Vector3(-357.5647f, -35.210495f, -425.2232f), 138) { Fly = true, @@ -98670,25 +99240,25 @@ public static class AssemblyQuestLoader num3 = 6; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span6 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index3 = 0; - span6[index3] = null; + span172[index3] = null; index3++; - span6[index3] = null; + span172[index3] = null; index3++; - span6[index3] = null; + span172[index3] = null; index3++; - span6[index3] = null; + span172[index3] = null; index3++; - span6[index3] = null; + span172[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span172[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj123.CompletionQuestVariablesFlags = list172; reference131 = obj123; obj121.Steps = list167; reference127 = obj121; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span164[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -98696,16 +99266,16 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span173[num2] = new QuestStep(EInteractionType.Interact, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true }; obj124.Steps = list173; reference132 = obj124; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span164[num]; QuestSequence obj125 = new QuestSequence { Sequence = 4 @@ -98713,9 +99283,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2003989u, new Vector3(-364.9806f, -38.254395f, -242.81683f), 138) + span174[index2] = new QuestStep(EInteractionType.Interact, 2003989u, new Vector3(-364.9806f, -38.254395f, -242.81683f), 138) { Fly = true, Land = true @@ -98723,7 +99293,7 @@ public static class AssemblyQuestLoader obj125.Steps = list174; reference133 = obj125; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span164[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -98731,9 +99301,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true }; @@ -98746,16 +99316,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "Censored"; + span176[index] = "Censored"; questRoot20.Author = list176; index = 11; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span177[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -98763,9 +99333,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -98785,7 +99355,7 @@ public static class AssemblyQuestLoader obj127.Steps = list178; reference135 = obj127; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span177[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -98793,16 +99363,16 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) + span179[num2] = new QuestStep(EInteractionType.Interact, 1006614u, new Vector3(65.87317f, -3.1181886f, 61.41748f), 138) { Fly = true }; obj128.Steps = list179; reference136 = obj128; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span177[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -98810,16 +99380,16 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span180[index2] = new QuestStep(EInteractionType.Interact, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true }; obj129.Steps = list180; reference137 = obj129; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span177[num]; QuestSequence obj130 = new QuestSequence { Sequence = 3 @@ -98827,16 +99397,16 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004024u, new Vector3(-412.95496f, -39.047913f, -229.72461f), 138) + span181[num2] = new QuestStep(EInteractionType.Interact, 2004024u, new Vector3(-412.95496f, -39.047913f, -229.72461f), 138) { Fly = true }; obj130.Steps = list181; reference138 = obj130; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span177[num]; QuestSequence obj131 = new QuestSequence { Sequence = 4 @@ -98844,16 +99414,16 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span182[index2] = new QuestStep(EInteractionType.Interact, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true }; obj131.Steps = list182; reference139 = obj131; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span177[num]; QuestSequence obj132 = new QuestSequence { Sequence = 5 @@ -98861,16 +99431,16 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span183[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138); index3 = 1; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span5 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span5[num3] = new DialogueChoice + span184[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH005_01378_Q1_000_000") @@ -98880,7 +99450,7 @@ public static class AssemblyQuestLoader obj132.Steps = list183; reference140 = obj132; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span177[num]; QuestSequence obj133 = new QuestSequence { Sequence = 6 @@ -98888,9 +99458,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span185[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Combat, null, new Vector3(-919.11914f, -31.760002f, 820.28955f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -98898,17 +99468,17 @@ public static class AssemblyQuestLoader num3 = 2; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span4[index3] = 765u; + span186[index3] = 765u; index3++; - span4[index3] = 775u; + span186[index3] = 775u; obj134.KillEnemyDataIds = list186; reference143 = obj134; obj133.Steps = list185; reference142 = obj133; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span177[num]; QuestSequence obj135 = new QuestSequence { Sequence = 7 @@ -98916,16 +99486,16 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1008922u, new Vector3(-914.8852f, -31.75f, 811.6426f), 138) + span187[num2] = new QuestStep(EInteractionType.UseItem, 1008922u, new Vector3(-914.8852f, -31.75f, 811.6426f), 138) { ItemId = 2001295u }; obj135.Steps = list187; reference144 = obj135; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span177[num]; QuestSequence obj136 = new QuestSequence { Sequence = 8 @@ -98933,13 +99503,13 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008923u, new Vector3(321.85852f, -36.32501f, 350.1792f), 138); + span188[index2] = new QuestStep(EInteractionType.Interact, 1008923u, new Vector3(321.85852f, -36.32501f, 350.1792f), 138); obj136.Steps = list188; reference145 = obj136; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span177[num]; QuestSequence obj137 = new QuestSequence { Sequence = 9 @@ -98947,16 +99517,16 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) + span189[num2] = new QuestStep(EInteractionType.Interact, 1005937u, new Vector3(-238.02551f, -40.828262f, 68.28406f), 138) { Fly = true }; obj137.Steps = list189; reference146 = obj137; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span177[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -98964,9 +99534,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span190[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -98984,17 +99554,17 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "Censored"; + span191[index] = "Censored"; questRoot21.Author = list191; questRoot21.Comment = "FATE"; index = 2; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span192[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -99002,9 +99572,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span193[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99024,7 +99594,7 @@ public static class AssemblyQuestLoader obj139.Steps = list193; reference148 = obj139; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span192[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -99032,15 +99602,15 @@ public static class AssemblyQuestLoader num2 = 2; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(-143.67775f, -32.78761f, -122.891304f), 138) + span194[index2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(-143.67775f, -32.78761f, -122.891304f), 138) { Fly = true, Comment = "Do the FATE" }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span194[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true }; @@ -99053,16 +99623,16 @@ public static class AssemblyQuestLoader num = 1; List list195 = new List(num); CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index = 0; - span[index] = "Censored"; + span195[index] = "Censored"; questRoot22.Author = list195; index = 3; List list196 = new List(index); CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span196[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -99070,9 +99640,9 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span197[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99092,7 +99662,7 @@ public static class AssemblyQuestLoader obj141.Steps = list197; reference150 = obj141; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span196[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -99100,9 +99670,9 @@ public static class AssemblyQuestLoader num2 = 2; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span198[index2]; QuestStep obj143 = new QuestStep(EInteractionType.UseItem, 2003871u, new Vector3(-126.93988f, -27.084778f, 29.800781f), 138) { Fly = true, @@ -99111,23 +99681,23 @@ public static class AssemblyQuestLoader index3 = 6; List list199 = new List(index3); CollectionsMarshal.SetCount(list199, index3); - span6 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span6[num3] = null; + span199[num3] = null; num3++; - span6[num3] = null; + span199[num3] = null; num3++; - span6[num3] = null; + span199[num3] = null; num3++; - span6[num3] = null; + span199[num3] = null; num3++; - span6[num3] = null; + span199[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span199[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj143.CompletionQuestVariablesFlags = list199; reference152 = obj143; index2++; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span198[index2]; QuestStep obj144 = new QuestStep(EInteractionType.UseItem, 2003872u, new Vector3(-22.354492f, -14.999634f, -101.51831f), 138) { Fly = true, @@ -99136,32 +99706,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list200 = new List>(num3); CollectionsMarshal.SetCount(list200, num3); - Span> span8 = CollectionsMarshal.AsSpan(list200); + Span> span200 = CollectionsMarshal.AsSpan(list200); index3 = 0; - span8[index3] = null; + span200[index3] = null; index3++; - span8[index3] = null; + span200[index3] = null; index3++; - span8[index3] = null; + span200[index3] = null; index3++; - span8[index3] = null; + span200[index3] = null; index3++; - span8[index3] = null; + span200[index3] = null; index3++; - ref List reference154 = ref span8[index3]; + ref List reference154 = ref span200[index3]; int num4 = 1; List list201 = new List(num4); CollectionsMarshal.SetCount(list201, num4); - span6 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); int index4 = 0; - span6[index4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span201[index4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference154 = list201; obj144.RequiredQuestVariables = list200; reference153 = obj144; obj142.Steps = list198; reference151 = obj142; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span196[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -99169,9 +99739,9 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span202[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true }; @@ -99184,16 +99754,16 @@ public static class AssemblyQuestLoader num = 1; List list203 = new List(num); CollectionsMarshal.SetCount(list203, num); - span = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index = 0; - span[index] = "Censored"; + span203[index] = "Censored"; questRoot23.Author = list203; index = 3; List list204 = new List(index); CollectionsMarshal.SetCount(list204, index); - span2 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span204[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -99201,9 +99771,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span205[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99223,7 +99793,7 @@ public static class AssemblyQuestLoader obj146.Steps = list205; reference156 = obj146; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span204[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -99231,9 +99801,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span206[num2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, null, new Vector3(-93.46076f, -30.563955f, -116.52818f), 138) { Fly = true, @@ -99242,15 +99812,15 @@ public static class AssemblyQuestLoader index3 = 1; List list207 = new List(index3); CollectionsMarshal.SetCount(list207, index3); - span4 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span4[num3] = 2835u; + span207[num3] = 2835u; obj148.KillEnemyDataIds = list207; reference158 = obj148; obj147.Steps = list206; reference157 = obj147; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span204[num]; QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue @@ -99258,9 +99828,9 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span208[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true }; @@ -99273,16 +99843,16 @@ public static class AssemblyQuestLoader num = 1; List list209 = new List(num); CollectionsMarshal.SetCount(list209, num); - span = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index = 0; - span[index] = "Censored"; + span209[index] = "Censored"; questRoot24.Author = list209; index = 4; List list210 = new List(index); CollectionsMarshal.SetCount(list210, index); - span2 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span210[num]; QuestSequence obj150 = new QuestSequence { Sequence = 0 @@ -99290,9 +99860,9 @@ public static class AssemblyQuestLoader index2 = 1; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span211[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99312,7 +99882,7 @@ public static class AssemblyQuestLoader obj150.Steps = list211; reference160 = obj150; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span210[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -99320,9 +99890,9 @@ public static class AssemblyQuestLoader num2 = 3; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span212[index2]; QuestStep obj152 = new QuestStep(EInteractionType.Combat, 1008818u, new Vector3(-188.89148f, -41.164997f, -42.832153f), 138) { Fly = true, @@ -99332,13 +99902,13 @@ public static class AssemblyQuestLoader num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span4[index3] = 767u; + span213[index3] = 767u; obj152.KillEnemyDataIds = list213; reference162 = obj152; index2++; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span212[index2]; QuestStep obj153 = new QuestStep(EInteractionType.Combat, 1008819u, new Vector3(-156.35925f, -38.790955f, -49.302002f), 138) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -99346,13 +99916,13 @@ public static class AssemblyQuestLoader index3 = 1; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span4[num3] = 767u; + span214[num3] = 767u; obj153.KillEnemyDataIds = list214; reference163 = obj153; index2++; - ref QuestStep reference164 = ref span3[index2]; + ref QuestStep reference164 = ref span212[index2]; QuestStep obj154 = new QuestStep(EInteractionType.Combat, 1008820u, new Vector3(-153.27692f, -35.290905f, -72.70929f), 138) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -99360,15 +99930,15 @@ public static class AssemblyQuestLoader num3 = 1; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span4 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index3 = 0; - span4[index3] = 767u; + span215[index3] = 767u; obj154.KillEnemyDataIds = list215; reference164 = obj154; obj151.Steps = list212; reference161 = obj151; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span210[num]; QuestSequence obj155 = new QuestSequence { Sequence = 2 @@ -99376,26 +99946,26 @@ public static class AssemblyQuestLoader index2 = 3; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1008825u, new Vector3(-212.72601f, -40.03688f, -102.80011f), 138) + span216[num2] = new QuestStep(EInteractionType.UseItem, 1008825u, new Vector3(-212.72601f, -40.03688f, -102.80011f), 138) { ItemId = 2001254u }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1008823u, new Vector3(-213.58057f, -40.036037f, -103.593506f), 138) + span216[num2] = new QuestStep(EInteractionType.UseItem, 1008823u, new Vector3(-213.58057f, -40.036037f, -103.593506f), 138) { ItemId = 2001254u }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1008824u, new Vector3(-212.75659f, -40.002003f, -104.631165f), 138) + span216[num2] = new QuestStep(EInteractionType.UseItem, 1008824u, new Vector3(-212.75659f, -40.002003f, -104.631165f), 138) { ItemId = 2001254u }; obj155.Steps = list216; reference165 = obj155; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span210[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -99403,9 +99973,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span217[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true }; @@ -99418,16 +99988,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "Censored"; + span218[index] = "Censored"; questRoot25.Author = list218; index = 3; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span219[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -99435,9 +100005,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span220[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99457,7 +100027,7 @@ public static class AssemblyQuestLoader obj157.Steps = list220; reference167 = obj157; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span219[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -99465,9 +100035,9 @@ public static class AssemblyQuestLoader num2 = 2; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - ref QuestStep reference169 = ref span3[index2]; + ref QuestStep reference169 = ref span221[index2]; QuestStep obj159 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138) { SkipConditions = new SkipConditions @@ -99486,9 +100056,9 @@ public static class AssemblyQuestLoader index3 = 1; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = new DialogueChoice + span222[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH108_01386_01376_Q1_000_000") @@ -99496,7 +100066,7 @@ public static class AssemblyQuestLoader obj159.DialogueChoices = list222; reference169 = obj159; index2++; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span221[index2]; QuestStep obj160 = new QuestStep(EInteractionType.Combat, null, new Vector3(-830.20886f, -25.652752f, 889.1423f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -99504,19 +100074,19 @@ public static class AssemblyQuestLoader num3 = 3; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span4 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index3 = 0; - span4[index3] = 765u; + span223[index3] = 765u; index3++; - span4[index3] = 775u; + span223[index3] = 775u; index3++; - span4[index3] = 776u; + span223[index3] = 776u; obj160.KillEnemyDataIds = list223; reference170 = obj160; obj158.Steps = list221; reference168 = obj158; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span219[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -99524,9 +100094,9 @@ public static class AssemblyQuestLoader index2 = 2; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004012u, new Vector3(-847.50134f, -29.34314f, 887.0526f), 138) + span224[num2] = new QuestStep(EInteractionType.Interact, 2004012u, new Vector3(-847.50134f, -29.34314f, 887.0526f), 138) { TargetTerritoryId = (ushort)138, SkipConditions = new SkipConditions @@ -99543,7 +100113,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138); + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138); obj161.Steps = list224; reference171 = obj161; questRoot25.QuestSequence = list219; @@ -99553,16 +100123,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "Censored"; + span225[index] = "Censored"; questRoot26.Author = list225; index = 3; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span226[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -99570,9 +100140,9 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99592,7 +100162,7 @@ public static class AssemblyQuestLoader obj162.Steps = list227; reference172 = obj162; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span226[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -99600,9 +100170,9 @@ public static class AssemblyQuestLoader index2 = 7; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span228[num2]; QuestStep obj164 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138) { SkipConditions = new SkipConditions @@ -99621,9 +100191,9 @@ public static class AssemblyQuestLoader index3 = 1; List list229 = new List(index3); CollectionsMarshal.SetCount(list229, index3); - span5 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num3 = 0; - span5[num3] = new DialogueChoice + span229[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH109_01387_Q1_000_000") @@ -99631,7 +100201,7 @@ public static class AssemblyQuestLoader obj164.DialogueChoices = list229; reference174 = obj164; num2++; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span228[num2]; QuestStep obj165 = new QuestStep(EInteractionType.Combat, null, new Vector3(-847.4226f, -25.652754f, 886.75653f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -99639,15 +100209,15 @@ public static class AssemblyQuestLoader num3 = 1; List list230 = new List(num3); CollectionsMarshal.SetCount(list230, num3); - span4 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index3 = 0; - span4[index3] = 2839u; + span230[index3] = 2839u; obj165.KillEnemyDataIds = list230; reference175 = obj165; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004006u, new Vector3(-845.79236f, -25.650513f, 887.6019f), 138); + span228[num2] = new QuestStep(EInteractionType.Interact, 2004006u, new Vector3(-845.79236f, -25.650513f, 887.6019f), 138); num2++; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span228[num2]; QuestStep obj166 = new QuestStep(EInteractionType.Combat, null, new Vector3(-834.959f, -25.652752f, 881.4168f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -99655,15 +100225,15 @@ public static class AssemblyQuestLoader index3 = 1; List list231 = new List(index3); CollectionsMarshal.SetCount(list231, index3); - span4 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num3 = 0; - span4[num3] = 2839u; + span231[num3] = 2839u; obj166.KillEnemyDataIds = list231; reference176 = obj166; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004005u, new Vector3(-833.2799f, -25.68097f, 880.70483f), 138); + span228[num2] = new QuestStep(EInteractionType.Interact, 2004005u, new Vector3(-833.2799f, -25.68097f, 880.70483f), 138); num2++; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span228[num2]; QuestStep obj167 = new QuestStep(EInteractionType.Combat, null, new Vector3(-830.6505f, -25.647753f, 896.4246f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -99671,17 +100241,17 @@ public static class AssemblyQuestLoader num3 = 1; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span4 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index3 = 0; - span4[index3] = 2839u; + span232[index3] = 2839u; obj167.KillEnemyDataIds = list232; reference177 = obj167; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004004u, new Vector3(-830.1366f, -25.68097f, 897.48975f), 138); + span228[num2] = new QuestStep(EInteractionType.Interact, 2004004u, new Vector3(-830.1366f, -25.68097f, 897.48975f), 138); obj163.Steps = list228; reference173 = obj163; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span226[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -99689,9 +100259,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99717,16 +100287,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "Censored"; + span234[index] = "Censored"; questRoot27.Author = list234; index = 3; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span235[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -99734,9 +100304,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span236[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99756,7 +100326,7 @@ public static class AssemblyQuestLoader obj169.Steps = list236; reference179 = obj169; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span235[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -99764,9 +100334,9 @@ public static class AssemblyQuestLoader num2 = 2; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span237[index2]; QuestStep obj171 = new QuestStep(EInteractionType.Combat, 1008793u, new Vector3(-55.436035f, -24.903355f, 36.75891f), 138) { Fly = true, @@ -99775,13 +100345,13 @@ public static class AssemblyQuestLoader index3 = 1; List list238 = new List(index3); CollectionsMarshal.SetCount(list238, index3); - span4 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num3 = 0; - span4[num3] = 2903u; + span238[num3] = 2903u; obj171.KillEnemyDataIds = list238; reference181 = obj171; index2++; - ref QuestStep reference182 = ref span3[index2]; + ref QuestStep reference182 = ref span237[index2]; QuestStep obj172 = new QuestStep(EInteractionType.Combat, 1008796u, new Vector3(46.066895f, -14.420642f, 55.008667f), 138) { Fly = true, @@ -99790,15 +100360,15 @@ public static class AssemblyQuestLoader num3 = 1; List list239 = new List(num3); CollectionsMarshal.SetCount(list239, num3); - span4 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index3 = 0; - span4[index3] = 2903u; + span239[index3] = 2903u; obj172.KillEnemyDataIds = list239; reference182 = obj172; obj170.Steps = list237; reference180 = obj170; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span235[num]; QuestSequence obj173 = new QuestSequence { Sequence = byte.MaxValue @@ -99806,9 +100376,9 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) + span240[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005938u, new Vector3(-220.7218f, -40.720844f, 37.247192f), 138) { Fly = true }; @@ -99821,16 +100391,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "Censored"; + span241[index] = "Censored"; questRoot28.Author = list241; index = 3; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span242[num]; QuestSequence obj174 = new QuestSequence { Sequence = 0 @@ -99838,9 +100408,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span243[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99860,7 +100430,7 @@ public static class AssemblyQuestLoader obj174.Steps = list243; reference184 = obj174; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span242[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -99868,9 +100438,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - ref QuestStep reference186 = ref span3[num2]; + ref QuestStep reference186 = ref span244[num2]; QuestStep obj176 = new QuestStep(EInteractionType.Combat, null, new Vector3(-230.4717f, -42.561234f, -222.34785f), 138) { Fly = true, @@ -99879,9 +100449,9 @@ public static class AssemblyQuestLoader index3 = 1; List list245 = new List(index3); CollectionsMarshal.SetCount(list245, index3); - span7 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num3 = 0; - span7[num3] = new ComplexCombatData + span245[num3] = new ComplexCombatData { DataId = 768u, MinimumKillCount = 3u @@ -99891,7 +100461,7 @@ public static class AssemblyQuestLoader obj175.Steps = list244; reference185 = obj175; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span242[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -99899,9 +100469,9 @@ public static class AssemblyQuestLoader num2 = 2; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) + span246[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) { Fly = true, SkipConditions = new SkipConditions @@ -99918,7 +100488,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span246[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj177.Steps = list246; reference187 = obj177; questRoot28.QuestSequence = list242; @@ -99928,16 +100498,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "Censored"; + span247[index] = "Censored"; questRoot29.Author = list247; index = 3; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span248[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -99945,9 +100515,9 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span249[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -99967,7 +100537,7 @@ public static class AssemblyQuestLoader obj178.Steps = list249; reference188 = obj178; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span248[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -99975,9 +100545,9 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - ref QuestStep reference190 = ref span3[index2]; + ref QuestStep reference190 = ref span250[index2]; QuestStep obj180 = new QuestStep(EInteractionType.Combat, null, new Vector3(-194.0164f, -42.30825f, -278.38858f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -99985,9 +100555,9 @@ public static class AssemblyQuestLoader num3 = 2; List list251 = new List(num3); CollectionsMarshal.SetCount(list251, num3); - span7 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index3 = 0; - ref ComplexCombatData reference191 = ref span7[index3]; + ref ComplexCombatData reference191 = ref span251[index3]; ComplexCombatData obj181 = new ComplexCombatData { DataId = 2832u, @@ -99996,23 +100566,23 @@ public static class AssemblyQuestLoader index4 = 6; List list252 = new List(index4); CollectionsMarshal.SetCount(list252, index4); - span6 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num4 = 0; - span6[num4] = null; + span252[num4] = null; num4++; - span6[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span252[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span252[num4] = null; num4++; - span6[num4] = null; + span252[num4] = null; num4++; - span6[num4] = null; + span252[num4] = null; num4++; - span6[num4] = null; + span252[num4] = null; obj181.CompletionQuestVariablesFlags = list252; reference191 = obj181; index3++; - span7[index3] = new ComplexCombatData + span251[index3] = new ComplexCombatData { DataId = 2889u, MinimumKillCount = 1u @@ -100022,7 +100592,7 @@ public static class AssemblyQuestLoader obj179.Steps = list250; reference189 = obj179; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span248[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -100030,9 +100600,9 @@ public static class AssemblyQuestLoader index2 = 2; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) + span253[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) { Fly = true, SkipConditions = new SkipConditions @@ -100049,7 +100619,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span253[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj182.Steps = list253; reference192 = obj182; questRoot29.QuestSequence = list248; @@ -100059,16 +100629,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "Censored"; + span254[index] = "Censored"; questRoot30.Author = list254; index = 3; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span255[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -100076,9 +100646,9 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span256[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100098,7 +100668,7 @@ public static class AssemblyQuestLoader obj183.Steps = list256; reference193 = obj183; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span255[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -100106,9 +100676,9 @@ public static class AssemblyQuestLoader index2 = 3; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span257[num2]; QuestStep obj185 = new QuestStep(EInteractionType.Combat, 2003764u, new Vector3(-236.56067f, -41.001038f, -176.0434f), 138) { Fly = true, @@ -100117,30 +100687,30 @@ public static class AssemblyQuestLoader index3 = 1; List list258 = new List(index3); CollectionsMarshal.SetCount(list258, index3); - span4 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span4[num3] = 2843u; + span258[num3] = 2843u; obj185.KillEnemyDataIds = list258; num3 = 6; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span6 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index3 = 0; - span6[index3] = null; + span259[index3] = null; index3++; - span6[index3] = null; + span259[index3] = null; index3++; - span6[index3] = null; + span259[index3] = null; index3++; - span6[index3] = null; + span259[index3] = null; index3++; - span6[index3] = null; + span259[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span259[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj185.CompletionQuestVariablesFlags = list259; reference195 = obj185; num2++; - ref QuestStep reference196 = ref span3[num2]; + ref QuestStep reference196 = ref span257[num2]; QuestStep obj186 = new QuestStep(EInteractionType.Combat, 2003765u, new Vector3(-223.65149f, -41.36731f, -185.47345f), 138) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -100148,30 +100718,30 @@ public static class AssemblyQuestLoader index3 = 1; List list260 = new List(index3); CollectionsMarshal.SetCount(list260, index3); - span4 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span4[num3] = 2843u; + span260[num3] = 2843u; obj186.KillEnemyDataIds = list260; num3 = 6; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span6 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index3 = 0; - span6[index3] = null; + span261[index3] = null; index3++; - span6[index3] = null; + span261[index3] = null; index3++; - span6[index3] = null; + span261[index3] = null; index3++; - span6[index3] = null; + span261[index3] = null; index3++; - span6[index3] = null; + span261[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span261[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj186.CompletionQuestVariablesFlags = list261; reference196 = obj186; num2++; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span257[num2]; QuestStep obj187 = new QuestStep(EInteractionType.Combat, 2003767u, new Vector3(-212.75659f, -41.672424f, -198.07745f), 138) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -100179,15 +100749,15 @@ public static class AssemblyQuestLoader index3 = 1; List list262 = new List(index3); CollectionsMarshal.SetCount(list262, index3); - span4 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num3 = 0; - span4[num3] = 2843u; + span262[num3] = 2843u; obj187.KillEnemyDataIds = list262; reference197 = obj187; obj184.Steps = list257; reference194 = obj184; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span255[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -100195,9 +100765,9 @@ public static class AssemblyQuestLoader num2 = 2; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) + span263[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) { Fly = true, SkipConditions = new SkipConditions @@ -100214,7 +100784,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span263[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj188.Steps = list263; reference198 = obj188; questRoot30.QuestSequence = list255; @@ -100224,16 +100794,16 @@ public static class AssemblyQuestLoader num = 1; List list264 = new List(num); CollectionsMarshal.SetCount(list264, num); - span = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index = 0; - span[index] = "Censored"; + span264[index] = "Censored"; questRoot31.Author = list264; index = 3; List list265 = new List(index); CollectionsMarshal.SetCount(list265, index); - span2 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span265[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -100241,9 +100811,9 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span266[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100263,7 +100833,7 @@ public static class AssemblyQuestLoader obj189.Steps = list266; reference199 = obj189; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span265[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -100271,9 +100841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span267[index2]; QuestStep obj191 = new QuestStep(EInteractionType.Combat, null, new Vector3(-289.73663f, -41.544178f, -358.22406f), 138) { Fly = true, @@ -100282,15 +100852,15 @@ public static class AssemblyQuestLoader num3 = 1; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span4 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span4[index3] = 2836u; + span268[index3] = 2836u; obj191.KillEnemyDataIds = list268; reference201 = obj191; obj190.Steps = list267; reference200 = obj190; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span265[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -100298,9 +100868,9 @@ public static class AssemblyQuestLoader index2 = 2; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) + span269[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) { Fly = true, SkipConditions = new SkipConditions @@ -100317,7 +100887,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span269[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj192.Steps = list269; reference202 = obj192; questRoot31.QuestSequence = list265; @@ -100327,17 +100897,17 @@ public static class AssemblyQuestLoader num = 1; List list270 = new List(num); CollectionsMarshal.SetCount(list270, num); - span = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index = 0; - span[index] = "Censored"; + span270[index] = "Censored"; questRoot32.Author = list270; questRoot32.Comment = "FATE"; index = 2; List list271 = new List(index); CollectionsMarshal.SetCount(list271, index); - span2 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span271[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -100345,9 +100915,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span272[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100367,7 +100937,7 @@ public static class AssemblyQuestLoader obj193.Steps = list272; reference203 = obj193; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span271[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -100375,15 +100945,15 @@ public static class AssemblyQuestLoader index2 = 3; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(-184.54332f, -42.06609f, -259.07843f), 138) + span273[num2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(-184.54332f, -42.06609f, -259.07843f), 138) { Fly = true, Comment = "Do the FATE" }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) + span273[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) { Fly = true, SkipConditions = new SkipConditions @@ -100400,7 +100970,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span273[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj194.Steps = list273; reference204 = obj194; questRoot32.QuestSequence = list271; @@ -100410,16 +100980,16 @@ public static class AssemblyQuestLoader num = 1; List list274 = new List(num); CollectionsMarshal.SetCount(list274, num); - span = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index = 0; - span[index] = "Censored"; + span274[index] = "Censored"; questRoot33.Author = list274; index = 3; List list275 = new List(index); CollectionsMarshal.SetCount(list275, index); - span2 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num = 0; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span275[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -100427,9 +100997,9 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span276[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100449,7 +101019,7 @@ public static class AssemblyQuestLoader obj195.Steps = list276; reference205 = obj195; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span275[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -100457,9 +101027,9 @@ public static class AssemblyQuestLoader index2 = 4; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span277[num2]; QuestStep obj197 = new QuestStep(EInteractionType.Combat, 2003830u, new Vector3(-270.1305f, -43.2594f, -260.3647f), 138) { Fly = true, @@ -100469,34 +101039,34 @@ public static class AssemblyQuestLoader index3 = 1; List list278 = new List(index3); CollectionsMarshal.SetCount(list278, index3); - span4 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span4[num3] = 766u; + span278[num3] = 766u; obj197.KillEnemyDataIds = list278; SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list279 = new List(num3); CollectionsMarshal.SetCount(list279, num3); - span6 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index3 = 0; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span279[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list279; skipConditions2.StepIf = skipStepConditions2; obj197.SkipConditions = skipConditions2; reference207 = obj197; num2++; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span277[num2]; QuestStep obj198 = new QuestStep(EInteractionType.Combat, 2003829u, new Vector3(-218.49402f, -39.414062f, -332.29572f), 138) { Fly = true, @@ -100506,34 +101076,34 @@ public static class AssemblyQuestLoader index3 = 1; List list280 = new List(index3); CollectionsMarshal.SetCount(list280, index3); - span4 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span4[num3] = 766u; + span280[num3] = 766u; obj198.KillEnemyDataIds = list280; SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num3 = 6; List list281 = new List(num3); CollectionsMarshal.SetCount(list281, num3); - span6 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index3 = 0; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span281[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list281; skipConditions3.StepIf = skipStepConditions3; obj198.SkipConditions = skipConditions3; reference208 = obj198; num2++; - ref QuestStep reference209 = ref span3[num2]; + ref QuestStep reference209 = ref span277[num2]; QuestStep obj199 = new QuestStep(EInteractionType.Combat, 2003828u, new Vector3(-159.53314f, -41.397766f, -269.70325f), 138) { Fly = true, @@ -100543,34 +101113,34 @@ public static class AssemblyQuestLoader index3 = 1; List list282 = new List(index3); CollectionsMarshal.SetCount(list282, index3); - span4 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - span4[num3] = 766u; + span282[num3] = 766u; obj199.KillEnemyDataIds = list282; SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 6; List list283 = new List(num3); CollectionsMarshal.SetCount(list283, num3); - span6 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index3 = 0; - span6[index3] = null; + span283[index3] = null; index3++; - span6[index3] = null; + span283[index3] = null; index3++; - span6[index3] = null; + span283[index3] = null; index3++; - span6[index3] = null; + span283[index3] = null; index3++; - span6[index3] = null; + span283[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span283[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list283; skipConditions4.StepIf = skipStepConditions4; obj199.SkipConditions = skipConditions4; reference209 = obj199; num2++; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span277[num2]; QuestStep obj200 = new QuestStep(EInteractionType.Combat, 2003831u, new Vector3(-192.82831f, -40.756897f, -211.53589f), 138) { Fly = true, @@ -100580,15 +101150,15 @@ public static class AssemblyQuestLoader index3 = 1; List list284 = new List(index3); CollectionsMarshal.SetCount(list284, index3); - span4 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span4[num3] = 766u; + span284[num3] = 766u; obj200.KillEnemyDataIds = list284; reference210 = obj200; obj196.Steps = list277; reference206 = obj196; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span275[num]; QuestSequence obj201 = new QuestSequence { Sequence = byte.MaxValue @@ -100596,9 +101166,9 @@ public static class AssemblyQuestLoader num2 = 2; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) + span285[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.65279f, -41.732937f, 52.040615f), 138) { Fly = true, SkipConditions = new SkipConditions @@ -100615,7 +101185,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span285[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj201.Steps = list285; reference211 = obj201; questRoot33.QuestSequence = list275; @@ -100625,16 +101195,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "Censored"; + span286[index] = "Censored"; questRoot34.Author = list286; index = 3; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span287[num]; QuestSequence obj202 = new QuestSequence { Sequence = 0 @@ -100642,9 +101212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) + span288[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100664,7 +101234,7 @@ public static class AssemblyQuestLoader obj202.Steps = list288; reference212 = obj202; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span287[num]; QuestSequence obj203 = new QuestSequence { Sequence = 1 @@ -100672,9 +101242,9 @@ public static class AssemblyQuestLoader num2 = 2; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span289[index2]; QuestStep obj204 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138) { SkipConditions = new SkipConditions @@ -100693,9 +101263,9 @@ public static class AssemblyQuestLoader num3 = 1; List list290 = new List(num3); CollectionsMarshal.SetCount(list290, num3); - span5 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index3 = 0; - span5[index3] = new DialogueChoice + span290[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH210_01399_Q1_000_000") @@ -100703,7 +101273,7 @@ public static class AssemblyQuestLoader obj204.DialogueChoices = list290; reference214 = obj204; index2++; - ref QuestStep reference215 = ref span3[index2]; + ref QuestStep reference215 = ref span289[index2]; QuestStep obj205 = new QuestStep(EInteractionType.Combat, null, new Vector3(-864.4419f, -25.652748f, 928.53f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -100711,15 +101281,15 @@ public static class AssemblyQuestLoader index3 = 1; List list291 = new List(index3); CollectionsMarshal.SetCount(list291, index3); - span4 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span4[num3] = 767u; + span291[num3] = 767u; obj205.KillEnemyDataIds = list291; reference215 = obj205; obj203.Steps = list289; reference213 = obj203; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span287[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -100727,9 +101297,9 @@ public static class AssemblyQuestLoader index2 = 2; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004013u, new Vector3(-883.36005f, -29.251587f, 929.2285f), 138) + span292[num2] = new QuestStep(EInteractionType.Interact, 2004013u, new Vector3(-883.36005f, -29.251587f, 929.2285f), 138) { TargetTerritoryId = (ushort)138, SkipConditions = new SkipConditions @@ -100746,7 +101316,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); + span292[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005939u, new Vector3(-247.73022f, -42.09973f, 52.017944f), 138); obj206.Steps = list292; reference216 = obj206; questRoot34.QuestSequence = list287; @@ -100791,9 +101361,9 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, null, new Vector3(-353.3627f, -39.6834f, -352.8219f), 138) { StopDistance = 1f, @@ -100803,15 +101373,15 @@ public static class AssemblyQuestLoader int num3 = 2; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = new ComplexCombatData + span5[num4] = new ComplexCombatData { DataId = 765u, MinimumKillCount = 1u }; num4++; - span4[num4] = new ComplexCombatData + span5[num4] = new ComplexCombatData { DataId = 2887u, MinimumKillCount = 1u @@ -100820,23 +101390,23 @@ public static class AssemblyQuestLoader num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - Span span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list6; reference3 = obj3; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Combat, null, new Vector3(-353.3627f, -39.6834f, -352.8219f), 138) { StopDistance = 20f, @@ -100845,15 +101415,15 @@ public static class AssemblyQuestLoader num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = new ComplexCombatData + span7[num4] = new ComplexCombatData { DataId = 766u, MinimumKillCount = 1u }; num4++; - span4[num4] = new ComplexCombatData + span7[num4] = new ComplexCombatData { DataId = 2886u, MinimumKillCount = 1u @@ -100862,23 +101432,23 @@ public static class AssemblyQuestLoader num4 = 6; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span5[num3] = null; + span8[num3] = null; num3++; - span5[num3] = null; + span8[num3] = null; num3++; - span5[num3] = null; + span8[num3] = null; num3++; - span5[num3] = null; + span8[num3] = null; num3++; - span5[num3] = null; + span8[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span8[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list8; reference4 = obj4; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Combat, null, new Vector3(-353.3627f, -39.6834f, -352.8219f), 138) { StopDistance = 20f, @@ -100887,15 +101457,15 @@ public static class AssemblyQuestLoader num3 = 2; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span4[num4] = new ComplexCombatData + span9[num4] = new ComplexCombatData { DataId = 768u, MinimumKillCount = 1u }; num4++; - span4[num4] = new ComplexCombatData + span9[num4] = new ComplexCombatData { DataId = 2888u, MinimumKillCount = 1u @@ -100904,19 +101474,19 @@ public static class AssemblyQuestLoader num4 = 6; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - span5 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span5[num3] = null; + span10[num3] = null; num3++; - span5[num3] = null; + span10[num3] = null; num3++; - span5[num3] = null; + span10[num3] = null; num3++; - span5[num3] = null; + span10[num3] = null; num3++; - span5[num3] = null; + span10[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span10[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list10; reference5 = obj5; obj2.Steps = list4; @@ -100930,9 +101500,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span11[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true }; @@ -100945,16 +101515,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "Censored"; + span12[index] = "Censored"; questRoot2.Author = list12; index = 3; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span13[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -100962,9 +101532,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span14[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -100984,7 +101554,7 @@ public static class AssemblyQuestLoader obj7.Steps = list14; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -100992,9 +101562,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span15[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(-385.82654f, -38.97124f, -341.03537f), 138) { Fly = true, @@ -101003,15 +101573,15 @@ public static class AssemblyQuestLoader num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span6 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num4 = 0; - span6[num4] = 2837u; + span16[num4] = 2837u; obj9.KillEnemyDataIds = list16; reference9 = obj9; obj8.Steps = list15; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -101019,9 +101589,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true }; @@ -101040,16 +101610,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "Censored"; + span18[index] = "Censored"; questRoot3.Author = list18; index = 3; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span19[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -101057,9 +101627,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span20[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -101079,7 +101649,7 @@ public static class AssemblyQuestLoader obj11.Steps = list20; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span19[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -101087,9 +101657,9 @@ public static class AssemblyQuestLoader index2 = 3; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span21[num2]; QuestStep obj13 = new QuestStep(EInteractionType.Combat, null, new Vector3(-423.56384f, -40.76118f, -220.52809f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -101097,15 +101667,15 @@ public static class AssemblyQuestLoader num4 = 2; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = new ComplexCombatData + span22[num3] = new ComplexCombatData { DataId = 773u, MinimumKillCount = 1u }; num3++; - span4[num3] = new ComplexCombatData + span22[num3] = new ComplexCombatData { DataId = 2878u, MinimumKillCount = 1u @@ -101114,23 +101684,23 @@ public static class AssemblyQuestLoader num3 = 6; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num4 = 0; - span5[num4] = null; + span23[num4] = null; num4++; - span5[num4] = null; + span23[num4] = null; num4++; - span5[num4] = null; + span23[num4] = null; num4++; - span5[num4] = null; + span23[num4] = null; num4++; - span5[num4] = null; + span23[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span23[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj13.CompletionQuestVariablesFlags = list23; reference13 = obj13; num2++; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span21[num2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, null, new Vector3(-423.56384f, -40.76118f, -220.52809f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -101138,15 +101708,15 @@ public static class AssemblyQuestLoader num4 = 2; List list24 = new List(num4); CollectionsMarshal.SetCount(list24, num4); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span4[num3] = new ComplexCombatData + span24[num3] = new ComplexCombatData { DataId = 776u, MinimumKillCount = 1u }; num3++; - span4[num3] = new ComplexCombatData + span24[num3] = new ComplexCombatData { DataId = 2879u, MinimumKillCount = 1u @@ -101155,23 +101725,23 @@ public static class AssemblyQuestLoader num3 = 6; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span5[num4] = null; + span25[num4] = null; num4++; - span5[num4] = null; + span25[num4] = null; num4++; - span5[num4] = null; + span25[num4] = null; num4++; - span5[num4] = null; + span25[num4] = null; num4++; - span5[num4] = null; + span25[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span25[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj14.CompletionQuestVariablesFlags = list25; reference14 = obj14; num2++; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span21[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Combat, null, new Vector3(-423.56384f, -40.76118f, -220.52809f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -101179,15 +101749,15 @@ public static class AssemblyQuestLoader num4 = 2; List list26 = new List(num4); CollectionsMarshal.SetCount(list26, num4); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span4[num3] = new ComplexCombatData + span26[num3] = new ComplexCombatData { DataId = 774u, MinimumKillCount = 1u }; num3++; - span4[num3] = new ComplexCombatData + span26[num3] = new ComplexCombatData { DataId = 2880u, MinimumKillCount = 1u @@ -101197,7 +101767,7 @@ public static class AssemblyQuestLoader obj12.Steps = list21; reference12 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -101205,9 +101775,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true }; @@ -101220,16 +101790,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "Censored"; + span28[index] = "Censored"; questRoot4.Author = list28; index = 5; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span29[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -101237,9 +101807,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span30[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -101259,7 +101829,7 @@ public static class AssemblyQuestLoader obj17.Steps = list30; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span29[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -101267,9 +101837,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span31[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, null, new Vector3(-379.54794f, -36.814743f, -295.2606f), 138) { Fly = true, @@ -101278,15 +101848,15 @@ public static class AssemblyQuestLoader num3 = 1; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span6 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - span6[num4] = 139u; + span32[num4] = 139u; obj19.KillEnemyDataIds = list32; reference19 = obj19; obj18.Steps = list31; reference18 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span29[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -101294,9 +101864,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span33[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, 2003833u, new Vector3(-500.23654f, -31.23523f, -351.97992f), 138) { Fly = true, @@ -101305,19 +101875,19 @@ public static class AssemblyQuestLoader num4 = 3; List list34 = new List(num4); CollectionsMarshal.SetCount(list34, num4); - span6 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span6[num3] = 2907u; + span34[num3] = 2907u; num3++; - span6[num3] = 2908u; + span34[num3] = 2908u; num3++; - span6[num3] = 2909u; + span34[num3] = 2909u; obj21.KillEnemyDataIds = list34; reference21 = obj21; obj20.Steps = list33; reference20 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -101325,16 +101895,16 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2003864u, new Vector3(-500.23654f, -31.23523f, -351.97992f), 138) + span35[index2] = new QuestStep(EInteractionType.UseItem, 2003864u, new Vector3(-500.23654f, -31.23523f, -351.97992f), 138) { ItemId = 2001272u }; obj22.Steps = list35; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -101342,9 +101912,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span36[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true }; @@ -101357,16 +101927,16 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "Censored"; + span37[index] = "Censored"; questRoot5.Author = list37; index = 3; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span38[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -101374,9 +101944,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span39[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -101396,7 +101966,7 @@ public static class AssemblyQuestLoader obj24.Steps = list39; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span38[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -101404,9 +101974,9 @@ public static class AssemblyQuestLoader index2 = 2; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span40[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138) { SkipConditions = new SkipConditions @@ -101425,9 +101995,9 @@ public static class AssemblyQuestLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - Span span7 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num4 = 0; - span7[num4] = new DialogueChoice + span41[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH307_01406_Q1_000_000") @@ -101435,7 +102005,7 @@ public static class AssemblyQuestLoader obj26.DialogueChoices = list41; reference26 = obj26; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span40[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Combat, null, new Vector3(-812.7521f, -25.647753f, 975.4917f), 138) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -101443,15 +102013,15 @@ public static class AssemblyQuestLoader num4 = 2; List list42 = new List(num4); CollectionsMarshal.SetCount(list42, num4); - span4 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span4[num3] = new ComplexCombatData + span42[num3] = new ComplexCombatData { DataId = 773u, MinimumKillCount = 1u }; num3++; - span4[num3] = new ComplexCombatData + span42[num3] = new ComplexCombatData { DataId = 2910u, MinimumKillCount = 1u @@ -101461,7 +102031,7 @@ public static class AssemblyQuestLoader obj25.Steps = list40; reference25 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span38[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -101469,9 +102039,9 @@ public static class AssemblyQuestLoader num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004014u, new Vector3(-826.84064f, -29.34314f, 971.4656f), 138) + span43[index2] = new QuestStep(EInteractionType.Interact, 2004014u, new Vector3(-826.84064f, -29.34314f, 971.4656f), 138) { TargetTerritoryId = (ushort)138, SkipConditions = new SkipConditions @@ -101488,7 +102058,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); obj28.Steps = list43; reference28 = obj28; questRoot5.QuestSequence = list38; @@ -101498,16 +102068,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "Censored"; + span44[index] = "Censored"; questRoot6.Author = list44; index = 3; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span45[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -101515,9 +102085,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -101537,7 +102107,7 @@ public static class AssemblyQuestLoader obj29.Steps = list46; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -101545,9 +102115,9 @@ public static class AssemblyQuestLoader num2 = 5; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span47[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1005946u, new Vector3(-239.27673f, -42.130188f, 15.213196f), 138) { SkipConditions = new SkipConditions @@ -101566,9 +102136,9 @@ public static class AssemblyQuestLoader num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span7 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span7[num4] = new DialogueChoice + span48[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANSAH308_01407_Q1_000_000") @@ -101576,74 +102146,74 @@ public static class AssemblyQuestLoader obj31.DialogueChoices = list48; reference31 = obj31; index2++; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span47[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1008914u, new Vector3(-846.8605f, -25.652748f, 962.0354f), 138); num4 = 6; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span5 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span5[num3] = null; + span49[num3] = null; num3++; - span5[num3] = null; + span49[num3] = null; num3++; - span5[num3] = null; + span49[num3] = null; num3++; - span5[num3] = null; + span49[num3] = null; num3++; - span5[num3] = null; + span49[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span49[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list49; reference32 = questStep; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span47[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1008915u, new Vector3(-862.8214f, -20.652752f, 966.308f), 138); num3 = 6; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num4 = 0; - span5[num4] = null; + span50[num4] = null; num4++; - span5[num4] = null; + span50[num4] = null; num4++; - span5[num4] = null; + span50[num4] = null; num4++; - span5[num4] = null; + span50[num4] = null; num4++; - span5[num4] = null; + span50[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span50[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list50; reference33 = questStep2; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span47[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1008912u, new Vector3(-821.40845f, -25.647757f, 974.853f), 138); num4 = 6; List list51 = new List(num4); CollectionsMarshal.SetCount(list51, num4); - span5 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span51[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list51; reference34 = questStep3; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008913u, new Vector3(-795.4986f, -23.649637f, 972.3506f), 138); + span47[index2] = new QuestStep(EInteractionType.Interact, 1008913u, new Vector3(-795.4986f, -23.649637f, 972.3506f), 138); obj30.Steps = list47; reference30 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -101651,9 +102221,9 @@ public static class AssemblyQuestLoader index2 = 2; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004014u, new Vector3(-826.84064f, -29.34314f, 971.4656f), 138) + span52[num2] = new QuestStep(EInteractionType.Interact, 2004014u, new Vector3(-826.84064f, -29.34314f, 971.4656f), 138) { TargetTerritoryId = (ushort)138, SkipConditions = new SkipConditions @@ -101670,7 +102240,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138); obj32.Steps = list52; reference35 = obj32; questRoot6.QuestSequence = list45; @@ -101680,17 +102250,17 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "Censored"; + span53[index] = "Censored"; questRoot7.Author = list53; questRoot7.Comment = "FATE"; index = 2; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span54[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -101698,9 +102268,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span55[index2] = new QuestStep(EInteractionType.AcceptQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -101720,7 +102290,7 @@ public static class AssemblyQuestLoader obj33.Steps = list55; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span54[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -101728,15 +102298,15 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(-396.18066f, -40.36498f, -220.00629f), 138) + span56[num2] = new QuestStep(EInteractionType.WaitForManualProgress, null, new Vector3(-396.18066f, -40.36498f, -220.00629f), 138) { Fly = true, Comment = "Do the FATE" }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005940u, new Vector3(-226.12347f, -40.48583f, 57.083984f), 138) { Fly = true }; @@ -101749,16 +102319,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot8.Author = list57; index = 3; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span58[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -101766,13 +102336,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj35.Steps = list59; reference38 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span58[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -101780,16 +102350,16 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span60[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj36.Steps = list60; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span58[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -101797,9 +102367,9 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008544u, new Vector3(-316.42633f, 12.050298f, -35.385742f), 152) + span61[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008544u, new Vector3(-316.42633f, 12.050298f, -35.385742f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -101813,16 +102383,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "liza"; + span62[index] = "liza"; questRoot9.Author = list62; index = 3; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span63[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -101830,13 +102400,13 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj38.Steps = list64; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span63[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -101844,9 +102414,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) + span65[index2] = new QuestStep(EInteractionType.Interact, 1003281u, new Vector3(97.520386f, 40.248554f, 81.1322f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -101858,7 +102428,7 @@ public static class AssemblyQuestLoader obj39.Steps = list65; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span63[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -101866,9 +102436,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005409u, new Vector3(159.62463f, 8.974117f, 582.7573f), 135) + span66[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005409u, new Vector3(159.62463f, 8.974117f, 582.7573f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -101882,17 +102452,17 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "liza"; + span67[index] = "liza"; questRoot10.Author = list67; questRoot10.Comment = "Unlocks Mastercraft I/II books"; index = 2; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span68[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -101900,9 +102470,9 @@ public static class AssemblyQuestLoader num2 = 2; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.076426f, 28.999966f, -729.6976f), 156) + span69[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.076426f, 28.999966f, -729.6976f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -101914,11 +102484,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156); + span69[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156); obj41.Steps = list69; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span68[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -101926,9 +102496,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156); + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006971u, new Vector3(24.307495f, 29.021706f, -726.8635f), 156); obj42.Steps = list70; reference45 = obj42; questRoot10.QuestSequence = list68; @@ -101938,16 +102508,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "kaiser"; + span71[index] = "kaiser"; questRoot11.Author = list71; index = 5; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span72[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -101955,9 +102525,9 @@ public static class AssemblyQuestLoader num2 = 3; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(54.415092f, -8.047034f, 104.69259f), 132) + span73[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(54.415092f, -8.047034f, 104.69259f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -101969,7 +102539,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.72773f, -8f, 104.152405f), 132) + span73[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.72773f, -8f, 104.152405f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -101981,7 +102551,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000375u, new Vector3(42.313232f, -8f, 96.54382f), 132) + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000375u, new Vector3(42.313232f, -8f, 96.54382f), 132) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -101996,7 +102566,7 @@ public static class AssemblyQuestLoader obj43.Steps = list73; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span72[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -102004,9 +102574,9 @@ public static class AssemblyQuestLoader index2 = 2; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.8096f, -8f, 104.92199f), 132) + span74[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.8096f, -8f, 104.92199f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -102027,7 +102597,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007792u, new Vector3(-87.84625f, -3.3081923f, 41.70288f), 132) + span74[num2] = new QuestStep(EInteractionType.Interact, 1007792u, new Vector3(-87.84625f, -3.3081923f, 41.70288f), 132) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -102042,7 +102612,7 @@ public static class AssemblyQuestLoader obj44.Steps = list74; reference47 = obj44; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -102050,9 +102620,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132) + span75[index2] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -102067,7 +102637,7 @@ public static class AssemblyQuestLoader obj45.Steps = list75; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -102075,9 +102645,9 @@ public static class AssemblyQuestLoader index2 = 3; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span76[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Interact, 1007795u, new Vector3(28.94629f, 8.45142f, -96.421814f), 133) { StopDistance = 5f, @@ -102098,23 +102668,23 @@ public static class AssemblyQuestLoader num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num4 = 0; - span5[num4] = null; + span77[num4] = null; num4++; - span5[num4] = null; + span77[num4] = null; num4++; - span5[num4] = null; + span77[num4] = null; num4++; - span5[num4] = null; + span77[num4] = null; num4++; - span5[num4] = null; + span77[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span77[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj47.CompletionQuestVariablesFlags = list77; reference50 = obj47; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span76[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Interact, 1007794u, new Vector3(-124.864624f, 6.567382f, -120.74469f), 133) { StopDistance = 5f, @@ -102127,23 +102697,23 @@ public static class AssemblyQuestLoader num4 = 6; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span78[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list78; reference51 = obj48; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span76[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Interact, 1007793u, new Vector3(-143.3891f, 4.123518f, -29.312622f), 133) { StopDistance = 5f, @@ -102156,25 +102726,25 @@ public static class AssemblyQuestLoader num3 = 6; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num4 = 0; - span5[num4] = null; + span79[num4] = null; num4++; - span5[num4] = null; + span79[num4] = null; num4++; - span5[num4] = null; + span79[num4] = null; num4++; - span5[num4] = null; + span79[num4] = null; num4++; - span5[num4] = null; + span79[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span79[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list79; reference52 = obj49; obj46.Steps = list76; reference49 = obj46; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -102182,11 +102752,11 @@ public static class AssemblyQuestLoader num2 = 2; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-128.09769f, 5.6480865f, -36.499104f), 133); + span80[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-128.09769f, 5.6480865f, -36.499104f), 133); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007792u, new Vector3(-87.84625f, -3.3081923f, 41.70288f), 132) + span80[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007792u, new Vector3(-87.84625f, -3.3081923f, 41.70288f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -102211,16 +102781,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "liza"; + span81[index] = "liza"; questRoot12.Author = list81; index = 4; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span82[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -102228,13 +102798,13 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003505u, new Vector3(-186.20587f, 16f, 56.931396f), 129); + span83[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003505u, new Vector3(-186.20587f, 16f, 56.931396f), 129); obj51.Steps = list83; reference54 = obj51; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span82[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -102242,9 +102812,9 @@ public static class AssemblyQuestLoader num2 = 3; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span84[index2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1007961u, new Vector3(-189.83752f, 0.9999907f, 205.61523f), 129) { AethernetShortcut = new AethernetShortcut @@ -102256,67 +102826,67 @@ public static class AssemblyQuestLoader num4 = 6; List list85 = new List(num4); CollectionsMarshal.SetCount(list85, num4); - span5 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span5[num3] = null; + span85[num3] = null; num3++; - span5[num3] = null; + span85[num3] = null; num3++; - span5[num3] = null; + span85[num3] = null; num3++; - span5[num3] = null; + span85[num3] = null; num3++; - span5[num3] = null; + span85[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span85[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list85; reference56 = obj53; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span84[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1007962u, new Vector3(-170.39752f, 4f, 180.80408f), 129); num3 = 6; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num4 = 0; - span5[num4] = null; + span86[num4] = null; num4++; - span5[num4] = null; + span86[num4] = null; num4++; - span5[num4] = null; + span86[num4] = null; num4++; - span5[num4] = null; + span86[num4] = null; num4++; - span5[num4] = null; + span86[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span86[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list86; reference57 = questStep4; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span84[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1007960u, new Vector3(-154.16199f, 3.9999826f, 186.26685f), 129); num4 = 6; List list87 = new List(num4); CollectionsMarshal.SetCount(list87, num4); - span5 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span87[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list87; reference58 = questStep5; obj52.Steps = list84; reference55 = obj52; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span82[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -102324,20 +102894,20 @@ public static class AssemblyQuestLoader index2 = 3; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-273.7194f, 11.32725f, 188.82817f), 129); + span88[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-273.7194f, 11.32725f, 188.82817f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-268.3206f, 11.852169f, 189.21284f), 129) + span88[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-268.3206f, 11.852169f, 189.21284f), 129) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007797u, new Vector3(-260.73096f, 16.35222f, 194.17102f), 129); + span88[num2] = new QuestStep(EInteractionType.Interact, 1007797u, new Vector3(-260.73096f, 16.35222f, 194.17102f), 129); obj54.Steps = list88; reference59 = obj54; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span82[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -102345,11 +102915,11 @@ public static class AssemblyQuestLoader num2 = 2; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-273.7194f, 11.32725f, 188.82817f), 129); + span89[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-273.7194f, 11.32725f, 188.82817f), 129); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003505u, new Vector3(-186.20587f, 16f, 56.931396f), 129) + span89[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003505u, new Vector3(-186.20587f, 16f, 56.931396f), 129) { AethernetShortcut = new AethernetShortcut { @@ -102361,21 +102931,21 @@ public static class AssemblyQuestLoader reference60 = obj55; questRoot12.QuestSequence = list82; AddQuest(questId12, questRoot12); - QuestId questId13 = new QuestId(1431); + QuestId questId13 = new QuestId(1427); QuestRoot questRoot13 = new QuestRoot(); num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "liza"; + span90[index] = "WigglyMuffin"; questRoot13.Author = list90; - index = 3; + index = 4; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span91[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -102383,37 +102953,203 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005411u, new Vector3(13.412659f, 40.2f, -13.260071f), 128); + span92[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007799u, new Vector3(-21.042236f, 10.020653f, -70.603516f), 130) + { + AetheryteShortcut = EAetheryteLocation.Uldah, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; obj56.Steps = list92; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span91[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 }; - num2 = 1; + num2 = 4; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003598u, new Vector3(-12.069946f, 40.00053f, 11.459534f), 128); + ref QuestStep reference63 = ref span93[index2]; + QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1001834u, new Vector3(-23.331116f, 10f, -43.442444f), 130) + { + TargetTerritoryId = (ushort)131 + }; + num3 = 1; + List list94 = new List(num3); + CollectionsMarshal.SetCount(list94, num3); + Span span94 = CollectionsMarshal.AsSpan(list94); + num4 = 0; + span94[num4] = new DialogueChoice + { + Type = EDialogChoiceType.List, + ExcelSheet = "Warp", + Answer = new ExcelRef(131096u) + }; + obj58.DialogueChoices = list94; + reference63 = obj58; + index2++; + ref QuestStep reference64 = ref span93[index2]; + QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1007801u, new Vector3(50.247925f, 34f, -35.568848f), 131); + num4 = 6; + List list95 = new List(num4); + CollectionsMarshal.SetCount(list95, num4); + Span span95 = CollectionsMarshal.AsSpan(list95); + num3 = 0; + span95[num3] = null; + num3++; + span95[num3] = null; + num3++; + span95[num3] = null; + num3++; + span95[num3] = null; + num3++; + span95[num3] = null; + num3++; + span95[num3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + questStep6.CompletionQuestVariablesFlags = list95; + reference64 = questStep6; + index2++; + ref QuestStep reference65 = ref span93[index2]; + QuestStep obj59 = new QuestStep(EInteractionType.Interact, 1001697u, new Vector3(98.55798f, 12.279275f, 54.795166f), 131) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.UldahChamberOfRule, + To = EAetheryteLocation.UldahWeaver + } + }; + num3 = 6; + List list96 = new List(num3); + CollectionsMarshal.SetCount(list96, num3); + Span span96 = CollectionsMarshal.AsSpan(list96); + num4 = 0; + span96[num4] = null; + num4++; + span96[num4] = null; + num4++; + span96[num4] = null; + num4++; + span96[num4] = null; + num4++; + span96[num4] = null; + num4++; + span96[num4] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + obj59.CompletionQuestVariablesFlags = list96; + reference65 = obj59; + index2++; + span93[index2] = new QuestStep(EInteractionType.Interact, 1007800u, new Vector3(6.5460815f, 15.000006f, -1.3275757f), 131) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.UldahWeaver, + To = EAetheryteLocation.UldahGladiator + } + }; obj57.Steps = list93; reference62 = obj57; num++; - ref QuestSequence reference63 = ref span2[num]; - QuestSequence obj58 = new QuestSequence + ref QuestSequence reference66 = ref span91[num]; + QuestSequence obj60 = new QuestSequence + { + Sequence = 2 + }; + index2 = 1; + List list97 = new List(index2); + CollectionsMarshal.SetCount(list97, index2); + Span span97 = CollectionsMarshal.AsSpan(list97); + num2 = 0; + span97[num2] = new QuestStep(EInteractionType.Interact, 1007798u, new Vector3(-13.7178955f, 34.022892f, -51.86548f), 131) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.UldahGladiator, + To = EAetheryteLocation.UldahChamberOfRule + } + }; + obj60.Steps = list97; + reference66 = obj60; + num++; + ref QuestSequence reference67 = ref span91[num]; + QuestSequence obj61 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list98 = new List(num2); + CollectionsMarshal.SetCount(list98, num2); + Span span98 = CollectionsMarshal.AsSpan(list98); + index2 = 0; + span98[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007798u, new Vector3(-13.7178955f, 34.022892f, -51.86548f), 131) + { + Emote = EEmote.Dance + }; + obj61.Steps = list98; + reference67 = obj61; + questRoot13.QuestSequence = list91; + AddQuest(questId13, questRoot13); + QuestId questId14 = new QuestId(1431); + QuestRoot questRoot14 = new QuestRoot(); + num = 1; + List list99 = new List(num); + CollectionsMarshal.SetCount(list99, num); + Span span99 = CollectionsMarshal.AsSpan(list99); + index = 0; + span99[index] = "liza"; + questRoot14.Author = list99; + index = 3; + List list100 = new List(index); + CollectionsMarshal.SetCount(list100, index); + Span span100 = CollectionsMarshal.AsSpan(list100); + num = 0; + ref QuestSequence reference68 = ref span100[num]; + QuestSequence obj62 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list101 = new List(index2); + CollectionsMarshal.SetCount(list101, index2); + Span span101 = CollectionsMarshal.AsSpan(list101); + num2 = 0; + span101[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005411u, new Vector3(13.412659f, 40.2f, -13.260071f), 128); + obj62.Steps = list101; + reference68 = obj62; + num++; + ref QuestSequence reference69 = ref span100[num]; + QuestSequence obj63 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list102 = new List(num2); + CollectionsMarshal.SetCount(list102, num2); + Span span102 = CollectionsMarshal.AsSpan(list102); + index2 = 0; + span102[index2] = new QuestStep(EInteractionType.Interact, 1003598u, new Vector3(-12.069946f, 40.00053f, 11.459534f), 128); + obj63.Steps = list102; + reference69 = obj63; + num++; + ref QuestSequence reference70 = ref span100[num]; + QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list94 = new List(index2); - CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + List list103 = new List(index2); + CollectionsMarshal.SetCount(list103, index2); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005410u, new Vector3(-182.45215f, 1.9999955f, 208.75867f), 129) + span103[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005410u, new Vector3(-182.45215f, 1.9999955f, 208.75867f), 129) { AethernetShortcut = new AethernetShortcut { @@ -102421,35 +103157,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaFisher } }; - obj58.Steps = list94; - reference63 = obj58; - questRoot13.QuestSequence = list91; - AddQuest(questId13, questRoot13); - QuestId questId14 = new QuestId(1432); - QuestRoot questRoot14 = new QuestRoot(); + obj64.Steps = list103; + reference70 = obj64; + questRoot14.QuestSequence = list100; + AddQuest(questId14, questRoot14); + QuestId questId15 = new QuestId(1432); + QuestRoot questRoot15 = new QuestRoot(); num = 1; - List list95 = new List(num); - CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + List list104 = new List(num); + CollectionsMarshal.SetCount(list104, num); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; - questRoot14.Author = list95; + span104[index] = "liza"; + questRoot15.Author = list104; index = 3; - List list96 = new List(index); - CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + List list105 = new List(index); + CollectionsMarshal.SetCount(list105, index); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference64 = ref span2[num]; - QuestSequence obj59 = new QuestSequence + ref QuestSequence reference71 = ref span105[num]; + QuestSequence obj65 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list97 = new List(num2); - CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + List list106 = new List(num2); + CollectionsMarshal.SetCount(list106, num2); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008950u, new Vector3(29.19043f, -1.4123198f, 52.658813f), 132) + span106[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008950u, new Vector3(29.19043f, -1.4123198f, 52.658813f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -102460,20 +103196,20 @@ public static class AssemblyQuestLoader } } }; - obj59.Steps = list97; - reference64 = obj59; + obj65.Steps = list106; + reference71 = obj65; num++; - ref QuestSequence reference65 = ref span2[num]; - QuestSequence obj60 = new QuestSequence + ref QuestSequence reference72 = ref span105[num]; + QuestSequence obj66 = new QuestSequence { Sequence = 1 }; index2 = 4; - List list98 = new List(index2); - CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + List list107 = new List(index2); + CollectionsMarshal.SetCount(list107, index2); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span107[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -102490,7 +103226,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span107[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { Aetheryte = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -102502,43 +103238,43 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference66 = ref span3[num2]; - QuestStep obj61 = new QuestStep(EInteractionType.Combat, null, new Vector3(-53.214554f, -8.980761f, 297.15152f), 152) + ref QuestStep reference73 = ref span107[num2]; + QuestStep obj67 = new QuestStep(EInteractionType.Combat, null, new Vector3(-53.214554f, -8.980761f, 297.15152f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - num3 = 1; - List list99 = new List(num3); - CollectionsMarshal.SetCount(list99, num3); - span6 = CollectionsMarshal.AsSpan(list99); - num4 = 0; - span6[num4] = 12u; - obj61.KillEnemyDataIds = list99; - obj61.SkipConditions = new SkipConditions + num4 = 1; + List list108 = new List(num4); + CollectionsMarshal.SetCount(list108, num4); + Span span108 = CollectionsMarshal.AsSpan(list108); + num3 = 0; + span108[num3] = 12u; + obj67.KillEnemyDataIds = list108; + obj67.SkipConditions = new SkipConditions { AetheryteShortcutIf = new SkipAetheryteCondition { InSameTerritory = true } }; - reference66 = obj61; + reference73 = obj67; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008951u, new Vector3(-51.651794f, -8.992504f, 296.9253f), 152); - obj60.Steps = list98; - reference65 = obj60; + span107[num2] = new QuestStep(EInteractionType.Interact, 1008951u, new Vector3(-51.651794f, -8.992504f, 296.9253f), 152); + obj66.Steps = list107; + reference72 = obj66; num++; - ref QuestSequence reference67 = ref span2[num]; - QuestSequence obj62 = new QuestSequence + ref QuestSequence reference74 = ref span105[num]; + QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list100 = new List(num2); - CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + List list109 = new List(num2); + CollectionsMarshal.SetCount(list109, num2); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000233u, new Vector3(168.65796f, 15.5f, -95.99457f), 133) + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000233u, new Vector3(168.65796f, 15.5f, -95.99457f), 133) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -102548,35 +103284,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaLeatherworker } }; - obj62.Steps = list100; - reference67 = obj62; - questRoot14.QuestSequence = list96; - AddQuest(questId14, questRoot14); - QuestId questId15 = new QuestId(1433); - QuestRoot questRoot15 = new QuestRoot(); + obj68.Steps = list109; + reference74 = obj68; + questRoot15.QuestSequence = list105; + AddQuest(questId15, questRoot15); + QuestId questId16 = new QuestId(1433); + QuestRoot questRoot16 = new QuestRoot(); num = 1; - List list101 = new List(num); - CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + List list110 = new List(num); + CollectionsMarshal.SetCount(list110, num); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "Cacahuetes"; - questRoot15.Author = list101; + span110[index] = "Cacahuetes"; + questRoot16.Author = list110; index = 3; - List list102 = new List(index); - CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + List list111 = new List(index); + CollectionsMarshal.SetCount(list111, index); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference68 = ref span2[num]; - QuestSequence obj63 = new QuestSequence + ref QuestSequence reference75 = ref span111[num]; + QuestSequence obj69 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list103 = new List(index2); - CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + List list112 = new List(index2); + CollectionsMarshal.SetCount(list112, index2); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005412u, new Vector3(-108.14075f, 18.000334f, -0.22894287f), 129) + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1005412u, new Vector3(-108.14075f, 18.000334f, -0.22894287f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -102587,81 +103323,81 @@ public static class AssemblyQuestLoader } } }; - obj63.Steps = list103; - reference68 = obj63; + obj69.Steps = list112; + reference75 = obj69; num++; - ref QuestSequence reference69 = ref span2[num]; - QuestSequence obj64 = new QuestSequence + ref QuestSequence reference76 = ref span111[num]; + QuestSequence obj70 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list104 = new List(num2); - CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + List list113 = new List(num2); + CollectionsMarshal.SetCount(list113, num2); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; - QuestStep obj65 = new QuestStep(EInteractionType.Combat, null, new Vector3(248.49304f, -11.838913f, 97.45935f), 138) + ref QuestStep reference77 = ref span113[index2]; + QuestStep obj71 = new QuestStep(EInteractionType.Combat, null, new Vector3(248.49304f, -11.838913f, 97.45935f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - num4 = 1; - List list105 = new List(num4); - CollectionsMarshal.SetCount(list105, num4); - span6 = CollectionsMarshal.AsSpan(list105); - num3 = 0; - span6[num3] = 397u; - obj65.KillEnemyDataIds = list105; - reference70 = obj65; + num3 = 1; + List list114 = new List(num3); + CollectionsMarshal.SetCount(list114, num3); + Span span114 = CollectionsMarshal.AsSpan(list114); + num4 = 0; + span114[num4] = 397u; + obj71.KillEnemyDataIds = list114; + reference77 = obj71; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005413u, new Vector3(248.49304f, -11.838913f, 97.45935f), 138); - obj64.Steps = list104; - reference69 = obj64; + span113[index2] = new QuestStep(EInteractionType.Interact, 1005413u, new Vector3(248.49304f, -11.838913f, 97.45935f), 138); + obj70.Steps = list113; + reference76 = obj70; num++; - ref QuestSequence reference71 = ref span2[num]; - QuestSequence obj66 = new QuestSequence + ref QuestSequence reference78 = ref span111[num]; + QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list106 = new List(index2); - CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + List list115 = new List(index2); + CollectionsMarshal.SetCount(list115, index2); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003275u, new Vector3(-147.1123f, 18.2f, 14.358704f), 129) + span115[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003275u, new Vector3(-147.1123f, 18.2f, 14.358704f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; - obj66.Steps = list106; - reference71 = obj66; - questRoot15.QuestSequence = list102; - AddQuest(questId15, questRoot15); - QuestId questId16 = new QuestId(1434); - QuestRoot questRoot16 = new QuestRoot(); + obj72.Steps = list115; + reference78 = obj72; + questRoot16.QuestSequence = list111; + AddQuest(questId16, questRoot16); + QuestId questId17 = new QuestId(1434); + QuestRoot questRoot17 = new QuestRoot(); num = 1; - List list107 = new List(num); - CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + List list116 = new List(num); + CollectionsMarshal.SetCount(list116, num); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; - questRoot16.Author = list107; + span116[index] = "liza"; + questRoot17.Author = list116; index = 3; - List list108 = new List(index); - CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + List list117 = new List(index); + CollectionsMarshal.SetCount(list117, index); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference72 = ref span2[num]; - QuestSequence obj67 = new QuestSequence + ref QuestSequence reference79 = ref span117[num]; + QuestSequence obj73 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list109 = new List(num2); - CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + List list118 = new List(num2); + CollectionsMarshal.SetCount(list118, num2); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008798u, new Vector3(-93.06476f, 4f, -124.712036f), 130) + span118[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008798u, new Vector3(-93.06476f, 4f, -124.712036f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -102672,50 +103408,50 @@ public static class AssemblyQuestLoader } } }; - obj67.Steps = list109; - reference72 = obj67; + obj73.Steps = list118; + reference79 = obj73; num++; - ref QuestSequence reference73 = ref span2[num]; - QuestSequence obj68 = new QuestSequence + ref QuestSequence reference80 = ref span117[num]; + QuestSequence obj74 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list110 = new List(index2); - CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + List list119 = new List(index2); + CollectionsMarshal.SetCount(list119, index2); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - ref QuestStep reference74 = ref span3[num2]; - QuestStep obj69 = new QuestStep(EInteractionType.Combat, null, new Vector3(-240.09776f, -37.803402f, 105.18645f), 145) + ref QuestStep reference81 = ref span119[num2]; + QuestStep obj75 = new QuestStep(EInteractionType.Combat, null, new Vector3(-240.09776f, -37.803402f, 105.18645f), 145) { StopDistance = 0.5f, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - num3 = 1; - List list111 = new List(num3); - CollectionsMarshal.SetCount(list111, num3); - span6 = CollectionsMarshal.AsSpan(list111); - num4 = 0; - span6[num4] = 138u; - obj69.KillEnemyDataIds = list111; - reference74 = obj69; + num4 = 1; + List list120 = new List(num4); + CollectionsMarshal.SetCount(list120, num4); + Span span120 = CollectionsMarshal.AsSpan(list120); + num3 = 0; + span120[num3] = 138u; + obj75.KillEnemyDataIds = list120; + reference81 = obj75; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008799u, new Vector3(-237.72034f, -37.77224f, 103.4104f), 145); - obj68.Steps = list110; - reference73 = obj68; + span119[num2] = new QuestStep(EInteractionType.Interact, 1008799u, new Vector3(-237.72034f, -37.77224f, 103.4104f), 145); + obj74.Steps = list119; + reference80 = obj74; num++; - ref QuestSequence reference75 = ref span2[num]; - QuestSequence obj70 = new QuestSequence + ref QuestSequence reference82 = ref span117[num]; + QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list112 = new List(num2); - CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + List list121 = new List(num2); + CollectionsMarshal.SetCount(list121, num2); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001963u, new Vector3(106.06543f, 4.642026f, -72.007385f), 131) + span121[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001963u, new Vector3(106.06543f, 4.642026f, -72.007385f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -102724,35 +103460,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahSapphireAvenue } }; - obj70.Steps = list112; - reference75 = obj70; - questRoot16.QuestSequence = list108; - AddQuest(questId16, questRoot16); - QuestId questId17 = new QuestId(1438); - QuestRoot questRoot17 = new QuestRoot(); + obj76.Steps = list121; + reference82 = obj76; + questRoot17.QuestSequence = list117; + AddQuest(questId17, questRoot17); + QuestId questId18 = new QuestId(1438); + QuestRoot questRoot18 = new QuestRoot(); num = 1; - List list113 = new List(num); - CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + List list122 = new List(num); + CollectionsMarshal.SetCount(list122, num); + Span span122 = CollectionsMarshal.AsSpan(list122); index = 0; - span[index] = "FalconTaterz"; - questRoot17.Author = list113; + span122[index] = "FalconTaterz"; + questRoot18.Author = list122; index = 8; - List list114 = new List(index); - CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + List list123 = new List(index); + CollectionsMarshal.SetCount(list123, index); + Span span123 = CollectionsMarshal.AsSpan(list123); num = 0; - ref QuestSequence reference76 = ref span2[num]; - QuestSequence obj71 = new QuestSequence + ref QuestSequence reference83 = ref span123[num]; + QuestSequence obj77 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list115 = new List(index2); - CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + List list124 = new List(index2); + CollectionsMarshal.SetCount(list124, index2); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008757u, new Vector3(-422.5376f, 23.113976f, -367.7882f), 140) + span124[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008757u, new Vector3(-422.5376f, 23.113976f, -367.7882f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, SkipConditions = new SkipConditions @@ -102763,692 +103499,692 @@ public static class AssemblyQuestLoader } } }; - obj71.Steps = list115; - reference76 = obj71; + obj77.Steps = list124; + reference83 = obj77; num++; - ref QuestSequence reference77 = ref span2[num]; - QuestSequence obj72 = new QuestSequence + ref QuestSequence reference84 = ref span123[num]; + QuestSequence obj78 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list116 = new List(num2); - CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + List list125 = new List(num2); + CollectionsMarshal.SetCount(list125, num2); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009305u, new Vector3(562.4321f, 17.654663f, 421.7135f), 137) + span125[index2] = new QuestStep(EInteractionType.Interact, 1009305u, new Vector3(562.4321f, 17.654663f, 421.7135f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; - obj72.Steps = list116; - reference77 = obj72; + obj78.Steps = list125; + reference84 = obj78; num++; - ref QuestSequence reference78 = ref span2[num]; - QuestSequence obj73 = new QuestSequence + ref QuestSequence reference85 = ref span123[num]; + QuestSequence obj79 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list117 = new List(index2); - CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + List list126 = new List(index2); + CollectionsMarshal.SetCount(list126, index2); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; - QuestStep obj74 = new QuestStep(EInteractionType.Interact, 1009307u, new Vector3(498.89368f, 10.079935f, 418.265f), 137) + ref QuestStep reference86 = ref span126[num2]; + QuestStep obj80 = new QuestStep(EInteractionType.Interact, 1009307u, new Vector3(498.89368f, 10.079935f, 418.265f), 137) { Fly = true }; - num4 = 2; - List list118 = new List(num4); - CollectionsMarshal.SetCount(list118, num4); - span7 = CollectionsMarshal.AsSpan(list118); - num3 = 0; - span7[num3] = new DialogueChoice + num3 = 2; + List list127 = new List(num3); + CollectionsMarshal.SetCount(list127, num3); + Span span127 = CollectionsMarshal.AsSpan(list127); + num4 = 0; + span127[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB301_01438_Q1_000_000"), Answer = new ExcelRef("TEXT_CHRHDB301_01438_A1_000_030") }; - num3++; - span7[num3] = new DialogueChoice + num4++; + span127[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB301_01438_Q2_000_000"), Answer = new ExcelRef("TEXT_CHRHDB301_01438_A2_000_030") }; - obj74.DialogueChoices = list118; - reference79 = obj74; - obj73.Steps = list117; - reference78 = obj73; + obj80.DialogueChoices = list127; + reference86 = obj80; + obj79.Steps = list126; + reference85 = obj79; num++; - ref QuestSequence reference80 = ref span2[num]; - QuestSequence obj75 = new QuestSequence + ref QuestSequence reference87 = ref span123[num]; + QuestSequence obj81 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list119 = new List(num2); - CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + List list128 = new List(num2); + CollectionsMarshal.SetCount(list128, num2); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009310u, new Vector3(471.18323f, 9.96334f, 794.6135f), 137) + span128[index2] = new QuestStep(EInteractionType.Interact, 1009310u, new Vector3(471.18323f, 9.96334f, 794.6135f), 137) { Fly = true }; - obj75.Steps = list119; - reference80 = obj75; + obj81.Steps = list128; + reference87 = obj81; num++; - ref QuestSequence reference81 = ref span2[num]; - QuestSequence obj76 = new QuestSequence + ref QuestSequence reference88 = ref span123[num]; + QuestSequence obj82 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list120 = new List(index2); - CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + List list129 = new List(index2); + CollectionsMarshal.SetCount(list129, index2); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009308u, new Vector3(560.32654f, 17.707417f, 421.01147f), 137) + span129[num2] = new QuestStep(EInteractionType.Interact, 1009308u, new Vector3(560.32654f, 17.707417f, 421.01147f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; - obj76.Steps = list120; - reference81 = obj76; + obj82.Steps = list129; + reference88 = obj82; num++; - ref QuestSequence reference82 = ref span2[num]; - QuestSequence obj77 = new QuestSequence + ref QuestSequence reference89 = ref span123[num]; + QuestSequence obj83 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list121 = new List(num2); - CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + List list130 = new List(num2); + CollectionsMarshal.SetCount(list130, num2); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009311u, new Vector3(531.2123f, 17.448051f, 454.1847f), 137); - obj77.Steps = list121; - reference82 = obj77; + span130[index2] = new QuestStep(EInteractionType.Interact, 1009311u, new Vector3(531.2123f, 17.448051f, 454.1847f), 137); + obj83.Steps = list130; + reference89 = obj83; num++; - ref QuestSequence reference83 = ref span2[num]; - QuestSequence obj78 = new QuestSequence + ref QuestSequence reference90 = ref span123[num]; + QuestSequence obj84 = new QuestSequence { Sequence = 6 }; index2 = 2; - List list122 = new List(index2); - CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + List list131 = new List(index2); + CollectionsMarshal.SetCount(list131, index2); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(582.44116f, 14.587065f, 394.23407f), 137) + span131[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(582.44116f, 14.587065f, 394.23407f), 137) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009317u, new Vector3(583.88635f, 14.587067f, 394.70508f), 137); - obj78.Steps = list122; - reference83 = obj78; + span131[num2] = new QuestStep(EInteractionType.Interact, 1009317u, new Vector3(583.88635f, 14.587067f, 394.70508f), 137); + obj84.Steps = list131; + reference90 = obj84; num++; - ref QuestSequence reference84 = ref span2[num]; - QuestSequence obj79 = new QuestSequence + ref QuestSequence reference91 = ref span123[num]; + QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list123 = new List(num2); - CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + List list132 = new List(num2); + CollectionsMarshal.SetCount(list132, num2); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2004317u, new Vector3(515.98376f, 9.384277f, 525.81055f), 137) + span132[index2] = new QuestStep(EInteractionType.CompleteQuest, 2004317u, new Vector3(515.98376f, 9.384277f, 525.81055f), 137) { Fly = true, NextQuestId = new QuestId(1439) }; - obj79.Steps = list123; - reference84 = obj79; - questRoot17.QuestSequence = list114; - AddQuest(questId17, questRoot17); - QuestId questId18 = new QuestId(1439); - QuestRoot questRoot18 = new QuestRoot(); + obj85.Steps = list132; + reference91 = obj85; + questRoot18.QuestSequence = list123; + AddQuest(questId18, questRoot18); + QuestId questId19 = new QuestId(1439); + QuestRoot questRoot19 = new QuestRoot(); num = 1; - List list124 = new List(num); - CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + List list133 = new List(num); + CollectionsMarshal.SetCount(list133, num); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "FalconTaterz"; - questRoot18.Author = list124; + span133[index] = "FalconTaterz"; + questRoot19.Author = list133; index = 5; - List list125 = new List(index); - CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + List list134 = new List(index); + CollectionsMarshal.SetCount(list134, index); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference85 = ref span2[num]; - QuestSequence obj80 = new QuestSequence + ref QuestSequence reference92 = ref span134[num]; + QuestSequence obj86 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list126 = new List(index2); - CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + List list135 = new List(index2); + CollectionsMarshal.SetCount(list135, index2); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009326u, new Vector3(526.2073f, 8.84578f, 556.54236f), 137); - obj80.Steps = list126; - reference85 = obj80; + span135[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009326u, new Vector3(526.2073f, 8.84578f, 556.54236f), 137); + obj86.Steps = list135; + reference92 = obj86; num++; - ref QuestSequence reference86 = ref span2[num]; - QuestSequence obj81 = new QuestSequence + ref QuestSequence reference93 = ref span134[num]; + QuestSequence obj87 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list127 = new List(num2); - CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + List list136 = new List(num2); + CollectionsMarshal.SetCount(list136, num2); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009328u, new Vector3(515.0376f, 9.192075f, 524.834f), 137); - obj81.Steps = list127; - reference86 = obj81; + span136[index2] = new QuestStep(EInteractionType.Interact, 1009328u, new Vector3(515.0376f, 9.192075f, 524.834f), 137); + obj87.Steps = list136; + reference93 = obj87; num++; - ref QuestSequence reference87 = ref span2[num]; - QuestSequence obj82 = new QuestSequence + ref QuestSequence reference94 = ref span134[num]; + QuestSequence obj88 = new QuestSequence { Sequence = 2 }; index2 = 2; - List list128 = new List(index2); - CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + List list137 = new List(index2); + CollectionsMarshal.SetCount(list137, index2); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(581.1095f, 14.587067f, 394.20828f), 137) + span137[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(581.1095f, 14.587067f, 394.20828f), 137) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009319u, new Vector3(581.3534f, 14.587067f, 395.8037f), 137); - obj82.Steps = list128; - reference87 = obj82; + span137[num2] = new QuestStep(EInteractionType.Interact, 1009319u, new Vector3(581.3534f, 14.587067f, 395.8037f), 137); + obj88.Steps = list137; + reference94 = obj88; num++; - ref QuestSequence reference88 = ref span2[num]; - QuestSequence obj83 = new QuestSequence + ref QuestSequence reference95 = ref span134[num]; + QuestSequence obj89 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list129 = new List(num2); - CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + List list138 = new List(num2); + CollectionsMarshal.SetCount(list138, num2); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001023u, new Vector3(-78.62976f, 18.000334f, -22.62915f), 129) + span138[index2] = new QuestStep(EInteractionType.Interact, 1001023u, new Vector3(-78.62976f, 18.000334f, -22.62915f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; - obj83.Steps = list129; - reference88 = obj83; + obj89.Steps = list138; + reference95 = obj89; num++; - ref QuestSequence reference89 = ref span2[num]; - QuestSequence obj84 = new QuestSequence + ref QuestSequence reference96 = ref span134[num]; + QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list130 = new List(index2); - CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + List list139 = new List(index2); + CollectionsMarshal.SetCount(list139, index2); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009331u, new Vector3(311.54346f, -36.405907f, 344.71655f), 138) + span139[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009331u, new Vector3(311.54346f, -36.405907f, 344.71655f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, NextQuestId = new QuestId(1440) }; - obj84.Steps = list130; - reference89 = obj84; - questRoot18.QuestSequence = list125; - AddQuest(questId18, questRoot18); - QuestId questId19 = new QuestId(1440); - QuestRoot questRoot19 = new QuestRoot(); + obj90.Steps = list139; + reference96 = obj90; + questRoot19.QuestSequence = list134; + AddQuest(questId19, questRoot19); + QuestId questId20 = new QuestId(1440); + QuestRoot questRoot20 = new QuestRoot(); num = 1; - List list131 = new List(num); - CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + List list140 = new List(num); + CollectionsMarshal.SetCount(list140, num); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "FalconTaterz"; - questRoot19.Author = list131; + span140[index] = "FalconTaterz"; + questRoot20.Author = list140; index = 6; - List list132 = new List(index); - CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + List list141 = new List(index); + CollectionsMarshal.SetCount(list141, index); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference90 = ref span2[num]; - QuestSequence obj85 = new QuestSequence + ref QuestSequence reference97 = ref span141[num]; + QuestSequence obj91 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list133 = new List(num2); - CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + List list142 = new List(num2); + CollectionsMarshal.SetCount(list142, num2); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - ref QuestStep reference91 = ref span3[index2]; - QuestStep questStep6 = new QuestStep(EInteractionType.AcceptQuest, 1009331u, new Vector3(311.54346f, -36.405907f, 344.71655f), 138); - num3 = 1; - List list134 = new List(num3); - CollectionsMarshal.SetCount(list134, num3); - span7 = CollectionsMarshal.AsSpan(list134); - num4 = 0; - span7[num4] = new DialogueChoice + ref QuestStep reference98 = ref span142[index2]; + QuestStep questStep7 = new QuestStep(EInteractionType.AcceptQuest, 1009331u, new Vector3(311.54346f, -36.405907f, 344.71655f), 138); + num4 = 1; + List list143 = new List(num4); + CollectionsMarshal.SetCount(list143, num4); + Span span143 = CollectionsMarshal.AsSpan(list143); + num3 = 0; + span143[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CHRHDB303_01440_Q1_000_010") }; - questStep6.DialogueChoices = list134; - reference91 = questStep6; - obj85.Steps = list133; - reference90 = obj85; + questStep7.DialogueChoices = list143; + reference98 = questStep7; + obj91.Steps = list142; + reference97 = obj91; num++; - ref QuestSequence reference92 = ref span2[num]; - QuestSequence obj86 = new QuestSequence + ref QuestSequence reference99 = ref span141[num]; + QuestSequence obj92 = new QuestSequence { Sequence = 1 }; index2 = 4; - List list135 = new List(index2); - CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + List list144 = new List(index2); + CollectionsMarshal.SetCount(list144, index2); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; - QuestStep obj87 = new QuestStep(EInteractionType.Interact, 1003584u, new Vector3(317.43335f, -36.325005f, 352.86487f), 138) + ref QuestStep reference100 = ref span144[num2]; + QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1003584u, new Vector3(317.43335f, -36.325005f, 352.86487f), 138) { TargetTerritoryId = (ushort)138 }; SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); - num4 = 6; - List list136 = new List(num4); - CollectionsMarshal.SetCount(list136, num4); - span5 = CollectionsMarshal.AsSpan(list136); - num3 = 0; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - skipStepConditions.CompletionQuestVariablesFlags = list136; + num3 = 6; + List list145 = new List(num3); + CollectionsMarshal.SetCount(list145, num3); + Span span145 = CollectionsMarshal.AsSpan(list145); + num4 = 0; + span145[num4] = null; + num4++; + span145[num4] = null; + num4++; + span145[num4] = null; + num4++; + span145[num4] = null; + num4++; + span145[num4] = null; + num4++; + span145[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + skipStepConditions.CompletionQuestVariablesFlags = list145; skipConditions.StepIf = skipStepConditions; - obj87.SkipConditions = skipConditions; - reference93 = obj87; + obj93.SkipConditions = skipConditions; + reference100 = obj93; num2++; - ref QuestStep reference94 = ref span3[num2]; - QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2004324u, new Vector3(-283.0091f, -40.634766f, 425.58936f), 138); + ref QuestStep reference101 = ref span144[num2]; + QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2004324u, new Vector3(-283.0091f, -40.634766f, 425.58936f), 138); + num4 = 6; + List list146 = new List(num4); + CollectionsMarshal.SetCount(list146, num4); + Span span146 = CollectionsMarshal.AsSpan(list146); + num3 = 0; + span146[num3] = null; + num3++; + span146[num3] = null; + num3++; + span146[num3] = null; + num3++; + span146[num3] = null; + num3++; + span146[num3] = null; + num3++; + span146[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep8.CompletionQuestVariablesFlags = list146; + reference101 = questStep8; + num2++; + ref QuestStep reference102 = ref span144[num2]; + QuestStep obj94 = new QuestStep(EInteractionType.Interact, 2004325u, new Vector3(-242.60321f, -38.68164f, 514.7324f), 138) + { + Fly = true + }; num3 = 6; - List list137 = new List(num3); - CollectionsMarshal.SetCount(list137, num3); - span5 = CollectionsMarshal.AsSpan(list137); + List list147 = new List(num3); + CollectionsMarshal.SetCount(list147, num3); + Span span147 = CollectionsMarshal.AsSpan(list147); num4 = 0; - span5[num4] = null; + span147[num4] = null; num4++; - span5[num4] = null; + span147[num4] = null; num4++; - span5[num4] = null; + span147[num4] = null; num4++; - span5[num4] = null; + span147[num4] = null; num4++; - span5[num4] = null; + span147[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep7.CompletionQuestVariablesFlags = list137; - reference94 = questStep7; + span147[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj94.CompletionQuestVariablesFlags = list147; + reference102 = obj94; num2++; - ref QuestStep reference95 = ref span3[num2]; - QuestStep obj88 = new QuestStep(EInteractionType.Interact, 2004325u, new Vector3(-242.60321f, -38.68164f, 514.7324f), 138) + ref QuestStep reference103 = ref span144[num2]; + QuestStep obj95 = new QuestStep(EInteractionType.Interact, 2004326u, new Vector3(-291.06586f, -38.07129f, 596.765f), 138) { Fly = true }; num4 = 6; - List list138 = new List(num4); - CollectionsMarshal.SetCount(list138, num4); - span5 = CollectionsMarshal.AsSpan(list138); + List list148 = new List(num4); + CollectionsMarshal.SetCount(list148, num4); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj88.CompletionQuestVariablesFlags = list138; - reference95 = obj88; - num2++; - ref QuestStep reference96 = ref span3[num2]; - QuestStep obj89 = new QuestStep(EInteractionType.Interact, 2004326u, new Vector3(-291.06586f, -38.07129f, 596.765f), 138) - { - Fly = true - }; - num3 = 6; - List list139 = new List(num3); - CollectionsMarshal.SetCount(list139, num3); - span5 = CollectionsMarshal.AsSpan(list139); - num4 = 0; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj89.CompletionQuestVariablesFlags = list139; - reference96 = obj89; - obj86.Steps = list135; - reference92 = obj86; + span148[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj95.CompletionQuestVariablesFlags = list148; + reference103 = obj95; + obj92.Steps = list144; + reference99 = obj92; num++; - ref QuestSequence reference97 = ref span2[num]; - QuestSequence obj90 = new QuestSequence + ref QuestSequence reference104 = ref span141[num]; + QuestSequence obj96 = new QuestSequence { Sequence = 2 }; num2 = 2; - List list140 = new List(num2); - CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + List list149 = new List(num2); + CollectionsMarshal.SetCount(list149, num2); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - ref QuestStep reference98 = ref span3[index2]; - QuestStep obj91 = new QuestStep(EInteractionType.Interact, 1009335u, new Vector3(-256.70258f, -40.18569f, 684.1992f), 138) + ref QuestStep reference105 = ref span149[index2]; + QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1009335u, new Vector3(-256.70258f, -40.18569f, 684.1992f), 138) { Fly = true, Comment = "Commence \"The Mandragoras\"" }; - num4 = 1; - List list141 = new List(num4); - CollectionsMarshal.SetCount(list141, num4); - span7 = CollectionsMarshal.AsSpan(list141); - num3 = 0; - span7[num3] = new DialogueChoice + num3 = 1; + List list150 = new List(num3); + CollectionsMarshal.SetCount(list150, num3); + Span span150 = CollectionsMarshal.AsSpan(list150); + num4 = 0; + span150[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "Addon", Prompt = new ExcelRef(102445u), PromptIsRegularExpression = true }; - obj91.DialogueChoices = list141; - reference98 = obj91; + obj97.DialogueChoices = list150; + reference105 = obj97; index2++; - ref QuestStep reference99 = ref span3[index2]; - QuestStep obj92 = new QuestStep(EInteractionType.Combat, null, new Vector3(-256.70258f, -40.18569f, 684.1992f), 138) + ref QuestStep reference106 = ref span149[index2]; + QuestStep obj98 = new QuestStep(EInteractionType.Combat, null, new Vector3(-256.70258f, -40.18569f, 684.1992f), 138) { Comment = "Fight some Mandragoras", EnemySpawnType = EEnemySpawnType.FateEnemies }; - num3 = 5; - List list142 = new List(num3); - CollectionsMarshal.SetCount(list142, num3); - span6 = CollectionsMarshal.AsSpan(list142); - num4 = 0; - span6[num4] = 2950u; - num4++; - span6[num4] = 2951u; - num4++; - span6[num4] = 2952u; - num4++; - span6[num4] = 2953u; - num4++; - span6[num4] = 2954u; - obj92.KillEnemyDataIds = list142; - reference99 = obj92; - obj90.Steps = list140; - reference97 = obj90; + num4 = 5; + List list151 = new List(num4); + CollectionsMarshal.SetCount(list151, num4); + Span span151 = CollectionsMarshal.AsSpan(list151); + num3 = 0; + span151[num3] = 2950u; + num3++; + span151[num3] = 2951u; + num3++; + span151[num3] = 2952u; + num3++; + span151[num3] = 2953u; + num3++; + span151[num3] = 2954u; + obj98.KillEnemyDataIds = list151; + reference106 = obj98; + obj96.Steps = list149; + reference104 = obj96; num++; - ref QuestSequence reference100 = ref span2[num]; - QuestSequence obj93 = new QuestSequence + ref QuestSequence reference107 = ref span141[num]; + QuestSequence obj99 = new QuestSequence { Sequence = 3 }; index2 = 2; - List list143 = new List(index2); - CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + List list152 = new List(index2); + CollectionsMarshal.SetCount(list152, index2); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(581.46533f, 14.587067f, 393.86594f), 137) + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(581.46533f, 14.587067f, 393.86594f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009319u, new Vector3(581.3534f, 14.587067f, 395.8037f), 137); - obj93.Steps = list143; - reference100 = obj93; + span152[num2] = new QuestStep(EInteractionType.Interact, 1009319u, new Vector3(581.3534f, 14.587067f, 395.8037f), 137); + obj99.Steps = list152; + reference107 = obj99; num++; - ref QuestSequence reference101 = ref span2[num]; - QuestSequence obj94 = new QuestSequence - { - Sequence = 4 - }; - num2 = 1; - List list144 = new List(num2); - CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009336u, new Vector3(494.49902f, 11.323204f, 210.3761f), 137) - { - Fly = true - }; - obj94.Steps = list144; - reference101 = obj94; - num++; - ref QuestSequence reference102 = ref span2[num]; - QuestSequence obj95 = new QuestSequence - { - Sequence = byte.MaxValue - }; - index2 = 1; - List list145 = new List(index2); - CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009337u, new Vector3(-46.860474f, 75.95114f, 10.879639f), 137) - { - AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, - NextQuestId = new QuestId(1441) - }; - obj95.Steps = list145; - reference102 = obj95; - questRoot19.QuestSequence = list132; - AddQuest(questId19, questRoot19); - QuestId questId20 = new QuestId(1441); - QuestRoot questRoot20 = new QuestRoot(); - num = 1; - List list146 = new List(num); - CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); - index = 0; - span[index] = "FalconTaterz"; - questRoot20.Author = list146; - index = 6; - List list147 = new List(index); - CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); - num = 0; - ref QuestSequence reference103 = ref span2[num]; - QuestSequence obj96 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list148 = new List(num2); - CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009341u, new Vector3(-48.44745f, 75.95115f, 9.079041f), 137); - obj96.Steps = list148; - reference103 = obj96; - num++; - ref QuestSequence reference104 = ref span2[num]; - QuestSequence obj97 = new QuestSequence - { - Sequence = 1 - }; - index2 = 1; - List list149 = new List(index2); - CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009351u, new Vector3(524.28467f, 17.448048f, 449.08826f), 137) - { - AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol - }; - obj97.Steps = list149; - reference104 = obj97; - num++; - ref QuestSequence reference105 = ref span2[num]; - QuestSequence obj98 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list150 = new List(num2); - CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009347u, new Vector3(442.77087f, 15.823447f, 375.17358f), 137) - { - Fly = true - }; - obj98.Steps = list150; - reference105 = obj98; - num++; - ref QuestSequence reference106 = ref span2[num]; - QuestSequence obj99 = new QuestSequence - { - Sequence = 3 - }; - index2 = 1; - List list151 = new List(index2); - CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009348u, new Vector3(386.19055f, 29.58076f, 350.3623f), 137) - { - Fly = true - }; - obj99.Steps = list151; - reference106 = obj99; - num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference108 = ref span141[num]; QuestSequence obj100 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list152 = new List(num2); - CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + List list153 = new List(num2); + CollectionsMarshal.SetCount(list153, num2); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009345u, new Vector3(523.76587f, 17.448044f, 447.13513f), 137) + span153[index2] = new QuestStep(EInteractionType.Interact, 1009336u, new Vector3(494.49902f, 11.323204f, 210.3761f), 137) { Fly = true }; - obj100.Steps = list152; - reference107 = obj100; + obj100.Steps = list153; + reference108 = obj100; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference109 = ref span141[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list153 = new List(index2); - CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + List list154 = new List(index2); + CollectionsMarshal.SetCount(list154, index2); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2004328u, new Vector3(523.4607f, 17.837708f, 455.2528f), 137) + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009337u, new Vector3(-46.860474f, 75.95114f, 10.879639f), 137) { - NextQuestId = new QuestId(166) + AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, + NextQuestId = new QuestId(1441) }; - obj101.Steps = list153; - reference108 = obj101; - questRoot20.QuestSequence = list147; + obj101.Steps = list154; + reference109 = obj101; + questRoot20.QuestSequence = list141; AddQuest(questId20, questRoot20); - QuestId questId21 = new QuestId(1442); + QuestId questId21 = new QuestId(1441); QuestRoot questRoot21 = new QuestRoot(); num = 1; - List list154 = new List(num); - CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + List list155 = new List(num); + CollectionsMarshal.SetCount(list155, num); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "JerryWester"; - questRoot21.Author = list154; - index = 3; - List list155 = new List(index); - CollectionsMarshal.SetCount(list155, index); - span2 = CollectionsMarshal.AsSpan(list155); + span155[index] = "FalconTaterz"; + questRoot21.Author = list155; + index = 6; + List list156 = new List(index); + CollectionsMarshal.SetCount(list156, index); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference110 = ref span156[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list156 = new List(num2); - CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + List list157 = new List(num2); + CollectionsMarshal.SetCount(list157, num2); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); - obj102.Steps = list156; - reference109 = obj102; + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009341u, new Vector3(-48.44745f, 75.95115f, 9.079041f), 137); + obj102.Steps = list157; + reference110 = obj102; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference111 = ref span156[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 }; - index2 = 3; - List list157 = new List(index2); - CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + index2 = 1; + List list158 = new List(index2); + CollectionsMarshal.SetCount(list158, index2); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) + span158[num2] = new QuestStep(EInteractionType.Interact, 1009351u, new Vector3(524.28467f, 17.448048f, 449.08826f), 137) + { + AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol + }; + obj103.Steps = list158; + reference111 = obj103; + num++; + ref QuestSequence reference112 = ref span156[num]; + QuestSequence obj104 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list159 = new List(num2); + CollectionsMarshal.SetCount(list159, num2); + Span span159 = CollectionsMarshal.AsSpan(list159); + index2 = 0; + span159[index2] = new QuestStep(EInteractionType.Interact, 1009347u, new Vector3(442.77087f, 15.823447f, 375.17358f), 137) + { + Fly = true + }; + obj104.Steps = list159; + reference112 = obj104; + num++; + ref QuestSequence reference113 = ref span156[num]; + QuestSequence obj105 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list160 = new List(index2); + CollectionsMarshal.SetCount(list160, index2); + Span span160 = CollectionsMarshal.AsSpan(list160); + num2 = 0; + span160[num2] = new QuestStep(EInteractionType.Interact, 1009348u, new Vector3(386.19055f, 29.58076f, 350.3623f), 137) + { + Fly = true + }; + obj105.Steps = list160; + reference113 = obj105; + num++; + ref QuestSequence reference114 = ref span156[num]; + QuestSequence obj106 = new QuestSequence + { + Sequence = 4 + }; + num2 = 1; + List list161 = new List(num2); + CollectionsMarshal.SetCount(list161, num2); + Span span161 = CollectionsMarshal.AsSpan(list161); + index2 = 0; + span161[index2] = new QuestStep(EInteractionType.Interact, 1009345u, new Vector3(523.76587f, 17.448044f, 447.13513f), 137) + { + Fly = true + }; + obj106.Steps = list161; + reference114 = obj106; + num++; + ref QuestSequence reference115 = ref span156[num]; + QuestSequence obj107 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list162 = new List(index2); + CollectionsMarshal.SetCount(list162, index2); + Span span162 = CollectionsMarshal.AsSpan(list162); + num2 = 0; + span162[num2] = new QuestStep(EInteractionType.CompleteQuest, 2004328u, new Vector3(523.4607f, 17.837708f, 455.2528f), 137) + { + NextQuestId = new QuestId(166) + }; + obj107.Steps = list162; + reference115 = obj107; + questRoot21.QuestSequence = list156; + AddQuest(questId21, questRoot21); + QuestId questId22 = new QuestId(1442); + QuestRoot questRoot22 = new QuestRoot(); + num = 1; + List list163 = new List(num); + CollectionsMarshal.SetCount(list163, num); + Span span163 = CollectionsMarshal.AsSpan(list163); + index = 0; + span163[index] = "JerryWester"; + questRoot22.Author = list163; + index = 3; + List list164 = new List(index); + CollectionsMarshal.SetCount(list164, index); + Span span164 = CollectionsMarshal.AsSpan(list164); + num = 0; + ref QuestSequence reference116 = ref span164[num]; + QuestSequence obj108 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list165 = new List(num2); + CollectionsMarshal.SetCount(list165, num2); + Span span165 = CollectionsMarshal.AsSpan(list165); + index2 = 0; + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); + obj108.Steps = list165; + reference116 = obj108; + num++; + ref QuestSequence reference117 = ref span164[num]; + QuestSequence obj109 = new QuestSequence + { + Sequence = 1 + }; + index2 = 3; + List list166 = new List(index2); + CollectionsMarshal.SetCount(list166, index2); + Span span166 = CollectionsMarshal.AsSpan(list166); + num2 = 0; + span166[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(0f, -1f, -29.25f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span166[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009239u, new Vector3(18.32605f, 21.252728f, -639.7345f), 156) + span166[num2] = new QuestStep(EInteractionType.Interact, 1009239u, new Vector3(18.32605f, 21.252728f, -639.7345f), 156) { StopDistance = 7f }; - obj103.Steps = list157; - reference110 = obj103; + obj109.Steps = list166; + reference117 = obj109; num++; - ref QuestSequence reference111 = ref span2[num]; - QuestSequence obj104 = new QuestSequence + ref QuestSequence reference118 = ref span164[num]; + QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list158 = new List(num2); - CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + List list167 = new List(num2); + CollectionsMarshal.SetCount(list167, num2); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) + span167[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -103457,35 +104193,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahAdventurers } }; - obj104.Steps = list158; - reference111 = obj104; - questRoot21.QuestSequence = list155; - AddQuest(questId21, questRoot21); - QuestId questId22 = new QuestId(1443); - QuestRoot questRoot22 = new QuestRoot(); + obj110.Steps = list167; + reference118 = obj110; + questRoot22.QuestSequence = list164; + AddQuest(questId22, questRoot22); + QuestId questId23 = new QuestId(1443); + QuestRoot questRoot23 = new QuestRoot(); num = 1; - List list159 = new List(num); - CollectionsMarshal.SetCount(list159, num); - span = CollectionsMarshal.AsSpan(list159); + List list168 = new List(num); + CollectionsMarshal.SetCount(list168, num); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "JerryWester"; - questRoot22.Author = list159; + span168[index] = "JerryWester"; + questRoot23.Author = list168; index = 7; - List list160 = new List(index); - CollectionsMarshal.SetCount(list160, index); - span2 = CollectionsMarshal.AsSpan(list160); + List list169 = new List(index); + CollectionsMarshal.SetCount(list169, index); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference112 = ref span2[num]; - QuestSequence obj105 = new QuestSequence + ref QuestSequence reference119 = ref span169[num]; + QuestSequence obj111 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list161 = new List(index2); - CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + List list170 = new List(index2); + CollectionsMarshal.SetCount(list170, index2); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) + span170[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -103496,20 +104232,20 @@ public static class AssemblyQuestLoader } } }; - obj105.Steps = list161; - reference112 = obj105; + obj111.Steps = list170; + reference119 = obj111; num++; - ref QuestSequence reference113 = ref span2[num]; - QuestSequence obj106 = new QuestSequence + ref QuestSequence reference120 = ref span169[num]; + QuestSequence obj112 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list162 = new List(num2); - CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + List list171 = new List(num2); + CollectionsMarshal.SetCount(list171, num2); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008700u, new Vector3(-132.52466f, 4.1f, -111.92493f), 130) + span171[index2] = new QuestStep(EInteractionType.Interact, 1008700u, new Vector3(-132.52466f, 4.1f, -111.92493f), 130) { AethernetShortcut = new AethernetShortcut { @@ -103517,157 +104253,157 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.Uldah } }; - obj106.Steps = list162; - reference113 = obj106; + obj112.Steps = list171; + reference120 = obj112; num++; - ref QuestSequence reference114 = ref span2[num]; - QuestSequence obj107 = new QuestSequence + ref QuestSequence reference121 = ref span169[num]; + QuestSequence obj113 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list163 = new List(index2); - CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + List list172 = new List(index2); + CollectionsMarshal.SetCount(list172, index2); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); - obj107.Steps = list163; - reference114 = obj107; + span172[num2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + obj113.Steps = list172; + reference121 = obj113; num++; - ref QuestSequence reference115 = ref span2[num]; - QuestSequence obj108 = new QuestSequence + ref QuestSequence reference122 = ref span169[num]; + QuestSequence obj114 = new QuestSequence { Sequence = 3 }; num2 = 2; - List list164 = new List(num2); - CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + List list173 = new List(num2); + CollectionsMarshal.SetCount(list173, num2); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - ref QuestStep reference116 = ref span3[index2]; - QuestStep obj109 = new QuestStep(EInteractionType.Interact, 1001484u, new Vector3(93.247925f, 0.34075317f, -272.60242f), 141) + ref QuestStep reference123 = ref span173[index2]; + QuestStep obj115 = new QuestStep(EInteractionType.Interact, 1001484u, new Vector3(93.247925f, 0.34075317f, -272.60242f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; - num4 = 6; - List list165 = new List(num4); - CollectionsMarshal.SetCount(list165, num4); - span5 = CollectionsMarshal.AsSpan(list165); - num3 = 0; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj109.CompletionQuestVariablesFlags = list165; - reference116 = obj109; - index2++; - ref QuestStep reference117 = ref span3[index2]; - QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); num3 = 6; - List list166 = new List(num3); - CollectionsMarshal.SetCount(list166, num3); - span5 = CollectionsMarshal.AsSpan(list166); + List list174 = new List(num3); + CollectionsMarshal.SetCount(list174, num3); + Span span174 = CollectionsMarshal.AsSpan(list174); num4 = 0; - span5[num4] = null; + span174[num4] = null; num4++; - span5[num4] = null; + span174[num4] = null; num4++; - span5[num4] = null; + span174[num4] = null; num4++; - span5[num4] = null; + span174[num4] = null; num4++; - span5[num4] = null; + span174[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep8.CompletionQuestVariablesFlags = list166; - reference117 = questStep8; - obj108.Steps = list164; - reference115 = obj108; + span174[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj115.CompletionQuestVariablesFlags = list174; + reference123 = obj115; + index2++; + ref QuestStep reference124 = ref span173[index2]; + QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); + num4 = 6; + List list175 = new List(num4); + CollectionsMarshal.SetCount(list175, num4); + Span span175 = CollectionsMarshal.AsSpan(list175); + num3 = 0; + span175[num3] = null; + num3++; + span175[num3] = null; + num3++; + span175[num3] = null; + num3++; + span175[num3] = null; + num3++; + span175[num3] = null; + num3++; + span175[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep9.CompletionQuestVariablesFlags = list175; + reference124 = questStep9; + obj114.Steps = list173; + reference122 = obj114; num++; - ref QuestSequence reference118 = ref span2[num]; - QuestSequence obj110 = new QuestSequence + ref QuestSequence reference125 = ref span169[num]; + QuestSequence obj116 = new QuestSequence { Sequence = 4 }; index2 = 2; - List list167 = new List(index2); - CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + List list176 = new List(index2); + CollectionsMarshal.SetCount(list176, index2); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(177.75328f, -1f, -316.30814f), 141) + span176[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(177.75328f, -1f, -316.30814f), 141) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006359u, new Vector3(177.203f, -1f, -317.86072f), 141); - obj110.Steps = list167; - reference118 = obj110; + span176[num2] = new QuestStep(EInteractionType.Interact, 1006359u, new Vector3(177.203f, -1f, -317.86072f), 141); + obj116.Steps = list176; + reference125 = obj116; num++; - ref QuestSequence reference119 = ref span2[num]; - QuestSequence obj111 = new QuestSequence + ref QuestSequence reference126 = ref span169[num]; + QuestSequence obj117 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list168 = new List(num2); - CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + List list177 = new List(num2); + CollectionsMarshal.SetCount(list177, num2); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141); - obj111.Steps = list168; - reference119 = obj111; + span177[index2] = new QuestStep(EInteractionType.Interact, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141); + obj117.Steps = list177; + reference126 = obj117; num++; - ref QuestSequence reference120 = ref span2[num]; - QuestSequence obj112 = new QuestSequence + ref QuestSequence reference127 = ref span169[num]; + QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list169 = new List(index2); - CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + List list178 = new List(index2); + CollectionsMarshal.SetCount(list178, index2); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141) + span178[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141) { Emote = EEmote.Soothe }; - obj112.Steps = list169; - reference120 = obj112; - questRoot22.QuestSequence = list160; - AddQuest(questId22, questRoot22); - QuestId questId23 = new QuestId(1446); - QuestRoot questRoot23 = new QuestRoot(); + obj118.Steps = list178; + reference127 = obj118; + questRoot23.QuestSequence = list169; + AddQuest(questId23, questRoot23); + QuestId questId24 = new QuestId(1446); + QuestRoot questRoot24 = new QuestRoot(); num = 1; - List list170 = new List(num); - CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + List list179 = new List(num); + CollectionsMarshal.SetCount(list179, num); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "JerryWester"; - questRoot23.Author = list170; + span179[index] = "JerryWester"; + questRoot24.Author = list179; index = 2; - List list171 = new List(index); - CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + List list180 = new List(index); + CollectionsMarshal.SetCount(list180, index); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference121 = ref span2[num]; - QuestSequence obj113 = new QuestSequence + ref QuestSequence reference128 = ref span180[num]; + QuestSequence obj119 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list172 = new List(num2); - CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + List list181 = new List(num2); + CollectionsMarshal.SetCount(list181, num2); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) + span181[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -103678,20 +104414,20 @@ public static class AssemblyQuestLoader } } }; - obj113.Steps = list172; - reference121 = obj113; + obj119.Steps = list181; + reference128 = obj119; num++; - ref QuestSequence reference122 = ref span2[num]; - QuestSequence obj114 = new QuestSequence + ref QuestSequence reference129 = ref span180[num]; + QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list173 = new List(index2); - CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + List list182 = new List(index2); + CollectionsMarshal.SetCount(list182, index2); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -103700,49 +104436,49 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahChamberOfRule } }; - obj114.Steps = list173; - reference122 = obj114; - questRoot23.QuestSequence = list171; - AddQuest(questId23, questRoot23); - QuestId questId24 = new QuestId(1447); - QuestRoot questRoot24 = new QuestRoot(); + obj120.Steps = list182; + reference129 = obj120; + questRoot24.QuestSequence = list180; + AddQuest(questId24, questRoot24); + QuestId questId25 = new QuestId(1447); + QuestRoot questRoot25 = new QuestRoot(); num = 1; - List list174 = new List(num); - CollectionsMarshal.SetCount(list174, num); - span = CollectionsMarshal.AsSpan(list174); + List list183 = new List(num); + CollectionsMarshal.SetCount(list183, num); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "JerryWester"; - questRoot24.Author = list174; + span183[index] = "JerryWester"; + questRoot25.Author = list183; index = 2; - List list175 = new List(index); - CollectionsMarshal.SetCount(list175, index); - span2 = CollectionsMarshal.AsSpan(list175); + List list184 = new List(index); + CollectionsMarshal.SetCount(list184, index); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference123 = ref span2[num]; - QuestSequence obj115 = new QuestSequence + ref QuestSequence reference130 = ref span184[num]; + QuestSequence obj121 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list176 = new List(num2); - CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + List list185 = new List(num2); + CollectionsMarshal.SetCount(list185, num2); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009057u, new Vector3(-25.497864f, 38.010006f, 83.359985f), 131); - obj115.Steps = list176; - reference123 = obj115; + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009057u, new Vector3(-25.497864f, 38.010006f, 83.359985f), 131); + obj121.Steps = list185; + reference130 = obj121; num++; - ref QuestSequence reference124 = ref span2[num]; - QuestSequence obj116 = new QuestSequence + ref QuestSequence reference131 = ref span184[num]; + QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 3; - List list177 = new List(index2); - CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + List list186 = new List(index2); + CollectionsMarshal.SetCount(list186, index2); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span186[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -103755,104 +104491,104 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span186[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); - obj116.Steps = list177; - reference124 = obj116; - questRoot24.QuestSequence = list175; - AddQuest(questId24, questRoot24); - QuestId questId25 = new QuestId(1448); - QuestRoot questRoot25 = new QuestRoot(); + span186[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); + obj122.Steps = list186; + reference131 = obj122; + questRoot25.QuestSequence = list184; + AddQuest(questId25, questRoot25); + QuestId questId26 = new QuestId(1448); + QuestRoot questRoot26 = new QuestRoot(); num = 1; - List list178 = new List(num); - CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + List list187 = new List(num); + CollectionsMarshal.SetCount(list187, num); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "JerryWester"; - questRoot25.Author = list178; + span187[index] = "JerryWester"; + questRoot26.Author = list187; index = 4; - List list179 = new List(index); - CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + List list188 = new List(index); + CollectionsMarshal.SetCount(list188, index); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference125 = ref span2[num]; - QuestSequence obj117 = new QuestSequence + ref QuestSequence reference132 = ref span188[num]; + QuestSequence obj123 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list180 = new List(num2); - CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + List list189 = new List(num2); + CollectionsMarshal.SetCount(list189, num2); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); - obj117.Steps = list180; - reference125 = obj117; + span189[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008579u, new Vector3(1.0223389f, -1.9957249f, -45.731323f), 351); + obj123.Steps = list189; + reference132 = obj123; num++; - ref QuestSequence reference126 = ref span2[num]; - QuestSequence obj118 = new QuestSequence + ref QuestSequence reference133 = ref span188[num]; + QuestSequence obj124 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list181 = new List(index2); - CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + List list190 = new List(index2); + CollectionsMarshal.SetCount(list190, index2); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span190[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; - obj118.Steps = list181; - reference126 = obj118; + obj124.Steps = list190; + reference133 = obj124; num++; - ref QuestSequence reference127 = ref span2[num]; - QuestSequence obj119 = new QuestSequence + ref QuestSequence reference134 = ref span188[num]; + QuestSequence obj125 = new QuestSequence { Sequence = 2 }; num2 = 3; - List list182 = new List(num2); - CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + List list191 = new List(num2); + CollectionsMarshal.SetCount(list191, num2); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.118355f, 1.308924f, 8.009593f), 132) + span191[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.118355f, 1.308924f, 8.009593f), 132) { TargetTerritoryId = (ushort)133 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span191[index2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { TargetTerritoryId = (ushort)205 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); - obj119.Steps = list182; - reference127 = obj119; + span191[index2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + obj125.Steps = list191; + reference134 = obj125; num++; - ref QuestSequence reference128 = ref span2[num]; - QuestSequence obj120 = new QuestSequence + ref QuestSequence reference135 = ref span188[num]; + QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list183 = new List(index2); - CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + List list192 = new List(index2); + CollectionsMarshal.SetCount(list192, index2); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009097u, new Vector3(22.87323f, -3.7749445f, 211.16956f), 152) + span192[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009097u, new Vector3(22.87323f, -3.7749445f, 211.16956f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; - obj120.Steps = list183; - reference128 = obj120; - questRoot25.QuestSequence = list179; - AddQuest(questId25, questRoot25); + obj126.Steps = list192; + reference135 = obj126; + questRoot26.QuestSequence = list188; + AddQuest(questId26, questRoot26); } private static void LoadQuests29() @@ -103903,9 +104639,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span4[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { TargetTerritoryId = (ushort)205, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -103916,7 +104652,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span4[num2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj2.Steps = list4; reference2 = obj2; num++; @@ -103928,9 +104664,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009096u, new Vector3(-158.12933f, 4.1921f, -17.013855f), 133); + span5[index2] = new QuestStep(EInteractionType.Interact, 1009096u, new Vector3(-158.12933f, 4.1921f, -17.013855f), 133); obj3.Steps = list5; reference3 = obj3; num++; @@ -103942,9 +104678,9 @@ public static class AssemblyQuestLoader index2 = 3; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span6[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -103957,12 +104693,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span6[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj4.Steps = list6; reference4 = obj4; questRoot.QuestSequence = list2; @@ -103972,16 +104708,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "JerryWester"; + span7[index] = "JerryWester"; questRoot2.Author = list7; index = 4; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -103989,13 +104725,13 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -104003,18 +104739,18 @@ public static class AssemblyQuestLoader index2 = 2; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span10[num2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008980u, new Vector3(8.712891f, 0.009977885f, -3.8911133f), 351); + span10[num2] = new QuestStep(EInteractionType.Interact, 1008980u, new Vector3(8.712891f, 0.009977885f, -3.8911133f), 351); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -104022,19 +104758,19 @@ public static class AssemblyQuestLoader num2 = 3; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span11[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span11[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1009282u, new Vector3(132.95178f, -2.2044632f, -556.2372f), 156) + span11[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1009282u, new Vector3(132.95178f, -2.2044632f, -556.2372f), 156) { StopDistance = 1f, Fly = true, @@ -104046,7 +104782,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -104054,24 +104790,24 @@ public static class AssemblyQuestLoader index2 = 4; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span12[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span12[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351); + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351); obj8.Steps = list12; reference8 = obj8; questRoot2.QuestSequence = list8; @@ -104081,16 +104817,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "JerryWester"; + span13[index] = "JerryWester"; questRoot3.Author = list13; index = 11; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -104098,13 +104834,13 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351); + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -104112,16 +104848,16 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009128u, new Vector3(1.1443481f, 19.999985f, -15.640564f), 129) + span16[num2] = new QuestStep(EInteractionType.Interact, 1009128u, new Vector3(1.1443481f, 19.999985f, -15.640564f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -104129,9 +104865,9 @@ public static class AssemblyQuestLoader num2 = 6; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span17[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Interact, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) { AethernetShortcut = new AethernetShortcut @@ -104143,44 +104879,44 @@ public static class AssemblyQuestLoader int num3 = 6; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - Span span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); int num4 = 0; - span4[num4] = null; + span18[num4] = null; num4++; - span4[num4] = null; + span18[num4] = null; num4++; - span4[num4] = null; + span18[num4] = null; num4++; - span4[num4] = null; + span18[num4] = null; num4++; - span4[num4] = null; + span18[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span18[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj12.CompletionQuestVariablesFlags = list18; reference12 = obj12; index2++; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span17[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1000915u, new Vector3(18.387085f, 47.600006f, -162.12714f), 128); num4 = 6; List list19 = new List(num4); CollectionsMarshal.SetCount(list19, num4); - span4 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list19; reference13 = questStep; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span17[index2]; QuestStep obj13 = new QuestStep(EInteractionType.Interact, 1000918u, new Vector3(84.09241f, 44.399914f, 132.34143f), 128) { AethernetShortcut = new AethernetShortcut @@ -104192,69 +104928,69 @@ public static class AssemblyQuestLoader num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - span4[num4] = null; + span20[num4] = null; num4++; - span4[num4] = null; + span20[num4] = null; num4++; - span4[num4] = null; + span20[num4] = null; num4++; - span4[num4] = null; + span20[num4] = null; num4++; - span4[num4] = null; + span20[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span20[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj13.CompletionQuestVariablesFlags = list20; reference14 = obj13; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span17[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1001000u, new Vector3(-32.028687f, 41.499985f, 208.39233f), 128); num4 = 6; List list21 = new List(num4); CollectionsMarshal.SetCount(list21, num4); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span4[num3] = null; + span21[num3] = null; num3++; - span4[num3] = null; + span21[num3] = null; num3++; - span4[num3] = null; + span21[num3] = null; num3++; - span4[num3] = null; + span21[num3] = null; num3++; - span4[num3] = null; + span21[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span21[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list21; reference15 = questStep2; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-140.77458f, 39.99999f, 155.4174f), 128); + span17[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-140.77458f, 39.99999f, 155.4174f), 128); index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span17[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1009133u, new Vector3(-189.13562f, 41.249943f, 179.40027f), 128); num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num4 = 0; - span4[num4] = null; + span22[num4] = null; num4++; - span4[num4] = null; + span22[num4] = null; num4++; - span4[num4] = null; + span22[num4] = null; num4++; - span4[num4] = null; + span22[num4] = null; num4++; - span4[num4] = null; + span22[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span22[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list22; reference16 = questStep3; obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span14[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -104262,9 +104998,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009129u, new Vector3(-22.110352f, 91.999985f, -11.6427f), 128) + span23[num2] = new QuestStep(EInteractionType.Interact, 1009129u, new Vector3(-22.110352f, 91.999985f, -11.6427f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -104276,7 +105012,7 @@ public static class AssemblyQuestLoader obj14.Steps = list23; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span14[num]; QuestSequence obj15 = new QuestSequence { Sequence = 4 @@ -104284,14 +105020,14 @@ public static class AssemblyQuestLoader num2 = 2; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002695u, new Vector3(-25.92511f, 91.999954f, -3.6774292f), 128) + span24[index2] = new QuestStep(EInteractionType.Interact, 1002695u, new Vector3(-25.92511f, 91.999954f, -3.6774292f), 128) { TargetTerritoryId = (ushort)132 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009130u, new Vector3(-157.00012f, 4f, -20.187744f), 133) + span24[index2] = new QuestStep(EInteractionType.Interact, 1009130u, new Vector3(-157.00012f, 4f, -20.187744f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -104303,7 +105039,7 @@ public static class AssemblyQuestLoader obj15.Steps = list24; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span14[num]; QuestSequence obj16 = new QuestSequence { Sequence = 5 @@ -104311,9 +105047,9 @@ public static class AssemblyQuestLoader index2 = 4; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span25[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1009138u, new Vector3(-35.324707f, 7.117063f, -110.76526f), 133) { AethernetShortcut = new AethernetShortcut @@ -104325,26 +105061,26 @@ public static class AssemblyQuestLoader num4 = 6; List list26 = new List(num4); CollectionsMarshal.SetCount(list26, num4); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span4[num3] = null; + span26[num3] = null; num3++; - span4[num3] = null; + span26[num3] = null; num3++; - span4[num3] = null; + span26[num3] = null; num3++; - span4[num3] = null; + span26[num3] = null; num3++; - span4[num3] = null; + span26[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span26[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list26; num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - Span span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span5[num4] = new DialogueChoice + span27[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_GAIUSE316_01457_Q1_000_142"), @@ -104353,7 +105089,7 @@ public static class AssemblyQuestLoader obj17.DialogueChoices = list27; reference20 = obj17; num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span25[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 1000248u, new Vector3(143.05322f, 14.250365f, -250.72101f), 133) { AethernetShortcut = new AethernetShortcut @@ -104365,67 +105101,67 @@ public static class AssemblyQuestLoader num4 = 6; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list28; reference21 = obj18; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span25[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1006263u, new Vector3(36.819946f, 16.351469f, -334.5846f), 133); num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list29; reference22 = questStep4; num2++; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span25[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1009139u, new Vector3(-14.328308f, 9.999907f, -262.68408f), 133); num4 = 6; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span30[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list30; reference23 = questStep5; obj16.Steps = list25; reference19 = obj16; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span14[num]; QuestSequence obj19 = new QuestSequence { Sequence = 6 @@ -104433,9 +105169,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009131u, new Vector3(25.864014f, -19.000002f, 98.68005f), 132) + span31[index2] = new QuestStep(EInteractionType.Interact, 1009131u, new Vector3(25.864014f, -19.000002f, 98.68005f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -104447,7 +105183,7 @@ public static class AssemblyQuestLoader obj19.Steps = list31; reference24 = obj19; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span14[num]; QuestSequence obj20 = new QuestSequence { Sequence = 7 @@ -104455,23 +105191,23 @@ public static class AssemblyQuestLoader index2 = 3; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132) + span32[num2] = new QuestStep(EInteractionType.Interact, 1000106u, new Vector3(29.007324f, -19.000002f, 105.485596f), 132) { TargetTerritoryId = (ushort)130 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004339u, new Vector3(-25.986206f, 81.799995f, -31.99823f), 130) + span32[num2] = new QuestStep(EInteractionType.Interact, 1004339u, new Vector3(-25.986206f, 81.799995f, -31.99823f), 130) { TargetTerritoryId = (ushort)131 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009132u, new Vector3(-5.142395f, 29.999989f, 19.272095f), 131); + span32[num2] = new QuestStep(EInteractionType.Interact, 1009132u, new Vector3(-5.142395f, 29.999989f, 19.272095f), 131); obj20.Steps = list32; reference25 = obj20; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span14[num]; QuestSequence obj21 = new QuestSequence { Sequence = 8 @@ -104479,9 +105215,9 @@ public static class AssemblyQuestLoader num2 = 5; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span33[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1009135u, new Vector3(-89.3111f, 7.008094f, -10.025269f), 131) { AethernetShortcut = new AethernetShortcut @@ -104493,23 +105229,23 @@ public static class AssemblyQuestLoader num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num4 = 0; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = null; + span34[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span34[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list34; reference27 = obj22; index2++; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span33[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1009136u, new Vector3(65.35437f, 14.005002f, 102.46423f), 131) { AethernetShortcut = new AethernetShortcut @@ -104521,44 +105257,44 @@ public static class AssemblyQuestLoader num4 = 6; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - span4 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = null; + span35[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list35; reference28 = obj23; index2++; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span33[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1001691u, new Vector3(142.16821f, 7.4920034f, 104.72266f), 131); num3 = 6; List list36 = new List(num3); CollectionsMarshal.SetCount(list36, num3); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span36[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list36; reference29 = questStep6; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span33[index2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 1001679u, new Vector3(140.48975f, 4.0099983f, -59.80017f), 131) { AethernetShortcut = new AethernetShortcut @@ -104570,27 +105306,27 @@ public static class AssemblyQuestLoader num4 = 6; List list37 = new List(num4); CollectionsMarshal.SetCount(list37, num4); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span4[num3] = null; + span37[num3] = null; num3++; - span4[num3] = null; + span37[num3] = null; num3++; - span4[num3] = null; + span37[num3] = null; num3++; - span4[num3] = null; + span37[num3] = null; num3++; - span4[num3] = null; + span37[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span37[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list37; reference30 = obj24; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001657u, new Vector3(94.80432f, 7.9804688f, -34.042908f), 131); + span33[index2] = new QuestStep(EInteractionType.Interact, 1001657u, new Vector3(94.80432f, 7.9804688f, -34.042908f), 131); obj21.Steps = list33; reference26 = obj21; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span14[num]; QuestSequence obj25 = new QuestSequence { Sequence = 9 @@ -104598,9 +105334,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009132u, new Vector3(-5.142395f, 29.999989f, 19.272095f), 131) + span38[num2] = new QuestStep(EInteractionType.Interact, 1009132u, new Vector3(-5.142395f, 29.999989f, 19.272095f), 131) { AethernetShortcut = new AethernetShortcut { @@ -104611,7 +105347,7 @@ public static class AssemblyQuestLoader obj25.Steps = list38; reference31 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span14[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -104619,20 +105355,20 @@ public static class AssemblyQuestLoader num2 = 3; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span39[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span39[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351); + span39[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351); obj26.Steps = list39; reference32 = obj26; questRoot3.QuestSequence = list14; @@ -104642,16 +105378,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "JerryWester"; + span40[index] = "JerryWester"; questRoot4.Author = list40; index = 3; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -104659,16 +105395,16 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351) + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351) { StopDistance = 7f }; obj27.Steps = list42; reference33 = obj27; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -104676,23 +105412,23 @@ public static class AssemblyQuestLoader num2 = 3; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span43[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span43[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); + span43[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156); obj28.Steps = list43; reference34 = obj28; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -104700,15 +105436,15 @@ public static class AssemblyQuestLoader index2 = 2; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.6061f, 303.12494f, -199.86047f), 155) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.6061f, 303.12494f, -199.86047f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span44[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj29.Steps = list44; reference35 = obj29; questRoot4.QuestSequence = list41; @@ -104718,16 +105454,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "JerryWester"; + span45[index] = "JerryWester"; questRoot5.Author = list45; index = 9; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span46[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -104735,9 +105471,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span47[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -104751,7 +105487,7 @@ public static class AssemblyQuestLoader obj30.Steps = list47; reference36 = obj30; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span46[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -104759,23 +105495,23 @@ public static class AssemblyQuestLoader index2 = 3; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(240.43533f, 303.94617f, -200.04732f), 155) + span48[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(240.43533f, 303.94617f, -200.04732f), 155) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.6362f, 266.62988f, -205.92511f), 155) + span48[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.6362f, 266.62988f, -205.92511f), 155) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span48[num2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj31.Steps = list48; reference37 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span46[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -104783,28 +105519,28 @@ public static class AssemblyQuestLoader num2 = 4; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.37878f, 259.79306f, -194.97882f), 155) + span49[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.37878f, 259.79306f, -194.97882f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.87833f, 266.9849f, -205.68484f), 155) + span49[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.87833f, 266.9849f, -205.68484f), 155) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-429.45197f, 217.99948f, -296.54102f), 155) + span49[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-429.45197f, 217.99948f, -296.54102f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009081u, new Vector3(-413.93152f, 224.99988f, -298.2987f), 155); + span49[index2] = new QuestStep(EInteractionType.Interact, 1009081u, new Vector3(-413.93152f, 224.99988f, -298.2987f), 155); obj32.Steps = list49; reference38 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span46[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -104812,14 +105548,14 @@ public static class AssemblyQuestLoader index2 = 2; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-429.70523f, 217.9995f, -297.22086f), 155) + span50[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-429.70523f, 217.9995f, -297.22086f), 155) { Mount = true }; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span50[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Combat, null, new Vector3(-701.3538f, 224.22969f, -31.912737f), 155) { StopDistance = 0.25f, @@ -104829,17 +105565,17 @@ public static class AssemblyQuestLoader num3 = 2; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - Span span6 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span6[num4] = 3119u; + span51[num4] = 3119u; num4++; - span6[num4] = 3120u; + span51[num4] = 3120u; obj34.KillEnemyDataIds = list51; reference40 = obj34; obj33.Steps = list50; reference39 = obj33; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span46[num]; QuestSequence obj35 = new QuestSequence { Sequence = 4 @@ -104847,16 +105583,16 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009087u, new Vector3(-868.13153f, 226.16986f, 8.132996f), 155) + span52[index2] = new QuestStep(EInteractionType.Interact, 1009087u, new Vector3(-868.13153f, 226.16986f, 8.132996f), 155) { Fly = true }; obj35.Steps = list52; reference41 = obj35; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span46[num]; QuestSequence obj36 = new QuestSequence { Sequence = 5 @@ -104864,13 +105600,13 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009087u, new Vector3(-868.13153f, 226.16986f, 8.132996f), 155); + span53[num2] = new QuestStep(EInteractionType.Interact, 1009087u, new Vector3(-868.13153f, 226.16986f, 8.132996f), 155); obj36.Steps = list53; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span46[num]; QuestSequence obj37 = new QuestSequence { Sequence = 6 @@ -104878,18 +105614,18 @@ public static class AssemblyQuestLoader num2 = 2; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-427.42563f, 265.09998f, -211.80003f), 155) + span54[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-427.42563f, 265.09998f, -211.80003f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); + span54[index2] = new QuestStep(EInteractionType.Interact, 1006444u, new Vector3(-432.9748f, 233.47266f, -199.6643f), 155); obj37.Steps = list54; reference43 = obj37; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span46[num]; QuestSequence obj38 = new QuestSequence { Sequence = 7 @@ -104897,19 +105633,19 @@ public static class AssemblyQuestLoader index2 = 2; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.14075f, 303f, -200.08086f), 155) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(241.14075f, 303f, -200.08086f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + span55[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); obj38.Steps = list55; reference44 = obj38; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span46[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -104917,9 +105653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -104932,16 +105668,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "JerryWester"; + span57[index] = "JerryWester"; questRoot6.Author = list57; index = 5; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -104949,9 +105685,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -104965,7 +105701,7 @@ public static class AssemblyQuestLoader obj40.Steps = list59; reference46 = obj40; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -104973,9 +105709,9 @@ public static class AssemblyQuestLoader num2 = 2; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span60[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -104988,11 +105724,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008997u, new Vector3(-5.8442383f, 0.51025796f, -9.628479f), 351); + span60[index2] = new QuestStep(EInteractionType.Interact, 1008997u, new Vector3(-5.8442383f, 0.51025796f, -9.628479f), 351); obj41.Steps = list60; reference47 = obj41; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 2 @@ -105000,9 +105736,9 @@ public static class AssemblyQuestLoader index2 = 12; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span61[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 @@ -105012,46 +105748,46 @@ public static class AssemblyQuestLoader num4 = 6; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span4 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list62; skipConditions.StepIf = skipStepConditions; obj43.SkipConditions = skipConditions; reference49 = obj43; num2++; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span61[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1009147u, new Vector3(41.153564f, 20.495003f, -650.44635f), 156); num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span4 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num4 = 0; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span63[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list63; reference50 = questStep7; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span61[num2]; QuestStep obj44 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(86.662384f, 28.34813f, -627.5218f), 156) { Fly = true @@ -105061,46 +105797,46 @@ public static class AssemblyQuestLoader num4 = 6; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list64; skipConditions2.StepIf = skipStepConditions2; obj44.SkipConditions = skipConditions2; reference51 = obj44; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span61[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1009143u, new Vector3(86.778076f, 28.34813f, -625.94037f), 156); num3 = 6; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span4 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span65[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list65; reference52 = questStep8; num2++; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span61[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1009148u, new Vector3(71.091675f, 33.06652f, -698.3597f), 156) { Fly = true @@ -105108,23 +105844,23 @@ public static class AssemblyQuestLoader num4 = 6; List list66 = new List(num4); CollectionsMarshal.SetCount(list66, num4); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span4[num3] = null; + span66[num3] = null; num3++; - span4[num3] = null; + span66[num3] = null; num3++; - span4[num3] = null; + span66[num3] = null; num3++; - span4[num3] = null; + span66[num3] = null; num3++; - span4[num3] = null; + span66[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span66[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list66; reference53 = obj45; num2++; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span61[num2]; QuestStep obj46 = new QuestStep(EInteractionType.Interact, 1009145u, new Vector3(55.832764f, 25.5776f, -703.6698f), 156) { Fly = true @@ -105132,23 +105868,23 @@ public static class AssemblyQuestLoader num3 = 6; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span67[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj46.CompletionQuestVariablesFlags = list67; reference54 = obj46; num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span61[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Interact, 1009146u, new Vector3(47.80652f, 31.164318f, -744.9912f), 156) { StopDistance = 0.5f, @@ -105157,23 +105893,23 @@ public static class AssemblyQuestLoader num4 = 6; List list68 = new List(num4); CollectionsMarshal.SetCount(list68, num4); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span68[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj47.CompletionQuestVariablesFlags = list68; reference55 = obj47; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span61[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Interact, 1009142u, new Vector3(22.384888f, 29.024387f, -735.4696f), 156) { Mount = true @@ -105181,77 +105917,77 @@ public static class AssemblyQuestLoader num3 = 6; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num4 = 0; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span69[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list69; reference56 = obj48; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(20.33117f, 32.412514f, -710.2311f), 156) + span61[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(20.33117f, 32.412514f, -710.2311f), 156) { Fly = true }; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span61[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1009141u, new Vector3(22.171326f, 32.41251f, -711.4214f), 156); num4 = 6; List list70 = new List(num4); CollectionsMarshal.SetCount(list70, num4); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span70[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list70; reference57 = questStep9; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.0689f, 28.620823f, -687.8293f), 156) + span61[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.0689f, 28.620823f, -687.8293f), 156) { Fly = true }; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span61[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1009144u, new Vector3(20.61493f, 28.620823f, -688.38025f), 156); num3 = 6; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num4 = 0; - span4[num4] = null; + span71[num4] = null; num4++; - span4[num4] = null; + span71[num4] = null; num4++; - span4[num4] = null; + span71[num4] = null; num4++; - span4[num4] = null; + span71[num4] = null; num4++; - span4[num4] = null; + span71[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span71[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list71; reference58 = questStep10; obj42.Steps = list61; reference48 = obj42; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span58[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -105259,31 +105995,31 @@ public static class AssemblyQuestLoader num2 = 4; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span72[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span72[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span72[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351) + span72[index2] = new QuestStep(EInteractionType.Interact, 1009021u, new Vector3(2.9144287f, -1.9957249f, -42.130188f), 351) { StopDistance = 7f }; obj49.Steps = list72; reference59 = obj49; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span58[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -105291,9 +106027,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351) + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008969u, new Vector3(0.99176025f, -1.9957249f, -45.700806f), 351) { StopDistance = 7f }; @@ -105301,21 +106037,21 @@ public static class AssemblyQuestLoader reference60 = obj50; questRoot6.QuestSequence = list58; AddQuest(questId6, questRoot6); - QuestId questId7 = new QuestId(1474); + QuestId questId7 = new QuestId(1463); QuestRoot questRoot7 = new QuestRoot(); num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "JerryWester"; + span74[index] = "WigglyMuffin"; questRoot7.Author = list74; - index = 6; + index = 2; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span75[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -105323,11 +106059,11 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1001428u, new Vector3(116.80774f, 30.907087f, -359.63995f), 141) { - AetheryteShortcut = EAetheryteLocation.MorDhona, + AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions { AetheryteShortcutIf = new SkipAetheryteCondition @@ -105339,75 +106075,128 @@ public static class AssemblyQuestLoader obj51.Steps = list76; reference61 = obj51; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span75[num]; QuestSequence obj52 = new QuestSequence { - Sequence = 1 - }; - index2 = 3; - List list77 = new List(index2); - CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.9147f, -1.2399623f, -260.11197f), 156) - { - Fly = true - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002927u, new Vector3(572.3506f, -0.045776367f, -260.51727f), 156) - { - TargetTerritoryId = (ushort)156 - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009372u, new Vector3(640.1312f, -1.08248f, -137.59064f), 156); - obj52.Steps = list77; - reference62 = obj52; - num++; - ref QuestSequence reference63 = ref span2[num]; - QuestSequence obj53 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list78 = new List(num2); - CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009374u, new Vector3(734.15735f, 15.330521f, -55.832825f), 156) - { - StopDistance = 7f - }; - obj53.Steps = list78; - reference63 = obj53; - num++; - ref QuestSequence reference64 = ref span2[num]; - QuestSequence obj54 = new QuestSequence - { - Sequence = 3 + Sequence = byte.MaxValue }; index2 = 1; - List list79 = new List(index2); - CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + List list77 = new List(index2); + CollectionsMarshal.SetCount(list77, index2); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009376u, new Vector3(730.73914f, 15.428448f, -56.168518f), 156) + span77[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001425u, new Vector3(115.12927f, 31.876099f, -392.2027f), 141); + obj52.Steps = list77; + reference62 = obj52; + questRoot7.QuestSequence = list75; + AddQuest(questId7, questRoot7); + QuestId questId8 = new QuestId(1474); + QuestRoot questRoot8 = new QuestRoot(); + num = 1; + List list78 = new List(num); + CollectionsMarshal.SetCount(list78, num); + Span span78 = CollectionsMarshal.AsSpan(list78); + index = 0; + span78[index] = "JerryWester"; + questRoot8.Author = list78; + index = 7; + List list79 = new List(index); + CollectionsMarshal.SetCount(list79, index); + Span span79 = CollectionsMarshal.AsSpan(list79); + num = 0; + ref QuestSequence reference63 = ref span79[num]; + QuestSequence obj53 = new QuestSequence { - StopDistance = 7f - }; - obj54.Steps = list79; - reference64 = obj54; - num++; - ref QuestSequence reference65 = ref span2[num]; - QuestSequence obj55 = new QuestSequence - { - Sequence = 4 + Sequence = 0 }; num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 156) + span80[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + { + AetheryteShortcut = EAetheryteLocation.MorDhona, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj53.Steps = list80; + reference63 = obj53; + num++; + ref QuestSequence reference64 = ref span79[num]; + QuestSequence obj54 = new QuestSequence + { + Sequence = 1 + }; + index2 = 3; + List list81 = new List(index2); + CollectionsMarshal.SetCount(list81, index2); + Span span81 = CollectionsMarshal.AsSpan(list81); + num2 = 0; + span81[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.9147f, -1.2399623f, -260.11197f), 156) + { + Fly = true + }; + num2++; + span81[num2] = new QuestStep(EInteractionType.Interact, 2002927u, new Vector3(572.3506f, -0.045776367f, -260.51727f), 156) + { + TargetTerritoryId = (ushort)156 + }; + num2++; + span81[num2] = new QuestStep(EInteractionType.Interact, 1009372u, new Vector3(640.1312f, -1.08248f, -137.59064f), 156); + obj54.Steps = list81; + reference64 = obj54; + num++; + ref QuestSequence reference65 = ref span79[num]; + QuestSequence obj55 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list82 = new List(num2); + CollectionsMarshal.SetCount(list82, num2); + Span span82 = CollectionsMarshal.AsSpan(list82); + index2 = 0; + span82[index2] = new QuestStep(EInteractionType.Interact, 1009374u, new Vector3(734.15735f, 15.330521f, -55.832825f), 156) + { + StopDistance = 7f + }; + obj55.Steps = list82; + reference65 = obj55; + num++; + ref QuestSequence reference66 = ref span79[num]; + QuestSequence obj56 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list83 = new List(index2); + CollectionsMarshal.SetCount(list83, index2); + Span span83 = CollectionsMarshal.AsSpan(list83); + num2 = 0; + span83[num2] = new QuestStep(EInteractionType.Interact, 1009376u, new Vector3(730.73914f, 15.428448f, -56.168518f), 156) + { + StopDistance = 7f + }; + obj56.Steps = list83; + reference66 = obj56; + num++; + ref QuestSequence reference67 = ref span79[num]; + QuestSequence obj57 = new QuestSequence + { + Sequence = 4 + }; + num2 = 1; + List list84 = new List(num2); + CollectionsMarshal.SetCount(list84, num2); + Span span84 = CollectionsMarshal.AsSpan(list84); + index2 = 0; + span84[index2] = new QuestStep(EInteractionType.Duty, null, null, 156) { DutyOptions = new DutyOptions { @@ -105415,59 +106204,64 @@ public static class AssemblyQuestLoader LowPriority = true } }; - obj55.Steps = list80; - reference65 = obj55; + obj57.Steps = list84; + reference67 = obj57; num++; - ref QuestSequence reference66 = ref span2[num]; - QuestSequence obj56 = new QuestSequence + span79[num] = new QuestSequence + { + Sequence = 5 + }; + num++; + ref QuestSequence reference68 = ref span79[num]; + QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list81 = new List(index2); - CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + List list85 = new List(index2); + CollectionsMarshal.SetCount(list85, index2); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span85[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span85[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { NextQuestId = new QuestId(494) }; - obj56.Steps = list81; - reference66 = obj56; - questRoot7.QuestSequence = list75; - AddQuest(questId7, questRoot7); - QuestId questId8 = new QuestId(1475); - QuestRoot questRoot8 = new QuestRoot(); + obj58.Steps = list85; + reference68 = obj58; + questRoot8.QuestSequence = list79; + AddQuest(questId8, questRoot8); + QuestId questId9 = new QuestId(1475); + QuestRoot questRoot9 = new QuestRoot(); num = 1; - List list82 = new List(num); - CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + List list86 = new List(num); + CollectionsMarshal.SetCount(list86, num); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; - questRoot8.Author = list82; + span86[index] = "liza"; + questRoot9.Author = list86; index = 9; - List list83 = new List(index); - CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + List list87 = new List(index); + CollectionsMarshal.SetCount(list87, index); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference67 = ref span2[num]; - QuestSequence obj57 = new QuestSequence + ref QuestSequence reference69 = ref span87[num]; + QuestSequence obj59 = new QuestSequence { Sequence = 0 }; num2 = 2; - List list84 = new List(num2); - CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + List list88 = new List(num2); + CollectionsMarshal.SetCount(list88, num2); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; - QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + ref QuestStep reference70 = ref span88[index2]; + QuestStep obj60 = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -105480,63 +106274,63 @@ public static class AssemblyQuestLoader SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num4 = 1; - List list85 = new List(num4); - CollectionsMarshal.SetCount(list85, num4); - Span span7 = CollectionsMarshal.AsSpan(list85); + List list89 = new List(num4); + CollectionsMarshal.SetCount(list89, num4); + Span span89 = CollectionsMarshal.AsSpan(list89); num3 = 0; - span7[num3] = 433; - skipStepConditions3.InTerritory = list85; + span89[num3] = 433; + skipStepConditions3.InTerritory = list89; skipConditions3.StepIf = skipStepConditions3; - SkipAetheryteCondition obj59 = new SkipAetheryteCondition + SkipAetheryteCondition obj61 = new SkipAetheryteCondition { InSameTerritory = true }; num3 = 2; - List list86 = new List(num3); - CollectionsMarshal.SetCount(list86, num3); - span7 = CollectionsMarshal.AsSpan(list86); + List list90 = new List(num3); + CollectionsMarshal.SetCount(list90, num3); + Span span90 = CollectionsMarshal.AsSpan(list90); num4 = 0; - span7[num4] = 419; + span90[num4] = 419; num4++; - span7[num4] = 433; - obj59.InTerritory = list86; - skipConditions3.AetheryteShortcutIf = obj59; - obj58.SkipConditions = skipConditions3; - reference68 = obj58; + span90[num4] = 433; + obj61.InTerritory = list90; + skipConditions3.AetheryteShortcutIf = obj61; + obj60.SkipConditions = skipConditions3; + reference70 = obj60; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012337u, new Vector3(-5.874817f, -9.313226E-10f, -5.783203f), 433); - obj57.Steps = list84; - reference67 = obj57; + span88[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012337u, new Vector3(-5.874817f, -9.313226E-10f, -5.783203f), 433); + obj59.Steps = list88; + reference69 = obj59; num++; - ref QuestSequence reference69 = ref span2[num]; - QuestSequence obj60 = new QuestSequence + ref QuestSequence reference71 = ref span87[num]; + QuestSequence obj62 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list87 = new List(index2); - CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + List list91 = new List(index2); + CollectionsMarshal.SetCount(list91, index2); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; - QuestStep obj61 = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) + ref QuestStep reference72 = ref span91[num2]; + QuestStep obj63 = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) { TargetTerritoryId = (ushort)419 }; SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num4 = 1; - List list88 = new List(num4); - CollectionsMarshal.SetCount(list88, num4); - span7 = CollectionsMarshal.AsSpan(list88); + List list92 = new List(num4); + CollectionsMarshal.SetCount(list92, num4); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span7[num3] = 419; - skipStepConditions4.InTerritory = list88; + span92[num3] = 419; + skipStepConditions4.InTerritory = list92; skipConditions4.StepIf = skipStepConditions4; - obj61.SkipConditions = skipConditions4; - reference70 = obj61; + obj63.SkipConditions = skipConditions4; + reference72 = obj63; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) + span91[num2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) { AethernetShortcut = new AethernetShortcut { @@ -105544,20 +106338,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardJeweledCrozier } }; - obj60.Steps = list87; - reference69 = obj60; + obj62.Steps = list91; + reference71 = obj62; num++; - ref QuestSequence reference71 = ref span2[num]; - QuestSequence obj62 = new QuestSequence + ref QuestSequence reference73 = ref span87[num]; + QuestSequence obj64 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list89 = new List(num2); - CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + List list93 = new List(num2); + CollectionsMarshal.SetCount(list93, num2); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) + span93[index2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) { AethernetShortcut = new AethernetShortcut { @@ -105565,56 +106359,56 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardForgottenKnight } }; - obj62.Steps = list89; - reference71 = obj62; + obj64.Steps = list93; + reference73 = obj64; num++; - ref QuestSequence reference72 = ref span2[num]; - QuestSequence obj63 = new QuestSequence + ref QuestSequence reference74 = ref span87[num]; + QuestSequence obj65 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list90 = new List(index2); - CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + List list94 = new List(index2); + CollectionsMarshal.SetCount(list94, index2); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) + span94[num2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop }; - obj63.Steps = list90; - reference72 = obj63; + obj65.Steps = list94; + reference74 = obj65; num++; - ref QuestSequence reference73 = ref span2[num]; - QuestSequence obj64 = new QuestSequence + ref QuestSequence reference75 = ref span87[num]; + QuestSequence obj66 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list91 = new List(num2); - CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + List list95 = new List(num2); + CollectionsMarshal.SetCount(list95, num2); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span95[index2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; - obj64.Steps = list91; - reference73 = obj64; + obj66.Steps = list95; + reference75 = obj66; num++; - ref QuestSequence reference74 = ref span2[num]; - QuestSequence obj65 = new QuestSequence + ref QuestSequence reference76 = ref span87[num]; + QuestSequence obj67 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list92 = new List(index2); - CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + List list96 = new List(index2); + CollectionsMarshal.SetCount(list96, index2); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007017u, new Vector3(120.62256f, 14.938599f, -156.6034f), 419) + span96[num2] = new QuestStep(EInteractionType.Interact, 2007017u, new Vector3(120.62256f, 14.938599f, -156.6034f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -105623,90 +106417,90 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardTribunal } }; - obj65.Steps = list92; - reference74 = obj65; + obj67.Steps = list96; + reference76 = obj67; num++; - ref QuestSequence reference75 = ref span2[num]; - QuestSequence obj66 = new QuestSequence + ref QuestSequence reference77 = ref span87[num]; + QuestSequence obj68 = new QuestSequence { Sequence = 6 }; num2 = 1; - List list93 = new List(num2); - CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + List list97 = new List(num2); + CollectionsMarshal.SetCount(list97, num2); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007018u, new Vector3(23.025818f, 27.939209f, -145.73895f), 419); - obj66.Steps = list93; - reference75 = obj66; + span97[index2] = new QuestStep(EInteractionType.Interact, 2007018u, new Vector3(23.025818f, 27.939209f, -145.73895f), 419); + obj68.Steps = list97; + reference77 = obj68; num++; - ref QuestSequence reference76 = ref span2[num]; - QuestSequence obj67 = new QuestSequence + ref QuestSequence reference78 = ref span87[num]; + QuestSequence obj69 = new QuestSequence { Sequence = 7 }; index2 = 1; - List list94 = new List(index2); - CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + List list98 = new List(index2); + CollectionsMarshal.SetCount(list98, index2); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) + span98[num2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { TargetTerritoryId = (ushort)198, AetheryteShortcut = EAetheryteLocation.Limsa }; - obj67.Steps = list94; - reference76 = obj67; + obj69.Steps = list98; + reference78 = obj69; num++; - ref QuestSequence reference77 = ref span2[num]; - QuestSequence obj68 = new QuestSequence + ref QuestSequence reference79 = ref span87[num]; + QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list95 = new List(num2); - CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + List list99 = new List(num2); + CollectionsMarshal.SetCount(list99, num2); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.714342f, 50.98988f, -779.1884f), 156) + span99[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.714342f, 50.98988f, -779.1884f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016809u, new Vector3(29.861816f, 50.99997f, -818.2651f), 156) + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016809u, new Vector3(29.861816f, 50.99997f, -818.2651f), 156) { NextQuestId = new QuestId(1476) }; - obj68.Steps = list95; - reference77 = obj68; - questRoot8.QuestSequence = list83; - AddQuest(questId8, questRoot8); - QuestId questId9 = new QuestId(1476); - QuestRoot questRoot9 = new QuestRoot(); + obj70.Steps = list99; + reference79 = obj70; + questRoot9.QuestSequence = list87; + AddQuest(questId9, questRoot9); + QuestId questId10 = new QuestId(1476); + QuestRoot questRoot10 = new QuestRoot(); num = 1; - List list96 = new List(num); - CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + List list100 = new List(num); + CollectionsMarshal.SetCount(list100, num); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "liza"; - questRoot9.Author = list96; + span100[index] = "liza"; + questRoot10.Author = list100; index = 6; - List list97 = new List(index); - CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + List list101 = new List(index); + CollectionsMarshal.SetCount(list101, index); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference78 = ref span2[num]; - QuestSequence obj69 = new QuestSequence + ref QuestSequence reference80 = ref span101[num]; + QuestSequence obj71 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list98 = new List(index2); - CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + List list102 = new List(index2); + CollectionsMarshal.SetCount(list102, index2); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016809u, new Vector3(29.861816f, 50.99997f, -818.2651f), 156) + span102[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016809u, new Vector3(29.861816f, 50.99997f, -818.2651f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -105717,141 +106511,141 @@ public static class AssemblyQuestLoader } } }; - obj69.Steps = list98; - reference78 = obj69; + obj71.Steps = list102; + reference80 = obj71; num++; - ref QuestSequence reference79 = ref span2[num]; - QuestSequence obj70 = new QuestSequence + ref QuestSequence reference81 = ref span101[num]; + QuestSequence obj72 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list99 = new List(num2); - CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + List list103 = new List(num2); + CollectionsMarshal.SetCount(list103, num2); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) + span103[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); - obj70.Steps = list99; - reference79 = obj70; + span103[index2] = new QuestStep(EInteractionType.Interact, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + obj72.Steps = list103; + reference81 = obj72; num++; - ref QuestSequence reference80 = ref span2[num]; - QuestSequence obj71 = new QuestSequence + ref QuestSequence reference82 = ref span101[num]; + QuestSequence obj73 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list100 = new List(index2); - CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + List list104 = new List(index2); + CollectionsMarshal.SetCount(list104, index2); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012345u, new Vector3(460.16626f, 162.5073f, -527.0314f), 397) + span104[num2] = new QuestStep(EInteractionType.Interact, 1012345u, new Vector3(460.16626f, 162.5073f, -527.0314f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; - obj71.Steps = list100; - reference80 = obj71; + obj73.Steps = list104; + reference82 = obj73; num++; - ref QuestSequence reference81 = ref span2[num]; - QuestSequence obj72 = new QuestSequence + ref QuestSequence reference83 = ref span101[num]; + QuestSequence obj74 = new QuestSequence { Sequence = 3 }; num2 = 3; - List list101 = new List(num2); - CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + List list105 = new List(num2); + CollectionsMarshal.SetCount(list105, num2); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) + span105[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) + span105[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017119u, new Vector3(450.7362f, 157.40831f, -545.0675f), 397); - obj72.Steps = list101; - reference81 = obj72; + span105[index2] = new QuestStep(EInteractionType.Interact, 1017119u, new Vector3(450.7362f, 157.40831f, -545.0675f), 397); + obj74.Steps = list105; + reference83 = obj74; num++; - ref QuestSequence reference82 = ref span2[num]; - QuestSequence obj73 = new QuestSequence + ref QuestSequence reference84 = ref span101[num]; + QuestSequence obj75 = new QuestSequence { Sequence = 4 }; index2 = 3; - List list102 = new List(index2); - CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + List list106 = new List(index2); + CollectionsMarshal.SetCount(list106, index2); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) + span106[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) + span106[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) + span106[num2] = new QuestStep(EInteractionType.Interact, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) { Fly = true }; - obj73.Steps = list102; - reference82 = obj73; + obj75.Steps = list106; + reference84 = obj75; num++; - ref QuestSequence reference83 = ref span2[num]; - QuestSequence obj74 = new QuestSequence + ref QuestSequence reference85 = ref span101[num]; + QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list103 = new List(num2); - CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + List list107 = new List(num2); + CollectionsMarshal.SetCount(list107, num2); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span107[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, NextQuestId = new QuestId(1477) }; - obj74.Steps = list103; - reference83 = obj74; - questRoot9.QuestSequence = list97; - AddQuest(questId9, questRoot9); - QuestId questId10 = new QuestId(1477); - QuestRoot questRoot10 = new QuestRoot(); + obj76.Steps = list107; + reference85 = obj76; + questRoot10.QuestSequence = list101; + AddQuest(questId10, questRoot10); + QuestId questId11 = new QuestId(1477); + QuestRoot questRoot11 = new QuestRoot(); num = 1; - List list104 = new List(num); - CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + List list108 = new List(num); + CollectionsMarshal.SetCount(list108, num); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; - questRoot10.Author = list104; + span108[index] = "liza"; + questRoot11.Author = list108; index = 7; - List list105 = new List(index); - CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + List list109 = new List(index); + CollectionsMarshal.SetCount(list109, index); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference84 = ref span2[num]; - QuestSequence obj75 = new QuestSequence + ref QuestSequence reference86 = ref span109[num]; + QuestSequence obj77 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list106 = new List(index2); - CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + List list110 = new List(index2); + CollectionsMarshal.SetCount(list110, index2); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span110[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, SkipConditions = new SkipConditions @@ -105862,100 +106656,100 @@ public static class AssemblyQuestLoader } } }; - obj75.Steps = list106; - reference84 = obj75; + obj77.Steps = list110; + reference86 = obj77; num++; - ref QuestSequence reference85 = ref span2[num]; - QuestSequence obj76 = new QuestSequence + ref QuestSequence reference87 = ref span109[num]; + QuestSequence obj78 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list107 = new List(num2); - CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + List list111 = new List(num2); + CollectionsMarshal.SetCount(list111, num2); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(470.88556f, -51.141403f, 36.143986f), 398) + span111[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(470.88556f, -51.141403f, 36.143986f), 398) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span111[index2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; - obj76.Steps = list107; - reference85 = obj76; + obj78.Steps = list111; + reference87 = obj78; num++; - ref QuestSequence reference86 = ref span2[num]; - QuestSequence obj77 = new QuestSequence + ref QuestSequence reference88 = ref span109[num]; + QuestSequence obj79 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list108 = new List(index2); - CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + List list112 = new List(index2); + CollectionsMarshal.SetCount(list112, index2); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span112[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; - obj77.Steps = list108; - reference86 = obj77; + obj79.Steps = list112; + reference88 = obj79; num++; - ref QuestSequence reference87 = ref span2[num]; - QuestSequence obj78 = new QuestSequence + ref QuestSequence reference89 = ref span109[num]; + QuestSequence obj80 = new QuestSequence { Sequence = 3 }; num2 = 2; - List list109 = new List(num2); - CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + List list113 = new List(num2); + CollectionsMarshal.SetCount(list113, num2); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) + span113[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span113[index2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f, IgnoreDistanceToObject = true }; - obj78.Steps = list109; - reference87 = obj78; + obj80.Steps = list113; + reference89 = obj80; num++; - ref QuestSequence reference88 = ref span2[num]; - QuestSequence obj79 = new QuestSequence + ref QuestSequence reference90 = ref span109[num]; + QuestSequence obj81 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list110 = new List(index2); - CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + List list114 = new List(index2); + CollectionsMarshal.SetCount(list114, index2); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007019u, new Vector3(-261.03613f, 30.350098f, 559.0447f), 400) + span114[num2] = new QuestStep(EInteractionType.Interact, 2007019u, new Vector3(-261.03613f, 30.350098f, 559.0447f), 400) { Fly = true }; - obj79.Steps = list110; - reference88 = obj79; + obj81.Steps = list114; + reference90 = obj81; num++; - ref QuestSequence reference89 = ref span2[num]; - QuestSequence obj80 = new QuestSequence + ref QuestSequence reference91 = ref span109[num]; + QuestSequence obj82 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list111 = new List(num2); - CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + List list115 = new List(num2); + CollectionsMarshal.SetCount(list115, num2); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007020u, new Vector3(-6.2714844f, 30.014404f, 23.453125f), 131) + span115[index2] = new QuestStep(EInteractionType.Interact, 2007020u, new Vector3(-6.2714844f, 30.014404f, 23.453125f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -105964,83 +106758,83 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahChamberOfRule } }; - obj80.Steps = list111; - reference89 = obj80; + obj82.Steps = list115; + reference91 = obj82; num++; - ref QuestSequence reference90 = ref span2[num]; - QuestSequence obj81 = new QuestSequence + ref QuestSequence reference92 = ref span109[num]; + QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list112 = new List(index2); - CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + List list116 = new List(index2); + CollectionsMarshal.SetCount(list116, index2); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017123u, new Vector3(12.924377f, 33.999996f, -39.32251f), 131) + span116[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017123u, new Vector3(12.924377f, 33.999996f, -39.32251f), 131) { NextQuestId = new QuestId(1478) }; - obj81.Steps = list112; - reference90 = obj81; - questRoot10.QuestSequence = list105; - AddQuest(questId10, questRoot10); - QuestId questId11 = new QuestId(1478); - QuestRoot questRoot11 = new QuestRoot(); + obj83.Steps = list116; + reference92 = obj83; + questRoot11.QuestSequence = list109; + AddQuest(questId11, questRoot11); + QuestId questId12 = new QuestId(1478); + QuestRoot questRoot12 = new QuestRoot(); num = 1; - List list113 = new List(num); - CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + List list117 = new List(num); + CollectionsMarshal.SetCount(list117, num); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "liza"; - questRoot11.Author = list113; + span117[index] = "liza"; + questRoot12.Author = list117; index = 8; - List list114 = new List(index); - CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + List list118 = new List(index); + CollectionsMarshal.SetCount(list118, index); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference91 = ref span2[num]; - QuestSequence obj82 = new QuestSequence + ref QuestSequence reference93 = ref span118[num]; + QuestSequence obj84 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list115 = new List(num2); - CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + List list119 = new List(num2); + CollectionsMarshal.SetCount(list119, num2); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017123u, new Vector3(12.924377f, 33.999996f, -39.32251f), 131); - obj82.Steps = list115; - reference91 = obj82; + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017123u, new Vector3(12.924377f, 33.999996f, -39.32251f), 131); + obj84.Steps = list119; + reference93 = obj84; num++; - ref QuestSequence reference92 = ref span2[num]; - QuestSequence obj83 = new QuestSequence + ref QuestSequence reference94 = ref span118[num]; + QuestSequence obj85 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list116 = new List(index2); - CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + List list120 = new List(index2); + CollectionsMarshal.SetCount(list120, index2); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017118u, new Vector3(34.37854f, 20.495003f, -652.1554f), 156) + span120[num2] = new QuestStep(EInteractionType.Interact, 1017118u, new Vector3(34.37854f, 20.495003f, -652.1554f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; - obj83.Steps = list116; - reference92 = obj83; + obj85.Steps = list120; + reference94 = obj85; num++; - ref QuestSequence reference93 = ref span2[num]; - QuestSequence obj84 = new QuestSequence + ref QuestSequence reference95 = ref span118[num]; + QuestSequence obj86 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list117 = new List(num2); - CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + List list121 = new List(num2); + CollectionsMarshal.SetCount(list121, num2); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007061u, new Vector3(-158.22083f, 17.04425f, -55.13086f), 418) + span121[index2] = new QuestStep(EInteractionType.Interact, 2007061u, new Vector3(-158.22083f, 17.04425f, -55.13086f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -106049,38 +106843,38 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardSkysteelManufactory } }; - obj84.Steps = list117; - reference93 = obj84; + obj86.Steps = list121; + reference95 = obj86; num++; - ref QuestSequence reference94 = ref span2[num]; - QuestSequence obj85 = new QuestSequence + ref QuestSequence reference96 = ref span118[num]; + QuestSequence obj87 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list118 = new List(index2); - CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + List list122 = new List(index2); + CollectionsMarshal.SetCount(list122, index2); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007062u, new Vector3(570.1532f, -1.2055054f, -369.95502f), 400) + span122[num2] = new QuestStep(EInteractionType.Interact, 2007062u, new Vector3(570.1532f, -1.2055054f, -369.95502f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; - obj85.Steps = list118; - reference94 = obj85; + obj87.Steps = list122; + reference96 = obj87; num++; - ref QuestSequence reference95 = ref span2[num]; - QuestSequence obj86 = new QuestSequence + ref QuestSequence reference97 = ref span118[num]; + QuestSequence obj88 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list119 = new List(num2); - CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + List list123 = new List(num2); + CollectionsMarshal.SetCount(list123, num2); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span123[index2] = new QuestStep(EInteractionType.Interact, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -106089,37 +106883,37 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardBrume } }; - obj86.Steps = list119; - reference95 = obj86; + obj88.Steps = list123; + reference97 = obj88; num++; - ref QuestSequence reference96 = ref span2[num]; - QuestSequence obj87 = new QuestSequence + ref QuestSequence reference98 = ref span118[num]; + QuestSequence obj89 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list120 = new List(index2); - CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + List list124 = new List(index2); + CollectionsMarshal.SetCount(list124, index2); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012065u, new Vector3(-594.62885f, -51.05185f, -389.79175f), 401) + span124[num2] = new QuestStep(EInteractionType.Interact, 1012065u, new Vector3(-594.62885f, -51.05185f, -389.79175f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; - obj87.Steps = list120; - reference96 = obj87; + obj89.Steps = list124; + reference98 = obj89; num++; - ref QuestSequence reference97 = ref span2[num]; - QuestSequence obj88 = new QuestSequence + ref QuestSequence reference99 = ref span118[num]; + QuestSequence obj90 = new QuestSequence { Sequence = 6 }; num2 = 1; - List list121 = new List(num2); - CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + List list125 = new List(num2); + CollectionsMarshal.SetCount(list125, num2); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span125[index2] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -106128,67 +106922,67 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAmphitheatre } }; - obj88.Steps = list121; - reference97 = obj88; + obj90.Steps = list125; + reference99 = obj90; num++; - ref QuestSequence reference98 = ref span2[num]; - QuestSequence obj89 = new QuestSequence + ref QuestSequence reference100 = ref span118[num]; + QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list122 = new List(index2); - CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + List list126 = new List(index2); + CollectionsMarshal.SetCount(list126, index2); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, NextQuestId = new QuestId(1479) }; - obj89.Steps = list122; - reference98 = obj89; - questRoot11.QuestSequence = list114; - AddQuest(questId11, questRoot11); - QuestId questId12 = new QuestId(1479); - QuestRoot questRoot12 = new QuestRoot(); + obj91.Steps = list126; + reference100 = obj91; + questRoot12.QuestSequence = list118; + AddQuest(questId12, questRoot12); + QuestId questId13 = new QuestId(1479); + QuestRoot questRoot13 = new QuestRoot(); num = 1; - List list123 = new List(num); - CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + List list127 = new List(num); + CollectionsMarshal.SetCount(list127, num); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "liza"; - questRoot12.Author = list123; + span127[index] = "liza"; + questRoot13.Author = list127; index = 7; - List list124 = new List(index); - CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + List list128 = new List(index); + CollectionsMarshal.SetCount(list128, index); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference99 = ref span2[num]; - QuestSequence obj90 = new QuestSequence + ref QuestSequence reference101 = ref span128[num]; + QuestSequence obj92 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list125 = new List(num2); - CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + List list129 = new List(num2); + CollectionsMarshal.SetCount(list129, num2); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); - obj90.Steps = list125; - reference99 = obj90; + span129[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); + obj92.Steps = list129; + reference101 = obj92; num++; - ref QuestSequence reference100 = ref span2[num]; - QuestSequence obj91 = new QuestSequence + ref QuestSequence reference102 = ref span128[num]; + QuestSequence obj93 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list126 = new List(index2); - CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + List list130 = new List(index2); + CollectionsMarshal.SetCount(list130, index2); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) + span130[num2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) { TargetTerritoryId = (ushort)463, Fly = true, @@ -106199,125 +106993,125 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); - obj91.Steps = list126; - reference100 = obj91; + span130[num2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); + obj93.Steps = list130; + reference102 = obj93; num++; - ref QuestSequence reference101 = ref span2[num]; - QuestSequence obj92 = new QuestSequence + ref QuestSequence reference103 = ref span128[num]; + QuestSequence obj94 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list127 = new List(num2); - CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + List list131 = new List(num2); + CollectionsMarshal.SetCount(list131, num2); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007063u, new Vector3(-867.3381f, -184.31378f, -661.0056f), 402) + span131[index2] = new QuestStep(EInteractionType.Interact, 2007063u, new Vector3(-867.3381f, -184.31378f, -661.0056f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix }; - obj92.Steps = list127; - reference101 = obj92; + obj94.Steps = list131; + reference103 = obj94; num++; - ref QuestSequence reference102 = ref span2[num]; - QuestSequence obj93 = new QuestSequence + ref QuestSequence reference104 = ref span128[num]; + QuestSequence obj95 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list128 = new List(index2); - CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + List list132 = new List(index2); + CollectionsMarshal.SetCount(list132, index2); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007068u, new Vector3(-916.7773f, -184.31378f, -678.645f), 402); - obj93.Steps = list128; - reference102 = obj93; + span132[num2] = new QuestStep(EInteractionType.Interact, 2007068u, new Vector3(-916.7773f, -184.31378f, -678.645f), 402); + obj95.Steps = list132; + reference104 = obj95; num++; - ref QuestSequence reference103 = ref span2[num]; - QuestSequence obj94 = new QuestSequence + ref QuestSequence reference105 = ref span128[num]; + QuestSequence obj96 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list129 = new List(num2); - CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + List list133 = new List(num2); + CollectionsMarshal.SetCount(list133, num2); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007064u, new Vector3(-696.0708f, -37.094727f, 432.33386f), 402) + span133[index2] = new QuestStep(EInteractionType.Interact, 2007064u, new Vector3(-696.0708f, -37.094727f, 432.33386f), 402) { Fly = true }; - obj94.Steps = list129; - reference103 = obj94; + obj96.Steps = list133; + reference105 = obj96; num++; - ref QuestSequence reference104 = ref span2[num]; - QuestSequence obj95 = new QuestSequence + ref QuestSequence reference106 = ref span128[num]; + QuestSequence obj97 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list130 = new List(index2); - CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + List list134 = new List(index2); + CollectionsMarshal.SetCount(list134, index2); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007065u, new Vector3(-64.2558f, 271.229f, -4.2268066f), 402) + span134[num2] = new QuestStep(EInteractionType.Interact, 2007065u, new Vector3(-64.2558f, 271.229f, -4.2268066f), 402) { Fly = true }; - obj95.Steps = list130; - reference104 = obj95; + obj97.Steps = list134; + reference106 = obj97; num++; - ref QuestSequence reference105 = ref span2[num]; - QuestSequence obj96 = new QuestSequence + ref QuestSequence reference107 = ref span128[num]; + QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list131 = new List(num2); - CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + List list135 = new List(num2); + CollectionsMarshal.SetCount(list135, num2); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(174.36705f, 393.17496f, -569.3414f), 155) + span135[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(174.36705f, 393.17496f, -569.3414f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2007066u, new Vector3(50.339478f, 374.47156f, -676.5088f), 155) + span135[index2] = new QuestStep(EInteractionType.CompleteQuest, 2007066u, new Vector3(50.339478f, 374.47156f, -676.5088f), 155) { Fly = true }; - obj96.Steps = list131; - reference105 = obj96; - questRoot12.QuestSequence = list124; - AddQuest(questId12, questRoot12); - QuestId questId13 = new QuestId(1480); - QuestRoot questRoot13 = new QuestRoot(); + obj98.Steps = list135; + reference107 = obj98; + questRoot13.QuestSequence = list128; + AddQuest(questId13, questRoot13); + QuestId questId14 = new QuestId(1480); + QuestRoot questRoot14 = new QuestRoot(); num = 1; - List list132 = new List(num); - CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + List list136 = new List(num); + CollectionsMarshal.SetCount(list136, num); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "liza"; - questRoot13.Author = list132; + span136[index] = "liza"; + questRoot14.Author = list136; index = 3; - List list133 = new List(index); - CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + List list137 = new List(index); + CollectionsMarshal.SetCount(list137, index); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference106 = ref span2[num]; - QuestSequence obj97 = new QuestSequence + ref QuestSequence reference108 = ref span137[num]; + QuestSequence obj99 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list134 = new List(index2); - CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + List list138 = new List(index2); + CollectionsMarshal.SetCount(list138, index2); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017654u, new Vector3(79.72839f, 214.09999f, -94.98743f), 478) + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017654u, new Vector3(79.72839f, 214.09999f, -94.98743f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -106328,40 +107122,40 @@ public static class AssemblyQuestLoader } } }; - obj97.Steps = list134; - reference106 = obj97; + obj99.Steps = list138; + reference108 = obj99; num++; - ref QuestSequence reference107 = ref span2[num]; - QuestSequence obj98 = new QuestSequence + ref QuestSequence reference109 = ref span137[num]; + QuestSequence obj100 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list135 = new List(num2); - CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + List list139 = new List(num2); + CollectionsMarshal.SetCount(list139, num2); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 478) + span139[index2] = new QuestStep(EInteractionType.Duty, null, null, 478) { DutyOptions = new DutyOptions { ContentFinderConditionId = 220u } }; - obj98.Steps = list135; - reference107 = obj98; + obj100.Steps = list139; + reference109 = obj100; num++; - ref QuestSequence reference108 = ref span2[num]; - QuestSequence obj99 = new QuestSequence + ref QuestSequence reference110 = ref span137[num]; + QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list136 = new List(index2); - CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + List list140 = new List(index2); + CollectionsMarshal.SetCount(list140, index2); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017654u, new Vector3(79.72839f, 214.09999f, -94.98743f), 478) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017654u, new Vector3(79.72839f, 214.09999f, -94.98743f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -106372,35 +107166,35 @@ public static class AssemblyQuestLoader } } }; - obj99.Steps = list136; - reference108 = obj99; - questRoot13.QuestSequence = list133; - AddQuest(questId13, questRoot13); - QuestId questId14 = new QuestId(1481); - QuestRoot questRoot14 = new QuestRoot(); + obj101.Steps = list140; + reference110 = obj101; + questRoot14.QuestSequence = list137; + AddQuest(questId14, questRoot14); + QuestId questId15 = new QuestId(1481); + QuestRoot questRoot15 = new QuestRoot(); num = 1; - List list137 = new List(num); - CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + List list141 = new List(num); + CollectionsMarshal.SetCount(list141, num); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; - questRoot14.Author = list137; + span141[index] = "liza"; + questRoot15.Author = list141; index = 2; - List list138 = new List(index); - CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + List list142 = new List(index); + CollectionsMarshal.SetCount(list142, index); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference109 = ref span2[num]; - QuestSequence obj100 = new QuestSequence + ref QuestSequence reference111 = ref span142[num]; + QuestSequence obj102 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list139 = new List(num2); - CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + List list143 = new List(num2); + CollectionsMarshal.SetCount(list143, num2); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006550u, new Vector3(449.33228f, -12.436822f, -387.5639f), 156) + span143[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006550u, new Vector3(449.33228f, -12.436822f, -387.5639f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -106412,67 +107206,67 @@ public static class AssemblyQuestLoader } } }; - obj100.Steps = list139; - reference109 = obj100; + obj102.Steps = list143; + reference111 = obj102; num++; - ref QuestSequence reference110 = ref span2[num]; - QuestSequence obj101 = new QuestSequence + ref QuestSequence reference112 = ref span142[num]; + QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list140 = new List(index2); - CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + List list144 = new List(index2); + CollectionsMarshal.SetCount(list144, index2); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - ref QuestStep reference111 = ref span3[num2]; - QuestStep obj102 = new QuestStep(EInteractionType.CompleteQuest, 1003596u, new Vector3(-41.428284f, 20f, -5.661133f), 129) + ref QuestStep reference113 = ref span144[num2]; + QuestStep obj104 = new QuestStep(EInteractionType.CompleteQuest, 1003596u, new Vector3(-41.428284f, 20f, -5.661133f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; num3 = 1; - List list141 = new List(num3); - CollectionsMarshal.SetCount(list141, num3); - span5 = CollectionsMarshal.AsSpan(list141); + List list145 = new List(num3); + CollectionsMarshal.SetCount(list145, num3); + Span span145 = CollectionsMarshal.AsSpan(list145); num4 = 0; - span5[num4] = new DialogueChoice + span145[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_SUBPST000_01481_Q1_000_000"), PromptIsRegularExpression = true }; - obj102.DialogueChoices = list141; - obj102.NextQuestId = new QuestId(1483); - reference111 = obj102; - obj101.Steps = list140; - reference110 = obj101; - questRoot14.QuestSequence = list138; - AddQuest(questId14, questRoot14); - QuestId questId15 = new QuestId(1482); - QuestRoot questRoot15 = new QuestRoot(); + obj104.DialogueChoices = list145; + obj104.NextQuestId = new QuestId(1483); + reference113 = obj104; + obj103.Steps = list144; + reference112 = obj103; + questRoot15.QuestSequence = list142; + AddQuest(questId15, questRoot15); + QuestId questId16 = new QuestId(1482); + QuestRoot questRoot16 = new QuestRoot(); num = 1; - List list142 = new List(num); - CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + List list146 = new List(num); + CollectionsMarshal.SetCount(list146, num); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "liza"; - questRoot15.Author = list142; + span146[index] = "liza"; + questRoot16.Author = list146; index = 6; - List list143 = new List(index); - CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + List list147 = new List(index); + CollectionsMarshal.SetCount(list147, index); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference112 = ref span2[num]; - QuestSequence obj103 = new QuestSequence + ref QuestSequence reference114 = ref span147[num]; + QuestSequence obj105 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list144 = new List(num2); - CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + List list148 = new List(num2); + CollectionsMarshal.SetCount(list148, num2); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span148[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -106483,20 +107277,20 @@ public static class AssemblyQuestLoader } } }; - obj103.Steps = list144; - reference112 = obj103; + obj105.Steps = list148; + reference114 = obj105; num++; - ref QuestSequence reference113 = ref span2[num]; - QuestSequence obj104 = new QuestSequence + ref QuestSequence reference115 = ref span147[num]; + QuestSequence obj106 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list145 = new List(index2); - CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + List list149 = new List(index2); + CollectionsMarshal.SetCount(list149, index2); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span149[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -106505,63 +107299,63 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAirship } }; - obj104.Steps = list145; - reference113 = obj104; + obj106.Steps = list149; + reference115 = obj106; num++; - ref QuestSequence reference114 = ref span2[num]; - QuestSequence obj105 = new QuestSequence + ref QuestSequence reference116 = ref span147[num]; + QuestSequence obj107 = new QuestSequence { Sequence = 2 }; num2 = 4; - List list146 = new List(num2); - CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + List list150 = new List(num2); + CollectionsMarshal.SetCount(list150, num2); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - ref QuestStep reference115 = ref span3[index2]; + ref QuestStep reference117 = ref span150[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2004266u, new Vector3(103.715576f, 1.2664795f, 46.92151f), 132); num4 = 6; - List list147 = new List(num4); - CollectionsMarshal.SetCount(list147, num4); - span4 = CollectionsMarshal.AsSpan(list147); + List list151 = new List(num4); + CollectionsMarshal.SetCount(list151, num4); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep11.CompletionQuestVariablesFlags = list147; - reference115 = questStep11; + span151[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep11.CompletionQuestVariablesFlags = list151; + reference117 = questStep11; index2++; - ref QuestStep reference116 = ref span3[index2]; + ref QuestStep reference118 = ref span150[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2004267u, new Vector3(-67.216064f, -3.4332886f, 35.26355f), 132); num3 = 6; - List list148 = new List(num3); - CollectionsMarshal.SetCount(list148, num3); - span4 = CollectionsMarshal.AsSpan(list148); + List list152 = new List(num3); + CollectionsMarshal.SetCount(list152, num3); + Span span152 = CollectionsMarshal.AsSpan(list152); num4 = 0; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - questStep12.CompletionQuestVariablesFlags = list148; - reference116 = questStep12; + span152[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + questStep12.CompletionQuestVariablesFlags = list152; + reference118 = questStep12; index2++; - ref QuestStep reference117 = ref span3[index2]; - QuestStep obj106 = new QuestStep(EInteractionType.Interact, 2004269u, new Vector3(-141.2528f, 7.827881f, -190.53949f), 133) + ref QuestStep reference119 = ref span150[index2]; + QuestStep obj108 = new QuestStep(EInteractionType.Interact, 2004269u, new Vector3(-141.2528f, 7.827881f, -190.53949f), 133) { AethernetShortcut = new AethernetShortcut { @@ -106570,26 +107364,26 @@ public static class AssemblyQuestLoader } }; num4 = 6; - List list149 = new List(num4); - CollectionsMarshal.SetCount(list149, num4); - span4 = CollectionsMarshal.AsSpan(list149); + List list153 = new List(num4); + CollectionsMarshal.SetCount(list153, num4); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj106.CompletionQuestVariablesFlags = list149; - reference117 = obj106; + span153[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj108.CompletionQuestVariablesFlags = list153; + reference119 = obj108; index2++; - ref QuestStep reference118 = ref span3[index2]; - QuestStep obj107 = new QuestStep(EInteractionType.Interact, 2004268u, new Vector3(123.91846f, 14.145081f, -275.83734f), 133) + ref QuestStep reference120 = ref span150[index2]; + QuestStep obj109 = new QuestStep(EInteractionType.Interact, 2004268u, new Vector3(123.91846f, 14.145081f, -275.83734f), 133) { AethernetShortcut = new AethernetShortcut { @@ -106598,37 +107392,37 @@ public static class AssemblyQuestLoader } }; num3 = 6; - List list150 = new List(num3); - CollectionsMarshal.SetCount(list150, num3); - span4 = CollectionsMarshal.AsSpan(list150); + List list154 = new List(num3); + CollectionsMarshal.SetCount(list154, num3); + Span span154 = CollectionsMarshal.AsSpan(list154); num4 = 0; - span4[num4] = null; + span154[num4] = null; num4++; - span4[num4] = null; + span154[num4] = null; num4++; - span4[num4] = null; + span154[num4] = null; num4++; - span4[num4] = null; + span154[num4] = null; num4++; - span4[num4] = null; + span154[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj107.CompletionQuestVariablesFlags = list150; - reference118 = obj107; - obj105.Steps = list146; - reference114 = obj105; + span154[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj109.CompletionQuestVariablesFlags = list154; + reference120 = obj109; + obj107.Steps = list150; + reference116 = obj107; num++; - ref QuestSequence reference119 = ref span2[num]; - QuestSequence obj108 = new QuestSequence + ref QuestSequence reference121 = ref span147[num]; + QuestSequence obj110 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list151 = new List(index2); - CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + List list155 = new List(index2); + CollectionsMarshal.SetCount(list155, index2); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span155[num2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AethernetShortcut = new AethernetShortcut { @@ -106636,20 +107430,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAirship } }; - obj108.Steps = list151; - reference119 = obj108; + obj110.Steps = list155; + reference121 = obj110; num++; - ref QuestSequence reference120 = ref span2[num]; - QuestSequence obj109 = new QuestSequence + ref QuestSequence reference122 = ref span147[num]; + QuestSequence obj111 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list152 = new List(num2); - CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + List list156 = new List(num2); + CollectionsMarshal.SetCount(list156, num2); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004270u, new Vector3(7.1869507f, 4.7455444f, -262.98932f), 148) + span156[index2] = new QuestStep(EInteractionType.Interact, 2004270u, new Vector3(7.1869507f, 4.7455444f, -262.98932f), 148) { StopDistance = 1f, Fly = true, @@ -106659,20 +107453,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaBlueBadgerGate } }; - obj109.Steps = list152; - reference120 = obj109; + obj111.Steps = list156; + reference122 = obj111; num++; - ref QuestSequence reference121 = ref span2[num]; - QuestSequence obj110 = new QuestSequence + ref QuestSequence reference123 = ref span147[num]; + QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list153 = new List(index2); - CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + List list157 = new List(index2); + CollectionsMarshal.SetCount(list157, index2); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span157[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -106682,35 +107476,35 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(1484) }; - obj110.Steps = list153; - reference121 = obj110; - questRoot15.QuestSequence = list143; - AddQuest(questId15, questRoot15); - QuestId questId16 = new QuestId(1483); - QuestRoot questRoot16 = new QuestRoot(); + obj112.Steps = list157; + reference123 = obj112; + questRoot16.QuestSequence = list147; + AddQuest(questId16, questRoot16); + QuestId questId17 = new QuestId(1483); + QuestRoot questRoot17 = new QuestRoot(); num = 1; - List list154 = new List(num); - CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + List list158 = new List(num); + CollectionsMarshal.SetCount(list158, num); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "liza"; - questRoot16.Author = list154; + span158[index] = "liza"; + questRoot17.Author = list158; index = 11; - List list155 = new List(index); - CollectionsMarshal.SetCount(list155, index); - span2 = CollectionsMarshal.AsSpan(list155); + List list159 = new List(index); + CollectionsMarshal.SetCount(list159, index); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference122 = ref span2[num]; - QuestSequence obj111 = new QuestSequence + ref QuestSequence reference124 = ref span159[num]; + QuestSequence obj113 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list156 = new List(num2); - CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + List list160 = new List(num2); + CollectionsMarshal.SetCount(list160, num2); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span160[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -106721,80 +107515,80 @@ public static class AssemblyQuestLoader } } }; - obj111.Steps = list156; - reference122 = obj111; + obj113.Steps = list160; + reference124 = obj113; num++; - ref QuestSequence reference123 = ref span2[num]; - QuestSequence obj112 = new QuestSequence + ref QuestSequence reference125 = ref span159[num]; + QuestSequence obj114 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list157 = new List(index2); - CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + List list161 = new List(index2); + CollectionsMarshal.SetCount(list161, index2); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - ref QuestStep reference124 = ref span3[num2]; - QuestStep obj113 = new QuestStep(EInteractionType.Interact, 1003611u, new Vector3(9.781006f, 20.999247f, 15.0911255f), 129) + ref QuestStep reference126 = ref span161[num2]; + QuestStep obj115 = new QuestStep(EInteractionType.Interact, 1003611u, new Vector3(9.781006f, 20.999247f, 15.0911255f), 129) { TargetTerritoryId = (ushort)128 }; num4 = 1; - List list158 = new List(num4); - CollectionsMarshal.SetCount(list158, num4); - span5 = CollectionsMarshal.AsSpan(list158); + List list162 = new List(num4); + CollectionsMarshal.SetCount(list162, num4); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span5[num3] = new DialogueChoice + span162[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Warp", Answer = new ExcelRef(131093u) }; - obj113.DialogueChoices = list158; - reference124 = obj113; + obj115.DialogueChoices = list162; + reference126 = obj115; num2++; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference127 = ref span161[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128); num3 = 1; - List list159 = new List(num3); - CollectionsMarshal.SetCount(list159, num3); - span5 = CollectionsMarshal.AsSpan(list159); + List list163 = new List(num3); + CollectionsMarshal.SetCount(list163, num3); + Span span163 = CollectionsMarshal.AsSpan(list163); num4 = 0; - span5[num4] = new DialogueChoice + span163[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_SUBPST002_01483_Q1_000_000") }; - questStep13.DialogueChoices = list159; - reference125 = questStep13; - obj112.Steps = list157; - reference123 = obj112; + questStep13.DialogueChoices = list163; + reference127 = questStep13; + obj114.Steps = list161; + reference125 = obj114; num++; - ref QuestSequence reference126 = ref span2[num]; - QuestSequence obj114 = new QuestSequence + ref QuestSequence reference128 = ref span159[num]; + QuestSequence obj116 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list160 = new List(num2); - CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + List list164 = new List(num2); + CollectionsMarshal.SetCount(list164, num2); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003601u, new Vector3(-3.2807007f, 39.51757f, -9.414856f), 128); - obj114.Steps = list160; - reference126 = obj114; + span164[index2] = new QuestStep(EInteractionType.Interact, 1003601u, new Vector3(-3.2807007f, 39.51757f, -9.414856f), 128); + obj116.Steps = list164; + reference128 = obj116; num++; - ref QuestSequence reference127 = ref span2[num]; - QuestSequence obj115 = new QuestSequence + ref QuestSequence reference129 = ref span159[num]; + QuestSequence obj117 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list161 = new List(index2); - CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + List list165 = new List(index2); + CollectionsMarshal.SetCount(list165, index2); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009183u, new Vector3(-63.21814f, 43.589653f, 48.447266f), 134) + span165[num2] = new QuestStep(EInteractionType.Interact, 1009183u, new Vector3(-63.21814f, 43.589653f, 48.447266f), 134) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -106803,85 +107597,85 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaZephyrGate } }; - obj115.Steps = list161; - reference127 = obj115; + obj117.Steps = list165; + reference129 = obj117; num++; - ref QuestSequence reference128 = ref span2[num]; - QuestSequence obj116 = new QuestSequence + ref QuestSequence reference130 = ref span159[num]; + QuestSequence obj118 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list162 = new List(num2); - CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + List list166 = new List(num2); + CollectionsMarshal.SetCount(list166, num2); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1009183u, new Vector3(-63.21814f, 43.589653f, 48.447266f), 134) + span166[index2] = new QuestStep(EInteractionType.UseItem, 1009183u, new Vector3(-63.21814f, 43.589653f, 48.447266f), 134) { ItemId = 2001324u }; - obj116.Steps = list162; - reference128 = obj116; + obj118.Steps = list166; + reference130 = obj118; num++; - ref QuestSequence reference129 = ref span2[num]; - QuestSequence obj117 = new QuestSequence + ref QuestSequence reference131 = ref span159[num]; + QuestSequence obj119 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list163 = new List(index2); - CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + List list167 = new List(index2); + CollectionsMarshal.SetCount(list167, index2); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009666u, new Vector3(-22.171448f, 42.442753f, 128.67932f), 134) + span167[num2] = new QuestStep(EInteractionType.Interact, 1009666u, new Vector3(-22.171448f, 42.442753f, 128.67932f), 134) { Fly = true }; - obj117.Steps = list163; - reference129 = obj117; + obj119.Steps = list167; + reference131 = obj119; num++; - ref QuestSequence reference130 = ref span2[num]; - QuestSequence obj118 = new QuestSequence + ref QuestSequence reference132 = ref span159[num]; + QuestSequence obj120 = new QuestSequence { Sequence = 6 }; num2 = 1; - List list164 = new List(num2); - CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + List list168 = new List(num2); + CollectionsMarshal.SetCount(list168, num2); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002626u, new Vector3(207.2633f, 112.86037f, -222.43079f), 134) + span168[index2] = new QuestStep(EInteractionType.Interact, 1002626u, new Vector3(207.2633f, 112.86037f, -222.43079f), 134) { AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms }; - obj118.Steps = list164; - reference130 = obj118; + obj120.Steps = list168; + reference132 = obj120; num++; - ref QuestSequence reference131 = ref span2[num]; - QuestSequence obj119 = new QuestSequence + ref QuestSequence reference133 = ref span159[num]; + QuestSequence obj121 = new QuestSequence { Sequence = 7 }; index2 = 1; - List list165 = new List(index2); - CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + List list169 = new List(index2); + CollectionsMarshal.SetCount(list169, index2); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004272u, new Vector3(224.2008f, 114.3053f, -223.40735f), 134); - obj119.Steps = list165; - reference131 = obj119; + span169[num2] = new QuestStep(EInteractionType.Interact, 2004272u, new Vector3(224.2008f, 114.3053f, -223.40735f), 134); + obj121.Steps = list169; + reference133 = obj121; num++; - ref QuestSequence reference132 = ref span2[num]; - QuestSequence obj120 = new QuestSequence + ref QuestSequence reference134 = ref span159[num]; + QuestSequence obj122 = new QuestSequence { Sequence = 8 }; num2 = 1; - List list166 = new List(num2); - CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + List list170 = new List(num2); + CollectionsMarshal.SetCount(list170, num2); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009184u, new Vector3(-22.171448f, 42.442753f, 128.67932f), 134) + span170[index2] = new QuestStep(EInteractionType.Interact, 1009184u, new Vector3(-22.171448f, 42.442753f, 128.67932f), 134) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -106890,20 +107684,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaZephyrGate } }; - obj120.Steps = list166; - reference132 = obj120; + obj122.Steps = list170; + reference134 = obj122; num++; - ref QuestSequence reference133 = ref span2[num]; - QuestSequence obj121 = new QuestSequence + ref QuestSequence reference135 = ref span159[num]; + QuestSequence obj123 = new QuestSequence { Sequence = 9 }; index2 = 1; - List list167 = new List(index2); - CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + List list171 = new List(index2); + CollectionsMarshal.SetCount(list171, index2); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) + span171[num2] = new QuestStep(EInteractionType.Interact, 1000972u, new Vector3(20.279175f, 40.19993f, -6.1189575f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -106912,57 +107706,57 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaAftcastle } }; - obj121.Steps = list167; - reference133 = obj121; + obj123.Steps = list171; + reference135 = obj123; num++; - ref QuestSequence reference134 = ref span2[num]; - QuestSequence obj122 = new QuestSequence + ref QuestSequence reference136 = ref span159[num]; + QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list168 = new List(num2); - CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + List list172 = new List(num2); + CollectionsMarshal.SetCount(list172, num2); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) + span172[index2] = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span172[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { NextQuestId = new QuestId(1482) }; - obj122.Steps = list168; - reference134 = obj122; - questRoot16.QuestSequence = list155; - AddQuest(questId16, questRoot16); - QuestId questId17 = new QuestId(1484); - QuestRoot questRoot17 = new QuestRoot(); + obj124.Steps = list172; + reference136 = obj124; + questRoot17.QuestSequence = list159; + AddQuest(questId17, questRoot17); + QuestId questId18 = new QuestId(1484); + QuestRoot questRoot18 = new QuestRoot(); num = 1; - List list169 = new List(num); - CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + List list173 = new List(num); + CollectionsMarshal.SetCount(list173, num); + Span span173 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "liza"; - questRoot17.Author = list169; + span173[index] = "liza"; + questRoot18.Author = list173; index = 5; - List list170 = new List(index); - CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + List list174 = new List(index); + CollectionsMarshal.SetCount(list174, index); + Span span174 = CollectionsMarshal.AsSpan(list174); num = 0; - ref QuestSequence reference135 = ref span2[num]; - QuestSequence obj123 = new QuestSequence + ref QuestSequence reference137 = ref span174[num]; + QuestSequence obj125 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list171 = new List(index2); - CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + List list175 = new List(index2); + CollectionsMarshal.SetCount(list175, index2); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span175[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -106973,20 +107767,20 @@ public static class AssemblyQuestLoader } } }; - obj123.Steps = list171; - reference135 = obj123; + obj125.Steps = list175; + reference137 = obj125; num++; - ref QuestSequence reference136 = ref span2[num]; - QuestSequence obj124 = new QuestSequence + ref QuestSequence reference138 = ref span174[num]; + QuestSequence obj126 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list172 = new List(num2); - CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + List list176 = new List(num2); + CollectionsMarshal.SetCount(list176, num2); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span176[index2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -106995,20 +107789,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahAdventurers } }; - obj124.Steps = list172; - reference136 = obj124; + obj126.Steps = list176; + reference138 = obj126; num++; - ref QuestSequence reference137 = ref span2[num]; - QuestSequence obj125 = new QuestSequence + ref QuestSequence reference139 = ref span174[num]; + QuestSequence obj127 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list173 = new List(index2); - CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + List list177 = new List(index2); + CollectionsMarshal.SetCount(list177, index2); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006357u, new Vector3(-28.854858f, 13.799997f, 118.66931f), 131) + span177[num2] = new QuestStep(EInteractionType.Interact, 1006357u, new Vector3(-28.854858f, 13.799997f, 118.66931f), 131) { AethernetShortcut = new AethernetShortcut { @@ -107016,40 +107810,40 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahGoldsmith } }; - obj125.Steps = list173; - reference137 = obj125; + obj127.Steps = list177; + reference139 = obj127; num++; - ref QuestSequence reference138 = ref span2[num]; - QuestSequence obj126 = new QuestSequence + ref QuestSequence reference140 = ref span174[num]; + QuestSequence obj128 = new QuestSequence { Sequence = 3 }; num2 = 2; - List list174 = new List(num2); - CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + List list178 = new List(num2); + CollectionsMarshal.SetCount(list178, num2); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-282.37943f, 13.480675f, -155.46162f), 140) + span178[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-282.37943f, 13.480675f, -155.46162f), 140) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009186u, new Vector3(-281.94098f, 13.480675f, -156.4508f), 140); - obj126.Steps = list174; - reference138 = obj126; + span178[index2] = new QuestStep(EInteractionType.Interact, 1009186u, new Vector3(-281.94098f, 13.480675f, -156.4508f), 140); + obj128.Steps = list178; + reference140 = obj128; num++; - ref QuestSequence reference139 = ref span2[num]; - QuestSequence obj127 = new QuestSequence + ref QuestSequence reference141 = ref span174[num]; + QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list175 = new List(index2); - CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + List list179 = new List(index2); + CollectionsMarshal.SetCount(list179, index2); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) + span179[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -107059,35 +107853,35 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(1531) }; - obj127.Steps = list175; - reference139 = obj127; - questRoot17.QuestSequence = list170; - AddQuest(questId17, questRoot17); - QuestId questId18 = new QuestId(1485); - QuestRoot questRoot18 = new QuestRoot(); + obj129.Steps = list179; + reference141 = obj129; + questRoot18.QuestSequence = list174; + AddQuest(questId18, questRoot18); + QuestId questId19 = new QuestId(1485); + QuestRoot questRoot19 = new QuestRoot(); num = 1; - List list176 = new List(num); - CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + List list180 = new List(num); + CollectionsMarshal.SetCount(list180, num); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "liza"; - questRoot18.Author = list176; + span180[index] = "liza"; + questRoot19.Author = list180; index = 7; - List list177 = new List(index); - CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + List list181 = new List(index); + CollectionsMarshal.SetCount(list181, index); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference140 = ref span2[num]; - QuestSequence obj128 = new QuestSequence + ref QuestSequence reference142 = ref span181[num]; + QuestSequence obj130 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list178 = new List(num2); - CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + List list182 = new List(num2); + CollectionsMarshal.SetCount(list182, num2); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span182[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -107098,20 +107892,20 @@ public static class AssemblyQuestLoader } } }; - obj128.Steps = list178; - reference140 = obj128; + obj130.Steps = list182; + reference142 = obj130; num++; - ref QuestSequence reference141 = ref span2[num]; - QuestSequence obj129 = new QuestSequence + ref QuestSequence reference143 = ref span181[num]; + QuestSequence obj131 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list179 = new List(index2); - CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + List list183 = new List(index2); + CollectionsMarshal.SetCount(list183, index2); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span183[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows, @@ -107124,21 +107918,21 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); - obj129.Steps = list179; - reference141 = obj129; + span183[num2] = new QuestStep(EInteractionType.Interact, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148); + obj131.Steps = list183; + reference143 = obj131; num++; - ref QuestSequence reference142 = ref span2[num]; - QuestSequence obj130 = new QuestSequence + ref QuestSequence reference144 = ref span181[num]; + QuestSequence obj132 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list180 = new List(num2); - CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + List list184 = new List(num2); + CollectionsMarshal.SetCount(list184, num2); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001455u, new Vector3(59.952637f, 0.99176025f, 255.8479f), 141) + span184[index2] = new QuestStep(EInteractionType.Interact, 1001455u, new Vector3(59.952637f, 0.99176025f, 255.8479f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -107148,126 +107942,126 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahGateOfNald } }; - obj130.Steps = list180; - reference142 = obj130; + obj132.Steps = list184; + reference144 = obj132; num++; - ref QuestSequence reference143 = ref span2[num]; - QuestSequence obj131 = new QuestSequence + ref QuestSequence reference145 = ref span181[num]; + QuestSequence obj133 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list181 = new List(index2); - CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + List list185 = new List(index2); + CollectionsMarshal.SetCount(list185, index2); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2004276u, new Vector3(70.2677f, 1.2054443f, 250.53784f), 141) + span185[num2] = new QuestStep(EInteractionType.UseItem, 2004276u, new Vector3(70.2677f, 1.2054443f, 250.53784f), 141) { ItemId = 2001329u }; - obj131.Steps = list181; - reference143 = obj131; + obj133.Steps = list185; + reference145 = obj133; num++; - ref QuestSequence reference144 = ref span2[num]; - QuestSequence obj132 = new QuestSequence + ref QuestSequence reference146 = ref span181[num]; + QuestSequence obj134 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list182 = new List(num2); - CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + List list186 = new List(num2); + CollectionsMarshal.SetCount(list186, num2); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2004277u, new Vector3(70.2677f, 1.2054443f, 250.53784f), 141) + span186[index2] = new QuestStep(EInteractionType.UseItem, 2004277u, new Vector3(70.2677f, 1.2054443f, 250.53784f), 141) { DelaySecondsAtStart = 3f, ItemId = 2001328u }; - obj132.Steps = list182; - reference144 = obj132; + obj134.Steps = list186; + reference146 = obj134; num++; - ref QuestSequence reference145 = ref span2[num]; - QuestSequence obj133 = new QuestSequence + ref QuestSequence reference147 = ref span181[num]; + QuestSequence obj135 = new QuestSequence { Sequence = 5 }; index2 = 2; - List list183 = new List(index2); - CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + List list187 = new List(index2); + CollectionsMarshal.SetCount(list187, index2); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Combat, 2004277u, new Vector3(70.2677f, 1.2054443f, 250.53784f), 141) + span187[num2] = new QuestStep(EInteractionType.Combat, 2004277u, new Vector3(70.2677f, 1.2054443f, 250.53784f), 141) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009187u, new Vector3(70.573f, 1.5015054f, 251.39233f), 141); - obj133.Steps = list183; - reference145 = obj133; + span187[num2] = new QuestStep(EInteractionType.Interact, 1009187u, new Vector3(70.573f, 1.5015054f, 251.39233f), 141); + obj135.Steps = list187; + reference147 = obj135; num++; - ref QuestSequence reference146 = ref span2[num]; - QuestSequence obj134 = new QuestSequence + ref QuestSequence reference148 = ref span181[num]; + QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list184 = new List(num2); - CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + List list188 = new List(num2); + CollectionsMarshal.SetCount(list188, num2); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) + span188[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-243.19783f, 58.69102f, -140.41818f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) + span188[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006261u, new Vector3(-244.73944f, 58.69352f, -140.06262f), 148) { NextQuestId = new QuestId(1570) }; - obj134.Steps = list184; - reference146 = obj134; - questRoot18.QuestSequence = list177; - AddQuest(questId18, questRoot18); - QuestId questId19 = new QuestId(1486); - QuestRoot questRoot19 = new QuestRoot(); + obj136.Steps = list188; + reference148 = obj136; + questRoot19.QuestSequence = list181; + AddQuest(questId19, questRoot19); + QuestId questId20 = new QuestId(1486); + QuestRoot questRoot20 = new QuestRoot(); num = 1; - List list185 = new List(num); - CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + List list189 = new List(num); + CollectionsMarshal.SetCount(list189, num); + Span span189 = CollectionsMarshal.AsSpan(list189); index = 0; - span[index] = "liza"; - questRoot19.Author = list185; + span189[index] = "liza"; + questRoot20.Author = list189; index = 6; - List list186 = new List(index); - CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + List list190 = new List(index); + CollectionsMarshal.SetCount(list190, index); + Span span190 = CollectionsMarshal.AsSpan(list190); num = 0; - ref QuestSequence reference147 = ref span2[num]; - QuestSequence obj135 = new QuestSequence + ref QuestSequence reference149 = ref span190[num]; + QuestSequence obj137 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list187 = new List(index2); - CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + List list191 = new List(index2); + CollectionsMarshal.SetCount(list191, index2); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132); - obj135.Steps = list187; - reference147 = obj135; + span191[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132); + obj137.Steps = list191; + reference149 = obj137; num++; - ref QuestSequence reference148 = ref span2[num]; - QuestSequence obj136 = new QuestSequence + ref QuestSequence reference150 = ref span190[num]; + QuestSequence obj138 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list188 = new List(num2); - CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + List list192 = new List(num2); + CollectionsMarshal.SetCount(list192, num2); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000612u, new Vector3(357.96143f, 8.934158f, 214.46558f), 154) + span192[index2] = new QuestStep(EInteractionType.Interact, 1000612u, new Vector3(357.96143f, 8.934158f, 214.46558f), 154) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -107276,258 +108070,258 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaYellowSerpentGate } }; - obj136.Steps = list188; - reference148 = obj136; + obj138.Steps = list192; + reference150 = obj138; num++; - ref QuestSequence reference149 = ref span2[num]; - QuestSequence obj137 = new QuestSequence + ref QuestSequence reference151 = ref span190[num]; + QuestSequence obj139 = new QuestSequence { Sequence = 2 }; index2 = 2; - List list189 = new List(index2); - CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + List list193 = new List(index2); + CollectionsMarshal.SetCount(list193, index2); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(264.54797f, -14.2467f, 56.094566f), 154) + span193[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(264.54797f, -14.2467f, 56.094566f), 154) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004442u, new Vector3(265.00342f, -13.931519f, 58.457275f), 154); - obj137.Steps = list189; - reference149 = obj137; + span193[num2] = new QuestStep(EInteractionType.Interact, 2004442u, new Vector3(265.00342f, -13.931519f, 58.457275f), 154); + obj139.Steps = list193; + reference151 = obj139; num++; - ref QuestSequence reference150 = ref span2[num]; - QuestSequence obj138 = new QuestSequence + ref QuestSequence reference152 = ref span190[num]; + QuestSequence obj140 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list190 = new List(num2); - CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + List list194 = new List(num2); + CollectionsMarshal.SetCount(list194, num2); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000612u, new Vector3(357.96143f, 8.934158f, 214.46558f), 154) + span194[index2] = new QuestStep(EInteractionType.Interact, 1000612u, new Vector3(357.96143f, 8.934158f, 214.46558f), 154) { Fly = true }; - obj138.Steps = list190; - reference150 = obj138; + obj140.Steps = list194; + reference152 = obj140; num++; - ref QuestSequence reference151 = ref span2[num]; - QuestSequence obj139 = new QuestSequence + ref QuestSequence reference153 = ref span190[num]; + QuestSequence obj141 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list191 = new List(index2); - CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + List list195 = new List(index2); + CollectionsMarshal.SetCount(list195, index2); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004443u, new Vector3(211.9325f, -4.928711f, 27.572998f), 154) + span195[num2] = new QuestStep(EInteractionType.Interact, 2004443u, new Vector3(211.9325f, -4.928711f, 27.572998f), 154) { Fly = true }; - obj139.Steps = list191; - reference151 = obj139; + obj141.Steps = list195; + reference153 = obj141; num++; - ref QuestSequence reference152 = ref span2[num]; - QuestSequence obj140 = new QuestSequence + ref QuestSequence reference154 = ref span190[num]; + QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list192 = new List(num2); - CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + List list196 = new List(num2); + CollectionsMarshal.SetCount(list196, num2); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span196[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, NextQuestId = new QuestId(1487) }; - obj140.Steps = list192; - reference152 = obj140; - questRoot19.QuestSequence = list186; - AddQuest(questId19, questRoot19); - QuestId questId20 = new QuestId(1487); - QuestRoot questRoot20 = new QuestRoot(); + obj142.Steps = list196; + reference154 = obj142; + questRoot20.QuestSequence = list190; + AddQuest(questId20, questRoot20); + QuestId questId21 = new QuestId(1487); + QuestRoot questRoot21 = new QuestRoot(); num = 1; - List list193 = new List(num); - CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + List list197 = new List(num); + CollectionsMarshal.SetCount(list197, num); + Span span197 = CollectionsMarshal.AsSpan(list197); index = 0; - span[index] = "liza"; - questRoot20.Author = list193; + span197[index] = "liza"; + questRoot21.Author = list197; index = 6; - List list194 = new List(index); - CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + List list198 = new List(index); + CollectionsMarshal.SetCount(list198, index); + Span span198 = CollectionsMarshal.AsSpan(list198); num = 0; - ref QuestSequence reference153 = ref span2[num]; - QuestSequence obj141 = new QuestSequence + ref QuestSequence reference155 = ref span198[num]; + QuestSequence obj143 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list195 = new List(index2); - CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + List list199 = new List(index2); + CollectionsMarshal.SetCount(list199, index2); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - ref QuestStep reference154 = ref span3[num2]; + ref QuestStep reference156 = ref span199[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154); num4 = 1; - List list196 = new List(num4); - CollectionsMarshal.SetCount(list196, num4); - span5 = CollectionsMarshal.AsSpan(list196); + List list200 = new List(num4); + CollectionsMarshal.SetCount(list200, num4); + Span span200 = CollectionsMarshal.AsSpan(list200); num3 = 0; - span5[num3] = new DialogueChoice + span200[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANIXA002_01487_Q1_000_000"), Answer = new ExcelRef("TEXT_BANIXA002_01487_A1_000_001") }; - questStep14.DialogueChoices = list196; - reference154 = questStep14; - obj141.Steps = list195; - reference153 = obj141; + questStep14.DialogueChoices = list200; + reference156 = questStep14; + obj143.Steps = list199; + reference155 = obj143; num++; - ref QuestSequence reference155 = ref span2[num]; - QuestSequence obj142 = new QuestSequence + ref QuestSequence reference157 = ref span198[num]; + QuestSequence obj144 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list197 = new List(num2); - CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + List list201 = new List(num2); + CollectionsMarshal.SetCount(list201, num2); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009594u, new Vector3(-22.568176f, -48.098206f, 289.66187f), 154) + span201[index2] = new QuestStep(EInteractionType.Interact, 1009594u, new Vector3(-22.568176f, -48.098206f, 289.66187f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; - obj142.Steps = list197; - reference155 = obj142; + obj144.Steps = list201; + reference157 = obj144; num++; - ref QuestSequence reference156 = ref span2[num]; - QuestSequence obj143 = new QuestSequence + ref QuestSequence reference158 = ref span198[num]; + QuestSequence obj145 = new QuestSequence { Sequence = 2 }; index2 = 2; - List list198 = new List(index2); - CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + List list202 = new List(index2); + CollectionsMarshal.SetCount(list202, index2); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-4.085219f, -40.94998f, 179.05669f), 154) + span202[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-4.085219f, -40.94998f, 179.05669f), 154) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154); - obj143.Steps = list198; - reference156 = obj143; + span202[num2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154); + obj145.Steps = list202; + reference158 = obj145; num++; - ref QuestSequence reference157 = ref span2[num]; - QuestSequence obj144 = new QuestSequence + ref QuestSequence reference159 = ref span198[num]; + QuestSequence obj146 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list199 = new List(num2); - CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + List list203 = new List(num2); + CollectionsMarshal.SetCount(list203, num2); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - ref QuestStep reference158 = ref span3[index2]; + ref QuestStep reference160 = ref span203[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1009595u, new Vector3(-2.8534546f, -40.94998f, 178.72888f), 154); num3 = 1; - List list200 = new List(num3); - CollectionsMarshal.SetCount(list200, num3); - span5 = CollectionsMarshal.AsSpan(list200); + List list204 = new List(num3); + CollectionsMarshal.SetCount(list204, num3); + Span span204 = CollectionsMarshal.AsSpan(list204); num4 = 0; - span5[num4] = new DialogueChoice + span204[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANIXA002_01487_Q2_000_000"), Answer = new ExcelRef("TEXT_BANIXA002_01487_A2_000_001") }; - questStep15.DialogueChoices = list200; - reference158 = questStep15; - obj144.Steps = list199; - reference157 = obj144; + questStep15.DialogueChoices = list204; + reference160 = questStep15; + obj146.Steps = list203; + reference159 = obj146; num++; - ref QuestSequence reference159 = ref span2[num]; - QuestSequence obj145 = new QuestSequence + ref QuestSequence reference161 = ref span198[num]; + QuestSequence obj147 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list201 = new List(index2); - CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + List list205 = new List(index2); + CollectionsMarshal.SetCount(list205, index2); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span205[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true }; - obj145.Steps = list201; - reference159 = obj145; + obj147.Steps = list205; + reference161 = obj147; num++; - ref QuestSequence reference160 = ref span2[num]; - QuestSequence obj146 = new QuestSequence + ref QuestSequence reference162 = ref span198[num]; + QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list202 = new List(num2); - CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + List list206 = new List(num2); + CollectionsMarshal.SetCount(list206, num2); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference163 = ref span206[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154); num4 = 1; - List list203 = new List(num4); - CollectionsMarshal.SetCount(list203, num4); - span5 = CollectionsMarshal.AsSpan(list203); + List list207 = new List(num4); + CollectionsMarshal.SetCount(list207, num4); + Span span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span5[num3] = new DialogueChoice + span207[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANIXA002_01487_Q3_000_000"), Answer = new ExcelRef("TEXT_BANIXA002_01487_A3_000_001") }; - questStep16.DialogueChoices = list203; - reference161 = questStep16; - obj146.Steps = list202; - reference160 = obj146; - questRoot20.QuestSequence = list194; - AddQuest(questId20, questRoot20); - QuestId questId21 = new QuestId(1488); - QuestRoot questRoot21 = new QuestRoot(); + questStep16.DialogueChoices = list207; + reference163 = questStep16; + obj148.Steps = list206; + reference162 = obj148; + questRoot21.QuestSequence = list198; + AddQuest(questId21, questRoot21); + QuestId questId22 = new QuestId(1488); + QuestRoot questRoot22 = new QuestRoot(); num = 1; - List list204 = new List(num); - CollectionsMarshal.SetCount(list204, num); - span = CollectionsMarshal.AsSpan(list204); + List list208 = new List(num); + CollectionsMarshal.SetCount(list208, num); + Span span208 = CollectionsMarshal.AsSpan(list208); index = 0; - span[index] = "Censored"; - questRoot21.Author = list204; + span208[index] = "Censored"; + questRoot22.Author = list208; index = 5; - List list205 = new List(index); - CollectionsMarshal.SetCount(list205, index); - span2 = CollectionsMarshal.AsSpan(list205); + List list209 = new List(index); + CollectionsMarshal.SetCount(list209, index); + Span span209 = CollectionsMarshal.AsSpan(list209); num = 0; - ref QuestSequence reference162 = ref span2[num]; - QuestSequence obj147 = new QuestSequence + ref QuestSequence reference164 = ref span209[num]; + QuestSequence obj149 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list206 = new List(index2); - CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + List list210 = new List(index2); + CollectionsMarshal.SetCount(list210, index2); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span210[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -107544,68 +108338,68 @@ public static class AssemblyQuestLoader } } }; - obj147.Steps = list206; - reference162 = obj147; + obj149.Steps = list210; + reference164 = obj149; num++; - ref QuestSequence reference163 = ref span2[num]; - QuestSequence obj148 = new QuestSequence + ref QuestSequence reference165 = ref span209[num]; + QuestSequence obj150 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list207 = new List(num2); - CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + List list211 = new List(num2); + CollectionsMarshal.SetCount(list211, num2); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009600u, new Vector3(121.08032f, -31.678165f, 301.07568f), 154) + span211[index2] = new QuestStep(EInteractionType.Interact, 1009600u, new Vector3(121.08032f, -31.678165f, 301.07568f), 154) { Fly = true }; - obj148.Steps = list207; - reference163 = obj148; + obj150.Steps = list211; + reference165 = obj150; num++; - ref QuestSequence reference164 = ref span2[num]; - QuestSequence obj149 = new QuestSequence + ref QuestSequence reference166 = ref span209[num]; + QuestSequence obj151 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list208 = new List(index2); - CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + List list212 = new List(index2); + CollectionsMarshal.SetCount(list212, index2); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009600u, new Vector3(121.08032f, -31.678165f, 301.07568f), 154); - obj149.Steps = list208; - reference164 = obj149; + span212[num2] = new QuestStep(EInteractionType.Interact, 1009600u, new Vector3(121.08032f, -31.678165f, 301.07568f), 154); + obj151.Steps = list212; + reference166 = obj151; num++; - ref QuestSequence reference165 = ref span2[num]; - QuestSequence obj150 = new QuestSequence + ref QuestSequence reference167 = ref span209[num]; + QuestSequence obj152 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list209 = new List(num2); - CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + List list213 = new List(num2); + CollectionsMarshal.SetCount(list213, num2); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009217u, new Vector3(363.72925f, -5.616498f, 347.219f), 154) + span213[index2] = new QuestStep(EInteractionType.Interact, 1009217u, new Vector3(363.72925f, -5.616498f, 347.219f), 154) { Fly = true }; - obj150.Steps = list209; - reference165 = obj150; + obj152.Steps = list213; + reference167 = obj152; num++; - ref QuestSequence reference166 = ref span2[num]; - QuestSequence obj151 = new QuestSequence + ref QuestSequence reference168 = ref span209[num]; + QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list210 = new List(index2); - CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + List list214 = new List(index2); + CollectionsMarshal.SetCount(list214, index2); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span214[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8130u, ItemCount = 1, @@ -107618,39 +108412,39 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span214[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true }; - obj151.Steps = list210; - reference166 = obj151; - questRoot21.QuestSequence = list205; - AddQuest(questId21, questRoot21); - QuestId questId22 = new QuestId(1489); - QuestRoot questRoot22 = new QuestRoot(); + obj153.Steps = list214; + reference168 = obj153; + questRoot22.QuestSequence = list209; + AddQuest(questId22, questRoot22); + QuestId questId23 = new QuestId(1489); + QuestRoot questRoot23 = new QuestRoot(); num = 1; - List list211 = new List(num); - CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); + List list215 = new List(num); + CollectionsMarshal.SetCount(list215, num); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "Censored"; - questRoot22.Author = list211; + span215[index] = "Censored"; + questRoot23.Author = list215; index = 6; - List list212 = new List(index); - CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); + List list216 = new List(index); + CollectionsMarshal.SetCount(list216, index); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference167 = ref span2[num]; - QuestSequence obj152 = new QuestSequence + ref QuestSequence reference169 = ref span216[num]; + QuestSequence obj154 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list213 = new List(num2); - CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + List list217 = new List(num2); + CollectionsMarshal.SetCount(list217, num2); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) + span217[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -107667,37 +108461,37 @@ public static class AssemblyQuestLoader } } }; - obj152.Steps = list213; - reference167 = obj152; + obj154.Steps = list217; + reference169 = obj154; num++; - ref QuestSequence reference168 = ref span2[num]; - QuestSequence obj153 = new QuestSequence + ref QuestSequence reference170 = ref span216[num]; + QuestSequence obj155 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list214 = new List(index2); - CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + List list218 = new List(index2); + CollectionsMarshal.SetCount(list218, index2); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000107u, new Vector3(27.145752f, -19.000002f, 106.67578f), 132) + span218[num2] = new QuestStep(EInteractionType.Interact, 1000107u, new Vector3(27.145752f, -19.000002f, 106.67578f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; - obj153.Steps = list214; - reference168 = obj153; + obj155.Steps = list218; + reference170 = obj155; num++; - ref QuestSequence reference169 = ref span2[num]; - QuestSequence obj154 = new QuestSequence + ref QuestSequence reference171 = ref span216[num]; + QuestSequence obj156 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list215 = new List(num2); - CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + List list219 = new List(num2); + CollectionsMarshal.SetCount(list219, num2); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000195u, new Vector3(197.4364f, 0.0026046988f, 57.114502f), 132) + span219[index2] = new QuestStep(EInteractionType.Interact, 1000195u, new Vector3(197.4364f, 0.0026046988f, 57.114502f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -107706,66 +108500,66 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaArcher } }; - obj154.Steps = list215; - reference169 = obj154; + obj156.Steps = list219; + reference171 = obj156; num++; - ref QuestSequence reference170 = ref span2[num]; - QuestSequence obj155 = new QuestSequence + ref QuestSequence reference172 = ref span216[num]; + QuestSequence obj157 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list216 = new List(index2); - CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + List list220 = new List(index2); + CollectionsMarshal.SetCount(list220, index2); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference173 = ref span220[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1009607u, new Vector3(191.05823f, -3.1634123E-15f, 46.341675f), 132); num3 = 1; - List list217 = new List(num3); - CollectionsMarshal.SetCount(list217, num3); - span5 = CollectionsMarshal.AsSpan(list217); + List list221 = new List(num3); + CollectionsMarshal.SetCount(list221, num3); + Span span221 = CollectionsMarshal.AsSpan(list221); num4 = 0; - span5[num4] = new DialogueChoice + span221[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANIXA004_01489_Q1_000_001"), Answer = new ExcelRef("TEXT_BANIXA004_01489_A1_000_001") }; - questStep17.DialogueChoices = list217; - reference171 = questStep17; - obj155.Steps = list216; - reference170 = obj155; + questStep17.DialogueChoices = list221; + reference173 = questStep17; + obj157.Steps = list220; + reference172 = obj157; num++; - ref QuestSequence reference172 = ref span2[num]; - QuestSequence obj156 = new QuestSequence + ref QuestSequence reference174 = ref span216[num]; + QuestSequence obj158 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list218 = new List(num2); - CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + List list222 = new List(num2); + CollectionsMarshal.SetCount(list222, num2); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span222[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; - obj156.Steps = list218; - reference172 = obj156; + obj158.Steps = list222; + reference174 = obj158; num++; - ref QuestSequence reference173 = ref span2[num]; - QuestSequence obj157 = new QuestSequence + ref QuestSequence reference175 = ref span216[num]; + QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list219 = new List(index2); - CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + List list223 = new List(index2); + CollectionsMarshal.SetCount(list223, index2); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref QuestStep reference174 = ref span3[num2]; - QuestStep obj158 = new QuestStep(EInteractionType.Craft, null, null, 154) + ref QuestStep reference176 = ref span223[num2]; + QuestStep obj160 = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8131u, ItemCount = 1, @@ -107778,47 +108572,47 @@ public static class AssemblyQuestLoader } }; num4 = 1; - List list220 = new List(num4); - CollectionsMarshal.SetCount(list220, num4); - Span span8 = CollectionsMarshal.AsSpan(list220); + List list224 = new List(num4); + CollectionsMarshal.SetCount(list224, num4); + Span span224 = CollectionsMarshal.AsSpan(list224); num3 = 0; - span8[num3] = EExtendedClassJob.DoH; - obj158.RequiredCurrentJob = list220; - reference174 = obj158; + span224[num3] = EExtendedClassJob.DoH; + obj160.RequiredCurrentJob = list224; + reference176 = obj160; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) + span223[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) { Fly = true }; - obj157.Steps = list219; - reference173 = obj157; - questRoot22.QuestSequence = list212; - AddQuest(questId22, questRoot22); - QuestId questId23 = new QuestId(1490); - QuestRoot questRoot23 = new QuestRoot(); + obj159.Steps = list223; + reference175 = obj159; + questRoot23.QuestSequence = list216; + AddQuest(questId23, questRoot23); + QuestId questId24 = new QuestId(1490); + QuestRoot questRoot24 = new QuestRoot(); num = 1; - List list221 = new List(num); - CollectionsMarshal.SetCount(list221, num); - span = CollectionsMarshal.AsSpan(list221); + List list225 = new List(num); + CollectionsMarshal.SetCount(list225, num); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "Censored"; - questRoot23.Author = list221; + span225[index] = "Censored"; + questRoot24.Author = list225; index = 6; - List list222 = new List(index); - CollectionsMarshal.SetCount(list222, index); - span2 = CollectionsMarshal.AsSpan(list222); + List list226 = new List(index); + CollectionsMarshal.SetCount(list226, index); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference175 = ref span2[num]; - QuestSequence obj159 = new QuestSequence + ref QuestSequence reference177 = ref span226[num]; + QuestSequence obj161 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list223 = new List(num2); - CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + List list227 = new List(num2); + CollectionsMarshal.SetCount(list227, num2); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -107835,116 +108629,116 @@ public static class AssemblyQuestLoader } } }; - obj159.Steps = list223; - reference175 = obj159; + obj161.Steps = list227; + reference177 = obj161; num++; - ref QuestSequence reference176 = ref span2[num]; - QuestSequence obj160 = new QuestSequence + ref QuestSequence reference178 = ref span226[num]; + QuestSequence obj162 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list224 = new List(index2); - CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + List list228 = new List(index2); + CollectionsMarshal.SetCount(list228, index2); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154); - obj160.Steps = list224; - reference176 = obj160; + span228[num2] = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154); + obj162.Steps = list228; + reference178 = obj162; num++; - ref QuestSequence reference177 = ref span2[num]; - QuestSequence obj161 = new QuestSequence + ref QuestSequence reference179 = ref span226[num]; + QuestSequence obj163 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list225 = new List(num2); - CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + List list229 = new List(num2); + CollectionsMarshal.SetCount(list229, num2); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009610u, new Vector3(25.986084f, -8.047037f, 135.42383f), 132) + span229[index2] = new QuestStep(EInteractionType.Interact, 1009610u, new Vector3(25.986084f, -8.047037f, 135.42383f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; - obj161.Steps = list225; - reference177 = obj161; + obj163.Steps = list229; + reference179 = obj163; num++; - ref QuestSequence reference178 = ref span2[num]; - QuestSequence obj162 = new QuestSequence + ref QuestSequence reference180 = ref span226[num]; + QuestSequence obj164 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list226 = new List(index2); - CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + List list230 = new List(index2); + CollectionsMarshal.SetCount(list230, index2); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) + span230[num2] = new QuestStep(EInteractionType.Interact, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; - obj162.Steps = list226; - reference178 = obj162; + obj164.Steps = list230; + reference180 = obj164; num++; - ref QuestSequence reference179 = ref span2[num]; - QuestSequence obj163 = new QuestSequence + ref QuestSequence reference181 = ref span226[num]; + QuestSequence obj165 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list227 = new List(num2); - CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + List list231 = new List(num2); + CollectionsMarshal.SetCount(list231, num2); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004543u, new Vector3(-35.996094f, -40.57379f, 160.63171f), 154); - obj163.Steps = list227; - reference179 = obj163; + span231[index2] = new QuestStep(EInteractionType.Interact, 2004543u, new Vector3(-35.996094f, -40.57379f, 160.63171f), 154); + obj165.Steps = list231; + reference181 = obj165; num++; - ref QuestSequence reference180 = ref span2[num]; - QuestSequence obj164 = new QuestSequence + ref QuestSequence reference182 = ref span226[num]; + QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list228 = new List(index2); - CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + List list232 = new List(index2); + CollectionsMarshal.SetCount(list232, index2); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-31.151138f, -40.708473f, 195.69182f), 154); + span232[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-31.151138f, -40.708473f, 195.69182f), 154); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true }; - obj164.Steps = list228; - reference180 = obj164; - questRoot23.QuestSequence = list222; - AddQuest(questId23, questRoot23); - QuestId questId24 = new QuestId(1491); - QuestRoot questRoot24 = new QuestRoot(); + obj166.Steps = list232; + reference182 = obj166; + questRoot24.QuestSequence = list226; + AddQuest(questId24, questRoot24); + QuestId questId25 = new QuestId(1491); + QuestRoot questRoot25 = new QuestRoot(); num = 1; - List list229 = new List(num); - CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + List list233 = new List(num); + CollectionsMarshal.SetCount(list233, num); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "Censored"; - questRoot24.Author = list229; + span233[index] = "Censored"; + questRoot25.Author = list233; index = 6; - List list230 = new List(index); - CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + List list234 = new List(index); + CollectionsMarshal.SetCount(list234, index); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference181 = ref span2[num]; - QuestSequence obj165 = new QuestSequence + ref QuestSequence reference183 = ref span234[num]; + QuestSequence obj167 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list231 = new List(num2); - CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + List list235 = new List(num2); + CollectionsMarshal.SetCount(list235, num2); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) + span235[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -107961,51 +108755,51 @@ public static class AssemblyQuestLoader } } }; - obj165.Steps = list231; - reference181 = obj165; + obj167.Steps = list235; + reference183 = obj167; num++; - ref QuestSequence reference182 = ref span2[num]; - QuestSequence obj166 = new QuestSequence + ref QuestSequence reference184 = ref span234[num]; + QuestSequence obj168 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list232 = new List(index2); - CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + List list236 = new List(index2); + CollectionsMarshal.SetCount(list236, index2); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) + span236[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154) { Fly = true }; - obj166.Steps = list232; - reference182 = obj166; + obj168.Steps = list236; + reference184 = obj168; num++; - ref QuestSequence reference183 = ref span2[num]; - QuestSequence obj167 = new QuestSequence + ref QuestSequence reference185 = ref span234[num]; + QuestSequence obj169 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list233 = new List(num2); - CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + List list237 = new List(num2); + CollectionsMarshal.SetCount(list237, num2); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008945u, new Vector3(445.45654f, -0.9374095f, -67.36859f), 154); - obj167.Steps = list233; - reference183 = obj167; + span237[index2] = new QuestStep(EInteractionType.Interact, 1008945u, new Vector3(445.45654f, -0.9374095f, -67.36859f), 154); + obj169.Steps = list237; + reference185 = obj169; num++; - ref QuestSequence reference184 = ref span2[num]; - QuestSequence obj168 = new QuestSequence + ref QuestSequence reference186 = ref span234[num]; + QuestSequence obj170 = new QuestSequence { Sequence = 3 }; index2 = 2; - List list234 = new List(index2); - CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + List list238 = new List(index2); + CollectionsMarshal.SetCount(list238, index2); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span238[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8132u, ItemCount = 4, @@ -108018,67 +108812,67 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); - obj168.Steps = list234; - reference184 = obj168; + span238[num2] = new QuestStep(EInteractionType.Interact, 1003075u, new Vector3(440.7262f, -0.9374562f, -62.21112f), 154); + obj170.Steps = list238; + reference186 = obj170; num++; - ref QuestSequence reference185 = ref span2[num]; - QuestSequence obj169 = new QuestSequence + ref QuestSequence reference187 = ref span234[num]; + QuestSequence obj171 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list235 = new List(num2); - CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + List list239 = new List(num2); + CollectionsMarshal.SetCount(list239, num2); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) + span239[index2] = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154) { Fly = true }; - obj169.Steps = list235; - reference185 = obj169; + obj171.Steps = list239; + reference187 = obj171; num++; - ref QuestSequence reference186 = ref span2[num]; - QuestSequence obj170 = new QuestSequence + ref QuestSequence reference188 = ref span234[num]; + QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list236 = new List(index2); - CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + List list240 = new List(index2); + CollectionsMarshal.SetCount(list240, index2); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154); - obj170.Steps = list236; - reference186 = obj170; - questRoot24.QuestSequence = list230; - AddQuest(questId24, questRoot24); - QuestId questId25 = new QuestId(1492); - QuestRoot questRoot25 = new QuestRoot(); + span240[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154); + obj172.Steps = list240; + reference188 = obj172; + questRoot25.QuestSequence = list234; + AddQuest(questId25, questRoot25); + QuestId questId26 = new QuestId(1492); + QuestRoot questRoot26 = new QuestRoot(); num = 1; - List list237 = new List(num); - CollectionsMarshal.SetCount(list237, num); - span = CollectionsMarshal.AsSpan(list237); + List list241 = new List(num); + CollectionsMarshal.SetCount(list241, num); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "Censored"; - questRoot25.Author = list237; + span241[index] = "Censored"; + questRoot26.Author = list241; index = 9; - List list238 = new List(index); - CollectionsMarshal.SetCount(list238, index); - span2 = CollectionsMarshal.AsSpan(list238); + List list242 = new List(index); + CollectionsMarshal.SetCount(list242, index); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference187 = ref span2[num]; - QuestSequence obj171 = new QuestSequence + ref QuestSequence reference189 = ref span242[num]; + QuestSequence obj173 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list239 = new List(num2); - CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + List list243 = new List(num2); + CollectionsMarshal.SetCount(list243, num2); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span243[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -108095,20 +108889,20 @@ public static class AssemblyQuestLoader } } }; - obj171.Steps = list239; - reference187 = obj171; + obj173.Steps = list243; + reference189 = obj173; num++; - ref QuestSequence reference188 = ref span2[num]; - QuestSequence obj172 = new QuestSequence + ref QuestSequence reference190 = ref span242[num]; + QuestSequence obj174 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list240 = new List(index2); - CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + List list244 = new List(index2); + CollectionsMarshal.SetCount(list244, index2); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009615u, new Vector3(26.443848f, -19.000004f, 111.528076f), 132) + span244[num2] = new QuestStep(EInteractionType.Interact, 1009615u, new Vector3(26.443848f, -19.000004f, 111.528076f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -108117,147 +108911,147 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAirship } }; - obj172.Steps = list240; - reference188 = obj172; + obj174.Steps = list244; + reference190 = obj174; num++; - ref QuestSequence reference189 = ref span2[num]; - QuestSequence obj173 = new QuestSequence + ref QuestSequence reference191 = ref span242[num]; + QuestSequence obj175 = new QuestSequence { Sequence = 2 }; num2 = 2; - List list241 = new List(num2); - CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + List list245 = new List(num2); + CollectionsMarshal.SetCount(list245, num2); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.1545f, 222.61827f, 354.20248f), 155) + span245[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.1545f, 222.61827f, 354.20248f), 155) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009616u, new Vector3(168.81055f, 223.03535f, 363.08838f), 155); - obj173.Steps = list241; - reference189 = obj173; + span245[index2] = new QuestStep(EInteractionType.Interact, 1009616u, new Vector3(168.81055f, 223.03535f, 363.08838f), 155); + obj175.Steps = list245; + reference191 = obj175; num++; - ref QuestSequence reference190 = ref span2[num]; - QuestSequence obj174 = new QuestSequence + ref QuestSequence reference192 = ref span242[num]; + QuestSequence obj176 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list242 = new List(index2); - CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + List list246 = new List(index2); + CollectionsMarshal.SetCount(list246, index2); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009617u, new Vector3(181.41443f, 229.05f, 327.77905f), 155); - obj174.Steps = list242; - reference190 = obj174; + span246[num2] = new QuestStep(EInteractionType.Interact, 1009617u, new Vector3(181.41443f, 229.05f, 327.77905f), 155); + obj176.Steps = list246; + reference192 = obj176; num++; - ref QuestSequence reference191 = ref span2[num]; - QuestSequence obj175 = new QuestSequence + ref QuestSequence reference193 = ref span242[num]; + QuestSequence obj177 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list243 = new List(num2); - CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + List list247 = new List(num2); + CollectionsMarshal.SetCount(list247, num2); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); - obj175.Steps = list243; - reference191 = obj175; + span247[index2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); + obj177.Steps = list247; + reference193 = obj177; num++; - ref QuestSequence reference192 = ref span2[num]; - QuestSequence obj176 = new QuestSequence + ref QuestSequence reference194 = ref span242[num]; + QuestSequence obj178 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list244 = new List(index2); - CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + List list248 = new List(index2); + CollectionsMarshal.SetCount(list248, index2); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2004447u, new Vector3(172.93042f, 229.72449f, 331.8379f), 155) + span248[num2] = new QuestStep(EInteractionType.UseItem, 2004447u, new Vector3(172.93042f, 229.72449f, 331.8379f), 155) { ItemId = 2001370u }; - obj176.Steps = list244; - reference192 = obj176; + obj178.Steps = list248; + reference194 = obj178; num++; - ref QuestSequence reference193 = ref span2[num]; - QuestSequence obj177 = new QuestSequence + ref QuestSequence reference195 = ref span242[num]; + QuestSequence obj179 = new QuestSequence { Sequence = 6 }; num2 = 1; - List list245 = new List(num2); - CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + List list249 = new List(num2); + CollectionsMarshal.SetCount(list249, num2); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009617u, new Vector3(181.41443f, 229.05f, 327.77905f), 155); - obj177.Steps = list245; - reference193 = obj177; + span249[index2] = new QuestStep(EInteractionType.Interact, 1009617u, new Vector3(181.41443f, 229.05f, 327.77905f), 155); + obj179.Steps = list249; + reference195 = obj179; num++; - ref QuestSequence reference194 = ref span2[num]; - QuestSequence obj178 = new QuestSequence + ref QuestSequence reference196 = ref span242[num]; + QuestSequence obj180 = new QuestSequence { Sequence = 7 }; index2 = 1; - List list246 = new List(index2); - CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + List list250 = new List(index2); + CollectionsMarshal.SetCount(list250, index2); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009618u, new Vector3(161.39453f, 222.02899f, 340.81018f), 155); - obj178.Steps = list246; - reference194 = obj178; + span250[num2] = new QuestStep(EInteractionType.Interact, 1009618u, new Vector3(161.39453f, 222.02899f, 340.81018f), 155); + obj180.Steps = list250; + reference196 = obj180; num++; - ref QuestSequence reference195 = ref span2[num]; - QuestSequence obj179 = new QuestSequence + ref QuestSequence reference197 = ref span242[num]; + QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list247 = new List(num2); - CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + List list251 = new List(num2); + CollectionsMarshal.SetCount(list251, num2); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span251[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; - obj179.Steps = list247; - reference195 = obj179; - questRoot25.QuestSequence = list238; - AddQuest(questId25, questRoot25); - QuestId questId26 = new QuestId(1493); - QuestRoot questRoot26 = new QuestRoot(); + obj181.Steps = list251; + reference197 = obj181; + questRoot26.QuestSequence = list242; + AddQuest(questId26, questRoot26); + QuestId questId27 = new QuestId(1493); + QuestRoot questRoot27 = new QuestRoot(); num = 1; - List list248 = new List(num); - CollectionsMarshal.SetCount(list248, num); - span = CollectionsMarshal.AsSpan(list248); + List list252 = new List(num); + CollectionsMarshal.SetCount(list252, num); + Span span252 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "Censored"; - questRoot26.Author = list248; + span252[index] = "Censored"; + questRoot27.Author = list252; index = 16; - List list249 = new List(index); - CollectionsMarshal.SetCount(list249, index); - span2 = CollectionsMarshal.AsSpan(list249); + List list253 = new List(index); + CollectionsMarshal.SetCount(list253, index); + Span span253 = CollectionsMarshal.AsSpan(list253); num = 0; - ref QuestSequence reference196 = ref span2[num]; - QuestSequence obj180 = new QuestSequence + ref QuestSequence reference198 = ref span253[num]; + QuestSequence obj182 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list250 = new List(index2); - CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + List list254 = new List(index2); + CollectionsMarshal.SetCount(list254, index2); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span254[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -108274,37 +109068,37 @@ public static class AssemblyQuestLoader } } }; - obj180.Steps = list250; - reference196 = obj180; + obj182.Steps = list254; + reference198 = obj182; num++; - ref QuestSequence reference197 = ref span2[num]; - QuestSequence obj181 = new QuestSequence + ref QuestSequence reference199 = ref span253[num]; + QuestSequence obj183 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list251 = new List(num2); - CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + List list255 = new List(num2); + CollectionsMarshal.SetCount(list255, num2); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span255[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; - obj181.Steps = list251; - reference197 = obj181; + obj183.Steps = list255; + reference199 = obj183; num++; - ref QuestSequence reference198 = ref span2[num]; - QuestSequence obj182 = new QuestSequence + ref QuestSequence reference200 = ref span253[num]; + QuestSequence obj184 = new QuestSequence { Sequence = 2 }; index2 = 2; - List list252 = new List(index2); - CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + List list256 = new List(index2); + CollectionsMarshal.SetCount(list256, index2); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span256[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8133u, ItemCount = 1, @@ -108317,217 +109111,217 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span256[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true }; - obj182.Steps = list252; - reference198 = obj182; + obj184.Steps = list256; + reference200 = obj184; num++; - ref QuestSequence reference199 = ref span2[num]; - QuestSequence obj183 = new QuestSequence + ref QuestSequence reference201 = ref span253[num]; + QuestSequence obj185 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list253 = new List(num2); - CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + List list257 = new List(num2); + CollectionsMarshal.SetCount(list257, num2); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009629u, new Vector3(586.694f, 302.0293f, -169.45148f), 155) + span257[index2] = new QuestStep(EInteractionType.Interact, 1009629u, new Vector3(586.694f, 302.0293f, -169.45148f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; - obj183.Steps = list253; - reference199 = obj183; + obj185.Steps = list257; + reference201 = obj185; num++; - ref QuestSequence reference200 = ref span2[num]; - QuestSequence obj184 = new QuestSequence + ref QuestSequence reference202 = ref span253[num]; + QuestSequence obj186 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list254 = new List(index2); - CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + List list258 = new List(index2); + CollectionsMarshal.SetCount(list258, index2); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2004448u, new Vector3(588.9829f, 302.08276f, -165.75879f), 155) + span258[num2] = new QuestStep(EInteractionType.UseItem, 2004448u, new Vector3(588.9829f, 302.08276f, -165.75879f), 155) { ItemId = 2001439u }; - obj184.Steps = list254; - reference200 = obj184; + obj186.Steps = list258; + reference202 = obj186; num++; - ref QuestSequence reference201 = ref span2[num]; - QuestSequence obj185 = new QuestSequence + ref QuestSequence reference203 = ref span253[num]; + QuestSequence obj187 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list255 = new List(num2); - CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + List list259 = new List(num2); + CollectionsMarshal.SetCount(list259, num2); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009629u, new Vector3(586.694f, 302.0293f, -169.45148f), 155); - obj185.Steps = list255; - reference201 = obj185; + span259[index2] = new QuestStep(EInteractionType.Interact, 1009629u, new Vector3(586.694f, 302.0293f, -169.45148f), 155); + obj187.Steps = list259; + reference203 = obj187; num++; - ref QuestSequence reference202 = ref span2[num]; - QuestSequence obj186 = new QuestSequence + ref QuestSequence reference204 = ref span253[num]; + QuestSequence obj188 = new QuestSequence { Sequence = 6 }; index2 = 2; - List list256 = new List(index2); - CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + List list260 = new List(index2); + CollectionsMarshal.SetCount(list260, index2); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - ref QuestStep reference203 = ref span3[num2]; - QuestStep obj187 = new QuestStep(EInteractionType.UseItem, 2004449u, new Vector3(708.7357f, 287.52563f, 109.97168f), 155) + ref QuestStep reference205 = ref span260[num2]; + QuestStep obj189 = new QuestStep(EInteractionType.UseItem, 2004449u, new Vector3(708.7357f, 287.52563f, 109.97168f), 155) { Fly = true, ItemId = 2001439u }; num3 = 6; - List list257 = new List(num3); - CollectionsMarshal.SetCount(list257, num3); - span4 = CollectionsMarshal.AsSpan(list257); + List list261 = new List(num3); + CollectionsMarshal.SetCount(list261, num3); + Span span261 = CollectionsMarshal.AsSpan(list261); num4 = 0; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj187.CompletionQuestVariablesFlags = list257; - reference203 = obj187; + span261[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj189.CompletionQuestVariablesFlags = list261; + reference205 = obj189; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2004450u, new Vector3(589.9595f, 286.51855f, 183.00134f), 155) + span260[num2] = new QuestStep(EInteractionType.UseItem, 2004450u, new Vector3(589.9595f, 286.51855f, 183.00134f), 155) { Fly = true, ItemId = 2001439u }; - obj186.Steps = list256; - reference202 = obj186; + obj188.Steps = list260; + reference204 = obj188; num++; - ref QuestSequence reference204 = ref span2[num]; - QuestSequence obj188 = new QuestSequence + ref QuestSequence reference206 = ref span253[num]; + QuestSequence obj190 = new QuestSequence { Sequence = 7 }; num2 = 1; - List list258 = new List(num2); - CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + List list262 = new List(num2); + CollectionsMarshal.SetCount(list262, num2); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2004451u, new Vector3(574.15125f, 302.7848f, 33.6156f), 155) + span262[index2] = new QuestStep(EInteractionType.UseItem, 2004451u, new Vector3(574.15125f, 302.7848f, 33.6156f), 155) { Fly = true, ItemId = 2001439u }; - obj188.Steps = list258; - reference204 = obj188; + obj190.Steps = list262; + reference206 = obj190; num++; - ref QuestSequence reference205 = ref span2[num]; - QuestSequence obj189 = new QuestSequence + ref QuestSequence reference207 = ref span253[num]; + QuestSequence obj191 = new QuestSequence { Sequence = 8 }; index2 = 1; - List list259 = new List(index2); - CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + List list263 = new List(index2); + CollectionsMarshal.SetCount(list263, index2); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009629u, new Vector3(586.694f, 302.0293f, -169.45148f), 155) + span263[num2] = new QuestStep(EInteractionType.Interact, 1009629u, new Vector3(586.694f, 302.0293f, -169.45148f), 155) { Fly = true }; - obj189.Steps = list259; - reference205 = obj189; + obj191.Steps = list263; + reference207 = obj191; num++; - ref QuestSequence reference206 = ref span2[num]; - QuestSequence obj190 = new QuestSequence + ref QuestSequence reference208 = ref span253[num]; + QuestSequence obj192 = new QuestSequence { Sequence = 9 }; num2 = 2; - List list260 = new List(num2); - CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + List list264 = new List(num2); + CollectionsMarshal.SetCount(list264, num2); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(195.04178f, 307.86307f, 411.6528f), 155) + span264[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(195.04178f, 307.86307f, 411.6528f), 155) { Fly = true, Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009693u, new Vector3(203.50952f, 297.2045f, 425.37573f), 155); - obj190.Steps = list260; - reference206 = obj190; + span264[index2] = new QuestStep(EInteractionType.Interact, 1009693u, new Vector3(203.50952f, 297.2045f, 425.37573f), 155); + obj192.Steps = list264; + reference208 = obj192; num++; - ref QuestSequence reference207 = ref span2[num]; - QuestSequence obj191 = new QuestSequence + ref QuestSequence reference209 = ref span253[num]; + QuestSequence obj193 = new QuestSequence { Sequence = 10 }; index2 = 1; - List list261 = new List(index2); - CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + List list265 = new List(index2); + CollectionsMarshal.SetCount(list265, index2); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) + span265[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; - obj191.Steps = list261; - reference207 = obj191; + obj193.Steps = list265; + reference209 = obj193; num++; - ref QuestSequence reference208 = ref span2[num]; - QuestSequence obj192 = new QuestSequence + ref QuestSequence reference210 = ref span253[num]; + QuestSequence obj194 = new QuestSequence { Sequence = 11 }; num2 = 1; - List list262 = new List(num2); - CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + List list266 = new List(num2); + CollectionsMarshal.SetCount(list266, num2); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009707u, new Vector3(160.35706f, -22.797548f, 116.44153f), 154); - obj192.Steps = list262; - reference208 = obj192; + span266[index2] = new QuestStep(EInteractionType.Interact, 1009707u, new Vector3(160.35706f, -22.797548f, 116.44153f), 154); + obj194.Steps = list266; + reference210 = obj194; num++; - ref QuestSequence reference209 = ref span2[num]; - QuestSequence obj193 = new QuestSequence + ref QuestSequence reference211 = ref span253[num]; + QuestSequence obj195 = new QuestSequence { Sequence = 12 }; index2 = 1; - List list263 = new List(index2); - CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + List list267 = new List(index2); + CollectionsMarshal.SetCount(list267, index2); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154); - obj193.Steps = list263; - reference209 = obj193; + span267[num2] = new QuestStep(EInteractionType.Interact, 1009199u, new Vector3(149.43152f, -18.140299f, 99.22937f), 154); + obj195.Steps = list267; + reference211 = obj195; num++; - ref QuestSequence reference210 = ref span2[num]; - QuestSequence obj194 = new QuestSequence + ref QuestSequence reference212 = ref span253[num]; + QuestSequence obj196 = new QuestSequence { Sequence = 13 }; num2 = 2; - List list264 = new List(num2); - CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + List list268 = new List(num2); + CollectionsMarshal.SetCount(list268, num2); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span268[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8134u, ItemCount = 1, @@ -108540,81 +109334,81 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009707u, new Vector3(160.35706f, -22.797548f, 116.44153f), 154); - obj194.Steps = list264; - reference210 = obj194; + span268[index2] = new QuestStep(EInteractionType.Interact, 1009707u, new Vector3(160.35706f, -22.797548f, 116.44153f), 154); + obj196.Steps = list268; + reference212 = obj196; num++; - ref QuestSequence reference211 = ref span2[num]; - QuestSequence obj195 = new QuestSequence + ref QuestSequence reference213 = ref span253[num]; + QuestSequence obj197 = new QuestSequence { Sequence = 14 }; index2 = 1; - List list265 = new List(index2); - CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + List list269 = new List(index2); + CollectionsMarshal.SetCount(list269, index2); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference214 = ref span269[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154); num4 = 1; - List list266 = new List(num4); - CollectionsMarshal.SetCount(list266, num4); - span5 = CollectionsMarshal.AsSpan(list266); + List list270 = new List(num4); + CollectionsMarshal.SetCount(list270, num4); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span5[num3] = new DialogueChoice + span270[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANIXA008_01493_Q1_000_000"), Answer = new ExcelRef("TEXT_BANIXA008_01493_A1_000_001") }; - questStep18.DialogueChoices = list266; - reference212 = questStep18; - obj195.Steps = list265; - reference211 = obj195; + questStep18.DialogueChoices = list270; + reference214 = questStep18; + obj197.Steps = list269; + reference213 = obj197; num++; - ref QuestSequence reference213 = ref span2[num]; - QuestSequence obj196 = new QuestSequence + ref QuestSequence reference215 = ref span253[num]; + QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list267 = new List(num2); - CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + List list271 = new List(num2); + CollectionsMarshal.SetCount(list271, num2); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132) + span271[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; - obj196.Steps = list267; - reference213 = obj196; - questRoot26.QuestSequence = list249; - AddQuest(questId26, questRoot26); - QuestId questId27 = new QuestId(1494); - QuestRoot questRoot27 = new QuestRoot(); + obj198.Steps = list271; + reference215 = obj198; + questRoot27.QuestSequence = list253; + AddQuest(questId27, questRoot27); + QuestId questId28 = new QuestId(1494); + QuestRoot questRoot28 = new QuestRoot(); num = 1; - List list268 = new List(num); - CollectionsMarshal.SetCount(list268, num); - span = CollectionsMarshal.AsSpan(list268); + List list272 = new List(num); + CollectionsMarshal.SetCount(list272, num); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "Censored"; - questRoot27.Author = list268; + span272[index] = "Censored"; + questRoot28.Author = list272; index = 5; - List list269 = new List(index); - CollectionsMarshal.SetCount(list269, index); - span2 = CollectionsMarshal.AsSpan(list269); + List list273 = new List(index); + CollectionsMarshal.SetCount(list273, index); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference214 = ref span2[num]; - QuestSequence obj197 = new QuestSequence + ref QuestSequence reference216 = ref span273[num]; + QuestSequence obj199 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list270 = new List(index2); - CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + List list274 = new List(index2); + CollectionsMarshal.SetCount(list274, index2); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span274[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -108631,44 +109425,44 @@ public static class AssemblyQuestLoader } } }; - obj197.Steps = list270; - reference214 = obj197; + obj199.Steps = list274; + reference216 = obj199; num++; - ref QuestSequence reference215 = ref span2[num]; - QuestSequence obj198 = new QuestSequence + ref QuestSequence reference217 = ref span273[num]; + QuestSequence obj200 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list271 = new List(num2); - CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + List list275 = new List(num2); + CollectionsMarshal.SetCount(list275, num2); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) + span275[index2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) { Fly = true, Land = true }; - obj198.Steps = list271; - reference215 = obj198; + obj200.Steps = list275; + reference217 = obj200; num++; - ref QuestSequence reference216 = ref span2[num]; - QuestSequence obj199 = new QuestSequence + ref QuestSequence reference218 = ref span273[num]; + QuestSequence obj201 = new QuestSequence { Sequence = 2 }; index2 = 2; - List list272 = new List(index2); - CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + List list276 = new List(index2); + CollectionsMarshal.SetCount(list276, index2); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span276[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference217 = ref span3[num2]; - QuestStep obj200 = new QuestStep(EInteractionType.Combat, 2004452u, new Vector3(324.6051f, -14.206177f, 181.13977f), 154) + ref QuestStep reference219 = ref span276[num2]; + QuestStep obj202 = new QuestStep(EInteractionType.Combat, 2004452u, new Vector3(324.6051f, -14.206177f, 181.13977f), 154) { Fly = true, Land = true, @@ -108676,44 +109470,44 @@ public static class AssemblyQuestLoader EnemySpawnType = EEnemySpawnType.AfterItemUse }; num3 = 1; - List list273 = new List(num3); - CollectionsMarshal.SetCount(list273, num3); - span6 = CollectionsMarshal.AsSpan(list273); + List list277 = new List(num3); + CollectionsMarshal.SetCount(list277, num3); + Span span277 = CollectionsMarshal.AsSpan(list277); num4 = 0; - span6[num4] = 3239u; - obj200.KillEnemyDataIds = list273; - reference217 = obj200; - obj199.Steps = list272; - reference216 = obj199; + span277[num4] = 3239u; + obj202.KillEnemyDataIds = list277; + reference219 = obj202; + obj201.Steps = list276; + reference218 = obj201; num++; - ref QuestSequence reference218 = ref span2[num]; - QuestSequence obj201 = new QuestSequence + ref QuestSequence reference220 = ref span273[num]; + QuestSequence obj203 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list274 = new List(num2); - CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + List list278 = new List(num2); + CollectionsMarshal.SetCount(list278, num2); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) + span278[index2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) { Fly = true }; - obj201.Steps = list274; - reference218 = obj201; + obj203.Steps = list278; + reference220 = obj203; num++; - ref QuestSequence reference219 = ref span2[num]; - QuestSequence obj202 = new QuestSequence + ref QuestSequence reference221 = ref span273[num]; + QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list275 = new List(index2); - CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + List list279 = new List(index2); + CollectionsMarshal.SetCount(list279, index2); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span279[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8091u, ItemCount = 1, @@ -108726,39 +109520,39 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span279[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true }; - obj202.Steps = list275; - reference219 = obj202; - questRoot27.QuestSequence = list269; - AddQuest(questId27, questRoot27); - QuestId questId28 = new QuestId(1495); - QuestRoot questRoot28 = new QuestRoot(); + obj204.Steps = list279; + reference221 = obj204; + questRoot28.QuestSequence = list273; + AddQuest(questId28, questRoot28); + QuestId questId29 = new QuestId(1495); + QuestRoot questRoot29 = new QuestRoot(); num = 1; - List list276 = new List(num); - CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + List list280 = new List(num); + CollectionsMarshal.SetCount(list280, num); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "Censored"; - questRoot28.Author = list276; + span280[index] = "Censored"; + questRoot29.Author = list280; index = 5; - List list277 = new List(index); - CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + List list281 = new List(index); + CollectionsMarshal.SetCount(list281, index); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference220 = ref span2[num]; - QuestSequence obj203 = new QuestSequence + ref QuestSequence reference222 = ref span281[num]; + QuestSequence obj205 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list278 = new List(num2); - CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + List list282 = new List(num2); + CollectionsMarshal.SetCount(list282, num2); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span282[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -108775,72 +109569,72 @@ public static class AssemblyQuestLoader } } }; - obj203.Steps = list278; - reference220 = obj203; + obj205.Steps = list282; + reference222 = obj205; num++; - ref QuestSequence reference221 = ref span2[num]; - QuestSequence obj204 = new QuestSequence + ref QuestSequence reference223 = ref span281[num]; + QuestSequence obj206 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list279 = new List(index2); - CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + List list283 = new List(index2); + CollectionsMarshal.SetCount(list283, index2); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) + span283[num2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) { Fly = true, Land = true }; - obj204.Steps = list279; - reference221 = obj204; + obj206.Steps = list283; + reference223 = obj206; num++; - ref QuestSequence reference222 = ref span2[num]; - QuestSequence obj205 = new QuestSequence + ref QuestSequence reference224 = ref span281[num]; + QuestSequence obj207 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list280 = new List(num2); - CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + List list284 = new List(num2); + CollectionsMarshal.SetCount(list284, num2); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000172u, new Vector3(358.96838f, 8.934157f, 231.25049f), 154) + span284[index2] = new QuestStep(EInteractionType.Interact, 1000172u, new Vector3(358.96838f, 8.934157f, 231.25049f), 154) { Fly = true }; - obj205.Steps = list280; - reference222 = obj205; + obj207.Steps = list284; + reference224 = obj207; num++; - ref QuestSequence reference223 = ref span2[num]; - QuestSequence obj206 = new QuestSequence + ref QuestSequence reference225 = ref span281[num]; + QuestSequence obj208 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list281 = new List(index2); - CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + List list285 = new List(index2); + CollectionsMarshal.SetCount(list285, index2); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) + span285[num2] = new QuestStep(EInteractionType.Interact, 1000656u, new Vector3(400.656f, -5.884923f, -104.90582f), 154) { Fly = true }; - obj206.Steps = list281; - reference223 = obj206; + obj208.Steps = list285; + reference225 = obj208; num++; - ref QuestSequence reference224 = ref span2[num]; - QuestSequence obj207 = new QuestSequence + ref QuestSequence reference226 = ref span281[num]; + QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list282 = new List(num2); - CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + List list286 = new List(num2); + CollectionsMarshal.SetCount(list286, num2); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span286[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8092u, ItemCount = 1, @@ -108853,39 +109647,39 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span286[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true }; - obj207.Steps = list282; - reference224 = obj207; - questRoot28.QuestSequence = list277; - AddQuest(questId28, questRoot28); - QuestId questId29 = new QuestId(1496); - QuestRoot questRoot29 = new QuestRoot(); + obj209.Steps = list286; + reference226 = obj209; + questRoot29.QuestSequence = list281; + AddQuest(questId29, questRoot29); + QuestId questId30 = new QuestId(1496); + QuestRoot questRoot30 = new QuestRoot(); num = 1; - List list283 = new List(num); - CollectionsMarshal.SetCount(list283, num); - span = CollectionsMarshal.AsSpan(list283); + List list287 = new List(num); + CollectionsMarshal.SetCount(list287, num); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "Censored"; - questRoot29.Author = list283; + span287[index] = "Censored"; + questRoot30.Author = list287; index = 4; - List list284 = new List(index); - CollectionsMarshal.SetCount(list284, index); - span2 = CollectionsMarshal.AsSpan(list284); + List list288 = new List(index); + CollectionsMarshal.SetCount(list288, index); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference225 = ref span2[num]; - QuestSequence obj208 = new QuestSequence + ref QuestSequence reference227 = ref span288[num]; + QuestSequence obj210 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list285 = new List(index2); - CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + List list289 = new List(index2); + CollectionsMarshal.SetCount(list289, index2); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span289[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -108902,88 +109696,88 @@ public static class AssemblyQuestLoader } } }; - obj208.Steps = list285; - reference225 = obj208; + obj210.Steps = list289; + reference227 = obj210; num++; - ref QuestSequence reference226 = ref span2[num]; - QuestSequence obj209 = new QuestSequence + ref QuestSequence reference228 = ref span288[num]; + QuestSequence obj211 = new QuestSequence { Sequence = 1 }; num2 = 3; - List list286 = new List(num2); - CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + List list290 = new List(num2); + CollectionsMarshal.SetCount(list290, num2); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span290[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; index2++; - ref QuestStep reference227 = ref span3[index2]; - QuestStep obj210 = new QuestStep(EInteractionType.Combat, null, new Vector3(218.67094f, -27.914522f, 211.52048f), 154) + ref QuestStep reference229 = ref span290[index2]; + QuestStep obj212 = new QuestStep(EInteractionType.Combat, null, new Vector3(218.67094f, -27.914522f, 211.52048f), 154) { Fly = true, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; num4 = 1; - List list287 = new List(num4); - CollectionsMarshal.SetCount(list287, num4); - span6 = CollectionsMarshal.AsSpan(list287); + List list291 = new List(num4); + CollectionsMarshal.SetCount(list291, num4); + Span span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span6[num3] = 749u; - obj210.KillEnemyDataIds = list287; + span291[num3] = 749u; + obj212.KillEnemyDataIds = list291; num3 = 6; - List list288 = new List(num3); - CollectionsMarshal.SetCount(list288, num3); - span4 = CollectionsMarshal.AsSpan(list288); + List list292 = new List(num3); + CollectionsMarshal.SetCount(list292, num3); + Span span292 = CollectionsMarshal.AsSpan(list292); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span292[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; - obj210.CompletionQuestVariablesFlags = list288; - reference227 = obj210; + span292[num4] = null; + obj212.CompletionQuestVariablesFlags = list292; + reference229 = obj212; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004457u, new Vector3(217.15112f, -27.420471f, 209.88782f), 154); - obj209.Steps = list286; - reference226 = obj209; + span290[index2] = new QuestStep(EInteractionType.Interact, 2004457u, new Vector3(217.15112f, -27.420471f, 209.88782f), 154); + obj211.Steps = list290; + reference228 = obj211; num++; - ref QuestSequence reference228 = ref span2[num]; - QuestSequence obj211 = new QuestSequence + ref QuestSequence reference230 = ref span288[num]; + QuestSequence obj213 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list289 = new List(index2); - CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + List list293 = new List(index2); + CollectionsMarshal.SetCount(list293, index2); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009217u, new Vector3(363.72925f, -5.616498f, 347.219f), 154) + span293[num2] = new QuestStep(EInteractionType.Interact, 1009217u, new Vector3(363.72925f, -5.616498f, 347.219f), 154) { Fly = true }; - obj211.Steps = list289; - reference228 = obj211; + obj213.Steps = list293; + reference230 = obj213; num++; - ref QuestSequence reference229 = ref span2[num]; - QuestSequence obj212 = new QuestSequence + ref QuestSequence reference231 = ref span288[num]; + QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list290 = new List(num2); - CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + List list294 = new List(num2); + CollectionsMarshal.SetCount(list294, num2); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span294[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8093u, ItemCount = 2, @@ -108996,39 +109790,39 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span294[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true }; - obj212.Steps = list290; - reference229 = obj212; - questRoot29.QuestSequence = list284; - AddQuest(questId29, questRoot29); - QuestId questId30 = new QuestId(1497); - QuestRoot questRoot30 = new QuestRoot(); + obj214.Steps = list294; + reference231 = obj214; + questRoot30.QuestSequence = list288; + AddQuest(questId30, questRoot30); + QuestId questId31 = new QuestId(1497); + QuestRoot questRoot31 = new QuestRoot(); num = 1; - List list291 = new List(num); - CollectionsMarshal.SetCount(list291, num); - span = CollectionsMarshal.AsSpan(list291); + List list295 = new List(num); + CollectionsMarshal.SetCount(list295, num); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "Censored"; - questRoot30.Author = list291; + span295[index] = "Censored"; + questRoot31.Author = list295; index = 4; - List list292 = new List(index); - CollectionsMarshal.SetCount(list292, index); - span2 = CollectionsMarshal.AsSpan(list292); + List list296 = new List(index); + CollectionsMarshal.SetCount(list296, index); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference230 = ref span2[num]; - QuestSequence obj213 = new QuestSequence + ref QuestSequence reference232 = ref span296[num]; + QuestSequence obj215 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list293 = new List(index2); - CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + List list297 = new List(index2); + CollectionsMarshal.SetCount(list297, index2); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span297[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -109045,20 +109839,20 @@ public static class AssemblyQuestLoader } } }; - obj213.Steps = list293; - reference230 = obj213; + obj215.Steps = list297; + reference232 = obj215; num++; - ref QuestSequence reference231 = ref span2[num]; - QuestSequence obj214 = new QuestSequence + ref QuestSequence reference233 = ref span296[num]; + QuestSequence obj216 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list294 = new List(num2); - CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + List list298 = new List(num2); + CollectionsMarshal.SetCount(list298, num2); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1009633u, new Vector3(254.77979f, -20.989405f, 351.76624f), 154) + span298[index2] = new QuestStep(EInteractionType.Say, 1009633u, new Vector3(254.77979f, -20.989405f, 351.76624f), 154) { Fly = true, ChatMessage = new ChatMessage @@ -109066,37 +109860,37 @@ public static class AssemblyQuestLoader Key = "TEXT_BANIXA104_01497_SYSTEM_100_062" } }; - obj214.Steps = list294; - reference231 = obj214; + obj216.Steps = list298; + reference233 = obj216; num++; - ref QuestSequence reference232 = ref span2[num]; - QuestSequence obj215 = new QuestSequence + ref QuestSequence reference234 = ref span296[num]; + QuestSequence obj217 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list295 = new List(index2); - CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + List list299 = new List(index2); + CollectionsMarshal.SetCount(list299, index2); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009217u, new Vector3(363.72925f, -5.616498f, 347.219f), 154) + span299[num2] = new QuestStep(EInteractionType.Interact, 1009217u, new Vector3(363.72925f, -5.616498f, 347.219f), 154) { Fly = true }; - obj215.Steps = list295; - reference232 = obj215; + obj217.Steps = list299; + reference234 = obj217; num++; - ref QuestSequence reference233 = ref span2[num]; - QuestSequence obj216 = new QuestSequence + ref QuestSequence reference235 = ref span296[num]; + QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list296 = new List(num2); - CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + List list300 = new List(num2); + CollectionsMarshal.SetCount(list300, num2); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span300[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8094u, ItemCount = 3, @@ -109109,39 +109903,39 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) + span300[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009211u, new Vector3(153.8872f, -9.001622f, 77.50049f), 154) { Fly = true }; - obj216.Steps = list296; - reference233 = obj216; - questRoot30.QuestSequence = list292; - AddQuest(questId30, questRoot30); - QuestId questId31 = new QuestId(1498); - QuestRoot questRoot31 = new QuestRoot(); + obj218.Steps = list300; + reference235 = obj218; + questRoot31.QuestSequence = list296; + AddQuest(questId31, questRoot31); + QuestId questId32 = new QuestId(1498); + QuestRoot questRoot32 = new QuestRoot(); num = 1; - List list297 = new List(num); - CollectionsMarshal.SetCount(list297, num); - span = CollectionsMarshal.AsSpan(list297); + List list301 = new List(num); + CollectionsMarshal.SetCount(list301, num); + Span span301 = CollectionsMarshal.AsSpan(list301); index = 0; - span[index] = "Censored"; - questRoot31.Author = list297; + span301[index] = "Censored"; + questRoot32.Author = list301; index = 5; - List list298 = new List(index); - CollectionsMarshal.SetCount(list298, index); - span2 = CollectionsMarshal.AsSpan(list298); + List list302 = new List(index); + CollectionsMarshal.SetCount(list302, index); + Span span302 = CollectionsMarshal.AsSpan(list302); num = 0; - ref QuestSequence reference234 = ref span2[num]; - QuestSequence obj217 = new QuestSequence + ref QuestSequence reference236 = ref span302[num]; + QuestSequence obj219 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list299 = new List(index2); - CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + List list303 = new List(index2); + CollectionsMarshal.SetCount(list303, index2); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span303[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, SkipConditions = new SkipConditions @@ -109157,96 +109951,96 @@ public static class AssemblyQuestLoader } } }; - obj217.Steps = list299; - reference234 = obj217; + obj219.Steps = list303; + reference236 = obj219; num++; - ref QuestSequence reference235 = ref span2[num]; - QuestSequence obj218 = new QuestSequence + ref QuestSequence reference237 = ref span302[num]; + QuestSequence obj220 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list300 = new List(num2); - CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + List list304 = new List(num2); + CollectionsMarshal.SetCount(list304, num2); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 400) + span304[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 400) { TargetClass = EExtendedClassJob.Botanist }; index2++; - ref QuestStep reference236 = ref span3[index2]; - QuestStep obj219 = new QuestStep(EInteractionType.Gather, null, null, 154) + ref QuestStep reference238 = ref span304[index2]; + QuestStep obj221 = new QuestStep(EInteractionType.Gather, null, null, 154) { Fly = true }; num4 = 2; - List list301 = new List(num4); - CollectionsMarshal.SetCount(list301, num4); - Span span9 = CollectionsMarshal.AsSpan(list301); + List list305 = new List(num4); + CollectionsMarshal.SetCount(list305, num4); + Span span305 = CollectionsMarshal.AsSpan(list305); num3 = 0; - span9[num3] = new GatheredItem + span305[num3] = new GatheredItem { ItemId = 2001388u, ItemCount = 15 }; num3++; - span9[num3] = new GatheredItem + span305[num3] = new GatheredItem { ItemId = 2001389u, ItemCount = 5 }; - obj219.ItemsToGather = list301; - reference236 = obj219; - obj218.Steps = list300; - reference235 = obj218; + obj221.ItemsToGather = list305; + reference238 = obj221; + obj220.Steps = list304; + reference237 = obj220; num++; - ref QuestSequence reference237 = ref span2[num]; - QuestSequence obj220 = new QuestSequence + ref QuestSequence reference239 = ref span302[num]; + QuestSequence obj222 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list302 = new List(index2); - CollectionsMarshal.SetCount(list302, index2); - span3 = CollectionsMarshal.AsSpan(list302); + List list306 = new List(index2); + CollectionsMarshal.SetCount(list306, index2); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009635u, new Vector3(12.49707f, -46.518524f, 234.24121f), 154) + span306[num2] = new QuestStep(EInteractionType.Interact, 1009635u, new Vector3(12.49707f, -46.518524f, 234.24121f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; - obj220.Steps = list302; - reference237 = obj220; + obj222.Steps = list306; + reference239 = obj222; num++; - ref QuestSequence reference238 = ref span2[num]; - QuestSequence obj221 = new QuestSequence + ref QuestSequence reference240 = ref span302[num]; + QuestSequence obj223 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list303 = new List(num2); - CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + List list307 = new List(num2); + CollectionsMarshal.SetCount(list307, num2); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span307[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { Fly = true, Land = true }; - obj221.Steps = list303; - reference238 = obj221; + obj223.Steps = list307; + reference240 = obj223; num++; - ref QuestSequence reference239 = ref span2[num]; - QuestSequence obj222 = new QuestSequence + ref QuestSequence reference241 = ref span302[num]; + QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list304 = new List(index2); - CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + List list308 = new List(index2); + CollectionsMarshal.SetCount(list308, index2); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span308[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8105u, ItemCount = 4, @@ -109259,40 +110053,40 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span308[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, Land = true }; - obj222.Steps = list304; - reference239 = obj222; - questRoot31.QuestSequence = list298; - AddQuest(questId31, questRoot31); - QuestId questId32 = new QuestId(1499); - QuestRoot questRoot32 = new QuestRoot(); + obj224.Steps = list308; + reference241 = obj224; + questRoot32.QuestSequence = list302; + AddQuest(questId32, questRoot32); + QuestId questId33 = new QuestId(1499); + QuestRoot questRoot33 = new QuestRoot(); num = 1; - List list305 = new List(num); - CollectionsMarshal.SetCount(list305, num); - span = CollectionsMarshal.AsSpan(list305); + List list309 = new List(num); + CollectionsMarshal.SetCount(list309, num); + Span span309 = CollectionsMarshal.AsSpan(list309); index = 0; - span[index] = "Censored"; - questRoot32.Author = list305; + span309[index] = "Censored"; + questRoot33.Author = list309; index = 5; - List list306 = new List(index); - CollectionsMarshal.SetCount(list306, index); - span2 = CollectionsMarshal.AsSpan(list306); + List list310 = new List(index); + CollectionsMarshal.SetCount(list310, index); + Span span310 = CollectionsMarshal.AsSpan(list310); num = 0; - ref QuestSequence reference240 = ref span2[num]; - QuestSequence obj223 = new QuestSequence + ref QuestSequence reference242 = ref span310[num]; + QuestSequence obj225 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list307 = new List(num2); - CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + List list311 = new List(num2); + CollectionsMarshal.SetCount(list311, num2); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span311[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, SkipConditions = new SkipConditions @@ -109308,96 +110102,96 @@ public static class AssemblyQuestLoader } } }; - obj223.Steps = list307; - reference240 = obj223; + obj225.Steps = list311; + reference242 = obj225; num++; - ref QuestSequence reference241 = ref span2[num]; - QuestSequence obj224 = new QuestSequence + ref QuestSequence reference243 = ref span310[num]; + QuestSequence obj226 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list308 = new List(index2); - CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + List list312 = new List(index2); + CollectionsMarshal.SetCount(list312, index2); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 400) + span312[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 400) { TargetClass = EExtendedClassJob.Miner }; num2++; - ref QuestStep reference242 = ref span3[num2]; - QuestStep obj225 = new QuestStep(EInteractionType.Gather, null, null, 154) + ref QuestStep reference244 = ref span312[num2]; + QuestStep obj227 = new QuestStep(EInteractionType.Gather, null, null, 154) { Fly = true }; num3 = 2; - List list309 = new List(num3); - CollectionsMarshal.SetCount(list309, num3); - span9 = CollectionsMarshal.AsSpan(list309); + List list313 = new List(num3); + CollectionsMarshal.SetCount(list313, num3); + Span span313 = CollectionsMarshal.AsSpan(list313); num4 = 0; - span9[num4] = new GatheredItem + span313[num4] = new GatheredItem { ItemId = 2001391u, ItemCount = 15 }; num4++; - span9[num4] = new GatheredItem + span313[num4] = new GatheredItem { ItemId = 2001392u, ItemCount = 5 }; - obj225.ItemsToGather = list309; - reference242 = obj225; - obj224.Steps = list308; - reference241 = obj224; + obj227.ItemsToGather = list313; + reference244 = obj227; + obj226.Steps = list312; + reference243 = obj226; num++; - ref QuestSequence reference243 = ref span2[num]; - QuestSequence obj226 = new QuestSequence + ref QuestSequence reference245 = ref span310[num]; + QuestSequence obj228 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list310 = new List(num2); - CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + List list314 = new List(num2); + CollectionsMarshal.SetCount(list314, num2); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009636u, new Vector3(0.015197754f, -46.4906f, 246.1737f), 154) + span314[index2] = new QuestStep(EInteractionType.Interact, 1009636u, new Vector3(0.015197754f, -46.4906f, 246.1737f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; - obj226.Steps = list310; - reference243 = obj226; + obj228.Steps = list314; + reference245 = obj228; num++; - ref QuestSequence reference244 = ref span2[num]; - QuestSequence obj227 = new QuestSequence + ref QuestSequence reference246 = ref span310[num]; + QuestSequence obj229 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list311 = new List(index2); - CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + List list315 = new List(index2); + CollectionsMarshal.SetCount(list315, index2); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span315[num2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { Fly = true, Land = true }; - obj227.Steps = list311; - reference244 = obj227; + obj229.Steps = list315; + reference246 = obj229; num++; - ref QuestSequence reference245 = ref span2[num]; - QuestSequence obj228 = new QuestSequence + ref QuestSequence reference247 = ref span310[num]; + QuestSequence obj230 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list312 = new List(num2); - CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + List list316 = new List(num2); + CollectionsMarshal.SetCount(list316, num2); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span316[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8106u, ItemCount = 4, @@ -109410,15 +110204,15 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span316[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, Land = true }; - obj228.Steps = list312; - reference245 = obj228; - questRoot32.QuestSequence = list306; - AddQuest(questId32, questRoot32); + obj230.Steps = list316; + reference247 = obj230; + questRoot33.QuestSequence = list310; + AddQuest(questId33, questRoot33); } private static void LoadQuests30() @@ -109475,9 +110269,9 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 2004478u, new Vector3(-108.293274f, -7.2786255f, -51.377197f), 154) { Fly = true, @@ -109486,44 +110280,44 @@ public static class AssemblyQuestLoader int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list5; reference3 = obj3; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2004475u, new Vector3(-91.44739f, -5.2644043f, -100.93848f), 154); num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list6; reference4 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004476u, new Vector3(-123.91852f, -7.736328f, -118.24219f), 154); + span4[num2] = new QuestStep(EInteractionType.Interact, 2004476u, new Vector3(-123.91852f, -7.736328f, -118.24219f), 154); obj2.Steps = list4; reference2 = obj2; num++; @@ -109535,9 +110329,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span7[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; @@ -109552,9 +110346,9 @@ public static class AssemblyQuestLoader index2 = 2; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span8[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8107u, ItemCount = 1, @@ -109567,7 +110361,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, Land = true @@ -109581,16 +110375,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "Censored"; + span9[index] = "Censored"; questRoot2.Author = list9; index = 4; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -109598,9 +110392,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -109620,7 +110414,7 @@ public static class AssemblyQuestLoader obj6.Steps = list11; reference7 = obj6; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -109628,9 +110422,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1009637u, new Vector3(-156.11511f, -9.924311f, -92.5155f), 154) + span12[num2] = new QuestStep(EInteractionType.Say, 1009637u, new Vector3(-156.11511f, -9.924311f, -92.5155f), 154) { Fly = true, Land = true, @@ -109642,7 +110436,7 @@ public static class AssemblyQuestLoader obj7.Steps = list12; reference8 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -109650,16 +110444,16 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span13[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -109667,9 +110461,9 @@ public static class AssemblyQuestLoader index2 = 2; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span14[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8108u, ItemCount = 3, @@ -109682,7 +110476,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, Land = true @@ -109696,16 +110490,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "Censored"; + span15[index] = "Censored"; questRoot3.Author = list15; index = 4; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -109713,9 +110507,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -109735,7 +110529,7 @@ public static class AssemblyQuestLoader obj10.Steps = list17; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -109743,14 +110537,14 @@ public static class AssemblyQuestLoader index2 = 2; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span18[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span18[num2]; QuestStep obj12 = new QuestStep(EInteractionType.Combat, null, new Vector3(76.630516f, 7.3852587f, -54.13745f), 154) { Fly = true, @@ -109759,15 +110553,15 @@ public static class AssemblyQuestLoader num3 = 1; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - Span span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num4 = 0; - span5[num4] = 29u; + span19[num4] = 29u; obj12.KillEnemyDataIds = list19; reference13 = obj12; obj11.Steps = list18; reference12 = obj11; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -109775,9 +110569,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008945u, new Vector3(445.45654f, -0.9374095f, -67.36859f), 154) + span20[index2] = new QuestStep(EInteractionType.Interact, 1008945u, new Vector3(445.45654f, -0.9374095f, -67.36859f), 154) { Fly = true, Land = true @@ -109785,7 +110579,7 @@ public static class AssemblyQuestLoader obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -109793,9 +110587,9 @@ public static class AssemblyQuestLoader index2 = 2; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span21[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8110u, ItemCount = 4, @@ -109808,7 +110602,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009214u, new Vector3(159.3805f, -5.6866503f, 69.29114f), 154) { Fly = true, Land = true @@ -109822,16 +110616,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "Censored"; + span22[index] = "Censored"; questRoot4.Author = list22; index = 4; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -109839,9 +110633,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -109861,7 +110655,7 @@ public static class AssemblyQuestLoader obj15.Steps = list24; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -109869,14 +110663,14 @@ public static class AssemblyQuestLoader index2 = 3; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span25[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span25[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(83.55191f, -42.160282f, 359.22104f), 154) { Fly = true, @@ -109885,34 +110679,34 @@ public static class AssemblyQuestLoader num4 = 1; List list26 = new List(num4); CollectionsMarshal.SetCount(list26, num4); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span5[num3] = 747u; + span26[num3] = 747u; obj17.KillEnemyDataIds = list26; num3 = 6; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span27[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; obj17.CompletionQuestVariablesFlags = list27; reference18 = obj17; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004461u, new Vector3(82.993774f, -41.519836f, 362.2339f), 154); + span25[num2] = new QuestStep(EInteractionType.Interact, 2004461u, new Vector3(82.993774f, -41.519836f, 362.2339f), 154); obj16.Steps = list25; reference17 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -109920,9 +110714,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span28[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { Fly = true, Land = true @@ -109930,7 +110724,7 @@ public static class AssemblyQuestLoader obj18.Steps = list28; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span23[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -109938,9 +110732,9 @@ public static class AssemblyQuestLoader index2 = 2; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span29[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8095u, ItemCount = 3, @@ -109953,7 +110747,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span29[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true }; @@ -109966,16 +110760,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "Censored"; + span30[index] = "Censored"; questRoot5.Author = list30; index = 4; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span31[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -109983,9 +110777,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span32[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -110005,7 +110799,7 @@ public static class AssemblyQuestLoader obj20.Steps = list32; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -110013,16 +110807,16 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004464u, new Vector3(25.741943f, -43.442444f, 441.12292f), 154) + span33[num2] = new QuestStep(EInteractionType.Interact, 2004464u, new Vector3(25.741943f, -43.442444f, 441.12292f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj21.Steps = list33; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -110030,9 +110824,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span34[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { Fly = true, Land = true @@ -110040,7 +110834,7 @@ public static class AssemblyQuestLoader obj22.Steps = list34; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -110048,9 +110842,9 @@ public static class AssemblyQuestLoader index2 = 2; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span35[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8096u, ItemCount = 2, @@ -110063,7 +110857,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true }; @@ -110076,16 +110870,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "Censored"; + span36[index] = "Censored"; questRoot6.Author = list36; index = 4; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span37[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -110093,9 +110887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -110115,7 +110909,7 @@ public static class AssemblyQuestLoader obj24.Steps = list38; reference25 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -110123,14 +110917,14 @@ public static class AssemblyQuestLoader index2 = 2; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span39[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span39[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(-180.06154f, -60.916454f, 355.63138f), 154) { Fly = true, @@ -110139,9 +110933,9 @@ public static class AssemblyQuestLoader num4 = 2; List list40 = new List(num4); CollectionsMarshal.SetCount(list40, num4); - Span span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - ref ComplexCombatData reference28 = ref span6[num3]; + ref ComplexCombatData reference28 = ref span40[num3]; ComplexCombatData obj27 = new ComplexCombatData { DataId = 30u, @@ -110150,23 +110944,23 @@ public static class AssemblyQuestLoader int num5 = 6; List list41 = new List(num5); CollectionsMarshal.SetCount(list41, num5); - span4 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); int num6 = 0; - span4[num6] = null; + span41[num6] = null; num6++; - span4[num6] = null; + span41[num6] = null; num6++; - span4[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span41[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span41[num6] = null; num6++; - span4[num6] = null; + span41[num6] = null; num6++; - span4[num6] = null; + span41[num6] = null; obj27.CompletionQuestVariablesFlags = list41; reference28 = obj27; num3++; - span6[num3] = new ComplexCombatData + span40[num3] = new ComplexCombatData { DataId = 3240u, MinimumKillCount = 1u @@ -110176,7 +110970,7 @@ public static class AssemblyQuestLoader obj25.Steps = list39; reference26 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -110184,16 +110978,16 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span42[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj28.Steps = list42; reference29 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -110201,9 +110995,9 @@ public static class AssemblyQuestLoader index2 = 2; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span43[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8097u, ItemCount = 1, @@ -110216,7 +111010,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true }; @@ -110229,16 +111023,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "Censored"; + span44[index] = "Censored"; questRoot7.Author = list44; index = 4; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -110246,9 +111040,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -110268,7 +111062,7 @@ public static class AssemblyQuestLoader obj30.Steps = list46; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -110276,9 +111070,9 @@ public static class AssemblyQuestLoader index2 = 2; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span47[num2]; QuestStep obj32 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(18.913702f, -50.22517f, 533.0378f), 154) { TargetTerritoryId = (ushort)148, @@ -110289,15 +111083,15 @@ public static class AssemblyQuestLoader num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - Span span7 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span7[num4] = 148; + span48[num4] = 148; skipStepConditions.InTerritory = list48; skipConditions.StepIf = skipStepConditions; obj32.SkipConditions = skipConditions; reference33 = obj32; num2++; - span3[num2] = new QuestStep(EInteractionType.Say, 1009634u, new Vector3(-410.1778f, 64.43958f, -244.00702f), 148) + span47[num2] = new QuestStep(EInteractionType.Say, 1009634u, new Vector3(-410.1778f, 64.43958f, -244.00702f), 148) { Fly = true, ChatMessage = new ChatMessage @@ -110308,7 +111102,7 @@ public static class AssemblyQuestLoader obj31.Steps = list47; reference32 = obj31; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -110316,16 +111110,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span49[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj33.Steps = list49; reference34 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -110333,9 +111127,9 @@ public static class AssemblyQuestLoader index2 = 2; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span50[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8098u, ItemCount = 1, @@ -110348,7 +111142,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true }; @@ -110361,16 +111155,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "Censored"; + span51[index] = "Censored"; questRoot8.Author = list51; index = 4; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span52[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -110378,9 +111172,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span53[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, @@ -110400,7 +111194,7 @@ public static class AssemblyQuestLoader obj35.Steps = list53; reference36 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span52[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -110408,9 +111202,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154) + span54[num2] = new QuestStep(EInteractionType.Interact, 1006258u, new Vector3(-246.479f, -31.537203f, 392.5382f), 154) { Fly = true, Land = true @@ -110418,7 +111212,7 @@ public static class AssemblyQuestLoader obj36.Steps = list54; reference37 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -110426,16 +111220,16 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) + span55[index2] = new QuestStep(EInteractionType.Interact, 1009218u, new Vector3(-4.1047363f, -40.949986f, 176.83679f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj37.Steps = list55; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -110443,9 +111237,9 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span56[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8099u, ItemCount = 2, @@ -110458,7 +111252,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009212u, new Vector3(151.29321f, -9.752633f, 79.697754f), 154) { Fly = true }; @@ -110471,16 +111265,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "Censored"; + span57[index] = "Censored"; questRoot9.Author = list57; index = 5; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -110488,9 +111282,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -110511,7 +111305,7 @@ public static class AssemblyQuestLoader obj39.Steps = list59; reference40 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -110519,9 +111313,9 @@ public static class AssemblyQuestLoader index2 = 2; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span60[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -110538,11 +111332,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span60[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj40.Steps = list60; reference41 = obj40; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -110550,27 +111344,27 @@ public static class AssemblyQuestLoader num2 = 2; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 156) + span61[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 156) { TargetClass = EExtendedClassJob.Botanist }; index2++; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span61[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Gather, null, null, 156); num4 = 2; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - Span span8 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span8[num3] = new GatheredItem + span62[num3] = new GatheredItem { ItemId = 2001412u, ItemCount = 15 }; num3++; - span8[num3] = new GatheredItem + span62[num3] = new GatheredItem { ItemId = 2001413u, ItemCount = 5 @@ -110580,7 +111374,7 @@ public static class AssemblyQuestLoader obj41.Steps = list61; reference42 = obj41; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -110588,9 +111382,9 @@ public static class AssemblyQuestLoader index2 = 2; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span63[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -110607,11 +111401,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span63[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj42.Steps = list63; reference44 = obj42; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span58[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -110619,9 +111413,9 @@ public static class AssemblyQuestLoader num2 = 2; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span64[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8113u, ItemCount = 2, @@ -110634,7 +111428,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -110661,16 +111455,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "Censored"; + span65[index] = "Censored"; questRoot10.Author = list65; index = 5; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span66[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -110678,9 +111472,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -110701,7 +111495,7 @@ public static class AssemblyQuestLoader obj44.Steps = list67; reference46 = obj44; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -110709,9 +111503,9 @@ public static class AssemblyQuestLoader num2 = 2; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span68[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -110728,11 +111522,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span68[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj45.Steps = list68; reference47 = obj45; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -110740,27 +111534,27 @@ public static class AssemblyQuestLoader index2 = 2; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 156) + span69[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 156) { TargetClass = EExtendedClassJob.Miner }; num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span69[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 156); num3 = 2; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span8 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span8[num4] = new GatheredItem + span70[num4] = new GatheredItem { ItemId = 2001415u, ItemCount = 15 }; num4++; - span8[num4] = new GatheredItem + span70[num4] = new GatheredItem { ItemId = 2001416u, ItemCount = 5 @@ -110770,7 +111564,7 @@ public static class AssemblyQuestLoader obj46.Steps = list69; reference48 = obj46; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -110778,9 +111572,9 @@ public static class AssemblyQuestLoader num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span71[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -110797,11 +111591,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span71[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj47.Steps = list71; reference50 = obj47; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span66[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -110809,9 +111603,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span72[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8114u, ItemCount = 1, @@ -110824,7 +111618,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -110851,16 +111645,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "Censored"; + span73[index] = "Censored"; questRoot11.Author = list73; index = 5; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span74[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -110868,9 +111662,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -110891,7 +111685,7 @@ public static class AssemblyQuestLoader obj49.Steps = list75; reference52 = obj49; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span74[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -110899,9 +111693,9 @@ public static class AssemblyQuestLoader index2 = 2; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span76[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -110918,11 +111712,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span76[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj50.Steps = list76; reference53 = obj50; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span74[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -110930,14 +111724,14 @@ public static class AssemblyQuestLoader num2 = 2; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span77[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; index2++; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span77[index2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, null, new Vector3(-339.69962f, -17.148405f, -433.59454f), 156) { Fly = true, @@ -110947,9 +111741,9 @@ public static class AssemblyQuestLoader num4 = 1; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = 140u; + span78[num3] = 140u; obj52.KillEnemyDataIds = list78; obj52.SkipConditions = new SkipConditions { @@ -110967,7 +111761,7 @@ public static class AssemblyQuestLoader obj51.Steps = list77; reference54 = obj51; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span74[num]; QuestSequence obj53 = new QuestSequence { Sequence = 3 @@ -110975,9 +111769,9 @@ public static class AssemblyQuestLoader index2 = 2; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span79[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -110994,11 +111788,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span79[num2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj53.Steps = list79; reference56 = obj53; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -111006,9 +111800,9 @@ public static class AssemblyQuestLoader num2 = 2; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span80[index2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8115u, ItemCount = 2, @@ -111021,7 +111815,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span80[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -111048,16 +111842,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "Censored"; + span81[index] = "Censored"; questRoot12.Author = list81; index = 5; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span82[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -111065,9 +111859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span83[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -111088,7 +111882,7 @@ public static class AssemblyQuestLoader obj55.Steps = list83; reference58 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span82[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -111096,9 +111890,9 @@ public static class AssemblyQuestLoader num2 = 2; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span84[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -111115,11 +111909,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span84[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj56.Steps = list84; reference59 = obj56; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span82[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -111127,14 +111921,14 @@ public static class AssemblyQuestLoader index2 = 3; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span85[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span85[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, null, new Vector3(-512.7902f, -4.0678735f, -442.46564f), 156) { Fly = true, @@ -111144,9 +111938,9 @@ public static class AssemblyQuestLoader num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span6 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num4 = 0; - ref ComplexCombatData reference62 = ref span6[num4]; + ref ComplexCombatData reference62 = ref span86[num4]; ComplexCombatData obj59 = new ComplexCombatData { DataId = 2983u, @@ -111155,19 +111949,19 @@ public static class AssemblyQuestLoader num6 = 6; List list87 = new List(num6); CollectionsMarshal.SetCount(list87, num6); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num5 = 0; - span4[num5] = null; + span87[num5] = null; num5++; - span4[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span87[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span87[num5] = null; num5++; - span4[num5] = null; + span87[num5] = null; num5++; - span4[num5] = null; + span87[num5] = null; num5++; - span4[num5] = null; + span87[num5] = null; obj59.CompletionQuestVariablesFlags = list87; reference62 = obj59; obj58.ComplexCombatData = list86; @@ -111186,27 +111980,27 @@ public static class AssemblyQuestLoader num4 = 6; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; obj58.CompletionQuestVariablesFlags = list88; reference61 = obj58; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004479u, new Vector3(-513.0541f, -4.043701f, -442.46588f), 156); + span85[num2] = new QuestStep(EInteractionType.Interact, 2004479u, new Vector3(-513.0541f, -4.043701f, -442.46588f), 156); obj57.Steps = list85; reference60 = obj57; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span82[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -111214,9 +112008,9 @@ public static class AssemblyQuestLoader num2 = 2; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span89[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -111233,11 +112027,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span89[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj60.Steps = list89; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span82[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -111245,9 +112039,9 @@ public static class AssemblyQuestLoader index2 = 2; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span90[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8117u, ItemCount = 1, @@ -111260,7 +112054,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -111287,16 +112081,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "Censored"; + span91[index] = "Censored"; questRoot13.Author = list91; index = 4; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -111304,9 +112098,9 @@ public static class AssemblyQuestLoader num2 = 2; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) + span93[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) { Fly = true, Land = true, @@ -111325,11 +112119,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); + span93[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); obj62.Steps = list93; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span92[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -111337,9 +112131,9 @@ public static class AssemblyQuestLoader index2 = 2; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span94[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 1000776u, new Vector3(115.342896f, 287.02945f, 142.1377f), 155) { Fly = true, @@ -111355,23 +112149,23 @@ public static class AssemblyQuestLoader num3 = 6; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num4 = 0; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span95[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list95; reference67 = obj64; num2++; - span3[num2] = new QuestStep(EInteractionType.Say, 1009639u, new Vector3(59.952637f, 298.56396f, 176.25696f), 155) + span94[num2] = new QuestStep(EInteractionType.Say, 1009639u, new Vector3(59.952637f, 298.56396f, 176.25696f), 155) { Fly = true, ChatMessage = new ChatMessage @@ -111382,7 +112176,7 @@ public static class AssemblyQuestLoader obj63.Steps = list94; reference66 = obj63; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -111390,19 +112184,19 @@ public static class AssemblyQuestLoader num2 = 2; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) + span96[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) { Fly = true, Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); + span96[index2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); obj65.Steps = list96; reference68 = obj65; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -111410,9 +112204,9 @@ public static class AssemblyQuestLoader index2 = 3; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span97[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8101u, @@ -111428,13 +112222,13 @@ public static class AssemblyQuestLoader num4 = 1; List list98 = new List(num4); CollectionsMarshal.SetCount(list98, num4); - Span span9 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span9[num3] = EExtendedClassJob.DoH; + span98[num3] = EExtendedClassJob.DoH; obj67.RequiredCurrentJob = list98; reference70 = obj67; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) + span97[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) { Fly = true, Land = true, @@ -111453,7 +112247,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); + span97[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); obj66.Steps = list97; reference69 = obj66; questRoot13.QuestSequence = list92; @@ -111468,16 +112262,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "Censored"; + span99[index] = "Censored"; questRoot14.Author = list99; index = 4; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span100[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -111485,9 +112279,9 @@ public static class AssemblyQuestLoader num2 = 2; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) + span101[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) { Fly = true, Land = true, @@ -111506,11 +112300,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); obj68.Steps = list101; reference71 = obj68; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span100[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -111518,14 +112312,14 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 155) + span102[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 155) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span102[num2]; QuestStep obj70 = new QuestStep(EInteractionType.Combat, null, new Vector3(-238.96973f, 225.51239f, 425.29025f), 155) { Fly = true, @@ -111535,9 +112329,9 @@ public static class AssemblyQuestLoader num3 = 1; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num4 = 0; - span5[num4] = 191u; + span103[num4] = 191u; obj70.KillEnemyDataIds = list103; obj70.SkipConditions = new SkipConditions { @@ -111550,7 +112344,7 @@ public static class AssemblyQuestLoader obj69.Steps = list102; reference72 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span100[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -111558,19 +112352,19 @@ public static class AssemblyQuestLoader num2 = 2; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) + span104[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) { Fly = true, Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); + span104[index2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); obj71.Steps = list104; reference74 = obj71; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span100[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -111578,9 +112372,9 @@ public static class AssemblyQuestLoader index2 = 3; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span105[num2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8103u, ItemCount = 1, @@ -111593,7 +112387,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) + span105[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) { Fly = true, Land = true, @@ -111612,7 +112406,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); + span105[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); obj72.Steps = list105; reference75 = obj72; questRoot14.QuestSequence = list100; @@ -111622,16 +112416,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "Censored"; + span106[index] = "Censored"; questRoot15.Author = list106; index = 5; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span107[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -111639,9 +112433,9 @@ public static class AssemblyQuestLoader num2 = 2; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) + span108[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) { Fly = true, Land = true, @@ -111660,11 +112454,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); + span108[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); obj73.Steps = list108; reference76 = obj73; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span107[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -111672,9 +112466,9 @@ public static class AssemblyQuestLoader index2 = 2; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) + span109[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) { Fly = true, Land = true, @@ -111688,11 +112482,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); + span109[num2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); obj74.Steps = list109; reference77 = obj74; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span107[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -111700,21 +112494,21 @@ public static class AssemblyQuestLoader num2 = 3; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155); + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(195.20084f, 307.86295f, 411.4291f), 155) + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(195.20084f, 307.86295f, 411.4291f), 155) { Fly = true, Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006378u, new Vector3(204.5166f, 293.32996f, 418.57007f), 155); + span110[index2] = new QuestStep(EInteractionType.Interact, 1006378u, new Vector3(204.5166f, 293.32996f, 418.57007f), 155); obj75.Steps = list110; reference78 = obj75; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span107[num]; QuestSequence obj76 = new QuestSequence { Sequence = 3 @@ -111722,24 +112516,24 @@ public static class AssemblyQuestLoader index2 = 3; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(195.20084f, 307.86295f, 411.4291f), 155) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(195.20084f, 307.86295f, 411.4291f), 155) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.82239f, 222.01717f, 352.99496f), 155) { Fly = true, Land = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); + span111[num2] = new QuestStep(EInteractionType.Interact, 1009219u, new Vector3(251.11768f, 222f, 366.2317f), 155); obj76.Steps = list111; reference79 = obj76; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span107[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -111747,9 +112541,9 @@ public static class AssemblyQuestLoader num2 = 3; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span112[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8104u, ItemCount = 1, @@ -111762,7 +112556,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.94475f, -4.690532f, 63.927406f), 154) { Fly = true, Land = true, @@ -111781,7 +112575,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); + span112[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009213u, new Vector3(159.28894f, -3.6960998f, 64.286255f), 154); obj77.Steps = list112; reference80 = obj77; questRoot15.QuestSequence = list107; @@ -111791,16 +112585,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "Censored"; + span113[index] = "Censored"; questRoot16.Author = list113; index = 5; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span114[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -111808,9 +112602,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span115[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -111831,7 +112625,7 @@ public static class AssemblyQuestLoader obj78.Steps = list115; reference81 = obj78; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span114[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -111839,9 +112633,9 @@ public static class AssemblyQuestLoader num2 = 2; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span116[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -111858,11 +112652,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span116[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj79.Steps = list116; reference82 = obj79; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span114[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -111870,14 +112664,14 @@ public static class AssemblyQuestLoader index2 = 4; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 156) + span117[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 156) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; num2++; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span117[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Combat, 1009669u, new Vector3(-134.47784f, -1.2726249f, -637.7814f), 156) { Fly = true, @@ -111887,9 +112681,9 @@ public static class AssemblyQuestLoader num4 = 1; List list118 = new List(num4); CollectionsMarshal.SetCount(list118, num4); - span5 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span5[num3] = 725u; + span118[num3] = 725u; obj81.KillEnemyDataIds = list118; obj81.SkipConditions = new SkipConditions { @@ -111906,23 +112700,23 @@ public static class AssemblyQuestLoader num3 = 6; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span4 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num4 = 0; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span119[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj81.CompletionQuestVariablesFlags = list119; reference84 = obj81; num2++; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span117[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, 1009640u, new Vector3(-143.45007f, 3.3107295f, -663.99634f), 156) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -111930,30 +112724,30 @@ public static class AssemblyQuestLoader num4 = 1; List list120 = new List(num4); CollectionsMarshal.SetCount(list120, num4); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span5[num3] = 725u; + span120[num3] = 725u; obj82.KillEnemyDataIds = list120; num3 = 6; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num4 = 0; - span4[num4] = null; + span121[num4] = null; num4++; - span4[num4] = null; + span121[num4] = null; num4++; - span4[num4] = null; + span121[num4] = null; num4++; - span4[num4] = null; + span121[num4] = null; num4++; - span4[num4] = null; + span121[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span121[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj82.CompletionQuestVariablesFlags = list121; reference85 = obj82; num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span117[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Combat, 1009670u, new Vector3(-189.28821f, 4.6535096f, -654.9325f), 156) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -111961,15 +112755,15 @@ public static class AssemblyQuestLoader num4 = 1; List list122 = new List(num4); CollectionsMarshal.SetCount(list122, num4); - span5 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span5[num3] = 725u; + span122[num3] = 725u; obj83.KillEnemyDataIds = list122; reference86 = obj83; obj80.Steps = list117; reference83 = obj80; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span114[num]; QuestSequence obj84 = new QuestSequence { Sequence = 3 @@ -111977,9 +112771,9 @@ public static class AssemblyQuestLoader num2 = 2; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) + span123[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.581226f, 29f, -798.03467f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -111996,11 +112790,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); + span123[index2] = new QuestStep(EInteractionType.Interact, 1009220u, new Vector3(40.93994f, 29f, -798.3673f), 156); obj84.Steps = list123; reference87 = obj84; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span114[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -112008,9 +112802,9 @@ public static class AssemblyQuestLoader index2 = 2; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) + span124[num2] = new QuestStep(EInteractionType.Craft, null, null, 154) { ItemId = 8118u, ItemCount = 2, @@ -112023,7 +112817,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) + span124[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009215u, new Vector3(167.01001f, -13.604617f, 110.85681f), 154) { Fly = true, Land = true, @@ -112050,16 +112844,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "Censored"; + span125[index] = "Censored"; questRoot17.Author = list125; index = 5; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span126[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -112067,9 +112861,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span127[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -112090,7 +112884,7 @@ public static class AssemblyQuestLoader obj86.Steps = list127; reference89 = obj86; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span126[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -112098,27 +112892,27 @@ public static class AssemblyQuestLoader index2 = 2; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 155) + span128[num2] = new QuestStep(EInteractionType.SwitchClass, null, null, 155) { TargetClass = EExtendedClassJob.Botanist }; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span128[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Gather, null, null, 155); num3 = 2; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span8 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num4 = 0; - span8[num4] = new GatheredItem + span129[num4] = new GatheredItem { ItemId = 2001424u, ItemCount = 15 }; num4++; - span8[num4] = new GatheredItem + span129[num4] = new GatheredItem { ItemId = 2001425u, ItemCount = 5 @@ -112128,7 +112922,7 @@ public static class AssemblyQuestLoader obj87.Steps = list128; reference90 = obj87; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span126[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -112136,16 +112930,16 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009646u, new Vector3(246.78406f, 302f, -256.64148f), 155) + span130[index2] = new QuestStep(EInteractionType.Interact, 1009646u, new Vector3(246.78406f, 302f, -256.64148f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj88.Steps = list130; reference92 = obj88; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span126[num]; QuestSequence obj89 = new QuestSequence { Sequence = 3 @@ -112153,13 +112947,13 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155); + span131[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155); obj89.Steps = list131; reference93 = obj89; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span126[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -112167,9 +112961,9 @@ public static class AssemblyQuestLoader num2 = 2; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span132[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8121u, ItemCount = 2, @@ -112182,7 +112976,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span132[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -112209,16 +113003,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "Censored"; + span133[index] = "Censored"; questRoot18.Author = list133; index = 5; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span134[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -112226,9 +113020,9 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span135[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -112249,7 +113043,7 @@ public static class AssemblyQuestLoader obj91.Steps = list135; reference95 = obj91; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span134[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -112257,27 +113051,27 @@ public static class AssemblyQuestLoader num2 = 2; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 155) + span136[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 155) { TargetClass = EExtendedClassJob.Miner }; index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span136[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Gather, null, null, 155); num4 = 2; List list137 = new List(num4); CollectionsMarshal.SetCount(list137, num4); - span8 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span8[num3] = new GatheredItem + span137[num3] = new GatheredItem { ItemId = 2001426u, ItemCount = 15 }; num3++; - span8[num3] = new GatheredItem + span137[num3] = new GatheredItem { ItemId = 2001427u, ItemCount = 5 @@ -112287,7 +113081,7 @@ public static class AssemblyQuestLoader obj92.Steps = list136; reference96 = obj92; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span134[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -112295,16 +113089,16 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009647u, new Vector3(204.97437f, 302.26498f, -250.84308f), 155) + span138[num2] = new QuestStep(EInteractionType.Interact, 1009647u, new Vector3(204.97437f, 302.26498f, -250.84308f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj93.Steps = list138; reference98 = obj93; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span134[num]; QuestSequence obj94 = new QuestSequence { Sequence = 3 @@ -112312,13 +113106,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155); + span139[index2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155); obj94.Steps = list139; reference99 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span134[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -112326,9 +113120,9 @@ public static class AssemblyQuestLoader index2 = 2; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span140[num2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8122u, ItemCount = 2, @@ -112341,7 +113135,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -112368,16 +113162,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "Censored"; + span141[index] = "Censored"; questRoot19.Author = list141; index = 5; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span142[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -112385,9 +113179,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span143[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -112408,7 +113202,7 @@ public static class AssemblyQuestLoader obj96.Steps = list143; reference101 = obj96; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span142[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -112416,13 +113210,13 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154); + span144[num2] = new QuestStep(EInteractionType.Interact, 1009204u, new Vector3(151.93408f, -18.41936f, 100.72473f), 154); obj97.Steps = list144; reference102 = obj97; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span142[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -112430,9 +113224,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009648u, new Vector3(-174.60901f, 304.1538f, -322.4079f), 155) + span145[index2] = new QuestStep(EInteractionType.Interact, 1009648u, new Vector3(-174.60901f, 304.1538f, -322.4079f), 155) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -112444,7 +113238,7 @@ public static class AssemblyQuestLoader obj98.Steps = list145; reference103 = obj98; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span142[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -112452,16 +113246,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) + span146[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj99.Steps = list146; reference104 = obj99; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span142[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -112469,9 +113263,9 @@ public static class AssemblyQuestLoader num2 = 2; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span147[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8123u, ItemCount = 3, @@ -112484,7 +113278,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -112511,16 +113305,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "liza"; + span148[index] = "liza"; questRoot20.Author = list148; index = 2; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span149[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -112528,9 +113322,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span150[num2]; QuestStep obj102 = new QuestStep(EInteractionType.AcceptQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -112548,9 +113342,9 @@ public static class AssemblyQuestLoader num3 = 1; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span7 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num4 = 0; - span7[num4] = 128; + span151[num4] = 128; obj103.InTerritory = list151; skipConditions2.AetheryteShortcutIf = obj103; obj102.SkipConditions = skipConditions2; @@ -112558,7 +113352,7 @@ public static class AssemblyQuestLoader obj101.Steps = list150; reference106 = obj101; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span149[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -112566,9 +113360,9 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009236u, new Vector3(-20.431885f, 91.99992f, -1.3886108f), 128) + span152[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009236u, new Vector3(-20.431885f, 91.99992f, -1.3886108f), 128) { AethernetShortcut = new AethernetShortcut { @@ -112585,16 +113379,16 @@ public static class AssemblyQuestLoader num = 1; List list153 = new List(num); CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index = 0; - span[index] = "liza"; + span153[index] = "liza"; questRoot21.Author = list153; index = 5; List list154 = new List(index); CollectionsMarshal.SetCount(list154, index); - span2 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span154[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -112602,13 +113396,13 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132); + span155[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132); obj105.Steps = list155; reference109 = obj105; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span154[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -112616,9 +113410,9 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152) + span156[index2] = new QuestStep(EInteractionType.Interact, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -112626,7 +113420,7 @@ public static class AssemblyQuestLoader obj106.Steps = list156; reference110 = obj106; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span154[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -112634,18 +113428,18 @@ public static class AssemblyQuestLoader index2 = 2; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.12068f, -31.484615f, -218.4991f), 152) + span157[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.12068f, -31.484615f, -218.4991f), 152) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004430u, new Vector3(198.2909f, -29.83142f, -220.44714f), 152); + span157[num2] = new QuestStep(EInteractionType.Interact, 2004430u, new Vector3(198.2909f, -29.83142f, -220.44714f), 152); obj107.Steps = list157; reference111 = obj107; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span154[num]; QuestSequence obj108 = new QuestSequence { Sequence = 3 @@ -112653,9 +113447,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 152) + span158[index2] = new QuestStep(EInteractionType.Duty, null, null, 152) { DutyOptions = new DutyOptions { @@ -112665,7 +113459,7 @@ public static class AssemblyQuestLoader obj108.Steps = list158; reference112 = obj108; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span154[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -112673,22 +113467,22 @@ public static class AssemblyQuestLoader index2 = 4; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) + span159[num2] = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span159[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span159[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); obj109.Steps = list159; reference113 = obj109; questRoot21.QuestSequence = list154; @@ -112698,16 +113492,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot22.Author = list160; index = 6; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span161[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -112715,9 +113509,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -112731,7 +113525,7 @@ public static class AssemblyQuestLoader obj110.Steps = list162; reference114 = obj110; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span161[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -112739,9 +113533,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000705u, new Vector3(-243.15253f, -4.000101f, -7.950012f), 133) + span163[num2] = new QuestStep(EInteractionType.Interact, 1000705u, new Vector3(-243.15253f, -4.000101f, -7.950012f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -112753,7 +113547,7 @@ public static class AssemblyQuestLoader obj111.Steps = list163; reference115 = obj111; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span161[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -112761,9 +113555,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006238u, new Vector3(197.77222f, 7.8551226f, -22.14087f), 153) + span164[index2] = new QuestStep(EInteractionType.Interact, 1006238u, new Vector3(197.77222f, 7.8551226f, -22.14087f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill @@ -112771,7 +113565,7 @@ public static class AssemblyQuestLoader obj112.Steps = list164; reference116 = obj112; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span161[num]; QuestSequence obj113 = new QuestSequence { Sequence = 3 @@ -112779,9 +113573,9 @@ public static class AssemblyQuestLoader index2 = 3; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span165[num2]; QuestStep obj114 = new QuestStep(EInteractionType.Interact, 1000312u, new Vector3(269.6421f, 7.877909f, -206.34778f), 153) { Fly = true @@ -112789,67 +113583,67 @@ public static class AssemblyQuestLoader num4 = 6; List list166 = new List(num4); CollectionsMarshal.SetCount(list166, num4); - span4 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span4[num3] = null; + span166[num3] = null; num3++; - span4[num3] = null; + span166[num3] = null; num3++; - span4[num3] = null; + span166[num3] = null; num3++; - span4[num3] = null; + span166[num3] = null; num3++; - span4[num3] = null; + span166[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span166[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj114.CompletionQuestVariablesFlags = list166; reference118 = obj114; num2++; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span165[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1000338u, new Vector3(268.20776f, 10.393627f, -250.11066f), 153); num3 = 6; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span4 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num4 = 0; - span4[num4] = null; + span167[num4] = null; num4++; - span4[num4] = null; + span167[num4] = null; num4++; - span4[num4] = null; + span167[num4] = null; num4++; - span4[num4] = null; + span167[num4] = null; num4++; - span4[num4] = null; + span167[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span167[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list167; reference119 = questStep6; num2++; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span165[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1000340u, new Vector3(277.51575f, 11.186312f, -255.60394f), 153); num4 = 6; List list168 = new List(num4); CollectionsMarshal.SetCount(list168, num4); - span4 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span168[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list168; reference120 = questStep7; obj113.Steps = list165; reference117 = obj113; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span161[num]; QuestSequence obj115 = new QuestSequence { Sequence = 4 @@ -112857,18 +113651,18 @@ public static class AssemblyQuestLoader num2 = 2; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(265.58423f, 9.040689f, -227.60555f), 153); + span169[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(265.58423f, 9.040689f, -227.60555f), 153); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004282u, new Vector3(261.5548f, 15.42688f, -125.90222f), 153) + span169[index2] = new QuestStep(EInteractionType.Interact, 2004282u, new Vector3(261.5548f, 15.42688f, -125.90222f), 153) { Fly = true }; obj115.Steps = list169; reference121 = obj115; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span161[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -112876,9 +113670,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000705u, new Vector3(-243.15253f, -4.000101f, -7.950012f), 133) + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000705u, new Vector3(-243.15253f, -4.000101f, -7.950012f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -112897,16 +113691,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span171[index] = "liza"; questRoot23.Author = list171; index = 10; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span172[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -112914,9 +113708,9 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span173[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -112930,7 +113724,7 @@ public static class AssemblyQuestLoader obj117.Steps = list173; reference123 = obj117; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span172[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -112938,9 +113732,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span174[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -112948,7 +113742,7 @@ public static class AssemblyQuestLoader obj118.Steps = list174; reference124 = obj118; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span172[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 @@ -112956,9 +113750,9 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009267u, new Vector3(194.20154f, 59.531815f, -144.54877f), 180) + span175[index2] = new QuestStep(EInteractionType.Interact, 1009267u, new Vector3(194.20154f, 59.531815f, -144.54877f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -112966,7 +113760,7 @@ public static class AssemblyQuestLoader obj119.Steps = list175; reference125 = obj119; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span172[num]; QuestSequence obj120 = new QuestSequence { Sequence = 3 @@ -112974,22 +113768,22 @@ public static class AssemblyQuestLoader index2 = 2; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-348.54996f, 67.72218f, -344.0944f), 180) + span176[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-348.54996f, 67.72218f, -344.0944f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) + span176[num2] = new QuestStep(EInteractionType.Interact, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) { Fly = true }; obj120.Steps = list176; reference126 = obj120; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span172[num]; QuestSequence obj121 = new QuestSequence { Sequence = 4 @@ -112997,16 +113791,16 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) + span177[index2] = new QuestStep(EInteractionType.UseItem, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) { ItemId = 2001334u }; obj121.Steps = list177; reference127 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span172[num]; QuestSequence obj122 = new QuestSequence { Sequence = 5 @@ -113014,16 +113808,16 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) + span178[num2] = new QuestStep(EInteractionType.UseItem, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) { ItemId = 2001334u }; obj122.Steps = list178; reference128 = obj122; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span172[num]; QuestSequence obj123 = new QuestSequence { Sequence = 6 @@ -113031,16 +113825,16 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) + span179[index2] = new QuestStep(EInteractionType.UseItem, 1009268u, new Vector3(-319.9054f, 4.416262f, -571.40466f), 180) { ItemId = 2001334u }; obj123.Steps = list179; reference129 = obj123; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span172[num]; QuestSequence obj124 = new QuestSequence { Sequence = 7 @@ -113048,9 +113842,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span180[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -113058,7 +113852,7 @@ public static class AssemblyQuestLoader obj124.Steps = list180; reference130 = obj124; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span172[num]; QuestSequence obj125 = new QuestSequence { Sequence = 8 @@ -113066,16 +113860,16 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004284u, new Vector3(517.32654f, 12.558105f, 78.93494f), 137) + span181[index2] = new QuestStep(EInteractionType.Interact, 2004284u, new Vector3(517.32654f, 12.558105f, 78.93494f), 137) { Fly = true }; obj125.Steps = list181; reference131 = obj125; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -113083,9 +113877,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -113100,16 +113894,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot24.Author = list183; index = 5; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span184[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -113117,9 +113911,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -113133,7 +113927,7 @@ public static class AssemblyQuestLoader obj127.Steps = list185; reference133 = obj127; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span184[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -113141,9 +113935,9 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009271u, new Vector3(149.9198f, 7.492006f, 109.391846f), 131) + span186[num2] = new QuestStep(EInteractionType.Interact, 1009271u, new Vector3(149.9198f, 7.492006f, 109.391846f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -113155,7 +113949,7 @@ public static class AssemblyQuestLoader obj128.Steps = list186; reference134 = obj128; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span184[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -113163,9 +113957,9 @@ public static class AssemblyQuestLoader num2 = 2; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span187[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Interact, 1009272u, new Vector3(-39.16992f, 13.499999f, 104.99719f), 131) { AethernetShortcut = new AethernetShortcut @@ -113177,26 +113971,26 @@ public static class AssemblyQuestLoader num3 = 6; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span4 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num4 = 0; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span188[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj130.CompletionQuestVariablesFlags = list188; num4 = 1; List list189 = new List(num4); CollectionsMarshal.SetCount(list189, num4); - Span span10 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span10[num3] = new DialogueChoice + span189[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST007_01533_Q1_000_000"), @@ -113205,7 +113999,7 @@ public static class AssemblyQuestLoader obj130.DialogueChoices = list189; reference136 = obj130; index2++; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span187[index2]; QuestStep obj131 = new QuestStep(EInteractionType.Interact, 1009273u, new Vector3(-120.74469f, 41.50016f, 134.5083f), 131) { AethernetShortcut = new AethernetShortcut @@ -113217,26 +114011,26 @@ public static class AssemblyQuestLoader num3 = 6; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num4 = 0; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span190[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj131.CompletionQuestVariablesFlags = list190; num4 = 1; List list191 = new List(num4); CollectionsMarshal.SetCount(list191, num4); - span10 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span10[num3] = new DialogueChoice + span191[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST007_01533_Q2_000_000"), @@ -113247,7 +114041,7 @@ public static class AssemblyQuestLoader obj129.Steps = list187; reference135 = obj129; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span184[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -113255,9 +114049,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(112.655914f, 8.361085f, 73.20917f), 131) + span192[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(112.655914f, 8.361085f, 73.20917f), 131) { RestartNavigationIfCancelled = false, AethernetShortcut = new AethernetShortcut @@ -113269,7 +114063,7 @@ public static class AssemblyQuestLoader obj132.Steps = list192; reference138 = obj132; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span184[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -113277,9 +114071,9 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009369u, new Vector3(151.26257f, 7.492006f, 109.84961f), 131) + span193[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009369u, new Vector3(151.26257f, 7.492006f, 109.84961f), 131) { NextQuestId = new QuestId(1571) }; @@ -113337,9 +114131,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019615u, new Vector3(-71.763245f, 206.50021f, 32.638916f), 478) + span4[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019615u, new Vector3(-71.763245f, 206.50021f, 32.638916f), 478) { StopDistance = 5f }; @@ -113352,16 +114146,16 @@ public static class AssemblyQuestLoader num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index = 0; - span[index] = "liza"; + span5[index] = "liza"; questRoot2.Author = list5; index = 2; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - span2 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - ref QuestSequence reference3 = ref span2[num]; + ref QuestSequence reference3 = ref span6[num]; QuestSequence obj3 = new QuestSequence { Sequence = 0 @@ -113369,9 +114163,9 @@ public static class AssemblyQuestLoader num2 = 4; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span7[index2]; QuestStep obj4 = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, @@ -113382,32 +114176,32 @@ public static class AssemblyQuestLoader int num3 = 2; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); int num4 = 0; - span4[num4] = 140; + span8[num4] = 140; num4++; - span4[num4] = 212; + span8[num4] = 212; skipStepConditions.InTerritory = list8; skipConditions.StepIf = skipStepConditions; obj4.SkipConditions = skipConditions; reference4 = obj4; index2++; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span7[index2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num4 = 1; List list9 = new List(num4); CollectionsMarshal.SetCount(list9, num4); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span4[num3] = 212; + span9[num3] = 212; skipStepConditions2.InTerritory = list9; skipConditions2.StepIf = skipStepConditions2; questStep.SkipConditions = skipConditions2; reference5 = questStep; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span7[index2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -113417,19 +114211,19 @@ public static class AssemblyQuestLoader num3 = 1; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num4 = 0; - span4[num4] = 212; + span10[num4] = 212; skipStepConditions3.InTerritory = list10; skipConditions3.StepIf = skipStepConditions3; obj5.SkipConditions = skipConditions3; reference6 = obj5; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011618u, new Vector3(10.330261f, -3.0000017f, -54.8562f), 212); + span7[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011618u, new Vector3(10.330261f, -3.0000017f, -54.8562f), 212); obj3.Steps = list7; reference3 = obj3; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span6[num]; QuestSequence obj6 = new QuestSequence { Sequence = byte.MaxValue @@ -113437,9 +114231,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings, NextQuestId = new QuestId(1021) @@ -113453,16 +114247,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "Censored"; + span12[index] = "Censored"; questRoot3.Author = list12; index = 2; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -113470,9 +114264,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span14[index2]; QuestStep obj8 = new QuestStep(EInteractionType.AcceptQuest, 1025721u, new Vector3(-75.94415f, 11.800039f, -115.617676f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -113485,9 +114279,9 @@ public static class AssemblyQuestLoader num4 = 1; List list15 = new List(num4); CollectionsMarshal.SetCount(list15, num4); - Span span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span5[num3] = new DialogueChoice + span15[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY992_01555_Q1_000_000"), @@ -113498,7 +114292,7 @@ public static class AssemblyQuestLoader obj7.Steps = list14; reference8 = obj7; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -113506,9 +114300,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025721u, new Vector3(-75.94415f, 11.800039f, -115.617676f), 628); + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025721u, new Vector3(-75.94415f, 11.800039f, -115.617676f), 628); obj9.Steps = list16; reference10 = obj9; questRoot3.QuestSequence = list13; @@ -113518,16 +114312,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot4.Author = list17; index = 2; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -113535,15 +114329,15 @@ public static class AssemblyQuestLoader num2 = 2; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.134737f, 21.252728f, -640.2821f), 156); + span19[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.134737f, 21.252728f, -640.2821f), 156); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006950u, new Vector3(14.755432f, 21.252728f, -640.71106f), 156); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006950u, new Vector3(14.755432f, 21.252728f, -640.71106f), 156); obj10.Steps = list19; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -113551,9 +114345,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006988u, new Vector3(41.33667f, 28.999998f, -795.4681f), 156) + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006988u, new Vector3(41.33667f, 28.999998f, -795.4681f), 156) { StopDistance = 5f }; @@ -113566,16 +114360,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "alydev"; + span21[index] = "alydev"; questRoot5.Author = list21; index = 9; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span22[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -113583,13 +114377,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj12.Steps = list23; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span22[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -113597,116 +114391,116 @@ public static class AssemblyQuestLoader index2 = 5; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span24[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2004436u, new Vector3(-58.06067f, 0.19836426f, 5.355835f), 148); num3 = 6; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - Span span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span6[num4] = null; + span25[num4] = null; num4++; - span6[num4] = null; + span25[num4] = null; num4++; - span6[num4] = null; + span25[num4] = null; num4++; - span6[num4] = null; + span25[num4] = null; num4++; - span6[num4] = null; + span25[num4] = null; num4++; - span6[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span25[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list25; reference15 = questStep2; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span24[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2004432u, new Vector3(-64.62195f, -0.015319824f, -5.2339478f), 148); num4 = 6; List list26 = new List(num4); CollectionsMarshal.SetCount(list26, num4); - span6 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span6[num3] = null; + span26[num3] = null; num3++; - span6[num3] = null; + span26[num3] = null; num3++; - span6[num3] = null; + span26[num3] = null; num3++; - span6[num3] = null; + span26[num3] = null; num3++; - span6[num3] = null; + span26[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span26[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list26; reference16 = questStep3; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span24[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2004433u, new Vector3(-47.28778f, -0.015319824f, -4.0131226f), 148); num3 = 6; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = null; + span27[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span27[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list27; reference17 = questStep4; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span24[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2004434u, new Vector3(-51.773926f, 0.19836426f, 16.128723f), 148); num4 = 6; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = null; + span28[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list28; reference18 = questStep5; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span24[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2004435u, new Vector3(-63.309692f, 0.19836426f, 16.03717f), 148); num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = null; + span29[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list29; reference19 = questStep6; obj13.Steps = list24; reference14 = obj13; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span22[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -113714,13 +114508,13 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span30[index2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj14.Steps = list30; reference20 = obj14; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -113728,13 +114522,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000473u, new Vector3(-44.14441f, 0.74388826f, -32.88324f), 148); + span31[num2] = new QuestStep(EInteractionType.Interact, 1000473u, new Vector3(-44.14441f, 0.74388826f, -32.88324f), 148); obj15.Steps = list31; reference21 = obj15; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -113742,13 +114536,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span32[index2] = new QuestStep(EInteractionType.Interact, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj16.Steps = list32; reference22 = obj16; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span22[num]; QuestSequence obj17 = new QuestSequence { Sequence = 5 @@ -113756,13 +114550,13 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); + span33[num2] = new QuestStep(EInteractionType.Interact, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); obj17.Steps = list33; reference23 = obj17; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span22[num]; QuestSequence obj18 = new QuestSequence { Sequence = 6 @@ -113770,16 +114564,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009569u, new Vector3(-56.10742f, -0.020424694f, 28.54956f), 148) + span34[index2] = new QuestStep(EInteractionType.Interact, 1009569u, new Vector3(-56.10742f, -0.020424694f, 28.54956f), 148) { StopDistance = 7f }; obj18.Steps = list34; reference24 = obj18; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span22[num]; QuestSequence obj19 = new QuestSequence { Sequence = 7 @@ -113787,13 +114581,13 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); + span35[num2] = new QuestStep(EInteractionType.Interact, 1000470u, new Vector3(-59.006653f, -0.010835781f, 26.41333f), 148); obj19.Steps = list35; reference25 = obj19; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span22[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -113801,9 +114595,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); + span36[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000471u, new Vector3(-60.471558f, 0.19999865f, 6.301941f), 148); obj20.Steps = list36; reference26 = obj20; questRoot5.QuestSequence = list22; @@ -113813,16 +114607,16 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "liza"; + span37[index] = "liza"; questRoot6.Author = list37; index = 2; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span38[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -113830,13 +114624,13 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132); + span39[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009294u, new Vector3(-63.767517f, -1.7171676f, 11.673096f), 132); obj21.Steps = list39; reference27 = obj21; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span38[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -113844,9 +114638,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009152u, new Vector3(-74.47931f, -0.50372624f, 3.250122f), 132) + span40[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009152u, new Vector3(-74.47931f, -0.50372624f, 3.250122f), 132) { NextQuestId = new QuestId(2119) }; @@ -113859,16 +114653,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot7.Author = list41; index = 2; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span42[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -113876,13 +114670,13 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128); + span43[num2] = new QuestStep(EInteractionType.AcceptQuest, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128); obj23.Steps = list43; reference29 = obj23; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span42[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -113890,9 +114684,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009552u, new Vector3(96.025024f, 40.247147f, 60.68506f), 128) + span44[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009552u, new Vector3(96.025024f, 40.247147f, 60.68506f), 128) { NextQuestId = new QuestId(2119) }; @@ -113905,16 +114699,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; questRoot8.Author = list45; index = 2; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span46[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -113922,13 +114716,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001634u, new Vector3(-130.93768f, 4.0999947f, -91.02008f), 130); + span47[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001634u, new Vector3(-130.93768f, 4.0999947f, -91.02008f), 130); obj25.Steps = list47; reference31 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span46[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -113936,9 +114730,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001379u, new Vector3(-153.55157f, 4.10972f, -94.04144f), 130) + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001379u, new Vector3(-153.55157f, 4.10972f, -94.04144f), 130) { NextQuestId = new QuestId(2119) }; @@ -113951,16 +114745,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "Censored"; + span49[index] = "Censored"; questRoot9.Author = list49; index = 4; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span50[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -113968,9 +114762,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span51[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -113991,7 +114785,7 @@ public static class AssemblyQuestLoader obj27.Steps = list51; reference33 = obj27; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span50[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -113999,14 +114793,14 @@ public static class AssemblyQuestLoader num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) + span52[index2] = new QuestStep(EInteractionType.SwitchClass, null, null, 154) { TargetClass = EExtendedClassJob.ConfiguredCombatJob }; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span52[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, null, new Vector3(581.92236f, 282.2539f, -304.58823f), 155) { Fly = true, @@ -114016,9 +114810,9 @@ public static class AssemblyQuestLoader num4 = 2; List list53 = new List(num4); CollectionsMarshal.SetCount(list53, num4); - Span span7 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - ref ComplexCombatData reference36 = ref span7[num3]; + ref ComplexCombatData reference36 = ref span53[num3]; ComplexCombatData obj30 = new ComplexCombatData { DataId = 45u, @@ -114027,23 +114821,23 @@ public static class AssemblyQuestLoader int num5 = 6; List list54 = new List(num5); CollectionsMarshal.SetCount(list54, num5); - span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); int num6 = 0; - span6[num6] = null; + span54[num6] = null; num6++; - span6[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span54[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span6[num6] = null; + span54[num6] = null; num6++; - span6[num6] = null; + span54[num6] = null; num6++; - span6[num6] = null; + span54[num6] = null; num6++; - span6[num6] = null; + span54[num6] = null; obj30.CompletionQuestVariablesFlags = list54; reference36 = obj30; num3++; - span7[num3] = new ComplexCombatData + span53[num3] = new ComplexCombatData { DataId = 3241u, MinimumKillCount = 1u @@ -114060,7 +114854,7 @@ public static class AssemblyQuestLoader obj28.Steps = list52; reference34 = obj28; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -114068,16 +114862,16 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) + span55[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj31.Steps = list55; reference37 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -114085,9 +114879,9 @@ public static class AssemblyQuestLoader num2 = 2; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span56[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8125u, ItemCount = 2, @@ -114100,7 +114894,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -114127,16 +114921,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "Censored"; + span57[index] = "Censored"; questRoot10.Author = list57; index = 4; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span58[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -114144,9 +114938,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -114167,7 +114961,7 @@ public static class AssemblyQuestLoader obj33.Steps = list59; reference39 = obj33; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span58[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -114175,9 +114969,9 @@ public static class AssemblyQuestLoader num2 = 3; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span60[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Interact, 2004490u, new Vector3(596.704f, 303.5476f, -89.982544f), 155) { Fly = true, @@ -114194,48 +114988,48 @@ public static class AssemblyQuestLoader num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span6 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num4 = 0; - span6[num4] = null; + span61[num4] = null; num4++; - span6[num4] = null; + span61[num4] = null; num4++; - span6[num4] = null; + span61[num4] = null; num4++; - span6[num4] = null; + span61[num4] = null; num4++; - span6[num4] = null; + span61[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span61[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj35.CompletionQuestVariablesFlags = list61; reference41 = obj35; index2++; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span60[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2004491u, new Vector3(638.239f, 304.7379f, -93.888794f), 155); num4 = 6; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list62; reference42 = questStep7; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004492u, new Vector3(618.95166f, 301.13672f, -43.47296f), 155); + span60[index2] = new QuestStep(EInteractionType.Interact, 2004492u, new Vector3(618.95166f, 301.13672f, -43.47296f), 155); obj34.Steps = list60; reference40 = obj34; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -114243,16 +115037,16 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) + span63[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj36.Steps = list63; reference43 = obj36; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -114260,9 +115054,9 @@ public static class AssemblyQuestLoader num2 = 2; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span64[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8126u, ItemCount = 1, @@ -114275,7 +115069,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -114302,16 +115096,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "Censored"; + span65[index] = "Censored"; questRoot11.Author = list65; index = 4; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span66[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -114319,9 +115113,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -114342,7 +115136,7 @@ public static class AssemblyQuestLoader obj38.Steps = list67; reference45 = obj38; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span66[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -114350,9 +115144,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1009649u, new Vector3(627.8019f, 300.56494f, -16.434021f), 155) + span68[index2] = new QuestStep(EInteractionType.Say, 1009649u, new Vector3(627.8019f, 300.56494f, -16.434021f), 155) { Fly = true, Land = true, @@ -114365,7 +115159,7 @@ public static class AssemblyQuestLoader obj39.Steps = list68; reference46 = obj39; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -114373,16 +115167,16 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) + span69[num2] = new QuestStep(EInteractionType.Interact, 1009221u, new Vector3(202.13623f, 301.99976f, -253.55927f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; obj40.Steps = list69; reference47 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -114390,9 +115184,9 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) + span70[index2] = new QuestStep(EInteractionType.Craft, null, null, 155) { ItemId = 8127u, ItemCount = 2, @@ -114405,7 +115199,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009216u, new Vector3(164.35486f, -22.797548f, 114.64099f), 154) { Fly = true, Land = true, @@ -114432,16 +115226,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot12.Author = list71; index = 6; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span72[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -114449,9 +115243,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -114465,7 +115259,7 @@ public static class AssemblyQuestLoader obj42.Steps = list73; reference49 = obj42; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span72[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -114473,9 +115267,9 @@ public static class AssemblyQuestLoader num2 = 2; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -114488,11 +115282,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span74[index2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); obj43.Steps = list74; reference50 = obj43; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span72[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -114500,16 +115294,16 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span75[num2] = new QuestStep(EInteractionType.Interact, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; obj44.Steps = list75; reference51 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 3 @@ -114517,9 +115311,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004573u, new Vector3(36.545288f, -3.7080078f, 225.7572f), 152) + span76[index2] = new QuestStep(EInteractionType.Interact, 2004573u, new Vector3(36.545288f, -3.7080078f, 225.7572f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -114527,7 +115321,7 @@ public static class AssemblyQuestLoader obj45.Steps = list76; reference52 = obj45; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 4 @@ -114535,9 +115329,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span77[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(-83.15885f, -5.7812023f, 321.49606f), 152) { StopDistance = 0.5f, @@ -114547,17 +115341,17 @@ public static class AssemblyQuestLoader num3 = 2; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - Span span8 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span8[num4] = 3552u; + span78[num4] = 3552u; num4++; - span8[num4] = 3553u; + span78[num4] = 3553u; obj47.KillEnemyDataIds = list78; reference54 = obj47; obj46.Steps = list77; reference53 = obj46; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -114565,16 +115359,16 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span79[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.CompleteQuest, 1009721u, new Vector3(-83.36011f, -5.6851597f, 322.43823f), 152); num4 = 1; List list80 = new List(num4); CollectionsMarshal.SetCount(list80, num4); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span5[num3] = new DialogueChoice + span80[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST010_01570_Q1_000_000"), @@ -114592,16 +115386,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "liza"; + span81[index] = "liza"; questRoot13.Author = list81; index = 9; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span82[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -114609,9 +115403,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span83[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -114625,7 +115419,7 @@ public static class AssemblyQuestLoader obj49.Steps = list83; reference57 = obj49; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span82[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -114633,16 +115427,16 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span84[index2] = new QuestStep(EInteractionType.Interact, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj50.Steps = list84; reference58 = obj50; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span82[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -114650,9 +115444,9 @@ public static class AssemblyQuestLoader index2 = 2; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span85[num2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, 1009726u, new Vector3(-280.8728f, 62.620903f, -201.9837f), 180) { StopDistance = 0.5f, @@ -114662,38 +115456,38 @@ public static class AssemblyQuestLoader num3 = 3; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span8 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num4 = 0; - span8[num4] = 2864u; + span86[num4] = 2864u; num4++; - span8[num4] = 2865u; + span86[num4] = 2865u; num4++; - span8[num4] = 2866u; + span86[num4] = 2866u; obj52.KillEnemyDataIds = list86; num4 = 6; List list87 = new List(num4); CollectionsMarshal.SetCount(list87, num4); - span6 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span6[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span87[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span87[num3] = null; num3++; - span6[num3] = null; + span87[num3] = null; num3++; - span6[num3] = null; + span87[num3] = null; num3++; - span6[num3] = null; + span87[num3] = null; num3++; - span6[num3] = null; + span87[num3] = null; obj52.CompletionQuestVariablesFlags = list87; reference60 = obj52; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009726u, new Vector3(-280.8728f, 62.620903f, -201.9837f), 180); + span85[num2] = new QuestStep(EInteractionType.Interact, 1009726u, new Vector3(-280.8728f, 62.620903f, -201.9837f), 180); obj51.Steps = list85; reference59 = obj51; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span82[num]; QuestSequence obj53 = new QuestSequence { Sequence = 3 @@ -114701,16 +115495,16 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span88[index2] = new QuestStep(EInteractionType.Interact, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { Fly = true }; obj53.Steps = list88; reference61 = obj53; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span82[num]; QuestSequence obj54 = new QuestSequence { Sequence = 4 @@ -114718,13 +115512,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009729u, new Vector3(-108.72058f, 64.30314f, -220.38611f), 180); + span89[num2] = new QuestStep(EInteractionType.Interact, 1009729u, new Vector3(-108.72058f, 64.30314f, -220.38611f), 180); obj54.Steps = list89; reference62 = obj54; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span82[num]; QuestSequence obj55 = new QuestSequence { Sequence = 5 @@ -114732,13 +115526,13 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009730u, new Vector3(-145.8305f, 64.83713f, -209.24695f), 180); + span90[index2] = new QuestStep(EInteractionType.Interact, 1009730u, new Vector3(-145.8305f, 64.83713f, -209.24695f), 180); obj55.Steps = list90; reference63 = obj55; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span82[num]; QuestSequence obj56 = new QuestSequence { Sequence = 6 @@ -114746,16 +115540,16 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009732u, new Vector3(-439.59723f, 50.90922f, -319.69183f), 180) + span91[num2] = new QuestStep(EInteractionType.Interact, 1009732u, new Vector3(-439.59723f, 50.90922f, -319.69183f), 180) { Fly = true }; obj56.Steps = list91; reference64 = obj56; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span82[num]; QuestSequence obj57 = new QuestSequence { Sequence = 7 @@ -114763,16 +115557,16 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009753u, new Vector3(-107.408325f, 64.38365f, -223.62103f), 180) + span92[index2] = new QuestStep(EInteractionType.Interact, 1009753u, new Vector3(-107.408325f, 64.38365f, -223.62103f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj57.Steps = list92; reference65 = obj57; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -114780,9 +115574,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) + span93[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006331u, new Vector3(-144.15204f, 64.989944f, -209.88788f), 180) { NextQuestId = new QuestId(33) }; @@ -114795,16 +115589,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "liza"; + span94[index] = "liza"; questRoot14.Author = list94; index = 6; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span95[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -114812,9 +115606,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span96[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -114828,7 +115622,7 @@ public static class AssemblyQuestLoader obj59.Steps = list96; reference67 = obj59; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span95[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -114836,9 +115630,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000856u, new Vector3(-155.10797f, 4.070978f, 202.71606f), 129) + span97[num2] = new QuestStep(EInteractionType.Interact, 1000856u, new Vector3(-155.10797f, 4.070978f, 202.71606f), 129) { AethernetShortcut = new AethernetShortcut { @@ -114849,7 +115643,7 @@ public static class AssemblyQuestLoader obj60.Steps = list97; reference68 = obj60; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span95[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -114857,9 +115651,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009733u, new Vector3(-356.31348f, 8.000001f, 49.54602f), 129) + span98[index2] = new QuestStep(EInteractionType.Interact, 1009733u, new Vector3(-356.31348f, 8.000001f, 49.54602f), 129) { AethernetShortcut = new AethernetShortcut { @@ -114870,7 +115664,7 @@ public static class AssemblyQuestLoader obj61.Steps = list98; reference69 = obj61; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span95[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -114878,13 +115672,13 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004568u, new Vector3(-356.31348f, 7.9804688f, 48.90515f), 129); + span99[num2] = new QuestStep(EInteractionType.Interact, 2004568u, new Vector3(-356.31348f, 7.9804688f, 48.90515f), 129); obj62.Steps = list99; reference70 = obj62; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span95[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -114892,9 +115686,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2004570u, new Vector3(-83.634705f, 1.9378662f, 826.10803f), 135) + span100[index2] = new QuestStep(EInteractionType.UseItem, 2004570u, new Vector3(-83.634705f, 1.9378662f, 826.10803f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -114903,7 +115697,7 @@ public static class AssemblyQuestLoader obj63.Steps = list100; reference71 = obj63; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span95[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -114911,9 +115705,9 @@ public static class AssemblyQuestLoader index2 = 3; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.PurchaseItem, 1001016u, new Vector3(-42.679565f, 39.999947f, 119.920654f), 128) + span101[num2] = new QuestStep(EInteractionType.PurchaseItem, 1001016u, new Vector3(-42.679565f, 39.999947f, 119.920654f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -114930,13 +115724,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.249344f, 2.1958525f, 826.0164f), 135) + span101[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.249344f, 2.1958525f, 826.0164f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009735u, new Vector3(-84.21454f, 1.802455f, 826.5963f), 135) + span101[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009735u, new Vector3(-84.21454f, 1.802455f, 826.5963f), 135) { NextQuestId = new QuestId(1575) }; @@ -114949,16 +115743,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot15.Author = list102; index = 5; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span103[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -114966,9 +115760,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -114982,7 +115776,7 @@ public static class AssemblyQuestLoader obj65.Steps = list104; reference73 = obj65; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span103[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -114990,9 +115784,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009739u, new Vector3(-103.83765f, 40f, 113.206665f), 128) + span105[num2] = new QuestStep(EInteractionType.Interact, 1009739u, new Vector3(-103.83765f, 40f, 113.206665f), 128) { AethernetShortcut = new AethernetShortcut { @@ -115003,7 +115797,7 @@ public static class AssemblyQuestLoader obj66.Steps = list105; reference74 = obj66; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span103[num]; QuestSequence obj67 = new QuestSequence { Sequence = 2 @@ -115011,16 +115805,16 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132) + span106[index2] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj67.Steps = list106; reference75 = obj67; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span103[num]; QuestSequence obj68 = new QuestSequence { Sequence = 3 @@ -115028,9 +115822,9 @@ public static class AssemblyQuestLoader index2 = 2; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-103.88594f, 41.50016f, 119.898315f), 131) + span107[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-103.88594f, 41.50016f, 119.898315f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -115040,14 +115834,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002299u, new Vector3(-98.8938f, 40.200146f, 120.83618f), 131) + span107[num2] = new QuestStep(EInteractionType.Interact, 1002299u, new Vector3(-98.8938f, 40.200146f, 120.83618f), 131) { StopDistance = 7f }; obj68.Steps = list107; reference76 = obj68; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span103[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -115055,9 +115849,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009744u, new Vector3(-47.470886f, 40f, 60.68506f), 128) + span108[index2] = new QuestStep(EInteractionType.CompleteQuest, 1009744u, new Vector3(-47.470886f, 40f, 60.68506f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -115076,16 +115870,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span109[index] = "liza"; questRoot16.Author = list109; index = 11; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span110[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -115093,9 +115887,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span111[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -115114,7 +115908,7 @@ public static class AssemblyQuestLoader obj70.Steps = list111; reference78 = obj70; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span110[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -115122,9 +115916,9 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span112[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -115135,11 +115929,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009754u, new Vector3(-571.4351f, 10.28263f, 61.020752f), 152); + span112[index2] = new QuestStep(EInteractionType.Interact, 1009754u, new Vector3(-571.4351f, 10.28263f, 61.020752f), 152); obj71.Steps = list112; reference79 = obj71; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span110[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -115147,9 +115941,9 @@ public static class AssemblyQuestLoader index2 = 2; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span113[num2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 2004581u, new Vector3(354.72632f, 5.5999756f, -30.167114f), 153) { Fly = true, @@ -115159,30 +115953,30 @@ public static class AssemblyQuestLoader num3 = 1; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span8 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num4 = 0; - span8[num4] = 2843u; + span114[num4] = 2843u; obj73.KillEnemyDataIds = list114; num4 = 6; List list115 = new List(num4); CollectionsMarshal.SetCount(list115, num4); - span6 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span115[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list115; reference81 = obj73; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span113[num2]; QuestStep obj74 = new QuestStep(EInteractionType.Combat, 2004582u, new Vector3(343.2821f, 2.4261475f, 8.895996f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -115190,32 +115984,32 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span8 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num4 = 0; - span8[num4] = 2843u; + span116[num4] = 2843u; obj74.KillEnemyDataIds = list116; num4 = 6; List list117 = new List(num4); CollectionsMarshal.SetCount(list117, num4); - span6 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span6[num3] = null; + span117[num3] = null; num3++; - span6[num3] = null; + span117[num3] = null; num3++; - span6[num3] = null; + span117[num3] = null; num3++; - span6[num3] = null; + span117[num3] = null; num3++; - span6[num3] = null; + span117[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span117[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list117; reference82 = obj74; obj72.Steps = list113; reference80 = obj72; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span110[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -115223,16 +116017,16 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span118[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2004845u, new Vector3(362.50854f, 1.663208f, -18.478699f), 153); num3 = 1; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num4 = 0; - span5[num4] = new DialogueChoice + span119[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST014_01574_Q1_000_000"), @@ -115243,7 +116037,7 @@ public static class AssemblyQuestLoader obj75.Steps = list118; reference83 = obj75; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span110[num]; QuestSequence obj76 = new QuestSequence { Sequence = 4 @@ -115251,13 +116045,13 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009755u, new Vector3(361.19617f, 1.6090399f, -18.448242f), 153); + span120[num2] = new QuestStep(EInteractionType.Interact, 1009755u, new Vector3(361.19617f, 1.6090399f, -18.448242f), 153); obj76.Steps = list120; reference85 = obj76; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span110[num]; QuestSequence obj77 = new QuestSequence { Sequence = 5 @@ -115265,16 +116059,16 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009756u, new Vector3(377.40137f, 0.37321654f, 119.920654f), 153) + span121[index2] = new QuestStep(EInteractionType.Interact, 1009756u, new Vector3(377.40137f, 0.37321654f, 119.920654f), 153) { Fly = true }; obj77.Steps = list121; reference86 = obj77; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span110[num]; QuestSequence obj78 = new QuestSequence { Sequence = 6 @@ -115282,9 +116076,9 @@ public static class AssemblyQuestLoader index2 = 2; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span122[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -115295,11 +116089,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009754u, new Vector3(-571.4351f, 10.28263f, 61.020752f), 152); + span122[num2] = new QuestStep(EInteractionType.Interact, 1009754u, new Vector3(-571.4351f, 10.28263f, 61.020752f), 152); obj78.Steps = list122; reference87 = obj78; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span110[num]; QuestSequence obj79 = new QuestSequence { Sequence = 7 @@ -115307,9 +116101,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009758u, new Vector3(-161.24213f, 7.554849f, 107.10303f), 153) + span123[index2] = new QuestStep(EInteractionType.Interact, 1009758u, new Vector3(-161.24213f, 7.554849f, 107.10303f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil @@ -115317,7 +116111,7 @@ public static class AssemblyQuestLoader obj79.Steps = list123; reference88 = obj79; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span110[num]; QuestSequence obj80 = new QuestSequence { Sequence = 8 @@ -115325,9 +116119,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span124[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Combat, 2004846u, new Vector3(-181.44507f, 8.0720215f, 101.27405f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -115335,17 +116129,17 @@ public static class AssemblyQuestLoader num4 = 2; List list125 = new List(num4); CollectionsMarshal.SetCount(list125, num4); - span8 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span8[num3] = 2863u; + span125[num3] = 2863u; num3++; - span8[num3] = 3558u; + span125[num3] = 3558u; obj81.KillEnemyDataIds = list125; reference90 = obj81; obj80.Steps = list124; reference89 = obj80; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span110[num]; QuestSequence obj82 = new QuestSequence { Sequence = 9 @@ -115353,16 +116147,16 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009760u, new Vector3(-235.21783f, 6.619436f, 609.39954f), 153) + span126[index2] = new QuestStep(EInteractionType.Interact, 1009760u, new Vector3(-235.21783f, 6.619436f, 609.39954f), 153) { Fly = true }; obj82.Steps = list126; reference91 = obj82; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span110[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -115370,9 +116164,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009760u, new Vector3(-235.21783f, 6.619436f, 609.39954f), 153) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009760u, new Vector3(-235.21783f, 6.619436f, 609.39954f), 153) { NextQuestId = new QuestId(1572) }; @@ -115385,16 +116179,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot17.Author = list128; index = 13; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span129[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -115402,9 +116196,9 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -115418,7 +116212,7 @@ public static class AssemblyQuestLoader obj84.Steps = list130; reference93 = obj84; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span129[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -115426,16 +116220,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154) + span131[num2] = new QuestStep(EInteractionType.Interact, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj85.Steps = list131; reference94 = obj85; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span129[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -115443,9 +116237,9 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span132[index2]; QuestStep obj87 = new QuestStep(EInteractionType.Combat, null, new Vector3(328.4609f, -5.423937f, 266.34305f), 154) { StopDistance = 0.5f, @@ -115455,17 +116249,17 @@ public static class AssemblyQuestLoader num3 = 2; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span8 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num4 = 0; - span8[num4] = 3556u; + span133[num4] = 3556u; num4++; - span8[num4] = 3557u; + span133[num4] = 3557u; obj87.KillEnemyDataIds = list133; reference96 = obj87; obj86.Steps = list132; reference95 = obj86; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span129[num]; QuestSequence obj88 = new QuestSequence { Sequence = 3 @@ -115473,16 +116267,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span134[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1010405u, new Vector3(334.73718f, -6.0854516f, 270.74072f), 154); num4 = 1; List list135 = new List(num4); CollectionsMarshal.SetCount(list135, num4); - span5 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span5[num3] = new DialogueChoice + span135[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBPST015_01575_Q1_000_070"), @@ -115493,7 +116287,7 @@ public static class AssemblyQuestLoader obj88.Steps = list134; reference97 = obj88; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span129[num]; QuestSequence obj89 = new QuestSequence { Sequence = 4 @@ -115501,16 +116295,16 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010407u, new Vector3(225.54358f, -25.225279f, 233.56982f), 154) + span136[index2] = new QuestStep(EInteractionType.Interact, 1010407u, new Vector3(225.54358f, -25.225279f, 233.56982f), 154) { Fly = true }; obj89.Steps = list136; reference99 = obj89; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span129[num]; QuestSequence obj90 = new QuestSequence { Sequence = 5 @@ -115518,16 +116312,16 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010408u, new Vector3(47.837036f, -34.920486f, 275.89832f), 154) + span137[num2] = new QuestStep(EInteractionType.Interact, 1010408u, new Vector3(47.837036f, -34.920486f, 275.89832f), 154) { Fly = true }; obj90.Steps = list137; reference100 = obj90; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span129[num]; QuestSequence obj91 = new QuestSequence { Sequence = 6 @@ -115535,13 +116329,13 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154); + span138[index2] = new QuestStep(EInteractionType.Interact, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154); obj91.Steps = list138; reference101 = obj91; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span129[num]; QuestSequence obj92 = new QuestSequence { Sequence = 7 @@ -115549,18 +116343,18 @@ public static class AssemblyQuestLoader index2 = 2; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-31.059683f, -40.708477f, 195.24632f), 154) + span139[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-31.059683f, -40.708477f, 195.24632f), 154) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010409u, new Vector3(-20.279297f, -34.656372f, 172.13696f), 154); + span139[num2] = new QuestStep(EInteractionType.Interact, 1010409u, new Vector3(-20.279297f, -34.656372f, 172.13696f), 154); obj92.Steps = list139; reference102 = obj92; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span129[num]; QuestSequence obj93 = new QuestSequence { Sequence = 8 @@ -115568,16 +116362,16 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154) + span140[index2] = new QuestStep(EInteractionType.Interact, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154) { Fly = true }; obj93.Steps = list140; reference103 = obj93; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span129[num]; QuestSequence obj94 = new QuestSequence { Sequence = 9 @@ -115585,16 +116379,16 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010410u, new Vector3(9.567322f, -10.024739f, 22.934265f), 154) + span141[num2] = new QuestStep(EInteractionType.Interact, 1010410u, new Vector3(9.567322f, -10.024739f, 22.934265f), 154) { Fly = true }; obj94.Steps = list141; reference104 = obj94; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span129[num]; QuestSequence obj95 = new QuestSequence { Sequence = 10 @@ -115602,16 +116396,16 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010509u, new Vector3(63.370728f, -13.485855f, 141.86316f), 154) + span142[index2] = new QuestStep(EInteractionType.Interact, 1010509u, new Vector3(63.370728f, -13.485855f, 141.86316f), 154) { Fly = true }; obj95.Steps = list142; reference105 = obj95; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span129[num]; QuestSequence obj96 = new QuestSequence { Sequence = 11 @@ -115619,18 +116413,18 @@ public static class AssemblyQuestLoader index2 = 2; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-31.059683f, -40.708477f, 195.24632f), 154) + span143[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-31.059683f, -40.708477f, 195.24632f), 154) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010409u, new Vector3(-20.279297f, -34.656372f, 172.13696f), 154); + span143[num2] = new QuestStep(EInteractionType.Interact, 1010409u, new Vector3(-20.279297f, -34.656372f, 172.13696f), 154); obj96.Steps = list143; reference106 = obj96; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span129[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -115638,9 +116432,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154) + span144[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006406u, new Vector3(63.156982f, -13.3626f, 140.91699f), 154) { Fly = true, NextQuestId = new QuestId(243) @@ -115654,16 +116448,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span145[index] = "liza"; questRoot18.Author = list145; index = 9; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span146[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -115671,9 +116465,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -115687,7 +116481,7 @@ public static class AssemblyQuestLoader obj98.Steps = list147; reference108 = obj98; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span146[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -115695,16 +116489,16 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146) + span148[index2] = new QuestStep(EInteractionType.Interact, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; obj99.Steps = list148; reference109 = obj99; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span146[num]; QuestSequence obj100 = new QuestSequence { Sequence = 2 @@ -115712,14 +116506,14 @@ public static class AssemblyQuestLoader index2 = 4; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.1732f, 27.485052f, -324.7051f), 146) + span149[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.1732f, 27.485052f, -324.7051f), 146) { Mount = true }; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span149[num2]; QuestStep obj101 = new QuestStep(EInteractionType.Interact, 2004884u, new Vector3(-64.86609f, -1.5411987f, -69.50488f), 146) { Fly = true @@ -115727,48 +116521,48 @@ public static class AssemblyQuestLoader num3 = 6; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num4 = 0; - span6[num4] = null; + span150[num4] = null; num4++; - span6[num4] = null; + span150[num4] = null; num4++; - span6[num4] = null; + span150[num4] = null; num4++; - span6[num4] = null; + span150[num4] = null; num4++; - span6[num4] = null; + span150[num4] = null; num4++; - span6[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span150[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list150; reference111 = obj101; num2++; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span149[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2004883u, new Vector3(-53.635498f, -1.3886108f, -53.391357f), 146); num4 = 6; List list151 = new List(num4); CollectionsMarshal.SetCount(list151, num4); - span6 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span6[num3] = null; + span151[num3] = null; num3++; - span6[num3] = null; + span151[num3] = null; num3++; - span6[num3] = null; + span151[num3] = null; num3++; - span6[num3] = null; + span151[num3] = null; num3++; - span6[num3] = null; + span151[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span151[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list151; reference112 = questStep11; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004882u, new Vector3(-69.077576f, -2.1820679f, -32.913757f), 146); + span149[num2] = new QuestStep(EInteractionType.Interact, 2004882u, new Vector3(-69.077576f, -2.1820679f, -32.913757f), 146); obj100.Steps = list149; reference110 = obj100; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span146[num]; QuestSequence obj102 = new QuestSequence { Sequence = 3 @@ -115776,16 +116570,16 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146) + span152[index2] = new QuestStep(EInteractionType.Interact, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; obj102.Steps = list152; reference113 = obj102; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span146[num]; QuestSequence obj103 = new QuestSequence { Sequence = 4 @@ -115793,9 +116587,9 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) + span153[num2] = new QuestStep(EInteractionType.Interact, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -115803,7 +116597,7 @@ public static class AssemblyQuestLoader obj103.Steps = list153; reference114 = obj103; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span146[num]; QuestSequence obj104 = new QuestSequence { Sequence = 5 @@ -115811,16 +116605,16 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-155.2711f, -32.952675f, 242.00226f), 145) + span154[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-155.2711f, -32.952675f, 242.00226f), 145) { Fly = true }; obj104.Steps = list154; reference115 = obj104; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span146[num]; QuestSequence obj105 = new QuestSequence { Sequence = 6 @@ -115828,9 +116622,9 @@ public static class AssemblyQuestLoader index2 = 2; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span155[num2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, null, new Vector3(-155.2711f, -32.952675f, 242.00226f), 145) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -115838,22 +116632,22 @@ public static class AssemblyQuestLoader num3 = 2; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span8 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num4 = 0; - span8[num4] = 3554u; + span156[num4] = 3554u; num4++; - span8[num4] = 3555u; + span156[num4] = 3555u; obj106.KillEnemyDataIds = list156; reference117 = obj106; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010417u, new Vector3(-154.37555f, -31.787657f, 244.7699f), 145) + span155[num2] = new QuestStep(EInteractionType.Interact, 1010417u, new Vector3(-154.37555f, -31.787657f, 244.7699f), 145) { StopDistance = 5f }; obj105.Steps = list155; reference116 = obj105; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span146[num]; QuestSequence obj107 = new QuestSequence { Sequence = 7 @@ -115861,9 +116655,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) + span157[index2] = new QuestStep(EInteractionType.Interact, 1006196u, new Vector3(-63.98114f, -20.296238f, -5.142395f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -115871,7 +116665,7 @@ public static class AssemblyQuestLoader obj107.Steps = list157; reference118 = obj107; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span146[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -115879,9 +116673,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146) + span158[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006211u, new Vector3(-217.48688f, 26.258211f, -361.2574f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, NextQuestId = new QuestId(1577) @@ -115895,16 +116689,16 @@ public static class AssemblyQuestLoader num = 1; List list159 = new List(num); CollectionsMarshal.SetCount(list159, num); - span = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index = 0; - span[index] = "liza"; + span159[index] = "liza"; questRoot19.Author = list159; index = 10; List list160 = new List(index); CollectionsMarshal.SetCount(list160, index); - span2 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span160[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -115912,9 +116706,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) + span161[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009153u, new Vector3(-39.108948f, 20f, 5.416931f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -115928,7 +116722,7 @@ public static class AssemblyQuestLoader obj109.Steps = list161; reference120 = obj109; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span160[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -115936,15 +116730,15 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-99.05126f, 19.82f, 88.622086f), 129); + span162[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-99.05126f, 19.82f, 88.622086f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010419u, new Vector3(-117.84546f, 21.38377f, 83.604126f), 129); + span162[num2] = new QuestStep(EInteractionType.Interact, 1010419u, new Vector3(-117.84546f, 21.38377f, 83.604126f), 129); obj110.Steps = list162; reference121 = obj110; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span160[num]; QuestSequence obj111 = new QuestSequence { Sequence = 2 @@ -115952,15 +116746,15 @@ public static class AssemblyQuestLoader num2 = 2; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-90.47176f, 22.179348f, 116.58494f), 129); + span163[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-90.47176f, 22.179348f, 116.58494f), 129); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010420u, new Vector3(-10.208313f, 39.51757f, -1.8463745f), 128); + span163[index2] = new QuestStep(EInteractionType.Interact, 1010420u, new Vector3(-10.208313f, 39.51757f, -1.8463745f), 128); obj111.Steps = list163; reference122 = obj111; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span160[num]; QuestSequence obj112 = new QuestSequence { Sequence = 3 @@ -115968,18 +116762,18 @@ public static class AssemblyQuestLoader index2 = 2; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) + span164[num2] = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010423u, new Vector3(-20.73706f, 19.999937f, 4.257263f), 129); + span164[num2] = new QuestStep(EInteractionType.Interact, 1010423u, new Vector3(-20.73706f, 19.999937f, 4.257263f), 129); obj112.Steps = list164; reference123 = obj112; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span160[num]; QuestSequence obj113 = new QuestSequence { Sequence = 4 @@ -115987,13 +116781,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002433u, new Vector3(-6.729248f, 20.333345f, -0.7477417f), 129); + span165[index2] = new QuestStep(EInteractionType.Interact, 1002433u, new Vector3(-6.729248f, 20.333345f, -0.7477417f), 129); obj113.Steps = list165; reference124 = obj113; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span160[num]; QuestSequence obj114 = new QuestSequence { Sequence = 5 @@ -116001,13 +116795,13 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010423u, new Vector3(-20.73706f, 19.999937f, 4.257263f), 129); + span166[num2] = new QuestStep(EInteractionType.Interact, 1010423u, new Vector3(-20.73706f, 19.999937f, 4.257263f), 129); obj114.Steps = list166; reference125 = obj114; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span160[num]; QuestSequence obj115 = new QuestSequence { Sequence = 6 @@ -116015,9 +116809,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010424u, new Vector3(-172.59485f, 4.284276f, 168.07812f), 129) + span167[index2] = new QuestStep(EInteractionType.Interact, 1010424u, new Vector3(-172.59485f, 4.284276f, 168.07812f), 129) { AethernetShortcut = new AethernetShortcut { @@ -116028,7 +116822,7 @@ public static class AssemblyQuestLoader obj115.Steps = list167; reference126 = obj115; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span160[num]; QuestSequence obj116 = new QuestSequence { Sequence = 7 @@ -116036,16 +116830,16 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129) + span168[num2] = new QuestStep(EInteractionType.Interact, 1000857u, new Vector3(-165.27051f, 5.2500057f, 164.29382f), 129) { StopDistance = 7f }; obj116.Steps = list168; reference127 = obj116; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span160[num]; QuestSequence obj117 = new QuestSequence { Sequence = 8 @@ -116053,13 +116847,13 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010424u, new Vector3(-172.59485f, 4.284276f, 168.07812f), 129); + span169[index2] = new QuestStep(EInteractionType.Interact, 1010424u, new Vector3(-172.59485f, 4.284276f, 168.07812f), 129); obj117.Steps = list169; reference128 = obj117; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span160[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -116067,9 +116861,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010521u, new Vector3(-184.64948f, 1.9999955f, 201.28174f), 129) + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010521u, new Vector3(-184.64948f, 1.9999955f, 201.28174f), 129) { NextQuestId = new QuestId(241) }; @@ -116082,16 +116876,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "JerryWester"; + span171[index] = "JerryWester"; questRoot20.Author = list171; index = 6; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span172[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -116099,16 +116893,16 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010925u, new Vector3(-1.4191895f, 0.014982708f, -0.07635498f), 395) + span173[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010925u, new Vector3(-1.4191895f, 0.014982708f, -0.07635498f), 395) { StopDistance = 7f }; obj119.Steps = list173; reference130 = obj119; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span172[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -116116,13 +116910,13 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012308u, new Vector3(-3.1281738f, 0f, 2.822876f), 395); + span174[num2] = new QuestStep(EInteractionType.Interact, 1012308u, new Vector3(-3.1281738f, 0f, 2.822876f), 395); obj120.Steps = list174; reference131 = obj120; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -116130,19 +116924,19 @@ public static class AssemblyQuestLoader num2 = 3; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2004781u, new Vector3(-4f, 1.2f, 11f), 395) + span175[index2] = new QuestStep(EInteractionType.Interact, 2004781u, new Vector3(-4f, 1.2f, 11f), 395) { TargetTerritoryId = (ushort)155 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-133.9223f, 304.15378f, -292.65924f), 155) + span175[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-133.9223f, 304.15378f, -292.65924f), 155) { Fly = true }; index2++; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span175[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Interact, 1012309u, new Vector3(-163.89722f, 304.1538f, -333.05872f), 155) { Fly = true @@ -116150,9 +116944,9 @@ public static class AssemblyQuestLoader num4 = 1; List list176 = new List(num4); CollectionsMarshal.SetCount(list176, num4); - span5 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span5[num3] = new DialogueChoice + span176[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA101_01580_SCENE00005_EVENTAREA_WARP_YESNO_TITLE") @@ -116162,12 +116956,12 @@ public static class AssemblyQuestLoader obj121.Steps = list175; reference132 = obj121; num++; - span2[num] = new QuestSequence + span172[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span172[num]; QuestSequence obj123 = new QuestSequence { Sequence = 4 @@ -116175,13 +116969,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012310u, new Vector3(-10.269409f, 1.2791281f, 83.42102f), 418); + span177[num2] = new QuestStep(EInteractionType.Interact, 1012310u, new Vector3(-10.269409f, 1.2791281f, 83.42102f), 418); obj123.Steps = list177; reference134 = obj123; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span172[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -116189,19 +116983,19 @@ public static class AssemblyQuestLoader num2 = 11; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 418) + span178[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 418) { Aetheryte = EAetheryteLocation.Ishgard }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) { AethernetShard = EAetheryteLocation.IshgardSkysteelManufactory }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) { AethernetShard = EAetheryteLocation.IshgardBrume, AethernetShortcut = new AethernetShortcut @@ -116211,42 +117005,42 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 418) { AethernetShard = EAetheryteLocation.IshgardForgottenKnight }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.15989f, 30.584269f, -82.98525f), 418) + span178[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.15989f, 30.584269f, -82.98525f), 418) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardAthenaeumAstrologicum }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardTribunal }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardSaintReymanaudsCathedral }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardJeweledCrozier }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) + span178[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 419) { AethernetShard = EAetheryteLocation.IshgardLastVigil }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012313u, new Vector3(15.609924f, 16.009666f, -6.515625f), 419); + span178[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012313u, new Vector3(15.609924f, 16.009666f, -6.515625f), 419); obj124.Steps = list178; reference135 = obj124; questRoot20.QuestSequence = list172; @@ -116256,16 +117050,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "JerryWester"; + span179[index] = "JerryWester"; questRoot21.Author = list179; index = 5; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span180[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -116273,13 +117067,13 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013036u, new Vector3(-0.22894287f, -9.313226E-10f, 7.3395386f), 433); + span181[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013036u, new Vector3(-0.22894287f, -9.313226E-10f, 7.3395386f), 433); obj125.Steps = list181; reference136 = obj125; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span180[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -116287,16 +117081,16 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012316u, new Vector3(12.130859f, 16.009666f, -7.0039062f), 419) + span182[index2] = new QuestStep(EInteractionType.Interact, 1012316u, new Vector3(12.130859f, 16.009666f, -7.0039062f), 419) { StopDistance = 5f }; obj126.Steps = list182; reference137 = obj126; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span180[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -116304,13 +117098,13 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012317u, new Vector3(-4.3793945f, 27.753849f, -148.27197f), 419); + span183[num2] = new QuestStep(EInteractionType.Interact, 1012317u, new Vector3(-4.3793945f, 27.753849f, -148.27197f), 419); obj127.Steps = list183; reference138 = obj127; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span180[num]; QuestSequence obj128 = new QuestSequence { Sequence = 3 @@ -116318,9 +117112,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) + span184[index2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) { AethernetShortcut = new AethernetShortcut { @@ -116331,7 +117125,7 @@ public static class AssemblyQuestLoader obj128.Steps = list184; reference139 = obj128; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span180[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -116339,9 +117133,9 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012323u, new Vector3(-50.21753f, 8.05915f, 15.457336f), 418) + span185[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012323u, new Vector3(-50.21753f, 8.05915f, 15.457336f), 418) { AethernetShortcut = new AethernetShortcut { @@ -116358,16 +117152,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "JerryWester"; + span186[index] = "JerryWester"; questRoot22.Author = list186; index = 4; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span187[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -116375,9 +117169,9 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012323u, new Vector3(-50.21753f, 8.05915f, 15.457336f), 418) + span188[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012323u, new Vector3(-50.21753f, 8.05915f, 15.457336f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -116391,7 +117185,7 @@ public static class AssemblyQuestLoader obj130.Steps = list188; reference141 = obj130; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span187[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -116399,9 +117193,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) + span189[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) { AethernetShortcut = new AethernetShortcut { @@ -116412,7 +117206,7 @@ public static class AssemblyQuestLoader obj131.Steps = list189; reference142 = obj131; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span187[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -116420,9 +117214,9 @@ public static class AssemblyQuestLoader num2 = 2; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span190[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -116432,11 +117226,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013033u, new Vector3(-0.015319824f, 0.022254245f, 3.7078857f), 433); + span190[index2] = new QuestStep(EInteractionType.Interact, 1013033u, new Vector3(-0.015319824f, 0.022254245f, 3.7078857f), 433); obj132.Steps = list190; reference143 = obj132; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span187[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -116444,9 +117238,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013036u, new Vector3(-0.22894287f, -9.313226E-10f, 7.3395386f), 433); + span191[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013036u, new Vector3(-0.22894287f, -9.313226E-10f, 7.3395386f), 433); obj133.Steps = list191; reference144 = obj133; questRoot22.QuestSequence = list187; @@ -116456,16 +117250,16 @@ public static class AssemblyQuestLoader num = 1; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - span[index] = "JerryWester"; + span192[index] = "JerryWester"; questRoot23.Author = list192; index = 5; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span2 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span193[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -116473,13 +117267,13 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012328u, new Vector3(1.7547607f, 0.0034502316f, -9.750549f), 433); + span194[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012328u, new Vector3(1.7547607f, 0.0034502316f, -9.750549f), 433); obj134.Steps = list194; reference145 = obj134; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span193[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -116487,14 +117281,14 @@ public static class AssemblyQuestLoader index2 = 2; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) + span195[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) { TargetTerritoryId = (ushort)419 }; num2++; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span195[num2]; QuestStep obj136 = new QuestStep(EInteractionType.Interact, 1012331u, new Vector3(-163.43939f, 2.1510596f, -5.508545f), 418) { AethernetShortcut = new AethernetShortcut @@ -116506,9 +117300,9 @@ public static class AssemblyQuestLoader num3 = 1; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num4 = 0; - span5[num4] = new DialogueChoice + span196[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA104_01583_SCENE00005_EVENTAREA_WARP_YESNO_TITLE") @@ -116518,12 +117312,12 @@ public static class AssemblyQuestLoader obj135.Steps = list195; reference146 = obj135; num++; - span2[num] = new QuestSequence + span193[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span193[num]; QuestSequence obj137 = new QuestSequence { Sequence = 3 @@ -116531,13 +117325,13 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012333u, new Vector3(481.40686f, 225.00232f, 793.14856f), 397); + span197[index2] = new QuestStep(EInteractionType.Interact, 1012333u, new Vector3(481.40686f, 225.00232f, 793.14856f), 397); obj137.Steps = list197; reference148 = obj137; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span193[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -116545,15 +117339,15 @@ public static class AssemblyQuestLoader index2 = 2; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 397) + span198[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 397) { StopDistance = 7f, Aetheryte = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397); + span198[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397); obj138.Steps = list198; reference149 = obj138; questRoot23.QuestSequence = list193; @@ -116563,16 +117357,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "JerryWester"; + span199[index] = "JerryWester"; questRoot24.Author = list199; index = 4; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span200[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -116580,9 +117374,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span201[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -116596,7 +117390,7 @@ public static class AssemblyQuestLoader obj139.Steps = list201; reference150 = obj139; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span200[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -116604,13 +117398,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); + span202[num2] = new QuestStep(EInteractionType.Interact, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); obj140.Steps = list202; reference151 = obj140; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span200[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -116618,9 +117412,9 @@ public static class AssemblyQuestLoader num2 = 3; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span203[index2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, 2005403u, new Vector3(430.5067f, 225.0027f, 800.9321f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -116628,30 +117422,30 @@ public static class AssemblyQuestLoader num4 = 1; List list204 = new List(num4); CollectionsMarshal.SetCount(list204, num4); - span8 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span8[num3] = 4376u; + span204[num3] = 4376u; obj142.KillEnemyDataIds = list204; num3 = 6; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span6 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num4 = 0; - span6[num4] = null; + span205[num4] = null; num4++; - span6[num4] = null; + span205[num4] = null; num4++; - span6[num4] = null; + span205[num4] = null; num4++; - span6[num4] = null; + span205[num4] = null; num4++; - span6[num4] = null; + span205[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj142.CompletionQuestVariablesFlags = list205; reference153 = obj142; index2++; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span203[index2]; QuestStep obj143 = new QuestStep(EInteractionType.Combat, 2005404u, new Vector3(552.39185f, 228.3512f, 725.9784f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -116659,30 +117453,30 @@ public static class AssemblyQuestLoader num4 = 1; List list206 = new List(num4); CollectionsMarshal.SetCount(list206, num4); - span8 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span8[num3] = 4376u; + span206[num3] = 4376u; obj143.KillEnemyDataIds = list206; num3 = 6; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span6 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num4 = 0; - span6[num4] = null; + span207[num4] = null; num4++; - span6[num4] = null; + span207[num4] = null; num4++; - span6[num4] = null; + span207[num4] = null; num4++; - span6[num4] = null; + span207[num4] = null; num4++; - span6[num4] = null; + span207[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span207[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj143.CompletionQuestVariablesFlags = list207; reference154 = obj143; index2++; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span203[index2]; QuestStep obj144 = new QuestStep(EInteractionType.Combat, 2005405u, new Vector3(421.59143f, 212.69543f, 708.1559f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -116690,32 +117484,32 @@ public static class AssemblyQuestLoader num4 = 1; List list208 = new List(num4); CollectionsMarshal.SetCount(list208, num4); - span8 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span8[num3] = 4376u; + span208[num3] = 4376u; obj144.KillEnemyDataIds = list208; num3 = 6; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span6 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num4 = 0; - span6[num4] = null; + span209[num4] = null; num4++; - span6[num4] = null; + span209[num4] = null; num4++; - span6[num4] = null; + span209[num4] = null; num4++; - span6[num4] = null; + span209[num4] = null; num4++; - span6[num4] = null; + span209[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span209[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj144.CompletionQuestVariablesFlags = list209; reference155 = obj144; obj141.Steps = list203; reference152 = obj141; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span200[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -116723,9 +117517,9 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); + span210[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); obj145.Steps = list210; reference156 = obj145; questRoot24.QuestSequence = list200; @@ -116735,16 +117529,16 @@ public static class AssemblyQuestLoader num = 1; List list211 = new List(num); CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index = 0; - span[index] = "JerryWester"; + span211[index] = "JerryWester"; questRoot25.Author = list211; index = 4; List list212 = new List(index); CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num = 0; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span212[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -116752,13 +117546,13 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); + span213[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); obj146.Steps = list213; reference157 = obj146; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span212[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -116766,15 +117560,15 @@ public static class AssemblyQuestLoader index2 = 2; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(464.90463f, 203.4332f, 679.09424f), 397); + span214[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(464.90463f, 203.4332f, 679.09424f), 397); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011241u, new Vector3(501.7318f, 164.19402f, 301.13672f), 397); + span214[num2] = new QuestStep(EInteractionType.Interact, 1011241u, new Vector3(501.7318f, 164.19402f, 301.13672f), 397); obj147.Steps = list214; reference158 = obj147; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span212[num]; QuestSequence obj148 = new QuestSequence { Sequence = 2 @@ -116782,9 +117576,9 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - ref QuestStep reference160 = ref span3[index2]; + ref QuestStep reference160 = ref span215[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Combat, null, new Vector3(462.2118f, 164.57632f, 301.1987f), 397) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -116792,9 +117586,9 @@ public static class AssemblyQuestLoader num4 = 1; List list216 = new List(num4); CollectionsMarshal.SetCount(list216, num4); - span7 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span7[num3] = new ComplexCombatData + span216[num3] = new ComplexCombatData { DataId = 4803u, RewardItemId = 2001572u, @@ -116805,7 +117599,7 @@ public static class AssemblyQuestLoader obj148.Steps = list215; reference159 = obj148; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span212[num]; QuestSequence obj150 = new QuestSequence { Sequence = byte.MaxValue @@ -116813,9 +117607,9 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011241u, new Vector3(501.7318f, 164.19402f, 301.13672f), 397); + span217[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011241u, new Vector3(501.7318f, 164.19402f, 301.13672f), 397); obj150.Steps = list217; reference161 = obj150; questRoot25.QuestSequence = list212; @@ -116825,16 +117619,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "JerryWester"; + span218[index] = "JerryWester"; questRoot26.Author = list218; index = 3; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span219[num]; QuestSequence obj151 = new QuestSequence { Sequence = 0 @@ -116842,13 +117636,13 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011241u, new Vector3(501.7318f, 164.19402f, 301.13672f), 397); + span220[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011241u, new Vector3(501.7318f, 164.19402f, 301.13672f), 397); obj151.Steps = list220; reference162 = obj151; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span219[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -116856,13 +117650,13 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011903u, new Vector3(197.13123f, 189.4263f, 270.61877f), 397); + span221[num2] = new QuestStep(EInteractionType.Interact, 1011903u, new Vector3(197.13123f, 189.4263f, 270.61877f), 397); obj152.Steps = list221; reference163 = obj152; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span219[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -116870,9 +117664,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span222[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; @@ -116885,16 +117679,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "JerryWester"; + span223[index] = "JerryWester"; questRoot27.Author = list223; index = 6; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span224[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -116902,9 +117696,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span225[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -116918,7 +117712,7 @@ public static class AssemblyQuestLoader obj154.Steps = list225; reference165 = obj154; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span224[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -116926,13 +117720,13 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012334u, new Vector3(510.64307f, 217.95148f, 785.2445f), 397); + span226[index2] = new QuestStep(EInteractionType.Interact, 1012334u, new Vector3(510.64307f, 217.95148f, 785.2445f), 397); obj155.Steps = list226; reference166 = obj155; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span224[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -116940,13 +117734,13 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012404u, new Vector3(179.52234f, 161.78215f, 132.73816f), 397); + span227[num2] = new QuestStep(EInteractionType.Interact, 1012404u, new Vector3(179.52234f, 161.78215f, 132.73816f), 397); obj156.Steps = list227; reference167 = obj156; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span224[num]; QuestSequence obj157 = new QuestSequence { Sequence = 3 @@ -116954,13 +117748,13 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012338u, new Vector3(354.6654f, 159.5203f, 140.67285f), 397); + span228[index2] = new QuestStep(EInteractionType.Interact, 1012338u, new Vector3(354.6654f, 159.5203f, 140.67285f), 397); obj157.Steps = list228; reference168 = obj157; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span224[num]; QuestSequence obj158 = new QuestSequence { Sequence = 4 @@ -116968,9 +117762,9 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span229[num2]; QuestStep obj159 = new QuestStep(EInteractionType.Combat, null, new Vector3(81.99244f, 117.19824f, 152.92575f), 397) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -116978,19 +117772,19 @@ public static class AssemblyQuestLoader num3 = 3; List list230 = new List(num3); CollectionsMarshal.SetCount(list230, num3); - span8 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num4 = 0; - span8[num4] = 4377u; + span230[num4] = 4377u; num4++; - span8[num4] = 4378u; + span230[num4] = 4378u; num4++; - span8[num4] = 4379u; + span230[num4] = 4379u; obj159.KillEnemyDataIds = list230; reference170 = obj159; obj158.Steps = list229; reference169 = obj158; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span224[num]; QuestSequence obj160 = new QuestSequence { Sequence = byte.MaxValue @@ -116998,9 +117792,9 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012340u, new Vector3(81.80359f, 117.19817f, 152.30017f), 397); + span231[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012340u, new Vector3(81.80359f, 117.19817f, 152.30017f), 397); obj160.Steps = list231; reference171 = obj160; questRoot27.QuestSequence = list224; @@ -117010,16 +117804,16 @@ public static class AssemblyQuestLoader num = 1; List list232 = new List(num); CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "JerryWester"; + span232[index] = "JerryWester"; questRoot28.Author = list232; index = 3; List list233 = new List(index); CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span233[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -117027,16 +117821,16 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012344u, new Vector3(84.18396f, 117.19698f, 150.31653f), 397) + span234[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012344u, new Vector3(84.18396f, 117.19698f, 150.31653f), 397) { StopDistance = 7f }; obj161.Steps = list234; reference172 = obj161; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span233[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -117044,9 +117838,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005408u, new Vector3(103.77649f, 102.311646f, -42.404846f), 397) + span235[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005408u, new Vector3(103.77649f, 102.311646f, -42.404846f), 397) { Comment = "Walk straight to Gorgagne Mills basement, ignore footprints", SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -117057,7 +117851,7 @@ public static class AssemblyQuestLoader obj162.Steps = list235; reference173 = obj162; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span233[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -117065,9 +117859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012348u, new Vector3(465.01855f, 162.58325f, -522.9115f), 397); + span236[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012348u, new Vector3(465.01855f, 162.58325f, -522.9115f), 397); obj163.Steps = list236; reference174 = obj163; questRoot28.QuestSequence = list233; @@ -117077,16 +117871,16 @@ public static class AssemblyQuestLoader num = 1; List list237 = new List(num); CollectionsMarshal.SetCount(list237, num); - span = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index = 0; - span[index] = "JerryWester"; + span237[index] = "JerryWester"; questRoot29.Author = list237; index = 3; List list238 = new List(index); CollectionsMarshal.SetCount(list238, index); - span2 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span238[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -117094,13 +117888,13 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012348u, new Vector3(465.01855f, 162.58325f, -522.9115f), 397); + span239[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012348u, new Vector3(465.01855f, 162.58325f, -522.9115f), 397); obj164.Steps = list239; reference175 = obj164; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span238[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -117108,16 +117902,16 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span240[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj165.Steps = list240; reference176 = obj165; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span238[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -117125,9 +117919,9 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span241[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -117138,7 +117932,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012328u, new Vector3(1.7547607f, 0.0034502316f, -9.750549f), 433); + span241[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012328u, new Vector3(1.7547607f, 0.0034502316f, -9.750549f), 433); obj166.Steps = list241; reference177 = obj166; questRoot29.QuestSequence = list238; @@ -117148,16 +117942,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "JerryWester"; + span242[index] = "JerryWester"; questRoot30.Author = list242; index = 5; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span243[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -117165,13 +117959,13 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012329u, new Vector3(-7.309082f, 0.0035869647f, -0.5036011f), 433); + span244[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012329u, new Vector3(-7.309082f, 0.0035869647f, -0.5036011f), 433); obj167.Steps = list244; reference178 = obj167; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span243[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -117179,14 +117973,14 @@ public static class AssemblyQuestLoader num2 = 2; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) + span245[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) { TargetTerritoryId = (ushort)419 }; index2++; - ref QuestStep reference180 = ref span3[index2]; + ref QuestStep reference180 = ref span245[index2]; QuestStep obj169 = new QuestStep(EInteractionType.Interact, 1012353u, new Vector3(149.7367f, -12.263969f, -7.888916f), 419) { AethernetShortcut = new AethernetShortcut @@ -117198,9 +117992,9 @@ public static class AssemblyQuestLoader num4 = 1; List list246 = new List(num4); CollectionsMarshal.SetCount(list246, num4); - span5 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span5[num3] = new DialogueChoice + span246[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA111_01590_SCENE00007_EVENTAREA_WARP_YESNO_TITLE") @@ -117210,12 +118004,12 @@ public static class AssemblyQuestLoader obj168.Steps = list245; reference179 = obj168; num++; - span2[num] = new QuestSequence + span243[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span243[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 @@ -117223,13 +118017,13 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012351u, new Vector3(-731.1971f, -105.26523f, 470.54248f), 401); + span247[num2] = new QuestStep(EInteractionType.Interact, 1012351u, new Vector3(-731.1971f, -105.26523f, 470.54248f), 401); obj170.Steps = list247; reference181 = obj170; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span243[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -117237,14 +118031,14 @@ public static class AssemblyQuestLoader num2 = 2; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 401) + span248[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 401) { Aetheryte = EAetheryteLocation.SeaOfCloudsCampCloudtop }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span248[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj171.Steps = list248; reference182 = obj171; questRoot30.QuestSequence = list243; @@ -117254,16 +118048,16 @@ public static class AssemblyQuestLoader num = 1; List list249 = new List(num); CollectionsMarshal.SetCount(list249, num); - span = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index = 0; - span[index] = "JerryWester"; + span249[index] = "JerryWester"; questRoot31.Author = list249; index = 4; List list250 = new List(index); CollectionsMarshal.SetCount(list250, index); - span2 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span250[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -117271,9 +118065,9 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) + span251[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop, SkipConditions = new SkipConditions @@ -117287,7 +118081,7 @@ public static class AssemblyQuestLoader obj172.Steps = list251; reference183 = obj172; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span250[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -117295,16 +118089,16 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - ref QuestStep reference185 = ref span3[index2]; + ref QuestStep reference185 = ref span252[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1012354u, new Vector3(-284.38245f, -185.08519f, 732.2346f), 401); num3 = 1; List list253 = new List(num3); CollectionsMarshal.SetCount(list253, num3); - span5 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num4 = 0; - span5[num4] = new DialogueChoice + span253[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA112_01591_Q1_000_000"), @@ -117315,7 +118109,7 @@ public static class AssemblyQuestLoader obj173.Steps = list252; reference184 = obj173; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span250[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -117323,13 +118117,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012355u, new Vector3(-285.11487f, -185.0477f, 735.40857f), 401); + span254[num2] = new QuestStep(EInteractionType.Interact, 1012355u, new Vector3(-285.11487f, -185.0477f, 735.40857f), 401); obj174.Steps = list254; reference186 = obj174; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span250[num]; QuestSequence obj175 = new QuestSequence { Sequence = byte.MaxValue @@ -117337,9 +118131,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span255[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj175.Steps = list255; reference187 = obj175; questRoot31.QuestSequence = list250; @@ -117349,16 +118143,16 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "JerryWester"; + span256[index] = "JerryWester"; questRoot32.Author = list256; index = 4; List list257 = new List(index); CollectionsMarshal.SetCount(list257, index); - span2 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span257[num]; QuestSequence obj176 = new QuestSequence { Sequence = 0 @@ -117366,13 +118160,13 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span258[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj176.Steps = list258; reference188 = obj176; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span257[num]; QuestSequence obj177 = new QuestSequence { Sequence = 1 @@ -117380,13 +118174,13 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); + span259[index2] = new QuestStep(EInteractionType.Interact, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); obj177.Steps = list259; reference189 = obj177; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span257[num]; QuestSequence obj178 = new QuestSequence { Sequence = 2 @@ -117394,9 +118188,9 @@ public static class AssemblyQuestLoader index2 = 3; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - ref QuestStep reference191 = ref span3[num2]; + ref QuestStep reference191 = ref span260[num2]; QuestStep obj179 = new QuestStep(EInteractionType.Combat, 2005409u, new Vector3(-254.65784f, -185.68707f, 662.6841f), 401) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -117404,53 +118198,53 @@ public static class AssemblyQuestLoader num4 = 2; List list261 = new List(num4); CollectionsMarshal.SetCount(list261, num4); - span8 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span8[num3] = 4381u; + span261[num3] = 4381u; num3++; - span8[num3] = 4382u; + span261[num3] = 4382u; obj179.KillEnemyDataIds = list261; num3 = 6; List list262 = new List(num3); CollectionsMarshal.SetCount(list262, num3); - span6 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num4 = 0; - span6[num4] = null; + span262[num4] = null; num4++; - span6[num4] = null; + span262[num4] = null; num4++; - span6[num4] = null; + span262[num4] = null; num4++; - span6[num4] = null; + span262[num4] = null; num4++; - span6[num4] = null; + span262[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span262[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj179.CompletionQuestVariablesFlags = list262; reference191 = obj179; num2++; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span260[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2005411u, new Vector3(-122.78937f, -166.00293f, 646.5095f), 401); num4 = 6; List list263 = new List(num4); CollectionsMarshal.SetCount(list263, num4); - span6 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span6[num3] = null; + span263[num3] = null; num3++; - span6[num3] = null; + span263[num3] = null; num3++; - span6[num3] = null; + span263[num3] = null; num3++; - span6[num3] = null; + span263[num3] = null; num3++; - span6[num3] = null; + span263[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span263[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list263; reference192 = questStep13; num2++; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span260[num2]; QuestStep obj180 = new QuestStep(EInteractionType.Combat, 2005410u, new Vector3(-81.16278f, -136.98022f, 468.5282f), 401) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -117458,34 +118252,34 @@ public static class AssemblyQuestLoader num3 = 2; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span8 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num4 = 0; - span8[num4] = 4380u; + span264[num4] = 4380u; num4++; - span8[num4] = 4382u; + span264[num4] = 4382u; obj180.KillEnemyDataIds = list264; num4 = 6; List list265 = new List(num4); CollectionsMarshal.SetCount(list265, num4); - span6 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span265[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj180.CompletionQuestVariablesFlags = list265; reference193 = obj180; obj178.Steps = list260; reference190 = obj178; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span257[num]; QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue @@ -117493,9 +118287,9 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); + span266[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); obj181.Steps = list266; reference194 = obj181; questRoot32.QuestSequence = list257; @@ -117505,16 +118299,16 @@ public static class AssemblyQuestLoader num = 1; List list267 = new List(num); CollectionsMarshal.SetCount(list267, num); - span = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index = 0; - span[index] = "JerryWester"; + span267[index] = "JerryWester"; questRoot33.Author = list267; index = 3; List list268 = new List(index); CollectionsMarshal.SetCount(list268, index); - span2 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num = 0; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span268[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -117522,13 +118316,13 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); + span269[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); obj182.Steps = list269; reference195 = obj182; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span268[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -117536,9 +118330,9 @@ public static class AssemblyQuestLoader num2 = 6; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - ref QuestStep reference197 = ref span3[index2]; + ref QuestStep reference197 = ref span270[index2]; QuestStep obj184 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-343.27975f, -169.12419f, 800.5701f), 401) { Mount = true @@ -117548,25 +118342,25 @@ public static class AssemblyQuestLoader num3 = 6; List list271 = new List(num3); CollectionsMarshal.SetCount(list271, num3); - span6 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num4 = 0; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span271[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list271; skipConditions4.StepIf = skipStepConditions4; obj184.SkipConditions = skipConditions4; reference197 = obj184; index2++; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span270[index2]; QuestStep obj185 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-325.61444f, -184.8876f, 806.3595f), 401) { DisableNavmesh = true @@ -117576,25 +118370,25 @@ public static class AssemblyQuestLoader num4 = 6; List list272 = new List(num4); CollectionsMarshal.SetCount(list272, num4); - span6 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num3 = 0; - span6[num3] = null; + span272[num3] = null; num3++; - span6[num3] = null; + span272[num3] = null; num3++; - span6[num3] = null; + span272[num3] = null; num3++; - span6[num3] = null; + span272[num3] = null; num3++; - span6[num3] = null; + span272[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span272[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list272; skipConditions5.StepIf = skipStepConditions5; obj185.SkipConditions = skipConditions5; reference198 = obj185; index2++; - ref QuestStep reference199 = ref span3[index2]; + ref QuestStep reference199 = ref span270[index2]; QuestStep obj186 = new QuestStep(EInteractionType.Emote, 1013498u, new Vector3(-293.04956f, -183.73486f, 812.6802f), 401) { Emote = EEmote.Psych @@ -117602,25 +118396,25 @@ public static class AssemblyQuestLoader num3 = 6; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - span6 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num4 = 0; - span6[num4] = null; + span273[num4] = null; num4++; - span6[num4] = null; + span273[num4] = null; num4++; - span6[num4] = null; + span273[num4] = null; num4++; - span6[num4] = null; + span273[num4] = null; num4++; - span6[num4] = null; + span273[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span273[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj186.CompletionQuestVariablesFlags = list273; reference199 = obj186; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-368.08698f, -185.05266f, 792.836f), 401); + span270[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-368.08698f, -185.05266f, 792.836f), 401); index2++; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span270[index2]; QuestStep obj187 = new QuestStep(EInteractionType.Emote, 1012360u, new Vector3(-337.75842f, -186.07346f, 618.55493f), 401) { Emote = EEmote.Psych @@ -117628,23 +118422,23 @@ public static class AssemblyQuestLoader num4 = 6; List list274 = new List(num4); CollectionsMarshal.SetCount(list274, num4); - span6 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span6[num3] = null; + span274[num3] = null; num3++; - span6[num3] = null; + span274[num3] = null; num3++; - span6[num3] = null; + span274[num3] = null; num3++; - span6[num3] = null; + span274[num3] = null; num3++; - span6[num3] = null; + span274[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span274[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj187.CompletionQuestVariablesFlags = list274; reference200 = obj187; index2++; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span270[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Emote, 1012359u, new Vector3(-260.91406f, -184.91077f, 705.4092f), 401) { Emote = EEmote.Psych @@ -117652,25 +118446,25 @@ public static class AssemblyQuestLoader num3 = 6; List list275 = new List(num3); CollectionsMarshal.SetCount(list275, num3); - span6 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num4 = 0; - span6[num4] = null; + span275[num4] = null; num4++; - span6[num4] = null; + span275[num4] = null; num4++; - span6[num4] = null; + span275[num4] = null; num4++; - span6[num4] = null; + span275[num4] = null; num4++; - span6[num4] = null; + span275[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span275[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj188.CompletionQuestVariablesFlags = list275; reference201 = obj188; obj183.Steps = list270; reference196 = obj183; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span268[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -117678,9 +118472,9 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); + span276[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); obj189.Steps = list276; reference202 = obj189; questRoot33.QuestSequence = list268; @@ -117690,16 +118484,16 @@ public static class AssemblyQuestLoader num = 1; List list277 = new List(num); CollectionsMarshal.SetCount(list277, num); - span = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index = 0; - span[index] = "JerryWester"; + span277[index] = "JerryWester"; questRoot34.Author = list277; index = 6; List list278 = new List(index); CollectionsMarshal.SetCount(list278, index); - span2 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span278[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -117707,13 +118501,13 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); + span279[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012060u, new Vector3(-358.66333f, -157.99367f, 761.01306f), 401); obj190.Steps = list279; reference203 = obj190; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span278[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -117721,13 +118515,13 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span280[num2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj191.Steps = list280; reference204 = obj191; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span278[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -117735,16 +118529,16 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - ref QuestStep reference206 = ref span3[index2]; + ref QuestStep reference206 = ref span281[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1012354u, new Vector3(-284.38245f, -185.08519f, 732.2346f), 401); num4 = 1; List list282 = new List(num4); CollectionsMarshal.SetCount(list282, num4); - span5 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - span5[num3] = new DialogueChoice + span282[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA115_01594_Q1_000_000"), @@ -117755,7 +118549,7 @@ public static class AssemblyQuestLoader obj192.Steps = list281; reference205 = obj192; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span278[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -117763,13 +118557,13 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012363u, new Vector3(62.546753f, -144.91164f, 527.9469f), 401); + span283[num2] = new QuestStep(EInteractionType.Interact, 1012363u, new Vector3(62.546753f, -144.91164f, 527.9469f), 401); obj193.Steps = list283; reference207 = obj193; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span278[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -117777,13 +118571,13 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005412u, new Vector3(408.89587f, -124.01007f, 718.5625f), 401); + span284[index2] = new QuestStep(EInteractionType.Interact, 2005412u, new Vector3(408.89587f, -124.01007f, 718.5625f), 401); obj194.Steps = list284; reference208 = obj194; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span278[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -117791,11 +118585,11 @@ public static class AssemblyQuestLoader index2 = 2; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(91.65932f, -147.83772f, 551.8496f), 401); + span285[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(91.65932f, -147.83772f, 551.8496f), 401); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012364u, new Vector3(64.10315f, -144.92407f, 527.36694f), 401); + span285[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012364u, new Vector3(64.10315f, -144.92407f, 527.36694f), 401); obj195.Steps = list285; reference209 = obj195; questRoot34.QuestSequence = list278; @@ -117805,16 +118599,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "JerryWester"; + span286[index] = "JerryWester"; questRoot35.Author = list286; index = 5; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span287[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -117822,13 +118616,13 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012364u, new Vector3(64.10315f, -144.92407f, 527.36694f), 401); + span288[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012364u, new Vector3(64.10315f, -144.92407f, 527.36694f), 401); obj196.Steps = list288; reference210 = obj196; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span287[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -117836,13 +118630,13 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005418u, new Vector3(418.4176f, -121.446594f, 630.64f), 401); + span289[num2] = new QuestStep(EInteractionType.Interact, 2005418u, new Vector3(418.4176f, -121.446594f, 630.64f), 401); obj197.Steps = list289; reference211 = obj197; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span287[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -117850,13 +118644,13 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005419u, new Vector3(299.82446f, -115.8313f, 424.73486f), 401); + span290[index2] = new QuestStep(EInteractionType.Interact, 2005419u, new Vector3(299.82446f, -115.8313f, 424.73486f), 401); obj198.Steps = list290; reference212 = obj198; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span287[num]; QuestSequence obj199 = new QuestSequence { Sequence = 3 @@ -117864,9 +118658,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012366u, new Vector3(531.18164f, -99.84944f, 349.96558f), 401) + span291[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012366u, new Vector3(531.18164f, -99.84944f, 349.96558f), 401) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -117876,7 +118670,7 @@ public static class AssemblyQuestLoader obj199.Steps = list291; reference213 = obj199; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span287[num]; QuestSequence obj200 = new QuestSequence { Sequence = byte.MaxValue @@ -117884,9 +118678,9 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012367u, new Vector3(-678.2483f, -110.67414f, 481.77307f), 401) + span292[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012367u, new Vector3(-678.2483f, -110.67414f, 481.77307f), 401) { StopDistance = 7f }; @@ -117899,16 +118693,16 @@ public static class AssemblyQuestLoader num = 1; List list293 = new List(num); CollectionsMarshal.SetCount(list293, num); - span = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index = 0; - span[index] = "JerryWester"; + span293[index] = "JerryWester"; questRoot36.Author = list293; index = 4; List list294 = new List(index); CollectionsMarshal.SetCount(list294, index); - span2 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num = 0; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span294[num]; QuestSequence obj201 = new QuestSequence { Sequence = 0 @@ -117916,9 +118710,9 @@ public static class AssemblyQuestLoader index2 = 1; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012368u, new Vector3(-676.7529f, -111.71492f, 487.26624f), 401) + span295[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012368u, new Vector3(-676.7529f, -111.71492f, 487.26624f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop, SkipConditions = new SkipConditions @@ -117932,7 +118726,7 @@ public static class AssemblyQuestLoader obj201.Steps = list295; reference215 = obj201; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span294[num]; QuestSequence obj202 = new QuestSequence { Sequence = 1 @@ -117940,13 +118734,13 @@ public static class AssemblyQuestLoader num2 = 1; List list296 = new List(num2); CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span296[index2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj202.Steps = list296; reference216 = obj202; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span294[num]; QuestSequence obj203 = new QuestSequence { Sequence = 2 @@ -117954,9 +118748,9 @@ public static class AssemblyQuestLoader index2 = 1; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012375u, new Vector3(164.50745f, -12.634913f, -23.178528f), 419) + span297[num2] = new QuestStep(EInteractionType.Interact, 1012375u, new Vector3(164.50745f, -12.634913f, -23.178528f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -117968,7 +118762,7 @@ public static class AssemblyQuestLoader obj203.Steps = list297; reference217 = obj203; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span294[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -117976,9 +118770,9 @@ public static class AssemblyQuestLoader num2 = 2; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span298[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -117988,7 +118782,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012329u, new Vector3(-7.309082f, 0.0035869647f, -0.5036011f), 433); + span298[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012329u, new Vector3(-7.309082f, 0.0035869647f, -0.5036011f), 433); obj204.Steps = list298; reference218 = obj204; questRoot36.QuestSequence = list294; @@ -117998,16 +118792,16 @@ public static class AssemblyQuestLoader num = 1; List list299 = new List(num); CollectionsMarshal.SetCount(list299, num); - span = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index = 0; - span[index] = "JerryWester"; + span299[index] = "JerryWester"; questRoot37.Author = list299; index = 5; List list300 = new List(index); CollectionsMarshal.SetCount(list300, index); - span2 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num = 0; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span300[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -118015,13 +118809,13 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012377u, new Vector3(5.6915283f, -9.313226E-10f, 5.7526245f), 433); + span301[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012377u, new Vector3(5.6915283f, -9.313226E-10f, 5.7526245f), 433); obj205.Steps = list301; reference219 = obj205; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span300[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -118029,16 +118823,16 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012378u, new Vector3(3.5248413f, -9.313226E-10f, 9.018005f), 433) + span302[index2] = new QuestStep(EInteractionType.Interact, 1012378u, new Vector3(3.5248413f, -9.313226E-10f, 9.018005f), 433) { StopDistance = 5f }; obj206.Steps = list302; reference220 = obj206; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span300[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -118046,14 +118840,14 @@ public static class AssemblyQuestLoader index2 = 2; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) + span303[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) + span303[num2] = new QuestStep(EInteractionType.Interact, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) { AethernetShortcut = new AethernetShortcut { @@ -118064,7 +118858,7 @@ public static class AssemblyQuestLoader obj207.Steps = list303; reference221 = obj207; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span300[num]; QuestSequence obj208 = new QuestSequence { Sequence = 3 @@ -118072,9 +118866,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012381u, new Vector3(120.653076f, 14.95313f, -156.63391f), 419) + span304[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012381u, new Vector3(120.653076f, 14.95313f, -156.63391f), 419) { AethernetShortcut = new AethernetShortcut { @@ -118089,7 +118883,7 @@ public static class AssemblyQuestLoader obj208.Steps = list304; reference222 = obj208; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span300[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -118097,9 +118891,9 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012381u, new Vector3(120.653076f, 14.95313f, -156.63391f), 419); + span305[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012381u, new Vector3(120.653076f, 14.95313f, -156.63391f), 419); obj209.Steps = list305; reference223 = obj209; questRoot37.QuestSequence = list300; @@ -118109,16 +118903,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "JerryWester"; + span306[index] = "JerryWester"; questRoot38.Author = list306; index = 4; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span307[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -118126,13 +118920,13 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012381u, new Vector3(120.653076f, 14.95313f, -156.63391f), 419); + span308[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012381u, new Vector3(120.653076f, 14.95313f, -156.63391f), 419); obj210.Steps = list308; reference224 = obj210; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span307[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -118140,9 +118934,9 @@ public static class AssemblyQuestLoader index2 = 2; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span309[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -118152,11 +118946,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013033u, new Vector3(-0.015319824f, 0.022254245f, 3.7078857f), 433); + span309[num2] = new QuestStep(EInteractionType.Interact, 1013033u, new Vector3(-0.015319824f, 0.022254245f, 3.7078857f), 433); obj211.Steps = list309; reference225 = obj211; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span307[num]; QuestSequence obj212 = new QuestSequence { Sequence = 2 @@ -118164,18 +118958,18 @@ public static class AssemblyQuestLoader num2 = 2; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) + span310[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012386u, new Vector3(6.149353f, 42.34489f, -208.39252f), 419); + span310[index2] = new QuestStep(EInteractionType.Interact, 1012386u, new Vector3(6.149353f, 42.34489f, -208.39252f), 419); obj212.Steps = list310; reference226 = obj212; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span307[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -118183,14 +118977,14 @@ public static class AssemblyQuestLoader index2 = 2; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span311[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012387u, new Vector3(0.6866455f, 0.022254243f, 4.623413f), 433); + span311[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012387u, new Vector3(0.6866455f, 0.022254243f, 4.623413f), 433); obj213.Steps = list311; reference227 = obj213; questRoot38.QuestSequence = list307; @@ -118200,16 +118994,16 @@ public static class AssemblyQuestLoader num = 1; List list312 = new List(num); CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index = 0; - span[index] = "JerryWester"; + span312[index] = "JerryWester"; questRoot39.Author = list312; index = 3; List list313 = new List(index); CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num = 0; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span313[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -118217,13 +119011,13 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012387u, new Vector3(0.6866455f, 0.022254243f, 4.623413f), 433); + span314[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012387u, new Vector3(0.6866455f, 0.022254243f, 4.623413f), 433); obj214.Steps = list314; reference228 = obj214; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span313[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -118231,9 +119025,9 @@ public static class AssemblyQuestLoader index2 = 2; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) + span315[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop, SkipConditions = new SkipConditions @@ -118246,7 +119040,7 @@ public static class AssemblyQuestLoader PickUpQuestId = new QuestId(1748) }; num2++; - ref QuestStep reference230 = ref span3[num2]; + ref QuestStep reference230 = ref span315[num2]; QuestStep obj216 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -118254,9 +119048,9 @@ public static class AssemblyQuestLoader num3 = 1; List list316 = new List(num3); CollectionsMarshal.SetCount(list316, num3); - span5 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num4 = 0; - span5[num4] = new DialogueChoice + span316[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA201_01599_Q1_000_000") @@ -118266,7 +119060,7 @@ public static class AssemblyQuestLoader obj215.Steps = list315; reference229 = obj215; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span313[num]; QuestSequence obj217 = new QuestSequence { Sequence = byte.MaxValue @@ -118274,15 +119068,15 @@ public static class AssemblyQuestLoader num2 = 2; List list317 = new List(num2); CollectionsMarshal.SetCount(list317, num2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.194313f, 50.989883f, -778.7069f), 156) + span317[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.194313f, 50.989883f, -778.7069f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013018u, new Vector3(30.07544f, 50.99997f, -819.7299f), 156); + span317[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013018u, new Vector3(30.07544f, 50.99997f, -819.7299f), 156); obj217.Steps = list317; reference231 = obj217; questRoot39.QuestSequence = list313; @@ -118327,9 +119121,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013020u, new Vector3(-58.79309f, -21.311453f, -3.982666f), 145) + span4[num2] = new QuestStep(EInteractionType.Interact, 1013020u, new Vector3(-58.79309f, -21.311453f, -3.982666f), 145) { StopDistance = 1f, Fly = true, @@ -118346,14 +119140,14 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-368.91202f, -22.538002f, 386.9863f), 145) + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-368.91202f, -22.538002f, 386.9863f), 145) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013028u, new Vector3(-380.8805f, -23.064514f, 388.63196f), 145) + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013028u, new Vector3(-380.8805f, -23.064514f, 388.63196f), 145) { Fly = true }; @@ -118366,16 +119160,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "JerryWester"; + span6[index] = "JerryWester"; questRoot2.Author = list6; index = 7; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -118383,13 +119177,13 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013028u, new Vector3(-380.8805f, -23.064514f, 388.63196f), 145); + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013028u, new Vector3(-380.8805f, -23.064514f, 388.63196f), 145); obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -118397,9 +119191,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span9[index2]; QuestStep questStep = new QuestStep(EInteractionType.SinglePlayerDuty, 1013028u, new Vector3(-380.8805f, -23.064514f, 388.63196f), 145); SinglePlayerDutyOptions obj6 = new SinglePlayerDutyOptions { @@ -118408,21 +119202,21 @@ public static class AssemblyQuestLoader int num3 = 1; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int index3 = 0; - span[index3] = "Will not move into melee range to kill the gate; Alphinaud will kill it after a while"; + span10[index3] = "Will not move into melee range to kill the gate; Alphinaud will kill it after a while"; obj6.Notes = list10; questStep.SinglePlayerDutyOptions = obj6; reference6 = questStep; obj5.Steps = list9; reference5 = obj5; num++; - span2[num] = new QuestSequence + span7[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span7[num]; QuestSequence obj7 = new QuestSequence { Sequence = 3 @@ -118430,13 +119224,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013071u, new Vector3(-315.2362f, -24.488983f, 419.51624f), 145); + span11[num2] = new QuestStep(EInteractionType.Interact, 1013071u, new Vector3(-315.2362f, -24.488983f, 419.51624f), 145); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span7[num]; QuestSequence obj8 = new QuestSequence { Sequence = 4 @@ -118444,16 +119238,16 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013031u, new Vector3(-316.2433f, -24.34079f, 424.30762f), 145) + span12[index2] = new QuestStep(EInteractionType.Interact, 1013031u, new Vector3(-316.2433f, -24.34079f, 424.30762f), 145) { StopDistance = 5f }; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span7[num]; QuestSequence obj9 = new QuestSequence { Sequence = 5 @@ -118461,24 +119255,24 @@ public static class AssemblyQuestLoader index2 = 3; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span13[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span13[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span13[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span7[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -118486,9 +119280,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013038u, new Vector3(1.9989014f, 1.1445954E-06f, -2.5177612f), 212); + span14[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013038u, new Vector3(1.9989014f, 1.1445954E-06f, -2.5177612f), 212); obj10.Steps = list14; reference10 = obj10; questRoot2.QuestSequence = list7; @@ -118498,16 +119292,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "JerryWester"; + span15[index] = "JerryWester"; questRoot3.Author = list15; index = 4; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -118515,13 +119309,13 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013038u, new Vector3(1.9989014f, 1.1445954E-06f, -2.5177612f), 212); + span17[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013038u, new Vector3(1.9989014f, 1.1445954E-06f, -2.5177612f), 212); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -118529,9 +119323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014644u, new Vector3(15.854065f, 15.96505f, -0.77819824f), 419) + span18[index2] = new QuestStep(EInteractionType.Interact, 1014644u, new Vector3(15.854065f, 15.96505f, -0.77819824f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -118543,7 +119337,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -118551,9 +119345,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span19[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { StopDistance = 7f, TargetTerritoryId = (ushort)433 @@ -118561,7 +119355,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -118569,9 +119363,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span20[index2]; QuestStep obj15 = new QuestStep(EInteractionType.CompleteQuest, 1012579u, new Vector3(1.1138916f, 0.022254243f, -4.409851f), 433) { StopDistance = 5f @@ -118579,9 +119373,9 @@ public static class AssemblyQuestLoader index3 = 1; List list21 = new List(index3); CollectionsMarshal.SetCount(list21, index3); - Span span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span4[num3] = new DialogueChoice + span21[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA301_01602_Q1_000_000"), @@ -118598,16 +119392,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "JerryWester"; + span22[index] = "JerryWester"; questRoot4.Author = list22; index = 4; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -118615,16 +119409,16 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012579u, new Vector3(1.1138916f, 0.022254243f, -4.409851f), 433) + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012579u, new Vector3(1.1138916f, 0.022254243f, -4.409851f), 433) { StopDistance = 5f }; obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -118632,18 +119426,18 @@ public static class AssemblyQuestLoader num2 = 2; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) + span25[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012585u, new Vector3(14.755432f, 16.009666f, -4.0742188f), 419); + span25[index2] = new QuestStep(EInteractionType.Interact, 1012585u, new Vector3(14.755432f, 16.009666f, -4.0742188f), 419); obj17.Steps = list25; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -118651,9 +119445,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span26[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -118665,9 +119459,9 @@ public static class AssemblyQuestLoader num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span4[index3] = new DialogueChoice + span27[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA302_01603_SCENE00020_EVENTAREA_WARP_YESNO_TITLE") @@ -118677,7 +119471,7 @@ public static class AssemblyQuestLoader obj18.Steps = list26; reference18 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span23[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -118685,9 +119479,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012588u, new Vector3(107.68286f, 24.378597f, -6.6987915f), 418) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012588u, new Vector3(107.68286f, 24.378597f, -6.6987915f), 418) { StopDistance = 7f }; @@ -118700,16 +119494,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot5.Author = list29; index = 7; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -118717,16 +119511,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012588u, new Vector3(107.68286f, 24.378597f, -6.6987915f), 418) + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012588u, new Vector3(107.68286f, 24.378597f, -6.6987915f), 418) { StopDistance = 7f }; obj21.Steps = list31; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span30[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -118734,9 +119528,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span32[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -118748,7 +119542,7 @@ public static class AssemblyQuestLoader obj22.Steps = list32; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -118756,14 +119550,14 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) + span33[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013422u, new Vector3(-97.73407f, 15.233179f, -40.787415f), 418) + span33[num2] = new QuestStep(EInteractionType.Interact, 1013422u, new Vector3(-97.73407f, 15.233179f, -40.787415f), 418) { AethernetShortcut = new AethernetShortcut { @@ -118774,7 +119568,7 @@ public static class AssemblyQuestLoader obj23.Steps = list33; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -118782,16 +119576,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span34[index2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span30[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -118799,28 +119593,28 @@ public static class AssemblyQuestLoader index2 = 4; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011240u, new Vector3(493.15625f, 200.2377f, 663.01965f), 397) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011240u, new Vector3(493.15625f, 200.2377f, 663.01965f), 397) { PickUpQuestId = new QuestId(1744) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2005536u, new Vector3(402.0293f, 191.51587f, 561.4252f), 397) + span35[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2005536u, new Vector3(402.0293f, 191.51587f, 561.4252f), 397) { AetherCurrentId = 2818053u }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006187u, new Vector3(424.94836f, 164.29382f, -536.9192f), 397) + span35[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006187u, new Vector3(424.94836f, 164.29382f, -536.9192f), 397) { AetherCurrentId = 2818055u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012592u, new Vector3(459.15918f, 162.51204f, -524.651f), 397); + span35[num2] = new QuestStep(EInteractionType.Interact, 1012592u, new Vector3(459.15918f, 162.51204f, -524.651f), 397); obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj26 = new QuestSequence { Sequence = 5 @@ -118828,19 +119622,19 @@ public static class AssemblyQuestLoader num2 = 3; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) + span36[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) + span36[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) { DisableNavmesh = true }; index2++; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span36[index2]; QuestStep obj27 = new QuestStep(EInteractionType.Combat, null, new Vector3(455.6516f, 157.40831f, -546.16815f), 397) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -118848,17 +119642,17 @@ public static class AssemblyQuestLoader index3 = 2; List list37 = new List(index3); CollectionsMarshal.SetCount(list37, index3); - Span span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span5[num3] = 4383u; + span37[num3] = 4383u; num3++; - span5[num3] = 4384u; + span37[num3] = 4384u; obj27.KillEnemyDataIds = list37; reference27 = obj27; obj26.Steps = list36; reference26 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span30[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -118866,19 +119660,19 @@ public static class AssemblyQuestLoader index2 = 3; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012592u, new Vector3(459.15918f, 162.51204f, -524.651f), 397); + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012592u, new Vector3(459.15918f, 162.51204f, -524.651f), 397); obj28.Steps = list38; reference28 = obj28; questRoot5.QuestSequence = list30; @@ -118888,16 +119682,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "JerryWester"; + span39[index] = "JerryWester"; questRoot6.Author = list39; index = 3; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -118905,13 +119699,13 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012592u, new Vector3(459.15918f, 162.51204f, -524.651f), 397); + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012592u, new Vector3(459.15918f, 162.51204f, -524.651f), 397); obj29.Steps = list41; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span40[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -118919,81 +119713,81 @@ public static class AssemblyQuestLoader index2 = 5; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397); + span42[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.75964f, 164.27075f, -535.00354f), 397); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) + span42[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.9128f, 164.30827f, -542.1735f), 397) { DisableNavmesh = true }; num2++; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span42[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2005432u, new Vector3(450.85828f, 164.29382f, -544.79285f), 397); num3 = 6; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - Span span6 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span6[index3] = null; + span43[index3] = null; index3++; - span6[index3] = null; + span43[index3] = null; index3++; - span6[index3] = null; + span43[index3] = null; index3++; - span6[index3] = null; + span43[index3] = null; index3++; - span6[index3] = null; + span43[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span43[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list43; reference31 = questStep2; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span42[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2005433u, new Vector3(443.50342f, 157.48828f, -559.47205f), 397); index3 = 6; List list44 = new List(index3); CollectionsMarshal.SetCount(list44, index3); - span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span6[num3] = null; + span44[num3] = null; num3++; - span6[num3] = null; + span44[num3] = null; num3++; - span6[num3] = null; + span44[num3] = null; num3++; - span6[num3] = null; + span44[num3] = null; num3++; - span6[num3] = null; + span44[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span44[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list44; reference32 = questStep3; num2++; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span42[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2005434u, new Vector3(466.7887f, 157.39673f, -540.8561f), 397); num3 = 6; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index3 = 0; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = null; + span45[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span45[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list45; reference33 = questStep4; obj30.Steps = list42; reference30 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span40[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -119001,9 +119795,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012601u, new Vector3(452.41467f, 157.40831f, -542.8397f), 397); + span46[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012601u, new Vector3(452.41467f, 157.40831f, -542.8397f), 397); obj31.Steps = list46; reference34 = obj31; questRoot6.QuestSequence = list40; @@ -119013,16 +119807,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "JerryWester"; + span47[index] = "JerryWester"; questRoot7.Author = list47; index = 4; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span48[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -119030,16 +119824,16 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012600u, new Vector3(451.65173f, 157.40831f, -544.6708f), 397) + span49[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012600u, new Vector3(451.65173f, 157.40831f, -544.6708f), 397) { StopDistance = 5f }; obj32.Steps = list49; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span48[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -119047,28 +119841,28 @@ public static class AssemblyQuestLoader num2 = 6; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(474.62885f, 200.2377f, 657.9519f), 397) + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(474.62885f, 200.2377f, 657.9519f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(486.38373f, 163.58846f, 239.54294f), 397); + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(486.38373f, 163.58846f, 239.54294f), 397); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(517.53094f, 131.76724f, 200.50333f), 397) + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(517.53094f, 131.76724f, 200.50333f), 397) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(595.8404f, 116.82471f, 203.86801f), 397); + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(595.8404f, 116.82471f, 203.86801f), 397); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(616.8997f, 78.429f, 207.48883f), 397) + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(616.8997f, 78.429f, 207.48883f), 397) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1011905u, new Vector3(617.4868f, 78.429f, 217.30359f), 397) + span50[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1011905u, new Vector3(617.4868f, 78.429f, 217.30359f), 397) { DisableNavmesh = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -119079,7 +119873,7 @@ public static class AssemblyQuestLoader obj33.Steps = list50; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span48[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -119087,16 +119881,16 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012604u, new Vector3(620.9657f, 78.42899f, 213.88562f), 397) + span51[num2] = new QuestStep(EInteractionType.Interact, 1012604u, new Vector3(620.9657f, 78.42899f, 213.88562f), 397) { StopDistance = 5f }; obj34.Steps = list51; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span48[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -119104,14 +119898,14 @@ public static class AssemblyQuestLoader num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006189u, new Vector3(-332.90613f, 126.81775f, -29.953552f), 397) + span52[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006189u, new Vector3(-332.90613f, 126.81775f, -29.953552f), 397) { AetherCurrentId = 2818057u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); + span52[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); obj35.Steps = list52; reference38 = obj35; questRoot7.QuestSequence = list48; @@ -119121,16 +119915,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "JerryWester"; + span53[index] = "JerryWester"; questRoot8.Author = list53; index = 3; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span54[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -119138,13 +119932,13 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012765u, new Vector3(-280.0794f, 127.03028f, 11.9782715f), 397); + span55[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012765u, new Vector3(-280.0794f, 127.03028f, 11.9782715f), 397); obj36.Steps = list55; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span54[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -119152,74 +119946,74 @@ public static class AssemblyQuestLoader num2 = 3; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span56[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1013435u, new Vector3(-271.04602f, 126.894035f, 8.773865f), 397); index3 = 6; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = null; + span57[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span57[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list57; reference41 = questStep5; index2++; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span56[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1013436u, new Vector3(-260.39526f, 126.21859f, -2.822998f), 397); num3 = 6; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span6 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = null; + span58[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list58; reference42 = questStep6; index2++; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span56[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1011910u, new Vector3(-298.26813f, 126.67049f, -1.4191895f), 397); index3 = 6; List list59 = new List(index3); CollectionsMarshal.SetCount(list59, index3); - span6 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = null; + span59[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span59[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list59; reference43 = questStep7; obj37.Steps = list56; reference40 = obj37; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span54[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -119227,9 +120021,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012283u, new Vector3(-311.14673f, 126.503296f, -6.729248f), 397); + span60[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012283u, new Vector3(-311.14673f, 126.503296f, -6.729248f), 397); obj38.Steps = list60; reference44 = obj38; questRoot8.QuestSequence = list54; @@ -119239,16 +120033,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "JerryWester"; + span61[index] = "JerryWester"; questRoot9.Author = list61; index = 3; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span62[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -119256,13 +120050,13 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012764u, new Vector3(-307.54565f, 126.63436f, -3.2807007f), 397); + span63[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012764u, new Vector3(-307.54565f, 126.63436f, -3.2807007f), 397); obj39.Steps = list63; reference45 = obj39; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span62[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -119270,24 +120064,24 @@ public static class AssemblyQuestLoader index2 = 4; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011910u, new Vector3(-298.26813f, 126.67049f, -1.4191895f), 397) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011910u, new Vector3(-298.26813f, 126.67049f, -1.4191895f), 397) { PickUpQuestId = new QuestId(1759) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) { PickUpQuestId = new QuestId(1760) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011911u, new Vector3(-279.56055f, 127.08131f, 13.595764f), 397) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011911u, new Vector3(-279.56055f, 127.08131f, 13.595764f), 397) { PickUpQuestId = new QuestId(2111) }; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span64[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(-365.48965f, 85.44247f, -360.56012f), 397) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -119295,9 +120089,9 @@ public static class AssemblyQuestLoader num3 = 1; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - Span span7 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span7[index3] = new ComplexCombatData + span65[index3] = new ComplexCombatData { DataId = 3988u, MinimumKillCount = 2u @@ -119307,7 +120101,7 @@ public static class AssemblyQuestLoader obj40.Steps = list64; reference46 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span62[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -119315,14 +120109,14 @@ public static class AssemblyQuestLoader num2 = 2; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006190u, new Vector3(-660.15106f, 135.51526f, -376.63843f), 397) + span66[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006190u, new Vector3(-660.15106f, 135.51526f, -376.63843f), 397) { AetherCurrentId = 2818058u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012670u, new Vector3(-631.9219f, 142.1073f, -322.71307f), 397); + span66[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012670u, new Vector3(-631.9219f, 142.1073f, -322.71307f), 397); obj42.Steps = list66; reference48 = obj42; questRoot9.QuestSequence = list62; @@ -119332,16 +120126,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "JerryWester"; + span67[index] = "JerryWester"; questRoot10.Author = list67; index = 4; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span68[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -119349,13 +120143,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012609u, new Vector3(-688.777f, 121.51788f, -390.49365f), 397); + span69[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012609u, new Vector3(-688.777f, 121.51788f, -390.49365f), 397); obj43.Steps = list69; reference49 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span68[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -119363,21 +120157,21 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-826.9342f, 117.95439f, -642.92413f), 397) + span70[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-826.9342f, 117.95439f, -642.92413f), 397) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-850.3646f, 117.68303f, -656.6694f), 397) + span70[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-850.3646f, 117.68303f, -656.6694f), 397) { TargetTerritoryId = (ushort)398 }; obj44.Steps = list70; reference50 = obj44; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span68[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -119385,13 +120179,13 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012612u, new Vector3(801.90735f, -19.788122f, 311.75696f), 398); + span71[num2] = new QuestStep(EInteractionType.Interact, 1012612u, new Vector3(801.90735f, -19.788122f, 311.75696f), 398); obj45.Steps = list71; reference51 = obj45; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span68[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -119399,25 +120193,25 @@ public static class AssemblyQuestLoader num2 = 4; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006195u, new Vector3(765.0111f, -15.85179f, 289.082f), 398) + span72[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006195u, new Vector3(765.0111f, -15.85179f, 289.082f), 398) { AetherCurrentId = 2818068u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(744.5929f, -34.200893f, 272.8362f), 398) + span72[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(744.5929f, -34.200893f, 272.8362f), 398) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 398) + span72[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 398) { Aetheryte = EAetheryteLocation.DravanianForelandsTailfeather }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); + span72[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); obj46.Steps = list72; reference52 = obj46; questRoot10.QuestSequence = list68; @@ -119427,16 +120221,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "JerryWester"; + span73[index] = "JerryWester"; questRoot11.Author = list73; index = 5; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span74[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -119444,13 +120238,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); + span75[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); obj47.Steps = list75; reference53 = obj47; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span74[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -119458,13 +120252,13 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012615u, new Vector3(468.77234f, -49.89133f, 25.589355f), 398); + span76[index2] = new QuestStep(EInteractionType.Interact, 1012615u, new Vector3(468.77234f, -49.89133f, 25.589355f), 398); obj48.Steps = list76; reference54 = obj48; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span74[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -119472,14 +120266,14 @@ public static class AssemblyQuestLoader index2 = 2; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span77[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { PickUpQuestId = new QuestId(1771) }; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span77[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(634.0371f, -40.05916f, -296.1493f), 398) { StopDistance = 1f, @@ -119488,17 +120282,17 @@ public static class AssemblyQuestLoader index3 = 2; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = 4367u; + span78[num3] = 4367u; num3++; - span5[num3] = 4368u; + span78[num3] = 4368u; obj50.KillEnemyDataIds = list78; reference56 = obj50; obj49.Steps = list77; reference55 = obj49; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj51 = new QuestSequence { Sequence = 3 @@ -119506,14 +120300,14 @@ public static class AssemblyQuestLoader num2 = 2; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006197u, new Vector3(433.52405f, -47.776062f, -286.24402f), 398) + span79[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006197u, new Vector3(433.52405f, -47.776062f, -286.24402f), 398) { AetherCurrentId = 2818070u }; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span79[index2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, null, new Vector3(234.626f, -56.601433f, -258.33804f), 398) { StopDistance = 1f, @@ -119522,17 +120316,17 @@ public static class AssemblyQuestLoader num3 = 2; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span5[index3] = 4364u; + span80[index3] = 4364u; index3++; - span5[index3] = 4365u; + span80[index3] = 4365u; obj52.KillEnemyDataIds = list80; reference58 = obj52; obj51.Steps = list79; reference57 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span74[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -119540,16 +120334,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span81[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.CompleteQuest, 2005489u, new Vector3(169.604f, -63.24872f, -11.825806f), 398); index3 = 1; List list82 = new List(index3); CollectionsMarshal.SetCount(list82, index3); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span4[num3] = new DialogueChoice + span82[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA309_01610_A1_000_000"), @@ -119566,16 +120360,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "JerryWester"; + span83[index] = "JerryWester"; questRoot12.Author = list83; index = 5; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -119583,16 +120377,16 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012619u, new Vector3(167.25415f, -63.618378f, -9.2317505f), 398) + span85[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012619u, new Vector3(167.25415f, -63.618378f, -9.2317505f), 398) { StopDistance = 7f }; obj54.Steps = list85; reference61 = obj54; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span84[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -119600,13 +120394,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012622u, new Vector3(-178.97314f, -105.59011f, 508.812f), 398); + span86[num2] = new QuestStep(EInteractionType.Interact, 1012622u, new Vector3(-178.97314f, -105.59011f, 508.812f), 398); obj55.Steps = list86; reference62 = obj55; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span84[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -119614,9 +120408,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span87[index2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, null, new Vector3(-245.28185f, -84.46064f, 450.64175f), 398) { StopDistance = 1f, @@ -119625,19 +120419,19 @@ public static class AssemblyQuestLoader num3 = 3; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index3 = 0; - span5[index3] = 4364u; + span88[index3] = 4364u; index3++; - span5[index3] = 4366u; + span88[index3] = 4366u; index3++; - span5[index3] = 4369u; + span88[index3] = 4369u; obj57.KillEnemyDataIds = list88; reference64 = obj57; obj56.Steps = list87; reference63 = obj56; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span84[num]; QuestSequence obj58 = new QuestSequence { Sequence = 3 @@ -119645,9 +120439,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span89[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(-282.51865f, -63.319576f, 333.95447f), 398) { StopDistance = 1f, @@ -119656,19 +120450,19 @@ public static class AssemblyQuestLoader index3 = 3; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span5 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span5[num3] = 4364u; + span90[num3] = 4364u; num3++; - span5[num3] = 4366u; + span90[num3] = 4366u; num3++; - span5[num3] = 4369u; + span90[num3] = 4369u; obj59.KillEnemyDataIds = list90; reference66 = obj59; obj58.Steps = list89; reference65 = obj58; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span84[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -119676,9 +120470,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012625u, new Vector3(-212.72601f, -37.574783f, 185.16821f), 398); + span91[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012625u, new Vector3(-212.72601f, -37.574783f, 185.16821f), 398); obj60.Steps = list91; reference67 = obj60; questRoot12.QuestSequence = list84; @@ -119688,16 +120482,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "JerryWester"; + span92[index] = "JerryWester"; questRoot13.Author = list92; index = 4; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span93[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -119705,13 +120499,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012628u, new Vector3(-247.63867f, -30.290216f, 109.391846f), 398); + span94[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012628u, new Vector3(-247.63867f, -30.290216f, 109.391846f), 398); obj61.Steps = list94; reference68 = obj61; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span93[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -119719,21 +120513,21 @@ public static class AssemblyQuestLoader num2 = 2; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 398) + span95[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 398) { Aetheryte = EAetheryteLocation.DravanianForelandsAnyxTrine }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span95[index2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; obj62.Steps = list95; reference69 = obj62; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span93[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -119741,9 +120535,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span96[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, null, new Vector3(290.04944f, -65.506195f, 2.676069f), 398) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -119751,9 +120545,9 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span7 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index3 = 0; - span7[index3] = new ComplexCombatData + span97[index3] = new ComplexCombatData { DataId = 4467u, MinimumKillCount = 3u, @@ -119765,7 +120559,7 @@ public static class AssemblyQuestLoader obj63.Steps = list96; reference70 = obj63; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span93[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -119773,9 +120567,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012629u, new Vector3(200f, -55.462486f, -233.44781f), 398); + span98[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012629u, new Vector3(200f, -55.462486f, -233.44781f), 398); obj65.Steps = list98; reference72 = obj65; questRoot13.QuestSequence = list93; @@ -119785,16 +120579,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "JerryWester"; + span99[index] = "JerryWester"; questRoot14.Author = list99; index = 3; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span100[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -119802,13 +120596,13 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012629u, new Vector3(200f, -55.462486f, -233.44781f), 398); + span101[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012629u, new Vector3(200f, -55.462486f, -233.44781f), 398); obj66.Steps = list101; reference73 = obj66; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span100[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -119816,13 +120610,13 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012671u, new Vector3(70.725464f, -49.385155f, -151.99518f), 398); + span102[index2] = new QuestStep(EInteractionType.Interact, 1012671u, new Vector3(70.725464f, -49.385155f, -151.99518f), 398); obj67.Steps = list102; reference74 = obj67; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span100[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -119830,9 +120624,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398); + span103[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398); obj68.Steps = list103; reference75 = obj68; questRoot14.QuestSequence = list100; @@ -119842,16 +120636,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "JerryWester"; + span104[index] = "JerryWester"; questRoot15.Author = list104; index = 6; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span105[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -119859,16 +120653,16 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span106[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.AcceptQuest, 1012636u, new Vector3(77.46997f, -49.24018f, -148.97388f), 398); index3 = 1; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span4 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span4[num3] = new DialogueChoice + span107[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA313_01614_Q1_000_000"), @@ -119879,7 +120673,7 @@ public static class AssemblyQuestLoader obj69.Steps = list106; reference76 = obj69; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span105[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -119887,9 +120681,9 @@ public static class AssemblyQuestLoader index2 = 3; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span108[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Interact, 1011930u, new Vector3(81.49841f, -49.21252f, -150.04199f), 398) { StopDistance = 7f @@ -119897,44 +120691,44 @@ public static class AssemblyQuestLoader num3 = 6; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span6 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index3 = 0; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = null; + span109[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span109[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj71.CompletionQuestVariablesFlags = list109; reference79 = obj71; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span108[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398); index3 = 6; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span6 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span110[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list110; reference80 = questStep10; num2++; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span108[num2]; QuestStep obj72 = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { StopDistance = 5f @@ -119942,25 +120736,25 @@ public static class AssemblyQuestLoader num3 = 6; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span6 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index3 = 0; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span111[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list111; reference81 = obj72; obj70.Steps = list108; reference78 = obj70; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span105[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -119968,13 +120762,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398); + span112[index2] = new QuestStep(EInteractionType.Interact, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398); obj73.Steps = list112; reference82 = obj73; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span105[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -119982,19 +120776,19 @@ public static class AssemblyQuestLoader index2 = 3; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398) + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398) { PickUpQuestId = new QuestId(1790) }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.535545f, -49.45454f, -149.54617f), 398) + span113[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.535545f, -49.45454f, -149.54617f), 398) { Mount = true }; num2++; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span113[num2]; QuestStep obj75 = new QuestStep(EInteractionType.Combat, null, new Vector3(291.1391f, -64.697876f, -5.7822924f), 398) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -120002,9 +120796,9 @@ public static class AssemblyQuestLoader index3 = 1; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span7 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span7[num3] = new ComplexCombatData + span114[num3] = new ComplexCombatData { DataId = 4467u, MinimumKillCount = 1u, @@ -120016,7 +120810,7 @@ public static class AssemblyQuestLoader obj74.Steps = list113; reference83 = obj74; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span105[num]; QuestSequence obj76 = new QuestSequence { Sequence = 4 @@ -120024,13 +120818,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398); + span115[index2] = new QuestStep(EInteractionType.Interact, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398); obj76.Steps = list115; reference85 = obj76; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span105[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -120038,9 +120832,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013582u, new Vector3(59.220215f, -50.888588f, -130.23578f), 398); + span116[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013582u, new Vector3(59.220215f, -50.888588f, -130.23578f), 398); obj77.Steps = list116; reference86 = obj77; questRoot15.QuestSequence = list105; @@ -120050,16 +120844,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "JerryWester"; + span117[index] = "JerryWester"; questRoot16.Author = list117; index = 5; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span118[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -120067,13 +120861,13 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013582u, new Vector3(59.220215f, -50.888588f, -130.23578f), 398); + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013582u, new Vector3(59.220215f, -50.888588f, -130.23578f), 398); obj78.Steps = list119; reference87 = obj78; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span118[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -120081,14 +120875,14 @@ public static class AssemblyQuestLoader index2 = 2; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.535545f, -49.45454f, -149.54617f), 398) + span120[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.535545f, -49.45454f, -149.54617f), 398) { Mount = true }; num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span120[num2]; QuestStep obj80 = new QuestStep(EInteractionType.Combat, 1012639u, new Vector3(190.50879f, -118.35855f, 567.7118f), 398) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -120096,21 +120890,21 @@ public static class AssemblyQuestLoader num3 = 4; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index3 = 0; - span5[index3] = 4364u; + span121[index3] = 4364u; index3++; - span5[index3] = 4366u; + span121[index3] = 4366u; index3++; - span5[index3] = 4369u; + span121[index3] = 4369u; index3++; - span5[index3] = 4370u; + span121[index3] = 4370u; obj80.KillEnemyDataIds = list121; reference89 = obj80; obj79.Steps = list120; reference88 = obj79; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span118[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -120118,13 +120912,13 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013192u, new Vector3(236.6521f, -118.15404f, 564.4159f), 398); + span122[index2] = new QuestStep(EInteractionType.Interact, 1013192u, new Vector3(236.6521f, -118.15404f, 564.4159f), 398); obj81.Steps = list122; reference90 = obj81; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span118[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -120132,9 +120926,9 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span123[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Combat, null, new Vector3(263.7836f, -97.12261f, 614.4929f), 398) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -120142,25 +120936,25 @@ public static class AssemblyQuestLoader index3 = 6; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span5[num3] = 4385u; + span124[num3] = 4385u; num3++; - span5[num3] = 4386u; + span124[num3] = 4386u; num3++; - span5[num3] = 4387u; + span124[num3] = 4387u; num3++; - span5[num3] = 4388u; + span124[num3] = 4388u; num3++; - span5[num3] = 4389u; + span124[num3] = 4389u; num3++; - span5[num3] = 4390u; + span124[num3] = 4390u; obj83.KillEnemyDataIds = list124; reference92 = obj83; obj82.Steps = list123; reference91 = obj82; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span118[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -120168,14 +120962,14 @@ public static class AssemblyQuestLoader num2 = 2; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006204u, new Vector3(406.75964f, -89.79938f, 686.6101f), 398) + span125[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006204u, new Vector3(406.75964f, -89.79938f, 686.6101f), 398) { AetherCurrentId = 2818077u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2006423u, new Vector3(394.3694f, -93.98035f, 731.80725f), 398); + span125[index2] = new QuestStep(EInteractionType.CompleteQuest, 2006423u, new Vector3(394.3694f, -93.98035f, 731.80725f), 398); obj84.Steps = list125; reference93 = obj84; questRoot16.QuestSequence = list118; @@ -120185,16 +120979,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "JerryWester"; + span126[index] = "JerryWester"; questRoot17.Author = list126; index = 7; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span127[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -120202,13 +120996,13 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012638u, new Vector3(394.94922f, -93.9111f, 727.5348f), 398); + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012638u, new Vector3(394.94922f, -93.9111f, 727.5348f), 398); obj85.Steps = list128; reference94 = obj85; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span127[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -120216,13 +121010,13 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-5.6537967f, -0.012253165f, 22.646173f), 462); + span129[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-5.6537967f, -0.012253165f, 22.646173f), 462); obj86.Steps = list129; reference95 = obj86; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span127[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -120230,13 +121024,13 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-17.24303f, 0f, 70.677536f), 462); + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-17.24303f, 0f, 70.677536f), 462); obj87.Steps = list130; reference96 = obj87; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span127[num]; QuestSequence obj88 = new QuestSequence { Sequence = 3 @@ -120244,9 +121038,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 462) + span131[index2] = new QuestStep(EInteractionType.Duty, null, null, 462) { DutyOptions = new DutyOptions { @@ -120256,12 +121050,12 @@ public static class AssemblyQuestLoader obj88.Steps = list131; reference97 = obj88; num++; - span2[num] = new QuestSequence + span127[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span127[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -120269,16 +121063,16 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012656u, new Vector3(-10.940796f, -128.9908f, 728.26733f), 398) + span132[num2] = new QuestStep(EInteractionType.Interact, 1012656u, new Vector3(-10.940796f, -128.9908f, 728.26733f), 398) { StopDistance = 5f }; obj89.Steps = list132; reference98 = obj89; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span127[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -120286,9 +121080,9 @@ public static class AssemblyQuestLoader num2 = 6; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span133[index2]; QuestStep obj91 = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -120298,16 +121092,16 @@ public static class AssemblyQuestLoader num3 = 1; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - Span span8 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span8[index3] = new QuestId(1797); + span134[index3] = new QuestId(1797); skipAetheryteCondition.QuestsCompleted = list134; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj91.SkipConditions = skipConditions; obj91.PickUpQuestId = new QuestId(1797); reference100 = obj91; index2++; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span133[index2]; QuestStep obj92 = new QuestStep(EInteractionType.AcceptQuest, 1011937u, new Vector3(-305.56195f, 39.04307f, 22.9953f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -120317,28 +121111,28 @@ public static class AssemblyQuestLoader index3 = 1; List list135 = new List(index3); CollectionsMarshal.SetCount(list135, index3); - span8 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span8[num3] = new QuestId(1802); + span135[num3] = new QuestId(1802); skipAetheryteCondition2.QuestsCompleted = list135; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; obj92.SkipConditions = skipConditions2; obj92.PickUpQuestId = new QuestId(1802); reference101 = obj92; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-30.522272f, -32.192017f, -84.3334f), 398) + span133[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-30.522272f, -32.192017f, -84.3334f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.787895f, -30.428743f, -80.12713f), 398) + span133[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.787895f, -30.428743f, -80.12713f), 398) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.235865f, -24.754946f, -119.65716f), 398); + span133[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.235865f, -24.754946f, -119.65716f), 398); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014544u, new Vector3(56.351562f, -50.57729f, -142.50409f), 398) + span133[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014544u, new Vector3(56.351562f, -50.57729f, -142.50409f), 398) { DisableNavmesh = true }; @@ -120351,16 +121145,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "JerryWester"; + span136[index] = "JerryWester"; questRoot18.Author = list136; - index = 5; + index = 6; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span137[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -120368,16 +121162,16 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013584u, new Vector3(58.91504f, -50.325172f, -146.95972f), 398) + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013584u, new Vector3(58.91504f, -50.325172f, -146.95972f), 398) { StopDistance = 7f }; obj93.Steps = list138; reference102 = obj93; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span137[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -120385,9 +121179,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012657u, new Vector3(-248.64581f, -30.095806f, 102.22009f), 398) + span139[index2] = new QuestStep(EInteractionType.Interact, 1012657u, new Vector3(-248.64581f, -30.095806f, 102.22009f), 398) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -120395,7 +121189,7 @@ public static class AssemblyQuestLoader obj94.Steps = list139; reference103 = obj94; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span137[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -120403,24 +121197,24 @@ public static class AssemblyQuestLoader index2 = 3; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006201u, new Vector3(-480.30823f, -5.996826f, -425.28424f), 398) + span140[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006201u, new Vector3(-480.30823f, -5.996826f, -425.28424f), 398) { AetherCurrentId = 2818074u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-467.55936f, -11.599176f, -445.6323f), 398) + span140[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-467.55936f, -11.599176f, -445.6323f), 398) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005448u, new Vector3(-688.38025f, 4.8981323f, -794.88824f), 398); + span140[num2] = new QuestStep(EInteractionType.Interact, 2005448u, new Vector3(-688.38025f, 4.8981323f, -794.88824f), 398); obj95.Steps = list140; reference104 = obj95; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span137[num]; QuestSequence obj96 = new QuestSequence { Sequence = 3 @@ -120428,9 +121222,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 398) + span141[index2] = new QuestStep(EInteractionType.Duty, null, null, 398) { DutyOptions = new DutyOptions { @@ -120441,7 +121235,12 @@ public static class AssemblyQuestLoader obj96.Steps = list141; reference105 = obj96; num++; - ref QuestSequence reference106 = ref span2[num]; + span137[num] = new QuestSequence + { + Sequence = 4 + }; + num++; + ref QuestSequence reference106 = ref span137[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -120449,9 +121248,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012661u, new Vector3(240.31421f, -42.317062f, 615.1063f), 400); + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012661u, new Vector3(240.31421f, -42.317062f, 615.1063f), 400); obj97.Steps = list142; reference106 = obj97; questRoot18.QuestSequence = list137; @@ -120461,16 +121260,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "JerryWester"; + span143[index] = "JerryWester"; questRoot19.Author = list143; index = 4; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span144[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -120478,13 +121277,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012661u, new Vector3(240.31421f, -42.317062f, 615.1063f), 400); + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012661u, new Vector3(240.31421f, -42.317062f, 615.1063f), 400); obj98.Steps = list145; reference107 = obj98; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span144[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -120492,18 +121291,18 @@ public static class AssemblyQuestLoader index2 = 2; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 400) + span146[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 400) { Aetheryte = EAetheryteLocation.ChurningMistsMoghome }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013195u, new Vector3(287.55627f, -46.700905f, 663.87415f), 400); + span146[num2] = new QuestStep(EInteractionType.Interact, 1013195u, new Vector3(287.55627f, -46.700905f, 663.87415f), 400); obj99.Steps = list146; reference108 = obj99; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span144[num]; QuestSequence obj100 = new QuestSequence { Sequence = 2 @@ -120511,74 +121310,74 @@ public static class AssemblyQuestLoader num2 = 3; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span147[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2005451u, new Vector3(379.23242f, -69.44385f, 690.30273f), 400); num3 = 6; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index3 = 0; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span148[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list148; reference110 = questStep11; index2++; - ref QuestStep reference111 = ref span3[index2]; + ref QuestStep reference111 = ref span147[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2005452u, new Vector3(402.0293f, -73.136475f, 668.4214f), 400); index3 = 6; List list149 = new List(index3); CollectionsMarshal.SetCount(list149, index3); - span6 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span149[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list149; reference111 = questStep12; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span147[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2005450u, new Vector3(405.90515f, -72.58722f, 696.2843f), 400); num3 = 6; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index3 = 0; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span150[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list150; reference112 = questStep13; obj100.Steps = list147; reference109 = obj100; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span144[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -120586,9 +121385,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012664u, new Vector3(364.30908f, -74.10719f, 654.322f), 400); + span151[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012664u, new Vector3(364.30908f, -74.10719f, 654.322f), 400); obj101.Steps = list151; reference113 = obj101; questRoot19.QuestSequence = list144; @@ -120598,16 +121397,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "JerryWester"; + span152[index] = "JerryWester"; questRoot20.Author = list152; index = 6; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span153[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -120615,13 +121414,13 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012664u, new Vector3(364.30908f, -74.10719f, 654.322f), 400); + span154[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012664u, new Vector3(364.30908f, -74.10719f, 654.322f), 400); obj102.Steps = list154; reference114 = obj102; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span153[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -120629,9 +121428,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012846u, new Vector3(-157.70203f, 4.0272756f, -23.971985f), 133) + span155[num2] = new QuestStep(EInteractionType.Interact, 1012846u, new Vector3(-157.70203f, 4.0272756f, -23.971985f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -120643,7 +121442,7 @@ public static class AssemblyQuestLoader obj103.Steps = list155; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span153[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -120651,16 +121450,16 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - ref QuestStep reference117 = ref span3[index2]; + ref QuestStep reference117 = ref span156[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133); index3 = 1; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span4 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span4[num3] = new DialogueChoice + span157[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA318_01619_Q1_000_001") @@ -120670,7 +121469,7 @@ public static class AssemblyQuestLoader obj104.Steps = list156; reference116 = obj104; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span153[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -120678,13 +121477,13 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012846u, new Vector3(-157.70203f, 4.0272756f, -23.971985f), 133); + span158[num2] = new QuestStep(EInteractionType.Interact, 1012846u, new Vector3(-157.70203f, 4.0272756f, -23.971985f), 133); obj105.Steps = list158; reference118 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span153[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -120692,16 +121491,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012667u, new Vector3(369.16138f, -73.9486f, 660.151f), 400) + span159[index2] = new QuestStep(EInteractionType.Interact, 1012667u, new Vector3(369.16138f, -73.9486f, 660.151f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; obj106.Steps = list159; reference119 = obj106; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span153[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -120709,11 +121508,11 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400); + span160[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f, IgnoreDistanceToObject = true @@ -120727,16 +121526,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "JerryWester"; + span161[index] = "JerryWester"; questRoot21.Author = list161; index = 3; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span162[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -120744,16 +121543,16 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) + span163[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) { StopDistance = 6.5f }; obj108.Steps = list163; reference121 = obj108; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span162[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -120761,76 +121560,76 @@ public static class AssemblyQuestLoader index2 = 4; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.46622f, -46.748116f, 661.95807f), 400); + span164[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.46622f, -46.748116f, 661.95807f), 400); num2++; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span164[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2005453u, new Vector3(223.55994f, -38.68164f, 440.63464f), 400); num3 = 6; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span6 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index3 = 0; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = null; + span165[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span165[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list165; reference123 = questStep15; num2++; - ref QuestStep reference124 = ref span3[num2]; + ref QuestStep reference124 = ref span164[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2005455u, new Vector3(289.93665f, -37.979797f, 483.5431f), 400); index3 = 6; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span6 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = null; + span166[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span166[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list166; reference124 = questStep16; num2++; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span164[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2005454u, new Vector3(339.71155f, -12.466675f, 411.3069f), 400); num3 = 6; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span6 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index3 = 0; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = null; + span167[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span167[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list167; reference125 = questStep17; obj109.Steps = list164; reference122 = obj109; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span162[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -120838,9 +121637,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400); + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400); obj110.Steps = list168; reference126 = obj110; questRoot21.QuestSequence = list162; @@ -120850,16 +121649,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "JerryWester"; + span169[index] = "JerryWester"; questRoot22.Author = list169; index = 3; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span170[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -120867,13 +121666,13 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012080u, new Vector3(392.20264f, -72.34356f, 649.56116f), 400); + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012080u, new Vector3(392.20264f, -72.34356f, 649.56116f), 400); obj111.Steps = list171; reference127 = obj111; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span170[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -120881,22 +121680,22 @@ public static class AssemblyQuestLoader num2 = 4; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(378.22073f, -74.08917f, 651.4364f), 400) + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(378.22073f, -74.08917f, 651.4364f), 400) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012284u, new Vector3(363.24097f, -73.25598f, 678.4314f), 400) + span172[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012284u, new Vector3(363.24097f, -73.25598f, 678.4314f), 400) { PickUpQuestId = new QuestId(1819) }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.46622f, -46.748116f, 661.95807f), 400); + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.46622f, -46.748116f, 661.95807f), 400); index2++; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span172[index2]; QuestStep obj113 = new QuestStep(EInteractionType.Combat, null, new Vector3(243.81534f, -40.014244f, 443.64566f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -120904,17 +121703,17 @@ public static class AssemblyQuestLoader index3 = 2; List list173 = new List(index3); CollectionsMarshal.SetCount(list173, index3); - span5 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span5[num3] = 4483u; + span173[num3] = 4483u; num3++; - span5[num3] = 5053u; + span173[num3] = 5053u; obj113.KillEnemyDataIds = list173; reference129 = obj113; obj112.Steps = list172; reference128 = obj112; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span170[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -120922,9 +121721,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012080u, new Vector3(392.20264f, -72.34356f, 649.56116f), 400); + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012080u, new Vector3(392.20264f, -72.34356f, 649.56116f), 400); obj114.Steps = list174; reference130 = obj114; questRoot22.QuestSequence = list170; @@ -120934,16 +121733,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "JerryWester"; + span175[index] = "JerryWester"; questRoot23.Author = list175; index = 5; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span176[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -120951,13 +121750,13 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012083u, new Vector3(355.8556f, -74.53787f, 639.6123f), 400); + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012083u, new Vector3(355.8556f, -74.53787f, 639.6123f), 400); obj115.Steps = list177; reference131 = obj115; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span176[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -120965,74 +121764,74 @@ public static class AssemblyQuestLoader index2 = 3; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - ref QuestStep reference133 = ref span3[num2]; + ref QuestStep reference133 = ref span178[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1012081u, new Vector3(364.09546f, -73.26239f, 678.004f), 400); num3 = 6; List list179 = new List(num3); CollectionsMarshal.SetCount(list179, num3); - span6 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index3 = 0; - span6[index3] = null; + span179[index3] = null; index3++; - span6[index3] = null; + span179[index3] = null; index3++; - span6[index3] = null; + span179[index3] = null; index3++; - span6[index3] = null; + span179[index3] = null; index3++; - span6[index3] = null; + span179[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span179[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list179; reference133 = questStep18; num2++; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span178[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1015174u, new Vector3(360.58594f, -72.66654f, 706.2333f), 400); index3 = 6; List list180 = new List(index3); CollectionsMarshal.SetCount(list180, index3); - span6 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - span6[num3] = null; + span180[num3] = null; num3++; - span6[num3] = null; + span180[num3] = null; num3++; - span6[num3] = null; + span180[num3] = null; num3++; - span6[num3] = null; + span180[num3] = null; num3++; - span6[num3] = null; + span180[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span180[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list180; reference134 = questStep19; num2++; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span178[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1012079u, new Vector3(406.75964f, -73.595436f, 702.57104f), 400); num3 = 6; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span6 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index3 = 0; - span6[index3] = null; + span181[index3] = null; index3++; - span6[index3] = null; + span181[index3] = null; index3++; - span6[index3] = null; + span181[index3] = null; index3++; - span6[index3] = null; + span181[index3] = null; index3++; - span6[index3] = null; + span181[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span181[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list181; reference135 = questStep20; obj116.Steps = list178; reference132 = obj116; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span176[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -121040,13 +121839,13 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012083u, new Vector3(355.8556f, -74.53787f, 639.6123f), 400); + span182[index2] = new QuestStep(EInteractionType.Interact, 1012083u, new Vector3(355.8556f, -74.53787f, 639.6123f), 400); obj117.Steps = list182; reference136 = obj117; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span176[num]; QuestSequence obj118 = new QuestSequence { Sequence = 3 @@ -121054,20 +121853,20 @@ public static class AssemblyQuestLoader index2 = 3; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006216u, new Vector3(421.1642f, -43.05859f, 661.7684f), 400) + span183[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006216u, new Vector3(421.1642f, -43.05859f, 661.7684f), 400) { AetherCurrentId = 2818099u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(327.68222f, 2.3181255f, 602.9682f), 400); + span183[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(327.68222f, 2.3181255f, 602.9682f), 400); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005456u, new Vector3(261.24963f, 12.436096f, 622.06445f), 400); + span183[num2] = new QuestStep(EInteractionType.Interact, 2005456u, new Vector3(261.24963f, 12.436096f, 622.06445f), 400); obj118.Steps = list183; reference137 = obj118; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span176[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -121075,9 +121874,9 @@ public static class AssemblyQuestLoader num2 = 2; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(343.68805f, 16.317823f, 686.95074f), 400) + span184[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(343.68805f, 16.317823f, 686.95074f), 400) { JumpDestination = new JumpDestination { @@ -121085,7 +121884,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012083u, new Vector3(355.8556f, -74.53787f, 639.6123f), 400) + span184[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012083u, new Vector3(355.8556f, -74.53787f, 639.6123f), 400) { DisableNavmesh = true }; @@ -121098,16 +121897,16 @@ public static class AssemblyQuestLoader num = 1; List list185 = new List(num); CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index = 0; - span[index] = "JerryWester"; + span185[index] = "JerryWester"; questRoot24.Author = list185; index = 4; List list186 = new List(index); CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span186[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -121115,11 +121914,11 @@ public static class AssemblyQuestLoader index2 = 2; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400); + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span187[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f, IgnoreDistanceToObject = true @@ -121127,7 +121926,7 @@ public static class AssemblyQuestLoader obj120.Steps = list187; reference139 = obj120; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span186[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -121135,116 +121934,116 @@ public static class AssemblyQuestLoader num2 = 5; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span188[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1013586u, new Vector3(360.0061f, -73.64376f, 669.58105f), 400); index3 = 6; List list189 = new List(index3); CollectionsMarshal.SetCount(list189, index3); - span6 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span6[num3] = null; + span189[num3] = null; num3++; - span6[num3] = null; + span189[num3] = null; num3++; - span6[num3] = null; + span189[num3] = null; num3++; - span6[num3] = null; + span189[num3] = null; num3++; - span6[num3] = null; + span189[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span189[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list189; reference141 = questStep21; index2++; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span188[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1013587u, new Vector3(337.7279f, -74.339264f, 648.00476f), 400); num3 = 6; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span6 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index3 = 0; - span6[index3] = null; + span190[index3] = null; index3++; - span6[index3] = null; + span190[index3] = null; index3++; - span6[index3] = null; + span190[index3] = null; index3++; - span6[index3] = null; + span190[index3] = null; index3++; - span6[index3] = null; + span190[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span190[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list190; reference142 = questStep22; index2++; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span188[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1013589u, new Vector3(368.52063f, -74.14886f, 647.9437f), 400); index3 = 6; List list191 = new List(index3); CollectionsMarshal.SetCount(list191, index3); - span6 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span6[num3] = null; + span191[num3] = null; num3++; - span6[num3] = null; + span191[num3] = null; num3++; - span6[num3] = null; + span191[num3] = null; num3++; - span6[num3] = null; + span191[num3] = null; num3++; - span6[num3] = null; + span191[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span191[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list191; reference143 = questStep23; index2++; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span188[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1013588u, new Vector3(392.08044f, -72.3437f, 655.02405f), 400); num3 = 6; List list192 = new List(num3); CollectionsMarshal.SetCount(list192, num3); - span6 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index3 = 0; - span6[index3] = null; + span192[index3] = null; index3++; - span6[index3] = null; + span192[index3] = null; index3++; - span6[index3] = null; + span192[index3] = null; index3++; - span6[index3] = null; + span192[index3] = null; index3++; - span6[index3] = null; + span192[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span192[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list192; reference144 = questStep24; index2++; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span188[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1013590u, new Vector3(392.26355f, -72.34358f, 645.1361f), 400); index3 = 6; List list193 = new List(index3); CollectionsMarshal.SetCount(list193, index3); - span6 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num3 = 0; - span6[num3] = null; + span193[num3] = null; num3++; - span6[num3] = null; + span193[num3] = null; num3++; - span6[num3] = null; + span193[num3] = null; num3++; - span6[num3] = null; + span193[num3] = null; num3++; - span6[num3] = null; + span193[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span193[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list193; reference145 = questStep25; obj121.Steps = list188; reference140 = obj121; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span186[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -121252,16 +122051,16 @@ public static class AssemblyQuestLoader index2 = 3; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(374.66388f, -74.11696f, 651.47766f), 400) + span194[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(374.66388f, -74.11696f, 651.47766f), 400) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400); + span194[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span194[num2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f, IgnoreDistanceToObject = true @@ -121269,7 +122068,7 @@ public static class AssemblyQuestLoader obj122.Steps = list194; reference146 = obj122; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span186[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -121277,9 +122076,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) + span195[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) { StopDistance = 7f }; @@ -121292,16 +122091,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "JerryWester"; + span196[index] = "JerryWester"; questRoot25.Author = list196; index = 4; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span197[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -121309,16 +122108,16 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) + span198[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) { StopDistance = 7f }; obj124.Steps = list198; reference148 = obj124; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span197[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -121326,13 +122125,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012664u, new Vector3(364.30908f, -74.10719f, 654.322f), 400); + span199[index2] = new QuestStep(EInteractionType.Interact, 1012664u, new Vector3(364.30908f, -74.10719f, 654.322f), 400); obj125.Steps = list199; reference149 = obj125; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span197[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -121340,13 +122139,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013589u, new Vector3(368.52063f, -74.14886f, 647.9437f), 400); + span200[num2] = new QuestStep(EInteractionType.Interact, 1013589u, new Vector3(368.52063f, -74.14886f, 647.9437f), 400); obj126.Steps = list200; reference150 = obj126; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span197[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -121354,9 +122153,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012682u, new Vector3(241.19922f, -42.249466f, 609.27747f), 400); + span201[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012682u, new Vector3(241.19922f, -42.249466f, 609.27747f), 400); obj127.Steps = list201; reference151 = obj127; questRoot25.QuestSequence = list197; @@ -121366,16 +122165,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "JerryWester"; + span202[index] = "JerryWester"; questRoot26.Author = list202; index = 4; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span203[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -121383,13 +122182,13 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012682u, new Vector3(241.19922f, -42.249466f, 609.27747f), 400); + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012682u, new Vector3(241.19922f, -42.249466f, 609.27747f), 400); obj128.Steps = list204; reference152 = obj128; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span203[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -121397,9 +122196,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span205[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, null, new Vector3(305.3146f, -41.478928f, 327.0319f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -121407,17 +122206,17 @@ public static class AssemblyQuestLoader num3 = 2; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span5 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index3 = 0; - span5[index3] = 4487u; + span206[index3] = 4487u; index3++; - span5[index3] = 4490u; + span206[index3] = 4490u; obj130.KillEnemyDataIds = list206; reference154 = obj130; obj129.Steps = list205; reference153 = obj129; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span203[num]; QuestSequence obj131 = new QuestSequence { Sequence = 2 @@ -121425,9 +122224,9 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - ref QuestStep reference156 = ref span3[num2]; + ref QuestStep reference156 = ref span207[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Combat, null, new Vector3(208.34923f, -23.294632f, 165.22832f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -121435,17 +122234,17 @@ public static class AssemblyQuestLoader index3 = 2; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span5[num3] = 4488u; + span208[num3] = 4488u; num3++; - span5[num3] = 4491u; + span208[num3] = 4491u; obj132.KillEnemyDataIds = list208; reference156 = obj132; obj131.Steps = list207; reference155 = obj131; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span203[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -121453,9 +122252,9 @@ public static class AssemblyQuestLoader num2 = 2; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference158 = ref span3[index2]; + ref QuestStep reference158 = ref span209[index2]; QuestStep obj134 = new QuestStep(EInteractionType.AcceptQuest, 1012285u, new Vector3(247.11987f, -42.33362f, 565.3314f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -121465,16 +122264,16 @@ public static class AssemblyQuestLoader num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span8 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span8[index3] = new QuestId(1823); + span210[index3] = new QuestId(1823); skipAetheryteCondition3.QuestsCompleted = list210; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition3; obj134.SkipConditions = skipConditions3; obj134.PickUpQuestId = new QuestId(1823); reference158 = obj134; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013202u, new Vector3(-79.88104f, -8.844478f, 206.22559f), 400); + span209[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013202u, new Vector3(-79.88104f, -8.844478f, 206.22559f), 400); obj133.Steps = list209; reference157 = obj133; questRoot26.QuestSequence = list203; @@ -121484,16 +122283,16 @@ public static class AssemblyQuestLoader num = 1; List list211 = new List(num); CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index = 0; - span[index] = "JerryWester"; + span211[index] = "JerryWester"; questRoot27.Author = list211; index = 4; List list212 = new List(index); CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num = 0; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span212[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -121501,13 +122300,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013202u, new Vector3(-79.88104f, -8.844478f, 206.22559f), 400); + span213[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013202u, new Vector3(-79.88104f, -8.844478f, 206.22559f), 400); obj135.Steps = list213; reference159 = obj135; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span212[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -121515,21 +122314,21 @@ public static class AssemblyQuestLoader num2 = 3; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006217u, new Vector3(-93.7973f, -6.7597656f, 223.83447f), 400) + span214[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006217u, new Vector3(-93.7973f, -6.7597656f, 223.83447f), 400) { StopDistance = 5f, AetherCurrentId = 2818100u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-263.82666f, 24.845102f, 446.3256f), 400); + span214[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-263.82666f, 24.845102f, 446.3256f), 400); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012759u, new Vector3(-258.5031f, 30.373112f, 562.27966f), 400); + span214[index2] = new QuestStep(EInteractionType.Interact, 1012759u, new Vector3(-258.5031f, 30.373112f, 562.27966f), 400); obj136.Steps = list214; reference160 = obj136; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span212[num]; QuestSequence obj137 = new QuestSequence { Sequence = 2 @@ -121537,9 +122336,9 @@ public static class AssemblyQuestLoader index2 = 2; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span215[num2]; QuestStep obj138 = new QuestStep(EInteractionType.Combat, null, new Vector3(-233.69716f, -12.69435f, 322.77405f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -121547,30 +122346,30 @@ public static class AssemblyQuestLoader index3 = 1; List list216 = new List(index3); CollectionsMarshal.SetCount(list216, index3); - span5 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span5[num3] = 4015u; + span216[num3] = 4015u; obj138.KillEnemyDataIds = list216; num3 = 6; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span6 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index3 = 0; - span6[index3] = null; + span217[index3] = null; index3++; - span6[index3] = null; + span217[index3] = null; index3++; - span6[index3] = null; + span217[index3] = null; index3++; - span6[index3] = null; + span217[index3] = null; index3++; - span6[index3] = null; + span217[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span217[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj138.CompletionQuestVariablesFlags = list217; reference162 = obj138; num2++; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span215[num2]; QuestStep obj139 = new QuestStep(EInteractionType.Combat, null, new Vector3(-92.774055f, -5.1304445f, 379.861f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -121578,32 +122377,32 @@ public static class AssemblyQuestLoader index3 = 1; List list218 = new List(index3); CollectionsMarshal.SetCount(list218, index3); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span5[num3] = 4015u; + span218[num3] = 4015u; obj139.KillEnemyDataIds = list218; num3 = 6; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span6 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index3 = 0; - span6[index3] = null; + span219[index3] = null; index3++; - span6[index3] = null; + span219[index3] = null; index3++; - span6[index3] = null; + span219[index3] = null; index3++; - span6[index3] = null; + span219[index3] = null; index3++; - span6[index3] = null; + span219[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span219[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj139.CompletionQuestVariablesFlags = list219; reference163 = obj139; obj137.Steps = list215; reference161 = obj137; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span212[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -121611,11 +122410,11 @@ public static class AssemblyQuestLoader num2 = 2; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-250.59578f, 19.834919f, 438.27606f), 400); + span220[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-250.59578f, 19.834919f, 438.27606f), 400); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012757u, new Vector3(-261.82965f, 30.373112f, 557.94604f), 400); + span220[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012757u, new Vector3(-261.82965f, 30.373112f, 557.94604f), 400); obj140.Steps = list220; reference164 = obj140; questRoot27.QuestSequence = list212; @@ -121625,16 +122424,16 @@ public static class AssemblyQuestLoader num = 1; List list221 = new List(num); CollectionsMarshal.SetCount(list221, num); - span = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index = 0; - span[index] = "JerryWester"; + span221[index] = "JerryWester"; questRoot28.Author = list221; index = 3; List list222 = new List(index); CollectionsMarshal.SetCount(list222, index); - span2 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span222[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -121642,13 +122441,13 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012759u, new Vector3(-258.5031f, 30.373112f, 562.27966f), 400); + span223[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012759u, new Vector3(-258.5031f, 30.373112f, 562.27966f), 400); obj141.Steps = list223; reference165 = obj141; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span222[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -121656,29 +122455,29 @@ public static class AssemblyQuestLoader num2 = 6; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-289.72092f, 24.054262f, 489.63916f), 400); + span224[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-289.72092f, 24.054262f, 489.63916f), 400); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-313.92142f, 21.75836f, 472.20667f), 400); + span224[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-313.92142f, 21.75836f, 472.20667f), 400); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 400) + span224[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 400) { Aetheryte = EAetheryteLocation.ChurningMistsZenith }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-718.6387f, 83.7983f, 241.97528f), 400); + span224[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-718.6387f, 83.7983f, 241.97528f), 400); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006218u, new Vector3(-775.26514f, 123.73535f, 243.70178f), 400) + span224[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006218u, new Vector3(-775.26514f, 123.73535f, 243.70178f), 400) { AetherCurrentId = 2818101u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005459u, new Vector3(-758.35815f, 123.704834f, 214.49597f), 400); + span224[index2] = new QuestStep(EInteractionType.Interact, 2005459u, new Vector3(-758.35815f, 123.704834f, 214.49597f), 400); obj142.Steps = list224; reference166 = obj142; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span222[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -121686,9 +122485,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012694u, new Vector3(-758.32764f, 123.72873f, 210.74231f), 400) + span225[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012694u, new Vector3(-758.32764f, 123.72873f, 210.74231f), 400) { StopDistance = 7f }; @@ -121701,16 +122500,16 @@ public static class AssemblyQuestLoader num = 1; List list226 = new List(num); CollectionsMarshal.SetCount(list226, num); - span = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index = 0; - span[index] = "JerryWester"; + span226[index] = "JerryWester"; questRoot29.Author = list226; index = 5; List list227 = new List(index); CollectionsMarshal.SetCount(list227, index); - span2 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span227[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -121718,16 +122517,16 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012694u, new Vector3(-758.32764f, 123.72873f, 210.74231f), 400) + span228[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012694u, new Vector3(-758.32764f, 123.72873f, 210.74231f), 400) { StopDistance = 7f }; obj144.Steps = list228; reference168 = obj144; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span227[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -121735,9 +122534,9 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span229[num2]; QuestStep obj146 = new QuestStep(EInteractionType.Combat, null, new Vector3(-455.00378f, 43.619022f, 403.64548f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -121746,17 +122545,17 @@ public static class AssemblyQuestLoader index3 = 2; List list230 = new List(index3); CollectionsMarshal.SetCount(list230, index3); - span5 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span5[num3] = 4479u; + span230[num3] = 4479u; num3++; - span5[num3] = 4481u; + span230[num3] = 4481u; obj146.KillEnemyDataIds = list230; reference170 = obj146; obj145.Steps = list229; reference169 = obj145; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span227[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -121764,9 +122563,9 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span231[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, null, new Vector3(149.1435f, -23.289272f, 177.45946f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -121774,15 +122573,15 @@ public static class AssemblyQuestLoader num3 = 1; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span5 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index3 = 0; - span5[index3] = 4491u; + span232[index3] = 4491u; obj148.KillEnemyDataIds = list232; reference172 = obj148; obj147.Steps = list231; reference171 = obj147; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span227[num]; QuestSequence obj149 = new QuestSequence { Sequence = 3 @@ -121790,14 +122589,14 @@ public static class AssemblyQuestLoader index2 = 2; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006224u, new Vector3(340.01672f, -25.375793f, -130.54095f), 400) + span233[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006224u, new Vector3(340.01672f, -25.375793f, -130.54095f), 400) { AetherCurrentId = 2818107u }; num2++; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span233[num2]; QuestStep obj150 = new QuestStep(EInteractionType.Combat, null, new Vector3(396.12845f, -29.186422f, -142.568f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -121805,15 +122604,15 @@ public static class AssemblyQuestLoader index3 = 1; List list234 = new List(index3); CollectionsMarshal.SetCount(list234, index3); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num3 = 0; - span5[num3] = 4479u; + span234[num3] = 4479u; obj150.KillEnemyDataIds = list234; reference174 = obj150; obj149.Steps = list233; reference173 = obj149; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span227[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -121821,9 +122620,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012698u, new Vector3(569.17664f, -1.1916885f, -370.22968f), 400); + span235[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012698u, new Vector3(569.17664f, -1.1916885f, -370.22968f), 400); obj151.Steps = list235; reference175 = obj151; questRoot29.QuestSequence = list227; @@ -121833,16 +122632,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "JerryWester"; + span236[index] = "JerryWester"; questRoot30.Author = list236; index = 5; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span237[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -121850,13 +122649,13 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012698u, new Vector3(569.17664f, -1.1916885f, -370.22968f), 400); + span238[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012698u, new Vector3(569.17664f, -1.1916885f, -370.22968f), 400); obj152.Steps = list238; reference176 = obj152; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span237[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -121864,14 +122663,14 @@ public static class AssemblyQuestLoader num2 = 2; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013434u, new Vector3(517.9064f, -1.1917055f, -354.63495f), 400) + span239[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013434u, new Vector3(517.9064f, -1.1917055f, -354.63495f), 400) { PickUpQuestId = new QuestId(1835) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012720u, new Vector3(-106.9505f, 15.168516f, -40.60431f), 418) + span239[index2] = new QuestStep(EInteractionType.Interact, 1012720u, new Vector3(-106.9505f, 15.168516f, -40.60431f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -121883,7 +122682,7 @@ public static class AssemblyQuestLoader obj153.Steps = list239; reference177 = obj153; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span237[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -121891,9 +122690,9 @@ public static class AssemblyQuestLoader index2 = 2; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span240[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -121903,11 +122702,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012583u, new Vector3(-2.1210327f, 0.009368893f, -9.567444f), 433); + span240[num2] = new QuestStep(EInteractionType.Interact, 1012583u, new Vector3(-2.1210327f, 0.009368893f, -9.567444f), 433); obj154.Steps = list240; reference178 = obj154; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span237[num]; QuestSequence obj155 = new QuestSequence { Sequence = 3 @@ -121915,14 +122714,14 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) + span241[index2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012709u, new Vector3(151.01843f, -12.634913f, -28.671753f), 419) + span241[index2] = new QuestStep(EInteractionType.Interact, 1012709u, new Vector3(151.01843f, -12.634913f, -28.671753f), 419) { AethernetShortcut = new AethernetShortcut { @@ -121933,7 +122732,7 @@ public static class AssemblyQuestLoader obj155.Steps = list241; reference179 = obj155; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span237[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -121941,9 +122740,9 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012714u, new Vector3(-160.54016f, 16.979584f, -39.96344f), 418) + span242[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012714u, new Vector3(-160.54016f, 16.979584f, -39.96344f), 418) { AethernetShortcut = new AethernetShortcut { @@ -121960,16 +122759,16 @@ public static class AssemblyQuestLoader num = 1; List list243 = new List(num); CollectionsMarshal.SetCount(list243, num); - span = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index = 0; - span[index] = "JerryWester"; + span243[index] = "JerryWester"; questRoot31.Author = list243; index = 6; List list244 = new List(index); CollectionsMarshal.SetCount(list244, index); - span2 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span244[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -121977,16 +122776,16 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012721u, new Vector3(-162.49341f, 16.979584f, -37.521973f), 418) + span245[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012721u, new Vector3(-162.49341f, 16.979584f, -37.521973f), 418) { StopDistance = 7f }; obj157.Steps = list245; reference181 = obj157; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span244[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -121994,24 +122793,24 @@ public static class AssemblyQuestLoader index2 = 3; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 418) + span246[num2] = new QuestStep(EInteractionType.UseItem, null, null, 418) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span246[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span246[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; obj158.Steps = list246; reference182 = obj158; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span244[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -122019,16 +122818,16 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013154u, new Vector3(-6.881897f, 0f, -3.1281738f), 212) + span247[index2] = new QuestStep(EInteractionType.Interact, 1013154u, new Vector3(-6.881897f, 0f, -3.1281738f), 212) { StopDistance = 7f }; obj159.Steps = list247; reference183 = obj159; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span244[num]; QuestSequence obj160 = new QuestSequence { Sequence = 3 @@ -122036,37 +122835,37 @@ public static class AssemblyQuestLoader index2 = 7; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) + span248[num2] = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) { TargetTerritoryId = (ushort)140 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.1446f, 20.88255f, -376.3636f), 140) + span248[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.1446f, 20.88255f, -376.3636f), 140) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.0186f, 13.983504f, -100.87753f), 140) + span248[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.0186f, 13.983504f, -100.87753f), 140) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004019u, new Vector3(-335.9579f, 13.983504f, -99.65674f), 140) + span248[num2] = new QuestStep(EInteractionType.Interact, 1004019u, new Vector3(-335.9579f, 13.983504f, -99.65674f), 140) { TargetTerritoryId = (ushort)140 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002030u, new Vector3(-296.315f, 16.964134f, 334.15735f), 140); + span248[num2] = new QuestStep(EInteractionType.Interact, 1002030u, new Vector3(-296.315f, 16.964134f, 334.15735f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002014u, new Vector3(-253.43713f, 33.23899f, 404.04358f), 140); + span248[num2] = new QuestStep(EInteractionType.Interact, 1002014u, new Vector3(-253.43713f, 33.23899f, 404.04358f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002047u, new Vector3(-223.80408f, 32.90774f, 401.9989f), 140); + span248[num2] = new QuestStep(EInteractionType.Interact, 1002047u, new Vector3(-223.80408f, 32.90774f, 401.9989f), 140); obj160.Steps = list248; reference184 = obj160; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span244[num]; QuestSequence obj161 = new QuestSequence { Sequence = 4 @@ -122074,18 +122873,18 @@ public static class AssemblyQuestLoader num2 = 2; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-218.33546f, 35.25f, 432.04767f), 140) + span249[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-218.33546f, 35.25f, 432.04767f), 140) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013392u, new Vector3(-207.99579f, 35.249992f, 431.44873f), 140); + span249[index2] = new QuestStep(EInteractionType.Interact, 1013392u, new Vector3(-207.99579f, 35.249992f, 431.44873f), 140); obj161.Steps = list249; reference185 = obj161; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span244[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -122093,9 +122892,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012729u, new Vector3(-229.20581f, 33.907307f, 428.4275f), 140); + span250[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012729u, new Vector3(-229.20581f, 33.907307f, 428.4275f), 140); obj162.Steps = list250; reference186 = obj162; questRoot31.QuestSequence = list244; @@ -122105,16 +122904,16 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "JerryWester"; + span251[index] = "JerryWester"; questRoot32.Author = list251; index = 3; List list252 = new List(index); CollectionsMarshal.SetCount(list252, index); - span2 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span252[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -122122,13 +122921,13 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012729u, new Vector3(-229.20581f, 33.907307f, 428.4275f), 140); + span253[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012729u, new Vector3(-229.20581f, 33.907307f, 428.4275f), 140); obj163.Steps = list253; reference187 = obj163; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span252[num]; QuestSequence obj164 = new QuestSequence { Sequence = 1 @@ -122136,9 +122935,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) + span254[num2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -122150,7 +122949,7 @@ public static class AssemblyQuestLoader obj164.Steps = list254; reference188 = obj164; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span252[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -122158,9 +122957,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012731u, new Vector3(-23.91095f, 37.760002f, 78.812744f), 131) + span255[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012731u, new Vector3(-23.91095f, 37.760002f, 78.812744f), 131) { StopDistance = 5f }; @@ -122173,16 +122972,16 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "JerryWester"; + span256[index] = "JerryWester"; questRoot33.Author = list256; index = 3; List list257 = new List(index); CollectionsMarshal.SetCount(list257, index); - span2 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span257[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -122190,16 +122989,16 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012731u, new Vector3(-23.91095f, 37.760002f, 78.812744f), 131) + span258[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012731u, new Vector3(-23.91095f, 37.760002f, 78.812744f), 131) { StopDistance = 5f }; obj166.Steps = list258; reference190 = obj166; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span257[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -122207,9 +123006,9 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span259[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -122217,7 +123016,7 @@ public static class AssemblyQuestLoader obj167.Steps = list259; reference191 = obj167; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span257[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -122225,9 +123024,9 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012733u, new Vector3(-1.8768921f, 0f, -9.079163f), 351) + span260[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012733u, new Vector3(-1.8768921f, 0f, -9.079163f), 351) { StopDistance = 5f }; @@ -122240,16 +123039,16 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "JerryWester"; + span261[index] = "JerryWester"; questRoot34.Author = list261; index = 5; List list262 = new List(index); CollectionsMarshal.SetCount(list262, index); - span2 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span262[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -122257,16 +123056,16 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012733u, new Vector3(-1.8768921f, 0f, -9.079163f), 351) + span263[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012733u, new Vector3(-1.8768921f, 0f, -9.079163f), 351) { StopDistance = 5f }; obj169.Steps = list263; reference193 = obj169; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span262[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -122274,9 +123073,9 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012717u, new Vector3(-158.80066f, 17.066208f, -56.168518f), 418) + span264[num2] = new QuestStep(EInteractionType.Interact, 1012717u, new Vector3(-158.80066f, 17.066208f, -56.168518f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -122288,7 +123087,7 @@ public static class AssemblyQuestLoader obj170.Steps = list264; reference194 = obj170; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span262[num]; QuestSequence obj171 = new QuestSequence { Sequence = 2 @@ -122296,9 +123095,9 @@ public static class AssemblyQuestLoader num2 = 2; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span265[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -122308,14 +123107,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012744u, new Vector3(-2.3041382f, -9.313226E-10f, 5.9052124f), 433) + span265[index2] = new QuestStep(EInteractionType.Interact, 1012744u, new Vector3(-2.3041382f, -9.313226E-10f, 5.9052124f), 433) { StopDistance = 5f }; obj171.Steps = list265; reference195 = obj171; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span262[num]; QuestSequence obj172 = new QuestSequence { Sequence = 3 @@ -122323,15 +123122,15 @@ public static class AssemblyQuestLoader index2 = 2; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) + span266[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.015319824f, 1.1443481f, 13.199036f), 433) { StopDistance = 4f, TargetTerritoryId = (ushort)419 }; num2++; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span266[num2]; QuestStep obj173 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -122343,9 +123142,9 @@ public static class AssemblyQuestLoader num3 = 1; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span4 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index3 = 0; - span4[index3] = new DialogueChoice + span267[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA332_01633_Q1_000_000") @@ -122355,7 +123154,7 @@ public static class AssemblyQuestLoader obj172.Steps = list266; reference196 = obj172; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span262[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -122363,9 +123162,9 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012589u, new Vector3(107.46924f, 24.37563f, -8.407776f), 418); + span268[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012589u, new Vector3(107.46924f, 24.37563f, -8.407776f), 418); obj174.Steps = list268; reference198 = obj174; questRoot34.QuestSequence = list262; @@ -122375,16 +123174,16 @@ public static class AssemblyQuestLoader num = 1; List list269 = new List(num); CollectionsMarshal.SetCount(list269, num); - span = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index = 0; - span[index] = "JerryWester"; + span269[index] = "JerryWester"; questRoot35.Author = list269; index = 5; List list270 = new List(index); CollectionsMarshal.SetCount(list270, index); - span2 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span270[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -122392,13 +123191,13 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012589u, new Vector3(107.46924f, 24.37563f, -8.407776f), 418); + span271[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012589u, new Vector3(107.46924f, 24.37563f, -8.407776f), 418); obj175.Steps = list271; reference199 = obj175; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span270[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -122406,9 +123205,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013168u, new Vector3(-187.18243f, 15.9939995f, -47.68445f), 418) + span272[index2] = new QuestStep(EInteractionType.Interact, 1013168u, new Vector3(-187.18243f, 15.9939995f, -47.68445f), 418) { AethernetShortcut = new AethernetShortcut { @@ -122419,7 +123218,7 @@ public static class AssemblyQuestLoader obj176.Steps = list272; reference200 = obj176; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span270[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -122427,9 +123226,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 418) + span273[num2] = new QuestStep(EInteractionType.Duty, null, null, 418) { DutyOptions = new DutyOptions { @@ -122440,12 +123239,12 @@ public static class AssemblyQuestLoader obj177.Steps = list273; reference201 = obj177; num++; - span2[num] = new QuestSequence + span270[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span270[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -122453,9 +123252,9 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012746u, new Vector3(550.4386f, -1.1916885f, -354.94012f), 400) + span274[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012746u, new Vector3(550.4386f, -1.1916885f, -354.94012f), 400) { StopDistance = 7f }; @@ -122468,16 +123267,16 @@ public static class AssemblyQuestLoader num = 1; List list275 = new List(num); CollectionsMarshal.SetCount(list275, num); - span = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index = 0; - span[index] = "JerryWester"; + span275[index] = "JerryWester"; questRoot36.Author = list275; index = 2; List list276 = new List(index); CollectionsMarshal.SetCount(list276, index); - span2 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span276[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -122485,16 +123284,16 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012746u, new Vector3(550.4386f, -1.1916885f, -354.94012f), 400) + span277[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012746u, new Vector3(550.4386f, -1.1916885f, -354.94012f), 400) { StopDistance = 7f }; obj179.Steps = list277; reference203 = obj179; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span276[num]; QuestSequence obj180 = new QuestSequence { Sequence = byte.MaxValue @@ -122502,9 +123301,9 @@ public static class AssemblyQuestLoader num2 = 2; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span278[index2]; QuestStep obj181 = new QuestStep(EInteractionType.AcceptQuest, 1013420u, new Vector3(-511.46716f, 50f, 347.0968f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -122514,16 +123313,16 @@ public static class AssemblyQuestLoader index3 = 1; List list279 = new List(index3); CollectionsMarshal.SetCount(list279, index3); - span8 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num3 = 0; - span8[num3] = new QuestId(1828); + span279[num3] = new QuestId(1828); skipAetheryteCondition4.QuestsCompleted = list279; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition4; obj181.SkipConditions = skipConditions4; obj181.PickUpQuestId = new QuestId(1828); reference205 = obj181; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013172u, new Vector3(-756.0998f, 123.72873f, 214.80127f), 400) + span278[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013172u, new Vector3(-756.0998f, 123.72873f, 214.80127f), 400) { Fly = true }; @@ -122536,16 +123335,16 @@ public static class AssemblyQuestLoader num = 1; List list280 = new List(num); CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "JerryWester"; + span280[index] = "JerryWester"; questRoot37.Author = list280; index = 2; List list281 = new List(index); CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span281[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -122553,13 +123352,13 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014110u, new Vector3(-753.7194f, 123.572525f, 212.57336f), 400); + span282[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014110u, new Vector3(-753.7194f, 123.572525f, 212.57336f), 400); obj182.Steps = list282; reference206 = obj182; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span281[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -122567,9 +123366,9 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012750u, new Vector3(-163.89722f, 27.979128f, -116.41113f), 418) + span283[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012750u, new Vector3(-163.89722f, 27.979128f, -116.41113f), 418) { StopDistance = 7f }; @@ -122582,16 +123381,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "JerryWester"; + span284[index] = "JerryWester"; questRoot38.Author = list284; index = 3; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span285[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -122599,16 +123398,16 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012750u, new Vector3(-163.89722f, 27.979128f, -116.41113f), 418) + span286[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012750u, new Vector3(-163.89722f, 27.979128f, -116.41113f), 418) { StopDistance = 7f }; obj184.Steps = list286; reference208 = obj184; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span285[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -122616,9 +123415,9 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span287[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -122630,7 +123429,7 @@ public static class AssemblyQuestLoader obj185.Steps = list287; reference209 = obj185; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span285[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -122638,9 +123437,9 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012753u, new Vector3(2.5787354f, -9.313226E-10f, 7.6447144f), 433) + span288[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012753u, new Vector3(2.5787354f, -9.313226E-10f, 7.6447144f), 433) { StopDistance = 5f }; @@ -122653,16 +123452,16 @@ public static class AssemblyQuestLoader num = 1; List list289 = new List(num); CollectionsMarshal.SetCount(list289, num); - span = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index = 0; - span[index] = "JerryWester"; + span289[index] = "JerryWester"; questRoot39.Author = list289; index = 4; List list290 = new List(index); CollectionsMarshal.SetCount(list290, index); - span2 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span290[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -122670,16 +123469,16 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012751u, new Vector3(-2.02948f, -9.313226E-10f, 6.362976f), 433) + span291[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012751u, new Vector3(-2.02948f, -9.313226E-10f, 6.362976f), 433) { StopDistance = 7f }; obj187.Steps = list291; reference211 = obj187; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span290[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -122687,9 +123486,9 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013381u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418) + span292[num2] = new QuestStep(EInteractionType.Interact, 1013381u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418) { AethernetShortcut = new AethernetShortcut { @@ -122700,7 +123499,7 @@ public static class AssemblyQuestLoader obj188.Steps = list292; reference212 = obj188; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span290[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -122708,74 +123507,74 @@ public static class AssemblyQuestLoader num2 = 3; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span293[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1013342u, new Vector3(36.331665f, -12.020876f, 76.58496f), 418); num3 = 6; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span6 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index3 = 0; - span6[index3] = null; + span294[index3] = null; index3++; - span6[index3] = null; + span294[index3] = null; index3++; - span6[index3] = null; + span294[index3] = null; index3++; - span6[index3] = null; + span294[index3] = null; index3++; - span6[index3] = null; + span294[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span294[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list294; reference214 = questStep26; index2++; - ref QuestStep reference215 = ref span3[index2]; + ref QuestStep reference215 = ref span293[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1013341u, new Vector3(65.72058f, -12.008911f, 78.3551f), 418); index3 = 6; List list295 = new List(index3); CollectionsMarshal.SetCount(list295, index3); - span6 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num3 = 0; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span295[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list295; reference215 = questStep27; index2++; - ref QuestStep reference216 = ref span3[index2]; + ref QuestStep reference216 = ref span293[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1013340u, new Vector3(144.57922f, -20.020874f, 54.276245f), 418); num3 = 6; List list296 = new List(num3); CollectionsMarshal.SetCount(list296, num3); - span6 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index3 = 0; - span6[index3] = null; + span296[index3] = null; index3++; - span6[index3] = null; + span296[index3] = null; index3++; - span6[index3] = null; + span296[index3] = null; index3++; - span6[index3] = null; + span296[index3] = null; index3++; - span6[index3] = null; + span296[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span296[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list296; reference216 = questStep28; obj189.Steps = list293; reference213 = obj189; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span290[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue @@ -122783,9 +123582,9 @@ public static class AssemblyQuestLoader index2 = 1; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013332u, new Vector3(94.95691f, -22.000006f, 50.94983f), 418); + span297[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013332u, new Vector3(94.95691f, -22.000006f, 50.94983f), 418); obj190.Steps = list297; reference217 = obj190; questRoot39.QuestSequence = list290; @@ -122795,16 +123594,16 @@ public static class AssemblyQuestLoader num = 1; List list298 = new List(num); CollectionsMarshal.SetCount(list298, num); - span = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index = 0; - span[index] = "JerryWester"; + span298[index] = "JerryWester"; questRoot40.Author = list298; index = 6; List list299 = new List(index); CollectionsMarshal.SetCount(list299, index); - span2 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num = 0; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span299[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -122812,13 +123611,13 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013260u, new Vector3(104.38696f, 15.000005f, 25.558838f), 418); + span300[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013260u, new Vector3(104.38696f, 15.000005f, 25.558838f), 418); obj191.Steps = list300; reference218 = obj191; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span299[num]; QuestSequence obj192 = new QuestSequence { Sequence = 1 @@ -122826,13 +123625,13 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005551u, new Vector3(38.254395f, -6.820801f, 76.34082f), 418); + span301[num2] = new QuestStep(EInteractionType.Interact, 2005551u, new Vector3(38.254395f, -6.820801f, 76.34082f), 418); obj192.Steps = list301; reference219 = obj192; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span299[num]; QuestSequence obj193 = new QuestSequence { Sequence = 2 @@ -122840,13 +123639,13 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005550u, new Vector3(84.58069f, -6.9733887f, 81.55945f), 418); + span302[index2] = new QuestStep(EInteractionType.Interact, 2005550u, new Vector3(84.58069f, -6.9733887f, 81.55945f), 418); obj193.Steps = list302; reference220 = obj193; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span299[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 @@ -122854,16 +123653,16 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012768u, new Vector3(21.10321f, -12.020914f, 48.41687f), 418) + span303[num2] = new QuestStep(EInteractionType.Interact, 1012768u, new Vector3(21.10321f, -12.020914f, 48.41687f), 418) { StopDistance = 7f }; obj194.Steps = list303; reference221 = obj194; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span299[num]; QuestSequence obj195 = new QuestSequence { Sequence = 4 @@ -122871,9 +123670,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012773u, new Vector3(92.5459f, 15.00001f, 37.247192f), 418) + span304[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012773u, new Vector3(92.5459f, 15.00001f, 37.247192f), 418) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -122883,7 +123682,7 @@ public static class AssemblyQuestLoader obj195.Steps = list304; reference222 = obj195; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span299[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -122891,9 +123690,9 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012780u, new Vector3(86.38135f, 23.979128f, 12.802246f), 418) + span305[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012780u, new Vector3(86.38135f, 23.979128f, 12.802246f), 418) { StopDistance = 5f }; @@ -122906,16 +123705,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "JerryWester"; + span306[index] = "JerryWester"; questRoot41.Author = list306; index = 8; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span307[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 @@ -122923,16 +123722,16 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012780u, new Vector3(86.38135f, 23.979128f, 12.802246f), 418) + span308[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012780u, new Vector3(86.38135f, 23.979128f, 12.802246f), 418) { StopDistance = 5f }; obj197.Steps = list308; reference224 = obj197; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span307[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 @@ -122940,16 +123739,16 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012778u, new Vector3(84.58069f, 23.979126f, 10.452393f), 418) + span309[num2] = new QuestStep(EInteractionType.Interact, 1012778u, new Vector3(84.58069f, 23.979126f, 10.452393f), 418) { StopDistance = 5f }; obj198.Steps = list309; reference225 = obj198; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span307[num]; QuestSequence obj199 = new QuestSequence { Sequence = 2 @@ -122957,9 +123756,9 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012212u, new Vector3(-6.790344f, 42.34489f, -207.04968f), 419) + span310[index2] = new QuestStep(EInteractionType.Interact, 1012212u, new Vector3(-6.790344f, 42.34489f, -207.04968f), 419) { AethernetShortcut = new AethernetShortcut { @@ -122970,7 +123769,7 @@ public static class AssemblyQuestLoader obj199.Steps = list310; reference226 = obj199; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span307[num]; QuestSequence obj200 = new QuestSequence { Sequence = 3 @@ -122978,9 +123777,9 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 419) + span311[num2] = new QuestStep(EInteractionType.Duty, null, null, 419) { DutyOptions = new DutyOptions { @@ -122991,12 +123790,12 @@ public static class AssemblyQuestLoader obj200.Steps = list311; reference227 = obj200; num++; - span2[num] = new QuestSequence + span307[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span307[num]; QuestSequence obj201 = new QuestSequence { Sequence = 5 @@ -123004,16 +123803,16 @@ public static class AssemblyQuestLoader num2 = 1; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012212u, new Vector3(-6.790344f, 42.34489f, -207.04968f), 419) + span312[index2] = new QuestStep(EInteractionType.Interact, 1012212u, new Vector3(-6.790344f, 42.34489f, -207.04968f), 419) { StopDistance = 7f }; obj201.Steps = list312; reference228 = obj201; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span307[num]; QuestSequence obj202 = new QuestSequence { Sequence = 6 @@ -123021,16 +123820,16 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013101u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span313[num2] = new QuestStep(EInteractionType.Interact, 1013101u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433 }; obj202.Steps = list313; reference229 = obj202; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span307[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -123038,9 +123837,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013227u, new Vector3(14.877502f, 16.009666f, -4.196289f), 419) + span314[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013227u, new Vector3(14.877502f, 16.009666f, -4.196289f), 419) { StopDistance = 5f }; @@ -123053,16 +123852,16 @@ public static class AssemblyQuestLoader num = 1; List list315 = new List(num); CollectionsMarshal.SetCount(list315, num); - span = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index = 0; - span[index] = "JerryWester"; + span315[index] = "JerryWester"; questRoot42.Author = list315; index = 2; List list316 = new List(index); CollectionsMarshal.SetCount(list316, index); - span2 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num = 0; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span316[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -123070,16 +123869,16 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013227u, new Vector3(14.877502f, 16.009666f, -4.196289f), 419) + span317[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013227u, new Vector3(14.877502f, 16.009666f, -4.196289f), 419) { StopDistance = 5f }; obj204.Steps = list317; reference231 = obj204; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span316[num]; QuestSequence obj205 = new QuestSequence { Sequence = byte.MaxValue @@ -123087,15 +123886,15 @@ public static class AssemblyQuestLoader num2 = 3; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014720u, new Vector3(13.809326f, 15.96505f, -13.870483f), 419) + span318[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014720u, new Vector3(13.809326f, 15.96505f, -13.870483f), 419) { StopDistance = 7f, PickUpQuestId = new QuestId(1874) }; index2++; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span318[index2]; QuestStep obj206 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -123108,9 +123907,9 @@ public static class AssemblyQuestLoader index3 = 1; List list319 = new List(index3); CollectionsMarshal.SetCount(list319, index3); - span4 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num3 = 0; - span4[num3] = new DialogueChoice + span319[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA405_01641_SCENE00020_EVENTAREA_WARP_YESNO_TITLE") @@ -123118,14 +123917,14 @@ public static class AssemblyQuestLoader obj206.DialogueChoices = list319; reference233 = obj206; index2++; - ref QuestStep reference234 = ref span3[index2]; + ref QuestStep reference234 = ref span318[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.CompleteQuest, 1013183u, new Vector3(-0.015319824f, 0.019999694f, -6.302063f), 428); num3 = 1; List list320 = new List(num3); CollectionsMarshal.SetCount(list320, num3); - span4 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index3 = 0; - span4[index3] = new DialogueChoice + span320[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA405_01641_Q1_000_000"), @@ -123142,16 +123941,16 @@ public static class AssemblyQuestLoader num = 1; List list321 = new List(num); CollectionsMarshal.SetCount(list321, num); - span = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index = 0; - span[index] = "JerryWester"; + span321[index] = "JerryWester"; questRoot43.Author = list321; index = 2; List list322 = new List(index); CollectionsMarshal.SetCount(list322, index); - span2 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num = 0; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span322[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -123159,16 +123958,16 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013384u, new Vector3(112.291016f, 24.390423f, -4.4709473f), 418) + span323[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013384u, new Vector3(112.291016f, 24.390423f, -4.4709473f), 418) { StopDistance = 7f }; obj207.Steps = list323; reference235 = obj207; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span322[num]; QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue @@ -123176,9 +123975,9 @@ public static class AssemblyQuestLoader num2 = 1; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013261u, new Vector3(-158.49548f, 17.066208f, -56.26001f), 418) + span324[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013261u, new Vector3(-158.49548f, 17.066208f, -56.26001f), 418) { AethernetShortcut = new AethernetShortcut { @@ -123195,16 +123994,16 @@ public static class AssemblyQuestLoader num = 1; List list325 = new List(num); CollectionsMarshal.SetCount(list325, num); - span = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index = 0; - span[index] = "JerryWester"; + span325[index] = "JerryWester"; questRoot44.Author = list325; - index = 4; + index = 5; List list326 = new List(index); CollectionsMarshal.SetCount(list326, index); - span2 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num = 0; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span326[num]; QuestSequence obj209 = new QuestSequence { Sequence = 0 @@ -123212,13 +124011,13 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013385u, new Vector3(-158.37347f, 17f, -54.276367f), 418); + span327[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013385u, new Vector3(-158.37347f, 17f, -54.276367f), 418); obj209.Steps = list327; reference237 = obj209; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span326[num]; QuestSequence obj210 = new QuestSequence { Sequence = 1 @@ -123226,9 +124025,9 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013077u, new Vector3(147.53943f, -12.634913f, -26.199768f), 419) + span328[index2] = new QuestStep(EInteractionType.Interact, 1013077u, new Vector3(147.53943f, -12.634913f, -26.199768f), 419) { AethernetShortcut = new AethernetShortcut { @@ -123239,7 +124038,7 @@ public static class AssemblyQuestLoader obj210.Steps = list328; reference238 = obj210; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span326[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -123247,16 +124046,16 @@ public static class AssemblyQuestLoader index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - ref QuestStep reference240 = ref span3[num2]; + ref QuestStep reference240 = ref span329[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 1013125u, new Vector3(148.60754f, -12.634913f, -13.443237f), 419); index3 = 1; List list330 = new List(index3); CollectionsMarshal.SetCount(list330, index3); - span4 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num3 = 0; - span4[num3] = new DialogueChoice + span330[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA502_01643_Q1_000_000") @@ -123266,7 +124065,12 @@ public static class AssemblyQuestLoader obj211.Steps = list329; reference239 = obj211; num++; - ref QuestSequence reference241 = ref span2[num]; + span326[num] = new QuestSequence + { + Sequence = 3 + }; + num++; + ref QuestSequence reference241 = ref span326[num]; QuestSequence obj212 = new QuestSequence { Sequence = byte.MaxValue @@ -123274,9 +124078,9 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013085u, new Vector3(-805.53906f, -57.828876f, 157.64087f), 401); + span331[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013085u, new Vector3(-805.53906f, -57.828876f, 157.64087f), 401); obj212.Steps = list331; reference241 = obj212; questRoot44.QuestSequence = list326; @@ -123286,16 +124090,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "JerryWester"; + span332[index] = "JerryWester"; questRoot45.Author = list332; index = 4; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span333[num]; QuestSequence obj213 = new QuestSequence { Sequence = 0 @@ -123303,13 +124107,13 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013085u, new Vector3(-805.53906f, -57.828876f, 157.64087f), 401); + span334[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013085u, new Vector3(-805.53906f, -57.828876f, 157.64087f), 401); obj213.Steps = list334; reference242 = obj213; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span333[num]; QuestSequence obj214 = new QuestSequence { Sequence = 1 @@ -123317,14 +124121,14 @@ public static class AssemblyQuestLoader num2 = 2; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006228u, new Vector3(-747.097f, -57.09793f, 163.8361f), 401) + span335[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006228u, new Vector3(-747.097f, -57.09793f, 163.8361f), 401) { AetherCurrentId = 2818116u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-703.7623f, -61.975857f, 113.54166f), 401) + span335[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-703.7623f, -61.975857f, 113.54166f), 401) { StopDistance = 0.25f, Emote = EEmote.Lookout @@ -123332,7 +124136,7 @@ public static class AssemblyQuestLoader obj214.Steps = list335; reference243 = obj214; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span333[num]; QuestSequence obj215 = new QuestSequence { Sequence = 2 @@ -123340,9 +124144,9 @@ public static class AssemblyQuestLoader index2 = 1; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(-761.80145f, -39.054474f, 77.39858f), 401) + span336[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, null, new Vector3(-761.80145f, -39.054474f, 77.39858f), 401) { StopDistance = 0.25f, Emote = EEmote.Lookout, @@ -123354,7 +124158,7 @@ public static class AssemblyQuestLoader obj215.Steps = list336; reference244 = obj215; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span333[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -123362,9 +124166,9 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013089u, new Vector3(-751.6747f, -35.95642f, 18.722778f), 401) + span337[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013089u, new Vector3(-751.6747f, -35.95642f, 18.722778f), 401) { StopDistance = 7f }; @@ -123377,16 +124181,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "JerryWester"; + span338[index] = "JerryWester"; questRoot46.Author = list338; index = 4; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span339[num]; QuestSequence obj217 = new QuestSequence { Sequence = 0 @@ -123394,16 +124198,16 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013089u, new Vector3(-751.6747f, -35.95642f, 18.722778f), 401) + span340[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013089u, new Vector3(-751.6747f, -35.95642f, 18.722778f), 401) { StopDistance = 7f }; obj217.Steps = list340; reference246 = obj217; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span339[num]; QuestSequence obj218 = new QuestSequence { Sequence = 1 @@ -123411,13 +124215,13 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013093u, new Vector3(-749.1112f, -35.956425f, 22.049255f), 401); + span341[index2] = new QuestStep(EInteractionType.Interact, 1013093u, new Vector3(-749.1112f, -35.956425f, 22.049255f), 401); obj218.Steps = list341; reference247 = obj218; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span339[num]; QuestSequence obj219 = new QuestSequence { Sequence = 2 @@ -123425,9 +124229,9 @@ public static class AssemblyQuestLoader index2 = 4; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-756.4804f, -13.877342f, -121.33485f), 401) + span342[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-756.4804f, -13.877342f, -121.33485f), 401) { JumpDestination = new JumpDestination { @@ -123435,19 +124239,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006229u, new Vector3(-759.4263f, -9.201294f, -110.85681f), 401) + span342[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006229u, new Vector3(-759.4263f, -9.201294f, -110.85681f), 401) { DisableNavmesh = true, AetherCurrentId = 2818117u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-755.9033f, -14.112402f, -177.06593f), 401); + span342[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-755.9033f, -14.112402f, -177.06593f), 401); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013090u, new Vector3(-650.93463f, -58.6966f, -337.2397f), 401); + span342[num2] = new QuestStep(EInteractionType.Interact, 1013090u, new Vector3(-650.93463f, -58.6966f, -337.2397f), 401); obj219.Steps = list342; reference248 = obj219; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span339[num]; QuestSequence obj220 = new QuestSequence { Sequence = byte.MaxValue @@ -123455,14 +124259,14 @@ public static class AssemblyQuestLoader num2 = 2; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 401) + span343[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 401) { Aetheryte = EAetheryteLocation.SeaOfCloudsOkZundu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013095u, new Vector3(-560.69275f, -52.30738f, -427.57312f), 401); + span343[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013095u, new Vector3(-560.69275f, -52.30738f, -427.57312f), 401); obj220.Steps = list343; reference249 = obj220; questRoot46.QuestSequence = list339; @@ -123472,16 +124276,16 @@ public static class AssemblyQuestLoader num = 1; List list344 = new List(num); CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "JerryWester"; + span344[index] = "JerryWester"; questRoot47.Author = list344; index = 4; List list345 = new List(index); CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span345[num]; QuestSequence obj221 = new QuestSequence { Sequence = 0 @@ -123489,13 +124293,13 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013096u, new Vector3(-541.34436f, -37.144257f, -384.48163f), 401); + span346[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013096u, new Vector3(-541.34436f, -37.144257f, -384.48163f), 401); obj221.Steps = list346; reference250 = obj221; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span345[num]; QuestSequence obj222 = new QuestSequence { Sequence = 1 @@ -123503,13 +124307,13 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013123u, new Vector3(-538.0178f, -37.04666f, -392.0501f), 401); + span347[index2] = new QuestStep(EInteractionType.Interact, 1013123u, new Vector3(-538.0178f, -37.04666f, -392.0501f), 401); obj222.Steps = list347; reference251 = obj222; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span345[num]; QuestSequence obj223 = new QuestSequence { Sequence = 2 @@ -123517,21 +124321,21 @@ public static class AssemblyQuestLoader index2 = 2; List list348 = new List(index2); CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006234u, new Vector3(-564.8127f, -36.68513f, -349.0807f), 401) + span348[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006234u, new Vector3(-564.8127f, -36.68513f, -349.0807f), 401) { AetherCurrentId = 2818122u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1012070u, new Vector3(-554.0704f, -57.62821f, -547.4174f), 401) + span348[num2] = new QuestStep(EInteractionType.Emote, 1012070u, new Vector3(-554.0704f, -57.62821f, -547.4174f), 401) { Emote = EEmote.Bow }; obj223.Steps = list348; reference252 = obj223; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span345[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -123539,9 +124343,9 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014570u, new Vector3(-583.032f, -52.126114f, -447.4403f), 401); + span349[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014570u, new Vector3(-583.032f, -52.126114f, -447.4403f), 401); obj224.Steps = list349; reference253 = obj224; questRoot47.QuestSequence = list345; @@ -123551,16 +124355,16 @@ public static class AssemblyQuestLoader num = 1; List list350 = new List(num); CollectionsMarshal.SetCount(list350, num); - span = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index = 0; - span[index] = "JerryWester"; + span350[index] = "JerryWester"; questRoot48.Author = list350; index = 6; List list351 = new List(index); CollectionsMarshal.SetCount(list351, index); - span2 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span351[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -123568,13 +124372,13 @@ public static class AssemblyQuestLoader index2 = 1; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014570u, new Vector3(-583.032f, -52.126114f, -447.4403f), 401); + span352[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014570u, new Vector3(-583.032f, -52.126114f, -447.4403f), 401); obj225.Steps = list352; reference254 = obj225; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span351[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -123582,18 +124386,18 @@ public static class AssemblyQuestLoader num2 = 2; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012069u, new Vector3(-647.0283f, -51.05719f, -417.74628f), 401) + span353[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012069u, new Vector3(-647.0283f, -51.05719f, -417.74628f), 401) { PickUpQuestId = new QuestId(1909) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401); + span353[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401); obj226.Steps = list353; reference255 = obj226; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span351[num]; QuestSequence obj227 = new QuestSequence { Sequence = 2 @@ -123601,23 +124405,23 @@ public static class AssemblyQuestLoader index2 = 3; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012068u, new Vector3(-597.0398f, -51.05185f, -387.0451f), 401) + span354[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012068u, new Vector3(-597.0398f, -51.05185f, -387.0451f), 401) { PickUpQuestId = new QuestId(1910) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006231u, new Vector3(-180.34644f, -14.938599f, -543.1144f), 401) + span354[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006231u, new Vector3(-180.34644f, -14.938599f, -543.1144f), 401) { AetherCurrentId = 2818119u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013386u, new Vector3(-155.62683f, -14.153783f, -541.558f), 401); + span354[num2] = new QuestStep(EInteractionType.Interact, 1013386u, new Vector3(-155.62683f, -14.153783f, -541.558f), 401); obj227.Steps = list354; reference256 = obj227; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span351[num]; QuestSequence obj228 = new QuestSequence { Sequence = 3 @@ -123625,9 +124429,9 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - ref QuestStep reference258 = ref span3[index2]; + ref QuestStep reference258 = ref span355[index2]; QuestStep obj229 = new QuestStep(EInteractionType.Interact, 1013387u, new Vector3(-154.34503f, -14.730623f, -537.56006f), 401) { StopDistance = 7f @@ -123635,9 +124439,9 @@ public static class AssemblyQuestLoader num3 = 1; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span4 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index3 = 0; - span4[index3] = new DialogueChoice + span356[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA506_01647_Q1_000_000") @@ -123647,7 +124451,7 @@ public static class AssemblyQuestLoader obj228.Steps = list355; reference257 = obj228; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span351[num]; QuestSequence obj230 = new QuestSequence { Sequence = 4 @@ -123655,9 +124459,9 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 401) + span357[num2] = new QuestStep(EInteractionType.Duty, null, null, 401) { DutyOptions = new DutyOptions { @@ -123667,7 +124471,7 @@ public static class AssemblyQuestLoader obj230.Steps = list357; reference259 = obj230; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span351[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -123675,9 +124479,9 @@ public static class AssemblyQuestLoader num2 = 1; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014575u, new Vector3(-156.66437f, -14.153766f, -543.0228f), 401) + span358[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014575u, new Vector3(-156.66437f, -14.153766f, -543.0228f), 401) { StopDistance = 7f }; @@ -123690,16 +124494,16 @@ public static class AssemblyQuestLoader num = 1; List list359 = new List(num); CollectionsMarshal.SetCount(list359, num); - span = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index = 0; - span[index] = "JerryWester"; + span359[index] = "JerryWester"; questRoot49.Author = list359; index = 3; List list360 = new List(index); CollectionsMarshal.SetCount(list360, index); - span2 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num = 0; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span360[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -123707,16 +124511,16 @@ public static class AssemblyQuestLoader index2 = 1; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014575u, new Vector3(-156.66437f, -14.153766f, -543.0228f), 401) + span361[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014575u, new Vector3(-156.66437f, -14.153766f, -543.0228f), 401) { StopDistance = 7f }; obj232.Steps = list361; reference261 = obj232; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span360[num]; QuestSequence obj233 = new QuestSequence { Sequence = 1 @@ -123724,13 +124528,13 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013100u, new Vector3(-582.63525f, -52.094604f, -447.13513f), 401); + span362[index2] = new QuestStep(EInteractionType.Interact, 1013100u, new Vector3(-582.63525f, -52.094604f, -447.13513f), 401); obj233.Steps = list362; reference262 = obj233; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span360[num]; QuestSequence obj234 = new QuestSequence { Sequence = byte.MaxValue @@ -123738,9 +124542,9 @@ public static class AssemblyQuestLoader index2 = 1; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012195u, new Vector3(-155.93195f, -14.153762f, -542.1378f), 401) + span363[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012195u, new Vector3(-155.93195f, -14.153762f, -542.1378f), 401) { Fly = true }; @@ -123753,16 +124557,16 @@ public static class AssemblyQuestLoader num = 1; List list364 = new List(num); CollectionsMarshal.SetCount(list364, num); - span = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index = 0; - span[index] = "JerryWester"; + span364[index] = "JerryWester"; questRoot50.Author = list364; index = 2; List list365 = new List(index); CollectionsMarshal.SetCount(list365, index); - span2 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num = 0; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span365[num]; QuestSequence obj235 = new QuestSequence { Sequence = 0 @@ -123770,16 +124574,16 @@ public static class AssemblyQuestLoader num2 = 1; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013386u, new Vector3(-155.62683f, -14.153783f, -541.558f), 401) + span366[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013386u, new Vector3(-155.62683f, -14.153783f, -541.558f), 401) { StopDistance = 5f }; obj235.Steps = list366; reference264 = obj235; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span365[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -123787,9 +124591,9 @@ public static class AssemblyQuestLoader index2 = 1; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013111u, new Vector3(162.89001f, -15.134373f, 37.094604f), 419) + span367[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013111u, new Vector3(162.89001f, -15.134373f, 37.094604f), 419) { StopDistance = 7f }; @@ -123840,9 +124644,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -123854,9 +124658,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new DialogueChoice + span5[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA601_01650_SCENE00008_EVENTAREA_WARP_YESNO_TITLE") @@ -123864,7 +124668,7 @@ public static class AssemblyQuestLoader obj3.DialogueChoices = list5; reference3 = obj3; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013183u, new Vector3(-0.015319824f, 0.019999694f, -6.302063f), 428); + span4[num2] = new QuestStep(EInteractionType.Interact, 1013183u, new Vector3(-0.015319824f, 0.019999694f, -6.302063f), 428); obj2.Steps = list4; reference2 = obj2; num++; @@ -123876,9 +124680,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013162u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013162u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); obj4.Steps = list6; reference4 = obj4; questRoot.QuestSequence = list2; @@ -123888,16 +124692,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "JerryWester"; + span7[index] = "JerryWester"; questRoot2.Author = list7; index = 4; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -123905,13 +124709,13 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013162u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013162u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -123919,16 +124723,16 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012389u, new Vector3(-133.31812f, 4.1f, -111.77234f), 130) + span10[index2] = new QuestStep(EInteractionType.Interact, 1012389u, new Vector3(-133.31812f, 4.1f, -111.77234f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -123936,9 +124740,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012391u, new Vector3(-202.62463f, -31.015825f, 105.088745f), 141) + span11[num2] = new QuestStep(EInteractionType.Interact, 1012391u, new Vector3(-202.62463f, -31.015825f, 105.088745f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -123946,7 +124750,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -123954,9 +124758,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012394u, new Vector3(-158.1903f, 4f, -21.194885f), 133) + span12[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012394u, new Vector3(-158.1903f, 4f, -21.194885f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -123974,16 +124778,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "JerryWester"; + span13[index] = "JerryWester"; questRoot3.Author = list13; index = 5; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -123991,13 +124795,13 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012394u, new Vector3(-158.1903f, 4f, -21.194885f), 133); + span15[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012394u, new Vector3(-158.1903f, 4f, -21.194885f), 133); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -124005,9 +124809,9 @@ public static class AssemblyQuestLoader num2 = 2; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span16[index2]; QuestStep obj11 = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { TargetTerritoryId = (ushort)205 @@ -124015,9 +124819,9 @@ public static class AssemblyQuestLoader index3 = 1; List list17 = new List(index3); CollectionsMarshal.SetCount(list17, index3); - span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span4[num3] = new DialogueChoice + span17[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNA603_01652_SCENE00007_EVENTAREA_WARP_YESNO_TITLE") @@ -124025,11 +124829,11 @@ public static class AssemblyQuestLoader obj11.DialogueChoices = list17; reference11 = obj11; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span16[index2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -124037,13 +124841,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012396u, new Vector3(-153.1853f, 4f, -14.938599f), 133); + span18[num2] = new QuestStep(EInteractionType.Interact, 1012396u, new Vector3(-153.1853f, 4f, -14.938599f), 133); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span14[num]; QuestSequence obj13 = new QuestSequence { Sequence = 3 @@ -124051,9 +124855,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span19[index2] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AethernetShortcut = new AethernetShortcut { @@ -124064,7 +124868,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span14[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -124072,9 +124876,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012398u, new Vector3(35.538208f, -8f, 98.13074f), 132) + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012398u, new Vector3(35.538208f, -8f, 98.13074f), 132) { StopDistance = 5f }; @@ -124087,16 +124891,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "JerryWester"; + span21[index] = "JerryWester"; questRoot4.Author = list21; index = 3; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -124104,16 +124908,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012398u, new Vector3(35.538208f, -8f, 98.13074f), 132) + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012398u, new Vector3(35.538208f, -8f, 98.13074f), 132) { StopDistance = 5f }; obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -124121,11 +124925,11 @@ public static class AssemblyQuestLoader index2 = 3; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(43.620056f, -7.9655867f, 103.63884f), 132); + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(43.620056f, -7.9655867f, 103.63884f), 132); num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span24[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1000691u, new Vector3(71.97681f, 8f, -166.52173f), 133) { AethernetShortcut = new AethernetShortcut @@ -124137,23 +124941,23 @@ public static class AssemblyQuestLoader num3 = 6; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - Span span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span25[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list25; reference17 = obj17; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span24[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AethernetShortcut = new AethernetShortcut @@ -124165,25 +124969,25 @@ public static class AssemblyQuestLoader index3 = 6; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span26[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list26; reference18 = obj18; obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span22[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -124191,9 +124995,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012398u, new Vector3(35.538208f, -8f, 98.13074f), 132) + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012398u, new Vector3(35.538208f, -8f, 98.13074f), 132) { AethernetShortcut = new AethernetShortcut { @@ -124210,16 +125014,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "JerryWester"; + span28[index] = "JerryWester"; questRoot5.Author = list28; index = 3; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span29[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -124227,13 +125031,13 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012400u, new Vector3(35.843384f, -8f, 99.35144f), 132); + span30[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012400u, new Vector3(35.843384f, -8f, 99.35144f), 132); obj20.Steps = list30; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span29[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -124241,16 +125045,16 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012401u, new Vector3(-8.560364f, 5.4681287f, 40.6958f), 418) + span31[index2] = new QuestStep(EInteractionType.Interact, 1012401u, new Vector3(-8.560364f, 5.4681287f, 40.6958f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; obj21.Steps = list31; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -124258,9 +125062,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012406u, new Vector3(587.45703f, -50.811344f, 69.16907f), 398) + span32[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012406u, new Vector3(587.45703f, -50.811344f, 69.16907f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -124274,16 +125078,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "JerryWester"; + span33[index] = "JerryWester"; questRoot6.Author = list33; index = 4; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -124291,13 +125095,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012406u, new Vector3(587.45703f, -50.811344f, 69.16907f), 398); + span35[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012406u, new Vector3(587.45703f, -50.811344f, 69.16907f), 398); obj23.Steps = list35; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span34[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -124305,22 +125109,22 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-793.8348f, -122.09079f, 577.7538f), 398) + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-793.8348f, -122.09079f, 577.7538f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-802.08453f, -122.82994f, 577.8909f), 398) + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-802.08453f, -122.82994f, 577.8909f), 398) { TargetTerritoryId = (ushort)399 }; obj24.Steps = list36; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj25 = new QuestSequence { Sequence = 2 @@ -124328,26 +125132,26 @@ public static class AssemblyQuestLoader num2 = 3; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006205u, new Vector3(729.21326f, 134.93542f, 150.89636f), 399) + span37[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006205u, new Vector3(729.21326f, 134.93542f, 150.89636f), 399) { AetherCurrentId = 2818083u }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006208u, new Vector3(98.89368f, 73.07532f, -174.36487f), 399) + span37[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006208u, new Vector3(98.89368f, 73.07532f, -174.36487f), 399) { AetherCurrentId = 2818086u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.85187f, 107.00484f, -632.70197f), 399) + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.85187f, 107.00484f, -632.70197f), 399) { TargetTerritoryId = (ushort)478 }; obj25.Steps = list37; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -124355,14 +125159,14 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 478) + span38[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 478) { Aetheryte = EAetheryteLocation.Idyllshire }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); obj26.Steps = list38; reference26 = obj26; questRoot6.QuestSequence = list34; @@ -124372,16 +125176,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "JerryWester"; + span39[index] = "JerryWester"; questRoot7.Author = list39; index = 4; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -124389,13 +125193,13 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); obj27.Steps = list41; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -124403,16 +125207,16 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012410u, new Vector3(71.732666f, 205.62819f, 26.901611f), 478) + span42[num2] = new QuestStep(EInteractionType.Interact, 1012410u, new Vector3(71.732666f, 205.62819f, 26.901611f), 478) { StopDistance = 7f }; obj28.Steps = list42; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -124420,9 +125224,9 @@ public static class AssemblyQuestLoader num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span43[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Say, 1014413u, new Vector3(-42.008118f, 205.79572f, 3.4332886f), 478) { ChatMessage = new ChatMessage @@ -124433,23 +125237,23 @@ public static class AssemblyQuestLoader num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span44[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list44; reference30 = obj30; index2++; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span43[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Say, 1012413u, new Vector3(-69.230286f, 205.88773f, -68.61987f), 478) { ChatMessage = new ChatMessage @@ -124460,25 +125264,25 @@ public static class AssemblyQuestLoader index3 = 6; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span45[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj31.CompletionQuestVariablesFlags = list45; reference31 = obj31; obj29.Steps = list43; reference29 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -124486,14 +125290,14 @@ public static class AssemblyQuestLoader index2 = 2; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 478) + span46[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 478) { AethernetShard = EAetheryteLocation.IdyllshireWest }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) + span46[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) { AethernetShortcut = new AethernetShortcut { @@ -124510,16 +125314,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "JerryWester"; + span47[index] = "JerryWester"; questRoot8.Author = list47; index = 4; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span48[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -124527,13 +125331,13 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); + span49[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); obj33.Steps = list49; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span48[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -124541,9 +125345,9 @@ public static class AssemblyQuestLoader index2 = 2; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399) + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399) { AethernetShortcut = new AethernetShortcut { @@ -124553,7 +125357,7 @@ public static class AssemblyQuestLoader PickUpQuestId = new QuestId(1936) }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012416u, new Vector3(365.83496f, 80.11144f, 6.3324585f), 399) + span50[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012416u, new Vector3(365.83496f, 80.11144f, 6.3324585f), 399) { AethernetShortcut = new AethernetShortcut { @@ -124568,7 +125372,7 @@ public static class AssemblyQuestLoader obj34.Steps = list50; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span48[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -124576,16 +125380,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012418u, new Vector3(352.65125f, 77.859474f, -5.9052734f), 399) + span51[index2] = new QuestStep(EInteractionType.Interact, 1012418u, new Vector3(352.65125f, 77.859474f, -5.9052734f), 399) { StopDistance = 7f }; obj35.Steps = list51; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span48[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -124593,9 +125397,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; @@ -124608,16 +125412,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "JerryWester"; + span53[index] = "JerryWester"; questRoot9.Author = list53; index = 3; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span54[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -124625,13 +125429,13 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); + span55[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478); obj37.Steps = list55; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span54[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -124639,18 +125443,18 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012102u, new Vector3(72.40405f, 205.6815f, 31.631958f), 478) + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012102u, new Vector3(72.40405f, 205.6815f, 31.631958f), 478) { PickUpQuestId = new QuestId(1945) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012419u, new Vector3(78.96533f, 203.98001f, 133.1654f), 478); + span56[num2] = new QuestStep(EInteractionType.Interact, 1012419u, new Vector3(78.96533f, 203.98001f, 133.1654f), 478); obj38.Steps = list56; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span54[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -124658,9 +125462,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012421u, new Vector3(77.98877f, 203.98f, 127.91626f), 478) + span57[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012421u, new Vector3(77.98877f, 203.98f, 127.91626f), 478) { StopDistance = 5f }; @@ -124673,16 +125477,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "JerryWester"; + span58[index] = "JerryWester"; questRoot10.Author = list58; index = 4; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span59[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -124690,16 +125494,16 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012421u, new Vector3(77.98877f, 203.98f, 127.91626f), 478) + span60[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012421u, new Vector3(77.98877f, 203.98f, 127.91626f), 478) { StopDistance = 5f }; obj40.Steps = list60; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span59[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -124707,14 +125511,14 @@ public static class AssemblyQuestLoader num2 = 4; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) + span61[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) { PickUpQuestId = new QuestId(1963) }; index2++; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span61[index2]; QuestStep obj42 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.86769f, 204.99998f, 145.98666f), 478) { TargetTerritoryId = (ushort)399 @@ -124724,24 +125528,24 @@ public static class AssemblyQuestLoader num3 = 1; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - Span span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index3 = 0; - span6[index3] = 399; + span62[index3] = 399; skipStepConditions.InTerritory = list62; skipConditions.StepIf = skipStepConditions; obj42.SkipConditions = skipConditions; reference42 = obj42; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006214u, new Vector3(-452.38422f, 138.10938f, 678.18713f), 399) + span61[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006214u, new Vector3(-452.38422f, 138.10938f, 678.18713f), 399) { AetherCurrentId = 2818092u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012423u, new Vector3(-476.58502f, 137.42972f, 702.6931f), 399); + span61[index2] = new QuestStep(EInteractionType.Interact, 1012423u, new Vector3(-476.58502f, 137.42972f, 702.6931f), 399); obj41.Steps = list61; reference41 = obj41; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span59[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -124749,9 +125553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span63[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, 2005532u, new Vector3(-488.76178f, 138.99438f, 742.12244f), 399) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -124759,15 +125563,15 @@ public static class AssemblyQuestLoader index3 = 1; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - Span span7 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span7[num3] = 4375u; + span64[num3] = 4375u; obj44.KillEnemyDataIds = list64; reference44 = obj44; obj43.Steps = list63; reference43 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span59[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -124775,9 +125579,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012423u, new Vector3(-476.58502f, 137.42972f, 702.6931f), 399); + span65[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012423u, new Vector3(-476.58502f, 137.42972f, 702.6931f), 399); obj45.Steps = list65; reference45 = obj45; questRoot10.QuestSequence = list59; @@ -124787,16 +125591,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "JerryWester"; + span66[index] = "JerryWester"; questRoot11.Author = list66; - index = 6; + index = 7; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -124804,16 +125608,16 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463) + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463) { StopDistance = 7f }; obj46.Steps = list68; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span67[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -124821,16 +125625,16 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463) + span69[index2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463) { StopDistance = 7f }; obj47.Steps = list69; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -124838,16 +125642,16 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012426u, new Vector3(23.971863f, 38.43f, 3.5552979f), 463) + span70[num2] = new QuestStep(EInteractionType.Interact, 1012426u, new Vector3(23.971863f, 38.43f, 3.5552979f), 463) { StopDistance = 6f }; obj48.Steps = list70; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -124855,14 +125659,14 @@ public static class AssemblyQuestLoader num2 = 4; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012141u, new Vector3(35.690796f, 38.43f, 12.985352f), 463) + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012141u, new Vector3(35.690796f, 38.43f, 12.985352f), 463) { PickUpQuestId = new QuestId(1966) }; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span71[index2]; QuestStep obj50 = new QuestStep(EInteractionType.Interact, 2005337u, new Vector3(7.765594f, 38.9395f, -50.9989f), 463) { TargetTerritoryId = (ushort)399 @@ -124872,24 +125676,24 @@ public static class AssemblyQuestLoader num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span6 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index3 = 0; - span6[index3] = 463; + span72[index3] = 463; skipStepConditions2.NotInTerritory = list72; skipConditions2.StepIf = skipStepConditions2; obj50.SkipConditions = skipConditions2; reference50 = obj50; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(228.06944f, 228.11594f, 767.1184f), 399); + span71[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(228.06944f, 228.11594f, 767.1184f), 399); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012427u, new Vector3(300.46533f, 232.541f, 767.87964f), 399) + span71[index2] = new QuestStep(EInteractionType.Interact, 1012427u, new Vector3(300.46533f, 232.541f, 767.87964f), 399) { DisableNavmesh = true }; obj49.Steps = list71; reference49 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -124897,9 +125701,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span73[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -124910,7 +125714,12 @@ public static class AssemblyQuestLoader obj51.Steps = list73; reference51 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; + span67[num] = new QuestSequence + { + Sequence = 5 + }; + num++; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -124918,20 +125727,20 @@ public static class AssemblyQuestLoader num2 = 3; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(228.06944f, 228.11594f, 767.1184f), 399) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(228.06944f, 228.11594f, 767.1184f), 399) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) + span74[index2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) { TargetTerritoryId = (ushort)463 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); + span74[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); obj52.Steps = list74; reference52 = obj52; questRoot11.QuestSequence = list67; @@ -124941,16 +125750,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "JerryWester"; + span75[index] = "JerryWester"; questRoot12.Author = list75; index = 4; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span76[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -124958,13 +125767,13 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); + span77[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); obj53.Steps = list77; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span76[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -124972,16 +125781,16 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012422u, new Vector3(-475.79156f, 137.42972f, 701.4724f), 399) + span78[index2] = new QuestStep(EInteractionType.Interact, 1012422u, new Vector3(-475.79156f, 137.42972f, 701.4724f), 399) { StopDistance = 7f }; obj54.Steps = list78; reference54 = obj54; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -124989,9 +125798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) + span79[num2] = new QuestStep(EInteractionType.Interact, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -125004,7 +125813,7 @@ public static class AssemblyQuestLoader obj55.Steps = list79; reference55 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span76[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -125012,9 +125821,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013163u, new Vector3(167.0404f, -14.313367f, 51.285522f), 419) + span80[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013163u, new Vector3(167.0404f, -14.313367f, 51.285522f), 419) { AethernetShortcut = new AethernetShortcut { @@ -125031,16 +125840,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "JerryWester"; + span81[index] = "JerryWester"; questRoot13.Author = list81; index = 5; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span82[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -125048,16 +125857,16 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419) + span83[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419) { StopDistance = 5f }; obj57.Steps = list83; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span82[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -125065,16 +125874,16 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013166u, new Vector3(168.29175f, -14.52896f, 41.153564f), 419) + span84[index2] = new QuestStep(EInteractionType.Interact, 1013166u, new Vector3(168.29175f, -14.52896f, 41.153564f), 419) { StopDistance = 7f }; obj58.Steps = list84; reference58 = obj58; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span82[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -125082,9 +125891,9 @@ public static class AssemblyQuestLoader index2 = 5; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span85[num2]; QuestStep obj60 = new QuestStep(EInteractionType.Interact, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418) { AethernetShortcut = new AethernetShortcut @@ -125096,69 +125905,69 @@ public static class AssemblyQuestLoader index3 = 6; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj60.CompletionQuestVariablesFlags = list86; reference60 = obj60; num2++; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span85[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1013161u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); num3 = 6; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span5 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index3 = 0; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span87[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list87; reference61 = questStep; num2++; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span85[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.00678f, 1.6069314f, 67.770386f), 418); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); index3 = 6; List list88 = new List(index3); CollectionsMarshal.SetCount(list88, index3); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list88; skipConditions3.StepIf = skipStepConditions3; questStep2.SkipConditions = skipConditions3; reference62 = questStep2; num2++; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span85[num2]; QuestStep obj61 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.918564f, -13.879314f, 68.86857f), 418) { DisableNavmesh = true @@ -125168,48 +125977,48 @@ public static class AssemblyQuestLoader num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span5 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index3 = 0; - span5[index3] = null; + span89[index3] = null; index3++; - span5[index3] = null; + span89[index3] = null; index3++; - span5[index3] = null; + span89[index3] = null; index3++; - span5[index3] = null; + span89[index3] = null; index3++; - span5[index3] = null; + span89[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span89[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list89; skipConditions4.StepIf = skipStepConditions4; obj61.SkipConditions = skipConditions4; reference63 = obj61; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span85[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418); index3 = 6; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span5 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span90[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list90; reference64 = questStep3; obj59.Steps = list85; reference59 = obj59; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span82[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -125217,9 +126026,9 @@ public static class AssemblyQuestLoader num2 = 2; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span91[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -125229,14 +126038,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012397u, new Vector3(4.0131226f, -9.313226E-10f, 5.661072f), 433) + span91[index2] = new QuestStep(EInteractionType.Interact, 1012397u, new Vector3(4.0131226f, -9.313226E-10f, 5.661072f), 433) { StopDistance = 7f }; obj62.Steps = list91; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -125244,14 +126053,14 @@ public static class AssemblyQuestLoader index2 = 2; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) + span92[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419) + span92[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419) { AethernetShortcut = new AethernetShortcut { @@ -125268,16 +126077,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "JerryWester"; + span93[index] = "JerryWester"; questRoot14.Author = list93; index = 6; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span94[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -125285,13 +126094,13 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419); + span95[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419); obj64.Steps = list95; reference67 = obj64; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span94[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -125299,13 +126108,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012431u, new Vector3(180.16321f, -16.028961f, 34.6532f), 419); + span96[num2] = new QuestStep(EInteractionType.Interact, 1012431u, new Vector3(180.16321f, -16.028961f, 34.6532f), 419); obj65.Steps = list96; reference68 = obj65; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span94[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -125313,18 +126122,18 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419); + span97[index2] = new QuestStep(EInteractionType.Interact, 1012430u, new Vector3(165.94177f, -14.34896f, 51.651733f), 419); obj66.Steps = list97; reference69 = obj66; num++; - span2[num] = new QuestSequence + span94[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span94[num]; QuestSequence obj67 = new QuestSequence { Sequence = 4 @@ -125332,16 +126141,16 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012854u, new Vector3(-861.84485f, -184.293f, -659.2356f), 402) + span98[num2] = new QuestStep(EInteractionType.Interact, 1012854u, new Vector3(-861.84485f, -184.293f, -659.2356f), 402) { DisableNavmesh = true }; obj67.Steps = list98; reference70 = obj67; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span94[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -125349,14 +126158,14 @@ public static class AssemblyQuestLoader num2 = 2; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 402) + span99[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 402) { Aetheryte = EAetheryteLocation.AzysLlaHelix }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012792u, new Vector3(-650.1717f, -176.45021f, -565.14844f), 402); + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012792u, new Vector3(-650.1717f, -176.45021f, -565.14844f), 402); obj68.Steps = list99; reference71 = obj68; questRoot14.QuestSequence = list94; @@ -125366,16 +126175,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "JerryWester"; + span100[index] = "JerryWester"; questRoot15.Author = list100; index = 5; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span101[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -125383,13 +126192,13 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012792u, new Vector3(-650.1717f, -176.45021f, -565.14844f), 402); + span102[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012792u, new Vector3(-650.1717f, -176.45021f, -565.14844f), 402); obj69.Steps = list102; reference72 = obj69; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span101[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -125397,74 +126206,74 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span103[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2006237u, new Vector3(-637.6898f, -176.47064f, -558.3734f), 402); num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span104[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list104; reference74 = questStep4; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span103[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2006236u, new Vector3(-649.7139f, -176.47064f, -538.6893f), 402); index3 = 6; List list105 = new List(index3); CollectionsMarshal.SetCount(list105, index3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num3 = 0; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span105[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list105; reference75 = questStep5; index2++; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span103[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2006238u, new Vector3(-645.16675f, -174.57855f, -477.92786f), 402); num3 = 6; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span106[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list106; reference76 = questStep6; obj70.Steps = list103; reference73 = obj70; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span101[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -125472,13 +126281,13 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014675u, new Vector3(-638.3612f, -176.4502f, -578.6679f), 402); + span107[num2] = new QuestStep(EInteractionType.Interact, 1014675u, new Vector3(-638.3612f, -176.4502f, -578.6679f), 402); obj71.Steps = list107; reference77 = obj71; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span101[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -125486,13 +126295,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005565u, new Vector3(-428.0614f, -166.21655f, -411.88678f), 402); + span108[index2] = new QuestStep(EInteractionType.Interact, 2005565u, new Vector3(-428.0614f, -166.21655f, -411.88678f), 402); obj72.Steps = list108; reference78 = obj72; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span101[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -125500,9 +126309,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014675u, new Vector3(-638.3612f, -176.4502f, -578.6679f), 402); + span109[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014675u, new Vector3(-638.3612f, -176.4502f, -578.6679f), 402); obj73.Steps = list109; reference79 = obj73; questRoot15.QuestSequence = list101; @@ -125512,16 +126321,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "JerryWester"; + span110[index] = "JerryWester"; questRoot16.Author = list110; index = 5; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span111[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -125529,9 +126338,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span112[index2]; QuestStep obj75 = new QuestStep(EInteractionType.AcceptQuest, 1012796u, new Vector3(-639.8871f, -176.4502f, -579.3393f), 402) { StopDistance = 7f @@ -125539,9 +126348,9 @@ public static class AssemblyQuestLoader index3 = 1; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span4[num3] = new DialogueChoice + span113[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA703_01665_Q1_000_000"), @@ -125552,7 +126361,7 @@ public static class AssemblyQuestLoader obj74.Steps = list112; reference80 = obj74; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span111[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -125560,16 +126369,16 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014677u, new Vector3(-642.9083f, -176.4502f, -577.5082f), 402) + span114[num2] = new QuestStep(EInteractionType.Interact, 1014677u, new Vector3(-642.9083f, -176.4502f, -577.5082f), 402) { StopDistance = 5f }; obj76.Steps = list114; reference82 = obj76; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span111[num]; QuestSequence obj77 = new QuestSequence { Sequence = 2 @@ -125577,17 +126386,17 @@ public static class AssemblyQuestLoader num2 = 3; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-550.3511f, -173.7904f, -486.51318f), 402); + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-550.3511f, -173.7904f, -486.51318f), 402); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-517.79803f, -169.71143f, -456.97668f), 402); + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-517.79803f, -169.71143f, -456.97668f), 402); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012797u, new Vector3(-166.36914f, -162.10732f, -490.898f), 402); + span115[index2] = new QuestStep(EInteractionType.Interact, 1012797u, new Vector3(-166.36914f, -162.10732f, -490.898f), 402); obj77.Steps = list115; reference83 = obj77; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span111[num]; QuestSequence obj78 = new QuestSequence { Sequence = 3 @@ -125595,17 +126404,17 @@ public static class AssemblyQuestLoader index2 = 3; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-138.06377f, -158.1412f, -496.24612f), 402); + span116[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-138.06377f, -158.1412f, -496.24612f), 402); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-147.24174f, -154.81604f, -498.42224f), 402); + span116[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-147.24174f, -154.81604f, -498.42224f), 402); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006363u, new Vector3(-145.7164f, -154.816f, -503.1721f), 402); + span116[num2] = new QuestStep(EInteractionType.Interact, 2006363u, new Vector3(-145.7164f, -154.816f, -503.1721f), 402); obj78.Steps = list116; reference84 = obj78; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span111[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -125613,9 +126422,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012802u, new Vector3(235.98071f, -72.83498f, -619.8978f), 402) + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012802u, new Vector3(235.98071f, -72.83498f, -619.8978f), 402) { DisableNavmesh = true }; @@ -125628,16 +126437,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "JerryWester"; + span118[index] = "JerryWester"; questRoot17.Author = list118; index = 5; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span119[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -125645,13 +126454,13 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012802u, new Vector3(235.98071f, -72.83498f, -619.8978f), 402); + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012802u, new Vector3(235.98071f, -72.83498f, -619.8978f), 402); obj80.Steps = list120; reference86 = obj80; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span119[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -125659,13 +126468,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012807u, new Vector3(780.9414f, -25.905136f, -508.1102f), 402); + span121[index2] = new QuestStep(EInteractionType.Interact, 1012807u, new Vector3(780.9414f, -25.905136f, -508.1102f), 402); obj81.Steps = list121; reference87 = obj81; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span119[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -125673,11 +126482,11 @@ public static class AssemblyQuestLoader index2 = 4; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(642.1002f, -32.964188f, -532.8383f), 402); + span122[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(642.1002f, -32.964188f, -532.8383f), 402); num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span122[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Combat, 2005568u, new Vector3(344.13672f, -55.375f, -428.4886f), 402) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -125685,30 +126494,30 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span7 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index3 = 0; - span7[index3] = 4942u; + span123[index3] = 4942u; obj83.KillEnemyDataIds = list123; index3 = 6; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = null; + span124[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span124[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj83.CompletionQuestVariablesFlags = list124; reference89 = obj83; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span122[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Combat, 2005569u, new Vector3(296.71167f, -55.283447f, -459.2508f), 402) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -125716,32 +126525,32 @@ public static class AssemblyQuestLoader num3 = 2; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span7 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index3 = 0; - span7[index3] = 4943u; + span125[index3] = 4943u; index3++; - span7[index3] = 4623u; + span125[index3] = 4623u; obj84.KillEnemyDataIds = list125; index3 = 6; List list126 = new List(index3); CollectionsMarshal.SetCount(list126, index3); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span126[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list126; reference90 = obj84; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span122[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Combat, 2005567u, new Vector3(249.2561f, -55.49713f, -406.51562f), 402) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -125749,34 +126558,34 @@ public static class AssemblyQuestLoader num3 = 2; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span7 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span7[index3] = 4614u; + span127[index3] = 4614u; index3++; - span7[index3] = 4942u; + span127[index3] = 4942u; obj85.KillEnemyDataIds = list127; index3 = 6; List list128 = new List(index3); CollectionsMarshal.SetCount(list128, index3); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span128[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj85.CompletionQuestVariablesFlags = list128; reference91 = obj85; obj82.Steps = list122; reference88 = obj82; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span119[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -125784,13 +126593,13 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012807u, new Vector3(780.9414f, -25.905136f, -508.1102f), 402); + span129[index2] = new QuestStep(EInteractionType.Interact, 1012807u, new Vector3(780.9414f, -25.905136f, -508.1102f), 402); obj86.Steps = list129; reference92 = obj86; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span119[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -125798,13 +126607,13 @@ public static class AssemblyQuestLoader index2 = 3; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(780.2551f, -21.268166f, -478.28162f), 402); + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(780.2551f, -21.268166f, -478.28162f), 402); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(778.6274f, -17.943024f, -487.80676f), 402); + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(778.6274f, -17.943024f, -487.80676f), 402); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006364u, new Vector3(778.9745f, -17.96f, -483.6682f), 402); + span130[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006364u, new Vector3(778.9745f, -17.96f, -483.6682f), 402); obj87.Steps = list130; reference93 = obj87; questRoot17.QuestSequence = list119; @@ -125814,16 +126623,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "JerryWester"; + span131[index] = "JerryWester"; questRoot18.Author = list131; index = 5; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span132[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -125831,16 +126640,16 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014850u, new Vector3(634.51587f, 10.474376f, 77.50049f), 402) + span133[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014850u, new Vector3(634.51587f, 10.474376f, 77.50049f), 402) { StopDistance = 7f }; obj88.Steps = list133; reference94 = obj88; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span132[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -125848,13 +126657,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012829u, new Vector3(641.90125f, 13.840106f, 506.95044f), 402); + span134[num2] = new QuestStep(EInteractionType.Interact, 1012829u, new Vector3(641.90125f, 13.840106f, 506.95044f), 402); obj89.Steps = list134; reference95 = obj89; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span132[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -125862,9 +126671,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span135[index2]; QuestStep obj91 = new QuestStep(EInteractionType.Combat, 1012827u, new Vector3(228.22913f, 14.933587f, 553.97876f), 402) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -125872,25 +126681,25 @@ public static class AssemblyQuestLoader num3 = 6; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span7 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span7[index3] = 4391u; + span136[index3] = 4391u; index3++; - span7[index3] = 4392u; + span136[index3] = 4392u; index3++; - span7[index3] = 4393u; + span136[index3] = 4393u; index3++; - span7[index3] = 4394u; + span136[index3] = 4394u; index3++; - span7[index3] = 4395u; + span136[index3] = 4395u; index3++; - span7[index3] = 4396u; + span136[index3] = 4396u; obj91.KillEnemyDataIds = list136; reference97 = obj91; obj90.Steps = list135; reference96 = obj90; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span132[num]; QuestSequence obj92 = new QuestSequence { Sequence = 3 @@ -125898,9 +126707,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012827u, new Vector3(228.22913f, 14.933587f, 553.97876f), 402) + span137[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012827u, new Vector3(228.22913f, 14.933587f, 553.97876f), 402) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -125910,7 +126719,7 @@ public static class AssemblyQuestLoader obj92.Steps = list137; reference98 = obj92; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span132[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -125918,9 +126727,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012834u, new Vector3(-197.86377f, -102.78301f, 456.53467f), 402) + span138[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012834u, new Vector3(-197.86377f, -102.78301f, 456.53467f), 402) { DisableNavmesh = true }; @@ -125933,16 +126742,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "JerryWester"; + span139[index] = "JerryWester"; questRoot19.Author = list139; index = 2; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span140[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -125950,13 +126759,13 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012834u, new Vector3(-197.86377f, -102.78301f, 456.53467f), 402); + span141[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012834u, new Vector3(-197.86377f, -102.78301f, 456.53467f), 402); obj94.Steps = list141; reference100 = obj94; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span140[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -125964,9 +126773,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2005465u, new Vector3(-696.13184f, -37.06427f, 432.4253f), 402); + span142[index2] = new QuestStep(EInteractionType.CompleteQuest, 2005465u, new Vector3(-696.13184f, -37.06427f, 432.4253f), 402); obj95.Steps = list142; reference101 = obj95; questRoot19.QuestSequence = list140; @@ -125976,16 +126785,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "JerryWester"; + span143[index] = "JerryWester"; questRoot20.Author = list143; index = 7; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span144[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -125993,16 +126802,16 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012848u, new Vector3(-319.0204f, 253f, -5.2339478f), 402) + span145[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012848u, new Vector3(-319.0204f, 253f, -5.2339478f), 402) { Fly = true }; obj96.Steps = list145; reference102 = obj96; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span144[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -126010,9 +126819,9 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span146[index2]; QuestStep obj98 = new QuestStep(EInteractionType.Combat, 1012850u, new Vector3(-62.882446f, 271.23285f, -5.661133f), 402) { Fly = true, @@ -126021,21 +126830,21 @@ public static class AssemblyQuestLoader index3 = 4; List list147 = new List(index3); CollectionsMarshal.SetCount(list147, index3); - span7 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span7[num3] = 5039u; + span147[num3] = 5039u; num3++; - span7[num3] = 4363u; + span147[num3] = 4363u; num3++; - span7[num3] = 4398u; + span147[num3] = 4398u; num3++; - span7[num3] = 4397u; + span147[num3] = 4397u; obj98.KillEnemyDataIds = list147; reference104 = obj98; obj97.Steps = list146; reference103 = obj97; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span144[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -126043,13 +126852,13 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012850u, new Vector3(-62.882446f, 271.23285f, -5.661133f), 402); + span148[num2] = new QuestStep(EInteractionType.Interact, 1012850u, new Vector3(-62.882446f, 271.23285f, -5.661133f), 402); obj99.Steps = list148; reference105 = obj99; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span144[num]; QuestSequence obj100 = new QuestSequence { Sequence = 3 @@ -126057,9 +126866,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 402) + span149[index2] = new QuestStep(EInteractionType.Duty, null, null, 402) { DutyOptions = new DutyOptions { @@ -126070,12 +126879,12 @@ public static class AssemblyQuestLoader obj100.Steps = list149; reference106 = obj100; num++; - span2[num] = new QuestSequence + span144[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span144[num]; QuestSequence obj101 = new QuestSequence { Sequence = 5 @@ -126083,9 +126892,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 402) + span150[num2] = new QuestStep(EInteractionType.Duty, null, null, 402) { DutyOptions = new DutyOptions { @@ -126095,7 +126904,7 @@ public static class AssemblyQuestLoader obj101.Steps = list150; reference107 = obj101; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span144[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -126103,9 +126912,9 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) + span151[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) { StopDistance = 5f }; @@ -126118,16 +126927,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "liza"; + span152[index] = "liza"; questRoot21.Author = list152; index = 5; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span153[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -126135,9 +126944,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span154[num2]; QuestStep obj104 = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -126155,9 +126964,9 @@ public static class AssemblyQuestLoader num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span6 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span6[index3] = 128; + span155[index3] = 128; obj105.InTerritory = list155; skipConditions5.AetheryteShortcutIf = obj105; obj104.SkipConditions = skipConditions5; @@ -126165,7 +126974,7 @@ public static class AssemblyQuestLoader obj103.Steps = list154; reference109 = obj103; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span153[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -126173,19 +126982,19 @@ public static class AssemblyQuestLoader num2 = 2; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span156[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span156[index2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj106.Steps = list156; reference111 = obj106; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span153[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -126193,9 +127002,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span157[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, 2005518u, new Vector3(-275.16595f, 64.25574f, -197.34491f), 180) { StopDistance = 0.5f, @@ -126206,15 +127015,15 @@ public static class AssemblyQuestLoader index3 = 1; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span7 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num3 = 0; - span7[num3] = 4399u; + span158[num3] = 4399u; obj108.KillEnemyDataIds = list158; reference113 = obj108; obj107.Steps = list157; reference112 = obj107; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span153[num]; QuestSequence obj109 = new QuestSequence { Sequence = 3 @@ -126222,13 +127031,13 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005519u, new Vector3(-275.16595f, 64.25574f, -197.34491f), 180); + span159[index2] = new QuestStep(EInteractionType.Interact, 2005519u, new Vector3(-275.16595f, 64.25574f, -197.34491f), 180); obj109.Steps = list159; reference114 = obj109; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span153[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -126236,15 +127045,15 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span160[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) { NextQuestId = new QuestId(1672) }; @@ -126257,16 +127066,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span161[index] = "liza"; questRoot22.Author = list161; index = 4; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span162[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -126274,9 +127083,9 @@ public static class AssemblyQuestLoader num2 = 2; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span163[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -126289,11 +127098,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span163[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj111.Steps = list163; reference116 = obj111; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span162[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -126301,18 +127110,18 @@ public static class AssemblyQuestLoader index2 = 2; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(620.5845f, -3.0527442f, 169.40678f), 139) + span164[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(620.5845f, -3.0527442f, 169.40678f), 139) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013137u, new Vector3(620.9657f, -3.002753f, 171.06885f), 139); + span164[num2] = new QuestStep(EInteractionType.Interact, 1013137u, new Vector3(620.9657f, -3.002753f, 171.06885f), 139); obj112.Steps = list164; reference117 = obj112; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span162[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -126320,16 +127129,16 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005520u, new Vector3(622.91907f, -3.0671387f, 171.6792f), 139) + span165[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005520u, new Vector3(622.91907f, -3.0671387f, 171.6792f), 139) { StopDistance = 4.5f }; obj113.Steps = list165; reference118 = obj113; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span162[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -126337,14 +127146,14 @@ public static class AssemblyQuestLoader index2 = 2; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) + span166[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) { NextQuestId = new QuestId(1673) }; @@ -126357,16 +127166,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "liza"; + span167[index] = "liza"; questRoot23.Author = list167; index = 7; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span168[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -126374,9 +127183,9 @@ public static class AssemblyQuestLoader num2 = 2; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span169[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -126389,11 +127198,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span169[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj115.Steps = list169; reference120 = obj115; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span168[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -126401,15 +127210,15 @@ public static class AssemblyQuestLoader index2 = 2; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-289.83594f, 70.47664f, -272.06448f), 180) + span170[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-289.83594f, 70.47664f, -272.06448f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; num2++; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span170[num2]; QuestStep obj117 = new QuestStep(EInteractionType.Combat, 2005521u, new Vector3(-292.83594f, 72.15991f, -275.4101f), 180) { StopDistance = 0.5f, @@ -126419,9 +127228,9 @@ public static class AssemblyQuestLoader num3 = 1; List list171 = new List(num3); CollectionsMarshal.SetCount(list171, num3); - Span span8 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index3 = 0; - span8[index3] = new ComplexCombatData + span171[index3] = new ComplexCombatData { DataId = 30u, NameId = 4108u @@ -126431,7 +127240,7 @@ public static class AssemblyQuestLoader obj116.Steps = list170; reference121 = obj116; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span168[num]; QuestSequence obj118 = new QuestSequence { Sequence = 2 @@ -126439,9 +127248,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - ref QuestStep reference124 = ref span3[index2]; + ref QuestStep reference124 = ref span172[index2]; QuestStep obj119 = new QuestStep(EInteractionType.Combat, 2005522u, new Vector3(-302.05237f, 70.81714f, -292.28656f), 180) { StopDistance = 0.5f, @@ -126451,9 +127260,9 @@ public static class AssemblyQuestLoader index3 = 1; List list173 = new List(index3); CollectionsMarshal.SetCount(list173, index3); - span8 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span8[num3] = new ComplexCombatData + span173[num3] = new ComplexCombatData { DataId = 30u, NameId = 4108u @@ -126463,7 +127272,7 @@ public static class AssemblyQuestLoader obj118.Steps = list172; reference123 = obj118; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span168[num]; QuestSequence obj120 = new QuestSequence { Sequence = 3 @@ -126471,9 +127280,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005523u, new Vector3(-370.04657f, 65.69006f, -307.75922f), 180) + span174[num2] = new QuestStep(EInteractionType.Interact, 2005523u, new Vector3(-370.04657f, 65.69006f, -307.75922f), 180) { StopDistance = 0.5f, Fly = true @@ -126481,7 +127290,7 @@ public static class AssemblyQuestLoader obj120.Steps = list174; reference125 = obj120; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span168[num]; QuestSequence obj121 = new QuestSequence { Sequence = 4 @@ -126489,9 +127298,9 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - ref QuestStep reference127 = ref span3[index2]; + ref QuestStep reference127 = ref span175[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Combat, 2005530u, new Vector3(-381.55188f, 52.475708f, -298.93958f), 180) { StopDistance = 2f, @@ -126501,15 +127310,15 @@ public static class AssemblyQuestLoader num3 = 1; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span7 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index3 = 0; - span7[index3] = 4371u; + span176[index3] = 4371u; obj122.KillEnemyDataIds = list176; reference127 = obj122; obj121.Steps = list175; reference126 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span168[num]; QuestSequence obj123 = new QuestSequence { Sequence = 5 @@ -126517,13 +127326,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005531u, new Vector3(-381.55188f, 52.8114f, -298.909f), 180); + span177[num2] = new QuestStep(EInteractionType.Interact, 2005531u, new Vector3(-381.55188f, 52.8114f, -298.909f), 180); obj123.Steps = list177; reference128 = obj123; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span168[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -126531,15 +127340,15 @@ public static class AssemblyQuestLoader num2 = 2; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span178[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) + span178[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) { NextQuestId = new QuestId(1674) }; @@ -126552,16 +127361,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "liza"; + span179[index] = "liza"; questRoot24.Author = list179; index = 6; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span180[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -126569,9 +127378,9 @@ public static class AssemblyQuestLoader index2 = 2; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span181[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -126584,11 +127393,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span181[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj125.Steps = list181; reference130 = obj125; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span180[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -126596,16 +127405,16 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) + span182[index2] = new QuestStep(EInteractionType.Interact, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) { Fly = true }; obj126.Steps = list182; reference131 = obj126; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span180[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -126613,9 +127422,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) + span183[num2] = new QuestStep(EInteractionType.Say, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) { ChatMessage = new ChatMessage { @@ -126625,7 +127434,7 @@ public static class AssemblyQuestLoader obj127.Steps = list183; reference132 = obj127; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span180[num]; QuestSequence obj128 = new QuestSequence { Sequence = 3 @@ -126633,9 +127442,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) + span184[index2] = new QuestStep(EInteractionType.Say, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) { ChatMessage = new ChatMessage { @@ -126645,7 +127454,7 @@ public static class AssemblyQuestLoader obj128.Steps = list184; reference133 = obj128; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span180[num]; QuestSequence obj129 = new QuestSequence { Sequence = 4 @@ -126653,9 +127462,9 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span185[num2]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, 1013139u, new Vector3(700.9536f, -0.50953937f, 133.28748f), 139) { Fly = true, @@ -126665,17 +127474,17 @@ public static class AssemblyQuestLoader index3 = 2; List list186 = new List(index3); CollectionsMarshal.SetCount(list186, index3); - span7 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num3 = 0; - span7[num3] = 4400u; + span186[num3] = 4400u; num3++; - span7[num3] = 4401u; + span186[num3] = 4401u; obj130.KillEnemyDataIds = list186; reference135 = obj130; obj129.Steps = list185; reference134 = obj129; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span180[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -126683,9 +127492,9 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013138u, new Vector3(404.19617f, -2.6082127f, 212.1156f), 139) { Fly = true, NextQuestId = new QuestId(1675) @@ -126699,16 +127508,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot25.Author = list188; index = 6; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span189[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -126716,9 +127525,9 @@ public static class AssemblyQuestLoader index2 = 2; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span190[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -126731,11 +127540,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span190[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj132.Steps = list190; reference137 = obj132; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span189[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -126743,9 +127552,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) + span191[index2] = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -126757,7 +127566,7 @@ public static class AssemblyQuestLoader obj133.Steps = list191; reference138 = obj133; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span189[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -126765,9 +127574,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span192[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -126775,7 +127584,7 @@ public static class AssemblyQuestLoader obj134.Steps = list192; reference139 = obj134; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span189[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -126783,13 +127592,13 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011234u, new Vector3(546.1356f, 217.90826f, 768.06274f), 397); + span193[index2] = new QuestStep(EInteractionType.Interact, 1011234u, new Vector3(546.1356f, 217.90826f, 768.06274f), 397); obj135.Steps = list193; reference140 = obj135; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span189[num]; QuestSequence obj136 = new QuestSequence { Sequence = 4 @@ -126797,11 +127606,11 @@ public static class AssemblyQuestLoader index2 = 3; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.09424f, 217.9514f, 773.35565f), 397); + span194[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.09424f, 217.9514f, 773.35565f), 397); num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span194[num2]; QuestStep obj137 = new QuestStep(EInteractionType.Combat, 2005525u, new Vector3(446.00586f, 140.82544f, -749.87415f), 397) { Fly = true, @@ -126810,34 +127619,34 @@ public static class AssemblyQuestLoader num3 = 1; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span7 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index3 = 0; - span7[index3] = 4374u; + span195[index3] = 4374u; obj137.KillEnemyDataIds = list195; index3 = 6; List list196 = new List(index3); CollectionsMarshal.SetCount(list196, index3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span5[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span196[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; obj137.CompletionQuestVariablesFlags = list196; reference142 = obj137; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005525u, new Vector3(446.00586f, 140.82544f, -749.87415f), 397); + span194[num2] = new QuestStep(EInteractionType.Interact, 2005525u, new Vector3(446.00586f, 140.82544f, -749.87415f), 397); obj136.Steps = list194; reference141 = obj136; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -126845,15 +127654,15 @@ public static class AssemblyQuestLoader num2 = 2; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span197[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) { NextQuestId = new QuestId(1676) }; @@ -126866,16 +127675,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "liza"; + span198[index] = "liza"; questRoot26.Author = list198; index = 6; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span199[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -126883,9 +127692,9 @@ public static class AssemblyQuestLoader index2 = 2; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span200[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -126898,11 +127707,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj139.Steps = list200; reference144 = obj139; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span199[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -126910,9 +127719,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005528u, new Vector3(-381.5824f, 52.475708f, -298.81744f), 180) + span201[index2] = new QuestStep(EInteractionType.Interact, 2005528u, new Vector3(-381.5824f, 52.475708f, -298.81744f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -126920,7 +127729,7 @@ public static class AssemblyQuestLoader obj140.Steps = list201; reference145 = obj140; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span199[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -126928,9 +127737,9 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005529u, new Vector3(290.15015f, 41.275635f, -193.83539f), 139) + span202[num2] = new QuestStep(EInteractionType.Interact, 2005529u, new Vector3(290.15015f, 41.275635f, -193.83539f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake @@ -126938,7 +127747,7 @@ public static class AssemblyQuestLoader obj141.Steps = list202; reference146 = obj141; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span199[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -126946,16 +127755,16 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013143u, new Vector3(405.1117f, 4.109556f, 81.04065f), 139) + span203[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013143u, new Vector3(405.1117f, 4.109556f, 81.04065f), 139) { AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; obj142.Steps = list203; reference147 = obj142; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span199[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -126963,97 +127772,97 @@ public static class AssemblyQuestLoader index2 = 5; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(489.20578f, 16.495434f, 69.11804f), 139); + span204[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(489.20578f, 16.495434f, 69.11804f), 139); num2++; - ref QuestStep reference149 = ref span3[num2]; + ref QuestStep reference149 = ref span204[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1013146u, new Vector3(489.73828f, 16.495436f, 67.33801f), 139); num3 = 6; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span5 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index3 = 0; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list205; reference149 = questStep7; num2++; - ref QuestStep reference150 = ref span3[num2]; + ref QuestStep reference150 = ref span204[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1013147u, new Vector3(487.84607f, 16.495436f, 68.0094f), 139); index3 = 6; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span5 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span206[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list206; reference150 = questStep8; num2++; - ref QuestStep reference151 = ref span3[num2]; + ref QuestStep reference151 = ref span204[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1013148u, new Vector3(489.64673f, 16.495436f, 70.573f), 139); num3 = 6; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index3 = 0; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span207[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list207; reference151 = questStep9; num2++; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span204[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1013198u, new Vector3(487.47998f, 16.495436f, 70.35925f), 139); index3 = 6; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span208[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list208; reference152 = questStep10; obj143.Steps = list204; reference148 = obj143; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span199[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -127061,9 +127870,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013199u, new Vector3(491.47778f, 16.495434f, 69.16907f), 139) + span209[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013199u, new Vector3(491.47778f, 16.495434f, 69.16907f), 139) { NextQuestId = new QuestId(2923) }; @@ -127076,16 +127885,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "JerryWester"; + span210[index] = "JerryWester"; questRoot27.Author = list210; index = 4; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span211[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -127093,9 +127902,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013282u, new Vector3(304.1886f, -36.405907f, 332.69226f), 138) + span212[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013282u, new Vector3(304.1886f, -36.405907f, 332.69226f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -127109,7 +127918,7 @@ public static class AssemblyQuestLoader obj145.Steps = list212; reference154 = obj145; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span211[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -127117,19 +127926,19 @@ public static class AssemblyQuestLoader num2 = 2; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span213[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139); + span213[index2] = new QuestStep(EInteractionType.Interact, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139); obj146.Steps = list213; reference155 = obj146; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span211[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -127137,21 +127946,21 @@ public static class AssemblyQuestLoader index2 = 2; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span214[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013339u, new Vector3(396.16992f, 8.113181f, 48.142212f), 139) + span214[num2] = new QuestStep(EInteractionType.Interact, 1013339u, new Vector3(396.16992f, 8.113181f, 48.142212f), 139) { Fly = true }; obj147.Steps = list214; reference156 = obj147; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span211[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -127159,14 +127968,14 @@ public static class AssemblyQuestLoader num2 = 2; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) + span215[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(427.1206f, 7.9075317f, 24.77774f), 139) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) + span215[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013279u, new Vector3(441.70276f, 8.670496f, 18.814331f), 139) { NextQuestId = new QuestId(598) }; @@ -127179,16 +127988,16 @@ public static class AssemblyQuestLoader num = 1; List list216 = new List(num); CollectionsMarshal.SetCount(list216, num); - span = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index = 0; - span[index] = "liza"; + span216[index] = "liza"; questRoot28.Author = list216; index = 4; List list217 = new List(index); CollectionsMarshal.SetCount(list217, index); - span2 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span217[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -127196,9 +128005,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span218[num2]; QuestStep obj150 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -127216,9 +128025,9 @@ public static class AssemblyQuestLoader num3 = 1; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span6 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index3 = 0; - span6[index3] = 131; + span219[index3] = 131; obj151.InTerritory = list219; skipConditions6.AetheryteShortcutIf = obj151; obj150.SkipConditions = skipConditions6; @@ -127226,7 +128035,7 @@ public static class AssemblyQuestLoader obj149.Steps = list218; reference158 = obj149; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span217[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -127234,20 +128043,20 @@ public static class AssemblyQuestLoader num2 = 2; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004597u, new Vector3(-292.10345f, -2.910112f, 245.59387f), 146) + span220[index2] = new QuestStep(EInteractionType.Interact, 1004597u, new Vector3(-292.10345f, -2.910112f, 245.59387f), 146) { TargetTerritoryId = (ushort)146, Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013042u, new Vector3(-465.93427f, -3.164927f, 66.666626f), 146); + span220[index2] = new QuestStep(EInteractionType.Interact, 1013042u, new Vector3(-465.93427f, -3.164927f, 66.666626f), 146); obj152.Steps = list220; reference160 = obj152; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span217[num]; QuestSequence obj153 = new QuestSequence { Sequence = 2 @@ -127255,9 +128064,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013043u, new Vector3(184.6189f, 3.1809216f, -334.27942f), 145) + span221[num2] = new QuestStep(EInteractionType.Interact, 1013043u, new Vector3(184.6189f, 3.1809216f, -334.27942f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -127265,7 +128074,7 @@ public static class AssemblyQuestLoader obj153.Steps = list221; reference161 = obj153; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span217[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -127273,9 +128082,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span222[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -127294,16 +128103,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "liza"; + span223[index] = "liza"; questRoot29.Author = list223; index = 5; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span224[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -127311,9 +128120,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - ref QuestStep reference164 = ref span3[num2]; + ref QuestStep reference164 = ref span225[num2]; QuestStep obj156 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -127331,9 +128140,9 @@ public static class AssemblyQuestLoader index3 = 1; List list226 = new List(index3); CollectionsMarshal.SetCount(list226, index3); - span6 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span6[num3] = 131; + span226[num3] = 131; obj157.InTerritory = list226; skipConditions7.AetheryteShortcutIf = obj157; obj156.SkipConditions = skipConditions7; @@ -127341,7 +128150,7 @@ public static class AssemblyQuestLoader obj155.Steps = list225; reference163 = obj155; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span224[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -127349,9 +128158,9 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span227[index2] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -127359,7 +128168,7 @@ public static class AssemblyQuestLoader obj158.Steps = list227; reference165 = obj158; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span224[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -127367,9 +128176,9 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span228[num2]; QuestStep obj160 = new QuestStep(EInteractionType.Interact, 1013044u, new Vector3(191.72961f, -1.9153122f, 32.944214f), 145) { Fly = true @@ -127377,9 +128186,9 @@ public static class AssemblyQuestLoader num3 = 1; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span4 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index3 = 0; - span4[index3] = new DialogueChoice + span229[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBLM520_01679_Q1_000_000"), @@ -127390,7 +128199,7 @@ public static class AssemblyQuestLoader obj159.Steps = list228; reference166 = obj159; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span224[num]; QuestSequence obj161 = new QuestSequence { Sequence = 3 @@ -127398,16 +128207,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span230[index2] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true }; obj161.Steps = list230; reference168 = obj161; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span224[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -127415,9 +128224,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span231[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -127436,16 +128245,16 @@ public static class AssemblyQuestLoader num = 1; List list232 = new List(num); CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "liza"; + span232[index] = "liza"; questRoot30.Author = list232; index = 6; List list233 = new List(index); CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span233[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -127453,9 +128262,9 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - ref QuestStep reference171 = ref span3[index2]; + ref QuestStep reference171 = ref span234[index2]; QuestStep obj164 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -127473,9 +128282,9 @@ public static class AssemblyQuestLoader index3 = 1; List list235 = new List(index3); CollectionsMarshal.SetCount(list235, index3); - span6 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span6[num3] = 131; + span235[num3] = 131; obj165.InTerritory = list235; skipConditions8.AetheryteShortcutIf = obj165; obj164.SkipConditions = skipConditions8; @@ -127483,7 +128292,7 @@ public static class AssemblyQuestLoader obj163.Steps = list234; reference170 = obj163; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span233[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -127491,9 +128300,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013047u, new Vector3(409.4757f, -3.3999999f, 198.99292f), 139) + span236[num2] = new QuestStep(EInteractionType.Interact, 1013047u, new Vector3(409.4757f, -3.3999999f, 198.99292f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake @@ -127501,7 +128310,7 @@ public static class AssemblyQuestLoader obj166.Steps = list236; reference172 = obj166; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span233[num]; QuestSequence obj167 = new QuestSequence { Sequence = 2 @@ -127509,16 +128318,16 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005469u, new Vector3(377.6454f, 0.77819824f, -3.616455f), 139) + span237[index2] = new QuestStep(EInteractionType.Interact, 2005469u, new Vector3(377.6454f, 0.77819824f, -3.616455f), 139) { Fly = true }; obj167.Steps = list237; reference173 = obj167; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span233[num]; QuestSequence obj168 = new QuestSequence { Sequence = 3 @@ -127526,9 +128335,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span238[num2]; QuestStep obj169 = new QuestStep(EInteractionType.Combat, null, new Vector3(397.41708f, -3.3999999f, 10.57353f), 139) { StopDistance = 0.5f, @@ -127537,15 +128346,15 @@ public static class AssemblyQuestLoader num3 = 1; List list239 = new List(num3); CollectionsMarshal.SetCount(list239, num3); - span7 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index3 = 0; - span7[index3] = 5049u; + span239[index3] = 5049u; obj169.KillEnemyDataIds = list239; reference175 = obj169; obj168.Steps = list238; reference174 = obj168; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span233[num]; QuestSequence obj170 = new QuestSequence { Sequence = 4 @@ -127553,13 +128362,13 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013048u, new Vector3(399.0996f, -3.3999999f, 11.215393f), 139); + span240[index2] = new QuestStep(EInteractionType.Interact, 1013048u, new Vector3(399.0996f, -3.3999999f, 11.215393f), 139); obj170.Steps = list240; reference176 = obj170; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span233[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -127567,9 +128376,9 @@ public static class AssemblyQuestLoader index2 = 1; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span241[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -127588,16 +128397,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "liza"; + span242[index] = "liza"; questRoot31.Author = list242; index = 4; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span243[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -127605,9 +128414,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - ref QuestStep reference179 = ref span3[index2]; + ref QuestStep reference179 = ref span244[index2]; QuestStep obj173 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -127625,9 +128434,9 @@ public static class AssemblyQuestLoader index3 = 1; List list245 = new List(index3); CollectionsMarshal.SetCount(list245, index3); - span6 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num3 = 0; - span6[num3] = 131; + span245[num3] = 131; obj174.InTerritory = list245; skipConditions9.AetheryteShortcutIf = obj174; obj173.SkipConditions = skipConditions9; @@ -127635,7 +128444,7 @@ public static class AssemblyQuestLoader obj172.Steps = list244; reference178 = obj172; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span243[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -127643,9 +128452,9 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - ref QuestStep reference181 = ref span3[num2]; + ref QuestStep reference181 = ref span246[num2]; QuestStep obj176 = new QuestStep(EInteractionType.Combat, null, new Vector3(-173.73607f, -61.73199f, 370.57892f), 154) { StopDistance = 0.5f, @@ -127656,15 +128465,15 @@ public static class AssemblyQuestLoader num3 = 1; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span7 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index3 = 0; - span7[index3] = 4360u; + span247[index3] = 4360u; obj176.KillEnemyDataIds = list247; reference181 = obj176; obj175.Steps = list246; reference180 = obj175; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span243[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -127672,13 +128481,13 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013055u, new Vector3(-175.1278f, -61.86741f, 371.99963f), 154); + span248[index2] = new QuestStep(EInteractionType.Interact, 1013055u, new Vector3(-175.1278f, -61.86741f, 371.99963f), 154); obj177.Steps = list248; reference182 = obj177; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span243[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -127686,9 +128495,9 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span249[num2]; QuestStep obj179 = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -127701,9 +128510,9 @@ public static class AssemblyQuestLoader index3 = 1; List list250 = new List(index3); CollectionsMarshal.SetCount(list250, index3); - span4 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span4[num3] = new DialogueChoice + span250[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBLM560_01681_Q1_000_000"), @@ -127721,16 +128530,16 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "liza"; + span251[index] = "liza"; questRoot32.Author = list251; index = 7; List list252 = new List(index); CollectionsMarshal.SetCount(list252, index); - span2 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span252[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -127738,9 +128547,9 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span253[index2]; QuestStep obj181 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -127758,9 +128567,9 @@ public static class AssemblyQuestLoader num3 = 1; List list254 = new List(num3); CollectionsMarshal.SetCount(list254, num3); - span6 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index3 = 0; - span6[index3] = 131; + span254[index3] = 131; obj182.InTerritory = list254; skipConditions10.AetheryteShortcutIf = obj182; obj181.SkipConditions = skipConditions10; @@ -127768,7 +128577,7 @@ public static class AssemblyQuestLoader obj180.Steps = list253; reference185 = obj180; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span252[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -127776,9 +128585,9 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013059u, new Vector3(30.411133f, 7.1999984f, -103.07471f), 130) + span255[num2] = new QuestStep(EInteractionType.Interact, 1013059u, new Vector3(30.411133f, 7.1999984f, -103.07471f), 130) { AethernetShortcut = new AethernetShortcut { @@ -127789,7 +128598,7 @@ public static class AssemblyQuestLoader obj183.Steps = list255; reference187 = obj183; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span252[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -127797,9 +128606,9 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013060u, new Vector3(26.04712f, 1.2752796f, 92.851074f), 418) + span256[index2] = new QuestStep(EInteractionType.Interact, 1013060u, new Vector3(26.04712f, 1.2752796f, 92.851074f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -127811,7 +128620,7 @@ public static class AssemblyQuestLoader obj184.Steps = list256; reference188 = obj184; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span252[num]; QuestSequence obj185 = new QuestSequence { Sequence = 3 @@ -127819,9 +128628,9 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013061u, new Vector3(-277.69897f, 124.9653f, -19.394226f), 397) + span257[num2] = new QuestStep(EInteractionType.Interact, 1013061u, new Vector3(-277.69897f, 124.9653f, -19.394226f), 397) { StopDistance = 1.5f, Fly = true, @@ -127830,7 +128639,7 @@ public static class AssemblyQuestLoader obj185.Steps = list257; reference189 = obj185; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span252[num]; QuestSequence obj186 = new QuestSequence { Sequence = 4 @@ -127838,74 +128647,74 @@ public static class AssemblyQuestLoader num2 = 3; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - ref QuestStep reference191 = ref span3[index2]; + ref QuestStep reference191 = ref span258[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1013064u, new Vector3(-308.33905f, 126.09976f, -14.847046f), 397); index3 = 6; List list259 = new List(index3); CollectionsMarshal.SetCount(list259, index3); - span5 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num3 = 0; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span259[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list259; reference191 = questStep11; index2++; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span258[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1013062u, new Vector3(-301.99133f, 126.85933f, 4.8981323f), 397); num3 = 6; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span5 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index3 = 0; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span260[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list260; reference192 = questStep12; index2++; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span258[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1013063u, new Vector3(-284.44348f, 127.18384f, 11.825684f), 397); index3 = 6; List list261 = new List(index3); CollectionsMarshal.SetCount(list261, index3); - span5 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span5[num3] = null; + span261[num3] = null; num3++; - span5[num3] = null; + span261[num3] = null; num3++; - span5[num3] = null; + span261[num3] = null; num3++; - span5[num3] = null; + span261[num3] = null; num3++; - span5[num3] = null; + span261[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span261[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list261; reference193 = questStep13; obj186.Steps = list258; reference190 = obj186; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span252[num]; QuestSequence obj187 = new QuestSequence { Sequence = 5 @@ -127913,9 +128722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span262[num2]; QuestStep obj188 = new QuestStep(EInteractionType.SinglePlayerDuty, 1013065u, new Vector3(-67.00244f, 98.04463f, 189.99011f), 397) { Fly = true @@ -127923,9 +128732,9 @@ public static class AssemblyQuestLoader num3 = 1; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span4 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index3 = 0; - span4[index3] = new DialogueChoice + span263[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBLM580_01682_Q1_000_000"), @@ -127936,7 +128745,7 @@ public static class AssemblyQuestLoader obj187.Steps = list262; reference194 = obj187; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span252[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -127944,9 +128753,9 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span264[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -127965,16 +128774,16 @@ public static class AssemblyQuestLoader num = 1; List list265 = new List(num); CollectionsMarshal.SetCount(list265, num); - span = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index = 0; - span[index] = "liza"; + span265[index] = "liza"; questRoot33.Author = list265; index = 6; List list266 = new List(index); CollectionsMarshal.SetCount(list266, index); - span2 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span266[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -127982,9 +128791,9 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span267[num2]; QuestStep obj191 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -128002,9 +128811,9 @@ public static class AssemblyQuestLoader index3 = 1; List list268 = new List(index3); CollectionsMarshal.SetCount(list268, index3); - span6 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span6[num3] = 131; + span268[num3] = 131; obj192.InTerritory = list268; skipConditions11.AetheryteShortcutIf = obj192; obj191.SkipConditions = skipConditions11; @@ -128012,7 +128821,7 @@ public static class AssemblyQuestLoader obj190.Steps = list267; reference197 = obj190; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span266[num]; QuestSequence obj193 = new QuestSequence { Sequence = 1 @@ -128020,9 +128829,9 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013066u, new Vector3(385.27502f, -18.74231f, 273.0907f), 145) + span269[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013066u, new Vector3(385.27502f, -18.74231f, 273.0907f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -128030,12 +128839,12 @@ public static class AssemblyQuestLoader obj193.Steps = list269; reference199 = obj193; num++; - span2[num] = new QuestSequence + span266[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span266[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 @@ -128043,16 +128852,16 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013187u, new Vector3(476.73767f, -64.30186f, 234.2107f), 145) + span270[num2] = new QuestStep(EInteractionType.Interact, 1013187u, new Vector3(476.73767f, -64.30186f, 234.2107f), 145) { StopDistance = 5f }; obj194.Steps = list270; reference200 = obj194; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span266[num]; QuestSequence obj195 = new QuestSequence { Sequence = 4 @@ -128060,79 +128869,79 @@ public static class AssemblyQuestLoader num2 = 4; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(341.93842f, 28.63408f, 66.419495f), 145) + span271[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(341.93842f, 28.63408f, 66.419495f), 145) { Fly = true }; index2++; - ref QuestStep reference202 = ref span3[index2]; + ref QuestStep reference202 = ref span271[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1013189u, new Vector3(322.89612f, 10.818874f, -8.46875f), 145); num3 = 6; List list272 = new List(num3); CollectionsMarshal.SetCount(list272, num3); - span5 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index3 = 0; - span5[index3] = null; + span272[index3] = null; index3++; - span5[index3] = null; + span272[index3] = null; index3++; - span5[index3] = null; + span272[index3] = null; index3++; - span5[index3] = null; + span272[index3] = null; index3++; - span5[index3] = null; + span272[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span272[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list272; reference202 = questStep14; index2++; - ref QuestStep reference203 = ref span3[index2]; + ref QuestStep reference203 = ref span271[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145); index3 = 6; List list273 = new List(index3); CollectionsMarshal.SetCount(list273, index3); - span5 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num3 = 0; - span5[num3] = null; + span273[num3] = null; num3++; - span5[num3] = null; + span273[num3] = null; num3++; - span5[num3] = null; + span273[num3] = null; num3++; - span5[num3] = null; + span273[num3] = null; num3++; - span5[num3] = null; + span273[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span273[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list273; reference203 = questStep15; index2++; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span271[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1013188u, new Vector3(327.96216f, 11.425721f, -6.7597656f), 145); num3 = 6; List list274 = new List(num3); CollectionsMarshal.SetCount(list274, num3); - span5 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index3 = 0; - span5[index3] = null; + span274[index3] = null; index3++; - span5[index3] = null; + span274[index3] = null; index3++; - span5[index3] = null; + span274[index3] = null; index3++; - span5[index3] = null; + span274[index3] = null; index3++; - span5[index3] = null; + span274[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span274[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list274; reference204 = questStep16; obj195.Steps = list271; reference201 = obj195; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span266[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -128140,9 +128949,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span275[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -128161,16 +128970,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "xan"; + span276[index] = "xan"; questRoot34.Author = list276; index = 5; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span277[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 @@ -128178,9 +128987,9 @@ public static class AssemblyQuestLoader num2 = 2; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span278[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -128197,11 +129006,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span278[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj197.Steps = list278; reference206 = obj197; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span277[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 @@ -128209,25 +129018,25 @@ public static class AssemblyQuestLoader index2 = 3; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(227.31966f, -0.91833544f, 258.60855f), 139) + span279[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(227.31966f, -0.91833544f, 258.60855f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003587u, new Vector3(220.90479f, -0.9591979f, 257.4043f), 139) + span279[num2] = new QuestStep(EInteractionType.Interact, 1003587u, new Vector3(220.90479f, -0.9591979f, 257.4043f), 139) { TargetTerritoryId = (ushort)139, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013893u, new Vector3(-335.2865f, -2.7013655f, 135.17957f), 139); + span279[num2] = new QuestStep(EInteractionType.Interact, 1013893u, new Vector3(-335.2865f, -2.7013655f, 135.17957f), 139); obj198.Steps = list279; reference207 = obj198; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span277[num]; QuestSequence obj199 = new QuestSequence { Sequence = 2 @@ -128235,9 +129044,9 @@ public static class AssemblyQuestLoader num2 = 3; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span280[index2]; QuestStep obj200 = new QuestStep(EInteractionType.Combat, 2005925u, new Vector3(-449.08832f, -1.2055054f, 116.59412f), 139) { ItemId = 2001723u, @@ -128246,32 +129055,32 @@ public static class AssemblyQuestLoader index3 = 2; List list281 = new List(index3); CollectionsMarshal.SetCount(list281, index3); - span7 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num3 = 0; - span7[num3] = 5048u; + span281[num3] = 5048u; num3++; - span7[num3] = 5046u; + span281[num3] = 5046u; obj200.KillEnemyDataIds = list281; num3 = 6; List list282 = new List(num3); CollectionsMarshal.SetCount(list282, num3); - span5 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index3 = 0; - span5[index3] = null; + span282[index3] = null; index3++; - span5[index3] = null; + span282[index3] = null; index3++; - span5[index3] = null; + span282[index3] = null; index3++; - span5[index3] = null; + span282[index3] = null; index3++; - span5[index3] = null; + span282[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span282[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list282; reference209 = obj200; index2++; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span280[index2]; QuestStep obj201 = new QuestStep(EInteractionType.Combat, 2005926u, new Vector3(-424.24664f, -5.1728516f, 168.65796f), 139) { ItemId = 2001723u, @@ -128280,32 +129089,32 @@ public static class AssemblyQuestLoader index3 = 2; List list283 = new List(index3); CollectionsMarshal.SetCount(list283, index3); - span7 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span7[num3] = 5046u; + span283[num3] = 5046u; num3++; - span7[num3] = 5048u; + span283[num3] = 5048u; obj201.KillEnemyDataIds = list283; num3 = 6; List list284 = new List(num3); CollectionsMarshal.SetCount(list284, num3); - span5 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index3 = 0; - span5[index3] = null; + span284[index3] = null; index3++; - span5[index3] = null; + span284[index3] = null; index3++; - span5[index3] = null; + span284[index3] = null; index3++; - span5[index3] = null; + span284[index3] = null; index3++; - span5[index3] = null; + span284[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span284[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list284; reference210 = obj201; index2++; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span280[index2]; QuestStep obj202 = new QuestStep(EInteractionType.Combat, 2005927u, new Vector3(-457.75543f, -12.64978f, 218.92114f), 139) { ItemId = 2001723u, @@ -128314,34 +129123,34 @@ public static class AssemblyQuestLoader index3 = 2; List list285 = new List(index3); CollectionsMarshal.SetCount(list285, index3); - span7 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num3 = 0; - span7[num3] = 5042u; + span285[num3] = 5042u; num3++; - span7[num3] = 4619u; + span285[num3] = 4619u; obj202.KillEnemyDataIds = list285; num3 = 6; List list286 = new List(num3); CollectionsMarshal.SetCount(list286, num3); - span5 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index3 = 0; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span286[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj202.CompletionQuestVariablesFlags = list286; reference211 = obj202; obj199.Steps = list280; reference208 = obj199; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span277[num]; QuestSequence obj203 = new QuestSequence { Sequence = 3 @@ -128349,13 +129158,13 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013896u, new Vector3(-430.89954f, -12.362141f, 208.23987f), 139); + span287[num2] = new QuestStep(EInteractionType.Interact, 1013896u, new Vector3(-430.89954f, -12.362141f, 208.23987f), 139); obj203.Steps = list287; reference212 = obj203; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span277[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -128363,9 +129172,9 @@ public static class AssemblyQuestLoader num2 = 2; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span288[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -128382,7 +129191,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span288[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(1685) }; @@ -128395,16 +129204,16 @@ public static class AssemblyQuestLoader num = 1; List list289 = new List(num); CollectionsMarshal.SetCount(list289, num); - span = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index = 0; - span[index] = "xan"; + span289[index] = "xan"; questRoot35.Author = list289; index = 9; List list290 = new List(index); CollectionsMarshal.SetCount(list290, index); - span2 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num = 0; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span290[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -128412,9 +129221,9 @@ public static class AssemblyQuestLoader index2 = 2; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span291[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -128431,11 +129240,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span291[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj205.Steps = list291; reference214 = obj205; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span290[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -128443,9 +129252,9 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - ref QuestStep reference216 = ref span3[index2]; + ref QuestStep reference216 = ref span292[index2]; QuestStep obj207 = new QuestStep(EInteractionType.Interact, 1013898u, new Vector3(107.71338f, 68.15523f, 332.5094f), 135) { Fly = true, @@ -128461,9 +129270,9 @@ public static class AssemblyQuestLoader index3 = 1; List list293 = new List(index3); CollectionsMarshal.SetCount(list293, index3); - span4 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num3 = 0; - span4[num3] = new DialogueChoice + span293[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN540_01685_Q1_000_000"), @@ -128474,7 +129283,7 @@ public static class AssemblyQuestLoader obj206.Steps = list292; reference215 = obj206; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span290[num]; QuestSequence obj208 = new QuestSequence { Sequence = 2 @@ -128482,16 +129291,16 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2005928u, new Vector3(-22.842834f, 66.300415f, 426.1692f), 135) + span294[num2] = new QuestStep(EInteractionType.Action, 2005928u, new Vector3(-22.842834f, 66.300415f, 426.1692f), 135) { Action = EAction.Raiton }; obj208.Steps = list294; reference217 = obj208; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span290[num]; QuestSequence obj209 = new QuestSequence { Sequence = 3 @@ -128499,16 +129308,16 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2005929u, new Vector3(-46.707886f, 48.41687f, 529.1676f), 135) + span295[index2] = new QuestStep(EInteractionType.Action, 2005929u, new Vector3(-46.707886f, 48.41687f, 529.1676f), 135) { Action = EAction.Raiton }; obj209.Steps = list295; reference218 = obj209; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span290[num]; QuestSequence obj210 = new QuestSequence { Sequence = 4 @@ -128516,16 +129325,16 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2005930u, new Vector3(-93.888794f, 26.932129f, 623.25464f), 135) + span296[num2] = new QuestStep(EInteractionType.Action, 2005930u, new Vector3(-93.888794f, 26.932129f, 623.25464f), 135) { Action = EAction.Raiton }; obj210.Steps = list296; reference219 = obj210; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span290[num]; QuestSequence obj211 = new QuestSequence { Sequence = 5 @@ -128533,16 +129342,16 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005931u, new Vector3(-185.41241f, 0.015197754f, 678.8281f), 135) + span297[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005931u, new Vector3(-185.41241f, 0.015197754f, 678.8281f), 135) { Fly = true }; obj211.Steps = list297; reference220 = obj211; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span290[num]; QuestSequence obj212 = new QuestSequence { Sequence = 6 @@ -128550,13 +129359,13 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013906u, new Vector3(-136.88867f, 2.2586327f, 697.8407f), 135); + span298[num2] = new QuestStep(EInteractionType.Interact, 1013906u, new Vector3(-136.88867f, 2.2586327f, 697.8407f), 135); obj212.Steps = list298; reference221 = obj212; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span290[num]; QuestSequence obj213 = new QuestSequence { Sequence = 7 @@ -128564,9 +129373,9 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - ref QuestStep reference223 = ref span3[index2]; + ref QuestStep reference223 = ref span299[index2]; QuestStep obj214 = new QuestStep(EInteractionType.Interact, 1013908u, new Vector3(-38.010254f, 71.439964f, 111.95532f), 135) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -128581,9 +129390,9 @@ public static class AssemblyQuestLoader num3 = 1; List list300 = new List(num3); CollectionsMarshal.SetCount(list300, num3); - span6 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index3 = 0; - span6[index3] = 129; + span300[index3] = 129; skipAetheryteCondition.InTerritory = list300; skipConditions12.AetheryteShortcutIf = skipAetheryteCondition; obj214.SkipConditions = skipConditions12; @@ -128591,7 +129400,7 @@ public static class AssemblyQuestLoader obj213.Steps = list299; reference222 = obj213; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span290[num]; QuestSequence obj215 = new QuestSequence { Sequence = byte.MaxValue @@ -128599,9 +129408,9 @@ public static class AssemblyQuestLoader index2 = 2; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span301[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -128618,7 +129427,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span301[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(1686) }; @@ -128631,16 +129440,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "xan"; + span302[index] = "xan"; questRoot36.Author = list302; index = 6; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span303[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 @@ -128648,9 +129457,9 @@ public static class AssemblyQuestLoader num2 = 2; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span304[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -128667,11 +129476,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span304[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj216.Steps = list304; reference225 = obj216; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span303[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -128679,9 +129488,9 @@ public static class AssemblyQuestLoader index2 = 2; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span305[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -128713,11 +129522,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129); + span305[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129); obj217.Steps = list305; reference226 = obj217; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span303[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -128725,9 +129534,9 @@ public static class AssemblyQuestLoader num2 = 2; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - ref QuestStep reference228 = ref span3[index2]; + ref QuestStep reference228 = ref span306[index2]; QuestStep obj219 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(246.007f, 56.384f, 839.334f), 137) { TargetTerritoryId = (ushort)135, @@ -128739,9 +129548,9 @@ public static class AssemblyQuestLoader index3 = 1; List list307 = new List(index3); CollectionsMarshal.SetCount(list307, index3); - span6 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num3 = 0; - span6[num3] = 135; + span307[num3] = 135; skipStepConditions5.InTerritory = list307; skipConditions13.StepIf = skipStepConditions5; SkipAetheryteCondition obj220 = new SkipAetheryteCondition @@ -128751,15 +129560,15 @@ public static class AssemblyQuestLoader num3 = 1; List list308 = new List(num3); CollectionsMarshal.SetCount(list308, num3); - span6 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index3 = 0; - span6[index3] = 135; + span308[index3] = 135; obj220.InTerritory = list308; skipConditions13.AetheryteShortcutIf = obj220; obj219.SkipConditions = skipConditions13; reference228 = obj219; index2++; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span306[index2]; QuestStep obj221 = new QuestStep(EInteractionType.Combat, null, new Vector3(508.80716f, 95.940796f, -450.35608f), 135) { Fly = true, @@ -128768,15 +129577,15 @@ public static class AssemblyQuestLoader index3 = 1; List list309 = new List(index3); CollectionsMarshal.SetCount(list309, index3); - span7 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num3 = 0; - span7[num3] = 4616u; + span309[num3] = 4616u; obj221.KillEnemyDataIds = list309; reference229 = obj221; obj218.Steps = list306; reference227 = obj218; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span303[num]; QuestSequence obj222 = new QuestSequence { Sequence = 3 @@ -128784,13 +129593,13 @@ public static class AssemblyQuestLoader index2 = 1; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013909u, new Vector3(508.75085f, 95.94249f, -450.2785f), 135); + span310[num2] = new QuestStep(EInteractionType.Interact, 1013909u, new Vector3(508.75085f, 95.94249f, -450.2785f), 135); obj222.Steps = list310; reference230 = obj222; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span303[num]; QuestSequence obj223 = new QuestSequence { Sequence = 4 @@ -128798,9 +129607,9 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005932u, new Vector3(483.36f, 10.879639f, 348.89746f), 137) + span311[index2] = new QuestStep(EInteractionType.Interact, 2005932u, new Vector3(483.36f, 10.879639f, 348.89746f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -128814,7 +129623,7 @@ public static class AssemblyQuestLoader obj223.Steps = list311; reference231 = obj223; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span303[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -128822,9 +129631,9 @@ public static class AssemblyQuestLoader index2 = 2; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span312[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -128837,7 +129646,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span312[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(1687) }; @@ -128850,16 +129659,16 @@ public static class AssemblyQuestLoader num = 1; List list313 = new List(num); CollectionsMarshal.SetCount(list313, num); - span = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index = 0; - span[index] = "xan"; + span313[index] = "xan"; questRoot37.Author = list313; index = 8; List list314 = new List(index); CollectionsMarshal.SetCount(list314, index); - span2 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num = 0; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span314[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -128867,9 +129676,9 @@ public static class AssemblyQuestLoader num2 = 2; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span315[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -128886,11 +129695,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span315[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj225.Steps = list315; reference233 = obj225; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span314[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -128898,9 +129707,9 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001208u, new Vector3(-228.16821f, 16f, 50.644653f), 129) + span316[num2] = new QuestStep(EInteractionType.Interact, 1001208u, new Vector3(-228.16821f, 16f, 50.644653f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -128912,7 +129721,7 @@ public static class AssemblyQuestLoader obj226.Steps = list316; reference234 = obj226; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span314[num]; QuestSequence obj227 = new QuestSequence { Sequence = 2 @@ -128920,9 +129729,9 @@ public static class AssemblyQuestLoader num2 = 1; List list317 = new List(num2); CollectionsMarshal.SetCount(list317, num2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2005934u, new Vector3(-188.79993f, 1.7241821f, 207.7821f), 129) + span317[index2] = new QuestStep(EInteractionType.UseItem, 2005934u, new Vector3(-188.79993f, 1.7241821f, 207.7821f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -128935,7 +129744,7 @@ public static class AssemblyQuestLoader obj227.Steps = list317; reference235 = obj227; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span314[num]; QuestSequence obj228 = new QuestSequence { Sequence = 3 @@ -128943,13 +129752,13 @@ public static class AssemblyQuestLoader index2 = 1; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005935u, new Vector3(-175.55511f, 3.982544f, 179.24768f), 129); + span318[num2] = new QuestStep(EInteractionType.Interact, 2005935u, new Vector3(-175.55511f, 3.982544f, 179.24768f), 129); obj228.Steps = list318; reference236 = obj228; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span314[num]; QuestSequence obj229 = new QuestSequence { Sequence = 4 @@ -128957,19 +129766,19 @@ public static class AssemblyQuestLoader num2 = 2; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(234.53989f, -56.43721f, -254.02878f), 398) + span319[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(234.53989f, -56.43721f, -254.02878f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013912u, new Vector3(230.73157f, -56.71082f, -247.21143f), 398); + span319[index2] = new QuestStep(EInteractionType.Interact, 1013912u, new Vector3(230.73157f, -56.71082f, -247.21143f), 398); obj229.Steps = list319; reference237 = obj229; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span314[num]; QuestSequence obj230 = new QuestSequence { Sequence = 5 @@ -128977,9 +129786,9 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span320[num2]; QuestStep obj231 = new QuestStep(EInteractionType.Combat, 2005938u, new Vector3(163.28674f, -64.2558f, -102.89166f), 398) { Fly = true, @@ -128988,17 +129797,17 @@ public static class AssemblyQuestLoader num3 = 2; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span7 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span7[index3] = 5042u; + span321[index3] = 5042u; index3++; - span7[index3] = 4619u; + span321[index3] = 4619u; obj231.KillEnemyDataIds = list321; reference239 = obj231; obj230.Steps = list320; reference238 = obj230; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span314[num]; QuestSequence obj232 = new QuestSequence { Sequence = 6 @@ -129006,16 +129815,16 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015302u, new Vector3(237.59814f, -54.04252f, -217.02905f), 398) + span322[index2] = new QuestStep(EInteractionType.Interact, 1015302u, new Vector3(237.59814f, -54.04252f, -217.02905f), 398) { Fly = true }; obj232.Steps = list322; reference240 = obj232; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span314[num]; QuestSequence obj233 = new QuestSequence { Sequence = byte.MaxValue @@ -129023,9 +129832,9 @@ public static class AssemblyQuestLoader index2 = 2; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span323[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -129038,7 +129847,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span323[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(1688) }; @@ -129051,16 +129860,16 @@ public static class AssemblyQuestLoader num = 1; List list324 = new List(num); CollectionsMarshal.SetCount(list324, num); - span = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index = 0; - span[index] = "xan"; + span324[index] = "xan"; questRoot38.Author = list324; index = 8; List list325 = new List(index); CollectionsMarshal.SetCount(list325, index); - span2 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span325[num]; QuestSequence obj234 = new QuestSequence { Sequence = 0 @@ -129068,9 +129877,9 @@ public static class AssemblyQuestLoader num2 = 2; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span326[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -129087,11 +129896,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span326[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj234.Steps = list326; reference242 = obj234; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span325[num]; QuestSequence obj235 = new QuestSequence { Sequence = 1 @@ -129099,9 +129908,9 @@ public static class AssemblyQuestLoader index2 = 3; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2004966u, new Vector3(-16.128845f, -23.300598f, 258.13684f), 137) + span327[num2] = new QuestStep(EInteractionType.Interact, 2004966u, new Vector3(-16.128845f, -23.300598f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, SkipConditions = new SkipConditions @@ -129118,7 +129927,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference244 = ref span3[num2]; + ref QuestStep reference244 = ref span327[num2]; QuestStep obj236 = new QuestStep(EInteractionType.Combat, 2005940u, new Vector3(-4.867676f, 39.414062f, 263.7826f), 137) { Emote = EEmote.Doze, @@ -129127,32 +129936,32 @@ public static class AssemblyQuestLoader index3 = 2; List list328 = new List(index3); CollectionsMarshal.SetCount(list328, index3); - span7 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num3 = 0; - span7[num3] = 5042u; + span328[num3] = 5042u; num3++; - span7[num3] = 4619u; + span328[num3] = 4619u; obj236.KillEnemyDataIds = list328; num3 = 6; List list329 = new List(num3); CollectionsMarshal.SetCount(list329, num3); - span5 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index3 = 0; - span5[index3] = null; + span329[index3] = null; index3++; - span5[index3] = null; + span329[index3] = null; index3++; - span5[index3] = null; + span329[index3] = null; index3++; - span5[index3] = null; + span329[index3] = null; index3++; - span5[index3] = null; + span329[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span329[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj236.CompletionQuestVariablesFlags = list329; reference244 = obj236; num2++; - ref QuestStep reference245 = ref span3[num2]; + ref QuestStep reference245 = ref span327[num2]; QuestStep obj237 = new QuestStep(EInteractionType.Combat, 2005941u, new Vector3(-47.104614f, 39.749634f, 255.6648f), 137) { Emote = EEmote.Doze, @@ -129161,34 +129970,34 @@ public static class AssemblyQuestLoader index3 = 2; List list330 = new List(index3); CollectionsMarshal.SetCount(list330, index3); - span7 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num3 = 0; - span7[num3] = 5042u; + span330[num3] = 5042u; num3++; - span7[num3] = 4619u; + span330[num3] = 4619u; obj237.KillEnemyDataIds = list330; num3 = 6; List list331 = new List(num3); CollectionsMarshal.SetCount(list331, num3); - span5 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index3 = 0; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span331[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj237.CompletionQuestVariablesFlags = list331; reference245 = obj237; obj235.Steps = list327; reference243 = obj235; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span325[num]; QuestSequence obj238 = new QuestSequence { Sequence = 2 @@ -129196,9 +130005,9 @@ public static class AssemblyQuestLoader num2 = 2; List list332 = new List(num2); CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span332[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -129215,11 +130024,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span332[index2] = new QuestStep(EInteractionType.Interact, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj238.Steps = list332; reference246 = obj238; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span325[num]; QuestSequence obj239 = new QuestSequence { Sequence = 3 @@ -129227,9 +130036,9 @@ public static class AssemblyQuestLoader index2 = 1; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - ref QuestStep reference248 = ref span3[num2]; + ref QuestStep reference248 = ref span333[num2]; QuestStep obj240 = new QuestStep(EInteractionType.Interact, 1013916u, new Vector3(103.990234f, 53.596413f, 674.8607f), 135) { Fly = true, @@ -129238,9 +130047,9 @@ public static class AssemblyQuestLoader index3 = 1; List list334 = new List(index3); CollectionsMarshal.SetCount(list334, index3); - span4 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num3 = 0; - span4[num3] = new DialogueChoice + span334[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN600_01688_Q1_000_000"), @@ -129251,7 +130060,7 @@ public static class AssemblyQuestLoader obj239.Steps = list333; reference247 = obj239; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span325[num]; QuestSequence obj241 = new QuestSequence { Sequence = 4 @@ -129259,16 +130068,16 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005942u, new Vector3(122.545166f, 60.65454f, 934.47766f), 135) + span335[index2] = new QuestStep(EInteractionType.Interact, 2005942u, new Vector3(122.545166f, 60.65454f, 934.47766f), 135) { Fly = true }; obj241.Steps = list335; reference249 = obj241; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span325[num]; QuestSequence obj242 = new QuestSequence { Sequence = 5 @@ -129276,16 +130085,16 @@ public static class AssemblyQuestLoader index2 = 1; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013920u, new Vector3(259.60168f, 4.4031205f, 715.3887f), 135) + span336[num2] = new QuestStep(EInteractionType.Interact, 1013920u, new Vector3(259.60168f, 4.4031205f, 715.3887f), 135) { Fly = true }; obj242.Steps = list336; reference250 = obj242; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span325[num]; QuestSequence obj243 = new QuestSequence { Sequence = 6 @@ -129293,13 +130102,13 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013920u, new Vector3(259.60168f, 4.4031205f, 715.3887f), 135); + span337[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013920u, new Vector3(259.60168f, 4.4031205f, 715.3887f), 135); obj243.Steps = list337; reference251 = obj243; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span325[num]; QuestSequence obj244 = new QuestSequence { Sequence = byte.MaxValue @@ -129307,9 +130116,9 @@ public static class AssemblyQuestLoader index2 = 2; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span338[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -129322,7 +130131,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span338[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(2948) }; @@ -129335,16 +130144,16 @@ public static class AssemblyQuestLoader num = 1; List list339 = new List(num); CollectionsMarshal.SetCount(list339, num); - span = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index = 0; - span[index] = "AnimaMachinae"; + span339[index] = "AnimaMachinae"; questRoot39.Author = list339; index = 3; List list340 = new List(index); CollectionsMarshal.SetCount(list340, index); - span2 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num = 0; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span340[num]; QuestSequence obj245 = new QuestSequence { Sequence = 0 @@ -129352,9 +130161,9 @@ public static class AssemblyQuestLoader num2 = 2; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span341[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, @@ -129368,11 +130177,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span341[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj245.Steps = list341; reference253 = obj245; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span340[num]; QuestSequence obj246 = new QuestSequence { Sequence = 1 @@ -129380,9 +130189,9 @@ public static class AssemblyQuestLoader index2 = 2; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - ref QuestStep reference255 = ref span3[num2]; + ref QuestStep reference255 = ref span342[num2]; QuestStep obj247 = new QuestStep(EInteractionType.Combat, 1013437u, new Vector3(-580.5906f, 206.85785f, -407.64478f), 155) { Fly = true, @@ -129393,34 +130202,34 @@ public static class AssemblyQuestLoader num3 = 1; List list343 = new List(num3); CollectionsMarshal.SetCount(list343, num3); - span7 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index3 = 0; - span7[index3] = 4478u; + span343[index3] = 4478u; obj247.KillEnemyDataIds = list343; index3 = 6; List list344 = new List(index3); CollectionsMarshal.SetCount(list344, index3); - span5 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num3 = 0; - span5[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span344[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span344[num3] = null; num3++; - span5[num3] = null; + span344[num3] = null; num3++; - span5[num3] = null; + span344[num3] = null; num3++; - span5[num3] = null; + span344[num3] = null; num3++; - span5[num3] = null; + span344[num3] = null; obj247.CompletionQuestVariablesFlags = list344; reference255 = obj247; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013437u, new Vector3(-580.5906f, 206.85785f, -407.64478f), 155); + span342[num2] = new QuestStep(EInteractionType.Interact, 1013437u, new Vector3(-580.5906f, 206.85785f, -407.64478f), 155); obj246.Steps = list342; reference254 = obj246; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span340[num]; QuestSequence obj248 = new QuestSequence { Sequence = byte.MaxValue @@ -129428,16 +130237,16 @@ public static class AssemblyQuestLoader num2 = 2; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span345[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span345[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1690) }; @@ -129450,16 +130259,16 @@ public static class AssemblyQuestLoader num = 1; List list346 = new List(num); CollectionsMarshal.SetCount(list346, num); - span = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index = 0; - span[index] = "AnimaMachinae"; + span346[index] = "AnimaMachinae"; questRoot40.Author = list346; index = 5; List list347 = new List(index); CollectionsMarshal.SetCount(list347, index); - span2 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num = 0; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span347[num]; QuestSequence obj249 = new QuestSequence { Sequence = 0 @@ -129467,9 +130276,9 @@ public static class AssemblyQuestLoader index2 = 2; List list348 = new List(index2); CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span348[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, @@ -129483,11 +130292,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span348[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj249.Steps = list348; reference257 = obj249; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span347[num]; QuestSequence obj250 = new QuestSequence { Sequence = 1 @@ -129495,9 +130304,9 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - ref QuestStep reference259 = ref span3[index2]; + ref QuestStep reference259 = ref span349[index2]; QuestStep obj251 = new QuestStep(EInteractionType.Combat, 1013441u, new Vector3(468.58923f, 166.28001f, 256.73303f), 397) { Fly = true, @@ -129508,15 +130317,15 @@ public static class AssemblyQuestLoader num3 = 1; List list350 = new List(num3); CollectionsMarshal.SetCount(list350, num3); - span7 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index3 = 0; - span7[index3] = 4504u; + span350[index3] = 4504u; obj251.KillEnemyDataIds = list350; reference259 = obj251; obj250.Steps = list349; reference258 = obj250; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span347[num]; QuestSequence obj252 = new QuestSequence { Sequence = 2 @@ -129524,13 +130333,13 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013441u, new Vector3(468.58923f, 166.28001f, 256.73303f), 397); + span351[num2] = new QuestStep(EInteractionType.Interact, 1013441u, new Vector3(468.58923f, 166.28001f, 256.73303f), 397); obj252.Steps = list351; reference260 = obj252; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span347[num]; QuestSequence obj253 = new QuestSequence { Sequence = 3 @@ -129538,9 +130347,9 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - ref QuestStep reference262 = ref span3[index2]; + ref QuestStep reference262 = ref span352[index2]; QuestStep obj254 = new QuestStep(EInteractionType.Combat, 2006182u, new Vector3(197.40588f, 184.00854f, -102.80011f), 397) { Fly = true, @@ -129550,15 +130359,15 @@ public static class AssemblyQuestLoader index3 = 1; List list353 = new List(index3); CollectionsMarshal.SetCount(list353, index3); - span7 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span7[num3] = 4486u; + span353[num3] = 4486u; obj254.KillEnemyDataIds = list353; reference262 = obj254; obj253.Steps = list352; reference261 = obj253; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span347[num]; QuestSequence obj255 = new QuestSequence { Sequence = byte.MaxValue @@ -129566,9 +130375,9 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013445u, new Vector3(202.19727f, 183.6595f, -96.11658f), 397); + span354[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013445u, new Vector3(202.19727f, 183.6595f, -96.11658f), 397); obj255.Steps = list354; reference263 = obj255; questRoot40.QuestSequence = list347; @@ -129578,16 +130387,16 @@ public static class AssemblyQuestLoader num = 1; List list355 = new List(num); CollectionsMarshal.SetCount(list355, num); - span = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index = 0; - span[index] = "AnimaMachinae"; + span355[index] = "AnimaMachinae"; questRoot41.Author = list355; index = 3; List list356 = new List(index); CollectionsMarshal.SetCount(list356, index); - span2 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num = 0; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span356[num]; QuestSequence obj256 = new QuestSequence { Sequence = 0 @@ -129595,9 +130404,9 @@ public static class AssemblyQuestLoader num2 = 1; List list357 = new List(num2); CollectionsMarshal.SetCount(list357, num2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013445u, new Vector3(202.19727f, 183.6595f, -96.11658f), 397) + span357[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013445u, new Vector3(202.19727f, 183.6595f, -96.11658f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -129611,7 +130420,7 @@ public static class AssemblyQuestLoader obj256.Steps = list357; reference264 = obj256; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span356[num]; QuestSequence obj257 = new QuestSequence { Sequence = 1 @@ -129619,9 +130428,9 @@ public static class AssemblyQuestLoader index2 = 1; List list358 = new List(index2); CollectionsMarshal.SetCount(list358, index2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013448u, new Vector3(83.26843f, 23.979126f, 2.3345947f), 418) + span358[num2] = new QuestStep(EInteractionType.Interact, 1013448u, new Vector3(83.26843f, 23.979126f, 2.3345947f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -129640,7 +130449,7 @@ public static class AssemblyQuestLoader obj257.Steps = list358; reference265 = obj257; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span356[num]; QuestSequence obj258 = new QuestSequence { Sequence = byte.MaxValue @@ -129648,16 +130457,16 @@ public static class AssemblyQuestLoader num2 = 2; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span359[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span359[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1690) }; @@ -129670,16 +130479,16 @@ public static class AssemblyQuestLoader num = 1; List list360 = new List(num); CollectionsMarshal.SetCount(list360, num); - span = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index = 0; - span[index] = "AnimaMachinae"; + span360[index] = "AnimaMachinae"; questRoot42.Author = list360; index = 6; List list361 = new List(index); CollectionsMarshal.SetCount(list361, index); - span2 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num = 0; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span361[num]; QuestSequence obj259 = new QuestSequence { Sequence = 0 @@ -129687,9 +130496,9 @@ public static class AssemblyQuestLoader index2 = 2; List list362 = new List(index2); CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span362[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, @@ -129703,11 +130512,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span362[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj259.Steps = list362; reference267 = obj259; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span361[num]; QuestSequence obj260 = new QuestSequence { Sequence = 1 @@ -129715,9 +130524,9 @@ public static class AssemblyQuestLoader num2 = 1; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013450u, new Vector3(84.30603f, 23.979128f, -12.802368f), 418) + span363[index2] = new QuestStep(EInteractionType.Interact, 1013450u, new Vector3(84.30603f, 23.979128f, -12.802368f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -129736,7 +130545,7 @@ public static class AssemblyQuestLoader obj260.Steps = list363; reference268 = obj260; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span361[num]; QuestSequence obj261 = new QuestSequence { Sequence = 2 @@ -129744,9 +130553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list364 = new List(index2); CollectionsMarshal.SetCount(list364, index2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013456u, new Vector3(489.82983f, 164.7244f, 266.25464f), 397) + span364[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013456u, new Vector3(489.82983f, 164.7244f, 266.25464f), 397) { Fly = true, Land = true, @@ -129755,7 +130564,7 @@ public static class AssemblyQuestLoader obj261.Steps = list364; reference269 = obj261; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span361[num]; QuestSequence obj262 = new QuestSequence { Sequence = 3 @@ -129763,13 +130572,13 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013457u, new Vector3(492.88147f, 164.6694f, 265.06445f), 397); + span365[index2] = new QuestStep(EInteractionType.Interact, 1013457u, new Vector3(492.88147f, 164.6694f, 265.06445f), 397); obj262.Steps = list365; reference270 = obj262; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span361[num]; QuestSequence obj263 = new QuestSequence { Sequence = 4 @@ -129777,9 +130586,9 @@ public static class AssemblyQuestLoader index2 = 1; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013464u, new Vector3(133.47058f, 24.400866f, -6.149414f), 418) + span366[num2] = new QuestStep(EInteractionType.Interact, 1013464u, new Vector3(133.47058f, 24.400866f, -6.149414f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -129791,7 +130600,7 @@ public static class AssemblyQuestLoader obj263.Steps = list366; reference271 = obj263; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span361[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -129799,16 +130608,16 @@ public static class AssemblyQuestLoader num2 = 2; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span367[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span367[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1690) }; @@ -129821,16 +130630,16 @@ public static class AssemblyQuestLoader num = 1; List list368 = new List(num); CollectionsMarshal.SetCount(list368, num); - span = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index = 0; - span[index] = "AnimaMachinae"; + span368[index] = "AnimaMachinae"; questRoot43.Author = list368; index = 5; List list369 = new List(index); CollectionsMarshal.SetCount(list369, index); - span2 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num = 0; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span369[num]; QuestSequence obj265 = new QuestSequence { Sequence = 0 @@ -129838,9 +130647,9 @@ public static class AssemblyQuestLoader index2 = 2; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span370[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, @@ -129854,11 +130663,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span370[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj265.Steps = list370; reference273 = obj265; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span369[num]; QuestSequence obj266 = new QuestSequence { Sequence = 1 @@ -129866,20 +130675,20 @@ public static class AssemblyQuestLoader num2 = 2; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.009445f, 98.00955f, 106.47891f), 397) + span371[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.009445f, 98.00955f, 106.47891f), 397) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013467u, new Vector3(-51.10254f, 98.63026f, 105.1499f), 397); + span371[index2] = new QuestStep(EInteractionType.Interact, 1013467u, new Vector3(-51.10254f, 98.63026f, 105.1499f), 397); obj266.Steps = list371; reference274 = obj266; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span369[num]; QuestSequence obj267 = new QuestSequence { Sequence = 2 @@ -129887,9 +130696,9 @@ public static class AssemblyQuestLoader index2 = 2; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - ref QuestStep reference276 = ref span3[num2]; + ref QuestStep reference276 = ref span372[num2]; QuestStep obj268 = new QuestStep(EInteractionType.Combat, 1013466u, new Vector3(-155.5047f, 175.79733f, 693.26306f), 397) { Fly = true, @@ -129899,36 +130708,36 @@ public static class AssemblyQuestLoader num3 = 2; List list373 = new List(num3); CollectionsMarshal.SetCount(list373, num3); - span7 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index3 = 0; - span7[index3] = 4482u; + span373[index3] = 4482u; index3++; - span7[index3] = 5049u; + span373[index3] = 5049u; obj268.KillEnemyDataIds = list373; index3 = 6; List list374 = new List(index3); CollectionsMarshal.SetCount(list374, index3); - span5 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num3 = 0; - span5[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span374[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span374[num3] = null; num3++; - span5[num3] = null; + span374[num3] = null; num3++; - span5[num3] = null; + span374[num3] = null; num3++; - span5[num3] = null; + span374[num3] = null; num3++; - span5[num3] = null; + span374[num3] = null; obj268.CompletionQuestVariablesFlags = list374; reference276 = obj268; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013466u, new Vector3(-155.5047f, 175.79733f, 693.26306f), 397); + span372[num2] = new QuestStep(EInteractionType.Interact, 1013466u, new Vector3(-155.5047f, 175.79733f, 693.26306f), 397); obj267.Steps = list372; reference275 = obj267; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span369[num]; QuestSequence obj269 = new QuestSequence { Sequence = 3 @@ -129936,9 +130745,9 @@ public static class AssemblyQuestLoader num2 = 1; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + span375[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -129957,7 +130766,7 @@ public static class AssemblyQuestLoader obj269.Steps = list375; reference277 = obj269; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span369[num]; QuestSequence obj270 = new QuestSequence { Sequence = byte.MaxValue @@ -129965,23 +130774,23 @@ public static class AssemblyQuestLoader index2 = 2; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span376[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - ref QuestStep reference279 = ref span3[num2]; + ref QuestStep reference279 = ref span376[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.CompleteQuest, 1013470u, new Vector3(218.00562f, 222f, 346.45605f), 155); num3 = 1; List list377 = new List(num3); CollectionsMarshal.SetCount(list377, num3); - span4 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index3 = 0; - span4[index3] = new DialogueChoice + span377[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRG560_01693_Q1_000_000"), @@ -129998,16 +130807,16 @@ public static class AssemblyQuestLoader num = 1; List list378 = new List(num); CollectionsMarshal.SetCount(list378, num); - span = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index = 0; - span[index] = "AnimaMachinae"; + span378[index] = "AnimaMachinae"; questRoot44.Author = list378; index = 6; List list379 = new List(index); CollectionsMarshal.SetCount(list379, index); - span2 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num = 0; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span379[num]; QuestSequence obj271 = new QuestSequence { Sequence = 0 @@ -130015,9 +130824,9 @@ public static class AssemblyQuestLoader num2 = 2; List list380 = new List(num2); CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, @@ -130031,11 +130840,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span380[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj271.Steps = list380; reference280 = obj271; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span379[num]; QuestSequence obj272 = new QuestSequence { Sequence = 1 @@ -130043,9 +130852,9 @@ public static class AssemblyQuestLoader index2 = 1; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013471u, new Vector3(503.53247f, -51.363117f, 79.941895f), 398) + span381[num2] = new QuestStep(EInteractionType.Interact, 1013471u, new Vector3(503.53247f, -51.363117f, 79.941895f), 398) { Fly = true, Land = true, @@ -130054,7 +130863,7 @@ public static class AssemblyQuestLoader obj272.Steps = list381; reference281 = obj272; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span379[num]; QuestSequence obj273 = new QuestSequence { Sequence = 2 @@ -130062,9 +130871,9 @@ public static class AssemblyQuestLoader num2 = 1; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - ref QuestStep reference283 = ref span3[index2]; + ref QuestStep reference283 = ref span382[index2]; QuestStep obj274 = new QuestStep(EInteractionType.Combat, 1013472u, new Vector3(396.35315f, -50.87535f, 73.04492f), 398) { Fly = true, @@ -130074,15 +130883,15 @@ public static class AssemblyQuestLoader index3 = 1; List list383 = new List(index3); CollectionsMarshal.SetCount(list383, index3); - span7 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num3 = 0; - span7[num3] = 4497u; + span383[num3] = 4497u; obj274.KillEnemyDataIds = list383; reference283 = obj274; obj273.Steps = list382; reference282 = obj273; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span379[num]; QuestSequence obj275 = new QuestSequence { Sequence = 3 @@ -130090,9 +130899,9 @@ public static class AssemblyQuestLoader index2 = 1; List list384 = new List(index2); CollectionsMarshal.SetCount(list384, index2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013471u, new Vector3(503.53247f, -51.363117f, 79.941895f), 398) + span384[num2] = new QuestStep(EInteractionType.Interact, 1013471u, new Vector3(503.53247f, -51.363117f, 79.941895f), 398) { Fly = true, Land = true @@ -130100,7 +130909,7 @@ public static class AssemblyQuestLoader obj275.Steps = list384; reference284 = obj275; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span379[num]; QuestSequence obj276 = new QuestSequence { Sequence = 4 @@ -130108,9 +130917,9 @@ public static class AssemblyQuestLoader num2 = 1; List list385 = new List(num2); CollectionsMarshal.SetCount(list385, num2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013476u, new Vector3(571.5571f, -36.290947f, 359.3651f), 398) + span385[index2] = new QuestStep(EInteractionType.Interact, 1013476u, new Vector3(571.5571f, -36.290947f, 359.3651f), 398) { Fly = true, Land = true @@ -130118,7 +130927,7 @@ public static class AssemblyQuestLoader obj276.Steps = list385; reference285 = obj276; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span379[num]; QuestSequence obj277 = new QuestSequence { Sequence = byte.MaxValue @@ -130126,16 +130935,16 @@ public static class AssemblyQuestLoader index2 = 2; List list386 = new List(index2); CollectionsMarshal.SetCount(list386, index2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span386[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span386[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(1690) }; @@ -130148,16 +130957,16 @@ public static class AssemblyQuestLoader num = 1; List list387 = new List(num); CollectionsMarshal.SetCount(list387, num); - span = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); index = 0; - span[index] = "AnimaMachinae"; + span387[index] = "AnimaMachinae"; questRoot45.Author = list387; index = 6; List list388 = new List(index); CollectionsMarshal.SetCount(list388, index); - span2 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num = 0; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span388[num]; QuestSequence obj278 = new QuestSequence { Sequence = 0 @@ -130165,9 +130974,9 @@ public static class AssemblyQuestLoader num2 = 2; List list389 = new List(num2); CollectionsMarshal.SetCount(list389, num2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span389[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, Land = true, @@ -130181,11 +130990,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span389[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj278.Steps = list389; reference287 = obj278; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span388[num]; QuestSequence obj279 = new QuestSequence { Sequence = 1 @@ -130193,9 +131002,9 @@ public static class AssemblyQuestLoader index2 = 1; List list390 = new List(index2); CollectionsMarshal.SetCount(list390, index2); - span3 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013483u, new Vector3(-272.26672f, 124.213005f, -23.361572f), 397) + span390[num2] = new QuestStep(EInteractionType.Interact, 1013483u, new Vector3(-272.26672f, 124.213005f, -23.361572f), 397) { Fly = true, Land = true, @@ -130204,7 +131013,7 @@ public static class AssemblyQuestLoader obj279.Steps = list390; reference288 = obj279; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span388[num]; QuestSequence obj280 = new QuestSequence { Sequence = 2 @@ -130212,9 +131021,9 @@ public static class AssemblyQuestLoader num2 = 1; List list391 = new List(num2); CollectionsMarshal.SetCount(list391, num2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013485u, new Vector3(-360.1892f, 101.91492f, -178.79004f), 397) + span391[index2] = new QuestStep(EInteractionType.Interact, 1013485u, new Vector3(-360.1892f, 101.91492f, -178.79004f), 397) { Fly = true, Land = true @@ -130222,7 +131031,7 @@ public static class AssemblyQuestLoader obj280.Steps = list391; reference289 = obj280; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span388[num]; QuestSequence obj281 = new QuestSequence { Sequence = 3 @@ -130230,9 +131039,9 @@ public static class AssemblyQuestLoader index2 = 1; List list392 = new List(index2); CollectionsMarshal.SetCount(list392, index2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013489u, new Vector3(-429.099f, 121.59912f, -309.49878f), 397) + span392[num2] = new QuestStep(EInteractionType.Interact, 1013489u, new Vector3(-429.099f, 121.59912f, -309.49878f), 397) { Fly = true, Land = true @@ -130240,7 +131049,7 @@ public static class AssemblyQuestLoader obj281.Steps = list392; reference290 = obj281; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span388[num]; QuestSequence obj282 = new QuestSequence { Sequence = 4 @@ -130248,9 +131057,9 @@ public static class AssemblyQuestLoader num2 = 1; List list393 = new List(num2); CollectionsMarshal.SetCount(list393, num2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013494u, new Vector3(-505.30255f, 120.61159f, -311.39087f), 397) + span393[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013494u, new Vector3(-505.30255f, 120.61159f, -311.39087f), 397) { Fly = true, Land = true @@ -130258,7 +131067,7 @@ public static class AssemblyQuestLoader obj282.Steps = list393; reference291 = obj282; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span388[num]; QuestSequence obj283 = new QuestSequence { Sequence = byte.MaxValue @@ -130266,9 +131075,9 @@ public static class AssemblyQuestLoader index2 = 1; List list394 = new List(index2); CollectionsMarshal.SetCount(list394, index2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013494u, new Vector3(-505.30255f, 120.61159f, -311.39087f), 397); + span394[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013494u, new Vector3(-505.30255f, 120.61159f, -311.39087f), 397); obj283.Steps = list394; reference292 = obj283; questRoot45.QuestSequence = list388; @@ -130278,16 +131087,16 @@ public static class AssemblyQuestLoader num = 1; List list395 = new List(num); CollectionsMarshal.SetCount(list395, num); - span = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index = 0; - span[index] = "liza"; + span395[index] = "liza"; questRoot46.Author = list395; index = 6; List list396 = new List(index); CollectionsMarshal.SetCount(list396, index); - span2 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num = 0; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span396[num]; QuestSequence obj284 = new QuestSequence { Sequence = 0 @@ -130295,9 +131104,9 @@ public static class AssemblyQuestLoader num2 = 1; List list397 = new List(num2); CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span397[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -130316,7 +131125,7 @@ public static class AssemblyQuestLoader obj284.Steps = list397; reference293 = obj284; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span396[num]; QuestSequence obj285 = new QuestSequence { Sequence = 1 @@ -130324,16 +131133,16 @@ public static class AssemblyQuestLoader index2 = 1; List list398 = new List(index2); CollectionsMarshal.SetCount(list398, index2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num2 = 0; - ref QuestStep reference295 = ref span3[num2]; + ref QuestStep reference295 = ref span398[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); num3 = 1; List list399 = new List(num3); CollectionsMarshal.SetCount(list399, num3); - span4 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); index3 = 0; - span4[index3] = new DialogueChoice + span399[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMCH300_01696_Q1_000_000"), @@ -130344,7 +131153,7 @@ public static class AssemblyQuestLoader obj285.Steps = list398; reference294 = obj285; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span396[num]; QuestSequence obj286 = new QuestSequence { Sequence = 2 @@ -130352,16 +131161,16 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014731u, new Vector3(-73.16705f, 64.608665f, -248.0965f), 180) + span400[index2] = new QuestStep(EInteractionType.Interact, 1014731u, new Vector3(-73.16705f, 64.608665f, -248.0965f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj286.Steps = list400; reference296 = obj286; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span396[num]; QuestSequence obj287 = new QuestSequence { Sequence = 3 @@ -130369,74 +131178,74 @@ public static class AssemblyQuestLoader index2 = 3; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - ref QuestStep reference298 = ref span3[num2]; + ref QuestStep reference298 = ref span401[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1014733u, new Vector3(-98.435974f, 64.488625f, -215.56421f), 180); index3 = 6; List list402 = new List(index3); CollectionsMarshal.SetCount(list402, index3); - span5 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num3 = 0; - span5[num3] = null; + span402[num3] = null; num3++; - span5[num3] = null; + span402[num3] = null; num3++; - span5[num3] = null; + span402[num3] = null; num3++; - span5[num3] = null; + span402[num3] = null; num3++; - span5[num3] = null; + span402[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span402[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list402; reference298 = questStep19; num2++; - ref QuestStep reference299 = ref span3[num2]; + ref QuestStep reference299 = ref span401[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1014735u, new Vector3(-112.62689f, 64.39167f, -200.12213f), 180); num3 = 6; List list403 = new List(num3); CollectionsMarshal.SetCount(list403, num3); - span5 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index3 = 0; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span403[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list403; reference299 = questStep20; num2++; - ref QuestStep reference300 = ref span3[num2]; + ref QuestStep reference300 = ref span401[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1014734u, new Vector3(-147.81415f, 64.37568f, -220.56921f), 180); index3 = 6; List list404 = new List(index3); CollectionsMarshal.SetCount(list404, index3); - span5 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num3 = 0; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span404[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list404; reference300 = questStep21; obj287.Steps = list401; reference297 = obj287; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span396[num]; QuestSequence obj288 = new QuestSequence { Sequence = 4 @@ -130444,13 +131253,13 @@ public static class AssemblyQuestLoader num2 = 1; List list405 = new List(num2); CollectionsMarshal.SetCount(list405, num2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014731u, new Vector3(-73.16705f, 64.608665f, -248.0965f), 180); + span405[index2] = new QuestStep(EInteractionType.Interact, 1014731u, new Vector3(-73.16705f, 64.608665f, -248.0965f), 180); obj288.Steps = list405; reference301 = obj288; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span396[num]; QuestSequence obj289 = new QuestSequence { Sequence = byte.MaxValue @@ -130458,9 +131267,9 @@ public static class AssemblyQuestLoader index2 = 1; List list406 = new List(index2); CollectionsMarshal.SetCount(list406, index2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014736u, new Vector3(-99.25995f, 62.382347f, -182.78784f), 180) + span406[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014736u, new Vector3(-99.25995f, 62.382347f, -182.78784f), 180) { NextQuestId = new QuestId(1697) }; @@ -130473,16 +131282,16 @@ public static class AssemblyQuestLoader num = 1; List list407 = new List(num); CollectionsMarshal.SetCount(list407, num); - span = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index = 0; - span[index] = "liza"; + span407[index] = "liza"; questRoot47.Author = list407; index = 3; List list408 = new List(index); CollectionsMarshal.SetCount(list408, index); - span2 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num = 0; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span408[num]; QuestSequence obj290 = new QuestSequence { Sequence = 0 @@ -130490,9 +131299,9 @@ public static class AssemblyQuestLoader num2 = 3; List list409 = new List(num2); CollectionsMarshal.SetCount(list409, num2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 180) + span409[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, ItemId = 10462u, @@ -130512,13 +131321,13 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 180); + span409[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 180); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014739u, new Vector3(-97.33734f, 62.55459f, -175.34143f), 180); + span409[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014739u, new Vector3(-97.33734f, 62.55459f, -175.34143f), 180); obj290.Steps = list409; reference303 = obj290; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span408[num]; QuestSequence obj291 = new QuestSequence { Sequence = 1 @@ -130526,16 +131335,16 @@ public static class AssemblyQuestLoader index2 = 1; List list410 = new List(index2); CollectionsMarshal.SetCount(list410, index2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014742u, new Vector3(-230.30444f, 63.88775f, -257.4655f), 180) + span410[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014742u, new Vector3(-230.30444f, 63.88775f, -257.4655f), 180) { Fly = true }; obj291.Steps = list410; reference304 = obj291; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span408[num]; QuestSequence obj292 = new QuestSequence { Sequence = byte.MaxValue @@ -130543,9 +131352,9 @@ public static class AssemblyQuestLoader num2 = 1; List list411 = new List(num2); CollectionsMarshal.SetCount(list411, num2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span411[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -130564,16 +131373,16 @@ public static class AssemblyQuestLoader num = 1; List list412 = new List(num); CollectionsMarshal.SetCount(list412, num); - span = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index = 0; - span[index] = "liza"; + span412[index] = "liza"; questRoot48.Author = list412; index = 8; List list413 = new List(index); CollectionsMarshal.SetCount(list413, index); - span2 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num = 0; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span413[num]; QuestSequence obj293 = new QuestSequence { Sequence = 0 @@ -130581,9 +131390,9 @@ public static class AssemblyQuestLoader index2 = 1; List list414 = new List(index2); CollectionsMarshal.SetCount(list414, index2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span414[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -130602,7 +131411,7 @@ public static class AssemblyQuestLoader obj293.Steps = list414; reference306 = obj293; num++; - ref QuestSequence reference307 = ref span2[num]; + ref QuestSequence reference307 = ref span413[num]; QuestSequence obj294 = new QuestSequence { Sequence = 1 @@ -130610,9 +131419,9 @@ public static class AssemblyQuestLoader num2 = 1; List list415 = new List(num2); CollectionsMarshal.SetCount(list415, num2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014745u, new Vector3(-205.82898f, 45.803963f, 517.20447f), 137) + span415[index2] = new QuestStep(EInteractionType.Interact, 1014745u, new Vector3(-205.82898f, 45.803963f, 517.20447f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport @@ -130620,7 +131429,7 @@ public static class AssemblyQuestLoader obj294.Steps = list415; reference307 = obj294; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span413[num]; QuestSequence obj295 = new QuestSequence { Sequence = 2 @@ -130628,9 +131437,9 @@ public static class AssemblyQuestLoader index2 = 1; List list416 = new List(index2); CollectionsMarshal.SetCount(list416, index2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num2 = 0; - ref QuestStep reference309 = ref span3[num2]; + ref QuestStep reference309 = ref span416[num2]; QuestStep obj296 = new QuestStep(EInteractionType.Combat, 1014748u, new Vector3(-233.66144f, 44.330624f, 519.09656f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -130638,15 +131447,15 @@ public static class AssemblyQuestLoader num3 = 1; List list417 = new List(num3); CollectionsMarshal.SetCount(list417, num3); - span7 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index3 = 0; - span7[index3] = 4476u; + span417[index3] = 4476u; obj296.KillEnemyDataIds = list417; reference309 = obj296; obj295.Steps = list416; reference308 = obj295; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span413[num]; QuestSequence obj297 = new QuestSequence { Sequence = 3 @@ -130654,11 +131463,11 @@ public static class AssemblyQuestLoader num2 = 2; List list418 = new List(num2); CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-235.98387f, 44.330624f, 540.6855f), 137); + span418[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-235.98387f, 44.330624f, 540.6855f), 137); index2++; - ref QuestStep reference311 = ref span3[index2]; + ref QuestStep reference311 = ref span418[index2]; QuestStep obj298 = new QuestStep(EInteractionType.Combat, 1014749u, new Vector3(-234.02765f, 44.330624f, 539.81836f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -130666,15 +131475,15 @@ public static class AssemblyQuestLoader index3 = 1; List list419 = new List(index3); CollectionsMarshal.SetCount(list419, index3); - span7 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); num3 = 0; - span7[num3] = 4477u; + span419[num3] = 4477u; obj298.KillEnemyDataIds = list419; reference311 = obj298; obj297.Steps = list418; reference310 = obj297; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span413[num]; QuestSequence obj299 = new QuestSequence { Sequence = 4 @@ -130682,9 +131491,9 @@ public static class AssemblyQuestLoader index2 = 1; List list420 = new List(index2); CollectionsMarshal.SetCount(list420, index2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num2 = 0; - ref QuestStep reference313 = ref span3[num2]; + ref QuestStep reference313 = ref span420[num2]; QuestStep obj300 = new QuestStep(EInteractionType.Combat, 1014745u, new Vector3(-205.82898f, 45.803963f, 517.20447f), 137) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -130692,15 +131501,15 @@ public static class AssemblyQuestLoader num3 = 1; List list421 = new List(num3); CollectionsMarshal.SetCount(list421, num3); - span7 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); index3 = 0; - span7[index3] = 321u; + span421[index3] = 321u; obj300.KillEnemyDataIds = list421; reference313 = obj300; obj299.Steps = list420; reference312 = obj299; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span413[num]; QuestSequence obj301 = new QuestSequence { Sequence = 5 @@ -130708,13 +131517,13 @@ public static class AssemblyQuestLoader num2 = 1; List list422 = new List(num2); CollectionsMarshal.SetCount(list422, num2); - span3 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014745u, new Vector3(-205.82898f, 45.803963f, 517.20447f), 137); + span422[index2] = new QuestStep(EInteractionType.Interact, 1014745u, new Vector3(-205.82898f, 45.803963f, 517.20447f), 137); obj301.Steps = list422; reference314 = obj301; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span413[num]; QuestSequence obj302 = new QuestSequence { Sequence = 6 @@ -130722,13 +131531,13 @@ public static class AssemblyQuestLoader index2 = 1; List list423 = new List(index2); CollectionsMarshal.SetCount(list423, index2); - span3 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014748u, new Vector3(-233.66144f, 44.330624f, 519.09656f), 137); + span423[num2] = new QuestStep(EInteractionType.Interact, 1014748u, new Vector3(-233.66144f, 44.330624f, 519.09656f), 137); obj302.Steps = list423; reference315 = obj302; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span413[num]; QuestSequence obj303 = new QuestSequence { Sequence = byte.MaxValue @@ -130736,9 +131545,9 @@ public static class AssemblyQuestLoader num2 = 1; List list424 = new List(num2); CollectionsMarshal.SetCount(list424, num2); - span3 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span424[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -130757,16 +131566,16 @@ public static class AssemblyQuestLoader num = 1; List list425 = new List(num); CollectionsMarshal.SetCount(list425, num); - span = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); index = 0; - span[index] = "liza"; + span425[index] = "liza"; questRoot49.Author = list425; index = 2; List list426 = new List(index); CollectionsMarshal.SetCount(list426, index); - span2 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num = 0; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span426[num]; QuestSequence obj304 = new QuestSequence { Sequence = 0 @@ -130774,9 +131583,9 @@ public static class AssemblyQuestLoader index2 = 1; List list427 = new List(index2); CollectionsMarshal.SetCount(list427, index2); - span3 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span427[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -130795,7 +131604,7 @@ public static class AssemblyQuestLoader obj304.Steps = list427; reference317 = obj304; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span426[num]; QuestSequence obj305 = new QuestSequence { Sequence = byte.MaxValue @@ -130803,9 +131612,9 @@ public static class AssemblyQuestLoader num2 = 1; List list428 = new List(num2); CollectionsMarshal.SetCount(list428, num2); - span3 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span428[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { NextQuestId = new QuestId(1700) }; @@ -130868,9 +131677,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014750u, new Vector3(-98.802185f, 16.0083f, 26.626953f), 418); + span4[num2] = new QuestStep(EInteractionType.Interact, 1014750u, new Vector3(-98.802185f, 16.0083f, 26.626953f), 418); obj2.Steps = list4; reference2 = obj2; num++; @@ -130882,9 +131691,9 @@ public static class AssemblyQuestLoader num2 = 3; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Action, 1014752u, new Vector3(-155.59625f, 16.979582f, -38.376526f), 418) { StopDistance = 10f, @@ -130893,23 +131702,23 @@ public static class AssemblyQuestLoader int num3 = 6; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int num4 = 0; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list6; reference4 = obj4; index2++; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span5[index2]; QuestStep obj5 = new QuestStep(EInteractionType.Action, 1014753u, new Vector3(52.994507f, 24.071722f, -25.070618f), 418) { StopDistance = 10f, @@ -130923,23 +131732,23 @@ public static class AssemblyQuestLoader num4 = 6; List list7 = new List(num4); CollectionsMarshal.SetCount(list7, num4); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list7; reference5 = obj5; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span5[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Action, 1014754u, new Vector3(114.18323f, -7.146736f, 83.66516f), 418) { StopDistance = 10f, @@ -130953,19 +131762,19 @@ public static class AssemblyQuestLoader num3 = 6; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num4 = 0; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span8[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj6.CompletionQuestVariablesFlags = list8; reference6 = obj6; obj3.Steps = list5; @@ -130979,9 +131788,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span9[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AethernetShortcut = new AethernetShortcut { @@ -131000,9 +131809,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014760u, new Vector3(232.6543f, 251.81952f, 127.21448f), 155) + span10[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014760u, new Vector3(232.6543f, 251.81952f, 127.21448f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -131018,9 +131827,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014762u, new Vector3(207.44641f, 255.97514f, 82.26135f), 155); + span11[num2] = new QuestStep(EInteractionType.Interact, 1014762u, new Vector3(207.44641f, 255.97514f, 82.26135f), 155); obj9.Steps = list11; reference9 = obj9; num++; @@ -131032,9 +131841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014762u, new Vector3(207.44641f, 255.97514f, 82.26135f), 155); + span12[index2] = new QuestStep(EInteractionType.Interact, 1014762u, new Vector3(207.44641f, 255.97514f, 82.26135f), 155); obj10.Steps = list12; reference10 = obj10; num++; @@ -131046,9 +131855,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span13[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131067,16 +131876,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "liza"; + span14[index] = "liza"; questRoot2.Author = list14; index = 2; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -131084,9 +131893,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span16[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131105,7 +131914,7 @@ public static class AssemblyQuestLoader obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -131113,9 +131922,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { NextQuestId = new QuestId(1702) }; @@ -131128,16 +131937,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot3.Author = list18; index = 6; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -131145,9 +131954,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span20[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131166,7 +131975,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span19[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -131174,9 +131983,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span21[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Interact, 1014769u, new Vector3(-245.4414f, -20.03492f, -63.645386f), 419) { AethernetShortcut = new AethernetShortcut @@ -131188,9 +131997,9 @@ public static class AssemblyQuestLoader num4 = 1; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - Span span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span5[num3] = new DialogueChoice + span22[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMCH451_01702_Q1_000_000"), @@ -131201,7 +132010,7 @@ public static class AssemblyQuestLoader obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span19[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -131209,16 +132018,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006262u, new Vector3(-246.357f, -20.035156f, -64.683044f), 419) + span23[index2] = new QuestStep(EInteractionType.Interact, 2006262u, new Vector3(-246.357f, -20.035156f, -64.683044f), 419) { StopDistance = 4.5f }; obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span19[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -131226,9 +132035,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span24[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1014770u, new Vector3(-16.281433f, 16.009666f, -6.668213f), 419) { AethernetShortcut = new AethernetShortcut @@ -131240,9 +132049,9 @@ public static class AssemblyQuestLoader num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span5[num4] = new DialogueChoice + span25[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMCH451_01702_Q2_000_000"), @@ -131253,7 +132062,7 @@ public static class AssemblyQuestLoader obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span19[num]; QuestSequence obj20 = new QuestSequence { Sequence = 4 @@ -131261,9 +132070,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014772u, new Vector3(427.0542f, 15.170297f, 706.72156f), 137) + span26[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014772u, new Vector3(427.0542f, 15.170297f, 706.72156f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -131271,7 +132080,7 @@ public static class AssemblyQuestLoader obj20.Steps = list26; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span19[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -131279,9 +132088,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131300,16 +132109,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot4.Author = list28; index = 7; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -131317,9 +132126,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span30[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131338,7 +132147,7 @@ public static class AssemblyQuestLoader obj22.Steps = list30; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -131346,13 +132155,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014775u, new Vector3(-155.6878f, 16.979584f, -38.4375f), 418); + span31[num2] = new QuestStep(EInteractionType.Interact, 1014775u, new Vector3(-155.6878f, 16.979584f, -38.4375f), 418); obj23.Steps = list31; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span29[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -131360,13 +132169,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014776u, new Vector3(-138.7503f, 23.240587f, -83.878845f), 418); + span32[index2] = new QuestStep(EInteractionType.Interact, 1014776u, new Vector3(-138.7503f, 23.240587f, -83.878845f), 418); obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -131374,9 +132183,9 @@ public static class AssemblyQuestLoader index2 = 3; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span33[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Action, 1014778u, new Vector3(-160.35712f, 26.378231f, -88.9754f), 418) { Action = EAction.SlugShot @@ -131384,23 +132193,23 @@ public static class AssemblyQuestLoader num4 = 6; List list34 = new List(num4); CollectionsMarshal.SetCount(list34, num4); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span34[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list34; reference26 = obj26; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span33[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Action, 1014779u, new Vector3(-94.31604f, 19.008303f, -16.494995f), 418) { Action = EAction.SlugShot @@ -131408,23 +132217,23 @@ public static class AssemblyQuestLoader num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span4 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span35[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list35; reference27 = obj27; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span33[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Action, 1014777u, new Vector3(-133.83691f, 18.94346f, -12.100403f), 418) { Action = EAction.SlugShot @@ -131432,25 +132241,25 @@ public static class AssemblyQuestLoader num4 = 6; List list36 = new List(num4); CollectionsMarshal.SetCount(list36, num4); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list36; reference28 = obj28; obj25.Steps = list33; reference25 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span29[num]; QuestSequence obj29 = new QuestSequence { Sequence = 4 @@ -131458,13 +132267,13 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); + span37[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); obj29.Steps = list37; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span29[num]; QuestSequence obj30 = new QuestSequence { Sequence = 5 @@ -131472,13 +132281,13 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014782u, new Vector3(-151.59845f, 16.979586f, -22.720703f), 418); + span38[num2] = new QuestStep(EInteractionType.Interact, 1014782u, new Vector3(-151.59845f, 16.979586f, -22.720703f), 418); obj30.Steps = list38; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span29[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -131486,9 +132295,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span39[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { NextQuestId = new QuestId(1704) }; @@ -131501,16 +132310,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot5.Author = list40; index = 5; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -131518,9 +132327,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131539,7 +132348,7 @@ public static class AssemblyQuestLoader obj32.Steps = list42; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -131547,9 +132356,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014784u, new Vector3(224.29236f, 302f, -276.84448f), 155) + span43[index2] = new QuestStep(EInteractionType.Interact, 1014784u, new Vector3(224.29236f, 302f, -276.84448f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -131557,7 +132366,7 @@ public static class AssemblyQuestLoader obj33.Steps = list43; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span41[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -131565,13 +132374,13 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014784u, new Vector3(224.29236f, 302f, -276.84448f), 155); + span44[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014784u, new Vector3(224.29236f, 302f, -276.84448f), 155); obj34.Steps = list44; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span41[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -131579,16 +132388,16 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014788u, new Vector3(222.06445f, 302f, -189.01355f), 155) + span45[index2] = new QuestStep(EInteractionType.Interact, 1014788u, new Vector3(222.06445f, 302f, -189.01355f), 155) { StopDistance = 5f }; obj35.Steps = list45; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span41[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -131596,9 +132405,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span46[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131617,16 +132426,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "liza"; + span47[index] = "liza"; questRoot6.Author = list47; index = 4; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span48[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -131634,9 +132443,9 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span49[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -131655,7 +132464,7 @@ public static class AssemblyQuestLoader obj37.Steps = list49; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span48[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -131663,13 +132472,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014793u, new Vector3(-139.48273f, 19.236662f, -11.978394f), 418); + span50[num2] = new QuestStep(EInteractionType.Interact, 1014793u, new Vector3(-139.48273f, 19.236662f, -11.978394f), 418); obj38.Steps = list50; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span48[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -131677,9 +132486,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014795u, new Vector3(-18.265076f, 16.009666f, -7.5532227f), 419) + span51[index2] = new QuestStep(EInteractionType.Interact, 1014795u, new Vector3(-18.265076f, 16.009666f, -7.5532227f), 419) { AethernetShortcut = new AethernetShortcut { @@ -131690,7 +132499,7 @@ public static class AssemblyQuestLoader obj39.Steps = list51; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span48[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -131698,9 +132507,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014796u, new Vector3(-152.88019f, 16.999998f, -52.903076f), 418) + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014796u, new Vector3(-152.88019f, 16.999998f, -52.903076f), 418) { AethernetShortcut = new AethernetShortcut { @@ -131718,16 +132527,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "liza"; + span53[index] = "liza"; questRoot7.Author = list53; index = 7; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span54[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -131735,9 +132544,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span55[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -131757,7 +132566,7 @@ public static class AssemblyQuestLoader obj41.Steps = list55; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span54[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -131765,9 +132574,9 @@ public static class AssemblyQuestLoader index2 = 6; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span56[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(-461.6901f, -4.0053887f, -292.6277f), 156) { StopDistance = 0.5f, @@ -131778,28 +132587,28 @@ public static class AssemblyQuestLoader num3 = 1; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - Span span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span6[num4] = 201u; + span57[num4] = 201u; obj43.KillEnemyDataIds = list57; SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num4 = 6; List list58 = new List(num4); CollectionsMarshal.SetCount(list58, num4); - span4 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span58[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list58; skipConditions.StepIf = skipStepConditions; skipConditions.AetheryteShortcutIf = new SkipAetheryteCondition @@ -131809,7 +132618,7 @@ public static class AssemblyQuestLoader obj43.SkipConditions = skipConditions; reference43 = obj43; num2++; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span56[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 2006271u, new Vector3(-462.7909f, -2.7619019f, -289.4179f), 156) { StopDistance = 4.5f @@ -131817,23 +132626,23 @@ public static class AssemblyQuestLoader num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span4 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num4 = 0; - span4[num4] = null; + span59[num4] = null; num4++; - span4[num4] = null; + span59[num4] = null; num4++; - span4[num4] = null; + span59[num4] = null; num4++; - span4[num4] = null; + span59[num4] = null; num4++; - span4[num4] = null; + span59[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span59[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list59; reference44 = obj44; num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span56[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Combat, null, new Vector3(-567.30835f, -3.9906769f, -334.9877f), 156) { StopDistance = 0.5f, @@ -131843,38 +132652,38 @@ public static class AssemblyQuestLoader num4 = 3; List list60 = new List(num4); CollectionsMarshal.SetCount(list60, num4); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span6[num3] = 5039u; + span60[num3] = 5039u; num3++; - span6[num3] = 5040u; + span60[num3] = 5040u; num3++; - span6[num3] = 5041u; + span60[num3] = 5041u; obj45.KillEnemyDataIds = list60; SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num4 = 0; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span61[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list61; skipConditions2.StepIf = skipStepConditions2; obj45.SkipConditions = skipConditions2; reference45 = obj45; num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span56[num2]; QuestStep obj46 = new QuestStep(EInteractionType.Interact, 2006270u, new Vector3(-570.4891f, -2.8840332f, -334.76776f), 156) { StopDistance = 4.5f @@ -131882,23 +132691,23 @@ public static class AssemblyQuestLoader num4 = 6; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span4 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj46.CompletionQuestVariablesFlags = list62; reference46 = obj46; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span56[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(-660.1279f, -2.9330442f, -366.86145f), 156) { Fly = true, @@ -131907,59 +132716,59 @@ public static class AssemblyQuestLoader num3 = 2; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span6 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num4 = 0; - span6[num4] = 4472u; + span63[num4] = 4472u; num4++; - span6[num4] = 4473u; + span63[num4] = 4473u; obj47.KillEnemyDataIds = list63; SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num4 = 6; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = null; + span64[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list64; skipConditions3.StepIf = skipStepConditions3; obj47.SkipConditions = skipConditions3; reference47 = obj47; num2++; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span56[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2006269u, new Vector3(-661.3413f, -1.6937866f, -367.8188f), 156); num3 = 6; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span4 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span65[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list65; reference48 = questStep; obj42.Steps = list56; reference42 = obj42; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span54[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -131967,9 +132776,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span66[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -131982,7 +132791,7 @@ public static class AssemblyQuestLoader obj48.Steps = list66; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span54[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -131990,9 +132799,9 @@ public static class AssemblyQuestLoader index2 = 3; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span67[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Interact, 1014801u, new Vector3(16.220276f, -12.02089f, 49.454468f), 418) { AethernetShortcut = new AethernetShortcut @@ -132004,67 +132813,67 @@ public static class AssemblyQuestLoader num4 = 6; List list68 = new List(num4); CollectionsMarshal.SetCount(list68, num4); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = null; + span68[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span68[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj50.CompletionQuestVariablesFlags = list68; reference51 = obj50; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span67[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1014800u, new Vector3(58.182617f, -12.020877f, 79.81995f), 418); num3 = 6; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num4 = 0; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = null; + span69[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span69[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list69; reference52 = questStep2; num2++; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span67[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1014799u, new Vector3(114.88513f, -19.787056f, 62.57715f), 418); num4 = 6; List list70 = new List(num4); CollectionsMarshal.SetCount(list70, num4); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = null; + span70[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span70[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list70; reference53 = questStep3; obj49.Steps = list67; reference50 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span54[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -132072,9 +132881,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span71[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -132086,7 +132895,7 @@ public static class AssemblyQuestLoader obj51.Steps = list71; reference54 = obj51; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span54[num]; QuestSequence obj52 = new QuestSequence { Sequence = 5 @@ -132094,16 +132903,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006272u, new Vector3(483.97034f, 212.51233f, 726.8329f), 397) + span72[num2] = new QuestStep(EInteractionType.Interact, 2006272u, new Vector3(483.97034f, 212.51233f, 726.8329f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj52.Steps = list72; reference55 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span54[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -132111,9 +132920,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span73[index2]; QuestStep obj54 = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -132126,9 +132935,9 @@ public static class AssemblyQuestLoader num3 = 1; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span5 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num4 = 0; - span5[num4] = new DialogueChoice + span74[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMCH520_01706_Q1_000_000"), @@ -132146,16 +132955,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "liza"; + span75[index] = "liza"; questRoot8.Author = list75; index = 7; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -132163,9 +132972,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span77[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -132184,7 +132993,7 @@ public static class AssemblyQuestLoader obj55.Steps = list77; reference58 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span76[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -132192,16 +133001,16 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014805u, new Vector3(482.96326f, 212.5841f, 724.7882f), 397) + span78[index2] = new QuestStep(EInteractionType.Interact, 1014805u, new Vector3(482.96326f, 212.5841f, 724.7882f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj56.Steps = list78; reference59 = obj56; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span76[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -132209,9 +133018,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014809u, new Vector3(114.335815f, -19.787056f, 61.81433f), 418) + span79[num2] = new QuestStep(EInteractionType.Interact, 1014809u, new Vector3(114.335815f, -19.787056f, 61.81433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -132223,7 +133032,7 @@ public static class AssemblyQuestLoader obj57.Steps = list79; reference60 = obj57; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span76[num]; QuestSequence obj58 = new QuestSequence { Sequence = 3 @@ -132231,9 +133040,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1014810u, new Vector3(117.17395f, -22.017334f, 32.791626f), 418) + span80[index2] = new QuestStep(EInteractionType.Action, 1014810u, new Vector3(117.17395f, -22.017334f, 32.791626f), 418) { StopDistance = 10f, Action = EAction.SlugShot @@ -132241,7 +133050,7 @@ public static class AssemblyQuestLoader obj58.Steps = list80; reference61 = obj58; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span76[num]; QuestSequence obj59 = new QuestSequence { Sequence = 4 @@ -132249,9 +133058,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014811u, new Vector3(319.69165f, 161.10796f, 147.44788f), 397) + span81[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014811u, new Vector3(319.69165f, 161.10796f, 147.44788f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -132259,7 +133068,7 @@ public static class AssemblyQuestLoader obj59.Steps = list81; reference62 = obj59; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span76[num]; QuestSequence obj60 = new QuestSequence { Sequence = 5 @@ -132267,16 +133076,16 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014816u, new Vector3(397.05493f, 161.18224f, -98.10034f), 397) + span82[index2] = new QuestStep(EInteractionType.Interact, 1014816u, new Vector3(397.05493f, 161.18224f, -98.10034f), 397) { StopDistance = 5f }; obj60.Steps = list82; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span76[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -132284,9 +133093,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -132305,16 +133114,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "liza"; + span84[index] = "liza"; questRoot9.Author = list84; index = 8; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span85[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -132322,9 +133131,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -132343,7 +133152,7 @@ public static class AssemblyQuestLoader obj62.Steps = list86; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -132351,13 +133160,13 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); + span87[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); obj63.Steps = list87; reference66 = obj63; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -132365,9 +133174,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014822u, new Vector3(95.20105f, 15.000009f, 25.345215f), 418) + span88[index2] = new QuestStep(EInteractionType.Interact, 1014822u, new Vector3(95.20105f, 15.000009f, 25.345215f), 418) { AethernetShortcut = new AethernetShortcut { @@ -132378,7 +133187,7 @@ public static class AssemblyQuestLoader obj64.Steps = list88; reference67 = obj64; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -132386,9 +133195,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span89[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AethernetShortcut = new AethernetShortcut { @@ -132399,7 +133208,7 @@ public static class AssemblyQuestLoader obj65.Steps = list89; reference68 = obj65; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; QuestSequence obj66 = new QuestSequence { Sequence = 4 @@ -132407,9 +133216,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014823u, new Vector3(490.37915f, -51.13661f, 29.587158f), 398) + span90[index2] = new QuestStep(EInteractionType.Interact, 1014823u, new Vector3(490.37915f, -51.13661f, 29.587158f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -132417,7 +133226,7 @@ public static class AssemblyQuestLoader obj66.Steps = list90; reference69 = obj66; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span85[num]; QuestSequence obj67 = new QuestSequence { Sequence = 5 @@ -132425,9 +133234,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span91[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Combat, 1014825u, new Vector3(576.4706f, -37.673805f, -134.78296f), 398) { Fly = true, @@ -132436,17 +133245,17 @@ public static class AssemblyQuestLoader num4 = 2; List list92 = new List(num4); CollectionsMarshal.SetCount(list92, num4); - span6 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span6[num3] = 5042u; + span92[num3] = 5042u; num3++; - span6[num3] = 5045u; + span92[num3] = 5045u; obj68.KillEnemyDataIds = list92; reference71 = obj68; obj67.Steps = list91; reference70 = obj67; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span85[num]; QuestSequence obj69 = new QuestSequence { Sequence = 6 @@ -132454,16 +133263,16 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014829u, new Vector3(578.5762f, -37.88608f, -132.55518f), 398) + span93[index2] = new QuestStep(EInteractionType.Interact, 1014829u, new Vector3(578.5762f, -37.88608f, -132.55518f), 398) { StopDistance = 7f }; obj69.Steps = list93; reference72 = obj69; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span85[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -132471,9 +133280,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span94[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -132492,16 +133301,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "JerryWester"; + span95[index] = "JerryWester"; questRoot10.Author = list95; index = 7; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span96[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -132509,9 +133318,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007753u, new Vector3(17.990356f, 20.385572f, -665.79694f), 156) + span97[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007753u, new Vector3(17.990356f, 20.385572f, -665.79694f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -132525,7 +133334,7 @@ public static class AssemblyQuestLoader obj71.Steps = list97; reference74 = obj71; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span96[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -132533,18 +133342,18 @@ public static class AssemblyQuestLoader index2 = 2; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) + span98[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.96164f, -5.3604937f, -466.67636f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); + span98[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); obj72.Steps = list98; reference75 = obj72; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span96[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -132552,13 +133361,13 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); + span99[index2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); obj73.Steps = list99; reference76 = obj73; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span96[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -132566,9 +133375,9 @@ public static class AssemblyQuestLoader index2 = 10; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span100[num2]; QuestStep obj75 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(287.2875f, 41.545933f, -200.75758f), 139) { Fly = true, @@ -132579,25 +133388,25 @@ public static class AssemblyQuestLoader num3 = 6; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span4 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span4[num4] = null; + span101[num4] = null; num4++; - span4[num4] = null; + span101[num4] = null; num4++; - span4[num4] = null; + span101[num4] = null; num4++; - span4[num4] = null; + span101[num4] = null; num4++; - span4[num4] = null; + span101[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span101[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list101; skipConditions4.StepIf = skipStepConditions4; obj75.SkipConditions = skipConditions4; reference78 = obj75; num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span100[num2]; QuestStep obj76 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(285.82883f, 42.26685f, -203.32939f), 139) { TargetTerritoryId = (ushort)180 @@ -132607,25 +133416,25 @@ public static class AssemblyQuestLoader num4 = 6; List list102 = new List(num4); CollectionsMarshal.SetCount(list102, num4); - span4 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span4[num3] = null; + span102[num3] = null; num3++; - span4[num3] = null; + span102[num3] = null; num3++; - span4[num3] = null; + span102[num3] = null; num3++; - span4[num3] = null; + span102[num3] = null; num3++; - span4[num3] = null; + span102[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span102[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list102; skipConditions5.StepIf = skipStepConditions5; obj76.SkipConditions = skipConditions5; reference79 = obj76; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span100[num2]; QuestStep obj77 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.35803f, 64.464615f, -217.34372f), 180) { Fly = true @@ -132635,25 +133444,25 @@ public static class AssemblyQuestLoader num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span4 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num4 = 0; - span4[num4] = null; + span103[num4] = null; num4++; - span4[num4] = null; + span103[num4] = null; num4++; - span4[num4] = null; + span103[num4] = null; num4++; - span4[num4] = null; + span103[num4] = null; num4++; - span4[num4] = null; + span103[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span103[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list103; skipConditions6.StepIf = skipStepConditions6; obj77.SkipConditions = skipConditions6; reference80 = obj77; num2++; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span100[num2]; QuestStep obj78 = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 180) { Aetheryte = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -132663,25 +133472,25 @@ public static class AssemblyQuestLoader num4 = 6; List list104 = new List(num4); CollectionsMarshal.SetCount(list104, num4); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span4[num3] = null; + span104[num3] = null; num3++; - span4[num3] = null; + span104[num3] = null; num3++; - span4[num3] = null; + span104[num3] = null; num3++; - span4[num3] = null; + span104[num3] = null; num3++; - span4[num3] = null; + span104[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span104[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list104; skipConditions7.StepIf = skipStepConditions7; obj78.SkipConditions = skipConditions7; reference81 = obj78; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span100[num2]; QuestStep obj79 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.39681f, 58.74831f, -517.9883f), 180) { Fly = true @@ -132691,25 +133500,25 @@ public static class AssemblyQuestLoader num3 = 6; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span4 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num4 = 0; - span4[num4] = null; + span105[num4] = null; num4++; - span4[num4] = null; + span105[num4] = null; num4++; - span4[num4] = null; + span105[num4] = null; num4++; - span4[num4] = null; + span105[num4] = null; num4++; - span4[num4] = null; + span105[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span105[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list105; skipConditions8.StepIf = skipStepConditions8; obj79.SkipConditions = skipConditions8; reference82 = obj79; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span100[num2]; QuestStep obj80 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.84353f, 28.346682f, -610.36945f), 180) { Fly = true @@ -132719,25 +133528,25 @@ public static class AssemblyQuestLoader num4 = 6; List list106 = new List(num4); CollectionsMarshal.SetCount(list106, num4); - span4 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span106[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list106; skipConditions9.StepIf = skipStepConditions9; obj80.SkipConditions = skipConditions9; reference83 = obj80; num2++; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span100[num2]; QuestStep obj81 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(102.67392f, 21.581085f, -633.5837f), 180) { Fly = true @@ -132747,25 +133556,25 @@ public static class AssemblyQuestLoader num3 = 6; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span4 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num4 = 0; - span4[num4] = null; + span107[num4] = null; num4++; - span4[num4] = null; + span107[num4] = null; num4++; - span4[num4] = null; + span107[num4] = null; num4++; - span4[num4] = null; + span107[num4] = null; num4++; - span4[num4] = null; + span107[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span107[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list107; skipConditions10.StepIf = skipStepConditions10; obj81.SkipConditions = skipConditions10; reference84 = obj81; num2++; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span100[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, 2000075u, new Vector3(102.15906f, 21.560913f, -632.8679f), 180) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -132773,30 +133582,30 @@ public static class AssemblyQuestLoader num4 = 1; List list108 = new List(num4); CollectionsMarshal.SetCount(list108, num4); - span6 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span6[num3] = 9487u; + span108[num3] = 9487u; obj82.KillEnemyDataIds = list108; num3 = 6; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span4 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num4 = 0; - span4[num4] = null; + span109[num4] = null; num4++; - span4[num4] = null; + span109[num4] = null; num4++; - span4[num4] = null; + span109[num4] = null; num4++; - span4[num4] = null; + span109[num4] = null; num4++; - span4[num4] = null; + span109[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span109[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj82.CompletionQuestVariablesFlags = list109; reference85 = obj82; num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span100[num2]; QuestStep obj83 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-487.1432f, -32.409756f, -369.94928f), 138) { Fly = true, @@ -132807,25 +133616,25 @@ public static class AssemblyQuestLoader num4 = 6; List list110 = new List(num4); CollectionsMarshal.SetCount(list110, num4); - span4 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span4[num3] = null; + span110[num3] = null; num3++; - span4[num3] = null; + span110[num3] = null; num3++; - span4[num3] = null; + span110[num3] = null; num3++; - span4[num3] = null; + span110[num3] = null; num3++; - span4[num3] = null; + span110[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span110[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list110; skipConditions11.StepIf = skipStepConditions11; obj83.SkipConditions = skipConditions11; reference86 = obj83; num2++; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span100[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Combat, 2000076u, new Vector3(-486.86963f, -32.455933f, -368.8258f), 138) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -132833,32 +133642,32 @@ public static class AssemblyQuestLoader num3 = 1; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span6 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num4 = 0; - span6[num4] = 9488u; + span111[num4] = 9488u; obj84.KillEnemyDataIds = list111; num4 = 6; List list112 = new List(num4); CollectionsMarshal.SetCount(list112, num4); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list112; reference87 = obj84; obj74.Steps = list100; reference77 = obj74; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span96[num]; QuestSequence obj85 = new QuestSequence { Sequence = 4 @@ -132866,19 +133675,19 @@ public static class AssemblyQuestLoader num2 = 2; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(446.57513f, -5.352314f, -466.78467f), 156) + span113[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(446.57513f, -5.352314f, -466.78467f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); + span113[index2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156); obj85.Steps = list113; reference88 = obj85; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span96[num]; QuestSequence obj86 = new QuestSequence { Sequence = 5 @@ -132886,20 +133695,20 @@ public static class AssemblyQuestLoader index2 = 4; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-155.21196f, 46.52775f, -319.86398f), 146) + span114[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-155.21196f, 46.52775f, -319.86398f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(3.8795898f, 38.80212f, 0.40251642f), 146) + span114[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(3.8795898f, 38.80212f, 0.40251642f), 146) { Fly = true }; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span114[num2]; QuestStep obj87 = new QuestStep(EInteractionType.Combat, 2000077u, new Vector3(233.3562f, 7.9804688f, -22.720703f), 146) { DisableNavmesh = true, @@ -132909,30 +133718,30 @@ public static class AssemblyQuestLoader num3 = 1; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span6 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num4 = 0; - span6[num4] = 9489u; + span115[num4] = 9489u; obj87.KillEnemyDataIds = list115; num4 = 6; List list116 = new List(num4); CollectionsMarshal.SetCount(list116, num4); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = null; + span116[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span116[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj87.CompletionQuestVariablesFlags = list116; reference90 = obj87; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span114[num2]; QuestStep obj88 = new QuestStep(EInteractionType.Combat, 2000078u, new Vector3(613.5499f, 301.8081f, -101.42676f), 155) { Fly = true, @@ -132942,32 +133751,32 @@ public static class AssemblyQuestLoader num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span6 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num4 = 0; - span6[num4] = 9490u; + span117[num4] = 9490u; obj88.KillEnemyDataIds = list117; num4 = 6; List list118 = new List(num4); CollectionsMarshal.SetCount(list118, num4); - span4 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span118[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj88.CompletionQuestVariablesFlags = list118; reference91 = obj88; obj86.Steps = list114; reference89 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span96[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -132975,15 +133784,15 @@ public static class AssemblyQuestLoader num2 = 2; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(446.49927f, -5.364953f, -467.05328f), 156) + span119[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(446.49927f, -5.364953f, -467.05328f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span119[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { NextQuestId = new QuestId(1200) }; @@ -132996,16 +133805,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot11.Author = list120; index = 4; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span121[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -133013,9 +133822,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span122[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -133034,7 +133843,7 @@ public static class AssemblyQuestLoader obj90.Steps = list122; reference93 = obj90; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span121[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -133042,13 +133851,13 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); + span123[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); obj91.Steps = list123; reference94 = obj91; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span121[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -133056,9 +133865,9 @@ public static class AssemblyQuestLoader index2 = 4; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span124[num2]; QuestStep obj93 = new QuestStep(EInteractionType.Combat, null, new Vector3(306.3128f, 70.876f, -411.73788f), 401) { Fly = true, @@ -133068,55 +133877,55 @@ public static class AssemblyQuestLoader num3 = 1; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span6 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span6[num4] = 4484u; + span125[num4] = 4484u; obj93.KillEnemyDataIds = list125; SkipConditions skipConditions12 = new SkipConditions(); SkipStepConditions skipStepConditions12 = new SkipStepConditions(); num4 = 6; List list126 = new List(num4); CollectionsMarshal.SetCount(list126, num4); - span4 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span126[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions12.CompletionQuestVariablesFlags = list126; skipConditions12.StepIf = skipStepConditions12; obj93.SkipConditions = skipConditions12; reference96 = obj93; num2++; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span124[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2006274u, new Vector3(305.0736f, 71.06128f, -413.44324f), 401); num3 = 6; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span4 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num4 = 0; - span4[num4] = null; + span127[num4] = null; num4++; - span4[num4] = null; + span127[num4] = null; num4++; - span4[num4] = null; + span127[num4] = null; num4++; - span4[num4] = null; + span127[num4] = null; num4++; - span4[num4] = null; + span127[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span127[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list127; reference97 = questStep4; num2++; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span124[num2]; QuestStep obj94 = new QuestStep(EInteractionType.Combat, null, new Vector3(382.58212f, 71.00385f, -313.4424f), 401) { Fly = true, @@ -133125,57 +133934,57 @@ public static class AssemblyQuestLoader num4 = 1; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span6[num3] = 4617u; + span128[num3] = 4617u; obj94.KillEnemyDataIds = list128; SkipConditions skipConditions13 = new SkipConditions(); SkipStepConditions skipStepConditions13 = new SkipStepConditions(); num3 = 6; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span4 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num4 = 0; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = null; + span129[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span129[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions13.CompletionQuestVariablesFlags = list129; skipConditions13.StepIf = skipStepConditions13; obj94.SkipConditions = skipConditions13; reference98 = obj94; num2++; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span124[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2006275u, new Vector3(384.02368f, 71.39697f, -311.90973f), 401); num4 = 6; List list130 = new List(num4); CollectionsMarshal.SetCount(list130, num4); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = null; + span130[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span130[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list130; reference99 = questStep5; obj92.Steps = list124; reference95 = obj92; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span121[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -133183,9 +133992,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span131[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -133204,16 +134013,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot12.Author = list132; index = 4; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span133[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -133221,9 +134030,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -133242,7 +134051,7 @@ public static class AssemblyQuestLoader obj96.Steps = list134; reference101 = obj96; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span133[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -133250,9 +134059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014830u, new Vector3(74.81494f, 10.089107f, -111.680786f), 419) + span135[index2] = new QuestStep(EInteractionType.Interact, 1014830u, new Vector3(74.81494f, 10.089107f, -111.680786f), 419) { AethernetShortcut = new AethernetShortcut { @@ -133263,7 +134072,7 @@ public static class AssemblyQuestLoader obj97.Steps = list135; reference102 = obj97; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span133[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -133271,16 +134080,16 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1014830u, new Vector3(74.81494f, 10.089107f, -111.680786f), 419) + span136[num2] = new QuestStep(EInteractionType.Action, 1014830u, new Vector3(74.81494f, 10.089107f, -111.680786f), 419) { Action = EAction.SlugShot }; obj98.Steps = list136; reference103 = obj98; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span133[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -133288,9 +134097,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AethernetShortcut = new AethernetShortcut { @@ -133308,16 +134117,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "liza"; + span138[index] = "liza"; questRoot13.Author = list138; index = 5; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span139[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -133325,9 +134134,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -133346,7 +134155,7 @@ public static class AssemblyQuestLoader obj100.Steps = list140; reference105 = obj100; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span139[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -133354,51 +134163,51 @@ public static class AssemblyQuestLoader num2 = 4; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span141[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1014835u, new Vector3(-86.4729f, 15.23318f, -63.98114f), 418); num3 = 6; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span4 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num4 = 0; - span4[num4] = null; + span142[num4] = null; num4++; - span4[num4] = null; + span142[num4] = null; num4++; - span4[num4] = null; + span142[num4] = null; num4++; - span4[num4] = null; + span142[num4] = null; num4++; - span4[num4] = null; + span142[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span142[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list142; reference107 = questStep6; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span141[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1014837u, new Vector3(-135.51538f, 5.467082f, 39.93274f), 418); num4 = 6; List list143 = new List(num4); CollectionsMarshal.SetCount(list143, num4); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span143[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list143; reference108 = questStep7; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span141[index2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 1014836u, new Vector3(-20.004639f, 1.5791271f, 90.37915f), 418) { AethernetShortcut = new AethernetShortcut @@ -133410,23 +134219,23 @@ public static class AssemblyQuestLoader num3 = 6; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span4 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num4 = 0; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span144[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list144; reference109 = obj102; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span141[index2]; QuestStep obj103 = new QuestStep(EInteractionType.Interact, 1014834u, new Vector3(56.839844f, 24.071722f, -30.075562f), 418) { AethernetShortcut = new AethernetShortcut @@ -133438,25 +134247,25 @@ public static class AssemblyQuestLoader num4 = 6; List list145 = new List(num4); CollectionsMarshal.SetCount(list145, num4); - span4 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span145[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list145; reference110 = obj103; obj101.Steps = list141; reference106 = obj101; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span139[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -133464,9 +134273,9 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span146[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -133478,7 +134287,7 @@ public static class AssemblyQuestLoader obj104.Steps = list146; reference111 = obj104; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span139[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -133486,22 +134295,22 @@ public static class AssemblyQuestLoader num2 = 2; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(874.0602f, -3.0127013f, 353.70963f), 398) + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(874.0602f, -3.0127013f, 353.70963f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014841u, new Vector3(-631.281f, 96.94948f, -461.63123f), 397) + span147[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014841u, new Vector3(-631.281f, 96.94948f, -461.63123f), 397) { Fly = true }; obj105.Steps = list147; reference112 = obj105; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span139[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -133509,9 +134318,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span148[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -133530,16 +134339,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "pot0to"; + span149[index] = "pot0to"; questRoot14.Author = list149; index = 9; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span150[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -133547,9 +134356,9 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span151[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -133564,7 +134373,7 @@ public static class AssemblyQuestLoader obj107.Steps = list151; reference114 = obj107; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span150[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -133572,9 +134381,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014202u, new Vector3(190.14258f, -2.5202732f, 73.136475f), 132) + span152[num2] = new QuestStep(EInteractionType.Interact, 1014202u, new Vector3(190.14258f, -2.5202732f, 73.136475f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -133593,7 +134402,7 @@ public static class AssemblyQuestLoader obj108.Steps = list152; reference115 = obj108; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span150[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -133601,16 +134410,16 @@ public static class AssemblyQuestLoader num2 = 2; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - ref QuestStep reference117 = ref span3[index2]; + ref QuestStep reference117 = ref span153[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1000423u, new Vector3(232.04382f, 1.999974f, 45.578613f), 132); num3 = 1; List list154 = new List(num3); CollectionsMarshal.SetCount(list154, num3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num4 = 0; - span5[num4] = new DialogueChoice + span154[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBBRD501_01713_Q1_000_000") @@ -133618,11 +134427,11 @@ public static class AssemblyQuestLoader questStep8.DialogueChoices = list154; reference117 = questStep8; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014203u, new Vector3(1.2359009f, 0.5000253f, -1.083435f), 204); + span153[index2] = new QuestStep(EInteractionType.Interact, 1014203u, new Vector3(1.2359009f, 0.5000253f, -1.083435f), 204); obj109.Steps = list153; reference116 = obj109; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span150[num]; QuestSequence obj110 = new QuestSequence { Sequence = 3 @@ -133630,13 +134439,13 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014203u, new Vector3(1.2359009f, 0.5000253f, -1.083435f), 204); + span155[num2] = new QuestStep(EInteractionType.Interact, 1014203u, new Vector3(1.2359009f, 0.5000253f, -1.083435f), 204); obj110.Steps = list155; reference118 = obj110; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span150[num]; QuestSequence obj111 = new QuestSequence { Sequence = 4 @@ -133644,9 +134453,9 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span156[index2]; QuestStep obj112 = new QuestStep(EInteractionType.Combat, 1014207u, new Vector3(28.854736f, 6.655561f, 421.46936f), 152) { Fly = true, @@ -133656,15 +134465,15 @@ public static class AssemblyQuestLoader num4 = 1; List list157 = new List(num4); CollectionsMarshal.SetCount(list157, num4); - span6 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span6[num3] = 4684u; + span157[num3] = 4684u; obj112.KillEnemyDataIds = list157; reference120 = obj112; obj111.Steps = list156; reference119 = obj111; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span150[num]; QuestSequence obj113 = new QuestSequence { Sequence = 5 @@ -133672,13 +134481,13 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014207u, new Vector3(28.854736f, 6.655561f, 421.46936f), 152); + span158[num2] = new QuestStep(EInteractionType.Interact, 1014207u, new Vector3(28.854736f, 6.655561f, 421.46936f), 152); obj113.Steps = list158; reference121 = obj113; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span150[num]; QuestSequence obj114 = new QuestSequence { Sequence = 6 @@ -133686,16 +134495,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014204u, new Vector3(24.673828f, 6.386869f, 414.9386f), 152) + span159[index2] = new QuestStep(EInteractionType.Interact, 1014204u, new Vector3(24.673828f, 6.386869f, 414.9386f), 152) { StopDistance = 7f }; obj114.Steps = list159; reference122 = obj114; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span150[num]; QuestSequence obj115 = new QuestSequence { Sequence = 7 @@ -133703,9 +134512,9 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014205u, new Vector3(190.72253f, -2.5872245f, 74.75391f), 132) + span160[num2] = new QuestStep(EInteractionType.Interact, 1014205u, new Vector3(190.72253f, -2.5872245f, 74.75391f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -133724,7 +134533,7 @@ public static class AssemblyQuestLoader obj115.Steps = list160; reference123 = obj115; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span150[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -133732,9 +134541,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014208u, new Vector3(-52.536804f, 8.059147f, 31.72351f), 418) + span161[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014208u, new Vector3(-52.536804f, 8.059147f, 31.72351f), 418) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -133756,16 +134565,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "liza"; + span162[index] = "liza"; questRoot15.Author = list162; index = 6; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span163[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -133773,9 +134582,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014208u, new Vector3(-52.536804f, 8.059147f, 31.72351f), 418) + span164[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014208u, new Vector3(-52.536804f, 8.059147f, 31.72351f), 418) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -133790,7 +134599,7 @@ public static class AssemblyQuestLoader obj117.Steps = list164; reference125 = obj117; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span163[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -133798,16 +134607,16 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014215u, new Vector3(446.4026f, 212.53983f, 697.444f), 397) + span165[index2] = new QuestStep(EInteractionType.Interact, 1014215u, new Vector3(446.4026f, 212.53983f, 697.444f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj118.Steps = list165; reference126 = obj118; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span163[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 @@ -133815,16 +134624,16 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014217u, new Vector3(59.128662f, 101.451355f, -50.797363f), 397) + span166[num2] = new QuestStep(EInteractionType.Interact, 1014217u, new Vector3(59.128662f, 101.451355f, -50.797363f), 397) { Fly = true }; obj119.Steps = list166; reference127 = obj119; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span163[num]; QuestSequence obj120 = new QuestSequence { Sequence = 3 @@ -133832,9 +134641,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span167[index2]; QuestStep obj121 = new QuestStep(EInteractionType.Combat, 2006300u, new Vector3(66.11731f, 103.86804f, -127.03143f), 397) { Fly = true, @@ -133843,15 +134652,15 @@ public static class AssemblyQuestLoader num3 = 1; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span6 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num4 = 0; - span6[num4] = 4680u; + span168[num4] = 4680u; obj121.KillEnemyDataIds = list168; reference129 = obj121; obj120.Steps = list167; reference128 = obj120; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span163[num]; QuestSequence obj122 = new QuestSequence { Sequence = 4 @@ -133859,16 +134668,16 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014218u, new Vector3(58.76245f, 101.43757f, -51.682373f), 397) + span169[num2] = new QuestStep(EInteractionType.Interact, 1014218u, new Vector3(58.76245f, 101.43757f, -51.682373f), 397) { Fly = true }; obj122.Steps = list169; reference130 = obj122; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span163[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -133876,9 +134685,9 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014216u, new Vector3(445.365f, 212.53983f, 699.7938f), 397) + span170[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014216u, new Vector3(445.365f, 212.53983f, 699.7938f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, NextQuestId = new QuestId(1715) @@ -133892,16 +134701,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span171[index] = "liza"; questRoot16.Author = list171; index = 9; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -133909,9 +134718,9 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014216u, new Vector3(445.365f, 212.53983f, 699.7938f), 397) + span173[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014216u, new Vector3(445.365f, 212.53983f, 699.7938f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -133925,7 +134734,7 @@ public static class AssemblyQuestLoader obj124.Steps = list173; reference132 = obj124; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span172[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -133933,16 +134742,16 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014227u, new Vector3(-294.27026f, 125.76025f, -15.152283f), 397) + span174[index2] = new QuestStep(EInteractionType.Interact, 1014227u, new Vector3(-294.27026f, 125.76025f, -15.152283f), 397) { Fly = true }; obj125.Steps = list174; reference133 = obj125; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span172[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -133950,16 +134759,16 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014233u, new Vector3(-299.12268f, 126.35769f, -8.682434f), 397) + span175[num2] = new QuestStep(EInteractionType.Interact, 1014233u, new Vector3(-299.12268f, 126.35769f, -8.682434f), 397) { StopDistance = 7f }; obj126.Steps = list175; reference134 = obj126; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span172[num]; QuestSequence obj127 = new QuestSequence { Sequence = 3 @@ -133967,16 +134776,16 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014246u, new Vector3(-429.8009f, 92.59371f, -509.4225f), 397) + span176[index2] = new QuestStep(EInteractionType.Interact, 1014246u, new Vector3(-429.8009f, 92.59371f, -509.4225f), 397) { Fly = true }; obj127.Steps = list176; reference135 = obj127; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span172[num]; QuestSequence obj128 = new QuestSequence { Sequence = 4 @@ -133984,9 +134793,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - ref QuestStep reference137 = ref span3[num2]; + ref QuestStep reference137 = ref span177[num2]; QuestStep obj129 = new QuestStep(EInteractionType.Combat, 2006301u, new Vector3(-778.0118f, 112.01648f, -580.52954f), 397) { Fly = true, @@ -133995,15 +134804,15 @@ public static class AssemblyQuestLoader num4 = 1; List list178 = new List(num4); CollectionsMarshal.SetCount(list178, num4); - span6 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num3 = 0; - span6[num3] = 4487u; + span178[num3] = 4487u; obj129.KillEnemyDataIds = list178; reference137 = obj129; obj128.Steps = list177; reference136 = obj128; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span172[num]; QuestSequence obj130 = new QuestSequence { Sequence = 5 @@ -134011,16 +134820,16 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014230u, new Vector3(-753.93304f, 103.917046f, -467.1855f), 397) + span179[index2] = new QuestStep(EInteractionType.Interact, 1014230u, new Vector3(-753.93304f, 103.917046f, -467.1855f), 397) { Fly = true }; obj130.Steps = list179; reference138 = obj130; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span172[num]; QuestSequence obj131 = new QuestSequence { Sequence = 6 @@ -134028,9 +134837,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1014242u, new Vector3(-750.9728f, 103.93008f, -465.4765f), 397) + span180[num2] = new QuestStep(EInteractionType.Emote, 1014242u, new Vector3(-750.9728f, 103.93008f, -465.4765f), 397) { StopDistance = 4.5f, Emote = EEmote.Salute @@ -134038,7 +134847,7 @@ public static class AssemblyQuestLoader obj131.Steps = list180; reference139 = obj131; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span172[num]; QuestSequence obj132 = new QuestSequence { Sequence = 7 @@ -134046,13 +134855,13 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014230u, new Vector3(-753.93304f, 103.917046f, -467.1855f), 397); + span181[index2] = new QuestStep(EInteractionType.Interact, 1014230u, new Vector3(-753.93304f, 103.917046f, -467.1855f), 397); obj132.Steps = list181; reference140 = obj132; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span172[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -134060,9 +134869,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014232u, new Vector3(544.97595f, -51.27571f, 65.384766f), 398) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014232u, new Vector3(544.97595f, -51.27571f, 65.384766f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, NextQuestId = new QuestId(1716) @@ -134076,16 +134885,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot17.Author = list183; index = 4; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span184[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -134093,9 +134902,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span185[index2]; QuestStep obj135 = new QuestStep(EInteractionType.AcceptQuest, 1014232u, new Vector3(544.97595f, -51.27571f, 65.384766f), 398) { StopDistance = 7f, @@ -134112,9 +134921,9 @@ public static class AssemblyQuestLoader num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span5 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num4 = 0; - span5[num4] = new DialogueChoice + span186[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBRD560_01716_Q1_000_000"), @@ -134125,7 +134934,7 @@ public static class AssemblyQuestLoader obj134.Steps = list185; reference142 = obj134; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span184[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -134133,16 +134942,16 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014248u, new Vector3(218.43286f, -104.75025f, 592.00415f), 398) + span187[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014248u, new Vector3(218.43286f, -104.75025f, 592.00415f), 398) { Fly = true }; obj136.Steps = list187; reference144 = obj136; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span184[num]; QuestSequence obj137 = new QuestSequence { Sequence = 2 @@ -134150,16 +134959,16 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014249u, new Vector3(186.08374f, -119.0711f, 480.4912f), 398) + span188[index2] = new QuestStep(EInteractionType.Interact, 1014249u, new Vector3(186.08374f, -119.0711f, 480.4912f), 398) { StopDistance = 5f }; obj137.Steps = list188; reference145 = obj137; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span184[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -134167,9 +134976,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014231u, new Vector3(544.4877f, -51.27571f, 64.62195f), 398) + span189[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014231u, new Vector3(544.4877f, -51.27571f, 64.62195f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; @@ -134182,16 +134991,16 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "liza"; + span190[index] = "liza"; questRoot18.Author = list190; index = 11; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span191[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -134199,9 +135008,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014232u, new Vector3(544.97595f, -51.27571f, 65.384766f), 398) + span192[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014232u, new Vector3(544.97595f, -51.27571f, 65.384766f), 398) { StopDistance = 7f, Fly = true, @@ -134217,7 +135026,7 @@ public static class AssemblyQuestLoader obj139.Steps = list192; reference147 = obj139; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span191[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -134225,9 +135034,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - ref QuestStep reference149 = ref span3[num2]; + ref QuestStep reference149 = ref span193[num2]; QuestStep obj141 = new QuestStep(EInteractionType.Interact, 1014270u, new Vector3(457.1145f, -51.15781f, 101.48767f), 398) { Fly = true @@ -134235,9 +135044,9 @@ public static class AssemblyQuestLoader num4 = 1; List list194 = new List(num4); CollectionsMarshal.SetCount(list194, num4); - span5 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span5[num3] = new DialogueChoice + span194[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBRD580_01717_Q1_000_000"), @@ -134248,7 +135057,7 @@ public static class AssemblyQuestLoader obj140.Steps = list193; reference148 = obj140; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span191[num]; QuestSequence obj142 = new QuestSequence { Sequence = 2 @@ -134256,9 +135065,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014262u, new Vector3(-223.65149f, -30.093239f, 78.72119f), 398) + span195[index2] = new QuestStep(EInteractionType.Interact, 1014262u, new Vector3(-223.65149f, -30.093239f, 78.72119f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -134266,7 +135075,7 @@ public static class AssemblyQuestLoader obj142.Steps = list195; reference150 = obj142; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span191[num]; QuestSequence obj143 = new QuestSequence { Sequence = 3 @@ -134274,9 +135083,9 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014264u, new Vector3(159.74658f, -62.55156f, 685.84717f), 400) + span196[num2] = new QuestStep(EInteractionType.Interact, 1014264u, new Vector3(159.74658f, -62.55156f, 685.84717f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -134284,7 +135093,7 @@ public static class AssemblyQuestLoader obj143.Steps = list196; reference151 = obj143; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span191[num]; QuestSequence obj144 = new QuestSequence { Sequence = 4 @@ -134292,21 +135101,21 @@ public static class AssemblyQuestLoader num2 = 2; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) + span197[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span197[index2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f }; obj144.Steps = list197; reference152 = obj144; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span191[num]; QuestSequence obj145 = new QuestSequence { Sequence = 5 @@ -134314,16 +135123,16 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014266u, new Vector3(273.4568f, -38.082943f, 524.95605f), 400) + span198[num2] = new QuestStep(EInteractionType.Interact, 1014266u, new Vector3(273.4568f, -38.082943f, 524.95605f), 400) { Fly = true }; obj145.Steps = list198; reference153 = obj145; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span191[num]; QuestSequence obj146 = new QuestSequence { Sequence = 6 @@ -134331,9 +135140,9 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span199[index2]; QuestStep obj147 = new QuestStep(EInteractionType.Combat, 2006302u, new Vector3(269.94727f, -40.299072f, 398.61133f), 400) { Fly = true, @@ -134342,15 +135151,15 @@ public static class AssemblyQuestLoader num3 = 1; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span6 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num4 = 0; - span6[num4] = 4681u; + span200[num4] = 4681u; obj147.KillEnemyDataIds = list200; reference155 = obj147; obj146.Steps = list199; reference154 = obj146; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span191[num]; QuestSequence obj148 = new QuestSequence { Sequence = 7 @@ -134358,9 +135167,9 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span201[num2]; QuestStep obj149 = new QuestStep(EInteractionType.Combat, 2006303u, new Vector3(342.15295f, -40.024475f, 288.56335f), 400) { Fly = true, @@ -134369,15 +135178,15 @@ public static class AssemblyQuestLoader num4 = 1; List list202 = new List(num4); CollectionsMarshal.SetCount(list202, num4); - span6 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num3 = 0; - span6[num3] = 4682u; + span202[num3] = 4682u; obj149.KillEnemyDataIds = list202; reference157 = obj149; obj148.Steps = list201; reference156 = obj148; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span191[num]; QuestSequence obj150 = new QuestSequence { Sequence = 8 @@ -134385,9 +135194,9 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - ref QuestStep reference159 = ref span3[index2]; + ref QuestStep reference159 = ref span203[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Combat, 2006304u, new Vector3(417.07483f, -34.561768f, 222.9801f), 400) { Fly = true, @@ -134396,15 +135205,15 @@ public static class AssemblyQuestLoader num3 = 1; List list204 = new List(num3); CollectionsMarshal.SetCount(list204, num3); - span6 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num4 = 0; - span6[num4] = 4483u; + span204[num4] = 4483u; obj151.KillEnemyDataIds = list204; reference159 = obj151; obj150.Steps = list203; reference158 = obj150; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span191[num]; QuestSequence obj152 = new QuestSequence { Sequence = 9 @@ -134412,16 +135221,16 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006381u, new Vector3(421.16418f, -29.404175f, 97.18469f), 400) + span205[num2] = new QuestStep(EInteractionType.Interact, 2006381u, new Vector3(421.16418f, -29.404175f, 97.18469f), 400) { Fly = true }; obj152.Steps = list205; reference160 = obj152; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span191[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -134429,15 +135238,15 @@ public static class AssemblyQuestLoader num2 = 2; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) + span206[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span206[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f, NextQuestId = new QuestId(1718) @@ -134451,16 +135260,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot19.Author = list207; index = 7; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span208[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -134468,9 +135277,9 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span209[num2]; QuestStep obj155 = new QuestStep(EInteractionType.AcceptQuest, 1014265u, new Vector3(377.37073f, -69.42938f, 695.6129f), 400) { StopDistance = 7f, @@ -134487,9 +135296,9 @@ public static class AssemblyQuestLoader num4 = 1; List list210 = new List(num4); CollectionsMarshal.SetCount(list210, num4); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span5[num3] = new DialogueChoice + span210[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBRD600_01718_Q1_000_000"), @@ -134500,7 +135309,7 @@ public static class AssemblyQuestLoader obj154.Steps = list209; reference162 = obj154; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span208[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -134508,16 +135317,16 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014277u, new Vector3(485.00793f, -9.204832f, 742.6719f), 400) + span211[index2] = new QuestStep(EInteractionType.Interact, 1014277u, new Vector3(485.00793f, -9.204832f, 742.6719f), 400) { Fly = true }; obj156.Steps = list211; reference164 = obj156; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span208[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -134525,9 +135334,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span212[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Interact, 1014273u, new Vector3(28.976807f, -18.800003f, 96.69641f), 132) { StopDistance = 5f, @@ -134541,9 +135350,9 @@ public static class AssemblyQuestLoader num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num4 = 0; - span5[num4] = new DialogueChoice + span213[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBBRD600_01718_Q2_000_000") @@ -134553,7 +135362,7 @@ public static class AssemblyQuestLoader obj157.Steps = list212; reference165 = obj157; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span208[num]; QuestSequence obj159 = new QuestSequence { Sequence = 3 @@ -134561,16 +135370,16 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014274u, new Vector3(-449.9428f, -4.031367f, -716.4264f), 401) + span214[index2] = new QuestStep(EInteractionType.Interact, 1014274u, new Vector3(-449.9428f, -4.031367f, -716.4264f), 401) { StopDistance = 5f }; obj159.Steps = list214; reference167 = obj159; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span208[num]; QuestSequence obj160 = new QuestSequence { Sequence = 4 @@ -134578,16 +135387,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014275u, new Vector3(-179.46143f, 19.473629f, -855.98535f), 401) + span215[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014275u, new Vector3(-179.46143f, 19.473629f, -855.98535f), 401) { Fly = true }; obj160.Steps = list215; reference168 = obj160; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span208[num]; QuestSequence obj161 = new QuestSequence { Sequence = 5 @@ -134595,9 +135404,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span216[index2]; QuestStep obj162 = new QuestStep(EInteractionType.Interact, 1014276u, new Vector3(-451.89594f, -4.8975077f, -713.80176f), 401) { Fly = true @@ -134605,9 +135414,9 @@ public static class AssemblyQuestLoader num4 = 1; List list217 = new List(num4); CollectionsMarshal.SetCount(list217, num4); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span5[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBBRD600_01718_Q3_000_000") @@ -134617,7 +135426,7 @@ public static class AssemblyQuestLoader obj161.Steps = list216; reference169 = obj161; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span208[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -134625,9 +135434,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -134642,16 +135451,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "Cacahuetes"; + span219[index] = "Cacahuetes"; questRoot20.Author = list219; index = 8; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span220[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -134659,9 +135468,9 @@ public static class AssemblyQuestLoader num2 = 3; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span221[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -134689,7 +135498,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span221[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -134701,11 +135510,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span221[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); obj164.Steps = list221; reference172 = obj164; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span220[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -134713,9 +135522,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013606u, new Vector3(-317.1283f, 21.686531f, 183.03198f), 148) + span222[num2] = new QuestStep(EInteractionType.Interact, 1013606u, new Vector3(-317.1283f, 21.686531f, 183.03198f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows @@ -134723,7 +135532,7 @@ public static class AssemblyQuestLoader obj165.Steps = list222; reference173 = obj165; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span220[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -134731,9 +135540,9 @@ public static class AssemblyQuestLoader num2 = 3; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span223[index2]; QuestStep obj167 = new QuestStep(EInteractionType.Interact, 1006245u, new Vector3(4.9591064f, -46.518013f, 248.49304f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat @@ -134741,67 +135550,67 @@ public static class AssemblyQuestLoader num3 = 6; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span4 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num4 = 0; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span224[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj167.CompletionQuestVariablesFlags = list224; reference175 = obj167; index2++; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span223[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1007092u, new Vector3(-59.31189f, -40.90982f, 232.62378f), 154); num4 = 6; List list225 = new List(num4); CollectionsMarshal.SetCount(list225, num4); - span4 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span4[num3] = null; + span225[num3] = null; num3++; - span4[num3] = null; + span225[num3] = null; num3++; - span4[num3] = null; + span225[num3] = null; num3++; - span4[num3] = null; + span225[num3] = null; num3++; - span4[num3] = null; + span225[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span225[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list225; reference176 = questStep9; index2++; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span223[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1002804u, new Vector3(-26.260803f, -40.705082f, 172.74731f), 154); num3 = 6; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span4 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num4 = 0; - span4[num4] = null; + span226[num4] = null; num4++; - span4[num4] = null; + span226[num4] = null; num4++; - span4[num4] = null; + span226[num4] = null; num4++; - span4[num4] = null; + span226[num4] = null; num4++; - span4[num4] = null; + span226[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span226[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list226; reference177 = questStep10; obj166.Steps = list223; reference174 = obj166; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span220[num]; QuestSequence obj168 = new QuestSequence { Sequence = 3 @@ -134809,9 +135618,9 @@ public static class AssemblyQuestLoader index2 = 2; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span227[num2]; QuestStep obj169 = new QuestStep(EInteractionType.Combat, null, new Vector3(108.506836f, 7.167203f, -47.01306f), 154) { Fly = true, @@ -134820,34 +135629,34 @@ public static class AssemblyQuestLoader num4 = 1; List list228 = new List(num4); CollectionsMarshal.SetCount(list228, num4); - span6 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span6[num3] = 4683u; + span228[num3] = 4683u; obj169.KillEnemyDataIds = list228; num3 = 6; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span4 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span229[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; obj169.CompletionQuestVariablesFlags = list229; reference179 = obj169; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013605u, new Vector3(108.506836f, 7.167203f, -47.01306f), 154); + span227[num2] = new QuestStep(EInteractionType.Interact, 1013605u, new Vector3(108.506836f, 7.167203f, -47.01306f), 154); obj168.Steps = list227; reference178 = obj168; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span220[num]; QuestSequence obj170 = new QuestSequence { Sequence = 4 @@ -134855,13 +135664,13 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013605u, new Vector3(108.506836f, 7.167203f, -47.01306f), 154); + span230[index2] = new QuestStep(EInteractionType.Interact, 1013605u, new Vector3(108.506836f, 7.167203f, -47.01306f), 154); obj170.Steps = list230; reference180 = obj170; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span220[num]; QuestSequence obj171 = new QuestSequence { Sequence = 5 @@ -134869,9 +135678,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013606u, new Vector3(-317.1283f, 21.686531f, 183.03198f), 148) + span231[num2] = new QuestStep(EInteractionType.Interact, 1013606u, new Vector3(-317.1283f, 21.686531f, 183.03198f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows @@ -134879,7 +135688,7 @@ public static class AssemblyQuestLoader obj171.Steps = list231; reference181 = obj171; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span220[num]; QuestSequence obj172 = new QuestSequence { Sequence = 6 @@ -134887,13 +135696,13 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013608u, new Vector3(-314.9615f, 21.609262f, 182.8794f), 148); + span232[index2] = new QuestStep(EInteractionType.Interact, 1013608u, new Vector3(-314.9615f, 21.609262f, 182.8794f), 148); obj172.Steps = list232; reference182 = obj172; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span220[num]; QuestSequence obj173 = new QuestSequence { Sequence = byte.MaxValue @@ -134901,9 +135710,9 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013609u, new Vector3(-44.480103f, -40.949986f, 187.7622f), 154) + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013609u, new Vector3(-44.480103f, -40.949986f, 187.7622f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, NextQuestId = new QuestId(1720) @@ -134917,16 +135726,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "Cacahuetes"; + span234[index] = "Cacahuetes"; questRoot21.Author = list234; index = 5; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span235[num]; QuestSequence obj174 = new QuestSequence { Sequence = 0 @@ -134934,9 +135743,9 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013609u, new Vector3(-44.480103f, -40.949986f, 187.7622f), 154) + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013609u, new Vector3(-44.480103f, -40.949986f, 187.7622f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, SkipConditions = new SkipConditions @@ -134950,7 +135759,7 @@ public static class AssemblyQuestLoader obj174.Steps = list236; reference184 = obj174; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span235[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -134958,9 +135767,9 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013610u, new Vector3(209.21643f, 302f, -204.85242f), 155) + span237[num2] = new QuestStep(EInteractionType.Interact, 1013610u, new Vector3(209.21643f, 302f, -204.85242f), 155) { Mount = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -134968,7 +135777,7 @@ public static class AssemblyQuestLoader obj175.Steps = list237; reference185 = obj175; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span235[num]; QuestSequence obj176 = new QuestSequence { Sequence = 2 @@ -134976,16 +135785,16 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013663u, new Vector3(161.91345f, 275.37952f, 16.403442f), 155) + span238[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013663u, new Vector3(161.91345f, 275.37952f, 16.403442f), 155) { Fly = true }; obj176.Steps = list238; reference186 = obj176; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span235[num]; QuestSequence obj177 = new QuestSequence { Sequence = 3 @@ -134993,13 +135802,13 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005889u, new Vector3(143.78564f, 280.0183f, 19.882507f), 155); + span239[num2] = new QuestStep(EInteractionType.Interact, 2005889u, new Vector3(143.78564f, 280.0183f, 19.882507f), 155); obj177.Steps = list239; reference187 = obj177; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span235[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -135007,9 +135816,9 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013610u, new Vector3(209.21643f, 302f, -204.85242f), 155) + span240[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013610u, new Vector3(209.21643f, 302f, -204.85242f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, NextQuestId = new QuestId(1721) @@ -135023,16 +135832,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "Cacahuetes"; + span241[index] = "Cacahuetes"; questRoot22.Author = list241; index = 8; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span242[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -135040,9 +135849,9 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013610u, new Vector3(209.21643f, 302f, -204.85242f), 155) + span243[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013610u, new Vector3(209.21643f, 302f, -204.85242f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -135056,7 +135865,7 @@ public static class AssemblyQuestLoader obj179.Steps = list243; reference189 = obj179; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span242[num]; QuestSequence obj180 = new QuestSequence { Sequence = 1 @@ -135064,16 +135873,16 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013613u, new Vector3(479.91138f, 226.62401f, 817.0442f), 397) + span244[index2] = new QuestStep(EInteractionType.Interact, 1013613u, new Vector3(479.91138f, 226.62401f, 817.0442f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj180.Steps = list244; reference190 = obj180; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span242[num]; QuestSequence obj181 = new QuestSequence { Sequence = 2 @@ -135081,53 +135890,53 @@ public static class AssemblyQuestLoader index2 = 2; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span245[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1011232u, new Vector3(506.8589f, 217.95148f, 792.4772f), 397); num4 = 6; List list246 = new List(num4); CollectionsMarshal.SetCount(list246, num4); - span4 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span246[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list246; reference192 = questStep11; num2++; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span245[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1011237u, new Vector3(447.3181f, 212.53984f, 725.00183f), 397); num3 = 6; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span4 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num4 = 0; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span247[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list247; reference193 = questStep12; obj181.Steps = list245; reference191 = obj181; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span242[num]; QuestSequence obj182 = new QuestSequence { Sequence = 3 @@ -135135,13 +135944,13 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013614u, new Vector3(463.5232f, 200.23772f, 651.911f), 397); + span248[index2] = new QuestStep(EInteractionType.Interact, 1013614u, new Vector3(463.5232f, 200.23772f, 651.911f), 397); obj182.Steps = list248; reference194 = obj182; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span242[num]; QuestSequence obj183 = new QuestSequence { Sequence = 4 @@ -135149,16 +135958,16 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013617u, new Vector3(-513.0846f, 101.57904f, -653.3456f), 397) + span249[num2] = new QuestStep(EInteractionType.Interact, 1013617u, new Vector3(-513.0846f, 101.57904f, -653.3456f), 397) { Fly = true }; obj183.Steps = list249; reference195 = obj183; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span242[num]; QuestSequence obj184 = new QuestSequence { Sequence = 5 @@ -135166,9 +135975,9 @@ public static class AssemblyQuestLoader num2 = 2; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - ref QuestStep reference197 = ref span3[index2]; + ref QuestStep reference197 = ref span250[index2]; QuestStep obj185 = new QuestStep(EInteractionType.Combat, null, new Vector3(-336.4157f, 89.00586f, -586.5721f), 397) { Fly = true, @@ -135177,34 +135986,34 @@ public static class AssemblyQuestLoader num4 = 1; List list251 = new List(num4); CollectionsMarshal.SetCount(list251, num4); - span6 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span6[num3] = 4677u; + span251[num3] = 4677u; obj185.KillEnemyDataIds = list251; num3 = 6; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span4 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span252[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span252[num4] = null; num4++; - span4[num4] = null; + span252[num4] = null; num4++; - span4[num4] = null; + span252[num4] = null; num4++; - span4[num4] = null; + span252[num4] = null; num4++; - span4[num4] = null; + span252[num4] = null; obj185.CompletionQuestVariablesFlags = list252; reference197 = obj185; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005855u, new Vector3(-336.4157f, 89.00586f, -586.5721f), 397); + span250[index2] = new QuestStep(EInteractionType.Interact, 2005855u, new Vector3(-336.4157f, 89.00586f, -586.5721f), 397); obj184.Steps = list250; reference196 = obj184; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span242[num]; QuestSequence obj186 = new QuestSequence { Sequence = 6 @@ -135212,16 +136021,16 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013618u, new Vector3(-402.12103f, 90.9028f, -688.53284f), 397) + span253[num2] = new QuestStep(EInteractionType.Interact, 1013618u, new Vector3(-402.12103f, 90.9028f, -688.53284f), 397) { Fly = true }; obj186.Steps = list253; reference198 = obj186; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span242[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -135229,9 +136038,9 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013614u, new Vector3(463.5232f, 200.23772f, 651.911f), 397) + span254[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013614u, new Vector3(463.5232f, 200.23772f, 651.911f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, NextQuestId = new QuestId(1722) @@ -135245,16 +136054,16 @@ public static class AssemblyQuestLoader num = 1; List list255 = new List(num); CollectionsMarshal.SetCount(list255, num); - span = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index = 0; - span[index] = "Cacahuetes"; + span255[index] = "Cacahuetes"; questRoot23.Author = list255; index = 5; List list256 = new List(index); CollectionsMarshal.SetCount(list256, index); - span2 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num = 0; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span256[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -135262,9 +136071,9 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013614u, new Vector3(463.5232f, 200.23772f, 651.911f), 397) + span257[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013614u, new Vector3(463.5232f, 200.23772f, 651.911f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -135278,7 +136087,7 @@ public static class AssemblyQuestLoader obj188.Steps = list257; reference200 = obj188; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span256[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -135286,16 +136095,16 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013619u, new Vector3(-274.49457f, 125.33218f, -13.870483f), 397) + span258[index2] = new QuestStep(EInteractionType.Interact, 1013619u, new Vector3(-274.49457f, 125.33218f, -13.870483f), 397) { Fly = true }; obj189.Steps = list258; reference201 = obj189; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span256[num]; QuestSequence obj190 = new QuestSequence { Sequence = 2 @@ -135303,9 +136112,9 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1013620u, new Vector3(-275.2575f, 125.596924f, -11.215393f), 397) + span259[num2] = new QuestStep(EInteractionType.Action, 1013620u, new Vector3(-275.2575f, 125.596924f, -11.215393f), 397) { StopDistance = 5f, Action = EAction.Cure2 @@ -135313,7 +136122,7 @@ public static class AssemblyQuestLoader obj190.Steps = list259; reference202 = obj190; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span256[num]; QuestSequence obj191 = new QuestSequence { Sequence = 3 @@ -135321,9 +136130,9 @@ public static class AssemblyQuestLoader num2 = 2; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span260[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, 2005857u, new Vector3(-336.4157f, 89.00586f, -586.5721f), 397) { Fly = true, @@ -135332,34 +136141,34 @@ public static class AssemblyQuestLoader num4 = 1; List list261 = new List(num4); CollectionsMarshal.SetCount(list261, num4); - span6 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span6[num3] = 4690u; + span261[num3] = 4690u; obj192.KillEnemyDataIds = list261; num3 = 6; List list262 = new List(num3); CollectionsMarshal.SetCount(list262, num3); - span4 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span262[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span262[num4] = null; num4++; - span4[num4] = null; + span262[num4] = null; num4++; - span4[num4] = null; + span262[num4] = null; num4++; - span4[num4] = null; + span262[num4] = null; num4++; - span4[num4] = null; + span262[num4] = null; obj192.CompletionQuestVariablesFlags = list262; reference204 = obj192; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005857u, new Vector3(-336.4157f, 89.00586f, -586.5721f), 397); + span260[index2] = new QuestStep(EInteractionType.Interact, 2005857u, new Vector3(-336.4157f, 89.00586f, -586.5721f), 397); obj191.Steps = list260; reference203 = obj191; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span256[num]; QuestSequence obj193 = new QuestSequence { Sequence = byte.MaxValue @@ -135367,9 +136176,9 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013623u, new Vector3(486.93054f, -51.1414f, 25.986084f), 398) + span263[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013623u, new Vector3(486.93054f, -51.1414f, 25.986084f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, NextQuestId = new QuestId(1723) @@ -135383,16 +136192,16 @@ public static class AssemblyQuestLoader num = 1; List list264 = new List(num); CollectionsMarshal.SetCount(list264, num); - span = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index = 0; - span[index] = "Cacahuetes"; + span264[index] = "Cacahuetes"; questRoot24.Author = list264; index = 6; List list265 = new List(index); CollectionsMarshal.SetCount(list265, index); - span2 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span265[num]; QuestSequence obj194 = new QuestSequence { Sequence = 0 @@ -135400,9 +136209,9 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013623u, new Vector3(486.93054f, -51.1414f, 25.986084f), 398) + span266[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013623u, new Vector3(486.93054f, -51.1414f, 25.986084f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, SkipConditions = new SkipConditions @@ -135416,7 +136225,7 @@ public static class AssemblyQuestLoader obj194.Steps = list266; reference206 = obj194; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span265[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -135424,16 +136233,16 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013624u, new Vector3(-183.61182f, -104.708206f, 505.60767f), 398) + span267[num2] = new QuestStep(EInteractionType.Interact, 1013624u, new Vector3(-183.61182f, -104.708206f, 505.60767f), 398) { Fly = true }; obj195.Steps = list267; reference207 = obj195; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span265[num]; QuestSequence obj196 = new QuestSequence { Sequence = 2 @@ -135441,9 +136250,9 @@ public static class AssemblyQuestLoader num2 = 2; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span268[index2]; QuestStep obj197 = new QuestStep(EInteractionType.Combat, null, new Vector3(-561.82196f, -46.707886f, 300.46533f), 398) { Fly = true, @@ -135452,36 +136261,36 @@ public static class AssemblyQuestLoader num4 = 2; List list269 = new List(num4); CollectionsMarshal.SetCount(list269, num4); - span6 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num3 = 0; - span6[num3] = 4691u; + span269[num3] = 4691u; num3++; - span6[num3] = 4692u; + span269[num3] = 4692u; obj197.KillEnemyDataIds = list269; num3 = 6; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span4 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num4 = 0; - span4[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span270[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span270[num4] = null; num4++; - span4[num4] = null; + span270[num4] = null; num4++; - span4[num4] = null; + span270[num4] = null; num4++; - span4[num4] = null; + span270[num4] = null; num4++; - span4[num4] = null; + span270[num4] = null; obj197.CompletionQuestVariablesFlags = list270; reference209 = obj197; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005859u, new Vector3(-561.82196f, -46.707886f, 300.46533f), 398); + span268[index2] = new QuestStep(EInteractionType.Interact, 2005859u, new Vector3(-561.82196f, -46.707886f, 300.46533f), 398); obj196.Steps = list268; reference208 = obj196; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span265[num]; QuestSequence obj198 = new QuestSequence { Sequence = 3 @@ -135489,16 +136298,16 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013625u, new Vector3(-679.9573f, -100.52397f, 775.1736f), 398) + span271[num2] = new QuestStep(EInteractionType.Interact, 1013625u, new Vector3(-679.9573f, -100.52397f, 775.1736f), 398) { Fly = true }; obj198.Steps = list271; reference210 = obj198; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span265[num]; QuestSequence obj199 = new QuestSequence { Sequence = 4 @@ -135506,9 +136315,9 @@ public static class AssemblyQuestLoader num2 = 2; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span272[index2]; QuestStep obj200 = new QuestStep(EInteractionType.Combat, 1013625u, new Vector3(-679.9573f, -100.52397f, 775.1736f), 398) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -135516,19 +136325,19 @@ public static class AssemblyQuestLoader num4 = 2; List list273 = new List(num4); CollectionsMarshal.SetCount(list273, num4); - span6 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num3 = 0; - span6[num3] = 4690u; + span273[num3] = 4690u; num3++; - span6[num3] = 4691u; + span273[num3] = 4691u; obj200.KillEnemyDataIds = list273; reference212 = obj200; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005861u, new Vector3(-678.4009f, -100.60278f, 778.13367f), 398); + span272[index2] = new QuestStep(EInteractionType.Interact, 2005861u, new Vector3(-678.4009f, -100.60278f, 778.13367f), 398); obj199.Steps = list272; reference211 = obj199; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span265[num]; QuestSequence obj201 = new QuestSequence { Sequence = byte.MaxValue @@ -135536,16 +136345,16 @@ public static class AssemblyQuestLoader index2 = 1; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span274[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.CompleteQuest, 1013625u, new Vector3(-679.9573f, -100.52397f, 775.1736f), 398); num3 = 1; List list275 = new List(num3); CollectionsMarshal.SetCount(list275, num3); - span5 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num4 = 0; - span5[num4] = new DialogueChoice + span275[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBWHM580_01723_Q1_000_000"), @@ -135563,16 +136372,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "Cacahuetes"; + span276[index] = "Cacahuetes"; questRoot25.Author = list276; index = 2; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span277[num]; QuestSequence obj202 = new QuestSequence { Sequence = 0 @@ -135580,9 +136389,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013627u, new Vector3(-679.9573f, -100.52397f, 775.1736f), 398) + span278[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013627u, new Vector3(-679.9573f, -100.52397f, 775.1736f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, SkipConditions = new SkipConditions @@ -135596,7 +136405,7 @@ public static class AssemblyQuestLoader obj202.Steps = list278; reference215 = obj202; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span277[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -135604,9 +136413,9 @@ public static class AssemblyQuestLoader index2 = 3; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span279[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -135634,7 +136443,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span279[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -135646,7 +136455,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span279[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(1725) }; @@ -135659,16 +136468,16 @@ public static class AssemblyQuestLoader num = 1; List list280 = new List(num); CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "Cacahuetes"; + span280[index] = "Cacahuetes"; questRoot26.Author = list280; index = 8; List list281 = new List(index); CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span281[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -135676,9 +136485,9 @@ public static class AssemblyQuestLoader num2 = 3; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span282[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -135706,7 +136515,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span282[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -135718,11 +136527,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span282[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); obj204.Steps = list282; reference217 = obj204; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span281[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -135730,16 +136539,16 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013609u, new Vector3(-44.480103f, -40.949986f, 187.7622f), 154) + span283[num2] = new QuestStep(EInteractionType.Interact, 1013609u, new Vector3(-44.480103f, -40.949986f, 187.7622f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; obj205.Steps = list283; reference218 = obj205; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span281[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -135747,9 +136556,9 @@ public static class AssemblyQuestLoader num2 = 3; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span284[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -135777,7 +136586,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span284[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -135789,11 +136598,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span284[index2] = new QuestStep(EInteractionType.Interact, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); obj206.Steps = list284; reference219 = obj206; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span281[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -135801,16 +136610,16 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013632u, new Vector3(491.38623f, -51.091385f, 34.561646f), 398) + span285[num2] = new QuestStep(EInteractionType.Interact, 1013632u, new Vector3(491.38623f, -51.091385f, 34.561646f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; obj207.Steps = list285; reference220 = obj207; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span281[num]; QuestSequence obj208 = new QuestSequence { Sequence = 4 @@ -135818,9 +136627,9 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013635u, new Vector3(-122.453674f, 0.72138774f, -615.80835f), 398) + span286[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013635u, new Vector3(-122.453674f, 0.72138774f, -615.80835f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -135828,7 +136637,7 @@ public static class AssemblyQuestLoader obj208.Steps = list286; reference221 = obj208; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span281[num]; QuestSequence obj209 = new QuestSequence { Sequence = 5 @@ -135836,13 +136645,13 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013639u, new Vector3(-120.74469f, 0.555462f, -616.6323f), 398); + span287[num2] = new QuestStep(EInteractionType.Interact, 1013639u, new Vector3(-120.74469f, 0.555462f, -616.6323f), 398); obj209.Steps = list287; reference222 = obj209; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span281[num]; QuestSequence obj210 = new QuestSequence { Sequence = 6 @@ -135850,13 +136659,13 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013639u, new Vector3(-120.74469f, 0.555462f, -616.6323f), 398); + span288[index2] = new QuestStep(EInteractionType.Interact, 1013639u, new Vector3(-120.74469f, 0.555462f, -616.6323f), 398); obj210.Steps = list288; reference223 = obj210; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span281[num]; QuestSequence obj211 = new QuestSequence { Sequence = byte.MaxValue @@ -135864,9 +136673,9 @@ public static class AssemblyQuestLoader index2 = 3; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span289[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -135894,7 +136703,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span289[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -135906,7 +136715,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span289[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { NextQuestId = new QuestId(2414) }; @@ -135919,16 +136728,16 @@ public static class AssemblyQuestLoader num = 1; List list290 = new List(num); CollectionsMarshal.SetCount(list290, num); - span = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index = 0; - span[index] = "Thaksin"; + span290[index] = "Thaksin"; questRoot27.Author = list290; index = 6; List list291 = new List(index); CollectionsMarshal.SetCount(list291, index); - span2 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span291[num]; QuestSequence obj212 = new QuestSequence { Sequence = 0 @@ -135936,13 +136745,13 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012170u, new Vector3(102.92212f, 3.6299734f, 65.56799f), 418); + span292[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012170u, new Vector3(102.92212f, 3.6299734f, 65.56799f), 418); obj212.Steps = list292; reference225 = obj212; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span291[num]; QuestSequence obj213 = new QuestSequence { Sequence = 1 @@ -135950,13 +136759,13 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012162u, new Vector3(135.97314f, 24.376427f, 12.619202f), 418); + span293[num2] = new QuestStep(EInteractionType.Interact, 1012162u, new Vector3(135.97314f, 24.376427f, 12.619202f), 418); obj213.Steps = list293; reference226 = obj213; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span291[num]; QuestSequence obj214 = new QuestSequence { Sequence = 2 @@ -135964,13 +136773,13 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012170u, new Vector3(102.92212f, 3.6299734f, 65.56799f), 418); + span294[index2] = new QuestStep(EInteractionType.Interact, 1012170u, new Vector3(102.92212f, 3.6299734f, 65.56799f), 418); obj214.Steps = list294; reference227 = obj214; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span291[num]; QuestSequence obj215 = new QuestSequence { Sequence = 3 @@ -135978,74 +136787,74 @@ public static class AssemblyQuestLoader index2 = 3; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - ref QuestStep reference229 = ref span3[num2]; + ref QuestStep reference229 = ref span295[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1014711u, new Vector3(58.03003f, -7.146736f, 82.41394f), 418); num4 = 6; List list296 = new List(num4); CollectionsMarshal.SetCount(list296, num4); - span4 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num3 = 0; - span4[num3] = null; + span296[num3] = null; num3++; - span4[num3] = null; + span296[num3] = null; num3++; - span4[num3] = null; + span296[num3] = null; num3++; - span4[num3] = null; + span296[num3] = null; num3++; - span4[num3] = null; + span296[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span296[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list296; reference229 = questStep14; num2++; - ref QuestStep reference230 = ref span3[num2]; + ref QuestStep reference230 = ref span295[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1014712u, new Vector3(93.91919f, -19.941168f, 78.20239f), 418); num3 = 6; List list297 = new List(num3); CollectionsMarshal.SetCount(list297, num3); - span4 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num4 = 0; - span4[num4] = null; + span297[num4] = null; num4++; - span4[num4] = null; + span297[num4] = null; num4++; - span4[num4] = null; + span297[num4] = null; num4++; - span4[num4] = null; + span297[num4] = null; num4++; - span4[num4] = null; + span297[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span297[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list297; reference230 = questStep15; num2++; - ref QuestStep reference231 = ref span3[num2]; + ref QuestStep reference231 = ref span295[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1014713u, new Vector3(131.9447f, -20.000105f, 62.027832f), 418); num4 = 6; List list298 = new List(num4); CollectionsMarshal.SetCount(list298, num4); - span4 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num3 = 0; - span4[num3] = null; + span298[num3] = null; num3++; - span4[num3] = null; + span298[num3] = null; num3++; - span4[num3] = null; + span298[num3] = null; num3++; - span4[num3] = null; + span298[num3] = null; num3++; - span4[num3] = null; + span298[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span298[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list298; reference231 = questStep16; obj215.Steps = list295; reference228 = obj215; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span291[num]; QuestSequence obj216 = new QuestSequence { Sequence = 4 @@ -136053,13 +136862,13 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014714u, new Vector3(23.178406f, -12.020877f, 35.294067f), 418); + span299[index2] = new QuestStep(EInteractionType.Interact, 1014714u, new Vector3(23.178406f, -12.020877f, 35.294067f), 418); obj216.Steps = list299; reference232 = obj216; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span291[num]; QuestSequence obj217 = new QuestSequence { Sequence = byte.MaxValue @@ -136067,9 +136876,9 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012170u, new Vector3(102.92212f, 3.6299734f, 65.56799f), 418); + span300[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012170u, new Vector3(102.92212f, 3.6299734f, 65.56799f), 418); obj217.Steps = list300; reference233 = obj217; questRoot27.QuestSequence = list291; @@ -136079,16 +136888,16 @@ public static class AssemblyQuestLoader num = 1; List list301 = new List(num); CollectionsMarshal.SetCount(list301, num); - span = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index = 0; - span[index] = "JerryWester"; + span301[index] = "JerryWester"; questRoot28.Author = list301; index = 3; List list302 = new List(index); CollectionsMarshal.SetCount(list302, index); - span2 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span302[num]; QuestSequence obj218 = new QuestSequence { Sequence = 0 @@ -136096,13 +136905,13 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011240u, new Vector3(493.15625f, 200.2377f, 663.01965f), 397); + span303[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011240u, new Vector3(493.15625f, 200.2377f, 663.01965f), 397); obj218.Steps = list303; reference234 = obj218; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span302[num]; QuestSequence obj219 = new QuestSequence { Sequence = 1 @@ -136110,9 +136919,9 @@ public static class AssemblyQuestLoader index2 = 1; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - ref QuestStep reference236 = ref span3[num2]; + ref QuestStep reference236 = ref span304[num2]; QuestStep obj220 = new QuestStep(EInteractionType.Combat, null, new Vector3(419.65634f, 162.0455f, -176.55469f), 397) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -136120,9 +136929,9 @@ public static class AssemblyQuestLoader num3 = 1; List list305 = new List(num3); CollectionsMarshal.SetCount(list305, num3); - Span span7 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num4 = 0; - span7[num4] = new ComplexCombatData + span305[num4] = new ComplexCombatData { DataId = 4802u, MinimumKillCount = 3u @@ -136132,7 +136941,7 @@ public static class AssemblyQuestLoader obj219.Steps = list304; reference235 = obj219; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span302[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -136140,14 +136949,14 @@ public static class AssemblyQuestLoader num2 = 2; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(524.6143f, 212.77472f, 703.436f), 397) + span306[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(524.6143f, 212.77472f, 703.436f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011240u, new Vector3(493.15625f, 200.2377f, 663.01965f), 397); + span306[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011240u, new Vector3(493.15625f, 200.2377f, 663.01965f), 397); obj221.Steps = list306; reference237 = obj221; questRoot28.QuestSequence = list302; @@ -136157,16 +136966,16 @@ public static class AssemblyQuestLoader num = 1; List list307 = new List(num); CollectionsMarshal.SetCount(list307, num); - span = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index = 0; - span[index] = "JerryWester"; + span307[index] = "JerryWester"; questRoot29.Author = list307; index = 4; List list308 = new List(index); CollectionsMarshal.SetCount(list308, index); - span2 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num = 0; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span308[num]; QuestSequence obj222 = new QuestSequence { Sequence = 0 @@ -136174,13 +136983,13 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span309[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj222.Steps = list309; reference238 = obj222; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span308[num]; QuestSequence obj223 = new QuestSequence { Sequence = 1 @@ -136188,9 +136997,9 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - ref QuestStep reference240 = ref span3[index2]; + ref QuestStep reference240 = ref span310[index2]; QuestStep obj224 = new QuestStep(EInteractionType.Combat, null, new Vector3(-333.82166f, -182.95169f, 718.7151f), 401) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -136198,9 +137007,9 @@ public static class AssemblyQuestLoader num4 = 1; List list311 = new List(num4); CollectionsMarshal.SetCount(list311, num4); - span7 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span7[num3] = new ComplexCombatData + span311[num3] = new ComplexCombatData { DataId = 4813u, MinimumKillCount = 1u, @@ -136212,7 +137021,7 @@ public static class AssemblyQuestLoader obj223.Steps = list310; reference239 = obj223; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span308[num]; QuestSequence obj225 = new QuestSequence { Sequence = 2 @@ -136220,9 +137029,9 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - ref QuestStep reference242 = ref span3[num2]; + ref QuestStep reference242 = ref span312[num2]; QuestStep obj226 = new QuestStep(EInteractionType.Combat, null, new Vector3(-333.82166f, -182.95169f, 718.7151f), 401) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -136230,9 +137039,9 @@ public static class AssemblyQuestLoader num3 = 1; List list313 = new List(num3); CollectionsMarshal.SetCount(list313, num3); - span7 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num4 = 0; - span7[num4] = new ComplexCombatData + span313[num4] = new ComplexCombatData { DataId = 4813u, MinimumKillCount = 1u, @@ -136244,7 +137053,7 @@ public static class AssemblyQuestLoader obj225.Steps = list312; reference241 = obj225; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span308[num]; QuestSequence obj227 = new QuestSequence { Sequence = byte.MaxValue @@ -136252,9 +137061,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span314[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj227.Steps = list314; reference243 = obj227; questRoot29.QuestSequence = list308; @@ -136299,9 +137108,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, null, new Vector3(-245.22125f, 122.768654f, -59.46304f), 397) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -136309,9 +137118,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new ComplexCombatData + span5[index3] = new ComplexCombatData { DataId = 3993u, MinimumKillCount = 4u @@ -136329,9 +137138,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011910u, new Vector3(-298.26813f, 126.67049f, -1.4191895f), 397); + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011910u, new Vector3(-298.26813f, 126.67049f, -1.4191895f), 397); obj4.Steps = list6; reference4 = obj4; questRoot.QuestSequence = list2; @@ -136341,16 +137150,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "JerryWester"; + span7[index] = "JerryWester"; questRoot2.Author = list7; index = 3; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -136358,13 +137167,13 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -136372,9 +137181,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span10[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, null, new Vector3(-334.73944f, 115.3904f, -107.88696f), 397) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -136382,9 +137191,9 @@ public static class AssemblyQuestLoader index3 = 1; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span4[num3] = new ComplexCombatData + span11[num3] = new ComplexCombatData { DataId = 4464u, MinimumKillCount = 3u @@ -136394,7 +137203,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -136402,9 +137211,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); obj8.Steps = list12; reference8 = obj8; questRoot2.QuestSequence = list8; @@ -136414,16 +137223,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "Thaksin"; + span13[index] = "Thaksin"; questRoot3.Author = list13; index = 5; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -136431,13 +137240,13 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -136445,13 +137254,13 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014133u, new Vector3(-259.84595f, 126.44779f, 1.9073486f), 397); + span16[num2] = new QuestStep(EInteractionType.Interact, 1014133u, new Vector3(-259.84595f, 126.44779f, 1.9073486f), 397); obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -136459,74 +137268,74 @@ public static class AssemblyQuestLoader num2 = 3; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span17[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2006005u, new Vector3(-157.70203f, 110.73462f, -52.414795f), 397); num3 = 6; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - Span span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list18; reference12 = questStep; index2++; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span17[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2006006u, new Vector3(-228.25977f, 112.47424f, -127.55017f), 397); index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list19; reference13 = questStep2; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span17[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2006007u, new Vector3(-348.10413f, 116.50256f, -91.93567f), 397); num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span20[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list20; reference14 = questStep3; obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = 3 @@ -136534,13 +137343,13 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014133u, new Vector3(-259.84595f, 126.44779f, 1.9073486f), 397); + span21[num2] = new QuestStep(EInteractionType.Interact, 1014133u, new Vector3(-259.84595f, 126.44779f, 1.9073486f), 397); obj12.Steps = list21; reference15 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span14[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -136548,9 +137357,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span22[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { NextQuestId = new QuestId(1764) }; @@ -136563,16 +137372,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "Thaksin"; + span23[index] = "Thaksin"; questRoot4.Author = list23; index = 5; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span24[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -136580,13 +137389,13 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span25[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj14.Steps = list25; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span24[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -136594,13 +137403,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014134u, new Vector3(-293.23267f, 126.85495f, 5.2643433f), 397); + span26[index2] = new QuestStep(EInteractionType.Interact, 1014134u, new Vector3(-293.23267f, 126.85495f, 5.2643433f), 397); obj15.Steps = list26; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span24[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -136608,14 +137417,14 @@ public static class AssemblyQuestLoader index2 = 2; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014136u, new Vector3(292.74426f, 132.44626f, -244.73944f), 397) + span27[num2] = new QuestStep(EInteractionType.Interact, 1014136u, new Vector3(292.74426f, 132.44626f, -244.73944f), 397) { Fly = true }; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span27[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, 4041u, new Vector3(289.0053f, 132.30807f, -233.57523f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -136623,15 +137432,15 @@ public static class AssemblyQuestLoader index3 = 1; List list28 = new List(index3); CollectionsMarshal.SetCount(list28, index3); - Span span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span6[num3] = 4041u; + span28[num3] = 4041u; obj17.KillEnemyDataIds = list28; reference20 = obj17; obj16.Steps = list27; reference19 = obj16; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span24[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -136639,13 +137448,13 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014136u, new Vector3(292.74426f, 132.44626f, -244.73944f), 397); + span29[index2] = new QuestStep(EInteractionType.Interact, 1014136u, new Vector3(292.74426f, 132.44626f, -244.73944f), 397); obj18.Steps = list29; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span24[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -136653,9 +137462,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span30[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { Fly = true, NextQuestId = new QuestId(1765) @@ -136669,16 +137478,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "Thaksin"; + span31[index] = "Thaksin"; questRoot5.Author = list31; index = 5; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span32[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -136686,13 +137495,13 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span33[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj20.Steps = list33; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span32[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -136700,16 +137509,16 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014138u, new Vector3(-219.19586f, 112.21238f, -244.1596f), 397) + span34[num2] = new QuestStep(EInteractionType.Interact, 1014138u, new Vector3(-219.19586f, 112.21238f, -244.1596f), 397) { Fly = true }; obj21.Steps = list34; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -136717,9 +137526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span35[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 4470u, new Vector3(-468.44992f, 93.85853f, -506.40417f), 397) { Fly = true, @@ -136728,15 +137537,15 @@ public static class AssemblyQuestLoader num3 = 1; List list36 = new List(num3); CollectionsMarshal.SetCount(list36, num3); - span6 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index3 = 0; - span6[index3] = 4470u; + span36[index3] = 4470u; obj23.KillEnemyDataIds = list36; reference26 = obj23; obj22.Steps = list35; reference25 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -136744,18 +137553,18 @@ public static class AssemblyQuestLoader index2 = 2; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-219.1624f, 112.29031f, -239.88861f), 397) + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-219.1624f, 112.29031f, -239.88861f), 397) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014138u, new Vector3(-219.19586f, 112.21238f, -244.1596f), 397); + span37[num2] = new QuestStep(EInteractionType.Interact, 1014138u, new Vector3(-219.19586f, 112.21238f, -244.1596f), 397); obj24.Steps = list37; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -136763,9 +137572,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span38[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { Fly = true, NextQuestId = new QuestId(1766) @@ -136779,16 +137588,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "Thaksin"; + span39[index] = "Thaksin"; questRoot6.Author = list39; index = 6; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -136796,13 +137605,13 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span41[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj26.Steps = list41; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -136810,16 +137619,16 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014138u, new Vector3(-219.19586f, 112.21238f, -244.1596f), 397) + span42[index2] = new QuestStep(EInteractionType.Interact, 1014138u, new Vector3(-219.19586f, 112.21238f, -244.1596f), 397) { Fly = true }; obj27.Steps = list42; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -136827,16 +137636,16 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014140u, new Vector3(-472.19043f, 93.87282f, -503.7156f), 397) + span43[num2] = new QuestStep(EInteractionType.Interact, 1014140u, new Vector3(-472.19043f, 93.87282f, -503.7156f), 397) { Fly = true }; obj28.Steps = list43; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -136844,9 +137653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span44[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, 4468u, new Vector3(-696.8278f, 100.08534f, -603.926f), 397) { StopDistance = 0.5f, @@ -136856,15 +137665,15 @@ public static class AssemblyQuestLoader index3 = 1; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span6[num3] = 4468u; + span45[num3] = 4468u; obj30.KillEnemyDataIds = list45; reference33 = obj30; obj29.Steps = list44; reference32 = obj29; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span40[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -136872,16 +137681,16 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014140u, new Vector3(-472.19043f, 93.87282f, -503.7156f), 397) + span46[num2] = new QuestStep(EInteractionType.Interact, 1014140u, new Vector3(-472.19043f, 93.87282f, -503.7156f), 397) { Fly = true }; obj31.Steps = list46; reference34 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span40[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -136889,9 +137698,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { Fly = true, NextQuestId = new QuestId(1769) @@ -136905,16 +137714,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "Thaksin"; + span48[index] = "Thaksin"; questRoot7.Author = list48; index = 11; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span49[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -136922,13 +137731,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj33.Steps = list50; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -136936,16 +137745,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014142u, new Vector3(-290.33344f, 76.98337f, -259.93744f), 397) + span51[index2] = new QuestStep(EInteractionType.Interact, 1014142u, new Vector3(-290.33344f, 76.98337f, -259.93744f), 397) { Fly = true }; obj34.Steps = list51; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -136953,13 +137762,13 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006013u, new Vector3(-287.76996f, 77.74463f, -278.00415f), 397); + span52[num2] = new QuestStep(EInteractionType.Interact, 2006013u, new Vector3(-287.76996f, 77.74463f, -278.00415f), 397); obj35.Steps = list52; reference38 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -136967,13 +137776,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014142u, new Vector3(-290.33344f, 76.98337f, -259.93744f), 397); + span53[index2] = new QuestStep(EInteractionType.Interact, 1014142u, new Vector3(-290.33344f, 76.98337f, -259.93744f), 397); obj36.Steps = list53; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span49[num]; QuestSequence obj37 = new QuestSequence { Sequence = 4 @@ -136981,11 +137790,11 @@ public static class AssemblyQuestLoader index2 = 2; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006014u, new Vector3(-291.8593f, 76.98169f, -261.0056f), 397); + span54[num2] = new QuestStep(EInteractionType.Interact, 2006014u, new Vector3(-291.8593f, 76.98169f, -261.0056f), 397); num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span54[num2]; QuestStep obj38 = new QuestStep(EInteractionType.Combat, 4037u, new Vector3(-285.1214f, 76.98337f, -275.5287f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -136993,15 +137802,15 @@ public static class AssemblyQuestLoader num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span6 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index3 = 0; - span6[index3] = 4037u; + span55[index3] = 4037u; obj38.KillEnemyDataIds = list55; reference41 = obj38; obj37.Steps = list54; reference40 = obj37; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj39 = new QuestSequence { Sequence = 5 @@ -137009,13 +137818,13 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014142u, new Vector3(-290.33344f, 76.98337f, -259.93744f), 397); + span56[index2] = new QuestStep(EInteractionType.Interact, 1014142u, new Vector3(-290.33344f, 76.98337f, -259.93744f), 397); obj39.Steps = list56; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span49[num]; QuestSequence obj40 = new QuestSequence { Sequence = 6 @@ -137023,16 +137832,16 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span57[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { Fly = true }; obj40.Steps = list57; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span49[num]; QuestSequence obj41 = new QuestSequence { Sequence = 7 @@ -137040,13 +137849,13 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014144u, new Vector3(-258.16742f, 126.98671f, 12.77179f), 397); + span58[index2] = new QuestStep(EInteractionType.Interact, 1014144u, new Vector3(-258.16742f, 126.98671f, 12.77179f), 397); obj41.Steps = list58; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span49[num]; QuestSequence obj42 = new QuestSequence { Sequence = 8 @@ -137054,13 +137863,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006015u, new Vector3(-252.33844f, 127.00073f, 11.093262f), 397); + span59[num2] = new QuestStep(EInteractionType.Interact, 2006015u, new Vector3(-252.33844f, 127.00073f, 11.093262f), 397); obj42.Steps = list59; reference45 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span49[num]; QuestSequence obj43 = new QuestSequence { Sequence = 9 @@ -137068,13 +137877,13 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014144u, new Vector3(-258.16742f, 126.98671f, 12.77179f), 397); + span60[index2] = new QuestStep(EInteractionType.Interact, 1014144u, new Vector3(-258.16742f, 126.98671f, 12.77179f), 397); obj43.Steps = list60; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span49[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -137082,9 +137891,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span61[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj44.Steps = list61; reference47 = obj44; questRoot7.QuestSequence = list49; @@ -137094,16 +137903,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "JerryWester"; + span62[index] = "JerryWester"; questRoot8.Author = list62; index = 3; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span63[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -137111,13 +137920,13 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); + span64[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); obj45.Steps = list64; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span63[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -137125,34 +137934,34 @@ public static class AssemblyQuestLoader index2 = 8; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span65[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(627.76666f, -26.098835f, -408.3923f), 398); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 6; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span66[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list66; skipConditions.StepIf = skipStepConditions; questStep4.SkipConditions = skipConditions; reference50 = questStep4; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span65[num2]; QuestStep obj47 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(643.6058f, -17.959486f, -409.5136f), 398) { DisableNavmesh = true @@ -137162,25 +137971,25 @@ public static class AssemblyQuestLoader num3 = 6; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span67[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list67; skipConditions2.StepIf = skipStepConditions2; obj47.SkipConditions = skipConditions2; reference51 = obj47; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span65[num2]; QuestStep obj48 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(681.08307f, -23.861216f, -313.61807f), 398) { DisableNavmesh = true @@ -137190,46 +137999,46 @@ public static class AssemblyQuestLoader index3 = 6; List list68 = new List(index3); CollectionsMarshal.SetCount(list68, index3); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span68[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list68; skipConditions3.StepIf = skipStepConditions3; obj48.SkipConditions = skipConditions3; reference52 = obj48; num2++; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span65[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1011932u, new Vector3(685.96924f, -24.382862f, -269.06238f), 398); num3 = 6; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span5 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index3 = 0; - span5[index3] = null; + span69[index3] = null; index3++; - span5[index3] = null; + span69[index3] = null; index3++; - span5[index3] = null; + span69[index3] = null; index3++; - span5[index3] = null; + span69[index3] = null; index3++; - span5[index3] = null; + span69[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span69[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list69; reference53 = questStep5; num2++; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span65[num2]; QuestStep obj49 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(698.47815f, -24.308271f, -262.69476f), 398) { Mount = true @@ -137239,25 +138048,25 @@ public static class AssemblyQuestLoader index3 = 6; List list70 = new List(index3); CollectionsMarshal.SetCount(list70, index3); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span70[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list70; skipConditions4.StepIf = skipStepConditions4; obj49.SkipConditions = skipConditions4; reference54 = obj49; num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span65[num2]; QuestStep obj50 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(725.30743f, -43.07919f, -208.64124f), 398) { DisableNavmesh = true @@ -137267,69 +138076,69 @@ public static class AssemblyQuestLoader num3 = 6; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span71[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list71; skipConditions5.StepIf = skipStepConditions5; obj50.SkipConditions = skipConditions5; reference55 = obj50; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span65[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1011924u, new Vector3(849.0576f, -37.669926f, -39.56665f), 398); index3 = 6; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span72[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list72; reference56 = questStep6; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span65[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1011923u, new Vector3(711.1161f, -36.390835f, 198.10791f), 398); num3 = 6; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span73[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list73; reference57 = questStep7; obj46.Steps = list65; reference49 = obj46; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span63[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -137337,9 +138146,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span74[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; @@ -137352,16 +138161,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "JerryWester"; + span75[index] = "JerryWester"; questRoot9.Author = list75; index = 3; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span76[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -137369,13 +138178,13 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398); + span77[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398); obj52.Steps = list77; reference59 = obj52; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span76[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -137383,11 +138192,11 @@ public static class AssemblyQuestLoader num2 = 2; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(67.682434f, -49.685223f, -148.21802f), 398); + span78[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(67.682434f, -49.685223f, -148.21802f), 398); index2++; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span78[index2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, 4001u, new Vector3(179.33923f, -108.80406f, 597.07007f), 398) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -137395,9 +138204,9 @@ public static class AssemblyQuestLoader index3 = 1; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span4[num3] = new ComplexCombatData + span79[num3] = new ComplexCombatData { DataId = 4001u, MinimumKillCount = 2u, @@ -137409,7 +138218,7 @@ public static class AssemblyQuestLoader obj53.Steps = list78; reference60 = obj53; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -137417,11 +138226,11 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.535545f, -49.45454f, -149.54617f), 398); + span80[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.535545f, -49.45454f, -149.54617f), 398); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398); + span80[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011929u, new Vector3(70.81714f, -49.2083f, -141.55798f), 398); obj55.Steps = list80; reference62 = obj55; questRoot9.QuestSequence = list76; @@ -137431,16 +138240,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "Thaksin"; + span81[index] = "Thaksin"; questRoot10.Author = list81; index = 3; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span82[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -137448,16 +138257,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) + span83[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) { Fly = true }; obj56.Steps = list83; reference63 = obj56; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span82[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -137465,9 +138274,9 @@ public static class AssemblyQuestLoader index2 = 2; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span84[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 2005617u, new Vector3(197.22278f, -99.931335f, 644.4646f), 398) { StopDistance = 0.5f, @@ -137476,23 +138285,23 @@ public static class AssemblyQuestLoader num3 = 6; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span5 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index3 = 0; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span85[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj58.CompletionQuestVariablesFlags = list85; reference65 = obj58; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span84[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Interact, 2005618u, new Vector3(287.64783f, -94.10242f, 597.9553f), 398) { StopDistance = 0.5f, @@ -137501,25 +138310,25 @@ public static class AssemblyQuestLoader index3 = 6; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj59.CompletionQuestVariablesFlags = list86; reference66 = obj59; obj57.Steps = list84; reference64 = obj57; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span82[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -137527,9 +138336,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) + span87[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) { Fly = true, NextQuestId = new QuestId(1793) @@ -137543,16 +138352,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "Thaksin"; + span88[index] = "Thaksin"; questRoot11.Author = list88; index = 3; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span89[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -137560,16 +138369,16 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) { Fly = true }; obj61.Steps = list90; reference68 = obj61; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span89[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -137577,9 +138386,9 @@ public static class AssemblyQuestLoader num2 = 4; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span91[index2]; QuestStep obj63 = new QuestStep(EInteractionType.Interact, 2005636u, new Vector3(-247.21143f, -77.62268f, 819.4857f), 398) { Fly = true @@ -137587,23 +138396,23 @@ public static class AssemblyQuestLoader num3 = 6; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span92[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj63.CompletionQuestVariablesFlags = list92; reference70 = obj63; index2++; - ref QuestStep reference71 = ref span3[index2]; + ref QuestStep reference71 = ref span91[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 2005635u, new Vector3(-187.24353f, -84.85547f, 733.51636f), 398) { Fly = true @@ -137611,23 +138420,23 @@ public static class AssemblyQuestLoader index3 = 6; List list93 = new List(index3); CollectionsMarshal.SetCount(list93, index3); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span93[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list93; reference71 = obj64; index2++; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span91[index2]; QuestStep obj65 = new QuestStep(EInteractionType.Interact, 2005633u, new Vector3(-273.518f, -82.47504f, 644.6478f), 398) { Fly = true @@ -137635,23 +138444,23 @@ public static class AssemblyQuestLoader num3 = 6; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index3 = 0; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span94[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj65.CompletionQuestVariablesFlags = list94; reference72 = obj65; index2++; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span91[index2]; QuestStep obj66 = new QuestStep(EInteractionType.Interact, 2005634u, new Vector3(-307.3015f, -80.1557f, 665.6748f), 398) { Fly = true @@ -137659,25 +138468,25 @@ public static class AssemblyQuestLoader index3 = 6; List list95 = new List(index3); CollectionsMarshal.SetCount(list95, index3); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = null; + span95[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span95[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj66.CompletionQuestVariablesFlags = list95; reference73 = obj66; obj62.Steps = list91; reference69 = obj62; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span89[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -137685,9 +138494,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) + span96[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011931u, new Vector3(56.839844f, -49.92323f, -135.91211f), 398) { Fly = true }; @@ -137700,16 +138509,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "JerryWester"; + span97[index] = "JerryWester"; questRoot12.Author = list97; index = 3; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span98[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -137717,9 +138526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span99[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, SkipConditions = new SkipConditions @@ -137733,7 +138542,7 @@ public static class AssemblyQuestLoader obj68.Steps = list99; reference75 = obj68; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span98[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -137741,34 +138550,34 @@ public static class AssemblyQuestLoader index2 = 8; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span100[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(627.76666f, -26.098835f, -408.3923f), 398); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); num3 = 6; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span101[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list101; skipConditions6.StepIf = skipStepConditions6; questStep8.SkipConditions = skipConditions6; reference77 = questStep8; num2++; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span100[num2]; QuestStep obj70 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(643.6058f, -17.959486f, -409.5136f), 398) { DisableNavmesh = true @@ -137778,25 +138587,25 @@ public static class AssemblyQuestLoader index3 = 6; List list102 = new List(index3); CollectionsMarshal.SetCount(list102, index3); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = null; + span102[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span102[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list102; skipConditions7.StepIf = skipStepConditions7; obj70.SkipConditions = skipConditions7; reference78 = obj70; num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span100[num2]; QuestStep obj71 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(681.08307f, -23.861216f, -313.61807f), 398) { DisableNavmesh = true @@ -137806,46 +138615,46 @@ public static class AssemblyQuestLoader num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index3 = 0; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span103[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list103; skipConditions8.StepIf = skipStepConditions8; obj71.SkipConditions = skipConditions8; reference79 = obj71; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span100[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1011932u, new Vector3(685.96924f, -24.382862f, -269.06238f), 398); index3 = 6; List list104 = new List(index3); CollectionsMarshal.SetCount(list104, index3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span104[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list104; reference80 = questStep9; num2++; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span100[num2]; QuestStep obj72 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(698.47815f, -24.308271f, -262.69476f), 398) { Mount = true @@ -137855,25 +138664,25 @@ public static class AssemblyQuestLoader num3 = 6; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span105[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list105; skipConditions9.StepIf = skipStepConditions9; obj72.SkipConditions = skipConditions9; reference81 = obj72; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span100[num2]; QuestStep obj73 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(725.30743f, -43.07919f, -208.64124f), 398) { DisableNavmesh = true @@ -137883,69 +138692,69 @@ public static class AssemblyQuestLoader index3 = 6; List list106 = new List(index3); CollectionsMarshal.SetCount(list106, index3); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = null; + span106[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span106[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list106; skipConditions10.StepIf = skipStepConditions10; obj73.SkipConditions = skipConditions10; reference82 = obj73; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span100[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1011924u, new Vector3(849.0576f, -37.669926f, -39.56665f), 398); num3 = 6; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index3 = 0; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = null; + span107[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span107[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list107; reference83 = questStep10; num2++; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span100[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1011923u, new Vector3(711.1161f, -36.390835f, 198.10791f), 398); index3 = 6; List list108 = new List(index3); CollectionsMarshal.SetCount(list108, index3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span5[num3] = null; + span108[num3] = null; num3++; - span5[num3] = null; + span108[num3] = null; num3++; - span5[num3] = null; + span108[num3] = null; num3++; - span5[num3] = null; + span108[num3] = null; num3++; - span5[num3] = null; + span108[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span108[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list108; reference84 = questStep11; obj69.Steps = list100; reference76 = obj69; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span98[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -137953,9 +138762,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; @@ -138013,16 +138822,16 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-334.08136f, 40.34739f, 18.237068f), 398); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-334.08136f, 40.34739f, 18.237068f), 398); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-324.42703f, -22.971008f, 51.45664f), 398) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-324.42703f, -22.971008f, 51.45664f), 398) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013406u, new Vector3(-411.52057f, -35.095f, 231.46399f), 398); + span4[num2] = new QuestStep(EInteractionType.Interact, 1013406u, new Vector3(-411.52057f, -35.095f, 231.46399f), 398); obj2.Steps = list4; reference2 = obj2; num++; @@ -138034,9 +138843,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Combat, null, new Vector3(-431.6009f, -34.79498f, 250.46066f), 398) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -138044,9 +138853,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = 4494u; + span6[index3] = 4494u; obj4.KillEnemyDataIds = list6; reference4 = obj4; obj3.Steps = list5; @@ -138060,9 +138869,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013407u, new Vector3(-408.40778f, -34.191658f, 238.48315f), 398); + span7[num2] = new QuestStep(EInteractionType.Interact, 1013407u, new Vector3(-408.40778f, -34.191658f, 238.48315f), 398); obj5.Steps = list7; reference5 = obj5; num++; @@ -138074,9 +138883,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span8[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, null, new Vector3(-431.6009f, -34.79498f, 250.46066f), 398) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -138084,9 +138893,9 @@ public static class AssemblyQuestLoader index3 = 1; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span4[num3] = 4495u; + span9[num3] = 4495u; obj7.KillEnemyDataIds = list9; reference7 = obj7; obj6.Steps = list8; @@ -138100,9 +138909,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013408u, new Vector3(-409.87262f, -34.650936f, 234.88208f), 398); + span10[num2] = new QuestStep(EInteractionType.Interact, 1013408u, new Vector3(-409.87262f, -34.650936f, 234.88208f), 398); obj8.Steps = list10; reference8 = obj8; num++; @@ -138114,9 +138923,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span11[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Combat, null, new Vector3(-431.6009f, -34.79498f, 250.46066f), 398) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -138124,9 +138933,9 @@ public static class AssemblyQuestLoader num3 = 1; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index3 = 0; - span4[index3] = 4496u; + span12[index3] = 4496u; obj10.KillEnemyDataIds = list12; reference10 = obj10; obj9.Steps = list11; @@ -138140,9 +138949,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011937u, new Vector3(-305.56195f, 39.04307f, 22.9953f), 398) + span13[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011937u, new Vector3(-305.56195f, 39.04307f, 22.9953f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; @@ -138155,16 +138964,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "JerryWester"; + span14[index] = "JerryWester"; questRoot2.Author = list14; index = 3; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -138172,13 +138981,13 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012284u, new Vector3(363.24097f, -73.25598f, 678.4314f), 400); + span16[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012284u, new Vector3(363.24097f, -73.25598f, 678.4314f), 400); obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -138186,9 +138995,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span17[num2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, null, new Vector3(709.88654f, -38.038876f, 491.74997f), 400) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -138196,9 +139005,9 @@ public static class AssemblyQuestLoader index3 = 1; List list18 = new List(index3); CollectionsMarshal.SetCount(list18, index3); - Span span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = new ComplexCombatData + span18[num3] = new ComplexCombatData { DataId = 4039u, MinimumKillCount = 3u @@ -138208,7 +139017,7 @@ public static class AssemblyQuestLoader obj13.Steps = list17; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span15[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -138216,9 +139025,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012284u, new Vector3(363.24097f, -73.25598f, 678.4314f), 400) + span19[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012284u, new Vector3(363.24097f, -73.25598f, 678.4314f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; @@ -138231,16 +139040,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; index = 6; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -138248,9 +139057,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014424u, new Vector3(357.47314f, 2.7662196f, 638.3002f), 400) + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014424u, new Vector3(357.47314f, 2.7662196f, 638.3002f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -138265,7 +139074,7 @@ public static class AssemblyQuestLoader obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -138273,16 +139082,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014425u, new Vector3(475.7915f, -4.4960318f, 722.13306f), 400) + span23[index2] = new QuestStep(EInteractionType.Interact, 1014425u, new Vector3(475.7915f, -4.4960318f, 722.13306f), 400) { Fly = true }; obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -138290,13 +139099,13 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014427u, new Vector3(474.6012f, -4.4750566f, 721.5532f), 400); + span24[num2] = new QuestStep(EInteractionType.Interact, 1014427u, new Vector3(474.6012f, -4.4750566f, 721.5532f), 400); obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj19 = new QuestSequence { Sequence = 3 @@ -138304,16 +139113,16 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(769.16034f, -9.491294f, 286.96594f), 400) + span25[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(769.16034f, -9.491294f, 286.96594f), 400) { Fly = true }; obj19.Steps = list25; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span21[num]; QuestSequence obj20 = new QuestSequence { Sequence = 4 @@ -138321,9 +139130,9 @@ public static class AssemblyQuestLoader index2 = 2; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span26[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, null, new Vector3(769.16034f, -9.491294f, 286.96594f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -138331,20 +139140,20 @@ public static class AssemblyQuestLoader num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span4[index3] = 4039u; + span27[index3] = 4039u; obj21.KillEnemyDataIds = list27; reference21 = obj21; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014426u, new Vector3(770.2295f, -9.491293f, 287.95288f), 400) + span26[num2] = new QuestStep(EInteractionType.Interact, 1014426u, new Vector3(770.2295f, -9.491293f, 287.95288f), 400) { StopDistance = 7f }; obj20.Steps = list26; reference20 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span21[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -138352,9 +139161,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014427u, new Vector3(474.6012f, -4.4750566f, 721.5532f), 400) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014427u, new Vector3(474.6012f, -4.4750566f, 721.5532f), 400) { Fly = true, NextQuestId = new QuestId(1824) @@ -138368,16 +139177,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot4.Author = list29; index = 3; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -138385,13 +139194,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012285u, new Vector3(247.11987f, -42.33362f, 565.3314f), 400); + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012285u, new Vector3(247.11987f, -42.33362f, 565.3314f), 400); obj23.Steps = list31; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -138399,9 +139208,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span32[index2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, null, new Vector3(456.25598f, -27.669996f, 157.59406f), 400) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -138409,9 +139218,9 @@ public static class AssemblyQuestLoader index3 = 1; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = new ComplexCombatData + span33[num3] = new ComplexCombatData { DataId = 3999u, MinimumKillCount = 3u @@ -138421,7 +139230,7 @@ public static class AssemblyQuestLoader obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -138429,11 +139238,11 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(83.82025f, -24.433022f, 150.46234f), 400); + span34[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(83.82025f, -24.433022f, 150.46234f), 400); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012288u, new Vector3(-47.04364f, -8.866012f, 165.94177f), 400); + span34[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012288u, new Vector3(-47.04364f, -8.866012f, 165.94177f), 400); obj26.Steps = list34; reference26 = obj26; questRoot4.QuestSequence = list30; @@ -138443,16 +139252,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "liza"; + span35[index] = "liza"; questRoot5.Author = list35; index = 10; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span36[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -138460,9 +139269,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014429u, new Vector3(-77.34796f, -8.655561f, 165.23987f), 400) + span37[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014429u, new Vector3(-77.34796f, -8.655561f, 165.23987f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -138477,7 +139286,7 @@ public static class AssemblyQuestLoader obj27.Steps = list37; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span36[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -138485,13 +139294,13 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014431u, new Vector3(-77.37854f, -8.6555605f, 166.36902f), 400); + span38[num2] = new QuestStep(EInteractionType.Interact, 1014431u, new Vector3(-77.37854f, -8.6555605f, 166.36902f), 400); obj28.Steps = list38; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -138499,16 +139308,16 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) + span39[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) { Fly = true }; obj29.Steps = list39; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span36[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -138516,9 +139325,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span40[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Combat, null, new Vector3(318.27338f, -29.677633f, -148.89816f), 400) { Fly = true, @@ -138527,9 +139336,9 @@ public static class AssemblyQuestLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span5[index3] = new ComplexCombatData + span41[index3] = new ComplexCombatData { DataId = 4470u, MinimumKillCount = 1u @@ -138539,7 +139348,7 @@ public static class AssemblyQuestLoader obj30.Steps = list40; reference30 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span36[num]; QuestSequence obj32 = new QuestSequence { Sequence = 4 @@ -138547,16 +139356,16 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) + span42[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) { Fly = true }; obj32.Steps = list42; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span36[num]; QuestSequence obj33 = new QuestSequence { Sequence = 5 @@ -138564,9 +139373,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span43[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Combat, null, new Vector3(293.52023f, -30.697027f, -167.88272f), 400) { Fly = true, @@ -138575,9 +139384,9 @@ public static class AssemblyQuestLoader index3 = 1; List list44 = new List(index3); CollectionsMarshal.SetCount(list44, index3); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span5[num3] = new ComplexCombatData + span44[num3] = new ComplexCombatData { DataId = 4470u, MinimumKillCount = 1u @@ -138587,7 +139396,7 @@ public static class AssemblyQuestLoader obj33.Steps = list43; reference33 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span36[num]; QuestSequence obj35 = new QuestSequence { Sequence = 6 @@ -138595,16 +139404,16 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) + span45[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) { Fly = true }; obj35.Steps = list45; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span36[num]; QuestSequence obj36 = new QuestSequence { Sequence = 7 @@ -138612,9 +139421,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span46[num2]; QuestStep obj37 = new QuestStep(EInteractionType.Combat, null, new Vector3(226.58783f, -36.917496f, -100.45467f), 400) { Fly = true, @@ -138623,9 +139432,9 @@ public static class AssemblyQuestLoader num3 = 1; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span5[index3] = new ComplexCombatData + span47[index3] = new ComplexCombatData { DataId = 4470u, MinimumKillCount = 1u @@ -138635,7 +139444,7 @@ public static class AssemblyQuestLoader obj36.Steps = list46; reference36 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span36[num]; QuestSequence obj38 = new QuestSequence { Sequence = 8 @@ -138643,16 +139452,16 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) + span48[index2] = new QuestStep(EInteractionType.Interact, 1014430u, new Vector3(357.90027f, -29.897694f, -105.21106f), 400) { Fly = true }; obj38.Steps = list48; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span36[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -138660,9 +139469,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014431u, new Vector3(-77.37854f, -8.6555605f, 166.36902f), 400) + span49[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014431u, new Vector3(-77.37854f, -8.6555605f, 166.36902f), 400) { Fly = true, NextQuestId = new QuestId(1831) @@ -138676,16 +139485,16 @@ public static class AssemblyQuestLoader num = 1; List list50 = new List(num); CollectionsMarshal.SetCount(list50, num); - span = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index = 0; - span[index] = "JerryWester"; + span50[index] = "JerryWester"; questRoot6.Author = list50; index = 3; List list51 = new List(index); CollectionsMarshal.SetCount(list51, index); - span2 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span51[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -138693,13 +139502,13 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013420u, new Vector3(-511.46716f, 50f, 347.0968f), 400); + span52[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013420u, new Vector3(-511.46716f, 50f, 347.0968f), 400); obj40.Steps = list52; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span51[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -138707,34 +139516,34 @@ public static class AssemblyQuestLoader index2 = 9; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span53[num2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-526.363f, 50.165375f, 407.25165f), 400); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 6; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - Span span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span6[num3] = null; + span54[num3] = null; num3++; - span6[num3] = null; + span54[num3] = null; num3++; - span6[num3] = null; + span54[num3] = null; num3++; - span6[num3] = null; + span54[num3] = null; num3++; - span6[num3] = null; + span54[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span54[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list54; skipConditions.StepIf = skipStepConditions; questStep.SkipConditions = skipConditions; reference42 = questStep; num2++; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span53[num2]; QuestStep obj42 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-533.25507f, 53.07081f, 414.5445f), 400) { DisableNavmesh = true @@ -138744,117 +139553,117 @@ public static class AssemblyQuestLoader num3 = 6; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span6 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index3 = 0; - span6[index3] = null; + span55[index3] = null; index3++; - span6[index3] = null; + span55[index3] = null; index3++; - span6[index3] = null; + span55[index3] = null; index3++; - span6[index3] = null; + span55[index3] = null; index3++; - span6[index3] = null; + span55[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span55[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list55; skipConditions2.StepIf = skipStepConditions2; obj42.SkipConditions = skipConditions2; reference43 = obj42; num2++; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span53[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-515.5652f, 57.261906f, 444.5247f), 400); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); index3 = 6; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span6 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span6[num3] = null; + span56[num3] = null; num3++; - span6[num3] = null; + span56[num3] = null; num3++; - span6[num3] = null; + span56[num3] = null; num3++; - span6[num3] = null; + span56[num3] = null; num3++; - span6[num3] = null; + span56[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span56[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list56; skipConditions3.StepIf = skipStepConditions3; questStep2.SkipConditions = skipConditions3; reference44 = questStep2; num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span53[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1013424u, new Vector3(-498.9853f, 57.261353f, 437.94922f), 400); num3 = 6; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = null; + span57[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span57[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list57; reference45 = questStep3; num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span53[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1013425u, new Vector3(-451.80438f, 44.72754f, 416.89172f), 400); index3 = 6; List list58 = new List(index3); CollectionsMarshal.SetCount(list58, index3); - span6 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span6[num3] = null; + span58[num3] = null; num3++; - span6[num3] = null; + span58[num3] = null; num3++; - span6[num3] = null; + span58[num3] = null; num3++; - span6[num3] = null; + span58[num3] = null; num3++; - span6[num3] = null; + span58[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span58[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list58; reference46 = questStep4; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span53[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-456.7709f, 43.310535f, 387.23517f), 400); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span6 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = null; + span59[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list59; skipConditions4.StepIf = skipStepConditions4; questStep5.SkipConditions = skipConditions4; reference47 = questStep5; num2++; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span53[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Jump, null, new Vector3(-443.18756f, 51.336708f, 390.36755f), 400) { StopDistance = 0.25f, @@ -138870,25 +139679,25 @@ public static class AssemblyQuestLoader index3 = 6; List list60 = new List(index3); CollectionsMarshal.SetCount(list60, index3); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span6[num3] = null; + span60[num3] = null; num3++; - span6[num3] = null; + span60[num3] = null; num3++; - span6[num3] = null; + span60[num3] = null; num3++; - span6[num3] = null; + span60[num3] = null; num3++; - span6[num3] = null; + span60[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span60[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list60; skipConditions5.StepIf = skipStepConditions5; obj43.SkipConditions = skipConditions5; reference48 = obj43; num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span53[num2]; QuestStep obj44 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-443.36014f, 53.653843f, 380.91522f), 400) { StopDistance = 0.5f, @@ -138899,25 +139708,25 @@ public static class AssemblyQuestLoader num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span6 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index3 = 0; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span61[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list61; skipConditions6.StepIf = skipStepConditions6; obj44.SkipConditions = skipConditions6; reference49 = obj44; num2++; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span53[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1013421u, new Vector3(-455.16138f, 53.48893f, 379.3545f), 400) { DisableNavmesh = true @@ -138925,25 +139734,25 @@ public static class AssemblyQuestLoader index3 = 6; List list62 = new List(index3); CollectionsMarshal.SetCount(list62, index3); - span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list62; reference50 = obj45; obj41.Steps = list53; reference41 = obj41; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span51[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -138951,15 +139760,15 @@ public static class AssemblyQuestLoader num2 = 2; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-465.66104f, 43.041187f, 380.90747f), 400) + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-465.66104f, 43.041187f, 380.90747f), 400) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013420u, new Vector3(-511.46716f, 50f, 347.0968f), 400); + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013420u, new Vector3(-511.46716f, 50f, 347.0968f), 400); obj46.Steps = list63; reference51 = obj46; questRoot6.QuestSequence = list51; @@ -138969,16 +139778,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot7.Author = list64; index = 8; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span65[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -138986,16 +139795,16 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014432u, new Vector3(-625.8793f, 50f, 332.63135f), 400) + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014432u, new Vector3(-625.8793f, 50f, 332.63135f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith }; obj47.Steps = list66; reference52 = obj47; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -139003,16 +139812,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014436u, new Vector3(-626.42865f, 49.999996f, 334.0658f), 400) + span67[index2] = new QuestStep(EInteractionType.Interact, 1014436u, new Vector3(-626.42865f, 49.999996f, 334.0658f), 400) { StopDistance = 7f }; obj48.Steps = list67; reference53 = obj48; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span65[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -139020,13 +139829,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014432u, new Vector3(-625.8793f, 50f, 332.63135f), 400); + span68[num2] = new QuestStep(EInteractionType.Interact, 1014432u, new Vector3(-625.8793f, 50f, 332.63135f), 400); obj49.Steps = list68; reference54 = obj49; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span65[num]; QuestSequence obj50 = new QuestSequence { Sequence = 3 @@ -139034,13 +139843,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-473.00934f, 42.910698f, 361.0051f), 400); + span69[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-473.00934f, 42.910698f, 361.0051f), 400); obj50.Steps = list69; reference55 = obj50; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span65[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -139048,9 +139857,9 @@ public static class AssemblyQuestLoader index2 = 2; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span70[num2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, null, new Vector3(-473.00934f, 42.910698f, 361.0051f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -139058,17 +139867,17 @@ public static class AssemblyQuestLoader num3 = 1; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span4[index3] = 4076u; + span71[index3] = 4076u; obj52.KillEnemyDataIds = list71; reference57 = obj52; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014433u, new Vector3(-473.4112f, 42.91877f, 360.0061f), 400); + span70[num2] = new QuestStep(EInteractionType.Interact, 1014433u, new Vector3(-473.4112f, 42.91877f, 360.0061f), 400); obj51.Steps = list70; reference56 = obj51; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span65[num]; QuestSequence obj53 = new QuestSequence { Sequence = 5 @@ -139076,16 +139885,16 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-177.2358f, -20.962738f, 266.31805f), 400) + span72[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-177.2358f, -20.962738f, 266.31805f), 400) { Fly = true }; obj53.Steps = list72; reference58 = obj53; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span65[num]; QuestSequence obj54 = new QuestSequence { Sequence = 6 @@ -139093,9 +139902,9 @@ public static class AssemblyQuestLoader index2 = 2; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span73[num2]; QuestStep obj55 = new QuestStep(EInteractionType.Combat, null, new Vector3(-177.2358f, -20.962738f, 266.31805f), 400) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -139103,17 +139912,17 @@ public static class AssemblyQuestLoader index3 = 1; List list74 = new List(index3); CollectionsMarshal.SetCount(list74, index3); - span4 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num3 = 0; - span4[num3] = 4076u; + span74[num3] = 4076u; obj55.KillEnemyDataIds = list74; reference60 = obj55; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014434u, new Vector3(-177.11151f, -20.990452f, 266.5293f), 400); + span73[num2] = new QuestStep(EInteractionType.Interact, 1014434u, new Vector3(-177.11151f, -20.990452f, 266.5293f), 400); obj54.Steps = list73; reference59 = obj54; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span65[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -139121,9 +139930,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014435u, new Vector3(-109.056274f, -8.844471f, 209.3385f), 400) + span75[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014435u, new Vector3(-109.056274f, -8.844471f, 209.3385f), 400) { Fly = true, NextQuestId = new QuestId(1832) @@ -139137,16 +139946,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot8.Author = list76; index = 6; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span77[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -139154,9 +139963,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014442u, new Vector3(455.28345f, -24.191578f, 109.05615f), 400) + span78[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014442u, new Vector3(455.28345f, -24.191578f, 109.05615f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -139171,7 +139980,7 @@ public static class AssemblyQuestLoader obj57.Steps = list78; reference62 = obj57; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span77[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -139179,13 +139988,13 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014445u, new Vector3(455.2528f, -24.093994f, 109.88013f), 400); + span79[index2] = new QuestStep(EInteractionType.Interact, 1014445u, new Vector3(455.2528f, -24.093994f, 109.88013f), 400); obj58.Steps = list79; reference63 = obj58; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span77[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -139193,13 +140002,13 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014442u, new Vector3(455.28345f, -24.191578f, 109.05615f), 400); + span80[num2] = new QuestStep(EInteractionType.Interact, 1014442u, new Vector3(455.28345f, -24.191578f, 109.05615f), 400); obj59.Steps = list80; reference64 = obj59; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span77[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -139207,9 +140016,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012084u, new Vector3(225.54358f, 6.9602013f, 709.34607f), 400) + span81[index2] = new QuestStep(EInteractionType.Interact, 1012084u, new Vector3(225.54358f, 6.9602013f, 709.34607f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -139217,7 +140026,7 @@ public static class AssemblyQuestLoader obj60.Steps = list81; reference65 = obj60; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span77[num]; QuestSequence obj61 = new QuestSequence { Sequence = 4 @@ -139225,18 +140034,18 @@ public static class AssemblyQuestLoader index2 = 2; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.38687f, -27.748926f, 113.191864f), 400) + span82[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.38687f, -27.748926f, 113.191864f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014446u, new Vector3(389.7306f, -27.420471f, 114.06116f), 400); + span82[num2] = new QuestStep(EInteractionType.Interact, 1014446u, new Vector3(389.7306f, -27.420471f, 114.06116f), 400); obj61.Steps = list82; reference66 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span77[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -139244,9 +140053,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012082u, new Vector3(381.70435f, -69.41491f, 691.5541f), 400) + span83[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012082u, new Vector3(381.70435f, -69.41491f, 691.5541f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -139261,16 +140070,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "JerryWester"; + span84[index] = "JerryWester"; questRoot9.Author = list84; index = 3; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -139278,13 +140087,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013434u, new Vector3(517.9064f, -1.1917055f, -354.63495f), 400); + span86[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013434u, new Vector3(517.9064f, -1.1917055f, -354.63495f), 400); obj63.Steps = list86; reference68 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -139292,9 +140101,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span87[index2]; QuestStep obj65 = new QuestStep(EInteractionType.Combat, null, new Vector3(564.7821f, -12.19169f, -322.49945f), 400) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -139302,9 +140111,9 @@ public static class AssemblyQuestLoader num3 = 1; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index3 = 0; - span5[index3] = new ComplexCombatData + span88[index3] = new ComplexCombatData { DataId = 4041u, MinimumKillCount = 4u @@ -139314,7 +140123,7 @@ public static class AssemblyQuestLoader obj64.Steps = list87; reference69 = obj64; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span85[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -139322,9 +140131,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013434u, new Vector3(517.9064f, -1.1917055f, -354.63495f), 400); + span89[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013434u, new Vector3(517.9064f, -1.1917055f, -354.63495f), 400); obj66.Steps = list89; reference71 = obj66; questRoot9.QuestSequence = list85; @@ -139334,16 +140143,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "Thaksin"; + span90[index] = "Thaksin"; questRoot10.Author = list90; index = 3; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -139351,13 +140160,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012085u, new Vector3(286.88477f, 14.36517f, 645.1666f), 400); + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012085u, new Vector3(286.88477f, 14.36517f, 645.1666f), 400); obj67.Steps = list92; reference72 = obj67; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span91[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -139365,9 +140174,9 @@ public static class AssemblyQuestLoader index2 = 5; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span93[num2]; QuestStep obj69 = new QuestStep(EInteractionType.Interact, 2005720u, new Vector3(565.9419f, -9.445435f, -14.328308f), 400) { Fly = true @@ -139375,23 +140184,23 @@ public static class AssemblyQuestLoader index3 = 6; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span6 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span94[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj69.CompletionQuestVariablesFlags = list94; reference74 = obj69; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span93[num2]; QuestStep obj70 = new QuestStep(EInteractionType.Interact, 2005718u, new Vector3(664.39294f, -0.4730835f, -3.2807007f), 400) { Fly = true @@ -139399,23 +140208,23 @@ public static class AssemblyQuestLoader num3 = 6; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span6 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span6[index3] = null; + span95[index3] = null; index3++; - span6[index3] = null; + span95[index3] = null; index3++; - span6[index3] = null; + span95[index3] = null; index3++; - span6[index3] = null; + span95[index3] = null; index3++; - span6[index3] = null; + span95[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span95[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj70.CompletionQuestVariablesFlags = list95; reference75 = obj70; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span93[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Interact, 2005721u, new Vector3(653.83374f, -0.7172241f, -70.02368f), 400) { Fly = true @@ -139423,44 +140232,44 @@ public static class AssemblyQuestLoader index3 = 6; List list96 = new List(index3); CollectionsMarshal.SetCount(list96, index3); - span6 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = null; + span96[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span96[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj71.CompletionQuestVariablesFlags = list96; reference76 = obj71; num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span93[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2005717u, new Vector3(639.00195f, 46.463623f, -113.05414f), 400); num3 = 6; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span6 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index3 = 0; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = null; + span97[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span97[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list97; reference77 = questStep6; num2++; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span93[num2]; QuestStep obj72 = new QuestStep(EInteractionType.Interact, 2005719u, new Vector3(527.0923f, -4.287842f, -84.916504f), 400) { Fly = true @@ -139468,25 +140277,25 @@ public static class AssemblyQuestLoader index3 = 6; List list98 = new List(index3); CollectionsMarshal.SetCount(list98, index3); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span98[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list98; reference78 = obj72; obj68.Steps = list93; reference73 = obj68; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span91[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -139494,9 +140303,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012085u, new Vector3(286.88477f, 14.36517f, 645.1666f), 400) + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012085u, new Vector3(286.88477f, 14.36517f, 645.1666f), 400) { Fly = true }; @@ -139544,9 +140353,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, null, new Vector3(-6.1052914f, -20.632738f, 181.941f), 400) { StopDistance = 0.25f, @@ -139556,9 +140365,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 3999u; + span5[index3] = 3999u; obj3.KillEnemyDataIds = list5; reference3 = obj3; obj2.Steps = list4; @@ -139572,9 +140381,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014290u, new Vector3(-6.302063f, -20.660929f, 181.75012f), 400); + span6[index2] = new QuestStep(EInteractionType.Interact, 1014290u, new Vector3(-6.302063f, -20.660929f, 181.75012f), 400); obj4.Steps = list6; reference4 = obj4; num++; @@ -139586,9 +140395,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014293u, new Vector3(-106.889465f, 36.394444f, 186.1753f), 400) + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014293u, new Vector3(-106.889465f, 36.394444f, 186.1753f), 400) { Fly = true, NextQuestId = new QuestId(1864) @@ -139602,16 +140411,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 6; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -139619,16 +140428,16 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014293u, new Vector3(-106.889465f, 36.394444f, 186.1753f), 400) + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014293u, new Vector3(-106.889465f, 36.394444f, 186.1753f), 400) { Fly = true }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -139636,16 +140445,16 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014294u, new Vector3(-369.64984f, 30.292116f, 423.0868f), 400) + span11[num2] = new QuestStep(EInteractionType.Interact, 1014294u, new Vector3(-369.64984f, 30.292116f, 423.0868f), 400) { Fly = true }; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -139653,9 +140462,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span12[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(-271.42133f, 41.099045f, 241.92078f), 400) { StopDistance = 0.25f, @@ -139665,15 +140474,15 @@ public static class AssemblyQuestLoader index3 = 1; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span4[num3] = 4076u; + span13[num3] = 4076u; obj9.KillEnemyDataIds = list13; reference9 = obj9; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -139681,13 +140490,13 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014297u, new Vector3(-271.44275f, 41.099045f, 242.20642f), 400); + span14[num2] = new QuestStep(EInteractionType.Interact, 1014297u, new Vector3(-271.44275f, 41.099045f, 242.20642f), 400); obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = 4 @@ -139695,16 +140504,16 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014294u, new Vector3(-369.64984f, 30.292116f, 423.0868f), 400) + span15[index2] = new QuestStep(EInteractionType.Interact, 1014294u, new Vector3(-369.64984f, 30.292116f, 423.0868f), 400) { Fly = true }; obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span9[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -139712,9 +140521,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014300u, new Vector3(-696.34546f, 79f, 269.00122f), 400) + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014300u, new Vector3(-696.34546f, 79f, 269.00122f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -139729,16 +140538,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 3; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -139746,16 +140555,16 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014300u, new Vector3(-696.34546f, 79f, 269.00122f), 400) + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014300u, new Vector3(-696.34546f, 79f, 269.00122f), 400) { Fly = true }; obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -139763,16 +140572,16 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014303u, new Vector3(-811.8868f, 83.29895f, 219.3789f), 400) + span20[num2] = new QuestStep(EInteractionType.Interact, 1014303u, new Vector3(-811.8868f, 83.29895f, 219.3789f), 400) { Fly = true }; obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -139780,9 +140589,9 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014304u, new Vector3(-471.7937f, 39.90609f, 156.2981f), 400) + span21[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014304u, new Vector3(-471.7937f, 39.90609f, 156.2981f), 400) { Fly = true, NextQuestId = new QuestId(1866) @@ -139796,16 +140605,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot4.Author = list22; index = 3; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -139813,18 +140622,18 @@ public static class AssemblyQuestLoader index2 = 2; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-662.4473f, 73f, 172.12396f), 400) + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-662.4473f, 73f, 172.12396f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014307u, new Vector3(-661.40234f, 73f, 171.03833f), 400); + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014307u, new Vector3(-661.40234f, 73f, 171.03833f), 400); obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -139832,9 +140641,9 @@ public static class AssemblyQuestLoader num2 = 3; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span25[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(-611.016f, 81f, 142.83911f), 400) { Fly = true, @@ -139843,30 +140652,30 @@ public static class AssemblyQuestLoader num3 = 1; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span4[index3] = 4045u; + span26[index3] = 4045u; obj18.KillEnemyDataIds = list26; index3 = 6; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - Span span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span27[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list27; reference18 = obj18; index2++; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span25[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, null, new Vector3(-627.9241f, 81f, 98.83264f), 400) { Fly = true, @@ -139875,30 +140684,30 @@ public static class AssemblyQuestLoader num3 = 1; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span4[index3] = 4045u; + span28[index3] = 4045u; obj19.KillEnemyDataIds = list28; index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list29; reference19 = obj19; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span25[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, null, new Vector3(-579.05023f, 80.999985f, 101.69408f), 400) { Fly = true, @@ -139907,32 +140716,32 @@ public static class AssemblyQuestLoader num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span4[index3] = 4045u; + span30[index3] = 4045u; obj20.KillEnemyDataIds = list30; index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list31; reference20 = obj20; obj17.Steps = list25; reference17 = obj17; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span23[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -139940,14 +140749,14 @@ public static class AssemblyQuestLoader index2 = 2; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-662.4473f, 73f, 172.12396f), 400) + span32[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-662.4473f, 73f, 172.12396f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014307u, new Vector3(-661.40234f, 73f, 171.03833f), 400) + span32[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014307u, new Vector3(-661.40234f, 73f, 171.03833f), 400) { NextQuestId = new QuestId(1867) }; @@ -139960,16 +140769,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot5.Author = list33; index = 3; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span34[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -139977,18 +140786,18 @@ public static class AssemblyQuestLoader num2 = 2; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-745.7825f, 73f, 317.39563f), 400) + span35[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-745.7825f, 73f, 317.39563f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014308u, new Vector3(-746.12036f, 73f, 318.7456f), 400); + span35[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014308u, new Vector3(-746.12036f, 73f, 318.7456f), 400); obj22.Steps = list35; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -139996,9 +140805,9 @@ public static class AssemblyQuestLoader index2 = 3; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span36[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Combat, null, new Vector3(-723.45496f, 81f, 378.70322f), 400) { Fly = true, @@ -140007,30 +140816,30 @@ public static class AssemblyQuestLoader num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span4[index3] = 4045u; + span37[index3] = 4045u; obj24.KillEnemyDataIds = list37; index3 = 6; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span38[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list38; reference24 = obj24; num2++; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span36[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, null, new Vector3(-722.5188f, 80.999985f, 427.1239f), 400) { Fly = true, @@ -140039,30 +140848,30 @@ public static class AssemblyQuestLoader num3 = 1; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span4 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span4[index3] = 4045u; + span39[index3] = 4045u; obj25.KillEnemyDataIds = list39; index3 = 6; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span40[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj25.CompletionQuestVariablesFlags = list40; reference25 = obj25; num2++; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span36[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(-765.2328f, 81f, 406.13608f), 400) { Fly = true, @@ -140071,32 +140880,32 @@ public static class AssemblyQuestLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span4 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span4[index3] = 4045u; + span41[index3] = 4045u; obj26.KillEnemyDataIds = list41; index3 = 6; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span42[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list42; reference26 = obj26; obj23.Steps = list36; reference23 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span34[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -140104,14 +140913,14 @@ public static class AssemblyQuestLoader num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-745.7825f, 73f, 317.39563f), 400) + span43[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-745.7825f, 73f, 317.39563f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014308u, new Vector3(-746.12036f, 73f, 318.7456f), 400) + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014308u, new Vector3(-746.12036f, 73f, 318.7456f), 400) { NextQuestId = new QuestId(1868) }; @@ -140124,16 +140933,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot6.Author = list44; index = 4; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span45[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -140141,16 +140950,16 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014300u, new Vector3(-696.34546f, 79f, 269.00122f), 400) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014300u, new Vector3(-696.34546f, 79f, 269.00122f), 400) { Fly = true }; obj28.Steps = list46; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span45[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -140158,9 +140967,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span47[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, 1014310u, new Vector3(-713.80176f, 343f, 238.94104f), 400) { Fly = true, @@ -140169,15 +140978,15 @@ public static class AssemblyQuestLoader num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span4 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span4[index3] = 4493u; + span48[index3] = 4493u; obj30.KillEnemyDataIds = list48; reference30 = obj30; obj29.Steps = list47; reference29 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -140185,16 +140994,16 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014311u, new Vector3(-711.17725f, 342.0005f, 236.3164f), 400) + span49[num2] = new QuestStep(EInteractionType.Interact, 1014311u, new Vector3(-711.17725f, 342.0005f, 236.3164f), 400) { StopDistance = 5f }; obj31.Steps = list49; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -140202,9 +141011,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012082u, new Vector3(381.70435f, -69.41491f, 691.5541f), 400) + span50[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012082u, new Vector3(381.70435f, -69.41491f, 691.5541f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -140219,16 +141028,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "pot0to"; + span51[index] = "pot0to"; questRoot7.Author = list51; index = 3; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span52[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -140236,9 +141045,9 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span53[num2]; QuestStep obj34 = new QuestStep(EInteractionType.AcceptQuest, 1012181u, new Vector3(-248.55426f, -20.034918f, -90.98956f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -140253,9 +141062,9 @@ public static class AssemblyQuestLoader index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - Span span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span6[num3] = 419; + span54[num3] = 419; skipAetheryteCondition.InTerritory = list54; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj34.SkipConditions = skipConditions; @@ -140263,7 +141072,7 @@ public static class AssemblyQuestLoader obj33.Steps = list53; reference33 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span52[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -140271,9 +141080,9 @@ public static class AssemblyQuestLoader num2 = 8; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012263u, new Vector3(-129.4118f, 14.803129f, -127.91644f), 419) + span55[index2] = new QuestStep(EInteractionType.Interact, 1012263u, new Vector3(-129.4118f, 14.803129f, -127.91644f), 419) { AethernetShortcut = new AethernetShortcut { @@ -140282,26 +141091,26 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span55[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012262u, new Vector3(-10.330383f, 0f, 8.194031f), 427); + span55[index2] = new QuestStep(EInteractionType.Interact, 1012262u, new Vector3(-10.330383f, 0f, 8.194031f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012264u, new Vector3(-6.790344f, 0.024999565f, 3.829956f), 427); + span55[index2] = new QuestStep(EInteractionType.Interact, 1012264u, new Vector3(-6.790344f, 0.024999565f, 3.829956f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006245u, new Vector3(-7.675354f, 0.83917236f, -2.9145508f), 427); + span55[index2] = new QuestStep(EInteractionType.Interact, 2006245u, new Vector3(-7.675354f, 0.83917236f, -2.9145508f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012265u, new Vector3(-2.1820679f, 0.289917f, -5.508545f), 427); + span55[index2] = new QuestStep(EInteractionType.Interact, 1012265u, new Vector3(-2.1820679f, 0.289917f, -5.508545f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006244u, new Vector3(11.093262f, 1.3884888f, -7.8584595f), 427); + span55[index2] = new QuestStep(EInteractionType.Interact, 2006244u, new Vector3(11.093262f, 1.3884888f, -7.8584595f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006243u, new Vector3(7.2174683f, 1.4190674f, 1.083313f), 427); + span55[index2] = new QuestStep(EInteractionType.Interact, 2006243u, new Vector3(7.2174683f, 1.4190674f, 1.083313f), 427); obj35.Steps = list55; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span52[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -140309,14 +141118,14 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) + span56[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) { TargetTerritoryId = (ushort)419 }; num2++; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span56[num2]; QuestStep obj37 = new QuestStep(EInteractionType.CompleteQuest, 1012181u, new Vector3(-248.55426f, -20.034918f, -90.98956f), 419) { AethernetShortcut = new AethernetShortcut @@ -140328,9 +141137,9 @@ public static class AssemblyQuestLoader num3 = 1; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - Span span7 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span7[index3] = new DialogueChoice + span57[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNZ601_01869_Q1_000_000"), @@ -140348,16 +141157,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "Thaksin"; + span58[index] = "Thaksin"; questRoot8.Author = list58; index = 6; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span59[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -140365,13 +141174,13 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419); + span60[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419); obj38.Steps = list60; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span59[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -140379,74 +141188,74 @@ public static class AssemblyQuestLoader index2 = 3; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span61[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2006246u, new Vector3(-218.40247f, -16.037292f, -34.683777f), 419); index3 = 6; List list62 = new List(index3); CollectionsMarshal.SetCount(list62, index3); - span5 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = null; + span62[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list62; reference40 = questStep; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span61[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2006247u, new Vector3(-229.23633f, -20.035156f, -83.05487f), 419); num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index3 = 0; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span63[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list63; reference41 = questStep2; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span61[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2006248u, new Vector3(-252.1554f, -20.035156f, -57.66388f), 419); index3 = 6; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list64; reference42 = questStep3; obj39.Steps = list61; reference39 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span59[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -140454,13 +141263,13 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419); + span65[index2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419); obj40.Steps = list65; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span59[num]; QuestSequence obj41 = new QuestSequence { Sequence = 3 @@ -140468,9 +141277,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014721u, new Vector3(119.31018f, -12.634913f, -13.626343f), 419) + span66[num2] = new QuestStep(EInteractionType.Interact, 1014721u, new Vector3(119.31018f, -12.634913f, -13.626343f), 419) { AethernetShortcut = new AethernetShortcut { @@ -140481,7 +141290,7 @@ public static class AssemblyQuestLoader obj41.Steps = list66; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span59[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -140489,13 +141298,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006330u, new Vector3(118.791504f, -11.6427f, -13.351685f), 419); + span67[index2] = new QuestStep(EInteractionType.Interact, 2006330u, new Vector3(118.791504f, -11.6427f, -13.351685f), 419); obj42.Steps = list67; reference45 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -140503,9 +141312,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) { AethernetShortcut = new AethernetShortcut { @@ -140522,16 +141331,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot9.Author = list69; index = 6; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span70[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -140539,13 +141348,13 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); obj44.Steps = list71; reference47 = obj44; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span70[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -140553,16 +141362,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005821u, new Vector3(16.159302f, 82.1698f, -322.89618f), 400) + span72[num2] = new QuestStep(EInteractionType.Interact, 2005821u, new Vector3(16.159302f, 82.1698f, -322.89618f), 400) { StopDistance = 4f }; obj45.Steps = list72; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span70[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -140570,9 +141379,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) + span73[index2] = new QuestStep(EInteractionType.Interact, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) { StopDistance = 1f, Fly = true @@ -140580,7 +141389,7 @@ public static class AssemblyQuestLoader obj46.Steps = list73; reference49 = obj46; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span70[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -140588,9 +141397,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + span74[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -140602,7 +141411,7 @@ public static class AssemblyQuestLoader obj47.Steps = list74; reference50 = obj47; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span70[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -140610,21 +141419,21 @@ public static class AssemblyQuestLoader num2 = 2; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) + span75[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.64865f, -69.42944f, 695.1956f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) + span75[index2] = new QuestStep(EInteractionType.Interact, 1012077u, new Vector3(381.70435f, -66.84979f, 700.86194f), 400) { StopDistance = 8f }; obj48.Steps = list75; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -140632,9 +141441,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014314u, new Vector3(12.100342f, 81.8406f, -318.0133f), 400) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014314u, new Vector3(12.100342f, 81.8406f, -318.0133f), 400) { Fly = true }; @@ -140647,16 +141456,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "liza"; questRoot10.Author = list77; index = 4; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span78[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -140664,9 +141473,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span79[index2]; QuestStep obj51 = new QuestStep(EInteractionType.AcceptQuest, 1013557u, new Vector3(9.6588745f, 15.96505f, -7.4921875f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -140684,9 +141493,9 @@ public static class AssemblyQuestLoader num3 = 1; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span6 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span6[index3] = 419; + span80[index3] = 419; obj52.InTerritory = list80; skipConditions2.AetheryteShortcutIf = obj52; obj51.SkipConditions = skipConditions2; @@ -140694,7 +141503,7 @@ public static class AssemblyQuestLoader obj50.Steps = list79; reference53 = obj50; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span78[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -140702,9 +141511,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + span81[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AethernetShortcut = new AethernetShortcut { @@ -140715,7 +141524,7 @@ public static class AssemblyQuestLoader obj53.Steps = list81; reference55 = obj53; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span78[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -140723,16 +141532,16 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013559u, new Vector3(129.22852f, 24.397108f, -1.9379272f), 418) + span82[index2] = new QuestStep(EInteractionType.Interact, 1013559u, new Vector3(129.22852f, 24.397108f, -1.9379272f), 418) { StopDistance = 5f }; obj54.Steps = list82; reference56 = obj54; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span78[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -140740,9 +141549,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -140757,16 +141566,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "Thaksin"; + span84[index] = "Thaksin"; questRoot11.Author = list84; index = 3; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span85[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -140774,13 +141583,13 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014718u, new Vector3(-29.526245f, 11.965078f, 48.355713f), 419); + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014718u, new Vector3(-29.526245f, 11.965078f, 48.355713f), 419); obj56.Steps = list86; reference58 = obj56; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span85[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -140788,16 +141597,16 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span87[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj57.Steps = list87; reference59 = obj57; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span85[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -140805,9 +141614,9 @@ public static class AssemblyQuestLoader num2 = 2; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-110.26132f, 153.61101f, 10.394781f), 397) + span88[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-110.26132f, 153.61101f, 10.394781f), 397) { Fly = true, SkipConditions = new SkipConditions @@ -140819,7 +141628,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014719u, new Vector3(-293.6294f, 125.4389f, -19.058533f), 397) + span88[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014719u, new Vector3(-293.6294f, 125.4389f, -19.058533f), 397) { Fly = true }; @@ -140832,16 +141641,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "JerryWester"; + span89[index] = "JerryWester"; questRoot12.Author = list89; index = 3; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span90[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -140849,13 +141658,13 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014720u, new Vector3(13.809326f, 15.96505f, -13.870483f), 419); + span91[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014720u, new Vector3(13.809326f, 15.96505f, -13.870483f), 419); obj59.Steps = list91; reference61 = obj59; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span90[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -140863,16 +141672,16 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012055u, new Vector3(-656.76355f, -117.32357f, 492.78992f), 401) + span92[index2] = new QuestStep(EInteractionType.Interact, 1012055u, new Vector3(-656.76355f, -117.32357f, 492.78992f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop }; obj60.Steps = list92; reference62 = obj60; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span90[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -140880,9 +141689,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); + span93[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401); obj61.Steps = list93; reference63 = obj61; questRoot12.QuestSequence = list90; @@ -140892,16 +141701,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "liza"; + span94[index] = "liza"; questRoot13.Author = list94; index = 3; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span95[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -140909,13 +141718,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); + span96[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); obj62.Steps = list96; reference64 = obj62; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span95[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -140923,9 +141732,9 @@ public static class AssemblyQuestLoader index2 = 3; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span97[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, null, new Vector3(-40.84487f, 62.87995f, -293.59937f), 400) { StopDistance = 0.5f, @@ -140935,30 +141744,30 @@ public static class AssemblyQuestLoader index3 = 1; List list98 = new List(index3); CollectionsMarshal.SetCount(list98, index3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span4[num3] = 4044u; + span98[num3] = 4044u; obj64.KillEnemyDataIds = list98; num3 = 6; List list99 = new List(num3); CollectionsMarshal.SetCount(list99, num3); - span5 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index3 = 0; - span5[index3] = null; + span99[index3] = null; index3++; - span5[index3] = null; + span99[index3] = null; index3++; - span5[index3] = null; + span99[index3] = null; index3++; - span5[index3] = null; + span99[index3] = null; index3++; - span5[index3] = null; + span99[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span99[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list99; reference66 = obj64; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span97[num2]; QuestStep obj65 = new QuestStep(EInteractionType.Combat, null, new Vector3(-49.8887f, 76.75615f, -348.67075f), 400) { StopDistance = 0.5f, @@ -140968,30 +141777,30 @@ public static class AssemblyQuestLoader index3 = 1; List list100 = new List(index3); CollectionsMarshal.SetCount(list100, index3); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span4[num3] = 4044u; + span100[num3] = 4044u; obj65.KillEnemyDataIds = list100; num3 = 6; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = null; + span101[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span101[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj65.CompletionQuestVariablesFlags = list101; reference67 = obj65; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span97[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Combat, null, new Vector3(-10.931383f, 76.75615f, -249.3747f), 400) { StopDistance = 0.5f, @@ -141001,32 +141810,32 @@ public static class AssemblyQuestLoader index3 = 1; List list102 = new List(index3); CollectionsMarshal.SetCount(list102, index3); - span4 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span4[num3] = 4044u; + span102[num3] = 4044u; obj66.KillEnemyDataIds = list102; num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index3 = 0; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span103[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj66.CompletionQuestVariablesFlags = list103; reference68 = obj66; obj63.Steps = list97; reference65 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span95[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -141034,9 +141843,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) + span104[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) { Fly = true, NextQuestId = new QuestId(1881) @@ -141050,16 +141859,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "liza"; + span105[index] = "liza"; questRoot14.Author = list105; index = 4; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span106[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -141067,13 +141876,13 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); + span107[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); obj68.Steps = list107; reference70 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span106[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -141081,9 +141890,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) + span108[index2] = new QuestStep(EInteractionType.Interact, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) { StopDistance = 0.25f, Fly = true, @@ -141092,7 +141901,7 @@ public static class AssemblyQuestLoader obj69.Steps = list108; reference71 = obj69; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span106[num]; QuestSequence obj70 = new QuestSequence { Sequence = 2 @@ -141100,9 +141909,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span109[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, null, new Vector3(-734.0618f, 258.66254f, -178.1613f), 400) { Fly = true, @@ -141111,15 +141920,15 @@ public static class AssemblyQuestLoader index3 = 1; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span4 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span4[num3] = 4044u; + span110[num3] = 4044u; obj71.KillEnemyDataIds = list110; reference73 = obj71; obj70.Steps = list109; reference72 = obj70; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span106[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -141127,9 +141936,9 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) + span111[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) { StopDistance = 0.25f, Fly = true, @@ -141144,16 +141953,16 @@ public static class AssemblyQuestLoader num = 1; List list112 = new List(num); CollectionsMarshal.SetCount(list112, num); - span = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index = 0; - span[index] = "liza"; + span112[index] = "liza"; questRoot15.Author = list112; index = 3; List list113 = new List(index); CollectionsMarshal.SetCount(list113, index); - span2 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span113[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -141161,13 +141970,13 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013567u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); + span114[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013567u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); obj73.Steps = list114; reference75 = obj73; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span113[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -141175,9 +141984,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span115[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Combat, null, new Vector3(-131.11111f, -64.89958f, -321.4496f), 400) { StopDistance = 0.5f, @@ -141186,15 +141995,15 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span4[index3] = 4505u; + span116[index3] = 4505u; obj75.KillEnemyDataIds = list116; reference77 = obj75; obj74.Steps = list115; reference76 = obj74; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span113[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -141202,9 +142011,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) { Fly = true, NextQuestId = new QuestId(1871) @@ -141218,16 +142027,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot16.Author = list118; index = 4; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span119[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -141235,13 +142044,13 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); + span120[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400); obj77.Steps = list120; reference79 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span119[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -141249,9 +142058,9 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) + span121[num2] = new QuestStep(EInteractionType.Interact, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) { StopDistance = 1f, Fly = true @@ -141259,7 +142068,7 @@ public static class AssemblyQuestLoader obj78.Steps = list121; reference80 = obj78; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span119[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -141267,9 +142076,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span122[index2]; QuestStep obj80 = new QuestStep(EInteractionType.Combat, null, new Vector3(315.91586f, 234.0008f, -617.9445f), 400) { Fly = true, @@ -141278,9 +142087,9 @@ public static class AssemblyQuestLoader index3 = 1; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - Span span8 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - ref ComplexCombatData reference83 = ref span8[num3]; + ref ComplexCombatData reference83 = ref span123[num3]; ComplexCombatData obj81 = new ComplexCombatData { DataId = 4469u, @@ -141289,19 +142098,19 @@ public static class AssemblyQuestLoader int num4 = 6; List list124 = new List(num4); CollectionsMarshal.SetCount(list124, num4); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); int num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span124[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span124[num5] = null; num5++; - span5[num5] = null; + span124[num5] = null; num5++; - span5[num5] = null; + span124[num5] = null; num5++; - span5[num5] = null; + span124[num5] = null; num5++; - span5[num5] = null; + span124[num5] = null; obj81.CompletionQuestVariablesFlags = list124; reference83 = obj81; obj80.ComplexCombatData = list123; @@ -141309,7 +142118,7 @@ public static class AssemblyQuestLoader obj79.Steps = list122; reference81 = obj79; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span119[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -141317,9 +142126,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) + span125[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) { StopDistance = 1f, Fly = true, @@ -141334,16 +142143,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "liza"; + span126[index] = "liza"; questRoot17.Author = list126; index = 4; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span127[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -141351,13 +142160,13 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400); + span128[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400); obj83.Steps = list128; reference85 = obj83; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span127[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -141365,9 +142174,9 @@ public static class AssemblyQuestLoader index2 = 3; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span129[num2]; QuestStep obj85 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.85898f, 212.64731f, -734.95905f), 400) { Fly = true @@ -141377,46 +142186,46 @@ public static class AssemblyQuestLoader num3 = 6; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span5 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span130[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list130; skipConditions3.StepIf = skipStepConditions; obj85.SkipConditions = skipConditions3; reference87 = obj85; num2++; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span129[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2005805u, new Vector3(161.39453f, 212.6344f, -733.7301f), 400); index3 = 6; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span131[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list131; reference88 = questStep4; num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span129[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 2005806u, new Vector3(110.52112f, 212.6344f, -785.15295f), 400) { Fly = true @@ -141424,25 +142233,25 @@ public static class AssemblyQuestLoader num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list132; reference89 = obj86; obj84.Steps = list129; reference86 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span127[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -141450,9 +142259,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) + span133[index2] = new QuestStep(EInteractionType.Interact, 1013569u, new Vector3(330.73914f, 223.01535f, -480.36932f), 400) { StopDistance = 1f, Fly = true @@ -141460,7 +142269,7 @@ public static class AssemblyQuestLoader obj87.Steps = list133; reference90 = obj87; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span127[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -141468,9 +142277,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013560u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) { Fly = true, NextQuestId = new QuestId(1879) @@ -141484,16 +142293,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "liza"; + span135[index] = "liza"; questRoot18.Author = list135; index = 5; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span136[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -141501,13 +142310,13 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400); + span137[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400); obj89.Steps = list137; reference92 = obj89; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span136[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -141515,9 +142324,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400) + span138[num2] = new QuestStep(EInteractionType.Interact, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400) { StopDistance = 0.25f, Fly = true @@ -141525,7 +142334,7 @@ public static class AssemblyQuestLoader obj90.Steps = list138; reference93 = obj90; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span136[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -141533,9 +142342,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span139[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Combat, null, new Vector3(-568.1701f, 258.0283f, -651.9808f), 400) { Fly = true, @@ -141544,9 +142353,9 @@ public static class AssemblyQuestLoader index3 = 1; List list140 = new List(index3); CollectionsMarshal.SetCount(list140, index3); - span8 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num3 = 0; - span8[num3] = new ComplexCombatData + span140[num3] = new ComplexCombatData { DataId = 4044u, MinimumKillCount = 3u @@ -141555,25 +142364,25 @@ public static class AssemblyQuestLoader num3 = 6; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span141[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; obj92.CompletionQuestVariablesFlags = list141; reference95 = obj92; obj91.Steps = list139; reference94 = obj91; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span136[num]; QuestSequence obj93 = new QuestSequence { Sequence = 3 @@ -141581,9 +142390,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span142[num2]; QuestStep obj94 = new QuestStep(EInteractionType.Combat, null, new Vector3(-568.1701f, 258.0283f, -651.9808f), 400) { StopDistance = 100f, @@ -141592,9 +142401,9 @@ public static class AssemblyQuestLoader index3 = 1; List list143 = new List(index3); CollectionsMarshal.SetCount(list143, index3); - span8 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span8[num3] = new ComplexCombatData + span143[num3] = new ComplexCombatData { DataId = 4044u, MinimumKillCount = 1u @@ -141604,7 +142413,7 @@ public static class AssemblyQuestLoader obj93.Steps = list142; reference96 = obj93; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span136[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -141612,9 +142421,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400) + span144[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400) { StopDistance = 0.25f, Fly = true, @@ -141629,16 +142438,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span145[index] = "liza"; questRoot19.Author = list145; index = 9; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span146[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -141646,13 +142455,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400); + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400); obj96.Steps = list147; reference99 = obj96; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span146[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -141660,9 +142469,9 @@ public static class AssemblyQuestLoader num2 = 3; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span148[index2]; QuestStep obj98 = new QuestStep(EInteractionType.Interact, 2005812u, new Vector3(-757.4121f, 257.49585f, -702.57117f), 400) { Fly = true @@ -141670,23 +142479,23 @@ public static class AssemblyQuestLoader num3 = 6; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span5 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span149[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj98.CompletionQuestVariablesFlags = list149; reference101 = obj98; index2++; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span148[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 2005811u, new Vector3(-815.4879f, 258.0758f, -674.9218f), 400) { Fly = true @@ -141694,23 +142503,23 @@ public static class AssemblyQuestLoader index3 = 6; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span150[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list150; reference102 = obj99; index2++; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span148[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 2005813u, new Vector3(-788.0522f, 257.67908f, -644.1901f), 400) { Fly = true @@ -141718,25 +142527,25 @@ public static class AssemblyQuestLoader num3 = 6; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span5 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span5[index3] = null; + span151[index3] = null; index3++; - span5[index3] = null; + span151[index3] = null; index3++; - span5[index3] = null; + span151[index3] = null; index3++; - span5[index3] = null; + span151[index3] = null; index3++; - span5[index3] = null; + span151[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span151[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj100.CompletionQuestVariablesFlags = list151; reference103 = obj100; obj97.Steps = list148; reference100 = obj97; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span146[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -141744,9 +142553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400) + span152[num2] = new QuestStep(EInteractionType.Interact, 1013570u, new Vector3(-556.4203f, 266.003f, -673.7926f), 400) { StopDistance = 0.25f, Fly = true @@ -141754,7 +142563,7 @@ public static class AssemblyQuestLoader obj101.Steps = list152; reference104 = obj101; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span146[num]; QuestSequence obj102 = new QuestSequence { Sequence = 3 @@ -141762,9 +142571,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) + span153[index2] = new QuestStep(EInteractionType.Interact, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) { StopDistance = 0.25f, Fly = true @@ -141772,7 +142581,7 @@ public static class AssemblyQuestLoader obj102.Steps = list153; reference105 = obj102; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span146[num]; QuestSequence obj103 = new QuestSequence { Sequence = 4 @@ -141780,9 +142589,9 @@ public static class AssemblyQuestLoader index2 = 3; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span154[num2]; QuestStep obj104 = new QuestStep(EInteractionType.Interact, 2005814u, new Vector3(-755.9472f, 258.80823f, -207.72113f), 400) { Fly = true @@ -141790,23 +142599,23 @@ public static class AssemblyQuestLoader index3 = 6; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span155[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj104.CompletionQuestVariablesFlags = list155; reference107 = obj104; num2++; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span154[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Interact, 2005816u, new Vector3(-698.024f, 258.28943f, -221.66785f), 400) { Fly = true @@ -141814,23 +142623,23 @@ public static class AssemblyQuestLoader num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span156[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj105.CompletionQuestVariablesFlags = list156; reference108 = obj105; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span154[num2]; QuestStep obj106 = new QuestStep(EInteractionType.Interact, 2005815u, new Vector3(-701.83875f, 258.53357f, -165.23999f), 400) { Fly = true @@ -141838,25 +142647,25 @@ public static class AssemblyQuestLoader index3 = 6; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span157[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj106.CompletionQuestVariablesFlags = list157; reference109 = obj106; obj103.Steps = list154; reference106 = obj103; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span146[num]; QuestSequence obj107 = new QuestSequence { Sequence = 5 @@ -141864,9 +142673,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) + span158[index2] = new QuestStep(EInteractionType.Interact, 1013566u, new Vector3(-753.59735f, 285.65656f, -168.65796f), 400) { StopDistance = 0.25f, Fly = true @@ -141874,7 +142683,7 @@ public static class AssemblyQuestLoader obj107.Steps = list158; reference110 = obj107; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span146[num]; QuestSequence obj108 = new QuestSequence { Sequence = 6 @@ -141882,16 +142691,16 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013567u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) + span159[num2] = new QuestStep(EInteractionType.Interact, 1013567u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) { Fly = true }; obj108.Steps = list159; reference111 = obj108; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span146[num]; QuestSequence obj109 = new QuestSequence { Sequence = 7 @@ -141899,13 +142708,13 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005817u, new Vector3(16.159302f, 82.1698f, -322.89618f), 400); + span160[index2] = new QuestStep(EInteractionType.Interact, 2005817u, new Vector3(16.159302f, 82.1698f, -322.89618f), 400); obj109.Steps = list160; reference112 = obj109; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span146[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -141913,9 +142722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013567u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) + span161[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013567u, new Vector3(15.609924f, 81.84059f, -317.37244f), 400) { NextQuestId = new QuestId(1880) }; @@ -141928,16 +142737,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "Thaksin"; + span162[index] = "Thaksin"; questRoot20.Author = list162; index = 6; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span163[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -141945,13 +142754,13 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); + span164[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); obj111.Steps = list164; reference114 = obj111; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span163[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -141959,13 +142768,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014147u, new Vector3(-256.97723f, 126.99508f, 13.168518f), 397); + span165[num2] = new QuestStep(EInteractionType.Interact, 1014147u, new Vector3(-256.97723f, 126.99508f, 13.168518f), 397); obj112.Steps = list165; reference115 = obj112; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span163[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -141973,21 +142782,21 @@ public static class AssemblyQuestLoader num2 = 2; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-298.8484f, 221.68138f, 548.0529f), 397) + span166[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-298.8484f, 221.68138f, 548.0529f), 397) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014149u, new Vector3(-294.5144f, 221.58685f, 545.922f), 397) + span166[index2] = new QuestStep(EInteractionType.Interact, 1014149u, new Vector3(-294.5144f, 221.58685f, 545.922f), 397) { Land = true }; obj113.Steps = list166; reference116 = obj113; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span163[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -141995,11 +142804,11 @@ public static class AssemblyQuestLoader index2 = 2; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006017u, new Vector3(-253.34558f, 221.36255f, 528.92346f), 397); + span167[num2] = new QuestStep(EInteractionType.Interact, 2006017u, new Vector3(-253.34558f, 221.36255f, 528.92346f), 397); num2++; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span167[num2]; QuestStep obj115 = new QuestStep(EInteractionType.Combat, 4076u, new Vector3(-257.5558f, 221.35532f, 520.9053f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -142007,15 +142816,15 @@ public static class AssemblyQuestLoader num3 = 1; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span4 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index3 = 0; - span4[index3] = 4076u; + span168[index3] = 4076u; obj115.KillEnemyDataIds = list168; reference118 = obj115; obj114.Steps = list167; reference117 = obj114; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span163[num]; QuestSequence obj116 = new QuestSequence { Sequence = 4 @@ -142023,13 +142832,13 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014149u, new Vector3(-294.5144f, 221.58685f, 545.922f), 397); + span169[index2] = new QuestStep(EInteractionType.Interact, 1014149u, new Vector3(-294.5144f, 221.58685f, 545.922f), 397); obj116.Steps = list169; reference119 = obj116; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span163[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -142037,9 +142846,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) { Fly = true, NextQuestId = new QuestId(1890) @@ -142053,16 +142862,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "Thaksin"; + span171[index] = "Thaksin"; questRoot21.Author = list171; index = 4; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span172[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -142070,13 +142879,13 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); + span173[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); obj118.Steps = list173; reference121 = obj118; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span172[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -142084,9 +142893,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span174[num2]; QuestStep obj120 = new QuestStep(EInteractionType.Combat, null, new Vector3(-297.49585f, 219.87524f, 281.65045f), 397) { Fly = true, @@ -142095,9 +142904,9 @@ public static class AssemblyQuestLoader index3 = 1; List list175 = new List(index3); CollectionsMarshal.SetCount(list175, index3); - span8 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num3 = 0; - span8[num3] = new ComplexCombatData + span175[num3] = new ComplexCombatData { DataId = 3992u, MinimumKillCount = 5u @@ -142107,7 +142916,7 @@ public static class AssemblyQuestLoader obj119.Steps = list174; reference122 = obj119; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span172[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -142115,9 +142924,9 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014150u, new Vector3(507.13354f, 217.95148f, 791.37854f), 397) + span176[index2] = new QuestStep(EInteractionType.Interact, 1014150u, new Vector3(507.13354f, 217.95148f, 791.37854f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -142125,7 +142934,7 @@ public static class AssemblyQuestLoader obj121.Steps = list176; reference124 = obj121; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span172[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -142133,9 +142942,9 @@ public static class AssemblyQuestLoader index2 = 2; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-110.26132f, 153.61101f, 10.394781f), 397) + span177[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-110.26132f, 153.61101f, 10.394781f), 397) { Fly = true, SkipConditions = new SkipConditions @@ -142147,7 +142956,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) + span177[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) { Fly = true, NextQuestId = new QuestId(1891) @@ -142161,16 +142970,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "Thaksin"; + span178[index] = "Thaksin"; questRoot22.Author = list178; index = 5; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span179[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -142178,13 +142987,13 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); + span180[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); obj123.Steps = list180; reference126 = obj123; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span179[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -142192,14 +143001,14 @@ public static class AssemblyQuestLoader index2 = 2; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014151u, new Vector3(-156.08453f, 219.14235f, 669.7031f), 397) + span181[num2] = new QuestStep(EInteractionType.Interact, 1014151u, new Vector3(-156.08453f, 219.14235f, 669.7031f), 397) { Fly = true }; num2++; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span181[num2]; QuestStep obj125 = new QuestStep(EInteractionType.Combat, 732u, new Vector3(-151.29321f, 218.95082f, 669.4895f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -142207,15 +143016,15 @@ public static class AssemblyQuestLoader num3 = 1; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span4 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index3 = 0; - span4[index3] = 732u; + span182[index3] = 732u; obj125.KillEnemyDataIds = list182; reference128 = obj125; obj124.Steps = list181; reference127 = obj124; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span179[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -142223,13 +143032,13 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014151u, new Vector3(-156.08453f, 219.14235f, 669.7031f), 397); + span183[index2] = new QuestStep(EInteractionType.Interact, 1014151u, new Vector3(-156.08453f, 219.14235f, 669.7031f), 397); obj126.Steps = list183; reference129 = obj126; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span179[num]; QuestSequence obj127 = new QuestSequence { Sequence = 3 @@ -142237,13 +143046,13 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014151u, new Vector3(-156.08453f, 219.14235f, 669.7031f), 397); + span184[num2] = new QuestStep(EInteractionType.Interact, 1014151u, new Vector3(-156.08453f, 219.14235f, 669.7031f), 397); obj127.Steps = list184; reference130 = obj127; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span179[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -142251,9 +143060,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) + span185[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) { Fly = true, NextQuestId = new QuestId(1892) @@ -142267,16 +143076,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "Thaksin"; + span186[index] = "Thaksin"; questRoot23.Author = list186; index = 4; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span187[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -142284,13 +143093,13 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); + span188[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); obj129.Steps = list188; reference132 = obj129; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span187[num]; QuestSequence obj130 = new QuestSequence { Sequence = 1 @@ -142298,14 +143107,14 @@ public static class AssemblyQuestLoader num2 = 2; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006019u, new Vector3(-152.42242f, 219.62305f, 669.94727f), 397) + span189[index2] = new QuestStep(EInteractionType.Interact, 2006019u, new Vector3(-152.42242f, 219.62305f, 669.94727f), 397) { Fly = true }; index2++; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span189[index2]; QuestStep obj131 = new QuestStep(EInteractionType.Combat, 4782u, new Vector3(-158.97404f, 219.45131f, 672.79553f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -142313,15 +143122,15 @@ public static class AssemblyQuestLoader index3 = 1; List list190 = new List(index3); CollectionsMarshal.SetCount(list190, index3); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num3 = 0; - span4[num3] = 4782u; + span190[num3] = 4782u; obj131.KillEnemyDataIds = list190; reference134 = obj131; obj130.Steps = list189; reference133 = obj130; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span187[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -142329,13 +143138,13 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006181u, new Vector3(-152.42242f, 219.62305f, 669.94727f), 397); + span191[num2] = new QuestStep(EInteractionType.Interact, 2006181u, new Vector3(-152.42242f, 219.62305f, 669.94727f), 397); obj132.Steps = list191; reference135 = obj132; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span187[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -142343,9 +143152,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) + span192[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397) { Fly = true, NextQuestId = new QuestId(1893) @@ -142359,16 +143168,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "Thaksin"; + span193[index] = "Thaksin"; questRoot24.Author = list193; index = 4; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span194[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -142376,13 +143185,13 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); + span195[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014146u, new Vector3(-258.74725f, 126.98546f, 12.649658f), 397); obj134.Steps = list195; reference137 = obj134; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span194[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -142390,74 +143199,74 @@ public static class AssemblyQuestLoader num2 = 3; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span196[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397); num3 = 6; List list197 = new List(num3); CollectionsMarshal.SetCount(list197, num3); - span5 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index3 = 0; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span197[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list197; reference139 = questStep5; index2++; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span196[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1011910u, new Vector3(-298.26813f, 126.67049f, -1.4191895f), 397); index3 = 6; List list198 = new List(index3); CollectionsMarshal.SetCount(list198, index3); - span5 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span198[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list198; reference140 = questStep6; index2++; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span196[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1014133u, new Vector3(-259.84595f, 126.44779f, 1.9073486f), 397); num3 = 6; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span5 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index3 = 0; - span5[index3] = null; + span199[index3] = null; index3++; - span5[index3] = null; + span199[index3] = null; index3++; - span5[index3] = null; + span199[index3] = null; index3++; - span5[index3] = null; + span199[index3] = null; index3++; - span5[index3] = null; + span199[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span199[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list199; reference141 = questStep7; obj135.Steps = list196; reference138 = obj135; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span194[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -142465,16 +143274,16 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014152u, new Vector3(496.1776f, 133.93082f, -862.2416f), 397) + span200[num2] = new QuestStep(EInteractionType.Interact, 1014152u, new Vector3(496.1776f, 133.93082f, -862.2416f), 397) { Fly = true }; obj136.Steps = list200; reference142 = obj136; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span194[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -142482,9 +143291,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014153u, new Vector3(-295.82666f, 126.83744f, 3.829956f), 397) + span201[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014153u, new Vector3(-295.82666f, 126.83744f, 3.829956f), 397) { Fly = true, NextQuestId = new QuestId(1898) @@ -142498,16 +143307,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "Thaksin"; + span202[index] = "Thaksin"; questRoot25.Author = list202; index = 13; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span203[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -142515,13 +143324,13 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj138.Steps = list204; reference144 = obj138; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span203[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -142529,13 +143338,13 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014153u, new Vector3(-295.82666f, 126.83744f, 3.829956f), 397); + span205[index2] = new QuestStep(EInteractionType.Interact, 1014153u, new Vector3(-295.82666f, 126.83744f, 3.829956f), 397); obj139.Steps = list205; reference145 = obj139; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span203[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -142543,13 +143352,13 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span206[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj140.Steps = list206; reference146 = obj140; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span203[num]; QuestSequence obj141 = new QuestSequence { Sequence = 3 @@ -142557,16 +143366,16 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014154u, new Vector3(-519.1577f, 119.39417f, -161.24213f), 397) + span207[index2] = new QuestStep(EInteractionType.Interact, 1014154u, new Vector3(-519.1577f, 119.39417f, -161.24213f), 397) { Fly = true }; obj141.Steps = list207; reference147 = obj141; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span203[num]; QuestSequence obj142 = new QuestSequence { Sequence = 4 @@ -142574,13 +143383,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014155u, new Vector3(-527.245f, 118.94699f, -163.13422f), 397); + span208[num2] = new QuestStep(EInteractionType.Interact, 1014155u, new Vector3(-527.245f, 118.94699f, -163.13422f), 397); obj142.Steps = list208; reference148 = obj142; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span203[num]; QuestSequence obj143 = new QuestSequence { Sequence = 5 @@ -142588,13 +143397,13 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006026u, new Vector3(-525.7191f, 119.06604f, -165.72827f), 397); + span209[index2] = new QuestStep(EInteractionType.Interact, 2006026u, new Vector3(-525.7191f, 119.06604f, -165.72827f), 397); obj143.Steps = list209; reference149 = obj143; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span203[num]; QuestSequence obj144 = new QuestSequence { Sequence = 6 @@ -142602,16 +143411,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span210[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { Fly = true }; obj144.Steps = list210; reference150 = obj144; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span203[num]; QuestSequence obj145 = new QuestSequence { Sequence = 7 @@ -142619,21 +143428,21 @@ public static class AssemblyQuestLoader num2 = 2; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-92.57648f, 96.33008f, -645.1057f), 397) + span211[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-92.57648f, 96.33008f, -645.1057f), 397) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2006027u, new Vector3(-92.57648f, 96.33008f, -645.1057f), 397) + span211[index2] = new QuestStep(EInteractionType.UseItem, 2006027u, new Vector3(-92.57648f, 96.33008f, -645.1057f), 397) { ItemId = 2001751u }; obj145.Steps = list211; reference151 = obj145; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span203[num]; QuestSequence obj146 = new QuestSequence { Sequence = 8 @@ -142641,11 +143450,11 @@ public static class AssemblyQuestLoader index2 = 2; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006028u, new Vector3(-92.5155f, 93.52246f, -623.621f), 397); + span212[num2] = new QuestStep(EInteractionType.Interact, 2006028u, new Vector3(-92.5155f, 93.52246f, -623.621f), 397); num2++; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span212[num2]; QuestStep obj147 = new QuestStep(EInteractionType.Combat, 4621u, new Vector3(-92.37683f, 95.76039f, -640.7043f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -142653,15 +143462,15 @@ public static class AssemblyQuestLoader index3 = 1; List list213 = new List(index3); CollectionsMarshal.SetCount(list213, index3); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num3 = 0; - span4[num3] = 4621u; + span213[num3] = 4621u; obj147.KillEnemyDataIds = list213; reference153 = obj147; obj146.Steps = list212; reference152 = obj146; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span203[num]; QuestSequence obj148 = new QuestSequence { Sequence = 9 @@ -142669,13 +143478,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006460u, new Vector3(-92.57648f, 96.33008f, -645.1057f), 397); + span214[index2] = new QuestStep(EInteractionType.Interact, 2006460u, new Vector3(-92.57648f, 96.33008f, -645.1057f), 397); obj148.Steps = list214; reference154 = obj148; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span203[num]; QuestSequence obj149 = new QuestSequence { Sequence = 10 @@ -142683,16 +143492,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) + span215[num2] = new QuestStep(EInteractionType.Interact, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397) { Fly = true }; obj149.Steps = list215; reference155 = obj149; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span203[num]; QuestSequence obj150 = new QuestSequence { Sequence = 11 @@ -142700,13 +143509,13 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014147u, new Vector3(-256.97723f, 126.99508f, 13.168518f), 397); + span216[index2] = new QuestStep(EInteractionType.Interact, 1014147u, new Vector3(-256.97723f, 126.99508f, 13.168518f), 397); obj150.Steps = list216; reference156 = obj150; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span203[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -142714,9 +143523,9 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); + span217[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013710u, new Vector3(-294.6975f, 126.84874f, 4.5318604f), 397); obj151.Steps = list217; reference157 = obj151; questRoot25.QuestSequence = list203; @@ -142761,70 +143570,70 @@ public static class AssemblyQuestLoader index2 = 4; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.83911f, -1.6023016f, -655.73804f), 401); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.83911f, -1.6023016f, -655.73804f), 401); num2++; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2005824u, new Vector3(204.8523f, 12.741211f, -596.2158f), 401); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list5; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2005826u, new Vector3(224.93323f, 12.863342f, -653.3456f), 401); num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list6; reference4 = questStep2; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2005825u, new Vector3(244.34265f, 38.345825f, -564.3549f), 401); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list7; reference5 = questStep3; obj2.Steps = list4; @@ -142838,9 +143647,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012069u, new Vector3(-647.0283f, -51.05719f, -417.74628f), 401) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012069u, new Vector3(-647.0283f, -51.05719f, -417.74628f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; @@ -142853,16 +143662,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "JerryWester"; + span9[index] = "JerryWester"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -142870,13 +143679,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012068u, new Vector3(-597.0398f, -51.05185f, -387.0451f), 401); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012068u, new Vector3(-597.0398f, -51.05185f, -387.0451f), 401); obj4.Steps = list11; reference7 = obj4; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -142884,74 +143693,74 @@ public static class AssemblyQuestLoader num2 = 3; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span12[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1012072u, new Vector3(-568.5969f, -50.649483f, -452.10956f), 401); num4 = 6; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span13[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list13; reference9 = questStep4; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span12[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1012071u, new Vector3(-568.3833f, -50.605247f, -449.11877f), 401); num3 = 6; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span14[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list14; reference10 = questStep5; index2++; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span12[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1012069u, new Vector3(-647.0283f, -51.05719f, -417.74628f), 401); num4 = 6; List list15 = new List(num4); CollectionsMarshal.SetCount(list15, num4); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span15[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list15; reference11 = questStep6; obj5.Steps = list12; reference8 = obj5; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = byte.MaxValue @@ -142959,9 +143768,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014171u, new Vector3(-373.43408f, -55.21164f, -630.0908f), 401) + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014171u, new Vector3(-373.43408f, -55.21164f, -630.0908f), 401) { ChatMessage = new ChatMessage { @@ -142977,16 +143786,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "JerryWester"; + span17[index] = "JerryWester"; questRoot3.Author = list17; index = 4; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -142994,13 +143803,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399); obj7.Steps = list19; reference13 = obj7; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -143008,9 +143817,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(56.196793f, 83.32266f, -218.24187f), 399) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -143018,17 +143827,17 @@ public static class AssemblyQuestLoader num3 = 2; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - Span span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span5[num4] = 4506u; + span21[num4] = 4506u; num4++; - span5[num4] = 4507u; + span21[num4] = 4507u; obj9.KillEnemyDataIds = list21; reference15 = obj9; obj8.Steps = list20; reference14 = obj8; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = 2 @@ -143036,9 +143845,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span22[index2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, null, new Vector3(104.56799f, 63.322918f, -218.18315f), 399) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -143046,17 +143855,17 @@ public static class AssemblyQuestLoader num4 = 2; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span5[num3] = 4506u; + span23[num3] = 4506u; num3++; - span5[num3] = 4507u; + span23[num3] = 4507u; obj11.KillEnemyDataIds = list23; reference17 = obj11; obj10.Steps = list22; reference16 = obj10; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -143064,9 +143873,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399); + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399); obj12.Steps = list24; reference18 = obj12; questRoot3.QuestSequence = list18; @@ -143076,16 +143885,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "JerryWester"; + span25[index] = "JerryWester"; questRoot4.Author = list25; index = 3; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -143093,13 +143902,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012102u, new Vector3(72.40405f, 205.6815f, 31.631958f), 478); + span27[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012102u, new Vector3(72.40405f, 205.6815f, 31.631958f), 478); obj13.Steps = list27; reference19 = obj13; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span26[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -143107,83 +143916,83 @@ public static class AssemblyQuestLoader index2 = 6; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.24727f, 205.55574f, 26.719358f), 478); + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.24727f, 205.55574f, 26.719358f), 478); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(148.52824f, 207f, 117.84323f), 478) + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(148.52824f, 207f, 117.84323f), 478) { TargetTerritoryId = (ushort)399 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-104.97165f, 100.7737f, -302.41528f), 399); + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-104.97165f, 100.7737f, -302.41528f), 399); num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span28[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2005878u, new Vector3(490.77588f, 83.7262f, -14.847046f), 399); num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list29; reference21 = questStep7; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span28[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2005879u, new Vector3(496.42163f, 83.7262f, 18.631226f), 399); num4 = 6; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span30[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list30; reference22 = questStep8; num2++; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span28[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2005877u, new Vector3(458.70142f, 83.7262f, 34.74475f), 399); num3 = 6; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list31; reference23 = questStep9; obj14.Steps = list28; reference20 = obj14; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span26[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -143191,9 +144000,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012102u, new Vector3(72.40405f, 205.6815f, 31.631958f), 478) + span32[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012102u, new Vector3(72.40405f, 205.6815f, 31.631958f), 478) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Idyllshire @@ -143207,16 +144016,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "Thaksin"; + span33[index] = "Thaksin"; questRoot5.Author = list33; index = 3; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -143224,16 +144033,16 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399) { Fly = true }; obj16.Steps = list35; reference25 = obj16; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -143241,9 +144050,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span36[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(301.43185f, 76.142914f, 171.03389f), 399) { Fly = true, @@ -143252,9 +144061,9 @@ public static class AssemblyQuestLoader num4 = 1; List list37 = new List(num4); CollectionsMarshal.SetCount(list37, num4); - Span span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span6[num3] = new ComplexCombatData + span37[num3] = new ComplexCombatData { DataId = 4020u, MinimumKillCount = 3u @@ -143264,7 +144073,7 @@ public static class AssemblyQuestLoader obj17.Steps = list36; reference26 = obj17; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span34[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -143272,9 +144081,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399) + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012287u, new Vector3(-28.397034f, 100.969696f, -186.4195f), 399) { Fly = true }; @@ -143322,19 +144131,19 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.86769f, 204.99998f, 145.98666f), 478) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.86769f, 204.99998f, 145.98666f), 478) { TargetTerritoryId = (ushort)399 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006210u, new Vector3(-487.48004f, 144.64026f, -285.359f), 399) + span4[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2006210u, new Vector3(-487.48004f, 144.64026f, -285.359f), 399) { AetherCurrentId = 2818088u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013651u, new Vector3(-475.76105f, 155.8605f, -209.76581f), 399); + span4[num2] = new QuestStep(EInteractionType.Interact, 1013651u, new Vector3(-475.76105f, 155.8605f, -209.76581f), 399); obj2.Steps = list4; reference2 = obj2; num++; @@ -143346,9 +144155,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-403.42465f, 154.8542f, 82.59637f), 399); + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-403.42465f, 154.8542f, 82.59637f), 399); obj3.Steps = list5; reference3 = obj3; num++; @@ -143360,14 +144169,14 @@ public static class AssemblyQuestLoader index2 = 2; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Combat, null, new Vector3(-403.42465f, 154.8542f, 82.59637f), 399) + span6[num2] = new QuestStep(EInteractionType.Combat, null, new Vector3(-403.42465f, 154.8542f, 82.59637f), 399) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005885u, new Vector3(-403.2807f, 155.35205f, 82.84119f), 399) + span6[num2] = new QuestStep(EInteractionType.Interact, 2005885u, new Vector3(-403.2807f, 155.35205f, 82.84119f), 399) { DelaySecondsAtStart = 2f }; @@ -143382,9 +144191,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013651u, new Vector3(-475.76105f, 155.8605f, -209.76581f), 399); + span7[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013651u, new Vector3(-475.76105f, 155.8605f, -209.76581f), 399); obj5.Steps = list7; reference5 = obj5; questRoot.QuestSequence = list2; @@ -143394,16 +144203,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "Thaksin"; + span8[index] = "Thaksin"; questRoot2.Author = list8; index = 4; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -143411,13 +144220,13 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013651u, new Vector3(-475.76105f, 155.8605f, -209.76581f), 399); + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013651u, new Vector3(-475.76105f, 155.8605f, -209.76581f), 399); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -143425,21 +144234,21 @@ public static class AssemblyQuestLoader num2 = 2; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-654.5463f, 148.56897f, 187.12466f), 399) + span11[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-654.5463f, 148.56897f, 187.12466f), 399) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013655u, new Vector3(-669.9169f, 154.30952f, 191.08862f), 399) + span11[index2] = new QuestStep(EInteractionType.Interact, 1013655u, new Vector3(-669.9169f, 154.30952f, 191.08862f), 399) { Land = true }; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -143447,14 +144256,14 @@ public static class AssemblyQuestLoader index2 = 2; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-894.6883f, 215.50499f, 157.66754f), 399) + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-894.6883f, 215.50499f, 157.66754f), 399) { Fly = true }; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span12[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, 5047u, new Vector3(-894.9264f, 215.16266f, 155.29102f), 399) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -143462,17 +144271,17 @@ public static class AssemblyQuestLoader int num3 = 2; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - Span span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); int num4 = 0; - span4[num4] = 5047u; + span13[num4] = 5047u; num4++; - span4[num4] = 5048u; + span13[num4] = 5048u; obj9.KillEnemyDataIds = list13; reference9 = obj9; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -143480,14 +144289,14 @@ public static class AssemblyQuestLoader num2 = 2; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-654.5463f, 148.56897f, 187.12466f), 399) + span14[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-654.5463f, 148.56897f, 187.12466f), 399) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013655u, new Vector3(-669.9169f, 154.30952f, 191.08862f), 399) + span14[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013655u, new Vector3(-669.9169f, 154.30952f, 191.08862f), 399) { Land = true }; @@ -143500,16 +144309,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "Thaksin"; + span15[index] = "Thaksin"; questRoot3.Author = list15; index = 6; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -143517,13 +144326,13 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013655u, new Vector3(-669.9169f, 154.30952f, 191.08862f), 399); + span17[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013655u, new Vector3(-669.9169f, 154.30952f, 191.08862f), 399); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -143531,13 +144340,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013656u, new Vector3(-617.8836f, 150.38008f, 327.19922f), 399); + span18[index2] = new QuestStep(EInteractionType.Interact, 1013656u, new Vector3(-617.8836f, 150.38008f, 327.19922f), 399); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -143545,11 +144354,11 @@ public static class AssemblyQuestLoader index2 = 2; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013659u, new Vector3(-617.76154f, 153.8528f, 349.35522f), 399); + span19[num2] = new QuestStep(EInteractionType.Interact, 1013659u, new Vector3(-617.76154f, 153.8528f, 349.35522f), 399); num2++; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span19[num2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, 5049u, new Vector3(-617.76154f, 153.8528f, 349.35522f), 399) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -143557,17 +144366,17 @@ public static class AssemblyQuestLoader num4 = 2; List list20 = new List(num4); CollectionsMarshal.SetCount(list20, num4); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span4[num3] = 5046u; + span20[num3] = 5046u; num3++; - span4[num3] = 5049u; + span20[num3] = 5049u; obj14.KillEnemyDataIds = list20; reference14 = obj14; obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span16[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -143575,13 +144384,13 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013659u, new Vector3(-617.76154f, 153.8528f, 349.35522f), 399); + span21[index2] = new QuestStep(EInteractionType.Interact, 1013659u, new Vector3(-617.76154f, 153.8528f, 349.35522f), 399); obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span16[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -143589,13 +144398,13 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013656u, new Vector3(-617.8836f, 150.38008f, 327.19922f), 399); + span22[num2] = new QuestStep(EInteractionType.Interact, 1013656u, new Vector3(-617.8836f, 150.38008f, 327.19922f), 399); obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span16[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -143603,9 +144412,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; @@ -143618,16 +144427,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "JerryWester"; + span24[index] = "JerryWester"; questRoot4.Author = list24; index = 3; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -143635,13 +144444,13 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012141u, new Vector3(35.690796f, 38.43f, 12.985352f), 463); + span26[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012141u, new Vector3(35.690796f, 38.43f, 12.985352f), 463); obj18.Steps = list26; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span25[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -143649,9 +144458,9 @@ public static class AssemblyQuestLoader num2 = 4; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span27[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 2005337u, new Vector3(7.765594f, 38.9395f, -50.9989f), 463) { TargetTerritoryId = (ushort)399 @@ -143661,15 +144470,15 @@ public static class AssemblyQuestLoader num3 = 1; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - Span span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num4 = 0; - span5[num4] = 463; + span28[num4] = 463; skipStepConditions.NotInTerritory = list28; skipConditions.StepIf = skipStepConditions; obj20.SkipConditions = skipConditions; reference20 = obj20; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span27[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, 2006061u, new Vector3(-486.93066f, 137.40747f, 701.3198f), 399) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -143677,30 +144486,30 @@ public static class AssemblyQuestLoader num4 = 1; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span4[num3] = 44u; + span29[num3] = 44u; obj21.KillEnemyDataIds = list29; num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - Span span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span30[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list30; reference21 = obj21; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span27[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, 2006062u, new Vector3(-471.8548f, 137.40747f, 705.5619f), 399) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -143708,30 +144517,30 @@ public static class AssemblyQuestLoader num4 = 1; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span4[num3] = 44u; + span31[num3] = 44u; obj22.KillEnemyDataIds = list31; num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span6 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - span6[num4] = null; + span32[num4] = null; num4++; - span6[num4] = null; + span32[num4] = null; num4++; - span6[num4] = null; + span32[num4] = null; num4++; - span6[num4] = null; + span32[num4] = null; num4++; - span6[num4] = null; + span32[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span32[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list32; reference22 = obj22; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span27[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 2006063u, new Vector3(-473.50275f, 137.40747f, 685.3893f), 399) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -143739,32 +144548,32 @@ public static class AssemblyQuestLoader num4 = 1; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span4[num3] = 44u; + span33[num3] = 44u; obj23.KillEnemyDataIds = list33; num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span6 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num4 = 0; - span6[num4] = null; + span34[num4] = null; num4++; - span6[num4] = null; + span34[num4] = null; num4++; - span6[num4] = null; + span34[num4] = null; num4++; - span6[num4] = null; + span34[num4] = null; num4++; - span6[num4] = null; + span34[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span34[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list34; reference23 = obj23; obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span25[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -143772,14 +144581,14 @@ public static class AssemblyQuestLoader index2 = 2; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) + span35[num2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) { TargetTerritoryId = (ushort)463 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012141u, new Vector3(35.690796f, 38.43f, 12.985352f), 463); + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012141u, new Vector3(35.690796f, 38.43f, 12.985352f), 463); obj24.Steps = list35; reference24 = obj24; questRoot4.QuestSequence = list25; @@ -143789,16 +144598,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "goatzone"; + span36[index] = "goatzone"; questRoot5.Author = list36; index = 3; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -143806,13 +144615,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012145u, new Vector3(-607.7516f, -176.4502f, -527.5502f), 402); + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012145u, new Vector3(-607.7516f, -176.4502f, -527.5502f), 402); obj25.Steps = list38; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -143820,9 +144629,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span39[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Combat, null, new Vector3(-441.42657f, -167.25401f, -432.4462f), 402) { Fly = true, @@ -143831,9 +144640,9 @@ public static class AssemblyQuestLoader num4 = 1; List list40 = new List(num4); CollectionsMarshal.SetCount(list40, num4); - Span span7 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span7[num3] = new ComplexCombatData + span40[num3] = new ComplexCombatData { DataId = 4093u, MinimumKillCount = 5u @@ -143843,7 +144652,7 @@ public static class AssemblyQuestLoader obj26.Steps = list39; reference26 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -143851,9 +144660,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012145u, new Vector3(-607.7516f, -176.4502f, -527.5502f), 402) + span41[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012145u, new Vector3(-607.7516f, -176.4502f, -527.5502f), 402) { Fly = true }; @@ -143866,16 +144675,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "goatzone"; + span42[index] = "goatzone"; questRoot6.Author = list42; index = 3; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span43[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -143883,13 +144692,13 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012146u, new Vector3(-643.76294f, -176.4502f, -527.3976f), 402); + span44[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012146u, new Vector3(-643.76294f, -176.4502f, -527.3976f), 402); obj29.Steps = list44; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span43[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -143897,9 +144706,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span45[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Combat, null, new Vector3(-439.6144f, -186.3405f, -617.2911f), 402) { Fly = true, @@ -143908,9 +144717,9 @@ public static class AssemblyQuestLoader num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span7 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span7[num4] = new ComplexCombatData + span46[num4] = new ComplexCombatData { DataId = 4092u, MinimumKillCount = 5u @@ -143920,7 +144729,7 @@ public static class AssemblyQuestLoader obj30.Steps = list45; reference30 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span43[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -143928,9 +144737,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012146u, new Vector3(-643.76294f, -176.4502f, -527.3976f), 402) + span47[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012146u, new Vector3(-643.76294f, -176.4502f, -527.3976f), 402) { AetheryteShortcut = EAetheryteLocation.AzysLlaHelix }; @@ -143943,16 +144752,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "goatzone"; + span48[index] = "goatzone"; questRoot7.Author = list48; index = 3; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span49[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -143960,16 +144769,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012147u, new Vector3(-426.627f, -162.1281f, -328.6031f), 402) + span50[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012147u, new Vector3(-426.627f, -162.1281f, -328.6031f), 402) { Fly = true }; obj33.Steps = list50; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -143977,9 +144786,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span51[num2]; QuestStep obj35 = new QuestStep(EInteractionType.Combat, null, new Vector3(-528.74396f, -143.65883f, -580.686f), 402) { Fly = true, @@ -143988,15 +144797,15 @@ public static class AssemblyQuestLoader num4 = 1; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span4[num3] = 4503u; + span52[num3] = 4503u; obj35.KillEnemyDataIds = list52; reference35 = obj35; obj34.Steps = list51; reference34 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span49[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -144004,9 +144813,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012147u, new Vector3(-426.627f, -162.1281f, -328.6031f), 402) + span53[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012147u, new Vector3(-426.627f, -162.1281f, -328.6031f), 402) { Fly = true }; @@ -144019,16 +144828,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "goatzone"; + span54[index] = "goatzone"; questRoot8.Author = list54; index = 3; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span55[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -144036,16 +144845,16 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012148u, new Vector3(-173.2663f, -162.03395f, -510.39905f), 402) + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012148u, new Vector3(-173.2663f, -162.03395f, -510.39905f), 402) { Fly = true }; obj37.Steps = list56; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span55[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -144053,9 +144862,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span57[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, null, new Vector3(-189.43037f, -160.1837f, -499.3027f), 402) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -144063,15 +144872,15 @@ public static class AssemblyQuestLoader num3 = 2; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span7 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num4 = 0; - span7[num4] = new ComplexCombatData + span58[num4] = new ComplexCombatData { DataId = 4091u, MinimumKillCount = 3u }; num4++; - span7[num4] = new ComplexCombatData + span58[num4] = new ComplexCombatData { DataId = 4090u, MinimumKillCount = 3u @@ -144081,7 +144890,7 @@ public static class AssemblyQuestLoader obj38.Steps = list57; reference38 = obj38; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -144089,9 +144898,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012148u, new Vector3(-173.2663f, -162.03395f, -510.39905f), 402); + span59[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012148u, new Vector3(-173.2663f, -162.03395f, -510.39905f), 402); obj40.Steps = list59; reference40 = obj40; questRoot8.QuestSequence = list55; @@ -144101,16 +144910,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "goatzone"; + span60[index] = "goatzone"; questRoot9.Author = list60; index = 3; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -144118,16 +144927,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012289u, new Vector3(231.18933f, -72.92926f, -603.1434f), 402) + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012289u, new Vector3(231.18933f, -72.92926f, -603.1434f), 402) { Fly = true }; obj41.Steps = list62; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span61[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -144135,9 +144944,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span63[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(517.51276f, -40.378292f, -785.99677f), 402) { Fly = true, @@ -144146,9 +144955,9 @@ public static class AssemblyQuestLoader num4 = 1; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span7 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span7[num3] = new ComplexCombatData + span64[num3] = new ComplexCombatData { DataId = 4141u, MinimumKillCount = 2u @@ -144158,7 +144967,7 @@ public static class AssemblyQuestLoader obj42.Steps = list63; reference42 = obj42; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span61[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -144166,9 +144975,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012289u, new Vector3(231.18933f, -72.92926f, -603.1434f), 402) + span65[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012289u, new Vector3(231.18933f, -72.92926f, -603.1434f), 402) { Fly = true }; @@ -144181,16 +144990,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "goatzone"; + span66[index] = "goatzone"; questRoot10.Author = list66; index = 3; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span67[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -144198,16 +145007,16 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012290u, new Vector3(760.5248f, -30.307041f, -579.67505f), 402) + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012290u, new Vector3(760.5248f, -30.307041f, -579.67505f), 402) { Fly = true }; obj45.Steps = list68; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -144215,9 +145024,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span69[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(668.9029f, -86.006f, -775.5664f), 402) { Fly = true, @@ -144226,9 +145035,9 @@ public static class AssemblyQuestLoader num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span7 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span7[num4] = new ComplexCombatData + span70[num4] = new ComplexCombatData { DataId = 4046u, MinimumKillCount = 4u @@ -144238,7 +145047,7 @@ public static class AssemblyQuestLoader obj46.Steps = list69; reference46 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -144246,9 +145055,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012290u, new Vector3(760.5248f, -30.307041f, -579.67505f), 402) + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012290u, new Vector3(760.5248f, -30.307041f, -579.67505f), 402) { Fly = true }; @@ -144261,16 +145070,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "goatzone"; + span72[index] = "goatzone"; questRoot11.Author = list72; index = 3; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span73[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -144278,13 +145087,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012291u, new Vector3(804.074f, -26.326342f, -527.48914f), 402); + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012291u, new Vector3(804.074f, -26.326342f, -527.48914f), 402); obj49.Steps = list74; reference49 = obj49; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span73[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -144292,9 +145101,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span75[num2]; QuestStep obj51 = new QuestStep(EInteractionType.Combat, null, new Vector3(355.31863f, -46.22946f, -507.70428f), 402) { Fly = true, @@ -144303,9 +145112,9 @@ public static class AssemblyQuestLoader num4 = 1; List list76 = new List(num4); CollectionsMarshal.SetCount(list76, num4); - span7 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span7[num3] = new ComplexCombatData + span76[num3] = new ComplexCombatData { DataId = 4072u, MinimumKillCount = 4u @@ -144315,7 +145124,7 @@ public static class AssemblyQuestLoader obj50.Steps = list75; reference50 = obj50; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span73[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -144323,9 +145132,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012291u, new Vector3(804.074f, -26.326342f, -527.48914f), 402) + span77[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012291u, new Vector3(804.074f, -26.326342f, -527.48914f), 402) { Fly = true }; @@ -144338,16 +145147,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "goatzone"; + span78[index] = "goatzone"; questRoot12.Author = list78; index = 3; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span79[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -144355,16 +145164,16 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012292u, new Vector3(583.9779f, 10.93506f, 100.02283f), 402) + span80[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012292u, new Vector3(583.9779f, 10.93506f, 100.02283f), 402) { Fly = true }; obj53.Steps = list80; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span79[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -144372,9 +145181,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span81[index2]; QuestStep obj55 = new QuestStep(EInteractionType.Combat, null, new Vector3(773.4017f, -0.06258035f, 147.04689f), 402) { Fly = true, @@ -144383,23 +145192,23 @@ public static class AssemblyQuestLoader num3 = 5; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num4 = 0; - span4[num4] = 4669u; + span82[num4] = 4669u; num4++; - span4[num4] = 4970u; + span82[num4] = 4970u; num4++; - span4[num4] = 4671u; + span82[num4] = 4671u; num4++; - span4[num4] = 4672u; + span82[num4] = 4672u; num4++; - span4[num4] = 4673u; + span82[num4] = 4673u; obj55.KillEnemyDataIds = list82; reference55 = obj55; obj54.Steps = list81; reference54 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span79[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -144407,9 +145216,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012292u, new Vector3(583.9779f, 10.93506f, 100.02283f), 402) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012292u, new Vector3(583.9779f, 10.93506f, 100.02283f), 402) { Fly = true }; @@ -144422,16 +145231,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "goatzone"; + span84[index] = "goatzone"; questRoot13.Author = list84; index = 3; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span85[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -144439,16 +145248,16 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012293u, new Vector3(573.4187f, 13.072888f, 329.2439f), 402) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012293u, new Vector3(573.4187f, 13.072888f, 329.2439f), 402) { Fly = true }; obj57.Steps = list86; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span85[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -144456,9 +145265,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span87[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(495.16974f, 31.67624f, 517.37463f), 402) { Fly = true, @@ -144467,9 +145276,9 @@ public static class AssemblyQuestLoader num4 = 1; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span7 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span7[num3] = new ComplexCombatData + span88[num3] = new ComplexCombatData { DataId = 4083u, MinimumKillCount = 4u @@ -144479,7 +145288,7 @@ public static class AssemblyQuestLoader obj58.Steps = list87; reference58 = obj58; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span85[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -144487,9 +145296,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012293u, new Vector3(573.4187f, 13.072888f, 329.2439f), 402) + span89[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012293u, new Vector3(573.4187f, 13.072888f, 329.2439f), 402) { Fly = true }; @@ -144502,16 +145311,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "goatzone"; + span90[index] = "goatzone"; questRoot14.Author = list90; index = 3; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span91[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -144519,16 +145328,16 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012294u, new Vector3(366.4148f, 20.214104f, 756.7101f), 402) + span92[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012294u, new Vector3(366.4148f, 20.214104f, 756.7101f), 402) { Fly = true }; obj61.Steps = list92; reference61 = obj61; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span91[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -144536,9 +145345,9 @@ public static class AssemblyQuestLoader num2 = 6; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span93[index2]; QuestStep obj63 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(505.4667f, 16.87959f, 751.14856f), 402) { Fly = true @@ -144548,132 +145357,132 @@ public static class AssemblyQuestLoader num3 = 6; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span6 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num4 = 0; - span6[num4] = null; + span94[num4] = null; num4++; - span6[num4] = null; + span94[num4] = null; num4++; - span6[num4] = null; + span94[num4] = null; num4++; - span6[num4] = null; + span94[num4] = null; num4++; - span6[num4] = null; + span94[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span94[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list94; skipConditions2.StepIf = skipStepConditions2; obj63.SkipConditions = skipConditions2; reference63 = obj63; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span93[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2005900u, new Vector3(506.76733f, 16.861145f, 750.24023f), 402); num4 = 6; List list95 = new List(num4); CollectionsMarshal.SetCount(list95, num4); - span6 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - span6[num3] = null; + span95[num3] = null; num3++; - span6[num3] = null; + span95[num3] = null; num3++; - span6[num3] = null; + span95[num3] = null; num3++; - span6[num3] = null; + span95[num3] = null; num3++; - span6[num3] = null; + span95[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span95[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list95; reference64 = questStep; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span93[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2005903u, new Vector3(544.64014f, 15.945618f, 760.61633f), 402); num3 = 6; List list96 = new List(num3); CollectionsMarshal.SetCount(list96, num3); - span6 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num4 = 0; - span6[num4] = null; + span96[num4] = null; num4++; - span6[num4] = null; + span96[num4] = null; num4++; - span6[num4] = null; + span96[num4] = null; num4++; - span6[num4] = null; + span96[num4] = null; num4++; - span6[num4] = null; + span96[num4] = null; num4++; - span6[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span96[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list96; reference65 = questStep2; index2++; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span93[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2005899u, new Vector3(545.4031f, 20.2182f, 802.8534f), 402); num4 = 6; List list97 = new List(num4); CollectionsMarshal.SetCount(list97, num4); - span6 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span6[num3] = null; + span97[num3] = null; num3++; - span6[num3] = null; + span97[num3] = null; num3++; - span6[num3] = null; + span97[num3] = null; num3++; - span6[num3] = null; + span97[num3] = null; num3++; - span6[num3] = null; + span97[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span97[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list97; reference66 = questStep3; index2++; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span93[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2005902u, new Vector3(614.6791f, 20.2182f, 758.938f), 402); num3 = 6; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num4 = 0; - span6[num4] = null; + span98[num4] = null; num4++; - span6[num4] = null; + span98[num4] = null; num4++; - span6[num4] = null; + span98[num4] = null; num4++; - span6[num4] = null; + span98[num4] = null; num4++; - span6[num4] = null; + span98[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span98[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list98; reference67 = questStep4; index2++; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span93[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2005901u, new Vector3(605.3406f, 15.945618f, 708.06433f), 402); num4 = 6; List list99 = new List(num4); CollectionsMarshal.SetCount(list99, num4); - span6 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span6[num3] = null; + span99[num3] = null; num3++; - span6[num3] = null; + span99[num3] = null; num3++; - span6[num3] = null; + span99[num3] = null; num3++; - span6[num3] = null; + span99[num3] = null; num3++; - span6[num3] = null; + span99[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span99[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list99; reference68 = questStep5; obj62.Steps = list93; reference62 = obj62; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span91[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -144681,9 +145490,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012294u, new Vector3(366.4148f, 20.214104f, 756.7101f), 402) + span100[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012294u, new Vector3(366.4148f, 20.214104f, 756.7101f), 402) { Fly = true }; @@ -144696,16 +145505,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "goatzone"; + span101[index] = "goatzone"; questRoot15.Author = list101; index = 3; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span102[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -144713,16 +145522,16 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012295u, new Vector3(214.64856f, 13.75853f, 536.9801f), 402) + span103[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012295u, new Vector3(214.64856f, 13.75853f, 536.9801f), 402) { Fly = true }; obj65.Steps = list103; reference70 = obj65; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span102[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -144730,9 +145539,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span104[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, null, new Vector3(144.31177f, 5.9740877f, 387.8086f), 402) { Fly = true, @@ -144741,9 +145550,9 @@ public static class AssemblyQuestLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span7 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num4 = 0; - span7[num4] = new ComplexCombatData + span105[num4] = new ComplexCombatData { DataId = 4630u, MinimumKillCount = 3u @@ -144753,7 +145562,7 @@ public static class AssemblyQuestLoader obj66.Steps = list104; reference71 = obj66; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span102[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -144761,9 +145570,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012295u, new Vector3(214.64856f, 13.75853f, 536.9801f), 402) + span106[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012295u, new Vector3(214.64856f, 13.75853f, 536.9801f), 402) { Fly = true }; @@ -144776,16 +145585,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "goatzone"; + span107[index] = "goatzone"; questRoot16.Author = list107; index = 3; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span108[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -144793,16 +145602,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012296u, new Vector3(-658.32f, -75.48534f, 699.1531f), 402) + span109[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012296u, new Vector3(-658.32f, -75.48534f, 699.1531f), 402) { Fly = true }; obj69.Steps = list109; reference74 = obj69; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span108[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -144810,9 +145619,9 @@ public static class AssemblyQuestLoader num2 = 2; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span110[index2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, null, new Vector3(-345.30673f, -89.61499f, 353.53f), 402) { Fly = true, @@ -144821,9 +145630,9 @@ public static class AssemblyQuestLoader num4 = 1; List list111 = new List(num4); CollectionsMarshal.SetCount(list111, num4); - span7 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span7[num3] = new ComplexCombatData + span111[num3] = new ComplexCombatData { DataId = 4075u, MinimumKillCount = 3u @@ -144832,23 +145641,23 @@ public static class AssemblyQuestLoader num3 = 6; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span6 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num4 = 0; - span6[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span112[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num4++; - span6[num4] = null; + span112[num4] = null; num4++; - span6[num4] = null; + span112[num4] = null; num4++; - span6[num4] = null; + span112[num4] = null; num4++; - span6[num4] = null; + span112[num4] = null; num4++; - span6[num4] = null; + span112[num4] = null; obj71.CompletionQuestVariablesFlags = list112; reference76 = obj71; index2++; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span110[index2]; QuestStep obj72 = new QuestStep(EInteractionType.Combat, null, new Vector3(-553.4664f, -104.895905f, 175.68343f), 402) { Fly = true, @@ -144857,9 +145666,9 @@ public static class AssemblyQuestLoader num4 = 1; List list113 = new List(num4); CollectionsMarshal.SetCount(list113, num4); - span7 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span7[num3] = new ComplexCombatData + span113[num3] = new ComplexCombatData { DataId = 4668u, MinimumKillCount = 3u @@ -144869,7 +145678,7 @@ public static class AssemblyQuestLoader obj70.Steps = list110; reference75 = obj70; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span108[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -144877,9 +145686,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012296u, new Vector3(-658.32f, -75.48534f, 699.1531f), 402) + span114[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012296u, new Vector3(-658.32f, -75.48534f, 699.1531f), 402) { Fly = true }; @@ -144892,16 +145701,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "goatzone"; + span115[index] = "goatzone"; questRoot17.Author = list115; index = 3; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span116[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -144909,16 +145718,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012297u, new Vector3(-554.95544f, -89.69182f, 771.87756f), 402) + span117[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012297u, new Vector3(-554.95544f, -89.69182f, 771.87756f), 402) { Fly = true }; obj74.Steps = list117; reference79 = obj74; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span116[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -144926,9 +145735,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span118[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, null, new Vector3(-679.16223f, -48.151093f, 542.7097f), 402) { Fly = true, @@ -144937,9 +145746,9 @@ public static class AssemblyQuestLoader num3 = 1; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span7 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num4 = 0; - span7[num4] = new ComplexCombatData + span119[num4] = new ComplexCombatData { DataId = 4095u, MinimumKillCount = 4u @@ -144949,7 +145758,7 @@ public static class AssemblyQuestLoader obj75.Steps = list118; reference80 = obj75; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span116[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -144957,9 +145766,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012297u, new Vector3(-554.95544f, -89.69182f, 771.87756f), 402) + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012297u, new Vector3(-554.95544f, -89.69182f, 771.87756f), 402) { Fly = true }; @@ -144972,16 +145781,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "goatzone"; + span121[index] = "goatzone"; questRoot18.Author = list121; index = 3; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span122[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -144989,16 +145798,16 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012298u, new Vector3(-192.67572f, -102.749916f, 476.9817f), 402) + span123[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012298u, new Vector3(-192.67572f, -102.749916f, 476.9817f), 402) { Fly = true }; obj78.Steps = list123; reference83 = obj78; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span122[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -145006,9 +145815,9 @@ public static class AssemblyQuestLoader num2 = 3; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span124[index2]; QuestStep obj80 = new QuestStep(EInteractionType.Combat, null, new Vector3(-375.98807f, -106.10026f, 710.48956f), 402) { Fly = true, @@ -145017,9 +145826,9 @@ public static class AssemblyQuestLoader num4 = 1; List list125 = new List(num4); CollectionsMarshal.SetCount(list125, num4); - span7 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span7[num3] = new ComplexCombatData + span125[num3] = new ComplexCombatData { DataId = 4493u, MinimumKillCount = 1u @@ -145028,23 +145837,23 @@ public static class AssemblyQuestLoader num3 = 6; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span6 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num4 = 0; - span6[num4] = null; + span126[num4] = null; num4++; - span6[num4] = null; + span126[num4] = null; num4++; - span6[num4] = null; + span126[num4] = null; num4++; - span6[num4] = null; + span126[num4] = null; num4++; - span6[num4] = null; + span126[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span126[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj80.CompletionQuestVariablesFlags = list126; reference85 = obj80; index2++; - ref QuestStep reference86 = ref span3[index2]; + ref QuestStep reference86 = ref span124[index2]; QuestStep obj81 = new QuestStep(EInteractionType.Combat, null, new Vector3(-372.88766f, -105.78837f, 746.95245f), 402) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -145052,9 +145861,9 @@ public static class AssemblyQuestLoader num4 = 1; List list127 = new List(num4); CollectionsMarshal.SetCount(list127, num4); - span7 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - span7[num3] = new ComplexCombatData + span127[num3] = new ComplexCombatData { DataId = 4493u, MinimumKillCount = 1u @@ -145063,23 +145872,23 @@ public static class AssemblyQuestLoader num3 = 6; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num4 = 0; - span6[num4] = null; + span128[num4] = null; num4++; - span6[num4] = null; + span128[num4] = null; num4++; - span6[num4] = null; + span128[num4] = null; num4++; - span6[num4] = null; + span128[num4] = null; num4++; - span6[num4] = null; + span128[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span128[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj81.CompletionQuestVariablesFlags = list128; reference86 = obj81; index2++; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span124[index2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, null, new Vector3(-321.94852f, -106.57244f, 716.5662f), 402) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -145087,9 +145896,9 @@ public static class AssemblyQuestLoader num4 = 1; List list129 = new List(num4); CollectionsMarshal.SetCount(list129, num4); - span7 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span7[num3] = new ComplexCombatData + span129[num3] = new ComplexCombatData { DataId = 4493u, MinimumKillCount = 1u @@ -145098,25 +145907,25 @@ public static class AssemblyQuestLoader num3 = 6; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span6 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num4 = 0; - span6[num4] = null; + span130[num4] = null; num4++; - span6[num4] = null; + span130[num4] = null; num4++; - span6[num4] = null; + span130[num4] = null; num4++; - span6[num4] = null; + span130[num4] = null; num4++; - span6[num4] = null; + span130[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span130[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj82.CompletionQuestVariablesFlags = list130; reference87 = obj82; obj79.Steps = list124; reference84 = obj79; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span122[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -145124,9 +145933,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012298u, new Vector3(-192.67572f, -102.749916f, 476.9817f), 402) + span131[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012298u, new Vector3(-192.67572f, -102.749916f, 476.9817f), 402) { Fly = true }; @@ -145139,16 +145948,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "JerryWester"; + span132[index] = "JerryWester"; questRoot19.Author = list132; index = 4; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span133[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -145156,13 +145965,13 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013332u, new Vector3(94.95691f, -22.000006f, 50.94983f), 418); + span134[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013332u, new Vector3(94.95691f, -22.000006f, 50.94983f), 418); obj84.Steps = list134; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span133[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -145170,13 +145979,13 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + span135[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); obj85.Steps = list135; reference90 = obj85; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span133[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -145184,9 +145993,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013196u, new Vector3(-249.43921f, -20.03492f, -65.0188f), 419) + span136[index2] = new QuestStep(EInteractionType.Interact, 1013196u, new Vector3(-249.43921f, -20.03492f, -65.0188f), 419) { AethernetShortcut = new AethernetShortcut { @@ -145197,7 +146006,7 @@ public static class AssemblyQuestLoader obj86.Steps = list136; reference91 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span133[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -145205,9 +146014,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) + span137[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) { AethernetShortcut = new AethernetShortcut { @@ -145224,16 +146033,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "JerryWester"; + span138[index] = "JerryWester"; questRoot20.Author = list138; index = 3; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span139[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -145241,13 +146050,13 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + span140[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); obj88.Steps = list140; reference93 = obj88; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span139[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -145255,9 +146064,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011222u, new Vector3(231.92188f, -13.73494f, -106.85901f), 419) + span141[num2] = new QuestStep(EInteractionType.Interact, 1011222u, new Vector3(231.92188f, -13.73494f, -106.85901f), 419) { AethernetShortcut = new AethernetShortcut { @@ -145268,7 +146077,7 @@ public static class AssemblyQuestLoader obj89.Steps = list141; reference94 = obj89; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span139[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -145276,9 +146085,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) + span142[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418) { AethernetShortcut = new AethernetShortcut { @@ -145295,16 +146104,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "JerryWester"; + span143[index] = "JerryWester"; questRoot21.Author = list143; index = 3; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span144[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -145312,13 +146121,13 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + span145[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); obj91.Steps = list145; reference96 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span144[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -145326,20 +146135,20 @@ public static class AssemblyQuestLoader num2 = 3; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(90.44213f, -3.7030487f, 76.662605f), 418); + span146[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(90.44213f, -3.7030487f, 76.662605f), 418); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(101.28695f, -20.020874f, 76.39896f), 418) + span146[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(101.28695f, -20.020874f, 76.39896f), 418) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012169u, new Vector3(109.391846f, -22.012903f, 29.95337f), 418); + span146[index2] = new QuestStep(EInteractionType.Interact, 1012169u, new Vector3(109.391846f, -22.012903f, 29.95337f), 418); obj92.Steps = list146; reference97 = obj92; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span144[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -145347,9 +146156,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + span147[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); obj93.Steps = list147; reference98 = obj93; questRoot21.QuestSequence = list144; @@ -145359,16 +146168,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "JerryWester"; + span148[index] = "JerryWester"; questRoot22.Author = list148; index = 3; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span149[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -145376,13 +146185,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + span150[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); obj94.Steps = list150; reference99 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span149[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -145390,23 +146199,23 @@ public static class AssemblyQuestLoader index2 = 3; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(90.44213f, -3.7030487f, 76.662605f), 418); + span151[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(90.44213f, -3.7030487f, 76.662605f), 418); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(101.28695f, -20.020874f, 76.39896f), 418) + span151[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(101.28695f, -20.020874f, 76.39896f), 418) { DisableNavmesh = true }; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span151[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1013340u, new Vector3(144.57922f, -20.020874f, 54.276245f), 418); num4 = 1; List list152 = new List(num4); CollectionsMarshal.SetCount(list152, num4); - Span span8 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span8[num3] = new DialogueChoice + span152[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNA409_01996_Q1_000_000"), @@ -145417,7 +146226,7 @@ public static class AssemblyQuestLoader obj95.Steps = list151; reference100 = obj95; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span149[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -145425,9 +146234,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013260u, new Vector3(104.38696f, 15.000005f, 25.558838f), 418); + span153[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013260u, new Vector3(104.38696f, 15.000005f, 25.558838f), 418); obj96.Steps = list153; reference102 = obj96; questRoot22.QuestSequence = list149; @@ -145497,9 +146306,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span5[num2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f }; @@ -145514,9 +146323,9 @@ public static class AssemblyQuestLoader num2 = 3; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span6[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1012221u, new Vector3(195.08655f, -5.3999624f, -65.65961f), 419) { StopDistance = 4f @@ -145526,25 +146335,25 @@ public static class AssemblyQuestLoader index3 = 6; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - Span span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list7; skipConditions2.StepIf = skipStepConditions; obj6.SkipConditions = skipConditions2; reference5 = obj6; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span6[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 1012223u, new Vector3(188.70825f, -5.3999662f, -68.833435f), 419) { StopDistance = 4f @@ -145554,25 +146363,25 @@ public static class AssemblyQuestLoader num3 = 6; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index3 = 0; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span8[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list8; skipConditions3.StepIf = skipStepConditions2; obj7.SkipConditions = skipConditions3; reference6 = obj7; index2++; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span6[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 1012224u, new Vector3(175.12769f, -5.4349146f, -57.938538f), 419) { StopDistance = 4f @@ -145580,19 +146389,19 @@ public static class AssemblyQuestLoader index3 = 6; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span9[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj8.CompletionQuestVariablesFlags = list9; reference7 = obj8; obj5.Steps = list6; @@ -145606,9 +146415,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span10[num2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 4f }; @@ -145623,9 +146432,9 @@ public static class AssemblyQuestLoader num2 = 2; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(197.57971f, 307.86523f, 409.82266f), 155) + span11[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(197.57971f, 307.86523f, 409.82266f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -145638,7 +146447,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014980u, new Vector3(198.6571f, 293.33f, 418.57007f), 155) + span11[index2] = new QuestStep(EInteractionType.Interact, 1014980u, new Vector3(198.6571f, 293.33f, 418.57007f), 155) { StopDistance = 4f, Fly = false, @@ -145662,9 +146471,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014931u, new Vector3(182.97095f, 7.488976f, -46.830017f), 153) + span12[num2] = new QuestStep(EInteractionType.Interact, 1014931u, new Vector3(182.97095f, 7.488976f, -46.830017f), 153) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -145687,9 +146496,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014925u, new Vector3(184.49683f, 14.1174555f, 51.92639f), 153) + span13[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014925u, new Vector3(184.49683f, 14.1174555f, 51.92639f), 153) { StopDistance = 5f, Fly = true, @@ -145712,16 +146521,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "kaiser"; + span14[index] = "kaiser"; questRoot2.Author = list14; index = 3; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -145729,9 +146538,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span16[num2]; QuestStep obj14 = new QuestStep(EInteractionType.AcceptQuest, 1014981u, new Vector3(185.62585f, 14.044273f, 50.492065f), 153) { StopDistance = 5f, @@ -145746,9 +146555,9 @@ public static class AssemblyQuestLoader num3 = 1; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index3 = 0; - span4[index3] = 419; + span17[index3] = 419; obj15.InTerritory = list17; skipConditions4.AetheryteShortcutIf = obj15; obj14.SkipConditions = skipConditions4; @@ -145756,7 +146565,7 @@ public static class AssemblyQuestLoader obj13.Steps = list16; reference12 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span15[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -145764,9 +146573,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014981u, new Vector3(185.62585f, 14.044273f, 50.492065f), 153) + span18[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014981u, new Vector3(185.62585f, 14.044273f, 50.492065f), 153) { StopDistance = 5f, Fly = true, @@ -145782,7 +146591,7 @@ public static class AssemblyQuestLoader obj16.Steps = list18; reference14 = obj16; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span15[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -145790,9 +146599,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -145812,16 +146621,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "kaiser"; + span20[index] = "kaiser"; questRoot3.Author = list20; index = 7; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -145829,9 +146638,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span22[index2]; QuestStep obj19 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -145850,9 +146659,9 @@ public static class AssemblyQuestLoader index3 = 1; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span4[num3] = 419; + span23[num3] = 419; obj20.InTerritory = list23; skipConditions5.AetheryteShortcutIf = obj20; obj19.SkipConditions = skipConditions5; @@ -145860,7 +146669,7 @@ public static class AssemblyQuestLoader obj18.Steps = list22; reference16 = obj18; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -145868,9 +146677,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014935u, new Vector3(143.35852f, -6.0896406f, 409.81152f), 145) + span24[num2] = new QuestStep(EInteractionType.Interact, 1014935u, new Vector3(143.35852f, -6.0896406f, 409.81152f), 145) { StopDistance = 5f, Fly = true, @@ -145886,7 +146695,7 @@ public static class AssemblyQuestLoader obj21.Steps = list24; reference18 = obj21; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -145894,9 +146703,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006314u, new Vector3(143.05322f, -6.149414f, 412.10034f), 145) + span25[index2] = new QuestStep(EInteractionType.Interact, 2006314u, new Vector3(143.05322f, -6.149414f, 412.10034f), 145) { StopDistance = 2f, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -145911,7 +146720,7 @@ public static class AssemblyQuestLoader obj22.Steps = list25; reference19 = obj22; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span21[num]; QuestSequence obj23 = new QuestSequence { Sequence = 3 @@ -145919,9 +146728,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014941u, new Vector3(-61.72278f, 23.150558f, -408.71295f), 146) + span26[num2] = new QuestStep(EInteractionType.Interact, 1014941u, new Vector3(-61.72278f, 23.150558f, -408.71295f), 146) { StopDistance = 4f, Fly = false, @@ -145937,7 +146746,7 @@ public static class AssemblyQuestLoader obj23.Steps = list26; reference20 = obj23; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span21[num]; QuestSequence obj24 = new QuestSequence { Sequence = 4 @@ -145945,9 +146754,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006315u, new Vector3(-60.16632f, 23.147888f, -406.79028f), 146) + span27[index2] = new QuestStep(EInteractionType.Interact, 2006315u, new Vector3(-60.16632f, 23.147888f, -406.79028f), 146) { StopDistance = 2f, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, @@ -145962,7 +146771,7 @@ public static class AssemblyQuestLoader obj24.Steps = list27; reference21 = obj24; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span21[num]; QuestSequence obj25 = new QuestSequence { Sequence = 5 @@ -145970,9 +146779,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014941u, new Vector3(-61.72278f, 23.150558f, -408.71295f), 146) + span28[num2] = new QuestStep(EInteractionType.Interact, 1014941u, new Vector3(-61.72278f, 23.150558f, -408.71295f), 146) { StopDistance = 3f, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, @@ -145987,7 +146796,7 @@ public static class AssemblyQuestLoader obj25.Steps = list28; reference22 = obj25; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span21[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -145995,9 +146804,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -146017,16 +146826,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "kaiser"; + span30[index] = "kaiser"; questRoot4.Author = list30; index = 2; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -146034,9 +146843,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span32[num2]; QuestStep obj28 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -146055,9 +146864,9 @@ public static class AssemblyQuestLoader num3 = 1; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index3 = 0; - span4[index3] = 419; + span33[index3] = 419; obj29.InTerritory = list33; skipConditions6.AetheryteShortcutIf = obj29; obj28.SkipConditions = skipConditions6; @@ -146065,7 +146874,7 @@ public static class AssemblyQuestLoader obj27.Steps = list32; reference24 = obj27; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span31[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -146073,9 +146882,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014944u, new Vector3(199.93884f, -0.899981f, -48.722107f), 419) + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014944u, new Vector3(199.93884f, -0.899981f, -48.722107f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -146107,16 +146916,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "kaiser"; + span35[index] = "kaiser"; questRoot5.Author = list35; index = 7; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span36[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -146124,9 +146933,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span37[num2]; QuestStep obj32 = new QuestStep(EInteractionType.AcceptQuest, 1014944u, new Vector3(199.93884f, -0.899981f, -48.722107f), 419) { StopDistance = 5f, @@ -146145,9 +146954,9 @@ public static class AssemblyQuestLoader index3 = 1; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span4[num3] = 419; + span38[num3] = 419; obj33.InTerritory = list38; skipConditions7.AetheryteShortcutIf = obj33; obj32.SkipConditions = skipConditions7; @@ -146155,7 +146964,7 @@ public static class AssemblyQuestLoader obj31.Steps = list37; reference27 = obj31; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -146163,9 +146972,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span39[index2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -146190,7 +146999,7 @@ public static class AssemblyQuestLoader obj34.Steps = list39; reference29 = obj34; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span36[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -146198,9 +147007,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014946u, new Vector3(-189.89856f, 16f, 58.182617f), 129) + span40[num2] = new QuestStep(EInteractionType.Interact, 1014946u, new Vector3(-189.89856f, 16f, 58.182617f), 129) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -146220,7 +147029,7 @@ public static class AssemblyQuestLoader obj35.Steps = list40; reference30 = obj35; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span36[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -146228,9 +147037,9 @@ public static class AssemblyQuestLoader num2 = 4; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span41[index2]; QuestStep obj37 = new QuestStep(EInteractionType.Interact, 1014947u, new Vector3(-187.85382f, 3.9999306f, 170.1228f), 129) { StopDistance = 5f, @@ -146246,19 +147055,19 @@ public static class AssemblyQuestLoader num3 = 6; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span42[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list42; skipConditions8.StepIf = skipStepConditions3; skipConditions8.AetheryteShortcutIf = new SkipAetheryteCondition @@ -146268,7 +147077,7 @@ public static class AssemblyQuestLoader obj37.SkipConditions = skipConditions8; reference32 = obj37; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span41[index2]; QuestStep obj38 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-2.1358607f, 45.631218f, -258.50027f), 128) { AethernetShortcut = new AethernetShortcut @@ -146282,15 +147091,15 @@ public static class AssemblyQuestLoader index3 = 1; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span4[num3] = 128; + span43[num3] = 128; skipStepConditions4.InTerritory = list43; skipConditions9.StepIf = skipStepConditions4; obj38.SkipConditions = skipConditions9; reference33 = obj38; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span41[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Interact, 1003282u, new Vector3(-3.03656f, 48.168007f, -261.70752f), 128) { StopDistance = 5f @@ -146298,23 +147107,23 @@ public static class AssemblyQuestLoader num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span44[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj39.CompletionQuestVariablesFlags = list44; reference34 = obj39; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span41[index2]; QuestStep obj40 = new QuestStep(EInteractionType.Interact, 1002680u, new Vector3(1.4800415f, 30.47563f, -242.20648f), 128) { StopDistance = 5f @@ -146322,25 +147131,25 @@ public static class AssemblyQuestLoader index3 = 6; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span45[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list45; reference35 = obj40; obj36.Steps = list41; reference31 = obj36; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span36[num]; QuestSequence obj41 = new QuestSequence { Sequence = 4 @@ -146348,9 +147157,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014948u, new Vector3(17.166382f, 47.600006f, -160.23505f), 128) + span46[num2] = new QuestStep(EInteractionType.Interact, 1014948u, new Vector3(17.166382f, 47.600006f, -160.23505f), 128) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -146363,7 +147172,7 @@ public static class AssemblyQuestLoader obj41.Steps = list46; reference36 = obj41; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span36[num]; QuestSequence obj42 = new QuestSequence { Sequence = 5 @@ -146371,13 +147180,13 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2006316u, new Vector3(17.715698f, 47.592896f, -160.47919f), 128); + span47[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2006316u, new Vector3(17.715698f, 47.592896f, -160.47919f), 128); obj42.Steps = list47; reference37 = obj42; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span36[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -146385,9 +147194,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -146419,16 +147228,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "kaiser"; + span49[index] = "kaiser"; questRoot6.Author = list49; index = 6; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -146436,9 +147245,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span51[index2]; QuestStep obj45 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -146457,9 +147266,9 @@ public static class AssemblyQuestLoader num3 = 1; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index3 = 0; - span4[index3] = 419; + span52[index3] = 419; obj46.InTerritory = list52; skipConditions10.AetheryteShortcutIf = obj46; obj45.SkipConditions = skipConditions10; @@ -146467,7 +147276,7 @@ public static class AssemblyQuestLoader obj44.Steps = list51; reference39 = obj44; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span50[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -146475,9 +147284,9 @@ public static class AssemblyQuestLoader index2 = 2; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(197.69202f, 307.86456f, 409.4611f), 155) + span53[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(197.69202f, 307.86456f, 409.4611f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -146490,7 +147299,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006377u, new Vector3(200.97656f, 293.33f, 420.37073f), 155) + span53[num2] = new QuestStep(EInteractionType.Interact, 1006377u, new Vector3(200.97656f, 293.33f, 420.37073f), 155) { StopDistance = 4f, Fly = false, @@ -146506,7 +147315,7 @@ public static class AssemblyQuestLoader obj47.Steps = list53; reference41 = obj47; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span50[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -146514,9 +147323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span54[index2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -146541,7 +147350,7 @@ public static class AssemblyQuestLoader obj48.Steps = list54; reference42 = obj48; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span50[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -146549,9 +147358,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014949u, new Vector3(-159.65515f, 40.350307f, -194.7204f), 156) + span55[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014949u, new Vector3(-159.65515f, 40.350307f, -194.7204f), 156) { StopDistance = 5f, Fly = true, @@ -146561,7 +147370,7 @@ public static class AssemblyQuestLoader obj49.Steps = list55; reference43 = obj49; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span50[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -146569,16 +147378,16 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006318u, new Vector3(-147.2649f, 43.320312f, -186.63312f), 156) + span56[index2] = new QuestStep(EInteractionType.Interact, 2006318u, new Vector3(-147.2649f, 43.320312f, -186.63312f), 156) { StopDistance = 3f }; obj50.Steps = list56; reference44 = obj50; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span50[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -146586,9 +147395,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span57[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -146620,16 +147429,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "kaiser"; + span58[index] = "kaiser"; questRoot7.Author = list58; index = 2; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -146637,9 +147446,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span60[index2]; QuestStep obj53 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -146658,9 +147467,9 @@ public static class AssemblyQuestLoader index3 = 1; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span4[num3] = 419; + span61[num3] = 419; obj54.InTerritory = list61; skipConditions11.AetheryteShortcutIf = obj54; obj53.SkipConditions = skipConditions11; @@ -146668,7 +147477,7 @@ public static class AssemblyQuestLoader obj52.Steps = list60; reference46 = obj52; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span59[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -146676,9 +147485,9 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014944u, new Vector3(199.93884f, -0.899981f, -48.722107f), 419) + span62[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014944u, new Vector3(199.93884f, -0.899981f, -48.722107f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -146710,16 +147519,16 @@ public static class AssemblyQuestLoader num = 1; List list63 = new List(num); CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span[index] = "kaiser"; + span63[index] = "kaiser"; questRoot8.Author = list63; index = 6; List list64 = new List(index); CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span64[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -146727,9 +147536,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span65[index2]; QuestStep obj57 = new QuestStep(EInteractionType.AcceptQuest, 1014944u, new Vector3(199.93884f, -0.899981f, -48.722107f), 419) { StopDistance = 5f, @@ -146748,9 +147557,9 @@ public static class AssemblyQuestLoader num3 = 1; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span4[index3] = 419; + span66[index3] = 419; obj58.InTerritory = list66; skipConditions12.AetheryteShortcutIf = obj58; obj57.SkipConditions = skipConditions12; @@ -146758,7 +147567,7 @@ public static class AssemblyQuestLoader obj56.Steps = list65; reference49 = obj56; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span64[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -146766,9 +147575,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span67[num2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -146793,7 +147602,7 @@ public static class AssemblyQuestLoader obj59.Steps = list67; reference51 = obj59; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span64[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -146801,9 +147610,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014957u, new Vector3(238.78845f, 302f, -277.97363f), 155) + span68[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014957u, new Vector3(238.78845f, 302f, -277.97363f), 155) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -146811,7 +147620,7 @@ public static class AssemblyQuestLoader obj60.Steps = list68; reference52 = obj60; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span64[num]; QuestSequence obj61 = new QuestSequence { Sequence = 3 @@ -146819,9 +147628,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014960u, new Vector3(262.83667f, 359.1351f, -688.3192f), 155) + span69[num2] = new QuestStep(EInteractionType.Interact, 1014960u, new Vector3(262.83667f, 359.1351f, -688.3192f), 155) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -146836,7 +147645,7 @@ public static class AssemblyQuestLoader obj61.Steps = list69; reference53 = obj61; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span64[num]; QuestSequence obj62 = new QuestSequence { Sequence = 4 @@ -146844,9 +147653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014961u, new Vector3(259.72375f, 359.09564f, -689.93665f), 155) + span70[index2] = new QuestStep(EInteractionType.Interact, 1014961u, new Vector3(259.72375f, 359.09564f, -689.93665f), 155) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -146861,7 +147670,7 @@ public static class AssemblyQuestLoader obj62.Steps = list70; reference54 = obj62; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span64[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -146869,9 +147678,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006367u, new Vector3(205.92041f, 307.8507f, 412.25293f), 155) + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006367u, new Vector3(205.92041f, 307.8507f, 412.25293f), 155) { StopDistance = 2f, Fly = true, @@ -146887,16 +147696,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "kaiser"; + span72[index] = "kaiser"; questRoot9.Author = list72; index = 7; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span73[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -146904,9 +147713,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span74[index2]; QuestStep obj65 = new QuestStep(EInteractionType.AcceptQuest, 1015127u, new Vector3(204.60815f, 307.87106f, 414.63342f), 155) { StopDistance = 3f, @@ -146921,9 +147730,9 @@ public static class AssemblyQuestLoader index3 = 1; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span4 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span4[num3] = 419; + span75[num3] = 419; obj66.InTerritory = list75; skipConditions13.AetheryteShortcutIf = obj66; obj65.SkipConditions = skipConditions13; @@ -146931,7 +147740,7 @@ public static class AssemblyQuestLoader obj64.Steps = list74; reference56 = obj64; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span73[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -146939,9 +147748,9 @@ public static class AssemblyQuestLoader index2 = 3; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span76[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Interact, 1006377u, new Vector3(200.97656f, 293.33f, 420.37073f), 155) { StopDistance = 4f @@ -146951,25 +147760,25 @@ public static class AssemblyQuestLoader num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span77[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span77[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list77; skipConditions14.StepIf = skipStepConditions5; obj68.SkipConditions = skipConditions14; reference59 = obj68; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(205.51671f, 285.27087f, 413.4063f), 155) + span76[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(205.51671f, 285.27087f, 413.4063f), 155) { JumpDestination = new JumpDestination { @@ -146977,14 +147786,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006376u, new Vector3(195.3612f, 234.79839f, 419.3026f), 155) + span76[num2] = new QuestStep(EInteractionType.Interact, 1006376u, new Vector3(195.3612f, 234.79839f, 419.3026f), 155) { StopDistance = 3f }; obj67.Steps = list76; reference58 = obj67; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span73[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -146992,9 +147801,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span78[index2] = new QuestStep(EInteractionType.Interact, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -147019,7 +147828,7 @@ public static class AssemblyQuestLoader obj69.Steps = list78; reference60 = obj69; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span73[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -147027,16 +147836,16 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015128u, new Vector3(116.472046f, -4.734893f, -52.567383f), 419) + span79[num2] = new QuestStep(EInteractionType.Interact, 1015128u, new Vector3(116.472046f, -4.734893f, -52.567383f), 419) { StopDistance = 5f }; obj70.Steps = list79; reference61 = obj70; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span73[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -147044,16 +147853,16 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015130u, new Vector3(51.743286f, 11.741424f, 27.115234f), 419) + span80[index2] = new QuestStep(EInteractionType.Interact, 1015130u, new Vector3(51.743286f, 11.741424f, 27.115234f), 419) { StopDistance = 5f }; obj71.Steps = list80; reference62 = obj71; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span73[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -147061,16 +147870,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015129u, new Vector3(-0.07635498f, 11.965096f, 44.327393f), 419) + span81[num2] = new QuestStep(EInteractionType.Interact, 1015129u, new Vector3(-0.07635498f, 11.965096f, 44.327393f), 419) { StopDistance = 5f }; obj72.Steps = list81; reference63 = obj72; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span73[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -147078,9 +147887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span82[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -147112,16 +147921,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "kaiser"; + span83[index] = "kaiser"; questRoot10.Author = list83; index = 10; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span84[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -147129,9 +147938,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span85[num2]; QuestStep obj75 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -147150,9 +147959,9 @@ public static class AssemblyQuestLoader index3 = 1; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span4 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span4[num3] = 419; + span86[num3] = 419; obj76.InTerritory = list86; skipConditions15.AetheryteShortcutIf = obj76; obj75.SkipConditions = skipConditions15; @@ -147160,7 +147969,7 @@ public static class AssemblyQuestLoader obj74.Steps = list85; reference65 = obj74; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span84[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -147168,9 +147977,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015142u, new Vector3(446.98242f, 217.95142f, 753.994f), 397) + span87[index2] = new QuestStep(EInteractionType.Interact, 1015142u, new Vector3(446.98242f, 217.95142f, 753.994f), 397) { StopDistance = 5f, Fly = true, @@ -147186,7 +147995,7 @@ public static class AssemblyQuestLoader obj77.Steps = list87; reference67 = obj77; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span84[num]; QuestSequence obj78 = new QuestSequence { Sequence = 2 @@ -147194,9 +148003,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015145u, new Vector3(487.17468f, 200.23772f, 656.27515f), 397) + span88[num2] = new QuestStep(EInteractionType.Interact, 1015145u, new Vector3(487.17468f, 200.23772f, 656.27515f), 397) { StopDistance = 5f, Fly = true, @@ -147212,7 +148021,7 @@ public static class AssemblyQuestLoader obj78.Steps = list88; reference68 = obj78; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span84[num]; QuestSequence obj79 = new QuestSequence { Sequence = 3 @@ -147220,9 +148029,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1015146u, new Vector3(485.0995f, 200.2377f, 654.68823f), 397) + span89[index2] = new QuestStep(EInteractionType.Action, 1015146u, new Vector3(485.0995f, 200.2377f, 654.68823f), 397) { StopDistance = 4f, Action = EAction.AspectedBenefic @@ -147230,7 +148039,7 @@ public static class AssemblyQuestLoader obj79.Steps = list89; reference69 = obj79; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span84[num]; QuestSequence obj80 = new QuestSequence { Sequence = 4 @@ -147238,9 +148047,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span90[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Combat, null, new Vector3(501.1413f, 161.74702f, -318.04788f), 397) { StopDistance = 3f, @@ -147251,15 +148060,15 @@ public static class AssemblyQuestLoader num3 = 2; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - Span span6 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index3 = 0; - span6[index3] = new ComplexCombatData + span91[index3] = new ComplexCombatData { DataId = 4619u, MinimumKillCount = 1u }; index3++; - span6[index3] = new ComplexCombatData + span91[index3] = new ComplexCombatData { DataId = 4360u, MinimumKillCount = 2u @@ -147276,7 +148085,7 @@ public static class AssemblyQuestLoader obj80.Steps = list90; reference70 = obj80; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span84[num]; QuestSequence obj82 = new QuestSequence { Sequence = 5 @@ -147284,9 +148093,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1015147u, new Vector3(500.11438f, 161.61157f, -320.02753f), 397) + span92[index2] = new QuestStep(EInteractionType.Action, 1015147u, new Vector3(500.11438f, 161.61157f, -320.02753f), 397) { StopDistance = 3f, Action = EAction.AspectedBenefic @@ -147294,7 +148103,7 @@ public static class AssemblyQuestLoader obj82.Steps = list92; reference72 = obj82; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span84[num]; QuestSequence obj83 = new QuestSequence { Sequence = 6 @@ -147302,9 +148111,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015142u, new Vector3(446.98242f, 217.95142f, 753.994f), 397) + span93[num2] = new QuestStep(EInteractionType.Interact, 1015142u, new Vector3(446.98242f, 217.95142f, 753.994f), 397) { StopDistance = 4f, Fly = true, @@ -147313,7 +148122,7 @@ public static class AssemblyQuestLoader obj83.Steps = list93; reference73 = obj83; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span84[num]; QuestSequence obj84 = new QuestSequence { Sequence = 7 @@ -147321,26 +148130,26 @@ public static class AssemblyQuestLoader num2 = 3; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(529.5874f, 227.05162f, 717.32074f), 397) + span94[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(529.5874f, 227.05162f, 717.32074f), 397) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 397) + span94[index2] = new QuestStep(EInteractionType.None, null, null, 397) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015149u, new Vector3(533.59265f, 228.33778f, 720.2715f), 397) + span94[index2] = new QuestStep(EInteractionType.Interact, 1015149u, new Vector3(533.59265f, 228.33778f, 720.2715f), 397) { StopDistance = 4f }; obj84.Steps = list94; reference74 = obj84; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span84[num]; QuestSequence obj85 = new QuestSequence { Sequence = 8 @@ -147348,9 +148157,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015151u, new Vector3(541.25256f, 228.85133f, 742.5497f), 397) + span95[num2] = new QuestStep(EInteractionType.Interact, 1015151u, new Vector3(541.25256f, 228.85133f, 742.5497f), 397) { StopDistance = 4f, Fly = false @@ -147358,7 +148167,7 @@ public static class AssemblyQuestLoader obj85.Steps = list95; reference75 = obj85; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span84[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -147366,9 +148175,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span96[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -147400,16 +148209,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "kaiser"; + span97[index] = "kaiser"; questRoot11.Author = list97; index = 6; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span98[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -147417,9 +148226,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span99[num2]; QuestStep obj88 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -147438,9 +148247,9 @@ public static class AssemblyQuestLoader index3 = 1; List list100 = new List(index3); CollectionsMarshal.SetCount(list100, index3); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span4[num3] = 419; + span100[num3] = 419; obj89.InTerritory = list100; skipConditions16.AetheryteShortcutIf = obj89; obj88.SkipConditions = skipConditions16; @@ -147448,7 +148257,7 @@ public static class AssemblyQuestLoader obj87.Steps = list99; reference77 = obj87; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -147456,9 +148265,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015168u, new Vector3(-266.01056f, 126.407364f, -0.045776367f), 397) + span101[index2] = new QuestStep(EInteractionType.Interact, 1015168u, new Vector3(-266.01056f, 126.407364f, -0.045776367f), 397) { StopDistance = 5f, Fly = true, @@ -147474,7 +148283,7 @@ public static class AssemblyQuestLoader obj90.Steps = list101; reference79 = obj90; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span98[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -147482,9 +148291,9 @@ public static class AssemblyQuestLoader index2 = 3; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span102[num2]; QuestStep obj92 = new QuestStep(EInteractionType.Action, 1015169u, new Vector3(-311.42145f, 126.83597f, 3.4942627f), 397) { StopDistance = 4f, @@ -147493,23 +148302,23 @@ public static class AssemblyQuestLoader num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index3 = 0; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span103[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj92.CompletionQuestVariablesFlags = list103; reference81 = obj92; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span102[num2]; QuestStep obj93 = new QuestStep(EInteractionType.Action, 1015171u, new Vector3(-320.02753f, 126.52038f, -14.023071f), 397) { StopDistance = 4f, @@ -147518,23 +148327,23 @@ public static class AssemblyQuestLoader index3 = 6; List list104 = new List(index3); CollectionsMarshal.SetCount(list104, index3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = null; + span104[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span104[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list104; reference82 = obj93; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span102[num2]; QuestStep obj94 = new QuestStep(EInteractionType.Action, 1015170u, new Vector3(-296.86432f, 125.87531f, -14.389343f), 397) { StopDistance = 4f, @@ -147543,25 +148352,25 @@ public static class AssemblyQuestLoader num3 = 6; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span105[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list105; reference83 = obj94; obj91.Steps = list102; reference80 = obj91; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span98[num]; QuestSequence obj95 = new QuestSequence { Sequence = 3 @@ -147569,16 +148378,16 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015163u, new Vector3(-310.0786f, 125.02021f, -25.192688f), 397) + span106[index2] = new QuestStep(EInteractionType.Interact, 1015163u, new Vector3(-310.0786f, 125.02021f, -25.192688f), 397) { StopDistance = 4f }; obj95.Steps = list106; reference84 = obj95; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span98[num]; QuestSequence obj96 = new QuestSequence { Sequence = 4 @@ -147586,9 +148395,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1015178u, new Vector3(-310.0786f, 125.02021f, -25.192688f), 397) + span107[num2] = new QuestStep(EInteractionType.Action, 1015178u, new Vector3(-310.0786f, 125.02021f, -25.192688f), 397) { StopDistance = 4f, Action = EAction.AspectedBenefic @@ -147596,7 +148405,7 @@ public static class AssemblyQuestLoader obj96.Steps = list107; reference85 = obj96; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span98[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -147604,9 +148413,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span108[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -147638,16 +148447,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "kaiser"; + span109[index] = "kaiser"; questRoot12.Author = list109; index = 6; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span110[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -147655,9 +148464,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span111[num2]; QuestStep obj99 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -147676,9 +148485,9 @@ public static class AssemblyQuestLoader index3 = 1; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span4[num3] = 419; + span112[num3] = 419; obj100.InTerritory = list112; skipConditions17.AetheryteShortcutIf = obj100; obj99.SkipConditions = skipConditions17; @@ -147686,7 +148495,7 @@ public static class AssemblyQuestLoader obj98.Steps = list111; reference87 = obj98; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span110[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -147694,9 +148503,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015084u, new Vector3(487.08313f, -51.1414f, 33.340942f), 398) + span113[index2] = new QuestStep(EInteractionType.Interact, 1015084u, new Vector3(487.08313f, -51.1414f, 33.340942f), 398) { StopDistance = 5f, Fly = false, @@ -147712,7 +148521,7 @@ public static class AssemblyQuestLoader obj101.Steps = list113; reference89 = obj101; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span110[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -147720,9 +148529,9 @@ public static class AssemblyQuestLoader index2 = 3; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span114[num2]; QuestStep obj103 = new QuestStep(EInteractionType.Action, 1015094u, new Vector3(472.03772f, -51.14139f, 8.590759f), 398) { StopDistance = 4f, @@ -147731,23 +148540,23 @@ public static class AssemblyQuestLoader num3 = 6; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span5 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index3 = 0; - span5[index3] = null; + span115[index3] = null; index3++; - span5[index3] = null; + span115[index3] = null; index3++; - span5[index3] = null; + span115[index3] = null; index3++; - span5[index3] = null; + span115[index3] = null; index3++; - span5[index3] = null; + span115[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span115[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list115; reference91 = obj103; num2++; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span114[num2]; QuestStep obj104 = new QuestStep(EInteractionType.Action, 1015092u, new Vector3(560.9979f, -51.27571f, 62.974f), 398) { StopDistance = 4f, @@ -147756,23 +148565,23 @@ public static class AssemblyQuestLoader index3 = 6; List list116 = new List(index3); CollectionsMarshal.SetCount(list116, index3); - span5 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span5[num3] = null; + span116[num3] = null; num3++; - span5[num3] = null; + span116[num3] = null; num3++; - span5[num3] = null; + span116[num3] = null; num3++; - span5[num3] = null; + span116[num3] = null; num3++; - span5[num3] = null; + span116[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span116[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj104.CompletionQuestVariablesFlags = list116; reference92 = obj104; num2++; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span114[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Action, 1015093u, new Vector3(465.568f, -51.19559f, 98.10022f), 398) { StopDistance = 4f, @@ -147781,25 +148590,25 @@ public static class AssemblyQuestLoader num3 = 6; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index3 = 0; - span5[index3] = null; + span117[index3] = null; index3++; - span5[index3] = null; + span117[index3] = null; index3++; - span5[index3] = null; + span117[index3] = null; index3++; - span5[index3] = null; + span117[index3] = null; index3++; - span5[index3] = null; + span117[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span117[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj105.CompletionQuestVariablesFlags = list117; reference93 = obj105; obj102.Steps = list114; reference90 = obj102; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span110[num]; QuestSequence obj106 = new QuestSequence { Sequence = 3 @@ -147807,9 +148616,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015087u, new Vector3(509.75806f, -51.32657f, 75.913574f), 398) + span118[index2] = new QuestStep(EInteractionType.Interact, 1015087u, new Vector3(509.75806f, -51.32657f, 75.913574f), 398) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, @@ -147824,7 +148633,7 @@ public static class AssemblyQuestLoader obj106.Steps = list118; reference94 = obj106; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span110[num]; QuestSequence obj107 = new QuestSequence { Sequence = 4 @@ -147832,9 +148641,9 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015095u, new Vector3(731.56323f, -40.98759f, -27.420471f), 398) + span119[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015095u, new Vector3(731.56323f, -40.98759f, -27.420471f), 398) { StopDistance = 4f, Fly = true, @@ -147850,7 +148659,7 @@ public static class AssemblyQuestLoader obj107.Steps = list119; reference95 = obj107; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span110[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -147858,9 +148667,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -147892,16 +148701,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "kaiser"; + span121[index] = "kaiser"; questRoot13.Author = list121; index = 9; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span122[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -147909,9 +148718,9 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span123[num2]; QuestStep obj110 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -147930,9 +148739,9 @@ public static class AssemblyQuestLoader index3 = 1; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span4[num3] = 419; + span124[num3] = 419; obj111.InTerritory = list124; skipConditions18.AetheryteShortcutIf = obj111; obj110.SkipConditions = skipConditions18; @@ -147940,7 +148749,7 @@ public static class AssemblyQuestLoader obj109.Steps = list123; reference97 = obj109; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span122[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -147948,9 +148757,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015181u, new Vector3(707.94226f, 204.32489f, -252.49103f), 397) + span125[index2] = new QuestStep(EInteractionType.Interact, 1015181u, new Vector3(707.94226f, 204.32489f, -252.49103f), 397) { StopDistance = 5f, Fly = true, @@ -147966,7 +148775,7 @@ public static class AssemblyQuestLoader obj112.Steps = list125; reference99 = obj112; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span122[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -147974,9 +148783,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1015190u, new Vector3(679.1942f, 207.2133f, -273.82324f), 397) + span126[num2] = new QuestStep(EInteractionType.Action, 1015190u, new Vector3(679.1942f, 207.2133f, -273.82324f), 397) { StopDistance = 4f, Action = EAction.AspectedBenefic @@ -147984,7 +148793,7 @@ public static class AssemblyQuestLoader obj113.Steps = list126; reference100 = obj113; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span122[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -147992,9 +148801,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1015191u, new Vector3(651.78906f, 207.92256f, -268.29938f), 397) + span127[index2] = new QuestStep(EInteractionType.Action, 1015191u, new Vector3(651.78906f, 207.92256f, -268.29938f), 397) { StopDistance = 4f, Action = EAction.AspectedBenefic @@ -148002,7 +148811,7 @@ public static class AssemblyQuestLoader obj114.Steps = list127; reference101 = obj114; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span122[num]; QuestSequence obj115 = new QuestSequence { Sequence = 4 @@ -148010,9 +148819,9 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1015192u, new Vector3(652.82666f, 209.09976f, -282.70392f), 397) + span128[num2] = new QuestStep(EInteractionType.Action, 1015192u, new Vector3(652.82666f, 209.09976f, -282.70392f), 397) { StopDistance = 4f, Action = EAction.AspectedBenefic @@ -148020,7 +148829,7 @@ public static class AssemblyQuestLoader obj115.Steps = list128; reference102 = obj115; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span122[num]; QuestSequence obj116 = new QuestSequence { Sequence = 5 @@ -148028,9 +148837,9 @@ public static class AssemblyQuestLoader num2 = 2; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span129[index2]; QuestStep obj117 = new QuestStep(EInteractionType.Combat, null, new Vector3(614.313f, 210.86438f, -301.28937f), 397) { StopDistance = 3f, @@ -148039,9 +148848,9 @@ public static class AssemblyQuestLoader num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span6 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span6[index3] = new ComplexCombatData + span130[index3] = new ComplexCombatData { DataId = 4676u, MinimumKillCount = 3u @@ -148049,11 +148858,11 @@ public static class AssemblyQuestLoader obj117.ComplexCombatData = list130; reference104 = obj117; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006415u, new Vector3(614.313f, 210.86438f, -301.28937f), 397); + span129[index2] = new QuestStep(EInteractionType.Interact, 2006415u, new Vector3(614.313f, 210.86438f, -301.28937f), 397); obj116.Steps = list129; reference103 = obj116; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span122[num]; QuestSequence obj118 = new QuestSequence { Sequence = 6 @@ -148061,16 +148870,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015197u, new Vector3(614.25183f, 210.67752f, -300.1908f), 397) + span131[num2] = new QuestStep(EInteractionType.Interact, 1015197u, new Vector3(614.25183f, 210.67752f, -300.1908f), 397) { StopDistance = 3f }; obj118.Steps = list131; reference105 = obj118; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span122[num]; QuestSequence obj119 = new QuestSequence { Sequence = 7 @@ -148078,9 +148887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015181u, new Vector3(707.94226f, 204.32489f, -252.49103f), 397) + span132[index2] = new QuestStep(EInteractionType.Interact, 1015181u, new Vector3(707.94226f, 204.32489f, -252.49103f), 397) { StopDistance = 5f, Fly = true @@ -148088,7 +148897,7 @@ public static class AssemblyQuestLoader obj119.Steps = list132; reference106 = obj119; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span122[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -148096,9 +148905,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span133[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -148130,16 +148939,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "kaiser"; + span134[index] = "kaiser"; questRoot14.Author = list134; index = 6; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span135[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -148147,9 +148956,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span136[index2]; QuestStep obj122 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -148168,9 +148977,9 @@ public static class AssemblyQuestLoader index3 = 1; List list137 = new List(index3); CollectionsMarshal.SetCount(list137, index3); - span4 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span4[num3] = 419; + span137[num3] = 419; obj123.InTerritory = list137; skipConditions19.AetheryteShortcutIf = obj123; obj122.SkipConditions = skipConditions19; @@ -148178,7 +148987,7 @@ public static class AssemblyQuestLoader obj121.Steps = list136; reference108 = obj121; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span135[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -148186,9 +148995,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015108u, new Vector3(-359.42633f, 141.55403f, -215.32007f), 399) + span138[num2] = new QuestStep(EInteractionType.Interact, 1015108u, new Vector3(-359.42633f, 141.55403f, -215.32007f), 399) { StopDistance = 5f, Fly = true, @@ -148209,7 +149018,7 @@ public static class AssemblyQuestLoader obj124.Steps = list138; reference110 = obj124; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span135[num]; QuestSequence obj125 = new QuestSequence { Sequence = 2 @@ -148217,9 +149026,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span139[index2]; QuestStep obj126 = new QuestStep(EInteractionType.Interact, 1015111u, new Vector3(-447.65393f, 159.354f, 147.63098f), 399) { StopDistance = 5f, @@ -148236,9 +149045,9 @@ public static class AssemblyQuestLoader num3 = 1; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span4 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index3 = 0; - span4[index3] = 399; + span140[index3] = 399; skipAetheryteCondition.InTerritory = list140; skipConditions20.AetheryteShortcutIf = skipAetheryteCondition; skipConditions20.AethernetShortcutIf = new SkipAetheryteCondition @@ -148250,7 +149059,7 @@ public static class AssemblyQuestLoader obj125.Steps = list139; reference111 = obj125; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span135[num]; QuestSequence obj127 = new QuestSequence { Sequence = 3 @@ -148258,9 +149067,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span141[num2]; QuestStep obj128 = new QuestStep(EInteractionType.SinglePlayerDuty, 1015114u, new Vector3(-370.47382f, 147.34354f, 59.128662f), 399) { StopDistance = 4f, @@ -148280,9 +149089,9 @@ public static class AssemblyQuestLoader index3 = 1; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span4 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span4[num3] = 399; + span142[num3] = 399; obj129.InTerritory = list142; skipConditions21.AetheryteShortcutIf = obj129; skipConditions21.AethernetShortcutIf = new SkipAetheryteCondition @@ -148294,7 +149103,7 @@ public static class AssemblyQuestLoader obj127.Steps = list141; reference113 = obj127; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span135[num]; QuestSequence obj130 = new QuestSequence { Sequence = 4 @@ -148302,16 +149111,16 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015114u, new Vector3(-370.47382f, 147.34354f, 59.128662f), 399) + span143[index2] = new QuestStep(EInteractionType.Interact, 1015114u, new Vector3(-370.47382f, 147.34354f, 59.128662f), 399) { StopDistance = 4f }; obj130.Steps = list143; reference115 = obj130; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span135[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -148319,9 +149128,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span144[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -148353,16 +149162,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "plogon_enjoyer"; + span145[index] = "plogon_enjoyer"; questRoot15.Author = list145; index = 9; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span146[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -148370,9 +149179,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - ref QuestStep reference118 = ref span3[index2]; + ref QuestStep reference118 = ref span147[index2]; QuestStep obj133 = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -148387,11 +149196,11 @@ public static class AssemblyQuestLoader num3 = 2; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span4 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index3 = 0; - span4[index3] = 130; + span148[index3] = 130; index3++; - span4[index3] = 131; + span148[index3] = 131; skipAetheryteCondition2.InTerritory = list148; skipConditions22.AetheryteShortcutIf = skipAetheryteCondition2; skipConditions22.AethernetShortcutIf = new SkipAetheryteCondition @@ -148403,7 +149212,7 @@ public static class AssemblyQuestLoader obj132.Steps = list147; reference117 = obj132; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span146[num]; QuestSequence obj134 = new QuestSequence { Sequence = 1 @@ -148411,9 +149220,9 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span149[num2] = new QuestStep(EInteractionType.Interact, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -148421,7 +149230,7 @@ public static class AssemblyQuestLoader obj134.Steps = list149; reference119 = obj134; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span146[num]; QuestSequence obj135 = new QuestSequence { Sequence = 2 @@ -148429,16 +149238,16 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013976u, new Vector3(95.87244f, -4.4635005f, -533.56226f), 156) + span150[index2] = new QuestStep(EInteractionType.Interact, 1013976u, new Vector3(95.87244f, -4.4635005f, -533.56226f), 156) { Fly = true }; obj135.Steps = list150; reference120 = obj135; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span146[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -148446,9 +149255,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span151[num2]; QuestStep obj137 = new QuestStep(EInteractionType.Combat, 1013977u, new Vector3(207.53784f, 18.12324f, -608.75867f), 156) { Fly = true, @@ -148457,15 +149266,15 @@ public static class AssemblyQuestLoader index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - Span span7 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span7[num3] = 777u; + span152[num3] = 777u; obj137.KillEnemyDataIds = list152; reference122 = obj137; obj136.Steps = list151; reference121 = obj136; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span146[num]; QuestSequence obj138 = new QuestSequence { Sequence = 4 @@ -148473,13 +149282,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013977u, new Vector3(207.53784f, 18.12324f, -608.75867f), 156); + span153[index2] = new QuestStep(EInteractionType.Interact, 1013977u, new Vector3(207.53784f, 18.12324f, -608.75867f), 156); obj138.Steps = list153; reference123 = obj138; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span146[num]; QuestSequence obj139 = new QuestSequence { Sequence = 5 @@ -148487,9 +149296,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span154[num2]; QuestStep obj140 = new QuestStep(EInteractionType.Combat, 1013978u, new Vector3(205.95093f, -22.991264f, -449.24084f), 156) { Fly = true, @@ -148498,15 +149307,15 @@ public static class AssemblyQuestLoader num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span7 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span7[index3] = 4615u; + span155[index3] = 4615u; obj140.KillEnemyDataIds = list155; reference125 = obj140; obj139.Steps = list154; reference124 = obj139; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span146[num]; QuestSequence obj141 = new QuestSequence { Sequence = 6 @@ -148514,13 +149323,13 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013978u, new Vector3(205.95093f, -22.991264f, -449.24084f), 156); + span156[index2] = new QuestStep(EInteractionType.Interact, 1013978u, new Vector3(205.95093f, -22.991264f, -449.24084f), 156); obj141.Steps = list156; reference126 = obj141; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span146[num]; QuestSequence obj142 = new QuestSequence { Sequence = 7 @@ -148528,16 +149337,16 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014111u, new Vector3(95.87244f, -4.4635005f, -533.56226f), 156) + span157[num2] = new QuestStep(EInteractionType.Interact, 1014111u, new Vector3(95.87244f, -4.4635005f, -533.56226f), 156) { Fly = true }; obj142.Steps = list157; reference127 = obj142; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span146[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -148545,9 +149354,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span158[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -148562,16 +149371,16 @@ public static class AssemblyQuestLoader num = 1; List list159 = new List(num); CollectionsMarshal.SetCount(list159, num); - span = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index = 0; - span[index] = "plogon_enjoyer"; + span159[index] = "plogon_enjoyer"; questRoot16.Author = list159; index = 10; List list160 = new List(index); CollectionsMarshal.SetCount(list160, index); - span2 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span160[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -148579,9 +149388,9 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span161[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -148595,7 +149404,7 @@ public static class AssemblyQuestLoader obj144.Steps = list161; reference129 = obj144; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span160[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -148603,16 +149412,16 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013982u, new Vector3(-73.0755f, 2.668869f, -622.52234f), 156) + span162[index2] = new QuestStep(EInteractionType.Interact, 1013982u, new Vector3(-73.0755f, 2.668869f, -622.52234f), 156) { Fly = true }; obj145.Steps = list162; reference130 = obj145; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span160[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -148620,18 +149429,18 @@ public static class AssemblyQuestLoader index2 = 2; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-144.73549f, 1.9077771f, -655.4047f), 156) + span163[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-144.73549f, 1.9077771f, -655.4047f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013984u, new Vector3(-142.22937f, 1.3916924f, -654.13904f), 156); + span163[num2] = new QuestStep(EInteractionType.Interact, 1013984u, new Vector3(-142.22937f, 1.3916924f, -654.13904f), 156); obj146.Steps = list163; reference131 = obj146; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span160[num]; QuestSequence obj147 = new QuestSequence { Sequence = 3 @@ -148639,9 +149448,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span164[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, null, new Vector3(-142.22937f, 1.3916924f, -654.13904f), 156) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -148649,15 +149458,15 @@ public static class AssemblyQuestLoader index3 = 1; List list165 = new List(index3); CollectionsMarshal.SetCount(list165, index3); - span7 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span7[num3] = 5047u; + span165[num3] = 5047u; obj148.KillEnemyDataIds = list165; reference133 = obj148; obj147.Steps = list164; reference132 = obj147; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span160[num]; QuestSequence obj149 = new QuestSequence { Sequence = 4 @@ -148665,18 +149474,18 @@ public static class AssemblyQuestLoader index2 = 2; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-222.99123f, 3.602174f, -625.4028f), 156) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-222.99123f, 3.602174f, -625.4028f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013987u, new Vector3(-223.40735f, 4.1458693f, -628.32074f), 156); + span166[num2] = new QuestStep(EInteractionType.Interact, 1013987u, new Vector3(-223.40735f, 4.1458693f, -628.32074f), 156); obj149.Steps = list166; reference134 = obj149; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span160[num]; QuestSequence obj150 = new QuestSequence { Sequence = 5 @@ -148684,9 +149493,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span167[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Combat, null, new Vector3(-223.40735f, 4.1458693f, -628.32074f), 156) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -148694,15 +149503,15 @@ public static class AssemblyQuestLoader num3 = 1; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span7 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index3 = 0; - span7[index3] = 5047u; + span168[index3] = 5047u; obj151.KillEnemyDataIds = list168; reference136 = obj151; obj150.Steps = list167; reference135 = obj150; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span160[num]; QuestSequence obj152 = new QuestSequence { Sequence = 6 @@ -148710,18 +149519,18 @@ public static class AssemblyQuestLoader index2 = 2; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-256.7943f, -5.5647316f, -542.8478f), 156) + span169[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-256.7943f, -5.5647316f, -542.8478f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013990u, new Vector3(-253.83386f, -5.455734f, -542.87024f), 156); + span169[num2] = new QuestStep(EInteractionType.Interact, 1013990u, new Vector3(-253.83386f, -5.455734f, -542.87024f), 156); obj152.Steps = list169; reference137 = obj152; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span160[num]; QuestSequence obj153 = new QuestSequence { Sequence = 7 @@ -148729,9 +149538,9 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span170[index2]; QuestStep obj154 = new QuestStep(EInteractionType.Combat, null, new Vector3(-253.83386f, -5.455734f, -542.87024f), 156) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -148739,15 +149548,15 @@ public static class AssemblyQuestLoader index3 = 1; List list171 = new List(index3); CollectionsMarshal.SetCount(list171, index3); - span7 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num3 = 0; - span7[num3] = 5043u; + span171[num3] = 5043u; obj154.KillEnemyDataIds = list171; reference139 = obj154; obj153.Steps = list170; reference138 = obj153; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span160[num]; QuestSequence obj155 = new QuestSequence { Sequence = 8 @@ -148755,16 +149564,16 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013994u, new Vector3(-402.36517f, -14.213073f, -502.06763f), 156) + span172[num2] = new QuestStep(EInteractionType.Interact, 1013994u, new Vector3(-402.36517f, -14.213073f, -502.06763f), 156) { Fly = true }; obj155.Steps = list172; reference140 = obj155; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span160[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -148772,9 +149581,9 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span173[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -148789,16 +149598,16 @@ public static class AssemblyQuestLoader num = 1; List list174 = new List(num); CollectionsMarshal.SetCount(list174, num); - span = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index = 0; - span[index] = "plogon_enjoyer"; + span174[index] = "plogon_enjoyer"; questRoot17.Author = list174; index = 4; List list175 = new List(index); CollectionsMarshal.SetCount(list175, index); - span2 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span175[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -148806,9 +149615,9 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span176[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -148822,7 +149631,7 @@ public static class AssemblyQuestLoader obj157.Steps = list176; reference142 = obj157; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span175[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -148830,9 +149639,9 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013997u, new Vector3(-78.29407f, 68.34659f, -157.33582f), 147) + span177[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1013997u, new Vector3(-78.29407f, 68.34659f, -157.33582f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant @@ -148840,7 +149649,7 @@ public static class AssemblyQuestLoader obj158.Steps = list177; reference143 = obj158; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span175[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -148848,16 +149657,16 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013997u, new Vector3(-78.29407f, 68.34659f, -157.33582f), 147) + span178[num2] = new QuestStep(EInteractionType.Interact, 1013997u, new Vector3(-78.29407f, 68.34659f, -157.33582f), 147) { StopDistance = 4f }; obj159.Steps = list178; reference144 = obj159; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span175[num]; QuestSequence obj160 = new QuestSequence { Sequence = byte.MaxValue @@ -148865,9 +149674,9 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span179[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -148882,16 +149691,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "plogon_enjoyer"; + span180[index] = "plogon_enjoyer"; questRoot18.Author = list180; index = 5; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span181[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -148899,9 +149708,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span182[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -148915,7 +149724,7 @@ public static class AssemblyQuestLoader obj161.Steps = list182; reference146 = obj161; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span181[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -148923,9 +149732,9 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013999u, new Vector3(33.89026f, -8.812927f, 126.17676f), 154) + span183[index2] = new QuestStep(EInteractionType.Interact, 1013999u, new Vector3(33.89026f, -8.812927f, 126.17676f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat @@ -148933,7 +149742,7 @@ public static class AssemblyQuestLoader obj162.Steps = list183; reference147 = obj162; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span181[num]; QuestSequence obj163 = new QuestSequence { Sequence = 2 @@ -148941,9 +149750,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - ref QuestStep reference149 = ref span3[num2]; + ref QuestStep reference149 = ref span184[num2]; QuestStep obj164 = new QuestStep(EInteractionType.Combat, 2005966u, new Vector3(163.53088f, -27.328918f, 207.84314f), 154) { Fly = true, @@ -148952,15 +149761,15 @@ public static class AssemblyQuestLoader num3 = 1; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span7 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index3 = 0; - span7[index3] = 5043u; + span185[index3] = 5043u; obj164.KillEnemyDataIds = list185; reference149 = obj164; obj163.Steps = list184; reference148 = obj163; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span181[num]; QuestSequence obj165 = new QuestSequence { Sequence = 3 @@ -148968,16 +149777,16 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014001u, new Vector3(404.89807f, -5.4588227f, 72.342896f), 154) + span186[index2] = new QuestStep(EInteractionType.Interact, 1014001u, new Vector3(404.89807f, -5.4588227f, 72.342896f), 154) { Fly = true }; obj165.Steps = list186; reference150 = obj165; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span181[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -148985,9 +149794,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -149002,16 +149811,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "plogon_enjoyer"; + span188[index] = "plogon_enjoyer"; questRoot19.Author = list188; index = 7; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span189[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -149019,9 +149828,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -149035,7 +149844,7 @@ public static class AssemblyQuestLoader obj167.Steps = list190; reference152 = obj167; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span189[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -149043,22 +149852,22 @@ public static class AssemblyQuestLoader index2 = 2; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(873.8737f, -3.1452856f, 352.47165f), 398) + span191[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(873.8737f, -3.1452856f, 352.47165f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014005u, new Vector3(-631.22f, 121.245285f, -652.39954f), 397) + span191[num2] = new QuestStep(EInteractionType.Interact, 1014005u, new Vector3(-631.22f, 121.245285f, -652.39954f), 397) { Fly = true }; obj168.Steps = list191; reference153 = obj168; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span189[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -149066,9 +149875,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span192[index2]; QuestStep obj170 = new QuestStep(EInteractionType.Combat, 2005967u, new Vector3(-556.9696f, 116.68567f, -794.0032f), 397) { Fly = true, @@ -149077,15 +149886,15 @@ public static class AssemblyQuestLoader index3 = 1; List list193 = new List(index3); CollectionsMarshal.SetCount(list193, index3); - span7 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num3 = 0; - span7[num3] = 4627u; + span193[num3] = 4627u; obj170.KillEnemyDataIds = list193; reference155 = obj170; obj169.Steps = list192; reference154 = obj169; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span189[num]; QuestSequence obj171 = new QuestSequence { Sequence = 3 @@ -149093,16 +149902,16 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014006u, new Vector3(-627.19165f, 121.248f, -648.5847f), 397) + span194[num2] = new QuestStep(EInteractionType.Interact, 1014006u, new Vector3(-627.19165f, 121.248f, -648.5847f), 397) { Fly = true }; obj171.Steps = list194; reference156 = obj171; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span189[num]; QuestSequence obj172 = new QuestSequence { Sequence = 4 @@ -149110,13 +149919,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014007u, new Vector3(-621.51526f, 121.248f, -649.13403f), 397); + span195[index2] = new QuestStep(EInteractionType.Interact, 1014007u, new Vector3(-621.51526f, 121.248f, -649.13403f), 397); obj172.Steps = list195; reference157 = obj172; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span189[num]; QuestSequence obj173 = new QuestSequence { Sequence = 5 @@ -149124,9 +149933,9 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1014010u, new Vector3(-621.51526f, 121.248f, -649.13403f), 397) + span196[num2] = new QuestStep(EInteractionType.Emote, 1014010u, new Vector3(-621.51526f, 121.248f, -649.13403f), 397) { DelaySecondsAtStart = 1f, Emote = EEmote.Rally @@ -149134,7 +149943,7 @@ public static class AssemblyQuestLoader obj173.Steps = list196; reference158 = obj173; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span189[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -149142,9 +149951,9 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -149159,16 +149968,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "plogon_enjoyer"; + span198[index] = "plogon_enjoyer"; questRoot20.Author = list198; index = 4; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span199[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -149176,9 +149985,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -149192,7 +150001,7 @@ public static class AssemblyQuestLoader obj175.Steps = list200; reference160 = obj175; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span199[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -149200,9 +150009,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span201[index2]; QuestStep obj177 = new QuestStep(EInteractionType.Interact, 1014012u, new Vector3(-142.1684f, 26.764246f, -357.50366f), 146) { Fly = true, @@ -149211,9 +150020,9 @@ public static class AssemblyQuestLoader num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - Span span8 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span8[index3] = new DialogueChoice + span202[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMNK600_02031_Q1_000_000"), @@ -149224,7 +150033,7 @@ public static class AssemblyQuestLoader obj176.Steps = list201; reference161 = obj176; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span199[num]; QuestSequence obj178 = new QuestSequence { Sequence = 2 @@ -149232,13 +150041,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014011u, new Vector3(-143.08392f, 26.654997f, -358.114f), 146); + span203[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014011u, new Vector3(-143.08392f, 26.654997f, -358.114f), 146); obj178.Steps = list203; reference163 = obj178; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span199[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -149246,9 +150055,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014112u, new Vector3(-149.34009f, 12.685881f, -260.91406f), 146) + span204[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014112u, new Vector3(-149.34009f, 12.685881f, -260.91406f), 146) { StopDistance = 4f, NextQuestId = new QuestId(2426) @@ -149262,16 +150071,16 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "goatzone"; + span205[index] = "goatzone"; questRoot21.Author = list205; index = 7; List list206 = new List(index); CollectionsMarshal.SetCount(list206, index); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span206[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -149279,9 +150088,9 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span207[num2]; QuestStep obj181 = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -149299,9 +150108,9 @@ public static class AssemblyQuestLoader index3 = 1; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span4 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span4[num3] = 131; + span208[num3] = 131; obj182.InTerritory = list208; skipConditions23.AetheryteShortcutIf = obj182; skipConditions23.AethernetShortcutIf = new SkipAetheryteCondition @@ -149313,7 +150122,7 @@ public static class AssemblyQuestLoader obj180.Steps = list207; reference165 = obj180; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span206[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -149321,9 +150130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014046u, new Vector3(38.223755f, 5.000002f, 404.28784f), 147) + span209[index2] = new QuestStep(EInteractionType.Interact, 1014046u, new Vector3(38.223755f, 5.000002f, 404.28784f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog, SkipConditions = new SkipConditions @@ -149337,7 +150146,7 @@ public static class AssemblyQuestLoader obj183.Steps = list209; reference167 = obj183; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span206[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -149345,16 +150154,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014121u, new Vector3(47.104614f, 14.24741f, 197.92468f), 147) + span210[num2] = new QuestStep(EInteractionType.Interact, 1014121u, new Vector3(47.104614f, 14.24741f, 197.92468f), 147) { Fly = true }; obj184.Steps = list210; reference168 = obj184; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span206[num]; QuestSequence obj185 = new QuestSequence { Sequence = 3 @@ -149362,9 +150171,9 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span211[index2]; QuestStep obj186 = new QuestStep(EInteractionType.Combat, 2005978u, new Vector3(1.5715942f, 21.316772f, 181.8722f), 147) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -149372,15 +150181,15 @@ public static class AssemblyQuestLoader num3 = 1; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span7 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index3 = 0; - span7[index3] = 4686u; + span212[index3] = 4686u; obj186.KillEnemyDataIds = list212; reference170 = obj186; obj185.Steps = list211; reference169 = obj185; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span206[num]; QuestSequence obj187 = new QuestSequence { Sequence = 4 @@ -149388,13 +150197,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014121u, new Vector3(47.104614f, 14.24741f, 197.92468f), 147); + span213[num2] = new QuestStep(EInteractionType.Interact, 1014121u, new Vector3(47.104614f, 14.24741f, 197.92468f), 147); obj187.Steps = list213; reference171 = obj187; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span206[num]; QuestSequence obj188 = new QuestSequence { Sequence = 5 @@ -149402,9 +150211,9 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - ref QuestStep reference173 = ref span3[index2]; + ref QuestStep reference173 = ref span214[index2]; QuestStep obj189 = new QuestStep(EInteractionType.Interact, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -149422,9 +150231,9 @@ public static class AssemblyQuestLoader index3 = 1; List list215 = new List(index3); CollectionsMarshal.SetCount(list215, index3); - span4 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span4[num3] = 131; + span215[num3] = 131; obj190.InTerritory = list215; skipConditions24.AetheryteShortcutIf = obj190; skipConditions24.AethernetShortcutIf = new SkipAetheryteCondition @@ -149436,7 +150245,7 @@ public static class AssemblyQuestLoader obj188.Steps = list214; reference172 = obj188; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span206[num]; QuestSequence obj191 = new QuestSequence { Sequence = byte.MaxValue @@ -149444,9 +150253,9 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141) + span216[num2] = new QuestStep(EInteractionType.CompleteQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -149465,16 +150274,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "goatzone"; + span217[index] = "goatzone"; questRoot22.Author = list217; index = 5; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span218[num]; QuestSequence obj192 = new QuestSequence { Sequence = 0 @@ -149482,9 +150291,9 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span219[index2]; QuestStep obj193 = new QuestStep(EInteractionType.AcceptQuest, 1003995u, new Vector3(75.33374f, 2.135708f, 316.33472f), 141) { Fly = true, @@ -149503,9 +150312,9 @@ public static class AssemblyQuestLoader num3 = 1; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span4 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index3 = 0; - span4[index3] = 141; + span220[index3] = 141; obj194.InTerritory = list220; skipConditions25.AetheryteShortcutIf = obj194; skipConditions25.AethernetShortcutIf = new SkipAetheryteCondition @@ -149517,7 +150326,7 @@ public static class AssemblyQuestLoader obj192.Steps = list219; reference175 = obj192; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span218[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -149525,9 +150334,9 @@ public static class AssemblyQuestLoader index2 = 3; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - ref QuestStep reference178 = ref span3[num2]; + ref QuestStep reference178 = ref span221[num2]; QuestStep obj196 = new QuestStep(EInteractionType.Interact, 1011237u, new Vector3(447.3181f, 212.53984f, 725.00183f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -149542,23 +150351,23 @@ public static class AssemblyQuestLoader index3 = 6; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span222[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj196.CompletionQuestVariablesFlags = list222; reference178 = obj196; num2++; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span221[num2]; QuestStep obj197 = new QuestStep(EInteractionType.Interact, 1011233u, new Vector3(518.9136f, 217.95152f, 769.9243f), 397) { Fly = true @@ -149566,23 +150375,23 @@ public static class AssemblyQuestLoader num3 = 6; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span5 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index3 = 0; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span223[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj197.CompletionQuestVariablesFlags = list223; reference179 = obj197; num2++; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span221[num2]; QuestStep obj198 = new QuestStep(EInteractionType.Interact, 1011235u, new Vector3(522.54517f, 228.3512f, 723.5675f), 397) { Fly = true @@ -149590,25 +150399,25 @@ public static class AssemblyQuestLoader index3 = 6; List list224 = new List(index3); CollectionsMarshal.SetCount(list224, index3); - span5 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num3 = 0; - span5[num3] = null; + span224[num3] = null; num3++; - span5[num3] = null; + span224[num3] = null; num3++; - span5[num3] = null; + span224[num3] = null; num3++; - span5[num3] = null; + span224[num3] = null; num3++; - span5[num3] = null; + span224[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span224[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj198.CompletionQuestVariablesFlags = list224; reference180 = obj198; obj195.Steps = list221; reference177 = obj195; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span218[num]; QuestSequence obj199 = new QuestSequence { Sequence = 2 @@ -149616,16 +150425,16 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014052u, new Vector3(458.12158f, 200.23763f, 658.0757f), 397) + span225[index2] = new QuestStep(EInteractionType.Interact, 1014052u, new Vector3(458.12158f, 200.23763f, 658.0757f), 397) { Fly = true }; obj199.Steps = list225; reference181 = obj199; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span218[num]; QuestSequence obj200 = new QuestSequence { Sequence = 3 @@ -149633,9 +150442,9 @@ public static class AssemblyQuestLoader index2 = 2; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span226[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Combat, null, new Vector3(50.883884f, 124.41451f, 174.64914f), 397) { Fly = true, @@ -149644,36 +150453,36 @@ public static class AssemblyQuestLoader num3 = 2; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span7 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index3 = 0; - span7[index3] = 5043u; + span227[index3] = 5043u; index3++; - span7[index3] = 4619u; + span227[index3] = 4619u; obj201.KillEnemyDataIds = list227; index3 = 6; List list228 = new List(index3); CollectionsMarshal.SetCount(list228, index3); - span5 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span5[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span228[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; obj201.CompletionQuestVariablesFlags = list228; reference183 = obj201; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014053u, new Vector3(48.966187f, 124.34676f, 175.73816f), 397); + span226[num2] = new QuestStep(EInteractionType.Interact, 1014053u, new Vector3(48.966187f, 124.34676f, 175.73816f), 397); obj200.Steps = list226; reference182 = obj200; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span218[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -149681,9 +150490,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014054u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span229[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014054u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, NextQuestId = new QuestId(2034) @@ -149697,16 +150506,16 @@ public static class AssemblyQuestLoader num = 1; List list230 = new List(num); CollectionsMarshal.SetCount(list230, num); - span = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index = 0; - span[index] = "goatzone"; + span230[index] = "goatzone"; questRoot23.Author = list230; index = 10; List list231 = new List(index); CollectionsMarshal.SetCount(list231, index); - span2 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span231[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -149714,16 +150523,16 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014054u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span232[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014054u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj203.Steps = list232; reference185 = obj203; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span231[num]; QuestSequence obj204 = new QuestSequence { Sequence = 1 @@ -149731,16 +150540,16 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014055u, new Vector3(173.69336f, 133.38922f, -413.47375f), 397) + span233[index2] = new QuestStep(EInteractionType.Interact, 1014055u, new Vector3(173.69336f, 133.38922f, -413.47375f), 397) { Fly = true }; obj204.Steps = list233; reference186 = obj204; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span231[num]; QuestSequence obj205 = new QuestSequence { Sequence = 2 @@ -149748,15 +150557,15 @@ public static class AssemblyQuestLoader index2 = 2; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005983u, new Vector3(108.07959f, 129.41174f, -403.52484f), 397); + span234[num2] = new QuestStep(EInteractionType.Interact, 2005983u, new Vector3(108.07959f, 129.41174f, -403.52484f), 397); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005980u, new Vector3(64.68298f, 128.61829f, -397.42126f), 397); + span234[num2] = new QuestStep(EInteractionType.Interact, 2005980u, new Vector3(64.68298f, 128.61829f, -397.42126f), 397); obj205.Steps = list234; reference187 = obj205; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span231[num]; QuestSequence obj206 = new QuestSequence { Sequence = 3 @@ -149764,16 +150573,16 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014055u, new Vector3(173.69336f, 133.38922f, -413.47375f), 397) + span235[index2] = new QuestStep(EInteractionType.Interact, 1014055u, new Vector3(173.69336f, 133.38922f, -413.47375f), 397) { Fly = true }; obj206.Steps = list235; reference188 = obj206; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span231[num]; QuestSequence obj207 = new QuestSequence { Sequence = 4 @@ -149781,16 +150590,16 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005981u, new Vector3(15.487854f, 106.09595f, -419.30273f), 397) + span236[num2] = new QuestStep(EInteractionType.Interact, 2005981u, new Vector3(15.487854f, 106.09595f, -419.30273f), 397) { Fly = true }; obj207.Steps = list236; reference189 = obj207; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span231[num]; QuestSequence obj208 = new QuestSequence { Sequence = 5 @@ -149798,16 +150607,16 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005982u, new Vector3(-4.6845703f, 94.13281f, -506.15704f), 397) + span237[index2] = new QuestStep(EInteractionType.Interact, 2005982u, new Vector3(-4.6845703f, 94.13281f, -506.15704f), 397) { Fly = true }; obj208.Steps = list237; reference190 = obj208; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span231[num]; QuestSequence obj209 = new QuestSequence { Sequence = 6 @@ -149815,9 +150624,9 @@ public static class AssemblyQuestLoader index2 = 2; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span238[num2]; QuestStep obj210 = new QuestStep(EInteractionType.Combat, null, new Vector3(-134.89986f, 88.67885f, -576.3159f), 397) { Fly = true, @@ -149826,36 +150635,36 @@ public static class AssemblyQuestLoader num3 = 2; List list239 = new List(num3); CollectionsMarshal.SetCount(list239, num3); - span7 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index3 = 0; - span7[index3] = 4360u; + span239[index3] = 4360u; index3++; - span7[index3] = 4619u; + span239[index3] = 4619u; obj210.KillEnemyDataIds = list239; index3 = 6; List list240 = new List(index3); CollectionsMarshal.SetCount(list240, index3); - span5 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num3 = 0; - span5[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span240[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span240[num3] = null; num3++; - span5[num3] = null; + span240[num3] = null; num3++; - span5[num3] = null; + span240[num3] = null; num3++; - span5[num3] = null; + span240[num3] = null; num3++; - span5[num3] = null; + span240[num3] = null; obj210.CompletionQuestVariablesFlags = list240; reference192 = obj210; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014058u, new Vector3(-138.35364f, 88.59643f, -577.0504f), 397); + span238[num2] = new QuestStep(EInteractionType.Interact, 1014058u, new Vector3(-138.35364f, 88.59643f, -577.0504f), 397); obj209.Steps = list238; reference191 = obj209; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span231[num]; QuestSequence obj211 = new QuestSequence { Sequence = 7 @@ -149863,16 +150672,16 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014059u, new Vector3(-788.02167f, 113.151276f, -589.807f), 397) + span241[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014059u, new Vector3(-788.02167f, 113.151276f, -589.807f), 397) { Fly = true }; obj211.Steps = list241; reference193 = obj211; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span231[num]; QuestSequence obj212 = new QuestSequence { Sequence = 8 @@ -149880,13 +150689,13 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014064u, new Vector3(-788.02167f, 113.151276f, -589.807f), 397); + span242[num2] = new QuestStep(EInteractionType.Interact, 1014064u, new Vector3(-788.02167f, 113.151276f, -589.807f), 397); obj212.Steps = list242; reference194 = obj212; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span231[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -149894,9 +150703,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014065u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span243[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014065u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, NextQuestId = new QuestId(2035) @@ -149910,16 +150719,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "goatzone"; + span244[index] = "goatzone"; questRoot24.Author = list244; index = 5; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span245[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -149927,16 +150736,16 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014065u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014065u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj214.Steps = list246; reference196 = obj214; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span245[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -149944,9 +150753,9 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398) + span247[index2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -149954,7 +150763,7 @@ public static class AssemblyQuestLoader obj215.Steps = list247; reference197 = obj215; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span245[num]; QuestSequence obj216 = new QuestSequence { Sequence = 2 @@ -149962,16 +150771,16 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014067u, new Vector3(451.34656f, -24.978418f, -496.39127f), 398) + span248[num2] = new QuestStep(EInteractionType.Interact, 1014067u, new Vector3(451.34656f, -24.978418f, -496.39127f), 398) { Fly = true }; obj216.Steps = list248; reference198 = obj216; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span245[num]; QuestSequence obj217 = new QuestSequence { Sequence = 3 @@ -149979,13 +150788,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005986u, new Vector3(507.86584f, -21.927307f, -524.4374f), 398); + span249[index2] = new QuestStep(EInteractionType.Interact, 2005986u, new Vector3(507.86584f, -21.927307f, -524.4374f), 398); obj217.Steps = list249; reference199 = obj217; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span245[num]; QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue @@ -149993,9 +150802,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014068u, new Vector3(51.132935f, 124.95631f, 178.69836f), 397) + span250[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014068u, new Vector3(51.132935f, 124.95631f, 178.69836f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -150017,16 +150826,16 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "goatzone"; + span251[index] = "goatzone"; questRoot25.Author = list251; index = 10; List list252 = new List(index); CollectionsMarshal.SetCount(list252, index); - span2 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span252[num]; QuestSequence obj219 = new QuestSequence { Sequence = 0 @@ -150034,9 +150843,9 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014068u, new Vector3(51.132935f, 124.95631f, 178.69836f), 397) + span253[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014068u, new Vector3(51.132935f, 124.95631f, 178.69836f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -150044,7 +150853,7 @@ public static class AssemblyQuestLoader obj219.Steps = list253; reference201 = obj219; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span252[num]; QuestSequence obj220 = new QuestSequence { Sequence = 1 @@ -150052,9 +150861,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014069u, new Vector3(460.5935f, 200.23763f, 658.56396f), 397) + span254[num2] = new QuestStep(EInteractionType.Interact, 1014069u, new Vector3(460.5935f, 200.23763f, 658.56396f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -150062,7 +150871,7 @@ public static class AssemblyQuestLoader obj220.Steps = list254; reference202 = obj220; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span252[num]; QuestSequence obj221 = new QuestSequence { Sequence = 2 @@ -150070,16 +150879,16 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011233u, new Vector3(518.9136f, 217.95152f, 769.9243f), 397) + span255[index2] = new QuestStep(EInteractionType.Interact, 1011233u, new Vector3(518.9136f, 217.95152f, 769.9243f), 397) { Fly = true }; obj221.Steps = list255; reference203 = obj221; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span252[num]; QuestSequence obj222 = new QuestSequence { Sequence = 3 @@ -150087,9 +150896,9 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014073u, new Vector3(-693.8125f, -109.83532f, 490.95898f), 401) + span256[num2] = new QuestStep(EInteractionType.Interact, 1014073u, new Vector3(-693.8125f, -109.83532f, 490.95898f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -150097,7 +150906,7 @@ public static class AssemblyQuestLoader obj222.Steps = list256; reference204 = obj222; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span252[num]; QuestSequence obj223 = new QuestSequence { Sequence = 4 @@ -150105,16 +150914,16 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014075u, new Vector3(-272.17517f, -184.2003f, 736.0493f), 401) + span257[index2] = new QuestStep(EInteractionType.Interact, 1014075u, new Vector3(-272.17517f, -184.2003f, 736.0493f), 401) { Fly = true }; obj223.Steps = list257; reference205 = obj223; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span252[num]; QuestSequence obj224 = new QuestSequence { Sequence = 5 @@ -150122,9 +150931,9 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span258[num2]; QuestStep obj225 = new QuestStep(EInteractionType.Combat, null, new Vector3(-43.012157f, -176.80112f, 753.7885f), 401) { Fly = true, @@ -150133,17 +150942,17 @@ public static class AssemblyQuestLoader num3 = 2; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span7 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index3 = 0; - span7[index3] = 5048u; + span259[index3] = 5048u; index3++; - span7[index3] = 5049u; + span259[index3] = 5049u; obj225.KillEnemyDataIds = list259; reference207 = obj225; obj224.Steps = list258; reference206 = obj224; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span252[num]; QuestSequence obj226 = new QuestSequence { Sequence = 6 @@ -150151,9 +150960,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span260[index2]; QuestStep obj227 = new QuestStep(EInteractionType.Combat, null, new Vector3(207.48586f, -176.39336f, 721.5167f), 401) { Fly = true, @@ -150162,17 +150971,17 @@ public static class AssemblyQuestLoader index3 = 2; List list261 = new List(index3); CollectionsMarshal.SetCount(list261, index3); - span7 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span7[num3] = 4687u; + span261[num3] = 4687u; num3++; - span7[num3] = 4688u; + span261[num3] = 4688u; obj227.KillEnemyDataIds = list261; reference209 = obj227; obj226.Steps = list260; reference208 = obj226; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span252[num]; QuestSequence obj228 = new QuestSequence { Sequence = 7 @@ -150180,13 +150989,13 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014088u, new Vector3(200.42712f, -176.62952f, 737.0565f), 401); + span262[num2] = new QuestStep(EInteractionType.Interact, 1014088u, new Vector3(200.42712f, -176.62952f, 737.0565f), 401); obj228.Steps = list262; reference210 = obj228; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span252[num]; QuestSequence obj229 = new QuestSequence { Sequence = 8 @@ -150194,13 +151003,13 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014089u, new Vector3(205.98145f, -176.69763f, 739.52844f), 401); + span263[index2] = new QuestStep(EInteractionType.Interact, 1014089u, new Vector3(205.98145f, -176.69763f, 739.52844f), 401); obj229.Steps = list263; reference211 = obj229; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span252[num]; QuestSequence obj230 = new QuestSequence { Sequence = byte.MaxValue @@ -150208,9 +151017,9 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015055u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span264[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015055u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, NextQuestId = new QuestId(2037) @@ -150224,16 +151033,16 @@ public static class AssemblyQuestLoader num = 1; List list265 = new List(num); CollectionsMarshal.SetCount(list265, num); - span = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index = 0; - span[index] = "goatzone"; + span265[index] = "goatzone"; questRoot26.Author = list265; index = 8; List list266 = new List(index); CollectionsMarshal.SetCount(list266, index); - span2 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span266[num]; QuestSequence obj231 = new QuestSequence { Sequence = 0 @@ -150241,16 +151050,16 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014092u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span267[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014092u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj231.Steps = list267; reference213 = obj231; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span266[num]; QuestSequence obj232 = new QuestSequence { Sequence = 1 @@ -150258,16 +151067,16 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014094u, new Vector3(457.51123f, 200.23764f, 660.8834f), 397) + span268[num2] = new QuestStep(EInteractionType.Interact, 1014094u, new Vector3(457.51123f, 200.23764f, 660.8834f), 397) { Fly = true }; obj232.Steps = list268; reference214 = obj232; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span266[num]; QuestSequence obj233 = new QuestSequence { Sequence = 2 @@ -150275,16 +151084,16 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005990u, new Vector3(51.865356f, 125.26123f, 179.85803f), 397) + span269[index2] = new QuestStep(EInteractionType.Interact, 2005990u, new Vector3(51.865356f, 125.26123f, 179.85803f), 397) { Fly = true }; obj233.Steps = list269; reference215 = obj233; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span266[num]; QuestSequence obj234 = new QuestSequence { Sequence = 3 @@ -150292,9 +151101,9 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014096u, new Vector3(458.64026f, 200.23764f, 659.7848f), 397) + span270[num2] = new QuestStep(EInteractionType.Interact, 1014096u, new Vector3(458.64026f, 200.23764f, 659.7848f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -150302,7 +151111,7 @@ public static class AssemblyQuestLoader obj234.Steps = list270; reference216 = obj234; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span266[num]; QuestSequence obj235 = new QuestSequence { Sequence = 4 @@ -150310,16 +151119,16 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014097u, new Vector3(452.90295f, 130.79962f, -850.1869f), 397) + span271[index2] = new QuestStep(EInteractionType.Interact, 1014097u, new Vector3(452.90295f, 130.79962f, -850.1869f), 397) { Fly = true }; obj235.Steps = list271; reference217 = obj235; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span266[num]; QuestSequence obj236 = new QuestSequence { Sequence = 5 @@ -150327,13 +151136,13 @@ public static class AssemblyQuestLoader index2 = 1; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014099u, new Vector3(457.20605f, 130.79962f, -848.6f), 397); + span272[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014099u, new Vector3(457.20605f, 130.79962f, -848.6f), 397); obj236.Steps = list272; reference218 = obj236; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span266[num]; QuestSequence obj237 = new QuestSequence { Sequence = 6 @@ -150341,16 +151150,16 @@ public static class AssemblyQuestLoader num2 = 1; List list273 = new List(num2); CollectionsMarshal.SetCount(list273, num2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014102u, new Vector3(454.5204f, 130.79962f, -850.2479f), 397) + span273[index2] = new QuestStep(EInteractionType.Interact, 1014102u, new Vector3(454.5204f, 130.79962f, -850.2479f), 397) { StopDistance = 5f }; obj237.Steps = list273; reference219 = obj237; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span266[num]; QuestSequence obj238 = new QuestSequence { Sequence = byte.MaxValue @@ -150358,9 +151167,9 @@ public static class AssemblyQuestLoader index2 = 1; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014103u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) + span274[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014103u, new Vector3(509.17822f, 212.5399f, 695.796f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; @@ -150432,9 +151241,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014876u, new Vector3(5.783081f, -2.080677f, 45.395508f), 418) + span5[num2] = new QuestStep(EInteractionType.Interact, 1014876u, new Vector3(5.783081f, -2.080677f, 45.395508f), 418) { AethernetShortcut = new AethernetShortcut { @@ -150453,9 +151262,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014875u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014875u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) { NextQuestId = new QuestId(2054) }; @@ -150468,16 +151277,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 7; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -150485,9 +151294,9 @@ public static class AssemblyQuestLoader index2 = 3; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 418) + span9[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -150512,13 +151321,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 418); + span9[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 418); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014875u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418); + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014875u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418); obj6.Steps = list9; reference5 = obj6; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -150526,13 +151335,13 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014879u, new Vector3(134.05042f, -20.020874f, 73.746826f), 418); + span10[index2] = new QuestStep(EInteractionType.Interact, 1014879u, new Vector3(134.05042f, -20.020874f, 73.746826f), 418); obj7.Steps = list10; reference6 = obj7; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -150540,16 +151349,16 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014880u, new Vector3(136.98022f, -20.020876f, 69.840576f), 418) + span11[num2] = new QuestStep(EInteractionType.Interact, 1014880u, new Vector3(136.98022f, -20.020876f, 69.840576f), 418) { StopDistance = 7f }; obj8.Steps = list11; reference7 = obj8; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -150557,18 +151366,18 @@ public static class AssemblyQuestLoader num2 = 2; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(157.94511f, -19.477406f, 53.021667f), 418) + span12[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(157.94511f, -19.477406f, 53.021667f), 418) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014882u, new Vector3(244.09851f, -13.7349415f, -95.50629f), 419); + span12[index2] = new QuestStep(EInteractionType.Interact, 1014882u, new Vector3(244.09851f, -13.7349415f, -95.50629f), 419); obj9.Steps = list12; reference8 = obj9; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span8[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -150576,13 +151385,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014883u, new Vector3(151.6289f, -9.190302f, -64.9577f), 419); + span13[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014883u, new Vector3(151.6289f, -9.190302f, -64.9577f), 419); obj10.Steps = list13; reference9 = obj10; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span8[num]; QuestSequence obj11 = new QuestSequence { Sequence = 5 @@ -150590,13 +151399,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014888u, new Vector3(40.390625f, 16.080097f, -85.9541f), 419); + span14[index2] = new QuestStep(EInteractionType.Interact, 1014888u, new Vector3(40.390625f, 16.080097f, -85.9541f), 419); obj11.Steps = list14; reference10 = obj11; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span8[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -150604,16 +151413,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference12 = ref span3[num2]; + ref QuestStep reference12 = ref span15[num2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 1014889u, new Vector3(43.381348f, 16.080097f, -86.045654f), 419); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = new DialogueChoice + span16[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK301_02054_Q1_000_115"), @@ -150631,16 +151440,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 9; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -150648,9 +151457,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span19[index2]; QuestStep obj14 = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -150670,9 +151479,9 @@ public static class AssemblyQuestLoader num3 = 1; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span5[index3] = new DialogueChoice + span20[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK350_02055_Q1_000_002"), @@ -150683,7 +151492,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -150691,16 +151500,16 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014891u, new Vector3(-173.17468f, 27.899424f, -397.69592f), 146) + span21[num2] = new QuestStep(EInteractionType.Interact, 1014891u, new Vector3(-173.17468f, 27.899424f, -397.69592f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -150708,13 +151517,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); + span22[index2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span18[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -150722,26 +151531,26 @@ public static class AssemblyQuestLoader index2 = 3; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.55716f, 26.612217f, -320.62222f), 146) + span23[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.55716f, 26.612217f, -320.62222f), 146) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-257.8064f, 14.002786f, -105.36169f), 146) + span23[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-257.8064f, 14.002786f, -105.36169f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014892u, new Vector3(-415.03015f, 3.695741f, -42.343872f), 146) + span23[num2] = new QuestStep(EInteractionType.Interact, 1014892u, new Vector3(-415.03015f, 3.695741f, -42.343872f), 146) { Fly = true }; obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span18[num]; QuestSequence obj18 = new QuestSequence { Sequence = 4 @@ -150749,16 +151558,16 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2006291u, new Vector3(-389.12036f, 3.4332886f, -57.572388f), 146) + span24[index2] = new QuestStep(EInteractionType.UseItem, 2006291u, new Vector3(-389.12036f, 3.4332886f, -57.572388f), 146) { ItemId = 2001812u }; obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span18[num]; QuestSequence obj19 = new QuestSequence { Sequence = 5 @@ -150766,9 +151575,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span25[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, 2006293u, new Vector3(-384.9088f, 6.088318f, -45.212524f), 146) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -150776,15 +151585,15 @@ public static class AssemblyQuestLoader index3 = 1; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - Span span6 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span6[num3] = 4693u; + span26[num3] = 4693u; obj20.KillEnemyDataIds = list26; reference20 = obj20; obj19.Steps = list25; reference19 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span18[num]; QuestSequence obj21 = new QuestSequence { Sequence = 6 @@ -150792,13 +151601,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014892u, new Vector3(-415.03015f, 3.695741f, -42.343872f), 146); + span27[index2] = new QuestStep(EInteractionType.Interact, 1014892u, new Vector3(-415.03015f, 3.695741f, -42.343872f), 146); obj21.Steps = list27; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span18[num]; QuestSequence obj22 = new QuestSequence { Sequence = 7 @@ -150806,14 +151615,14 @@ public static class AssemblyQuestLoader index2 = 2; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-257.8064f, 14.002786f, -105.36169f), 146) + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-257.8064f, 14.002786f, -105.36169f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014893u, new Vector3(-215.7168f, 16.844267f, -270.6493f), 146) + span28[num2] = new QuestStep(EInteractionType.Interact, 1014893u, new Vector3(-215.7168f, 16.844267f, -270.6493f), 146) { StopDistance = 1f, Fly = true @@ -150821,7 +151630,7 @@ public static class AssemblyQuestLoader obj22.Steps = list28; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span18[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -150829,9 +151638,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014893u, new Vector3(-215.7168f, 16.844267f, -270.6493f), 146) + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014893u, new Vector3(-215.7168f, 16.844267f, -270.6493f), 146) { NextQuestId = new QuestId(2056) }; @@ -150844,16 +151653,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "liza"; + span30[index] = "liza"; questRoot4.Author = list30; index = 10; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -150861,9 +151670,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) + span32[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -150882,7 +151691,7 @@ public static class AssemblyQuestLoader obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span31[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -150890,9 +151699,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014894u, new Vector3(329.57947f, -11.1054125f, 157.64087f), 145) + span33[index2] = new QuestStep(EInteractionType.Interact, 1014894u, new Vector3(329.57947f, -11.1054125f, 157.64087f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -150900,7 +151709,7 @@ public static class AssemblyQuestLoader obj25.Steps = list33; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span31[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -150908,9 +151717,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span34[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Combat, 2006295u, new Vector3(298.6648f, -11.7647705f, 159.96033f), 145) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -150918,17 +151727,17 @@ public static class AssemblyQuestLoader num3 = 2; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span6 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span6[index3] = 4694u; + span35[index3] = 4694u; index3++; - span6[index3] = 4695u; + span35[index3] = 4695u; obj27.KillEnemyDataIds = list35; reference27 = obj27; obj26.Steps = list34; reference26 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span31[num]; QuestSequence obj28 = new QuestSequence { Sequence = 3 @@ -150936,13 +151745,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014894u, new Vector3(329.57947f, -11.1054125f, 157.64087f), 145); + span36[index2] = new QuestStep(EInteractionType.Interact, 1014894u, new Vector3(329.57947f, -11.1054125f, 157.64087f), 145); obj28.Steps = list36; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span31[num]; QuestSequence obj29 = new QuestSequence { Sequence = 4 @@ -150950,9 +151759,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span37[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 1014895u, new Vector3(-367.14734f, -55.99894f, 107.10303f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -150960,9 +151769,9 @@ public static class AssemblyQuestLoader index3 = 1; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = new DialogueChoice + span38[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK400_02056_Q1_000_056"), @@ -150973,7 +151782,7 @@ public static class AssemblyQuestLoader obj29.Steps = list37; reference29 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span31[num]; QuestSequence obj31 = new QuestSequence { Sequence = 5 @@ -150981,9 +151790,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014896u, new Vector3(-200.30524f, -28.35069f, 324.75757f), 145) + span39[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014896u, new Vector3(-200.30524f, -28.35069f, 324.75757f), 145) { StopDistance = 2f, Fly = true @@ -150991,7 +151800,7 @@ public static class AssemblyQuestLoader obj31.Steps = list39; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span31[num]; QuestSequence obj32 = new QuestSequence { Sequence = 6 @@ -150999,16 +151808,16 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015329u, new Vector3(-177.05048f, -31.365185f, 310.68884f), 145) + span40[num2] = new QuestStep(EInteractionType.Interact, 1015329u, new Vector3(-177.05048f, -31.365185f, 310.68884f), 145) { StopDistance = 7f }; obj32.Steps = list40; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span31[num]; QuestSequence obj33 = new QuestSequence { Sequence = 7 @@ -151016,16 +151825,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145) + span41[index2] = new QuestStep(EInteractionType.Interact, 1003929u, new Vector3(-378.65265f, -55.75492f, 106.79785f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj33.Steps = list41; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span31[num]; QuestSequence obj34 = new QuestSequence { Sequence = 8 @@ -151033,13 +151842,13 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014895u, new Vector3(-367.14734f, -55.99894f, 107.10303f), 145); + span42[num2] = new QuestStep(EInteractionType.Interact, 1014895u, new Vector3(-367.14734f, -55.99894f, 107.10303f), 145); obj34.Steps = list42; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span31[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -151047,9 +151856,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014895u, new Vector3(-367.14734f, -55.99894f, 107.10303f), 145) + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014895u, new Vector3(-367.14734f, -55.99894f, 107.10303f), 145) { NextQuestId = new QuestId(2057) }; @@ -151062,16 +151871,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot5.Author = list44; index = 7; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span45[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -151079,9 +151888,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -151100,7 +151909,7 @@ public static class AssemblyQuestLoader obj36.Steps = list46; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span45[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -151108,9 +151917,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span47[index2]; QuestStep obj38 = new QuestStep(EInteractionType.Interact, 1014897u, new Vector3(168.74951f, 8.973653f, 583.85596f), 135) { Fly = true, @@ -151119,9 +151928,9 @@ public static class AssemblyQuestLoader num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span5[index3] = new DialogueChoice + span48[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK450_02057_Q1_000_025"), @@ -151132,7 +151941,7 @@ public static class AssemblyQuestLoader obj37.Steps = list47; reference37 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span45[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -151140,16 +151949,16 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014899u, new Vector3(-97.76465f, 2.9821281f, 713.06934f), 135) + span49[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014899u, new Vector3(-97.76465f, 2.9821281f, 713.06934f), 135) { Fly = true }; obj39.Steps = list49; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span45[num]; QuestSequence obj40 = new QuestSequence { Sequence = 3 @@ -151157,16 +151966,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014900u, new Vector3(-110.88739f, 9.73618f, 672.7245f), 135) + span50[index2] = new QuestStep(EInteractionType.Interact, 1014900u, new Vector3(-110.88739f, 9.73618f, 672.7245f), 135) { StopDistance = 5f }; obj40.Steps = list50; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span45[num]; QuestSequence obj41 = new QuestSequence { Sequence = 4 @@ -151174,9 +151983,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014898u, new Vector3(162.005f, 8.973654f, 583.82544f), 135) + span51[num2] = new QuestStep(EInteractionType.Interact, 1014898u, new Vector3(162.005f, 8.973654f, 583.82544f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -151184,7 +151993,7 @@ public static class AssemblyQuestLoader obj41.Steps = list51; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span45[num]; QuestSequence obj42 = new QuestSequence { Sequence = 5 @@ -151192,9 +152001,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span52[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 1014901u, new Vector3(235.67554f, 8f, 698.20703f), 135) { Fly = true @@ -151202,9 +152011,9 @@ public static class AssemblyQuestLoader index3 = 1; List list53 = new List(index3); CollectionsMarshal.SetCount(list53, index3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span5[num3] = new DialogueChoice + span53[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK450_02057_Q2_000_111"), @@ -151215,7 +152024,7 @@ public static class AssemblyQuestLoader obj42.Steps = list52; reference42 = obj42; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span45[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -151223,9 +152032,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014901u, new Vector3(235.67554f, 8f, 698.20703f), 135) + span54[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014901u, new Vector3(235.67554f, 8f, 698.20703f), 135) { NextQuestId = new QuestId(2058) }; @@ -151238,16 +152047,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot6.Author = list55; index = 7; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span56[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -151255,9 +152064,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) + span57[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014890u, new Vector3(6.9122925f, -1.9210143f, 47.287598f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -151276,7 +152085,7 @@ public static class AssemblyQuestLoader obj45.Steps = list57; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -151284,9 +152093,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 2006305u, new Vector3(-94.95697f, 298.63428f, -212.66504f), 155) + span58[num2] = new QuestStep(EInteractionType.Say, 2006305u, new Vector3(-94.95697f, 298.63428f, -212.66504f), 155) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -151302,7 +152111,7 @@ public static class AssemblyQuestLoader obj46.Steps = list58; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span56[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -151310,16 +152119,16 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015328u, new Vector3(-313.5271f, 244.50482f, 33.310425f), 155) + span59[index2] = new QuestStep(EInteractionType.Interact, 1015328u, new Vector3(-313.5271f, 244.50482f, 33.310425f), 155) { Fly = true }; obj47.Steps = list59; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -151327,9 +152136,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span60[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Combat, 2006306u, new Vector3(-405.53906f, 274.70813f, 79.087524f), 155) { Fly = true, @@ -151338,19 +152147,19 @@ public static class AssemblyQuestLoader num3 = 3; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span6 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index3 = 0; - span6[index3] = 4678u; + span61[index3] = 4678u; index3++; - span6[index3] = 4679u; + span61[index3] = 4679u; index3++; - span6[index3] = 4696u; + span61[index3] = 4696u; obj49.KillEnemyDataIds = list61; reference49 = obj49; obj48.Steps = list60; reference48 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span56[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -151358,16 +152167,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014906u, new Vector3(-313.5271f, 244.50482f, 33.310425f), 155) + span62[index2] = new QuestStep(EInteractionType.Interact, 1014906u, new Vector3(-313.5271f, 244.50482f, 33.310425f), 155) { Fly = true }; obj50.Steps = list62; reference50 = obj50; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span56[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -151375,13 +152184,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014907u, new Vector3(-314.6258f, 244.62024f, 32.272827f), 155); + span63[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014907u, new Vector3(-314.6258f, 244.62024f, 32.272827f), 155); obj51.Steps = list63; reference51 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span56[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -151389,9 +152198,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014908u, new Vector3(-431.26575f, 210.99998f, -251.20929f), 155); + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014908u, new Vector3(-431.26575f, 210.99998f, -251.20929f), 155); obj52.Steps = list64; reference52 = obj52; questRoot6.QuestSequence = list56; @@ -151401,16 +152210,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot7.Author = list65; index = 4; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span66[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -151418,9 +152227,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014909u, new Vector3(-427.1153f, 211f, -267.26184f), 155) + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014909u, new Vector3(-427.1153f, 211f, -267.26184f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -151435,7 +152244,7 @@ public static class AssemblyQuestLoader obj53.Steps = list67; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span66[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -151443,9 +152252,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span68[index2]; QuestStep obj55 = new QuestStep(EInteractionType.Combat, 1015030u, new Vector3(-824.979f, 243.96797f, -215.86938f), 155) { Fly = true, @@ -151454,17 +152263,17 @@ public static class AssemblyQuestLoader index3 = 2; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span6 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span6[num3] = 4377u; + span69[num3] = 4377u; num3++; - span6[num3] = 4378u; + span69[num3] = 4378u; obj55.KillEnemyDataIds = list69; reference55 = obj55; obj54.Steps = list68; reference54 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span66[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -151472,13 +152281,13 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015030u, new Vector3(-824.979f, 243.96797f, -215.86938f), 155); + span70[num2] = new QuestStep(EInteractionType.Interact, 1015030u, new Vector3(-824.979f, 243.96797f, -215.86938f), 155); obj56.Steps = list70; reference56 = obj56; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span66[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -151486,9 +152295,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span71[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -151507,16 +152316,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot8.Author = list72; index = 8; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span73[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -151524,9 +152333,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span74[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -151545,7 +152354,7 @@ public static class AssemblyQuestLoader obj58.Steps = list74; reference58 = obj58; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span73[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -151553,16 +152362,16 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span75[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1013970u, new Vector3(103.4104f, 15.00001f, 41.306152f), 418); num3 = 1; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span5[index3] = new DialogueChoice + span76[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK520_02060_Q1_000_041"), @@ -151573,7 +152382,7 @@ public static class AssemblyQuestLoader obj59.Steps = list75; reference59 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span73[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -151581,9 +152390,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015034u, new Vector3(-634.69904f, -119.471756f, 476.24915f), 401) + span77[num2] = new QuestStep(EInteractionType.Interact, 1015034u, new Vector3(-634.69904f, -119.471756f, 476.24915f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -151591,7 +152400,7 @@ public static class AssemblyQuestLoader obj60.Steps = list77; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span73[num]; QuestSequence obj61 = new QuestSequence { Sequence = 3 @@ -151599,9 +152408,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span78[index2]; QuestStep obj62 = new QuestStep(EInteractionType.Combat, null, new Vector3(-528.29944f, -165.42699f, 578.5855f), 401) { Fly = true, @@ -151610,9 +152419,9 @@ public static class AssemblyQuestLoader index3 = 1; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - Span span7 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - ref ComplexCombatData reference64 = ref span7[num3]; + ref ComplexCombatData reference64 = ref span79[num3]; ComplexCombatData obj63 = new ComplexCombatData { DataId = 4812u, @@ -151621,19 +152430,19 @@ public static class AssemblyQuestLoader int num4 = 6; List list80 = new List(num4); CollectionsMarshal.SetCount(list80, num4); - Span span8 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); int num5 = 0; - span8[num5] = null; + span80[num5] = null; num5++; - span8[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span80[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span8[num5] = null; + span80[num5] = null; num5++; - span8[num5] = null; + span80[num5] = null; num5++; - span8[num5] = null; + span80[num5] = null; num5++; - span8[num5] = null; + span80[num5] = null; obj63.CompletionQuestVariablesFlags = list80; reference64 = obj63; obj62.ComplexCombatData = list79; @@ -151641,7 +152450,7 @@ public static class AssemblyQuestLoader obj61.Steps = list78; reference62 = obj61; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span73[num]; QuestSequence obj64 = new QuestSequence { Sequence = 4 @@ -151649,16 +152458,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015033u, new Vector3(571.8928f, -113.998665f, 326.74133f), 401) + span81[num2] = new QuestStep(EInteractionType.Interact, 1015033u, new Vector3(571.8928f, -113.998665f, 326.74133f), 401) { Fly = true }; obj64.Steps = list81; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span73[num]; QuestSequence obj65 = new QuestSequence { Sequence = 5 @@ -151666,9 +152475,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span82[index2]; QuestStep obj66 = new QuestStep(EInteractionType.Combat, 2006342u, new Vector3(533.53174f, -100.14502f, 367.54407f), 401) { Fly = true, @@ -151677,19 +152486,19 @@ public static class AssemblyQuestLoader num3 = 3; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span6 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index3 = 0; - span6[index3] = 4619u; + span83[index3] = 4619u; index3++; - span6[index3] = 5044u; + span83[index3] = 5044u; index3++; - span6[index3] = 5045u; + span83[index3] = 5045u; obj66.KillEnemyDataIds = list83; reference67 = obj66; obj65.Steps = list82; reference66 = obj65; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span73[num]; QuestSequence obj67 = new QuestSequence { Sequence = 6 @@ -151697,16 +152506,16 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015036u, new Vector3(571.43494f, -113.94505f, 331.41064f), 401) + span84[num2] = new QuestStep(EInteractionType.Interact, 1015036u, new Vector3(571.43494f, -113.94505f, 331.41064f), 401) { Fly = true }; obj67.Steps = list84; reference68 = obj67; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span73[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -151714,9 +152523,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -151735,16 +152544,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot9.Author = list86; index = 9; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span87[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -151752,9 +152561,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -151773,7 +152582,7 @@ public static class AssemblyQuestLoader obj69.Steps = list88; reference70 = obj69; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span87[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -151781,9 +152590,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015038u, new Vector3(210.49817f, 302.2458f, -166.888f), 155) + span89[index2] = new QuestStep(EInteractionType.Interact, 1015038u, new Vector3(210.49817f, 302.2458f, -166.888f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -151791,7 +152600,7 @@ public static class AssemblyQuestLoader obj70.Steps = list89; reference71 = obj70; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span87[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -151799,13 +152608,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015039u, new Vector3(209.43005f, 302.2567f, -166.888f), 155); + span90[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015039u, new Vector3(209.43005f, 302.2567f, -166.888f), 155); obj71.Steps = list90; reference72 = obj71; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span87[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -151813,13 +152622,13 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015040u, new Vector3(221.94238f, 222.00142f, 320.9734f), 155); + span91[index2] = new QuestStep(EInteractionType.Interact, 1015040u, new Vector3(221.94238f, 222.00142f, 320.9734f), 155); obj72.Steps = list91; reference73 = obj72; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span87[num]; QuestSequence obj73 = new QuestSequence { Sequence = 4 @@ -151827,9 +152636,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span92[num2] = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -151841,7 +152650,7 @@ public static class AssemblyQuestLoader obj73.Steps = list92; reference74 = obj73; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span87[num]; QuestSequence obj74 = new QuestSequence { Sequence = 5 @@ -151849,16 +152658,16 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015043u, new Vector3(29.67871f, -7.8f, 89.61609f), 132) + span93[index2] = new QuestStep(EInteractionType.Interact, 1015043u, new Vector3(29.67871f, -7.8f, 89.61609f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj74.Steps = list93; reference75 = obj74; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span87[num]; QuestSequence obj75 = new QuestSequence { Sequence = 6 @@ -151866,13 +152675,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015432u, new Vector3(29.67871f, -7.8f, 89.61609f), 132); + span94[num2] = new QuestStep(EInteractionType.Interact, 1015432u, new Vector3(29.67871f, -7.8f, 89.61609f), 132); obj75.Steps = list94; reference76 = obj75; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span87[num]; QuestSequence obj76 = new QuestSequence { Sequence = 7 @@ -151880,16 +152689,16 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015066u, new Vector3(47.440186f, -8.046949f, 110.73462f), 132) + span95[index2] = new QuestStep(EInteractionType.Interact, 1015066u, new Vector3(47.440186f, -8.046949f, 110.73462f), 132) { StopDistance = 6f }; obj76.Steps = list95; reference77 = obj76; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span87[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -151897,9 +152706,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span96[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -151918,16 +152727,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; questRoot10.Author = list97; index = 7; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -151935,9 +152744,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span99[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -151956,7 +152765,7 @@ public static class AssemblyQuestLoader obj78.Steps = list99; reference79 = obj78; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span98[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -151964,9 +152773,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span100[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -151974,7 +152783,7 @@ public static class AssemblyQuestLoader obj79.Steps = list100; reference80 = obj79; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span98[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -151982,13 +152791,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015044u, new Vector3(-282.1546f, 39.043068f, 46.036377f), 398); + span101[index2] = new QuestStep(EInteractionType.Interact, 1015044u, new Vector3(-282.1546f, 39.043068f, 46.036377f), 398); obj80.Steps = list101; reference81 = obj80; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span98[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -151996,9 +152805,9 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span102[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, 2006344u, new Vector3(-557.8241f, -92.24078f, 595.1781f), 398) { StopDistance = 1f, @@ -152008,34 +152817,34 @@ public static class AssemblyQuestLoader index3 = 1; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span6 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span6[num3] = 4685u; + span103[num3] = 4685u; obj82.KillEnemyDataIds = list103; num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span8 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span8[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span104[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span8[index3] = null; + span104[index3] = null; index3++; - span8[index3] = null; + span104[index3] = null; index3++; - span8[index3] = null; + span104[index3] = null; index3++; - span8[index3] = null; + span104[index3] = null; index3++; - span8[index3] = null; + span104[index3] = null; obj82.CompletionQuestVariablesFlags = list104; reference83 = obj82; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006344u, new Vector3(-557.8241f, -92.24078f, 595.1781f), 398); + span102[num2] = new QuestStep(EInteractionType.Interact, 2006344u, new Vector3(-557.8241f, -92.24078f, 595.1781f), 398); obj81.Steps = list102; reference82 = obj81; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span98[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -152043,9 +152852,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span105[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { StopDistance = 7f, Fly = true, @@ -152054,7 +152863,7 @@ public static class AssemblyQuestLoader obj83.Steps = list105; reference84 = obj83; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span98[num]; QuestSequence obj84 = new QuestSequence { Sequence = 5 @@ -152062,9 +152871,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015046u, new Vector3(-460.01373f, -9.639711f, -294.78906f), 398) + span106[num2] = new QuestStep(EInteractionType.Interact, 1015046u, new Vector3(-460.01373f, -9.639711f, -294.78906f), 398) { StopDistance = 5f, Fly = true @@ -152072,7 +152881,7 @@ public static class AssemblyQuestLoader obj84.Steps = list106; reference85 = obj84; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span98[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -152080,9 +152889,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span107[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -152101,16 +152910,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot11.Author = list108; index = 8; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span109[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -152118,9 +152927,9 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span110[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -152139,7 +152948,7 @@ public static class AssemblyQuestLoader obj86.Steps = list110; reference87 = obj86; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span109[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -152147,16 +152956,16 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012076u, new Vector3(254.13892f, -43.160442f, 626.3981f), 400) + span111[index2] = new QuestStep(EInteractionType.Interact, 1012076u, new Vector3(254.13892f, -43.160442f, 626.3981f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; obj87.Steps = list111; reference88 = obj87; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span109[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -152164,9 +152973,9 @@ public static class AssemblyQuestLoader index2 = 4; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span112[num2]; QuestStep obj89 = new QuestStep(EInteractionType.Interact, 2006346u, new Vector3(429.9839f, -10.11676f, 708.1864f), 400) { Fly = true @@ -152174,23 +152983,23 @@ public static class AssemblyQuestLoader index3 = 6; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span8 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = null; + span113[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span113[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj89.CompletionQuestVariablesFlags = list113; reference90 = obj89; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span112[num2]; QuestStep obj90 = new QuestStep(EInteractionType.Interact, 2006347u, new Vector3(346.48657f, 0.25933838f, 565.6061f), 400) { Fly = true @@ -152198,23 +153007,23 @@ public static class AssemblyQuestLoader num3 = 6; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span8 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index3 = 0; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = null; + span114[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span114[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj90.CompletionQuestVariablesFlags = list114; reference91 = obj90; num2++; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span112[num2]; QuestStep obj91 = new QuestStep(EInteractionType.Interact, 2006348u, new Vector3(312.1842f, 17.868286f, 718.8982f), 400) { Fly = true @@ -152222,23 +153031,23 @@ public static class AssemblyQuestLoader index3 = 6; List list115 = new List(index3); CollectionsMarshal.SetCount(list115, index3); - span8 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span8[num3] = null; + span115[num3] = null; num3++; - span8[num3] = null; + span115[num3] = null; num3++; - span8[num3] = null; + span115[num3] = null; num3++; - span8[num3] = null; + span115[num3] = null; num3++; - span8[num3] = null; + span115[num3] = null; num3++; - span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span115[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj91.CompletionQuestVariablesFlags = list115; reference92 = obj91; num2++; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span112[num2]; QuestStep obj92 = new QuestStep(EInteractionType.Interact, 2006349u, new Vector3(204.76074f, 4.7455444f, 736.3545f), 400) { Fly = true @@ -152246,25 +153055,25 @@ public static class AssemblyQuestLoader num3 = 6; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span8 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span8[index3] = null; + span116[index3] = null; index3++; - span8[index3] = null; + span116[index3] = null; index3++; - span8[index3] = null; + span116[index3] = null; index3++; - span8[index3] = null; + span116[index3] = null; index3++; - span8[index3] = null; + span116[index3] = null; index3++; - span8[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span116[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj92.CompletionQuestVariablesFlags = list116; reference93 = obj92; obj88.Steps = list112; reference89 = obj88; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span109[num]; QuestSequence obj93 = new QuestSequence { Sequence = 3 @@ -152272,16 +153081,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012076u, new Vector3(254.13892f, -43.160442f, 626.3981f), 400) + span117[index2] = new QuestStep(EInteractionType.Interact, 1012076u, new Vector3(254.13892f, -43.160442f, 626.3981f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; obj93.Steps = list117; reference94 = obj93; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span109[num]; QuestSequence obj94 = new QuestSequence { Sequence = 4 @@ -152289,9 +153098,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span118[num2]; QuestStep obj95 = new QuestStep(EInteractionType.Combat, 2006350u, new Vector3(173.84595f, -22.14087f, 160.7843f), 400) { Fly = true, @@ -152300,15 +153109,15 @@ public static class AssemblyQuestLoader index3 = 1; List list119 = new List(index3); CollectionsMarshal.SetCount(list119, index3); - span6 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span6[num3] = 4675u; + span119[num3] = 4675u; obj95.KillEnemyDataIds = list119; reference96 = obj95; obj94.Steps = list118; reference95 = obj94; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span109[num]; QuestSequence obj96 = new QuestSequence { Sequence = 5 @@ -152316,16 +153125,16 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015049u, new Vector3(-158.80066f, -23.017008f, 282.12402f), 400) + span120[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015049u, new Vector3(-158.80066f, -23.017008f, 282.12402f), 400) { Fly = true }; obj96.Steps = list120; reference97 = obj96; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span109[num]; QuestSequence obj97 = new QuestSequence { Sequence = 6 @@ -152333,13 +153142,13 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015050u, new Vector3(-158.1903f, -22.967546f, 275.83728f), 400); + span121[num2] = new QuestStep(EInteractionType.Interact, 1015050u, new Vector3(-158.1903f, -22.967546f, 275.83728f), 400); obj97.Steps = list121; reference98 = obj97; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span109[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -152347,9 +153156,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span122[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -152368,16 +153177,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span123[index] = "liza"; questRoot12.Author = list123; index = 4; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span124[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -152385,9 +153194,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span125[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -152406,7 +153215,7 @@ public static class AssemblyQuestLoader obj99.Steps = list125; reference100 = obj99; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span124[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -152414,13 +153223,13 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013970u, new Vector3(103.4104f, 15.00001f, 41.306152f), 418); + span126[index2] = new QuestStep(EInteractionType.Interact, 1013970u, new Vector3(103.4104f, 15.00001f, 41.306152f), 418); obj100.Steps = list126; reference101 = obj100; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span124[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -152428,9 +153237,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015052u, new Vector3(-347.5243f, 91.63155f, -558.8312f), 397) + span127[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1015052u, new Vector3(-347.5243f, 91.63155f, -558.8312f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -152438,7 +153247,7 @@ public static class AssemblyQuestLoader obj101.Steps = list127; reference102 = obj101; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span124[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -152446,9 +153255,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span128[index2]; QuestStep obj103 = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -152461,9 +153270,9 @@ public static class AssemblyQuestLoader num3 = 1; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span5 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index3 = 0; - span5[index3] = new DialogueChoice + span129[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK600_02064_Q1_000_153"), @@ -152481,16 +153290,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot13.Author = list130; index = 8; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span131[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -152498,9 +153307,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -152514,7 +153323,7 @@ public static class AssemblyQuestLoader obj104.Steps = list132; reference105 = obj104; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span131[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -152522,9 +153331,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) + span133[index2] = new QuestStep(EInteractionType.Interact, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -152536,7 +153345,7 @@ public static class AssemblyQuestLoader obj105.Steps = list133; reference106 = obj105; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span131[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -152544,16 +153353,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014403u, new Vector3(69.443726f, 53.303707f, 198.59619f), 399) + span134[num2] = new QuestStep(EInteractionType.Interact, 1014403u, new Vector3(69.443726f, 53.303707f, 198.59619f), 399) { Fly = true }; obj106.Steps = list134; reference107 = obj106; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span131[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -152561,9 +153370,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2006124u, new Vector3(-43.198303f, 100.8468f, -181.81128f), 399) + span135[index2] = new QuestStep(EInteractionType.UseItem, 2006124u, new Vector3(-43.198303f, 100.8468f, -181.81128f), 399) { Fly = true, ItemId = 2001792u @@ -152571,7 +153380,7 @@ public static class AssemblyQuestLoader obj107.Steps = list135; reference108 = obj107; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span131[num]; QuestSequence obj108 = new QuestSequence { Sequence = 4 @@ -152579,13 +153388,13 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006180u, new Vector3(-43.717102f, 101.48767f, -181.62811f), 399); + span136[num2] = new QuestStep(EInteractionType.Interact, 2006180u, new Vector3(-43.717102f, 101.48767f, -181.62811f), 399); obj108.Steps = list136; reference109 = obj108; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span131[num]; QuestSequence obj109 = new QuestSequence { Sequence = 5 @@ -152593,16 +153402,16 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014404u, new Vector3(67.97888f, 53.343666f, 199.02332f), 399) + span137[index2] = new QuestStep(EInteractionType.Interact, 1014404u, new Vector3(67.97888f, 53.343666f, 199.02332f), 399) { Fly = true }; obj109.Steps = list137; reference110 = obj109; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span131[num]; QuestSequence obj110 = new QuestSequence { Sequence = 6 @@ -152610,9 +153419,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span138[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -152622,7 +153431,7 @@ public static class AssemblyQuestLoader obj110.Steps = list138; reference111 = obj110; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span131[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -152630,9 +153439,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) + span139[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2091) @@ -152646,16 +153455,16 @@ public static class AssemblyQuestLoader num = 1; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "liza"; + span140[index] = "liza"; questRoot14.Author = list140; index = 3; List list141 = new List(index); CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span141[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -152663,16 +153472,16 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) + span142[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) { StopDistance = 5f }; obj112.Steps = list142; reference113 = obj112; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span141[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -152680,9 +153489,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span143[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -152692,7 +153501,7 @@ public static class AssemblyQuestLoader obj113.Steps = list143; reference114 = obj113; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span141[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -152700,9 +153509,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) + span144[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2092) @@ -152716,16 +153525,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span145[index] = "liza"; questRoot15.Author = list145; index = 3; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span146[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -152733,16 +153542,16 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) + span147[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) { StopDistance = 5f }; obj115.Steps = list147; reference116 = obj115; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span146[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -152750,9 +153559,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span148[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -152762,7 +153571,7 @@ public static class AssemblyQuestLoader obj116.Steps = list148; reference117 = obj116; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span146[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -152770,9 +153579,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) + span149[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2093) @@ -152786,16 +153595,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "liza"; + span150[index] = "liza"; questRoot16.Author = list150; index = 3; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span151[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -152803,16 +153612,16 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) + span152[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) { StopDistance = 5f }; obj118.Steps = list152; reference119 = obj118; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span151[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -152820,9 +153629,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span153[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -152832,7 +153641,7 @@ public static class AssemblyQuestLoader obj119.Steps = list153; reference120 = obj119; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span151[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -152840,9 +153649,9 @@ public static class AssemblyQuestLoader index2 = 2; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span154[num2]; QuestStep obj121 = new QuestStep(EInteractionType.Interact, 2006431u, new Vector3(0f, -67f, 15.5f), 505) { TargetTerritoryId = (ushort)399 @@ -152852,15 +153661,15 @@ public static class AssemblyQuestLoader index3 = 1; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span4 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span4[num3] = 505; + span155[num3] = 505; skipStepConditions.NotInTerritory = list155; skipConditions2.StepIf = skipStepConditions; obj121.SkipConditions = skipConditions2; reference122 = obj121; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014405u, new Vector3(69.62683f, 53.404236f, 201.5564f), 399) + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014405u, new Vector3(69.62683f, 53.404236f, 201.5564f), 399) { NextQuestId = new QuestId(2094) }; @@ -152873,16 +153682,16 @@ public static class AssemblyQuestLoader num = 1; List list156 = new List(num); CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "liza"; + span156[index] = "liza"; questRoot17.Author = list156; index = 3; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span157[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -152890,13 +153699,13 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014405u, new Vector3(69.62683f, 53.404236f, 201.5564f), 399); + span158[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014405u, new Vector3(69.62683f, 53.404236f, 201.5564f), 399); obj122.Steps = list158; reference123 = obj122; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span157[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -152904,16 +153713,16 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) + span159[num2] = new QuestStep(EInteractionType.Interact, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) { Fly = true }; obj123.Steps = list159; reference124 = obj123; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span157[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -152921,9 +153730,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014402u, new Vector3(-42.37433f, 100.87579f, -183.21509f), 399) + span160[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014402u, new Vector3(-42.37433f, 100.87579f, -183.21509f), 399) { NextQuestId = new QuestId(2249) }; @@ -152936,16 +153745,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span161[index] = "liza"; questRoot18.Author = list161; index = 2; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span162[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -152953,13 +153762,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012161u, new Vector3(-54.429016f, 15.140585f, -38.101807f), 418); + span163[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012161u, new Vector3(-54.429016f, 15.140585f, -38.101807f), 418); obj125.Steps = list163; reference126 = obj125; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span162[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -152967,9 +153776,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013395u, new Vector3(45.609253f, 31.195326f, -732.9061f), 156) + span164[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013395u, new Vector3(45.609253f, 31.195326f, -732.9061f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -152984,16 +153793,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot19.Author = list165; index = 2; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span166[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -153001,13 +153810,13 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013395u, new Vector3(45.609253f, 31.195326f, -732.9061f), 156); + span167[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013395u, new Vector3(45.609253f, 31.195326f, -732.9061f), 156); obj127.Steps = list167; reference128 = obj127; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span166[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -153015,9 +153824,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001428u, new Vector3(116.80774f, 30.907087f, -359.63995f), 141) + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001428u, new Vector3(116.80774f, 30.907087f, -359.63995f), 141) { StopDistance = 1f, Fly = true, @@ -153033,16 +153842,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot20.Author = list169; index = 2; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span170[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -153050,9 +153859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013395u, new Vector3(45.609253f, 31.195326f, -732.9061f), 156) + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013395u, new Vector3(45.609253f, 31.195326f, -732.9061f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -153066,7 +153875,7 @@ public static class AssemblyQuestLoader obj129.Steps = list171; reference130 = obj129; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span170[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -153074,9 +153883,9 @@ public static class AssemblyQuestLoader num2 = 2; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-14.635355f, 206.49942f, 44.826305f), 478) + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-14.635355f, 206.49942f, 44.826305f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -153088,7 +153897,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012299u, new Vector3(-16.586609f, 206.49942f, 42.98462f), 478); + span172[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012299u, new Vector3(-16.586609f, 206.49942f, 42.98462f), 478); obj130.Steps = list172; reference131 = obj130; questRoot20.QuestSequence = list170; @@ -153157,9 +153966,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span5[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -153175,9 +153984,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014018u, new Vector3(481.9867f, 5.4917006f, -838.52905f), 156) + span6[index2] = new QuestStep(EInteractionType.Interact, 1014018u, new Vector3(481.9867f, 5.4917006f, -838.52905f), 156) { Fly = true }; @@ -153192,9 +154001,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -153213,16 +154022,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 6; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -153230,9 +154039,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span10[index2]; QuestStep obj8 = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -153250,9 +154059,9 @@ public static class AssemblyQuestLoader index3 = 1; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span4[num3] = 133; + span11[num3] = 133; obj9.InTerritory = list11; skipConditions2.AetheryteShortcutIf = obj9; obj8.SkipConditions = skipConditions2; @@ -153260,7 +154069,7 @@ public static class AssemblyQuestLoader obj7.Steps = list10; reference6 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -153268,16 +154077,16 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014020u, new Vector3(-416.70862f, -55.58494f, 112.38269f), 145) + span12[num2] = new QuestStep(EInteractionType.Interact, 1014020u, new Vector3(-416.70862f, -55.58494f, 112.38269f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; obj10.Steps = list12; reference8 = obj10; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -153285,74 +154094,74 @@ public static class AssemblyQuestLoader num2 = 3; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span13[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1004506u, new Vector3(-416.64764f, -54.15f, 96.42175f), 145); num3 = 6; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - Span span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span14[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list14; reference10 = questStep; index2++; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span13[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1003931u, new Vector3(-379.6292f, -55.85506f, 95.04846f), 145); index3 = 6; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span15[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list15; reference11 = questStep2; index2++; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span13[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1004556u, new Vector3(-394.85773f, -57.30005f, 173.32715f), 145); num3 = 6; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index3 = 0; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = null; + span16[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span16[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list16; reference12 = questStep3; obj11.Steps = list13; reference9 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span9[num]; QuestSequence obj12 = new QuestSequence { Sequence = 3 @@ -153360,13 +154169,13 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014020u, new Vector3(-416.70862f, -55.58494f, 112.38269f), 145); + span17[num2] = new QuestStep(EInteractionType.Interact, 1014020u, new Vector3(-416.70862f, -55.58494f, 112.38269f), 145); obj12.Steps = list17; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span9[num]; QuestSequence obj13 = new QuestSequence { Sequence = 4 @@ -153374,9 +154183,9 @@ public static class AssemblyQuestLoader num2 = 2; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span18[index2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, null, new Vector3(-194.28932f, -36.84067f, 26.942286f), 145) { StopDistance = 0.5f, @@ -153386,36 +154195,36 @@ public static class AssemblyQuestLoader index3 = 2; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - Span span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span6[num3] = 4777u; + span19[num3] = 4777u; num3++; - span6[num3] = 4778u; + span19[num3] = 4778u; obj14.KillEnemyDataIds = list19; num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span20[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; index3++; - span5[index3] = null; + span20[index3] = null; obj14.CompletionQuestVariablesFlags = list20; reference15 = obj14; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014025u, new Vector3(-193.59125f, -36.83681f, 25.894531f), 145); + span18[index2] = new QuestStep(EInteractionType.Interact, 1014025u, new Vector3(-193.59125f, -36.83681f, 25.894531f), 145); obj13.Steps = list18; reference14 = obj13; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span9[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -153423,9 +154232,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(2102) @@ -153439,16 +154248,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot3.Author = list22; index = 5; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -153456,9 +154265,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -153472,7 +154281,7 @@ public static class AssemblyQuestLoader obj16.Steps = list24; reference17 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -153480,9 +154289,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014029u, new Vector3(45.24292f, 18f, -414.87756f), 141) + span25[num2] = new QuestStep(EInteractionType.Interact, 1014029u, new Vector3(45.24292f, 18f, -414.87756f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -153490,7 +154299,7 @@ public static class AssemblyQuestLoader obj17.Steps = list25; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -153498,9 +154307,9 @@ public static class AssemblyQuestLoader num2 = 3; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span26[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, 2005969u, new Vector3(-4.5319824f, 27.695068f, -422.2019f), 141) { Fly = true, @@ -153509,30 +154318,30 @@ public static class AssemblyQuestLoader index3 = 1; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span6[num3] = 4781u; + span27[num3] = 4781u; obj19.KillEnemyDataIds = list27; num3 = 6; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span28[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list28; reference20 = obj19; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span26[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, 2005970u, new Vector3(-29.160034f, 27.42041f, -417.99042f), 141) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -153540,30 +154349,30 @@ public static class AssemblyQuestLoader index3 = 1; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span6[num3] = 4781u; + span29[num3] = 4781u; obj20.KillEnemyDataIds = list29; num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list30; reference21 = obj20; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span26[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, 2005971u, new Vector3(-11.6427f, 34.01233f, -458.60992f), 141) { Fly = true, @@ -153572,34 +154381,34 @@ public static class AssemblyQuestLoader index3 = 2; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span6 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span6[num3] = 4781u; + span31[num3] = 4781u; num3++; - span6[num3] = 4786u; + span31[num3] = 4786u; obj21.KillEnemyDataIds = list31; num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list32; reference22 = obj21; obj18.Steps = list26; reference19 = obj18; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span23[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -153607,16 +154416,16 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014029u, new Vector3(45.24292f, 18f, -414.87756f), 141) + span33[num2] = new QuestStep(EInteractionType.Interact, 1014029u, new Vector3(45.24292f, 18f, -414.87756f), 141) { Fly = true }; obj22.Steps = list33; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span23[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -153624,9 +154433,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(2103) @@ -153640,16 +154449,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "liza"; + span35[index] = "liza"; questRoot4.Author = list35; index = 6; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span36[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -153657,9 +154466,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span37[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -153673,7 +154482,7 @@ public static class AssemblyQuestLoader obj24.Steps = list37; reference25 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span36[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -153681,16 +154490,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014033u, new Vector3(47.16565f, 4f, 466.14783f), 147) + span38[index2] = new QuestStep(EInteractionType.Interact, 1014033u, new Vector3(47.16565f, 4f, 466.14783f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog }; obj25.Steps = list38; reference26 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span36[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -153698,9 +154507,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005972u, new Vector3(-6.8513794f, 5.722107f, 290.8827f), 147) + span39[num2] = new QuestStep(EInteractionType.Interact, 2005972u, new Vector3(-6.8513794f, 5.722107f, 290.8827f), 147) { StopDistance = 1f, Fly = true @@ -153708,7 +154517,7 @@ public static class AssemblyQuestLoader obj26.Steps = list39; reference27 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span36[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -153716,9 +154525,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span40[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, null, new Vector3(13.795937f, 5.0408907f, 280.2135f), 147) { StopDistance = 0.5f, @@ -153727,17 +154536,17 @@ public static class AssemblyQuestLoader index3 = 2; List list41 = new List(index3); CollectionsMarshal.SetCount(list41, index3); - span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span6[num3] = 4787u; + span41[num3] = 4787u; num3++; - span6[num3] = 4788u; + span41[num3] = 4788u; obj28.KillEnemyDataIds = list41; reference29 = obj28; obj27.Steps = list40; reference28 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span36[num]; QuestSequence obj29 = new QuestSequence { Sequence = 4 @@ -153745,16 +154554,16 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014034u, new Vector3(13.687317f, 4.983316f, 284.38232f), 147) + span42[num2] = new QuestStep(EInteractionType.Interact, 1014034u, new Vector3(13.687317f, 4.983316f, 284.38232f), 147) { StopDistance = 7f }; obj29.Steps = list42; reference30 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span36[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -153762,9 +154571,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(2104) @@ -153778,16 +154587,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot5.Author = list44; index = 5; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -153795,9 +154604,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -153811,7 +154620,7 @@ public static class AssemblyQuestLoader obj31.Steps = list46; reference32 = obj31; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -153819,9 +154628,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span47[index2] = new QuestStep(EInteractionType.Interact, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -153833,7 +154642,7 @@ public static class AssemblyQuestLoader obj32.Steps = list47; reference33 = obj32; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -153841,16 +154650,16 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span48[num2] = new QuestStep(EInteractionType.Interact, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj33.Steps = list48; reference34 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -153858,9 +154667,9 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014038u, new Vector3(-20.24878f, 83.19998f, -1.4801636f), 130) + span49[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014038u, new Vector3(-20.24878f, 83.19998f, -1.4801636f), 130) { AethernetShortcut = new AethernetShortcut { @@ -153871,7 +154680,7 @@ public static class AssemblyQuestLoader obj34.Steps = list49; reference35 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span45[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -153879,9 +154688,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, NextQuestId = new QuestId(2105) @@ -153895,16 +154704,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span51[index] = "liza"; questRoot6.Author = list51; index = 4; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span52[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -153912,9 +154721,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) + span53[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014028u, new Vector3(-126.57361f, 4.0999947f, -96.23871f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -153928,7 +154737,7 @@ public static class AssemblyQuestLoader obj36.Steps = list53; reference37 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -153936,9 +154745,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014042u, new Vector3(277.11902f, 232.54102f, 760.1892f), 399) + span54[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014042u, new Vector3(277.11902f, 232.54102f, 760.1892f), 399) { AetheryteShortcut = EAetheryteLocation.Idyllshire, AethernetShortcut = new AethernetShortcut @@ -153950,7 +154759,7 @@ public static class AssemblyQuestLoader obj37.Steps = list54; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -153958,13 +154767,13 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014045u, new Vector3(260.5172f, 232.54103f, 728.9081f), 399); + span55[index2] = new QuestStep(EInteractionType.Interact, 1014045u, new Vector3(260.5172f, 232.54103f, 728.9081f), 399); obj38.Steps = list55; reference39 = obj38; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span52[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -153972,9 +154781,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014044u, new Vector3(264.515f, 232.54102f, 728.84717f), 399) + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014044u, new Vector3(264.515f, 232.54102f, 728.84717f), 399) { StopDistance = 7f }; @@ -153987,16 +154796,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot7.Author = list57; index = 1; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -154004,11 +154813,11 @@ public static class AssemblyQuestLoader num2 = 2; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-56.3453f, 15.140585f, -41.30522f), 418); + span59[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-56.3453f, 15.140585f, -41.30522f), 418); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011208u, new Vector3(-53.543945f, 15.195588f, -42.679565f), 418) + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011208u, new Vector3(-53.543945f, 15.195588f, -42.679565f), 418) { StopDistance = 7f }; @@ -154021,16 +154830,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "JerryWester"; + span60[index] = "JerryWester"; questRoot8.Author = list60; index = 1; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -154038,9 +154847,9 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013715u, new Vector3(503.37976f, -48.989826f, 33.066284f), 398) + span62[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013715u, new Vector3(503.37976f, -48.989826f, 33.066284f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, SkipConditions = new SkipConditions @@ -154060,16 +154869,16 @@ public static class AssemblyQuestLoader num = 1; List list63 = new List(num); CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span[index] = "liza"; + span63[index] = "liza"; questRoot9.Author = list63; index = 1; List list64 = new List(index); CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span64[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -154077,9 +154886,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span65[index2]; QuestStep obj43 = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -154099,9 +154908,9 @@ public static class AssemblyQuestLoader num3 = 1; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - Span span7 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span7[index3] = new DialogueChoice + span66[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBMCH299_02109_Q1_000_000") @@ -154117,16 +154926,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "liza"; + span67[index] = "liza"; questRoot10.Author = list67; index = 1; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span68[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -154134,9 +154943,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span69[num2]; QuestStep obj45 = new QuestStep(EInteractionType.AcceptQuest, 1014873u, new Vector3(101.57922f, 12.418198f, -117.60132f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -154154,18 +154963,18 @@ public static class AssemblyQuestLoader index3 = 1; List list70 = new List(index3); CollectionsMarshal.SetCount(list70, index3); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span4[num3] = 419; + span70[num3] = 419; obj46.InTerritory = list70; skipConditions3.AetheryteShortcutIf = obj46; obj45.SkipConditions = skipConditions3; num3 = 1; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span7 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span7[index3] = new DialogueChoice + span71[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBDRK299_02110_Q1_000_005") @@ -154181,16 +154990,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "JerryWester"; + span72[index] = "JerryWester"; questRoot11.Author = list72; index = 4; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span73[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -154198,13 +155007,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011911u, new Vector3(-279.56055f, 127.08131f, 13.595764f), 397); + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011911u, new Vector3(-279.56055f, 127.08131f, 13.595764f), 397); obj47.Steps = list74; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span73[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -154212,13 +155021,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013746u, new Vector3(-87.815735f, 87.188995f, -735.04236f), 397); + span75[num2] = new QuestStep(EInteractionType.Interact, 1013746u, new Vector3(-87.815735f, 87.188995f, -735.04236f), 397); obj48.Steps = list75; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span73[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -154226,9 +155035,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 397) + span76[index2] = new QuestStep(EInteractionType.Duty, null, null, 397) { DutyOptions = new DutyOptions { @@ -154239,7 +155048,7 @@ public static class AssemblyQuestLoader obj49.Steps = list76; reference49 = obj49; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span73[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -154247,9 +155056,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011911u, new Vector3(-279.56055f, 127.08131f, 13.595764f), 397); + span77[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011911u, new Vector3(-279.56055f, 127.08131f, 13.595764f), 397); obj50.Steps = list77; reference50 = obj50; questRoot11.QuestSequence = list73; @@ -154259,16 +155068,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "liza"; + span78[index] = "liza"; questRoot12.Author = list78; index = 2; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span79[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -154276,9 +155085,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span80[index2]; QuestStep obj52 = new QuestStep(EInteractionType.AcceptQuest, 1012217u, new Vector3(25.925049f, 15.8650675f, 19.394226f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -154296,9 +155105,9 @@ public static class AssemblyQuestLoader index3 = 1; List list81 = new List(index3); CollectionsMarshal.SetCount(list81, index3); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span4[num3] = 419; + span81[num3] = 419; obj53.InTerritory = list81; skipConditions4.AetheryteShortcutIf = obj53; obj52.SkipConditions = skipConditions4; @@ -154306,7 +155115,7 @@ public static class AssemblyQuestLoader obj51.Steps = list80; reference51 = obj51; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span79[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -154314,20 +155123,20 @@ public static class AssemblyQuestLoader index2 = 3; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span82[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span82[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006287u, new Vector3(0.015197754f, -1.9990234f, -40.909485f), 351) + span82[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006287u, new Vector3(0.015197754f, -1.9990234f, -40.909485f), 351) { NextQuestId = new QuestId(2230) }; @@ -154340,16 +155149,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span83[index] = "liza"; questRoot13.Author = list83; index = 7; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span84[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -154357,9 +155166,9 @@ public static class AssemblyQuestLoader num2 = 3; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span85[index2]; QuestStep obj56 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -154370,24 +155179,24 @@ public static class AssemblyQuestLoader num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span4 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - span4[index3] = 351; + span86[index3] = 351; skipStepConditions.InTerritory = list86; skipConditions5.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span4[num3] = 351; + span87[num3] = 351; skipAetheryteCondition.InTerritory = list87; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition; obj56.SkipConditions = skipConditions5; reference55 = obj56; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span85[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -154399,14 +155208,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span85[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj55.Steps = list85; reference54 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span84[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -154414,9 +155223,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span88[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -154424,7 +155233,7 @@ public static class AssemblyQuestLoader obj57.Steps = list88; reference56 = obj57; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span84[num]; QuestSequence obj58 = new QuestSequence { Sequence = 2 @@ -154432,16 +155241,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014623u, new Vector3(-808.8655f, -57.761612f, 159.5636f), 401) + span89[index2] = new QuestStep(EInteractionType.Interact, 1014623u, new Vector3(-808.8655f, -57.761612f, 159.5636f), 401) { Fly = true }; obj58.Steps = list89; reference57 = obj58; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span84[num]; QuestSequence obj59 = new QuestSequence { Sequence = 3 @@ -154449,21 +155258,21 @@ public static class AssemblyQuestLoader index2 = 2; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(367.30618f, 141.31621f, 258.9364f), 401) + span90[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(367.30618f, 141.31621f, 258.9364f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006288u, new Vector3(369.55823f, 143.17542f, 260.70032f), 401) + span90[num2] = new QuestStep(EInteractionType.Interact, 2006288u, new Vector3(369.55823f, 143.17542f, 260.70032f), 401) { StopDistance = 4f }; obj59.Steps = list90; reference58 = obj59; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span84[num]; QuestSequence obj60 = new QuestSequence { Sequence = 4 @@ -154471,9 +155280,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 401) + span91[index2] = new QuestStep(EInteractionType.Duty, null, null, 401) { DutyOptions = new DutyOptions { @@ -154483,7 +155292,7 @@ public static class AssemblyQuestLoader obj60.Steps = list91; reference59 = obj60; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj61 = new QuestSequence { Sequence = 5 @@ -154491,9 +155300,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span92[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -154501,7 +155310,7 @@ public static class AssemblyQuestLoader obj61.Steps = list92; reference60 = obj61; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -154509,20 +155318,20 @@ public static class AssemblyQuestLoader num2 = 3; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span93[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span93[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span93[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; @@ -154535,16 +155344,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "liza"; + span94[index] = "liza"; questRoot14.Author = list94; index = 6; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span95[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -154552,9 +155361,9 @@ public static class AssemblyQuestLoader index2 = 3; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span96[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -154565,24 +155374,24 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index3 = 0; - span4[index3] = 351; + span97[index3] = 351; skipStepConditions2.InTerritory = list97; skipConditions6.StepIf = skipStepConditions2; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); index3 = 1; List list98 = new List(index3); CollectionsMarshal.SetCount(list98, index3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span4[num3] = 351; + span98[num3] = 351; skipAetheryteCondition2.InTerritory = list98; skipConditions6.AetheryteShortcutIf = skipAetheryteCondition2; obj64.SkipConditions = skipConditions6; reference63 = obj64; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span96[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -154594,14 +155403,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span96[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj63.Steps = list96; reference62 = obj63; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span95[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -154609,22 +155418,22 @@ public static class AssemblyQuestLoader num2 = 2; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.307335f, -49.128403f, -142.59073f), 398) + span99[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.307335f, -49.128403f, -142.59073f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span99[index2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { StopDistance = 4f }; obj65.Steps = list99; reference64 = obj65; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span95[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -154632,18 +155441,18 @@ public static class AssemblyQuestLoader index2 = 2; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(258.42062f, -112.936935f, 924.15704f), 398) + span100[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(258.42062f, -112.936935f, 924.15704f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006289u, new Vector3(257.77063f, -111.92493f, 925.3832f), 398); + span100[num2] = new QuestStep(EInteractionType.Interact, 2006289u, new Vector3(257.77063f, -111.92493f, 925.3832f), 398); obj66.Steps = list100; reference65 = obj66; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span95[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -154651,9 +155460,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 401) + span101[index2] = new QuestStep(EInteractionType.Duty, null, null, 401) { DutyOptions = new DutyOptions { @@ -154663,7 +155472,7 @@ public static class AssemblyQuestLoader obj67.Steps = list101; reference66 = obj67; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span95[num]; QuestSequence obj68 = new QuestSequence { Sequence = 4 @@ -154671,22 +155480,22 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.307335f, -49.128403f, -142.59073f), 398) + span102[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.307335f, -49.128403f, -142.59073f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span102[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { StopDistance = 4f }; obj68.Steps = list102; reference67 = obj68; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span95[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -154694,20 +155503,20 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span103[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span103[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span103[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; @@ -154720,16 +155529,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; + span104[index] = "liza"; questRoot15.Author = list104; index = 2; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span105[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -154737,9 +155546,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017083u, new Vector3(63.797974f, 207.28995f, -1.5107422f), 478) + span106[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017083u, new Vector3(63.797974f, 207.28995f, -1.5107422f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -154753,7 +155562,7 @@ public static class AssemblyQuestLoader obj70.Steps = list106; reference69 = obj70; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span105[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -154761,9 +155570,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015599u, new Vector3(-205.79846f, 102.81167f, -580.0717f), 399) + span107[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015599u, new Vector3(-205.79846f, 102.81167f, -580.0717f), 399) { AethernetShortcut = new AethernetShortcut { @@ -154781,16 +155590,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot16.Author = list108; index = 3; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span109[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -154798,9 +155607,9 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012256u, new Vector3(86.96118f, 24f, 30.350098f), 418) + span110[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012256u, new Vector3(86.96118f, 24f, 30.350098f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -154819,7 +155628,7 @@ public static class AssemblyQuestLoader obj72.Steps = list110; reference71 = obj72; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span109[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -154827,16 +155636,16 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) + span111[index2] = new QuestStep(EInteractionType.Interact, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) { StopDistance = 5f }; obj73.Steps = list111; reference72 = obj73; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span109[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -154844,9 +155653,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) + span112[num2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) { NextQuestId = new QuestId(2120) }; @@ -154859,16 +155668,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot17.Author = list113; index = 3; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span114[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -154876,16 +155685,16 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012226u, new Vector3(71.732666f, 23.979126f, 20.85907f), 418) + span115[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012226u, new Vector3(71.732666f, 23.979126f, 20.85907f), 418) { StopDistance = 7f }; obj75.Steps = list115; reference74 = obj75; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span114[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -154893,16 +155702,16 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) + span116[num2] = new QuestStep(EInteractionType.Interact, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) { StopDistance = 5f }; obj76.Steps = list116; reference75 = obj76; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span114[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -154910,9 +155719,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) { NextQuestId = new QuestId(2121) }; @@ -154925,16 +155734,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot18.Author = list118; index = 3; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span119[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -154942,9 +155751,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013721u, new Vector3(17.380005f, 205.38686f, 37.491333f), 478) + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013721u, new Vector3(17.380005f, 205.38686f, 37.491333f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -154958,7 +155767,7 @@ public static class AssemblyQuestLoader obj78.Steps = list120; reference77 = obj78; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span119[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -154966,9 +155775,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) + span121[index2] = new QuestStep(EInteractionType.Interact, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -154981,7 +155790,7 @@ public static class AssemblyQuestLoader obj79.Steps = list121; reference78 = obj79; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span119[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -154989,9 +155798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) { NextQuestId = new QuestId(2122) }; @@ -155004,16 +155813,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span123[index] = "liza"; questRoot19.Author = list123; index = 2; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span124[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -155021,9 +155830,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012225u, new Vector3(90.10449f, 15.094684f, 30.044922f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -155038,7 +155847,7 @@ public static class AssemblyQuestLoader obj81.Steps = list125; reference80 = obj81; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span124[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -155046,9 +155855,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 2005909u, new Vector3(73.899414f, 24.307495f, 22.049255f), 418) { NextQuestId = new QuestId(2936) }; @@ -155061,16 +155870,16 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "liza"; + span127[index] = "liza"; questRoot20.Author = list127; index = 1; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span128[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -155078,9 +155887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span129[index2]; QuestStep obj84 = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, @@ -155099,24 +155908,24 @@ public static class AssemblyQuestLoader num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span4[index3] = 419; + span130[index3] = 419; obj85.InTerritory = list130; skipConditions7.AetheryteShortcutIf = obj85; obj84.SkipConditions = skipConditions7; index3 = 2; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span7 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span7[num3] = new DialogueChoice + span131[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBAST299_02123_Q1_000_000") }; num3++; - span7[num3] = new DialogueChoice + span131[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBAST299_02123_Q2_000_000") @@ -155188,9 +155997,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015926u, new Vector3(-114.00018f, -4.7349386f, -33.463074f), 419); + span5[num2] = new QuestStep(EInteractionType.Interact, 1015926u, new Vector3(-114.00018f, -4.7349386f, -33.463074f), 419); obj3.Steps = list5; reference3 = obj3; num++; @@ -155202,9 +156011,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015931u, new Vector3(97.032104f, -22.000004f, 52.414673f), 418) + span6[index2] = new QuestStep(EInteractionType.Interact, 1015931u, new Vector3(97.032104f, -22.000004f, 52.414673f), 418) { AethernetShortcut = new AethernetShortcut { @@ -155223,9 +156032,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012181u, new Vector3(-248.55426f, -20.034918f, -90.98956f), 419) + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012181u, new Vector3(-248.55426f, -20.034918f, -90.98956f), 419) { AethernetShortcut = new AethernetShortcut { @@ -155243,16 +156052,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "pot0to"; + span8[index] = "pot0to"; questRoot2.Author = list8; index = 7; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -155260,9 +156069,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span10[index2]; QuestStep obj7 = new QuestStep(EInteractionType.AcceptQuest, 1015932u, new Vector3(-250.81262f, -20.03492f, -89.982544f), 419) { StopDistance = 5f, @@ -155278,9 +156087,9 @@ public static class AssemblyQuestLoader index3 = 1; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span4[num3] = 419; + span11[num3] = 419; skipAetheryteCondition2.InTerritory = list11; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; obj7.SkipConditions = skipConditions2; @@ -155288,7 +156097,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -155296,9 +156105,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016234u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span12[num2] = new QuestStep(EInteractionType.Interact, 1016234u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, AethernetShortcut = new AethernetShortcut @@ -155310,7 +156119,7 @@ public static class AssemblyQuestLoader obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span9[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -155318,13 +156127,13 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015933u, new Vector3(-7.950012f, 0.024999563f, -8.224609f), 427); + span13[index2] = new QuestStep(EInteractionType.Interact, 1015933u, new Vector3(-7.950012f, 0.024999563f, -8.224609f), 427); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -155332,13 +156141,13 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015935u, new Vector3(5.1116943f, 0.22499955f, 4.0131226f), 427); + span14[num2] = new QuestStep(EInteractionType.Interact, 1015935u, new Vector3(5.1116943f, 0.22499955f, 4.0131226f), 427); obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = 4 @@ -155346,9 +156155,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015936u, new Vector3(69.90149f, 23.979128f, -48.722107f), 418) + span15[index2] = new QuestStep(EInteractionType.Interact, 1015936u, new Vector3(69.90149f, 23.979128f, -48.722107f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -155360,7 +156169,7 @@ public static class AssemblyQuestLoader obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span9[num]; QuestSequence obj12 = new QuestSequence { Sequence = 5 @@ -155368,9 +156177,9 @@ public static class AssemblyQuestLoader index2 = 2; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span16[num2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, AethernetShortcut = new AethernetShortcut @@ -155380,11 +156189,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012266u, new Vector3(-7.950012f, 0.20000005f, -10.51355f), 427); + span16[num2] = new QuestStep(EInteractionType.Interact, 1012266u, new Vector3(-7.950012f, 0.20000005f, -10.51355f), 427); obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span9[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -155392,9 +156201,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012266u, new Vector3(-7.950012f, 0.20000005f, -10.51355f), 427) + span17[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012266u, new Vector3(-7.950012f, 0.20000005f, -10.51355f), 427) { NextQuestId = new QuestId(2154) }; @@ -155407,16 +156216,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "pot0to"; + span18[index] = "pot0to"; questRoot3.Author = list18; index = 6; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -155424,9 +156233,9 @@ public static class AssemblyQuestLoader index2 = 2; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, @@ -155442,30 +156251,30 @@ public static class AssemblyQuestLoader num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span4[index3] = 427; + span21[index3] = 427; skipStepConditions.InTerritory = list21; skipConditions3.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition3 = new SkipAetheryteCondition(); index3 = 2; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = 419; + span22[num3] = 419; num3++; - span4[num3] = 427; + span22[num3] = 427; skipAetheryteCondition3.InTerritory = list22; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition3; obj15.SkipConditions = skipConditions3; reference15 = obj15; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012266u, new Vector3(-7.950012f, 0.20000005f, -10.51355f), 427); + span20[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012266u, new Vector3(-7.950012f, 0.20000005f, -10.51355f), 427); obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -155473,18 +156282,18 @@ public static class AssemblyQuestLoader num2 = 2; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.012468f, 1.1515f, 11.86189f), 427) + span23[index2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.012468f, 1.1515f, 11.86189f), 427) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015977u, new Vector3(-177.35565f, 15.06314f, -174.36487f), 419); + span23[index2] = new QuestStep(EInteractionType.Interact, 1015977u, new Vector3(-177.35565f, 15.06314f, -174.36487f), 419); obj16.Steps = list23; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span19[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -155492,13 +156301,13 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015941u, new Vector3(-175.34143f, 15.063141f, -171.09949f), 419); + span24[num2] = new QuestStep(EInteractionType.Interact, 1015941u, new Vector3(-175.34143f, 15.063141f, -171.09949f), 419); obj17.Steps = list24; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span19[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -155506,18 +156315,18 @@ public static class AssemblyQuestLoader num2 = 2; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span25[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015944u, new Vector3(6.94281f, 0.22499956f, 7.4310913f), 427); + span25[index2] = new QuestStep(EInteractionType.Interact, 1015944u, new Vector3(6.94281f, 0.22499956f, 7.4310913f), 427); obj18.Steps = list25; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span19[num]; QuestSequence obj19 = new QuestSequence { Sequence = 4 @@ -155525,20 +156334,20 @@ public static class AssemblyQuestLoader index2 = 3; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) + span26[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015949u, new Vector3(-62.180542f, -4.734931f, -36.514893f), 419); + span26[num2] = new QuestStep(EInteractionType.Interact, 1015949u, new Vector3(-62.180542f, -4.734931f, -36.514893f), 419); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015947u, new Vector3(-228.99219f, -20.034918f, -77.073364f), 419); + span26[num2] = new QuestStep(EInteractionType.Interact, 1015947u, new Vector3(-228.99219f, -20.034918f, -77.073364f), 419); obj19.Steps = list26; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span19[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -155546,9 +156355,9 @@ public static class AssemblyQuestLoader num2 = 2; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span27[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, AethernetShortcut = new AethernetShortcut @@ -155558,7 +156367,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015952u, new Vector3(-1.3886108f, 0.20000005f, -9.903137f), 427) + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015952u, new Vector3(-1.3886108f, 0.20000005f, -9.903137f), 427) { NextQuestId = new QuestId(2155) }; @@ -155571,16 +156380,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "pot0to"; + span28[index] = "pot0to"; questRoot4.Author = list28; index = 10; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span29[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -155588,9 +156397,9 @@ public static class AssemblyQuestLoader index2 = 2; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span30[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, @@ -155606,30 +156415,30 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span4[index3] = 427; + span31[index3] = 427; skipStepConditions2.InTerritory = list31; skipConditions4.StepIf = skipStepConditions2; SkipAetheryteCondition skipAetheryteCondition4 = new SkipAetheryteCondition(); index3 = 2; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span4[num3] = 419; + span32[num3] = 419; num3++; - span4[num3] = 427; + span32[num3] = 427; skipAetheryteCondition4.InTerritory = list32; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition4; obj22.SkipConditions = skipConditions4; reference22 = obj22; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1015952u, new Vector3(-1.3886108f, 0.20000005f, -9.903137f), 427); + span30[num2] = new QuestStep(EInteractionType.AcceptQuest, 1015952u, new Vector3(-1.3886108f, 0.20000005f, -9.903137f), 427); obj21.Steps = list30; reference21 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -155637,18 +156446,18 @@ public static class AssemblyQuestLoader num2 = 2; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.012468f, 1.1515f, 11.86189f), 427) + span33[index2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.012468f, 1.1515f, 11.86189f), 427) { TargetTerritoryId = (ushort)419 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015965u, new Vector3(-31.631958f, 15.965061f, -66.941345f), 419); + span33[index2] = new QuestStep(EInteractionType.Interact, 1015965u, new Vector3(-31.631958f, 15.965061f, -66.941345f), 419); obj23.Steps = list33; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span29[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -155656,13 +156465,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015975u, new Vector3(-63.98114f, -4.734931f, -36.14868f), 419); + span34[num2] = new QuestStep(EInteractionType.Interact, 1015975u, new Vector3(-63.98114f, -4.734931f, -36.14868f), 419); obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -155670,15 +156479,15 @@ public static class AssemblyQuestLoader num2 = 2; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-15.249258f, -13.663432f, -64.45602f), 419); + span35[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-15.249258f, -13.663432f, -64.45602f), 419); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015968u, new Vector3(-41.001038f, 19.008322f, -31.296265f), 418); + span35[index2] = new QuestStep(EInteractionType.Interact, 1015968u, new Vector3(-41.001038f, 19.008322f, -31.296265f), 418); obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span29[num]; QuestSequence obj26 = new QuestSequence { Sequence = 4 @@ -155686,13 +156495,13 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015972u, new Vector3(-41.73346f, 19.008322f, -31.845642f), 418); + span36[num2] = new QuestStep(EInteractionType.Interact, 1015972u, new Vector3(-41.73346f, 19.008322f, -31.845642f), 418); obj26.Steps = list36; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span29[num]; QuestSequence obj27 = new QuestSequence { Sequence = 5 @@ -155700,9 +156509,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015973u, new Vector3(782.62f, 216.88771f, 222.9801f), 397) + span37[index2] = new QuestStep(EInteractionType.Interact, 1015973u, new Vector3(782.62f, 216.88771f, 222.9801f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -155710,7 +156519,7 @@ public static class AssemblyQuestLoader obj27.Steps = list37; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span29[num]; QuestSequence obj28 = new QuestSequence { Sequence = 6 @@ -155718,9 +156527,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span38[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, 2006603u, new Vector3(782.1926f, 216.6322f, 219.74512f), 397) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -155728,15 +156537,15 @@ public static class AssemblyQuestLoader num3 = 1; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - Span span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span5[index3] = 4676u; + span39[index3] = 4676u; obj29.KillEnemyDataIds = list39; reference29 = obj29; obj28.Steps = list38; reference28 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span29[num]; QuestSequence obj30 = new QuestSequence { Sequence = 7 @@ -155744,13 +156553,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006617u, new Vector3(782.1926f, 216.6322f, 219.74512f), 397); + span40[index2] = new QuestStep(EInteractionType.Interact, 2006617u, new Vector3(782.1926f, 216.6322f, 219.74512f), 397); obj30.Steps = list40; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span29[num]; QuestSequence obj31 = new QuestSequence { Sequence = 8 @@ -155758,16 +156567,16 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015970u, new Vector3(-37.82715f, 19.008322f, -28.976868f), 418) + span41[num2] = new QuestStep(EInteractionType.Interact, 1015970u, new Vector3(-37.82715f, 19.008322f, -28.976868f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; obj31.Steps = list41; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span29[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -155775,9 +156584,9 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) + span42[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AethernetShortcut = new AethernetShortcut { @@ -155795,16 +156604,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot5.Author = list43; index = 5; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -155812,16 +156621,16 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) + span45[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) { StopDistance = 5f }; obj33.Steps = list45; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -155829,9 +156638,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span46[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -155843,9 +156652,9 @@ public static class AssemblyQuestLoader index3 = 1; List list47 = new List(index3); CollectionsMarshal.SetCount(list47, index3); - Span span6 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - span6[num3] = new DialogueChoice + span47[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNB101_02156_SCENE00010_EVENTAREA_WARP_YESNO_TITLE") @@ -155855,7 +156664,7 @@ public static class AssemblyQuestLoader obj34.Steps = list46; reference34 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -155863,16 +156672,16 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015978u, new Vector3(111.283936f, 24.388157f, -4.3793945f), 418) + span48[num2] = new QuestStep(EInteractionType.Interact, 1015978u, new Vector3(111.283936f, 24.388157f, -4.3793945f), 418) { StopDistance = 5f }; obj36.Steps = list48; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span44[num]; QuestSequence obj37 = new QuestSequence { Sequence = 3 @@ -155880,13 +156689,13 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012326u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); + span49[index2] = new QuestStep(EInteractionType.Interact, 1012326u, new Vector3(92.36279f, 15.094684f, 33.188354f), 418); obj37.Steps = list49; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span44[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -155894,9 +156703,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015978u, new Vector3(111.283936f, 24.388157f, -4.3793945f), 418); + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015978u, new Vector3(111.283936f, 24.388157f, -4.3793945f), 418); obj38.Steps = list50; reference38 = obj38; questRoot5.QuestSequence = list44; @@ -155906,16 +156715,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "JerryWester"; + span51[index] = "JerryWester"; questRoot6.Author = list51; index = 4; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -155923,9 +156732,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015979u, new Vector3(112.53516f, 24.391697f, -2.8840332f), 418) + span53[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015979u, new Vector3(112.53516f, 24.391697f, -2.8840332f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -155940,7 +156749,7 @@ public static class AssemblyQuestLoader obj39.Steps = list53; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span52[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -155948,9 +156757,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015980u, new Vector3(632.1659f, -54.909866f, 71.854614f), 398) + span54[num2] = new QuestStep(EInteractionType.Interact, 1015980u, new Vector3(632.1659f, -54.909866f, 71.854614f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -155958,7 +156767,7 @@ public static class AssemblyQuestLoader obj40.Steps = list54; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span52[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -155966,9 +156775,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span55[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { StopDistance = 9f, Fly = true, @@ -155977,7 +156786,7 @@ public static class AssemblyQuestLoader obj41.Steps = list55; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -155985,9 +156794,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015983u, new Vector3(-297.74933f, 39.04307f, 37.064087f), 398); + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015983u, new Vector3(-297.74933f, 39.04307f, 37.064087f), 398); obj42.Steps = list56; reference42 = obj42; questRoot6.QuestSequence = list52; @@ -155997,16 +156806,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "JerryWester"; + span57[index] = "JerryWester"; questRoot7.Author = list57; index = 4; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -156014,9 +156823,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015983u, new Vector3(-297.74933f, 39.04307f, 37.064087f), 398) + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015983u, new Vector3(-297.74933f, 39.04307f, 37.064087f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, SkipConditions = new SkipConditions @@ -156030,7 +156839,7 @@ public static class AssemblyQuestLoader obj43.Steps = list59; reference43 = obj43; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -156038,16 +156847,16 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1015987u, new Vector3(42.252197f, 205.32579f, 19.546753f), 478) + span60[num2] = new QuestStep(EInteractionType.Interact, 1015987u, new Vector3(42.252197f, 205.32579f, 19.546753f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj44.Steps = list60; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span58[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -156055,13 +156864,13 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006605u, new Vector3(101.182495f, 206.71387f, 111.34509f), 478); + span61[index2] = new QuestStep(EInteractionType.Interact, 2006605u, new Vector3(101.182495f, 206.71387f, 111.34509f), 478); obj45.Steps = list61; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span58[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -156069,9 +156878,9 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015992u, new Vector3(-478.14148f, 137.42972f, 700.8926f), 399) + span62[num2] = new QuestStep(EInteractionType.CompleteQuest, 1015992u, new Vector3(-478.14148f, 137.42972f, 700.8926f), 399) { Fly = true }; @@ -156084,16 +156893,16 @@ public static class AssemblyQuestLoader num = 1; List list63 = new List(num); CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span[index] = "JerryWester"; + span63[index] = "JerryWester"; questRoot8.Author = list63; index = 6; List list64 = new List(index); CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span64[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -156101,13 +156910,13 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015992u, new Vector3(-478.14148f, 137.42972f, 700.8926f), 399); + span65[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015992u, new Vector3(-478.14148f, 137.42972f, 700.8926f), 399); obj47.Steps = list65; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span64[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -156115,16 +156924,16 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) + span66[num2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) { TargetTerritoryId = (ushort)463 }; obj48.Steps = list66; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span64[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -156132,16 +156941,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012405u, new Vector3(587.7927f, -50.623985f, 70.725464f), 398) + span67[index2] = new QuestStep(EInteractionType.Interact, 1012405u, new Vector3(587.7927f, -50.623985f, 70.725464f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; obj49.Steps = list67; reference49 = obj49; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span64[num]; QuestSequence obj50 = new QuestSequence { Sequence = 3 @@ -156149,17 +156958,17 @@ public static class AssemblyQuestLoader index2 = 3; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011917u, new Vector3(535.30164f, -51.340645f, 65.293335f), 398); + span68[num2] = new QuestStep(EInteractionType.Interact, 1011917u, new Vector3(535.30164f, -51.340645f, 65.293335f), 398); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); + span68[num2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398); + span68[num2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398); obj50.Steps = list68; reference50 = obj50; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span64[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -156167,13 +156976,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015994u, new Vector3(470.38977f, -51.141403f, 38.651123f), 398); + span69[index2] = new QuestStep(EInteractionType.Interact, 1015994u, new Vector3(470.38977f, -51.141403f, 38.651123f), 398); obj51.Steps = list69; reference51 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span64[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -156181,9 +156990,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006610u, new Vector3(191.79065f, -54.154297f, -235.95032f), 398) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006610u, new Vector3(191.79065f, -54.154297f, -235.95032f), 398) { Fly = true }; @@ -156196,16 +157005,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "JerryWester"; + span71[index] = "JerryWester"; questRoot9.Author = list71; index = 5; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -156213,13 +157022,13 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015998u, new Vector3(192.43152f, -54.189243f, -234.3634f), 398); + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015998u, new Vector3(192.43152f, -54.189243f, -234.3634f), 398); obj53.Steps = list73; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -156227,16 +157036,16 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span74[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; obj54.Steps = list74; reference54 = obj54; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -156244,9 +157053,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span75[index2]; QuestStep obj56 = new QuestStep(EInteractionType.Combat, null, new Vector3(173.8547f, -108.97817f, 600.48395f), 398) { Fly = true, @@ -156255,17 +157064,17 @@ public static class AssemblyQuestLoader num3 = 2; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span5[index3] = 4365u; + span76[index3] = 4365u; index3++; - span5[index3] = 4364u; + span76[index3] = 4364u; obj56.KillEnemyDataIds = list76; reference56 = obj56; obj55.Steps = list75; reference55 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -156273,16 +157082,16 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006607u, new Vector3(207.75159f, -105.42462f, 596.765f), 398) + span77[num2] = new QuestStep(EInteractionType.Interact, 2006607u, new Vector3(207.75159f, -105.42462f, 596.765f), 398) { Fly = true }; obj57.Steps = list77; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -156290,9 +157099,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016002u, new Vector3(225.11633f, -116.6398f, 504.72266f), 398); + span78[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016002u, new Vector3(225.11633f, -116.6398f, 504.72266f), 398); obj58.Steps = list78; reference58 = obj58; questRoot9.QuestSequence = list72; @@ -156302,16 +157111,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "JerryWester"; + span79[index] = "JerryWester"; questRoot10.Author = list79; index = 4; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span80[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -156319,13 +157128,13 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016000u, new Vector3(222.49182f, -116.93088f, 504.08167f), 398); + span81[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016000u, new Vector3(222.49182f, -116.93088f, 504.08167f), 398); obj59.Steps = list81; reference59 = obj59; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -156333,9 +157142,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span82[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { StopDistance = 9f, Fly = true, @@ -156344,7 +157153,7 @@ public static class AssemblyQuestLoader obj60.Steps = list82; reference60 = obj60; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -156352,16 +157161,16 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012401u, new Vector3(-8.560364f, 5.4681287f, 40.6958f), 418) + span83[num2] = new QuestStep(EInteractionType.Interact, 1012401u, new Vector3(-8.560364f, 5.4681287f, 40.6958f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; obj61.Steps = list83; reference61 = obj61; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -156369,9 +157178,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418); + span84[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418); obj62.Steps = list84; reference62 = obj62; questRoot10.QuestSequence = list80; @@ -156381,16 +157190,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "JerryWester"; + span85[index] = "JerryWester"; questRoot11.Author = list85; index = 6; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span86[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -156398,9 +157207,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) + span87[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -156414,7 +157223,7 @@ public static class AssemblyQuestLoader obj63.Steps = list87; reference63 = obj63; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span86[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -156422,9 +157231,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012384u, new Vector3(-182.66577f, -12.534915f, -39.871887f), 419) + span88[index2] = new QuestStep(EInteractionType.Interact, 1012384u, new Vector3(-182.66577f, -12.534915f, -39.871887f), 419) { AethernetShortcut = new AethernetShortcut { @@ -156435,7 +157244,7 @@ public static class AssemblyQuestLoader obj64.Steps = list88; reference64 = obj64; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span86[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -156443,9 +157252,9 @@ public static class AssemblyQuestLoader index2 = 3; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span89[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Interact, 1016018u, new Vector3(26.16919f, 27.964573f, -146.71558f), 419) { AethernetShortcut = new AethernetShortcut @@ -156457,67 +157266,67 @@ public static class AssemblyQuestLoader index3 = 6; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - Span span7 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span7[num3] = null; + span90[num3] = null; num3++; - span7[num3] = null; + span90[num3] = null; num3++; - span7[num3] = null; + span90[num3] = null; num3++; - span7[num3] = null; + span90[num3] = null; num3++; - span7[num3] = null; + span90[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span90[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj66.CompletionQuestVariablesFlags = list90; reference66 = obj66; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span89[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1016020u, new Vector3(-3.3112793f, 27.753849f, -148.4856f), 419); num3 = 6; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span7 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index3 = 0; - span7[index3] = null; + span91[index3] = null; index3++; - span7[index3] = null; + span91[index3] = null; index3++; - span7[index3] = null; + span91[index3] = null; index3++; - span7[index3] = null; + span91[index3] = null; index3++; - span7[index3] = null; + span91[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span91[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list91; reference67 = questStep; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span89[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1016015u, new Vector3(-7.827942f, 26.965073f, -106.6759f), 419); index3 = 6; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - span7 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span7[num3] = null; + span92[num3] = null; num3++; - span7[num3] = null; + span92[num3] = null; num3++; - span7[num3] = null; + span92[num3] = null; num3++; - span7[num3] = null; + span92[num3] = null; num3++; - span7[num3] = null; + span92[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span92[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list92; reference68 = questStep2; obj65.Steps = list89; reference65 = obj65; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span86[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -156525,13 +157334,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016028u, new Vector3(59.861084f, -4.734944f, -41.61145f), 419); + span93[index2] = new QuestStep(EInteractionType.Interact, 1016028u, new Vector3(59.861084f, -4.734944f, -41.61145f), 419); obj67.Steps = list93; reference69 = obj67; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span86[num]; QuestSequence obj68 = new QuestSequence { Sequence = 4 @@ -156539,9 +157348,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016031u, new Vector3(14.5112915f, -12.020877f, 37.03357f), 418) + span94[num2] = new QuestStep(EInteractionType.Interact, 1016031u, new Vector3(14.5112915f, -12.020877f, 37.03357f), 418) { StopDistance = 7f, AethernetShortcut = new AethernetShortcut @@ -156553,7 +157362,7 @@ public static class AssemblyQuestLoader obj68.Steps = list94; reference70 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span86[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -156561,9 +157370,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) { AethernetShortcut = new AethernetShortcut { @@ -156580,16 +157389,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "JerryWester"; + span96[index] = "JerryWester"; questRoot12.Author = list96; index = 5; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span97[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -156597,9 +157406,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -156613,7 +157422,7 @@ public static class AssemblyQuestLoader obj70.Steps = list98; reference72 = obj70; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span97[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -156621,9 +157430,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1016034u, new Vector3(-182.39111f, -0.23098835f, -70.72565f), 419) + span99[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1016034u, new Vector3(-182.39111f, -0.23098835f, -70.72565f), 419) { AethernetShortcut = new AethernetShortcut { @@ -156638,12 +157447,12 @@ public static class AssemblyQuestLoader obj71.Steps = list99; reference73 = obj71; num++; - span2[num] = new QuestSequence + span97[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -156651,16 +157460,16 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016049u, new Vector3(-3.0975952f, 27.79051f, -140.36774f), 419) + span100[num2] = new QuestStep(EInteractionType.Interact, 1016049u, new Vector3(-3.0975952f, 27.79051f, -140.36774f), 419) { StopDistance = 7f }; obj72.Steps = list100; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span97[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -156668,14 +157477,14 @@ public static class AssemblyQuestLoader num2 = 2; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span101[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016050u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016050u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) { StopDistance = 7f }; @@ -156688,16 +157497,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot13.Author = list102; index = 8; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span103[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -156705,13 +157514,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401); + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401); obj74.Steps = list104; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span103[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -156719,9 +157528,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006621u, new Vector3(-428.27502f, 201.34265f, -229.05322f), 401) + span105[index2] = new QuestStep(EInteractionType.Interact, 2006621u, new Vector3(-428.27502f, 201.34265f, -229.05322f), 401) { StopDistance = 0.5f, Fly = true @@ -156729,7 +157538,7 @@ public static class AssemblyQuestLoader obj75.Steps = list105; reference77 = obj75; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span103[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -156737,9 +157546,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span106[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Combat, null, new Vector3(-427.762f, 168.23676f, -215.835f), 401) { StopDistance = 5f, @@ -156748,17 +157557,17 @@ public static class AssemblyQuestLoader num3 = 2; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index3 = 0; - span5[index3] = 5232u; + span107[index3] = 5232u; index3++; - span5[index3] = 5233u; + span107[index3] = 5233u; obj77.KillEnemyDataIds = list107; reference79 = obj77; obj76.Steps = list106; reference78 = obj76; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj78 = new QuestSequence { Sequence = 3 @@ -156766,13 +157575,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016150u, new Vector3(-429.52625f, 167.9683f, -224.445f), 401); + span108[index2] = new QuestStep(EInteractionType.Interact, 1016150u, new Vector3(-429.52625f, 167.9683f, -224.445f), 401); obj78.Steps = list108; reference80 = obj78; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span103[num]; QuestSequence obj79 = new QuestSequence { Sequence = 4 @@ -156780,9 +157589,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span109[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -156790,7 +157599,7 @@ public static class AssemblyQuestLoader obj79.Steps = list109; reference81 = obj79; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span103[num]; QuestSequence obj80 = new QuestSequence { Sequence = 5 @@ -156798,16 +157607,16 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span110[index2] = new QuestStep(EInteractionType.Interact, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true }; obj80.Steps = list110; reference82 = obj80; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span103[num]; QuestSequence obj81 = new QuestSequence { Sequence = 6 @@ -156815,9 +157624,9 @@ public static class AssemblyQuestLoader index2 = 3; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span111[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Action, 1016158u, new Vector3(-779.263f, -117.906494f, -393.54547f), 401) { Fly = true, @@ -156826,23 +157635,23 @@ public static class AssemblyQuestLoader index3 = 6; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span7 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj82.CompletionQuestVariablesFlags = list112; reference84 = obj82; num2++; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span111[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Action, 1016157u, new Vector3(-813.2906f, -110.49066f, -434.1955f), 401) { Fly = true, @@ -156851,23 +157660,23 @@ public static class AssemblyQuestLoader num3 = 6; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span7 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span113[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj83.CompletionQuestVariablesFlags = list113; reference85 = obj83; num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span111[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Action, 1016156u, new Vector3(-860.59357f, -122.91144f, -378.34747f), 401) { Fly = true, @@ -156876,25 +157685,25 @@ public static class AssemblyQuestLoader index3 = 6; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span7 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span7[num3] = null; + span114[num3] = null; num3++; - span7[num3] = null; + span114[num3] = null; num3++; - span7[num3] = null; + span114[num3] = null; num3++; - span7[num3] = null; + span114[num3] = null; num3++; - span7[num3] = null; + span114[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span114[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list114; reference86 = obj84; obj81.Steps = list111; reference83 = obj81; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span103[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -156902,15 +157711,15 @@ public static class AssemblyQuestLoader num2 = 2; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { StopDistance = 2f, Fly = true }; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span115[index2]; QuestStep obj86 = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Mount = false @@ -156918,9 +157727,9 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span6 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span6[index3] = new DialogueChoice + span116[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANVAN001_02164_SYSYTEM_Q1_000_110"), @@ -156937,16 +157746,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "Censored"; + span117[index] = "Censored"; questRoot14.Author = list117; index = 8; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span118[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -156954,9 +157763,9 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span119[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -156976,7 +157785,7 @@ public static class AssemblyQuestLoader obj87.Steps = list119; reference89 = obj87; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span118[num]; QuestSequence obj88 = new QuestSequence { Sequence = 1 @@ -156984,9 +157793,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016159u, new Vector3(115.983765f, -93.22756f, 477.8667f), 401) + span120[index2] = new QuestStep(EInteractionType.Interact, 1016159u, new Vector3(115.983765f, -93.22756f, 477.8667f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -156994,7 +157803,7 @@ public static class AssemblyQuestLoader obj88.Steps = list120; reference90 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span118[num]; QuestSequence obj89 = new QuestSequence { Sequence = 2 @@ -157002,16 +157811,16 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016161u, new Vector3(108.04907f, -147.83774f, 495.1704f), 401) + span121[num2] = new QuestStep(EInteractionType.Interact, 1016161u, new Vector3(108.04907f, -147.83774f, 495.1704f), 401) { Fly = true }; obj89.Steps = list121; reference91 = obj89; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span118[num]; QuestSequence obj90 = new QuestSequence { Sequence = 3 @@ -157019,16 +157828,16 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016159u, new Vector3(115.983765f, -93.22756f, 477.8667f), 401) + span122[index2] = new QuestStep(EInteractionType.Interact, 1016159u, new Vector3(115.983765f, -93.22756f, 477.8667f), 401) { Fly = true }; obj90.Steps = list122; reference92 = obj90; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span118[num]; QuestSequence obj91 = new QuestSequence { Sequence = 4 @@ -157036,9 +157845,9 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span123[num2]; QuestStep obj92 = new QuestStep(EInteractionType.Combat, null, new Vector3(120.88076f, -93.90284f, 481.25824f), 401) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -157046,17 +157855,17 @@ public static class AssemblyQuestLoader index3 = 2; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span5[num3] = 5232u; + span124[num3] = 5232u; num3++; - span5[num3] = 5233u; + span124[num3] = 5233u; obj92.KillEnemyDataIds = list124; reference94 = obj92; obj91.Steps = list123; reference93 = obj91; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span118[num]; QuestSequence obj93 = new QuestSequence { Sequence = 5 @@ -157064,13 +157873,13 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016463u, new Vector3(115.983765f, -93.22756f, 477.8667f), 401); + span125[index2] = new QuestStep(EInteractionType.Interact, 1016463u, new Vector3(115.983765f, -93.22756f, 477.8667f), 401); obj93.Steps = list125; reference95 = obj93; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span118[num]; QuestSequence obj94 = new QuestSequence { Sequence = 6 @@ -157078,9 +157887,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span126[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -157088,7 +157897,7 @@ public static class AssemblyQuestLoader obj94.Steps = list126; reference96 = obj94; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span118[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -157096,9 +157905,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span127[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true }; @@ -157111,16 +157920,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "AnimaMachinae"; + span128[index] = "AnimaMachinae"; questRoot15.Author = list128; index = 7; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span129[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -157128,13 +157937,13 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); + span130[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); obj96.Steps = list130; reference98 = obj96; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span129[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -157142,21 +157951,21 @@ public static class AssemblyQuestLoader num2 = 2; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-790.3409f, -129.17549f, -409.1912f), 401) + span131[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-790.3409f, -129.17549f, -409.1912f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016166u, new Vector3(557.885f, -126.23241f, 283.07007f), 401) + span131[index2] = new QuestStep(EInteractionType.Interact, 1016166u, new Vector3(557.885f, -126.23241f, 283.07007f), 401) { Fly = true }; obj97.Steps = list131; reference99 = obj97; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span129[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -157164,9 +157973,9 @@ public static class AssemblyQuestLoader index2 = 5; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span132[num2]; QuestStep obj99 = new QuestStep(EInteractionType.UseItem, 2006627u, new Vector3(583.52014f, -126.81775f, 268.0857f), 401) { ItemId = 2001901u @@ -157174,23 +157983,23 @@ public static class AssemblyQuestLoader num3 = 6; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span7 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index3 = 0; - span7[index3] = null; + span133[index3] = null; index3++; - span7[index3] = null; + span133[index3] = null; index3++; - span7[index3] = null; + span133[index3] = null; index3++; - span7[index3] = null; + span133[index3] = null; index3++; - span7[index3] = null; + span133[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span133[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list133; reference101 = obj99; num2++; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span132[num2]; QuestStep obj100 = new QuestStep(EInteractionType.UseItem, 2006628u, new Vector3(632.95935f, -111.680786f, 157.85449f), 401) { Fly = true, @@ -157199,23 +158008,23 @@ public static class AssemblyQuestLoader index3 = 6; List list134 = new List(index3); CollectionsMarshal.SetCount(list134, index3); - span7 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span7[num3] = null; + span134[num3] = null; num3++; - span7[num3] = null; + span134[num3] = null; num3++; - span7[num3] = null; + span134[num3] = null; num3++; - span7[num3] = null; + span134[num3] = null; num3++; - span7[num3] = null; + span134[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span134[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj100.CompletionQuestVariablesFlags = list134; reference102 = obj100; num2++; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span132[num2]; QuestStep obj101 = new QuestStep(EInteractionType.UseItem, 2006629u, new Vector3(688.5939f, -95.99457f, 101.27405f), 401) { Fly = true, @@ -157224,23 +158033,23 @@ public static class AssemblyQuestLoader num3 = 6; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span7 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span135[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list135; reference103 = obj101; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span132[num2]; QuestStep obj102 = new QuestStep(EInteractionType.UseItem, 2006630u, new Vector3(709.86475f, -85.19116f, 29.892456f), 401) { Fly = true, @@ -157249,23 +158058,23 @@ public static class AssemblyQuestLoader index3 = 6; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span7 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span7[num3] = null; + span136[num3] = null; num3++; - span7[num3] = null; + span136[num3] = null; num3++; - span7[num3] = null; + span136[num3] = null; num3++; - span7[num3] = null; + span136[num3] = null; num3++; - span7[num3] = null; + span136[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list136; reference104 = obj102; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span132[num2]; QuestStep obj103 = new QuestStep(EInteractionType.UseItem, 2006631u, new Vector3(722.8656f, -65.84277f, -57.938538f), 401) { Fly = true, @@ -157274,25 +158083,25 @@ public static class AssemblyQuestLoader num3 = 6; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span7 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index3 = 0; - span7[index3] = null; + span137[index3] = null; index3++; - span7[index3] = null; + span137[index3] = null; index3++; - span7[index3] = null; + span137[index3] = null; index3++; - span7[index3] = null; + span137[index3] = null; index3++; - span7[index3] = null; + span137[index3] = null; index3++; - span7[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span137[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list137; reference105 = obj103; obj98.Steps = list132; reference100 = obj98; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span129[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 @@ -157300,16 +158109,16 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016166u, new Vector3(557.885f, -126.23241f, 283.07007f), 401) + span138[index2] = new QuestStep(EInteractionType.Interact, 1016166u, new Vector3(557.885f, -126.23241f, 283.07007f), 401) { Fly = true }; obj104.Steps = list138; reference106 = obj104; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span129[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 @@ -157317,16 +158126,16 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016166u, new Vector3(557.885f, -126.23241f, 283.07007f), 401) + span139[num2] = new QuestStep(EInteractionType.Emote, 1016166u, new Vector3(557.885f, -126.23241f, 283.07007f), 401) { Emote = EEmote.Dance }; obj105.Steps = list139; reference107 = obj105; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span129[num]; QuestSequence obj106 = new QuestSequence { Sequence = 5 @@ -157334,9 +158143,9 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span140[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -157344,7 +158153,7 @@ public static class AssemblyQuestLoader obj106.Steps = list140; reference108 = obj106; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span129[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -157352,9 +158161,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span141[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true }; @@ -157367,16 +158176,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "Censored"; + span142[index] = "Censored"; questRoot16.Author = list142; index = 6; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span143[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -157384,9 +158193,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span144[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -157406,7 +158215,7 @@ public static class AssemblyQuestLoader obj108.Steps = list144; reference110 = obj108; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span143[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -157414,9 +158223,9 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span145[num2]; QuestStep obj110 = new QuestStep(EInteractionType.Combat, null, new Vector3(-298.6771f, 93.99152f, -222.3565f), 401) { Fly = true, @@ -157425,17 +158234,17 @@ public static class AssemblyQuestLoader index3 = 2; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span5[num3] = 5232u; + span146[num3] = 5232u; num3++; - span5[num3] = 5233u; + span146[num3] = 5233u; obj110.KillEnemyDataIds = list146; reference112 = obj110; obj109.Steps = list145; reference111 = obj109; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span143[num]; QuestSequence obj111 = new QuestSequence { Sequence = 2 @@ -157443,13 +158252,13 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016168u, new Vector3(-306.1723f, 93.99152f, -226.42871f), 401); + span147[index2] = new QuestStep(EInteractionType.Interact, 1016168u, new Vector3(-306.1723f, 93.99152f, -226.42871f), 401); obj111.Steps = list147; reference113 = obj111; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span143[num]; QuestSequence obj112 = new QuestSequence { Sequence = 3 @@ -157457,16 +158266,16 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016172u, new Vector3(-314.71735f, -7.6638403f, -230.60962f), 401) + span148[num2] = new QuestStep(EInteractionType.Interact, 1016172u, new Vector3(-314.71735f, -7.6638403f, -230.60962f), 401) { Fly = true }; obj112.Steps = list148; reference114 = obj112; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span143[num]; QuestSequence obj113 = new QuestSequence { Sequence = 4 @@ -157474,9 +158283,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span149[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -157484,7 +158293,7 @@ public static class AssemblyQuestLoader obj113.Steps = list149; reference115 = obj113; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span143[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -157492,9 +158301,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span150[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true }; @@ -157507,16 +158316,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "Censored"; + span151[index] = "Censored"; questRoot17.Author = list151; index = 6; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span152[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -157524,9 +158333,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span153[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -157546,7 +158355,7 @@ public static class AssemblyQuestLoader obj115.Steps = list153; reference117 = obj115; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span152[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -157554,9 +158363,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006633u, new Vector3(-13.002365f, 172.73012f, -103.776634f), 401) + span154[num2] = new QuestStep(EInteractionType.Interact, 2006633u, new Vector3(-13.002365f, 172.73012f, -103.776634f), 401) { StopDistance = 1f, Fly = true, @@ -157565,7 +158374,7 @@ public static class AssemblyQuestLoader obj116.Steps = list154; reference118 = obj116; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span152[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -157573,9 +158382,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span155[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -157583,7 +158392,7 @@ public static class AssemblyQuestLoader obj117.Steps = list155; reference119 = obj117; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span152[num]; QuestSequence obj118 = new QuestSequence { Sequence = 3 @@ -157591,9 +158400,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span156[num2]; QuestStep obj119 = new QuestStep(EInteractionType.Combat, null, new Vector3(207.00311f, -118.345215f, 420.25885f), 401) { Fly = true, @@ -157603,15 +158412,15 @@ public static class AssemblyQuestLoader num3 = 1; List list157 = new List(num3); CollectionsMarshal.SetCount(list157, num3); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index3 = 0; - span5[index3] = 5234u; + span157[index3] = 5234u; obj119.KillEnemyDataIds = list157; reference121 = obj119; obj118.Steps = list156; reference120 = obj118; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span152[num]; QuestSequence obj120 = new QuestSequence { Sequence = 4 @@ -157619,13 +158428,13 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016173u, new Vector3(205.31006f, -118.345215f, 422.20178f), 401); + span158[index2] = new QuestStep(EInteractionType.Interact, 1016173u, new Vector3(205.31006f, -118.345215f, 422.20178f), 401); obj120.Steps = list158; reference122 = obj120; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span152[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -157633,9 +158442,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -157649,16 +158458,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "plogon_enjoyer"; + span160[index] = "plogon_enjoyer"; questRoot18.Author = list160; index = 9; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span161[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -157666,13 +158475,13 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); obj122.Steps = list162; reference124 = obj122; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span161[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -157680,9 +158489,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span163[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -157690,7 +158499,7 @@ public static class AssemblyQuestLoader obj123.Steps = list163; reference125 = obj123; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span161[num]; QuestSequence obj124 = new QuestSequence { Sequence = 2 @@ -157698,16 +158507,16 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016174u, new Vector3(-606.4088f, -51.071037f, -370.87054f), 401) + span164[index2] = new QuestStep(EInteractionType.Interact, 1016174u, new Vector3(-606.4088f, -51.071037f, -370.87054f), 401) { Fly = true }; obj124.Steps = list164; reference126 = obj124; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span161[num]; QuestSequence obj125 = new QuestSequence { Sequence = 3 @@ -157715,15 +158524,15 @@ public static class AssemblyQuestLoader index2 = 2; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-589.2831f, -1.0348412f, -340.14413f), 401) + span165[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-589.2831f, -1.0348412f, -340.14413f), 401) { Fly = true, Land = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-589.2831f, -1.0348412f, -340.14413f), 401) + span165[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-589.2831f, -1.0348412f, -340.14413f), 401) { Mount = false, Emote = EEmote.Dance @@ -157731,7 +158540,7 @@ public static class AssemblyQuestLoader obj125.Steps = list165; reference127 = obj125; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span161[num]; QuestSequence obj126 = new QuestSequence { Sequence = 4 @@ -157739,16 +158548,16 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016174u, new Vector3(-606.4088f, -51.071037f, -370.87054f), 401) + span166[index2] = new QuestStep(EInteractionType.Interact, 1016174u, new Vector3(-606.4088f, -51.071037f, -370.87054f), 401) { Fly = true }; obj126.Steps = list166; reference128 = obj126; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span161[num]; QuestSequence obj127 = new QuestSequence { Sequence = 5 @@ -157756,16 +158565,16 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016175u, new Vector3(657.557f, -125.6886f, 307.60657f), 401) + span167[num2] = new QuestStep(EInteractionType.Interact, 1016175u, new Vector3(657.557f, -125.6886f, 307.60657f), 401) { Fly = true }; obj127.Steps = list167; reference129 = obj127; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span161[num]; QuestSequence obj128 = new QuestSequence { Sequence = 6 @@ -157773,15 +158582,15 @@ public static class AssemblyQuestLoader num2 = 2; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(702.4233f, -60.78939f, 145.91805f), 401) + span168[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(702.4233f, -60.78939f, 145.91805f), 401) { Fly = true, Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(702.4233f, -60.78939f, 145.91805f), 401) + span168[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(702.4233f, -60.78939f, 145.91805f), 401) { Mount = false, Emote = EEmote.Dance @@ -157789,7 +158598,7 @@ public static class AssemblyQuestLoader obj128.Steps = list168; reference130 = obj128; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span161[num]; QuestSequence obj129 = new QuestSequence { Sequence = 7 @@ -157797,16 +158606,16 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016175u, new Vector3(657.557f, -125.6886f, 307.60657f), 401) + span169[num2] = new QuestStep(EInteractionType.Interact, 1016175u, new Vector3(657.557f, -125.6886f, 307.60657f), 401) { Fly = true }; obj129.Steps = list169; reference131 = obj129; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span161[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -157814,9 +158623,9 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016174u, new Vector3(-606.4088f, -51.071037f, -370.87054f), 401) + span170[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016174u, new Vector3(-606.4088f, -51.071037f, -370.87054f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -157830,16 +158639,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "plogon_enjoyer"; + span171[index] = "plogon_enjoyer"; questRoot19.Author = list171; index = 5; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span172[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -157847,13 +158656,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); + span173[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); obj131.Steps = list173; reference133 = obj131; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span172[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -157861,9 +158670,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2006623u, new Vector3(-761.74567f, -132.61621f, -422.1714f), 401) + span174[index2] = new QuestStep(EInteractionType.Emote, 2006623u, new Vector3(-761.74567f, -132.61621f, -422.1714f), 401) { Fly = true, Emote = EEmote.SundropDance @@ -157871,7 +158680,7 @@ public static class AssemblyQuestLoader obj132.Steps = list174; reference134 = obj132; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span172[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -157879,16 +158688,16 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span175[num2] = new QuestStep(EInteractionType.Interact, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true }; obj133.Steps = list175; reference135 = obj133; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span172[num]; QuestSequence obj134 = new QuestSequence { Sequence = 3 @@ -157896,9 +158705,9 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + span176[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -157906,7 +158715,7 @@ public static class AssemblyQuestLoader obj134.Steps = list176; reference136 = obj134; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span172[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -157914,9 +158723,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006637u, new Vector3(-220.47766f, -4.9592285f, -582.3301f), 401) + span177[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006637u, new Vector3(-220.47766f, -4.9592285f, -582.3301f), 401) { Fly = true }; @@ -157929,16 +158738,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "plogon_enjoyer"; + span178[index] = "plogon_enjoyer"; questRoot20.Author = list178; index = 3; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span179[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -157946,13 +158755,13 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span180[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj136.Steps = list180; reference138 = obj136; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span179[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -157960,14 +158769,14 @@ public static class AssemblyQuestLoader index2 = 4; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006639u, new Vector3(-270.3136f, -13.962036f, -635.2484f), 401) + span181[num2] = new QuestStep(EInteractionType.Interact, 2006639u, new Vector3(-270.3136f, -13.962036f, -635.2484f), 401) { Fly = true }; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span181[num2]; QuestStep obj138 = new QuestStep(EInteractionType.Combat, 2006642u, new Vector3(-245.41089f, -13.229614f, -608.2704f), 401) { Fly = true, @@ -157976,18 +158785,18 @@ public static class AssemblyQuestLoader index3 = 1; List list182 = new List(index3); CollectionsMarshal.SetCount(list182, index3); - span5 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num3 = 0; - span5[num3] = 5236u; + span182[num3] = 5236u; obj138.KillEnemyDataIds = list182; reference140 = obj138; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006640u, new Vector3(-82.230896f, -10.727112f, -637.90344f), 401) + span181[num2] = new QuestStep(EInteractionType.Interact, 2006640u, new Vector3(-82.230896f, -10.727112f, -637.90344f), 401) { Fly = true }; num2++; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span181[num2]; QuestStep obj139 = new QuestStep(EInteractionType.Combat, 2006641u, new Vector3(-24.765442f, 5.3253784f, -657.70966f), 401) { Fly = true, @@ -157996,15 +158805,15 @@ public static class AssemblyQuestLoader num3 = 1; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - span5 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index3 = 0; - span5[index3] = 5236u; + span183[index3] = 5236u; obj139.KillEnemyDataIds = list183; reference141 = obj139; obj137.Steps = list181; reference139 = obj137; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span179[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -158012,9 +158821,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span184[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -158040,16 +158849,16 @@ public static class AssemblyQuestLoader num = 1; List list185 = new List(num); CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index = 0; - span[index] = "plogon_enjoyer"; + span185[index] = "plogon_enjoyer"; questRoot21.Author = list185; index = 5; List list186 = new List(index); CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num = 0; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span186[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -158057,13 +158866,13 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span187[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj141.Steps = list187; reference143 = obj141; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span186[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -158071,26 +158880,26 @@ public static class AssemblyQuestLoader num2 = 3; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006645u, new Vector3(-473.10602f, -56.01587f, -624.1398f), 401) + span188[index2] = new QuestStep(EInteractionType.Interact, 2006645u, new Vector3(-473.10602f, -56.01587f, -624.1398f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006644u, new Vector3(-365.92664f, -57.053528f, -579.553f), 401) + span188[index2] = new QuestStep(EInteractionType.Interact, 2006644u, new Vector3(-365.92664f, -57.053528f, -579.553f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006643u, new Vector3(-381.9486f, -56.50421f, -521.8433f), 401) + span188[index2] = new QuestStep(EInteractionType.Interact, 2006643u, new Vector3(-381.9486f, -56.50421f, -521.8433f), 401) { Fly = true }; obj142.Steps = list188; reference144 = obj142; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span186[num]; QuestSequence obj143 = new QuestSequence { Sequence = 2 @@ -158098,22 +158907,22 @@ public static class AssemblyQuestLoader index2 = 2; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span189[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span189[num2] = new QuestStep(EInteractionType.Interact, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Mount = false }; obj143.Steps = list189; reference145 = obj143; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span186[num]; QuestSequence obj144 = new QuestSequence { Sequence = 3 @@ -158121,9 +158930,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012056u, new Vector3(-658.89984f, -127.78361f, 622.98f), 401) + span190[index2] = new QuestStep(EInteractionType.Interact, 1012056u, new Vector3(-658.89984f, -127.78361f, 622.98f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -158131,7 +158940,7 @@ public static class AssemblyQuestLoader obj144.Steps = list190; reference146 = obj144; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span186[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -158139,9 +158948,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span191[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -158167,16 +158976,16 @@ public static class AssemblyQuestLoader num = 1; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - span[index] = "AnimaMachinae"; + span192[index] = "AnimaMachinae"; questRoot22.Author = list192; index = 4; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span2 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span193[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -158184,13 +158993,13 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span194[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj146.Steps = list194; reference148 = obj146; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span193[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -158198,9 +159007,9 @@ public static class AssemblyQuestLoader index2 = 2; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span195[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { StopDistance = 3f, Fly = true, @@ -158218,11 +159027,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401); + span195[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401); obj147.Steps = list195; reference149 = obj147; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span193[num]; QuestSequence obj148 = new QuestSequence { Sequence = 2 @@ -158230,14 +159039,14 @@ public static class AssemblyQuestLoader num2 = 8; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-544.89056f, 61.602722f, -373.9669f), 401) + span196[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-544.89056f, 61.602722f, -373.9669f), 401) { Fly = true }; index2++; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span196[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Action, 2006649u, new Vector3(-539.0555f, 64.22522f, -377.0047f), 401) { StopDistance = 3f, @@ -158246,28 +159055,28 @@ public static class AssemblyQuestLoader index3 = 6; List list197 = new List(index3); CollectionsMarshal.SetCount(list197, index3); - span7 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span7[num3] = null; + span197[num3] = null; num3++; - span7[num3] = null; + span197[num3] = null; num3++; - span7[num3] = null; + span197[num3] = null; num3++; - span7[num3] = null; + span197[num3] = null; num3++; - span7[num3] = null; + span197[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span197[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj149.CompletionQuestVariablesFlags = list197; reference151 = obj149; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-505.35422f, -28.166508f, -528.1072f), 401) + span196[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-505.35422f, -28.166508f, -528.1072f), 401) { Fly = true }; index2++; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span196[index2]; QuestStep obj150 = new QuestStep(EInteractionType.Action, 2006647u, new Vector3(-504.78372f, -26.68805f, -530.93774f), 401) { StopDistance = 3f, @@ -158276,28 +159085,28 @@ public static class AssemblyQuestLoader num3 = 6; List list198 = new List(num3); CollectionsMarshal.SetCount(list198, num3); - span7 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index3 = 0; - span7[index3] = null; + span198[index3] = null; index3++; - span7[index3] = null; + span198[index3] = null; index3++; - span7[index3] = null; + span198[index3] = null; index3++; - span7[index3] = null; + span198[index3] = null; index3++; - span7[index3] = null; + span198[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span198[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj150.CompletionQuestVariablesFlags = list198; reference152 = obj150; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-478.25208f, -31.101946f, -663.0455f), 401) + span196[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-478.25208f, -31.101946f, -663.0455f), 401) { Fly = true }; index2++; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span196[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Action, 2006648u, new Vector3(-477.40906f, -28.885437f, -668.32996f), 401) { StopDistance = 3f, @@ -158306,28 +159115,28 @@ public static class AssemblyQuestLoader index3 = 6; List list199 = new List(index3); CollectionsMarshal.SetCount(list199, index3); - span7 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span7[num3] = null; + span199[num3] = null; num3++; - span7[num3] = null; + span199[num3] = null; num3++; - span7[num3] = null; + span199[num3] = null; num3++; - span7[num3] = null; + span199[num3] = null; num3++; - span7[num3] = null; + span199[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span199[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj151.CompletionQuestVariablesFlags = list199; reference153 = obj151; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.45963f, -1.2632592f, -619.294f), 401) + span196[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.45963f, -1.2632592f, -619.294f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2006646u, new Vector3(-96.20813f, 0.32037354f, -620.26404f), 401) + span196[index2] = new QuestStep(EInteractionType.Action, 2006646u, new Vector3(-96.20813f, 0.32037354f, -620.26404f), 401) { StopDistance = 3f, Action = EAction.BuffetSanuwa @@ -158335,7 +159144,7 @@ public static class AssemblyQuestLoader obj148.Steps = list196; reference150 = obj148; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span193[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -158343,9 +159152,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span200[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -158359,16 +159168,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "AnimaMachinae"; + span201[index] = "AnimaMachinae"; questRoot23.Author = list201; index = 3; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span202[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -158376,13 +159185,13 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span203[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj153.Steps = list203; reference155 = obj153; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span202[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -158390,9 +159199,9 @@ public static class AssemblyQuestLoader index2 = 4; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span204[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Interact, 2006651u, new Vector3(664.3624f, -30.86908f, -137.0108f), 401) { Fly = true @@ -158400,23 +159209,23 @@ public static class AssemblyQuestLoader num3 = 6; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span7 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index3 = 0; - span7[index3] = null; + span205[index3] = null; index3++; - span7[index3] = null; + span205[index3] = null; index3++; - span7[index3] = null; + span205[index3] = null; index3++; - span7[index3] = null; + span205[index3] = null; index3++; - span7[index3] = null; + span205[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj155.CompletionQuestVariablesFlags = list205; reference157 = obj155; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span204[num2]; QuestStep obj156 = new QuestStep(EInteractionType.Interact, 2006652u, new Vector3(847.2876f, -50.58368f, 7.2174683f), 401) { Fly = true @@ -158424,23 +159233,23 @@ public static class AssemblyQuestLoader index3 = 6; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span7 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span7[num3] = null; + span206[num3] = null; num3++; - span7[num3] = null; + span206[num3] = null; num3++; - span7[num3] = null; + span206[num3] = null; num3++; - span7[num3] = null; + span206[num3] = null; num3++; - span7[num3] = null; + span206[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span206[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj156.CompletionQuestVariablesFlags = list206; reference158 = obj156; num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span204[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Combat, 2006653u, new Vector3(860.2273f, -84.45868f, 19.272095f), 401) { Fly = true, @@ -158449,30 +159258,30 @@ public static class AssemblyQuestLoader num3 = 1; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index3 = 0; - span5[index3] = 5235u; + span207[index3] = 5235u; obj157.KillEnemyDataIds = list207; index3 = 6; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span7 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span7[num3] = null; + span208[num3] = null; num3++; - span7[num3] = null; + span208[num3] = null; num3++; - span7[num3] = null; + span208[num3] = null; num3++; - span7[num3] = null; + span208[num3] = null; num3++; - span7[num3] = null; + span208[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span208[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj157.CompletionQuestVariablesFlags = list208; reference159 = obj157; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span204[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Combat, 2006654u, new Vector3(642.63354f, -92.57648f, 63.035034f), 401) { Fly = true, @@ -158481,15 +159290,15 @@ public static class AssemblyQuestLoader num3 = 1; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span5 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span5[index3] = 5235u; + span209[index3] = 5235u; obj158.KillEnemyDataIds = list209; reference160 = obj158; obj154.Steps = list204; reference156 = obj154; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span202[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -158497,9 +159306,9 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span210[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -158525,16 +159334,16 @@ public static class AssemblyQuestLoader num = 1; List list211 = new List(num); CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index = 0; - span[index] = "AnimaMachinae"; + span211[index] = "AnimaMachinae"; questRoot24.Author = list211; index = 6; List list212 = new List(index); CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span212[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -158542,13 +159351,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span213[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj160.Steps = list213; reference162 = obj160; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span212[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -158556,9 +159365,9 @@ public static class AssemblyQuestLoader num2 = 2; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span214[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { StopDistance = 3f, Fly = true, @@ -158576,11 +159385,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401); + span214[index2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401); obj161.Steps = list214; reference163 = obj161; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span212[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -158588,9 +159397,9 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2006655u, new Vector3(-48.325317f, 17.990356f, -852.47577f), 401) + span215[num2] = new QuestStep(EInteractionType.Action, 2006655u, new Vector3(-48.325317f, 17.990356f, -852.47577f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -158598,7 +159407,7 @@ public static class AssemblyQuestLoader obj162.Steps = list215; reference164 = obj162; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span212[num]; QuestSequence obj163 = new QuestSequence { Sequence = 3 @@ -158606,9 +159415,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2006656u, new Vector3(95.23157f, -11.886841f, -817.6242f), 401) + span216[index2] = new QuestStep(EInteractionType.Action, 2006656u, new Vector3(95.23157f, -11.886841f, -817.6242f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -158616,7 +159425,7 @@ public static class AssemblyQuestLoader obj163.Steps = list216; reference165 = obj163; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span212[num]; QuestSequence obj164 = new QuestSequence { Sequence = 4 @@ -158624,9 +159433,9 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2006657u, new Vector3(205.8899f, -6.9123535f, -785.70233f), 401) + span217[num2] = new QuestStep(EInteractionType.Action, 2006657u, new Vector3(205.8899f, -6.9123535f, -785.70233f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -158634,7 +159443,7 @@ public static class AssemblyQuestLoader obj164.Steps = list217; reference166 = obj164; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span212[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -158642,9 +159451,9 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span218[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -158658,16 +159467,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "AnimaMachinae"; + span219[index] = "AnimaMachinae"; questRoot25.Author = list219; index = 4; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span220[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -158675,13 +159484,13 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span221[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj166.Steps = list221; reference168 = obj166; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span220[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -158689,9 +159498,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) + span222[index2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -158699,7 +159508,7 @@ public static class AssemblyQuestLoader obj167.Steps = list222; reference169 = obj167; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span220[num]; QuestSequence obj168 = new QuestSequence { Sequence = 2 @@ -158707,9 +159516,9 @@ public static class AssemblyQuestLoader index2 = 6; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span223[num2]; QuestStep obj169 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(151.96031f, -135.00737f, 611.10016f), 401) { Fly = true @@ -158719,46 +159528,46 @@ public static class AssemblyQuestLoader index3 = 6; List list224 = new List(index3); CollectionsMarshal.SetCount(list224, index3); - span7 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num3 = 0; - span7[num3] = null; + span224[num3] = null; num3++; - span7[num3] = null; + span224[num3] = null; num3++; - span7[num3] = null; + span224[num3] = null; num3++; - span7[num3] = null; + span224[num3] = null; num3++; - span7[num3] = null; + span224[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span224[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list224; skipConditions5.StepIf = skipStepConditions3; obj169.SkipConditions = skipConditions5; reference171 = obj169; num2++; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span223[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2006662u, new Vector3(150.77429f, -133.98956f, 610.00977f), 401); num3 = 6; List list225 = new List(num3); CollectionsMarshal.SetCount(list225, num3); - span7 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index3 = 0; - span7[index3] = null; + span225[index3] = null; index3++; - span7[index3] = null; + span225[index3] = null; index3++; - span7[index3] = null; + span225[index3] = null; index3++; - span7[index3] = null; + span225[index3] = null; index3++; - span7[index3] = null; + span225[index3] = null; index3++; - span7[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span225[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list225; reference172 = questStep3; num2++; - ref QuestStep reference173 = ref span3[num2]; + ref QuestStep reference173 = ref span223[num2]; QuestStep obj170 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(208.36453f, -125.28946f, 630.55835f), 401) { Fly = true @@ -158768,58 +159577,58 @@ public static class AssemblyQuestLoader index3 = 6; List list226 = new List(index3); CollectionsMarshal.SetCount(list226, index3); - span7 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span7[num3] = null; + span226[num3] = null; num3++; - span7[num3] = null; + span226[num3] = null; num3++; - span7[num3] = null; + span226[num3] = null; num3++; - span7[num3] = null; + span226[num3] = null; num3++; - span7[num3] = null; + span226[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span226[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list226; skipConditions6.StepIf = skipStepConditions4; obj170.SkipConditions = skipConditions6; reference173 = obj170; num2++; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span223[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2006661u, new Vector3(207.2633f, -124.101685f, 631.8303f), 401); num3 = 6; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span7 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index3 = 0; - span7[index3] = null; + span227[index3] = null; index3++; - span7[index3] = null; + span227[index3] = null; index3++; - span7[index3] = null; + span227[index3] = null; index3++; - span7[index3] = null; + span227[index3] = null; index3++; - span7[index3] = null; + span227[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span227[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list227; reference174 = questStep4; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(402.99722f, -125.28946f, 724.59906f), 401) + span223[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(402.99722f, -125.28946f, 724.59906f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006658u, new Vector3(407.187f, -122.51471f, 724.0558f), 401) + span223[num2] = new QuestStep(EInteractionType.Interact, 2006658u, new Vector3(407.187f, -122.51471f, 724.0558f), 401) { Mount = false }; obj168.Steps = list223; reference170 = obj168; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span220[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -158827,9 +159636,9 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span228[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -158855,16 +159664,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "liza"; + span229[index] = "liza"; questRoot26.Author = list229; index = 3; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span230[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -158872,13 +159681,13 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span231[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj172.Steps = list231; reference176 = obj172; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span230[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -158886,9 +159695,9 @@ public static class AssemblyQuestLoader num2 = 3; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - ref QuestStep reference178 = ref span3[index2]; + ref QuestStep reference178 = ref span232[index2]; QuestStep obj174 = new QuestStep(EInteractionType.Interact, 2006663u, new Vector3(665.0034f, -158.7702f, 662.2567f), 401) { Fly = true @@ -158896,23 +159705,23 @@ public static class AssemblyQuestLoader index3 = 6; List list233 = new List(index3); CollectionsMarshal.SetCount(list233, index3); - span7 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span233[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj174.CompletionQuestVariablesFlags = list233; reference178 = obj174; index2++; - ref QuestStep reference179 = ref span3[index2]; + ref QuestStep reference179 = ref span232[index2]; QuestStep obj175 = new QuestStep(EInteractionType.Interact, 2006665u, new Vector3(728.1146f, -157.45789f, 815.5488f), 401) { Fly = true, @@ -158921,46 +159730,46 @@ public static class AssemblyQuestLoader num3 = 6; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span7 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index3 = 0; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span234[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj175.CompletionQuestVariablesFlags = list234; reference179 = obj175; index2++; - ref QuestStep reference180 = ref span3[index2]; + ref QuestStep reference180 = ref span232[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2006664u, new Vector3(625.3605f, -160.29602f, 835.62976f), 401); index3 = 6; List list235 = new List(index3); CollectionsMarshal.SetCount(list235, index3); - span7 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span7[num3] = null; + span235[num3] = null; num3++; - span7[num3] = null; + span235[num3] = null; num3++; - span7[num3] = null; + span235[num3] = null; num3++; - span7[num3] = null; + span235[num3] = null; num3++; - span7[num3] = null; + span235[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span235[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list235; reference180 = questStep5; obj173.Steps = list232; reference177 = obj173; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span230[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -158968,9 +159777,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span236[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -158996,16 +159805,16 @@ public static class AssemblyQuestLoader num = 1; List list237 = new List(num); CollectionsMarshal.SetCount(list237, num); - span = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index = 0; - span[index] = "liza"; + span237[index] = "liza"; questRoot27.Author = list237; index = 4; List list238 = new List(index); CollectionsMarshal.SetCount(list238, index); - span2 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span238[num]; QuestSequence obj177 = new QuestSequence { Sequence = 0 @@ -159013,13 +159822,13 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span239[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj177.Steps = list239; reference182 = obj177; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span238[num]; QuestSequence obj178 = new QuestSequence { Sequence = 1 @@ -159027,9 +159836,9 @@ public static class AssemblyQuestLoader index2 = 2; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span240[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { StopDistance = 3f, Fly = true, @@ -159047,11 +159856,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401); + span240[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401); obj178.Steps = list240; reference183 = obj178; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span238[num]; QuestSequence obj179 = new QuestSequence { Sequence = 2 @@ -159059,9 +159868,9 @@ public static class AssemblyQuestLoader num2 = 3; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - ref QuestStep reference185 = ref span3[index2]; + ref QuestStep reference185 = ref span241[index2]; QuestStep obj180 = new QuestStep(EInteractionType.Action, 1016219u, new Vector3(14.389221f, -111.05486f, 413.71777f), 401) { Fly = true, @@ -159070,23 +159879,23 @@ public static class AssemblyQuestLoader num3 = 6; List list242 = new List(num3); CollectionsMarshal.SetCount(list242, num3); - span7 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index3 = 0; - span7[index3] = null; + span242[index3] = null; index3++; - span7[index3] = null; + span242[index3] = null; index3++; - span7[index3] = null; + span242[index3] = null; index3++; - span7[index3] = null; + span242[index3] = null; index3++; - span7[index3] = null; + span242[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span242[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj180.CompletionQuestVariablesFlags = list242; reference185 = obj180; index2++; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span241[index2]; QuestStep obj181 = new QuestStep(EInteractionType.Action, 1016217u, new Vector3(97.48987f, -86.45681f, 466.57495f), 401) { Fly = true, @@ -159095,23 +159904,23 @@ public static class AssemblyQuestLoader index3 = 6; List list243 = new List(index3); CollectionsMarshal.SetCount(list243, index3); - span7 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num3 = 0; - span7[num3] = null; + span243[num3] = null; num3++; - span7[num3] = null; + span243[num3] = null; num3++; - span7[num3] = null; + span243[num3] = null; num3++; - span7[num3] = null; + span243[num3] = null; num3++; - span7[num3] = null; + span243[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span243[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj181.CompletionQuestVariablesFlags = list243; reference186 = obj181; index2++; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span241[index2]; QuestStep obj182 = new QuestStep(EInteractionType.Action, 1016218u, new Vector3(137.95679f, -87.380325f, 434.62268f), 401) { Fly = true, @@ -159120,25 +159929,25 @@ public static class AssemblyQuestLoader num3 = 6; List list244 = new List(num3); CollectionsMarshal.SetCount(list244, num3); - span7 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index3 = 0; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span244[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj182.CompletionQuestVariablesFlags = list244; reference187 = obj182; obj179.Steps = list241; reference184 = obj179; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span238[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -159146,9 +159955,9 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span245[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -159162,16 +159971,16 @@ public static class AssemblyQuestLoader num = 1; List list246 = new List(num); CollectionsMarshal.SetCount(list246, num); - span = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index = 0; - span[index] = "plogon_enjoyer"; + span246[index] = "plogon_enjoyer"; questRoot28.Author = list246; index = 4; List list247 = new List(index); CollectionsMarshal.SetCount(list247, index); - span2 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num = 0; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span247[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -159179,13 +159988,13 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span248[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj184.Steps = list248; reference189 = obj184; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span247[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -159193,27 +160002,27 @@ public static class AssemblyQuestLoader index2 = 3; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012057u, new Vector3(-599.0845f, -122.5f, 559.50244f), 401) + span249[num2] = new QuestStep(EInteractionType.Interact, 1012057u, new Vector3(-599.0845f, -122.5f, 559.50244f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012055u, new Vector3(-656.76355f, -117.32357f, 492.78992f), 401) + span249[num2] = new QuestStep(EInteractionType.Interact, 1012055u, new Vector3(-656.76355f, -117.32357f, 492.78992f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016215u, new Vector3(-279.71313f, -156.87129f, 766.9946f), 401) + span249[num2] = new QuestStep(EInteractionType.Interact, 1016215u, new Vector3(-279.71313f, -156.87129f, 766.9946f), 401) { Fly = true }; obj185.Steps = list249; reference190 = obj185; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span247[num]; QuestSequence obj186 = new QuestSequence { Sequence = 2 @@ -159221,21 +160030,21 @@ public static class AssemblyQuestLoader num2 = 2; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006702u, new Vector3(270.8933f, -114.21387f, 395.2544f), 401) + span250[index2] = new QuestStep(EInteractionType.Interact, 2006702u, new Vector3(270.8933f, -114.21387f, 395.2544f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006703u, new Vector3(504.1123f, -101.335205f, 360.58594f), 401) + span250[index2] = new QuestStep(EInteractionType.Interact, 2006703u, new Vector3(504.1123f, -101.335205f, 360.58594f), 401) { Fly = true }; obj186.Steps = list250; reference191 = obj186; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span247[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -159243,9 +160052,9 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span251[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -159271,16 +160080,16 @@ public static class AssemblyQuestLoader num = 1; List list252 = new List(num); CollectionsMarshal.SetCount(list252, num); - span = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "plogon_enjoyer"; + span252[index] = "plogon_enjoyer"; questRoot29.Author = list252; index = 5; List list253 = new List(index); CollectionsMarshal.SetCount(list253, index); - span2 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span253[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -159288,13 +160097,13 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span254[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj188.Steps = list254; reference193 = obj188; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span253[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -159302,9 +160111,9 @@ public static class AssemblyQuestLoader index2 = 2; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span255[num2]; QuestStep obj190 = new QuestStep(EInteractionType.Interact, 2006667u, new Vector3(-792.59937f, -58.365784f, 188.06738f), 401) { Fly = true @@ -159312,30 +160121,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list256 = new List>(index3); CollectionsMarshal.SetCount(list256, index3); - Span> span8 = CollectionsMarshal.AsSpan(list256); + Span> span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span8[num3] = null; + span256[num3] = null; num3++; - span8[num3] = null; + span256[num3] = null; num3++; - ref List reference196 = ref span8[num3]; + ref List reference196 = ref span256[num3]; int num4 = 1; List list257 = new List(num4); CollectionsMarshal.SetCount(list257, num4); - span7 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); int index4 = 0; - span7[index4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span257[index4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference196 = list257; num3++; - span8[num3] = null; + span256[num3] = null; num3++; - span8[num3] = null; + span256[num3] = null; num3++; - span8[num3] = null; + span256[num3] = null; obj190.RequiredQuestVariables = list256; reference195 = obj190; num2++; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span255[num2]; QuestStep obj191 = new QuestStep(EInteractionType.Interact, 2006761u, new Vector3(-759.4568f, -61.905884f, 140.21509f), 401) { Fly = true @@ -159343,32 +160152,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list258 = new List>(num3); CollectionsMarshal.SetCount(list258, num3); - span8 = CollectionsMarshal.AsSpan(list258); + Span> span258 = CollectionsMarshal.AsSpan(list258); index3 = 0; - span8[index3] = null; + span258[index3] = null; index3++; - span8[index3] = null; + span258[index3] = null; index3++; - ref List reference198 = ref span8[index3]; + ref List reference198 = ref span258[index3]; index4 = 1; List list259 = new List(index4); CollectionsMarshal.SetCount(list259, index4); - span7 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span259[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference198 = list259; index3++; - span8[index3] = null; + span258[index3] = null; index3++; - span8[index3] = null; + span258[index3] = null; index3++; - span8[index3] = null; + span258[index3] = null; obj191.RequiredQuestVariables = list258; reference197 = obj191; obj189.Steps = list255; reference194 = obj189; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span253[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -159376,9 +160185,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span260[index2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, 2006666u, new Vector3(-627.863f, -59.372925f, -162.12714f), 401) { Fly = true, @@ -159388,39 +160197,39 @@ public static class AssemblyQuestLoader index3 = 1; List list261 = new List(index3); CollectionsMarshal.SetCount(list261, index3); - span5 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span5[num3] = 5238u; + span261[num3] = 5238u; obj193.KillEnemyDataIds = list261; num3 = 6; List> list262 = new List>(num3); CollectionsMarshal.SetCount(list262, num3); - span8 = CollectionsMarshal.AsSpan(list262); + Span> span262 = CollectionsMarshal.AsSpan(list262); index3 = 0; - span8[index3] = null; + span262[index3] = null; index3++; - ref List reference201 = ref span8[index3]; + ref List reference201 = ref span262[index3]; num4 = 1; List list263 = new List(num4); CollectionsMarshal.SetCount(list263, num4); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index4 = 0; - span7[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span263[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference201 = list263; index3++; - span8[index3] = null; + span262[index3] = null; index3++; - span8[index3] = null; + span262[index3] = null; index3++; - span8[index3] = null; + span262[index3] = null; index3++; - span8[index3] = null; + span262[index3] = null; obj193.RequiredQuestVariables = list262; reference200 = obj193; obj192.Steps = list260; reference199 = obj192; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span253[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 @@ -159428,16 +160237,16 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012068u, new Vector3(-597.0398f, -51.05185f, -387.0451f), 401) + span264[num2] = new QuestStep(EInteractionType.Interact, 1012068u, new Vector3(-597.0398f, -51.05185f, -387.0451f), 401) { Fly = true }; obj194.Steps = list264; reference202 = obj194; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span253[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -159445,9 +160254,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span265[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true }; @@ -159460,16 +160269,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "AnimaMachinae"; + span266[index] = "AnimaMachinae"; questRoot30.Author = list266; index = 4; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span267[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -159477,13 +160286,13 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj196.Steps = list268; reference204 = obj196; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span267[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -159491,13 +160300,13 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401); + span269[index2] = new QuestStep(EInteractionType.Interact, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401); obj197.Steps = list269; reference205 = obj197; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span267[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -159505,9 +160314,9 @@ public static class AssemblyQuestLoader index2 = 6; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span270[num2]; QuestStep obj199 = new QuestStep(EInteractionType.Interact, 2006705u, new Vector3(-356.1914f, -153.21588f, 246.23486f), 401) { Fly = true, @@ -159516,23 +160325,23 @@ public static class AssemblyQuestLoader index3 = 6; List list271 = new List(index3); CollectionsMarshal.SetCount(list271, index3); - span7 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num3 = 0; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span271[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj199.CompletionQuestVariablesFlags = list271; reference207 = obj199; num2++; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span270[num2]; QuestStep obj200 = new QuestStep(EInteractionType.Interact, 2006706u, new Vector3(-292.34766f, -142.2904f, 325.91736f), 401) { Fly = true @@ -159540,44 +160349,44 @@ public static class AssemblyQuestLoader num3 = 6; List list272 = new List(num3); CollectionsMarshal.SetCount(list272, num3); - span7 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index3 = 0; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = null; + span272[index3] = null; index3++; - span7[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span272[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list272; reference208 = obj200; num2++; - ref QuestStep reference209 = ref span3[num2]; + ref QuestStep reference209 = ref span270[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2006704u, new Vector3(-281.11694f, -133.13501f, 345.2964f), 401); index3 = 6; List list273 = new List(index3); CollectionsMarshal.SetCount(list273, index3); - span7 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num3 = 0; - span7[num3] = null; + span273[num3] = null; num3++; - span7[num3] = null; + span273[num3] = null; num3++; - span7[num3] = null; + span273[num3] = null; num3++; - span7[num3] = null; + span273[num3] = null; num3++; - span7[num3] = null; + span273[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span273[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list273; reference209 = questStep6; num2++; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span270[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 2006670u, new Vector3(165.85034f, -86.13721f, 415.94556f), 401) { Fly = true @@ -159585,23 +160394,23 @@ public static class AssemblyQuestLoader num3 = 6; List list274 = new List(num3); CollectionsMarshal.SetCount(list274, num3); - span7 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index3 = 0; - span7[index3] = null; + span274[index3] = null; index3++; - span7[index3] = null; + span274[index3] = null; index3++; - span7[index3] = null; + span274[index3] = null; index3++; - span7[index3] = null; + span274[index3] = null; index3++; - span7[index3] = null; + span274[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span274[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list274; reference210 = obj201; num2++; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span270[num2]; QuestStep obj202 = new QuestStep(EInteractionType.Interact, 2006669u, new Vector3(282.88696f, -82.26141f, 366.07922f), 401) { Fly = true @@ -159609,30 +160418,30 @@ public static class AssemblyQuestLoader index3 = 6; List list275 = new List(index3); CollectionsMarshal.SetCount(list275, index3); - span7 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num3 = 0; - span7[num3] = null; + span275[num3] = null; num3++; - span7[num3] = null; + span275[num3] = null; num3++; - span7[num3] = null; + span275[num3] = null; num3++; - span7[num3] = null; + span275[num3] = null; num3++; - span7[num3] = null; + span275[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span275[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj202.CompletionQuestVariablesFlags = list275; reference211 = obj202; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006671u, new Vector3(129.8695f, -92.17981f, 293.11047f), 401) + span270[num2] = new QuestStep(EInteractionType.Interact, 2006671u, new Vector3(129.8695f, -92.17981f, 293.11047f), 401) { Fly = true }; obj198.Steps = list270; reference206 = obj198; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span267[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -159640,9 +160449,9 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) + span276[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -159668,16 +160477,16 @@ public static class AssemblyQuestLoader num = 1; List list277 = new List(num); CollectionsMarshal.SetCount(list277, num); - span = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index = 0; - span[index] = "plogon_enjoyer"; + span277[index] = "plogon_enjoyer"; questRoot31.Author = list277; index = 5; List list278 = new List(index); CollectionsMarshal.SetCount(list278, index); - span2 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span278[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -159685,13 +160494,13 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span279[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj204.Steps = list279; reference213 = obj204; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span278[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -159699,13 +160508,13 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401); + span280[index2] = new QuestStep(EInteractionType.Interact, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401); obj205.Steps = list280; reference214 = obj205; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span278[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -159713,9 +160522,9 @@ public static class AssemblyQuestLoader index2 = 2; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span281[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { StopDistance = 3f, Fly = true, @@ -159733,14 +160542,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span281[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { Fly = true }; obj206.Steps = list281; reference215 = obj206; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span278[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -159748,14 +160557,14 @@ public static class AssemblyQuestLoader num2 = 4; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-850.9607f, 2.3374987f, -234.1339f), 401) + span282[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-850.9607f, 2.3374987f, -234.1339f), 401) { Fly = true }; index2++; - ref QuestStep reference217 = ref span3[index2]; + ref QuestStep reference217 = ref span282[index2]; QuestStep obj208 = new QuestStep(EInteractionType.Action, 1016222u, new Vector3(-853.8186f, 7.7667847f, -223.92621f), 401) { Fly = true, @@ -159764,23 +160573,23 @@ public static class AssemblyQuestLoader num3 = 6; List list283 = new List(num3); CollectionsMarshal.SetCount(list283, num3); - span7 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index3 = 0; - span7[index3] = null; + span283[index3] = null; index3++; - span7[index3] = null; + span283[index3] = null; index3++; - span7[index3] = null; + span283[index3] = null; index3++; - span7[index3] = null; + span283[index3] = null; index3++; - span7[index3] = null; + span283[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span283[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj208.CompletionQuestVariablesFlags = list283; reference217 = obj208; index2++; - ref QuestStep reference218 = ref span3[index2]; + ref QuestStep reference218 = ref span282[index2]; QuestStep obj209 = new QuestStep(EInteractionType.Action, 1016221u, new Vector3(-576.40955f, -51.59082f, -543.8773f), 401) { Fly = true, @@ -159789,23 +160598,23 @@ public static class AssemblyQuestLoader index3 = 6; List list284 = new List(index3); CollectionsMarshal.SetCount(list284, index3); - span7 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span7[num3] = null; + span284[num3] = null; num3++; - span7[num3] = null; + span284[num3] = null; num3++; - span7[num3] = null; + span284[num3] = null; num3++; - span7[num3] = null; + span284[num3] = null; num3++; - span7[num3] = null; + span284[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span284[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj209.CompletionQuestVariablesFlags = list284; reference218 = obj209; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 1016220u, new Vector3(-455.7718f, -20.828613f, -610.8644f), 401) + span282[index2] = new QuestStep(EInteractionType.Action, 1016220u, new Vector3(-455.7718f, -20.828613f, -610.8644f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -159813,7 +160622,7 @@ public static class AssemblyQuestLoader obj207.Steps = list282; reference216 = obj207; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span278[num]; QuestSequence obj210 = new QuestSequence { Sequence = byte.MaxValue @@ -159821,9 +160630,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) + span285[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; @@ -159836,16 +160645,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "plogon_enjoyer"; + span286[index] = "plogon_enjoyer"; questRoot32.Author = list286; index = 5; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span287[num]; QuestSequence obj211 = new QuestSequence { Sequence = 0 @@ -159853,13 +160662,13 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span288[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj211.Steps = list288; reference220 = obj211; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span287[num]; QuestSequence obj212 = new QuestSequence { Sequence = 1 @@ -159867,16 +160676,16 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) + span289[num2] = new QuestStep(EInteractionType.Interact, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) { Fly = true }; obj212.Steps = list289; reference221 = obj212; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span287[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -159884,19 +160693,19 @@ public static class AssemblyQuestLoader num2 = 3; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-834.9571f, -130.33038f, -386.03116f), 401) + span290[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-834.9571f, -130.33038f, -386.03116f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(833.7674f, -97.81962f, -735.3544f), 401) + span290[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(833.7674f, -97.81962f, -735.3544f), 401) { Fly = true }; index2++; - ref QuestStep reference223 = ref span3[index2]; + ref QuestStep reference223 = ref span290[index2]; QuestStep obj214 = new QuestStep(EInteractionType.Combat, 1016223u, new Vector3(834.37854f, -97.83405f, -738.18567f), 401) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -159904,15 +160713,15 @@ public static class AssemblyQuestLoader num3 = 1; List list291 = new List(num3); CollectionsMarshal.SetCount(list291, num3); - span5 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index3 = 0; - span5[index3] = 5239u; + span291[index3] = 5239u; obj214.KillEnemyDataIds = list291; reference223 = obj214; obj213.Steps = list290; reference222 = obj213; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span287[num]; QuestSequence obj215 = new QuestSequence { Sequence = 3 @@ -159920,13 +160729,13 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016223u, new Vector3(834.37854f, -97.83405f, -738.18567f), 401); + span292[num2] = new QuestStep(EInteractionType.Interact, 1016223u, new Vector3(834.37854f, -97.83405f, -738.18567f), 401); obj215.Steps = list292; reference224 = obj215; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span287[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -159934,9 +160743,9 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) + span293[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -159962,16 +160771,16 @@ public static class AssemblyQuestLoader num = 1; List list294 = new List(num); CollectionsMarshal.SetCount(list294, num); - span = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index = 0; - span[index] = "plogon_enjoyer"; + span294[index] = "plogon_enjoyer"; questRoot33.Author = list294; index = 5; List list295 = new List(index); CollectionsMarshal.SetCount(list295, index); - span2 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span295[num]; QuestSequence obj217 = new QuestSequence { Sequence = 0 @@ -159979,13 +160788,13 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span296[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj217.Steps = list296; reference226 = obj217; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span295[num]; QuestSequence obj218 = new QuestSequence { Sequence = 1 @@ -159993,16 +160802,16 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) + span297[index2] = new QuestStep(EInteractionType.Interact, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) { Fly = true }; obj218.Steps = list297; reference227 = obj218; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span295[num]; QuestSequence obj219 = new QuestSequence { Sequence = 2 @@ -160010,9 +160819,9 @@ public static class AssemblyQuestLoader index2 = 2; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span298[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { StopDistance = 3f, Fly = true, @@ -160030,14 +160839,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span298[num2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { Fly = true }; obj219.Steps = list298; reference228 = obj219; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span295[num]; QuestSequence obj220 = new QuestSequence { Sequence = 3 @@ -160045,15 +160854,15 @@ public static class AssemblyQuestLoader num2 = 2; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1016227u, new Vector3(473.1975f, -98.03464f, -527.7333f), 401) + span299[index2] = new QuestStep(EInteractionType.Action, 1016227u, new Vector3(473.1975f, -98.03464f, -527.7333f), 401) { Fly = true, Action = EAction.BuffetSanuwa }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 1016226u, new Vector3(710.9331f, -98.032555f, -741.0239f), 401) + span299[index2] = new QuestStep(EInteractionType.Action, 1016226u, new Vector3(710.9331f, -98.032555f, -741.0239f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -160061,7 +160870,7 @@ public static class AssemblyQuestLoader obj220.Steps = list299; reference229 = obj220; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span295[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -160069,9 +160878,9 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) + span300[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016090u, new Vector3(-836.51483f, -133.26949f, -386.61786f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; @@ -160084,16 +160893,16 @@ public static class AssemblyQuestLoader num = 1; List list301 = new List(num); CollectionsMarshal.SetCount(list301, num); - span = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index = 0; - span[index] = "plogon_enjoyer"; + span301[index] = "plogon_enjoyer"; questRoot34.Author = list301; index = 6; List list302 = new List(index); CollectionsMarshal.SetCount(list302, index); - span2 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num = 0; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span302[num]; QuestSequence obj222 = new QuestSequence { Sequence = 0 @@ -160101,13 +160910,13 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span303[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj222.Steps = list303; reference231 = obj222; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span302[num]; QuestSequence obj223 = new QuestSequence { Sequence = 1 @@ -160115,16 +160924,16 @@ public static class AssemblyQuestLoader index2 = 1; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span304[num2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true }; obj223.Steps = list304; reference232 = obj223; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span302[num]; QuestSequence obj224 = new QuestSequence { Sequence = 2 @@ -160132,9 +160941,9 @@ public static class AssemblyQuestLoader num2 = 2; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - ref QuestStep reference234 = ref span3[index2]; + ref QuestStep reference234 = ref span305[index2]; QuestStep obj225 = new QuestStep(EInteractionType.Interact, 2006676u, new Vector3(-717.0062f, -13.901062f, -101.487854f), 401) { Fly = true @@ -160142,30 +160951,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list306 = new List>(index3); CollectionsMarshal.SetCount(list306, index3); - span8 = CollectionsMarshal.AsSpan(list306); + Span> span306 = CollectionsMarshal.AsSpan(list306); num3 = 0; - span8[num3] = null; + span306[num3] = null; num3++; - span8[num3] = null; + span306[num3] = null; num3++; - ref List reference235 = ref span8[num3]; + ref List reference235 = ref span306[num3]; index4 = 1; List list307 = new List(index4); CollectionsMarshal.SetCount(list307, index4); - span7 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span307[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference235 = list307; num3++; - span8[num3] = null; + span306[num3] = null; num3++; - span8[num3] = null; + span306[num3] = null; num3++; - span8[num3] = null; + span306[num3] = null; obj225.RequiredQuestVariables = list306; reference234 = obj225; index2++; - ref QuestStep reference236 = ref span3[index2]; + ref QuestStep reference236 = ref span305[index2]; QuestStep obj226 = new QuestStep(EInteractionType.Interact, 2006762u, new Vector3(-781.52136f, -13.931519f, -114.30542f), 401) { Fly = true @@ -160173,32 +160982,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list308 = new List>(num3); CollectionsMarshal.SetCount(list308, num3); - span8 = CollectionsMarshal.AsSpan(list308); + Span> span308 = CollectionsMarshal.AsSpan(list308); index3 = 0; - span8[index3] = null; + span308[index3] = null; index3++; - span8[index3] = null; + span308[index3] = null; index3++; - ref List reference237 = ref span8[index3]; + ref List reference237 = ref span308[index3]; num4 = 1; List list309 = new List(num4); CollectionsMarshal.SetCount(list309, num4); - span7 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index4 = 0; - span7[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span309[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference237 = list309; index3++; - span8[index3] = null; + span308[index3] = null; index3++; - span8[index3] = null; + span308[index3] = null; index3++; - span8[index3] = null; + span308[index3] = null; obj226.RequiredQuestVariables = list308; reference236 = obj226; obj224.Steps = list305; reference233 = obj224; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span302[num]; QuestSequence obj227 = new QuestSequence { Sequence = 3 @@ -160206,9 +161015,9 @@ public static class AssemblyQuestLoader index2 = 1; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span310[num2]; QuestStep obj228 = new QuestStep(EInteractionType.Combat, 2006675u, new Vector3(-642.298f, -207.29382f, 211.10852f), 401) { Fly = true, @@ -160218,15 +161027,15 @@ public static class AssemblyQuestLoader index3 = 1; List list311 = new List(index3); CollectionsMarshal.SetCount(list311, index3); - span5 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span5[num3] = 5240u; + span311[num3] = 5240u; obj228.KillEnemyDataIds = list311; reference239 = obj228; obj227.Steps = list310; reference238 = obj227; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span302[num]; QuestSequence obj229 = new QuestSequence { Sequence = 4 @@ -160234,9 +161043,9 @@ public static class AssemblyQuestLoader num2 = 1; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012054u, new Vector3(-640.1007f, -119.56208f, 469.5963f), 401) + span312[index2] = new QuestStep(EInteractionType.Interact, 1012054u, new Vector3(-640.1007f, -119.56208f, 469.5963f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -160244,7 +161053,7 @@ public static class AssemblyQuestLoader obj229.Steps = list312; reference240 = obj229; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span302[num]; QuestSequence obj230 = new QuestSequence { Sequence = byte.MaxValue @@ -160252,9 +161061,9 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span313[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -160280,16 +161089,16 @@ public static class AssemblyQuestLoader num = 1; List list314 = new List(num); CollectionsMarshal.SetCount(list314, num); - span = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index = 0; - span[index] = "plogon_enjoyer"; + span314[index] = "plogon_enjoyer"; questRoot35.Author = list314; index = 4; List list315 = new List(index); CollectionsMarshal.SetCount(list315, index); - span2 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span315[num]; QuestSequence obj231 = new QuestSequence { Sequence = 0 @@ -160297,13 +161106,13 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span316[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj231.Steps = list316; reference242 = obj231; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span315[num]; QuestSequence obj232 = new QuestSequence { Sequence = 1 @@ -160311,16 +161120,16 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span317[num2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true }; obj232.Steps = list317; reference243 = obj232; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span315[num]; QuestSequence obj233 = new QuestSequence { Sequence = 2 @@ -160328,9 +161137,9 @@ public static class AssemblyQuestLoader num2 = 2; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - ref QuestStep reference245 = ref span3[index2]; + ref QuestStep reference245 = ref span318[index2]; QuestStep obj234 = new QuestStep(EInteractionType.Combat, 2006677u, new Vector3(117.96753f, 12.25293f, -412.92444f), 401) { Fly = true, @@ -160339,13 +161148,13 @@ public static class AssemblyQuestLoader num3 = 1; List list319 = new List(num3); CollectionsMarshal.SetCount(list319, num3); - span5 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index3 = 0; - span5[index3] = 5241u; + span319[index3] = 5241u; obj234.KillEnemyDataIds = list319; reference245 = obj234; index2++; - ref QuestStep reference246 = ref span3[index2]; + ref QuestStep reference246 = ref span318[index2]; QuestStep obj235 = new QuestStep(EInteractionType.Combat, 2006678u, new Vector3(160.54016f, 11.856201f, -507.65244f), 401) { Fly = true, @@ -160354,15 +161163,15 @@ public static class AssemblyQuestLoader index3 = 1; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span5[num3] = 5241u; + span320[num3] = 5241u; obj235.KillEnemyDataIds = list320; reference246 = obj235; obj233.Steps = list318; reference244 = obj233; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span315[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -160370,9 +161179,9 @@ public static class AssemblyQuestLoader index2 = 1; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span321[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -160398,16 +161207,16 @@ public static class AssemblyQuestLoader num = 1; List list322 = new List(num); CollectionsMarshal.SetCount(list322, num); - span = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index = 0; - span[index] = "plogon_enjoyer"; + span322[index] = "plogon_enjoyer"; questRoot36.Author = list322; index = 5; List list323 = new List(index); CollectionsMarshal.SetCount(list323, index); - span2 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span323[num]; QuestSequence obj237 = new QuestSequence { Sequence = 0 @@ -160415,13 +161224,13 @@ public static class AssemblyQuestLoader num2 = 1; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span324[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj237.Steps = list324; reference248 = obj237; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span323[num]; QuestSequence obj238 = new QuestSequence { Sequence = 1 @@ -160429,16 +161238,16 @@ public static class AssemblyQuestLoader index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span325[num2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true }; obj238.Steps = list325; reference249 = obj238; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span323[num]; QuestSequence obj239 = new QuestSequence { Sequence = 2 @@ -160446,9 +161255,9 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - ref QuestStep reference251 = ref span3[index2]; + ref QuestStep reference251 = ref span326[index2]; QuestStep obj240 = new QuestStep(EInteractionType.Combat, 2006679u, new Vector3(-401.175f, -202.65509f, 432.39478f), 401) { Fly = true, @@ -160458,15 +161267,15 @@ public static class AssemblyQuestLoader num3 = 1; List list327 = new List(num3); CollectionsMarshal.SetCount(list327, num3); - span5 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index3 = 0; - span5[index3] = 5242u; + span327[index3] = 5242u; obj240.KillEnemyDataIds = list327; reference251 = obj240; obj239.Steps = list326; reference250 = obj239; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span323[num]; QuestSequence obj241 = new QuestSequence { Sequence = 3 @@ -160474,9 +161283,9 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - ref QuestStep reference253 = ref span3[num2]; + ref QuestStep reference253 = ref span328[num2]; QuestStep obj242 = new QuestStep(EInteractionType.Combat, 2006680u, new Vector3(-280.8728f, -202.01422f, 390.7987f), 401) { Fly = true, @@ -160485,15 +161294,15 @@ public static class AssemblyQuestLoader index3 = 1; List list329 = new List(index3); CollectionsMarshal.SetCount(list329, index3); - span5 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num3 = 0; - span5[num3] = 5242u; + span329[num3] = 5242u; obj242.KillEnemyDataIds = list329; reference253 = obj242; obj241.Steps = list328; reference252 = obj241; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span323[num]; QuestSequence obj243 = new QuestSequence { Sequence = byte.MaxValue @@ -160501,9 +161310,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span330[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -160529,16 +161338,16 @@ public static class AssemblyQuestLoader num = 1; List list331 = new List(num); CollectionsMarshal.SetCount(list331, num); - span = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "plogon_enjoyer"; + span331[index] = "plogon_enjoyer"; questRoot37.Author = list331; index = 4; List list332 = new List(index); CollectionsMarshal.SetCount(list332, index); - span2 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num = 0; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span332[num]; QuestSequence obj244 = new QuestSequence { Sequence = 0 @@ -160546,13 +161355,13 @@ public static class AssemblyQuestLoader index2 = 1; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span333[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj244.Steps = list333; reference255 = obj244; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span332[num]; QuestSequence obj245 = new QuestSequence { Sequence = 1 @@ -160560,16 +161369,16 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span334[index2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true }; obj245.Steps = list334; reference256 = obj245; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span332[num]; QuestSequence obj246 = new QuestSequence { Sequence = 2 @@ -160577,31 +161386,31 @@ public static class AssemblyQuestLoader index2 = 4; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006682u, new Vector3(25.711426f, 150.46924f, -133.56226f), 401) + span335[num2] = new QuestStep(EInteractionType.Interact, 2006682u, new Vector3(25.711426f, 150.46924f, -133.56226f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006681u, new Vector3(237.07935f, 163.95813f, -46.433228f), 401) + span335[num2] = new QuestStep(EInteractionType.Interact, 2006681u, new Vector3(237.07935f, 163.95813f, -46.433228f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(237.02913f, 169.13622f, -44.168194f), 401) + span335[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(237.02913f, 169.13622f, -44.168194f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006683u, new Vector3(332.5094f, 106.79785f, -68.2536f), 401) + span335[num2] = new QuestStep(EInteractionType.Interact, 2006683u, new Vector3(332.5094f, 106.79785f, -68.2536f), 401) { Fly = true }; obj246.Steps = list335; reference257 = obj246; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span332[num]; QuestSequence obj247 = new QuestSequence { Sequence = byte.MaxValue @@ -160609,9 +161418,9 @@ public static class AssemblyQuestLoader num2 = 2; List list336 = new List(num2); CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.41415f, 110.85538f, -34.527588f), 401) + span336[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.41415f, 110.85538f, -34.527588f), 401) { SkipConditions = new SkipConditions { @@ -160627,7 +161436,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span336[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -160653,16 +161462,16 @@ public static class AssemblyQuestLoader num = 1; List list337 = new List(num); CollectionsMarshal.SetCount(list337, num); - span = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index = 0; - span[index] = "plogon_enjoyer"; + span337[index] = "plogon_enjoyer"; questRoot38.Author = list337; index = 8; List list338 = new List(index); CollectionsMarshal.SetCount(list338, index); - span2 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num = 0; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span338[num]; QuestSequence obj248 = new QuestSequence { Sequence = 0 @@ -160670,13 +161479,13 @@ public static class AssemblyQuestLoader index2 = 1; List list339 = new List(index2); CollectionsMarshal.SetCount(list339, index2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span339[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj248.Steps = list339; reference259 = obj248; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span338[num]; QuestSequence obj249 = new QuestSequence { Sequence = 1 @@ -160684,16 +161493,16 @@ public static class AssemblyQuestLoader num2 = 1; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span340[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj249.Steps = list340; reference260 = obj249; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span338[num]; QuestSequence obj250 = new QuestSequence { Sequence = 2 @@ -160701,16 +161510,16 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016228u, new Vector3(-547.7836f, -57.646603f, -549.76733f), 401) + span341[num2] = new QuestStep(EInteractionType.Interact, 1016228u, new Vector3(-547.7836f, -57.646603f, -549.76733f), 401) { Fly = true }; obj250.Steps = list341; reference261 = obj250; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span338[num]; QuestSequence obj251 = new QuestSequence { Sequence = 3 @@ -160718,9 +161527,9 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - ref QuestStep reference263 = ref span3[index2]; + ref QuestStep reference263 = ref span342[index2]; QuestStep obj252 = new QuestStep(EInteractionType.Combat, 2006684u, new Vector3(-357.29004f, -56.565247f, -598.9929f), 401) { Fly = true, @@ -160729,15 +161538,15 @@ public static class AssemblyQuestLoader num3 = 1; List list343 = new List(num3); CollectionsMarshal.SetCount(list343, num3); - span5 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index3 = 0; - span5[index3] = 5243u; + span343[index3] = 5243u; obj252.KillEnemyDataIds = list343; reference263 = obj252; obj251.Steps = list342; reference262 = obj251; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span338[num]; QuestSequence obj253 = new QuestSequence { Sequence = 4 @@ -160745,16 +161554,16 @@ public static class AssemblyQuestLoader index2 = 1; List list344 = new List(index2); CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016229u, new Vector3(-369.31415f, -54.222214f, -605.3407f), 401) + span344[num2] = new QuestStep(EInteractionType.Interact, 1016229u, new Vector3(-369.31415f, -54.222214f, -605.3407f), 401) { Fly = true }; obj253.Steps = list344; reference264 = obj253; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span338[num]; QuestSequence obj254 = new QuestSequence { Sequence = 5 @@ -160762,9 +161571,9 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - ref QuestStep reference266 = ref span3[index2]; + ref QuestStep reference266 = ref span345[index2]; QuestStep obj255 = new QuestStep(EInteractionType.Combat, 2006685u, new Vector3(-107.07257f, -13.5043335f, -655.6039f), 401) { Fly = true, @@ -160773,15 +161582,15 @@ public static class AssemblyQuestLoader index3 = 1; List list346 = new List(index3); CollectionsMarshal.SetCount(list346, index3); - span5 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num3 = 0; - span5[num3] = 5243u; + span346[num3] = 5243u; obj255.KillEnemyDataIds = list346; reference266 = obj255; obj254.Steps = list345; reference265 = obj254; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span338[num]; QuestSequence obj256 = new QuestSequence { Sequence = 6 @@ -160789,16 +161598,16 @@ public static class AssemblyQuestLoader index2 = 1; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016230u, new Vector3(-114.85474f, -13.978999f, -652.8878f), 401) + span347[num2] = new QuestStep(EInteractionType.Interact, 1016230u, new Vector3(-114.85474f, -13.978999f, -652.8878f), 401) { Fly = true }; obj256.Steps = list347; reference267 = obj256; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span338[num]; QuestSequence obj257 = new QuestSequence { Sequence = byte.MaxValue @@ -160806,9 +161615,9 @@ public static class AssemblyQuestLoader num2 = 1; List list348 = new List(num2); CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span348[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -160834,16 +161643,16 @@ public static class AssemblyQuestLoader num = 1; List list349 = new List(num); CollectionsMarshal.SetCount(list349, num); - span = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index = 0; - span[index] = "plogon_enjoyer"; + span349[index] = "plogon_enjoyer"; questRoot39.Author = list349; index = 4; List list350 = new List(index); CollectionsMarshal.SetCount(list350, index); - span2 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num = 0; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span350[num]; QuestSequence obj258 = new QuestSequence { Sequence = 0 @@ -160851,13 +161660,13 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span351[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj258.Steps = list351; reference269 = obj258; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span350[num]; QuestSequence obj259 = new QuestSequence { Sequence = 1 @@ -160865,16 +161674,16 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span352[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj259.Steps = list352; reference270 = obj259; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span350[num]; QuestSequence obj260 = new QuestSequence { Sequence = 2 @@ -160882,9 +161691,9 @@ public static class AssemblyQuestLoader index2 = 2; List list353 = new List(index2); CollectionsMarshal.SetCount(list353, index2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num2 = 0; - ref QuestStep reference272 = ref span3[num2]; + ref QuestStep reference272 = ref span353[num2]; QuestStep obj261 = new QuestStep(EInteractionType.Combat, 2006707u, new Vector3(72.92273f, -88.39557f, 428.82422f), 401) { Fly = true, @@ -160894,13 +161703,13 @@ public static class AssemblyQuestLoader num3 = 1; List list354 = new List(num3); CollectionsMarshal.SetCount(list354, num3); - span5 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index3 = 0; - span5[index3] = 5244u; + span354[index3] = 5244u; obj261.KillEnemyDataIds = list354; reference272 = obj261; num2++; - ref QuestStep reference273 = ref span3[num2]; + ref QuestStep reference273 = ref span353[num2]; QuestStep obj262 = new QuestStep(EInteractionType.Combat, 2006686u, new Vector3(167.58984f, -97.428955f, 455.71057f), 401) { Fly = true, @@ -160909,15 +161718,15 @@ public static class AssemblyQuestLoader index3 = 1; List list355 = new List(index3); CollectionsMarshal.SetCount(list355, index3); - span5 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num3 = 0; - span5[num3] = 5244u; + span355[num3] = 5244u; obj262.KillEnemyDataIds = list355; reference273 = obj262; obj260.Steps = list353; reference271 = obj260; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span350[num]; QuestSequence obj263 = new QuestSequence { Sequence = byte.MaxValue @@ -160925,9 +161734,9 @@ public static class AssemblyQuestLoader num2 = 1; List list356 = new List(num2); CollectionsMarshal.SetCount(list356, num2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span356[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -160953,16 +161762,16 @@ public static class AssemblyQuestLoader num = 1; List list357 = new List(num); CollectionsMarshal.SetCount(list357, num); - span = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index = 0; - span[index] = "plogon_enjoyer"; + span357[index] = "plogon_enjoyer"; questRoot40.Author = list357; index = 4; List list358 = new List(index); CollectionsMarshal.SetCount(list358, index); - span2 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num = 0; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span358[num]; QuestSequence obj264 = new QuestSequence { Sequence = 0 @@ -160970,13 +161779,13 @@ public static class AssemblyQuestLoader index2 = 1; List list359 = new List(index2); CollectionsMarshal.SetCount(list359, index2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span359[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj264.Steps = list359; reference275 = obj264; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span358[num]; QuestSequence obj265 = new QuestSequence { Sequence = 1 @@ -160984,16 +161793,16 @@ public static class AssemblyQuestLoader num2 = 1; List list360 = new List(num2); CollectionsMarshal.SetCount(list360, num2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span360[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj265.Steps = list360; reference276 = obj265; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span358[num]; QuestSequence obj266 = new QuestSequence { Sequence = 2 @@ -161001,9 +161810,9 @@ public static class AssemblyQuestLoader index2 = 4; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - ref QuestStep reference278 = ref span3[num2]; + ref QuestStep reference278 = ref span361[num2]; QuestStep obj267 = new QuestStep(EInteractionType.Combat, 2006690u, new Vector3(-857.6333f, 4.6539917f, -218.67706f), 401) { Fly = true, @@ -161012,30 +161821,30 @@ public static class AssemblyQuestLoader num3 = 1; List list362 = new List(num3); CollectionsMarshal.SetCount(list362, num3); - span5 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index3 = 0; - span5[index3] = 5246u; + span362[index3] = 5246u; obj267.KillEnemyDataIds = list362; index3 = 6; List list363 = new List(index3); CollectionsMarshal.SetCount(list363, index3); - span7 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num3 = 0; - span7[num3] = null; + span363[num3] = null; num3++; - span7[num3] = null; + span363[num3] = null; num3++; - span7[num3] = null; + span363[num3] = null; num3++; - span7[num3] = null; + span363[num3] = null; num3++; - span7[num3] = null; + span363[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span363[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj267.CompletionQuestVariablesFlags = list363; reference278 = obj267; num2++; - ref QuestStep reference279 = ref span3[num2]; + ref QuestStep reference279 = ref span361[num2]; QuestStep obj268 = new QuestStep(EInteractionType.Interact, 2006689u, new Vector3(-830.3197f, -14.358765f, -131.82275f), 401) { Fly = true @@ -161043,23 +161852,23 @@ public static class AssemblyQuestLoader num3 = 6; List list364 = new List(num3); CollectionsMarshal.SetCount(list364, num3); - span7 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index3 = 0; - span7[index3] = null; + span364[index3] = null; index3++; - span7[index3] = null; + span364[index3] = null; index3++; - span7[index3] = null; + span364[index3] = null; index3++; - span7[index3] = null; + span364[index3] = null; index3++; - span7[index3] = null; + span364[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span364[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj268.CompletionQuestVariablesFlags = list364; reference279 = obj268; num2++; - ref QuestStep reference280 = ref span3[num2]; + ref QuestStep reference280 = ref span361[num2]; QuestStep obj269 = new QuestStep(EInteractionType.Interact, 2006687u, new Vector3(-553.97876f, -58.42682f, -271.10706f), 401) { Fly = true @@ -161067,23 +161876,23 @@ public static class AssemblyQuestLoader index3 = 6; List list365 = new List(index3); CollectionsMarshal.SetCount(list365, index3); - span7 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num3 = 0; - span7[num3] = null; + span365[num3] = null; num3++; - span7[num3] = null; + span365[num3] = null; num3++; - span7[num3] = null; + span365[num3] = null; num3++; - span7[num3] = null; + span365[num3] = null; num3++; - span7[num3] = null; + span365[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span365[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj269.CompletionQuestVariablesFlags = list365; reference280 = obj269; num2++; - ref QuestStep reference281 = ref span3[num2]; + ref QuestStep reference281 = ref span361[num2]; QuestStep obj270 = new QuestStep(EInteractionType.Interact, 2006688u, new Vector3(-715.1446f, -58.640503f, -342.30566f), 401) { Fly = true @@ -161091,25 +161900,25 @@ public static class AssemblyQuestLoader num3 = 6; List list366 = new List(num3); CollectionsMarshal.SetCount(list366, num3); - span7 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index3 = 0; - span7[index3] = null; + span366[index3] = null; index3++; - span7[index3] = null; + span366[index3] = null; index3++; - span7[index3] = null; + span366[index3] = null; index3++; - span7[index3] = null; + span366[index3] = null; index3++; - span7[index3] = null; + span366[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span366[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj270.CompletionQuestVariablesFlags = list366; reference281 = obj270; obj266.Steps = list361; reference277 = obj266; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span358[num]; QuestSequence obj271 = new QuestSequence { Sequence = byte.MaxValue @@ -161117,9 +161926,9 @@ public static class AssemblyQuestLoader num2 = 1; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span367[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; @@ -161132,16 +161941,16 @@ public static class AssemblyQuestLoader num = 1; List list368 = new List(num); CollectionsMarshal.SetCount(list368, num); - span = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index = 0; - span[index] = "plogon_enjoyer"; + span368[index] = "plogon_enjoyer"; questRoot41.Author = list368; index = 4; List list369 = new List(index); CollectionsMarshal.SetCount(list369, index); - span2 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num = 0; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span369[num]; QuestSequence obj272 = new QuestSequence { Sequence = 0 @@ -161149,13 +161958,13 @@ public static class AssemblyQuestLoader index2 = 1; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span370[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj272.Steps = list370; reference283 = obj272; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span369[num]; QuestSequence obj273 = new QuestSequence { Sequence = 1 @@ -161163,16 +161972,16 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span371[index2] = new QuestStep(EInteractionType.Interact, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true }; obj273.Steps = list371; reference284 = obj273; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span369[num]; QuestSequence obj274 = new QuestSequence { Sequence = 2 @@ -161180,9 +161989,9 @@ public static class AssemblyQuestLoader index2 = 5; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - ref QuestStep reference286 = ref span3[num2]; + ref QuestStep reference286 = ref span372[num2]; QuestStep obj275 = new QuestStep(EInteractionType.UseItem, 1016375u, new Vector3(-627.89355f, -149.95285f, 480.15564f), 401) { Fly = true, @@ -161192,23 +162001,23 @@ public static class AssemblyQuestLoader index3 = 6; List list373 = new List(index3); CollectionsMarshal.SetCount(list373, index3); - span7 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num3 = 0; - span7[num3] = null; + span373[num3] = null; num3++; - span7[num3] = null; + span373[num3] = null; num3++; - span7[num3] = null; + span373[num3] = null; num3++; - span7[num3] = null; + span373[num3] = null; num3++; - span7[num3] = null; + span373[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span373[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj275.CompletionQuestVariablesFlags = list373; reference286 = obj275; num2++; - ref QuestStep reference287 = ref span3[num2]; + ref QuestStep reference287 = ref span372[num2]; QuestStep obj276 = new QuestStep(EInteractionType.UseItem, 1016232u, new Vector3(-452.10956f, -187.396f, 734.18774f), 401) { Fly = true, @@ -161217,23 +162026,23 @@ public static class AssemblyQuestLoader num3 = 6; List list374 = new List(num3); CollectionsMarshal.SetCount(list374, num3); - span7 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index3 = 0; - span7[index3] = null; + span374[index3] = null; index3++; - span7[index3] = null; + span374[index3] = null; index3++; - span7[index3] = null; + span374[index3] = null; index3++; - span7[index3] = null; + span374[index3] = null; index3++; - span7[index3] = null; + span374[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span374[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj276.CompletionQuestVariablesFlags = list374; reference287 = obj276; num2++; - ref QuestStep reference288 = ref span3[num2]; + ref QuestStep reference288 = ref span372[num2]; QuestStep obj277 = new QuestStep(EInteractionType.UseItem, 1016233u, new Vector3(-359.823f, -184.95448f, 796.71924f), 401) { Fly = true, @@ -161242,23 +162051,23 @@ public static class AssemblyQuestLoader index3 = 6; List list375 = new List(index3); CollectionsMarshal.SetCount(list375, index3); - span7 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num3 = 0; - span7[num3] = null; + span375[num3] = null; num3++; - span7[num3] = null; + span375[num3] = null; num3++; - span7[num3] = null; + span375[num3] = null; num3++; - span7[num3] = null; + span375[num3] = null; num3++; - span7[num3] = null; + span375[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span375[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj277.CompletionQuestVariablesFlags = list375; reference288 = obj277; num2++; - ref QuestStep reference289 = ref span3[num2]; + ref QuestStep reference289 = ref span372[num2]; QuestStep obj278 = new QuestStep(EInteractionType.UseItem, 1016374u, new Vector3(-343.00757f, -161.8661f, 770.01587f), 401) { Fly = true, @@ -161267,23 +162076,23 @@ public static class AssemblyQuestLoader num3 = 6; List list376 = new List(num3); CollectionsMarshal.SetCount(list376, num3); - span7 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index3 = 0; - span7[index3] = null; + span376[index3] = null; index3++; - span7[index3] = null; + span376[index3] = null; index3++; - span7[index3] = null; + span376[index3] = null; index3++; - span7[index3] = null; + span376[index3] = null; index3++; - span7[index3] = null; + span376[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span376[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj278.CompletionQuestVariablesFlags = list376; reference289 = obj278; num2++; - ref QuestStep reference290 = ref span3[num2]; + ref QuestStep reference290 = ref span372[num2]; QuestStep obj279 = new QuestStep(EInteractionType.UseItem, 1016231u, new Vector3(-333.79114f, -184.97446f, 625.1162f), 401) { Fly = true, @@ -161292,25 +162101,25 @@ public static class AssemblyQuestLoader index3 = 6; List list377 = new List(index3); CollectionsMarshal.SetCount(list377, index3); - span7 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num3 = 0; - span7[num3] = null; + span377[num3] = null; num3++; - span7[num3] = null; + span377[num3] = null; num3++; - span7[num3] = null; + span377[num3] = null; num3++; - span7[num3] = null; + span377[num3] = null; num3++; - span7[num3] = null; + span377[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span377[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj279.CompletionQuestVariablesFlags = list377; reference290 = obj279; obj274.Steps = list372; reference285 = obj274; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span369[num]; QuestSequence obj280 = new QuestSequence { Sequence = byte.MaxValue @@ -161318,9 +162127,9 @@ public static class AssemblyQuestLoader num2 = 1; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) + span378[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016092u, new Vector3(-792.6299f, -133.32184f, -425.5589f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -161346,16 +162155,16 @@ public static class AssemblyQuestLoader num = 1; List list379 = new List(num); CollectionsMarshal.SetCount(list379, num); - span = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); index = 0; - span[index] = "plogon_enjoyer"; + span379[index] = "plogon_enjoyer"; questRoot42.Author = list379; index = 4; List list380 = new List(index); CollectionsMarshal.SetCount(list380, index); - span2 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num = 0; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span380[num]; QuestSequence obj281 = new QuestSequence { Sequence = 0 @@ -161363,13 +162172,13 @@ public static class AssemblyQuestLoader index2 = 1; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span381[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj281.Steps = list381; reference292 = obj281; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span380[num]; QuestSequence obj282 = new QuestSequence { Sequence = 1 @@ -161377,16 +162186,16 @@ public static class AssemblyQuestLoader num2 = 1; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) + span382[index2] = new QuestStep(EInteractionType.Interact, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) { Fly = true }; obj282.Steps = list382; reference293 = obj282; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span380[num]; QuestSequence obj283 = new QuestSequence { Sequence = 2 @@ -161394,9 +162203,9 @@ public static class AssemblyQuestLoader index2 = 4; List list383 = new List(index2); CollectionsMarshal.SetCount(list383, index2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num2 = 0; - ref QuestStep reference295 = ref span3[num2]; + ref QuestStep reference295 = ref span383[num2]; QuestStep obj284 = new QuestStep(EInteractionType.Interact, 1016508u, new Vector3(-261.8601f, -132.0669f, 388.66248f), 401) { Fly = true, @@ -161405,23 +162214,23 @@ public static class AssemblyQuestLoader num3 = 6; List list384 = new List(num3); CollectionsMarshal.SetCount(list384, num3); - span7 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index3 = 0; - span7[index3] = null; + span384[index3] = null; index3++; - span7[index3] = null; + span384[index3] = null; index3++; - span7[index3] = null; + span384[index3] = null; index3++; - span7[index3] = null; + span384[index3] = null; index3++; - span7[index3] = null; + span384[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span384[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj284.CompletionQuestVariablesFlags = list384; reference295 = obj284; num2++; - ref QuestStep reference296 = ref span3[num2]; + ref QuestStep reference296 = ref span383[num2]; QuestStep obj285 = new QuestStep(EInteractionType.Interact, 1016235u, new Vector3(-229.48047f, -129.59497f, 418.44812f), 401) { Fly = true @@ -161429,23 +162238,23 @@ public static class AssemblyQuestLoader index3 = 6; List list385 = new List(index3); CollectionsMarshal.SetCount(list385, index3); - span7 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num3 = 0; - span7[num3] = null; + span385[num3] = null; num3++; - span7[num3] = null; + span385[num3] = null; num3++; - span7[num3] = null; + span385[num3] = null; num3++; - span7[num3] = null; + span385[num3] = null; num3++; - span7[num3] = null; + span385[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span385[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj285.CompletionQuestVariablesFlags = list385; reference296 = obj285; num2++; - ref QuestStep reference297 = ref span3[num2]; + ref QuestStep reference297 = ref span383[num2]; QuestStep obj286 = new QuestStep(EInteractionType.Interact, 1016236u, new Vector3(-196.2768f, -131.82275f, 333.9436f), 401) { Fly = true @@ -161453,23 +162262,23 @@ public static class AssemblyQuestLoader num3 = 6; List list386 = new List(num3); CollectionsMarshal.SetCount(list386, num3); - span7 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index3 = 0; - span7[index3] = null; + span386[index3] = null; index3++; - span7[index3] = null; + span386[index3] = null; index3++; - span7[index3] = null; + span386[index3] = null; index3++; - span7[index3] = null; + span386[index3] = null; index3++; - span7[index3] = null; + span386[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span386[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj286.CompletionQuestVariablesFlags = list386; reference297 = obj286; num2++; - ref QuestStep reference298 = ref span3[num2]; + ref QuestStep reference298 = ref span383[num2]; QuestStep obj287 = new QuestStep(EInteractionType.Interact, 1016216u, new Vector3(-253.62024f, -130.38837f, 340.3219f), 401) { Fly = true @@ -161477,25 +162286,25 @@ public static class AssemblyQuestLoader index3 = 6; List list387 = new List(index3); CollectionsMarshal.SetCount(list387, index3); - span7 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num3 = 0; - span7[num3] = null; + span387[num3] = null; num3++; - span7[num3] = null; + span387[num3] = null; num3++; - span7[num3] = null; + span387[num3] = null; num3++; - span7[num3] = null; + span387[num3] = null; num3++; - span7[num3] = null; + span387[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span387[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj287.CompletionQuestVariablesFlags = list387; reference298 = obj287; obj283.Steps = list383; reference294 = obj283; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span380[num]; QuestSequence obj288 = new QuestSequence { Sequence = byte.MaxValue @@ -161503,9 +162312,9 @@ public static class AssemblyQuestLoader num2 = 1; List list388 = new List(num2); CollectionsMarshal.SetCount(list388, num2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) + span388[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016091u, new Vector3(-804.25726f, -133.2695f, -390.89038f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -161531,16 +162340,16 @@ public static class AssemblyQuestLoader num = 1; List list389 = new List(num); CollectionsMarshal.SetCount(list389, num); - span = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index = 0; - span[index] = "plogon_enjoyer"; + span389[index] = "plogon_enjoyer"; questRoot43.Author = list389; index = 4; List list390 = new List(index); CollectionsMarshal.SetCount(list390, index); - span2 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num = 0; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span390[num]; QuestSequence obj289 = new QuestSequence { Sequence = 0 @@ -161548,13 +162357,13 @@ public static class AssemblyQuestLoader index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span391[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj289.Steps = list391; reference300 = obj289; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span390[num]; QuestSequence obj290 = new QuestSequence { Sequence = 1 @@ -161562,16 +162371,16 @@ public static class AssemblyQuestLoader num2 = 1; List list392 = new List(num2); CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span392[index2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { Fly = true }; obj290.Steps = list392; reference301 = obj290; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span390[num]; QuestSequence obj291 = new QuestSequence { Sequence = 2 @@ -161579,27 +162388,27 @@ public static class AssemblyQuestLoader index2 = 3; List list393 = new List(index2); CollectionsMarshal.SetCount(list393, index2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006693u, new Vector3(-420.8286f, -185.8396f, 705.745f), 401) + span393[num2] = new QuestStep(EInteractionType.Interact, 2006693u, new Vector3(-420.8286f, -185.8396f, 705.745f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006692u, new Vector3(-300.49597f, -192.37054f, 638.5442f), 401) + span393[num2] = new QuestStep(EInteractionType.Interact, 2006692u, new Vector3(-300.49597f, -192.37054f, 638.5442f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006691u, new Vector3(-244.73944f, -184.92413f, 687.4342f), 401) + span393[num2] = new QuestStep(EInteractionType.Interact, 2006691u, new Vector3(-244.73944f, -184.92413f, 687.4342f), 401) { Fly = true }; obj291.Steps = list393; reference302 = obj291; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span390[num]; QuestSequence obj292 = new QuestSequence { Sequence = byte.MaxValue @@ -161607,9 +162416,9 @@ public static class AssemblyQuestLoader num2 = 1; List list394 = new List(num2); CollectionsMarshal.SetCount(list394, num2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span394[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -161635,16 +162444,16 @@ public static class AssemblyQuestLoader num = 1; List list395 = new List(num); CollectionsMarshal.SetCount(list395, num); - span = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index = 0; - span[index] = "plogon_enjoyer"; + span395[index] = "plogon_enjoyer"; questRoot44.Author = list395; index = 5; List list396 = new List(index); CollectionsMarshal.SetCount(list396, index); - span2 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num = 0; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span396[num]; QuestSequence obj293 = new QuestSequence { Sequence = 0 @@ -161652,13 +162461,13 @@ public static class AssemblyQuestLoader index2 = 1; List list397 = new List(index2); CollectionsMarshal.SetCount(list397, index2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span397[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj293.Steps = list397; reference304 = obj293; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span396[num]; QuestSequence obj294 = new QuestSequence { Sequence = 1 @@ -161666,16 +162475,16 @@ public static class AssemblyQuestLoader num2 = 1; List list398 = new List(num2); CollectionsMarshal.SetCount(list398, num2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span398[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj294.Steps = list398; reference305 = obj294; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span396[num]; QuestSequence obj295 = new QuestSequence { Sequence = 2 @@ -161683,9 +162492,9 @@ public static class AssemblyQuestLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) + span399[num2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -161693,7 +162502,7 @@ public static class AssemblyQuestLoader obj295.Steps = list399; reference306 = obj295; num++; - ref QuestSequence reference307 = ref span2[num]; + ref QuestSequence reference307 = ref span396[num]; QuestSequence obj296 = new QuestSequence { Sequence = 3 @@ -161701,26 +162510,26 @@ public static class AssemblyQuestLoader num2 = 3; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016385u, new Vector3(-519.646f, -152.47815f, 280.38452f), 401) + span400[index2] = new QuestStep(EInteractionType.Interact, 1016385u, new Vector3(-519.646f, -152.47815f, 280.38452f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016377u, new Vector3(272.7854f, -114.24131f, 387.6859f), 401) + span400[index2] = new QuestStep(EInteractionType.Interact, 1016377u, new Vector3(272.7854f, -114.24131f, 387.6859f), 401) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016376u, new Vector3(702.90686f, -126.03205f, 392.04993f), 401) + span400[index2] = new QuestStep(EInteractionType.Interact, 1016376u, new Vector3(702.90686f, -126.03205f, 392.04993f), 401) { Fly = true }; obj296.Steps = list400; reference307 = obj296; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span396[num]; QuestSequence obj297 = new QuestSequence { Sequence = byte.MaxValue @@ -161728,9 +162537,9 @@ public static class AssemblyQuestLoader index2 = 1; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span401[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -161756,16 +162565,16 @@ public static class AssemblyQuestLoader num = 1; List list402 = new List(num); CollectionsMarshal.SetCount(list402, num); - span = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index = 0; - span[index] = "plogon_enjoyer"; + span402[index] = "plogon_enjoyer"; questRoot45.Author = list402; index = 5; List list403 = new List(index); CollectionsMarshal.SetCount(list403, index); - span2 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num = 0; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span403[num]; QuestSequence obj298 = new QuestSequence { Sequence = 0 @@ -161773,13 +162582,13 @@ public static class AssemblyQuestLoader num2 = 1; List list404 = new List(num2); CollectionsMarshal.SetCount(list404, num2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span404[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj298.Steps = list404; reference309 = obj298; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span403[num]; QuestSequence obj299 = new QuestSequence { Sequence = 1 @@ -161787,9 +162596,9 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006694u, new Vector3(-28.030884f, -136.98022f, 454.94763f), 401) + span405[num2] = new QuestStep(EInteractionType.Interact, 2006694u, new Vector3(-28.030884f, -136.98022f, 454.94763f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -161797,7 +162606,7 @@ public static class AssemblyQuestLoader obj299.Steps = list405; reference310 = obj299; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span403[num]; QuestSequence obj300 = new QuestSequence { Sequence = 2 @@ -161805,13 +162614,13 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006699u, new Vector3(-15.182739f, -136.98022f, 458.33508f), 401); + span406[index2] = new QuestStep(EInteractionType.Interact, 2006699u, new Vector3(-15.182739f, -136.98022f, 458.33508f), 401); obj300.Steps = list406; reference311 = obj300; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span403[num]; QuestSequence obj301 = new QuestSequence { Sequence = 3 @@ -161819,16 +162628,16 @@ public static class AssemblyQuestLoader index2 = 1; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1016237u, new Vector3(-28.000305f, -137.77374f, 454.94763f), 401) + span407[num2] = new QuestStep(EInteractionType.UseItem, 1016237u, new Vector3(-28.000305f, -137.77374f, 454.94763f), 401) { ItemId = 2001935u }; obj301.Steps = list407; reference312 = obj301; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span403[num]; QuestSequence obj302 = new QuestSequence { Sequence = byte.MaxValue @@ -161836,9 +162645,9 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) + span408[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -161864,16 +162673,16 @@ public static class AssemblyQuestLoader num = 1; List list409 = new List(num); CollectionsMarshal.SetCount(list409, num); - span = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index = 0; - span[index] = "plogon_enjoyer"; + span409[index] = "plogon_enjoyer"; questRoot46.Author = list409; index = 4; List list410 = new List(index); CollectionsMarshal.SetCount(list410, index); - span2 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num = 0; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span410[num]; QuestSequence obj303 = new QuestSequence { Sequence = 0 @@ -161881,13 +162690,13 @@ public static class AssemblyQuestLoader index2 = 1; List list411 = new List(index2); CollectionsMarshal.SetCount(list411, index2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span411[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj303.Steps = list411; reference314 = obj303; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span410[num]; QuestSequence obj304 = new QuestSequence { Sequence = 1 @@ -161895,16 +162704,16 @@ public static class AssemblyQuestLoader num2 = 1; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span412[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj304.Steps = list412; reference315 = obj304; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span410[num]; QuestSequence obj305 = new QuestSequence { Sequence = 2 @@ -161912,31 +162721,31 @@ public static class AssemblyQuestLoader index2 = 5; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(650.37317f, -41.15606f, -302.4378f), 401) + span413[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(650.37317f, -41.15606f, -302.4378f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016362u, new Vector3(647.57764f, -41.156067f, -301.47253f), 401) + span413[num2] = new QuestStep(EInteractionType.Emote, 1016362u, new Vector3(647.57764f, -41.156067f, -301.47253f), 401) { Emote = EEmote.SundropDance }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016365u, new Vector3(682.36804f, -11.396843f, -400.6256f), 401) + span413[num2] = new QuestStep(EInteractionType.Emote, 1016365u, new Vector3(682.36804f, -11.396843f, -400.6256f), 401) { Fly = true, Emote = EEmote.SundropDance }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016364u, new Vector3(799.9846f, -11.396843f, -416.98334f), 401) + span413[num2] = new QuestStep(EInteractionType.Emote, 1016364u, new Vector3(799.9846f, -11.396843f, -416.98334f), 401) { Fly = true, Emote = EEmote.SundropDance }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016363u, new Vector3(776.9131f, -39.97968f, -540.24567f), 401) + span413[num2] = new QuestStep(EInteractionType.Emote, 1016363u, new Vector3(776.9131f, -39.97968f, -540.24567f), 401) { Fly = true, Emote = EEmote.SundropDance @@ -161944,7 +162753,7 @@ public static class AssemblyQuestLoader obj305.Steps = list413; reference316 = obj305; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span410[num]; QuestSequence obj306 = new QuestSequence { Sequence = byte.MaxValue @@ -161952,9 +162761,9 @@ public static class AssemblyQuestLoader num2 = 1; List list414 = new List(num2); CollectionsMarshal.SetCount(list414, num2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span414[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -161980,16 +162789,16 @@ public static class AssemblyQuestLoader num = 1; List list415 = new List(num); CollectionsMarshal.SetCount(list415, num); - span = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); index = 0; - span[index] = "plogon_enjoyer"; + span415[index] = "plogon_enjoyer"; questRoot47.Author = list415; index = 4; List list416 = new List(index); CollectionsMarshal.SetCount(list416, index); - span2 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num = 0; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span416[num]; QuestSequence obj307 = new QuestSequence { Sequence = 0 @@ -161997,13 +162806,13 @@ public static class AssemblyQuestLoader index2 = 1; List list417 = new List(index2); CollectionsMarshal.SetCount(list417, index2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span417[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj307.Steps = list417; reference318 = obj307; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span416[num]; QuestSequence obj308 = new QuestSequence { Sequence = 1 @@ -162011,16 +162820,16 @@ public static class AssemblyQuestLoader num2 = 1; List list418 = new List(num2); CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span418[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj308.Steps = list418; reference319 = obj308; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span416[num]; QuestSequence obj309 = new QuestSequence { Sequence = 2 @@ -162028,15 +162837,15 @@ public static class AssemblyQuestLoader index2 = 4; List list419 = new List(index2); CollectionsMarshal.SetCount(list419, index2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016241u, new Vector3(-182.94049f, 213.612f, 204.57764f), 401) + span419[num2] = new QuestStep(EInteractionType.Emote, 1016241u, new Vector3(-182.94049f, 213.612f, 204.57764f), 401) { Fly = true, Emote = EEmote.SundropDance }; num2++; - ref QuestStep reference321 = ref span3[num2]; + ref QuestStep reference321 = ref span419[num2]; QuestStep obj310 = new QuestStep(EInteractionType.Combat, null, new Vector3(-182.94049f, 213.612f, 204.57764f), 401) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -162044,20 +162853,20 @@ public static class AssemblyQuestLoader num3 = 1; List list420 = new List(num3); CollectionsMarshal.SetCount(list420, num3); - span5 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); index3 = 0; - span5[index3] = 5235u; + span420[index3] = 5235u; obj310.KillEnemyDataIds = list420; obj310.CombatDelaySecondsAtStart = 0f; reference321 = obj310; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016239u, new Vector3(-64.683044f, 212.9267f, 101.33508f), 401) + span419[num2] = new QuestStep(EInteractionType.Emote, 1016239u, new Vector3(-64.683044f, 212.9267f, 101.33508f), 401) { Fly = true, Emote = EEmote.SundropDance }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1016240u, new Vector3(233.23413f, 240.42369f, 118.30322f), 401) + span419[num2] = new QuestStep(EInteractionType.Emote, 1016240u, new Vector3(233.23413f, 240.42369f, 118.30322f), 401) { Fly = true, Emote = EEmote.SundropDance @@ -162065,7 +162874,7 @@ public static class AssemblyQuestLoader obj309.Steps = list419; reference320 = obj309; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span416[num]; QuestSequence obj311 = new QuestSequence { Sequence = byte.MaxValue @@ -162073,9 +162882,9 @@ public static class AssemblyQuestLoader num2 = 1; List list421 = new List(num2); CollectionsMarshal.SetCount(list421, num2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span421[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -162101,16 +162910,16 @@ public static class AssemblyQuestLoader num = 1; List list422 = new List(num); CollectionsMarshal.SetCount(list422, num); - span = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index = 0; - span[index] = "plogon_enjoyer"; + span422[index] = "plogon_enjoyer"; questRoot48.Author = list422; index = 6; List list423 = new List(index); CollectionsMarshal.SetCount(list423, index); - span2 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); num = 0; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span423[num]; QuestSequence obj312 = new QuestSequence { Sequence = 0 @@ -162118,13 +162927,13 @@ public static class AssemblyQuestLoader index2 = 1; List list424 = new List(index2); CollectionsMarshal.SetCount(list424, index2); - span3 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); + span424[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016089u, new Vector3(-799.46594f, -133.2695f, -404.1352f), 401); obj312.Steps = list424; reference323 = obj312; num++; - ref QuestSequence reference324 = ref span2[num]; + ref QuestSequence reference324 = ref span423[num]; QuestSequence obj313 = new QuestSequence { Sequence = 1 @@ -162132,16 +162941,16 @@ public static class AssemblyQuestLoader num2 = 1; List list425 = new List(num2); CollectionsMarshal.SetCount(list425, num2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span425[index2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; obj313.Steps = list425; reference324 = obj313; num++; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span423[num]; QuestSequence obj314 = new QuestSequence { Sequence = 2 @@ -162149,16 +162958,16 @@ public static class AssemblyQuestLoader index2 = 1; List list426 = new List(index2); CollectionsMarshal.SetCount(list426, index2); - span3 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006708u, new Vector3(-198.41309f, 93.55298f, -303.88342f), 401) + span426[num2] = new QuestStep(EInteractionType.Interact, 2006708u, new Vector3(-198.41309f, 93.55298f, -303.88342f), 401) { Fly = true }; obj314.Steps = list426; reference325 = obj314; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span423[num]; QuestSequence obj315 = new QuestSequence { Sequence = 3 @@ -162166,9 +162975,9 @@ public static class AssemblyQuestLoader num2 = 1; List list427 = new List(num2); CollectionsMarshal.SetCount(list427, num2); - span3 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2006695u, new Vector3(111.46704f, -84.55023f, 429.83142f), 401) + span427[index2] = new QuestStep(EInteractionType.UseItem, 2006695u, new Vector3(111.46704f, -84.55023f, 429.83142f), 401) { Fly = true, ItemId = 2001927u @@ -162176,7 +162985,7 @@ public static class AssemblyQuestLoader obj315.Steps = list427; reference326 = obj315; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span423[num]; QuestSequence obj316 = new QuestSequence { Sequence = 4 @@ -162184,16 +162993,16 @@ public static class AssemblyQuestLoader index2 = 1; List list428 = new List(index2); CollectionsMarshal.SetCount(list428, index2); - span3 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 2006696u, new Vector3(111.436646f, -83.024414f, 428.85486f), 401) + span428[num2] = new QuestStep(EInteractionType.Emote, 2006696u, new Vector3(111.436646f, -83.024414f, 428.85486f), 401) { Emote = EEmote.SundropDance }; obj316.Steps = list428; reference327 = obj316; num++; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span423[num]; QuestSequence obj317 = new QuestSequence { Sequence = byte.MaxValue @@ -162201,9 +163010,9 @@ public static class AssemblyQuestLoader num2 = 1; List list429 = new List(num2); CollectionsMarshal.SetCount(list429, num2); - span3 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span429[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -162264,9 +163073,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span4[num2] = new QuestStep(EInteractionType.Interact, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true }; @@ -162281,9 +163090,9 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { StopDistance = 3f, Fly = true, @@ -162301,7 +163110,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) + span5[index2] = new QuestStep(EInteractionType.Interact, 1016093u, new Vector3(-776.0281f, -133.35559f, -414.32825f), 401) { Fly = true }; @@ -162316,9 +163125,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1016242u, new Vector3(284.19922f, 28.574171f, -636.3775f), 401) + span6[num2] = new QuestStep(EInteractionType.Action, 1016242u, new Vector3(284.19922f, 28.574171f, -636.3775f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -162334,9 +163143,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1016378u, new Vector3(338.4298f, 31.483738f, -562.1882f), 401) + span7[index2] = new QuestStep(EInteractionType.Action, 1016378u, new Vector3(338.4298f, 31.483738f, -562.1882f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -162352,9 +163161,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1016379u, new Vector3(501.27405f, 112.648964f, -182.97095f), 401) + span8[num2] = new QuestStep(EInteractionType.Action, 1016379u, new Vector3(501.27405f, 112.648964f, -182.97095f), 401) { Fly = true, Action = EAction.BuffetSanuwa @@ -162370,9 +163179,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) + span9[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -162386,16 +163195,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "liza"; + span10[index] = "liza"; questRoot2.Author = list10; index = 5; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span11[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -162403,13 +163212,13 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016125u, new Vector3(146.16614f, -12.634914f, -27.420471f), 419); + span12[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016125u, new Vector3(146.16614f, -12.634914f, -27.420471f), 419); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span11[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -162417,9 +163226,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012055u, new Vector3(-656.76355f, -117.32357f, 492.78992f), 401) + span13[index2] = new QuestStep(EInteractionType.Interact, 1012055u, new Vector3(-656.76355f, -117.32357f, 492.78992f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -162427,7 +163236,7 @@ public static class AssemblyQuestLoader obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span11[num]; QuestSequence obj10 = new QuestSequence { Sequence = 2 @@ -162435,21 +163244,21 @@ public static class AssemblyQuestLoader index2 = 2; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-884.77277f, -36.27771f, 11.526271f), 401) + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-884.77277f, -36.27771f, 11.526271f), 401) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016124u, new Vector3(-887.9072f, -36.68469f, 11.428955f), 401) + span14[num2] = new QuestStep(EInteractionType.Interact, 1016124u, new Vector3(-887.9072f, -36.68469f, 11.428955f), 401) { StopDistance = 5f }; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span11[num]; QuestSequence obj11 = new QuestSequence { Sequence = 3 @@ -162457,9 +163266,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span15[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Interact, 1016130u, new Vector3(-815.7931f, -88.52015f, -835.2941f), 401) { Fly = true @@ -162467,9 +163276,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); int index3 = 0; - span4[index3] = new DialogueChoice + span16[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNM101_02204_Q1_000_000"), @@ -162480,7 +163289,7 @@ public static class AssemblyQuestLoader obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span11[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -162488,9 +163297,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016119u, new Vector3(147.11218f, -14.525106f, -864.4083f), 401) + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016119u, new Vector3(147.11218f, -14.525106f, -864.4083f), 401) { StopDistance = 7f, NextQuestId = new QuestId(2205) @@ -162504,16 +163313,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot3.Author = list18; index = 4; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -162521,16 +163330,16 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016119u, new Vector3(147.11218f, -14.525106f, -864.4083f), 401) + span20[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016119u, new Vector3(147.11218f, -14.525106f, -864.4083f), 401) { StopDistance = 7f }; obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span19[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -162538,9 +163347,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 401) + span21[num2] = new QuestStep(EInteractionType.Duty, null, null, 401) { DutyOptions = new DutyOptions { @@ -162550,12 +163359,12 @@ public static class AssemblyQuestLoader obj15.Steps = list21; reference15 = obj15; num++; - span2[num] = new QuestSequence + span19[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -162563,9 +163372,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016137u, new Vector3(145.61682f, -13.626623f, -868.2536f), 401) + span22[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016137u, new Vector3(145.61682f, -13.626623f, -868.2536f), 401) { StopDistance = 7f, NextQuestId = new QuestId(2285) @@ -162579,16 +163388,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "pot0to"; + span23[index] = "pot0to"; questRoot4.Author = list23; index = 5; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span24[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -162596,9 +163405,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span25[num2]; QuestStep obj18 = new QuestStep(EInteractionType.AcceptQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -162613,11 +163422,11 @@ public static class AssemblyQuestLoader index3 = 2; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - Span span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span5[num3] = 418; + span26[num3] = 418; num3++; - span5[num3] = 419; + span26[num3] = 419; skipAetheryteCondition.InTerritory = list26; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj18.SkipConditions = skipConditions; @@ -162625,7 +163434,7 @@ public static class AssemblyQuestLoader obj17.Steps = list25; reference17 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span24[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -162633,26 +163442,26 @@ public static class AssemblyQuestLoader num2 = 6; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016234u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span27[index2] = new QuestStep(EInteractionType.Interact, 1016234u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018161u, new Vector3(-8.590881f, 0.024999563f, 3.9520264f), 427); + span27[index2] = new QuestStep(EInteractionType.Interact, 1018161u, new Vector3(-8.590881f, 0.024999563f, 3.9520264f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017877u, new Vector3(-5.44751f, 0.024999565f, -2.2736206f), 427); + span27[index2] = new QuestStep(EInteractionType.Interact, 1017877u, new Vector3(-5.44751f, 0.024999565f, -2.2736206f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017875u, new Vector3(-1.236023f, 0.024999565f, -4.8982544f), 427); + span27[index2] = new QuestStep(EInteractionType.Interact, 1017875u, new Vector3(-1.236023f, 0.024999565f, -4.8982544f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018008u, new Vector3(5.1727905f, 0.22499956f, 0.32037354f), 427); + span27[index2] = new QuestStep(EInteractionType.Interact, 1018008u, new Vector3(5.1727905f, 0.22499956f, 0.32037354f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017876u, new Vector3(8.743347f, 0.20000005f, 2.670288f), 427); + span27[index2] = new QuestStep(EInteractionType.Interact, 1017876u, new Vector3(8.743347f, 0.20000005f, 2.670288f), 427); obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span24[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -162660,13 +163469,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017874u, new Vector3(6.42395f, 0.22499956f, -6.149414f), 427); + span28[num2] = new QuestStep(EInteractionType.Interact, 1017874u, new Vector3(6.42395f, 0.22499956f, -6.149414f), 427); obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span24[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -162674,9 +163483,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017878u, new Vector3(547.8751f, 174.05713f, -537.0108f), 397) + span29[index2] = new QuestStep(EInteractionType.Interact, 1017878u, new Vector3(547.8751f, 174.05713f, -537.0108f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -162684,7 +163493,7 @@ public static class AssemblyQuestLoader obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span24[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -162692,9 +163501,9 @@ public static class AssemblyQuestLoader index2 = 2; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span30[num2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -162705,7 +163514,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017874u, new Vector3(6.42395f, 0.22499956f, -6.149414f), 427) + span30[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017874u, new Vector3(6.42395f, 0.22499956f, -6.149414f), 427) { NextQuestId = new QuestId(2208) }; @@ -162718,16 +163527,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "pot0to"; + span31[index] = "pot0to"; questRoot5.Author = list31; index = 5; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span32[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -162735,9 +163544,9 @@ public static class AssemblyQuestLoader num2 = 2; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span33[index2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, @@ -162753,30 +163562,30 @@ public static class AssemblyQuestLoader num3 = 1; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index3 = 0; - span5[index3] = 427; + span34[index3] = 427; skipStepConditions.InTerritory = list34; skipConditions2.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); index3 = 2; List list35 = new List(index3); CollectionsMarshal.SetCount(list35, index3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span5[num3] = 419; + span35[num3] = 419; num3++; - span5[num3] = 427; + span35[num3] = 427; skipAetheryteCondition2.InTerritory = list35; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; obj24.SkipConditions = skipConditions2; reference24 = obj24; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017874u, new Vector3(6.42395f, 0.22499956f, -6.149414f), 427); + span33[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017874u, new Vector3(6.42395f, 0.22499956f, -6.149414f), 427); obj23.Steps = list33; reference23 = obj23; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -162784,14 +163593,14 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) + span36[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017879u, new Vector3(56.10742f, 11.965071f, 38.92566f), 419) + span36[num2] = new QuestStep(EInteractionType.Interact, 1017879u, new Vector3(56.10742f, 11.965071f, 38.92566f), 419) { AethernetShortcut = new AethernetShortcut { @@ -162802,7 +163611,7 @@ public static class AssemblyQuestLoader obj25.Steps = list36; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span32[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -162810,9 +163619,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) + span37[index2] = new QuestStep(EInteractionType.Interact, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AethernetShortcut = new AethernetShortcut { @@ -162823,7 +163632,7 @@ public static class AssemblyQuestLoader obj26.Steps = list37; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span32[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -162831,9 +163640,9 @@ public static class AssemblyQuestLoader index2 = 3; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012167u, new Vector3(27.66455f, -11.992287f, 47.86743f), 418) + span38[num2] = new QuestStep(EInteractionType.Interact, 1012167u, new Vector3(27.66455f, -11.992287f, 47.86743f), 418) { AethernetShortcut = new AethernetShortcut { @@ -162842,13 +163651,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018087u, new Vector3(99.168335f, -22.000004f, 49.210327f), 418); + span38[num2] = new QuestStep(EInteractionType.Interact, 1018087u, new Vector3(99.168335f, -22.000004f, 49.210327f), 418); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + span38[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); obj27.Steps = list38; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span32[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -162856,9 +163665,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) + span39[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AethernetShortcut = new AethernetShortcut { @@ -162876,16 +163685,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "pot0to"; + span40[index] = "pot0to"; questRoot6.Author = list40; index = 4; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -162893,9 +163702,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span42[num2]; QuestStep obj30 = new QuestStep(EInteractionType.AcceptQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -162910,11 +163719,11 @@ public static class AssemblyQuestLoader num3 = 2; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span5[index3] = 418; + span43[index3] = 418; index3++; - span5[index3] = 419; + span43[index3] = 419; skipAetheryteCondition3.InTerritory = list43; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition3; obj30.SkipConditions = skipConditions3; @@ -162922,7 +163731,7 @@ public static class AssemblyQuestLoader obj29.Steps = list42; reference29 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -162930,26 +163739,26 @@ public static class AssemblyQuestLoader num2 = 6; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span44[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018161u, new Vector3(-8.590881f, 0.024999563f, 3.9520264f), 427); + span44[index2] = new QuestStep(EInteractionType.Interact, 1018161u, new Vector3(-8.590881f, 0.024999563f, 3.9520264f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017877u, new Vector3(-5.44751f, 0.024999565f, -2.2736206f), 427); + span44[index2] = new QuestStep(EInteractionType.Interact, 1017877u, new Vector3(-5.44751f, 0.024999565f, -2.2736206f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017875u, new Vector3(-1.236023f, 0.024999565f, -4.8982544f), 427); + span44[index2] = new QuestStep(EInteractionType.Interact, 1017875u, new Vector3(-1.236023f, 0.024999565f, -4.8982544f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018008u, new Vector3(5.1727905f, 0.22499956f, 0.32037354f), 427); + span44[index2] = new QuestStep(EInteractionType.Interact, 1018008u, new Vector3(5.1727905f, 0.22499956f, 0.32037354f), 427); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017876u, new Vector3(8.743347f, 0.20000005f, 2.670288f), 427); + span44[index2] = new QuestStep(EInteractionType.Interact, 1017876u, new Vector3(8.743347f, 0.20000005f, 2.670288f), 427); obj31.Steps = list44; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -162957,14 +163766,14 @@ public static class AssemblyQuestLoader index2 = 2; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) + span45[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017883u, new Vector3(94.77368f, -4.73493f, -37.979797f), 419) + span45[num2] = new QuestStep(EInteractionType.Interact, 1017883u, new Vector3(94.77368f, -4.73493f, -37.979797f), 419) { AethernetShortcut = new AethernetShortcut { @@ -162975,7 +163784,7 @@ public static class AssemblyQuestLoader obj32.Steps = list45; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -162983,9 +163792,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) + span46[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AethernetShortcut = new AethernetShortcut { @@ -163003,16 +163812,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "pot0to"; + span47[index] = "pot0to"; questRoot7.Author = list47; index = 8; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span48[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -163020,9 +163829,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span49[num2]; QuestStep obj35 = new QuestStep(EInteractionType.AcceptQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -163037,11 +163846,11 @@ public static class AssemblyQuestLoader index3 = 2; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span5[num3] = 418; + span50[num3] = 418; num3++; - span5[num3] = 419; + span50[num3] = 419; skipAetheryteCondition4.InTerritory = list50; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition4; obj35.SkipConditions = skipConditions4; @@ -163049,7 +163858,7 @@ public static class AssemblyQuestLoader obj34.Steps = list49; reference34 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span48[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -163057,9 +163866,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007422u, new Vector3(-225.84882f, -20.035156f, -81.22388f), 419) + span51[index2] = new QuestStep(EInteractionType.Interact, 2007422u, new Vector3(-225.84882f, -20.035156f, -81.22388f), 419) { AethernetShortcut = new AethernetShortcut { @@ -163070,7 +163879,7 @@ public static class AssemblyQuestLoader obj36.Steps = list51; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span48[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -163078,9 +163887,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017886u, new Vector3(-6.1799316f, 1.3070598f, 93.095215f), 418) + span52[num2] = new QuestStep(EInteractionType.Interact, 1017886u, new Vector3(-6.1799316f, 1.3070598f, 93.095215f), 418) { AethernetShortcut = new AethernetShortcut { @@ -163091,7 +163900,7 @@ public static class AssemblyQuestLoader obj37.Steps = list52; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span48[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -163099,9 +163908,9 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011224u, new Vector3(4.5929565f, -2.52555f, 149.49255f), 418) + span53[index2] = new QuestStep(EInteractionType.Interact, 1011224u, new Vector3(4.5929565f, -2.52555f, 149.49255f), 418) { TargetTerritoryId = (ushort)155, SkipConditions = new SkipConditions @@ -163113,14 +163922,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017887u, new Vector3(-147.87524f, 290.3255f, -155.99298f), 155) + span53[index2] = new QuestStep(EInteractionType.Interact, 1017887u, new Vector3(-147.87524f, 290.3255f, -155.99298f), 155) { Fly = true }; obj38.Steps = list53; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span48[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -163128,9 +163937,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 2007423u, new Vector3(-191.21088f, 285.17578f, -154.22296f), 155) + span54[num2] = new QuestStep(EInteractionType.Say, 2007423u, new Vector3(-191.21088f, 285.17578f, -154.22296f), 155) { ChatMessage = new ChatMessage { @@ -163140,7 +163949,7 @@ public static class AssemblyQuestLoader obj39.Steps = list54; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span48[num]; QuestSequence obj40 = new QuestSequence { Sequence = 5 @@ -163148,9 +163957,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span55[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(-191.21088f, 285.17578f, -154.22296f), 155) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -163158,17 +163967,17 @@ public static class AssemblyQuestLoader num3 = 2; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - Span span6 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span6[index3] = 724u; + span56[index3] = 724u; index3++; - span6[index3] = 725u; + span56[index3] = 725u; obj41.KillEnemyDataIds = list56; reference41 = obj41; obj40.Steps = list55; reference40 = obj40; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span48[num]; QuestSequence obj42 = new QuestSequence { Sequence = 6 @@ -163176,13 +163985,13 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017892u, new Vector3(-165.75879f, 289.35385f, -142.1684f), 155); + span57[num2] = new QuestStep(EInteractionType.Interact, 1017892u, new Vector3(-165.75879f, 289.35385f, -142.1684f), 155); obj42.Steps = list57; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span48[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -163190,9 +163999,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -163211,16 +164020,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "plogon_enjoyer"; + span59[index] = "plogon_enjoyer"; questRoot8.Author = list59; index = 2; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -163228,13 +164037,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401); obj44.Steps = list61; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -163242,9 +164051,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401); + span62[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016088u, new Vector3(-818.143f, -129.93259f, -414.02307f), 401); obj45.Steps = list62; reference45 = obj45; questRoot8.QuestSequence = list60; @@ -163254,16 +164063,16 @@ public static class AssemblyQuestLoader num = 1; List list63 = new List(num); CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index = 0; - span[index] = "liza"; + span63[index] = "liza"; questRoot9.Author = list63; index = 7; List list64 = new List(index); CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span64[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -163271,9 +164080,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span65[num2]; QuestStep obj47 = new QuestStep(EInteractionType.AcceptQuest, 1016597u, new Vector3(-266.71252f, -20.034918f, -66.42261f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -163291,9 +164100,9 @@ public static class AssemblyQuestLoader index3 = 1; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span5[num3] = 419; + span66[num3] = 419; obj48.InTerritory = list66; skipConditions5.AetheryteShortcutIf = obj48; obj47.SkipConditions = skipConditions5; @@ -163301,7 +164110,7 @@ public static class AssemblyQuestLoader obj46.Steps = list65; reference46 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span64[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -163309,149 +164118,149 @@ public static class AssemblyQuestLoader num2 = 6; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span67[index2]; QuestStep questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.68442f, -20.03493f, -66.1965f), 419); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - Span span7 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index3 = 0; - span7[index3] = null; + span68[index3] = null; index3++; - span7[index3] = null; + span68[index3] = null; index3++; - span7[index3] = null; + span68[index3] = null; index3++; - span7[index3] = null; + span68[index3] = null; index3++; - span7[index3] = null; + span68[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span68[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list68; skipConditions6.StepIf = skipStepConditions2; questStep.SkipConditions = skipConditions6; reference49 = questStep; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span67[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1011207u, new Vector3(-258.8083f, -20.03509f, -63.553833f), 419); index3 = 6; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span7 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span7[num3] = null; + span69[num3] = null; num3++; - span7[num3] = null; + span69[num3] = null; num3++; - span7[num3] = null; + span69[num3] = null; num3++; - span7[num3] = null; + span69[num3] = null; num3++; - span7[num3] = null; + span69[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span69[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list69; reference50 = questStep2; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span67[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-226.53459f, -16.134916f, -51.93084f), 419); SkipConditions skipConditions7 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num3 = 6; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span7 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span7[index3] = null; + span70[index3] = null; index3++; - span7[index3] = null; + span70[index3] = null; index3++; - span7[index3] = null; + span70[index3] = null; index3++; - span7[index3] = null; + span70[index3] = null; index3++; - span7[index3] = null; + span70[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span70[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list70; skipConditions7.StepIf = skipStepConditions3; questStep3.SkipConditions = skipConditions7; reference51 = questStep3; index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span67[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1011202u, new Vector3(-228.10712f, -16.034918f, -49.912292f), 419); index3 = 6; List list71 = new List(index3); CollectionsMarshal.SetCount(list71, index3); - span7 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span7[num3] = null; + span71[num3] = null; num3++; - span7[num3] = null; + span71[num3] = null; num3++; - span7[num3] = null; + span71[num3] = null; num3++; - span7[num3] = null; + span71[num3] = null; num3++; - span7[num3] = null; + span71[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span71[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list71; reference52 = questStep4; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span67[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-205.36649f, -16.134916f, -51.418564f), 419); SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 6; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span7 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index3 = 0; - span7[index3] = null; + span72[index3] = null; index3++; - span7[index3] = null; + span72[index3] = null; index3++; - span7[index3] = null; + span72[index3] = null; index3++; - span7[index3] = null; + span72[index3] = null; index3++; - span7[index3] = null; + span72[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span72[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list72; skipConditions8.StepIf = skipStepConditions4; questStep5.SkipConditions = skipConditions8; reference53 = questStep5; index2++; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span67[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1011204u, new Vector3(-203.6012f, -16.034918f, -53.23877f), 419); index3 = 6; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span7 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span7[num3] = null; + span73[num3] = null; num3++; - span7[num3] = null; + span73[num3] = null; num3++; - span7[num3] = null; + span73[num3] = null; num3++; - span7[num3] = null; + span73[num3] = null; num3++; - span7[num3] = null; + span73[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list73; reference54 = questStep6; obj49.Steps = list67; reference48 = obj49; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span64[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -163459,13 +164268,13 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419); + span74[num2] = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419); obj50.Steps = list74; reference55 = obj50; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span64[num]; QuestSequence obj51 = new QuestSequence { Sequence = 3 @@ -163473,9 +164282,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015596u, new Vector3(15.915161f, 15.96505f, -0.22894287f), 419) + span75[index2] = new QuestStep(EInteractionType.Interact, 1015596u, new Vector3(15.915161f, 15.96505f, -0.22894287f), 419) { AethernetShortcut = new AethernetShortcut { @@ -163486,7 +164295,7 @@ public static class AssemblyQuestLoader obj51.Steps = list75; reference56 = obj51; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span64[num]; QuestSequence obj52 = new QuestSequence { Sequence = 4 @@ -163494,13 +164303,13 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006709u, new Vector3(38.80359f, 16.494995f, -31.204712f), 419); + span76[num2] = new QuestStep(EInteractionType.Interact, 2006709u, new Vector3(38.80359f, 16.494995f, -31.204712f), 419); obj52.Steps = list76; reference57 = obj52; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span64[num]; QuestSequence obj53 = new QuestSequence { Sequence = 5 @@ -163508,16 +164317,16 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + span77[index2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj53.Steps = list77; reference58 = obj53; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span64[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -163525,9 +164334,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006753u, new Vector3(-217.05963f, 88.09033f, -585.2598f), 397) + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 2006753u, new Vector3(-217.05963f, 88.09033f, -585.2598f), 397) { Fly = true, NextQuestId = new QuestId(2227) @@ -163541,16 +164350,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot10.Author = list79; index = 7; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -163558,16 +164367,16 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016604u, new Vector3(-222.24768f, 88.525505f, -582.8794f), 397) + span81[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016604u, new Vector3(-222.24768f, 88.525505f, -582.8794f), 397) { StopDistance = 7f }; obj55.Steps = list81; reference60 = obj55; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -163575,16 +164384,16 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016629u, new Vector3(409.9336f, 166.24477f, -448.661f), 397) + span82[num2] = new QuestStep(EInteractionType.Interact, 1016629u, new Vector3(409.9336f, 166.24477f, -448.661f), 397) { Fly = true }; obj56.Steps = list82; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -163592,16 +164401,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016612u, new Vector3(757.83923f, 186.03809f, -538.26196f), 397) + span83[index2] = new QuestStep(EInteractionType.Interact, 1016612u, new Vector3(757.83923f, 186.03809f, -538.26196f), 397) { Fly = true }; obj57.Steps = list83; reference62 = obj57; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj58 = new QuestSequence { Sequence = 3 @@ -163609,9 +164418,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span84[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(789.0687f, 186.03352f, -529.4571f), 397) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -163619,15 +164428,15 @@ public static class AssemblyQuestLoader num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span6 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index3 = 0; - span6[index3] = 5536u; + span85[index3] = 5536u; obj59.KillEnemyDataIds = list85; reference64 = obj59; obj58.Steps = list84; reference63 = obj58; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj60 = new QuestSequence { Sequence = 4 @@ -163635,13 +164444,13 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006763u, new Vector3(789.2728f, 186.44995f, -529.3507f), 397); + span86[index2] = new QuestStep(EInteractionType.Interact, 2006763u, new Vector3(789.2728f, 186.44995f, -529.3507f), 397); obj60.Steps = list86; reference65 = obj60; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span80[num]; QuestSequence obj61 = new QuestSequence { Sequence = 5 @@ -163649,13 +164458,13 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016617u, new Vector3(790.3716f, 186.03076f, -527.0314f), 397); + span87[num2] = new QuestStep(EInteractionType.Interact, 1016617u, new Vector3(790.3716f, 186.03076f, -527.0314f), 397); obj61.Steps = list87; reference66 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span80[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -163663,9 +164472,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418) + span88[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, NextQuestId = new QuestId(2228) @@ -163679,16 +164488,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "liza"; + span89[index] = "liza"; questRoot11.Author = list89; index = 6; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span90[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -163696,13 +164505,13 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418); + span91[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418); obj63.Steps = list91; reference68 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span90[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -163710,9 +164519,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016600u, new Vector3(46.097534f, 15.8650675f, -27.298462f), 419) + span92[index2] = new QuestStep(EInteractionType.Interact, 1016600u, new Vector3(46.097534f, 15.8650675f, -27.298462f), 419) { AethernetShortcut = new AethernetShortcut { @@ -163723,7 +164532,7 @@ public static class AssemblyQuestLoader obj64.Steps = list92; reference69 = obj64; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span90[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -163731,9 +164540,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017131u, new Vector3(35.446655f, 15.965061f, -96.75751f), 419) + span93[num2] = new QuestStep(EInteractionType.Interact, 1017131u, new Vector3(35.446655f, 15.965061f, -96.75751f), 419) { AethernetShortcut = new AethernetShortcut { @@ -163744,7 +164553,7 @@ public static class AssemblyQuestLoader obj65.Steps = list93; reference70 = obj65; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span90[num]; QuestSequence obj66 = new QuestSequence { Sequence = 3 @@ -163752,9 +164561,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017278u, new Vector3(-158.31238f, 2.0333426f, -10.635559f), 418) + span94[index2] = new QuestStep(EInteractionType.Interact, 1017278u, new Vector3(-158.31238f, 2.0333426f, -10.635559f), 418) { AethernetShortcut = new AethernetShortcut { @@ -163765,7 +164574,7 @@ public static class AssemblyQuestLoader obj66.Steps = list94; reference71 = obj66; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span90[num]; QuestSequence obj67 = new QuestSequence { Sequence = 4 @@ -163773,9 +164582,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016607u, new Vector3(-260.12054f, -20.035f, -66.14789f), 419) + span95[num2] = new QuestStep(EInteractionType.Interact, 1016607u, new Vector3(-260.12054f, -20.035f, -66.14789f), 419) { AethernetShortcut = new AethernetShortcut { @@ -163786,7 +164595,7 @@ public static class AssemblyQuestLoader obj67.Steps = list95; reference72 = obj67; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span90[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -163794,9 +164603,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016608u, new Vector3(-261.0971f, -20.03499f, -66.11737f), 419) + span96[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016608u, new Vector3(-261.0971f, -20.03499f, -66.11737f), 419) { StopDistance = 5f, NextQuestId = new QuestId(2229) @@ -163810,16 +164619,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; questRoot12.Author = list97; index = 8; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span98[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -163827,16 +164636,16 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016608u, new Vector3(-261.0971f, -20.03499f, -66.11737f), 419) + span99[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016608u, new Vector3(-261.0971f, -20.03499f, -66.11737f), 419) { StopDistance = 5f }; obj69.Steps = list99; reference74 = obj69; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span98[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -163844,9 +164653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011225u, new Vector3(-170.6112f, 16.979578f, -37.125244f), 418) + span100[index2] = new QuestStep(EInteractionType.Interact, 1011225u, new Vector3(-170.6112f, 16.979578f, -37.125244f), 418) { AethernetShortcut = new AethernetShortcut { @@ -163857,7 +164666,7 @@ public static class AssemblyQuestLoader obj70.Steps = list100; reference75 = obj70; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span98[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -163865,9 +164674,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017133u, new Vector3(408.07202f, 195.66847f, 585.3512f), 397) + span101[num2] = new QuestStep(EInteractionType.Interact, 1017133u, new Vector3(408.07202f, 195.66847f, 585.3512f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -163875,7 +164684,7 @@ public static class AssemblyQuestLoader obj71.Steps = list101; reference76 = obj71; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span98[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -163883,16 +164692,16 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007180u, new Vector3(262.10425f, 163.31726f, 295.67407f), 397) + span102[index2] = new QuestStep(EInteractionType.Interact, 2007180u, new Vector3(262.10425f, 163.31726f, 295.67407f), 397) { Fly = true }; obj72.Steps = list102; reference77 = obj72; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span98[num]; QuestSequence obj73 = new QuestSequence { Sequence = 4 @@ -163900,16 +164709,16 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017274u, new Vector3(164.53796f, 166.2741f, 181.32288f), 397) + span103[num2] = new QuestStep(EInteractionType.Interact, 1017274u, new Vector3(164.53796f, 166.2741f, 181.32288f), 397) { Fly = true }; obj73.Steps = list103; reference78 = obj73; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; QuestSequence obj74 = new QuestSequence { Sequence = 5 @@ -163917,13 +164726,13 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017274u, new Vector3(164.53796f, 166.2741f, 181.32288f), 397); + span104[index2] = new QuestStep(EInteractionType.Interact, 1017274u, new Vector3(164.53796f, 166.2741f, 181.32288f), 397); obj74.Steps = list104; reference79 = obj74; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span98[num]; QuestSequence obj75 = new QuestSequence { Sequence = 6 @@ -163931,16 +164740,16 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017277u, new Vector3(163.13416f, 166.2741f, 179.4613f), 397) + span105[num2] = new QuestStep(EInteractionType.Interact, 1017277u, new Vector3(163.13416f, 166.2741f, 179.4613f), 397) { StopDistance = 5f }; obj75.Steps = list105; reference80 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span98[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -163948,9 +164757,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418) + span106[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, NextQuestId = new QuestId(2369) @@ -163964,16 +164773,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot13.Author = list107; index = 4; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span108[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -163981,9 +164790,9 @@ public static class AssemblyQuestLoader index2 = 3; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span109[num2]; QuestStep obj78 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -163994,24 +164803,24 @@ public static class AssemblyQuestLoader index3 = 1; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span5 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span5[num3] = 351; + span110[num3] = 351; skipStepConditions5.InTerritory = list110; skipConditions9.StepIf = skipStepConditions5; SkipAetheryteCondition skipAetheryteCondition5 = new SkipAetheryteCondition(); num3 = 1; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span5 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index3 = 0; - span5[index3] = 351; + span111[index3] = 351; skipAetheryteCondition5.InTerritory = list111; skipConditions9.AetheryteShortcutIf = skipAetheryteCondition5; obj78.SkipConditions = skipConditions9; reference83 = obj78; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span109[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -164023,14 +164832,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span109[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj77.Steps = list109; reference82 = obj77; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span108[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -164038,9 +164847,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016631u, new Vector3(209.12476f, 256.37268f, -4.3793945f), 402) + span112[index2] = new QuestStep(EInteractionType.Interact, 1016631u, new Vector3(209.12476f, 256.37268f, -4.3793945f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix @@ -164048,7 +164857,7 @@ public static class AssemblyQuestLoader obj79.Steps = list112; reference84 = obj79; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span108[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -164056,9 +164865,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 401) + span113[num2] = new QuestStep(EInteractionType.Duty, null, null, 401) { DutyOptions = new DutyOptions { @@ -164068,7 +164877,7 @@ public static class AssemblyQuestLoader obj80.Steps = list113; reference85 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span108[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -164076,20 +164885,20 @@ public static class AssemblyQuestLoader num2 = 3; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span114[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span114[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span114[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f, NextQuestId = new QuestId(2288) @@ -164103,16 +164912,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "JerryWester"; + span115[index] = "JerryWester"; questRoot14.Author = list115; index = 5; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span116[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -164120,16 +164929,16 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012580u, new Vector3(16.006714f, 16.009666f, -3.189148f), 419) + span117[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012580u, new Vector3(16.006714f, 16.009666f, -3.189148f), 419) { StopDistance = 7f }; obj82.Steps = list117; reference87 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span116[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -164137,9 +164946,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016531u, new Vector3(-323.99487f, 11.999983f, 44.96826f), 129) + span118[index2] = new QuestStep(EInteractionType.Interact, 1016531u, new Vector3(-323.99487f, 11.999983f, 44.96826f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -164151,7 +164960,7 @@ public static class AssemblyQuestLoader obj83.Steps = list118; reference88 = obj83; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span116[num]; QuestSequence obj84 = new QuestSequence { Sequence = 2 @@ -164159,16 +164968,16 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010388u, new Vector3(40.482178f, 20.495f, -650.96515f), 156) + span119[num2] = new QuestStep(EInteractionType.Interact, 1010388u, new Vector3(40.482178f, 20.495f, -650.96515f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj84.Steps = list119; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span116[num]; QuestSequence obj85 = new QuestSequence { Sequence = 3 @@ -164176,98 +164985,98 @@ public static class AssemblyQuestLoader num2 = 6; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span120[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; index2++; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span120[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1016541u, new Vector3(2.1514893f, 0f, -7.4921875f), 351); index3 = 6; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span7 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span7[num3] = null; + span121[num3] = null; num3++; - span7[num3] = null; + span121[num3] = null; num3++; - span7[num3] = null; + span121[num3] = null; num3++; - span7[num3] = null; + span121[num3] = null; num3++; - span7[num3] = null; + span121[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span121[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list121; reference91 = questStep7; index2++; - ref QuestStep reference92 = ref span3[index2]; + ref QuestStep reference92 = ref span120[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1016538u, new Vector3(14.572327f, 0f, -9.964172f), 351); num3 = 6; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span7 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span122[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list122; reference92 = questStep8; index2++; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span120[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1016540u, new Vector3(31.967651f, -1f, -4.196289f), 351); index3 = 6; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span7 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span7[num3] = null; + span123[num3] = null; num3++; - span7[num3] = null; + span123[num3] = null; num3++; - span7[num3] = null; + span123[num3] = null; num3++; - span7[num3] = null; + span123[num3] = null; num3++; - span7[num3] = null; + span123[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span123[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list123; reference93 = questStep9; index2++; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span120[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1016543u, new Vector3(33.0968f, -1f, 5.7526245f), 351); num3 = 6; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span7 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - span7[index3] = null; + span124[index3] = null; index3++; - span7[index3] = null; + span124[index3] = null; index3++; - span7[index3] = null; + span124[index3] = null; index3++; - span7[index3] = null; + span124[index3] = null; index3++; - span7[index3] = null; + span124[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span124[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list124; reference94 = questStep10; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span120[index2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 1016542u, new Vector3(36.27063f, -0.25946045f, 2.4871826f), 351) { StopDistance = 5f @@ -164275,25 +165084,25 @@ public static class AssemblyQuestLoader index3 = 6; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span7 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span125[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list125; reference95 = obj86; obj85.Steps = list120; reference90 = obj85; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span116[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -164301,9 +165110,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016535u, new Vector3(-2.6704102f, 0f, -5.2644043f), 351); + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016535u, new Vector3(-2.6704102f, 0f, -5.2644043f), 351); obj87.Steps = list126; reference96 = obj87; questRoot14.QuestSequence = list116; @@ -164313,16 +165122,16 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "JerryWester"; + span127[index] = "JerryWester"; questRoot15.Author = list127; - index = 5; + index = 6; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span128[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -164330,13 +165139,13 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016534u, new Vector3(-1.7243042f, 0f, -3.6469727f), 351); + span129[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016534u, new Vector3(-1.7243042f, 0f, -3.6469727f), 351); obj88.Steps = list129; reference97 = obj88; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span128[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -164344,16 +165153,16 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016558u, new Vector3(43.74756f, 205.2239f, 19.638367f), 478) + span130[num2] = new QuestStep(EInteractionType.Interact, 1016558u, new Vector3(43.74756f, 205.2239f, 19.638367f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj89.Steps = list130; reference98 = obj89; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span128[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -164361,25 +165170,25 @@ public static class AssemblyQuestLoader num2 = 3; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.86769f, 204.99998f, 145.98666f), 478) + span131[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.86769f, 204.99998f, 145.98666f), 478) { TargetTerritoryId = (ushort)399 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) + span131[index2] = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) { StopDistance = 0.25f, TargetTerritoryId = (ushort)463, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); + span131[index2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463); obj90.Steps = list131; reference99 = obj90; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span128[num]; QuestSequence obj91 = new QuestSequence { Sequence = 3 @@ -164387,9 +165196,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 463) + span132[num2] = new QuestStep(EInteractionType.Duty, null, null, 463) { DutyOptions = new DutyOptions { @@ -164400,7 +165209,12 @@ public static class AssemblyQuestLoader obj91.Steps = list132; reference100 = obj91; num++; - ref QuestSequence reference101 = ref span2[num]; + span128[num] = new QuestSequence + { + Sequence = 4 + }; + num++; + ref QuestSequence reference101 = ref span128[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -164408,9 +165222,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span133[index2]; QuestStep obj93 = new QuestStep(EInteractionType.CompleteQuest, 1016560u, new Vector3(21.133728f, 38.4364f, 8.041443f), 463) { StopDistance = 7f @@ -164418,9 +165232,9 @@ public static class AssemblyQuestLoader num3 = 1; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - span4 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span4[index3] = new DialogueChoice + span134[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNC102_02232_Q1_000_121"), @@ -164437,16 +165251,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "JerryWester"; + span135[index] = "JerryWester"; questRoot16.Author = list135; index = 3; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span136[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -164454,16 +165268,16 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016560u, new Vector3(21.133728f, 38.4364f, 8.041443f), 463) + span137[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016560u, new Vector3(21.133728f, 38.4364f, 8.041443f), 463) { StopDistance = 7f }; obj94.Steps = list137; reference103 = obj94; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span136[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -164471,9 +165285,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span138[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -164486,9 +165300,9 @@ public static class AssemblyQuestLoader index3 = 1; List list139 = new List(index3); CollectionsMarshal.SetCount(list139, index3); - span4 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span4[num3] = new DialogueChoice + span139[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNC103_02233_Q1_000_021") @@ -164498,7 +165312,7 @@ public static class AssemblyQuestLoader obj95.Steps = list138; reference104 = obj95; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span136[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -164506,9 +165320,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016564u, new Vector3(481.40686f, 225.00232f, 793.08765f), 397) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016564u, new Vector3(481.40686f, 225.00232f, 793.08765f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -164522,16 +165336,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "JerryWester"; + span141[index] = "JerryWester"; questRoot17.Author = list141; index = 3; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span142[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -164539,9 +165353,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016564u, new Vector3(481.40686f, 225.00232f, 793.08765f), 397) + span143[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016564u, new Vector3(481.40686f, 225.00232f, 793.08765f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -164555,7 +165369,7 @@ public static class AssemblyQuestLoader obj98.Steps = list143; reference107 = obj98; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span142[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -164563,9 +165377,9 @@ public static class AssemblyQuestLoader index2 = 3; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span144[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { Fly = true @@ -164573,23 +165387,23 @@ public static class AssemblyQuestLoader num3 = 6; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span7 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index3 = 0; - span7[index3] = null; + span145[index3] = null; index3++; - span7[index3] = null; + span145[index3] = null; index3++; - span7[index3] = null; + span145[index3] = null; index3++; - span7[index3] = null; + span145[index3] = null; index3++; - span7[index3] = null; + span145[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span145[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj100.CompletionQuestVariablesFlags = list145; reference109 = obj100; num2++; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span144[num2]; QuestStep obj101 = new QuestStep(EInteractionType.Interact, 1016568u, new Vector3(465.5984f, 217.95128f, 752.7428f), 397) { Fly = true @@ -164597,46 +165411,46 @@ public static class AssemblyQuestLoader index3 = 6; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span7 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span7[num3] = null; + span146[num3] = null; num3++; - span7[num3] = null; + span146[num3] = null; num3++; - span7[num3] = null; + span146[num3] = null; num3++; - span7[num3] = null; + span146[num3] = null; num3++; - span7[num3] = null; + span146[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list146; reference110 = obj101; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span144[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1011236u, new Vector3(446.00586f, 217.95142f, 764.06494f), 397); num3 = 6; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span7 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span7[index3] = null; + span147[index3] = null; index3++; - span7[index3] = null; + span147[index3] = null; index3++; - span7[index3] = null; + span147[index3] = null; index3++; - span7[index3] = null; + span147[index3] = null; index3++; - span7[index3] = null; + span147[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span147[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list147; reference111 = questStep11; obj99.Steps = list144; reference108 = obj99; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span142[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -164644,9 +165458,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016565u, new Vector3(503.34937f, 217.95154f, 760.46387f), 397) + span148[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016565u, new Vector3(503.34937f, 217.95154f, 760.46387f), 397) { Fly = true }; @@ -164659,16 +165473,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "JerryWester"; + span149[index] = "JerryWester"; questRoot18.Author = list149; index = 5; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span150[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -164676,9 +165490,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) + span151[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -164692,7 +165506,7 @@ public static class AssemblyQuestLoader obj103.Steps = list151; reference113 = obj103; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span150[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -164700,9 +165514,9 @@ public static class AssemblyQuestLoader num2 = 2; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - ref QuestStep reference115 = ref span3[index2]; + ref QuestStep reference115 = ref span152[index2]; QuestStep obj105 = new QuestStep(EInteractionType.Combat, 2006869u, new Vector3(334.7981f, 186.11426f, 442.22168f), 397) { Fly = true, @@ -164711,32 +165525,32 @@ public static class AssemblyQuestLoader index3 = 2; List list153 = new List(index3); CollectionsMarshal.SetCount(list153, index3); - span6 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span6[num3] = 5537u; + span153[num3] = 5537u; num3++; - span6[num3] = 5538u; + span153[num3] = 5538u; obj105.KillEnemyDataIds = list153; num3 = 6; List list154 = new List(num3); CollectionsMarshal.SetCount(list154, num3); - span7 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index3 = 0; - span7[index3] = null; + span154[index3] = null; index3++; - span7[index3] = null; + span154[index3] = null; index3++; - span7[index3] = null; + span154[index3] = null; index3++; - span7[index3] = null; + span154[index3] = null; index3++; - span7[index3] = null; + span154[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span154[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj105.CompletionQuestVariablesFlags = list154; reference115 = obj105; index2++; - ref QuestStep reference116 = ref span3[index2]; + ref QuestStep reference116 = ref span152[index2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, 2006870u, new Vector3(439.9939f, 165.45349f, 344.74695f), 397) { Fly = true, @@ -164745,32 +165559,32 @@ public static class AssemblyQuestLoader index3 = 1; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span6 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span6[num3] = 5539u; + span155[num3] = 5539u; obj106.KillEnemyDataIds = list155; num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span7 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span7[index3] = null; + span156[index3] = null; index3++; - span7[index3] = null; + span156[index3] = null; index3++; - span7[index3] = null; + span156[index3] = null; index3++; - span7[index3] = null; + span156[index3] = null; index3++; - span7[index3] = null; + span156[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span156[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj106.CompletionQuestVariablesFlags = list156; reference116 = obj106; obj104.Steps = list152; reference114 = obj104; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span150[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -164778,9 +165592,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) + span157[num2] = new QuestStep(EInteractionType.Interact, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -164788,7 +165602,7 @@ public static class AssemblyQuestLoader obj107.Steps = list157; reference117 = obj107; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span150[num]; QuestSequence obj108 = new QuestSequence { Sequence = 3 @@ -164796,9 +165610,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016573u, new Vector3(79.02649f, 117.196884f, 157.57996f), 397) + span158[index2] = new QuestStep(EInteractionType.Interact, 1016573u, new Vector3(79.02649f, 117.196884f, 157.57996f), 397) { StopDistance = 1f, Fly = true @@ -164806,7 +165620,7 @@ public static class AssemblyQuestLoader obj108.Steps = list158; reference118 = obj108; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span150[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -164814,9 +165628,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -164830,16 +165644,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "JerryWester"; + span160[index] = "JerryWester"; questRoot19.Author = list160; index = 4; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span161[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -164847,9 +165661,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016566u, new Vector3(515.5565f, 217.95154f, 763.7291f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -164863,7 +165677,7 @@ public static class AssemblyQuestLoader obj110.Steps = list162; reference120 = obj110; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span161[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -164871,13 +165685,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016579u, new Vector3(507.16406f, 217.95152f, 769.9243f), 397); + span163[num2] = new QuestStep(EInteractionType.Interact, 1016579u, new Vector3(507.16406f, 217.95152f, 769.9243f), 397); obj111.Steps = list163; reference121 = obj111; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span161[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -164885,56 +165699,56 @@ public static class AssemblyQuestLoader num2 = 4; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span164[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1016569u, new Vector3(495.32312f, 217.95135f, 742.6107f), 397); index3 = 6; List list165 = new List(index3); CollectionsMarshal.SetCount(list165, index3); - span7 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span165[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list165; reference123 = questStep12; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(522.6554f, 228.37697f, 752.68335f), 397) + span164[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(522.6554f, 228.37697f, 752.68335f), 397) { Fly = true }; index2++; - ref QuestStep reference124 = ref span3[index2]; + ref QuestStep reference124 = ref span164[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1016570u, new Vector3(520.0122f, 228.37695f, 752.7732f), 397); num3 = 6; List list166 = new List(num3); CollectionsMarshal.SetCount(list166, num3); - span7 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index3 = 0; - span7[index3] = null; + span166[index3] = null; index3++; - span7[index3] = null; + span166[index3] = null; index3++; - span7[index3] = null; + span166[index3] = null; index3++; - span7[index3] = null; + span166[index3] = null; index3++; - span7[index3] = null; + span166[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span166[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list166; reference124 = questStep13; index2++; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span164[index2]; QuestStep obj113 = new QuestStep(EInteractionType.Interact, 1011235u, new Vector3(522.54517f, 228.3512f, 723.5675f), 397) { Fly = true @@ -164942,25 +165756,25 @@ public static class AssemblyQuestLoader index3 = 6; List list167 = new List(index3); CollectionsMarshal.SetCount(list167, index3); - span7 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num3 = 0; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span167[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj113.CompletionQuestVariablesFlags = list167; reference125 = obj113; obj112.Steps = list164; reference122 = obj112; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span161[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -164968,9 +165782,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016580u, new Vector3(416.5254f, 217.95142f, 754.20764f), 397) + span168[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016580u, new Vector3(416.5254f, 217.95142f, 754.20764f), 397) { Fly = true }; @@ -164983,16 +165797,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "JerryWester"; + span169[index] = "JerryWester"; questRoot20.Author = list169; index = 4; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span170[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -165000,9 +165814,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016580u, new Vector3(416.5254f, 217.95142f, 754.20764f), 397) + span171[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016580u, new Vector3(416.5254f, 217.95142f, 754.20764f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -165016,7 +165830,7 @@ public static class AssemblyQuestLoader obj115.Steps = list171; reference127 = obj115; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span170[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -165024,18 +165838,18 @@ public static class AssemblyQuestLoader index2 = 2; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.9199f, 217.95137f, 773.3327f), 397) + span172[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.9199f, 217.95137f, 773.3327f), 397) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016069u, new Vector3(540.3677f, 217.90826f, 769.0393f), 397); + span172[num2] = new QuestStep(EInteractionType.Interact, 1016069u, new Vector3(540.3677f, 217.90826f, 769.0393f), 397); obj116.Steps = list172; reference128 = obj116; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span170[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -165043,21 +165857,21 @@ public static class AssemblyQuestLoader num2 = 2; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.9199f, 217.95137f, 773.3327f), 397) + span173[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.9199f, 217.95137f, 773.3327f), 397) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016581u, new Vector3(477.37842f, 223.92603f, 872.6787f), 397) + span173[index2] = new QuestStep(EInteractionType.Interact, 1016581u, new Vector3(477.37842f, 223.92603f, 872.6787f), 397) { Fly = true }; obj117.Steps = list173; reference129 = obj117; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span170[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -165065,9 +165879,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016579u, new Vector3(507.16406f, 217.95152f, 769.9243f), 397) + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016579u, new Vector3(507.16406f, 217.95152f, 769.9243f), 397) { Fly = true }; @@ -165080,16 +165894,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "JerryWester"; + span175[index] = "JerryWester"; questRoot21.Author = list175; index = 8; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span176[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -165097,9 +165911,9 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016579u, new Vector3(507.16406f, 217.95152f, 769.9243f), 397) + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016579u, new Vector3(507.16406f, 217.95152f, 769.9243f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -165113,7 +165927,7 @@ public static class AssemblyQuestLoader obj119.Steps = list177; reference131 = obj119; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span176[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -165121,9 +165935,9 @@ public static class AssemblyQuestLoader index2 = 2; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - ref QuestStep reference133 = ref span3[num2]; + ref QuestStep reference133 = ref span178[num2]; QuestStep obj121 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -165136,9 +165950,9 @@ public static class AssemblyQuestLoader num3 = 1; List list179 = new List(num3); CollectionsMarshal.SetCount(list179, num3); - span4 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index3 = 0; - span4[index3] = new DialogueChoice + span179[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNC108_02238_Q1_000_031") @@ -165146,11 +165960,11 @@ public static class AssemblyQuestLoader obj121.DialogueChoices = list179; reference133 = obj121; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013183u, new Vector3(-0.015319824f, 0.019999694f, -6.302063f), 428); + span178[num2] = new QuestStep(EInteractionType.Interact, 1013183u, new Vector3(-0.015319824f, 0.019999694f, -6.302063f), 428); obj120.Steps = list178; reference132 = obj120; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span176[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -165158,9 +165972,9 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span180[index2]; QuestStep obj123 = new QuestStep(EInteractionType.Interact, 1016583u, new Vector3(112.53516f, 24.391685f, -2.9145508f), 418) { StopDistance = 7f @@ -165168,9 +165982,9 @@ public static class AssemblyQuestLoader index3 = 1; List list181 = new List(index3); CollectionsMarshal.SetCount(list181, index3); - span4 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span4[num3] = new DialogueChoice + span181[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNC108_02238_Q2_000_093"), @@ -165181,7 +165995,7 @@ public static class AssemblyQuestLoader obj122.Steps = list180; reference134 = obj122; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span176[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -165189,13 +166003,13 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418); + span182[num2] = new QuestStep(EInteractionType.Interact, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418); obj124.Steps = list182; reference136 = obj124; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span176[num]; QuestSequence obj125 = new QuestSequence { Sequence = 4 @@ -165203,9 +166017,9 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span183[index2] = new QuestStep(EInteractionType.Interact, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AethernetShortcut = new AethernetShortcut { @@ -165216,7 +166030,7 @@ public static class AssemblyQuestLoader obj125.Steps = list183; reference137 = obj125; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span176[num]; QuestSequence obj126 = new QuestSequence { Sequence = 5 @@ -165224,9 +166038,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016585u, new Vector3(-177.11151f, -12.534915f, -43.137268f), 419) + span184[num2] = new QuestStep(EInteractionType.Interact, 1016585u, new Vector3(-177.11151f, -12.534915f, -43.137268f), 419) { AethernetShortcut = new AethernetShortcut { @@ -165237,7 +166051,7 @@ public static class AssemblyQuestLoader obj126.Steps = list184; reference138 = obj126; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span176[num]; QuestSequence obj127 = new QuestSequence { Sequence = 6 @@ -165245,9 +166059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span185[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -165259,9 +166073,9 @@ public static class AssemblyQuestLoader num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span4[index3] = new DialogueChoice + span186[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNC108_02238_Q3_000_223") @@ -165271,7 +166085,7 @@ public static class AssemblyQuestLoader obj127.Steps = list185; reference139 = obj127; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span176[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -165279,9 +166093,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016583u, new Vector3(112.53516f, 24.391685f, -2.9145508f), 418) + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016583u, new Vector3(112.53516f, 24.391685f, -2.9145508f), 418) { StopDistance = 7f }; @@ -165294,16 +166108,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "JerryWester"; + span188[index] = "JerryWester"; questRoot22.Author = list188; index = 6; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span189[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -165311,16 +166125,16 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015978u, new Vector3(111.283936f, 24.388157f, -4.3793945f), 418) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015978u, new Vector3(111.283936f, 24.388157f, -4.3793945f), 418) { StopDistance = 7f }; obj130.Steps = list190; reference142 = obj130; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -165328,19 +166142,19 @@ public static class AssemblyQuestLoader index2 = 2; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-132.00812f, 304.1538f, -292.25592f), 155) + span191[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-132.00812f, 304.1538f, -292.25592f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016587u, new Vector3(-133.92847f, 304.15384f, -300.83167f), 155); + span191[num2] = new QuestStep(EInteractionType.Interact, 1016587u, new Vector3(-133.92847f, 304.15384f, -300.83167f), 155); obj131.Steps = list191; reference143 = obj131; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span189[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -165348,9 +166162,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1016587u, new Vector3(-133.92847f, 304.15384f, -300.83167f), 155) + span192[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1016587u, new Vector3(-133.92847f, 304.15384f, -300.83167f), 155) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -165360,12 +166174,12 @@ public static class AssemblyQuestLoader obj132.Steps = list192; reference144 = obj132; num++; - span2[num] = new QuestSequence + span189[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span189[num]; QuestSequence obj133 = new QuestSequence { Sequence = 4 @@ -165373,13 +166187,13 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016072u, new Vector3(-53.543945f, 298.9f, -204.36407f), 155); + span193[num2] = new QuestStep(EInteractionType.Interact, 1016072u, new Vector3(-53.543945f, 298.9f, -204.36407f), 155); obj133.Steps = list193; reference145 = obj133; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span189[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -165387,14 +166201,14 @@ public static class AssemblyQuestLoader num2 = 2; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-132.00812f, 304.1538f, -292.25592f), 155) + span194[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-132.00812f, 304.1538f, -292.25592f), 155) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016588u, new Vector3(-136.64453f, 304.15384f, -308.36963f), 155); + span194[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016588u, new Vector3(-136.64453f, 304.15384f, -308.36963f), 155); obj134.Steps = list194; reference146 = obj134; questRoot22.QuestSequence = list189; @@ -165404,16 +166218,16 @@ public static class AssemblyQuestLoader num = 1; List list195 = new List(num); CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index = 0; - span[index] = "JerryWester"; + span195[index] = "JerryWester"; questRoot23.Author = list195; index = 4; List list196 = new List(index); CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span196[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -165421,16 +166235,16 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016074u, new Vector3(-139.849f, 304.15384f, -309.8955f), 155) + span197[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016074u, new Vector3(-139.849f, 304.15384f, -309.8955f), 155) { StopDistance = 7f }; obj135.Steps = list197; reference147 = obj135; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span196[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -165438,16 +166252,16 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016589u, new Vector3(7.4005737f, 1.2791227f, 104.35632f), 418) + span198[index2] = new QuestStep(EInteractionType.Interact, 1016589u, new Vector3(7.4005737f, 1.2791227f, 104.35632f), 418) { StopDistance = 5f }; obj136.Steps = list198; reference148 = obj136; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span196[num]; QuestSequence obj137 = new QuestSequence { Sequence = 2 @@ -165455,9 +166269,9 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016565u, new Vector3(503.34937f, 217.95154f, 760.46387f), 397) + span199[num2] = new QuestStep(EInteractionType.Interact, 1016565u, new Vector3(503.34937f, 217.95154f, 760.46387f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -165465,7 +166279,7 @@ public static class AssemblyQuestLoader obj137.Steps = list199; reference149 = obj137; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span196[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -165473,9 +166287,9 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span200[index2]; QuestStep obj139 = new QuestStep(EInteractionType.CompleteQuest, 1016590u, new Vector3(501.97595f, 217.95152f, 762.72217f), 397) { StopDistance = 7f @@ -165483,9 +166297,9 @@ public static class AssemblyQuestLoader index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span4 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span4[num3] = new DialogueChoice + span201[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_HEAVNC110_02240_Q1_000_071"), @@ -165502,16 +166316,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "JerryWester"; + span202[index] = "JerryWester"; questRoot24.Author = list202; index = 4; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span203[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -165519,9 +166333,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016590u, new Vector3(501.97595f, 217.95152f, 762.72217f), 397) + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016590u, new Vector3(501.97595f, 217.95152f, 762.72217f), 397) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -165536,7 +166350,7 @@ public static class AssemblyQuestLoader obj140.Steps = list204; reference152 = obj140; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span203[num]; QuestSequence obj141 = new QuestSequence { Sequence = 1 @@ -165544,19 +166358,19 @@ public static class AssemblyQuestLoader num2 = 2; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009973u, new Vector3(264.91187f, 302.26236f, -223.71259f), 155) + span205[index2] = new QuestStep(EInteractionType.Interact, 1009973u, new Vector3(264.91187f, 302.26236f, -223.71259f), 155) { TargetTerritoryId = (ushort)395, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006864u, new Vector3(-2.7924194f, -0.015319824f, 0.10675049f), 395); + span205[index2] = new QuestStep(EInteractionType.Interact, 2006864u, new Vector3(-2.7924194f, -0.015319824f, 0.10675049f), 395); obj141.Steps = list205; reference153 = obj141; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span203[num]; QuestSequence obj142 = new QuestSequence { Sequence = 2 @@ -165564,13 +166378,13 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016591u, new Vector3(-2.02948f, 0.014982708f, 4.562378f), 395); + span206[num2] = new QuestStep(EInteractionType.Interact, 1016591u, new Vector3(-2.02948f, 0.014982708f, 4.562378f), 395); obj142.Steps = list206; reference154 = obj142; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span203[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -165578,9 +166392,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013227u, new Vector3(14.877502f, 16.009666f, -4.196289f), 419) + span207[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013227u, new Vector3(14.877502f, 16.009666f, -4.196289f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -165598,16 +166412,16 @@ public static class AssemblyQuestLoader num = 1; List list208 = new List(num); CollectionsMarshal.SetCount(list208, num); - span = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index = 0; - span[index] = "JerryWester"; + span208[index] = "JerryWester"; questRoot25.Author = list208; index = 4; List list209 = new List(index); CollectionsMarshal.SetCount(list209, index); - span2 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span209[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -165615,16 +166429,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1015596u, new Vector3(15.915161f, 15.96505f, -0.22894287f), 419) + span210[num2] = new QuestStep(EInteractionType.AcceptQuest, 1015596u, new Vector3(15.915161f, 15.96505f, -0.22894287f), 419) { StopDistance = 7f }; obj144.Steps = list210; reference156 = obj144; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span209[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -165632,22 +166446,22 @@ public static class AssemblyQuestLoader num2 = 2; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span211[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { StopDistance = 7f, TargetTerritoryId = (ushort)433 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) + span211[index2] = new QuestStep(EInteractionType.Interact, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) { StopDistance = 7f }; obj145.Steps = list211; reference157 = obj145; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span209[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -165655,9 +166469,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016807u, new Vector3(92.851074f, 15.00001f, 38.254395f), 418) + span212[num2] = new QuestStep(EInteractionType.Interact, 1016807u, new Vector3(92.851074f, 15.00001f, 38.254395f), 418) { AethernetShortcut = new AethernetShortcut { @@ -165668,7 +166482,7 @@ public static class AssemblyQuestLoader obj146.Steps = list212; reference158 = obj146; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span209[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -165676,9 +166490,9 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016818u, new Vector3(109.72754f, 24.384384f, -4.715088f), 418); + span213[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016818u, new Vector3(109.72754f, 24.384384f, -4.715088f), 418); obj147.Steps = list213; reference159 = obj147; questRoot25.QuestSequence = list209; @@ -165688,16 +166502,16 @@ public static class AssemblyQuestLoader num = 1; List list214 = new List(num); CollectionsMarshal.SetCount(list214, num); - span = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index = 0; - span[index] = "JerryWester"; + span214[index] = "JerryWester"; questRoot26.Author = list214; index = 3; List list215 = new List(index); CollectionsMarshal.SetCount(list215, index); - span2 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span215[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -165705,13 +166519,13 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016818u, new Vector3(109.72754f, 24.384384f, -4.715088f), 418); + span216[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016818u, new Vector3(109.72754f, 24.384384f, -4.715088f), 418); obj148.Steps = list216; reference160 = obj148; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span215[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -165719,16 +166533,16 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016881u, new Vector3(110.30737f, 24.386719f, -2.3347168f), 418) + span217[index2] = new QuestStep(EInteractionType.Interact, 1016881u, new Vector3(110.30737f, 24.386719f, -2.3347168f), 418) { StopDistance = 7f }; obj149.Steps = list217; reference161 = obj149; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span215[num]; QuestSequence obj150 = new QuestSequence { Sequence = byte.MaxValue @@ -165736,9 +166550,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { StopDistance = 9f, Fly = true, @@ -165753,16 +166567,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "JerryWester"; + span219[index] = "JerryWester"; questRoot27.Author = list219; - index = 7; + index = 8; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span220[num]; QuestSequence obj151 = new QuestSequence { Sequence = 0 @@ -165770,9 +166584,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016819u, new Vector3(-291.43213f, 39.04307f, 33.6156f), 398) + span221[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016819u, new Vector3(-291.43213f, 39.04307f, 33.6156f), 398) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -165787,7 +166601,7 @@ public static class AssemblyQuestLoader obj151.Steps = list221; reference163 = obj151; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span220[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -165795,9 +166609,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016811u, new Vector3(234.5769f, -42.669212f, 615.28955f), 400) + span222[num2] = new QuestStep(EInteractionType.Interact, 1016811u, new Vector3(234.5769f, -42.669212f, 615.28955f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -165805,7 +166619,7 @@ public static class AssemblyQuestLoader obj152.Steps = list222; reference164 = obj152; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span220[num]; QuestSequence obj153 = new QuestSequence { Sequence = 2 @@ -165813,9 +166627,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006956u, new Vector3(-758.35815f, 123.704834f, 214.52649f), 400) + span223[index2] = new QuestStep(EInteractionType.Interact, 2006956u, new Vector3(-758.35815f, 123.704834f, 214.52649f), 400) { StopDistance = 1f, Fly = true, @@ -165824,7 +166638,7 @@ public static class AssemblyQuestLoader obj153.Steps = list223; reference165 = obj153; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span220[num]; QuestSequence obj154 = new QuestSequence { Sequence = 3 @@ -165832,16 +166646,16 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016813u, new Vector3(-755.30634f, 123.72871f, 210.95593f), 400) + span224[num2] = new QuestStep(EInteractionType.Interact, 1016813u, new Vector3(-755.30634f, 123.72871f, 210.95593f), 400) { StopDistance = 5f }; obj154.Steps = list224; reference166 = obj154; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span220[num]; QuestSequence obj155 = new QuestSequence { Sequence = 4 @@ -165849,16 +166663,16 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016812u, new Vector3(-743.31274f, 83.799995f, 267.68896f), 400) + span225[index2] = new QuestStep(EInteractionType.Interact, 1016812u, new Vector3(-743.31274f, 83.799995f, 267.68896f), 400) { Fly = true }; obj155.Steps = list225; reference167 = obj155; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span220[num]; QuestSequence obj156 = new QuestSequence { Sequence = 5 @@ -165866,9 +166680,9 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span226[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Duty, null, null, 400); DutyOptions obj157 = new DutyOptions { @@ -165877,18 +166691,23 @@ public static class AssemblyQuestLoader num3 = 2; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index3 = 0; - span[index3] = "(boss 1) Doesn't knock all moogles out of the rez area"; + span227[index3] = "(boss 1) Doesn't knock all moogles out of the rez area"; index3++; - span[index3] = "(boss 3) Stack goal zone isn't properly removed from NPC, so the character will stack even for spread markers + slide into AOEs during ice"; + span227[index3] = "(boss 3) Stack goal zone isn't properly removed from NPC, so the character will stack even for spread markers + slide into AOEs during ice"; obj157.Notes = list227; questStep14.DutyOptions = obj157; reference169 = questStep14; obj156.Steps = list226; reference168 = obj156; num++; - ref QuestSequence reference170 = ref span2[num]; + span220[num] = new QuestSequence + { + Sequence = 6 + }; + num++; + ref QuestSequence reference170 = ref span220[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -165896,9 +166715,9 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017011u, new Vector3(-758.3887f, 123.72872f, 210.77283f), 400) + span228[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017011u, new Vector3(-758.3887f, 123.72872f, 210.77283f), 400) { StopDistance = 7f }; @@ -165911,16 +166730,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "JerryWester"; + span229[index] = "JerryWester"; questRoot28.Author = list229; index = 4; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span230[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -165928,9 +166747,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016813u, new Vector3(-755.30634f, 123.72871f, 210.95593f), 400) + span231[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016813u, new Vector3(-755.30634f, 123.72871f, 210.95593f), 400) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -165945,12 +166764,12 @@ public static class AssemblyQuestLoader obj159.Steps = list231; reference171 = obj159; num++; - span2[num] = new QuestSequence + span230[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span230[num]; QuestSequence obj160 = new QuestSequence { Sequence = 2 @@ -165958,9 +166777,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 569) + span232[index2] = new QuestStep(EInteractionType.Duty, null, null, 569) { DutyOptions = new DutyOptions { @@ -165970,7 +166789,7 @@ public static class AssemblyQuestLoader obj160.Steps = list232; reference172 = obj160; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span230[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -165978,9 +166797,9 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016589u, new Vector3(7.4005737f, 1.2791227f, 104.35632f), 418); + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016589u, new Vector3(7.4005737f, 1.2791227f, 104.35632f), 418); obj161.Steps = list233; reference173 = obj161; questRoot28.QuestSequence = list230; @@ -165990,16 +166809,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "JerryWester"; + span234[index] = "JerryWester"; questRoot29.Author = list234; index = 4; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span235[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -166007,9 +166826,9 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016589u, new Vector3(7.4005737f, 1.2791227f, 104.35632f), 418) + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016589u, new Vector3(7.4005737f, 1.2791227f, 104.35632f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -166023,7 +166842,7 @@ public static class AssemblyQuestLoader obj162.Steps = list236; reference174 = obj162; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span235[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -166031,13 +166850,13 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017024u, new Vector3(110.03284f, 24.383236f, -6.4851074f), 418); + span237[num2] = new QuestStep(EInteractionType.Interact, 1017024u, new Vector3(110.03284f, 24.383236f, -6.4851074f), 418); obj163.Steps = list237; reference175 = obj163; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span235[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -166045,9 +166864,9 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span238[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -166059,7 +166878,7 @@ public static class AssemblyQuestLoader obj164.Steps = list238; reference176 = obj164; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span235[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -166067,14 +166886,14 @@ public static class AssemblyQuestLoader index2 = 2; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) + span239[num2] = new QuestStep(EInteractionType.Interact, 2005334u, new Vector3(-0.001443714f, 1.1515f, 13.2236f), 433) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) + span239[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) { AethernetShortcut = new AethernetShortcut { @@ -166091,16 +166910,16 @@ public static class AssemblyQuestLoader num = 1; List list240 = new List(num); CollectionsMarshal.SetCount(list240, num); - span = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index = 0; - span[index] = "JerryWester"; + span240[index] = "JerryWester"; questRoot30.Author = list240; index = 4; List list241 = new List(index); CollectionsMarshal.SetCount(list241, index); - span2 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span241[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -166108,13 +166927,13 @@ public static class AssemblyQuestLoader num2 = 1; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418); + span242[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418); obj166.Steps = list242; reference178 = obj166; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span241[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -166122,9 +166941,9 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span243[num2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 1016823u, new Vector3(124.833984f, 24.458836f, 0.62561035f), 418) { StopDistance = 4f @@ -166132,9 +166951,9 @@ public static class AssemblyQuestLoader index3 = 1; List list244 = new List(index3); CollectionsMarshal.SetCount(list244, index3); - span4 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num3 = 0; - span4[num3] = new DialogueChoice + span244[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVND106_02247_Q1_000_000") @@ -166144,7 +166963,7 @@ public static class AssemblyQuestLoader obj167.Steps = list243; reference179 = obj167; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span241[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -166152,13 +166971,13 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016828u, new Vector3(169.26831f, -14.528959f, 36.697876f), 419); + span245[index2] = new QuestStep(EInteractionType.Interact, 1016828u, new Vector3(169.26831f, -14.528959f, 36.697876f), 419); obj169.Steps = list245; reference181 = obj169; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span241[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -166166,9 +166985,9 @@ public static class AssemblyQuestLoader index2 = 2; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span246[num2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { TargetTerritoryId = (ushort)433, AethernetShortcut = new AethernetShortcut @@ -166178,7 +166997,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) + span246[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012857u, new Vector3(0.7476196f, 0.022254243f, 4.623413f), 433) { StopDistance = 7f }; @@ -166191,16 +167010,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "liza"; + span247[index] = "liza"; questRoot31.Author = list247; index = 7; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span248[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -166208,13 +167027,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014402u, new Vector3(-42.37433f, 100.87579f, -183.21509f), 399); + span249[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014402u, new Vector3(-42.37433f, 100.87579f, -183.21509f), 399); obj171.Steps = list249; reference183 = obj171; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span248[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -166222,16 +167041,16 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016635u, new Vector3(-237.07947f, 123.32269f, -209.76581f), 399) + span250[num2] = new QuestStep(EInteractionType.Interact, 1016635u, new Vector3(-237.07947f, 123.32269f, -209.76581f), 399) { Fly = true }; obj172.Steps = list250; reference184 = obj172; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span248[num]; QuestSequence obj173 = new QuestSequence { Sequence = 2 @@ -166239,16 +167058,16 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014408u, new Vector3(-36.30127f, 100.96971f, -182.90991f), 399) + span251[index2] = new QuestStep(EInteractionType.Interact, 1014408u, new Vector3(-36.30127f, 100.96971f, -182.90991f), 399) { Fly = true }; obj173.Steps = list251; reference185 = obj173; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span248[num]; QuestSequence obj174 = new QuestSequence { Sequence = 3 @@ -166256,16 +167075,16 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016636u, new Vector3(53.910034f, 71.85243f, 76.76807f), 399) + span252[num2] = new QuestStep(EInteractionType.Interact, 1016636u, new Vector3(53.910034f, 71.85243f, 76.76807f), 399) { Fly = true }; obj174.Steps = list252; reference186 = obj174; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span248[num]; QuestSequence obj175 = new QuestSequence { Sequence = 4 @@ -166273,16 +167092,16 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016642u, new Vector3(-94.98743f, 53.987366f, 180.46838f), 399) + span253[index2] = new QuestStep(EInteractionType.Interact, 1016642u, new Vector3(-94.98743f, 53.987366f, 180.46838f), 399) { Fly = true }; obj175.Steps = list253; reference187 = obj175; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span248[num]; QuestSequence obj176 = new QuestSequence { Sequence = 5 @@ -166290,9 +167109,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span254[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -166302,7 +167121,7 @@ public static class AssemblyQuestLoader obj176.Steps = list254; reference188 = obj176; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span248[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -166310,9 +167129,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) + span255[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014407u, new Vector3(-38.16284f, 100.95273f, -184.06964f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2250) @@ -166364,9 +167183,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span4[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -166384,9 +167203,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2251) @@ -166400,16 +167219,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 3; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -166417,16 +167236,16 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014409u, new Vector3(-41.519836f, 100.89075f, -181.99438f), 399) { StopDistance = 5f }; obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -166434,9 +167253,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span9[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -166446,7 +167265,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span7[num]; QuestSequence obj6 = new QuestSequence { Sequence = byte.MaxValue @@ -166454,9 +167273,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2252) @@ -166470,16 +167289,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot3.Author = list11; index = 3; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span12[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -166487,16 +167306,16 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) + span13[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) { StopDistance = 5f }; obj7.Steps = list13; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span12[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -166504,9 +167323,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span14[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -166516,7 +167335,7 @@ public static class AssemblyQuestLoader obj8.Steps = list14; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -166524,9 +167343,9 @@ public static class AssemblyQuestLoader num2 = 2; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span15[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 2007003u, new Vector3(0f, -67f, 15.5f), 553) { TargetTerritoryId = (ushort)399 @@ -166536,15 +167355,15 @@ public static class AssemblyQuestLoader int num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); int index3 = 0; - span4[index3] = 553; + span16[index3] = 553; skipStepConditions.NotInTerritory = list16; skipConditions.StepIf = skipStepConditions; obj10.SkipConditions = skipConditions; reference10 = obj10; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2253) @@ -166558,16 +167377,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot4.Author = list17; index = 5; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -166575,16 +167394,16 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) { StopDistance = 5f }; obj11.Steps = list19; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -166592,16 +167411,16 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017001u, new Vector3(-38.651123f, 100.943344f, -182.17749f), 399) + span20[index2] = new QuestStep(EInteractionType.Interact, 1017001u, new Vector3(-38.651123f, 100.943344f, -182.17749f), 399) { StopDistance = 5f }; obj12.Steps = list20; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -166609,13 +167428,13 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006957u, new Vector3(-36.78955f, 100.96887f, -184.25275f), 399); + span21[num2] = new QuestStep(EInteractionType.Interact, 2006957u, new Vector3(-36.78955f, 100.96887f, -184.25275f), 399); obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -166623,13 +167442,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016641u, new Vector3(-49.94281f, 100.66968f, -148.45508f), 399); + span22[index2] = new QuestStep(EInteractionType.Interact, 1016641u, new Vector3(-49.94281f, 100.66968f, -148.45508f), 399); obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -166637,9 +167456,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016638u, new Vector3(-42.4964f, 100.873566f, -183.12354f), 399) + span23[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016638u, new Vector3(-42.4964f, 100.873566f, -183.12354f), 399) { Fly = true, NextQuestId = new QuestId(2335) @@ -166653,16 +167472,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot5.Author = list24; index = 10; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span25[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -166670,16 +167489,16 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span26[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; obj16.Steps = list26; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span25[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -166687,9 +167506,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016835u, new Vector3(447.37915f, -51.141407f, 108.53735f), 398) + span27[num2] = new QuestStep(EInteractionType.Interact, 1016835u, new Vector3(447.37915f, -51.141407f, 108.53735f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -166697,7 +167516,7 @@ public static class AssemblyQuestLoader obj17.Steps = list27; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -166705,9 +167524,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span28[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1016836u, new Vector3(212.42078f, -58.007248f, -228.07666f), 398) { Fly = true @@ -166715,9 +167534,9 @@ public static class AssemblyQuestLoader index3 = 1; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - Span span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = new DialogueChoice + span29[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANGNA001_02255_Q1_000_031"), @@ -166728,7 +167547,7 @@ public static class AssemblyQuestLoader obj18.Steps = list28; reference18 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span25[num]; QuestSequence obj20 = new QuestSequence { Sequence = 3 @@ -166736,9 +167555,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span30[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, 2006874u, new Vector3(222.156f, -74.93713f, 122.51465f), 398) { Fly = true, @@ -166747,15 +167566,15 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - Span span6 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span6[index3] = 5540u; + span31[index3] = 5540u; obj21.KillEnemyDataIds = list31; reference21 = obj21; obj20.Steps = list30; reference20 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span25[num]; QuestSequence obj22 = new QuestSequence { Sequence = 4 @@ -166763,16 +167582,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016836u, new Vector3(212.42078f, -58.007248f, -228.07666f), 398) + span32[index2] = new QuestStep(EInteractionType.Interact, 1016836u, new Vector3(212.42078f, -58.007248f, -228.07666f), 398) { Fly = true }; obj22.Steps = list32; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span25[num]; QuestSequence obj23 = new QuestSequence { Sequence = 5 @@ -166780,19 +167599,19 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(471.25446f, -51.141403f, 35.94126f), 398) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(471.25446f, -51.141403f, 35.94126f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); + span33[num2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); obj23.Steps = list33; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span25[num]; QuestSequence obj24 = new QuestSequence { Sequence = 6 @@ -166800,21 +167619,21 @@ public static class AssemblyQuestLoader num2 = 2; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(471.25446f, -51.141403f, 35.94126f), 398) + span34[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(471.25446f, -51.141403f, 35.94126f), 398) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span34[index2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span25[num]; QuestSequence obj25 = new QuestSequence { Sequence = 7 @@ -166822,13 +167641,13 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016837u, new Vector3(58.88452f, -48.000004f, -171.06891f), 398); + span35[num2] = new QuestStep(EInteractionType.Interact, 1016837u, new Vector3(58.88452f, -48.000004f, -171.06891f), 398); obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span25[num]; QuestSequence obj26 = new QuestSequence { Sequence = 8 @@ -166836,9 +167655,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(215.13696f, -87.32745f, 217.94458f), 398) + span36[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(215.13696f, -87.32745f, 217.94458f), 398) { Fly = true, Action = EAction.Fumigate @@ -166846,7 +167665,7 @@ public static class AssemblyQuestLoader obj26.Steps = list36; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span25[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -166854,15 +167673,15 @@ public static class AssemblyQuestLoader index2 = 2; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.88452f, -48.000004f, -171.06891f), 398) + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.88452f, -48.000004f, -171.06891f), 398) { StopDistance = 2f, Fly = true }; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span37[num2]; QuestStep obj28 = new QuestStep(EInteractionType.CompleteQuest, 1016837u, new Vector3(58.88452f, -48.000004f, -171.06891f), 398) { Mount = false @@ -166870,9 +167689,9 @@ public static class AssemblyQuestLoader index3 = 1; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = new DialogueChoice + span38[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANGNA001_02255_Q1_000_105"), @@ -166889,16 +167708,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "AnimaMachinae"; + span39[index] = "AnimaMachinae"; questRoot6.Author = list39; index = 10; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -166906,9 +167725,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, Land = true, @@ -166924,7 +167743,7 @@ public static class AssemblyQuestLoader obj29.Steps = list41; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span40[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -166932,9 +167751,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span42[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Combat, 1016841u, new Vector3(842.9846f, -8.926968f, 338.2467f), 398) { Fly = true, @@ -166945,15 +167764,15 @@ public static class AssemblyQuestLoader num3 = 1; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span6 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span6[index3] = 5541u; + span43[index3] = 5541u; obj31.KillEnemyDataIds = list43; reference31 = obj31; obj30.Steps = list42; reference30 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -166961,13 +167780,13 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016841u, new Vector3(842.9846f, -8.926968f, 338.2467f), 398); + span44[index2] = new QuestStep(EInteractionType.Interact, 1016841u, new Vector3(842.9846f, -8.926968f, 338.2467f), 398); obj32.Steps = list44; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span40[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -166975,15 +167794,15 @@ public static class AssemblyQuestLoader index2 = 2; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(875.1023f, -3.6736863f, 355.24545f), 398) + span45[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(875.1023f, -3.6736863f, 355.24545f), 398) { Fly = true, Land = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016842u, new Vector3(-791.9585f, 113.93191f, -624.59753f), 397) + span45[num2] = new QuestStep(EInteractionType.Interact, 1016842u, new Vector3(-791.9585f, 113.93191f, -624.59753f), 397) { Fly = true, Land = true @@ -166991,7 +167810,7 @@ public static class AssemblyQuestLoader obj33.Steps = list45; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span40[num]; QuestSequence obj34 = new QuestSequence { Sequence = 4 @@ -166999,9 +167818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) + span46[index2] = new QuestStep(EInteractionType.Interact, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) { Fly = true, Land = true @@ -167009,7 +167828,7 @@ public static class AssemblyQuestLoader obj34.Steps = list46; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span40[num]; QuestSequence obj35 = new QuestSequence { Sequence = 5 @@ -167017,16 +167836,16 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2006877u, new Vector3(-276.63086f, 122.27051f, -45.02942f), 397) + span47[num2] = new QuestStep(EInteractionType.UseItem, 2006877u, new Vector3(-276.63086f, 122.27051f, -45.02942f), 397) { ItemId = 2001950u }; obj35.Steps = list47; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span40[num]; QuestSequence obj36 = new QuestSequence { Sequence = 6 @@ -167034,13 +167853,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016890u, new Vector3(-273.91473f, 122.361694f, -43.320435f), 397); + span48[index2] = new QuestStep(EInteractionType.Interact, 1016890u, new Vector3(-273.91473f, 122.361694f, -43.320435f), 397); obj36.Steps = list48; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span40[num]; QuestSequence obj37 = new QuestSequence { Sequence = 7 @@ -167048,9 +167867,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span49[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true, Land = true, @@ -167059,7 +167878,7 @@ public static class AssemblyQuestLoader obj37.Steps = list49; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span40[num]; QuestSequence obj38 = new QuestSequence { Sequence = 8 @@ -167067,9 +167886,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016843u, new Vector3(103.16626f, -50.70595f, -184.31378f), 398) + span50[index2] = new QuestStep(EInteractionType.Interact, 1016843u, new Vector3(103.16626f, -50.70595f, -184.31378f), 398) { Fly = true, Land = true @@ -167077,7 +167896,7 @@ public static class AssemblyQuestLoader obj38.Steps = list50; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span40[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -167085,9 +167904,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, Land = true @@ -167101,16 +167920,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "Theo"; + span52[index] = "Theo"; questRoot7.Author = list52; index = 11; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -167118,9 +167937,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -167135,7 +167954,7 @@ public static class AssemblyQuestLoader obj40.Steps = list54; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -167143,14 +167962,14 @@ public static class AssemblyQuestLoader index2 = 2; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016844u, new Vector3(-743.0991f, -117.75057f, 574.85315f), 398) + span55[num2] = new QuestStep(EInteractionType.Interact, 1016844u, new Vector3(-743.0991f, -117.75057f, 574.85315f), 398) { Fly = true }; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span55[num2]; QuestStep obj42 = new QuestStep(EInteractionType.Combat, 5542u, new Vector3(-731.547f, -116.99814f, 577.7823f), 398) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -167158,16 +167977,16 @@ public static class AssemblyQuestLoader index3 = 1; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span6 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span6[num3] = 5542u; + span56[num3] = 5542u; obj42.KillEnemyDataIds = list56; obj42.CombatDelaySecondsAtStart = 3f; reference42 = obj42; obj41.Steps = list55; reference41 = obj41; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -167175,13 +167994,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016844u, new Vector3(-743.0991f, -117.75057f, 574.85315f), 398); + span57[index2] = new QuestStep(EInteractionType.Interact, 1016844u, new Vector3(-743.0991f, -117.75057f, 574.85315f), 398); obj43.Steps = list57; reference43 = obj43; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span53[num]; QuestSequence obj44 = new QuestSequence { Sequence = 3 @@ -167189,9 +168008,9 @@ public static class AssemblyQuestLoader index2 = 2; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span58[num2]; QuestStep obj45 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-802.4346f, -122.50925f, 578.51434f), 398) { Fly = true @@ -167201,22 +168020,22 @@ public static class AssemblyQuestLoader num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span4 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span4[index3] = 399; + span59[index3] = 399; skipStepConditions2.InTerritory = list59; skipConditions2.StepIf = skipStepConditions2; obj45.SkipConditions = skipConditions2; reference45 = obj45; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016845u, new Vector3(508.72046f, 77.65831f, 119.21863f), 399) + span58[num2] = new QuestStep(EInteractionType.Interact, 1016845u, new Vector3(508.72046f, 77.65831f, 119.21863f), 399) { Fly = true }; obj44.Steps = list58; reference44 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span53[num]; QuestSequence obj46 = new QuestSequence { Sequence = 4 @@ -167224,9 +168043,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) + span60[index2] = new QuestStep(EInteractionType.Interact, 1012097u, new Vector3(73.3501f, 205.88956f, 23.483582f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -167240,7 +168059,7 @@ public static class AssemblyQuestLoader obj46.Steps = list60; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span53[num]; QuestSequence obj47 = new QuestSequence { Sequence = 5 @@ -167248,13 +168067,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012132u, new Vector3(43.015137f, 206.04718f, 56.50415f), 478); + span61[num2] = new QuestStep(EInteractionType.Interact, 1012132u, new Vector3(43.015137f, 206.04718f, 56.50415f), 478); obj47.Steps = list61; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span53[num]; QuestSequence obj48 = new QuestSequence { Sequence = 6 @@ -167262,9 +168081,9 @@ public static class AssemblyQuestLoader num2 = 2; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span62[index2]; QuestStep obj49 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(147.913f, 207f, 118.226494f), 478) { Mount = true @@ -167274,22 +168093,22 @@ public static class AssemblyQuestLoader index3 = 1; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span4 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span4[num3] = 399; + span63[num3] = 399; skipStepConditions3.InTerritory = list63; skipConditions3.StepIf = skipStepConditions3; obj49.SkipConditions = skipConditions3; reference49 = obj49; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016996u, new Vector3(-85.80151f, 100.87653f, -325.185f), 399) + span62[index2] = new QuestStep(EInteractionType.Interact, 1016996u, new Vector3(-85.80151f, 100.87653f, -325.185f), 399) { Fly = true }; obj48.Steps = list62; reference48 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span53[num]; QuestSequence obj50 = new QuestSequence { Sequence = 7 @@ -167297,9 +168116,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span64[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -167314,7 +168133,7 @@ public static class AssemblyQuestLoader obj50.Steps = list64; reference50 = obj50; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span53[num]; QuestSequence obj51 = new QuestSequence { Sequence = 8 @@ -167322,16 +168141,16 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016848u, new Vector3(286.7627f, -112.2676f, 424.55164f), 398) + span65[index2] = new QuestStep(EInteractionType.Interact, 1016848u, new Vector3(286.7627f, -112.2676f, 424.55164f), 398) { Fly = true }; obj51.Steps = list65; reference51 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span53[num]; QuestSequence obj52 = new QuestSequence { Sequence = 9 @@ -167339,9 +168158,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1016848u, new Vector3(286.7627f, -112.2676f, 424.55164f), 398) + span66[num2] = new QuestStep(EInteractionType.Say, 1016848u, new Vector3(286.7627f, -112.2676f, 424.55164f), 398) { ChatMessage = new ChatMessage { @@ -167351,7 +168170,7 @@ public static class AssemblyQuestLoader obj52.Steps = list66; reference52 = obj52; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span53[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -167359,9 +168178,9 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span67[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true }; @@ -167374,16 +168193,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "Theo"; + span68[index] = "Theo"; questRoot8.Author = list68; index = 9; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span69[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -167391,9 +168210,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span70[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -167408,7 +168227,7 @@ public static class AssemblyQuestLoader obj54.Steps = list70; reference54 = obj54; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span69[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -167416,9 +168235,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016849u, new Vector3(-209.46063f, -46.08357f, 222.52222f), 398) + span71[index2] = new QuestStep(EInteractionType.Interact, 1016849u, new Vector3(-209.46063f, -46.08357f, 222.52222f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -167433,7 +168252,7 @@ public static class AssemblyQuestLoader obj55.Steps = list71; reference55 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span69[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -167441,16 +168260,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span72[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true }; obj56.Steps = list72; reference56 = obj56; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span69[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -167458,9 +168277,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span73[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1016850u, new Vector3(-187.36554f, -34.771328f, -70.42041f), 398) { Fly = true @@ -167468,9 +168287,9 @@ public static class AssemblyQuestLoader num3 = 1; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span5 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span5[index3] = new DialogueChoice + span74[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANGNA004_02258_Q1_000_051"), @@ -167481,7 +168300,7 @@ public static class AssemblyQuestLoader obj57.Steps = list73; reference57 = obj57; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span69[num]; QuestSequence obj59 = new QuestSequence { Sequence = 4 @@ -167489,9 +168308,9 @@ public static class AssemblyQuestLoader index2 = 2; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span75[num2]; QuestStep obj60 = new QuestStep(EInteractionType.Combat, null, new Vector3(-68.02277f, -33.766434f, -164.5872f), 398) { Fly = true, @@ -167500,30 +168319,30 @@ public static class AssemblyQuestLoader index3 = 1; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span6 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span6[num3] = 5543u; + span76[num3] = 5543u; obj60.KillEnemyDataIds = list76; num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - Span span7 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span7[index3] = null; + span77[index3] = null; index3++; - span7[index3] = null; + span77[index3] = null; index3++; - span7[index3] = null; + span77[index3] = null; index3++; - span7[index3] = null; + span77[index3] = null; index3++; - span7[index3] = null; + span77[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span77[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj60.CompletionQuestVariablesFlags = list77; reference60 = obj60; num2++; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span75[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Combat, null, new Vector3(-67.26527f, -34.505165f, 89.80089f), 398) { Fly = true, @@ -167532,32 +168351,32 @@ public static class AssemblyQuestLoader index3 = 1; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span6 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span6[num3] = 5543u; + span78[num3] = 5543u; obj61.KillEnemyDataIds = list78; num3 = 6; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span7 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span7[index3] = null; + span79[index3] = null; index3++; - span7[index3] = null; + span79[index3] = null; index3++; - span7[index3] = null; + span79[index3] = null; index3++; - span7[index3] = null; + span79[index3] = null; index3++; - span7[index3] = null; + span79[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span79[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj61.CompletionQuestVariablesFlags = list79; reference61 = obj61; obj59.Steps = list75; reference59 = obj59; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span69[num]; QuestSequence obj62 = new QuestSequence { Sequence = 5 @@ -167565,16 +168384,16 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016850u, new Vector3(-187.36554f, -34.771328f, -70.42041f), 398) + span80[index2] = new QuestStep(EInteractionType.Interact, 1016850u, new Vector3(-187.36554f, -34.771328f, -70.42041f), 398) { Fly = true }; obj62.Steps = list80; reference62 = obj62; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span69[num]; QuestSequence obj63 = new QuestSequence { Sequence = 6 @@ -167582,13 +168401,13 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016850u, new Vector3(-187.36554f, -34.771328f, -70.42041f), 398); + span81[num2] = new QuestStep(EInteractionType.Interact, 1016850u, new Vector3(-187.36554f, -34.771328f, -70.42041f), 398); obj63.Steps = list81; reference63 = obj63; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span69[num]; QuestSequence obj64 = new QuestSequence { Sequence = 7 @@ -167596,16 +168415,16 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span82[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true }; obj64.Steps = list82; reference64 = obj64; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span69[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -167613,9 +168432,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; @@ -167628,16 +168447,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "Censored"; + span84[index] = "Censored"; questRoot9.Author = list84; index = 6; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -167645,9 +168464,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -167667,7 +168486,7 @@ public static class AssemblyQuestLoader obj66.Steps = list86; reference66 = obj66; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -167675,16 +168494,16 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span87[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; obj67.Steps = list87; reference67 = obj67; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -167692,9 +168511,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span88[index2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, null, new Vector3(230.88948f, -103.47084f, 588.0345f), 398) { Fly = true, @@ -167703,17 +168522,17 @@ public static class AssemblyQuestLoader index3 = 2; List list89 = new List(index3); CollectionsMarshal.SetCount(list89, index3); - span6 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num3 = 0; - span6[num3] = 5544u; + span89[num3] = 5544u; num3++; - span6[num3] = 5545u; + span89[num3] = 5545u; obj69.KillEnemyDataIds = list89; reference69 = obj69; obj68.Steps = list88; reference68 = obj68; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span85[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -167721,13 +168540,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016851u, new Vector3(230.88416f, -103.38962f, 588.67773f), 398); + span90[num2] = new QuestStep(EInteractionType.Interact, 1016851u, new Vector3(230.88416f, -103.38962f, 588.67773f), 398); obj70.Steps = list90; reference70 = obj70; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span85[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -167735,16 +168554,16 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016891u, new Vector3(297.2915f, -119.91257f, 681.1168f), 398) + span91[index2] = new QuestStep(EInteractionType.Interact, 1016891u, new Vector3(297.2915f, -119.91257f, 681.1168f), 398) { Fly = true }; obj71.Steps = list91; reference71 = obj71; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span85[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -167752,9 +168571,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span92[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -167768,16 +168587,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "plogon_enjoyer"; + span93[index] = "plogon_enjoyer"; questRoot10.Author = list93; index = 2; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span94[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -167785,13 +168604,13 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398); + span95[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398); obj73.Steps = list95; reference73 = obj73; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span94[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -167799,9 +168618,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span96[num2] = new QuestStep(EInteractionType.CompleteQuest, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true }; @@ -167814,16 +168633,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "plogon_enjoyer"; + span97[index] = "plogon_enjoyer"; questRoot11.Author = list97; index = 3; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span98[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -167831,13 +168650,13 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span99[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj75.Steps = list99; reference75 = obj75; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span98[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -167845,9 +168664,9 @@ public static class AssemblyQuestLoader index2 = 3; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span100[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Combat, 2006883u, new Vector3(31.418213f, -65.32391f, 111.74182f), 398) { Fly = true, @@ -167856,13 +168675,13 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span6 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - span6[index3] = 5550u; + span101[index3] = 5550u; obj77.KillEnemyDataIds = list101; reference77 = obj77; num2++; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span100[num2]; QuestStep obj78 = new QuestStep(EInteractionType.Combat, 2006882u, new Vector3(307.05725f, -66.54462f, 163.43933f), 398) { Fly = true, @@ -167871,20 +168690,20 @@ public static class AssemblyQuestLoader index3 = 1; List list102 = new List(index3); CollectionsMarshal.SetCount(list102, index3); - span6 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span6[num3] = 5550u; + span102[num3] = 5550u; obj78.KillEnemyDataIds = list102; reference78 = obj78; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006881u, new Vector3(352.25452f, -51.07196f, -46.982605f), 398) + span100[num2] = new QuestStep(EInteractionType.Interact, 2006881u, new Vector3(352.25452f, -51.07196f, -46.982605f), 398) { Fly = true }; obj76.Steps = list100; reference76 = obj76; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -167892,14 +168711,14 @@ public static class AssemblyQuestLoader num2 = 2; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span103[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span103[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj79.Steps = list103; reference79 = obj79; questRoot11.QuestSequence = list98; @@ -167909,16 +168728,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "plogon_enjoyer"; + span104[index] = "plogon_enjoyer"; questRoot12.Author = list104; index = 5; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span105[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -167926,13 +168745,13 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span106[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj80.Steps = list106; reference80 = obj80; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span105[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -167940,26 +168759,26 @@ public static class AssemblyQuestLoader num2 = 3; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006886u, new Vector3(237.65918f, -71.45807f, 99.01575f), 398) + span107[index2] = new QuestStep(EInteractionType.Interact, 2006886u, new Vector3(237.65918f, -71.45807f, 99.01575f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006885u, new Vector3(284.5349f, -67.61273f, 83.878784f), 398) + span107[index2] = new QuestStep(EInteractionType.Interact, 2006885u, new Vector3(284.5349f, -67.61273f, 83.878784f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006884u, new Vector3(294.94165f, -68.92505f, 129.19812f), 398) + span107[index2] = new QuestStep(EInteractionType.Interact, 2006884u, new Vector3(294.94165f, -68.92505f, 129.19812f), 398) { Fly = true }; obj81.Steps = list107; reference81 = obj81; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span105[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -167967,18 +168786,18 @@ public static class AssemblyQuestLoader index2 = 2; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span108[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span108[num2] = new QuestStep(EInteractionType.Interact, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj82.Steps = list108; reference82 = obj82; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span105[num]; QuestSequence obj83 = new QuestSequence { Sequence = 3 @@ -167986,22 +168805,22 @@ public static class AssemblyQuestLoader num2 = 2; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011917u, new Vector3(535.30164f, -51.340645f, 65.293335f), 398) + span109[index2] = new QuestStep(EInteractionType.Interact, 1011917u, new Vector3(535.30164f, -51.340645f, 65.293335f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398) + span109[index2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398) { Fly = true }; obj83.Steps = list109; reference83 = obj83; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span105[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -168009,14 +168828,14 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span110[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span110[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj84.Steps = list110; reference84 = obj84; questRoot12.QuestSequence = list105; @@ -168026,16 +168845,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "plogon_enjoyer"; + span111[index] = "plogon_enjoyer"; questRoot13.Author = list111; index = 6; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span112[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -168043,13 +168862,13 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span113[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj85.Steps = list113; reference85 = obj85; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span112[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -168057,9 +168876,9 @@ public static class AssemblyQuestLoader index2 = 2; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) + span114[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) { StopDistance = 2.5f, Fly = true, @@ -168077,11 +168896,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); + span114[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); obj86.Steps = list114; reference86 = obj86; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span112[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -168089,9 +168908,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2006887u, new Vector3(523.4302f, -50.370117f, 90.86743f), 398) + span115[index2] = new QuestStep(EInteractionType.Action, 2006887u, new Vector3(523.4302f, -50.370117f, 90.86743f), 398) { Fly = true, Action = EAction.Fumigate @@ -168099,7 +168918,7 @@ public static class AssemblyQuestLoader obj87.Steps = list115; reference87 = obj87; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span112[num]; QuestSequence obj88 = new QuestSequence { Sequence = 3 @@ -168107,9 +168926,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2006970u, new Vector3(517.4791f, -50.644714f, 89.00586f), 398) + span116[num2] = new QuestStep(EInteractionType.Action, 2006970u, new Vector3(517.4791f, -50.644714f, 89.00586f), 398) { Fly = true, Action = EAction.Fumigate @@ -168117,7 +168936,7 @@ public static class AssemblyQuestLoader obj88.Steps = list116; reference88 = obj88; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span112[num]; QuestSequence obj89 = new QuestSequence { Sequence = 4 @@ -168125,15 +168944,15 @@ public static class AssemblyQuestLoader num2 = 2; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2006889u, new Vector3(689.7229f, -52.262207f, 62.088867f), 398) + span117[index2] = new QuestStep(EInteractionType.Action, 2006889u, new Vector3(689.7229f, -52.262207f, 62.088867f), 398) { Fly = true, Action = EAction.Fumigate }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2006888u, new Vector3(586.1753f, -37.979797f, 257.3739f), 398) + span117[index2] = new QuestStep(EInteractionType.Action, 2006888u, new Vector3(586.1753f, -37.979797f, 257.3739f), 398) { Fly = true, Action = EAction.Fumigate @@ -168141,7 +168960,7 @@ public static class AssemblyQuestLoader obj89.Steps = list117; reference89 = obj89; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span112[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -168149,15 +168968,15 @@ public static class AssemblyQuestLoader index2 = 2; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span118[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span118[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj90.Steps = list118; reference90 = obj90; questRoot13.QuestSequence = list112; @@ -168167,16 +168986,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "plogon_enjoyer"; + span119[index] = "plogon_enjoyer"; questRoot14.Author = list119; index = 3; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span120[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -168184,13 +169003,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span121[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj91.Steps = list121; reference91 = obj91; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span120[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -168198,9 +169017,9 @@ public static class AssemblyQuestLoader index2 = 3; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span122[num2]; QuestStep obj93 = new QuestStep(EInteractionType.Combat, 2006872u, new Vector3(333.82153f, -47.53192f, -331.53284f), 398) { Fly = true, @@ -168209,18 +169028,18 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span6 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index3 = 0; - span6[index3] = 5546u; + span123[index3] = 5546u; obj93.KillEnemyDataIds = list123; reference93 = obj93; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006871u, new Vector3(559.71606f, -41.24518f, -333.1808f), 398) + span122[num2] = new QuestStep(EInteractionType.Interact, 2006871u, new Vector3(559.71606f, -41.24518f, -333.1808f), 398) { Fly = true }; num2++; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span122[num2]; QuestStep obj94 = new QuestStep(EInteractionType.Combat, 2006873u, new Vector3(707.7285f, -50.095398f, -151.47632f), 398) { Fly = true, @@ -168229,15 +169048,15 @@ public static class AssemblyQuestLoader index3 = 1; List list124 = new List(index3); CollectionsMarshal.SetCount(list124, index3); - span6 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span6[num3] = 5546u; + span124[num3] = 5546u; obj94.KillEnemyDataIds = list124; reference94 = obj94; obj92.Steps = list122; reference92 = obj92; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span120[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -168245,9 +169064,9 @@ public static class AssemblyQuestLoader num2 = 2; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span125[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -168265,7 +169084,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span125[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj95.Steps = list125; reference95 = obj95; questRoot14.QuestSequence = list120; @@ -168275,16 +169094,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "plogon_enjoyer"; + span126[index] = "plogon_enjoyer"; questRoot15.Author = list126; index = 3; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span127[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -168292,13 +169111,13 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj96.Steps = list128; reference96 = obj96; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span127[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -168306,41 +169125,41 @@ public static class AssemblyQuestLoader num2 = 6; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006897u, new Vector3(88.48706f, -123.43024f, 561.7914f), 398) + span129[index2] = new QuestStep(EInteractionType.Interact, 2006897u, new Vector3(88.48706f, -123.43024f, 561.7914f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006899u, new Vector3(137.1023f, -120.01227f, 586.08374f), 398) + span129[index2] = new QuestStep(EInteractionType.Interact, 2006899u, new Vector3(137.1023f, -120.01227f, 586.08374f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006898u, new Vector3(111.86377f, -119.035645f, 617.4868f), 398) + span129[index2] = new QuestStep(EInteractionType.Interact, 2006898u, new Vector3(111.86377f, -119.035645f, 617.4868f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006894u, new Vector3(223.22424f, -123.6134f, 697.6272f), 398) + span129[index2] = new QuestStep(EInteractionType.Interact, 2006894u, new Vector3(223.22424f, -123.6134f, 697.6272f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006892u, new Vector3(209.1554f, -123.12512f, 767.91016f), 398) + span129[index2] = new QuestStep(EInteractionType.Interact, 2006892u, new Vector3(209.1554f, -123.12512f, 767.91016f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006893u, new Vector3(291.03528f, -119.40192f, 664.6676f), 398) + span129[index2] = new QuestStep(EInteractionType.Interact, 2006893u, new Vector3(291.03528f, -119.40192f, 664.6676f), 398) { Fly = true }; obj97.Steps = list129; reference97 = obj97; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span127[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -168348,9 +169167,9 @@ public static class AssemblyQuestLoader index2 = 2; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -168368,7 +169187,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span130[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj98.Steps = list130; reference98 = obj98; questRoot15.QuestSequence = list127; @@ -168378,16 +169197,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "plogon_enjoyer"; + span131[index] = "plogon_enjoyer"; questRoot16.Author = list131; index = 3; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span132[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -168395,13 +169214,13 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span133[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj99.Steps = list133; reference99 = obj99; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span132[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -168409,41 +169228,41 @@ public static class AssemblyQuestLoader index2 = 6; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006903u, new Vector3(20.004517f, -84.00098f, 282.15454f), 398) + span134[num2] = new QuestStep(EInteractionType.Interact, 2006903u, new Vector3(20.004517f, -84.00098f, 282.15454f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006904u, new Vector3(52.68933f, -100.572266f, 317.1283f), 398) + span134[num2] = new QuestStep(EInteractionType.Interact, 2006904u, new Vector3(52.68933f, -100.572266f, 317.1283f), 398) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006905u, new Vector3(6.301941f, -100.206055f, 351.43042f), 398) + span134[num2] = new QuestStep(EInteractionType.Interact, 2006905u, new Vector3(6.301941f, -100.206055f, 351.43042f), 398) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006902u, new Vector3(-317.49445f, -80.55243f, 632.59326f), 398) + span134[num2] = new QuestStep(EInteractionType.Interact, 2006902u, new Vector3(-317.49445f, -80.55243f, 632.59326f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006901u, new Vector3(-336.96503f, -80.55243f, 655.08496f), 398) + span134[num2] = new QuestStep(EInteractionType.Interact, 2006901u, new Vector3(-336.96503f, -80.55243f, 655.08496f), 398) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006900u, new Vector3(-379.75128f, -75.21173f, 669.2759f), 398) + span134[num2] = new QuestStep(EInteractionType.Interact, 2006900u, new Vector3(-379.75128f, -75.21173f, 669.2759f), 398) { Fly = true }; obj100.Steps = list134; reference100 = obj100; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span132[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -168451,9 +169270,9 @@ public static class AssemblyQuestLoader num2 = 2; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span135[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -168471,7 +169290,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span135[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj101.Steps = list135; reference101 = obj101; questRoot16.QuestSequence = list132; @@ -168481,16 +169300,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "plogon_enjoyer"; + span136[index] = "plogon_enjoyer"; questRoot17.Author = list136; index = 3; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span137[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -168498,13 +169317,13 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj102.Steps = list138; reference102 = obj102; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span137[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -168512,9 +169331,9 @@ public static class AssemblyQuestLoader num2 = 4; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span139[index2]; QuestStep obj104 = new QuestStep(EInteractionType.Combat, 2006909u, new Vector3(-124.37634f, -86.07617f, 763.6987f), 398) { Fly = true, @@ -168523,18 +169342,18 @@ public static class AssemblyQuestLoader num3 = 1; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span6 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index3 = 0; - span6[index3] = 5548u; + span140[index3] = 5548u; obj104.KillEnemyDataIds = list140; reference104 = obj104; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006906u, new Vector3(-178.51532f, -86.167725f, 775.845f), 398) + span139[index2] = new QuestStep(EInteractionType.Interact, 2006906u, new Vector3(-178.51532f, -86.167725f, 775.845f), 398) { Fly = true }; index2++; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span139[index2]; QuestStep obj105 = new QuestStep(EInteractionType.Combat, 2006908u, new Vector3(-305.745f, -68.13159f, 812.7717f), 398) { Fly = true, @@ -168543,20 +169362,20 @@ public static class AssemblyQuestLoader index3 = 1; List list141 = new List(index3); CollectionsMarshal.SetCount(list141, index3); - span6 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num3 = 0; - span6[num3] = 5548u; + span141[num3] = 5548u; obj105.KillEnemyDataIds = list141; reference105 = obj105; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006907u, new Vector3(-303.36462f, -80.52191f, 734.15735f), 398) + span139[index2] = new QuestStep(EInteractionType.Interact, 2006907u, new Vector3(-303.36462f, -80.52191f, 734.15735f), 398) { Fly = true }; obj103.Steps = list139; reference103 = obj103; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span137[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -168564,9 +169383,9 @@ public static class AssemblyQuestLoader index2 = 2; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span142[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -168584,7 +169403,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj106.Steps = list142; reference106 = obj106; questRoot17.QuestSequence = list137; @@ -168594,16 +169413,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "plogon_enjoyer"; + span143[index] = "plogon_enjoyer"; questRoot18.Author = list143; index = 4; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span144[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -168611,13 +169430,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj107.Steps = list145; reference107 = obj107; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span144[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -168625,26 +169444,26 @@ public static class AssemblyQuestLoader index2 = 3; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006913u, new Vector3(566.7964f, -20.553955f, -530.2052f), 398) + span146[num2] = new QuestStep(EInteractionType.Interact, 2006913u, new Vector3(566.7964f, -20.553955f, -530.2052f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006914u, new Vector3(595.3917f, -20.187744f, -547.4785f), 398) + span146[num2] = new QuestStep(EInteractionType.Interact, 2006914u, new Vector3(595.3917f, -20.187744f, -547.4785f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006912u, new Vector3(639.8259f, -19.60791f, -588.098f), 398) + span146[num2] = new QuestStep(EInteractionType.Interact, 2006912u, new Vector3(639.8259f, -19.60791f, -588.098f), 398) { Fly = true }; obj108.Steps = list146; reference108 = obj108; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span144[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -168652,19 +169471,19 @@ public static class AssemblyQuestLoader num2 = 2; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span147[index2] = new QuestStep(EInteractionType.Interact, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj109.Steps = list147; reference109 = obj109; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span144[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -168672,9 +169491,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016855u, new Vector3(74.906494f, -48f, -175.67712f), 398); + span148[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016855u, new Vector3(74.906494f, -48f, -175.67712f), 398); obj110.Steps = list148; reference110 = obj110; questRoot18.QuestSequence = list144; @@ -168684,16 +169503,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "AnimaMachinae"; + span149[index] = "AnimaMachinae"; questRoot19.Author = list149; index = 6; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span150[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -168701,13 +169520,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span151[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj111.Steps = list151; reference111 = obj111; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span150[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -168715,9 +169534,9 @@ public static class AssemblyQuestLoader index2 = 2; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) { StopDistance = 3f, Fly = true, @@ -168735,11 +169554,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); + span152[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); obj112.Steps = list152; reference112 = obj112; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span150[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -168747,9 +169566,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2006915u, new Vector3(96.45227f, -66.2395f, 616.6017f), 398) + span153[index2] = new QuestStep(EInteractionType.Action, 2006915u, new Vector3(96.45227f, -66.2395f, 616.6017f), 398) { Fly = true, Action = EAction.Fumigate @@ -168757,7 +169576,7 @@ public static class AssemblyQuestLoader obj113.Steps = list153; reference113 = obj113; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span150[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -168765,9 +169584,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2006916u, new Vector3(-149.95044f, -55.25299f, 541.37476f), 398) + span154[num2] = new QuestStep(EInteractionType.Action, 2006916u, new Vector3(-149.95044f, -55.25299f, 541.37476f), 398) { Fly = true, Action = EAction.Fumigate @@ -168775,7 +169594,7 @@ public static class AssemblyQuestLoader obj114.Steps = list154; reference114 = obj114; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span150[num]; QuestSequence obj115 = new QuestSequence { Sequence = 4 @@ -168783,9 +169602,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2006917u, new Vector3(-625.0859f, -49.94281f, 491.02002f), 398) + span155[index2] = new QuestStep(EInteractionType.Action, 2006917u, new Vector3(-625.0859f, -49.94281f, 491.02002f), 398) { Fly = true, Action = EAction.Fumigate @@ -168793,7 +169612,7 @@ public static class AssemblyQuestLoader obj115.Steps = list155; reference115 = obj115; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span150[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -168801,15 +169620,15 @@ public static class AssemblyQuestLoader index2 = 2; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span156[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span156[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj116.Steps = list156; reference116 = obj116; questRoot19.QuestSequence = list150; @@ -168819,16 +169638,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "AnimaMachinae"; + span157[index] = "AnimaMachinae"; questRoot20.Author = list157; index = 5; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span158[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -168836,13 +169655,13 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span159[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj117.Steps = list159; reference117 = obj117; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span158[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -168850,20 +169669,20 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.65012f, -51.141403f, 106.932205f), 398) + span160[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.65012f, -51.141403f, 106.932205f), 398) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398); + span160[num2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398); obj118.Steps = list160; reference118 = obj118; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span158[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 @@ -168871,9 +169690,9 @@ public static class AssemblyQuestLoader num2 = 3; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span161[index2]; QuestStep obj120 = new QuestStep(EInteractionType.Combat, 2006918u, new Vector3(475.69995f, -44.174927f, -231.46417f), 398) { Fly = true, @@ -168884,30 +169703,30 @@ public static class AssemblyQuestLoader num3 = 1; List list162 = new List(num3); CollectionsMarshal.SetCount(list162, num3); - span6 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index3 = 0; - span6[index3] = 71224u; + span162[index3] = 71224u; obj120.KillEnemyDataIds = list162; index3 = 6; List list163 = new List(index3); CollectionsMarshal.SetCount(list163, index3); - span7 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num3 = 0; - span7[num3] = null; + span163[num3] = null; num3++; - span7[num3] = null; + span163[num3] = null; num3++; - span7[num3] = null; + span163[num3] = null; num3++; - span7[num3] = null; + span163[num3] = null; num3++; - span7[num3] = null; + span163[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span163[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj120.CompletionQuestVariablesFlags = list163; reference120 = obj120; index2++; - ref QuestStep reference121 = ref span3[index2]; + ref QuestStep reference121 = ref span161[index2]; QuestStep obj121 = new QuestStep(EInteractionType.Combat, 2006920u, new Vector3(329.4879f, -45.487183f, -262.13477f), 398) { Fly = true, @@ -168918,30 +169737,30 @@ public static class AssemblyQuestLoader num3 = 1; List list164 = new List(num3); CollectionsMarshal.SetCount(list164, num3); - span6 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index3 = 0; - span6[index3] = 5548u; + span164[index3] = 5548u; obj121.KillEnemyDataIds = list164; index3 = 6; List list165 = new List(index3); CollectionsMarshal.SetCount(list165, index3); - span7 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = null; + span165[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span165[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj121.CompletionQuestVariablesFlags = list165; reference121 = obj121; index2++; - ref QuestStep reference122 = ref span3[index2]; + ref QuestStep reference122 = ref span161[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Combat, 2006919u, new Vector3(535.45435f, -32.39496f, -410.60504f), 398) { Fly = true, @@ -168952,15 +169771,15 @@ public static class AssemblyQuestLoader num3 = 1; List list166 = new List(num3); CollectionsMarshal.SetCount(list166, num3); - span6 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index3 = 0; - span6[index3] = 71224u; + span166[index3] = 71224u; obj122.KillEnemyDataIds = list166; reference122 = obj122; obj119.Steps = list161; reference119 = obj119; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span158[num]; QuestSequence obj123 = new QuestSequence { Sequence = 3 @@ -168968,20 +169787,20 @@ public static class AssemblyQuestLoader index2 = 2; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.65012f, -51.141403f, 106.932205f), 398) + span167[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(449.65012f, -51.141403f, 106.932205f), 398) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398); + span167[num2] = new QuestStep(EInteractionType.Interact, 1011922u, new Vector3(448.56934f, -51.141407f, 108.93408f), 398); obj123.Steps = list167; reference123 = obj123; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span158[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -168989,9 +169808,9 @@ public static class AssemblyQuestLoader num2 = 2; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span168[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -169009,7 +169828,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj124.Steps = list168; reference124 = obj124; questRoot20.QuestSequence = list158; @@ -169019,16 +169838,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "AnimaMachinae"; + span169[index] = "AnimaMachinae"; questRoot21.Author = list169; index = 7; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span170[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -169036,13 +169855,13 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj125.Steps = list171; reference125 = obj125; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span170[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -169050,9 +169869,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016859u, new Vector3(-566.6743f, -97.34781f, 481.01013f), 398) + span172[index2] = new QuestStep(EInteractionType.Interact, 1016859u, new Vector3(-566.6743f, -97.34781f, 481.01013f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -169060,7 +169879,7 @@ public static class AssemblyQuestLoader obj126.Steps = list172; reference126 = obj126; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span170[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -169068,13 +169887,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006922u, new Vector3(-481.0102f, -93.18689f, 474.69275f), 398); + span173[num2] = new QuestStep(EInteractionType.Interact, 2006922u, new Vector3(-481.0102f, -93.18689f, 474.69275f), 398); obj127.Steps = list173; reference127 = obj127; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span170[num]; QuestSequence obj128 = new QuestSequence { Sequence = 3 @@ -169082,13 +169901,13 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016859u, new Vector3(-566.6743f, -97.34781f, 481.01013f), 398); + span174[index2] = new QuestStep(EInteractionType.Interact, 1016859u, new Vector3(-566.6743f, -97.34781f, 481.01013f), 398); obj128.Steps = list174; reference128 = obj128; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span170[num]; QuestSequence obj129 = new QuestSequence { Sequence = 4 @@ -169096,13 +169915,13 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006923u, new Vector3(-477.59216f, -93.003784f, 475.18103f), 398); + span175[num2] = new QuestStep(EInteractionType.Interact, 2006923u, new Vector3(-477.59216f, -93.003784f, 475.18103f), 398); obj129.Steps = list175; reference129 = obj129; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span170[num]; QuestSequence obj130 = new QuestSequence { Sequence = 5 @@ -169110,13 +169929,13 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016859u, new Vector3(-566.6743f, -97.34781f, 481.01013f), 398); + span176[index2] = new QuestStep(EInteractionType.Interact, 1016859u, new Vector3(-566.6743f, -97.34781f, 481.01013f), 398); obj130.Steps = list176; reference130 = obj130; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span170[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -169124,9 +169943,9 @@ public static class AssemblyQuestLoader index2 = 2; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span177[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -169144,7 +169963,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span177[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj131.Steps = list177; reference131 = obj131; questRoot21.QuestSequence = list170; @@ -169154,16 +169973,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "plogon_enjoyer"; + span178[index] = "plogon_enjoyer"; questRoot22.Author = list178; index = 5; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span179[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -169171,13 +169990,13 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span180[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj132.Steps = list180; reference132 = obj132; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span179[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -169185,9 +170004,9 @@ public static class AssemblyQuestLoader index2 = 2; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) + span181[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) { StopDistance = 3f, Fly = true, @@ -169205,11 +170024,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); + span181[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); obj133.Steps = list181; reference133 = obj133; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span179[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -169217,9 +170036,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(-190.26477f, -104.73892f, 512.932f), 398) + span182[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(-190.26477f, -104.73892f, 512.932f), 398) { Fly = true, Action = EAction.Fumigate @@ -169227,7 +170046,7 @@ public static class AssemblyQuestLoader obj134.Steps = list182; reference134 = obj134; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span179[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -169235,9 +170054,9 @@ public static class AssemblyQuestLoader index2 = 2; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - ref QuestStep reference136 = ref span3[num2]; + ref QuestStep reference136 = ref span183[num2]; QuestStep obj136 = new QuestStep(EInteractionType.Action, null, new Vector3(-13.443237f, -129.2623f, 712.21484f), 398) { Fly = true, @@ -169246,23 +170065,23 @@ public static class AssemblyQuestLoader index3 = 6; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span7 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span7[num3] = null; + span184[num3] = null; num3++; - span7[num3] = null; + span184[num3] = null; num3++; - span7[num3] = null; + span184[num3] = null; num3++; - span7[num3] = null; + span184[num3] = null; num3++; - span7[num3] = null; + span184[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span184[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj136.CompletionQuestVariablesFlags = list184; reference136 = obj136; num2++; - ref QuestStep reference137 = ref span3[num2]; + ref QuestStep reference137 = ref span183[num2]; QuestStep obj137 = new QuestStep(EInteractionType.Action, null, new Vector3(45.151367f, -132.12938f, 685.7556f), 398) { Fly = true, @@ -169271,25 +170090,25 @@ public static class AssemblyQuestLoader num3 = 6; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span7 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index3 = 0; - span7[index3] = null; + span185[index3] = null; index3++; - span7[index3] = null; + span185[index3] = null; index3++; - span7[index3] = null; + span185[index3] = null; index3++; - span7[index3] = null; + span185[index3] = null; index3++; - span7[index3] = null; + span185[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span185[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj137.CompletionQuestVariablesFlags = list185; reference137 = obj137; obj135.Steps = list183; reference135 = obj135; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span179[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -169297,15 +170116,15 @@ public static class AssemblyQuestLoader num2 = 2; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span186[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span186[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj138.Steps = list186; reference138 = obj138; questRoot22.QuestSequence = list179; @@ -169315,16 +170134,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "plogon_enjoyer"; + span187[index] = "plogon_enjoyer"; questRoot23.Author = list187; index = 4; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span188[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -169332,13 +170151,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span189[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj139.Steps = list189; reference139 = obj139; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span188[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -169346,16 +170165,16 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006930u, new Vector3(510.3684f, -26.077698f, -592.3705f), 398) + span190[index2] = new QuestStep(EInteractionType.Interact, 2006930u, new Vector3(510.3684f, -26.077698f, -592.3705f), 398) { Fly = true }; obj140.Steps = list190; reference140 = obj140; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span188[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -169363,9 +170182,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span191[num2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, 2006931u, new Vector3(358.81592f, -51.98755f, -137.89581f), 398) { Fly = true, @@ -169375,15 +170194,15 @@ public static class AssemblyQuestLoader index3 = 1; List list192 = new List(index3); CollectionsMarshal.SetCount(list192, index3); - span6 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span6[num3] = 5552u; + span192[num3] = 5552u; obj142.KillEnemyDataIds = list192; reference142 = obj142; obj141.Steps = list191; reference141 = obj141; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span188[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -169391,14 +170210,14 @@ public static class AssemblyQuestLoader num2 = 2; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span193[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span193[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj143.Steps = list193; reference143 = obj143; questRoot23.QuestSequence = list188; @@ -169408,16 +170227,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "plogon_enjoyer"; + span194[index] = "plogon_enjoyer"; questRoot24.Author = list194; index = 4; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span195[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -169425,13 +170244,13 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span196[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj144.Steps = list196; reference144 = obj144; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span195[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -169439,41 +170258,41 @@ public static class AssemblyQuestLoader num2 = 6; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006937u, new Vector3(-42.282776f, -32.73065f, 183.30652f), 398) + span197[index2] = new QuestStep(EInteractionType.Interact, 2006937u, new Vector3(-42.282776f, -32.73065f, 183.30652f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006935u, new Vector3(-46.189087f, -47.257202f, 241.93176f), 398) + span197[index2] = new QuestStep(EInteractionType.Interact, 2006935u, new Vector3(-46.189087f, -47.257202f, 241.93176f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006936u, new Vector3(-83.57367f, -48.17273f, 231.89136f), 398) + span197[index2] = new QuestStep(EInteractionType.Interact, 2006936u, new Vector3(-83.57367f, -48.17273f, 231.89136f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006934u, new Vector3(-105.02789f, -69.68799f, 350.63696f), 398) + span197[index2] = new QuestStep(EInteractionType.Interact, 2006934u, new Vector3(-105.02789f, -69.68799f, 350.63696f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006933u, new Vector3(-80.03363f, -71.67163f, 412.46655f), 398) + span197[index2] = new QuestStep(EInteractionType.Interact, 2006933u, new Vector3(-80.03363f, -71.67163f, 412.46655f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2006932u, new Vector3(-155.41315f, -71.122375f, 387.28918f), 398) + span197[index2] = new QuestStep(EInteractionType.Interact, 2006932u, new Vector3(-155.41315f, -71.122375f, 387.28918f), 398) { Fly = true }; obj145.Steps = list197; reference145 = obj145; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span195[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -169481,9 +170300,9 @@ public static class AssemblyQuestLoader index2 = 2; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span198[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -169501,11 +170320,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span198[num2] = new QuestStep(EInteractionType.Interact, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj146.Steps = list198; reference146 = obj146; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span195[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -169513,9 +170332,9 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016863u, new Vector3(67.948364f, -48.43746f, -168.23071f), 398) + span199[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016863u, new Vector3(67.948364f, -48.43746f, -168.23071f), 398) { Fly = true }; @@ -169528,16 +170347,16 @@ public static class AssemblyQuestLoader num = 1; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot25.Author = list200; index = 5; List list201 = new List(index); CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span201[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -169545,13 +170364,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span202[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj148.Steps = list202; reference148 = obj148; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span201[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -169559,9 +170378,9 @@ public static class AssemblyQuestLoader num2 = 2; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - ref QuestStep reference150 = ref span3[index2]; + ref QuestStep reference150 = ref span203[index2]; QuestStep obj150 = new QuestStep(EInteractionType.Interact, 1016865u, new Vector3(-272.23627f, -35.408485f, 219.07373f), 398) { Fly = true, @@ -169570,23 +170389,23 @@ public static class AssemblyQuestLoader num3 = 6; List list204 = new List(num3); CollectionsMarshal.SetCount(list204, num3); - span7 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index3 = 0; - span7[index3] = null; + span204[index3] = null; index3++; - span7[index3] = null; + span204[index3] = null; index3++; - span7[index3] = null; + span204[index3] = null; index3++; - span7[index3] = null; + span204[index3] = null; index3++; - span7[index3] = null; + span204[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span204[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj150.CompletionQuestVariablesFlags = list204; reference150 = obj150; index2++; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span203[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Interact, 1016864u, new Vector3(-452.32324f, -35.352047f, 174.30371f), 398) { Fly = true @@ -169594,25 +170413,25 @@ public static class AssemblyQuestLoader index3 = 6; List list205 = new List(index3); CollectionsMarshal.SetCount(list205, index3); - span7 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span7[num3] = null; + span205[num3] = null; num3++; - span7[num3] = null; + span205[num3] = null; num3++; - span7[num3] = null; + span205[num3] = null; num3++; - span7[num3] = null; + span205[num3] = null; num3++; - span7[num3] = null; + span205[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj151.CompletionQuestVariablesFlags = list205; reference151 = obj151; obj149.Steps = list203; reference149 = obj149; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span201[num]; QuestSequence obj152 = new QuestSequence { Sequence = 2 @@ -169620,9 +170439,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span206[num2]; QuestStep obj153 = new QuestStep(EInteractionType.Combat, 1016866u, new Vector3(-397.05505f, -34.192406f, 243.12195f), 398) { Fly = true, @@ -169631,15 +170450,15 @@ public static class AssemblyQuestLoader num3 = 1; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span6 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index3 = 0; - span6[index3] = 5551u; + span207[index3] = 5551u; obj153.KillEnemyDataIds = list207; reference153 = obj153; obj152.Steps = list206; reference152 = obj152; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span201[num]; QuestSequence obj154 = new QuestSequence { Sequence = 3 @@ -169647,13 +170466,13 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016866u, new Vector3(-397.05505f, -34.192406f, 243.12195f), 398); + span208[index2] = new QuestStep(EInteractionType.Interact, 1016866u, new Vector3(-397.05505f, -34.192406f, 243.12195f), 398); obj154.Steps = list208; reference154 = obj154; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span201[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -169661,14 +170480,14 @@ public static class AssemblyQuestLoader index2 = 2; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span209[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj155.Steps = list209; reference155 = obj155; questRoot25.QuestSequence = list201; @@ -169678,16 +170497,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "plogon_enjoyer"; + span210[index] = "plogon_enjoyer"; questRoot26.Author = list210; index = 4; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span211[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -169695,13 +170514,13 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span212[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj156.Steps = list212; reference156 = obj156; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span211[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -169709,9 +170528,9 @@ public static class AssemblyQuestLoader index2 = 2; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) + span213[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(74.20459f, -48.533592f, -171.12994f), 398) { StopDistance = 3f, Fly = true, @@ -169729,11 +170548,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); + span213[num2] = new QuestStep(EInteractionType.Interact, 1017031u, new Vector3(74.20459f, -48.533592f, -171.12994f), 398); obj157.Steps = list213; reference157 = obj157; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span211[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -169741,9 +170560,9 @@ public static class AssemblyQuestLoader num2 = 3; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - ref QuestStep reference159 = ref span3[index2]; + ref QuestStep reference159 = ref span214[index2]; QuestStep obj159 = new QuestStep(EInteractionType.Action, 2006938u, new Vector3(-178.88159f, 179.88855f, 4.257263f), 398) { Fly = true, @@ -169752,23 +170571,23 @@ public static class AssemblyQuestLoader index3 = 6; List list215 = new List(index3); CollectionsMarshal.SetCount(list215, index3); - span7 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = null; + span215[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span215[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj159.CompletionQuestVariablesFlags = list215; reference159 = obj159; index2++; - ref QuestStep reference160 = ref span3[index2]; + ref QuestStep reference160 = ref span214[index2]; QuestStep obj160 = new QuestStep(EInteractionType.Action, 2006940u, new Vector3(-311.8181f, -29.495728f, 143.63306f), 398) { Fly = true, @@ -169777,23 +170596,23 @@ public static class AssemblyQuestLoader num3 = 6; List list216 = new List(num3); CollectionsMarshal.SetCount(list216, num3); - span7 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index3 = 0; - span7[index3] = null; + span216[index3] = null; index3++; - span7[index3] = null; + span216[index3] = null; index3++; - span7[index3] = null; + span216[index3] = null; index3++; - span7[index3] = null; + span216[index3] = null; index3++; - span7[index3] = null; + span216[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span216[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj160.CompletionQuestVariablesFlags = list216; reference160 = obj160; index2++; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span214[index2]; QuestStep obj161 = new QuestStep(EInteractionType.Action, 2006939u, new Vector3(-313.80182f, -29.495728f, 102.098145f), 398) { Fly = true, @@ -169802,25 +170621,25 @@ public static class AssemblyQuestLoader index3 = 6; List list217 = new List(index3); CollectionsMarshal.SetCount(list217, index3); - span7 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span7[num3] = null; + span217[num3] = null; num3++; - span7[num3] = null; + span217[num3] = null; num3++; - span7[num3] = null; + span217[num3] = null; num3++; - span7[num3] = null; + span217[num3] = null; num3++; - span7[num3] = null; + span217[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span217[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj161.CompletionQuestVariablesFlags = list217; reference161 = obj161; obj158.Steps = list214; reference158 = obj158; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span211[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -169828,15 +170647,15 @@ public static class AssemblyQuestLoader index2 = 2; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span218[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj162.Steps = list218; reference162 = obj162; questRoot26.QuestSequence = list211; @@ -169846,16 +170665,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "plogon_enjoyer"; + span219[index] = "plogon_enjoyer"; questRoot27.Author = list219; index = 5; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span220[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -169863,13 +170682,13 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span221[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj163.Steps = list221; reference163 = obj163; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span220[num]; QuestSequence obj164 = new QuestSequence { Sequence = 1 @@ -169877,9 +170696,9 @@ public static class AssemblyQuestLoader index2 = 3; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1016872u, new Vector3(-42.954163f, -33.573986f, -24.490784f), 398) + span222[num2] = new QuestStep(EInteractionType.Say, 1016872u, new Vector3(-42.954163f, -33.573986f, -24.490784f), 398) { Fly = true, ChatMessage = new ChatMessage @@ -169888,7 +170707,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Say, 1016871u, new Vector3(-113.38989f, -34.45324f, -206.65302f), 398) + span222[num2] = new QuestStep(EInteractionType.Say, 1016871u, new Vector3(-113.38989f, -34.45324f, -206.65302f), 398) { Fly = true, ChatMessage = new ChatMessage @@ -169897,7 +170716,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Say, 1016873u, new Vector3(-178.17963f, -35.40849f, -80.094604f), 398) + span222[num2] = new QuestStep(EInteractionType.Say, 1016873u, new Vector3(-178.17963f, -35.40849f, -80.094604f), 398) { Fly = true, ChatMessage = new ChatMessage @@ -169908,7 +170727,7 @@ public static class AssemblyQuestLoader obj164.Steps = list222; reference164 = obj164; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span220[num]; QuestSequence obj165 = new QuestSequence { Sequence = 2 @@ -169916,9 +170735,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1016874u, new Vector3(-399.25232f, 96.070595f, -43.01526f), 398) + span223[index2] = new QuestStep(EInteractionType.Say, 1016874u, new Vector3(-399.25232f, 96.070595f, -43.01526f), 398) { Fly = true, ChatMessage = new ChatMessage @@ -169929,7 +170748,7 @@ public static class AssemblyQuestLoader obj165.Steps = list223; reference165 = obj165; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span220[num]; QuestSequence obj166 = new QuestSequence { Sequence = 3 @@ -169937,13 +170756,13 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016874u, new Vector3(-399.25232f, 96.070595f, -43.01526f), 398); + span224[num2] = new QuestStep(EInteractionType.Interact, 1016874u, new Vector3(-399.25232f, 96.070595f, -43.01526f), 398); obj166.Steps = list224; reference166 = obj166; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span220[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -169951,14 +170770,14 @@ public static class AssemblyQuestLoader num2 = 2; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span225[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span225[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj167.Steps = list225; reference167 = obj167; questRoot27.QuestSequence = list220; @@ -169968,16 +170787,16 @@ public static class AssemblyQuestLoader num = 1; List list226 = new List(num); CollectionsMarshal.SetCount(list226, num); - span = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index = 0; - span[index] = "plogon_enjoyer"; + span226[index] = "plogon_enjoyer"; questRoot28.Author = list226; index = 7; List list227 = new List(index); CollectionsMarshal.SetCount(list227, index); - span2 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span227[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -169985,13 +170804,13 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span228[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj168.Steps = list228; reference168 = obj168; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span227[num]; QuestSequence obj169 = new QuestSequence { Sequence = 1 @@ -169999,16 +170818,16 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016875u, new Vector3(-274.09784f, -22.971008f, 22.812195f), 398) + span229[index2] = new QuestStep(EInteractionType.Interact, 1016875u, new Vector3(-274.09784f, -22.971008f, 22.812195f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; obj169.Steps = list229; reference169 = obj169; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span227[num]; QuestSequence obj170 = new QuestSequence { Sequence = 2 @@ -170016,16 +170835,16 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016876u, new Vector3(148.48547f, 65.56322f, -644.09863f), 398) + span230[num2] = new QuestStep(EInteractionType.Interact, 1016876u, new Vector3(148.48547f, 65.56322f, -644.09863f), 398) { Fly = true }; obj170.Steps = list230; reference170 = obj170; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span227[num]; QuestSequence obj171 = new QuestSequence { Sequence = 3 @@ -170033,16 +170852,16 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016877u, new Vector3(212.23767f, 52.205494f, -777.676f), 398) + span231[index2] = new QuestStep(EInteractionType.Interact, 1016877u, new Vector3(212.23767f, 52.205494f, -777.676f), 398) { Fly = true }; obj171.Steps = list231; reference171 = obj171; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span227[num]; QuestSequence obj172 = new QuestSequence { Sequence = 4 @@ -170050,16 +170869,16 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016878u, new Vector3(210.31506f, 59.655575f, -919.06616f), 398) + span232[num2] = new QuestStep(EInteractionType.Interact, 1016878u, new Vector3(210.31506f, 59.655575f, -919.06616f), 398) { Fly = true }; obj172.Steps = list232; reference172 = obj172; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span227[num]; QuestSequence obj173 = new QuestSequence { Sequence = 5 @@ -170067,16 +170886,16 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016875u, new Vector3(-274.09784f, -22.971008f, 22.812195f), 398) + span233[index2] = new QuestStep(EInteractionType.Interact, 1016875u, new Vector3(-274.09784f, -22.971008f, 22.812195f), 398) { AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine }; obj173.Steps = list233; reference173 = obj173; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span227[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -170084,14 +170903,14 @@ public static class AssemblyQuestLoader index2 = 2; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span234[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span234[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj174.Steps = list234; reference174 = obj174; questRoot28.QuestSequence = list227; @@ -170101,16 +170920,16 @@ public static class AssemblyQuestLoader num = 1; List list235 = new List(num); CollectionsMarshal.SetCount(list235, num); - span = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index = 0; - span[index] = "plogon_enjoyer"; + span235[index] = "plogon_enjoyer"; questRoot29.Author = list235; index = 3; List list236 = new List(index); CollectionsMarshal.SetCount(list236, index); - span2 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span236[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -170118,13 +170937,13 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span237[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj175.Steps = list237; reference175 = obj175; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span236[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -170132,14 +170951,14 @@ public static class AssemblyQuestLoader index2 = 4; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006945u, new Vector3(204.63867f, -106.43176f, 360.55542f), 398) + span238[num2] = new QuestStep(EInteractionType.Interact, 2006945u, new Vector3(204.63867f, -106.43176f, 360.55542f), 398) { Fly = true }; num2++; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span238[num2]; QuestStep obj177 = new QuestStep(EInteractionType.Combat, 2006947u, new Vector3(205.98145f, -109.544556f, 389.7306f), 398) { Fly = true, @@ -170148,13 +170967,13 @@ public static class AssemblyQuestLoader num3 = 1; List list239 = new List(num3); CollectionsMarshal.SetCount(list239, num3); - span6 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index3 = 0; - span6[index3] = 5549u; + span239[index3] = 5549u; obj177.KillEnemyDataIds = list239; reference177 = obj177; num2++; - ref QuestStep reference178 = ref span3[num2]; + ref QuestStep reference178 = ref span238[num2]; QuestStep obj178 = new QuestStep(EInteractionType.Combat, 2006948u, new Vector3(154.43652f, -112.50476f, 445.15137f), 398) { Fly = true, @@ -170163,20 +170982,20 @@ public static class AssemblyQuestLoader index3 = 1; List list240 = new List(index3); CollectionsMarshal.SetCount(list240, index3); - span6 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num3 = 0; - span6[num3] = 5549u; + span240[num3] = 5549u; obj178.KillEnemyDataIds = list240; reference178 = obj178; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006946u, new Vector3(153.0022f, -86.289795f, 418.44812f), 398) + span238[num2] = new QuestStep(EInteractionType.Interact, 2006946u, new Vector3(153.0022f, -86.289795f, 418.44812f), 398) { Fly = true }; obj176.Steps = list238; reference176 = obj176; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span236[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -170184,9 +171003,9 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine, @@ -170204,7 +171023,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span241[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj179.Steps = list241; reference179 = obj179; questRoot29.QuestSequence = list236; @@ -170214,16 +171033,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "plogon_enjoyer"; + span242[index] = "plogon_enjoyer"; questRoot30.Author = list242; index = 7; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span243[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -170231,13 +171050,13 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span244[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj180.Steps = list244; reference180 = obj180; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span243[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -170245,9 +171064,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016879u, new Vector3(-412.16144f, 2.644555f, -145.1286f), 398) + span245[index2] = new QuestStep(EInteractionType.Interact, 1016879u, new Vector3(-412.16144f, 2.644555f, -145.1286f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -170255,7 +171074,7 @@ public static class AssemblyQuestLoader obj181.Steps = list245; reference181 = obj181; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span243[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -170263,9 +171082,9 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006950u, new Vector3(-450.9499f, -7.7058716f, -222.61395f), 398) + span246[num2] = new QuestStep(EInteractionType.Interact, 2006950u, new Vector3(-450.9499f, -7.7058716f, -222.61395f), 398) { Fly = true, Land = true @@ -170273,7 +171092,7 @@ public static class AssemblyQuestLoader obj182.Steps = list246; reference182 = obj182; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span243[num]; QuestSequence obj183 = new QuestSequence { Sequence = 3 @@ -170281,13 +171100,13 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016879u, new Vector3(-412.16144f, 2.644555f, -145.1286f), 398); + span247[index2] = new QuestStep(EInteractionType.Interact, 1016879u, new Vector3(-412.16144f, 2.644555f, -145.1286f), 398); obj183.Steps = list247; reference183 = obj183; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span243[num]; QuestSequence obj184 = new QuestSequence { Sequence = 4 @@ -170295,9 +171114,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2006951u, new Vector3(-388.35742f, -10.238831f, -268.5741f), 398) + span248[num2] = new QuestStep(EInteractionType.Interact, 2006951u, new Vector3(-388.35742f, -10.238831f, -268.5741f), 398) { Fly = true, Land = true @@ -170305,7 +171124,7 @@ public static class AssemblyQuestLoader obj184.Steps = list248; reference184 = obj184; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span243[num]; QuestSequence obj185 = new QuestSequence { Sequence = 5 @@ -170313,13 +171132,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016879u, new Vector3(-412.16144f, 2.644555f, -145.1286f), 398); + span249[index2] = new QuestStep(EInteractionType.Interact, 1016879u, new Vector3(-412.16144f, 2.644555f, -145.1286f), 398); obj185.Steps = list249; reference185 = obj185; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span243[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -170327,14 +171146,14 @@ public static class AssemblyQuestLoader index2 = 2; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) + span250[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.39701f, -48.000008f, -172.36507f), 398) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); + span250[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016803u, new Vector3(57.297607f, -47.842846f, -174.63953f), 398); obj186.Steps = list250; reference186 = obj186; questRoot30.QuestSequence = list243; @@ -170344,16 +171163,16 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "liza"; + span251[index] = "liza"; questRoot31.Author = list251; index = 2; List list252 = new List(index); CollectionsMarshal.SetCount(list252, index); - span2 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span252[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -170361,9 +171180,9 @@ public static class AssemblyQuestLoader num2 = 3; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span253[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -170374,24 +171193,24 @@ public static class AssemblyQuestLoader num3 = 1; List list254 = new List(num3); CollectionsMarshal.SetCount(list254, num3); - span4 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index3 = 0; - span4[index3] = 351; + span254[index3] = 351; skipStepConditions4.InTerritory = list254; skipConditions4.StepIf = skipStepConditions4; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; List list255 = new List(index3); CollectionsMarshal.SetCount(list255, index3); - span4 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num3 = 0; - span4[num3] = 351; + span255[num3] = 351; skipAetheryteCondition.InTerritory = list255; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition; obj188.SkipConditions = skipConditions4; reference188 = obj188; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span253[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -170403,14 +171222,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span253[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj187.Steps = list253; reference187 = obj187; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span252[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -170418,9 +171237,9 @@ public static class AssemblyQuestLoader index2 = 2; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.05304f, 256.37265f, 0.08028713f), 402) + span256[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.05304f, 256.37265f, 0.08028713f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix, @@ -170442,7 +171261,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016633u, new Vector3(152.26978f, 245.1f, -6.2714844f), 402) + span256[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016633u, new Vector3(152.26978f, 245.1f, -6.2714844f), 402) { Fly = true }; @@ -170455,16 +171274,16 @@ public static class AssemblyQuestLoader num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "liza"; + span257[index] = "liza"; questRoot32.Author = list257; index = 9; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span258[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -170472,13 +171291,13 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016130u, new Vector3(-815.7931f, -88.52015f, -835.2941f), 401); + span259[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016130u, new Vector3(-815.7931f, -88.52015f, -835.2941f), 401); obj190.Steps = list259; reference190 = obj190; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span258[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -170486,24 +171305,24 @@ public static class AssemblyQuestLoader index2 = 3; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) + span260[num2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) { StopDistance = 4f, TargetTerritoryId = (ushort)567 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) + span260[num2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) { TargetTerritoryId = (ushort)567 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017141u, new Vector3(23.208984f, 2.5864775f, -15.854187f), 567); + span260[num2] = new QuestStep(EInteractionType.Interact, 1017141u, new Vector3(23.208984f, 2.5864775f, -15.854187f), 567); obj191.Steps = list260; reference191 = obj191; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span258[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -170511,18 +171330,18 @@ public static class AssemblyQuestLoader num2 = 2; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567) + span261[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567) { TargetTerritoryId = (ushort)568 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017142u, new Vector3(1.5715942f, -9.5926225E-08f, -2.243164f), 568); + span261[index2] = new QuestStep(EInteractionType.Interact, 1017142u, new Vector3(1.5715942f, -9.5926225E-08f, -2.243164f), 568); obj192.Steps = list261; reference192 = obj192; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span258[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -170530,9 +171349,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017145u, new Vector3(136.73608f, -13.763474f, -869.5049f), 401) + span262[num2] = new QuestStep(EInteractionType.Interact, 1017145u, new Vector3(136.73608f, -13.763474f, -869.5049f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -170540,7 +171359,7 @@ public static class AssemblyQuestLoader obj193.Steps = list262; reference193 = obj193; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span258[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -170548,13 +171367,13 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017149u, new Vector3(35.599243f, -15.420995f, 25.833496f), 567); + span263[index2] = new QuestStep(EInteractionType.Interact, 1017149u, new Vector3(35.599243f, -15.420995f, 25.833496f), 567); obj194.Steps = list263; reference194 = obj194; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span258[num]; QuestSequence obj195 = new QuestSequence { Sequence = 5 @@ -170562,23 +171381,23 @@ public static class AssemblyQuestLoader index2 = 3; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) + span264[num2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) { TargetTerritoryId = (ushort)567 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567) + span264[num2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567) { TargetTerritoryId = (ushort)568 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017155u, new Vector3(0.10675049f, 0.022368316f, 0.56451416f), 568); + span264[num2] = new QuestStep(EInteractionType.Interact, 1017155u, new Vector3(0.10675049f, 0.022368316f, 0.56451416f), 568); obj195.Steps = list264; reference195 = obj195; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span258[num]; QuestSequence obj196 = new QuestSequence { Sequence = 6 @@ -170586,16 +171405,16 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017158u, new Vector3(46.73828f, -15.36437f, 43.198242f), 567) + span265[index2] = new QuestStep(EInteractionType.Interact, 1017158u, new Vector3(46.73828f, -15.36437f, 43.198242f), 567) { StopDistance = 7f }; obj196.Steps = list265; reference196 = obj196; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span258[num]; QuestSequence obj197 = new QuestSequence { Sequence = 7 @@ -170603,9 +171422,9 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 567) + span266[num2] = new QuestStep(EInteractionType.Duty, null, null, 567) { DutyOptions = new DutyOptions { @@ -170615,7 +171434,7 @@ public static class AssemblyQuestLoader obj197.Steps = list266; reference197 = obj197; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span258[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -170623,9 +171442,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017158u, new Vector3(46.73828f, -15.36437f, 43.198242f), 567) + span267[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017158u, new Vector3(46.73828f, -15.36437f, 43.198242f), 567) { StopDistance = 5f, NextQuestId = new QuestId(2286) @@ -170639,16 +171458,16 @@ public static class AssemblyQuestLoader num = 1; List list268 = new List(num); CollectionsMarshal.SetCount(list268, num); - span = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index = 0; - span[index] = "liza"; + span268[index] = "liza"; questRoot33.Author = list268; index = 2; List list269 = new List(index); CollectionsMarshal.SetCount(list269, index); - span2 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span269[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -170656,13 +171475,13 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017168u, new Vector3(47.745483f, -15.543178f, 39.07837f), 567); + span270[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017168u, new Vector3(47.745483f, -15.543178f, 39.07837f), 567); obj199.Steps = list270; reference199 = obj199; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span269[num]; QuestSequence obj200 = new QuestSequence { Sequence = byte.MaxValue @@ -170670,19 +171489,19 @@ public static class AssemblyQuestLoader num2 = 3; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.19791f, -14.73229f, 26.85483f), 567) + span271[index2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.19791f, -14.73229f, 26.85483f), 567) { TargetTerritoryId = (ushort)567 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.34343f, 3.560182f, -18.78459f), 567) + span271[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.34343f, 3.560182f, -18.78459f), 567) { TargetTerritoryId = (ushort)568 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017200u, new Vector3(-3.2807007f, 1.937151E-07f, 2.1209717f), 568) + span271[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017200u, new Vector3(-3.2807007f, 1.937151E-07f, 2.1209717f), 568) { StopDistance = 7f, NextQuestId = new QuestId(2373) @@ -170696,16 +171515,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "liza"; + span272[index] = "liza"; questRoot34.Author = list272; index = 6; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span273[num]; QuestSequence obj201 = new QuestSequence { Sequence = 0 @@ -170713,9 +171532,9 @@ public static class AssemblyQuestLoader index2 = 3; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - ref QuestStep reference202 = ref span3[num2]; + ref QuestStep reference202 = ref span274[num2]; QuestStep obj202 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -170726,24 +171545,24 @@ public static class AssemblyQuestLoader num3 = 1; List list275 = new List(num3); CollectionsMarshal.SetCount(list275, num3); - span4 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index3 = 0; - span4[index3] = 351; + span275[index3] = 351; skipStepConditions5.InTerritory = list275; skipConditions5.StepIf = skipStepConditions5; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); index3 = 1; List list276 = new List(index3); CollectionsMarshal.SetCount(list276, index3); - span4 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num3 = 0; - span4[num3] = 351; + span276[num3] = 351; skipAetheryteCondition2.InTerritory = list276; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition2; obj202.SkipConditions = skipConditions5; reference202 = obj202; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span274[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -170755,14 +171574,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span274[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj201.Steps = list274; reference201 = obj201; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span273[num]; QuestSequence obj203 = new QuestSequence { Sequence = 1 @@ -170770,9 +171589,9 @@ public static class AssemblyQuestLoader num2 = 1; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017115u, new Vector3(-59.67804f, 271.23285f, 4.0131226f), 402) + span277[index2] = new QuestStep(EInteractionType.Interact, 1017115u, new Vector3(-59.67804f, 271.23285f, 4.0131226f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix @@ -170780,7 +171599,7 @@ public static class AssemblyQuestLoader obj203.Steps = list277; reference203 = obj203; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span273[num]; QuestSequence obj204 = new QuestSequence { Sequence = 2 @@ -170788,18 +171607,18 @@ public static class AssemblyQuestLoader index2 = 1; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005564u, new Vector3(-58.121643f, 271.1986f, -4.1047363f), 402); + span278[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2005564u, new Vector3(-58.121643f, 271.1986f, -4.1047363f), 402); obj204.Steps = list278; reference204 = obj204; num++; - span2[num] = new QuestSequence + span273[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span273[num]; QuestSequence obj205 = new QuestSequence { Sequence = 4 @@ -170807,13 +171626,13 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017167u, new Vector3(-66.91089f, 271.23285f, 4.0131226f), 402); + span279[index2] = new QuestStep(EInteractionType.Interact, 1017167u, new Vector3(-66.91089f, 271.23285f, 4.0131226f), 402); obj205.Steps = list279; reference205 = obj205; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span273[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -170821,20 +171640,20 @@ public static class AssemblyQuestLoader index2 = 3; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span280[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span280[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span280[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f, NextQuestId = new QuestId(2332) @@ -170848,16 +171667,16 @@ public static class AssemblyQuestLoader num = 1; List list281 = new List(num); CollectionsMarshal.SetCount(list281, num); - span = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index = 0; - span[index] = "liza"; + span281[index] = "liza"; questRoot35.Author = list281; index = 5; List list282 = new List(index); CollectionsMarshal.SetCount(list282, index); - span2 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span282[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -170865,13 +171684,13 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span283[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj207.Steps = list283; reference207 = obj207; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span282[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -170879,16 +171698,16 @@ public static class AssemblyQuestLoader index2 = 1; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) + span284[num2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) { Fly = true }; obj208.Steps = list284; reference208 = obj208; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span282[num]; QuestSequence obj209 = new QuestSequence { Sequence = 2 @@ -170896,19 +171715,19 @@ public static class AssemblyQuestLoader num2 = 2; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span285[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15725u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017352u, new Vector3(-56.809387f, -8.866012f, 161.8219f), 400); + span285[index2] = new QuestStep(EInteractionType.Interact, 1017352u, new Vector3(-56.809387f, -8.866012f, 161.8219f), 400); obj209.Steps = list285; reference209 = obj209; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span282[num]; QuestSequence obj210 = new QuestSequence { Sequence = 3 @@ -170916,30 +171735,30 @@ public static class AssemblyQuestLoader index2 = 4; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span286[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1017353u, new Vector3(-33.554626f, -8.866012f, 163.43933f), 400); num3 = 6; List list287 = new List(num3); CollectionsMarshal.SetCount(list287, num3); - span7 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index3 = 0; - span7[index3] = null; + span287[index3] = null; index3++; - span7[index3] = null; + span287[index3] = null; index3++; - span7[index3] = null; + span287[index3] = null; index3++; - span7[index3] = null; + span287[index3] = null; index3++; - span7[index3] = null; + span287[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span287[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list287; reference211 = questStep; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span286[num2]; QuestStep obj211 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-104.788086f, -8.655561f, 194.60593f), 400) { Fly = true @@ -170949,46 +171768,46 @@ public static class AssemblyQuestLoader index3 = 6; List list288 = new List(index3); CollectionsMarshal.SetCount(list288, index3); - span7 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span7[num3] = null; + span288[num3] = null; num3++; - span7[num3] = null; + span288[num3] = null; num3++; - span7[num3] = null; + span288[num3] = null; num3++; - span7[num3] = null; + span288[num3] = null; num3++; - span7[num3] = null; + span288[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span288[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list288; skipConditions6.StepIf = skipStepConditions6; obj211.SkipConditions = skipConditions6; reference212 = obj211; num2++; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span286[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1017354u, new Vector3(-104.41754f, -8.6555605f, 193.16394f), 400); num3 = 6; List list289 = new List(num3); CollectionsMarshal.SetCount(list289, num3); - span7 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index3 = 0; - span7[index3] = null; + span289[index3] = null; index3++; - span7[index3] = null; + span289[index3] = null; index3++; - span7[index3] = null; + span289[index3] = null; index3++; - span7[index3] = null; + span289[index3] = null; index3++; - span7[index3] = null; + span289[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span289[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list289; reference213 = questStep2; num2++; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span286[num2]; QuestStep obj212 = new QuestStep(EInteractionType.Interact, 1017355u, new Vector3(-110.97894f, -8.866015f, 247.94385f), 400) { Fly = true @@ -170996,25 +171815,25 @@ public static class AssemblyQuestLoader index3 = 6; List list290 = new List(index3); CollectionsMarshal.SetCount(list290, index3); - span7 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num3 = 0; - span7[num3] = null; + span290[num3] = null; num3++; - span7[num3] = null; + span290[num3] = null; num3++; - span7[num3] = null; + span290[num3] = null; num3++; - span7[num3] = null; + span290[num3] = null; num3++; - span7[num3] = null; + span290[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span290[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj212.CompletionQuestVariablesFlags = list290; reference214 = obj212; obj210.Steps = list286; reference210 = obj210; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span282[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -171022,9 +171841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span291[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true }; @@ -171037,16 +171856,16 @@ public static class AssemblyQuestLoader num = 1; List list292 = new List(num); CollectionsMarshal.SetCount(list292, num); - span = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index = 0; - span[index] = "Censored"; + span292[index] = "Censored"; questRoot36.Author = list292; index = 3; List list293 = new List(index); CollectionsMarshal.SetCount(list293, index); - span2 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span293[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -171054,9 +171873,9 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span294[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171076,7 +171895,7 @@ public static class AssemblyQuestLoader obj214.Steps = list294; reference216 = obj214; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span293[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -171084,16 +171903,16 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017356u, new Vector3(676.14246f, -0.4951099f, 11.550964f), 400) + span295[index2] = new QuestStep(EInteractionType.Interact, 1017356u, new Vector3(676.14246f, -0.4951099f, 11.550964f), 400) { Fly = true }; obj215.Steps = list295; reference217 = obj215; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span293[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -171101,9 +171920,9 @@ public static class AssemblyQuestLoader index2 = 2; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span296[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15726u, ItemCount = 3, @@ -171116,7 +171935,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span296[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171142,16 +171961,16 @@ public static class AssemblyQuestLoader num = 1; List list297 = new List(num); CollectionsMarshal.SetCount(list297, num); - span = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index = 0; - span[index] = "Censored"; + span297[index] = "Censored"; questRoot37.Author = list297; index = 4; List list298 = new List(index); CollectionsMarshal.SetCount(list298, index); - span2 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num = 0; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span298[num]; QuestSequence obj217 = new QuestSequence { Sequence = 0 @@ -171159,9 +171978,9 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span299[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171181,7 +172000,7 @@ public static class AssemblyQuestLoader obj217.Steps = list299; reference219 = obj217; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span298[num]; QuestSequence obj218 = new QuestSequence { Sequence = 1 @@ -171189,9 +172008,9 @@ public static class AssemblyQuestLoader index2 = 2; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - ref QuestStep reference221 = ref span3[num2]; + ref QuestStep reference221 = ref span300[num2]; QuestStep obj219 = new QuestStep(EInteractionType.Interact, 1017357u, new Vector3(312.3673f, -35.70687f, 89.25f), 400) { Fly = true @@ -171199,30 +172018,30 @@ public static class AssemblyQuestLoader num3 = 6; List list301 = new List(num3); CollectionsMarshal.SetCount(list301, num3); - span7 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index3 = 0; - span7[index3] = null; + span301[index3] = null; index3++; - span7[index3] = null; + span301[index3] = null; index3++; - span7[index3] = null; + span301[index3] = null; index3++; - span7[index3] = null; + span301[index3] = null; index3++; - span7[index3] = null; + span301[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span301[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj219.CompletionQuestVariablesFlags = list301; reference221 = obj219; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017358u, new Vector3(837.9186f, -3.0115817f, 211.56628f), 400) + span300[num2] = new QuestStep(EInteractionType.Interact, 1017358u, new Vector3(837.9186f, -3.0115817f, 211.56628f), 400) { Fly = true }; obj218.Steps = list300; reference220 = obj218; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span298[num]; QuestSequence obj220 = new QuestSequence { Sequence = 2 @@ -171230,9 +172049,9 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017471u, new Vector3(-391.0735f, 59.9946f, 303.1814f), 400) + span302[index2] = new QuestStep(EInteractionType.Interact, 1017471u, new Vector3(-391.0735f, 59.9946f, 303.1814f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -171240,7 +172059,7 @@ public static class AssemblyQuestLoader obj220.Steps = list302; reference222 = obj220; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span298[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -171248,9 +172067,9 @@ public static class AssemblyQuestLoader index2 = 2; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span303[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15727u, ItemCount = 2, @@ -171263,7 +172082,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span303[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171289,16 +172108,16 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "Censored"; + span304[index] = "Censored"; questRoot38.Author = list304; index = 6; List list305 = new List(index); CollectionsMarshal.SetCount(list305, index); - span2 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span305[num]; QuestSequence obj222 = new QuestSequence { Sequence = 0 @@ -171306,9 +172125,9 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span306[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171328,7 +172147,7 @@ public static class AssemblyQuestLoader obj222.Steps = list306; reference224 = obj222; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span305[num]; QuestSequence obj223 = new QuestSequence { Sequence = 1 @@ -171336,9 +172155,9 @@ public static class AssemblyQuestLoader index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017359u, new Vector3(401.9989f, -6.0554f, 581.65857f), 400) + span307[num2] = new QuestStep(EInteractionType.Interact, 1017359u, new Vector3(401.9989f, -6.0554f, 581.65857f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -171358,7 +172177,7 @@ public static class AssemblyQuestLoader obj223.Steps = list307; reference225 = obj223; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span305[num]; QuestSequence obj224 = new QuestSequence { Sequence = 2 @@ -171366,26 +172185,26 @@ public static class AssemblyQuestLoader num2 = 3; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017362u, new Vector3(279.3468f, -37.982975f, 487.6936f), 400) + span308[index2] = new QuestStep(EInteractionType.Interact, 1017362u, new Vector3(279.3468f, -37.982975f, 487.6936f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017363u, new Vector3(320.88184f, -13.416825f, 439.07825f), 400) + span308[index2] = new QuestStep(EInteractionType.Interact, 1017363u, new Vector3(320.88184f, -13.416825f, 439.07825f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017361u, new Vector3(177.7218f, -33.74496f, 486.8695f), 400) + span308[index2] = new QuestStep(EInteractionType.Interact, 1017361u, new Vector3(177.7218f, -33.74496f, 486.8695f), 400) { Fly = true }; obj224.Steps = list308; reference226 = obj224; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span305[num]; QuestSequence obj225 = new QuestSequence { Sequence = 3 @@ -171393,16 +172212,16 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017359u, new Vector3(401.9989f, -6.0554f, 581.65857f), 400) + span309[num2] = new QuestStep(EInteractionType.Interact, 1017359u, new Vector3(401.9989f, -6.0554f, 581.65857f), 400) { Fly = true }; obj225.Steps = list309; reference227 = obj225; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span305[num]; QuestSequence obj226 = new QuestSequence { Sequence = 4 @@ -171410,9 +172229,9 @@ public static class AssemblyQuestLoader num2 = 2; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span310[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15728u, ItemCount = 3, @@ -171425,11 +172244,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017360u, new Vector3(395.98682f, -5.798145f, 587.3655f), 400); + span310[index2] = new QuestStep(EInteractionType.Interact, 1017360u, new Vector3(395.98682f, -5.798145f, 587.3655f), 400); obj226.Steps = list310; reference228 = obj226; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span305[num]; QuestSequence obj227 = new QuestSequence { Sequence = byte.MaxValue @@ -171437,9 +172256,9 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span311[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171465,16 +172284,16 @@ public static class AssemblyQuestLoader num = 1; List list312 = new List(num); CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index = 0; - span[index] = "Censored"; + span312[index] = "Censored"; questRoot39.Author = list312; index = 5; List list313 = new List(index); CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span313[num]; QuestSequence obj228 = new QuestSequence { Sequence = 0 @@ -171482,9 +172301,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span314[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171504,7 +172323,7 @@ public static class AssemblyQuestLoader obj228.Steps = list314; reference230 = obj228; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span313[num]; QuestSequence obj229 = new QuestSequence { Sequence = 1 @@ -171512,9 +172331,9 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017364u, new Vector3(517.87585f, -11.374985f, 82.96326f), 400) + span315[num2] = new QuestStep(EInteractionType.Interact, 1017364u, new Vector3(517.87585f, -11.374985f, 82.96326f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -171534,7 +172353,7 @@ public static class AssemblyQuestLoader obj229.Steps = list315; reference231 = obj229; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span313[num]; QuestSequence obj230 = new QuestSequence { Sequence = 2 @@ -171542,9 +172361,9 @@ public static class AssemblyQuestLoader num2 = 3; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span316[index2]; QuestStep obj231 = new QuestStep(EInteractionType.Interact, 2007227u, new Vector3(439.9939f, -31.601501f, 204.88281f), 400) { Fly = true @@ -171552,23 +172371,23 @@ public static class AssemblyQuestLoader index3 = 6; List list317 = new List(index3); CollectionsMarshal.SetCount(list317, index3); - span7 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span7[num3] = null; + span317[num3] = null; num3++; - span7[num3] = null; + span317[num3] = null; num3++; - span7[num3] = null; + span317[num3] = null; num3++; - span7[num3] = null; + span317[num3] = null; num3++; - span7[num3] = null; + span317[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span317[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj231.CompletionQuestVariablesFlags = list317; reference233 = obj231; index2++; - ref QuestStep reference234 = ref span3[index2]; + ref QuestStep reference234 = ref span316[index2]; QuestStep obj232 = new QuestStep(EInteractionType.Interact, 2007226u, new Vector3(430.80798f, -27.878296f, 141.92407f), 400) { Fly = true @@ -171576,30 +172395,30 @@ public static class AssemblyQuestLoader num3 = 6; List list318 = new List(num3); CollectionsMarshal.SetCount(list318, num3); - span7 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index3 = 0; - span7[index3] = null; + span318[index3] = null; index3++; - span7[index3] = null; + span318[index3] = null; index3++; - span7[index3] = null; + span318[index3] = null; index3++; - span7[index3] = null; + span318[index3] = null; index3++; - span7[index3] = null; + span318[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span318[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj232.CompletionQuestVariablesFlags = list318; reference234 = obj232; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007225u, new Vector3(413.68726f, -22.354492f, 16.525452f), 400) + span316[index2] = new QuestStep(EInteractionType.Interact, 2007225u, new Vector3(413.68726f, -22.354492f, 16.525452f), 400) { Fly = true }; obj230.Steps = list316; reference232 = obj230; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span313[num]; QuestSequence obj233 = new QuestSequence { Sequence = 3 @@ -171607,16 +172426,16 @@ public static class AssemblyQuestLoader index2 = 1; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017364u, new Vector3(517.87585f, -11.374985f, 82.96326f), 400) + span319[num2] = new QuestStep(EInteractionType.Interact, 1017364u, new Vector3(517.87585f, -11.374985f, 82.96326f), 400) { Fly = true }; obj233.Steps = list319; reference235 = obj233; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span313[num]; QuestSequence obj234 = new QuestSequence { Sequence = byte.MaxValue @@ -171624,9 +172443,9 @@ public static class AssemblyQuestLoader num2 = 2; List list320 = new List(num2); CollectionsMarshal.SetCount(list320, num2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span320[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15729u, ItemCount = 3, @@ -171639,7 +172458,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span320[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171665,16 +172484,16 @@ public static class AssemblyQuestLoader num = 1; List list321 = new List(num); CollectionsMarshal.SetCount(list321, num); - span = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index = 0; - span[index] = "Censored"; + span321[index] = "Censored"; questRoot40.Author = list321; index = 3; List list322 = new List(index); CollectionsMarshal.SetCount(list322, index); - span2 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num = 0; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span322[num]; QuestSequence obj235 = new QuestSequence { Sequence = 0 @@ -171682,9 +172501,9 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span323[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171704,7 +172523,7 @@ public static class AssemblyQuestLoader obj235.Steps = list323; reference237 = obj235; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span322[num]; QuestSequence obj236 = new QuestSequence { Sequence = 1 @@ -171712,9 +172531,9 @@ public static class AssemblyQuestLoader num2 = 4; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - ref QuestStep reference239 = ref span3[index2]; + ref QuestStep reference239 = ref span324[index2]; QuestStep obj237 = new QuestStep(EInteractionType.Say, 1017365u, new Vector3(255.75635f, -43.649445f, 637.2014f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -171738,23 +172557,23 @@ public static class AssemblyQuestLoader index3 = 6; List list325 = new List(index3); CollectionsMarshal.SetCount(list325, index3); - span7 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num3 = 0; - span7[num3] = null; + span325[num3] = null; num3++; - span7[num3] = null; + span325[num3] = null; num3++; - span7[num3] = null; + span325[num3] = null; num3++; - span7[num3] = null; + span325[num3] = null; num3++; - span7[num3] = null; + span325[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span325[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj237.CompletionQuestVariablesFlags = list325; reference239 = obj237; index2++; - ref QuestStep reference240 = ref span3[index2]; + ref QuestStep reference240 = ref span324[index2]; QuestStep obj238 = new QuestStep(EInteractionType.Say, 1017366u, new Vector3(296.37585f, -47.154934f, 673.9756f), 400) { ChatMessage = new ChatMessage @@ -171765,23 +172584,23 @@ public static class AssemblyQuestLoader num3 = 6; List list326 = new List(num3); CollectionsMarshal.SetCount(list326, num3); - span7 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index3 = 0; - span7[index3] = null; + span326[index3] = null; index3++; - span7[index3] = null; + span326[index3] = null; index3++; - span7[index3] = null; + span326[index3] = null; index3++; - span7[index3] = null; + span326[index3] = null; index3++; - span7[index3] = null; + span326[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span326[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj238.CompletionQuestVariablesFlags = list326; reference240 = obj238; index2++; - ref QuestStep reference241 = ref span3[index2]; + ref QuestStep reference241 = ref span324[index2]; QuestStep obj239 = new QuestStep(EInteractionType.Say, 1017368u, new Vector3(451.7433f, -5.8336167f, 649.7444f), 400) { Fly = true, @@ -171793,23 +172612,23 @@ public static class AssemblyQuestLoader index3 = 6; List list327 = new List(index3); CollectionsMarshal.SetCount(list327, index3); - span7 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num3 = 0; - span7[num3] = null; + span327[num3] = null; num3++; - span7[num3] = null; + span327[num3] = null; num3++; - span7[num3] = null; + span327[num3] = null; num3++; - span7[num3] = null; + span327[num3] = null; num3++; - span7[num3] = null; + span327[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span327[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj239.CompletionQuestVariablesFlags = list327; reference241 = obj239; index2++; - span3[index2] = new QuestStep(EInteractionType.Say, 1017367u, new Vector3(484.45862f, -7.7667823f, 716.9756f), 400) + span324[index2] = new QuestStep(EInteractionType.Say, 1017367u, new Vector3(484.45862f, -7.7667823f, 716.9756f), 400) { Fly = true, ChatMessage = new ChatMessage @@ -171820,7 +172639,7 @@ public static class AssemblyQuestLoader obj236.Steps = list324; reference238 = obj236; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span322[num]; QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue @@ -171828,9 +172647,9 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span328[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171856,16 +172675,16 @@ public static class AssemblyQuestLoader num = 1; List list329 = new List(num); CollectionsMarshal.SetCount(list329, num); - span = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index = 0; - span[index] = "Censored"; + span329[index] = "Censored"; questRoot41.Author = list329; index = 4; List list330 = new List(index); CollectionsMarshal.SetCount(list330, index); - span2 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num = 0; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span330[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -171873,9 +172692,9 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span331[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171895,7 +172714,7 @@ public static class AssemblyQuestLoader obj241.Steps = list331; reference243 = obj241; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span330[num]; QuestSequence obj242 = new QuestSequence { Sequence = 1 @@ -171903,9 +172722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017369u, new Vector3(444.93774f, -5.6449523f, 653.4065f), 400) + span332[num2] = new QuestStep(EInteractionType.Interact, 1017369u, new Vector3(444.93774f, -5.6449523f, 653.4065f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -171925,7 +172744,7 @@ public static class AssemblyQuestLoader obj242.Steps = list332; reference244 = obj242; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span330[num]; QuestSequence obj243 = new QuestSequence { Sequence = 2 @@ -171933,9 +172752,9 @@ public static class AssemblyQuestLoader num2 = 2; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span333[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15730u, ItemCount = 3, @@ -171948,11 +172767,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017370u, new Vector3(456.07678f, -5.5784807f, 676.84436f), 400); + span333[index2] = new QuestStep(EInteractionType.Interact, 1017370u, new Vector3(456.07678f, -5.5784807f, 676.84436f), 400); obj243.Steps = list333; reference245 = obj243; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span330[num]; QuestSequence obj244 = new QuestSequence { Sequence = byte.MaxValue @@ -171960,9 +172779,9 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span334[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -171988,16 +172807,16 @@ public static class AssemblyQuestLoader num = 1; List list335 = new List(num); CollectionsMarshal.SetCount(list335, num); - span = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index = 0; - span[index] = "pot0to"; + span335[index] = "pot0to"; questRoot42.Author = list335; index = 5; List list336 = new List(index); CollectionsMarshal.SetCount(list336, index); - span2 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span336[num]; QuestSequence obj245 = new QuestSequence { Sequence = 0 @@ -172005,9 +172824,9 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span337[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -172015,7 +172834,7 @@ public static class AssemblyQuestLoader obj245.Steps = list337; reference247 = obj245; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span336[num]; QuestSequence obj246 = new QuestSequence { Sequence = 1 @@ -172023,13 +172842,13 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017322u, new Vector3(-331.5633f, 58.823204f, 323.17078f), 400); + span338[num2] = new QuestStep(EInteractionType.Interact, 1017322u, new Vector3(-331.5633f, 58.823204f, 323.17078f), 400); obj246.Steps = list338; reference248 = obj246; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span336[num]; QuestSequence obj247 = new QuestSequence { Sequence = 2 @@ -172037,9 +172856,9 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(-740.9363f, 81f, 427.06656f), 400) + span339[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(-740.9363f, 81f, 427.06656f), 400) { Fly = true, Action = EAction.Seed @@ -172047,7 +172866,7 @@ public static class AssemblyQuestLoader obj247.Steps = list339; reference249 = obj247; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span336[num]; QuestSequence obj248 = new QuestSequence { Sequence = 3 @@ -172055,9 +172874,9 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, null, new Vector3(-44.158283f, 81.187126f, -265.6412f), 400) + span340[num2] = new QuestStep(EInteractionType.Action, null, new Vector3(-44.158283f, 81.187126f, -265.6412f), 400) { Fly = true, Action = EAction.Seed @@ -172065,7 +172884,7 @@ public static class AssemblyQuestLoader obj248.Steps = list340; reference250 = obj248; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span336[num]; QuestSequence obj249 = new QuestSequence { Sequence = byte.MaxValue @@ -172073,9 +172892,9 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span341[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172101,16 +172920,16 @@ public static class AssemblyQuestLoader num = 1; List list342 = new List(num); CollectionsMarshal.SetCount(list342, num); - span = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index = 0; - span[index] = "Censored"; + span342[index] = "Censored"; questRoot43.Author = list342; index = 4; List list343 = new List(index); CollectionsMarshal.SetCount(list343, index); - span2 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num = 0; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span343[num]; QuestSequence obj250 = new QuestSequence { Sequence = 0 @@ -172118,9 +172937,9 @@ public static class AssemblyQuestLoader index2 = 1; List list344 = new List(index2); CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span344[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172140,7 +172959,7 @@ public static class AssemblyQuestLoader obj250.Steps = list344; reference252 = obj250; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span343[num]; QuestSequence obj251 = new QuestSequence { Sequence = 1 @@ -172148,9 +172967,9 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017377u, new Vector3(559.9907f, -1.071418f, -372.42694f), 400) + span345[index2] = new QuestStep(EInteractionType.Interact, 1017377u, new Vector3(559.9907f, -1.071418f, -372.42694f), 400) { Fly = true, Land = true @@ -172158,7 +172977,7 @@ public static class AssemblyQuestLoader obj251.Steps = list345; reference253 = obj251; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span343[num]; QuestSequence obj252 = new QuestSequence { Sequence = 2 @@ -172166,9 +172985,9 @@ public static class AssemblyQuestLoader index2 = 2; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span346[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15731u, ItemCount = 1, @@ -172181,11 +173000,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017378u, new Vector3(555.84033f, -1.1545231f, -386.28217f), 400); + span346[num2] = new QuestStep(EInteractionType.Interact, 1017378u, new Vector3(555.84033f, -1.1545231f, -386.28217f), 400); obj252.Steps = list346; reference254 = obj252; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span343[num]; QuestSequence obj253 = new QuestSequence { Sequence = byte.MaxValue @@ -172193,9 +173012,9 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span347[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172221,16 +173040,16 @@ public static class AssemblyQuestLoader num = 1; List list348 = new List(num); CollectionsMarshal.SetCount(list348, num); - span = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index = 0; - span[index] = "Censored"; + span348[index] = "Censored"; questRoot44.Author = list348; index = 4; List list349 = new List(index); CollectionsMarshal.SetCount(list349, index); - span2 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span349[num]; QuestSequence obj254 = new QuestSequence { Sequence = 0 @@ -172238,9 +173057,9 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span350[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172260,7 +173079,7 @@ public static class AssemblyQuestLoader obj254.Steps = list350; reference256 = obj254; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span349[num]; QuestSequence obj255 = new QuestSequence { Sequence = 1 @@ -172268,16 +173087,16 @@ public static class AssemblyQuestLoader num2 = 1; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017379u, new Vector3(-183.0625f, 182.06508f, -759.21265f), 400) + span351[index2] = new QuestStep(EInteractionType.Interact, 1017379u, new Vector3(-183.0625f, 182.06508f, -759.21265f), 400) { Fly = true }; obj255.Steps = list351; reference257 = obj255; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span349[num]; QuestSequence obj256 = new QuestSequence { Sequence = 2 @@ -172285,9 +173104,9 @@ public static class AssemblyQuestLoader index2 = 2; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span352[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15732u, ItemCount = 2, @@ -172300,11 +173119,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017380u, new Vector3(-171.74036f, 178.63443f, -772.9458f), 400); + span352[num2] = new QuestStep(EInteractionType.Interact, 1017380u, new Vector3(-171.74036f, 178.63443f, -772.9458f), 400); obj256.Steps = list352; reference258 = obj256; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span349[num]; QuestSequence obj257 = new QuestSequence { Sequence = byte.MaxValue @@ -172312,9 +173131,9 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span353[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172375,9 +173194,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017383u, new Vector3(-657.46545f, 73.76131f, 219.28735f), 400) + span4[num2] = new QuestStep(EInteractionType.Interact, 1017383u, new Vector3(-657.46545f, 73.76131f, 219.28735f), 400) { Fly = true, Land = true @@ -172393,22 +173212,22 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span5[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15733u, ItemCount = 1 }; index2++; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1017384u, new Vector3(-651.51447f, 73f, 217.2732f), 400); int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = new DialogueChoice + span6[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMOG303_02300_Q1_000_000"), @@ -172427,9 +173246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017387u, new Vector3(-59.55603f, -8.685017f, 186.84668f), 400) + span7[num2] = new QuestStep(EInteractionType.Interact, 1017387u, new Vector3(-59.55603f, -8.685017f, 186.84668f), 400) { Fly = true }; @@ -172444,9 +173263,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172472,16 +173291,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "plogon_enjoyer"; + span9[index] = "plogon_enjoyer"; questRoot2.Author = list9; index = 6; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -172489,13 +173308,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj6.Steps = list11; reference7 = obj6; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -172503,16 +173322,16 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400) + span12[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400) { Fly = true }; obj7.Steps = list12; reference8 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -172520,22 +173339,22 @@ public static class AssemblyQuestLoader index2 = 2; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span13[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15734u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017392u, new Vector3(112.687744f, -24.088774f, 167.74243f), 400) + span13[num2] = new QuestStep(EInteractionType.Interact, 1017392u, new Vector3(112.687744f, -24.088774f, 167.74243f), 400) { Fly = true }; obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -172543,16 +173362,16 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007234u, new Vector3(111.86377f, -21.988281f, 192.43152f), 400) + span14[index2] = new QuestStep(EInteractionType.Interact, 2007234u, new Vector3(111.86377f, -21.988281f, 192.43152f), 400) { Fly = true }; obj9.Steps = list14; reference10 = obj9; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -172560,16 +173379,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017392u, new Vector3(112.687744f, -24.088774f, 167.74243f), 400) + span15[num2] = new QuestStep(EInteractionType.Interact, 1017392u, new Vector3(112.687744f, -24.088774f, 167.74243f), 400) { Fly = true }; obj10.Steps = list15; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span10[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -172577,9 +173396,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span16[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172605,16 +173424,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "plogon_enjoyer"; + span17[index] = "plogon_enjoyer"; questRoot3.Author = list17; index = 6; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -172622,13 +173441,13 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -172636,16 +173455,16 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400) + span20[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400) { Fly = true }; obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -172653,9 +173472,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007272u, new Vector3(306.53845f, -38.254395f, 111.0094f), 400) + span21[num2] = new QuestStep(EInteractionType.Action, 2007272u, new Vector3(306.53845f, -38.254395f, 111.0094f), 400) { Fly = true, Action = EAction.Roar @@ -172663,7 +173482,7 @@ public static class AssemblyQuestLoader obj14.Steps = list21; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -172671,9 +173490,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007273u, new Vector3(431.99805f, -28.152893f, 112.321655f), 400) + span22[index2] = new QuestStep(EInteractionType.Action, 2007273u, new Vector3(431.99805f, -28.152893f, 112.321655f), 400) { Fly = true, Action = EAction.Roar @@ -172681,7 +173500,7 @@ public static class AssemblyQuestLoader obj15.Steps = list22; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span18[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -172689,9 +173508,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007274u, new Vector3(390.70715f, -35.599304f, 252.58252f), 400) + span23[num2] = new QuestStep(EInteractionType.Action, 2007274u, new Vector3(390.70715f, -35.599304f, 252.58252f), 400) { Fly = true, Action = EAction.Roar @@ -172699,7 +173518,7 @@ public static class AssemblyQuestLoader obj16.Steps = list23; reference17 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span18[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -172707,9 +173526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span24[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172735,16 +173554,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "Censored"; + span25[index] = "Censored"; questRoot4.Author = list25; index = 4; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -172752,9 +173571,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span27[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172774,7 +173593,7 @@ public static class AssemblyQuestLoader obj18.Steps = list27; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -172782,16 +173601,16 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017403u, new Vector3(-686.12195f, 335f, 165.75867f), 400) + span28[index2] = new QuestStep(EInteractionType.Interact, 1017403u, new Vector3(-686.12195f, 335f, 165.75867f), 400) { Fly = true }; obj19.Steps = list28; reference20 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span26[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -172799,9 +173618,9 @@ public static class AssemblyQuestLoader index2 = 2; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span29[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15735u, ItemCount = 2, @@ -172814,11 +173633,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017534u, new Vector3(-661.1582f, 335f, 158.49548f), 400); + span29[num2] = new QuestStep(EInteractionType.Interact, 1017534u, new Vector3(-661.1582f, 335f, 158.49548f), 400); obj20.Steps = list29; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span26[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -172826,9 +173645,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span30[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true }; @@ -172841,16 +173660,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza"; + span31[index] = "liza"; questRoot5.Author = list31; index = 5; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span32[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -172858,13 +173677,13 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span33[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj22.Steps = list33; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span32[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -172872,16 +173691,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017406u, new Vector3(-95.04846f, 79.8345f, -301.80823f), 400) + span34[index2] = new QuestStep(EInteractionType.Interact, 1017406u, new Vector3(-95.04846f, 79.8345f, -301.80823f), 400) { Fly = true }; obj23.Steps = list34; reference24 = obj23; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -172889,16 +173708,16 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017407u, new Vector3(-128.34369f, 125.92322f, -314.6258f), 400) + span35[num2] = new QuestStep(EInteractionType.Interact, 1017407u, new Vector3(-128.34369f, 125.92322f, -314.6258f), 400) { Fly = true }; obj24.Steps = list35; reference25 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -172906,19 +173725,19 @@ public static class AssemblyQuestLoader num2 = 2; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span36[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15736u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017408u, new Vector3(-108.59851f, 122.442116f, -318.31848f), 400); + span36[index2] = new QuestStep(EInteractionType.Interact, 1017408u, new Vector3(-108.59851f, 122.442116f, -318.31848f), 400); obj25.Steps = list36; reference26 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span32[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -172926,9 +173745,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span37[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -172954,16 +173773,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "liza"; + span38[index] = "liza"; questRoot6.Author = list38; index = 7; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -172971,13 +173790,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span40[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj27.Steps = list40; reference28 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -172985,13 +173804,13 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017471u, new Vector3(-391.0735f, 59.9946f, 303.1814f), 400); + span41[num2] = new QuestStep(EInteractionType.Interact, 1017471u, new Vector3(-391.0735f, 59.9946f, 303.1814f), 400); obj28.Steps = list41; reference29 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -172999,18 +173818,18 @@ public static class AssemblyQuestLoader num2 = 2; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.2606f, -24.29513f, 737.67456f), 400) + span42[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.2606f, -24.29513f, 737.67456f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017409u, new Vector3(-254.71893f, -24.295156f, 738.5519f), 400); + span42[index2] = new QuestStep(EInteractionType.Interact, 1017409u, new Vector3(-254.71893f, -24.295156f, 738.5519f), 400); obj29.Steps = list42; reference30 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span39[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -173018,9 +173837,9 @@ public static class AssemblyQuestLoader index2 = 4; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span43[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 2007244u, new Vector3(-658.9609f, 94.25488f, -417.07483f), 400) { Fly = true, @@ -173029,23 +173848,23 @@ public static class AssemblyQuestLoader index3 = 6; List list44 = new List(index3); CollectionsMarshal.SetCount(list44, index3); - Span span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span44[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj31.CompletionQuestVariablesFlags = list44; reference32 = obj31; num2++; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span43[num2]; QuestStep obj32 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-673.58887f, 93.64293f, -506.5746f), 400) { Fly = true @@ -173055,46 +173874,46 @@ public static class AssemblyQuestLoader num3 = 6; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index3 = 0; - span5[index3] = null; + span45[index3] = null; index3++; - span5[index3] = null; + span45[index3] = null; index3++; - span5[index3] = null; + span45[index3] = null; index3++; - span5[index3] = null; + span45[index3] = null; index3++; - span5[index3] = null; + span45[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span45[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list45; skipConditions.StepIf = skipStepConditions; obj32.SkipConditions = skipConditions; reference33 = obj32; num2++; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span43[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2007245u, new Vector3(-671.1376f, 93.91919f, -507.49982f), 400); index3 = 6; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span46[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list46; reference34 = questStep2; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span43[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 2007246u, new Vector3(-813.1685f, 94.865234f, -457.3282f), 400) { Fly = true @@ -173102,25 +173921,25 @@ public static class AssemblyQuestLoader num3 = 6; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span47[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj33.CompletionQuestVariablesFlags = list47; reference35 = obj33; obj30.Steps = list43; reference31 = obj30; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span39[num]; QuestSequence obj34 = new QuestSequence { Sequence = 4 @@ -173128,19 +173947,19 @@ public static class AssemblyQuestLoader num2 = 2; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.2606f, -24.29513f, 737.67456f), 400) + span48[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-255.2606f, -24.29513f, 737.67456f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017409u, new Vector3(-254.71893f, -24.295156f, 738.5519f), 400); + span48[index2] = new QuestStep(EInteractionType.Interact, 1017409u, new Vector3(-254.71893f, -24.295156f, 738.5519f), 400); obj34.Steps = list48; reference36 = obj34; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span39[num]; QuestSequence obj35 = new QuestSequence { Sequence = 5 @@ -173148,19 +173967,19 @@ public static class AssemblyQuestLoader index2 = 2; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span49[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15737u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017410u, new Vector3(-246.2044f, -24.295149f, 760.7384f), 400); + span49[num2] = new QuestStep(EInteractionType.Interact, 1017410u, new Vector3(-246.2044f, -24.295149f, 760.7384f), 400); obj35.Steps = list49; reference37 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span39[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -173168,9 +173987,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span50[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173196,16 +174015,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span51[index] = "liza"; questRoot7.Author = list51; index = 6; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -173213,13 +174032,13 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span53[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj37.Steps = list53; reference39 = obj37; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -173227,13 +174046,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400); + span54[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400); obj38.Steps = list54; reference40 = obj38; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span52[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -173241,9 +174060,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007264u, new Vector3(508.32373f, -0.77819824f, -360.49445f), 400) + span55[num2] = new QuestStep(EInteractionType.Action, 2007264u, new Vector3(508.32373f, -0.77819824f, -360.49445f), 400) { Fly = true, Action = EAction.Roar @@ -173251,7 +174070,7 @@ public static class AssemblyQuestLoader obj39.Steps = list55; reference41 = obj39; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj40 = new QuestSequence { Sequence = 3 @@ -173259,9 +174078,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007265u, new Vector3(613.39734f, -11.917358f, -335.6222f), 400) + span56[index2] = new QuestStep(EInteractionType.Action, 2007265u, new Vector3(613.39734f, -11.917358f, -335.6222f), 400) { Fly = true, Action = EAction.Roar @@ -173269,7 +174088,7 @@ public static class AssemblyQuestLoader obj40.Steps = list56; reference42 = obj40; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span52[num]; QuestSequence obj41 = new QuestSequence { Sequence = 4 @@ -173277,9 +174096,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007266u, new Vector3(554.0398f, 50.644653f, -393.72858f), 400) + span57[num2] = new QuestStep(EInteractionType.Action, 2007266u, new Vector3(554.0398f, 50.644653f, -393.72858f), 400) { Fly = true, Action = EAction.Roar @@ -173287,7 +174106,7 @@ public static class AssemblyQuestLoader obj41.Steps = list57; reference43 = obj41; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span52[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -173295,9 +174114,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173323,16 +174142,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "Censored"; + span59[index] = "Censored"; questRoot8.Author = list59; index = 5; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -173340,9 +174159,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173362,7 +174181,7 @@ public static class AssemblyQuestLoader obj43.Steps = list61; reference45 = obj43; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -173370,9 +174189,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017412u, new Vector3(402.45667f, -74.34704f, 636.6826f), 400) + span62[index2] = new QuestStep(EInteractionType.Interact, 1017412u, new Vector3(402.45667f, -74.34704f, 636.6826f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -173380,7 +174199,7 @@ public static class AssemblyQuestLoader obj44.Steps = list62; reference46 = obj44; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -173388,9 +174207,9 @@ public static class AssemblyQuestLoader index2 = 2; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span63[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15738u, ItemCount = 3, @@ -173403,11 +174222,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017413u, new Vector3(397.97046f, -72.344055f, 653.0403f), 400); + span63[num2] = new QuestStep(EInteractionType.Interact, 1017413u, new Vector3(397.97046f, -72.344055f, 653.0403f), 400); obj45.Steps = list63; reference47 = obj45; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span60[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -173415,9 +174234,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400) + span64[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -173425,7 +174244,7 @@ public static class AssemblyQuestLoader obj46.Steps = list64; reference48 = obj46; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span60[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -173433,9 +174252,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span65[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173461,16 +174280,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "skiaz"; + span66[index] = "skiaz"; questRoot9.Author = list66; index = 5; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -173478,13 +174297,13 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj48.Steps = list68; reference50 = obj48; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -173492,9 +174311,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017414u, new Vector3(420.37073f, -10.765623f, 705.4398f), 400) + span69[num2] = new QuestStep(EInteractionType.Interact, 1017414u, new Vector3(420.37073f, -10.765623f, 705.4398f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -173514,7 +174333,7 @@ public static class AssemblyQuestLoader obj49.Steps = list69; reference51 = obj49; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -173522,16 +174341,16 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007249u, new Vector3(73.77734f, -32.73065f, -183.0625f), 400) + span70[index2] = new QuestStep(EInteractionType.Interact, 2007249u, new Vector3(73.77734f, -32.73065f, -183.0625f), 400) { Fly = true }; obj50.Steps = list70; reference52 = obj50; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj51 = new QuestSequence { Sequence = 3 @@ -173539,9 +174358,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017414u, new Vector3(420.37073f, -10.765623f, 705.4398f), 400) + span71[num2] = new QuestStep(EInteractionType.Interact, 1017414u, new Vector3(420.37073f, -10.765623f, 705.4398f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, @@ -173561,7 +174380,7 @@ public static class AssemblyQuestLoader obj51.Steps = list71; reference53 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -173569,9 +174388,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span72[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173597,16 +174416,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "skiaz"; + span73[index] = "skiaz"; questRoot10.Author = list73; index = 7; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span74[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -173614,13 +174433,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span75[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj53.Steps = list75; reference55 = obj53; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span74[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -173628,16 +174447,16 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400) + span76[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400) { Fly = true }; obj54.Steps = list76; reference56 = obj54; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -173645,9 +174464,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007275u, new Vector3(-147.05127f, 77.653076f, -189.77649f), 400) + span77[num2] = new QuestStep(EInteractionType.Action, 2007275u, new Vector3(-147.05127f, 77.653076f, -189.77649f), 400) { Fly = true, Action = EAction.Roar @@ -173655,7 +174474,7 @@ public static class AssemblyQuestLoader obj55.Steps = list77; reference57 = obj55; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span74[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -173663,9 +174482,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007276u, new Vector3(-190.2038f, 77.653076f, -304.49384f), 400) + span78[index2] = new QuestStep(EInteractionType.Action, 2007276u, new Vector3(-190.2038f, 77.653076f, -304.49384f), 400) { Fly = true, Action = EAction.Roar @@ -173673,7 +174492,7 @@ public static class AssemblyQuestLoader obj56.Steps = list78; reference58 = obj56; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span74[num]; QuestSequence obj57 = new QuestSequence { Sequence = 4 @@ -173681,9 +174500,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007277u, new Vector3(-75.88312f, 77.653076f, -347.79895f), 400) + span79[num2] = new QuestStep(EInteractionType.Action, 2007277u, new Vector3(-75.88312f, 77.653076f, -347.79895f), 400) { Fly = true, Action = EAction.Roar @@ -173691,7 +174510,7 @@ public static class AssemblyQuestLoader obj57.Steps = list79; reference59 = obj57; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span74[num]; QuestSequence obj58 = new QuestSequence { Sequence = 5 @@ -173699,9 +174518,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007278u, new Vector3(-32.852783f, 77.62268f, -233.87512f), 400) + span80[index2] = new QuestStep(EInteractionType.Action, 2007278u, new Vector3(-32.852783f, 77.62268f, -233.87512f), 400) { Fly = true, Action = EAction.Roar @@ -173709,7 +174528,7 @@ public static class AssemblyQuestLoader obj58.Steps = list80; reference60 = obj58; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span74[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -173717,9 +174536,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span81[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173745,16 +174564,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "Censored"; + span82[index] = "Censored"; questRoot11.Author = list82; index = 5; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span83[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -173762,9 +174581,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span84[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173784,7 +174603,7 @@ public static class AssemblyQuestLoader obj60.Steps = list84; reference62 = obj60; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span83[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -173792,16 +174611,16 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017416u, new Vector3(-696.9253f, 180.23418f, 709.8954f), 400) + span85[num2] = new QuestStep(EInteractionType.Interact, 1017416u, new Vector3(-696.9253f, 180.23418f, 709.8954f), 400) { Fly = true }; obj61.Steps = list85; reference63 = obj61; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span83[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -173809,9 +174628,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017421u, new Vector3(217.51733f, 6.1228147f, 721.94995f), 400) + span86[index2] = new QuestStep(EInteractionType.Interact, 1017421u, new Vector3(217.51733f, 6.1228147f, 721.94995f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -173819,7 +174638,7 @@ public static class AssemblyQuestLoader obj62.Steps = list86; reference64 = obj62; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span83[num]; QuestSequence obj63 = new QuestSequence { Sequence = 3 @@ -173827,9 +174646,9 @@ public static class AssemblyQuestLoader index2 = 2; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span87[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15739u, ItemCount = 1, @@ -173842,7 +174661,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017416u, new Vector3(-696.9253f, 180.23418f, 709.8954f), 400) + span87[num2] = new QuestStep(EInteractionType.Interact, 1017416u, new Vector3(-696.9253f, 180.23418f, 709.8954f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -173850,7 +174669,7 @@ public static class AssemblyQuestLoader obj63.Steps = list87; reference65 = obj63; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span83[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -173858,9 +174677,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span88[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -173886,16 +174705,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "liza"; + span89[index] = "liza"; questRoot12.Author = list89; index = 7; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span90[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -173903,13 +174722,13 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span91[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj65.Steps = list91; reference67 = obj65; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span90[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -173917,16 +174736,16 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017422u, new Vector3(-8.804504f, 81.8406f, -312.00128f), 400) + span92[index2] = new QuestStep(EInteractionType.Interact, 1017422u, new Vector3(-8.804504f, 81.8406f, -312.00128f), 400) { Fly = true }; obj66.Steps = list92; reference68 = obj66; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span90[num]; QuestSequence obj67 = new QuestSequence { Sequence = 2 @@ -173934,13 +174753,13 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017424u, new Vector3(7.4310913f, 81.84059f, -321.1872f), 400); + span93[num2] = new QuestStep(EInteractionType.Interact, 1017424u, new Vector3(7.4310913f, 81.84059f, -321.1872f), 400); obj67.Steps = list93; reference69 = obj67; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span90[num]; QuestSequence obj68 = new QuestSequence { Sequence = 3 @@ -173948,13 +174767,13 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017422u, new Vector3(-8.804504f, 81.8406f, -312.00128f), 400); + span94[index2] = new QuestStep(EInteractionType.Interact, 1017422u, new Vector3(-8.804504f, 81.8406f, -312.00128f), 400); obj68.Steps = list94; reference70 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span90[num]; QuestSequence obj69 = new QuestSequence { Sequence = 4 @@ -173962,19 +174781,19 @@ public static class AssemblyQuestLoader index2 = 2; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span95[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15740u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017424u, new Vector3(7.4310913f, 81.84059f, -321.1872f), 400); + span95[num2] = new QuestStep(EInteractionType.Interact, 1017424u, new Vector3(7.4310913f, 81.84059f, -321.1872f), 400); obj69.Steps = list95; reference71 = obj69; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span90[num]; QuestSequence obj70 = new QuestSequence { Sequence = 5 @@ -173982,13 +174801,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017422u, new Vector3(-8.804504f, 81.8406f, -312.00128f), 400); + span96[index2] = new QuestStep(EInteractionType.Interact, 1017422u, new Vector3(-8.804504f, 81.8406f, -312.00128f), 400); obj70.Steps = list96; reference72 = obj70; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span90[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -173996,9 +174815,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span97[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174024,16 +174843,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "liza"; + span98[index] = "liza"; questRoot13.Author = list98; index = 6; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span99[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -174041,13 +174860,13 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span100[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj72.Steps = list100; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span99[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -174055,13 +174874,13 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017322u, new Vector3(-331.5633f, 58.823204f, 323.17078f), 400); + span101[num2] = new QuestStep(EInteractionType.Interact, 1017322u, new Vector3(-331.5633f, 58.823204f, 323.17078f), 400); obj73.Steps = list101; reference75 = obj73; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span99[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -174069,9 +174888,9 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007279u, new Vector3(-491.63043f, 37.369263f, 158.95312f), 400) + span102[index2] = new QuestStep(EInteractionType.Action, 2007279u, new Vector3(-491.63043f, 37.369263f, 158.95312f), 400) { Fly = true, Action = EAction.Seed @@ -174079,7 +174898,7 @@ public static class AssemblyQuestLoader obj74.Steps = list102; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span99[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -174087,9 +174906,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007280u, new Vector3(-380.2091f, 39.871826f, -23.819397f), 400) + span103[num2] = new QuestStep(EInteractionType.Action, 2007280u, new Vector3(-380.2091f, 39.871826f, -23.819397f), 400) { Fly = true, Action = EAction.Seed @@ -174097,7 +174916,7 @@ public static class AssemblyQuestLoader obj75.Steps = list103; reference77 = obj75; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span99[num]; QuestSequence obj76 = new QuestSequence { Sequence = 4 @@ -174105,9 +174924,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007281u, new Vector3(-52.323242f, 81.80359f, -116.258545f), 400) + span104[index2] = new QuestStep(EInteractionType.Action, 2007281u, new Vector3(-52.323242f, 81.80359f, -116.258545f), 400) { Fly = true, Action = EAction.Seed @@ -174115,7 +174934,7 @@ public static class AssemblyQuestLoader obj76.Steps = list104; reference78 = obj76; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span99[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -174123,9 +174942,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span105[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -174139,16 +174958,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "liza"; + span106[index] = "liza"; questRoot14.Author = list106; index = 6; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span107[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -174156,13 +174975,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span108[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj78.Steps = list108; reference80 = obj78; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span107[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -174170,18 +174989,18 @@ public static class AssemblyQuestLoader index2 = 2; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-841.98883f, 32.499996f, 479.86572f), 400) + span109[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-841.98883f, 32.499996f, 479.86572f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017453u, new Vector3(-840.8484f, 32.5f, 481.43726f), 400); + span109[num2] = new QuestStep(EInteractionType.Interact, 1017453u, new Vector3(-840.8484f, 32.5f, 481.43726f), 400); obj79.Steps = list109; reference81 = obj79; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span107[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -174189,13 +175008,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007256u, new Vector3(-846.79944f, 34.01233f, 476.92053f), 400); + span110[index2] = new QuestStep(EInteractionType.Interact, 2007256u, new Vector3(-846.79944f, 34.01233f, 476.92053f), 400); obj80.Steps = list110; reference82 = obj80; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span107[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -174203,13 +175022,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017453u, new Vector3(-840.8484f, 32.5f, 481.43726f), 400); + span111[num2] = new QuestStep(EInteractionType.Interact, 1017453u, new Vector3(-840.8484f, 32.5f, 481.43726f), 400); obj81.Steps = list111; reference83 = obj81; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span107[num]; QuestSequence obj82 = new QuestSequence { Sequence = 4 @@ -174217,19 +175036,19 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span112[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15741u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017549u, new Vector3(-836.9116f, 35.219498f, 457.6637f), 400); + span112[index2] = new QuestStep(EInteractionType.Interact, 1017549u, new Vector3(-836.9116f, 35.219498f, 457.6637f), 400); obj82.Steps = list112; reference84 = obj82; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span107[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -174237,9 +175056,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span113[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174265,16 +175084,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot15.Author = list114; index = 7; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -174282,13 +175101,13 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span116[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj84.Steps = list116; reference86 = obj84; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span115[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -174296,18 +175115,18 @@ public static class AssemblyQuestLoader index2 = 2; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.5671045f, -23.618042f, 144.09882f), 400) + span117[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.5671045f, -23.618042f, 144.09882f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017455u, new Vector3(-1.7548828f, -23.618038f, 144.64026f), 400); + span117[num2] = new QuestStep(EInteractionType.Interact, 1017455u, new Vector3(-1.7548828f, -23.618038f, 144.64026f), 400); obj85.Steps = list117; reference87 = obj85; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span115[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -174315,16 +175134,16 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) + span118[index2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) { Fly = true }; obj86.Steps = list118; reference88 = obj86; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span115[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -174332,24 +175151,24 @@ public static class AssemblyQuestLoader index2 = 3; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span119[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15742u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.5671045f, -23.618042f, 144.09882f), 400) + span119[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.5671045f, -23.618042f, 144.09882f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017455u, new Vector3(-1.7548828f, -23.618038f, 144.64026f), 400); + span119[num2] = new QuestStep(EInteractionType.Interact, 1017455u, new Vector3(-1.7548828f, -23.618038f, 144.64026f), 400); obj87.Steps = list119; reference89 = obj87; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span115[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -174357,16 +175176,16 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017456u, new Vector3(-152.02563f, 160.94061f, -770.50433f), 400) + span120[index2] = new QuestStep(EInteractionType.Interact, 1017456u, new Vector3(-152.02563f, 160.94061f, -770.50433f), 400) { Fly = true }; obj88.Steps = list120; reference90 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span115[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -174374,9 +175193,9 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400) + span121[num2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -174384,7 +175203,7 @@ public static class AssemblyQuestLoader obj89.Steps = list121; reference91 = obj89; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span115[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -174392,9 +175211,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span122[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj90.Steps = list122; reference92 = obj90; questRoot15.QuestSequence = list115; @@ -174404,16 +175223,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "Censored"; + span123[index] = "Censored"; questRoot16.Author = list123; index = 6; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span124[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -174421,9 +175240,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span125[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174443,7 +175262,7 @@ public static class AssemblyQuestLoader obj91.Steps = list125; reference93 = obj91; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span124[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -174451,9 +175270,9 @@ public static class AssemblyQuestLoader num2 = 3; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span126[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1017459u, new Vector3(-611.41376f, 70f, 209.30798f), 400) { Fly = true @@ -174461,48 +175280,48 @@ public static class AssemblyQuestLoader index3 = 6; List list127 = new List(index3); CollectionsMarshal.SetCount(list127, index3); - span5 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - span5[num3] = null; + span127[num3] = null; num3++; - span5[num3] = null; + span127[num3] = null; num3++; - span5[num3] = null; + span127[num3] = null; num3++; - span5[num3] = null; + span127[num3] = null; num3++; - span5[num3] = null; + span127[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span127[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list127; reference95 = obj93; index2++; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span126[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1017458u, new Vector3(-618.7381f, 70f, 207.9347f), 400); num3 = 6; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index3 = 0; - span5[index3] = null; + span128[index3] = null; index3++; - span5[index3] = null; + span128[index3] = null; index3++; - span5[index3] = null; + span128[index3] = null; index3++; - span5[index3] = null; + span128[index3] = null; index3++; - span5[index3] = null; + span128[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span128[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list128; reference96 = questStep3; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017457u, new Vector3(-619.74524f, 70f, 214.52649f), 400); + span126[index2] = new QuestStep(EInteractionType.Interact, 1017457u, new Vector3(-619.74524f, 70f, 214.52649f), 400); obj92.Steps = list126; reference94 = obj92; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span124[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -174510,9 +175329,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017352u, new Vector3(-56.809387f, -8.866012f, 161.8219f), 400) + span129[num2] = new QuestStep(EInteractionType.Interact, 1017352u, new Vector3(-56.809387f, -8.866012f, 161.8219f), 400) { Fly = true, Land = true @@ -174520,7 +175339,7 @@ public static class AssemblyQuestLoader obj94.Steps = list129; reference97 = obj94; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span124[num]; QuestSequence obj95 = new QuestSequence { Sequence = 3 @@ -174528,9 +175347,9 @@ public static class AssemblyQuestLoader num2 = 3; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span130[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1017461u, new Vector3(79.9115f, -22.838034f, -123.67438f), 400) { Fly = true @@ -174538,23 +175357,23 @@ public static class AssemblyQuestLoader index3 = 6; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span131[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list131; reference99 = obj96; index2++; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span130[index2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1017462u, new Vector3(-479.08752f, 106.92683f, -112.077515f), 400) { Fly = true @@ -174562,30 +175381,30 @@ public static class AssemblyQuestLoader num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list132; reference100 = obj97; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017460u, new Vector3(-689.05164f, 78.99983f, 266.0105f), 400) + span130[index2] = new QuestStep(EInteractionType.Interact, 1017460u, new Vector3(-689.05164f, 78.99983f, 266.0105f), 400) { Fly = true }; obj95.Steps = list130; reference98 = obj95; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span124[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -174593,9 +175412,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017352u, new Vector3(-56.809387f, -8.866012f, 161.8219f), 400) + span133[num2] = new QuestStep(EInteractionType.Interact, 1017352u, new Vector3(-56.809387f, -8.866012f, 161.8219f), 400) { Fly = true, Land = true @@ -174603,7 +175422,7 @@ public static class AssemblyQuestLoader obj98.Steps = list133; reference101 = obj98; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span124[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -174611,9 +175430,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span134[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174639,16 +175458,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "Censored"; + span135[index] = "Censored"; questRoot17.Author = list135; index = 6; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span136[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -174656,9 +175475,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span137[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174678,7 +175497,7 @@ public static class AssemblyQuestLoader obj100.Steps = list137; reference103 = obj100; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span136[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -174686,13 +175505,13 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400); + span138[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400); obj101.Steps = list138; reference104 = obj101; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span136[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -174700,16 +175519,16 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) + span139[num2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) { Fly = true }; obj102.Steps = list139; reference105 = obj102; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span136[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -174717,9 +175536,9 @@ public static class AssemblyQuestLoader num2 = 2; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span140[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15743u, ItemCount = 3, @@ -174732,14 +175551,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400) + span140[index2] = new QuestStep(EInteractionType.Interact, 1017321u, new Vector3(-376.4859f, 60.89619f, 319.7832f), 400) { Fly = true }; obj103.Steps = list140; reference106 = obj103; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span136[num]; QuestSequence obj104 = new QuestSequence { Sequence = 4 @@ -174747,30 +175566,30 @@ public static class AssemblyQuestLoader index2 = 3; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span141[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1017463u, new Vector3(-380.23956f, 59.994583f, 281.84937f), 400); index3 = 6; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span142[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list142; reference108 = questStep4; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span141[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Interact, 1017464u, new Vector3(-118.48633f, 36.39444f, 163.22571f), 400) { Fly = true @@ -174778,30 +175597,30 @@ public static class AssemblyQuestLoader num3 = 6; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span5 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span143[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj105.CompletionQuestVariablesFlags = list143; reference109 = obj105; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) + span141[num2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) { Fly = true }; obj104.Steps = list141; reference107 = obj104; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span136[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -174809,9 +175628,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span144[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174837,16 +175656,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span145[index] = "liza"; questRoot18.Author = list145; index = 4; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span146[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -174854,13 +175673,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj107.Steps = list147; reference111 = obj107; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span146[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -174868,16 +175687,16 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017465u, new Vector3(202.28882f, 42.309406f, -577.3861f), 400) + span148[index2] = new QuestStep(EInteractionType.Interact, 1017465u, new Vector3(202.28882f, 42.309406f, -577.3861f), 400) { Fly = true }; obj108.Steps = list148; reference112 = obj108; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span146[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -174885,19 +175704,19 @@ public static class AssemblyQuestLoader index2 = 2; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span149[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15744u, ItemCount = 2 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017466u, new Vector3(176.71472f, 42.308628f, -571.37415f), 400); + span149[num2] = new QuestStep(EInteractionType.Interact, 1017466u, new Vector3(176.71472f, 42.308628f, -571.37415f), 400); obj109.Steps = list149; reference113 = obj109; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span146[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -174905,9 +175724,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span150[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -174933,16 +175752,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span151[index] = "liza"; questRoot19.Author = list151; index = 8; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span152[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -174950,13 +175769,13 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); + span153[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400); obj111.Steps = list153; reference115 = obj111; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span152[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -174964,16 +175783,16 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) + span154[index2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) { Fly = true }; obj112.Steps = list154; reference116 = obj112; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span152[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -174981,9 +175800,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017467u, new Vector3(-40.20758f, -8.6555605f, 202.83813f), 400) + span155[num2] = new QuestStep(EInteractionType.Interact, 1017467u, new Vector3(-40.20758f, -8.6555605f, 202.83813f), 400) { StopDistance = 0.5f, Fly = true @@ -174991,7 +175810,7 @@ public static class AssemblyQuestLoader obj113.Steps = list155; reference117 = obj113; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span152[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -174999,9 +175818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1017624u, new Vector3(-76.0968f, -8.655561f, 216.17456f), 400) + span156[index2] = new QuestStep(EInteractionType.Emote, 1017624u, new Vector3(-76.0968f, -8.655561f, 216.17456f), 400) { Fly = true, Emote = EEmote.Psych @@ -175009,7 +175828,7 @@ public static class AssemblyQuestLoader obj114.Steps = list156; reference118 = obj114; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span152[num]; QuestSequence obj115 = new QuestSequence { Sequence = 4 @@ -175017,9 +175836,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1017625u, new Vector3(-46.76892f, 10.765197f, 243.12195f), 400) + span157[num2] = new QuestStep(EInteractionType.Emote, 1017625u, new Vector3(-46.76892f, 10.765197f, 243.12195f), 400) { StopDistance = 0.5f, Fly = true, @@ -175028,7 +175847,7 @@ public static class AssemblyQuestLoader obj115.Steps = list157; reference119 = obj115; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span152[num]; QuestSequence obj116 = new QuestSequence { Sequence = 5 @@ -175036,16 +175855,16 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) + span158[index2] = new QuestStep(EInteractionType.Interact, 1017351u, new Vector3(-74.87604f, -8.172172f, 158.70898f), 400) { Fly = true }; obj116.Steps = list158; reference120 = obj116; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span152[num]; QuestSequence obj117 = new QuestSequence { Sequence = 6 @@ -175053,15 +175872,15 @@ public static class AssemblyQuestLoader index2 = 2; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span159[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15745u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017625u, new Vector3(-46.76892f, 10.765197f, 243.12195f), 400) + span159[num2] = new QuestStep(EInteractionType.Interact, 1017625u, new Vector3(-46.76892f, 10.765197f, 243.12195f), 400) { StopDistance = 0.5f, Fly = true @@ -175069,7 +175888,7 @@ public static class AssemblyQuestLoader obj117.Steps = list159; reference121 = obj117; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span152[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -175077,9 +175896,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span160[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175105,16 +175924,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza, Redacted"; + span161[index] = "liza, Redacted"; questRoot20.Author = list161; index = 5; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span162[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -175122,9 +175941,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span163[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175144,7 +175963,7 @@ public static class AssemblyQuestLoader obj119.Steps = list163; reference123 = obj119; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span162[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -175152,9 +175971,9 @@ public static class AssemblyQuestLoader num2 = 2; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-354.06366f, 61.351093f, 305.64108f), 400) + span164[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-354.06366f, 61.351093f, 305.64108f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175172,11 +175991,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400); + span164[index2] = new QuestStep(EInteractionType.Interact, 1017470u, new Vector3(-353.53632f, 60.896175f, 299.61084f), 400); obj120.Steps = list164; reference124 = obj120; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span162[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -175184,9 +176003,9 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2007283u, new Vector3(-177.87445f, 53.055542f, 53.665894f), 400) + span165[num2] = new QuestStep(EInteractionType.Action, 2007283u, new Vector3(-177.87445f, 53.055542f, 53.665894f), 400) { Fly = true, Action = EAction.Roar @@ -175194,7 +176013,7 @@ public static class AssemblyQuestLoader obj121.Steps = list165; reference125 = obj121; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span162[num]; QuestSequence obj122 = new QuestSequence { Sequence = 3 @@ -175202,9 +176021,9 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007284u, new Vector3(-320.60736f, 220.38599f, -708.00336f), 400) + span166[index2] = new QuestStep(EInteractionType.Action, 2007284u, new Vector3(-320.60736f, 220.38599f, -708.00336f), 400) { Fly = true, Action = EAction.Roar @@ -175212,7 +176031,7 @@ public static class AssemblyQuestLoader obj122.Steps = list166; reference126 = obj122; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span162[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -175220,9 +176039,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) + span167[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017171u, new Vector3(-335.56116f, 59.003433f, 313.98486f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175248,16 +176067,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "Censored"; + span168[index] = "Censored"; questRoot21.Author = list168; index = 9; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span169[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -175265,9 +176084,9 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017328u, new Vector3(234.33276f, -42.20274f, 601.00696f), 400) + span170[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017328u, new Vector3(234.33276f, -42.20274f, 601.00696f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, SkipConditions = new SkipConditions @@ -175286,7 +176105,7 @@ public static class AssemblyQuestLoader obj124.Steps = list170; reference128 = obj124; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span169[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -175294,16 +176113,16 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017329u, new Vector3(351.76624f, -74.80417f, 629.96875f), 400) + span171[num2] = new QuestStep(EInteractionType.Interact, 1017329u, new Vector3(351.76624f, -74.80417f, 629.96875f), 400) { Fly = true }; obj125.Steps = list171; reference129 = obj125; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span169[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -175311,9 +176130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + span172[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -175325,7 +176144,7 @@ public static class AssemblyQuestLoader obj126.Steps = list172; reference130 = obj126; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span169[num]; QuestSequence obj127 = new QuestSequence { Sequence = 3 @@ -175333,9 +176152,9 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017330u, new Vector3(-246.72314f, -20.034918f, -90.10455f), 419) + span173[num2] = new QuestStep(EInteractionType.Interact, 1017330u, new Vector3(-246.72314f, -20.034918f, -90.10455f), 419) { AethernetShortcut = new AethernetShortcut { @@ -175346,7 +176165,7 @@ public static class AssemblyQuestLoader obj127.Steps = list173; reference131 = obj127; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span169[num]; QuestSequence obj128 = new QuestSequence { Sequence = 4 @@ -175354,19 +176173,19 @@ public static class AssemblyQuestLoader num2 = 2; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 419) + span174[index2] = new QuestStep(EInteractionType.Craft, null, null, 419) { ItemId = 15720u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017330u, new Vector3(-246.72314f, -20.034918f, -90.10455f), 419); + span174[index2] = new QuestStep(EInteractionType.Interact, 1017330u, new Vector3(-246.72314f, -20.034918f, -90.10455f), 419); obj128.Steps = list174; reference132 = obj128; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span169[num]; QuestSequence obj129 = new QuestSequence { Sequence = 5 @@ -175374,9 +176193,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017331u, new Vector3(-366.84216f, 60.89617f, 312.6726f), 400) + span175[num2] = new QuestStep(EInteractionType.Interact, 1017331u, new Vector3(-366.84216f, 60.89617f, 312.6726f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -175384,7 +176203,7 @@ public static class AssemblyQuestLoader obj129.Steps = list175; reference133 = obj129; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span169[num]; QuestSequence obj130 = new QuestSequence { Sequence = 6 @@ -175392,16 +176211,16 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017334u, new Vector3(-614.374f, 48f, 326.28357f), 400) + span176[index2] = new QuestStep(EInteractionType.Interact, 1017334u, new Vector3(-614.374f, 48f, 326.28357f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith }; obj130.Steps = list176; reference134 = obj130; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span169[num]; QuestSequence obj131 = new QuestSequence { Sequence = 7 @@ -175409,16 +176228,16 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017331u, new Vector3(-366.84216f, 60.89617f, 312.6726f), 400) + span177[num2] = new QuestStep(EInteractionType.Interact, 1017331u, new Vector3(-366.84216f, 60.89617f, 312.6726f), 400) { Fly = true }; obj131.Steps = list177; reference135 = obj131; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span169[num]; QuestSequence obj132 = new QuestSequence { Sequence = byte.MaxValue @@ -175426,16 +176245,16 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span178[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.CompleteQuest, 1017335u, new Vector3(-370.9926f, 60.86112f, 309.8954f), 400); index3 = 1; List list179 = new List(index3); CollectionsMarshal.SetCount(list179, index3); - span4 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span4[num3] = new DialogueChoice + span179[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMOG001_02320_Q1_000_000"), @@ -175452,16 +176271,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "Censored"; + span180[index] = "Censored"; questRoot22.Author = list180; index = 11; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span181[num]; QuestSequence obj133 = new QuestSequence { Sequence = 0 @@ -175469,9 +176288,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span182[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175491,7 +176310,7 @@ public static class AssemblyQuestLoader obj133.Steps = list182; reference138 = obj133; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span181[num]; QuestSequence obj134 = new QuestSequence { Sequence = 1 @@ -175499,13 +176318,13 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span183[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj134.Steps = list183; reference139 = obj134; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span181[num]; QuestSequence obj135 = new QuestSequence { Sequence = 2 @@ -175513,16 +176332,16 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017339u, new Vector3(-104.875305f, 36.394436f, 170.48901f), 400) + span184[num2] = new QuestStep(EInteractionType.Interact, 1017339u, new Vector3(-104.875305f, 36.394436f, 170.48901f), 400) { Fly = true }; obj135.Steps = list184; reference140 = obj135; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span181[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -175530,9 +176349,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span185[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Interact, 1017341u, new Vector3(-90.92853f, -8.655593f, 173.84595f), 400) { Fly = true @@ -175540,9 +176359,9 @@ public static class AssemblyQuestLoader num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span4[index3] = new DialogueChoice + span186[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMOG002_02321_Q1_000_000"), @@ -175553,7 +176372,7 @@ public static class AssemblyQuestLoader obj136.Steps = list185; reference141 = obj136; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span181[num]; QuestSequence obj138 = new QuestSequence { Sequence = 4 @@ -175561,9 +176380,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) + span187[num2] = new QuestStep(EInteractionType.Interact, 1012078u, new Vector3(375.3567f, -69.42934f, 693.5072f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -175571,7 +176390,7 @@ public static class AssemblyQuestLoader obj138.Steps = list187; reference143 = obj138; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span181[num]; QuestSequence obj139 = new QuestSequence { Sequence = 5 @@ -175579,9 +176398,9 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017339u, new Vector3(-104.875305f, 36.394436f, 170.48901f), 400) + span188[index2] = new QuestStep(EInteractionType.Interact, 1017339u, new Vector3(-104.875305f, 36.394436f, 170.48901f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -175589,7 +176408,7 @@ public static class AssemblyQuestLoader obj139.Steps = list188; reference144 = obj139; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span181[num]; QuestSequence obj140 = new QuestSequence { Sequence = 6 @@ -175597,16 +176416,16 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017342u, new Vector3(230.57898f, -6.0532966f, 44.541016f), 400) + span189[num2] = new QuestStep(EInteractionType.Interact, 1017342u, new Vector3(230.57898f, -6.0532966f, 44.541016f), 400) { Fly = true }; obj140.Steps = list189; reference145 = obj140; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span181[num]; QuestSequence obj141 = new QuestSequence { Sequence = 7 @@ -175614,9 +176433,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017343u, new Vector3(-375.47876f, 60.106445f, 307.27087f), 400) + span190[index2] = new QuestStep(EInteractionType.Interact, 1017343u, new Vector3(-375.47876f, 60.106445f, 307.27087f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -175624,7 +176443,7 @@ public static class AssemblyQuestLoader obj141.Steps = list190; reference146 = obj141; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span181[num]; QuestSequence obj142 = new QuestSequence { Sequence = 8 @@ -175632,16 +176451,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017322u, new Vector3(-331.5633f, 58.823204f, 323.17078f), 400) + span191[num2] = new QuestStep(EInteractionType.Interact, 1017322u, new Vector3(-331.5633f, 58.823204f, 323.17078f), 400) { Fly = true }; obj142.Steps = list191; reference147 = obj142; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span181[num]; QuestSequence obj143 = new QuestSequence { Sequence = 9 @@ -175649,9 +176468,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007197u, new Vector3(-376.8521f, 60.135742f, 302.6931f), 400) + span192[index2] = new QuestStep(EInteractionType.Action, 2007197u, new Vector3(-376.8521f, 60.135742f, 302.6931f), 400) { Fly = true, Action = EAction.Seed @@ -175659,7 +176478,7 @@ public static class AssemblyQuestLoader obj143.Steps = list192; reference148 = obj143; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span181[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -175667,9 +176486,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span193[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true }; @@ -175682,16 +176501,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "liza"; + span194[index] = "liza"; questRoot23.Author = list194; index = 9; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span195[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -175699,13 +176518,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400); + span196[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400); obj145.Steps = list196; reference150 = obj145; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span195[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -175713,16 +176532,16 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) + span197[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { StopDistance = 7f }; obj146.Steps = list197; reference151 = obj146; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span195[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -175730,16 +176549,16 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007198u, new Vector3(-339.65057f, 58.976074f, 319.50854f), 400) + span198[index2] = new QuestStep(EInteractionType.Interact, 2007198u, new Vector3(-339.65057f, 58.976074f, 319.50854f), 400) { StopDistance = 4.5f }; obj147.Steps = list198; reference152 = obj147; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span195[num]; QuestSequence obj148 = new QuestSequence { Sequence = 3 @@ -175747,16 +176566,16 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017432u, new Vector3(-743.6179f, 81f, 372.1521f), 400) + span199[num2] = new QuestStep(EInteractionType.Interact, 1017432u, new Vector3(-743.6179f, 81f, 372.1521f), 400) { Fly = true }; obj148.Steps = list199; reference153 = obj148; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span195[num]; QuestSequence obj149 = new QuestSequence { Sequence = 4 @@ -175764,9 +176583,9 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span200[index2]; QuestStep obj150 = new QuestStep(EInteractionType.Interact, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true @@ -175774,9 +176593,9 @@ public static class AssemblyQuestLoader index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span4 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span4[num3] = new DialogueChoice + span201[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMOG003_02322_Q1_000_000"), @@ -175787,7 +176606,7 @@ public static class AssemblyQuestLoader obj149.Steps = list200; reference154 = obj149; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span195[num]; QuestSequence obj151 = new QuestSequence { Sequence = 5 @@ -175795,13 +176614,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); + span202[num2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); obj151.Steps = list202; reference156 = obj151; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span195[num]; QuestSequence obj152 = new QuestSequence { Sequence = 6 @@ -175809,19 +176628,19 @@ public static class AssemblyQuestLoader num2 = 2; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span203[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15721u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400); + span203[index2] = new QuestStep(EInteractionType.Interact, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400); obj152.Steps = list203; reference157 = obj152; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span195[num]; QuestSequence obj153 = new QuestSequence { Sequence = 7 @@ -175829,16 +176648,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017432u, new Vector3(-743.6179f, 81f, 372.1521f), 400) + span204[num2] = new QuestStep(EInteractionType.Interact, 1017432u, new Vector3(-743.6179f, 81f, 372.1521f), 400) { Fly = true }; obj153.Steps = list204; reference158 = obj153; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span195[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -175846,9 +176665,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) + span205[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { Fly = true }; @@ -175861,16 +176680,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "Censored"; + span206[index] = "Censored"; questRoot24.Author = list206; index = 10; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span207[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -175878,9 +176697,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span208[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -175900,7 +176719,7 @@ public static class AssemblyQuestLoader obj155.Steps = list208; reference160 = obj155; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span207[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -175908,13 +176727,13 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span209[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj156.Steps = list209; reference161 = obj156; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span207[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -175922,16 +176741,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017437u, new Vector3(-628.38184f, 81f, 136.12573f), 400) + span210[num2] = new QuestStep(EInteractionType.Interact, 1017437u, new Vector3(-628.38184f, 81f, 136.12573f), 400) { Fly = true }; obj157.Steps = list210; reference162 = obj157; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span207[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -175939,9 +176758,9 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - ref QuestStep reference164 = ref span3[index2]; + ref QuestStep reference164 = ref span211[index2]; QuestStep obj159 = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { Fly = true @@ -175949,9 +176768,9 @@ public static class AssemblyQuestLoader num3 = 1; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span4 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index3 = 0; - span4[index3] = new DialogueChoice + span212[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMOG004_02323_Q1_000_000"), @@ -175962,7 +176781,7 @@ public static class AssemblyQuestLoader obj158.Steps = list211; reference163 = obj158; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span207[num]; QuestSequence obj160 = new QuestSequence { Sequence = 4 @@ -175970,16 +176789,16 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007199u, new Vector3(-651.11774f, 249.04248f, -770.6264f), 400) + span213[num2] = new QuestStep(EInteractionType.Interact, 2007199u, new Vector3(-651.11774f, 249.04248f, -770.6264f), 400) { Fly = true }; obj160.Steps = list213; reference165 = obj160; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span207[num]; QuestSequence obj161 = new QuestSequence { Sequence = 5 @@ -175987,13 +176806,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017442u, new Vector3(-652.8268f, 248.69513f, -767.87976f), 400); + span214[index2] = new QuestStep(EInteractionType.Interact, 1017442u, new Vector3(-652.8268f, 248.69513f, -767.87976f), 400); obj161.Steps = list214; reference166 = obj161; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span207[num]; QuestSequence obj162 = new QuestSequence { Sequence = 6 @@ -176001,9 +176820,9 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017432u, new Vector3(-743.6179f, 81f, 372.1521f), 400) + span215[num2] = new QuestStep(EInteractionType.Interact, 1017432u, new Vector3(-743.6179f, 81f, 372.1521f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -176011,7 +176830,7 @@ public static class AssemblyQuestLoader obj162.Steps = list215; reference167 = obj162; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span207[num]; QuestSequence obj163 = new QuestSequence { Sequence = 7 @@ -176019,9 +176838,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2007199u, new Vector3(-651.11774f, 249.04248f, -770.6264f), 400) + span216[index2] = new QuestStep(EInteractionType.Action, 2007199u, new Vector3(-651.11774f, 249.04248f, -770.6264f), 400) { Fly = true, Action = EAction.Roar @@ -176029,7 +176848,7 @@ public static class AssemblyQuestLoader obj163.Steps = list216; reference168 = obj163; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span207[num]; QuestSequence obj164 = new QuestSequence { Sequence = 8 @@ -176037,9 +176856,9 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017437u, new Vector3(-628.38184f, 81f, 136.12573f), 400) + span217[num2] = new QuestStep(EInteractionType.Interact, 1017437u, new Vector3(-628.38184f, 81f, 136.12573f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -176047,7 +176866,7 @@ public static class AssemblyQuestLoader obj164.Steps = list217; reference169 = obj164; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span207[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -176055,9 +176874,9 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span218[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true }; @@ -176070,16 +176889,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "Censored"; + span219[index] = "Censored"; questRoot25.Author = list219; index = 6; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span220[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -176087,9 +176906,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span221[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017169u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -176109,7 +176928,7 @@ public static class AssemblyQuestLoader obj166.Steps = list221; reference171 = obj166; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span220[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -176117,13 +176936,13 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span222[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj167.Steps = list222; reference172 = obj167; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span220[num]; QuestSequence obj168 = new QuestSequence { Sequence = 2 @@ -176131,16 +176950,16 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017446u, new Vector3(-103.92926f, -8.845976f, 216.35767f), 400) + span223[num2] = new QuestStep(EInteractionType.Interact, 1017446u, new Vector3(-103.92926f, -8.845976f, 216.35767f), 400) { Fly = true }; obj168.Steps = list223; reference173 = obj168; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span220[num]; QuestSequence obj169 = new QuestSequence { Sequence = 3 @@ -176148,16 +176967,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) + span224[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { Fly = true }; obj169.Steps = list224; reference174 = obj169; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span220[num]; QuestSequence obj170 = new QuestSequence { Sequence = 4 @@ -176165,13 +176984,13 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); + span225[num2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); obj170.Steps = list225; reference175 = obj170; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span220[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -176179,9 +176998,9 @@ public static class AssemblyQuestLoader num2 = 2; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span226[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15722u, ItemCount = 1, @@ -176194,7 +177013,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span226[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj171.Steps = list226; reference176 = obj171; questRoot25.QuestSequence = list220; @@ -176204,16 +177023,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "Censored"; + span227[index] = "Censored"; questRoot26.Author = list227; index = 7; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span228[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -176221,9 +177040,9 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span229[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -176243,7 +177062,7 @@ public static class AssemblyQuestLoader obj172.Steps = list229; reference177 = obj172; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span228[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -176251,13 +177070,13 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span230[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj173.Steps = list230; reference178 = obj173; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span228[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -176265,9 +177084,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + span231[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -176279,7 +177098,7 @@ public static class AssemblyQuestLoader obj174.Steps = list231; reference179 = obj174; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span228[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -176287,13 +177106,13 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012162u, new Vector3(135.97314f, 24.376427f, 12.619202f), 418); + span232[index2] = new QuestStep(EInteractionType.Interact, 1012162u, new Vector3(135.97314f, 24.376427f, 12.619202f), 418); obj175.Steps = list232; reference180 = obj175; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span228[num]; QuestSequence obj176 = new QuestSequence { Sequence = 4 @@ -176301,9 +177120,9 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) + span233[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -176311,7 +177130,7 @@ public static class AssemblyQuestLoader obj176.Steps = list233; reference181 = obj176; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span228[num]; QuestSequence obj177 = new QuestSequence { Sequence = 5 @@ -176319,13 +177138,13 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); + span234[index2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); obj177.Steps = list234; reference182 = obj177; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span228[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -176333,9 +177152,9 @@ public static class AssemblyQuestLoader index2 = 2; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span235[num2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15723u, ItemCount = 1, @@ -176348,7 +177167,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400); + span235[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400); obj178.Steps = list235; reference183 = obj178; questRoot26.QuestSequence = list228; @@ -176358,16 +177177,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "Censored"; + span236[index] = "Censored"; questRoot27.Author = list236; index = 9; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span237[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -176375,9 +177194,9 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span238[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -176397,7 +177216,7 @@ public static class AssemblyQuestLoader obj179.Steps = list238; reference184 = obj179; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span237[num]; QuestSequence obj180 = new QuestSequence { Sequence = 1 @@ -176405,13 +177224,13 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span239[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj180.Steps = list239; reference185 = obj180; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span237[num]; QuestSequence obj181 = new QuestSequence { Sequence = 2 @@ -176419,9 +177238,9 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span240[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -176429,7 +177248,7 @@ public static class AssemblyQuestLoader obj181.Steps = list240; reference186 = obj181; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span237[num]; QuestSequence obj182 = new QuestSequence { Sequence = 3 @@ -176437,9 +177256,9 @@ public static class AssemblyQuestLoader index2 = 1; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017447u, new Vector3(-374.99048f, 58.99875f, 340.1693f), 400) + span241[num2] = new QuestStep(EInteractionType.Interact, 1017447u, new Vector3(-374.99048f, 58.99875f, 340.1693f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -176447,7 +177266,7 @@ public static class AssemblyQuestLoader obj182.Steps = list241; reference187 = obj182; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span237[num]; QuestSequence obj183 = new QuestSequence { Sequence = 4 @@ -176455,55 +177274,55 @@ public static class AssemblyQuestLoader num2 = 3; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - ref QuestStep reference189 = ref span3[index2]; + ref QuestStep reference189 = ref span242[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2007202u, new Vector3(-372.15234f, 60.318848f, 335.89685f), 400); index3 = 6; List list243 = new List(index3); CollectionsMarshal.SetCount(list243, index3); - span5 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num3 = 0; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span243[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list243; reference189 = questStep6; index2++; - ref QuestStep reference190 = ref span3[index2]; + ref QuestStep reference190 = ref span242[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2007201u, new Vector3(-367.63562f, 59.8916f, 333.45532f), 400); num3 = 6; List list244 = new List(num3); CollectionsMarshal.SetCount(list244, num3); - span5 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index3 = 0; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span244[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list244; reference190 = questStep7; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007221u, new Vector3(-364.9806f, 60.471436f, 331.74634f), 400); + span242[index2] = new QuestStep(EInteractionType.Interact, 2007221u, new Vector3(-364.9806f, 60.471436f, 331.74634f), 400); obj183.Steps = list242; reference188 = obj183; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span237[num]; QuestSequence obj184 = new QuestSequence { Sequence = 5 @@ -176511,13 +177330,13 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017447u, new Vector3(-374.99048f, 58.99875f, 340.1693f), 400); + span245[num2] = new QuestStep(EInteractionType.Interact, 1017447u, new Vector3(-374.99048f, 58.99875f, 340.1693f), 400); obj184.Steps = list245; reference191 = obj184; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span237[num]; QuestSequence obj185 = new QuestSequence { Sequence = 6 @@ -176525,13 +177344,13 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017448u, new Vector3(-383.35242f, 59.9946f, 297.74927f), 400); + span246[index2] = new QuestStep(EInteractionType.Interact, 1017448u, new Vector3(-383.35242f, 59.9946f, 297.74927f), 400); obj185.Steps = list246; reference192 = obj185; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span237[num]; QuestSequence obj186 = new QuestSequence { Sequence = 7 @@ -176539,13 +177358,13 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); + span247[num2] = new QuestStep(EInteractionType.Interact, 1017172u, new Vector3(-329.3355f, 59.056396f, 298.23755f), 400); obj186.Steps = list247; reference193 = obj186; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span237[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -176553,9 +177372,9 @@ public static class AssemblyQuestLoader num2 = 2; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) + span248[index2] = new QuestStep(EInteractionType.Craft, null, null, 400) { ItemId = 15724u, ItemCount = 1, @@ -176568,7 +177387,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span248[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj187.Steps = list248; reference194 = obj187; questRoot27.QuestSequence = list237; @@ -176578,16 +177397,16 @@ public static class AssemblyQuestLoader num = 1; List list249 = new List(num); CollectionsMarshal.SetCount(list249, num); - span = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index = 0; - span[index] = "Skiaz"; + span249[index] = "Skiaz"; questRoot28.Author = list249; index = 3; List list250 = new List(index); CollectionsMarshal.SetCount(list250, index); - span2 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num = 0; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span250[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -176595,9 +177414,9 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span251[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -176617,7 +177436,7 @@ public static class AssemblyQuestLoader obj188.Steps = list251; reference195 = obj188; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span250[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -176625,21 +177444,21 @@ public static class AssemblyQuestLoader num2 = 2; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) + span252[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017173u, new Vector3(-363.82086f, 60.896187f, 306.38586f), 400) + span252[index2] = new QuestStep(EInteractionType.Interact, 1017173u, new Vector3(-363.82086f, 60.896187f, 306.38586f), 400) { Fly = true }; obj189.Steps = list252; reference196 = obj189; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span250[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue @@ -176647,9 +177466,9 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span253[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -176675,16 +177494,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "liza"; + span254[index] = "liza"; questRoot29.Author = list254; index = 4; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span255[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -176692,9 +177511,9 @@ public static class AssemblyQuestLoader num2 = 3; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - ref QuestStep reference199 = ref span3[index2]; + ref QuestStep reference199 = ref span256[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -176705,24 +177524,24 @@ public static class AssemblyQuestLoader index3 = 1; List list257 = new List(index3); CollectionsMarshal.SetCount(list257, index3); - Span span6 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num3 = 0; - span6[num3] = 351; + span257[num3] = 351; skipStepConditions2.InTerritory = list257; skipConditions2.StepIf = skipStepConditions2; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); num3 = 1; List list258 = new List(num3); CollectionsMarshal.SetCount(list258, num3); - span6 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index3 = 0; - span6[index3] = 351; + span258[index3] = 351; skipAetheryteCondition.InTerritory = list258; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition; obj192.SkipConditions = skipConditions2; reference199 = obj192; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span256[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -176734,14 +177553,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span256[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj191.Steps = list256; reference198 = obj191; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span255[num]; QuestSequence obj193 = new QuestSequence { Sequence = 1 @@ -176749,9 +177568,9 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017674u, new Vector3(209.97937f, 256.37262f, 5.9052124f), 402) + span259[num2] = new QuestStep(EInteractionType.Interact, 1017674u, new Vector3(209.97937f, 256.37262f, 5.9052124f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix @@ -176759,7 +177578,7 @@ public static class AssemblyQuestLoader obj193.Steps = list259; reference200 = obj193; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span255[num]; QuestSequence obj194 = new QuestSequence { Sequence = 2 @@ -176767,9 +177586,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 402) + span260[index2] = new QuestStep(EInteractionType.Duty, null, null, 402) { DutyOptions = new DutyOptions { @@ -176779,7 +177598,7 @@ public static class AssemblyQuestLoader obj194.Steps = list260; reference201 = obj194; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span255[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -176787,20 +177606,20 @@ public static class AssemblyQuestLoader index2 = 3; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span261[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span261[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span261[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f, NextQuestId = new QuestId(2394) @@ -176814,16 +177633,16 @@ public static class AssemblyQuestLoader num = 1; List list262 = new List(num); CollectionsMarshal.SetCount(list262, num); - span = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index = 0; - span[index] = "liza"; + span262[index] = "liza"; questRoot30.Author = list262; index = 2; List list263 = new List(index); CollectionsMarshal.SetCount(list263, index); - span2 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span263[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -176831,9 +177650,9 @@ public static class AssemblyQuestLoader num2 = 3; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span264[index2]; QuestStep obj197 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -176844,24 +177663,24 @@ public static class AssemblyQuestLoader index3 = 1; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - span6 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span6[num3] = 351; + span265[num3] = 351; skipStepConditions3.InTerritory = list265; skipConditions3.StepIf = skipStepConditions3; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); num3 = 1; List list266 = new List(num3); CollectionsMarshal.SetCount(list266, num3); - span6 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index3 = 0; - span6[index3] = 351; + span266[index3] = 351; skipAetheryteCondition2.InTerritory = list266; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition2; obj197.SkipConditions = skipConditions3; reference204 = obj197; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span264[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -176873,14 +177692,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span264[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj196.Steps = list264; reference203 = obj196; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span263[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -176888,9 +177707,9 @@ public static class AssemblyQuestLoader index2 = 2; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.05304f, 256.37265f, 0.08028713f), 402) + span267[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.05304f, 256.37265f, 0.08028713f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix, @@ -176912,7 +177731,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016633u, new Vector3(152.26978f, 245.1f, -6.2714844f), 402) + span267[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016633u, new Vector3(152.26978f, 245.1f, -6.2714844f), 402) { Fly = true }; @@ -176925,16 +177744,16 @@ public static class AssemblyQuestLoader num = 1; List list268 = new List(num); CollectionsMarshal.SetCount(list268, num); - span = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index = 0; - span[index] = "liza"; + span268[index] = "liza"; questRoot31.Author = list268; index = 5; List list269 = new List(index); CollectionsMarshal.SetCount(list269, index); - span2 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span269[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -176942,13 +177761,13 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016638u, new Vector3(-42.4964f, 100.873566f, -183.12354f), 399); + span270[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016638u, new Vector3(-42.4964f, 100.873566f, -183.12354f), 399); obj199.Steps = list270; reference206 = obj199; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span269[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -176956,16 +177775,16 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017930u, new Vector3(-121.26343f, 100.66968f, -131.12079f), 399) + span271[num2] = new QuestStep(EInteractionType.Interact, 1017930u, new Vector3(-121.26343f, 100.66968f, -131.12079f), 399) { Fly = true }; obj200.Steps = list271; reference207 = obj200; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span269[num]; QuestSequence obj201 = new QuestSequence { Sequence = 2 @@ -176973,16 +177792,16 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017932u, new Vector3(47.745483f, 71.508316f, 68.16199f), 399) + span272[index2] = new QuestStep(EInteractionType.Interact, 1017932u, new Vector3(47.745483f, 71.508316f, 68.16199f), 399) { Fly = true }; obj201.Steps = list272; reference208 = obj201; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span269[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -176990,9 +177809,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span273[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -177002,7 +177821,7 @@ public static class AssemblyQuestLoader obj202.Steps = list273; reference209 = obj202; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span269[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -177010,9 +177829,9 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017932u, new Vector3(47.745483f, 71.508316f, 68.16199f), 399) + span274[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017932u, new Vector3(47.745483f, 71.508316f, 68.16199f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2336) @@ -177026,16 +177845,16 @@ public static class AssemblyQuestLoader num = 1; List list275 = new List(num); CollectionsMarshal.SetCount(list275, num); - span = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index = 0; - span[index] = "liza"; + span275[index] = "liza"; questRoot32.Author = list275; index = 3; List list276 = new List(index); CollectionsMarshal.SetCount(list276, index); - span2 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span276[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -177043,16 +177862,16 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017932u, new Vector3(47.745483f, 71.508316f, 68.16199f), 399) + span277[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017932u, new Vector3(47.745483f, 71.508316f, 68.16199f), 399) { StopDistance = 5f }; obj204.Steps = list277; reference211 = obj204; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span276[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -177060,9 +177879,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span278[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -177072,7 +177891,7 @@ public static class AssemblyQuestLoader obj205.Steps = list278; reference212 = obj205; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span276[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -177080,9 +177899,9 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017938u, new Vector3(-16.70868f, 215.13815f, 256.27515f), 399) + span279[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017938u, new Vector3(-16.70868f, 215.13815f, 256.27515f), 399) { NextQuestId = new QuestId(2337) }; @@ -177095,16 +177914,16 @@ public static class AssemblyQuestLoader num = 1; List list280 = new List(num); CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "liza"; + span280[index] = "liza"; questRoot33.Author = list280; index = 3; List list281 = new List(index); CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span281[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -177112,16 +177931,16 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016640u, new Vector3(-48.508484f, 100.66968f, -148.33301f), 399) + span282[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016640u, new Vector3(-48.508484f, 100.66968f, -148.33301f), 399) { StopDistance = 7f }; obj207.Steps = list282; reference214 = obj207; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span281[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -177129,9 +177948,9 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span283[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -177141,7 +177960,7 @@ public static class AssemblyQuestLoader obj208.Steps = list283; reference215 = obj208; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span281[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -177149,9 +177968,9 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017942u, new Vector3(-42.130188f, 100.88026f, -183.27612f), 399) + span284[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017942u, new Vector3(-42.130188f, 100.88026f, -183.27612f), 399) { StopDistance = 5f, NextQuestId = new QuestId(2338) @@ -177165,16 +177984,16 @@ public static class AssemblyQuestLoader num = 1; List list285 = new List(num); CollectionsMarshal.SetCount(list285, num); - span = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index = 0; - span[index] = "liza"; + span285[index] = "liza"; questRoot34.Author = list285; index = 6; List list286 = new List(index); CollectionsMarshal.SetCount(list286, index); - span2 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span286[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -177182,21 +178001,21 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017942u, new Vector3(-42.130188f, 100.88026f, -183.27612f), 399) + span287[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017942u, new Vector3(-42.130188f, 100.88026f, -183.27612f), 399) { StopDistance = 5f }; obj210.Steps = list287; reference217 = obj210; num++; - span2[num] = new QuestSequence + span286[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span286[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -177204,9 +178023,9 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span288[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -177216,12 +178035,12 @@ public static class AssemblyQuestLoader obj211.Steps = list288; reference218 = obj211; num++; - span2[num] = new QuestSequence + span286[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span286[num]; QuestSequence obj212 = new QuestSequence { Sequence = 4 @@ -177229,16 +178048,16 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007465u, new Vector3(-11.91736f, 0.4729614f, 14.20605f), 588) + span289[num2] = new QuestStep(EInteractionType.Interact, 2007465u, new Vector3(-11.91736f, 0.4729614f, 14.20605f), 588) { TargetTerritoryId = (ushort)399 }; obj212.Steps = list289; reference219 = obj212; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span286[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -177246,9 +178065,9 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017944u, new Vector3(-233.90558f, 148.49608f, -7.8584595f), 399) + span290[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017944u, new Vector3(-233.90558f, 148.49608f, -7.8584595f), 399) { StopDistance = 7f, NextQuestId = new QuestId(2339) @@ -177262,16 +178081,16 @@ public static class AssemblyQuestLoader num = 1; List list291 = new List(num); CollectionsMarshal.SetCount(list291, num); - span = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index = 0; - span[index] = "liza"; + span291[index] = "liza"; questRoot35.Author = list291; index = 3; List list292 = new List(index); CollectionsMarshal.SetCount(list292, index); - span2 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span292[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -177279,16 +178098,16 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017944u, new Vector3(-233.90558f, 148.49608f, -7.8584595f), 399) + span293[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017944u, new Vector3(-233.90558f, 148.49608f, -7.8584595f), 399) { StopDistance = 7f }; obj214.Steps = list293; reference221 = obj214; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span292[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -177296,16 +178115,16 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018346u, new Vector3(-237.17102f, 123.32269f, -209.82684f), 399) + span294[index2] = new QuestStep(EInteractionType.Interact, 1018346u, new Vector3(-237.17102f, 123.32269f, -209.82684f), 399) { Fly = true }; obj215.Steps = list294; reference222 = obj215; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span292[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -177313,9 +178132,9 @@ public static class AssemblyQuestLoader index2 = 1; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) + span295[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013714u, new Vector3(-33.76825f, 100.96971f, -182.48267f), 399) { Fly = true }; @@ -177328,16 +178147,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "JerryWester"; + span296[index] = "JerryWester"; questRoot36.Author = list296; index = 4; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span297[num]; QuestSequence obj217 = new QuestSequence { Sequence = 0 @@ -177345,16 +178164,16 @@ public static class AssemblyQuestLoader num2 = 1; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015596u, new Vector3(15.915161f, 15.96505f, -0.22894287f), 419) + span298[index2] = new QuestStep(EInteractionType.AcceptQuest, 1015596u, new Vector3(15.915161f, 15.96505f, -0.22894287f), 419) { StopDistance = 7f }; obj217.Steps = list298; reference224 = obj217; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span297[num]; QuestSequence obj218 = new QuestSequence { Sequence = 1 @@ -177362,9 +178181,9 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017719u, new Vector3(238.26953f, -13.534949f, -87.937744f), 419) + span299[num2] = new QuestStep(EInteractionType.Interact, 1017719u, new Vector3(238.26953f, -13.534949f, -87.937744f), 419) { AethernetShortcut = new AethernetShortcut { @@ -177375,7 +178194,7 @@ public static class AssemblyQuestLoader obj218.Steps = list299; reference225 = obj218; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span297[num]; QuestSequence obj219 = new QuestSequence { Sequence = 2 @@ -177383,9 +178202,9 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) + span300[index2] = new QuestStep(EInteractionType.Interact, 1011217u, new Vector3(17.990356f, 16.009666f, -9.567444f), 419) { StopDistance = 7f, TargetTerritoryId = (ushort)433 @@ -177393,7 +178212,7 @@ public static class AssemblyQuestLoader obj219.Steps = list300; reference226 = obj219; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span297[num]; QuestSequence obj220 = new QuestSequence { Sequence = byte.MaxValue @@ -177401,9 +178220,9 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017721u, new Vector3(2.0598755f, 0.022254245f, -1.3275757f), 433) + span301[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017721u, new Vector3(2.0598755f, 0.022254245f, -1.3275757f), 433) { StopDistance = 5f }; @@ -177416,16 +178235,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "JerryWester"; + span302[index] = "JerryWester"; questRoot37.Author = list302; index = 5; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span303[num]; QuestSequence obj221 = new QuestSequence { Sequence = 0 @@ -177433,16 +178252,16 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017721u, new Vector3(2.0598755f, 0.022254245f, -1.3275757f), 433) + span304[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017721u, new Vector3(2.0598755f, 0.022254245f, -1.3275757f), 433) { StopDistance = 5f }; obj221.Steps = list304; reference228 = obj221; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span303[num]; QuestSequence obj222 = new QuestSequence { Sequence = 1 @@ -177450,9 +178269,9 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017723u, new Vector3(248.40149f, 302f, -260.85297f), 155) + span305[num2] = new QuestStep(EInteractionType.Interact, 1017723u, new Vector3(248.40149f, 302f, -260.85297f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -177460,7 +178279,7 @@ public static class AssemblyQuestLoader obj222.Steps = list305; reference229 = obj222; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span303[num]; QuestSequence obj223 = new QuestSequence { Sequence = 2 @@ -177468,16 +178287,16 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017725u, new Vector3(603.6315f, 331.42905f, -306.508f), 155) + span306[index2] = new QuestStep(EInteractionType.Interact, 1017725u, new Vector3(603.6315f, 331.42905f, -306.508f), 155) { Fly = true }; obj223.Steps = list306; reference230 = obj223; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span303[num]; QuestSequence obj224 = new QuestSequence { Sequence = 3 @@ -177485,9 +178304,9 @@ public static class AssemblyQuestLoader index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - ref QuestStep reference232 = ref span3[num2]; + ref QuestStep reference232 = ref span307[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Duty, null, null, 155); DutyOptions obj225 = new DutyOptions { @@ -177496,18 +178315,18 @@ public static class AssemblyQuestLoader index3 = 2; List list308 = new List(index3); CollectionsMarshal.SetCount(list308, index3); - span = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num3 = 0; - span[num3] = "(after boss 1) the drawbridges being up will lead you to die from the spikes"; + span308[num3] = "(after boss 1) the drawbridges being up will lead you to die from the spikes"; num3++; - span[num3] = "(after boss 1) the lift isn't working properly"; + span308[num3] = "(after boss 1) the lift isn't working properly"; obj225.Notes = list308; questStep8.DutyOptions = obj225; reference232 = questStep8; obj224.Steps = list307; reference231 = obj224; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span303[num]; QuestSequence obj226 = new QuestSequence { Sequence = byte.MaxValue @@ -177515,9 +178334,9 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017724u, new Vector3(601.9531f, 331.81714f, -308.8579f), 155) + span309[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017724u, new Vector3(601.9531f, 331.81714f, -308.8579f), 155) { StopDistance = 7f }; @@ -177530,16 +178349,16 @@ public static class AssemblyQuestLoader num = 1; List list310 = new List(num); CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index = 0; - span[index] = "JerryWester"; + span310[index] = "JerryWester"; questRoot38.Author = list310; index = 5; List list311 = new List(index); CollectionsMarshal.SetCount(list311, index); - span2 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span311[num]; QuestSequence obj227 = new QuestSequence { Sequence = 0 @@ -177547,16 +178366,16 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017724u, new Vector3(601.9531f, 331.81714f, -308.8579f), 155) + span312[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017724u, new Vector3(601.9531f, 331.81714f, -308.8579f), 155) { StopDistance = 7f }; obj227.Steps = list312; reference234 = obj227; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span311[num]; QuestSequence obj228 = new QuestSequence { Sequence = 1 @@ -177564,9 +178383,9 @@ public static class AssemblyQuestLoader num2 = 1; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) + span313[index2] = new QuestStep(EInteractionType.Interact, 1012380u, new Vector3(124.46777f, 24.458836f, 0.47296143f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -177578,7 +178397,7 @@ public static class AssemblyQuestLoader obj228.Steps = list313; reference235 = obj228; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span311[num]; QuestSequence obj229 = new QuestSequence { Sequence = 2 @@ -177586,16 +178405,16 @@ public static class AssemblyQuestLoader index2 = 1; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1016818u, new Vector3(109.72754f, 24.384384f, -4.715088f), 418) + span314[num2] = new QuestStep(EInteractionType.Interact, 1016818u, new Vector3(109.72754f, 24.384384f, -4.715088f), 418) { StopDistance = 7f }; obj229.Steps = list314; reference236 = obj229; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span311[num]; QuestSequence obj230 = new QuestSequence { Sequence = 3 @@ -177603,24 +178422,24 @@ public static class AssemblyQuestLoader num2 = 3; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 418) + span315[index2] = new QuestStep(EInteractionType.UseItem, null, null, 418) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span315[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span315[index2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; obj230.Steps = list315; reference237 = obj230; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span311[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -177628,9 +178447,9 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) + span316[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -177644,16 +178463,16 @@ public static class AssemblyQuestLoader num = 1; List list317 = new List(num); CollectionsMarshal.SetCount(list317, num); - span = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index = 0; - span[index] = "JerryWester"; + span317[index] = "JerryWester"; questRoot39.Author = list317; index = 7; List list318 = new List(index); CollectionsMarshal.SetCount(list318, index); - span2 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num = 0; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span318[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -177661,9 +178480,9 @@ public static class AssemblyQuestLoader num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) + span319[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, SkipConditions = new SkipConditions @@ -177677,7 +178496,7 @@ public static class AssemblyQuestLoader obj232.Steps = list319; reference239 = obj232; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span318[num]; QuestSequence obj233 = new QuestSequence { Sequence = 1 @@ -177685,13 +178504,13 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017728u, new Vector3(-126.78729f, 64.801445f, -211.0476f), 180); + span320[num2] = new QuestStep(EInteractionType.Interact, 1017728u, new Vector3(-126.78729f, 64.801445f, -211.0476f), 180); obj233.Steps = list320; reference240 = obj233; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span318[num]; QuestSequence obj234 = new QuestSequence { Sequence = 2 @@ -177699,16 +178518,16 @@ public static class AssemblyQuestLoader num2 = 1; List list321 = new List(num2); CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017732u, new Vector3(-74.99817f, 64.60398f, -289.53992f), 180) + span321[index2] = new QuestStep(EInteractionType.Interact, 1017732u, new Vector3(-74.99817f, 64.60398f, -289.53992f), 180) { Fly = true }; obj234.Steps = list321; reference241 = obj234; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span318[num]; QuestSequence obj235 = new QuestSequence { Sequence = 3 @@ -177716,9 +178535,9 @@ public static class AssemblyQuestLoader index2 = 1; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017733u, new Vector3(-29.221008f, 57.161472f, -235.4925f), 180) + span322[num2] = new QuestStep(EInteractionType.Interact, 1017733u, new Vector3(-29.221008f, 57.161472f, -235.4925f), 180) { StopDistance = 1f, Fly = true @@ -177726,7 +178545,7 @@ public static class AssemblyQuestLoader obj235.Steps = list322; reference242 = obj235; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span318[num]; QuestSequence obj236 = new QuestSequence { Sequence = 4 @@ -177734,14 +178553,14 @@ public static class AssemblyQuestLoader num2 = 2; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.94925f, 74.435455f, -281.74304f), 180) + span323[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.94925f, 74.435455f, -281.74304f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017734u, new Vector3(-105.4552f, 67.90736f, -277.7295f), 180) + span323[index2] = new QuestStep(EInteractionType.Interact, 1017734u, new Vector3(-105.4552f, 67.90736f, -277.7295f), 180) { DelaySecondsAtStart = 1f, DisableNavmesh = true, @@ -177750,7 +178569,7 @@ public static class AssemblyQuestLoader obj236.Steps = list323; reference243 = obj236; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span318[num]; QuestSequence obj237 = new QuestSequence { Sequence = 5 @@ -177758,16 +178577,16 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017735u, new Vector3(-39.230957f, 64.43301f, -226.94745f), 180) + span324[num2] = new QuestStep(EInteractionType.Interact, 1017735u, new Vector3(-39.230957f, 64.43301f, -226.94745f), 180) { Fly = true }; obj237.Steps = list324; reference244 = obj237; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span318[num]; QuestSequence obj238 = new QuestSequence { Sequence = byte.MaxValue @@ -177775,9 +178594,9 @@ public static class AssemblyQuestLoader num2 = 1; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017736u, new Vector3(-42.008118f, 64.500336f, -228.47339f), 180); + span325[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017736u, new Vector3(-42.008118f, 64.500336f, -228.47339f), 180); obj238.Steps = list325; reference245 = obj238; questRoot39.QuestSequence = list318; @@ -177787,16 +178606,16 @@ public static class AssemblyQuestLoader num = 1; List list326 = new List(num); CollectionsMarshal.SetCount(list326, num); - span = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index = 0; - span[index] = "JerryWester"; + span326[index] = "JerryWester"; questRoot40.Author = list326; index = 10; List list327 = new List(index); CollectionsMarshal.SetCount(list327, index); - span2 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num = 0; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span327[num]; QuestSequence obj239 = new QuestSequence { Sequence = 0 @@ -177804,9 +178623,9 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016815u, new Vector3(-39.108948f, 64.40771f, -226.88641f), 180) + span328[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016815u, new Vector3(-39.108948f, 64.40771f, -226.88641f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, SkipConditions = new SkipConditions @@ -177820,7 +178639,7 @@ public static class AssemblyQuestLoader obj239.Steps = list328; reference246 = obj239; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span327[num]; QuestSequence obj240 = new QuestSequence { Sequence = 1 @@ -177828,16 +178647,16 @@ public static class AssemblyQuestLoader num2 = 1; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017865u, new Vector3(74.906494f, 66.5736f, -242.35907f), 180) + span329[index2] = new QuestStep(EInteractionType.Interact, 1017865u, new Vector3(74.906494f, 66.5736f, -242.35907f), 180) { Fly = true }; obj240.Steps = list329; reference247 = obj240; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span327[num]; QuestSequence obj241 = new QuestSequence { Sequence = 2 @@ -177845,13 +178664,13 @@ public static class AssemblyQuestLoader index2 = 1; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007415u, new Vector3(76.76807f, 66.48352f, -243.54932f), 180); + span330[num2] = new QuestStep(EInteractionType.Interact, 2007415u, new Vector3(76.76807f, 66.48352f, -243.54932f), 180); obj241.Steps = list330; reference248 = obj241; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span327[num]; QuestSequence obj242 = new QuestSequence { Sequence = 3 @@ -177859,16 +178678,16 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007416u, new Vector3(88.76172f, 48.599854f, -399.5575f), 180) + span331[index2] = new QuestStep(EInteractionType.Interact, 2007416u, new Vector3(88.76172f, 48.599854f, -399.5575f), 180) { Fly = true }; obj242.Steps = list331; reference249 = obj242; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span327[num]; QuestSequence obj243 = new QuestSequence { Sequence = 4 @@ -177876,16 +178695,16 @@ public static class AssemblyQuestLoader index2 = 1; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007459u, new Vector3(88.60913f, 55.436035f, -456.80933f), 180) + span332[num2] = new QuestStep(EInteractionType.Interact, 2007459u, new Vector3(88.60913f, 55.436035f, -456.80933f), 180) { Fly = true }; obj243.Steps = list332; reference250 = obj243; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span327[num]; QuestSequence obj244 = new QuestSequence { Sequence = 5 @@ -177893,13 +178712,13 @@ public static class AssemblyQuestLoader num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018112u, new Vector3(87.96814f, 55.499306f, -454.5205f), 180); + span333[index2] = new QuestStep(EInteractionType.Interact, 1018112u, new Vector3(87.96814f, 55.499306f, -454.5205f), 180); obj244.Steps = list333; reference251 = obj244; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span327[num]; QuestSequence obj245 = new QuestSequence { Sequence = 6 @@ -177907,43 +178726,43 @@ public static class AssemblyQuestLoader index2 = 7; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.55255f, 59.83099f, -516.4647f), 180) + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.55255f, 59.83099f, -516.4647f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.7023f, 28.568699f, -611.7063f), 180) + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.7023f, 28.568699f, -611.7063f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(84.102905f, 28.170393f, -716.35504f), 180) + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(84.102905f, 28.170393f, -716.35504f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.06644f, 26.61216f, -712.6371f), 180) + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.06644f, 26.61216f, -712.6371f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.3917f, 29.076319f, -652.8805f), 180) + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.3917f, 29.076319f, -652.8805f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.06934f, 23.642702f, -656.43506f), 180) + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.06934f, 23.642702f, -656.43506f), 180) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017739u, new Vector3(146.34924f, 24.163107f, -635.40094f), 180); + span334[num2] = new QuestStep(EInteractionType.Interact, 1017739u, new Vector3(146.34924f, 24.163107f, -635.40094f), 180); obj245.Steps = list334; reference252 = obj245; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span327[num]; QuestSequence obj246 = new QuestSequence { Sequence = 7 @@ -177951,16 +178770,16 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017741u, new Vector3(146.68494f, 24.240011f, -632.4712f), 180) + span335[index2] = new QuestStep(EInteractionType.Interact, 1017741u, new Vector3(146.68494f, 24.240011f, -632.4712f), 180) { StopDistance = 7f }; obj246.Steps = list335; reference253 = obj246; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span327[num]; QuestSequence obj247 = new QuestSequence { Sequence = 8 @@ -177968,9 +178787,9 @@ public static class AssemblyQuestLoader index2 = 1; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 180) + span336[num2] = new QuestStep(EInteractionType.Duty, null, null, 180) { DutyOptions = new DutyOptions { @@ -177980,7 +178799,7 @@ public static class AssemblyQuestLoader obj247.Steps = list336; reference254 = obj247; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span327[num]; QuestSequence obj248 = new QuestSequence { Sequence = byte.MaxValue @@ -177988,9 +178807,9 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017744u, new Vector3(-48.29486f, 64.43991f, -235.5841f), 180) + span337[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017744u, new Vector3(-48.29486f, 64.43991f, -235.5841f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -178004,16 +178823,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "JerryWester"; + span338[index] = "JerryWester"; questRoot41.Author = list338; index = 7; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span339[num]; QuestSequence obj249 = new QuestSequence { Sequence = 0 @@ -178021,9 +178840,9 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017744u, new Vector3(-48.29486f, 64.43991f, -235.5841f), 180) + span340[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017744u, new Vector3(-48.29486f, 64.43991f, -235.5841f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook, SkipConditions = new SkipConditions @@ -178037,7 +178856,7 @@ public static class AssemblyQuestLoader obj249.Steps = list340; reference256 = obj249; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span339[num]; QuestSequence obj250 = new QuestSequence { Sequence = 1 @@ -178045,16 +178864,16 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) + span341[index2] = new QuestStep(EInteractionType.Interact, 1006325u, new Vector3(-141.55798f, 64.59769f, -212.26831f), 180) { Fly = true }; obj250.Steps = list341; reference257 = obj250; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span339[num]; QuestSequence obj251 = new QuestSequence { Sequence = 2 @@ -178062,13 +178881,13 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017728u, new Vector3(-126.78729f, 64.801445f, -211.0476f), 180); + span342[num2] = new QuestStep(EInteractionType.Interact, 1017728u, new Vector3(-126.78729f, 64.801445f, -211.0476f), 180); obj251.Steps = list342; reference258 = obj251; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span339[num]; QuestSequence obj252 = new QuestSequence { Sequence = 3 @@ -178076,16 +178895,16 @@ public static class AssemblyQuestLoader num2 = 1; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017747u, new Vector3(-96.910095f, 62.55459f, -160.05188f), 180) + span343[index2] = new QuestStep(EInteractionType.Interact, 1017747u, new Vector3(-96.910095f, 62.55459f, -160.05188f), 180) { Fly = true }; obj252.Steps = list343; reference259 = obj252; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span339[num]; QuestSequence obj253 = new QuestSequence { Sequence = 4 @@ -178093,24 +178912,24 @@ public static class AssemblyQuestLoader index2 = 3; List list344 = new List(index2); CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 180) + span344[num2] = new QuestStep(EInteractionType.UseItem, null, null, 180) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); + span344[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) + span344[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; obj253.Steps = list344; reference260 = obj253; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span339[num]; QuestSequence obj254 = new QuestSequence { Sequence = 5 @@ -178118,16 +178937,16 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018368u, new Vector3(-8.46875f, 0f, -3.2502441f), 212) + span345[index2] = new QuestStep(EInteractionType.Interact, 1018368u, new Vector3(-8.46875f, 0f, -3.2502441f), 212) { StopDistance = 5f }; obj254.Steps = list345; reference261 = obj254; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span339[num]; QuestSequence obj255 = new QuestSequence { Sequence = byte.MaxValue @@ -178135,9 +178954,9 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017751u, new Vector3(-169.35992f, 27.48653f, -397.1161f), 146) + span346[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017751u, new Vector3(-169.35992f, 27.48653f, -397.1161f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; @@ -178150,16 +178969,16 @@ public static class AssemblyQuestLoader num = 1; List list347 = new List(num); CollectionsMarshal.SetCount(list347, num); - span = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index = 0; - span[index] = "JerryWester"; + span347[index] = "JerryWester"; questRoot42.Author = list347; index = 6; List list348 = new List(index); CollectionsMarshal.SetCount(list348, index); - span2 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num = 0; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span348[num]; QuestSequence obj256 = new QuestSequence { Sequence = 0 @@ -178167,9 +178986,9 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017750u, new Vector3(-170.58063f, 27.660244f, -397.72644f), 146) + span349[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017750u, new Vector3(-170.58063f, 27.660244f, -397.72644f), 146) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo, @@ -178184,7 +179003,7 @@ public static class AssemblyQuestLoader obj256.Steps = list349; reference263 = obj256; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span348[num]; QuestSequence obj257 = new QuestSequence { Sequence = 1 @@ -178192,30 +179011,30 @@ public static class AssemblyQuestLoader index2 = 3; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - ref QuestStep reference265 = ref span3[num2]; + ref QuestStep reference265 = ref span350[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1006223u, new Vector3(-85.06909f, 26.222988f, -348.50085f), 146); num3 = 6; List list351 = new List(num3); CollectionsMarshal.SetCount(list351, num3); - span5 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index3 = 0; - span5[index3] = null; + span351[index3] = null; index3++; - span5[index3] = null; + span351[index3] = null; index3++; - span5[index3] = null; + span351[index3] = null; index3++; - span5[index3] = null; + span351[index3] = null; index3++; - span5[index3] = null; + span351[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span351[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list351; reference265 = questStep9; num2++; - ref QuestStep reference266 = ref span3[num2]; + ref QuestStep reference266 = ref span350[num2]; QuestStep obj258 = new QuestStep(EInteractionType.Interact, 1006224u, new Vector3(-77.74481f, 27.626602f, -325.42914f), 146) { Mount = true @@ -178223,23 +179042,23 @@ public static class AssemblyQuestLoader index3 = 6; List list352 = new List(index3); CollectionsMarshal.SetCount(list352, index3); - span5 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num3 = 0; - span5[num3] = null; + span352[num3] = null; num3++; - span5[num3] = null; + span352[num3] = null; num3++; - span5[num3] = null; + span352[num3] = null; num3++; - span5[num3] = null; + span352[num3] = null; num3++; - span5[num3] = null; + span352[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span352[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj258.CompletionQuestVariablesFlags = list352; reference266 = obj258; num2++; - ref QuestStep reference267 = ref span3[num2]; + ref QuestStep reference267 = ref span350[num2]; QuestStep obj259 = new QuestStep(EInteractionType.Interact, 1006213u, new Vector3(-102.49487f, 37.8654f, -355.97772f), 146) { Fly = true @@ -178247,25 +179066,25 @@ public static class AssemblyQuestLoader num3 = 6; List list353 = new List(num3); CollectionsMarshal.SetCount(list353, num3); - span5 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index3 = 0; - span5[index3] = null; + span353[index3] = null; index3++; - span5[index3] = null; + span353[index3] = null; index3++; - span5[index3] = null; + span353[index3] = null; index3++; - span5[index3] = null; + span353[index3] = null; index3++; - span5[index3] = null; + span353[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span353[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj259.CompletionQuestVariablesFlags = list353; reference267 = obj259; obj257.Steps = list350; reference264 = obj257; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span348[num]; QuestSequence obj260 = new QuestSequence { Sequence = 2 @@ -178273,13 +179092,13 @@ public static class AssemblyQuestLoader num2 = 1; List list354 = new List(num2); CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017750u, new Vector3(-170.58063f, 27.660244f, -397.72644f), 146); + span354[index2] = new QuestStep(EInteractionType.Interact, 1017750u, new Vector3(-170.58063f, 27.660244f, -397.72644f), 146); obj260.Steps = list354; reference268 = obj260; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span348[num]; QuestSequence obj261 = new QuestSequence { Sequence = 3 @@ -178287,13 +179106,13 @@ public static class AssemblyQuestLoader index2 = 1; List list355 = new List(index2); CollectionsMarshal.SetCount(list355, index2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); + span355[num2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146); obj261.Steps = list355; reference269 = obj261; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span348[num]; QuestSequence obj262 = new QuestSequence { Sequence = 4 @@ -178301,18 +179120,18 @@ public static class AssemblyQuestLoader num2 = 2; List list356 = new List(num2); CollectionsMarshal.SetCount(list356, num2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-58.848705f, 26.173487f, -385.86462f), 146); + span356[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-58.848705f, 26.173487f, -385.86462f), 146); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017756u, new Vector3(181.96375f, 13.495921f, -446.82996f), 146) + span356[index2] = new QuestStep(EInteractionType.Interact, 1017756u, new Vector3(181.96375f, 13.495921f, -446.82996f), 146) { Fly = true }; obj262.Steps = list356; reference270 = obj262; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span348[num]; QuestSequence obj263 = new QuestSequence { Sequence = byte.MaxValue @@ -178320,9 +179139,9 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017757u, new Vector3(179.797f, 13.124423f, -443.1678f), 146); + span357[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017757u, new Vector3(179.797f, 13.124423f, -443.1678f), 146); obj263.Steps = list357; reference271 = obj263; questRoot42.QuestSequence = list348; @@ -178332,16 +179151,16 @@ public static class AssemblyQuestLoader num = 1; List list358 = new List(num); CollectionsMarshal.SetCount(list358, num); - span = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index = 0; - span[index] = "JerryWester"; + span358[index] = "JerryWester"; questRoot43.Author = list358; index = 5; List list359 = new List(index); CollectionsMarshal.SetCount(list359, index); - span2 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num = 0; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span359[num]; QuestSequence obj264 = new QuestSequence { Sequence = 0 @@ -178349,16 +179168,16 @@ public static class AssemblyQuestLoader num2 = 1; List list360 = new List(num2); CollectionsMarshal.SetCount(list360, num2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017759u, new Vector3(179.61389f, 13.09844f, -441.48932f), 146) + span360[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017759u, new Vector3(179.61389f, 13.09844f, -441.48932f), 146) { StopDistance = 5f }; obj264.Steps = list360; reference272 = obj264; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span359[num]; QuestSequence obj265 = new QuestSequence { Sequence = 1 @@ -178366,16 +179185,16 @@ public static class AssemblyQuestLoader index2 = 1; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006224u, new Vector3(-77.74481f, 27.626602f, -325.42914f), 146) + span361[num2] = new QuestStep(EInteractionType.Interact, 1006224u, new Vector3(-77.74481f, 27.626602f, -325.42914f), 146) { Fly = true }; obj265.Steps = list361; reference273 = obj265; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span359[num]; QuestSequence obj266 = new QuestSequence { Sequence = 2 @@ -178383,13 +179202,13 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017760u, new Vector3(-79.57587f, 27.602297f, -326.19214f), 146); + span362[index2] = new QuestStep(EInteractionType.Interact, 1017760u, new Vector3(-79.57587f, 27.602297f, -326.19214f), 146); obj266.Steps = list362; reference274 = obj266; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span359[num]; QuestSequence obj267 = new QuestSequence { Sequence = 3 @@ -178397,26 +179216,26 @@ public static class AssemblyQuestLoader index2 = 3; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 146) + span363[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 146) { ItemId = 2995u }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 146) + span363[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 146) { ItemId = 3306u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017761u, new Vector3(-106.9505f, 21.884232f, -478.90442f), 146) + span363[num2] = new QuestStep(EInteractionType.Interact, 1017761u, new Vector3(-106.9505f, 21.884232f, -478.90442f), 146) { Fly = true }; obj267.Steps = list363; reference275 = obj267; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span359[num]; QuestSequence obj268 = new QuestSequence { Sequence = byte.MaxValue @@ -178424,11 +179243,11 @@ public static class AssemblyQuestLoader num2 = 2; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 146); + span364[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 146); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017762u, new Vector3(-106.9505f, 21.88654f, -478.8739f), 146); + span364[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017762u, new Vector3(-106.9505f, 21.88654f, -478.8739f), 146); obj268.Steps = list364; reference276 = obj268; questRoot43.QuestSequence = list359; @@ -178438,16 +179257,16 @@ public static class AssemblyQuestLoader num = 1; List list365 = new List(num); CollectionsMarshal.SetCount(list365, num); - span = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index = 0; - span[index] = "JerryWester"; + span365[index] = "JerryWester"; questRoot44.Author = list365; index = 4; List list366 = new List(index); CollectionsMarshal.SetCount(list366, index); - span2 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num = 0; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span366[num]; QuestSequence obj269 = new QuestSequence { Sequence = 0 @@ -178455,13 +179274,13 @@ public static class AssemblyQuestLoader index2 = 1; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017762u, new Vector3(-106.9505f, 21.88654f, -478.8739f), 146); + span367[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017762u, new Vector3(-106.9505f, 21.88654f, -478.8739f), 146); obj269.Steps = list367; reference277 = obj269; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span366[num]; QuestSequence obj270 = new QuestSequence { Sequence = 1 @@ -178469,16 +179288,16 @@ public static class AssemblyQuestLoader num2 = 1; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017751u, new Vector3(-169.35992f, 27.48653f, -397.1161f), 146) + span368[index2] = new QuestStep(EInteractionType.Interact, 1017751u, new Vector3(-169.35992f, 27.48653f, -397.1161f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; obj270.Steps = list368; reference278 = obj270; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span366[num]; QuestSequence obj271 = new QuestSequence { Sequence = 2 @@ -178486,9 +179305,9 @@ public static class AssemblyQuestLoader index2 = 1; List list369 = new List(index2); CollectionsMarshal.SetCount(list369, index2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1017764u, new Vector3(4.2266846f, 0.91341394f, -9.720032f), 146) + span369[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1017764u, new Vector3(4.2266846f, 0.91341394f, -9.720032f), 146) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -178498,7 +179317,7 @@ public static class AssemblyQuestLoader obj271.Steps = list369; reference279 = obj271; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span366[num]; QuestSequence obj272 = new QuestSequence { Sequence = byte.MaxValue @@ -178506,9 +179325,9 @@ public static class AssemblyQuestLoader num2 = 1; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017767u, new Vector3(1.3274536f, 0.90783566f, -3.4638672f), 146) + span370[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017767u, new Vector3(1.3274536f, 0.90783566f, -3.4638672f), 146) { StopDistance = 5f }; @@ -178559,9 +179378,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017768u, new Vector3(-0.80877686f, 0.72928506f, -4.867676f), 146); + span4[num2] = new QuestStep(EInteractionType.Interact, 1017768u, new Vector3(-0.80877686f, 0.72928506f, -4.867676f), 146); obj2.Steps = list4; reference2 = obj2; num++; @@ -178573,9 +179392,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017771u, new Vector3(-68.95557f, 26.907436f, -393.66754f), 146) + span5[index2] = new QuestStep(EInteractionType.Interact, 1017771u, new Vector3(-68.95557f, 26.907436f, -393.66754f), 146) { Fly = true }; @@ -178590,15 +179409,15 @@ public static class AssemblyQuestLoader index2 = 2; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span6[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017775u, new Vector3(-2.3651733f, -2.0000217f, -24.887512f), 351); + span6[num2] = new QuestStep(EInteractionType.Interact, 1017775u, new Vector3(-2.3651733f, -2.0000217f, -24.887512f), 351); obj4.Steps = list6; reference4 = obj4; num++; @@ -178610,9 +179429,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017776u, new Vector3(-3.5858765f, 0.018040119f, -6.9123535f), 351); + span7[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017776u, new Vector3(-3.5858765f, 0.018040119f, -6.9123535f), 351); obj5.Steps = list7; reference5 = obj5; questRoot.QuestSequence = list2; @@ -178622,16 +179441,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "JerryWester"; + span8[index] = "JerryWester"; questRoot2.Author = list8; index = 3; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -178639,13 +179458,13 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017788u, new Vector3(27.847656f, -1f, -0.5036011f), 351); + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017788u, new Vector3(27.847656f, -1f, -0.5036011f), 351); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -178653,28 +179472,28 @@ public static class AssemblyQuestLoader num2 = 4; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span11[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.352629f, 21.285944f, -652.1081f), 156) + span11[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.352629f, 21.285944f, -652.1081f), 156) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.110107f, 29.57478f, -770.24866f), 156) + span11[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.110107f, 29.57478f, -770.24866f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007563u, new Vector3(35.38562f, 28.976807f, -791.56177f), 156); + span11[index2] = new QuestStep(EInteractionType.Interact, 2007563u, new Vector3(35.38562f, 28.976807f, -791.56177f), 156); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -178682,9 +179501,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418) + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -178702,16 +179521,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "JerryWester"; + span13[index] = "JerryWester"; questRoot3.Author = list13; index = 4; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -178719,16 +179538,16 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016008u, new Vector3(125.93262f, 24.458836f, -5.5390625f), 418) { StopDistance = 5f }; obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -178736,19 +179555,19 @@ public static class AssemblyQuestLoader index2 = 2; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-132.85718f, 304.1538f, -293.03745f), 155) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-132.85718f, 304.1538f, -293.03745f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007472u, new Vector3(-140.97815f, 304.09705f, -311.14673f), 155); + span16[num2] = new QuestStep(EInteractionType.Interact, 2007472u, new Vector3(-140.97815f, 304.09705f, -311.14673f), 155); obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -178756,9 +179575,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018013u, new Vector3(233.84448f, 302f, -188.95251f), 155) + span17[index2] = new QuestStep(EInteractionType.Interact, 1018013u, new Vector3(233.84448f, 302f, -188.95251f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -178766,7 +179585,7 @@ public static class AssemblyQuestLoader obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -178774,9 +179593,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018015u, new Vector3(8.407715f, -1.5097584f, 13.9314575f), 132) + span18[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018015u, new Vector3(8.407715f, -1.5097584f, 13.9314575f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -178789,16 +179608,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "JerryWester"; + span19[index] = "JerryWester"; questRoot4.Author = list19; index = 4; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -178806,9 +179625,9 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018015u, new Vector3(8.407715f, -1.5097584f, 13.9314575f), 132) + span21[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018015u, new Vector3(8.407715f, -1.5097584f, 13.9314575f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -178822,7 +179641,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -178830,9 +179649,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span22[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { AethernetShortcut = new AethernetShortcut { @@ -178843,7 +179662,7 @@ public static class AssemblyQuestLoader obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -178851,13 +179670,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012395u, new Vector3(-154.10089f, 4f, -15.4574585f), 133); + span23[index2] = new QuestStep(EInteractionType.Interact, 1012395u, new Vector3(-154.10089f, 4f, -15.4574585f), 133); obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -178865,9 +179684,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018020u, new Vector3(34.1344f, 20.495003f, -655.57336f), 156) + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018020u, new Vector3(34.1344f, 20.495003f, -655.57336f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -178880,16 +179699,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "JerryWester"; + span25[index] = "JerryWester"; questRoot5.Author = list25; - index = 8; + index = 9; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span26[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -178897,9 +179716,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018020u, new Vector3(34.1344f, 20.495003f, -655.57336f), 156) + span27[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018020u, new Vector3(34.1344f, 20.495003f, -655.57336f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -178913,7 +179732,7 @@ public static class AssemblyQuestLoader obj17.Steps = list27; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -178921,16 +179740,16 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span28[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; obj18.Steps = list28; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = 2 @@ -178938,16 +179757,16 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018022u, new Vector3(-1.3580933f, 0f, -4.501404f), 351) + span29[index2] = new QuestStep(EInteractionType.Interact, 1018022u, new Vector3(-1.3580933f, 0f, -4.501404f), 351) { StopDistance = 7f }; obj19.Steps = list29; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span26[num]; QuestSequence obj20 = new QuestSequence { Sequence = 3 @@ -178955,16 +179774,16 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018023u, new Vector3(-199.35913f, 1.23591f, 283.03955f), 152) + span30[num2] = new QuestStep(EInteractionType.Interact, 1018023u, new Vector3(-199.35913f, 1.23591f, 283.03955f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; obj20.Steps = list30; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span26[num]; QuestSequence obj21 = new QuestSequence { Sequence = 4 @@ -178972,16 +179791,16 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018024u, new Vector3(19.08899f, 6.192316f, 397.93994f), 152) + span31[index2] = new QuestStep(EInteractionType.Interact, 1018024u, new Vector3(19.08899f, 6.192316f, 397.93994f), 152) { Fly = true }; obj21.Steps = list31; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span26[num]; QuestSequence obj22 = new QuestSequence { Sequence = 5 @@ -178989,16 +179808,16 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018025u, new Vector3(44.510498f, 7.6110673f, 488.2428f), 152) + span32[num2] = new QuestStep(EInteractionType.Interact, 1018025u, new Vector3(44.510498f, 7.6110673f, 488.2428f), 152) { Fly = true }; obj22.Steps = list32; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span26[num]; QuestSequence obj23 = new QuestSequence { Sequence = 6 @@ -179006,9 +179825,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 152) + span33[index2] = new QuestStep(EInteractionType.Duty, null, null, 152) { DutyOptions = new DutyOptions { @@ -179019,7 +179838,12 @@ public static class AssemblyQuestLoader obj23.Steps = list33; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + span26[num] = new QuestSequence + { + Sequence = 7 + }; + num++; + ref QuestSequence reference24 = ref span26[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -179027,9 +179851,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018026u, new Vector3(39.597046f, 6.8267684f, 489.86023f), 152); + span34[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018026u, new Vector3(39.597046f, 6.8267684f, 489.86023f), 152); obj24.Steps = list34; reference24 = obj24; questRoot5.QuestSequence = list26; @@ -179039,16 +179863,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "JerryWester"; + span35[index] = "JerryWester"; questRoot6.Author = list35; index = 2; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span36[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -179056,16 +179880,16 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018029u, new Vector3(36.057007f, 7.1708746f, 485.43518f), 152) + span37[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018029u, new Vector3(36.057007f, 7.1708746f, 485.43518f), 152) { StopDistance = 5f }; obj25.Steps = list37; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span36[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -179073,15 +179897,15 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span38[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018033u, new Vector3(-3.7080078f, 0.01804012f, -6.881897f), 351); + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018033u, new Vector3(-3.7080078f, 0.01804012f, -6.881897f), 351); obj26.Steps = list38; reference26 = obj26; questRoot6.QuestSequence = list36; @@ -179091,16 +179915,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "JerryWester"; + span39[index] = "JerryWester"; questRoot7.Author = list39; index = 3; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -179108,16 +179932,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017749u, new Vector3(-3.7995605f, 0.01804012f, -7.7669067f), 351) + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017749u, new Vector3(-3.7995605f, 0.01804012f, -7.7669067f), 351) { StopDistance = 5f }; obj27.Steps = list41; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -179125,9 +179949,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span42[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -179139,7 +179963,7 @@ public static class AssemblyQuestLoader obj28.Steps = list42; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -179147,9 +179971,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012395u, new Vector3(-154.10089f, 4f, -15.4574585f), 133); + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012395u, new Vector3(-154.10089f, 4f, -15.4574585f), 133); obj29.Steps = list43; reference29 = obj29; questRoot7.QuestSequence = list40; @@ -179159,16 +179983,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "JerryWester"; + span44[index] = "JerryWester"; questRoot8.Author = list44; index = 5; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -179176,13 +180000,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012395u, new Vector3(-154.10089f, 4f, -15.4574585f), 133); + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012395u, new Vector3(-154.10089f, 4f, -15.4574585f), 133); obj30.Steps = list46; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -179190,9 +180014,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018046u, new Vector3(40.604248f, -19.000013f, 92.36279f), 132) + span47[index2] = new QuestStep(EInteractionType.Interact, 1018046u, new Vector3(40.604248f, -19.000013f, 92.36279f), 132) { AethernetShortcut = new AethernetShortcut { @@ -179203,7 +180027,7 @@ public static class AssemblyQuestLoader obj31.Steps = list47; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -179211,9 +180035,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span48[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1000107u, new Vector3(27.145752f, -19.000002f, 106.67578f), 132) { StopDistance = 7f @@ -179221,9 +180045,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - Span span4 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); int index3 = 0; - span4[index3] = new DialogueChoice + span49[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNG102_02357_Q1_100_035") @@ -179233,7 +180057,7 @@ public static class AssemblyQuestLoader obj32.Steps = list48; reference32 = obj32; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -179241,16 +180065,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013180u, new Vector3(125.90222f, -15.185763f, -431.7846f), 156) + span50[index2] = new QuestStep(EInteractionType.Interact, 1013180u, new Vector3(125.90222f, -15.185763f, -431.7846f), 156) { StopDistance = 7f }; obj34.Steps = list50; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -179258,19 +180082,19 @@ public static class AssemblyQuestLoader index2 = 3; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.352629f, 21.285944f, -652.1081f), 156) + span51[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.352629f, 21.285944f, -652.1081f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span51[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018041u, new Vector3(13.199036f, 0f, -8.590881f), 351); + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018041u, new Vector3(13.199036f, 0f, -8.590881f), 351); obj35.Steps = list51; reference35 = obj35; questRoot8.QuestSequence = list45; @@ -179280,16 +180104,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "JerryWester"; + span52[index] = "JerryWester"; questRoot9.Author = list52; index = 5; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span53[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -179297,16 +180121,16 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018043u, new Vector3(-1.1444702f, 0f, -3.2807007f), 351) + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018043u, new Vector3(-1.1444702f, 0f, -3.2807007f), 351) { StopDistance = 5f }; obj36.Steps = list54; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -179314,14 +180138,14 @@ public static class AssemblyQuestLoader index2 = 2; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.352629f, 21.285944f, -652.1081f), 156) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.352629f, 21.285944f, -652.1081f), 156) { Mount = true }; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span55[num2]; QuestStep obj38 = new QuestStep(EInteractionType.SinglePlayerDuty, 1018044u, new Vector3(127.73328f, -15.353702f, -421.1338f), 156) { Fly = true @@ -179330,21 +180154,21 @@ public static class AssemblyQuestLoader index3 = 1; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span[num3] = "(phase 2) AI doesn't use any of the Red Baron's attacks, just moves with it and eventually dies (after a few minutes)"; + span56[num3] = "(phase 2) AI doesn't use any of the Red Baron's attacks, just moves with it and eventually dies (after a few minutes)"; singlePlayerDutyOptions.Notes = list56; obj38.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference38 = obj38; obj37.Steps = list55; reference37 = obj37; num++; - span2[num] = new QuestSequence + span53[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span53[num]; QuestSequence obj39 = new QuestSequence { Sequence = 3 @@ -179352,16 +180176,16 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span57[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1018045u, new Vector3(2.1514893f, 0.93368113f, 12.741211f), 636); num3 = 1; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span4 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span4[index3] = new DialogueChoice + span58[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_HEAVNG103_02358_Q2_000_000") @@ -179371,7 +180195,7 @@ public static class AssemblyQuestLoader obj39.Steps = list57; reference39 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -179379,9 +180203,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018046u, new Vector3(40.604248f, -19.000013f, 92.36279f), 132); + span59[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018046u, new Vector3(40.604248f, -19.000013f, 92.36279f), 132); obj40.Steps = list59; reference41 = obj40; questRoot9.QuestSequence = list53; @@ -179391,16 +180215,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "JerryWester"; + span60[index] = "JerryWester"; questRoot10.Author = list60; index = 5; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -179408,16 +180232,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018048u, new Vector3(41.82495f, -19.000027f, 93.30884f), 132) + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018048u, new Vector3(41.82495f, -19.000027f, 93.30884f), 132) { StopDistance = 5f }; obj41.Steps = list62; reference42 = obj41; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span61[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -179425,9 +180249,9 @@ public static class AssemblyQuestLoader index2 = 2; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span63[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { TargetTerritoryId = (ushort)205, AethernetShortcut = new AethernetShortcut @@ -179437,11 +180261,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span63[num2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj42.Steps = list63; reference43 = obj42; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span61[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -179449,16 +180273,16 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018430u, new Vector3(2.8533936f, -1.9294398f, 4.6845093f), 205) + span64[index2] = new QuestStep(EInteractionType.Interact, 1018430u, new Vector3(2.8533936f, -1.9294398f, 4.6845093f), 205) { StopDistance = 5f }; obj43.Steps = list64; reference44 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span61[num]; QuestSequence obj44 = new QuestSequence { Sequence = 3 @@ -179466,9 +180290,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018329u, new Vector3(16.861145f, 5.895894f, 393.75903f), 152) + span65[num2] = new QuestStep(EInteractionType.Interact, 1018329u, new Vector3(16.861145f, 5.895894f, 393.75903f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -179476,7 +180300,7 @@ public static class AssemblyQuestLoader obj44.Steps = list65; reference45 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span61[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -179484,9 +180308,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018331u, new Vector3(-2.6398926f, 0f, -7.400635f), 351); + span66[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018331u, new Vector3(-2.6398926f, 0f, -7.400635f), 351); obj45.Steps = list66; reference46 = obj45; questRoot10.QuestSequence = list61; @@ -179496,16 +180320,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "pot0to"; + span67[index] = "pot0to"; questRoot11.Author = list67; index = 5; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span68[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -179513,9 +180337,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span69[num2]; QuestStep obj47 = new QuestStep(EInteractionType.AcceptQuest, 1015976u, new Vector3(-122.51471f, 14.553129f, -166.97955f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -179530,11 +180354,11 @@ public static class AssemblyQuestLoader index3 = 2; List list70 = new List(index3); CollectionsMarshal.SetCount(list70, index3); - Span span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span5[num3] = 418; + span70[num3] = 418; num3++; - span5[num3] = 419; + span70[num3] = 419; skipAetheryteCondition.InTerritory = list70; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj47.SkipConditions = skipConditions; @@ -179542,7 +180366,7 @@ public static class AssemblyQuestLoader obj46.Steps = list69; reference47 = obj46; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span68[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -179550,16 +180374,16 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span71[index2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427 }; obj48.Steps = list71; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span68[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -179567,16 +180391,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1017902u, new Vector3(-7.461731f, 0.024999565f, -6.9733887f), 427) + span72[num2] = new QuestStep(EInteractionType.Emote, 1017902u, new Vector3(-7.461731f, 0.024999565f, -6.9733887f), 427) { Emote = EEmote.Soothe }; obj49.Steps = list72; reference50 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span68[num]; QuestSequence obj50 = new QuestSequence { Sequence = 3 @@ -179584,16 +180408,16 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1017904u, new Vector3(-6.4240723f, 0.024999565f, -5.56958f), 427) + span73[index2] = new QuestStep(EInteractionType.Emote, 1017904u, new Vector3(-6.4240723f, 0.024999565f, -5.56958f), 427) { Emote = EEmote.Rally }; obj50.Steps = list73; reference51 = obj50; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span68[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -179601,9 +180425,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017897u, new Vector3(-5.0202637f, 0.07901219f, -8.6519165f), 427) + span74[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017897u, new Vector3(-5.0202637f, 0.07901219f, -8.6519165f), 427) { NextQuestId = new QuestId(2362) }; @@ -179616,16 +180440,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "pot0to"; + span75[index] = "pot0to"; questRoot12.Author = list75; index = 4; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span76[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -179633,9 +180457,9 @@ public static class AssemblyQuestLoader num2 = 2; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span77[index2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427, @@ -179651,30 +180475,30 @@ public static class AssemblyQuestLoader num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index3 = 0; - span5[index3] = 427; + span78[index3] = 427; skipStepConditions.InTerritory = list78; skipConditions2.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); index3 = 2; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span5[num3] = 419; + span79[num3] = 419; num3++; - span5[num3] = 427; + span79[num3] = 427; skipAetheryteCondition2.InTerritory = list79; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; obj53.SkipConditions = skipConditions2; reference54 = obj53; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017897u, new Vector3(-5.0202637f, 0.07901219f, -8.6519165f), 427); + span77[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017897u, new Vector3(-5.0202637f, 0.07901219f, -8.6519165f), 427); obj52.Steps = list77; reference53 = obj52; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span76[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -179682,18 +180506,18 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) + span80[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017909u, new Vector3(-120.22589f, 14.55313f, -162.61542f), 419); + span80[num2] = new QuestStep(EInteractionType.Interact, 1017909u, new Vector3(-120.22589f, 14.55313f, -162.61542f), 419); obj54.Steps = list80; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -179701,13 +180525,13 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017912u, new Vector3(-35.690857f, 15.965062f, -68.2536f), 419); + span81[index2] = new QuestStep(EInteractionType.Interact, 1017912u, new Vector3(-35.690857f, 15.965062f, -68.2536f), 419); obj55.Steps = list81; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span76[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -179715,9 +180539,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017912u, new Vector3(-35.690857f, 15.965062f, -68.2536f), 419) + span82[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017912u, new Vector3(-35.690857f, 15.965062f, -68.2536f), 419) { Emote = EEmote.Soothe, NextQuestId = new QuestId(2363) @@ -179731,16 +180555,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "pot0to"; + span83[index] = "pot0to"; questRoot13.Author = list83; index = 4; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span84[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -179748,9 +180572,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span85[index2]; QuestStep obj58 = new QuestStep(EInteractionType.AcceptQuest, 1017914u, new Vector3(-38.529114f, 15.965062f, -70.45099f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -179765,18 +180589,18 @@ public static class AssemblyQuestLoader num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - span5[index3] = 419; + span86[index3] = 419; skipAetheryteCondition3.InTerritory = list86; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition3; obj58.SkipConditions = skipConditions3; index3 = 1; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span4[num3] = new DialogueChoice + span87[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHREND303_02363_Q1_000_000"), @@ -179787,7 +180611,7 @@ public static class AssemblyQuestLoader obj57.Steps = list85; reference58 = obj57; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -179795,26 +180619,26 @@ public static class AssemblyQuestLoader index2 = 6; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) + span88[num2] = new QuestStep(EInteractionType.Interact, 1011215u, new Vector3(-145.37274f, 14.80313f, -129.25922f), 419) { TargetTerritoryId = (ushort)427 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007426u, new Vector3(11.856201f, 0.19836426f, 10.421875f), 427); + span88[num2] = new QuestStep(EInteractionType.Interact, 2007426u, new Vector3(11.856201f, 0.19836426f, 10.421875f), 427); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017919u, new Vector3(-9.323303f, 0.20000005f, -10.238831f), 427); + span88[num2] = new QuestStep(EInteractionType.Interact, 1017919u, new Vector3(-9.323303f, 0.20000005f, -10.238831f), 427); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017920u, new Vector3(4.714966f, 0.22499956f, -5.9663696f), 427); + span88[num2] = new QuestStep(EInteractionType.Interact, 1017920u, new Vector3(4.714966f, 0.22499956f, -5.9663696f), 427); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017918u, new Vector3(10.391357f, 0.20000005f, -0.56463623f), 427); + span88[num2] = new QuestStep(EInteractionType.Interact, 1017918u, new Vector3(10.391357f, 0.20000005f, -0.56463623f), 427); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007425u, new Vector3(-8.346741f, 0.015197754f, 0.8086548f), 427); + span88[num2] = new QuestStep(EInteractionType.Interact, 2007425u, new Vector3(-8.346741f, 0.015197754f, 0.8086548f), 427); obj59.Steps = list88; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -179822,13 +180646,13 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017916u, new Vector3(-2.609314f, 0.024999565f, 6.1798096f), 427); + span89[index2] = new QuestStep(EInteractionType.Interact, 1017916u, new Vector3(-2.609314f, 0.024999565f, 6.1798096f), 427); obj60.Steps = list89; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span84[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -179836,14 +180660,14 @@ public static class AssemblyQuestLoader index2 = 2; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) + span90[num2] = new QuestStep(EInteractionType.Interact, 2005332u, new Vector3(-5.0202637f, 1.1443481f, 11.856201f), 427) { TargetTerritoryId = (ushort)419 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017923u, new Vector3(-45.090515f, 15.8744135f, -91.32526f), 419) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017923u, new Vector3(-45.090515f, 15.8744135f, -91.32526f), 419) { NextQuestId = new QuestId(2364) }; @@ -179856,16 +180680,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "pot0to"; + span91[index] = "pot0to"; questRoot14.Author = list91; index = 4; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -179873,9 +180697,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span93[index2]; QuestStep obj63 = new QuestStep(EInteractionType.AcceptQuest, 1017926u, new Vector3(-33.157898f, 15.965062f, -67.826416f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -179890,25 +180714,25 @@ public static class AssemblyQuestLoader num3 = 1; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index3 = 0; - span5[index3] = 419; + span94[index3] = 419; skipAetheryteCondition4.InTerritory = list94; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition4; obj63.SkipConditions = skipConditions4; index3 = 2; List list95 = new List(index3); CollectionsMarshal.SetCount(list95, index3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - span4[num3] = new DialogueChoice + span95[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHREND304_02364_Q1_100_000"), Answer = new ExcelRef("TEXT_CHREND304_02364_A1_100_001") }; num3++; - span4[num3] = new DialogueChoice + span95[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHREND304_02364_Q1_000_000"), @@ -179919,7 +180743,7 @@ public static class AssemblyQuestLoader obj62.Steps = list93; reference63 = obj62; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span92[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -179927,9 +180751,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017927u, new Vector3(171.92334f, -1.4414048f, -92.729065f), 419) + span96[num2] = new QuestStep(EInteractionType.Interact, 1017927u, new Vector3(171.92334f, -1.4414048f, -92.729065f), 419) { AethernetShortcut = new AethernetShortcut { @@ -179940,7 +180764,7 @@ public static class AssemblyQuestLoader obj64.Steps = list96; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -179948,9 +180772,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1015977u, new Vector3(-177.35565f, 15.06314f, -174.36487f), 419) + span97[index2] = new QuestStep(EInteractionType.Interact, 1015977u, new Vector3(-177.35565f, 15.06314f, -174.36487f), 419) { AethernetShortcut = new AethernetShortcut { @@ -179961,7 +180785,7 @@ public static class AssemblyQuestLoader obj65.Steps = list97; reference66 = obj65; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -179969,9 +180793,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017929u, new Vector3(-172.22864f, 15.063141f, -170.55011f), 419); + span98[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017929u, new Vector3(-172.22864f, 15.063141f, -170.55011f), 419); obj66.Steps = list98; reference67 = obj66; questRoot14.QuestSequence = list92; @@ -179981,16 +180805,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot15.Author = list99; index = 7; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span100[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -179998,13 +180822,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418); + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418); obj67.Steps = list101; reference68 = obj67; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span100[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -180012,9 +180836,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017959u, new Vector3(39.505493f, 16.49931f, -29.922974f), 419) + span102[num2] = new QuestStep(EInteractionType.Interact, 1017959u, new Vector3(39.505493f, 16.49931f, -29.922974f), 419) { AethernetShortcut = new AethernetShortcut { @@ -180025,7 +180849,7 @@ public static class AssemblyQuestLoader obj68.Steps = list102; reference69 = obj68; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span100[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -180033,74 +180857,74 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - ref QuestStep reference71 = ref span3[index2]; + ref QuestStep reference71 = ref span103[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1017962u, new Vector3(4.837097f, 11.964993f, 31.296265f), 419); num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - Span span6 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = null; + span104[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span104[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list104; reference71 = questStep2; index2++; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span103[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1017963u, new Vector3(21.683044f, 11.965154f, 47.68445f), 419); index3 = 6; List list105 = new List(index3); CollectionsMarshal.SetCount(list105, index3); - span6 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num3 = 0; - span6[num3] = null; + span105[num3] = null; num3++; - span6[num3] = null; + span105[num3] = null; num3++; - span6[num3] = null; + span105[num3] = null; num3++; - span6[num3] = null; + span105[num3] = null; num3++; - span6[num3] = null; + span105[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span105[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list105; reference72 = questStep3; index2++; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span103[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1017964u, new Vector3(-40.634766f, 11.965008f, 32.028687f), 419); num3 = 6; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = null; + span106[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span106[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list106; reference73 = questStep4; obj69.Steps = list103; reference70 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span100[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -180108,13 +180932,13 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017968u, new Vector3(-43.778137f, 11.965093f, 47.348755f), 419); + span107[num2] = new QuestStep(EInteractionType.Interact, 1017968u, new Vector3(-43.778137f, 11.965093f, 47.348755f), 419); obj70.Steps = list107; reference74 = obj70; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span100[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -180122,16 +180946,16 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017970u, new Vector3(132.43298f, 205.99544f, 80.9491f), 478) + span108[index2] = new QuestStep(EInteractionType.Interact, 1017970u, new Vector3(132.43298f, 205.99544f, 80.9491f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj71.Steps = list108; reference75 = obj71; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span100[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -180139,30 +180963,30 @@ public static class AssemblyQuestLoader index2 = 4; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span109[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1012099u, new Vector3(50.278442f, 206.04715f, 57.75537f), 478); index3 = 6; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span6 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = null; + span110[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span110[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list110; reference77 = questStep5; num2++; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span109[num2]; QuestStep obj73 = new QuestStep(EInteractionType.Interact, 1012299u, new Vector3(-16.586609f, 206.49942f, 42.98462f), 478) { StopDistance = 5f @@ -180170,48 +180994,48 @@ public static class AssemblyQuestLoader num3 = 6; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span6 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index3 = 0; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = null; + span111[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span111[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list111; reference78 = obj73; num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span109[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-2.76668f, 205.81511f, 24.614613f), 478); SkipConditions skipConditions5 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); index3 = 6; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span6 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span6[num3] = null; + span112[num3] = null; num3++; - span6[num3] = null; + span112[num3] = null; num3++; - span6[num3] = null; + span112[num3] = null; num3++; - span6[num3] = null; + span112[num3] = null; num3++; - span6[num3] = null; + span112[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list112; skipConditions5.StepIf = skipStepConditions2; questStep6.SkipConditions = skipConditions5; reference79 = questStep6; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span109[num2]; QuestStep obj74 = new QuestStep(EInteractionType.Interact, 1017977u, new Vector3(-0.7172241f, 206.49947f, 20.09607f), 478) { StopDistance = 7f @@ -180219,25 +181043,25 @@ public static class AssemblyQuestLoader num3 = 6; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span6 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span6[index3] = null; + span113[index3] = null; index3++; - span6[index3] = null; + span113[index3] = null; index3++; - span6[index3] = null; + span113[index3] = null; index3++; - span6[index3] = null; + span113[index3] = null; index3++; - span6[index3] = null; + span113[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span113[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list113; reference80 = obj74; obj72.Steps = list109; reference76 = obj72; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span100[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -180245,9 +181069,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017981u, new Vector3(10.208252f, 206.77286f, 62.394165f), 478) + span114[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017981u, new Vector3(10.208252f, 206.77286f, 62.394165f), 478) { NextQuestId = new QuestId(2370) }; @@ -180260,16 +181084,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "liza"; + span115[index] = "liza"; questRoot16.Author = list115; index = 13; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span116[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -180277,16 +181101,16 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017983u, new Vector3(11.520508f, 207.49994f, 85.34363f), 478) + span117[num2] = new QuestStep(EInteractionType.AcceptQuest, 1017983u, new Vector3(11.520508f, 207.49994f, 85.34363f), 478) { StopDistance = 7f }; obj76.Steps = list117; reference82 = obj76; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span116[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -180294,9 +181118,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017988u, new Vector3(-544.1825f, 144.84157f, -346.7918f), 399) + span118[index2] = new QuestStep(EInteractionType.Interact, 1017988u, new Vector3(-544.1825f, 144.84157f, -346.7918f), 399) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -180308,7 +181132,7 @@ public static class AssemblyQuestLoader obj77.Steps = list118; reference83 = obj77; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span116[num]; QuestSequence obj78 = new QuestSequence { Sequence = 2 @@ -180316,13 +181140,13 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017993u, new Vector3(-544.1825f, 144.84157f, -346.7918f), 399); + span119[num2] = new QuestStep(EInteractionType.Interact, 1017993u, new Vector3(-544.1825f, 144.84157f, -346.7918f), 399); obj78.Steps = list119; reference84 = obj78; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span116[num]; QuestSequence obj79 = new QuestSequence { Sequence = 3 @@ -180330,16 +181154,16 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017997u, new Vector3(-595.48334f, 147.9601f, -37.43042f), 399) + span120[index2] = new QuestStep(EInteractionType.Interact, 1017997u, new Vector3(-595.48334f, 147.9601f, -37.43042f), 399) { Fly = true }; obj79.Steps = list120; reference85 = obj79; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span116[num]; QuestSequence obj80 = new QuestSequence { Sequence = 4 @@ -180347,16 +181171,16 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018005u, new Vector3(-761.31836f, 149.64381f, 16.739136f), 399) + span121[num2] = new QuestStep(EInteractionType.Interact, 1018005u, new Vector3(-761.31836f, 149.64381f, 16.739136f), 399) { Fly = true }; obj80.Steps = list121; reference86 = obj80; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span116[num]; QuestSequence obj81 = new QuestSequence { Sequence = 5 @@ -180364,13 +181188,13 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018005u, new Vector3(-761.31836f, 149.64381f, 16.739136f), 399); + span122[index2] = new QuestStep(EInteractionType.Interact, 1018005u, new Vector3(-761.31836f, 149.64381f, 16.739136f), 399); obj81.Steps = list122; reference87 = obj81; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span116[num]; QuestSequence obj82 = new QuestSequence { Sequence = 6 @@ -180378,13 +181202,13 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); + span123[num2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); obj82.Steps = list123; reference88 = obj82; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span116[num]; QuestSequence obj83 = new QuestSequence { Sequence = 7 @@ -180392,13 +181216,13 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); + span124[index2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); obj83.Steps = list124; reference89 = obj83; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span116[num]; QuestSequence obj84 = new QuestSequence { Sequence = 8 @@ -180406,13 +181230,13 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); + span125[num2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); obj84.Steps = list125; reference90 = obj84; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span116[num]; QuestSequence obj85 = new QuestSequence { Sequence = 9 @@ -180420,13 +181244,13 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); + span126[index2] = new QuestStep(EInteractionType.Interact, 1018122u, new Vector3(-761.2573f, 149.64243f, 16.80011f), 399); obj85.Steps = list126; reference91 = obj85; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span116[num]; QuestSequence obj86 = new QuestSequence { Sequence = 10 @@ -180434,16 +181258,16 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017997u, new Vector3(-595.48334f, 147.9601f, -37.43042f), 399) + span127[num2] = new QuestStep(EInteractionType.Interact, 1017997u, new Vector3(-595.48334f, 147.9601f, -37.43042f), 399) { Fly = true }; obj86.Steps = list127; reference92 = obj86; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span116[num]; QuestSequence obj87 = new QuestSequence { Sequence = 11 @@ -180451,16 +181275,16 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018007u, new Vector3(-602.5941f, 147.58852f, -39.230957f), 399) + span128[index2] = new QuestStep(EInteractionType.Interact, 1018007u, new Vector3(-602.5941f, 147.58852f, -39.230957f), 399) { StopDistance = 7f }; obj87.Steps = list128; reference93 = obj87; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span116[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -180468,9 +181292,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418) + span129[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, NextQuestId = new QuestId(2371) @@ -180484,16 +181308,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot17.Author = list130; index = 7; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span131[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -180501,13 +181325,13 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418); + span132[index2] = new QuestStep(EInteractionType.AcceptQuest, 1016619u, new Vector3(-66.84979f, 8.05915f, 9.506287f), 418); obj89.Steps = list132; reference95 = obj89; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span131[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -180515,16 +181339,16 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018448u, new Vector3(11.48999f, 206.58485f, 76.157715f), 478) + span133[num2] = new QuestStep(EInteractionType.Interact, 1018448u, new Vector3(11.48999f, 206.58485f, 76.157715f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj90.Steps = list133; reference96 = obj90; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span131[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -180532,9 +181356,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018451u, new Vector3(606.775f, -49.501324f, 40.482178f), 398) + span134[index2] = new QuestStep(EInteractionType.Interact, 1018451u, new Vector3(606.775f, -49.501324f, 40.482178f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -180542,7 +181366,7 @@ public static class AssemblyQuestLoader obj91.Steps = list134; reference97 = obj91; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj92 = new QuestSequence { Sequence = 3 @@ -180550,9 +181374,9 @@ public static class AssemblyQuestLoader index2 = 4; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span135[num2]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1011920u, new Vector3(519.8595f, -51.071976f, 88.24292f), 398) { Fly = true @@ -180560,23 +181384,23 @@ public static class AssemblyQuestLoader index3 = 6; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span6 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list136; reference99 = obj93; num2++; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span135[num2]; QuestStep obj94 = new QuestStep(EInteractionType.Interact, 1011921u, new Vector3(453.36072f, -51.141403f, 58.579346f), 398) { Fly = true @@ -180584,23 +181408,23 @@ public static class AssemblyQuestLoader num3 = 6; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span6 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index3 = 0; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = null; + span137[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span137[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list137; reference100 = obj94; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span135[num2]; QuestStep obj95 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(493.00256f, -51.02798f, 16.711847f), 398) { Fly = true @@ -180610,25 +181434,25 @@ public static class AssemblyQuestLoader index3 = 6; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = null; + span138[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list138; skipConditions6.StepIf = skipStepConditions3; obj95.SkipConditions = skipConditions6; reference101 = obj95; num2++; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span135[num2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1011919u, new Vector3(497.82556f, -49.790283f, 11.825684f), 398) { StopDistance = 7f @@ -180636,25 +181460,25 @@ public static class AssemblyQuestLoader num3 = 6; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span6 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index3 = 0; - span6[index3] = null; + span139[index3] = null; index3++; - span6[index3] = null; + span139[index3] = null; index3++; - span6[index3] = null; + span139[index3] = null; index3++; - span6[index3] = null; + span139[index3] = null; index3++; - span6[index3] = null; + span139[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span139[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list139; reference102 = obj96; obj92.Steps = list135; reference98 = obj92; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span131[num]; QuestSequence obj97 = new QuestSequence { Sequence = 4 @@ -180662,16 +181486,16 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018454u, new Vector3(549.18726f, -51.275715f, 6.1798096f), 398) + span140[index2] = new QuestStep(EInteractionType.Interact, 1018454u, new Vector3(549.18726f, -51.275715f, 6.1798096f), 398) { Fly = true }; obj97.Steps = list140; reference103 = obj97; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span131[num]; QuestSequence obj98 = new QuestSequence { Sequence = 5 @@ -180679,9 +181503,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018460u, new Vector3(-108.659546f, -35.633152f, -19.485779f), 398) + span141[num2] = new QuestStep(EInteractionType.Interact, 1018460u, new Vector3(-108.659546f, -35.633152f, -19.485779f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -180689,7 +181513,7 @@ public static class AssemblyQuestLoader obj98.Steps = list141; reference104 = obj98; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span131[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -180697,9 +181521,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018460u, new Vector3(-108.659546f, -35.633152f, -19.485779f), 398) + span142[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018460u, new Vector3(-108.659546f, -35.633152f, -19.485779f), 398) { NextQuestId = new QuestId(2372) }; @@ -180712,16 +181536,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot18.Author = list143; index = 10; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span144[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -180729,13 +181553,13 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018463u, new Vector3(-108.62903f, -35.63229f, -19.455322f), 398); + span145[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018463u, new Vector3(-108.62903f, -35.63229f, -19.455322f), 398); obj100.Steps = list145; reference106 = obj100; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span144[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -180743,16 +181567,16 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400) + span146[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith }; obj101.Steps = list146; reference107 = obj101; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span144[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -180760,16 +181584,16 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400) + span147[num2] = new QuestStep(EInteractionType.UseItem, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400) { ItemId = 2002034u }; obj102.Steps = list147; reference108 = obj102; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span144[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -180777,13 +181601,13 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); + span148[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); obj103.Steps = list148; reference109 = obj103; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span144[num]; QuestSequence obj104 = new QuestSequence { Sequence = 4 @@ -180791,16 +181615,16 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400) + span149[num2] = new QuestStep(EInteractionType.UseItem, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400) { ItemId = 2002047u }; obj104.Steps = list149; reference110 = obj104; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span144[num]; QuestSequence obj105 = new QuestSequence { Sequence = 5 @@ -180808,13 +181632,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); + span150[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); obj105.Steps = list150; reference111 = obj105; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span144[num]; QuestSequence obj106 = new QuestSequence { Sequence = 6 @@ -180822,13 +181646,13 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); + span151[num2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); obj106.Steps = list151; reference112 = obj106; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span144[num]; QuestSequence obj107 = new QuestSequence { Sequence = 7 @@ -180836,13 +181660,13 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); + span152[index2] = new QuestStep(EInteractionType.Interact, 1018468u, new Vector3(-559.7162f, 48f, 304.5243f), 400); obj107.Steps = list152; reference113 = obj107; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span144[num]; QuestSequence obj108 = new QuestSequence { Sequence = 8 @@ -180850,16 +181674,16 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018459u, new Vector3(-673.8232f, 73f, 288.4718f), 400) + span153[num2] = new QuestStep(EInteractionType.Interact, 1018459u, new Vector3(-673.8232f, 73f, 288.4718f), 400) { StopDistance = 5f }; obj108.Steps = list153; reference114 = obj108; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span144[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -180867,9 +181691,9 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018456u, new Vector3(13.595764f, 206.59943f, 77.28699f), 478) + span154[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018456u, new Vector3(13.595764f, 206.59943f, 77.28699f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, NextQuestId = new QuestId(3008) @@ -180883,16 +181707,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot19.Author = list155; index = 5; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span156[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -180900,16 +181724,16 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016130u, new Vector3(-815.7931f, -88.52015f, -835.2941f), 401) + span157[num2] = new QuestStep(EInteractionType.AcceptQuest, 1016130u, new Vector3(-815.7931f, -88.52015f, -835.2941f), 401) { StopDistance = 7f }; obj110.Steps = list157; reference116 = obj110; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span156[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -180917,31 +181741,31 @@ public static class AssemblyQuestLoader num2 = 4; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) + span158[index2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) { TargetTerritoryId = (ushort)567 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) + span158[index2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) { TargetTerritoryId = (ushort)567 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567) + span158[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567) { TargetTerritoryId = (ushort)568 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018062u, new Vector3(0.015197754f, 0.8518491f, 3.9215698f), 568) + span158[index2] = new QuestStep(EInteractionType.Interact, 1018062u, new Vector3(0.015197754f, 0.8518491f, 3.9215698f), 568) { StopDistance = 5f }; obj111.Steps = list158; reference117 = obj111; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span156[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -180949,13 +181773,13 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018068u, new Vector3(6.9733276f, -0.4050198f, 8.529724f), 567); + span159[num2] = new QuestStep(EInteractionType.Interact, 1018068u, new Vector3(6.9733276f, -0.4050198f, 8.529724f), 567); obj112.Steps = list159; reference118 = obj112; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span156[num]; QuestSequence obj113 = new QuestSequence { Sequence = 3 @@ -180963,9 +181787,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 567) + span160[index2] = new QuestStep(EInteractionType.Duty, null, null, 567) { DutyOptions = new DutyOptions { @@ -180975,7 +181799,7 @@ public static class AssemblyQuestLoader obj113.Steps = list160; reference119 = obj113; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span156[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -180983,9 +181807,9 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018079u, new Vector3(47.40979f, -15.364383f, 41.885986f), 567) + span161[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018079u, new Vector3(47.40979f, -15.364383f, 41.885986f), 567) { StopDistance = 7f, NextQuestId = new QuestId(2374) @@ -180999,16 +181823,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "liza"; + span162[index] = "liza"; questRoot20.Author = list162; index = 3; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span163[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -181016,16 +181840,16 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018079u, new Vector3(47.40979f, -15.364383f, 41.885986f), 567) + span164[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018079u, new Vector3(47.40979f, -15.364383f, 41.885986f), 567) { StopDistance = 7f }; obj115.Steps = list164; reference121 = obj115; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span163[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -181033,23 +181857,23 @@ public static class AssemblyQuestLoader index2 = 3; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.19791f, -14.73229f, 26.85483f), 567) + span165[num2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.19791f, -14.73229f, 26.85483f), 567) { TargetTerritoryId = (ushort)567 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.34343f, 3.560182f, -18.78459f), 567) + span165[num2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.34343f, 3.560182f, -18.78459f), 567) { TargetTerritoryId = (ushort)568 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018072u, new Vector3(-1.2664795f, 7.357448E-08f, -1.9684448f), 568); + span165[num2] = new QuestStep(EInteractionType.Interact, 1018072u, new Vector3(-1.2664795f, 7.357448E-08f, -1.9684448f), 568); obj116.Steps = list165; reference122 = obj116; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span163[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -181057,9 +181881,9 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018083u, new Vector3(45.212402f, -15.420993f, 25.77246f), 567) + span166[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018083u, new Vector3(45.212402f, -15.420993f, 25.77246f), 567) { StopDistance = 5f }; @@ -181072,16 +181896,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "plogon_enjoyer"; + span167[index] = "plogon_enjoyer"; questRoot21.Author = list167; index = 11; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span168[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -181089,9 +181913,9 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012132u, new Vector3(43.015137f, 206.04718f, 56.50415f), 478) + span169[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012132u, new Vector3(43.015137f, 206.04718f, 56.50415f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -181105,7 +181929,7 @@ public static class AssemblyQuestLoader obj118.Steps = list169; reference124 = obj118; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span168[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -181113,9 +181937,9 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) + span170[index2] = new QuestStep(EInteractionType.Interact, 1016802u, new Vector3(53.360718f, -48.000004f, -169.97028f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -181123,7 +181947,7 @@ public static class AssemblyQuestLoader obj119.Steps = list170; reference125 = obj119; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span168[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -181131,9 +181955,9 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018232u, new Vector3(236.01123f, -42.313934f, 596.3989f), 400) + span171[num2] = new QuestStep(EInteractionType.Interact, 1018232u, new Vector3(236.01123f, -42.313934f, 596.3989f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome @@ -181141,7 +181965,7 @@ public static class AssemblyQuestLoader obj120.Steps = list171; reference126 = obj120; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span168[num]; QuestSequence obj121 = new QuestSequence { Sequence = 3 @@ -181149,9 +181973,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span172[index2] = new QuestStep(EInteractionType.Interact, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -181159,7 +181983,7 @@ public static class AssemblyQuestLoader obj121.Steps = list172; reference127 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span168[num]; QuestSequence obj122 = new QuestSequence { Sequence = 4 @@ -181167,13 +181991,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); + span173[num2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400); obj122.Steps = list173; reference128 = obj122; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span168[num]; QuestSequence obj123 = new QuestSequence { Sequence = 5 @@ -181181,16 +182005,16 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017173u, new Vector3(-363.82086f, 60.896187f, 306.38586f), 400) + span174[index2] = new QuestStep(EInteractionType.Interact, 1017173u, new Vector3(-363.82086f, 60.896187f, 306.38586f), 400) { Fly = true }; obj123.Steps = list174; reference129 = obj123; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span168[num]; QuestSequence obj124 = new QuestSequence { Sequence = 6 @@ -181198,16 +182022,16 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1017173u, new Vector3(-363.82086f, 60.896187f, 306.38586f), 400) + span175[num2] = new QuestStep(EInteractionType.Emote, 1017173u, new Vector3(-363.82086f, 60.896187f, 306.38586f), 400) { Emote = EEmote.Rally }; obj124.Steps = list175; reference130 = obj124; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span168[num]; QuestSequence obj125 = new QuestSequence { Sequence = 7 @@ -181215,16 +182039,16 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) + span176[index2] = new QuestStep(EInteractionType.Interact, 1017170u, new Vector3(-344.22827f, 59.038006f, 317.1587f), 400) { Fly = true }; obj125.Steps = list176; reference131 = obj125; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span168[num]; QuestSequence obj126 = new QuestSequence { Sequence = 8 @@ -181232,16 +182056,16 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007517u, new Vector3(-332.6314f, 59.067627f, 298.39014f), 400) + span177[num2] = new QuestStep(EInteractionType.Interact, 2007517u, new Vector3(-332.6314f, 59.067627f, 298.39014f), 400) { Fly = true }; obj126.Steps = list177; reference132 = obj126; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span168[num]; QuestSequence obj127 = new QuestSequence { Sequence = 9 @@ -181249,16 +182073,16 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018234u, new Vector3(-635.85876f, 82.249985f, 142.96167f), 400) + span178[index2] = new QuestStep(EInteractionType.Interact, 1018234u, new Vector3(-635.85876f, 82.249985f, 142.96167f), 400) { Fly = true }; obj127.Steps = list178; reference133 = obj127; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span168[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -181266,9 +182090,9 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span179[num2] = new QuestStep(EInteractionType.CompleteQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, NextQuestId = new QuestId(2383) @@ -181282,16 +182106,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "plogon_enjoyer"; + span180[index] = "plogon_enjoyer"; questRoot22.Author = list180; index = 7; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span181[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -181299,9 +182123,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) + span182[index2] = new QuestStep(EInteractionType.AcceptQuest, 1017320u, new Vector3(-342.15308f, 59.03801f, 315.14453f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith, @@ -181316,7 +182140,7 @@ public static class AssemblyQuestLoader obj129.Steps = list182; reference135 = obj129; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span181[num]; QuestSequence obj130 = new QuestSequence { Sequence = 1 @@ -181324,21 +182148,21 @@ public static class AssemblyQuestLoader index2 = 2; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018242u, new Vector3(-365.1942f, 60.616608f, 279.89612f), 400) + span183[num2] = new QuestStep(EInteractionType.Interact, 1018242u, new Vector3(-365.1942f, 60.616608f, 279.89612f), 400) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018241u, new Vector3(-421.40845f, 60.89619f, 272.755f), 400) + span183[num2] = new QuestStep(EInteractionType.Interact, 1018241u, new Vector3(-421.40845f, 60.89619f, 272.755f), 400) { Fly = true }; obj130.Steps = list183; reference136 = obj130; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span181[num]; QuestSequence obj131 = new QuestSequence { Sequence = 2 @@ -181346,16 +182170,16 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018239u, new Vector3(-339.25385f, 59.038f, 317.03674f), 400) + span184[index2] = new QuestStep(EInteractionType.Interact, 1018239u, new Vector3(-339.25385f, 59.038f, 317.03674f), 400) { Fly = true }; obj131.Steps = list184; reference137 = obj131; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span181[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -181363,9 +182187,9 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) + span185[num2] = new QuestStep(EInteractionType.Interact, 1011928u, new Vector3(73.19751f, -49.19563f, -139.05548f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -181373,7 +182197,7 @@ public static class AssemblyQuestLoader obj132.Steps = list185; reference138 = obj132; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span181[num]; QuestSequence obj133 = new QuestSequence { Sequence = 4 @@ -181381,16 +182205,16 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018243u, new Vector3(35.99597f, -130.7033f, 543.3279f), 398) + span186[index2] = new QuestStep(EInteractionType.Interact, 1018243u, new Vector3(35.99597f, -130.7033f, 543.3279f), 398) { Fly = true }; obj133.Steps = list186; reference139 = obj133; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span181[num]; QuestSequence obj134 = new QuestSequence { Sequence = 5 @@ -181398,20 +182222,20 @@ public static class AssemblyQuestLoader index2 = 2; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(471.06836f, -51.141403f, 35.919243f), 398) + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(471.06836f, -51.141403f, 35.919243f), 398) { Fly = true, Land = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); + span187[num2] = new QuestStep(EInteractionType.Interact, 1011916u, new Vector3(470.02356f, -49.89133f, 20.370789f), 398); obj134.Steps = list187; reference140 = obj134; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span181[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -181419,9 +182243,9 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) + span188[index2] = new QuestStep(EInteractionType.CompleteQuest, 1011907u, new Vector3(-288.8686f, 127.06639f, 13.199036f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -181436,16 +182260,16 @@ public static class AssemblyQuestLoader num = 1; List list189 = new List(num); CollectionsMarshal.SetCount(list189, num); - span = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index = 0; - span[index] = "plogon_enjoyer"; + span189[index] = "plogon_enjoyer"; questRoot23.Author = list189; index = 6; List list190 = new List(index); CollectionsMarshal.SetCount(list190, index); - span2 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span190[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -181453,9 +182277,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018248u, new Vector3(-287.34265f, 126.77467f, 3.3721924f), 397) + span191[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018248u, new Vector3(-287.34265f, 126.77467f, 3.3721924f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -181470,7 +182294,7 @@ public static class AssemblyQuestLoader obj136.Steps = list191; reference142 = obj136; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span190[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -181478,9 +182302,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018249u, new Vector3(-814.9691f, -130.31683f, -415.85413f), 401) + span192[index2] = new QuestStep(EInteractionType.Interact, 1018249u, new Vector3(-814.9691f, -130.31683f, -415.85413f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -181488,7 +182312,7 @@ public static class AssemblyQuestLoader obj137.Steps = list192; reference143 = obj137; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span190[num]; QuestSequence obj138 = new QuestSequence { Sequence = 2 @@ -181496,9 +182320,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018251u, new Vector3(285.7556f, -112.76572f, 562.1881f), 401) + span193[num2] = new QuestStep(EInteractionType.Interact, 1018251u, new Vector3(285.7556f, -112.76572f, 562.1881f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -181506,7 +182330,7 @@ public static class AssemblyQuestLoader obj138.Steps = list193; reference144 = obj138; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span190[num]; QuestSequence obj139 = new QuestSequence { Sequence = 3 @@ -181514,16 +182338,16 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1018251u, new Vector3(285.7556f, -112.76572f, 562.1881f), 401) + span194[index2] = new QuestStep(EInteractionType.Emote, 1018251u, new Vector3(285.7556f, -112.76572f, 562.1881f), 401) { Emote = EEmote.MogDance }; obj139.Steps = list194; reference145 = obj139; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span190[num]; QuestSequence obj140 = new QuestSequence { Sequence = 4 @@ -181531,13 +182355,13 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018254u, new Vector3(383.93213f, -125.28945f, 734.4929f), 401); + span195[num2] = new QuestStep(EInteractionType.Interact, 1018254u, new Vector3(383.93213f, -125.28945f, 734.4929f), 401); obj140.Steps = list195; reference146 = obj140; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span190[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -181545,9 +182369,9 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018255u, new Vector3(-793.7896f, -133.26949f, -412.6803f), 401) + span196[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018255u, new Vector3(-793.7896f, -133.26949f, -412.6803f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -181562,16 +182386,16 @@ public static class AssemblyQuestLoader num = 1; List list197 = new List(num); CollectionsMarshal.SetCount(list197, num); - span = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index = 0; - span[index] = "plogon_enjoyer"; + span197[index] = "plogon_enjoyer"; questRoot24.Author = list197; index = 6; List list198 = new List(index); CollectionsMarshal.SetCount(list198, index); - span2 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span198[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -181579,9 +182403,9 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018255u, new Vector3(-793.7896f, -133.26949f, -412.6803f), 401) + span199[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018255u, new Vector3(-793.7896f, -133.26949f, -412.6803f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu, @@ -181596,7 +182420,7 @@ public static class AssemblyQuestLoader obj142.Steps = list199; reference148 = obj142; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span198[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -181604,9 +182428,9 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018257u, new Vector3(-664.36255f, -176.4502f, -570.3975f), 402) + span200[index2] = new QuestStep(EInteractionType.Interact, 1018257u, new Vector3(-664.36255f, -176.4502f, -570.3975f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix @@ -181614,7 +182438,7 @@ public static class AssemblyQuestLoader obj143.Steps = list200; reference149 = obj143; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span198[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -181622,16 +182446,16 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018260u, new Vector3(-189.5628f, -102.63812f, 449.60706f), 402) + span201[num2] = new QuestStep(EInteractionType.Interact, 1018260u, new Vector3(-189.5628f, -102.63812f, 449.60706f), 402) { Fly = true }; obj144.Steps = list201; reference150 = obj144; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span198[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -181639,16 +182463,16 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007518u, new Vector3(-697.01685f, -37.82715f, 431.2047f), 402) + span202[index2] = new QuestStep(EInteractionType.Interact, 2007518u, new Vector3(-697.01685f, -37.82715f, 431.2047f), 402) { Fly = true }; obj145.Steps = list202; reference151 = obj145; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span198[num]; QuestSequence obj146 = new QuestSequence { Sequence = 4 @@ -181656,16 +182480,16 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018261u, new Vector3(785.3054f, -24.802603f, -766.3539f), 402) + span203[num2] = new QuestStep(EInteractionType.Interact, 1018261u, new Vector3(785.3054f, -24.802603f, -766.3539f), 402) { Fly = true }; obj146.Steps = list203; reference152 = obj146; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span198[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -181673,9 +182497,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) + span204[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016087u, new Vector3(-796.7498f, -133.2695f, -410.6966f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu @@ -181689,16 +182513,16 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "UcanPatates"; + span205[index] = "UcanPatates"; questRoot25.Author = list205; index = 4; List list206 = new List(index); CollectionsMarshal.SetCount(list206, index); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span206[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -181706,9 +182530,9 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - ref QuestStep reference155 = ref span3[num2]; + ref QuestStep reference155 = ref span207[num2]; QuestStep obj149 = new QuestStep(EInteractionType.AcceptQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire @@ -181721,9 +182545,9 @@ public static class AssemblyQuestLoader index3 = 1; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span5[num3] = 478; + span208[num3] = 478; obj150.InTerritory = list208; skipConditions7.AetheryteShortcutIf = obj150; obj149.SkipConditions = skipConditions7; @@ -181731,7 +182555,7 @@ public static class AssemblyQuestLoader obj148.Steps = list207; reference154 = obj148; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span206[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -181739,9 +182563,9 @@ public static class AssemblyQuestLoader num2 = 2; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span209[index2]; QuestStep obj152 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(148.23425f, 207f, 119.497574f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire @@ -181751,9 +182575,9 @@ public static class AssemblyQuestLoader num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span5[index3] = 399; + span210[index3] = 399; skipStepConditions4.InTerritory = list210; skipConditions8.StepIf = skipStepConditions4; SkipAetheryteCondition obj153 = new SkipAetheryteCondition @@ -181763,22 +182587,22 @@ public static class AssemblyQuestLoader index3 = 1; List list211 = new List(index3); CollectionsMarshal.SetCount(list211, index3); - span5 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span5[num3] = 399; + span211[num3] = 399; obj153.InTerritory = list211; skipConditions8.AetheryteShortcutIf = obj153; obj152.SkipConditions = skipConditions8; reference157 = obj152; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018367u, new Vector3(302.11328f, 232.54102f, 767.14734f), 399) + span209[index2] = new QuestStep(EInteractionType.Interact, 1018367u, new Vector3(302.11328f, 232.54102f, 767.14734f), 399) { Fly = true }; obj151.Steps = list209; reference156 = obj151; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span206[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -181786,9 +182610,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span212[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -181798,7 +182622,7 @@ public static class AssemblyQuestLoader obj154.Steps = list212; reference158 = obj154; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span206[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -181806,9 +182630,9 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) + span213[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -181828,16 +182652,16 @@ public static class AssemblyQuestLoader num = 1; List list214 = new List(num); CollectionsMarshal.SetCount(list214, num); - span = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index = 0; - span[index] = "liza"; + span214[index] = "liza"; questRoot26.Author = list214; index = 2; List list215 = new List(index); CollectionsMarshal.SetCount(list215, index); - span2 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span215[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -181845,13 +182669,13 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018317u, new Vector3(44.174805f, 206.99484f, -9.720032f), 478); + span216[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018317u, new Vector3(44.174805f, 206.99484f, -9.720032f), 478); obj156.Steps = list216; reference160 = obj156; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span215[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -181859,9 +182683,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017653u, new Vector3(-17.990417f, 211.4722f, -1.4801636f), 478); + span217[index2] = new QuestStep(EInteractionType.CompleteQuest, 1017653u, new Vector3(-17.990417f, 211.4722f, -1.4801636f), 478); obj157.Steps = list217; reference161 = obj157; questRoot26.QuestSequence = list215; @@ -181871,16 +182695,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot27.Author = list218; index = 7; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span219[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -181888,9 +182712,9 @@ public static class AssemblyQuestLoader index2 = 3; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span220[num2]; QuestStep obj159 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -181901,24 +182725,24 @@ public static class AssemblyQuestLoader num3 = 1; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span5 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index3 = 0; - span5[index3] = 351; + span221[index3] = 351; skipStepConditions5.InTerritory = list221; skipConditions9.StepIf = skipStepConditions5; SkipAetheryteCondition skipAetheryteCondition5 = new SkipAetheryteCondition(); index3 = 1; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = 351; + span222[num3] = 351; skipAetheryteCondition5.InTerritory = list222; skipConditions9.AetheryteShortcutIf = skipAetheryteCondition5; obj159.SkipConditions = skipConditions9; reference163 = obj159; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span220[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -181930,14 +182754,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span220[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj158.Steps = list220; reference162 = obj158; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span219[num]; QuestSequence obj160 = new QuestSequence { Sequence = 1 @@ -181945,9 +182769,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007560u, new Vector3(216.11353f, 256.36682f, 10.757568f), 402) + span223[index2] = new QuestStep(EInteractionType.Interact, 2007560u, new Vector3(216.11353f, 256.36682f, 10.757568f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix @@ -181955,7 +182779,7 @@ public static class AssemblyQuestLoader obj160.Steps = list223; reference164 = obj160; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span219[num]; QuestSequence obj161 = new QuestSequence { Sequence = 2 @@ -181963,18 +182787,18 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017675u, new Vector3(148.11926f, 245.1f, -4.1657104f), 402); + span224[num2] = new QuestStep(EInteractionType.Interact, 1017675u, new Vector3(148.11926f, 245.1f, -4.1657104f), 402); obj161.Steps = list224; reference165 = obj161; num++; - span2[num] = new QuestSequence + span219[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span219[num]; QuestSequence obj162 = new QuestSequence { Sequence = 4 @@ -181982,13 +182806,13 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018511u, new Vector3(-1.449646f, 3.144145E-06f, 5.2643433f), 507); + span225[index2] = new QuestStep(EInteractionType.Interact, 1018511u, new Vector3(-1.449646f, 3.144145E-06f, 5.2643433f), 507); obj162.Steps = list225; reference166 = obj162; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span219[num]; QuestSequence obj163 = new QuestSequence { Sequence = 5 @@ -181996,9 +182820,9 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 507) + span226[num2] = new QuestStep(EInteractionType.Duty, null, null, 507) { DutyOptions = new DutyOptions { @@ -182008,7 +182832,7 @@ public static class AssemblyQuestLoader obj163.Steps = list226; reference167 = obj163; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span219[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -182016,20 +182840,20 @@ public static class AssemblyQuestLoader num2 = 3; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span227[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span227[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span227[index2] = new QuestStep(EInteractionType.CompleteQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; @@ -182042,16 +182866,16 @@ public static class AssemblyQuestLoader num = 1; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "liza"; + span228[index] = "liza"; questRoot28.Author = list228; index = 2; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span2 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span229[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -182059,9 +182883,9 @@ public static class AssemblyQuestLoader index2 = 3; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span230[num2]; QuestStep obj166 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -182072,24 +182896,24 @@ public static class AssemblyQuestLoader num3 = 1; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span5 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index3 = 0; - span5[index3] = 351; + span231[index3] = 351; skipStepConditions6.InTerritory = list231; skipConditions10.StepIf = skipStepConditions6; SkipAetheryteCondition skipAetheryteCondition6 = new SkipAetheryteCondition(); index3 = 1; List list232 = new List(index3); CollectionsMarshal.SetCount(list232, index3); - span5 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num3 = 0; - span5[num3] = 351; + span232[num3] = 351; skipAetheryteCondition6.InTerritory = list232; skipConditions10.AetheryteShortcutIf = skipAetheryteCondition6; obj166.SkipConditions = skipConditions10; reference170 = obj166; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span230[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351, SkipConditions = new SkipConditions @@ -182101,14 +182925,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) + span230[num2] = new QuestStep(EInteractionType.AcceptQuest, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351) { StopDistance = 7f }; obj165.Steps = list230; reference169 = obj165; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span229[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -182116,9 +182940,9 @@ public static class AssemblyQuestLoader num2 = 2; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.05304f, 256.37265f, 0.08028713f), 402) + span233[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(212.05304f, 256.37265f, 0.08028713f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix, @@ -182140,7 +182964,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016633u, new Vector3(152.26978f, 245.1f, -6.2714844f), 402) + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1016633u, new Vector3(152.26978f, 245.1f, -6.2714844f), 402) { Fly = true }; @@ -182209,9 +183033,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021184u, new Vector3(191.9126f, 234.44899f, 402.45667f), 155) + span4[num2] = new QuestStep(EInteractionType.Interact, 1021184u, new Vector3(191.9126f, 234.44899f, 402.45667f), 155) { StopDistance = 5f, Fly = true, @@ -182235,9 +183059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 1021187u, new Vector3(-1.9990234f, 0.74534994f, 360.25012f), 153) { StopDistance = 5f, @@ -182254,9 +183078,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = new DialogueChoice + span6[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBAST601_02409_Q1_000_000"), @@ -182275,9 +183099,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021191u, new Vector3(195.1781f, -5.3999624f, -67.06348f), 419) + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021191u, new Vector3(195.1781f, -5.3999624f, -67.06348f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -182309,16 +183133,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "kaiser"; + span8[index] = "kaiser"; questRoot2.Author = list8; index = 5; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -182326,9 +183150,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021191u, new Vector3(195.1781f, -5.3999624f, -67.06348f), 419) + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021191u, new Vector3(195.1781f, -5.3999624f, -67.06348f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -182353,7 +183177,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -182361,16 +183185,16 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021221u, new Vector3(180.22424f, -5.4349146f, -55.588684f), 419) + span11[num2] = new QuestStep(EInteractionType.Interact, 1021221u, new Vector3(180.22424f, -5.4349146f, -55.588684f), 419) { StopDistance = 5f }; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -182378,9 +183202,9 @@ public static class AssemblyQuestLoader num2 = 2; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span12[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(244.403f, 361.78677f, -616.2311f), 155) { StopDistance = 5f, @@ -182391,9 +183215,9 @@ public static class AssemblyQuestLoader index3 = 1; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - Span span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span5[num3] = new ComplexCombatData + span13[num3] = new ComplexCombatData { DataId = 7235u, MinimumKillCount = 2u @@ -182408,11 +183232,11 @@ public static class AssemblyQuestLoader }; reference9 = obj9; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021222u, new Vector3(240.68054f, 362.1392f, -614.74023f), 155); + span12[index2] = new QuestStep(EInteractionType.Interact, 1021222u, new Vector3(240.68054f, 362.1392f, -614.74023f), 155); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -182420,9 +183244,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021191u, new Vector3(195.1781f, -5.3999624f, -67.06348f), 419) + span14[num2] = new QuestStep(EInteractionType.Interact, 1021191u, new Vector3(195.1781f, -5.3999624f, -67.06348f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -182447,7 +183271,7 @@ public static class AssemblyQuestLoader obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -182455,9 +183279,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -182489,16 +183313,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "kaiser"; + span16[index] = "kaiser"; questRoot3.Author = list16; index = 6; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -182506,9 +183330,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -182533,7 +183357,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -182541,9 +183365,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021255u, new Vector3(-0.35101318f, 11.965101f, 45.029297f), 419) + span19[index2] = new QuestStep(EInteractionType.Interact, 1021255u, new Vector3(-0.35101318f, 11.965101f, 45.029297f), 419) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -182555,7 +183379,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -182563,9 +183387,9 @@ public static class AssemblyQuestLoader index2 = 3; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 1021259u, new Vector3(-16.250854f, 0.09999631f, -31.784546f), 628) { StopDistance = 4f, @@ -182576,19 +183400,19 @@ public static class AssemblyQuestLoader num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - Span span6 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span6[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span21[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span21[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list21; skipConditions.StepIf = skipStepConditions; skipConditions.AetheryteShortcutIf = new SkipAetheryteCondition @@ -182598,7 +183422,7 @@ public static class AssemblyQuestLoader obj15.SkipConditions = skipConditions; reference15 = obj15; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span20[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Interact, 1021256u, new Vector3(28.610596f, 4f, 53.57434f), 628) { StopDistance = 4f, @@ -182609,19 +183433,19 @@ public static class AssemblyQuestLoader index3 = 6; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span6[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; skipStepConditions2.CompletionQuestVariablesFlags = list22; skipConditions2.StepIf = skipStepConditions2; skipConditions2.AetheryteShortcutIf = new SkipAetheryteCondition @@ -182631,7 +183455,7 @@ public static class AssemblyQuestLoader obj16.SkipConditions = skipConditions2; reference16 = obj16; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021260u, new Vector3(-12.069946f, -4.9889293f, 15.579407f), 628) + span20[num2] = new QuestStep(EInteractionType.Interact, 1021260u, new Vector3(-12.069946f, -4.9889293f, 15.579407f), 628) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -182646,7 +183470,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span17[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -182654,9 +183478,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007937u, new Vector3(-51.621338f, 16.891724f, 0.045776367f), 628) + span23[index2] = new QuestStep(EInteractionType.Interact, 2007937u, new Vector3(-51.621338f, 16.891724f, 0.045776367f), 628) { StopDistance = 2f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -182671,7 +183495,7 @@ public static class AssemblyQuestLoader obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span17[num]; QuestSequence obj18 = new QuestSequence { Sequence = 4 @@ -182679,9 +183503,9 @@ public static class AssemblyQuestLoader index2 = 2; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-53.109528f, 15.469519f, 22.387312f), 628) + span24[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-53.109528f, 15.469519f, 22.387312f), 628) { JumpDestination = new JumpDestination { @@ -182691,7 +183515,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021261u, new Vector3(-57.846985f, -3f, 25.16211f), 628) + span24[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021261u, new Vector3(-57.846985f, -3f, 25.16211f), 628) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -182706,7 +183530,7 @@ public static class AssemblyQuestLoader obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span17[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -182714,9 +183538,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -182748,16 +183572,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "kaiser"; + span26[index] = "kaiser"; questRoot4.Author = list26; index = 6; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -182765,9 +183589,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -182792,7 +183616,7 @@ public static class AssemblyQuestLoader obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -182800,9 +183624,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021273u, new Vector3(469.84045f, 69.6416f, -68.37573f), 614) + span29[index2] = new QuestStep(EInteractionType.Interact, 1021273u, new Vector3(469.84045f, 69.6416f, -68.37573f), 614) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -182810,7 +183634,7 @@ public static class AssemblyQuestLoader obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -182818,9 +183642,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span30[num2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 1021274u, new Vector3(-413.77893f, 55.093624f, 305.83655f), 614) { StopDistance = 4f, @@ -182831,9 +183655,9 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - Span span7 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span7[index3] = 7236u; + span31[index3] = 7236u; obj23.KillEnemyDataIds = list31; obj23.SkipConditions = new SkipConditions { @@ -182845,9 +183669,9 @@ public static class AssemblyQuestLoader index3 = 1; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span4[num3] = new DialogueChoice + span32[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBAST680_02412_Q1_000_024") @@ -182857,7 +183681,7 @@ public static class AssemblyQuestLoader obj22.Steps = list30; reference22 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span27[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -182865,9 +183689,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021274u, new Vector3(-413.77893f, 55.093624f, 305.83655f), 614) + span33[index2] = new QuestStep(EInteractionType.Interact, 1021274u, new Vector3(-413.77893f, 55.093624f, 305.83655f), 614) { StopDistance = 4f, Fly = false @@ -182875,7 +183699,7 @@ public static class AssemblyQuestLoader obj24.Steps = list33; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span27[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -182883,9 +183707,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021054u, new Vector3(-36.66742f, 14.000003f, -58.457336f), 628) + span34[num2] = new QuestStep(EInteractionType.Interact, 1021054u, new Vector3(-36.66742f, 14.000003f, -58.457336f), 628) { StopDistance = 4f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -182900,7 +183724,7 @@ public static class AssemblyQuestLoader obj25.Steps = list34; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span27[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -182908,9 +183732,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -182942,16 +183766,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "kaiser"; + span36[index] = "kaiser"; questRoot5.Author = list36; index = 5; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -182959,9 +183783,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021262u, new Vector3(98.10022f, 4.0000014f, 87.44946f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -182986,7 +183810,7 @@ public static class AssemblyQuestLoader obj27.Steps = list38; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -182994,9 +183818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008103u, new Vector3(44.84619f, 8.255066f, 178.11853f), 628) + span39[index2] = new QuestStep(EInteractionType.Interact, 2008103u, new Vector3(44.84619f, 8.255066f, 178.11853f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -183010,7 +183834,7 @@ public static class AssemblyQuestLoader obj28.Steps = list39; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -183018,9 +183842,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021305u, new Vector3(-61.356567f, -3f, 28.854736f), 628) + span40[num2] = new QuestStep(EInteractionType.Interact, 1021305u, new Vector3(-61.356567f, -3f, 28.854736f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183040,7 +183864,7 @@ public static class AssemblyQuestLoader obj29.Steps = list40; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -183048,9 +183872,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2008104u, new Vector3(128.13f, 24.979004f, -0.22894287f), 628) + span41[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2008104u, new Vector3(128.13f, 24.979004f, -0.22894287f), 628) { StopDistance = 3f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183070,7 +183894,7 @@ public static class AssemblyQuestLoader obj30.Steps = list41; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span37[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -183078,9 +183902,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021309u, new Vector3(-47.501343f, 16.624714f, 9.719971f), 628) + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021309u, new Vector3(-47.501343f, 16.624714f, 9.719971f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -183107,16 +183931,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "Cacahuetes"; + span43[index] = "Cacahuetes"; questRoot6.Author = list43; index = 6; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -183124,9 +183948,9 @@ public static class AssemblyQuestLoader num2 = 3; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) + span45[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-146.86935f, 8.006159f, 268.78055f), 153) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -183154,7 +183978,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) + span45[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-139.04318f, 8.522301f, 280.0128f), 153) { Fly = true, SkipConditions = new SkipConditions @@ -183166,11 +183990,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153); obj32.Steps = list45; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -183178,9 +184002,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span46[num2] = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -183192,7 +184016,7 @@ public static class AssemblyQuestLoader obj33.Steps = list46; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -183200,9 +184024,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018744u, new Vector3(87.96814f, 5.9457893f, 490.56213f), 152) + span47[index2] = new QuestStep(EInteractionType.Interact, 1018744u, new Vector3(87.96814f, 5.9457893f, 490.56213f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -183210,7 +184034,7 @@ public static class AssemblyQuestLoader obj34.Steps = list47; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -183218,16 +184042,16 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018746u, new Vector3(-651.3619f, 130f, -527.8248f), 612) + span48[num2] = new QuestStep(EInteractionType.Interact, 1018746u, new Vector3(-651.3619f, 130f, -527.8248f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj35.Steps = list48; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj36 = new QuestSequence { Sequence = 4 @@ -183235,16 +184059,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007687u, new Vector3(-640.8331f, 120.3479f, -291.52362f), 612) + span49[index2] = new QuestStep(EInteractionType.Interact, 2007687u, new Vector3(-640.8331f, 120.3479f, -291.52362f), 612) { Fly = true }; obj36.Steps = list49; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span44[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -183252,9 +184076,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018752u, new Vector3(-622.5834f, 130.26505f, -473.7469f), 612) + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1018752u, new Vector3(-622.5834f, 130.26505f, -473.7469f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, NextQuestId = new QuestId(2415) @@ -183268,16 +184092,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "Cacahuetes"; + span51[index] = "Cacahuetes"; questRoot7.Author = list51; index = 5; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -183285,9 +184109,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) + span53[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -183301,7 +184125,7 @@ public static class AssemblyQuestLoader obj38.Steps = list53; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -183309,16 +184133,16 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018757u, new Vector3(-437.2168f, 73.07981f, -100.23657f), 612) + span54[num2] = new QuestStep(EInteractionType.Interact, 1018757u, new Vector3(-437.2168f, 73.07981f, -100.23657f), 612) { Fly = true }; obj39.Steps = list54; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span52[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -183326,9 +184150,9 @@ public static class AssemblyQuestLoader num2 = 2; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span55[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(-586.0533f, 54.95936f, 204.82178f), 612) { StopDistance = 0.5f, @@ -183338,17 +184162,17 @@ public static class AssemblyQuestLoader num3 = 1; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span7 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span7[index3] = 7214u; + span56[index3] = 7214u; obj41.KillEnemyDataIds = list56; reference41 = obj41; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018758u, new Vector3(-586.0533f, 54.95936f, 204.82178f), 612); + span55[index2] = new QuestStep(EInteractionType.Interact, 1018758u, new Vector3(-586.0533f, 54.95936f, 204.82178f), 612); obj40.Steps = list55; reference40 = obj40; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -183356,9 +184180,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) + span57[num2] = new QuestStep(EInteractionType.Interact, 1000692u, new Vector3(-258.8083f, -5.7735243f, -27.267883f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -183370,7 +184194,7 @@ public static class AssemblyQuestLoader obj42.Steps = list57; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span52[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -183378,9 +184202,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, NextQuestId = new QuestId(2416) @@ -183394,16 +184218,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "Cacahuetes"; + span59[index] = "Cacahuetes"; questRoot8.Author = list59; index = 6; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -183411,9 +184235,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -183427,7 +184251,7 @@ public static class AssemblyQuestLoader obj44.Steps = list61; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -183435,16 +184259,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007711u, new Vector3(-488.0293f, 50.94983f, 86.96118f), 612) + span62[index2] = new QuestStep(EInteractionType.Interact, 2007711u, new Vector3(-488.0293f, 50.94983f, 86.96118f), 612) { Fly = true }; obj45.Steps = list62; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -183452,16 +184276,16 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007712u, new Vector3(-461.63123f, 57.14502f, 186.08374f), 612) + span63[num2] = new QuestStep(EInteractionType.Interact, 2007712u, new Vector3(-461.63123f, 57.14502f, 186.08374f), 612) { Fly = true }; obj46.Steps = list63; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -183469,16 +184293,16 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007713u, new Vector3(-529.9306f, 36.88098f, 451.16345f), 612) + span64[index2] = new QuestStep(EInteractionType.Interact, 2007713u, new Vector3(-529.9306f, 36.88098f, 451.16345f), 612) { Fly = true }; obj47.Steps = list64; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span60[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -183486,16 +184310,16 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1019090u, new Vector3(-638.3002f, 38.30705f, 374.92932f), 612) + span65[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1019090u, new Vector3(-638.3002f, 38.30705f, 374.92932f), 612) { Fly = true }; obj48.Steps = list65; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span60[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -183503,9 +184327,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span66[index2]; QuestStep obj50 = new QuestStep(EInteractionType.CompleteQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens @@ -183513,9 +184337,9 @@ public static class AssemblyQuestLoader index3 = 1; List list67 = new List(index3); CollectionsMarshal.SetCount(list67, index3); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span4[num3] = new DialogueChoice + span67[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBWHM650_02416_Q1_000_000"), @@ -183533,16 +184357,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "Cacahuetes"; + span68[index] = "Cacahuetes"; questRoot9.Author = list68; index = 5; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span69[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -183550,9 +184374,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) + span70[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018753u, new Vector3(-623.621f, 130.24214f, -474.72345f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -183566,7 +184390,7 @@ public static class AssemblyQuestLoader obj51.Steps = list70; reference51 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span69[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -183574,16 +184398,16 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019125u, new Vector3(-651.81964f, 40.067055f, 370.80945f), 612) + span71[index2] = new QuestStep(EInteractionType.Interact, 1019125u, new Vector3(-651.81964f, 40.067055f, 370.80945f), 612) { Fly = true }; obj52.Steps = list71; reference52 = obj52; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span69[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -183591,9 +184415,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span72[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, null, new Vector3(-175.06683f, 59.779804f, -558.8312f), 612) { Fly = true, @@ -183603,17 +184427,17 @@ public static class AssemblyQuestLoader num3 = 1; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span7 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span7[index3] = 7215u; + span73[index3] = 7215u; obj54.KillEnemyDataIds = list73; reference54 = obj54; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019128u, new Vector3(-175.06683f, 59.779804f, -558.8312f), 612); + span72[num2] = new QuestStep(EInteractionType.Interact, 1019128u, new Vector3(-175.06683f, 59.779804f, -558.8312f), 612); obj53.Steps = list72; reference53 = obj53; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span69[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -183621,18 +184445,18 @@ public static class AssemblyQuestLoader num2 = 2; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-650.58673f, 39.856243f, 371.54846f), 612) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-650.58673f, 39.856243f, 371.54846f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019131u, new Vector3(-663.7522f, 43.594555f, 363.75977f), 612); + span74[index2] = new QuestStep(EInteractionType.Interact, 1019131u, new Vector3(-663.7522f, 43.594555f, 363.75977f), 612); obj55.Steps = list74; reference55 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span69[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -183640,9 +184464,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019132u, new Vector3(-655.02405f, 40.43195f, 375.96704f), 612) + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019132u, new Vector3(-655.02405f, 40.43195f, 375.96704f), 612) { NextQuestId = new QuestId(2418) }; @@ -183655,16 +184479,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "Cacahuetes"; + span76[index] = "Cacahuetes"; questRoot10.Author = list76; index = 7; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span77[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -183672,9 +184496,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019132u, new Vector3(-655.02405f, 40.43195f, 375.96704f), 612) + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019132u, new Vector3(-655.02405f, 40.43195f, 375.96704f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -183688,7 +184512,7 @@ public static class AssemblyQuestLoader obj57.Steps = list78; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span77[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -183696,16 +184520,16 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018759u, new Vector3(-636.8048f, 130f, -528.6183f), 612) + span79[num2] = new QuestStep(EInteractionType.Interact, 1018759u, new Vector3(-636.8048f, 130f, -528.6183f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj58.Steps = list79; reference58 = obj58; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span77[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -183713,18 +184537,18 @@ public static class AssemblyQuestLoader num2 = 2; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-650.58673f, 39.856243f, 371.54846f), 612) + span80[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-650.58673f, 39.856243f, 371.54846f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019130u, new Vector3(-665.3696f, 43.594574f, 364.40063f), 612); + span80[index2] = new QuestStep(EInteractionType.Interact, 1019130u, new Vector3(-665.3696f, 43.594574f, 364.40063f), 612); obj59.Steps = list80; reference59 = obj59; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span77[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -183732,9 +184556,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span81[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Emote, 1019130u, new Vector3(-665.3696f, 43.594574f, 364.40063f), 612) { Emote = EEmote.Soothe @@ -183742,9 +184566,9 @@ public static class AssemblyQuestLoader index3 = 1; List list82 = new List(index3); CollectionsMarshal.SetCount(list82, index3); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span4[num3] = new DialogueChoice + span82[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBWHM700_02418_Q1_000_000"), @@ -183755,7 +184579,7 @@ public static class AssemblyQuestLoader obj60.Steps = list81; reference60 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span77[num]; QuestSequence obj62 = new QuestSequence { Sequence = 4 @@ -183763,9 +184587,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span83[index2]; QuestStep obj63 = new QuestStep(EInteractionType.Combat, null, new Vector3(-381.88757f, 40.283813f, 484.82483f), 612) { Fly = true, @@ -183774,15 +184598,15 @@ public static class AssemblyQuestLoader num3 = 1; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span7 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span7[index3] = 7216u; + span84[index3] = 7216u; obj63.KillEnemyDataIds = list84; reference63 = obj63; obj62.Steps = list83; reference62 = obj62; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span77[num]; QuestSequence obj64 = new QuestSequence { Sequence = 5 @@ -183790,16 +184614,16 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1019127u, new Vector3(-381.88757f, 40.283813f, 484.82483f), 612) + span85[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1019127u, new Vector3(-381.88757f, 40.283813f, 484.82483f), 612) { ItemId = 2002053u }; obj64.Steps = list85; reference64 = obj64; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span77[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -183807,9 +184631,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019588u, new Vector3(-382.71155f, 40.275818f, 484.36694f), 612); + span86[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019588u, new Vector3(-382.71155f, 40.275818f, 484.36694f), 612); obj65.Steps = list86; reference65 = obj65; questRoot10.QuestSequence = list77; @@ -183819,16 +184643,16 @@ public static class AssemblyQuestLoader num = 1; List list87 = new List(num); CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index = 0; - span[index] = "plogon_enjoyer"; + span87[index] = "plogon_enjoyer"; questRoot11.Author = list87; index = 5; List list88 = new List(index); CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span88[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -183836,9 +184660,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span89[num2]; QuestStep obj67 = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -183853,11 +184677,11 @@ public static class AssemblyQuestLoader index3 = 2; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - Span span8 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span8[num3] = 130; + span90[num3] = 130; num3++; - span8[num3] = 131; + span90[num3] = 131; skipAetheryteCondition.InTerritory = list90; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition; skipConditions3.AethernetShortcutIf = new SkipAetheryteCondition @@ -183869,7 +184693,7 @@ public static class AssemblyQuestLoader obj66.Steps = list89; reference66 = obj66; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span88[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -183877,9 +184701,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span91[index2] = new QuestStep(EInteractionType.Interact, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -183887,7 +184711,7 @@ public static class AssemblyQuestLoader obj68.Steps = list91; reference68 = obj68; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span88[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -183895,9 +184719,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022372u, new Vector3(-224.90277f, 26.139341f, -353.38373f), 146) + span92[num2] = new QuestStep(EInteractionType.Interact, 1022372u, new Vector3(-224.90277f, 26.139341f, -353.38373f), 146) { Mount = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -183905,7 +184729,7 @@ public static class AssemblyQuestLoader obj69.Steps = list92; reference69 = obj69; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span88[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -183913,16 +184737,16 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022373u, new Vector3(-81.22388f, 39.42472f, -336.96503f), 146) + span93[index2] = new QuestStep(EInteractionType.Interact, 1022373u, new Vector3(-81.22388f, 39.42472f, -336.96503f), 146) { Mount = true }; obj70.Steps = list93; reference70 = obj70; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span88[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -183930,9 +184754,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span94[num2]; QuestStep obj72 = new QuestStep(EInteractionType.CompleteQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { Fly = true, @@ -183941,9 +184765,9 @@ public static class AssemblyQuestLoader num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span4[index3] = new DialogueChoice + span95[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMNK601_02426_Q2_000_000"), @@ -183960,16 +184784,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "plogon_enjoyer"; + span96[index] = "plogon_enjoyer"; questRoot12.Author = list96; index = 8; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span97[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -183977,9 +184801,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) + span98[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013971u, new Vector3(15.854065f, 28.620823f, -682.76495f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -183993,7 +184817,7 @@ public static class AssemblyQuestLoader obj73.Steps = list98; reference73 = obj73; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -184001,9 +184825,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022384u, new Vector3(76.920654f, 62.19928f, -669.4591f), 612) + span99[num2] = new QuestStep(EInteractionType.Interact, 1022384u, new Vector3(76.920654f, 62.19928f, -669.4591f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -184016,7 +184840,7 @@ public static class AssemblyQuestLoader obj74.Steps = list99; reference74 = obj74; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span97[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -184024,9 +184848,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022387u, new Vector3(49.94275f, 118.155785f, -746.0899f), 620) + span100[index2] = new QuestStep(EInteractionType.Interact, 1022387u, new Vector3(49.94275f, 118.155785f, -746.0899f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -184034,7 +184858,7 @@ public static class AssemblyQuestLoader obj75.Steps = list100; reference75 = obj75; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj76 = new QuestSequence { Sequence = 3 @@ -184042,16 +184866,16 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span101[num2] = new QuestStep(EInteractionType.Interact, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { Fly = true }; obj76.Steps = list101; reference76 = obj76; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj77 = new QuestSequence { Sequence = 4 @@ -184059,21 +184883,21 @@ public static class AssemblyQuestLoader num2 = 2; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) + span102[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) { Action = EAction.FormShift }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2008451u, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) + span102[index2] = new QuestStep(EInteractionType.Action, 2008451u, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) { Action = EAction.TwinSnakes }; obj77.Steps = list102; reference77 = obj77; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span97[num]; QuestSequence obj78 = new QuestSequence { Sequence = 5 @@ -184081,16 +184905,16 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2008451u, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) + span103[num2] = new QuestStep(EInteractionType.Action, 2008451u, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) { Action = EAction.DragonKick }; obj78.Steps = list103; reference78 = obj78; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span97[num]; QuestSequence obj79 = new QuestSequence { Sequence = 6 @@ -184098,16 +184922,16 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2008451u, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) + span104[index2] = new QuestStep(EInteractionType.Action, 2008451u, new Vector3(46.555176f, 117.997925f, -784.2374f), 620) { Action = EAction.Demolish }; obj79.Steps = list104; reference79 = obj79; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span97[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -184115,9 +184939,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span105[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { StopDistance = 5f, NextQuestId = new QuestId(2428) @@ -184131,16 +184955,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "plogon_enjoyer"; + span106[index] = "plogon_enjoyer"; questRoot13.Author = list106; index = 8; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span107[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -184148,9 +184972,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span108[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, @@ -184165,7 +184989,7 @@ public static class AssemblyQuestLoader obj81.Steps = list108; reference81 = obj81; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span107[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -184173,16 +184997,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) + span109[num2] = new QuestStep(EInteractionType.Interact, 1003817u, new Vector3(-74.57086f, 1.9999951f, -42.404846f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj82.Steps = list109; reference82 = obj82; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span107[num]; QuestSequence obj83 = new QuestSequence { Sequence = 2 @@ -184190,9 +185014,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span110[index2] = new QuestStep(EInteractionType.Interact, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -184200,7 +185024,7 @@ public static class AssemblyQuestLoader obj83.Steps = list110; reference83 = obj83; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span107[num]; QuestSequence obj84 = new QuestSequence { Sequence = 3 @@ -184208,9 +185032,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022404u, new Vector3(76.43237f, 62.148823f, -667.2923f), 612) + span111[num2] = new QuestStep(EInteractionType.Interact, 1022404u, new Vector3(76.43237f, 62.148823f, -667.2923f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -184223,7 +185047,7 @@ public static class AssemblyQuestLoader obj84.Steps = list111; reference84 = obj84; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span107[num]; QuestSequence obj85 = new QuestSequence { Sequence = 4 @@ -184231,14 +185055,14 @@ public static class AssemblyQuestLoader num2 = 3; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-96.72436f, 60.086643f, -602.3445f), 612) + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-96.72436f, 60.086643f, -602.3445f), 612) { Fly = true }; index2++; - ref QuestStep reference86 = ref span3[index2]; + ref QuestStep reference86 = ref span112[index2]; QuestStep obj86 = new QuestStep(EInteractionType.Combat, null, new Vector3(-109.40343f, 60.039776f, -612.03217f), 612) { Mount = false, @@ -184247,18 +185071,18 @@ public static class AssemblyQuestLoader index3 = 1; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span7 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span7[num3] = 7217u; + span113[num3] = 7217u; obj86.KillEnemyDataIds = list113; obj86.CombatDelaySecondsAtStart = 0f; reference86 = obj86; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022405u, new Vector3(-106.82843f, 60.07189f, -609.49115f), 612); + span112[index2] = new QuestStep(EInteractionType.Interact, 1022405u, new Vector3(-106.82843f, 60.07189f, -609.49115f), 612); obj85.Steps = list112; reference85 = obj85; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span107[num]; QuestSequence obj87 = new QuestSequence { Sequence = 5 @@ -184266,13 +185090,13 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022411u, new Vector3(-107.927124f, 60.035603f, -609.76575f), 612); + span114[num2] = new QuestStep(EInteractionType.Interact, 1022411u, new Vector3(-107.927124f, 60.035603f, -609.76575f), 612); obj87.Steps = list114; reference87 = obj87; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span107[num]; QuestSequence obj88 = new QuestSequence { Sequence = 6 @@ -184280,9 +185104,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022412u, new Vector3(103.77649f, 118.18349f, -707.393f), 620) + span115[index2] = new QuestStep(EInteractionType.Interact, 1022412u, new Vector3(103.77649f, 118.18349f, -707.393f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -184290,7 +185114,7 @@ public static class AssemblyQuestLoader obj88.Steps = list115; reference88 = obj88; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span107[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -184298,9 +185122,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023728u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span116[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023728u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { Fly = true, NextQuestId = new QuestId(2429) @@ -184314,16 +185138,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "plogon_enjoyer"; + span117[index] = "plogon_enjoyer"; questRoot14.Author = list117; index = 9; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span118[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -184331,9 +185155,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023728u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023728u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, SkipConditions = new SkipConditions @@ -184347,7 +185171,7 @@ public static class AssemblyQuestLoader obj90.Steps = list119; reference90 = obj90; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span118[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -184355,16 +185179,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022437u, new Vector3(81.467896f, 118.391884f, -792.7825f), 620) + span120[num2] = new QuestStep(EInteractionType.Interact, 1022437u, new Vector3(81.467896f, 118.391884f, -792.7825f), 620) { Fly = true }; obj91.Steps = list120; reference91 = obj91; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span118[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -184372,9 +185196,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022438u, new Vector3(-61.112427f, -0.002525447f, -67.67377f), 635) + span121[index2] = new QuestStep(EInteractionType.Interact, 1022438u, new Vector3(-61.112427f, -0.002525447f, -67.67377f), 635) { Mount = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -184387,7 +185211,7 @@ public static class AssemblyQuestLoader obj92.Steps = list121; reference92 = obj92; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span118[num]; QuestSequence obj93 = new QuestSequence { Sequence = 3 @@ -184395,9 +185219,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023728u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span122[num2] = new QuestStep(EInteractionType.Interact, 1023728u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -184405,7 +185229,7 @@ public static class AssemblyQuestLoader obj93.Steps = list122; reference93 = obj93; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span118[num]; QuestSequence obj94 = new QuestSequence { Sequence = 4 @@ -184413,9 +185237,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022439u, new Vector3(162.40173f, 49.7417f, -251.9112f), 612) + span123[index2] = new QuestStep(EInteractionType.Interact, 1022439u, new Vector3(162.40173f, 49.7417f, -251.9112f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -184428,7 +185252,7 @@ public static class AssemblyQuestLoader obj94.Steps = list123; reference94 = obj94; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span118[num]; QuestSequence obj95 = new QuestSequence { Sequence = 5 @@ -184436,9 +185260,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022442u, new Vector3(-575.1583f, 110.899315f, -324.69672f), 612) + span124[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022442u, new Vector3(-575.1583f, 110.899315f, -324.69672f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens @@ -184446,12 +185270,12 @@ public static class AssemblyQuestLoader obj95.Steps = list124; reference95 = obj95; num++; - span2[num] = new QuestSequence + span118[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span118[num]; QuestSequence obj96 = new QuestSequence { Sequence = 7 @@ -184459,16 +185283,16 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022446u, new Vector3(-586.2974f, 113.00655f, -312.7337f), 612) + span125[index2] = new QuestStep(EInteractionType.Interact, 1022446u, new Vector3(-586.2974f, 113.00655f, -312.7337f), 612) { StopDistance = 4f }; obj96.Steps = list125; reference96 = obj96; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span118[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -184476,9 +185300,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, @@ -184493,16 +185317,16 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "plogon_enjoyer"; + span127[index] = "plogon_enjoyer"; questRoot15.Author = list127; index = 6; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span128[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -184510,9 +185334,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span129[index2]; QuestStep obj99 = new QuestStep(EInteractionType.AcceptQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, @@ -184527,9 +185351,9 @@ public static class AssemblyQuestLoader num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span4[index3] = new DialogueChoice + span130[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMNK700_02430_Q1_000_000"), @@ -184540,7 +185364,7 @@ public static class AssemblyQuestLoader obj98.Steps = list129; reference98 = obj98; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span128[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -184548,16 +185372,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022532u, new Vector3(617.6089f, 271.0004f, -463.1266f), 620) + span131[num2] = new QuestStep(EInteractionType.Interact, 1022532u, new Vector3(617.6089f, 271.0004f, -463.1266f), 620) { Fly = true }; obj100.Steps = list131; reference100 = obj100; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span128[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -184565,9 +185389,9 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022548u, new Vector3(75.638916f, 62.111427f, -665.3696f), 612) + span132[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022548u, new Vector3(75.638916f, 62.111427f, -665.3696f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -184580,12 +185404,12 @@ public static class AssemblyQuestLoader obj101.Steps = list132; reference101 = obj101; num++; - span2[num] = new QuestSequence + span128[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span128[num]; QuestSequence obj102 = new QuestSequence { Sequence = 4 @@ -184593,9 +185417,9 @@ public static class AssemblyQuestLoader index2 = 3; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span133[num2]; QuestStep obj103 = new QuestStep(EInteractionType.Interact, 1022539u, new Vector3(54.36792f, 118.22339f, -785.12244f), 620) { StopDistance = 7f @@ -184603,23 +185427,23 @@ public static class AssemblyQuestLoader index3 = 6; List list134 = new List(index3); CollectionsMarshal.SetCount(list134, index3); - span6 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span6[num3] = null; + span134[num3] = null; num3++; - span6[num3] = null; + span134[num3] = null; num3++; - span6[num3] = null; + span134[num3] = null; num3++; - span6[num3] = null; + span134[num3] = null; num3++; - span6[num3] = null; + span134[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span134[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list134; reference103 = obj103; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span133[num2]; QuestStep obj104 = new QuestStep(EInteractionType.Interact, 1022538u, new Vector3(51.31604f, 118.32745f, -786.9841f), 620) { StopDistance = 7f @@ -184627,23 +185451,23 @@ public static class AssemblyQuestLoader num3 = 6; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span6 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = null; + span135[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span135[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj104.CompletionQuestVariablesFlags = list135; reference104 = obj104; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span133[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Interact, 1022392u, new Vector3(53.147095f, 118.4737f, -788.4489f), 620) { StopDistance = 7f @@ -184651,25 +185475,25 @@ public static class AssemblyQuestLoader index3 = 6; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span6 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = null; + span136[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj105.CompletionQuestVariablesFlags = list136; reference105 = obj105; obj102.Steps = list133; reference102 = obj102; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span128[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -184677,9 +185501,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022390u, new Vector3(51.132935f, 118.44431f, -789.27295f), 620) { StopDistance = 7f, NextQuestId = new QuestId(3211) @@ -184693,16 +185517,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "JerryWester"; + span138[index] = "JerryWester"; questRoot16.Author = list138; index = 5; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span139[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -184710,9 +185534,9 @@ public static class AssemblyQuestLoader index2 = 2; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span140[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -184723,28 +185547,28 @@ public static class AssemblyQuestLoader num3 = 1; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span8 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span8[index3] = 351; + span141[index3] = 351; skipStepConditions3.InTerritory = list141; skipConditions4.StepIf = skipStepConditions3; SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); index3 = 1; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span8 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span8[num3] = 351; + span142[num3] = 351; skipAetheryteCondition2.InTerritory = list142; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition2; obj108.SkipConditions = skipConditions4; reference108 = obj108; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018330u, new Vector3(-4.196289f, 0.018040119f, -6.6377563f), 351); + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018330u, new Vector3(-4.196289f, 0.018040119f, -6.6377563f), 351); obj107.Steps = list140; reference107 = obj107; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span139[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -184752,13 +185576,13 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020284u, new Vector3(-3.3112793f, 0.018040119f, -6.881897f), 351); + span143[index2] = new QuestStep(EInteractionType.Interact, 1020284u, new Vector3(-3.3112793f, 0.018040119f, -6.881897f), 351); obj109.Steps = list143; reference109 = obj109; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span139[num]; QuestSequence obj110 = new QuestSequence { Sequence = 2 @@ -184766,9 +185590,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020300u, new Vector3(24.795776f, 6.1891203f, 401.9989f), 152) + span144[num2] = new QuestStep(EInteractionType.Interact, 1020300u, new Vector3(24.795776f, 6.1891203f, 401.9989f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -184776,7 +185600,7 @@ public static class AssemblyQuestLoader obj110.Steps = list144; reference110 = obj110; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span139[num]; QuestSequence obj111 = new QuestSequence { Sequence = 3 @@ -184784,9 +185608,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span145[index2]; QuestStep obj112 = new QuestStep(EInteractionType.Interact, 1020303u, new Vector3(26.962646f, 6.1844764f, 400.99182f), 152) { StopDistance = 7f @@ -184794,9 +185618,9 @@ public static class AssemblyQuestLoader num3 = 1; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span4 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index3 = 0; - span4[index3] = new DialogueChoice + span146[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDA101_02446_WARP_YESNO_TITLE_001") @@ -184806,7 +185630,7 @@ public static class AssemblyQuestLoader obj111.Steps = list145; reference111 = obj111; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span139[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -184814,16 +185638,16 @@ public static class AssemblyQuestLoader index2 = 3; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 612) + span147[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 612) { Aetheryte = EAetheryteLocation.FringesCastrumOriens }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-612.8515f, 130f, -506.81757f), 612); + span147[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-612.8515f, 130f, -506.81757f), 612); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) + span147[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) { StopDistance = 7f }; @@ -184836,16 +185660,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "JerryWester"; + span148[index] = "JerryWester"; questRoot17.Author = list148; index = 6; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span149[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -184853,9 +185677,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020527u, new Vector3(-612.0852f, 130f, -504.02078f), 612) + span150[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020527u, new Vector3(-612.0852f, 130f, -504.02078f), 612) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -184870,7 +185694,7 @@ public static class AssemblyQuestLoader obj114.Steps = list150; reference114 = obj114; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span149[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -184878,13 +185702,13 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020311u, new Vector3(-481.2848f, 96.387344f, -341.26807f), 612); + span151[num2] = new QuestStep(EInteractionType.Interact, 1020311u, new Vector3(-481.2848f, 96.387344f, -341.26807f), 612); obj115.Steps = list151; reference115 = obj115; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span149[num]; QuestSequence obj116 = new QuestSequence { Sequence = 2 @@ -184892,21 +185716,21 @@ public static class AssemblyQuestLoader num2 = 2; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007965u, new Vector3(-487.26636f, 76.70703f, -249.56134f), 612) + span152[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007965u, new Vector3(-487.26636f, 76.70703f, -249.56134f), 612) { AetherCurrentId = 2818133u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020316u, new Vector3(-213.51953f, 59.159065f, -531.426f), 612) + span152[index2] = new QuestStep(EInteractionType.Interact, 1020316u, new Vector3(-213.51953f, 59.159065f, -531.426f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj116.Steps = list152; reference116 = obj116; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span149[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -184914,20 +185738,20 @@ public static class AssemblyQuestLoader index2 = 3; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.70333f, 58.571022f, -581.12805f), 612); + span153[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.70333f, 58.571022f, -581.12805f), 612); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007967u, new Vector3(155.84033f, 53.3302f, -499.44305f), 612) + span153[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007967u, new Vector3(155.84033f, 53.3302f, -499.44305f), 612) { AetherCurrentId = 2818135u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020321u, new Vector3(447.77588f, 61.497482f, -543.72473f), 612); + span153[num2] = new QuestStep(EInteractionType.Interact, 1020321u, new Vector3(447.77588f, 61.497482f, -543.72473f), 612); obj117.Steps = list153; reference117 = obj117; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span149[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -184935,16 +185759,16 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(484.6969f, 61.72069f, -558.6724f), 612) + span154[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(484.6969f, 61.72069f, -558.6724f), 612) { TargetTerritoryId = (ushort)635 }; obj118.Steps = list154; reference118 = obj118; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span149[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -184952,9 +185776,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020329u, new Vector3(-32.974792f, 18.045086f, 129.41174f), 635); + span155[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020329u, new Vector3(-32.974792f, 18.045086f, 129.41174f), 635); obj119.Steps = list155; reference119 = obj119; questRoot17.QuestSequence = list149; @@ -184964,16 +185788,16 @@ public static class AssemblyQuestLoader num = 1; List list156 = new List(num); CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "JerryWester"; + span156[index] = "JerryWester"; questRoot18.Author = list156; index = 2; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span157[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -184981,13 +185805,13 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020329u, new Vector3(-32.974792f, 18.045086f, 129.41174f), 635); + span158[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020329u, new Vector3(-32.974792f, 18.045086f, 129.41174f), 635); obj120.Steps = list158; reference120 = obj120; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span157[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -184995,24 +185819,24 @@ public static class AssemblyQuestLoader index2 = 4; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) + span159[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) { AethernetShard = EAetheryteLocation.RhalgrsReachWest }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 635) + span159[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 635) { Aetheryte = EAetheryteLocation.RhalgrsReach }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) + span159[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 635) { AethernetShard = EAetheryteLocation.RhalgrsReachNorthEast }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635); + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635); obj121.Steps = list159; reference121 = obj121; questRoot18.QuestSequence = list157; @@ -185022,16 +185846,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "JerryWester"; + span160[index] = "JerryWester"; questRoot19.Author = list160; index = 6; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span161[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -185039,9 +185863,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020332u, new Vector3(164.90417f, 13.023668f, -91.50836f), 635) + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020332u, new Vector3(164.90417f, 13.023668f, -91.50836f), 635) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -185056,7 +185880,7 @@ public static class AssemblyQuestLoader obj122.Steps = list162; reference122 = obj122; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span161[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -185064,13 +185888,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020339u, new Vector3(95.2926f, 1.2333723f, -78.23309f), 635); + span163[num2] = new QuestStep(EInteractionType.Interact, 1020339u, new Vector3(95.2926f, 1.2333723f, -78.23309f), 635); obj123.Steps = list163; reference123 = obj123; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span161[num]; QuestSequence obj124 = new QuestSequence { Sequence = 2 @@ -185078,13 +185902,13 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020345u, new Vector3(-1.8463745f, 2.6970465f, -68.833435f), 635); + span164[index2] = new QuestStep(EInteractionType.Interact, 1020345u, new Vector3(-1.8463745f, 2.6970465f, -68.833435f), 635); obj124.Steps = list164; reference124 = obj124; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span161[num]; QuestSequence obj125 = new QuestSequence { Sequence = 3 @@ -185092,13 +185916,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020346u, new Vector3(-117.60132f, 0.5980477f, -65.812195f), 635); + span165[num2] = new QuestStep(EInteractionType.Interact, 1020346u, new Vector3(-117.60132f, 0.5980477f, -65.812195f), 635); obj125.Steps = list165; reference125 = obj125; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span161[num]; QuestSequence obj126 = new QuestSequence { Sequence = 4 @@ -185106,9 +185930,9 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020344u, new Vector3(86.65588f, 0f, 88.70068f), 635) + span166[index2] = new QuestStep(EInteractionType.Interact, 1020344u, new Vector3(86.65588f, 0f, 88.70068f), 635) { AethernetShortcut = new AethernetShortcut { @@ -185119,7 +185943,7 @@ public static class AssemblyQuestLoader obj126.Steps = list166; reference126 = obj126; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span161[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -185127,9 +185951,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020347u, new Vector3(59.67798f, -8.1507994E-13f, -4.0742188f), 635); + span167[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020347u, new Vector3(59.67798f, -8.1507994E-13f, -4.0742188f), 635); obj127.Steps = list167; reference127 = obj127; questRoot19.QuestSequence = list161; @@ -185185,9 +186009,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635); + span4[num2] = new QuestStep(EInteractionType.Interact, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635); obj2.Steps = list4; reference2 = obj2; num++; @@ -185199,9 +186023,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020333u, new Vector3(164.14124f, 13.023669f, -92.30188f), 635); + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020333u, new Vector3(164.14124f, 13.023669f, -92.30188f), 635); obj3.Steps = list5; reference3 = obj3; questRoot.QuestSequence = list2; @@ -185211,16 +186035,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "JerryWester"; + span6[index] = "JerryWester"; questRoot2.Author = list6; index = 5; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -185228,9 +186052,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -185245,7 +186069,7 @@ public static class AssemblyQuestLoader obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -185253,13 +186077,13 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020395u, new Vector3(-37.67456f, 18.448887f, 133.28748f), 635); + span9[index2] = new QuestStep(EInteractionType.Interact, 1020395u, new Vector3(-37.67456f, 18.448887f, 133.28748f), 635); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span7[num]; QuestSequence obj6 = new QuestSequence { Sequence = 2 @@ -185267,18 +186091,18 @@ public static class AssemblyQuestLoader index2 = 2; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-30.398779f, 12.536386f, 167.62189f), 635) + span10[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-30.398779f, 12.536386f, 167.62189f), 635) { TargetTerritoryId = (ushort)612 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020498u, new Vector3(158.12915f, 49.714592f, -475.27277f), 612); + span10[num2] = new QuestStep(EInteractionType.Interact, 1020498u, new Vector3(158.12915f, 49.714592f, -475.27277f), 612); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span7[num]; QuestSequence obj7 = new QuestSequence { Sequence = 3 @@ -185286,9 +186110,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span11[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, 2008157u, new Vector3(58.426758f, 51.895874f, -482.32245f), 612) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -185296,17 +186120,17 @@ public static class AssemblyQuestLoader int num3 = 2; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int num4 = 0; - span4[num4] = 7553u; + span12[num4] = 7553u; num4++; - span4[num4] = 7554u; + span12[num4] = 7554u; obj8.KillEnemyDataIds = list12; reference8 = obj8; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span7[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -185314,9 +186138,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020351u, new Vector3(-95.84198f, 59.801033f, -551.9341f), 612); + span13[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020351u, new Vector3(-95.84198f, 59.801033f, -551.9341f), 612); obj9.Steps = list13; reference9 = obj9; questRoot2.QuestSequence = list7; @@ -185326,16 +186150,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "JerryWester"; + span14[index] = "JerryWester"; questRoot3.Author = list14; index = 3; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span15[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -185343,13 +186167,13 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020351u, new Vector3(-95.84198f, 59.801033f, -551.9341f), 612); + span16[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020351u, new Vector3(-95.84198f, 59.801033f, -551.9341f), 612); obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span15[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -185357,13 +186181,13 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020353u, new Vector3(-394.85773f, 105.037674f, -425.5589f), 612); + span17[num2] = new QuestStep(EInteractionType.Interact, 1020353u, new Vector3(-394.85773f, 105.037674f, -425.5589f), 612); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -185371,9 +186195,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) + span18[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; @@ -185386,16 +186210,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "JerryWester"; + span19[index] = "JerryWester"; questRoot4.Author = list19; index = 4; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -185403,9 +186227,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) + span21[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -185419,7 +186243,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -185427,14 +186251,14 @@ public static class AssemblyQuestLoader num2 = 2; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019517u, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612) + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019517u, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612) { PickUpQuestId = new QuestId(2639) }; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span22[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Combat, 2007955u, new Vector3(-228.22925f, 59.861084f, -409.5064f), 612) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -185442,17 +186266,17 @@ public static class AssemblyQuestLoader num4 = 2; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span4[num3] = 8048u; + span23[num3] = 8048u; num3++; - span4[num3] = 8049u; + span23[num3] = 8049u; obj15.KillEnemyDataIds = list23; reference15 = obj15; obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -185460,9 +186284,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020503u, new Vector3(-494.16345f, 82.14899f, -266.8651f), 612) + span24[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020503u, new Vector3(-494.16345f, 82.14899f, -266.8651f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -185473,7 +186297,7 @@ public static class AssemblyQuestLoader obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -185481,9 +186305,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020361u, new Vector3(-507.4388f, 86.34846f, -289.84515f), 612) + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020361u, new Vector3(-507.4388f, 86.34846f, -289.84515f), 612) { StopDistance = 5f }; @@ -185496,16 +186320,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "JerryWester"; + span26[index] = "JerryWester"; questRoot5.Author = list26; index = 2; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span27[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -185513,9 +186337,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020361u, new Vector3(-507.4388f, 86.34846f, -289.84515f), 612) + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020361u, new Vector3(-507.4388f, 86.34846f, -289.84515f), 612) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -185530,7 +186354,7 @@ public static class AssemblyQuestLoader obj18.Steps = list28; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -185538,9 +186362,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -185565,16 +186389,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "JerryWester"; + span30[index] = "JerryWester"; questRoot6.Author = list30; index = 6; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span31[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -185582,9 +186406,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020338u, new Vector3(170.30591f, 13.02367f, -93.06476f), 635) + span32[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020338u, new Vector3(170.30591f, 13.02367f, -93.06476f), 635) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -185599,7 +186423,7 @@ public static class AssemblyQuestLoader obj20.Steps = list32; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -185607,13 +186431,13 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020366u, new Vector3(114.18323f, 0.6520416f, -11.673218f), 635); + span33[index2] = new QuestStep(EInteractionType.Interact, 1020366u, new Vector3(114.18323f, 0.6520416f, -11.673218f), 635); obj21.Steps = list33; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -185621,16 +186445,16 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(132.8247f, -0.57445294f, -3.299387f), 635) + span34[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(132.8247f, -0.57445294f, -3.299387f), 635) { TargetTerritoryId = (ushort)620 }; obj22.Steps = list34; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span31[num]; QuestSequence obj23 = new QuestSequence { Sequence = 3 @@ -185638,16 +186462,16 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020368u, new Vector3(-641.2604f, 50.867527f, -784.1764f), 620) + span35[index2] = new QuestStep(EInteractionType.Interact, 1020368u, new Vector3(-641.2604f, 50.867527f, -784.1764f), 620) { StopDistance = 7f }; obj23.Steps = list35; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj24 = new QuestSequence { Sequence = 4 @@ -185655,13 +186479,13 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020370u, new Vector3(-384.7563f, 52.201828f, -636.4691f), 620); + span36[num2] = new QuestStep(EInteractionType.Interact, 1020370u, new Vector3(-384.7563f, 52.201828f, -636.4691f), 620); obj24.Steps = list36; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span31[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -185669,9 +186493,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020372u, new Vector3(36.423218f, 117.95596f, -742.2446f), 620); + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020372u, new Vector3(36.423218f, 117.95596f, -742.2446f), 620); obj25.Steps = list37; reference25 = obj25; questRoot6.QuestSequence = list31; @@ -185681,16 +186505,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "JerryWester"; + span38[index] = "JerryWester"; questRoot7.Author = list38; index = 3; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span39[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -185698,13 +186522,13 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020372u, new Vector3(36.423218f, 117.95596f, -742.2446f), 620); + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020372u, new Vector3(36.423218f, 117.95596f, -742.2446f), 620); obj26.Steps = list40; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span39[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -185712,26 +186536,26 @@ public static class AssemblyQuestLoader num2 = 3; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 620) + span41[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 620) { Aetheryte = EAetheryteLocation.PeaksAlaGannha }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007976u, new Vector3(202.86865f, 133.89783f, -753.1395f), 620) + span41[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007976u, new Vector3(202.86865f, 133.89783f, -753.1395f), 620) { AetherCurrentId = 2818149u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) + span41[index2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; obj27.Steps = list41; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -185739,9 +186563,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020374u, new Vector3(89.21948f, 119.4052f, -684.7792f), 620); + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020374u, new Vector3(89.21948f, 119.4052f, -684.7792f), 620); obj28.Steps = list42; reference28 = obj28; questRoot7.QuestSequence = list39; @@ -185751,16 +186575,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot8.Author = list43; index = 4; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span44[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -185768,9 +186592,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020376u, new Vector3(95.44519f, 118.15579f, -758.053f), 620) + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020376u, new Vector3(95.44519f, 118.15579f, -758.053f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, SkipConditions = new SkipConditions @@ -185784,7 +186608,7 @@ public static class AssemblyQuestLoader obj29.Steps = list45; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span44[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -185792,13 +186616,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020375u, new Vector3(78.87378f, 118.26358f, -779.69025f), 620); + span46[num2] = new QuestStep(EInteractionType.Interact, 1020375u, new Vector3(78.87378f, 118.26358f, -779.69025f), 620); obj30.Steps = list46; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span44[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -185806,13 +186630,13 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020374u, new Vector3(89.21948f, 119.4052f, -684.7792f), 620); + span47[index2] = new QuestStep(EInteractionType.Interact, 1020374u, new Vector3(89.21948f, 119.4052f, -684.7792f), 620); obj31.Steps = list47; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -185820,9 +186644,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020379u, new Vector3(85.40466f, 118.15579f, -719.96643f), 620) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020379u, new Vector3(85.40466f, 118.15579f, -719.96643f), 620) { StopDistance = 5f }; @@ -185835,16 +186659,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "JerryWester"; + span49[index] = "JerryWester"; questRoot9.Author = list49; index = 6; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span50[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -185852,9 +186676,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020379u, new Vector3(85.40466f, 118.15579f, -719.96643f), 620) + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020379u, new Vector3(85.40466f, 118.15579f, -719.96643f), 620) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, @@ -185869,7 +186693,7 @@ public static class AssemblyQuestLoader obj33.Steps = list51; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -185877,15 +186701,15 @@ public static class AssemblyQuestLoader index2 = 2; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-98.166626f, 104.979965f, -480.49606f), 620); + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-98.166626f, 104.979965f, -480.49606f), 620); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008681u, new Vector3(-257.70966f, 102.311646f, -381.36877f), 620); + span52[num2] = new QuestStep(EInteractionType.Interact, 2008681u, new Vector3(-257.70966f, 102.311646f, -381.36877f), 620); obj34.Steps = list52; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span50[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -185893,9 +186717,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span53[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Combat, null, new Vector3(-281.2972f, 104.584076f, -359.10394f), 620) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -185903,15 +186727,15 @@ public static class AssemblyQuestLoader num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span4 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span4[num4] = 7514u; + span54[num4] = 7514u; obj36.KillEnemyDataIds = list54; reference36 = obj36; obj35.Steps = list53; reference35 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj37 = new QuestSequence { Sequence = 3 @@ -185919,21 +186743,21 @@ public static class AssemblyQuestLoader index2 = 4; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007978u, new Vector3(-271.2597f, 157.91565f, -280.2625f), 620) + span55[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007978u, new Vector3(-271.2597f, 157.91565f, -280.2625f), 620) { AetherCurrentId = 2818151u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.3264f, 202.14117f, -232.75537f), 620); + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.3264f, 202.14117f, -232.75537f), 620); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.3756f, 200.71988f, -237.96118f), 620) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.3756f, 200.71988f, -237.96118f), 620) { DisableNavmesh = true }; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span55[num2]; QuestStep obj38 = new QuestStep(EInteractionType.Combat, null, new Vector3(-281.3983f, 200.71988f, -294.9439f), 620) { StopDistance = 0.25f, @@ -185942,17 +186766,17 @@ public static class AssemblyQuestLoader num4 = 2; List list56 = new List(num4); CollectionsMarshal.SetCount(list56, num4); - span4 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span4[num3] = 7555u; + span56[num3] = 7555u; num3++; - span4[num3] = 8047u; + span56[num3] = 8047u; obj38.KillEnemyDataIds = list56; reference38 = obj38; obj37.Steps = list55; reference37 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -185960,13 +186784,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020380u, new Vector3(-281.5138f, 200.71988f, -294.0871f), 620); + span57[index2] = new QuestStep(EInteractionType.Interact, 1020380u, new Vector3(-281.5138f, 200.71988f, -294.0871f), 620); obj39.Steps = list57; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span50[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -185974,9 +186798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020382u, new Vector3(-284.596f, 200.71988f, -287.2511f), 620); + span58[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020382u, new Vector3(-284.596f, 200.71988f, -287.2511f), 620); obj40.Steps = list58; reference40 = obj40; questRoot9.QuestSequence = list50; @@ -185986,16 +186810,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "JerryWester"; + span59[index] = "JerryWester"; questRoot10.Author = list59; index = 4; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span60[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -186003,13 +186827,13 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020382u, new Vector3(-284.596f, 200.71988f, -287.2511f), 620); + span61[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020382u, new Vector3(-284.596f, 200.71988f, -287.2511f), 620); obj41.Steps = list61; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -186017,9 +186841,9 @@ public static class AssemblyQuestLoader index2 = 2; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-281.5496f, 200.71988f, -258.17767f), 620) + span62[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-281.5496f, 200.71988f, -258.17767f), 620) { JumpDestination = new JumpDestination { @@ -186027,11 +186851,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008684u, new Vector3(-200.4273f, 95.26196f, -448.23383f), 620); + span62[num2] = new QuestStep(EInteractionType.Interact, 2008684u, new Vector3(-200.4273f, 95.26196f, -448.23383f), 620); obj42.Steps = list62; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span60[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -186039,13 +186863,13 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020385u, new Vector3(-111.711365f, 105.71431f, -364.065f), 620); + span63[index2] = new QuestStep(EInteractionType.Interact, 1020385u, new Vector3(-111.711365f, 105.71431f, -364.065f), 620); obj43.Steps = list63; reference43 = obj43; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -186053,9 +186877,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020387u, new Vector3(-140.94757f, 104.16588f, -401.81586f), 620); + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020387u, new Vector3(-140.94757f, 104.16588f, -401.81586f), 620); obj44.Steps = list64; reference44 = obj44; questRoot10.QuestSequence = list60; @@ -186065,16 +186889,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "JerryWester"; + span65[index] = "JerryWester"; questRoot11.Author = list65; index = 5; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span66[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -186082,13 +186906,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020387u, new Vector3(-140.94757f, 104.16588f, -401.81586f), 620); + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020387u, new Vector3(-140.94757f, 104.16588f, -401.81586f), 620); obj45.Steps = list67; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -186096,16 +186920,16 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) + span68[num2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; obj46.Steps = list68; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -186113,16 +186937,16 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020511u, new Vector3(143.81628f, 118.1921f, -732.93665f), 620) + span69[index2] = new QuestStep(EInteractionType.Interact, 1020511u, new Vector3(143.81628f, 118.1921f, -732.93665f), 620) { StopDistance = 5f }; obj47.Steps = list69; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -186130,13 +186954,13 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020512u, new Vector3(35.080444f, 117.831955f, -728.0537f), 620); + span70[num2] = new QuestStep(EInteractionType.Interact, 1020512u, new Vector3(35.080444f, 117.831955f, -728.0537f), 620); obj48.Steps = list70; reference48 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -186144,9 +186968,9 @@ public static class AssemblyQuestLoader num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(165.07161f, 13.02367f, -91.94302f), 635) + span71[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(165.07161f, 13.02367f, -91.94302f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -186163,7 +186987,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020338u, new Vector3(170.30591f, 13.02367f, -93.06476f), 635) + span71[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020338u, new Vector3(170.30591f, 13.02367f, -93.06476f), 635) { StopDistance = 7f }; @@ -186176,16 +187000,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "JerryWester"; + span72[index] = "JerryWester"; questRoot12.Author = list72; index = 2; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span73[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -186193,9 +187017,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635) + span74[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -186210,7 +187034,7 @@ public static class AssemblyQuestLoader obj50.Steps = list74; reference50 = obj50; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span73[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -186218,9 +187042,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020390u, new Vector3(164.2633f, 13.02367f, -88.91437f), 635) + span75[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020390u, new Vector3(164.2633f, 13.02367f, -88.91437f), 635) { StopDistance = 5f }; @@ -186233,16 +187057,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "JerryWester"; + span76[index] = "JerryWester"; questRoot13.Author = list76; index = 5; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span77[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -186250,9 +187074,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020332u, new Vector3(164.90417f, 13.023668f, -91.50836f), 635) + span78[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020332u, new Vector3(164.90417f, 13.023668f, -91.50836f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -186266,7 +187090,7 @@ public static class AssemblyQuestLoader obj52.Steps = list78; reference52 = obj52; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span77[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -186274,9 +187098,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020342u, new Vector3(-137.86536f, 0.59805053f, -80.27777f), 635) + span79[index2] = new QuestStep(EInteractionType.Interact, 1020342u, new Vector3(-137.86536f, 0.59805053f, -80.27777f), 635) { AethernetShortcut = new AethernetShortcut { @@ -186287,7 +187111,7 @@ public static class AssemblyQuestLoader obj53.Steps = list79; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span77[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -186295,13 +187119,13 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020324u, new Vector3(-35.90454f, 18.50759f, 134.14197f), 635); + span80[num2] = new QuestStep(EInteractionType.Interact, 1020324u, new Vector3(-35.90454f, 18.50759f, 134.14197f), 635); obj54.Steps = list80; reference54 = obj54; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span77[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -186309,21 +187133,21 @@ public static class AssemblyQuestLoader num2 = 2; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-611.21484f, 130f, -503.3509f), 612) + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-611.21484f, 130f, -503.3509f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) + span81[index2] = new QuestStep(EInteractionType.Interact, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) { StopDistance = 7f }; obj55.Steps = list81; reference55 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span77[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -186331,9 +187155,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020526u, new Vector3(-609.6132f, 130f, -501.12158f), 612) + span82[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020526u, new Vector3(-609.6132f, 130f, -501.12158f), 612) { StopDistance = 5f }; @@ -186346,16 +187170,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "JerryWester"; + span83[index] = "JerryWester"; questRoot14.Author = list83; index = 3; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span84[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -186363,9 +187187,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020354u, new Vector3(-605.2186f, 130f, -506.2486f), 612) + span85[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020354u, new Vector3(-605.2186f, 130f, -506.2486f), 612) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -186380,7 +187204,7 @@ public static class AssemblyQuestLoader obj57.Steps = list85; reference57 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span84[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -186388,9 +187212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020399u, new Vector3(-115.80072f, 40.833466f, -37.766113f), 612) + span86[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020399u, new Vector3(-115.80072f, 40.833466f, -37.766113f), 612) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -186400,7 +187224,7 @@ public static class AssemblyQuestLoader obj58.Steps = list86; reference58 = obj58; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span84[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -186408,9 +187232,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020400u, new Vector3(71.30542f, 0.024691548f, -75.76111f), 635) + span87[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020400u, new Vector3(71.30542f, 0.024691548f, -75.76111f), 635) { StopDistance = 5f }; @@ -186423,16 +187247,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "JerryWester"; + span88[index] = "JerryWester"; questRoot15.Author = list88; index = 3; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span89[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -186440,9 +187264,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020400u, new Vector3(71.30542f, 0.024691548f, -75.76111f), 635) + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020400u, new Vector3(71.30542f, 0.024691548f, -75.76111f), 635) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -186457,7 +187281,7 @@ public static class AssemblyQuestLoader obj60.Steps = list90; reference60 = obj60; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span89[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -186465,13 +187289,13 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020411u, new Vector3(50.644653f, 0f, 3.0975342f), 635); + span91[index2] = new QuestStep(EInteractionType.Interact, 1020411u, new Vector3(50.644653f, 0f, 3.0975342f), 635); obj61.Steps = list91; reference61 = obj61; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span89[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -186479,16 +187303,16 @@ public static class AssemblyQuestLoader index2 = 3; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.6558871f, -2.1714334f, -3.1224606f), 635) + span92[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.6558871f, -2.1714334f, -3.1224606f), 635) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-29.991734f, -0.5866744f, -14.3459f), 635); + span92[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-29.991734f, -0.5866744f, -14.3459f), 635); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020416u, new Vector3(-135.82056f, 0.59805036f, -83.634705f), 635); + span92[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020416u, new Vector3(-135.82056f, 0.59805036f, -83.634705f), 635); obj62.Steps = list92; reference62 = obj62; questRoot15.QuestSequence = list89; @@ -186498,16 +187322,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "JerryWester"; + span93[index] = "JerryWester"; questRoot16.Author = list93; index = 4; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span94[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -186515,9 +187339,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020420u, new Vector3(-139.63531f, 0.598051f, -81.498474f), 635) + span95[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020420u, new Vector3(-139.63531f, 0.598051f, -81.498474f), 635) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -186532,7 +187356,7 @@ public static class AssemblyQuestLoader obj63.Steps = list95; reference63 = obj63; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span94[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -186540,13 +187364,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635); + span96[num2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635); obj64.Steps = list96; reference64 = obj64; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span94[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -186554,79 +187378,79 @@ public static class AssemblyQuestLoader num2 = 4; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span97[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2008158u, new Vector3(-110.21594f, 2.2735596f, -72.95343f), 635); num3 = 6; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - Span span5 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num4 = 0; - span5[num4] = null; + span98[num4] = null; num4++; - span5[num4] = null; + span98[num4] = null; num4++; - span5[num4] = null; + span98[num4] = null; num4++; - span5[num4] = null; + span98[num4] = null; num4++; - span5[num4] = null; + span98[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span98[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list98; reference66 = questStep; index2++; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span97[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2008160u, new Vector3(-133.25708f, 1.8463135f, -56.595703f), 635); num4 = 6; List list99 = new List(num4); CollectionsMarshal.SetCount(list99, num4); - span5 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span99[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list99; reference67 = questStep2; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-128.45901f, 0.59804773f, -52.17099f), 635) + span97[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-128.45901f, 0.59804773f, -52.17099f), 635) { DisableNavmesh = true }; index2++; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span97[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2008159u, new Vector3(-139.23859f, 1.9073486f, -33.707214f), 635); num3 = 6; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span5 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num4 = 0; - span5[num4] = null; + span100[num4] = null; num4++; - span5[num4] = null; + span100[num4] = null; num4++; - span5[num4] = null; + span100[num4] = null; num4++; - span5[num4] = null; + span100[num4] = null; num4++; - span5[num4] = null; + span100[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span100[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list100; reference68 = questStep3; obj65.Steps = list97; reference65 = obj65; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span94[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -186634,9 +187458,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020422u, new Vector3(-85.923584f, -3.615388E-12f, -18.051514f), 635); + span101[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020422u, new Vector3(-85.923584f, -3.615388E-12f, -18.051514f), 635); obj66.Steps = list101; reference69 = obj66; questRoot16.QuestSequence = list94; @@ -186646,16 +187470,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "JerryWester"; + span102[index] = "JerryWester"; questRoot17.Author = list102; index = 4; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span103[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -186663,9 +187487,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020431u, new Vector3(-91.233765f, -3.968323E-12f, -19.821533f), 635) + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020431u, new Vector3(-91.233765f, -3.968323E-12f, -19.821533f), 635) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -186680,7 +187504,7 @@ public static class AssemblyQuestLoader obj67.Steps = list104; reference70 = obj67; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span103[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -186688,9 +187512,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020400u, new Vector3(71.30542f, 0.024691548f, -75.76111f), 635) + span105[num2] = new QuestStep(EInteractionType.Interact, 1020400u, new Vector3(71.30542f, 0.024691548f, -75.76111f), 635) { AethernetShortcut = new AethernetShortcut { @@ -186701,7 +187525,7 @@ public static class AssemblyQuestLoader obj68.Steps = list105; reference71 = obj68; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span103[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -186709,9 +187533,9 @@ public static class AssemblyQuestLoader num2 = 2; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span106[index2]; QuestStep obj70 = new QuestStep(EInteractionType.AcceptQuest, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -186721,23 +187545,23 @@ public static class AssemblyQuestLoader num4 = 1; List list107 = new List(num4); CollectionsMarshal.SetCount(list107, num4); - Span span6 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span6[num3] = new QuestId(2655); + span107[num3] = new QuestId(2655); skipAetheryteCondition.QuestsCompleted = list107; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj70.SkipConditions = skipConditions; obj70.PickUpQuestId = new QuestId(2655); reference73 = obj70; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020432u, new Vector3(-612.3904f, 130.1009f, -481.68158f), 612) + span106[index2] = new QuestStep(EInteractionType.Interact, 1020432u, new Vector3(-612.3904f, 130.1009f, -481.68158f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj69.Steps = list106; reference72 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span103[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -186745,9 +187569,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020525u, new Vector3(-610.2846f, 130f, -501.8845f), 612); + span108[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020525u, new Vector3(-610.2846f, 130f, -501.8845f), 612); obj71.Steps = list108; reference74 = obj71; questRoot17.QuestSequence = list103; @@ -186757,16 +187581,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "JerryWester"; + span109[index] = "JerryWester"; questRoot18.Author = list109; index = 3; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span110[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -186774,9 +187598,9 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020526u, new Vector3(-609.6132f, 130f, -501.12158f), 612) + span111[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020526u, new Vector3(-609.6132f, 130f, -501.12158f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -186790,7 +187614,7 @@ public static class AssemblyQuestLoader obj72.Steps = list111; reference75 = obj72; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span110[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -186798,14 +187622,14 @@ public static class AssemblyQuestLoader index2 = 2; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) { PickUpQuestId = new QuestId(2661) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020434u, new Vector3(13.534729f, 43.999996f, -36.850586f), 128) + span112[num2] = new QuestStep(EInteractionType.Interact, 1020434u, new Vector3(13.534729f, 43.999996f, -36.850586f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -186817,7 +187641,7 @@ public static class AssemblyQuestLoader obj73.Steps = list112; reference76 = obj73; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span110[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -186825,9 +187649,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020434u, new Vector3(13.534729f, 43.999996f, -36.850586f), 128); + span113[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020434u, new Vector3(13.534729f, 43.999996f, -36.850586f), 128); obj74.Steps = list113; reference77 = obj74; questRoot18.QuestSequence = list110; @@ -186837,16 +187661,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "JerryWester"; + span114[index] = "JerryWester"; questRoot19.Author = list114; index = 4; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span115[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -186854,13 +187678,13 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020434u, new Vector3(13.534729f, 43.999996f, -36.850586f), 128); + span116[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020434u, new Vector3(13.534729f, 43.999996f, -36.850586f), 128); obj75.Steps = list116; reference78 = obj75; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span115[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -186868,16 +187692,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020436u, new Vector3(40.57373f, 20.495369f, -648.73737f), 156) + span117[index2] = new QuestStep(EInteractionType.Interact, 1020436u, new Vector3(40.57373f, 20.495369f, -648.73737f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj76.Steps = list117; reference79 = obj76; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span115[num]; QuestSequence obj77 = new QuestSequence { Sequence = 2 @@ -186885,79 +187709,79 @@ public static class AssemblyQuestLoader index2 = 4; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span118[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; num2++; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span118[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1020499u, new Vector3(-7.7058716f, 0.009977884f, 6.881775f), 351); num3 = 6; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num4 = 0; - span5[num4] = null; + span119[num4] = null; num4++; - span5[num4] = null; + span119[num4] = null; num4++; - span5[num4] = null; + span119[num4] = null; num4++; - span5[num4] = null; + span119[num4] = null; num4++; - span5[num4] = null; + span119[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span119[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list119; reference81 = questStep4; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span118[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1020529u, new Vector3(6.6071167f, 0f, -8.46875f), 351); num4 = 6; List list120 = new List(num4); CollectionsMarshal.SetCount(list120, num4); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = null; + span120[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span120[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list120; reference82 = questStep5; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span118[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1020528u, new Vector3(34.10388f, -1f, 1.4190674f), 351); num3 = 6; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num4 = 0; - span5[num4] = null; + span121[num4] = null; num4++; - span5[num4] = null; + span121[num4] = null; num4++; - span5[num4] = null; + span121[num4] = null; num4++; - span5[num4] = null; + span121[num4] = null; num4++; - span5[num4] = null; + span121[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span121[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list121; reference83 = questStep6; obj77.Steps = list118; reference80 = obj77; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span115[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -186965,14 +187789,14 @@ public static class AssemblyQuestLoader num2 = 2; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) + span122[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(-0.015319824f, 2.9754639f, 27.481445f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020436u, new Vector3(40.57373f, 20.495369f, -648.73737f), 156); + span122[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020436u, new Vector3(40.57373f, 20.495369f, -648.73737f), 156); obj78.Steps = list122; reference84 = obj78; questRoot19.QuestSequence = list115; @@ -186982,16 +187806,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "JerryWester"; + span123[index] = "JerryWester"; questRoot20.Author = list123; - index = 6; + index = 7; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span124[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -186999,9 +187823,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020436u, new Vector3(40.57373f, 20.495369f, -648.73737f), 156) + span125[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020436u, new Vector3(40.57373f, 20.495369f, -648.73737f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -187015,7 +187839,7 @@ public static class AssemblyQuestLoader obj79.Steps = list125; reference85 = obj79; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span124[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -187023,9 +187847,9 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020439u, new Vector3(-355.55048f, 7.9999094f, 38.712036f), 129) + span126[index2] = new QuestStep(EInteractionType.Interact, 1020439u, new Vector3(-355.55048f, 7.9999094f, 38.712036f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -187037,7 +187861,7 @@ public static class AssemblyQuestLoader obj80.Steps = list126; reference86 = obj80; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span124[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -187045,9 +187869,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span127[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Interact, 1020442u, new Vector3(-357.65625f, 8.000015f, 45.822754f), 129) { StopDistance = 7f @@ -187055,9 +187879,9 @@ public static class AssemblyQuestLoader num4 = 1; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - Span span7 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span7[num3] = new DialogueChoice + span128[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDA139_02469_EVENTAREA_WARP_YESNO_TITLE") @@ -187067,7 +187891,7 @@ public static class AssemblyQuestLoader obj81.Steps = list127; reference87 = obj81; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span124[num]; QuestSequence obj83 = new QuestSequence { Sequence = 3 @@ -187075,13 +187899,13 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020447u, new Vector3(5.0201416f, 21.347214f, -39.07837f), 680); + span129[index2] = new QuestStep(EInteractionType.Interact, 1020447u, new Vector3(5.0201416f, 21.347214f, -39.07837f), 680); obj83.Steps = list129; reference89 = obj83; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span124[num]; QuestSequence obj84 = new QuestSequence { Sequence = 4 @@ -187089,9 +187913,9 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 680) + span130[num2] = new QuestStep(EInteractionType.Duty, null, null, 680) { DutyOptions = new DutyOptions { @@ -187102,7 +187926,12 @@ public static class AssemblyQuestLoader obj84.Steps = list130; reference90 = obj84; num++; - ref QuestSequence reference91 = ref span2[num]; + span124[num] = new QuestSequence + { + Sequence = 5 + }; + num++; + ref QuestSequence reference91 = ref span124[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -187110,9 +187939,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020454u, new Vector3(-123.09454f, -6.9999976f, -58.884644f), 628) + span131[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020454u, new Vector3(-123.09454f, -6.9999976f, -58.884644f), 628) { StopDistance = 6f }; @@ -187125,16 +187954,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "JerryWester"; + span132[index] = "JerryWester"; questRoot21.Author = list132; index = 3; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span133[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -187142,16 +187971,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020450u, new Vector3(-124.52893f, -6.9999976f, -55.832825f), 628) + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020450u, new Vector3(-124.52893f, -6.9999976f, -55.832825f), 628) { StopDistance = 6f }; obj86.Steps = list134; reference92 = obj86; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span133[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -187159,16 +187988,16 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020455u, new Vector3(-63.34027f, -2.711526f, -58.396362f), 628) + span135[index2] = new QuestStep(EInteractionType.Interact, 1020455u, new Vector3(-63.34027f, -2.711526f, -58.396362f), 628) { StopDistance = 5f }; obj87.Steps = list135; reference93 = obj87; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span133[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -187176,19 +188005,19 @@ public static class AssemblyQuestLoader index2 = 3; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span136[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeShiokazeHostelry }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 628) + span136[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 628) { Aetheryte = EAetheryteLocation.Kugane }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020460u, new Vector3(17.92926f, -1.5668043E-05f, -41.21466f), 628); + span136[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020460u, new Vector3(17.92926f, -1.5668043E-05f, -41.21466f), 628); obj88.Steps = list136; reference94 = obj88; questRoot21.QuestSequence = list133; @@ -187198,16 +188027,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "JerryWester"; + span137[index] = "JerryWester"; questRoot22.Author = list137; index = 4; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span138[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -187215,9 +188044,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020460u, new Vector3(17.92926f, -1.5668043E-05f, -41.21466f), 628) + span139[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020460u, new Vector3(17.92926f, -1.5668043E-05f, -41.21466f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -187231,7 +188060,7 @@ public static class AssemblyQuestLoader obj89.Steps = list139; reference95 = obj89; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span138[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -187239,13 +188068,13 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020461u, new Vector3(24.582275f, 4f, 68.28406f), 628); + span140[num2] = new QuestStep(EInteractionType.Interact, 1020461u, new Vector3(24.582275f, 4f, 68.28406f), 628); obj90.Steps = list140; reference96 = obj90; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span138[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -187253,18 +188082,18 @@ public static class AssemblyQuestLoader num2 = 2; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span141[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeMarkets }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022359u, new Vector3(88.12085f, 4f, 69.7489f), 628); + span141[index2] = new QuestStep(EInteractionType.Interact, 1022359u, new Vector3(88.12085f, 4f, 69.7489f), 628); obj91.Steps = list141; reference97 = obj91; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span138[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -187272,9 +188101,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020462u, new Vector3(95.140015f, 8.02f, 151.9646f), 628); + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020462u, new Vector3(95.140015f, 8.02f, 151.9646f), 628); obj92.Steps = list142; reference98 = obj92; questRoot22.QuestSequence = list138; @@ -187284,16 +188113,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "JerryWester"; + span143[index] = "JerryWester"; questRoot23.Author = list143; index = 3; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span144[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -187301,9 +188130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020462u, new Vector3(95.140015f, 8.02f, 151.9646f), 628) + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020462u, new Vector3(95.140015f, 8.02f, 151.9646f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -187317,7 +188146,7 @@ public static class AssemblyQuestLoader obj93.Steps = list145; reference99 = obj93; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span144[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -187325,18 +188154,18 @@ public static class AssemblyQuestLoader index2 = 2; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span146[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeRubyBazaar }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020480u, new Vector3(150.80493f, 14.7757225f, 92.454346f), 628); + span146[num2] = new QuestStep(EInteractionType.Interact, 1020480u, new Vector3(150.80493f, 14.7757225f, 92.454346f), 628); obj94.Steps = list146; reference100 = obj94; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span144[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -187344,9 +188173,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020465u, new Vector3(1.5411377f, 0f, -0.96136475f), 639) + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020465u, new Vector3(1.5411377f, 0f, -0.96136475f), 639) { StopDistance = 7f }; @@ -187359,16 +188188,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "JerryWester"; + span148[index] = "JerryWester"; questRoot24.Author = list148; index = 7; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span149[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -187376,16 +188205,16 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020465u, new Vector3(1.5411377f, 0f, -0.96136475f), 639) + span150[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020465u, new Vector3(1.5411377f, 0f, -0.96136475f), 639) { StopDistance = 7f }; obj96.Steps = list150; reference102 = obj96; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span149[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -187393,13 +188222,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022086u, new Vector3(142.47339f, 14.7757225f, 90.4707f), 628); + span151[index2] = new QuestStep(EInteractionType.Interact, 1022086u, new Vector3(142.47339f, 14.7757225f, 90.4707f), 628); obj97.Steps = list151; reference103 = obj97; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span149[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -187407,16 +188236,16 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(142.47339f, 14.7757225f, 90.4707f), 628) + span152[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(142.47339f, 14.7757225f, 90.4707f), 628) { ItemId = 2002099u }; obj98.Steps = list152; reference104 = obj98; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span149[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -187424,9 +188253,9 @@ public static class AssemblyQuestLoader num2 = 3; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span153[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeRakuzaDistrict, AethernetShortcut = new AethernetShortcut @@ -187436,16 +188265,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span153[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeBokairoInn }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018982u, new Vector3(-83.08539f, 18.05f, -191.14978f), 628); + span153[index2] = new QuestStep(EInteractionType.Interact, 1018982u, new Vector3(-83.08539f, 18.05f, -191.14978f), 628); obj99.Steps = list153; reference105 = obj99; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span149[num]; QuestSequence obj100 = new QuestSequence { Sequence = 4 @@ -187453,9 +188282,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019002u, new Vector3(-48.05072f, -2.9f, -50.247986f), 628) + span154[num2] = new QuestStep(EInteractionType.Interact, 1019002u, new Vector3(-48.05072f, -2.9f, -50.247986f), 628) { AethernetShortcut = new AethernetShortcut { @@ -187466,7 +188295,7 @@ public static class AssemblyQuestLoader obj100.Steps = list154; reference106 = obj100; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span149[num]; QuestSequence obj101 = new QuestSequence { Sequence = 5 @@ -187474,9 +188303,9 @@ public static class AssemblyQuestLoader num2 = 3; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span155[index2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 1020471u, new Vector3(-81.83417f, -3f, 34.50061f), 628) { AethernetShortcut = new AethernetShortcut @@ -187488,67 +188317,67 @@ public static class AssemblyQuestLoader num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num4 = 0; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span156[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list156; reference108 = obj102; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span155[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1020469u, new Vector3(-108.50696f, -5.999997f, 72.098755f), 628); num4 = 6; List list157 = new List(num4); CollectionsMarshal.SetCount(list157, num4); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span157[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list157; reference109 = questStep7; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span155[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1020470u, new Vector3(-158.64807f, 4.000002f, 86.96118f), 628); num3 = 6; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span158[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list158; reference110 = questStep8; obj101.Steps = list155; reference107 = obj101; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span149[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -187556,9 +188385,9 @@ public static class AssemblyQuestLoader index2 = 6; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-132.33249f, 4.510561f, 117.53347f), 628) + span159[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-132.33249f, 4.510561f, 117.53347f), 628) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -187568,28 +188397,28 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-125.70999f, 8.414458f, 123.2643f), 628) + span159[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-125.70999f, 8.414458f, 123.2643f), 628) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.25544f, -4.999999f, 145.54941f), 628) + span159[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-124.25544f, -4.999999f, 145.54941f), 628) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span159[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { DisableNavmesh = true, AethernetShard = EAetheryteLocation.KuganePier1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span159[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeThavnairianConsulate }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020472u, new Vector3(-32.39496f, 0.029811792f, -68.3147f), 628) + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020472u, new Vector3(-32.39496f, 0.029811792f, -68.3147f), 628) { AethernetShortcut = new AethernetShortcut { @@ -187606,16 +188435,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "JerryWester"; + span160[index] = "JerryWester"; questRoot25.Author = list160; - index = 6; + index = 7; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span161[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -187623,9 +188452,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020472u, new Vector3(-32.39496f, 0.029811792f, -68.3147f), 628) + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020472u, new Vector3(-32.39496f, 0.029811792f, -68.3147f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -187639,7 +188468,7 @@ public static class AssemblyQuestLoader obj104.Steps = list162; reference112 = obj104; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span161[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -187647,13 +188476,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020473u, new Vector3(-34.65332f, 14.001162f, -46.616333f), 628); + span163[num2] = new QuestStep(EInteractionType.Interact, 1020473u, new Vector3(-34.65332f, 14.001162f, -46.616333f), 628); obj105.Steps = list163; reference113 = obj105; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span161[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -187661,9 +188490,9 @@ public static class AssemblyQuestLoader num2 = 2; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span164[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AethernetShortcut = new AethernetShortcut @@ -187673,11 +188502,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020465u, new Vector3(1.5411377f, 0f, -0.96136475f), 639); + span164[index2] = new QuestStep(EInteractionType.Interact, 1020465u, new Vector3(1.5411377f, 0f, -0.96136475f), 639); obj106.Steps = list164; reference114 = obj106; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span161[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -187685,13 +188514,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020468u, new Vector3(-0.9309082f, 0.024139475f, -0.13739014f), 639); + span165[num2] = new QuestStep(EInteractionType.Interact, 1020468u, new Vector3(-0.9309082f, 0.024139475f, -0.13739014f), 639); obj107.Steps = list165; reference115 = obj107; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span161[num]; QuestSequence obj108 = new QuestSequence { Sequence = 4 @@ -187699,14 +188528,14 @@ public static class AssemblyQuestLoader num2 = 2; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) + span166[index2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) { TargetTerritoryId = (ushort)628 }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020475u, new Vector3(-52.140076f, 16.75975f, -6.729248f), 628) + span166[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020475u, new Vector3(-52.140076f, 16.75975f, -6.729248f), 628) { AethernetShortcut = new AethernetShortcut { @@ -187721,7 +188550,12 @@ public static class AssemblyQuestLoader obj108.Steps = list166; reference116 = obj108; num++; - ref QuestSequence reference117 = ref span2[num]; + span161[num] = new QuestSequence + { + Sequence = 5 + }; + num++; + ref QuestSequence reference117 = ref span161[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -187729,9 +188563,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020476u, new Vector3(147.75305f, 14.775722f, 91.721924f), 628); + span167[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020476u, new Vector3(147.75305f, 14.775722f, 91.721924f), 628); obj109.Steps = list167; reference117 = obj109; questRoot25.QuestSequence = list161; @@ -187741,16 +188575,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "JerryWester"; + span168[index] = "JerryWester"; questRoot26.Author = list168; index = 7; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span169[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -187758,18 +188592,18 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020476u, new Vector3(147.75305f, 14.775722f, 91.721924f), 628); + span170[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020476u, new Vector3(147.75305f, 14.775722f, 91.721924f), 628); obj110.Steps = list170; reference118 = obj110; num++; - span2[num] = new QuestSequence + span169[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span169[num]; QuestSequence obj111 = new QuestSequence { Sequence = 2 @@ -187777,16 +188611,16 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020464u, new Vector3(0.045776367f, 0f, -2.3041382f), 639) + span171[num2] = new QuestStep(EInteractionType.Interact, 1020464u, new Vector3(0.045776367f, 0f, -2.3041382f), 639) { StopDistance = 7f }; obj111.Steps = list171; reference119 = obj111; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span169[num]; QuestSequence obj112 = new QuestSequence { Sequence = 3 @@ -187794,14 +188628,14 @@ public static class AssemblyQuestLoader num2 = 3; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) + span172[index2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) { TargetTerritoryId = (ushort)628 }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) + span172[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 628) { AethernetShard = EAetheryteLocation.KuganeSekiseigumiBarracks, AethernetShortcut = new AethernetShortcut @@ -187811,11 +188645,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020481u, new Vector3(125.596924f, 14.804411f, -102.861084f), 628); + span172[index2] = new QuestStep(EInteractionType.Interact, 1020481u, new Vector3(125.596924f, 14.804411f, -102.861084f), 628); obj112.Steps = list172; reference120 = obj112; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span169[num]; QuestSequence obj113 = new QuestSequence { Sequence = 4 @@ -187823,13 +188657,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007910u, new Vector3(125.322266f, 14.358704f, -100.48071f), 628); + span173[num2] = new QuestStep(EInteractionType.Interact, 2007910u, new Vector3(125.322266f, 14.358704f, -100.48071f), 628); obj113.Steps = list173; reference121 = obj113; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span169[num]; QuestSequence obj114 = new QuestSequence { Sequence = 5 @@ -187837,13 +188671,13 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008333u, new Vector3(125.41394f, 14.358704f, -100.51117f), 628); + span174[index2] = new QuestStep(EInteractionType.Interact, 2008333u, new Vector3(125.41394f, 14.358704f, -100.51117f), 628); obj114.Steps = list174; reference122 = obj114; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span169[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -187851,9 +188685,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020483u, new Vector3(127.79431f, 14.650923f, -101.701416f), 628) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020483u, new Vector3(127.79431f, 14.650923f, -101.701416f), 628) { StopDistance = 7f }; @@ -187866,16 +188700,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "JerryWester"; + span176[index] = "JerryWester"; questRoot27.Author = list176; index = 4; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span177[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -187883,9 +188717,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020484u, new Vector3(126.57361f, 14.054269f, -99.47363f), 628) + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020484u, new Vector3(126.57361f, 14.054269f, -99.47363f), 628) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -187900,7 +188734,7 @@ public static class AssemblyQuestLoader obj116.Steps = list178; reference124 = obj116; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span177[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -187908,9 +188742,9 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span179[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AethernetShortcut = new AethernetShortcut @@ -187922,7 +188756,7 @@ public static class AssemblyQuestLoader obj117.Steps = list179; reference125 = obj117; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span177[num]; QuestSequence obj118 = new QuestSequence { Sequence = 2 @@ -187930,9 +188764,9 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - ref QuestStep reference127 = ref span3[index2]; + ref QuestStep reference127 = ref span180[index2]; QuestStep obj119 = new QuestStep(EInteractionType.Interact, 1020485u, new Vector3(-124.1322f, -6.999998f, -58.51837f), 628) { AethernetShortcut = new AethernetShortcut @@ -187944,9 +188778,9 @@ public static class AssemblyQuestLoader num4 = 1; List list181 = new List(num4); CollectionsMarshal.SetCount(list181, num4); - span7 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span7[num3] = new DialogueChoice + span181[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA207_02476_Q1_000_000"), @@ -187957,7 +188791,7 @@ public static class AssemblyQuestLoader obj118.Steps = list180; reference126 = obj118; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span177[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -187965,9 +188799,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019891u, new Vector3(852.4147f, 5.923008f, 847.7759f), 613) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019891u, new Vector3(852.4147f, 5.923008f, 847.7759f), 613) { StopDistance = 7f }; @@ -187980,16 +188814,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "JerryWester"; + span183[index] = "JerryWester"; questRoot28.Author = list183; index = 4; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span184[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -187997,16 +188831,16 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019891u, new Vector3(852.4147f, 5.923008f, 847.7759f), 613) + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019891u, new Vector3(852.4147f, 5.923008f, 847.7759f), 613) { StopDistance = 7f }; obj121.Steps = list185; reference129 = obj121; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span184[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -188014,13 +188848,13 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019893u, new Vector3(736.1714f, -0.600044f, 822.96484f), 613); + span186[num2] = new QuestStep(EInteractionType.Interact, 1019893u, new Vector3(736.1714f, -0.600044f, 822.96484f), 613); obj122.Steps = list186; reference130 = obj122; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span184[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -188028,15 +188862,15 @@ public static class AssemblyQuestLoader num2 = 2; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(594.744f, -0.41014904f, 835.82776f), 613); + span187[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(594.744f, -0.41014904f, 835.82776f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019896u, new Vector3(560.54016f, 0.44452444f, 828.21387f), 613); + span187[index2] = new QuestStep(EInteractionType.Interact, 1019896u, new Vector3(560.54016f, 0.44452444f, 828.21387f), 613); obj123.Steps = list187; reference131 = obj123; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span184[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -188044,9 +188878,9 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019898u, new Vector3(464.5609f, 30.21226f, 791.53125f), 613); + span188[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019898u, new Vector3(464.5609f, 30.21226f, 791.53125f), 613); obj124.Steps = list188; reference132 = obj124; questRoot28.QuestSequence = list184; @@ -188056,16 +188890,16 @@ public static class AssemblyQuestLoader num = 1; List list189 = new List(num); CollectionsMarshal.SetCount(list189, num); - span = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index = 0; - span[index] = "JerryWester"; + span189[index] = "JerryWester"; questRoot29.Author = list189; index = 4; List list190 = new List(index); CollectionsMarshal.SetCount(list190, index); - span2 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span190[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -188073,13 +188907,13 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019898u, new Vector3(464.5609f, 30.21226f, 791.53125f), 613); + span191[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019898u, new Vector3(464.5609f, 30.21226f, 791.53125f), 613); obj125.Steps = list191; reference133 = obj125; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span190[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -188087,24 +188921,24 @@ public static class AssemblyQuestLoader index2 = 3; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007995u, new Vector3(423.54468f, 15.823547f, 801.541f), 613) + span192[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007995u, new Vector3(423.54468f, 15.823547f, 801.541f), 613) { AetherCurrentId = 2818178u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(375.51163f, 9.2976055f, 788.4051f), 613) + span192[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(375.51163f, 9.2976055f, 788.4051f), 613) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007848u, new Vector3(150.46924f, 1.2054443f, 551.9645f), 613); + span192[num2] = new QuestStep(EInteractionType.Interact, 2007848u, new Vector3(150.46924f, 1.2054443f, 551.9645f), 613); obj126.Steps = list192; reference134 = obj126; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span190[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -188112,16 +188946,16 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019912u, new Vector3(116.105835f, -0.5f, 499.32092f), 613) + span193[index2] = new QuestStep(EInteractionType.Interact, 1019912u, new Vector3(116.105835f, -0.5f, 499.32092f), 613) { StopDistance = 7f }; obj127.Steps = list193; reference135 = obj127; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span190[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -188129,9 +188963,9 @@ public static class AssemblyQuestLoader index2 = 2; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(377.86084f, 10.638865f, 792.4622f), 613) + span194[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(377.86084f, 10.638865f, 792.4622f), 613) { StopDistance = 0.5f, JumpDestination = new JumpDestination @@ -188140,7 +188974,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023650u, new Vector3(404.53186f, 19.5081f, 755.6113f), 613); + span194[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023650u, new Vector3(404.53186f, 19.5081f, 755.6113f), 613); obj128.Steps = list194; reference136 = obj128; questRoot29.QuestSequence = list190; @@ -188150,16 +188984,16 @@ public static class AssemblyQuestLoader num = 1; List list195 = new List(num); CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index = 0; - span[index] = "JerryWester"; + span195[index] = "JerryWester"; questRoot30.Author = list195; index = 9; List list196 = new List(index); CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span196[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -188167,13 +189001,13 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023650u, new Vector3(404.53186f, 19.5081f, 755.6113f), 613); + span197[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023650u, new Vector3(404.53186f, 19.5081f, 755.6113f), 613); obj129.Steps = list197; reference137 = obj129; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span196[num]; QuestSequence obj130 = new QuestSequence { Sequence = 1 @@ -188181,13 +189015,13 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023683u, new Vector3(466.88025f, 30.398874f, 792.813f), 613); + span198[num2] = new QuestStep(EInteractionType.Interact, 1023683u, new Vector3(466.88025f, 30.398874f, 792.813f), 613); obj130.Steps = list198; reference138 = obj130; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span196[num]; QuestSequence obj131 = new QuestSequence { Sequence = 2 @@ -188195,23 +189029,23 @@ public static class AssemblyQuestLoader num2 = 3; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019168u, new Vector3(501.33508f, 34.0062f, 781.70435f), 613) + span199[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019168u, new Vector3(501.33508f, 34.0062f, 781.70435f), 613) { PickUpQuestId = new QuestId(2673) }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(553.3004f, 0.94003797f, 833.7598f), 613); + span199[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(553.3004f, 0.94003797f, 833.7598f), 613); index2++; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span199[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1019915u, new Vector3(576.5315f, 0.94003797f, 849.3323f), 613); num3 = 1; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span7 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num4 = 0; - span7[num4] = new DialogueChoice + span200[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA303_02479_Q1_000_021"), @@ -188222,7 +189056,7 @@ public static class AssemblyQuestLoader obj131.Steps = list199; reference139 = obj131; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span196[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -188230,16 +189064,16 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019919u, new Vector3(-711.32983f, -71f / (226f * (float)Math.PI), -301.83875f), 613) + span201[num2] = new QuestStep(EInteractionType.Interact, 1019919u, new Vector3(-711.32983f, -71f / (226f * (float)Math.PI), -301.83875f), 613) { StopDistance = 5f }; obj132.Steps = list201; reference141 = obj132; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span196[num]; QuestSequence obj133 = new QuestSequence { Sequence = 4 @@ -188247,16 +189081,16 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019923u, new Vector3(-742.79395f, 2.129947f, -312.3064f), 613) + span202[index2] = new QuestStep(EInteractionType.Interact, 1019923u, new Vector3(-742.79395f, 2.129947f, -312.3064f), 613) { StopDistance = 5f }; obj133.Steps = list202; reference142 = obj133; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span196[num]; QuestSequence obj134 = new QuestSequence { Sequence = 5 @@ -188264,15 +189098,15 @@ public static class AssemblyQuestLoader index2 = 2; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-462.84192f, -0.3000002f, -533.4066f), 613); + span203[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-462.84192f, -0.3000002f, -533.4066f), 613); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019925u, new Vector3(-423.78882f, 3.201082f, -545.89154f), 613); + span203[num2] = new QuestStep(EInteractionType.Interact, 1019925u, new Vector3(-423.78882f, 3.201082f, -545.89154f), 613); obj134.Steps = list203; reference143 = obj134; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span196[num]; QuestSequence obj135 = new QuestSequence { Sequence = 6 @@ -188280,9 +189114,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span204[index2]; QuestStep obj136 = new QuestStep(EInteractionType.Combat, null, new Vector3(-436.89062f, 1.4498298f, -547.5498f), 613) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -188290,15 +189124,15 @@ public static class AssemblyQuestLoader num4 = 1; List list205 = new List(num4); CollectionsMarshal.SetCount(list205, num4); - span4 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span4[num3] = 8029u; + span205[num3] = 8029u; obj136.KillEnemyDataIds = list205; reference145 = obj136; obj135.Steps = list204; reference144 = obj135; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span196[num]; QuestSequence obj137 = new QuestSequence { Sequence = 7 @@ -188306,13 +189140,13 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019928u, new Vector3(-228.93109f, 0.39421302f, -530.44934f), 613); + span206[num2] = new QuestStep(EInteractionType.Interact, 1019928u, new Vector3(-228.93109f, 0.39421302f, -530.44934f), 613); obj137.Steps = list206; reference146 = obj137; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span196[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -188320,9 +189154,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019930u, new Vector3(-58.335266f, 1.9963632f, -597.0703f), 613); + span207[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019930u, new Vector3(-58.335266f, 1.9963632f, -597.0703f), 613); obj138.Steps = list207; reference147 = obj138; questRoot30.QuestSequence = list196; @@ -188332,16 +189166,16 @@ public static class AssemblyQuestLoader num = 1; List list208 = new List(num); CollectionsMarshal.SetCount(list208, num); - span = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index = 0; - span[index] = "JerryWester"; + span208[index] = "JerryWester"; questRoot31.Author = list208; index = 6; List list209 = new List(index); CollectionsMarshal.SetCount(list209, index); - span2 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span209[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -188349,16 +189183,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019929u, new Vector3(-57.724915f, 2.0040545f, -598.2605f), 613) + span210[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019929u, new Vector3(-57.724915f, 2.0040545f, -598.2605f), 613) { StopDistance = 5f }; obj139.Steps = list210; reference148 = obj139; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span209[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -188366,13 +189200,13 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019931u, new Vector3(54.703613f, 2.4445753f, -595.4528f), 613); + span211[index2] = new QuestStep(EInteractionType.Interact, 1019931u, new Vector3(54.703613f, 2.4445753f, -595.4528f), 613); obj140.Steps = list211; reference149 = obj140; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span209[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -188380,14 +189214,14 @@ public static class AssemblyQuestLoader index2 = 5; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 613) + span212[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 613) { Aetheryte = EAetheryteLocation.RubySeaOnokoro }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(20.867485f, 25.111027f, -634.323f), 613) + span212[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(20.867485f, 25.111027f, -634.323f), 613) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -188396,12 +189230,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007999u, new Vector3(21.286316f, 24.002441f, -623.621f), 613) + span212[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007999u, new Vector3(21.286316f, 24.002441f, -623.621f), 613) { AetherCurrentId = 2818182u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(20.3128f, 26.236794f, -629.7924f), 613) + span212[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(20.3128f, 26.236794f, -629.7924f), 613) { StopDistance = 0.25f, Mount = true, @@ -188411,11 +189245,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613); + span212[num2] = new QuestStep(EInteractionType.Interact, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613); obj141.Steps = list212; reference150 = obj141; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span209[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -188423,16 +189257,16 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019938u, new Vector3(68.46716f, 25.007832f, -643.8239f), 613) + span213[index2] = new QuestStep(EInteractionType.Interact, 1019938u, new Vector3(68.46716f, 25.007832f, -643.8239f), 613) { Mount = true }; obj142.Steps = list213; reference151 = obj142; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span209[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -188440,99 +189274,99 @@ public static class AssemblyQuestLoader index2 = 4; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span214[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2007852u, new Vector3(109.17822f, 2.670288f, -619.95886f), 613); num3 = 6; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span5 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num4 = 0; - span5[num4] = null; + span215[num4] = null; num4++; - span5[num4] = null; + span215[num4] = null; num4++; - span5[num4] = null; + span215[num4] = null; num4++; - span5[num4] = null; + span215[num4] = null; num4++; - span5[num4] = null; + span215[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span215[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list215; reference153 = questStep10; num2++; - ref QuestStep reference154 = ref span3[num2]; + ref QuestStep reference154 = ref span214[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(28.796398f, 1.1177638f, -561.9825f), 613); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num4 = 6; List list216 = new List(num4); CollectionsMarshal.SetCount(list216, num4); - span5 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span5[num3] = null; + span216[num3] = null; num3++; - span5[num3] = null; + span216[num3] = null; num3++; - span5[num3] = null; + span216[num3] = null; num3++; - span5[num3] = null; + span216[num3] = null; num3++; - span5[num3] = null; + span216[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span216[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list216; skipConditions2.StepIf = skipStepConditions; questStep11.SkipConditions = skipConditions2; reference154 = questStep11; num2++; - ref QuestStep reference155 = ref span3[num2]; + ref QuestStep reference155 = ref span214[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1021508u, new Vector3(13.565186f, 5.3493934f, -482.87177f), 613); num3 = 6; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num4 = 0; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span217[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list217; reference155 = questStep12; num2++; - ref QuestStep reference156 = ref span3[num2]; + ref QuestStep reference156 = ref span214[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2007854u, new Vector3(-107.74402f, 2.1209717f, -521.32446f), 613); num4 = 6; List list218 = new List(num4); CollectionsMarshal.SetCount(list218, num4); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span218[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list218; reference156 = questStep13; obj143.Steps = list214; reference152 = obj143; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span209[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -188540,18 +189374,18 @@ public static class AssemblyQuestLoader num2 = 4; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-61.59895f, 0.75750256f, -577.81134f), 613); + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-61.59895f, 0.75750256f, -577.81134f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.88596f, 2.0565174f, -591.9783f), 613); + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.88596f, 2.0565174f, -591.9783f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.516483f, 8.753822f, -612.76074f), 613) + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.516483f, 8.753822f, -612.76074f), 613) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019939u, new Vector3(69.53528f, 25.007832f, -643.6713f), 613); + span219[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019939u, new Vector3(69.53528f, 25.007832f, -643.6713f), 613); obj144.Steps = list219; reference157 = obj144; questRoot31.QuestSequence = list209; @@ -188561,16 +189395,16 @@ public static class AssemblyQuestLoader num = 1; List list220 = new List(num); CollectionsMarshal.SetCount(list220, num); - span = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index = 0; - span[index] = "JerryWester"; + span220[index] = "JerryWester"; questRoot32.Author = list220; index = 7; List list221 = new List(index); CollectionsMarshal.SetCount(list221, index); - span2 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span221[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -188578,9 +189412,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021511u, new Vector3(31.3573f, 3.245383f, -602.74664f), 613) + span222[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021511u, new Vector3(31.3573f, 3.245383f, -602.74664f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, SkipConditions = new SkipConditions @@ -188594,7 +189428,7 @@ public static class AssemblyQuestLoader obj145.Steps = list222; reference158 = obj145; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span221[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -188602,16 +189436,16 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007911u, new Vector3(33.98181f, 4.1046753f, -603.87585f), 613) + span223[index2] = new QuestStep(EInteractionType.Interact, 2007911u, new Vector3(33.98181f, 4.1046753f, -603.87585f), 613) { StopDistance = 4f }; obj146.Steps = list223; reference159 = obj146; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span221[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -188619,9 +189453,9 @@ public static class AssemblyQuestLoader index2 = 2; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span224[num2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, 2007912u, new Vector3(138.10938f, 0.9613037f, -688.1666f), 613) { ItemId = 2002093u, @@ -188630,30 +189464,30 @@ public static class AssemblyQuestLoader num3 = 1; List list225 = new List(num3); CollectionsMarshal.SetCount(list225, num3); - span4 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num4 = 0; - span4[num4] = 6676u; + span225[num4] = 6676u; obj148.KillEnemyDataIds = list225; num4 = 6; List list226 = new List(num4); CollectionsMarshal.SetCount(list226, num4); - span5 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span5[num3] = null; + span226[num3] = null; num3++; - span5[num3] = null; + span226[num3] = null; num3++; - span5[num3] = null; + span226[num3] = null; num3++; - span5[num3] = null; + span226[num3] = null; num3++; - span5[num3] = null; + span226[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span226[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj148.CompletionQuestVariablesFlags = list226; reference161 = obj148; num2++; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span224[num2]; QuestStep obj149 = new QuestStep(EInteractionType.Combat, 2007913u, new Vector3(256.21423f, -0.015319824f, -673.4874f), 613) { ItemId = 2002093u, @@ -188662,32 +189496,32 @@ public static class AssemblyQuestLoader num3 = 1; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span4 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num4 = 0; - span4[num4] = 6676u; + span227[num4] = 6676u; obj149.KillEnemyDataIds = list227; num4 = 6; List list228 = new List(num4); CollectionsMarshal.SetCount(list228, num4); - span5 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = null; + span228[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span228[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj149.CompletionQuestVariablesFlags = list228; reference162 = obj149; obj147.Steps = list224; reference160 = obj147; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span221[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -188695,9 +189529,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - ref QuestStep reference164 = ref span3[index2]; + ref QuestStep reference164 = ref span229[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Combat, null, new Vector3(446.98648f, 9.27001f, -657.7555f), 613) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -188705,15 +189539,15 @@ public static class AssemblyQuestLoader num3 = 1; List list230 = new List(num3); CollectionsMarshal.SetCount(list230, num3); - span4 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num4 = 0; - span4[num4] = 6618u; + span230[num4] = 6618u; obj151.KillEnemyDataIds = list230; reference164 = obj151; obj150.Steps = list229; reference163 = obj150; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span221[num]; QuestSequence obj152 = new QuestSequence { Sequence = 4 @@ -188721,16 +189555,16 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019946u, new Vector3(449.39343f, 9.2068815f, -661.21924f), 613) + span231[num2] = new QuestStep(EInteractionType.Interact, 1019946u, new Vector3(449.39343f, 9.2068815f, -661.21924f), 613) { StopDistance = 7f }; obj152.Steps = list231; reference165 = obj152; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span221[num]; QuestSequence obj153 = new QuestSequence { Sequence = 5 @@ -188738,16 +189572,16 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019939u, new Vector3(69.53528f, 25.007832f, -643.6713f), 613) + span232[index2] = new QuestStep(EInteractionType.Interact, 1019939u, new Vector3(69.53528f, 25.007832f, -643.6713f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; obj153.Steps = list232; reference166 = obj153; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span221[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -188755,9 +189589,9 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613); + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613); obj154.Steps = list233; reference167 = obj154; questRoot32.QuestSequence = list221; @@ -188767,16 +189601,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "JerryWester"; + span234[index] = "JerryWester"; questRoot33.Author = list234; index = 5; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span235[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -188784,9 +189618,9 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613) + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, SkipConditions = new SkipConditions @@ -188800,7 +189634,7 @@ public static class AssemblyQuestLoader obj155.Steps = list236; reference168 = obj155; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span235[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -188808,18 +189642,18 @@ public static class AssemblyQuestLoader index2 = 2; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022102u, new Vector3(97.8866f, 2.096308f, -617.79205f), 613) + span237[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022102u, new Vector3(97.8866f, 2.096308f, -617.79205f), 613) { PickUpQuestId = new QuestId(2687) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019951u, new Vector3(152.6665f, 1.1855946f, -500.3586f), 613); + span237[num2] = new QuestStep(EInteractionType.Interact, 1019951u, new Vector3(152.6665f, 1.1855946f, -500.3586f), 613); obj156.Steps = list237; reference169 = obj156; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span235[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -188827,20 +189661,20 @@ public static class AssemblyQuestLoader num2 = 3; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.34975f, -0.60327315f, -494.75882f), 613) + span238[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.34975f, -0.60327315f, -494.75882f), 613) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(529.52386f, -0.2066946f, -264.25665f), 613); + span238[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(529.52386f, -0.2066946f, -264.25665f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019952u, new Vector3(732.63135f, 3.4147437f, -237.72034f), 613); + span238[index2] = new QuestStep(EInteractionType.Interact, 1019952u, new Vector3(732.63135f, 3.4147437f, -237.72034f), 613); obj157.Steps = list238; reference170 = obj157; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span235[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -188848,20 +189682,20 @@ public static class AssemblyQuestLoader index2 = 3; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008002u, new Vector3(694.7584f, 1.9073486f, -53.48291f), 613) + span239[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008002u, new Vector3(694.7584f, 1.9073486f, -53.48291f), 613) { AetherCurrentId = 2818185u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(637.34863f, 3.9160664f, -62.50255f), 613); + span239[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(637.34863f, 3.9160664f, -62.50255f), 613); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(540.77136f, -64.228035f, -173.20897f), 613); + span239[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(540.77136f, -64.228035f, -173.20897f), 613); obj158.Steps = list239; reference171 = obj158; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span235[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -188869,9 +189703,9 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019956u, new Vector3(422.11023f, -98.96018f, -223.10223f), 613) + span240[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019956u, new Vector3(422.11023f, -98.96018f, -223.10223f), 613) { StopDistance = 5f }; @@ -188884,16 +189718,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "JerryWester"; + span241[index] = "JerryWester"; questRoot34.Author = list241; index = 5; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span242[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -188901,16 +189735,16 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019958u, new Vector3(420.34033f, -99.19678f, -221.36267f), 613) + span243[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019958u, new Vector3(420.34033f, -99.19678f, -221.36267f), 613) { StopDistance = 7f }; obj160.Steps = list243; reference173 = obj160; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span242[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -188918,13 +189752,13 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); + span244[index2] = new QuestStep(EInteractionType.Interact, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); obj161.Steps = list244; reference174 = obj161; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span242[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -188932,13 +189766,13 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019960u, new Vector3(321.3092f, -120.01774f, -248.2185f), 613); + span245[num2] = new QuestStep(EInteractionType.Interact, 1019960u, new Vector3(321.3092f, -120.01774f, -248.2185f), 613); obj162.Steps = list245; reference175 = obj162; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span242[num]; QuestSequence obj163 = new QuestSequence { Sequence = 3 @@ -188946,18 +189780,18 @@ public static class AssemblyQuestLoader num2 = 4; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 613) + span246[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 613) { Aetheryte = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.42303f, -61.394184f, -153.51427f), 613); + span246[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.42303f, -61.394184f, -153.51427f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(647.60547f, 3.3050807f, -55.93293f), 613); + span246[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(647.60547f, 3.3050807f, -55.93293f), 613); index2++; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span246[index2]; QuestStep obj164 = new QuestStep(EInteractionType.Combat, null, new Vector3(664.2144f, 1.8086157f, -5.028036f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -188965,9 +189799,9 @@ public static class AssemblyQuestLoader num4 = 1; List list247 = new List(num4); CollectionsMarshal.SetCount(list247, num4); - Span span8 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num3 = 0; - span8[num3] = new ComplexCombatData + span247[num3] = new ComplexCombatData { DataId = 6638u, MinimumKillCount = 1u, @@ -188979,7 +189813,7 @@ public static class AssemblyQuestLoader obj163.Steps = list246; reference176 = obj163; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span242[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -188987,9 +189821,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019958u, new Vector3(420.34033f, -99.19678f, -221.36267f), 613) + span248[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019958u, new Vector3(420.34033f, -99.19678f, -221.36267f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; @@ -189002,16 +189836,16 @@ public static class AssemblyQuestLoader num = 1; List list249 = new List(num); CollectionsMarshal.SetCount(list249, num); - span = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index = 0; - span[index] = "JerryWester"; + span249[index] = "JerryWester"; questRoot35.Author = list249; index = 3; List list250 = new List(index); CollectionsMarshal.SetCount(list250, index); - span2 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span250[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -189019,9 +189853,9 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019958u, new Vector3(420.34033f, -99.19678f, -221.36267f), 613) + span251[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019958u, new Vector3(420.34033f, -99.19678f, -221.36267f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, SkipConditions = new SkipConditions @@ -189035,7 +189869,7 @@ public static class AssemblyQuestLoader obj166.Steps = list251; reference179 = obj166; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span250[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -189043,21 +189877,21 @@ public static class AssemblyQuestLoader index2 = 2; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023357u, new Vector3(565.0873f, -62.272896f, -147.84473f), 613) + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023357u, new Vector3(565.0873f, -62.272896f, -147.84473f), 613) { PickUpQuestId = new QuestId(2693) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019969u, new Vector3(322.56042f, -120.39043f, -300.5265f), 613) + span252[num2] = new QuestStep(EInteractionType.Interact, 1019969u, new Vector3(322.56042f, -120.39043f, -300.5265f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; obj167.Steps = list252; reference180 = obj167; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span250[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -189065,14 +189899,14 @@ public static class AssemblyQuestLoader num2 = 2; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) + span253[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019970u, new Vector3(19.424683f, -197.53093f, -143.93835f), 613) + span253[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019970u, new Vector3(19.424683f, -197.53093f, -143.93835f), 613) { Mount = false }; @@ -189085,16 +189919,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "JerryWester"; + span254[index] = "JerryWester"; questRoot36.Author = list254; index = 3; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span255[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -189102,13 +189936,13 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019970u, new Vector3(19.424683f, -197.53093f, -143.93835f), 613); + span256[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019970u, new Vector3(19.424683f, -197.53093f, -143.93835f), 613); obj169.Steps = list256; reference182 = obj169; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span255[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -189116,13 +189950,13 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019197u, new Vector3(-8.926575f, -187.08374f, -95.018005f), 613); + span257[index2] = new QuestStep(EInteractionType.Interact, 1019197u, new Vector3(-8.926575f, -187.08374f, -95.018005f), 613); obj170.Steps = list257; reference183 = obj170; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span255[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -189130,9 +189964,9 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019971u, new Vector3(20.248657f, -197.56319f, -145.4032f), 613) + span258[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019971u, new Vector3(20.248657f, -197.56319f, -145.4032f), 613) { Mount = true }; @@ -189145,16 +189979,16 @@ public static class AssemblyQuestLoader num = 1; List list259 = new List(num); CollectionsMarshal.SetCount(list259, num); - span = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index = 0; - span[index] = "JerryWester"; + span259[index] = "JerryWester"; questRoot37.Author = list259; index = 5; List list260 = new List(index); CollectionsMarshal.SetCount(list260, index); - span2 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span260[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -189162,13 +189996,13 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019971u, new Vector3(20.248657f, -197.56319f, -145.4032f), 613); + span261[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019971u, new Vector3(20.248657f, -197.56319f, -145.4032f), 613); obj172.Steps = list261; reference185 = obj172; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span260[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -189176,16 +190010,16 @@ public static class AssemblyQuestLoader index2 = 3; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - ref QuestStep reference187 = ref span3[num2]; + ref QuestStep reference187 = ref span262[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); num3 = 1; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num4 = 0; - span7[num4] = new DialogueChoice + span263[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/026/StmBdy001_02632", @@ -189196,19 +190030,19 @@ public static class AssemblyQuestLoader questStep14.PickUpQuestId = new QuestId(2632); reference187 = questStep14; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(21.067955f, -197.78902f, -155.23956f), 613) + span262[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(21.067955f, -197.78902f, -155.23956f), 613) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019978u, new Vector3(-227.86298f, -178.2102f, 185.74805f), 613) + span262[num2] = new QuestStep(EInteractionType.Interact, 1019978u, new Vector3(-227.86298f, -178.2102f, 185.74805f), 613) { Fly = true }; obj173.Steps = list262; reference186 = obj173; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span260[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -189216,9 +190050,9 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-220.46619f, -193.02971f, 222.901f), 613) + span264[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-220.46619f, -193.02971f, 222.901f), 613) { StopDistance = 1f, Fly = true, @@ -189227,7 +190061,7 @@ public static class AssemblyQuestLoader obj174.Steps = list264; reference188 = obj174; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span260[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -189235,16 +190069,16 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007920u, new Vector3(-220.6607f, -192.49261f, 221.51514f), 613) + span265[num2] = new QuestStep(EInteractionType.Interact, 2007920u, new Vector3(-220.6607f, -192.49261f, 221.51514f), 613) { Mount = false }; obj175.Steps = list265; reference189 = obj175; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span260[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -189252,9 +190086,9 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019978u, new Vector3(-227.86298f, -178.2102f, 185.74805f), 613) + span266[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019978u, new Vector3(-227.86298f, -178.2102f, 185.74805f), 613) { Fly = true }; @@ -189267,16 +190101,16 @@ public static class AssemblyQuestLoader num = 1; List list267 = new List(num); CollectionsMarshal.SetCount(list267, num); - span = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index = 0; - span[index] = "JerryWester"; + span267[index] = "JerryWester"; questRoot38.Author = list267; index = 3; List list268 = new List(index); CollectionsMarshal.SetCount(list268, index); - span2 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span268[num]; QuestSequence obj177 = new QuestSequence { Sequence = 0 @@ -189284,16 +190118,16 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019978u, new Vector3(-227.86298f, -178.2102f, 185.74805f), 613) + span269[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019978u, new Vector3(-227.86298f, -178.2102f, 185.74805f), 613) { Mount = false }; obj177.Steps = list269; reference191 = obj177; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span268[num]; QuestSequence obj178 = new QuestSequence { Sequence = 1 @@ -189301,16 +190135,16 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) + span270[index2] = new QuestStep(EInteractionType.Interact, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; obj178.Steps = list270; reference192 = obj178; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span268[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -189318,9 +190152,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019961u, new Vector3(323.0487f, -120.03495f, -249.01202f), 613); + span271[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019961u, new Vector3(323.0487f, -120.03495f, -249.01202f), 613); obj179.Steps = list271; reference193 = obj179; questRoot38.QuestSequence = list268; @@ -189330,16 +190164,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "JerryWester"; + span272[index] = "JerryWester"; questRoot39.Author = list272; index = 7; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span273[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -189347,9 +190181,9 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span274[index2]; QuestStep obj181 = new QuestStep(EInteractionType.AcceptQuest, 1019961u, new Vector3(323.0487f, -120.03495f, -249.01202f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, @@ -189364,9 +190198,9 @@ public static class AssemblyQuestLoader num4 = 1; List list275 = new List(num4); CollectionsMarshal.SetCount(list275, num4); - span7 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num3 = 0; - span7[num3] = new DialogueChoice + span275[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA312_02488_Q1_000_013"), @@ -189377,7 +190211,7 @@ public static class AssemblyQuestLoader obj180.Steps = list274; reference194 = obj180; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span273[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -189385,21 +190219,21 @@ public static class AssemblyQuestLoader index2 = 2; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.05746f, -121.20501f, -314.00232f), 613) + span276[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.05746f, -121.20501f, -314.00232f), 613) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019981u, new Vector3(-470.81714f, -94.80432f, 191.85156f), 613) + span276[num2] = new QuestStep(EInteractionType.Interact, 1019981u, new Vector3(-470.81714f, -94.80432f, 191.85156f), 613) { Fly = true }; obj182.Steps = list276; reference196 = obj182; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span273[num]; QuestSequence obj183 = new QuestSequence { Sequence = 2 @@ -189407,26 +190241,26 @@ public static class AssemblyQuestLoader num2 = 5; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-583.7968f, -58.207996f, 244.92668f), 613) + span277[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-583.7968f, -58.207996f, 244.92668f), 613) { Mount = true, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-655.3086f, 0f, 270.4341f), 613) + span277[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-655.3086f, 0f, 270.4341f), 613) { DisableNavmesh = true, Fly = true, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.9208f, -0.3971126f, 261.18878f), 613); + span277[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-692.9208f, -0.3971126f, 261.18878f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-721.99646f, 0.08899796f, 248.7757f), 613); + span277[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-721.99646f, 0.08899796f, 248.7757f), 613); index2++; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span277[index2]; QuestStep obj184 = new QuestStep(EInteractionType.Combat, null, new Vector3(-739.8565f, 4.6514797f, 233.82903f), 613) { StopDistance = 0.5f, @@ -189435,17 +190269,17 @@ public static class AssemblyQuestLoader num3 = 2; List list278 = new List(num3); CollectionsMarshal.SetCount(list278, num3); - span4 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num4 = 0; - span4[num4] = 7557u; + span278[num4] = 7557u; num4++; - span4[num4] = 7558u; + span278[num4] = 7558u; obj184.KillEnemyDataIds = list278; reference198 = obj184; obj183.Steps = list277; reference197 = obj183; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span273[num]; QuestSequence obj185 = new QuestSequence { Sequence = 3 @@ -189453,9 +190287,9 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span279[num2]; QuestStep obj186 = new QuestStep(EInteractionType.Combat, null, new Vector3(-701.18787f, 6.9741554f, 19.126472f), 613) { StopDistance = 0.5f, @@ -189464,19 +190298,19 @@ public static class AssemblyQuestLoader num4 = 3; List list280 = new List(num4); CollectionsMarshal.SetCount(list280, num4); - span4 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span4[num3] = 7559u; + span280[num3] = 7559u; num3++; - span4[num3] = 8041u; + span280[num3] = 8041u; num3++; - span4[num3] = 8042u; + span280[num3] = 8042u; obj186.KillEnemyDataIds = list280; reference200 = obj186; obj185.Steps = list279; reference199 = obj185; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span273[num]; QuestSequence obj187 = new QuestSequence { Sequence = 4 @@ -189484,13 +190318,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020624u, new Vector3(-740.2304f, 8.312634f, 118.18103f), 613); + span281[index2] = new QuestStep(EInteractionType.Interact, 1020624u, new Vector3(-740.2304f, 8.312634f, 118.18103f), 613); obj187.Steps = list281; reference201 = obj187; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span273[num]; QuestSequence obj188 = new QuestSequence { Sequence = 5 @@ -189498,18 +190332,18 @@ public static class AssemblyQuestLoader index2 = 2; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008004u, new Vector3(-805.7832f, 36.575806f, 235.18726f), 613) + span282[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008004u, new Vector3(-805.7832f, 36.575806f, 235.18726f), 613) { AetherCurrentId = 2818187u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019983u, new Vector3(-835.7214f, 51.33433f, 38.986816f), 613); + span282[num2] = new QuestStep(EInteractionType.Interact, 1019983u, new Vector3(-835.7214f, 51.33433f, 38.986816f), 613); obj188.Steps = list282; reference202 = obj188; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span273[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -189517,9 +190351,9 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019985u, new Vector3(-797.3602f, 48.41823f, 149.64526f), 613); + span283[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019985u, new Vector3(-797.3602f, 48.41823f, 149.64526f), 613); obj189.Steps = list283; reference203 = obj189; questRoot39.QuestSequence = list273; @@ -189529,16 +190363,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "JerryWester"; + span284[index] = "JerryWester"; questRoot40.Author = list284; index = 6; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span285[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -189546,13 +190380,13 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019985u, new Vector3(-797.3602f, 48.41823f, 149.64526f), 613); + span286[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019985u, new Vector3(-797.3602f, 48.41823f, 149.64526f), 613); obj190.Steps = list286; reference204 = obj190; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span285[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -189560,13 +190394,13 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007853u, new Vector3(-838.9868f, 52.017944f, 38.010254f), 613); + span287[index2] = new QuestStep(EInteractionType.Interact, 2007853u, new Vector3(-838.9868f, 52.017944f, 38.010254f), 613); obj191.Steps = list287; reference205 = obj191; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span285[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -189574,9 +190408,9 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 613) + span288[num2] = new QuestStep(EInteractionType.Duty, null, null, 613) { DutyOptions = new DutyOptions { @@ -189586,12 +190420,12 @@ public static class AssemblyQuestLoader obj192.Steps = list288; reference206 = obj192; num++; - span2[num] = new QuestSequence + span285[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span285[num]; QuestSequence obj193 = new QuestSequence { Sequence = 4 @@ -189599,21 +190433,21 @@ public static class AssemblyQuestLoader num2 = 3; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.66895f, -45.822067f, -272.77194f), 613); + span289[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.66895f, -45.822067f, -272.77194f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-625.9836f, -0.5999986f, -278.578f), 613) + span289[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-625.9836f, -0.5999986f, -278.578f), 613) { DisableNavmesh = true, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019987u, new Vector3(-727.657f, 0.3198316f, -316.88416f), 613); + span289[index2] = new QuestStep(EInteractionType.Interact, 1019987u, new Vector3(-727.657f, 0.3198316f, -316.88416f), 613); obj193.Steps = list289; reference207 = obj193; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span285[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -189621,9 +190455,9 @@ public static class AssemblyQuestLoader index2 = 1; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019988u, new Vector3(-761.83716f, 4.763445f, -455.2224f), 613); + span290[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019988u, new Vector3(-761.83716f, 4.763445f, -455.2224f), 613); obj194.Steps = list290; reference208 = obj194; questRoot40.QuestSequence = list285; @@ -189633,16 +190467,16 @@ public static class AssemblyQuestLoader num = 1; List list291 = new List(num); CollectionsMarshal.SetCount(list291, num); - span = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index = 0; - span[index] = "JerryWester"; + span291[index] = "JerryWester"; questRoot41.Author = list291; index = 3; List list292 = new List(index); CollectionsMarshal.SetCount(list292, index); - span2 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num = 0; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span292[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -189650,13 +190484,13 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019988u, new Vector3(-761.83716f, 4.763445f, -455.2224f), 613); + span293[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019988u, new Vector3(-761.83716f, 4.763445f, -455.2224f), 613); obj195.Steps = list293; reference209 = obj195; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span292[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -189664,55 +190498,55 @@ public static class AssemblyQuestLoader index2 = 5; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span294[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.3967f, 7.9621f, -446.48938f), 613); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list295 = new List(num3); CollectionsMarshal.SetCount(list295, num3); - span5 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num4 = 0; - span5[num4] = null; + span295[num4] = null; num4++; - span5[num4] = null; + span295[num4] = null; num4++; - span5[num4] = null; + span295[num4] = null; num4++; - span5[num4] = null; + span295[num4] = null; num4++; - span5[num4] = null; + span295[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span295[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list295; skipConditions3.StepIf = skipStepConditions2; questStep15.SkipConditions = skipConditions3; reference211 = questStep15; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span294[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1019991u, new Vector3(-807.3701f, 8.49827f, -418.87543f), 613); num4 = 6; List list296 = new List(num4); CollectionsMarshal.SetCount(list296, num4); - span5 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num3 = 0; - span5[num3] = null; + span296[num3] = null; num3++; - span5[num3] = null; + span296[num3] = null; num3++; - span5[num3] = null; + span296[num3] = null; num3++; - span5[num3] = null; + span296[num3] = null; num3++; - span5[num3] = null; + span296[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span296[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list296; reference212 = questStep16; num2++; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span294[num2]; QuestStep obj197 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-796.8525f, 8.05057f, -418.3381f), 613) { Mount = true @@ -189722,25 +190556,25 @@ public static class AssemblyQuestLoader num3 = 6; List list297 = new List(num3); CollectionsMarshal.SetCount(list297, num3); - span5 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num4 = 0; - span5[num4] = null; + span297[num4] = null; num4++; - span5[num4] = null; + span297[num4] = null; num4++; - span5[num4] = null; + span297[num4] = null; num4++; - span5[num4] = null; + span297[num4] = null; num4++; - span5[num4] = null; + span297[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span297[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list297; skipConditions4.StepIf = skipStepConditions3; obj197.SkipConditions = skipConditions4; reference213 = obj197; num2++; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span294[num2]; QuestStep obj198 = new QuestStep(EInteractionType.Interact, 1019990u, new Vector3(-794.6136f, 4.993313f, -372.67108f), 613) { DisableNavmesh = true @@ -189748,46 +190582,46 @@ public static class AssemblyQuestLoader num4 = 6; List list298 = new List(num4); CollectionsMarshal.SetCount(list298, num4); - span5 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num3 = 0; - span5[num3] = null; + span298[num3] = null; num3++; - span5[num3] = null; + span298[num3] = null; num3++; - span5[num3] = null; + span298[num3] = null; num3++; - span5[num3] = null; + span298[num3] = null; num3++; - span5[num3] = null; + span298[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span298[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj198.CompletionQuestVariablesFlags = list298; reference214 = obj198; num2++; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span294[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1019992u, new Vector3(-791.2566f, 21.428185f, -480.24725f), 613); num3 = 6; List list299 = new List(num3); CollectionsMarshal.SetCount(list299, num3); - span5 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num4 = 0; - span5[num4] = null; + span299[num4] = null; num4++; - span5[num4] = null; + span299[num4] = null; num4++; - span5[num4] = null; + span299[num4] = null; num4++; - span5[num4] = null; + span299[num4] = null; num4++; - span5[num4] = null; + span299[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span299[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list299; reference215 = questStep17; obj196.Steps = list294; reference210 = obj196; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span292[num]; QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue @@ -189795,9 +190629,9 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019989u, new Vector3(-761.83716f, 4.763445f, -453.4829f), 613); + span300[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019989u, new Vector3(-761.83716f, 4.763445f, -453.4829f), 613); obj199.Steps = list300; reference216 = obj199; questRoot41.QuestSequence = list292; @@ -189807,16 +190641,16 @@ public static class AssemblyQuestLoader num = 1; List list301 = new List(num); CollectionsMarshal.SetCount(list301, num); - span = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index = 0; - span[index] = "JerryWester"; + span301[index] = "JerryWester"; questRoot42.Author = list301; index = 4; List list302 = new List(index); CollectionsMarshal.SetCount(list302, index); - span2 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span302[num]; QuestSequence obj200 = new QuestSequence { Sequence = 0 @@ -189824,16 +190658,16 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020186u, new Vector3(-761.7761f, 4.763445f, -460.01373f), 613) + span303[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020186u, new Vector3(-761.7761f, 4.763445f, -460.01373f), 613) { StopDistance = 5f }; obj200.Steps = list303; reference217 = obj200; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span302[num]; QuestSequence obj201 = new QuestSequence { Sequence = 1 @@ -189841,9 +190675,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-831.06116f, 20.168653f, -266.25217f), 613) + span304[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-831.06116f, 20.168653f, -266.25217f), 613) { TargetTerritoryId = (ushort)614, Fly = true @@ -189851,7 +190685,7 @@ public static class AssemblyQuestLoader obj201.Steps = list304; reference218 = obj201; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span302[num]; QuestSequence obj202 = new QuestSequence { Sequence = 2 @@ -189859,13 +190693,13 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019994u, new Vector3(790.4325f, 99.489136f, -290.8523f), 614); + span305[num2] = new QuestStep(EInteractionType.Interact, 1019994u, new Vector3(790.4325f, 99.489136f, -290.8523f), 614); obj202.Steps = list305; reference219 = obj202; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span302[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -189873,9 +190707,9 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019997u, new Vector3(527.9164f, 43.697002f, -156.05408f), 614); + span306[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019997u, new Vector3(527.9164f, 43.697002f, -156.05408f), 614); obj203.Steps = list306; reference220 = obj203; questRoot42.QuestSequence = list302; @@ -189885,16 +190719,16 @@ public static class AssemblyQuestLoader num = 1; List list307 = new List(num); CollectionsMarshal.SetCount(list307, num); - span = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index = 0; - span[index] = "JerryWester"; + span307[index] = "JerryWester"; questRoot43.Author = list307; index = 5; List list308 = new List(index); CollectionsMarshal.SetCount(list308, index); - span2 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span308[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -189902,13 +190736,13 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019997u, new Vector3(527.9164f, 43.697002f, -156.05408f), 614); + span309[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019997u, new Vector3(527.9164f, 43.697002f, -156.05408f), 614); obj204.Steps = list309; reference221 = obj204; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span308[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -189916,13 +190750,13 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007834u, new Vector3(487.0526f, 50.461548f, -115.03784f), 614); + span310[index2] = new QuestStep(EInteractionType.Interact, 2007834u, new Vector3(487.0526f, 50.461548f, -115.03784f), 614); obj205.Steps = list310; reference222 = obj205; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span308[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -189930,13 +190764,13 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020000u, new Vector3(507.95752f, 41.742855f, -94.5907f), 614); + span311[num2] = new QuestStep(EInteractionType.Interact, 1020000u, new Vector3(507.95752f, 41.742855f, -94.5907f), 614); obj206.Steps = list311; reference223 = obj206; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span308[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -189944,18 +190778,18 @@ public static class AssemblyQuestLoader num2 = 2; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 614) + span312[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 614) { Aetheryte = EAetheryteLocation.YanxiaNamai }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020016u, new Vector3(414.51123f, -0.30000687f, -276.56976f), 614); + span312[index2] = new QuestStep(EInteractionType.Interact, 1020016u, new Vector3(414.51123f, -0.30000687f, -276.56976f), 614); obj207.Steps = list312; reference224 = obj207; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span308[num]; QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue @@ -189963,26 +190797,26 @@ public static class AssemblyQuestLoader index2 = 4; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(406.34747f, -0.6000004f, -281.95883f), 614) + span313[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(406.34747f, -0.6000004f, -281.95883f), 614) { StopDistance = 0.25f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(365.84177f, -50.164906f, -309.3022f), 614) + span313[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(365.84177f, -50.164906f, -309.3022f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(301.059f, -21.410976f, -358.57938f), 614) + span313[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(301.059f, -21.410976f, -358.57938f), 614) { StopDistance = 0.25f, Fly = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020007u, new Vector3(277.9735f, 3.2627518f, -378.95782f), 614); + span313[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020007u, new Vector3(277.9735f, 3.2627518f, -378.95782f), 614); obj208.Steps = list313; reference225 = obj208; questRoot43.QuestSequence = list308; @@ -189992,16 +190826,16 @@ public static class AssemblyQuestLoader num = 1; List list314 = new List(num); CollectionsMarshal.SetCount(list314, num); - span = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index = 0; - span[index] = "JerryWester"; + span314[index] = "JerryWester"; questRoot44.Author = list314; index = 4; List list315 = new List(index); CollectionsMarshal.SetCount(list315, index); - span2 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span315[num]; QuestSequence obj209 = new QuestSequence { Sequence = 0 @@ -190009,13 +190843,13 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020011u, new Vector3(-49.881836f, -0.26051223f, -12.893921f), 681); + span316[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020011u, new Vector3(-49.881836f, -0.26051223f, -12.893921f), 681); obj209.Steps = list316; reference226 = obj209; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span315[num]; QuestSequence obj210 = new QuestSequence { Sequence = 1 @@ -190023,16 +190857,16 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020012u, new Vector3(486.9917f, 50.48013f, -115.40399f), 614) + span317[num2] = new QuestStep(EInteractionType.Interact, 1020012u, new Vector3(486.9917f, 50.48013f, -115.40399f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; obj210.Steps = list317; reference227 = obj210; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span315[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -190040,54 +190874,54 @@ public static class AssemblyQuestLoader num2 = 4; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span318[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614); num4 = 6; List list319 = new List(num4); CollectionsMarshal.SetCount(list319, num4); - span5 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num3 = 0; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span319[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list319; reference229 = questStep18; index2++; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span318[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1022719u, new Vector3(434.22595f, 68.02851f, -65.171326f), 614); num3 = 6; List list320 = new List(num3); CollectionsMarshal.SetCount(list320, num3); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num4 = 0; - span5[num4] = null; + span320[num4] = null; num4++; - span5[num4] = null; + span320[num4] = null; num4++; - span5[num4] = null; + span320[num4] = null; num4++; - span5[num4] = null; + span320[num4] = null; num4++; - span5[num4] = null; + span320[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span320[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list320; num4 = 1; List list321 = new List(num4); CollectionsMarshal.SetCount(list321, num4); - span7 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num3 = 0; - span7[num3] = new DialogueChoice + span321[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA317_02493_Q1_100_040"), @@ -190096,28 +190930,28 @@ public static class AssemblyQuestLoader questStep19.DialogueChoices = list321; reference230 = questStep19; index2++; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span318[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1019259u, new Vector3(405.4779f, 67.4601f, -61.539734f), 614); num3 = 6; List list322 = new List(num3); CollectionsMarshal.SetCount(list322, num3); - span5 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num4 = 0; - span5[num4] = null; + span322[num4] = null; num4++; - span5[num4] = null; + span322[num4] = null; num4++; - span5[num4] = null; + span322[num4] = null; num4++; - span5[num4] = null; + span322[num4] = null; num4++; - span5[num4] = null; + span322[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span322[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list322; reference231 = questStep20; index2++; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span318[index2]; QuestStep obj212 = new QuestStep(EInteractionType.Interact, 1020015u, new Vector3(389.2423f, 72.07916f, -68.467285f), 614) { Mount = true @@ -190125,25 +190959,25 @@ public static class AssemblyQuestLoader num4 = 6; List list323 = new List(num4); CollectionsMarshal.SetCount(list323, num4); - span5 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num3 = 0; - span5[num3] = null; + span323[num3] = null; num3++; - span5[num3] = null; + span323[num3] = null; num3++; - span5[num3] = null; + span323[num3] = null; num3++; - span5[num3] = null; + span323[num3] = null; num3++; - span5[num3] = null; + span323[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span323[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj212.CompletionQuestVariablesFlags = list323; reference232 = obj212; obj211.Steps = list318; reference228 = obj211; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span315[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -190151,9 +190985,9 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020012u, new Vector3(486.9917f, 50.48013f, -115.40399f), 614); + span324[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020012u, new Vector3(486.9917f, 50.48013f, -115.40399f), 614); obj213.Steps = list324; reference233 = obj213; questRoot44.QuestSequence = list315; @@ -190163,16 +190997,16 @@ public static class AssemblyQuestLoader num = 1; List list325 = new List(num); CollectionsMarshal.SetCount(list325, num); - span = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index = 0; - span[index] = "JerryWester"; + span325[index] = "JerryWester"; questRoot45.Author = list325; index = 7; List list326 = new List(index); CollectionsMarshal.SetCount(list326, index); - span2 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span326[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -190180,9 +191014,9 @@ public static class AssemblyQuestLoader num2 = 1; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020012u, new Vector3(486.9917f, 50.48013f, -115.40399f), 614) + span327[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020012u, new Vector3(486.9917f, 50.48013f, -115.40399f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -190196,7 +191030,7 @@ public static class AssemblyQuestLoader obj214.Steps = list327; reference234 = obj214; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span326[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -190204,19 +191038,19 @@ public static class AssemblyQuestLoader index2 = 3; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019314u, new Vector3(421.77454f, -0.3000138f, -293.9651f), 614) + span328[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019314u, new Vector3(421.77454f, -0.3000138f, -293.9651f), 614) { PickUpQuestId = new QuestId(2724) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614) + span328[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614) { PickUpQuestId = new QuestId(2728) }; num2++; - ref QuestStep reference236 = ref span3[num2]; + ref QuestStep reference236 = ref span328[num2]; QuestStep obj216 = new QuestStep(EInteractionType.Combat, null, new Vector3(508.4545f, 83.838875f, 98.54378f), 614) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -190224,15 +191058,15 @@ public static class AssemblyQuestLoader num3 = 1; List list329 = new List(num3); CollectionsMarshal.SetCount(list329, num3); - span4 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num4 = 0; - span4[num4] = 7560u; + span329[num4] = 7560u; obj216.KillEnemyDataIds = list329; reference236 = obj216; obj215.Steps = list328; reference235 = obj215; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span326[num]; QuestSequence obj217 = new QuestSequence { Sequence = 2 @@ -190240,16 +191074,16 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020018u, new Vector3(507.86584f, 83.5696f, 94.92627f), 614) + span330[index2] = new QuestStep(EInteractionType.Interact, 1020018u, new Vector3(507.86584f, 83.5696f, 94.92627f), 614) { StopDistance = 7f }; obj217.Steps = list330; reference237 = obj217; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span326[num]; QuestSequence obj218 = new QuestSequence { Sequence = 3 @@ -190257,9 +191091,9 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span331[num2]; QuestStep obj219 = new QuestStep(EInteractionType.Combat, 2007836u, new Vector3(370.01587f, 85.52673f, 32.48633f), 614) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -190267,15 +191101,15 @@ public static class AssemblyQuestLoader num4 = 1; List list332 = new List(num4); CollectionsMarshal.SetCount(list332, num4); - span4 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num3 = 0; - span4[num3] = 6685u; + span332[num3] = 6685u; obj219.KillEnemyDataIds = list332; reference239 = obj219; obj218.Steps = list331; reference238 = obj218; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span326[num]; QuestSequence obj220 = new QuestSequence { Sequence = 4 @@ -190283,13 +191117,13 @@ public static class AssemblyQuestLoader num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020018u, new Vector3(507.86584f, 83.5696f, 94.92627f), 614); + span333[index2] = new QuestStep(EInteractionType.Interact, 1020018u, new Vector3(507.86584f, 83.5696f, 94.92627f), 614); obj220.Steps = list333; reference240 = obj220; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span326[num]; QuestSequence obj221 = new QuestSequence { Sequence = 5 @@ -190297,13 +191131,13 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020019u, new Vector3(208.8197f, 141.52237f, -28.82434f), 614); + span334[num2] = new QuestStep(EInteractionType.Interact, 1020019u, new Vector3(208.8197f, 141.52237f, -28.82434f), 614); obj221.Steps = list334; reference241 = obj221; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span326[num]; QuestSequence obj222 = new QuestSequence { Sequence = byte.MaxValue @@ -190311,14 +191145,14 @@ public static class AssemblyQuestLoader num2 = 2; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008008u, new Vector3(163.5614f, 144.60962f, -11.917358f), 614) + span335[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008008u, new Vector3(163.5614f, 144.60962f, -11.917358f), 614) { AetherCurrentId = 2818196u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020020u, new Vector3(397.75684f, 72.835175f, -97.06268f), 614) + span335[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020020u, new Vector3(397.75684f, 72.835175f, -97.06268f), 614) { Mount = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -190332,16 +191166,16 @@ public static class AssemblyQuestLoader num = 1; List list336 = new List(num); CollectionsMarshal.SetCount(list336, num); - span = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index = 0; - span[index] = "JerryWester"; + span336[index] = "JerryWester"; questRoot46.Author = list336; index = 10; List list337 = new List(index); CollectionsMarshal.SetCount(list337, index); - span2 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num = 0; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span337[num]; QuestSequence obj223 = new QuestSequence { Sequence = 0 @@ -190349,9 +191183,9 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020020u, new Vector3(397.75684f, 72.835175f, -97.06268f), 614) + span338[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020020u, new Vector3(397.75684f, 72.835175f, -97.06268f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -190365,7 +191199,7 @@ public static class AssemblyQuestLoader obj223.Steps = list338; reference243 = obj223; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span337[num]; QuestSequence obj224 = new QuestSequence { Sequence = 1 @@ -190373,18 +191207,18 @@ public static class AssemblyQuestLoader num2 = 2; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.0395f, 68.028534f, -109.489944f), 614) + span339[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.0395f, 68.028534f, -109.489944f), 614) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007838u, new Vector3(418.4176f, 68.0094f, -135.4544f), 614); + span339[index2] = new QuestStep(EInteractionType.Interact, 2007838u, new Vector3(418.4176f, 68.0094f, -135.4544f), 614); obj224.Steps = list339; reference244 = obj224; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span337[num]; QuestSequence obj225 = new QuestSequence { Sequence = 2 @@ -190392,13 +191226,13 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020022u, new Vector3(418.0514f, 68.0285f, -133.89801f), 614); + span340[num2] = new QuestStep(EInteractionType.Interact, 1020022u, new Vector3(418.0514f, 68.0285f, -133.89801f), 614); obj225.Steps = list340; reference245 = obj225; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span337[num]; QuestSequence obj226 = new QuestSequence { Sequence = 3 @@ -190406,23 +191240,23 @@ public static class AssemblyQuestLoader num2 = 3; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019316u, new Vector3(434.89734f, 68.02076f, -125.01721f), 614) + span341[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019316u, new Vector3(434.89734f, 68.02076f, -125.01721f), 614) { PickUpQuestId = new QuestId(2733) }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019313u, new Vector3(465.26282f, 58.52148f, -171.09949f), 614) + span341[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019313u, new Vector3(465.26282f, 58.52148f, -171.09949f), 614) { PickUpQuestId = new QuestId(2730) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020024u, new Vector3(534.2335f, 84.80294f, 111.13135f), 614); + span341[index2] = new QuestStep(EInteractionType.Interact, 1020024u, new Vector3(534.2335f, 84.80294f, 111.13135f), 614); obj226.Steps = list341; reference246 = obj226; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span337[num]; QuestSequence obj227 = new QuestSequence { Sequence = 4 @@ -190430,16 +191264,16 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 1020282u, new Vector3(498.83264f, 78.04988f, 147.23425f), 614) + span342[num2] = new QuestStep(EInteractionType.Snipe, 1020282u, new Vector3(498.83264f, 78.04988f, 147.23425f), 614) { Comment = "Snipe soldiers" }; obj227.Steps = list342; reference247 = obj227; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span337[num]; QuestSequence obj228 = new QuestSequence { Sequence = 5 @@ -190447,16 +191281,16 @@ public static class AssemblyQuestLoader num2 = 1; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2007835u, new Vector3(535.2406f, 54.48987f, 237.04883f), 614) + span343[index2] = new QuestStep(EInteractionType.Snipe, 2007835u, new Vector3(535.2406f, 54.48987f, 237.04883f), 614) { Comment = "Snipe soldiers" }; obj228.Steps = list343; reference248 = obj228; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span337[num]; QuestSequence obj229 = new QuestSequence { Sequence = 6 @@ -190464,13 +191298,13 @@ public static class AssemblyQuestLoader index2 = 1; List list344 = new List(index2); CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020025u, new Vector3(303.60876f, 16.701138f, 584.71045f), 614); + span344[num2] = new QuestStep(EInteractionType.Interact, 1020025u, new Vector3(303.60876f, 16.701138f, 584.71045f), 614); obj229.Steps = list344; reference249 = obj229; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span337[num]; QuestSequence obj230 = new QuestSequence { Sequence = 7 @@ -190478,16 +191312,16 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2007915u, new Vector3(329.67102f, 32.97461f, 603.2959f), 614) + span345[index2] = new QuestStep(EInteractionType.Snipe, 2007915u, new Vector3(329.67102f, 32.97461f, 603.2959f), 614) { Comment = "Snipe soldiers" }; obj230.Steps = list345; reference250 = obj230; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span337[num]; QuestSequence obj231 = new QuestSequence { Sequence = 8 @@ -190495,13 +191329,13 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020025u, new Vector3(303.60876f, 16.701138f, 584.71045f), 614); + span346[num2] = new QuestStep(EInteractionType.Interact, 1020025u, new Vector3(303.60876f, 16.701138f, 584.71045f), 614); obj231.Steps = list346; reference251 = obj231; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span337[num]; QuestSequence obj232 = new QuestSequence { Sequence = byte.MaxValue @@ -190509,9 +191343,9 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020283u, new Vector3(406.27136f, 14.6418705f, 626.1234f), 614); + span347[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020283u, new Vector3(406.27136f, 14.6418705f, 626.1234f), 614); obj232.Steps = list347; reference252 = obj232; questRoot46.QuestSequence = list337; @@ -190521,16 +191355,16 @@ public static class AssemblyQuestLoader num = 1; List list348 = new List(num); CollectionsMarshal.SetCount(list348, num); - span = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index = 0; - span[index] = "JerryWester"; + span348[index] = "JerryWester"; questRoot47.Author = list348; index = 8; List list349 = new List(index); CollectionsMarshal.SetCount(list349, index); - span2 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num = 0; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span349[num]; QuestSequence obj233 = new QuestSequence { Sequence = 0 @@ -190538,13 +191372,13 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023780u, new Vector3(406.21033f, 14.6418705f, 625.9707f), 614); + span350[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023780u, new Vector3(406.21033f, 14.6418705f, 625.9707f), 614); obj233.Steps = list350; reference253 = obj233; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span349[num]; QuestSequence obj234 = new QuestSequence { Sequence = 1 @@ -190552,13 +191386,13 @@ public static class AssemblyQuestLoader num2 = 1; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007839u, new Vector3(358.69373f, 22.659607f, 573.69336f), 614); + span351[index2] = new QuestStep(EInteractionType.Interact, 2007839u, new Vector3(358.69373f, 22.659607f, 573.69336f), 614); obj234.Steps = list351; reference254 = obj234; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span349[num]; QuestSequence obj235 = new QuestSequence { Sequence = 2 @@ -190566,13 +191400,13 @@ public static class AssemblyQuestLoader index2 = 1; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020042u, new Vector3(435.2329f, 14.64187f, 619.8672f), 614); + span352[num2] = new QuestStep(EInteractionType.Interact, 1020042u, new Vector3(435.2329f, 14.64187f, 619.8672f), 614); obj235.Steps = list352; reference255 = obj235; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span349[num]; QuestSequence obj236 = new QuestSequence { Sequence = 3 @@ -190580,20 +191414,20 @@ public static class AssemblyQuestLoader num2 = 3; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020045u, new Vector3(439.01733f, 14.6418705f, 624.0481f), 614); + span353[index2] = new QuestStep(EInteractionType.Interact, 1020045u, new Vector3(439.01733f, 14.6418705f, 624.0481f), 614); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020044u, new Vector3(438.40686f, 14.6418705f, 622.21704f), 614); + span353[index2] = new QuestStep(EInteractionType.Interact, 1020044u, new Vector3(438.40686f, 14.6418705f, 622.21704f), 614); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020043u, new Vector3(438.4375f, 14.6418705f, 620.35547f), 614) + span353[index2] = new QuestStep(EInteractionType.Interact, 1020043u, new Vector3(438.4375f, 14.6418705f, 620.35547f), 614) { StopDistance = 4f }; obj236.Steps = list353; reference256 = obj236; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span349[num]; QuestSequence obj237 = new QuestSequence { Sequence = 4 @@ -190601,16 +191435,16 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020042u, new Vector3(435.2329f, 14.64187f, 619.8672f), 614) + span354[num2] = new QuestStep(EInteractionType.Interact, 1020042u, new Vector3(435.2329f, 14.64187f, 619.8672f), 614) { StopDistance = 4f }; obj237.Steps = list354; reference257 = obj237; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span349[num]; QuestSequence obj238 = new QuestSequence { Sequence = 5 @@ -190618,34 +191452,34 @@ public static class AssemblyQuestLoader num2 = 7; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) + span355[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) { ItemId = 20596u }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) + span355[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) { ItemId = 20597u }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) + span355[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) { ItemId = 20598u }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) + span355[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) { ItemId = 20599u }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) + span355[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 614) { ItemId = 20600u }; index2++; - ref QuestStep reference259 = ref span3[index2]; + ref QuestStep reference259 = ref span355[index2]; QuestStep obj239 = new QuestStep(EInteractionType.Emote, 1020041u, new Vector3(446.73828f, 14.626371f, 705.0431f), 614) { Emote = EEmote.ImperialSalute @@ -190653,23 +191487,23 @@ public static class AssemblyQuestLoader num3 = 6; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span5 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num4 = 0; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span356[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj239.CompletionQuestVariablesFlags = list356; reference259 = obj239; index2++; - ref QuestStep reference260 = ref span3[index2]; + ref QuestStep reference260 = ref span355[index2]; QuestStep obj240 = new QuestStep(EInteractionType.Emote, 1020040u, new Vector3(436.14856f, 14.6418705f, 706.1721f), 614) { Emote = EEmote.ImperialSalute @@ -190677,25 +191511,25 @@ public static class AssemblyQuestLoader num4 = 6; List list357 = new List(num4); CollectionsMarshal.SetCount(list357, num4); - span5 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num3 = 0; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span357[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj240.CompletionQuestVariablesFlags = list357; reference260 = obj240; obj238.Steps = list355; reference258 = obj238; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span349[num]; QuestSequence obj241 = new QuestSequence { Sequence = 6 @@ -190703,15 +191537,15 @@ public static class AssemblyQuestLoader index2 = 2; List list358 = new List(index2); CollectionsMarshal.SetCount(list358, index2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 614); + span358[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 614); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020042u, new Vector3(435.2329f, 14.64187f, 619.8672f), 614); + span358[num2] = new QuestStep(EInteractionType.Interact, 1020042u, new Vector3(435.2329f, 14.64187f, 619.8672f), 614); obj241.Steps = list358; reference261 = obj241; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span349[num]; QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue @@ -190719,9 +191553,9 @@ public static class AssemblyQuestLoader num2 = 1; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020029u, new Vector3(457.69434f, 30.001902f, 764.187f), 614); + span359[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020029u, new Vector3(457.69434f, 30.001902f, 764.187f), 614); obj242.Steps = list359; reference262 = obj242; questRoot47.QuestSequence = list349; @@ -190731,16 +191565,16 @@ public static class AssemblyQuestLoader num = 1; List list360 = new List(num); CollectionsMarshal.SetCount(list360, num); - span = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index = 0; - span[index] = "JerryWester"; + span360[index] = "JerryWester"; questRoot48.Author = list360; index = 9; List list361 = new List(index); CollectionsMarshal.SetCount(list361, index); - span2 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num = 0; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span361[num]; QuestSequence obj243 = new QuestSequence { Sequence = 0 @@ -190748,13 +191582,13 @@ public static class AssemblyQuestLoader index2 = 1; List list362 = new List(index2); CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020046u, new Vector3(455.95483f, 29.324865f, 759.6703f), 614); + span362[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020046u, new Vector3(455.95483f, 29.324865f, 759.6703f), 614); obj243.Steps = list362; reference263 = obj243; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span361[num]; QuestSequence obj244 = new QuestSequence { Sequence = 1 @@ -190762,20 +191596,20 @@ public static class AssemblyQuestLoader num2 = 3; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008011u, new Vector3(457.51123f, 32.36438f, 822.4154f), 614) + span363[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008011u, new Vector3(457.51123f, 32.36438f, 822.4154f), 614) { AetherCurrentId = 2818199u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(453.69717f, 14.463846f, 663.386f), 614); + span363[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(453.69717f, 14.463846f, 663.386f), 614); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020047u, new Vector3(433.9818f, 14.6418705f, 622.76636f), 614); + span363[index2] = new QuestStep(EInteractionType.Interact, 1020047u, new Vector3(433.9818f, 14.6418705f, 622.76636f), 614); obj244.Steps = list363; reference264 = obj244; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span361[num]; QuestSequence obj245 = new QuestSequence { Sequence = 2 @@ -190783,13 +191617,13 @@ public static class AssemblyQuestLoader index2 = 1; List list364 = new List(index2); CollectionsMarshal.SetCount(list364, index2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007840u, new Vector3(390.6156f, 14.633362f, 685.96924f), 614); + span364[num2] = new QuestStep(EInteractionType.Interact, 2007840u, new Vector3(390.6156f, 14.633362f, 685.96924f), 614); obj245.Steps = list364; reference265 = obj245; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span361[num]; QuestSequence obj246 = new QuestSequence { Sequence = 3 @@ -190797,16 +191631,16 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1020049u, new Vector3(390.5547f, 14.64187f, 685.9387f), 614) + span365[index2] = new QuestStep(EInteractionType.UseItem, 1020049u, new Vector3(390.5547f, 14.64187f, 685.9387f), 614) { ItemId = 2002070u }; obj246.Steps = list365; reference266 = obj246; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span361[num]; QuestSequence obj247 = new QuestSequence { Sequence = 4 @@ -190814,13 +191648,13 @@ public static class AssemblyQuestLoader index2 = 1; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020048u, new Vector3(434.5006f, 14.6418705f, 624.567f), 614); + span366[num2] = new QuestStep(EInteractionType.Interact, 1020048u, new Vector3(434.5006f, 14.6418705f, 624.567f), 614); obj247.Steps = list366; reference267 = obj247; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span361[num]; QuestSequence obj248 = new QuestSequence { Sequence = 5 @@ -190828,13 +191662,13 @@ public static class AssemblyQuestLoader num2 = 1; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007841u, new Vector3(485.37415f, 14.633362f, 742.97705f), 614); + span367[index2] = new QuestStep(EInteractionType.Interact, 2007841u, new Vector3(485.37415f, 14.633362f, 742.97705f), 614); obj248.Steps = list367; reference268 = obj248; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span361[num]; QuestSequence obj249 = new QuestSequence { Sequence = 6 @@ -190842,16 +191676,16 @@ public static class AssemblyQuestLoader index2 = 1; List list368 = new List(index2); CollectionsMarshal.SetCount(list368, index2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1020050u, new Vector3(485.2522f, 14.641862f, 742.97705f), 614) + span368[num2] = new QuestStep(EInteractionType.UseItem, 1020050u, new Vector3(485.2522f, 14.641862f, 742.97705f), 614) { ItemId = 2002070u }; obj249.Steps = list368; reference269 = obj249; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span361[num]; QuestSequence obj250 = new QuestSequence { Sequence = 7 @@ -190859,13 +191693,13 @@ public static class AssemblyQuestLoader num2 = 1; List list369 = new List(num2); CollectionsMarshal.SetCount(list369, num2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020051u, new Vector3(232.56274f, 1.4025975f, 756.0996f), 614); + span369[index2] = new QuestStep(EInteractionType.Interact, 1020051u, new Vector3(232.56274f, 1.4025975f, 756.0996f), 614); obj250.Steps = list369; reference270 = obj250; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span361[num]; QuestSequence obj251 = new QuestSequence { Sequence = byte.MaxValue @@ -190873,27 +191707,27 @@ public static class AssemblyQuestLoader index2 = 4; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(406.34747f, -0.6000004f, -281.95883f), 614) + span370[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(406.34747f, -0.6000004f, -281.95883f), 614) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(365.84177f, -50.164906f, -309.3022f), 614) + span370[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(365.84177f, -50.164906f, -309.3022f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(301.059f, -21.410976f, -358.57938f), 614) + span370[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(301.059f, -21.410976f, -358.57938f), 614) { StopDistance = 0.25f, Fly = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023787u, new Vector3(278.30933f, 2.9544957f, -378.43903f), 614); + span370[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023787u, new Vector3(278.30933f, 2.9544957f, -378.43903f), 614); obj251.Steps = list370; reference271 = obj251; questRoot48.QuestSequence = list361; @@ -190903,16 +191737,16 @@ public static class AssemblyQuestLoader num = 1; List list371 = new List(num); CollectionsMarshal.SetCount(list371, num); - span = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index = 0; - span[index] = "JerryWester"; + span371[index] = "JerryWester"; questRoot49.Author = list371; index = 5; List list372 = new List(index); CollectionsMarshal.SetCount(list372, index); - span2 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num = 0; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span372[num]; QuestSequence obj252 = new QuestSequence { Sequence = 0 @@ -190920,13 +191754,13 @@ public static class AssemblyQuestLoader num2 = 1; List list373 = new List(num2); CollectionsMarshal.SetCount(list373, num2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020055u, new Vector3(-463.21814f, 1.2300053f, 535.6068f), 614); + span373[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020055u, new Vector3(-463.21814f, 1.2300053f, 535.6068f), 614); obj252.Steps = list373; reference272 = obj252; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span372[num]; QuestSequence obj253 = new QuestSequence { Sequence = 1 @@ -190934,13 +191768,13 @@ public static class AssemblyQuestLoader index2 = 1; List list374 = new List(index2); CollectionsMarshal.SetCount(list374, index2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007842u, new Vector3(-245.74658f, 16.922241f, 577.7217f), 614); + span374[num2] = new QuestStep(EInteractionType.Interact, 2007842u, new Vector3(-245.74658f, 16.922241f, 577.7217f), 614); obj253.Steps = list374; reference273 = obj253; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span372[num]; QuestSequence obj254 = new QuestSequence { Sequence = 2 @@ -190948,9 +191782,9 @@ public static class AssemblyQuestLoader num2 = 1; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020056u, new Vector3(-247.91339f, 16.932724f, 577.4165f), 614) + span375[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020056u, new Vector3(-247.91339f, 16.932724f, 577.4165f), 614) { StopDistance = 7f, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -190961,12 +191795,12 @@ public static class AssemblyQuestLoader obj254.Steps = list375; reference274 = obj254; num++; - span2[num] = new QuestSequence + span372[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span372[num]; QuestSequence obj255 = new QuestSequence { Sequence = byte.MaxValue @@ -190974,9 +191808,9 @@ public static class AssemblyQuestLoader index2 = 1; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020057u, new Vector3(488.30383f, 7.396728f, 375.14294f), 614); + span376[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020057u, new Vector3(488.30383f, 7.396728f, 375.14294f), 614); obj255.Steps = list376; reference275 = obj255; questRoot49.QuestSequence = list372; @@ -190986,16 +191820,16 @@ public static class AssemblyQuestLoader num = 1; List list377 = new List(num); CollectionsMarshal.SetCount(list377, num); - span = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index = 0; - span[index] = "JerryWester"; + span377[index] = "JerryWester"; questRoot50.Author = list377; index = 4; List list378 = new List(index); CollectionsMarshal.SetCount(list378, index); - span2 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num = 0; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span378[num]; QuestSequence obj256 = new QuestSequence { Sequence = 0 @@ -191003,16 +191837,16 @@ public static class AssemblyQuestLoader num2 = 1; List list379 = new List(num2); CollectionsMarshal.SetCount(list379, num2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020059u, new Vector3(490.19604f, 8.442365f, 373.22034f), 614) + span379[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020059u, new Vector3(490.19604f, 8.442365f, 373.22034f), 614) { StopDistance = 7f }; obj256.Steps = list379; reference276 = obj256; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span378[num]; QuestSequence obj257 = new QuestSequence { Sequence = 1 @@ -191020,16 +191854,16 @@ public static class AssemblyQuestLoader index2 = 1; List list380 = new List(index2); CollectionsMarshal.SetCount(list380, index2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020062u, new Vector3(453.4828f, 57.1882f, -146.41034f), 614) + span380[num2] = new QuestStep(EInteractionType.Interact, 1020062u, new Vector3(453.4828f, 57.1882f, -146.41034f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; obj257.Steps = list380; reference277 = obj257; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span378[num]; QuestSequence obj258 = new QuestSequence { Sequence = 2 @@ -191037,51 +191871,51 @@ public static class AssemblyQuestLoader num2 = 4; List list381 = new List(num2); CollectionsMarshal.SetCount(list381, num2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index2 = 0; - ref QuestStep reference279 = ref span3[index2]; + ref QuestStep reference279 = ref span381[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1020064u, new Vector3(443.2898f, 58.814686f, -172.90002f), 614); num3 = 6; List list382 = new List(num3); CollectionsMarshal.SetCount(list382, num3); - span5 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num4 = 0; - span5[num4] = null; + span382[num4] = null; num4++; - span5[num4] = null; + span382[num4] = null; num4++; - span5[num4] = null; + span382[num4] = null; num4++; - span5[num4] = null; + span382[num4] = null; num4++; - span5[num4] = null; + span382[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span382[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list382; reference279 = questStep21; index2++; - ref QuestStep reference280 = ref span3[index2]; + ref QuestStep reference280 = ref span381[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1020063u, new Vector3(442.83203f, 58.859047f, -171.06891f), 614); num4 = 6; List list383 = new List(num4); CollectionsMarshal.SetCount(list383, num4); - span5 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num3 = 0; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span383[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list383; reference280 = questStep22; index2++; - ref QuestStep reference281 = ref span3[index2]; + ref QuestStep reference281 = ref span381[index2]; QuestStep obj259 = new QuestStep(EInteractionType.Interact, 1020065u, new Vector3(459.25073f, 58.79123f, -187.42657f), 614) { Mount = true @@ -191089,46 +191923,46 @@ public static class AssemblyQuestLoader num3 = 6; List list384 = new List(num3); CollectionsMarshal.SetCount(list384, num3); - span5 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num4 = 0; - span5[num4] = null; + span384[num4] = null; num4++; - span5[num4] = null; + span384[num4] = null; num4++; - span5[num4] = null; + span384[num4] = null; num4++; - span5[num4] = null; + span384[num4] = null; num4++; - span5[num4] = null; + span384[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span384[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj259.CompletionQuestVariablesFlags = list384; reference281 = obj259; index2++; - ref QuestStep reference282 = ref span3[index2]; + ref QuestStep reference282 = ref span381[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1020066u, new Vector3(445.5481f, 68.028534f, -73.56378f), 614); num4 = 6; List list385 = new List(num4); CollectionsMarshal.SetCount(list385, num4); - span5 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num3 = 0; - span5[num3] = null; + span385[num3] = null; num3++; - span5[num3] = null; + span385[num3] = null; num3++; - span5[num3] = null; + span385[num3] = null; num3++; - span5[num3] = null; + span385[num3] = null; num3++; - span5[num3] = null; + span385[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span385[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list385; reference282 = questStep23; obj258.Steps = list381; reference278 = obj258; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span378[num]; QuestSequence obj260 = new QuestSequence { Sequence = byte.MaxValue @@ -191136,9 +191970,9 @@ public static class AssemblyQuestLoader index2 = 1; List list386 = new List(index2); CollectionsMarshal.SetCount(list386, index2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020067u, new Vector3(446.67737f, 68.028534f, -74.47931f), 614); + span386[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020067u, new Vector3(446.67737f, 68.028534f, -74.47931f), 614); obj260.Steps = list386; reference283 = obj260; questRoot50.QuestSequence = list378; @@ -191183,30 +192017,30 @@ public static class AssemblyQuestLoader index2 = 4; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1019355u, new Vector3(556.8779f, -19.505642f, 397.14648f), 622); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list5; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1019353u, new Vector3(544.0298f, -19.505642f, 391.68372f), 622) { StopDistance = 7f @@ -191214,48 +192048,48 @@ public static class AssemblyQuestLoader num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list6; reference4 = obj3; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.51385f, -19.505655f, 355.95413f), 622); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list7; skipConditions.StepIf = skipStepConditions; questStep2.SkipConditions = skipConditions; reference5 = questStep2; num2++; - ref QuestStep reference6 = ref span3[num2]; + ref QuestStep reference6 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 1019349u, new Vector3(543.93823f, -19.505642f, 354.08557f), 622) { StopDistance = 7f @@ -191263,19 +192097,19 @@ public static class AssemblyQuestLoader num4 = 6; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span8[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list8; reference6 = obj4; obj2.Steps = list4; @@ -191289,14 +192123,14 @@ public static class AssemblyQuestLoader num2 = 2; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 622) + span9[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 622) { Aetheryte = EAetheryteLocation.AzimSteppeReunion }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020275u, new Vector3(540.917f, -19.504309f, 278.0652f), 622); + span9[index2] = new QuestStep(EInteractionType.Interact, 1020275u, new Vector3(540.917f, -19.504309f, 278.0652f), 622); obj5.Steps = list9; reference7 = obj5; num++; @@ -191308,9 +192142,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) + span10[num2] = new QuestStep(EInteractionType.Say, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) { ChatMessage = new ChatMessage { @@ -191328,9 +192162,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622); + span11[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622); obj7.Steps = list11; reference9 = obj7; questRoot.QuestSequence = list2; @@ -191340,16 +192174,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "JerryWester"; + span12[index] = "JerryWester"; questRoot2.Author = list12; index = 3; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -191357,9 +192191,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) + span14[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -191373,7 +192207,7 @@ public static class AssemblyQuestLoader obj8.Steps = list14; reference10 = obj8; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -191381,14 +192215,14 @@ public static class AssemblyQuestLoader num2 = 2; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(553.1567f, -19.505648f, 306.37933f), 622) + span15[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(553.1567f, -19.505648f, 306.37933f), 622) { Mount = true }; index2++; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span15[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Combat, null, new Vector3(395.68478f, -8.147073f, 299.55774f), 622) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -191396,9 +192230,9 @@ public static class AssemblyQuestLoader num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num4 = 0; - ref ComplexCombatData reference13 = ref span5[num4]; + ref ComplexCombatData reference13 = ref span16[num4]; ComplexCombatData obj11 = new ComplexCombatData { DataId = 6626u, @@ -191409,19 +192243,19 @@ public static class AssemblyQuestLoader int num5 = 6; List list17 = new List(num5); CollectionsMarshal.SetCount(list17, num5); - span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); int num6 = 0; - span4[num6] = null; + span17[num6] = null; num6++; - span4[num6] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span17[num6] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span17[num6] = null; num6++; - span4[num6] = null; + span17[num6] = null; num6++; - span4[num6] = null; + span17[num6] = null; num6++; - span4[num6] = null; + span17[num6] = null; obj11.CompletionQuestVariablesFlags = list17; reference13 = obj11; obj10.ComplexCombatData = list16; @@ -191429,7 +192263,7 @@ public static class AssemblyQuestLoader obj9.Steps = list15; reference11 = obj9; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -191437,9 +192271,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) + span18[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion }; @@ -191452,16 +192286,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "JerryWester"; + span19[index] = "JerryWester"; questRoot3.Author = list19; index = 3; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -191469,9 +192303,9 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) + span21[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020281u, new Vector3(571.58765f, -19.505655f, 313.71008f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -191485,7 +192319,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference15 = obj13; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -191493,18 +192327,18 @@ public static class AssemblyQuestLoader index2 = 2; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019347u, new Vector3(575.2803f, -19.505632f, 343.74f), 622) + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019347u, new Vector3(575.2803f, -19.505632f, 343.74f), 622) { PickUpQuestId = new QuestId(2760) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020279u, new Vector3(592.9198f, 24.918879f, 380.27002f), 622); + span22[num2] = new QuestStep(EInteractionType.Interact, 1020279u, new Vector3(592.9198f, 24.918879f, 380.27002f), 622); obj14.Steps = list22; reference16 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -191512,9 +192346,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020543u, new Vector3(592.9198f, 24.943647f, 380.0564f), 622); + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020543u, new Vector3(592.9198f, 24.943647f, 380.0564f), 622); obj15.Steps = list23; reference17 = obj15; questRoot3.QuestSequence = list20; @@ -191524,16 +192358,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "JerryWester"; + span24[index] = "JerryWester"; questRoot4.Author = list24; index = 4; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -191541,9 +192375,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020543u, new Vector3(592.9198f, 24.943647f, 380.0564f), 622) + span26[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020543u, new Vector3(592.9198f, 24.943647f, 380.0564f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -191557,7 +192391,7 @@ public static class AssemblyQuestLoader obj16.Steps = list26; reference18 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span25[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -191565,13 +192399,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020531u, new Vector3(491.29468f, 8.481642f, -234.48541f), 622); + span27[index2] = new QuestStep(EInteractionType.Interact, 1020531u, new Vector3(491.29468f, 8.481642f, -234.48541f), 622); obj17.Steps = list27; reference19 = obj17; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -191579,13 +192413,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); + span28[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); obj18.Steps = list28; reference20 = obj18; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span25[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -191593,9 +192427,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); obj19.Steps = list29; reference21 = obj19; questRoot4.QuestSequence = list25; @@ -191605,16 +192439,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "JerryWester"; + span30[index] = "JerryWester"; questRoot5.Author = list30; index = 5; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span31[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -191622,13 +192456,13 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); + span32[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); obj20.Steps = list32; reference22 = obj20; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -191636,13 +192470,13 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020548u, new Vector3(416.495f, 42.579082f, -450.12592f), 622); + span33[index2] = new QuestStep(EInteractionType.Interact, 1020548u, new Vector3(416.495f, 42.579082f, -450.12592f), 622); obj21.Steps = list33; reference23 = obj21; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -191650,9 +192484,9 @@ public static class AssemblyQuestLoader index2 = 3; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span34[num2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 2008457u, new Vector3(313.52698f, 50.766724f, -456.77887f), 622) { ItemId = 2002199u, @@ -191661,30 +192495,30 @@ public static class AssemblyQuestLoader num4 = 1; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - Span span6 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span6[num3] = 7546u; + span35[num3] = 7546u; obj23.KillEnemyDataIds = list35; num3 = 6; List list36 = new List(num3); CollectionsMarshal.SetCount(list36, num3); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span36[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list36; reference25 = obj23; num2++; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span34[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Combat, 2008456u, new Vector3(224.47546f, 101.27405f, -542.4735f), 622) { ItemId = 2002199u, @@ -191693,32 +192527,32 @@ public static class AssemblyQuestLoader num4 = 2; List list37 = new List(num4); CollectionsMarshal.SetCount(list37, num4); - span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span6[num3] = 7546u; + span37[num3] = 7546u; num3++; - span6[num3] = 7562u; + span37[num3] = 7562u; obj24.KillEnemyDataIds = list37; num3 = 6; List list38 = new List(num3); CollectionsMarshal.SetCount(list38, num3); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num4 = 0; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span38[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list38; reference26 = obj24; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span34[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, 2008131u, new Vector3(100.694214f, 116.472046f, -597.7417f), 622) { ItemId = 2002199u, @@ -191727,32 +192561,32 @@ public static class AssemblyQuestLoader num4 = 1; List list39 = new List(num4); CollectionsMarshal.SetCount(list39, num4); - span6 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span6[num3] = 7562u; + span39[num3] = 7562u; obj25.KillEnemyDataIds = list39; num3 = 6; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num4 = 0; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span40[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj25.CompletionQuestVariablesFlags = list40; reference27 = obj25; obj22.Steps = list34; reference24 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span31[num]; QuestSequence obj26 = new QuestSequence { Sequence = 3 @@ -191760,24 +192594,24 @@ public static class AssemblyQuestLoader num2 = 3; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008017u, new Vector3(231.98291f, 93.36987f, -515.8008f), 622) + span41[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008017u, new Vector3(231.98291f, 93.36987f, -515.8008f), 622) { AetherCurrentId = 2818210u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(235.19914f, 62.795677f, -495.62f), 622) + span41[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(235.19914f, 62.795677f, -495.62f), 622) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020547u, new Vector3(418.265f, 42.699287f, -448.53894f), 622); + span41[index2] = new QuestStep(EInteractionType.Interact, 1020547u, new Vector3(418.265f, 42.699287f, -448.53894f), 622); obj26.Steps = list41; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span31[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -191785,9 +192619,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); obj27.Steps = list42; reference29 = obj27; questRoot5.QuestSequence = list31; @@ -191797,16 +192631,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot6.Author = list43; index = 7; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span44[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -191814,13 +192648,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); obj28.Steps = list45; reference30 = obj28; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span44[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -191828,13 +192662,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019396u, new Vector3(542.1378f, 40.425697f, -500.54172f), 622); + span46[num2] = new QuestStep(EInteractionType.Interact, 1019396u, new Vector3(542.1378f, 40.425697f, -500.54172f), 622); obj29.Steps = list46; reference31 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span44[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -191842,13 +192676,13 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020549u, new Vector3(555.9625f, 10.160159f, -266.46832f), 622); + span47[index2] = new QuestStep(EInteractionType.Interact, 1020549u, new Vector3(555.9625f, 10.160159f, -266.46832f), 622); obj30.Steps = list47; reference32 = obj30; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj31 = new QuestSequence { Sequence = 3 @@ -191856,95 +192690,95 @@ public static class AssemblyQuestLoader index2 = 4; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span48[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2008245u, new Vector3(562.0354f, 9.750427f, -297.8103f), 622); num4 = 6; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span4 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span49[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list49; reference34 = questStep3; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span48[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2008247u, new Vector3(692.56116f, 3.4942627f, -273.91473f), 622); num3 = 6; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num4 = 0; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span50[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list50; reference35 = questStep4; num2++; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span48[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2008248u, new Vector3(729.3048f, 6.301941f, -355.18427f), 622); num4 = 6; List list51 = new List(num4); CollectionsMarshal.SetCount(list51, num4); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span4[num3] = null; + span51[num3] = null; num3++; - span4[num3] = null; + span51[num3] = null; num3++; - span4[num3] = null; + span51[num3] = null; num3++; - span4[num3] = null; + span51[num3] = null; num3++; - span4[num3] = null; + span51[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span51[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list51; reference36 = questStep5; num2++; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span48[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2008246u, new Vector3(641.7792f, 5.996765f, -355.6115f), 622); num3 = 6; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num4 = 0; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span52[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list52; reference37 = questStep6; obj31.Steps = list48; reference33 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = 4 @@ -191952,13 +192786,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020549u, new Vector3(555.9625f, 10.160159f, -266.46832f), 622); + span53[index2] = new QuestStep(EInteractionType.Interact, 1020549u, new Vector3(555.9625f, 10.160159f, -266.46832f), 622); obj32.Steps = list53; reference38 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 5 @@ -191966,13 +192800,13 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); + span54[num2] = new QuestStep(EInteractionType.Interact, 1020501u, new Vector3(484.48914f, 40.21725f, -469.5354f), 622); obj33.Steps = list54; reference39 = obj33; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -191980,9 +192814,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020544u, new Vector3(485.2522f, 40.32777f, -472.19043f), 622); + span55[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020544u, new Vector3(485.2522f, 40.32777f, -472.19043f), 622); obj34.Steps = list55; reference40 = obj34; questRoot6.QuestSequence = list44; @@ -191992,16 +192826,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "JerryWester"; + span56[index] = "JerryWester"; questRoot7.Author = list56; index = 7; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span57[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -192009,13 +192843,13 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020544u, new Vector3(485.2522f, 40.32777f, -472.19043f), 622); + span58[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020544u, new Vector3(485.2522f, 40.32777f, -472.19043f), 622); obj35.Steps = list58; reference41 = obj35; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span57[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -192023,13 +192857,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020670u, new Vector3(420.4928f, 42.47494f, -439.01733f), 622); + span59[index2] = new QuestStep(EInteractionType.Interact, 1020670u, new Vector3(420.4928f, 42.47494f, -439.01733f), 622); obj36.Steps = list59; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span57[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -192037,18 +192871,18 @@ public static class AssemblyQuestLoader index2 = 2; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019405u, new Vector3(343.58728f, 26.261887f, -326.55835f), 622) + span60[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019405u, new Vector3(343.58728f, 26.261887f, -326.55835f), 622) { PickUpQuestId = new QuestId(2771) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020671u, new Vector3(291.27942f, 46.15984f, -417.99042f), 622); + span60[num2] = new QuestStep(EInteractionType.Interact, 1020671u, new Vector3(291.27942f, 46.15984f, -417.99042f), 622); obj37.Steps = list60; reference43 = obj37; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span57[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -192056,9 +192890,9 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span61[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, 2008929u, new Vector3(223.22424f, 49.66809f, -426.13873f), 622) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -192066,19 +192900,19 @@ public static class AssemblyQuestLoader num4 = 3; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span6[num3] = 7565u; + span62[num3] = 7565u; num3++; - span6[num3] = 7566u; + span62[num3] = 7566u; num3++; - span6[num3] = 7567u; + span62[num3] = 7567u; obj39.KillEnemyDataIds = list62; reference45 = obj39; obj38.Steps = list61; reference44 = obj38; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span57[num]; QuestSequence obj40 = new QuestSequence { Sequence = 4 @@ -192086,13 +192920,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020673u, new Vector3(-2.1516113f, 69.62067f, -491.87457f), 622); + span63[num2] = new QuestStep(EInteractionType.Interact, 1020673u, new Vector3(-2.1516113f, 69.62067f, -491.87457f), 622); obj40.Steps = list63; reference46 = obj40; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span57[num]; QuestSequence obj41 = new QuestSequence { Sequence = 5 @@ -192100,9 +192934,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span64[index2]; QuestStep obj42 = new QuestStep(EInteractionType.Combat, 2008930u, new Vector3(-250.59894f, 76.1272f, -486.71704f), 622) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -192110,17 +192944,17 @@ public static class AssemblyQuestLoader num3 = 2; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span6[num4] = 7547u; + span65[num4] = 7547u; num4++; - span6[num4] = 7567u; + span65[num4] = 7567u; obj42.KillEnemyDataIds = list65; reference48 = obj42; obj41.Steps = list64; reference47 = obj41; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span57[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -192128,9 +192962,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020679u, new Vector3(-507.80502f, 71.23162f, -512.0775f), 622); + span66[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020679u, new Vector3(-507.80502f, 71.23162f, -512.0775f), 622); obj43.Steps = list66; reference49 = obj43; questRoot7.QuestSequence = list57; @@ -192140,16 +192974,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "JerryWester"; + span67[index] = "JerryWester"; questRoot8.Author = list67; index = 3; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span68[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -192157,13 +192991,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020679u, new Vector3(-507.80502f, 71.23162f, -512.0775f), 622); + span69[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020679u, new Vector3(-507.80502f, 71.23162f, -512.0775f), 622); obj44.Steps = list69; reference50 = obj44; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span68[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -192171,9 +193005,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 622) + span70[num2] = new QuestStep(EInteractionType.Duty, null, null, 622) { DutyOptions = new DutyOptions { @@ -192183,7 +193017,7 @@ public static class AssemblyQuestLoader obj45.Steps = list70; reference51 = obj45; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span68[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -192191,9 +193025,9 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020682u, new Vector3(-507.49982f, 70.84219f, -501.45728f), 622); + span71[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020682u, new Vector3(-507.49982f, 70.84219f, -501.45728f), 622); obj46.Steps = list71; reference52 = obj46; questRoot8.QuestSequence = list68; @@ -192203,16 +193037,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "JerryWester"; + span72[index] = "JerryWester"; questRoot9.Author = list72; index = 2; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span73[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -192220,13 +193054,13 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020682u, new Vector3(-507.49982f, 70.84219f, -501.45728f), 622); + span74[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020682u, new Vector3(-507.49982f, 70.84219f, -501.45728f), 622); obj47.Steps = list74; reference53 = obj47; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span73[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -192234,9 +193068,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622); + span75[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622); obj48.Steps = list75; reference54 = obj48; questRoot9.QuestSequence = list73; @@ -192246,16 +193080,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "JerryWester"; + span76[index] = "JerryWester"; questRoot10.Author = list76; index = 6; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span77[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -192263,13 +193097,13 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022078u, new Vector3(-29.526245f, 121.09276f, 70.29822f), 622); + span78[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022078u, new Vector3(-29.526245f, 121.09276f, 70.29822f), 622); obj49.Steps = list78; reference55 = obj49; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span77[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -192277,18 +193111,18 @@ public static class AssemblyQuestLoader num2 = 2; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 622) + span79[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 622) { Aetheryte = EAetheryteLocation.AzimSteppeDawnThrone }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020687u, new Vector3(102.92212f, 114.904976f, 70.66455f), 622); + span79[index2] = new QuestStep(EInteractionType.Interact, 1020687u, new Vector3(102.92212f, 114.904976f, 70.66455f), 622); obj50.Steps = list79; reference56 = obj50; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span77[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -192296,21 +193130,21 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008019u, new Vector3(105.607666f, 116.01428f, -49.69867f), 622) + span80[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008019u, new Vector3(105.607666f, 116.01428f, -49.69867f), 622) { AetherCurrentId = 2818212u }; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span80[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1023089u, new Vector3(66.178345f, 114.904976f, -8.0720825f), 622); num4 = 1; List list81 = new List(num4); CollectionsMarshal.SetCount(list81, num4); - Span span7 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span7[num3] = new DialogueChoice + span81[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDA410_02509_SYSTEM_000_051") @@ -192320,7 +193154,7 @@ public static class AssemblyQuestLoader obj51.Steps = list80; reference57 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span77[num]; QuestSequence obj52 = new QuestSequence { Sequence = 3 @@ -192328,19 +193162,19 @@ public static class AssemblyQuestLoader num2 = 10; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.04901f, 1.9869974f, 23.111439f), 622) + span82[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.04901f, 1.9869974f, 23.111439f), 622) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(65.04901f, 1.9869974f, 23.111439f), 622) + span82[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(65.04901f, 1.9869974f, 23.111439f), 622) { DelaySecondsAtStart = 2f }; index2++; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span82[index2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 2008252u, new Vector3(61.020752f, -72.09894f, 11.123779f), 622) { DisableNavmesh = true @@ -192348,172 +193182,172 @@ public static class AssemblyQuestLoader num3 = 6; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span4 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num4 = 0; - span4[num4] = null; + span83[num4] = null; num4++; - span4[num4] = null; + span83[num4] = null; num4++; - span4[num4] = null; + span83[num4] = null; num4++; - span4[num4] = null; + span83[num4] = null; num4++; - span4[num4] = null; + span83[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span83[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list83; reference60 = obj53; index2++; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span82[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2008250u, new Vector3(109.54443f, -51.285645f, -40.878906f), 622); num4 = 6; List list84 = new List(num4); CollectionsMarshal.SetCount(list84, num4); - span4 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span4[num3] = null; + span84[num3] = null; num3++; - span4[num3] = null; + span84[num3] = null; num3++; - span4[num3] = null; + span84[num3] = null; num3++; - span4[num3] = null; + span84[num3] = null; num3++; - span4[num3] = null; + span84[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span84[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list84; reference61 = questStep8; index2++; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span82[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2008255u, new Vector3(134.7218f, -61.69226f, -18.783936f), 622); num3 = 6; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span85[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list85; reference62 = questStep9; index2++; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span82[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2008253u, new Vector3(166.55212f, -62.912964f, 27.481445f), 622); num4 = 6; List list86 = new List(num4); CollectionsMarshal.SetCount(list86, num4); - span4 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list86; reference63 = questStep10; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span82[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2008257u, new Vector3(-194.2627f, -57.66388f, 105.97388f), 622); num3 = 6; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num4 = 0; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = null; + span87[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span87[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list87; reference64 = questStep11; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span82[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2008256u, new Vector3(-126.26843f, -54.64258f, 93.43091f), 622); num4 = 6; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list88; reference65 = questStep12; index2++; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span82[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2008251u, new Vector3(-74.23517f, -57.78595f, 59.464355f), 622); num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span4 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = null; + span89[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span89[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list89; reference66 = questStep13; index2++; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span82[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2008254u, new Vector3(-78.202515f, -60.105347f, 6.5460815f), 622); num4 = 6; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = null; + span90[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span90[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list90; reference67 = questStep14; obj52.Steps = list82; reference59 = obj52; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span77[num]; QuestSequence obj54 = new QuestSequence { Sequence = 4 @@ -192521,16 +193355,16 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020687u, new Vector3(102.92212f, 114.904976f, 70.66455f), 622) + span91[num2] = new QuestStep(EInteractionType.Interact, 1020687u, new Vector3(102.92212f, 114.904976f, 70.66455f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone }; obj54.Steps = list91; reference68 = obj54; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span77[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -192538,9 +193372,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622); + span92[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622); obj55.Steps = list92; reference69 = obj55; questRoot10.QuestSequence = list77; @@ -192550,16 +193384,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "JerryWester"; + span93[index] = "JerryWester"; questRoot11.Author = list93; index = 6; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span94[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -192567,9 +193401,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021730u, new Vector3(-31.204712f, 121.12067f, 62.088867f), 622) + span95[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021730u, new Vector3(-31.204712f, 121.12067f, 62.088867f), 622) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -192584,7 +193418,7 @@ public static class AssemblyQuestLoader obj56.Steps = list95; reference70 = obj56; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span94[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -192592,13 +193426,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019426u, new Vector3(-31.47937f, 114.90497f, -37.857666f), 622); + span96[index2] = new QuestStep(EInteractionType.Interact, 1019426u, new Vector3(-31.47937f, 114.90497f, -37.857666f), 622); obj57.Steps = list96; reference71 = obj57; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span94[num]; QuestSequence obj58 = new QuestSequence { Sequence = 2 @@ -192606,95 +193440,95 @@ public static class AssemblyQuestLoader index2 = 4; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span97[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1021601u, new Vector3(69.047f, 115.59484f, -17.654724f), 622); num3 = 6; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num4 = 0; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span98[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list98; reference73 = questStep15; num2++; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span97[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1021602u, new Vector3(-8.1026f, 114.90496f, 133.1654f), 622); num4 = 6; List list99 = new List(num4); CollectionsMarshal.SetCount(list99, num4); - span4 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span99[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list99; reference74 = questStep16; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span97[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1020691u, new Vector3(1.6021729f, 114.90497f, 96.42175f), 622); num3 = 6; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num4 = 0; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span100[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list100; reference75 = questStep17; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span97[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1021600u, new Vector3(-44.327515f, 121f, 36.697876f), 622); num4 = 6; List list101 = new List(num4); CollectionsMarshal.SetCount(list101, num4); - span4 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span101[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list101; reference76 = questStep18; obj58.Steps = list97; reference72 = obj58; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span94[num]; QuestSequence obj59 = new QuestSequence { Sequence = 3 @@ -192702,19 +193536,19 @@ public static class AssemblyQuestLoader num2 = 2; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-45.269917f, 114.904976f, 30.628508f), 622) + span102[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-45.269917f, 114.904976f, 30.628508f), 622) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019426u, new Vector3(-31.47937f, 114.90497f, -37.857666f), 622); + span102[index2] = new QuestStep(EInteractionType.Interact, 1019426u, new Vector3(-31.47937f, 114.90497f, -37.857666f), 622); obj59.Steps = list102; reference77 = obj59; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span94[num]; QuestSequence obj60 = new QuestSequence { Sequence = 4 @@ -192722,13 +193556,13 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020689u, new Vector3(-28.21399f, 114.90497f, -37.583008f), 622); + span103[num2] = new QuestStep(EInteractionType.Interact, 1020689u, new Vector3(-28.21399f, 114.90497f, -37.583008f), 622); obj60.Steps = list103; reference78 = obj60; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span94[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -192736,9 +193570,9 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622); + span104[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622); obj61.Steps = list104; reference79 = obj61; questRoot11.QuestSequence = list94; @@ -192748,16 +193582,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "JerryWester"; + span105[index] = "JerryWester"; questRoot12.Author = list105; index = 5; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span106[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -192765,9 +193599,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) + span107[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, SkipConditions = new SkipConditions @@ -192781,7 +193615,7 @@ public static class AssemblyQuestLoader obj62.Steps = list107; reference80 = obj62; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span106[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -192789,13 +193623,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021605u, new Vector3(63.70642f, 114.90497f, 72.55664f), 622); + span108[index2] = new QuestStep(EInteractionType.Interact, 1021605u, new Vector3(63.70642f, 114.90497f, 72.55664f), 622); obj63.Steps = list108; reference81 = obj63; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span106[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -192803,14 +193637,14 @@ public static class AssemblyQuestLoader index2 = 2; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023348u, new Vector3(79.24011f, 114.90497f, 95.994385f), 622) + span109[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023348u, new Vector3(79.24011f, 114.90497f, 95.994385f), 622) { PickUpQuestId = new QuestId(2782) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-136.6883f, 15.660965f, 579.51746f), 622) + span109[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-136.6883f, 15.660965f, 579.51746f), 622) { StopDistance = 0.25f, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, @@ -192819,7 +193653,7 @@ public static class AssemblyQuestLoader obj64.Steps = list109; reference82 = obj64; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span106[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -192827,9 +193661,9 @@ public static class AssemblyQuestLoader num2 = 2; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span110[index2]; QuestStep obj66 = new QuestStep(EInteractionType.Combat, null, new Vector3(-291.58472f, 10.658516f, 602.01416f), 622) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -192837,34 +193671,34 @@ public static class AssemblyQuestLoader num3 = 1; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span6 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num4 = 0; - span6[num4] = 7563u; + span111[num4] = 7563u; obj66.KillEnemyDataIds = list111; num4 = 6; List list112 = new List(num4); CollectionsMarshal.SetCount(list112, num4); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span4[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; obj66.CompletionQuestVariablesFlags = list112; reference84 = obj66; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021608u, new Vector3(-291.58472f, 10.658516f, 602.01416f), 622); + span110[index2] = new QuestStep(EInteractionType.Interact, 1021608u, new Vector3(-291.58472f, 10.658516f, 602.01416f), 622); obj65.Steps = list110; reference83 = obj65; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span106[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -192872,9 +193706,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021625u, new Vector3(-290.33344f, 10.389871f, 598.9928f), 622) + span113[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021625u, new Vector3(-290.33344f, 10.389871f, 598.9928f), 622) { StopDistance = 7f }; @@ -192887,16 +193721,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "JerryWester"; + span114[index] = "JerryWester"; questRoot13.Author = list114; index = 5; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -192904,16 +193738,16 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021625u, new Vector3(-290.33344f, 10.389871f, 598.9928f), 622) + span116[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021625u, new Vector3(-290.33344f, 10.389871f, 598.9928f), 622) { StopDistance = 7f }; obj68.Steps = list116; reference86 = obj68; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span115[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -192921,13 +193755,13 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021611u, new Vector3(-447.74554f, 3.0839548f, 545.922f), 622); + span117[num2] = new QuestStep(EInteractionType.Interact, 1021611u, new Vector3(-447.74554f, 3.0839548f, 545.922f), 622); obj69.Steps = list117; reference87 = obj69; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span115[num]; QuestSequence obj70 = new QuestSequence { Sequence = 2 @@ -192935,13 +193769,13 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021613u, new Vector3(-450.6142f, 3.3978803f, 540.7339f), 622); + span118[index2] = new QuestStep(EInteractionType.Interact, 1021613u, new Vector3(-450.6142f, 3.3978803f, 540.7339f), 622); obj70.Steps = list118; reference88 = obj70; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span115[num]; QuestSequence obj71 = new QuestSequence { Sequence = 3 @@ -192949,74 +193783,74 @@ public static class AssemblyQuestLoader index2 = 3; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span119[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1019320u, new Vector3(-435.29413f, 2.267429f, 582.2689f), 622); num3 = 6; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span4 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num4 = 0; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span120[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list120; reference90 = questStep19; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span119[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1019322u, new Vector3(-411.64264f, 2.2485201f, 617.1815f), 622); num4 = 6; List list121 = new List(num4); CollectionsMarshal.SetCount(list121, num4); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span121[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list121; reference91 = questStep20; num2++; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span119[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1019321u, new Vector3(-473.0144f, 2.320309f, 616.907f), 622); num3 = 6; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num4 = 0; - span4[num4] = null; + span122[num4] = null; num4++; - span4[num4] = null; + span122[num4] = null; num4++; - span4[num4] = null; + span122[num4] = null; num4++; - span4[num4] = null; + span122[num4] = null; num4++; - span4[num4] = null; + span122[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span122[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list122; reference92 = questStep21; obj71.Steps = list119; reference89 = obj71; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span115[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -193024,9 +193858,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021615u, new Vector3(-399.0387f, 2.257562f, 599.26746f), 622); + span123[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021615u, new Vector3(-399.0387f, 2.257562f, 599.26746f), 622); obj72.Steps = list123; reference93 = obj72; questRoot13.QuestSequence = list115; @@ -193036,16 +193870,16 @@ public static class AssemblyQuestLoader num = 1; List list124 = new List(num); CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - span[index] = "JerryWester"; + span124[index] = "JerryWester"; questRoot14.Author = list124; index = 4; List list125 = new List(index); CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span125[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -193053,13 +193887,13 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021615u, new Vector3(-399.0387f, 2.257562f, 599.26746f), 622); + span126[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021615u, new Vector3(-399.0387f, 2.257562f, 599.26746f), 622); obj73.Steps = list126; reference94 = obj73; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span125[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -193067,18 +193901,18 @@ public static class AssemblyQuestLoader num2 = 2; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023193u, new Vector3(-434.0429f, 2.5501096f, 650.01904f), 622) + span127[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023193u, new Vector3(-434.0429f, 2.5501096f, 650.01904f), 622) { PickUpQuestId = new QuestId(2791) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622); + span127[index2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622); obj74.Steps = list127; reference95 = obj74; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span125[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -193086,9 +193920,9 @@ public static class AssemblyQuestLoader index2 = 2; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span128[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, null, new Vector3(-704.3717f, 6.362976f, 615.0759f), 622) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -193096,17 +193930,17 @@ public static class AssemblyQuestLoader num4 = 1; List list129 = new List(num4); CollectionsMarshal.SetCount(list129, num4); - span6 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span6[num3] = 7529u; + span129[num3] = 7529u; obj76.KillEnemyDataIds = list129; reference97 = obj76; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008484u, new Vector3(-704.3717f, 6.362976f, 615.0759f), 622); + span128[num2] = new QuestStep(EInteractionType.Interact, 2008484u, new Vector3(-704.3717f, 6.362976f, 615.0759f), 622); obj75.Steps = list128; reference96 = obj75; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span125[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -193114,9 +193948,9 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021628u, new Vector3(-705.50085f, 6.554513f, 613.1837f), 622); + span130[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021628u, new Vector3(-705.50085f, 6.554513f, 613.1837f), 622); obj77.Steps = list130; reference98 = obj77; questRoot14.QuestSequence = list125; @@ -193126,16 +193960,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "JerryWester"; + span131[index] = "JerryWester"; questRoot15.Author = list131; index = 4; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span132[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -193143,13 +193977,13 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021628u, new Vector3(-705.50085f, 6.554513f, 613.1837f), 622); + span133[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021628u, new Vector3(-705.50085f, 6.554513f, 613.1837f), 622); obj78.Steps = list133; reference99 = obj78; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span132[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -193157,21 +193991,21 @@ public static class AssemblyQuestLoader num2 = 2; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008022u, new Vector3(-693.8301f, 7.263198f, 658.8989f), 622) + span134[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008022u, new Vector3(-693.8301f, 7.263198f, 658.8989f), 622) { AetherCurrentId = 2818215u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) + span134[index2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone }; obj79.Steps = list134; reference100 = obj79; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span132[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -193179,13 +194013,13 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021630u, new Vector3(59.586426f, 114.90497f, 72.3125f), 622); + span135[num2] = new QuestStep(EInteractionType.Interact, 1021630u, new Vector3(59.586426f, 114.90497f, 72.3125f), 622); obj80.Steps = list135; reference101 = obj80; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span132[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -193193,16 +194027,16 @@ public static class AssemblyQuestLoader num2 = 3; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019424u, new Vector3(66.056274f, 114.904976f, -8.377258f), 622) + span136[index2] = new QuestStep(EInteractionType.Interact, 1019424u, new Vector3(66.056274f, 114.904976f, -8.377258f), 622) { TargetTerritoryId = (ushort)622 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(202.73067f, 6.1036434f, 11.536863f), 622); + span136[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(202.73067f, 6.1036434f, 11.536863f), 622); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); + span136[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); obj81.Steps = list136; reference102 = obj81; questRoot15.QuestSequence = list132; @@ -193212,16 +194046,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "JerryWester"; + span137[index] = "JerryWester"; questRoot16.Author = list137; index = 5; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span138[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -193229,13 +194063,13 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); + span139[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); obj82.Steps = list139; reference103 = obj82; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span138[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -193243,9 +194077,9 @@ public static class AssemblyQuestLoader num2 = 4; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span140[index2]; QuestStep obj84 = new QuestStep(EInteractionType.Interact, 1019386u, new Vector3(501.21313f, 40.836082f, -505.9129f), 622) { StopDistance = 7f @@ -193253,47 +194087,47 @@ public static class AssemblyQuestLoader num3 = 6; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span4 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num4 = 0; - span4[num4] = null; + span141[num4] = null; num4++; - span4[num4] = null; + span141[num4] = null; num4++; - span4[num4] = null; + span141[num4] = null; num4++; - span4[num4] = null; + span141[num4] = null; num4++; - span4[num4] = null; + span141[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span141[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list141; reference105 = obj84; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span140[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1019388u, new Vector3(508.04907f, 40.4257f, -482.7802f), 622); num4 = 6; List list142 = new List(num4); CollectionsMarshal.SetCount(list142, num4); - span4 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = null; + span142[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span142[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list142; num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span7 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num4 = 0; - span7[num4] = new DialogueChoice + span143[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA416_02515_Q1_000_102"), @@ -193302,31 +194136,31 @@ public static class AssemblyQuestLoader questStep22.DialogueChoices = list143; reference106 = questStep22; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span140[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1021634u, new Vector3(547.0206f, 38.87306f, -484.2146f), 622); num4 = 6; List list144 = new List(num4); CollectionsMarshal.SetCount(list144, num4); - span4 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span4[num3] = null; + span144[num3] = null; num3++; - span4[num3] = null; + span144[num3] = null; num3++; - span4[num3] = null; + span144[num3] = null; num3++; - span4[num3] = null; + span144[num3] = null; num3++; - span4[num3] = null; + span144[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span144[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list144; num3 = 1; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span7 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num4 = 0; - span7[num4] = new DialogueChoice + span145[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA416_02515_Q1_100_070"), @@ -193335,30 +194169,30 @@ public static class AssemblyQuestLoader questStep23.DialogueChoices = list145; reference107 = questStep23; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span140[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1019396u, new Vector3(542.1378f, 40.425697f, -500.54172f), 622); num4 = 6; List list146 = new List(num4); CollectionsMarshal.SetCount(list146, num4); - span4 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list146; reference108 = questStep24; obj83.Steps = list140; reference104 = obj83; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span138[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -193366,13 +194200,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); + span147[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); obj85.Steps = list147; reference109 = obj85; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span138[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -193380,9 +194214,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) + span148[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -193392,7 +194226,7 @@ public static class AssemblyQuestLoader obj86.Steps = list148; reference110 = obj86; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span138[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -193400,9 +194234,9 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020540u, new Vector3(486.6864f, 40.08099f, -465.72064f), 622); + span149[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020540u, new Vector3(486.6864f, 40.08099f, -465.72064f), 622); obj87.Steps = list149; reference111 = obj87; questRoot16.QuestSequence = list138; @@ -193412,16 +194246,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "JerryWester"; + span150[index] = "JerryWester"; questRoot17.Author = list150; index = 5; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span151[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -193429,13 +194263,13 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020540u, new Vector3(486.6864f, 40.08099f, -465.72064f), 622); + span152[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020540u, new Vector3(486.6864f, 40.08099f, -465.72064f), 622); obj88.Steps = list152; reference112 = obj88; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span151[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -193443,13 +194277,13 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); + span153[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); obj89.Steps = list153; reference113 = obj89; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span151[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -193457,13 +194291,13 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021634u, new Vector3(547.0206f, 38.87306f, -484.2146f), 622); + span154[index2] = new QuestStep(EInteractionType.Interact, 1021634u, new Vector3(547.0206f, 38.87306f, -484.2146f), 622); obj90.Steps = list154; reference114 = obj90; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span151[num]; QuestSequence obj91 = new QuestSequence { Sequence = 3 @@ -193471,9 +194305,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(545.6276f, 38.841972f, -482.91553f), 622) + span155[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(545.6276f, 38.841972f, -482.91553f), 622) { StopDistance = 0.25f, Emote = EEmote.VictoryPose @@ -193481,7 +194315,7 @@ public static class AssemblyQuestLoader obj91.Steps = list155; reference115 = obj91; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span151[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -193489,9 +194323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); + span156[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); obj92.Steps = list156; reference116 = obj92; questRoot17.QuestSequence = list151; @@ -193501,16 +194335,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "JerryWester"; + span157[index] = "JerryWester"; questRoot18.Author = list157; index = 4; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span158[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -193518,16 +194352,16 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021633u, new Vector3(495.10938f, 40.836124f, -508.50693f), 622) + span159[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021633u, new Vector3(495.10938f, 40.836124f, -508.50693f), 622) { StopDistance = 7f }; obj93.Steps = list159; reference117 = obj93; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span158[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -193535,9 +194369,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) + span160[index2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone @@ -193545,7 +194379,7 @@ public static class AssemblyQuestLoader obj94.Steps = list160; reference118 = obj94; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span158[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -193553,15 +194387,15 @@ public static class AssemblyQuestLoader index2 = 3; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.142036f, 121f, 63.4195f), 622) + span161[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.142036f, 121f, 63.4195f), 622) { Mount = true, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019424u, new Vector3(66.056274f, 114.904976f, -8.377258f), 622) + span161[num2] = new QuestStep(EInteractionType.Interact, 1019424u, new Vector3(66.056274f, 114.904976f, -8.377258f), 622) { TargetTerritoryId = (ushort)622, SkipConditions = new SkipConditions @@ -193573,14 +194407,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) + span161[num2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) { Fly = true }; obj95.Steps = list161; reference119 = obj95; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span158[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -193588,9 +194422,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021646u, new Vector3(-167.89502f, 0.88495153f, 816.8002f), 622) + span162[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021646u, new Vector3(-167.89502f, 0.88495153f, 816.8002f), 622) { Fly = true }; @@ -193603,16 +194437,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "JerryWester"; + span163[index] = "JerryWester"; questRoot19.Author = list163; index = 4; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span164[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -193620,13 +194454,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021647u, new Vector3(-169.482f, 0.9213525f, 817.0748f), 622); + span165[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021647u, new Vector3(-169.482f, 0.9213525f, 817.0748f), 622); obj97.Steps = list165; reference121 = obj97; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span164[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -193634,19 +194468,19 @@ public static class AssemblyQuestLoader num2 = 2; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-161.8687f, 0.59802794f, 855.427f), 622) + span166[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-161.8687f, 0.59802794f, 855.427f), 622) { TargetTerritoryId = (ushort)614, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021652u, new Vector3(508.32373f, 14.072665f, -856.199f), 614); + span166[index2] = new QuestStep(EInteractionType.Interact, 1021652u, new Vector3(508.32373f, 14.072665f, -856.199f), 614); obj98.Steps = list166; reference122 = obj98; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span164[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -193654,16 +194488,16 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021692u, new Vector3(330.76978f, 23.266533f, -542.56506f), 614) + span167[num2] = new QuestStep(EInteractionType.Interact, 1021692u, new Vector3(330.76978f, 23.266533f, -542.56506f), 614) { Fly = true }; obj99.Steps = list167; reference123 = obj99; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span164[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -193671,9 +194505,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); obj100.Steps = list168; reference124 = obj100; questRoot19.QuestSequence = list164; @@ -193683,16 +194517,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "JerryWester"; + span169[index] = "JerryWester"; questRoot20.Author = list169; index = 4; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span170[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -193700,13 +194534,13 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); obj101.Steps = list171; reference125 = obj101; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span170[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -193714,13 +194548,13 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614); + span172[index2] = new QuestStep(EInteractionType.Interact, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614); obj102.Steps = list172; reference126 = obj102; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span170[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -193728,13 +194562,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); + span173[num2] = new QuestStep(EInteractionType.Interact, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); obj103.Steps = list173; reference127 = obj103; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span170[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -193742,14 +194576,14 @@ public static class AssemblyQuestLoader num2 = 3; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 614) + span174[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 614) { Aetheryte = EAetheryteLocation.YanxiaHouseOfTheFierce }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span174[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -193760,7 +194594,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023084u, new Vector3(-1.5717163f, 0f, -1.449646f), 639); + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023084u, new Vector3(-1.5717163f, 0f, -1.449646f), 639); obj104.Steps = list174; reference128 = obj104; questRoot20.QuestSequence = list170; @@ -193770,16 +194604,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "JerryWester"; + span175[index] = "JerryWester"; questRoot21.Author = list175; index = 9; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span176[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -193787,9 +194621,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614) + span177[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce, SkipConditions = new SkipConditions @@ -193803,7 +194637,7 @@ public static class AssemblyQuestLoader obj105.Steps = list177; reference129 = obj105; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span176[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -193811,16 +194645,16 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020520u, new Vector3(235.85864f, 4.456162f, -382.8031f), 614) + span178[index2] = new QuestStep(EInteractionType.Interact, 1020520u, new Vector3(235.85864f, 4.456162f, -382.8031f), 614) { Fly = true }; obj106.Steps = list178; reference130 = obj106; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span176[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -193828,9 +194662,9 @@ public static class AssemblyQuestLoader index2 = 2; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(331.6093f, 22.34645f, -545.8195f), 614) + span179[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(331.6093f, 22.34645f, -545.8195f), 614) { SkipConditions = new SkipConditions { @@ -193841,14 +194675,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007923u, new Vector3(280.96436f, 16.006714f, -641.413f), 614) + span179[num2] = new QuestStep(EInteractionType.Interact, 2007923u, new Vector3(280.96436f, 16.006714f, -641.413f), 614) { Fly = true }; obj107.Steps = list179; reference131 = obj107; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span176[num]; QuestSequence obj108 = new QuestSequence { Sequence = 3 @@ -193856,16 +194690,16 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007924u, new Vector3(284.13818f, 6.729187f, -792.6604f), 614) + span180[index2] = new QuestStep(EInteractionType.Interact, 2007924u, new Vector3(284.13818f, 6.729187f, -792.6604f), 614) { Fly = true }; obj108.Steps = list180; reference132 = obj108; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span176[num]; QuestSequence obj109 = new QuestSequence { Sequence = 4 @@ -193873,9 +194707,9 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span181[num2]; QuestStep obj110 = new QuestStep(EInteractionType.Interact, 1020228u, new Vector3(462.6687f, -3.4607835f, -799.31335f), 614) { Fly = true @@ -193883,9 +194717,9 @@ public static class AssemblyQuestLoader num3 = 1; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span7 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num4 = 0; - span7[num4] = new DialogueChoice + span182[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA502_02520_Q1_000_081"), @@ -193896,7 +194730,7 @@ public static class AssemblyQuestLoader obj109.Steps = list181; reference133 = obj109; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span176[num]; QuestSequence obj111 = new QuestSequence { Sequence = 5 @@ -193904,9 +194738,9 @@ public static class AssemblyQuestLoader num2 = 2; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.4046f, 22.617083f, -726.5077f), 614) + span183[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.4046f, 22.617083f, -726.5077f), 614) { SkipConditions = new SkipConditions { @@ -193917,14 +194751,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020230u, new Vector3(552.1476f, 23.140884f, -690.486f), 614) + span183[index2] = new QuestStep(EInteractionType.Interact, 1020230u, new Vector3(552.1476f, 23.140884f, -690.486f), 614) { Fly = true }; obj111.Steps = list183; reference135 = obj111; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span176[num]; QuestSequence obj112 = new QuestSequence { Sequence = 6 @@ -193932,9 +194766,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - ref QuestStep reference137 = ref span3[num2]; + ref QuestStep reference137 = ref span184[num2]; QuestStep obj113 = new QuestStep(EInteractionType.Combat, null, new Vector3(551.98566f, 23.177525f, -691.4329f), 614) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -193942,15 +194776,15 @@ public static class AssemblyQuestLoader num4 = 1; List list185 = new List(num4); CollectionsMarshal.SetCount(list185, num4); - span6 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span6[num3] = 7561u; + span185[num3] = 7561u; obj113.KillEnemyDataIds = list185; reference137 = obj113; obj112.Steps = list184; reference136 = obj112; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span176[num]; QuestSequence obj114 = new QuestSequence { Sequence = 7 @@ -193958,16 +194792,16 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020273u, new Vector3(498.83264f, 11.856819f, -838.34595f), 614) + span186[index2] = new QuestStep(EInteractionType.Interact, 1020273u, new Vector3(498.83264f, 11.856819f, -838.34595f), 614) { Fly = true }; obj114.Steps = list186; reference138 = obj114; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span176[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -193975,9 +194809,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020520u, new Vector3(235.85864f, 4.456162f, -382.8031f), 614) + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020520u, new Vector3(235.85864f, 4.456162f, -382.8031f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce }; @@ -193990,16 +194824,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "JerryWester"; + span188[index] = "JerryWester"; questRoot22.Author = list188; index = 4; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span189[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -194007,9 +194841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020520u, new Vector3(235.85864f, 4.456162f, -382.8031f), 614) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020520u, new Vector3(235.85864f, 4.456162f, -382.8031f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce, SkipConditions = new SkipConditions @@ -194023,7 +194857,7 @@ public static class AssemblyQuestLoader obj116.Steps = list190; reference140 = obj116; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span189[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -194031,16 +194865,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020521u, new Vector3(188.34204f, 5.069492f, -414.99963f), 614) + span191[num2] = new QuestStep(EInteractionType.Interact, 1020521u, new Vector3(188.34204f, 5.069492f, -414.99963f), 614) { Fly = true }; obj117.Steps = list191; reference141 = obj117; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span189[num]; QuestSequence obj118 = new QuestSequence { Sequence = 2 @@ -194048,9 +194882,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023092u, new Vector3(442.64893f, 58.867764f, -171.31305f), 614) + span192[index2] = new QuestStep(EInteractionType.Interact, 1023092u, new Vector3(442.64893f, 58.867764f, -171.31305f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -194058,7 +194892,7 @@ public static class AssemblyQuestLoader obj118.Steps = list192; reference142 = obj118; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -194066,9 +194900,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020232u, new Vector3(337.27014f, 31.034986f, 206.43921f), 614) + span193[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020232u, new Vector3(337.27014f, 31.034986f, 206.43921f), 614) { Fly = true }; @@ -194081,16 +194915,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "JerryWester"; + span194[index] = "JerryWester"; questRoot23.Author = list194; index = 7; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span195[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -194098,13 +194932,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020234u, new Vector3(336.93433f, 31.12357f, 203.479f), 614); + span196[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020234u, new Vector3(336.93433f, 31.12357f, 203.479f), 614); obj120.Steps = list196; reference144 = obj120; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span195[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -194112,9 +194946,9 @@ public static class AssemblyQuestLoader index2 = 3; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - ref QuestStep reference146 = ref span3[num2]; + ref QuestStep reference146 = ref span197[num2]; QuestStep obj122 = new QuestStep(EInteractionType.Interact, 1019286u, new Vector3(233.60034f, 5.2518563f, -425.3758f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce @@ -194122,67 +194956,67 @@ public static class AssemblyQuestLoader num3 = 6; List list198 = new List(num3); CollectionsMarshal.SetCount(list198, num3); - span4 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num4 = 0; - span4[num4] = null; + span198[num4] = null; num4++; - span4[num4] = null; + span198[num4] = null; num4++; - span4[num4] = null; + span198[num4] = null; num4++; - span4[num4] = null; + span198[num4] = null; num4++; - span4[num4] = null; + span198[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span198[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj122.CompletionQuestVariablesFlags = list198; reference146 = obj122; num2++; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span197[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1019287u, new Vector3(196.55139f, 5.1694055f, -410.66608f), 614); num4 = 6; List list199 = new List(num4); CollectionsMarshal.SetCount(list199, num4); - span4 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span4[num3] = null; + span199[num3] = null; num3++; - span4[num3] = null; + span199[num3] = null; num3++; - span4[num3] = null; + span199[num3] = null; num3++; - span4[num3] = null; + span199[num3] = null; num3++; - span4[num3] = null; + span199[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span199[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list199; reference147 = questStep25; num2++; - ref QuestStep reference148 = ref span3[num2]; + ref QuestStep reference148 = ref span197[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1019285u, new Vector3(195.63586f, 5.16971f, -437.2473f), 614); num3 = 6; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span4 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num4 = 0; - span4[num4] = null; + span200[num4] = null; num4++; - span4[num4] = null; + span200[num4] = null; num4++; - span4[num4] = null; + span200[num4] = null; num4++; - span4[num4] = null; + span200[num4] = null; num4++; - span4[num4] = null; + span200[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span200[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list200; reference148 = questStep26; obj121.Steps = list197; reference145 = obj121; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span195[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -194190,13 +195024,13 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023083u, new Vector3(174.73096f, 5.196835f, -432.578f), 614); + span201[index2] = new QuestStep(EInteractionType.Interact, 1023083u, new Vector3(174.73096f, 5.196835f, -432.578f), 614); obj123.Steps = list201; reference149 = obj123; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span195[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -194204,9 +195038,9 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.10266f, 24.931192f, -494.28577f), 614) + span202[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.10266f, 24.931192f, -494.28577f), 614) { SkipConditions = new SkipConditions { @@ -194217,14 +195051,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020237u, new Vector3(-74.784485f, 53.217514f, -522.301f), 614) + span202[num2] = new QuestStep(EInteractionType.Interact, 1020237u, new Vector3(-74.784485f, 53.217514f, -522.301f), 614) { Fly = true }; obj124.Steps = list202; reference150 = obj124; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span195[num]; QuestSequence obj125 = new QuestSequence { Sequence = 4 @@ -194232,16 +195066,16 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020238u, new Vector3(-156.23712f, 53.217514f, -621.912f), 614) + span203[index2] = new QuestStep(EInteractionType.Interact, 1020238u, new Vector3(-156.23712f, 53.217514f, -621.912f), 614) { Fly = true }; obj125.Steps = list203; reference151 = obj125; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span195[num]; QuestSequence obj126 = new QuestSequence { Sequence = 5 @@ -194249,16 +195083,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007931u, new Vector3(-246.26538f, 53.20813f, -515.95337f), 614) + span204[num2] = new QuestStep(EInteractionType.Interact, 2007931u, new Vector3(-246.26538f, 53.20813f, -515.95337f), 614) { Fly = true }; obj126.Steps = list204; reference152 = obj126; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span195[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -194266,9 +195100,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020239u, new Vector3(-291.43213f, 53.21751f, -614.313f), 614) + span205[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020239u, new Vector3(-291.43213f, 53.21751f, -614.313f), 614) { Fly = true }; @@ -194281,16 +195115,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "JerryWester"; + span206[index] = "JerryWester"; questRoot24.Author = list206; index = 4; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span207[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -194298,13 +195132,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020239u, new Vector3(-291.43213f, 53.21751f, -614.313f), 614); + span208[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020239u, new Vector3(-291.43213f, 53.21751f, -614.313f), 614); obj128.Steps = list208; reference154 = obj128; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span207[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -194312,16 +195146,16 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614) + span209[index2] = new QuestStep(EInteractionType.Interact, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce }; obj129.Steps = list209; reference155 = obj129; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span207[num]; QuestSequence obj130 = new QuestSequence { Sequence = 2 @@ -194329,74 +195163,74 @@ public static class AssemblyQuestLoader index2 = 3; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span210[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1020523u, new Vector3(177.203f, 5.169708f, -416.15936f), 614); num4 = 6; List list211 = new List(num4); CollectionsMarshal.SetCount(list211, num4); - span4 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span4[num3] = null; + span211[num3] = null; num3++; - span4[num3] = null; + span211[num3] = null; num3++; - span4[num3] = null; + span211[num3] = null; num3++; - span4[num3] = null; + span211[num3] = null; num3++; - span4[num3] = null; + span211[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span211[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list211; reference157 = questStep27; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span210[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1020521u, new Vector3(188.34204f, 5.069492f, -414.99963f), 614); num3 = 6; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span4 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num4 = 0; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span212[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list212; reference158 = questStep28; num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span210[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 1020240u, new Vector3(234.11914f, 5.6966333f, -427.1153f), 614); num4 = 6; List list213 = new List(num4); CollectionsMarshal.SetCount(list213, num4); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num3 = 0; - span4[num3] = null; + span213[num3] = null; num3++; - span4[num3] = null; + span213[num3] = null; num3++; - span4[num3] = null; + span213[num3] = null; num3++; - span4[num3] = null; + span213[num3] = null; num3++; - span4[num3] = null; + span213[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span213[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep29.CompletionQuestVariablesFlags = list213; reference159 = questStep29; obj130.Steps = list210; reference156 = obj130; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span207[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -194404,21 +195238,21 @@ public static class AssemblyQuestLoader num2 = 2; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.34885f, 5.16971f, -419.04416f), 614) + span214[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.34885f, 5.16971f, -419.04416f), 614) { Fly = true }; index2++; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span214[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.CompleteQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614); num3 = 1; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span7 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num4 = 0; - span7[num4] = new DialogueChoice + span215[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA505_02523_Q1_000_122"), @@ -194435,16 +195269,16 @@ public static class AssemblyQuestLoader num = 1; List list216 = new List(num); CollectionsMarshal.SetCount(list216, num); - span = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index = 0; - span[index] = "JerryWester"; + span216[index] = "JerryWester"; questRoot25.Author = list216; - index = 6; + index = 7; List list217 = new List(index); CollectionsMarshal.SetCount(list217, index); - span2 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span217[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -194452,9 +195286,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614) + span218[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce, SkipConditions = new SkipConditions @@ -194468,7 +195302,7 @@ public static class AssemblyQuestLoader obj132.Steps = list218; reference162 = obj132; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span217[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -194476,9 +195310,9 @@ public static class AssemblyQuestLoader num2 = 3; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.10266f, 24.931192f, -494.28577f), 614) + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.10266f, 24.931192f, -494.28577f), 614) { SkipConditions = new SkipConditions { @@ -194489,7 +195323,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(77.23522f, 32.751614f, -517.566f), 614) + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(77.23522f, 32.751614f, -517.566f), 614) { SkipConditions = new SkipConditions { @@ -194500,14 +195334,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007932u, new Vector3(-162.70697f, 53.20813f, -558.80066f), 614) + span219[index2] = new QuestStep(EInteractionType.Interact, 2007932u, new Vector3(-162.70697f, 53.20813f, -558.80066f), 614) { Fly = true }; obj133.Steps = list219; reference163 = obj133; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span217[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -194515,16 +195349,16 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020244u, new Vector3(-241.99286f, 53.217506f, -653.193f), 614) + span220[num2] = new QuestStep(EInteractionType.Interact, 1020244u, new Vector3(-241.99286f, 53.217506f, -653.193f), 614) { StopDistance = 5f }; obj134.Steps = list220; reference164 = obj134; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span217[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -194532,18 +195366,18 @@ public static class AssemblyQuestLoader num2 = 2; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-364.42896f, 1.2300289f, -363.52563f), 614) + span221[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-364.42896f, 1.2300289f, -363.52563f), 614) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020247u, new Vector3(-366.3844f, 1.2300524f, -362.5086f), 614); + span221[index2] = new QuestStep(EInteractionType.Interact, 1020247u, new Vector3(-366.3844f, 1.2300524f, -362.5086f), 614); obj135.Steps = list221; reference165 = obj135; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span217[num]; QuestSequence obj136 = new QuestSequence { Sequence = 4 @@ -194551,9 +195385,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 614) + span222[num2] = new QuestStep(EInteractionType.Duty, null, null, 614) { DutyOptions = new DutyOptions { @@ -194564,7 +195398,12 @@ public static class AssemblyQuestLoader obj136.Steps = list222; reference166 = obj136; num++; - ref QuestSequence reference167 = ref span2[num]; + span217[num] = new QuestSequence + { + Sequence = 5 + }; + num++; + ref QuestSequence reference167 = ref span217[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -194572,9 +195411,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020248u, new Vector3(-390.28003f, 30.646172f, -455.86328f), 614) + span223[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020248u, new Vector3(-390.28003f, 30.646172f, -455.86328f), 614) { StopDistance = 7f }; @@ -194587,16 +195426,16 @@ public static class AssemblyQuestLoader num = 1; List list224 = new List(num); CollectionsMarshal.SetCount(list224, num); - span = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index = 0; - span[index] = "JerryWester"; + span224[index] = "JerryWester"; questRoot26.Author = list224; index = 6; List list225 = new List(index); CollectionsMarshal.SetCount(list225, index); - span2 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span225[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -194604,16 +195443,16 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020248u, new Vector3(-390.28003f, 30.646172f, -455.86328f), 614) + span226[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020248u, new Vector3(-390.28003f, 30.646172f, -455.86328f), 614) { StopDistance = 7f }; obj138.Steps = list226; reference168 = obj138; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span225[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -194621,9 +195460,9 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span227[index2]; QuestStep obj140 = new QuestStep(EInteractionType.Interact, 1020255u, new Vector3(-349.05017f, 1.2300365f, -343.86212f), 614) { Fly = true @@ -194631,9 +195470,9 @@ public static class AssemblyQuestLoader num4 = 1; List list228 = new List(num4); CollectionsMarshal.SetCount(list228, num4); - span7 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span7[num3] = new DialogueChoice + span228[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA507_02525_Q1_000_092"), @@ -194644,12 +195483,12 @@ public static class AssemblyQuestLoader obj139.Steps = list227; reference169 = obj139; num++; - span2[num] = new QuestSequence + span225[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span225[num]; QuestSequence obj141 = new QuestSequence { Sequence = 3 @@ -194657,18 +195496,18 @@ public static class AssemblyQuestLoader index2 = 2; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020644u, new Vector3(147.4784f, -4.1787133f, 50.5531f), 682) + span229[num2] = new QuestStep(EInteractionType.Interact, 1020644u, new Vector3(147.4784f, -4.1787133f, 50.5531f), 682) { TargetTerritoryId = (ushort)614 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020258u, new Vector3(-462.39417f, 1.2300053f, 546.1356f), 614); + span229[num2] = new QuestStep(EInteractionType.Interact, 1020258u, new Vector3(-462.39417f, 1.2300053f, 546.1356f), 614); obj141.Steps = list229; reference171 = obj141; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span225[num]; QuestSequence obj142 = new QuestSequence { Sequence = 4 @@ -194676,9 +195515,9 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - ref QuestStep reference173 = ref span3[index2]; + ref QuestStep reference173 = ref span230[index2]; QuestStep obj143 = new QuestStep(EInteractionType.Interact, 1020263u, new Vector3(-472.12946f, 1.2306242f, 557.09155f), 614) { TargetTerritoryId = (ushort)628 @@ -194686,9 +195525,9 @@ public static class AssemblyQuestLoader num3 = 1; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span7 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num4 = 0; - span7[num4] = new DialogueChoice + span231[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA507_02525_Q2_000_191"), @@ -194699,7 +195538,7 @@ public static class AssemblyQuestLoader obj142.Steps = list230; reference172 = obj142; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span225[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -194707,9 +195546,9 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020265u, new Vector3(-175.92126f, -7.0001082f, 53.81848f), 628) + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020265u, new Vector3(-175.92126f, -7.0001082f, 53.81848f), 628) { StopDistance = 4f }; @@ -194722,16 +195561,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "JerryWester"; + span233[index] = "JerryWester"; questRoot27.Author = list233; index = 4; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span234[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -194739,16 +195578,16 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020267u, new Vector3(-171.55719f, -7.000024f, 55.527588f), 628) + span235[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020267u, new Vector3(-171.55719f, -7.000024f, 55.527588f), 628) { StopDistance = 7f }; obj145.Steps = list235; reference175 = obj145; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span234[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -194756,9 +195595,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span236[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -194771,7 +195610,7 @@ public static class AssemblyQuestLoader obj146.Steps = list236; reference176 = obj146; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span234[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -194779,14 +195618,14 @@ public static class AssemblyQuestLoader num2 = 2; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) + span237[index2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) { TargetTerritoryId = (ushort)628 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020270u, new Vector3(-88.91437f, -6.999999f, -56.26001f), 628) + span237[index2] = new QuestStep(EInteractionType.Interact, 1020270u, new Vector3(-88.91437f, -6.999999f, -56.26001f), 628) { TargetTerritoryId = (ushort)129, AethernetShortcut = new AethernetShortcut @@ -194798,7 +195637,7 @@ public static class AssemblyQuestLoader obj147.Steps = list237; reference177 = obj147; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span234[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -194806,9 +195645,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020441u, new Vector3(-355.58105f, 8.000015f, 40.787354f), 129); + span238[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020441u, new Vector3(-355.58105f, 8.000015f, 40.787354f), 129); obj148.Steps = list238; reference178 = obj148; questRoot27.QuestSequence = list234; @@ -194818,16 +195657,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "JerryWester"; + span239[index] = "JerryWester"; questRoot28.Author = list239; index = 4; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span240[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -194835,16 +195674,16 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020439u, new Vector3(-355.55048f, 7.9999094f, 38.712036f), 129) + span241[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020439u, new Vector3(-355.55048f, 7.9999094f, 38.712036f), 129) { StopDistance = 6f }; obj149.Steps = list241; reference179 = obj149; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span240[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -194852,16 +195691,16 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020553u, new Vector3(-612.66504f, 130.14716f, -480.36932f), 612) + span242[num2] = new QuestStep(EInteractionType.Interact, 1020553u, new Vector3(-612.66504f, 130.14716f, -480.36932f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj150.Steps = list242; reference180 = obj150; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span240[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -194869,13 +195708,13 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020401u, new Vector3(-473.16705f, 98.582886f, -349.05017f), 612); + span243[index2] = new QuestStep(EInteractionType.Interact, 1020401u, new Vector3(-473.16705f, 98.582886f, -349.05017f), 612); obj151.Steps = list243; reference181 = obj151; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span240[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -194883,9 +195722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020354u, new Vector3(-605.2186f, 130f, -506.2486f), 612); + span244[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020354u, new Vector3(-605.2186f, 130f, -506.2486f), 612); obj152.Steps = list244; reference182 = obj152; questRoot28.QuestSequence = list240; @@ -194895,16 +195734,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "JerryWester"; + span245[index] = "JerryWester"; questRoot29.Author = list245; index = 6; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span246[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -194912,9 +195751,9 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) + span247[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020304u, new Vector3(-606.7445f, 130f, -506.95053f), 612) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -194929,7 +195768,7 @@ public static class AssemblyQuestLoader obj153.Steps = list247; reference183 = obj153; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span246[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -194937,9 +195776,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635) + span248[num2] = new QuestStep(EInteractionType.Interact, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635) { AethernetShortcut = new AethernetShortcut { @@ -194950,7 +195789,7 @@ public static class AssemblyQuestLoader obj154.Steps = list248; reference184 = obj154; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span246[num]; QuestSequence obj155 = new QuestSequence { Sequence = 2 @@ -194958,74 +195797,74 @@ public static class AssemblyQuestLoader num2 = 3; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span249[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1023762u, new Vector3(133.86731f, 0.65204144f, 8.926453f), 635); num4 = 6; List list250 = new List(num4); CollectionsMarshal.SetCount(list250, num4); - span4 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span250[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep31.CompletionQuestVariablesFlags = list250; reference186 = questStep31; index2++; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span249[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 1023298u, new Vector3(22.354431f, -0.33829167f, 3.7384033f), 635); num3 = 6; List list251 = new List(num3); CollectionsMarshal.SetCount(list251, num3); - span4 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num4 = 0; - span4[num4] = null; + span251[num4] = null; num4++; - span4[num4] = null; + span251[num4] = null; num4++; - span4[num4] = null; + span251[num4] = null; num4++; - span4[num4] = null; + span251[num4] = null; num4++; - span4[num4] = null; + span251[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span251[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list251; reference187 = questStep32; index2++; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span249[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1023763u, new Vector3(13.504211f, -0.45803526f, 121.87378f), 635); num4 = 6; List list252 = new List(num4); CollectionsMarshal.SetCount(list252, num4); - span4 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num3 = 0; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span252[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list252; reference188 = questStep33; obj155.Steps = list249; reference185 = obj155; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span246[num]; QuestSequence obj156 = new QuestSequence { Sequence = 3 @@ -195033,9 +195872,9 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635) + span253[num2] = new QuestStep(EInteractionType.Interact, 1019466u, new Vector3(170.91626f, 13.02367f, -91.38635f), 635) { AethernetShortcut = new AethernetShortcut { @@ -195046,7 +195885,7 @@ public static class AssemblyQuestLoader obj156.Steps = list253; reference189 = obj156; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span246[num]; QuestSequence obj157 = new QuestSequence { Sequence = 4 @@ -195054,9 +195893,9 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020559u, new Vector3(-188.86096f, 43.219845f, -149.58423f), 612) + span254[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020559u, new Vector3(-188.86096f, 43.219845f, -149.58423f), 612) { AethernetShortcut = new AethernetShortcut { @@ -195071,7 +195910,7 @@ public static class AssemblyQuestLoader obj157.Steps = list254; reference190 = obj157; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span246[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -195079,9 +195918,9 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020567u, new Vector3(-91.233765f, 50.004436f, 187.85376f), 612); + span255[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020567u, new Vector3(-91.233765f, 50.004436f, 187.85376f), 612); obj158.Steps = list255; reference191 = obj158; questRoot29.QuestSequence = list246; @@ -195091,16 +195930,16 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "JerryWester"; + span256[index] = "JerryWester"; questRoot30.Author = list256; index = 4; List list257 = new List(index); CollectionsMarshal.SetCount(list257, index); - span2 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num = 0; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span257[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -195108,16 +195947,16 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020568u, new Vector3(-92.42395f, 50.004436f, 185.6565f), 612) + span258[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020568u, new Vector3(-92.42395f, 50.004436f, 185.6565f), 612) { StopDistance = 7f }; obj159.Steps = list258; reference192 = obj159; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span257[num]; QuestSequence obj160 = new QuestSequence { Sequence = 1 @@ -195125,9 +195964,9 @@ public static class AssemblyQuestLoader index2 = 2; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - ref QuestStep reference194 = ref span3[num2]; + ref QuestStep reference194 = ref span259[num2]; QuestStep obj161 = new QuestStep(EInteractionType.Combat, null, new Vector3(-244.85674f, 52.147297f, 25.87217f), 612) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -195135,30 +195974,30 @@ public static class AssemblyQuestLoader num3 = 1; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span6 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num4 = 0; - span6[num4] = 8036u; + span260[num4] = 8036u; obj161.KillEnemyDataIds = list260; num4 = 6; List list261 = new List(num4); CollectionsMarshal.SetCount(list261, num4); - span4 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span4[num3] = null; + span261[num3] = null; num3++; - span4[num3] = null; + span261[num3] = null; num3++; - span4[num3] = null; + span261[num3] = null; num3++; - span4[num3] = null; + span261[num3] = null; num3++; - span4[num3] = null; + span261[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span261[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj161.CompletionQuestVariablesFlags = list261; reference194 = obj161; num2++; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span259[num2]; QuestStep obj162 = new QuestStep(EInteractionType.Combat, null, new Vector3(-506.97742f, 56.85329f, 174.75038f), 612) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -195166,34 +196005,34 @@ public static class AssemblyQuestLoader num3 = 2; List list262 = new List(num3); CollectionsMarshal.SetCount(list262, num3); - span6 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num4 = 0; - span6[num4] = 8044u; + span262[num4] = 8044u; num4++; - span6[num4] = 8050u; + span262[num4] = 8050u; obj162.KillEnemyDataIds = list262; num4 = 6; List list263 = new List(num4); CollectionsMarshal.SetCount(list263, num4); - span4 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span263[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj162.CompletionQuestVariablesFlags = list263; reference195 = obj162; obj160.Steps = list259; reference193 = obj160; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span257[num]; QuestSequence obj163 = new QuestSequence { Sequence = 2 @@ -195201,13 +196040,13 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020574u, new Vector3(-386.28217f, 54.221977f, -27.17633f), 612); + span264[index2] = new QuestStep(EInteractionType.Interact, 1020574u, new Vector3(-386.28217f, 54.221977f, -27.17633f), 612); obj163.Steps = list264; reference196 = obj163; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span257[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -195215,9 +196054,9 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020568u, new Vector3(-92.42395f, 50.004436f, 185.6565f), 612); + span265[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020568u, new Vector3(-92.42395f, 50.004436f, 185.6565f), 612); obj164.Steps = list265; reference197 = obj164; questRoot30.QuestSequence = list257; @@ -195227,16 +196066,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "JerryWester"; + span266[index] = "JerryWester"; questRoot31.Author = list266; index = 4; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span267[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -195244,13 +196083,13 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020568u, new Vector3(-92.42395f, 50.004436f, 185.6565f), 612); + span268[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020568u, new Vector3(-92.42395f, 50.004436f, 185.6565f), 612); obj165.Steps = list268; reference198 = obj165; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span267[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -195258,9 +196097,9 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span269[num2]; QuestStep obj167 = new QuestStep(EInteractionType.Interact, 1020573u, new Vector3(-90.68439f, 50.00444f, 210.46765f), 612) { StopDistance = 7f, @@ -195269,9 +196108,9 @@ public static class AssemblyQuestLoader num3 = 1; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span7 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num4 = 0; - span7[num4] = new DialogueChoice + span270[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDA604_02530_WARP_YESNO_TITLE") @@ -195281,7 +196120,7 @@ public static class AssemblyQuestLoader obj166.Steps = list269; reference199 = obj166; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span267[num]; QuestSequence obj168 = new QuestSequence { Sequence = 2 @@ -195289,13 +196128,13 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022327u, new Vector3(374.89893f, 44.793087f, 273.7621f), 612); + span271[index2] = new QuestStep(EInteractionType.Interact, 1022327u, new Vector3(374.89893f, 44.793087f, 273.7621f), 612); obj168.Steps = list271; reference201 = obj168; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span267[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -195303,14 +196142,14 @@ public static class AssemblyQuestLoader index2 = 2; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 612) + span272[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 612) { Aetheryte = EAetheryteLocation.FringesPeeringStones }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020578u, new Vector3(426.56592f, 114.54993f, 221.7898f), 612); + span272[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020578u, new Vector3(426.56592f, 114.54993f, 221.7898f), 612); obj169.Steps = list272; reference202 = obj169; questRoot31.QuestSequence = list267; @@ -195320,16 +196159,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "JerryWester"; + span273[index] = "JerryWester"; questRoot32.Author = list273; index = 3; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span274[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -195337,13 +196176,13 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020580u, new Vector3(451.52966f, 114.37317f, 236.40796f), 612); + span275[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020580u, new Vector3(451.52966f, 114.37317f, 236.40796f), 612); obj170.Steps = list275; reference203 = obj170; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span274[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -195351,29 +196190,29 @@ public static class AssemblyQuestLoader index2 = 4; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020807u, new Vector3(433.9818f, 114.48304f, 233.29517f), 612) + span276[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020807u, new Vector3(433.9818f, 114.48304f, 233.29517f), 612) { PickUpQuestId = new QuestId(2821) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007971u, new Vector3(322.59094f, 88.97534f, 10.513428f), 612) + span276[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007971u, new Vector3(322.59094f, 88.97534f, 10.513428f), 612) { AetherCurrentId = 2818139u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(328.29312f, 79.1903f, 2.052349f), 612) + span276[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(328.29312f, 79.1903f, 2.052349f), 612) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612); + span276[num2] = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612); obj171.Steps = list276; reference204 = obj171; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span274[num]; QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue @@ -195381,9 +196220,9 @@ public static class AssemblyQuestLoader num2 = 1; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020827u, new Vector3(334.1267f, 82.94969f, -101.27417f), 612) + span277[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020827u, new Vector3(334.1267f, 82.94969f, -101.27417f), 612) { StopDistance = 7f }; @@ -195396,16 +196235,16 @@ public static class AssemblyQuestLoader num = 1; List list278 = new List(num); CollectionsMarshal.SetCount(list278, num); - span = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index = 0; - span[index] = "JerryWester"; + span278[index] = "JerryWester"; questRoot33.Author = list278; index = 7; List list279 = new List(index); CollectionsMarshal.SetCount(list279, index); - span2 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span279[num]; QuestSequence obj173 = new QuestSequence { Sequence = 0 @@ -195413,16 +196252,16 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020827u, new Vector3(334.1267f, 82.94969f, -101.27417f), 612) + span280[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020827u, new Vector3(334.1267f, 82.94969f, -101.27417f), 612) { StopDistance = 7f }; obj173.Steps = list280; reference206 = obj173; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span279[num]; QuestSequence obj174 = new QuestSequence { Sequence = 1 @@ -195430,18 +196269,18 @@ public static class AssemblyQuestLoader num2 = 2; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020821u, new Vector3(276.7223f, 76.853935f, -23.51416f), 612) + span281[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020821u, new Vector3(276.7223f, 76.853935f, -23.51416f), 612) { PickUpQuestId = new QuestId(2816) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020589u, new Vector3(510.79578f, 122.30697f, -239.643f), 612); + span281[index2] = new QuestStep(EInteractionType.Interact, 1020589u, new Vector3(510.79578f, 122.30697f, -239.643f), 612); obj174.Steps = list281; reference207 = obj174; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span279[num]; QuestSequence obj175 = new QuestSequence { Sequence = 2 @@ -195449,23 +196288,23 @@ public static class AssemblyQuestLoader index2 = 2; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007972u, new Vector3(743.00745f, 180.98718f, -214.06885f), 612) + span282[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007972u, new Vector3(743.00745f, 180.98718f, -214.06885f), 612) { AetherCurrentId = 2818140u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008200u, new Vector3(804.5929f, 179.70544f, -304.70746f), 612); + span282[num2] = new QuestStep(EInteractionType.Interact, 2008200u, new Vector3(804.5929f, 179.70544f, -304.70746f), 612); obj175.Steps = list282; reference208 = obj175; num++; - span2[num] = new QuestSequence + span279[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span279[num]; QuestSequence obj176 = new QuestSequence { Sequence = 4 @@ -195473,16 +196312,16 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span283[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.Interact, 1020593u, new Vector3(2.3651123f, -5.169945f, -13.260071f), 683); num4 = 1; List list284 = new List(num4); CollectionsMarshal.SetCount(list284, num4); - span7 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span7[num3] = new DialogueChoice + span284[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA606_02532_Q1_000_150"), @@ -195493,7 +196332,7 @@ public static class AssemblyQuestLoader obj176.Steps = list283; reference209 = obj176; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span279[num]; QuestSequence obj177 = new QuestSequence { Sequence = 5 @@ -195501,9 +196340,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 683) + span285[num2] = new QuestStep(EInteractionType.Duty, null, null, 683) { DutyOptions = new DutyOptions { @@ -195513,7 +196352,7 @@ public static class AssemblyQuestLoader obj177.Steps = list285; reference211 = obj177; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span279[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -195521,9 +196360,9 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020592u, new Vector3(509.39185f, 122.137985f, -242.14551f), 612) + span286[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020592u, new Vector3(509.39185f, 122.137985f, -242.14551f), 612) { StopDistance = 5f }; @@ -195536,16 +196375,16 @@ public static class AssemblyQuestLoader num = 1; List list287 = new List(num); CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "JerryWester"; + span287[index] = "JerryWester"; questRoot34.Author = list287; index = 5; List list288 = new List(index); CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span288[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -195553,16 +196392,16 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020589u, new Vector3(510.79578f, 122.30697f, -239.643f), 612) + span289[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020589u, new Vector3(510.79578f, 122.30697f, -239.643f), 612) { StopDistance = 7f }; obj179.Steps = list289; reference213 = obj179; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span288[num]; QuestSequence obj180 = new QuestSequence { Sequence = 1 @@ -195570,13 +196409,13 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612); + span290[index2] = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612); obj180.Steps = list290; reference214 = obj180; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span288[num]; QuestSequence obj181 = new QuestSequence { Sequence = 2 @@ -195584,16 +196423,16 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020578u, new Vector3(426.56592f, 114.54993f, 221.7898f), 612) + span291[num2] = new QuestStep(EInteractionType.Interact, 1020578u, new Vector3(426.56592f, 114.54993f, 221.7898f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; obj181.Steps = list291; reference215 = obj181; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span288[num]; QuestSequence obj182 = new QuestSequence { Sequence = 3 @@ -195601,13 +196440,13 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020578u, new Vector3(426.56592f, 114.54993f, 221.7898f), 612); + span292[index2] = new QuestStep(EInteractionType.Interact, 1020578u, new Vector3(426.56592f, 114.54993f, 221.7898f), 612); obj182.Steps = list292; reference216 = obj182; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span288[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -195615,9 +196454,9 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020596u, new Vector3(424.73486f, 114.60925f, 222.18652f), 612); + span293[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020596u, new Vector3(424.73486f, 114.60925f, 222.18652f), 612); obj183.Steps = list293; reference217 = obj183; questRoot34.QuestSequence = list288; @@ -195627,16 +196466,16 @@ public static class AssemblyQuestLoader num = 1; List list294 = new List(num); CollectionsMarshal.SetCount(list294, num); - span = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index = 0; - span[index] = "JerryWester"; + span294[index] = "JerryWester"; questRoot35.Author = list294; index = 5; List list295 = new List(index); CollectionsMarshal.SetCount(list295, index); - span2 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num = 0; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span295[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -195644,9 +196483,9 @@ public static class AssemblyQuestLoader num2 = 1; List list296 = new List(num2); CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020596u, new Vector3(424.73486f, 114.60925f, 222.18652f), 612) + span296[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020596u, new Vector3(424.73486f, 114.60925f, 222.18652f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones, SkipConditions = new SkipConditions @@ -195660,7 +196499,7 @@ public static class AssemblyQuestLoader obj184.Steps = list296; reference218 = obj184; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span295[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -195668,9 +196507,9 @@ public static class AssemblyQuestLoader index2 = 2; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(404.45657f, 73.72764f, 204.51974f), 612) + span297[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(404.45657f, 73.72764f, 204.51974f), 612) { SkipConditions = new SkipConditions { @@ -195681,19 +196520,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022334u, new Vector3(845.8839f, 86.0183f, 361.9287f), 612) + span297[num2] = new QuestStep(EInteractionType.Interact, 1022334u, new Vector3(845.8839f, 86.0183f, 361.9287f), 612) { Fly = true }; obj185.Steps = list297; reference219 = obj185; num++; - span2[num] = new QuestSequence + span295[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span295[num]; QuestSequence obj186 = new QuestSequence { Sequence = 3 @@ -195701,13 +196540,13 @@ public static class AssemblyQuestLoader num2 = 1; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020599u, new Vector3(-601.4649f, 323.9936f, 179.70544f), 620); + span298[index2] = new QuestStep(EInteractionType.Interact, 1020599u, new Vector3(-601.4649f, 323.9936f, 179.70544f), 620); obj186.Steps = list298; reference220 = obj186; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span295[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -195715,9 +196554,9 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020600u, new Vector3(-286.7323f, 256.99963f, 696.22327f), 620); + span299[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020600u, new Vector3(-286.7323f, 256.99963f, 696.22327f), 620); obj187.Steps = list299; reference221 = obj187; questRoot35.QuestSequence = list295; @@ -195727,16 +196566,16 @@ public static class AssemblyQuestLoader num = 1; List list300 = new List(num); CollectionsMarshal.SetCount(list300, num); - span = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index = 0; - span[index] = "JerryWester"; + span300[index] = "JerryWester"; questRoot36.Author = list300; index = 3; List list301 = new List(index); CollectionsMarshal.SetCount(list301, index); - span2 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span301[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -195744,13 +196583,13 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020600u, new Vector3(-286.7323f, 256.99963f, 696.22327f), 620); + span302[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020600u, new Vector3(-286.7323f, 256.99963f, 696.22327f), 620); obj188.Steps = list302; reference222 = obj188; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span301[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -195758,18 +196597,18 @@ public static class AssemblyQuestLoader index2 = 2; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 620) + span303[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 620) { Aetheryte = EAetheryteLocation.PeaksAlaGhiri }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020604u, new Vector3(-299.39728f, 257.52652f, 770.7484f), 620); + span303[num2] = new QuestStep(EInteractionType.Interact, 1020604u, new Vector3(-299.39728f, 257.52652f, 770.7484f), 620); obj189.Steps = list303; reference223 = obj189; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span301[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue @@ -195777,9 +196616,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020630u, new Vector3(-297.47473f, 257.52652f, 765.31616f), 620) + span304[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020630u, new Vector3(-297.47473f, 257.52652f, 765.31616f), 620) { StopDistance = 6f }; @@ -195792,18 +196631,18 @@ public static class AssemblyQuestLoader num = 2; List list305 = new List(num); CollectionsMarshal.SetCount(list305, num); - span = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index = 0; - span[index] = "JerryWester"; + span305[index] = "JerryWester"; index++; - span[index] = "ewlame"; + span305[index] = "ewlame"; questRoot37.Author = list305; index = 3; List list306 = new List(index); CollectionsMarshal.SetCount(list306, index); - span2 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span306[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -195811,9 +196650,9 @@ public static class AssemblyQuestLoader index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020630u, new Vector3(-297.47473f, 257.52652f, 765.31616f), 620) + span307[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020630u, new Vector3(-297.47473f, 257.52652f, 765.31616f), 620) { StopDistance = 6f, AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, @@ -195828,7 +196667,7 @@ public static class AssemblyQuestLoader obj191.Steps = list307; reference225 = obj191; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span306[num]; QuestSequence obj192 = new QuestSequence { Sequence = 1 @@ -195836,9 +196675,9 @@ public static class AssemblyQuestLoader num2 = 2; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - ref QuestStep reference227 = ref span3[index2]; + ref QuestStep reference227 = ref span308[index2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, 2008202u, new Vector3(-549.7368f, 257.3739f, 557.6714f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -195846,32 +196685,32 @@ public static class AssemblyQuestLoader num3 = 2; List list309 = new List(num3); CollectionsMarshal.SetCount(list309, num3); - span6 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num4 = 0; - span6[num4] = 8033u; + span309[num4] = 8033u; num4++; - span6[num4] = 8045u; + span309[num4] = 8045u; obj193.KillEnemyDataIds = list309; num4 = 6; List list310 = new List(num4); CollectionsMarshal.SetCount(list310, num4); - span4 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num3 = 0; - span4[num3] = null; + span310[num3] = null; num3++; - span4[num3] = null; + span310[num3] = null; num3++; - span4[num3] = null; + span310[num3] = null; num3++; - span4[num3] = null; + span310[num3] = null; num3++; - span4[num3] = null; + span310[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span310[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj193.CompletionQuestVariablesFlags = list310; reference227 = obj193; index2++; - ref QuestStep reference228 = ref span3[index2]; + ref QuestStep reference228 = ref span308[index2]; QuestStep obj194 = new QuestStep(EInteractionType.Combat, 2008203u, new Vector3(-460.92932f, 295.58252f, 256.0005f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -195879,34 +196718,34 @@ public static class AssemblyQuestLoader num3 = 2; List list311 = new List(num3); CollectionsMarshal.SetCount(list311, num3); - span6 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num4 = 0; - span6[num4] = 8031u; + span311[num4] = 8031u; num4++; - span6[num4] = 8032u; + span311[num4] = 8032u; obj194.KillEnemyDataIds = list311; num4 = 6; List list312 = new List(num4); CollectionsMarshal.SetCount(list312, num4); - span4 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num3 = 0; - span4[num3] = null; + span312[num3] = null; num3++; - span4[num3] = null; + span312[num3] = null; num3++; - span4[num3] = null; + span312[num3] = null; num3++; - span4[num3] = null; + span312[num3] = null; num3++; - span4[num3] = null; + span312[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span312[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj194.CompletionQuestVariablesFlags = list312; reference228 = obj194; obj192.Steps = list308; reference226 = obj192; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span306[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -195914,14 +196753,14 @@ public static class AssemblyQuestLoader index2 = 2; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007981u, new Vector3(-485.22168f, 304.46313f, 247.39441f), 620) + span313[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007981u, new Vector3(-485.22168f, 304.46313f, 247.39441f), 620) { AetherCurrentId = 2818154u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020608u, new Vector3(-346.15094f, 305.93304f, 149.03479f), 620); + span313[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020608u, new Vector3(-346.15094f, 305.93304f, 149.03479f), 620); obj195.Steps = list313; reference229 = obj195; questRoot37.QuestSequence = list306; @@ -195931,16 +196770,16 @@ public static class AssemblyQuestLoader num = 1; List list314 = new List(num); CollectionsMarshal.SetCount(list314, num); - span = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index = 0; - span[index] = "JerryWester"; + span314[index] = "JerryWester"; questRoot38.Author = list314; index = 7; List list315 = new List(index); CollectionsMarshal.SetCount(list315, index); - span2 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span315[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -195948,13 +196787,13 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020608u, new Vector3(-346.15094f, 305.93304f, 149.03479f), 620); + span316[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020608u, new Vector3(-346.15094f, 305.93304f, 149.03479f), 620); obj196.Steps = list316; reference230 = obj196; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span315[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -195962,13 +196801,13 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020609u, new Vector3(-134.26416f, 305.2497f, 187.79272f), 620); + span317[num2] = new QuestStep(EInteractionType.Interact, 1020609u, new Vector3(-134.26416f, 305.2497f, 187.79272f), 620); obj197.Steps = list317; reference231 = obj197; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span315[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -195976,16 +196815,16 @@ public static class AssemblyQuestLoader num2 = 2; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span318[index2]; QuestStep questStep35 = new QuestStep(EInteractionType.Interact, 2008944u, new Vector3(-128.98456f, 306.47742f, 188.58618f), 620); num3 = 1; List list319 = new List(num3); CollectionsMarshal.SetCount(list319, num3); - span7 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num4 = 0; - span7[num4] = new DialogueChoice + span319[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDA611_02537_AREA_WARP_YESNO_TITLE") @@ -195993,11 +196832,11 @@ public static class AssemblyQuestLoader questStep35.DialogueChoices = list319; reference233 = questStep35; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020610u, new Vector3(-77.25653f, 305.92664f, 154.00928f), 620); + span318[index2] = new QuestStep(EInteractionType.Interact, 1020610u, new Vector3(-77.25653f, 305.92664f, 154.00928f), 620); obj198.Steps = list318; reference232 = obj198; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span315[num]; QuestSequence obj199 = new QuestSequence { Sequence = 3 @@ -196005,74 +196844,74 @@ public static class AssemblyQuestLoader index2 = 3; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - ref QuestStep reference235 = ref span3[num2]; + ref QuestStep reference235 = ref span320[num2]; QuestStep questStep36 = new QuestStep(EInteractionType.Interact, 1020617u, new Vector3(-15.274292f, 317.61813f, 134.93542f), 620); num4 = 6; List list321 = new List(num4); CollectionsMarshal.SetCount(list321, num4); - span4 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num3 = 0; - span4[num3] = null; + span321[num3] = null; num3++; - span4[num3] = null; + span321[num3] = null; num3++; - span4[num3] = null; + span321[num3] = null; num3++; - span4[num3] = null; + span321[num3] = null; num3++; - span4[num3] = null; + span321[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span321[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep36.CompletionQuestVariablesFlags = list321; reference235 = questStep36; num2++; - ref QuestStep reference236 = ref span3[num2]; + ref QuestStep reference236 = ref span320[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1020618u, new Vector3(-17.502136f, 317.66766f, 114.39685f), 620); num3 = 6; List list322 = new List(num3); CollectionsMarshal.SetCount(list322, num3); - span4 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num4 = 0; - span4[num4] = null; + span322[num4] = null; num4++; - span4[num4] = null; + span322[num4] = null; num4++; - span4[num4] = null; + span322[num4] = null; num4++; - span4[num4] = null; + span322[num4] = null; num4++; - span4[num4] = null; + span322[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span322[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list322; reference236 = questStep37; num2++; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span320[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Interact, 1020619u, new Vector3(0.289917f, 317.56836f, 105.57703f), 620); num4 = 6; List list323 = new List(num4); CollectionsMarshal.SetCount(list323, num4); - span4 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num3 = 0; - span4[num3] = null; + span323[num3] = null; num3++; - span4[num3] = null; + span323[num3] = null; num3++; - span4[num3] = null; + span323[num3] = null; num3++; - span4[num3] = null; + span323[num3] = null; num3++; - span4[num3] = null; + span323[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span323[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep38.CompletionQuestVariablesFlags = list323; reference237 = questStep38; obj199.Steps = list320; reference234 = obj199; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span315[num]; QuestSequence obj200 = new QuestSequence { Sequence = 4 @@ -196080,13 +196919,13 @@ public static class AssemblyQuestLoader num2 = 1; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022335u, new Vector3(-30.289246f, 317.56836f, 123.85742f), 620); + span324[index2] = new QuestStep(EInteractionType.Interact, 1022335u, new Vector3(-30.289246f, 317.56836f, 123.85742f), 620); obj200.Steps = list324; reference238 = obj200; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span315[num]; QuestSequence obj201 = new QuestSequence { Sequence = 5 @@ -196094,13 +196933,13 @@ public static class AssemblyQuestLoader index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020613u, new Vector3(7.7667847f, 317.61786f, 110.0022f), 620); + span325[num2] = new QuestStep(EInteractionType.Interact, 1020613u, new Vector3(7.7667847f, 317.61786f, 110.0022f), 620); obj201.Steps = list325; reference239 = obj201; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span315[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -196108,9 +196947,9 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020611u, new Vector3(7.827881f, 317.5509f, 112.41321f), 620); + span326[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020611u, new Vector3(7.827881f, 317.5509f, 112.41321f), 620); obj202.Steps = list326; reference240 = obj202; questRoot38.QuestSequence = list315; @@ -196120,16 +196959,16 @@ public static class AssemblyQuestLoader num = 1; List list327 = new List(num); CollectionsMarshal.SetCount(list327, num); - span = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index = 0; - span[index] = "JerryWester"; + span327[index] = "JerryWester"; questRoot39.Author = list327; index = 4; List list328 = new List(index); CollectionsMarshal.SetCount(list328, index); - span2 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num = 0; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span328[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -196137,13 +196976,13 @@ public static class AssemblyQuestLoader index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020611u, new Vector3(7.827881f, 317.5509f, 112.41321f), 620); + span329[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020611u, new Vector3(7.827881f, 317.5509f, 112.41321f), 620); obj203.Steps = list329; reference241 = obj203; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span328[num]; QuestSequence obj204 = new QuestSequence { Sequence = 1 @@ -196151,13 +196990,13 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019945u, new Vector3(7.9804688f, 306.56976f, 73.68579f), 620); + span330[index2] = new QuestStep(EInteractionType.Interact, 1019945u, new Vector3(7.9804688f, 306.56976f, 73.68579f), 620); obj204.Steps = list330; reference242 = obj204; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span328[num]; QuestSequence obj205 = new QuestSequence { Sequence = 2 @@ -196165,79 +197004,79 @@ public static class AssemblyQuestLoader index2 = 4; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - ref QuestStep reference244 = ref span3[num2]; + ref QuestStep reference244 = ref span331[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Interact, 1023835u, new Vector3(-150.04199f, 305.79913f, 82.871704f), 620); num3 = 6; List list332 = new List(num3); CollectionsMarshal.SetCount(list332, num3); - span4 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num4 = 0; - span4[num4] = null; + span332[num4] = null; num4++; - span4[num4] = null; + span332[num4] = null; num4++; - span4[num4] = null; + span332[num4] = null; num4++; - span4[num4] = null; + span332[num4] = null; num4++; - span4[num4] = null; + span332[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span332[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep39.CompletionQuestVariablesFlags = list332; reference244 = questStep39; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008450u, new Vector3(-126.54315f, 306.50793f, 186.26685f), 620) + span331[num2] = new QuestStep(EInteractionType.Interact, 2008450u, new Vector3(-126.54315f, 306.50793f, 186.26685f), 620) { TargetTerritoryId = (ushort)620 }; num2++; - ref QuestStep reference245 = ref span3[num2]; + ref QuestStep reference245 = ref span331[num2]; QuestStep questStep40 = new QuestStep(EInteractionType.Interact, 1023834u, new Vector3(-148.4856f, 300.39352f, 265.73584f), 620); num4 = 6; List list333 = new List(num4); CollectionsMarshal.SetCount(list333, num4); - span4 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num3 = 0; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span333[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep40.CompletionQuestVariablesFlags = list333; reference245 = questStep40; num2++; - ref QuestStep reference246 = ref span3[num2]; + ref QuestStep reference246 = ref span331[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.Interact, 1020623u, new Vector3(-212.63446f, 296.37332f, 297.04736f), 620); num3 = 6; List list334 = new List(num3); CollectionsMarshal.SetCount(list334, num3); - span4 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num4 = 0; - span4[num4] = null; + span334[num4] = null; num4++; - span4[num4] = null; + span334[num4] = null; num4++; - span4[num4] = null; + span334[num4] = null; num4++; - span4[num4] = null; + span334[num4] = null; num4++; - span4[num4] = null; + span334[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span334[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep41.CompletionQuestVariablesFlags = list334; reference246 = questStep41; obj205.Steps = list331; reference243 = obj205; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span328[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -196245,9 +197084,9 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020601u, new Vector3(-286.54926f, 256.8515f, 693.1411f), 620) + span335[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020601u, new Vector3(-286.54926f, 256.8515f, 693.1411f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; @@ -196260,16 +197099,16 @@ public static class AssemblyQuestLoader num = 1; List list336 = new List(num); CollectionsMarshal.SetCount(list336, num); - span = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index = 0; - span[index] = "JerryWester"; + span336[index] = "JerryWester"; questRoot40.Author = list336; index = 3; List list337 = new List(index); CollectionsMarshal.SetCount(list337, index); - span2 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span337[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -196277,9 +197116,9 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020601u, new Vector3(-286.54926f, 256.8515f, 693.1411f), 620) + span338[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020601u, new Vector3(-286.54926f, 256.8515f, 693.1411f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, SkipConditions = new SkipConditions @@ -196293,7 +197132,7 @@ public static class AssemblyQuestLoader obj207.Steps = list338; reference248 = obj207; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span337[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -196301,13 +197140,13 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020604u, new Vector3(-299.39728f, 257.52652f, 770.7484f), 620); + span339[index2] = new QuestStep(EInteractionType.Interact, 1020604u, new Vector3(-299.39728f, 257.52652f, 770.7484f), 620); obj208.Steps = list339; reference249 = obj208; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span337[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -196315,9 +197154,9 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020631u, new Vector3(-300.49597f, 257.5265f, 765.0415f), 620) + span340[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020631u, new Vector3(-300.49597f, 257.5265f, 765.0415f), 620) { StopDistance = 7f }; @@ -196330,16 +197169,16 @@ public static class AssemblyQuestLoader num = 1; List list341 = new List(num); CollectionsMarshal.SetCount(list341, num); - span = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index = 0; - span[index] = "JerryWester"; + span341[index] = "JerryWester"; questRoot41.Author = list341; index = 4; List list342 = new List(index); CollectionsMarshal.SetCount(list342, index); - span2 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num = 0; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span342[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -196347,9 +197186,9 @@ public static class AssemblyQuestLoader num2 = 1; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020631u, new Vector3(-300.49597f, 257.5265f, 765.0415f), 620) + span343[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020631u, new Vector3(-300.49597f, 257.5265f, 765.0415f), 620) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, @@ -196364,7 +197203,7 @@ public static class AssemblyQuestLoader obj210.Steps = list343; reference251 = obj210; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span342[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -196372,9 +197211,9 @@ public static class AssemblyQuestLoader index2 = 1; List list344 = new List(index2); CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - ref QuestStep reference253 = ref span3[num2]; + ref QuestStep reference253 = ref span344[num2]; QuestStep obj212 = new QuestStep(EInteractionType.Combat, 2009007u, new Vector3(-75.24231f, 262.4093f, 661.86f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -196382,15 +197221,15 @@ public static class AssemblyQuestLoader num4 = 1; List list345 = new List(num4); CollectionsMarshal.SetCount(list345, num4); - span6 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num3 = 0; - span6[num3] = 7534u; + span345[num3] = 7534u; obj212.KillEnemyDataIds = list345; reference253 = obj212; obj211.Steps = list344; reference252 = obj211; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span342[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -196398,16 +197237,16 @@ public static class AssemblyQuestLoader num2 = 1; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008211u, new Vector3(-75.48645f, 262.4093f, 661.86f), 620) + span346[index2] = new QuestStep(EInteractionType.Interact, 2008211u, new Vector3(-75.48645f, 262.4093f, 661.86f), 620) { StopDistance = 4.25f }; obj213.Steps = list346; reference254 = obj213; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span342[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -196415,9 +197254,9 @@ public static class AssemblyQuestLoader index2 = 1; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020633u, new Vector3(-113.42035f, 263.73114f, 655.75635f), 620) + span347[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020633u, new Vector3(-113.42035f, 263.73114f, 655.75635f), 620) { StopDistance = 7f }; @@ -196430,16 +197269,16 @@ public static class AssemblyQuestLoader num = 1; List list348 = new List(num); CollectionsMarshal.SetCount(list348, num); - span = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index = 0; - span[index] = "JerryWester"; + span348[index] = "JerryWester"; questRoot42.Author = list348; index = 3; List list349 = new List(index); CollectionsMarshal.SetCount(list349, index); - span2 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span349[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -196447,16 +197286,16 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020633u, new Vector3(-113.42035f, 263.73114f, 655.75635f), 620) + span350[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020633u, new Vector3(-113.42035f, 263.73114f, 655.75635f), 620) { StopDistance = 7f }; obj215.Steps = list350; reference256 = obj215; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span349[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -196464,16 +197303,16 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020604u, new Vector3(-299.39728f, 257.52652f, 770.7484f), 620) + span351[num2] = new QuestStep(EInteractionType.Interact, 1020604u, new Vector3(-299.39728f, 257.52652f, 770.7484f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; obj216.Steps = list351; reference257 = obj216; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span349[num]; QuestSequence obj217 = new QuestSequence { Sequence = byte.MaxValue @@ -196481,9 +197320,9 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020629u, new Vector3(-298.51227f, 257.52652f, 764.98047f), 620) + span352[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020629u, new Vector3(-298.51227f, 257.52652f, 764.98047f), 620) { StopDistance = 7f }; @@ -196496,16 +197335,16 @@ public static class AssemblyQuestLoader num = 1; List list353 = new List(num); CollectionsMarshal.SetCount(list353, num); - span = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index = 0; - span[index] = "JerryWester"; + span353[index] = "JerryWester"; questRoot43.Author = list353; index = 6; List list354 = new List(index); CollectionsMarshal.SetCount(list354, index); - span2 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num = 0; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span354[num]; QuestSequence obj218 = new QuestSequence { Sequence = 0 @@ -196513,9 +197352,9 @@ public static class AssemblyQuestLoader index2 = 1; List list355 = new List(index2); CollectionsMarshal.SetCount(list355, index2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020629u, new Vector3(-298.51227f, 257.52652f, 764.98047f), 620) + span355[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020629u, new Vector3(-298.51227f, 257.52652f, 764.98047f), 620) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, @@ -196530,7 +197369,7 @@ public static class AssemblyQuestLoader obj218.Steps = list355; reference259 = obj218; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span354[num]; QuestSequence obj219 = new QuestSequence { Sequence = 1 @@ -196538,18 +197377,18 @@ public static class AssemblyQuestLoader num2 = 2; List list356 = new List(num2); CollectionsMarshal.SetCount(list356, num2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020873u, new Vector3(-327.96222f, 258.90652f, 757.3815f), 620) + span356[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020873u, new Vector3(-327.96222f, 258.90652f, 757.3815f), 620) { PickUpQuestId = new QuestId(2842) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009008u, new Vector3(-171.2215f, 294.5144f, 302.44897f), 620); + span356[index2] = new QuestStep(EInteractionType.Interact, 2009008u, new Vector3(-171.2215f, 294.5144f, 302.44897f), 620); obj219.Steps = list356; reference260 = obj219; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span354[num]; QuestSequence obj220 = new QuestSequence { Sequence = 2 @@ -196557,14 +197396,14 @@ public static class AssemblyQuestLoader index2 = 2; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) + span357[num2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) { TargetTerritoryId = (ushort)620 }; num2++; - ref QuestStep reference262 = ref span3[num2]; + ref QuestStep reference262 = ref span357[num2]; QuestStep obj221 = new QuestStep(EInteractionType.Combat, 2009009u, new Vector3(-115.40399f, 305.47034f, 161.3031f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -196572,17 +197411,17 @@ public static class AssemblyQuestLoader num3 = 2; List list358 = new List(num3); CollectionsMarshal.SetCount(list358, num3); - span6 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num4 = 0; - span6[num4] = 8032u; + span358[num4] = 8032u; num4++; - span6[num4] = 8045u; + span358[num4] = 8045u; obj221.KillEnemyDataIds = list358; reference262 = obj221; obj220.Steps = list357; reference261 = obj220; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span354[num]; QuestSequence obj222 = new QuestSequence { Sequence = 3 @@ -196590,13 +197429,13 @@ public static class AssemblyQuestLoader num2 = 1; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021616u, new Vector3(64.31665f, 305.92664f, 152.6665f), 620); + span359[index2] = new QuestStep(EInteractionType.Interact, 1021616u, new Vector3(64.31665f, 305.92664f, 152.6665f), 620); obj222.Steps = list359; reference263 = obj222; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span354[num]; QuestSequence obj223 = new QuestSequence { Sequence = 4 @@ -196604,9 +197443,9 @@ public static class AssemblyQuestLoader index2 = 1; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - ref QuestStep reference265 = ref span3[num2]; + ref QuestStep reference265 = ref span360[num2]; QuestStep obj224 = new QuestStep(EInteractionType.Combat, 2009010u, new Vector3(148.82117f, 308.73572f, 166.58276f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -196614,15 +197453,15 @@ public static class AssemblyQuestLoader num4 = 1; List list361 = new List(num4); CollectionsMarshal.SetCount(list361, num4); - span6 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - span6[num3] = 7569u; + span361[num3] = 7569u; obj224.KillEnemyDataIds = list361; reference265 = obj224; obj223.Steps = list360; reference264 = obj223; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span354[num]; QuestSequence obj225 = new QuestSequence { Sequence = byte.MaxValue @@ -196630,9 +197469,9 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022344u, new Vector3(353.78027f, 323.77386f, 273.30432f), 620); + span362[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022344u, new Vector3(353.78027f, 323.77386f, 273.30432f), 620); obj225.Steps = list362; reference266 = obj225; questRoot43.QuestSequence = list354; @@ -196642,16 +197481,16 @@ public static class AssemblyQuestLoader num = 1; List list363 = new List(num); CollectionsMarshal.SetCount(list363, num); - span = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index = 0; - span[index] = "JerryWester"; + span363[index] = "JerryWester"; questRoot44.Author = list363; index = 3; List list364 = new List(index); CollectionsMarshal.SetCount(list364, index); - span2 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num = 0; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span364[num]; QuestSequence obj226 = new QuestSequence { Sequence = 0 @@ -196659,13 +197498,13 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022344u, new Vector3(353.78027f, 323.77386f, 273.30432f), 620); + span365[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022344u, new Vector3(353.78027f, 323.77386f, 273.30432f), 620); obj226.Steps = list365; reference267 = obj226; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span364[num]; QuestSequence obj227 = new QuestSequence { Sequence = 1 @@ -196673,16 +197512,16 @@ public static class AssemblyQuestLoader num2 = 1; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - ref QuestStep reference269 = ref span3[index2]; + ref QuestStep reference269 = ref span366[index2]; QuestStep questStep42 = new QuestStep(EInteractionType.Interact, 1020642u, new Vector3(302.93726f, 324.3033f, 383.04712f), 620); num3 = 1; List list367 = new List(num3); CollectionsMarshal.SetCount(list367, num3); - span7 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num4 = 0; - span7[num4] = new DialogueChoice + span367[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA617_02543_Q1_000_000"), @@ -196693,7 +197532,7 @@ public static class AssemblyQuestLoader obj227.Steps = list366; reference268 = obj227; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span364[num]; QuestSequence obj228 = new QuestSequence { Sequence = byte.MaxValue @@ -196701,9 +197540,9 @@ public static class AssemblyQuestLoader index2 = 1; List list368 = new List(index2); CollectionsMarshal.SetCount(list368, index2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020645u, new Vector3(257.80115f, 314.40753f, 416.15918f), 620); + span368[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020645u, new Vector3(257.80115f, 314.40753f, 416.15918f), 620); obj228.Steps = list368; reference270 = obj228; questRoot44.QuestSequence = list364; @@ -196713,16 +197552,16 @@ public static class AssemblyQuestLoader num = 1; List list369 = new List(num); CollectionsMarshal.SetCount(list369, num); - span = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index = 0; - span[index] = "JerryWester"; + span369[index] = "JerryWester"; questRoot45.Author = list369; - index = 8; + index = 9; List list370 = new List(index); CollectionsMarshal.SetCount(list370, index); - span2 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num = 0; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span370[num]; QuestSequence obj229 = new QuestSequence { Sequence = 0 @@ -196730,16 +197569,16 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023606u, new Vector3(257.1908f, 314.22742f, 418.2954f), 620) + span371[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023606u, new Vector3(257.1908f, 314.22742f, 418.2954f), 620) { StopDistance = 7f }; obj229.Steps = list371; reference271 = obj229; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span370[num]; QuestSequence obj230 = new QuestSequence { Sequence = 1 @@ -196747,9 +197586,9 @@ public static class AssemblyQuestLoader index2 = 1; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - ref QuestStep reference273 = ref span3[num2]; + ref QuestStep reference273 = ref span372[num2]; QuestStep obj231 = new QuestStep(EInteractionType.Combat, 2009011u, new Vector3(306.38586f, 318.5625f, 432.45593f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -196757,17 +197596,17 @@ public static class AssemblyQuestLoader num4 = 2; List list373 = new List(num4); CollectionsMarshal.SetCount(list373, num4); - span6 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num3 = 0; - span6[num3] = 7553u; + span373[num3] = 7553u; num3++; - span6[num3] = 7554u; + span373[num3] = 7554u; obj231.KillEnemyDataIds = list373; reference273 = obj231; obj230.Steps = list372; reference272 = obj230; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span370[num]; QuestSequence obj232 = new QuestSequence { Sequence = 2 @@ -196775,9 +197614,9 @@ public static class AssemblyQuestLoader num2 = 1; List list374 = new List(num2); CollectionsMarshal.SetCount(list374, num2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index2 = 0; - ref QuestStep reference275 = ref span3[index2]; + ref QuestStep reference275 = ref span374[index2]; QuestStep obj233 = new QuestStep(EInteractionType.Combat, 2009012u, new Vector3(333.36377f, 322.0111f, 439.3529f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -196785,17 +197624,17 @@ public static class AssemblyQuestLoader num3 = 2; List list375 = new List(num3); CollectionsMarshal.SetCount(list375, num3); - span6 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num4 = 0; - span6[num4] = 8033u; + span375[num4] = 8033u; num4++; - span6[num4] = 8045u; + span375[num4] = 8045u; obj233.KillEnemyDataIds = list375; reference275 = obj233; obj232.Steps = list374; reference274 = obj232; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span370[num]; QuestSequence obj234 = new QuestSequence { Sequence = 3 @@ -196803,13 +197642,13 @@ public static class AssemblyQuestLoader index2 = 1; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020646u, new Vector3(385.7633f, 332.03845f, 487.0526f), 620); + span376[num2] = new QuestStep(EInteractionType.Interact, 1020646u, new Vector3(385.7633f, 332.03845f, 487.0526f), 620); obj234.Steps = list376; reference276 = obj234; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span370[num]; QuestSequence obj235 = new QuestSequence { Sequence = 4 @@ -196817,9 +197656,9 @@ public static class AssemblyQuestLoader num2 = 1; List list377 = new List(num2); CollectionsMarshal.SetCount(list377, num2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index2 = 0; - ref QuestStep reference278 = ref span3[index2]; + ref QuestStep reference278 = ref span377[index2]; QuestStep obj236 = new QuestStep(EInteractionType.Combat, 2009013u, new Vector3(422.2323f, 335.46948f, 481.74243f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -196827,17 +197666,17 @@ public static class AssemblyQuestLoader num4 = 2; List list378 = new List(num4); CollectionsMarshal.SetCount(list378, num4); - span6 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num3 = 0; - span6[num3] = 7568u; + span378[num3] = 7568u; num3++; - span6[num3] = 8040u; + span378[num3] = 8040u; obj236.KillEnemyDataIds = list378; reference278 = obj236; obj235.Steps = list377; reference277 = obj235; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span370[num]; QuestSequence obj237 = new QuestSequence { Sequence = 5 @@ -196845,13 +197684,13 @@ public static class AssemblyQuestLoader index2 = 1; List list379 = new List(index2); CollectionsMarshal.SetCount(list379, index2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008212u, new Vector3(431.11304f, 335.6526f, 487.17468f), 620); + span379[num2] = new QuestStep(EInteractionType.Interact, 2008212u, new Vector3(431.11304f, 335.6526f, 487.17468f), 620); obj237.Steps = list379; reference279 = obj237; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span370[num]; QuestSequence obj238 = new QuestSequence { Sequence = 6 @@ -196859,9 +197698,9 @@ public static class AssemblyQuestLoader num2 = 1; List list380 = new List(num2); CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index2 = 0; - ref QuestStep reference281 = ref span3[index2]; + ref QuestStep reference281 = ref span380[index2]; QuestStep questStep43 = new QuestStep(EInteractionType.Duty, null, null, 620); DutyOptions obj239 = new DutyOptions { @@ -196871,18 +197710,23 @@ public static class AssemblyQuestLoader num3 = 2; List list381 = new List(num3); CollectionsMarshal.SetCount(list381, num3); - span = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num4 = 0; - span[num4] = "(before boss 2) AD doesn't attack magitek pods, but waits for enemies to spawn from them (even though it has explicit waypoints)"; + span381[num4] = "(before boss 2) AD doesn't attack magitek pods, but waits for enemies to spawn from them (even though it has explicit waypoints)"; num4++; - span[num4] = "(boss 2) VBM moves out of the towers before their mechanic is resolved, sometimes killing the NPC healer"; + span381[num4] = "(boss 2) VBM moves out of the towers before their mechanic is resolved, sometimes killing the NPC healer"; obj239.Notes = list381; questStep43.DutyOptions = obj239; reference281 = questStep43; obj238.Steps = list380; reference280 = obj238; num++; - ref QuestSequence reference282 = ref span2[num]; + span370[num] = new QuestSequence + { + Sequence = 7 + }; + num++; + ref QuestSequence reference282 = ref span370[num]; QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue @@ -196890,9 +197734,9 @@ public static class AssemblyQuestLoader index2 = 1; List list382 = new List(index2); CollectionsMarshal.SetCount(list382, index2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020647u, new Vector3(561.45557f, 344.11768f, 435.3551f), 620) + span382[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020647u, new Vector3(561.45557f, 344.11768f, 435.3551f), 620) { StopDistance = 5f }; @@ -196905,16 +197749,16 @@ public static class AssemblyQuestLoader num = 1; List list383 = new List(num); CollectionsMarshal.SetCount(list383, num); - span = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index = 0; - span[index] = "JerryWester"; + span383[index] = "JerryWester"; questRoot46.Author = list383; index = 2; List list384 = new List(index); CollectionsMarshal.SetCount(list384, index); - span2 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num = 0; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span384[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -196922,13 +197766,13 @@ public static class AssemblyQuestLoader num2 = 1; List list385 = new List(num2); CollectionsMarshal.SetCount(list385, num2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020648u, new Vector3(568.1697f, 344.1177f, 435.29407f), 620); + span385[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020648u, new Vector3(568.1697f, 344.1177f, 435.29407f), 620); obj241.Steps = list385; reference283 = obj241; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span384[num]; QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue @@ -196936,9 +197780,9 @@ public static class AssemblyQuestLoader index2 = 1; List list386 = new List(index2); CollectionsMarshal.SetCount(list386, index2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020656u, new Vector3(260.39514f, 322.83618f, 742.0309f), 620); + span386[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020656u, new Vector3(260.39514f, 322.83618f, 742.0309f), 620); obj242.Steps = list386; reference284 = obj242; questRoot46.QuestSequence = list384; @@ -196948,16 +197792,16 @@ public static class AssemblyQuestLoader num = 1; List list387 = new List(num); CollectionsMarshal.SetCount(list387, num); - span = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); index = 0; - span[index] = "JerryWester"; + span387[index] = "JerryWester"; questRoot47.Author = list387; index = 7; List list388 = new List(index); CollectionsMarshal.SetCount(list388, index); - span2 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num = 0; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span388[num]; QuestSequence obj243 = new QuestSequence { Sequence = 0 @@ -196965,13 +197809,13 @@ public static class AssemblyQuestLoader num2 = 1; List list389 = new List(num2); CollectionsMarshal.SetCount(list389, num2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020656u, new Vector3(260.39514f, 322.83618f, 742.0309f), 620); + span389[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020656u, new Vector3(260.39514f, 322.83618f, 742.0309f), 620); obj243.Steps = list389; reference285 = obj243; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span388[num]; QuestSequence obj244 = new QuestSequence { Sequence = 1 @@ -196979,16 +197823,16 @@ public static class AssemblyQuestLoader index2 = 1; List list390 = new List(index2); CollectionsMarshal.SetCount(list390, index2); - span3 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022370u, new Vector3(265.156f, 322.83618f, 746.94434f), 620) + span390[num2] = new QuestStep(EInteractionType.Interact, 1022370u, new Vector3(265.156f, 322.83618f, 746.94434f), 620) { StopDistance = 7f }; obj244.Steps = list390; reference286 = obj244; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span388[num]; QuestSequence obj245 = new QuestSequence { Sequence = 2 @@ -196996,16 +197840,16 @@ public static class AssemblyQuestLoader num2 = 1; List list391 = new List(num2); CollectionsMarshal.SetCount(list391, num2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022371u, new Vector3(259.84583f, 322.83618f, 740.6881f), 620) + span391[index2] = new QuestStep(EInteractionType.Interact, 1022371u, new Vector3(259.84583f, 322.83618f, 740.6881f), 620) { StopDistance = 7f }; obj245.Steps = list391; reference287 = obj245; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span388[num]; QuestSequence obj246 = new QuestSequence { Sequence = 3 @@ -197013,13 +197857,13 @@ public static class AssemblyQuestLoader index2 = 1; List list392 = new List(index2); CollectionsMarshal.SetCount(list392, index2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020653u, new Vector3(202.10571f, 311.14526f, 606.16455f), 620); + span392[num2] = new QuestStep(EInteractionType.Interact, 1020653u, new Vector3(202.10571f, 311.14526f, 606.16455f), 620); obj246.Steps = list392; reference288 = obj246; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span388[num]; QuestSequence obj247 = new QuestSequence { Sequence = 4 @@ -197027,14 +197871,14 @@ public static class AssemblyQuestLoader num2 = 2; List list393 = new List(num2); CollectionsMarshal.SetCount(list393, num2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007984u, new Vector3(146.6239f, 303.7307f, 460.80713f), 620) + span393[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007984u, new Vector3(146.6239f, 303.7307f, 460.80713f), 620) { AetherCurrentId = 2818157u }; index2++; - ref QuestStep reference290 = ref span3[index2]; + ref QuestStep reference290 = ref span393[index2]; QuestStep obj248 = new QuestStep(EInteractionType.Combat, 1020657u, new Vector3(143.6637f, 298.43732f, 399.95422f), 620) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -197042,19 +197886,19 @@ public static class AssemblyQuestLoader num4 = 3; List list394 = new List(num4); CollectionsMarshal.SetCount(list394, num4); - span6 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num3 = 0; - span6[num3] = 7494u; + span394[num3] = 7494u; num3++; - span6[num3] = 7536u; + span394[num3] = 7536u; num3++; - span6[num3] = 7565u; + span394[num3] = 7565u; obj248.KillEnemyDataIds = list394; reference290 = obj248; obj247.Steps = list393; reference289 = obj247; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span388[num]; QuestSequence obj249 = new QuestSequence { Sequence = 5 @@ -197062,13 +197906,13 @@ public static class AssemblyQuestLoader index2 = 1; List list395 = new List(index2); CollectionsMarshal.SetCount(list395, index2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020658u, new Vector3(404.28784f, 334.2325f, 484.45862f), 620); + span395[num2] = new QuestStep(EInteractionType.Interact, 1020658u, new Vector3(404.28784f, 334.2325f, 484.45862f), 620); obj249.Steps = list395; reference291 = obj249; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span388[num]; QuestSequence obj250 = new QuestSequence { Sequence = byte.MaxValue @@ -197076,9 +197920,9 @@ public static class AssemblyQuestLoader num2 = 1; List list396 = new List(num2); CollectionsMarshal.SetCount(list396, num2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020660u, new Vector3(318.16577f, 324.3033f, 376.88245f), 620); + span396[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020660u, new Vector3(318.16577f, 324.3033f, 376.88245f), 620); obj250.Steps = list396; reference292 = obj250; questRoot47.QuestSequence = list388; @@ -197088,16 +197932,16 @@ public static class AssemblyQuestLoader num = 1; List list397 = new List(num); CollectionsMarshal.SetCount(list397, num); - span = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index = 0; - span[index] = "JerryWester"; + span397[index] = "JerryWester"; questRoot48.Author = list397; index = 4; List list398 = new List(index); CollectionsMarshal.SetCount(list398, index); - span2 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num = 0; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span398[num]; QuestSequence obj251 = new QuestSequence { Sequence = 0 @@ -197105,13 +197949,13 @@ public static class AssemblyQuestLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020661u, new Vector3(316.823f, 324.3033f, 378.6526f), 620); + span399[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020661u, new Vector3(316.823f, 324.3033f, 378.6526f), 620); obj251.Steps = list399; reference293 = obj251; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span398[num]; QuestSequence obj252 = new QuestSequence { Sequence = 1 @@ -197119,9 +197963,9 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635) + span400[index2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -197133,7 +197977,7 @@ public static class AssemblyQuestLoader obj252.Steps = list400; reference294 = obj252; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span398[num]; QuestSequence obj253 = new QuestSequence { Sequence = 2 @@ -197141,13 +197985,13 @@ public static class AssemblyQuestLoader index2 = 1; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008216u, new Vector3(-52.47583f, -0.015319824f, -23.39215f), 635); + span401[num2] = new QuestStep(EInteractionType.Interact, 2008216u, new Vector3(-52.47583f, -0.015319824f, -23.39215f), 635); obj253.Steps = list401; reference295 = obj253; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span398[num]; QuestSequence obj254 = new QuestSequence { Sequence = byte.MaxValue @@ -197155,9 +197999,9 @@ public static class AssemblyQuestLoader num2 = 1; List list402 = new List(num2); CollectionsMarshal.SetCount(list402, num2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020665u, new Vector3(-53.421875f, -0.11677644f, -28.610718f), 635) + span402[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020665u, new Vector3(-53.421875f, -0.11677644f, -28.610718f), 635) { StopDistance = 5f }; @@ -197170,16 +198014,16 @@ public static class AssemblyQuestLoader num = 1; List list403 = new List(num); CollectionsMarshal.SetCount(list403, num); - span = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index = 0; - span[index] = "JerryWester"; + span403[index] = "JerryWester"; questRoot49.Author = list403; index = 5; List list404 = new List(index); CollectionsMarshal.SetCount(list404, index); - span2 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num = 0; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span404[num]; QuestSequence obj255 = new QuestSequence { Sequence = 0 @@ -197187,9 +198031,9 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020665u, new Vector3(-53.421875f, -0.11677644f, -28.610718f), 635) + span405[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020665u, new Vector3(-53.421875f, -0.11677644f, -28.610718f), 635) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -197204,7 +198048,7 @@ public static class AssemblyQuestLoader obj255.Steps = list405; reference297 = obj255; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span404[num]; QuestSequence obj256 = new QuestSequence { Sequence = 1 @@ -197212,13 +198056,13 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020412u, new Vector3(-137.74323f, 0.5980506f, -81.498474f), 635); + span406[index2] = new QuestStep(EInteractionType.Interact, 1020412u, new Vector3(-137.74323f, 0.5980506f, -81.498474f), 635); obj256.Steps = list406; reference298 = obj256; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span404[num]; QuestSequence obj257 = new QuestSequence { Sequence = 2 @@ -197226,15 +198070,15 @@ public static class AssemblyQuestLoader index2 = 4; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.59692f, 257.52652f, 737.01855f), 620) + span407[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.59692f, 257.52652f, 737.01855f), 620) { Mount = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) + span407[num2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) { TargetTerritoryId = (ushort)620, SkipConditions = new SkipConditions @@ -197246,7 +198090,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.7183262f, 317.60666f, 141.11252f), 620) + span407[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.7183262f, 317.60666f, 141.11252f), 620) { SkipConditions = new SkipConditions { @@ -197257,14 +198101,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020649u, new Vector3(570.94666f, 344.1177f, 422.17126f), 620) + span407[num2] = new QuestStep(EInteractionType.Interact, 1020649u, new Vector3(570.94666f, 344.1177f, 422.17126f), 620) { Fly = true }; obj257.Steps = list407; reference299 = obj257; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span404[num]; QuestSequence obj258 = new QuestSequence { Sequence = 3 @@ -197272,13 +198116,13 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(590.9373f, 344.0868f, 421.07693f), 620); + span408[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(590.9373f, 344.0868f, 421.07693f), 620); obj258.Steps = list408; reference300 = obj258; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span404[num]; QuestSequence obj259 = new QuestSequence { Sequence = byte.MaxValue @@ -197286,14 +198130,14 @@ public static class AssemblyQuestLoader index2 = 2; List list409 = new List(index2); CollectionsMarshal.SetCount(list409, index2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 621) + span409[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 621) { Aetheryte = EAetheryteLocation.LochsPortaPraetoria }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021704u, new Vector3(-651.51447f, 50.000015f, -3.1281738f), 621); + span409[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021704u, new Vector3(-651.51447f, 50.000015f, -3.1281738f), 621); obj259.Steps = list409; reference301 = obj259; questRoot49.QuestSequence = list404; @@ -197303,16 +198147,16 @@ public static class AssemblyQuestLoader num = 1; List list410 = new List(num); CollectionsMarshal.SetCount(list410, num); - span = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); index = 0; - span[index] = "JerryWester"; + span410[index] = "JerryWester"; questRoot50.Author = list410; index = 3; List list411 = new List(index); CollectionsMarshal.SetCount(list411, index); - span2 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); num = 0; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span411[num]; QuestSequence obj260 = new QuestSequence { Sequence = 0 @@ -197320,9 +198164,9 @@ public static class AssemblyQuestLoader num2 = 1; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021704u, new Vector3(-651.51447f, 50.000015f, -3.1281738f), 621) + span412[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021704u, new Vector3(-651.51447f, 50.000015f, -3.1281738f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -197336,7 +198180,7 @@ public static class AssemblyQuestLoader obj260.Steps = list412; reference302 = obj260; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span411[num]; QuestSequence obj261 = new QuestSequence { Sequence = 1 @@ -197344,9 +198188,9 @@ public static class AssemblyQuestLoader index2 = 4; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - ref QuestStep reference304 = ref span3[num2]; + ref QuestStep reference304 = ref span413[num2]; QuestStep obj262 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-791.2012f, 46.3994f, -15.904689f), 621) { TargetTerritoryId = (ushort)620 @@ -197356,32 +198200,32 @@ public static class AssemblyQuestLoader num3 = 1; List list414 = new List(num3); CollectionsMarshal.SetCount(list414, num3); - Span span8 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num4 = 0; - span8[num4] = 620; + span414[num4] = 620; skipStepConditions2.InTerritory = list414; num4 = 1; List list415 = new List(num4); CollectionsMarshal.SetCount(list415, num4); - Span span9 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num3 = 0; - span9[num3] = new QuestId(2860); + span415[num3] = new QuestId(2860); skipStepConditions2.QuestsCompleted = list415; skipConditions2.StepIf = skipStepConditions2; obj262.SkipConditions = skipConditions2; reference304 = obj262; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023167u, new Vector3(313.28296f, 324.51355f, 362.4475f), 620) + span413[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023167u, new Vector3(313.28296f, 324.51355f, 362.4475f), 620) { PickUpQuestId = new QuestId(2851) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020893u, new Vector3(283.77197f, 322.87146f, 752.34607f), 620) + span413[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020893u, new Vector3(283.77197f, 322.87146f, 752.34607f), 620) { PickUpQuestId = new QuestId(2860) }; num2++; - ref QuestStep reference305 = ref span3[num2]; + ref QuestStep reference305 = ref span413[num2]; QuestStep obj263 = new QuestStep(EInteractionType.SinglePlayerDuty, 1021705u, new Vector3(-649.897f, 50.00002f, -1.9990234f), 621) { StopDistance = 7f, @@ -197391,16 +198235,16 @@ public static class AssemblyQuestLoader num3 = 1; List list416 = new List(num3); CollectionsMarshal.SetCount(list416, num3); - span = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num4 = 0; - span[num4] = "Navigation gets stuck in various places"; + span416[num4] = "Navigation gets stuck in various places"; singlePlayerDutyOptions.Notes = list416; obj263.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference305 = obj263; obj261.Steps = list413; reference303 = obj261; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span411[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -197408,9 +198252,9 @@ public static class AssemblyQuestLoader num2 = 1; List list417 = new List(num2); CollectionsMarshal.SetCount(list417, num2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021710u, new Vector3(66.544556f, 45.410225f, 766.47595f), 621) + span417[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021710u, new Vector3(66.544556f, 45.410225f, 766.47595f), 621) { StopDistance = 5f }; @@ -197431,7 +198275,7 @@ public static class AssemblyQuestLoader int index = 0; span[index] = "JerryWester"; questRoot.Author = list; - index = 6; + index = 7; List list2 = new List(index); CollectionsMarshal.SetCount(list2, index); Span span2 = CollectionsMarshal.AsSpan(list2); @@ -197461,24 +198305,24 @@ public static class AssemblyQuestLoader index2 = 4; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007992u, new Vector3(109.60547f, 41.97754f, 788.63196f), 621) + span4[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007992u, new Vector3(109.60547f, 41.97754f, 788.63196f), 621) { AetherCurrentId = 2818170u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(93.08614f, 42.177456f, 772.668f), 621) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(93.08614f, 42.177456f, 772.668f), 621) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(75.00177f, 45.410225f, 755.10895f), 621) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(75.00177f, 45.410225f, 755.10895f), 621) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021712u, new Vector3(210.98645f, -0.3f, 340.3219f), 621); + span4[num2] = new QuestStep(EInteractionType.Interact, 1021712u, new Vector3(210.98645f, -0.3f, 340.3219f), 621); obj2.Steps = list4; reference2 = obj2; num++; @@ -197490,14 +198334,14 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(195.84085f, -0.6f, 315.3333f), 621) + span5[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(195.84085f, -0.6f, 315.3333f), 621) { StopDistance = 0.25f }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021714u, new Vector3(317.03674f, -94.16345f, 350.91174f), 621); + span5[index2] = new QuestStep(EInteractionType.Interact, 1021714u, new Vector3(317.03674f, -94.16345f, 350.91174f), 621); obj3.Steps = list5; reference3 = obj3; num++; @@ -197509,21 +198353,21 @@ public static class AssemblyQuestLoader index2 = 3; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(509.62668f, -21.210978f, 478.69604f), 621) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(509.62668f, -21.210978f, 478.69604f), 621) { StopDistance = 0.25f, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(515.8843f, 0f, 468.1183f), 621) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(515.8843f, 0f, 468.1183f), 621) { StopDistance = 0.25f, DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021716u, new Vector3(675.95935f, 60f, 460.34937f), 621); + span6[num2] = new QuestStep(EInteractionType.Interact, 1021716u, new Vector3(675.95935f, 60f, 460.34937f), 621); obj4.Steps = list6; reference4 = obj4; num++; @@ -197535,9 +198379,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span7[index2]; QuestStep questStep = new QuestStep(EInteractionType.SinglePlayerDuty, 1021716u, new Vector3(675.95935f, 60f, 460.34937f), 621); SinglePlayerDutyOptions obj6 = new SinglePlayerDutyOptions { @@ -197546,15 +198390,20 @@ public static class AssemblyQuestLoader int num3 = 1; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); int index3 = 0; - span[index3] = "(Fordola) Gets hit by AOEs due to moving into them before the mechanic resolves"; + span8[index3] = "(Fordola) Gets hit by AOEs due to moving into them before the mechanic resolves"; obj6.Notes = list8; questStep.SinglePlayerDutyOptions = obj6; reference6 = questStep; obj5.Steps = list7; reference5 = obj5; num++; + span2[num] = new QuestSequence + { + Sequence = 5 + }; + num++; ref QuestSequence reference7 = ref span2[num]; QuestSequence obj7 = new QuestSequence { @@ -197563,9 +198412,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021717u, new Vector3(756.9542f, 70f, 445.45654f), 621); + span9[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021717u, new Vector3(756.9542f, 70f, 445.45654f), 621); obj7.Steps = list9; reference7 = obj7; questRoot.QuestSequence = list2; @@ -197575,16 +198424,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "JerryWester"; + span10[index] = "JerryWester"; questRoot2.Author = list10; index = 6; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span11[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -197592,13 +198441,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021717u, new Vector3(756.9542f, 70f, 445.45654f), 621); + span12[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021717u, new Vector3(756.9542f, 70f, 445.45654f), 621); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span11[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -197606,23 +198455,23 @@ public static class AssemblyQuestLoader index2 = 3; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007994u, new Vector3(683.40576f, 69.99304f, 521.1719f), 621) + span13[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007994u, new Vector3(683.40576f, 69.99304f, 521.1719f), 621) { AetherCurrentId = 2818172u }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 621) + span13[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 621) { Aetheryte = EAetheryteLocation.LochsAlaMhiganQuarter }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022733u, new Vector3(643.67126f, 80f, 654.16943f), 621); + span13[num2] = new QuestStep(EInteractionType.Interact, 1022733u, new Vector3(643.67126f, 80f, 654.16943f), 621); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span11[num]; QuestSequence obj10 = new QuestSequence { Sequence = 2 @@ -197630,18 +198479,18 @@ public static class AssemblyQuestLoader num2 = 2; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-672.0402f, 49.99975f, 15.600315f), 621) + span14[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-672.0402f, 49.99975f, 15.600315f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621); + span14[index2] = new QuestStep(EInteractionType.Interact, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621); obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span11[num]; QuestSequence obj11 = new QuestSequence { Sequence = 3 @@ -197649,16 +198498,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021719u, new Vector3(-669.21497f, 50.01024f, 17.92926f), 621) + span15[num2] = new QuestStep(EInteractionType.Interact, 1021719u, new Vector3(-669.21497f, 50.01024f, 17.92926f), 621) { StopDistance = 5f }; obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span11[num]; QuestSequence obj12 = new QuestSequence { Sequence = 4 @@ -197666,74 +198515,74 @@ public static class AssemblyQuestLoader num2 = 3; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span16[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1021703u, new Vector3(-631.4946f, 53.75f, 13.717773f), 621); index3 = 6; List list17 = new List(index3); CollectionsMarshal.SetCount(list17, index3); - Span span4 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span17[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list17; reference13 = questStep2; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span16[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1021701u, new Vector3(-599.38965f, 33.999783f, 0.5340576f), 621); num3 = 6; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span4[index3] = null; + span18[index3] = null; index3++; - span4[index3] = null; + span18[index3] = null; index3++; - span4[index3] = null; + span18[index3] = null; index3++; - span4[index3] = null; + span18[index3] = null; index3++; - span4[index3] = null; + span18[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list18; reference14 = questStep3; index2++; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span16[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1021702u, new Vector3(-589.9901f, 33.999954f, -4.043701f), 621); index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - span4 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list19; reference15 = questStep4; obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span11[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -197741,9 +198590,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621); + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621); obj13.Steps = list20; reference16 = obj13; questRoot2.QuestSequence = list11; @@ -197753,16 +198602,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "JerryWester"; + span21[index] = "JerryWester"; questRoot3.Author = list21; index = 5; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span22[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -197770,9 +198619,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621) + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -197786,7 +198635,7 @@ public static class AssemblyQuestLoader obj14.Steps = list23; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -197794,38 +198643,38 @@ public static class AssemblyQuestLoader index2 = 6; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022987u, new Vector3(-662.13477f, 49.999794f, -48.874695f), 621) + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022987u, new Vector3(-662.13477f, 49.999794f, -48.874695f), 621) { PickUpQuestId = new QuestId(2881) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022992u, new Vector3(-506.6148f, 8.7f, -40.299072f), 621) + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022992u, new Vector3(-506.6148f, 8.7f, -40.299072f), 621) { PickUpQuestId = new QuestId(2877) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022990u, new Vector3(-524.58997f, 8.688546f, -19.424805f), 621) + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022990u, new Vector3(-524.58997f, 8.688546f, -19.424805f), 621) { PickUpQuestId = new QuestId(2880) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022991u, new Vector3(-539.6353f, 7.6119823f, 52.140015f), 621) + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022991u, new Vector3(-539.6353f, 7.6119823f, 52.140015f), 621) { PickUpQuestId = new QuestId(2883) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007993u, new Vector3(261.5243f, 78.3855f, 69.93213f), 621) + span24[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007993u, new Vector3(261.5243f, 78.3855f, 69.93213f), 621) { AetherCurrentId = 2818171u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021722u, new Vector3(336.04932f, 78.00011f, 44.022217f), 621); + span24[num2] = new QuestStep(EInteractionType.Interact, 1021722u, new Vector3(336.04932f, 78.00011f, 44.022217f), 621); obj15.Steps = list24; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -197833,9 +198682,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022738u, new Vector3(509.60547f, 111.16203f, -107.133606f), 621) + span25[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022738u, new Vector3(509.60547f, 111.16203f, -107.133606f), 621) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -197845,7 +198694,7 @@ public static class AssemblyQuestLoader obj16.Steps = list25; reference19 = obj16; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span22[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -197853,16 +198702,16 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span26[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1022739u, new Vector3(509.72766f, 111.38903f, -110.826355f), 621); num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - Span span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span5[index3] = new DialogueChoice + span27[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA705_02552_Q1_000_075"), @@ -197873,7 +198722,7 @@ public static class AssemblyQuestLoader obj17.Steps = list26; reference20 = obj17; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span22[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -197881,9 +198730,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021724u, new Vector3(560.0519f, 162f, 72.28198f), 621); + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021724u, new Vector3(560.0519f, 162f, 72.28198f), 621); obj18.Steps = list28; reference22 = obj18; questRoot3.QuestSequence = list22; @@ -197893,16 +198742,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot4.Author = list29; index = 9; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -197910,13 +198759,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021724u, new Vector3(560.0519f, 162f, 72.28198f), 621); + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021724u, new Vector3(560.0519f, 162f, 72.28198f), 621); obj19.Steps = list31; reference23 = obj19; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -197924,9 +198773,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 621) + span32[index2] = new QuestStep(EInteractionType.Duty, null, null, 621) { DutyOptions = new DutyOptions { @@ -197936,12 +198785,12 @@ public static class AssemblyQuestLoader obj20.Steps = list32; reference24 = obj20; num++; - span2[num] = new QuestSequence + span30[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -197949,9 +198798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 621) + span33[num2] = new QuestStep(EInteractionType.Duty, null, null, 621) { DutyOptions = new DutyOptions { @@ -197961,12 +198810,12 @@ public static class AssemblyQuestLoader obj21.Steps = list33; reference25 = obj21; num++; - span2[num] = new QuestSequence + span30[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj22 = new QuestSequence { Sequence = 5 @@ -197974,16 +198823,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020356u, new Vector3(-584.4968f, 21.62428f, -11.947815f), 621) + span34[index2] = new QuestStep(EInteractionType.Interact, 1020356u, new Vector3(-584.4968f, 21.62428f, -11.947815f), 621) { StopDistance = 7f }; obj22.Steps = list34; reference26 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 6 @@ -197991,30 +198840,30 @@ public static class AssemblyQuestLoader index2 = 5; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span35[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1021726u, new Vector3(-615.198f, 34.00002f, -7.1870728f), 621); index3 = 6; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list36; reference28 = questStep6; num2++; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span35[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 1021704u, new Vector3(-651.51447f, 50.000015f, -3.1281738f), 621) { StopDistance = 1f @@ -198022,23 +198871,23 @@ public static class AssemblyQuestLoader num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span4[index3] = null; + span37[index3] = null; index3++; - span4[index3] = null; + span37[index3] = null; index3++; - span4[index3] = null; + span37[index3] = null; index3++; - span4[index3] = null; + span37[index3] = null; index3++; - span4[index3] = null; + span37[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span37[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list37; reference29 = obj24; num2++; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span35[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1022724u, new Vector3(-650.3243f, 50.00002f, 0.869751f), 621) { StopDistance = 7f @@ -198046,25 +198895,25 @@ public static class AssemblyQuestLoader index3 = 6; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span38[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj25.CompletionQuestVariablesFlags = list38; reference30 = obj25; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-668.1697f, 49.99959f, 10.722498f), 621); + span35[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-668.1697f, 49.99959f, 10.722498f), 621); num2++; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span35[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 1021698u, new Vector3(-672.694f, 49.999725f, 14.999573f), 621) { StopDistance = 7f @@ -198072,25 +198921,25 @@ public static class AssemblyQuestLoader num3 = 6; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span4 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span4[index3] = null; + span39[index3] = null; index3++; - span4[index3] = null; + span39[index3] = null; index3++; - span4[index3] = null; + span39[index3] = null; index3++; - span4[index3] = null; + span39[index3] = null; index3++; - span4[index3] = null; + span39[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span39[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list39; reference31 = obj26; obj23.Steps = list35; reference27 = obj23; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span30[num]; QuestSequence obj27 = new QuestSequence { Sequence = 7 @@ -198098,13 +198947,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020356u, new Vector3(-584.4968f, 21.62428f, -11.947815f), 621); + span40[index2] = new QuestStep(EInteractionType.Interact, 1020356u, new Vector3(-584.4968f, 21.62428f, -11.947815f), 621); obj27.Steps = list40; reference32 = obj27; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span30[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -198112,9 +198961,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021728u, new Vector3(65.384766f, -0.41614467f, -80.24719f), 635); + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021728u, new Vector3(65.384766f, -0.41614467f, -80.24719f), 635); obj28.Steps = list41; reference33 = obj28; questRoot4.QuestSequence = list30; @@ -198124,16 +198973,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot5.Author = list42; index = 3; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -198141,9 +198990,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021829u, new Vector3(-98.435974f, 4f, -104.997375f), 130) + span44[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021829u, new Vector3(-98.435974f, 4f, -104.997375f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -198157,7 +199006,7 @@ public static class AssemblyQuestLoader obj29.Steps = list44; reference34 = obj29; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -198165,9 +199014,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021830u, new Vector3(-102.06769f, 6.9845653f, 12.008789f), 131) + span45[num2] = new QuestStep(EInteractionType.Interact, 1021830u, new Vector3(-102.06769f, 6.9845653f, 12.008789f), 131) { AethernetShortcut = new AethernetShortcut { @@ -198178,7 +199027,7 @@ public static class AssemblyQuestLoader obj30.Steps = list45; reference35 = obj30; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span43[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -198186,9 +199035,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021834u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131) + span46[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021834u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131) { NextQuestId = new QuestId(2560) }; @@ -198201,16 +199050,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "liza"; + span47[index] = "liza"; questRoot6.Author = list47; index = 4; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span48[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -198218,9 +199067,9 @@ public static class AssemblyQuestLoader index2 = 4; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span49[num2]; QuestStep obj33 = new QuestStep(EInteractionType.EquipItem, null, null, 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -198248,15 +199097,15 @@ public static class AssemblyQuestLoader index3 = 1; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - Span span6 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span6[num3] = 131; + span50[num3] = 131; obj35.InTerritory = list50; obj34.AetheryteShortcutIf = obj35; obj33.SkipConditions = obj34; reference38 = obj33; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131) + span49[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131) { ItemId = 20620u, SkipConditions = new SkipConditions @@ -198271,13 +199120,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 131); + span49[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 131); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023637u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131); + span49[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023637u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131); obj32.Steps = list49; reference37 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span48[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -198285,13 +199134,13 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023637u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131); + span51[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023637u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131); obj36.Steps = list51; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span48[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -198299,9 +199148,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span52[num2]; QuestStep obj38 = new QuestStep(EInteractionType.Interact, 1023637u, new Vector3(-89.28058f, 2.150006f, 59.739014f), 131) { StopDistance = 5f @@ -198309,9 +199158,9 @@ public static class AssemblyQuestLoader num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = new DialogueChoice + span53[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBSAM501_02560_Q1_000_035") @@ -198321,7 +199170,7 @@ public static class AssemblyQuestLoader obj37.Steps = list52; reference40 = obj37; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span48[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -198329,9 +199178,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021835u, new Vector3(35.66028f, 6.9999986f, -82.993835f), 130) + span54[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021835u, new Vector3(35.66028f, 6.9999986f, -82.993835f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -198350,16 +199199,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot7.Author = list55; index = 8; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span56[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -198367,9 +199216,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021835u, new Vector3(35.66028f, 6.9999986f, -82.993835f), 130) + span57[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021835u, new Vector3(35.66028f, 6.9999986f, -82.993835f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -198388,7 +199237,7 @@ public static class AssemblyQuestLoader obj40.Steps = list57; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span56[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -198396,9 +199245,9 @@ public static class AssemblyQuestLoader num2 = 4; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.90921f, 4.650242f, 238.56398f), 141) + span58[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.90921f, 4.650242f, 238.56398f), 141) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -198408,72 +199257,72 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span58[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1021843u, new Vector3(-164.3855f, 4.2354193f, 234.36328f), 141); index3 = 6; List list59 = new List(index3); CollectionsMarshal.SetCount(list59, index3); - span4 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span4[num3] = null; + span59[num3] = null; num3++; - span4[num3] = null; + span59[num3] = null; num3++; - span4[num3] = null; + span59[num3] = null; num3++; - span4[num3] = null; + span59[num3] = null; num3++; - span4[num3] = null; + span59[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span59[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list59; reference45 = questStep7; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span58[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1021844u, new Vector3(-157.27478f, 4.2354183f, 205.46265f), 141); num3 = 6; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span4 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index3 = 0; - span4[index3] = null; + span60[index3] = null; index3++; - span4[index3] = null; + span60[index3] = null; index3++; - span4[index3] = null; + span60[index3] = null; index3++; - span4[index3] = null; + span60[index3] = null; index3++; - span4[index3] = null; + span60[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span60[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list60; reference46 = questStep8; index2++; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span58[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1021845u, new Vector3(-138.59778f, 4.211028f, 223.95667f), 141); index3 = 6; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list61; reference47 = questStep9; obj41.Steps = list58; reference44 = obj41; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; QuestSequence obj42 = new QuestSequence { Sequence = 2 @@ -198481,13 +199330,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021847u, new Vector3(-153.0633f, 4.2354183f, 226.55066f), 141); + span62[num2] = new QuestStep(EInteractionType.Interact, 1021847u, new Vector3(-153.0633f, 4.2354183f, 226.55066f), 141); obj42.Steps = list62; reference48 = obj42; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span56[num]; QuestSequence obj43 = new QuestSequence { Sequence = 3 @@ -198495,13 +199344,13 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022092u, new Vector3(-132.31104f, 3.9113228f, 221.20996f), 141); + span63[index2] = new QuestStep(EInteractionType.Interact, 1022092u, new Vector3(-132.31104f, 3.9113228f, 221.20996f), 141); obj43.Steps = list63; reference49 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span56[num]; QuestSequence obj44 = new QuestSequence { Sequence = 4 @@ -198509,16 +199358,16 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021849u, new Vector3(91.17261f, 0.95918494f, 345.6931f), 141) + span64[num2] = new QuestStep(EInteractionType.Interact, 1021849u, new Vector3(91.17261f, 0.95918494f, 345.6931f), 141) { Fly = true }; obj44.Steps = list64; reference50 = obj44; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span56[num]; QuestSequence obj45 = new QuestSequence { Sequence = 5 @@ -198526,9 +199375,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span65[index2]; QuestStep obj46 = new QuestStep(EInteractionType.Combat, null, new Vector3(101.36345f, 1.4716027f, 356.92258f), 141) { StopDistance = 0.5f, @@ -198537,15 +199386,15 @@ public static class AssemblyQuestLoader num3 = 1; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - Span span7 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span7[index3] = 7237u; + span66[index3] = 7237u; obj46.KillEnemyDataIds = list66; reference52 = obj46; obj45.Steps = list65; reference51 = obj45; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span56[num]; QuestSequence obj47 = new QuestSequence { Sequence = 6 @@ -198553,16 +199402,16 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021854u, new Vector3(106.06543f, 1.957012f, 360.15857f), 141) + span67[num2] = new QuestStep(EInteractionType.Interact, 1021854u, new Vector3(106.06543f, 1.957012f, 360.15857f), 141) { StopDistance = 7f }; obj47.Steps = list67; reference53 = obj47; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span56[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -198570,9 +199419,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021858u, new Vector3(9.536865f, 40.00023f, -15.213318f), 128) + span68[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021858u, new Vector3(9.536865f, 40.00023f, -15.213318f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -198591,16 +199440,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot8.Author = list69; index = 7; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -198608,9 +199457,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span71[num2]; QuestStep obj50 = new QuestStep(EInteractionType.AcceptQuest, 1021858u, new Vector3(9.536865f, 40.00023f, -15.213318f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -198628,9 +199477,9 @@ public static class AssemblyQuestLoader index3 = 1; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span6 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span6[num3] = 128; + span72[num3] = 128; obj51.InTerritory = list72; skipConditions.AetheryteShortcutIf = obj51; obj50.SkipConditions = skipConditions; @@ -198638,7 +199487,7 @@ public static class AssemblyQuestLoader obj49.Steps = list71; reference55 = obj49; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span70[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -198646,9 +199495,9 @@ public static class AssemblyQuestLoader num2 = 3; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span73[index2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1001217u, new Vector3(-140.85602f, 18.199999f, 17.013733f), 129) { AethernetShortcut = new AethernetShortcut @@ -198660,67 +199509,67 @@ public static class AssemblyQuestLoader num3 = 6; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span4 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span4[index3] = null; + span74[index3] = null; index3++; - span4[index3] = null; + span74[index3] = null; index3++; - span4[index3] = null; + span74[index3] = null; index3++; - span4[index3] = null; + span74[index3] = null; index3++; - span4[index3] = null; + span74[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span74[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list74; reference58 = obj53; index2++; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span73[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1001208u, new Vector3(-228.16821f, 16f, 50.644653f), 129); index3 = 6; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span4 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span4[num3] = null; + span75[num3] = null; num3++; - span4[num3] = null; + span75[num3] = null; num3++; - span4[num3] = null; + span75[num3] = null; num3++; - span4[num3] = null; + span75[num3] = null; num3++; - span4[num3] = null; + span75[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span75[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list75; reference59 = questStep10; index2++; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span73[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1003272u, new Vector3(-262.92822f, 16.2f, 51.407593f), 129); num3 = 6; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span4 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span4[index3] = null; + span76[index3] = null; index3++; - span4[index3] = null; + span76[index3] = null; index3++; - span4[index3] = null; + span76[index3] = null; index3++; - span4[index3] = null; + span76[index3] = null; index3++; - span4[index3] = null; + span76[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span76[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list76; reference60 = questStep11; obj52.Steps = list73; reference57 = obj52; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span70[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -198728,13 +199577,13 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021860u, new Vector3(-205.70691f, 16f, 52.8114f), 129); + span77[num2] = new QuestStep(EInteractionType.Interact, 1021860u, new Vector3(-205.70691f, 16f, 52.8114f), 129); obj54.Steps = list77; reference61 = obj54; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span70[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -198742,9 +199591,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021862u, new Vector3(-176.62323f, 4f, 181.65857f), 129) + span78[index2] = new QuestStep(EInteractionType.Interact, 1021862u, new Vector3(-176.62323f, 4f, 181.65857f), 129) { StopDistance = 7f, AethernetShortcut = new AethernetShortcut @@ -198756,7 +199605,7 @@ public static class AssemblyQuestLoader obj55.Steps = list78; reference62 = obj55; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span70[num]; QuestSequence obj56 = new QuestSequence { Sequence = 4 @@ -198764,9 +199613,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span79[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -198774,7 +199623,7 @@ public static class AssemblyQuestLoader obj56.Steps = list79; reference63 = obj56; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span70[num]; QuestSequence obj57 = new QuestSequence { Sequence = 5 @@ -198782,16 +199631,16 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021866u, new Vector3(673.54834f, 11.594437f, 390.7378f), 137) + span80[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021866u, new Vector3(673.54834f, 11.594437f, 390.7378f), 137) { Fly = true }; obj57.Steps = list80; reference64 = obj57; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span70[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -198799,9 +199648,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021869u, new Vector3(43.259277f, -8f, 99.19885f), 132) + span81[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021869u, new Vector3(43.259277f, -8f, 99.19885f), 132) { StopDistance = 1.5f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -198816,16 +199665,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot9.Author = list82; index = 9; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span83[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -198833,9 +199682,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021869u, new Vector3(43.259277f, -8f, 99.19885f), 132) + span84[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021869u, new Vector3(43.259277f, -8f, 99.19885f), 132) { StopDistance = 1.5f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -198850,7 +199699,7 @@ public static class AssemblyQuestLoader obj59.Steps = list84; reference66 = obj59; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span83[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -198858,74 +199707,74 @@ public static class AssemblyQuestLoader index2 = 3; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span85[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1000146u, new Vector3(49.79016f, -1.4669685f, 51.743286f), 132); index3 = 6; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span4 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = null; + span86[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list86; reference68 = questStep12; num2++; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span85[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1000184u, new Vector3(12.130859f, -1.4203229f, 30.44165f), 132); num3 = 6; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index3 = 0; - span4[index3] = null; + span87[index3] = null; index3++; - span4[index3] = null; + span87[index3] = null; index3++; - span4[index3] = null; + span87[index3] = null; index3++; - span4[index3] = null; + span87[index3] = null; index3++; - span4[index3] = null; + span87[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span87[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list87; reference69 = questStep13; num2++; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span85[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1001276u, new Vector3(13.961914f, 0.1373291f, 2.090454f), 132); index3 = 6; List list88 = new List(index3); CollectionsMarshal.SetCount(list88, index3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = null; + span88[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list88; reference70 = questStep14; obj60.Steps = list85; reference67 = obj60; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span83[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -198933,13 +199782,13 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021871u, new Vector3(-17.929382f, -3.5175722f, 8.895996f), 132); + span89[index2] = new QuestStep(EInteractionType.Interact, 1021871u, new Vector3(-17.929382f, -3.5175722f, 8.895996f), 132); obj61.Steps = list89; reference71 = obj61; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span83[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -198947,13 +199796,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132); + span90[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132); obj62.Steps = list90; reference72 = obj62; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span83[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -198961,9 +199810,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span91[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, null, new Vector3(16.415976f, -13.3742895f, 13.173157f), 154) { StopDistance = 0.5f, @@ -198974,17 +199823,17 @@ public static class AssemblyQuestLoader num3 = 2; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span7 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span7[index3] = 7492u; + span92[index3] = 7492u; index3++; - span7[index3] = 7493u; + span92[index3] = 7493u; obj64.KillEnemyDataIds = list92; reference74 = obj64; obj63.Steps = list91; reference73 = obj63; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span83[num]; QuestSequence obj65 = new QuestSequence { Sequence = 5 @@ -198992,13 +199841,13 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021873u, new Vector3(15.6710205f, -13.159564f, 14.572327f), 154); + span93[num2] = new QuestStep(EInteractionType.Interact, 1021873u, new Vector3(15.6710205f, -13.159564f, 14.572327f), 154); obj65.Steps = list93; reference75 = obj65; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span83[num]; QuestSequence obj66 = new QuestSequence { Sequence = 6 @@ -199006,13 +199855,13 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021877u, new Vector3(72.03784f, -13.573448f, -6.790344f), 154); + span94[index2] = new QuestStep(EInteractionType.Interact, 1021877u, new Vector3(72.03784f, -13.573448f, -6.790344f), 154); obj66.Steps = list94; reference76 = obj66; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span83[num]; QuestSequence obj67 = new QuestSequence { Sequence = 7 @@ -199020,13 +199869,13 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021923u, new Vector3(-16.739136f, -3.3721945f, 8.590759f), 132); + span95[num2] = new QuestStep(EInteractionType.Interact, 1021923u, new Vector3(-16.739136f, -3.3721945f, 8.590759f), 132); obj67.Steps = list95; reference77 = obj67; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span83[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -199034,9 +199883,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021878u, new Vector3(112.41321f, 3.6299734f, 62.302612f), 418) + span96[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021878u, new Vector3(112.41321f, 3.6299734f, 62.302612f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -199055,16 +199904,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; questRoot10.Author = list97; index = 8; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -199072,9 +199921,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021878u, new Vector3(112.41321f, 3.6299734f, 62.302612f), 418) + span99[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021878u, new Vector3(112.41321f, 3.6299734f, 62.302612f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -199093,7 +199942,7 @@ public static class AssemblyQuestLoader obj69.Steps = list99; reference79 = obj69; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span98[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -199101,81 +199950,81 @@ public static class AssemblyQuestLoader num2 = 5; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.911125f, 0.8319905f, 69.05516f), 418); + span100[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.911125f, 0.8319905f, 69.05516f), 418); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(79.70269f, -15.835008f, 69.00836f), 418) + span100[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(79.70269f, -15.835008f, 69.00836f), 418) { DisableNavmesh = true }; index2++; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span100[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1021882u, new Vector3(104.29541f, -20.020874f, 60.624023f), 418); index3 = 6; List list101 = new List(index3); CollectionsMarshal.SetCount(list101, index3); - span4 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = null; + span101[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span101[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list101; reference81 = questStep15; index2++; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span100[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1021883u, new Vector3(35.202515f, -14.000005f, 34.74475f), 418); num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span4 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span4[index3] = null; + span102[index3] = null; index3++; - span4[index3] = null; + span102[index3] = null; index3++; - span4[index3] = null; + span102[index3] = null; index3++; - span4[index3] = null; + span102[index3] = null; index3++; - span4[index3] = null; + span102[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list102; reference82 = questStep16; index2++; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span100[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1021884u, new Vector3(20.645447f, -12.020878f, 37.79651f), 418); index3 = 6; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span4 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span4[num3] = null; + span103[num3] = null; num3++; - span4[num3] = null; + span103[num3] = null; num3++; - span4[num3] = null; + span103[num3] = null; num3++; - span4[num3] = null; + span103[num3] = null; num3++; - span4[num3] = null; + span103[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span103[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list103; reference83 = questStep17; obj70.Steps = list100; reference80 = obj70; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span98[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -199183,15 +200032,15 @@ public static class AssemblyQuestLoader index2 = 2; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.22194f, -12.020878f, 75.08158f), 418); + span104[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.22194f, -12.020878f, 75.08158f), 418); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021885u, new Vector3(36.63684f, -6.947115f, 79.39258f), 418); + span104[num2] = new QuestStep(EInteractionType.Interact, 1021885u, new Vector3(36.63684f, -6.947115f, 79.39258f), 418); obj71.Steps = list104; reference84 = obj71; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span98[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -199199,13 +200048,13 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022094u, new Vector3(110.27698f, -20.000004f, 69.93213f), 418); + span105[index2] = new QuestStep(EInteractionType.Interact, 1022094u, new Vector3(110.27698f, -20.000004f, 69.93213f), 418); obj72.Steps = list105; reference85 = obj72; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span98[num]; QuestSequence obj73 = new QuestSequence { Sequence = 4 @@ -199213,9 +200062,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021886u, new Vector3(0.015197754f, 13.46524f, 59.15918f), 419) + span106[num2] = new QuestStep(EInteractionType.Interact, 1021886u, new Vector3(0.015197754f, 13.46524f, 59.15918f), 419) { StopDistance = 7f, AethernetShortcut = new AethernetShortcut @@ -199227,7 +200076,7 @@ public static class AssemblyQuestLoader obj73.Steps = list106; reference86 = obj73; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span98[num]; QuestSequence obj74 = new QuestSequence { Sequence = 5 @@ -199235,9 +200084,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span107[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Combat, null, new Vector3(360.62927f, 161.10802f, 27.17857f), 397) { StopDistance = 0.5f, @@ -199248,17 +200097,17 @@ public static class AssemblyQuestLoader num3 = 2; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span7 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index3 = 0; - span7[index3] = 7237u; + span108[index3] = 7237u; index3++; - span7[index3] = 7494u; + span108[index3] = 7494u; obj75.KillEnemyDataIds = list108; reference88 = obj75; obj74.Steps = list107; reference87 = obj74; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span98[num]; QuestSequence obj76 = new QuestSequence { Sequence = 6 @@ -199266,13 +200115,13 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021888u, new Vector3(358.87683f, 161.108f, 26.5354f), 397); + span109[num2] = new QuestStep(EInteractionType.Interact, 1021888u, new Vector3(358.87683f, 161.108f, 26.5354f), 397); obj76.Steps = list109; reference89 = obj76; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span98[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -199280,9 +200129,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021879u, new Vector3(112.50476f, 3.6299736f, 60.837646f), 418) + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021879u, new Vector3(112.50476f, 3.6299736f, 60.837646f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -199301,16 +200150,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "liza"; + span111[index] = "liza"; questRoot11.Author = list111; - index = 5; + index = 6; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span112[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -199318,9 +200167,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021879u, new Vector3(112.50476f, 3.6299736f, 60.837646f), 418) + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021879u, new Vector3(112.50476f, 3.6299736f, 60.837646f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -199339,7 +200188,7 @@ public static class AssemblyQuestLoader obj78.Steps = list113; reference91 = obj78; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span112[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -199347,13 +200196,13 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008327u, new Vector3(59.40332f, 23.971863f, -5.6000977f), 418); + span114[index2] = new QuestStep(EInteractionType.Interact, 2008327u, new Vector3(59.40332f, 23.971863f, -5.6000977f), 418); obj79.Steps = list114; reference92 = obj79; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span112[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -199361,13 +200210,13 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008328u, new Vector3(-17.288513f, 5.4779663f, 29.709229f), 418); + span115[num2] = new QuestStep(EInteractionType.Interact, 2008328u, new Vector3(-17.288513f, 5.4779663f, 29.709229f), 418); obj80.Steps = list115; reference93 = obj80; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span112[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -199375,9 +200224,9 @@ public static class AssemblyQuestLoader num2 = 2; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(465.55804f, 203.43318f, 680.2831f), 397) + span116[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(465.55804f, 203.43318f, 680.2831f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, SkipConditions = new SkipConditions @@ -199389,14 +200238,19 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021894u, new Vector3(-217.82257f, 112.33306f, -243.94604f), 397) + span116[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021894u, new Vector3(-217.82257f, 112.33306f, -243.94604f), 397) { Fly = true }; obj81.Steps = list116; reference94 = obj81; num++; - ref QuestSequence reference95 = ref span2[num]; + span112[num] = new QuestSequence + { + Sequence = 4 + }; + num++; + ref QuestSequence reference95 = ref span112[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -199404,9 +200258,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) { NextQuestId = new QuestId(2566) }; @@ -199419,16 +200273,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot12.Author = list118; index = 6; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span119[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -199436,9 +200290,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) + span120[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -199457,7 +200311,7 @@ public static class AssemblyQuestLoader obj83.Steps = list120; reference96 = obj83; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span119[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -199465,13 +200319,13 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022185u, new Vector3(39.04773f, 8f, -119.76807f), 130); + span121[num2] = new QuestStep(EInteractionType.Interact, 1022185u, new Vector3(39.04773f, 8f, -119.76807f), 130); obj84.Steps = list121; reference97 = obj84; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span119[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -199479,9 +200333,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span122[index2]; QuestStep obj86 = new QuestStep(EInteractionType.Combat, null, new Vector3(-99.923485f, 49.52189f, 322.85992f), 140) { StopDistance = 0.5f, @@ -199496,15 +200350,15 @@ public static class AssemblyQuestLoader index3 = 1; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span7 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span7[num3] = 7495u; + span123[num3] = 7495u; obj86.KillEnemyDataIds = list123; reference99 = obj86; obj85.Steps = list122; reference98 = obj85; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span119[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -199512,16 +200366,16 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022186u, new Vector3(-98.95477f, 49.469913f, 317.83008f), 140) + span124[num2] = new QuestStep(EInteractionType.Interact, 1022186u, new Vector3(-98.95477f, 49.469913f, 317.83008f), 140) { StopDistance = 7f }; obj87.Steps = list124; reference100 = obj87; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span119[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -199529,16 +200383,16 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022189u, new Vector3(-312.67267f, 33.089348f, 446.5553f), 140) + span125[index2] = new QuestStep(EInteractionType.Interact, 1022189u, new Vector3(-312.67267f, 33.089348f, 446.5553f), 140) { Fly = true }; obj88.Steps = list125; reference101 = obj88; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span119[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -199546,9 +200400,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -199567,16 +200421,16 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "liza"; + span127[index] = "liza"; questRoot13.Author = list127; index = 5; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span128[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -199584,9 +200438,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) + span129[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021836u, new Vector3(36.850464f, 6.999999f, -83.78735f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -199605,7 +200459,7 @@ public static class AssemblyQuestLoader obj90.Steps = list129; reference103 = obj90; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span128[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -199613,9 +200467,9 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022190u, new Vector3(128.61829f, 15f, -158.03778f), 628) + span130[num2] = new QuestStep(EInteractionType.Interact, 1022190u, new Vector3(128.61829f, 15f, -158.03778f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -199627,7 +200481,7 @@ public static class AssemblyQuestLoader obj91.Steps = list130; reference104 = obj91; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span128[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -199635,16 +200489,16 @@ public static class AssemblyQuestLoader num2 = 2; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024622u, new Vector3(102.433716f, 0.2814351f, -550.9575f), 613) + span131[index2] = new QuestStep(EInteractionType.Interact, 1024622u, new Vector3(102.433716f, 0.2814351f, -550.9575f), 613) { TargetTerritoryId = (ushort)613, Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span131[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Combat, null, new Vector3(568.7077f, 0.73303545f, 754.9407f), 613) { StopDistance = 0.5f, @@ -199654,15 +200508,15 @@ public static class AssemblyQuestLoader num3 = 1; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span7 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span7[index3] = 7496u; + span132[index3] = 7496u; obj93.KillEnemyDataIds = list132; reference106 = obj93; obj92.Steps = list131; reference105 = obj92; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span128[num]; QuestSequence obj94 = new QuestSequence { Sequence = 3 @@ -199670,13 +200524,13 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022191u, new Vector3(567.8645f, 0.73303545f, 755.1842f), 613); + span133[num2] = new QuestStep(EInteractionType.Interact, 1022191u, new Vector3(567.8645f, 0.73303545f, 755.1842f), 613); obj94.Steps = list133; reference107 = obj94; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span128[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -199684,9 +200538,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span134[index2]; QuestStep obj96 = new QuestStep(EInteractionType.CompleteQuest, 1022190u, new Vector3(128.61829f, 15f, -158.03778f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -199699,9 +200553,9 @@ public static class AssemblyQuestLoader index3 = 1; List list135 = new List(index3); CollectionsMarshal.SetCount(list135, index3); - span5 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span5[num3] = new DialogueChoice + span135[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBSAM630_02567_Q1_000_054") @@ -199718,16 +200572,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "liza"; + span136[index] = "liza"; questRoot14.Author = list136; index = 8; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span137[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -199735,9 +200589,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -199756,7 +200610,7 @@ public static class AssemblyQuestLoader obj97.Steps = list138; reference110 = obj97; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span137[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -199764,9 +200618,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008439u, new Vector3(-100.87744f, -6.0273438f, 67.03284f), 628) + span139[index2] = new QuestStep(EInteractionType.Interact, 2008439u, new Vector3(-100.87744f, -6.0273438f, 67.03284f), 628) { AethernetShortcut = new AethernetShortcut { @@ -199777,7 +200631,7 @@ public static class AssemblyQuestLoader obj98.Steps = list139; reference111 = obj98; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span137[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -199785,13 +200639,13 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008440u, new Vector3(-140.36774f, -7.0649414f, 78.3551f), 628); + span140[num2] = new QuestStep(EInteractionType.Interact, 2008440u, new Vector3(-140.36774f, -7.0649414f, 78.3551f), 628); obj99.Steps = list140; reference112 = obj99; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span137[num]; QuestSequence obj100 = new QuestSequence { Sequence = 3 @@ -199799,13 +200653,13 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008441u, new Vector3(-140.33728f, -7.0039062f, 72.739746f), 628); + span141[index2] = new QuestStep(EInteractionType.Interact, 2008441u, new Vector3(-140.33728f, -7.0039062f, 72.739746f), 628); obj100.Steps = list141; reference113 = obj100; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span137[num]; QuestSequence obj101 = new QuestSequence { Sequence = 4 @@ -199813,13 +200667,13 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022196u, new Vector3(-22.293457f, -3f, 31.814941f), 628); + span142[num2] = new QuestStep(EInteractionType.Interact, 1022196u, new Vector3(-22.293457f, -3f, 31.814941f), 628); obj101.Steps = list142; reference114 = obj101; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span137[num]; QuestSequence obj102 = new QuestSequence { Sequence = 5 @@ -199827,9 +200681,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022197u, new Vector3(46.219482f, 8.02f, 144.79285f), 628) + span143[index2] = new QuestStep(EInteractionType.Interact, 1022197u, new Vector3(46.219482f, 8.02f, 144.79285f), 628) { AethernetShortcut = new AethernetShortcut { @@ -199840,7 +200694,7 @@ public static class AssemblyQuestLoader obj102.Steps = list143; reference115 = obj102; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span137[num]; QuestSequence obj103 = new QuestSequence { Sequence = 6 @@ -199848,9 +200702,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022201u, new Vector3(37.338745f, 5.951233f, -133.95898f), 628) + span144[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022201u, new Vector3(37.338745f, 5.951233f, -133.95898f), 628) { AethernetShortcut = new AethernetShortcut { @@ -199861,7 +200715,7 @@ public static class AssemblyQuestLoader obj103.Steps = list144; reference116 = obj103; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span137[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -199869,9 +200723,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022203u, new Vector3(128.55725f, 15f, -158.09875f), 628) + span145[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022203u, new Vector3(128.55725f, 15f, -158.09875f), 628) { NextQuestId = new QuestId(2569) }; @@ -199884,16 +200738,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "liza"; + span146[index] = "liza"; questRoot15.Author = list146; index = 8; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span147[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -199901,9 +200755,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) + span148[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -199923,7 +200777,7 @@ public static class AssemblyQuestLoader obj105.Steps = list148; reference118 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span147[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -199931,9 +200785,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022204u, new Vector3(537.01074f, 70.39123f, 25.375732f), 614) + span149[index2] = new QuestStep(EInteractionType.Interact, 1022204u, new Vector3(537.01074f, 70.39123f, 25.375732f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -199941,7 +200795,7 @@ public static class AssemblyQuestLoader obj106.Steps = list149; reference119 = obj106; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span147[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -199949,9 +200803,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span150[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, 2008443u, new Vector3(255.02393f, 7.7667847f, 458.5182f), 614) { Fly = true, @@ -199960,15 +200814,15 @@ public static class AssemblyQuestLoader num3 = 1; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span7 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span7[index3] = 7497u; + span151[index3] = 7497u; obj108.KillEnemyDataIds = list151; reference121 = obj108; obj107.Steps = list150; reference120 = obj107; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span147[num]; QuestSequence obj109 = new QuestSequence { Sequence = 3 @@ -199976,9 +200830,9 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span152[index2]; QuestStep obj110 = new QuestStep(EInteractionType.Combat, 2008444u, new Vector3(152.57495f, 13.626221f, 425.55872f), 614) { Fly = true, @@ -199987,15 +200841,15 @@ public static class AssemblyQuestLoader index3 = 1; List list153 = new List(index3); CollectionsMarshal.SetCount(list153, index3); - span7 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span7[num3] = 7498u; + span153[num3] = 7498u; obj110.KillEnemyDataIds = list153; reference123 = obj110; obj109.Steps = list152; reference122 = obj109; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span147[num]; QuestSequence obj111 = new QuestSequence { Sequence = 4 @@ -200003,9 +200857,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span154[num2]; QuestStep obj112 = new QuestStep(EInteractionType.Combat, 2008445u, new Vector3(64.43884f, 10.788086f, 444.23596f), 614) { Fly = true, @@ -200014,15 +200868,15 @@ public static class AssemblyQuestLoader num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span7 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span7[index3] = 7496u; + span155[index3] = 7496u; obj112.KillEnemyDataIds = list155; reference125 = obj112; obj111.Steps = list154; reference124 = obj111; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span147[num]; QuestSequence obj113 = new QuestSequence { Sequence = 5 @@ -200030,16 +200884,16 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022205u, new Vector3(175.2804f, 5.1901503f, 522.33154f), 614) + span156[index2] = new QuestStep(EInteractionType.Interact, 1022205u, new Vector3(175.2804f, 5.1901503f, 522.33154f), 614) { Fly = true }; obj113.Steps = list156; reference126 = obj113; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span147[num]; QuestSequence obj114 = new QuestSequence { Sequence = 6 @@ -200047,16 +200901,16 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span157[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1022205u, new Vector3(175.2804f, 5.1901503f, 522.33154f), 614); index3 = 1; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num3 = 0; - span5[num3] = new DialogueChoice + span158[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBSAM680_02569_Q1_000_041") @@ -200066,7 +200920,7 @@ public static class AssemblyQuestLoader obj114.Steps = list157; reference127 = obj114; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span147[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -200074,9 +200928,9 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) + span159[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) { NextQuestId = new QuestId(2570) }; @@ -200089,16 +200943,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot16.Author = list160; index = 5; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span161[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -200106,9 +200960,9 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) + span162[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -200127,7 +200981,7 @@ public static class AssemblyQuestLoader obj116.Steps = list162; reference130 = obj116; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span161[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -200135,9 +200989,9 @@ public static class AssemblyQuestLoader num2 = 3; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span163[index2]; QuestStep obj118 = new QuestStep(EInteractionType.Interact, 1022208u, new Vector3(14.755432f, -6.558981E-11f, -66.88031f), 628) { AethernetShortcut = new AethernetShortcut @@ -200149,44 +201003,44 @@ public static class AssemblyQuestLoader num3 = 6; List list164 = new List(num3); CollectionsMarshal.SetCount(list164, num3); - span4 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index3 = 0; - span4[index3] = null; + span164[index3] = null; index3++; - span4[index3] = null; + span164[index3] = null; index3++; - span4[index3] = null; + span164[index3] = null; index3++; - span4[index3] = null; + span164[index3] = null; index3++; - span4[index3] = null; + span164[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span164[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj118.CompletionQuestVariablesFlags = list164; reference132 = obj118; index2++; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span163[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1022207u, new Vector3(-59.861206f, -2.9000297f, -64.805115f), 628); index3 = 6; List list165 = new List(index3); CollectionsMarshal.SetCount(list165, index3); - span4 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span4[num3] = null; + span165[num3] = null; num3++; - span4[num3] = null; + span165[num3] = null; num3++; - span4[num3] = null; + span165[num3] = null; num3++; - span4[num3] = null; + span165[num3] = null; num3++; - span4[num3] = null; + span165[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span165[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list165; reference133 = questStep19; index2++; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span163[index2]; QuestStep obj119 = new QuestStep(EInteractionType.Interact, 1022209u, new Vector3(42.648926f, 4.0000005f, 54.97815f), 628) { AethernetShortcut = new AethernetShortcut @@ -200198,25 +201052,25 @@ public static class AssemblyQuestLoader num3 = 6; List list166 = new List(num3); CollectionsMarshal.SetCount(list166, num3); - span4 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index3 = 0; - span4[index3] = null; + span166[index3] = null; index3++; - span4[index3] = null; + span166[index3] = null; index3++; - span4[index3] = null; + span166[index3] = null; index3++; - span4[index3] = null; + span166[index3] = null; index3++; - span4[index3] = null; + span166[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span166[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj119.CompletionQuestVariablesFlags = list166; reference134 = obj119; obj117.Steps = list163; reference131 = obj117; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span161[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -200224,9 +201078,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022377u, new Vector3(124.6814f, 15f, -154.83331f), 628) + span167[num2] = new QuestStep(EInteractionType.Interact, 1022377u, new Vector3(124.6814f, 15f, -154.83331f), 628) { AethernetShortcut = new AethernetShortcut { @@ -200237,7 +201091,7 @@ public static class AssemblyQuestLoader obj120.Steps = list167; reference135 = obj120; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span161[num]; QuestSequence obj121 = new QuestSequence { Sequence = 3 @@ -200245,9 +201099,9 @@ public static class AssemblyQuestLoader num2 = 3; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(541.33655f, -61.59003f, -166.09608f), 613) + span168[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(541.33655f, -61.59003f, -166.09608f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, SkipConditions = new SkipConditions @@ -200259,7 +201113,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(545.0479f, -61.943626f, -147.57167f), 613) + span168[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(545.0479f, -61.943626f, -147.57167f), 613) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -200271,14 +201125,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022215u, new Vector3(787.19763f, 1.5872339f, 80.03345f), 613) + span168[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022215u, new Vector3(787.19763f, 1.5872339f, 80.03345f), 613) { Fly = true }; obj121.Steps = list168; reference136 = obj121; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span161[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -200286,9 +201140,9 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) + span169[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -200306,16 +201160,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "liza"; + span170[index] = "liza"; questRoot17.Author = list170; index = 4; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span171[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -200323,9 +201177,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span172[index2]; QuestStep obj124 = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -200343,18 +201197,18 @@ public static class AssemblyQuestLoader index3 = 1; List list173 = new List(index3); CollectionsMarshal.SetCount(list173, index3); - span6 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span6[num3] = 131; + span173[num3] = 131; obj125.InTerritory = list173; skipConditions2.AetheryteShortcutIf = obj125; obj124.SkipConditions = skipConditions2; num3 = 1; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index3 = 0; - span5[index3] = new DialogueChoice + span174[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBPLD601_02571_Q1_000_000"), @@ -200365,7 +201219,7 @@ public static class AssemblyQuestLoader obj123.Steps = list172; reference138 = obj123; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span171[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -200373,13 +201227,13 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021342u, new Vector3(-25.558899f, 38.010006f, 82.6886f), 131); + span175[num2] = new QuestStep(EInteractionType.Interact, 1021342u, new Vector3(-25.558899f, 38.010006f, 82.6886f), 131); obj126.Steps = list175; reference140 = obj126; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span171[num]; QuestSequence obj127 = new QuestSequence { Sequence = 2 @@ -200387,9 +201241,9 @@ public static class AssemblyQuestLoader num2 = 5; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span176[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Interact, 1021343u, new Vector3(-75.60846f, 6.9845715f, 6.210388f), 131) { AethernetShortcut = new AethernetShortcut @@ -200401,109 +201255,109 @@ public static class AssemblyQuestLoader index3 = 6; List list177 = new List(index3); CollectionsMarshal.SetCount(list177, index3); - span4 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num3 = 0; - span4[num3] = null; + span177[num3] = null; num3++; - span4[num3] = null; + span177[num3] = null; num3++; - span4[num3] = null; + span177[num3] = null; num3++; - span4[num3] = null; + span177[num3] = null; num3++; - span4[num3] = null; + span177[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span177[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj128.CompletionQuestVariablesFlags = list177; reference142 = obj128; index2++; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span176[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1021345u, new Vector3(-69.96271f, 7.0740614f, -10.696594f), 131); num3 = 6; List list178 = new List(num3); CollectionsMarshal.SetCount(list178, num3); - span4 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index3 = 0; - span4[index3] = null; + span178[index3] = null; index3++; - span4[index3] = null; + span178[index3] = null; index3++; - span4[index3] = null; + span178[index3] = null; index3++; - span4[index3] = null; + span178[index3] = null; index3++; - span4[index3] = null; + span178[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span178[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list178; reference143 = questStep20; index2++; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span176[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1021346u, new Vector3(-96.69641f, 6.9845695f, -9.506409f), 131); index3 = 6; List list179 = new List(index3); CollectionsMarshal.SetCount(list179, index3); - span4 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span179[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list179; reference144 = questStep21; index2++; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span176[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1021347u, new Vector3(-105.638245f, 6.9839897f, 3.0059814f), 131); num3 = 6; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span4 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index3 = 0; - span4[index3] = null; + span180[index3] = null; index3++; - span4[index3] = null; + span180[index3] = null; index3++; - span4[index3] = null; + span180[index3] = null; index3++; - span4[index3] = null; + span180[index3] = null; index3++; - span4[index3] = null; + span180[index3] = null; index3++; - span4[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span180[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list180; reference145 = questStep22; index2++; - ref QuestStep reference146 = ref span3[index2]; + ref QuestStep reference146 = ref span176[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1021344u, new Vector3(-96.910095f, 6.984566f, 15.0911255f), 131); index3 = 6; List list181 = new List(index3); CollectionsMarshal.SetCount(list181, index3); - span4 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span181[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list181; reference146 = questStep23; obj127.Steps = list176; reference141 = obj127; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span171[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -200511,9 +201365,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { NextQuestId = new QuestId(2572) }; @@ -200526,16 +201380,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot18.Author = list183; index = 6; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span184[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -200543,9 +201397,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - ref QuestStep reference149 = ref span3[index2]; + ref QuestStep reference149 = ref span185[index2]; QuestStep obj131 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -200563,9 +201417,9 @@ public static class AssemblyQuestLoader num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span6 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span6[index3] = 131; + span186[index3] = 131; obj132.InTerritory = list186; skipConditions3.AetheryteShortcutIf = obj132; obj131.SkipConditions = skipConditions3; @@ -200573,7 +201427,7 @@ public static class AssemblyQuestLoader obj130.Steps = list185; reference148 = obj130; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span184[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -200581,13 +201435,13 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008101u, new Vector3(-82.44458f, 1.9378662f, 60.77661f), 131); + span187[num2] = new QuestStep(EInteractionType.Interact, 2008101u, new Vector3(-82.44458f, 1.9378662f, 60.77661f), 131); obj133.Steps = list187; reference150 = obj133; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span184[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -200595,18 +201449,18 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021271u, new Vector3(-87.174866f, 1.9499679f, 57.358643f), 131); + span188[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021271u, new Vector3(-87.174866f, 1.9499679f, 57.358643f), 131); obj134.Steps = list188; reference151 = obj134; num++; - span2[num] = new QuestSequence + span184[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span184[num]; QuestSequence obj135 = new QuestSequence { Sequence = 4 @@ -200614,16 +201468,16 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021275u, new Vector3(-84.67236f, 1.9500066f, 60.868164f), 131) + span189[num2] = new QuestStep(EInteractionType.Interact, 1021275u, new Vector3(-84.67236f, 1.9500066f, 60.868164f), 131) { StopDistance = 5f }; obj135.Steps = list189; reference152 = obj135; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span184[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -200631,9 +201485,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) + span190[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { NextQuestId = new QuestId(2573) }; @@ -200646,16 +201500,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "liza"; + span191[index] = "liza"; questRoot19.Author = list191; index = 6; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span192[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -200663,9 +201517,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - ref QuestStep reference155 = ref span3[num2]; + ref QuestStep reference155 = ref span193[num2]; QuestStep obj138 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -200683,9 +201537,9 @@ public static class AssemblyQuestLoader index3 = 1; List list194 = new List(index3); CollectionsMarshal.SetCount(list194, index3); - span6 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span6[num3] = 131; + span194[num3] = 131; obj139.InTerritory = list194; skipConditions4.AetheryteShortcutIf = obj139; obj138.SkipConditions = skipConditions4; @@ -200693,7 +201547,7 @@ public static class AssemblyQuestLoader obj137.Steps = list193; reference154 = obj137; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span192[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -200701,16 +201555,16 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span195[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1021364u, new Vector3(-84.36719f, 6.9845676f, 11.276367f), 131); num3 = 1; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index3 = 0; - span5[index3] = new DialogueChoice + span196[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBPLD650_02573_Q1_000_011") @@ -200720,7 +201574,7 @@ public static class AssemblyQuestLoader obj140.Steps = list195; reference156 = obj140; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span192[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -200728,53 +201582,53 @@ public static class AssemblyQuestLoader index2 = 2; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span197[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1021365u, new Vector3(-94.010864f, 6.9845667f, 15.548889f), 131); index3 = 6; List list198 = new List(index3); CollectionsMarshal.SetCount(list198, index3); - span4 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span4[num3] = null; + span198[num3] = null; num3++; - span4[num3] = null; + span198[num3] = null; num3++; - span4[num3] = null; + span198[num3] = null; num3++; - span4[num3] = null; + span198[num3] = null; num3++; - span4[num3] = null; + span198[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span198[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list198; reference159 = questStep25; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span197[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1021366u, new Vector3(-99.83978f, 6.9845657f, 14.297607f), 131); num3 = 6; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span4 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index3 = 0; - span4[index3] = null; + span199[index3] = null; index3++; - span4[index3] = null; + span199[index3] = null; index3++; - span4[index3] = null; + span199[index3] = null; index3++; - span4[index3] = null; + span199[index3] = null; index3++; - span4[index3] = null; + span199[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span199[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list199; reference160 = questStep26; obj141.Steps = list197; reference158 = obj141; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span192[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -200782,13 +201636,13 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131); + span200[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131); obj142.Steps = list200; reference161 = obj142; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span192[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -200796,9 +201650,9 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008187u, new Vector3(22.2323f, 7.1869507f, -101.24359f), 130) + span201[num2] = new QuestStep(EInteractionType.Interact, 2008187u, new Vector3(22.2323f, 7.1869507f, -101.24359f), 130) { AethernetShortcut = new AethernetShortcut { @@ -200809,7 +201663,7 @@ public static class AssemblyQuestLoader obj143.Steps = list201; reference162 = obj143; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span192[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -200817,9 +201671,9 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) + span202[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { AethernetShortcut = new AethernetShortcut { @@ -200837,16 +201691,16 @@ public static class AssemblyQuestLoader num = 1; List list203 = new List(num); CollectionsMarshal.SetCount(list203, num); - span = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index = 0; - span[index] = "liza"; + span203[index] = "liza"; questRoot20.Author = list203; index = 9; List list204 = new List(index); CollectionsMarshal.SetCount(list204, index); - span2 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span204[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -200854,9 +201708,9 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span205[num2]; QuestStep obj146 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -200874,9 +201728,9 @@ public static class AssemblyQuestLoader index3 = 1; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span6 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span6[num3] = 131; + span206[num3] = 131; obj147.InTerritory = list206; skipConditions5.AetheryteShortcutIf = obj147; obj146.SkipConditions = skipConditions5; @@ -200884,7 +201738,7 @@ public static class AssemblyQuestLoader obj145.Steps = list205; reference164 = obj145; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span204[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -200892,13 +201746,13 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131); + span207[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131); obj148.Steps = list207; reference166 = obj148; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span204[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -200906,13 +201760,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021271u, new Vector3(-87.174866f, 1.9499679f, 57.358643f), 131); + span208[num2] = new QuestStep(EInteractionType.Interact, 1021271u, new Vector3(-87.174866f, 1.9499679f, 57.358643f), 131); obj149.Steps = list208; reference167 = obj149; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span204[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -200920,9 +201774,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(64.84746f, 7.9209166f, -37.27604f), 131) + span209[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(64.84746f, 7.9209166f, -37.27604f), 131) { RestartNavigationIfCancelled = false, AethernetShortcut = new AethernetShortcut @@ -200934,7 +201788,7 @@ public static class AssemblyQuestLoader obj150.Steps = list209; reference168 = obj150; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span204[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -200942,74 +201796,74 @@ public static class AssemblyQuestLoader index2 = 3; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span210[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1021379u, new Vector3(81.01013f, 8f, -73.624756f), 131); num3 = 6; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span4 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span4[index3] = null; + span211[index3] = null; index3++; - span4[index3] = null; + span211[index3] = null; index3++; - span4[index3] = null; + span211[index3] = null; index3++; - span4[index3] = null; + span211[index3] = null; index3++; - span4[index3] = null; + span211[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span211[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list211; reference170 = questStep27; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span210[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1021378u, new Vector3(97.45935f, 7.9999995f, -11.947815f), 131); index3 = 6; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span4 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span212[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list212; reference171 = questStep28; num2++; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span210[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 1021380u, new Vector3(105.6687f, 8f, 4.714966f), 131); num3 = 6; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span4[index3] = null; + span213[index3] = null; index3++; - span4[index3] = null; + span213[index3] = null; index3++; - span4[index3] = null; + span213[index3] = null; index3++; - span4[index3] = null; + span213[index3] = null; index3++; - span4[index3] = null; + span213[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span213[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep29.CompletionQuestVariablesFlags = list213; reference172 = questStep29; obj151.Steps = list210; reference169 = obj151; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span204[num]; QuestSequence obj152 = new QuestSequence { Sequence = 5 @@ -201017,9 +201871,9 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1021381u, new Vector3(138.53662f, 4f, 51.377075f), 131) + span214[index2] = new QuestStep(EInteractionType.Say, 1021381u, new Vector3(138.53662f, 4f, 51.377075f), 131) { ChatMessage = new ChatMessage { @@ -201029,7 +201883,7 @@ public static class AssemblyQuestLoader obj152.Steps = list214; reference173 = obj152; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span204[num]; QuestSequence obj153 = new QuestSequence { Sequence = 6 @@ -201037,24 +201891,24 @@ public static class AssemblyQuestLoader index2 = 2; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span215[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(165.3437f, 4.014847f, 46.210514f), 131); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 1; List list216 = new List(index3); CollectionsMarshal.SetCount(list216, index3); - span6 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span6[num3] = 141; + span216[num3] = 141; skipStepConditions.InTerritory = list216; skipConditions6.StepIf = skipStepConditions; questStep30.SkipConditions = skipConditions6; reference175 = questStep30; num2++; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span215[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Combat, 1021382u, new Vector3(282.39868f, 15.414177f, 513.1456f), 141) { Fly = true, @@ -201063,18 +201917,18 @@ public static class AssemblyQuestLoader num3 = 2; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span7 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index3 = 0; - span7[index3] = 7237u; + span217[index3] = 7237u; index3++; - span7[index3] = 7238u; + span217[index3] = 7238u; obj154.KillEnemyDataIds = list217; index3 = 1; List list218 = new List(index3); CollectionsMarshal.SetCount(list218, index3); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span5[num3] = new DialogueChoice + span218[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBPLD680_02574_Q1_000_000"), @@ -201085,7 +201939,7 @@ public static class AssemblyQuestLoader obj153.Steps = list215; reference174 = obj153; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span204[num]; QuestSequence obj155 = new QuestSequence { Sequence = 7 @@ -201093,16 +201947,16 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021383u, new Vector3(284.71802f, 15.770843f, 512.5658f), 141) + span219[index2] = new QuestStep(EInteractionType.Interact, 1021383u, new Vector3(284.71802f, 15.770843f, 512.5658f), 141) { StopDistance = 7f }; obj155.Steps = list219; reference177 = obj155; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span204[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -201110,9 +201964,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) + span220[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -201131,16 +201985,16 @@ public static class AssemblyQuestLoader num = 1; List list221 = new List(num); CollectionsMarshal.SetCount(list221, num); - span = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index = 0; - span[index] = "liza"; + span221[index] = "liza"; questRoot21.Author = list221; - index = 3; + index = 4; List list222 = new List(index); CollectionsMarshal.SetCount(list222, index); - span2 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span222[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -201148,9 +202002,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - ref QuestStep reference180 = ref span3[index2]; + ref QuestStep reference180 = ref span223[index2]; QuestStep obj158 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -201168,9 +202022,9 @@ public static class AssemblyQuestLoader num3 = 1; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span6 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index3 = 0; - span6[index3] = 131; + span224[index3] = 131; obj159.InTerritory = list224; skipConditions7.AetheryteShortcutIf = obj159; obj158.SkipConditions = skipConditions7; @@ -201178,7 +202032,7 @@ public static class AssemblyQuestLoader obj157.Steps = list223; reference179 = obj157; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span222[num]; QuestSequence obj160 = new QuestSequence { Sequence = 1 @@ -201186,13 +202040,18 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021271u, new Vector3(-87.174866f, 1.9499679f, 57.358643f), 131); + span225[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021271u, new Vector3(-87.174866f, 1.9499679f, 57.358643f), 131); obj160.Steps = list225; reference181 = obj160; num++; - ref QuestSequence reference182 = ref span2[num]; + span222[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference182 = ref span222[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -201200,11 +202059,11 @@ public static class AssemblyQuestLoader num2 = 2; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-95.62987f, 6.500003f, 41.749443f), 131); + span226[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-95.62987f, 6.500003f, 41.749443f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131); + span226[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.5000024f, 39.81079f), 131); obj161.Steps = list226; reference182 = obj161; questRoot21.QuestSequence = list222; @@ -201214,16 +202073,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "liza"; + span227[index] = "liza"; questRoot22.Author = list227; index = 6; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span228[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -201231,9 +202090,9 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span229[num2]; QuestStep obj163 = new QuestStep(EInteractionType.AcceptQuest, 1021425u, new Vector3(146.1051f, 4f, 25.223145f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -201251,18 +202110,18 @@ public static class AssemblyQuestLoader index3 = 1; List list230 = new List(index3); CollectionsMarshal.SetCount(list230, index3); - span6 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span6[num3] = 131; + span230[num3] = 131; obj164.InTerritory = list230; skipConditions8.AetheryteShortcutIf = obj164; obj163.SkipConditions = skipConditions8; num3 = 1; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span5 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index3 = 0; - span5[index3] = new DialogueChoice + span231[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBRDM500_02576_Q1_000_010"), @@ -201273,7 +202132,7 @@ public static class AssemblyQuestLoader obj162.Steps = list229; reference183 = obj162; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span228[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -201281,18 +202140,18 @@ public static class AssemblyQuestLoader num2 = 2; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(166.65004f, 3.9997904f, 43.372593f), 131); + span232[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(166.65004f, 3.9997904f, 43.372593f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021426u, new Vector3(124.04053f, 5.292755f, 559.65515f), 141) + span232[index2] = new QuestStep(EInteractionType.Interact, 1021426u, new Vector3(124.04053f, 5.292755f, 559.65515f), 141) { Fly = true }; obj165.Steps = list232; reference185 = obj165; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span228[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -201300,16 +202159,16 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021434u, new Vector3(125.718994f, 5.2929487f, 558.9531f), 141) + span233[num2] = new QuestStep(EInteractionType.Interact, 1021434u, new Vector3(125.718994f, 5.2929487f, 558.9531f), 141) { StopDistance = 7f }; obj166.Steps = list233; reference186 = obj166; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span228[num]; QuestSequence obj167 = new QuestSequence { Sequence = 3 @@ -201317,18 +202176,18 @@ public static class AssemblyQuestLoader num2 = 2; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(8.849496f, 18.34012f, 562.2148f), 141) + span234[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(8.849496f, 18.34012f, 562.2148f), 141) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021435u, new Vector3(145.73889f, 4f, 25.223145f), 131); + span234[index2] = new QuestStep(EInteractionType.Interact, 1021435u, new Vector3(145.73889f, 4f, 25.223145f), 131); obj167.Steps = list234; reference187 = obj167; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span228[num]; QuestSequence obj168 = new QuestSequence { Sequence = 4 @@ -201336,19 +202195,19 @@ public static class AssemblyQuestLoader index2 = 2; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-77.95643f, -12.787907f, -45.044247f), 141) + span235[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-77.95643f, -12.787907f, -45.044247f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141); + span235[num2] = new QuestStep(EInteractionType.Interact, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141); obj168.Steps = list235; reference188 = obj168; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span228[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -201356,16 +202215,16 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - ref QuestStep reference190 = ref span3[index2]; + ref QuestStep reference190 = ref span236[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.CompleteQuest, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141); index3 = 1; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span5 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span5[num3] = new DialogueChoice + span237[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBRDM500_02576_Q1_000_310") @@ -201382,16 +202241,16 @@ public static class AssemblyQuestLoader num = 1; List list238 = new List(num); CollectionsMarshal.SetCount(list238, num); - span = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index = 0; - span[index] = "liza"; + span238[index] = "liza"; questRoot23.Author = list238; index = 5; List list239 = new List(index); CollectionsMarshal.SetCount(list239, index); - span2 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span239[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -201399,9 +202258,9 @@ public static class AssemblyQuestLoader index2 = 4; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 141) + span240[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, ItemId = 20389u, @@ -201421,7 +202280,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141) + span240[num2] = new QuestStep(EInteractionType.UseItem, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141) { ItemId = 20621u, SkipConditions = new SkipConditions @@ -201436,13 +202295,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 141); + span240[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 141); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141); + span240[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021438u, new Vector3(-96.84906f, -11.350002f, -47.3183f), 141); obj170.Steps = list240; reference191 = obj170; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span239[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -201450,19 +202309,19 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-508.00916f, -17.453016f, 16.0174f), 145) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-508.00916f, -17.453016f, 16.0174f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021439u, new Vector3(-513.7255f, -16.420002f, -6.668213f), 145); + span241[index2] = new QuestStep(EInteractionType.Interact, 1021439u, new Vector3(-513.7255f, -16.420002f, -6.668213f), 145); obj171.Steps = list241; reference192 = obj171; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span239[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -201470,13 +202329,13 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021440u, new Vector3(-505.6382f, -17.810839f, 28.702148f), 145); + span242[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021440u, new Vector3(-505.6382f, -17.810839f, 28.702148f), 145); obj172.Steps = list242; reference193 = obj172; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span239[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -201484,16 +202343,16 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021441u, new Vector3(-428.58014f, -29.27635f, 24.826416f), 145) + span243[index2] = new QuestStep(EInteractionType.Interact, 1021441u, new Vector3(-428.58014f, -29.27635f, 24.826416f), 145) { StopDistance = 5f }; obj173.Steps = list243; reference194 = obj173; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span239[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -201501,9 +202360,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021447u, new Vector3(-496.75748f, -17.41137f, 28.091797f), 145) + span244[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021447u, new Vector3(-496.75748f, -17.41137f, 28.091797f), 145) { StopDistance = 1f, Fly = true, @@ -201518,16 +202377,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "liza"; + span245[index] = "liza"; questRoot24.Author = list245; index = 10; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span246[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -201535,9 +202394,9 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021447u, new Vector3(-496.75748f, -17.41137f, 28.091797f), 145) + span247[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021447u, new Vector3(-496.75748f, -17.41137f, 28.091797f), 145) { StopDistance = 1f, Fly = true, @@ -201553,7 +202412,7 @@ public static class AssemblyQuestLoader obj175.Steps = list247; reference196 = obj175; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span246[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -201561,13 +202420,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145); + span248[num2] = new QuestStep(EInteractionType.Interact, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145); obj176.Steps = list248; reference197 = obj176; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span246[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -201575,9 +202434,9 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021448u, new Vector3(-56.717834f, -1.8104911E-06f, 102.708374f), 144) + span249[index2] = new QuestStep(EInteractionType.Interact, 1021448u, new Vector3(-56.717834f, -1.8104911E-06f, 102.708374f), 144) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, AethernetShortcut = new AethernetShortcut @@ -201589,7 +202448,7 @@ public static class AssemblyQuestLoader obj177.Steps = list249; reference198 = obj177; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span246[num]; QuestSequence obj178 = new QuestSequence { Sequence = 3 @@ -201597,9 +202456,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008218u, new Vector3(-0.07635498f, 20.98108f, 53.60486f), 144) + span250[num2] = new QuestStep(EInteractionType.Interact, 2008218u, new Vector3(-0.07635498f, 20.98108f, 53.60486f), 144) { AethernetShortcut = new AethernetShortcut { @@ -201610,7 +202469,7 @@ public static class AssemblyQuestLoader obj178.Steps = list250; reference199 = obj178; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span246[num]; QuestSequence obj179 = new QuestSequence { Sequence = 4 @@ -201618,13 +202477,13 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021450u, new Vector3(-8.621399f, 20.99973f, 43.381348f), 144); + span251[index2] = new QuestStep(EInteractionType.Interact, 1021450u, new Vector3(-8.621399f, 20.99973f, 43.381348f), 144); obj179.Steps = list251; reference200 = obj179; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span246[num]; QuestSequence obj180 = new QuestSequence { Sequence = 5 @@ -201632,19 +202491,19 @@ public static class AssemblyQuestLoader index2 = 2; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 144) + span252[num2] = new QuestStep(EInteractionType.UseItem, null, null, 144) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021451u, new Vector3(-429.64832f, 23.743237f, -351.06433f), 140); + span252[num2] = new QuestStep(EInteractionType.Interact, 1021451u, new Vector3(-429.64832f, 23.743237f, -351.06433f), 140); obj180.Steps = list252; reference201 = obj180; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span246[num]; QuestSequence obj181 = new QuestSequence { Sequence = 6 @@ -201652,16 +202511,16 @@ public static class AssemblyQuestLoader num2 = 3; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140); + span253[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-375.8867f, 23f, -352.31714f), 140) + span253[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-375.8867f, 23f, -352.31714f), 140) { DisableNavmesh = true }; index2++; - ref QuestStep reference203 = ref span3[index2]; + ref QuestStep reference203 = ref span253[index2]; QuestStep obj182 = new QuestStep(EInteractionType.Combat, 2008219u, new Vector3(-326.1311f, 22.9953f, -348.19562f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -201669,15 +202528,15 @@ public static class AssemblyQuestLoader num3 = 1; List list254 = new List(num3); CollectionsMarshal.SetCount(list254, num3); - span7 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index3 = 0; - span7[index3] = 7218u; + span254[index3] = 7218u; obj182.KillEnemyDataIds = list254; reference203 = obj182; obj181.Steps = list253; reference202 = obj181; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span246[num]; QuestSequence obj183 = new QuestSequence { Sequence = 7 @@ -201685,20 +202544,20 @@ public static class AssemblyQuestLoader index2 = 3; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-375.8867f, 23f, -352.31714f), 140); + span255[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-375.8867f, 23f, -352.31714f), 140); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140) + span255[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-408.92343f, 23.167036f, -351.16223f), 140) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021453u, new Vector3(-407.98047f, 23.008799f, -320.36322f), 140); + span255[num2] = new QuestStep(EInteractionType.Interact, 1021453u, new Vector3(-407.98047f, 23.008799f, -320.36322f), 140); obj183.Steps = list255; reference204 = obj183; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span246[num]; QuestSequence obj184 = new QuestSequence { Sequence = 8 @@ -201706,18 +202565,18 @@ public static class AssemblyQuestLoader num2 = 2; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.64215f, 23.167034f, -350.37634f), 140); + span256[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.64215f, 23.167034f, -350.37634f), 140); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021456u, new Vector3(-400.38147f, 23f, -348.13464f), 140) + span256[index2] = new QuestStep(EInteractionType.Interact, 1021456u, new Vector3(-400.38147f, 23f, -348.13464f), 140) { StopDistance = 7f }; obj184.Steps = list256; reference205 = obj184; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span246[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -201725,9 +202584,9 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021457u, new Vector3(-476.40198f, 23.228897f, -430.71643f), 140) + span257[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021457u, new Vector3(-476.40198f, 23.228897f, -430.71643f), 140) { Fly = true, NextQuestId = new QuestId(2579) @@ -201741,16 +202600,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "liza"; + span258[index] = "liza"; questRoot25.Author = list258; index = 9; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span259[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -201758,9 +202617,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021457u, new Vector3(-476.40198f, 23.228897f, -430.71643f), 140) + span260[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021457u, new Vector3(-476.40198f, 23.228897f, -430.71643f), 140) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, @@ -201775,7 +202634,7 @@ public static class AssemblyQuestLoader obj186.Steps = list260; reference207 = obj186; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span259[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -201783,16 +202642,16 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021458u, new Vector3(282.5818f, -24.99566f, 243.7323f), 138) + span261[num2] = new QuestStep(EInteractionType.Interact, 1021458u, new Vector3(282.5818f, -24.99566f, 243.7323f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; obj187.Steps = list261; reference208 = obj187; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span259[num]; QuestSequence obj188 = new QuestSequence { Sequence = 2 @@ -201800,74 +202659,74 @@ public static class AssemblyQuestLoader num2 = 3; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span262[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 1021464u, new Vector3(327.77905f, -31.89878f, 275.59314f), 138); index3 = 6; List list263 = new List(index3); CollectionsMarshal.SetCount(list263, index3); - span4 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = null; + span263[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span263[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list263; reference210 = questStep32; index2++; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span262[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1021463u, new Vector3(311.4823f, -36.325005f, 351.33887f), 138); num3 = 6; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span4 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index3 = 0; - span4[index3] = null; + span264[index3] = null; index3++; - span4[index3] = null; + span264[index3] = null; index3++; - span4[index3] = null; + span264[index3] = null; index3++; - span4[index3] = null; + span264[index3] = null; index3++; - span4[index3] = null; + span264[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span264[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list264; reference211 = questStep33; index2++; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span262[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.Interact, 1021465u, new Vector3(319.2339f, -40.425003f, 382.37573f), 138); index3 = 6; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - span4 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span4[num3] = null; + span265[num3] = null; num3++; - span4[num3] = null; + span265[num3] = null; num3++; - span4[num3] = null; + span265[num3] = null; num3++; - span4[num3] = null; + span265[num3] = null; num3++; - span4[num3] = null; + span265[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span265[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep34.CompletionQuestVariablesFlags = list265; reference212 = questStep34; obj188.Steps = list262; reference209 = obj188; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span259[num]; QuestSequence obj189 = new QuestSequence { Sequence = 3 @@ -201875,9 +202734,9 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021458u, new Vector3(282.5818f, -24.99566f, 243.7323f), 138) + span266[num2] = new QuestStep(EInteractionType.Interact, 1021458u, new Vector3(282.5818f, -24.99566f, 243.7323f), 138) { StopDistance = 1f, Fly = true @@ -201885,7 +202744,7 @@ public static class AssemblyQuestLoader obj189.Steps = list266; reference213 = obj189; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span259[num]; QuestSequence obj190 = new QuestSequence { Sequence = 4 @@ -201893,9 +202752,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - ref QuestStep reference215 = ref span3[index2]; + ref QuestStep reference215 = ref span267[index2]; QuestStep obj191 = new QuestStep(EInteractionType.Combat, 2008221u, new Vector3(200.09155f, -36.728516f, 276.17297f), 138) { Fly = true, @@ -201904,15 +202763,15 @@ public static class AssemblyQuestLoader num3 = 1; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span7 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span7[index3] = 7219u; + span268[index3] = 7219u; obj191.KillEnemyDataIds = list268; reference215 = obj191; obj190.Steps = list267; reference214 = obj190; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span259[num]; QuestSequence obj192 = new QuestSequence { Sequence = 5 @@ -201920,16 +202779,16 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021459u, new Vector3(207.35486f, -36.405907f, 328.11462f), 138) + span269[num2] = new QuestStep(EInteractionType.Interact, 1021459u, new Vector3(207.35486f, -36.405907f, 328.11462f), 138) { Fly = true }; obj192.Steps = list269; reference216 = obj192; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span259[num]; QuestSequence obj193 = new QuestSequence { Sequence = 6 @@ -201937,16 +202796,16 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2008924u, new Vector3(206.073f, -35.568848f, 329.21338f), 138) + span270[index2] = new QuestStep(EInteractionType.UseItem, 2008924u, new Vector3(206.073f, -35.568848f, 329.21338f), 138) { ItemId = 2002182u }; obj193.Steps = list270; reference217 = obj193; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span259[num]; QuestSequence obj194 = new QuestSequence { Sequence = 7 @@ -201954,18 +202813,18 @@ public static class AssemblyQuestLoader index2 = 2; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.05298f, -36.405563f, 307.39264f), 138) + span271[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.05298f, -36.405563f, 307.39264f), 138) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021460u, new Vector3(319.44763f, -35.9496f, 305.6228f), 138); + span271[num2] = new QuestStep(EInteractionType.Interact, 1021460u, new Vector3(319.44763f, -35.9496f, 305.6228f), 138); obj194.Steps = list271; reference218 = obj194; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span259[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -201973,9 +202832,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021462u, new Vector3(307.36243f, -36.402996f, 309.98706f), 138) + span272[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021462u, new Vector3(307.36243f, -36.402996f, 309.98706f), 138) { NextQuestId = new QuestId(2580) }; @@ -201988,16 +202847,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot26.Author = list273; index = 8; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span274[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -202005,9 +202864,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021462u, new Vector3(307.36243f, -36.402996f, 309.98706f), 138) + span275[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021462u, new Vector3(307.36243f, -36.402996f, 309.98706f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -202021,7 +202880,7 @@ public static class AssemblyQuestLoader obj196.Steps = list275; reference220 = obj196; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span274[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -202029,13 +202888,13 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021466u, new Vector3(320.54626f, -35.949726f, 306.11108f), 138); + span276[index2] = new QuestStep(EInteractionType.Interact, 1021466u, new Vector3(320.54626f, -35.949726f, 306.11108f), 138); obj197.Steps = list276; reference221 = obj197; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span274[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -202043,33 +202902,33 @@ public static class AssemblyQuestLoader index2 = 3; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(310.38196f, -35.96502f, 314.66306f), 138) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(310.38196f, -35.96502f, 314.66306f), 138) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(192.09558f, -17.541195f, 268.45526f), 138) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(192.09558f, -17.541195f, 268.45526f), 138) { Fly = true }; num2++; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span277[num2]; QuestStep questStep35 = new QuestStep(EInteractionType.Interact, 1021467u, new Vector3(190.96667f, -17.339743f, 269.27588f), 138); index3 = 2; List list278 = new List(index3); CollectionsMarshal.SetCount(list278, index3); - span5 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span5[num3] = new DialogueChoice + span278[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBRDM560_02580_Q1_000_100"), Answer = new ExcelRef("TEXT_JOBRDM560_02580_A1_000_101") }; num3++; - span5[num3] = new DialogueChoice + span278[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBRDM560_02580_Q2_000_131"), @@ -202080,7 +202939,7 @@ public static class AssemblyQuestLoader obj198.Steps = list277; reference222 = obj198; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span274[num]; QuestSequence obj199 = new QuestSequence { Sequence = 3 @@ -202088,18 +202947,18 @@ public static class AssemblyQuestLoader num2 = 2; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.05298f, -36.405563f, 307.39264f), 138) + span279[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.05298f, -36.405563f, 307.39264f), 138) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021468u, new Vector3(319.44763f, -35.949703f, 306.90466f), 138); + span279[index2] = new QuestStep(EInteractionType.Interact, 1021468u, new Vector3(319.44763f, -35.949703f, 306.90466f), 138); obj199.Steps = list279; reference224 = obj199; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span274[num]; QuestSequence obj200 = new QuestSequence { Sequence = 4 @@ -202107,21 +202966,21 @@ public static class AssemblyQuestLoader index2 = 2; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003584u, new Vector3(317.43335f, -36.325005f, 352.86487f), 138) + span280[num2] = new QuestStep(EInteractionType.Interact, 1003584u, new Vector3(317.43335f, -36.325005f, 352.86487f), 138) { TargetTerritoryId = (ushort)138 }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021469u, new Vector3(-289.14325f, -40.63008f, 420.46228f), 138) + span280[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021469u, new Vector3(-289.14325f, -40.63008f, 420.46228f), 138) { StopDistance = 7f }; obj200.Steps = list280; reference225 = obj200; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span274[num]; QuestSequence obj201 = new QuestSequence { Sequence = 5 @@ -202129,13 +202988,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021442u, new Vector3(-304.89056f, -40.172314f, 660.1815f), 138); + span281[index2] = new QuestStep(EInteractionType.Interact, 1021442u, new Vector3(-304.89056f, -40.172314f, 660.1815f), 138); obj201.Steps = list281; reference226 = obj201; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span274[num]; QuestSequence obj202 = new QuestSequence { Sequence = 6 @@ -202143,13 +203002,13 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021471u, new Vector3(320.88184f, -40.425003f, 369.77185f), 138); + span282[num2] = new QuestStep(EInteractionType.Interact, 1021471u, new Vector3(320.88184f, -40.425003f, 369.77185f), 138); obj202.Steps = list282; reference227 = obj202; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span274[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -202157,9 +203016,9 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021473u, new Vector3(311.39075f, -25.002254f, 230.82312f), 138) + span283[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021473u, new Vector3(311.39075f, -25.002254f, 230.82312f), 138) { Fly = true, NextQuestId = new QuestId(2581) @@ -202173,16 +203032,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "liza"; + span284[index] = "liza"; questRoot27.Author = list284; index = 7; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span285[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -202190,9 +203049,9 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021473u, new Vector3(311.39075f, -25.002254f, 230.82312f), 138) + span286[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021473u, new Vector3(311.39075f, -25.002254f, 230.82312f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -202206,7 +203065,7 @@ public static class AssemblyQuestLoader obj204.Steps = list286; reference229 = obj204; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span285[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -202214,9 +203073,9 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span287[index2]; QuestStep obj206 = new QuestStep(EInteractionType.Interact, 1021475u, new Vector3(-196.94824f, 15.542886f, 37.582886f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -202229,9 +203088,9 @@ public static class AssemblyQuestLoader num3 = 1; List list288 = new List(num3); CollectionsMarshal.SetCount(list288, num3); - span5 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index3 = 0; - span5[index3] = new DialogueChoice + span288[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBRDM580_02581_Q1_000_100"), @@ -202242,7 +203101,7 @@ public static class AssemblyQuestLoader obj205.Steps = list287; reference230 = obj205; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span285[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -202250,9 +203109,9 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021478u, new Vector3(-17.257996f, 40.000496f, -6.4240723f), 128) + span289[num2] = new QuestStep(EInteractionType.Interact, 1021478u, new Vector3(-17.257996f, 40.000496f, -6.4240723f), 128) { AethernetShortcut = new AethernetShortcut { @@ -202263,7 +203122,7 @@ public static class AssemblyQuestLoader obj207.Steps = list289; reference232 = obj207; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span285[num]; QuestSequence obj208 = new QuestSequence { Sequence = 3 @@ -202271,9 +203130,9 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021480u, new Vector3(-304.28015f, 78.854965f, -140.82556f), 147) + span290[index2] = new QuestStep(EInteractionType.Interact, 1021480u, new Vector3(-304.28015f, 78.854965f, -140.82556f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant @@ -202281,7 +203140,7 @@ public static class AssemblyQuestLoader obj208.Steps = list290; reference233 = obj208; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span285[num]; QuestSequence obj209 = new QuestSequence { Sequence = 4 @@ -202289,9 +203148,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - ref QuestStep reference235 = ref span3[num2]; + ref QuestStep reference235 = ref span291[num2]; QuestStep obj210 = new QuestStep(EInteractionType.Combat, 2008233u, new Vector3(-292.6833f, 84.4281f, -359.39575f), 147) { Fly = true, @@ -202300,17 +203159,17 @@ public static class AssemblyQuestLoader index3 = 2; List list292 = new List(index3); CollectionsMarshal.SetCount(list292, index3); - span7 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num3 = 0; - span7[num3] = 7221u; + span292[num3] = 7221u; num3++; - span7[num3] = 7222u; + span292[num3] = 7222u; obj210.KillEnemyDataIds = list292; reference235 = obj210; obj209.Steps = list291; reference234 = obj209; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span285[num]; QuestSequence obj211 = new QuestSequence { Sequence = 5 @@ -202318,16 +203177,16 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021480u, new Vector3(-304.28015f, 78.854965f, -140.82556f), 147) + span293[index2] = new QuestStep(EInteractionType.Interact, 1021480u, new Vector3(-304.28015f, 78.854965f, -140.82556f), 147) { Fly = true }; obj211.Steps = list293; reference236 = obj211; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span285[num]; QuestSequence obj212 = new QuestSequence { Sequence = byte.MaxValue @@ -202335,9 +203194,9 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021482u, new Vector3(-94.92645f, 48.01958f, -31.570984f), 147) + span294[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021482u, new Vector3(-94.92645f, 48.01958f, -31.570984f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, @@ -202352,16 +203211,16 @@ public static class AssemblyQuestLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "liza"; + span295[index] = "liza"; questRoot28.Author = list295; index = 8; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span296[num]; QuestSequence obj213 = new QuestSequence { Sequence = 0 @@ -202369,9 +203228,9 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021482u, new Vector3(-94.92645f, 48.01958f, -31.570984f), 147) + span297[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021482u, new Vector3(-94.92645f, 48.01958f, -31.570984f), 147) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, @@ -202386,7 +203245,7 @@ public static class AssemblyQuestLoader obj213.Steps = list297; reference238 = obj213; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span296[num]; QuestSequence obj214 = new QuestSequence { Sequence = 1 @@ -202394,9 +203253,9 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021484u, new Vector3(3.3721924f, 50.266228f, -770.1076f), 156) + span298[num2] = new QuestStep(EInteractionType.Interact, 1021484u, new Vector3(3.3721924f, 50.266228f, -770.1076f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -202404,7 +203263,7 @@ public static class AssemblyQuestLoader obj214.Steps = list298; reference239 = obj214; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span296[num]; QuestSequence obj215 = new QuestSequence { Sequence = 2 @@ -202412,16 +203271,16 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021486u, new Vector3(54.642456f, 20.4949f, -671.3207f), 156) + span299[index2] = new QuestStep(EInteractionType.Interact, 1021486u, new Vector3(54.642456f, 20.4949f, -671.3207f), 156) { Fly = true }; obj215.Steps = list299; reference240 = obj215; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span296[num]; QuestSequence obj216 = new QuestSequence { Sequence = 3 @@ -202429,16 +203288,16 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021487u, new Vector3(94.56018f, 20.33949f, -609.4606f), 156) + span300[num2] = new QuestStep(EInteractionType.Interact, 1021487u, new Vector3(94.56018f, 20.33949f, -609.4606f), 156) { Fly = true }; obj216.Steps = list300; reference241 = obj216; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span296[num]; QuestSequence obj217 = new QuestSequence { Sequence = 4 @@ -202446,9 +203305,9 @@ public static class AssemblyQuestLoader num2 = 2; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - ref QuestStep reference243 = ref span3[index2]; + ref QuestStep reference243 = ref span301[index2]; QuestStep obj218 = new QuestStep(EInteractionType.Combat, null, new Vector3(175.10304f, 10.336163f, -584.578f), 156) { StopDistance = 0.5f, @@ -202458,34 +203317,34 @@ public static class AssemblyQuestLoader num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span7 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index3 = 0; - span7[index3] = 7223u; + span302[index3] = 7223u; obj218.KillEnemyDataIds = list302; index3 = 6; List list303 = new List(index3); CollectionsMarshal.SetCount(list303, index3); - span4 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num3 = 0; - span4[num3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span303[num3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; num3++; - span4[num3] = null; + span303[num3] = null; obj218.CompletionQuestVariablesFlags = list303; reference243 = obj218; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021489u, new Vector3(176.3789f, 9.963035f, -583.64233f), 156); + span301[index2] = new QuestStep(EInteractionType.Interact, 1021489u, new Vector3(176.3789f, 9.963035f, -583.64233f), 156); obj217.Steps = list301; reference242 = obj217; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span296[num]; QuestSequence obj219 = new QuestSequence { Sequence = 5 @@ -202493,9 +203352,9 @@ public static class AssemblyQuestLoader index2 = 2; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - ref QuestStep reference245 = ref span3[num2]; + ref QuestStep reference245 = ref span304[num2]; QuestStep obj220 = new QuestStep(EInteractionType.Combat, null, new Vector3(210.32977f, -17.479898f, -470.8124f), 156) { StopDistance = 0.5f, @@ -202505,34 +203364,34 @@ public static class AssemblyQuestLoader num3 = 1; List list305 = new List(num3); CollectionsMarshal.SetCount(list305, num3); - span7 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index3 = 0; - span7[index3] = 7224u; + span305[index3] = 7224u; obj220.KillEnemyDataIds = list305; index3 = 6; List list306 = new List(index3); CollectionsMarshal.SetCount(list306, index3); - span4 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num3 = 0; - span4[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span306[num3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num3++; - span4[num3] = null; + span306[num3] = null; num3++; - span4[num3] = null; + span306[num3] = null; num3++; - span4[num3] = null; + span306[num3] = null; num3++; - span4[num3] = null; + span306[num3] = null; num3++; - span4[num3] = null; + span306[num3] = null; obj220.CompletionQuestVariablesFlags = list306; reference245 = obj220; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021490u, new Vector3(211.56628f, -17.612108f, -469.50488f), 156); + span304[num2] = new QuestStep(EInteractionType.Interact, 1021490u, new Vector3(211.56628f, -17.612108f, -469.50488f), 156); obj219.Steps = list304; reference244 = obj219; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span296[num]; QuestSequence obj221 = new QuestSequence { Sequence = 6 @@ -202540,16 +203399,16 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2008526u, new Vector3(376.82153f, -17.563171f, -343.67902f), 156) + span307[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2008526u, new Vector3(376.82153f, -17.563171f, -343.67902f), 156) { Fly = true }; obj221.Steps = list307; reference246 = obj221; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span296[num]; QuestSequence obj222 = new QuestSequence { Sequence = byte.MaxValue @@ -202557,9 +203416,9 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021493u, new Vector3(55.557983f, 20.485168f, -672.5719f), 156) + span308[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021493u, new Vector3(55.557983f, 20.485168f, -672.5719f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, NextQuestId = new QuestId(2583) @@ -202573,16 +203432,16 @@ public static class AssemblyQuestLoader num = 1; List list309 = new List(num); CollectionsMarshal.SetCount(list309, num); - span = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index = 0; - span[index] = "liza"; + span309[index] = "liza"; questRoot29.Author = list309; index = 7; List list310 = new List(index); CollectionsMarshal.SetCount(list310, index); - span2 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span310[num]; QuestSequence obj223 = new QuestSequence { Sequence = 0 @@ -202590,9 +203449,9 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021493u, new Vector3(55.557983f, 20.485168f, -672.5719f), 156) + span311[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021493u, new Vector3(55.557983f, 20.485168f, -672.5719f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -202606,7 +203465,7 @@ public static class AssemblyQuestLoader obj223.Steps = list311; reference248 = obj223; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span310[num]; QuestSequence obj224 = new QuestSequence { Sequence = 1 @@ -202614,16 +203473,16 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021772u, new Vector3(63.095947f, 207.82686f, -14.725037f), 478) + span312[num2] = new QuestStep(EInteractionType.Interact, 1021772u, new Vector3(63.095947f, 207.82686f, -14.725037f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj224.Steps = list312; reference249 = obj224; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span310[num]; QuestSequence obj225 = new QuestSequence { Sequence = 2 @@ -202631,9 +203490,9 @@ public static class AssemblyQuestLoader num2 = 1; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index2 = 0; - ref QuestStep reference251 = ref span3[index2]; + ref QuestStep reference251 = ref span313[index2]; QuestStep obj226 = new QuestStep(EInteractionType.Combat, 2008220u, new Vector3(385.9464f, 78.446655f, -114.488464f), 399) { Fly = true, @@ -202647,17 +203506,17 @@ public static class AssemblyQuestLoader num3 = 2; List list314 = new List(num3); CollectionsMarshal.SetCount(list314, num3); - span7 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index3 = 0; - span7[index3] = 7225u; + span314[index3] = 7225u; index3++; - span7[index3] = 8039u; + span314[index3] = 8039u; obj226.KillEnemyDataIds = list314; reference251 = obj226; obj225.Steps = list313; reference250 = obj225; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span310[num]; QuestSequence obj227 = new QuestSequence { Sequence = 3 @@ -202665,16 +203524,16 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021774u, new Vector3(141.31372f, 66.09973f, -238.14758f), 399) + span315[num2] = new QuestStep(EInteractionType.Interact, 1021774u, new Vector3(141.31372f, 66.09973f, -238.14758f), 399) { Fly = true }; obj227.Steps = list315; reference252 = obj227; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span310[num]; QuestSequence obj228 = new QuestSequence { Sequence = 4 @@ -202682,16 +203541,16 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021775u, new Vector3(266.98706f, 78.3604f, -10.788147f), 399) + span316[index2] = new QuestStep(EInteractionType.Interact, 1021775u, new Vector3(266.98706f, 78.3604f, -10.788147f), 399) { Fly = true }; obj228.Steps = list316; reference253 = obj228; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span310[num]; QuestSequence obj229 = new QuestSequence { Sequence = 5 @@ -202699,16 +203558,16 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021778u, new Vector3(-4.135254f, 211f, -39.84137f), 478) + span317[num2] = new QuestStep(EInteractionType.Interact, 1021778u, new Vector3(-4.135254f, 211f, -39.84137f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj229.Steps = list317; reference254 = obj229; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span310[num]; QuestSequence obj230 = new QuestSequence { Sequence = byte.MaxValue @@ -202716,9 +203575,9 @@ public static class AssemblyQuestLoader num2 = 1; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) + span318[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) { NextQuestId = new QuestId(2584) }; @@ -202731,16 +203590,16 @@ public static class AssemblyQuestLoader num = 1; List list319 = new List(num); CollectionsMarshal.SetCount(list319, num); - span = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index = 0; - span[index] = "liza"; + span319[index] = "liza"; questRoot30.Author = list319; index = 7; List list320 = new List(index); CollectionsMarshal.SetCount(list320, index); - span2 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span320[num]; QuestSequence obj231 = new QuestSequence { Sequence = 0 @@ -202748,9 +203607,9 @@ public static class AssemblyQuestLoader index2 = 1; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num2 = 0; - ref QuestStep reference257 = ref span3[num2]; + ref QuestStep reference257 = ref span321[num2]; QuestStep obj232 = new QuestStep(EInteractionType.AcceptQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -202765,9 +203624,9 @@ public static class AssemblyQuestLoader index3 = 1; List list322 = new List(index3); CollectionsMarshal.SetCount(list322, index3); - span5 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - span5[num3] = new DialogueChoice + span322[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBRDM630_02584_Q1_000_050"), @@ -202778,7 +203637,7 @@ public static class AssemblyQuestLoader obj231.Steps = list321; reference256 = obj231; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span320[num]; QuestSequence obj233 = new QuestSequence { Sequence = 1 @@ -202786,19 +203645,19 @@ public static class AssemblyQuestLoader num2 = 2; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-341.33426f, 94.733665f, -414.5643f), 620) + span323[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-341.33426f, 94.733665f, -414.5643f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021780u, new Vector3(-339.04022f, 94.94087f, -414.17566f), 620); + span323[index2] = new QuestStep(EInteractionType.Interact, 1021780u, new Vector3(-339.04022f, 94.94087f, -414.17566f), 620); obj233.Steps = list323; reference258 = obj233; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span320[num]; QuestSequence obj234 = new QuestSequence { Sequence = 2 @@ -202806,9 +203665,9 @@ public static class AssemblyQuestLoader index2 = 8; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - ref QuestStep reference260 = ref span3[num2]; + ref QuestStep reference260 = ref span324[num2]; QuestStep obj235 = new QuestStep(EInteractionType.Interact, 2008291u, new Vector3(-299.48883f, 200.7019f, -240.55853f), 620) { Fly = true @@ -202816,23 +203675,23 @@ public static class AssemblyQuestLoader num3 = 6; List list325 = new List(num3); CollectionsMarshal.SetCount(list325, num3); - span4 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index3 = 0; - span4[index3] = null; + span325[index3] = null; index3++; - span4[index3] = null; + span325[index3] = null; index3++; - span4[index3] = null; + span325[index3] = null; index3++; - span4[index3] = null; + span325[index3] = null; index3++; - span4[index3] = null; + span325[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span325[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj235.CompletionQuestVariablesFlags = list325; reference260 = obj235; num2++; - ref QuestStep reference261 = ref span3[num2]; + ref QuestStep reference261 = ref span324[num2]; QuestStep obj236 = new QuestStep(EInteractionType.Jump, null, new Vector3(-299.41455f, 200.71986f, -238.0671f), 620) { StopDistance = 0.5f, @@ -202846,26 +203705,26 @@ public static class AssemblyQuestLoader index3 = 6; List list326 = new List(index3); CollectionsMarshal.SetCount(list326, index3); - span4 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num3 = 0; - span4[num3] = null; + span326[num3] = null; num3++; - span4[num3] = null; + span326[num3] = null; num3++; - span4[num3] = null; + span326[num3] = null; num3++; - span4[num3] = null; + span326[num3] = null; num3++; - span4[num3] = null; + span326[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span326[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list326; skipStepConditions2.Flying = ELockedSkipCondition.Unlocked; skipConditions9.StepIf = skipStepConditions2; obj236.SkipConditions = skipConditions9; reference261 = obj236; num2++; - ref QuestStep reference262 = ref span3[num2]; + ref QuestStep reference262 = ref span324[num2]; QuestStep obj237 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-292.9197f, 203.25142f, -222.20459f), 620) { DisableNavmesh = true @@ -202875,26 +203734,26 @@ public static class AssemblyQuestLoader num3 = 6; List list327 = new List(num3); CollectionsMarshal.SetCount(list327, num3); - span4 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index3 = 0; - span4[index3] = null; + span327[index3] = null; index3++; - span4[index3] = null; + span327[index3] = null; index3++; - span4[index3] = null; + span327[index3] = null; index3++; - span4[index3] = null; + span327[index3] = null; index3++; - span4[index3] = null; + span327[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span327[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list327; skipStepConditions3.Flying = ELockedSkipCondition.Unlocked; skipConditions10.StepIf = skipStepConditions3; obj237.SkipConditions = skipConditions10; reference262 = obj237; num2++; - ref QuestStep reference263 = ref span3[num2]; + ref QuestStep reference263 = ref span324[num2]; QuestStep obj238 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-262.3789f, 106.614746f, -206.86658f), 620) { DisableNavmesh = true, @@ -202905,26 +203764,26 @@ public static class AssemblyQuestLoader index3 = 6; List list328 = new List(index3); CollectionsMarshal.SetCount(list328, index3); - span4 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num3 = 0; - span4[num3] = null; + span328[num3] = null; num3++; - span4[num3] = null; + span328[num3] = null; num3++; - span4[num3] = null; + span328[num3] = null; num3++; - span4[num3] = null; + span328[num3] = null; num3++; - span4[num3] = null; + span328[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span328[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list328; skipStepConditions4.Flying = ELockedSkipCondition.Unlocked; skipConditions11.StepIf = skipStepConditions4; obj238.SkipConditions = skipConditions11; reference263 = obj238; num2++; - ref QuestStep reference264 = ref span3[num2]; + ref QuestStep reference264 = ref span324[num2]; QuestStep obj239 = new QuestStep(EInteractionType.Interact, 2008292u, new Vector3(-262.3789f, 106.614746f, -206.86658f), 620) { Fly = true @@ -202932,23 +203791,23 @@ public static class AssemblyQuestLoader num3 = 6; List list329 = new List(num3); CollectionsMarshal.SetCount(list329, num3); - span4 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index3 = 0; - span4[index3] = null; + span329[index3] = null; index3++; - span4[index3] = null; + span329[index3] = null; index3++; - span4[index3] = null; + span329[index3] = null; index3++; - span4[index3] = null; + span329[index3] = null; index3++; - span4[index3] = null; + span329[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span329[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj239.CompletionQuestVariablesFlags = list329; reference264 = obj239; num2++; - ref QuestStep reference265 = ref span3[num2]; + ref QuestStep reference265 = ref span324[num2]; QuestStep obj240 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-207.53746f, 108.3858f, -304.68738f), 620) { StopDistance = 0.5f @@ -202958,26 +203817,26 @@ public static class AssemblyQuestLoader index3 = 6; List list330 = new List(index3); CollectionsMarshal.SetCount(list330, index3); - span4 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num3 = 0; - span4[num3] = null; + span330[num3] = null; num3++; - span4[num3] = null; + span330[num3] = null; num3++; - span4[num3] = null; + span330[num3] = null; num3++; - span4[num3] = null; + span330[num3] = null; num3++; - span4[num3] = null; + span330[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span330[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list330; skipStepConditions5.Flying = ELockedSkipCondition.Unlocked; skipConditions12.StepIf = skipStepConditions5; obj240.SkipConditions = skipConditions12; reference265 = obj240; num2++; - ref QuestStep reference266 = ref span3[num2]; + ref QuestStep reference266 = ref span324[num2]; QuestStep obj241 = new QuestStep(EInteractionType.Jump, null, new Vector3(-207.53746f, 108.3858f, -304.68738f), 620) { StopDistance = 0.5f, @@ -202994,26 +203853,26 @@ public static class AssemblyQuestLoader num3 = 6; List list331 = new List(num3); CollectionsMarshal.SetCount(list331, num3); - span4 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index3 = 0; - span4[index3] = null; + span331[index3] = null; index3++; - span4[index3] = null; + span331[index3] = null; index3++; - span4[index3] = null; + span331[index3] = null; index3++; - span4[index3] = null; + span331[index3] = null; index3++; - span4[index3] = null; + span331[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span331[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list331; skipStepConditions6.Flying = ELockedSkipCondition.Unlocked; skipConditions13.StepIf = skipStepConditions6; obj241.SkipConditions = skipConditions13; reference266 = obj241; num2++; - ref QuestStep reference267 = ref span3[num2]; + ref QuestStep reference267 = ref span324[num2]; QuestStep obj242 = new QuestStep(EInteractionType.Interact, 2008293u, new Vector3(-210.40668f, 109.666504f, -299.794f), 620) { StopDistance = 1f, @@ -203022,25 +203881,25 @@ public static class AssemblyQuestLoader index3 = 6; List list332 = new List(index3); CollectionsMarshal.SetCount(list332, index3); - span4 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num3 = 0; - span4[num3] = null; + span332[num3] = null; num3++; - span4[num3] = null; + span332[num3] = null; num3++; - span4[num3] = null; + span332[num3] = null; num3++; - span4[num3] = null; + span332[num3] = null; num3++; - span4[num3] = null; + span332[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span332[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj242.CompletionQuestVariablesFlags = list332; reference267 = obj242; obj234.Steps = list324; reference259 = obj234; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span320[num]; QuestSequence obj243 = new QuestSequence { Sequence = 3 @@ -203048,9 +203907,9 @@ public static class AssemblyQuestLoader num2 = 2; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-213.96315f, 107.1167f, -305.87753f), 620) + span333[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-213.96315f, 107.1167f, -305.87753f), 620) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -203062,14 +203921,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021781u, new Vector3(-308.43066f, 102.62436f, -372.2744f), 620) + span333[index2] = new QuestStep(EInteractionType.Interact, 1021781u, new Vector3(-308.43066f, 102.62436f, -372.2744f), 620) { Fly = true }; obj243.Steps = list333; reference268 = obj243; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span320[num]; QuestSequence obj244 = new QuestSequence { Sequence = 4 @@ -203077,9 +203936,9 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - ref QuestStep reference270 = ref span3[num2]; + ref QuestStep reference270 = ref span334[num2]; QuestStep obj245 = new QuestStep(EInteractionType.Combat, 2008294u, new Vector3(782.6809f, 256.91602f, -388.29633f), 620) { Fly = true, @@ -203088,15 +203947,15 @@ public static class AssemblyQuestLoader num3 = 1; List list335 = new List(num3); CollectionsMarshal.SetCount(list335, num3); - span7 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index3 = 0; - span7[index3] = 7822u; + span335[index3] = 7822u; obj245.KillEnemyDataIds = list335; reference270 = obj245; obj244.Steps = list334; reference269 = obj244; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span320[num]; QuestSequence obj246 = new QuestSequence { Sequence = 5 @@ -203104,16 +203963,16 @@ public static class AssemblyQuestLoader num2 = 1; List list336 = new List(num2); CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021782u, new Vector3(120.74463f, 118.383255f, -732.57043f), 620) + span336[index2] = new QuestStep(EInteractionType.Interact, 1021782u, new Vector3(120.74463f, 118.383255f, -732.57043f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; obj246.Steps = list336; reference271 = obj246; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span320[num]; QuestSequence obj247 = new QuestSequence { Sequence = byte.MaxValue @@ -203121,9 +203980,9 @@ public static class AssemblyQuestLoader index2 = 1; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021778u, new Vector3(-4.135254f, 211f, -39.84137f), 478) + span337[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021778u, new Vector3(-4.135254f, 211f, -39.84137f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, NextQuestId = new QuestId(2585) @@ -203137,16 +203996,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "liza"; + span338[index] = "liza"; questRoot31.Author = list338; index = 6; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span339[num]; QuestSequence obj248 = new QuestSequence { Sequence = 0 @@ -203154,9 +204013,9 @@ public static class AssemblyQuestLoader num2 = 1; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) + span340[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -203171,7 +204030,7 @@ public static class AssemblyQuestLoader obj248.Steps = list340; reference273 = obj248; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span339[num]; QuestSequence obj249 = new QuestSequence { Sequence = 1 @@ -203179,23 +204038,23 @@ public static class AssemblyQuestLoader index2 = 3; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.853794f, 210.99998f, 3.6528845f), 478) + span341[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.853794f, 210.99998f, 3.6528845f), 478) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-20.601719f, 205.82156f, 23.937931f), 478) + span341[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-20.601719f, 205.82156f, 23.937931f), 478) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478); + span341[num2] = new QuestStep(EInteractionType.Interact, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478); obj249.Steps = list341; reference274 = obj249; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span339[num]; QuestSequence obj250 = new QuestSequence { Sequence = 2 @@ -203203,13 +204062,13 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478); + span342[index2] = new QuestStep(EInteractionType.Interact, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478); obj250.Steps = list342; reference275 = obj250; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span339[num]; QuestSequence obj251 = new QuestSequence { Sequence = 3 @@ -203217,9 +204076,9 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021783u, new Vector3(277.11902f, 232.541f, 785.5801f), 399) + span343[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021783u, new Vector3(277.11902f, 232.541f, 785.5801f), 399) { Fly = true, Comment = "TODO Navigation doesn't work if flying is locked", @@ -203232,7 +204091,7 @@ public static class AssemblyQuestLoader obj251.Steps = list343; reference276 = obj251; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span339[num]; QuestSequence obj252 = new QuestSequence { Sequence = 4 @@ -203240,16 +204099,16 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021783u, new Vector3(277.11902f, 232.54102f, 785.5801f), 399) + span344[index2] = new QuestStep(EInteractionType.Interact, 1021783u, new Vector3(277.11902f, 232.54102f, 785.5801f), 399) { StopDistance = 7f }; obj252.Steps = list344; reference277 = obj252; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span339[num]; QuestSequence obj253 = new QuestSequence { Sequence = byte.MaxValue @@ -203257,9 +204116,9 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) + span345[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, NextQuestId = new QuestId(2586) @@ -203273,16 +204132,16 @@ public static class AssemblyQuestLoader num = 1; List list346 = new List(num); CollectionsMarshal.SetCount(list346, num); - span = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index = 0; - span[index] = "liza"; + span346[index] = "liza"; questRoot32.Author = list346; index = 9; List list347 = new List(index); CollectionsMarshal.SetCount(list347, index); - span2 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num = 0; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span347[num]; QuestSequence obj254 = new QuestSequence { Sequence = 0 @@ -203290,9 +204149,9 @@ public static class AssemblyQuestLoader num2 = 1; List list348 = new List(num2); CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) + span348[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021779u, new Vector3(-5.44751f, 210.99998f, -39.658203f), 478) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -203307,7 +204166,7 @@ public static class AssemblyQuestLoader obj254.Steps = list348; reference279 = obj254; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span347[num]; QuestSequence obj255 = new QuestSequence { Sequence = 1 @@ -203315,9 +204174,9 @@ public static class AssemblyQuestLoader index2 = 1; List list349 = new List(index2); CollectionsMarshal.SetCount(list349, index2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021785u, new Vector3(115.19031f, 14.631312f, -165.11792f), 419) + span349[num2] = new QuestStep(EInteractionType.Interact, 1021785u, new Vector3(115.19031f, 14.631312f, -165.11792f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -203329,7 +204188,7 @@ public static class AssemblyQuestLoader obj255.Steps = list349; reference280 = obj255; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span347[num]; QuestSequence obj256 = new QuestSequence { Sequence = 2 @@ -203337,9 +204196,9 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021788u, new Vector3(34.042847f, 11.965077f, 48.355713f), 419) + span350[index2] = new QuestStep(EInteractionType.Interact, 1021788u, new Vector3(34.042847f, 11.965077f, 48.355713f), 419) { AethernetShortcut = new AethernetShortcut { @@ -203350,7 +204209,7 @@ public static class AssemblyQuestLoader obj256.Steps = list350; reference281 = obj256; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span347[num]; QuestSequence obj257 = new QuestSequence { Sequence = 3 @@ -203358,9 +204217,9 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021789u, new Vector3(455.5885f, 300.37985f, -349.32483f), 155) + span351[num2] = new QuestStep(EInteractionType.Interact, 1021789u, new Vector3(455.5885f, 300.37985f, -349.32483f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -203368,7 +204227,7 @@ public static class AssemblyQuestLoader obj257.Steps = list351; reference282 = obj257; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span347[num]; QuestSequence obj258 = new QuestSequence { Sequence = 4 @@ -203376,9 +204235,9 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - ref QuestStep reference284 = ref span3[index2]; + ref QuestStep reference284 = ref span352[index2]; QuestStep obj259 = new QuestStep(EInteractionType.Combat, 2008997u, new Vector3(299.2141f, 239.12415f, -312.76422f), 155) { Fly = true, @@ -203387,15 +204246,15 @@ public static class AssemblyQuestLoader index3 = 1; List list353 = new List(index3); CollectionsMarshal.SetCount(list353, index3); - span7 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span7[num3] = 7226u; + span353[num3] = 7226u; obj259.KillEnemyDataIds = list353; reference284 = obj259; obj258.Steps = list352; reference283 = obj258; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span347[num]; QuestSequence obj260 = new QuestSequence { Sequence = 5 @@ -203403,16 +204262,16 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021791u, new Vector3(445.94482f, 250.97905f, -309.25464f), 155) + span354[num2] = new QuestStep(EInteractionType.Interact, 1021791u, new Vector3(445.94482f, 250.97905f, -309.25464f), 155) { Fly = true }; obj260.Steps = list354; reference285 = obj260; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span347[num]; QuestSequence obj261 = new QuestSequence { Sequence = 6 @@ -203420,16 +204279,16 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021794u, new Vector3(295.9486f, 238.09589f, -317.34192f), 155) + span355[index2] = new QuestStep(EInteractionType.Interact, 1021794u, new Vector3(295.9486f, 238.09589f, -317.34192f), 155) { Fly = true }; obj261.Steps = list355; reference286 = obj261; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span347[num]; QuestSequence obj262 = new QuestSequence { Sequence = 7 @@ -203437,13 +204296,13 @@ public static class AssemblyQuestLoader index2 = 1; List list356 = new List(index2); CollectionsMarshal.SetCount(list356, index2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021793u, new Vector3(295.24683f, 238.25597f, -315.78546f), 155); + span356[num2] = new QuestStep(EInteractionType.Interact, 1021793u, new Vector3(295.24683f, 238.25597f, -315.78546f), 155); obj262.Steps = list356; reference287 = obj262; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span347[num]; QuestSequence obj263 = new QuestSequence { Sequence = byte.MaxValue @@ -203451,9 +204310,9 @@ public static class AssemblyQuestLoader num2 = 1; List list357 = new List(num2); CollectionsMarshal.SetCount(list357, num2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021795u, new Vector3(-19.638367f, 15.965051f, -37.247314f), 419) + span357[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021795u, new Vector3(-19.638367f, 15.965051f, -37.247314f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -203472,16 +204331,16 @@ public static class AssemblyQuestLoader num = 1; List list358 = new List(num); CollectionsMarshal.SetCount(list358, num); - span = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index = 0; - span[index] = "liza"; + span358[index] = "liza"; questRoot33.Author = list358; index = 8; List list359 = new List(index); CollectionsMarshal.SetCount(list359, index); - span2 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num = 0; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span359[num]; QuestSequence obj264 = new QuestSequence { Sequence = 0 @@ -203489,9 +204348,9 @@ public static class AssemblyQuestLoader index2 = 1; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - ref QuestStep reference290 = ref span3[num2]; + ref QuestStep reference290 = ref span360[num2]; QuestStep obj265 = new QuestStep(EInteractionType.AcceptQuest, 1021795u, new Vector3(-19.638367f, 15.965051f, -37.247314f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -203509,9 +204368,9 @@ public static class AssemblyQuestLoader num3 = 1; List list361 = new List(num3); CollectionsMarshal.SetCount(list361, num3); - span6 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); index3 = 0; - span6[index3] = 419; + span361[index3] = 419; obj266.InTerritory = list361; skipConditions14.AetheryteShortcutIf = obj266; obj265.SkipConditions = skipConditions14; @@ -203519,7 +204378,7 @@ public static class AssemblyQuestLoader obj264.Steps = list360; reference289 = obj264; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span359[num]; QuestSequence obj267 = new QuestSequence { Sequence = 1 @@ -203527,9 +204386,9 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021796u, new Vector3(-198.71832f, 18f, 61.08191f), 130) + span362[index2] = new QuestStep(EInteractionType.Interact, 1021796u, new Vector3(-198.71832f, 18f, 61.08191f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -203541,7 +204400,7 @@ public static class AssemblyQuestLoader obj267.Steps = list362; reference291 = obj267; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span359[num]; QuestSequence obj268 = new QuestSequence { Sequence = 2 @@ -203549,13 +204408,13 @@ public static class AssemblyQuestLoader index2 = 1; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021798u, new Vector3(-198.71832f, 18f, 61.08191f), 130); + span363[num2] = new QuestStep(EInteractionType.Interact, 1021798u, new Vector3(-198.71832f, 18f, 61.08191f), 130); obj268.Steps = list363; reference292 = obj268; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span359[num]; QuestSequence obj269 = new QuestSequence { Sequence = 3 @@ -203563,16 +204422,16 @@ public static class AssemblyQuestLoader num2 = 1; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021799u, new Vector3(54.520386f, 20.411621f, -676.6614f), 156) + span364[index2] = new QuestStep(EInteractionType.Interact, 1021799u, new Vector3(54.520386f, 20.411621f, -676.6614f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj269.Steps = list364; reference293 = obj269; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span359[num]; QuestSequence obj270 = new QuestSequence { Sequence = 4 @@ -203580,21 +204439,21 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021801u, new Vector3(367.87964f, -16.467955f, -335.86633f), 156) + span365[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021801u, new Vector3(367.87964f, -16.467955f, -335.86633f), 156) { Fly = true }; obj270.Steps = list365; reference294 = obj270; num++; - span2[num] = new QuestSequence + span359[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span359[num]; QuestSequence obj271 = new QuestSequence { Sequence = 6 @@ -203602,16 +204461,16 @@ public static class AssemblyQuestLoader num2 = 1; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021804u, new Vector3(368.1543f, -16.339586f, -331.44128f), 156) + span366[index2] = new QuestStep(EInteractionType.Interact, 1021804u, new Vector3(368.1543f, -16.339586f, -331.44128f), 156) { StopDistance = 5f }; obj271.Steps = list366; reference295 = obj271; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span359[num]; QuestSequence obj272 = new QuestSequence { Sequence = byte.MaxValue @@ -203619,9 +204478,9 @@ public static class AssemblyQuestLoader index2 = 1; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021800u, new Vector3(55.557983f, 20.411068f, -675.5627f), 156) + span367[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021800u, new Vector3(55.557983f, 20.411068f, -675.5627f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -203634,16 +204493,16 @@ public static class AssemblyQuestLoader num = 1; List list368 = new List(num); CollectionsMarshal.SetCount(list368, num); - span = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index = 0; - span[index] = "liza"; + span368[index] = "liza"; questRoot34.Author = list368; index = 3; List list369 = new List(index); CollectionsMarshal.SetCount(list369, index); - span2 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num = 0; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span369[num]; QuestSequence obj273 = new QuestSequence { Sequence = 0 @@ -203651,9 +204510,9 @@ public static class AssemblyQuestLoader num2 = 1; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); index2 = 0; - ref QuestStep reference298 = ref span3[index2]; + ref QuestStep reference298 = ref span370[index2]; QuestStep obj274 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -203671,9 +204530,9 @@ public static class AssemblyQuestLoader index3 = 1; List list371 = new List(index3); CollectionsMarshal.SetCount(list371, index3); - span6 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num3 = 0; - span6[num3] = 131; + span371[num3] = 131; obj275.InTerritory = list371; skipConditions15.AetheryteShortcutIf = obj275; obj274.SkipConditions = skipConditions15; @@ -203681,7 +204540,7 @@ public static class AssemblyQuestLoader obj273.Steps = list370; reference297 = obj273; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span369[num]; QuestSequence obj276 = new QuestSequence { Sequence = 1 @@ -203689,20 +204548,20 @@ public static class AssemblyQuestLoader index2 = 2; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004597u, new Vector3(-292.10345f, -2.910112f, 245.59387f), 146) + span372[num2] = new QuestStep(EInteractionType.Interact, 1004597u, new Vector3(-292.10345f, -2.910112f, 245.59387f), 146) { TargetTerritoryId = (ushort)146, Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020959u, new Vector3(-463.1571f, -3.164927f, 61.264893f), 146); + span372[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1020959u, new Vector3(-463.1571f, -3.164927f, 61.264893f), 146); obj276.Steps = list372; reference299 = obj276; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span369[num]; QuestSequence obj277 = new QuestSequence { Sequence = byte.MaxValue @@ -203710,9 +204569,9 @@ public static class AssemblyQuestLoader num2 = 1; List list373 = new List(num2); CollectionsMarshal.SetCount(list373, num2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span373[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -203731,16 +204590,16 @@ public static class AssemblyQuestLoader num = 1; List list374 = new List(num); CollectionsMarshal.SetCount(list374, num); - span = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index = 0; - span[index] = "liza"; + span374[index] = "liza"; questRoot35.Author = list374; index = 5; List list375 = new List(index); CollectionsMarshal.SetCount(list375, index); - span2 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num = 0; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span375[num]; QuestSequence obj278 = new QuestSequence { Sequence = 0 @@ -203748,9 +204607,9 @@ public static class AssemblyQuestLoader index2 = 1; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - ref QuestStep reference302 = ref span3[num2]; + ref QuestStep reference302 = ref span376[num2]; QuestStep obj279 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -203768,9 +204627,9 @@ public static class AssemblyQuestLoader num3 = 1; List list377 = new List(num3); CollectionsMarshal.SetCount(list377, num3); - span6 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index3 = 0; - span6[index3] = 131; + span377[index3] = 131; obj280.InTerritory = list377; skipConditions16.AetheryteShortcutIf = obj280; obj279.SkipConditions = skipConditions16; @@ -203778,7 +204637,7 @@ public static class AssemblyQuestLoader obj278.Steps = list376; reference301 = obj278; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span375[num]; QuestSequence obj281 = new QuestSequence { Sequence = 1 @@ -203786,9 +204645,9 @@ public static class AssemblyQuestLoader num2 = 1; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008543u, new Vector3(-360.00616f, 1.2644191f, 459.83057f), 153) + span378[index2] = new QuestStep(EInteractionType.Interact, 1008543u, new Vector3(-360.00616f, 1.2644191f, 459.83057f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil @@ -203796,7 +204655,7 @@ public static class AssemblyQuestLoader obj281.Steps = list378; reference303 = obj281; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span375[num]; QuestSequence obj282 = new QuestSequence { Sequence = 2 @@ -203804,9 +204663,9 @@ public static class AssemblyQuestLoader index2 = 3; List list379 = new List(index2); CollectionsMarshal.SetCount(list379, index2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num2 = 0; - ref QuestStep reference305 = ref span3[num2]; + ref QuestStep reference305 = ref span379[num2]; QuestStep obj283 = new QuestStep(EInteractionType.Combat, 2007872u, new Vector3(-275.62378f, 4.8675537f, 523.76587f), 153) { Fly = true, @@ -203816,30 +204675,30 @@ public static class AssemblyQuestLoader index3 = 1; List list380 = new List(index3); CollectionsMarshal.SetCount(list380, index3); - span7 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num3 = 0; - span7[num3] = 7232u; + span380[num3] = 7232u; obj283.KillEnemyDataIds = list380; num3 = 6; List list381 = new List(num3); CollectionsMarshal.SetCount(list381, num3); - span4 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index3 = 0; - span4[index3] = null; + span381[index3] = null; index3++; - span4[index3] = null; + span381[index3] = null; index3++; - span4[index3] = null; + span381[index3] = null; index3++; - span4[index3] = null; + span381[index3] = null; index3++; - span4[index3] = null; + span381[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span381[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj283.CompletionQuestVariablesFlags = list381; reference305 = obj283; num2++; - ref QuestStep reference306 = ref span3[num2]; + ref QuestStep reference306 = ref span379[num2]; QuestStep obj284 = new QuestStep(EInteractionType.Combat, 2007873u, new Vector3(-298.909f, 11.825684f, 567.46765f), 153) { Action = EAction.Fire3, @@ -203848,30 +204707,30 @@ public static class AssemblyQuestLoader index3 = 1; List list382 = new List(index3); CollectionsMarshal.SetCount(list382, index3); - span7 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num3 = 0; - span7[num3] = 7232u; + span382[num3] = 7232u; obj284.KillEnemyDataIds = list382; num3 = 6; List list383 = new List(num3); CollectionsMarshal.SetCount(list383, num3); - span4 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index3 = 0; - span4[index3] = null; + span383[index3] = null; index3++; - span4[index3] = null; + span383[index3] = null; index3++; - span4[index3] = null; + span383[index3] = null; index3++; - span4[index3] = null; + span383[index3] = null; index3++; - span4[index3] = null; + span383[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span383[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj284.CompletionQuestVariablesFlags = list383; reference306 = obj284; num2++; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span379[num2]; QuestStep obj285 = new QuestStep(EInteractionType.Combat, 2007874u, new Vector3(-310.5974f, 12.344482f, 645.777f), 153) { Action = EAction.Fire3, @@ -203880,32 +204739,32 @@ public static class AssemblyQuestLoader index3 = 1; List list384 = new List(index3); CollectionsMarshal.SetCount(list384, index3); - span7 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num3 = 0; - span7[num3] = 7232u; + span384[num3] = 7232u; obj285.KillEnemyDataIds = list384; num3 = 6; List list385 = new List(num3); CollectionsMarshal.SetCount(list385, num3); - span4 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index3 = 0; - span4[index3] = null; + span385[index3] = null; index3++; - span4[index3] = null; + span385[index3] = null; index3++; - span4[index3] = null; + span385[index3] = null; index3++; - span4[index3] = null; + span385[index3] = null; index3++; - span4[index3] = null; + span385[index3] = null; index3++; - span4[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span385[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj285.CompletionQuestVariablesFlags = list385; reference307 = obj285; obj282.Steps = list379; reference304 = obj282; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span375[num]; QuestSequence obj286 = new QuestSequence { Sequence = 3 @@ -203913,16 +204772,16 @@ public static class AssemblyQuestLoader num2 = 1; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020964u, new Vector3(-348.50085f, 0.22347936f, 454.45935f), 153) + span386[index2] = new QuestStep(EInteractionType.Interact, 1020964u, new Vector3(-348.50085f, 0.22347936f, 454.45935f), 153) { Fly = true }; obj286.Steps = list386; reference308 = obj286; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span375[num]; QuestSequence obj287 = new QuestSequence { Sequence = byte.MaxValue @@ -203930,9 +204789,9 @@ public static class AssemblyQuestLoader index2 = 1; List list387 = new List(index2); CollectionsMarshal.SetCount(list387, index2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020966u, new Vector3(87.47986f, 18f, 113.69495f), 131) + span387[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020966u, new Vector3(87.47986f, 18f, 113.69495f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -203951,16 +204810,16 @@ public static class AssemblyQuestLoader num = 1; List list388 = new List(num); CollectionsMarshal.SetCount(list388, num); - span = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index = 0; - span[index] = "liza"; + span388[index] = "liza"; questRoot36.Author = list388; index = 7; List list389 = new List(index); CollectionsMarshal.SetCount(list389, index); - span2 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); num = 0; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span389[num]; QuestSequence obj288 = new QuestSequence { Sequence = 0 @@ -203968,9 +204827,9 @@ public static class AssemblyQuestLoader num2 = 1; List list390 = new List(num2); CollectionsMarshal.SetCount(list390, num2); - span3 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); index2 = 0; - ref QuestStep reference311 = ref span3[index2]; + ref QuestStep reference311 = ref span390[index2]; QuestStep obj289 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -203988,9 +204847,9 @@ public static class AssemblyQuestLoader index3 = 1; List list391 = new List(index3); CollectionsMarshal.SetCount(list391, index3); - span6 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num3 = 0; - span6[num3] = 131; + span391[num3] = 131; obj290.InTerritory = list391; skipConditions17.AetheryteShortcutIf = obj290; obj289.SkipConditions = skipConditions17; @@ -203998,7 +204857,7 @@ public static class AssemblyQuestLoader obj288.Steps = list390; reference310 = obj288; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span389[num]; QuestSequence obj291 = new QuestSequence { Sequence = 1 @@ -204006,16 +204865,16 @@ public static class AssemblyQuestLoader index2 = 1; List list392 = new List(index2); CollectionsMarshal.SetCount(list392, index2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021051u, new Vector3(-36.91156f, 20.090933f, -679.07227f), 156) + span392[num2] = new QuestStep(EInteractionType.Interact, 1021051u, new Vector3(-36.91156f, 20.090933f, -679.07227f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj291.Steps = list392; reference312 = obj291; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span389[num]; QuestSequence obj292 = new QuestSequence { Sequence = 2 @@ -204023,18 +204882,18 @@ public static class AssemblyQuestLoader num2 = 2; List list393 = new List(num2); CollectionsMarshal.SetCount(list393, num2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.20407f, -15.94506f, -491.67297f), 156) + span393[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-335.20407f, -15.94506f, -491.67297f), 156) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021052u, new Vector3(-334.00476f, -16.18119f, -490.1961f), 156); + span393[index2] = new QuestStep(EInteractionType.Interact, 1021052u, new Vector3(-334.00476f, -16.18119f, -490.1961f), 156); obj292.Steps = list393; reference313 = obj292; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span389[num]; QuestSequence obj293 = new QuestSequence { Sequence = 3 @@ -204042,16 +204901,16 @@ public static class AssemblyQuestLoader index2 = 1; List list394 = new List(index2); CollectionsMarshal.SetCount(list394, index2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007907u, new Vector3(-321.21765f, -16.922302f, -361.6236f), 156) + span394[num2] = new QuestStep(EInteractionType.Interact, 2007907u, new Vector3(-321.21765f, -16.922302f, -361.6236f), 156) { Fly = true }; obj293.Steps = list394; reference314 = obj293; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span389[num]; QuestSequence obj294 = new QuestSequence { Sequence = 4 @@ -204059,9 +204918,9 @@ public static class AssemblyQuestLoader num2 = 1; List list395 = new List(num2); CollectionsMarshal.SetCount(list395, num2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index2 = 0; - ref QuestStep reference316 = ref span3[index2]; + ref QuestStep reference316 = ref span395[index2]; QuestStep obj295 = new QuestStep(EInteractionType.Combat, null, new Vector3(-412.69736f, -17.148405f, -361.9313f), 156) { StopDistance = 0.5f, @@ -204071,15 +204930,15 @@ public static class AssemblyQuestLoader num3 = 1; List list396 = new List(num3); CollectionsMarshal.SetCount(list396, num3); - span7 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index3 = 0; - span7[index3] = 7233u; + span396[index3] = 7233u; obj295.KillEnemyDataIds = list396; reference316 = obj295; obj294.Steps = list395; reference315 = obj294; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span389[num]; QuestSequence obj296 = new QuestSequence { Sequence = 5 @@ -204087,13 +204946,13 @@ public static class AssemblyQuestLoader index2 = 1; List list397 = new List(index2); CollectionsMarshal.SetCount(list397, index2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021059u, new Vector3(-413.80945f, -17.148407f, -362.23395f), 156); + span397[num2] = new QuestStep(EInteractionType.Interact, 1021059u, new Vector3(-413.80945f, -17.148407f, -362.23395f), 156); obj296.Steps = list397; reference317 = obj296; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span389[num]; QuestSequence obj297 = new QuestSequence { Sequence = byte.MaxValue @@ -204101,9 +204960,9 @@ public static class AssemblyQuestLoader num2 = 1; List list398 = new List(num2); CollectionsMarshal.SetCount(list398, num2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index2 = 0; - ref QuestStep reference319 = ref span3[index2]; + ref QuestStep reference319 = ref span398[index2]; QuestStep obj298 = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -204116,9 +204975,9 @@ public static class AssemblyQuestLoader index3 = 1; List list399 = new List(index3); CollectionsMarshal.SetCount(list399, index3); - span5 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num3 = 0; - span5[num3] = new DialogueChoice + span399[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBLM650_02590_Q2_000_000"), @@ -204136,16 +204995,16 @@ public static class AssemblyQuestLoader num = 1; List list400 = new List(num); CollectionsMarshal.SetCount(list400, num); - span = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index = 0; - span[index] = "liza"; + span400[index] = "liza"; questRoot37.Author = list400; index = 7; List list401 = new List(index); CollectionsMarshal.SetCount(list401, index); - span2 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num = 0; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span401[num]; QuestSequence obj299 = new QuestSequence { Sequence = 0 @@ -204153,9 +205012,9 @@ public static class AssemblyQuestLoader index2 = 1; List list402 = new List(index2); CollectionsMarshal.SetCount(list402, index2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num2 = 0; - ref QuestStep reference321 = ref span3[num2]; + ref QuestStep reference321 = ref span402[num2]; QuestStep obj300 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -204173,9 +205032,9 @@ public static class AssemblyQuestLoader num3 = 1; List list403 = new List(num3); CollectionsMarshal.SetCount(list403, num3); - span6 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index3 = 0; - span6[index3] = 131; + span403[index3] = 131; obj301.InTerritory = list403; skipConditions18.AetheryteShortcutIf = obj301; obj300.SkipConditions = skipConditions18; @@ -204183,7 +205042,7 @@ public static class AssemblyQuestLoader obj299.Steps = list402; reference320 = obj299; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span401[num]; QuestSequence obj302 = new QuestSequence { Sequence = 1 @@ -204191,9 +205050,9 @@ public static class AssemblyQuestLoader num2 = 1; List list404 = new List(num2); CollectionsMarshal.SetCount(list404, num2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021086u, new Vector3(326.10046f, 11.181234f, -8.743469f), 145) + span404[index2] = new QuestStep(EInteractionType.Interact, 1021086u, new Vector3(326.10046f, 11.181234f, -8.743469f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -204201,7 +205060,7 @@ public static class AssemblyQuestLoader obj302.Steps = list404; reference322 = obj302; num++; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span401[num]; QuestSequence obj303 = new QuestSequence { Sequence = 2 @@ -204209,9 +205068,9 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021090u, new Vector3(7.2174683f, 115.514336f, -720.7599f), 620) + span405[num2] = new QuestStep(EInteractionType.Interact, 1021090u, new Vector3(7.2174683f, 115.514336f, -720.7599f), 620) { StopDistance = 0.5f, Fly = true, @@ -204220,7 +205079,7 @@ public static class AssemblyQuestLoader obj303.Steps = list405; reference323 = obj303; num++; - ref QuestSequence reference324 = ref span2[num]; + ref QuestSequence reference324 = ref span401[num]; QuestSequence obj304 = new QuestSequence { Sequence = 3 @@ -204228,9 +205087,9 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - ref QuestStep reference325 = ref span3[index2]; + ref QuestStep reference325 = ref span406[index2]; QuestStep obj305 = new QuestStep(EInteractionType.Combat, 2007936u, new Vector3(-284.93176f, 66.20886f, -679.07227f), 620) { Fly = true, @@ -204239,15 +205098,15 @@ public static class AssemblyQuestLoader index3 = 1; List list407 = new List(index3); CollectionsMarshal.SetCount(list407, index3); - span7 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num3 = 0; - span7[num3] = 7234u; + span407[num3] = 7234u; obj305.KillEnemyDataIds = list407; reference325 = obj305; obj304.Steps = list406; reference324 = obj304; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span401[num]; QuestSequence obj306 = new QuestSequence { Sequence = 4 @@ -204255,16 +205114,16 @@ public static class AssemblyQuestLoader index2 = 1; List list408 = new List(index2); CollectionsMarshal.SetCount(list408, index2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021092u, new Vector3(-266.4073f, 76.297005f, -623.1022f), 620) + span408[num2] = new QuestStep(EInteractionType.Interact, 1021092u, new Vector3(-266.4073f, 76.297005f, -623.1022f), 620) { Fly = true }; obj306.Steps = list408; reference326 = obj306; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span401[num]; QuestSequence obj307 = new QuestSequence { Sequence = 5 @@ -204272,9 +205131,9 @@ public static class AssemblyQuestLoader num2 = 1; List list409 = new List(num2); CollectionsMarshal.SetCount(list409, num2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) + span409[index2] = new QuestStep(EInteractionType.Interact, 1006753u, new Vector3(325.063f, 11.236564f, -6.2105103f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone @@ -204282,7 +205141,7 @@ public static class AssemblyQuestLoader obj307.Steps = list409; reference327 = obj307; num++; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span401[num]; QuestSequence obj308 = new QuestSequence { Sequence = byte.MaxValue @@ -204290,9 +205149,9 @@ public static class AssemblyQuestLoader index2 = 1; List list410 = new List(index2); CollectionsMarshal.SetCount(list410, index2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span410[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -204311,16 +205170,16 @@ public static class AssemblyQuestLoader num = 1; List list411 = new List(num); CollectionsMarshal.SetCount(list411, num); - span = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index = 0; - span[index] = "liza"; + span411[index] = "liza"; questRoot38.Author = list411; index = 7; List list412 = new List(index); CollectionsMarshal.SetCount(list412, index); - span2 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num = 0; - ref QuestSequence reference329 = ref span2[num]; + ref QuestSequence reference329 = ref span412[num]; QuestSequence obj309 = new QuestSequence { Sequence = 0 @@ -204328,9 +205187,9 @@ public static class AssemblyQuestLoader num2 = 1; List list413 = new List(num2); CollectionsMarshal.SetCount(list413, num2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); index2 = 0; - ref QuestStep reference330 = ref span3[index2]; + ref QuestStep reference330 = ref span413[index2]; QuestStep obj310 = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -204348,9 +205207,9 @@ public static class AssemblyQuestLoader num3 = 1; List list414 = new List(num3); CollectionsMarshal.SetCount(list414, num3); - span6 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index3 = 0; - span6[index3] = 131; + span414[index3] = 131; obj311.InTerritory = list414; skipConditions19.AetheryteShortcutIf = obj311; obj310.SkipConditions = skipConditions19; @@ -204358,7 +205217,7 @@ public static class AssemblyQuestLoader obj309.Steps = list413; reference329 = obj309; num++; - ref QuestSequence reference331 = ref span2[num]; + ref QuestSequence reference331 = ref span412[num]; QuestSequence obj312 = new QuestSequence { Sequence = 1 @@ -204366,9 +205225,9 @@ public static class AssemblyQuestLoader index2 = 1; List list415 = new List(index2); CollectionsMarshal.SetCount(list415, index2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021097u, new Vector3(-270.37463f, -29.998833f, 111.92493f), 398) + span415[num2] = new QuestStep(EInteractionType.Interact, 1021097u, new Vector3(-270.37463f, -29.998833f, 111.92493f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -204376,7 +205235,7 @@ public static class AssemblyQuestLoader obj312.Steps = list415; reference331 = obj312; num++; - ref QuestSequence reference332 = ref span2[num]; + ref QuestSequence reference332 = ref span412[num]; QuestSequence obj313 = new QuestSequence { Sequence = 2 @@ -204384,16 +205243,16 @@ public static class AssemblyQuestLoader num2 = 1; List list416 = new List(num2); CollectionsMarshal.SetCount(list416, num2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span416[index2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true }; obj313.Steps = list416; reference332 = obj313; num++; - ref QuestSequence reference333 = ref span2[num]; + ref QuestSequence reference333 = ref span412[num]; QuestSequence obj314 = new QuestSequence { Sequence = 3 @@ -204401,18 +205260,18 @@ public static class AssemblyQuestLoader index2 = 1; List list417 = new List(index2); CollectionsMarshal.SetCount(list417, index2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021102u, new Vector3(-287.19012f, 39.04307f, 44.47998f), 398); + span417[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021102u, new Vector3(-287.19012f, 39.04307f, 44.47998f), 398); obj314.Steps = list417; reference333 = obj314; num++; - span2[num] = new QuestSequence + span412[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference334 = ref span2[num]; + ref QuestSequence reference334 = ref span412[num]; QuestSequence obj315 = new QuestSequence { Sequence = 5 @@ -204420,16 +205279,16 @@ public static class AssemblyQuestLoader num2 = 1; List list418 = new List(num2); CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021104u, new Vector3(-267.17023f, -30.09441f, 117.54016f), 398) + span418[index2] = new QuestStep(EInteractionType.Interact, 1021104u, new Vector3(-267.17023f, -30.09441f, 117.54016f), 398) { Fly = true }; obj315.Steps = list418; reference334 = obj315; num++; - ref QuestSequence reference335 = ref span2[num]; + ref QuestSequence reference335 = ref span412[num]; QuestSequence obj316 = new QuestSequence { Sequence = byte.MaxValue @@ -204437,9 +205296,9 @@ public static class AssemblyQuestLoader index2 = 1; List list419 = new List(index2); CollectionsMarshal.SetCount(list419, index2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span419[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -204507,9 +205366,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) + span4[num2] = new QuestStep(EInteractionType.Interact, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -204529,9 +205388,9 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 1002659u, new Vector3(532.8297f, 88.99998f, -72.09894f), 135) { Fly = true, @@ -204547,49 +205406,49 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = 135; + span6[index3] = 135; skipAetheryteCondition.InTerritory = list6; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj4.SkipConditions = skipConditions; index3 = 6; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - Span span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list7; reference4 = obj4; index2++; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span5[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1002657u, new Vector3(540.52026f, 89f, -74.02161f), 135); num3 = 6; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index3 = 0; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = null; + span8[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span8[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list8; reference5 = questStep; obj3.Steps = list5; @@ -204603,9 +205462,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021353u, new Vector3(564.17163f, 84.45213f, -100.328125f), 135) + span9[num2] = new QuestStep(EInteractionType.Interact, 1021353u, new Vector3(564.17163f, 84.45213f, -100.328125f), 135) { Fly = true }; @@ -204620,9 +205479,9 @@ public static class AssemblyQuestLoader num2 = 2; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span10[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 1019064u, new Vector3(59.220215f, 4f, 67.70422f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -204642,40 +205501,40 @@ public static class AssemblyQuestLoader index3 = 6; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span11[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj7.CompletionQuestVariablesFlags = list11; reference8 = obj7; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span10[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1019065u, new Vector3(80.49133f, 4f, 56.443115f), 628); num3 = 6; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index3 = 0; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span12[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list12; reference9 = questStep2; obj6.Steps = list10; @@ -204689,9 +205548,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019233u, new Vector3(-734.15735f, 1.9602847f, -611.38324f), 613) + span13[num2] = new QuestStep(EInteractionType.Interact, 1019233u, new Vector3(-734.15735f, 1.9602847f, -611.38324f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro @@ -204707,16 +205566,16 @@ public static class AssemblyQuestLoader num2 = 2; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span14[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 478); index3 = 1; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - Span span6 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span6[num3] = new GatheredItem + span15[num3] = new GatheredItem { ItemId = 17946u, ItemCount = 20 @@ -204724,7 +205583,7 @@ public static class AssemblyQuestLoader questStep3.ItemsToGather = list15; reference12 = questStep3; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) + span14[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, AethernetShortcut = new AethernetShortcut @@ -204743,16 +205602,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot2.Author = list16; index = 8; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -204760,9 +205619,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, AethernetShortcut = new AethernetShortcut @@ -204781,7 +205640,7 @@ public static class AssemblyQuestLoader obj10.Steps = list18; reference13 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -204789,9 +205648,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) + span19[index2] = new QuestStep(EInteractionType.Interact, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -204803,7 +205662,7 @@ public static class AssemblyQuestLoader obj11.Steps = list19; reference14 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -204811,9 +205670,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008181u, new Vector3(-46.31122f, 209.49109f, -86.35089f), 478) + span20[num2] = new QuestStep(EInteractionType.Interact, 2008181u, new Vector3(-46.31122f, 209.49109f, -86.35089f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, AethernetShortcut = new AethernetShortcut @@ -204825,7 +205684,7 @@ public static class AssemblyQuestLoader obj12.Steps = list20; reference15 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 3 @@ -204833,13 +205692,13 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008181u, new Vector3(-46.31122f, 209.49109f, -86.35089f), 478); + span21[index2] = new QuestStep(EInteractionType.Interact, 2008181u, new Vector3(-46.31122f, 209.49109f, -86.35089f), 478); obj13.Steps = list21; reference16 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = 4 @@ -204847,16 +205706,16 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span22[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478); num3 = 1; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - Span span7 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span7[index3] = new DialogueChoice + span23[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CLSHRV680_02623_Q1_000_000"), @@ -204867,7 +205726,7 @@ public static class AssemblyQuestLoader obj14.Steps = list22; reference17 = obj14; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span17[num]; QuestSequence obj15 = new QuestSequence { Sequence = 5 @@ -204875,13 +205734,13 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1017106u, new Vector3(73.99097f, 214.12f, -92.57648f), 478); + span24[index2] = new QuestStep(EInteractionType.Interact, 1017106u, new Vector3(73.99097f, 214.12f, -92.57648f), 478); obj15.Steps = list24; reference19 = obj15; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span17[num]; QuestSequence obj16 = new QuestSequence { Sequence = 6 @@ -204889,16 +205748,16 @@ public static class AssemblyQuestLoader index2 = 2; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span25[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Gather, null, null, 478); index3 = 1; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - span6 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span6[num3] = new GatheredItem + span26[num3] = new GatheredItem { ItemId = 17947u, ItemCount = 20 @@ -204906,14 +205765,14 @@ public static class AssemblyQuestLoader questStep5.ItemsToGather = list26; reference21 = questStep5; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1017106u, new Vector3(73.99097f, 214.12f, -92.57648f), 478) + span25[num2] = new QuestStep(EInteractionType.Interact, 1017106u, new Vector3(73.99097f, 214.12f, -92.57648f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj16.Steps = list25; reference20 = obj16; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span17[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -204921,9 +205780,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478); + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478); obj17.Steps = list27; reference22 = obj17; questRoot2.QuestSequence = list17; @@ -204933,16 +205792,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot3.Author = list28; index = 7; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -204950,9 +205809,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) + span30[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, AethernetShortcut = new AethernetShortcut @@ -204971,7 +205830,7 @@ public static class AssemblyQuestLoader obj18.Steps = list30; reference23 = obj18; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span29[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -204979,9 +205838,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) + span31[index2] = new QuestStep(EInteractionType.Interact, 1000815u, new Vector3(-233.9361f, 6.668152f, -171.03839f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -204993,7 +205852,7 @@ public static class AssemblyQuestLoader obj19.Steps = list31; reference24 = obj19; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -205001,16 +205860,16 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021358u, new Vector3(-599.54224f, 130f, -483.32953f), 612) + span32[num2] = new QuestStep(EInteractionType.Interact, 1021358u, new Vector3(-599.54224f, 130f, -483.32953f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj20.Steps = list32; reference25 = obj20; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span29[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -205018,16 +205877,16 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021359u, new Vector3(-262.25684f, 256.97177f, 695.52136f), 620) + span33[index2] = new QuestStep(EInteractionType.Interact, 1021359u, new Vector3(-262.25684f, 256.97177f, 695.52136f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; obj21.Steps = list33; reference26 = obj21; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = 4 @@ -205035,74 +205894,74 @@ public static class AssemblyQuestLoader index2 = 3; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span34[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1021591u, new Vector3(-277.82104f, 258.90652f, 782.77246f), 620); num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list35; reference28 = questStep6; num2++; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span34[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1021595u, new Vector3(-232.50171f, 258.90652f, 783.505f), 620); index3 = 6; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span5 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = null; + span36[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list36; reference29 = questStep7; num2++; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span34[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1020870u, new Vector3(-218.61603f, 257.52652f, 737.1786f), 620); num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span37[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list37; reference30 = questStep8; obj22.Steps = list34; reference27 = obj22; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span29[num]; QuestSequence obj23 = new QuestSequence { Sequence = 5 @@ -205110,13 +205969,13 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022381u, new Vector3(-243.12207f, 257.52652f, 744.0145f), 620); + span38[index2] = new QuestStep(EInteractionType.Interact, 1022381u, new Vector3(-243.12207f, 257.52652f, 744.0145f), 620); obj23.Steps = list38; reference31 = obj23; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span29[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -205124,16 +205983,16 @@ public static class AssemblyQuestLoader index2 = 2; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span39[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Gather, null, null, 478); index3 = 1; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span6[num3] = new GatheredItem + span40[num3] = new GatheredItem { ItemId = 17948u, ItemCount = 5 @@ -205141,7 +206000,7 @@ public static class AssemblyQuestLoader questStep9.ItemsToGather = list40; reference33 = questStep9; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021349u, new Vector3(-43.930786f, 209.23637f, -90.77594f), 478) { Comment = "Eorzean Time: 4:00-5:59 AM/PM", AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -205160,16 +206019,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot4.Author = list41; index = 6; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span42[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -205177,9 +206036,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span43[index2]; QuestStep obj26 = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -205197,9 +206056,9 @@ public static class AssemblyQuestLoader num3 = 1; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span4 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span4[index3] = 133; + span44[index3] = 133; obj27.InTerritory = list44; skipConditions2.AetheryteShortcutIf = obj27; obj26.SkipConditions = skipConditions2; @@ -205207,7 +206066,7 @@ public static class AssemblyQuestLoader obj25.Steps = list43; reference34 = obj25; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span42[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -205215,9 +206074,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span45[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -205225,7 +206084,7 @@ public static class AssemblyQuestLoader obj28.Steps = list45; reference36 = obj28; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span42[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -205233,16 +206092,16 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022761u, new Vector3(5.996765f, 20.712559f, -659.26605f), 156) + span46[index2] = new QuestStep(EInteractionType.Interact, 1022761u, new Vector3(5.996765f, 20.712559f, -659.26605f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj29.Steps = list46; reference37 = obj29; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span42[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -205250,9 +206109,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span47[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Combat, 1022762u, new Vector3(385.39697f, 23.711746f, -712.7031f), 156) { Fly = true, @@ -205261,15 +206120,15 @@ public static class AssemblyQuestLoader index3 = 1; List list48 = new List(index3); CollectionsMarshal.SetCount(list48, index3); - Span span8 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span8[num3] = 7227u; + span48[num3] = 7227u; obj31.KillEnemyDataIds = list48; reference39 = obj31; obj30.Steps = list47; reference38 = obj30; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span42[num]; QuestSequence obj32 = new QuestSequence { Sequence = 4 @@ -205277,13 +206136,13 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022763u, new Vector3(384.0542f, 23.602556f, -711.20776f), 156); + span49[index2] = new QuestStep(EInteractionType.Interact, 1022763u, new Vector3(384.0542f, 23.602556f, -711.20776f), 156); obj32.Steps = list49; reference40 = obj32; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span42[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -205291,9 +206150,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -205312,16 +206171,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span51[index] = "liza"; questRoot5.Author = list51; index = 7; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -205329,9 +206188,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span53[index2]; QuestStep obj35 = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -205349,9 +206208,9 @@ public static class AssemblyQuestLoader num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span4 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span4[index3] = 133; + span54[index3] = 133; obj36.InTerritory = list54; skipConditions3.AetheryteShortcutIf = obj36; obj35.SkipConditions = skipConditions3; @@ -205359,7 +206218,7 @@ public static class AssemblyQuestLoader obj34.Steps = list53; reference42 = obj34; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -205367,16 +206226,16 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022765u, new Vector3(49.66809f, 3.9999626f, 429.22095f), 147) + span55[num2] = new QuestStep(EInteractionType.Interact, 1022765u, new Vector3(49.66809f, 3.9999626f, 429.22095f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog }; obj37.Steps = list55; reference44 = obj37; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -205384,9 +206243,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span56[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, 1022770u, new Vector3(82.38342f, 14.362329f, 221.20996f), 147) { Fly = true, @@ -205395,15 +206254,15 @@ public static class AssemblyQuestLoader index3 = 1; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span8 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span8[num3] = 7228u; + span57[num3] = 7228u; obj39.KillEnemyDataIds = list57; reference46 = obj39; obj38.Steps = list56; reference45 = obj38; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span52[num]; QuestSequence obj40 = new QuestSequence { Sequence = 3 @@ -205411,9 +206270,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span58[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, 1022772u, new Vector3(87.907104f, 14.713098f, 222.03394f), 147) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -205421,15 +206280,15 @@ public static class AssemblyQuestLoader num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span8 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span8[index3] = 7229u; + span59[index3] = 7229u; obj41.KillEnemyDataIds = list59; reference48 = obj41; obj40.Steps = list58; reference47 = obj40; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span52[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -205437,9 +206296,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span60[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, 1022772u, new Vector3(87.907104f, 14.713098f, 222.03394f), 147) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -205447,15 +206306,15 @@ public static class AssemblyQuestLoader index3 = 1; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span8 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span8[num3] = 7230u; + span61[num3] = 7230u; obj43.KillEnemyDataIds = list61; reference50 = obj43; obj42.Steps = list60; reference49 = obj42; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span52[num]; QuestSequence obj44 = new QuestSequence { Sequence = 5 @@ -205463,13 +206322,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022773u, new Vector3(74.66235f, 14.033362f, 228.5343f), 147); + span62[num2] = new QuestStep(EInteractionType.Interact, 1022773u, new Vector3(74.66235f, 14.033362f, 228.5343f), 147); obj44.Steps = list62; reference51 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span52[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -205477,9 +206336,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -205498,16 +206357,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot6.Author = list64; index = 6; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -205515,9 +206374,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span66[num2]; QuestStep obj47 = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -205535,9 +206394,9 @@ public static class AssemblyQuestLoader num3 = 1; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span4[index3] = 133; + span67[index3] = 133; obj48.InTerritory = list67; skipConditions4.AetheryteShortcutIf = obj48; obj47.SkipConditions = skipConditions4; @@ -205545,7 +206404,7 @@ public static class AssemblyQuestLoader obj46.Steps = list66; reference53 = obj46; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span65[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -205553,9 +206412,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014039u, new Vector3(-17.990417f, 83.19999f, 0.6560669f), 130) + span68[index2] = new QuestStep(EInteractionType.Interact, 1014039u, new Vector3(-17.990417f, 83.19999f, 0.6560669f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -205567,7 +206426,7 @@ public static class AssemblyQuestLoader obj49.Steps = list68; reference55 = obj49; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span65[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -205575,21 +206434,21 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014038u, new Vector3(-20.24878f, 83.19998f, -1.4801636f), 130) + span69[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1014038u, new Vector3(-20.24878f, 83.19998f, -1.4801636f), 130) { StopDistance = 7f }; obj50.Steps = list69; reference56 = obj50; num++; - span2[num] = new QuestSequence + span65[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span65[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -205597,16 +206456,16 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014040u, new Vector3(-19.028076f, 83.19999f, 0.10675049f), 130) + span70[index2] = new QuestStep(EInteractionType.Interact, 1014040u, new Vector3(-19.028076f, 83.19999f, 0.10675049f), 130) { StopDistance = 7f }; obj51.Steps = list70; reference57 = obj51; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span65[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -205614,9 +206473,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -205635,16 +206494,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot7.Author = list72; index = 6; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span73[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -205652,9 +206511,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span74[index2]; QuestStep obj54 = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -205672,9 +206531,9 @@ public static class AssemblyQuestLoader index3 = 1; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span4 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span4[num3] = 133; + span75[num3] = 133; obj55.InTerritory = list75; skipConditions5.AetheryteShortcutIf = obj55; obj54.SkipConditions = skipConditions5; @@ -205682,7 +206541,7 @@ public static class AssemblyQuestLoader obj53.Steps = list74; reference59 = obj53; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span73[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -205690,9 +206549,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) + span76[num2] = new QuestStep(EInteractionType.Interact, 1006725u, new Vector3(446.82983f, -5.306207f, -465.72064f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -205700,7 +206559,7 @@ public static class AssemblyQuestLoader obj56.Steps = list76; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span73[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -205708,21 +206567,21 @@ public static class AssemblyQuestLoader num2 = 3; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) + span77[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); + span77[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.629164f, 28.999998f, -823.2204f), 156); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); + span77[index2] = new QuestStep(EInteractionType.Interact, 1001304u, new Vector3(25.589355f, 29f, -825.37573f), 156); obj57.Steps = list77; reference62 = obj57; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span73[num]; QuestSequence obj58 = new QuestSequence { Sequence = 3 @@ -205730,18 +206589,18 @@ public static class AssemblyQuestLoader index2 = 2; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156); + span78[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.405773f, 29.49983f, -767.3998f), 156); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023894u, new Vector3(8.346619f, 20.717896f, -657.49603f), 156) + span78[num2] = new QuestStep(EInteractionType.Interact, 1023894u, new Vector3(8.346619f, 20.717896f, -657.49603f), 156) { Fly = true }; obj58.Steps = list78; reference63 = obj58; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span73[num]; QuestSequence obj59 = new QuestSequence { Sequence = 4 @@ -205749,16 +206608,16 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022780u, new Vector3(412.5581f, -5.7435417f, -436.39276f), 156) + span79[index2] = new QuestStep(EInteractionType.Interact, 1022780u, new Vector3(412.5581f, -5.7435417f, -436.39276f), 156) { Fly = true }; obj59.Steps = list79; reference64 = obj59; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span73[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -205766,9 +206625,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span80[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -205787,16 +206646,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "liza"; + span81[index] = "liza"; questRoot8.Author = list81; index = 7; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -205804,9 +206663,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span83[index2]; QuestStep obj62 = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -205824,9 +206683,9 @@ public static class AssemblyQuestLoader num3 = 1; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span4 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span4[index3] = 133; + span84[index3] = 133; obj63.InTerritory = list84; skipConditions6.AetheryteShortcutIf = obj63; obj62.SkipConditions = skipConditions6; @@ -205834,7 +206693,7 @@ public static class AssemblyQuestLoader obj61.Steps = list83; reference66 = obj61; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span82[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -205842,9 +206701,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022785u, new Vector3(-624.6891f, -176.4502f, -565.0874f), 402) + span85[num2] = new QuestStep(EInteractionType.Interact, 1022785u, new Vector3(-624.6891f, -176.4502f, -565.0874f), 402) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzysLlaHelix @@ -205852,7 +206711,7 @@ public static class AssemblyQuestLoader obj64.Steps = list85; reference68 = obj64; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span82[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -205860,9 +206719,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span86[index2]; QuestStep obj66 = new QuestStep(EInteractionType.Combat, null, new Vector3(20.176798f, 293.97687f, -0.15623161f), 402) { StopDistance = 0.5f, @@ -205872,15 +206731,15 @@ public static class AssemblyQuestLoader index3 = 1; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span8 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span8[num3] = 7231u; + span87[num3] = 7231u; obj66.KillEnemyDataIds = list87; reference70 = obj66; obj65.Steps = list86; reference69 = obj65; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span82[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -205888,13 +206747,13 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008640u, new Vector3(16.617004f, 293.8734f, 0.07623291f), 402); + span88[num2] = new QuestStep(EInteractionType.Interact, 2008640u, new Vector3(16.617004f, 293.8734f, 0.07623291f), 402); obj67.Steps = list88; reference71 = obj67; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span82[num]; QuestSequence obj68 = new QuestSequence { Sequence = 4 @@ -205902,13 +206761,13 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023595u, new Vector3(21.98816f, 293.97577f, 0.41192627f), 402); + span89[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023595u, new Vector3(21.98816f, 293.97577f, 0.41192627f), 402); obj68.Steps = list89; reference72 = obj68; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span82[num]; QuestSequence obj69 = new QuestSequence { Sequence = 5 @@ -205916,16 +206775,16 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022790u, new Vector3(21.957703f, 293.9787f, -1.0529175f), 402) + span90[num2] = new QuestStep(EInteractionType.Interact, 1022790u, new Vector3(21.957703f, 293.9787f, -1.0529175f), 402) { StopDistance = 5f }; obj69.Steps = list90; reference73 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span82[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -205933,9 +206792,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span91[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -205953,16 +206812,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "JerryWester"; + span92[index] = "JerryWester"; questRoot9.Author = list92; index = 5; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span93[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -205970,9 +206829,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020068u, new Vector3(444.41882f, 68.028534f, -76.951294f), 614) + span94[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020068u, new Vector3(444.41882f, 68.028534f, -76.951294f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -205986,7 +206845,7 @@ public static class AssemblyQuestLoader obj71.Steps = list94; reference75 = obj71; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span93[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -205994,16 +206853,16 @@ public static class AssemblyQuestLoader num2 = 2; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(839.0091f, 99.60754f, -427.17267f), 614) + span95[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(839.0091f, 99.60754f, -427.17267f), 614) { StopDistance = 0.25f, TargetTerritoryId = (ushort)613, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020073u, new Vector3(-762.1119f, 4.763445f, -453.4829f), 613) + span95[index2] = new QuestStep(EInteractionType.Interact, 1020073u, new Vector3(-762.1119f, 4.763445f, -453.4829f), 613) { StopDistance = 0.25f, Fly = true @@ -206011,7 +206870,7 @@ public static class AssemblyQuestLoader obj72.Steps = list95; reference76 = obj72; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span93[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -206019,9 +206878,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-743.88257f, -2.4347913f, -871.06934f), 613) + span96[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-743.88257f, -2.4347913f, -871.06934f), 613) { TargetTerritoryId = (ushort)622, Fly = true @@ -206029,7 +206888,7 @@ public static class AssemblyQuestLoader obj73.Steps = list96; reference77 = obj73; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span93[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -206037,13 +206896,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020076u, new Vector3(540.3677f, -19.793196f, 636.6216f), 622); + span97[index2] = new QuestStep(EInteractionType.Interact, 1020076u, new Vector3(540.3677f, -19.793196f, 636.6216f), 622); obj74.Steps = list97; reference78 = obj74; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span93[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -206051,14 +206910,14 @@ public static class AssemblyQuestLoader index2 = 2; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008015u, new Vector3(570.27527f, -19.516357f, 438.16272f), 622) + span98[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008015u, new Vector3(570.27527f, -19.516357f, 438.16272f), 622) { AetherCurrentId = 2818208u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020079u, new Vector3(560.235f, -19.505638f, 408.68237f), 622); + span98[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020079u, new Vector3(560.235f, -19.505638f, 408.68237f), 622); obj75.Steps = list98; reference79 = obj75; questRoot9.QuestSequence = list93; @@ -206068,16 +206927,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot10.Author = list99; index = 5; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span100[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -206085,9 +206944,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022628u, new Vector3(38.651123f, 2.99999f, -66.7583f), 628) + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022628u, new Vector3(38.651123f, 2.99999f, -66.7583f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -206101,7 +206960,7 @@ public static class AssemblyQuestLoader obj76.Steps = list101; reference80 = obj76; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span100[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -206109,9 +206968,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023604u, new Vector3(-113.96973f, -7.010037f, -39.292053f), 628) + span102[num2] = new QuestStep(EInteractionType.Interact, 1023604u, new Vector3(-113.96973f, -7.010037f, -39.292053f), 628) { AethernetShortcut = new AethernetShortcut { @@ -206122,7 +206981,7 @@ public static class AssemblyQuestLoader obj77.Steps = list102; reference81 = obj77; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span100[num]; QuestSequence obj78 = new QuestSequence { Sequence = 2 @@ -206130,9 +206989,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span103[index2]; QuestStep obj79 = new QuestStep(EInteractionType.Interact, 1019006u, new Vector3(-116.80786f, -7.0101376f, -39.108948f), 628) { StopDistance = 7f, @@ -206141,9 +207000,9 @@ public static class AssemblyQuestLoader num3 = 1; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span7 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span7[index3] = new DialogueChoice + span104[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "Addon", @@ -206155,7 +207014,7 @@ public static class AssemblyQuestLoader obj78.Steps = list103; reference82 = obj78; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span100[num]; QuestSequence obj80 = new QuestSequence { Sequence = 3 @@ -206163,13 +207022,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023605u, new Vector3(-99.99243f, 2.1199996f, 117.57068f), 641); + span105[num2] = new QuestStep(EInteractionType.Interact, 1023605u, new Vector3(-99.99243f, 2.1199996f, 117.57068f), 641); obj80.Steps = list105; reference84 = obj80; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span100[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -206177,9 +207036,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022628u, new Vector3(38.651123f, 2.99999f, -66.7583f), 628) + span106[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022628u, new Vector3(38.651123f, 2.99999f, -66.7583f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane }; @@ -206192,16 +207051,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "JerryWester"; + span107[index] = "JerryWester"; questRoot11.Author = list107; index = 6; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span108[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -206209,16 +207068,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span109[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); index3 = 1; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span7 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span7[num3] = new DialogueChoice + span110[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY001_02632_Q1_000_050"), @@ -206229,7 +207088,7 @@ public static class AssemblyQuestLoader obj82.Steps = list109; reference86 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span108[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -206237,13 +207096,13 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019197u, new Vector3(-8.926575f, -187.08374f, -95.018005f), 613); + span111[index2] = new QuestStep(EInteractionType.Interact, 1019197u, new Vector3(-8.926575f, -187.08374f, -95.018005f), 613); obj83.Steps = list111; reference88 = obj83; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span108[num]; QuestSequence obj84 = new QuestSequence { Sequence = 2 @@ -206251,23 +207110,23 @@ public static class AssemblyQuestLoader index2 = 3; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(21.067955f, -197.78902f, -155.23956f), 613) + span112[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(21.067955f, -197.78902f, -155.23956f), 613) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-238.47687f, -192.81738f, 329.51413f), 613); + span112[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-238.47687f, -192.81738f, 329.51413f), 613); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023293u, new Vector3(-957.15265f, -895.9945f, 756.83215f), 613) + span112[num2] = new QuestStep(EInteractionType.Interact, 1023293u, new Vector3(-957.15265f, -895.9945f, 756.83215f), 613) { Fly = true }; obj84.Steps = list112; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span108[num]; QuestSequence obj85 = new QuestSequence { Sequence = 3 @@ -206275,9 +207134,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 613) + span113[index2] = new QuestStep(EInteractionType.Duty, null, null, 613) { DutyOptions = new DutyOptions { @@ -206288,7 +207147,7 @@ public static class AssemblyQuestLoader obj85.Steps = list113; reference90 = obj85; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span108[num]; QuestSequence obj86 = new QuestSequence { Sequence = 4 @@ -206296,16 +207155,16 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023293u, new Vector3(-957.15265f, -895.9945f, 756.83215f), 613) + span114[num2] = new QuestStep(EInteractionType.Interact, 1023293u, new Vector3(-957.15265f, -895.9945f, 756.83215f), 613) { StopDistance = 8f }; obj86.Steps = list114; reference91 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span108[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -206313,20 +207172,20 @@ public static class AssemblyQuestLoader num2 = 3; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) { RestartNavigationIfCancelled = false, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); obj87.Steps = list115; reference92 = obj87; questRoot11.QuestSequence = list108; @@ -206336,16 +207195,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "JerryWester"; + span116[index] = "JerryWester"; questRoot12.Author = list116; index = 3; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span117[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -206353,9 +207212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019470u, new Vector3(152.11719f, 13.1533165f, -118.48633f), 635) + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019470u, new Vector3(152.11719f, 13.1533165f, -118.48633f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -206369,7 +207228,7 @@ public static class AssemblyQuestLoader obj88.Steps = list118; reference93 = obj88; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span117[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -206377,30 +207236,30 @@ public static class AssemblyQuestLoader num2 = 6; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span119[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1019473u, new Vector3(51.285522f, 23.640764f, -288.96008f), 635); num3 = 6; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index3 = 0; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span120[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list120; reference95 = questStep11; index2++; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span119[index2]; QuestStep obj90 = new QuestStep(EInteractionType.Interact, 1019476u, new Vector3(77.25635f, 0f, -14.175659f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach @@ -206408,117 +207267,117 @@ public static class AssemblyQuestLoader index3 = 6; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span121[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj90.CompletionQuestVariablesFlags = list121; reference96 = obj90; index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span119[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.3239292f, -2.1258624f, 5.0789523f), 635); SkipConditions skipConditions7 = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span5 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span122[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list122; skipConditions7.StepIf = skipStepConditions; questStep12.SkipConditions = skipConditions7; reference97 = questStep12; index2++; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span119[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635); index3 = 6; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span123[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list123; reference98 = questStep13; index2++; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span119[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-42.27211f, -0.059376776f, -115.03399f), 635); SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - span5[index3] = null; + span124[index3] = null; index3++; - span5[index3] = null; + span124[index3] = null; index3++; - span5[index3] = null; + span124[index3] = null; index3++; - span5[index3] = null; + span124[index3] = null; index3++; - span5[index3] = null; + span124[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span124[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list124; skipConditions8.StepIf = skipStepConditions2; questStep14.SkipConditions = skipConditions8; reference99 = questStep14; index2++; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span119[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1019490u, new Vector3(-6.240967f, -0.036807638f, -119.18823f), 635); index3 = 6; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span125[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list125; reference100 = questStep15; obj89.Steps = list119; reference94 = obj89; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span117[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -206526,14 +207385,14 @@ public static class AssemblyQuestLoader index2 = 2; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(79.89871f, -0.38368523f, -108.87432f), 635) + span126[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(79.89871f, -0.38368523f, -108.87432f), 635) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019470u, new Vector3(152.11719f, 13.1533165f, -118.48633f), 635); + span126[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019470u, new Vector3(152.11719f, 13.1533165f, -118.48633f), 635); obj91.Steps = list126; reference101 = obj91; questRoot12.QuestSequence = list117; @@ -206543,16 +207402,16 @@ public static class AssemblyQuestLoader num = 1; List list127 = new List(num); CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index = 0; - span[index] = "JerryWester"; + span127[index] = "JerryWester"; questRoot13.Author = list127; index = 4; List list128 = new List(index); CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span128[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -206560,9 +207419,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019476u, new Vector3(77.25635f, 0f, -14.175659f), 635) + span129[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019476u, new Vector3(77.25635f, 0f, -14.175659f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -206576,7 +207435,7 @@ public static class AssemblyQuestLoader obj92.Steps = list129; reference102 = obj92; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span128[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -206584,13 +207443,13 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019471u, new Vector3(149.49255f, 12.918162f, -137.07184f), 635); + span130[num2] = new QuestStep(EInteractionType.Interact, 1019471u, new Vector3(149.49255f, 12.918162f, -137.07184f), 635); obj93.Steps = list130; reference103 = obj93; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span128[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -206598,76 +207457,76 @@ public static class AssemblyQuestLoader num2 = 5; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span131[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2007954u, new Vector3(89.52466f, 0.5340576f, -96.23871f), 635); num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list132; reference105 = questStep16; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span131[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(35.282135f, -2.2715392f, -115.13004f), 635); SkipConditions skipConditions9 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); index3 = 6; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span5 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span133[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list133; skipConditions9.StepIf = skipStepConditions3; questStep17.SkipConditions = skipConditions9; reference106 = questStep17; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span131[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2007951u, new Vector3(24.887451f, -0.3204956f, -119.85962f), 635); num3 = 6; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - span5 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span134[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list134; reference107 = questStep18; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span131[index2]; QuestStep obj95 = new QuestStep(EInteractionType.Interact, 2007953u, new Vector3(-35.568848f, 9.262146f, 100.20593f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach @@ -206675,46 +207534,46 @@ public static class AssemblyQuestLoader index3 = 6; List list135 = new List(index3); CollectionsMarshal.SetCount(list135, index3); - span5 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span5[num3] = null; + span135[num3] = null; num3++; - span5[num3] = null; + span135[num3] = null; num3++; - span5[num3] = null; + span135[num3] = null; num3++; - span5[num3] = null; + span135[num3] = null; num3++; - span5[num3] = null; + span135[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span135[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list135; reference108 = obj95; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span131[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2007952u, new Vector3(-33.40204f, -0.16790771f, -16.800232f), 635); num3 = 6; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span5 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span136[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list136; reference109 = questStep19; obj94.Steps = list131; reference104 = obj94; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span128[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -206722,14 +207581,14 @@ public static class AssemblyQuestLoader index2 = 2; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.3266226f, -2.281856f, -3.879818f), 635) + span137[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.3266226f, -2.281856f, -3.879818f), 635) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019476u, new Vector3(77.25635f, 0f, -14.175659f), 635); + span137[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019476u, new Vector3(77.25635f, 0f, -14.175659f), 635); obj96.Steps = list137; reference110 = obj96; questRoot13.QuestSequence = list128; @@ -206739,16 +207598,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "JerryWester"; + span138[index] = "JerryWester"; questRoot14.Author = list138; index = 3; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span139[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -206756,14 +207615,14 @@ public static class AssemblyQuestLoader num2 = 2; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.3266226f, -2.281856f, -3.879818f), 635) + span140[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.3266226f, -2.281856f, -3.879818f), 635) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021167u, new Vector3(-43.961243f, 0f, -15.030151f), 635) + span140[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021167u, new Vector3(-43.961243f, 0f, -15.030151f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -206777,7 +207636,7 @@ public static class AssemblyQuestLoader obj97.Steps = list140; reference111 = obj97; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span139[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -206785,116 +207644,116 @@ public static class AssemblyQuestLoader index2 = 5; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span141[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1021168u, new Vector3(-160.38757f, -4.5343585f, -149.95044f), 635); index3 = 6; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span142[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list142; reference113 = questStep20; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span141[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1021169u, new Vector3(19.485779f, -0.9195468f, 98.5885f), 635); num3 = 6; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span5 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span143[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list143; reference114 = questStep21; num2++; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span141[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1021171u, new Vector3(79.78931f, -0.19127949f, 56.809326f), 635); index3 = 6; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span144[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list144; reference115 = questStep22; num2++; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span141[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1021170u, new Vector3(76.21875f, 0f, -12.466675f), 635); num3 = 6; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span5 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index3 = 0; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span145[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list145; reference116 = questStep23; num2++; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span141[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1021172u, new Vector3(179.85803f, 13.567484f, -144.15204f), 635); index3 = 6; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list146; reference117 = questStep24; obj98.Steps = list141; reference112 = obj98; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span139[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -206902,9 +207761,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021167u, new Vector3(-43.961243f, 0f, -15.030151f), 635) + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021167u, new Vector3(-43.961243f, 0f, -15.030151f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -206922,16 +207781,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "JerryWester"; + span148[index] = "JerryWester"; questRoot15.Author = list148; index = 3; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span149[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -206939,9 +207798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023298u, new Vector3(22.354431f, -0.33829167f, 3.7384033f), 635) + span150[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023298u, new Vector3(22.354431f, -0.33829167f, 3.7384033f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -206955,7 +207814,7 @@ public static class AssemblyQuestLoader obj100.Steps = list150; reference119 = obj100; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span149[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -206963,9 +207822,9 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008813u, new Vector3(143.5415f, 14.206055f, -164.72119f), 635) + span151[index2] = new QuestStep(EInteractionType.Interact, 2008813u, new Vector3(143.5415f, 14.206055f, -164.72119f), 635) { AethernetShortcut = new AethernetShortcut { @@ -206976,7 +207835,7 @@ public static class AssemblyQuestLoader obj101.Steps = list151; reference120 = obj101; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span149[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -206984,9 +207843,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023638u, new Vector3(152.84961f, 13.097335f, -94.16345f), 635); + span152[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023638u, new Vector3(152.84961f, 13.097335f, -94.16345f), 635); obj102.Steps = list152; reference121 = obj102; questRoot15.QuestSequence = list149; @@ -206996,16 +207855,16 @@ public static class AssemblyQuestLoader num = 1; List list153 = new List(num); CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index = 0; - span[index] = "JerryWester"; + span153[index] = "JerryWester"; questRoot16.Author = list153; index = 5; List list154 = new List(index); CollectionsMarshal.SetCount(list154, index); - span2 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span154[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -207013,9 +207872,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019517u, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612) + span155[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019517u, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -207029,7 +207888,7 @@ public static class AssemblyQuestLoader obj103.Steps = list155; reference122 = obj103; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span154[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -207037,13 +207896,13 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019523u, new Vector3(-623.74304f, 130f, -483.7873f), 612); + span156[num2] = new QuestStep(EInteractionType.Interact, 1019523u, new Vector3(-623.74304f, 130f, -483.7873f), 612); obj104.Steps = list156; reference123 = obj104; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span154[num]; QuestSequence obj105 = new QuestSequence { Sequence = 2 @@ -207051,9 +207910,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span157[index2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, null, new Vector3(-449.52835f, 105.07213f, -401.3476f), 612) { StopDistance = 0.5f, @@ -207062,15 +207921,15 @@ public static class AssemblyQuestLoader num3 = 1; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span8 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index3 = 0; - span8[index3] = 7504u; + span158[index3] = 7504u; obj106.KillEnemyDataIds = list158; reference125 = obj106; obj105.Steps = list157; reference124 = obj105; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span154[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -207078,9 +207937,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span159[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, null, new Vector3(-232.26196f, 64.93323f, -676.26465f), 612) { StopDistance = 2f, @@ -207089,26 +207948,29 @@ public static class AssemblyQuestLoader index3 = 1; List list160 = new List(index3); CollectionsMarshal.SetCount(list160, index3); - span8 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num3 = 0; - span8[num3] = 7505u; + span160[num3] = 7505u; obj108.KillEnemyDataIds = list160; reference127 = obj108; obj107.Steps = list159; reference126 = obj107; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span154[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; + num2 = 2; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019517u, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612) + span161[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612); + index2++; + span161[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019517u, new Vector3(-653.0099f, 129.91537f, -510.67374f), 612) { + Mount = false, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj109.Steps = list161; @@ -207165,9 +208027,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021752u, new Vector3(14.724915f, 118.08588f, -776.82153f), 620); + span4[num2] = new QuestStep(EInteractionType.Interact, 1021752u, new Vector3(14.724915f, 118.08588f, -776.82153f), 620); obj2.Steps = list4; reference2 = obj2; num++; @@ -207179,9 +208041,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021752u, new Vector3(14.724915f, 118.08588f, -776.82153f), 620); + span5[index2] = new QuestStep(EInteractionType.Interact, 1021752u, new Vector3(14.724915f, 118.08588f, -776.82153f), 620); obj3.Steps = list5; reference3 = obj3; num++; @@ -207193,9 +208055,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span6[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Combat, null, new Vector3(656.90076f, 231.05865f, -611.2172f), 620) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -207203,9 +208065,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - Span span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int index3 = 0; - span4[index3] = new ComplexCombatData + span7[index3] = new ComplexCombatData { DataId = 6609u, MinimumKillCount = 2u, @@ -207225,9 +208087,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021752u, new Vector3(14.724915f, 118.08588f, -776.82153f), 620) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021752u, new Vector3(14.724915f, 118.08588f, -776.82153f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; @@ -207240,16 +208102,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "JerryWester"; + span9[index] = "JerryWester"; questRoot2.Author = list9; index = 6; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -207257,9 +208119,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, SkipConditions = new SkipConditions @@ -207273,7 +208135,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -207281,13 +208143,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023142u, new Vector3(-642.9083f, 130.25946f, -538.29254f), 612); + span12[index2] = new QuestStep(EInteractionType.Interact, 1023142u, new Vector3(-642.9083f, 130.25946f, -538.29254f), 612); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -207295,13 +208157,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023143u, new Vector3(-631.0674f, 130.30254f, -465.96478f), 612); + span13[num2] = new QuestStep(EInteractionType.Interact, 1023143u, new Vector3(-631.0674f, 130.30254f, -465.96478f), 612); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -207309,9 +208171,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span14[index2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, 1023147u, new Vector3(-429.4652f, 75.3867f, -124.712036f), 612) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -207319,17 +208181,17 @@ public static class AssemblyQuestLoader index3 = 2; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - Span span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span5[num3] = 7217u; + span15[num3] = 7217u; num3++; - span5[num3] = 7553u; + span15[num3] = 7553u; obj11.KillEnemyDataIds = list15; reference11 = obj11; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span10[num]; QuestSequence obj12 = new QuestSequence { Sequence = 4 @@ -207337,16 +208199,16 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023148u, new Vector3(-429.89246f, 74.88393f, -118.30322f), 612) + span16[num2] = new QuestStep(EInteractionType.Interact, 1023148u, new Vector3(-429.89246f, 74.88393f, -118.30322f), 612) { StopDistance = 5f }; obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span10[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -207354,9 +208216,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023147u, new Vector3(-429.4652f, 75.3867f, -124.712036f), 612) + span17[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023147u, new Vector3(-429.4652f, 75.3867f, -124.712036f), 612) { StopDistance = 7f }; @@ -207369,16 +208231,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot3.Author = list18; index = 4; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -207386,9 +208248,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023754u, new Vector3(-429.4652f, 75.3867f, -124.712036f), 612) + span20[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023754u, new Vector3(-429.4652f, 75.3867f, -124.712036f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -207403,7 +208265,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span19[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -207411,74 +208273,74 @@ public static class AssemblyQuestLoader num2 = 3; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span21[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2008756u, new Vector3(-417.8073f, 76.8291f, -98.46649f), 612); num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - Span span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = null; + span22[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list22; reference16 = questStep; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span21[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2008758u, new Vector3(-411.88678f, 71.82422f, -85.46582f), 612); index3 = 6; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = null; + span23[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span23[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list23; reference17 = questStep2; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span21[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2008757u, new Vector3(-423.6057f, 66.056274f, -33.463074f), 612); num3 = 6; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span6 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = null; + span24[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span24[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list24; reference18 = questStep3; obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span19[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -207486,16 +208348,16 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008759u, new Vector3(-426.50494f, 75.028564f, -121.90442f), 612) + span25[num2] = new QuestStep(EInteractionType.Interact, 2008759u, new Vector3(-426.50494f, 75.028564f, -121.90442f), 612) { Fly = true }; obj16.Steps = list25; reference19 = obj16; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span19[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -207503,9 +208365,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, NextQuestId = new QuestId(2663) @@ -207519,16 +208381,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "liza"; + span27[index] = "liza"; questRoot4.Author = list27; index = 6; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -207536,13 +208398,13 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612); + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612); obj18.Steps = list29; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -207550,16 +208412,16 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023142u, new Vector3(-642.9083f, 130.25946f, -538.29254f), 612) + span30[index2] = new QuestStep(EInteractionType.Interact, 1023142u, new Vector3(-642.9083f, 130.25946f, -538.29254f), 612) { StopDistance = 1f }; obj19.Steps = list30; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -207567,13 +208429,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612); + span31[num2] = new QuestStep(EInteractionType.Interact, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612); obj20.Steps = list31; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span28[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -207581,16 +208443,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023153u, new Vector3(-680.10986f, 120.11875f, -241.13837f), 612) + span32[index2] = new QuestStep(EInteractionType.Interact, 1023153u, new Vector3(-680.10986f, 120.11875f, -241.13837f), 612) { Fly = true }; obj21.Steps = list32; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span28[num]; QuestSequence obj22 = new QuestSequence { Sequence = 4 @@ -207598,16 +208460,16 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023154u, new Vector3(-736.56824f, 110.02372f, -176.13495f), 612) + span33[num2] = new QuestStep(EInteractionType.Interact, 1023154u, new Vector3(-736.56824f, 110.02372f, -176.13495f), 612) { Fly = true }; obj22.Steps = list33; reference25 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span28[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -207615,9 +208477,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -207632,16 +208494,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "liza"; + span35[index] = "liza"; questRoot5.Author = list35; index = 8; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span36[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -207649,13 +208511,13 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612); + span37[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612); obj24.Steps = list37; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span36[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -207663,16 +208525,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023144u, new Vector3(-631.7998f, 130.39117f, -467.67383f), 612) + span38[index2] = new QuestStep(EInteractionType.Interact, 1023144u, new Vector3(-631.7998f, 130.39117f, -467.67383f), 612) { Fly = true }; obj25.Steps = list38; reference28 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -207680,13 +208542,13 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008786u, new Vector3(-630.45703f, 130.3883f, -466.75824f), 612); + span39[num2] = new QuestStep(EInteractionType.Interact, 2008786u, new Vector3(-630.45703f, 130.3883f, -466.75824f), 612); obj26.Steps = list39; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span36[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -207694,13 +208556,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023144u, new Vector3(-631.7998f, 130.39117f, -467.67383f), 612); + span40[index2] = new QuestStep(EInteractionType.Interact, 1023144u, new Vector3(-631.7998f, 130.39117f, -467.67383f), 612); obj27.Steps = list40; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span36[num]; QuestSequence obj28 = new QuestSequence { Sequence = 4 @@ -207708,16 +208570,16 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023157u, new Vector3(-427.26788f, 74.15582f, -103.56299f), 612) + span41[num2] = new QuestStep(EInteractionType.Interact, 1023157u, new Vector3(-427.26788f, 74.15582f, -103.56299f), 612) { Fly = true }; obj28.Steps = list41; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span36[num]; QuestSequence obj29 = new QuestSequence { Sequence = 5 @@ -207725,18 +208587,18 @@ public static class AssemblyQuestLoader num2 = 2; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-397.5847f, 73.92399f, -104.41468f), 612) + span42[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-397.5847f, 73.92399f, -104.41468f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008761u, new Vector3(-398.30627f, 74.23511f, -106.70636f), 612); + span42[index2] = new QuestStep(EInteractionType.Interact, 2008761u, new Vector3(-398.30627f, 74.23511f, -106.70636f), 612); obj29.Steps = list42; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span36[num]; QuestSequence obj30 = new QuestSequence { Sequence = 6 @@ -207744,23 +208606,23 @@ public static class AssemblyQuestLoader index2 = 3; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-391.48306f, 73.52123f, -100.069016f), 612) + span43[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-391.48306f, 73.52123f, -100.069016f), 612) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.38403f, 62.880836f, -28.616083f), 612) + span43[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.38403f, 62.880836f, -28.616083f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023158u, new Vector3(-426.71857f, 63.23476f, -28.82434f), 612); + span43[num2] = new QuestStep(EInteractionType.Interact, 1023158u, new Vector3(-426.71857f, 63.23476f, -28.82434f), 612); obj30.Steps = list43; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span36[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -207768,9 +208630,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) + span44[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019519u, new Vector3(-613.1228f, 130f, -529.839f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -207785,16 +208647,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; questRoot6.Author = list45; index = 3; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span46[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -207802,13 +208664,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022958u, new Vector3(25.253662f, 7.9999995f, 159.47205f), 628); + span47[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022958u, new Vector3(25.253662f, 7.9999995f, 159.47205f), 628); obj32.Steps = list47; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span46[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -207816,9 +208678,9 @@ public static class AssemblyQuestLoader num2 = 6; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span48[index2]; QuestStep obj34 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-59.62348f, 7.999999f, -59.427254f), 628) { RestartNavigationIfCancelled = false, @@ -207831,23 +208693,23 @@ public static class AssemblyQuestLoader index3 = 6; List list49 = new List(index3); CollectionsMarshal.SetCount(list49, index3); - span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span6[num3] = null; + span49[num3] = null; num3++; - span6[num3] = null; + span49[num3] = null; num3++; - span6[num3] = null; + span49[num3] = null; num3++; - span6[num3] = null; + span49[num3] = null; num3++; - span6[num3] = null; + span49[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span49[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj34.CompletionQuestVariablesFlags = list49; reference37 = obj34; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-74.28216f, 18f, -164.39622f), 628) + span48[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-74.28216f, 18f, -164.39622f), 628) { AethernetShortcut = new AethernetShortcut { @@ -207862,9 +208724,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-37.85175f, 20.196363f, -163.43034f), 628); + span48[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-37.85175f, 20.196363f, -163.43034f), 628); index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-37.806847f, 21.332985f, -161.45049f), 628) + span48[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-37.806847f, 21.332985f, -161.45049f), 628) { StopDistance = 1f, JumpDestination = new JumpDestination @@ -207873,7 +208735,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-32.529102f, 23.164635f, -159.86409f), 628) + span48[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-32.529102f, 23.164635f, -159.86409f), 628) { StopDistance = 0.5f, JumpDestination = new JumpDestination @@ -207882,7 +208744,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span48[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Jump, null, new Vector3(-28.255697f, 24.146992f, -159.81477f), 628) { StopDistance = 0.5f, @@ -207896,25 +208758,25 @@ public static class AssemblyQuestLoader num3 = 6; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span6 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span50[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj35.CompletionQuestVariablesFlags = list50; reference38 = obj35; obj33.Steps = list48; reference36 = obj33; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span46[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -207922,9 +208784,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022958u, new Vector3(25.253662f, 7.9999995f, 159.47205f), 628) + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022958u, new Vector3(25.253662f, 7.9999995f, 159.47205f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -207942,16 +208804,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot7.Author = list52; index = 4; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -207959,13 +208821,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023304u, new Vector3(2.7008667f, 2.0507723E-06f, -52.84204f), 628); + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023304u, new Vector3(2.7008667f, 2.0507723E-06f, -52.84204f), 628); obj37.Steps = list54; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -207973,13 +208835,13 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023306u, new Vector3(-80.338745f, -6.9700804f, -49.118835f), 628); + span55[num2] = new QuestStep(EInteractionType.Interact, 1023306u, new Vector3(-80.338745f, -6.9700804f, -49.118835f), 628); obj38.Steps = list55; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -207987,16 +208849,16 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1023305u, new Vector3(4.409851f, 2.100081E-06f, -52.903076f), 628) + span56[index2] = new QuestStep(EInteractionType.UseItem, 1023305u, new Vector3(4.409851f, 2.100081E-06f, -52.903076f), 628) { ItemId = 2002339u }; obj39.Steps = list56; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -208004,9 +208866,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023304u, new Vector3(2.7008667f, 2.0507723E-06f, -52.84204f), 628); + span57[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023304u, new Vector3(2.7008667f, 2.0507723E-06f, -52.84204f), 628); obj40.Steps = list57; reference43 = obj40; questRoot7.QuestSequence = list53; @@ -208016,16 +208878,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "JerryWester"; + span58[index] = "JerryWester"; questRoot8.Author = list58; index = 4; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span59[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -208033,13 +208895,13 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019168u, new Vector3(501.33508f, 34.0062f, 781.70435f), 613); + span60[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019168u, new Vector3(501.33508f, 34.0062f, 781.70435f), 613); obj41.Steps = list60; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span59[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -208047,9 +208909,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019154u, new Vector3(829.1294f, 5.9230084f, 859.739f), 613) + span61[num2] = new QuestStep(EInteractionType.Interact, 1019154u, new Vector3(829.1294f, 5.9230084f, 859.739f), 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -208061,7 +208923,7 @@ public static class AssemblyQuestLoader obj42.Steps = list61; reference45 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -208069,13 +208931,13 @@ public static class AssemblyQuestLoader num2 = 3; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(595.4312f, -0.26869023f, 800.52985f), 613); + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(595.4312f, -0.26869023f, 800.52985f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(459.92212f, -0.19133466f, 672.5903f), 613); + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(459.92212f, -0.19133466f, 672.5903f), 613); index2++; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span62[index2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, 1022745u, new Vector3(288.6853f, -0.5f, 393.78955f), 613) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -208083,15 +208945,15 @@ public static class AssemblyQuestLoader index3 = 1; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span5[num3] = 7497u; + span63[num3] = 7497u; obj44.KillEnemyDataIds = list63; reference47 = obj44; obj43.Steps = list62; reference46 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span59[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -208099,9 +208961,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019154u, new Vector3(829.1294f, 5.9230084f, 859.739f), 613) + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019154u, new Vector3(829.1294f, 5.9230084f, 859.739f), 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -208119,16 +208981,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "JerryWester"; + span65[index] = "JerryWester"; questRoot9.Author = list65; index = 4; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -208136,9 +208998,9 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021509u, new Vector3(107.80493f, 0.80715245f, -574.548f), 613) + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021509u, new Vector3(107.80493f, 0.80715245f, -574.548f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, SkipConditions = new SkipConditions @@ -208152,7 +209014,7 @@ public static class AssemblyQuestLoader obj46.Steps = list67; reference49 = obj46; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -208160,13 +209022,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008475u, new Vector3(-103.01367f, 2.2124634f, -856.199f), 613); + span68[num2] = new QuestStep(EInteractionType.Interact, 2008475u, new Vector3(-103.01367f, 2.2124634f, -856.199f), 613); obj47.Steps = list68; reference50 = obj47; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span66[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -208174,13 +209036,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022401u, new Vector3(-158.89221f, -0.5f, -898.0087f), 613); + span69[index2] = new QuestStep(EInteractionType.Interact, 1022401u, new Vector3(-158.89221f, -0.5f, -898.0087f), 613); obj48.Steps = list69; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span66[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -208188,9 +209050,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021509u, new Vector3(107.80493f, 0.80715245f, -574.548f), 613) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021509u, new Vector3(107.80493f, 0.80715245f, -574.548f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; @@ -208203,16 +209065,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "JerryWester"; + span71[index] = "JerryWester"; questRoot10.Author = list71; index = 4; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -208220,9 +209082,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021517u, new Vector3(85.09949f, 41.112656f, -717.89124f), 613) + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021517u, new Vector3(85.09949f, 41.112656f, -717.89124f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, SkipConditions = new SkipConditions @@ -208236,7 +209098,7 @@ public static class AssemblyQuestLoader obj50.Steps = list73; reference53 = obj50; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -208244,13 +209106,13 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021513u, new Vector3(41.000854f, 21.22528f, -634.0276f), 613); + span74[num2] = new QuestStep(EInteractionType.Interact, 1021513u, new Vector3(41.000854f, 21.22528f, -634.0276f), 613); obj51.Steps = list74; reference54 = obj51; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj52 = new QuestSequence { Sequence = 2 @@ -208258,15 +209120,15 @@ public static class AssemblyQuestLoader num2 = 2; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(97.741745f, 0.95900655f, -790.4652f), 613); + span75[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(97.741745f, 0.95900655f, -790.4652f), 613); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022959u, new Vector3(88.36499f, 5.006782f, -862.3331f), 613); + span75[index2] = new QuestStep(EInteractionType.Interact, 1022959u, new Vector3(88.36499f, 5.006782f, -862.3331f), 613); obj52.Steps = list75; reference55 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -208274,9 +209136,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021517u, new Vector3(85.09949f, 41.112656f, -717.89124f), 613) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021517u, new Vector3(85.09949f, 41.112656f, -717.89124f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; @@ -208289,16 +209151,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "JerryWester"; + span77[index] = "JerryWester"; questRoot11.Author = list77; index = 5; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span78[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -208306,9 +209168,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022102u, new Vector3(97.8866f, 2.096308f, -617.79205f), 613) + span79[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022102u, new Vector3(97.8866f, 2.096308f, -617.79205f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, SkipConditions = new SkipConditions @@ -208322,7 +209184,7 @@ public static class AssemblyQuestLoader obj54.Steps = list79; reference57 = obj54; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span78[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -208330,13 +209192,13 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022103u, new Vector3(-47.135193f, 2.8637304f, -636.286f), 613); + span80[num2] = new QuestStep(EInteractionType.Interact, 1022103u, new Vector3(-47.135193f, 2.8637304f, -636.286f), 613); obj55.Steps = list80; reference58 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span78[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -208344,9 +209206,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022122u, new Vector3(134.66089f, 12.000001f, 69.047f), 628) + span81[index2] = new QuestStep(EInteractionType.Interact, 1022122u, new Vector3(134.66089f, 12.000001f, 69.047f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -208358,7 +209220,7 @@ public static class AssemblyQuestLoader obj56.Steps = list81; reference59 = obj56; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span78[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -208366,9 +209228,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019049u, new Vector3(-130.87665f, -5.000044f, 140.82544f), 628) + span82[num2] = new QuestStep(EInteractionType.Interact, 1019049u, new Vector3(-130.87665f, -5.000044f, 140.82544f), 628) { AethernetShortcut = new AethernetShortcut { @@ -208379,7 +209241,7 @@ public static class AssemblyQuestLoader obj57.Steps = list82; reference60 = obj57; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span78[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -208387,9 +209249,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022117u, new Vector3(-49.515564f, 2.6587384f, -636.56067f), 613) + span83[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022117u, new Vector3(-49.515564f, 2.6587384f, -636.56067f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; @@ -208402,16 +209264,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "JerryWester"; + span84[index] = "JerryWester"; questRoot12.Author = list84; index = 5; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span85[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -208419,13 +209281,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023357u, new Vector3(565.0873f, -62.272896f, -147.84473f), 613); + span86[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023357u, new Vector3(565.0873f, -62.272896f, -147.84473f), 613); obj59.Steps = list86; reference62 = obj59; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span85[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -208433,13 +209295,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023358u, new Vector3(608.5145f, -3.4784377f, -92.82062f), 613); + span87[index2] = new QuestStep(EInteractionType.Interact, 1023358u, new Vector3(608.5145f, -3.4784377f, -92.82062f), 613); obj60.Steps = list87; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span85[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -208447,9 +209309,9 @@ public static class AssemblyQuestLoader index2 = 2; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(611.58606f, -1.6943853f, -91.26402f), 613) + span88[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(611.58606f, -1.6943853f, -91.26402f), 613) { StopDistance = 0.25f, Mount = false, @@ -208459,7 +209321,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(617.01825f, -18.570948f, -114.45003f), 613) + span88[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(617.01825f, -18.570948f, -114.45003f), 613) { StopDistance = 0.25f, Mount = false, @@ -208471,7 +209333,7 @@ public static class AssemblyQuestLoader obj61.Steps = list88; reference64 = obj61; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span85[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -208479,9 +209341,9 @@ public static class AssemblyQuestLoader num2 = 3; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(617.17053f, -29.302427f, -130.22484f), 613) + span89[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(617.17053f, -29.302427f, -130.22484f), 613) { StopDistance = 0.25f, Mount = false, @@ -208491,7 +209353,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(601.5953f, -36.643044f, -144.1365f), 613) + span89[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(601.5953f, -36.643044f, -144.1365f), 613) { StopDistance = 0.25f, Mount = false, @@ -208501,11 +209363,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(594.64703f, -43.869747f, -156.01822f), 613); + span89[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(594.64703f, -43.869747f, -156.01822f), 613); obj62.Steps = list89; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -208513,14 +209375,14 @@ public static class AssemblyQuestLoader index2 = 2; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(570.09125f, -62.583626f, -145.46727f), 613) + span90[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(570.09125f, -62.583626f, -145.46727f), 613) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023358u, new Vector3(608.5145f, -3.4784377f, -92.82062f), 613); + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023358u, new Vector3(608.5145f, -3.4784377f, -92.82062f), 613); obj63.Steps = list90; reference66 = obj63; questRoot12.QuestSequence = list85; @@ -208579,9 +209441,9 @@ public static class AssemblyQuestLoader num3 = 1; List list4 = new List(num3); CollectionsMarshal.SetCount(list4, num3); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023281u, new Vector3(-9.597961f, -196.98103f, -82.383545f), 613) + span4[num2] = new QuestStep(EInteractionType.Interact, 1023281u, new Vector3(-9.597961f, -196.98103f, -82.383545f), 613) { Fly = true }; @@ -208596,9 +209458,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613) + span5[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613) { Fly = true, NextQuestId = new QuestId(2705) @@ -208612,16 +209474,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 4; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -208629,13 +209491,13 @@ public static class AssemblyQuestLoader num3 = 1; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -208643,9 +209505,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - ref QuestStep reference6 = ref span3[num3]; + ref QuestStep reference6 = ref span9[num3]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1023282u, new Vector3(-32.791687f, 0.5718597f, -554.7723f), 613) { Fly = true, @@ -208654,9 +209516,9 @@ public static class AssemblyQuestLoader int num4 = 1; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - Span span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int index2 = 0; - span4[index2] = new DialogueChoice + span10[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ309_02705_Q1_100_091"), @@ -208667,7 +209529,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span7[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -208675,9 +209537,9 @@ public static class AssemblyQuestLoader num3 = 1; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 1023285u, new Vector3(119.493286f, 5.006782f, -862.6078f), 613) { Fly = true @@ -208685,9 +209547,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span4[num4] = new DialogueChoice + span12[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ309_02705_Q2_100_151"), @@ -208698,7 +209560,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span7[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -208706,20 +209568,20 @@ public static class AssemblyQuestLoader num2 = 3; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) + span13[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) { RestartNavigationIfCancelled = false, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) + span13[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) { RestartNavigationIfCancelled = false }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613) + span13[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613) { Fly = true, NextQuestId = new QuestId(2706) @@ -208733,16 +209595,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "liza"; + span14[index] = "liza"; questRoot3.Author = list14; index = 7; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span15[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -208750,13 +209612,13 @@ public static class AssemblyQuestLoader num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); + span16[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span15[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -208764,9 +209626,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - ref QuestStep reference12 = ref span3[num3]; + ref QuestStep reference12 = ref span17[num3]; QuestStep obj12 = new QuestStep(EInteractionType.Interact, 1023287u, new Vector3(422.11023f, -98.96063f, -223.22424f), 613) { Fly = true, @@ -208775,9 +209637,9 @@ public static class AssemblyQuestLoader num4 = 1; List list18 = new List(num4); CollectionsMarshal.SetCount(list18, num4); - span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span4[index2] = new DialogueChoice + span18[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ310_02706_Q1_000_100"), @@ -208788,7 +209650,7 @@ public static class AssemblyQuestLoader obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -208796,9 +209658,9 @@ public static class AssemblyQuestLoader num3 = 1; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span19[num2]; QuestStep obj14 = new QuestStep(EInteractionType.Interact, 1023288u, new Vector3(350.515f, -120.581055f, -316.76202f), 613) { Fly = true @@ -208806,16 +209668,16 @@ public static class AssemblyQuestLoader index2 = 2; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - span4[num4] = new DialogueChoice + span20[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ310_02706_Q2_000_160"), Answer = new ExcelRef("TEXT_STMBDZ310_02706_A2_000_161") }; num4++; - span4[num4] = new DialogueChoice + span20[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ310_02706_Q3_000_200"), @@ -208826,7 +209688,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span15[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -208834,25 +209696,25 @@ public static class AssemblyQuestLoader num2 = 3; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) + span21[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) { Mount = true, RestartNavigationIfCancelled = false }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.4342f, -162.28119f, 115.91883f), 613) + span21[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.4342f, -162.28119f, 115.91883f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1023290u, new Vector3(222.33911f, -165.19557f, 137.89575f), 613); + span21[num3] = new QuestStep(EInteractionType.Interact, 1023290u, new Vector3(222.33911f, -165.19557f, 137.89575f), 613); obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span15[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -208860,9 +209722,9 @@ public static class AssemblyQuestLoader num3 = 1; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span22[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, 2008809u, new Vector3(163.43933f, -172.01501f, 262.0736f), 613) { Fly = true, @@ -208872,15 +209734,15 @@ public static class AssemblyQuestLoader num4 = 1; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - Span span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span5[index2] = 7824u; + span23[index2] = 7824u; obj17.KillEnemyDataIds = list23; reference17 = obj17; obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span15[num]; QuestSequence obj18 = new QuestSequence { Sequence = 5 @@ -208888,16 +209750,16 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1023290u, new Vector3(222.33911f, -165.19557f, 137.89575f), 613) + span24[num3] = new QuestStep(EInteractionType.Interact, 1023290u, new Vector3(222.33911f, -165.19557f, 137.89575f), 613) { Fly = true }; obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span15[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -208905,27 +209767,27 @@ public static class AssemblyQuestLoader num3 = 4; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(200.64441f, -165.55836f, 116.97804f), 613) + span25[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(200.64441f, -165.55836f, 116.97804f), 613) { Mount = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(163.43794f, -133.31677f, 79.0077f), 613) + span25[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(163.43794f, -133.31677f, 79.0077f), 613) { DelaySecondsAtStart = 2f, DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-96.41638f, -199.01863f, -68.85027f), 613) + span25[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-96.41638f, -199.01863f, -68.85027f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613) + span25[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613) { NextQuestId = new QuestId(2707) }; @@ -208938,16 +209800,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 3; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -208955,13 +209817,13 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); + span28[num3] = new QuestStep(EInteractionType.AcceptQuest, 1023280u, new Vector3(-62.790894f, -198.96509f, -64.34735f), 613); obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -208969,16 +209831,16 @@ public static class AssemblyQuestLoader num3 = 1; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023281u, new Vector3(-9.597961f, -196.98103f, -82.383545f), 613) + span29[num2] = new QuestStep(EInteractionType.Interact, 1023281u, new Vector3(-9.597961f, -196.98103f, -82.383545f), 613) { Fly = true }; obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -208986,9 +209848,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - ref QuestStep reference23 = ref span3[num3]; + ref QuestStep reference23 = ref span30[num3]; QuestStep obj23 = new QuestStep(EInteractionType.CompleteQuest, 1023291u, new Vector3(8.46875f, -198.34206f, -157.15265f), 613) { Fly = true @@ -208996,9 +209858,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span4[num4] = new DialogueChoice + span31[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ311_02707_Q1_000_160"), @@ -209016,16 +209878,16 @@ public static class AssemblyQuestLoader num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "JerryWester"; + span32[index] = "JerryWester"; questRoot5.Author = list32; index = 3; List list33 = new List(index); CollectionsMarshal.SetCount(list33, index); - span2 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span33[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -209033,9 +209895,9 @@ public static class AssemblyQuestLoader num3 = 1; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019314u, new Vector3(421.77454f, -0.3000138f, -293.9651f), 614) + span34[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019314u, new Vector3(421.77454f, -0.3000138f, -293.9651f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -209049,7 +209911,7 @@ public static class AssemblyQuestLoader obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span33[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -209057,9 +209919,9 @@ public static class AssemblyQuestLoader num2 = 7; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - ref QuestStep reference26 = ref span3[num3]; + ref QuestStep reference26 = ref span35[num3]; QuestStep obj26 = new QuestStep(EInteractionType.UseItem, 2008461u, new Vector3(474.2351f, 28.824219f, -212.23773f), 614) { ItemId = 2002241u @@ -209067,23 +209929,23 @@ public static class AssemblyQuestLoader num4 = 6; List list36 = new List(num4); CollectionsMarshal.SetCount(list36, num4); - Span span6 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span6[index2] = null; + span36[index2] = null; index2++; - span6[index2] = null; + span36[index2] = null; index2++; - span6[index2] = null; + span36[index2] = null; index2++; - span6[index2] = null; + span36[index2] = null; index2++; - span6[index2] = null; + span36[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span36[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list36; reference26 = obj26; num3++; - ref QuestStep reference27 = ref span3[num3]; + ref QuestStep reference27 = ref span35[num3]; QuestStep obj27 = new QuestStep(EInteractionType.UseItem, 2008462u, new Vector3(569.6649f, 43.930664f, -145.22015f), 614) { ItemId = 2002241u @@ -209091,23 +209953,23 @@ public static class AssemblyQuestLoader index2 = 6; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num4 = 0; - span6[num4] = null; + span37[num4] = null; num4++; - span6[num4] = null; + span37[num4] = null; num4++; - span6[num4] = null; + span37[num4] = null; num4++; - span6[num4] = null; + span37[num4] = null; num4++; - span6[num4] = null; + span37[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span37[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list37; reference27 = obj27; num3++; - ref QuestStep reference28 = ref span3[num3]; + ref QuestStep reference28 = ref span35[num3]; QuestStep obj28 = new QuestStep(EInteractionType.UseItem, 2008463u, new Vector3(531.18164f, 85.40466f, -303.33417f), 614) { ItemId = 2002241u @@ -209115,23 +209977,23 @@ public static class AssemblyQuestLoader num4 = 6; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - span6 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span6[index2] = null; + span38[index2] = null; index2++; - span6[index2] = null; + span38[index2] = null; index2++; - span6[index2] = null; + span38[index2] = null; index2++; - span6[index2] = null; + span38[index2] = null; index2++; - span6[index2] = null; + span38[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span38[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list38; reference28 = obj28; num3++; - ref QuestStep reference29 = ref span3[num3]; + ref QuestStep reference29 = ref span35[num3]; QuestStep obj29 = new QuestStep(EInteractionType.UseItem, 2008464u, new Vector3(537.8042f, 61.57019f, -10.269409f), 614) { ItemId = 2002241u @@ -209139,23 +210001,23 @@ public static class AssemblyQuestLoader index2 = 6; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span6 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num4 = 0; - span6[num4] = null; + span39[num4] = null; num4++; - span6[num4] = null; + span39[num4] = null; num4++; - span6[num4] = null; + span39[num4] = null; num4++; - span6[num4] = null; + span39[num4] = null; num4++; - span6[num4] = null; + span39[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span39[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj29.CompletionQuestVariablesFlags = list39; reference29 = obj29; num3++; - ref QuestStep reference30 = ref span3[num3]; + ref QuestStep reference30 = ref span35[num3]; QuestStep obj30 = new QuestStep(EInteractionType.UseItem, 2008466u, new Vector3(487.0221f, 65.537476f, -23.361572f), 614) { ItemId = 2002241u @@ -209163,29 +210025,29 @@ public static class AssemblyQuestLoader num4 = 6; List list40 = new List(num4); CollectionsMarshal.SetCount(list40, num4); - span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span6[index2] = null; + span40[index2] = null; index2++; - span6[index2] = null; + span40[index2] = null; index2++; - span6[index2] = null; + span40[index2] = null; index2++; - span6[index2] = null; + span40[index2] = null; index2++; - span6[index2] = null; + span40[index2] = null; index2++; - span6[index2] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span40[index2] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list40; reference30 = obj30; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.11514f, 40.55606f, -51.57855f), 614) + span35[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(445.11514f, 40.55606f, -51.57855f), 614) { DisableNavmesh = true, Mount = true }; num3++; - ref QuestStep reference31 = ref span3[num3]; + ref QuestStep reference31 = ref span35[num3]; QuestStep obj31 = new QuestStep(EInteractionType.UseItem, 2008465u, new Vector3(380.84985f, 41.031494f, -29.892456f), 614) { ItemId = 2002241u @@ -209193,25 +210055,25 @@ public static class AssemblyQuestLoader index2 = 6; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num4 = 0; - span6[num4] = null; + span41[num4] = null; num4++; - span6[num4] = null; + span41[num4] = null; num4++; - span6[num4] = null; + span41[num4] = null; num4++; - span6[num4] = null; + span41[num4] = null; num4++; - span6[num4] = null; + span41[num4] = null; num4++; - span6[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span41[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj31.CompletionQuestVariablesFlags = list41; reference31 = obj31; obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span33[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -209219,9 +210081,9 @@ public static class AssemblyQuestLoader num3 = 1; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019314u, new Vector3(421.77454f, -0.3000138f, -293.9651f), 614); + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019314u, new Vector3(421.77454f, -0.3000138f, -293.9651f), 614); obj32.Steps = list42; reference32 = obj32; questRoot5.QuestSequence = list33; @@ -209231,16 +210093,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "JerryWester"; + span43[index] = "JerryWester"; questRoot6.Author = list43; index = 8; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -209248,9 +210110,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614) + span45[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -209264,7 +210126,7 @@ public static class AssemblyQuestLoader obj33.Steps = list45; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -209272,13 +210134,13 @@ public static class AssemblyQuestLoader num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019264u, new Vector3(362.35596f, 90.70435f, -164.72119f), 614); + span46[num2] = new QuestStep(EInteractionType.Interact, 1019264u, new Vector3(362.35596f, 90.70435f, -164.72119f), 614); obj34.Steps = list46; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -209286,74 +210148,74 @@ public static class AssemblyQuestLoader num2 = 3; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - ref QuestStep reference36 = ref span3[num3]; + ref QuestStep reference36 = ref span47[num3]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2008352u, new Vector3(379.23242f, 90.684326f, -134.72198f), 614); num4 = 6; List list48 = new List(num4); CollectionsMarshal.SetCount(list48, num4); - span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span6[index2] = null; + span48[index2] = null; index2++; - span6[index2] = null; + span48[index2] = null; index2++; - span6[index2] = null; + span48[index2] = null; index2++; - span6[index2] = null; + span48[index2] = null; index2++; - span6[index2] = null; + span48[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span48[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list48; reference36 = questStep; num3++; - ref QuestStep reference37 = ref span3[num3]; + ref QuestStep reference37 = ref span47[num3]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2008354u, new Vector3(369.5276f, 97.61194f, -102.92212f), 614); index2 = 6; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num4 = 0; - span6[num4] = null; + span49[num4] = null; num4++; - span6[num4] = null; + span49[num4] = null; num4++; - span6[num4] = null; + span49[num4] = null; num4++; - span6[num4] = null; + span49[num4] = null; num4++; - span6[num4] = null; + span49[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span49[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list49; reference37 = questStep2; num3++; - ref QuestStep reference38 = ref span3[num3]; + ref QuestStep reference38 = ref span47[num3]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2008353u, new Vector3(352.34607f, 97.61194f, -134.99658f), 614); num4 = 6; List list50 = new List(num4); CollectionsMarshal.SetCount(list50, num4); - span6 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span6[index2] = null; + span50[index2] = null; index2++; - span6[index2] = null; + span50[index2] = null; index2++; - span6[index2] = null; + span50[index2] = null; index2++; - span6[index2] = null; + span50[index2] = null; index2++; - span6[index2] = null; + span50[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span50[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list50; reference38 = questStep3; obj35.Steps = list47; reference35 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span44[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -209361,16 +210223,16 @@ public static class AssemblyQuestLoader num3 = 1; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019264u, new Vector3(362.35596f, 90.70435f, -164.72119f), 614) + span51[num2] = new QuestStep(EInteractionType.Interact, 1019264u, new Vector3(362.35596f, 90.70435f, -164.72119f), 614) { Mount = true }; obj36.Steps = list51; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span44[num]; QuestSequence obj37 = new QuestSequence { Sequence = 4 @@ -209378,16 +210240,16 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 2008355u, new Vector3(332.96704f, 100.87732f, -109.14783f), 614) + span52[num3] = new QuestStep(EInteractionType.UseItem, 2008355u, new Vector3(332.96704f, 100.87732f, -109.14783f), 614) { ItemId = 2002213u }; obj37.Steps = list52; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span44[num]; QuestSequence obj38 = new QuestSequence { Sequence = 5 @@ -209395,16 +210257,16 @@ public static class AssemblyQuestLoader num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1022071u, new Vector3(332.93652f, 100.91828f, -109.75824f), 614) + span53[num2] = new QuestStep(EInteractionType.Emote, 1022071u, new Vector3(332.93652f, 100.91828f, -109.75824f), 614) { Emote = EEmote.Clap }; obj38.Steps = list53; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span44[num]; QuestSequence obj39 = new QuestSequence { Sequence = 6 @@ -209412,13 +210274,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1019264u, new Vector3(362.35596f, 90.70435f, -164.72119f), 614); + span54[num3] = new QuestStep(EInteractionType.Interact, 1019264u, new Vector3(362.35596f, 90.70435f, -164.72119f), 614); obj39.Steps = list54; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span44[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -209426,9 +210288,9 @@ public static class AssemblyQuestLoader num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614); + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019263u, new Vector3(451.56018f, 58.77665f, -188.3421f), 614); obj40.Steps = list55; reference43 = obj40; questRoot6.QuestSequence = list44; @@ -209438,16 +210300,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "JerryWester"; + span56[index] = "JerryWester"; questRoot7.Author = list56; index = 3; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span57[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -209455,9 +210317,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019313u, new Vector3(465.26282f, 58.52148f, -171.09949f), 614) + span58[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019313u, new Vector3(465.26282f, 58.52148f, -171.09949f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -209471,7 +210333,7 @@ public static class AssemblyQuestLoader obj41.Steps = list58; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span57[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -209479,9 +210341,9 @@ public static class AssemblyQuestLoader num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span59[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(151.29321f, -0.2997286f, 229.44983f), 614) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -209489,9 +210351,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - Span span7 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span7[num4] = new ComplexCombatData + span60[num4] = new ComplexCombatData { DataId = 6682u, MinimumKillCount = 3u, @@ -209503,7 +210365,7 @@ public static class AssemblyQuestLoader obj42.Steps = list59; reference45 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span57[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -209511,9 +210373,9 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019295u, new Vector3(756.3439f, 98.04659f, -229.93823f), 614) + span61[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019295u, new Vector3(756.3439f, 98.04659f, -229.93823f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; @@ -209526,16 +210388,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "JerryWester"; + span62[index] = "JerryWester"; questRoot8.Author = list62; index = 8; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span63[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -209543,9 +210405,9 @@ public static class AssemblyQuestLoader num3 = 1; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019316u, new Vector3(434.89734f, 68.02076f, -125.01721f), 614) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019316u, new Vector3(434.89734f, 68.02076f, -125.01721f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -209559,7 +210421,7 @@ public static class AssemblyQuestLoader obj45.Steps = list64; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span63[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -209567,13 +210429,13 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022457u, new Vector3(529.56433f, 19.872318f, 350.24023f), 614); + span65[num3] = new QuestStep(EInteractionType.Interact, 1022457u, new Vector3(529.56433f, 19.872318f, 350.24023f), 614); obj46.Steps = list65; reference49 = obj46; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span63[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -209581,20 +210443,20 @@ public static class AssemblyQuestLoader num3 = 3; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008007u, new Vector3(497.27625f, 16.342407f, 402.48718f), 614) + span66[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008007u, new Vector3(497.27625f, 16.342407f, 402.48718f), 614) { AetherCurrentId = 2818195u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(439.41403f, -0.3f, 464.3263f), 614) + span66[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(439.41403f, -0.3f, 464.3263f), 614) { DisableNavmesh = true, Mount = true }; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span66[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Combat, 1022458u, new Vector3(210.95593f, 7.398857f, 500.26697f), 614) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -209602,17 +210464,17 @@ public static class AssemblyQuestLoader num4 = 2; List list67 = new List(num4); CollectionsMarshal.SetCount(list67, num4); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span5[index2] = 7524u; + span67[index2] = 7524u; index2++; - span5[index2] = 7525u; + span67[index2] = 7525u; obj48.KillEnemyDataIds = list67; reference51 = obj48; obj47.Steps = list66; reference50 = obj47; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span63[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -209620,13 +210482,13 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2008518u, new Vector3(211.4137f, 8.255066f, 501.97595f), 614); + span68[num3] = new QuestStep(EInteractionType.Interact, 2008518u, new Vector3(211.4137f, 8.255066f, 501.97595f), 614); obj49.Steps = list68; reference52 = obj49; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span63[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -209634,15 +210496,15 @@ public static class AssemblyQuestLoader num3 = 2; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(439.41403f, -0.3f, 464.3263f), 614); + span69[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(439.41403f, -0.3f, 464.3263f), 614); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022457u, new Vector3(529.56433f, 19.872318f, 350.24023f), 614); + span69[num2] = new QuestStep(EInteractionType.Interact, 1022457u, new Vector3(529.56433f, 19.872318f, 350.24023f), 614); obj50.Steps = list69; reference53 = obj50; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span63[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -209650,14 +210512,14 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Dive, null, new Vector3(605.15845f, -0.5999999f, 499.43237f), 614) + span70[num3] = new QuestStep(EInteractionType.Dive, null, new Vector3(605.15845f, -0.5999999f, 499.43237f), 614) { StopDistance = 0.25f }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2008519u, new Vector3(619.8672f, -48.66101f, 559.83826f), 614) + span70[num3] = new QuestStep(EInteractionType.Interact, 2008519u, new Vector3(619.8672f, -48.66101f, 559.83826f), 614) { DisableNavmesh = true, Mount = true @@ -209665,7 +210527,7 @@ public static class AssemblyQuestLoader obj51.Steps = list70; reference54 = obj51; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span63[num]; QuestSequence obj52 = new QuestSequence { Sequence = 6 @@ -209673,25 +210535,25 @@ public static class AssemblyQuestLoader num3 = 3; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(605.15845f, -0.5999999f, 499.43237f), 614) + span71[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(605.15845f, -0.5999999f, 499.43237f), 614) { StopDistance = 0.25f, DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(617.7405f, -0.3f, 493.613f), 614) + span71[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(617.7405f, -0.3f, 493.613f), 614) { StopDistance = 0.25f }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022457u, new Vector3(529.56433f, 19.872318f, 350.24023f), 614); + span71[num2] = new QuestStep(EInteractionType.Interact, 1022457u, new Vector3(529.56433f, 19.872318f, 350.24023f), 614); obj52.Steps = list71; reference55 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span63[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -209699,9 +210561,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019316u, new Vector3(434.89734f, 68.02076f, -125.01721f), 614) + span72[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019316u, new Vector3(434.89734f, 68.02076f, -125.01721f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; @@ -209714,16 +210576,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "Theo"; + span73[index] = "Theo"; questRoot9.Author = list73; index = 3; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -209731,9 +210593,9 @@ public static class AssemblyQuestLoader num3 = 1; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019262u, new Vector3(445.76172f, 58.67623f, -155.62683f), 614) + span75[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019262u, new Vector3(445.76172f, 58.67623f, -155.62683f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -209753,7 +210615,7 @@ public static class AssemblyQuestLoader obj54.Steps = list75; reference57 = obj54; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span74[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -209761,9 +210623,9 @@ public static class AssemblyQuestLoader num2 = 2; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - ref QuestStep reference59 = ref span3[num3]; + ref QuestStep reference59 = ref span76[num3]; QuestStep obj56 = new QuestStep(EInteractionType.Interact, 2008520u, new Vector3(476.85962f, 58.304688f, -178.08807f), 614) { Mount = true @@ -209771,46 +210633,46 @@ public static class AssemblyQuestLoader index2 = 6; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span6 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num4 = 0; - span6[num4] = null; + span77[num4] = null; num4++; - span6[num4] = null; + span77[num4] = null; num4++; - span6[num4] = null; + span77[num4] = null; num4++; - span6[num4] = null; + span77[num4] = null; num4++; - span6[num4] = null; + span77[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span77[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj56.CompletionQuestVariablesFlags = list77; reference59 = obj56; num3++; - ref QuestStep reference60 = ref span3[num3]; + ref QuestStep reference60 = ref span76[num3]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2008521u, new Vector3(477.8667f, 59.098145f, -177.66083f), 614); num4 = 6; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span6 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span6[index2] = null; + span78[index2] = null; index2++; - span6[index2] = null; + span78[index2] = null; index2++; - span6[index2] = null; + span78[index2] = null; index2++; - span6[index2] = null; + span78[index2] = null; index2++; - span6[index2] = null; + span78[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span78[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list78; reference60 = questStep4; obj55.Steps = list76; reference58 = obj55; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span74[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -209818,9 +210680,9 @@ public static class AssemblyQuestLoader num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019302u, new Vector3(-279.347f, 17.31996f, 498.49683f), 614) + span79[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019302u, new Vector3(-279.347f, 17.31996f, 498.49683f), 614) { Fly = true, NextQuestId = new QuestId(2748) @@ -209834,16 +210696,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "Theo"; + span80[index] = "Theo"; questRoot10.Author = list80; index = 6; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -209851,9 +210713,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) + span82[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -209873,7 +210735,7 @@ public static class AssemblyQuestLoader obj58.Steps = list82; reference62 = obj58; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span81[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -209881,16 +210743,16 @@ public static class AssemblyQuestLoader num3 = 1; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008459u, new Vector3(394.5525f, 80.88806f, -194.17108f), 614) + span83[num2] = new QuestStep(EInteractionType.Interact, 2008459u, new Vector3(394.5525f, 80.88806f, -194.17108f), 614) { Fly = true }; obj59.Steps = list83; reference63 = obj59; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span81[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -209898,16 +210760,16 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Emote, 1022399u, new Vector3(392.69092f, 80.90235f, -194.9035f), 614) + span84[num3] = new QuestStep(EInteractionType.Emote, 1022399u, new Vector3(392.69092f, 80.90235f, -194.9035f), 614) { Emote = EEmote.Rally }; obj60.Steps = list84; reference64 = obj60; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span81[num]; QuestSequence obj61 = new QuestSequence { Sequence = 3 @@ -209915,9 +210777,9 @@ public static class AssemblyQuestLoader num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span85[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Combat, null, new Vector3(497.38757f, 55.17306f, 191.36812f), 614) { Fly = true, @@ -209926,15 +210788,15 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num4 = 0; - span5[num4] = 7539u; + span86[num4] = 7539u; obj62.KillEnemyDataIds = list86; reference66 = obj62; obj61.Steps = list85; reference65 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span81[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -209942,13 +210804,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022400u, new Vector3(499.9618f, 55.28981f, 191.18018f), 614); + span87[num3] = new QuestStep(EInteractionType.Interact, 1022400u, new Vector3(499.9618f, 55.28981f, 191.18018f), 614); obj63.Steps = list87; reference67 = obj63; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span81[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -209956,9 +210818,9 @@ public static class AssemblyQuestLoader num3 = 1; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span88[num2]; QuestStep obj65 = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, @@ -209979,9 +210841,9 @@ public static class AssemblyQuestLoader num4 = 1; List list89 = new List(num4); CollectionsMarshal.SetCount(list89, num4); - span4 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span4[index2] = new DialogueChoice + span89[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ413_02736_Q1_000_000"), @@ -209999,16 +210861,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "Theo"; + span90[index] = "Theo"; questRoot11.Author = list90; index = 6; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span91[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -210016,9 +210878,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) + span92[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -210038,7 +210900,7 @@ public static class AssemblyQuestLoader obj66.Steps = list92; reference70 = obj66; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span91[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -210046,16 +210908,16 @@ public static class AssemblyQuestLoader num3 = 1; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022399u, new Vector3(392.69092f, 80.90235f, -194.9035f), 614) + span93[num2] = new QuestStep(EInteractionType.Interact, 1022399u, new Vector3(392.69092f, 80.90235f, -194.9035f), 614) { Fly = true }; obj67.Steps = list93; reference71 = obj67; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -210063,16 +210925,16 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022421u, new Vector3(634.5464f, 86.07644f, -146.74603f), 614) + span94[num3] = new QuestStep(EInteractionType.Interact, 1022421u, new Vector3(634.5464f, 86.07644f, -146.74603f), 614) { Fly = true }; obj68.Steps = list94; reference72 = obj68; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span91[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -210080,9 +210942,9 @@ public static class AssemblyQuestLoader num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1022423u, new Vector3(499.71765f, 66.36111f, -16.586609f), 614) + span95[num2] = new QuestStep(EInteractionType.Emote, 1022423u, new Vector3(499.71765f, 66.36111f, -16.586609f), 614) { Fly = true, Emote = EEmote.Psych @@ -210090,7 +210952,7 @@ public static class AssemblyQuestLoader obj69.Steps = list95; reference73 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span91[num]; QuestSequence obj70 = new QuestSequence { Sequence = 4 @@ -210098,16 +210960,16 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022424u, new Vector3(475.51685f, 68.02852f, -106.30963f), 614) + span96[num3] = new QuestStep(EInteractionType.Interact, 1022424u, new Vector3(475.51685f, 68.02852f, -106.30963f), 614) { Fly = true }; obj70.Steps = list96; reference74 = obj70; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span91[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -210115,9 +210977,9 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) + span97[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -210144,16 +211006,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "Theo"; + span98[index] = "Theo"; questRoot12.Author = list98; index = 5; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span99[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -210161,9 +211023,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) + span100[num3] = new QuestStep(EInteractionType.AcceptQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -210183,7 +211045,7 @@ public static class AssemblyQuestLoader obj72.Steps = list100; reference76 = obj72; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span99[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -210191,9 +211053,9 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span101[num2]; QuestStep obj74 = new QuestStep(EInteractionType.Interact, 1022414u, new Vector3(605.249f, 67.79578f, -137.49908f), 614) { Fly = true @@ -210201,9 +211063,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span4 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span4[num4] = new DialogueChoice + span102[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ415_02738_Q1_000_000"), @@ -210214,7 +211076,7 @@ public static class AssemblyQuestLoader obj73.Steps = list101; reference77 = obj73; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span99[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -210222,9 +211084,9 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - ref QuestStep reference80 = ref span3[num3]; + ref QuestStep reference80 = ref span103[num3]; QuestStep obj76 = new QuestStep(EInteractionType.Interact, 2008490u, new Vector3(627.8019f, 84.97742f, -98.49707f), 614) { Fly = true @@ -210232,23 +211094,23 @@ public static class AssemblyQuestLoader num4 = 6; List list104 = new List(num4); CollectionsMarshal.SetCount(list104, num4); - span6 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span6[index2] = null; + span104[index2] = null; index2++; - span6[index2] = null; + span104[index2] = null; index2++; - span6[index2] = null; + span104[index2] = null; index2++; - span6[index2] = null; + span104[index2] = null; index2++; - span6[index2] = null; + span104[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span104[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj76.CompletionQuestVariablesFlags = list104; reference80 = obj76; num3++; - ref QuestStep reference81 = ref span3[num3]; + ref QuestStep reference81 = ref span103[num3]; QuestStep obj77 = new QuestStep(EInteractionType.Interact, 2008491u, new Vector3(664.8203f, 92.088135f, -107.774536f), 614) { Mount = true @@ -210256,23 +211118,23 @@ public static class AssemblyQuestLoader index2 = 6; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span6 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num4 = 0; - span6[num4] = null; + span105[num4] = null; num4++; - span6[num4] = null; + span105[num4] = null; num4++; - span6[num4] = null; + span105[num4] = null; num4++; - span6[num4] = null; + span105[num4] = null; num4++; - span6[num4] = null; + span105[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span105[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj77.CompletionQuestVariablesFlags = list105; reference81 = obj77; num3++; - ref QuestStep reference82 = ref span3[num3]; + ref QuestStep reference82 = ref span103[num3]; QuestStep obj78 = new QuestStep(EInteractionType.Interact, 2008492u, new Vector3(657.98413f, 85.22156f, -150.56079f), 614) { Mount = true @@ -210280,25 +211142,25 @@ public static class AssemblyQuestLoader num4 = 6; List list106 = new List(num4); CollectionsMarshal.SetCount(list106, num4); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span6[index2] = null; + span106[index2] = null; index2++; - span6[index2] = null; + span106[index2] = null; index2++; - span6[index2] = null; + span106[index2] = null; index2++; - span6[index2] = null; + span106[index2] = null; index2++; - span6[index2] = null; + span106[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span106[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj78.CompletionQuestVariablesFlags = list106; reference82 = obj78; obj75.Steps = list103; reference79 = obj75; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span99[num]; QuestSequence obj79 = new QuestSequence { Sequence = 3 @@ -210306,16 +211168,16 @@ public static class AssemblyQuestLoader num3 = 1; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022414u, new Vector3(605.249f, 67.79578f, -137.49908f), 614) + span107[num2] = new QuestStep(EInteractionType.Interact, 1022414u, new Vector3(605.249f, 67.79578f, -137.49908f), 614) { Fly = true }; obj79.Steps = list107; reference83 = obj79; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span99[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -210323,9 +211185,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) + span108[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -210352,16 +211214,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "Theo"; + span109[index] = "Theo"; questRoot13.Author = list109; index = 7; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span110[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -210369,9 +211231,9 @@ public static class AssemblyQuestLoader num3 = 1; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022425u, new Vector3(473.3806f, 58.51295f, -180.95679f), 614) + span111[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022425u, new Vector3(473.3806f, 58.51295f, -180.95679f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -210391,7 +211253,7 @@ public static class AssemblyQuestLoader obj81.Steps = list111; reference85 = obj81; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span110[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -210399,9 +211261,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022417u, new Vector3(365.6825f, 100.83898f, -93.91931f), 614) + span112[num3] = new QuestStep(EInteractionType.Interact, 1022417u, new Vector3(365.6825f, 100.83898f, -93.91931f), 614) { StopDistance = 0.5f, Fly = true @@ -210409,7 +211271,7 @@ public static class AssemblyQuestLoader obj82.Steps = list112; reference86 = obj82; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span110[num]; QuestSequence obj83 = new QuestSequence { Sequence = 2 @@ -210417,16 +211279,16 @@ public static class AssemblyQuestLoader num3 = 1; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022416u, new Vector3(675.92883f, 98.45921f, -103.80713f), 614) + span113[num2] = new QuestStep(EInteractionType.Interact, 1022416u, new Vector3(675.92883f, 98.45921f, -103.80713f), 614) { Fly = true }; obj83.Steps = list113; reference87 = obj83; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span110[num]; QuestSequence obj84 = new QuestSequence { Sequence = 3 @@ -210434,16 +211296,16 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022418u, new Vector3(734.5845f, 119.698425f, -35.05005f), 614) + span114[num3] = new QuestStep(EInteractionType.Interact, 1022418u, new Vector3(734.5845f, 119.698425f, -35.05005f), 614) { Fly = true }; obj84.Steps = list114; reference88 = obj84; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span110[num]; QuestSequence obj85 = new QuestSequence { Sequence = 4 @@ -210451,9 +211313,9 @@ public static class AssemblyQuestLoader num3 = 1; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span115[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Combat, null, new Vector3(720.75977f, 116.93192f, -60.349487f), 614) { Fly = true, @@ -210462,15 +211324,15 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span5 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num4 = 0; - span5[num4] = 7540u; + span116[num4] = 7540u; obj86.KillEnemyDataIds = list116; reference90 = obj86; obj85.Steps = list115; reference89 = obj85; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span110[num]; QuestSequence obj87 = new QuestSequence { Sequence = 5 @@ -210478,16 +211340,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1022418u, new Vector3(734.5845f, 119.698425f, -35.05005f), 614) + span117[num3] = new QuestStep(EInteractionType.Interact, 1022418u, new Vector3(734.5845f, 119.698425f, -35.05005f), 614) { Fly = true }; obj87.Steps = list117; reference91 = obj87; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span110[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -210495,9 +211357,9 @@ public static class AssemblyQuestLoader num3 = 1; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) + span118[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019312u, new Vector3(473.80774f, 58.448307f, -182.78784f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -210524,16 +211386,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "Theo"; + span119[index] = "Theo"; questRoot14.Author = list119; index = 5; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span120[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -210541,13 +211403,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1022399u, new Vector3(392.69092f, 80.90235f, -194.9035f), 614); + span121[num3] = new QuestStep(EInteractionType.AcceptQuest, 1022399u, new Vector3(392.69092f, 80.90235f, -194.9035f), 614); obj89.Steps = list121; reference93 = obj89; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span120[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -210555,16 +211417,16 @@ public static class AssemblyQuestLoader num3 = 1; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) + span122[num2] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) { Fly = true }; obj90.Steps = list122; reference94 = obj90; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span120[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -210572,13 +211434,13 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614); + span123[num3] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614); obj91.Steps = list123; reference95 = obj91; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span120[num]; QuestSequence obj92 = new QuestSequence { Sequence = 3 @@ -210586,9 +211448,9 @@ public static class AssemblyQuestLoader num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023463u, new Vector3(563.8666f, 68.09528f, -11.306946f), 614) + span124[num2] = new QuestStep(EInteractionType.Interact, 1023463u, new Vector3(563.8666f, 68.09528f, -11.306946f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -210596,7 +211458,7 @@ public static class AssemblyQuestLoader obj92.Steps = list124; reference96 = obj92; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span120[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -210604,9 +211466,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023465u, new Vector3(462.76025f, 68.01855f, -106.55377f), 614) + span125[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023465u, new Vector3(462.76025f, 68.01855f, -106.55377f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -210632,16 +211494,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "Theo"; + span126[index] = "Theo"; questRoot15.Author = list126; index = 4; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span127[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -210649,21 +211511,21 @@ public static class AssemblyQuestLoader num3 = 2; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-297.51367f, 17.31996f, 508.2195f), 614) + span128[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-297.51367f, 17.31996f, 508.2195f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019298u, new Vector3(-318.87692f, 17.974895f, 508.29004f), 614) + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019298u, new Vector3(-318.87692f, 17.974895f, 508.29004f), 614) { StopDistance = 0.25f }; obj94.Steps = list128; reference98 = obj94; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span127[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -210671,9 +211533,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1019261u, new Vector3(403.00586f, 76.169815f, -148.8518f), 614) + span129[num3] = new QuestStep(EInteractionType.Interact, 1019261u, new Vector3(403.00586f, 76.169815f, -148.8518f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -210681,7 +211543,7 @@ public static class AssemblyQuestLoader obj95.Steps = list129; reference99 = obj95; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span127[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -210689,21 +211551,21 @@ public static class AssemblyQuestLoader num3 = 2; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-297.51367f, 17.31996f, 508.2195f), 614) + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-297.51367f, 17.31996f, 508.2195f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019298u, new Vector3(-318.87692f, 17.974895f, 508.29004f), 614) + span130[num2] = new QuestStep(EInteractionType.Interact, 1019298u, new Vector3(-318.87692f, 17.974895f, 508.29004f), 614) { StopDistance = 0.25f }; obj96.Steps = list130; reference100 = obj96; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span127[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -210711,9 +211573,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019261u, new Vector3(403.00586f, 76.169815f, -148.8518f), 614) + span131[num3] = new QuestStep(EInteractionType.CompleteQuest, 1019261u, new Vector3(403.00586f, 76.169815f, -148.8518f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -210728,16 +211590,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot16.Author = list132; index = 6; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span133[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -210745,16 +211607,16 @@ public static class AssemblyQuestLoader num3 = 1; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023236u, new Vector3(-300.06866f, 16.806112f, 539.45215f), 614) + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023236u, new Vector3(-300.06866f, 16.806112f, 539.45215f), 614) { Fly = true }; obj98.Steps = list134; reference102 = obj98; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span133[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -210762,16 +211624,16 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) + span135[num3] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) { Fly = true }; obj99.Steps = list135; reference103 = obj99; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span133[num]; QuestSequence obj100 = new QuestSequence { Sequence = 2 @@ -210779,18 +211641,18 @@ public static class AssemblyQuestLoader num3 = 2; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-463.34363f, 1.3011811f, 578.3476f), 614) + span136[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-463.34363f, 1.3011811f, 578.3476f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023238u, new Vector3(-464.49988f, 1.3011812f, 577.32495f), 614); + span136[num2] = new QuestStep(EInteractionType.Interact, 1023238u, new Vector3(-464.49988f, 1.3011812f, 577.32495f), 614); obj100.Steps = list136; reference104 = obj100; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span133[num]; QuestSequence obj101 = new QuestSequence { Sequence = 3 @@ -210798,14 +211660,14 @@ public static class AssemblyQuestLoader num2 = 2; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Dive, null, new Vector3(-487.5986f, -0.5999999f, 578.5466f), 614) + span137[num3] = new QuestStep(EInteractionType.Dive, null, new Vector3(-487.5986f, -0.5999999f, 578.5466f), 614) { DisableNavmesh = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 2008799u, new Vector3(-549.7063f, -109.51398f, 569.32935f), 614) + span137[num3] = new QuestStep(EInteractionType.Interact, 2008799u, new Vector3(-549.7063f, -109.51398f, 569.32935f), 614) { Mount = true, Fly = true @@ -210813,7 +211675,7 @@ public static class AssemblyQuestLoader obj101.Steps = list137; reference105 = obj101; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span133[num]; QuestSequence obj102 = new QuestSequence { Sequence = 4 @@ -210821,24 +211683,24 @@ public static class AssemblyQuestLoader num3 = 3; List list138 = new List(num3); CollectionsMarshal.SetCount(list138, num3); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-487.5986f, -0.5999999f, 578.5466f), 614) + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-487.5986f, -0.5999999f, 578.5466f), 614) { DisableNavmesh = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-463.34363f, 1.3011811f, 578.3476f), 614) + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-463.34363f, 1.3011811f, 578.3476f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023238u, new Vector3(-464.49988f, 1.3011812f, 577.32495f), 614); + span138[num2] = new QuestStep(EInteractionType.Interact, 1023238u, new Vector3(-464.49988f, 1.3011812f, 577.32495f), 614); obj102.Steps = list138; reference106 = obj102; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span133[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -210846,9 +211708,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) + span139[num3] = new QuestStep(EInteractionType.CompleteQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) { Fly = true, NextQuestId = new QuestId(2749) @@ -210862,16 +211724,16 @@ public static class AssemblyQuestLoader num = 1; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "Theo"; + span140[index] = "Theo"; questRoot17.Author = list140; index = 7; List list141 = new List(index); CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span141[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -210879,13 +211741,13 @@ public static class AssemblyQuestLoader num3 = 1; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614); + span142[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614); obj104.Steps = list142; reference108 = obj104; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span141[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -210893,9 +211755,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1023239u, new Vector3(-392.72144f, 46.670254f, 452.93335f), 614) + span143[num3] = new QuestStep(EInteractionType.Interact, 1023239u, new Vector3(-392.72144f, 46.670254f, 452.93335f), 614) { StopDistance = 0.5f, Fly = true @@ -210903,7 +211765,7 @@ public static class AssemblyQuestLoader obj105.Steps = list143; reference109 = obj105; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span141[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -210911,9 +211773,9 @@ public static class AssemblyQuestLoader num3 = 2; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-239.56377f, 49.354053f, 284.94565f), 614) + span144[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-239.56377f, 49.354053f, 284.94565f), 614) { Fly = true, SkipConditions = new SkipConditions @@ -210925,14 +211787,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023240u, new Vector3(-258.6557f, 38.181896f, 217.9751f), 614) + span144[num2] = new QuestStep(EInteractionType.Interact, 1023240u, new Vector3(-258.6557f, 38.181896f, 217.9751f), 614) { Fly = true }; obj106.Steps = list144; reference110 = obj106; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span141[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -210940,9 +211802,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num3 = 0; - ref QuestStep reference112 = ref span3[num3]; + ref QuestStep reference112 = ref span145[num3]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, null, new Vector3(-287.37323f, 39.150906f, 206.95801f), 614) { StopDistance = 0.5f, @@ -210952,15 +211814,15 @@ public static class AssemblyQuestLoader num4 = 1; List list146 = new List(num4); CollectionsMarshal.SetCount(list146, num4); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span5[index2] = 7541u; + span146[index2] = 7541u; obj108.KillEnemyDataIds = list146; reference112 = obj108; obj107.Steps = list145; reference111 = obj107; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span141[num]; QuestSequence obj109 = new QuestSequence { Sequence = 4 @@ -210968,16 +211830,16 @@ public static class AssemblyQuestLoader num3 = 1; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023240u, new Vector3(-258.6557f, 38.181896f, 217.9751f), 614) + span147[num2] = new QuestStep(EInteractionType.Interact, 1023240u, new Vector3(-258.6557f, 38.181896f, 217.9751f), 614) { Fly = true }; obj109.Steps = list147; reference113 = obj109; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span141[num]; QuestSequence obj110 = new QuestSequence { Sequence = 5 @@ -210985,16 +211847,16 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2008801u, new Vector3(-234.24127f, 17.593567f, 486.9917f), 614) + span148[num3] = new QuestStep(EInteractionType.Interact, 2008801u, new Vector3(-234.24127f, 17.593567f, 486.9917f), 614) { Fly = true }; obj110.Steps = list148; reference114 = obj110; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span141[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -211002,9 +211864,9 @@ public static class AssemblyQuestLoader num3 = 1; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) + span149[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) { Fly = true, NextQuestId = new QuestId(2750) @@ -211053,9 +211915,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, null, new Vector3(151.29321f, -0.2997286f, 229.44983f), 614) { Fly = true, @@ -211064,9 +211926,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new ComplexCombatData + span5[index3] = new ComplexCombatData { DataId = 6682u, MinimumKillCount = 3u @@ -211084,9 +211946,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) + span6[index2] = new QuestStep(EInteractionType.Interact, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) { Fly = true }; @@ -211101,9 +211963,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008802u, new Vector3(-235.03479f, 17.654663f, 487.32727f), 614); + span7[num2] = new QuestStep(EInteractionType.Interact, 2008802u, new Vector3(-235.03479f, 17.654663f, 487.32727f), 614); obj5.Steps = list7; reference5 = obj5; num++; @@ -211115,9 +211977,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023243u, new Vector3(-88.85327f, -0.35101318f, 654.4442f), 614) + span8[index2] = new QuestStep(EInteractionType.Interact, 1023243u, new Vector3(-88.85327f, -0.35101318f, 654.4442f), 614) { Fly = true }; @@ -211132,9 +211994,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) + span9[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614) { Fly = true, NextQuestId = new QuestId(2751) @@ -211148,16 +212010,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "Theo"; + span10[index] = "Theo"; questRoot2.Author = list10; index = 7; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span11[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -211165,13 +212027,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614); + span12[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023237u, new Vector3(-233.72241f, 17.628202f, 485.3131f), 614); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span11[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -211179,16 +212041,16 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023244u, new Vector3(-290.15033f, 17.31996f, 490.86743f), 614) + span13[num2] = new QuestStep(EInteractionType.Interact, 1023244u, new Vector3(-290.15033f, 17.31996f, 490.86743f), 614) { Fly = true }; obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span11[num]; QuestSequence obj10 = new QuestSequence { Sequence = 2 @@ -211196,16 +212058,16 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023245u, new Vector3(133.1654f, 13.172864f, 483.7871f), 614) + span14[index2] = new QuestStep(EInteractionType.Interact, 1023245u, new Vector3(133.1654f, 13.172864f, 483.7871f), 614) { Fly = true }; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span11[num]; QuestSequence obj11 = new QuestSequence { Sequence = 3 @@ -211213,16 +212075,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023246u, new Vector3(401.3275f, 14.6418705f, 630.15173f), 614) + span15[num2] = new QuestStep(EInteractionType.Interact, 1023246u, new Vector3(401.3275f, 14.6418705f, 630.15173f), 614) { Fly = true }; obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span11[num]; QuestSequence obj12 = new QuestSequence { Sequence = 4 @@ -211230,9 +212092,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span16[index2]; QuestStep obj13 = new QuestStep(EInteractionType.Combat, null, new Vector3(447.20697f, 14.621715f, 673.4272f), 614) { Fly = true, @@ -211241,15 +212103,15 @@ public static class AssemblyQuestLoader index3 = 1; List list17 = new List(index3); CollectionsMarshal.SetCount(list17, index3); - Span span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span5[num3] = 7525u; + span17[num3] = 7525u; obj13.KillEnemyDataIds = list17; reference13 = obj13; obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span11[num]; QuestSequence obj14 = new QuestSequence { Sequence = 5 @@ -211257,16 +212119,16 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023246u, new Vector3(401.3275f, 14.6418705f, 630.15173f), 614) + span18[num2] = new QuestStep(EInteractionType.Interact, 1023246u, new Vector3(401.3275f, 14.6418705f, 630.15173f), 614) { Fly = true }; obj14.Steps = list18; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span11[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -211274,9 +212136,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023244u, new Vector3(-290.15033f, 17.31996f, 490.86743f), 614) + span19[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023244u, new Vector3(-290.15033f, 17.31996f, 490.86743f), 614) { Fly = true, NextQuestId = new QuestId(2747) @@ -211290,16 +212152,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; index = 3; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -211307,9 +212169,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023253u, new Vector3(594.44556f, -19.505789f, 285.60303f), 622) + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023253u, new Vector3(594.44556f, -19.505789f, 285.60303f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -211323,7 +212185,7 @@ public static class AssemblyQuestLoader obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -211331,9 +212193,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span23[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(659.4403f, -0.7996712f, -28.710917f), 622) { Fly = true, @@ -211342,9 +212204,9 @@ public static class AssemblyQuestLoader num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - ref ComplexCombatData reference19 = ref span4[index3]; + ref ComplexCombatData reference19 = ref span24[index3]; ComplexCombatData obj19 = new ComplexCombatData { DataId = 6692u, @@ -211353,19 +212215,19 @@ public static class AssemblyQuestLoader int num4 = 6; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); int num5 = 0; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span25[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; num5++; - span6[num5] = null; + span25[num5] = null; obj19.CompletionQuestVariablesFlags = list25; reference19 = obj19; obj18.ComplexCombatData = list24; @@ -211373,7 +212235,7 @@ public static class AssemblyQuestLoader obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span21[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -211381,9 +212243,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023253u, new Vector3(594.44556f, -19.505789f, 285.60303f), 622) + span26[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023253u, new Vector3(594.44556f, -19.505789f, 285.60303f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion }; @@ -211396,16 +212258,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "JerryWester"; + span27[index] = "JerryWester"; questRoot4.Author = list27; index = 3; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -211413,9 +212275,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019347u, new Vector3(575.2803f, -19.505632f, 343.74f), 622) + span29[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019347u, new Vector3(575.2803f, -19.505632f, 343.74f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -211429,7 +212291,7 @@ public static class AssemblyQuestLoader obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -211437,13 +212299,13 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022127u, new Vector3(606.3783f, -14.991949f, 328.542f), 622); + span30[num2] = new QuestStep(EInteractionType.Interact, 1022127u, new Vector3(606.3783f, -14.991949f, 328.542f), 622); obj22.Steps = list30; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -211451,9 +212313,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022128u, new Vector3(588.00635f, -19.505651f, 316.57886f), 622); + span31[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022128u, new Vector3(588.00635f, -19.505651f, 316.57886f), 622); obj23.Steps = list31; reference23 = obj23; questRoot4.QuestSequence = list28; @@ -211463,16 +212325,16 @@ public static class AssemblyQuestLoader num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "JerryWester"; + span32[index] = "JerryWester"; questRoot5.Author = list32; index = 4; List list33 = new List(index); CollectionsMarshal.SetCount(list33, index); - span2 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span33[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -211480,13 +212342,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019405u, new Vector3(343.58728f, 26.261887f, -326.55835f), 622); + span34[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019405u, new Vector3(343.58728f, 26.261887f, -326.55835f), 622); obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span33[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -211494,16 +212356,16 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2008318u, new Vector3(-83.48212f, 33.21875f, -210.22363f), 622) + span35[index2] = new QuestStep(EInteractionType.Snipe, 2008318u, new Vector3(-83.48212f, 33.21875f, -210.22363f), 622) { Comment = "Snipe sheep" }; obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span33[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -211511,13 +212373,13 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021900u, new Vector3(-83.36011f, 27.540436f, -146.44086f), 622); + span36[num2] = new QuestStep(EInteractionType.Interact, 1021900u, new Vector3(-83.36011f, 27.540436f, -146.44086f), 622); obj26.Steps = list36; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span33[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -211525,9 +212387,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019405u, new Vector3(343.58728f, 26.261887f, -326.55835f), 622); + span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019405u, new Vector3(343.58728f, 26.261887f, -326.55835f), 622); obj27.Steps = list37; reference27 = obj27; questRoot5.QuestSequence = list33; @@ -211537,16 +212399,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "JerryWester"; + span38[index] = "JerryWester"; questRoot6.Author = list38; index = 4; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -211554,9 +212416,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023348u, new Vector3(79.24011f, 114.90497f, 95.994385f), 622) + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023348u, new Vector3(79.24011f, 114.90497f, 95.994385f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, SkipConditions = new SkipConditions @@ -211575,7 +212437,7 @@ public static class AssemblyQuestLoader obj28.Steps = list40; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -211583,13 +212445,13 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019430u, new Vector3(33.98181f, 114.90497f, -40.69586f), 622); + span41[index2] = new QuestStep(EInteractionType.Interact, 1019430u, new Vector3(33.98181f, 114.90497f, -40.69586f), 622); obj29.Steps = list41; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -211597,51 +212459,51 @@ public static class AssemblyQuestLoader index2 = 3; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span42[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2008925u, new Vector3(26.962646f, 115.464966f, -44.419067f), 622); index3 = 6; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span6 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span43[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list43; reference31 = questStep; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span42[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2008927u, new Vector3(28.915894f, 115.464966f, -49.5766f), 622); num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span44[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list44; reference32 = questStep2; num2++; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span42[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 2008926u, new Vector3(27.634033f, 115.464966f, -48.05072f), 622) { StopDistance = 4f @@ -211649,25 +212511,25 @@ public static class AssemblyQuestLoader index3 = 6; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = null; + span45[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span45[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj31.CompletionQuestVariablesFlags = list45; reference33 = obj31; obj30.Steps = list42; reference30 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span39[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -211675,9 +212537,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023348u, new Vector3(79.24011f, 114.90497f, 95.994385f), 622); + span46[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023348u, new Vector3(79.24011f, 114.90497f, 95.994385f), 622); obj32.Steps = list46; reference34 = obj32; questRoot6.QuestSequence = list39; @@ -211687,16 +212549,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "JerryWester"; + span47[index] = "JerryWester"; questRoot7.Author = list47; index = 3; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span48[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -211704,13 +212566,13 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023193u, new Vector3(-434.0429f, 2.5501096f, 650.01904f), 622); + span49[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023193u, new Vector3(-434.0429f, 2.5501096f, 650.01904f), 622); obj33.Steps = list49; reference35 = obj33; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span48[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -211718,74 +212580,74 @@ public static class AssemblyQuestLoader num2 = 3; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span50[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1019321u, new Vector3(-473.0144f, 2.320309f, 616.907f), 622); num3 = 6; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span6 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index3 = 0; - span6[index3] = null; + span51[index3] = null; index3++; - span6[index3] = null; + span51[index3] = null; index3++; - span6[index3] = null; + span51[index3] = null; index3++; - span6[index3] = null; + span51[index3] = null; index3++; - span6[index3] = null; + span51[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span51[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list51; reference37 = questStep3; index2++; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span50[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1022222u, new Vector3(-485.22168f, 2.6499166f, 609.94885f), 622); index3 = 6; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span6 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span6[num3] = null; + span52[num3] = null; num3++; - span6[num3] = null; + span52[num3] = null; num3++; - span6[num3] = null; + span52[num3] = null; num3++; - span6[num3] = null; + span52[num3] = null; num3++; - span6[num3] = null; + span52[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span52[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list52; reference38 = questStep4; index2++; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span50[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1022228u, new Vector3(-436.72852f, 2.253339f, 573.4187f), 622); num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span6 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span6[index3] = null; + span53[index3] = null; index3++; - span6[index3] = null; + span53[index3] = null; index3++; - span6[index3] = null; + span53[index3] = null; index3++; - span6[index3] = null; + span53[index3] = null; index3++; - span6[index3] = null; + span53[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list53; reference39 = questStep5; obj34.Steps = list50; reference36 = obj34; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span48[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -211793,16 +212655,16 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span54[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.CompleteQuest, 1023193u, new Vector3(-434.0429f, 2.5501096f, 650.01904f), 622); index3 = 1; List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - Span span7 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span7[num3] = new DialogueChoice + span55[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ613_02791_Q1_000_000"), @@ -211854,30 +212716,30 @@ public static class AssemblyQuestLoader index2 = 6; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1023127u, new Vector3(-102.9527f, 11.80004f, -114.76312f), 628); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list5; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1023131u, new Vector3(-88.304016f, -6.9999995f, -63.09613f), 628) { AethernetShortcut = new AethernetShortcut @@ -211889,23 +212751,23 @@ public static class AssemblyQuestLoader num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list6; reference4 = obj3; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 1023126u, new Vector3(32.60852f, 2.9999993f, -49.881836f), 628) { AethernetShortcut = new AethernetShortcut @@ -211917,23 +212779,23 @@ public static class AssemblyQuestLoader num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list7; reference5 = obj4; num2++; - ref QuestStep reference6 = ref span3[num2]; + ref QuestStep reference6 = ref span4[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 1023130u, new Vector3(80.460815f, 4.000001f, 71.488525f), 628) { AethernetShortcut = new AethernetShortcut @@ -211945,44 +212807,44 @@ public static class AssemblyQuestLoader num4 = 6; List list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = null; + span8[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span8[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list8; reference6 = obj5; num2++; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1023128u, new Vector3(-34.103943f, 15.000004f, 68.86389f), 628); num3 = 6; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span9[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list9; reference7 = questStep2; num2++; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span4[num2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1023129u, new Vector3(17.593567f, 11.44387f, 174.45642f), 628) { AethernetShortcut = new AethernetShortcut @@ -211994,19 +212856,19 @@ public static class AssemblyQuestLoader num4 = 6; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span10[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj6.CompletionQuestVariablesFlags = list10; reference8 = obj6; obj2.Steps = list4; @@ -212020,9 +212882,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span11[index2]; QuestStep obj8 = new QuestStep(EInteractionType.CompleteQuest, 1022620u, new Vector3(-4.7455444f, 0.022830343f, -113.96973f), 628) { AethernetShortcut = new AethernetShortcut @@ -212034,9 +212896,9 @@ public static class AssemblyQuestLoader num3 = 1; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span5[num4] = new DialogueChoice + span12[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDZ710_02813_Q1_000_031"), @@ -212053,16 +212915,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "JerryWester"; + span13[index] = "JerryWester"; questRoot2.Author = list13; index = 5; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -212070,13 +212932,13 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020821u, new Vector3(276.7223f, 76.853935f, -23.51416f), 612); + span15[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020821u, new Vector3(276.7223f, 76.853935f, -23.51416f), 612); obj9.Steps = list15; reference11 = obj9; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -212084,9 +212946,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span16[index2]; QuestStep obj11 = new QuestStep(EInteractionType.Combat, null, new Vector3(566.8916f, 72.80687f, 138.84087f), 612) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -212094,19 +212956,19 @@ public static class AssemblyQuestLoader num4 = 3; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - Span span6 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span6[num3] = 7224u; + span17[num3] = 7224u; num3++; - span6[num3] = 7237u; + span17[num3] = 7237u; num3++; - span6[num3] = 7512u; + span17[num3] = 7512u; obj11.KillEnemyDataIds = list17; reference13 = obj11; obj10.Steps = list16; reference12 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -212114,13 +212976,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021227u, new Vector3(567.0709f, 72.83738f, 138.93335f), 612); + span18[num2] = new QuestStep(EInteractionType.Interact, 1021227u, new Vector3(567.0709f, 72.83738f, 138.93335f), 612); obj12.Steps = list18; reference14 = obj12; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span14[num]; QuestSequence obj13 = new QuestSequence { Sequence = 3 @@ -212128,13 +212990,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021948u, new Vector3(608.97217f, 49.31076f, 327.10767f), 612); + span19[index2] = new QuestStep(EInteractionType.Interact, 1021948u, new Vector3(608.97217f, 49.31076f, 327.10767f), 612); obj13.Steps = list19; reference15 = obj13; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span14[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -212142,9 +213004,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020821u, new Vector3(276.7223f, 76.853935f, -23.51416f), 612); + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020821u, new Vector3(276.7223f, 76.853935f, -23.51416f), 612); obj14.Steps = list20; reference16 = obj14; questRoot2.QuestSequence = list14; @@ -212154,16 +213016,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "JerryWester"; + span21[index] = "JerryWester"; questRoot3.Author = list21; index = 3; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -212171,9 +213033,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020807u, new Vector3(433.9818f, 114.48304f, 233.29517f), 612) + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020807u, new Vector3(433.9818f, 114.48304f, 233.29517f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones, SkipConditions = new SkipConditions @@ -212187,7 +213049,7 @@ public static class AssemblyQuestLoader obj15.Steps = list23; reference17 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -212195,9 +213057,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span24[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(385.1642f, 74.01643f, 135.44316f), 612) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -212205,9 +213067,9 @@ public static class AssemblyQuestLoader num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span6[num4] = 6655u; + span25[num4] = 6655u; obj17.KillEnemyDataIds = list25; obj17.CombatItemUse = new CombatItemUse { @@ -212219,7 +213081,7 @@ public static class AssemblyQuestLoader obj16.Steps = list24; reference18 = obj16; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span22[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -212227,9 +213089,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020807u, new Vector3(433.9818f, 114.48304f, 233.29517f), 612) + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020807u, new Vector3(433.9818f, 114.48304f, 233.29517f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; @@ -212242,16 +213104,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "liza"; + span27[index] = "liza"; questRoot4.Author = list27; index = 4; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -212259,16 +213121,16 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; obj19.Steps = list29; reference21 = obj19; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -212276,16 +213138,16 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023160u, new Vector3(303.12048f, 46.087757f, 493.0647f), 612) + span30[index2] = new QuestStep(EInteractionType.Interact, 1023160u, new Vector3(303.12048f, 46.087757f, 493.0647f), 612) { Fly = true }; obj20.Steps = list30; reference22 = obj20; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -212293,9 +213155,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span31[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, 2008763u, new Vector3(465.7511f, 77.56152f, 118.08948f), 612) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -212303,15 +213165,15 @@ public static class AssemblyQuestLoader num4 = 1; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span6 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span6[num3] = 7545u; + span32[num3] = 7545u; obj22.KillEnemyDataIds = list32; reference24 = obj22; obj21.Steps = list31; reference23 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span28[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -212319,9 +213181,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023161u, new Vector3(465.62903f, 77.67306f, 114.854614f), 612) + span33[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023161u, new Vector3(465.62903f, 77.67306f, 114.854614f), 612) { StopDistance = 7f, NextQuestId = new QuestId(2825) @@ -212335,16 +213197,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot5.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -212352,16 +213214,16 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023161u, new Vector3(465.62903f, 77.67306f, 114.854614f), 612) + span36[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023161u, new Vector3(465.62903f, 77.67306f, 114.854614f), 612) { StopDistance = 7f }; obj24.Steps = list36; reference26 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -212369,16 +213231,16 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023162u, new Vector3(403.8911f, 114.18445f, 212.32922f), 612) + span37[index2] = new QuestStep(EInteractionType.Interact, 1023162u, new Vector3(403.8911f, 114.18445f, 212.32922f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; obj25.Steps = list37; reference27 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -212386,9 +213248,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023163u, new Vector3(305.16516f, 45.654415f, 491.59985f), 612) + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023163u, new Vector3(305.16516f, 45.654415f, 491.59985f), 612) { Fly = true, NextQuestId = new QuestId(2826) @@ -212402,16 +213264,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span39[index] = "liza"; questRoot6.Author = list39; index = 6; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -212419,13 +213281,13 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023163u, new Vector3(305.16516f, 45.654415f, 491.59985f), 612); + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023163u, new Vector3(305.16516f, 45.654415f, 491.59985f), 612); obj27.Steps = list41; reference29 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -212433,9 +213295,9 @@ public static class AssemblyQuestLoader index2 = 2; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019531u, new Vector3(-70.2984f, 56.0216f, 210.22351f), 612) + span42[num2] = new QuestStep(EInteractionType.Interact, 1019531u, new Vector3(-70.2984f, 56.0216f, 210.22351f), 612) { TargetTerritoryId = (ushort)612, SkipConditions = new SkipConditions @@ -212447,14 +213309,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span42[num2] = new QuestStep(EInteractionType.Interact, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { Fly = true }; obj28.Steps = list42; reference30 = obj28; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -212462,9 +213324,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span43[index2] = new QuestStep(EInteractionType.UseItem, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { ItemId = 2002274u, GroundTarget = true @@ -212472,7 +213334,7 @@ public static class AssemblyQuestLoader obj29.Steps = list43; reference31 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -212480,9 +213342,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span44[num2] = new QuestStep(EInteractionType.UseItem, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { ItemId = 2002274u, GroundTarget = true @@ -212490,7 +213352,7 @@ public static class AssemblyQuestLoader obj30.Steps = list44; reference32 = obj30; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span40[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -212498,9 +213360,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span45[index2] = new QuestStep(EInteractionType.UseItem, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { ItemId = 2002274u, GroundTarget = true @@ -212508,7 +213370,7 @@ public static class AssemblyQuestLoader obj31.Steps = list45; reference33 = obj31; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span40[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -212516,9 +213378,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + span46[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) { NextQuestId = new QuestId(2827) }; @@ -212531,16 +213393,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "liza"; + span47[index] = "liza"; questRoot7.Author = list47; index = 5; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span48[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -212548,13 +213410,13 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612); + span49[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023164u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612); obj33.Steps = list49; reference35 = obj33; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span48[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -212562,16 +213424,16 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) + span50[num2] = new QuestStep(EInteractionType.Interact, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; obj34.Steps = list50; reference36 = obj34; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span48[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -212579,16 +213441,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008764u, new Vector3(608.1482f, 48.02002f, 362.6306f), 612) + span51[index2] = new QuestStep(EInteractionType.Interact, 2008764u, new Vector3(608.1482f, 48.02002f, 362.6306f), 612) { Fly = true }; obj35.Steps = list51; reference37 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span48[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -212596,16 +213458,16 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023166u, new Vector3(607.3242f, 48.087296f, 364.79736f), 612) + span52[num2] = new QuestStep(EInteractionType.Interact, 1023166u, new Vector3(607.3242f, 48.087296f, 364.79736f), 612) { StopDistance = 5f }; obj36.Steps = list52; reference38 = obj36; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span48[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -212613,9 +213475,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) + span53[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones, NextQuestId = new QuestId(2828) @@ -212629,16 +213491,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot8.Author = list54; index = 5; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span55[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -212646,13 +213508,13 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612); + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612); obj38.Steps = list56; reference40 = obj38; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span55[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -212660,9 +213522,9 @@ public static class AssemblyQuestLoader num2 = 2; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019531u, new Vector3(-70.2984f, 56.0216f, 210.22351f), 612) + span57[index2] = new QuestStep(EInteractionType.Interact, 1019531u, new Vector3(-70.2984f, 56.0216f, 210.22351f), 612) { TargetTerritoryId = (ushort)612, SkipConditions = new SkipConditions @@ -212674,7 +213536,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span57[index2]; QuestStep obj40 = new QuestStep(EInteractionType.Combat, null, new Vector3(-641.61725f, 78.03014f, 118.72834f), 612) { StopDistance = 0.5f, @@ -212683,19 +213545,19 @@ public static class AssemblyQuestLoader num3 = 3; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span6 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num4 = 0; - span6[num4] = 7825u; + span58[num4] = 7825u; num4++; - span6[num4] = 7826u; + span58[num4] = 7826u; num4++; - span6[num4] = 7827u; + span58[num4] = 7827u; obj40.KillEnemyDataIds = list58; reference42 = obj40; obj39.Steps = list57; reference41 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span55[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -212703,13 +213565,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023409u, new Vector3(-642.7558f, 77.98847f, 117.631714f), 612); + span59[num2] = new QuestStep(EInteractionType.Interact, 1023409u, new Vector3(-642.7558f, 77.98847f, 117.631714f), 612); obj41.Steps = list59; reference43 = obj41; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -212717,16 +213579,16 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008893u, new Vector3(-648.49316f, 48.41687f, 245.89917f), 612) + span60[index2] = new QuestStep(EInteractionType.Interact, 2008893u, new Vector3(-648.49316f, 48.41687f, 245.89917f), 612) { Fly = true }; obj42.Steps = list60; reference44 = obj42; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span55[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -212734,9 +213596,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) + span61[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; @@ -212749,16 +213611,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "JerryWester"; + span62[index] = "JerryWester"; questRoot9.Author = list62; index = 4; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span63[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -212766,9 +213628,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020873u, new Vector3(-327.96222f, 258.90652f, 757.3815f), 620) + span64[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020873u, new Vector3(-327.96222f, 258.90652f, 757.3815f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, SkipConditions = new SkipConditions @@ -212782,7 +213644,7 @@ public static class AssemblyQuestLoader obj44.Steps = list64; reference46 = obj44; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span63[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -212790,13 +213652,13 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023258u, new Vector3(-232.3186f, 258.90652f, 799.46594f), 620); + span65[num2] = new QuestStep(EInteractionType.Interact, 1023258u, new Vector3(-232.3186f, 258.90652f, 799.46594f), 620); obj45.Steps = list65; reference47 = obj45; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span63[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -212804,79 +213666,79 @@ public static class AssemblyQuestLoader num2 = 4; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.80753f, 258.90652f, 786.1918f), 620) + span66[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.80753f, 258.90652f, 786.1918f), 620) { Mount = true }; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span66[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1023259u, new Vector3(-293.41577f, 258.9065f, 788.63196f), 620); num4 = 6; List list67 = new List(num4); CollectionsMarshal.SetCount(list67, num4); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span67[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list67; reference49 = questStep3; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span66[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1020871u, new Vector3(-237.90344f, 257.71973f, 741.5731f), 620); num3 = 6; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num4 = 0; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span68[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list68; reference50 = questStep4; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span66[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1020870u, new Vector3(-218.61603f, 257.52652f, 737.1786f), 620); num4 = 6; List list69 = new List(num4); CollectionsMarshal.SetCount(list69, num4); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span69[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list69; reference51 = questStep5; obj46.Steps = list66; reference48 = obj46; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span63[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -212884,9 +213746,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023258u, new Vector3(-232.3186f, 258.90652f, 799.46594f), 620); + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023258u, new Vector3(-232.3186f, 258.90652f, 799.46594f), 620); obj47.Steps = list70; reference52 = obj47; questRoot9.QuestSequence = list63; @@ -212931,9 +213793,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023168u, new Vector3(357.07642f, 325.1959f, 333.5775f), 620); + span4[num2] = new QuestStep(EInteractionType.Interact, 1023168u, new Vector3(357.07642f, 325.1959f, 333.5775f), 620); obj2.Steps = list4; reference2 = obj2; num++; @@ -212945,9 +213807,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023169u, new Vector3(-199.35913f, 258.90652f, 780.9109f), 620) + span5[index2] = new QuestStep(EInteractionType.Interact, 1023169u, new Vector3(-199.35913f, 258.90652f, 780.9109f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; @@ -212962,9 +213824,9 @@ public static class AssemblyQuestLoader index2 = 4; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) + span6[num2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) { TargetTerritoryId = (ushort)620, SkipConditions = new SkipConditions @@ -212976,7 +213838,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.7183262f, 317.60666f, 141.11252f), 620) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.7183262f, 317.60666f, 141.11252f), 620) { SkipConditions = new SkipConditions { @@ -212987,7 +213849,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-791.2012f, 46.3994f, -15.904689f), 621) + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-791.2012f, 46.3994f, -15.904689f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -213003,7 +213865,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023168u, new Vector3(357.07642f, 325.1959f, 333.5775f), 620); + span6[num2] = new QuestStep(EInteractionType.Interact, 1023168u, new Vector3(357.07642f, 325.1959f, 333.5775f), 620); obj4.Steps = list6; reference4 = obj4; num++; @@ -213015,11 +213877,11 @@ public static class AssemblyQuestLoader num2 = 2; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(364.314f, 326.0898f, 338.17725f), 620); + span7[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(364.314f, 326.0898f, 338.17725f), 620); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023167u, new Vector3(313.28296f, 324.51355f, 362.4475f), 620); + span7[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023167u, new Vector3(313.28296f, 324.51355f, 362.4475f), 620); obj5.Steps = list7; reference5 = obj5; questRoot.QuestSequence = list2; @@ -213029,16 +213891,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "JerryWester"; + span8[index] = "JerryWester"; questRoot2.Author = list8; index = 4; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -213046,13 +213908,13 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020893u, new Vector3(283.77197f, 322.87146f, 752.34607f), 620); + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020893u, new Vector3(283.77197f, 322.87146f, 752.34607f), 620); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -213060,74 +213922,74 @@ public static class AssemblyQuestLoader num2 = 3; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span11[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1020888u, new Vector3(321.21765f, 324.3033f, 390.70715f), 620); int num3 = 6; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int num4 = 0; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span12[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list12; reference8 = questStep; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span11[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1020886u, new Vector3(342.70227f, 325.54596f, 359.54822f), 620); num4 = 6; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span13[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list13; reference9 = questStep2; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span11[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1020887u, new Vector3(337.20898f, 324.30093f, 328.51135f), 620); num3 = 6; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span14[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list14; reference10 = questStep3; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -213135,16 +213997,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020870u, new Vector3(-218.61603f, 257.52652f, 737.1786f), 620) + span15[num2] = new QuestStep(EInteractionType.Interact, 1020870u, new Vector3(-218.61603f, 257.52652f, 737.1786f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri }; obj8.Steps = list15; reference11 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span9[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -213152,9 +214014,9 @@ public static class AssemblyQuestLoader num2 = 4; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) + span16[index2] = new QuestStep(EInteractionType.Interact, 1021557u, new Vector3(-130.02216f, 305.38147f, 189.71533f), 620) { TargetTerritoryId = (ushort)620, SkipConditions = new SkipConditions @@ -213166,7 +214028,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.7183262f, 317.60666f, 141.11252f), 620) + span16[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.7183262f, 317.60666f, 141.11252f), 620) { SkipConditions = new SkipConditions { @@ -213177,7 +214039,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-791.2012f, 46.3994f, -15.904689f), 621) + span16[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-791.2012f, 46.3994f, -15.904689f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -213193,7 +214055,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020893u, new Vector3(283.77197f, 322.87146f, 752.34607f), 620); + span16[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020893u, new Vector3(283.77197f, 322.87146f, 752.34607f), 620); obj9.Steps = list16; reference12 = obj9; questRoot2.QuestSequence = list9; @@ -213203,16 +214065,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "JerryWester"; + span17[index] = "JerryWester"; questRoot3.Author = list17; index = 3; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -213220,9 +214082,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022992u, new Vector3(-506.6148f, 8.7f, -40.299072f), 621) + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022992u, new Vector3(-506.6148f, 8.7f, -40.299072f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -213236,7 +214098,7 @@ public static class AssemblyQuestLoader obj10.Steps = list19; reference13 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -213244,9 +214106,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span20[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Combat, null, new Vector3(-257.40616f, 98.88382f, -488.98062f), 621) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -213254,15 +214116,15 @@ public static class AssemblyQuestLoader num4 = 1; List list21 = new List(num4); CollectionsMarshal.SetCount(list21, num4); - Span span5 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span5[num3] = 7849u; + span21[num3] = 7849u; obj12.KillEnemyDataIds = list21; reference15 = obj12; obj11.Steps = list20; reference14 = obj11; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -213270,9 +214132,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022992u, new Vector3(-506.6148f, 8.7f, -40.299072f), 621) + span22[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022992u, new Vector3(-506.6148f, 8.7f, -40.299072f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; @@ -213285,16 +214147,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "JerryWester"; + span23[index] = "JerryWester"; questRoot4.Author = list23; index = 3; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span24[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -213302,9 +214164,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022990u, new Vector3(-524.58997f, 8.688546f, -19.424805f), 621) + span25[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022990u, new Vector3(-524.58997f, 8.688546f, -19.424805f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -213318,7 +214180,7 @@ public static class AssemblyQuestLoader obj14.Steps = list25; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span24[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -213326,13 +214188,13 @@ public static class AssemblyQuestLoader index2 = 3; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-64.335396f, -0.3f, -341.21475f), 621); + span26[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-64.335396f, -0.3f, -341.21475f), 621); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.4417508f, 0.14104319f, -387.06744f), 621); + span26[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.4417508f, 0.14104319f, -387.06744f), 621); num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span26[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, null, new Vector3(-89.3111f, 42.999996f, -677.6074f), 621) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -213340,9 +214202,9 @@ public static class AssemblyQuestLoader num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - Span span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span6[num4] = new ComplexCombatData + span27[num4] = new ComplexCombatData { DataId = 6651u, MinimumKillCount = 4u @@ -213352,7 +214214,7 @@ public static class AssemblyQuestLoader obj15.Steps = list26; reference18 = obj15; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span24[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -213360,9 +214222,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022990u, new Vector3(-524.58997f, 8.688546f, -19.424805f), 621) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022990u, new Vector3(-524.58997f, 8.688546f, -19.424805f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; @@ -213375,16 +214237,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "JerryWester"; + span29[index] = "JerryWester"; questRoot5.Author = list29; index = 5; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -213392,9 +214254,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022987u, new Vector3(-662.13477f, 49.999794f, -48.874695f), 621) + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022987u, new Vector3(-662.13477f, 49.999794f, -48.874695f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -213408,7 +214270,7 @@ public static class AssemblyQuestLoader obj18.Steps = list31; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span30[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -213416,13 +214278,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023174u, new Vector3(-82.29199f, 1.134715f, -297.56616f), 621); + span32[index2] = new QuestStep(EInteractionType.Interact, 1023174u, new Vector3(-82.29199f, 1.134715f, -297.56616f), 621); obj19.Steps = list32; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -213430,18 +214292,18 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-90.963715f, -0.6f, -263.12756f), 621) + span33[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-90.963715f, -0.6f, -263.12756f), 621) { StopDistance = 0.5f }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008779u, new Vector3(-56.229553f, -339.04022f, -103.89868f), 621); + span33[num2] = new QuestStep(EInteractionType.Interact, 2008779u, new Vector3(-56.229553f, -339.04022f, -103.89868f), 621); obj20.Steps = list33; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -213449,9 +214311,9 @@ public static class AssemblyQuestLoader num2 = 2; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-90.963715f, -0.6f, -263.12756f), 621) + span34[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-90.963715f, -0.6f, -263.12756f), 621) { StopDistance = 0.5f, DisableNavmesh = true, @@ -213459,11 +214321,11 @@ public static class AssemblyQuestLoader RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023174u, new Vector3(-82.29199f, 1.134715f, -297.56616f), 621); + span34[index2] = new QuestStep(EInteractionType.Interact, 1023174u, new Vector3(-82.29199f, 1.134715f, -297.56616f), 621); obj21.Steps = list34; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span30[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -213471,9 +214333,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022987u, new Vector3(-662.13477f, 49.999794f, -48.874695f), 621) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022987u, new Vector3(-662.13477f, 49.999794f, -48.874695f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; @@ -213486,16 +214348,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "JerryWester"; + span36[index] = "JerryWester"; questRoot6.Author = list36; index = 3; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -213503,9 +214365,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022991u, new Vector3(-539.6353f, 7.6119823f, 52.140015f), 621) + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022991u, new Vector3(-539.6353f, 7.6119823f, 52.140015f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -213519,7 +214381,7 @@ public static class AssemblyQuestLoader obj23.Steps = list38; reference26 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -213527,14 +214389,14 @@ public static class AssemblyQuestLoader index2 = 2; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007987u, new Vector3(-380.2091f, 10.055664f, 16.891724f), 621) + span39[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2007987u, new Vector3(-380.2091f, 10.055664f, 16.891724f), 621) { AetherCurrentId = 2818165u }; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span39[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, null, new Vector3(-197.38828f, 3.820687f, 288.09766f), 621) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -213542,9 +214404,9 @@ public static class AssemblyQuestLoader num4 = 1; List list40 = new List(num4); CollectionsMarshal.SetCount(list40, num4); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span5[num3] = 6599u; + span40[num3] = 6599u; obj25.KillEnemyDataIds = list40; obj25.CombatItemUse = new CombatItemUse { @@ -213556,7 +214418,7 @@ public static class AssemblyQuestLoader obj24.Steps = list39; reference27 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -213564,9 +214426,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022991u, new Vector3(-539.6353f, 7.6119823f, 52.140015f), 621) + span41[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022991u, new Vector3(-539.6353f, 7.6119823f, 52.140015f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; @@ -213579,16 +214441,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot7.Author = list42; index = 5; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span43[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -213596,9 +214458,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span44[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -213613,7 +214475,7 @@ public static class AssemblyQuestLoader obj27.Steps = list44; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span43[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -213621,9 +214483,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022505u, new Vector3(192.46204f, -2.5453281f, 73.746826f), 132) + span45[index2] = new QuestStep(EInteractionType.Interact, 1022505u, new Vector3(192.46204f, -2.5453281f, 73.746826f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -213635,7 +214497,7 @@ public static class AssemblyQuestLoader obj28.Steps = list45; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span43[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -213643,9 +214505,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span46[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AethernetShortcut = new AethernetShortcut { @@ -213656,7 +214518,7 @@ public static class AssemblyQuestLoader obj29.Steps = list46; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span43[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -213664,9 +214526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022508u, new Vector3(-71.33594f, -7.877128f, 240.34485f), 152) + span47[index2] = new QuestStep(EInteractionType.Interact, 1022508u, new Vector3(-71.33594f, -7.877128f, 240.34485f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -213674,7 +214536,7 @@ public static class AssemblyQuestLoader obj30.Steps = list47; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -213682,9 +214544,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022511u, new Vector3(-653.13196f, 130f, -523.827f), 612) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022511u, new Vector3(-653.13196f, 130f, -523.827f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, NextQuestId = new QuestId(2891) @@ -213698,16 +214560,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot8.Author = list49; index = 5; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span50[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -213715,9 +214577,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022512u, new Vector3(-653.04034f, 130f, -522.1485f), 612) + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022512u, new Vector3(-653.04034f, 130f, -522.1485f), 612) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -213732,7 +214594,7 @@ public static class AssemblyQuestLoader obj32.Steps = list51; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span50[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -213740,16 +214602,16 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022514u, new Vector3(-586.0533f, 130.0406f, -534.59985f), 612) + span52[num2] = new QuestStep(EInteractionType.Interact, 1022514u, new Vector3(-586.0533f, 130.0406f, -534.59985f), 612) { Fly = true }; obj33.Steps = list52; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -213757,9 +214619,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span53[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Combat, null, new Vector3(-247.82184f, 61.395123f, -484.64178f), 612) { Fly = true, @@ -213768,17 +214630,17 @@ public static class AssemblyQuestLoader num3 = 2; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span5[num4] = 7494u; + span54[num4] = 7494u; num4++; - span5[num4] = 7499u; + span54[num4] = 7499u; obj35.KillEnemyDataIds = list54; reference38 = obj35; obj34.Steps = list53; reference37 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -213786,16 +214648,16 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022515u, new Vector3(-247.82184f, 61.395123f, -484.64178f), 612) + span55[num2] = new QuestStep(EInteractionType.Interact, 1022515u, new Vector3(-247.82184f, 61.395123f, -484.64178f), 612) { StopDistance = 5f }; obj36.Steps = list55; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span50[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -213803,9 +214665,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022513u, new Vector3(-650.9041f, 130f, -520.8667f), 612) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022513u, new Vector3(-650.9041f, 130f, -520.8667f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, NextQuestId = new QuestId(2892) @@ -213819,16 +214681,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot9.Author = list57; index = 5; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span58[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -213836,9 +214698,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022512u, new Vector3(-653.04034f, 130f, -522.1485f), 612) + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022512u, new Vector3(-653.04034f, 130f, -522.1485f), 612) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens, @@ -213853,7 +214715,7 @@ public static class AssemblyQuestLoader obj38.Steps = list59; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -213861,16 +214723,16 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022519u, new Vector3(-616.8155f, 130.14346f, -469.41333f), 612) + span60[index2] = new QuestStep(EInteractionType.Interact, 1022519u, new Vector3(-616.8155f, 130.14346f, -469.41333f), 612) { Fly = true }; obj39.Steps = list60; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -213878,16 +214740,16 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022520u, new Vector3(-610.956f, 125.92732f, -424.58234f), 612) + span61[num2] = new QuestStep(EInteractionType.Interact, 1022520u, new Vector3(-610.956f, 125.92732f, -424.58234f), 612) { Fly = true }; obj40.Steps = list61; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 3 @@ -213895,18 +214757,18 @@ public static class AssemblyQuestLoader num2 = 2; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.37027f, 45.90861f, -362.9656f), 612) + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.37027f, 45.90861f, -362.9656f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022522u, new Vector3(214.86218f, 45.93671f, -360.61652f), 612); + span62[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022522u, new Vector3(214.86218f, 45.93671f, -360.61652f), 612); obj41.Steps = list62; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -213914,9 +214776,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022523u, new Vector3(-653.04034f, 130f, -522.17896f), 612) + span63[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022523u, new Vector3(-653.04034f, 130f, -522.17896f), 612) { StopDistance = 5f, NextQuestId = new QuestId(2893) @@ -213930,16 +214792,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot10.Author = list64; index = 6; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span65[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -213947,9 +214809,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span66[index2]; QuestStep obj44 = new QuestStep(EInteractionType.AcceptQuest, 1022523u, new Vector3(-653.04034f, 130f, -522.17896f), 612) { StopDistance = 5f, @@ -213965,9 +214827,9 @@ public static class AssemblyQuestLoader num4 = 1; List list67 = new List(num4); CollectionsMarshal.SetCount(list67, num4); - Span span7 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span7[num3] = new DialogueChoice + span67[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBRD680_02893_Q1_000_000"), @@ -213978,7 +214840,7 @@ public static class AssemblyQuestLoader obj43.Steps = list66; reference46 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span65[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -213986,16 +214848,16 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022514u, new Vector3(-586.0533f, 130.0406f, -534.59985f), 612) + span68[num2] = new QuestStep(EInteractionType.Interact, 1022514u, new Vector3(-586.0533f, 130.0406f, -534.59985f), 612) { Fly = true }; obj45.Steps = list68; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span65[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -214003,9 +214865,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span69[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, 2008682u, new Vector3(-610.2846f, 42.801514f, 290.79114f), 612) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -214013,17 +214875,17 @@ public static class AssemblyQuestLoader num3 = 2; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span5[num4] = 7494u; + span70[num4] = 7494u; num4++; - span5[num4] = 7499u; + span70[num4] = 7499u; obj47.KillEnemyDataIds = list70; reference50 = obj47; obj46.Steps = list69; reference49 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span65[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -214031,9 +214893,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022514u, new Vector3(-586.0533f, 130.0406f, -534.59985f), 612) + span71[num2] = new QuestStep(EInteractionType.Interact, 1022514u, new Vector3(-586.0533f, 130.0406f, -534.59985f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens @@ -214041,7 +214903,7 @@ public static class AssemblyQuestLoader obj48.Steps = list71; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span65[num]; QuestSequence obj49 = new QuestSequence { Sequence = 4 @@ -214049,16 +214911,16 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span72[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1022527u, new Vector3(-555.871f, 91.035034f, -185.8396f), 612); num4 = 1; List list73 = new List(num4); CollectionsMarshal.SetCount(list73, num4); - span7 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span7[num3] = new DialogueChoice + span73[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBBRD680_02893_Q2_000_000"), @@ -214069,7 +214931,7 @@ public static class AssemblyQuestLoader obj49.Steps = list72; reference52 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span65[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -214077,9 +214939,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022528u, new Vector3(-52.35376f, -3.326972f, 20.58435f), 132) + span74[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022528u, new Vector3(-52.35376f, -3.326972f, 20.58435f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(2894) @@ -214093,16 +214955,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "liza"; + span75[index] = "liza"; questRoot11.Author = list75; index = 8; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span76[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -214110,9 +214972,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022528u, new Vector3(-52.35376f, -3.326972f, 20.58435f), 132) + span77[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022528u, new Vector3(-52.35376f, -3.326972f, 20.58435f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -214126,7 +214988,7 @@ public static class AssemblyQuestLoader obj51.Steps = list77; reference55 = obj51; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span76[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -214134,9 +214996,9 @@ public static class AssemblyQuestLoader index2 = 2; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span78[num2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1000254u, new Vector3(157.7019f, 15.900381f, -270.34418f), 133) { AethernetShortcut = new AethernetShortcut @@ -214148,23 +215010,23 @@ public static class AssemblyQuestLoader num3 = 6; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num4 = 0; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span79[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list79; reference57 = obj53; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span78[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Interact, 1000200u, new Vector3(209.55212f, 0.9999819f, 35.01941f), 132) { StopDistance = 5f, @@ -214177,25 +215039,25 @@ public static class AssemblyQuestLoader num4 = 6; List list80 = new List(num4); CollectionsMarshal.SetCount(list80, num4); - span4 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span80[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj54.CompletionQuestVariablesFlags = list80; reference58 = obj54; obj52.Steps = list78; reference56 = obj52; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -214203,9 +215065,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span81[index2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AethernetShortcut = new AethernetShortcut { @@ -214216,7 +215078,7 @@ public static class AssemblyQuestLoader obj55.Steps = list81; reference59 = obj55; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span76[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -214224,29 +215086,29 @@ public static class AssemblyQuestLoader index2 = 3; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.93188f, -53.111656f, 330.18417f), 154) + span82[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.93188f, -53.111656f, 330.18417f), 154) { Fly = true, AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-248.3785f, -74.95606f, 424.39832f), 154) + span82[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-248.3785f, -74.95606f, 424.39832f), 154) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022529u, new Vector3(-248.52368f, -75.63651f, 426.9015f), 154); + span82[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022529u, new Vector3(-248.52368f, -75.63651f, 426.9015f), 154); obj56.Steps = list82; reference60 = obj56; num++; - span2[num] = new QuestSequence + span76[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span76[num]; QuestSequence obj57 = new QuestSequence { Sequence = 5 @@ -214254,16 +215116,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022530u, new Vector3(-246.93683f, -75.542496f, 426.5354f), 154) + span83[index2] = new QuestStep(EInteractionType.Interact, 1022530u, new Vector3(-246.93683f, -75.542496f, 426.5354f), 154) { StopDistance = 5f }; obj57.Steps = list83; reference61 = obj57; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span76[num]; QuestSequence obj58 = new QuestSequence { Sequence = 6 @@ -214271,16 +215133,16 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span84[num2] = new QuestStep(EInteractionType.Interact, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj58.Steps = list84; reference62 = obj58; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span76[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -214288,9 +215150,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill @@ -214312,7 +215174,7 @@ public static class AssemblyQuestLoader int index = 0; span[index] = "liza"; questRoot.Author = list; - index = 3; + index = 4; List list2 = new List(index); CollectionsMarshal.SetCount(list2, index); Span span2 = CollectionsMarshal.AsSpan(list2); @@ -214350,9 +215212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span4[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -214363,6 +215225,11 @@ public static class AssemblyQuestLoader obj2.Steps = list4; reference2 = obj2; num++; + span2[num] = new QuestSequence + { + Sequence = 2 + }; + num++; ref QuestSequence reference3 = ref span2[num]; QuestSequence obj3 = new QuestSequence { @@ -214371,9 +215238,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, NextQuestId = new QuestId(2901) @@ -214387,16 +215254,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 6; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -214404,9 +215271,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -214421,7 +215288,7 @@ public static class AssemblyQuestLoader obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -214429,9 +215296,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022806u, new Vector3(-164.5686f, 81.072655f, -294.33136f), 180) + span9[index2] = new QuestStep(EInteractionType.Interact, 1022806u, new Vector3(-164.5686f, 81.072655f, -294.33136f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -214439,7 +215306,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span7[num]; QuestSequence obj6 = new QuestSequence { Sequence = 2 @@ -214447,9 +215314,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span10[num2]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, 2008649u, new Vector3(-295.85718f, 53.20813f, -283.98572f), 180) { Fly = true, @@ -214458,17 +215325,17 @@ public static class AssemblyQuestLoader int num3 = 2; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - Span span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); int num4 = 0; - span4[num4] = 7500u; + span11[num4] = 7500u; num4++; - span4[num4] = 7501u; + span11[num4] = 7501u; obj7.KillEnemyDataIds = list11; reference7 = obj7; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span7[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -214476,9 +215343,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span12[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, 2008650u, new Vector3(-408.9876f, 46.860474f, -305.43988f), 180) { Fly = true, @@ -214487,17 +215354,17 @@ public static class AssemblyQuestLoader num4 = 2; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span4[num3] = 7500u; + span13[num3] = 7500u; num3++; - span4[num3] = 7501u; + span13[num3] = 7501u; obj9.KillEnemyDataIds = list13; reference9 = obj9; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span7[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -214505,16 +215372,16 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022811u, new Vector3(-359.9756f, 58.723488f, -365.37732f), 180) + span14[num2] = new QuestStep(EInteractionType.Interact, 1022811u, new Vector3(-359.9756f, 58.723488f, -365.37732f), 180) { Fly = true }; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span7[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -214522,9 +215389,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -214539,16 +215406,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 8; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -214556,9 +215423,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -214573,7 +215440,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -214581,9 +215448,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022816u, new Vector3(-4.3183594f, 39.78392f, 197.52808f), 137) + span19[index2] = new QuestStep(EInteractionType.Interact, 1022816u, new Vector3(-4.3183594f, 39.78392f, 197.52808f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport @@ -214591,7 +215458,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -214599,9 +215466,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Combat, 2008651u, new Vector3(-4.8066406f, 39.475098f, 348.2871f), 137) { Fly = true, @@ -214610,17 +215477,17 @@ public static class AssemblyQuestLoader num3 = 2; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = 7500u; + span21[num4] = 7500u; num4++; - span4[num4] = 7501u; + span21[num4] = 7501u; obj15.KillEnemyDataIds = list21; reference15 = obj15; obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span17[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -214628,9 +215495,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span22[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, 2008652u, new Vector3(-82.59711f, 38.437378f, 501.42664f), 137) { Fly = true, @@ -214639,17 +215506,17 @@ public static class AssemblyQuestLoader num4 = 2; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span4[num3] = 7502u; + span23[num3] = 7502u; num3++; - span4[num3] = 7503u; + span23[num3] = 7503u; obj17.KillEnemyDataIds = list23; reference17 = obj17; obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span17[num]; QuestSequence obj18 = new QuestSequence { Sequence = 4 @@ -214657,9 +215524,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span24[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, 2008653u, new Vector3(-115.70923f, 49.66809f, 603.02124f), 137) { Fly = true, @@ -214668,17 +215535,17 @@ public static class AssemblyQuestLoader num3 = 2; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span4 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span4[num4] = 7502u; + span25[num4] = 7502u; num4++; - span4[num4] = 7503u; + span25[num4] = 7503u; obj19.KillEnemyDataIds = list25; reference19 = obj19; obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span17[num]; QuestSequence obj20 = new QuestSequence { Sequence = 5 @@ -214686,16 +215553,16 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022821u, new Vector3(-149.85895f, 55.805172f, 642.7251f), 137) + span26[index2] = new QuestStep(EInteractionType.Interact, 1022821u, new Vector3(-149.85895f, 55.805172f, 642.7251f), 137) { Fly = true }; obj20.Steps = list26; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span17[num]; QuestSequence obj21 = new QuestSequence { Sequence = 6 @@ -214703,16 +215570,16 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022825u, new Vector3(-208.08728f, 46.619385f, 467.73462f), 137) + span27[num2] = new QuestStep(EInteractionType.Interact, 1022825u, new Vector3(-208.08728f, 46.619385f, 467.73462f), 137) { Fly = true }; obj21.Steps = list27; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span17[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -214720,9 +215587,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -214737,16 +215604,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "liza"; + span29[index] = "liza"; questRoot4.Author = list29; index = 6; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -214754,9 +215621,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, @@ -214771,7 +215638,7 @@ public static class AssemblyQuestLoader obj23.Steps = list31; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -214779,9 +215646,9 @@ public static class AssemblyQuestLoader num2 = 3; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span32[index2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1019355u, new Vector3(556.8779f, -19.505642f, 397.14648f), 622) { Fly = true, @@ -214790,23 +215657,23 @@ public static class AssemblyQuestLoader num4 = 6; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - Span span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj25.CompletionQuestVariablesFlags = list33; reference25 = obj25; index2++; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span32[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 1019347u, new Vector3(575.2803f, -19.505632f, 343.74f), 622) { Fly = true @@ -214814,23 +215681,23 @@ public static class AssemblyQuestLoader num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num4 = 0; - span5[num4] = null; + span34[num4] = null; num4++; - span5[num4] = null; + span34[num4] = null; num4++; - span5[num4] = null; + span34[num4] = null; num4++; - span5[num4] = null; + span34[num4] = null; num4++; - span5[num4] = null; + span34[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span34[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list34; reference26 = obj26; index2++; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span32[index2]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 1019354u, new Vector3(573.6323f, -19.505655f, 311.6654f), 622) { Fly = true @@ -214838,25 +215705,25 @@ public static class AssemblyQuestLoader num4 = 6; List list35 = new List(num4); CollectionsMarshal.SetCount(list35, num4); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span35[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list35; reference27 = obj27; obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span30[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -214864,9 +215731,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span36[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, null, new Vector3(-186.52919f, 2.935472f, 369.28806f), 622) { StopDistance = 0.5f, @@ -214876,15 +215743,15 @@ public static class AssemblyQuestLoader num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num4 = 0; - span4[num4] = 6641u; + span37[num4] = 6641u; obj29.KillEnemyDataIds = list37; reference29 = obj29; obj28.Steps = list36; reference28 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span30[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -214892,16 +215759,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022832u, new Vector3(-183.76447f, 2.8128173f, 370.3822f), 622) + span38[index2] = new QuestStep(EInteractionType.Interact, 1022832u, new Vector3(-183.76447f, 2.8128173f, 370.3822f), 622) { StopDistance = 5f }; obj30.Steps = list38; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span30[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -214909,16 +215776,16 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022834u, new Vector3(-339.25385f, 21.774029f, 268.6045f), 622) + span39[num2] = new QuestStep(EInteractionType.Interact, 1022834u, new Vector3(-339.25385f, 21.774029f, 268.6045f), 622) { Fly = true }; obj31.Steps = list39; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span30[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -214926,9 +215793,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span40[index2]; QuestStep obj33 = new QuestStep(EInteractionType.CompleteQuest, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) { Fly = true, @@ -214937,9 +215804,9 @@ public static class AssemblyQuestLoader num4 = 1; List list41 = new List(num4); CollectionsMarshal.SetCount(list41, num4); - Span span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span6[num3] = new DialogueChoice + span41[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBWAR680_02903_Q1_000_075"), @@ -214957,16 +215824,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot5.Author = list42; index = 10; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -214974,9 +215841,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) + span44[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -214995,7 +215862,7 @@ public static class AssemblyQuestLoader obj34.Steps = list44; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -215003,16 +215870,16 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022837u, new Vector3(548.97375f, -19.503174f, 277.57678f), 622) + span45[index2] = new QuestStep(EInteractionType.Interact, 1022837u, new Vector3(548.97375f, -19.503174f, 277.57678f), 622) { Fly = true }; obj35.Steps = list45; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span43[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -215020,13 +215887,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(534.11285f, 38.830116f, -473.95575f), 622); + span46[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(534.11285f, 38.830116f, -473.95575f), 622); obj36.Steps = list46; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span43[num]; QuestSequence obj37 = new QuestSequence { Sequence = 3 @@ -215034,16 +215901,16 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022839u, new Vector3(467.46008f, 39.964607f, -440.8484f), 622) + span47[index2] = new QuestStep(EInteractionType.Interact, 1022839u, new Vector3(467.46008f, 39.964607f, -440.8484f), 622) { Fly = true }; obj37.Steps = list47; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span43[num]; QuestSequence obj38 = new QuestSequence { Sequence = 4 @@ -215051,9 +215918,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) + span48[num2] = new QuestStep(EInteractionType.Interact, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion @@ -215061,7 +215928,7 @@ public static class AssemblyQuestLoader obj38.Steps = list48; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span43[num]; QuestSequence obj39 = new QuestSequence { Sequence = 5 @@ -215069,16 +215936,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) + span49[index2] = new QuestStep(EInteractionType.Emote, 1022836u, new Vector3(525.10876f, -19.50681f, 403.3722f), 622) { Emote = EEmote.Slap }; obj39.Steps = list49; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span43[num]; QuestSequence obj40 = new QuestSequence { Sequence = 6 @@ -215086,9 +215953,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span50[num2]; QuestStep obj41 = new QuestStep(EInteractionType.SinglePlayerDuty, 1022840u, new Vector3(233.38672f, 23.094816f, -234.57697f), 622) { Fly = true @@ -215097,21 +215964,21 @@ public static class AssemblyQuestLoader num3 = 1; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span[num4] = "Keeps attacking the invulnerable boss instead of the mammoths, thus letting your allied NPC die"; + span51[num4] = "Keeps attacking the invulnerable boss instead of the mammoths, thus letting your allied NPC die"; singlePlayerDutyOptions.Notes = list51; obj41.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference41 = obj41; obj40.Steps = list50; reference40 = obj40; num++; - span2[num] = new QuestSequence + span43[num] = new QuestSequence { Sequence = 7 }; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span43[num]; QuestSequence obj42 = new QuestSequence { Sequence = 8 @@ -215119,13 +215986,13 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022841u, new Vector3(233.17297f, 23.085413f, -234.42438f), 622); + span52[index2] = new QuestStep(EInteractionType.Interact, 1022841u, new Vector3(233.17297f, 23.085413f, -234.42438f), 622); obj42.Steps = list52; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span43[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -215133,9 +216000,9 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span53[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -215149,16 +216016,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot6.Author = list54; index = 5; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -215166,9 +216033,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span56[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -215187,7 +216054,7 @@ public static class AssemblyQuestLoader obj44.Steps = list56; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span55[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -215195,16 +216062,16 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022146u, new Vector3(56.321045f, 207.33994f, -31.937195f), 478) + span57[num2] = new QuestStep(EInteractionType.Interact, 1022146u, new Vector3(56.321045f, 207.33994f, -31.937195f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire }; obj45.Steps = list57; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span55[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -215212,74 +216079,74 @@ public static class AssemblyQuestLoader num2 = 3; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span58[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1017656u, new Vector3(70.7561f, 207.28993f, 0.59503174f), 478); num4 = 6; List list59 = new List(num4); CollectionsMarshal.SetCount(list59, num4); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span59[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list59; reference47 = questStep; index2++; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span58[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1013721u, new Vector3(17.380005f, 205.38686f, 37.491333f), 478); num3 = 6; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span5[num4] = null; + span60[num4] = null; num4++; - span5[num4] = null; + span60[num4] = null; num4++; - span5[num4] = null; + span60[num4] = null; num4++; - span5[num4] = null; + span60[num4] = null; num4++; - span5[num4] = null; + span60[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span60[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list60; reference48 = questStep2; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span58[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478); num4 = 6; List list61 = new List(num4); CollectionsMarshal.SetCount(list61, num4); - span5 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list61; reference49 = questStep3; obj46.Steps = list58; reference46 = obj46; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span55[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -215287,13 +216154,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022148u, new Vector3(-78.965515f, 206.50021f, 23.575134f), 478); + span62[num2] = new QuestStep(EInteractionType.Interact, 1022148u, new Vector3(-78.965515f, 206.50021f, 23.575134f), 478); obj47.Steps = list62; reference50 = obj47; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span55[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -215301,9 +216168,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -215321,16 +216188,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot7.Author = list64; index = 7; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span65[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -215338,9 +216205,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -215359,7 +216226,7 @@ public static class AssemblyQuestLoader obj49.Steps = list66; reference52 = obj49; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -215367,9 +216234,9 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022151u, new Vector3(115.098755f, 24.398598f, 2.822876f), 418) + span67[index2] = new QuestStep(EInteractionType.Interact, 1022151u, new Vector3(115.098755f, 24.398598f, 2.822876f), 418) { AethernetShortcut = new AethernetShortcut { @@ -215380,7 +216247,7 @@ public static class AssemblyQuestLoader obj50.Steps = list67; reference53 = obj50; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span65[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -215388,9 +216255,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022152u, new Vector3(3.9215698f, 27.790508f, -150.83551f), 419) + span68[num2] = new QuestStep(EInteractionType.Interact, 1022152u, new Vector3(3.9215698f, 27.790508f, -150.83551f), 419) { AethernetShortcut = new AethernetShortcut { @@ -215401,7 +216268,7 @@ public static class AssemblyQuestLoader obj51.Steps = list68; reference54 = obj51; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span65[num]; QuestSequence obj52 = new QuestSequence { Sequence = 3 @@ -215409,9 +216276,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span69[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AethernetShortcut = new AethernetShortcut { @@ -215422,7 +216289,7 @@ public static class AssemblyQuestLoader obj52.Steps = list69; reference55 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span65[num]; QuestSequence obj53 = new QuestSequence { Sequence = 4 @@ -215430,9 +216297,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span70[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, null, new Vector3(660.36426f, 202.54167f, -180.60214f), 397) { StopDistance = 1f, @@ -215443,15 +216310,15 @@ public static class AssemblyQuestLoader num3 = 1; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num4 = 0; - span4[num4] = 7486u; + span71[num4] = 7486u; obj54.KillEnemyDataIds = list71; reference57 = obj54; obj53.Steps = list70; reference56 = obj53; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span65[num]; QuestSequence obj55 = new QuestSequence { Sequence = 5 @@ -215459,16 +216326,16 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022153u, new Vector3(662.95874f, 202.59106f, -177.14203f), 397) + span72[index2] = new QuestStep(EInteractionType.Interact, 1022153u, new Vector3(662.95874f, 202.59106f, -177.14203f), 397) { StopDistance = 7f }; obj55.Steps = list72; reference58 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span65[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -215476,9 +216343,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -215496,16 +216363,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "UcanPatates"; + span74[index] = "UcanPatates"; questRoot8.Author = list74; index = 6; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span75[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -215513,9 +216380,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -215534,7 +216401,7 @@ public static class AssemblyQuestLoader obj57.Steps = list76; reference60 = obj57; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span75[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -215542,9 +216409,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022157u, new Vector3(-323.9643f, 239.9684f, 372.91516f), 155) + span77[num2] = new QuestStep(EInteractionType.Interact, 1022157u, new Vector3(-323.9643f, 239.9684f, 372.91516f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -215559,7 +216426,7 @@ public static class AssemblyQuestLoader obj58.Steps = list77; reference61 = obj58; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span75[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -215567,9 +216434,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022163u, new Vector3(-395.95636f, 240.14958f, 340.59656f), 155) + span78[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022163u, new Vector3(-395.95636f, 240.14958f, 340.59656f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -215584,12 +216451,12 @@ public static class AssemblyQuestLoader obj59.Steps = list78; reference62 = obj59; num++; - span2[num] = new QuestSequence + span75[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span75[num]; QuestSequence obj60 = new QuestSequence { Sequence = 4 @@ -215597,9 +216464,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022167u, new Vector3(-385.36664f, 232.23338f, 314.65625f), 155) + span79[num2] = new QuestStep(EInteractionType.Interact, 1022167u, new Vector3(-385.36664f, 232.23338f, 314.65625f), 155) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -215614,7 +216481,7 @@ public static class AssemblyQuestLoader obj60.Steps = list79; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span75[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -215622,9 +216489,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span80[index2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -215649,16 +216516,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "UcanPatates"; + span81[index] = "UcanPatates"; questRoot9.Author = list81; index = 7; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span82[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -215666,9 +216533,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span83[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -215687,7 +216554,7 @@ public static class AssemblyQuestLoader obj62.Steps = list83; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -215695,9 +216562,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022169u, new Vector3(-58.854065f, 20.000334f, 42.83203f), 129) + span84[index2] = new QuestStep(EInteractionType.Interact, 1022169u, new Vector3(-58.854065f, 20.000334f, 42.83203f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -215711,7 +216578,7 @@ public static class AssemblyQuestLoader obj63.Steps = list84; reference66 = obj63; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span82[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -215719,9 +216586,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span85[num2]; QuestStep obj65 = new QuestStep(EInteractionType.Interact, 1022170u, new Vector3(-172.6253f, 41.10136f, 175.89062f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -215739,9 +216606,9 @@ public static class AssemblyQuestLoader num4 = 1; List list86 = new List(num4); CollectionsMarshal.SetCount(list86, num4); - Span span7 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span7[num3] = 128; + span86[num3] = 128; obj66.InTerritory = list86; skipConditions.AetheryteShortcutIf = obj66; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition @@ -215752,9 +216619,9 @@ public static class AssemblyQuestLoader num3 = 1; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span6 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num4 = 0; - span6[num4] = new DialogueChoice + span87[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBMCH680_02908_Q1_000_000"), @@ -215765,7 +216632,7 @@ public static class AssemblyQuestLoader obj64.Steps = list85; reference67 = obj64; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span82[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -215773,9 +216640,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span88[index2]; QuestStep obj68 = new QuestStep(EInteractionType.Combat, 1022173u, new Vector3(356.5575f, 351.0862f, -545.2201f), 155) { Fly = true, @@ -215785,9 +216652,9 @@ public static class AssemblyQuestLoader num4 = 1; List list89 = new List(num4); CollectionsMarshal.SetCount(list89, num4); - Span span8 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num3 = 0; - span8[num3] = new ComplexCombatData + span89[num3] = new ComplexCombatData { DataId = 7487u, MinimumKillCount = 2u @@ -215804,7 +216671,7 @@ public static class AssemblyQuestLoader obj67.Steps = list88; reference69 = obj67; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span82[num]; QuestSequence obj69 = new QuestSequence { Sequence = 4 @@ -215812,13 +216679,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022173u, new Vector3(356.5575f, 351.0862f, -545.2201f), 155); + span90[num2] = new QuestStep(EInteractionType.Interact, 1022173u, new Vector3(356.5575f, 351.0862f, -545.2201f), 155); obj69.Steps = list90; reference71 = obj69; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span82[num]; QuestSequence obj70 = new QuestSequence { Sequence = 5 @@ -215826,9 +216693,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022151u, new Vector3(115.098755f, 24.398598f, 2.822876f), 418) + span91[index2] = new QuestStep(EInteractionType.Interact, 1022151u, new Vector3(115.098755f, 24.398598f, 2.822876f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -215847,7 +216714,7 @@ public static class AssemblyQuestLoader obj70.Steps = list91; reference72 = obj70; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span82[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -215855,9 +216722,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span92[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -215882,16 +216749,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "UcanPatates"; + span93[index] = "UcanPatates"; questRoot10.Author = list93; index = 4; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span94[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -215899,9 +216766,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span95[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -215920,7 +216787,7 @@ public static class AssemblyQuestLoader obj72.Steps = list95; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span94[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -215928,9 +216795,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span96[num2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -215949,7 +216816,7 @@ public static class AssemblyQuestLoader obj73.Steps = list96; reference75 = obj73; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span94[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -215957,9 +216824,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span97[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -215978,7 +216845,7 @@ public static class AssemblyQuestLoader obj74.Steps = list97; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span94[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -215986,9 +216853,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) + span98[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012251u, new Vector3(12.313965f, -12.020877f, 40.268433f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -216008,16 +216875,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot11.Author = list99; index = 3; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span100[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -216025,9 +216892,9 @@ public static class AssemblyQuestLoader num2 = 2; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span101[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -216040,11 +216907,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj76.Steps = list101; reference78 = obj76; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span100[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -216052,9 +216919,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008547u, new Vector3(47.592896f, -37.003174f, -297.71887f), 398) + span102[num2] = new QuestStep(EInteractionType.Interact, 2008547u, new Vector3(47.592896f, -37.003174f, -297.71887f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -216062,7 +216929,7 @@ public static class AssemblyQuestLoader obj77.Steps = list102; reference79 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span100[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -216070,15 +216937,15 @@ public static class AssemblyQuestLoader num2 = 2; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span103[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span103[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(2911) }; @@ -216091,16 +216958,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; + span104[index] = "liza"; questRoot12.Author = list104; index = 6; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span105[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -216108,9 +216975,9 @@ public static class AssemblyQuestLoader index2 = 2; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span106[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -216123,11 +216990,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span106[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj79.Steps = list106; reference81 = obj79; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span105[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -216135,9 +217002,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022543u, new Vector3(46.951904f, -37.000004f, -298.48175f), 398) + span107[index2] = new QuestStep(EInteractionType.Interact, 1022543u, new Vector3(46.951904f, -37.000004f, -298.48175f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -216145,7 +217012,7 @@ public static class AssemblyQuestLoader obj80.Steps = list107; reference82 = obj80; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span105[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -216153,9 +217020,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008548u, new Vector3(80.91858f, 68.16199f, -696.00977f), 612) + span108[num2] = new QuestStep(EInteractionType.Interact, 2008548u, new Vector3(80.91858f, 68.16199f, -696.00977f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -216168,7 +217035,7 @@ public static class AssemblyQuestLoader obj81.Steps = list108; reference83 = obj81; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span105[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -216176,9 +217043,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span109[index2]; QuestStep obj83 = new QuestStep(EInteractionType.Combat, null, new Vector3(91.50208f, 68.1708f, -722.4152f), 612) { StopDistance = 0.5f, @@ -216187,15 +217054,15 @@ public static class AssemblyQuestLoader num3 = 1; List list110 = new List(num3); CollectionsMarshal.SetCount(list110, num3); - span4 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num4 = 0; - span4[num4] = 8046u; + span110[num4] = 8046u; obj83.KillEnemyDataIds = list110; reference85 = obj83; obj82.Steps = list109; reference84 = obj82; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span105[num]; QuestSequence obj84 = new QuestSequence { Sequence = 4 @@ -216203,13 +217070,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022547u, new Vector3(92.39331f, 68.1708f, -712.8557f), 612); + span111[num2] = new QuestStep(EInteractionType.Interact, 1022547u, new Vector3(92.39331f, 68.1708f, -712.8557f), 612); obj84.Steps = list111; reference86 = obj84; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span105[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -216217,15 +217084,15 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) + span112[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155) { NextQuestId = new QuestId(2912) }; @@ -216238,16 +217105,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot13.Author = list113; index = 8; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span114[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -216255,9 +217122,9 @@ public static class AssemblyQuestLoader index2 = 2; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span115[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -216270,11 +217137,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span115[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj86.Steps = list115; reference88 = obj86; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span114[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -216282,9 +217149,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018982u, new Vector3(-83.08539f, 18.05f, -191.14978f), 628) + span116[index2] = new QuestStep(EInteractionType.Interact, 1018982u, new Vector3(-83.08539f, 18.05f, -191.14978f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -216296,7 +217163,7 @@ public static class AssemblyQuestLoader obj87.Steps = list116; reference89 = obj87; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span114[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -216304,9 +217171,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022550u, new Vector3(-728.9082f, 0.34026724f, -427.9698f), 613) + span117[num2] = new QuestStep(EInteractionType.Interact, 1022550u, new Vector3(-728.9082f, 0.34026724f, -427.9698f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro @@ -216314,7 +217181,7 @@ public static class AssemblyQuestLoader obj88.Steps = list117; reference90 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span114[num]; QuestSequence obj89 = new QuestSequence { Sequence = 3 @@ -216322,16 +217189,16 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022551u, new Vector3(-772.549f, 4.7634416f, -504.29544f), 613) + span118[index2] = new QuestStep(EInteractionType.Interact, 1022551u, new Vector3(-772.549f, 4.7634416f, -504.29544f), 613) { Fly = true }; obj89.Steps = list118; reference91 = obj89; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span114[num]; QuestSequence obj90 = new QuestSequence { Sequence = 4 @@ -216339,16 +217206,16 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008550u, new Vector3(-711.20776f, 0.44250488f, -545.4337f), 613) + span119[num2] = new QuestStep(EInteractionType.Interact, 2008550u, new Vector3(-711.20776f, 0.44250488f, -545.4337f), 613) { Fly = true }; obj90.Steps = list119; reference92 = obj90; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span114[num]; QuestSequence obj91 = new QuestSequence { Sequence = 5 @@ -216356,15 +217223,15 @@ public static class AssemblyQuestLoader num2 = 2; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(657.20935f, 1.1933115f, -799.82635f), 613) + span120[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(657.20935f, 1.1933115f, -799.82635f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; index2++; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span120[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Combat, 1022552u, new Vector3(657.7401f, 1.0385457f, -797.8485f), 613) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -216372,15 +217239,15 @@ public static class AssemblyQuestLoader num4 = 1; List list121 = new List(num4); CollectionsMarshal.SetCount(list121, num4); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span4[num3] = 7488u; + span121[num3] = 7488u; obj92.KillEnemyDataIds = list121; reference94 = obj92; obj91.Steps = list120; reference93 = obj91; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span114[num]; QuestSequence obj93 = new QuestSequence { Sequence = 6 @@ -216388,13 +217255,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022552u, new Vector3(657.7401f, 1.0385457f, -797.8485f), 613); + span122[num2] = new QuestStep(EInteractionType.Interact, 1022552u, new Vector3(657.7401f, 1.0385457f, -797.8485f), 613); obj93.Steps = list122; reference95 = obj93; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span114[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -216402,9 +217269,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span123[index2]; QuestStep obj95 = new QuestStep(EInteractionType.CompleteQuest, 1022553u, new Vector3(-92.607056f, 18.9999f, -194.41522f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -216417,9 +217284,9 @@ public static class AssemblyQuestLoader num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span6 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num4 = 0; - span6[num4] = new DialogueChoice + span124[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRG650_02912_Q1_000_000"), @@ -216437,16 +217304,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot14.Author = list125; index = 9; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span126[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -216454,9 +217321,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022553u, new Vector3(-92.607056f, 18.9999f, -194.41522f), 628) + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022553u, new Vector3(-92.607056f, 18.9999f, -194.41522f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -216475,7 +217342,7 @@ public static class AssemblyQuestLoader obj96.Steps = list127; reference98 = obj96; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span126[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -216483,9 +217350,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022748u, new Vector3(13.046387f, -7.961876f, -99.77875f), 628) + span128[index2] = new QuestStep(EInteractionType.Interact, 1022748u, new Vector3(13.046387f, -7.961876f, -99.77875f), 628) { AethernetShortcut = new AethernetShortcut { @@ -216496,7 +217363,7 @@ public static class AssemblyQuestLoader obj97.Steps = list128; reference99 = obj97; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span126[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -216504,9 +217371,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622) + span129[num2] = new QuestStep(EInteractionType.Interact, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion @@ -216514,7 +217381,7 @@ public static class AssemblyQuestLoader obj98.Steps = list129; reference100 = obj98; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span126[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -216522,74 +217389,74 @@ public static class AssemblyQuestLoader num2 = 3; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span130[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1022554u, new Vector3(554.9553f, -19.411264f, 274.92175f), 622); num4 = 6; List list131 = new List(num4); CollectionsMarshal.SetCount(list131, num4); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span131[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list131; reference102 = questStep4; index2++; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span130[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1022555u, new Vector3(545.4337f, -19.505648f, 309.68176f), 622); num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num4 = 0; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = null; + span132[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span132[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list132; reference103 = questStep5; index2++; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span130[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1022556u, new Vector3(570.3364f, -19.50564f, 319.11182f), 622); num4 = 6; List list133 = new List(num4); CollectionsMarshal.SetCount(list133, num4); - span5 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span133[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list133; reference104 = questStep6; obj99.Steps = list130; reference101 = obj99; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span126[num]; QuestSequence obj100 = new QuestSequence { Sequence = 4 @@ -216597,13 +217464,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622); + span134[num2] = new QuestStep(EInteractionType.Interact, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622); obj100.Steps = list134; reference105 = obj100; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span126[num]; QuestSequence obj101 = new QuestSequence { Sequence = 5 @@ -216611,21 +217478,21 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022561u, new Vector3(-288.4718f, 60.053967f, -328.1148f), 622) + span135[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022561u, new Vector3(-288.4718f, 60.053967f, -328.1148f), 622) { Fly = true }; obj101.Steps = list135; reference106 = obj101; num++; - span2[num] = new QuestSequence + span126[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span126[num]; QuestSequence obj102 = new QuestSequence { Sequence = 7 @@ -216633,13 +217500,13 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022569u, new Vector3(-309.5293f, 61.288292f, -319.50867f), 622); + span136[num2] = new QuestStep(EInteractionType.Interact, 1022569u, new Vector3(-309.5293f, 61.288292f, -319.50867f), 622); obj102.Steps = list136; reference107 = obj102; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span126[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -216647,9 +217514,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, @@ -216664,16 +217531,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "liza"; + span138[index] = "liza"; questRoot15.Author = list138; index = 3; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span139[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -216681,9 +217548,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622) + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022560u, new Vector3(528.4656f, -19.450546f, 273.33484f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -216697,7 +217564,7 @@ public static class AssemblyQuestLoader obj104.Steps = list140; reference109 = obj104; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span139[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -216705,16 +217572,16 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022562u, new Vector3(-494.3466f, 71.278076f, -509.51404f), 622) + span141[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022562u, new Vector3(-494.3466f, 71.278076f, -509.51404f), 622) { Fly = true }; obj105.Steps = list141; reference110 = obj105; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span139[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -216722,9 +217589,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022562u, new Vector3(-494.3466f, 71.278076f, -509.51404f), 622) + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022562u, new Vector3(-494.3466f, 71.278076f, -509.51404f), 622) { StopDistance = 7f }; @@ -216737,16 +217604,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot16.Author = list143; index = 10; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span144[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -216754,9 +217621,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - ref QuestStep reference113 = ref span3[index2]; + ref QuestStep reference113 = ref span145[index2]; QuestStep obj108 = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -216776,9 +217643,9 @@ public static class AssemblyQuestLoader num3 = 1; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span6 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num4 = 0; - span6[num4] = new DialogueChoice + span146[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK601_02915_Q0_000_004"), @@ -216789,7 +217656,7 @@ public static class AssemblyQuestLoader obj107.Steps = list145; reference112 = obj107; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span144[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -216797,9 +217664,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008659u, new Vector3(2.5177002f, 11.947815f, 37.00305f), 419) + span147[num2] = new QuestStep(EInteractionType.Interact, 2008659u, new Vector3(2.5177002f, 11.947815f, 37.00305f), 419) { AethernetShortcut = new AethernetShortcut { @@ -216810,7 +217677,7 @@ public static class AssemblyQuestLoader obj109.Steps = list147; reference114 = obj109; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span144[num]; QuestSequence obj110 = new QuestSequence { Sequence = 2 @@ -216818,9 +217685,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022855u, new Vector3(75.394775f, 24.071722f, -13.595825f), 418) + span148[index2] = new QuestStep(EInteractionType.Interact, 1022855u, new Vector3(75.394775f, 24.071722f, -13.595825f), 418) { AethernetShortcut = new AethernetShortcut { @@ -216831,7 +217698,7 @@ public static class AssemblyQuestLoader obj110.Steps = list148; reference115 = obj110; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span144[num]; QuestSequence obj111 = new QuestSequence { Sequence = 3 @@ -216839,13 +217706,13 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022859u, new Vector3(3.6774292f, 5.46805f, 26.596436f), 418); + span149[num2] = new QuestStep(EInteractionType.Interact, 1022859u, new Vector3(3.6774292f, 5.46805f, 26.596436f), 418); obj111.Steps = list149; reference116 = obj111; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span144[num]; QuestSequence obj112 = new QuestSequence { Sequence = 4 @@ -216853,13 +217720,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022855u, new Vector3(75.394775f, 24.071722f, -13.595825f), 418); + span150[index2] = new QuestStep(EInteractionType.Interact, 1022855u, new Vector3(75.394775f, 24.071722f, -13.595825f), 418); obj112.Steps = list150; reference117 = obj112; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span144[num]; QuestSequence obj113 = new QuestSequence { Sequence = 5 @@ -216867,9 +217734,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008660u, new Vector3(31.906494f, 15.945618f, -65.07977f), 419) + span151[num2] = new QuestStep(EInteractionType.Interact, 2008660u, new Vector3(31.906494f, 15.945618f, -65.07977f), 419) { AethernetShortcut = new AethernetShortcut { @@ -216880,7 +217747,7 @@ public static class AssemblyQuestLoader obj113.Steps = list151; reference118 = obj113; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span144[num]; QuestSequence obj114 = new QuestSequence { Sequence = 6 @@ -216888,9 +217755,9 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022862u, new Vector3(482.29187f, 203.4332f, 683.25305f), 397) + span152[index2] = new QuestStep(EInteractionType.Interact, 1022862u, new Vector3(482.29187f, 203.4332f, 683.25305f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -216898,7 +217765,7 @@ public static class AssemblyQuestLoader obj114.Steps = list152; reference119 = obj114; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span144[num]; QuestSequence obj115 = new QuestSequence { Sequence = 7 @@ -216906,16 +217773,16 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022863u, new Vector3(384.2068f, 170.07738f, 419.7909f), 397) + span153[num2] = new QuestStep(EInteractionType.Interact, 1022863u, new Vector3(384.2068f, 170.07738f, 419.7909f), 397) { Fly = true }; obj115.Steps = list153; reference120 = obj115; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span144[num]; QuestSequence obj116 = new QuestSequence { Sequence = 8 @@ -216923,16 +217790,16 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2008661u, new Vector3(380.02588f, 169.78711f, 416.5559f), 397) + span154[index2] = new QuestStep(EInteractionType.Action, 2008661u, new Vector3(380.02588f, 169.78711f, 416.5559f), 397) { Action = EAction.Souleater }; obj116.Steps = list154; reference121 = obj116; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span144[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -216940,9 +217807,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022866u, new Vector3(482.07825f, 203.4332f, 680.7506f), 397) + span155[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022866u, new Vector3(482.07825f, 203.4332f, 680.7506f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -216957,16 +217824,16 @@ public static class AssemblyQuestLoader num = 1; List list156 = new List(num); CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "liza"; + span156[index] = "liza"; questRoot17.Author = list156; index = 8; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span157[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -216974,9 +217841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022866u, new Vector3(482.07825f, 203.4332f, 680.7506f), 397) + span158[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022866u, new Vector3(482.07825f, 203.4332f, 680.7506f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -216984,7 +217851,7 @@ public static class AssemblyQuestLoader obj118.Steps = list158; reference123 = obj118; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span157[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -216992,9 +217859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022870u, new Vector3(464.53027f, -51.1414f, 44.47998f), 398) + span159[num2] = new QuestStep(EInteractionType.Interact, 1022870u, new Vector3(464.53027f, -51.1414f, 44.47998f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather @@ -217002,7 +217869,7 @@ public static class AssemblyQuestLoader obj119.Steps = list159; reference124 = obj119; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span157[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -217010,9 +217877,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008662u, new Vector3(436.94202f, -51.163513f, 98.68005f), 398) + span160[index2] = new QuestStep(EInteractionType.Interact, 2008662u, new Vector3(436.94202f, -51.163513f, 98.68005f), 398) { StopDistance = 1f, Fly = true @@ -217020,7 +217887,7 @@ public static class AssemblyQuestLoader obj120.Steps = list160; reference125 = obj120; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span157[num]; QuestSequence obj121 = new QuestSequence { Sequence = 3 @@ -217028,9 +217895,9 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span161[num2]; QuestStep obj122 = new QuestStep(EInteractionType.Combat, 1022879u, new Vector3(503.4713f, -45.078712f, -116.92993f), 398) { StopDistance = 1f, @@ -217040,17 +217907,17 @@ public static class AssemblyQuestLoader num4 = 2; List list162 = new List(num4); CollectionsMarshal.SetCount(list162, num4); - span4 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span4[num3] = 7489u; + span162[num3] = 7489u; num3++; - span4[num3] = 7490u; + span162[num3] = 7490u; obj122.KillEnemyDataIds = list162; reference127 = obj122; obj121.Steps = list161; reference126 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span157[num]; QuestSequence obj123 = new QuestSequence { Sequence = 4 @@ -217058,16 +217925,16 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022880u, new Vector3(612.8175f, -26.250998f, -436.45386f), 398) + span163[index2] = new QuestStep(EInteractionType.Interact, 1022880u, new Vector3(612.8175f, -26.250998f, -436.45386f), 398) { Fly = true }; obj123.Steps = list163; reference128 = obj123; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span157[num]; QuestSequence obj124 = new QuestSequence { Sequence = 5 @@ -217075,16 +217942,16 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2008663u, new Vector3(622.8275f, -25.467346f, -446.43323f), 398) + span164[num2] = new QuestStep(EInteractionType.Action, 2008663u, new Vector3(622.8275f, -25.467346f, -446.43323f), 398) { Action = EAction.Souleater }; obj124.Steps = list164; reference129 = obj124; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span157[num]; QuestSequence obj125 = new QuestSequence { Sequence = 6 @@ -217092,13 +217959,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023414u, new Vector3(617.8529f, -25.577927f, -446.61633f), 398); + span165[index2] = new QuestStep(EInteractionType.Interact, 1023414u, new Vector3(617.8529f, -25.577927f, -446.61633f), 398); obj125.Steps = list165; reference130 = obj125; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span157[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -217106,9 +217973,9 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022885u, new Vector3(461.41748f, -51.141403f, 43.4729f), 398) + span166[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022885u, new Vector3(461.41748f, -51.141403f, 43.4729f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, @@ -217123,16 +217990,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "liza"; + span167[index] = "liza"; questRoot18.Author = list167; index = 10; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span168[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -217140,9 +218007,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022885u, new Vector3(461.41748f, -51.141403f, 43.4729f), 398) + span169[index2] = new QuestStep(EInteractionType.AcceptQuest, 1022885u, new Vector3(461.41748f, -51.141403f, 43.4729f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, @@ -217157,7 +218024,7 @@ public static class AssemblyQuestLoader obj127.Steps = list169; reference132 = obj127; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span168[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -217165,16 +218032,16 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022888u, new Vector3(252.58252f, -43.12347f, 627.06946f), 400) + span170[num2] = new QuestStep(EInteractionType.Interact, 1022888u, new Vector3(252.58252f, -43.12347f, 627.06946f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; obj128.Steps = list170; reference133 = obj128; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span168[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -217182,9 +218049,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span171[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Interact, 1022891u, new Vector3(154.25342f, -64.449585f, 678.06506f), 400) { Fly = true @@ -217192,9 +218059,9 @@ public static class AssemblyQuestLoader num3 = 1; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span6 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num4 = 0; - span6[num4] = new DialogueChoice + span172[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBDRK650_02917_Q1_000_052"), @@ -217205,7 +218072,7 @@ public static class AssemblyQuestLoader obj129.Steps = list171; reference134 = obj129; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span168[num]; QuestSequence obj131 = new QuestSequence { Sequence = 3 @@ -217213,16 +218080,16 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022888u, new Vector3(252.58252f, -43.12347f, 627.06946f), 400) + span173[num2] = new QuestStep(EInteractionType.Interact, 1022888u, new Vector3(252.58252f, -43.12347f, 627.06946f), 400) { Fly = true }; obj131.Steps = list173; reference136 = obj131; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span168[num]; QuestSequence obj132 = new QuestSequence { Sequence = 4 @@ -217230,16 +218097,16 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022893u, new Vector3(418.53967f, -28.947046f, 89.25f), 400) + span174[index2] = new QuestStep(EInteractionType.Interact, 1022893u, new Vector3(418.53967f, -28.947046f, 89.25f), 400) { Fly = true }; obj132.Steps = list174; reference137 = obj132; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span168[num]; QuestSequence obj133 = new QuestSequence { Sequence = 5 @@ -217247,21 +218114,21 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022897u, new Vector3(-166.24707f, -22.88001f, 289.38733f), 400) + span175[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1022897u, new Vector3(-166.24707f, -22.88001f, 289.38733f), 400) { Fly = true }; obj133.Steps = list175; reference138 = obj133; num++; - span2[num] = new QuestSequence + span168[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span168[num]; QuestSequence obj134 = new QuestSequence { Sequence = 7 @@ -217269,16 +218136,16 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2008665u, new Vector3(-160.02142f, -22.995422f, 283.6194f), 400) + span176[index2] = new QuestStep(EInteractionType.Action, 2008665u, new Vector3(-160.02142f, -22.995422f, 283.6194f), 400) { Action = EAction.Souleater }; obj134.Steps = list176; reference139 = obj134; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span168[num]; QuestSequence obj135 = new QuestSequence { Sequence = 8 @@ -217286,16 +218153,16 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022900u, new Vector3(-164.5686f, -22.88756f, 285.7556f), 400) + span177[num2] = new QuestStep(EInteractionType.Interact, 1022900u, new Vector3(-164.5686f, -22.88756f, 285.7556f), 400) { StopDistance = 5f }; obj135.Steps = list177; reference140 = obj135; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span168[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -217303,9 +218170,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022953u, new Vector3(253.0708f, -43.136364f, 626.88635f), 400) + span178[index2] = new QuestStep(EInteractionType.CompleteQuest, 1022953u, new Vector3(253.0708f, -43.136364f, 626.88635f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome }; @@ -217318,16 +218185,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "liza"; + span179[index] = "liza"; questRoot19.Author = list179; index = 11; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span180[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -217335,9 +218202,9 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022892u, new Vector3(252.64355f, -43.032913f, 625.0857f), 400) + span181[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022892u, new Vector3(252.64355f, -43.032913f, 625.0857f), 400) { AetheryteShortcut = EAetheryteLocation.ChurningMistsMoghome, SkipConditions = new SkipConditions @@ -217351,7 +218218,7 @@ public static class AssemblyQuestLoader obj137.Steps = list181; reference142 = obj137; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span180[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -217359,16 +218226,16 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022890u, new Vector3(-620.5692f, 130f, -527.5807f), 612) + span182[index2] = new QuestStep(EInteractionType.Interact, 1022890u, new Vector3(-620.5692f, 130f, -527.5807f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; obj138.Steps = list182; reference143 = obj138; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span180[num]; QuestSequence obj139 = new QuestSequence { Sequence = 2 @@ -217376,18 +218243,18 @@ public static class AssemblyQuestLoader index2 = 2; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-284.4574f, 73.94617f, -692.77094f), 612) + span183[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-284.4574f, 73.94617f, -692.77094f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022902u, new Vector3(-359.51782f, 63.3675f, -727.93164f), 612); + span183[num2] = new QuestStep(EInteractionType.Interact, 1022902u, new Vector3(-359.51782f, 63.3675f, -727.93164f), 612); obj139.Steps = list183; reference144 = obj139; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span180[num]; QuestSequence obj140 = new QuestSequence { Sequence = 3 @@ -217395,13 +218262,13 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022904u, new Vector3(-276.75293f, 74.50722f, -695.8572f), 612); + span184[index2] = new QuestStep(EInteractionType.Interact, 1022904u, new Vector3(-276.75293f, 74.50722f, -695.8572f), 612); obj140.Steps = list184; reference145 = obj140; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span180[num]; QuestSequence obj141 = new QuestSequence { Sequence = 4 @@ -217409,9 +218276,9 @@ public static class AssemblyQuestLoader index2 = 2; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span185[num2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, null, new Vector3(25.767f, 54.715424f, -532.3533f), 612) { StopDistance = 1f, @@ -217421,34 +218288,34 @@ public static class AssemblyQuestLoader num4 = 1; List list186 = new List(num4); CollectionsMarshal.SetCount(list186, num4); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num3 = 0; - span4[num3] = 7491u; + span186[num3] = 7491u; obj142.KillEnemyDataIds = list186; num3 = 6; List list187 = new List(num3); CollectionsMarshal.SetCount(list187, num3); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span187[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; obj142.CompletionQuestVariablesFlags = list187; reference147 = obj142; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022905u, new Vector3(25.101074f, 54.83547f, -533.04346f), 612); + span185[num2] = new QuestStep(EInteractionType.Interact, 1022905u, new Vector3(25.101074f, 54.83547f, -533.04346f), 612); obj141.Steps = list185; reference146 = obj141; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span180[num]; QuestSequence obj143 = new QuestSequence { Sequence = 5 @@ -217456,16 +218323,16 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022908u, new Vector3(182.8794f, 54.52025f, -491.56943f), 612) + span188[index2] = new QuestStep(EInteractionType.Interact, 1022908u, new Vector3(182.8794f, 54.52025f, -491.56943f), 612) { Fly = true }; obj143.Steps = list188; reference148 = obj143; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span180[num]; QuestSequence obj144 = new QuestSequence { Sequence = 6 @@ -217473,16 +218340,16 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022910u, new Vector3(301.31982f, 56.419365f, -470.08472f), 612) + span189[num2] = new QuestStep(EInteractionType.Interact, 1022910u, new Vector3(301.31982f, 56.419365f, -470.08472f), 612) { Fly = true }; obj144.Steps = list189; reference149 = obj144; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span180[num]; QuestSequence obj145 = new QuestSequence { Sequence = 7 @@ -217490,16 +218357,16 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022911u, new Vector3(383.65747f, 65.514336f, -539.4217f), 612) + span190[index2] = new QuestStep(EInteractionType.Interact, 1022911u, new Vector3(383.65747f, 65.514336f, -539.4217f), 612) { Fly = true }; obj145.Steps = list190; reference150 = obj145; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span180[num]; QuestSequence obj146 = new QuestSequence { Sequence = 8 @@ -217507,16 +218374,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2008667u, new Vector3(386.95337f, 65.537476f, -540.9171f), 612) + span191[num2] = new QuestStep(EInteractionType.Action, 2008667u, new Vector3(386.95337f, 65.537476f, -540.9171f), 612) { Action = EAction.Souleater }; obj146.Steps = list191; reference151 = obj146; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span180[num]; QuestSequence obj147 = new QuestSequence { Sequence = 9 @@ -217524,9 +218391,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2008668u, new Vector3(-0.045776367f, 5.3864136f, -77.592224f), 635) + span192[index2] = new QuestStep(EInteractionType.Emote, 2008668u, new Vector3(-0.045776367f, 5.3864136f, -77.592224f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, Emote = EEmote.Respect @@ -217534,7 +218401,7 @@ public static class AssemblyQuestLoader obj147.Steps = list192; reference152 = obj147; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span180[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -217542,9 +218409,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span193[num2] = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -217563,16 +218430,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "liza"; + span194[index] = "liza"; questRoot20.Author = list194; index = 9; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span195[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -217580,9 +218447,9 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span196[index2] = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -217601,7 +218468,7 @@ public static class AssemblyQuestLoader obj149.Steps = list196; reference154 = obj149; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span195[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -217609,9 +218476,9 @@ public static class AssemblyQuestLoader index2 = 3; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - ref QuestStep reference156 = ref span3[num2]; + ref QuestStep reference156 = ref span197[num2]; QuestStep obj151 = new QuestStep(EInteractionType.Interact, 1022916u, new Vector3(-57.724915f, -0.071196444f, -40.146484f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -217624,67 +218491,67 @@ public static class AssemblyQuestLoader num4 = 6; List list198 = new List(num4); CollectionsMarshal.SetCount(list198, num4); - span5 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span198[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj151.CompletionQuestVariablesFlags = list198; reference156 = obj151; num2++; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span197[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635); num3 = 6; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span5 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num4 = 0; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span199[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list199; reference157 = questStep7; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span197[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1022915u, new Vector3(-38.773254f, 18.82157f, 146.807f), 635); num4 = 6; List list200 = new List(num4); CollectionsMarshal.SetCount(list200, num4); - span5 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num3 = 0; - span5[num3] = null; + span200[num3] = null; num3++; - span5[num3] = null; + span200[num3] = null; num3++; - span5[num3] = null; + span200[num3] = null; num3++; - span5[num3] = null; + span200[num3] = null; num3++; - span5[num3] = null; + span200[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span200[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list200; reference158 = questStep8; obj150.Steps = list197; reference155 = obj150; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span195[num]; QuestSequence obj152 = new QuestSequence { Sequence = 2 @@ -217692,13 +218559,13 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022914u, new Vector3(112.7489f, 0.6520417f, -9.414856f), 635); + span201[index2] = new QuestStep(EInteractionType.Interact, 1022914u, new Vector3(112.7489f, 0.6520417f, -9.414856f), 635); obj152.Steps = list201; reference159 = obj152; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span195[num]; QuestSequence obj153 = new QuestSequence { Sequence = 3 @@ -217706,21 +218573,21 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(132.40436f, -0.5395956f, -3.4915996f), 635) + span202[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(132.40436f, -0.5395956f, -3.4915996f), 635) { TargetTerritoryId = (ushort)620 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1022922u, new Vector3(-553.70416f, 46.755432f, -669.9474f), 620) + span202[num2] = new QuestStep(EInteractionType.Interact, 1022922u, new Vector3(-553.70416f, 46.755432f, -669.9474f), 620) { Fly = true }; obj153.Steps = list202; reference160 = obj153; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span195[num]; QuestSequence obj154 = new QuestSequence { Sequence = 4 @@ -217728,16 +218595,16 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008669u, new Vector3(-387.9607f, 51.93484f, -626.3676f), 620) + span203[index2] = new QuestStep(EInteractionType.Interact, 2008669u, new Vector3(-387.9607f, 51.93484f, -626.3676f), 620) { Fly = true }; obj154.Steps = list203; reference161 = obj154; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span195[num]; QuestSequence obj155 = new QuestSequence { Sequence = 5 @@ -217745,18 +218612,18 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023073u, new Vector3(-624.7196f, 58.3448f, -484.48926f), 620); + span204[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023073u, new Vector3(-624.7196f, 58.3448f, -484.48926f), 620); obj155.Steps = list204; reference162 = obj155; num++; - span2[num] = new QuestSequence + span195[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span195[num]; QuestSequence obj156 = new QuestSequence { Sequence = 7 @@ -217764,9 +218631,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) + span205[index2] = new QuestStep(EInteractionType.Interact, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -217778,7 +218645,7 @@ public static class AssemblyQuestLoader obj156.Steps = list205; reference163 = obj156; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span195[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -217786,9 +218653,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2008885u, new Vector3(2.670288f, 11.947815f, 36.972534f), 419) + span206[num2] = new QuestStep(EInteractionType.CompleteQuest, 2008885u, new Vector3(2.670288f, 11.947815f, 36.972534f), 419) { AethernetShortcut = new AethernetShortcut { @@ -217805,16 +218672,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "JerryWester"; + span207[index] = "JerryWester"; questRoot21.Author = list207; index = 1; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span208[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -217822,9 +218689,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019464u, new Vector3(-33.096924f, 7.9693108f, 95.109375f), 635) + span209[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019464u, new Vector3(-33.096924f, 7.9693108f, 95.109375f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -217844,16 +218711,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot22.Author = list210; index = 1; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span211[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -217861,9 +218728,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018997u, new Vector3(20.492798f, -8.014721E-11f, -80.94916f), 628) + span212[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018997u, new Vector3(20.492798f, -8.014721E-11f, -80.94916f), 628) { StopDistance = 5f }; @@ -217876,16 +218743,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "liza"; + span213[index] = "liza"; questRoot23.Author = list213; index = 5; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span214[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -217893,9 +218760,9 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span215[index2]; QuestStep obj161 = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -217913,9 +218780,9 @@ public static class AssemblyQuestLoader num3 = 1; List list216 = new List(num3); CollectionsMarshal.SetCount(list216, num3); - span7 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num4 = 0; - span7[num4] = 128; + span216[num4] = 128; obj162.InTerritory = list216; skipConditions2.AetheryteShortcutIf = obj162; obj161.SkipConditions = skipConditions2; @@ -217923,7 +218790,7 @@ public static class AssemblyQuestLoader obj160.Steps = list215; reference167 = obj160; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span214[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -217931,19 +218798,19 @@ public static class AssemblyQuestLoader index2 = 2; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span217[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span217[num2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj163.Steps = list217; reference169 = obj163; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span214[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -217951,9 +218818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009552u, new Vector3(96.025024f, 40.247147f, 60.68506f), 128) + span218[index2] = new QuestStep(EInteractionType.Interact, 1009552u, new Vector3(96.025024f, 40.247147f, 60.68506f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -217965,7 +218832,7 @@ public static class AssemblyQuestLoader obj164.Steps = list218; reference170 = obj164; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span214[num]; QuestSequence obj165 = new QuestSequence { Sequence = 3 @@ -217973,19 +218840,19 @@ public static class AssemblyQuestLoader index2 = 2; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) + span219[num2] = new QuestStep(EInteractionType.UseItem, null, null, 145) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021904u, new Vector3(-480.5829f, 23.11398f, -315.81604f), 140); + span219[num2] = new QuestStep(EInteractionType.Interact, 1021904u, new Vector3(-480.5829f, 23.11398f, -315.81604f), 140); obj165.Steps = list219; reference171 = obj165; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span214[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -217993,15 +218860,15 @@ public static class AssemblyQuestLoader num2 = 2; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span220[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) + span220[index2] = new QuestStep(EInteractionType.CompleteQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139) { NextQuestId = new QuestId(2924) }; @@ -218014,16 +218881,16 @@ public static class AssemblyQuestLoader num = 1; List list221 = new List(num); CollectionsMarshal.SetCount(list221, num); - span = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index = 0; - span[index] = "liza"; + span221[index] = "liza"; questRoot24.Author = list221; index = 9; List list222 = new List(index); CollectionsMarshal.SetCount(list222, index); - span2 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span222[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -218031,9 +218898,9 @@ public static class AssemblyQuestLoader index2 = 2; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span223[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake, @@ -218046,11 +218913,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span223[num2] = new QuestStep(EInteractionType.AcceptQuest, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj167.Steps = list223; reference173 = obj167; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span222[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -218058,9 +218925,9 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span224[index2] = new QuestStep(EInteractionType.Interact, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -218072,7 +218939,7 @@ public static class AssemblyQuestLoader obj168.Steps = list224; reference174 = obj168; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span222[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -218080,16 +218947,16 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021905u, new Vector3(-220.17242f, 20.83071f, 353.16992f), 153) + span225[num2] = new QuestStep(EInteractionType.Interact, 1021905u, new Vector3(-220.17242f, 20.83071f, 353.16992f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; obj169.Steps = list225; reference175 = obj169; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span222[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 @@ -218097,16 +218964,16 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008554u, new Vector3(-230.18237f, 1.3274536f, 406.3629f), 153) + span226[index2] = new QuestStep(EInteractionType.Interact, 2008554u, new Vector3(-230.18237f, 1.3274536f, 406.3629f), 153) { Fly = true }; obj170.Steps = list226; reference176 = obj170; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span222[num]; QuestSequence obj171 = new QuestSequence { Sequence = 4 @@ -218114,16 +218981,16 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008555u, new Vector3(-182.8794f, 0.3508911f, 463.76733f), 153) + span227[num2] = new QuestStep(EInteractionType.Interact, 2008555u, new Vector3(-182.8794f, 0.3508911f, 463.76733f), 153) { Fly = true }; obj171.Steps = list227; reference177 = obj171; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span222[num]; QuestSequence obj172 = new QuestSequence { Sequence = 5 @@ -218131,16 +218998,16 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008556u, new Vector3(-81.71216f, 1.2054443f, 395.71216f), 153) + span228[index2] = new QuestStep(EInteractionType.Interact, 2008556u, new Vector3(-81.71216f, 1.2054443f, 395.71216f), 153) { Fly = true }; obj172.Steps = list228; reference178 = obj172; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span222[num]; QuestSequence obj173 = new QuestSequence { Sequence = 6 @@ -218148,9 +219015,9 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span229[num2]; QuestStep obj174 = new QuestStep(EInteractionType.Combat, null, new Vector3(-69.98173f, 0.9259782f, 361.20602f), 153) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -218158,19 +219025,19 @@ public static class AssemblyQuestLoader num4 = 3; List list230 = new List(num4); CollectionsMarshal.SetCount(list230, num4); - span4 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span4[num3] = 7237u; + span230[num3] = 7237u; num3++; - span4[num3] = 7494u; + span230[num3] = 7494u; num3++; - span4[num3] = 7499u; + span230[num3] = 7499u; obj174.KillEnemyDataIds = list230; reference180 = obj174; obj173.Steps = list229; reference179 = obj173; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span222[num]; QuestSequence obj175 = new QuestSequence { Sequence = 7 @@ -218178,16 +219045,16 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1021910u, new Vector3(-70.115234f, 0.94099265f, 360.3723f), 153) + span231[index2] = new QuestStep(EInteractionType.Action, 1021910u, new Vector3(-70.115234f, 0.94099265f, 360.3723f), 153) { Action = EAction.Adloquium }; obj175.Steps = list231; reference181 = obj175; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span222[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -218195,9 +219062,9 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { Fly = true, NextQuestId = new QuestId(2925) @@ -218211,16 +219078,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "liza"; + span233[index] = "liza"; questRoot25.Author = list233; index = 3; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span234[num]; QuestSequence obj177 = new QuestSequence { Sequence = 0 @@ -218228,9 +219095,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span235[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, SkipConditions = new SkipConditions @@ -218244,7 +219111,7 @@ public static class AssemblyQuestLoader obj177.Steps = list235; reference183 = obj177; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span234[num]; QuestSequence obj178 = new QuestSequence { Sequence = 1 @@ -218252,16 +219119,16 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021913u, new Vector3(161.39453f, 37.625904f, 169.17664f), 153) + span236[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021913u, new Vector3(161.39453f, 37.625904f, 169.17664f), 153) { Fly = true }; obj178.Steps = list236; reference184 = obj178; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span234[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -218269,9 +219136,9 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span237[index2] = new QuestStep(EInteractionType.CompleteQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { StopDistance = 5f, NextQuestId = new QuestId(2926) @@ -218285,16 +219152,16 @@ public static class AssemblyQuestLoader num = 1; List list238 = new List(num); CollectionsMarshal.SetCount(list238, num); - span = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index = 0; - span[index] = "liza"; + span238[index] = "liza"; questRoot26.Author = list238; index = 7; List list239 = new List(index); CollectionsMarshal.SetCount(list239, index); - span2 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span239[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -218302,9 +219169,9 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span240[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, @@ -218319,7 +219186,7 @@ public static class AssemblyQuestLoader obj180.Steps = list240; reference186 = obj180; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span239[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -218327,19 +219194,19 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span241[index2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj181.Steps = list241; reference187 = obj181; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span239[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -218347,16 +219214,16 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span242[num2] = new QuestStep(EInteractionType.Interact, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; obj182.Steps = list242; reference188 = obj182; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span239[num]; QuestSequence obj183 = new QuestSequence { Sequence = 3 @@ -218364,16 +219231,16 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008557u, new Vector3(-160.08246f, 1.9683228f, 175.52454f), 153) + span243[index2] = new QuestStep(EInteractionType.Interact, 2008557u, new Vector3(-160.08246f, 1.9683228f, 175.52454f), 153) { Fly = true }; obj183.Steps = list243; reference189 = obj183; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span239[num]; QuestSequence obj184 = new QuestSequence { Sequence = 4 @@ -218381,16 +219248,16 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008558u, new Vector3(-150.19464f, 4.714966f, 52.109497f), 153) + span244[num2] = new QuestStep(EInteractionType.Interact, 2008558u, new Vector3(-150.19464f, 4.714966f, 52.109497f), 153) { Fly = true }; obj184.Steps = list244; reference190 = obj184; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span239[num]; QuestSequence obj185 = new QuestSequence { Sequence = 5 @@ -218398,9 +219265,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span245[index2]; QuestStep obj186 = new QuestStep(EInteractionType.Combat, 2008559u, new Vector3(-250.5379f, 16.830688f, 19.21106f), 153) { Fly = true, @@ -218409,15 +219276,15 @@ public static class AssemblyQuestLoader num3 = 1; List list246 = new List(num3); CollectionsMarshal.SetCount(list246, num3); - span4 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num4 = 0; - span4[num4] = 6621u; + span246[num4] = 6621u; obj186.KillEnemyDataIds = list246; reference192 = obj186; obj185.Steps = list245; reference191 = obj185; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span239[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -218425,9 +219292,9 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span247[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, NextQuestId = new QuestId(2927) @@ -218441,16 +219308,16 @@ public static class AssemblyQuestLoader num = 1; List list248 = new List(num); CollectionsMarshal.SetCount(list248, num); - span = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index = 0; - span[index] = "liza"; + span248[index] = "liza"; questRoot27.Author = list248; index = 7; List list249 = new List(index); CollectionsMarshal.SetCount(list249, index); - span2 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num = 0; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span249[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -218458,9 +219325,9 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) + span250[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, SkipConditions = new SkipConditions @@ -218474,7 +219341,7 @@ public static class AssemblyQuestLoader obj188.Steps = list250; reference194 = obj188; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span249[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -218482,21 +219349,21 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021917u, new Vector3(-343.80103f, -0.3600377f, 448.1117f), 153) + span251[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021917u, new Vector3(-343.80103f, -0.3600377f, 448.1117f), 153) { Fly = true }; obj189.Steps = list251; reference195 = obj189; num++; - span2[num] = new QuestSequence + span249[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span249[num]; QuestSequence obj190 = new QuestSequence { Sequence = 3 @@ -218504,13 +219371,13 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153); + span252[index2] = new QuestStep(EInteractionType.Interact, 1021911u, new Vector3(-220.84387f, 21.261763f, 363.39355f), 153); obj190.Steps = list252; reference196 = obj190; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span249[num]; QuestSequence obj191 = new QuestSequence { Sequence = 4 @@ -218518,19 +219385,19 @@ public static class AssemblyQuestLoader index2 = 2; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) + span253[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.68561f, -3.1246834f, 42.986313f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span253[num2] = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj191.Steps = list253; reference197 = obj191; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span249[num]; QuestSequence obj192 = new QuestSequence { Sequence = 5 @@ -218538,53 +219405,53 @@ public static class AssemblyQuestLoader num2 = 2; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - ref QuestStep reference199 = ref span3[index2]; + ref QuestStep reference199 = ref span254[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1013135u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); num4 = 6; List list255 = new List(num4); CollectionsMarshal.SetCount(list255, num4); - span5 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num3 = 0; - span5[num3] = null; + span255[num3] = null; num3++; - span5[num3] = null; + span255[num3] = null; num3++; - span5[num3] = null; + span255[num3] = null; num3++; - span5[num3] = null; + span255[num3] = null; num3++; - span5[num3] = null; + span255[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span255[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list255; reference199 = questStep9; index2++; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span254[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1021919u, new Vector3(207.53784f, -3.049824f, 43.22876f), 139); num3 = 6; List list256 = new List(num3); CollectionsMarshal.SetCount(list256, num3); - span5 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num4 = 0; - span5[num4] = null; + span256[num4] = null; num4++; - span5[num4] = null; + span256[num4] = null; num4++; - span5[num4] = null; + span256[num4] = null; num4++; - span5[num4] = null; + span256[num4] = null; num4++; - span5[num4] = null; + span256[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span256[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list256; reference200 = questStep10; obj192.Steps = list254; reference198 = obj192; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span249[num]; QuestSequence obj193 = new QuestSequence { Sequence = byte.MaxValue @@ -218592,9 +219459,9 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021918u, new Vector3(206.80542f, -3.065022f, 43.83911f), 139); + span257[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021918u, new Vector3(206.80542f, -3.065022f, 43.83911f), 139); obj193.Steps = list257; reference201 = obj193; questRoot27.QuestSequence = list249; @@ -218604,16 +219471,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "liza"; + span258[index] = "liza"; questRoot28.Author = list258; index = 6; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span259[num]; QuestSequence obj194 = new QuestSequence { Sequence = 0 @@ -218621,9 +219488,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021926u, new Vector3(71.06128f, -0.10695544f, 59.372803f), 635) + span260[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021926u, new Vector3(71.06128f, -0.10695544f, 59.372803f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -218637,7 +219504,7 @@ public static class AssemblyQuestLoader obj194.Steps = list260; reference202 = obj194; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span259[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -218645,13 +219512,13 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021930u, new Vector3(112.41321f, 0.65204173f, 56.290405f), 635); + span261[num2] = new QuestStep(EInteractionType.Interact, 1021930u, new Vector3(112.41321f, 0.65204173f, 56.290405f), 635); obj195.Steps = list261; reference203 = obj195; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span259[num]; QuestSequence obj196 = new QuestSequence { Sequence = 2 @@ -218659,9 +219526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021933u, new Vector3(466.20886f, 69.27097f, 525.7495f), 612) + span262[index2] = new QuestStep(EInteractionType.Interact, 1021933u, new Vector3(466.20886f, 69.27097f, 525.7495f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones @@ -218669,7 +219536,7 @@ public static class AssemblyQuestLoader obj196.Steps = list262; reference204 = obj196; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span259[num]; QuestSequence obj197 = new QuestSequence { Sequence = 3 @@ -218677,13 +219544,13 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021941u, new Vector3(467.00232f, 69.270096f, 521.14136f), 612); + span263[num2] = new QuestStep(EInteractionType.Interact, 1021941u, new Vector3(467.00232f, 69.270096f, 521.14136f), 612); obj197.Steps = list263; reference205 = obj197; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span259[num]; QuestSequence obj198 = new QuestSequence { Sequence = 4 @@ -218691,16 +219558,16 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) + span264[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) { StopDistance = 7f }; obj198.Steps = list264; reference206 = obj198; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span259[num]; QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue @@ -218708,9 +219575,9 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) + span265[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) { NextQuestId = new QuestId(2929) }; @@ -218723,16 +219590,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "liza"; + span266[index] = "liza"; questRoot29.Author = list266; index = 4; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span267[num]; QuestSequence obj200 = new QuestSequence { Sequence = 0 @@ -218740,13 +219607,13 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724); + span268[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724); obj200.Steps = list268; reference208 = obj200; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span267[num]; QuestSequence obj201 = new QuestSequence { Sequence = 1 @@ -218754,16 +219621,16 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) + span269[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) { StopDistance = 6f }; obj201.Steps = list269; reference209 = obj201; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span267[num]; QuestSequence obj202 = new QuestSequence { Sequence = 2 @@ -218771,9 +219638,9 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) + span270[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) { DutyOptions = new DutyOptions { @@ -218783,7 +219650,7 @@ public static class AssemblyQuestLoader obj202.Steps = list270; reference210 = obj202; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span267[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -218791,9 +219658,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) + span271[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) { NextQuestId = new QuestId(2930) }; @@ -218806,16 +219673,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "liza"; + span272[index] = "liza"; questRoot30.Author = list272; index = 4; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span273[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -218823,13 +219690,13 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724); + span274[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724); obj204.Steps = list274; reference212 = obj204; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span273[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -218837,16 +219704,16 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) + span275[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) { StopDistance = 6f }; obj205.Steps = list275; reference213 = obj205; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span273[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -218854,9 +219721,9 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) + span276[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) { DutyOptions = new DutyOptions { @@ -218866,7 +219733,7 @@ public static class AssemblyQuestLoader obj206.Steps = list276; reference214 = obj206; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span273[num]; QuestSequence obj207 = new QuestSequence { Sequence = byte.MaxValue @@ -218874,9 +219741,9 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021943u, new Vector3(-207.20227f, -223.50002f, -124.95618f), 724) + span277[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021943u, new Vector3(-207.20227f, -223.50002f, -124.95618f), 724) { StopDistance = 7f, NextQuestId = new QuestId(2931) @@ -218890,16 +219757,16 @@ public static class AssemblyQuestLoader num = 1; List list278 = new List(num); CollectionsMarshal.SetCount(list278, num); - span = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index = 0; - span[index] = "liza"; + span278[index] = "liza"; questRoot31.Author = list278; index = 4; List list279 = new List(index); CollectionsMarshal.SetCount(list279, index); - span2 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span279[num]; QuestSequence obj208 = new QuestSequence { Sequence = 0 @@ -218907,16 +219774,16 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) + span280[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) { StopDistance = 7f }; obj208.Steps = list280; reference216 = obj208; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span279[num]; QuestSequence obj209 = new QuestSequence { Sequence = 1 @@ -218924,16 +219791,16 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) + span281[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) { StopDistance = 6f }; obj209.Steps = list281; reference217 = obj209; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span279[num]; QuestSequence obj210 = new QuestSequence { Sequence = 2 @@ -218941,9 +219808,9 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) + span282[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) { DutyOptions = new DutyOptions { @@ -218953,7 +219820,7 @@ public static class AssemblyQuestLoader obj210.Steps = list282; reference218 = obj210; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span279[num]; QuestSequence obj211 = new QuestSequence { Sequence = byte.MaxValue @@ -218961,9 +219828,9 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) + span283[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) { StopDistance = 6f, NextQuestId = new QuestId(2932) @@ -218977,16 +219844,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "liza"; + span284[index] = "liza"; questRoot32.Author = list284; index = 4; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span285[num]; QuestSequence obj212 = new QuestSequence { Sequence = 0 @@ -218994,16 +219861,16 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) + span286[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021942u, new Vector3(-208.57562f, -223.5f, -124.16266f), 724) { StopDistance = 7f }; obj212.Steps = list286; reference220 = obj212; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span285[num]; QuestSequence obj213 = new QuestSequence { Sequence = 1 @@ -219011,16 +219878,16 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) + span287[num2] = new QuestStep(EInteractionType.Interact, 1021946u, new Vector3(-211.01703f, -223.25f, -117.021484f), 724) { StopDistance = 6f }; obj213.Steps = list287; reference221 = obj213; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span285[num]; QuestSequence obj214 = new QuestSequence { Sequence = 2 @@ -219028,9 +219895,9 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) + span288[index2] = new QuestStep(EInteractionType.Duty, null, null, 724) { DutyOptions = new DutyOptions { @@ -219040,7 +219907,7 @@ public static class AssemblyQuestLoader obj214.Steps = list288; reference222 = obj214; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span285[num]; QuestSequence obj215 = new QuestSequence { Sequence = byte.MaxValue @@ -219048,9 +219915,9 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021949u, new Vector3(462.6687f, 69.02547f, 515.06824f), 612) + span289[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021949u, new Vector3(462.6687f, 69.02547f, 515.06824f), 612) { StopDistance = 5f, NextQuestId = new QuestId(2933) @@ -219064,16 +219931,16 @@ public static class AssemblyQuestLoader num = 1; List list290 = new List(num); CollectionsMarshal.SetCount(list290, num); - span = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index = 0; - span[index] = "liza"; + span290[index] = "liza"; questRoot33.Author = list290; index = 6; List list291 = new List(index); CollectionsMarshal.SetCount(list291, index); - span2 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span291[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 @@ -219081,16 +219948,16 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021949u, new Vector3(462.6687f, 69.02547f, 515.06824f), 612) + span292[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021949u, new Vector3(462.6687f, 69.02547f, 515.06824f), 612) { StopDistance = 5f }; obj216.Steps = list292; reference224 = obj216; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span291[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -219098,16 +219965,16 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) + span293[num2] = new QuestStep(EInteractionType.Interact, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; obj217.Steps = list293; reference225 = obj217; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span291[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -219115,9 +219982,9 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021952u, new Vector3(40.146484f, -19.000002f, 94.92627f), 132) + span294[index2] = new QuestStep(EInteractionType.Interact, 1021952u, new Vector3(40.146484f, -19.000002f, 94.92627f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -219129,7 +219996,7 @@ public static class AssemblyQuestLoader obj218.Steps = list294; reference226 = obj218; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span291[num]; QuestSequence obj219 = new QuestSequence { Sequence = 3 @@ -219137,13 +220004,13 @@ public static class AssemblyQuestLoader index2 = 1; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021956u, new Vector3(4.257263f, 0.002998305f, -0.4730835f), 636); + span295[num2] = new QuestStep(EInteractionType.Interact, 1021956u, new Vector3(4.257263f, 0.002998305f, -0.4730835f), 636); obj219.Steps = list295; reference227 = obj219; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span291[num]; QuestSequence obj220 = new QuestSequence { Sequence = 4 @@ -219151,13 +220018,13 @@ public static class AssemblyQuestLoader num2 = 1; List list296 = new List(num2); CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021953u, new Vector3(41.550293f, -19.000004f, 95.26196f), 132); + span296[index2] = new QuestStep(EInteractionType.Interact, 1021953u, new Vector3(41.550293f, -19.000004f, 95.26196f), 132); obj220.Steps = list296; reference228 = obj220; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span291[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -219165,9 +220032,9 @@ public static class AssemblyQuestLoader index2 = 1; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) + span297[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, NextQuestId = new QuestId(3031) @@ -219181,16 +220048,16 @@ public static class AssemblyQuestLoader num = 1; List list298 = new List(num); CollectionsMarshal.SetCount(list298, num); - span = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index = 0; - span[index] = "JerryWester"; + span298[index] = "JerryWester"; questRoot34.Author = list298; index = 4; List list299 = new List(index); CollectionsMarshal.SetCount(list299, index); - span2 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span299[num]; QuestSequence obj222 = new QuestSequence { Sequence = 0 @@ -219198,21 +220065,21 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020004u, new Vector3(276.35608f, 3.6584158f, -377.5235f), 614) + span300[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020004u, new Vector3(276.35608f, 3.6584158f, -377.5235f), 614) { StopDistance = 5f }; obj222.Steps = list300; reference230 = obj222; num++; - span2[num] = new QuestSequence + span299[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span299[num]; QuestSequence obj223 = new QuestSequence { Sequence = 2 @@ -219220,74 +220087,74 @@ public static class AssemblyQuestLoader index2 = 3; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - ref QuestStep reference232 = ref span3[num2]; + ref QuestStep reference232 = ref span301[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1020008u, new Vector3(5.996765f, -0.5066767f, 2.5177002f), 681); num4 = 6; List list302 = new List(num4); CollectionsMarshal.SetCount(list302, num4); - span5 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num3 = 0; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span302[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list302; reference232 = questStep11; num2++; - ref QuestStep reference233 = ref span3[num2]; + ref QuestStep reference233 = ref span301[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1020010u, new Vector3(-30.014526f, -0.24868584f, -2.822998f), 681); num3 = 6; List list303 = new List(num3); CollectionsMarshal.SetCount(list303, num3); - span5 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num4 = 0; - span5[num4] = null; + span303[num4] = null; num4++; - span5[num4] = null; + span303[num4] = null; num4++; - span5[num4] = null; + span303[num4] = null; num4++; - span5[num4] = null; + span303[num4] = null; num4++; - span5[num4] = null; + span303[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span303[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list303; reference233 = questStep12; num2++; - ref QuestStep reference234 = ref span3[num2]; + ref QuestStep reference234 = ref span301[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1020009u, new Vector3(-45.243042f, -0.2509899f, -31.845642f), 681); num4 = 6; List list304 = new List(num4); CollectionsMarshal.SetCount(list304, num4); - span5 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num3 = 0; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span304[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list304; reference234 = questStep13; obj223.Steps = list301; reference231 = obj223; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span299[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -219295,16 +220162,16 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - ref QuestStep reference236 = ref span3[index2]; + ref QuestStep reference236 = ref span305[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.CompleteQuest, 1020011u, new Vector3(-49.881836f, -0.26051223f, -12.893921f), 681); num3 = 1; List list306 = new List(num3); CollectionsMarshal.SetCount(list306, num3); - span6 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num4 = 0; - span6[num4] = new DialogueChoice + span306[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDA325_02934_Q1_000_064"), @@ -219321,16 +220188,16 @@ public static class AssemblyQuestLoader num = 1; List list307 = new List(num); CollectionsMarshal.SetCount(list307, num); - span = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index = 0; - span[index] = "JerryWester"; + span307[index] = "JerryWester"; questRoot35.Author = list307; index = 3; List list308 = new List(index); CollectionsMarshal.SetCount(list308, index); - span2 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num = 0; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span308[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -219338,16 +220205,16 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020052u, new Vector3(-52.47583f, -0.2509899f, -25.742065f), 681) + span309[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020052u, new Vector3(-52.47583f, -0.2509899f, -25.742065f), 681) { StopDistance = 7f }; obj225.Steps = list309; reference237 = obj225; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span308[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -219355,16 +220222,16 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020053u, new Vector3(456.01575f, 41.2719f, -43.320435f), 614) + span310[index2] = new QuestStep(EInteractionType.Interact, 1020053u, new Vector3(456.01575f, 41.2719f, -43.320435f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; obj226.Steps = list310; reference238 = obj226; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span308[num]; QuestSequence obj227 = new QuestSequence { Sequence = byte.MaxValue @@ -219372,16 +220239,16 @@ public static class AssemblyQuestLoader index2 = 3; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.05653f, -0.299994f, 191.03581f), 614); + span311[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.05653f, -0.299994f, 191.03581f), 614); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008013u, new Vector3(-97.428955f, 13.260071f, 563.714f), 614) + span311[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2008013u, new Vector3(-97.428955f, 13.260071f, 563.714f), 614) { AetherCurrentId = 2818201u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020055u, new Vector3(-463.21814f, 1.2300053f, 535.6068f), 614); + span311[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020055u, new Vector3(-463.21814f, 1.2300053f, 535.6068f), 614); obj227.Steps = list311; reference239 = obj227; questRoot35.QuestSequence = list308; @@ -219391,16 +220258,16 @@ public static class AssemblyQuestLoader num = 1; List list312 = new List(num); CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index = 0; - span[index] = "liza"; + span312[index] = "liza"; questRoot36.Author = list312; index = 2; List list313 = new List(index); CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span313[num]; QuestSequence obj228 = new QuestSequence { Sequence = 0 @@ -219408,9 +220275,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) + span314[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -219425,7 +220292,7 @@ public static class AssemblyQuestLoader obj228.Steps = list314; reference240 = obj228; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span313[num]; QuestSequence obj229 = new QuestSequence { Sequence = byte.MaxValue @@ -219433,9 +220300,9 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) + span315[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) { NextQuestId = new QuestId(2937) }; @@ -219448,16 +220315,16 @@ public static class AssemblyQuestLoader num = 1; List list316 = new List(num); CollectionsMarshal.SetCount(list316, num); - span = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index = 0; - span[index] = "liza"; + span316[index] = "liza"; questRoot37.Author = list316; index = 2; List list317 = new List(index); CollectionsMarshal.SetCount(list317, index); - span2 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span317[num]; QuestSequence obj230 = new QuestSequence { Sequence = 0 @@ -219465,9 +220332,9 @@ public static class AssemblyQuestLoader num2 = 1; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) + span318[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -219482,7 +220349,7 @@ public static class AssemblyQuestLoader obj230.Steps = list318; reference242 = obj230; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span317[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -219490,9 +220357,9 @@ public static class AssemblyQuestLoader index2 = 1; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) + span319[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) { NextQuestId = new QuestId(2938) }; @@ -219505,16 +220372,16 @@ public static class AssemblyQuestLoader num = 1; List list320 = new List(num); CollectionsMarshal.SetCount(list320, num); - span = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index = 0; - span[index] = "liza"; + span320[index] = "liza"; questRoot38.Author = list320; index = 2; List list321 = new List(index); CollectionsMarshal.SetCount(list321, index); - span2 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num = 0; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span321[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -219522,9 +220389,9 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) + span322[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -219539,7 +220406,7 @@ public static class AssemblyQuestLoader obj232.Steps = list322; reference244 = obj232; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span321[num]; QuestSequence obj233 = new QuestSequence { Sequence = byte.MaxValue @@ -219547,9 +220414,9 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) + span323[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) { NextQuestId = new QuestId(2939) }; @@ -219562,16 +220429,16 @@ public static class AssemblyQuestLoader num = 1; List list324 = new List(num); CollectionsMarshal.SetCount(list324, num); - span = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index = 0; - span[index] = "liza"; + span324[index] = "liza"; questRoot39.Author = list324; index = 2; List list325 = new List(index); CollectionsMarshal.SetCount(list325, index); - span2 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num = 0; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span325[num]; QuestSequence obj234 = new QuestSequence { Sequence = 0 @@ -219579,9 +220446,9 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) + span326[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019007u, new Vector3(-42.526978f, -2.9f, -47.959167f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -219596,7 +220463,7 @@ public static class AssemblyQuestLoader obj234.Steps = list326; reference246 = obj234; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span325[num]; QuestSequence obj235 = new QuestSequence { Sequence = byte.MaxValue @@ -219604,9 +220471,9 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) + span327[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019009u, new Vector3(-29.160034f, 0.09999966f, -46.189087f), 628) { NextQuestId = new QuestId(3597) }; @@ -219619,16 +220486,16 @@ public static class AssemblyQuestLoader num = 1; List list328 = new List(num); CollectionsMarshal.SetCount(list328, num); - span = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index = 0; - span[index] = "liza"; + span328[index] = "liza"; questRoot40.Author = list328; index = 2; List list329 = new List(index); CollectionsMarshal.SetCount(list329, index); - span2 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span329[num]; QuestSequence obj236 = new QuestSequence { Sequence = 0 @@ -219636,9 +220503,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023642u, new Vector3(53.787964f, 0f, 93.0647f), 635) + span330[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023642u, new Vector3(53.787964f, 0f, 93.0647f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -219652,7 +220519,7 @@ public static class AssemblyQuestLoader obj236.Steps = list330; reference248 = obj236; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span329[num]; QuestSequence obj237 = new QuestSequence { Sequence = byte.MaxValue @@ -219660,9 +220527,9 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022849u, new Vector3(429.37354f, 60.51156f, -506.82846f), 612) + span331[num2] = new QuestStep(EInteractionType.CompleteQuest, 1022849u, new Vector3(429.37354f, 60.51156f, -506.82846f), 612) { AethernetShortcut = new AethernetShortcut { @@ -219680,16 +220547,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "liza"; + span332[index] = "liza"; questRoot41.Author = list332; index = 1; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span333[num]; QuestSequence obj238 = new QuestSequence { Sequence = 0 @@ -219697,9 +220564,9 @@ public static class AssemblyQuestLoader num2 = 2; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-69.61145f, 0.00999999f, 62.405437f), 635) + span334[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-69.61145f, 0.00999999f, 62.405437f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -219711,7 +220578,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019459u, new Vector3(-70.54254f, 0.4599931f, 64.37781f), 635); + span334[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019459u, new Vector3(-70.54254f, 0.4599931f, 64.37781f), 635); obj238.Steps = list334; reference250 = obj238; questRoot41.QuestSequence = list333; @@ -219721,16 +220588,16 @@ public static class AssemblyQuestLoader num = 1; List list335 = new List(num); CollectionsMarshal.SetCount(list335, num); - span = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index = 0; - span[index] = "liza"; + span335[index] = "liza"; questRoot42.Author = list335; index = 1; List list336 = new List(index); CollectionsMarshal.SetCount(list336, index); - span2 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num = 0; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span336[num]; QuestSequence obj239 = new QuestSequence { Sequence = 0 @@ -219738,9 +220605,9 @@ public static class AssemblyQuestLoader index2 = 1; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022622u, new Vector3(18.08191f, 4.0559936f, 70.02356f), 628); + span337[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022622u, new Vector3(18.08191f, 4.0559936f, 70.02356f), 628); obj239.Steps = list337; reference251 = obj239; questRoot42.QuestSequence = list336; @@ -219750,16 +220617,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "JerryWester"; + span338[index] = "JerryWester"; questRoot43.Author = list338; index = 4; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span339[num]; QuestSequence obj240 = new QuestSequence { Sequence = 0 @@ -219767,13 +220634,13 @@ public static class AssemblyQuestLoader num2 = 1; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023084u, new Vector3(-1.5717163f, 0f, -1.449646f), 639); + span340[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023084u, new Vector3(-1.5717163f, 0f, -1.449646f), 639); obj240.Steps = list340; reference252 = obj240; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span339[num]; QuestSequence obj241 = new QuestSequence { Sequence = 1 @@ -219781,14 +220648,14 @@ public static class AssemblyQuestLoader index2 = 2; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) + span341[num2] = new QuestStep(EInteractionType.Interact, 2008134u, new Vector3(-0.015319824f, 1.1443481f, 13.504211f), 639) { TargetTerritoryId = (ushort)628 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020222u, new Vector3(-9.781128f, 5.982579f, -172.53375f), 628) + span341[num2] = new QuestStep(EInteractionType.Interact, 1020222u, new Vector3(-9.781128f, 5.982579f, -172.53375f), 628) { AethernetShortcut = new AethernetShortcut { @@ -219799,7 +220666,7 @@ public static class AssemblyQuestLoader obj241.Steps = list341; reference253 = obj241; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span339[num]; QuestSequence obj242 = new QuestSequence { Sequence = 2 @@ -219807,9 +220674,9 @@ public static class AssemblyQuestLoader num2 = 2; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span342[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AethernetShortcut = new AethernetShortcut @@ -219819,11 +220686,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023084u, new Vector3(-1.5717163f, 0f, -1.449646f), 639); + span342[index2] = new QuestStep(EInteractionType.Interact, 1023084u, new Vector3(-1.5717163f, 0f, -1.449646f), 639); obj242.Steps = list342; reference254 = obj242; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span339[num]; QuestSequence obj243 = new QuestSequence { Sequence = byte.MaxValue @@ -219831,9 +220698,9 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614) + span343[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020519u, new Vector3(173.78503f, 5.16971f, -417.41058f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce @@ -219847,16 +220714,16 @@ public static class AssemblyQuestLoader num = 1; List list344 = new List(num); CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "JerryWester"; + span344[index] = "JerryWester"; questRoot44.Author = list344; index = 6; List list345 = new List(index); CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span345[num]; QuestSequence obj244 = new QuestSequence { Sequence = 0 @@ -219864,13 +220731,13 @@ public static class AssemblyQuestLoader num2 = 1; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020232u, new Vector3(337.27014f, 31.034986f, 206.43921f), 614); + span346[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020232u, new Vector3(337.27014f, 31.034986f, 206.43921f), 614); obj244.Steps = list346; reference256 = obj244; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span345[num]; QuestSequence obj245 = new QuestSequence { Sequence = 1 @@ -219878,9 +220745,9 @@ public static class AssemblyQuestLoader index2 = 3; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(163.68964f, -0.29980254f, 228.32257f), 614) + span347[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(163.68964f, -0.29980254f, 228.32257f), 614) { SkipConditions = new SkipConditions { @@ -219891,7 +220758,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.4086f, -0.3000002f, 271.62607f), 614) + span347[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.4086f, -0.3000002f, 271.62607f), 614) { SkipConditions = new SkipConditions { @@ -219902,7 +220769,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2007926u, new Vector3(164.99573f, 6.2713623f, 357.80872f), 614) + span347[num2] = new QuestStep(EInteractionType.UseItem, 2007926u, new Vector3(164.99573f, 6.2713623f, 357.80872f), 614) { Fly = true, ItemId = 2002176u, @@ -219911,7 +220778,7 @@ public static class AssemblyQuestLoader obj245.Steps = list347; reference257 = obj245; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span345[num]; QuestSequence obj246 = new QuestSequence { Sequence = 2 @@ -219919,74 +220786,74 @@ public static class AssemblyQuestLoader num2 = 3; List list348 = new List(num2); CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index2 = 0; - ref QuestStep reference259 = ref span3[index2]; + ref QuestStep reference259 = ref span348[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2007928u, new Vector3(170.55005f, 6.6376343f, 360.12805f), 614); num4 = 6; List list349 = new List(num4); CollectionsMarshal.SetCount(list349, num4); - span5 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num3 = 0; - span5[num3] = null; + span349[num3] = null; num3++; - span5[num3] = null; + span349[num3] = null; num3++; - span5[num3] = null; + span349[num3] = null; num3++; - span5[num3] = null; + span349[num3] = null; num3++; - span5[num3] = null; + span349[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span349[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list349; reference259 = questStep15; index2++; - ref QuestStep reference260 = ref span3[index2]; + ref QuestStep reference260 = ref span348[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2007930u, new Vector3(165.6062f, 4.348816f, 349.38574f), 614); num3 = 6; List list350 = new List(num3); CollectionsMarshal.SetCount(list350, num3); - span5 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num4 = 0; - span5[num4] = null; + span350[num4] = null; num4++; - span5[num4] = null; + span350[num4] = null; num4++; - span5[num4] = null; + span350[num4] = null; num4++; - span5[num4] = null; + span350[num4] = null; num4++; - span5[num4] = null; + span350[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span350[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list350; reference260 = questStep16; index2++; - ref QuestStep reference261 = ref span3[index2]; + ref QuestStep reference261 = ref span348[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2007929u, new Vector3(157.61035f, 6.6376343f, 357.01526f), 614); num4 = 6; List list351 = new List(num4); CollectionsMarshal.SetCount(list351, num4); - span5 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num3 = 0; - span5[num3] = null; + span351[num3] = null; num3++; - span5[num3] = null; + span351[num3] = null; num3++; - span5[num3] = null; + span351[num3] = null; num3++; - span5[num3] = null; + span351[num3] = null; num3++; - span5[num3] = null; + span351[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span351[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list351; reference261 = questStep17; obj246.Steps = list348; reference258 = obj246; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span345[num]; QuestSequence obj247 = new QuestSequence { Sequence = 3 @@ -219994,9 +220861,9 @@ public static class AssemblyQuestLoader index2 = 1; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2007927u, new Vector3(40.72632f, 5.4473877f, 301.07568f), 614) + span352[num2] = new QuestStep(EInteractionType.UseItem, 2007927u, new Vector3(40.72632f, 5.4473877f, 301.07568f), 614) { Fly = true, ItemId = 2002176u, @@ -220005,7 +220872,7 @@ public static class AssemblyQuestLoader obj247.Steps = list352; reference262 = obj247; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span345[num]; QuestSequence obj248 = new QuestSequence { Sequence = 4 @@ -220013,137 +220880,137 @@ public static class AssemblyQuestLoader num2 = 6; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - ref QuestStep reference264 = ref span3[index2]; + ref QuestStep reference264 = ref span353[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2008192u, new Vector3(37.67456f, 5.0201416f, 295.1858f), 614); num3 = 6; List list354 = new List(num3); CollectionsMarshal.SetCount(list354, num3); - span5 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num4 = 0; - span5[num4] = null; + span354[num4] = null; num4++; - span5[num4] = null; + span354[num4] = null; num4++; - span5[num4] = null; + span354[num4] = null; num4++; - span5[num4] = null; + span354[num4] = null; num4++; - span5[num4] = null; + span354[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span354[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list354; reference264 = questStep18; index2++; - ref QuestStep reference265 = ref span3[index2]; + ref QuestStep reference265 = ref span353[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2008193u, new Vector3(44.87671f, 5.3864136f, 293.59875f), 614); num4 = 6; List list355 = new List(num4); CollectionsMarshal.SetCount(list355, num4); - span5 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num3 = 0; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span355[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list355; reference265 = questStep19; index2++; - ref QuestStep reference266 = ref span3[index2]; + ref QuestStep reference266 = ref span353[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2008189u, new Vector3(48.78308f, 5.5999756f, 294.02612f), 614); num3 = 6; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span5 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num4 = 0; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = null; + span356[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span356[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list356; reference266 = questStep20; index2++; - ref QuestStep reference267 = ref span3[index2]; + ref QuestStep reference267 = ref span353[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 2008188u, new Vector3(49.759644f, 5.9662476f, 301.07568f), 614); num4 = 6; List list357 = new List(num4); CollectionsMarshal.SetCount(list357, num4); - span5 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num3 = 0; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span357[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list357; reference267 = questStep21; index2++; - ref QuestStep reference268 = ref span3[index2]; + ref QuestStep reference268 = ref span353[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 2008191u, new Vector3(41.672363f, 5.416931f, 308.91882f), 614); num3 = 6; List list358 = new List(num3); CollectionsMarshal.SetCount(list358, num3); - span5 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num4 = 0; - span5[num4] = null; + span358[num4] = null; num4++; - span5[num4] = null; + span358[num4] = null; num4++; - span5[num4] = null; + span358[num4] = null; num4++; - span5[num4] = null; + span358[num4] = null; num4++; - span5[num4] = null; + span358[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span358[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list358; reference268 = questStep22; index2++; - ref QuestStep reference269 = ref span3[index2]; + ref QuestStep reference269 = ref span353[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 2008190u, new Vector3(33.829224f, 4.8065186f, 308.5221f), 614); num4 = 6; List list359 = new List(num4); CollectionsMarshal.SetCount(list359, num4); - span5 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span359[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list359; reference269 = questStep23; obj248.Steps = list353; reference263 = obj248; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span345[num]; QuestSequence obj249 = new QuestSequence { Sequence = byte.MaxValue @@ -220151,9 +221018,9 @@ public static class AssemblyQuestLoader index2 = 2; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(163.68964f, -0.29980254f, 228.32257f), 614) + span360[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(163.68964f, -0.29980254f, 228.32257f), 614) { SkipConditions = new SkipConditions { @@ -220164,7 +221031,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020232u, new Vector3(337.27014f, 31.034986f, 206.43921f), 614) + span360[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020232u, new Vector3(337.27014f, 31.034986f, 206.43921f), 614) { Fly = true }; @@ -220177,16 +221044,16 @@ public static class AssemblyQuestLoader num = 1; List list361 = new List(num); CollectionsMarshal.SetCount(list361, num); - span = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); index = 0; - span[index] = "xan"; + span361[index] = "xan"; questRoot45.Author = list361; index = 8; List list362 = new List(index); CollectionsMarshal.SetCount(list362, index); - span2 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num = 0; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span362[num]; QuestSequence obj250 = new QuestSequence { Sequence = 0 @@ -220194,9 +221061,9 @@ public static class AssemblyQuestLoader num2 = 2; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span363[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -220213,11 +221080,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span363[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj250.Steps = list363; reference271 = obj250; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span362[num]; QuestSequence obj251 = new QuestSequence { Sequence = 1 @@ -220225,9 +221092,9 @@ public static class AssemblyQuestLoader index2 = 2; List list364 = new List(index2); CollectionsMarshal.SetCount(list364, index2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) + span364[num2] = new QuestStep(EInteractionType.Interact, 1009944u, new Vector3(-152.66656f, 2.8562405f, 243.18298f), 129) { TargetTerritoryId = (ushort)129, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -220259,11 +221126,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129); + span364[num2] = new QuestStep(EInteractionType.Interact, 1009943u, new Vector3(-153.36847f, -129.4397f, 265.88843f), 129); obj251.Steps = list364; reference272 = obj251; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span362[num]; QuestSequence obj252 = new QuestSequence { Sequence = 2 @@ -220271,9 +221138,9 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index2 = 0; - ref QuestStep reference274 = ref span3[index2]; + ref QuestStep reference274 = ref span365[index2]; QuestStep obj253 = new QuestStep(EInteractionType.Interact, 1005411u, new Vector3(13.412659f, 40.2f, -13.260071f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -220286,9 +221153,9 @@ public static class AssemblyQuestLoader num3 = 1; List list366 = new List(num3); CollectionsMarshal.SetCount(list366, num3); - span6 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num4 = 0; - span6[num4] = new DialogueChoice + span366[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN601_02948_Q1_000_031"), @@ -220299,7 +221166,7 @@ public static class AssemblyQuestLoader obj252.Steps = list365; reference273 = obj252; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span362[num]; QuestSequence obj254 = new QuestSequence { Sequence = 3 @@ -220307,9 +221174,9 @@ public static class AssemblyQuestLoader index2 = 2; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - ref QuestStep reference276 = ref span3[num2]; + ref QuestStep reference276 = ref span367[num2]; QuestStep obj255 = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 @@ -220319,19 +221186,19 @@ public static class AssemblyQuestLoader num4 = 1; List list368 = new List(num4); CollectionsMarshal.SetCount(list368, num4); - span7 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num3 = 0; - span7[num3] = 129; + span368[num3] = 129; skipStepConditions.InTerritory = list368; skipConditions3.StepIf = skipStepConditions; obj255.SkipConditions = skipConditions3; reference276 = obj255; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023751u, new Vector3(0.62561035f, 20.333344f, 5.935669f), 129); + span367[num2] = new QuestStep(EInteractionType.Interact, 1023751u, new Vector3(0.62561035f, 20.333344f, 5.935669f), 129); obj254.Steps = list367; reference275 = obj254; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span362[num]; QuestSequence obj256 = new QuestSequence { Sequence = 4 @@ -220339,16 +221206,16 @@ public static class AssemblyQuestLoader num2 = 1; List list369 = new List(num2); CollectionsMarshal.SetCount(list369, num2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023545u, new Vector3(-3.8911133f, 66.760155f, 45.303955f), 137) + span369[index2] = new QuestStep(EInteractionType.Interact, 1023545u, new Vector3(-3.8911133f, 66.760155f, 45.303955f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; obj256.Steps = list369; reference277 = obj256; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span362[num]; QuestSequence obj257 = new QuestSequence { Sequence = 5 @@ -220356,9 +221223,9 @@ public static class AssemblyQuestLoader index2 = 1; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - ref QuestStep reference279 = ref span3[num2]; + ref QuestStep reference279 = ref span370[num2]; QuestStep obj258 = new QuestStep(EInteractionType.Combat, 1023547u, new Vector3(468.80298f, 10.538202f, 774.13586f), 137) { Fly = true, @@ -220368,15 +221235,15 @@ public static class AssemblyQuestLoader num3 = 1; List list371 = new List(num3); CollectionsMarshal.SetCount(list371, num3); - span4 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num4 = 0; - span4[num4] = 7496u; + span371[num4] = 7496u; obj258.KillEnemyDataIds = list371; reference279 = obj258; obj257.Steps = list370; reference278 = obj257; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span362[num]; QuestSequence obj259 = new QuestSequence { Sequence = 6 @@ -220384,16 +221251,16 @@ public static class AssemblyQuestLoader num2 = 1; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023550u, new Vector3(477.10376f, 11.543927f, 232.28796f), 137) + span372[index2] = new QuestStep(EInteractionType.Interact, 1023550u, new Vector3(477.10376f, 11.543927f, 232.28796f), 137) { Fly = true }; obj259.Steps = list372; reference280 = obj259; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span362[num]; QuestSequence obj260 = new QuestSequence { Sequence = byte.MaxValue @@ -220401,9 +221268,9 @@ public static class AssemblyQuestLoader index2 = 2; List list373 = new List(index2); CollectionsMarshal.SetCount(list373, index2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span373[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -220416,7 +221283,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span373[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(2949) }; @@ -220429,16 +221296,16 @@ public static class AssemblyQuestLoader num = 1; List list374 = new List(num); CollectionsMarshal.SetCount(list374, num); - span = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index = 0; - span[index] = "xan"; + span374[index] = "xan"; questRoot46.Author = list374; index = 9; List list375 = new List(index); CollectionsMarshal.SetCount(list375, index); - span2 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num = 0; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span375[num]; QuestSequence obj261 = new QuestSequence { Sequence = 0 @@ -220446,9 +221313,9 @@ public static class AssemblyQuestLoader num2 = 2; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span376[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -220465,11 +221332,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010778u, new Vector3(-28.854858f, -24.773243f, 265.3086f), 137); + span376[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010778u, new Vector3(-28.854858f, -24.773243f, 265.3086f), 137); obj261.Steps = list376; reference282 = obj261; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span375[num]; QuestSequence obj262 = new QuestSequence { Sequence = 1 @@ -220477,9 +221344,9 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023555u, new Vector3(116.349976f, 11.993538f, -40.45172f), 628) + span377[num2] = new QuestStep(EInteractionType.Interact, 1023555u, new Vector3(116.349976f, 11.993538f, -40.45172f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -220491,7 +221358,7 @@ public static class AssemblyQuestLoader obj262.Steps = list377; reference283 = obj262; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span375[num]; QuestSequence obj263 = new QuestSequence { Sequence = 2 @@ -220499,9 +221366,9 @@ public static class AssemblyQuestLoader num2 = 5; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - ref QuestStep reference285 = ref span3[index2]; + ref QuestStep reference285 = ref span378[index2]; QuestStep obj264 = new QuestStep(EInteractionType.Action, null, new Vector3(-22.793612f, 2.2649765E-06f, -60.22008f), 628) { AethernetShortcut = new AethernetShortcut @@ -220516,60 +221383,60 @@ public static class AssemblyQuestLoader num4 = 6; List list379 = new List(num4); CollectionsMarshal.SetCount(list379, num4); - span5 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num3 = 0; - span5[num3] = null; + span379[num3] = null; num3++; - span5[num3] = null; + span379[num3] = null; num3++; - span5[num3] = null; + span379[num3] = null; num3++; - span5[num3] = null; + span379[num3] = null; num3++; - span5[num3] = null; + span379[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span379[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list379; skipConditions4.StepIf = skipStepConditions2; obj264.SkipConditions = skipConditions4; reference285 = obj264; index2++; - ref QuestStep reference286 = ref span3[index2]; + ref QuestStep reference286 = ref span378[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.572186f, 3.0135043f, -71.70311f), 628); num3 = 6; List list380 = new List(num3); CollectionsMarshal.SetCount(list380, num3); - span5 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num4 = 0; - span5[num4] = null; + span380[num4] = null; num4++; - span5[num4] = null; + span380[num4] = null; num4++; - span5[num4] = null; + span380[num4] = null; num4++; - span5[num4] = null; + span380[num4] = null; num4++; - span5[num4] = null; + span380[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span380[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list380; reference286 = questStep24; index2++; - span3[index2] = new QuestStep(EInteractionType.StatusOff, null, null, 628) + span378[index2] = new QuestStep(EInteractionType.StatusOff, null, null, 628) { Status = EStatus.Hidden }; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(-53.864307f, -2.1307263f, -106.929726f), 628) + span378[index2] = new QuestStep(EInteractionType.Action, null, new Vector3(-53.864307f, -2.1307263f, -106.929726f), 628) { Action = EAction.Hide }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.41595f, -7.300003f, -111.459076f), 628); + span378[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.41595f, -7.300003f, -111.459076f), 628); obj263.Steps = list378; reference284 = obj263; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span375[num]; QuestSequence obj265 = new QuestSequence { Sequence = 3 @@ -220577,14 +221444,14 @@ public static class AssemblyQuestLoader index2 = 2; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.StatusOff, null, null, 628) + span381[num2] = new QuestStep(EInteractionType.StatusOff, null, null, 628) { Status = EStatus.Hidden }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023555u, new Vector3(116.349976f, 11.993538f, -40.45172f), 628) + span381[num2] = new QuestStep(EInteractionType.Interact, 1023555u, new Vector3(116.349976f, 11.993538f, -40.45172f), 628) { AethernetShortcut = new AethernetShortcut { @@ -220595,7 +221462,7 @@ public static class AssemblyQuestLoader obj265.Steps = list381; reference287 = obj265; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span375[num]; QuestSequence obj266 = new QuestSequence { Sequence = 4 @@ -220603,9 +221470,9 @@ public static class AssemblyQuestLoader num2 = 5; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-75.76606f, 18f, -164.78288f), 628) + span382[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-75.76606f, 18f, -164.78288f), 628) { AethernetShortcut = new AethernetShortcut { @@ -220618,7 +221485,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-70.54904f, 19.550425f, -163.96664f), 628) + span382[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-70.54904f, 19.550425f, -163.96664f), 628) { JumpDestination = new JumpDestination { @@ -220626,7 +221493,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-68.15528f, 20.696194f, -163.4804f), 628) + span382[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-68.15528f, 20.696194f, -163.4804f), 628) { JumpDestination = new JumpDestination { @@ -220634,19 +221501,19 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-39.38211f, 20.545578f, -156.03827f), 628) + span382[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-39.38211f, 20.545578f, -156.03827f), 628) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008933u, new Vector3(-40.05493f, 18.783813f, -143.3891f), 628) + span382[index2] = new QuestStep(EInteractionType.Interact, 2008933u, new Vector3(-40.05493f, 18.783813f, -143.3891f), 628) { DisableNavmesh = true }; obj266.Steps = list382; reference288 = obj266; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span375[num]; QuestSequence obj267 = new QuestSequence { Sequence = 5 @@ -220654,18 +221521,18 @@ public static class AssemblyQuestLoader index2 = 2; List list383 = new List(index2); CollectionsMarshal.SetCount(list383, index2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-55.23437f, 5.9548235f, -144.91388f), 628) + span383[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-55.23437f, 5.9548235f, -144.91388f), 628) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008934u, new Vector3(-117.5708f, 13.412659f, -134.35571f), 628); + span383[num2] = new QuestStep(EInteractionType.Interact, 2008934u, new Vector3(-117.5708f, 13.412659f, -134.35571f), 628); obj267.Steps = list383; reference289 = obj267; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span375[num]; QuestSequence obj268 = new QuestSequence { Sequence = 6 @@ -220673,13 +221540,13 @@ public static class AssemblyQuestLoader num2 = 1; List list384 = new List(num2); CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008935u, new Vector3(-118.18121f, 13.199036f, -143.14496f), 628); + span384[index2] = new QuestStep(EInteractionType.Interact, 2008935u, new Vector3(-118.18121f, 13.199036f, -143.14496f), 628); obj268.Steps = list384; reference290 = obj268; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span375[num]; QuestSequence obj269 = new QuestSequence { Sequence = 7 @@ -220687,13 +221554,13 @@ public static class AssemblyQuestLoader index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008936u, new Vector3(-107.49988f, 19.241516f, -201.31226f), 628); + span385[num2] = new QuestStep(EInteractionType.Interact, 2008936u, new Vector3(-107.49988f, 19.241516f, -201.31226f), 628); obj269.Steps = list385; reference291 = obj269; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span375[num]; QuestSequence obj270 = new QuestSequence { Sequence = byte.MaxValue @@ -220701,9 +221568,9 @@ public static class AssemblyQuestLoader num2 = 1; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2008937u, new Vector3(116.80774f, 11.9782715f, -38.345947f), 628) + span386[index2] = new QuestStep(EInteractionType.CompleteQuest, 2008937u, new Vector3(116.80774f, 11.9782715f, -38.345947f), 628) { AethernetShortcut = new AethernetShortcut { @@ -220766,9 +221633,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023565u, new Vector3(60.77661f, 2.011992f, 34.042847f), 628) + span4[num2] = new QuestStep(EInteractionType.Interact, 1023565u, new Vector3(60.77661f, 2.011992f, 34.042847f), 628) { AethernetShortcut = new AethernetShortcut { @@ -220787,9 +221654,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023566u, new Vector3(8.682312f, 4f, 49.881714f), 628); + span5[index2] = new QuestStep(EInteractionType.Interact, 1023566u, new Vector3(8.682312f, 4f, 49.881714f), 628); obj3.Steps = list5; reference3 = obj3; num++; @@ -220801,9 +221668,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023565u, new Vector3(60.77661f, 2.011992f, 34.042847f), 628); + span6[num2] = new QuestStep(EInteractionType.Interact, 1023565u, new Vector3(60.77661f, 2.011992f, 34.042847f), 628); obj4.Steps = list6; reference4 = obj4; num++; @@ -220815,9 +221682,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023555u, new Vector3(116.349976f, 11.993538f, -40.45172f), 628) + span7[index2] = new QuestStep(EInteractionType.Interact, 1023555u, new Vector3(116.349976f, 11.993538f, -40.45172f), 628) { AethernetShortcut = new AethernetShortcut { @@ -220836,9 +221703,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023567u, new Vector3(696.681f, -0.051437557f, 22.659607f), 613) + span8[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1023567u, new Vector3(696.681f, -0.051437557f, 22.659607f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, @@ -220866,9 +221733,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614) + span9[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -220889,16 +221756,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "xan"; + span10[index] = "xan"; questRoot2.Author = list10; index = 9; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span11[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -220906,9 +221773,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span12[num2]; QuestStep obj9 = new QuestStep(EInteractionType.AcceptQuest, 1023571u, new Vector3(413.0769f, 68.02851f, -99.321045f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -220923,9 +221790,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - Span span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); int index3 = 0; - span4[index3] = new DialogueChoice + span13[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN680_02951_Q1_000_003"), @@ -220936,7 +221803,7 @@ public static class AssemblyQuestLoader obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span11[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -220944,16 +221811,16 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023573u, new Vector3(703.24243f, 107.83904f, -341.45117f), 614) + span14[index2] = new QuestStep(EInteractionType.Interact, 1023573u, new Vector3(703.24243f, 107.83904f, -341.45117f), 614) { Fly = true }; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span11[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -220961,16 +221828,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference12 = ref span3[num2]; + ref QuestStep reference12 = ref span15[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span4[num3] = new DialogueChoice + span16[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBNIN680_02951_SYSTEM_100_049") @@ -220980,7 +221847,7 @@ public static class AssemblyQuestLoader obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span11[num]; QuestSequence obj12 = new QuestSequence { Sequence = 3 @@ -220988,13 +221855,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023577u, new Vector3(693.2936f, 171.37398f, 84.82483f), 614); + span17[index2] = new QuestStep(EInteractionType.Interact, 1023577u, new Vector3(693.2936f, 171.37398f, 84.82483f), 614); obj12.Steps = list17; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span11[num]; QuestSequence obj13 = new QuestSequence { Sequence = 4 @@ -221002,13 +221869,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614); + span18[num2] = new QuestStep(EInteractionType.Interact, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614); obj13.Steps = list18; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span11[num]; QuestSequence obj14 = new QuestSequence { Sequence = 5 @@ -221016,9 +221883,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span19[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Combat, null, new Vector3(555.4114f, 16.160986f, 390.68732f), 614) { StopDistance = 1f, @@ -221028,15 +221895,15 @@ public static class AssemblyQuestLoader num3 = 1; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - Span span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span5[index3] = 6641u; + span20[index3] = 6641u; obj15.KillEnemyDataIds = list20; reference16 = obj15; obj14.Steps = list19; reference15 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span11[num]; QuestSequence obj16 = new QuestSequence { Sequence = 6 @@ -221044,9 +221911,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span21[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -221054,9 +221921,9 @@ public static class AssemblyQuestLoader index3 = 1; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = new DialogueChoice + span22[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBNIN680_02951_SYSTEM_100_049") @@ -221066,7 +221933,7 @@ public static class AssemblyQuestLoader obj16.Steps = list21; reference17 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span11[num]; QuestSequence obj18 = new QuestSequence { Sequence = 7 @@ -221074,13 +221941,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023577u, new Vector3(693.2936f, 171.37398f, 84.82483f), 614); + span23[index2] = new QuestStep(EInteractionType.Interact, 1023577u, new Vector3(693.2936f, 171.37398f, 84.82483f), 614); obj18.Steps = list23; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span11[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -221088,9 +221955,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614) + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023570u, new Vector3(412.16138f, 68.02851f, -96.75751f), 614) { NextQuestId = new QuestId(2952) }; @@ -221103,16 +221970,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "xan"; + span25[index] = "xan"; questRoot3.Author = list25; index = 3; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span26[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -221120,9 +221987,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span27[index2]; QuestStep obj21 = new QuestStep(EInteractionType.AcceptQuest, 1023570u, new Vector3(413.0769f, 68.02851f, -99.321045f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -221137,9 +222004,9 @@ public static class AssemblyQuestLoader num3 = 1; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span4[index3] = new DialogueChoice + span28[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBNIN700_02952_Q1_100_004"), @@ -221150,7 +222017,7 @@ public static class AssemblyQuestLoader obj20.Steps = list27; reference21 = obj20; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span26[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -221158,9 +222025,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2008939u, new Vector3(-174.60901f, 1.1138916f, 767.5134f), 622) + span29[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2008939u, new Vector3(-174.60901f, 1.1138916f, 767.5134f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, @@ -221180,7 +222047,7 @@ public static class AssemblyQuestLoader obj22.Steps = list29; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span26[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -221188,9 +222055,9 @@ public static class AssemblyQuestLoader num2 = 2; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span30[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, @@ -221203,7 +222070,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) + span30[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137) { NextQuestId = new QuestId(2949) }; @@ -221216,16 +222083,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "JerryWester"; + span31[index] = "JerryWester"; questRoot4.Author = list31; index = 5; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -221233,9 +222100,9 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.668243f, 4.323245f, -600.21014f), 613) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.668243f, 4.323245f, -600.21014f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, SkipConditions = new SkipConditions @@ -221247,14 +222114,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021507u, new Vector3(57.236572f, 1.575162f, -578.24066f), 613) + span33[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021507u, new Vector3(57.236572f, 1.575162f, -578.24066f), 613) { DisableNavmesh = true }; obj24.Steps = list33; reference25 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -221262,9 +222129,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span34[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Combat, null, new Vector3(-371.42313f, 3.2183487f, -537.3274f), 613) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -221272,15 +222139,15 @@ public static class AssemblyQuestLoader index3 = 1; List list35 = new List(index3); CollectionsMarshal.SetCount(list35, index3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span5[num3] = 8029u; + span35[num3] = 8029u; obj26.KillEnemyDataIds = list35; reference27 = obj26; obj25.Steps = list34; reference26 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span32[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -221288,16 +222155,16 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023682u, new Vector3(-367.9713f, 3.3707767f, -534.4778f), 613) + span36[num2] = new QuestStep(EInteractionType.Interact, 1023682u, new Vector3(-367.9713f, 3.3707767f, -534.4778f), 613) { StopDistance = 7f }; obj27.Steps = list36; reference28 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span32[num]; QuestSequence obj28 = new QuestSequence { Sequence = 3 @@ -221305,16 +222172,16 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023682u, new Vector3(-367.9713f, 3.3707767f, -534.4778f), 613) + span37[index2] = new QuestStep(EInteractionType.Interact, 1023682u, new Vector3(-367.9713f, 3.3707767f, -534.4778f), 613) { StopDistance = 7f }; obj28.Steps = list37; reference29 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span32[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -221322,9 +222189,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021507u, new Vector3(57.236572f, 1.575162f, -578.24066f), 613) + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021507u, new Vector3(57.236572f, 1.575162f, -578.24066f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; @@ -221337,16 +222204,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "JerryWester"; + span39[index] = "JerryWester"; questRoot5.Author = list39; index = 3; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span40[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -221354,9 +222221,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020842u, new Vector3(81.55945f, 118.15579f, -717.89124f), 620) + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020842u, new Vector3(81.55945f, 118.15579f, -717.89124f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, SkipConditions = new SkipConditions @@ -221370,7 +222237,7 @@ public static class AssemblyQuestLoader obj30.Steps = list41; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -221378,9 +222245,9 @@ public static class AssemblyQuestLoader index2 = 2; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span42[num2]; QuestStep obj32 = new QuestStep(EInteractionType.Combat, null, new Vector3(-53.208252f, 104.518814f, -739.1928f), 620) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -221388,9 +222255,9 @@ public static class AssemblyQuestLoader num3 = 1; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - Span span6 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span6[index3] = new ComplexCombatData + span43[index3] = new ComplexCombatData { DataId = 7447u, MinimumKillCount = 1u, @@ -221400,7 +222267,7 @@ public static class AssemblyQuestLoader obj32.ComplexCombatData = list43; reference33 = obj32; num2++; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span42[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, null, new Vector3(-476.92078f, 48.885674f, -732.2957f), 620) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -221408,9 +222275,9 @@ public static class AssemblyQuestLoader index3 = 1; List list44 = new List(index3); CollectionsMarshal.SetCount(list44, index3); - span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span6[num3] = new ComplexCombatData + span44[num3] = new ComplexCombatData { DataId = 7450u, MinimumKillCount = 1u, @@ -221422,7 +222289,7 @@ public static class AssemblyQuestLoader obj31.Steps = list42; reference32 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span40[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -221430,9 +222297,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020842u, new Vector3(81.55945f, 118.15579f, -717.89124f), 620) + span45[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020842u, new Vector3(81.55945f, 118.15579f, -717.89124f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; @@ -221445,16 +222312,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "JerryWester"; + span46[index] = "JerryWester"; questRoot6.Author = list46; index = 4; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span47[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -221462,9 +222329,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020848u, new Vector3(113.725464f, 118.15579f, -715.6634f), 620) + span48[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020848u, new Vector3(113.725464f, 118.15579f, -715.6634f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha, SkipConditions = new SkipConditions @@ -221478,7 +222345,7 @@ public static class AssemblyQuestLoader obj35.Steps = list48; reference36 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span47[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -221486,9 +222353,9 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020857u, new Vector3(-768.91736f, 81.467896f, -300.8011f), 620) + span49[index2] = new QuestStep(EInteractionType.Interact, 1020857u, new Vector3(-768.91736f, 81.467896f, -300.8011f), 620) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -221500,7 +222367,7 @@ public static class AssemblyQuestLoader obj36.Steps = list49; reference37 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span47[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -221508,13 +222375,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2008680u, new Vector3(-763.97345f, 81.89514f, -298.3902f), 620); + span50[num2] = new QuestStep(EInteractionType.Interact, 2008680u, new Vector3(-763.97345f, 81.89514f, -298.3902f), 620); obj37.Steps = list50; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span47[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -221522,9 +222389,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020848u, new Vector3(113.725464f, 118.15579f, -715.6634f), 620) + span51[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020848u, new Vector3(113.725464f, 118.15579f, -715.6634f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; @@ -221537,16 +222404,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "JerryWester"; + span52[index] = "JerryWester"; questRoot7.Author = list52; index = 3; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -221554,9 +222421,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) + span54[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -221570,7 +222437,7 @@ public static class AssemblyQuestLoader obj39.Steps = list54; reference40 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -221578,13 +222445,13 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024136u, new Vector3(-29.34314f, -0.1424195f, -124.52893f), 635); + span55[index2] = new QuestStep(EInteractionType.Interact, 1024136u, new Vector3(-29.34314f, -0.1424195f, -124.52893f), 635); obj40.Steps = list55; reference41 = obj40; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -221592,11 +222459,11 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-63.63005f, -0.0012056828f, -101.09714f), 635); + span56[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-63.63005f, -0.0012056828f, -101.09714f), 635); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2009050u, new Vector3(49.66809f, -0.015319824f, 58.182617f), 635) + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 2009050u, new Vector3(49.66809f, -0.015319824f, 58.182617f), 635) { AethernetShortcut = new AethernetShortcut { @@ -221613,16 +222480,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "JerryWester"; + span57[index] = "JerryWester"; questRoot8.Author = list57; index = 4; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -221630,9 +222497,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024137u, new Vector3(47.77588f, 0f, 58.64038f), 635) + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024137u, new Vector3(47.77588f, 0f, 58.64038f), 635) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -221647,7 +222514,7 @@ public static class AssemblyQuestLoader obj42.Steps = list59; reference43 = obj42; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -221655,9 +222522,9 @@ public static class AssemblyQuestLoader index2 = 4; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span60[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 1024130u, new Vector3(614.61804f, 80.000015f, 624.567f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -221665,23 +222532,23 @@ public static class AssemblyQuestLoader num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - Span span7 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index3 = 0; - span7[index3] = null; + span61[index3] = null; index3++; - span7[index3] = null; + span61[index3] = null; index3++; - span7[index3] = null; + span61[index3] = null; index3++; - span7[index3] = null; + span61[index3] = null; index3++; - span7[index3] = null; + span61[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span61[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list61; reference45 = obj44; num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span60[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1024131u, new Vector3(585.3512f, 70f, 564.0801f), 621) { Fly = true @@ -221689,51 +222556,51 @@ public static class AssemblyQuestLoader index3 = 6; List list62 = new List(index3); CollectionsMarshal.SetCount(list62, index3); - span7 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span7[num3] = null; + span62[num3] = null; num3++; - span7[num3] = null; + span62[num3] = null; num3++; - span7[num3] = null; + span62[num3] = null; num3++; - span7[num3] = null; + span62[num3] = null; num3++; - span7[num3] = null; + span62[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list62; reference46 = obj45; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(682.593f, 69.99999f, 538.1847f), 621) + span60[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(682.593f, 69.99999f, 538.1847f), 621) { Fly = true }; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span60[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1024132u, new Vector3(683.71094f, 70f, 540.5508f), 621); num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span7 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index3 = 0; - span7[index3] = null; + span63[index3] = null; index3++; - span7[index3] = null; + span63[index3] = null; index3++; - span7[index3] = null; + span63[index3] = null; index3++; - span7[index3] = null; + span63[index3] = null; index3++; - span7[index3] = null; + span63[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span63[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list63; reference47 = questStep2; obj43.Steps = list60; reference44 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span58[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -221741,13 +222608,13 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024133u, new Vector3(745.20483f, 69.99999f, 489.76868f), 621); + span64[index2] = new QuestStep(EInteractionType.Interact, 1024133u, new Vector3(745.20483f, 69.99999f, 489.76868f), 621); obj46.Steps = list64; reference48 = obj46; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span58[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -221755,9 +222622,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024103u, new Vector3(532.494f, 70f, 576.1653f), 621) + span65[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024103u, new Vector3(532.494f, 70f, 576.1653f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -221771,16 +222638,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "JerryWester"; + span66[index] = "JerryWester"; questRoot9.Author = list66; - index = 6; + index = 7; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -221788,9 +222655,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024104u, new Vector3(530.81555f, 70f, 576.0128f), 621) + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024104u, new Vector3(530.81555f, 70f, 576.0128f), 621) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -221805,7 +222672,7 @@ public static class AssemblyQuestLoader obj48.Steps = list68; reference50 = obj48; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -221813,22 +222680,22 @@ public static class AssemblyQuestLoader index2 = 2; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023048u, new Vector3(497.76453f, 69.99941f, 583.7339f), 621) + span69[num2] = new QuestStep(EInteractionType.Interact, 1023048u, new Vector3(497.76453f, 69.99941f, 583.7339f), 621) { TargetTerritoryId = (ushort)621, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024134u, new Vector3(207.84314f, -0.3f, 338.55188f), 621) + span69[num2] = new QuestStep(EInteractionType.Interact, 1024134u, new Vector3(207.84314f, -0.3f, 338.55188f), 621) { Fly = true }; obj49.Steps = list69; reference51 = obj49; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -221836,18 +222703,18 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(196.67705f, -0.6f, 318.12054f), 621) + span70[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(196.67705f, -0.6f, 318.12054f), 621) { StopDistance = 0.25f }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009052u, new Vector3(144.97595f, -270.98505f, -12.283508f), 621); + span70[index2] = new QuestStep(EInteractionType.Interact, 2009052u, new Vector3(144.97595f, -270.98505f, -12.283508f), 621); obj50.Steps = list70; reference52 = obj50; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj51 = new QuestSequence { Sequence = 3 @@ -221855,13 +222722,13 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009054u, new Vector3(258.19788f, -274.06738f, -12.588745f), 621); + span71[num2] = new QuestStep(EInteractionType.Interact, 2009054u, new Vector3(258.19788f, -274.06738f, -12.588745f), 621); obj51.Steps = list71; reference53 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = 4 @@ -221869,9 +222736,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 621) + span72[index2] = new QuestStep(EInteractionType.Duty, null, null, 621) { DutyOptions = new DutyOptions { @@ -221882,7 +222749,12 @@ public static class AssemblyQuestLoader obj52.Steps = list72; reference54 = obj52; num++; - ref QuestSequence reference55 = ref span2[num]; + span67[num] = new QuestSequence + { + Sequence = 5 + }; + num++; + ref QuestSequence reference55 = ref span67[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -221890,9 +222762,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024104u, new Vector3(530.81555f, 70f, 576.0128f), 621) + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024104u, new Vector3(530.81555f, 70f, 576.0128f), 621) { StopDistance = 6f }; @@ -221905,16 +222777,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "JerryWester"; + span74[index] = "JerryWester"; questRoot10.Author = list74; index = 4; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span75[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -221922,9 +222794,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024103u, new Vector3(532.494f, 70f, 576.1653f), 621) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024103u, new Vector3(532.494f, 70f, 576.1653f), 621) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -221939,7 +222811,7 @@ public static class AssemblyQuestLoader obj54.Steps = list76; reference56 = obj54; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span75[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -221947,16 +222819,16 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024105u, new Vector3(739.22327f, 70f, 537.6515f), 621) + span77[num2] = new QuestStep(EInteractionType.Interact, 1024105u, new Vector3(739.22327f, 70f, 537.6515f), 621) { Fly = true }; obj55.Steps = list77; reference57 = obj55; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span75[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -221964,16 +222836,16 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024107u, new Vector3(788.3878f, 69.999916f, 637.3845f), 621) + span78[index2] = new QuestStep(EInteractionType.Interact, 1024107u, new Vector3(788.3878f, 69.999916f, 637.3845f), 621) { StopDistance = 5f }; obj56.Steps = list78; reference58 = obj56; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span75[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -221981,9 +222853,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span79[num2]; QuestStep obj58 = new QuestStep(EInteractionType.CompleteQuest, 1024112u, new Vector3(796.933f, 69.9999f, 634.76f), 621) { StopDistance = 7f @@ -221991,9 +222863,9 @@ public static class AssemblyQuestLoader index3 = 1; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span4 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span4[num3] = new DialogueChoice + span80[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDB104_02965_Q1_000_000") @@ -222009,16 +222881,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "JerryWester"; + span81[index] = "JerryWester"; questRoot11.Author = list81; index = 6; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span82[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -222026,9 +222898,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024125u, new Vector3(775.6007f, 69.99993f, 639.4292f), 621) + span83[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024125u, new Vector3(775.6007f, 69.99993f, 639.4292f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, SkipConditions = new SkipConditions @@ -222042,7 +222914,7 @@ public static class AssemblyQuestLoader obj59.Steps = list83; reference61 = obj59; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span82[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -222050,9 +222922,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span84[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Interact, 1024113u, new Vector3(754.26855f, 70f, 424.70435f), 621) { Fly = true @@ -222060,9 +222932,9 @@ public static class AssemblyQuestLoader num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index3 = 0; - span4[index3] = new DialogueChoice + span85[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDB105_02966_Q1_000_000") @@ -222072,7 +222944,7 @@ public static class AssemblyQuestLoader obj60.Steps = list84; reference62 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span82[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -222080,13 +222952,13 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024114u, new Vector3(5.2338257f, 0.054396715f, -3.3417358f), 738); + span86[index2] = new QuestStep(EInteractionType.Interact, 1024114u, new Vector3(5.2338257f, 0.054396715f, -3.3417358f), 738); obj62.Steps = list86; reference64 = obj62; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span82[num]; QuestSequence obj63 = new QuestSequence { Sequence = 3 @@ -222094,9 +222966,9 @@ public static class AssemblyQuestLoader index2 = 5; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-2.9216702f, -2.0000002f, -34.863174f), 738) + span87[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-2.9216702f, -2.0000002f, -34.863174f), 738) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -222106,7 +222978,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-2.9769177f, -1.3092512f, -36.29651f), 738) + span87[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-2.9769177f, -1.3092512f, -36.29651f), 738) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -222116,22 +222988,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009058u, new Vector3(-2.8188858f, 0.16235979f, -38.626305f), 738) + span87[num2] = new QuestStep(EInteractionType.Interact, 2009058u, new Vector3(-2.8188858f, 0.16235979f, -38.626305f), 738) { StopDistance = 4f, DelaySecondsAtStart = 3f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.01923807f, -2.0000002f, -35.31207f), 738) + span87[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.01923807f, -2.0000002f, -35.31207f), 738) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024118u, new Vector3(24.612793f, -0.3670061f, 5.0201416f), 738); + span87[num2] = new QuestStep(EInteractionType.Interact, 1024118u, new Vector3(24.612793f, -0.3670061f, 5.0201416f), 738); obj63.Steps = list87; reference65 = obj63; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj64 = new QuestSequence { Sequence = 4 @@ -222139,13 +223011,13 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024114u, new Vector3(5.2338257f, 0.054396715f, -3.3417358f), 738); + span88[index2] = new QuestStep(EInteractionType.Interact, 1024114u, new Vector3(5.2338257f, 0.054396715f, -3.3417358f), 738); obj64.Steps = list88; reference66 = obj64; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span82[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -222153,9 +223025,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024119u, new Vector3(758.6632f, 70f, 446.31104f), 621); + span89[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024119u, new Vector3(758.6632f, 70f, 446.31104f), 621); obj65.Steps = list89; reference67 = obj65; questRoot11.QuestSequence = list82; @@ -222165,16 +223037,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "JerryWester"; + span90[index] = "JerryWester"; questRoot12.Author = list90; index = 7; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span91[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -222182,9 +223054,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024120u, new Vector3(757.68665f, 70f, 444.3275f), 621) + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024120u, new Vector3(757.68665f, 70f, 444.3275f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, SkipConditions = new SkipConditions @@ -222198,7 +223070,7 @@ public static class AssemblyQuestLoader obj66.Steps = list92; reference68 = obj66; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span91[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -222206,19 +223078,19 @@ public static class AssemblyQuestLoader index2 = 3; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 131) + span93[num2] = new QuestStep(EInteractionType.None, null, null, 131) { AetheryteShortcut = EAetheryteLocation.Uldah }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011565u, new Vector3(-78.8739f, 4f, -110.429565f), 130) + span93[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011565u, new Vector3(-78.8739f, 4f, -110.429565f), 130) { PickUpQuestId = new QuestId(434) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) + span93[num2] = new QuestStep(EInteractionType.Interact, 1001821u, new Vector3(-24.124573f, 38.000004f, 85.31323f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -222237,7 +223109,7 @@ public static class AssemblyQuestLoader obj67.Steps = list93; reference69 = obj67; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span91[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -222245,9 +223117,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024122u, new Vector3(57.968994f, 4f, -121.53815f), 130) + span94[index2] = new QuestStep(EInteractionType.Interact, 1024122u, new Vector3(57.968994f, 4f, -121.53815f), 130) { AethernetShortcut = new AethernetShortcut { @@ -222258,7 +223130,7 @@ public static class AssemblyQuestLoader obj68.Steps = list94; reference70 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span91[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -222266,9 +223138,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span95[num2]; QuestStep obj70 = new QuestStep(EInteractionType.Interact, 1024123u, new Vector3(-132.9519f, 4.590753f, 238.7273f), 141) { Fly = true, @@ -222281,9 +223153,9 @@ public static class AssemblyQuestLoader index3 = 1; List list96 = new List(index3); CollectionsMarshal.SetCount(list96, index3); - span4 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span4[num3] = new DialogueChoice + span96[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDB106_02967_Q1_000_000"), @@ -222294,7 +223166,7 @@ public static class AssemblyQuestLoader obj69.Steps = list95; reference71 = obj69; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span91[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -222302,9 +223174,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024124u, new Vector3(254.35254f, -6.26633f, -152.36133f), 141) + span97[index2] = new QuestStep(EInteractionType.Interact, 1024124u, new Vector3(254.35254f, -6.26633f, -152.36133f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -222312,7 +223184,7 @@ public static class AssemblyQuestLoader obj71.Steps = list97; reference73 = obj71; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span91[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -222320,9 +223192,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024102u, new Vector3(-105.7298f, 6.9839897f, -4.135254f), 131) + span98[num2] = new QuestStep(EInteractionType.Interact, 1024102u, new Vector3(-105.7298f, 6.9839897f, -4.135254f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -222334,7 +223206,7 @@ public static class AssemblyQuestLoader obj72.Steps = list98; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span91[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -222342,9 +223214,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024102u, new Vector3(-105.7298f, 6.9839897f, -4.135254f), 131); + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024102u, new Vector3(-105.7298f, 6.9839897f, -4.135254f), 131); obj73.Steps = list99; reference75 = obj73; questRoot12.QuestSequence = list91; @@ -222354,16 +223226,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "JerryWester"; + span100[index] = "JerryWester"; questRoot13.Author = list100; index = 5; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span101[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -222371,13 +223243,13 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024102u, new Vector3(-105.7298f, 6.9839897f, -4.135254f), 131); + span102[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024102u, new Vector3(-105.7298f, 6.9839897f, -4.135254f), 131); obj74.Steps = list102; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span101[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -222385,9 +223257,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024040u, new Vector3(-201.06812f, 18f, 78.62964f), 130) + span103[index2] = new QuestStep(EInteractionType.Interact, 1024040u, new Vector3(-201.06812f, 18f, 78.62964f), 130) { AethernetShortcut = new AethernetShortcut { @@ -222398,7 +223270,7 @@ public static class AssemblyQuestLoader obj75.Steps = list103; reference77 = obj75; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span101[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -222406,9 +223278,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024041u, new Vector3(-22.781738f, 83.19999f, -7.5532227f), 130) + span104[num2] = new QuestStep(EInteractionType.Interact, 1024041u, new Vector3(-22.781738f, 83.19999f, -7.5532227f), 130) { AethernetShortcut = new AethernetShortcut { @@ -222419,7 +223291,7 @@ public static class AssemblyQuestLoader obj76.Steps = list104; reference78 = obj76; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span101[num]; QuestSequence obj77 = new QuestSequence { Sequence = 3 @@ -222427,18 +223299,18 @@ public static class AssemblyQuestLoader num2 = 2; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004433u, new Vector3(-23.605713f, 83.19999f, -2.3041382f), 130) + span105[index2] = new QuestStep(EInteractionType.Interact, 1004433u, new Vector3(-23.605713f, 83.19999f, -2.3041382f), 130) { TargetTerritoryId = (ushort)144 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024042u, new Vector3(-51.682373f, 0.04428002f, 53.94055f), 144); + span105[index2] = new QuestStep(EInteractionType.Interact, 1024042u, new Vector3(-51.682373f, 0.04428002f, 53.94055f), 144); obj77.Steps = list105; reference79 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span101[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -222446,9 +223318,9 @@ public static class AssemblyQuestLoader index2 = 2; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 144) + span106[num2] = new QuestStep(EInteractionType.None, null, null, 144) { AethernetShortcut = new AethernetShortcut { @@ -222457,7 +223329,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024043u, new Vector3(-12.77179f, 20.999727f, 47.837036f), 144); + span106[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024043u, new Vector3(-12.77179f, 20.999727f, 47.837036f), 144); obj78.Steps = list106; reference80 = obj78; questRoot13.QuestSequence = list101; @@ -222467,16 +223339,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "JerryWester"; + span107[index] = "JerryWester"; questRoot14.Author = list107; index = 5; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span108[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -222484,9 +223356,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024043u, new Vector3(-12.77179f, 20.999727f, 47.837036f), 144) + span109[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024043u, new Vector3(-12.77179f, 20.999727f, 47.837036f), 144) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, SkipConditions = new SkipConditions @@ -222500,7 +223372,7 @@ public static class AssemblyQuestLoader obj79.Steps = list109; reference81 = obj79; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span108[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -222508,9 +223380,9 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span110[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -222521,11 +223393,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020622u, new Vector3(0.045776367f, 0f, -2.3041382f), 639); + span110[num2] = new QuestStep(EInteractionType.Interact, 1020622u, new Vector3(0.045776367f, 0f, -2.3041382f), 639); obj80.Steps = list110; reference82 = obj80; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span108[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -222533,16 +223405,16 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024044u, new Vector3(-110.36853f, 4f, -114.00018f), 130) + span111[index2] = new QuestStep(EInteractionType.Interact, 1024044u, new Vector3(-110.36853f, 4f, -114.00018f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj81.Steps = list111; reference83 = obj81; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span108[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -222550,16 +223422,16 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024045u, new Vector3(-2.822998f, -2.0000012f, -17.166443f), 212) + span112[num2] = new QuestStep(EInteractionType.Interact, 1024045u, new Vector3(-2.822998f, -2.0000012f, -17.166443f), 212) { StopDistance = 5f }; obj82.Steps = list112; reference84 = obj82; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span108[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -222567,9 +223439,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024045u, new Vector3(-2.822998f, -2.0000012f, -17.166443f), 212) + span113[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024045u, new Vector3(-2.822998f, -2.0000012f, -17.166443f), 212) { StopDistance = 5f }; @@ -222582,16 +223454,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "JerryWester"; + span114[index] = "JerryWester"; questRoot15.Author = list114; index = 8; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -222599,16 +223471,16 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024045u, new Vector3(-2.822998f, -2.0000012f, -17.166443f), 212) + span116[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024045u, new Vector3(-2.822998f, -2.0000012f, -17.166443f), 212) { StopDistance = 5f }; obj84.Steps = list116; reference86 = obj84; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span115[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -222616,16 +223488,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024046u, new Vector3(592.70605f, 80.00001f, 618.6465f), 621) + span117[index2] = new QuestStep(EInteractionType.Interact, 1024046u, new Vector3(592.70605f, 80.00001f, 618.6465f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter }; obj85.Steps = list117; reference87 = obj85; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span115[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -222633,9 +223505,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1023036u, new Vector3(-285.23688f, 11.183244f, 188.83032f), 621) + span118[num2] = new QuestStep(EInteractionType.Interact, 1023036u, new Vector3(-285.23688f, 11.183244f, 188.83032f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria @@ -222643,7 +223515,7 @@ public static class AssemblyQuestLoader obj86.Steps = list118; reference88 = obj86; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span115[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -222651,9 +223523,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 1024052u, new Vector3(-238.54431f, 0.9244179f, 196.55139f), 621) + span119[index2] = new QuestStep(EInteractionType.Snipe, 1024052u, new Vector3(-238.54431f, 0.9244179f, 196.55139f), 621) { Fly = true, Comment = "Aim at jaw" @@ -222661,7 +223533,7 @@ public static class AssemblyQuestLoader obj87.Steps = list119; reference89 = obj87; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span115[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -222669,16 +223541,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024340u, new Vector3(-208.20941f, -0.3f, 207.6294f), 621) + span120[num2] = new QuestStep(EInteractionType.Interact, 1024340u, new Vector3(-208.20941f, -0.3f, 207.6294f), 621) { StopDistance = 5f }; obj88.Steps = list120; reference90 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span115[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -222686,9 +223558,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 1024053u, new Vector3(8.590759f, 5.3881354f, 282.7954f), 621) + span121[index2] = new QuestStep(EInteractionType.Snipe, 1024053u, new Vector3(8.590759f, 5.3881354f, 282.7954f), 621) { Fly = true, Comment = "Aim at nearest eye" @@ -222696,7 +223568,7 @@ public static class AssemblyQuestLoader obj89.Steps = list121; reference91 = obj89; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span115[num]; QuestSequence obj90 = new QuestSequence { Sequence = 6 @@ -222704,16 +223576,16 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024341u, new Vector3(-3.5248413f, 3.1742485f, 249.34766f), 621) + span122[num2] = new QuestStep(EInteractionType.Interact, 1024341u, new Vector3(-3.5248413f, 3.1742485f, 249.34766f), 621) { StopDistance = 6f }; obj90.Steps = list122; reference92 = obj90; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span115[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -222721,9 +223593,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023036u, new Vector3(-285.23688f, 11.183244f, 188.83032f), 621) + span123[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023036u, new Vector3(-285.23688f, 11.183244f, 188.83032f), 621) { Fly = true }; @@ -222736,16 +223608,16 @@ public static class AssemblyQuestLoader num = 1; List list124 = new List(num); CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - span[index] = "JerryWester"; + span124[index] = "JerryWester"; questRoot16.Author = list124; index = 4; List list125 = new List(index); CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span125[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -222753,16 +223625,16 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024051u, new Vector3(-285.29797f, 11.183233f, 187.02979f), 621) + span126[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024051u, new Vector3(-285.29797f, 11.183233f, 187.02979f), 621) { StopDistance = 5f }; obj92.Steps = list126; reference94 = obj92; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span125[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -222770,22 +223642,22 @@ public static class AssemblyQuestLoader num2 = 2; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.8298f, 70f, 580.3701f), 621) + span127[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.8298f, 70f, 580.3701f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009047u, new Vector3(526.8176f, 69.962524f, 577.3861f), 621) + span127[index2] = new QuestStep(EInteractionType.Interact, 2009047u, new Vector3(526.8176f, 69.962524f, 577.3861f), 621) { StopDistance = 4f }; obj93.Steps = list127; reference95 = obj93; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span125[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -222793,16 +223665,16 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024055u, new Vector3(525.0781f, 70f, 574.6699f), 621) + span128[num2] = new QuestStep(EInteractionType.Interact, 1024055u, new Vector3(525.0781f, 70f, 574.6699f), 621) { StopDistance = 7f }; obj94.Steps = list128; reference96 = obj94; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span125[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -222810,9 +223682,9 @@ public static class AssemblyQuestLoader num2 = 2; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023048u, new Vector3(497.76453f, 69.99941f, 583.7339f), 621) + span129[index2] = new QuestStep(EInteractionType.Interact, 1023048u, new Vector3(497.76453f, 69.99941f, 583.7339f), 621) { TargetTerritoryId = (ushort)621, SkipConditions = new SkipConditions @@ -222824,7 +223696,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024057u, new Vector3(340.23022f, 74.00002f, 70.66455f), 621) + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024057u, new Vector3(340.23022f, 74.00002f, 70.66455f), 621) { Fly = true }; @@ -222837,16 +223709,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "JerryWester"; + span130[index] = "JerryWester"; questRoot17.Author = list130; index = 9; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -222854,9 +223726,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span132[num2]; QuestStep obj97 = new QuestStep(EInteractionType.AcceptQuest, 1024063u, new Vector3(339.62f, 74.00002f, 75.48633f), 621) { StopDistance = 5f @@ -222864,9 +223736,9 @@ public static class AssemblyQuestLoader num3 = 1; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span4 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index3 = 0; - span4[index3] = new DialogueChoice + span133[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDB111_02972_Q1_000_000"), @@ -222877,7 +223749,7 @@ public static class AssemblyQuestLoader obj96.Steps = list132; reference98 = obj96; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span131[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -222885,16 +223757,16 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009048u, new Vector3(593.56055f, 79.972534f, 621.9425f), 621) + span134[index2] = new QuestStep(EInteractionType.Interact, 2009048u, new Vector3(593.56055f, 79.972534f, 621.9425f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter }; obj98.Steps = list134; reference100 = obj98; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span131[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -222902,9 +223774,9 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span135[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1024065u, new Vector3(749.9961f, 70.139626f, 522.88086f), 621) { Fly = true @@ -222912,9 +223784,9 @@ public static class AssemblyQuestLoader index3 = 1; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span4[num3] = new DialogueChoice + span136[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDB111_02972_Q2_000_000") @@ -222924,7 +223796,7 @@ public static class AssemblyQuestLoader obj99.Steps = list135; reference101 = obj99; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span131[num]; QuestSequence obj101 = new QuestSequence { Sequence = 3 @@ -222932,9 +223804,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024066u, new Vector3(245.07507f, 122f, -349.0807f), 737) + span137[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024066u, new Vector3(245.07507f, 122f, -349.0807f), 737) { StopDistance = 5f, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -222945,12 +223817,12 @@ public static class AssemblyQuestLoader obj101.Steps = list137; reference103 = obj101; num++; - span2[num] = new QuestSequence + span131[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span131[num]; QuestSequence obj102 = new QuestSequence { Sequence = 5 @@ -222958,13 +223830,13 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024206u, new Vector3(251.69751f, 122f, -345.5406f), 737); + span138[num2] = new QuestStep(EInteractionType.Interact, 1024206u, new Vector3(251.69751f, 122f, -345.5406f), 737); obj102.Steps = list138; reference104 = obj102; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span131[num]; QuestSequence obj103 = new QuestSequence { Sequence = 6 @@ -222972,16 +223844,16 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024068u, new Vector3(741.1764f, 70f, 525.5055f), 621) + span139[index2] = new QuestStep(EInteractionType.Interact, 1024068u, new Vector3(741.1764f, 70f, 525.5055f), 621) { StopDistance = 6f }; obj103.Steps = list139; reference105 = obj103; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span131[num]; QuestSequence obj104 = new QuestSequence { Sequence = 7 @@ -222989,16 +223861,16 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024068u, new Vector3(741.1764f, 70f, 525.5055f), 621) + span140[num2] = new QuestStep(EInteractionType.Interact, 1024068u, new Vector3(741.1764f, 70f, 525.5055f), 621) { StopDistance = 6f }; obj104.Steps = list140; reference106 = obj104; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span131[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -223006,9 +223878,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) + span141[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -223026,16 +223898,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "plogon_enjoyer"; + span142[index] = "plogon_enjoyer"; questRoot18.Author = list142; index = 7; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span143[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -223043,13 +223915,13 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); + span144[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); obj106.Steps = list144; reference108 = obj106; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span143[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -223057,9 +223929,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span145[index2]; QuestStep obj108 = new QuestStep(EInteractionType.Interact, 1024231u, new Vector3(463.40125f, 56.86197f, -157.94617f), 614) { Fly = true, @@ -223068,9 +223940,9 @@ public static class AssemblyQuestLoader num3 = 1; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span4 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index3 = 0; - span4[index3] = new DialogueChoice + span146[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKJN002_02974_Q1_000_000"), @@ -223081,7 +223953,7 @@ public static class AssemblyQuestLoader obj107.Steps = list145; reference109 = obj107; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span143[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -223089,9 +223961,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2009169u, new Vector3(145.922f, 26.352295f, 456.9314f), 614) + span147[num2] = new QuestStep(EInteractionType.Snipe, 2009169u, new Vector3(145.922f, 26.352295f, 456.9314f), 614) { Fly = true, Comment = "Snipe Namazu" @@ -223099,7 +223971,7 @@ public static class AssemblyQuestLoader obj109.Steps = list147; reference111 = obj109; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span143[num]; QuestSequence obj110 = new QuestSequence { Sequence = 3 @@ -223107,9 +223979,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2009170u, new Vector3(205.31006f, 14.297607f, 712.76404f), 614) + span148[index2] = new QuestStep(EInteractionType.Snipe, 2009170u, new Vector3(205.31006f, 14.297607f, 712.76404f), 614) { Fly = true, Comment = "Snipe Namazu" @@ -223117,7 +223989,7 @@ public static class AssemblyQuestLoader obj110.Steps = list148; reference112 = obj110; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span143[num]; QuestSequence obj111 = new QuestSequence { Sequence = 4 @@ -223125,16 +223997,16 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024238u, new Vector3(302.72363f, 2.8619597f, 731.44116f), 614) + span149[num2] = new QuestStep(EInteractionType.Interact, 1024238u, new Vector3(302.72363f, 2.8619597f, 731.44116f), 614) { Fly = true }; obj111.Steps = list149; reference113 = obj111; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span143[num]; QuestSequence obj112 = new QuestSequence { Sequence = 5 @@ -223142,16 +224014,16 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024244u, new Vector3(181.10925f, 6.1105657f, 553.2462f), 614) + span150[index2] = new QuestStep(EInteractionType.Interact, 1024244u, new Vector3(181.10925f, 6.1105657f, 553.2462f), 614) { Fly = true }; obj112.Steps = list150; reference114 = obj112; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span143[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -223159,9 +224031,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span151[num2]; QuestStep obj114 = new QuestStep(EInteractionType.CompleteQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613) { Fly = true, @@ -223170,9 +224042,9 @@ public static class AssemblyQuestLoader index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span4 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span4[num3] = new DialogueChoice + span152[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKJN002_02974_Q3_000_000"), @@ -223189,16 +224061,16 @@ public static class AssemblyQuestLoader num = 1; List list153 = new List(num); CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index = 0; - span[index] = "plogon_enjoyer"; + span153[index] = "plogon_enjoyer"; questRoot19.Author = list153; index = 8; List list154 = new List(index); CollectionsMarshal.SetCount(list154, index); - span2 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span154[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -223206,13 +224078,13 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); + span155[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); obj115.Steps = list155; reference117 = obj115; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span154[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -223220,9 +224092,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024248u, new Vector3(539.48267f, -19.505934f, 416.09827f), 622) + span156[num2] = new QuestStep(EInteractionType.Interact, 1024248u, new Vector3(539.48267f, -19.505934f, 416.09827f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion @@ -223230,7 +224102,7 @@ public static class AssemblyQuestLoader obj116.Steps = list156; reference118 = obj116; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span154[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -223238,26 +224110,26 @@ public static class AssemblyQuestLoader num2 = 3; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024250u, new Vector3(561.21155f, -19.505632f, 365.28564f), 622) + span157[index2] = new QuestStep(EInteractionType.Interact, 1024250u, new Vector3(561.21155f, -19.505632f, 365.28564f), 622) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024251u, new Vector3(553.6124f, -19.505638f, 314.7478f), 622) + span157[index2] = new QuestStep(EInteractionType.Interact, 1024251u, new Vector3(553.6124f, -19.505638f, 314.7478f), 622) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024252u, new Vector3(571.2213f, -19.505638f, 296.46753f), 622) + span157[index2] = new QuestStep(EInteractionType.Interact, 1024252u, new Vector3(571.2213f, -19.505638f, 296.46753f), 622) { Fly = true }; obj117.Steps = list157; reference119 = obj117; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span154[num]; QuestSequence obj118 = new QuestSequence { Sequence = 3 @@ -223265,9 +224137,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span158[num2]; QuestStep obj119 = new QuestStep(EInteractionType.Interact, 1024248u, new Vector3(539.48267f, -19.505934f, 416.09827f), 622) { Fly = true @@ -223275,9 +224147,9 @@ public static class AssemblyQuestLoader num3 = 1; List list159 = new List(num3); CollectionsMarshal.SetCount(list159, num3); - span4 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index3 = 0; - span4[index3] = new DialogueChoice + span159[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKJN003_02975_Q1_000_000"), @@ -223288,7 +224160,7 @@ public static class AssemblyQuestLoader obj118.Steps = list158; reference120 = obj118; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span154[num]; QuestSequence obj120 = new QuestSequence { Sequence = 4 @@ -223296,9 +224168,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span160[index2]; QuestStep obj121 = new QuestStep(EInteractionType.Interact, 1024253u, new Vector3(355.30627f, -13.019889f, 471.1222f), 622) { Fly = true @@ -223306,9 +224178,9 @@ public static class AssemblyQuestLoader index3 = 1; List list161 = new List(index3); CollectionsMarshal.SetCount(list161, index3); - span4 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span4[num3] = new DialogueChoice + span161[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKJN003_02975_Q2_000_000"), @@ -223319,7 +224191,7 @@ public static class AssemblyQuestLoader obj120.Steps = list160; reference122 = obj120; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span154[num]; QuestSequence obj122 = new QuestSequence { Sequence = 5 @@ -223327,9 +224199,9 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span162[num2]; QuestStep obj123 = new QuestStep(EInteractionType.Combat, null, new Vector3(474.09186f, -25.232485f, 550.5908f), 622) { Fly = true, @@ -223338,19 +224210,19 @@ public static class AssemblyQuestLoader num3 = 3; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span5[index3] = 8251u; + span163[index3] = 8251u; index3++; - span5[index3] = 8252u; + span163[index3] = 8252u; index3++; - span5[index3] = 8253u; + span163[index3] = 8253u; obj123.KillEnemyDataIds = list163; reference125 = obj123; obj122.Steps = list162; reference124 = obj122; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span154[num]; QuestSequence obj124 = new QuestSequence { Sequence = 6 @@ -223358,16 +224230,16 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024256u, new Vector3(355.79456f, -12.957703f, 470.29822f), 622) + span164[index2] = new QuestStep(EInteractionType.Interact, 1024256u, new Vector3(355.79456f, -12.957703f, 470.29822f), 622) { Fly = true }; obj124.Steps = list164; reference126 = obj124; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span154[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -223375,9 +224247,9 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span165[num2]; QuestStep obj126 = new QuestStep(EInteractionType.CompleteQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613) { Fly = true, @@ -223386,9 +224258,9 @@ public static class AssemblyQuestLoader index3 = 1; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span4 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span4[num3] = new DialogueChoice + span166[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKJN003_02975_Q3_000_000"), @@ -223405,16 +224277,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "plogon_enjoyer"; + span167[index] = "plogon_enjoyer"; questRoot20.Author = list167; index = 6; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span168[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -223422,13 +224294,13 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); + span169[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); obj127.Steps = list169; reference129 = obj127; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span168[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -223436,9 +224308,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024260u, new Vector3(-131.9143f, -4.999999f, 181.75012f), 628) + span170[num2] = new QuestStep(EInteractionType.Interact, 1024260u, new Vector3(-131.9143f, -4.999999f, 181.75012f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -223450,7 +224322,7 @@ public static class AssemblyQuestLoader obj128.Steps = list170; reference130 = obj128; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span168[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -223458,9 +224330,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span171[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, null, new Vector3(246.58658f, 6.193447f, 651.3461f), 613) { Fly = true, @@ -223474,17 +224346,17 @@ public static class AssemblyQuestLoader num3 = 2; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span5 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index3 = 0; - span5[index3] = 8244u; + span172[index3] = 8244u; index3++; - span5[index3] = 8246u; + span172[index3] = 8246u; obj130.KillEnemyDataIds = list172; reference132 = obj130; obj129.Steps = list171; reference131 = obj129; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span168[num]; QuestSequence obj131 = new QuestSequence { Sequence = 3 @@ -223492,13 +224364,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024264u, new Vector3(246.90613f, 6.054259f, 649.2561f), 613); + span173[num2] = new QuestStep(EInteractionType.Interact, 1024264u, new Vector3(246.90613f, 6.054259f, 649.2561f), 613); obj131.Steps = list173; reference133 = obj131; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span168[num]; QuestSequence obj132 = new QuestSequence { Sequence = 4 @@ -223506,9 +224378,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024267u, new Vector3(-130.57153f, -4.999999f, 183.36768f), 628) + span174[index2] = new QuestStep(EInteractionType.Interact, 1024267u, new Vector3(-130.57153f, -4.999999f, 183.36768f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -223520,7 +224392,7 @@ public static class AssemblyQuestLoader obj132.Steps = list174; reference134 = obj132; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span168[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -223528,9 +224400,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu @@ -223544,16 +224416,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "Theo"; + span176[index] = "Theo"; questRoot21.Author = list176; index = 5; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span177[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -223561,13 +224433,13 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); obj134.Steps = list178; reference136 = obj134; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span177[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -223575,13 +224447,13 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024269u, new Vector3(330.64758f, -116.86714f, -202.47198f), 613); + span179[num2] = new QuestStep(EInteractionType.Interact, 1024269u, new Vector3(330.64758f, -116.86714f, -202.47198f), 613); obj135.Steps = list179; reference137 = obj135; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span177[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -223589,13 +224461,13 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009174u, new Vector3(321.9806f, -120.042725f, -250.4159f), 613); + span180[index2] = new QuestStep(EInteractionType.Interact, 2009174u, new Vector3(321.9806f, -120.042725f, -250.4159f), 613); obj136.Steps = list180; reference138 = obj136; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span177[num]; QuestSequence obj137 = new QuestSequence { Sequence = 3 @@ -223603,9 +224475,9 @@ public static class AssemblyQuestLoader index2 = 2; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.06195f, -83.027016f, -226.5931f), 613) + span181[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.06195f, -83.027016f, -226.5931f), 613) { Fly = true, RestartNavigationIfCancelled = false, @@ -223618,14 +224490,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024270u, new Vector3(-666.89557f, -33.707214f, 268.17725f), 613) + span181[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024270u, new Vector3(-666.89557f, -33.707214f, 268.17725f), 613) { Fly = true }; obj137.Steps = list181; reference139 = obj137; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span177[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -223633,9 +224505,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); + span182[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024215u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); obj138.Steps = list182; reference140 = obj138; questRoot21.QuestSequence = list177; @@ -223645,16 +224517,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "Theo"; + span183[index] = "Theo"; questRoot22.Author = list183; index = 5; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span184[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -223662,13 +224534,13 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024220u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); + span185[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024220u, new Vector3(400.07617f, -119.589325f, -247.54712f), 613); obj139.Steps = list185; reference141 = obj139; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span184[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -223676,9 +224548,9 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span186[index2]; QuestStep obj141 = new QuestStep(EInteractionType.Interact, 1024423u, new Vector3(-272.57196f, 17.31996f, 490.01294f), 614) { Fly = true, @@ -223694,9 +224566,9 @@ public static class AssemblyQuestLoader index3 = 1; List list187 = new List(index3); CollectionsMarshal.SetCount(list187, index3); - span4 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - span4[num3] = new DialogueChoice + span187[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANKJN006_02978_Q1_000_000"), @@ -223707,7 +224579,7 @@ public static class AssemblyQuestLoader obj140.Steps = list186; reference142 = obj140; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span184[num]; QuestSequence obj142 = new QuestSequence { Sequence = 2 @@ -223715,9 +224587,9 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024425u, new Vector3(533.8063f, -19.505651f, 316.15173f), 622) + span188[num2] = new QuestStep(EInteractionType.Interact, 1024425u, new Vector3(533.8063f, -19.505651f, 316.15173f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -223731,7 +224603,7 @@ public static class AssemblyQuestLoader obj142.Steps = list188; reference144 = obj142; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span184[num]; QuestSequence obj143 = new QuestSequence { Sequence = 3 @@ -223739,9 +224611,9 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024428u, new Vector3(-130.57153f, -4.999999f, 183.36768f), 628) + span189[index2] = new QuestStep(EInteractionType.Interact, 1024428u, new Vector3(-130.57153f, -4.999999f, 183.36768f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -223760,7 +224632,7 @@ public static class AssemblyQuestLoader obj143.Steps = list189; reference145 = obj143; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span184[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -223768,9 +224640,9 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) + span190[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; @@ -223783,16 +224655,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "plogon_enjoyer"; + span191[index] = "plogon_enjoyer"; questRoot23.Author = list191; index = 4; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span192[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -223800,13 +224672,13 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span193[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj145.Steps = list193; reference147 = obj145; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span192[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -223814,16 +224686,16 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024538u, new Vector3(703.7003f, 0.73878324f, -26.077698f), 613) + span194[num2] = new QuestStep(EInteractionType.Interact, 1024538u, new Vector3(703.7003f, 0.73878324f, -26.077698f), 613) { Fly = true }; obj146.Steps = list194; reference148 = obj146; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span192[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -223831,9 +224703,9 @@ public static class AssemblyQuestLoader num2 = 6; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - ref QuestStep reference150 = ref span3[index2]; + ref QuestStep reference150 = ref span195[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, 2009241u, new Vector3(532.6465f, 0.99176025f, -201.2818f), 613) { Fly = true, @@ -223842,39 +224714,39 @@ public static class AssemblyQuestLoader num3 = 1; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index3 = 0; - span5[index3] = 8234u; + span196[index3] = 8234u; obj148.KillEnemyDataIds = list196; index3 = 6; List> list197 = new List>(index3); CollectionsMarshal.SetCount(list197, index3); - Span> span8 = CollectionsMarshal.AsSpan(list197); + Span> span197 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span8[num3] = null; + span197[num3] = null; num3++; - span8[num3] = null; + span197[num3] = null; num3++; - ref List reference151 = ref span8[num3]; + ref List reference151 = ref span197[num3]; int num4 = 2; List list198 = new List(num4); CollectionsMarshal.SetCount(list198, num4); - span7 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); int num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span198[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span198[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference151 = list198; num3++; - span8[num3] = null; + span197[num3] = null; num3++; - span8[num3] = null; + span197[num3] = null; num3++; - span8[num3] = null; + span197[num3] = null; obj148.RequiredQuestVariables = list197; reference150 = obj148; index2++; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span195[index2]; QuestStep obj149 = new QuestStep(EInteractionType.UseItem, 8234u, new Vector3(534.78296f, 1f, -193.164f), 613) { ItemId = 2002398u @@ -223882,32 +224754,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list199 = new List>(num3); CollectionsMarshal.SetCount(list199, num3); - span8 = CollectionsMarshal.AsSpan(list199); + Span> span199 = CollectionsMarshal.AsSpan(list199); index3 = 0; - span8[index3] = null; + span199[index3] = null; index3++; - span8[index3] = null; + span199[index3] = null; index3++; - ref List reference153 = ref span8[index3]; + ref List reference153 = ref span199[index3]; num5 = 2; List list200 = new List(num5); CollectionsMarshal.SetCount(list200, num5); - span7 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span200[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span200[num4] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference153 = list200; index3++; - span8[index3] = null; + span199[index3] = null; index3++; - span8[index3] = null; + span199[index3] = null; index3++; - span8[index3] = null; + span199[index3] = null; obj149.RequiredQuestVariables = list199; reference152 = obj149; index2++; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span195[index2]; QuestStep obj150 = new QuestStep(EInteractionType.Combat, 2009240u, new Vector3(620.2334f, 0.10675049f, -315.9076f), 613) { Fly = true, @@ -223916,39 +224788,39 @@ public static class AssemblyQuestLoader index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span5 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span5[num3] = 8233u; + span201[num3] = 8233u; obj150.KillEnemyDataIds = list201; num3 = 6; List> list202 = new List>(num3); CollectionsMarshal.SetCount(list202, num3); - span8 = CollectionsMarshal.AsSpan(list202); + Span> span202 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span8[index3] = null; + span202[index3] = null; index3++; - span8[index3] = null; + span202[index3] = null; index3++; - ref List reference155 = ref span8[index3]; + ref List reference155 = ref span202[index3]; num4 = 2; List list203 = new List(num4); CollectionsMarshal.SetCount(list203, num4); - span7 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span203[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span203[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); reference155 = list203; index3++; - span8[index3] = null; + span202[index3] = null; index3++; - span8[index3] = null; + span202[index3] = null; index3++; - span8[index3] = null; + span202[index3] = null; obj150.RequiredQuestVariables = list202; reference154 = obj150; index2++; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span195[index2]; QuestStep obj151 = new QuestStep(EInteractionType.UseItem, 8233u, new Vector3(616.9984f, 0.04129504f, -318.1964f), 613) { ItemId = 2002398u @@ -223956,32 +224828,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list204 = new List>(index3); CollectionsMarshal.SetCount(list204, index3); - span8 = CollectionsMarshal.AsSpan(list204); + Span> span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span8[num3] = null; + span204[num3] = null; num3++; - span8[num3] = null; + span204[num3] = null; num3++; - ref List reference157 = ref span8[num3]; + ref List reference157 = ref span204[num3]; num5 = 2; List list205 = new List(num5); CollectionsMarshal.SetCount(list205, num5); - span7 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span205[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span205[num4] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); reference157 = list205; num3++; - span8[num3] = null; + span204[num3] = null; num3++; - span8[num3] = null; + span204[num3] = null; num3++; - span8[num3] = null; + span204[num3] = null; obj151.RequiredQuestVariables = list204; reference156 = obj151; index2++; - ref QuestStep reference158 = ref span3[index2]; + ref QuestStep reference158 = ref span195[index2]; QuestStep obj152 = new QuestStep(EInteractionType.Combat, 2009239u, new Vector3(762.9358f, 0.44250488f, -286.7323f), 613) { Fly = true, @@ -223990,39 +224862,39 @@ public static class AssemblyQuestLoader num3 = 1; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span5 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index3 = 0; - span5[index3] = 8232u; + span206[index3] = 8232u; obj152.KillEnemyDataIds = list206; index3 = 6; List> list207 = new List>(index3); CollectionsMarshal.SetCount(list207, index3); - span8 = CollectionsMarshal.AsSpan(list207); + Span> span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span8[num3] = null; + span207[num3] = null; num3++; - span8[num3] = null; + span207[num3] = null; num3++; - ref List reference159 = ref span8[num3]; + ref List reference159 = ref span207[num3]; num4 = 2; List list208 = new List(num4); CollectionsMarshal.SetCount(list208, num4); - span7 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span208[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span208[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference159 = list208; num3++; - span8[num3] = null; + span207[num3] = null; num3++; - span8[num3] = null; + span207[num3] = null; num3++; - span8[num3] = null; + span207[num3] = null; obj152.RequiredQuestVariables = list207; reference158 = obj152; index2++; - ref QuestStep reference160 = ref span3[index2]; + ref QuestStep reference160 = ref span195[index2]; QuestStep obj153 = new QuestStep(EInteractionType.UseItem, 8232u, new Vector3(760.98267f, 0.36481446f, -290.0893f), 613) { ItemId = 2002398u @@ -224030,34 +224902,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list209 = new List>(num3); CollectionsMarshal.SetCount(list209, num3); - span8 = CollectionsMarshal.AsSpan(list209); + Span> span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span8[index3] = null; + span209[index3] = null; index3++; - span8[index3] = null; + span209[index3] = null; index3++; - ref List reference161 = ref span8[index3]; + ref List reference161 = ref span209[index3]; num5 = 2; List list210 = new List(num5); CollectionsMarshal.SetCount(list210, num5); - span7 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span210[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span210[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference161 = list210; index3++; - span8[index3] = null; + span209[index3] = null; index3++; - span8[index3] = null; + span209[index3] = null; index3++; - span8[index3] = null; + span209[index3] = null; obj153.RequiredQuestVariables = list209; reference160 = obj153; obj147.Steps = list195; reference149 = obj147; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span192[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -224065,15 +224937,15 @@ public static class AssemblyQuestLoader index2 = 2; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span211[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span211[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj154.Steps = list211; reference162 = obj154; questRoot23.QuestSequence = list192; @@ -224083,16 +224955,16 @@ public static class AssemblyQuestLoader num = 1; List list212 = new List(num); CollectionsMarshal.SetCount(list212, num); - span = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index = 0; - span[index] = "plogon_enjoyer"; + span212[index] = "plogon_enjoyer"; questRoot24.Author = list212; index = 4; List list213 = new List(index); CollectionsMarshal.SetCount(list213, index); - span2 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span213[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -224100,13 +224972,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span214[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj155.Steps = list214; reference163 = obj155; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span213[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -224114,15 +224986,15 @@ public static class AssemblyQuestLoader index2 = 9; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.06195f, -83.027016f, -226.5931f), 613) + span215[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.06195f, -83.027016f, -226.5931f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span215[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Interact, 2009094u, new Vector3(211.078f, -135.14917f, 56.168457f), 613) { Fly = true @@ -224130,40 +225002,40 @@ public static class AssemblyQuestLoader index3 = 6; List> list216 = new List>(index3); CollectionsMarshal.SetCount(list216, index3); - span8 = CollectionsMarshal.AsSpan(list216); + Span> span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span8[num3] = null; + span216[num3] = null; num3++; - ref List reference166 = ref span8[num3]; + ref List reference166 = ref span216[num3]; num4 = 6; List list217 = new List(num4); CollectionsMarshal.SetCount(list217, num4); - span7 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span217[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span217[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span217[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); + span217[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)7, EQuestWorkMode.Bitwise); + span217[num5] = new QuestWorkValue(0, (byte)7, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span217[num5] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); reference166 = list217; num3++; - span8[num3] = null; + span216[num3] = null; num3++; - span8[num3] = null; + span216[num3] = null; num3++; - span8[num3] = null; + span216[num3] = null; num3++; - span8[num3] = null; + span216[num3] = null; obj157.RequiredQuestVariables = list216; reference165 = obj157; num2++; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span215[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Interact, 2009095u, new Vector3(163.0426f, -148.05829f, 72.28198f), 613) { Fly = true @@ -224171,34 +225043,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list218 = new List>(num3); CollectionsMarshal.SetCount(list218, num3); - span8 = CollectionsMarshal.AsSpan(list218); + Span> span218 = CollectionsMarshal.AsSpan(list218); index3 = 0; - span8[index3] = null; + span218[index3] = null; index3++; - ref List reference168 = ref span8[index3]; + ref List reference168 = ref span218[index3]; num5 = 3; List list219 = new List(num5); CollectionsMarshal.SetCount(list219, num5); - span7 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span219[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue(0, (byte)9, EQuestWorkMode.Bitwise); + span219[num4] = new QuestWorkValue(0, (byte)9, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); + span219[num4] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); reference168 = list219; index3++; - span8[index3] = null; + span218[index3] = null; index3++; - span8[index3] = null; + span218[index3] = null; index3++; - span8[index3] = null; + span218[index3] = null; index3++; - span8[index3] = null; + span218[index3] = null; obj158.RequiredQuestVariables = list218; reference167 = obj158; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span215[num2]; QuestStep obj159 = new QuestStep(EInteractionType.Interact, 2009096u, new Vector3(134.23352f, -161.21161f, 70.450806f), 613) { Fly = true @@ -224206,32 +225078,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list220 = new List>(index3); CollectionsMarshal.SetCount(list220, index3); - span8 = CollectionsMarshal.AsSpan(list220); + Span> span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - span8[num3] = null; + span220[num3] = null; num3++; - ref List reference170 = ref span8[num3]; + ref List reference170 = ref span220[num3]; num4 = 2; List list221 = new List(num4); CollectionsMarshal.SetCount(list221, num4); - span7 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); + span221[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); + span221[num5] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); reference170 = list221; num3++; - span8[num3] = null; + span220[num3] = null; num3++; - span8[num3] = null; + span220[num3] = null; num3++; - span8[num3] = null; + span220[num3] = null; num3++; - span8[num3] = null; + span220[num3] = null; obj159.RequiredQuestVariables = list220; reference169 = obj159; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span215[num2]; QuestStep obj160 = new QuestStep(EInteractionType.Interact, 2009080u, new Vector3(196.27673f, -146.685f, 40.45166f), 613) { Fly = true @@ -224239,32 +225111,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list222 = new List>(num3); CollectionsMarshal.SetCount(list222, num3); - span8 = CollectionsMarshal.AsSpan(list222); + Span> span222 = CollectionsMarshal.AsSpan(list222); index3 = 0; - span8[index3] = null; + span222[index3] = null; index3++; - ref List reference172 = ref span8[index3]; + ref List reference172 = ref span222[index3]; num5 = 2; List list223 = new List(num5); CollectionsMarshal.SetCount(list223, num5); - span7 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span223[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span223[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference172 = list223; index3++; - span8[index3] = null; + span222[index3] = null; index3++; - span8[index3] = null; + span222[index3] = null; index3++; - span8[index3] = null; + span222[index3] = null; index3++; - span8[index3] = null; + span222[index3] = null; obj160.RequiredQuestVariables = list222; reference171 = obj160; num2++; - ref QuestStep reference173 = ref span3[num2]; + ref QuestStep reference173 = ref span215[num2]; QuestStep obj161 = new QuestStep(EInteractionType.Interact, 2009081u, new Vector3(151.56775f, -168.1087f, 49.454468f), 613) { Fly = true @@ -224272,34 +225144,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list224 = new List>(index3); CollectionsMarshal.SetCount(list224, index3); - span8 = CollectionsMarshal.AsSpan(list224); + Span> span224 = CollectionsMarshal.AsSpan(list224); num3 = 0; - span8[num3] = null; + span224[num3] = null; num3++; - ref List reference174 = ref span8[num3]; + ref List reference174 = ref span224[num3]; num4 = 3; List list225 = new List(num4); CollectionsMarshal.SetCount(list225, num4); - span7 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); + span225[num5] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); + span225[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); + span225[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); reference174 = list225; num3++; - span8[num3] = null; + span224[num3] = null; num3++; - span8[num3] = null; + span224[num3] = null; num3++; - span8[num3] = null; + span224[num3] = null; num3++; - span8[num3] = null; + span224[num3] = null; obj161.RequiredQuestVariables = list224; reference173 = obj161; num2++; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span215[num2]; QuestStep obj162 = new QuestStep(EInteractionType.Interact, 2009082u, new Vector3(141.86316f, -170.30597f, 96.75745f), 613) { Fly = true @@ -224307,38 +225179,38 @@ public static class AssemblyQuestLoader num3 = 6; List> list226 = new List>(num3); CollectionsMarshal.SetCount(list226, num3); - span8 = CollectionsMarshal.AsSpan(list226); + Span> span226 = CollectionsMarshal.AsSpan(list226); index3 = 0; - span8[index3] = null; + span226[index3] = null; index3++; - ref List reference176 = ref span8[index3]; + ref List reference176 = ref span226[index3]; num5 = 5; List list227 = new List(num5); CollectionsMarshal.SetCount(list227, num5); - span7 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span227[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span227[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span227[num4] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span227[num4] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); + span227[num4] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); reference176 = list227; index3++; - span8[index3] = null; + span226[index3] = null; index3++; - span8[index3] = null; + span226[index3] = null; index3++; - span8[index3] = null; + span226[index3] = null; index3++; - span8[index3] = null; + span226[index3] = null; obj162.RequiredQuestVariables = list226; reference175 = obj162; num2++; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span215[num2]; QuestStep obj163 = new QuestStep(EInteractionType.Interact, 2009083u, new Vector3(165.08728f, -143.54169f, 116.227905f), 613) { Fly = true @@ -224346,36 +225218,36 @@ public static class AssemblyQuestLoader index3 = 6; List> list228 = new List>(index3); CollectionsMarshal.SetCount(list228, index3); - span8 = CollectionsMarshal.AsSpan(list228); + Span> span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span8[num3] = null; + span228[num3] = null; num3++; - ref List reference178 = ref span8[num3]; + ref List reference178 = ref span228[num3]; num4 = 4; List list229 = new List(num4); CollectionsMarshal.SetCount(list229, num4); - span7 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); + span229[num5] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span229[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); + span229[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); + span229[num5] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); reference178 = list229; num3++; - span8[num3] = null; + span228[num3] = null; num3++; - span8[num3] = null; + span228[num3] = null; num3++; - span8[num3] = null; + span228[num3] = null; num3++; - span8[num3] = null; + span228[num3] = null; obj163.RequiredQuestVariables = list228; reference177 = obj163; num2++; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span215[num2]; QuestStep obj164 = new QuestStep(EInteractionType.Interact, 2009084u, new Vector3(173.81543f, -167.3457f, 114.61047f), 613) { Fly = true @@ -224383,34 +225255,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list230 = new List>(num3); CollectionsMarshal.SetCount(list230, num3); - span8 = CollectionsMarshal.AsSpan(list230); + Span> span230 = CollectionsMarshal.AsSpan(list230); index3 = 0; - span8[index3] = null; + span230[index3] = null; index3++; - ref List reference180 = ref span8[index3]; + ref List reference180 = ref span230[index3]; num5 = 2; List list231 = new List(num5); CollectionsMarshal.SetCount(list231, num5); - span7 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span231[num4] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); + span231[num4] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); reference180 = list231; index3++; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = null; + span230[index3] = null; index3++; - span8[index3] = null; + span230[index3] = null; obj164.RequiredQuestVariables = list230; reference179 = obj164; obj156.Steps = list215; reference164 = obj156; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span213[num]; QuestSequence obj165 = new QuestSequence { Sequence = 2 @@ -224418,9 +225290,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024460u, new Vector3(873.9298f, 1.1792068f, 851.9568f), 613) + span232[index2] = new QuestStep(EInteractionType.Interact, 1024460u, new Vector3(873.9298f, 1.1792068f, 851.9568f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -224433,7 +225305,7 @@ public static class AssemblyQuestLoader obj165.Steps = list232; reference181 = obj165; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span213[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -224441,15 +225313,15 @@ public static class AssemblyQuestLoader index2 = 2; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span233[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj166.Steps = list233; reference182 = obj166; questRoot24.QuestSequence = list213; @@ -224459,16 +225331,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "plogon_enjoyer"; + span234[index] = "plogon_enjoyer"; questRoot25.Author = list234; index = 5; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span235[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -224476,13 +225348,13 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj167.Steps = list236; reference183 = obj167; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span235[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -224490,28 +225362,28 @@ public static class AssemblyQuestLoader index2 = 3; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.60394f, -83.29468f, -227.42934f), 613) + span237[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.60394f, -83.29468f, -227.42934f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-3.8817294f, -146.96666f, -155.70833f), 613) + span237[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-3.8817294f, -146.96666f, -155.70833f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024294u, new Vector3(-24.765442f, -190.38937f, -137.10236f), 613) + span237[num2] = new QuestStep(EInteractionType.Interact, 1024294u, new Vector3(-24.765442f, -190.38937f, -137.10236f), 613) { Fly = true }; obj168.Steps = list237; reference184 = obj168; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span235[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -224519,9 +225391,9 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(367.17773f, -119.94679f, -292.3781f), 613) + span238[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(367.17773f, -119.94679f, -292.3781f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, @@ -224530,7 +225402,7 @@ public static class AssemblyQuestLoader obj169.Steps = list238; reference185 = obj169; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span235[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 @@ -224538,16 +225410,16 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 2009085u, new Vector3(367.18176f, -119.93892f, -291.77762f), 613) + span239[num2] = new QuestStep(EInteractionType.Emote, 2009085u, new Vector3(367.18176f, -119.93892f, -291.77762f), 613) { Emote = EEmote.Pray }; obj170.Steps = list239; reference186 = obj170; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span235[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -224555,14 +225427,14 @@ public static class AssemblyQuestLoader num2 = 2; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span240[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span240[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj171.Steps = list240; reference187 = obj171; questRoot25.QuestSequence = list235; @@ -224572,16 +225444,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "plogon_enjoyer"; + span241[index] = "plogon_enjoyer"; questRoot26.Author = list241; index = 4; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span242[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -224589,13 +225461,13 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span243[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj172.Steps = list243; reference188 = obj172; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span242[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -224603,16 +225475,16 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024218u, new Vector3(387.56384f, -119.795334f, -257.64862f), 613) + span244[index2] = new QuestStep(EInteractionType.Interact, 1024218u, new Vector3(387.56384f, -119.795334f, -257.64862f), 613) { Fly = true }; obj173.Steps = list244; reference189 = obj173; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span242[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -224620,15 +225492,15 @@ public static class AssemblyQuestLoader index2 = 6; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.60294f, -83.18693f, -227.16872f), 613) + span245[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.60294f, -83.18693f, -227.16872f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - ref QuestStep reference191 = ref span3[num2]; + ref QuestStep reference191 = ref span245[num2]; QuestStep obj175 = new QuestStep(EInteractionType.Action, 2009233u, new Vector3(81.19324f, -197.77222f, -266.8651f), 613) { Action = EAction.Inhale @@ -224636,34 +225508,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list246 = new List>(index3); CollectionsMarshal.SetCount(list246, index3); - span8 = CollectionsMarshal.AsSpan(list246); + Span> span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span8[num3] = null; + span246[num3] = null; num3++; - span8[num3] = null; + span246[num3] = null; num3++; - span8[num3] = null; + span246[num3] = null; num3++; - ref List reference192 = ref span8[num3]; + ref List reference192 = ref span246[num3]; num4 = 3; List list247 = new List(num4); CollectionsMarshal.SetCount(list247, num4); - span7 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span247[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span247[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span247[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference192 = list247; num3++; - span8[num3] = null; + span246[num3] = null; num3++; - span8[num3] = null; + span246[num3] = null; obj175.RequiredQuestVariables = list246; reference191 = obj175; num2++; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span245[num2]; QuestStep obj176 = new QuestStep(EInteractionType.Action, 2009234u, new Vector3(195.05603f, -183.30664f, -346.6087f), 613) { Action = EAction.Inhale @@ -224671,36 +225543,36 @@ public static class AssemblyQuestLoader num3 = 6; List> list248 = new List>(num3); CollectionsMarshal.SetCount(list248, num3); - span8 = CollectionsMarshal.AsSpan(list248); + Span> span248 = CollectionsMarshal.AsSpan(list248); index3 = 0; - span8[index3] = null; + span248[index3] = null; index3++; - span8[index3] = null; + span248[index3] = null; index3++; - span8[index3] = null; + span248[index3] = null; index3++; - ref List reference194 = ref span8[index3]; + ref List reference194 = ref span248[index3]; num5 = 4; List list249 = new List(num5); CollectionsMarshal.SetCount(list249, num5); - span7 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span249[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span249[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span249[num4] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span249[num4] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference194 = list249; index3++; - span8[index3] = null; + span248[index3] = null; index3++; - span8[index3] = null; + span248[index3] = null; obj176.RequiredQuestVariables = list248; reference193 = obj176; num2++; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span245[num2]; QuestStep obj177 = new QuestStep(EInteractionType.Action, 2009235u, new Vector3(50.980347f, -139.42175f, -280.96442f), 613) { Action = EAction.Inhale @@ -224708,34 +225580,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list250 = new List>(index3); CollectionsMarshal.SetCount(list250, index3); - span8 = CollectionsMarshal.AsSpan(list250); + Span> span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span8[num3] = null; + span250[num3] = null; num3++; - span8[num3] = null; + span250[num3] = null; num3++; - span8[num3] = null; + span250[num3] = null; num3++; - ref List reference196 = ref span8[num3]; + ref List reference196 = ref span250[num3]; num4 = 3; List list251 = new List(num4); CollectionsMarshal.SetCount(list251, num4); - span7 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span251[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span251[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span251[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); reference196 = list251; num3++; - span8[num3] = null; + span250[num3] = null; num3++; - span8[num3] = null; + span250[num3] = null; obj177.RequiredQuestVariables = list250; reference195 = obj177; num2++; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span245[num2]; QuestStep obj178 = new QuestStep(EInteractionType.Action, 2009236u, new Vector3(192.0653f, -172.80847f, -247.63867f), 613) { Action = EAction.Inhale @@ -224743,36 +225615,36 @@ public static class AssemblyQuestLoader num3 = 6; List> list252 = new List>(num3); CollectionsMarshal.SetCount(list252, num3); - span8 = CollectionsMarshal.AsSpan(list252); + Span> span252 = CollectionsMarshal.AsSpan(list252); index3 = 0; - span8[index3] = null; + span252[index3] = null; index3++; - span8[index3] = null; + span252[index3] = null; index3++; - span8[index3] = null; + span252[index3] = null; index3++; - ref List reference198 = ref span8[index3]; + ref List reference198 = ref span252[index3]; num5 = 4; List list253 = new List(num5); CollectionsMarshal.SetCount(list253, num5); - span7 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span253[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span253[num4] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span253[num4] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span253[num4] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); reference198 = list253; index3++; - span8[index3] = null; + span252[index3] = null; index3++; - span8[index3] = null; + span252[index3] = null; obj178.RequiredQuestVariables = list252; reference197 = obj178; num2++; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span245[num2]; QuestStep obj179 = new QuestStep(EInteractionType.Action, 2009237u, new Vector3(173.99854f, -161.85254f, -190.29535f), 613) { Action = EAction.Inhale @@ -224780,38 +225652,38 @@ public static class AssemblyQuestLoader index3 = 6; List> list254 = new List>(index3); CollectionsMarshal.SetCount(list254, index3); - span8 = CollectionsMarshal.AsSpan(list254); + Span> span254 = CollectionsMarshal.AsSpan(list254); num3 = 0; - span8[num3] = null; + span254[num3] = null; num3++; - span8[num3] = null; + span254[num3] = null; num3++; - span8[num3] = null; + span254[num3] = null; num3++; - ref List reference200 = ref span8[num3]; + ref List reference200 = ref span254[num3]; num4 = 4; List list255 = new List(num4); CollectionsMarshal.SetCount(list255, num4); - span7 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span255[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span255[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span255[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span255[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference200 = list255; num3++; - span8[num3] = null; + span254[num3] = null; num3++; - span8[num3] = null; + span254[num3] = null; obj179.RequiredQuestVariables = list254; reference199 = obj179; obj174.Steps = list245; reference190 = obj174; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span242[num]; QuestSequence obj180 = new QuestSequence { Sequence = byte.MaxValue @@ -224819,15 +225691,15 @@ public static class AssemblyQuestLoader num2 = 2; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span256[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span256[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj180.Steps = list256; reference201 = obj180; questRoot26.QuestSequence = list242; @@ -224837,16 +225709,16 @@ public static class AssemblyQuestLoader num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "plogon_enjoyer"; + span257[index] = "plogon_enjoyer"; questRoot27.Author = list257; index = 3; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span258[num]; QuestSequence obj181 = new QuestSequence { Sequence = 0 @@ -224854,13 +225726,13 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span259[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj181.Steps = list259; reference202 = obj181; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span258[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -224868,9 +225740,9 @@ public static class AssemblyQuestLoader num2 = 4; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(840.90247f, 5.923009f, 842.75916f), 613) + span260[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(840.90247f, 5.923009f, 842.75916f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -224881,7 +225753,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span260[index2]; QuestStep obj183 = new QuestStep(EInteractionType.Combat, 2009092u, new Vector3(38.864624f, 18.20398f, 712.7947f), 613) { Fly = true, @@ -224891,39 +225763,39 @@ public static class AssemblyQuestLoader num3 = 1; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span5 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index3 = 0; - span5[index3] = 8236u; + span261[index3] = 8236u; obj183.KillEnemyDataIds = list261; index3 = 6; List> list262 = new List>(index3); CollectionsMarshal.SetCount(list262, index3); - span8 = CollectionsMarshal.AsSpan(list262); + Span> span262 = CollectionsMarshal.AsSpan(list262); num3 = 0; - span8[num3] = null; + span262[num3] = null; num3++; - span8[num3] = null; + span262[num3] = null; num3++; - span8[num3] = null; + span262[num3] = null; num3++; - ref List reference205 = ref span8[num3]; + ref List reference205 = ref span262[num3]; num5 = 2; List list263 = new List(num5); CollectionsMarshal.SetCount(list263, num5); - span7 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span263[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span263[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference205 = list263; num3++; - span8[num3] = null; + span262[num3] = null; num3++; - span8[num3] = null; + span262[num3] = null; obj183.RequiredQuestVariables = list262; reference204 = obj183; index2++; - ref QuestStep reference206 = ref span3[index2]; + ref QuestStep reference206 = ref span260[index2]; QuestStep obj184 = new QuestStep(EInteractionType.Combat, 2009091u, new Vector3(-72.58722f, 10.513428f, 632.41016f), 613) { Fly = true, @@ -224933,37 +225805,37 @@ public static class AssemblyQuestLoader num3 = 1; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span5 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index3 = 0; - span5[index3] = 8236u; + span264[index3] = 8236u; obj184.KillEnemyDataIds = list264; index3 = 6; List> list265 = new List>(index3); CollectionsMarshal.SetCount(list265, index3); - span8 = CollectionsMarshal.AsSpan(list265); + Span> span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span8[num3] = null; + span265[num3] = null; num3++; - span8[num3] = null; + span265[num3] = null; num3++; - span8[num3] = null; + span265[num3] = null; num3++; - ref List reference207 = ref span8[num3]; + ref List reference207 = ref span265[num3]; num4 = 1; List list266 = new List(num4); CollectionsMarshal.SetCount(list266, num4); - span7 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span266[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference207 = list266; num3++; - span8[num3] = null; + span265[num3] = null; num3++; - span8[num3] = null; + span265[num3] = null; obj184.RequiredQuestVariables = list265; reference206 = obj184; index2++; - ref QuestStep reference208 = ref span3[index2]; + ref QuestStep reference208 = ref span260[index2]; QuestStep obj185 = new QuestStep(EInteractionType.Combat, 2009093u, new Vector3(29.495605f, 3.0059814f, 527.7637f), 613) { Fly = true, @@ -224973,39 +225845,39 @@ public static class AssemblyQuestLoader num3 = 1; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span5 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index3 = 0; - span5[index3] = 8236u; + span267[index3] = 8236u; obj185.KillEnemyDataIds = list267; index3 = 6; List> list268 = new List>(index3); CollectionsMarshal.SetCount(list268, index3); - span8 = CollectionsMarshal.AsSpan(list268); + Span> span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span8[num3] = null; + span268[num3] = null; num3++; - span8[num3] = null; + span268[num3] = null; num3++; - span8[num3] = null; + span268[num3] = null; num3++; - ref List reference209 = ref span8[num3]; + ref List reference209 = ref span268[num3]; num5 = 1; List list269 = new List(num5); CollectionsMarshal.SetCount(list269, num5); - span7 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span269[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference209 = list269; num3++; - span8[num3] = null; + span268[num3] = null; num3++; - span8[num3] = null; + span268[num3] = null; obj185.RequiredQuestVariables = list268; reference208 = obj185; obj182.Steps = list260; reference203 = obj182; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span258[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -225013,15 +225885,15 @@ public static class AssemblyQuestLoader index2 = 2; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span270[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span270[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj186.Steps = list270; reference210 = obj186; questRoot27.QuestSequence = list258; @@ -225031,16 +225903,16 @@ public static class AssemblyQuestLoader num = 1; List list271 = new List(num); CollectionsMarshal.SetCount(list271, num); - span = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index = 0; - span[index] = "plogon_enjoyer"; + span271[index] = "plogon_enjoyer"; questRoot28.Author = list271; index = 3; List list272 = new List(index); CollectionsMarshal.SetCount(list272, index); - span2 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span272[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -225048,13 +225920,13 @@ public static class AssemblyQuestLoader num2 = 1; List list273 = new List(num2); CollectionsMarshal.SetCount(list273, num2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span273[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj187.Steps = list273; reference211 = obj187; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span272[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -225062,9 +225934,9 @@ public static class AssemblyQuestLoader index2 = 3; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span274[num2]; QuestStep obj189 = new QuestStep(EInteractionType.Interact, 1019249u, new Vector3(537.1328f, 33.655228f, -811.1849f), 613) { Fly = true, @@ -225073,32 +225945,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list275 = new List>(num3); CollectionsMarshal.SetCount(list275, num3); - span8 = CollectionsMarshal.AsSpan(list275); + Span> span275 = CollectionsMarshal.AsSpan(list275); index3 = 0; - span8[index3] = null; + span275[index3] = null; index3++; - span8[index3] = null; + span275[index3] = null; index3++; - ref List reference214 = ref span8[index3]; + ref List reference214 = ref span275[index3]; num4 = 2; List list276 = new List(num4); CollectionsMarshal.SetCount(list276, num4); - span7 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span276[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span276[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference214 = list276; index3++; - span8[index3] = null; + span275[index3] = null; index3++; - span8[index3] = null; + span275[index3] = null; index3++; - span8[index3] = null; + span275[index3] = null; obj189.RequiredQuestVariables = list275; reference213 = obj189; num2++; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span274[num2]; QuestStep obj190 = new QuestStep(EInteractionType.Interact, 1024348u, new Vector3(724.8187f, 1.3691645f, -814.4198f), 613) { Fly = true @@ -225106,30 +225978,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list277 = new List>(index3); CollectionsMarshal.SetCount(list277, index3); - span8 = CollectionsMarshal.AsSpan(list277); + Span> span277 = CollectionsMarshal.AsSpan(list277); num3 = 0; - span8[num3] = null; + span277[num3] = null; num3++; - span8[num3] = null; + span277[num3] = null; num3++; - ref List reference216 = ref span8[num3]; + ref List reference216 = ref span277[num3]; num5 = 1; List list278 = new List(num5); CollectionsMarshal.SetCount(list278, num5); - span7 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span278[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference216 = list278; num3++; - span8[num3] = null; + span277[num3] = null; num3++; - span8[num3] = null; + span277[num3] = null; num3++; - span8[num3] = null; + span277[num3] = null; obj190.RequiredQuestVariables = list277; reference215 = obj190; num2++; - ref QuestStep reference217 = ref span3[num2]; + ref QuestStep reference217 = ref span274[num2]; QuestStep obj191 = new QuestStep(EInteractionType.Interact, 1024420u, new Vector3(577.3556f, 9.866471f, -733.79114f), 613) { Fly = true @@ -225137,32 +226009,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list279 = new List>(num3); CollectionsMarshal.SetCount(list279, num3); - span8 = CollectionsMarshal.AsSpan(list279); + Span> span279 = CollectionsMarshal.AsSpan(list279); index3 = 0; - span8[index3] = null; + span279[index3] = null; index3++; - span8[index3] = null; + span279[index3] = null; index3++; - ref List reference218 = ref span8[index3]; + ref List reference218 = ref span279[index3]; num4 = 1; List list280 = new List(num4); CollectionsMarshal.SetCount(list280, num4); - span7 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span280[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference218 = list280; index3++; - span8[index3] = null; + span279[index3] = null; index3++; - span8[index3] = null; + span279[index3] = null; index3++; - span8[index3] = null; + span279[index3] = null; obj191.RequiredQuestVariables = list279; reference217 = obj191; obj188.Steps = list274; reference212 = obj188; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span272[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -225170,15 +226042,15 @@ public static class AssemblyQuestLoader num2 = 2; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span281[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span281[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj192.Steps = list281; reference219 = obj192; questRoot28.QuestSequence = list272; @@ -225188,16 +226060,16 @@ public static class AssemblyQuestLoader num = 1; List list282 = new List(num); CollectionsMarshal.SetCount(list282, num); - span = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index = 0; - span[index] = "plogon_enjoyer"; + span282[index] = "plogon_enjoyer"; questRoot29.Author = list282; index = 4; List list283 = new List(index); CollectionsMarshal.SetCount(list283, index); - span2 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span283[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -225205,13 +226077,13 @@ public static class AssemblyQuestLoader index2 = 1; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span284[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj193.Steps = list284; reference220 = obj193; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span283[num]; QuestSequence obj194 = new QuestSequence { Sequence = 1 @@ -225219,15 +226091,15 @@ public static class AssemblyQuestLoader num2 = 2; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(324.734f, -118.16611f, -310.65613f), 613) + span285[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(324.734f, -118.16611f, -310.65613f), 613) { Fly = true, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Say, 2009099u, new Vector3(829.0073f, -122.179016f, -768.91736f), 613) + span285[index2] = new QuestStep(EInteractionType.Say, 2009099u, new Vector3(829.0073f, -122.179016f, -768.91736f), 613) { Fly = true, ChatMessage = new ChatMessage @@ -225238,7 +226110,7 @@ public static class AssemblyQuestLoader obj194.Steps = list285; reference221 = obj194; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span283[num]; QuestSequence obj195 = new QuestSequence { Sequence = 2 @@ -225246,9 +226118,9 @@ public static class AssemblyQuestLoader index2 = 3; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span286[num2]; QuestStep obj196 = new QuestStep(EInteractionType.Interact, 1024295u, new Vector3(861.6616f, -108.659546f, -546.4103f), 613) { Fly = true @@ -225256,30 +226128,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list287 = new List>(index3); CollectionsMarshal.SetCount(list287, index3); - span8 = CollectionsMarshal.AsSpan(list287); + Span> span287 = CollectionsMarshal.AsSpan(list287); num3 = 0; - span8[num3] = null; + span287[num3] = null; num3++; - ref List reference224 = ref span8[num3]; + ref List reference224 = ref span287[num3]; num5 = 1; List list288 = new List(num5); CollectionsMarshal.SetCount(list288, num5); - span7 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span288[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference224 = list288; num3++; - span8[num3] = null; + span287[num3] = null; num3++; - span8[num3] = null; + span287[num3] = null; num3++; - span8[num3] = null; + span287[num3] = null; num3++; - span8[num3] = null; + span287[num3] = null; obj196.RequiredQuestVariables = list287; reference223 = obj196; num2++; - ref QuestStep reference225 = ref span3[num2]; + ref QuestStep reference225 = ref span286[num2]; QuestStep obj197 = new QuestStep(EInteractionType.Interact, 1024345u, new Vector3(891.78296f, -140.61188f, -794.36945f), 613) { Fly = true @@ -225287,30 +226159,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list289 = new List>(num3); CollectionsMarshal.SetCount(list289, num3); - span8 = CollectionsMarshal.AsSpan(list289); + Span> span289 = CollectionsMarshal.AsSpan(list289); index3 = 0; - span8[index3] = null; + span289[index3] = null; index3++; - ref List reference226 = ref span8[index3]; + ref List reference226 = ref span289[index3]; num4 = 1; List list290 = new List(num4); CollectionsMarshal.SetCount(list290, num4); - span7 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span290[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference226 = list290; index3++; - span8[index3] = null; + span289[index3] = null; index3++; - span8[index3] = null; + span289[index3] = null; index3++; - span8[index3] = null; + span289[index3] = null; index3++; - span8[index3] = null; + span289[index3] = null; obj197.RequiredQuestVariables = list289; reference225 = obj197; num2++; - ref QuestStep reference227 = ref span3[num2]; + ref QuestStep reference227 = ref span286[num2]; QuestStep obj198 = new QuestStep(EInteractionType.Interact, 1024344u, new Vector3(836.14856f, -127.85541f, -910.7042f), 613) { Fly = true @@ -225318,32 +226190,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list291 = new List>(index3); CollectionsMarshal.SetCount(list291, index3); - span8 = CollectionsMarshal.AsSpan(list291); + Span> span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span8[num3] = null; + span291[num3] = null; num3++; - ref List reference228 = ref span8[num3]; + ref List reference228 = ref span291[num3]; num5 = 1; List list292 = new List(num5); CollectionsMarshal.SetCount(list292, num5); - span7 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span292[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference228 = list292; num3++; - span8[num3] = null; + span291[num3] = null; num3++; - span8[num3] = null; + span291[num3] = null; num3++; - span8[num3] = null; + span291[num3] = null; num3++; - span8[num3] = null; + span291[num3] = null; obj198.RequiredQuestVariables = list291; reference227 = obj198; obj195.Steps = list286; reference222 = obj195; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span283[num]; QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue @@ -225351,15 +226223,15 @@ public static class AssemblyQuestLoader num2 = 2; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span293[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span293[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj199.Steps = list293; reference229 = obj199; questRoot29.QuestSequence = list283; @@ -225369,16 +226241,16 @@ public static class AssemblyQuestLoader num = 1; List list294 = new List(num); CollectionsMarshal.SetCount(list294, num); - span = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index = 0; - span[index] = "plogon_enjoyer"; + span294[index] = "plogon_enjoyer"; questRoot30.Author = list294; index = 3; List list295 = new List(index); CollectionsMarshal.SetCount(list295, index); - span2 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span295[num]; QuestSequence obj200 = new QuestSequence { Sequence = 0 @@ -225386,13 +226258,13 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span296[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj200.Steps = list296; reference230 = obj200; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span295[num]; QuestSequence obj201 = new QuestSequence { Sequence = 1 @@ -225400,9 +226272,9 @@ public static class AssemblyQuestLoader num2 = 3; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span297[index2]; QuestStep obj202 = new QuestStep(EInteractionType.Combat, null, new Vector3(-305.79498f, -0.5f, -517.7326f), 613) { Fly = true, @@ -225413,37 +226285,37 @@ public static class AssemblyQuestLoader num3 = 1; List list298 = new List(num3); CollectionsMarshal.SetCount(list298, num3); - span5 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index3 = 0; - span5[index3] = 8237u; + span298[index3] = 8237u; obj202.KillEnemyDataIds = list298; index3 = 6; List> list299 = new List>(index3); CollectionsMarshal.SetCount(list299, index3); - span8 = CollectionsMarshal.AsSpan(list299); + Span> span299 = CollectionsMarshal.AsSpan(list299); num3 = 0; - span8[num3] = null; + span299[num3] = null; num3++; - span8[num3] = null; + span299[num3] = null; num3++; - ref List reference233 = ref span8[num3]; + ref List reference233 = ref span299[num3]; num4 = 1; List list300 = new List(num4); CollectionsMarshal.SetCount(list300, num4); - span7 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span300[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference233 = list300; num3++; - span8[num3] = null; + span299[num3] = null; num3++; - span8[num3] = null; + span299[num3] = null; num3++; - span8[num3] = null; + span299[num3] = null; obj202.RequiredQuestVariables = list299; reference232 = obj202; index2++; - ref QuestStep reference234 = ref span3[index2]; + ref QuestStep reference234 = ref span297[index2]; QuestStep obj203 = new QuestStep(EInteractionType.Combat, null, new Vector3(166.64561f, -0.4983238f, -751.1739f), 613) { Fly = true, @@ -225454,37 +226326,37 @@ public static class AssemblyQuestLoader num3 = 1; List list301 = new List(num3); CollectionsMarshal.SetCount(list301, num3); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index3 = 0; - span5[index3] = 8237u; + span301[index3] = 8237u; obj203.KillEnemyDataIds = list301; index3 = 6; List> list302 = new List>(index3); CollectionsMarshal.SetCount(list302, index3); - span8 = CollectionsMarshal.AsSpan(list302); + Span> span302 = CollectionsMarshal.AsSpan(list302); num3 = 0; - span8[num3] = null; + span302[num3] = null; num3++; - span8[num3] = null; + span302[num3] = null; num3++; - ref List reference235 = ref span8[num3]; + ref List reference235 = ref span302[num3]; num5 = 1; List list303 = new List(num5); CollectionsMarshal.SetCount(list303, num5); - span7 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span303[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference235 = list303; num3++; - span8[num3] = null; + span302[num3] = null; num3++; - span8[num3] = null; + span302[num3] = null; num3++; - span8[num3] = null; + span302[num3] = null; obj203.RequiredQuestVariables = list302; reference234 = obj203; index2++; - ref QuestStep reference236 = ref span3[index2]; + ref QuestStep reference236 = ref span297[index2]; QuestStep obj204 = new QuestStep(EInteractionType.Combat, null, new Vector3(-135.29268f, -0.06343824f, -805.9451f), 613) { Fly = true, @@ -225495,39 +226367,39 @@ public static class AssemblyQuestLoader num3 = 1; List list304 = new List(num3); CollectionsMarshal.SetCount(list304, num3); - span5 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index3 = 0; - span5[index3] = 8237u; + span304[index3] = 8237u; obj204.KillEnemyDataIds = list304; index3 = 6; List> list305 = new List>(index3); CollectionsMarshal.SetCount(list305, index3); - span8 = CollectionsMarshal.AsSpan(list305); + Span> span305 = CollectionsMarshal.AsSpan(list305); num3 = 0; - span8[num3] = null; + span305[num3] = null; num3++; - span8[num3] = null; + span305[num3] = null; num3++; - ref List reference237 = ref span8[num3]; + ref List reference237 = ref span305[num3]; num4 = 1; List list306 = new List(num4); CollectionsMarshal.SetCount(list306, num4); - span7 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span306[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference237 = list306; num3++; - span8[num3] = null; + span305[num3] = null; num3++; - span8[num3] = null; + span305[num3] = null; num3++; - span8[num3] = null; + span305[num3] = null; obj204.RequiredQuestVariables = list305; reference236 = obj204; obj201.Steps = list297; reference231 = obj201; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span295[num]; QuestSequence obj205 = new QuestSequence { Sequence = byte.MaxValue @@ -225535,15 +226407,15 @@ public static class AssemblyQuestLoader index2 = 2; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span307[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj205.Steps = list307; reference238 = obj205; questRoot30.QuestSequence = list295; @@ -225553,16 +226425,16 @@ public static class AssemblyQuestLoader num = 1; List list308 = new List(num); CollectionsMarshal.SetCount(list308, num); - span = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index = 0; - span[index] = "plogon_enjoyer"; + span308[index] = "plogon_enjoyer"; questRoot31.Author = list308; index = 4; List list309 = new List(index); CollectionsMarshal.SetCount(list309, index); - span2 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num = 0; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span309[num]; QuestSequence obj206 = new QuestSequence { Sequence = 0 @@ -225570,13 +226442,13 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span310[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj206.Steps = list310; reference239 = obj206; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span309[num]; QuestSequence obj207 = new QuestSequence { Sequence = 1 @@ -225584,9 +226456,9 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024300u, new Vector3(139.60474f, -0.17411774f, -578.1796f), 613) + span311[num2] = new QuestStep(EInteractionType.Interact, 1024300u, new Vector3(139.60474f, -0.17411774f, -578.1796f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro @@ -225594,7 +226466,7 @@ public static class AssemblyQuestLoader obj207.Steps = list311; reference240 = obj207; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span309[num]; QuestSequence obj208 = new QuestSequence { Sequence = 2 @@ -225602,9 +226474,9 @@ public static class AssemblyQuestLoader num2 = 3; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - ref QuestStep reference242 = ref span3[index2]; + ref QuestStep reference242 = ref span312[index2]; QuestStep obj209 = new QuestStep(EInteractionType.Interact, 1024305u, new Vector3(30.71643f, 1.1855971f, -529.778f), 613) { Fly = true @@ -225612,32 +226484,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list313 = new List>(num3); CollectionsMarshal.SetCount(list313, num3); - span8 = CollectionsMarshal.AsSpan(list313); + Span> span313 = CollectionsMarshal.AsSpan(list313); index3 = 0; - span8[index3] = null; + span313[index3] = null; index3++; - span8[index3] = null; + span313[index3] = null; index3++; - ref List reference243 = ref span8[index3]; + ref List reference243 = ref span313[index3]; num5 = 2; List list314 = new List(num5); CollectionsMarshal.SetCount(list314, num5); - span7 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span314[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span314[num4] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference243 = list314; index3++; - span8[index3] = null; + span313[index3] = null; index3++; - span8[index3] = null; + span313[index3] = null; index3++; - span8[index3] = null; + span313[index3] = null; obj209.RequiredQuestVariables = list313; reference242 = obj209; index2++; - ref QuestStep reference244 = ref span3[index2]; + ref QuestStep reference244 = ref span312[index2]; QuestStep obj210 = new QuestStep(EInteractionType.Interact, 1024303u, new Vector3(43.503418f, 3.6636734f, -619.379f), 613) { Fly = true @@ -225645,32 +226517,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list315 = new List>(index3); CollectionsMarshal.SetCount(list315, index3); - span8 = CollectionsMarshal.AsSpan(list315); + Span> span315 = CollectionsMarshal.AsSpan(list315); num3 = 0; - span8[num3] = null; + span315[num3] = null; num3++; - span8[num3] = null; + span315[num3] = null; num3++; - ref List reference245 = ref span8[num3]; + ref List reference245 = ref span315[num3]; num4 = 2; List list316 = new List(num4); CollectionsMarshal.SetCount(list316, num4); - span7 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span316[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span316[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); reference245 = list316; num3++; - span8[num3] = null; + span315[num3] = null; num3++; - span8[num3] = null; + span315[num3] = null; num3++; - span8[num3] = null; + span315[num3] = null; obj210.RequiredQuestVariables = list315; reference244 = obj210; index2++; - ref QuestStep reference246 = ref span3[index2]; + ref QuestStep reference246 = ref span312[index2]; QuestStep obj211 = new QuestStep(EInteractionType.Interact, 1024301u, new Vector3(-11.886841f, 3.194641f, -622.88855f), 613) { Fly = true @@ -225678,34 +226550,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list317 = new List>(num3); CollectionsMarshal.SetCount(list317, num3); - span8 = CollectionsMarshal.AsSpan(list317); + Span> span317 = CollectionsMarshal.AsSpan(list317); index3 = 0; - span8[index3] = null; + span317[index3] = null; index3++; - span8[index3] = null; + span317[index3] = null; index3++; - ref List reference247 = ref span8[index3]; + ref List reference247 = ref span317[index3]; num5 = 2; List list318 = new List(num5); CollectionsMarshal.SetCount(list318, num5); - span7 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span318[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span318[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference247 = list318; index3++; - span8[index3] = null; + span317[index3] = null; index3++; - span8[index3] = null; + span317[index3] = null; index3++; - span8[index3] = null; + span317[index3] = null; obj211.RequiredQuestVariables = list317; reference246 = obj211; obj208.Steps = list312; reference241 = obj208; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span309[num]; QuestSequence obj212 = new QuestSequence { Sequence = byte.MaxValue @@ -225713,15 +226585,15 @@ public static class AssemblyQuestLoader index2 = 2; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span319[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span319[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj212.Steps = list319; reference248 = obj212; questRoot31.QuestSequence = list309; @@ -225731,16 +226603,16 @@ public static class AssemblyQuestLoader num = 1; List list320 = new List(num); CollectionsMarshal.SetCount(list320, num); - span = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index = 0; - span[index] = "plogon_enjoyer"; + span320[index] = "plogon_enjoyer"; questRoot32.Author = list320; index = 4; List list321 = new List(index); CollectionsMarshal.SetCount(list321, index); - span2 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num = 0; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span321[num]; QuestSequence obj213 = new QuestSequence { Sequence = 0 @@ -225748,13 +226620,13 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span322[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj213.Steps = list322; reference249 = obj213; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span321[num]; QuestSequence obj214 = new QuestSequence { Sequence = 1 @@ -225762,14 +226634,14 @@ public static class AssemblyQuestLoader index2 = 4; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 613) + span323[num2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; num2++; - ref QuestStep reference251 = ref span3[num2]; + ref QuestStep reference251 = ref span323[num2]; QuestStep obj215 = new QuestStep(EInteractionType.UseItem, 2009104u, new Vector3(399.89307f, -0.10687256f, -347.21906f), 613) { Fly = true, @@ -225778,30 +226650,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list324 = new List>(index3); CollectionsMarshal.SetCount(list324, index3); - span8 = CollectionsMarshal.AsSpan(list324); + Span> span324 = CollectionsMarshal.AsSpan(list324); num3 = 0; - span8[num3] = null; + span324[num3] = null; num3++; - span8[num3] = null; + span324[num3] = null; num3++; - ref List reference252 = ref span8[num3]; + ref List reference252 = ref span324[num3]; num4 = 1; List list325 = new List(num4); CollectionsMarshal.SetCount(list325, num4); - span7 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span325[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference252 = list325; num3++; - span8[num3] = null; + span324[num3] = null; num3++; - span8[num3] = null; + span324[num3] = null; num3++; - span8[num3] = null; + span324[num3] = null; obj215.RequiredQuestVariables = list324; reference251 = obj215; num2++; - ref QuestStep reference253 = ref span3[num2]; + ref QuestStep reference253 = ref span323[num2]; QuestStep obj216 = new QuestStep(EInteractionType.UseItem, 2009103u, new Vector3(187.24341f, -0.10687256f, -477.71423f), 613) { Fly = true, @@ -225810,30 +226682,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list326 = new List>(num3); CollectionsMarshal.SetCount(list326, num3); - span8 = CollectionsMarshal.AsSpan(list326); + Span> span326 = CollectionsMarshal.AsSpan(list326); index3 = 0; - span8[index3] = null; + span326[index3] = null; index3++; - span8[index3] = null; + span326[index3] = null; index3++; - ref List reference254 = ref span8[index3]; + ref List reference254 = ref span326[index3]; num5 = 1; List list327 = new List(num5); CollectionsMarshal.SetCount(list327, num5); - span7 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span327[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference254 = list327; index3++; - span8[index3] = null; + span326[index3] = null; index3++; - span8[index3] = null; + span326[index3] = null; index3++; - span8[index3] = null; + span326[index3] = null; obj216.RequiredQuestVariables = list326; reference253 = obj216; num2++; - ref QuestStep reference255 = ref span3[num2]; + ref QuestStep reference255 = ref span323[num2]; QuestStep obj217 = new QuestStep(EInteractionType.UseItem, 2009102u, new Vector3(379.07983f, -0.07635498f, -494.31604f), 613) { Fly = true, @@ -225842,32 +226714,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list328 = new List>(index3); CollectionsMarshal.SetCount(list328, index3); - span8 = CollectionsMarshal.AsSpan(list328); + Span> span328 = CollectionsMarshal.AsSpan(list328); num3 = 0; - span8[num3] = null; + span328[num3] = null; num3++; - span8[num3] = null; + span328[num3] = null; num3++; - ref List reference256 = ref span8[num3]; + ref List reference256 = ref span328[num3]; num4 = 1; List list329 = new List(num4); CollectionsMarshal.SetCount(list329, num4); - span7 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num5 = 0; - span7[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span329[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference256 = list329; num3++; - span8[num3] = null; + span328[num3] = null; num3++; - span8[num3] = null; + span328[num3] = null; num3++; - span8[num3] = null; + span328[num3] = null; obj217.RequiredQuestVariables = list328; reference255 = obj217; obj214.Steps = list323; reference250 = obj214; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span321[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -225875,9 +226747,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024218u, new Vector3(387.56384f, -119.795334f, -257.64862f), 613) + span330[index2] = new QuestStep(EInteractionType.Interact, 1024218u, new Vector3(387.56384f, -119.795334f, -257.64862f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu @@ -225885,7 +226757,7 @@ public static class AssemblyQuestLoader obj218.Steps = list330; reference257 = obj218; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span321[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -225893,14 +226765,14 @@ public static class AssemblyQuestLoader index2 = 2; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span331[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span331[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj219.Steps = list331; reference258 = obj219; questRoot32.QuestSequence = list321; @@ -225910,16 +226782,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "plogon_enjoyer"; + span332[index] = "plogon_enjoyer"; questRoot33.Author = list332; index = 3; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span333[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 @@ -225927,13 +226799,13 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span334[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj220.Steps = list334; reference259 = obj220; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span333[num]; QuestSequence obj221 = new QuestSequence { Sequence = 1 @@ -225941,9 +226813,9 @@ public static class AssemblyQuestLoader index2 = 10; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 613) + span335[num2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -225953,7 +226825,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference261 = ref span3[num2]; + ref QuestStep reference261 = ref span335[num2]; QuestStep obj222 = new QuestStep(EInteractionType.Combat, 2009161u, new Vector3(52.262085f, 18.844849f, 576.43994f), 613) { Fly = true, @@ -225962,37 +226834,37 @@ public static class AssemblyQuestLoader num3 = 1; List list336 = new List(num3); CollectionsMarshal.SetCount(list336, num3); - span5 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index3 = 0; - span5[index3] = 8238u; + span336[index3] = 8238u; obj222.KillEnemyDataIds = list336; index3 = 6; List> list337 = new List>(index3); CollectionsMarshal.SetCount(list337, index3); - span8 = CollectionsMarshal.AsSpan(list337); + Span> span337 = CollectionsMarshal.AsSpan(list337); num3 = 0; - span8[num3] = null; + span337[num3] = null; num3++; - span8[num3] = null; + span337[num3] = null; num3++; - ref List reference262 = ref span8[num3]; + ref List reference262 = ref span337[num3]; num5 = 1; List list338 = new List(num5); CollectionsMarshal.SetCount(list338, num5); - span7 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span338[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference262 = list338; num3++; - span8[num3] = null; + span337[num3] = null; num3++; - span8[num3] = null; + span337[num3] = null; num3++; - span8[num3] = null; + span337[num3] = null; obj222.RequiredQuestVariables = list337; reference261 = obj222; num2++; - ref QuestStep reference263 = ref span3[num2]; + ref QuestStep reference263 = ref span335[num2]; QuestStep obj223 = new QuestStep(EInteractionType.Combat, null, new Vector3(52.262085f, 18.844849f, 576.43994f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -226000,37 +226872,37 @@ public static class AssemblyQuestLoader num3 = 1; List list339 = new List(num3); CollectionsMarshal.SetCount(list339, num3); - span5 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index3 = 0; - span5[index3] = 8239u; + span339[index3] = 8239u; obj223.KillEnemyDataIds = list339; index3 = 6; List> list340 = new List>(index3); CollectionsMarshal.SetCount(list340, index3); - span8 = CollectionsMarshal.AsSpan(list340); + Span> span340 = CollectionsMarshal.AsSpan(list340); num3 = 0; - span8[num3] = null; + span340[num3] = null; num3++; - span8[num3] = null; + span340[num3] = null; num3++; - ref List reference264 = ref span8[num3]; + ref List reference264 = ref span340[num3]; num4 = 1; List list341 = new List(num4); CollectionsMarshal.SetCount(list341, num4); - span7 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span341[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference264 = list341; num3++; - span8[num3] = null; + span340[num3] = null; num3++; - span8[num3] = null; + span340[num3] = null; num3++; - span8[num3] = null; + span340[num3] = null; obj223.RequiredQuestVariables = list340; reference263 = obj223; num2++; - ref QuestStep reference265 = ref span3[num2]; + ref QuestStep reference265 = ref span335[num2]; QuestStep obj224 = new QuestStep(EInteractionType.Combat, null, new Vector3(52.262085f, 18.844849f, 576.43994f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -226038,37 +226910,37 @@ public static class AssemblyQuestLoader num3 = 1; List list342 = new List(num3); CollectionsMarshal.SetCount(list342, num3); - span5 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index3 = 0; - span5[index3] = 8240u; + span342[index3] = 8240u; obj224.KillEnemyDataIds = list342; index3 = 6; List> list343 = new List>(index3); CollectionsMarshal.SetCount(list343, index3); - span8 = CollectionsMarshal.AsSpan(list343); + Span> span343 = CollectionsMarshal.AsSpan(list343); num3 = 0; - span8[num3] = null; + span343[num3] = null; num3++; - span8[num3] = null; + span343[num3] = null; num3++; - ref List reference266 = ref span8[num3]; + ref List reference266 = ref span343[num3]; num5 = 1; List list344 = new List(num5); CollectionsMarshal.SetCount(list344, num5); - span7 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span344[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference266 = list344; num3++; - span8[num3] = null; + span343[num3] = null; num3++; - span8[num3] = null; + span343[num3] = null; num3++; - span8[num3] = null; + span343[num3] = null; obj224.RequiredQuestVariables = list343; reference265 = obj224; num2++; - ref QuestStep reference267 = ref span3[num2]; + ref QuestStep reference267 = ref span335[num2]; QuestStep obj225 = new QuestStep(EInteractionType.Combat, 2009162u, new Vector3(29.587158f, 51.407593f, 771.35876f), 613) { Fly = true, @@ -226077,37 +226949,37 @@ public static class AssemblyQuestLoader num3 = 1; List list345 = new List(num3); CollectionsMarshal.SetCount(list345, num3); - span5 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index3 = 0; - span5[index3] = 8238u; + span345[index3] = 8238u; obj225.KillEnemyDataIds = list345; index3 = 6; List> list346 = new List>(index3); CollectionsMarshal.SetCount(list346, index3); - span8 = CollectionsMarshal.AsSpan(list346); + Span> span346 = CollectionsMarshal.AsSpan(list346); num3 = 0; - span8[num3] = null; + span346[num3] = null; num3++; - span8[num3] = null; + span346[num3] = null; num3++; - ref List reference268 = ref span8[num3]; + ref List reference268 = ref span346[num3]; num4 = 1; List list347 = new List(num4); CollectionsMarshal.SetCount(list347, num4); - span7 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span347[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference268 = list347; num3++; - span8[num3] = null; + span346[num3] = null; num3++; - span8[num3] = null; + span346[num3] = null; num3++; - span8[num3] = null; + span346[num3] = null; obj225.RequiredQuestVariables = list346; reference267 = obj225; num2++; - ref QuestStep reference269 = ref span3[num2]; + ref QuestStep reference269 = ref span335[num2]; QuestStep obj226 = new QuestStep(EInteractionType.Combat, null, new Vector3(29.587158f, 51.407593f, 771.35876f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -226115,37 +226987,37 @@ public static class AssemblyQuestLoader num3 = 1; List list348 = new List(num3); CollectionsMarshal.SetCount(list348, num3); - span5 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index3 = 0; - span5[index3] = 8239u; + span348[index3] = 8239u; obj226.KillEnemyDataIds = list348; index3 = 6; List> list349 = new List>(index3); CollectionsMarshal.SetCount(list349, index3); - span8 = CollectionsMarshal.AsSpan(list349); + Span> span349 = CollectionsMarshal.AsSpan(list349); num3 = 0; - span8[num3] = null; + span349[num3] = null; num3++; - span8[num3] = null; + span349[num3] = null; num3++; - ref List reference270 = ref span8[num3]; + ref List reference270 = ref span349[num3]; num5 = 1; List list350 = new List(num5); CollectionsMarshal.SetCount(list350, num5); - span7 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span350[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference270 = list350; num3++; - span8[num3] = null; + span349[num3] = null; num3++; - span8[num3] = null; + span349[num3] = null; num3++; - span8[num3] = null; + span349[num3] = null; obj226.RequiredQuestVariables = list349; reference269 = obj226; num2++; - ref QuestStep reference271 = ref span3[num2]; + ref QuestStep reference271 = ref span335[num2]; QuestStep obj227 = new QuestStep(EInteractionType.Combat, null, new Vector3(29.587158f, 51.407593f, 771.35876f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -226153,37 +227025,37 @@ public static class AssemblyQuestLoader num3 = 1; List list351 = new List(num3); CollectionsMarshal.SetCount(list351, num3); - span5 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index3 = 0; - span5[index3] = 8240u; + span351[index3] = 8240u; obj227.KillEnemyDataIds = list351; index3 = 6; List> list352 = new List>(index3); CollectionsMarshal.SetCount(list352, index3); - span8 = CollectionsMarshal.AsSpan(list352); + Span> span352 = CollectionsMarshal.AsSpan(list352); num3 = 0; - span8[num3] = null; + span352[num3] = null; num3++; - span8[num3] = null; + span352[num3] = null; num3++; - ref List reference272 = ref span8[num3]; + ref List reference272 = ref span352[num3]; num4 = 1; List list353 = new List(num4); CollectionsMarshal.SetCount(list353, num4); - span7 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span353[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference272 = list353; num3++; - span8[num3] = null; + span352[num3] = null; num3++; - span8[num3] = null; + span352[num3] = null; num3++; - span8[num3] = null; + span352[num3] = null; obj227.RequiredQuestVariables = list352; reference271 = obj227; num2++; - ref QuestStep reference273 = ref span3[num2]; + ref QuestStep reference273 = ref span335[num2]; QuestStep obj228 = new QuestStep(EInteractionType.Combat, 2009163u, new Vector3(337.84998f, 5.8136597f, 685.26733f), 613) { Fly = true, @@ -226192,37 +227064,37 @@ public static class AssemblyQuestLoader num3 = 1; List list354 = new List(num3); CollectionsMarshal.SetCount(list354, num3); - span5 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index3 = 0; - span5[index3] = 8238u; + span354[index3] = 8238u; obj228.KillEnemyDataIds = list354; index3 = 6; List> list355 = new List>(index3); CollectionsMarshal.SetCount(list355, index3); - span8 = CollectionsMarshal.AsSpan(list355); + Span> span355 = CollectionsMarshal.AsSpan(list355); num3 = 0; - span8[num3] = null; + span355[num3] = null; num3++; - span8[num3] = null; + span355[num3] = null; num3++; - ref List reference274 = ref span8[num3]; + ref List reference274 = ref span355[num3]; num5 = 1; List list356 = new List(num5); CollectionsMarshal.SetCount(list356, num5); - span7 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span356[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference274 = list356; num3++; - span8[num3] = null; + span355[num3] = null; num3++; - span8[num3] = null; + span355[num3] = null; num3++; - span8[num3] = null; + span355[num3] = null; obj228.RequiredQuestVariables = list355; reference273 = obj228; num2++; - ref QuestStep reference275 = ref span3[num2]; + ref QuestStep reference275 = ref span335[num2]; QuestStep obj229 = new QuestStep(EInteractionType.Combat, null, new Vector3(337.84998f, 5.8136597f, 685.26733f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -226230,37 +227102,37 @@ public static class AssemblyQuestLoader num3 = 1; List list357 = new List(num3); CollectionsMarshal.SetCount(list357, num3); - span5 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index3 = 0; - span5[index3] = 8239u; + span357[index3] = 8239u; obj229.KillEnemyDataIds = list357; index3 = 6; List> list358 = new List>(index3); CollectionsMarshal.SetCount(list358, index3); - span8 = CollectionsMarshal.AsSpan(list358); + Span> span358 = CollectionsMarshal.AsSpan(list358); num3 = 0; - span8[num3] = null; + span358[num3] = null; num3++; - span8[num3] = null; + span358[num3] = null; num3++; - ref List reference276 = ref span8[num3]; + ref List reference276 = ref span358[num3]; num4 = 1; List list359 = new List(num4); CollectionsMarshal.SetCount(list359, num4); - span7 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num5 = 0; - span7[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span359[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference276 = list359; num3++; - span8[num3] = null; + span358[num3] = null; num3++; - span8[num3] = null; + span358[num3] = null; num3++; - span8[num3] = null; + span358[num3] = null; obj229.RequiredQuestVariables = list358; reference275 = obj229; num2++; - ref QuestStep reference277 = ref span3[num2]; + ref QuestStep reference277 = ref span335[num2]; QuestStep obj230 = new QuestStep(EInteractionType.Combat, null, new Vector3(337.84998f, 5.8136597f, 685.26733f), 613) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -226268,39 +227140,39 @@ public static class AssemblyQuestLoader num3 = 1; List list360 = new List(num3); CollectionsMarshal.SetCount(list360, num3); - span5 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index3 = 0; - span5[index3] = 8240u; + span360[index3] = 8240u; obj230.KillEnemyDataIds = list360; index3 = 6; List> list361 = new List>(index3); CollectionsMarshal.SetCount(list361, index3); - span8 = CollectionsMarshal.AsSpan(list361); + Span> span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - span8[num3] = null; + span361[num3] = null; num3++; - span8[num3] = null; + span361[num3] = null; num3++; - ref List reference278 = ref span8[num3]; + ref List reference278 = ref span361[num3]; num5 = 1; List list362 = new List(num5); CollectionsMarshal.SetCount(list362, num5); - span7 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span362[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference278 = list362; num3++; - span8[num3] = null; + span361[num3] = null; num3++; - span8[num3] = null; + span361[num3] = null; num3++; - span8[num3] = null; + span361[num3] = null; obj230.RequiredQuestVariables = list361; reference277 = obj230; obj221.Steps = list335; reference260 = obj221; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span333[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -226308,15 +227180,15 @@ public static class AssemblyQuestLoader num2 = 2; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span363[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span363[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj231.Steps = list363; reference279 = obj231; questRoot33.QuestSequence = list333; @@ -226326,16 +227198,16 @@ public static class AssemblyQuestLoader num = 1; List list364 = new List(num); CollectionsMarshal.SetCount(list364, num); - span = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index = 0; - span[index] = "plogon_enjoyer"; + span364[index] = "plogon_enjoyer"; questRoot34.Author = list364; index = 4; List list365 = new List(index); CollectionsMarshal.SetCount(list365, index); - span2 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num = 0; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span365[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -226343,13 +227215,13 @@ public static class AssemblyQuestLoader index2 = 1; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span366[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj232.Steps = list366; reference280 = obj232; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span365[num]; QuestSequence obj233 = new QuestSequence { Sequence = 1 @@ -226357,16 +227229,16 @@ public static class AssemblyQuestLoader num2 = 1; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024218u, new Vector3(387.56384f, -119.795334f, -257.64862f), 613) + span367[index2] = new QuestStep(EInteractionType.Interact, 1024218u, new Vector3(387.56384f, -119.795334f, -257.64862f), 613) { Fly = true }; obj233.Steps = list367; reference281 = obj233; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span365[num]; QuestSequence obj234 = new QuestSequence { Sequence = 2 @@ -226374,15 +227246,15 @@ public static class AssemblyQuestLoader index2 = 6; List list368 = new List(index2); CollectionsMarshal.SetCount(list368, index2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.45865f, -121.24298f, -314.65158f), 613) + span368[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.45865f, -121.24298f, -314.65158f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - ref QuestStep reference283 = ref span3[num2]; + ref QuestStep reference283 = ref span368[num2]; QuestStep obj235 = new QuestStep(EInteractionType.Action, 2009109u, new Vector3(239.18518f, -74.99817f, -464.95764f), 613) { Fly = true, @@ -226391,36 +227263,36 @@ public static class AssemblyQuestLoader num3 = 6; List> list369 = new List>(num3); CollectionsMarshal.SetCount(list369, num3); - span8 = CollectionsMarshal.AsSpan(list369); + Span> span369 = CollectionsMarshal.AsSpan(list369); index3 = 0; - span8[index3] = null; + span369[index3] = null; index3++; - span8[index3] = null; + span369[index3] = null; index3++; - span8[index3] = null; + span369[index3] = null; index3++; - ref List reference284 = ref span8[index3]; + ref List reference284 = ref span369[index3]; num4 = 4; List list370 = new List(num4); CollectionsMarshal.SetCount(list370, num4); - span7 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span370[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span370[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span370[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span370[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference284 = list370; index3++; - span8[index3] = null; + span369[index3] = null; index3++; - span8[index3] = null; + span369[index3] = null; obj235.RequiredQuestVariables = list369; reference283 = obj235; num2++; - ref QuestStep reference285 = ref span3[num2]; + ref QuestStep reference285 = ref span368[num2]; QuestStep obj236 = new QuestStep(EInteractionType.Action, 2009108u, new Vector3(286.33557f, -74.60144f, -499.01584f), 613) { Fly = true, @@ -226429,36 +227301,36 @@ public static class AssemblyQuestLoader index3 = 6; List> list371 = new List>(index3); CollectionsMarshal.SetCount(list371, index3); - span8 = CollectionsMarshal.AsSpan(list371); + Span> span371 = CollectionsMarshal.AsSpan(list371); num3 = 0; - span8[num3] = null; + span371[num3] = null; num3++; - span8[num3] = null; + span371[num3] = null; num3++; - span8[num3] = null; + span371[num3] = null; num3++; - ref List reference286 = ref span8[num3]; + ref List reference286 = ref span371[num3]; num5 = 4; List list372 = new List(num5); CollectionsMarshal.SetCount(list372, num5); - span7 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span372[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span372[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span372[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)10, 0, EQuestWorkMode.Bitwise); + span372[num4] = new QuestWorkValue((byte)10, 0, EQuestWorkMode.Bitwise); reference286 = list372; num3++; - span8[num3] = null; + span371[num3] = null; num3++; - span8[num3] = null; + span371[num3] = null; obj236.RequiredQuestVariables = list371; reference285 = obj236; num2++; - ref QuestStep reference287 = ref span3[num2]; + ref QuestStep reference287 = ref span368[num2]; QuestStep obj237 = new QuestStep(EInteractionType.Action, 2009106u, new Vector3(539.2385f, -56.26001f, -364.88904f), 613) { Fly = true, @@ -226467,34 +227339,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list373 = new List>(num3); CollectionsMarshal.SetCount(list373, num3); - span8 = CollectionsMarshal.AsSpan(list373); + Span> span373 = CollectionsMarshal.AsSpan(list373); index3 = 0; - span8[index3] = null; + span373[index3] = null; index3++; - span8[index3] = null; + span373[index3] = null; index3++; - span8[index3] = null; + span373[index3] = null; index3++; - ref List reference288 = ref span8[index3]; + ref List reference288 = ref span373[index3]; num4 = 3; List list374 = new List(num4); CollectionsMarshal.SetCount(list374, num4); - span7 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span374[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span374[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)10, 0, EQuestWorkMode.Bitwise); + span374[num5] = new QuestWorkValue((byte)10, 0, EQuestWorkMode.Bitwise); reference288 = list374; index3++; - span8[index3] = null; + span373[index3] = null; index3++; - span8[index3] = null; + span373[index3] = null; obj237.RequiredQuestVariables = list373; reference287 = obj237; num2++; - ref QuestStep reference289 = ref span3[num2]; + ref QuestStep reference289 = ref span368[num2]; QuestStep obj238 = new QuestStep(EInteractionType.Action, 2009107u, new Vector3(560.14343f, -75.547424f, -410.81866f), 613) { Fly = true, @@ -226503,36 +227375,36 @@ public static class AssemblyQuestLoader index3 = 6; List> list375 = new List>(index3); CollectionsMarshal.SetCount(list375, index3); - span8 = CollectionsMarshal.AsSpan(list375); + Span> span375 = CollectionsMarshal.AsSpan(list375); num3 = 0; - span8[num3] = null; + span375[num3] = null; num3++; - span8[num3] = null; + span375[num3] = null; num3++; - span8[num3] = null; + span375[num3] = null; num3++; - ref List reference290 = ref span8[num3]; + ref List reference290 = ref span375[num3]; num5 = 4; List list376 = new List(num5); CollectionsMarshal.SetCount(list376, num5); - span7 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span376[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span376[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span376[num4] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)10, 0, EQuestWorkMode.Bitwise); + span376[num4] = new QuestWorkValue((byte)10, 0, EQuestWorkMode.Bitwise); reference290 = list376; num3++; - span8[num3] = null; + span375[num3] = null; num3++; - span8[num3] = null; + span375[num3] = null; obj238.RequiredQuestVariables = list375; reference289 = obj238; num2++; - ref QuestStep reference291 = ref span3[num2]; + ref QuestStep reference291 = ref span368[num2]; QuestStep obj239 = new QuestStep(EInteractionType.Action, 2009105u, new Vector3(613.94666f, -74.57086f, -400.04578f), 613) { Fly = true, @@ -226541,36 +227413,36 @@ public static class AssemblyQuestLoader num3 = 6; List> list377 = new List>(num3); CollectionsMarshal.SetCount(list377, num3); - span8 = CollectionsMarshal.AsSpan(list377); + Span> span377 = CollectionsMarshal.AsSpan(list377); index3 = 0; - span8[index3] = null; + span377[index3] = null; index3++; - span8[index3] = null; + span377[index3] = null; index3++; - span8[index3] = null; + span377[index3] = null; index3++; - ref List reference292 = ref span8[index3]; + ref List reference292 = ref span377[index3]; num4 = 3; List list378 = new List(num4); CollectionsMarshal.SetCount(list378, num4); - span7 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num5 = 0; - span7[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span378[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span378[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span378[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference292 = list378; index3++; - span8[index3] = null; + span377[index3] = null; index3++; - span8[index3] = null; + span377[index3] = null; obj239.RequiredQuestVariables = list377; reference291 = obj239; obj234.Steps = list368; reference282 = obj234; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span365[num]; QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue @@ -226578,15 +227450,15 @@ public static class AssemblyQuestLoader num2 = 2; List list379 = new List(num2); CollectionsMarshal.SetCount(list379, num2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span379[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span379[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj240.Steps = list379; reference293 = obj240; questRoot34.QuestSequence = list365; @@ -226596,16 +227468,16 @@ public static class AssemblyQuestLoader num = 1; List list380 = new List(num); CollectionsMarshal.SetCount(list380, num); - span = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index = 0; - span[index] = "plogon_enjoyer"; + span380[index] = "plogon_enjoyer"; questRoot35.Author = list380; index = 3; List list381 = new List(index); CollectionsMarshal.SetCount(list381, index); - span2 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num = 0; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span381[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -226613,13 +227485,13 @@ public static class AssemblyQuestLoader index2 = 1; List list382 = new List(index2); CollectionsMarshal.SetCount(list382, index2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span382[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj241.Steps = list382; reference294 = obj241; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span381[num]; QuestSequence obj242 = new QuestSequence { Sequence = 1 @@ -226627,22 +227499,22 @@ public static class AssemblyQuestLoader num2 = 2; List list383 = new List(num2); CollectionsMarshal.SetCount(list383, num2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(314.92435f, -78.61959f, -226.5322f), 613) + span383[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(314.92435f, -78.61959f, -226.5322f), 613) { Fly = true, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024307u, new Vector3(29.617676f, -86.167725f, -26.962769f), 613) + span383[index2] = new QuestStep(EInteractionType.Interact, 1024307u, new Vector3(29.617676f, -86.167725f, -26.962769f), 613) { Fly = true }; obj242.Steps = list383; reference295 = obj242; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span381[num]; QuestSequence obj243 = new QuestSequence { Sequence = byte.MaxValue @@ -226650,15 +227522,15 @@ public static class AssemblyQuestLoader index2 = 2; List list384 = new List(index2); CollectionsMarshal.SetCount(list384, index2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span384[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span384[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj243.Steps = list384; reference296 = obj243; questRoot35.QuestSequence = list381; @@ -226668,16 +227540,16 @@ public static class AssemblyQuestLoader num = 1; List list385 = new List(num); CollectionsMarshal.SetCount(list385, num); - span = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index = 0; - span[index] = "plogon_enjoyer"; + span385[index] = "plogon_enjoyer"; questRoot36.Author = list385; index = 3; List list386 = new List(index); CollectionsMarshal.SetCount(list386, index); - span2 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num = 0; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span386[num]; QuestSequence obj244 = new QuestSequence { Sequence = 0 @@ -226685,13 +227557,13 @@ public static class AssemblyQuestLoader num2 = 1; List list387 = new List(num2); CollectionsMarshal.SetCount(list387, num2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span387[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj244.Steps = list387; reference297 = obj244; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span386[num]; QuestSequence obj245 = new QuestSequence { Sequence = 1 @@ -226699,14 +227571,14 @@ public static class AssemblyQuestLoader index2 = 7; List list388 = new List(index2); CollectionsMarshal.SetCount(list388, index2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 613) + span388[num2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; num2++; - ref QuestStep reference299 = ref span3[num2]; + ref QuestStep reference299 = ref span388[num2]; QuestStep obj246 = new QuestStep(EInteractionType.Interact, 2009114u, new Vector3(558.5259f, -0.015319824f, -516.92993f), 613) { Fly = true @@ -226714,32 +227586,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list389 = new List>(index3); CollectionsMarshal.SetCount(list389, index3); - span8 = CollectionsMarshal.AsSpan(list389); + Span> span389 = CollectionsMarshal.AsSpan(list389); num3 = 0; - span8[num3] = null; + span389[num3] = null; num3++; - span8[num3] = null; + span389[num3] = null; num3++; - span8[num3] = null; + span389[num3] = null; num3++; - span8[num3] = null; + span389[num3] = null; num3++; - ref List reference300 = ref span8[num3]; + ref List reference300 = ref span389[num3]; num5 = 2; List list390 = new List(num5); CollectionsMarshal.SetCount(list390, num5); - span7 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span390[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span390[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference300 = list390; num3++; - span8[num3] = null; + span389[num3] = null; obj246.RequiredQuestVariables = list389; reference299 = obj246; num2++; - ref QuestStep reference301 = ref span3[num2]; + ref QuestStep reference301 = ref span388[num2]; QuestStep obj247 = new QuestStep(EInteractionType.Combat, 2009116u, new Vector3(558.5259f, -0.015319824f, -516.92993f), 613) { Fly = true, @@ -226748,41 +227620,41 @@ public static class AssemblyQuestLoader num3 = 1; List list391 = new List(num3); CollectionsMarshal.SetCount(list391, num3); - span5 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index3 = 0; - span5[index3] = 8241u; + span391[index3] = 8241u; obj247.KillEnemyDataIds = list391; index3 = 6; List> list392 = new List>(index3); CollectionsMarshal.SetCount(list392, index3); - span8 = CollectionsMarshal.AsSpan(list392); + Span> span392 = CollectionsMarshal.AsSpan(list392); num3 = 0; - span8[num3] = null; + span392[num3] = null; num3++; - span8[num3] = null; + span392[num3] = null; num3++; - span8[num3] = null; + span392[num3] = null; num3++; - span8[num3] = null; + span392[num3] = null; num3++; - ref List reference302 = ref span8[num3]; + ref List reference302 = ref span392[num3]; num4 = 3; List list393 = new List(num4); CollectionsMarshal.SetCount(list393, num4); - span7 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span393[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span393[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span393[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference302 = list393; num3++; - span8[num3] = null; + span392[num3] = null; obj247.RequiredQuestVariables = list392; reference301 = obj247; num2++; - ref QuestStep reference303 = ref span3[num2]; + ref QuestStep reference303 = ref span388[num2]; QuestStep obj248 = new QuestStep(EInteractionType.Interact, 2009113u, new Vector3(633.1731f, -0.015319824f, -497.79507f), 613) { Fly = true @@ -226790,32 +227662,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list394 = new List>(num3); CollectionsMarshal.SetCount(list394, num3); - span8 = CollectionsMarshal.AsSpan(list394); + Span> span394 = CollectionsMarshal.AsSpan(list394); index3 = 0; - span8[index3] = null; + span394[index3] = null; index3++; - span8[index3] = null; + span394[index3] = null; index3++; - span8[index3] = null; + span394[index3] = null; index3++; - span8[index3] = null; + span394[index3] = null; index3++; - ref List reference304 = ref span8[index3]; + ref List reference304 = ref span394[index3]; num5 = 2; List list395 = new List(num5); CollectionsMarshal.SetCount(list395, num5); - span7 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span395[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span395[num4] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); reference304 = list395; index3++; - span8[index3] = null; + span394[index3] = null; obj248.RequiredQuestVariables = list394; reference303 = obj248; num2++; - ref QuestStep reference305 = ref span3[num2]; + ref QuestStep reference305 = ref span388[num2]; QuestStep obj249 = new QuestStep(EInteractionType.Combat, 2009111u, new Vector3(633.1731f, -0.015319824f, -497.79507f), 613) { Fly = true, @@ -226824,41 +227696,41 @@ public static class AssemblyQuestLoader index3 = 1; List list396 = new List(index3); CollectionsMarshal.SetCount(list396, index3); - span5 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num3 = 0; - span5[num3] = 8241u; + span396[num3] = 8241u; obj249.KillEnemyDataIds = list396; num3 = 6; List> list397 = new List>(num3); CollectionsMarshal.SetCount(list397, num3); - span8 = CollectionsMarshal.AsSpan(list397); + Span> span397 = CollectionsMarshal.AsSpan(list397); index3 = 0; - span8[index3] = null; + span397[index3] = null; index3++; - span8[index3] = null; + span397[index3] = null; index3++; - span8[index3] = null; + span397[index3] = null; index3++; - span8[index3] = null; + span397[index3] = null; index3++; - ref List reference306 = ref span8[index3]; + ref List reference306 = ref span397[index3]; num4 = 3; List list398 = new List(num4); CollectionsMarshal.SetCount(list398, num4); - span7 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span398[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span398[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); + span398[num5] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); reference306 = list398; index3++; - span8[index3] = null; + span397[index3] = null; obj249.RequiredQuestVariables = list397; reference305 = obj249; num2++; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span388[num2]; QuestStep obj250 = new QuestStep(EInteractionType.Interact, 2009110u, new Vector3(694.08704f, -0.015319824f, -611.017f), 613) { Fly = true @@ -226866,34 +227738,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list399 = new List>(index3); CollectionsMarshal.SetCount(list399, index3); - span8 = CollectionsMarshal.AsSpan(list399); + Span> span399 = CollectionsMarshal.AsSpan(list399); num3 = 0; - span8[num3] = null; + span399[num3] = null; num3++; - span8[num3] = null; + span399[num3] = null; num3++; - span8[num3] = null; + span399[num3] = null; num3++; - span8[num3] = null; + span399[num3] = null; num3++; - ref List reference308 = ref span8[num3]; + ref List reference308 = ref span399[num3]; num5 = 3; List list400 = new List(num5); CollectionsMarshal.SetCount(list400, num5); - span7 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span400[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); + span400[num4] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); + span400[num4] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); reference308 = list400; num3++; - span8[num3] = null; + span399[num3] = null; obj250.RequiredQuestVariables = list399; reference307 = obj250; num2++; - ref QuestStep reference309 = ref span3[num2]; + ref QuestStep reference309 = ref span388[num2]; QuestStep obj251 = new QuestStep(EInteractionType.Combat, 2009117u, new Vector3(694.08704f, -0.015319824f, -611.017f), 613) { Fly = true, @@ -226902,41 +227774,41 @@ public static class AssemblyQuestLoader num3 = 1; List list401 = new List(num3); CollectionsMarshal.SetCount(list401, num3); - span5 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); index3 = 0; - span5[index3] = 8241u; + span401[index3] = 8241u; obj251.KillEnemyDataIds = list401; index3 = 6; List> list402 = new List>(index3); CollectionsMarshal.SetCount(list402, index3); - span8 = CollectionsMarshal.AsSpan(list402); + Span> span402 = CollectionsMarshal.AsSpan(list402); num3 = 0; - span8[num3] = null; + span402[num3] = null; num3++; - span8[num3] = null; + span402[num3] = null; num3++; - span8[num3] = null; + span402[num3] = null; num3++; - span8[num3] = null; + span402[num3] = null; num3++; - ref List reference310 = ref span8[num3]; + ref List reference310 = ref span402[num3]; num4 = 2; List list403 = new List(num4); CollectionsMarshal.SetCount(list403, num4); - span7 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span403[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span403[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); reference310 = list403; num3++; - span8[num3] = null; + span402[num3] = null; obj251.RequiredQuestVariables = list402; reference309 = obj251; obj245.Steps = list388; reference298 = obj245; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span386[num]; QuestSequence obj252 = new QuestSequence { Sequence = byte.MaxValue @@ -226944,15 +227816,15 @@ public static class AssemblyQuestLoader num2 = 2; List list404 = new List(num2); CollectionsMarshal.SetCount(list404, num2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span404[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span404[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj252.Steps = list404; reference311 = obj252; questRoot36.QuestSequence = list386; @@ -226962,16 +227834,16 @@ public static class AssemblyQuestLoader num = 1; List list405 = new List(num); CollectionsMarshal.SetCount(list405, num); - span = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index = 0; - span[index] = "plogon_enjoyer"; + span405[index] = "plogon_enjoyer"; questRoot37.Author = list405; index = 3; List list406 = new List(index); CollectionsMarshal.SetCount(list406, index); - span2 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num = 0; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span406[num]; QuestSequence obj253 = new QuestSequence { Sequence = 0 @@ -226979,13 +227851,13 @@ public static class AssemblyQuestLoader index2 = 1; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span407[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj253.Steps = list407; reference312 = obj253; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span406[num]; QuestSequence obj254 = new QuestSequence { Sequence = 1 @@ -226993,14 +227865,14 @@ public static class AssemblyQuestLoader num2 = 7; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 613) + span408[index2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; index2++; - ref QuestStep reference314 = ref span3[index2]; + ref QuestStep reference314 = ref span408[index2]; QuestStep obj255 = new QuestStep(EInteractionType.Interact, 1024310u, new Vector3(-795.0103f, 21.373795f, -466.20892f), 613) { Fly = true @@ -227008,30 +227880,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list409 = new List>(num3); CollectionsMarshal.SetCount(list409, num3); - span8 = CollectionsMarshal.AsSpan(list409); + Span> span409 = CollectionsMarshal.AsSpan(list409); index3 = 0; - span8[index3] = null; + span409[index3] = null; index3++; - span8[index3] = null; + span409[index3] = null; index3++; - span8[index3] = null; + span409[index3] = null; index3++; - span8[index3] = null; + span409[index3] = null; index3++; - ref List reference315 = ref span8[index3]; + ref List reference315 = ref span409[index3]; num5 = 1; List list410 = new List(num5); CollectionsMarshal.SetCount(list410, num5); - span7 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span410[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); reference315 = list410; index3++; - span8[index3] = null; + span409[index3] = null; obj255.RequiredQuestVariables = list409; reference314 = obj255; index2++; - ref QuestStep reference316 = ref span3[index2]; + ref QuestStep reference316 = ref span408[index2]; QuestStep obj256 = new QuestStep(EInteractionType.Interact, 1024311u, new Vector3(-750.39294f, 1.6679686f, -479.33167f), 613) { Fly = true @@ -227039,34 +227911,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list411 = new List>(index3); CollectionsMarshal.SetCount(list411, index3); - span8 = CollectionsMarshal.AsSpan(list411); + Span> span411 = CollectionsMarshal.AsSpan(list411); num3 = 0; - span8[num3] = null; + span411[num3] = null; num3++; - span8[num3] = null; + span411[num3] = null; num3++; - span8[num3] = null; + span411[num3] = null; num3++; - span8[num3] = null; + span411[num3] = null; num3++; - ref List reference317 = ref span8[num3]; + ref List reference317 = ref span411[num3]; num4 = 3; List list412 = new List(num4); CollectionsMarshal.SetCount(list412, num4); - span7 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span412[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span412[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span412[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference317 = list412; num3++; - span8[num3] = null; + span411[num3] = null; obj256.RequiredQuestVariables = list411; reference316 = obj256; index2++; - ref QuestStep reference318 = ref span3[index2]; + ref QuestStep reference318 = ref span408[index2]; QuestStep obj257 = new QuestStep(EInteractionType.Interact, 1024312u, new Vector3(-792.08057f, 8.039127f, -444.419f), 613) { Fly = true @@ -227074,32 +227946,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list413 = new List>(num3); CollectionsMarshal.SetCount(list413, num3); - span8 = CollectionsMarshal.AsSpan(list413); + Span> span413 = CollectionsMarshal.AsSpan(list413); index3 = 0; - span8[index3] = null; + span413[index3] = null; index3++; - span8[index3] = null; + span413[index3] = null; index3++; - span8[index3] = null; + span413[index3] = null; index3++; - span8[index3] = null; + span413[index3] = null; index3++; - ref List reference319 = ref span8[index3]; + ref List reference319 = ref span413[index3]; num5 = 2; List list414 = new List(num5); CollectionsMarshal.SetCount(list414, num5); - span7 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span414[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span414[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); reference319 = list414; index3++; - span8[index3] = null; + span413[index3] = null; obj257.RequiredQuestVariables = list413; reference318 = obj257; index2++; - ref QuestStep reference320 = ref span3[index2]; + ref QuestStep reference320 = ref span408[index2]; QuestStep obj258 = new QuestStep(EInteractionType.Interact, 1024313u, new Vector3(-764.12604f, 4.763445f, -441.51984f), 613) { Fly = true @@ -227107,32 +227979,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list415 = new List>(index3); CollectionsMarshal.SetCount(list415, index3); - span8 = CollectionsMarshal.AsSpan(list415); + Span> span415 = CollectionsMarshal.AsSpan(list415); num3 = 0; - span8[num3] = null; + span415[num3] = null; num3++; - span8[num3] = null; + span415[num3] = null; num3++; - span8[num3] = null; + span415[num3] = null; num3++; - span8[num3] = null; + span415[num3] = null; num3++; - ref List reference321 = ref span8[num3]; + ref List reference321 = ref span415[num3]; num4 = 2; List list416 = new List(num4); CollectionsMarshal.SetCount(list416, num4); - span7 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span416[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span416[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference321 = list416; num3++; - span8[num3] = null; + span415[num3] = null; obj258.RequiredQuestVariables = list415; reference320 = obj258; index2++; - ref QuestStep reference322 = ref span3[index2]; + ref QuestStep reference322 = ref span408[index2]; QuestStep obj259 = new QuestStep(EInteractionType.Interact, 1024314u, new Vector3(-784.48157f, 7.7091823f, -456.9925f), 613) { Fly = true @@ -227140,32 +228012,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list417 = new List>(num3); CollectionsMarshal.SetCount(list417, num3); - span8 = CollectionsMarshal.AsSpan(list417); + Span> span417 = CollectionsMarshal.AsSpan(list417); index3 = 0; - span8[index3] = null; + span417[index3] = null; index3++; - span8[index3] = null; + span417[index3] = null; index3++; - span8[index3] = null; + span417[index3] = null; index3++; - span8[index3] = null; + span417[index3] = null; index3++; - ref List reference323 = ref span8[index3]; + ref List reference323 = ref span417[index3]; num5 = 2; List list418 = new List(num5); CollectionsMarshal.SetCount(list418, num5); - span7 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span418[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span418[num4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); reference323 = list418; index3++; - span8[index3] = null; + span417[index3] = null; obj259.RequiredQuestVariables = list417; reference322 = obj259; index2++; - ref QuestStep reference324 = ref span3[index2]; + ref QuestStep reference324 = ref span408[index2]; QuestStep obj260 = new QuestStep(EInteractionType.Interact, 1024315u, new Vector3(-797.4823f, 8.045045f, -417.56317f), 613) { Fly = true @@ -227173,34 +228045,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list419 = new List>(index3); CollectionsMarshal.SetCount(list419, index3); - span8 = CollectionsMarshal.AsSpan(list419); + Span> span419 = CollectionsMarshal.AsSpan(list419); num3 = 0; - span8[num3] = null; + span419[num3] = null; num3++; - span8[num3] = null; + span419[num3] = null; num3++; - span8[num3] = null; + span419[num3] = null; num3++; - span8[num3] = null; + span419[num3] = null; num3++; - ref List reference325 = ref span8[num3]; + ref List reference325 = ref span419[num3]; num4 = 2; List list420 = new List(num4); CollectionsMarshal.SetCount(list420, num4); - span7 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span420[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span420[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference325 = list420; num3++; - span8[num3] = null; + span419[num3] = null; obj260.RequiredQuestVariables = list419; reference324 = obj260; obj254.Steps = list408; reference313 = obj254; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span406[num]; QuestSequence obj261 = new QuestSequence { Sequence = byte.MaxValue @@ -227208,15 +228080,15 @@ public static class AssemblyQuestLoader index2 = 2; List list421 = new List(index2); CollectionsMarshal.SetCount(list421, index2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span421[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span421[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj261.Steps = list421; reference326 = obj261; questRoot37.QuestSequence = list406; @@ -227226,16 +228098,16 @@ public static class AssemblyQuestLoader num = 1; List list422 = new List(num); CollectionsMarshal.SetCount(list422, num); - span = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index = 0; - span[index] = "plogon_enjoyer"; + span422[index] = "plogon_enjoyer"; questRoot38.Author = list422; index = 3; List list423 = new List(index); CollectionsMarshal.SetCount(list423, index); - span2 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); num = 0; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span423[num]; QuestSequence obj262 = new QuestSequence { Sequence = 0 @@ -227243,13 +228115,13 @@ public static class AssemblyQuestLoader num2 = 1; List list424 = new List(num2); CollectionsMarshal.SetCount(list424, num2); - span3 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span424[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj262.Steps = list424; reference327 = obj262; num++; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span423[num]; QuestSequence obj263 = new QuestSequence { Sequence = 1 @@ -227257,15 +228129,15 @@ public static class AssemblyQuestLoader index2 = 6; List list425 = new List(index2); CollectionsMarshal.SetCount(list425, index2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.03552f, -82.86303f, -227.4517f), 613) + span425[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.03552f, -82.86303f, -227.4517f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - ref QuestStep reference329 = ref span3[num2]; + ref QuestStep reference329 = ref span425[num2]; QuestStep obj264 = new QuestStep(EInteractionType.Interact, 2009119u, new Vector3(-229.26678f, -308.73578f, 449.485f), 613) { Fly = true @@ -227273,30 +228145,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list426 = new List>(num3); CollectionsMarshal.SetCount(list426, num3); - span8 = CollectionsMarshal.AsSpan(list426); + Span> span426 = CollectionsMarshal.AsSpan(list426); index3 = 0; - span8[index3] = null; + span426[index3] = null; index3++; - ref List reference330 = ref span8[index3]; + ref List reference330 = ref span426[index3]; num5 = 1; List list427 = new List(num5); CollectionsMarshal.SetCount(list427, num5); - span7 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span427[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference330 = list427; index3++; - span8[index3] = null; + span426[index3] = null; index3++; - span8[index3] = null; + span426[index3] = null; index3++; - span8[index3] = null; + span426[index3] = null; index3++; - span8[index3] = null; + span426[index3] = null; obj264.RequiredQuestVariables = list426; reference329 = obj264; num2++; - ref QuestStep reference331 = ref span3[num2]; + ref QuestStep reference331 = ref span425[num2]; QuestStep obj265 = new QuestStep(EInteractionType.Interact, 2009120u, new Vector3(-233.9361f, -411.3985f, 372.8236f), 613) { Fly = true @@ -227304,30 +228176,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list428 = new List>(index3); CollectionsMarshal.SetCount(list428, index3); - span8 = CollectionsMarshal.AsSpan(list428); + Span> span428 = CollectionsMarshal.AsSpan(list428); num3 = 0; - span8[num3] = null; + span428[num3] = null; num3++; - ref List reference332 = ref span8[num3]; + ref List reference332 = ref span428[num3]; num4 = 1; List list429 = new List(num4); CollectionsMarshal.SetCount(list429, num4); - span7 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span429[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference332 = list429; num3++; - span8[num3] = null; + span428[num3] = null; num3++; - span8[num3] = null; + span428[num3] = null; num3++; - span8[num3] = null; + span428[num3] = null; num3++; - span8[num3] = null; + span428[num3] = null; obj265.RequiredQuestVariables = list428; reference331 = obj265; num2++; - ref QuestStep reference333 = ref span3[num2]; + ref QuestStep reference333 = ref span425[num2]; QuestStep obj266 = new QuestStep(EInteractionType.Interact, 2009121u, new Vector3(-279.62158f, -366.81165f, 408.68237f), 613) { Fly = true @@ -227335,32 +228207,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list430 = new List>(num3); CollectionsMarshal.SetCount(list430, num3); - span8 = CollectionsMarshal.AsSpan(list430); + Span> span430 = CollectionsMarshal.AsSpan(list430); index3 = 0; - span8[index3] = null; + span430[index3] = null; index3++; - ref List reference334 = ref span8[index3]; + ref List reference334 = ref span430[index3]; num5 = 2; List list431 = new List(num5); CollectionsMarshal.SetCount(list431, num5); - span7 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span431[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span431[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference334 = list431; index3++; - span8[index3] = null; + span430[index3] = null; index3++; - span8[index3] = null; + span430[index3] = null; index3++; - span8[index3] = null; + span430[index3] = null; index3++; - span8[index3] = null; + span430[index3] = null; obj266.RequiredQuestVariables = list430; reference333 = obj266; num2++; - ref QuestStep reference335 = ref span3[num2]; + ref QuestStep reference335 = ref span425[num2]; QuestStep obj267 = new QuestStep(EInteractionType.Interact, 2009122u, new Vector3(-286.09143f, -367.422f, 390.2494f), 613) { Fly = true @@ -227368,30 +228240,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list432 = new List>(index3); CollectionsMarshal.SetCount(list432, index3); - span8 = CollectionsMarshal.AsSpan(list432); + Span> span432 = CollectionsMarshal.AsSpan(list432); num3 = 0; - span8[num3] = null; + span432[num3] = null; num3++; - ref List reference336 = ref span8[num3]; + ref List reference336 = ref span432[num3]; num4 = 1; List list433 = new List(num4); CollectionsMarshal.SetCount(list433, num4); - span7 = CollectionsMarshal.AsSpan(list433); + Span span433 = CollectionsMarshal.AsSpan(list433); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span433[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); reference336 = list433; num3++; - span8[num3] = null; + span432[num3] = null; num3++; - span8[num3] = null; + span432[num3] = null; num3++; - span8[num3] = null; + span432[num3] = null; num3++; - span8[num3] = null; + span432[num3] = null; obj267.RequiredQuestVariables = list432; reference335 = obj267; num2++; - ref QuestStep reference337 = ref span3[num2]; + ref QuestStep reference337 = ref span425[num2]; QuestStep obj268 = new QuestStep(EInteractionType.Interact, 2009123u, new Vector3(-249.59192f, -325.948f, 472.70923f), 613) { Fly = true @@ -227399,32 +228271,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list434 = new List>(num3); CollectionsMarshal.SetCount(list434, num3); - span8 = CollectionsMarshal.AsSpan(list434); + Span> span434 = CollectionsMarshal.AsSpan(list434); index3 = 0; - span8[index3] = null; + span434[index3] = null; index3++; - ref List reference338 = ref span8[index3]; + ref List reference338 = ref span434[index3]; num5 = 1; List list435 = new List(num5); CollectionsMarshal.SetCount(list435, num5); - span7 = CollectionsMarshal.AsSpan(list435); + Span span435 = CollectionsMarshal.AsSpan(list435); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span435[num4] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); reference338 = list435; index3++; - span8[index3] = null; + span434[index3] = null; index3++; - span8[index3] = null; + span434[index3] = null; index3++; - span8[index3] = null; + span434[index3] = null; index3++; - span8[index3] = null; + span434[index3] = null; obj268.RequiredQuestVariables = list434; reference337 = obj268; obj263.Steps = list425; reference328 = obj263; num++; - ref QuestSequence reference339 = ref span2[num]; + ref QuestSequence reference339 = ref span423[num]; QuestSequence obj269 = new QuestSequence { Sequence = byte.MaxValue @@ -227432,15 +228304,15 @@ public static class AssemblyQuestLoader num2 = 2; List list436 = new List(num2); CollectionsMarshal.SetCount(list436, num2); - span3 = CollectionsMarshal.AsSpan(list436); + Span span436 = CollectionsMarshal.AsSpan(list436); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span436[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span436[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj269.Steps = list436; reference339 = obj269; questRoot38.QuestSequence = list423; @@ -227450,16 +228322,16 @@ public static class AssemblyQuestLoader num = 1; List list437 = new List(num); CollectionsMarshal.SetCount(list437, num); - span = CollectionsMarshal.AsSpan(list437); + Span span437 = CollectionsMarshal.AsSpan(list437); index = 0; - span[index] = "plogon_enjoyer"; + span437[index] = "plogon_enjoyer"; questRoot39.Author = list437; index = 5; List list438 = new List(index); CollectionsMarshal.SetCount(list438, index); - span2 = CollectionsMarshal.AsSpan(list438); + Span span438 = CollectionsMarshal.AsSpan(list438); num = 0; - ref QuestSequence reference340 = ref span2[num]; + ref QuestSequence reference340 = ref span438[num]; QuestSequence obj270 = new QuestSequence { Sequence = 0 @@ -227467,13 +228339,13 @@ public static class AssemblyQuestLoader index2 = 1; List list439 = new List(index2); CollectionsMarshal.SetCount(list439, index2); - span3 = CollectionsMarshal.AsSpan(list439); + Span span439 = CollectionsMarshal.AsSpan(list439); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span439[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj270.Steps = list439; reference340 = obj270; num++; - ref QuestSequence reference341 = ref span2[num]; + ref QuestSequence reference341 = ref span438[num]; QuestSequence obj271 = new QuestSequence { Sequence = 1 @@ -227481,16 +228353,16 @@ public static class AssemblyQuestLoader num2 = 1; List list440 = new List(num2); CollectionsMarshal.SetCount(list440, num2); - span3 = CollectionsMarshal.AsSpan(list440); + Span span440 = CollectionsMarshal.AsSpan(list440); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024316u, new Vector3(714.9614f, -0.3f, 140.3982f), 613) + span440[index2] = new QuestStep(EInteractionType.Interact, 1024316u, new Vector3(714.9614f, -0.3f, 140.3982f), 613) { Fly = true }; obj271.Steps = list440; reference341 = obj271; num++; - ref QuestSequence reference342 = ref span2[num]; + ref QuestSequence reference342 = ref span438[num]; QuestSequence obj272 = new QuestSequence { Sequence = 2 @@ -227498,9 +228370,9 @@ public static class AssemblyQuestLoader index2 = 5; List list441 = new List(index2); CollectionsMarshal.SetCount(list441, index2); - span3 = CollectionsMarshal.AsSpan(list441); + Span span441 = CollectionsMarshal.AsSpan(list441); num2 = 0; - ref QuestStep reference343 = ref span3[num2]; + ref QuestStep reference343 = ref span441[num2]; QuestStep obj273 = new QuestStep(EInteractionType.UseItem, 2009124u, new Vector3(753.56665f, 0.41192627f, 121.72119f), 613) { Fly = true, @@ -227509,34 +228381,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list442 = new List>(index3); CollectionsMarshal.SetCount(list442, index3); - span8 = CollectionsMarshal.AsSpan(list442); + Span> span442 = CollectionsMarshal.AsSpan(list442); num3 = 0; - span8[num3] = null; + span442[num3] = null; num3++; - span8[num3] = null; + span442[num3] = null; num3++; - span8[num3] = null; + span442[num3] = null; num3++; - ref List reference344 = ref span8[num3]; + ref List reference344 = ref span442[num3]; num4 = 3; List list443 = new List(num4); CollectionsMarshal.SetCount(list443, num4); - span7 = CollectionsMarshal.AsSpan(list443); + Span span443 = CollectionsMarshal.AsSpan(list443); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span443[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span443[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span443[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); reference344 = list443; num3++; - span8[num3] = null; + span442[num3] = null; num3++; - span8[num3] = null; + span442[num3] = null; obj273.RequiredQuestVariables = list442; reference343 = obj273; num2++; - ref QuestStep reference345 = ref span3[num2]; + ref QuestStep reference345 = ref span441[num2]; QuestStep obj274 = new QuestStep(EInteractionType.UseItem, 2009126u, new Vector3(745.41846f, 0.16778564f, 95.750244f), 613) { Fly = true, @@ -227545,30 +228417,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list444 = new List>(num3); CollectionsMarshal.SetCount(list444, num3); - span8 = CollectionsMarshal.AsSpan(list444); + Span> span444 = CollectionsMarshal.AsSpan(list444); index3 = 0; - span8[index3] = null; + span444[index3] = null; index3++; - span8[index3] = null; + span444[index3] = null; index3++; - span8[index3] = null; + span444[index3] = null; index3++; - ref List reference346 = ref span8[index3]; + ref List reference346 = ref span444[index3]; num5 = 1; List list445 = new List(num5); CollectionsMarshal.SetCount(list445, num5); - span7 = CollectionsMarshal.AsSpan(list445); + Span span445 = CollectionsMarshal.AsSpan(list445); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span445[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference346 = list445; index3++; - span8[index3] = null; + span444[index3] = null; index3++; - span8[index3] = null; + span444[index3] = null; obj274.RequiredQuestVariables = list444; reference345 = obj274; num2++; - ref QuestStep reference347 = ref span3[num2]; + ref QuestStep reference347 = ref span441[num2]; QuestStep obj275 = new QuestStep(EInteractionType.UseItem, 2009127u, new Vector3(745.44885f, 0.16778564f, 95.78088f), 613) { Fly = true, @@ -227577,32 +228449,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list446 = new List>(index3); CollectionsMarshal.SetCount(list446, index3); - span8 = CollectionsMarshal.AsSpan(list446); + Span> span446 = CollectionsMarshal.AsSpan(list446); num3 = 0; - span8[num3] = null; + span446[num3] = null; num3++; - span8[num3] = null; + span446[num3] = null; num3++; - span8[num3] = null; + span446[num3] = null; num3++; - ref List reference348 = ref span8[num3]; + ref List reference348 = ref span446[num3]; num4 = 2; List list447 = new List(num4); CollectionsMarshal.SetCount(list447, num4); - span7 = CollectionsMarshal.AsSpan(list447); + Span span447 = CollectionsMarshal.AsSpan(list447); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span447[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span447[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); reference348 = list447; num3++; - span8[num3] = null; + span446[num3] = null; num3++; - span8[num3] = null; + span446[num3] = null; obj275.RequiredQuestVariables = list446; reference347 = obj275; num2++; - ref QuestStep reference349 = ref span3[num2]; + ref QuestStep reference349 = ref span441[num2]; QuestStep obj276 = new QuestStep(EInteractionType.UseItem, 2009128u, new Vector3(777.1571f, 1.2054443f, 110.36853f), 613) { Fly = true, @@ -227611,32 +228483,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list448 = new List>(num3); CollectionsMarshal.SetCount(list448, num3); - span8 = CollectionsMarshal.AsSpan(list448); + Span> span448 = CollectionsMarshal.AsSpan(list448); index3 = 0; - span8[index3] = null; + span448[index3] = null; index3++; - span8[index3] = null; + span448[index3] = null; index3++; - span8[index3] = null; + span448[index3] = null; index3++; - ref List reference350 = ref span8[index3]; + ref List reference350 = ref span448[index3]; num5 = 2; List list449 = new List(num5); CollectionsMarshal.SetCount(list449, num5); - span7 = CollectionsMarshal.AsSpan(list449); + Span span449 = CollectionsMarshal.AsSpan(list449); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span449[num4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span449[num4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference350 = list449; index3++; - span8[index3] = null; + span448[index3] = null; index3++; - span8[index3] = null; + span448[index3] = null; obj276.RequiredQuestVariables = list448; reference349 = obj276; num2++; - ref QuestStep reference351 = ref span3[num2]; + ref QuestStep reference351 = ref span441[num2]; QuestStep obj277 = new QuestStep(EInteractionType.UseItem, 2009227u, new Vector3(777.1876f, 1.2359009f, 110.36853f), 613) { Fly = true, @@ -227645,32 +228517,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list450 = new List>(index3); CollectionsMarshal.SetCount(list450, index3); - span8 = CollectionsMarshal.AsSpan(list450); + Span> span450 = CollectionsMarshal.AsSpan(list450); num3 = 0; - span8[num3] = null; + span450[num3] = null; num3++; - span8[num3] = null; + span450[num3] = null; num3++; - span8[num3] = null; + span450[num3] = null; num3++; - ref List reference352 = ref span8[num3]; + ref List reference352 = ref span450[num3]; num4 = 1; List list451 = new List(num4); CollectionsMarshal.SetCount(list451, num4); - span7 = CollectionsMarshal.AsSpan(list451); + Span span451 = CollectionsMarshal.AsSpan(list451); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span451[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); reference352 = list451; num3++; - span8[num3] = null; + span450[num3] = null; num3++; - span8[num3] = null; + span450[num3] = null; obj277.RequiredQuestVariables = list450; reference351 = obj277; obj272.Steps = list441; reference342 = obj272; num++; - ref QuestSequence reference353 = ref span2[num]; + ref QuestSequence reference353 = ref span438[num]; QuestSequence obj278 = new QuestSequence { Sequence = 3 @@ -227678,16 +228550,16 @@ public static class AssemblyQuestLoader num2 = 1; List list452 = new List(num2); CollectionsMarshal.SetCount(list452, num2); - span3 = CollectionsMarshal.AsSpan(list452); + Span span452 = CollectionsMarshal.AsSpan(list452); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024316u, new Vector3(714.9614f, -0.3f, 140.3982f), 613) + span452[index2] = new QuestStep(EInteractionType.Interact, 1024316u, new Vector3(714.9614f, -0.3f, 140.3982f), 613) { Fly = true }; obj278.Steps = list452; reference353 = obj278; num++; - ref QuestSequence reference354 = ref span2[num]; + ref QuestSequence reference354 = ref span438[num]; QuestSequence obj279 = new QuestSequence { Sequence = byte.MaxValue @@ -227695,14 +228567,14 @@ public static class AssemblyQuestLoader index2 = 2; List list453 = new List(index2); CollectionsMarshal.SetCount(list453, index2); - span3 = CollectionsMarshal.AsSpan(list453); + Span span453 = CollectionsMarshal.AsSpan(list453); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span453[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span453[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj279.Steps = list453; reference354 = obj279; questRoot39.QuestSequence = list438; @@ -227712,16 +228584,16 @@ public static class AssemblyQuestLoader num = 1; List list454 = new List(num); CollectionsMarshal.SetCount(list454, num); - span = CollectionsMarshal.AsSpan(list454); + Span span454 = CollectionsMarshal.AsSpan(list454); index = 0; - span[index] = "plogon_enjoyer"; + span454[index] = "plogon_enjoyer"; questRoot40.Author = list454; index = 3; List list455 = new List(index); CollectionsMarshal.SetCount(list455, index); - span2 = CollectionsMarshal.AsSpan(list455); + Span span455 = CollectionsMarshal.AsSpan(list455); num = 0; - ref QuestSequence reference355 = ref span2[num]; + ref QuestSequence reference355 = ref span455[num]; QuestSequence obj280 = new QuestSequence { Sequence = 0 @@ -227729,13 +228601,13 @@ public static class AssemblyQuestLoader num2 = 1; List list456 = new List(num2); CollectionsMarshal.SetCount(list456, num2); - span3 = CollectionsMarshal.AsSpan(list456); + Span span456 = CollectionsMarshal.AsSpan(list456); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span456[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj280.Steps = list456; reference355 = obj280; num++; - ref QuestSequence reference356 = ref span2[num]; + ref QuestSequence reference356 = ref span455[num]; QuestSequence obj281 = new QuestSequence { Sequence = 1 @@ -227743,37 +228615,37 @@ public static class AssemblyQuestLoader index2 = 6; List list457 = new List(index2); CollectionsMarshal.SetCount(list457, index2); - span3 = CollectionsMarshal.AsSpan(list457); + Span span457 = CollectionsMarshal.AsSpan(list457); num2 = 0; - ref QuestStep reference357 = ref span3[num2]; + ref QuestStep reference357 = ref span457[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2009129u, new Vector3(320.39355f, -0.07635498f, 2.7313232f), 613); num3 = 6; List> list458 = new List>(num3); CollectionsMarshal.SetCount(list458, num3); - span8 = CollectionsMarshal.AsSpan(list458); + Span> span458 = CollectionsMarshal.AsSpan(list458); index3 = 0; - span8[index3] = null; + span458[index3] = null; index3++; - ref List reference358 = ref span8[index3]; + ref List reference358 = ref span458[index3]; num5 = 1; List list459 = new List(num5); CollectionsMarshal.SetCount(list459, num5); - span7 = CollectionsMarshal.AsSpan(list459); + Span span459 = CollectionsMarshal.AsSpan(list459); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span459[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference358 = list459; index3++; - span8[index3] = null; + span458[index3] = null; index3++; - span8[index3] = null; + span458[index3] = null; index3++; - span8[index3] = null; + span458[index3] = null; index3++; - span8[index3] = null; + span458[index3] = null; questStep3.RequiredQuestVariables = list458; reference357 = questStep3; num2++; - ref QuestStep reference359 = ref span3[num2]; + ref QuestStep reference359 = ref span457[num2]; QuestStep obj282 = new QuestStep(EInteractionType.Interact, 2009130u, new Vector3(14.572327f, -0.07635498f, -352.86487f), 613) { Fly = true, @@ -227782,34 +228654,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list460 = new List>(index3); CollectionsMarshal.SetCount(list460, index3); - span8 = CollectionsMarshal.AsSpan(list460); + Span> span460 = CollectionsMarshal.AsSpan(list460); num3 = 0; - span8[num3] = null; + span460[num3] = null; num3++; - ref List reference360 = ref span8[num3]; + ref List reference360 = ref span460[num3]; num4 = 3; List list461 = new List(num4); CollectionsMarshal.SetCount(list461, num4); - span7 = CollectionsMarshal.AsSpan(list461); + Span span461 = CollectionsMarshal.AsSpan(list461); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); + span461[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)7, EQuestWorkMode.Bitwise); + span461[num5] = new QuestWorkValue(0, (byte)7, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span461[num5] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); reference360 = list461; num3++; - span8[num3] = null; + span460[num3] = null; num3++; - span8[num3] = null; + span460[num3] = null; num3++; - span8[num3] = null; + span460[num3] = null; num3++; - span8[num3] = null; + span460[num3] = null; obj282.RequiredQuestVariables = list460; reference359 = obj282; num2++; - ref QuestStep reference361 = ref span3[num2]; + ref QuestStep reference361 = ref span457[num2]; QuestStep obj283 = new QuestStep(EInteractionType.Interact, 2009131u, new Vector3(90.13501f, -0.045776367f, 177.50818f), 613) { Fly = true @@ -227817,32 +228689,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list462 = new List>(num3); CollectionsMarshal.SetCount(list462, num3); - span8 = CollectionsMarshal.AsSpan(list462); + Span> span462 = CollectionsMarshal.AsSpan(list462); index3 = 0; - span8[index3] = null; + span462[index3] = null; index3++; - ref List reference362 = ref span8[index3]; + ref List reference362 = ref span462[index3]; num5 = 2; List list463 = new List(num5); CollectionsMarshal.SetCount(list463, num5); - span7 = CollectionsMarshal.AsSpan(list463); + Span span463 = CollectionsMarshal.AsSpan(list463); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span463[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); + span463[num4] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); reference362 = list463; index3++; - span8[index3] = null; + span462[index3] = null; index3++; - span8[index3] = null; + span462[index3] = null; index3++; - span8[index3] = null; + span462[index3] = null; index3++; - span8[index3] = null; + span462[index3] = null; obj283.RequiredQuestVariables = list462; reference361 = obj283; num2++; - ref QuestStep reference363 = ref span3[num2]; + ref QuestStep reference363 = ref span457[num2]; QuestStep obj284 = new QuestStep(EInteractionType.Interact, 2009132u, new Vector3(-48.69159f, -0.045776367f, -312.1844f), 613) { Fly = true @@ -227850,32 +228722,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list464 = new List>(index3); CollectionsMarshal.SetCount(list464, index3); - span8 = CollectionsMarshal.AsSpan(list464); + Span> span464 = CollectionsMarshal.AsSpan(list464); num3 = 0; - span8[num3] = null; + span464[num3] = null; num3++; - ref List reference364 = ref span8[num3]; + ref List reference364 = ref span464[num3]; num4 = 2; List list465 = new List(num4); CollectionsMarshal.SetCount(list465, num4); - span7 = CollectionsMarshal.AsSpan(list465); + Span span465 = CollectionsMarshal.AsSpan(list465); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); + span465[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); + span465[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); reference364 = list465; num3++; - span8[num3] = null; + span464[num3] = null; num3++; - span8[num3] = null; + span464[num3] = null; num3++; - span8[num3] = null; + span464[num3] = null; num3++; - span8[num3] = null; + span464[num3] = null; obj284.RequiredQuestVariables = list464; reference363 = obj284; num2++; - ref QuestStep reference365 = ref span3[num2]; + ref QuestStep reference365 = ref span457[num2]; QuestStep obj285 = new QuestStep(EInteractionType.Interact, 2009133u, new Vector3(23.941406f, -0.19836426f, 192.70618f), 613) { Fly = true @@ -227883,30 +228755,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list466 = new List>(num3); CollectionsMarshal.SetCount(list466, num3); - span8 = CollectionsMarshal.AsSpan(list466); + Span> span466 = CollectionsMarshal.AsSpan(list466); index3 = 0; - span8[index3] = null; + span466[index3] = null; index3++; - ref List reference366 = ref span8[index3]; + ref List reference366 = ref span466[index3]; num5 = 1; List list467 = new List(num5); CollectionsMarshal.SetCount(list467, num5); - span7 = CollectionsMarshal.AsSpan(list467); + Span span467 = CollectionsMarshal.AsSpan(list467); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); + span467[num4] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); reference366 = list467; index3++; - span8[index3] = null; + span466[index3] = null; index3++; - span8[index3] = null; + span466[index3] = null; index3++; - span8[index3] = null; + span466[index3] = null; index3++; - span8[index3] = null; + span466[index3] = null; obj285.RequiredQuestVariables = list466; reference365 = obj285; num2++; - ref QuestStep reference367 = ref span3[num2]; + ref QuestStep reference367 = ref span457[num2]; QuestStep obj286 = new QuestStep(EInteractionType.Interact, 2009134u, new Vector3(284.99268f, -0.19836426f, -28.000305f), 613) { Fly = true @@ -227914,36 +228786,36 @@ public static class AssemblyQuestLoader index3 = 6; List> list468 = new List>(index3); CollectionsMarshal.SetCount(list468, index3); - span8 = CollectionsMarshal.AsSpan(list468); + Span> span468 = CollectionsMarshal.AsSpan(list468); num3 = 0; - span8[num3] = null; + span468[num3] = null; num3++; - ref List reference368 = ref span8[num3]; + ref List reference368 = ref span468[num3]; num4 = 3; List list469 = new List(num4); CollectionsMarshal.SetCount(list469, num4); - span7 = CollectionsMarshal.AsSpan(list469); + Span span469 = CollectionsMarshal.AsSpan(list469); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span469[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); + span469[num5] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); + span469[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); reference368 = list469; num3++; - span8[num3] = null; + span468[num3] = null; num3++; - span8[num3] = null; + span468[num3] = null; num3++; - span8[num3] = null; + span468[num3] = null; num3++; - span8[num3] = null; + span468[num3] = null; obj286.RequiredQuestVariables = list468; reference367 = obj286; obj281.Steps = list457; reference356 = obj281; num++; - ref QuestSequence reference369 = ref span2[num]; + ref QuestSequence reference369 = ref span455[num]; QuestSequence obj287 = new QuestSequence { Sequence = byte.MaxValue @@ -227951,15 +228823,15 @@ public static class AssemblyQuestLoader num2 = 2; List list470 = new List(num2); CollectionsMarshal.SetCount(list470, num2); - span3 = CollectionsMarshal.AsSpan(list470); + Span span470 = CollectionsMarshal.AsSpan(list470); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span470[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span470[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj287.Steps = list470; reference369 = obj287; questRoot40.QuestSequence = list455; @@ -227969,16 +228841,16 @@ public static class AssemblyQuestLoader num = 1; List list471 = new List(num); CollectionsMarshal.SetCount(list471, num); - span = CollectionsMarshal.AsSpan(list471); + Span span471 = CollectionsMarshal.AsSpan(list471); index = 0; - span[index] = "Theo"; + span471[index] = "Theo"; questRoot41.Author = list471; index = 3; List list472 = new List(index); CollectionsMarshal.SetCount(list472, index); - span2 = CollectionsMarshal.AsSpan(list472); + Span span472 = CollectionsMarshal.AsSpan(list472); num = 0; - ref QuestSequence reference370 = ref span2[num]; + ref QuestSequence reference370 = ref span472[num]; QuestSequence obj288 = new QuestSequence { Sequence = 0 @@ -227986,13 +228858,13 @@ public static class AssemblyQuestLoader index2 = 1; List list473 = new List(index2); CollectionsMarshal.SetCount(list473, index2); - span3 = CollectionsMarshal.AsSpan(list473); + Span span473 = CollectionsMarshal.AsSpan(list473); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span473[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj288.Steps = list473; reference370 = obj288; num++; - ref QuestSequence reference371 = ref span2[num]; + ref QuestSequence reference371 = ref span472[num]; QuestSequence obj289 = new QuestSequence { Sequence = 1 @@ -228000,15 +228872,15 @@ public static class AssemblyQuestLoader num2 = 5; List list474 = new List(num2); CollectionsMarshal.SetCount(list474, num2); - span3 = CollectionsMarshal.AsSpan(list474); + Span span474 = CollectionsMarshal.AsSpan(list474); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.06195f, -83.027016f, -226.5931f), 613) + span474[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.06195f, -83.027016f, -226.5931f), 613) { Fly = true, RestartNavigationIfCancelled = false }; index2++; - ref QuestStep reference372 = ref span3[index2]; + ref QuestStep reference372 = ref span474[index2]; QuestStep obj290 = new QuestStep(EInteractionType.Interact, 2009135u, new Vector3(-77.74481f, -180.6211f, 33.157837f), 613) { Fly = true @@ -228016,30 +228888,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list475 = new List>(num3); CollectionsMarshal.SetCount(list475, num3); - span8 = CollectionsMarshal.AsSpan(list475); + Span> span475 = CollectionsMarshal.AsSpan(list475); index3 = 0; - span8[index3] = null; + span475[index3] = null; index3++; - span8[index3] = null; + span475[index3] = null; index3++; - span8[index3] = null; + span475[index3] = null; index3++; - ref List reference373 = ref span8[index3]; + ref List reference373 = ref span475[index3]; num5 = 1; List list476 = new List(num5); CollectionsMarshal.SetCount(list476, num5); - span7 = CollectionsMarshal.AsSpan(list476); + Span span476 = CollectionsMarshal.AsSpan(list476); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span476[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference373 = list476; index3++; - span8[index3] = null; + span475[index3] = null; index3++; - span8[index3] = null; + span475[index3] = null; obj290.RequiredQuestVariables = list475; reference372 = obj290; index2++; - ref QuestStep reference374 = ref span3[index2]; + ref QuestStep reference374 = ref span474[index2]; QuestStep obj291 = new QuestStep(EInteractionType.Interact, 2009136u, new Vector3(-150.10309f, -167.01001f, 87.60205f), 613) { Fly = true @@ -228047,30 +228919,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list477 = new List>(index3); CollectionsMarshal.SetCount(list477, index3); - span8 = CollectionsMarshal.AsSpan(list477); + Span> span477 = CollectionsMarshal.AsSpan(list477); num3 = 0; - span8[num3] = null; + span477[num3] = null; num3++; - span8[num3] = null; + span477[num3] = null; num3++; - span8[num3] = null; + span477[num3] = null; num3++; - ref List reference375 = ref span8[num3]; + ref List reference375 = ref span477[num3]; num4 = 1; List list478 = new List(num4); CollectionsMarshal.SetCount(list478, num4); - span7 = CollectionsMarshal.AsSpan(list478); + Span span478 = CollectionsMarshal.AsSpan(list478); num5 = 0; - span7[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span478[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference375 = list478; num3++; - span8[num3] = null; + span477[num3] = null; num3++; - span8[num3] = null; + span477[num3] = null; obj291.RequiredQuestVariables = list477; reference374 = obj291; index2++; - ref QuestStep reference376 = ref span3[index2]; + ref QuestStep reference376 = ref span474[index2]; QuestStep obj292 = new QuestStep(EInteractionType.Interact, 2009137u, new Vector3(-141.68011f, -149.34009f, -214.64868f), 613) { Fly = true @@ -228078,30 +228950,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list479 = new List>(num3); CollectionsMarshal.SetCount(list479, num3); - span8 = CollectionsMarshal.AsSpan(list479); + Span> span479 = CollectionsMarshal.AsSpan(list479); index3 = 0; - span8[index3] = null; + span479[index3] = null; index3++; - span8[index3] = null; + span479[index3] = null; index3++; - span8[index3] = null; + span479[index3] = null; index3++; - ref List reference377 = ref span8[index3]; + ref List reference377 = ref span479[index3]; num5 = 1; List list480 = new List(num5); CollectionsMarshal.SetCount(list480, num5); - span7 = CollectionsMarshal.AsSpan(list480); + Span span480 = CollectionsMarshal.AsSpan(list480); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span480[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference377 = list480; index3++; - span8[index3] = null; + span479[index3] = null; index3++; - span8[index3] = null; + span479[index3] = null; obj292.RequiredQuestVariables = list479; reference376 = obj292; index2++; - ref QuestStep reference378 = ref span3[index2]; + ref QuestStep reference378 = ref span474[index2]; QuestStep obj293 = new QuestStep(EInteractionType.Interact, 2009139u, new Vector3(-131.7312f, -191.97375f, -6.1189575f), 613) { Fly = true @@ -228109,32 +228981,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list481 = new List>(index3); CollectionsMarshal.SetCount(list481, index3); - span8 = CollectionsMarshal.AsSpan(list481); + Span> span481 = CollectionsMarshal.AsSpan(list481); num3 = 0; - span8[num3] = null; + span481[num3] = null; num3++; - span8[num3] = null; + span481[num3] = null; num3++; - span8[num3] = null; + span481[num3] = null; num3++; - ref List reference379 = ref span8[num3]; + ref List reference379 = ref span481[num3]; num4 = 1; List list482 = new List(num4); CollectionsMarshal.SetCount(list482, num4); - span7 = CollectionsMarshal.AsSpan(list482); + Span span482 = CollectionsMarshal.AsSpan(list482); num5 = 0; - span7[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span482[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference379 = list482; num3++; - span8[num3] = null; + span481[num3] = null; num3++; - span8[num3] = null; + span481[num3] = null; obj293.RequiredQuestVariables = list481; reference378 = obj293; obj289.Steps = list474; reference371 = obj289; num++; - ref QuestSequence reference380 = ref span2[num]; + ref QuestSequence reference380 = ref span472[num]; QuestSequence obj294 = new QuestSequence { Sequence = byte.MaxValue @@ -228142,15 +229014,15 @@ public static class AssemblyQuestLoader index2 = 2; List list483 = new List(index2); CollectionsMarshal.SetCount(list483, index2); - span3 = CollectionsMarshal.AsSpan(list483); + Span span483 = CollectionsMarshal.AsSpan(list483); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span483[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span483[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj294.Steps = list483; reference380 = obj294; questRoot41.QuestSequence = list472; @@ -228160,16 +229032,16 @@ public static class AssemblyQuestLoader num = 1; List list484 = new List(num); CollectionsMarshal.SetCount(list484, num); - span = CollectionsMarshal.AsSpan(list484); + Span span484 = CollectionsMarshal.AsSpan(list484); index = 0; - span[index] = "plogon_enjoyer"; + span484[index] = "plogon_enjoyer"; questRoot42.Author = list484; index = 4; List list485 = new List(index); CollectionsMarshal.SetCount(list485, index); - span2 = CollectionsMarshal.AsSpan(list485); + Span span485 = CollectionsMarshal.AsSpan(list485); num = 0; - ref QuestSequence reference381 = ref span2[num]; + ref QuestSequence reference381 = ref span485[num]; QuestSequence obj295 = new QuestSequence { Sequence = 0 @@ -228177,13 +229049,13 @@ public static class AssemblyQuestLoader num2 = 1; List list486 = new List(num2); CollectionsMarshal.SetCount(list486, num2); - span3 = CollectionsMarshal.AsSpan(list486); + Span span486 = CollectionsMarshal.AsSpan(list486); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span486[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj295.Steps = list486; reference381 = obj295; num++; - ref QuestSequence reference382 = ref span2[num]; + ref QuestSequence reference382 = ref span485[num]; QuestSequence obj296 = new QuestSequence { Sequence = 1 @@ -228191,9 +229063,9 @@ public static class AssemblyQuestLoader index2 = 6; List list487 = new List(index2); CollectionsMarshal.SetCount(list487, index2); - span3 = CollectionsMarshal.AsSpan(list487); + Span span487 = CollectionsMarshal.AsSpan(list487); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 613) + span487[num2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -228203,7 +229075,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference383 = ref span3[num2]; + ref QuestStep reference383 = ref span487[num2]; QuestStep obj297 = new QuestStep(EInteractionType.Combat, 2009100u, new Vector3(394.7661f, 16.983276f, 845.9448f), 613) { Fly = true, @@ -228213,43 +229085,43 @@ public static class AssemblyQuestLoader num3 = 1; List list488 = new List(num3); CollectionsMarshal.SetCount(list488, num3); - span5 = CollectionsMarshal.AsSpan(list488); + Span span488 = CollectionsMarshal.AsSpan(list488); index3 = 0; - span5[index3] = 8242u; + span488[index3] = 8242u; obj297.KillEnemyDataIds = list488; index3 = 6; List> list489 = new List>(index3); CollectionsMarshal.SetCount(list489, index3); - span8 = CollectionsMarshal.AsSpan(list489); + Span> span489 = CollectionsMarshal.AsSpan(list489); num3 = 0; - span8[num3] = null; + span489[num3] = null; num3++; - span8[num3] = null; + span489[num3] = null; num3++; - span8[num3] = null; + span489[num3] = null; num3++; - span8[num3] = null; + span489[num3] = null; num3++; - ref List reference384 = ref span8[num3]; + ref List reference384 = ref span489[num3]; num5 = 4; List list490 = new List(num5); CollectionsMarshal.SetCount(list490, num5); - span7 = CollectionsMarshal.AsSpan(list490); + Span span490 = CollectionsMarshal.AsSpan(list490); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span490[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span490[num4] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span490[num4] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span490[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference384 = list490; num3++; - span8[num3] = null; + span489[num3] = null; obj297.RequiredQuestVariables = list489; reference383 = obj297; num2++; - ref QuestStep reference385 = ref span3[num2]; + ref QuestStep reference385 = ref span487[num2]; QuestStep obj298 = new QuestStep(EInteractionType.Combat, 2009101u, new Vector3(460.99023f, 0.56451416f, 889.494f), 613) { Fly = true, @@ -228259,41 +229131,41 @@ public static class AssemblyQuestLoader num3 = 1; List list491 = new List(num3); CollectionsMarshal.SetCount(list491, num3); - span5 = CollectionsMarshal.AsSpan(list491); + Span span491 = CollectionsMarshal.AsSpan(list491); index3 = 0; - span5[index3] = 8242u; + span491[index3] = 8242u; obj298.KillEnemyDataIds = list491; index3 = 6; List> list492 = new List>(index3); CollectionsMarshal.SetCount(list492, index3); - span8 = CollectionsMarshal.AsSpan(list492); + Span> span492 = CollectionsMarshal.AsSpan(list492); num3 = 0; - span8[num3] = null; + span492[num3] = null; num3++; - span8[num3] = null; + span492[num3] = null; num3++; - span8[num3] = null; + span492[num3] = null; num3++; - span8[num3] = null; + span492[num3] = null; num3++; - ref List reference386 = ref span8[num3]; + ref List reference386 = ref span492[num3]; num4 = 3; List list493 = new List(num4); CollectionsMarshal.SetCount(list493, num4); - span7 = CollectionsMarshal.AsSpan(list493); + Span span493 = CollectionsMarshal.AsSpan(list493); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span493[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span493[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span493[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference386 = list493; num3++; - span8[num3] = null; + span492[num3] = null; obj298.RequiredQuestVariables = list492; reference385 = obj298; num2++; - ref QuestStep reference387 = ref span3[num2]; + ref QuestStep reference387 = ref span487[num2]; QuestStep obj299 = new QuestStep(EInteractionType.Combat, 2009142u, new Vector3(480.4607f, 3.829956f, 841.3672f), 613) { Fly = true, @@ -228303,43 +229175,43 @@ public static class AssemblyQuestLoader num3 = 1; List list494 = new List(num3); CollectionsMarshal.SetCount(list494, num3); - span5 = CollectionsMarshal.AsSpan(list494); + Span span494 = CollectionsMarshal.AsSpan(list494); index3 = 0; - span5[index3] = 8242u; + span494[index3] = 8242u; obj299.KillEnemyDataIds = list494; index3 = 6; List> list495 = new List>(index3); CollectionsMarshal.SetCount(list495, index3); - span8 = CollectionsMarshal.AsSpan(list495); + Span> span495 = CollectionsMarshal.AsSpan(list495); num3 = 0; - span8[num3] = null; + span495[num3] = null; num3++; - span8[num3] = null; + span495[num3] = null; num3++; - span8[num3] = null; + span495[num3] = null; num3++; - span8[num3] = null; + span495[num3] = null; num3++; - ref List reference388 = ref span8[num3]; + ref List reference388 = ref span495[num3]; num5 = 4; List list496 = new List(num5); CollectionsMarshal.SetCount(list496, num5); - span7 = CollectionsMarshal.AsSpan(list496); + Span span496 = CollectionsMarshal.AsSpan(list496); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span496[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span496[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span496[num4] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span496[num4] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); reference388 = list496; num3++; - span8[num3] = null; + span495[num3] = null; obj299.RequiredQuestVariables = list495; reference387 = obj299; num2++; - ref QuestStep reference389 = ref span3[num2]; + ref QuestStep reference389 = ref span487[num2]; QuestStep obj300 = new QuestStep(EInteractionType.Combat, 2009140u, new Vector3(543.1753f, -0.015319824f, 685.7251f), 613) { Fly = true, @@ -228349,41 +229221,41 @@ public static class AssemblyQuestLoader num3 = 2; List list497 = new List(num3); CollectionsMarshal.SetCount(list497, num3); - span5 = CollectionsMarshal.AsSpan(list497); + Span span497 = CollectionsMarshal.AsSpan(list497); index3 = 0; - span5[index3] = 8243u; + span497[index3] = 8243u; index3++; - span5[index3] = 8243u; + span497[index3] = 8243u; obj300.KillEnemyDataIds = list497; index3 = 6; List> list498 = new List>(index3); CollectionsMarshal.SetCount(list498, index3); - span8 = CollectionsMarshal.AsSpan(list498); + Span> span498 = CollectionsMarshal.AsSpan(list498); num3 = 0; - span8[num3] = null; + span498[num3] = null; num3++; - span8[num3] = null; + span498[num3] = null; num3++; - span8[num3] = null; + span498[num3] = null; num3++; - span8[num3] = null; + span498[num3] = null; num3++; - ref List reference390 = ref span8[num3]; + ref List reference390 = ref span498[num3]; num4 = 2; List list499 = new List(num4); CollectionsMarshal.SetCount(list499, num4); - span7 = CollectionsMarshal.AsSpan(list499); + Span span499 = CollectionsMarshal.AsSpan(list499); num5 = 0; - span7[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span499[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span499[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); reference390 = list499; num3++; - span8[num3] = null; + span498[num3] = null; obj300.RequiredQuestVariables = list498; reference389 = obj300; num2++; - ref QuestStep reference391 = ref span3[num2]; + ref QuestStep reference391 = ref span487[num2]; QuestStep obj301 = new QuestStep(EInteractionType.Combat, 2009141u, new Vector3(352.1018f, -0.015319824f, 860.31885f), 613) { Fly = true, @@ -228393,45 +229265,45 @@ public static class AssemblyQuestLoader num3 = 2; List list500 = new List(num3); CollectionsMarshal.SetCount(list500, num3); - span5 = CollectionsMarshal.AsSpan(list500); + Span span500 = CollectionsMarshal.AsSpan(list500); index3 = 0; - span5[index3] = 8243u; + span500[index3] = 8243u; index3++; - span5[index3] = 8243u; + span500[index3] = 8243u; obj301.KillEnemyDataIds = list500; index3 = 6; List> list501 = new List>(index3); CollectionsMarshal.SetCount(list501, index3); - span8 = CollectionsMarshal.AsSpan(list501); + Span> span501 = CollectionsMarshal.AsSpan(list501); num3 = 0; - span8[num3] = null; + span501[num3] = null; num3++; - span8[num3] = null; + span501[num3] = null; num3++; - span8[num3] = null; + span501[num3] = null; num3++; - span8[num3] = null; + span501[num3] = null; num3++; - ref List reference392 = ref span8[num3]; + ref List reference392 = ref span501[num3]; num5 = 3; List list502 = new List(num5); CollectionsMarshal.SetCount(list502, num5); - span7 = CollectionsMarshal.AsSpan(list502); + Span span502 = CollectionsMarshal.AsSpan(list502); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span502[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span502[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span502[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); reference392 = list502; num3++; - span8[num3] = null; + span501[num3] = null; obj301.RequiredQuestVariables = list501; reference391 = obj301; obj296.Steps = list487; reference382 = obj296; num++; - ref QuestSequence reference393 = ref span2[num]; + ref QuestSequence reference393 = ref span485[num]; QuestSequence obj302 = new QuestSequence { Sequence = 2 @@ -228439,16 +229311,16 @@ public static class AssemblyQuestLoader num2 = 1; List list503 = new List(num2); CollectionsMarshal.SetCount(list503, num2); - span3 = CollectionsMarshal.AsSpan(list503); + Span span503 = CollectionsMarshal.AsSpan(list503); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024317u, new Vector3(823.3004f, 5.9230013f, 866.6361f), 613) + span503[index2] = new QuestStep(EInteractionType.Interact, 1024317u, new Vector3(823.3004f, 5.9230013f, 866.6361f), 613) { Fly = true }; obj302.Steps = list503; reference393 = obj302; num++; - ref QuestSequence reference394 = ref span2[num]; + ref QuestSequence reference394 = ref span485[num]; QuestSequence obj303 = new QuestSequence { Sequence = byte.MaxValue @@ -228456,15 +229328,15 @@ public static class AssemblyQuestLoader index2 = 2; List list504 = new List(index2); CollectionsMarshal.SetCount(list504, index2); - span3 = CollectionsMarshal.AsSpan(list504); + Span span504 = CollectionsMarshal.AsSpan(list504); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) + span504[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.59683f, -119.589325f, -234.30063f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span504[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj303.Steps = list504; reference394 = obj303; questRoot42.QuestSequence = list485; @@ -228474,16 +229346,16 @@ public static class AssemblyQuestLoader num = 1; List list505 = new List(num); CollectionsMarshal.SetCount(list505, num); - span = CollectionsMarshal.AsSpan(list505); + Span span505 = CollectionsMarshal.AsSpan(list505); index = 0; - span[index] = "plogon_enjoyer"; + span505[index] = "plogon_enjoyer"; questRoot43.Author = list505; index = 3; List list506 = new List(index); CollectionsMarshal.SetCount(list506, index); - span2 = CollectionsMarshal.AsSpan(list506); + Span span506 = CollectionsMarshal.AsSpan(list506); num = 0; - ref QuestSequence reference395 = ref span2[num]; + ref QuestSequence reference395 = ref span506[num]; QuestSequence obj304 = new QuestSequence { Sequence = 0 @@ -228491,13 +229363,13 @@ public static class AssemblyQuestLoader num2 = 1; List list507 = new List(num2); CollectionsMarshal.SetCount(list507, num2); - span3 = CollectionsMarshal.AsSpan(list507); + Span span507 = CollectionsMarshal.AsSpan(list507); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span507[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj304.Steps = list507; reference395 = obj304; num++; - ref QuestSequence reference396 = ref span2[num]; + ref QuestSequence reference396 = ref span506[num]; QuestSequence obj305 = new QuestSequence { Sequence = 1 @@ -228505,28 +229377,28 @@ public static class AssemblyQuestLoader index2 = 4; List list508 = new List(index2); CollectionsMarshal.SetCount(list508, index2); - span3 = CollectionsMarshal.AsSpan(list508); + Span span508 = CollectionsMarshal.AsSpan(list508); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 613) + span508[num2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-848.8846f, 36.0507f, 300.73306f), 613) + span508[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-848.8846f, 36.0507f, 300.73306f), 613) { Fly = true, ItemId = 2002422u, GroundTarget = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-842.2923f, 36.053864f, 319.94763f), 613) + span508[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-842.2923f, 36.053864f, 319.94763f), 613) { Fly = true, ItemId = 2002422u, GroundTarget = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-873.57074f, 36.01944f, 318.8049f), 613) + span508[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-873.57074f, 36.01944f, 318.8049f), 613) { Fly = true, ItemId = 2002422u, @@ -228535,7 +229407,7 @@ public static class AssemblyQuestLoader obj305.Steps = list508; reference396 = obj305; num++; - ref QuestSequence reference397 = ref span2[num]; + ref QuestSequence reference397 = ref span506[num]; QuestSequence obj306 = new QuestSequence { Sequence = byte.MaxValue @@ -228543,15 +229415,15 @@ public static class AssemblyQuestLoader num2 = 2; List list509 = new List(num2); CollectionsMarshal.SetCount(list509, num2); - span3 = CollectionsMarshal.AsSpan(list509); + Span span509 = CollectionsMarshal.AsSpan(list509); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) + span509[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(391.50903f, -119.58932f, -236.18898f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span509[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj306.Steps = list509; reference397 = obj306; questRoot43.QuestSequence = list506; @@ -228596,15 +229468,15 @@ public static class AssemblyQuestLoader index2 = 10; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.37f, -83.39401f, -227.2903f), 613) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(317.37f, -83.39401f, -227.2903f), 613) { Fly = true, RestartNavigationIfCancelled = false }; num2++; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 2009216u, new Vector3(-154.40613f, -179.3393f, 187.97583f), 613) { Fly = true @@ -228612,30 +229484,30 @@ public static class AssemblyQuestLoader int num3 = 6; List> list5 = new List>(num3); CollectionsMarshal.SetCount(list5, num3); - Span> span4 = CollectionsMarshal.AsSpan(list5); + Span> span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - ref List reference4 = ref span4[num4]; + ref List reference4 = ref span5[num4]; int num5 = 1; List list6 = new List(num5); CollectionsMarshal.SetCount(list6, num5); - Span span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span6[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference4 = list6; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; obj3.RequiredQuestVariables = list5; reference3 = obj3; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 2009217u, new Vector3(-245.80762f, -194.50684f, 219.98926f), 613) { Fly = true @@ -228643,30 +229515,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list7 = new List>(num4); CollectionsMarshal.SetCount(list7, num4); - span4 = CollectionsMarshal.AsSpan(list7); + Span> span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - ref List reference6 = ref span4[num3]; + ref List reference6 = ref span7[num3]; index3 = 1; List list8 = new List(index3); CollectionsMarshal.SetCount(list8, index3); - span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span8[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference6 = list8; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; obj4.RequiredQuestVariables = list7; reference5 = obj4; num2++; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span4[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 2009218u, new Vector3(-162.8291f, -192.52313f, 255.6344f), 613) { Fly = true @@ -228674,30 +229546,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list9 = new List>(num3); CollectionsMarshal.SetCount(list9, num3); - span4 = CollectionsMarshal.AsSpan(list9); + Span> span9 = CollectionsMarshal.AsSpan(list9); num4 = 0; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - ref List reference8 = ref span4[num4]; + ref List reference8 = ref span9[num4]; num5 = 1; List list10 = new List(num5); CollectionsMarshal.SetCount(list10, num5); - span5 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span10[index3] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference8 = list10; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; obj5.RequiredQuestVariables = list9; reference7 = obj5; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span4[num2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 2009146u, new Vector3(-154.40613f, -179.3393f, 187.97583f), 613) { Fly = true @@ -228705,30 +229577,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list11 = new List>(num4); CollectionsMarshal.SetCount(list11, num4); - span4 = CollectionsMarshal.AsSpan(list11); + Span> span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - ref List reference10 = ref span4[num3]; + ref List reference10 = ref span11[num3]; index3 = 1; List list12 = new List(index3); CollectionsMarshal.SetCount(list12, index3); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span12[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference10 = list12; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; obj6.RequiredQuestVariables = list11; reference9 = obj6; num2++; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span4[num2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 2009147u, new Vector3(-154.40613f, -179.3393f, 187.97583f), 613) { Fly = true @@ -228736,30 +229608,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list13 = new List>(num3); CollectionsMarshal.SetCount(list13, num3); - span4 = CollectionsMarshal.AsSpan(list13); + Span> span13 = CollectionsMarshal.AsSpan(list13); num4 = 0; - span4[num4] = null; + span13[num4] = null; num4++; - span4[num4] = null; + span13[num4] = null; num4++; - ref List reference12 = ref span4[num4]; + ref List reference12 = ref span13[num4]; num5 = 1; List list14 = new List(num5); CollectionsMarshal.SetCount(list14, num5); - span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span14[index3] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference12 = list14; num4++; - span4[num4] = null; + span13[num4] = null; num4++; - span4[num4] = null; + span13[num4] = null; num4++; - span4[num4] = null; + span13[num4] = null; obj7.RequiredQuestVariables = list13; reference11 = obj7; num2++; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span4[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 2009148u, new Vector3(-245.80762f, -194.50684f, 219.98926f), 613) { Fly = true @@ -228767,30 +229639,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list15 = new List>(num4); CollectionsMarshal.SetCount(list15, num4); - span4 = CollectionsMarshal.AsSpan(list15); + Span> span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - ref List reference14 = ref span4[num3]; + ref List reference14 = ref span15[num3]; index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span16[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference14 = list16; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; obj8.RequiredQuestVariables = list15; reference13 = obj8; num2++; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span4[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Interact, 2009149u, new Vector3(-245.80762f, -194.50684f, 219.98926f), 613) { Fly = true @@ -228798,30 +229670,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list17 = new List>(num3); CollectionsMarshal.SetCount(list17, num3); - span4 = CollectionsMarshal.AsSpan(list17); + Span> span17 = CollectionsMarshal.AsSpan(list17); num4 = 0; - span4[num4] = null; + span17[num4] = null; num4++; - span4[num4] = null; + span17[num4] = null; num4++; - ref List reference16 = ref span4[num4]; + ref List reference16 = ref span17[num4]; num5 = 1; List list18 = new List(num5); CollectionsMarshal.SetCount(list18, num5); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference16 = list18; num4++; - span4[num4] = null; + span17[num4] = null; num4++; - span4[num4] = null; + span17[num4] = null; num4++; - span4[num4] = null; + span17[num4] = null; obj9.RequiredQuestVariables = list17; reference15 = obj9; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span4[num2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 2009150u, new Vector3(-162.8291f, -192.52313f, 255.6344f), 613) { Fly = true @@ -228829,30 +229701,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list19 = new List>(num4); CollectionsMarshal.SetCount(list19, num4); - span4 = CollectionsMarshal.AsSpan(list19); + Span> span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - ref List reference18 = ref span4[num3]; + ref List reference18 = ref span19[num3]; index3 = 1; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span20[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference18 = list20; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; num3++; - span4[num3] = null; + span19[num3] = null; obj10.RequiredQuestVariables = list19; reference17 = obj10; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span4[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Interact, 2009151u, new Vector3(-162.8291f, -192.52313f, 255.6344f), 613) { Fly = true @@ -228860,26 +229732,26 @@ public static class AssemblyQuestLoader num3 = 6; List> list21 = new List>(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span> span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - ref List reference20 = ref span4[num4]; + ref List reference20 = ref span21[num4]; num5 = 1; List list22 = new List(num5); CollectionsMarshal.SetCount(list22, num5); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference20 = list22; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; obj11.RequiredQuestVariables = list21; reference19 = obj11; obj2.Steps = list4; @@ -228893,15 +229765,15 @@ public static class AssemblyQuestLoader num2 = 2; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.55026f, -119.58932f, -234.19606f), 613) + span23[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.55026f, -119.58932f, -234.19606f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj12.Steps = list23; reference21 = obj12; questRoot.QuestSequence = list2; @@ -228911,16 +229783,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "plogon_enjoyer"; + span24[index] = "plogon_enjoyer"; questRoot2.Author = list24; index = 3; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span25[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -228928,13 +229800,13 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span26[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj13.Steps = list26; reference22 = obj13; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span25[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -228942,14 +229814,14 @@ public static class AssemblyQuestLoader num2 = 7; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 613) + span27[index2] = new QuestStep(EInteractionType.None, null, null, 613) { AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span27[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Combat, null, new Vector3(-727.74854f, 4.2885633f, 188.58618f), 613) { Fly = true, @@ -228958,67 +229830,67 @@ public static class AssemblyQuestLoader num4 = 2; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - Span span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span6[num3] = 8245u; + span28[num3] = 8245u; num3++; - span6[num3] = 8246u; + span28[num3] = 8246u; obj15.KillEnemyDataIds = list28; num3 = 6; List> list29 = new List>(num3); CollectionsMarshal.SetCount(list29, num3); - span4 = CollectionsMarshal.AsSpan(list29); + Span> span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - ref List reference25 = ref span4[num4]; + ref List reference25 = ref span29[num4]; index3 = 1; List list30 = new List(index3); CollectionsMarshal.SetCount(list30, index3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span30[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference25 = list30; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; obj15.RequiredQuestVariables = list29; reference24 = obj15; index2++; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span27[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1024320u, new Vector3(-727.74854f, 4.2885633f, 188.58618f), 613); num4 = 6; List> list31 = new List>(num4); CollectionsMarshal.SetCount(list31, num4); - span4 = CollectionsMarshal.AsSpan(list31); + Span> span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - ref List reference27 = ref span4[num3]; + ref List reference27 = ref span31[num3]; num5 = 1; List list32 = new List(num5); CollectionsMarshal.SetCount(list32, num5); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference27 = list32; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; questStep.RequiredQuestVariables = list31; reference26 = questStep; index2++; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span27[index2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, null, new Vector3(-869.9321f, 36.052956f, 280.29297f), 613) { Fly = true, @@ -229027,69 +229899,69 @@ public static class AssemblyQuestLoader num3 = 3; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span6 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span6[num4] = 8247u; + span33[num4] = 8247u; num4++; - span6[num4] = 8248u; + span33[num4] = 8248u; num4++; - span6[num4] = 8249u; + span33[num4] = 8249u; obj16.KillEnemyDataIds = list33; num4 = 6; List> list34 = new List>(num4); CollectionsMarshal.SetCount(list34, num4); - span4 = CollectionsMarshal.AsSpan(list34); + Span> span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - ref List reference29 = ref span4[num3]; + ref List reference29 = ref span34[num3]; index3 = 1; List list35 = new List(index3); CollectionsMarshal.SetCount(list35, index3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span35[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference29 = list35; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; obj16.RequiredQuestVariables = list34; reference28 = obj16; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span27[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1024322u, new Vector3(-869.9321f, 36.052956f, 280.29297f), 613); num3 = 6; List> list36 = new List>(num3); CollectionsMarshal.SetCount(list36, num3); - span4 = CollectionsMarshal.AsSpan(list36); + Span> span36 = CollectionsMarshal.AsSpan(list36); num4 = 0; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - ref List reference31 = ref span4[num4]; + ref List reference31 = ref span36[num4]; num5 = 1; List list37 = new List(num5); CollectionsMarshal.SetCount(list37, num5); - span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span37[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference31 = list37; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; num4++; - span4[num4] = null; + span36[num4] = null; questStep2.RequiredQuestVariables = list36; reference30 = questStep2; index2++; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span27[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(-607.43207f, 7.033699f, 184.71848f), 613) { Fly = true, @@ -229098,69 +229970,69 @@ public static class AssemblyQuestLoader num4 = 2; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - span6 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span6[num3] = 8244u; + span38[num3] = 8244u; num3++; - span6[num3] = 8246u; + span38[num3] = 8246u; obj17.KillEnemyDataIds = list38; num3 = 6; List> list39 = new List>(num3); CollectionsMarshal.SetCount(list39, num3); - span4 = CollectionsMarshal.AsSpan(list39); + Span> span39 = CollectionsMarshal.AsSpan(list39); num4 = 0; - span4[num4] = null; + span39[num4] = null; num4++; - span4[num4] = null; + span39[num4] = null; num4++; - ref List reference33 = ref span4[num4]; + ref List reference33 = ref span39[num4]; index3 = 1; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num5 = 0; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span40[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference33 = list40; num4++; - span4[num4] = null; + span39[num4] = null; num4++; - span4[num4] = null; + span39[num4] = null; num4++; - span4[num4] = null; + span39[num4] = null; obj17.RequiredQuestVariables = list39; reference32 = obj17; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span27[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1024318u, new Vector3(-607.7821f, 7.029549f, 184.83252f), 613); num4 = 6; List> list41 = new List>(num4); CollectionsMarshal.SetCount(list41, num4); - span4 = CollectionsMarshal.AsSpan(list41); + Span> span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - ref List reference35 = ref span4[num3]; + ref List reference35 = ref span41[num3]; num5 = 1; List list42 = new List(num5); CollectionsMarshal.SetCount(list42, num5); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span5[index3] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span42[index3] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference35 = list42; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; questStep3.RequiredQuestVariables = list41; reference34 = questStep3; obj14.Steps = list27; reference23 = obj14; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -229168,15 +230040,15 @@ public static class AssemblyQuestLoader index2 = 2; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.55026f, -119.58932f, -234.19606f), 613) + span43[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.55026f, -119.58932f, -234.19606f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj18.Steps = list43; reference36 = obj18; questRoot2.QuestSequence = list25; @@ -229186,16 +230058,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "pot0to"; + span44[index] = "pot0to"; questRoot3.Author = list44; index = 3; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span45[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -229203,13 +230075,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj19.Steps = list46; reference37 = obj19; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span45[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -229217,9 +230089,9 @@ public static class AssemblyQuestLoader index2 = 5; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span47[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, 8250u, new Vector3(429.41656f, -0.5f, 506.90598f), 613) { Fly = true, @@ -229228,9 +230100,9 @@ public static class AssemblyQuestLoader num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num4 = 0; - span6[num4] = 8250u; + span48[num4] = 8250u; obj21.KillEnemyDataIds = list48; obj21.CombatItemUse = new CombatItemUse { @@ -229240,64 +230112,64 @@ public static class AssemblyQuestLoader num4 = 6; List> list49 = new List>(num4); CollectionsMarshal.SetCount(list49, num4); - span4 = CollectionsMarshal.AsSpan(list49); + Span> span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - ref List reference40 = ref span4[num3]; + ref List reference40 = ref span49[num3]; index3 = 18; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)10, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, (byte)10, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)10, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)2, (byte)10, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)5, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)3, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)7, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)3, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)8, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)3, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)10, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)3, (byte)10, EQuestWorkMode.Bitwise); reference40 = list50; num3++; - span4[num3] = null; + span49[num3] = null; num3++; - span4[num3] = null; + span49[num3] = null; obj21.RequiredQuestVariables = list49; reference39 = obj21; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span47[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, 8250u, new Vector3(253.2539f, -0.5f, 479.6062f), 613) { Fly = true, @@ -229306,9 +230178,9 @@ public static class AssemblyQuestLoader num3 = 1; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span6 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span6[num4] = 8250u; + span51[num4] = 8250u; obj22.KillEnemyDataIds = list51; obj22.CombatItemUse = new CombatItemUse { @@ -229318,64 +230190,64 @@ public static class AssemblyQuestLoader num4 = 6; List> list52 = new List>(num4); CollectionsMarshal.SetCount(list52, num4); - span4 = CollectionsMarshal.AsSpan(list52); + Span> span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - ref List reference42 = ref span4[num3]; + ref List reference42 = ref span52[num3]; num5 = 18; List list53 = new List(num5); CollectionsMarshal.SetCount(list53, num5); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)10, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)1, (byte)10, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)10, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)2, (byte)10, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)3, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)3, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)6, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)3, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)8, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)3, (byte)8, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)9, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)3, (byte)9, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)10, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)3, (byte)10, EQuestWorkMode.Bitwise); reference42 = list53; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; obj22.RequiredQuestVariables = list52; reference41 = obj22; num2++; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span47[num2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 8250u, new Vector3(94.01074f, -0.5f, 491.844f), 613) { Fly = true, @@ -229384,9 +230256,9 @@ public static class AssemblyQuestLoader num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span6[num4] = 8250u; + span54[num4] = 8250u; obj23.KillEnemyDataIds = list54; obj23.CombatItemUse = new CombatItemUse { @@ -229396,64 +230268,64 @@ public static class AssemblyQuestLoader num4 = 6; List> list55 = new List>(num4); CollectionsMarshal.SetCount(list55, num4); - span4 = CollectionsMarshal.AsSpan(list55); + Span> span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span4[num3] = null; + span55[num3] = null; num3++; - span4[num3] = null; + span55[num3] = null; num3++; - span4[num3] = null; + span55[num3] = null; num3++; - ref List reference44 = ref span4[num3]; + ref List reference44 = ref span55[num3]; index3 = 18; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)1, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)2, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)3, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)3, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)5, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)3, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)6, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)3, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)8, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue((byte)3, (byte)8, EQuestWorkMode.Bitwise); reference44 = list56; num3++; - span4[num3] = null; + span55[num3] = null; num3++; - span4[num3] = null; + span55[num3] = null; obj23.RequiredQuestVariables = list55; reference43 = obj23; num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span47[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Combat, null, new Vector3(-192.0653f, -0.5f, 628.25964f), 613) { Fly = true, @@ -229462,9 +230334,9 @@ public static class AssemblyQuestLoader num3 = 1; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span6[num4] = 8250u; + span57[num4] = 8250u; obj24.KillEnemyDataIds = list57; obj24.CombatItemUse = new CombatItemUse { @@ -229474,64 +230346,64 @@ public static class AssemblyQuestLoader num4 = 6; List> list58 = new List>(num4); CollectionsMarshal.SetCount(list58, num4); - span4 = CollectionsMarshal.AsSpan(list58); + Span> span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - ref List reference46 = ref span4[num3]; + ref List reference46 = ref span58[num3]; num5 = 18; List list59 = new List(num5); CollectionsMarshal.SetCount(list59, num5); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span5[index3] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, (byte)5, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)2, (byte)5, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)2, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)5, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, (byte)5, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)6, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, (byte)6, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)7, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, (byte)7, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue((byte)3, (byte)9, EQuestWorkMode.Bitwise); + span59[index3] = new QuestWorkValue((byte)3, (byte)9, EQuestWorkMode.Bitwise); reference46 = list59; num3++; - span4[num3] = null; + span58[num3] = null; num3++; - span4[num3] = null; + span58[num3] = null; obj24.RequiredQuestVariables = list58; reference45 = obj24; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span47[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, null, new Vector3(-370.41278f, -0.5f, 863.64526f), 613) { Fly = true, @@ -229540,9 +230412,9 @@ public static class AssemblyQuestLoader num3 = 1; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span6[num4] = 8250u; + span60[num4] = 8250u; obj25.KillEnemyDataIds = list60; obj25.CombatItemUse = new CombatItemUse { @@ -229552,66 +230424,66 @@ public static class AssemblyQuestLoader num4 = 6; List> list61 = new List>(num4); CollectionsMarshal.SetCount(list61, num4); - span4 = CollectionsMarshal.AsSpan(list61); + Span> span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - ref List reference48 = ref span4[num3]; + ref List reference48 = ref span61[num3]; index3 = 18; List list62 = new List(index3); CollectionsMarshal.SetCount(list62, index3); - span5 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)1, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)1, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)1, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)1, (byte)10, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)1, (byte)10, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)2, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)2, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)2, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)2, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)2, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, (byte)10, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)2, (byte)10, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)3, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)3, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)3, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)3, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)7, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)3, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)9, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)3, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, (byte)10, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue((byte)3, (byte)10, EQuestWorkMode.Bitwise); reference48 = list62; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; obj25.RequiredQuestVariables = list61; reference47 = obj25; obj20.Steps = list47; reference38 = obj20; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span45[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -229619,15 +230491,15 @@ public static class AssemblyQuestLoader num2 = 2; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.55026f, -119.58932f, -234.19606f), 613) + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.55026f, -119.58932f, -234.19606f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); + span63[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024217u, new Vector3(394.39978f, -119.58932f, -232.28815f), 613); obj26.Steps = list63; reference49 = obj26; questRoot3.QuestSequence = list45; @@ -229637,16 +230509,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot4.Author = list64; index = 5; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span65[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -229654,9 +230526,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018994u, new Vector3(49.240845f, 4.0000005f, 55.77173f), 628) + span66[num2] = new QuestStep(EInteractionType.AcceptQuest, 1018994u, new Vector3(49.240845f, 4.0000005f, 55.77173f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -229675,7 +230547,7 @@ public static class AssemblyQuestLoader obj27.Steps = list66; reference50 = obj27; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span65[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -229683,13 +230555,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024140u, new Vector3(-40.665344f, 15.000004f, 42.22168f), 628); + span67[index2] = new QuestStep(EInteractionType.Interact, 1024140u, new Vector3(-40.665344f, 15.000004f, 42.22168f), 628); obj28.Steps = list67; reference51 = obj28; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span65[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -229697,13 +230569,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024155u, new Vector3(-58.18268f, 79.05602f, 43.9917f), 628); + span68[num2] = new QuestStep(EInteractionType.Interact, 1024155u, new Vector3(-58.18268f, 79.05602f, 43.9917f), 628); obj29.Steps = list68; reference52 = obj29; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -229711,13 +230583,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024160u, new Vector3(-11.581665f, 0.04687078f, -3.7385254f), 735); + span69[index2] = new QuestStep(EInteractionType.Interact, 1024160u, new Vector3(-11.581665f, 0.04687078f, -3.7385254f), 735); obj30.Steps = list69; reference53 = obj30; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span65[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -229725,9 +230597,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024142u, new Vector3(-15.365906f, -1.1998292f, -4.837158f), 736) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024142u, new Vector3(-15.365906f, -1.1998292f, -4.837158f), 736) { NextQuestId = new QuestId(3004) }; @@ -229740,16 +230612,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot5.Author = list71; index = 6; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -229757,18 +230629,18 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024142u, new Vector3(-15.365906f, -1.1998292f, -4.837158f), 736); + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024142u, new Vector3(-15.365906f, -1.1998292f, -4.837158f), 736); obj32.Steps = list73; reference55 = obj32; num++; - span2[num] = new QuestSequence + span72[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -229776,9 +230648,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 736) + span74[num2] = new QuestStep(EInteractionType.Duty, null, null, 736) { DutyOptions = new DutyOptions { @@ -229788,12 +230660,12 @@ public static class AssemblyQuestLoader obj33.Steps = list74; reference56 = obj33; num++; - span2[num] = new QuestSequence + span72[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj34 = new QuestSequence { Sequence = 4 @@ -229801,13 +230673,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024146u, new Vector3(-11.001831f, -3.094841E-06f, -6.8513794f), 735); + span75[index2] = new QuestStep(EInteractionType.Interact, 1024146u, new Vector3(-11.001831f, -3.094841E-06f, -6.8513794f), 735); obj34.Steps = list75; reference57 = obj34; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -229815,9 +230687,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) { StopDistance = 7f, NextQuestId = new QuestId(3089) @@ -229831,16 +230703,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "liza"; questRoot6.Author = list77; index = 2; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span78[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -229848,9 +230720,9 @@ public static class AssemblyQuestLoader num2 = 2; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-69.61145f, 0.00999999f, 62.405437f), 635) + span79[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-69.61145f, 0.00999999f, 62.405437f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -229862,11 +230734,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019459u, new Vector3(-70.54254f, 0.4599931f, 64.37781f), 635); + span79[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019459u, new Vector3(-70.54254f, 0.4599931f, 64.37781f), 635); obj36.Steps = list79; reference59 = obj36; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span78[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -229874,9 +230746,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) + span80[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020337u, new Vector3(171.31299f, 13.02367f, -89.951965f), 635) { AethernetShortcut = new AethernetShortcut { @@ -229893,16 +230765,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "liza"; + span81[index] = "liza"; questRoot7.Author = list81; index = 7; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span82[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -229910,9 +230782,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024349u, new Vector3(-27.054321f, -1.3048761E-05f, -69.596436f), 628) + span83[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024349u, new Vector3(-27.054321f, -1.3048761E-05f, -69.596436f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -229926,7 +230798,7 @@ public static class AssemblyQuestLoader obj38.Steps = list83; reference61 = obj38; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span82[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -229934,13 +230806,13 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024350u, new Vector3(-36.02661f, 14.001708f, -45.39563f), 628); + span84[num2] = new QuestStep(EInteractionType.Interact, 1024350u, new Vector3(-36.02661f, 14.001708f, -45.39563f), 628); obj39.Steps = list84; reference62 = obj39; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span82[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -229948,16 +230820,16 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span85[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1024350u, new Vector3(-36.02661f, 14.001708f, -45.39563f), 628); num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - Span span7 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num4 = 0; - span7[num4] = new DialogueChoice + span86[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB711_03008_Q1_000_000"), @@ -229968,7 +230840,7 @@ public static class AssemblyQuestLoader obj40.Steps = list85; reference63 = obj40; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span82[num]; QuestSequence obj41 = new QuestSequence { Sequence = 3 @@ -229976,99 +230848,99 @@ public static class AssemblyQuestLoader index2 = 4; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span87[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1019000u, new Vector3(39.414062f, 4.49998f, -43.47296f), 628); num4 = 6; List list88 = new List(num4); CollectionsMarshal.SetCount(list88, num4); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = null; + span88[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span88[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list88; reference66 = questStep5; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span87[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-93.72425f, 11.799999f, -147.28041f), 628); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span5 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span89[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list89; skipConditions.StepIf = skipStepConditions; questStep6.SkipConditions = skipConditions; reference67 = questStep6; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span87[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1019034u, new Vector3(-95.84198f, 11.8f, -147.29541f), 628); num4 = 6; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span5 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = null; + span90[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span90[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list90; reference68 = questStep7; num2++; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span87[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1024409u, new Vector3(-20.920166f, 6.019962f, -133.31812f), 628); num3 = 6; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span5 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num4 = 0; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span91[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list91; reference69 = questStep8; obj41.Steps = list87; reference65 = obj41; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span82[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -230076,16 +230948,16 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - ref QuestStep reference71 = ref span3[index2]; + ref QuestStep reference71 = ref span92[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1024351u, new Vector3(-36.270752f, 5.9819617f, -152.36133f), 628); num4 = 1; List list93 = new List(num4); CollectionsMarshal.SetCount(list93, num4); - span7 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span7[num3] = new DialogueChoice + span93[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB711_03008_Q2_000_000"), @@ -230096,7 +230968,7 @@ public static class AssemblyQuestLoader obj42.Steps = list92; reference70 = obj42; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span82[num]; QuestSequence obj43 = new QuestSequence { Sequence = 5 @@ -230104,13 +230976,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024352u, new Vector3(24.093994f, 6.025086f, -134.02002f), 628); + span94[num2] = new QuestStep(EInteractionType.Interact, 1024352u, new Vector3(24.093994f, 6.025086f, -134.02002f), 628); obj43.Steps = list94; reference72 = obj43; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span82[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -230118,9 +230990,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024355u, new Vector3(25.375732f, 6.0313134f, -119.432434f), 628) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024355u, new Vector3(25.375732f, 6.0313134f, -119.432434f), 628) { NextQuestId = new QuestId(3020) }; @@ -230133,16 +231005,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot8.Author = list96; index = 13; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -230150,9 +231022,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024836u, new Vector3(-788.2658f, 11.709066f, -283.0091f), 613) + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024836u, new Vector3(-788.2658f, 11.709066f, -283.0091f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro @@ -230160,7 +231032,7 @@ public static class AssemblyQuestLoader obj45.Steps = list98; reference74 = obj45; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span97[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -230168,23 +231040,23 @@ public static class AssemblyQuestLoader num2 = 2; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024622u, new Vector3(102.433716f, 0.2814351f, -550.9575f), 613) + span99[index2] = new QuestStep(EInteractionType.Interact, 1024622u, new Vector3(102.433716f, 0.2814351f, -550.9575f), 613) { TargetTerritoryId = (ushort)613, Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009398u, new Vector3(279.4994f, 16.55597f, 844.541f), 613) + span99[index2] = new QuestStep(EInteractionType.Interact, 2009398u, new Vector3(279.4994f, 16.55597f, 844.541f), 613) { Fly = true }; obj46.Steps = list99; reference75 = obj46; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -230192,9 +231064,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 613) + span100[num2] = new QuestStep(EInteractionType.Duty, null, null, 613) { DutyOptions = new DutyOptions { @@ -230204,12 +231076,12 @@ public static class AssemblyQuestLoader obj47.Steps = list100; reference76 = obj47; num++; - span2[num] = new QuestSequence + span97[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -230217,74 +231089,74 @@ public static class AssemblyQuestLoader num2 = 3; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span101[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1025142u, new Vector3(51.5907f, -90.000015f, -492.51547f), 764); num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list102; reference78 = questStep10; index2++; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span101[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1025141u, new Vector3(55.161255f, -89.90002f, -459.0982f), 764); num4 = 6; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span103[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list103; reference79 = questStep11; index2++; - ref QuestStep reference80 = ref span3[index2]; + ref QuestStep reference80 = ref span101[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1025143u, new Vector3(97.67297f, -89.90002f, -480.36932f), 764); num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num4 = 0; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span104[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list104; reference80 = questStep12; obj48.Steps = list101; reference77 = obj48; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span97[num]; QuestSequence obj49 = new QuestSequence { Sequence = 5 @@ -230292,13 +231164,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span105[num2] = new QuestStep(EInteractionType.Interact, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj49.Steps = list105; reference81 = obj49; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span97[num]; QuestSequence obj50 = new QuestSequence { Sequence = 6 @@ -230306,13 +231178,13 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025144u, new Vector3(8.804443f, -90f, -470.63403f), 764); + span106[index2] = new QuestStep(EInteractionType.Interact, 1025144u, new Vector3(8.804443f, -90f, -470.63403f), 764); obj50.Steps = list106; reference82 = obj50; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span97[num]; QuestSequence obj51 = new QuestSequence { Sequence = 7 @@ -230320,9 +231192,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025148u, new Vector3(509.17822f, 23.72771f, -764.0345f), 614) + span107[num2] = new QuestStep(EInteractionType.Interact, 1025148u, new Vector3(509.17822f, 23.72771f, -764.0345f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce @@ -230330,7 +231202,7 @@ public static class AssemblyQuestLoader obj51.Steps = list107; reference83 = obj51; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span97[num]; QuestSequence obj52 = new QuestSequence { Sequence = 8 @@ -230338,9 +231210,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 614) + span108[index2] = new QuestStep(EInteractionType.Duty, null, null, 614) { DutyOptions = new DutyOptions { @@ -230350,7 +231222,7 @@ public static class AssemblyQuestLoader obj52.Steps = list108; reference84 = obj52; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span97[num]; QuestSequence obj53 = new QuestSequence { Sequence = 9 @@ -230358,13 +231230,13 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025469u, new Vector3(505.5161f, 23.265062f, -768.6732f), 614); + span109[num2] = new QuestStep(EInteractionType.Interact, 1025469u, new Vector3(505.5161f, 23.265062f, -768.6732f), 614); obj53.Steps = list109; reference85 = obj53; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span97[num]; QuestSequence obj54 = new QuestSequence { Sequence = 10 @@ -230372,9 +231244,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span110[index2]; QuestStep obj55 = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) { Fly = true, @@ -230388,9 +231260,9 @@ public static class AssemblyQuestLoader num4 = 1; List list111 = new List(num4); CollectionsMarshal.SetCount(list111, num4); - span7 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span7[num3] = new DialogueChoice + span111[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDY301_03015_Q7_000_000") @@ -230400,7 +231272,7 @@ public static class AssemblyQuestLoader obj54.Steps = list110; reference86 = obj54; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span97[num]; QuestSequence obj56 = new QuestSequence { Sequence = 11 @@ -230408,13 +231280,13 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025168u, new Vector3(75.638916f, -89.90002f, -503.95975f), 764); + span112[num2] = new QuestStep(EInteractionType.Interact, 1025168u, new Vector3(75.638916f, -89.90002f, -503.95975f), 764); obj56.Steps = list112; reference88 = obj56; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span97[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -230422,9 +231294,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) + span113[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, NextQuestId = new QuestId(3016) @@ -230438,16 +231310,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot9.Author = list114; index = 9; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span115[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -230455,13 +231327,13 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); + span116[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); obj58.Steps = list116; reference90 = obj58; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span115[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -230469,9 +231341,9 @@ public static class AssemblyQuestLoader num2 = 2; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) + span117[index2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) { TargetTerritoryId = (ushort)764, Fly = true, @@ -230483,11 +231355,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025559u, new Vector3(61.753174f, -90.00002f, -478.11096f), 764); + span117[index2] = new QuestStep(EInteractionType.Interact, 1025559u, new Vector3(61.753174f, -90.00002f, -478.11096f), 764); obj59.Steps = list117; reference91 = obj59; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span115[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -230495,9 +231367,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025563u, new Vector3(-485.19116f, 68.82959f, 273.2738f), 614) + span118[num2] = new QuestStep(EInteractionType.Interact, 1025563u, new Vector3(-485.19116f, 68.82959f, 273.2738f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.DomanEnclave, @@ -230510,7 +231382,7 @@ public static class AssemblyQuestLoader obj60.Steps = list118; reference92 = obj60; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span115[num]; QuestSequence obj61 = new QuestSequence { Sequence = 3 @@ -230518,9 +231390,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 614) + span119[index2] = new QuestStep(EInteractionType.Duty, null, null, 614) { DutyOptions = new DutyOptions { @@ -230530,7 +231402,7 @@ public static class AssemblyQuestLoader obj61.Steps = list119; reference93 = obj61; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span115[num]; QuestSequence obj62 = new QuestSequence { Sequence = 4 @@ -230538,9 +231410,9 @@ public static class AssemblyQuestLoader index2 = 2; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) + span120[num2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) { TargetTerritoryId = (ushort)764, Fly = true, @@ -230552,11 +231424,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span120[num2] = new QuestStep(EInteractionType.Interact, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj62.Steps = list120; reference94 = obj62; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span115[num]; QuestSequence obj63 = new QuestSequence { Sequence = 5 @@ -230564,18 +231436,18 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span121[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj63.Steps = list121; reference95 = obj63; num++; - span2[num] = new QuestSequence + span115[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span115[num]; QuestSequence obj64 = new QuestSequence { Sequence = 7 @@ -230583,13 +231455,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span122[num2] = new QuestStep(EInteractionType.Interact, 1025138u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj64.Steps = list122; reference96 = obj64; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span115[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -230597,9 +231469,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) + span123[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, NextQuestId = new QuestId(3152) @@ -230608,21 +231480,21 @@ public static class AssemblyQuestLoader reference97 = obj65; questRoot9.QuestSequence = list115; AddQuest(questId9, questRoot9); - QuestId questId10 = new QuestId(3020); + QuestId questId10 = new QuestId(3017); QuestRoot questRoot10 = new QuestRoot(); num = 1; List list124 = new List(num); CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - span[index] = "liza"; + span124[index] = "WigglyMuffin"; questRoot10.Author = list124; - index = 6; + index = 3; List list125 = new List(index); CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span125[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -230630,10 +231502,161 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; - QuestStep obj67 = new QuestStep(EInteractionType.AcceptQuest, 1024355u, new Vector3(25.375732f, 6.0313134f, -119.432434f), 628) + span126[num2] = new QuestStep(EInteractionType.AcceptQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140) + { + AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj66.Steps = list126; + reference98 = obj66; + num++; + ref QuestSequence reference99 = ref span125[num]; + QuestSequence obj67 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list127 = new List(num2); + CollectionsMarshal.SetCount(list127, num2); + Span span127 = CollectionsMarshal.AsSpan(list127); + index2 = 0; + span127[index2] = new QuestStep(EInteractionType.Interact, 1004096u, new Vector3(-444.75476f, 25f, -324.26947f), 140); + obj67.Steps = list127; + reference99 = obj67; + num++; + ref QuestSequence reference100 = ref span125[num]; + QuestSequence obj68 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list128 = new List(index2); + CollectionsMarshal.SetCount(list128, index2); + Span span128 = CollectionsMarshal.AsSpan(list128); + num2 = 0; + span128[num2] = new QuestStep(EInteractionType.CompleteQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140) + { + NextQuestId = new QuestId(3018) + }; + obj68.Steps = list128; + reference100 = obj68; + questRoot10.QuestSequence = list125; + AddQuest(questId10, questRoot10); + QuestId questId11 = new QuestId(3018); + QuestRoot questRoot11 = new QuestRoot(); + num = 1; + List list129 = new List(num); + CollectionsMarshal.SetCount(list129, num); + Span span129 = CollectionsMarshal.AsSpan(list129); + index = 0; + span129[index] = "WigglyMuffin"; + questRoot11.Author = list129; + index = 4; + List list130 = new List(index); + CollectionsMarshal.SetCount(list130, index); + Span span130 = CollectionsMarshal.AsSpan(list130); + num = 0; + ref QuestSequence reference101 = ref span130[num]; + QuestSequence obj69 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list131 = new List(num2); + CollectionsMarshal.SetCount(list131, num2); + Span span131 = CollectionsMarshal.AsSpan(list131); + index2 = 0; + span131[index2] = new QuestStep(EInteractionType.AcceptQuest, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140) + { + AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj69.Steps = list131; + reference101 = obj69; + num++; + ref QuestSequence reference102 = ref span130[num]; + QuestSequence obj70 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list132 = new List(index2); + CollectionsMarshal.SetCount(list132, index2); + Span span132 = CollectionsMarshal.AsSpan(list132); + num2 = 0; + span132[num2] = new QuestStep(EInteractionType.Interact, 1004096u, new Vector3(-444.75476f, 25f, -324.26947f), 140); + obj70.Steps = list132; + reference102 = obj70; + num++; + ref QuestSequence reference103 = ref span130[num]; + QuestSequence obj71 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list133 = new List(num2); + CollectionsMarshal.SetCount(list133, num2); + Span span133 = CollectionsMarshal.AsSpan(list133); + index2 = 0; + span133[index2] = new QuestStep(EInteractionType.Interact, 1004990u, new Vector3(-441.6419f, 23.669865f, -358.9685f), 140); + obj71.Steps = list133; + reference103 = obj71; + num++; + ref QuestSequence reference104 = ref span130[num]; + QuestSequence obj72 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list134 = new List(index2); + CollectionsMarshal.SetCount(list134, index2); + Span span134 = CollectionsMarshal.AsSpan(list134); + num2 = 0; + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024586u, new Vector3(-464.31683f, 23.008799f, -321.1872f), 140); + obj72.Steps = list134; + reference104 = obj72; + questRoot11.QuestSequence = list130; + AddQuest(questId11, questRoot11); + QuestId questId12 = new QuestId(3020); + QuestRoot questRoot12 = new QuestRoot(); + num = 1; + List list135 = new List(num); + CollectionsMarshal.SetCount(list135, num); + Span span135 = CollectionsMarshal.AsSpan(list135); + index = 0; + span135[index] = "liza"; + questRoot12.Author = list135; + index = 6; + List list136 = new List(index); + CollectionsMarshal.SetCount(list136, index); + Span span136 = CollectionsMarshal.AsSpan(list136); + num = 0; + ref QuestSequence reference105 = ref span136[num]; + QuestSequence obj73 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list137 = new List(num2); + CollectionsMarshal.SetCount(list137, num2); + Span span137 = CollectionsMarshal.AsSpan(list137); + index2 = 0; + ref QuestStep reference106 = ref span137[index2]; + QuestStep obj74 = new QuestStep(EInteractionType.AcceptQuest, 1024355u, new Vector3(25.375732f, 6.0313134f, -119.432434f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -230645,33 +231668,33 @@ public static class AssemblyQuestLoader } }; num3 = 1; - List list127 = new List(num3); - CollectionsMarshal.SetCount(list127, num3); - span7 = CollectionsMarshal.AsSpan(list127); + List list138 = new List(num3); + CollectionsMarshal.SetCount(list138, num3); + Span span138 = CollectionsMarshal.AsSpan(list138); num4 = 0; - span7[num4] = new DialogueChoice + span138[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB721_03020_Q1_000_004"), Answer = new ExcelRef("TEXT_CHRHDB721_03020_A1_000_005") }; - obj67.DialogueChoices = list127; - reference99 = obj67; - obj66.Steps = list126; - reference98 = obj66; + obj74.DialogueChoices = list138; + reference106 = obj74; + obj73.Steps = list137; + reference105 = obj73; num++; - ref QuestSequence reference100 = ref span2[num]; - QuestSequence obj68 = new QuestSequence + ref QuestSequence reference107 = ref span136[num]; + QuestSequence obj75 = new QuestSequence { Sequence = 1 }; - num2 = 3; - List list128 = new List(num2); - CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); - index2 = 0; - ref QuestStep reference101 = ref span3[index2]; - QuestStep obj69 = new QuestStep(EInteractionType.Interact, 1024711u, new Vector3(136.21729f, 12.000006f, -69.87109f), 628) + index2 = 3; + List list139 = new List(index2); + CollectionsMarshal.SetCount(list139, index2); + Span span139 = CollectionsMarshal.AsSpan(list139); + num2 = 0; + ref QuestStep reference108 = ref span139[num2]; + QuestStep obj76 = new QuestStep(EInteractionType.Interact, 1024711u, new Vector3(136.21729f, 12.000006f, -69.87109f), 628) { AethernetShortcut = new AethernetShortcut { @@ -230680,26 +231703,26 @@ public static class AssemblyQuestLoader } }; num4 = 6; - List list129 = new List(num4); - CollectionsMarshal.SetCount(list129, num4); - span5 = CollectionsMarshal.AsSpan(list129); + List list140 = new List(num4); + CollectionsMarshal.SetCount(list140, num4); + Span span140 = CollectionsMarshal.AsSpan(list140); num3 = 0; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj69.CompletionQuestVariablesFlags = list129; - reference101 = obj69; - index2++; - ref QuestStep reference102 = ref span3[index2]; - QuestStep obj70 = new QuestStep(EInteractionType.Interact, 1019063u, new Vector3(3.3416748f, -6.6541724E-11f, -67.73486f), 628) + span140[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj76.CompletionQuestVariablesFlags = list140; + reference108 = obj76; + num2++; + ref QuestStep reference109 = ref span139[num2]; + QuestStep obj77 = new QuestStep(EInteractionType.Interact, 1019063u, new Vector3(3.3416748f, -6.6541724E-11f, -67.73486f), 628) { AethernetShortcut = new AethernetShortcut { @@ -230708,100 +231731,100 @@ public static class AssemblyQuestLoader } }; num3 = 6; - List list130 = new List(num3); - CollectionsMarshal.SetCount(list130, num3); - span5 = CollectionsMarshal.AsSpan(list130); + List list141 = new List(num3); + CollectionsMarshal.SetCount(list141, num3); + Span span141 = CollectionsMarshal.AsSpan(list141); num4 = 0; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj70.CompletionQuestVariablesFlags = list130; - reference102 = obj70; - index2++; - ref QuestStep reference103 = ref span3[index2]; + span141[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj77.CompletionQuestVariablesFlags = list141; + reference109 = obj77; + num2++; + ref QuestStep reference110 = ref span139[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1019039u, new Vector3(-35.111023f, 13.999897f, -64.042114f), 628); num4 = 6; - List list131 = new List(num4); - CollectionsMarshal.SetCount(list131, num4); - span5 = CollectionsMarshal.AsSpan(list131); + List list142 = new List(num4); + CollectionsMarshal.SetCount(list142, num4); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep13.CompletionQuestVariablesFlags = list131; - reference103 = questStep13; - obj68.Steps = list128; - reference100 = obj68; + span142[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep13.CompletionQuestVariablesFlags = list142; + reference110 = questStep13; + obj75.Steps = list139; + reference107 = obj75; num++; - ref QuestSequence reference104 = ref span2[num]; - QuestSequence obj71 = new QuestSequence + ref QuestSequence reference111 = ref span136[num]; + QuestSequence obj78 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list132 = new List(index2); - CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024705u, new Vector3(8.590759f, 4f, 35.171997f), 628); - obj71.Steps = list132; - reference104 = obj71; + num2 = 1; + List list143 = new List(num2); + CollectionsMarshal.SetCount(list143, num2); + Span span143 = CollectionsMarshal.AsSpan(list143); + index2 = 0; + span143[index2] = new QuestStep(EInteractionType.Interact, 1024705u, new Vector3(8.590759f, 4f, 35.171997f), 628); + obj78.Steps = list143; + reference111 = obj78; num++; - ref QuestSequence reference105 = ref span2[num]; - QuestSequence obj72 = new QuestSequence + ref QuestSequence reference112 = ref span136[num]; + QuestSequence obj79 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list133 = new List(num2); - CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024708u, new Vector3(98.83264f, 4.0000014f, 103.471436f), 628); - obj72.Steps = list133; - reference105 = obj72; + index2 = 1; + List list144 = new List(index2); + CollectionsMarshal.SetCount(list144, index2); + Span span144 = CollectionsMarshal.AsSpan(list144); + num2 = 0; + span144[num2] = new QuestStep(EInteractionType.Interact, 1024708u, new Vector3(98.83264f, 4.0000014f, 103.471436f), 628); + obj79.Steps = list144; + reference112 = obj79; num++; - ref QuestSequence reference106 = ref span2[num]; - QuestSequence obj73 = new QuestSequence + ref QuestSequence reference113 = ref span136[num]; + QuestSequence obj80 = new QuestSequence { Sequence = 4 }; - index2 = 1; - List list134 = new List(index2); - CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024709u, new Vector3(-108.01868f, -5.999997f, 70.23718f), 628); - obj73.Steps = list134; - reference106 = obj73; + num2 = 1; + List list145 = new List(num2); + CollectionsMarshal.SetCount(list145, num2); + Span span145 = CollectionsMarshal.AsSpan(list145); + index2 = 0; + span145[index2] = new QuestStep(EInteractionType.Interact, 1024709u, new Vector3(-108.01868f, -5.999997f, 70.23718f), 628); + obj80.Steps = list145; + reference113 = obj80; num++; - ref QuestSequence reference107 = ref span2[num]; - QuestSequence obj74 = new QuestSequence + ref QuestSequence reference114 = ref span136[num]; + QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list135 = new List(num2); - CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024710u, new Vector3(835.5382f, 5.9230075f, 834.6837f), 613) + index2 = 1; + List list146 = new List(index2); + CollectionsMarshal.SetCount(list146, index2); + Span span146 = CollectionsMarshal.AsSpan(list146); + num2 = 0; + span146[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024710u, new Vector3(835.5382f, 5.9230075f, 834.6837f), 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -230811,131 +231834,131 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(3021) }; - obj74.Steps = list135; - reference107 = obj74; - questRoot10.QuestSequence = list125; - AddQuest(questId10, questRoot10); - QuestId questId11 = new QuestId(3021); - QuestRoot questRoot11 = new QuestRoot(); + obj81.Steps = list146; + reference114 = obj81; + questRoot12.QuestSequence = list136; + AddQuest(questId12, questRoot12); + QuestId questId13 = new QuestId(3021); + QuestRoot questRoot13 = new QuestRoot(); num = 1; - List list136 = new List(num); - CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + List list147 = new List(num); + CollectionsMarshal.SetCount(list147, num); + Span span147 = CollectionsMarshal.AsSpan(list147); index = 0; - span[index] = "liza"; - questRoot11.Author = list136; + span147[index] = "liza"; + questRoot13.Author = list147; index = 8; - List list137 = new List(index); - CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + List list148 = new List(index); + CollectionsMarshal.SetCount(list148, index); + Span span148 = CollectionsMarshal.AsSpan(list148); num = 0; - ref QuestSequence reference108 = ref span2[num]; - QuestSequence obj75 = new QuestSequence + ref QuestSequence reference115 = ref span148[num]; + QuestSequence obj82 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list138 = new List(index2); - CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024710u, new Vector3(835.5382f, 5.9230075f, 834.6837f), 613); - obj75.Steps = list138; - reference108 = obj75; + num2 = 1; + List list149 = new List(num2); + CollectionsMarshal.SetCount(list149, num2); + Span span149 = CollectionsMarshal.AsSpan(list149); + index2 = 0; + span149[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024710u, new Vector3(835.5382f, 5.9230075f, 834.6837f), 613); + obj82.Steps = list149; + reference115 = obj82; num++; - ref QuestSequence reference109 = ref span2[num]; - QuestSequence obj76 = new QuestSequence + ref QuestSequence reference116 = ref span148[num]; + QuestSequence obj83 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list139 = new List(num2); - CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019166u, new Vector3(495.6587f, 29.394592f, 722.0111f), 613) + index2 = 1; + List list150 = new List(index2); + CollectionsMarshal.SetCount(list150, index2); + Span span150 = CollectionsMarshal.AsSpan(list150); + num2 = 0; + span150[num2] = new QuestStep(EInteractionType.Interact, 1019166u, new Vector3(495.6587f, 29.394592f, 722.0111f), 613) { Fly = true }; - obj76.Steps = list139; - reference109 = obj76; + obj83.Steps = list150; + reference116 = obj83; num++; - ref QuestSequence reference110 = ref span2[num]; - QuestSequence obj77 = new QuestSequence + ref QuestSequence reference117 = ref span148[num]; + QuestSequence obj84 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list140 = new List(index2); - CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024717u, new Vector3(503.44092f, 28.738373f, 737.4226f), 613); - obj77.Steps = list140; - reference110 = obj77; + num2 = 1; + List list151 = new List(num2); + CollectionsMarshal.SetCount(list151, num2); + Span span151 = CollectionsMarshal.AsSpan(list151); + index2 = 0; + span151[index2] = new QuestStep(EInteractionType.Interact, 1024717u, new Vector3(503.44092f, 28.738373f, 737.4226f), 613); + obj84.Steps = list151; + reference117 = obj84; num++; - ref QuestSequence reference111 = ref span2[num]; - QuestSequence obj78 = new QuestSequence + ref QuestSequence reference118 = ref span148[num]; + QuestSequence obj85 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list141 = new List(num2); - CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008628u, new Vector3(633.81384f, 1.4800415f, 216.26611f), 613) + index2 = 1; + List list152 = new List(index2); + CollectionsMarshal.SetCount(list152, index2); + Span span152 = CollectionsMarshal.AsSpan(list152); + num2 = 0; + span152[num2] = new QuestStep(EInteractionType.Interact, 2008628u, new Vector3(633.81384f, 1.4800415f, 216.26611f), 613) { Fly = true }; - obj78.Steps = list141; - reference111 = obj78; + obj85.Steps = list152; + reference118 = obj85; num++; - ref QuestSequence reference112 = ref span2[num]; - QuestSequence obj79 = new QuestSequence + ref QuestSequence reference119 = ref span148[num]; + QuestSequence obj86 = new QuestSequence { Sequence = 4 }; - index2 = 1; - List list142 = new List(index2); - CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024722u, new Vector3(615.4115f, 69.10424f, -79.88104f), 613) + num2 = 1; + List list153 = new List(num2); + CollectionsMarshal.SetCount(list153, num2); + Span span153 = CollectionsMarshal.AsSpan(list153); + index2 = 0; + span153[index2] = new QuestStep(EInteractionType.Interact, 1024722u, new Vector3(615.4115f, 69.10424f, -79.88104f), 613) { Fly = true }; - obj79.Steps = list142; - reference112 = obj79; + obj86.Steps = list153; + reference119 = obj86; num++; - ref QuestSequence reference113 = ref span2[num]; - QuestSequence obj80 = new QuestSequence + ref QuestSequence reference120 = ref span148[num]; + QuestSequence obj87 = new QuestSequence { Sequence = 5 }; - num2 = 1; - List list143 = new List(num2); - CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024723u, new Vector3(534.2031f, 0.004061999f, -252.58258f), 613) + index2 = 1; + List list154 = new List(index2); + CollectionsMarshal.SetCount(list154, index2); + Span span154 = CollectionsMarshal.AsSpan(list154); + num2 = 0; + span154[num2] = new QuestStep(EInteractionType.Interact, 1024723u, new Vector3(534.2031f, 0.004061999f, -252.58258f), 613) { Fly = true }; - obj80.Steps = list143; - reference113 = obj80; + obj87.Steps = list154; + reference120 = obj87; num++; - ref QuestSequence reference114 = ref span2[num]; - QuestSequence obj81 = new QuestSequence + ref QuestSequence reference121 = ref span148[num]; + QuestSequence obj88 = new QuestSequence { Sequence = 6 }; - index2 = 1; - List list144 = new List(index2); - CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024725u, new Vector3(100.02283f, 4.0000014f, 99.25989f), 628) + num2 = 1; + List list155 = new List(num2); + CollectionsMarshal.SetCount(list155, num2); + Span span155 = CollectionsMarshal.AsSpan(list155); + index2 = 0; + span155[index2] = new QuestStep(EInteractionType.Interact, 1024725u, new Vector3(100.02283f, 4.0000014f, 99.25989f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -230944,52 +231967,52 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.KuganeMarkets } }; - obj81.Steps = list144; - reference114 = obj81; + obj88.Steps = list155; + reference121 = obj88; num++; - ref QuestSequence reference115 = ref span2[num]; - QuestSequence obj82 = new QuestSequence + ref QuestSequence reference122 = ref span148[num]; + QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list145 = new List(num2); - CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024708u, new Vector3(98.83264f, 4.0000014f, 103.471436f), 628) + index2 = 1; + List list156 = new List(index2); + CollectionsMarshal.SetCount(list156, index2); + Span span156 = CollectionsMarshal.AsSpan(list156); + num2 = 0; + span156[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024708u, new Vector3(98.83264f, 4.0000014f, 103.471436f), 628) { NextQuestId = new QuestId(3094) }; - obj82.Steps = list145; - reference115 = obj82; - questRoot11.QuestSequence = list137; - AddQuest(questId11, questRoot11); - QuestId questId12 = new QuestId(3022); - QuestRoot questRoot12 = new QuestRoot(); + obj89.Steps = list156; + reference122 = obj89; + questRoot13.QuestSequence = list148; + AddQuest(questId13, questRoot13); + QuestId questId14 = new QuestId(3022); + QuestRoot questRoot14 = new QuestRoot(); num = 1; - List list146 = new List(num); - CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + List list157 = new List(num); + CollectionsMarshal.SetCount(list157, num); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "JerryWester"; - questRoot12.Author = list146; + span157[index] = "JerryWester"; + questRoot14.Author = list157; index = 3; - List list147 = new List(index); - CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + List list158 = new List(index); + CollectionsMarshal.SetCount(list158, index); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference116 = ref span2[num]; - QuestSequence obj83 = new QuestSequence + ref QuestSequence reference123 = ref span158[num]; + QuestSequence obj90 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list148 = new List(index2); - CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) + num2 = 1; + List list159 = new List(num2); + CollectionsMarshal.SetCount(list159, num2); + Span span159 = CollectionsMarshal.AsSpan(list159); + index2 = 0; + span159[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -231000,20 +232023,20 @@ public static class AssemblyQuestLoader } } }; - obj83.Steps = list148; - reference116 = obj83; + obj90.Steps = list159; + reference123 = obj90; num++; - ref QuestSequence reference117 = ref span2[num]; - QuestSequence obj84 = new QuestSequence + ref QuestSequence reference124 = ref span158[num]; + QuestSequence obj91 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list149 = new List(num2); - CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020463u, new Vector3(151.20166f, 14.7757225f, 95.750244f), 628) + index2 = 1; + List list160 = new List(index2); + CollectionsMarshal.SetCount(list160, index2); + Span span160 = CollectionsMarshal.AsSpan(list160); + num2 = 0; + span160[num2] = new QuestStep(EInteractionType.Interact, 1020463u, new Vector3(151.20166f, 14.7757225f, 95.750244f), 628) { TargetTerritoryId = (ushort)639, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -231023,20 +232046,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.KuganeRubyBazaar } }; - obj84.Steps = list149; - reference117 = obj84; + obj91.Steps = list160; + reference124 = obj91; num++; - ref QuestSequence reference118 = ref span2[num]; - QuestSequence obj85 = new QuestSequence + ref QuestSequence reference125 = ref span158[num]; + QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list150 = new List(index2); - CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024726u, new Vector3(-11.367981f, 10.503965f, -212.75659f), 628) + num2 = 1; + List list161 = new List(num2); + CollectionsMarshal.SetCount(list161, num2); + Span span161 = CollectionsMarshal.AsSpan(list161); + index2 = 0; + span161[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024726u, new Vector3(-11.367981f, 10.503965f, -212.75659f), 628) { AethernetShortcut = new AethernetShortcut { @@ -231044,35 +232067,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.KuganeRakuzaDistrict } }; - obj85.Steps = list150; - reference118 = obj85; - questRoot12.QuestSequence = list147; - AddQuest(questId12, questRoot12); - QuestId questId13 = new QuestId(3023); - QuestRoot questRoot13 = new QuestRoot(); + obj92.Steps = list161; + reference125 = obj92; + questRoot14.QuestSequence = list158; + AddQuest(questId14, questRoot14); + QuestId questId15 = new QuestId(3023); + QuestRoot questRoot15 = new QuestRoot(); num = 1; - List list151 = new List(num); - CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + List list162 = new List(num); + CollectionsMarshal.SetCount(list162, num); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "JerryWester"; - questRoot13.Author = list151; + span162[index] = "JerryWester"; + questRoot15.Author = list162; index = 3; - List list152 = new List(index); - CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + List list163 = new List(index); + CollectionsMarshal.SetCount(list163, index); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference119 = ref span2[num]; - QuestSequence obj86 = new QuestSequence + ref QuestSequence reference126 = ref span163[num]; + QuestSequence obj93 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list153 = new List(num2); - CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024727u, new Vector3(-12.375122f, 10.503965f, -213.76367f), 628) + index2 = 1; + List list164 = new List(index2); + CollectionsMarshal.SetCount(list164, index2); + Span span164 = CollectionsMarshal.AsSpan(list164); + num2 = 0; + span164[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024727u, new Vector3(-12.375122f, 10.503965f, -213.76367f), 628) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -231084,20 +232107,20 @@ public static class AssemblyQuestLoader } } }; - obj86.Steps = list153; - reference119 = obj86; + obj93.Steps = list164; + reference126 = obj93; num++; - ref QuestSequence reference120 = ref span2[num]; - QuestSequence obj87 = new QuestSequence + ref QuestSequence reference127 = ref span163[num]; + QuestSequence obj94 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list154 = new List(index2); - CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024731u, new Vector3(89.92139f, 3.9999497f, 52.262085f), 628) + num2 = 1; + List list165 = new List(num2); + CollectionsMarshal.SetCount(list165, num2); + Span span165 = CollectionsMarshal.AsSpan(list165); + index2 = 0; + span165[index2] = new QuestStep(EInteractionType.Interact, 1024731u, new Vector3(89.92139f, 3.9999497f, 52.262085f), 628) { AethernetShortcut = new AethernetShortcut { @@ -231105,20 +232128,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.KuganeMarkets } }; - obj87.Steps = list154; - reference120 = obj87; + obj94.Steps = list165; + reference127 = obj94; num++; - ref QuestSequence reference121 = ref span2[num]; - QuestSequence obj88 = new QuestSequence + ref QuestSequence reference128 = ref span163[num]; + QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list155 = new List(num2); - CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1019061u, new Vector3(-0.045776367f, -7.9738514E-11f, -80.857605f), 628) + index2 = 1; + List list166 = new List(index2); + CollectionsMarshal.SetCount(list166, index2); + Span span166 = CollectionsMarshal.AsSpan(list166); + num2 = 0; + span166[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019061u, new Vector3(-0.045776367f, -7.9738514E-11f, -80.857605f), 628) { AethernetShortcut = new AethernetShortcut { @@ -231126,35 +232149,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.Kugane } }; - obj88.Steps = list155; - reference121 = obj88; - questRoot13.QuestSequence = list152; - AddQuest(questId13, questRoot13); - QuestId questId14 = new QuestId(3024); - QuestRoot questRoot14 = new QuestRoot(); + obj95.Steps = list166; + reference128 = obj95; + questRoot15.QuestSequence = list163; + AddQuest(questId15, questRoot15); + QuestId questId16 = new QuestId(3024); + QuestRoot questRoot16 = new QuestRoot(); num = 1; - List list156 = new List(num); - CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + List list167 = new List(num); + CollectionsMarshal.SetCount(list167, num); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "JerryWester"; - questRoot14.Author = list156; + span167[index] = "JerryWester"; + questRoot16.Author = list167; index = 7; - List list157 = new List(index); - CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + List list168 = new List(index); + CollectionsMarshal.SetCount(list168, index); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference122 = ref span2[num]; - QuestSequence obj89 = new QuestSequence + ref QuestSequence reference129 = ref span168[num]; + QuestSequence obj96 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list158 = new List(index2); - CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024738u, new Vector3(1.3884888f, -7.717861E-11f, -78.14148f), 628) + num2 = 1; + List list169 = new List(num2); + CollectionsMarshal.SetCount(list169, num2); + Span span169 = CollectionsMarshal.AsSpan(list169); + index2 = 0; + span169[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024738u, new Vector3(1.3884888f, -7.717861E-11f, -78.14148f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -231165,220 +232188,49 @@ public static class AssemblyQuestLoader } } }; - obj89.Steps = list158; - reference122 = obj89; + obj96.Steps = list169; + reference129 = obj96; num++; - ref QuestSequence reference123 = ref span2[num]; - QuestSequence obj90 = new QuestSequence + ref QuestSequence reference130 = ref span168[num]; + QuestSequence obj97 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list159 = new List(num2); - CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024743u, new Vector3(-123.1861f, -6.9999976f, -58.854065f), 628); - obj90.Steps = list159; - reference123 = obj90; + index2 = 1; + List list170 = new List(index2); + CollectionsMarshal.SetCount(list170, index2); + Span span170 = CollectionsMarshal.AsSpan(list170); + num2 = 0; + span170[num2] = new QuestStep(EInteractionType.Interact, 1024743u, new Vector3(-123.1861f, -6.9999976f, -58.854065f), 628); + obj97.Steps = list170; + reference130 = obj97; num++; - ref QuestSequence reference124 = ref span2[num]; - QuestSequence obj91 = new QuestSequence + ref QuestSequence reference131 = ref span168[num]; + QuestSequence obj98 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list160 = new List(index2); - CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024822u, new Vector3(885.0995f, 1.1792068f, 861.38696f), 613) + num2 = 1; + List list171 = new List(num2); + CollectionsMarshal.SetCount(list171, num2); + Span span171 = CollectionsMarshal.AsSpan(list171); + index2 = 0; + span171[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024822u, new Vector3(885.0995f, 1.1792068f, 861.38696f), 613) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { Enabled = true } }; - obj91.Steps = list160; - reference124 = obj91; - num++; - span2[num] = new QuestSequence - { - Sequence = 3 - }; - num++; - ref QuestSequence reference125 = ref span2[num]; - QuestSequence obj92 = new QuestSequence - { - Sequence = 4 - }; - num2 = 1; - List list161 = new List(num2); - CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024826u, new Vector3(458.94556f, 30.580631f, 748.74475f), 613); - obj92.Steps = list161; - reference125 = obj92; - num++; - ref QuestSequence reference126 = ref span2[num]; - QuestSequence obj93 = new QuestSequence - { - Sequence = 5 - }; - index2 = 1; - List list162 = new List(index2); - CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024830u, new Vector3(577.26404f, 0.93538165f, 852.7809f), 613) - { - Fly = true - }; - obj93.Steps = list162; - reference126 = obj93; - num++; - ref QuestSequence reference127 = ref span2[num]; - QuestSequence obj94 = new QuestSequence - { - Sequence = byte.MaxValue - }; - num2 = 1; - List list163 = new List(num2); - CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024836u, new Vector3(-788.2658f, 11.709066f, -283.0091f), 613) - { - StopDistance = 7f - }; - obj94.Steps = list163; - reference127 = obj94; - questRoot14.QuestSequence = list157; - AddQuest(questId14, questRoot14); - QuestId questId15 = new QuestId(3025); - QuestRoot questRoot15 = new QuestRoot(); - num = 1; - List list164 = new List(num); - CollectionsMarshal.SetCount(list164, num); - span = CollectionsMarshal.AsSpan(list164); - index = 0; - span[index] = "JerryWester"; - questRoot15.Author = list164; - index = 7; - List list165 = new List(index); - CollectionsMarshal.SetCount(list165, index); - span2 = CollectionsMarshal.AsSpan(list165); - num = 0; - ref QuestSequence reference128 = ref span2[num]; - QuestSequence obj95 = new QuestSequence - { - Sequence = 0 - }; - index2 = 1; - List list166 = new List(index2); - CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024837u, new Vector3(-791.04297f, 12.349811f, -283.8026f), 613) - { - StopDistance = 7f - }; - obj95.Steps = list166; - reference128 = obj95; - num++; - ref QuestSequence reference129 = ref span2[num]; - QuestSequence obj96 = new QuestSequence - { - Sequence = 1 - }; - num2 = 2; - List list167 = new List(num2); - CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-831.06116f, 20.168653f, -266.25217f), 613) - { - TargetTerritoryId = (ushort)614, - Mount = true - }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024842u, new Vector3(789.6085f, 99.21144f, -288.5329f), 614) - { - Fly = true - }; - obj96.Steps = list167; - reference129 = obj96; - num++; - ref QuestSequence reference130 = ref span2[num]; - QuestSequence obj97 = new QuestSequence - { - Sequence = 2 - }; - index2 = 2; - List list168 = new List(index2); - CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); - num2 = 0; - ref QuestStep reference131 = ref span3[num2]; - QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1019285u, new Vector3(195.63586f, 5.16971f, -437.2473f), 614); - num3 = 6; - List list169 = new List(num3); - CollectionsMarshal.SetCount(list169, num3); - span5 = CollectionsMarshal.AsSpan(list169); - num4 = 0; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep14.CompletionQuestVariablesFlags = list169; - reference131 = questStep14; - num2++; - ref QuestStep reference132 = ref span3[num2]; - QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1019286u, new Vector3(233.60034f, 5.2518563f, -425.3758f), 614); - num4 = 6; - List list170 = new List(num4); - CollectionsMarshal.SetCount(list170, num4); - span5 = CollectionsMarshal.AsSpan(list170); - num3 = 0; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep15.CompletionQuestVariablesFlags = list170; - reference132 = questStep15; - obj97.Steps = list168; - reference130 = obj97; - num++; - ref QuestSequence reference133 = ref span2[num]; - QuestSequence obj98 = new QuestSequence - { - Sequence = 3 - }; - num2 = 1; - List list171 = new List(num2); - CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024846u, new Vector3(309.46814f, 17.755785f, -445.97546f), 614); obj98.Steps = list171; - reference133 = obj98; + reference131 = obj98; num++; - ref QuestSequence reference134 = ref span2[num]; + span168[num] = new QuestSequence + { + Sequence = 3 + }; + num++; + ref QuestSequence reference132 = ref span168[num]; QuestSequence obj99 = new QuestSequence { Sequence = 4 @@ -231386,16 +232238,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024847u, new Vector3(59.067627f, 37.21815f, -529.1676f), 614) - { - Fly = true - }; + span172[num2] = new QuestStep(EInteractionType.Interact, 1024826u, new Vector3(458.94556f, 30.580631f, 748.74475f), 613); obj99.Steps = list172; - reference134 = obj99; + reference132 = obj99; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference133 = ref span168[num]; QuestSequence obj100 = new QuestSequence { Sequence = 5 @@ -231403,16 +232252,16 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024849u, new Vector3(57.328125f, 36.90612f, -524.71204f), 614) + span173[index2] = new QuestStep(EInteractionType.Interact, 1024830u, new Vector3(577.26404f, 0.93538165f, 852.7809f), 613) { - StopDistance = 4f + Fly = true }; obj100.Steps = list173; - reference135 = obj100; + reference133 = obj100; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference134 = ref span168[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -231420,32 +232269,31 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614) + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024836u, new Vector3(-788.2658f, 11.709066f, -283.0091f), 613) { - Fly = true, - AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce + StopDistance = 7f }; obj101.Steps = list174; - reference136 = obj101; - questRoot15.QuestSequence = list165; - AddQuest(questId15, questRoot15); - QuestId questId16 = new QuestId(3026); - QuestRoot questRoot16 = new QuestRoot(); + reference134 = obj101; + questRoot16.QuestSequence = list168; + AddQuest(questId16, questRoot16); + QuestId questId17 = new QuestId(3025); + QuestRoot questRoot17 = new QuestRoot(); num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "JerryWester"; - questRoot16.Author = list175; - index = 9; + span175[index] = "JerryWester"; + questRoot17.Author = list175; + index = 7; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference135 = ref span176[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -231453,9 +232301,184 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614) + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024837u, new Vector3(-791.04297f, 12.349811f, -283.8026f), 613) + { + StopDistance = 7f + }; + obj102.Steps = list177; + reference135 = obj102; + num++; + ref QuestSequence reference136 = ref span176[num]; + QuestSequence obj103 = new QuestSequence + { + Sequence = 1 + }; + index2 = 2; + List list178 = new List(index2); + CollectionsMarshal.SetCount(list178, index2); + Span span178 = CollectionsMarshal.AsSpan(list178); + num2 = 0; + span178[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-831.06116f, 20.168653f, -266.25217f), 613) + { + TargetTerritoryId = (ushort)614, + Mount = true + }; + num2++; + span178[num2] = new QuestStep(EInteractionType.Interact, 1024842u, new Vector3(789.6085f, 99.21144f, -288.5329f), 614) + { + Fly = true + }; + obj103.Steps = list178; + reference136 = obj103; + num++; + ref QuestSequence reference137 = ref span176[num]; + QuestSequence obj104 = new QuestSequence + { + Sequence = 2 + }; + num2 = 2; + List list179 = new List(num2); + CollectionsMarshal.SetCount(list179, num2); + Span span179 = CollectionsMarshal.AsSpan(list179); + index2 = 0; + ref QuestStep reference138 = ref span179[index2]; + QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1019285u, new Vector3(195.63586f, 5.16971f, -437.2473f), 614); + num3 = 6; + List list180 = new List(num3); + CollectionsMarshal.SetCount(list180, num3); + Span span180 = CollectionsMarshal.AsSpan(list180); + num4 = 0; + span180[num4] = null; + num4++; + span180[num4] = null; + num4++; + span180[num4] = null; + num4++; + span180[num4] = null; + num4++; + span180[num4] = null; + num4++; + span180[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep14.CompletionQuestVariablesFlags = list180; + reference138 = questStep14; + index2++; + ref QuestStep reference139 = ref span179[index2]; + QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1019286u, new Vector3(233.60034f, 5.2518563f, -425.3758f), 614); + num4 = 6; + List list181 = new List(num4); + CollectionsMarshal.SetCount(list181, num4); + Span span181 = CollectionsMarshal.AsSpan(list181); + num3 = 0; + span181[num3] = null; + num3++; + span181[num3] = null; + num3++; + span181[num3] = null; + num3++; + span181[num3] = null; + num3++; + span181[num3] = null; + num3++; + span181[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep15.CompletionQuestVariablesFlags = list181; + reference139 = questStep15; + obj104.Steps = list179; + reference137 = obj104; + num++; + ref QuestSequence reference140 = ref span176[num]; + QuestSequence obj105 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list182 = new List(index2); + CollectionsMarshal.SetCount(list182, index2); + Span span182 = CollectionsMarshal.AsSpan(list182); + num2 = 0; + span182[num2] = new QuestStep(EInteractionType.Interact, 1024846u, new Vector3(309.46814f, 17.755785f, -445.97546f), 614); + obj105.Steps = list182; + reference140 = obj105; + num++; + ref QuestSequence reference141 = ref span176[num]; + QuestSequence obj106 = new QuestSequence + { + Sequence = 4 + }; + num2 = 1; + List list183 = new List(num2); + CollectionsMarshal.SetCount(list183, num2); + Span span183 = CollectionsMarshal.AsSpan(list183); + index2 = 0; + span183[index2] = new QuestStep(EInteractionType.Interact, 1024847u, new Vector3(59.067627f, 37.21815f, -529.1676f), 614) + { + Fly = true + }; + obj106.Steps = list183; + reference141 = obj106; + num++; + ref QuestSequence reference142 = ref span176[num]; + QuestSequence obj107 = new QuestSequence + { + Sequence = 5 + }; + index2 = 1; + List list184 = new List(index2); + CollectionsMarshal.SetCount(list184, index2); + Span span184 = CollectionsMarshal.AsSpan(list184); + num2 = 0; + span184[num2] = new QuestStep(EInteractionType.Interact, 1024849u, new Vector3(57.328125f, 36.90612f, -524.71204f), 614) + { + StopDistance = 4f + }; + obj107.Steps = list184; + reference142 = obj107; + num++; + ref QuestSequence reference143 = ref span176[num]; + QuestSequence obj108 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list185 = new List(num2); + CollectionsMarshal.SetCount(list185, num2); + Span span185 = CollectionsMarshal.AsSpan(list185); + index2 = 0; + span185[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614) + { + Fly = true, + AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce + }; + obj108.Steps = list185; + reference143 = obj108; + questRoot17.QuestSequence = list176; + AddQuest(questId17, questRoot17); + QuestId questId18 = new QuestId(3026); + QuestRoot questRoot18 = new QuestRoot(); + num = 1; + List list186 = new List(num); + CollectionsMarshal.SetCount(list186, num); + Span span186 = CollectionsMarshal.AsSpan(list186); + index = 0; + span186[index] = "JerryWester"; + questRoot18.Author = list186; + index = 9; + List list187 = new List(index); + CollectionsMarshal.SetCount(list187, index); + Span span187 = CollectionsMarshal.AsSpan(list187); + num = 0; + ref QuestSequence reference144 = ref span187[num]; + QuestSequence obj109 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list188 = new List(index2); + CollectionsMarshal.SetCount(list188, index2); + Span span188 = CollectionsMarshal.AsSpan(list188); + num2 = 0; + span188[num2] = new QuestStep(EInteractionType.AcceptQuest, 1020524u, new Vector3(173.20508f, 5.1910434f, -433.24945f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce, SkipConditions = new SkipConditions @@ -231466,98 +232489,98 @@ public static class AssemblyQuestLoader } } }; - obj102.Steps = list177; - reference137 = obj102; + obj109.Steps = list188; + reference144 = obj109; num++; - ref QuestSequence reference138 = ref span2[num]; - QuestSequence obj103 = new QuestSequence + ref QuestSequence reference145 = ref span187[num]; + QuestSequence obj110 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list178 = new List(index2); - CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024955u, new Vector3(350.14868f, 26.448109f, 609.1859f), 614) + num2 = 1; + List list189 = new List(num2); + CollectionsMarshal.SetCount(list189, num2); + Span span189 = CollectionsMarshal.AsSpan(list189); + index2 = 0; + span189[index2] = new QuestStep(EInteractionType.Interact, 1024955u, new Vector3(350.14868f, 26.448109f, 609.1859f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; - obj103.Steps = list178; - reference138 = obj103; + obj110.Steps = list189; + reference145 = obj110; num++; - ref QuestSequence reference139 = ref span2[num]; - QuestSequence obj104 = new QuestSequence + ref QuestSequence reference146 = ref span187[num]; + QuestSequence obj111 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list179 = new List(num2); - CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024957u, new Vector3(365.9265f, 1.7862457f, 738.9486f), 614) + index2 = 1; + List list190 = new List(index2); + CollectionsMarshal.SetCount(list190, index2); + Span span190 = CollectionsMarshal.AsSpan(list190); + num2 = 0; + span190[num2] = new QuestStep(EInteractionType.Interact, 1024957u, new Vector3(365.9265f, 1.7862457f, 738.9486f), 614) { StopDistance = 5f }; - obj104.Steps = list179; - reference139 = obj104; + obj111.Steps = list190; + reference146 = obj111; num++; - ref QuestSequence reference140 = ref span2[num]; - QuestSequence obj105 = new QuestSequence + ref QuestSequence reference147 = ref span187[num]; + QuestSequence obj112 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list180 = new List(index2); - CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024966u, new Vector3(-472.3125f, 1.2300053f, 537.77356f), 614) + num2 = 1; + List list191 = new List(num2); + CollectionsMarshal.SetCount(list191, num2); + Span span191 = CollectionsMarshal.AsSpan(list191); + index2 = 0; + span191[index2] = new QuestStep(EInteractionType.Interact, 1024966u, new Vector3(-472.3125f, 1.2300053f, 537.77356f), 614) { Fly = true }; - obj105.Steps = list180; - reference140 = obj105; + obj112.Steps = list191; + reference147 = obj112; num++; - ref QuestSequence reference141 = ref span2[num]; - QuestSequence obj106 = new QuestSequence + ref QuestSequence reference148 = ref span187[num]; + QuestSequence obj113 = new QuestSequence { Sequence = 4 }; - num2 = 6; - List list181 = new List(num2); - CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024794u, new Vector3(-493.98032f, 1.3011811f, 542.90063f), 614) + index2 = 6; + List list192 = new List(index2); + CollectionsMarshal.SetCount(list192, index2); + Span span192 = CollectionsMarshal.AsSpan(list192); + num2 = 0; + span192[num2] = new QuestStep(EInteractionType.Interact, 1024794u, new Vector3(-493.98032f, 1.3011811f, 542.90063f), 614) { TargetTerritoryId = (ushort)759 }; - index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) + num2++; + span192[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) { AethernetShard = EAetheryteLocation.DomanEnclaveDocks }; - index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) + num2++; + span192[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) { AethernetShard = EAetheryteLocation.DomanEnclaveSouthern }; - index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 759) + num2++; + span192[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 759) { Aetheryte = EAetheryteLocation.DomanEnclave }; - index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) + num2++; + span192[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 759) { AethernetShard = EAetheryteLocation.DomanEnclaveNorthern }; - index2++; - ref QuestStep reference142 = ref span3[index2]; - QuestStep obj107 = new QuestStep(EInteractionType.Interact, 1024970u, new Vector3(40.238037f, 0f, 5.874695f), 759) + num2++; + ref QuestStep reference149 = ref span192[num2]; + QuestStep obj114 = new QuestStep(EInteractionType.Interact, 1024970u, new Vector3(40.238037f, 0f, 5.874695f), 759) { AethernetShortcut = new AethernetShortcut { @@ -231566,118 +232589,118 @@ public static class AssemblyQuestLoader } }; num3 = 1; - List list182 = new List(num3); - CollectionsMarshal.SetCount(list182, num3); - span7 = CollectionsMarshal.AsSpan(list182); + List list193 = new List(num3); + CollectionsMarshal.SetCount(list193, num3); + Span span193 = CollectionsMarshal.AsSpan(list193); num4 = 0; - span7[num4] = new DialogueChoice + span193[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDC105_03026_Q1_000_000"), Answer = new ExcelRef("TEXT_STMBDC105_03026_A1_000_001") }; - obj107.DialogueChoices = list182; - reference142 = obj107; - obj106.Steps = list181; - reference141 = obj106; + obj114.DialogueChoices = list193; + reference149 = obj114; + obj113.Steps = list192; + reference148 = obj113; num++; - ref QuestSequence reference143 = ref span2[num]; - QuestSequence obj108 = new QuestSequence + ref QuestSequence reference150 = ref span187[num]; + QuestSequence obj115 = new QuestSequence { Sequence = 5 }; - index2 = 1; - List list183 = new List(index2); - CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); - num2 = 0; - ref QuestStep reference144 = ref span3[num2]; - QuestStep obj109 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) + num2 = 1; + List list194 = new List(num2); + CollectionsMarshal.SetCount(list194, num2); + Span span194 = CollectionsMarshal.AsSpan(list194); + index2 = 0; + ref QuestStep reference151 = ref span194[index2]; + QuestStep obj116 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744 }; num4 = 1; - List list184 = new List(num4); - CollectionsMarshal.SetCount(list184, num4); - span7 = CollectionsMarshal.AsSpan(list184); + List list195 = new List(num4); + CollectionsMarshal.SetCount(list195, num4); + Span span195 = CollectionsMarshal.AsSpan(list195); num3 = 0; - span7[num3] = new DialogueChoice + span195[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDC105_03026_EVENTAREA_WARP_000_000") }; - obj109.DialogueChoices = list184; - reference144 = obj109; - obj108.Steps = list183; - reference143 = obj108; + obj116.DialogueChoices = list195; + reference151 = obj116; + obj115.Steps = list194; + reference150 = obj115; num++; - span2[num] = new QuestSequence + span187[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference145 = ref span2[num]; - QuestSequence obj110 = new QuestSequence + ref QuestSequence reference152 = ref span187[num]; + QuestSequence obj117 = new QuestSequence { Sequence = 7 }; - num2 = 1; - List list185 = new List(num2); - CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025049u, new Vector3(-0.015319824f, 0.19999999f, -4.837158f), 744) + index2 = 1; + List list196 = new List(index2); + CollectionsMarshal.SetCount(list196, index2); + Span span196 = CollectionsMarshal.AsSpan(list196); + num2 = 0; + span196[num2] = new QuestStep(EInteractionType.Interact, 1025049u, new Vector3(-0.015319824f, 0.19999999f, -4.837158f), 744) { StopDistance = 7f }; - obj110.Steps = list185; - reference145 = obj110; + obj117.Steps = list196; + reference152 = obj117; num++; - ref QuestSequence reference146 = ref span2[num]; - QuestSequence obj111 = new QuestSequence + ref QuestSequence reference153 = ref span187[num]; + QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 2; - List list186 = new List(index2); - CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) + num2 = 2; + List list197 = new List(num2); + CollectionsMarshal.SetCount(list197, num2); + Span span197 = CollectionsMarshal.AsSpan(list197); + index2 = 0; + span197[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) { TargetTerritoryId = (ushort)759 }; - num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024971u, new Vector3(6.0272217f, 0f, 18.631226f), 759); - obj111.Steps = list186; - reference146 = obj111; - questRoot16.QuestSequence = list176; - AddQuest(questId16, questRoot16); - QuestId questId17 = new QuestId(3027); - QuestRoot questRoot17 = new QuestRoot(); + index2++; + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024971u, new Vector3(6.0272217f, 0f, 18.631226f), 759); + obj118.Steps = list197; + reference153 = obj118; + questRoot18.QuestSequence = list187; + AddQuest(questId18, questRoot18); + QuestId questId19 = new QuestId(3027); + QuestRoot questRoot19 = new QuestRoot(); num = 1; - List list187 = new List(num); - CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + List list198 = new List(num); + CollectionsMarshal.SetCount(list198, num); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "JerryWester"; - questRoot17.Author = list187; + span198[index] = "JerryWester"; + questRoot19.Author = list198; index = 5; - List list188 = new List(index); - CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + List list199 = new List(index); + CollectionsMarshal.SetCount(list199, index); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference147 = ref span2[num]; - QuestSequence obj112 = new QuestSequence + ref QuestSequence reference154 = ref span199[num]; + QuestSequence obj119 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list189 = new List(num2); - CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024971u, new Vector3(6.0272217f, 0f, 18.631226f), 759) + index2 = 1; + List list200 = new List(index2); + CollectionsMarshal.SetCount(list200, index2); + Span span200 = CollectionsMarshal.AsSpan(list200); + num2 = 0; + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024971u, new Vector3(6.0272217f, 0f, 18.631226f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -231688,252 +232711,252 @@ public static class AssemblyQuestLoader } } }; - obj112.Steps = list189; - reference147 = obj112; + obj119.Steps = list200; + reference154 = obj119; num++; - ref QuestSequence reference148 = ref span2[num]; - QuestSequence obj113 = new QuestSequence + ref QuestSequence reference155 = ref span199[num]; + QuestSequence obj120 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list190 = new List(index2); - CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024980u, new Vector3(-276.26465f, 53.240116f, -368.8869f), 614) + num2 = 1; + List list201 = new List(num2); + CollectionsMarshal.SetCount(list201, num2); + Span span201 = CollectionsMarshal.AsSpan(list201); + index2 = 0; + span201[index2] = new QuestStep(EInteractionType.Interact, 1024980u, new Vector3(-276.26465f, 53.240116f, -368.8869f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce }; - obj113.Steps = list190; - reference148 = obj113; + obj120.Steps = list201; + reference155 = obj120; num++; - ref QuestSequence reference149 = ref span2[num]; - QuestSequence obj114 = new QuestSequence + ref QuestSequence reference156 = ref span199[num]; + QuestSequence obj121 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list191 = new List(num2); - CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024983u, new Vector3(-260.60883f, 53.217503f, -645.594f), 614) + index2 = 1; + List list202 = new List(index2); + CollectionsMarshal.SetCount(list202, index2); + Span span202 = CollectionsMarshal.AsSpan(list202); + num2 = 0; + span202[num2] = new QuestStep(EInteractionType.Interact, 1024983u, new Vector3(-260.60883f, 53.217503f, -645.594f), 614) { Fly = true }; - obj114.Steps = list191; - reference149 = obj114; + obj121.Steps = list202; + reference156 = obj121; num++; - ref QuestSequence reference150 = ref span2[num]; - QuestSequence obj115 = new QuestSequence + ref QuestSequence reference157 = ref span199[num]; + QuestSequence obj122 = new QuestSequence { Sequence = 3 }; - index2 = 2; - List list192 = new List(index2); - CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.07507f, 1.2300062f, -345.90344f), 614) + num2 = 2; + List list203 = new List(num2); + CollectionsMarshal.SetCount(list203, num2); + Span span203 = CollectionsMarshal.AsSpan(list203); + index2 = 0; + span203[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-347.07507f, 1.2300062f, -345.90344f), 614) { Fly = true }; - num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024986u, new Vector3(-348.9281f, 1.230035f, -344.13672f), 614) + index2++; + span203[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024986u, new Vector3(-348.9281f, 1.230035f, -344.13672f), 614) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { Enabled = true } }; - obj115.Steps = list192; - reference150 = obj115; - num++; - ref QuestSequence reference151 = ref span2[num]; - QuestSequence obj116 = new QuestSequence - { - Sequence = byte.MaxValue - }; - num2 = 1; - List list193 = new List(num2); - CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024989u, new Vector3(464.10315f, 17.720512f, 301.59448f), 614) - { - StopDistance = 5f - }; - obj116.Steps = list193; - reference151 = obj116; - questRoot17.QuestSequence = list188; - AddQuest(questId17, questRoot17); - QuestId questId18 = new QuestId(3028); - QuestRoot questRoot18 = new QuestRoot(); - num = 1; - List list194 = new List(num); - CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); - index = 0; - span[index] = "JerryWester"; - questRoot18.Author = list194; - index = 3; - List list195 = new List(index); - CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); - num = 0; - ref QuestSequence reference152 = ref span2[num]; - QuestSequence obj117 = new QuestSequence - { - Sequence = 0 - }; - index2 = 1; - List list196 = new List(index2); - CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024989u, new Vector3(464.10315f, 17.720512f, 301.59448f), 614) - { - StopDistance = 5f - }; - obj117.Steps = list196; - reference152 = obj117; - num++; - ref QuestSequence reference153 = ref span2[num]; - QuestSequence obj118 = new QuestSequence - { - Sequence = 1 - }; - num2 = 1; - List list197 = new List(num2); - CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025026u, new Vector3(3.7078857f, 0f, 17.471558f), 759) - { - AetheryteShortcut = EAetheryteLocation.DomanEnclave - }; - obj118.Steps = list197; - reference153 = obj118; - num++; - ref QuestSequence reference154 = ref span2[num]; - QuestSequence obj119 = new QuestSequence - { - Sequence = byte.MaxValue - }; - index2 = 2; - List list198 = new List(index2); - CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); - num2 = 0; - ref QuestStep reference155 = ref span3[num2]; - QuestStep obj120 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) - { - TargetTerritoryId = (ushort)744 - }; - num3 = 1; - List list199 = new List(num3); - CollectionsMarshal.SetCount(list199, num3); - span7 = CollectionsMarshal.AsSpan(list199); - num4 = 0; - span7[num4] = new DialogueChoice - { - Type = EDialogChoiceType.YesNo, - Prompt = new ExcelRef("TEXT_STMBDC107_03028_EVENTAREA_WARP_000_056") - }; - obj120.DialogueChoices = list199; - reference155 = obj120; - num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); - obj119.Steps = list198; - reference154 = obj119; - questRoot18.QuestSequence = list195; - AddQuest(questId18, questRoot18); - QuestId questId19 = new QuestId(3029); - QuestRoot questRoot19 = new QuestRoot(); - num = 1; - List list200 = new List(num); - CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); - index = 0; - span[index] = "JerryWester"; - questRoot19.Author = list200; - index = 5; - List list201 = new List(index); - CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); - num = 0; - ref QuestSequence reference156 = ref span2[num]; - QuestSequence obj121 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list202 = new List(num2); - CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025008u, new Vector3(-0.19836426f, 0.021091364f, -2.7619019f), 744) - { - StopDistance = 1f, - DelaySecondsAtStart = 3f - }; - obj121.Steps = list202; - reference156 = obj121; - num++; - ref QuestSequence reference157 = ref span2[num]; - QuestSequence obj122 = new QuestSequence - { - Sequence = 1 - }; - index2 = 2; - List list203 = new List(index2); - CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) - { - TargetTerritoryId = (ushort)759 - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025012u, new Vector3(1.5715942f, 0f, 18.631226f), 759); obj122.Steps = list203; reference157 = obj122; num++; - span2[num] = new QuestSequence - { - Sequence = 2 - }; - num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span199[num]; QuestSequence obj123 = new QuestSequence { - Sequence = 3 + Sequence = byte.MaxValue }; - num2 = 1; - List list204 = new List(num2); - CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025019u, new Vector3(366.53687f, 1.286227f, 746.2118f), 614) + index2 = 1; + List list204 = new List(index2); + CollectionsMarshal.SetCount(list204, index2); + Span span204 = CollectionsMarshal.AsSpan(list204); + num2 = 0; + span204[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024989u, new Vector3(464.10315f, 17.720512f, 301.59448f), 614) { StopDistance = 5f }; obj123.Steps = list204; reference158 = obj123; - num++; - ref QuestSequence reference159 = ref span2[num]; + questRoot19.QuestSequence = list199; + AddQuest(questId19, questRoot19); + QuestId questId20 = new QuestId(3028); + QuestRoot questRoot20 = new QuestRoot(); + num = 1; + List list205 = new List(num); + CollectionsMarshal.SetCount(list205, num); + Span span205 = CollectionsMarshal.AsSpan(list205); + index = 0; + span205[index] = "JerryWester"; + questRoot20.Author = list205; + index = 3; + List list206 = new List(index); + CollectionsMarshal.SetCount(list206, index); + Span span206 = CollectionsMarshal.AsSpan(list206); + num = 0; + ref QuestSequence reference159 = ref span206[num]; QuestSequence obj124 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list207 = new List(num2); + CollectionsMarshal.SetCount(list207, num2); + Span span207 = CollectionsMarshal.AsSpan(list207); + index2 = 0; + span207[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024989u, new Vector3(464.10315f, 17.720512f, 301.59448f), 614) + { + StopDistance = 5f + }; + obj124.Steps = list207; + reference159 = obj124; + num++; + ref QuestSequence reference160 = ref span206[num]; + QuestSequence obj125 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list208 = new List(index2); + CollectionsMarshal.SetCount(list208, index2); + Span span208 = CollectionsMarshal.AsSpan(list208); + num2 = 0; + span208[num2] = new QuestStep(EInteractionType.Interact, 1025026u, new Vector3(3.7078857f, 0f, 17.471558f), 759) + { + AetheryteShortcut = EAetheryteLocation.DomanEnclave + }; + obj125.Steps = list208; + reference160 = obj125; + num++; + ref QuestSequence reference161 = ref span206[num]; + QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 2; - List list205 = new List(index2); - CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + num2 = 2; + List list209 = new List(num2); + CollectionsMarshal.SetCount(list209, num2); + Span span209 = CollectionsMarshal.AsSpan(list209); + index2 = 0; + ref QuestStep reference162 = ref span209[index2]; + QuestStep obj127 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) + { + TargetTerritoryId = (ushort)744 + }; + num3 = 1; + List list210 = new List(num3); + CollectionsMarshal.SetCount(list210, num3); + Span span210 = CollectionsMarshal.AsSpan(list210); + num4 = 0; + span210[num4] = new DialogueChoice + { + Type = EDialogChoiceType.YesNo, + Prompt = new ExcelRef("TEXT_STMBDC107_03028_EVENTAREA_WARP_000_056") + }; + obj127.DialogueChoices = list210; + reference162 = obj127; + index2++; + span209[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); + obj126.Steps = list209; + reference161 = obj126; + questRoot20.QuestSequence = list206; + AddQuest(questId20, questRoot20); + QuestId questId21 = new QuestId(3029); + QuestRoot questRoot21 = new QuestRoot(); + num = 1; + List list211 = new List(num); + CollectionsMarshal.SetCount(list211, num); + Span span211 = CollectionsMarshal.AsSpan(list211); + index = 0; + span211[index] = "JerryWester"; + questRoot21.Author = list211; + index = 5; + List list212 = new List(index); + CollectionsMarshal.SetCount(list212, index); + Span span212 = CollectionsMarshal.AsSpan(list212); + num = 0; + ref QuestSequence reference163 = ref span212[num]; + QuestSequence obj128 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list213 = new List(index2); + CollectionsMarshal.SetCount(list213, index2); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span213[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025008u, new Vector3(-0.19836426f, 0.021091364f, -2.7619019f), 744) + { + StopDistance = 1f, + DelaySecondsAtStart = 3f + }; + obj128.Steps = list213; + reference163 = obj128; + num++; + ref QuestSequence reference164 = ref span212[num]; + QuestSequence obj129 = new QuestSequence + { + Sequence = 1 + }; + num2 = 2; + List list214 = new List(num2); + CollectionsMarshal.SetCount(list214, num2); + Span span214 = CollectionsMarshal.AsSpan(list214); + index2 = 0; + span214[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) + { + TargetTerritoryId = (ushort)759 + }; + index2++; + span214[index2] = new QuestStep(EInteractionType.Interact, 1025012u, new Vector3(1.5715942f, 0f, 18.631226f), 759); + obj129.Steps = list214; + reference164 = obj129; + num++; + span212[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference165 = ref span212[num]; + QuestSequence obj130 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list215 = new List(index2); + CollectionsMarshal.SetCount(list215, index2); + Span span215 = CollectionsMarshal.AsSpan(list215); + num2 = 0; + span215[num2] = new QuestStep(EInteractionType.Interact, 1025019u, new Vector3(366.53687f, 1.286227f, 746.2118f), 614) + { + StopDistance = 5f + }; + obj130.Steps = list215; + reference165 = obj130; + num++; + ref QuestSequence reference166 = ref span212[num]; + QuestSequence obj131 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 2; + List list216 = new List(num2); + CollectionsMarshal.SetCount(list216, num2); + Span span216 = CollectionsMarshal.AsSpan(list216); + index2 = 0; + span216[index2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -231943,179 +232966,27 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.KuganeRubyBazaar } }; - num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020622u, new Vector3(0.045776367f, 0f, -2.3041382f), 639); - obj124.Steps = list205; - reference159 = obj124; - questRoot19.QuestSequence = list201; - AddQuest(questId19, questRoot19); - QuestId questId20 = new QuestId(3031); - QuestRoot questRoot20 = new QuestRoot(); - num = 1; - List list206 = new List(num); - CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); - index = 0; - span[index] = "liza"; - questRoot20.Author = list206; - index = 3; - List list207 = new List(index); - CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); - num = 0; - ref QuestSequence reference160 = ref span2[num]; - QuestSequence obj125 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list208 = new List(num2); - CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635); - obj125.Steps = list208; - reference160 = obj125; - num++; - ref QuestSequence reference161 = ref span2[num]; - QuestSequence obj126 = new QuestSequence - { - Sequence = 1 - }; - index2 = 1; - List list209 = new List(index2); - CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021933u, new Vector3(466.20886f, 69.27097f, 525.7495f), 612) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.FringesPeeringStones - }; - obj126.Steps = list209; - reference161 = obj126; - num++; - ref QuestSequence reference162 = ref span2[num]; - QuestSequence obj127 = new QuestSequence - { - Sequence = byte.MaxValue - }; - num2 = 1; - List list210 = new List(num2); - CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) - { - StopDistance = 7f, - NextQuestId = new QuestId(3032) - }; - obj127.Steps = list210; - reference162 = obj127; - questRoot20.QuestSequence = list207; - AddQuest(questId20, questRoot20); - QuestId questId21 = new QuestId(3032); - QuestRoot questRoot21 = new QuestRoot(); - num = 1; - List list211 = new List(num); - CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); - index = 0; - span[index] = "liza"; - questRoot21.Author = list211; - index = 4; - List list212 = new List(index); - CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); - num = 0; - ref QuestSequence reference163 = ref span2[num]; - QuestSequence obj128 = new QuestSequence - { - Sequence = 0 - }; - index2 = 1; - List list213 = new List(index2); - CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) - { - StopDistance = 7f - }; - obj128.Steps = list213; - reference163 = obj128; - num++; - ref QuestSequence reference164 = ref span2[num]; - QuestSequence obj129 = new QuestSequence - { - Sequence = 1 - }; - num2 = 1; - List list214 = new List(num2); - CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024747u, new Vector3(-88.304016f, -72.25f, 169.17664f), 756) - { - StopDistance = 6f - }; - obj129.Steps = list214; - reference164 = obj129; - num++; - ref QuestSequence reference165 = ref span2[num]; - QuestSequence obj130 = new QuestSequence - { - Sequence = 2 - }; - index2 = 1; - List list215 = new List(index2); - CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 756) - { - DutyOptions = new DutyOptions - { - ContentFinderConditionId = 286u - } - }; - obj130.Steps = list215; - reference165 = obj130; - num++; - ref QuestSequence reference166 = ref span2[num]; - QuestSequence obj131 = new QuestSequence - { - Sequence = byte.MaxValue - }; - num2 = 1; - List list216 = new List(num2); - CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) - { - StopDistance = 7f, - NextQuestId = new QuestId(3033) - }; + index2++; + span216[index2] = new QuestStep(EInteractionType.CompleteQuest, 1020622u, new Vector3(0.045776367f, 0f, -2.3041382f), 639); obj131.Steps = list216; reference166 = obj131; questRoot21.QuestSequence = list212; AddQuest(questId21, questRoot21); - QuestId questId22 = new QuestId(3033); + QuestId questId22 = new QuestId(3031); QuestRoot questRoot22 = new QuestRoot(); num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "liza"; + span217[index] = "liza"; questRoot22.Author = list217; - index = 5; + index = 3; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span218[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -232123,16 +232994,13 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) - { - StopDistance = 7f - }; + span219[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635); obj132.Steps = list219; reference167 = obj132; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span218[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -232140,320 +233008,475 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024790u, new Vector3(-81.92572f, -72.25f, 172.7168f), 756) + span220[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1021933u, new Vector3(466.20886f, 69.27097f, 525.7495f), 612) { - StopDistance = 5f + Fly = true, + AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; obj133.Steps = list220; reference168 = obj133; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span218[num]; QuestSequence obj134 = new QuestSequence { - Sequence = 2 + Sequence = byte.MaxValue }; index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 756) + span221[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) + { + StopDistance = 7f, + NextQuestId = new QuestId(3032) + }; + obj134.Steps = list221; + reference169 = obj134; + questRoot22.QuestSequence = list218; + AddQuest(questId22, questRoot22); + QuestId questId23 = new QuestId(3032); + QuestRoot questRoot23 = new QuestRoot(); + num = 1; + List list222 = new List(num); + CollectionsMarshal.SetCount(list222, num); + Span span222 = CollectionsMarshal.AsSpan(list222); + index = 0; + span222[index] = "liza"; + questRoot23.Author = list222; + index = 4; + List list223 = new List(index); + CollectionsMarshal.SetCount(list223, index); + Span span223 = CollectionsMarshal.AsSpan(list223); + num = 0; + ref QuestSequence reference170 = ref span223[num]; + QuestSequence obj135 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list224 = new List(num2); + CollectionsMarshal.SetCount(list224, num2); + Span span224 = CollectionsMarshal.AsSpan(list224); + index2 = 0; + span224[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) + { + StopDistance = 7f + }; + obj135.Steps = list224; + reference170 = obj135; + num++; + ref QuestSequence reference171 = ref span223[num]; + QuestSequence obj136 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list225 = new List(index2); + CollectionsMarshal.SetCount(list225, index2); + Span span225 = CollectionsMarshal.AsSpan(list225); + num2 = 0; + span225[num2] = new QuestStep(EInteractionType.Interact, 1024747u, new Vector3(-88.304016f, -72.25f, 169.17664f), 756) + { + StopDistance = 6f + }; + obj136.Steps = list225; + reference171 = obj136; + num++; + ref QuestSequence reference172 = ref span223[num]; + QuestSequence obj137 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list226 = new List(num2); + CollectionsMarshal.SetCount(list226, num2); + Span span226 = CollectionsMarshal.AsSpan(list226); + index2 = 0; + span226[index2] = new QuestStep(EInteractionType.Duty, null, null, 756) + { + DutyOptions = new DutyOptions + { + ContentFinderConditionId = 286u + } + }; + obj137.Steps = list226; + reference172 = obj137; + num++; + ref QuestSequence reference173 = ref span223[num]; + QuestSequence obj138 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list227 = new List(index2); + CollectionsMarshal.SetCount(list227, index2); + Span span227 = CollectionsMarshal.AsSpan(list227); + num2 = 0; + span227[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) + { + StopDistance = 7f, + NextQuestId = new QuestId(3033) + }; + obj138.Steps = list227; + reference173 = obj138; + questRoot23.QuestSequence = list223; + AddQuest(questId23, questRoot23); + QuestId questId24 = new QuestId(3033); + QuestRoot questRoot24 = new QuestRoot(); + num = 1; + List list228 = new List(num); + CollectionsMarshal.SetCount(list228, num); + Span span228 = CollectionsMarshal.AsSpan(list228); + index = 0; + span228[index] = "liza"; + questRoot24.Author = list228; + index = 5; + List list229 = new List(index); + CollectionsMarshal.SetCount(list229, index); + Span span229 = CollectionsMarshal.AsSpan(list229); + num = 0; + ref QuestSequence reference174 = ref span229[num]; + QuestSequence obj139 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list230 = new List(num2); + CollectionsMarshal.SetCount(list230, num2); + Span span230 = CollectionsMarshal.AsSpan(list230); + index2 = 0; + span230[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) + { + StopDistance = 7f + }; + obj139.Steps = list230; + reference174 = obj139; + num++; + ref QuestSequence reference175 = ref span229[num]; + QuestSequence obj140 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list231 = new List(index2); + CollectionsMarshal.SetCount(list231, index2); + Span span231 = CollectionsMarshal.AsSpan(list231); + num2 = 0; + span231[num2] = new QuestStep(EInteractionType.Interact, 1024790u, new Vector3(-81.92572f, -72.25f, 172.7168f), 756) + { + StopDistance = 5f + }; + obj140.Steps = list231; + reference175 = obj140; + num++; + ref QuestSequence reference176 = ref span229[num]; + QuestSequence obj141 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list232 = new List(num2); + CollectionsMarshal.SetCount(list232, num2); + Span span232 = CollectionsMarshal.AsSpan(list232); + index2 = 0; + span232[index2] = new QuestStep(EInteractionType.Duty, null, null, 756) { DutyOptions = new DutyOptions { ContentFinderConditionId = 287u } }; - obj134.Steps = list221; - reference169 = obj134; + obj141.Steps = list232; + reference176 = obj141; num++; - ref QuestSequence reference170 = ref span2[num]; - QuestSequence obj135 = new QuestSequence + ref QuestSequence reference177 = ref span229[num]; + QuestSequence obj142 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list222 = new List(num2); - CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) + index2 = 1; + List list233 = new List(index2); + CollectionsMarshal.SetCount(list233, index2); + Span span233 = CollectionsMarshal.AsSpan(list233); + num2 = 0; + span233[num2] = new QuestStep(EInteractionType.Interact, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) { StopDistance = 7f }; - obj135.Steps = list222; - reference170 = obj135; + obj142.Steps = list233; + reference177 = obj142; num++; - ref QuestSequence reference171 = ref span2[num]; - QuestSequence obj136 = new QuestSequence + ref QuestSequence reference178 = ref span229[num]; + QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list223 = new List(index2); - CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024749u, new Vector3(463.79797f, 69.36809f, 520.31726f), 612) + num2 = 1; + List list234 = new List(num2); + CollectionsMarshal.SetCount(list234, num2); + Span span234 = CollectionsMarshal.AsSpan(list234); + index2 = 0; + span234[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024749u, new Vector3(463.79797f, 69.36809f, 520.31726f), 612) { NextQuestId = new QuestId(3034) }; - obj136.Steps = list223; - reference171 = obj136; - questRoot22.QuestSequence = list218; - AddQuest(questId22, questRoot22); - QuestId questId23 = new QuestId(3034); - QuestRoot questRoot23 = new QuestRoot(); + obj143.Steps = list234; + reference178 = obj143; + questRoot24.QuestSequence = list229; + AddQuest(questId24, questRoot24); + QuestId questId25 = new QuestId(3034); + QuestRoot questRoot25 = new QuestRoot(); num = 1; - List list224 = new List(num); - CollectionsMarshal.SetCount(list224, num); - span = CollectionsMarshal.AsSpan(list224); + List list235 = new List(num); + CollectionsMarshal.SetCount(list235, num); + Span span235 = CollectionsMarshal.AsSpan(list235); index = 0; - span[index] = "liza"; - questRoot23.Author = list224; + span235[index] = "liza"; + questRoot25.Author = list235; index = 5; - List list225 = new List(index); - CollectionsMarshal.SetCount(list225, index); - span2 = CollectionsMarshal.AsSpan(list225); + List list236 = new List(index); + CollectionsMarshal.SetCount(list236, index); + Span span236 = CollectionsMarshal.AsSpan(list236); num = 0; - ref QuestSequence reference172 = ref span2[num]; - QuestSequence obj137 = new QuestSequence + ref QuestSequence reference179 = ref span236[num]; + QuestSequence obj144 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list226 = new List(num2); - CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024750u, new Vector3(464.28625f, 69.317245f, 519.3103f), 612) + index2 = 1; + List list237 = new List(index2); + CollectionsMarshal.SetCount(list237, index2); + Span span237 = CollectionsMarshal.AsSpan(list237); + num2 = 0; + span237[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024750u, new Vector3(464.28625f, 69.317245f, 519.3103f), 612) { StopDistance = 5f }; - obj137.Steps = list226; - reference172 = obj137; + obj144.Steps = list237; + reference179 = obj144; num++; - ref QuestSequence reference173 = ref span2[num]; - QuestSequence obj138 = new QuestSequence + ref QuestSequence reference180 = ref span236[num]; + QuestSequence obj145 = new QuestSequence { Sequence = 1 }; - index2 = 2; - List list227 = new List(index2); - CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); - num2 = 0; - ref QuestStep reference174 = ref span3[num2]; + num2 = 2; + List list238 = new List(num2); + CollectionsMarshal.SetCount(list238, num2); + Span span238 = CollectionsMarshal.AsSpan(list238); + index2 = 0; + ref QuestStep reference181 = ref span238[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1021947u, new Vector3(476.73767f, 69.83099f, 526.604f), 612); num4 = 1; - List list228 = new List(num4); - CollectionsMarshal.SetCount(list228, num4); - span7 = CollectionsMarshal.AsSpan(list228); + List list239 = new List(num4); + CollectionsMarshal.SetCount(list239, num4); + Span span239 = CollectionsMarshal.AsSpan(list239); num3 = 0; - span7[num3] = new DialogueChoice + span239[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDR204_03034_SYSTEM_000_026") }; - questStep16.DialogueChoices = list228; - reference174 = questStep16; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024853u, new Vector3(-86.71704f, -72.25f, 179.58337f), 756) + questStep16.DialogueChoices = list239; + reference181 = questStep16; + index2++; + span238[index2] = new QuestStep(EInteractionType.Interact, 1024853u, new Vector3(-86.71704f, -72.25f, 179.58337f), 756) { StopDistance = 7f }; - obj138.Steps = list227; - reference173 = obj138; + obj145.Steps = list238; + reference180 = obj145; num++; - ref QuestSequence reference175 = ref span2[num]; - QuestSequence obj139 = new QuestSequence + ref QuestSequence reference182 = ref span236[num]; + QuestSequence obj146 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list229 = new List(num2); - CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024747u, new Vector3(-88.304016f, -72.25f, 169.17664f), 756) + index2 = 1; + List list240 = new List(index2); + CollectionsMarshal.SetCount(list240, index2); + Span span240 = CollectionsMarshal.AsSpan(list240); + num2 = 0; + span240[num2] = new QuestStep(EInteractionType.Interact, 1024747u, new Vector3(-88.304016f, -72.25f, 169.17664f), 756) { StopDistance = 7f }; - obj139.Steps = list229; - reference175 = obj139; + obj146.Steps = list240; + reference182 = obj146; num++; - ref QuestSequence reference176 = ref span2[num]; - QuestSequence obj140 = new QuestSequence + ref QuestSequence reference183 = ref span236[num]; + QuestSequence obj147 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list230 = new List(index2); - CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 756) + num2 = 1; + List list241 = new List(num2); + CollectionsMarshal.SetCount(list241, num2); + Span span241 = CollectionsMarshal.AsSpan(list241); + index2 = 0; + span241[index2] = new QuestStep(EInteractionType.Duty, null, null, 756) { DutyOptions = new DutyOptions { ContentFinderConditionId = 288u } }; - obj140.Steps = list230; - reference176 = obj140; + obj147.Steps = list241; + reference183 = obj147; num++; - ref QuestSequence reference177 = ref span2[num]; - QuestSequence obj141 = new QuestSequence + ref QuestSequence reference184 = ref span236[num]; + QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list231 = new List(num2); - CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) + index2 = 1; + List list242 = new List(index2); + CollectionsMarshal.SetCount(list242, index2); + Span span242 = CollectionsMarshal.AsSpan(list242); + num2 = 0; + span242[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024788u, new Vector3(-86.07617f, -72.25f, 181.47546f), 756) { StopDistance = 7f, NextQuestId = new QuestId(3035) }; - obj141.Steps = list231; - reference177 = obj141; - questRoot23.QuestSequence = list225; - AddQuest(questId23, questRoot23); - QuestId questId24 = new QuestId(3035); - QuestRoot questRoot24 = new QuestRoot(); + obj148.Steps = list242; + reference184 = obj148; + questRoot25.QuestSequence = list236; + AddQuest(questId25, questRoot25); + QuestId questId26 = new QuestId(3035); + QuestRoot questRoot26 = new QuestRoot(); num = 1; - List list232 = new List(num); - CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + List list243 = new List(num); + CollectionsMarshal.SetCount(list243, num); + Span span243 = CollectionsMarshal.AsSpan(list243); index = 0; - span[index] = "liza"; - questRoot24.Author = list232; + span243[index] = "liza"; + questRoot26.Author = list243; index = 6; - List list233 = new List(index); - CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + List list244 = new List(index); + CollectionsMarshal.SetCount(list244, index); + Span span244 = CollectionsMarshal.AsSpan(list244); num = 0; - ref QuestSequence reference178 = ref span2[num]; - QuestSequence obj142 = new QuestSequence + ref QuestSequence reference185 = ref span244[num]; + QuestSequence obj149 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list234 = new List(index2); - CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024853u, new Vector3(-86.71704f, -72.25f, 179.58337f), 756) + num2 = 1; + List list245 = new List(num2); + CollectionsMarshal.SetCount(list245, num2); + Span span245 = CollectionsMarshal.AsSpan(list245); + index2 = 0; + span245[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024853u, new Vector3(-86.71704f, -72.25f, 179.58337f), 756) { StopDistance = 7f }; - obj142.Steps = list234; - reference178 = obj142; + obj149.Steps = list245; + reference185 = obj149; num++; - ref QuestSequence reference179 = ref span2[num]; - QuestSequence obj143 = new QuestSequence + ref QuestSequence reference186 = ref span244[num]; + QuestSequence obj150 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list235 = new List(num2); - CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024747u, new Vector3(-88.304016f, -72.25f, 169.17664f), 756) + index2 = 1; + List list246 = new List(index2); + CollectionsMarshal.SetCount(list246, index2); + Span span246 = CollectionsMarshal.AsSpan(list246); + num2 = 0; + span246[num2] = new QuestStep(EInteractionType.Interact, 1024747u, new Vector3(-88.304016f, -72.25f, 169.17664f), 756) { StopDistance = 7f }; - obj143.Steps = list235; - reference179 = obj143; + obj150.Steps = list246; + reference186 = obj150; num++; - ref QuestSequence reference180 = ref span2[num]; - QuestSequence obj144 = new QuestSequence + ref QuestSequence reference187 = ref span244[num]; + QuestSequence obj151 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list236 = new List(index2); - CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 756) + num2 = 1; + List list247 = new List(num2); + CollectionsMarshal.SetCount(list247, num2); + Span span247 = CollectionsMarshal.AsSpan(list247); + index2 = 0; + span247[index2] = new QuestStep(EInteractionType.Duty, null, null, 756) { DutyOptions = new DutyOptions { ContentFinderConditionId = 289u } }; - obj144.Steps = list236; - reference180 = obj144; + obj151.Steps = list247; + reference187 = obj151; num++; - span2[num] = new QuestSequence + span244[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference181 = ref span2[num]; - QuestSequence obj145 = new QuestSequence + ref QuestSequence reference188 = ref span244[num]; + QuestSequence obj152 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list237 = new List(num2); - CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021947u, new Vector3(476.73767f, 69.83099f, 526.604f), 612); - obj145.Steps = list237; - reference181 = obj145; + index2 = 1; + List list248 = new List(index2); + CollectionsMarshal.SetCount(list248, index2); + Span span248 = CollectionsMarshal.AsSpan(list248); + num2 = 0; + span248[num2] = new QuestStep(EInteractionType.Interact, 1021947u, new Vector3(476.73767f, 69.83099f, 526.604f), 612); + obj152.Steps = list248; + reference188 = obj152; num++; - ref QuestSequence reference182 = ref span2[num]; - QuestSequence obj146 = new QuestSequence + ref QuestSequence reference189 = ref span244[num]; + QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list238 = new List(index2); - CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) + num2 = 1; + List list249 = new List(num2); + CollectionsMarshal.SetCount(list249, num2); + Span span249 = CollectionsMarshal.AsSpan(list249); + index2 = 0; + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, NextQuestId = new QuestId(3154) }; - obj146.Steps = list238; - reference182 = obj146; - questRoot24.QuestSequence = list233; - AddQuest(questId24, questRoot24); - QuestId questId25 = new QuestId(3036); - QuestRoot questRoot25 = new QuestRoot(); + obj153.Steps = list249; + reference189 = obj153; + questRoot26.QuestSequence = list244; + AddQuest(questId26, questRoot26); + QuestId questId27 = new QuestId(3036); + QuestRoot questRoot27 = new QuestRoot(); num = 1; - List list239 = new List(num); - CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + List list250 = new List(num); + CollectionsMarshal.SetCount(list250, num); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "liza"; - questRoot25.Author = list239; + span250[index] = "liza"; + questRoot27.Author = list250; index = 4; - List list240 = new List(index); - CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + List list251 = new List(index); + CollectionsMarshal.SetCount(list251, index); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference183 = ref span2[num]; - QuestSequence obj147 = new QuestSequence + ref QuestSequence reference190 = ref span251[num]; + QuestSequence obj154 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list241 = new List(num2); - CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) + index2 = 1; + List list252 = new List(index2); + CollectionsMarshal.SetCount(list252, index2); + Span span252 = CollectionsMarshal.AsSpan(list252); + num2 = 0; + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones, SkipConditions = new SkipConditions @@ -232464,557 +233487,140 @@ public static class AssemblyQuestLoader } } }; - obj147.Steps = list241; - reference183 = obj147; + obj154.Steps = list252; + reference190 = obj154; num++; - ref QuestSequence reference184 = ref span2[num]; - QuestSequence obj148 = new QuestSequence + ref QuestSequence reference191 = ref span251[num]; + QuestSequence obj155 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list242 = new List(index2); - CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612) + num2 = 1; + List list253 = new List(num2); + CollectionsMarshal.SetCount(list253, num2); + Span span253 = CollectionsMarshal.AsSpan(list253); + index2 = 0; + span253[index2] = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612) { Fly = true }; - obj148.Steps = list242; - reference184 = obj148; + obj155.Steps = list253; + reference191 = obj155; num++; - ref QuestSequence reference185 = ref span2[num]; - QuestSequence obj149 = new QuestSequence + ref QuestSequence reference192 = ref span251[num]; + QuestSequence obj156 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list243 = new List(num2); - CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024894u, new Vector3(21.744019f, -0.05840592f, 13.01593f), 635) + index2 = 1; + List list254 = new List(index2); + CollectionsMarshal.SetCount(list254, index2); + Span span254 = CollectionsMarshal.AsSpan(list254); + num2 = 0; + span254[num2] = new QuestStep(EInteractionType.Interact, 1024894u, new Vector3(21.744019f, -0.05840592f, 13.01593f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; - obj149.Steps = list243; - reference185 = obj149; + obj156.Steps = list254; + reference192 = obj156; num++; - ref QuestSequence reference186 = ref span2[num]; - QuestSequence obj150 = new QuestSequence + ref QuestSequence reference193 = ref span251[num]; + QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list244 = new List(index2); - CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); - num2 = 0; - ref QuestStep reference187 = ref span3[num2]; - QuestStep obj151 = new QuestStep(EInteractionType.CompleteQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) + num2 = 1; + List list255 = new List(num2); + CollectionsMarshal.SetCount(list255, num2); + Span span255 = CollectionsMarshal.AsSpan(list255); + index2 = 0; + ref QuestStep reference194 = ref span255[index2]; + QuestStep obj158 = new QuestStep(EInteractionType.CompleteQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; num3 = 2; - List list245 = new List(num3); - CollectionsMarshal.SetCount(list245, num3); - span7 = CollectionsMarshal.AsSpan(list245); + List list256 = new List(num3); + CollectionsMarshal.SetCount(list256, num3); + Span span256 = CollectionsMarshal.AsSpan(list256); num4 = 0; - span7[num4] = new DialogueChoice + span256[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA001_03036_Q2_000_000"), Answer = new ExcelRef("TEXT_BANANA001_03036_A2_000_001") }; num4++; - span7[num4] = new DialogueChoice + span256[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA001_03036_Q3_000_000"), Answer = new ExcelRef("TEXT_BANANA001_03036_A3_000_001") }; - obj151.DialogueChoices = list245; - reference187 = obj151; - obj150.Steps = list244; - reference186 = obj150; - questRoot25.QuestSequence = list240; - AddQuest(questId25, questRoot25); - QuestId questId26 = new QuestId(3037); - QuestRoot questRoot26 = new QuestRoot(); - num = 1; - List list246 = new List(num); - CollectionsMarshal.SetCount(list246, num); - span = CollectionsMarshal.AsSpan(list246); - index = 0; - span[index] = "plogon_enjoyer"; - questRoot26.Author = list246; - index = 9; - List list247 = new List(index); - CollectionsMarshal.SetCount(list247, index); - span2 = CollectionsMarshal.AsSpan(list247); - num = 0; - ref QuestSequence reference188 = ref span2[num]; - QuestSequence obj152 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list248 = new List(num2); - CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); - obj152.Steps = list248; - reference188 = obj152; - num++; - ref QuestSequence reference189 = ref span2[num]; - QuestSequence obj153 = new QuestSequence - { - Sequence = 1 - }; - index2 = 1; - List list249 = new List(index2); - CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024896u, new Vector3(-630.2129f, 130.26343f, -452.20117f), 612) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens - }; - obj153.Steps = list249; - reference189 = obj153; - num++; - ref QuestSequence reference190 = ref span2[num]; - QuestSequence obj154 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list250 = new List(num2); - CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024897u, new Vector3(-76.40198f, -5.32758E-12f, -48.233826f), 635) - { - Mount = true, - AetheryteShortcut = EAetheryteLocation.RhalgrsReach, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.RhalgrsReach, - To = EAetheryteLocation.RhalgrsReachWest - } - }; - obj154.Steps = list250; - reference190 = obj154; - num++; - ref QuestSequence reference191 = ref span2[num]; - QuestSequence obj155 = new QuestSequence - { - Sequence = 3 - }; - index2 = 1; - List list251 = new List(index2); - CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.FringesPeeringStones - }; - obj155.Steps = list251; - reference191 = obj155; - num++; - ref QuestSequence reference192 = ref span2[num]; - QuestSequence obj156 = new QuestSequence - { - Sequence = 4 - }; - num2 = 1; - List list252 = new List(num2); - CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024900u, new Vector3(-50.980408f, 56.02146f, 218.46338f), 612) - { - Fly = true - }; - obj156.Steps = list252; - reference192 = obj156; - num++; - ref QuestSequence reference193 = ref span2[num]; - QuestSequence obj157 = new QuestSequence - { - Sequence = 5 - }; - index2 = 1; - List list253 = new List(index2); - CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) - { - Fly = true, - Action = EAction.BuffetGriffin - }; - obj157.Steps = list253; - reference193 = obj157; - num++; - ref QuestSequence reference194 = ref span2[num]; - QuestSequence obj158 = new QuestSequence - { - Sequence = 6 - }; - num2 = 1; - List list254 = new List(num2); - CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) - { - Fly = true, - Action = EAction.BuffetGriffin - }; - obj158.Steps = list254; + obj158.DialogueChoices = list256; reference194 = obj158; - num++; - ref QuestSequence reference195 = ref span2[num]; - QuestSequence obj159 = new QuestSequence - { - Sequence = 7 - }; - index2 = 1; - List list255 = new List(index2); - CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) - { - Fly = true, - Action = EAction.BuffetGriffin - }; - obj159.Steps = list255; - reference195 = obj159; - num++; - ref QuestSequence reference196 = ref span2[num]; - QuestSequence obj160 = new QuestSequence - { - Sequence = byte.MaxValue - }; - num2 = 1; - List list256 = new List(num2); - CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) - { - Mount = false - }; - obj160.Steps = list256; - reference196 = obj160; - questRoot26.QuestSequence = list247; - AddQuest(questId26, questRoot26); - QuestId questId27 = new QuestId(3038); - QuestRoot questRoot27 = new QuestRoot(); + obj157.Steps = list255; + reference193 = obj157; + questRoot27.QuestSequence = list251; + AddQuest(questId27, questRoot27); + QuestId questId28 = new QuestId(3037); + QuestRoot questRoot28 = new QuestRoot(); num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "plogon_enjoyer"; - questRoot27.Author = list257; + span257[index] = "plogon_enjoyer"; + questRoot28.Author = list257; index = 9; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference197 = ref span2[num]; - QuestSequence obj161 = new QuestSequence + ref QuestSequence reference195 = ref span258[num]; + QuestSequence obj159 = new QuestSequence { Sequence = 0 }; index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); - obj161.Steps = list259; - reference197 = obj161; + span259[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); + obj159.Steps = list259; + reference195 = obj159; num++; - ref QuestSequence reference198 = ref span2[num]; - QuestSequence obj162 = new QuestSequence + ref QuestSequence reference196 = ref span258[num]; + QuestSequence obj160 = new QuestSequence { Sequence = 1 }; num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024903u, new Vector3(111.31445f, 39.096542f, 296.34546f), 612) + span260[index2] = new QuestStep(EInteractionType.Interact, 1024896u, new Vector3(-630.2129f, 130.26343f, -452.20117f), 612) { - Fly = true + Fly = true, + AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; - obj162.Steps = list260; - reference198 = obj162; + obj160.Steps = list260; + reference196 = obj160; num++; - ref QuestSequence reference199 = ref span2[num]; - QuestSequence obj163 = new QuestSequence + ref QuestSequence reference197 = ref span258[num]; + QuestSequence obj161 = new QuestSequence { Sequence = 2 }; - index2 = 3; + index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021591u, new Vector3(-277.82104f, 258.90652f, 782.77246f), 620) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020871u, new Vector3(-237.90344f, 257.71973f, 741.5731f), 620) - { - Fly = true - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021587u, new Vector3(-210.68134f, 257.8064f, 767.4829f), 620) - { - Fly = true - }; - obj163.Steps = list261; - reference199 = obj163; - num++; - ref QuestSequence reference200 = ref span2[num]; - QuestSequence obj164 = new QuestSequence - { - Sequence = 3 - }; - num2 = 1; - List list262 = new List(num2); - CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024906u, new Vector3(-239.12415f, 258.90652f, 782.62f), 620) - { - Fly = true - }; - obj164.Steps = list262; - reference200 = obj164; - num++; - ref QuestSequence reference201 = ref span2[num]; - QuestSequence obj165 = new QuestSequence - { - Sequence = 4 - }; - index2 = 1; - List list263 = new List(index2); - CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024908u, new Vector3(-238.91058f, 266.39832f, 508.14062f), 620) - { - Fly = true - }; - obj165.Steps = list263; - reference201 = obj165; - num++; - ref QuestSequence reference202 = ref span2[num]; - QuestSequence obj166 = new QuestSequence - { - Sequence = 5 - }; - num2 = 1; - List list264 = new List(num2); - CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024911u, new Vector3(10.971252f, 55.943913f, 239.88696f), 612) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.FringesPeeringStones - }; - obj166.Steps = list264; - reference202 = obj166; - num++; - ref QuestSequence reference203 = ref span2[num]; - QuestSequence obj167 = new QuestSequence - { - Sequence = 6 - }; - index2 = 1; - List list265 = new List(index2); - CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024912u, new Vector3(-92.27136f, 50.00444f, 186.29736f), 612) - { - Fly = true - }; - obj167.Steps = list265; - reference203 = obj167; - num++; - ref QuestSequence reference204 = ref span2[num]; - QuestSequence obj168 = new QuestSequence - { - Sequence = 7 - }; - num2 = 2; - List list266 = new List(num2); - CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-212.2359f, 43.672523f, -133.15985f), 612) - { - Fly = true - }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 2009281u, new Vector3(-209.79633f, 42.70996f, -153.85675f), 612) - { - Land = true, - Action = EAction.Trample - }; - obj168.Steps = list266; - reference204 = obj168; - num++; - ref QuestSequence reference205 = ref span2[num]; - QuestSequence obj169 = new QuestSequence - { - Sequence = byte.MaxValue - }; - index2 = 2; - List list267 = new List(index2); - CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.853586f, 55.943962f, 237.26181f), 612) - { - Fly = true - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024911u, new Vector3(10.971252f, 55.943913f, 239.88696f), 612) - { - Mount = false - }; - obj169.Steps = list267; - reference205 = obj169; - questRoot27.QuestSequence = list258; - AddQuest(questId27, questRoot27); - QuestId questId28 = new QuestId(3039); - QuestRoot questRoot28 = new QuestRoot(); - num = 1; - List list268 = new List(num); - CollectionsMarshal.SetCount(list268, num); - span = CollectionsMarshal.AsSpan(list268); - index = 0; - span[index] = "plogon_enjoyer"; - questRoot28.Author = list268; - index = 9; - List list269 = new List(index); - CollectionsMarshal.SetCount(list269, index); - span2 = CollectionsMarshal.AsSpan(list269); - num = 0; - ref QuestSequence reference206 = ref span2[num]; - QuestSequence obj170 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list270 = new List(num2); - CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); - obj170.Steps = list270; - reference206 = obj170; - num++; - ref QuestSequence reference207 = ref span2[num]; - QuestSequence obj171 = new QuestSequence - { - Sequence = 1 - }; - index2 = 1; - List list271 = new List(index2); - CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) - { - Fly = true - }; - obj171.Steps = list271; - reference207 = obj171; - num++; - ref QuestSequence reference208 = ref span2[num]; - QuestSequence obj172 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list272 = new List(num2); - CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) - { - ItemId = 2002429u, - GroundTarget = true - }; - obj172.Steps = list272; - reference208 = obj172; - num++; - ref QuestSequence reference209 = ref span2[num]; - QuestSequence obj173 = new QuestSequence - { - Sequence = 3 - }; - index2 = 1; - List list273 = new List(index2); - CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) - { - ItemId = 2002429u, - GroundTarget = true - }; - obj173.Steps = list273; - reference209 = obj173; - num++; - ref QuestSequence reference210 = ref span2[num]; - QuestSequence obj174 = new QuestSequence - { - Sequence = 4 - }; - num2 = 1; - List list274 = new List(num2); - CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) - { - ItemId = 2002429u, - GroundTarget = true - }; - obj174.Steps = list274; - reference210 = obj174; - num++; - ref QuestSequence reference211 = ref span2[num]; - QuestSequence obj175 = new QuestSequence - { - Sequence = 5 - }; - index2 = 1; - List list275 = new List(index2); - CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635) + span261[num2] = new QuestStep(EInteractionType.Interact, 1024897u, new Vector3(-76.40198f, -5.32758E-12f, -48.233826f), 635) { Mount = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -233024,21 +233630,438 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RhalgrsReachWest } }; - obj175.Steps = list275; - reference211 = obj175; + obj161.Steps = list261; + reference197 = obj161; num++; - ref QuestSequence reference212 = ref span2[num]; - QuestSequence obj176 = new QuestSequence + ref QuestSequence reference198 = ref span258[num]; + QuestSequence obj162 = new QuestSequence + { + Sequence = 3 + }; + num2 = 1; + List list262 = new List(num2); + CollectionsMarshal.SetCount(list262, num2); + Span span262 = CollectionsMarshal.AsSpan(list262); + index2 = 0; + span262[index2] = new QuestStep(EInteractionType.Interact, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) + { + Fly = true, + AetheryteShortcut = EAetheryteLocation.FringesPeeringStones + }; + obj162.Steps = list262; + reference198 = obj162; + num++; + ref QuestSequence reference199 = ref span258[num]; + QuestSequence obj163 = new QuestSequence + { + Sequence = 4 + }; + index2 = 1; + List list263 = new List(index2); + CollectionsMarshal.SetCount(list263, index2); + Span span263 = CollectionsMarshal.AsSpan(list263); + num2 = 0; + span263[num2] = new QuestStep(EInteractionType.Interact, 1024900u, new Vector3(-50.980408f, 56.02146f, 218.46338f), 612) + { + Fly = true + }; + obj163.Steps = list263; + reference199 = obj163; + num++; + ref QuestSequence reference200 = ref span258[num]; + QuestSequence obj164 = new QuestSequence + { + Sequence = 5 + }; + num2 = 1; + List list264 = new List(num2); + CollectionsMarshal.SetCount(list264, num2); + Span span264 = CollectionsMarshal.AsSpan(list264); + index2 = 0; + span264[index2] = new QuestStep(EInteractionType.Action, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) + { + Fly = true, + Action = EAction.BuffetGriffin + }; + obj164.Steps = list264; + reference200 = obj164; + num++; + ref QuestSequence reference201 = ref span258[num]; + QuestSequence obj165 = new QuestSequence + { + Sequence = 6 + }; + index2 = 1; + List list265 = new List(index2); + CollectionsMarshal.SetCount(list265, index2); + Span span265 = CollectionsMarshal.AsSpan(list265); + num2 = 0; + span265[num2] = new QuestStep(EInteractionType.Action, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) + { + Fly = true, + Action = EAction.BuffetGriffin + }; + obj165.Steps = list265; + reference201 = obj165; + num++; + ref QuestSequence reference202 = ref span258[num]; + QuestSequence obj166 = new QuestSequence + { + Sequence = 7 + }; + num2 = 1; + List list266 = new List(num2); + CollectionsMarshal.SetCount(list266, num2); + Span span266 = CollectionsMarshal.AsSpan(list266); + index2 = 0; + span266[index2] = new QuestStep(EInteractionType.Action, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) + { + Fly = true, + Action = EAction.BuffetGriffin + }; + obj166.Steps = list266; + reference202 = obj166; + num++; + ref QuestSequence reference203 = ref span258[num]; + QuestSequence obj167 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list267 = new List(index2); + CollectionsMarshal.SetCount(list267, index2); + Span span267 = CollectionsMarshal.AsSpan(list267); + num2 = 0; + span267[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024901u, new Vector3(-80.52191f, 56.021286f, 231.40308f), 612) + { + Mount = false + }; + obj167.Steps = list267; + reference203 = obj167; + questRoot28.QuestSequence = list258; + AddQuest(questId28, questRoot28); + QuestId questId29 = new QuestId(3038); + QuestRoot questRoot29 = new QuestRoot(); + num = 1; + List list268 = new List(num); + CollectionsMarshal.SetCount(list268, num); + Span span268 = CollectionsMarshal.AsSpan(list268); + index = 0; + span268[index] = "plogon_enjoyer"; + questRoot29.Author = list268; + index = 9; + List list269 = new List(index); + CollectionsMarshal.SetCount(list269, index); + Span span269 = CollectionsMarshal.AsSpan(list269); + num = 0; + ref QuestSequence reference204 = ref span269[num]; + QuestSequence obj168 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list270 = new List(num2); + CollectionsMarshal.SetCount(list270, num2); + Span span270 = CollectionsMarshal.AsSpan(list270); + index2 = 0; + span270[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); + obj168.Steps = list270; + reference204 = obj168; + num++; + ref QuestSequence reference205 = ref span269[num]; + QuestSequence obj169 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list271 = new List(index2); + CollectionsMarshal.SetCount(list271, index2); + Span span271 = CollectionsMarshal.AsSpan(list271); + num2 = 0; + span271[num2] = new QuestStep(EInteractionType.Interact, 1024903u, new Vector3(111.31445f, 39.096542f, 296.34546f), 612) + { + Fly = true + }; + obj169.Steps = list271; + reference205 = obj169; + num++; + ref QuestSequence reference206 = ref span269[num]; + QuestSequence obj170 = new QuestSequence + { + Sequence = 2 + }; + num2 = 3; + List list272 = new List(num2); + CollectionsMarshal.SetCount(list272, num2); + Span span272 = CollectionsMarshal.AsSpan(list272); + index2 = 0; + span272[index2] = new QuestStep(EInteractionType.Interact, 1021591u, new Vector3(-277.82104f, 258.90652f, 782.77246f), 620) + { + Fly = true, + AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri + }; + index2++; + span272[index2] = new QuestStep(EInteractionType.Interact, 1020871u, new Vector3(-237.90344f, 257.71973f, 741.5731f), 620) + { + Fly = true + }; + index2++; + span272[index2] = new QuestStep(EInteractionType.Interact, 1021587u, new Vector3(-210.68134f, 257.8064f, 767.4829f), 620) + { + Fly = true + }; + obj170.Steps = list272; + reference206 = obj170; + num++; + ref QuestSequence reference207 = ref span269[num]; + QuestSequence obj171 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list273 = new List(index2); + CollectionsMarshal.SetCount(list273, index2); + Span span273 = CollectionsMarshal.AsSpan(list273); + num2 = 0; + span273[num2] = new QuestStep(EInteractionType.Interact, 1024906u, new Vector3(-239.12415f, 258.90652f, 782.62f), 620) + { + Fly = true + }; + obj171.Steps = list273; + reference207 = obj171; + num++; + ref QuestSequence reference208 = ref span269[num]; + QuestSequence obj172 = new QuestSequence + { + Sequence = 4 + }; + num2 = 1; + List list274 = new List(num2); + CollectionsMarshal.SetCount(list274, num2); + Span span274 = CollectionsMarshal.AsSpan(list274); + index2 = 0; + span274[index2] = new QuestStep(EInteractionType.Interact, 1024908u, new Vector3(-238.91058f, 266.39832f, 508.14062f), 620) + { + Fly = true + }; + obj172.Steps = list274; + reference208 = obj172; + num++; + ref QuestSequence reference209 = ref span269[num]; + QuestSequence obj173 = new QuestSequence + { + Sequence = 5 + }; + index2 = 1; + List list275 = new List(index2); + CollectionsMarshal.SetCount(list275, index2); + Span span275 = CollectionsMarshal.AsSpan(list275); + num2 = 0; + span275[num2] = new QuestStep(EInteractionType.Interact, 1024911u, new Vector3(10.971252f, 55.943913f, 239.88696f), 612) + { + Fly = true, + AetheryteShortcut = EAetheryteLocation.FringesPeeringStones + }; + obj173.Steps = list275; + reference209 = obj173; + num++; + ref QuestSequence reference210 = ref span269[num]; + QuestSequence obj174 = new QuestSequence { Sequence = 6 }; num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - ref QuestStep reference213 = ref span3[index2]; - QuestStep obj177 = new QuestStep(EInteractionType.Combat, null, new Vector3(-496.6736f, 118.65279f, -424.7939f), 612) + span276[index2] = new QuestStep(EInteractionType.Interact, 1024912u, new Vector3(-92.27136f, 50.00444f, 186.29736f), 612) + { + Fly = true + }; + obj174.Steps = list276; + reference210 = obj174; + num++; + ref QuestSequence reference211 = ref span269[num]; + QuestSequence obj175 = new QuestSequence + { + Sequence = 7 + }; + index2 = 2; + List list277 = new List(index2); + CollectionsMarshal.SetCount(list277, index2); + Span span277 = CollectionsMarshal.AsSpan(list277); + num2 = 0; + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-212.2359f, 43.672523f, -133.15985f), 612) + { + Fly = true + }; + num2++; + span277[num2] = new QuestStep(EInteractionType.Action, 2009281u, new Vector3(-209.79633f, 42.70996f, -153.85675f), 612) + { + Land = true, + Action = EAction.Trample + }; + obj175.Steps = list277; + reference211 = obj175; + num++; + ref QuestSequence reference212 = ref span269[num]; + QuestSequence obj176 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 2; + List list278 = new List(num2); + CollectionsMarshal.SetCount(list278, num2); + Span span278 = CollectionsMarshal.AsSpan(list278); + index2 = 0; + span278[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.853586f, 55.943962f, 237.26181f), 612) + { + Fly = true + }; + index2++; + span278[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024911u, new Vector3(10.971252f, 55.943913f, 239.88696f), 612) + { + Mount = false + }; + obj176.Steps = list278; + reference212 = obj176; + questRoot29.QuestSequence = list269; + AddQuest(questId29, questRoot29); + QuestId questId30 = new QuestId(3039); + QuestRoot questRoot30 = new QuestRoot(); + num = 1; + List list279 = new List(num); + CollectionsMarshal.SetCount(list279, num); + Span span279 = CollectionsMarshal.AsSpan(list279); + index = 0; + span279[index] = "plogon_enjoyer"; + questRoot30.Author = list279; + index = 9; + List list280 = new List(index); + CollectionsMarshal.SetCount(list280, index); + Span span280 = CollectionsMarshal.AsSpan(list280); + num = 0; + ref QuestSequence reference213 = ref span280[num]; + QuestSequence obj177 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list281 = new List(index2); + CollectionsMarshal.SetCount(list281, index2); + Span span281 = CollectionsMarshal.AsSpan(list281); + num2 = 0; + span281[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); + obj177.Steps = list281; + reference213 = obj177; + num++; + ref QuestSequence reference214 = ref span280[num]; + QuestSequence obj178 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list282 = new List(num2); + CollectionsMarshal.SetCount(list282, num2); + Span span282 = CollectionsMarshal.AsSpan(list282); + index2 = 0; + span282[index2] = new QuestStep(EInteractionType.Interact, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + { + Fly = true + }; + obj178.Steps = list282; + reference214 = obj178; + num++; + ref QuestSequence reference215 = ref span280[num]; + QuestSequence obj179 = new QuestSequence + { + Sequence = 2 + }; + index2 = 1; + List list283 = new List(index2); + CollectionsMarshal.SetCount(list283, index2); + Span span283 = CollectionsMarshal.AsSpan(list283); + num2 = 0; + span283[num2] = new QuestStep(EInteractionType.UseItem, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + { + ItemId = 2002429u, + GroundTarget = true + }; + obj179.Steps = list283; + reference215 = obj179; + num++; + ref QuestSequence reference216 = ref span280[num]; + QuestSequence obj180 = new QuestSequence + { + Sequence = 3 + }; + num2 = 1; + List list284 = new List(num2); + CollectionsMarshal.SetCount(list284, num2); + Span span284 = CollectionsMarshal.AsSpan(list284); + index2 = 0; + span284[index2] = new QuestStep(EInteractionType.UseItem, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + { + ItemId = 2002429u, + GroundTarget = true + }; + obj180.Steps = list284; + reference216 = obj180; + num++; + ref QuestSequence reference217 = ref span280[num]; + QuestSequence obj181 = new QuestSequence + { + Sequence = 4 + }; + index2 = 1; + List list285 = new List(index2); + CollectionsMarshal.SetCount(list285, index2); + Span span285 = CollectionsMarshal.AsSpan(list285); + num2 = 0; + span285[num2] = new QuestStep(EInteractionType.UseItem, 1024915u, new Vector3(-127.45862f, 41.197662f, 7.248047f), 612) + { + ItemId = 2002429u, + GroundTarget = true + }; + obj181.Steps = list285; + reference217 = obj181; + num++; + ref QuestSequence reference218 = ref span280[num]; + QuestSequence obj182 = new QuestSequence + { + Sequence = 5 + }; + num2 = 1; + List list286 = new List(num2); + CollectionsMarshal.SetCount(list286, num2); + Span span286 = CollectionsMarshal.AsSpan(list286); + index2 = 0; + span286[index2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635) + { + Mount = true, + AetheryteShortcut = EAetheryteLocation.RhalgrsReach, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RhalgrsReach, + To = EAetheryteLocation.RhalgrsReachWest + } + }; + obj182.Steps = list286; + reference218 = obj182; + num++; + ref QuestSequence reference219 = ref span280[num]; + QuestSequence obj183 = new QuestSequence + { + Sequence = 6 + }; + index2 = 1; + List list287 = new List(index2); + CollectionsMarshal.SetCount(list287, index2); + Span span287 = CollectionsMarshal.AsSpan(list287); + num2 = 0; + ref QuestStep reference220 = ref span287[num2]; + QuestStep obj184 = new QuestStep(EInteractionType.Combat, null, new Vector3(-496.6736f, 118.65279f, -424.7939f), 612) { Fly = true, Land = true, @@ -233046,1413 +234069,1413 @@ public static class AssemblyQuestLoader EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; num4 = 1; - List list277 = new List(num4); - CollectionsMarshal.SetCount(list277, num4); - span6 = CollectionsMarshal.AsSpan(list277); + List list288 = new List(num4); + CollectionsMarshal.SetCount(list288, num4); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span6[num3] = 8577u; - obj177.KillEnemyDataIds = list277; - reference213 = obj177; - obj176.Steps = list276; - reference212 = obj176; + span288[num3] = 8577u; + obj184.KillEnemyDataIds = list288; + reference220 = obj184; + obj183.Steps = list287; + reference219 = obj183; num++; - ref QuestSequence reference214 = ref span2[num]; - QuestSequence obj178 = new QuestSequence + ref QuestSequence reference221 = ref span280[num]; + QuestSequence obj185 = new QuestSequence { Sequence = 7 }; - index2 = 1; - List list278 = new List(index2); - CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024920u, new Vector3(-495.01794f, 118.79865f, -427.1153f), 612); - obj178.Steps = list278; - reference214 = obj178; - num++; - ref QuestSequence reference215 = ref span2[num]; - QuestSequence obj179 = new QuestSequence - { - Sequence = byte.MaxValue - }; num2 = 1; - List list279 = new List(num2); - CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + List list289 = new List(num2); + CollectionsMarshal.SetCount(list289, num2); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.FringesPeeringStones - }; - obj179.Steps = list279; - reference215 = obj179; - questRoot28.QuestSequence = list269; - AddQuest(questId28, questRoot28); - QuestId questId29 = new QuestId(3040); - QuestRoot questRoot29 = new QuestRoot(); - num = 1; - List list280 = new List(num); - CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); - index = 0; - span[index] = "skiaz"; - questRoot29.Author = list280; - index = 6; - List list281 = new List(index); - CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); - num = 0; - ref QuestSequence reference216 = ref span2[num]; - QuestSequence obj180 = new QuestSequence - { - Sequence = 0 - }; - index2 = 1; - List list282 = new List(index2); - CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) - { - Fly = true - }; - obj180.Steps = list282; - reference216 = obj180; - num++; - ref QuestSequence reference217 = ref span2[num]; - QuestSequence obj181 = new QuestSequence - { - Sequence = 1 - }; - num2 = 1; - List list283 = new List(num2); - CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024924u, new Vector3(143.26697f, 40.296085f, 410.23877f), 612) - { - Fly = true - }; - obj181.Steps = list283; - reference217 = obj181; - num++; - ref QuestSequence reference218 = ref span2[num]; - QuestSequence obj182 = new QuestSequence - { - Sequence = 2 - }; - index2 = 1; - List list284 = new List(index2); - CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024929u, new Vector3(120.46985f, 48.569233f, 596.15466f), 612) - { - Fly = true - }; - obj182.Steps = list284; - reference218 = obj182; - num++; - ref QuestSequence reference219 = ref span2[num]; - QuestSequence obj183 = new QuestSequence - { - Sequence = 3 - }; - num2 = 1; - List list285 = new List(num2); - CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024934u, new Vector3(274.95227f, 38.278767f, 343.00745f), 612) - { - Fly = true - }; - obj183.Steps = list285; - reference219 = obj183; - num++; - ref QuestSequence reference220 = ref span2[num]; - QuestSequence obj184 = new QuestSequence - { - Sequence = 4 - }; - index2 = 2; - List list286 = new List(index2); - CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024934u, new Vector3(274.95227f, 38.278767f, 343.00745f), 612) - { - Fly = true - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024934u, new Vector3(274.95227f, 38.278767f, 343.00745f), 612) - { - Comment = "Solo Duty", - SinglePlayerDutyOptions = new SinglePlayerDutyOptions() - }; - obj184.Steps = list286; - reference220 = obj184; - num++; - ref QuestSequence reference221 = ref span2[num]; - QuestSequence obj185 = new QuestSequence - { - Sequence = byte.MaxValue - }; - num2 = 1; - List list287 = new List(num2); - CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) - { - Fly = true - }; - obj185.Steps = list287; + span289[index2] = new QuestStep(EInteractionType.Interact, 1024920u, new Vector3(-495.01794f, 118.79865f, -427.1153f), 612); + obj185.Steps = list289; reference221 = obj185; - questRoot29.QuestSequence = list281; - AddQuest(questId29, questRoot29); - QuestId questId30 = new QuestId(3041); - QuestRoot questRoot30 = new QuestRoot(); - num = 1; - List list288 = new List(num); - CollectionsMarshal.SetCount(list288, num); - span = CollectionsMarshal.AsSpan(list288); - index = 0; - span[index] = "plogon_enjoyer"; - questRoot30.Author = list288; - index = 5; - List list289 = new List(index); - CollectionsMarshal.SetCount(list289, index); - span2 = CollectionsMarshal.AsSpan(list289); - num = 0; - ref QuestSequence reference222 = ref span2[num]; + num++; + ref QuestSequence reference222 = ref span280[num]; QuestSequence obj186 = new QuestSequence { - Sequence = 0 + Sequence = byte.MaxValue }; index2 = 1; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); - obj186.Steps = list290; - reference222 = obj186; - num++; - ref QuestSequence reference223 = ref span2[num]; - QuestSequence obj187 = new QuestSequence - { - Sequence = 1 - }; - num2 = 2; - List list291 = new List(num2); - CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023142u, new Vector3(-642.9083f, 130.25946f, -538.29254f), 612) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens - }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024937u, new Vector3(450.88867f, 114.36421f, 235.91968f), 612) + span290[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; - obj187.Steps = list291; - reference223 = obj187; - num++; - ref QuestSequence reference224 = ref span2[num]; - QuestSequence obj188 = new QuestSequence + obj186.Steps = list290; + reference222 = obj186; + questRoot30.QuestSequence = list280; + AddQuest(questId30, questRoot30); + QuestId questId31 = new QuestId(3040); + QuestRoot questRoot31 = new QuestRoot(); + num = 1; + List list291 = new List(num); + CollectionsMarshal.SetCount(list291, num); + Span span291 = CollectionsMarshal.AsSpan(list291); + index = 0; + span291[index] = "skiaz"; + questRoot31.Author = list291; + index = 6; + List list292 = new List(index); + CollectionsMarshal.SetCount(list292, index); + Span span292 = CollectionsMarshal.AsSpan(list292); + num = 0; + ref QuestSequence reference223 = ref span292[num]; + QuestSequence obj187 = new QuestSequence { - Sequence = 2 - }; - index2 = 1; - List list292 = new List(index2); - CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) - { - Fly = true - }; - obj188.Steps = list292; - reference224 = obj188; - num++; - ref QuestSequence reference225 = ref span2[num]; - QuestSequence obj189 = new QuestSequence - { - Sequence = 3 + Sequence = 0 }; num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025235u, new Vector3(-155.2301f, 39.096687f, 159.0448f), 612) + span293[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) { Fly = true }; - obj189.Steps = list293; - reference225 = obj189; + obj187.Steps = list293; + reference223 = obj187; num++; - ref QuestSequence reference226 = ref span2[num]; - QuestSequence obj190 = new QuestSequence + ref QuestSequence reference224 = ref span292[num]; + QuestSequence obj188 = new QuestSequence { - Sequence = byte.MaxValue + Sequence = 1 }; index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) + span294[num2] = new QuestStep(EInteractionType.Interact, 1024924u, new Vector3(143.26697f, 40.296085f, 410.23877f), 612) { Fly = true }; - obj190.Steps = list294; - reference226 = obj190; - questRoot30.QuestSequence = list289; - AddQuest(questId30, questRoot30); - QuestId questId31 = new QuestId(3042); - QuestRoot questRoot31 = new QuestRoot(); - num = 1; - List list295 = new List(num); - CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); - index = 0; - span[index] = "liza"; - questRoot31.Author = list295; - index = 4; - List list296 = new List(index); - CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); - num = 0; - ref QuestSequence reference227 = ref span2[num]; - QuestSequence obj191 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list297 = new List(num2); - CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) - { - StopDistance = 7f - }; - obj191.Steps = list297; - reference227 = obj191; + obj188.Steps = list294; + reference224 = obj188; num++; - ref QuestSequence reference228 = ref span2[num]; - QuestSequence obj192 = new QuestSequence - { - Sequence = 1 - }; - index2 = 5; - List list298 = new List(index2); - CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); - num2 = 0; - ref QuestStep reference229 = ref span3[num2]; - QuestStep obj193 = new QuestStep(EInteractionType.Interact, 2009315u, new Vector3(-213.15332f, 40.390625f, 228.38171f), 612) - { - StopDistance = 0.5f, - Fly = true - }; - num3 = 6; - List> list299 = new List>(num3); - CollectionsMarshal.SetCount(list299, num3); - span4 = CollectionsMarshal.AsSpan(list299); - num4 = 0; - span4[num4] = null; - num4++; - ref List reference230 = ref span4[num4]; - num5 = 6; - List list300 = new List(num5); - CollectionsMarshal.SetCount(list300, num5); - span5 = CollectionsMarshal.AsSpan(list300); - index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); - reference230 = list300; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - obj193.RequiredQuestVariables = list299; - reference229 = obj193; - num2++; - ref QuestStep reference231 = ref span3[num2]; - QuestStep obj194 = new QuestStep(EInteractionType.Interact, 2009316u, new Vector3(-340.16937f, 51.71277f, 285.7556f), 612) - { - StopDistance = 0.5f, - Fly = true - }; - num4 = 6; - List> list301 = new List>(num4); - CollectionsMarshal.SetCount(list301, num4); - span4 = CollectionsMarshal.AsSpan(list301); - num3 = 0; - span4[num3] = null; - num3++; - ref List reference232 = ref span4[num3]; - index3 = 6; - List list302 = new List(index3); - CollectionsMarshal.SetCount(list302, index3); - span5 = CollectionsMarshal.AsSpan(list302); - num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); - reference232 = list302; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj194.RequiredQuestVariables = list301; - reference231 = obj194; - num2++; - ref QuestStep reference233 = ref span3[num2]; - QuestStep obj195 = new QuestStep(EInteractionType.Interact, 2009317u, new Vector3(-347.34113f, 46.066895f, 216.99854f), 612) - { - StopDistance = 0.5f, - Fly = true - }; - num3 = 6; - List> list303 = new List>(num3); - CollectionsMarshal.SetCount(list303, num3); - span4 = CollectionsMarshal.AsSpan(list303); - num4 = 0; - span4[num4] = null; - num4++; - ref List reference234 = ref span4[num4]; - num5 = 6; - List list304 = new List(num5); - CollectionsMarshal.SetCount(list304, num5); - span5 = CollectionsMarshal.AsSpan(list304); - index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); - reference234 = list304; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - obj195.RequiredQuestVariables = list303; - reference233 = obj195; - num2++; - ref QuestStep reference235 = ref span3[num2]; - QuestStep obj196 = new QuestStep(EInteractionType.Interact, 2009313u, new Vector3(-297.65778f, 57.114502f, 354.42126f), 612) - { - StopDistance = 0.5f, - Fly = true - }; - num4 = 6; - List> list305 = new List>(num4); - CollectionsMarshal.SetCount(list305, num4); - span4 = CollectionsMarshal.AsSpan(list305); - num3 = 0; - span4[num3] = null; - num3++; - ref List reference236 = ref span4[num3]; - index3 = 6; - List list306 = new List(index3); - CollectionsMarshal.SetCount(list306, index3); - span5 = CollectionsMarshal.AsSpan(list306); - num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); - reference236 = list306; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj196.RequiredQuestVariables = list305; - reference235 = obj196; - num2++; - ref QuestStep reference237 = ref span3[num2]; - QuestStep obj197 = new QuestStep(EInteractionType.Interact, 2009314u, new Vector3(-253.10144f, 60.715576f, 363.08838f), 612) - { - StopDistance = 0.5f, - Fly = true - }; - num3 = 6; - List> list307 = new List>(num3); - CollectionsMarshal.SetCount(list307, num3); - span4 = CollectionsMarshal.AsSpan(list307); - num4 = 0; - span4[num4] = null; - num4++; - ref List reference238 = ref span4[num4]; - num5 = 6; - List list308 = new List(num5); - CollectionsMarshal.SetCount(list308, num5); - span5 = CollectionsMarshal.AsSpan(list308); - index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); - reference238 = list308; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - obj197.RequiredQuestVariables = list307; - reference237 = obj197; - obj192.Steps = list298; - reference228 = obj192; - num++; - ref QuestSequence reference239 = ref span2[num]; - QuestSequence obj198 = new QuestSequence + ref QuestSequence reference225 = ref span292[num]; + QuestSequence obj189 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list309 = new List(num2); - CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + List list295 = new List(num2); + CollectionsMarshal.SetCount(list295, num2); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025051u, new Vector3(50.858276f, 50.004295f, 299.94653f), 612) + span295[index2] = new QuestStep(EInteractionType.Interact, 1024929u, new Vector3(120.46985f, 48.569233f, 596.15466f), 612) { Fly = true }; - obj198.Steps = list309; - reference239 = obj198; + obj189.Steps = list295; + reference225 = obj189; num++; - ref QuestSequence reference240 = ref span2[num]; - QuestSequence obj199 = new QuestSequence + ref QuestSequence reference226 = ref span292[num]; + QuestSequence obj190 = new QuestSequence { - Sequence = byte.MaxValue + Sequence = 3 }; - index2 = 2; - List list310 = new List(index2); - CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + index2 = 1; + List list296 = new List(index2); + CollectionsMarshal.SetCount(list296, index2); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span296[num2] = new QuestStep(EInteractionType.Interact, 1024934u, new Vector3(274.95227f, 38.278767f, 343.00745f), 612) { Fly = true }; - num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) - { - StopDistance = 7f, - Fly = true - }; - obj199.Steps = list310; - reference240 = obj199; - questRoot31.QuestSequence = list296; - AddQuest(questId31, questRoot31); - QuestId questId32 = new QuestId(3043); - QuestRoot questRoot32 = new QuestRoot(); - num = 1; - List list311 = new List(num); - CollectionsMarshal.SetCount(list311, num); - span = CollectionsMarshal.AsSpan(list311); - index = 0; - span[index] = "liza"; - questRoot32.Author = list311; - index = 3; - List list312 = new List(index); - CollectionsMarshal.SetCount(list312, index); - span2 = CollectionsMarshal.AsSpan(list312); - num = 0; - ref QuestSequence reference241 = ref span2[num]; - QuestSequence obj200 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list313 = new List(num2); - CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) - { - StopDistance = 7f - }; - obj200.Steps = list313; - reference241 = obj200; + obj190.Steps = list296; + reference226 = obj190; num++; - ref QuestSequence reference242 = ref span2[num]; - QuestSequence obj201 = new QuestSequence + ref QuestSequence reference227 = ref span292[num]; + QuestSequence obj191 = new QuestSequence { - Sequence = 1 - }; - index2 = 5; - List list314 = new List(index2); - CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); - num2 = 0; - ref QuestStep reference243 = ref span3[num2]; - QuestStep obj202 = new QuestStep(EInteractionType.Interact, 2009318u, new Vector3(-229.66364f, 37.827026f, 171.46558f), 612) - { - Fly = true - }; - num4 = 6; - List> list315 = new List>(num4); - CollectionsMarshal.SetCount(list315, num4); - span4 = CollectionsMarshal.AsSpan(list315); - num3 = 0; - span4[num3] = null; - num3++; - ref List reference244 = ref span4[num3]; - index3 = 6; - List list316 = new List(index3); - CollectionsMarshal.SetCount(list316, index3); - span5 = CollectionsMarshal.AsSpan(list316); - num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); - reference244 = list316; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj202.RequiredQuestVariables = list315; - reference243 = obj202; - num2++; - ref QuestStep reference245 = ref span3[num2]; - QuestStep obj203 = new QuestStep(EInteractionType.Interact, 2009319u, new Vector3(-287.5868f, 40.360107f, 173.72388f), 612) - { - Fly = true - }; - num3 = 6; - List> list317 = new List>(num3); - CollectionsMarshal.SetCount(list317, num3); - span4 = CollectionsMarshal.AsSpan(list317); - num4 = 0; - span4[num4] = null; - num4++; - ref List reference246 = ref span4[num4]; - num5 = 6; - List list318 = new List(num5); - CollectionsMarshal.SetCount(list318, num5); - span5 = CollectionsMarshal.AsSpan(list318); - index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); - reference246 = list318; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - obj203.RequiredQuestVariables = list317; - reference245 = obj203; - num2++; - ref QuestStep reference247 = ref span3[num2]; - QuestStep obj204 = new QuestStep(EInteractionType.Interact, 2009320u, new Vector3(-209.33856f, 44.510498f, -18.96698f), 612) - { - Fly = true - }; - num4 = 6; - List> list319 = new List>(num4); - CollectionsMarshal.SetCount(list319, num4); - span4 = CollectionsMarshal.AsSpan(list319); - num3 = 0; - span4[num3] = null; - num3++; - ref List reference248 = ref span4[num3]; - index3 = 6; - List list320 = new List(index3); - CollectionsMarshal.SetCount(list320, index3); - span5 = CollectionsMarshal.AsSpan(list320); - num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); - reference248 = list320; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj204.RequiredQuestVariables = list319; - reference247 = obj204; - num2++; - ref QuestStep reference249 = ref span3[num2]; - QuestStep obj205 = new QuestStep(EInteractionType.Interact, 2009322u, new Vector3(-169.78723f, 42.160645f, -101.1521f), 612) - { - Fly = true - }; - num3 = 6; - List> list321 = new List>(num3); - CollectionsMarshal.SetCount(list321, num3); - span4 = CollectionsMarshal.AsSpan(list321); - num4 = 0; - span4[num4] = null; - num4++; - ref List reference250 = ref span4[num4]; - num5 = 6; - List list322 = new List(num5); - CollectionsMarshal.SetCount(list322, num5); - span5 = CollectionsMarshal.AsSpan(list322); - index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); - reference250 = list322; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - obj205.RequiredQuestVariables = list321; - reference249 = obj205; - num2++; - ref QuestStep reference251 = ref span3[num2]; - QuestStep obj206 = new QuestStep(EInteractionType.Interact, 2009321u, new Vector3(-201.2207f, 45.51758f, -122.42316f), 612) - { - Fly = true - }; - num4 = 6; - List> list323 = new List>(num4); - CollectionsMarshal.SetCount(list323, num4); - span4 = CollectionsMarshal.AsSpan(list323); - num3 = 0; - span4[num3] = null; - num3++; - ref List reference252 = ref span4[num3]; - index3 = 6; - List list324 = new List(index3); - CollectionsMarshal.SetCount(list324, index3); - span5 = CollectionsMarshal.AsSpan(list324); - num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); - reference252 = list324; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj206.RequiredQuestVariables = list323; - reference251 = obj206; - obj201.Steps = list314; - reference242 = obj201; - num++; - ref QuestSequence reference253 = ref span2[num]; - QuestSequence obj207 = new QuestSequence - { - Sequence = byte.MaxValue + Sequence = 4 }; num2 = 2; - List list325 = new List(num2); - CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + List list297 = new List(num2); + CollectionsMarshal.SetCount(list297, num2); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span297[index2] = new QuestStep(EInteractionType.Interact, 1024934u, new Vector3(274.95227f, 38.278767f, 343.00745f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span297[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1024934u, new Vector3(274.95227f, 38.278767f, 343.00745f), 612) + { + Comment = "Solo Duty", + SinglePlayerDutyOptions = new SinglePlayerDutyOptions() + }; + obj191.Steps = list297; + reference227 = obj191; + num++; + ref QuestSequence reference228 = ref span292[num]; + QuestSequence obj192 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list298 = new List(index2); + CollectionsMarshal.SetCount(list298, index2); + Span span298 = CollectionsMarshal.AsSpan(list298); + num2 = 0; + span298[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) { - StopDistance = 7f, Fly = true }; - obj207.Steps = list325; - reference253 = obj207; - questRoot32.QuestSequence = list312; + obj192.Steps = list298; + reference228 = obj192; + questRoot31.QuestSequence = list292; + AddQuest(questId31, questRoot31); + QuestId questId32 = new QuestId(3041); + QuestRoot questRoot32 = new QuestRoot(); + num = 1; + List list299 = new List(num); + CollectionsMarshal.SetCount(list299, num); + Span span299 = CollectionsMarshal.AsSpan(list299); + index = 0; + span299[index] = "plogon_enjoyer"; + questRoot32.Author = list299; + index = 5; + List list300 = new List(index); + CollectionsMarshal.SetCount(list300, index); + Span span300 = CollectionsMarshal.AsSpan(list300); + num = 0; + ref QuestSequence reference229 = ref span300[num]; + QuestSequence obj193 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list301 = new List(num2); + CollectionsMarshal.SetCount(list301, num2); + Span span301 = CollectionsMarshal.AsSpan(list301); + index2 = 0; + span301[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024771u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612); + obj193.Steps = list301; + reference229 = obj193; + num++; + ref QuestSequence reference230 = ref span300[num]; + QuestSequence obj194 = new QuestSequence + { + Sequence = 1 + }; + index2 = 2; + List list302 = new List(index2); + CollectionsMarshal.SetCount(list302, index2); + Span span302 = CollectionsMarshal.AsSpan(list302); + num2 = 0; + span302[num2] = new QuestStep(EInteractionType.Interact, 1023142u, new Vector3(-642.9083f, 130.25946f, -538.29254f), 612) + { + Fly = true, + AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens + }; + num2++; + span302[num2] = new QuestStep(EInteractionType.Interact, 1024937u, new Vector3(450.88867f, 114.36421f, 235.91968f), 612) + { + Fly = true, + AetheryteShortcut = EAetheryteLocation.FringesPeeringStones + }; + obj194.Steps = list302; + reference230 = obj194; + num++; + ref QuestSequence reference231 = ref span300[num]; + QuestSequence obj195 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list303 = new List(num2); + CollectionsMarshal.SetCount(list303, num2); + Span span303 = CollectionsMarshal.AsSpan(list303); + index2 = 0; + span303[index2] = new QuestStep(EInteractionType.Interact, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) + { + Fly = true + }; + obj195.Steps = list303; + reference231 = obj195; + num++; + ref QuestSequence reference232 = ref span300[num]; + QuestSequence obj196 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list304 = new List(index2); + CollectionsMarshal.SetCount(list304, index2); + Span span304 = CollectionsMarshal.AsSpan(list304); + num2 = 0; + span304[num2] = new QuestStep(EInteractionType.Interact, 1025235u, new Vector3(-155.2301f, 39.096687f, 159.0448f), 612) + { + Fly = true + }; + obj196.Steps = list304; + reference232 = obj196; + num++; + ref QuestSequence reference233 = ref span300[num]; + QuestSequence obj197 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list305 = new List(num2); + CollectionsMarshal.SetCount(list305, num2); + Span span305 = CollectionsMarshal.AsSpan(list305); + index2 = 0; + span305[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024952u, new Vector3(12.008789f, 55.97821f, 237.96448f), 612) + { + Fly = true + }; + obj197.Steps = list305; + reference233 = obj197; + questRoot32.QuestSequence = list300; AddQuest(questId32, questRoot32); - QuestId questId33 = new QuestId(3044); + QuestId questId33 = new QuestId(3042); QuestRoot questRoot33 = new QuestRoot(); num = 1; - List list326 = new List(num); - CollectionsMarshal.SetCount(list326, num); - span = CollectionsMarshal.AsSpan(list326); + List list306 = new List(num); + CollectionsMarshal.SetCount(list306, num); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "liza"; - questRoot33.Author = list326; - index = 3; - List list327 = new List(index); - CollectionsMarshal.SetCount(list327, index); - span2 = CollectionsMarshal.AsSpan(list327); + span306[index] = "liza"; + questRoot33.Author = list306; + index = 4; + List list307 = new List(index); + CollectionsMarshal.SetCount(list307, index); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference254 = ref span2[num]; - QuestSequence obj208 = new QuestSequence + ref QuestSequence reference234 = ref span307[num]; + QuestSequence obj198 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list328 = new List(index2); - CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + List list308 = new List(index2); + CollectionsMarshal.SetCount(list308, index2); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span308[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; - obj208.Steps = list328; - reference254 = obj208; + obj198.Steps = list308; + reference234 = obj198; num++; - ref QuestSequence reference255 = ref span2[num]; - QuestSequence obj209 = new QuestSequence + ref QuestSequence reference235 = ref span307[num]; + QuestSequence obj199 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list329 = new List(num2); - CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + num2 = 5; + List list309 = new List(num2); + CollectionsMarshal.SetCount(list309, num2); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - ref QuestStep reference256 = ref span3[index2]; - QuestStep obj210 = new QuestStep(EInteractionType.Combat, 2009323u, new Vector3(-498.92426f, 39.352905f, 492.57642f), 612) + ref QuestStep reference236 = ref span309[index2]; + QuestStep obj200 = new QuestStep(EInteractionType.Interact, 2009315u, new Vector3(-213.15332f, 40.390625f, 228.38171f), 612) + { + StopDistance = 0.5f, + Fly = true + }; + num3 = 6; + List> list310 = new List>(num3); + CollectionsMarshal.SetCount(list310, num3); + Span> span310 = CollectionsMarshal.AsSpan(list310); + num4 = 0; + span310[num4] = null; + num4++; + ref List reference237 = ref span310[num4]; + num5 = 6; + List list311 = new List(num5); + CollectionsMarshal.SetCount(list311, num5); + Span span311 = CollectionsMarshal.AsSpan(list311); + index3 = 0; + span311[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + index3++; + span311[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + index3++; + span311[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + index3++; + span311[index3] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + index3++; + span311[index3] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + index3++; + span311[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + reference237 = list311; + num4++; + span310[num4] = null; + num4++; + span310[num4] = null; + num4++; + span310[num4] = null; + num4++; + span310[num4] = null; + obj200.RequiredQuestVariables = list310; + reference236 = obj200; + index2++; + ref QuestStep reference238 = ref span309[index2]; + QuestStep obj201 = new QuestStep(EInteractionType.Interact, 2009316u, new Vector3(-340.16937f, 51.71277f, 285.7556f), 612) + { + StopDistance = 0.5f, + Fly = true + }; + num4 = 6; + List> list312 = new List>(num4); + CollectionsMarshal.SetCount(list312, num4); + Span> span312 = CollectionsMarshal.AsSpan(list312); + num3 = 0; + span312[num3] = null; + num3++; + ref List reference239 = ref span312[num3]; + index3 = 6; + List list313 = new List(index3); + CollectionsMarshal.SetCount(list313, index3); + Span span313 = CollectionsMarshal.AsSpan(list313); + num5 = 0; + span313[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + num5++; + span313[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + num5++; + span313[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + num5++; + span313[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + num5++; + span313[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + num5++; + span313[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + reference239 = list313; + num3++; + span312[num3] = null; + num3++; + span312[num3] = null; + num3++; + span312[num3] = null; + num3++; + span312[num3] = null; + obj201.RequiredQuestVariables = list312; + reference238 = obj201; + index2++; + ref QuestStep reference240 = ref span309[index2]; + QuestStep obj202 = new QuestStep(EInteractionType.Interact, 2009317u, new Vector3(-347.34113f, 46.066895f, 216.99854f), 612) + { + StopDistance = 0.5f, + Fly = true + }; + num3 = 6; + List> list314 = new List>(num3); + CollectionsMarshal.SetCount(list314, num3); + Span> span314 = CollectionsMarshal.AsSpan(list314); + num4 = 0; + span314[num4] = null; + num4++; + ref List reference241 = ref span314[num4]; + num5 = 6; + List list315 = new List(num5); + CollectionsMarshal.SetCount(list315, num5); + Span span315 = CollectionsMarshal.AsSpan(list315); + index3 = 0; + span315[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + index3++; + span315[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + index3++; + span315[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + index3++; + span315[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + index3++; + span315[index3] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + index3++; + span315[index3] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + reference241 = list315; + num4++; + span314[num4] = null; + num4++; + span314[num4] = null; + num4++; + span314[num4] = null; + num4++; + span314[num4] = null; + obj202.RequiredQuestVariables = list314; + reference240 = obj202; + index2++; + ref QuestStep reference242 = ref span309[index2]; + QuestStep obj203 = new QuestStep(EInteractionType.Interact, 2009313u, new Vector3(-297.65778f, 57.114502f, 354.42126f), 612) + { + StopDistance = 0.5f, + Fly = true + }; + num4 = 6; + List> list316 = new List>(num4); + CollectionsMarshal.SetCount(list316, num4); + Span> span316 = CollectionsMarshal.AsSpan(list316); + num3 = 0; + span316[num3] = null; + num3++; + ref List reference243 = ref span316[num3]; + index3 = 6; + List list317 = new List(index3); + CollectionsMarshal.SetCount(list317, index3); + Span span317 = CollectionsMarshal.AsSpan(list317); + num5 = 0; + span317[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + num5++; + span317[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + num5++; + span317[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + num5++; + span317[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + num5++; + span317[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + num5++; + span317[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + reference243 = list317; + num3++; + span316[num3] = null; + num3++; + span316[num3] = null; + num3++; + span316[num3] = null; + num3++; + span316[num3] = null; + obj203.RequiredQuestVariables = list316; + reference242 = obj203; + index2++; + ref QuestStep reference244 = ref span309[index2]; + QuestStep obj204 = new QuestStep(EInteractionType.Interact, 2009314u, new Vector3(-253.10144f, 60.715576f, 363.08838f), 612) + { + StopDistance = 0.5f, + Fly = true + }; + num3 = 6; + List> list318 = new List>(num3); + CollectionsMarshal.SetCount(list318, num3); + Span> span318 = CollectionsMarshal.AsSpan(list318); + num4 = 0; + span318[num4] = null; + num4++; + ref List reference245 = ref span318[num4]; + num5 = 6; + List list319 = new List(num5); + CollectionsMarshal.SetCount(list319, num5); + Span span319 = CollectionsMarshal.AsSpan(list319); + index3 = 0; + span319[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + index3++; + span319[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + index3++; + span319[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + index3++; + span319[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + index3++; + span319[index3] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + index3++; + span319[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + reference245 = list319; + num4++; + span318[num4] = null; + num4++; + span318[num4] = null; + num4++; + span318[num4] = null; + num4++; + span318[num4] = null; + obj204.RequiredQuestVariables = list318; + reference244 = obj204; + obj199.Steps = list309; + reference235 = obj199; + num++; + ref QuestSequence reference246 = ref span307[num]; + QuestSequence obj205 = new QuestSequence + { + Sequence = 2 + }; + index2 = 1; + List list320 = new List(index2); + CollectionsMarshal.SetCount(list320, index2); + Span span320 = CollectionsMarshal.AsSpan(list320); + num2 = 0; + span320[num2] = new QuestStep(EInteractionType.Interact, 1025051u, new Vector3(50.858276f, 50.004295f, 299.94653f), 612) + { + Fly = true + }; + obj205.Steps = list320; + reference246 = obj205; + num++; + ref QuestSequence reference247 = ref span307[num]; + QuestSequence obj206 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 2; + List list321 = new List(num2); + CollectionsMarshal.SetCount(list321, num2); + Span span321 = CollectionsMarshal.AsSpan(list321); + index2 = 0; + span321[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + { + Fly = true + }; + index2++; + span321[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + { + StopDistance = 7f, + Fly = true + }; + obj206.Steps = list321; + reference247 = obj206; + questRoot33.QuestSequence = list307; + AddQuest(questId33, questRoot33); + QuestId questId34 = new QuestId(3043); + QuestRoot questRoot34 = new QuestRoot(); + num = 1; + List list322 = new List(num); + CollectionsMarshal.SetCount(list322, num); + Span span322 = CollectionsMarshal.AsSpan(list322); + index = 0; + span322[index] = "liza"; + questRoot34.Author = list322; + index = 3; + List list323 = new List(index); + CollectionsMarshal.SetCount(list323, index); + Span span323 = CollectionsMarshal.AsSpan(list323); + num = 0; + ref QuestSequence reference248 = ref span323[num]; + QuestSequence obj207 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list324 = new List(index2); + CollectionsMarshal.SetCount(list324, index2); + Span span324 = CollectionsMarshal.AsSpan(list324); + num2 = 0; + span324[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + { + StopDistance = 7f + }; + obj207.Steps = list324; + reference248 = obj207; + num++; + ref QuestSequence reference249 = ref span323[num]; + QuestSequence obj208 = new QuestSequence + { + Sequence = 1 + }; + num2 = 5; + List list325 = new List(num2); + CollectionsMarshal.SetCount(list325, num2); + Span span325 = CollectionsMarshal.AsSpan(list325); + index2 = 0; + ref QuestStep reference250 = ref span325[index2]; + QuestStep obj209 = new QuestStep(EInteractionType.Interact, 2009318u, new Vector3(-229.66364f, 37.827026f, 171.46558f), 612) + { + Fly = true + }; + num4 = 6; + List> list326 = new List>(num4); + CollectionsMarshal.SetCount(list326, num4); + Span> span326 = CollectionsMarshal.AsSpan(list326); + num3 = 0; + span326[num3] = null; + num3++; + ref List reference251 = ref span326[num3]; + index3 = 6; + List list327 = new List(index3); + CollectionsMarshal.SetCount(list327, index3); + Span span327 = CollectionsMarshal.AsSpan(list327); + num5 = 0; + span327[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + num5++; + span327[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + num5++; + span327[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + num5++; + span327[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + num5++; + span327[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + num5++; + span327[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + reference251 = list327; + num3++; + span326[num3] = null; + num3++; + span326[num3] = null; + num3++; + span326[num3] = null; + num3++; + span326[num3] = null; + obj209.RequiredQuestVariables = list326; + reference250 = obj209; + index2++; + ref QuestStep reference252 = ref span325[index2]; + QuestStep obj210 = new QuestStep(EInteractionType.Interact, 2009319u, new Vector3(-287.5868f, 40.360107f, 173.72388f), 612) + { + Fly = true + }; + num3 = 6; + List> list328 = new List>(num3); + CollectionsMarshal.SetCount(list328, num3); + Span> span328 = CollectionsMarshal.AsSpan(list328); + num4 = 0; + span328[num4] = null; + num4++; + ref List reference253 = ref span328[num4]; + num5 = 6; + List list329 = new List(num5); + CollectionsMarshal.SetCount(list329, num5); + Span span329 = CollectionsMarshal.AsSpan(list329); + index3 = 0; + span329[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + index3++; + span329[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + index3++; + span329[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + index3++; + span329[index3] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + index3++; + span329[index3] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + index3++; + span329[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + reference253 = list329; + num4++; + span328[num4] = null; + num4++; + span328[num4] = null; + num4++; + span328[num4] = null; + num4++; + span328[num4] = null; + obj210.RequiredQuestVariables = list328; + reference252 = obj210; + index2++; + ref QuestStep reference254 = ref span325[index2]; + QuestStep obj211 = new QuestStep(EInteractionType.Interact, 2009320u, new Vector3(-209.33856f, 44.510498f, -18.96698f), 612) + { + Fly = true + }; + num4 = 6; + List> list330 = new List>(num4); + CollectionsMarshal.SetCount(list330, num4); + Span> span330 = CollectionsMarshal.AsSpan(list330); + num3 = 0; + span330[num3] = null; + num3++; + ref List reference255 = ref span330[num3]; + index3 = 6; + List list331 = new List(index3); + CollectionsMarshal.SetCount(list331, index3); + Span span331 = CollectionsMarshal.AsSpan(list331); + num5 = 0; + span331[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + num5++; + span331[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + num5++; + span331[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + num5++; + span331[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + num5++; + span331[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + num5++; + span331[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + reference255 = list331; + num3++; + span330[num3] = null; + num3++; + span330[num3] = null; + num3++; + span330[num3] = null; + num3++; + span330[num3] = null; + obj211.RequiredQuestVariables = list330; + reference254 = obj211; + index2++; + ref QuestStep reference256 = ref span325[index2]; + QuestStep obj212 = new QuestStep(EInteractionType.Interact, 2009322u, new Vector3(-169.78723f, 42.160645f, -101.1521f), 612) + { + Fly = true + }; + num3 = 6; + List> list332 = new List>(num3); + CollectionsMarshal.SetCount(list332, num3); + Span> span332 = CollectionsMarshal.AsSpan(list332); + num4 = 0; + span332[num4] = null; + num4++; + ref List reference257 = ref span332[num4]; + num5 = 6; + List list333 = new List(num5); + CollectionsMarshal.SetCount(list333, num5); + Span span333 = CollectionsMarshal.AsSpan(list333); + index3 = 0; + span333[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + index3++; + span333[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + index3++; + span333[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + index3++; + span333[index3] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + index3++; + span333[index3] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + index3++; + span333[index3] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + reference257 = list333; + num4++; + span332[num4] = null; + num4++; + span332[num4] = null; + num4++; + span332[num4] = null; + num4++; + span332[num4] = null; + obj212.RequiredQuestVariables = list332; + reference256 = obj212; + index2++; + ref QuestStep reference258 = ref span325[index2]; + QuestStep obj213 = new QuestStep(EInteractionType.Interact, 2009321u, new Vector3(-201.2207f, 45.51758f, -122.42316f), 612) + { + Fly = true + }; + num4 = 6; + List> list334 = new List>(num4); + CollectionsMarshal.SetCount(list334, num4); + Span> span334 = CollectionsMarshal.AsSpan(list334); + num3 = 0; + span334[num3] = null; + num3++; + ref List reference259 = ref span334[num3]; + index3 = 6; + List list335 = new List(index3); + CollectionsMarshal.SetCount(list335, index3); + Span span335 = CollectionsMarshal.AsSpan(list335); + num5 = 0; + span335[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + num5++; + span335[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + num5++; + span335[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + num5++; + span335[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + num5++; + span335[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + num5++; + span335[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + reference259 = list335; + num3++; + span334[num3] = null; + num3++; + span334[num3] = null; + num3++; + span334[num3] = null; + num3++; + span334[num3] = null; + obj213.RequiredQuestVariables = list334; + reference258 = obj213; + obj208.Steps = list325; + reference249 = obj208; + num++; + ref QuestSequence reference260 = ref span323[num]; + QuestSequence obj214 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 2; + List list336 = new List(index2); + CollectionsMarshal.SetCount(list336, index2); + Span span336 = CollectionsMarshal.AsSpan(list336); + num2 = 0; + span336[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + { + Fly = true + }; + num2++; + span336[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + { + StopDistance = 7f, + Fly = true + }; + obj214.Steps = list336; + reference260 = obj214; + questRoot34.QuestSequence = list323; + AddQuest(questId34, questRoot34); + QuestId questId35 = new QuestId(3044); + QuestRoot questRoot35 = new QuestRoot(); + num = 1; + List list337 = new List(num); + CollectionsMarshal.SetCount(list337, num); + Span span337 = CollectionsMarshal.AsSpan(list337); + index = 0; + span337[index] = "liza"; + questRoot35.Author = list337; + index = 3; + List list338 = new List(index); + CollectionsMarshal.SetCount(list338, index); + Span span338 = CollectionsMarshal.AsSpan(list338); + num = 0; + ref QuestSequence reference261 = ref span338[num]; + QuestSequence obj215 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list339 = new List(num2); + CollectionsMarshal.SetCount(list339, num2); + Span span339 = CollectionsMarshal.AsSpan(list339); + index2 = 0; + span339[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + { + StopDistance = 7f + }; + obj215.Steps = list339; + reference261 = obj215; + num++; + ref QuestSequence reference262 = ref span338[num]; + QuestSequence obj216 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list340 = new List(index2); + CollectionsMarshal.SetCount(list340, index2); + Span span340 = CollectionsMarshal.AsSpan(list340); + num2 = 0; + ref QuestStep reference263 = ref span340[num2]; + QuestStep obj217 = new QuestStep(EInteractionType.Combat, 2009323u, new Vector3(-498.92426f, 39.352905f, 492.57642f), 612) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 3; - List list330 = new List(num3); - CollectionsMarshal.SetCount(list330, num3); - span6 = CollectionsMarshal.AsSpan(list330); - num4 = 0; - span6[num4] = 8578u; - num4++; - span6[num4] = 8579u; - num4++; - span6[num4] = 8580u; - obj210.KillEnemyDataIds = list330; - reference256 = obj210; - obj209.Steps = list329; - reference255 = obj209; - num++; - ref QuestSequence reference257 = ref span2[num]; - QuestSequence obj211 = new QuestSequence - { - Sequence = byte.MaxValue - }; - index2 = 2; - List list331 = new List(index2); - CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) - { - Fly = true - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) - { - StopDistance = 7f, - Fly = true - }; - obj211.Steps = list331; - reference257 = obj211; - questRoot33.QuestSequence = list327; - AddQuest(questId33, questRoot33); - QuestId questId34 = new QuestId(3045); - QuestRoot questRoot34 = new QuestRoot(); - num = 1; - List list332 = new List(num); - CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); - index = 0; - span[index] = "liza"; - questRoot34.Author = list332; - index = 3; - List list333 = new List(index); - CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); - num = 0; - ref QuestSequence reference258 = ref span2[num]; - QuestSequence obj212 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list334 = new List(num2); - CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) - { - StopDistance = 7f - }; - obj212.Steps = list334; - reference258 = obj212; - num++; - ref QuestSequence reference259 = ref span2[num]; - QuestSequence obj213 = new QuestSequence - { - Sequence = 1 - }; - index2 = 3; - List list335 = new List(index2); - CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); - num2 = 0; - ref QuestStep reference260 = ref span3[num2]; - QuestStep obj214 = new QuestStep(EInteractionType.UseItem, 2009325u, new Vector3(-606.1647f, 53.238647f, 233.26453f), 612) - { - Fly = true, - ItemId = 2002433u - }; - num4 = 6; - List> list336 = new List>(num4); - CollectionsMarshal.SetCount(list336, num4); - span4 = CollectionsMarshal.AsSpan(list336); - num3 = 0; - span4[num3] = null; - num3++; - ref List reference261 = ref span4[num3]; - num5 = 2; - List list337 = new List(num5); - CollectionsMarshal.SetCount(list337, num5); - span5 = CollectionsMarshal.AsSpan(list337); - index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - reference261 = list337; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj214.RequiredQuestVariables = list336; - num3 = 6; - List list338 = new List(num3); - CollectionsMarshal.SetCount(list338, num3); - span5 = CollectionsMarshal.AsSpan(list338); - num4 = 0; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj214.CompletionQuestVariablesFlags = list338; - reference260 = obj214; - num2++; - ref QuestStep reference262 = ref span3[num2]; - QuestStep obj215 = new QuestStep(EInteractionType.UseItem, 2009326u, new Vector3(-619.31793f, 45.181885f, 267.81104f), 612) - { - Fly = true, - ItemId = 2002433u - }; - num4 = 6; - List> list339 = new List>(num4); - CollectionsMarshal.SetCount(list339, num4); - span4 = CollectionsMarshal.AsSpan(list339); - num3 = 0; - span4[num3] = null; - num3++; - ref List reference263 = ref span4[num3]; - index3 = 2; - List list340 = new List(index3); - CollectionsMarshal.SetCount(list340, index3); - span5 = CollectionsMarshal.AsSpan(list340); - num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); - reference263 = list340; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj215.RequiredQuestVariables = list339; - num3 = 6; - List list341 = new List(num3); + List list341 = new List(num3); CollectionsMarshal.SetCount(list341, num3); - span5 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num4 = 0; - span5[num4] = null; + span341[num4] = 8578u; num4++; - span5[num4] = null; + span341[num4] = 8579u; num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj215.CompletionQuestVariablesFlags = list341; - reference262 = obj215; - num2++; - ref QuestStep reference264 = ref span3[num2]; - QuestStep obj216 = new QuestStep(EInteractionType.UseItem, 2009324u, new Vector3(-631.70825f, 44.785156f, 306.14172f), 612) - { - Fly = true, - ItemId = 2002433u - }; - num4 = 6; - List> list342 = new List>(num4); - CollectionsMarshal.SetCount(list342, num4); - span4 = CollectionsMarshal.AsSpan(list342); - num3 = 0; - span4[num3] = null; - num3++; - ref List reference265 = ref span4[num3]; - num5 = 2; - List list343 = new List(num5); - CollectionsMarshal.SetCount(list343, num5); - span5 = CollectionsMarshal.AsSpan(list343); - index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - reference265 = list343; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj216.RequiredQuestVariables = list342; - num3 = 6; - List list344 = new List(num3); - CollectionsMarshal.SetCount(list344, num3); - span5 = CollectionsMarshal.AsSpan(list344); - num4 = 0; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = null; - num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj216.CompletionQuestVariablesFlags = list344; - reference264 = obj216; - obj213.Steps = list335; - reference259 = obj213; + span341[num4] = 8580u; + obj217.KillEnemyDataIds = list341; + reference263 = obj217; + obj216.Steps = list340; + reference262 = obj216; num++; - ref QuestSequence reference266 = ref span2[num]; - QuestSequence obj217 = new QuestSequence + ref QuestSequence reference264 = ref span338[num]; + QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list345 = new List(num2); - CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + List list342 = new List(num2); + CollectionsMarshal.SetCount(list342, num2); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span342[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span342[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true }; - obj217.Steps = list345; - reference266 = obj217; - questRoot34.QuestSequence = list333; - AddQuest(questId34, questRoot34); - QuestId questId35 = new QuestId(3046); - QuestRoot questRoot35 = new QuestRoot(); + obj218.Steps = list342; + reference264 = obj218; + questRoot35.QuestSequence = list338; + AddQuest(questId35, questRoot35); + QuestId questId36 = new QuestId(3045); + QuestRoot questRoot36 = new QuestRoot(); num = 1; - List list346 = new List(num); - CollectionsMarshal.SetCount(list346, num); - span = CollectionsMarshal.AsSpan(list346); + List list343 = new List(num); + CollectionsMarshal.SetCount(list343, num); + Span span343 = CollectionsMarshal.AsSpan(list343); index = 0; - span[index] = "liza"; - questRoot35.Author = list346; + span343[index] = "liza"; + questRoot36.Author = list343; index = 3; - List list347 = new List(index); - CollectionsMarshal.SetCount(list347, index); - span2 = CollectionsMarshal.AsSpan(list347); + List list344 = new List(index); + CollectionsMarshal.SetCount(list344, index); + Span span344 = CollectionsMarshal.AsSpan(list344); num = 0; - ref QuestSequence reference267 = ref span2[num]; - QuestSequence obj218 = new QuestSequence + ref QuestSequence reference265 = ref span344[num]; + QuestSequence obj219 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list348 = new List(index2); - CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + List list345 = new List(index2); + CollectionsMarshal.SetCount(list345, index2); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span345[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; - obj218.Steps = list348; - reference267 = obj218; + obj219.Steps = list345; + reference265 = obj219; num++; - ref QuestSequence reference268 = ref span2[num]; - QuestSequence obj219 = new QuestSequence + ref QuestSequence reference266 = ref span344[num]; + QuestSequence obj220 = new QuestSequence { Sequence = 1 }; - num2 = 4; - List list349 = new List(num2); - CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + num2 = 3; + List list346 = new List(num2); + CollectionsMarshal.SetCount(list346, num2); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - ref QuestStep reference269 = ref span3[index2]; - QuestStep obj220 = new QuestStep(EInteractionType.Combat, 2009327u, new Vector3(-542.2294f, 44.052734f, 202.99072f), 612) + ref QuestStep reference267 = ref span346[index2]; + QuestStep obj221 = new QuestStep(EInteractionType.UseItem, 2009325u, new Vector3(-606.1647f, 53.238647f, 233.26453f), 612) { Fly = true, - EnemySpawnType = EEnemySpawnType.AfterInteraction + ItemId = 2002433u }; - num4 = 1; - List list350 = new List(num4); + num4 = 6; + List> list347 = new List>(num4); + CollectionsMarshal.SetCount(list347, num4); + Span> span347 = CollectionsMarshal.AsSpan(list347); + num3 = 0; + span347[num3] = null; + num3++; + ref List reference268 = ref span347[num3]; + num5 = 2; + List list348 = new List(num5); + CollectionsMarshal.SetCount(list348, num5); + Span span348 = CollectionsMarshal.AsSpan(list348); + index3 = 0; + span348[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + index3++; + span348[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + reference268 = list348; + num3++; + span347[num3] = null; + num3++; + span347[num3] = null; + num3++; + span347[num3] = null; + num3++; + span347[num3] = null; + obj221.RequiredQuestVariables = list347; + num3 = 6; + List list349 = new List(num3); + CollectionsMarshal.SetCount(list349, num3); + Span span349 = CollectionsMarshal.AsSpan(list349); + num4 = 0; + span349[num4] = null; + num4++; + span349[num4] = null; + num4++; + span349[num4] = null; + num4++; + span349[num4] = null; + num4++; + span349[num4] = null; + num4++; + span349[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj221.CompletionQuestVariablesFlags = list349; + reference267 = obj221; + index2++; + ref QuestStep reference269 = ref span346[index2]; + QuestStep obj222 = new QuestStep(EInteractionType.UseItem, 2009326u, new Vector3(-619.31793f, 45.181885f, 267.81104f), 612) + { + Fly = true, + ItemId = 2002433u + }; + num4 = 6; + List> list350 = new List>(num4); CollectionsMarshal.SetCount(list350, num4); - span6 = CollectionsMarshal.AsSpan(list350); + Span> span350 = CollectionsMarshal.AsSpan(list350); num3 = 0; - span6[num3] = 8581u; - obj220.KillEnemyDataIds = list350; - num3 = 6; - List> list351 = new List>(num3); - CollectionsMarshal.SetCount(list351, num3); - span4 = CollectionsMarshal.AsSpan(list351); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - ref List reference270 = ref span4[num4]; + span350[num3] = null; + num3++; + ref List reference270 = ref span350[num3]; index3 = 2; - List list352 = new List(index3); - CollectionsMarshal.SetCount(list352, index3); - span5 = CollectionsMarshal.AsSpan(list352); + List list351 = new List(index3); + CollectionsMarshal.SetCount(list351, index3); + Span span351 = CollectionsMarshal.AsSpan(list351); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span351[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); - reference270 = list352; + span351[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + reference270 = list351; + num3++; + span350[num3] = null; + num3++; + span350[num3] = null; + num3++; + span350[num3] = null; + num3++; + span350[num3] = null; + obj222.RequiredQuestVariables = list350; + num3 = 6; + List list352 = new List(num3); + CollectionsMarshal.SetCount(list352, num3); + Span span352 = CollectionsMarshal.AsSpan(list352); + num4 = 0; + span352[num4] = null; num4++; - span4[num4] = null; + span352[num4] = null; num4++; - span4[num4] = null; + span352[num4] = null; num4++; - span4[num4] = null; - obj220.RequiredQuestVariables = list351; - reference269 = obj220; + span352[num4] = null; + num4++; + span352[num4] = null; + num4++; + span352[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj222.CompletionQuestVariablesFlags = list352; + reference269 = obj222; index2++; - ref QuestStep reference271 = ref span3[index2]; - QuestStep obj221 = new QuestStep(EInteractionType.Combat, 2009328u, new Vector3(-491.72202f, 55.252808f, -17.746277f), 612) + ref QuestStep reference271 = ref span346[index2]; + QuestStep obj223 = new QuestStep(EInteractionType.UseItem, 2009324u, new Vector3(-631.70825f, 44.785156f, 306.14172f), 612) { Fly = true, - EnemySpawnType = EEnemySpawnType.AfterInteraction + ItemId = 2002433u }; - num4 = 1; - List list353 = new List(num4); + num4 = 6; + List> list353 = new List>(num4); CollectionsMarshal.SetCount(list353, num4); - span6 = CollectionsMarshal.AsSpan(list353); + Span> span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span6[num3] = 8581u; - obj221.KillEnemyDataIds = list353; + span353[num3] = null; + num3++; + ref List reference272 = ref span353[num3]; + num5 = 2; + List list354 = new List(num5); + CollectionsMarshal.SetCount(list354, num5); + Span span354 = CollectionsMarshal.AsSpan(list354); + index3 = 0; + span354[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + index3++; + span354[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + reference272 = list354; + num3++; + span353[num3] = null; + num3++; + span353[num3] = null; + num3++; + span353[num3] = null; + num3++; + span353[num3] = null; + obj223.RequiredQuestVariables = list353; num3 = 6; - List> list354 = new List>(num3); - CollectionsMarshal.SetCount(list354, num3); - span4 = CollectionsMarshal.AsSpan(list354); + List list355 = new List(num3); + CollectionsMarshal.SetCount(list355, num3); + Span span355 = CollectionsMarshal.AsSpan(list355); num4 = 0; - span4[num4] = null; + span355[num4] = null; num4++; - span4[num4] = null; + span355[num4] = null; num4++; - ref List reference272 = ref span4[num4]; - num5 = 2; - List list355 = new List(num5); - CollectionsMarshal.SetCount(list355, num5); - span5 = CollectionsMarshal.AsSpan(list355); - index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - reference272 = list355; + span355[num4] = null; num4++; - span4[num4] = null; + span355[num4] = null; num4++; - span4[num4] = null; + span355[num4] = null; num4++; - span4[num4] = null; - obj221.RequiredQuestVariables = list354; - reference271 = obj221; - index2++; - ref QuestStep reference273 = ref span3[index2]; - QuestStep obj222 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-502.02115f, 71.42156f, -162.12122f), 612) - { - Fly = true - }; - num4 = 6; - List> list356 = new List>(num4); - CollectionsMarshal.SetCount(list356, num4); - span4 = CollectionsMarshal.AsSpan(list356); - num3 = 0; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - ref List reference274 = ref span4[num3]; - index3 = 2; - List list357 = new List(index3); - CollectionsMarshal.SetCount(list357, index3); - span5 = CollectionsMarshal.AsSpan(list357); - num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - reference274 = list357; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj222.RequiredQuestVariables = list356; - reference273 = obj222; - index2++; - ref QuestStep reference275 = ref span3[index2]; - QuestStep obj223 = new QuestStep(EInteractionType.Combat, 2009329u, new Vector3(-500.05344f, 72.129395f, -162.43237f), 612) - { - EnemySpawnType = EEnemySpawnType.AfterInteraction - }; - num3 = 1; - List list358 = new List(num3); - CollectionsMarshal.SetCount(list358, num3); - span6 = CollectionsMarshal.AsSpan(list358); - num4 = 0; - span6[num4] = 8581u; - obj223.KillEnemyDataIds = list358; - num4 = 6; - List> list359 = new List>(num4); - CollectionsMarshal.SetCount(list359, num4); - span4 = CollectionsMarshal.AsSpan(list359); - num3 = 0; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - ref List reference276 = ref span4[num3]; - num5 = 2; - List list360 = new List(num5); - CollectionsMarshal.SetCount(list360, num5); - span5 = CollectionsMarshal.AsSpan(list360); - index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - reference276 = list360; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj223.RequiredQuestVariables = list359; - reference275 = obj223; - obj219.Steps = list349; - reference268 = obj219; + span355[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj223.CompletionQuestVariablesFlags = list355; + reference271 = obj223; + obj220.Steps = list346; + reference266 = obj220; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference273 = ref span344[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list361 = new List(index2); - CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + List list356 = new List(index2); + CollectionsMarshal.SetCount(list356, index2); + Span span356 = CollectionsMarshal.AsSpan(list356); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span356[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span356[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true }; - obj224.Steps = list361; - reference277 = obj224; - questRoot35.QuestSequence = list347; - AddQuest(questId35, questRoot35); - QuestId questId36 = new QuestId(3047); - QuestRoot questRoot36 = new QuestRoot(); + obj224.Steps = list356; + reference273 = obj224; + questRoot36.QuestSequence = list344; + AddQuest(questId36, questRoot36); + QuestId questId37 = new QuestId(3046); + QuestRoot questRoot37 = new QuestRoot(); num = 1; - List list362 = new List(num); - CollectionsMarshal.SetCount(list362, num); - span = CollectionsMarshal.AsSpan(list362); + List list357 = new List(num); + CollectionsMarshal.SetCount(list357, num); + Span span357 = CollectionsMarshal.AsSpan(list357); index = 0; - span[index] = "liza"; - questRoot36.Author = list362; + span357[index] = "liza"; + questRoot37.Author = list357; index = 3; - List list363 = new List(index); - CollectionsMarshal.SetCount(list363, index); - span2 = CollectionsMarshal.AsSpan(list363); + List list358 = new List(index); + CollectionsMarshal.SetCount(list358, index); + Span span358 = CollectionsMarshal.AsSpan(list358); num = 0; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference274 = ref span358[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list364 = new List(num2); - CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + List list359 = new List(num2); + CollectionsMarshal.SetCount(list359, num2); + Span span359 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span359[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; - obj225.Steps = list364; - reference278 = obj225; + obj225.Steps = list359; + reference274 = obj225; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference275 = ref span358[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 }; - index2 = 6; - List list365 = new List(index2); - CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + index2 = 4; + List list360 = new List(index2); + CollectionsMarshal.SetCount(list360, index2); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - ref QuestStep reference280 = ref span3[num2]; - QuestStep obj227 = new QuestStep(EInteractionType.Combat, null, new Vector3(-269.18445f, 63.10759f, -378.01178f), 612) + ref QuestStep reference276 = ref span360[num2]; + QuestStep obj227 = new QuestStep(EInteractionType.Combat, 2009327u, new Vector3(-542.2294f, 44.052734f, 202.99072f), 612) + { + Fly = true, + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + num4 = 1; + List list361 = new List(num4); + CollectionsMarshal.SetCount(list361, num4); + Span span361 = CollectionsMarshal.AsSpan(list361); + num3 = 0; + span361[num3] = 8581u; + obj227.KillEnemyDataIds = list361; + num3 = 6; + List> list362 = new List>(num3); + CollectionsMarshal.SetCount(list362, num3); + Span> span362 = CollectionsMarshal.AsSpan(list362); + num4 = 0; + span362[num4] = null; + num4++; + span362[num4] = null; + num4++; + ref List reference277 = ref span362[num4]; + index3 = 2; + List list363 = new List(index3); + CollectionsMarshal.SetCount(list363, index3); + Span span363 = CollectionsMarshal.AsSpan(list363); + num5 = 0; + span363[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + num5++; + span363[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + reference277 = list363; + num4++; + span362[num4] = null; + num4++; + span362[num4] = null; + num4++; + span362[num4] = null; + obj227.RequiredQuestVariables = list362; + reference276 = obj227; + num2++; + ref QuestStep reference278 = ref span360[num2]; + QuestStep obj228 = new QuestStep(EInteractionType.Combat, 2009328u, new Vector3(-491.72202f, 55.252808f, -17.746277f), 612) + { + Fly = true, + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + num4 = 1; + List list364 = new List(num4); + CollectionsMarshal.SetCount(list364, num4); + Span span364 = CollectionsMarshal.AsSpan(list364); + num3 = 0; + span364[num3] = 8581u; + obj228.KillEnemyDataIds = list364; + num3 = 6; + List> list365 = new List>(num3); + CollectionsMarshal.SetCount(list365, num3); + Span> span365 = CollectionsMarshal.AsSpan(list365); + num4 = 0; + span365[num4] = null; + num4++; + span365[num4] = null; + num4++; + ref List reference279 = ref span365[num4]; + num5 = 2; + List list366 = new List(num5); + CollectionsMarshal.SetCount(list366, num5); + Span span366 = CollectionsMarshal.AsSpan(list366); + index3 = 0; + span366[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + index3++; + span366[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + reference279 = list366; + num4++; + span365[num4] = null; + num4++; + span365[num4] = null; + num4++; + span365[num4] = null; + obj228.RequiredQuestVariables = list365; + reference278 = obj228; + num2++; + ref QuestStep reference280 = ref span360[num2]; + QuestStep obj229 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-502.02115f, 71.42156f, -162.12122f), 612) + { + Fly = true + }; + num4 = 6; + List> list367 = new List>(num4); + CollectionsMarshal.SetCount(list367, num4); + Span> span367 = CollectionsMarshal.AsSpan(list367); + num3 = 0; + span367[num3] = null; + num3++; + span367[num3] = null; + num3++; + ref List reference281 = ref span367[num3]; + index3 = 2; + List list368 = new List(index3); + CollectionsMarshal.SetCount(list368, index3); + Span span368 = CollectionsMarshal.AsSpan(list368); + num5 = 0; + span368[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + num5++; + span368[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + reference281 = list368; + num3++; + span367[num3] = null; + num3++; + span367[num3] = null; + num3++; + span367[num3] = null; + obj229.RequiredQuestVariables = list367; + reference280 = obj229; + num2++; + ref QuestStep reference282 = ref span360[num2]; + QuestStep obj230 = new QuestStep(EInteractionType.Combat, 2009329u, new Vector3(-500.05344f, 72.129395f, -162.43237f), 612) + { + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + num3 = 1; + List list369 = new List(num3); + CollectionsMarshal.SetCount(list369, num3); + Span span369 = CollectionsMarshal.AsSpan(list369); + num4 = 0; + span369[num4] = 8581u; + obj230.KillEnemyDataIds = list369; + num4 = 6; + List> list370 = new List>(num4); + CollectionsMarshal.SetCount(list370, num4); + Span> span370 = CollectionsMarshal.AsSpan(list370); + num3 = 0; + span370[num3] = null; + num3++; + span370[num3] = null; + num3++; + ref List reference283 = ref span370[num3]; + num5 = 2; + List list371 = new List(num5); + CollectionsMarshal.SetCount(list371, num5); + Span span371 = CollectionsMarshal.AsSpan(list371); + index3 = 0; + span371[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + index3++; + span371[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + reference283 = list371; + num3++; + span370[num3] = null; + num3++; + span370[num3] = null; + num3++; + span370[num3] = null; + obj230.RequiredQuestVariables = list370; + reference282 = obj230; + obj226.Steps = list360; + reference275 = obj226; + num++; + ref QuestSequence reference284 = ref span358[num]; + QuestSequence obj231 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 2; + List list372 = new List(num2); + CollectionsMarshal.SetCount(list372, num2); + Span span372 = CollectionsMarshal.AsSpan(list372); + index2 = 0; + span372[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + { + Fly = true + }; + index2++; + span372[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + { + StopDistance = 7f, + Fly = true + }; + obj231.Steps = list372; + reference284 = obj231; + questRoot37.QuestSequence = list358; + AddQuest(questId37, questRoot37); + QuestId questId38 = new QuestId(3047); + QuestRoot questRoot38 = new QuestRoot(); + num = 1; + List list373 = new List(num); + CollectionsMarshal.SetCount(list373, num); + Span span373 = CollectionsMarshal.AsSpan(list373); + index = 0; + span373[index] = "liza"; + questRoot38.Author = list373; + index = 3; + List list374 = new List(index); + CollectionsMarshal.SetCount(list374, index); + Span span374 = CollectionsMarshal.AsSpan(list374); + num = 0; + ref QuestSequence reference285 = ref span374[num]; + QuestSequence obj232 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list375 = new List(index2); + CollectionsMarshal.SetCount(list375, index2); + Span span375 = CollectionsMarshal.AsSpan(list375); + num2 = 0; + span375[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + { + StopDistance = 7f + }; + obj232.Steps = list375; + reference285 = obj232; + num++; + ref QuestSequence reference286 = ref span374[num]; + QuestSequence obj233 = new QuestSequence + { + Sequence = 1 + }; + num2 = 6; + List list376 = new List(num2); + CollectionsMarshal.SetCount(list376, num2); + Span span376 = CollectionsMarshal.AsSpan(list376); + index2 = 0; + ref QuestStep reference287 = ref span376[index2]; + QuestStep obj234 = new QuestStep(EInteractionType.Combat, null, new Vector3(-269.18445f, 63.10759f, -378.01178f), 612) { StopDistance = 1f, Fly = true, @@ -234460,90 +235483,90 @@ public static class AssemblyQuestLoader EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; num3 = 1; - List list366 = new List(num3); - CollectionsMarshal.SetCount(list366, num3); - Span span8 = CollectionsMarshal.AsSpan(list366); + List list377 = new List(num3); + CollectionsMarshal.SetCount(list377, num3); + Span span377 = CollectionsMarshal.AsSpan(list377); num4 = 0; - ref ComplexCombatData reference281 = ref span8[num4]; - ComplexCombatData obj228 = new ComplexCombatData + ref ComplexCombatData reference288 = ref span377[num4]; + ComplexCombatData obj235 = new ComplexCombatData { DataId = 8582u }; index3 = 6; - List list367 = new List(index3); - CollectionsMarshal.SetCount(list367, index3); - span5 = CollectionsMarshal.AsSpan(list367); + List list378 = new List(index3); + CollectionsMarshal.SetCount(list378, index3); + Span span378 = CollectionsMarshal.AsSpan(list378); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span378[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span378[num5] = null; num5++; - span5[num5] = null; + span378[num5] = null; num5++; - span5[num5] = null; + span378[num5] = null; num5++; - span5[num5] = null; + span378[num5] = null; num5++; - span5[num5] = null; - obj228.CompletionQuestVariablesFlags = list367; - reference281 = obj228; - obj227.ComplexCombatData = list366; + span378[num5] = null; + obj235.CompletionQuestVariablesFlags = list378; + reference288 = obj235; + obj234.ComplexCombatData = list377; num4 = 6; - List> list368 = new List>(num4); - CollectionsMarshal.SetCount(list368, num4); - span4 = CollectionsMarshal.AsSpan(list368); + List> list379 = new List>(num4); + CollectionsMarshal.SetCount(list379, num4); + Span> span379 = CollectionsMarshal.AsSpan(list379); num3 = 0; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - ref List reference282 = ref span4[num3]; + ref List reference289 = ref span379[num3]; num5 = 1; - List list369 = new List(num5); - CollectionsMarshal.SetCount(list369, num5); - span5 = CollectionsMarshal.AsSpan(list369); + List list380 = new List(num5); + CollectionsMarshal.SetCount(list380, num5); + Span span380 = CollectionsMarshal.AsSpan(list380); index3 = 0; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - reference282 = list369; + span380[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + reference289 = list380; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; - obj227.RequiredQuestVariables = list368; - reference280 = obj227; - num2++; - ref QuestStep reference283 = ref span3[num2]; + span379[num3] = null; + obj234.RequiredQuestVariables = list379; + reference287 = obj234; + index2++; + ref QuestStep reference290 = ref span376[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1025054u, new Vector3(-269.18445f, 63.10759f, -378.01178f), 612); num3 = 6; - List> list370 = new List>(num3); - CollectionsMarshal.SetCount(list370, num3); - span4 = CollectionsMarshal.AsSpan(list370); + List> list381 = new List>(num3); + CollectionsMarshal.SetCount(list381, num3); + Span> span381 = CollectionsMarshal.AsSpan(list381); num4 = 0; - span4[num4] = null; + span381[num4] = null; num4++; - span4[num4] = null; + span381[num4] = null; num4++; - ref List reference284 = ref span4[num4]; + ref List reference291 = ref span381[num4]; index3 = 1; - List list371 = new List(index3); - CollectionsMarshal.SetCount(list371, index3); - span5 = CollectionsMarshal.AsSpan(list371); + List list382 = new List(index3); + CollectionsMarshal.SetCount(list382, index3); + Span span382 = CollectionsMarshal.AsSpan(list382); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - reference284 = list371; + span382[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + reference291 = list382; num4++; - span4[num4] = null; + span381[num4] = null; num4++; - span4[num4] = null; + span381[num4] = null; num4++; - span4[num4] = null; - questStep17.RequiredQuestVariables = list370; - reference283 = questStep17; - num2++; - ref QuestStep reference285 = ref span3[num2]; - QuestStep obj229 = new QuestStep(EInteractionType.Combat, null, new Vector3(-489.06693f, 94.91285f, -332.41785f), 612) + span381[num4] = null; + questStep17.RequiredQuestVariables = list381; + reference290 = questStep17; + index2++; + ref QuestStep reference292 = ref span376[index2]; + QuestStep obj236 = new QuestStep(EInteractionType.Combat, null, new Vector3(-489.06693f, 94.91285f, -332.41785f), 612) { StopDistance = 1f, Fly = true, @@ -234551,687 +235574,687 @@ public static class AssemblyQuestLoader EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; num4 = 1; - List list372 = new List(num4); - CollectionsMarshal.SetCount(list372, num4); - span8 = CollectionsMarshal.AsSpan(list372); + List list383 = new List(num4); + CollectionsMarshal.SetCount(list383, num4); + Span span383 = CollectionsMarshal.AsSpan(list383); num3 = 0; - ref ComplexCombatData reference286 = ref span8[num3]; - ComplexCombatData obj230 = new ComplexCombatData + ref ComplexCombatData reference293 = ref span383[num3]; + ComplexCombatData obj237 = new ComplexCombatData { DataId = 8582u }; num5 = 6; - List list373 = new List(num5); - CollectionsMarshal.SetCount(list373, num5); - span5 = CollectionsMarshal.AsSpan(list373); + List list384 = new List(num5); + CollectionsMarshal.SetCount(list384, num5); + Span span384 = CollectionsMarshal.AsSpan(list384); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span384[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; - obj230.CompletionQuestVariablesFlags = list373; - reference286 = obj230; - obj229.ComplexCombatData = list372; + span384[index3] = null; + obj237.CompletionQuestVariablesFlags = list384; + reference293 = obj237; + obj236.ComplexCombatData = list383; num3 = 6; - List> list374 = new List>(num3); - CollectionsMarshal.SetCount(list374, num3); - span4 = CollectionsMarshal.AsSpan(list374); + List> list385 = new List>(num3); + CollectionsMarshal.SetCount(list385, num3); + Span> span385 = CollectionsMarshal.AsSpan(list385); num4 = 0; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - ref List reference287 = ref span4[num4]; + ref List reference294 = ref span385[num4]; index3 = 1; - List list375 = new List(index3); - CollectionsMarshal.SetCount(list375, index3); - span5 = CollectionsMarshal.AsSpan(list375); + List list386 = new List(index3); + CollectionsMarshal.SetCount(list386, index3); + Span span386 = CollectionsMarshal.AsSpan(list386); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - reference287 = list375; + span386[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + reference294 = list386; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; - obj229.RequiredQuestVariables = list374; - reference285 = obj229; - num2++; - ref QuestStep reference288 = ref span3[num2]; + span385[num4] = null; + obj236.RequiredQuestVariables = list385; + reference292 = obj236; + index2++; + ref QuestStep reference295 = ref span376[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1025053u, new Vector3(-489.06693f, 94.91285f, -332.41785f), 612); num4 = 6; - List> list376 = new List>(num4); - CollectionsMarshal.SetCount(list376, num4); - span4 = CollectionsMarshal.AsSpan(list376); + List> list387 = new List>(num4); + CollectionsMarshal.SetCount(list387, num4); + Span> span387 = CollectionsMarshal.AsSpan(list387); num3 = 0; - span4[num3] = null; + span387[num3] = null; num3++; - span4[num3] = null; + span387[num3] = null; num3++; - ref List reference289 = ref span4[num3]; + ref List reference296 = ref span387[num3]; num5 = 1; - List list377 = new List(num5); - CollectionsMarshal.SetCount(list377, num5); - span5 = CollectionsMarshal.AsSpan(list377); + List list388 = new List(num5); + CollectionsMarshal.SetCount(list388, num5); + Span span388 = CollectionsMarshal.AsSpan(list388); index3 = 0; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - reference289 = list377; + span388[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + reference296 = list388; num3++; - span4[num3] = null; + span387[num3] = null; num3++; - span4[num3] = null; + span387[num3] = null; num3++; - span4[num3] = null; - questStep18.RequiredQuestVariables = list376; - reference288 = questStep18; - num2++; - ref QuestStep reference290 = ref span3[num2]; - QuestStep obj231 = new QuestStep(EInteractionType.Combat, null, new Vector3(-440.3601f, 50.476315f, 144.06042f), 612) + span387[num3] = null; + questStep18.RequiredQuestVariables = list387; + reference295 = questStep18; + index2++; + ref QuestStep reference297 = ref span376[index2]; + QuestStep obj238 = new QuestStep(EInteractionType.Combat, null, new Vector3(-440.3601f, 50.476315f, 144.06042f), 612) { Fly = true, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; num3 = 1; - List list378 = new List(num3); - CollectionsMarshal.SetCount(list378, num3); - span8 = CollectionsMarshal.AsSpan(list378); + List list389 = new List(num3); + CollectionsMarshal.SetCount(list389, num3); + Span span389 = CollectionsMarshal.AsSpan(list389); num4 = 0; - ref ComplexCombatData reference291 = ref span8[num4]; - ComplexCombatData obj232 = new ComplexCombatData + ref ComplexCombatData reference298 = ref span389[num4]; + ComplexCombatData obj239 = new ComplexCombatData { DataId = 8583u }; index3 = 6; - List list379 = new List(index3); - CollectionsMarshal.SetCount(list379, index3); - span5 = CollectionsMarshal.AsSpan(list379); + List list390 = new List(index3); + CollectionsMarshal.SetCount(list390, index3); + Span span390 = CollectionsMarshal.AsSpan(list390); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span390[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span390[num5] = null; num5++; - span5[num5] = null; + span390[num5] = null; num5++; - span5[num5] = null; + span390[num5] = null; num5++; - span5[num5] = null; + span390[num5] = null; num5++; - span5[num5] = null; - obj232.CompletionQuestVariablesFlags = list379; - reference291 = obj232; - obj231.ComplexCombatData = list378; + span390[num5] = null; + obj239.CompletionQuestVariablesFlags = list390; + reference298 = obj239; + obj238.ComplexCombatData = list389; num4 = 6; - List> list380 = new List>(num4); - CollectionsMarshal.SetCount(list380, num4); - span4 = CollectionsMarshal.AsSpan(list380); + List> list391 = new List>(num4); + CollectionsMarshal.SetCount(list391, num4); + Span> span391 = CollectionsMarshal.AsSpan(list391); num3 = 0; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - ref List reference292 = ref span4[num3]; + ref List reference299 = ref span391[num3]; num5 = 1; - List list381 = new List(num5); - CollectionsMarshal.SetCount(list381, num5); - span5 = CollectionsMarshal.AsSpan(list381); + List list392 = new List(num5); + CollectionsMarshal.SetCount(list392, num5); + Span span392 = CollectionsMarshal.AsSpan(list392); index3 = 0; - span5[index3] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); - reference292 = list381; + span392[index3] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + reference299 = list392; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; - obj231.RequiredQuestVariables = list380; - reference290 = obj231; - num2++; - ref QuestStep reference293 = ref span3[num2]; + span391[num3] = null; + obj238.RequiredQuestVariables = list391; + reference297 = obj238; + index2++; + ref QuestStep reference300 = ref span376[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1025052u, new Vector3(-440.3601f, 50.476315f, 144.06042f), 612); num3 = 6; - List> list382 = new List>(num3); - CollectionsMarshal.SetCount(list382, num3); - span4 = CollectionsMarshal.AsSpan(list382); + List> list393 = new List>(num3); + CollectionsMarshal.SetCount(list393, num3); + Span> span393 = CollectionsMarshal.AsSpan(list393); num4 = 0; - span4[num4] = null; + span393[num4] = null; num4++; - span4[num4] = null; + span393[num4] = null; num4++; - ref List reference294 = ref span4[num4]; + ref List reference301 = ref span393[num4]; index3 = 1; - List list383 = new List(index3); - CollectionsMarshal.SetCount(list383, index3); - span5 = CollectionsMarshal.AsSpan(list383); + List list394 = new List(index3); + CollectionsMarshal.SetCount(list394, index3); + Span span394 = CollectionsMarshal.AsSpan(list394); num5 = 0; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); - reference294 = list383; + span394[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + reference301 = list394; num4++; - span4[num4] = null; + span393[num4] = null; num4++; - span4[num4] = null; + span393[num4] = null; num4++; - span4[num4] = null; - questStep19.RequiredQuestVariables = list382; - reference293 = questStep19; - obj226.Steps = list365; - reference279 = obj226; + span393[num4] = null; + questStep19.RequiredQuestVariables = list393; + reference300 = questStep19; + obj233.Steps = list376; + reference286 = obj233; num++; - ref QuestSequence reference295 = ref span2[num]; - QuestSequence obj233 = new QuestSequence + ref QuestSequence reference302 = ref span374[num]; + QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 2; - List list384 = new List(num2); - CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + index2 = 2; + List list395 = new List(index2); + CollectionsMarshal.SetCount(list395, index2); + Span span395 = CollectionsMarshal.AsSpan(list395); + num2 = 0; + span395[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; - index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + num2++; + span395[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true }; - obj233.Steps = list384; - reference295 = obj233; - questRoot36.QuestSequence = list363; - AddQuest(questId36, questRoot36); - QuestId questId37 = new QuestId(3048); - QuestRoot questRoot37 = new QuestRoot(); + obj240.Steps = list395; + reference302 = obj240; + questRoot38.QuestSequence = list374; + AddQuest(questId38, questRoot38); + QuestId questId39 = new QuestId(3048); + QuestRoot questRoot39 = new QuestRoot(); num = 1; - List list385 = new List(num); - CollectionsMarshal.SetCount(list385, num); - span = CollectionsMarshal.AsSpan(list385); + List list396 = new List(num); + CollectionsMarshal.SetCount(list396, num); + Span span396 = CollectionsMarshal.AsSpan(list396); index = 0; - span[index] = "liza"; - questRoot37.Author = list385; + span396[index] = "liza"; + questRoot39.Author = list396; index = 4; - List list386 = new List(index); - CollectionsMarshal.SetCount(list386, index); - span2 = CollectionsMarshal.AsSpan(list386); + List list397 = new List(index); + CollectionsMarshal.SetCount(list397, index); + Span span397 = CollectionsMarshal.AsSpan(list397); num = 0; - ref QuestSequence reference296 = ref span2[num]; - QuestSequence obj234 = new QuestSequence + ref QuestSequence reference303 = ref span397[num]; + QuestSequence obj241 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list387 = new List(index2); - CollectionsMarshal.SetCount(list387, index2); - span3 = CollectionsMarshal.AsSpan(list387); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + num2 = 1; + List list398 = new List(num2); + CollectionsMarshal.SetCount(list398, num2); + Span span398 = CollectionsMarshal.AsSpan(list398); + index2 = 0; + span398[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; - obj234.Steps = list387; - reference296 = obj234; + obj241.Steps = list398; + reference303 = obj241; num++; - ref QuestSequence reference297 = ref span2[num]; - QuestSequence obj235 = new QuestSequence + ref QuestSequence reference304 = ref span397[num]; + QuestSequence obj242 = new QuestSequence { Sequence = 1 }; - num2 = 5; - List list388 = new List(num2); - CollectionsMarshal.SetCount(list388, num2); - span3 = CollectionsMarshal.AsSpan(list388); - index2 = 0; - ref QuestStep reference298 = ref span3[index2]; - QuestStep obj236 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.82968f, 45.361248f, 453.55005f), 612) + index2 = 5; + List list399 = new List(index2); + CollectionsMarshal.SetCount(list399, index2); + Span span399 = CollectionsMarshal.AsSpan(list399); + num2 = 0; + ref QuestStep reference305 = ref span399[num2]; + QuestStep obj243 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.82968f, 45.361248f, 453.55005f), 612) { Fly = true }; SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num4 = 6; - List list389 = new List(num4); - CollectionsMarshal.SetCount(list389, num4); - span5 = CollectionsMarshal.AsSpan(list389); + List list400 = new List(num4); + CollectionsMarshal.SetCount(list400, num4); + Span span400 = CollectionsMarshal.AsSpan(list400); num3 = 0; - span5[num3] = null; + span400[num3] = null; num3++; - span5[num3] = null; + span400[num3] = null; num3++; - span5[num3] = null; + span400[num3] = null; num3++; - span5[num3] = null; + span400[num3] = null; num3++; - span5[num3] = null; + span400[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - skipStepConditions2.CompletionQuestVariablesFlags = list389; + span400[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + skipStepConditions2.CompletionQuestVariablesFlags = list400; skipConditions2.StepIf = skipStepConditions2; - obj236.SkipConditions = skipConditions2; + obj243.SkipConditions = skipConditions2; num3 = 6; - List> list390 = new List>(num3); - CollectionsMarshal.SetCount(list390, num3); - span4 = CollectionsMarshal.AsSpan(list390); + List> list401 = new List>(num3); + CollectionsMarshal.SetCount(list401, num3); + Span> span401 = CollectionsMarshal.AsSpan(list401); num4 = 0; - span4[num4] = null; + span401[num4] = null; num4++; - ref List reference299 = ref span4[num4]; + ref List reference306 = ref span401[num4]; num5 = 3; - List list391 = new List(num5); - CollectionsMarshal.SetCount(list391, num5); - span5 = CollectionsMarshal.AsSpan(list391); + List list402 = new List(num5); + CollectionsMarshal.SetCount(list402, num5); + Span span402 = CollectionsMarshal.AsSpan(list402); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span402[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span402[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); - reference299 = list391; + span402[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + reference306 = list402; num4++; - span4[num4] = null; + span401[num4] = null; num4++; - span4[num4] = null; + span401[num4] = null; num4++; - span4[num4] = null; + span401[num4] = null; num4++; - span4[num4] = null; - obj236.RequiredQuestVariables = list390; - reference298 = obj236; - index2++; - ref QuestStep reference300 = ref span3[index2]; + span401[num4] = null; + obj243.RequiredQuestVariables = list401; + reference305 = obj243; + num2++; + ref QuestStep reference307 = ref span399[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2009333u, new Vector3(180.4989f, 45.609253f, 452.78088f), 612); num4 = 6; - List> list392 = new List>(num4); - CollectionsMarshal.SetCount(list392, num4); - span4 = CollectionsMarshal.AsSpan(list392); + List> list403 = new List>(num4); + CollectionsMarshal.SetCount(list403, num4); + Span> span403 = CollectionsMarshal.AsSpan(list403); num3 = 0; - span4[num3] = null; + span403[num3] = null; num3++; - ref List reference301 = ref span4[num3]; + ref List reference308 = ref span403[num3]; index3 = 3; - List list393 = new List(index3); - CollectionsMarshal.SetCount(list393, index3); - span5 = CollectionsMarshal.AsSpan(list393); + List list404 = new List(index3); + CollectionsMarshal.SetCount(list404, index3); + Span span404 = CollectionsMarshal.AsSpan(list404); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span404[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span404[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); - reference301 = list393; + span404[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + reference308 = list404; num3++; - span4[num3] = null; + span403[num3] = null; num3++; - span4[num3] = null; + span403[num3] = null; num3++; - span4[num3] = null; + span403[num3] = null; num3++; - span4[num3] = null; - questStep20.RequiredQuestVariables = list392; + span403[num3] = null; + questStep20.RequiredQuestVariables = list403; num3 = 6; - List list394 = new List(num3); - CollectionsMarshal.SetCount(list394, num3); - span5 = CollectionsMarshal.AsSpan(list394); + List list405 = new List(num3); + CollectionsMarshal.SetCount(list405, num3); + Span span405 = CollectionsMarshal.AsSpan(list405); num4 = 0; - span5[num4] = null; + span405[num4] = null; num4++; - span5[num4] = null; + span405[num4] = null; num4++; - span5[num4] = null; + span405[num4] = null; num4++; - span5[num4] = null; + span405[num4] = null; num4++; - span5[num4] = null; + span405[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep20.CompletionQuestVariablesFlags = list394; - reference300 = questStep20; - index2++; - ref QuestStep reference302 = ref span3[index2]; - QuestStep obj237 = new QuestStep(EInteractionType.Interact, 2009334u, new Vector3(261.21912f, 46.036377f, 369.98547f), 612) + span405[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep20.CompletionQuestVariablesFlags = list405; + reference307 = questStep20; + num2++; + ref QuestStep reference309 = ref span399[num2]; + QuestStep obj244 = new QuestStep(EInteractionType.Interact, 2009334u, new Vector3(261.21912f, 46.036377f, 369.98547f), 612) { Fly = true }; num4 = 6; - List> list395 = new List>(num4); - CollectionsMarshal.SetCount(list395, num4); - span4 = CollectionsMarshal.AsSpan(list395); + List> list406 = new List>(num4); + CollectionsMarshal.SetCount(list406, num4); + Span> span406 = CollectionsMarshal.AsSpan(list406); num3 = 0; - span4[num3] = null; + span406[num3] = null; num3++; - ref List reference303 = ref span4[num3]; + ref List reference310 = ref span406[num3]; num5 = 3; - List list396 = new List(num5); - CollectionsMarshal.SetCount(list396, num5); - span5 = CollectionsMarshal.AsSpan(list396); + List list407 = new List(num5); + CollectionsMarshal.SetCount(list407, num5); + Span span407 = CollectionsMarshal.AsSpan(list407); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span407[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span407[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); - reference303 = list396; + span407[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + reference310 = list407; num3++; - span4[num3] = null; + span406[num3] = null; num3++; - span4[num3] = null; + span406[num3] = null; num3++; - span4[num3] = null; + span406[num3] = null; num3++; - span4[num3] = null; - obj237.RequiredQuestVariables = list395; - reference302 = obj237; - index2++; - ref QuestStep reference304 = ref span3[index2]; - QuestStep obj238 = new QuestStep(EInteractionType.Interact, 2009335u, new Vector3(239.45972f, 41.275635f, 293.6903f), 612) + span406[num3] = null; + obj244.RequiredQuestVariables = list406; + reference309 = obj244; + num2++; + ref QuestStep reference311 = ref span399[num2]; + QuestStep obj245 = new QuestStep(EInteractionType.Interact, 2009335u, new Vector3(239.45972f, 41.275635f, 293.6903f), 612) { Fly = true }; num3 = 6; - List> list397 = new List>(num3); - CollectionsMarshal.SetCount(list397, num3); - span4 = CollectionsMarshal.AsSpan(list397); + List> list408 = new List>(num3); + CollectionsMarshal.SetCount(list408, num3); + Span> span408 = CollectionsMarshal.AsSpan(list408); num4 = 0; - span4[num4] = null; + span408[num4] = null; num4++; - ref List reference305 = ref span4[num4]; + ref List reference312 = ref span408[num4]; index3 = 3; - List list398 = new List(index3); - CollectionsMarshal.SetCount(list398, index3); - span5 = CollectionsMarshal.AsSpan(list398); + List list409 = new List(index3); + CollectionsMarshal.SetCount(list409, index3); + Span span409 = CollectionsMarshal.AsSpan(list409); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span409[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span409[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - reference305 = list398; + span409[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + reference312 = list409; num4++; - span4[num4] = null; + span408[num4] = null; num4++; - span4[num4] = null; + span408[num4] = null; num4++; - span4[num4] = null; + span408[num4] = null; num4++; - span4[num4] = null; - obj238.RequiredQuestVariables = list397; - reference304 = obj238; - index2++; - ref QuestStep reference306 = ref span3[index2]; - QuestStep obj239 = new QuestStep(EInteractionType.Interact, 2009336u, new Vector3(331.6853f, 73.3501f, 142.96167f), 612) + span408[num4] = null; + obj245.RequiredQuestVariables = list408; + reference311 = obj245; + num2++; + ref QuestStep reference313 = ref span399[num2]; + QuestStep obj246 = new QuestStep(EInteractionType.Interact, 2009336u, new Vector3(331.6853f, 73.3501f, 142.96167f), 612) { Fly = true }; num4 = 6; - List> list399 = new List>(num4); - CollectionsMarshal.SetCount(list399, num4); - span4 = CollectionsMarshal.AsSpan(list399); + List> list410 = new List>(num4); + CollectionsMarshal.SetCount(list410, num4); + Span> span410 = CollectionsMarshal.AsSpan(list410); num3 = 0; - span4[num3] = null; + span410[num3] = null; num3++; - ref List reference307 = ref span4[num3]; + ref List reference314 = ref span410[num3]; num5 = 3; - List list400 = new List(num5); - CollectionsMarshal.SetCount(list400, num5); - span5 = CollectionsMarshal.AsSpan(list400); + List list411 = new List(num5); + CollectionsMarshal.SetCount(list411, num5); + Span span411 = CollectionsMarshal.AsSpan(list411); index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span411[index3] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span411[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index3++; - span5[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); - reference307 = list400; + span411[index3] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + reference314 = list411; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; - obj239.RequiredQuestVariables = list399; - reference306 = obj239; - obj235.Steps = list388; - reference297 = obj235; + span410[num3] = null; + obj246.RequiredQuestVariables = list410; + reference313 = obj246; + obj242.Steps = list399; + reference304 = obj242; num++; - ref QuestSequence reference308 = ref span2[num]; - QuestSequence obj240 = new QuestSequence + ref QuestSequence reference315 = ref span397[num]; + QuestSequence obj247 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list401 = new List(index2); - CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025058u, new Vector3(12.344482f, 56.02146f, 260.76135f), 612) - { - Fly = true - }; - obj240.Steps = list401; - reference308 = obj240; - num++; - ref QuestSequence reference309 = ref span2[num]; - QuestSequence obj241 = new QuestSequence - { - Sequence = byte.MaxValue - }; - num2 = 2; - List list402 = new List(num2); - CollectionsMarshal.SetCount(list402, num2); - span3 = CollectionsMarshal.AsSpan(list402); + num2 = 1; + List list412 = new List(num2); + CollectionsMarshal.SetCount(list412, num2); + Span span412 = CollectionsMarshal.AsSpan(list412); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span412[index2] = new QuestStep(EInteractionType.Interact, 1025058u, new Vector3(12.344482f, 56.02146f, 260.76135f), 612) { Fly = true }; - index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) - { - StopDistance = 7f, - Fly = true - }; - obj241.Steps = list402; - reference309 = obj241; - questRoot37.QuestSequence = list386; - AddQuest(questId37, questRoot37); - QuestId questId38 = new QuestId(3049); - QuestRoot questRoot38 = new QuestRoot(); - num = 1; - List list403 = new List(num); - CollectionsMarshal.SetCount(list403, num); - span = CollectionsMarshal.AsSpan(list403); - index = 0; - span[index] = "plogon_enjoyer"; - questRoot38.Author = list403; - index = 3; - List list404 = new List(index); - CollectionsMarshal.SetCount(list404, index); - span2 = CollectionsMarshal.AsSpan(list404); - num = 0; - ref QuestSequence reference310 = ref span2[num]; - QuestSequence obj242 = new QuestSequence - { - Sequence = 0 - }; - index2 = 1; - List list405 = new List(index2); - CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) - { - StopDistance = 7f - }; - obj242.Steps = list405; - reference310 = obj242; + obj247.Steps = list412; + reference315 = obj247; num++; - ref QuestSequence reference311 = ref span2[num]; - QuestSequence obj243 = new QuestSequence - { - Sequence = 1 - }; - num2 = 3; - List list406 = new List(num2); - CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); - index2 = 0; - ref QuestStep reference312 = ref span3[index2]; - QuestStep obj244 = new QuestStep(EInteractionType.Combat, 2009337u, new Vector3(94.95691f, 49.05774f, 575.2803f), 612) - { - Fly = true, - EnemySpawnType = EEnemySpawnType.AfterInteraction - }; - num3 = 1; - List list407 = new List(num3); - CollectionsMarshal.SetCount(list407, num3); - span6 = CollectionsMarshal.AsSpan(list407); - num4 = 0; - span6[num4] = 8584u; - obj244.KillEnemyDataIds = list407; - num4 = 6; - List> list408 = new List>(num4); - CollectionsMarshal.SetCount(list408, num4); - span4 = CollectionsMarshal.AsSpan(list408); - num3 = 0; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - ref List reference313 = ref span4[num3]; - index3 = 2; - List list409 = new List(index3); - CollectionsMarshal.SetCount(list409, index3); - span5 = CollectionsMarshal.AsSpan(list409); - num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); - reference313 = list409; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj244.RequiredQuestVariables = list408; - reference312 = obj244; - index2++; - ref QuestStep reference314 = ref span3[index2]; - QuestStep obj245 = new QuestStep(EInteractionType.Combat, 2009338u, new Vector3(180.07166f, 47.470703f, 546.1051f), 612) - { - Fly = true, - EnemySpawnType = EEnemySpawnType.AfterInteraction - }; - num3 = 1; - List list410 = new List(num3); - CollectionsMarshal.SetCount(list410, num3); - span6 = CollectionsMarshal.AsSpan(list410); - num4 = 0; - span6[num4] = 8584u; - obj245.KillEnemyDataIds = list410; - num4 = 6; - List> list411 = new List>(num4); - CollectionsMarshal.SetCount(list411, num4); - span4 = CollectionsMarshal.AsSpan(list411); - num3 = 0; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - ref List reference315 = ref span4[num3]; - num5 = 2; - List list412 = new List(num5); - CollectionsMarshal.SetCount(list412, num5); - span5 = CollectionsMarshal.AsSpan(list412); - index3 = 0; - span5[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - index3++; - span5[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); - reference315 = list412; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj245.RequiredQuestVariables = list411; - reference314 = obj245; - index2++; - ref QuestStep reference316 = ref span3[index2]; - QuestStep obj246 = new QuestStep(EInteractionType.Combat, 2009339u, new Vector3(291.21838f, 47.501343f, 496.75732f), 612) - { - Fly = true, - EnemySpawnType = EEnemySpawnType.AfterInteraction - }; - num3 = 1; - List list413 = new List(num3); - CollectionsMarshal.SetCount(list413, num3); - span6 = CollectionsMarshal.AsSpan(list413); - num4 = 0; - span6[num4] = 8584u; - obj246.KillEnemyDataIds = list413; - num4 = 6; - List> list414 = new List>(num4); - CollectionsMarshal.SetCount(list414, num4); - span4 = CollectionsMarshal.AsSpan(list414); - num3 = 0; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - ref List reference317 = ref span4[num3]; - index3 = 2; - List list415 = new List(index3); - CollectionsMarshal.SetCount(list415, index3); - span5 = CollectionsMarshal.AsSpan(list415); - num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); - num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); - reference317 = list415; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj246.RequiredQuestVariables = list414; - reference316 = obj246; - obj243.Steps = list406; - reference311 = obj243; - num++; - ref QuestSequence reference318 = ref span2[num]; - QuestSequence obj247 = new QuestSequence + ref QuestSequence reference316 = ref span397[num]; + QuestSequence obj248 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list416 = new List(index2); - CollectionsMarshal.SetCount(list416, index2); - span3 = CollectionsMarshal.AsSpan(list416); + List list413 = new List(index2); + CollectionsMarshal.SetCount(list413, index2); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span413[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span413[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true }; - obj247.Steps = list416; - reference318 = obj247; - questRoot38.QuestSequence = list404; - AddQuest(questId38, questRoot38); + obj248.Steps = list413; + reference316 = obj248; + questRoot39.QuestSequence = list397; + AddQuest(questId39, questRoot39); + QuestId questId40 = new QuestId(3049); + QuestRoot questRoot40 = new QuestRoot(); + num = 1; + List list414 = new List(num); + CollectionsMarshal.SetCount(list414, num); + Span span414 = CollectionsMarshal.AsSpan(list414); + index = 0; + span414[index] = "plogon_enjoyer"; + questRoot40.Author = list414; + index = 3; + List list415 = new List(index); + CollectionsMarshal.SetCount(list415, index); + Span span415 = CollectionsMarshal.AsSpan(list415); + num = 0; + ref QuestSequence reference317 = ref span415[num]; + QuestSequence obj249 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list416 = new List(num2); + CollectionsMarshal.SetCount(list416, num2); + Span span416 = CollectionsMarshal.AsSpan(list416); + index2 = 0; + span416[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + { + StopDistance = 7f + }; + obj249.Steps = list416; + reference317 = obj249; + num++; + ref QuestSequence reference318 = ref span415[num]; + QuestSequence obj250 = new QuestSequence + { + Sequence = 1 + }; + index2 = 3; + List list417 = new List(index2); + CollectionsMarshal.SetCount(list417, index2); + Span span417 = CollectionsMarshal.AsSpan(list417); + num2 = 0; + ref QuestStep reference319 = ref span417[num2]; + QuestStep obj251 = new QuestStep(EInteractionType.Combat, 2009337u, new Vector3(94.95691f, 49.05774f, 575.2803f), 612) + { + Fly = true, + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + num3 = 1; + List list418 = new List(num3); + CollectionsMarshal.SetCount(list418, num3); + Span span418 = CollectionsMarshal.AsSpan(list418); + num4 = 0; + span418[num4] = 8584u; + obj251.KillEnemyDataIds = list418; + num4 = 6; + List> list419 = new List>(num4); + CollectionsMarshal.SetCount(list419, num4); + Span> span419 = CollectionsMarshal.AsSpan(list419); + num3 = 0; + span419[num3] = null; + num3++; + span419[num3] = null; + num3++; + ref List reference320 = ref span419[num3]; + index3 = 2; + List list420 = new List(index3); + CollectionsMarshal.SetCount(list420, index3); + Span span420 = CollectionsMarshal.AsSpan(list420); + num5 = 0; + span420[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + num5++; + span420[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + reference320 = list420; + num3++; + span419[num3] = null; + num3++; + span419[num3] = null; + num3++; + span419[num3] = null; + obj251.RequiredQuestVariables = list419; + reference319 = obj251; + num2++; + ref QuestStep reference321 = ref span417[num2]; + QuestStep obj252 = new QuestStep(EInteractionType.Combat, 2009338u, new Vector3(180.07166f, 47.470703f, 546.1051f), 612) + { + Fly = true, + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + num3 = 1; + List list421 = new List(num3); + CollectionsMarshal.SetCount(list421, num3); + Span span421 = CollectionsMarshal.AsSpan(list421); + num4 = 0; + span421[num4] = 8584u; + obj252.KillEnemyDataIds = list421; + num4 = 6; + List> list422 = new List>(num4); + CollectionsMarshal.SetCount(list422, num4); + Span> span422 = CollectionsMarshal.AsSpan(list422); + num3 = 0; + span422[num3] = null; + num3++; + span422[num3] = null; + num3++; + ref List reference322 = ref span422[num3]; + num5 = 2; + List list423 = new List(num5); + CollectionsMarshal.SetCount(list423, num5); + Span span423 = CollectionsMarshal.AsSpan(list423); + index3 = 0; + span423[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + index3++; + span423[index3] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + reference322 = list423; + num3++; + span422[num3] = null; + num3++; + span422[num3] = null; + num3++; + span422[num3] = null; + obj252.RequiredQuestVariables = list422; + reference321 = obj252; + num2++; + ref QuestStep reference323 = ref span417[num2]; + QuestStep obj253 = new QuestStep(EInteractionType.Combat, 2009339u, new Vector3(291.21838f, 47.501343f, 496.75732f), 612) + { + Fly = true, + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + num3 = 1; + List list424 = new List(num3); + CollectionsMarshal.SetCount(list424, num3); + Span span424 = CollectionsMarshal.AsSpan(list424); + num4 = 0; + span424[num4] = 8584u; + obj253.KillEnemyDataIds = list424; + num4 = 6; + List> list425 = new List>(num4); + CollectionsMarshal.SetCount(list425, num4); + Span> span425 = CollectionsMarshal.AsSpan(list425); + num3 = 0; + span425[num3] = null; + num3++; + span425[num3] = null; + num3++; + ref List reference324 = ref span425[num3]; + index3 = 2; + List list426 = new List(index3); + CollectionsMarshal.SetCount(list426, index3); + Span span426 = CollectionsMarshal.AsSpan(list426); + num5 = 0; + span426[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + num5++; + span426[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + reference324 = list426; + num3++; + span425[num3] = null; + num3++; + span425[num3] = null; + num3++; + span425[num3] = null; + obj253.RequiredQuestVariables = list425; + reference323 = obj253; + obj250.Steps = list417; + reference318 = obj250; + num++; + ref QuestSequence reference325 = ref span415[num]; + QuestSequence obj254 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 2; + List list427 = new List(num2); + CollectionsMarshal.SetCount(list427, num2); + Span span427 = CollectionsMarshal.AsSpan(list427); + index2 = 0; + span427[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + { + Fly = true + }; + index2++; + span427[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + { + StopDistance = 7f, + Fly = true + }; + obj254.Steps = list427; + reference325 = obj254; + questRoot40.QuestSequence = list415; + AddQuest(questId40, questRoot40); } private static void LoadQuests61() @@ -235275,9 +236298,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2009341u, new Vector3(333.1808f, 61.17334f, -362.41705f), 612) + span4[num2] = new QuestStep(EInteractionType.UseItem, 2009341u, new Vector3(333.1808f, 61.17334f, -362.41705f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -235289,7 +236312,7 @@ public static class AssemblyQuestLoader ItemId = 2002437u }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2009340u, new Vector3(90.01294f, 74.44873f, -566.03345f), 612) + span4[num2] = new QuestStep(EInteractionType.UseItem, 2009340u, new Vector3(90.01294f, 74.44873f, -566.03345f), 612) { Fly = true, ItemId = 2002437u @@ -235305,15 +236328,15 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -235327,16 +236350,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "plogon_enjoyer"; + span6[index] = "plogon_enjoyer"; questRoot2.Author = list6; index = 3; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -235344,9 +236367,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones, @@ -235361,7 +236384,7 @@ public static class AssemblyQuestLoader obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -235369,9 +236392,9 @@ public static class AssemblyQuestLoader num2 = 6; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span9[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1025120u, new Vector3(-333.66907f, 43.042835f, -22.201904f), 612) { Fly = true @@ -235379,35 +236402,35 @@ public static class AssemblyQuestLoader int num3 = 6; List> list10 = new List>(num3); CollectionsMarshal.SetCount(list10, num3); - Span> span4 = CollectionsMarshal.AsSpan(list10); + Span> span10 = CollectionsMarshal.AsSpan(list10); int num4 = 0; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - ref List reference7 = ref span4[num4]; + ref List reference7 = ref span10[num4]; int num5 = 2; List list11 = new List(num5); CollectionsMarshal.SetCount(list11, num5); - Span span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); int num6 = 0; - span5[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span11[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span11[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference7 = list11; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; obj6.RequiredQuestVariables = list10; num4 = 1; List list12 = new List(num4); CollectionsMarshal.SetCount(list12, num4); - Span span6 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span6[num3] = new DialogueChoice + span12[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA402_03051_Q1_000_000"), @@ -235416,7 +236439,7 @@ public static class AssemblyQuestLoader obj6.DialogueChoices = list12; reference6 = obj6; index2++; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span9[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, 1025062u, new Vector3(-345.7237f, 43.09622f, 177.84387f), 612) { Fly = true, @@ -235425,44 +236448,44 @@ public static class AssemblyQuestLoader num3 = 1; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - Span span7 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num4 = 0; - span7[num4] = 8587u; + span13[num4] = 8587u; obj7.KillEnemyDataIds = list13; num4 = 6; List> list14 = new List>(num4); CollectionsMarshal.SetCount(list14, num4); - span4 = CollectionsMarshal.AsSpan(list14); + Span> span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - ref List reference9 = ref span4[num3]; + ref List reference9 = ref span14[num3]; num6 = 3; List list15 = new List(num6); CollectionsMarshal.SetCount(list15, num6); - span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span15[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span15[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span15[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference9 = list15; num3++; - span4[num3] = null; + span14[num3] = null; num3++; - span4[num3] = null; + span14[num3] = null; obj7.RequiredQuestVariables = list14; num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span6 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num4 = 0; - span6[num4] = new DialogueChoice + span16[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA402_03051_Q1_000_000"), @@ -235471,7 +236494,7 @@ public static class AssemblyQuestLoader obj7.DialogueChoices = list16; reference8 = obj7; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span9[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 1025119u, new Vector3(-488.18192f, 81.128265f, -191.33289f), 612) { Fly = true @@ -235479,37 +236502,37 @@ public static class AssemblyQuestLoader num4 = 6; List> list17 = new List>(num4); CollectionsMarshal.SetCount(list17, num4); - span4 = CollectionsMarshal.AsSpan(list17); + Span> span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - ref List reference11 = ref span4[num3]; + ref List reference11 = ref span17[num3]; num5 = 3; List list18 = new List(num5); CollectionsMarshal.SetCount(list18, num5); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num6 = 0; - span5[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span18[num6] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span18[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span18[num6] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference11 = list18; num3++; - span4[num3] = null; + span17[num3] = null; num3++; - span4[num3] = null; + span17[num3] = null; obj8.RequiredQuestVariables = list17; num3 = 1; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num4 = 0; - span6[num4] = new DialogueChoice + span19[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA402_03051_Q1_000_000"), @@ -235518,7 +236541,7 @@ public static class AssemblyQuestLoader obj8.DialogueChoices = list19; reference10 = obj8; index2++; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span9[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, 1025061u, new Vector3(-488.18192f, 81.128265f, -191.33289f), 612) { Fly = true, @@ -235527,42 +236550,42 @@ public static class AssemblyQuestLoader num4 = 1; List list20 = new List(num4); CollectionsMarshal.SetCount(list20, num4); - span7 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span7[num3] = 8586u; + span20[num3] = 8586u; obj9.KillEnemyDataIds = list20; num3 = 6; List> list21 = new List>(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span> span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - ref List reference13 = ref span4[num4]; + ref List reference13 = ref span21[num4]; num6 = 2; List list22 = new List(num6); CollectionsMarshal.SetCount(list22, num6); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span22[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span22[num5] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference13 = list22; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; obj9.RequiredQuestVariables = list21; num4 = 1; List list23 = new List(num4); CollectionsMarshal.SetCount(list23, num4); - span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span6[num3] = new DialogueChoice + span23[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA402_03051_Q1_000_000"), @@ -235571,7 +236594,7 @@ public static class AssemblyQuestLoader obj9.DialogueChoices = list23; reference12 = obj9; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span9[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Combat, 1025060u, new Vector3(-572.9916f, 112.44218f, -229.32788f), 612) { Fly = true, @@ -235580,42 +236603,42 @@ public static class AssemblyQuestLoader num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span7 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num4 = 0; - span7[num4] = 8585u; + span24[num4] = 8585u; obj10.KillEnemyDataIds = list24; num4 = 6; List> list25 = new List>(num4); CollectionsMarshal.SetCount(list25, num4); - span4 = CollectionsMarshal.AsSpan(list25); + Span> span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - ref List reference15 = ref span4[num3]; + ref List reference15 = ref span25[num3]; num5 = 2; List list26 = new List(num5); CollectionsMarshal.SetCount(list26, num5); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num6 = 0; - span5[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span26[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span26[num6] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference15 = list26; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; obj10.RequiredQuestVariables = list25; num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span6[num4] = new DialogueChoice + span27[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA402_03051_Q1_000_000"), @@ -235624,7 +236647,7 @@ public static class AssemblyQuestLoader obj10.DialogueChoices = list27; reference14 = obj10; index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span9[index2]; QuestStep obj11 = new QuestStep(EInteractionType.Interact, 1025118u, new Vector3(-572.96106f, 112.436066f, -229.29736f), 612) { Fly = true @@ -235632,37 +236655,37 @@ public static class AssemblyQuestLoader num4 = 6; List> list28 = new List>(num4); CollectionsMarshal.SetCount(list28, num4); - span4 = CollectionsMarshal.AsSpan(list28); + Span> span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - ref List reference17 = ref span4[num3]; + ref List reference17 = ref span28[num3]; num6 = 3; List list29 = new List(num6); CollectionsMarshal.SetCount(list29, num6); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span29[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span29[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span29[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference17 = list29; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; obj11.RequiredQuestVariables = list28; num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span6[num4] = new DialogueChoice + span30[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANANA402_03051_Q1_000_000"), @@ -235673,7 +236696,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span7[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -235681,15 +236704,15 @@ public static class AssemblyQuestLoader index2 = 2; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span31[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span31[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -235703,16 +236726,16 @@ public static class AssemblyQuestLoader num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "plogon_enjoyer"; + span32[index] = "plogon_enjoyer"; questRoot3.Author = list32; index = 3; List list33 = new List(index); CollectionsMarshal.SetCount(list33, index); - span2 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span33[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -235720,16 +236743,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span34[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj13.Steps = list34; reference19 = obj13; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span33[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -235737,9 +236760,9 @@ public static class AssemblyQuestLoader index2 = 4; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span35[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Emote, 1025066u, new Vector3(-155.90149f, 66.2623f, -366.93372f), 612) { Fly = true, @@ -235748,30 +236771,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list36 = new List>(num4); CollectionsMarshal.SetCount(list36, num4); - span4 = CollectionsMarshal.AsSpan(list36); + Span> span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - ref List reference22 = ref span4[num3]; + ref List reference22 = ref span36[num3]; num5 = 1; List list37 = new List(num5); CollectionsMarshal.SetCount(list37, num5); - span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span37[num6] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference22 = list37; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; obj15.RequiredQuestVariables = list36; reference21 = obj15; num2++; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span35[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Emote, 1025064u, new Vector3(185.62585f, 68.93902f, -372.15234f), 612) { Fly = true, @@ -235780,30 +236803,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list38 = new List>(num3); CollectionsMarshal.SetCount(list38, num3); - span4 = CollectionsMarshal.AsSpan(list38); + Span> span38 = CollectionsMarshal.AsSpan(list38); num4 = 0; - span4[num4] = null; + span38[num4] = null; num4++; - ref List reference24 = ref span4[num4]; + ref List reference24 = ref span38[num4]; num6 = 1; List list39 = new List(num6); CollectionsMarshal.SetCount(list39, num6); - span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span39[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); reference24 = list39; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; num4++; - span4[num4] = null; + span38[num4] = null; obj16.RequiredQuestVariables = list38; reference23 = obj16; num2++; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span35[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Emote, 1025063u, new Vector3(291.73718f, 73.622604f, -496.87955f), 612) { Fly = true, @@ -235812,30 +236835,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list40 = new List>(num4); CollectionsMarshal.SetCount(list40, num4); - span4 = CollectionsMarshal.AsSpan(list40); + Span> span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span4[num3] = null; + span40[num3] = null; num3++; - ref List reference26 = ref span4[num3]; + ref List reference26 = ref span40[num3]; num5 = 1; List list41 = new List(num5); CollectionsMarshal.SetCount(list41, num5); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span41[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference26 = list41; num3++; - span4[num3] = null; + span40[num3] = null; num3++; - span4[num3] = null; + span40[num3] = null; num3++; - span4[num3] = null; + span40[num3] = null; num3++; - span4[num3] = null; + span40[num3] = null; obj17.RequiredQuestVariables = list40; reference25 = obj17; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span35[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Emote, 1025065u, new Vector3(-73.04492f, 62.044453f, -878.78235f), 612) { Fly = true, @@ -235844,32 +236867,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list42 = new List>(num3); CollectionsMarshal.SetCount(list42, num3); - span4 = CollectionsMarshal.AsSpan(list42); + Span> span42 = CollectionsMarshal.AsSpan(list42); num4 = 0; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - ref List reference28 = ref span4[num4]; + ref List reference28 = ref span42[num4]; num6 = 1; List list43 = new List(num6); CollectionsMarshal.SetCount(list43, num6); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span43[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference28 = list43; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; obj18.RequiredQuestVariables = list42; reference27 = obj18; obj14.Steps = list35; reference20 = obj14; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span33[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -235877,15 +236900,15 @@ public static class AssemblyQuestLoader num2 = 2; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span44[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span44[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -235899,16 +236922,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "plogon_enjoyer"; + span45[index] = "plogon_enjoyer"; questRoot4.Author = list45; index = 4; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span46[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -235916,16 +236939,16 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span47[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj20.Steps = list47; reference30 = obj20; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span46[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -235933,9 +236956,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span48[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, 1025067u, new Vector3(39.04773f, 43.373318f, -221.9425f), 612) { Fly = true, @@ -235944,15 +236967,15 @@ public static class AssemblyQuestLoader num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span7 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span7[num3] = 8588u; + span49[num3] = 8588u; obj22.KillEnemyDataIds = list49; reference32 = obj22; obj21.Steps = list48; reference31 = obj21; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span46[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -235960,13 +236983,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025247u, new Vector3(41.45874f, 42.875717f, -218.28033f), 612); + span50[num2] = new QuestStep(EInteractionType.Interact, 1025247u, new Vector3(41.45874f, 42.875717f, -218.28033f), 612); obj23.Steps = list50; reference33 = obj23; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span46[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -235974,14 +236997,14 @@ public static class AssemblyQuestLoader num2 = 2; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span51[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span51[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -235995,16 +237018,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "plogon_enjoyer"; + span52[index] = "plogon_enjoyer"; questRoot5.Author = list52; index = 3; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span53[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -236012,16 +237035,16 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span54[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj25.Steps = list54; reference35 = obj25; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span53[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -236029,9 +237052,9 @@ public static class AssemblyQuestLoader num2 = 3; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span55[index2]; QuestStep obj27 = new QuestStep(EInteractionType.Combat, null, new Vector3(-169.52124f, 41.96321f, -23.855082f), 612) { Fly = true, @@ -236041,38 +237064,38 @@ public static class AssemblyQuestLoader num3 = 1; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span7 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num4 = 0; - span7[num4] = 8589u; + span56[num4] = 8589u; obj27.KillEnemyDataIds = list56; obj27.CombatDelaySecondsAtStart = 1f; num4 = 6; List> list57 = new List>(num4); CollectionsMarshal.SetCount(list57, num4); - span4 = CollectionsMarshal.AsSpan(list57); + Span> span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span4[num3] = null; + span57[num3] = null; num3++; - span4[num3] = null; + span57[num3] = null; num3++; - ref List reference38 = ref span4[num3]; + ref List reference38 = ref span57[num3]; num5 = 1; List list58 = new List(num5); CollectionsMarshal.SetCount(list58, num5); - span5 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span58[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference38 = list58; num3++; - span4[num3] = null; + span57[num3] = null; num3++; - span4[num3] = null; + span57[num3] = null; num3++; - span4[num3] = null; + span57[num3] = null; obj27.RequiredQuestVariables = list57; reference37 = obj27; index2++; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span55[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, null, new Vector3(-259.28268f, 49.18244f, 33.798065f), 612) { Fly = true, @@ -236082,38 +237105,38 @@ public static class AssemblyQuestLoader num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span7 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num4 = 0; - span7[num4] = 8589u; + span59[num4] = 8589u; obj28.KillEnemyDataIds = list59; obj28.CombatDelaySecondsAtStart = 1f; num4 = 6; List> list60 = new List>(num4); CollectionsMarshal.SetCount(list60, num4); - span4 = CollectionsMarshal.AsSpan(list60); + Span> span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - ref List reference40 = ref span4[num3]; + ref List reference40 = ref span60[num3]; num6 = 1; List list61 = new List(num6); CollectionsMarshal.SetCount(list61, num6); - span5 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span61[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference40 = list61; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; obj28.RequiredQuestVariables = list60; reference39 = obj28; index2++; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span55[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, null, new Vector3(-219.26901f, 43.36f, 90.7601f), 612) { Fly = true, @@ -236123,40 +237146,40 @@ public static class AssemblyQuestLoader num3 = 1; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span7 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num4 = 0; - span7[num4] = 8589u; + span62[num4] = 8589u; obj29.KillEnemyDataIds = list62; obj29.CombatDelaySecondsAtStart = 1f; num4 = 6; List> list63 = new List>(num4); CollectionsMarshal.SetCount(list63, num4); - span4 = CollectionsMarshal.AsSpan(list63); + Span> span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - ref List reference42 = ref span4[num3]; + ref List reference42 = ref span63[num3]; num5 = 1; List list64 = new List(num5); CollectionsMarshal.SetCount(list64, num5); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num6 = 0; - span5[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span64[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference42 = list64; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; obj29.RequiredQuestVariables = list63; reference41 = obj29; obj26.Steps = list55; reference36 = obj26; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -236164,14 +237187,14 @@ public static class AssemblyQuestLoader index2 = 2; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span65[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span65[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -236185,16 +237208,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot6.Author = list66; index = 4; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span67[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -236202,16 +237225,16 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj31.Steps = list68; reference44 = obj31; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span67[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -236219,13 +237242,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024775u, new Vector3(-35.599304f, 55.9782f, 214.58752f), 612); + span69[num2] = new QuestStep(EInteractionType.Interact, 1024775u, new Vector3(-35.599304f, 55.9782f, 214.58752f), 612); obj32.Steps = list69; reference45 = obj32; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -236233,9 +237256,9 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span70[index2]; QuestStep obj34 = new QuestStep(EInteractionType.Action, 1025170u, new Vector3(253.10132f, 45.434376f, 416.98328f), 612) { Fly = true, @@ -236244,23 +237267,23 @@ public static class AssemblyQuestLoader num3 = 6; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num4 = 0; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span71[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj34.CompletionQuestVariablesFlags = list71; reference47 = obj34; index2++; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span70[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Action, 1025171u, new Vector3(349.8435f, 51.839485f, 229.66345f), 612) { Fly = true, @@ -236269,25 +237292,25 @@ public static class AssemblyQuestLoader num4 = 6; List list72 = new List(num4); CollectionsMarshal.SetCount(list72, num4); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span72[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj35.CompletionQuestVariablesFlags = list72; reference48 = obj35; obj33.Steps = list70; reference46 = obj33; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span67[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -236295,14 +237318,14 @@ public static class AssemblyQuestLoader index2 = 2; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span73[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Mount = false @@ -236316,16 +237339,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "liza"; + span74[index] = "liza"; questRoot7.Author = list74; index = 3; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span75[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -236333,16 +237356,16 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj37.Steps = list76; reference50 = obj37; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span75[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -236350,9 +237373,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span77[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, 8590u, new Vector3(-50.436653f, 41.158955f, -264.4358f), 612) { Fly = true, @@ -236363,9 +237386,9 @@ public static class AssemblyQuestLoader num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - Span span8 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span8[num4] = new ComplexCombatData + span78[num4] = new ComplexCombatData { DataId = 7030u }; @@ -236380,7 +237403,7 @@ public static class AssemblyQuestLoader obj38.Steps = list77; reference51 = obj38; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span75[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -236388,14 +237411,14 @@ public static class AssemblyQuestLoader num2 = 2; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span79[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -236409,16 +237432,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot8.Author = list80; index = 3; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span81[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -236426,16 +237449,16 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj41.Steps = list82; reference54 = obj41; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span81[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -236443,9 +237466,9 @@ public static class AssemblyQuestLoader num2 = 6; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span83[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, 2009344u, new Vector3(101.304565f, 41.031494f, -180.89569f), 612) { Fly = true, @@ -236455,39 +237478,39 @@ public static class AssemblyQuestLoader num4 = 1; List list84 = new List(num4); CollectionsMarshal.SetCount(list84, num4); - span7 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span7[num3] = 8591u; + span84[num3] = 8591u; obj43.KillEnemyDataIds = list84; num3 = 6; List> list85 = new List>(num3); CollectionsMarshal.SetCount(list85, num3); - span4 = CollectionsMarshal.AsSpan(list85); + Span> span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - ref List reference57 = ref span4[num4]; + ref List reference57 = ref span85[num4]; num6 = 2; List list86 = new List(num6); CollectionsMarshal.SetCount(list86, num6); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span86[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span86[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference57 = list86; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; num4++; - span4[num4] = null; + span85[num4] = null; obj43.RequiredQuestVariables = list85; reference56 = obj43; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span83[index2]; QuestStep obj44 = new QuestStep(EInteractionType.UseItem, 8591u, new Vector3(101.304565f, 41.031494f, -180.89569f), 612) { ItemId = 2002439u @@ -236495,49 +237518,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list87 = new List>(num4); CollectionsMarshal.SetCount(list87, num4); - span4 = CollectionsMarshal.AsSpan(list87); + Span> span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span4[num3] = null; + span87[num3] = null; num3++; - span4[num3] = null; + span87[num3] = null; num3++; - ref List reference59 = ref span4[num3]; + ref List reference59 = ref span87[num3]; num5 = 2; List list88 = new List(num5); CollectionsMarshal.SetCount(list88, num5); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span88[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span88[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference59 = list88; num3++; - span4[num3] = null; + span87[num3] = null; num3++; - span4[num3] = null; + span87[num3] = null; num3++; - span4[num3] = null; + span87[num3] = null; obj44.RequiredQuestVariables = list87; num3 = 6; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span5 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num4 = 0; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = null; + span89[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span89[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list89; reference58 = obj44; index2++; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span83[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Combat, 2009345u, new Vector3(136.40039f, 50.369995f, -397.69592f), 612) { Fly = true, @@ -236547,39 +237570,39 @@ public static class AssemblyQuestLoader num4 = 1; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span7 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span7[num3] = 8591u; + span90[num3] = 8591u; obj45.KillEnemyDataIds = list90; num3 = 6; List> list91 = new List>(num3); CollectionsMarshal.SetCount(list91, num3); - span4 = CollectionsMarshal.AsSpan(list91); + Span> span91 = CollectionsMarshal.AsSpan(list91); num4 = 0; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - ref List reference61 = ref span4[num4]; + ref List reference61 = ref span91[num4]; num6 = 2; List list92 = new List(num6); CollectionsMarshal.SetCount(list92, num6); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span92[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span92[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference61 = list92; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; num4++; - span4[num4] = null; + span91[num4] = null; obj45.RequiredQuestVariables = list91; reference60 = obj45; index2++; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span83[index2]; QuestStep obj46 = new QuestStep(EInteractionType.UseItem, 8591u, new Vector3(136.40039f, 50.369995f, -397.69592f), 612) { ItemId = 2002439u @@ -236587,49 +237610,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list93 = new List>(num4); CollectionsMarshal.SetCount(list93, num4); - span4 = CollectionsMarshal.AsSpan(list93); + Span> span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span4[num3] = null; + span93[num3] = null; num3++; - span4[num3] = null; + span93[num3] = null; num3++; - ref List reference63 = ref span4[num3]; + ref List reference63 = ref span93[num3]; num5 = 2; List list94 = new List(num5); CollectionsMarshal.SetCount(list94, num5); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span94[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span94[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference63 = list94; num3++; - span4[num3] = null; + span93[num3] = null; num3++; - span4[num3] = null; + span93[num3] = null; num3++; - span4[num3] = null; + span93[num3] = null; obj46.RequiredQuestVariables = list93; num3 = 6; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num4 = 0; - span5[num4] = null; + span95[num4] = null; num4++; - span5[num4] = null; + span95[num4] = null; num4++; - span5[num4] = null; + span95[num4] = null; num4++; - span5[num4] = null; + span95[num4] = null; num4++; - span5[num4] = null; + span95[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span95[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj46.CompletionQuestVariablesFlags = list95; reference62 = obj46; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span83[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, 2009346u, new Vector3(12.588623f, 41.672363f, -294.02612f), 612) { Fly = true, @@ -236639,39 +237662,39 @@ public static class AssemblyQuestLoader num4 = 1; List list96 = new List(num4); CollectionsMarshal.SetCount(list96, num4); - span7 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span7[num3] = 8591u; + span96[num3] = 8591u; obj47.KillEnemyDataIds = list96; num3 = 6; List> list97 = new List>(num3); CollectionsMarshal.SetCount(list97, num3); - span4 = CollectionsMarshal.AsSpan(list97); + Span> span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - ref List reference65 = ref span4[num4]; + ref List reference65 = ref span97[num4]; num6 = 2; List list98 = new List(num6); CollectionsMarshal.SetCount(list98, num6); - span5 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span98[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span98[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference65 = list98; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; obj47.RequiredQuestVariables = list97; reference64 = obj47; index2++; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span83[index2]; QuestStep obj48 = new QuestStep(EInteractionType.UseItem, 8591u, new Vector3(12.588623f, 41.672363f, -294.02612f), 612) { ItemId = 2002439u @@ -236679,51 +237702,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list99 = new List>(num4); CollectionsMarshal.SetCount(list99, num4); - span4 = CollectionsMarshal.AsSpan(list99); + Span> span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - ref List reference67 = ref span4[num3]; + ref List reference67 = ref span99[num3]; num5 = 2; List list100 = new List(num5); CollectionsMarshal.SetCount(list100, num5); - span5 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span100[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span100[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference67 = list100; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; obj48.RequiredQuestVariables = list99; num3 = 6; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span5[num4] = null; + span101[num4] = null; num4++; - span5[num4] = null; + span101[num4] = null; num4++; - span5[num4] = null; + span101[num4] = null; num4++; - span5[num4] = null; + span101[num4] = null; num4++; - span5[num4] = null; + span101[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span101[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list101; reference66 = obj48; obj42.Steps = list83; reference55 = obj42; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span81[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -236731,14 +237754,14 @@ public static class AssemblyQuestLoader index2 = 2; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span102[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span102[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -236752,16 +237775,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "plogon_enjoyer"; + span103[index] = "plogon_enjoyer"; questRoot9.Author = list103; index = 6; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span104[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -236769,16 +237792,16 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span105[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj50.Steps = list105; reference69 = obj50; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span104[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -236786,16 +237809,16 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009347u, new Vector3(35.965454f, 51.255005f, 292.37805f), 612) + span106[num2] = new QuestStep(EInteractionType.Interact, 2009347u, new Vector3(35.965454f, 51.255005f, 292.37805f), 612) { Fly = true }; obj51.Steps = list106; reference70 = obj51; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span104[num]; QuestSequence obj52 = new QuestSequence { Sequence = 2 @@ -236803,16 +237826,16 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025072u, new Vector3(94.04126f, 41.171764f, 376.57727f), 612) + span107[index2] = new QuestStep(EInteractionType.Interact, 1025072u, new Vector3(94.04126f, 41.171764f, 376.57727f), 612) { Fly = true }; obj52.Steps = list107; reference71 = obj52; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span104[num]; QuestSequence obj53 = new QuestSequence { Sequence = 3 @@ -236820,16 +237843,16 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009347u, new Vector3(35.965454f, 51.255005f, 292.37805f), 612) + span108[num2] = new QuestStep(EInteractionType.Interact, 2009347u, new Vector3(35.965454f, 51.255005f, 292.37805f), 612) { Fly = true }; obj53.Steps = list108; reference72 = obj53; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span104[num]; QuestSequence obj54 = new QuestSequence { Sequence = 4 @@ -236837,16 +237860,16 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025072u, new Vector3(94.04126f, 41.171764f, 376.57727f), 612) + span109[index2] = new QuestStep(EInteractionType.Interact, 1025072u, new Vector3(94.04126f, 41.171764f, 376.57727f), 612) { Fly = true }; obj54.Steps = list109; reference73 = obj54; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span104[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -236854,14 +237877,14 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span110[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span110[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -236875,16 +237898,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "plogon_enjoyer"; + span111[index] = "plogon_enjoyer"; questRoot10.Author = list111; index = 4; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span112[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -236892,16 +237915,16 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span113[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj56.Steps = list113; reference75 = obj56; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span112[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -236909,9 +237932,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2009348u, new Vector3(798.2451f, 78.93494f, 345.26575f), 612) + span114[num2] = new QuestStep(EInteractionType.UseItem, 2009348u, new Vector3(798.2451f, 78.93494f, 345.26575f), 612) { Fly = true, ItemId = 2002441u @@ -236919,7 +237942,7 @@ public static class AssemblyQuestLoader obj57.Steps = list114; reference76 = obj57; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span112[num]; QuestSequence obj58 = new QuestSequence { Sequence = 2 @@ -236927,9 +237950,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span115[index2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, 2009349u, new Vector3(798.2451f, 78.93494f, 345.26575f), 612) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -236937,15 +237960,15 @@ public static class AssemblyQuestLoader num4 = 1; List list116 = new List(num4); CollectionsMarshal.SetCount(list116, num4); - span7 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span7[num3] = 8592u; + span116[num3] = 8592u; obj59.KillEnemyDataIds = list116; reference78 = obj59; obj58.Steps = list115; reference77 = obj58; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span112[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -236953,14 +237976,14 @@ public static class AssemblyQuestLoader index2 = 2; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span117[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -236974,16 +237997,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "plogon_enjoyer"; + span118[index] = "plogon_enjoyer"; questRoot11.Author = list118; index = 5; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span119[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -236991,16 +238014,16 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span120[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj61.Steps = list120; reference80 = obj61; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span119[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -237008,16 +238031,16 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025092u, new Vector3(693.6294f, 76.575005f, 479.51465f), 612) + span121[num2] = new QuestStep(EInteractionType.Interact, 1025092u, new Vector3(693.6294f, 76.575005f, 479.51465f), 612) { Fly = true }; obj62.Steps = list121; reference81 = obj62; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span119[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -237025,9 +238048,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2009350u, new Vector3(620.29456f, 48.599854f, 349.87402f), 612) + span122[index2] = new QuestStep(EInteractionType.Snipe, 2009350u, new Vector3(620.29456f, 48.599854f, 349.87402f), 612) { Fly = true, Comment = "Shoot the Crazed Dharas" @@ -237035,7 +238058,7 @@ public static class AssemblyQuestLoader obj63.Steps = list122; reference82 = obj63; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span119[num]; QuestSequence obj64 = new QuestSequence { Sequence = 3 @@ -237043,16 +238066,16 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025092u, new Vector3(693.6294f, 76.575005f, 479.51465f), 612) + span123[num2] = new QuestStep(EInteractionType.Interact, 1025092u, new Vector3(693.6294f, 76.575005f, 479.51465f), 612) { Fly = true }; obj64.Steps = list123; reference83 = obj64; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span119[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -237060,14 +238083,14 @@ public static class AssemblyQuestLoader num2 = 2; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span124[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span124[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -237081,16 +238104,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot12.Author = list125; index = 4; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span126[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -237098,16 +238121,16 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj66.Steps = list127; reference85 = obj66; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span126[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -237115,13 +238138,13 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024777u, new Vector3(-41.641907f, 55.97816f, 211.38318f), 612); + span128[index2] = new QuestStep(EInteractionType.Interact, 1024777u, new Vector3(-41.641907f, 55.97816f, 211.38318f), 612); obj67.Steps = list128; reference86 = obj67; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span126[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -237129,9 +238152,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span129[num2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, null, new Vector3(482.93036f, 42.43753f, 350.85095f), 612) { StopDistance = 0.5f, @@ -237142,15 +238165,15 @@ public static class AssemblyQuestLoader num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span7 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num4 = 0; - span7[num4] = 8593u; + span130[num4] = 8593u; obj69.KillEnemyDataIds = list130; reference88 = obj69; obj68.Steps = list129; reference87 = obj68; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span126[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -237158,14 +238181,14 @@ public static class AssemblyQuestLoader num2 = 2; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span131[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span131[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -237179,16 +238202,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot13.Author = list132; index = 5; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span133[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -237196,16 +238219,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj71.Steps = list134; reference90 = obj71; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span133[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -237213,16 +238236,16 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009353u, new Vector3(269.1233f, 39.78015f, -202.01422f), 612) + span135[index2] = new QuestStep(EInteractionType.Interact, 2009353u, new Vector3(269.1233f, 39.78015f, -202.01422f), 612) { Fly = true }; obj72.Steps = list135; reference91 = obj72; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span133[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -237230,13 +238253,13 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009353u, new Vector3(269.1233f, 39.78015f, -202.01422f), 612); + span136[num2] = new QuestStep(EInteractionType.Interact, 2009353u, new Vector3(269.1233f, 39.78015f, -202.01422f), 612); obj73.Steps = list136; reference92 = obj73; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span133[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -237244,13 +238267,13 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009353u, new Vector3(269.1233f, 39.78015f, -202.01422f), 612); + span137[index2] = new QuestStep(EInteractionType.Interact, 2009353u, new Vector3(269.1233f, 39.78015f, -202.01422f), 612); obj74.Steps = list137; reference93 = obj74; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span133[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -237258,14 +238281,14 @@ public static class AssemblyQuestLoader index2 = 2; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span138[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -237279,16 +238302,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; questRoot14.Author = list139; index = 3; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span140[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -237296,16 +238319,16 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj76.Steps = list141; reference95 = obj76; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span140[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -237313,9 +238336,9 @@ public static class AssemblyQuestLoader index2 = 4; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span142[num2]; QuestStep obj78 = new QuestStep(EInteractionType.Combat, 2009357u, new Vector3(-173.3883f, 58.1521f, -449.48505f), 612) { Fly = true, @@ -237325,58 +238348,58 @@ public static class AssemblyQuestLoader num4 = 1; List list143 = new List(num4); CollectionsMarshal.SetCount(list143, num4); - span7 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span7[num3] = 8594u; + span143[num3] = 8594u; obj78.KillEnemyDataIds = list143; num3 = 6; List> list144 = new List>(num3); CollectionsMarshal.SetCount(list144, num3); - span4 = CollectionsMarshal.AsSpan(list144); + Span> span144 = CollectionsMarshal.AsSpan(list144); num4 = 0; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - ref List reference98 = ref span4[num4]; + ref List reference98 = ref span144[num4]; num6 = 3; List list145 = new List(num6); CollectionsMarshal.SetCount(list145, num6); - span5 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span145[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span145[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span145[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference98 = list145; num4++; - span4[num4] = null; + span144[num4] = null; num4++; - span4[num4] = null; + span144[num4] = null; obj78.RequiredQuestVariables = list144; num4 = 6; List list146 = new List(num4); CollectionsMarshal.SetCount(list146, num4); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj78.CompletionQuestVariablesFlags = list146; reference97 = obj78; num2++; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span142[num2]; QuestStep obj79 = new QuestStep(EInteractionType.Combat, 2009356u, new Vector3(-210.2846f, 59.250732f, -512.0775f), 612) { Fly = true, @@ -237386,58 +238409,58 @@ public static class AssemblyQuestLoader num3 = 1; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span7 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num4 = 0; - span7[num4] = 8594u; + span147[num4] = 8594u; obj79.KillEnemyDataIds = list147; num4 = 6; List> list148 = new List>(num4); CollectionsMarshal.SetCount(list148, num4); - span4 = CollectionsMarshal.AsSpan(list148); + Span> span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span4[num3] = null; + span148[num3] = null; num3++; - span4[num3] = null; + span148[num3] = null; num3++; - span4[num3] = null; + span148[num3] = null; num3++; - ref List reference100 = ref span4[num3]; + ref List reference100 = ref span148[num3]; num5 = 3; List list149 = new List(num5); CollectionsMarshal.SetCount(list149, num5); - span5 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span149[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span149[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span149[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); reference100 = list149; num3++; - span4[num3] = null; + span148[num3] = null; num3++; - span4[num3] = null; + span148[num3] = null; obj79.RequiredQuestVariables = list148; num3 = 6; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num4 = 0; - span5[num4] = null; + span150[num4] = null; num4++; - span5[num4] = null; + span150[num4] = null; num4++; - span5[num4] = null; + span150[num4] = null; num4++; - span5[num4] = null; + span150[num4] = null; num4++; - span5[num4] = null; + span150[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span150[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj79.CompletionQuestVariablesFlags = list150; reference99 = obj79; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span142[num2]; QuestStep obj80 = new QuestStep(EInteractionType.Combat, 2009355u, new Vector3(-210.98651f, 59.28125f, -668.6351f), 612) { Fly = true, @@ -237447,58 +238470,58 @@ public static class AssemblyQuestLoader num4 = 1; List list151 = new List(num4); CollectionsMarshal.SetCount(list151, num4); - span7 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span7[num3] = 8594u; + span151[num3] = 8594u; obj80.KillEnemyDataIds = list151; num3 = 6; List> list152 = new List>(num3); CollectionsMarshal.SetCount(list152, num3); - span4 = CollectionsMarshal.AsSpan(list152); + Span> span152 = CollectionsMarshal.AsSpan(list152); num4 = 0; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - ref List reference102 = ref span4[num4]; + ref List reference102 = ref span152[num4]; num6 = 3; List list153 = new List(num6); CollectionsMarshal.SetCount(list153, num6); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span153[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span153[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span153[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); reference102 = list153; num4++; - span4[num4] = null; + span152[num4] = null; num4++; - span4[num4] = null; + span152[num4] = null; obj80.RequiredQuestVariables = list152; num4 = 6; List list154 = new List(num4); CollectionsMarshal.SetCount(list154, num4); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span154[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj80.CompletionQuestVariablesFlags = list154; reference101 = obj80; num2++; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span142[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Combat, 2009358u, new Vector3(-171.03839f, 59.098145f, -750.3014f), 612) { Fly = true, @@ -237508,60 +238531,60 @@ public static class AssemblyQuestLoader num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span7 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num4 = 0; - span7[num4] = 8594u; + span155[num4] = 8594u; obj81.KillEnemyDataIds = list155; num4 = 6; List> list156 = new List>(num4); CollectionsMarshal.SetCount(list156, num4); - span4 = CollectionsMarshal.AsSpan(list156); + Span> span156 = CollectionsMarshal.AsSpan(list156); num3 = 0; - span4[num3] = null; + span156[num3] = null; num3++; - span4[num3] = null; + span156[num3] = null; num3++; - span4[num3] = null; + span156[num3] = null; num3++; - ref List reference104 = ref span4[num3]; + ref List reference104 = ref span156[num3]; num5 = 3; List list157 = new List(num5); CollectionsMarshal.SetCount(list157, num5); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span157[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span157[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span157[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); reference104 = list157; num3++; - span4[num3] = null; + span156[num3] = null; num3++; - span4[num3] = null; + span156[num3] = null; obj81.RequiredQuestVariables = list156; num3 = 6; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span158[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj81.CompletionQuestVariablesFlags = list158; reference103 = obj81; obj77.Steps = list142; reference96 = obj77; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span140[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -237569,14 +238592,14 @@ public static class AssemblyQuestLoader num2 = 2; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span159[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span159[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -237590,16 +238613,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot15.Author = list160; index = 4; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span161[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -237607,16 +238630,16 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span162[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj83.Steps = list162; reference106 = obj83; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span161[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -237624,9 +238647,9 @@ public static class AssemblyQuestLoader num2 = 12; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span163[index2]; QuestStep obj85 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-524.1742f, 122.74836f, -452.27313f), 612) { Fly = true, @@ -237637,122 +238660,122 @@ public static class AssemblyQuestLoader num4 = 6; List list164 = new List(num4); CollectionsMarshal.SetCount(list164, num4); - span5 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span164[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list164; skipConditions.StepIf = skipStepConditions; obj85.SkipConditions = skipConditions; num3 = 6; List> list165 = new List>(num3); CollectionsMarshal.SetCount(list165, num3); - span4 = CollectionsMarshal.AsSpan(list165); + Span> span165 = CollectionsMarshal.AsSpan(list165); num4 = 0; - span4[num4] = null; + span165[num4] = null; num4++; - ref List reference109 = ref span4[num4]; + ref List reference109 = ref span165[num4]; num6 = 8; List list166 = new List(num6); CollectionsMarshal.SetCount(list166, num6); - span5 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span166[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference109 = list166; num4++; - span4[num4] = null; + span165[num4] = null; num4++; - span4[num4] = null; + span165[num4] = null; num4++; - span4[num4] = null; + span165[num4] = null; num4++; - span4[num4] = null; + span165[num4] = null; obj85.RequiredQuestVariables = list165; reference108 = obj85; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span163[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2009361u, new Vector3(-522.6368f, 122.72827f, -452.14008f), 612); num4 = 6; List> list167 = new List>(num4); CollectionsMarshal.SetCount(list167, num4); - span4 = CollectionsMarshal.AsSpan(list167); + Span> span167 = CollectionsMarshal.AsSpan(list167); num3 = 0; - span4[num3] = null; + span167[num3] = null; num3++; - ref List reference111 = ref span4[num3]; + ref List reference111 = ref span167[num3]; num5 = 8; List list168 = new List(num5); CollectionsMarshal.SetCount(list168, num5); - span5 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span168[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference111 = list168; num3++; - span4[num3] = null; + span167[num3] = null; num3++; - span4[num3] = null; + span167[num3] = null; num3++; - span4[num3] = null; + span167[num3] = null; num3++; - span4[num3] = null; + span167[num3] = null; questStep.RequiredQuestVariables = list167; num3 = 6; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span5 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num4 = 0; - span5[num4] = null; + span169[num4] = null; num4++; - span5[num4] = null; + span169[num4] = null; num4++; - span5[num4] = null; + span169[num4] = null; num4++; - span5[num4] = null; + span169[num4] = null; num4++; - span5[num4] = null; + span169[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span169[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list169; reference110 = questStep; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span163[index2]; QuestStep obj86 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-411.28598f, 131.97496f, -481.9826f), 612) { Fly = true @@ -237762,114 +238785,114 @@ public static class AssemblyQuestLoader num4 = 6; List list170 = new List(num4); CollectionsMarshal.SetCount(list170, num4); - span5 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span5[num3] = null; + span170[num3] = null; num3++; - span5[num3] = null; + span170[num3] = null; num3++; - span5[num3] = null; + span170[num3] = null; num3++; - span5[num3] = null; + span170[num3] = null; num3++; - span5[num3] = null; + span170[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span170[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list170; skipConditions2.StepIf = skipStepConditions2; obj86.SkipConditions = skipConditions2; num3 = 6; List> list171 = new List>(num3); CollectionsMarshal.SetCount(list171, num3); - span4 = CollectionsMarshal.AsSpan(list171); + Span> span171 = CollectionsMarshal.AsSpan(list171); num4 = 0; - span4[num4] = null; + span171[num4] = null; num4++; - ref List reference113 = ref span4[num4]; + ref List reference113 = ref span171[num4]; num6 = 6; List list172 = new List(num6); CollectionsMarshal.SetCount(list172, num6); - span5 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span172[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span172[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span172[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span172[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span172[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span172[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); reference113 = list172; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; obj86.RequiredQuestVariables = list171; reference112 = obj86; index2++; - ref QuestStep reference114 = ref span3[index2]; + ref QuestStep reference114 = ref span163[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2009360u, new Vector3(-410.66608f, 131.85315f, -481.62054f), 612); num4 = 6; List> list173 = new List>(num4); CollectionsMarshal.SetCount(list173, num4); - span4 = CollectionsMarshal.AsSpan(list173); + Span> span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span4[num3] = null; + span173[num3] = null; num3++; - ref List reference115 = ref span4[num3]; + ref List reference115 = ref span173[num3]; num5 = 6; List list174 = new List(num5); CollectionsMarshal.SetCount(list174, num5); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span174[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span174[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span174[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span174[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span174[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span174[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); reference115 = list174; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; num3++; - span4[num3] = null; + span173[num3] = null; questStep2.RequiredQuestVariables = list173; num3 = 6; List list175 = new List(num3); CollectionsMarshal.SetCount(list175, num3); - span5 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num4 = 0; - span5[num4] = null; + span175[num4] = null; num4++; - span5[num4] = null; + span175[num4] = null; num4++; - span5[num4] = null; + span175[num4] = null; num4++; - span5[num4] = null; + span175[num4] = null; num4++; - span5[num4] = null; + span175[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span175[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list175; reference114 = questStep2; index2++; - ref QuestStep reference116 = ref span3[index2]; + ref QuestStep reference116 = ref span163[index2]; QuestStep obj87 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-394.2737f, 128.53287f, -511.0367f), 612) { Fly = true @@ -237879,118 +238902,118 @@ public static class AssemblyQuestLoader num4 = 6; List list176 = new List(num4); CollectionsMarshal.SetCount(list176, num4); - span5 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span5[num3] = null; + span176[num3] = null; num3++; - span5[num3] = null; + span176[num3] = null; num3++; - span5[num3] = null; + span176[num3] = null; num3++; - span5[num3] = null; + span176[num3] = null; num3++; - span5[num3] = null; + span176[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span176[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list176; skipConditions3.StepIf = skipStepConditions3; obj87.SkipConditions = skipConditions3; num3 = 6; List> list177 = new List>(num3); CollectionsMarshal.SetCount(list177, num3); - span4 = CollectionsMarshal.AsSpan(list177); + Span> span177 = CollectionsMarshal.AsSpan(list177); num4 = 0; - span4[num4] = null; + span177[num4] = null; num4++; - ref List reference117 = ref span4[num4]; + ref List reference117 = ref span177[num4]; num6 = 7; List list178 = new List(num6); CollectionsMarshal.SetCount(list178, num6); - span5 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span178[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference117 = list178; num4++; - span4[num4] = null; + span177[num4] = null; num4++; - span4[num4] = null; + span177[num4] = null; num4++; - span4[num4] = null; + span177[num4] = null; num4++; - span4[num4] = null; + span177[num4] = null; obj87.RequiredQuestVariables = list177; reference116 = obj87; index2++; - ref QuestStep reference118 = ref span3[index2]; + ref QuestStep reference118 = ref span163[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2009359u, new Vector3(-395.62067f, 128.83191f, -509.72766f), 612); num4 = 6; List> list179 = new List>(num4); CollectionsMarshal.SetCount(list179, num4); - span4 = CollectionsMarshal.AsSpan(list179); + Span> span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span4[num3] = null; + span179[num3] = null; num3++; - ref List reference119 = ref span4[num3]; + ref List reference119 = ref span179[num3]; num5 = 7; List list180 = new List(num5); CollectionsMarshal.SetCount(list180, num5); - span5 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span180[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference119 = list180; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; questStep3.RequiredQuestVariables = list179; num3 = 6; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span5 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num4 = 0; - span5[num4] = null; + span181[num4] = null; num4++; - span5[num4] = null; + span181[num4] = null; num4++; - span5[num4] = null; + span181[num4] = null; num4++; - span5[num4] = null; + span181[num4] = null; num4++; - span5[num4] = null; + span181[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span181[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list181; reference118 = questStep3; index2++; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span163[index2]; QuestStep obj88 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-476.37286f, 97.33316f, -344.84885f), 612) { Fly = true @@ -238000,114 +239023,114 @@ public static class AssemblyQuestLoader num4 = 6; List list182 = new List(num4); CollectionsMarshal.SetCount(list182, num4); - span5 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num3 = 0; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span182[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list182; skipConditions4.StepIf = skipStepConditions4; obj88.SkipConditions = skipConditions4; num3 = 6; List> list183 = new List>(num3); CollectionsMarshal.SetCount(list183, num3); - span4 = CollectionsMarshal.AsSpan(list183); + Span> span183 = CollectionsMarshal.AsSpan(list183); num4 = 0; - span4[num4] = null; + span183[num4] = null; num4++; - ref List reference121 = ref span4[num4]; + ref List reference121 = ref span183[num4]; num6 = 6; List list184 = new List(num6); CollectionsMarshal.SetCount(list184, num6); - span5 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span184[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span184[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span184[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span184[num5] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span184[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span184[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference121 = list184; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; obj88.RequiredQuestVariables = list183; reference120 = obj88; index2++; - ref QuestStep reference122 = ref span3[index2]; + ref QuestStep reference122 = ref span163[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2009364u, new Vector3(-475.21173f, 97.58142f, -344.0147f), 612); num4 = 6; List> list185 = new List>(num4); CollectionsMarshal.SetCount(list185, num4); - span4 = CollectionsMarshal.AsSpan(list185); + Span> span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span4[num3] = null; + span185[num3] = null; num3++; - ref List reference123 = ref span4[num3]; + ref List reference123 = ref span185[num3]; num5 = 6; List list186 = new List(num5); CollectionsMarshal.SetCount(list186, num5); - span5 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span186[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span186[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span186[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); + span186[num6] = new QuestWorkValue(null, (byte)8, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span186[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span186[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference123 = list186; num3++; - span4[num3] = null; + span185[num3] = null; num3++; - span4[num3] = null; + span185[num3] = null; num3++; - span4[num3] = null; + span185[num3] = null; num3++; - span4[num3] = null; + span185[num3] = null; questStep4.RequiredQuestVariables = list185; num3 = 6; List list187 = new List(num3); CollectionsMarshal.SetCount(list187, num3); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num4 = 0; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = null; + span187[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span187[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list187; reference122 = questStep4; index2++; - ref QuestStep reference124 = ref span3[index2]; + ref QuestStep reference124 = ref span163[index2]; QuestStep obj89 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-473.84753f, 93.84488f, -326.1048f), 612) { Fly = true @@ -238117,114 +239140,114 @@ public static class AssemblyQuestLoader num4 = 6; List list188 = new List(num4); CollectionsMarshal.SetCount(list188, num4); - span5 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list188; skipConditions5.StepIf = skipStepConditions5; obj89.SkipConditions = skipConditions5; num3 = 6; List> list189 = new List>(num3); CollectionsMarshal.SetCount(list189, num3); - span4 = CollectionsMarshal.AsSpan(list189); + Span> span189 = CollectionsMarshal.AsSpan(list189); num4 = 0; - span4[num4] = null; + span189[num4] = null; num4++; - ref List reference125 = ref span4[num4]; + ref List reference125 = ref span189[num4]; num6 = 6; List list190 = new List(num6); CollectionsMarshal.SetCount(list190, num6); - span5 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span190[num5] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); reference125 = list190; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; obj89.RequiredQuestVariables = list189; reference124 = obj89; index2++; - ref QuestStep reference126 = ref span3[index2]; + ref QuestStep reference126 = ref span163[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2009363u, new Vector3(-472.43463f, 93.43091f, -325.76483f), 612); num4 = 6; List> list191 = new List>(num4); CollectionsMarshal.SetCount(list191, num4); - span4 = CollectionsMarshal.AsSpan(list191); + Span> span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span4[num3] = null; + span191[num3] = null; num3++; - ref List reference127 = ref span4[num3]; + ref List reference127 = ref span191[num3]; num5 = 6; List list192 = new List(num5); CollectionsMarshal.SetCount(list192, num5); - span5 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span192[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span192[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span192[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span192[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span192[num6] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); + span192[num6] = new QuestWorkValue(null, (byte)9, EQuestWorkMode.Bitwise); reference127 = list192; num3++; - span4[num3] = null; + span191[num3] = null; num3++; - span4[num3] = null; + span191[num3] = null; num3++; - span4[num3] = null; + span191[num3] = null; num3++; - span4[num3] = null; + span191[num3] = null; questStep5.RequiredQuestVariables = list191; num3 = 6; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span5 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num4 = 0; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span193[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list193; reference126 = questStep5; index2++; - ref QuestStep reference128 = ref span3[index2]; + ref QuestStep reference128 = ref span163[index2]; QuestStep obj90 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-556.22284f, 104.33577f, -310.49774f), 612) { Fly = true @@ -238234,120 +239257,120 @@ public static class AssemblyQuestLoader num4 = 6; List list194 = new List(num4); CollectionsMarshal.SetCount(list194, num4); - span5 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span5[num3] = null; + span194[num3] = null; num3++; - span5[num3] = null; + span194[num3] = null; num3++; - span5[num3] = null; + span194[num3] = null; num3++; - span5[num3] = null; + span194[num3] = null; num3++; - span5[num3] = null; + span194[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span194[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list194; skipConditions6.StepIf = skipStepConditions6; obj90.SkipConditions = skipConditions6; num3 = 6; List> list195 = new List>(num3); CollectionsMarshal.SetCount(list195, num3); - span4 = CollectionsMarshal.AsSpan(list195); + Span> span195 = CollectionsMarshal.AsSpan(list195); num4 = 0; - span4[num4] = null; + span195[num4] = null; num4++; - ref List reference129 = ref span4[num4]; + ref List reference129 = ref span195[num4]; num6 = 7; List list196 = new List(num6); CollectionsMarshal.SetCount(list196, num6); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span196[num5] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference129 = list196; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; obj90.RequiredQuestVariables = list195; reference128 = obj90; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span163[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2009362u, new Vector3(-554.00934f, 103.471436f, -310.10913f), 612); num4 = 6; List> list197 = new List>(num4); CollectionsMarshal.SetCount(list197, num4); - span4 = CollectionsMarshal.AsSpan(list197); + Span> span197 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span4[num3] = null; + span197[num3] = null; num3++; - ref List reference131 = ref span4[num3]; + ref List reference131 = ref span197[num3]; num5 = 7; List list198 = new List(num5); CollectionsMarshal.SetCount(list198, num5); - span5 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)7, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); + span198[num6] = new QuestWorkValue(null, (byte)10, EQuestWorkMode.Bitwise); reference131 = list198; num3++; - span4[num3] = null; + span197[num3] = null; num3++; - span4[num3] = null; + span197[num3] = null; num3++; - span4[num3] = null; + span197[num3] = null; num3++; - span4[num3] = null; + span197[num3] = null; questStep6.RequiredQuestVariables = list197; num3 = 6; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span5 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num4 = 0; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = null; + span199[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span199[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list199; reference130 = questStep6; obj84.Steps = list163; reference107 = obj84; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span161[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -238355,9 +239378,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025073u, new Vector3(-4.1047363f, 56.137817f, 246.1737f), 612) + span200[num2] = new QuestStep(EInteractionType.Interact, 1025073u, new Vector3(-4.1047363f, 56.137817f, 246.1737f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones @@ -238365,7 +239388,7 @@ public static class AssemblyQuestLoader obj91.Steps = list200; reference132 = obj91; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span161[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -238373,11 +239396,11 @@ public static class AssemblyQuestLoader num2 = 2; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612); + span201[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span201[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -238391,16 +239414,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "liza"; + span202[index] = "liza"; questRoot16.Author = list202; index = 3; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span203[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -238408,16 +239431,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj93.Steps = list204; reference134 = obj93; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span203[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -238425,9 +239448,9 @@ public static class AssemblyQuestLoader num2 = 5; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span205[index2]; QuestStep obj95 = new QuestStep(EInteractionType.UseItem, 2009369u, new Vector3(186.38892f, 103.25781f, 15.854065f), 612) { Fly = true, @@ -238436,51 +239459,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list206 = new List>(num4); CollectionsMarshal.SetCount(list206, num4); - span4 = CollectionsMarshal.AsSpan(list206); + Span> span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - ref List reference137 = ref span4[num3]; + ref List reference137 = ref span206[num3]; num6 = 3; List list207 = new List(num6); CollectionsMarshal.SetCount(list207, num6); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); reference137 = list207; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; obj95.RequiredQuestVariables = list206; num3 = 6; List list208 = new List(num3); CollectionsMarshal.SetCount(list208, num3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num4 = 0; - span5[num4] = null; + span208[num4] = null; num4++; - span5[num4] = null; + span208[num4] = null; num4++; - span5[num4] = null; + span208[num4] = null; num4++; - span5[num4] = null; + span208[num4] = null; num4++; - span5[num4] = null; + span208[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span208[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list208; reference136 = obj95; index2++; - ref QuestStep reference138 = ref span3[index2]; + ref QuestStep reference138 = ref span205[index2]; QuestStep obj96 = new QuestStep(EInteractionType.UseItem, 2009368u, new Vector3(170.06177f, 103.53235f, 17.776672f), 612) { Fly = true, @@ -238489,49 +239512,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list209 = new List>(num4); CollectionsMarshal.SetCount(list209, num4); - span4 = CollectionsMarshal.AsSpan(list209); + Span> span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - ref List reference139 = ref span4[num3]; + ref List reference139 = ref span209[num3]; num5 = 2; List list210 = new List(num5); CollectionsMarshal.SetCount(list210, num5); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num6 = 0; - span5[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span210[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span210[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); reference139 = list210; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; obj96.RequiredQuestVariables = list209; num3 = 6; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span5 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num4 = 0; - span5[num4] = null; + span211[num4] = null; num4++; - span5[num4] = null; + span211[num4] = null; num4++; - span5[num4] = null; + span211[num4] = null; num4++; - span5[num4] = null; + span211[num4] = null; num4++; - span5[num4] = null; + span211[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span211[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list211; reference138 = obj96; index2++; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span205[index2]; QuestStep obj97 = new QuestStep(EInteractionType.UseItem, 2009367u, new Vector3(171.61816f, 113.725464f, -0.13739014f), 612) { Fly = true, @@ -238540,53 +239563,53 @@ public static class AssemblyQuestLoader num4 = 6; List> list212 = new List>(num4); CollectionsMarshal.SetCount(list212, num4); - span4 = CollectionsMarshal.AsSpan(list212); + Span> span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - ref List reference141 = ref span4[num3]; + ref List reference141 = ref span212[num3]; num6 = 4; List list213 = new List(num6); CollectionsMarshal.SetCount(list213, num6); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span213[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span213[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span213[num5] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span213[num5] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); reference141 = list213; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; num3++; - span4[num3] = null; + span212[num3] = null; obj97.RequiredQuestVariables = list212; num3 = 6; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span5 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num4 = 0; - span5[num4] = null; + span214[num4] = null; num4++; - span5[num4] = null; + span214[num4] = null; num4++; - span5[num4] = null; + span214[num4] = null; num4++; - span5[num4] = null; + span214[num4] = null; num4++; - span5[num4] = null; + span214[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span214[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list214; reference140 = obj97; index2++; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span205[index2]; QuestStep obj98 = new QuestStep(EInteractionType.UseItem, 2009366u, new Vector3(170.27539f, 111.46704f, -31.693054f), 612) { Fly = true, @@ -238595,51 +239618,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list215 = new List>(num4); CollectionsMarshal.SetCount(list215, num4); - span4 = CollectionsMarshal.AsSpan(list215); + Span> span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span4[num3] = null; + span215[num3] = null; num3++; - span4[num3] = null; + span215[num3] = null; num3++; - ref List reference143 = ref span4[num3]; + ref List reference143 = ref span215[num3]; num5 = 3; List list216 = new List(num5); CollectionsMarshal.SetCount(list216, num5); - span5 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num6 = 0; - span5[num6] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span216[num6] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span216[num6] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span216[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); reference143 = list216; num3++; - span4[num3] = null; + span215[num3] = null; num3++; - span4[num3] = null; + span215[num3] = null; num3++; - span4[num3] = null; + span215[num3] = null; obj98.RequiredQuestVariables = list215; num3 = 6; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num4 = 0; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = null; + span217[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span217[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj98.CompletionQuestVariablesFlags = list217; reference142 = obj98; index2++; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span205[index2]; QuestStep obj99 = new QuestStep(EInteractionType.UseItem, 2009365u, new Vector3(150.2251f, 108.140625f, -42.191284f), 612) { Fly = true, @@ -238648,53 +239671,53 @@ public static class AssemblyQuestLoader num4 = 6; List> list218 = new List>(num4); CollectionsMarshal.SetCount(list218, num4); - span4 = CollectionsMarshal.AsSpan(list218); + Span> span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span4[num3] = null; + span218[num3] = null; num3++; - span4[num3] = null; + span218[num3] = null; num3++; - ref List reference145 = ref span4[num3]; + ref List reference145 = ref span218[num3]; num6 = 3; List list219 = new List(num6); CollectionsMarshal.SetCount(list219, num6); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference145 = list219; num3++; - span4[num3] = null; + span218[num3] = null; num3++; - span4[num3] = null; + span218[num3] = null; num3++; - span4[num3] = null; + span218[num3] = null; obj99.RequiredQuestVariables = list218; num3 = 6; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span5 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num4 = 0; - span5[num4] = null; + span220[num4] = null; num4++; - span5[num4] = null; + span220[num4] = null; num4++; - span5[num4] = null; + span220[num4] = null; num4++; - span5[num4] = null; + span220[num4] = null; num4++; - span5[num4] = null; + span220[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span220[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list220; reference144 = obj99; obj94.Steps = list205; reference135 = obj94; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span203[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -238702,14 +239725,14 @@ public static class AssemblyQuestLoader index2 = 2; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span221[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span221[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -238723,16 +239746,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "liza"; + span222[index] = "liza"; questRoot17.Author = list222; index = 5; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span223[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -238740,16 +239763,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span224[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj101.Steps = list224; reference147 = obj101; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span223[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -238757,16 +239780,16 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025084u, new Vector3(135.27112f, 39.096554f, 302.23535f), 612) + span225[num2] = new QuestStep(EInteractionType.Interact, 1025084u, new Vector3(135.27112f, 39.096554f, 302.23535f), 612) { Fly = true }; obj102.Steps = list225; reference148 = obj102; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span223[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -238774,13 +239797,13 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2008303u, new Vector3(135.69836f, 40.512573f, 300.7705f), 612); + span226[index2] = new QuestStep(EInteractionType.Interact, 2008303u, new Vector3(135.69836f, 40.512573f, 300.7705f), 612); obj103.Steps = list226; reference149 = obj103; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span223[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 @@ -238788,13 +239811,13 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025074u, new Vector3(396.90234f, 74.061035f, 186.11426f), 612); + span227[num2] = new QuestStep(EInteractionType.Interact, 1025074u, new Vector3(396.90234f, 74.061035f, 186.11426f), 612); obj104.Steps = list227; reference150 = obj104; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span223[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -238802,14 +239825,14 @@ public static class AssemblyQuestLoader num2 = 2; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span228[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span228[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -238823,16 +239846,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "liza"; + span229[index] = "liza"; questRoot18.Author = list229; index = 3; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span230[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -238840,16 +239863,16 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span231[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj106.Steps = list231; reference152 = obj106; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span230[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -238857,9 +239880,9 @@ public static class AssemblyQuestLoader num2 = 3; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span232[index2]; QuestStep obj108 = new QuestStep(EInteractionType.UseItem, 1025077u, new Vector3(274.8302f, 76.49585f, 96.849f), 612) { Fly = true, @@ -238868,49 +239891,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list233 = new List>(num4); CollectionsMarshal.SetCount(list233, num4); - span4 = CollectionsMarshal.AsSpan(list233); + Span> span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span4[num3] = null; + span233[num3] = null; num3++; - ref List reference155 = ref span4[num3]; + ref List reference155 = ref span233[num3]; num5 = 2; List list234 = new List(num5); CollectionsMarshal.SetCount(list234, num5); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span234[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span234[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference155 = list234; num3++; - span4[num3] = null; + span233[num3] = null; num3++; - span4[num3] = null; + span233[num3] = null; num3++; - span4[num3] = null; + span233[num3] = null; num3++; - span4[num3] = null; + span233[num3] = null; obj108.RequiredQuestVariables = list233; num3 = 6; List list235 = new List(num3); CollectionsMarshal.SetCount(list235, num3); - span5 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num4 = 0; - span5[num4] = null; + span235[num4] = null; num4++; - span5[num4] = null; + span235[num4] = null; num4++; - span5[num4] = null; + span235[num4] = null; num4++; - span5[num4] = null; + span235[num4] = null; num4++; - span5[num4] = null; + span235[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span235[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj108.CompletionQuestVariablesFlags = list235; reference154 = obj108; index2++; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span232[index2]; QuestStep obj109 = new QuestStep(EInteractionType.UseItem, 1025076u, new Vector3(364.3396f, 91.624985f, 75.150635f), 612) { Fly = true, @@ -238919,49 +239942,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list236 = new List>(num4); CollectionsMarshal.SetCount(list236, num4); - span4 = CollectionsMarshal.AsSpan(list236); + Span> span236 = CollectionsMarshal.AsSpan(list236); num3 = 0; - span4[num3] = null; + span236[num3] = null; num3++; - ref List reference157 = ref span4[num3]; + ref List reference157 = ref span236[num3]; num6 = 2; List list237 = new List(num6); CollectionsMarshal.SetCount(list237, num6); - span5 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span237[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span237[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference157 = list237; num3++; - span4[num3] = null; + span236[num3] = null; num3++; - span4[num3] = null; + span236[num3] = null; num3++; - span4[num3] = null; + span236[num3] = null; num3++; - span4[num3] = null; + span236[num3] = null; obj109.RequiredQuestVariables = list236; num3 = 6; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span5 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num4 = 0; - span5[num4] = null; + span238[num4] = null; num4++; - span5[num4] = null; + span238[num4] = null; num4++; - span5[num4] = null; + span238[num4] = null; num4++; - span5[num4] = null; + span238[num4] = null; num4++; - span5[num4] = null; + span238[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span238[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj109.CompletionQuestVariablesFlags = list238; reference156 = obj109; index2++; - ref QuestStep reference158 = ref span3[index2]; + ref QuestStep reference158 = ref span232[index2]; QuestStep obj110 = new QuestStep(EInteractionType.UseItem, 1025075u, new Vector3(553.6736f, 73.847404f, 10.635498f), 612) { Fly = true, @@ -238970,51 +239993,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list239 = new List>(num4); CollectionsMarshal.SetCount(list239, num4); - span4 = CollectionsMarshal.AsSpan(list239); + Span> span239 = CollectionsMarshal.AsSpan(list239); num3 = 0; - span4[num3] = null; + span239[num3] = null; num3++; - ref List reference159 = ref span4[num3]; + ref List reference159 = ref span239[num3]; num5 = 2; List list240 = new List(num5); CollectionsMarshal.SetCount(list240, num5); - span5 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span240[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span240[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference159 = list240; num3++; - span4[num3] = null; + span239[num3] = null; num3++; - span4[num3] = null; + span239[num3] = null; num3++; - span4[num3] = null; + span239[num3] = null; num3++; - span4[num3] = null; + span239[num3] = null; obj110.RequiredQuestVariables = list239; num3 = 6; List list241 = new List(num3); CollectionsMarshal.SetCount(list241, num3); - span5 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num4 = 0; - span5[num4] = null; + span241[num4] = null; num4++; - span5[num4] = null; + span241[num4] = null; num4++; - span5[num4] = null; + span241[num4] = null; num4++; - span5[num4] = null; + span241[num4] = null; num4++; - span5[num4] = null; + span241[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span241[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj110.CompletionQuestVariablesFlags = list241; reference158 = obj110; obj107.Steps = list232; reference153 = obj107; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span230[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -239022,14 +240045,14 @@ public static class AssemblyQuestLoader index2 = 2; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span242[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span242[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -239043,16 +240066,16 @@ public static class AssemblyQuestLoader num = 1; List list243 = new List(num); CollectionsMarshal.SetCount(list243, num); - span = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index = 0; - span[index] = "liza"; + span243[index] = "liza"; questRoot19.Author = list243; index = 3; List list244 = new List(index); CollectionsMarshal.SetCount(list244, index); - span2 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span244[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -239060,16 +240083,16 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span245[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj112.Steps = list245; reference161 = obj112; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span244[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -239077,9 +240100,9 @@ public static class AssemblyQuestLoader index2 = 5; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span246[num2]; QuestStep obj114 = new QuestStep(EInteractionType.Interact, 2009370u, new Vector3(424.30762f, 59.952637f, -472.3736f), 612) { Fly = true, @@ -239093,49 +240116,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list247 = new List>(num4); CollectionsMarshal.SetCount(list247, num4); - span4 = CollectionsMarshal.AsSpan(list247); + Span> span247 = CollectionsMarshal.AsSpan(list247); num3 = 0; - span4[num3] = null; + span247[num3] = null; num3++; - ref List reference164 = ref span4[num3]; + ref List reference164 = ref span247[num3]; num6 = 2; List list248 = new List(num6); CollectionsMarshal.SetCount(list248, num6); - span5 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span248[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span248[num5] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference164 = list248; num3++; - span4[num3] = null; + span247[num3] = null; num3++; - span4[num3] = null; + span247[num3] = null; num3++; - span4[num3] = null; + span247[num3] = null; num3++; - span4[num3] = null; + span247[num3] = null; obj114.RequiredQuestVariables = list247; num3 = 6; List list249 = new List(num3); CollectionsMarshal.SetCount(list249, num3); - span5 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num4 = 0; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span249[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj114.CompletionQuestVariablesFlags = list249; reference163 = obj114; num2++; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span246[num2]; QuestStep obj115 = new QuestStep(EInteractionType.Interact, 2009371u, new Vector3(364.73633f, 50.858276f, -356.00824f), 612) { Fly = true @@ -239143,51 +240166,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list250 = new List>(num4); CollectionsMarshal.SetCount(list250, num4); - span4 = CollectionsMarshal.AsSpan(list250); + Span> span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span4[num3] = null; + span250[num3] = null; num3++; - ref List reference166 = ref span4[num3]; + ref List reference166 = ref span250[num3]; num5 = 3; List list251 = new List(num5); CollectionsMarshal.SetCount(list251, num5); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span251[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span251[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span251[num6] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); reference166 = list251; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; num3++; - span4[num3] = null; + span250[num3] = null; obj115.RequiredQuestVariables = list250; num3 = 6; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span5 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num4 = 0; - span5[num4] = null; + span252[num4] = null; num4++; - span5[num4] = null; + span252[num4] = null; num4++; - span5[num4] = null; + span252[num4] = null; num4++; - span5[num4] = null; + span252[num4] = null; num4++; - span5[num4] = null; + span252[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span252[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj115.CompletionQuestVariablesFlags = list252; reference165 = obj115; num2++; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span246[num2]; QuestStep obj116 = new QuestStep(EInteractionType.Interact, 2009372u, new Vector3(345.6931f, 42.83203f, -306.20282f), 612) { Fly = true @@ -239195,53 +240218,53 @@ public static class AssemblyQuestLoader num4 = 6; List> list253 = new List>(num4); CollectionsMarshal.SetCount(list253, num4); - span4 = CollectionsMarshal.AsSpan(list253); + Span> span253 = CollectionsMarshal.AsSpan(list253); num3 = 0; - span4[num3] = null; + span253[num3] = null; num3++; - ref List reference168 = ref span4[num3]; + ref List reference168 = ref span253[num3]; num6 = 4; List list254 = new List(num6); CollectionsMarshal.SetCount(list254, num6); - span5 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span254[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); reference168 = list254; num3++; - span4[num3] = null; + span253[num3] = null; num3++; - span4[num3] = null; + span253[num3] = null; num3++; - span4[num3] = null; + span253[num3] = null; num3++; - span4[num3] = null; + span253[num3] = null; obj116.RequiredQuestVariables = list253; num3 = 6; List list255 = new List(num3); CollectionsMarshal.SetCount(list255, num3); - span5 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num4 = 0; - span5[num4] = null; + span255[num4] = null; num4++; - span5[num4] = null; + span255[num4] = null; num4++; - span5[num4] = null; + span255[num4] = null; num4++; - span5[num4] = null; + span255[num4] = null; num4++; - span5[num4] = null; + span255[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span255[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj116.CompletionQuestVariablesFlags = list255; reference167 = obj116; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span246[num2]; QuestStep obj117 = new QuestStep(EInteractionType.Interact, 2009373u, new Vector3(169.90918f, 39.53601f, -133.10449f), 612) { Fly = true @@ -239249,53 +240272,53 @@ public static class AssemblyQuestLoader num4 = 6; List> list256 = new List>(num4); CollectionsMarshal.SetCount(list256, num4); - span4 = CollectionsMarshal.AsSpan(list256); + Span> span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span4[num3] = null; + span256[num3] = null; num3++; - ref List reference170 = ref span4[num3]; + ref List reference170 = ref span256[num3]; num5 = 4; List list257 = new List(num5); CollectionsMarshal.SetCount(list257, num5); - span5 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span257[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span257[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span257[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span257[num6] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference170 = list257; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; obj117.RequiredQuestVariables = list256; num3 = 6; List list258 = new List(num3); CollectionsMarshal.SetCount(list258, num3); - span5 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num4 = 0; - span5[num4] = null; + span258[num4] = null; num4++; - span5[num4] = null; + span258[num4] = null; num4++; - span5[num4] = null; + span258[num4] = null; num4++; - span5[num4] = null; + span258[num4] = null; num4++; - span5[num4] = null; + span258[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span258[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj117.CompletionQuestVariablesFlags = list258; reference169 = obj117; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span246[num2]; QuestStep obj118 = new QuestStep(EInteractionType.Interact, 2009374u, new Vector3(130.23572f, 39.444458f, -131.88379f), 612) { Fly = true @@ -239303,51 +240326,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list259 = new List>(num4); CollectionsMarshal.SetCount(list259, num4); - span4 = CollectionsMarshal.AsSpan(list259); + Span> span259 = CollectionsMarshal.AsSpan(list259); num3 = 0; - span4[num3] = null; + span259[num3] = null; num3++; - ref List reference172 = ref span4[num3]; + ref List reference172 = ref span259[num3]; num6 = 2; List list260 = new List(num6); CollectionsMarshal.SetCount(list260, num6); - span5 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span260[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span260[num5] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); reference172 = list260; num3++; - span4[num3] = null; + span259[num3] = null; num3++; - span4[num3] = null; + span259[num3] = null; num3++; - span4[num3] = null; + span259[num3] = null; num3++; - span4[num3] = null; + span259[num3] = null; obj118.RequiredQuestVariables = list259; num3 = 6; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span5 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num4 = 0; - span5[num4] = null; + span261[num4] = null; num4++; - span5[num4] = null; + span261[num4] = null; num4++; - span5[num4] = null; + span261[num4] = null; num4++; - span5[num4] = null; + span261[num4] = null; num4++; - span5[num4] = null; + span261[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span261[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj118.CompletionQuestVariablesFlags = list261; reference171 = obj118; obj113.Steps = list246; reference162 = obj113; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span244[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -239355,14 +240378,14 @@ public static class AssemblyQuestLoader num2 = 2; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span262[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span262[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -239376,16 +240399,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot20.Author = list263; index = 3; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span264[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -239393,16 +240416,16 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span265[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f }; obj120.Steps = list265; reference174 = obj120; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span264[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -239410,9 +240433,9 @@ public static class AssemblyQuestLoader num2 = 3; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span266[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Combat, 2009375u, new Vector3(153.85669f, 61.020752f, -631.22f), 612) { Fly = true, @@ -239421,9 +240444,9 @@ public static class AssemblyQuestLoader num4 = 1; List list267 = new List(num4); CollectionsMarshal.SetCount(list267, num4); - span8 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num3 = 0; - span8[num3] = new ComplexCombatData + span267[num3] = new ComplexCombatData { DataId = 8595u, MinimumKillCount = 1u @@ -239432,49 +240455,49 @@ public static class AssemblyQuestLoader num3 = 6; List> list268 = new List>(num3); CollectionsMarshal.SetCount(list268, num3); - span4 = CollectionsMarshal.AsSpan(list268); + Span> span268 = CollectionsMarshal.AsSpan(list268); num4 = 0; - span4[num4] = null; + span268[num4] = null; num4++; - span4[num4] = null; + span268[num4] = null; num4++; - ref List reference177 = ref span4[num4]; + ref List reference177 = ref span268[num4]; num5 = 2; List list269 = new List(num5); CollectionsMarshal.SetCount(list269, num5); - span5 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span269[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span269[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference177 = list269; num4++; - span4[num4] = null; + span268[num4] = null; num4++; - span4[num4] = null; + span268[num4] = null; num4++; - span4[num4] = null; + span268[num4] = null; obj122.RequiredQuestVariables = list268; num4 = 6; List list270 = new List(num4); CollectionsMarshal.SetCount(list270, num4); - span5 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span5[num3] = null; + span270[num3] = null; num3++; - span5[num3] = null; + span270[num3] = null; num3++; - span5[num3] = null; + span270[num3] = null; num3++; - span5[num3] = null; + span270[num3] = null; num3++; - span5[num3] = null; + span270[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span270[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj122.CompletionQuestVariablesFlags = list270; reference176 = obj122; index2++; - ref QuestStep reference178 = ref span3[index2]; + ref QuestStep reference178 = ref span266[index2]; QuestStep obj123 = new QuestStep(EInteractionType.Combat, 2009377u, new Vector3(-41.09259f, 69.38269f, -650.35474f), 612) { Fly = true, @@ -239483,9 +240506,9 @@ public static class AssemblyQuestLoader num3 = 1; List list271 = new List(num3); CollectionsMarshal.SetCount(list271, num3); - span8 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num4 = 0; - span8[num4] = new ComplexCombatData + span271[num4] = new ComplexCombatData { DataId = 8595u, MinimumKillCount = 1u @@ -239494,49 +240517,49 @@ public static class AssemblyQuestLoader num4 = 6; List> list272 = new List>(num4); CollectionsMarshal.SetCount(list272, num4); - span4 = CollectionsMarshal.AsSpan(list272); + Span> span272 = CollectionsMarshal.AsSpan(list272); num3 = 0; - span4[num3] = null; + span272[num3] = null; num3++; - span4[num3] = null; + span272[num3] = null; num3++; - ref List reference179 = ref span4[num3]; + ref List reference179 = ref span272[num3]; num6 = 2; List list273 = new List(num6); CollectionsMarshal.SetCount(list273, num6); - span5 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span273[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span273[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference179 = list273; num3++; - span4[num3] = null; + span272[num3] = null; num3++; - span4[num3] = null; + span272[num3] = null; num3++; - span4[num3] = null; + span272[num3] = null; obj123.RequiredQuestVariables = list272; num3 = 6; List list274 = new List(num3); CollectionsMarshal.SetCount(list274, num3); - span5 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num4 = 0; - span5[num4] = null; + span274[num4] = null; num4++; - span5[num4] = null; + span274[num4] = null; num4++; - span5[num4] = null; + span274[num4] = null; num4++; - span5[num4] = null; + span274[num4] = null; num4++; - span5[num4] = null; + span274[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span274[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj123.CompletionQuestVariablesFlags = list274; reference178 = obj123; index2++; - ref QuestStep reference180 = ref span3[index2]; + ref QuestStep reference180 = ref span266[index2]; QuestStep obj124 = new QuestStep(EInteractionType.Combat, 2009376u, new Vector3(74.41821f, 53.391357f, -484.42816f), 612) { Fly = true, @@ -239545,9 +240568,9 @@ public static class AssemblyQuestLoader num4 = 1; List list275 = new List(num4); CollectionsMarshal.SetCount(list275, num4); - span8 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num3 = 0; - span8[num3] = new ComplexCombatData + span275[num3] = new ComplexCombatData { DataId = 8595u, MinimumKillCount = 1u @@ -239556,51 +240579,51 @@ public static class AssemblyQuestLoader num3 = 6; List> list276 = new List>(num3); CollectionsMarshal.SetCount(list276, num3); - span4 = CollectionsMarshal.AsSpan(list276); + Span> span276 = CollectionsMarshal.AsSpan(list276); num4 = 0; - span4[num4] = null; + span276[num4] = null; num4++; - span4[num4] = null; + span276[num4] = null; num4++; - ref List reference181 = ref span4[num4]; + ref List reference181 = ref span276[num4]; num5 = 2; List list277 = new List(num5); CollectionsMarshal.SetCount(list277, num5); - span5 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span277[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span277[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference181 = list277; num4++; - span4[num4] = null; + span276[num4] = null; num4++; - span4[num4] = null; + span276[num4] = null; num4++; - span4[num4] = null; + span276[num4] = null; obj124.RequiredQuestVariables = list276; num4 = 6; List list278 = new List(num4); CollectionsMarshal.SetCount(list278, num4); - span5 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span278[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj124.CompletionQuestVariablesFlags = list278; reference180 = obj124; obj121.Steps = list266; reference175 = obj121; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span264[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -239608,14 +240631,14 @@ public static class AssemblyQuestLoader index2 = 2; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) + span279[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.868523f, 56.02146f, 231.54045f), 612) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) + span279[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024773u, new Vector3(-28.33606f, 56.113926f, 236.25537f), 612) { StopDistance = 7f, Fly = true @@ -239629,16 +240652,16 @@ public static class AssemblyQuestLoader num = 1; List list280 = new List(num); CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "JerryWester"; + span280[index] = "JerryWester"; questRoot21.Author = list280; index = 3; List list281 = new List(index); CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span281[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -239646,13 +240669,13 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025023u, new Vector3(-1.7853394f, 0.024148807f, -0.015319824f), 639); + span282[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025023u, new Vector3(-1.7853394f, 0.024148807f, -0.015319824f), 639); obj126.Steps = list282; reference183 = obj126; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span281[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -239660,9 +240683,9 @@ public static class AssemblyQuestLoader index2 = 2; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - ref QuestStep reference185 = ref span3[num2]; + ref QuestStep reference185 = ref span283[num2]; QuestStep obj128 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744, @@ -239671,9 +240694,9 @@ public static class AssemblyQuestLoader num3 = 1; List list284 = new List(num3); CollectionsMarshal.SetCount(list284, num3); - span6 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num4 = 0; - span6[num4] = new DialogueChoice + span284[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDD101_03070_EVENTAREA_WARP_100_027") @@ -239681,11 +240704,11 @@ public static class AssemblyQuestLoader obj128.DialogueChoices = list284; reference185 = obj128; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025552u, new Vector3(0.045776367f, 0.021091362f, -2.9145508f), 744); + span283[num2] = new QuestStep(EInteractionType.Interact, 1025552u, new Vector3(0.045776367f, 0.021091362f, -2.9145508f), 744); obj127.Steps = list283; reference184 = obj127; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span281[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -239693,14 +240716,14 @@ public static class AssemblyQuestLoader num2 = 2; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) + span285[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) { TargetTerritoryId = (ushort)759 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025555u, new Vector3(148.05823f, -4.178815f, 60.135742f), 759) + span285[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025555u, new Vector3(148.05823f, -4.178815f, 60.135742f), 759) { AethernetShortcut = new AethernetShortcut { @@ -239717,16 +240740,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "JerryWester"; + span286[index] = "JerryWester"; questRoot22.Author = list286; index = 6; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span287[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -239734,9 +240757,9 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025557u, new Vector3(146.37976f, -4.178755f, 60.135742f), 759) + span288[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025557u, new Vector3(146.37976f, -4.178755f, 60.135742f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -239750,7 +240773,7 @@ public static class AssemblyQuestLoader obj130.Steps = list288; reference187 = obj130; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span287[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -239758,9 +240781,9 @@ public static class AssemblyQuestLoader num2 = 2; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - ref QuestStep reference189 = ref span3[index2]; + ref QuestStep reference189 = ref span289[index2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 1019297u, new Vector3(-275.9289f, 17.31996f, 512.9625f), 614) { Fly = true @@ -239768,46 +240791,46 @@ public static class AssemblyQuestLoader num4 = 6; List list290 = new List(num4); CollectionsMarshal.SetCount(list290, num4); - span5 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num3 = 0; - span5[num3] = null; + span290[num3] = null; num3++; - span5[num3] = null; + span290[num3] = null; num3++; - span5[num3] = null; + span290[num3] = null; num3++; - span5[num3] = null; + span290[num3] = null; num3++; - span5[num3] = null; + span290[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span290[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj132.CompletionQuestVariablesFlags = list290; reference189 = obj132; index2++; - ref QuestStep reference190 = ref span3[index2]; + ref QuestStep reference190 = ref span289[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1019303u, new Vector3(-308.94946f, 17.73554f, 512.47424f), 614); num3 = 6; List list291 = new List(num3); CollectionsMarshal.SetCount(list291, num3); - span5 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num4 = 0; - span5[num4] = null; + span291[num4] = null; num4++; - span5[num4] = null; + span291[num4] = null; num4++; - span5[num4] = null; + span291[num4] = null; num4++; - span5[num4] = null; + span291[num4] = null; num4++; - span5[num4] = null; + span291[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span291[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list291; reference190 = questStep7; obj131.Steps = list289; reference188 = obj131; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span287[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -239815,16 +240838,16 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009474u, new Vector3(67.185425f, 17.440979f, 349.3247f), 614) + span292[num2] = new QuestStep(EInteractionType.Interact, 2009474u, new Vector3(67.185425f, 17.440979f, 349.3247f), 614) { Fly = true }; obj133.Steps = list292; reference191 = obj133; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span287[num]; QuestSequence obj134 = new QuestSequence { Sequence = 3 @@ -239832,16 +240855,16 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009527u, new Vector3(457.26697f, 31.265625f, 234.79053f), 614) + span293[index2] = new QuestStep(EInteractionType.Interact, 2009527u, new Vector3(457.26697f, 31.265625f, 234.79053f), 614) { Fly = true }; obj134.Steps = list293; reference192 = obj134; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span287[num]; QuestSequence obj135 = new QuestSequence { Sequence = 4 @@ -239849,16 +240872,16 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009528u, new Vector3(545.3727f, 84.70276f, 126.32947f), 614) + span294[num2] = new QuestStep(EInteractionType.Interact, 2009528u, new Vector3(545.3727f, 84.70276f, 126.32947f), 614) { Fly = true }; obj135.Steps = list294; reference193 = obj135; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span287[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -239866,9 +240889,9 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 2009475u, new Vector3(546.9595f, 72.129395f, 39.78015f), 614) + span295[index2] = new QuestStep(EInteractionType.CompleteQuest, 2009475u, new Vector3(546.9595f, 72.129395f, 39.78015f), 614) { Fly = true }; @@ -239881,16 +240904,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "JerryWester"; + span296[index] = "JerryWester"; questRoot23.Author = list296; index = 4; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span297[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -239898,9 +240921,9 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025095u, new Vector3(466.23938f, 70.27501f, -58.701477f), 614) + span298[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025095u, new Vector3(466.23938f, 70.27501f, -58.701477f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -239914,7 +240937,7 @@ public static class AssemblyQuestLoader obj137.Steps = list298; reference195 = obj137; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span297[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -239922,16 +240945,16 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025104u, new Vector3(408.71277f, 14.6418705f, 622.8275f), 614) + span299[index2] = new QuestStep(EInteractionType.Interact, 1025104u, new Vector3(408.71277f, 14.6418705f, 622.8275f), 614) { Fly = true }; obj138.Steps = list299; reference196 = obj138; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span297[num]; QuestSequence obj139 = new QuestSequence { Sequence = 2 @@ -239939,13 +240962,13 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); + span300[num2] = new QuestStep(EInteractionType.Interact, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); obj139.Steps = list300; reference197 = obj139; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span297[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -239953,9 +240976,9 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); + span301[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); obj140.Steps = list301; reference198 = obj140; questRoot23.QuestSequence = list297; @@ -239965,16 +240988,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "JerryWester"; + span302[index] = "JerryWester"; questRoot24.Author = list302; index = 5; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span303[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -239982,13 +241005,13 @@ public static class AssemblyQuestLoader index2 = 1; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); + span304[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); obj141.Steps = list304; reference199 = obj141; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span303[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -239996,9 +241019,9 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613) + span305[index2] = new QuestStep(EInteractionType.Interact, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro @@ -240006,7 +241029,7 @@ public static class AssemblyQuestLoader obj142.Steps = list305; reference200 = obj142; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span303[num]; QuestSequence obj143 = new QuestSequence { Sequence = 2 @@ -240014,32 +241037,32 @@ public static class AssemblyQuestLoader index2 = 4; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(116.05634f, 3.799895f, -868.98865f), 613) + span306[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(116.05634f, 3.799895f, -868.98865f), 613) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009420u, new Vector3(106.30957f, 0.47296143f, -874.38776f), 613) + span306[num2] = new QuestStep(EInteractionType.Interact, 2009420u, new Vector3(106.30957f, 0.47296143f, -874.38776f), 613) { DisableNavmesh = true, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(63.579952f, -1.1090306f, -869.52625f), 613) + span306[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(63.579952f, -1.1090306f, -869.52625f), 613) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009469u, new Vector3(78.20239f, 0.47296143f, -870.66455f), 613) + span306[num2] = new QuestStep(EInteractionType.Interact, 2009469u, new Vector3(78.20239f, 0.47296143f, -870.66455f), 613) { Mount = true }; obj143.Steps = list306; reference201 = obj143; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span303[num]; QuestSequence obj144 = new QuestSequence { Sequence = 3 @@ -240047,16 +241070,16 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025106u, new Vector3(97.00159f, 5.1987257f, -877.0428f), 613) + span307[index2] = new QuestStep(EInteractionType.Interact, 1025106u, new Vector3(97.00159f, 5.1987257f, -877.0428f), 613) { Fly = true }; obj144.Steps = list307; reference202 = obj144; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span303[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -240064,9 +241087,9 @@ public static class AssemblyQuestLoader index2 = 2; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span308[num2]; QuestStep obj146 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744, @@ -240075,9 +241098,9 @@ public static class AssemblyQuestLoader num4 = 1; List list309 = new List(num4); CollectionsMarshal.SetCount(list309, num4); - span6 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num3 = 0; - span6[num3] = new DialogueChoice + span309[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDD104_03073_EVENTAREA_WARP_100_004") @@ -240085,7 +241108,7 @@ public static class AssemblyQuestLoader obj146.DialogueChoices = list309; reference204 = obj146; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); + span308[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); obj145.Steps = list308; reference203 = obj145; questRoot24.QuestSequence = list303; @@ -240095,16 +241118,16 @@ public static class AssemblyQuestLoader num = 1; List list310 = new List(num); CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index = 0; - span[index] = "JerryWester"; + span310[index] = "JerryWester"; questRoot25.Author = list310; index = 9; List list311 = new List(index); CollectionsMarshal.SetCount(list311, index); - span2 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num = 0; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span311[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -240112,13 +241135,13 @@ public static class AssemblyQuestLoader num2 = 1; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); + span312[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024999u, new Vector3(0.19836426f, 0.021091364f, -3.0975952f), 744); obj147.Steps = list312; reference205 = obj147; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span311[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -240126,9 +241149,9 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025523u, new Vector3(239.12415f, 0.9334852f, 754.1161f), 614) + span313[num2] = new QuestStep(EInteractionType.Interact, 1025523u, new Vector3(239.12415f, 0.9334852f, 754.1161f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -240136,12 +241159,12 @@ public static class AssemblyQuestLoader obj148.Steps = list313; reference206 = obj148; num++; - span2[num] = new QuestSequence + span311[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span311[num]; QuestSequence obj149 = new QuestSequence { Sequence = 3 @@ -240149,9 +241172,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 786) + span314[index2] = new QuestStep(EInteractionType.Duty, null, null, 786) { DutyOptions = new DutyOptions { @@ -240161,12 +241184,12 @@ public static class AssemblyQuestLoader obj149.Steps = list314; reference207 = obj149; num++; - span2[num] = new QuestSequence + span311[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span311[num]; QuestSequence obj150 = new QuestSequence { Sequence = 5 @@ -240174,21 +241197,21 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025528u, new Vector3(4.3182373f, -8.000055f, 44.327393f), 786) + span315[num2] = new QuestStep(EInteractionType.Interact, 1025528u, new Vector3(4.3182373f, -8.000055f, 44.327393f), 786) { StopDistance = 5f }; obj150.Steps = list315; reference208 = obj150; num++; - span2[num] = new QuestSequence + span311[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span311[num]; QuestSequence obj151 = new QuestSequence { Sequence = 7 @@ -240196,13 +241219,13 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025538u, new Vector3(4.7455444f, 0f, 16.067688f), 759); + span316[index2] = new QuestStep(EInteractionType.Interact, 1025538u, new Vector3(4.7455444f, 0f, 16.067688f), 759); obj151.Steps = list316; reference209 = obj151; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span311[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -240210,9 +241233,9 @@ public static class AssemblyQuestLoader index2 = 2; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span317[num2]; QuestStep obj153 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744 @@ -240220,9 +241243,9 @@ public static class AssemblyQuestLoader num3 = 1; List list318 = new List(num3); CollectionsMarshal.SetCount(list318, num3); - span6 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num4 = 0; - span6[num4] = new DialogueChoice + span318[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDD105_03074_EVENTAREA_WARP_100_004") @@ -240230,7 +241253,7 @@ public static class AssemblyQuestLoader obj153.DialogueChoices = list318; reference211 = obj153; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); + span317[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); obj152.Steps = list317; reference210 = obj152; questRoot25.QuestSequence = list311; @@ -240240,16 +241263,16 @@ public static class AssemblyQuestLoader num = 1; List list319 = new List(num); CollectionsMarshal.SetCount(list319, num); - span = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index = 0; - span[index] = "JerryWester"; + span319[index] = "JerryWester"; questRoot26.Author = list319; index = 4; List list320 = new List(index); CollectionsMarshal.SetCount(list320, index); - span2 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span320[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -240257,13 +241280,13 @@ public static class AssemblyQuestLoader num2 = 1; List list321 = new List(num2); CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025009u, new Vector3(1.3274536f, 0.021091362f, 0.59503174f), 744); + span321[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025009u, new Vector3(1.3274536f, 0.021091362f, 0.59503174f), 744); obj154.Steps = list321; reference212 = obj154; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span320[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -240271,9 +241294,9 @@ public static class AssemblyQuestLoader index2 = 1; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) + span322[num2] = new QuestStep(EInteractionType.Interact, 1019468u, new Vector3(170.58057f, 13.02367f, -91.96619f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -240285,7 +241308,7 @@ public static class AssemblyQuestLoader obj155.Steps = list322; reference213 = obj155; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span320[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -240293,19 +241316,19 @@ public static class AssemblyQuestLoader num2 = 2; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.965355f, 26.085297f, -607.26685f), 621) + span323[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.965355f, 26.085297f, -607.26685f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025546u, new Vector3(70.87805f, 26.199663f, -609.43005f), 621); + span323[index2] = new QuestStep(EInteractionType.Interact, 1025546u, new Vector3(70.87805f, 26.199663f, -609.43005f), 621); obj156.Steps = list323; reference214 = obj156; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span320[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -240313,9 +241336,9 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); + span324[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); obj157.Steps = list324; reference215 = obj157; questRoot26.QuestSequence = list320; @@ -240325,16 +241348,16 @@ public static class AssemblyQuestLoader num = 1; List list325 = new List(num); CollectionsMarshal.SetCount(list325, num); - span = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index = 0; - span[index] = "JerryWester"; + span325[index] = "JerryWester"; questRoot27.Author = list325; - index = 3; + index = 4; List list326 = new List(index); CollectionsMarshal.SetCount(list326, index); - span2 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span326[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -240342,13 +241365,13 @@ public static class AssemblyQuestLoader num2 = 1; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); + span327[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); obj158.Steps = list327; reference216 = obj158; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span326[num]; QuestSequence obj159 = new QuestSequence { Sequence = 1 @@ -240356,9 +241379,9 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span328[num2]; QuestStep obj160 = new QuestStep(EInteractionType.SinglePlayerDuty, 2009467u, new Vector3(-5.189492f, 0.4746897f, 0.3689831f), 351) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -240369,9 +241392,9 @@ public static class AssemblyQuestLoader num4 = 1; List list329 = new List(num4); CollectionsMarshal.SetCount(list329, num4); - span6 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num3 = 0; - span6[num3] = new DialogueChoice + span329[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDD107_03076_Q1_100_012") @@ -240381,7 +241404,12 @@ public static class AssemblyQuestLoader obj159.Steps = list328; reference217 = obj159; num++; - ref QuestSequence reference219 = ref span2[num]; + span326[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference219 = ref span326[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -240389,9 +241417,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351) + span330[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351) { StopDistance = 5f }; @@ -240404,16 +241432,16 @@ public static class AssemblyQuestLoader num = 1; List list331 = new List(num); CollectionsMarshal.SetCount(list331, num); - span = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "liza"; + span331[index] = "liza"; questRoot28.Author = list331; index = 3; List list332 = new List(index); CollectionsMarshal.SetCount(list332, index); - span2 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span332[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -240421,9 +241449,9 @@ public static class AssemblyQuestLoader index2 = 2; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-69.61145f, 0.00999999f, 62.405437f), 635) + span333[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-69.61145f, 0.00999999f, 62.405437f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -240435,11 +241463,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019459u, new Vector3(-70.54254f, 0.4599931f, 64.37781f), 635); + span333[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019459u, new Vector3(-70.54254f, 0.4599931f, 64.37781f), 635); obj162.Steps = list333; reference220 = obj162; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span332[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -240447,16 +241475,16 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019002u, new Vector3(-48.05072f, -2.9f, -50.247986f), 628) + span334[index2] = new QuestStep(EInteractionType.Interact, 1019002u, new Vector3(-48.05072f, -2.9f, -50.247986f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane }; obj163.Steps = list334; reference221 = obj163; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span332[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -240464,9 +241492,9 @@ public static class AssemblyQuestLoader index2 = 1; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025233u, new Vector3(-129.19812f, -4.999999f, 145.37268f), 628) + span335[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025233u, new Vector3(-129.19812f, -4.999999f, 145.37268f), 628) { AethernetShortcut = new AethernetShortcut { @@ -240483,16 +241511,16 @@ public static class AssemblyQuestLoader num = 1; List list336 = new List(num); CollectionsMarshal.SetCount(list336, num); - span = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index = 0; - span[index] = "Starr"; + span336[index] = "Starr"; questRoot29.Author = list336; index = 2; List list337 = new List(index); CollectionsMarshal.SetCount(list337, index); - span2 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num = 0; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span337[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -240500,9 +241528,9 @@ public static class AssemblyQuestLoader num2 = 1; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011145u, new Vector3(-65.38495f, 0.06979119f, 0.8086548f), 144) + span338[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011145u, new Vector3(-65.38495f, 0.06979119f, 0.8086548f), 144) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, SkipConditions = new SkipConditions @@ -240516,7 +241544,7 @@ public static class AssemblyQuestLoader obj165.Steps = list338; reference223 = obj165; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span337[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -240524,9 +241552,9 @@ public static class AssemblyQuestLoader index2 = 1; List list339 = new List(index2); CollectionsMarshal.SetCount(list339, index2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025176u, new Vector3(57.99951f, 3.9997258f, 64.774536f), 144); + span339[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025176u, new Vector3(57.99951f, 3.9997258f, 64.774536f), 144); obj166.Steps = list339; reference224 = obj166; questRoot29.QuestSequence = list337; @@ -240536,16 +241564,16 @@ public static class AssemblyQuestLoader num = 1; List list340 = new List(num); CollectionsMarshal.SetCount(list340, num); - span = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index = 0; - span[index] = "liza"; + span340[index] = "liza"; questRoot30.Author = list340; index = 4; List list341 = new List(index); CollectionsMarshal.SetCount(list341, index); - span2 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span341[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -240553,9 +241581,9 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) + span342[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -240569,7 +241597,7 @@ public static class AssemblyQuestLoader obj167.Steps = list342; reference225 = obj167; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span341[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -240577,16 +241605,16 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span343[num2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj168.Steps = list343; reference226 = obj168; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span341[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -240594,16 +241622,16 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025287u, new Vector3(64.34729f, 31.199963f, -754.0246f), 156) + span344[index2] = new QuestStep(EInteractionType.Interact, 1025287u, new Vector3(64.34729f, 31.199963f, -754.0246f), 156) { Fly = true }; obj169.Steps = list344; reference227 = obj169; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span341[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -240611,9 +241639,9 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - ref QuestStep reference229 = ref span3[num2]; + ref QuestStep reference229 = ref span345[num2]; QuestStep obj171 = new QuestStep(EInteractionType.CompleteQuest, 2009436u, new Vector3(70.05408f, 30.746826f, -722.86566f), 156) { Fly = true @@ -240621,36 +241649,36 @@ public static class AssemblyQuestLoader num3 = 5; List list346 = new List(num3); CollectionsMarshal.SetCount(list346, num3); - span6 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num4 = 0; - span6[num4] = new DialogueChoice + span346[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDY501_03086_Q1_000_091") }; num4++; - span6[num4] = new DialogueChoice + span346[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY501_03086_Q2_000_097"), Answer = new ExcelRef("TEXT_STMBDY501_03086_A2_000_100") }; num4++; - span6[num4] = new DialogueChoice + span346[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY501_03086_Q3_000_118"), Answer = new ExcelRef("TEXT_STMBDY501_03086_A3_000_119") }; num4++; - span6[num4] = new DialogueChoice + span346[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY501_03086_Q4_000_134"), Answer = new ExcelRef("TEXT_STMBDY501_03086_A4_000_136") }; num4++; - span6[num4] = new DialogueChoice + span346[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY501_03086_Q5_000_156"), @@ -240668,16 +241696,16 @@ public static class AssemblyQuestLoader num = 1; List list347 = new List(num); CollectionsMarshal.SetCount(list347, num); - span = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index = 0; - span[index] = "liza"; + span347[index] = "liza"; questRoot31.Author = list347; index = 6; List list348 = new List(index); CollectionsMarshal.SetCount(list348, index); - span2 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span348[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -240685,9 +241713,9 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025330u, new Vector3(64.83557f, 30.6188f, -722.3774f), 156) + span349[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025330u, new Vector3(64.83557f, 30.6188f, -722.3774f), 156) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -240702,7 +241730,7 @@ public static class AssemblyQuestLoader obj172.Steps = list349; reference230 = obj172; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span348[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -240710,16 +241738,16 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span350[num2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { Fly = true }; obj173.Steps = list350; reference231 = obj173; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span348[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -240727,16 +241755,16 @@ public static class AssemblyQuestLoader num2 = 1; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009813u, new Vector3(55.436035f, 31.187548f, -763.42413f), 156) + span351[index2] = new QuestStep(EInteractionType.Interact, 1009813u, new Vector3(55.436035f, 31.187548f, -763.42413f), 156) { Fly = true }; obj174.Steps = list351; reference232 = obj174; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span348[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -240744,18 +241772,18 @@ public static class AssemblyQuestLoader index2 = 2; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(51.799374f, 50f, -774.0067f), 156) + span352[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(51.799374f, 50f, -774.0067f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1018433u, new Vector3(50.766724f, 50f, -772.3964f), 156); + span352[num2] = new QuestStep(EInteractionType.Interact, 1018433u, new Vector3(50.766724f, 50f, -772.3964f), 156); obj175.Steps = list352; reference233 = obj175; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span348[num]; QuestSequence obj176 = new QuestSequence { Sequence = 4 @@ -240763,16 +241791,16 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025287u, new Vector3(64.34729f, 31.199963f, -754.0246f), 156) + span353[index2] = new QuestStep(EInteractionType.Interact, 1025287u, new Vector3(64.34729f, 31.199963f, -754.0246f), 156) { Fly = true }; obj176.Steps = list353; reference234 = obj176; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span348[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -240780,9 +241808,9 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) + span354[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, NextQuestId = new QuestId(3141) @@ -240796,16 +241824,16 @@ public static class AssemblyQuestLoader num = 1; List list355 = new List(num); CollectionsMarshal.SetCount(list355, num); - span = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index = 0; - span[index] = "liza"; + span355[index] = "liza"; questRoot32.Author = list355; index = 10; List list356 = new List(index); CollectionsMarshal.SetCount(list356, index); - span2 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num = 0; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span356[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -240813,9 +241841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list357 = new List(num2); CollectionsMarshal.SetCount(list357, num2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) + span357[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -240835,7 +241863,7 @@ public static class AssemblyQuestLoader obj178.Steps = list357; reference236 = obj178; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span356[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -240843,14 +241871,14 @@ public static class AssemblyQuestLoader index2 = 2; List list358 = new List(index2); CollectionsMarshal.SetCount(list358, index2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019043u, new Vector3(-43.656128f, 15.000004f, 46.52478f), 628) + span358[num2] = new QuestStep(EInteractionType.Interact, 1019043u, new Vector3(-43.656128f, 15.000004f, 46.52478f), 628) { TargetTerritoryId = (ushort)628 }; num2++; - ref QuestStep reference238 = ref span3[num2]; + ref QuestStep reference238 = ref span358[num2]; QuestStep obj180 = new QuestStep(EInteractionType.Interact, 1024157u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 7f, @@ -240859,9 +241887,9 @@ public static class AssemblyQuestLoader num4 = 1; List list359 = new List(num4); CollectionsMarshal.SetCount(list359, num4); - span6 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span6[num3] = new DialogueChoice + span359[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDI201_03089_Q1_000_000") @@ -240871,12 +241899,12 @@ public static class AssemblyQuestLoader obj179.Steps = list358; reference237 = obj179; num++; - span2[num] = new QuestSequence + span356[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span356[num]; QuestSequence obj181 = new QuestSequence { Sequence = 3 @@ -240884,16 +241912,16 @@ public static class AssemblyQuestLoader num2 = 1; List list360 = new List(num2); CollectionsMarshal.SetCount(list360, num2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025590u, new Vector3(-8.98761f, 0.05124536f, -3.768982f), 735) + span360[index2] = new QuestStep(EInteractionType.Interact, 1025590u, new Vector3(-8.98761f, 0.05124536f, -3.768982f), 735) { StopDistance = 7f }; obj181.Steps = list360; reference239 = obj181; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span356[num]; QuestSequence obj182 = new QuestSequence { Sequence = 4 @@ -240901,16 +241929,16 @@ public static class AssemblyQuestLoader index2 = 1; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025651u, new Vector3(-10.391418f, 0.046870887f, -3.7080078f), 735) + span361[num2] = new QuestStep(EInteractionType.Interact, 1025651u, new Vector3(-10.391418f, 0.046870887f, -3.7080078f), 735) { StopDistance = 7f }; obj182.Steps = list361; reference240 = obj182; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span356[num]; QuestSequence obj183 = new QuestSequence { Sequence = 5 @@ -240918,9 +241946,9 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025499u, new Vector3(-117.17407f, -7.000125f, -67.826416f), 628) + span362[index2] = new QuestStep(EInteractionType.Interact, 1025499u, new Vector3(-117.17407f, -7.000125f, -67.826416f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -240932,7 +241960,7 @@ public static class AssemblyQuestLoader obj183.Steps = list362; reference241 = obj183; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span356[num]; QuestSequence obj184 = new QuestSequence { Sequence = 6 @@ -240940,9 +241968,9 @@ public static class AssemblyQuestLoader index2 = 1; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - ref QuestStep reference243 = ref span3[num2]; + ref QuestStep reference243 = ref span363[num2]; QuestStep obj185 = new QuestStep(EInteractionType.Combat, null, new Vector3(-399.64905f, 9.982385f, 551.7814f), 614) { StopDistance = 0.5f, @@ -240953,15 +241981,15 @@ public static class AssemblyQuestLoader num3 = 1; List list364 = new List(num3); CollectionsMarshal.SetCount(list364, num3); - span7 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num4 = 0; - span7[num4] = 8801u; + span364[num4] = 8801u; obj185.KillEnemyDataIds = list364; reference243 = obj185; obj184.Steps = list363; reference242 = obj184; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span356[num]; QuestSequence obj186 = new QuestSequence { Sequence = 7 @@ -240969,13 +241997,13 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025587u, new Vector3(-399.64905f, 9.982385f, 551.7814f), 614); + span365[index2] = new QuestStep(EInteractionType.Interact, 1025587u, new Vector3(-399.64905f, 9.982385f, 551.7814f), 614); obj186.Steps = list365; reference244 = obj186; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span356[num]; QuestSequence obj187 = new QuestSequence { Sequence = 8 @@ -240983,9 +242011,9 @@ public static class AssemblyQuestLoader index2 = 1; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) + span366[num2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 7f, TargetTerritoryId = (ushort)735, @@ -240999,7 +242027,7 @@ public static class AssemblyQuestLoader obj187.Steps = list366; reference245 = obj187; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span356[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -241007,9 +242035,9 @@ public static class AssemblyQuestLoader num2 = 1; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025729u, new Vector3(-12.222534f, 0.046870727f, -3.2197266f), 735) + span367[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025729u, new Vector3(-12.222534f, 0.046870727f, -3.2197266f), 735) { NextQuestId = new QuestId(3091) }; @@ -241022,16 +242050,16 @@ public static class AssemblyQuestLoader num = 1; List list368 = new List(num); CollectionsMarshal.SetCount(list368, num); - span = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index = 0; - span[index] = "liza"; + span368[index] = "liza"; questRoot33.Author = list368; index = 13; List list369 = new List(index); CollectionsMarshal.SetCount(list369, index); - span2 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span369[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -241039,13 +242067,13 @@ public static class AssemblyQuestLoader index2 = 1; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); + span370[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); obj189.Steps = list370; reference247 = obj189; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span369[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -241053,16 +242081,16 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span371[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; obj190.Steps = list371; reference248 = obj190; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span369[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -241070,13 +242098,13 @@ public static class AssemblyQuestLoader index2 = 1; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006306u, new Vector3(-25.864075f, 71.787285f, -36.78955f), 137); + span372[num2] = new QuestStep(EInteractionType.Interact, 1006306u, new Vector3(-25.864075f, 71.787285f, -36.78955f), 137); obj191.Steps = list372; reference249 = obj191; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span369[num]; QuestSequence obj192 = new QuestSequence { Sequence = 3 @@ -241084,9 +242112,9 @@ public static class AssemblyQuestLoader num2 = 1; List list373 = new List(num2); CollectionsMarshal.SetCount(list373, num2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span373[index2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -241094,7 +242122,7 @@ public static class AssemblyQuestLoader obj192.Steps = list373; reference250 = obj192; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span369[num]; QuestSequence obj193 = new QuestSequence { Sequence = 4 @@ -241102,16 +242130,16 @@ public static class AssemblyQuestLoader index2 = 1; List list374 = new List(index2); CollectionsMarshal.SetCount(list374, index2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span374[num2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; obj193.Steps = list374; reference251 = obj193; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span369[num]; QuestSequence obj194 = new QuestSequence { Sequence = 5 @@ -241119,18 +242147,18 @@ public static class AssemblyQuestLoader num2 = 2; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) + span375[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span375[index2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj194.Steps = list375; reference252 = obj194; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span369[num]; QuestSequence obj195 = new QuestSequence { Sequence = 6 @@ -241138,16 +242166,16 @@ public static class AssemblyQuestLoader index2 = 1; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) + span376[num2] = new QuestStep(EInteractionType.Emote, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) { Emote = EEmote.Soothe }; obj195.Steps = list376; reference253 = obj195; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span369[num]; QuestSequence obj196 = new QuestSequence { Sequence = 7 @@ -241155,16 +242183,16 @@ public static class AssemblyQuestLoader num2 = 1; List list377 = new List(num2); CollectionsMarshal.SetCount(list377, num2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) + span377[index2] = new QuestStep(EInteractionType.Emote, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137) { Emote = EEmote.Comfort }; obj196.Steps = list377; reference254 = obj196; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span369[num]; QuestSequence obj197 = new QuestSequence { Sequence = 8 @@ -241172,16 +242200,16 @@ public static class AssemblyQuestLoader index2 = 1; List list378 = new List(index2); CollectionsMarshal.SetCount(list378, index2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009478u, new Vector3(-372.12183f, 48.874634f, 431.75403f), 137) + span378[num2] = new QuestStep(EInteractionType.Interact, 2009478u, new Vector3(-372.12183f, 48.874634f, 431.75403f), 137) { Mount = true }; obj197.Steps = list378; reference255 = obj197; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span369[num]; QuestSequence obj198 = new QuestSequence { Sequence = 9 @@ -241189,16 +242217,16 @@ public static class AssemblyQuestLoader num2 = 1; List list379 = new List(num2); CollectionsMarshal.SetCount(list379, num2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span379[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; obj198.Steps = list379; reference256 = obj198; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span369[num]; QuestSequence obj199 = new QuestSequence { Sequence = 10 @@ -241206,9 +242234,9 @@ public static class AssemblyQuestLoader index2 = 1; List list380 = new List(index2); CollectionsMarshal.SetCount(list380, index2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span380[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -241216,7 +242244,7 @@ public static class AssemblyQuestLoader obj199.Steps = list380; reference257 = obj199; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span369[num]; QuestSequence obj200 = new QuestSequence { Sequence = 11 @@ -241224,9 +242252,9 @@ public static class AssemblyQuestLoader num2 = 2; List list381 = new List(num2); CollectionsMarshal.SetCount(list381, num2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) + span381[index2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 7f, TargetTerritoryId = (ushort)735, @@ -241238,11 +242266,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); + span381[index2] = new QuestStep(EInteractionType.Interact, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); obj200.Steps = list381; reference258 = obj200; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span369[num]; QuestSequence obj201 = new QuestSequence { Sequence = byte.MaxValue @@ -241250,9 +242278,9 @@ public static class AssemblyQuestLoader index2 = 1; List list382 = new List(index2); CollectionsMarshal.SetCount(list382, index2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735) + span382[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735) { NextQuestId = new QuestId(3190) }; @@ -241265,16 +242293,16 @@ public static class AssemblyQuestLoader num = 1; List list383 = new List(num); CollectionsMarshal.SetCount(list383, num); - span = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index = 0; - span[index] = "liza"; + span383[index] = "liza"; questRoot34.Author = list383; index = 5; List list384 = new List(index); CollectionsMarshal.SetCount(list384, index); - span2 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num = 0; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span384[num]; QuestSequence obj202 = new QuestSequence { Sequence = 0 @@ -241282,13 +242310,13 @@ public static class AssemblyQuestLoader num2 = 1; List list385 = new List(num2); CollectionsMarshal.SetCount(list385, num2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025729u, new Vector3(-12.222534f, 0.046870727f, -3.2197266f), 735); + span385[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025729u, new Vector3(-12.222534f, 0.046870727f, -3.2197266f), 735); obj202.Steps = list385; reference260 = obj202; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span384[num]; QuestSequence obj203 = new QuestSequence { Sequence = 1 @@ -241296,9 +242324,9 @@ public static class AssemblyQuestLoader index2 = 1; List list386 = new List(index2); CollectionsMarshal.SetCount(list386, index2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num2 = 0; - ref QuestStep reference262 = ref span3[num2]; + ref QuestStep reference262 = ref span386[num2]; QuestStep obj204 = new QuestStep(EInteractionType.Interact, 1025652u, new Vector3(-10.8797f, 0.046870843f, -4.3793945f), 735) { StopDistance = 7f @@ -241306,9 +242334,9 @@ public static class AssemblyQuestLoader num4 = 1; List list387 = new List(num4); CollectionsMarshal.SetCount(list387, num4); - span6 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num3 = 0; - span6[num3] = new DialogueChoice + span387[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDI203_03091_Q1_000_000"), @@ -241319,12 +242347,12 @@ public static class AssemblyQuestLoader obj203.Steps = list386; reference261 = obj203; num++; - span2[num] = new QuestSequence + span384[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span384[num]; QuestSequence obj205 = new QuestSequence { Sequence = 3 @@ -241332,16 +242360,16 @@ public static class AssemblyQuestLoader num2 = 1; List list388 = new List(num2); CollectionsMarshal.SetCount(list388, num2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2009477u, new Vector3(-198.6877f, 17.56311f, 208.484f), 787) + span388[index2] = new QuestStep(EInteractionType.Snipe, 2009477u, new Vector3(-198.6877f, 17.56311f, 208.484f), 787) { Comment = "Far on the left" }; obj205.Steps = list388; reference263 = obj205; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span384[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -241349,9 +242377,9 @@ public static class AssemblyQuestLoader index2 = 1; List list389 = new List(index2); CollectionsMarshal.SetCount(list389, index2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025741u, new Vector3(1.449585f, -2.256812E-06f, -9.658997f), 736) + span389[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025741u, new Vector3(1.449585f, -2.256812E-06f, -9.658997f), 736) { StopDistance = 5f, NextQuestId = new QuestId(3092) @@ -241365,16 +242393,16 @@ public static class AssemblyQuestLoader num = 1; List list390 = new List(num); CollectionsMarshal.SetCount(list390, num); - span = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); index = 0; - span[index] = "liza"; + span390[index] = "liza"; questRoot35.Author = list390; - index = 3; + index = 4; List list391 = new List(index); CollectionsMarshal.SetCount(list391, index); - span2 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num = 0; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span391[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -241382,16 +242410,16 @@ public static class AssemblyQuestLoader num2 = 1; List list392 = new List(num2); CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025741u, new Vector3(1.449585f, -2.256812E-06f, -9.658997f), 736) + span392[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025741u, new Vector3(1.449585f, -2.256812E-06f, -9.658997f), 736) { StopDistance = 5f }; obj207.Steps = list392; reference265 = obj207; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span391[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -241399,9 +242427,9 @@ public static class AssemblyQuestLoader index2 = 1; List list393 = new List(index2); CollectionsMarshal.SetCount(list393, index2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 736) + span393[num2] = new QuestStep(EInteractionType.Duty, null, null, 736) { DutyOptions = new DutyOptions { @@ -241411,7 +242439,12 @@ public static class AssemblyQuestLoader obj208.Steps = list393; reference266 = obj208; num++; - ref QuestSequence reference267 = ref span2[num]; + span391[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference267 = ref span391[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -241419,9 +242452,9 @@ public static class AssemblyQuestLoader num2 = 1; List list394 = new List(num2); CollectionsMarshal.SetCount(list394, num2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) + span394[index2] = new QuestStep(EInteractionType.CompleteQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) { StopDistance = 7f, NextQuestId = new QuestId(3187) @@ -241435,16 +242468,16 @@ public static class AssemblyQuestLoader num = 1; List list395 = new List(num); CollectionsMarshal.SetCount(list395, num); - span = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index = 0; - span[index] = "liza"; + span395[index] = "liza"; questRoot36.Author = list395; index = 6; List list396 = new List(index); CollectionsMarshal.SetCount(list396, index); - span2 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num = 0; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span396[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -241452,13 +242485,13 @@ public static class AssemblyQuestLoader index2 = 1; List list397 = new List(index2); CollectionsMarshal.SetCount(list397, index2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024708u, new Vector3(98.83264f, 4.0000014f, 103.471436f), 628); + span397[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024708u, new Vector3(98.83264f, 4.0000014f, 103.471436f), 628); obj210.Steps = list397; reference268 = obj210; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span396[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -241466,9 +242499,9 @@ public static class AssemblyQuestLoader num2 = 1; List list398 = new List(num2); CollectionsMarshal.SetCount(list398, num2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025885u, new Vector3(26.443848f, 6.024561f, -118.57788f), 628) + span398[index2] = new QuestStep(EInteractionType.Interact, 1025885u, new Vector3(26.443848f, 6.024561f, -118.57788f), 628) { AethernetShortcut = new AethernetShortcut { @@ -241479,7 +242512,7 @@ public static class AssemblyQuestLoader obj211.Steps = list398; reference269 = obj211; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span396[num]; QuestSequence obj212 = new QuestSequence { Sequence = 2 @@ -241487,13 +242520,13 @@ public static class AssemblyQuestLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025887u, new Vector3(-62.790894f, 6.0295854f, -171.19104f), 628); + span399[num2] = new QuestStep(EInteractionType.Interact, 1025887u, new Vector3(-62.790894f, 6.0295854f, -171.19104f), 628); obj212.Steps = list399; reference270 = obj212; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span396[num]; QuestSequence obj213 = new QuestSequence { Sequence = 3 @@ -241501,13 +242534,13 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025891u, new Vector3(-45.059937f, 10.503964f, -191.79071f), 628); + span400[index2] = new QuestStep(EInteractionType.Interact, 1025891u, new Vector3(-45.059937f, 10.503964f, -191.79071f), 628); obj213.Steps = list400; reference271 = obj213; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span396[num]; QuestSequence obj214 = new QuestSequence { Sequence = 4 @@ -241515,13 +242548,13 @@ public static class AssemblyQuestLoader index2 = 1; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025887u, new Vector3(-62.790894f, 6.0295854f, -171.19104f), 628); + span401[num2] = new QuestStep(EInteractionType.Interact, 1025887u, new Vector3(-62.790894f, 6.0295854f, -171.19104f), 628); obj214.Steps = list401; reference272 = obj214; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span396[num]; QuestSequence obj215 = new QuestSequence { Sequence = byte.MaxValue @@ -241529,9 +242562,9 @@ public static class AssemblyQuestLoader num2 = 1; List list402 = new List(num2); CollectionsMarshal.SetCount(list402, num2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025893u, new Vector3(-60.41046f, 6.0110765f, -168.41382f), 628) + span402[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025893u, new Vector3(-60.41046f, 6.0110765f, -168.41382f), 628) { NextQuestId = new QuestId(3095) }; @@ -241544,16 +242577,16 @@ public static class AssemblyQuestLoader num = 1; List list403 = new List(num); CollectionsMarshal.SetCount(list403, num); - span = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index = 0; - span[index] = "liza"; + span403[index] = "liza"; questRoot37.Author = list403; index = 9; List list404 = new List(index); CollectionsMarshal.SetCount(list404, index); - span2 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num = 0; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span404[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 @@ -241561,13 +242594,13 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025893u, new Vector3(-60.41046f, 6.0110765f, -168.41382f), 628); + span405[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025893u, new Vector3(-60.41046f, 6.0110765f, -168.41382f), 628); obj216.Steps = list405; reference274 = obj216; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span404[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -241575,9 +242608,9 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025896u, new Vector3(248.09644f, 17.471375f, -664.9729f), 614) + span406[index2] = new QuestStep(EInteractionType.Interact, 1025896u, new Vector3(248.09644f, 17.471375f, -664.9729f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce @@ -241585,7 +242618,7 @@ public static class AssemblyQuestLoader obj217.Steps = list406; reference275 = obj217; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span404[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -241593,16 +242626,16 @@ public static class AssemblyQuestLoader index2 = 1; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025901u, new Vector3(-93.70575f, 53.144028f, -530.2663f), 614) + span407[num2] = new QuestStep(EInteractionType.Interact, 1025901u, new Vector3(-93.70575f, 53.144028f, -530.2663f), 614) { Fly = true }; obj218.Steps = list407; reference276 = obj218; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span404[num]; QuestSequence obj219 = new QuestSequence { Sequence = 3 @@ -241610,16 +242643,16 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025906u, new Vector3(-208.8808f, 53.217514f, -581.3535f), 614) + span408[index2] = new QuestStep(EInteractionType.Interact, 1025906u, new Vector3(-208.8808f, 53.217514f, -581.3535f), 614) { Fly = true }; obj219.Steps = list408; reference277 = obj219; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span404[num]; QuestSequence obj220 = new QuestSequence { Sequence = 4 @@ -241627,16 +242660,16 @@ public static class AssemblyQuestLoader index2 = 1; List list409 = new List(index2); CollectionsMarshal.SetCount(list409, index2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009533u, new Vector3(-220.11145f, 53.20813f, -597.80273f), 614) + span409[num2] = new QuestStep(EInteractionType.Interact, 2009533u, new Vector3(-220.11145f, 53.20813f, -597.80273f), 614) { Fly = true }; obj220.Steps = list409; reference278 = obj220; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span404[num]; QuestSequence obj221 = new QuestSequence { Sequence = 5 @@ -241644,16 +242677,16 @@ public static class AssemblyQuestLoader num2 = 1; List list410 = new List(num2); CollectionsMarshal.SetCount(list410, num2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025910u, new Vector3(-125.41394f, 53.217514f, -648.4321f), 614) + span410[index2] = new QuestStep(EInteractionType.Interact, 1025910u, new Vector3(-125.41394f, 53.217514f, -648.4321f), 614) { Fly = true }; obj221.Steps = list410; reference279 = obj221; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span404[num]; QuestSequence obj222 = new QuestSequence { Sequence = 6 @@ -241661,16 +242694,16 @@ public static class AssemblyQuestLoader index2 = 1; List list411 = new List(index2); CollectionsMarshal.SetCount(list411, index2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025911u, new Vector3(-126.237915f, 53.217514f, -650.6905f), 614) + span411[num2] = new QuestStep(EInteractionType.Interact, 1025911u, new Vector3(-126.237915f, 53.217514f, -650.6905f), 614) { StopDistance = 5f }; obj222.Steps = list411; reference280 = obj222; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span404[num]; QuestSequence obj223 = new QuestSequence { Sequence = 7 @@ -241678,16 +242711,16 @@ public static class AssemblyQuestLoader num2 = 1; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019030u, new Vector3(65.72058f, 10.503965f, -167.1626f), 628) + span412[index2] = new QuestStep(EInteractionType.Interact, 1019030u, new Vector3(65.72058f, 10.503965f, -167.1626f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane }; obj223.Steps = list412; reference281 = obj223; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span404[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -241695,9 +242728,9 @@ public static class AssemblyQuestLoader index2 = 1; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025912u, new Vector3(66.57507f, 10.503965f, -155.59625f), 628) + span413[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025912u, new Vector3(66.57507f, 10.503965f, -155.59625f), 628) { StopDistance = 5f, NextQuestId = new QuestId(3150) @@ -241711,16 +242744,16 @@ public static class AssemblyQuestLoader num = 1; List list414 = new List(num); CollectionsMarshal.SetCount(list414, num); - span = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index = 0; - span[index] = "Censored"; + span414[index] = "Censored"; questRoot38.Author = list414; index = 6; List list415 = new List(index); CollectionsMarshal.SetCount(list415, index); - span2 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num = 0; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span415[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -241728,9 +242761,9 @@ public static class AssemblyQuestLoader num2 = 1; List list416 = new List(num2); CollectionsMarshal.SetCount(list416, num2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025693u, new Vector3(-200.18317f, 1.7223222f, 801.75464f), 622) + span416[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025693u, new Vector3(-200.18317f, 1.7223222f, 801.75464f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -241745,7 +242778,7 @@ public static class AssemblyQuestLoader obj225.Steps = list416; reference283 = obj225; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span415[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -241753,9 +242786,9 @@ public static class AssemblyQuestLoader index2 = 1; List list417 = new List(index2); CollectionsMarshal.SetCount(list417, index2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025694u, new Vector3(-290.11975f, 17.31996f, 511.98596f), 614) + span417[num2] = new QuestStep(EInteractionType.Interact, 1025694u, new Vector3(-290.11975f, 17.31996f, 511.98596f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai, @@ -241770,7 +242803,7 @@ public static class AssemblyQuestLoader obj226.Steps = list417; reference284 = obj226; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span415[num]; QuestSequence obj227 = new QuestSequence { Sequence = 2 @@ -241778,13 +242811,13 @@ public static class AssemblyQuestLoader num2 = 1; List list418 = new List(num2); CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025695u, new Vector3(-284.16876f, 17.31996f, 513.6643f), 614); + span418[index2] = new QuestStep(EInteractionType.Interact, 1025695u, new Vector3(-284.16876f, 17.31996f, 513.6643f), 614); obj227.Steps = list418; reference285 = obj227; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span415[num]; QuestSequence obj228 = new QuestSequence { Sequence = 3 @@ -241792,9 +242825,9 @@ public static class AssemblyQuestLoader index2 = 2; List list419 = new List(index2); CollectionsMarshal.SetCount(list419, index2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(494.13614f, 40.921455f, -482.27777f), 622) + span419[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(494.13614f, 40.921455f, -482.27777f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -241807,11 +242840,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); + span419[num2] = new QuestStep(EInteractionType.Interact, 1019382u, new Vector3(496.5437f, 40.859642f, -510.58215f), 622); obj228.Steps = list419; reference286 = obj228; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span415[num]; QuestSequence obj229 = new QuestSequence { Sequence = 4 @@ -241819,9 +242852,9 @@ public static class AssemblyQuestLoader num2 = 1; List list420 = new List(num2); CollectionsMarshal.SetCount(list420, num2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); index2 = 0; - ref QuestStep reference288 = ref span3[index2]; + ref QuestStep reference288 = ref span420[index2]; QuestStep obj230 = new QuestStep(EInteractionType.Interact, 1025697u, new Vector3(-627.83246f, 40.01948f, 100.20593f), 622) { Fly = true, @@ -241842,9 +242875,9 @@ public static class AssemblyQuestLoader num3 = 1; List list421 = new List(num3); CollectionsMarshal.SetCount(list421, num3); - span6 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); num4 = 0; - span6[num4] = new DialogueChoice + span421[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANNAM000_03096_Q4_000_000") @@ -241854,7 +242887,7 @@ public static class AssemblyQuestLoader obj229.Steps = list420; reference287 = obj229; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span415[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -241862,9 +242895,9 @@ public static class AssemblyQuestLoader index2 = 1; List list422 = new List(index2); CollectionsMarshal.SetCount(list422, index2); - span3 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025698u, new Vector3(-766.7201f, 127.43861f, 91.23364f), 622) + span422[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025698u, new Vector3(-766.7201f, 127.43861f, 91.23364f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -241890,16 +242923,16 @@ public static class AssemblyQuestLoader num = 1; List list423 = new List(num); CollectionsMarshal.SetCount(list423, num); - span = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); index = 0; - span[index] = "Censored"; + span423[index] = "Censored"; questRoot39.Author = list423; index = 2; List list424 = new List(index); CollectionsMarshal.SetCount(list424, index); - span2 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num = 0; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span424[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -241907,9 +242940,9 @@ public static class AssemblyQuestLoader num2 = 1; List list425 = new List(num2); CollectionsMarshal.SetCount(list425, num2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025700u, new Vector3(-767.2999f, 127.43303f, 92.48486f), 622) + span425[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025700u, new Vector3(-767.2999f, 127.43303f, 92.48486f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -241924,7 +242957,7 @@ public static class AssemblyQuestLoader obj232.Steps = list425; reference290 = obj232; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span424[num]; QuestSequence obj233 = new QuestSequence { Sequence = byte.MaxValue @@ -241932,20 +242965,20 @@ public static class AssemblyQuestLoader index2 = 6; List list426 = new List(index2); CollectionsMarshal.SetCount(list426, index2); - span3 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num2 = 0; - ref QuestStep reference292 = ref span3[num2]; + ref QuestStep reference292 = ref span426[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1025609u, new Vector3(-770.4738f, 127.42798f, 85.28259f), 622); num4 = 1; List list427 = new List(num4); CollectionsMarshal.SetCount(list427, num4); - Span span9 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); num3 = 0; - span9[num3] = EExtendedClassJob.DoH; + span427[num3] = EExtendedClassJob.DoH; questStep8.RequiredQuestAcceptedJob = list427; reference292 = questStep8; num2++; - ref QuestStep reference293 = ref span3[num2]; + ref QuestStep reference293 = ref span426[num2]; QuestStep obj234 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22720u, @@ -241954,27 +242987,27 @@ public static class AssemblyQuestLoader num3 = 1; List list428 = new List(num3); CollectionsMarshal.SetCount(list428, num3); - span9 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); num4 = 0; - span9[num4] = EExtendedClassJob.DoH; + span428[num4] = EExtendedClassJob.DoH; obj234.RequiredQuestAcceptedJob = list428; reference293 = obj234; num2++; - ref QuestStep reference294 = ref span3[num2]; + ref QuestStep reference294 = ref span426[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Gather, null, null, 622); num4 = 1; List list429 = new List(num4); CollectionsMarshal.SetCount(list429, num4); - span9 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); num3 = 0; - span9[num3] = EExtendedClassJob.Miner; + span429[num3] = EExtendedClassJob.Miner; questStep9.RequiredQuestAcceptedJob = list429; num3 = 1; List list430 = new List(num3); CollectionsMarshal.SetCount(list430, num3); - Span span10 = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); num4 = 0; - span10[num4] = new GatheredItem + span430[num4] = new GatheredItem { ItemId = 22616u, ItemCount = 3 @@ -241982,21 +243015,21 @@ public static class AssemblyQuestLoader questStep9.ItemsToGather = list430; reference294 = questStep9; num2++; - ref QuestStep reference295 = ref span3[num2]; + ref QuestStep reference295 = ref span426[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Gather, null, null, 622); num4 = 1; List list431 = new List(num4); CollectionsMarshal.SetCount(list431, num4); - span9 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); num3 = 0; - span9[num3] = EExtendedClassJob.Botanist; + span431[num3] = EExtendedClassJob.Botanist; questStep10.RequiredQuestAcceptedJob = list431; num3 = 1; List list432 = new List(num3); CollectionsMarshal.SetCount(list432, num3); - span10 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); num4 = 0; - span10[num4] = new GatheredItem + span432[num4] = new GatheredItem { ItemId = 22642u, ItemCount = 3 @@ -242004,21 +243037,21 @@ public static class AssemblyQuestLoader questStep10.ItemsToGather = list432; reference295 = questStep10; num2++; - ref QuestStep reference296 = ref span3[num2]; + ref QuestStep reference296 = ref span426[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 622); num4 = 1; List list433 = new List(num4); CollectionsMarshal.SetCount(list433, num4); - span9 = CollectionsMarshal.AsSpan(list433); + Span span433 = CollectionsMarshal.AsSpan(list433); num3 = 0; - span9[num3] = EExtendedClassJob.Fisher; + span433[num3] = EExtendedClassJob.Fisher; questStep11.RequiredQuestAcceptedJob = list433; num3 = 1; List list434 = new List(num3); CollectionsMarshal.SetCount(list434, num3); - span10 = CollectionsMarshal.AsSpan(list434); + Span span434 = CollectionsMarshal.AsSpan(list434); num4 = 0; - span10[num4] = new GatheredItem + span434[num4] = new GatheredItem { ItemId = 22668u, ItemCount = 1 @@ -242026,7 +243059,7 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list434; reference296 = questStep11; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025699u, new Vector3(-765.3163f, 127.441086f, 90.92847f), 622); + span426[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025699u, new Vector3(-765.3163f, 127.441086f, 90.92847f), 622); obj233.Steps = list426; reference291 = obj233; questRoot39.QuestSequence = list424; @@ -242036,16 +243069,16 @@ public static class AssemblyQuestLoader num = 1; List list435 = new List(num); CollectionsMarshal.SetCount(list435, num); - span = CollectionsMarshal.AsSpan(list435); + Span span435 = CollectionsMarshal.AsSpan(list435); index = 0; - span[index] = "Theo"; + span435[index] = "Theo"; questRoot40.Author = list435; index = 5; List list436 = new List(index); CollectionsMarshal.SetCount(list436, index); - span2 = CollectionsMarshal.AsSpan(list436); + Span span436 = CollectionsMarshal.AsSpan(list436); num = 0; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span436[num]; QuestSequence obj235 = new QuestSequence { Sequence = 0 @@ -242053,9 +243086,9 @@ public static class AssemblyQuestLoader num2 = 2; List list437 = new List(num2); CollectionsMarshal.SetCount(list437, num2); - span3 = CollectionsMarshal.AsSpan(list437); + Span span437 = CollectionsMarshal.AsSpan(list437); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1025605u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) + span437[index2] = new QuestStep(EInteractionType.WalkTo, 1025605u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -242073,11 +243106,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622); + span437[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622); obj235.Steps = list437; reference297 = obj235; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span436[num]; QuestSequence obj236 = new QuestSequence { Sequence = 1 @@ -242085,80 +243118,80 @@ public static class AssemblyQuestLoader index2 = 4; List list438 = new List(index2); CollectionsMarshal.SetCount(list438, index2); - span3 = CollectionsMarshal.AsSpan(list438); + Span span438 = CollectionsMarshal.AsSpan(list438); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-283.0104f, 17.31996f, 508.54376f), 614) + span438[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-283.0104f, 17.31996f, 508.54376f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai }; num2++; - ref QuestStep reference299 = ref span3[num2]; + ref QuestStep reference299 = ref span438[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1025702u, new Vector3(-279.25543f, 17.31996f, 489.2804f), 614); num4 = 6; List list439 = new List(num4); CollectionsMarshal.SetCount(list439, num4); - span5 = CollectionsMarshal.AsSpan(list439); + Span span439 = CollectionsMarshal.AsSpan(list439); num3 = 0; - span5[num3] = null; + span439[num3] = null; num3++; - span5[num3] = null; + span439[num3] = null; num3++; - span5[num3] = null; + span439[num3] = null; num3++; - span5[num3] = null; + span439[num3] = null; num3++; - span5[num3] = null; + span439[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span439[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list439; reference299 = questStep12; num2++; - ref QuestStep reference300 = ref span3[num2]; + ref QuestStep reference300 = ref span438[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1025768u, new Vector3(-292.2561f, 17.31996f, 489.76868f), 614); num3 = 6; List list440 = new List(num3); CollectionsMarshal.SetCount(list440, num3); - span5 = CollectionsMarshal.AsSpan(list440); + Span span440 = CollectionsMarshal.AsSpan(list440); num4 = 0; - span5[num4] = null; + span440[num4] = null; num4++; - span5[num4] = null; + span440[num4] = null; num4++; - span5[num4] = null; + span440[num4] = null; num4++; - span5[num4] = null; + span440[num4] = null; num4++; - span5[num4] = null; + span440[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span440[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list440; reference300 = questStep13; num2++; - ref QuestStep reference301 = ref span3[num2]; + ref QuestStep reference301 = ref span438[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1025701u, new Vector3(-280.81183f, 17.31996f, 524.52893f), 614); num4 = 6; List list441 = new List(num4); CollectionsMarshal.SetCount(list441, num4); - span5 = CollectionsMarshal.AsSpan(list441); + Span span441 = CollectionsMarshal.AsSpan(list441); num3 = 0; - span5[num3] = null; + span441[num3] = null; num3++; - span5[num3] = null; + span441[num3] = null; num3++; - span5[num3] = null; + span441[num3] = null; num3++; - span5[num3] = null; + span441[num3] = null; num3++; - span5[num3] = null; + span441[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span441[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list441; reference301 = questStep14; obj236.Steps = list438; reference298 = obj236; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span436[num]; QuestSequence obj237 = new QuestSequence { Sequence = 2 @@ -242166,16 +243199,16 @@ public static class AssemblyQuestLoader num2 = 1; List list442 = new List(num2); CollectionsMarshal.SetCount(list442, num2); - span3 = CollectionsMarshal.AsSpan(list442); + Span span442 = CollectionsMarshal.AsSpan(list442); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025605u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) + span442[index2] = new QuestStep(EInteractionType.Interact, 1025605u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh }; obj237.Steps = list442; reference302 = obj237; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span436[num]; QuestSequence obj238 = new QuestSequence { Sequence = 3 @@ -242183,13 +243216,13 @@ public static class AssemblyQuestLoader index2 = 1; List list443 = new List(index2); CollectionsMarshal.SetCount(list443, index2); - span3 = CollectionsMarshal.AsSpan(list443); + Span span443 = CollectionsMarshal.AsSpan(list443); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025703u, new Vector3(-734.0658f, 127.41788f, 100.8468f), 622); + span443[num2] = new QuestStep(EInteractionType.Interact, 1025703u, new Vector3(-734.0658f, 127.41788f, 100.8468f), 622); obj238.Steps = list443; reference303 = obj238; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span436[num]; QuestSequence obj239 = new QuestSequence { Sequence = byte.MaxValue @@ -242197,20 +243230,20 @@ public static class AssemblyQuestLoader num2 = 5; List list444 = new List(num2); CollectionsMarshal.SetCount(list444, num2); - span3 = CollectionsMarshal.AsSpan(list444); + Span span444 = CollectionsMarshal.AsSpan(list444); index2 = 0; - ref QuestStep reference305 = ref span3[index2]; + ref QuestStep reference305 = ref span444[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1025609u, new Vector3(-770.4738f, 127.42798f, 85.28259f), 622); num3 = 1; List list445 = new List(num3); CollectionsMarshal.SetCount(list445, num3); - span9 = CollectionsMarshal.AsSpan(list445); + Span span445 = CollectionsMarshal.AsSpan(list445); num4 = 0; - span9[num4] = EExtendedClassJob.DoH; + span445[num4] = EExtendedClassJob.DoH; questStep15.RequiredQuestAcceptedJob = list445; reference305 = questStep15; index2++; - ref QuestStep reference306 = ref span3[index2]; + ref QuestStep reference306 = ref span444[index2]; QuestStep obj240 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22721u, @@ -242219,27 +243252,27 @@ public static class AssemblyQuestLoader num4 = 1; List list446 = new List(num4); CollectionsMarshal.SetCount(list446, num4); - span9 = CollectionsMarshal.AsSpan(list446); + Span span446 = CollectionsMarshal.AsSpan(list446); num3 = 0; - span9[num3] = EExtendedClassJob.DoH; + span446[num3] = EExtendedClassJob.DoH; obj240.RequiredQuestAcceptedJob = list446; reference306 = obj240; index2++; - ref QuestStep reference307 = ref span3[index2]; + ref QuestStep reference307 = ref span444[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list447 = new List(num3); CollectionsMarshal.SetCount(list447, num3); - span9 = CollectionsMarshal.AsSpan(list447); + Span span447 = CollectionsMarshal.AsSpan(list447); num4 = 0; - span9[num4] = EExtendedClassJob.Miner; + span447[num4] = EExtendedClassJob.Miner; questStep16.RequiredQuestAcceptedJob = list447; num4 = 1; List list448 = new List(num4); CollectionsMarshal.SetCount(list448, num4); - span10 = CollectionsMarshal.AsSpan(list448); + Span span448 = CollectionsMarshal.AsSpan(list448); num3 = 0; - span10[num3] = new GatheredItem + span448[num3] = new GatheredItem { ItemId = 22617u, ItemCount = 3 @@ -242247,21 +243280,21 @@ public static class AssemblyQuestLoader questStep16.ItemsToGather = list448; reference307 = questStep16; index2++; - ref QuestStep reference308 = ref span3[index2]; + ref QuestStep reference308 = ref span444[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list449 = new List(num3); CollectionsMarshal.SetCount(list449, num3); - span9 = CollectionsMarshal.AsSpan(list449); + Span span449 = CollectionsMarshal.AsSpan(list449); num4 = 0; - span9[num4] = EExtendedClassJob.Botanist; + span449[num4] = EExtendedClassJob.Botanist; questStep17.RequiredQuestAcceptedJob = list449; num4 = 1; List list450 = new List(num4); CollectionsMarshal.SetCount(list450, num4); - span10 = CollectionsMarshal.AsSpan(list450); + Span span450 = CollectionsMarshal.AsSpan(list450); num3 = 0; - span10[num3] = new GatheredItem + span450[num3] = new GatheredItem { ItemId = 22643u, ItemCount = 3 @@ -242269,7 +243302,7 @@ public static class AssemblyQuestLoader questStep17.ItemsToGather = list450; reference308 = questStep17; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025704u, new Vector3(-734.8898f, 127.42169f, 99.99231f), 622) + span444[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025704u, new Vector3(-734.8898f, 127.42169f, 99.99231f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -242295,16 +243328,16 @@ public static class AssemblyQuestLoader num = 1; List list451 = new List(num); CollectionsMarshal.SetCount(list451, num); - span = CollectionsMarshal.AsSpan(list451); + Span span451 = CollectionsMarshal.AsSpan(list451); index = 0; - span[index] = "Theo"; + span451[index] = "Theo"; questRoot41.Author = list451; index = 8; List list452 = new List(index); CollectionsMarshal.SetCount(list452, index); - span2 = CollectionsMarshal.AsSpan(list452); + Span span452 = CollectionsMarshal.AsSpan(list452); num = 0; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span452[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -242312,9 +243345,9 @@ public static class AssemblyQuestLoader index2 = 1; List list453 = new List(index2); CollectionsMarshal.SetCount(list453, index2); - span3 = CollectionsMarshal.AsSpan(list453); + Span span453 = CollectionsMarshal.AsSpan(list453); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) + span453[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -242334,7 +243367,7 @@ public static class AssemblyQuestLoader obj241.Steps = list453; reference309 = obj241; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span452[num]; QuestSequence obj242 = new QuestSequence { Sequence = 1 @@ -242342,9 +243375,9 @@ public static class AssemblyQuestLoader num2 = 1; List list454 = new List(num2); CollectionsMarshal.SetCount(list454, num2); - span3 = CollectionsMarshal.AsSpan(list454); + Span span454 = CollectionsMarshal.AsSpan(list454); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2009487u, new Vector3(9.048584f, 10.788086f, -0.015319824f), 628) + span454[index2] = new QuestStep(EInteractionType.UseItem, 2009487u, new Vector3(9.048584f, 10.788086f, -0.015319824f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, ItemId = 2002473u, @@ -242364,7 +243397,7 @@ public static class AssemblyQuestLoader obj242.Steps = list454; reference310 = obj242; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span452[num]; QuestSequence obj243 = new QuestSequence { Sequence = 2 @@ -242372,13 +243405,13 @@ public static class AssemblyQuestLoader index2 = 1; List list455 = new List(index2); CollectionsMarshal.SetCount(list455, index2); - span3 = CollectionsMarshal.AsSpan(list455); + Span span455 = CollectionsMarshal.AsSpan(list455); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025705u, new Vector3(-40.116028f, -2.2548056f, 44.693604f), 628); + span455[num2] = new QuestStep(EInteractionType.Interact, 1025705u, new Vector3(-40.116028f, -2.2548056f, 44.693604f), 628); obj243.Steps = list455; reference311 = obj243; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span452[num]; QuestSequence obj244 = new QuestSequence { Sequence = 3 @@ -242386,9 +243419,9 @@ public static class AssemblyQuestLoader num2 = 1; List list456 = new List(num2); CollectionsMarshal.SetCount(list456, num2); - span3 = CollectionsMarshal.AsSpan(list456); + Span span456 = CollectionsMarshal.AsSpan(list456); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025707u, new Vector3(-747.8599f, 127.457695f, 91.203125f), 622) + span456[index2] = new QuestStep(EInteractionType.Interact, 1025707u, new Vector3(-747.8599f, 127.457695f, 91.203125f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -242407,7 +243440,7 @@ public static class AssemblyQuestLoader obj244.Steps = list456; reference312 = obj244; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span452[num]; QuestSequence obj245 = new QuestSequence { Sequence = 4 @@ -242415,20 +243448,20 @@ public static class AssemblyQuestLoader index2 = 5; List list457 = new List(index2); CollectionsMarshal.SetCount(list457, index2); - span3 = CollectionsMarshal.AsSpan(list457); + Span span457 = CollectionsMarshal.AsSpan(list457); num2 = 0; - ref QuestStep reference314 = ref span3[num2]; + ref QuestStep reference314 = ref span457[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1025609u, new Vector3(-770.4738f, 127.42798f, 85.28259f), 622); num3 = 1; List list458 = new List(num3); CollectionsMarshal.SetCount(list458, num3); - span9 = CollectionsMarshal.AsSpan(list458); + Span span458 = CollectionsMarshal.AsSpan(list458); num4 = 0; - span9[num4] = EExtendedClassJob.DoH; + span458[num4] = EExtendedClassJob.DoH; questStep18.RequiredQuestAcceptedJob = list458; reference314 = questStep18; num2++; - ref QuestStep reference315 = ref span3[num2]; + ref QuestStep reference315 = ref span457[num2]; QuestStep obj246 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22722u, @@ -242437,13 +243470,13 @@ public static class AssemblyQuestLoader num4 = 1; List list459 = new List(num4); CollectionsMarshal.SetCount(list459, num4); - span9 = CollectionsMarshal.AsSpan(list459); + Span span459 = CollectionsMarshal.AsSpan(list459); num3 = 0; - span9[num3] = EExtendedClassJob.DoH; + span459[num3] = EExtendedClassJob.DoH; obj246.RequiredQuestAcceptedJob = list459; reference315 = obj246; num2++; - ref QuestStep reference316 = ref span3[num2]; + ref QuestStep reference316 = ref span457[num2]; QuestStep obj247 = new QuestStep(EInteractionType.Gather, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -242463,16 +243496,16 @@ public static class AssemblyQuestLoader num3 = 1; List list460 = new List(num3); CollectionsMarshal.SetCount(list460, num3); - span9 = CollectionsMarshal.AsSpan(list460); + Span span460 = CollectionsMarshal.AsSpan(list460); num4 = 0; - span9[num4] = EExtendedClassJob.Miner; + span460[num4] = EExtendedClassJob.Miner; obj247.RequiredQuestAcceptedJob = list460; num4 = 1; List list461 = new List(num4); CollectionsMarshal.SetCount(list461, num4); - span10 = CollectionsMarshal.AsSpan(list461); + Span span461 = CollectionsMarshal.AsSpan(list461); num3 = 0; - span10[num3] = new GatheredItem + span461[num3] = new GatheredItem { ItemId = 22618u, ItemCount = 2 @@ -242480,7 +243513,7 @@ public static class AssemblyQuestLoader obj247.ItemsToGather = list461; reference316 = obj247; num2++; - ref QuestStep reference317 = ref span3[num2]; + ref QuestStep reference317 = ref span457[num2]; QuestStep obj248 = new QuestStep(EInteractionType.Gather, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -242500,16 +243533,16 @@ public static class AssemblyQuestLoader num3 = 1; List list462 = new List(num3); CollectionsMarshal.SetCount(list462, num3); - span9 = CollectionsMarshal.AsSpan(list462); + Span span462 = CollectionsMarshal.AsSpan(list462); num4 = 0; - span9[num4] = EExtendedClassJob.Botanist; + span462[num4] = EExtendedClassJob.Botanist; obj248.RequiredQuestAcceptedJob = list462; num4 = 1; List list463 = new List(num4); CollectionsMarshal.SetCount(list463, num4); - span10 = CollectionsMarshal.AsSpan(list463); + Span span463 = CollectionsMarshal.AsSpan(list463); num3 = 0; - span10[num3] = new GatheredItem + span463[num3] = new GatheredItem { ItemId = 22644u, ItemCount = 2 @@ -242517,7 +243550,7 @@ public static class AssemblyQuestLoader obj248.ItemsToGather = list463; reference317 = obj248; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025708u, new Vector3(-746.6392f, 127.458954f, 91.63037f), 622) + span457[num2] = new QuestStep(EInteractionType.Interact, 1025708u, new Vector3(-746.6392f, 127.458954f, 91.63037f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -242536,7 +243569,7 @@ public static class AssemblyQuestLoader obj245.Steps = list457; reference313 = obj245; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span452[num]; QuestSequence obj249 = new QuestSequence { Sequence = 5 @@ -242544,13 +243577,13 @@ public static class AssemblyQuestLoader num2 = 1; List list464 = new List(num2); CollectionsMarshal.SetCount(list464, num2); - span3 = CollectionsMarshal.AsSpan(list464); + Span span464 = CollectionsMarshal.AsSpan(list464); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025707u, new Vector3(-747.8599f, 127.457695f, 91.203125f), 622); + span464[index2] = new QuestStep(EInteractionType.Interact, 1025707u, new Vector3(-747.8599f, 127.457695f, 91.203125f), 622); obj249.Steps = list464; reference318 = obj249; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span452[num]; QuestSequence obj250 = new QuestSequence { Sequence = 6 @@ -242558,9 +243591,9 @@ public static class AssemblyQuestLoader index2 = 2; List list465 = new List(index2); CollectionsMarshal.SetCount(list465, index2); - span3 = CollectionsMarshal.AsSpan(list465); + Span span465 = CollectionsMarshal.AsSpan(list465); num2 = 0; - ref QuestStep reference320 = ref span3[num2]; + ref QuestStep reference320 = ref span465[num2]; QuestStep obj251 = new QuestStep(EInteractionType.Action, 1026018u, new Vector3(-728.2368f, 127.378174f, 110.7041f), 622) { Action = EAction.Wasshoi @@ -242568,23 +243601,23 @@ public static class AssemblyQuestLoader num3 = 6; List list466 = new List(num3); CollectionsMarshal.SetCount(list466, num3); - span5 = CollectionsMarshal.AsSpan(list466); + Span span466 = CollectionsMarshal.AsSpan(list466); num4 = 0; - span5[num4] = null; + span466[num4] = null; num4++; - span5[num4] = null; + span466[num4] = null; num4++; - span5[num4] = null; + span466[num4] = null; num4++; - span5[num4] = null; + span466[num4] = null; num4++; - span5[num4] = null; + span466[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span466[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj251.CompletionQuestVariablesFlags = list466; reference320 = obj251; num2++; - ref QuestStep reference321 = ref span3[num2]; + ref QuestStep reference321 = ref span465[num2]; QuestStep obj252 = new QuestStep(EInteractionType.Action, 1025709u, new Vector3(-761.86774f, 127.25556f, 137.52954f), 622) { Action = EAction.Wasshoi @@ -242592,25 +243625,25 @@ public static class AssemblyQuestLoader num4 = 6; List list467 = new List(num4); CollectionsMarshal.SetCount(list467, num4); - span5 = CollectionsMarshal.AsSpan(list467); + Span span467 = CollectionsMarshal.AsSpan(list467); num3 = 0; - span5[num3] = null; + span467[num3] = null; num3++; - span5[num3] = null; + span467[num3] = null; num3++; - span5[num3] = null; + span467[num3] = null; num3++; - span5[num3] = null; + span467[num3] = null; num3++; - span5[num3] = null; + span467[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span467[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj252.CompletionQuestVariablesFlags = list467; reference321 = obj252; obj250.Steps = list465; reference319 = obj250; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span452[num]; QuestSequence obj253 = new QuestSequence { Sequence = byte.MaxValue @@ -242618,9 +243651,9 @@ public static class AssemblyQuestLoader num2 = 1; List list468 = new List(num2); CollectionsMarshal.SetCount(list468, num2); - span3 = CollectionsMarshal.AsSpan(list468); + Span span468 = CollectionsMarshal.AsSpan(list468); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025707u, new Vector3(-747.8599f, 127.457695f, 91.203125f), 622) + span468[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025707u, new Vector3(-747.8599f, 127.457695f, 91.203125f), 622) { Mount = false, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -242697,14 +243730,14 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(493.82428f, 40.425697f, -479.13782f), 622) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(493.82428f, 40.425697f, -479.13782f), 622) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) + span4[num2] = new QuestStep(EInteractionType.Interact, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) { Fly = false }; @@ -242719,9 +243752,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) + span5[index2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -242749,9 +243782,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) + span6[num2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) { Fly = true }; @@ -242766,9 +243799,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025843u, new Vector3(-743.9536f, 127.27266f, 138.23145f), 622) + span7[index2] = new QuestStep(EInteractionType.Interact, 1025843u, new Vector3(-743.9536f, 127.27266f, 138.23145f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -242796,20 +243829,20 @@ public static class AssemblyQuestLoader index2 = 5; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span8[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1025609u, new Vector3(-770.4738f, 127.42798f, 85.28259f), 622); int num3 = 1; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - Span span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); int index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span9[index3] = EExtendedClassJob.DoH; questStep.RequiredCurrentJob = list9; reference7 = questStep; num2++; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span8[num2]; QuestStep obj7 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22723u, @@ -242818,13 +243851,13 @@ public static class AssemblyQuestLoader index3 = 1; List list10 = new List(index3); CollectionsMarshal.SetCount(list10, index3); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span10[num3] = EExtendedClassJob.DoH; obj7.RequiredCurrentJob = list10; reference8 = obj7; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span8[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Gather, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, @@ -242844,16 +243877,16 @@ public static class AssemblyQuestLoader num3 = 1; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span11[index3] = EExtendedClassJob.Miner; obj8.RequiredQuestAcceptedJob = list11; index3 = 1; List list12 = new List(index3); CollectionsMarshal.SetCount(list12, index3); - Span span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span5[num3] = new GatheredItem + span12[num3] = new GatheredItem { ItemId = 22619u, ItemCount = 1 @@ -242861,7 +243894,7 @@ public static class AssemblyQuestLoader obj8.ItemsToGather = list12; reference9 = obj8; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span8[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Gather, null, null, 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, @@ -242881,16 +243914,16 @@ public static class AssemblyQuestLoader num3 = 1; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span13[index3] = EExtendedClassJob.Botanist; obj9.RequiredQuestAcceptedJob = list13; index3 = 1; List list14 = new List(index3); CollectionsMarshal.SetCount(list14, index3); - span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span5[num3] = new GatheredItem + span14[num3] = new GatheredItem { ItemId = 22645u, ItemCount = 1 @@ -242898,7 +243931,7 @@ public static class AssemblyQuestLoader obj9.ItemsToGather = list14; reference10 = obj9; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025842u, new Vector3(-742.855f, 127.275314f, 137.59058f), 622) + span8[num2] = new QuestStep(EInteractionType.Interact, 1025842u, new Vector3(-742.855f, 127.275314f, 137.59058f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -242926,9 +243959,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025715u, new Vector3(-799.13025f, 127.50203f, 57.236572f), 622) + span15[index2] = new QuestStep(EInteractionType.Interact, 1025715u, new Vector3(-799.13025f, 127.50203f, 57.236572f), 622) { Fly = true }; @@ -242943,9 +243976,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025716u, new Vector3(-800.9613f, 127.411125f, 39.902344f), 622); + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025716u, new Vector3(-800.9613f, 127.411125f, 39.902344f), 622); obj11.Steps = list16; reference12 = obj11; questRoot.QuestSequence = list2; @@ -242955,16 +243988,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "Theo"; + span17[index] = "Theo"; questRoot2.Author = list17; index = 5; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -242972,9 +244005,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -242994,7 +244027,7 @@ public static class AssemblyQuestLoader obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -243002,9 +244035,9 @@ public static class AssemblyQuestLoader index2 = 4; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj14 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.05273f, 205f, 143.30833f), 478) { Mount = true, @@ -243015,30 +244048,30 @@ public static class AssemblyQuestLoader num3 = 2; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - Span span6 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span6[index3] = 399; + span21[index3] = 399; index3++; - span6[index3] = 463; + span21[index3] = 463; skipStepConditions.InTerritory = list21; skipConditions.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 3; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span6[num3] = 478; + span22[num3] = 478; num3++; - span6[num3] = 399; + span22[num3] = 399; num3++; - span6[num3] = 463; + span22[num3] = 463; skipAetheryteCondition.InTerritory = list22; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj14.SkipConditions = skipConditions; reference15 = obj14; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span20[num2]; QuestStep obj15 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-488.692f, 139.95807f, 734.253f), 399) { Fly = true @@ -243048,15 +244081,15 @@ public static class AssemblyQuestLoader num3 = 1; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span6 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span6[index3] = 463; + span23[index3] = 463; skipStepConditions2.InTerritory = list23; skipConditions2.StepIf = skipStepConditions2; obj15.SkipConditions = skipConditions2; reference16 = obj15; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span20[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Interact, 2005336u, new Vector3(-488.79227f, 138.93335f, 741.0543f), 399) { TargetTerritoryId = (ushort)463, @@ -243067,22 +244100,22 @@ public static class AssemblyQuestLoader index3 = 1; List list24 = new List(index3); CollectionsMarshal.SetCount(list24, index3); - span6 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span6[num3] = 463; + span24[num3] = 463; skipStepConditions3.InTerritory = list24; skipConditions3.StepIf = skipStepConditions3; obj16.SkipConditions = skipConditions3; reference17 = obj16; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2009488u, new Vector3(17.837708f, 38.406982f, 15.030029f), 463) + span20[num2] = new QuestStep(EInteractionType.UseItem, 2009488u, new Vector3(17.837708f, 38.406982f, 15.030029f), 463) { ItemId = 2002474u }; obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span18[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -243090,9 +244123,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2009510u, new Vector3(-736.5072f, 127.39758f, 101.548706f), 622) + span25[index2] = new QuestStep(EInteractionType.UseItem, 2009510u, new Vector3(-736.5072f, 127.39758f, 101.548706f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, ItemId = 2002474u @@ -243100,7 +244133,7 @@ public static class AssemblyQuestLoader obj17.Steps = list25; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span18[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -243108,16 +244141,16 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025844u, new Vector3(-790.82935f, 127.2799f, 123.948975f), 622) + span26[num2] = new QuestStep(EInteractionType.Interact, 1025844u, new Vector3(-790.82935f, 127.2799f, 123.948975f), 622) { Mount = true }; obj18.Steps = list26; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span18[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -243125,20 +244158,20 @@ public static class AssemblyQuestLoader num2 = 5; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span27[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1025609u, new Vector3(-770.4738f, 127.42798f, 85.28259f), 622); num3 = 1; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span28[index3] = EExtendedClassJob.DoH; questStep2.RequiredQuestAcceptedJob = list28; reference21 = questStep2; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span27[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22724u, @@ -243147,27 +244180,27 @@ public static class AssemblyQuestLoader index3 = 1; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span29[num3] = EExtendedClassJob.DoH; obj20.RequiredQuestAcceptedJob = list29; reference22 = obj20; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span27[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span30[index3] = EExtendedClassJob.Miner; questStep3.RequiredQuestAcceptedJob = list30; index3 = 1; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = new GatheredItem + span31[num3] = new GatheredItem { ItemId = 22620u, ItemCount = 1 @@ -243175,21 +244208,21 @@ public static class AssemblyQuestLoader questStep3.ItemsToGather = list31; reference23 = questStep3; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span27[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span32[index3] = EExtendedClassJob.Botanist; questStep4.RequiredQuestAcceptedJob = list32; index3 = 1; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = new GatheredItem + span33[num3] = new GatheredItem { ItemId = 22646u, ItemCount = 1 @@ -243197,7 +244230,7 @@ public static class AssemblyQuestLoader questStep4.ItemsToGather = list33; reference24 = questStep4; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025845u, new Vector3(-790.98193f, 127.28478f, 122.697754f), 622) + span27[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025845u, new Vector3(-790.98193f, 127.28478f, 122.697754f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -243222,16 +244255,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "Censored"; + span34[index] = "Censored"; questRoot3.Author = list34; index = 5; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span35[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -243239,9 +244272,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) + span36[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025601u, new Vector3(-766.7506f, 127.43907f, 91.11157f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -243260,7 +244293,7 @@ public static class AssemblyQuestLoader obj21.Steps = list36; reference25 = obj21; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -243268,16 +244301,16 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) + span37[index2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) { Fly = true }; obj22.Steps = list37; reference26 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -243285,16 +244318,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) + span38[num2] = new QuestStep(EInteractionType.Interact, 1019417u, new Vector3(-39.414062f, 122.1f, 63.61487f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone }; obj23.Steps = list38; reference27 = obj23; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -243302,16 +244335,16 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) + span39[index2] = new QuestStep(EInteractionType.Interact, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) { Fly = true }; obj24.Steps = list39; reference28 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -243319,9 +244352,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025844u, new Vector3(-790.82935f, 127.2799f, 123.948975f), 622) + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025844u, new Vector3(-790.82935f, 127.2799f, 123.948975f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh }; @@ -243334,16 +244367,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "Theo"; + span41[index] = "Theo"; questRoot4.Author = list41; index = 4; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span42[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -243351,15 +244384,15 @@ public static class AssemblyQuestLoader num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span43[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj26.Steps = list43; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span42[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -243367,9 +244400,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025769u, new Vector3(511.43652f, 29.907833f, -404.9287f), 622) + span44[num2] = new QuestStep(EInteractionType.Interact, 1025769u, new Vector3(511.43652f, 29.907833f, -404.9287f), 622) { StopDistance = 5f, Fly = true @@ -243377,7 +244410,7 @@ public static class AssemblyQuestLoader obj27.Steps = list44; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span42[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -243385,20 +244418,20 @@ public static class AssemblyQuestLoader num2 = 5; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span45[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1025770u, new Vector3(511.65015f, 30.105957f, -407.24805f), 622); num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span46[index3] = EExtendedClassJob.DoH; questStep5.RequiredQuestAcceptedJob = list46; reference33 = questStep5; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span45[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22725u, @@ -243407,27 +244440,27 @@ public static class AssemblyQuestLoader index3 = 1; List list47 = new List(index3); CollectionsMarshal.SetCount(list47, index3); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span47[num3] = EExtendedClassJob.DoH; obj29.RequiredQuestAcceptedJob = list47; reference34 = obj29; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span45[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span4 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span48[index3] = EExtendedClassJob.Miner; questStep6.RequiredQuestAcceptedJob = list48; index3 = 1; List list49 = new List(index3); CollectionsMarshal.SetCount(list49, index3); - span5 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span5[num3] = new GatheredItem + span49[num3] = new GatheredItem { ItemId = 22621u, ItemCount = 3 @@ -243435,21 +244468,21 @@ public static class AssemblyQuestLoader questStep6.ItemsToGather = list49; reference35 = questStep6; index2++; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span45[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span50[index3] = EExtendedClassJob.Botanist; questStep7.RequiredQuestAcceptedJob = list50; index3 = 1; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - span5 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span5[num3] = new GatheredItem + span51[num3] = new GatheredItem { ItemId = 22647u, ItemCount = 3 @@ -243457,14 +244490,14 @@ public static class AssemblyQuestLoader questStep7.ItemsToGather = list51; reference36 = questStep7; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025769u, new Vector3(511.43652f, 29.907833f, -404.9287f), 622) + span45[index2] = new QuestStep(EInteractionType.Interact, 1025769u, new Vector3(511.43652f, 29.907833f, -404.9287f), 622) { Fly = true }; obj28.Steps = list45; reference32 = obj28; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span42[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -243472,9 +244505,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -243500,16 +244533,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "Theo"; + span53[index] = "Theo"; questRoot5.Author = list53; index = 3; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span54[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -243517,15 +244550,15 @@ public static class AssemblyQuestLoader num2 = 2; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span55[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span55[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj31.Steps = list55; reference38 = obj31; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span54[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -243533,9 +244566,9 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span56[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Say, 2009491u, new Vector3(-70.81714f, 66.9718f, -421.89673f), 622) { Fly = true, @@ -243547,23 +244580,23 @@ public static class AssemblyQuestLoader num3 = 6; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - Span span7 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = null; + span57[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span57[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj33.CompletionQuestVariablesFlags = list57; reference40 = obj33; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span56[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Say, 2009492u, new Vector3(725.307f, -1.5717163f, -423.81934f), 622) { Fly = true, @@ -243575,25 +244608,25 @@ public static class AssemblyQuestLoader index3 = 6; List list58 = new List(index3); CollectionsMarshal.SetCount(list58, index3); - span7 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num3 = 0; - span7[num3] = null; + span58[num3] = null; num3++; - span7[num3] = null; + span58[num3] = null; num3++; - span7[num3] = null; + span58[num3] = null; num3++; - span7[num3] = null; + span58[num3] = null; num3++; - span7[num3] = null; + span58[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span58[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj34.CompletionQuestVariablesFlags = list58; reference41 = obj34; obj32.Steps = list56; reference39 = obj32; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span54[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -243601,9 +244634,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span59[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -243629,16 +244662,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "Theo"; + span60[index] = "Theo"; questRoot6.Author = list60; index = 3; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span61[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -243646,15 +244679,15 @@ public static class AssemblyQuestLoader index2 = 2; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span62[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span62[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj36.Steps = list62; reference43 = obj36; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span61[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -243662,9 +244695,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025641u, new Vector3(-54.398438f, 76.83682f, -560.8148f), 622) + span63[index2] = new QuestStep(EInteractionType.Interact, 1025641u, new Vector3(-54.398438f, 76.83682f, -560.8148f), 622) { StopDistance = 5f, Fly = true @@ -243672,7 +244705,7 @@ public static class AssemblyQuestLoader obj37.Steps = list63; reference44 = obj37; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span61[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -243680,20 +244713,20 @@ public static class AssemblyQuestLoader index2 = 3; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span64[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1025642u, new Vector3(-50.370117f, 76.798584f, -558.77014f), 622); num3 = 1; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span4 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span65[index3] = EExtendedClassJob.DoH; questStep8.RequiredQuestAcceptedJob = list65; reference46 = questStep8; num2++; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span64[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22726u, @@ -243702,13 +244735,13 @@ public static class AssemblyQuestLoader index3 = 1; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span66[num3] = EExtendedClassJob.DoH; obj39.RequiredQuestAcceptedJob = list66; reference47 = obj39; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -243734,16 +244767,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "Theo"; + span67[index] = "Theo"; questRoot7.Author = list67; index = 3; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span68[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -243751,15 +244784,15 @@ public static class AssemblyQuestLoader num2 = 2; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span69[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span69[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj40.Steps = list69; reference48 = obj40; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span68[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -243767,9 +244800,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025773u, new Vector3(-311.29932f, 50.549908f, -225.8183f), 622) + span70[num2] = new QuestStep(EInteractionType.Interact, 1025773u, new Vector3(-311.29932f, 50.549908f, -225.8183f), 622) { StopDistance = 5f, Fly = true @@ -243777,7 +244810,7 @@ public static class AssemblyQuestLoader obj41.Steps = list70; reference49 = obj41; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span68[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -243785,20 +244818,20 @@ public static class AssemblyQuestLoader num2 = 3; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span71[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1025774u, new Vector3(-308.73578f, 50.247925f, -226.09296f), 622); num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span4 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span72[index3] = EExtendedClassJob.DoH; questStep9.RequiredQuestAcceptedJob = list72; reference51 = questStep9; index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span71[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22727u, @@ -243807,13 +244840,13 @@ public static class AssemblyQuestLoader index3 = 1; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span4 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span73[num3] = EExtendedClassJob.DoH; obj43.RequiredQuestAcceptedJob = list73; reference52 = obj43; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span71[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -243839,16 +244872,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "Theo"; + span74[index] = "Theo"; questRoot8.Author = list74; index = 4; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span75[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -243856,15 +244889,15 @@ public static class AssemblyQuestLoader index2 = 2; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span76[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span76[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj44.Steps = list76; reference53 = obj44; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span75[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -243872,9 +244905,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025775u, new Vector3(-145.4032f, 27.922167f, -36.05713f), 622) + span77[index2] = new QuestStep(EInteractionType.Interact, 1025775u, new Vector3(-145.4032f, 27.922167f, -36.05713f), 622) { StopDistance = 5f, Fly = true @@ -243882,12 +244915,12 @@ public static class AssemblyQuestLoader obj45.Steps = list77; reference54 = obj45; num++; - span2[num] = new QuestSequence + span75[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span75[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -243895,20 +244928,20 @@ public static class AssemblyQuestLoader index2 = 5; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span78[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1025776u, new Vector3(-143.45007f, 27.66455f, -39.139465f), 622); num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span79[index3] = EExtendedClassJob.DoH; questStep10.RequiredQuestAcceptedJob = list79; reference56 = questStep10; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span78[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22728u, @@ -243917,27 +244950,27 @@ public static class AssemblyQuestLoader index3 = 1; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span4 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span80[num3] = EExtendedClassJob.DoH; obj47.RequiredQuestAcceptedJob = list80; reference57 = obj47; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span78[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list81 = new List(num3); CollectionsMarshal.SetCount(list81, num3); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span81[index3] = EExtendedClassJob.Miner; questStep11.RequiredQuestAcceptedJob = list81; index3 = 1; List list82 = new List(index3); CollectionsMarshal.SetCount(list82, index3); - span5 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span5[num3] = new GatheredItem + span82[num3] = new GatheredItem { ItemId = 22624u, ItemCount = 3 @@ -243945,21 +244978,21 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list82; reference58 = questStep11; num2++; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span78[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span4 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span83[index3] = EExtendedClassJob.Botanist; questStep12.RequiredQuestAcceptedJob = list83; index3 = 1; List list84 = new List(index3); CollectionsMarshal.SetCount(list84, index3); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span5[num3] = new GatheredItem + span84[num3] = new GatheredItem { ItemId = 22650u, ItemCount = 3 @@ -243967,7 +245000,7 @@ public static class AssemblyQuestLoader questStep12.ItemsToGather = list84; reference59 = questStep12; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -243993,16 +245026,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "Theo"; + span85[index] = "Theo"; questRoot9.Author = list85; index = 5; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span86[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -244010,15 +245043,15 @@ public static class AssemblyQuestLoader num2 = 2; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span87[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span87[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj48.Steps = list87; reference60 = obj48; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span86[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -244026,9 +245059,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025777u, new Vector3(-596.9177f, 64.000984f, -285.0843f), 622) + span88[num2] = new QuestStep(EInteractionType.Interact, 1025777u, new Vector3(-596.9177f, 64.000984f, -285.0843f), 622) { StopDistance = 5f, Fly = true @@ -244036,7 +245069,7 @@ public static class AssemblyQuestLoader obj49.Steps = list88; reference61 = obj49; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span86[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -244044,20 +245077,20 @@ public static class AssemblyQuestLoader num2 = 5; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span89[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1025778u, new Vector3(-597.0398f, 63.82837f, -288.65497f), 622); num3 = 1; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span90[index3] = EExtendedClassJob.DoH; questStep13.RequiredQuestAcceptedJob = list90; reference63 = questStep13; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span89[index2]; QuestStep obj51 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22729u, @@ -244066,27 +245099,27 @@ public static class AssemblyQuestLoader index3 = 1; List list91 = new List(index3); CollectionsMarshal.SetCount(list91, index3); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span91[num3] = EExtendedClassJob.DoH; obj51.RequiredQuestAcceptedJob = list91; reference64 = obj51; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span89[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span92[index3] = EExtendedClassJob.Miner; questStep14.RequiredQuestAcceptedJob = list92; index3 = 1; List list93 = new List(index3); CollectionsMarshal.SetCount(list93, index3); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span5[num3] = new GatheredItem + span93[num3] = new GatheredItem { ItemId = 22625u, ItemCount = 3 @@ -244094,21 +245127,21 @@ public static class AssemblyQuestLoader questStep14.ItemsToGather = list93; reference65 = questStep14; index2++; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span89[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span4 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span94[index3] = EExtendedClassJob.Botanist; questStep15.RequiredQuestAcceptedJob = list94; index3 = 1; List list95 = new List(index3); CollectionsMarshal.SetCount(list95, index3); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - span5[num3] = new GatheredItem + span95[num3] = new GatheredItem { ItemId = 22651u, ItemCount = 3 @@ -244116,14 +245149,14 @@ public static class AssemblyQuestLoader questStep15.ItemsToGather = list95; reference66 = questStep15; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025777u, new Vector3(-596.9177f, 64.000984f, -285.0843f), 622) + span89[index2] = new QuestStep(EInteractionType.Interact, 1025777u, new Vector3(-596.9177f, 64.000984f, -285.0843f), 622) { Fly = true }; obj50.Steps = list89; reference62 = obj50; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span86[num]; QuestSequence obj52 = new QuestSequence { Sequence = 3 @@ -244131,14 +245164,14 @@ public static class AssemblyQuestLoader index2 = 2; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-642.094f, 18.562637f, 399.83704f), 622) + span96[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-642.094f, 18.562637f, 399.83704f), 622) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019330u, new Vector3(-746.7918f, 7.8459983f, 398.27563f), 622) + span96[num2] = new QuestStep(EInteractionType.Interact, 1019330u, new Vector3(-746.7918f, 7.8459983f, 398.27563f), 622) { StopDistance = 5f, Fly = true @@ -244146,7 +245179,7 @@ public static class AssemblyQuestLoader obj52.Steps = list96; reference67 = obj52; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span86[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -244154,9 +245187,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span97[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -244182,16 +245215,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "Theo"; + span98[index] = "Theo"; questRoot10.Author = list98; index = 4; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span99[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -244199,15 +245232,15 @@ public static class AssemblyQuestLoader index2 = 2; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span100[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span100[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj54.Steps = list100; reference69 = obj54; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span99[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -244215,9 +245248,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025779u, new Vector3(194.04845f, 13.27476f, 121.84426f), 622) + span101[index2] = new QuestStep(EInteractionType.Interact, 1025779u, new Vector3(194.04845f, 13.27476f, 121.84426f), 622) { StopDistance = 0.5f, Fly = true, @@ -244226,7 +245259,7 @@ public static class AssemblyQuestLoader obj55.Steps = list101; reference70 = obj55; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span99[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -244234,20 +245267,20 @@ public static class AssemblyQuestLoader index2 = 5; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span102[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1025780u, new Vector3(192.30945f, 13.260071f, 122.545166f), 622); num3 = 1; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span4 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span103[index3] = EExtendedClassJob.DoH; questStep16.RequiredQuestAcceptedJob = list103; reference72 = questStep16; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span102[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22730u, @@ -244256,27 +245289,27 @@ public static class AssemblyQuestLoader index3 = 1; List list104 = new List(index3); CollectionsMarshal.SetCount(list104, index3); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span104[num3] = EExtendedClassJob.DoH; obj57.RequiredQuestAcceptedJob = list104; reference73 = obj57; num2++; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span102[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span4 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span105[index3] = EExtendedClassJob.Miner; questStep17.RequiredQuestAcceptedJob = list105; index3 = 1; List list106 = new List(index3); CollectionsMarshal.SetCount(list106, index3); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span5[num3] = new GatheredItem + span106[num3] = new GatheredItem { ItemId = 22626u, ItemCount = 3 @@ -244284,21 +245317,21 @@ public static class AssemblyQuestLoader questStep17.ItemsToGather = list106; reference74 = questStep17; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span102[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span4 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span107[index3] = EExtendedClassJob.Botanist; questStep18.RequiredQuestAcceptedJob = list107; index3 = 1; List list108 = new List(index3); CollectionsMarshal.SetCount(list108, index3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span5[num3] = new GatheredItem + span108[num3] = new GatheredItem { ItemId = 22652u, ItemCount = 3 @@ -244306,14 +245339,14 @@ public static class AssemblyQuestLoader questStep18.ItemsToGather = list108; reference75 = questStep18; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025779u, new Vector3(193.04187f, 13.040566f, 120.19531f), 622) + span102[num2] = new QuestStep(EInteractionType.Interact, 1025779u, new Vector3(193.04187f, 13.040566f, 120.19531f), 622) { Fly = true }; obj56.Steps = list102; reference71 = obj56; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span99[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -244321,9 +245354,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -244349,16 +245382,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "Theo"; + span110[index] = "Theo"; questRoot11.Author = list110; index = 5; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span111[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -244366,9 +245399,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -244387,7 +245420,7 @@ public static class AssemblyQuestLoader obj59.Steps = list112; reference77 = obj59; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span111[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -244395,16 +245428,16 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025781u, new Vector3(573.96814f, -19.505817f, 427.66455f), 622) + span113[index2] = new QuestStep(EInteractionType.Interact, 1025781u, new Vector3(573.96814f, -19.505817f, 427.66455f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion }; obj60.Steps = list113; reference78 = obj60; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span111[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -244412,20 +245445,20 @@ public static class AssemblyQuestLoader index2 = 5; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span114[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1025782u, new Vector3(573.7544f, -19.516357f, 430.10596f), 622); num3 = 1; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span115[index3] = EExtendedClassJob.DoH; questStep19.RequiredQuestAcceptedJob = list115; reference80 = questStep19; num2++; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span114[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22731u, @@ -244434,27 +245467,27 @@ public static class AssemblyQuestLoader index3 = 1; List list116 = new List(index3); CollectionsMarshal.SetCount(list116, index3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span116[num3] = EExtendedClassJob.DoH; obj62.RequiredQuestAcceptedJob = list116; reference81 = obj62; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span114[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span4 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span117[index3] = EExtendedClassJob.Miner; questStep20.RequiredQuestAcceptedJob = list117; index3 = 1; List list118 = new List(index3); CollectionsMarshal.SetCount(list118, index3); - span5 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span5[num3] = new GatheredItem + span118[num3] = new GatheredItem { ItemId = 22627u, ItemCount = 3 @@ -244462,21 +245495,21 @@ public static class AssemblyQuestLoader questStep20.ItemsToGather = list118; reference82 = questStep20; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span114[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span4 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span119[index3] = EExtendedClassJob.Botanist; questStep21.RequiredQuestAcceptedJob = list119; index3 = 1; List list120 = new List(index3); CollectionsMarshal.SetCount(list120, index3); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span5[num3] = new GatheredItem + span120[num3] = new GatheredItem { ItemId = 22653u, ItemCount = 3 @@ -244484,14 +245517,14 @@ public static class AssemblyQuestLoader questStep21.ItemsToGather = list120; reference83 = questStep21; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025781u, new Vector3(573.96814f, -19.505817f, 427.66455f), 622) + span114[num2] = new QuestStep(EInteractionType.Interact, 1025781u, new Vector3(573.96814f, -19.505817f, 427.66455f), 622) { Fly = true }; obj61.Steps = list114; reference79 = obj61; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span111[num]; QuestSequence obj63 = new QuestSequence { Sequence = 3 @@ -244499,13 +245532,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009494u, new Vector3(575.09717f, -19.272217f, 424.97888f), 622); + span121[index2] = new QuestStep(EInteractionType.Interact, 2009494u, new Vector3(575.09717f, -19.272217f, 424.97888f), 622); obj63.Steps = list121; reference84 = obj63; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span111[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -244513,9 +245546,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -244541,16 +245574,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "Theo"; + span123[index] = "Theo"; questRoot12.Author = list123; index = 3; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span124[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -244558,9 +245591,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -244579,7 +245612,7 @@ public static class AssemblyQuestLoader obj65.Steps = list125; reference86 = obj65; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span124[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -244587,9 +245620,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025783u, new Vector3(122.6062f, 39.55857f, -336.5683f), 622) + span126[num2] = new QuestStep(EInteractionType.Interact, 1025783u, new Vector3(122.6062f, 39.55857f, -336.5683f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -244609,7 +245642,7 @@ public static class AssemblyQuestLoader obj66.Steps = list126; reference87 = obj66; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span124[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -244617,20 +245650,20 @@ public static class AssemblyQuestLoader num2 = 5; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span127[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1025784u, new Vector3(125.68848f, 39.96338f, -335.8969f), 622); num3 = 1; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span4 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span128[index3] = EExtendedClassJob.DoH; questStep22.RequiredQuestAcceptedJob = list128; reference89 = questStep22; index2++; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span127[index2]; QuestStep obj68 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22732u, @@ -244639,27 +245672,27 @@ public static class AssemblyQuestLoader index3 = 1; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span4 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span129[num3] = EExtendedClassJob.DoH; obj68.RequiredQuestAcceptedJob = list129; reference90 = obj68; index2++; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span127[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span130[index3] = EExtendedClassJob.Miner; questStep23.RequiredQuestAcceptedJob = list130; index3 = 1; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span5[num3] = new GatheredItem + span131[num3] = new GatheredItem { ItemId = 22628u, ItemCount = 3 @@ -244667,21 +245700,21 @@ public static class AssemblyQuestLoader questStep23.ItemsToGather = list131; reference91 = questStep23; index2++; - ref QuestStep reference92 = ref span3[index2]; + ref QuestStep reference92 = ref span127[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span4 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span132[index3] = EExtendedClassJob.Botanist; questStep24.RequiredQuestAcceptedJob = list132; index3 = 1; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span5 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span5[num3] = new GatheredItem + span133[num3] = new GatheredItem { ItemId = 22654u, ItemCount = 3 @@ -244689,7 +245722,7 @@ public static class AssemblyQuestLoader questStep24.ItemsToGather = list133; reference92 = questStep24; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span127[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -244715,16 +245748,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "Theo"; + span134[index] = "Theo"; questRoot13.Author = list134; index = 4; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span135[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -244732,9 +245765,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span136[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -244754,7 +245787,7 @@ public static class AssemblyQuestLoader obj69.Steps = list136; reference93 = obj69; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span135[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -244762,9 +245795,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025785u, new Vector3(76.58496f, 114.904976f, -6.363098f), 622) + span137[index2] = new QuestStep(EInteractionType.Interact, 1025785u, new Vector3(76.58496f, 114.904976f, -6.363098f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone @@ -244772,7 +245805,7 @@ public static class AssemblyQuestLoader obj70.Steps = list137; reference94 = obj70; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span135[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -244780,20 +245813,20 @@ public static class AssemblyQuestLoader index2 = 5; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span138[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1025786u, new Vector3(75.42529f, 114.88513f, -9.475891f), 622); num3 = 1; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span4 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span139[index3] = EExtendedClassJob.DoH; questStep25.RequiredQuestAcceptedJob = list139; reference96 = questStep25; num2++; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span138[num2]; QuestStep obj72 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22733u, @@ -244802,27 +245835,27 @@ public static class AssemblyQuestLoader index3 = 1; List list140 = new List(index3); CollectionsMarshal.SetCount(list140, index3); - span4 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span140[num3] = EExtendedClassJob.DoH; obj72.RequiredQuestAcceptedJob = list140; reference97 = obj72; num2++; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span138[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span4 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span141[index3] = EExtendedClassJob.Miner; questStep26.RequiredQuestAcceptedJob = list141; index3 = 1; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = new GatheredItem + span142[num3] = new GatheredItem { ItemId = 22629u, ItemCount = 3 @@ -244830,21 +245863,21 @@ public static class AssemblyQuestLoader questStep26.ItemsToGather = list142; reference98 = questStep26; num2++; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span138[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span143[index3] = EExtendedClassJob.Botanist; questStep27.RequiredQuestAcceptedJob = list143; index3 = 1; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span5[num3] = new GatheredItem + span144[num3] = new GatheredItem { ItemId = 22655u, ItemCount = 3 @@ -244852,14 +245885,14 @@ public static class AssemblyQuestLoader questStep27.ItemsToGather = list144; reference99 = questStep27; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025785u, new Vector3(76.58496f, 114.904976f, -6.363098f), 622) + span138[num2] = new QuestStep(EInteractionType.Interact, 1025785u, new Vector3(76.58496f, 114.904976f, -6.363098f), 622) { Fly = true }; obj71.Steps = list138; reference95 = obj71; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span135[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -244867,9 +245900,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span145[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = false, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -244895,16 +245928,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "Theo"; + span146[index] = "Theo"; questRoot14.Author = list146; index = 4; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span147[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -244912,15 +245945,15 @@ public static class AssemblyQuestLoader index2 = 2; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span148[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span148[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj74.Steps = list148; reference101 = obj74; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span147[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -244928,9 +245961,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025787u, new Vector3(389.70007f, -8.514979f, 487.93762f), 622) + span149[index2] = new QuestStep(EInteractionType.Interact, 1025787u, new Vector3(389.70007f, -8.514979f, 487.93762f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion @@ -244938,7 +245971,7 @@ public static class AssemblyQuestLoader obj75.Steps = list149; reference102 = obj75; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span147[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -244946,20 +245979,20 @@ public static class AssemblyQuestLoader index2 = 5; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span150[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1025788u, new Vector3(391.9889f, -8.529846f, 489.55518f), 622); num3 = 1; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span151[index3] = EExtendedClassJob.DoH; questStep28.RequiredQuestAcceptedJob = list151; reference104 = questStep28; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span150[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22734u, @@ -244968,27 +246001,27 @@ public static class AssemblyQuestLoader index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span4 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span152[num3] = EExtendedClassJob.DoH; obj77.RequiredQuestAcceptedJob = list152; reference105 = obj77; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span150[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span153[index3] = EExtendedClassJob.Miner; questStep29.RequiredQuestAcceptedJob = list153; index3 = 1; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = new GatheredItem + span154[num3] = new GatheredItem { ItemId = 22630u, ItemCount = 3 @@ -244996,21 +246029,21 @@ public static class AssemblyQuestLoader questStep29.ItemsToGather = list154; reference106 = questStep29; num2++; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span150[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span4 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span155[index3] = EExtendedClassJob.Botanist; questStep30.RequiredQuestAcceptedJob = list155; index3 = 1; List list156 = new List(index3); CollectionsMarshal.SetCount(list156, index3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num3 = 0; - span5[num3] = new GatheredItem + span156[num3] = new GatheredItem { ItemId = 22656u, ItemCount = 3 @@ -245018,14 +246051,14 @@ public static class AssemblyQuestLoader questStep30.ItemsToGather = list156; reference107 = questStep30; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025787u, new Vector3(389.70007f, -8.514979f, 487.93762f), 622) + span150[num2] = new QuestStep(EInteractionType.Interact, 1025787u, new Vector3(389.70007f, -8.514979f, 487.93762f), 622) { Fly = true }; obj76.Steps = list150; reference103 = obj76; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span147[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -245033,9 +246066,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span157[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245061,16 +246094,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "Theo"; + span158[index] = "Theo"; questRoot15.Author = list158; index = 4; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span159[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -245078,15 +246111,15 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span160[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span160[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj79.Steps = list160; reference109 = obj79; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span159[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -245094,9 +246127,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025789u, new Vector3(594.93384f, 23.164816f, -421.80518f), 622) + span161[index2] = new QuestStep(EInteractionType.Interact, 1025789u, new Vector3(594.93384f, 23.164816f, -421.80518f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone @@ -245104,7 +246137,7 @@ public static class AssemblyQuestLoader obj80.Steps = list161; reference110 = obj80; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span159[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -245112,20 +246145,20 @@ public static class AssemblyQuestLoader index2 = 5; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span162[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1025790u, new Vector3(594.41516f, 23.208984f, -423.81934f), 622); num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span4 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span163[index3] = EExtendedClassJob.DoH; questStep31.RequiredQuestAcceptedJob = list163; reference112 = questStep31; num2++; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span162[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22735u, @@ -245134,27 +246167,27 @@ public static class AssemblyQuestLoader index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span4 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span164[num3] = EExtendedClassJob.DoH; obj82.RequiredQuestAcceptedJob = list164; reference113 = obj82; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span162[num2]; QuestStep questStep32 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span4 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span165[index3] = EExtendedClassJob.Miner; questStep32.RequiredQuestAcceptedJob = list165; index3 = 1; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span5 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span5[num3] = new GatheredItem + span166[num3] = new GatheredItem { ItemId = 22631u, ItemCount = 3 @@ -245162,21 +246195,21 @@ public static class AssemblyQuestLoader questStep32.ItemsToGather = list166; reference114 = questStep32; num2++; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span162[num2]; QuestStep questStep33 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span4 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span167[index3] = EExtendedClassJob.Botanist; questStep33.RequiredQuestAcceptedJob = list167; index3 = 1; List list168 = new List(index3); CollectionsMarshal.SetCount(list168, index3); - span5 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span5[num3] = new GatheredItem + span168[num3] = new GatheredItem { ItemId = 22657u, ItemCount = 3 @@ -245184,14 +246217,14 @@ public static class AssemblyQuestLoader questStep33.ItemsToGather = list168; reference115 = questStep33; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025789u, new Vector3(594.93384f, 23.164816f, -421.80518f), 622) + span162[num2] = new QuestStep(EInteractionType.Interact, 1025789u, new Vector3(594.93384f, 23.164816f, -421.80518f), 622) { Fly = true }; obj81.Steps = list162; reference111 = obj81; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span159[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -245199,9 +246232,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245227,16 +246260,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "Theo"; + span170[index] = "Theo"; questRoot16.Author = list170; index = 5; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span171[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -245244,9 +246277,9 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span172[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245266,7 +246299,7 @@ public static class AssemblyQuestLoader obj84.Steps = list172; reference117 = obj84; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span171[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -245274,16 +246307,16 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025610u, new Vector3(-739.43695f, 127.45824f, 90.62329f), 622) + span173[index2] = new QuestStep(EInteractionType.Interact, 1025610u, new Vector3(-739.43695f, 127.45824f, 90.62329f), 622) { Mount = true }; obj85.Steps = list173; reference118 = obj85; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span171[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -245291,9 +246324,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2009498u, new Vector3(-161.57782f, 5.142273f, 554.46704f), 622) + span174[num2] = new QuestStep(EInteractionType.Action, 2009498u, new Vector3(-161.57782f, 5.142273f, 554.46704f), 622) { Fly = true, Land = true, @@ -245302,7 +246335,7 @@ public static class AssemblyQuestLoader obj86.Steps = list174; reference119 = obj86; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span171[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -245310,9 +246343,9 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2009499u, new Vector3(176.34851f, 4.135132f, 20.645447f), 622) + span175[index2] = new QuestStep(EInteractionType.Action, 2009499u, new Vector3(176.34851f, 4.135132f, 20.645447f), 622) { Fly = true, Land = true, @@ -245321,7 +246354,7 @@ public static class AssemblyQuestLoader obj87.Steps = list175; reference120 = obj87; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span171[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -245329,9 +246362,9 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span176[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = false, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245357,16 +246390,16 @@ public static class AssemblyQuestLoader num = 1; List list177 = new List(num); CollectionsMarshal.SetCount(list177, num); - span = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index = 0; - span[index] = "plogon_enjoyer"; + span177[index] = "plogon_enjoyer"; questRoot17.Author = list177; index = 3; List list178 = new List(index); CollectionsMarshal.SetCount(list178, index); - span2 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span178[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -245374,9 +246407,9 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span179[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245396,7 +246429,7 @@ public static class AssemblyQuestLoader obj89.Steps = list179; reference122 = obj89; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span178[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -245404,9 +246437,9 @@ public static class AssemblyQuestLoader index2 = 3; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025925u, new Vector3(-702.17444f, 127.5686f, 112.291016f), 622) + span180[num2] = new QuestStep(EInteractionType.Interact, 1025925u, new Vector3(-702.17444f, 127.5686f, 112.291016f), 622) { TargetTerritoryId = (ushort)622, Mount = true, @@ -245419,7 +246452,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025797u, new Vector3(-364.7975f, 76.98169f, -579.2172f), 622) + span180[num2] = new QuestStep(EInteractionType.Interact, 1025797u, new Vector3(-364.7975f, 76.98169f, -579.2172f), 622) { Mount = true, SkipConditions = new SkipConditions @@ -245431,7 +246464,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025797u, new Vector3(-364.7975f, 76.98169f, -579.2172f), 622) + span180[num2] = new QuestStep(EInteractionType.Interact, 1025797u, new Vector3(-364.7975f, 76.98169f, -579.2172f), 622) { Fly = true, SkipConditions = new SkipConditions @@ -245445,7 +246478,7 @@ public static class AssemblyQuestLoader obj90.Steps = list180; reference123 = obj90; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span178[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -245453,20 +246486,20 @@ public static class AssemblyQuestLoader num2 = 5; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span181[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.Interact, 1025798u, new Vector3(-366.2318f, 76.98169f, -580.31586f), 622); num3 = 1; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span4 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span182[index3] = EExtendedClassJob.DoH; questStep34.RequiredQuestAcceptedJob = list182; reference125 = questStep34; index2++; - ref QuestStep reference126 = ref span3[index2]; + ref QuestStep reference126 = ref span181[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22736u, @@ -245475,27 +246508,27 @@ public static class AssemblyQuestLoader index3 = 1; List list183 = new List(index3); CollectionsMarshal.SetCount(list183, index3); - span4 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span183[num3] = EExtendedClassJob.DoH; obj92.RequiredQuestAcceptedJob = list183; reference126 = obj92; index2++; - ref QuestStep reference127 = ref span3[index2]; + ref QuestStep reference127 = ref span181[index2]; QuestStep questStep35 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list184 = new List(num3); CollectionsMarshal.SetCount(list184, num3); - span4 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span184[index3] = EExtendedClassJob.Miner; questStep35.RequiredQuestAcceptedJob = list184; index3 = 1; List list185 = new List(index3); CollectionsMarshal.SetCount(list185, index3); - span5 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span5[num3] = new GatheredItem + span185[num3] = new GatheredItem { ItemId = 22632u, ItemCount = 1 @@ -245503,21 +246536,21 @@ public static class AssemblyQuestLoader questStep35.ItemsToGather = list185; reference127 = questStep35; index2++; - ref QuestStep reference128 = ref span3[index2]; + ref QuestStep reference128 = ref span181[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span186[index3] = EExtendedClassJob.Botanist; questStep36.RequiredQuestAcceptedJob = list186; index3 = 1; List list187 = new List(index3); CollectionsMarshal.SetCount(list187, index3); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - span5[num3] = new GatheredItem + span187[num3] = new GatheredItem { ItemId = 22658u, ItemCount = 1 @@ -245525,7 +246558,7 @@ public static class AssemblyQuestLoader questStep36.ItemsToGather = list187; reference128 = questStep36; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span181[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245551,16 +246584,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "plogon_enjoyer"; + span188[index] = "plogon_enjoyer"; questRoot18.Author = list188; index = 3; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span189[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -245568,9 +246601,9 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span190[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245590,7 +246623,7 @@ public static class AssemblyQuestLoader obj93.Steps = list190; reference129 = obj93; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span189[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -245598,9 +246631,9 @@ public static class AssemblyQuestLoader num2 = 3; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025925u, new Vector3(-702.17444f, 127.5686f, 112.291016f), 622) + span191[index2] = new QuestStep(EInteractionType.Interact, 1025925u, new Vector3(-702.17444f, 127.5686f, 112.291016f), 622) { TargetTerritoryId = (ushort)622, Mount = true, @@ -245613,7 +246646,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025799u, new Vector3(-175.03625f, 66.81902f, -437.43042f), 622) + span191[index2] = new QuestStep(EInteractionType.Interact, 1025799u, new Vector3(-175.03625f, 66.81902f, -437.43042f), 622) { Mount = true, SkipConditions = new SkipConditions @@ -245625,7 +246658,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025799u, new Vector3(-175.03625f, 66.81902f, -437.43042f), 622) + span191[index2] = new QuestStep(EInteractionType.Interact, 1025799u, new Vector3(-175.03625f, 66.81902f, -437.43042f), 622) { Fly = true, SkipConditions = new SkipConditions @@ -245639,7 +246672,7 @@ public static class AssemblyQuestLoader obj94.Steps = list191; reference130 = obj94; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span189[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -245647,20 +246680,20 @@ public static class AssemblyQuestLoader index2 = 5; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - ref QuestStep reference132 = ref span3[num2]; + ref QuestStep reference132 = ref span192[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1025800u, new Vector3(-172.74744f, 67.39905f, -436.60645f), 622); num3 = 1; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span4 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span193[index3] = EExtendedClassJob.DoH; questStep37.RequiredCurrentJob = list193; reference132 = questStep37; num2++; - ref QuestStep reference133 = ref span3[num2]; + ref QuestStep reference133 = ref span192[num2]; QuestStep obj96 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22737u, @@ -245669,27 +246702,27 @@ public static class AssemblyQuestLoader index3 = 1; List list194 = new List(index3); CollectionsMarshal.SetCount(list194, index3); - span4 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span194[num3] = EExtendedClassJob.DoH; obj96.RequiredCurrentJob = list194; reference133 = obj96; num2++; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span192[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span4 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span195[index3] = EExtendedClassJob.Miner; questStep38.RequiredQuestAcceptedJob = list195; index3 = 1; List list196 = new List(index3); CollectionsMarshal.SetCount(list196, index3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span5[num3] = new GatheredItem + span196[num3] = new GatheredItem { ItemId = 22633u, ItemCount = 2 @@ -245697,21 +246730,21 @@ public static class AssemblyQuestLoader questStep38.ItemsToGather = list196; reference134 = questStep38; num2++; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span192[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list197 = new List(num3); CollectionsMarshal.SetCount(list197, num3); - span4 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span197[index3] = EExtendedClassJob.Botanist; questStep39.RequiredQuestAcceptedJob = list197; index3 = 1; List list198 = new List(index3); CollectionsMarshal.SetCount(list198, index3); - span5 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span5[num3] = new GatheredItem + span198[num3] = new GatheredItem { ItemId = 22659u, ItemCount = 2 @@ -245719,7 +246752,7 @@ public static class AssemblyQuestLoader questStep39.ItemsToGather = list198; reference135 = questStep39; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span192[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245745,16 +246778,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "plogon_enjoyer"; + span199[index] = "plogon_enjoyer"; questRoot19.Author = list199; index = 4; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span200[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -245762,9 +246795,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span201[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245784,7 +246817,7 @@ public static class AssemblyQuestLoader obj97.Steps = list201; reference136 = obj97; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span200[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -245792,22 +246825,22 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025925u, new Vector3(-702.17444f, 127.5686f, 112.291016f), 622) + span202[num2] = new QuestStep(EInteractionType.Interact, 1025925u, new Vector3(-702.17444f, 127.5686f, 112.291016f), 622) { TargetTerritoryId = (ushort)622, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025801u, new Vector3(-609.49115f, 41.834953f, 139.75732f), 622) + span202[num2] = new QuestStep(EInteractionType.Interact, 1025801u, new Vector3(-609.49115f, 41.834953f, 139.75732f), 622) { Mount = true }; obj98.Steps = list202; reference137 = obj98; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span200[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -245815,13 +246848,13 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025802u, new Vector3(-232.89844f, 55.466682f, -329.15234f), 622); + span203[index2] = new QuestStep(EInteractionType.Interact, 1025802u, new Vector3(-232.89844f, 55.466682f, -329.15234f), 622); obj99.Steps = list203; reference138 = obj99; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span200[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -245829,9 +246862,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span204[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245857,16 +246890,16 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "Theo"; + span205[index] = "Theo"; questRoot20.Author = list205; index = 4; List list206 = new List(index); CollectionsMarshal.SetCount(list206, index); - span2 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span206[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -245874,9 +246907,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span207[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -245896,7 +246929,7 @@ public static class AssemblyQuestLoader obj101.Steps = list207; reference140 = obj101; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span206[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -245904,9 +246937,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025803u, new Vector3(275.59314f, 2.410636f, 279.31628f), 622) + span208[num2] = new QuestStep(EInteractionType.Interact, 1025803u, new Vector3(275.59314f, 2.410636f, 279.31628f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -245926,7 +246959,7 @@ public static class AssemblyQuestLoader obj102.Steps = list208; reference141 = obj102; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span206[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -245934,20 +246967,20 @@ public static class AssemblyQuestLoader num2 = 5; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span209[index2]; QuestStep questStep40 = new QuestStep(EInteractionType.Interact, 1025804u, new Vector3(272.9076f, 2.39563f, 280.8423f), 622); num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span4 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span210[index3] = EExtendedClassJob.DoH; questStep40.RequiredQuestAcceptedJob = list210; reference143 = questStep40; index2++; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span209[index2]; QuestStep obj104 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22738u, @@ -245956,27 +246989,27 @@ public static class AssemblyQuestLoader index3 = 1; List list211 = new List(index3); CollectionsMarshal.SetCount(list211, index3); - span4 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span211[num3] = EExtendedClassJob.DoH; obj104.RequiredQuestAcceptedJob = list211; reference144 = obj104; index2++; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span209[index2]; QuestStep questStep41 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list212 = new List(num3); CollectionsMarshal.SetCount(list212, num3); - span4 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span212[index3] = EExtendedClassJob.Miner; questStep41.RequiredQuestAcceptedJob = list212; index3 = 1; List list213 = new List(index3); CollectionsMarshal.SetCount(list213, index3); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num3 = 0; - span5[num3] = new GatheredItem + span213[num3] = new GatheredItem { ItemId = 22634u, ItemCount = 2 @@ -245984,21 +247017,21 @@ public static class AssemblyQuestLoader questStep41.ItemsToGather = list213; reference145 = questStep41; index2++; - ref QuestStep reference146 = ref span3[index2]; + ref QuestStep reference146 = ref span209[index2]; QuestStep questStep42 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span214[index3] = EExtendedClassJob.Botanist; questStep42.RequiredQuestAcceptedJob = list214; index3 = 1; List list215 = new List(index3); CollectionsMarshal.SetCount(list215, index3); - span5 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span5[num3] = new GatheredItem + span215[num3] = new GatheredItem { ItemId = 22660u, ItemCount = 2 @@ -246006,14 +247039,14 @@ public static class AssemblyQuestLoader questStep42.ItemsToGather = list215; reference146 = questStep42; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025803u, new Vector3(275.59314f, 2.410636f, 279.31628f), 622) + span209[index2] = new QuestStep(EInteractionType.Interact, 1025803u, new Vector3(275.59314f, 2.410636f, 279.31628f), 622) { Fly = true }; obj103.Steps = list209; reference142 = obj103; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span206[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -246021,9 +247054,9 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span216[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246049,16 +247082,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "Theo"; + span217[index] = "Theo"; questRoot21.Author = list217; index = 3; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span218[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -246066,15 +247099,15 @@ public static class AssemblyQuestLoader num2 = 2; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span219[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); + span219[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622); obj106.Steps = list219; reference148 = obj106; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span218[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -246082,9 +247115,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025805u, new Vector3(733.6079f, 0.64432836f, -164.78223f), 622) + span220[num2] = new QuestStep(EInteractionType.Interact, 1025805u, new Vector3(733.6079f, 0.64432836f, -164.78223f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone @@ -246092,7 +247125,7 @@ public static class AssemblyQuestLoader obj107.Steps = list220; reference149 = obj107; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span218[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -246100,20 +247133,20 @@ public static class AssemblyQuestLoader num2 = 5; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span221[index2]; QuestStep questStep43 = new QuestStep(EInteractionType.Interact, 1025806u, new Vector3(733.15015f, 0.5340576f, -162.21869f), 622); num3 = 1; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span4 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span222[index3] = EExtendedClassJob.DoH; questStep43.RequiredQuestAcceptedJob = list222; reference151 = questStep43; index2++; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span221[index2]; QuestStep obj109 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22739u, @@ -246122,27 +247155,27 @@ public static class AssemblyQuestLoader index3 = 1; List list223 = new List(index3); CollectionsMarshal.SetCount(list223, index3); - span4 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span223[num3] = EExtendedClassJob.DoH; obj109.RequiredQuestAcceptedJob = list223; reference152 = obj109; index2++; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span221[index2]; QuestStep questStep44 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span4 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span224[index3] = EExtendedClassJob.Miner; questStep44.RequiredQuestAcceptedJob = list224; index3 = 1; List list225 = new List(index3); CollectionsMarshal.SetCount(list225, index3); - span5 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span5[num3] = new GatheredItem + span225[num3] = new GatheredItem { ItemId = 22635u, ItemCount = 3 @@ -246150,21 +247183,21 @@ public static class AssemblyQuestLoader questStep44.ItemsToGather = list225; reference153 = questStep44; index2++; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span221[index2]; QuestStep questStep45 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span4 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span226[index3] = EExtendedClassJob.Botanist; questStep45.RequiredQuestAcceptedJob = list226; index3 = 1; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span5 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span5[num3] = new GatheredItem + span227[num3] = new GatheredItem { ItemId = 22661u, ItemCount = 3 @@ -246172,7 +247205,7 @@ public static class AssemblyQuestLoader questStep45.ItemsToGather = list227; reference154 = questStep45; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span221[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246198,18 +247231,18 @@ public static class AssemblyQuestLoader num = 2; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "Theo"; + span228[index] = "Theo"; index++; - span[index] = "pot0to"; + span228[index] = "pot0to"; questRoot22.Author = list228; index = 4; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span2 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span229[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -246217,9 +247250,9 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span230[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246239,7 +247272,7 @@ public static class AssemblyQuestLoader obj110.Steps = list230; reference155 = obj110; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span229[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -246247,13 +247280,13 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025610u, new Vector3(-739.43695f, 127.45824f, 90.62329f), 622); + span231[index2] = new QuestStep(EInteractionType.Interact, 1025610u, new Vector3(-739.43695f, 127.45824f, 90.62329f), 622); obj111.Steps = list231; reference156 = obj111; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span229[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -246261,9 +247294,9 @@ public static class AssemblyQuestLoader index2 = 4; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span232[num2]; QuestStep obj113 = new QuestStep(EInteractionType.Action, 2009501u, new Vector3(-73.80792f, -3.7385254f, 345.3269f), 622) { Fly = true, @@ -246273,34 +247306,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list233 = new List>(num3); CollectionsMarshal.SetCount(list233, num3); - Span> span8 = CollectionsMarshal.AsSpan(list233); + Span> span233 = CollectionsMarshal.AsSpan(list233); index3 = 0; - span8[index3] = null; + span233[index3] = null; index3++; - span8[index3] = null; + span233[index3] = null; index3++; - ref List reference159 = ref span8[index3]; + ref List reference159 = ref span233[index3]; int num4 = 3; List list234 = new List(num4); CollectionsMarshal.SetCount(list234, num4); - span7 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); int num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span234[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span234[num5] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); + span234[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); reference159 = list234; index3++; - span8[index3] = null; + span233[index3] = null; index3++; - span8[index3] = null; + span233[index3] = null; index3++; - span8[index3] = null; + span233[index3] = null; obj113.RequiredQuestVariables = list233; reference158 = obj113; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span232[num2]; QuestStep obj114 = new QuestStep(EInteractionType.Action, 2009542u, new Vector3(20.736938f, -0.015319824f, 559.9298f), 622) { Fly = true, @@ -246310,34 +247343,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list235 = new List>(index3); CollectionsMarshal.SetCount(list235, index3); - span8 = CollectionsMarshal.AsSpan(list235); + Span> span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span8[num3] = null; + span235[num3] = null; num3++; - span8[num3] = null; + span235[num3] = null; num3++; - ref List reference161 = ref span8[num3]; + ref List reference161 = ref span235[num3]; num5 = 3; List list236 = new List(num5); CollectionsMarshal.SetCount(list236, num5); - span7 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span236[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span236[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span236[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); reference161 = list236; num3++; - span8[num3] = null; + span235[num3] = null; num3++; - span8[num3] = null; + span235[num3] = null; num3++; - span8[num3] = null; + span235[num3] = null; obj114.RequiredQuestVariables = list235; reference160 = obj114; num2++; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span232[num2]; QuestStep obj115 = new QuestStep(EInteractionType.Action, 2009502u, new Vector3(95.47571f, -12.619263f, 699.1836f), 622) { Fly = true, @@ -246347,34 +247380,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list237 = new List>(num3); CollectionsMarshal.SetCount(list237, num3); - span8 = CollectionsMarshal.AsSpan(list237); + Span> span237 = CollectionsMarshal.AsSpan(list237); index3 = 0; - span8[index3] = null; + span237[index3] = null; index3++; - span8[index3] = null; + span237[index3] = null; index3++; - ref List reference163 = ref span8[index3]; + ref List reference163 = ref span237[index3]; num4 = 3; List list238 = new List(num4); CollectionsMarshal.SetCount(list238, num4); - span7 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num5 = 0; - span7[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span238[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span238[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); + span238[num5] = new QuestWorkValue(0, (byte)6, EQuestWorkMode.Bitwise); reference163 = list238; index3++; - span8[index3] = null; + span237[index3] = null; index3++; - span8[index3] = null; + span237[index3] = null; index3++; - span8[index3] = null; + span237[index3] = null; obj115.RequiredQuestVariables = list237; reference162 = obj115; num2++; - ref QuestStep reference164 = ref span3[num2]; + ref QuestStep reference164 = ref span232[num2]; QuestStep obj116 = new QuestStep(EInteractionType.Action, 2009500u, new Vector3(-701.2894f, 6.9122925f, 569.9701f), 622) { Fly = true, @@ -246384,36 +247417,36 @@ public static class AssemblyQuestLoader index3 = 6; List> list239 = new List>(index3); CollectionsMarshal.SetCount(list239, index3); - span8 = CollectionsMarshal.AsSpan(list239); + Span> span239 = CollectionsMarshal.AsSpan(list239); num3 = 0; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; num3++; - ref List reference165 = ref span8[num3]; + ref List reference165 = ref span239[num3]; num5 = 3; List list240 = new List(num5); CollectionsMarshal.SetCount(list240, num5); - span7 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num4 = 0; - span7[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span240[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span240[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); + span240[num4] = new QuestWorkValue(0, (byte)5, EQuestWorkMode.Bitwise); reference165 = list240; num3++; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; num3++; - span8[num3] = null; + span239[num3] = null; obj116.RequiredQuestVariables = list239; reference164 = obj116; obj112.Steps = list232; reference157 = obj112; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span229[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -246421,14 +247454,14 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 622) + span241[index2] = new QuestStep(EInteractionType.None, null, null, 622) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span241[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246454,16 +247487,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "Theo"; + span242[index] = "Theo"; questRoot23.Author = list242; index = 5; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span243[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -246471,9 +247504,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span244[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246493,7 +247526,7 @@ public static class AssemblyQuestLoader obj118.Steps = list244; reference167 = obj118; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span243[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -246501,9 +247534,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025814u, new Vector3(584.4967f, -12.093235f, 225.57397f), 622) + span245[index2] = new QuestStep(EInteractionType.Interact, 1025814u, new Vector3(584.4967f, -12.093235f, 225.57397f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, @@ -246523,7 +247556,7 @@ public static class AssemblyQuestLoader obj119.Steps = list245; reference168 = obj119; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span243[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -246531,20 +247564,20 @@ public static class AssemblyQuestLoader index2 = 5; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span246[num2]; QuestStep questStep46 = new QuestStep(EInteractionType.Interact, 1025815u, new Vector3(580.74304f, -12.40564f, 224.56702f), 622); num3 = 1; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span4 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span247[index3] = EExtendedClassJob.DoH; questStep46.RequiredQuestAcceptedJob = list247; reference170 = questStep46; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span246[num2]; QuestStep obj121 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22740u, @@ -246553,27 +247586,27 @@ public static class AssemblyQuestLoader index3 = 1; List list248 = new List(index3); CollectionsMarshal.SetCount(list248, index3); - span4 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span248[num3] = EExtendedClassJob.DoH; obj121.RequiredQuestAcceptedJob = list248; reference171 = obj121; num2++; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span246[num2]; QuestStep questStep47 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list249 = new List(num3); CollectionsMarshal.SetCount(list249, num3); - span4 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span249[index3] = EExtendedClassJob.Miner; questStep47.RequiredQuestAcceptedJob = list249; index3 = 1; List list250 = new List(index3); CollectionsMarshal.SetCount(list250, index3); - span5 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span5[num3] = new GatheredItem + span250[num3] = new GatheredItem { ItemId = 22636u, ItemCount = 2 @@ -246581,21 +247614,21 @@ public static class AssemblyQuestLoader questStep47.ItemsToGather = list250; reference172 = questStep47; num2++; - ref QuestStep reference173 = ref span3[num2]; + ref QuestStep reference173 = ref span246[num2]; QuestStep questStep48 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list251 = new List(num3); CollectionsMarshal.SetCount(list251, num3); - span4 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span251[index3] = EExtendedClassJob.Botanist; questStep48.RequiredQuestAcceptedJob = list251; index3 = 1; List list252 = new List(index3); CollectionsMarshal.SetCount(list252, index3); - span5 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num3 = 0; - span5[num3] = new GatheredItem + span252[num3] = new GatheredItem { ItemId = 22662u, ItemCount = 2 @@ -246603,14 +247636,14 @@ public static class AssemblyQuestLoader questStep48.ItemsToGather = list252; reference173 = questStep48; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025814u, new Vector3(584.4967f, -12.093235f, 225.57397f), 622) + span246[num2] = new QuestStep(EInteractionType.Interact, 1025814u, new Vector3(584.4967f, -12.093235f, 225.57397f), 622) { Fly = true }; obj120.Steps = list246; reference169 = obj120; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span243[num]; QuestSequence obj122 = new QuestSequence { Sequence = 3 @@ -246618,16 +247651,16 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019353u, new Vector3(544.0298f, -19.505642f, 391.68372f), 622) + span253[index2] = new QuestStep(EInteractionType.Interact, 1019353u, new Vector3(544.0298f, -19.505642f, 391.68372f), 622) { Fly = true }; obj122.Steps = list253; reference174 = obj122; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span243[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -246635,9 +247668,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span254[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246663,16 +247696,16 @@ public static class AssemblyQuestLoader num = 1; List list255 = new List(num); CollectionsMarshal.SetCount(list255, num); - span = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index = 0; - span[index] = "Theo"; + span255[index] = "Theo"; questRoot24.Author = list255; index = 3; List list256 = new List(index); CollectionsMarshal.SetCount(list256, index); - span2 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span256[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -246680,9 +247713,9 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span257[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246702,7 +247735,7 @@ public static class AssemblyQuestLoader obj124.Steps = list257; reference176 = obj124; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span256[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -246710,9 +247743,9 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025817u, new Vector3(544.9148f, 10.034876f, -193.40814f), 622) + span258[num2] = new QuestStep(EInteractionType.Interact, 1025817u, new Vector3(544.9148f, 10.034876f, -193.40814f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -246732,7 +247765,7 @@ public static class AssemblyQuestLoader obj125.Steps = list258; reference177 = obj125; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span256[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -246740,20 +247773,20 @@ public static class AssemblyQuestLoader num2 = 5; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - ref QuestStep reference179 = ref span3[index2]; + ref QuestStep reference179 = ref span259[index2]; QuestStep questStep49 = new QuestStep(EInteractionType.Interact, 1025818u, new Vector3(543.93823f, 9.964111f, -190.53949f), 622); num3 = 1; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span4 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span260[index3] = EExtendedClassJob.DoH; questStep49.RequiredQuestAcceptedJob = list260; reference179 = questStep49; index2++; - ref QuestStep reference180 = ref span3[index2]; + ref QuestStep reference180 = ref span259[index2]; QuestStep obj127 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22741u, @@ -246762,27 +247795,27 @@ public static class AssemblyQuestLoader index3 = 1; List list261 = new List(index3); CollectionsMarshal.SetCount(list261, index3); - span4 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span261[num3] = EExtendedClassJob.DoH; obj127.RequiredQuestAcceptedJob = list261; reference180 = obj127; index2++; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span259[index2]; QuestStep questStep50 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list262 = new List(num3); CollectionsMarshal.SetCount(list262, num3); - span4 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span262[index3] = EExtendedClassJob.Miner; questStep50.RequiredQuestAcceptedJob = list262; index3 = 1; List list263 = new List(index3); CollectionsMarshal.SetCount(list263, index3); - span5 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span5[num3] = new GatheredItem + span263[num3] = new GatheredItem { ItemId = 22637u, ItemCount = 1 @@ -246790,21 +247823,21 @@ public static class AssemblyQuestLoader questStep50.ItemsToGather = list263; reference181 = questStep50; index2++; - ref QuestStep reference182 = ref span3[index2]; + ref QuestStep reference182 = ref span259[index2]; QuestStep questStep51 = new QuestStep(EInteractionType.Gather, null, null, 622); num3 = 1; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span4 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span264[index3] = EExtendedClassJob.Botanist; questStep51.RequiredQuestAcceptedJob = list264; index3 = 1; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - span5 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span5[num3] = new GatheredItem + span265[num3] = new GatheredItem { ItemId = 22663u, ItemCount = 1 @@ -246812,7 +247845,7 @@ public static class AssemblyQuestLoader questStep51.ItemsToGather = list265; reference182 = questStep51; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span259[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246838,16 +247871,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "Theo"; + span266[index] = "Theo"; questRoot25.Author = list266; index = 4; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span267[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -246855,9 +247888,9 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246877,7 +247910,7 @@ public static class AssemblyQuestLoader obj128.Steps = list268; reference183 = obj128; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span267[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -246885,13 +247918,13 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025819u, new Vector3(-815.4269f, 127.910385f, 55.77173f), 622); + span269[index2] = new QuestStep(EInteractionType.Interact, 1025819u, new Vector3(-815.4269f, 127.910385f, 55.77173f), 622); obj129.Steps = list269; reference184 = obj129; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span267[num]; QuestSequence obj130 = new QuestSequence { Sequence = 2 @@ -246899,16 +247932,16 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - ref QuestStep reference186 = ref span3[num2]; + ref QuestStep reference186 = ref span270[num2]; QuestStep questStep52 = new QuestStep(EInteractionType.Interact, 1025819u, new Vector3(-815.4269f, 127.910385f, 55.77173f), 622); num3 = 1; List list271 = new List(num3); CollectionsMarshal.SetCount(list271, num3); - Span span9 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index3 = 0; - span9[index3] = new DialogueChoice + span271[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANNAM602_03124_Q1_000_000"), @@ -246919,7 +247952,7 @@ public static class AssemblyQuestLoader obj130.Steps = list270; reference185 = obj130; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span267[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -246927,9 +247960,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span272[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246955,16 +247988,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "Theo"; + span273[index] = "Theo"; questRoot26.Author = list273; index = 5; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span274[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -246972,9 +248005,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span275[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -246994,7 +248027,7 @@ public static class AssemblyQuestLoader obj132.Steps = list275; reference188 = obj132; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span274[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -247002,9 +248035,9 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025820u, new Vector3(94.2854f, 116.043f, 143.48047f), 622) + span276[index2] = new QuestStep(EInteractionType.Interact, 1025820u, new Vector3(94.2854f, 116.043f, 143.48047f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -247024,7 +248057,7 @@ public static class AssemblyQuestLoader obj133.Steps = list276; reference189 = obj133; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span274[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -247032,20 +248065,20 @@ public static class AssemblyQuestLoader index2 = 5; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - ref QuestStep reference191 = ref span3[num2]; + ref QuestStep reference191 = ref span277[num2]; QuestStep questStep53 = new QuestStep(EInteractionType.Interact, 1025821u, new Vector3(95.26196f, 116.01428f, 141.74097f), 622); index3 = 1; List list278 = new List(index3); CollectionsMarshal.SetCount(list278, index3); - span4 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span278[num3] = EExtendedClassJob.DoH; questStep53.RequiredQuestAcceptedJob = list278; reference191 = questStep53; num2++; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span277[num2]; QuestStep obj135 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22742u, @@ -247054,27 +248087,27 @@ public static class AssemblyQuestLoader num3 = 1; List list279 = new List(num3); CollectionsMarshal.SetCount(list279, num3); - span4 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span279[index3] = EExtendedClassJob.DoH; obj135.RequiredQuestAcceptedJob = list279; reference192 = obj135; num2++; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span277[num2]; QuestStep questStep54 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list280 = new List(index3); CollectionsMarshal.SetCount(list280, index3); - span4 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span4[num3] = EExtendedClassJob.Miner; + span280[num3] = EExtendedClassJob.Miner; questStep54.RequiredQuestAcceptedJob = list280; num3 = 1; List list281 = new List(num3); CollectionsMarshal.SetCount(list281, num3); - span5 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index3 = 0; - span5[index3] = new GatheredItem + span281[index3] = new GatheredItem { ItemId = 22638u, ItemCount = 1 @@ -247082,21 +248115,21 @@ public static class AssemblyQuestLoader questStep54.ItemsToGather = list281; reference193 = questStep54; num2++; - ref QuestStep reference194 = ref span3[num2]; + ref QuestStep reference194 = ref span277[num2]; QuestStep questStep55 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list282 = new List(index3); CollectionsMarshal.SetCount(list282, index3); - span4 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - span4[num3] = EExtendedClassJob.Botanist; + span282[num3] = EExtendedClassJob.Botanist; questStep55.RequiredQuestAcceptedJob = list282; num3 = 1; List list283 = new List(num3); CollectionsMarshal.SetCount(list283, num3); - span5 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index3 = 0; - span5[index3] = new GatheredItem + span283[index3] = new GatheredItem { ItemId = 22664u, ItemCount = 1 @@ -247104,14 +248137,14 @@ public static class AssemblyQuestLoader questStep55.ItemsToGather = list283; reference194 = questStep55; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025820u, new Vector3(94.2854f, 116.043f, 143.48047f), 622) + span277[num2] = new QuestStep(EInteractionType.Interact, 1025820u, new Vector3(94.2854f, 116.043f, 143.48047f), 622) { Fly = true }; obj134.Steps = list277; reference190 = obj134; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span274[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -247119,9 +248152,9 @@ public static class AssemblyQuestLoader num2 = 3; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - ref QuestStep reference196 = ref span3[index2]; + ref QuestStep reference196 = ref span284[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Interact, 1025823u, new Vector3(-0.19836426f, 2.1311574f, 224.07861f), 622) { Fly = true @@ -247129,30 +248162,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list285 = new List>(index3); CollectionsMarshal.SetCount(list285, index3); - span8 = CollectionsMarshal.AsSpan(list285); + Span> span285 = CollectionsMarshal.AsSpan(list285); num3 = 0; - span8[num3] = null; + span285[num3] = null; num3++; - span8[num3] = null; + span285[num3] = null; num3++; - ref List reference197 = ref span8[num3]; + ref List reference197 = ref span285[num3]; num4 = 1; List list286 = new List(num4); CollectionsMarshal.SetCount(list286, num4); - span7 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span286[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference197 = list286; num3++; - span8[num3] = null; + span285[num3] = null; num3++; - span8[num3] = null; + span285[num3] = null; num3++; - span8[num3] = null; + span285[num3] = null; obj137.RequiredQuestVariables = list285; reference196 = obj137; index2++; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span284[index2]; QuestStep obj138 = new QuestStep(EInteractionType.Interact, 1021491u, new Vector3(199.38953f, 1.9158756f, 41.153564f), 622) { Fly = true @@ -247160,30 +248193,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list287 = new List>(num3); CollectionsMarshal.SetCount(list287, num3); - span8 = CollectionsMarshal.AsSpan(list287); + Span> span287 = CollectionsMarshal.AsSpan(list287); index3 = 0; - span8[index3] = null; + span287[index3] = null; index3++; - span8[index3] = null; + span287[index3] = null; index3++; - ref List reference199 = ref span8[index3]; + ref List reference199 = ref span287[index3]; num5 = 1; List list288 = new List(num5); CollectionsMarshal.SetCount(list288, num5); - span7 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span288[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference199 = list288; index3++; - span8[index3] = null; + span287[index3] = null; index3++; - span8[index3] = null; + span287[index3] = null; index3++; - span8[index3] = null; + span287[index3] = null; obj138.RequiredQuestVariables = list287; reference198 = obj138; index2++; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span284[index2]; QuestStep obj139 = new QuestStep(EInteractionType.Interact, 1025835u, new Vector3(-145.92206f, 1.8999462f, 239.73438f), 622) { Fly = true @@ -247191,32 +248224,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list289 = new List>(index3); CollectionsMarshal.SetCount(list289, index3); - span8 = CollectionsMarshal.AsSpan(list289); + Span> span289 = CollectionsMarshal.AsSpan(list289); num3 = 0; - span8[num3] = null; + span289[num3] = null; num3++; - span8[num3] = null; + span289[num3] = null; num3++; - ref List reference201 = ref span8[num3]; + ref List reference201 = ref span289[num3]; num4 = 1; List list290 = new List(num4); CollectionsMarshal.SetCount(list290, num4); - span7 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num5 = 0; - span7[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span290[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference201 = list290; num3++; - span8[num3] = null; + span289[num3] = null; num3++; - span8[num3] = null; + span289[num3] = null; num3++; - span8[num3] = null; + span289[num3] = null; obj139.RequiredQuestVariables = list289; reference200 = obj139; obj136.Steps = list284; reference195 = obj136; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span274[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -247224,9 +248257,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span291[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247252,16 +248285,16 @@ public static class AssemblyQuestLoader num = 1; List list292 = new List(num); CollectionsMarshal.SetCount(list292, num); - span = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index = 0; - span[index] = "Censored"; + span292[index] = "Censored"; questRoot27.Author = list292; index = 3; List list293 = new List(index); CollectionsMarshal.SetCount(list293, index); - span2 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span293[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -247269,9 +248302,9 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span294[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -247290,7 +248323,7 @@ public static class AssemblyQuestLoader obj141.Steps = list294; reference203 = obj141; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span293[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -247298,9 +248331,9 @@ public static class AssemblyQuestLoader index2 = 3; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span295[num2]; QuestStep obj143 = new QuestStep(EInteractionType.UseItem, 1025827u, new Vector3(435.32446f, 5.107297f, 18.234497f), 622) { Fly = true, @@ -247322,30 +248355,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list296 = new List>(num3); CollectionsMarshal.SetCount(list296, num3); - span8 = CollectionsMarshal.AsSpan(list296); + Span> span296 = CollectionsMarshal.AsSpan(list296); index3 = 0; - span8[index3] = null; + span296[index3] = null; index3++; - ref List reference206 = ref span8[index3]; + ref List reference206 = ref span296[index3]; num5 = 1; List list297 = new List(num5); CollectionsMarshal.SetCount(list297, num5); - span7 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span297[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference206 = list297; index3++; - span8[index3] = null; + span296[index3] = null; index3++; - span8[index3] = null; + span296[index3] = null; index3++; - span8[index3] = null; + span296[index3] = null; index3++; - span8[index3] = null; + span296[index3] = null; obj143.RequiredQuestVariables = list296; reference205 = obj143; num2++; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span295[num2]; QuestStep obj144 = new QuestStep(EInteractionType.UseItem, 1025825u, new Vector3(432.02856f, 20.099669f, -22.38501f), 622) { Fly = true, @@ -247354,30 +248387,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list298 = new List>(index3); CollectionsMarshal.SetCount(list298, index3); - span8 = CollectionsMarshal.AsSpan(list298); + Span> span298 = CollectionsMarshal.AsSpan(list298); num3 = 0; - span8[num3] = null; + span298[num3] = null; num3++; - ref List reference208 = ref span8[num3]; + ref List reference208 = ref span298[num3]; num4 = 1; List list299 = new List(num4); CollectionsMarshal.SetCount(list299, num4); - span7 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num5 = 0; - span7[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span299[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference208 = list299; num3++; - span8[num3] = null; + span298[num3] = null; num3++; - span8[num3] = null; + span298[num3] = null; num3++; - span8[num3] = null; + span298[num3] = null; num3++; - span8[num3] = null; + span298[num3] = null; obj144.RequiredQuestVariables = list298; reference207 = obj144; num2++; - ref QuestStep reference209 = ref span3[num2]; + ref QuestStep reference209 = ref span295[num2]; QuestStep obj145 = new QuestStep(EInteractionType.UseItem, 1025826u, new Vector3(411.58154f, 2.814907f, -44.327515f), 622) { Fly = true, @@ -247386,32 +248419,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list300 = new List>(num3); CollectionsMarshal.SetCount(list300, num3); - span8 = CollectionsMarshal.AsSpan(list300); + Span> span300 = CollectionsMarshal.AsSpan(list300); index3 = 0; - span8[index3] = null; + span300[index3] = null; index3++; - ref List reference210 = ref span8[index3]; + ref List reference210 = ref span300[index3]; num5 = 1; List list301 = new List(num5); CollectionsMarshal.SetCount(list301, num5); - span7 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num4 = 0; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span301[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference210 = list301; index3++; - span8[index3] = null; + span300[index3] = null; index3++; - span8[index3] = null; + span300[index3] = null; index3++; - span8[index3] = null; + span300[index3] = null; index3++; - span8[index3] = null; + span300[index3] = null; obj145.RequiredQuestVariables = list300; reference209 = obj145; obj142.Steps = list295; reference204 = obj142; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span293[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -247419,9 +248452,9 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span302[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247447,16 +248480,16 @@ public static class AssemblyQuestLoader num = 1; List list303 = new List(num); CollectionsMarshal.SetCount(list303, num); - span = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index = 0; - span[index] = "Theo"; + span303[index] = "Theo"; questRoot28.Author = list303; index = 4; List list304 = new List(index); CollectionsMarshal.SetCount(list304, index); - span2 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span304[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -247464,9 +248497,9 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span305[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247486,7 +248519,7 @@ public static class AssemblyQuestLoader obj147.Steps = list305; reference212 = obj147; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span304[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -247494,9 +248527,9 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025828u, new Vector3(-55.985413f, 114.904976f, -19.089111f), 622) + span306[index2] = new QuestStep(EInteractionType.Interact, 1025828u, new Vector3(-55.985413f, 114.904976f, -19.089111f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -247516,7 +248549,7 @@ public static class AssemblyQuestLoader obj148.Steps = list306; reference213 = obj148; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span304[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -247524,20 +248557,20 @@ public static class AssemblyQuestLoader index2 = 5; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span307[num2]; QuestStep questStep56 = new QuestStep(EInteractionType.Interact, 1025832u, new Vector3(-57.1756f, 114.88513f, -16.464539f), 622); index3 = 1; List list308 = new List(index3); CollectionsMarshal.SetCount(list308, index3); - span4 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span308[num3] = EExtendedClassJob.DoH; questStep56.RequiredQuestAcceptedJob = list308; reference215 = questStep56; num2++; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span307[num2]; QuestStep obj150 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22744u, @@ -247546,27 +248579,27 @@ public static class AssemblyQuestLoader num3 = 1; List list309 = new List(num3); CollectionsMarshal.SetCount(list309, num3); - span4 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span309[index3] = EExtendedClassJob.DoH; obj150.RequiredQuestAcceptedJob = list309; reference216 = obj150; num2++; - ref QuestStep reference217 = ref span3[num2]; + ref QuestStep reference217 = ref span307[num2]; QuestStep questStep57 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list310 = new List(index3); CollectionsMarshal.SetCount(list310, index3); - span4 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num3 = 0; - span4[num3] = EExtendedClassJob.Miner; + span310[num3] = EExtendedClassJob.Miner; questStep57.RequiredQuestAcceptedJob = list310; num3 = 1; List list311 = new List(num3); CollectionsMarshal.SetCount(list311, num3); - span5 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index3 = 0; - span5[index3] = new GatheredItem + span311[index3] = new GatheredItem { ItemId = 22640u, ItemCount = 1 @@ -247574,21 +248607,21 @@ public static class AssemblyQuestLoader questStep57.ItemsToGather = list311; reference217 = questStep57; num2++; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span307[num2]; QuestStep questStep58 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list312 = new List(index3); CollectionsMarshal.SetCount(list312, index3); - span4 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num3 = 0; - span4[num3] = EExtendedClassJob.Botanist; + span312[num3] = EExtendedClassJob.Botanist; questStep58.RequiredQuestAcceptedJob = list312; num3 = 1; List list313 = new List(num3); CollectionsMarshal.SetCount(list313, num3); - span5 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index3 = 0; - span5[index3] = new GatheredItem + span313[index3] = new GatheredItem { ItemId = 22666u, ItemCount = 1 @@ -247596,14 +248629,14 @@ public static class AssemblyQuestLoader questStep58.ItemsToGather = list313; reference218 = questStep58; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025831u, new Vector3(-50.980408f, 114.90497f, -23.178528f), 622) + span307[num2] = new QuestStep(EInteractionType.Interact, 1025831u, new Vector3(-50.980408f, 114.90497f, -23.178528f), 622) { Fly = true }; obj149.Steps = list307; reference214 = obj149; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span304[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -247611,9 +248644,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span314[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247639,16 +248672,16 @@ public static class AssemblyQuestLoader num = 1; List list315 = new List(num); CollectionsMarshal.SetCount(list315, num); - span = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index = 0; - span[index] = "Theo"; + span315[index] = "Theo"; questRoot29.Author = list315; index = 4; List list316 = new List(index); CollectionsMarshal.SetCount(list316, index); - span2 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span316[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -247656,9 +248689,9 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span317[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247678,7 +248711,7 @@ public static class AssemblyQuestLoader obj152.Steps = list317; reference220 = obj152; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span316[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -247686,16 +248719,16 @@ public static class AssemblyQuestLoader num2 = 1; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025858u, new Vector3(-534.7219f, 66.33932f, -409.75055f), 622) + span318[index2] = new QuestStep(EInteractionType.Interact, 1025858u, new Vector3(-534.7219f, 66.33932f, -409.75055f), 622) { Fly = true }; obj153.Steps = list318; reference221 = obj153; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span316[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -247703,20 +248736,20 @@ public static class AssemblyQuestLoader index2 = 5; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span319[num2]; QuestStep questStep59 = new QuestStep(EInteractionType.Interact, 1025816u, new Vector3(-535.3323f, 66.453f, -412.71082f), 622); index3 = 1; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span4 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span320[num3] = EExtendedClassJob.DoH; questStep59.RequiredQuestAcceptedJob = list320; reference223 = questStep59; num2++; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span319[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 22745u, @@ -247725,27 +248758,27 @@ public static class AssemblyQuestLoader num3 = 1; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span4 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span321[index3] = EExtendedClassJob.DoH; obj155.RequiredQuestAcceptedJob = list321; reference224 = obj155; num2++; - ref QuestStep reference225 = ref span3[num2]; + ref QuestStep reference225 = ref span319[num2]; QuestStep questStep60 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list322 = new List(index3); CollectionsMarshal.SetCount(list322, index3); - span4 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - span4[num3] = EExtendedClassJob.Miner; + span322[num3] = EExtendedClassJob.Miner; questStep60.RequiredQuestAcceptedJob = list322; num3 = 1; List list323 = new List(num3); CollectionsMarshal.SetCount(list323, num3); - span5 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index3 = 0; - span5[index3] = new GatheredItem + span323[index3] = new GatheredItem { ItemId = 22641u, ItemCount = 1 @@ -247753,21 +248786,21 @@ public static class AssemblyQuestLoader questStep60.ItemsToGather = list323; reference225 = questStep60; num2++; - ref QuestStep reference226 = ref span3[num2]; + ref QuestStep reference226 = ref span319[num2]; QuestStep questStep61 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list324 = new List(index3); CollectionsMarshal.SetCount(list324, index3); - span4 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num3 = 0; - span4[num3] = EExtendedClassJob.Botanist; + span324[num3] = EExtendedClassJob.Botanist; questStep61.RequiredQuestAcceptedJob = list324; num3 = 1; List list325 = new List(num3); CollectionsMarshal.SetCount(list325, num3); - span5 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index3 = 0; - span5[index3] = new GatheredItem + span325[index3] = new GatheredItem { ItemId = 22667u, ItemCount = 1 @@ -247775,7 +248808,7 @@ public static class AssemblyQuestLoader questStep61.ItemsToGather = list325; reference226 = questStep61; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021784u, new Vector3(-750.05725f, 127.240875f, 143.72461f), 622) + span319[num2] = new QuestStep(EInteractionType.Interact, 1021784u, new Vector3(-750.05725f, 127.240875f, 143.72461f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247795,7 +248828,7 @@ public static class AssemblyQuestLoader obj154.Steps = list319; reference222 = obj154; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span316[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -247803,9 +248836,9 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span326[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247831,16 +248864,16 @@ public static class AssemblyQuestLoader num = 1; List list327 = new List(num); CollectionsMarshal.SetCount(list327, num); - span = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index = 0; - span[index] = "Theo"; + span327[index] = "Theo"; questRoot30.Author = list327; index = 5; List list328 = new List(index); CollectionsMarshal.SetCount(list328, index); - span2 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num = 0; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span328[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -247848,9 +248881,9 @@ public static class AssemblyQuestLoader index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span329[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -247870,7 +248903,7 @@ public static class AssemblyQuestLoader obj157.Steps = list329; reference228 = obj157; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span328[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -247878,9 +248911,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025837u, new Vector3(239.2461f, 1.2024078f, 12.466553f), 622) + span330[index2] = new QuestStep(EInteractionType.Interact, 1025837u, new Vector3(239.2461f, 1.2024078f, 12.466553f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, @@ -247900,7 +248933,7 @@ public static class AssemblyQuestLoader obj158.Steps = list330; reference229 = obj158; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span328[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -247908,20 +248941,20 @@ public static class AssemblyQuestLoader index2 = 5; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - ref QuestStep reference231 = ref span3[num2]; + ref QuestStep reference231 = ref span331[num2]; QuestStep questStep62 = new QuestStep(EInteractionType.Interact, 1025841u, new Vector3(241.77905f, 2.4261475f, 14.419739f), 622); index3 = 1; List list332 = new List(index3); CollectionsMarshal.SetCount(list332, index3); - span4 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num3 = 0; - span4[num3] = EExtendedClassJob.DoH; + span332[num3] = EExtendedClassJob.DoH; questStep62.RequiredQuestAcceptedJob = list332; reference231 = questStep62; num2++; - ref QuestStep reference232 = ref span3[num2]; + ref QuestStep reference232 = ref span331[num2]; QuestStep obj160 = new QuestStep(EInteractionType.Craft, null, null, 622) { ItemId = 23173u, @@ -247930,27 +248963,27 @@ public static class AssemblyQuestLoader num3 = 1; List list333 = new List(num3); CollectionsMarshal.SetCount(list333, num3); - span4 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index3 = 0; - span4[index3] = EExtendedClassJob.DoH; + span333[index3] = EExtendedClassJob.DoH; obj160.RequiredQuestAcceptedJob = list333; reference232 = obj160; num2++; - ref QuestStep reference233 = ref span3[num2]; + ref QuestStep reference233 = ref span331[num2]; QuestStep questStep63 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list334 = new List(index3); CollectionsMarshal.SetCount(list334, index3); - span4 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num3 = 0; - span4[num3] = EExtendedClassJob.Miner; + span334[num3] = EExtendedClassJob.Miner; questStep63.RequiredQuestAcceptedJob = list334; num3 = 1; List list335 = new List(num3); CollectionsMarshal.SetCount(list335, num3); - span5 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index3 = 0; - span5[index3] = new GatheredItem + span335[index3] = new GatheredItem { ItemId = 23169u, ItemCount = 1 @@ -247958,21 +248991,21 @@ public static class AssemblyQuestLoader questStep63.ItemsToGather = list335; reference233 = questStep63; num2++; - ref QuestStep reference234 = ref span3[num2]; + ref QuestStep reference234 = ref span331[num2]; QuestStep questStep64 = new QuestStep(EInteractionType.Gather, null, null, 622); index3 = 1; List list336 = new List(index3); CollectionsMarshal.SetCount(list336, index3); - span4 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span4[num3] = EExtendedClassJob.Botanist; + span336[num3] = EExtendedClassJob.Botanist; questStep64.RequiredQuestAcceptedJob = list336; num3 = 1; List list337 = new List(num3); CollectionsMarshal.SetCount(list337, num3); - span5 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index3 = 0; - span5[index3] = new GatheredItem + span337[index3] = new GatheredItem { ItemId = 23170u, ItemCount = 1 @@ -247980,14 +249013,14 @@ public static class AssemblyQuestLoader questStep64.ItemsToGather = list337; reference234 = questStep64; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025837u, new Vector3(239.2461f, 1.2024078f, 12.466553f), 622) + span331[num2] = new QuestStep(EInteractionType.Interact, 1025837u, new Vector3(239.2461f, 1.2024078f, 12.466553f), 622) { Fly = true }; obj159.Steps = list331; reference230 = obj159; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span328[num]; QuestSequence obj161 = new QuestSequence { Sequence = 3 @@ -247995,9 +249028,9 @@ public static class AssemblyQuestLoader num2 = 4; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(50.48796f, 114.90777f, 9.264265f), 622) + span338[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(50.48796f, 114.90777f, 9.264265f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone, SkipConditions = new SkipConditions @@ -248009,7 +249042,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference236 = ref span3[index2]; + ref QuestStep reference236 = ref span338[index2]; QuestStep obj162 = new QuestStep(EInteractionType.Interact, 1025836u, new Vector3(46.158447f, 114.904976f, 10.849121f), 622) { Fly = true @@ -248017,67 +249050,67 @@ public static class AssemblyQuestLoader index3 = 6; List list339 = new List(index3); CollectionsMarshal.SetCount(list339, index3); - span7 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num3 = 0; - span7[num3] = null; + span339[num3] = null; num3++; - span7[num3] = null; + span339[num3] = null; num3++; - span7[num3] = null; + span339[num3] = null; num3++; - span7[num3] = null; + span339[num3] = null; num3++; - span7[num3] = null; + span339[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span339[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj162.CompletionQuestVariablesFlags = list339; reference236 = obj162; index2++; - ref QuestStep reference237 = ref span3[index2]; + ref QuestStep reference237 = ref span338[index2]; QuestStep questStep65 = new QuestStep(EInteractionType.Interact, 1025838u, new Vector3(46.12793f, 114.904976f, 8.132996f), 622); num3 = 6; List list340 = new List(num3); CollectionsMarshal.SetCount(list340, num3); - span7 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index3 = 0; - span7[index3] = null; + span340[index3] = null; index3++; - span7[index3] = null; + span340[index3] = null; index3++; - span7[index3] = null; + span340[index3] = null; index3++; - span7[index3] = null; + span340[index3] = null; index3++; - span7[index3] = null; + span340[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span340[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep65.CompletionQuestVariablesFlags = list340; reference237 = questStep65; index2++; - ref QuestStep reference238 = ref span3[index2]; + ref QuestStep reference238 = ref span338[index2]; QuestStep questStep66 = new QuestStep(EInteractionType.Interact, 1025840u, new Vector3(43.289795f, 114.90497f, 7.9193726f), 622); index3 = 6; List list341 = new List(index3); CollectionsMarshal.SetCount(list341, index3); - span7 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num3 = 0; - span7[num3] = null; + span341[num3] = null; num3++; - span7[num3] = null; + span341[num3] = null; num3++; - span7[num3] = null; + span341[num3] = null; num3++; - span7[num3] = null; + span341[num3] = null; num3++; - span7[num3] = null; + span341[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span341[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep66.CompletionQuestVariablesFlags = list341; reference238 = questStep66; obj161.Steps = list338; reference235 = obj161; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span328[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -248085,9 +249118,9 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) + span342[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025602u, new Vector3(-780.148f, 128.25195f, 97.154175f), 622) { Mount = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -248113,16 +249146,16 @@ public static class AssemblyQuestLoader num = 1; List list343 = new List(num); CollectionsMarshal.SetCount(list343, num); - span = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index = 0; - span[index] = "liza"; + span343[index] = "liza"; questRoot31.Author = list343; index = 2; List list344 = new List(index); CollectionsMarshal.SetCount(list344, index); - span2 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span344[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -248130,9 +249163,9 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025965u, new Vector3(-52.0791f, -2.9f, -64.4389f), 628) + span345[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025965u, new Vector3(-52.0791f, -2.9f, -64.4389f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -248144,7 +249177,7 @@ public static class AssemblyQuestLoader obj164.Steps = list345; reference240 = obj164; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span344[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -248152,9 +249185,9 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613) + span346[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; @@ -248167,16 +249200,16 @@ public static class AssemblyQuestLoader num = 1; List list347 = new List(num); CollectionsMarshal.SetCount(list347, num); - span = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index = 0; - span[index] = "liza"; + span347[index] = "liza"; questRoot32.Author = list347; index = 5; List list348 = new List(index); CollectionsMarshal.SetCount(list348, index); - span2 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span348[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -248184,13 +249217,13 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613); + span349[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613); obj166.Steps = list349; reference242 = obj166; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span348[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -248198,27 +249231,27 @@ public static class AssemblyQuestLoader index2 = 3; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) + span350[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.1539f, -121.22571f, -314.2446f), 613) { Mount = true, RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) + span350[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(22.288645f, -196.2301f, -155.5739f), 613) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025966u, new Vector3(-10.51355f, -187.08374f, -95.07898f), 613) + span350[num2] = new QuestStep(EInteractionType.Interact, 1025966u, new Vector3(-10.51355f, -187.08374f, -95.07898f), 613) { Fly = true }; obj167.Steps = list350; reference243 = obj167; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span348[num]; QuestSequence obj168 = new QuestSequence { Sequence = 2 @@ -248226,9 +249259,9 @@ public static class AssemblyQuestLoader num2 = 1; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009560u, new Vector3(855.1002f, 1.1749268f, 876.0051f), 613) + span351[index2] = new QuestStep(EInteractionType.Interact, 2009560u, new Vector3(855.1002f, 1.1749268f, 876.0051f), 613) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -248240,7 +249273,7 @@ public static class AssemblyQuestLoader obj168.Steps = list351; reference244 = obj168; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span348[num]; QuestSequence obj169 = new QuestSequence { Sequence = 3 @@ -248248,9 +249281,9 @@ public static class AssemblyQuestLoader index2 = 1; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025968u, new Vector3(35.477173f, 5.9422755f, -143.63324f), 628) + span352[num2] = new QuestStep(EInteractionType.Interact, 1025968u, new Vector3(35.477173f, 5.9422755f, -143.63324f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -248262,7 +249295,7 @@ public static class AssemblyQuestLoader obj169.Steps = list352; reference245 = obj169; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span348[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -248270,9 +249303,9 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613) + span353[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025878u, new Vector3(343.984f, -120.32947f, -306.0197f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; @@ -248285,16 +249318,16 @@ public static class AssemblyQuestLoader num = 1; List list354 = new List(num); CollectionsMarshal.SetCount(list354, num); - span = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index = 0; - span[index] = "liza"; + span354[index] = "liza"; questRoot33.Author = list354; index = 3; List list355 = new List(index); CollectionsMarshal.SetCount(list355, index); - span2 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span355[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -248302,9 +249335,9 @@ public static class AssemblyQuestLoader index2 = 1; List list356 = new List(index2); CollectionsMarshal.SetCount(list356, index2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) + span356[num2] = new QuestStep(EInteractionType.AcceptQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -248318,7 +249351,7 @@ public static class AssemblyQuestLoader obj171.Steps = list356; reference247 = obj171; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span355[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -248326,13 +249359,13 @@ public static class AssemblyQuestLoader num2 = 1; List list357 = new List(num2); CollectionsMarshal.SetCount(list357, num2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024793u, new Vector3(66.666626f, -7.579447E-09f, -59.67804f), 759); + span357[index2] = new QuestStep(EInteractionType.Interact, 1024793u, new Vector3(66.666626f, -7.579447E-09f, -59.67804f), 759); obj172.Steps = list357; reference248 = obj172; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span355[num]; QuestSequence obj173 = new QuestSequence { Sequence = byte.MaxValue @@ -248340,9 +249373,9 @@ public static class AssemblyQuestLoader index2 = 1; List list358 = new List(index2); CollectionsMarshal.SetCount(list358, index2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759); + span358[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759); obj173.Steps = list358; reference249 = obj173; questRoot33.QuestSequence = list355; @@ -248352,16 +249385,16 @@ public static class AssemblyQuestLoader num = 1; List list359 = new List(num); CollectionsMarshal.SetCount(list359, num); - span = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index = 0; - span[index] = "Thaksin"; + span359[index] = "Thaksin"; questRoot34.Author = list359; index = 4; List list360 = new List(index); CollectionsMarshal.SetCount(list360, index); - span2 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span360[num]; QuestSequence obj174 = new QuestSequence { Sequence = 0 @@ -248369,13 +249402,13 @@ public static class AssemblyQuestLoader num2 = 1; List list361 = new List(num2); CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026200u, new Vector3(26.901611f, 0f, 36.362183f), 635); + span361[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026200u, new Vector3(26.901611f, 0f, 36.362183f), 635); obj174.Steps = list361; reference250 = obj174; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span360[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -248383,9 +249416,9 @@ public static class AssemblyQuestLoader index2 = 2; List list362 = new List(index2); CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - ref QuestStep reference252 = ref span3[num2]; + ref QuestStep reference252 = ref span362[num2]; QuestStep obj176 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-516.5388f, 146.04834f, -357.0811f), 399) { AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -248400,22 +249433,22 @@ public static class AssemblyQuestLoader num3 = 1; List list363 = new List(num3); CollectionsMarshal.SetCount(list363, num3); - span6 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index3 = 0; - span6[index3] = 399; + span363[index3] = 399; skipAetheryteCondition2.InTerritory = list363; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition2; obj176.SkipConditions = skipConditions4; reference252 = obj176; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026201u, new Vector3(-617.2427f, 146.86842f, 62.150024f), 399) + span362[num2] = new QuestStep(EInteractionType.Interact, 1026201u, new Vector3(-617.2427f, 146.86842f, 62.150024f), 399) { Fly = true }; obj175.Steps = list362; reference251 = obj175; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span360[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -248423,9 +249456,9 @@ public static class AssemblyQuestLoader num2 = 1; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span364[index2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -248435,7 +249468,7 @@ public static class AssemblyQuestLoader obj177.Steps = list364; reference253 = obj177; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span360[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -248443,9 +249476,9 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026202u, new Vector3(-611.6274f, 146.86842f, 57.87744f), 399); + span365[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026202u, new Vector3(-611.6274f, 146.86842f, 57.87744f), 399); obj178.Steps = list365; reference254 = obj178; questRoot34.QuestSequence = list360; @@ -248455,16 +249488,16 @@ public static class AssemblyQuestLoader num = 1; List list366 = new List(num); CollectionsMarshal.SetCount(list366, num); - span = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index = 0; - span[index] = "JerryWester"; + span366[index] = "JerryWester"; questRoot35.Author = list366; index = 5; List list367 = new List(index); CollectionsMarshal.SetCount(list367, index); - span2 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num = 0; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span367[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -248472,16 +249505,16 @@ public static class AssemblyQuestLoader num2 = 1; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351) + span368[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351) { StopDistance = 5f }; obj179.Steps = list368; reference255 = obj179; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span367[num]; QuestSequence obj180 = new QuestSequence { Sequence = 1 @@ -248489,9 +249522,9 @@ public static class AssemblyQuestLoader index2 = 1; List list369 = new List(index2); CollectionsMarshal.SetCount(list369, index2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026253u, new Vector3(650.87354f, 70f, 546.89856f), 621) + span369[num2] = new QuestStep(EInteractionType.Interact, 1026253u, new Vector3(650.87354f, 70f, 546.89856f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -248499,7 +249532,7 @@ public static class AssemblyQuestLoader obj180.Steps = list369; reference256 = obj180; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span367[num]; QuestSequence obj181 = new QuestSequence { Sequence = 2 @@ -248507,13 +249540,13 @@ public static class AssemblyQuestLoader num2 = 1; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026256u, new Vector3(648.1575f, 70f, 548.24133f), 621); + span370[index2] = new QuestStep(EInteractionType.Interact, 1026256u, new Vector3(648.1575f, 70f, 548.24133f), 621); obj181.Steps = list370; reference257 = obj181; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span367[num]; QuestSequence obj182 = new QuestSequence { Sequence = 3 @@ -248521,16 +249554,16 @@ public static class AssemblyQuestLoader index2 = 1; List list371 = new List(index2); CollectionsMarshal.SetCount(list371, index2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026257u, new Vector3(-7.950012f, -3.2583127E-12f, -16.31195f), 759) + span371[num2] = new QuestStep(EInteractionType.Interact, 1026257u, new Vector3(-7.950012f, -3.2583127E-12f, -16.31195f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave }; obj182.Steps = list371; reference258 = obj182; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span367[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -248538,9 +249571,9 @@ public static class AssemblyQuestLoader num2 = 2; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - ref QuestStep reference260 = ref span3[index2]; + ref QuestStep reference260 = ref span372[index2]; QuestStep obj184 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744 @@ -248548,9 +249581,9 @@ public static class AssemblyQuestLoader index3 = 1; List list373 = new List(index3); CollectionsMarshal.SetCount(list373, index3); - span9 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num3 = 0; - span9[num3] = new DialogueChoice + span373[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDE101_03143_EVENTAREA_WARP_100_004") @@ -248558,7 +249591,7 @@ public static class AssemblyQuestLoader obj184.DialogueChoices = list373; reference260 = obj184; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); + span372[index2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); obj183.Steps = list372; reference259 = obj183; questRoot35.QuestSequence = list367; @@ -248568,16 +249601,16 @@ public static class AssemblyQuestLoader num = 1; List list374 = new List(num); CollectionsMarshal.SetCount(list374, num); - span = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index = 0; - span[index] = "JerryWester"; + span374[index] = "JerryWester"; questRoot36.Author = list374; - index = 4; + index = 5; List list375 = new List(index); CollectionsMarshal.SetCount(list375, index); - span2 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num = 0; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span375[num]; QuestSequence obj185 = new QuestSequence { Sequence = 0 @@ -248585,13 +249618,13 @@ public static class AssemblyQuestLoader index2 = 1; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); + span376[num2] = new QuestStep(EInteractionType.AcceptQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); obj185.Steps = list376; reference261 = obj185; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span375[num]; QuestSequence obj186 = new QuestSequence { Sequence = 1 @@ -248599,9 +249632,9 @@ public static class AssemblyQuestLoader num2 = 1; List list377 = new List(num2); CollectionsMarshal.SetCount(list377, num2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026261u, new Vector3(337.78882f, 54.860683f, -531.2734f), 614) + span377[index2] = new QuestStep(EInteractionType.Interact, 1026261u, new Vector3(337.78882f, 54.860683f, -531.2734f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce @@ -248609,7 +249642,7 @@ public static class AssemblyQuestLoader obj186.Steps = list377; reference262 = obj186; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span375[num]; QuestSequence obj187 = new QuestSequence { Sequence = 2 @@ -248617,9 +249650,9 @@ public static class AssemblyQuestLoader index2 = 1; List list378 = new List(index2); CollectionsMarshal.SetCount(list378, index2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 614) + span378[num2] = new QuestStep(EInteractionType.Duty, null, null, 614) { DutyOptions = new DutyOptions { @@ -248630,7 +249663,12 @@ public static class AssemblyQuestLoader obj187.Steps = list378; reference263 = obj187; num++; - ref QuestSequence reference264 = ref span2[num]; + span375[num] = new QuestSequence + { + Sequence = 3 + }; + num++; + ref QuestSequence reference264 = ref span375[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -248638,9 +249676,9 @@ public static class AssemblyQuestLoader num2 = 1; List list379 = new List(num2); CollectionsMarshal.SetCount(list379, num2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026268u, new Vector3(117.7843f, -4.178714f, 87.296875f), 759) + span379[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026268u, new Vector3(117.7843f, -4.178714f, 87.296875f), 759) { StopDistance = 7f }; @@ -248653,16 +249691,16 @@ public static class AssemblyQuestLoader num = 1; List list380 = new List(num); CollectionsMarshal.SetCount(list380, num); - span = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index = 0; - span[index] = "JerryWester"; + span380[index] = "JerryWester"; questRoot37.Author = list380; index = 5; List list381 = new List(index); CollectionsMarshal.SetCount(list381, index); - span2 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num = 0; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span381[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -248670,9 +249708,9 @@ public static class AssemblyQuestLoader index2 = 1; List list382 = new List(index2); CollectionsMarshal.SetCount(list382, index2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026268u, new Vector3(117.7843f, -4.178714f, 87.296875f), 759) + span382[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026268u, new Vector3(117.7843f, -4.178714f, 87.296875f), 759) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.DomanEnclave, @@ -248687,7 +249725,7 @@ public static class AssemblyQuestLoader obj189.Steps = list382; reference265 = obj189; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span381[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -248695,9 +249733,9 @@ public static class AssemblyQuestLoader num2 = 1; List list383 = new List(num2); CollectionsMarshal.SetCount(list383, num2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index2 = 0; - ref QuestStep reference267 = ref span3[index2]; + ref QuestStep reference267 = ref span383[index2]; QuestStep obj191 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744, @@ -248710,9 +249748,9 @@ public static class AssemblyQuestLoader num3 = 1; List list384 = new List(num3); CollectionsMarshal.SetCount(list384, num3); - span9 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index3 = 0; - span9[index3] = new DialogueChoice + span384[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDE103_03145_EVENTAREA_WARP_100_004") @@ -248722,7 +249760,7 @@ public static class AssemblyQuestLoader obj190.Steps = list383; reference266 = obj190; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span381[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -248730,16 +249768,16 @@ public static class AssemblyQuestLoader index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744) + span385[num2] = new QuestStep(EInteractionType.Interact, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744) { StopDistance = 7f }; obj192.Steps = list385; reference268 = obj192; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span381[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -248747,14 +249785,14 @@ public static class AssemblyQuestLoader num2 = 2; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) + span386[index2] = new QuestStep(EInteractionType.Interact, 2009289u, new Vector3(0.02468622f, 0.9079783f, 18.30971f), 744) { TargetTerritoryId = (ushort)759 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026276u, new Vector3(119.035645f, -4.1787133f, 65.384766f), 759) + span386[index2] = new QuestStep(EInteractionType.Interact, 1026276u, new Vector3(119.035645f, -4.1787133f, 65.384766f), 759) { AethernetShortcut = new AethernetShortcut { @@ -248765,7 +249803,7 @@ public static class AssemblyQuestLoader obj193.Steps = list386; reference269 = obj193; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span381[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -248773,9 +249811,9 @@ public static class AssemblyQuestLoader index2 = 2; List list387 = new List(index2); CollectionsMarshal.SetCount(list387, index2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num2 = 0; - ref QuestStep reference271 = ref span3[num2]; + ref QuestStep reference271 = ref span387[num2]; QuestStep obj195 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744, @@ -248788,9 +249826,9 @@ public static class AssemblyQuestLoader index3 = 1; List list388 = new List(index3); CollectionsMarshal.SetCount(list388, index3); - span9 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num3 = 0; - span9[num3] = new DialogueChoice + span388[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDE103_03145_EVENTAREA_WARP_100_004") @@ -248798,7 +249836,7 @@ public static class AssemblyQuestLoader obj195.DialogueChoices = list388; reference271 = obj195; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); + span387[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); obj194.Steps = list387; reference270 = obj194; questRoot37.QuestSequence = list381; @@ -248808,16 +249846,16 @@ public static class AssemblyQuestLoader num = 1; List list389 = new List(num); CollectionsMarshal.SetCount(list389, num); - span = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index = 0; - span[index] = "JerryWester"; + span389[index] = "JerryWester"; questRoot38.Author = list389; index = 4; List list390 = new List(index); CollectionsMarshal.SetCount(list390, index); - span2 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num = 0; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span390[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -248825,16 +249863,16 @@ public static class AssemblyQuestLoader num2 = 1; List list391 = new List(num2); CollectionsMarshal.SetCount(list391, num2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index2 = 0; - ref QuestStep reference273 = ref span3[index2]; + ref QuestStep reference273 = ref span391[index2]; QuestStep questStep67 = new QuestStep(EInteractionType.AcceptQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); num3 = 1; List list392 = new List(num3); CollectionsMarshal.SetCount(list392, num3); - span9 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index3 = 0; - span9[index3] = new DialogueChoice + span392[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDE104_03146_Q1_000_000"), @@ -248845,7 +249883,7 @@ public static class AssemblyQuestLoader obj196.Steps = list391; reference272 = obj196; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span390[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -248853,9 +249891,9 @@ public static class AssemblyQuestLoader index2 = 1; List list393 = new List(index2); CollectionsMarshal.SetCount(list393, index2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026280u, new Vector3(561.4862f, -19.50564f, 409.17065f), 622) + span393[num2] = new QuestStep(EInteractionType.Interact, 1026280u, new Vector3(561.4862f, -19.50564f, 409.17065f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion @@ -248863,7 +249901,7 @@ public static class AssemblyQuestLoader obj197.Steps = list393; reference274 = obj197; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span390[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -248871,16 +249909,16 @@ public static class AssemblyQuestLoader num2 = 1; List list394 = new List(num2); CollectionsMarshal.SetCount(list394, num2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026281u, new Vector3(561.7302f, -19.30375f, 271.99194f), 622) + span394[index2] = new QuestStep(EInteractionType.Interact, 1026281u, new Vector3(561.7302f, -19.30375f, 271.99194f), 622) { StopDistance = 6f }; obj198.Steps = list394; reference275 = obj198; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span390[num]; QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue @@ -248888,9 +249926,9 @@ public static class AssemblyQuestLoader index2 = 1; List list395 = new List(index2); CollectionsMarshal.SetCount(list395, index2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) + span395[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) { Fly = true }; @@ -248903,16 +249941,16 @@ public static class AssemblyQuestLoader num = 1; List list396 = new List(num); CollectionsMarshal.SetCount(list396, num); - span = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index = 0; - span[index] = "JerryWester"; + span396[index] = "JerryWester"; questRoot39.Author = list396; - index = 6; + index = 7; List list397 = new List(index); CollectionsMarshal.SetCount(list397, index); - span2 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num = 0; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span397[num]; QuestSequence obj200 = new QuestSequence { Sequence = 0 @@ -248920,16 +249958,16 @@ public static class AssemblyQuestLoader num2 = 1; List list398 = new List(num2); CollectionsMarshal.SetCount(list398, num2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026284u, new Vector3(498.2832f, 40.86853f, -503.37988f), 622) + span398[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026284u, new Vector3(498.2832f, 40.86853f, -503.37988f), 622) { StopDistance = 5f }; obj200.Steps = list398; reference277 = obj200; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span397[num]; QuestSequence obj201 = new QuestSequence { Sequence = 1 @@ -248937,16 +249975,16 @@ public static class AssemblyQuestLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025874u, new Vector3(351.12524f, 118.66239f, -692.53076f), 622) + span399[num2] = new QuestStep(EInteractionType.Interact, 1025874u, new Vector3(351.12524f, 118.66239f, -692.53076f), 622) { Fly = true }; obj201.Steps = list399; reference278 = obj201; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span397[num]; QuestSequence obj202 = new QuestSequence { Sequence = 2 @@ -248954,18 +249992,18 @@ public static class AssemblyQuestLoader num2 = 2; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(493.77588f, 40.425697f, -475.4643f), 622) + span400[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(493.77588f, 40.425697f, -475.4643f), 622) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); + span400[index2] = new QuestStep(EInteractionType.Interact, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622); obj202.Steps = list400; reference279 = obj202; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span397[num]; QuestSequence obj203 = new QuestSequence { Sequence = 3 @@ -248973,9 +250011,9 @@ public static class AssemblyQuestLoader index2 = 1; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) + span401[num2] = new QuestStep(EInteractionType.Interact, 1020280u, new Vector3(-448.1422f, 2.2771428f, 632.1354f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone @@ -248983,7 +250021,7 @@ public static class AssemblyQuestLoader obj203.Steps = list401; reference280 = obj203; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span397[num]; QuestSequence obj204 = new QuestSequence { Sequence = 4 @@ -248991,9 +250029,9 @@ public static class AssemblyQuestLoader num2 = 1; List list402 = new List(num2); CollectionsMarshal.SetCount(list402, num2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index2 = 0; - ref QuestStep reference282 = ref span3[index2]; + ref QuestStep reference282 = ref span402[index2]; QuestStep obj205 = new QuestStep(EInteractionType.SinglePlayerDuty, 2009591u, new Vector3(-210.34564f, 2.6397705f, 519.27966f), 622) { Fly = true @@ -249002,16 +250040,21 @@ public static class AssemblyQuestLoader index3 = 1; List list403 = new List(index3); CollectionsMarshal.SetCount(list403, index3); - span = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num3 = 0; - span[num3] = "(Magnai) Keeps focussing the boss instead of the axes, thus getting killed by the AOEs"; + span403[num3] = "(Magnai) Keeps focussing the boss instead of the axes, thus getting killed by the AOEs"; singlePlayerDutyOptions.Notes = list403; obj205.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference282 = obj205; obj204.Steps = list402; reference281 = obj204; num++; - ref QuestSequence reference283 = ref span2[num]; + span397[num] = new QuestSequence + { + Sequence = 5 + }; + num++; + ref QuestSequence reference283 = ref span397[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -249019,9 +250062,9 @@ public static class AssemblyQuestLoader index2 = 1; List list404 = new List(index2); CollectionsMarshal.SetCount(list404, index2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) + span404[num2] = new QuestStep(EInteractionType.CompleteQuest, 1020539u, new Vector3(498.2832f, 40.836098f, -508.20172f), 622) { StopDistance = 5f }; @@ -249034,16 +250077,16 @@ public static class AssemblyQuestLoader num = 1; List list405 = new List(num); CollectionsMarshal.SetCount(list405, num); - span = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index = 0; - span[index] = "JerryWester"; + span405[index] = "JerryWester"; questRoot40.Author = list405; index = 7; List list406 = new List(index); CollectionsMarshal.SetCount(list406, index); - span2 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num = 0; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span406[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -249051,13 +250094,13 @@ public static class AssemblyQuestLoader num2 = 1; List list407 = new List(num2); CollectionsMarshal.SetCount(list407, num2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026284u, new Vector3(498.2832f, 40.86853f, -503.37988f), 622); + span407[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026284u, new Vector3(498.2832f, 40.86853f, -503.37988f), 622); obj207.Steps = list407; reference284 = obj207; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span406[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -249065,16 +250108,16 @@ public static class AssemblyQuestLoader index2 = 1; List list408 = new List(index2); CollectionsMarshal.SetCount(list408, index2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025874u, new Vector3(351.12524f, 118.66239f, -692.53076f), 622) + span408[num2] = new QuestStep(EInteractionType.Interact, 1025874u, new Vector3(351.12524f, 118.66239f, -692.53076f), 622) { Fly = true }; obj208.Steps = list408; reference285 = obj208; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span406[num]; QuestSequence obj209 = new QuestSequence { Sequence = 2 @@ -249082,13 +250125,13 @@ public static class AssemblyQuestLoader num2 = 1; List list409 = new List(num2); CollectionsMarshal.SetCount(list409, num2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026239u, new Vector3(348.53125f, 118.662384f, -691.92035f), 622); + span409[index2] = new QuestStep(EInteractionType.Interact, 1026239u, new Vector3(348.53125f, 118.662384f, -691.92035f), 622); obj209.Steps = list409; reference286 = obj209; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span406[num]; QuestSequence obj210 = new QuestSequence { Sequence = 3 @@ -249096,9 +250139,9 @@ public static class AssemblyQuestLoader index2 = 2; List list410 = new List(index2); CollectionsMarshal.SetCount(list410, index2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num2 = 0; - ref QuestStep reference288 = ref span3[num2]; + ref QuestStep reference288 = ref span410[num2]; QuestStep obj211 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744, @@ -249107,9 +250150,9 @@ public static class AssemblyQuestLoader num3 = 1; List list411 = new List(num3); CollectionsMarshal.SetCount(list411, num3); - span9 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index3 = 0; - span9[index3] = new DialogueChoice + span411[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDE106_03148_EVENTAREA_WARP_100_004") @@ -249117,11 +250160,11 @@ public static class AssemblyQuestLoader obj211.DialogueChoices = list411; reference288 = obj211; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026469u, new Vector3(-1.8463745f, 0.02109136f, -1.4191895f), 744); + span410[num2] = new QuestStep(EInteractionType.Interact, 1026469u, new Vector3(-1.8463745f, 0.02109136f, -1.4191895f), 744); obj210.Steps = list410; reference287 = obj210; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span406[num]; QuestSequence obj212 = new QuestSequence { Sequence = 4 @@ -249129,9 +250172,9 @@ public static class AssemblyQuestLoader num2 = 1; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026241u, new Vector3(747.00525f, 69.99995f, 526.36f), 621) + span412[index2] = new QuestStep(EInteractionType.Interact, 1026241u, new Vector3(747.00525f, 69.99995f, 526.36f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -249139,7 +250182,7 @@ public static class AssemblyQuestLoader obj212.Steps = list412; reference289 = obj212; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span406[num]; QuestSequence obj213 = new QuestSequence { Sequence = 5 @@ -249147,16 +250190,16 @@ public static class AssemblyQuestLoader index2 = 1; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - ref QuestStep reference291 = ref span3[num2]; + ref QuestStep reference291 = ref span413[num2]; QuestStep questStep68 = new QuestStep(EInteractionType.Interact, 1024065u, new Vector3(749.9961f, 70.139626f, 522.88086f), 621); index3 = 1; List list414 = new List(index3); CollectionsMarshal.SetCount(list414, index3); - span9 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num3 = 0; - span9[num3] = new DialogueChoice + span414[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDE106_03148_Q1_000_000") @@ -249166,7 +250209,7 @@ public static class AssemblyQuestLoader obj213.Steps = list413; reference290 = obj213; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span406[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -249174,9 +250217,9 @@ public static class AssemblyQuestLoader num2 = 1; List list415 = new List(num2); CollectionsMarshal.SetCount(list415, num2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026242u, new Vector3(773.3424f, 80f, 437.70496f), 621) + span415[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026242u, new Vector3(773.3424f, 80f, 437.70496f), 621) { StopDistance = 5f }; @@ -249189,16 +250232,16 @@ public static class AssemblyQuestLoader num = 1; List list416 = new List(num); CollectionsMarshal.SetCount(list416, num); - span = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); index = 0; - span[index] = "JerryWester"; + span416[index] = "JerryWester"; questRoot41.Author = list416; index = 5; List list417 = new List(index); CollectionsMarshal.SetCount(list417, index); - span2 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num = 0; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span417[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -249206,9 +250249,9 @@ public static class AssemblyQuestLoader index2 = 1; List list418 = new List(index2); CollectionsMarshal.SetCount(list418, index2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026242u, new Vector3(773.3424f, 80f, 437.70496f), 621) + span418[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026242u, new Vector3(773.3424f, 80f, 437.70496f), 621) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -249223,7 +250266,7 @@ public static class AssemblyQuestLoader obj215.Steps = list418; reference293 = obj215; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span417[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -249231,13 +250274,13 @@ public static class AssemblyQuestLoader num2 = 1; List list419 = new List(num2); CollectionsMarshal.SetCount(list419, num2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026247u, new Vector3(-9.201294f, 0f, -5.44751f), 351); + span419[index2] = new QuestStep(EInteractionType.Interact, 1026247u, new Vector3(-9.201294f, 0f, -5.44751f), 351); obj216.Steps = list419; reference294 = obj216; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span417[num]; QuestSequence obj217 = new QuestSequence { Sequence = 2 @@ -249245,9 +250288,9 @@ public static class AssemblyQuestLoader index2 = 1; List list420 = new List(index2); CollectionsMarshal.SetCount(list420, index2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026249u, new Vector3(66.20886f, 40f, 69.93213f), 128) + span420[num2] = new QuestStep(EInteractionType.Interact, 1026249u, new Vector3(66.20886f, 40f, 69.93213f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -249259,7 +250302,7 @@ public static class AssemblyQuestLoader obj217.Steps = list420; reference295 = obj217; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span417[num]; QuestSequence obj218 = new QuestSequence { Sequence = 3 @@ -249267,13 +250310,13 @@ public static class AssemblyQuestLoader num2 = 1; List list421 = new List(num2); CollectionsMarshal.SetCount(list421, num2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026249u, new Vector3(66.20886f, 40f, 69.93213f), 128); + span421[index2] = new QuestStep(EInteractionType.Interact, 1026249u, new Vector3(66.20886f, 40f, 69.93213f), 128); obj218.Steps = list421; reference296 = obj218; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span417[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -249281,15 +250324,15 @@ public static class AssemblyQuestLoader index2 = 2; List list422 = new List(index2); CollectionsMarshal.SetCount(list422, index2); - span3 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span422[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); + span422[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); obj219.Steps = list422; reference297 = obj219; questRoot41.QuestSequence = list417; @@ -249337,68 +250380,68 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1022620u, new Vector3(-4.7455444f, 0.022830343f, -113.96973f), 628); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list5; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1019063u, new Vector3(3.3416748f, -6.6541724E-11f, -67.73486f), 628); num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list6; reference4 = questStep2; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1022628u, new Vector3(38.651123f, 2.99999f, -66.7583f), 628); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list7; reference5 = questStep3; obj2.Steps = list4; @@ -249412,9 +250455,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025912u, new Vector3(66.57507f, 10.503965f, -155.59625f), 628); + span8[index2] = new QuestStep(EInteractionType.Interact, 1025912u, new Vector3(66.57507f, 10.503965f, -155.59625f), 628); obj3.Steps = list8; reference6 = obj3; num++; @@ -249426,9 +250469,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026349u, new Vector3(62.18042f, 5.991543f, -106.126526f), 628) + span9[num2] = new QuestStep(EInteractionType.Interact, 1026349u, new Vector3(62.18042f, 5.991543f, -106.126526f), 628) { StopDistance = 5f }; @@ -249443,16 +250486,16 @@ public static class AssemblyQuestLoader num2 = 3; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.39469f, 5.8110533f, -121.784775f), 628); + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.39469f, 5.8110533f, -121.784775f), 628); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.780495f, -8.000002f, -127.28816f), 628) + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.780495f, -8.000002f, -127.28816f), 628) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026457u, new Vector3(62.271973f, -8.0999975f, -225.2995f), 628); + span10[index2] = new QuestStep(EInteractionType.Interact, 1026457u, new Vector3(62.271973f, -8.0999975f, -225.2995f), 628); obj5.Steps = list10; reference8 = obj5; num++; @@ -249464,9 +250507,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026353u, new Vector3(45.456543f, -7.470526f, -261.34125f), 628) + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026353u, new Vector3(45.456543f, -7.470526f, -261.34125f), 628) { NextQuestId = new QuestId(3151) }; @@ -249479,16 +250522,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "liza"; + span12[index] = "liza"; questRoot2.Author = list12; index = 6; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -249496,16 +250539,16 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026351u, new Vector3(45.090332f, -7.469796f, -262.7146f), 628) + span14[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026351u, new Vector3(45.090332f, -7.469796f, -262.7146f), 628) { StopDistance = 5f }; obj7.Steps = list14; reference10 = obj7; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -249513,9 +250556,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026355u, new Vector3(841.27563f, 1.1792023f, 861.90576f), 613) + span15[num2] = new QuestStep(EInteractionType.Interact, 1026355u, new Vector3(841.27563f, 1.1792023f, 861.90576f), 613) { Mount = true, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -249528,7 +250571,7 @@ public static class AssemblyQuestLoader obj8.Steps = list15; reference11 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -249536,16 +250579,16 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019166u, new Vector3(495.6587f, 29.394592f, 722.0111f), 613) + span16[index2] = new QuestStep(EInteractionType.Interact, 1019166u, new Vector3(495.6587f, 29.394592f, 722.0111f), 613) { Fly = true }; obj9.Steps = list16; reference12 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -249553,16 +250596,16 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026366u, new Vector3(433.73767f, 30.29471f, 780.69727f), 613) + span17[num2] = new QuestStep(EInteractionType.Interact, 1026366u, new Vector3(433.73767f, 30.29471f, 780.69727f), 613) { Fly = true }; obj10.Steps = list17; reference13 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span13[num]; QuestSequence obj11 = new QuestSequence { Sequence = 4 @@ -249570,13 +250613,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026367u, new Vector3(297.32202f, 0.35283074f, 470.51184f), 613); + span18[index2] = new QuestStep(EInteractionType.Interact, 1026367u, new Vector3(297.32202f, 0.35283074f, 470.51184f), 613); obj11.Steps = list18; reference14 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -249584,9 +250627,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026369u, new Vector3(-35.080566f, 5.983372f, -152.23932f), 628) + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026369u, new Vector3(-35.080566f, 5.983372f, -152.23932f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -249605,16 +250648,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; index = 7; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -249622,13 +250665,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); obj13.Steps = list22; reference16 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -249636,9 +250679,9 @@ public static class AssemblyQuestLoader index2 = 2; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) + span23[num2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) { TargetTerritoryId = (ushort)764, Fly = true, @@ -249650,11 +250693,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span23[num2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj14.Steps = list23; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -249662,13 +250705,13 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026204u, new Vector3(74.23511f, -90.00003f, -457.3587f), 764); + span24[index2] = new QuestStep(EInteractionType.Interact, 1026204u, new Vector3(74.23511f, -90.00003f, -457.3587f), 764); obj15.Steps = list24; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -249676,9 +250719,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 764) + span25[num2] = new QuestStep(EInteractionType.Duty, null, null, 764) { DutyOptions = new DutyOptions { @@ -249688,12 +250731,12 @@ public static class AssemblyQuestLoader obj16.Steps = list25; reference19 = obj16; num++; - span2[num] = new QuestSequence + span21[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 5 @@ -249701,13 +250744,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span26[index2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj17.Steps = list26; reference20 = obj17; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -249715,9 +250758,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, NextQuestId = new QuestId(3165) @@ -249731,16 +250774,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "CryoTechnic"; + span28[index] = "CryoTechnic"; questRoot4.Author = list28; index = 4; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span29[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -249748,9 +250791,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) + span30[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024791u, new Vector3(31.60144f, 0.26575702f, 28.915894f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -249764,7 +250807,7 @@ public static class AssemblyQuestLoader obj19.Steps = list30; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -249772,11 +250815,11 @@ public static class AssemblyQuestLoader index2 = 2; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025757u, new Vector3(65.35437f, -8.7688285E-08f, -67.91791f), 759); + span31[num2] = new QuestStep(EInteractionType.Interact, 1025757u, new Vector3(65.35437f, -8.7688285E-08f, -67.91791f), 759); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026314u, new Vector3(-92.02722f, 1.674677f, 145.09802f), 759) + span31[num2] = new QuestStep(EInteractionType.Interact, 1026314u, new Vector3(-92.02722f, 1.674677f, 145.09802f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, AethernetShortcut = new AethernetShortcut @@ -249788,7 +250831,7 @@ public static class AssemblyQuestLoader obj20.Steps = list31; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span29[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -249796,9 +250839,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025755u, new Vector3(16.850666f, -5.9723854E-05f, -84.3385f), 759) + span32[index2] = new QuestStep(EInteractionType.Interact, 1025755u, new Vector3(16.850666f, -5.9723854E-05f, -84.3385f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, AethernetShortcut = new AethernetShortcut @@ -249810,7 +250853,7 @@ public static class AssemblyQuestLoader obj21.Steps = list32; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -249818,9 +250861,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024791u, new Vector3(31.60144f, 0.26581275f, 28.915894f), 759) + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024791u, new Vector3(31.60144f, 0.26581275f, 28.915894f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, AethernetShortcut = new AethernetShortcut @@ -249838,16 +250881,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot5.Author = list34; index = 6; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -249855,13 +250898,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635); + span36[index2] = new QuestStep(EInteractionType.AcceptQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635); obj23.Steps = list36; reference26 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -249869,9 +250912,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span37[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) { Fly = true, @@ -249880,9 +250923,9 @@ public static class AssemblyQuestLoader num4 = 1; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - Span span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = new DialogueChoice + span38[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDR301_03154_Q2_000_051"), @@ -249893,12 +250936,12 @@ public static class AssemblyQuestLoader obj24.Steps = list37; reference27 = obj24; num++; - span2[num] = new QuestSequence + span35[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span35[num]; QuestSequence obj26 = new QuestSequence { Sequence = 3 @@ -249906,13 +250949,13 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026450u, new Vector3(-35.01947f, -16.150002f, 156.20654f), 807); + span39[index2] = new QuestStep(EInteractionType.Interact, 1026450u, new Vector3(-35.01947f, -16.150002f, 156.20654f), 807); obj26.Steps = list39; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span35[num]; QuestSequence obj27 = new QuestSequence { Sequence = 4 @@ -249920,9 +250963,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 807) + span40[num2] = new QuestStep(EInteractionType.Duty, null, null, 807) { DutyOptions = new DutyOptions { @@ -249932,7 +250975,7 @@ public static class AssemblyQuestLoader obj27.Steps = list40; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span35[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -249940,9 +250983,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026453u, new Vector3(-34.836426f, -16.15f, 153.8872f), 807) + span41[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026453u, new Vector3(-34.836426f, -16.15f, 153.8872f), 807) { StopDistance = 5f, NextQuestId = new QuestId(3155) @@ -249956,16 +250999,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot6.Author = list42; index = 3; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span43[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -249973,16 +251016,16 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026452u, new Vector3(-35.01947f, -16.150002f, 156.11499f), 807) + span44[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026452u, new Vector3(-35.01947f, -16.150002f, 156.11499f), 807) { StopDistance = 7f }; obj29.Steps = list44; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span43[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -249990,9 +251033,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 807) + span45[index2] = new QuestStep(EInteractionType.Duty, null, null, 807) { DutyOptions = new DutyOptions { @@ -250002,7 +251045,7 @@ public static class AssemblyQuestLoader obj30.Steps = list45; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -250010,9 +251053,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026450u, new Vector3(-35.01947f, -16.150002f, 156.20654f), 807) + span46[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026450u, new Vector3(-35.01947f, -16.150002f, 156.20654f), 807) { StopDistance = 7f, NextQuestId = new QuestId(3156) @@ -250026,16 +251069,16 @@ public static class AssemblyQuestLoader num = 1; List list47 = new List(num); CollectionsMarshal.SetCount(list47, num); - span = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index = 0; - span[index] = "liza"; + span47[index] = "liza"; questRoot7.Author = list47; index = 9; List list48 = new List(index); CollectionsMarshal.SetCount(list48, index); - span2 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span48[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -250043,16 +251086,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026450u, new Vector3(-35.01947f, -16.150002f, 156.20654f), 807) + span49[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026450u, new Vector3(-35.01947f, -16.150002f, 156.20654f), 807) { StopDistance = 7f }; obj32.Steps = list49; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span48[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -250060,16 +251103,16 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) + span50[num2] = new QuestStep(EInteractionType.Interact, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) { StopDistance = 7f }; obj33.Steps = list50; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span48[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -250077,16 +251120,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009608u, new Vector3(103.07471f, 0.62561035f, 41.794434f), 635) + span51[index2] = new QuestStep(EInteractionType.Interact, 2009608u, new Vector3(103.07471f, 0.62561035f, 41.794434f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; obj34.Steps = list51; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span48[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -250094,13 +251137,13 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026472u, new Vector3(116.50256f, 0.6520418f, 43.9917f), 635); + span52[num2] = new QuestStep(EInteractionType.Interact, 1026472u, new Vector3(116.50256f, 0.6520418f, 43.9917f), 635); obj35.Steps = list52; reference38 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span48[num]; QuestSequence obj36 = new QuestSequence { Sequence = 4 @@ -250108,9 +251151,9 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span53[index2]; QuestStep obj37 = new QuestStep(EInteractionType.Interact, 1021947u, new Vector3(476.73767f, 69.83099f, 526.604f), 612) { Fly = true, @@ -250119,9 +251162,9 @@ public static class AssemblyQuestLoader num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span5[num4] = new DialogueChoice + span54[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDR303_03156_SYSTEM_000_006") @@ -250129,11 +251172,11 @@ public static class AssemblyQuestLoader obj37.DialogueChoices = list54; reference40 = obj37; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026456u, new Vector3(-19.638367f, -16.65f, 144.06042f), 812); + span53[index2] = new QuestStep(EInteractionType.Interact, 1026456u, new Vector3(-19.638367f, -16.65f, 144.06042f), 812); obj36.Steps = list53; reference39 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span48[num]; QuestSequence obj38 = new QuestSequence { Sequence = 5 @@ -250141,9 +251184,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 812) + span55[num2] = new QuestStep(EInteractionType.Duty, null, null, 812) { DutyOptions = new DutyOptions { @@ -250153,12 +251196,12 @@ public static class AssemblyQuestLoader obj38.Steps = list55; reference41 = obj38; num++; - span2[num] = new QuestSequence + span48[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span48[num]; QuestSequence obj39 = new QuestSequence { Sequence = 7 @@ -250166,9 +251209,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 812) + span56[index2] = new QuestStep(EInteractionType.Duty, null, null, 812) { DutyOptions = new DutyOptions { @@ -250178,7 +251221,7 @@ public static class AssemblyQuestLoader obj39.Steps = list56; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span48[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -250186,9 +251229,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) + span57[num2] = new QuestStep(EInteractionType.CompleteQuest, 1021937u, new Vector3(465.5984f, 69.25287f, 518.88293f), 612) { StopDistance = 7f, NextQuestId = new QuestId(3157) @@ -250202,16 +251245,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "liza"; + span58[index] = "liza"; questRoot8.Author = list58; index = 10; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span59[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -250219,16 +251262,16 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021939u, new Vector3(464.98804f, 69.34f, 522.4231f), 612) + span60[index2] = new QuestStep(EInteractionType.AcceptQuest, 1021939u, new Vector3(464.98804f, 69.34f, 522.4231f), 612) { StopDistance = 5f }; obj41.Steps = list60; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span59[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -250236,16 +251279,16 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024746u, new Vector3(462.8518f, 69.31414f, 525.9021f), 612) + span61[num2] = new QuestStep(EInteractionType.Interact, 1024746u, new Vector3(462.8518f, 69.31414f, 525.9021f), 612) { StopDistance = 6f }; obj42.Steps = list61; reference45 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -250253,16 +251296,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) + span62[index2] = new QuestStep(EInteractionType.Interact, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; obj43.Steps = list62; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span59[num]; QuestSequence obj44 = new QuestSequence { Sequence = 3 @@ -250270,16 +251313,16 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span63[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1026712u, new Vector3(113.23718f, 0.6520417f, 56.839844f), 635); num4 = 1; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDR304_03157_Q1_000_102"), @@ -250290,7 +251333,7 @@ public static class AssemblyQuestLoader obj44.Steps = list63; reference47 = obj44; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span59[num]; QuestSequence obj45 = new QuestSequence { Sequence = 4 @@ -250298,13 +251341,13 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026465u, new Vector3(-38.92578f, -0.0364509f, -3.7385254f), 635); + span65[index2] = new QuestStep(EInteractionType.Interact, 1026465u, new Vector3(-38.92578f, -0.0364509f, -3.7385254f), 635); obj45.Steps = list65; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span59[num]; QuestSequence obj46 = new QuestSequence { Sequence = 5 @@ -250312,13 +251355,13 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026466u, new Vector3(-114.58002f, 0.5980477f, -33.829346f), 635); + span66[num2] = new QuestStep(EInteractionType.Interact, 1026466u, new Vector3(-114.58002f, 0.5980477f, -33.829346f), 635); obj46.Steps = list66; reference50 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span59[num]; QuestSequence obj47 = new QuestSequence { Sequence = 6 @@ -250326,13 +251369,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026467u, new Vector3(-150.4082f, -2.7350852f, -139.20807f), 635); + span67[index2] = new QuestStep(EInteractionType.Interact, 1026467u, new Vector3(-150.4082f, -2.7350852f, -139.20807f), 635); obj47.Steps = list67; reference51 = obj47; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span59[num]; QuestSequence obj48 = new QuestSequence { Sequence = 7 @@ -250340,16 +251383,16 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1026467u, new Vector3(-150.4082f, -2.7350852f, -139.20807f), 635) + span68[num2] = new QuestStep(EInteractionType.Emote, 1026467u, new Vector3(-150.4082f, -2.7350852f, -139.20807f), 635) { Emote = EEmote.Pet }; obj48.Steps = list68; reference52 = obj48; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span59[num]; QuestSequence obj49 = new QuestSequence { Sequence = 8 @@ -250357,13 +251400,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026468u, new Vector3(-13.778931f, 0.98160696f, 70.54236f), 635); + span69[index2] = new QuestStep(EInteractionType.Interact, 1026468u, new Vector3(-13.778931f, 0.98160696f, 70.54236f), 635); obj49.Steps = list69; reference53 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span59[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -250371,9 +251414,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635); + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1023687u, new Vector3(112.7489f, 0.65204155f, 60.227295f), 635); obj50.Steps = list70; reference54 = obj50; questRoot8.QuestSequence = list59; @@ -250383,16 +251426,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "plogon_enjoyer"; + span71[index] = "plogon_enjoyer"; questRoot9.Author = list71; index = 10; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -250400,9 +251443,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026380u, new Vector3(94.22449f, 12.000005f, -72.55664f), 628) + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026380u, new Vector3(94.22449f, 12.000005f, -72.55664f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -250416,7 +251459,7 @@ public static class AssemblyQuestLoader obj51.Steps = list73; reference55 = obj51; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -250424,9 +251467,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009604u, new Vector3(-85.19116f, -7.0039062f, -52.84204f), 628) + span74[num2] = new QuestStep(EInteractionType.Interact, 2009604u, new Vector3(-85.19116f, -7.0039062f, -52.84204f), 628) { AethernetShortcut = new AethernetShortcut { @@ -250437,7 +251480,7 @@ public static class AssemblyQuestLoader obj52.Steps = list74; reference56 = obj52; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -250445,13 +251488,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026381u, new Vector3(139.33008f, 25f, -7.0039062f), 628); + span75[index2] = new QuestStep(EInteractionType.Interact, 1026381u, new Vector3(139.33008f, 25f, -7.0039062f), 628); obj53.Steps = list75; reference57 = obj53; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj54 = new QuestSequence { Sequence = 3 @@ -250459,9 +251502,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026383u, new Vector3(-79.14862f, 17.999998f, -176.47064f), 628) + span76[num2] = new QuestStep(EInteractionType.Interact, 1026383u, new Vector3(-79.14862f, 17.999998f, -176.47064f), 628) { AethernetShortcut = new AethernetShortcut { @@ -250472,7 +251515,7 @@ public static class AssemblyQuestLoader obj54.Steps = list76; reference58 = obj54; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span72[num]; QuestSequence obj55 = new QuestSequence { Sequence = 4 @@ -250480,16 +251523,16 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span77[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1026384u, new Vector3(-107.71344f, 11.902365f, -140.73401f), 628); num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num4 = 0; - span5[num4] = new DialogueChoice + span78[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANALL210_03161_Q3_000_000") @@ -250499,7 +251542,7 @@ public static class AssemblyQuestLoader obj55.Steps = list77; reference59 = obj55; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span72[num]; QuestSequence obj56 = new QuestSequence { Sequence = 5 @@ -250507,13 +251550,13 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026385u, new Vector3(-108.14075f, 11.902366f, -140.58142f), 628); + span79[num2] = new QuestStep(EInteractionType.Interact, 1026385u, new Vector3(-108.14075f, 11.902366f, -140.58142f), 628); obj56.Steps = list79; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span72[num]; QuestSequence obj57 = new QuestSequence { Sequence = 6 @@ -250521,9 +251564,9 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026386u, new Vector3(-4.989685f, 0.25f, -103.50195f), 628) + span80[index2] = new QuestStep(EInteractionType.Interact, 1026386u, new Vector3(-4.989685f, 0.25f, -103.50195f), 628) { AethernetShortcut = new AethernetShortcut { @@ -250534,7 +251577,7 @@ public static class AssemblyQuestLoader obj57.Steps = list80; reference62 = obj57; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span72[num]; QuestSequence obj58 = new QuestSequence { Sequence = 7 @@ -250542,9 +251585,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026388u, new Vector3(-82.414f, -2.9999976f, 62.42456f), 628) + span81[num2] = new QuestStep(EInteractionType.Interact, 1026388u, new Vector3(-82.414f, -2.9999976f, 62.42456f), 628) { AethernetShortcut = new AethernetShortcut { @@ -250555,7 +251598,7 @@ public static class AssemblyQuestLoader obj58.Steps = list81; reference63 = obj58; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span72[num]; QuestSequence obj59 = new QuestSequence { Sequence = 8 @@ -250563,13 +251606,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026389u, new Vector3(-84.763916f, -2.9999986f, 62.91284f), 628); + span82[index2] = new QuestStep(EInteractionType.Interact, 1026389u, new Vector3(-84.763916f, -2.9999986f, 62.91284f), 628); obj59.Steps = list82; reference64 = obj59; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span72[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -250577,9 +251620,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026389u, new Vector3(-84.763916f, -2.9999986f, 62.91284f), 628) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026389u, new Vector3(-84.763916f, -2.9999986f, 62.91284f), 628) { ItemId = 2002488u, GroundTarget = true, @@ -250594,16 +251637,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "plogon_enjoyer"; + span84[index] = "plogon_enjoyer"; questRoot10.Author = list84; index = 7; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -250611,9 +251654,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026388u, new Vector3(-82.414f, -2.9999976f, 62.42456f), 628) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026388u, new Vector3(-82.414f, -2.9999976f, 62.42456f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -250636,7 +251679,7 @@ public static class AssemblyQuestLoader obj61.Steps = list86; reference66 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -250644,9 +251687,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026395u, new Vector3(857.4501f, 6.9450293f, 804.7455f), 613) + span87[num2] = new QuestStep(EInteractionType.Interact, 1026395u, new Vector3(857.4501f, 6.9450293f, 804.7455f), 613) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -250658,7 +251701,7 @@ public static class AssemblyQuestLoader obj62.Steps = list87; reference67 = obj62; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -250666,21 +251709,21 @@ public static class AssemblyQuestLoader num2 = 2; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026398u, new Vector3(840.3906f, 6.9450293f, 819.6688f), 613) + span88[index2] = new QuestStep(EInteractionType.Interact, 1026398u, new Vector3(840.3906f, 6.9450293f, 819.6688f), 613) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026397u, new Vector3(848.6304f, 1.1792068f, 863.8589f), 613) + span88[index2] = new QuestStep(EInteractionType.Interact, 1026397u, new Vector3(848.6304f, 1.1792068f, 863.8589f), 613) { Fly = true }; obj63.Steps = list88; reference68 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; QuestSequence obj64 = new QuestSequence { Sequence = 3 @@ -250688,16 +251731,16 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026399u, new Vector3(867.42944f, 1.1792068f, 844.75464f), 613) + span89[num2] = new QuestStep(EInteractionType.Interact, 1026399u, new Vector3(867.42944f, 1.1792068f, 844.75464f), 613) { Fly = true }; obj64.Steps = list89; reference69 = obj64; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span85[num]; QuestSequence obj65 = new QuestSequence { Sequence = 4 @@ -250705,9 +251748,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026401u, new Vector3(-773.1289f, 2.941284f, -360.9217f), 613) + span90[index2] = new QuestStep(EInteractionType.Interact, 1026401u, new Vector3(-773.1289f, 2.941284f, -360.9217f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro @@ -250715,7 +251758,7 @@ public static class AssemblyQuestLoader obj65.Steps = list90; reference70 = obj65; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span85[num]; QuestSequence obj66 = new QuestSequence { Sequence = 5 @@ -250723,26 +251766,26 @@ public static class AssemblyQuestLoader index2 = 3; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026406u, new Vector3(-722.9267f, 1.2855811f, -568.5359f), 613) + span91[num2] = new QuestStep(EInteractionType.Interact, 1026406u, new Vector3(-722.9267f, 1.2855811f, -568.5359f), 613) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026404u, new Vector3(-716.09064f, 1.2506801f, -593.62177f), 613) + span91[num2] = new QuestStep(EInteractionType.Interact, 1026404u, new Vector3(-716.09064f, 1.2506801f, -593.62177f), 613) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026405u, new Vector3(-739.98627f, 1.960285f, -611.2917f), 613) + span91[num2] = new QuestStep(EInteractionType.Interact, 1026405u, new Vector3(-739.98627f, 1.960285f, -611.2917f), 613) { Fly = true }; obj66.Steps = list91; reference71 = obj66; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span85[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -250750,9 +251793,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026401u, new Vector3(-773.1289f, 2.941284f, -360.9217f), 613) + span92[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026401u, new Vector3(-773.1289f, 2.941284f, -360.9217f), 613) { Fly = true, NextQuestId = new QuestId(3163) @@ -250766,16 +251809,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "plogon_enjoyer"; + span93[index] = "plogon_enjoyer"; questRoot11.Author = list93; index = 5; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span94[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -250783,9 +251826,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span95[num2]; QuestStep obj69 = new QuestStep(EInteractionType.AcceptQuest, 1026401u, new Vector3(-773.1289f, 2.941284f, -360.9217f), 613) { Fly = true, @@ -250801,9 +251844,9 @@ public static class AssemblyQuestLoader num4 = 1; List list96 = new List(num4); CollectionsMarshal.SetCount(list96, num4); - span5 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span5[num3] = new DialogueChoice + span96[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL230_03163_Q1_000_000"), @@ -250814,7 +251857,7 @@ public static class AssemblyQuestLoader obj68.Steps = list95; reference73 = obj68; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span94[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -250822,16 +251865,16 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026414u, new Vector3(-778.28644f, 127.27075f, 129.74744f), 622) + span97[index2] = new QuestStep(EInteractionType.Interact, 1026414u, new Vector3(-778.28644f, 127.27075f, 129.74744f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh }; obj70.Steps = list97; reference75 = obj70; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span94[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -250839,9 +251882,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009605u, new Vector3(27.17627f, 114.88513f, -15.030151f), 622) + span98[num2] = new QuestStep(EInteractionType.Interact, 2009605u, new Vector3(27.17627f, 114.88513f, -15.030151f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDawnThrone @@ -250849,7 +251892,7 @@ public static class AssemblyQuestLoader obj71.Steps = list98; reference76 = obj71; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span94[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -250857,13 +251900,13 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026420u, new Vector3(-102.73901f, 116.043f, -48.142273f), 622); + span99[index2] = new QuestStep(EInteractionType.Interact, 1026420u, new Vector3(-102.73901f, 116.043f, -48.142273f), 622); obj72.Steps = list99; reference77 = obj72; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span94[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -250871,9 +251914,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026422u, new Vector3(-779.0799f, 127.277245f, 127.91626f), 622) + span100[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026422u, new Vector3(-779.0799f, 127.277245f, 127.91626f), 622) { Fly = true, AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, @@ -250888,16 +251931,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "plogon_enjoyer"; + span101[index] = "plogon_enjoyer"; questRoot12.Author = list101; index = 5; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span102[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -250905,9 +251948,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026421u, new Vector3(-779.7818f, 127.269035f, 129.74744f), 622) + span103[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026421u, new Vector3(-779.7818f, 127.269035f, 129.74744f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeDhoroIloh, SkipConditions = new SkipConditions @@ -250926,7 +251969,7 @@ public static class AssemblyQuestLoader obj74.Steps = list103; reference79 = obj74; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span102[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -250934,9 +251977,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009606u, new Vector3(-77.62268f, 11.825684f, -155.169f), 628) + span104[num2] = new QuestStep(EInteractionType.Interact, 2009606u, new Vector3(-77.62268f, 11.825684f, -155.169f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -250948,7 +251991,7 @@ public static class AssemblyQuestLoader obj75.Steps = list104; reference80 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span102[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -250956,9 +251999,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026425u, new Vector3(-72.129456f, 15.000005f, 70.450806f), 628) + span105[index2] = new QuestStep(EInteractionType.Interact, 1026425u, new Vector3(-72.129456f, 15.000005f, 70.450806f), 628) { AethernetShortcut = new AethernetShortcut { @@ -250969,7 +252012,7 @@ public static class AssemblyQuestLoader obj76.Steps = list105; reference81 = obj76; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span102[num]; QuestSequence obj77 = new QuestSequence { Sequence = 3 @@ -250977,13 +252020,13 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009607u, new Vector3(-31.47937f, 14.999573f, 61.08191f), 628); + span106[num2] = new QuestStep(EInteractionType.Interact, 2009607u, new Vector3(-31.47937f, 14.999573f, 61.08191f), 628); obj77.Steps = list106; reference82 = obj77; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span102[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -250991,9 +252034,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span107[index2]; QuestStep obj79 = new QuestStep(EInteractionType.CompleteQuest, 1026426u, new Vector3(-81.498474f, 11.82907f, -155.53528f), 628) { AethernetShortcut = new AethernetShortcut @@ -251005,9 +252048,9 @@ public static class AssemblyQuestLoader num3 = 1; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num4 = 0; - span5[num4] = new DialogueChoice + span108[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANALL240_03164_Q1_000_000") @@ -251023,16 +252066,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span109[index] = "liza"; questRoot13.Author = list109; index = 5; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span110[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -251040,13 +252083,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); + span111[num2] = new QuestStep(EInteractionType.AcceptQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613); obj80.Steps = list111; reference85 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span110[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -251054,9 +252097,9 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) + span112[index2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) { TargetTerritoryId = (ushort)764, Fly = true, @@ -251068,11 +252111,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span112[index2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj81.Steps = list112; reference86 = obj81; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span110[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -251080,9 +252123,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026581u, new Vector3(798.4894f, -0.079232015f, -300.67908f), 613) + span113[num2] = new QuestStep(EInteractionType.Interact, 1026581u, new Vector3(798.4894f, -0.079232015f, -300.67908f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu @@ -251090,7 +252133,7 @@ public static class AssemblyQuestLoader obj82.Steps = list113; reference87 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span110[num]; QuestSequence obj83 = new QuestSequence { Sequence = 3 @@ -251098,9 +252141,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 613) + span114[index2] = new QuestStep(EInteractionType.Duty, null, null, 613) { DutyOptions = new DutyOptions { @@ -251110,7 +252153,7 @@ public static class AssemblyQuestLoader obj83.Steps = list114; reference88 = obj83; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span110[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -251118,9 +252161,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026581u, new Vector3(798.4894f, -0.079232015f, -300.67908f), 613) + span115[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026581u, new Vector3(798.4894f, -0.079232015f, -300.67908f), 613) { StopDistance = 6f, NextQuestId = new QuestId(3166) @@ -251134,16 +252177,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; + span116[index] = "liza"; questRoot14.Author = list116; index = 6; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span117[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -251151,16 +252194,16 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026581u, new Vector3(798.4894f, -0.079232015f, -300.67908f), 613) + span118[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026581u, new Vector3(798.4894f, -0.079232015f, -300.67908f), 613) { StopDistance = 6f }; obj85.Steps = list118; reference90 = obj85; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span117[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -251168,9 +252211,9 @@ public static class AssemblyQuestLoader index2 = 2; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) + span119[num2] = new QuestStep(EInteractionType.Interact, 1025137u, new Vector3(281.66626f, 16.350018f, 846.89087f), 613) { TargetTerritoryId = (ushort)764, Fly = true, @@ -251182,11 +252225,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span119[num2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj86.Steps = list119; reference91 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span117[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -251194,13 +252237,13 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span120[index2] = new QuestStep(EInteractionType.Interact, 1026480u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj87.Steps = list120; reference92 = obj87; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span117[num]; QuestSequence obj88 = new QuestSequence { Sequence = 3 @@ -251208,54 +252251,54 @@ public static class AssemblyQuestLoader index2 = 3; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span121[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1028803u, new Vector3(8.804443f, -90f, -470.63403f), 764); num4 = 6; List list122 = new List(num4); CollectionsMarshal.SetCount(list122, num4); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span122[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list122; reference94 = questStep6; num2++; - ref QuestStep reference95 = ref span3[num2]; + ref QuestStep reference95 = ref span121[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1028804u, new Vector3(74.23511f, -90.00003f, -457.3587f), 764); num3 = 6; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span4 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span123[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list123; num4 = 1; List list124 = new List(num4); CollectionsMarshal.SetCount(list124, num4); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span5[num3] = new DialogueChoice + span124[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDY332_03166_Q2_000_000"), @@ -251264,30 +252307,30 @@ public static class AssemblyQuestLoader questStep7.DialogueChoices = list124; reference95 = questStep7; num2++; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span121[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1028805u, new Vector3(115.83118f, -90f, -470.81714f), 764); num3 = 6; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span4 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span125[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list125; reference96 = questStep8; obj88.Steps = list121; reference93 = obj88; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span117[num]; QuestSequence obj89 = new QuestSequence { Sequence = 4 @@ -251295,13 +252338,13 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028806u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); + span126[index2] = new QuestStep(EInteractionType.Interact, 1028806u, new Vector3(61.997314f, -90.00002f, -478.14148f), 764); obj89.Steps = list126; reference97 = obj89; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span117[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -251309,9 +252352,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1019178u, new Vector3(319.69165f, -120.03494f, -250.90417f), 613) { AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu, NextQuestId = new QuestId(3165) @@ -251325,16 +252368,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot15.Author = list128; index = 8; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span129[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -251342,16 +252385,16 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024351u, new Vector3(-36.270752f, 5.9819617f, -152.36133f), 628) + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024351u, new Vector3(-36.270752f, 5.9819617f, -152.36133f), 628) { StopDistance = 5f }; obj91.Steps = list130; reference99 = obj91; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span129[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -251359,9 +252402,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026363u, new Vector3(54.61206f, 7.999999f, 192.401f), 628) + span131[num2] = new QuestStep(EInteractionType.Interact, 1026363u, new Vector3(54.61206f, 7.999999f, 192.401f), 628) { AethernetShortcut = new AethernetShortcut { @@ -251372,7 +252415,7 @@ public static class AssemblyQuestLoader obj92.Steps = list131; reference100 = obj92; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span129[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -251380,9 +252423,9 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 628) + span132[index2] = new QuestStep(EInteractionType.Duty, null, null, 628) { DutyOptions = new DutyOptions { @@ -251392,7 +252435,7 @@ public static class AssemblyQuestLoader obj93.Steps = list132; reference101 = obj93; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span129[num]; QuestSequence obj94 = new QuestSequence { Sequence = 3 @@ -251400,9 +252443,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026364u, new Vector3(52.536743f, 8.02f, 192.49243f), 628) + span133[num2] = new QuestStep(EInteractionType.Interact, 1026364u, new Vector3(52.536743f, 8.02f, 192.49243f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -251416,7 +252459,7 @@ public static class AssemblyQuestLoader obj94.Steps = list133; reference102 = obj94; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span129[num]; QuestSequence obj95 = new QuestSequence { Sequence = 4 @@ -251424,9 +252467,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024351u, new Vector3(-36.270752f, 5.9819617f, -152.36133f), 628) + span134[index2] = new QuestStep(EInteractionType.Interact, 1024351u, new Vector3(-36.270752f, 5.9819617f, -152.36133f), 628) { AethernetShortcut = new AethernetShortcut { @@ -251437,7 +252480,7 @@ public static class AssemblyQuestLoader obj95.Steps = list134; reference103 = obj95; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span129[num]; QuestSequence obj96 = new QuestSequence { Sequence = 5 @@ -251445,30 +252488,30 @@ public static class AssemblyQuestLoader index2 = 2; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span135[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1019063u, new Vector3(3.3416748f, -6.6541724E-11f, -67.73486f), 628); num4 = 6; List list136 = new List(num4); CollectionsMarshal.SetCount(list136, num4); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list136; reference105 = questStep9; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span135[num2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1018994u, new Vector3(49.240845f, 4.0000005f, 55.77173f), 628) { AethernetShortcut = new AethernetShortcut @@ -251480,25 +252523,25 @@ public static class AssemblyQuestLoader num3 = 6; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span4 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num4 = 0; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span137[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list137; reference106 = obj97; obj96.Steps = list135; reference104 = obj96; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span129[num]; QuestSequence obj98 = new QuestSequence { Sequence = 6 @@ -251506,9 +252549,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span138[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 1026369u, new Vector3(-35.080566f, 5.983372f, -152.23932f), 628) { AethernetShortcut = new AethernetShortcut @@ -251520,9 +252563,9 @@ public static class AssemblyQuestLoader num4 = 1; List list139 = new List(num4); CollectionsMarshal.SetCount(list139, num4); - span5 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span5[num3] = new DialogueChoice + span139[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB751_03167_Q1_000_000"), @@ -251533,7 +252576,7 @@ public static class AssemblyQuestLoader obj98.Steps = list138; reference107 = obj98; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span129[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -251541,9 +252584,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025885u, new Vector3(26.443848f, 6.024561f, -118.57788f), 628) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025885u, new Vector3(26.443848f, 6.024561f, -118.57788f), 628) { StopDistance = 5f, NextQuestId = new QuestId(3168) @@ -251557,16 +252600,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot16.Author = list141; index = 7; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span142[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -251574,16 +252617,16 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025885u, new Vector3(26.443848f, 6.024561f, -118.57788f), 628) + span143[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025885u, new Vector3(26.443848f, 6.024561f, -118.57788f), 628) { StopDistance = 5f }; obj101.Steps = list143; reference110 = obj101; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span142[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -251591,23 +252634,23 @@ public static class AssemblyQuestLoader index2 = 3; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.39469f, 5.8110533f, -121.784775f), 628); + span144[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.39469f, 5.8110533f, -121.784775f), 628); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.780495f, -8.000002f, -127.28816f), 628) + span144[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.780495f, -8.000002f, -127.28816f), 628) { DisableNavmesh = true }; num2++; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span144[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1019068u, new Vector3(42.191162f, -7.463482f, -264.75934f), 628); num3 = 1; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span5 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num4 = 0; - span5[num4] = new DialogueChoice + span145[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB752_03168_Q1_000_000"), @@ -251618,7 +252661,7 @@ public static class AssemblyQuestLoader obj102.Steps = list144; reference111 = obj102; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span142[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -251626,9 +252669,9 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019033u, new Vector3(52.048462f, 8.02f, 140.55078f), 628) + span146[index2] = new QuestStep(EInteractionType.Interact, 1019033u, new Vector3(52.048462f, 8.02f, 140.55078f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -251640,7 +252683,7 @@ public static class AssemblyQuestLoader obj103.Steps = list146; reference113 = obj103; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span142[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 @@ -251648,11 +252691,11 @@ public static class AssemblyQuestLoader index2 = 2; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(16.635633f, 11.441568f, 174.71848f), 628); + span147[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(16.635633f, 11.441568f, 174.71848f), 628); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026764u, new Vector3(24.917969f, 6.0124164f, -123.979614f), 628) + span147[num2] = new QuestStep(EInteractionType.Interact, 1026764u, new Vector3(24.917969f, 6.0124164f, -123.979614f), 628) { AethernetShortcut = new AethernetShortcut { @@ -251663,7 +252706,7 @@ public static class AssemblyQuestLoader obj104.Steps = list147; reference114 = obj104; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span142[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 @@ -251671,9 +252714,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026350u, new Vector3(512.90137f, 0.8484344f, 148.91272f), 613) + span148[index2] = new QuestStep(EInteractionType.Interact, 1026350u, new Vector3(512.90137f, 0.8484344f, 148.91272f), 613) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -251685,7 +252728,7 @@ public static class AssemblyQuestLoader obj105.Steps = list148; reference115 = obj105; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span142[num]; QuestSequence obj106 = new QuestSequence { Sequence = 5 @@ -251693,16 +252736,16 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026765u, new Vector3(495.10938f, 1.611506f, 149.49255f), 613) + span149[num2] = new QuestStep(EInteractionType.Interact, 1026765u, new Vector3(495.10938f, 1.611506f, 149.49255f), 613) { StopDistance = 5f }; obj106.Steps = list149; reference116 = obj106; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span142[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -251710,9 +252753,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026766u, new Vector3(52.384155f, 10.503965f, -154.03986f), 628) + span150[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026766u, new Vector3(52.384155f, 10.503965f, -154.03986f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, NextQuestId = new QuestId(4542) @@ -251726,16 +252769,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span151[index] = "liza"; questRoot17.Author = list151; index = 2; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span152[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -251743,9 +252786,9 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012299u, new Vector3(-16.586609f, 206.49942f, 42.98462f), 478) + span153[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012299u, new Vector3(-16.586609f, 206.49942f, 42.98462f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -251759,7 +252802,7 @@ public static class AssemblyQuestLoader obj108.Steps = list153; reference118 = obj108; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span152[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -251767,9 +252810,9 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018393u, new Vector3(-60.380005f, 206.50021f, 26.16919f), 478); + span154[index2] = new QuestStep(EInteractionType.CompleteQuest, 1018393u, new Vector3(-60.380005f, 206.50021f, 26.16919f), 478); obj109.Steps = list154; reference119 = obj109; questRoot17.QuestSequence = list152; @@ -251779,16 +252822,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot18.Author = list155; index = 3; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span156[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -251796,13 +252839,13 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026746u, new Vector3(-55.588684f, 206.50021f, 18.57019f), 478); + span157[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026746u, new Vector3(-55.588684f, 206.50021f, 18.57019f), 478); obj110.Steps = list157; reference120 = obj110; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span156[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -251810,13 +252853,13 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026747u, new Vector3(63.126587f, 205.63266f, 22.049255f), 478); + span158[index2] = new QuestStep(EInteractionType.Interact, 1026747u, new Vector3(63.126587f, 205.63266f, 22.049255f), 478); obj111.Steps = list158; reference121 = obj111; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span156[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -251824,9 +252867,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026750u, new Vector3(-62.6994f, 206.50021f, 16.617004f), 478); + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026750u, new Vector3(-62.6994f, 206.50021f, 16.617004f), 478); obj112.Steps = list159; reference122 = obj112; questRoot18.QuestSequence = list156; @@ -251836,16 +252879,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "JerryWester"; + span160[index] = "JerryWester"; questRoot19.Author = list160; index = 3; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span161[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -251853,13 +252896,13 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025549u, new Vector3(1.4800415f, -1.1041565E-05f, -11.734253f), 351); obj113.Steps = list162; reference123 = obj113; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span161[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -251867,9 +252910,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026781u, new Vector3(-478.41614f, 137.42972f, 696.9557f), 399) + span163[num2] = new QuestStep(EInteractionType.Interact, 1026781u, new Vector3(-478.41614f, 137.42972f, 696.9557f), 399) { Fly = true, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -251882,7 +252925,7 @@ public static class AssemblyQuestLoader obj114.Steps = list163; reference124 = obj114; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span161[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -251890,9 +252933,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026781u, new Vector3(-478.41614f, 137.42972f, 696.9557f), 399); + span164[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026781u, new Vector3(-478.41614f, 137.42972f, 696.9557f), 399); obj115.Steps = list164; reference125 = obj115; questRoot19.QuestSequence = list161; @@ -251902,16 +252945,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "JerryWester"; + span165[index] = "JerryWester"; questRoot20.Author = list165; index = 4; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span166[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -251919,13 +252962,13 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026781u, new Vector3(-478.41614f, 137.42972f, 696.9557f), 399); + span167[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026781u, new Vector3(-478.41614f, 137.42972f, 696.9557f), 399); obj116.Steps = list167; reference126 = obj116; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span166[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -251933,9 +252976,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - ref QuestStep reference128 = ref span3[index2]; + ref QuestStep reference128 = ref span168[index2]; QuestStep obj118 = new QuestStep(EInteractionType.Interact, 1024065u, new Vector3(749.9961f, 70.139626f, 522.88086f), 621) { Fly = true, @@ -251944,9 +252987,9 @@ public static class AssemblyQuestLoader num4 = 1; List list169 = new List(num4); CollectionsMarshal.SetCount(list169, num4); - span5 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num3 = 0; - span5[num3] = new DialogueChoice + span169[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDF102_03180_Q1_000_021") @@ -251956,7 +252999,7 @@ public static class AssemblyQuestLoader obj117.Steps = list168; reference127 = obj117; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span166[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 @@ -251964,16 +253007,16 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026783u, new Vector3(747.12744f, 69.99995f, 521.599f), 621) + span170[num2] = new QuestStep(EInteractionType.Interact, 1026783u, new Vector3(747.12744f, 69.99995f, 521.599f), 621) { StopDistance = 5f }; obj119.Steps = list170; reference129 = obj119; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span166[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -251981,9 +253024,9 @@ public static class AssemblyQuestLoader num2 = 2; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span171[index2]; QuestStep obj121 = new QuestStep(EInteractionType.Interact, 1024974u, new Vector3(-10.330383f, 0.19997318f, 12.893799f), 759) { TargetTerritoryId = (ushort)744, @@ -251992,9 +253035,9 @@ public static class AssemblyQuestLoader num3 = 1; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span5 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num4 = 0; - span5[num4] = new DialogueChoice + span172[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDF102_03180_EVENTAREA_WARP_000_043") @@ -252002,7 +253045,7 @@ public static class AssemblyQuestLoader obj121.DialogueChoices = list172; reference131 = obj121; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026784u, new Vector3(-0.015319824f, 0.021091362f, -3.0060425f), 744); + span171[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026784u, new Vector3(-0.015319824f, 0.021091362f, -3.0060425f), 744); obj120.Steps = list171; reference130 = obj120; questRoot20.QuestSequence = list166; @@ -252012,16 +253055,16 @@ public static class AssemblyQuestLoader num = 1; List list173 = new List(num); CollectionsMarshal.SetCount(list173, num); - span = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "JerryWester"; + span173[index] = "JerryWester"; questRoot21.Author = list173; index = 3; List list174 = new List(index); CollectionsMarshal.SetCount(list174, index); - span2 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span174[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -252029,13 +253072,13 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026784u, new Vector3(-0.015319824f, 0.021091362f, -3.0060425f), 744); + span175[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026784u, new Vector3(-0.015319824f, 0.021091362f, -3.0060425f), 744); obj122.Steps = list175; reference132 = obj122; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span174[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -252043,9 +253086,9 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span176[index2]; QuestStep obj124 = new QuestStep(EInteractionType.Interact, 1026261u, new Vector3(337.78882f, 54.860683f, -531.2734f), 614) { Fly = true, @@ -252054,9 +253097,9 @@ public static class AssemblyQuestLoader num4 = 1; List list177 = new List(num4); CollectionsMarshal.SetCount(list177, num4); - span5 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num3 = 0; - span5[num3] = new DialogueChoice + span177[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDF103_03181_Q1_000_031") @@ -252066,7 +253109,7 @@ public static class AssemblyQuestLoader obj123.Steps = list176; reference133 = obj123; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span174[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -252074,9 +253117,9 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); + span178[num2] = new QuestStep(EInteractionType.CompleteQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); obj125.Steps = list178; reference135 = obj125; questRoot21.QuestSequence = list174; @@ -252086,16 +253129,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "JerryWester"; + span179[index] = "JerryWester"; questRoot22.Author = list179; index = 8; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span180[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -252103,13 +253146,13 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); + span181[index2] = new QuestStep(EInteractionType.AcceptQuest, 1025597u, new Vector3(0.19836426f, 0.021091362f, -3.0060425f), 744); obj126.Steps = list181; reference136 = obj126; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span180[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -252117,9 +253160,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span182[num2]; QuestStep obj128 = new QuestStep(EInteractionType.Interact, 1026804u, new Vector3(-524.55945f, 8.698304f, -15.487976f), 621) { Fly = true, @@ -252128,9 +253171,9 @@ public static class AssemblyQuestLoader num3 = 1; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - span5 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num4 = 0; - span5[num4] = new DialogueChoice + span183[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDF104_03182_Q1_000_021") @@ -252140,12 +253183,12 @@ public static class AssemblyQuestLoader obj127.Steps = list182; reference137 = obj127; num++; - span2[num] = new QuestSequence + span180[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span180[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -252153,9 +253196,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span184[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Interact, 1026805u, new Vector3(-477.77527f, 107.62999f, 102.433716f), 829) { StopDistance = 7f @@ -252163,9 +253206,9 @@ public static class AssemblyQuestLoader num4 = 1; List list185 = new List(num4); CollectionsMarshal.SetCount(list185, num4); - span5 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span5[num3] = new DialogueChoice + span185[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDF104_03182_Q1_000_031") @@ -252175,7 +253218,7 @@ public static class AssemblyQuestLoader obj129.Steps = list184; reference139 = obj129; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span180[num]; QuestSequence obj131 = new QuestSequence { Sequence = 4 @@ -252183,13 +253226,13 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026815u, new Vector3(-0.7172241f, 0.014375329f, 3.2807007f), 829); + span186[num2] = new QuestStep(EInteractionType.Interact, 1026815u, new Vector3(-0.7172241f, 0.014375329f, 3.2807007f), 829); obj131.Steps = list186; reference141 = obj131; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span180[num]; QuestSequence obj132 = new QuestSequence { Sequence = 5 @@ -252197,9 +253240,9 @@ public static class AssemblyQuestLoader num2 = 3; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span187[index2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 1026821u, new Vector3(4.2266846f, -3.7252903E-09f, 5.1116943f), 829) { StopDistance = 4f @@ -252207,26 +253250,26 @@ public static class AssemblyQuestLoader num3 = 6; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span4 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num4 = 0; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = null; + span188[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span188[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list188; num4 = 1; List list189 = new List(num4); CollectionsMarshal.SetCount(list189, num4); - span5 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span5[num3] = new DialogueChoice + span189[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDF104_03182_Q3_000_000"), @@ -252235,7 +253278,7 @@ public static class AssemblyQuestLoader obj133.DialogueChoices = list189; reference143 = obj133; index2++; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span187[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 1026817u, new Vector3(-3.7080078f, -1.1059713E-09f, 5.2643433f), 829) { StopDistance = 5f @@ -252243,26 +253286,26 @@ public static class AssemblyQuestLoader num3 = 6; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num4 = 0; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = null; + span190[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span190[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list190; num4 = 1; List list191 = new List(num4); CollectionsMarshal.SetCount(list191, num4); - span5 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span5[num3] = new DialogueChoice + span191[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDF104_03182_Q2_000_000"), @@ -252271,31 +253314,31 @@ public static class AssemblyQuestLoader obj134.DialogueChoices = list191; reference144 = obj134; index2++; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span187[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1026818u, new Vector3(-1.9990234f, -1.8626451E-09f, 12.344482f), 829); num3 = 6; List list192 = new List(num3); CollectionsMarshal.SetCount(list192, num3); - span4 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num4 = 0; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = null; + span192[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span192[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list192; num4 = 1; List list193 = new List(num4); CollectionsMarshal.SetCount(list193, num4); - span5 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num3 = 0; - span5[num3] = new DialogueChoice + span193[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDF104_03182_Q1_000_000"), @@ -252306,7 +253349,7 @@ public static class AssemblyQuestLoader obj132.Steps = list187; reference142 = obj132; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span180[num]; QuestSequence obj135 = new QuestSequence { Sequence = 6 @@ -252314,16 +253357,16 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026815u, new Vector3(-0.7172241f, 0.014375329f, 3.2807007f), 829) + span194[num2] = new QuestStep(EInteractionType.Interact, 1026815u, new Vector3(-0.7172241f, 0.014375329f, 3.2807007f), 829) { StopDistance = 7f }; obj135.Steps = list194; reference146 = obj135; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span180[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -252331,9 +253374,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026823u, new Vector3(-468.925f, 107.62999f, 130.9071f), 829) + span195[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026823u, new Vector3(-468.925f, 107.62999f, 130.9071f), 829) { StopDistance = 6f }; @@ -252346,18 +253389,18 @@ public static class AssemblyQuestLoader num = 2; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "liza"; + span196[index] = "liza"; index++; - span[index] = "JerryWester"; + span196[index] = "JerryWester"; questRoot23.Author = list196; index = 5; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span197[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -252365,16 +253408,16 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026823u, new Vector3(-468.925f, 107.62999f, 130.9071f), 829) + span198[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026823u, new Vector3(-468.925f, 107.62999f, 130.9071f), 829) { StopDistance = 6f }; obj137.Steps = list198; reference148 = obj137; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span197[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -252382,9 +253425,9 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 829) + span199[index2] = new QuestStep(EInteractionType.Duty, null, null, 829) { DutyOptions = new DutyOptions { @@ -252395,12 +253438,12 @@ public static class AssemblyQuestLoader obj138.Steps = list199; reference149 = obj138; num++; - span2[num] = new QuestSequence + span197[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span197[num]; QuestSequence obj139 = new QuestSequence { Sequence = 3 @@ -252408,16 +253451,16 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026845u, new Vector3(-476.67664f, 107.63f, 103.74609f), 829) + span200[num2] = new QuestStep(EInteractionType.Interact, 1026845u, new Vector3(-476.67664f, 107.63f, 103.74609f), 829) { StopDistance = 7f }; obj139.Steps = list200; reference150 = obj139; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span197[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -252425,15 +253468,15 @@ public static class AssemblyQuestLoader num2 = 2; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span201[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026846u, new Vector3(-1.6022339f, 0f, -9.658997f), 351); + span201[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026846u, new Vector3(-1.6022339f, 0f, -9.658997f), 351); obj140.Steps = list201; reference151 = obj140; questRoot23.QuestSequence = list197; @@ -252443,16 +253486,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "liza"; + span202[index] = "liza"; questRoot24.Author = list202; index = 3; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span203[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -252460,13 +253503,13 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026846u, new Vector3(-1.6022339f, 0f, -9.658997f), 351); + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1026846u, new Vector3(-1.6022339f, 0f, -9.658997f), 351); obj141.Steps = list204; reference152 = obj141; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span203[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -252474,26 +253517,26 @@ public static class AssemblyQuestLoader num2 = 3; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span205[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span205[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026794u, new Vector3(124.193115f, -15.239566f, -424.30762f), 156) + span205[index2] = new QuestStep(EInteractionType.Interact, 1026794u, new Vector3(124.193115f, -15.239566f, -424.30762f), 156) { Fly = true }; obj142.Steps = list205; reference153 = obj142; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span203[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -252501,9 +253544,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026797u, new Vector3(-528.2521f, 8.691104f, -13.53479f), 621); + span206[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026797u, new Vector3(-528.2521f, 8.691104f, -13.53479f), 621); obj143.Steps = list206; reference154 = obj143; questRoot24.QuestSequence = list203; @@ -252513,16 +253556,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot25.Author = list207; index = 5; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span208[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -252530,16 +253573,16 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026804u, new Vector3(-524.55945f, 8.698304f, -15.487976f), 621) + span209[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026804u, new Vector3(-524.55945f, 8.698304f, -15.487976f), 621) { StopDistance = 7f }; obj144.Steps = list209; reference155 = obj144; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span208[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -252547,9 +253590,9 @@ public static class AssemblyQuestLoader index2 = 2; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span210[num2]; QuestStep obj146 = new QuestStep(EInteractionType.Interact, 1026804u, new Vector3(-524.55945f, 8.698304f, -15.487976f), 621) { StopDistance = 7f, @@ -252558,9 +253601,9 @@ public static class AssemblyQuestLoader num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span5 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num4 = 0; - span5[num4] = new DialogueChoice + span211[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDG102_03185_Q1_000_002") @@ -252568,33 +253611,33 @@ public static class AssemblyQuestLoader obj146.DialogueChoices = list211; reference157 = obj146; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span210[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.SinglePlayerDuty, 1026845u, new Vector3(-476.67664f, 107.63f, 103.74609f), 829); SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); num4 = 4; List list212 = new List(num4); CollectionsMarshal.SetCount(list212, num4); - span = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span[num3] = "(phase 1) Need to manually move in range to trigger combat"; + span212[num3] = "(phase 1) Need to manually move in range to trigger combat"; num3++; - span[num3] = "(phase 1) VBM doesn't know about some AOEs (e.g. Vein Splitter)"; + span212[num3] = "(phase 1) VBM doesn't know about some AOEs (e.g. Vein Splitter)"; num3++; - span[num3] = "(phase 1) VBM ignores markers to stack on Lyse (she still survives)"; + span212[num3] = "(phase 1) VBM ignores markers to stack on Lyse (she still survives)"; num3++; - span[num3] = "(phase 2) AI can walk outside the arena to get a bleed + damage down when dodging mechanics"; + span212[num3] = "(phase 2) AI can walk outside the arena to get a bleed + damage down when dodging mechanics"; singlePlayerDutyOptions.Notes = list212; questStep12.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference158 = questStep12; obj145.Steps = list210; reference156 = obj145; num++; - span2[num] = new QuestSequence + span208[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span208[num]; QuestSequence obj147 = new QuestSequence { Sequence = 3 @@ -252602,9 +253645,9 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span213[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -252612,7 +253655,7 @@ public static class AssemblyQuestLoader obj147.Steps = list213; reference159 = obj147; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span208[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -252620,9 +253663,9 @@ public static class AssemblyQuestLoader index2 = 1; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026990u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) + span214[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026990u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) { StopDistance = 7f }; @@ -252635,16 +253678,16 @@ public static class AssemblyQuestLoader num = 1; List list215 = new List(num); CollectionsMarshal.SetCount(list215, num); - span = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "liza"; + span215[index] = "liza"; questRoot26.Author = list215; index = 7; List list216 = new List(index); CollectionsMarshal.SetCount(list216, index); - span2 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span216[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -252652,9 +253695,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) + span217[index2] = new QuestStep(EInteractionType.AcceptQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Kugane, @@ -252669,7 +253712,7 @@ public static class AssemblyQuestLoader obj149.Steps = list217; reference161 = obj149; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span216[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -252677,14 +253720,14 @@ public static class AssemblyQuestLoader index2 = 2; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019043u, new Vector3(-43.656128f, 15.000004f, 46.52478f), 628) + span218[num2] = new QuestStep(EInteractionType.Interact, 1019043u, new Vector3(-43.656128f, 15.000004f, 46.52478f), 628) { TargetTerritoryId = (ushort)628 }; num2++; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span218[num2]; QuestStep obj151 = new QuestStep(EInteractionType.Interact, 1024157u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 7f @@ -252692,9 +253735,9 @@ public static class AssemblyQuestLoader num3 = 1; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num4 = 0; - span5[num4] = new DialogueChoice + span219[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDI301_03187_Q1_000_000") @@ -252704,12 +253747,12 @@ public static class AssemblyQuestLoader obj150.Steps = list218; reference162 = obj150; num++; - span2[num] = new QuestSequence + span216[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span216[num]; QuestSequence obj152 = new QuestSequence { Sequence = 3 @@ -252717,16 +253760,16 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026968u, new Vector3(-10.635559f, 0.026214104f, 12.924377f), 735) + span220[index2] = new QuestStep(EInteractionType.Interact, 1026968u, new Vector3(-10.635559f, 0.026214104f, 12.924377f), 735) { StopDistance = 7f }; obj152.Steps = list220; reference164 = obj152; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span216[num]; QuestSequence obj153 = new QuestSequence { Sequence = 4 @@ -252734,21 +253777,21 @@ public static class AssemblyQuestLoader index2 = 2; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009044u, new Vector3(-28.763306f, 0.56451416f, -0.015319824f), 735) + span221[num2] = new QuestStep(EInteractionType.Interact, 2009044u, new Vector3(-28.763306f, 0.56451416f, -0.015319824f), 735) { TargetTerritoryId = (ushort)628 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026969u, new Vector3(-55.985413f, 79.05602f, 43.656006f), 628) + span221[num2] = new QuestStep(EInteractionType.Interact, 1026969u, new Vector3(-55.985413f, 79.05602f, 43.656006f), 628) { StopDistance = 7f }; obj153.Steps = list221; reference165 = obj153; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span216[num]; QuestSequence obj154 = new QuestSequence { Sequence = 5 @@ -252756,9 +253799,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - ref QuestStep reference167 = ref span3[index2]; + ref QuestStep reference167 = ref span222[index2]; QuestStep obj155 = new QuestStep(EInteractionType.Interact, 1026969u, new Vector3(-55.985413f, 79.05602f, 43.656006f), 628) { StopDistance = 7f @@ -252766,9 +253809,9 @@ public static class AssemblyQuestLoader num4 = 1; List list223 = new List(num4); CollectionsMarshal.SetCount(list223, num4); - span5 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num3 = 0; - span5[num3] = new DialogueChoice + span223[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDI301_03187_Q5_000_000") @@ -252778,7 +253821,7 @@ public static class AssemblyQuestLoader obj154.Steps = list222; reference166 = obj154; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span216[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -252786,9 +253829,9 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026970u, new Vector3(-58.457336f, 79.05602f, 43.686523f), 628) + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026970u, new Vector3(-58.457336f, 79.05602f, 43.686523f), 628) { StopDistance = 7f, NextQuestId = new QuestId(3188) @@ -252802,16 +253845,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "liza"; + span225[index] = "liza"; questRoot27.Author = list225; index = 8; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span226[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -252819,16 +253862,16 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026970u, new Vector3(-58.457336f, 79.05602f, 43.686523f), 628) + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026970u, new Vector3(-58.457336f, 79.05602f, 43.686523f), 628) { StopDistance = 7f }; obj157.Steps = list227; reference169 = obj157; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span226[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -252836,9 +253879,9 @@ public static class AssemblyQuestLoader index2 = 2; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span228[num2]; QuestStep obj159 = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 7f, @@ -252849,19 +253892,19 @@ public static class AssemblyQuestLoader num3 = 1; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - Span span6 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num4 = 0; - span6[num4] = 735; + span229[num4] = 735; skipStepConditions.InTerritory = list229; skipConditions.StepIf = skipStepConditions; obj159.SkipConditions = skipConditions; reference171 = obj159; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026973u, new Vector3(-10.025269f, 0.046870913f, -2.5482788f), 735); + span228[num2] = new QuestStep(EInteractionType.Interact, 1026973u, new Vector3(-10.025269f, 0.046870913f, -2.5482788f), 735); obj158.Steps = list228; reference170 = obj158; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span226[num]; QuestSequence obj160 = new QuestSequence { Sequence = 2 @@ -252869,16 +253912,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026974u, new Vector3(-10.788147f, 0.04687085f, -4.4404297f), 735) + span230[index2] = new QuestStep(EInteractionType.Interact, 1026974u, new Vector3(-10.788147f, 0.04687085f, -4.4404297f), 735) { StopDistance = 5f }; obj160.Steps = list230; reference172 = obj160; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span226[num]; QuestSequence obj161 = new QuestSequence { Sequence = 3 @@ -252886,9 +253929,9 @@ public static class AssemblyQuestLoader index2 = 2; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span231[num2]; QuestStep obj162 = new QuestStep(EInteractionType.Interact, 2009044u, new Vector3(-28.763306f, 0.56451416f, -0.015319824f), 735) { TargetTerritoryId = (ushort)628 @@ -252898,22 +253941,22 @@ public static class AssemblyQuestLoader num4 = 1; List list232 = new List(num4); CollectionsMarshal.SetCount(list232, num4); - span6 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num3 = 0; - span6[num3] = 628; + span232[num3] = 628; skipStepConditions2.InTerritory = list232; skipConditions2.StepIf = skipStepConditions2; obj162.SkipConditions = skipConditions2; reference174 = obj162; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026969u, new Vector3(-55.985413f, 79.05602f, 43.656006f), 628) + span231[num2] = new QuestStep(EInteractionType.Interact, 1026969u, new Vector3(-55.985413f, 79.05602f, 43.656006f), 628) { StopDistance = 7f }; obj161.Steps = list231; reference173 = obj161; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span226[num]; QuestSequence obj163 = new QuestSequence { Sequence = 4 @@ -252921,9 +253964,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span233[index2]; QuestStep obj164 = new QuestStep(EInteractionType.Interact, 1026976u, new Vector3(115.12927f, 12.000001f, 71.000244f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -252936,9 +253979,9 @@ public static class AssemblyQuestLoader num3 = 1; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num4 = 0; - span5[num4] = new DialogueChoice + span234[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDI302_03188_Q3_000_000") @@ -252948,7 +253991,7 @@ public static class AssemblyQuestLoader obj163.Steps = list233; reference175 = obj163; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span226[num]; QuestSequence obj165 = new QuestSequence { Sequence = 5 @@ -252956,9 +253999,9 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) + span235[num2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 5f, TargetTerritoryId = (ushort)735, @@ -252971,7 +254014,7 @@ public static class AssemblyQuestLoader obj165.Steps = list235; reference177 = obj165; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span226[num]; QuestSequence obj166 = new QuestSequence { Sequence = 6 @@ -252979,16 +254022,16 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - ref QuestStep reference179 = ref span3[index2]; + ref QuestStep reference179 = ref span236[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1026977u, new Vector3(-4.3793945f, -2.5159047E-06f, -6.3325195f), 735); num4 = 1; List list237 = new List(num4); CollectionsMarshal.SetCount(list237, num4); - span5 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span5[num3] = new DialogueChoice + span237[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDI302_03188_Q1_000_000"), @@ -252999,7 +254042,7 @@ public static class AssemblyQuestLoader obj166.Steps = list236; reference178 = obj166; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span226[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -253007,9 +254050,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026978u, new Vector3(-9.10968f, -2.9294104E-06f, -7.309082f), 735) + span238[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026978u, new Vector3(-9.10968f, -2.9294104E-06f, -7.309082f), 735) { NextQuestId = new QuestId(3189) }; @@ -253022,16 +254065,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "liza"; + span239[index] = "liza"; questRoot28.Author = list239; index = 5; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span240[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -253039,13 +254082,13 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026978u, new Vector3(-9.10968f, -2.9294104E-06f, -7.309082f), 735); + span241[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026978u, new Vector3(-9.10968f, -2.9294104E-06f, -7.309082f), 735); obj168.Steps = list241; reference181 = obj168; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span240[num]; QuestSequence obj169 = new QuestSequence { Sequence = 1 @@ -253053,9 +254096,9 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 735) + span242[num2] = new QuestStep(EInteractionType.Duty, null, null, 735) { DutyOptions = new DutyOptions { @@ -253065,12 +254108,12 @@ public static class AssemblyQuestLoader obj169.Steps = list242; reference182 = obj169; num++; - span2[num] = new QuestSequence + span240[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span240[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 @@ -253078,16 +254121,16 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026979u, new Vector3(-12.008911f, 0.046870746f, -1.1750488f), 735) + span243[index2] = new QuestStep(EInteractionType.Interact, 1026979u, new Vector3(-12.008911f, 0.046870746f, -1.1750488f), 735) { StopDistance = 5f }; obj170.Steps = list243; reference183 = obj170; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span240[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -253095,20 +254138,20 @@ public static class AssemblyQuestLoader index2 = 3; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009044u, new Vector3(-28.73708f, 0.5811821f, 0.01279204f), 735) + span244[num2] = new QuestStep(EInteractionType.Interact, 2009044u, new Vector3(-28.73708f, 0.5811821f, 0.01279204f), 735) { TargetTerritoryId = (ushort)628 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019044u, new Vector3(-51.71283f, 79.05602f, 45.48706f), 628) + span244[num2] = new QuestStep(EInteractionType.Interact, 1019044u, new Vector3(-51.71283f, 79.05602f, 45.48706f), 628) { StopDistance = 7f, TargetTerritoryId = (ushort)628 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) + span244[num2] = new QuestStep(EInteractionType.CompleteQuest, 1024149u, new Vector3(-42.25226f, 15.000004f, 42.557373f), 628) { StopDistance = 7f }; @@ -253121,16 +254164,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "liza"; + span245[index] = "liza"; questRoot29.Author = list245; index = 7; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span246[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -253138,18 +254181,18 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); + span247[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); obj172.Steps = list247; reference185 = obj172; num++; - span2[num] = new QuestSequence + span246[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span246[num]; QuestSequence obj173 = new QuestSequence { Sequence = 2 @@ -253157,13 +254200,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); + span248[num2] = new QuestStep(EInteractionType.Interact, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); obj173.Steps = list248; reference186 = obj173; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span246[num]; QuestSequence obj174 = new QuestSequence { Sequence = 3 @@ -253171,16 +254214,16 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span249[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; obj174.Steps = list249; reference187 = obj174; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span246[num]; QuestSequence obj175 = new QuestSequence { Sequence = 4 @@ -253188,13 +254231,13 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); + span250[num2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); obj175.Steps = list250; reference188 = obj175; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span246[num]; QuestSequence obj176 = new QuestSequence { Sequence = 5 @@ -253202,18 +254245,18 @@ public static class AssemblyQuestLoader num2 = 2; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) + span251[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.6037f, 54.310753f, 428.55798f), 137) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); + span251[index2] = new QuestStep(EInteractionType.Interact, 1006312u, new Vector3(-369.0395f, 54.28071f, 441.24512f), 137); obj176.Steps = list251; reference189 = obj176; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span246[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -253221,9 +254264,9 @@ public static class AssemblyQuestLoader index2 = 2; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) + span252[num2] = new QuestStep(EInteractionType.Interact, 1024156u, new Vector3(-59.098206f, 79.05602f, 45.303955f), 628) { StopDistance = 7f, TargetTerritoryId = (ushort)735, @@ -253235,7 +254278,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); + span252[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026029u, new Vector3(1.3274536f, 0.05124623f, 1.9683228f), 735); obj177.Steps = list252; reference190 = obj177; questRoot29.QuestSequence = list246; @@ -253245,16 +254288,16 @@ public static class AssemblyQuestLoader num = 1; List list253 = new List(num); CollectionsMarshal.SetCount(list253, num); - span = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index = 0; - span[index] = "liza"; + span253[index] = "liza"; questRoot30.Author = list253; index = 6; List list254 = new List(index); CollectionsMarshal.SetCount(list254, index); - span2 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span254[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -253262,9 +254305,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026928u, new Vector3(-64.34735f, 18.000334f, -11.032288f), 129) + span255[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026928u, new Vector3(-64.34735f, 18.000334f, -11.032288f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -253278,7 +254321,7 @@ public static class AssemblyQuestLoader obj178.Steps = list255; reference191 = obj178; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span254[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -253286,9 +254329,9 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026929u, new Vector3(-69.87109f, 43.83883f, -5.661133f), 134) + span256[num2] = new QuestStep(EInteractionType.Interact, 1026929u, new Vector3(-69.87109f, 43.83883f, -5.661133f), 134) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -253300,7 +254343,7 @@ public static class AssemblyQuestLoader obj179.Steps = list256; reference192 = obj179; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span254[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -253308,13 +254351,13 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026936u, new Vector3(170.85522f, 62.765503f, 275.25745f), 134); + span257[index2] = new QuestStep(EInteractionType.Interact, 1026936u, new Vector3(170.85522f, 62.765503f, 275.25745f), 134); obj180.Steps = list257; reference193 = obj180; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span254[num]; QuestSequence obj181 = new QuestSequence { Sequence = 3 @@ -253322,16 +254365,16 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028430u, new Vector3(156.63379f, 12.126303f, 649.37805f), 135) + span258[num2] = new QuestStep(EInteractionType.Interact, 1028430u, new Vector3(156.63379f, 12.126303f, 649.37805f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; obj181.Steps = list258; reference194 = obj181; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span254[num]; QuestSequence obj182 = new QuestSequence { Sequence = 4 @@ -253339,16 +254382,16 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026930u, new Vector3(-85.404785f, 2.5427969f, 728.542f), 135) + span259[index2] = new QuestStep(EInteractionType.Interact, 1026930u, new Vector3(-85.404785f, 2.5427969f, 728.542f), 135) { Fly = true }; obj182.Steps = list259; reference195 = obj182; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span254[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -253356,9 +254399,9 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026932u, new Vector3(-105.9129f, 1.5723714f, 750.0571f), 135) + span260[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026932u, new Vector3(-105.9129f, 1.5723714f, 750.0571f), 135) { StopDistance = 7f, NextQuestId = new QuestId(3193) @@ -253372,16 +254415,16 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "liza"; + span261[index] = "liza"; questRoot31.Author = list261; index = 3; List list262 = new List(index); CollectionsMarshal.SetCount(list262, index); - span2 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span262[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -253389,9 +254432,9 @@ public static class AssemblyQuestLoader num2 = 4; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 135) + span263[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, ItemId = 22746u, @@ -253411,7 +254454,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 135) + span263[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 135) { ItemId = 24587u, SkipConditions = new SkipConditions @@ -253426,9 +254469,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 135); + span263[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 135); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026932u, new Vector3(-105.9129f, 1.5723714f, 750.0571f), 135) + span263[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026932u, new Vector3(-105.9129f, 1.5723714f, 750.0571f), 135) { StopDistance = 7f, Fly = true @@ -253436,7 +254479,7 @@ public static class AssemblyQuestLoader obj184.Steps = list263; reference197 = obj184; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span262[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -253444,16 +254487,16 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1026934u, new Vector3(-108.04913f, 1.5026048f, 749.1415f), 135) + span264[num2] = new QuestStep(EInteractionType.Action, 1026934u, new Vector3(-108.04913f, 1.5026048f, 749.1415f), 135) { Action = EAction.WaterCannon }; obj185.Steps = list264; reference198 = obj185; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span262[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -253461,9 +254504,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span265[index2]; QuestStep obj187 = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -253476,9 +254519,9 @@ public static class AssemblyQuestLoader num3 = 1; List list266 = new List(num3); CollectionsMarshal.SetCount(list266, num3); - span5 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num4 = 0; - span5[num4] = new DialogueChoice + span266[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBAOZ010_03193_Q1_100_002") @@ -253495,16 +254538,16 @@ public static class AssemblyQuestLoader num = 1; List list267 = new List(num); CollectionsMarshal.SetCount(list267, num); - span = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index = 0; - span[index] = "liza"; + span267[index] = "liza"; questRoot32.Author = list267; index = 5; List list268 = new List(index); CollectionsMarshal.SetCount(list268, index); - span2 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num = 0; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span268[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -253512,9 +254555,9 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - ref QuestStep reference202 = ref span3[num2]; + ref QuestStep reference202 = ref span269[num2]; QuestStep obj189 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, @@ -253533,9 +254576,9 @@ public static class AssemblyQuestLoader num4 = 1; List list270 = new List(num4); CollectionsMarshal.SetCount(list270, num4); - span6 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span6[num3] = 131; + span270[num3] = 131; obj190.InTerritory = list270; skipConditions3.AetheryteShortcutIf = obj190; obj189.SkipConditions = skipConditions3; @@ -253543,7 +254586,7 @@ public static class AssemblyQuestLoader obj188.Steps = list269; reference201 = obj188; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span268[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -253551,9 +254594,9 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026938u, new Vector3(101.27405f, 7.3536396f, 600.2135f), 141) + span271[index2] = new QuestStep(EInteractionType.Interact, 1026938u, new Vector3(101.27405f, 7.3536396f, 600.2135f), 141) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -253565,7 +254608,7 @@ public static class AssemblyQuestLoader obj191.Steps = list271; reference203 = obj191; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span268[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -253573,9 +254616,9 @@ public static class AssemblyQuestLoader index2 = 1; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span272[num2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, 2009670u, new Vector3(163.59192f, 3.7078857f, 657.0991f), 141) { StopDistance = 0.5f, @@ -253585,15 +254628,15 @@ public static class AssemblyQuestLoader num3 = 1; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - Span span7 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num4 = 0; - span7[num4] = 9836u; + span273[num4] = 9836u; obj193.KillEnemyDataIds = list273; reference205 = obj193; obj192.Steps = list272; reference204 = obj192; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span268[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 @@ -253601,16 +254644,16 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026938u, new Vector3(101.27405f, 7.3536396f, 600.2135f), 141) + span274[index2] = new QuestStep(EInteractionType.Interact, 1026938u, new Vector3(101.27405f, 7.3536396f, 600.2135f), 141) { Fly = true }; obj194.Steps = list274; reference206 = obj194; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span268[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -253618,9 +254661,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span275[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -253639,16 +254682,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "liza"; + span276[index] = "liza"; questRoot33.Author = list276; index = 5; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span277[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -253656,9 +254699,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span278[index2]; QuestStep obj197 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -253676,9 +254719,9 @@ public static class AssemblyQuestLoader num4 = 1; List list279 = new List(num4); CollectionsMarshal.SetCount(list279, num4); - span6 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num3 = 0; - span6[num3] = 131; + span279[num3] = 131; obj198.InTerritory = list279; skipConditions4.AetheryteShortcutIf = obj198; obj197.SkipConditions = skipConditions4; @@ -253686,7 +254729,7 @@ public static class AssemblyQuestLoader obj196.Steps = list278; reference208 = obj196; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span277[num]; QuestSequence obj199 = new QuestSequence { Sequence = 1 @@ -253694,9 +254737,9 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026941u, new Vector3(105.02783f, 4.0333576f, 451.0719f), 141) + span280[num2] = new QuestStep(EInteractionType.Interact, 1026941u, new Vector3(105.02783f, 4.0333576f, 451.0719f), 141) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -253708,7 +254751,7 @@ public static class AssemblyQuestLoader obj199.Steps = list280; reference210 = obj199; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span277[num]; QuestSequence obj200 = new QuestSequence { Sequence = 2 @@ -253716,9 +254759,9 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span281[index2]; QuestStep obj201 = new QuestStep(EInteractionType.Combat, 2009671u, new Vector3(145.52527f, 9.567322f, 391.10388f), 141) { Fly = true, @@ -253727,15 +254770,15 @@ public static class AssemblyQuestLoader num3 = 1; List list282 = new List(num3); CollectionsMarshal.SetCount(list282, num3); - span7 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num4 = 0; - span7[num4] = 9837u; + span282[num4] = 9837u; obj201.KillEnemyDataIds = list282; reference212 = obj201; obj200.Steps = list281; reference211 = obj200; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span277[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -253743,13 +254786,13 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026941u, new Vector3(105.02783f, 4.0333576f, 451.0719f), 141); + span283[num2] = new QuestStep(EInteractionType.Interact, 1026941u, new Vector3(105.02783f, 4.0333576f, 451.0719f), 141); obj202.Steps = list283; reference213 = obj202; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span277[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -253757,9 +254800,9 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span284[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -253778,16 +254821,16 @@ public static class AssemblyQuestLoader num = 1; List list285 = new List(num); CollectionsMarshal.SetCount(list285, num); - span = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index = 0; - span[index] = "liza"; + span285[index] = "liza"; questRoot34.Author = list285; index = 6; List list286 = new List(index); CollectionsMarshal.SetCount(list286, index); - span2 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num = 0; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span286[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -253795,9 +254838,9 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span287[num2]; QuestStep obj205 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -253815,9 +254858,9 @@ public static class AssemblyQuestLoader num4 = 1; List list288 = new List(num4); CollectionsMarshal.SetCount(list288, num4); - span6 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span6[num3] = 131; + span288[num3] = 131; obj206.InTerritory = list288; skipConditions5.AetheryteShortcutIf = obj206; obj205.SkipConditions = skipConditions5; @@ -253825,7 +254868,7 @@ public static class AssemblyQuestLoader obj204.Steps = list287; reference215 = obj204; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span286[num]; QuestSequence obj207 = new QuestSequence { Sequence = 1 @@ -253833,9 +254876,9 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026945u, new Vector3(-108.415405f, 41f, 76.06616f), 131) + span289[index2] = new QuestStep(EInteractionType.Interact, 1026945u, new Vector3(-108.415405f, 41f, 76.06616f), 131) { AethernetShortcut = new AethernetShortcut { @@ -253846,7 +254889,7 @@ public static class AssemblyQuestLoader obj207.Steps = list289; reference217 = obj207; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span286[num]; QuestSequence obj208 = new QuestSequence { Sequence = 2 @@ -253854,9 +254897,9 @@ public static class AssemblyQuestLoader index2 = 1; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026946u, new Vector3(392.69092f, 87.19347f, 98.10022f), 140) + span290[num2] = new QuestStep(EInteractionType.Interact, 1026946u, new Vector3(392.69092f, 87.19347f, 98.10022f), 140) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -253868,7 +254911,7 @@ public static class AssemblyQuestLoader obj208.Steps = list290; reference218 = obj208; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span286[num]; QuestSequence obj209 = new QuestSequence { Sequence = 3 @@ -253876,9 +254919,9 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - ref QuestStep reference220 = ref span3[index2]; + ref QuestStep reference220 = ref span291[index2]; QuestStep obj210 = new QuestStep(EInteractionType.Combat, null, new Vector3(363.6008f, 83.40785f, 92.904495f), 140) { StopDistance = 0.5f, @@ -253887,17 +254930,17 @@ public static class AssemblyQuestLoader num3 = 2; List list292 = new List(num3); CollectionsMarshal.SetCount(list292, num3); - span7 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num4 = 0; - span7[num4] = 9838u; + span292[num4] = 9838u; num4++; - span7[num4] = 9839u; + span292[num4] = 9839u; obj210.KillEnemyDataIds = list292; reference220 = obj210; obj209.Steps = list291; reference219 = obj209; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span286[num]; QuestSequence obj211 = new QuestSequence { Sequence = 4 @@ -253905,16 +254948,16 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026948u, new Vector3(359.63977f, 83.013695f, 92.24072f), 140) + span293[num2] = new QuestStep(EInteractionType.Interact, 1026948u, new Vector3(359.63977f, 83.013695f, 92.24072f), 140) { StopDistance = 5f }; obj211.Steps = list293; reference221 = obj211; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span286[num]; QuestSequence obj212 = new QuestSequence { Sequence = byte.MaxValue @@ -253922,9 +254965,9 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span294[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -253943,16 +254986,16 @@ public static class AssemblyQuestLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "liza"; + span295[index] = "liza"; questRoot35.Author = list295; index = 4; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span296[num]; QuestSequence obj213 = new QuestSequence { Sequence = 0 @@ -253960,9 +255003,9 @@ public static class AssemblyQuestLoader index2 = 1; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span297[num2]; QuestStep obj214 = new QuestStep(EInteractionType.AcceptQuest, 1026924u, new Vector3(64.46936f, 14.005002f, 88.70068f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -253980,9 +255023,9 @@ public static class AssemblyQuestLoader num4 = 1; List list298 = new List(num4); CollectionsMarshal.SetCount(list298, num4); - span6 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num3 = 0; - span6[num3] = 131; + span298[num3] = 131; obj215.InTerritory = list298; skipConditions6.AetheryteShortcutIf = obj215; obj214.SkipConditions = skipConditions6; @@ -253990,7 +255033,7 @@ public static class AssemblyQuestLoader obj213.Steps = list297; reference223 = obj213; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span296[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -253998,9 +255041,9 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - ref QuestStep reference226 = ref span3[index2]; + ref QuestStep reference226 = ref span299[index2]; QuestStep obj217 = new QuestStep(EInteractionType.Combat, 1026951u, new Vector3(196.67346f, 52.774567f, -38.895264f), 140) { Fly = true, @@ -254010,16 +255053,16 @@ public static class AssemblyQuestLoader num3 = 1; List list300 = new List(num3); CollectionsMarshal.SetCount(list300, num3); - span7 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num4 = 0; - span7[num4] = 9840u; + span300[num4] = 9840u; obj217.KillEnemyDataIds = list300; num4 = 1; List list301 = new List(num4); CollectionsMarshal.SetCount(list301, num4); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num3 = 0; - span5[num3] = new DialogueChoice + span301[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_JOBAOZ400_03197_Q1_000_013") @@ -254029,7 +255072,7 @@ public static class AssemblyQuestLoader obj216.Steps = list299; reference225 = obj216; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span296[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -254037,13 +255080,13 @@ public static class AssemblyQuestLoader index2 = 1; List list302 = new List(index2); CollectionsMarshal.SetCount(list302, index2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026951u, new Vector3(196.67346f, 52.774567f, -38.895264f), 140); + span302[num2] = new QuestStep(EInteractionType.Interact, 1026951u, new Vector3(196.67346f, 52.774567f, -38.895264f), 140); obj218.Steps = list302; reference227 = obj218; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span296[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -254051,9 +255094,9 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026953u, new Vector3(65.59851f, 14.005001f, 91.75244f), 131) + span303[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026953u, new Vector3(65.59851f, 14.005001f, 91.75244f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -254072,16 +255115,16 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "liza"; + span304[index] = "liza"; questRoot36.Author = list304; index = 4; List list305 = new List(index); CollectionsMarshal.SetCount(list305, index); - span2 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num = 0; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span305[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 @@ -254089,9 +255132,9 @@ public static class AssemblyQuestLoader index2 = 1; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - ref QuestStep reference230 = ref span3[num2]; + ref QuestStep reference230 = ref span306[num2]; QuestStep obj221 = new QuestStep(EInteractionType.AcceptQuest, 1026924u, new Vector3(64.46936f, 14.005002f, 88.70068f), 131) { StopDistance = 5f, @@ -254110,9 +255153,9 @@ public static class AssemblyQuestLoader num3 = 1; List list307 = new List(num3); CollectionsMarshal.SetCount(list307, num3); - span6 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num4 = 0; - span6[num4] = 131; + span307[num4] = 131; obj222.InTerritory = list307; skipConditions7.AetheryteShortcutIf = obj222; obj221.SkipConditions = skipConditions7; @@ -254120,7 +255163,7 @@ public static class AssemblyQuestLoader obj220.Steps = list306; reference229 = obj220; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span305[num]; QuestSequence obj223 = new QuestSequence { Sequence = 1 @@ -254128,16 +255171,16 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026955u, new Vector3(-10.055725f, 47f, -29.800903f), 147) + span308[index2] = new QuestStep(EInteractionType.Interact, 1026955u, new Vector3(-10.055725f, 47f, -29.800903f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; obj223.Steps = list308; reference231 = obj223; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span305[num]; QuestSequence obj224 = new QuestSequence { Sequence = 2 @@ -254145,9 +255188,9 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) + span309[num2] = new QuestStep(EInteractionType.Interact, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -254159,7 +255202,7 @@ public static class AssemblyQuestLoader obj224.Steps = list309; reference232 = obj224; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span305[num]; QuestSequence obj225 = new QuestSequence { Sequence = byte.MaxValue @@ -254167,9 +255210,9 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) + span310[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) { NextQuestId = new QuestId(3199) }; @@ -254182,16 +255225,16 @@ public static class AssemblyQuestLoader num = 1; List list311 = new List(num); CollectionsMarshal.SetCount(list311, num); - span = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index = 0; - span[index] = "liza"; + span311[index] = "liza"; questRoot37.Author = list311; index = 2; List list312 = new List(index); CollectionsMarshal.SetCount(list312, index); - span2 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span312[num]; QuestSequence obj226 = new QuestSequence { Sequence = 0 @@ -254199,9 +255242,9 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - ref QuestStep reference235 = ref span3[num2]; + ref QuestStep reference235 = ref span313[num2]; QuestStep obj227 = new QuestStep(EInteractionType.AcceptQuest, 1026924u, new Vector3(64.46936f, 14.005002f, 88.70068f), 131) { StopDistance = 5f, @@ -254220,9 +255263,9 @@ public static class AssemblyQuestLoader num4 = 1; List list314 = new List(num4); CollectionsMarshal.SetCount(list314, num4); - span6 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num3 = 0; - span6[num3] = 131; + span314[num3] = 131; obj228.InTerritory = list314; skipConditions8.AetheryteShortcutIf = obj228; obj227.SkipConditions = skipConditions8; @@ -254230,7 +255273,7 @@ public static class AssemblyQuestLoader obj226.Steps = list313; reference234 = obj226; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span312[num]; QuestSequence obj229 = new QuestSequence { Sequence = byte.MaxValue @@ -254238,9 +255281,9 @@ public static class AssemblyQuestLoader num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span315[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, NextQuestId = new QuestId(3732) @@ -254299,9 +255342,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016307u, new Vector3(57.14502f, 20.99973f, 83.57361f), 144) + span4[num2] = new QuestStep(EInteractionType.CompleteQuest, 1016307u, new Vector3(57.14502f, 20.99973f, 83.57361f), 144) { AethernetShortcut = new AethernetShortcut { @@ -254318,16 +255361,16 @@ public static class AssemblyQuestLoader num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index = 0; - span[index] = "plogon_enjoyer"; + span5[index] = "plogon_enjoyer"; questRoot2.Author = list5; index = 4; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - span2 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - ref QuestSequence reference3 = ref span2[num]; + ref QuestSequence reference3 = ref span6[num]; QuestSequence obj3 = new QuestSequence { Sequence = 0 @@ -254335,9 +255378,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span7[index2]; QuestStep obj4 = new QuestStep(EInteractionType.AcceptQuest, 1006747u, new Vector3(-20.828613f, 29.999964f, -2.4262085f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -254352,11 +255395,11 @@ public static class AssemblyQuestLoader int num3 = 2; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); int num4 = 0; - span4[num4] = 130; + span8[num4] = 130; num4++; - span4[num4] = 131; + span8[num4] = 131; skipAetheryteCondition.InTerritory = list8; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; skipConditions.AethernetShortcutIf = new SkipAetheryteCondition @@ -254368,7 +255411,7 @@ public static class AssemblyQuestLoader obj3.Steps = list7; reference3 = obj3; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span6[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -254376,9 +255419,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span9[num2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AethernetShortcut = new AethernetShortcut { @@ -254389,7 +255432,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span6[num]; QuestSequence obj6 = new QuestSequence { Sequence = 2 @@ -254397,9 +255440,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028092u, new Vector3(213.58044f, 54.47546f, 228.19861f), 140) + span10[index2] = new QuestStep(EInteractionType.Interact, 1028092u, new Vector3(213.58044f, 54.47546f, 228.19861f), 140) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -254411,7 +255454,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span6[num]; QuestSequence obj7 = new QuestSequence { Sequence = byte.MaxValue @@ -254419,9 +255462,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -254439,16 +255482,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "plogon_enjoyer"; + span12[index] = "plogon_enjoyer"; questRoot3.Author = list12; index = 5; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -254456,9 +255499,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span14[index2]; QuestStep obj9 = new QuestStep(EInteractionType.AcceptQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -254473,11 +255516,11 @@ public static class AssemblyQuestLoader num4 = 2; List list15 = new List(num4); CollectionsMarshal.SetCount(list15, num4); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = 130; + span15[num3] = 130; num3++; - span4[num3] = 131; + span15[num3] = 131; skipAetheryteCondition2.InTerritory = list15; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; skipConditions2.AethernetShortcutIf = new SkipAetheryteCondition @@ -254489,7 +255532,7 @@ public static class AssemblyQuestLoader obj8.Steps = list14; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -254497,27 +255540,27 @@ public static class AssemblyQuestLoader index2 = 3; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028409u, new Vector3(103.4104f, 118.31935f, -706.1417f), 620) + span16[num2] = new QuestStep(EInteractionType.Interact, 1028409u, new Vector3(103.4104f, 118.31935f, -706.1417f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028410u, new Vector3(38.010254f, 118.13663f, -750.57605f), 620) + span16[num2] = new QuestStep(EInteractionType.Interact, 1028410u, new Vector3(38.010254f, 118.13663f, -750.57605f), 620) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028408u, new Vector3(55.649536f, 118.16888f, -784.2069f), 620) + span16[num2] = new QuestStep(EInteractionType.Interact, 1028408u, new Vector3(55.649536f, 118.16888f, -784.2069f), 620) { Fly = true }; obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -254525,9 +255568,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028411u, new Vector3(-140.67297f, 27.29529f, -408.16364f), 146) + span17[index2] = new QuestStep(EInteractionType.Interact, 1028411u, new Vector3(-140.67297f, 27.29529f, -408.16364f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo @@ -254535,7 +255578,7 @@ public static class AssemblyQuestLoader obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = 3 @@ -254543,9 +255586,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009755u, new Vector3(64.86609f, -0.38153076f, -83.32953f), 635) + span18[num2] = new QuestStep(EInteractionType.Interact, 2009755u, new Vector3(64.86609f, -0.38153076f, -83.32953f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -254557,7 +255600,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span13[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -254565,9 +255608,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span19[index2]; QuestStep obj14 = new QuestStep(EInteractionType.CompleteQuest, 1006749u, new Vector3(-30.47229f, 13.599918f, 95.26196f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -254582,11 +255625,11 @@ public static class AssemblyQuestLoader num3 = 2; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num4 = 0; - span4[num4] = 130; + span20[num4] = 130; num4++; - span4[num4] = 131; + span20[num4] = 131; skipAetheryteCondition3.InTerritory = list20; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition3; skipConditions3.AethernetShortcutIf = new SkipAetheryteCondition @@ -254604,16 +255647,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "plogon_enjoyer"; + span21[index] = "plogon_enjoyer"; questRoot4.Author = list21; index = 8; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -254621,9 +255664,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span23[num2]; QuestStep obj16 = new QuestStep(EInteractionType.AcceptQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, @@ -254639,9 +255682,9 @@ public static class AssemblyQuestLoader num4 = 1; List list24 = new List(num4); CollectionsMarshal.SetCount(list24, num4); - Span span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span5[num3] = new DialogueChoice + span24[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC003_03212_Q1_000_000"), @@ -254652,7 +255695,7 @@ public static class AssemblyQuestLoader obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span22[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -254660,16 +255703,16 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) + span25[index2] = new QuestStep(EInteractionType.Interact, 1023885u, new Vector3(217.30359f, 7.999984f, 686.427f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; obj17.Steps = list25; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span22[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -254677,21 +255720,21 @@ public static class AssemblyQuestLoader index2 = 2; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(226.71358f, 8.000019f, 671.0062f), 135) + span26[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(226.71358f, 8.000019f, 671.0062f), 135) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030042u, new Vector3(425.10107f, 61.22168f, -42.404846f), 135) + span26[num2] = new QuestStep(EInteractionType.Interact, 1030042u, new Vector3(425.10107f, 61.22168f, -42.404846f), 135) { Fly = true }; obj18.Steps = list26; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span22[num]; QuestSequence obj19 = new QuestSequence { Sequence = 3 @@ -254699,9 +255742,9 @@ public static class AssemblyQuestLoader num2 = 3; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span27[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Action, 2010149u, new Vector3(345.3573f, 58.457275f, -63.523376f), 135) { Fly = true, @@ -254710,23 +255753,23 @@ public static class AssemblyQuestLoader num3 = 6; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - Span span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num4 = 0; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = null; + span28[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span28[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list28; reference20 = obj20; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span27[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Action, 2010150u, new Vector3(369.43604f, 64.59143f, -88.85327f), 135) { Fly = true, @@ -254735,23 +255778,23 @@ public static class AssemblyQuestLoader num4 = 6; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span6[num3] = null; + span29[num3] = null; num3++; - span6[num3] = null; + span29[num3] = null; num3++; - span6[num3] = null; + span29[num3] = null; num3++; - span6[num3] = null; + span29[num3] = null; num3++; - span6[num3] = null; + span29[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list29; reference21 = obj21; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span27[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Action, 2010151u, new Vector3(360.95215f, 69.90149f, -119.06616f), 135) { Fly = true, @@ -254760,25 +255803,25 @@ public static class AssemblyQuestLoader num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span30[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list30; reference22 = obj22; obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span22[num]; QuestSequence obj23 = new QuestSequence { Sequence = 4 @@ -254786,16 +255829,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030042u, new Vector3(425.10107f, 61.22168f, -42.404846f), 135) + span31[num2] = new QuestStep(EInteractionType.Interact, 1030042u, new Vector3(425.10107f, 61.22168f, -42.404846f), 135) { Fly = true }; obj23.Steps = list31; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span22[num]; QuestSequence obj24 = new QuestSequence { Sequence = 5 @@ -254803,16 +255846,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030044u, new Vector3(435.8739f, 66.317635f, -276.56976f), 135) + span32[index2] = new QuestStep(EInteractionType.Interact, 1030044u, new Vector3(435.8739f, 66.317635f, -276.56976f), 135) { Fly = true }; obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span22[num]; QuestSequence obj25 = new QuestSequence { Sequence = 6 @@ -254820,9 +255863,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1030046u, new Vector3(433.9818f, 66.317635f, -277.48535f), 135) + span33[num2] = new QuestStep(EInteractionType.Action, 1030046u, new Vector3(433.9818f, 66.317635f, -277.48535f), 135) { DelaySecondsAtStart = 2f, Action = EAction.HeavySwing @@ -254830,7 +255873,7 @@ public static class AssemblyQuestLoader obj25.Steps = list33; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span22[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -254838,9 +255881,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006746u, new Vector3(460.65454f, 8.309061f, 74.47925f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -254854,16 +255897,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "plogon_enjoyer"; + span35[index] = "plogon_enjoyer"; questRoot5.Author = list35; index = 6; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span36[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -254871,9 +255914,9 @@ public static class AssemblyQuestLoader index2 = 2; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(215.65454f, 222.1f, 345.1806f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -254886,11 +255929,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span37[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj27.Steps = list37; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span36[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -254898,9 +255941,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029861u, new Vector3(-753.78046f, 123.728714f, 206.43921f), 400) + span38[index2] = new QuestStep(EInteractionType.Interact, 1029861u, new Vector3(-753.78046f, 123.728714f, 206.43921f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith @@ -254908,7 +255951,7 @@ public static class AssemblyQuestLoader obj28.Steps = list38; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -254916,9 +255959,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009923u, new Vector3(-114.0307f, 145.09802f, -553.2159f), 400) + span39[num2] = new QuestStep(EInteractionType.Interact, 2009923u, new Vector3(-114.0307f, 145.09802f, -553.2159f), 400) { Fly = true, Land = true @@ -254926,7 +255969,7 @@ public static class AssemblyQuestLoader obj29.Steps = list39; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span36[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -254934,16 +255977,16 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029862u, new Vector3(-93.27844f, 137.46214f, -534.44727f), 400) + span40[index2] = new QuestStep(EInteractionType.Interact, 1029862u, new Vector3(-93.27844f, 137.46214f, -534.44727f), 400) { Fly = true }; obj30.Steps = list40; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span36[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -254951,9 +255994,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029863u, new Vector3(746.6697f, 69.99995f, 533.135f), 621) + span41[num2] = new QuestStep(EInteractionType.Interact, 1029863u, new Vector3(746.6697f, 69.99995f, 533.135f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -254961,7 +256004,7 @@ public static class AssemblyQuestLoader obj31.Steps = list41; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span36[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -254969,15 +256012,15 @@ public static class AssemblyQuestLoader num2 = 2; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(213.22748f, 222.08781f, 342.82468f), 155) + span42[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(213.22748f, 222.08781f, 342.82468f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); + span42[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006748u, new Vector3(217.88354f, 222f, 345.3269f), 155); obj32.Steps = list42; reference32 = obj32; questRoot5.QuestSequence = list36; @@ -254987,16 +256030,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "plogon_enjoyer"; + span43[index] = "plogon_enjoyer"; questRoot6.Author = list43; index = 7; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -255004,9 +256047,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) + span45[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006750u, new Vector3(16.464417f, 6.750492f, -7.3396606f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -255021,7 +256064,7 @@ public static class AssemblyQuestLoader obj33.Steps = list45; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -255029,9 +256072,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030074u, new Vector3(192.58398f, -2.539064f, 73.59424f), 132) + span46[index2] = new QuestStep(EInteractionType.Interact, 1030074u, new Vector3(192.58398f, -2.539064f, 73.59424f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -255043,7 +256086,7 @@ public static class AssemblyQuestLoader obj34.Steps = list46; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -255051,9 +256094,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030078u, new Vector3(-180.34644f, -1.2285838f, 341.6953f), 152) + span47[num2] = new QuestStep(EInteractionType.Interact, 1030078u, new Vector3(-180.34644f, -1.2285838f, 341.6953f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -255061,7 +256104,7 @@ public static class AssemblyQuestLoader obj35.Steps = list47; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -255069,9 +256112,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 2010182u, new Vector3(-85.160645f, 6.0578003f, 398.64185f), 152) + span48[index2] = new QuestStep(EInteractionType.Say, 2010182u, new Vector3(-85.160645f, 6.0578003f, 398.64185f), 152) { Fly = true, ChatMessage = new ChatMessage @@ -255082,7 +256125,7 @@ public static class AssemblyQuestLoader obj36.Steps = list48; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span44[num]; QuestSequence obj37 = new QuestSequence { Sequence = 4 @@ -255090,9 +256133,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 2010183u, new Vector3(38.376343f, 7.2785034f, 430.28906f), 152) + span49[num2] = new QuestStep(EInteractionType.Say, 2010183u, new Vector3(38.376343f, 7.2785034f, 430.28906f), 152) { Fly = true, ChatMessage = new ChatMessage @@ -255103,7 +256146,7 @@ public static class AssemblyQuestLoader obj37.Steps = list49; reference37 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span44[num]; QuestSequence obj38 = new QuestSequence { Sequence = 5 @@ -255111,9 +256154,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030081u, new Vector3(29.648315f, -18.800003f, 95.26196f), 132) + span50[index2] = new QuestStep(EInteractionType.Interact, 1030081u, new Vector3(29.648315f, -18.800003f, 95.26196f), 132) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Gridania, @@ -255126,7 +256169,7 @@ public static class AssemblyQuestLoader obj38.Steps = list50; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span44[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -255134,9 +256177,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030081u, new Vector3(29.648315f, -18.800003f, 95.26196f), 132) + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030081u, new Vector3(29.648315f, -18.800003f, 95.26196f), 132) { StopDistance = 7f }; @@ -255149,16 +256192,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "plogon_enjoyer"; + span52[index] = "plogon_enjoyer"; questRoot7.Author = list52; index = 6; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -255166,22 +256209,22 @@ public static class AssemblyQuestLoader num2 = 2; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.7745f, 10.010047f, 278.79453f), 153) + span54[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.7745f, 10.010047f, 278.79453f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { StopDistance = 4f }; obj40.Steps = list54; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -255189,9 +256232,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028418u, new Vector3(-242.26752f, -4f, 1.2054443f), 133) + span55[num2] = new QuestStep(EInteractionType.Interact, 1028418u, new Vector3(-242.26752f, -4f, 1.2054443f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -255203,7 +256246,7 @@ public static class AssemblyQuestLoader obj41.Steps = list55; reference41 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj42 = new QuestSequence { Sequence = 2 @@ -255211,9 +256254,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028419u, new Vector3(-19.058533f, -32.58833f, 307.1488f), 148) + span56[index2] = new QuestStep(EInteractionType.Interact, 1028419u, new Vector3(-19.058533f, -32.58833f, 307.1488f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows @@ -255221,7 +256264,7 @@ public static class AssemblyQuestLoader obj42.Steps = list56; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj43 = new QuestSequence { Sequence = 3 @@ -255229,16 +256272,16 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028423u, new Vector3(-62.974f, -36.839226f, 473.3806f), 148) + span57[num2] = new QuestStep(EInteractionType.Interact, 1028423u, new Vector3(-62.974f, -36.839226f, 473.3806f), 148) { Fly = true }; obj43.Steps = list57; reference43 = obj43; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span53[num]; QuestSequence obj44 = new QuestSequence { Sequence = 4 @@ -255246,16 +256289,16 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028424u, new Vector3(-19.85205f, -34.365856f, 416.76965f), 148) + span58[index2] = new QuestStep(EInteractionType.Interact, 1028424u, new Vector3(-19.85205f, -34.365856f, 416.76965f), 148) { StopDistance = 7f }; obj44.Steps = list58; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span53[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -255263,15 +256306,15 @@ public static class AssemblyQuestLoader index2 = 2; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.7745f, 10.010047f, 278.79453f), 153) + span59[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.7745f, 10.010047f, 278.79453f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) + span59[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006751u, new Vector3(-139.45221f, 8.712891f, 281.69678f), 153) { StopDistance = 4f }; @@ -255284,16 +256327,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "plogon_enjoyer"; + span60[index] = "plogon_enjoyer"; questRoot8.Author = list60; index = 8; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span61[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -255301,9 +256344,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -255315,7 +256358,7 @@ public static class AssemblyQuestLoader obj46.Steps = list62; reference46 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span61[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -255323,9 +256366,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span63[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Interact, 1002279u, new Vector3(-196.8872f, 18.459997f, 59.952637f), 130) { AethernetShortcut = new AethernetShortcut @@ -255337,16 +256380,16 @@ public static class AssemblyQuestLoader num4 = 2; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC007_03216_Q1_000_300"), Answer = new ExcelRef("TEXT_LUCKBC007_03216_A1_000_301") }; num3++; - span5[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC007_03216_Q1_000_100"), @@ -255357,7 +256400,7 @@ public static class AssemblyQuestLoader obj47.Steps = list63; reference47 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span61[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -255365,13 +256408,13 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); + span65[index2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); obj49.Steps = list65; reference49 = obj49; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span61[num]; QuestSequence obj50 = new QuestSequence { Sequence = 3 @@ -255379,13 +256422,13 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029866u, new Vector3(-173.08313f, 17.999998f, 74.906494f), 130); + span66[num2] = new QuestStep(EInteractionType.Interact, 1029866u, new Vector3(-173.08313f, 17.999998f, 74.906494f), 130); obj50.Steps = list66; reference50 = obj50; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span61[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -255393,16 +256436,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029868u, new Vector3(-89.21954f, 39.99999f, 106.98096f), 131) + span67[index2] = new QuestStep(EInteractionType.Interact, 1029868u, new Vector3(-89.21954f, 39.99999f, 106.98096f), 131) { StopDistance = 4f }; obj51.Steps = list67; reference51 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span61[num]; QuestSequence obj52 = new QuestSequence { Sequence = 5 @@ -255410,9 +256453,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) + span68[num2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130) { AethernetShortcut = new AethernetShortcut { @@ -255423,7 +256466,7 @@ public static class AssemblyQuestLoader obj52.Steps = list68; reference52 = obj52; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span61[num]; QuestSequence obj53 = new QuestSequence { Sequence = 6 @@ -255431,13 +256474,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); + span69[index2] = new QuestStep(EInteractionType.Interact, 1001708u, new Vector3(-250.3548f, 18f, 80.88806f), 130); obj53.Steps = list69; reference53 = obj53; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span61[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -255445,9 +256488,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006752u, new Vector3(87.5105f, 18f, 113.725464f), 131) { AethernetShortcut = new AethernetShortcut { @@ -255464,16 +256507,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "plogon_enjoyer"; + span71[index] = "plogon_enjoyer"; questRoot9.Author = list71; index = 10; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -255481,9 +256524,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006757u, new Vector3(-4.4709473f, 44.999886f, -250.56848f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -255495,7 +256538,7 @@ public static class AssemblyQuestLoader obj55.Steps = list73; reference55 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -255503,19 +256546,19 @@ public static class AssemblyQuestLoader index2 = 2; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.67957f, -3.224134f, 42.683086f), 139) + span74[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.67957f, -3.224134f, 42.683086f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span74[num2] = new QuestStep(EInteractionType.Interact, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj56.Steps = list74; reference56 = obj56; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -255523,9 +256566,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span75[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, 2009742u, new Vector3(69.565796f, 17.807251f, 234.88208f), 153) { Fly = true, @@ -255535,15 +256578,15 @@ public static class AssemblyQuestLoader num3 = 1; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - Span span7 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num4 = 0; - span7[num4] = 10832u; + span76[num4] = 10832u; obj58.KillEnemyDataIds = list76; reference58 = obj58; obj57.Steps = list75; reference57 = obj57; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span72[num]; QuestSequence obj59 = new QuestSequence { Sequence = 3 @@ -255551,19 +256594,19 @@ public static class AssemblyQuestLoader index2 = 2; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.67957f, -3.224134f, 42.683086f), 139) + span77[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.67957f, -3.224134f, 42.683086f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span77[num2] = new QuestStep(EInteractionType.Interact, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj59.Steps = list77; reference59 = obj59; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span72[num]; QuestSequence obj60 = new QuestSequence { Sequence = 4 @@ -255571,13 +256614,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031208u, new Vector3(206.80542f, -3.065022f, 43.83911f), 139); + span78[index2] = new QuestStep(EInteractionType.Interact, 1031208u, new Vector3(206.80542f, -3.065022f, 43.83911f), 139); obj60.Steps = list78; reference60 = obj60; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span72[num]; QuestSequence obj61 = new QuestSequence { Sequence = 5 @@ -255585,19 +256628,19 @@ public static class AssemblyQuestLoader index2 = 2; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-277.67575f, 64.18076f, -163.79219f), 180) + span79[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-277.67575f, 64.18076f, -163.79219f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028097u, new Vector3(-276.56976f, 64.43479f, -161.18109f), 180); + span79[num2] = new QuestStep(EInteractionType.Interact, 1028097u, new Vector3(-276.56976f, 64.43479f, -161.18109f), 180); obj61.Steps = list79; reference61 = obj61; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span72[num]; QuestSequence obj62 = new QuestSequence { Sequence = 6 @@ -255605,19 +256648,19 @@ public static class AssemblyQuestLoader num2 = 2; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.67957f, -3.224134f, 42.683086f), 139) + span80[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(207.67957f, -3.224134f, 42.683086f), 139) { Fly = true, AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span80[index2] = new QuestStep(EInteractionType.Interact, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj62.Steps = list80; reference62 = obj62; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span72[num]; QuestSequence obj63 = new QuestSequence { Sequence = 7 @@ -255625,13 +256668,13 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031208u, new Vector3(206.80542f, -3.065022f, 43.83911f), 139); + span81[num2] = new QuestStep(EInteractionType.Interact, 1031208u, new Vector3(206.80542f, -3.065022f, 43.83911f), 139); obj63.Steps = list81; reference63 = obj63; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span72[num]; QuestSequence obj64 = new QuestSequence { Sequence = 8 @@ -255639,13 +256682,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028373u, new Vector3(207.53784f, -3.049824f, 43.22876f), 139); + span82[index2] = new QuestStep(EInteractionType.Interact, 1028373u, new Vector3(207.53784f, -3.049824f, 43.22876f), 139); obj64.Steps = list82; reference64 = obj64; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span72[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -255653,9 +256696,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043098u, new Vector3(206.0426f, -3.111818f, 41.94702f), 139); obj65.Steps = list83; reference65 = obj65; questRoot9.QuestSequence = list72; @@ -255665,16 +256708,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "plogon_enjoyer"; + span84[index] = "plogon_enjoyer"; questRoot10.Author = list84; index = 8; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -255682,19 +256725,19 @@ public static class AssemblyQuestLoader num2 = 2; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span86[index2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj66.Steps = list86; reference66 = obj66; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -255702,9 +256745,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030049u, new Vector3(-349.50793f, 57.270435f, -393.0572f), 180) + span87[num2] = new QuestStep(EInteractionType.Interact, 1030049u, new Vector3(-349.50793f, 57.270435f, -393.0572f), 180) { Fly = true, AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook @@ -255712,7 +256755,7 @@ public static class AssemblyQuestLoader obj67.Steps = list87; reference67 = obj67; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -255720,16 +256763,16 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010173u, new Vector3(-310.0786f, 5.5999756f, -564.0803f), 180) + span88[index2] = new QuestStep(EInteractionType.Interact, 2010173u, new Vector3(-310.0786f, 5.5999756f, -564.0803f), 180) { Fly = true }; obj68.Steps = list88; reference68 = obj68; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -255737,23 +256780,23 @@ public static class AssemblyQuestLoader index2 = 3; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-302.34204f, 4.9819174f, -570.3643f), 180) + span89[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-302.34204f, 4.9819174f, -570.3643f), 180) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-308.3169f, 5.7642717f, -571.4899f), 180); + span89[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-308.3169f, 5.7642717f, -571.4899f), 180); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010175u, new Vector3(-302.72375f, 9.750427f, -578.02704f), 180) + span89[num2] = new QuestStep(EInteractionType.Interact, 2010175u, new Vector3(-302.72375f, 9.750427f, -578.02704f), 180) { Fly = true }; obj69.Steps = list89; reference69 = obj69; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span85[num]; QuestSequence obj70 = new QuestSequence { Sequence = 4 @@ -255761,20 +256804,20 @@ public static class AssemblyQuestLoader num2 = 3; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-306.7621f, 5.7733507f, -570.97736f), 180); + span90[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-306.7621f, 5.7733507f, -570.97736f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-302.3223f, 4.976821f, -570.7108f), 180); + span90[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-302.3223f, 4.976821f, -570.7108f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010180u, new Vector3(-349.50793f, 57.236572f, -393.0572f), 180) + span90[index2] = new QuestStep(EInteractionType.Interact, 2010180u, new Vector3(-349.50793f, 57.236572f, -393.0572f), 180) { Fly = true }; obj70.Steps = list90; reference70 = obj70; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span85[num]; QuestSequence obj71 = new QuestSequence { Sequence = 5 @@ -255782,19 +256825,19 @@ public static class AssemblyQuestLoader index2 = 2; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) + span91[num2] = new QuestStep(EInteractionType.Interact, 1010601u, new Vector3(-14.755493f, 41.39178f, 258.13684f), 137) { TargetTerritoryId = (ushort)137, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); + span91[num2] = new QuestStep(EInteractionType.Interact, 1010139u, new Vector3(-33.218933f, -24.674446f, 257.98413f), 137); obj71.Steps = list91; reference71 = obj71; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span85[num]; QuestSequence obj72 = new QuestSequence { Sequence = 6 @@ -255802,9 +256845,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010181u, new Vector3(-77.28699f, 40.97046f, -138.78088f), 128) + span92[index2] = new QuestStep(EInteractionType.Interact, 2010181u, new Vector3(-77.28699f, 40.97046f, -138.78088f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -255816,7 +256859,7 @@ public static class AssemblyQuestLoader obj72.Steps = list92; reference72 = obj72; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span85[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -255824,9 +256867,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030053u, new Vector3(-153.67358f, -129.4397f, 264.60657f), 129); + span93[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030053u, new Vector3(-153.67358f, -129.4397f, 264.60657f), 129); obj73.Steps = list93; reference73 = obj73; questRoot10.QuestSequence = list85; @@ -255836,16 +256879,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "plogon_enjoyer"; + span94[index] = "plogon_enjoyer"; questRoot11.Author = list94; index = 8; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span95[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -255853,9 +256896,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span96[index2] = new QuestStep(EInteractionType.AcceptQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -255874,7 +256917,7 @@ public static class AssemblyQuestLoader obj74.Steps = list96; reference74 = obj74; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span95[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -255882,13 +256925,13 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009739u, new Vector3(-116.44165f, 15.121643f, -53.574463f), 418); + span97[num2] = new QuestStep(EInteractionType.Interact, 2009739u, new Vector3(-116.44165f, 15.121643f, -53.574463f), 418); obj75.Steps = list97; reference75 = obj75; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span95[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -255896,13 +256939,13 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); + span98[index2] = new QuestStep(EInteractionType.Interact, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418); obj76.Steps = list98; reference76 = obj76; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span95[num]; QuestSequence obj77 = new QuestSequence { Sequence = 3 @@ -255910,16 +256953,16 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014803u, new Vector3(484.39758f, 212.5841f, 724.2999f), 397) + span99[num2] = new QuestStep(EInteractionType.Interact, 1014803u, new Vector3(484.39758f, 212.5841f, 724.2999f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj77.Steps = list99; reference77 = obj77; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span95[num]; QuestSequence obj78 = new QuestSequence { Sequence = 4 @@ -255927,16 +256970,16 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009740u, new Vector3(348.01245f, 158.34277f, 153.03271f), 397) + span100[index2] = new QuestStep(EInteractionType.Interact, 2009740u, new Vector3(348.01245f, 158.34277f, 153.03271f), 397) { Fly = true }; obj78.Steps = list100; reference78 = obj78; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span95[num]; QuestSequence obj79 = new QuestSequence { Sequence = 5 @@ -255944,9 +256987,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span101[num2]; QuestStep obj80 = new QuestStep(EInteractionType.Combat, 2009741u, new Vector3(504.72266f, 121.62964f, 162.005f), 397) { Fly = true, @@ -255955,15 +256998,15 @@ public static class AssemblyQuestLoader num4 = 1; List list102 = new List(num4); CollectionsMarshal.SetCount(list102, num4); - span7 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span7[num3] = 10833u; + span102[num3] = 10833u; obj80.KillEnemyDataIds = list102; reference80 = obj80; obj79.Steps = list101; reference79 = obj79; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span95[num]; QuestSequence obj81 = new QuestSequence { Sequence = 6 @@ -255971,16 +257014,16 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028096u, new Vector3(343.00745f, 158.52606f, 152.75806f), 397) + span103[index2] = new QuestStep(EInteractionType.Interact, 1028096u, new Vector3(343.00745f, 158.52606f, 152.75806f), 397) { Fly = true }; obj81.Steps = list103; reference81 = obj81; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span95[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -255988,9 +257031,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) + span104[num2] = new QuestStep(EInteractionType.CompleteQuest, 1014577u, new Vector3(-154.31458f, 16.999992f, -53.3609f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -256008,16 +257051,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "plogon_enjoyer"; + span105[index] = "plogon_enjoyer"; questRoot12.Author = list105; index = 9; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span106[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -256025,9 +257068,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span107[index2]; QuestStep obj84 = new QuestStep(EInteractionType.AcceptQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -256047,9 +257090,9 @@ public static class AssemblyQuestLoader num3 = 1; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num4 = 0; - span5[num4] = new DialogueChoice + span108[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC012_03221_Q1_000_002"), @@ -256060,7 +257103,7 @@ public static class AssemblyQuestLoader obj83.Steps = list107; reference83 = obj83; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span106[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -256068,13 +257111,13 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009976u, new Vector3(102.92212f, 15.915161f, 39.414062f), 418); + span109[num2] = new QuestStep(EInteractionType.Interact, 2009976u, new Vector3(102.92212f, 15.915161f, 39.414062f), 418); obj85.Steps = list109; reference85 = obj85; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span106[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -256082,9 +257125,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030087u, new Vector3(-182.51324f, 2.0332975f, -5.56958f), 418) + span110[index2] = new QuestStep(EInteractionType.Interact, 1030087u, new Vector3(-182.51324f, 2.0332975f, -5.56958f), 418) { AethernetShortcut = new AethernetShortcut { @@ -256095,7 +257138,7 @@ public static class AssemblyQuestLoader obj86.Steps = list110; reference86 = obj86; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span106[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -256103,9 +257146,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030088u, new Vector3(104.93628f, 34.72381f, 10.208252f), 418) + span111[num2] = new QuestStep(EInteractionType.Interact, 1030088u, new Vector3(104.93628f, 34.72381f, 10.208252f), 418) { AethernetShortcut = new AethernetShortcut { @@ -256116,7 +257159,7 @@ public static class AssemblyQuestLoader obj87.Steps = list111; reference87 = obj87; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span106[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -256124,9 +257167,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635) + span112[index2] = new QuestStep(EInteractionType.Interact, 1019486u, new Vector3(-116.746826f, 0.6342248f, -55.832825f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, AethernetShortcut = new AethernetShortcut @@ -256138,7 +257181,7 @@ public static class AssemblyQuestLoader obj88.Steps = list112; reference88 = obj88; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span106[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -256146,16 +257189,16 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) + span113[num2] = new QuestStep(EInteractionType.Interact, 1006215u, new Vector3(-227.34424f, 26.16842f, -352.98694f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; obj89.Steps = list113; reference89 = obj89; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span106[num]; QuestSequence obj90 = new QuestSequence { Sequence = 6 @@ -256163,9 +257206,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030089u, new Vector3(433.31042f, 68.09681f, -184.2832f), 135) + span114[index2] = new QuestStep(EInteractionType.Interact, 1030089u, new Vector3(433.31042f, 68.09681f, -184.2832f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -256178,7 +257221,7 @@ public static class AssemblyQuestLoader obj90.Steps = list114; reference90 = obj90; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span106[num]; QuestSequence obj91 = new QuestSequence { Sequence = 7 @@ -256186,9 +257229,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 2009979u, new Vector3(-95.10956f, 298.63428f, -212.54297f), 155) + span115[num2] = new QuestStep(EInteractionType.Say, 2009979u, new Vector3(-95.10956f, 298.63428f, -212.54297f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -256205,7 +257248,7 @@ public static class AssemblyQuestLoader obj91.Steps = list115; reference91 = obj91; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span106[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -256213,9 +257256,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span116[index2]; QuestStep obj93 = new QuestStep(EInteractionType.CompleteQuest, 1013969u, new Vector3(104.234375f, 14.999986f, 40.787354f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -256228,9 +257271,9 @@ public static class AssemblyQuestLoader num4 = 1; List list117 = new List(num4); CollectionsMarshal.SetCount(list117, num4); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span5[num3] = new DialogueChoice + span117[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC012_03221_Q3_000_192"), @@ -256247,16 +257290,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "plogon_enjoyer"; + span118[index] = "plogon_enjoyer"; questRoot13.Author = list118; index = 8; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span119[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -256264,9 +257307,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1012222u, new Vector3(202.38037f, -5.3999662f, -58.9151f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -256278,7 +257321,7 @@ public static class AssemblyQuestLoader obj94.Steps = list120; reference94 = obj94; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span119[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -256286,9 +257329,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021255u, new Vector3(-0.35101318f, 11.965101f, 45.029297f), 419) + span121[index2] = new QuestStep(EInteractionType.Interact, 1021255u, new Vector3(-0.35101318f, 11.965101f, 45.029297f), 419) { AethernetShortcut = new AethernetShortcut { @@ -256299,7 +257342,7 @@ public static class AssemblyQuestLoader obj95.Steps = list121; reference95 = obj95; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span119[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -256307,9 +257350,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028385u, new Vector3(-48.17273f, 8.05915f, 15.762573f), 418) + span122[num2] = new QuestStep(EInteractionType.Interact, 1028385u, new Vector3(-48.17273f, 8.05915f, 15.762573f), 418) { AethernetShortcut = new AethernetShortcut { @@ -256320,7 +257363,7 @@ public static class AssemblyQuestLoader obj96.Steps = list122; reference96 = obj96; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span119[num]; QuestSequence obj97 = new QuestSequence { Sequence = 3 @@ -256328,9 +257371,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028386u, new Vector3(199.17603f, -5.3999653f, -57.38922f), 419) + span123[index2] = new QuestStep(EInteractionType.Interact, 1028386u, new Vector3(199.17603f, -5.3999653f, -57.38922f), 419) { AethernetShortcut = new AethernetShortcut { @@ -256341,7 +257384,7 @@ public static class AssemblyQuestLoader obj97.Steps = list123; reference97 = obj97; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span119[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -256349,9 +257392,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028388u, new Vector3(-4.989685f, 27.716667f, -130.9682f), 419) + span124[num2] = new QuestStep(EInteractionType.Interact, 1028388u, new Vector3(-4.989685f, 27.716667f, -130.9682f), 419) { AethernetShortcut = new AethernetShortcut { @@ -256362,7 +257405,7 @@ public static class AssemblyQuestLoader obj98.Steps = list124; reference98 = obj98; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span119[num]; QuestSequence obj99 = new QuestSequence { Sequence = 5 @@ -256370,19 +257413,19 @@ public static class AssemblyQuestLoader num2 = 2; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(243.48306f, 324.1f, -301.10074f), 155) + span125[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(243.48306f, 324.1f, -301.10074f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028390u, new Vector3(244.64783f, 323.99997f, -303.3036f), 155); + span125[index2] = new QuestStep(EInteractionType.Interact, 1028390u, new Vector3(244.64783f, 323.99997f, -303.3036f), 155); obj99.Steps = list125; reference99 = obj99; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span119[num]; QuestSequence obj100 = new QuestSequence { Sequence = 6 @@ -256390,9 +257433,9 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1028390u, new Vector3(244.64783f, 323.99997f, -303.3036f), 155) + span126[num2] = new QuestStep(EInteractionType.Action, 1028390u, new Vector3(244.64783f, 323.99997f, -303.3036f), 155) { DelaySecondsAtStart = 2f, Action = EAction.AspectedBenefic @@ -256400,7 +257443,7 @@ public static class AssemblyQuestLoader obj100.Steps = list126; reference100 = obj100; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span119[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -256408,9 +257451,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028391u, new Vector3(199.4812f, -5.3999653f, -60.44104f), 419) + span127[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028391u, new Vector3(199.4812f, -5.3999653f, -60.44104f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -256428,16 +257471,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "plogon_enjoyer"; + span128[index] = "plogon_enjoyer"; questRoot14.Author = list128; index = 6; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span129[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -256445,9 +257488,9 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) + span130[num2] = new QuestStep(EInteractionType.AcceptQuest, 1022184u, new Vector3(129.71692f, 15f, -157.61047f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -256459,7 +257502,7 @@ public static class AssemblyQuestLoader obj102.Steps = list130; reference102 = obj102; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span129[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -256467,9 +257510,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030622u, new Vector3(39.04773f, 8f, -119.76807f), 130) + span131[index2] = new QuestStep(EInteractionType.Interact, 1030622u, new Vector3(39.04773f, 8f, -119.76807f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -256481,7 +257524,7 @@ public static class AssemblyQuestLoader obj103.Steps = list131; reference103 = obj103; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span129[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -256489,9 +257532,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030057u, new Vector3(-218.15833f, 31.684015f, 380.51416f), 140) + span132[num2] = new QuestStep(EInteractionType.Interact, 1030057u, new Vector3(-218.15833f, 31.684015f, 380.51416f), 140) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -256503,7 +257546,7 @@ public static class AssemblyQuestLoader obj104.Steps = list132; reference104 = obj104; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span129[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -256511,16 +257554,16 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1022189u, new Vector3(-312.67267f, 33.089348f, 446.5553f), 140) + span133[index2] = new QuestStep(EInteractionType.Interact, 1022189u, new Vector3(-312.67267f, 33.089348f, 446.5553f), 140) { Fly = true }; obj105.Steps = list133; reference105 = obj105; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span129[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -256528,16 +257571,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030058u, new Vector3(-301.04523f, 13.9837475f, 292.8053f), 140) + span134[num2] = new QuestStep(EInteractionType.Interact, 1030058u, new Vector3(-301.04523f, 13.9837475f, 292.8053f), 140) { Fly = true }; obj106.Steps = list134; reference106 = obj106; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span129[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -256545,9 +257588,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030622u, new Vector3(39.04773f, 8f, -119.76807f), 130) + span135[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030622u, new Vector3(39.04773f, 8f, -119.76807f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -256565,16 +257608,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "plogon_enjoyer"; + span136[index] = "plogon_enjoyer"; questRoot15.Author = list136; index = 10; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span137[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -256582,16 +257625,16 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023610u, new Vector3(55.313843f, 20.397943f, -676.3562f), 156) + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1023610u, new Vector3(55.313843f, 20.397943f, -676.3562f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj108.Steps = list138; reference108 = obj108; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span137[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -256599,9 +257642,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028372u, new Vector3(599.23694f, 80.00001f, 623.07153f), 621) + span139[index2] = new QuestStep(EInteractionType.Interact, 1028372u, new Vector3(599.23694f, 80.00001f, 623.07153f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -256609,7 +257652,7 @@ public static class AssemblyQuestLoader obj109.Steps = list139; reference109 = obj109; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span137[num]; QuestSequence obj110 = new QuestSequence { Sequence = 2 @@ -256617,16 +257660,16 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028374u, new Vector3(274.76917f, 10.572342f, -543.05334f), 621) + span140[num2] = new QuestStep(EInteractionType.Interact, 1028374u, new Vector3(274.76917f, 10.572342f, -543.05334f), 621) { Fly = true }; obj110.Steps = list140; reference110 = obj110; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span137[num]; QuestSequence obj111 = new QuestSequence { Sequence = 3 @@ -256634,9 +257677,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span141[index2]; QuestStep obj112 = new QuestStep(EInteractionType.Interact, 1028379u, new Vector3(81.49841f, 10f, -574.2123f), 621) { Fly = true @@ -256644,9 +257687,9 @@ public static class AssemblyQuestLoader num3 = 1; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num4 = 0; - span5[num4] = new DialogueChoice + span142[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC015_03224_Q1_000_100"), @@ -256657,7 +257700,7 @@ public static class AssemblyQuestLoader obj111.Steps = list141; reference111 = obj111; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span137[num]; QuestSequence obj113 = new QuestSequence { Sequence = 4 @@ -256665,9 +257708,9 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span143[num2]; QuestStep obj114 = new QuestStep(EInteractionType.Combat, 1030849u, new Vector3(124.40674f, 10f, -515.58716f), 621) { Fly = true, @@ -256676,17 +257719,17 @@ public static class AssemblyQuestLoader num4 = 2; List list144 = new List(num4); CollectionsMarshal.SetCount(list144, num4); - span7 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span7[num3] = 10834u; + span144[num3] = 10834u; num3++; - span7[num3] = 10835u; + span144[num3] = 10835u; obj114.KillEnemyDataIds = list144; reference114 = obj114; obj113.Steps = list143; reference113 = obj113; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span137[num]; QuestSequence obj115 = new QuestSequence { Sequence = 5 @@ -256694,16 +257737,16 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028374u, new Vector3(274.76917f, 10.572342f, -543.05334f), 621) + span145[index2] = new QuestStep(EInteractionType.Interact, 1028374u, new Vector3(274.76917f, 10.572342f, -543.05334f), 621) { Fly = true }; obj115.Steps = list145; reference115 = obj115; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span137[num]; QuestSequence obj116 = new QuestSequence { Sequence = 6 @@ -256711,9 +257754,9 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028376u, new Vector3(-790.7988f, 78.22368f, -699.5804f), 621) + span146[num2] = new QuestStep(EInteractionType.Interact, 1028376u, new Vector3(-790.7988f, 78.22368f, -699.5804f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria @@ -256721,7 +257764,7 @@ public static class AssemblyQuestLoader obj116.Steps = list146; reference116 = obj116; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span137[num]; QuestSequence obj117 = new QuestSequence { Sequence = 7 @@ -256729,16 +257772,16 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028377u, new Vector3(51.346558f, 24.662476f, -787.9301f), 621) + span147[index2] = new QuestStep(EInteractionType.Interact, 1028377u, new Vector3(51.346558f, 24.662476f, -787.9301f), 621) { Fly = true }; obj117.Steps = list147; reference117 = obj117; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span137[num]; QuestSequence obj118 = new QuestSequence { Sequence = 8 @@ -256746,13 +257789,13 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028377u, new Vector3(51.346558f, 24.662476f, -787.9301f), 621); + span148[num2] = new QuestStep(EInteractionType.Interact, 1028377u, new Vector3(51.346558f, 24.662476f, -787.9301f), 621); obj118.Steps = list148; reference118 = obj118; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span137[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -256760,9 +257803,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030677u, new Vector3(55.313843f, 20.397943f, -676.3562f), 156) + span149[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030677u, new Vector3(55.313843f, 20.397943f, -676.3562f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -256775,16 +257818,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "liza"; + span150[index] = "liza"; questRoot16.Author = list150; index = 7; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span151[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -256792,9 +257835,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span152[num2]; QuestStep obj121 = new QuestStep(EInteractionType.AcceptQuest, 1029122u, new Vector3(17.746216f, 20.687263f, -660.12054f), 156) { StopDistance = 5f, @@ -256810,9 +257853,9 @@ public static class AssemblyQuestLoader num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num4 = 0; - span5[num4] = new DialogueChoice + span153[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC016_03225_Q1_000_000"), @@ -256823,7 +257866,7 @@ public static class AssemblyQuestLoader obj120.Steps = list152; reference120 = obj120; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span151[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -256831,9 +257874,9 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span154[index2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -256845,7 +257888,7 @@ public static class AssemblyQuestLoader obj122.Steps = list154; reference122 = obj122; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span151[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -256853,9 +257896,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029127u, new Vector3(154.68066f, 4.0999947f, 31.662354f), 131) + span155[num2] = new QuestStep(EInteractionType.Interact, 1029127u, new Vector3(154.68066f, 4.0999947f, 31.662354f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -256867,7 +257910,7 @@ public static class AssemblyQuestLoader obj123.Steps = list155; reference123 = obj123; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span151[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -256875,16 +257918,16 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029078u, new Vector3(-0.07635498f, 20.333344f, -6.3935547f), 129) + span156[index2] = new QuestStep(EInteractionType.Interact, 1029078u, new Vector3(-0.07635498f, 20.333344f, -6.3935547f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; obj124.Steps = list156; reference124 = obj124; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span151[num]; QuestSequence obj125 = new QuestSequence { Sequence = 4 @@ -256892,9 +257935,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029103u, new Vector3(-151.59845f, 23.14059f, -75.60846f), 418) + span157[num2] = new QuestStep(EInteractionType.Interact, 1029103u, new Vector3(-151.59845f, 23.14059f, -75.60846f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -256906,7 +257949,7 @@ public static class AssemblyQuestLoader obj125.Steps = list157; reference125 = obj125; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span151[num]; QuestSequence obj126 = new QuestSequence { Sequence = 5 @@ -256914,9 +257957,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029128u, new Vector3(134.844f, 350.86508f, -386.1906f), 155) + span158[index2] = new QuestStep(EInteractionType.Interact, 1029128u, new Vector3(134.844f, 350.86508f, -386.1906f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -256924,7 +257967,7 @@ public static class AssemblyQuestLoader obj126.Steps = list158; reference126 = obj126; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span151[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -256932,9 +257975,9 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029122u, new Vector3(17.746216f, 20.687263f, -660.12054f), 156) + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029122u, new Vector3(17.746216f, 20.687263f, -660.12054f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; @@ -256947,16 +257990,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot17.Author = list160; index = 6; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span161[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -256964,9 +258007,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span162[index2]; QuestStep obj129 = new QuestStep(EInteractionType.AcceptQuest, 1028738u, new Vector3(-104.32593f, 5.999999f, 195.97156f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -256981,9 +258024,9 @@ public static class AssemblyQuestLoader num4 = 1; List list163 = new List(num4); CollectionsMarshal.SetCount(list163, num4); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num3 = 0; - span5[num3] = new DialogueChoice + span163[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC017_03226_Q1_000_500"), @@ -256994,7 +258037,7 @@ public static class AssemblyQuestLoader obj128.Steps = list162; reference128 = obj128; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span161[num]; QuestSequence obj130 = new QuestSequence { Sequence = 1 @@ -257002,9 +258045,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028795u, new Vector3(-187.73181f, 46.387943f, -75.33386f), 134) + span164[num2] = new QuestStep(EInteractionType.Interact, 1028795u, new Vector3(-187.73181f, 46.387943f, -75.33386f), 134) { Fly = true, AetheryteShortcut = EAetheryteLocation.MiddleLaNosceaSummerfordFarms @@ -257012,7 +258055,7 @@ public static class AssemblyQuestLoader obj130.Steps = list164; reference130 = obj130; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span161[num]; QuestSequence obj131 = new QuestSequence { Sequence = 2 @@ -257020,13 +258063,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028797u, new Vector3(-187.73181f, 46.394768f, -75.39484f), 134); + span165[index2] = new QuestStep(EInteractionType.Interact, 1028797u, new Vector3(-187.73181f, 46.394768f, -75.39484f), 134); obj131.Steps = list165; reference131 = obj131; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span161[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -257034,16 +258077,16 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - ref QuestStep reference133 = ref span3[num2]; + ref QuestStep reference133 = ref span166[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1028797u, new Vector3(-187.73181f, 46.394768f, -75.39484f), 134); num3 = 1; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span5 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num4 = 0; - span5[num4] = new DialogueChoice + span167[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC017_03226_Q1_000_100"), @@ -257054,7 +258097,7 @@ public static class AssemblyQuestLoader obj132.Steps = list166; reference132 = obj132; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span161[num]; QuestSequence obj133 = new QuestSequence { Sequence = 4 @@ -257062,9 +258105,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span168[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 1028798u, new Vector3(-70.38995f, 20.000332f, 45.334473f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -257072,9 +258115,9 @@ public static class AssemblyQuestLoader num4 = 1; List list169 = new List(num4); CollectionsMarshal.SetCount(list169, num4); - span5 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num3 = 0; - span5[num3] = new DialogueChoice + span169[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBC017_03226_Q1_000_200"), @@ -257085,7 +258128,7 @@ public static class AssemblyQuestLoader obj133.Steps = list168; reference134 = obj133; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span161[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -257093,9 +258136,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031099u, new Vector3(-104.631165f, 5.999999f, 197.4364f), 129); + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031099u, new Vector3(-104.631165f, 5.999999f, 197.4364f), 129); obj135.Steps = list170; reference136 = obj135; questRoot17.QuestSequence = list161; @@ -257105,16 +258148,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "plogon_enjoyer"; + span171[index] = "plogon_enjoyer"; questRoot18.Author = list171; index = 6; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span172[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -257122,9 +258165,9 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - ref QuestStep reference138 = ref span3[index2]; + ref QuestStep reference138 = ref span173[index2]; QuestStep obj137 = new QuestStep(EInteractionType.AcceptQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -257148,16 +258191,16 @@ public static class AssemblyQuestLoader num3 = 2; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num4 = 0; - span5[num4] = new DialogueChoice + span174[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKLA102_03228_Q1_000_000"), Answer = new ExcelRef("TEXT_LUCKLA102_03228_A1_000_001") }; num4++; - span5[num4] = new DialogueChoice + span174[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKLA102_03228_Q2_000_000"), @@ -257168,7 +258211,7 @@ public static class AssemblyQuestLoader obj136.Steps = list173; reference137 = obj136; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span172[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -257176,9 +258219,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028450u, new Vector3(-311.94025f, 113.85077f, -824.4602f), 813) + span175[num2] = new QuestStep(EInteractionType.Interact, 1028450u, new Vector3(-311.94025f, 113.85077f, -824.4602f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative @@ -257186,7 +258229,7 @@ public static class AssemblyQuestLoader obj138.Steps = list175; reference139 = obj138; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span172[num]; QuestSequence obj139 = new QuestSequence { Sequence = 2 @@ -257194,9 +258237,9 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028451u, new Vector3(-138.96393f, 58.34806f, -670.6798f), 816) + span176[index2] = new QuestStep(EInteractionType.Interact, 1028451u, new Vector3(-138.96393f, 58.34806f, -670.6798f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni @@ -257204,7 +258247,7 @@ public static class AssemblyQuestLoader obj139.Steps = list176; reference140 = obj139; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span172[num]; QuestSequence obj140 = new QuestSequence { Sequence = 3 @@ -257212,16 +258255,16 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028452u, new Vector3(-14.511353f, 104.487236f, -861.6312f), 816) + span177[num2] = new QuestStep(EInteractionType.Interact, 1028452u, new Vector3(-14.511353f, 104.487236f, -861.6312f), 816) { Fly = true }; obj140.Steps = list177; reference141 = obj140; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span172[num]; QuestSequence obj141 = new QuestSequence { Sequence = 4 @@ -257229,9 +258272,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) + span178[index2] = new QuestStep(EInteractionType.Interact, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -257243,7 +258286,7 @@ public static class AssemblyQuestLoader obj141.Steps = list178; reference142 = obj141; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span172[num]; QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue @@ -257251,15 +258294,15 @@ public static class AssemblyQuestLoader index2 = 2; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 819) + span179[num2] = new QuestStep(EInteractionType.Craft, null, null, 819) { ItemId = 27237u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819); + span179[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819); obj142.Steps = list179; reference143 = obj142; questRoot18.QuestSequence = list172; @@ -257269,16 +258312,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "plogon_enjoyer"; + span180[index] = "plogon_enjoyer"; questRoot19.Author = list180; index = 6; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span181[num]; QuestSequence obj143 = new QuestSequence { Sequence = 0 @@ -257286,9 +258329,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) + span182[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -257311,7 +258354,7 @@ public static class AssemblyQuestLoader obj143.Steps = list182; reference144 = obj143; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span181[num]; QuestSequence obj144 = new QuestSequence { Sequence = 1 @@ -257319,9 +258362,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028454u, new Vector3(-17.441101f, 3.9998174f, 191.94324f), 819) + span183[num2] = new QuestStep(EInteractionType.Interact, 1028454u, new Vector3(-17.441101f, 3.9998174f, 191.94324f), 819) { AethernetShortcut = new AethernetShortcut { @@ -257332,7 +258375,7 @@ public static class AssemblyQuestLoader obj144.Steps = list183; reference145 = obj144; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span181[num]; QuestSequence obj145 = new QuestSequence { Sequence = 2 @@ -257340,19 +258383,19 @@ public static class AssemblyQuestLoader num2 = 2; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 819) + span184[index2] = new QuestStep(EInteractionType.Craft, null, null, 819) { ItemId = 27239u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028454u, new Vector3(-17.441101f, 3.9998174f, 191.94324f), 819); + span184[index2] = new QuestStep(EInteractionType.Interact, 1028454u, new Vector3(-17.441101f, 3.9998174f, 191.94324f), 819); obj145.Steps = list184; reference146 = obj145; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span181[num]; QuestSequence obj146 = new QuestSequence { Sequence = 3 @@ -257360,13 +258403,13 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028458u, new Vector3(-96.665955f, -4.200001f, 133.1654f), 819); + span185[num2] = new QuestStep(EInteractionType.Interact, 1028458u, new Vector3(-96.665955f, -4.200001f, 133.1654f), 819); obj146.Steps = list185; reference147 = obj146; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span181[num]; QuestSequence obj147 = new QuestSequence { Sequence = 4 @@ -257374,13 +258417,13 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028454u, new Vector3(-17.441101f, 3.9998174f, 191.94324f), 819); + span186[index2] = new QuestStep(EInteractionType.Interact, 1028454u, new Vector3(-17.441101f, 3.9998174f, 191.94324f), 819); obj147.Steps = list186; reference148 = obj147; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span181[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -257388,9 +258431,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027233u, new Vector3(9.292725f, 20.186f, -124.55945f), 819) { AethernetShortcut = new AethernetShortcut { @@ -257407,16 +258450,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "plogon_enjoyer"; + span188[index] = "plogon_enjoyer"; questRoot20.Author = list188; index = 6; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span189[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -257424,13 +258467,13 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027234u, new Vector3(10.2387085f, 20.185999f, -138.2315f), 819); + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027234u, new Vector3(10.2387085f, 20.185999f, -138.2315f), 819); obj149.Steps = list190; reference150 = obj149; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span189[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -257438,16 +258481,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span191[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1028326u, new Vector3(10.940674f, 20.186f, -142.53455f), 819); num4 = 1; List list192 = new List(num4); CollectionsMarshal.SetCount(list192, num4); - span5 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span5[num3] = new DialogueChoice + span192[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKLA203_03232_Q1_000_000"), @@ -257458,7 +258501,7 @@ public static class AssemblyQuestLoader obj150.Steps = list191; reference151 = obj150; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span189[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -257466,19 +258509,19 @@ public static class AssemblyQuestLoader num2 = 2; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 819) + span193[index2] = new QuestStep(EInteractionType.Craft, null, null, 819) { ItemId = 27247u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027234u, new Vector3(10.2387085f, 20.185999f, -138.2315f), 819); + span193[index2] = new QuestStep(EInteractionType.Interact, 1027234u, new Vector3(10.2387085f, 20.185999f, -138.2315f), 819); obj151.Steps = list193; reference153 = obj151; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span189[num]; QuestSequence obj152 = new QuestSequence { Sequence = 3 @@ -257486,9 +258529,9 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028438u, new Vector3(-55.832825f, 3.9998174f, 198.6571f), 819) + span194[num2] = new QuestStep(EInteractionType.Interact, 1028438u, new Vector3(-55.832825f, 3.9998174f, 198.6571f), 819) { AethernetShortcut = new AethernetShortcut { @@ -257499,7 +258542,7 @@ public static class AssemblyQuestLoader obj152.Steps = list194; reference154 = obj152; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span189[num]; QuestSequence obj153 = new QuestSequence { Sequence = 4 @@ -257507,13 +258550,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028438u, new Vector3(-55.832825f, 3.9998174f, 198.6571f), 819); + span195[index2] = new QuestStep(EInteractionType.Interact, 1028438u, new Vector3(-55.832825f, 3.9998174f, 198.6571f), 819); obj153.Steps = list195; reference155 = obj153; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span189[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -257521,9 +258564,9 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027234u, new Vector3(10.2387085f, 20.185999f, -138.2315f), 819) + span196[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027234u, new Vector3(10.2387085f, 20.185999f, -138.2315f), 819) { AethernetShortcut = new AethernetShortcut { @@ -257540,16 +258583,16 @@ public static class AssemblyQuestLoader num = 1; List list197 = new List(num); CollectionsMarshal.SetCount(list197, num); - span = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index = 0; - span[index] = "plogon_enjoyer"; + span197[index] = "plogon_enjoyer"; questRoot21.Author = list197; index = 7; List list198 = new List(index); CollectionsMarshal.SetCount(list198, index); - span2 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num = 0; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span198[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -257557,13 +258600,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819); + span199[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819); obj155.Steps = list199; reference157 = obj155; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span198[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -257571,9 +258614,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028484u, new Vector3(-129.35083f, 0f, -62.912964f), 819) + span200[num2] = new QuestStep(EInteractionType.Interact, 1028484u, new Vector3(-129.35083f, 0f, -62.912964f), 819) { AethernetShortcut = new AethernetShortcut { @@ -257584,7 +258627,7 @@ public static class AssemblyQuestLoader obj156.Steps = list200; reference158 = obj156; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span198[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -257592,9 +258635,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1028484u, new Vector3(-129.35083f, 0f, -62.912964f), 819) + span201[index2] = new QuestStep(EInteractionType.Say, 1028484u, new Vector3(-129.35083f, 0f, -62.912964f), 819) { ChatMessage = new ChatMessage { @@ -257604,7 +258647,7 @@ public static class AssemblyQuestLoader obj157.Steps = list201; reference159 = obj157; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span198[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -257612,19 +258655,19 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 819) + span202[num2] = new QuestStep(EInteractionType.Craft, null, null, 819) { ItemId = 27253u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819); + span202[num2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819); obj158.Steps = list202; reference160 = obj158; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span198[num]; QuestSequence obj159 = new QuestSequence { Sequence = 4 @@ -257632,9 +258675,9 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028485u, new Vector3(-492.3934f, 69.70277f, 570.18384f), 816) + span203[index2] = new QuestStep(EInteractionType.Interact, 1028485u, new Vector3(-492.3934f, 69.70277f, 570.18384f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -257642,7 +258685,7 @@ public static class AssemblyQuestLoader obj159.Steps = list203; reference161 = obj159; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span198[num]; QuestSequence obj160 = new QuestSequence { Sequence = 5 @@ -257650,9 +258693,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028487u, new Vector3(337.84998f, 87.30014f, -710.65845f), 816) + span204[num2] = new QuestStep(EInteractionType.Interact, 1028487u, new Vector3(337.84998f, 87.30014f, -710.65845f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf @@ -257660,7 +258703,7 @@ public static class AssemblyQuestLoader obj160.Steps = list204; reference162 = obj160; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span198[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -257668,9 +258711,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819) + span205[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -257688,16 +258731,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "plogon_enjoyer"; + span206[index] = "plogon_enjoyer"; questRoot22.Author = list206; index = 7; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span207[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -257705,13 +258748,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819); + span208[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819); obj162.Steps = list208; reference164 = obj162; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span207[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -257719,9 +258762,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819) + span209[index2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819) { AethernetShortcut = new AethernetShortcut { @@ -257732,7 +258775,7 @@ public static class AssemblyQuestLoader obj163.Steps = list209; reference165 = obj163; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span207[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -257740,19 +258783,19 @@ public static class AssemblyQuestLoader index2 = 2; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 819) + span210[num2] = new QuestStep(EInteractionType.Craft, null, null, 819) { ItemId = 27255u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819); + span210[num2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819); obj164.Steps = list210; reference166 = obj164; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span207[num]; QuestSequence obj165 = new QuestSequence { Sequence = 3 @@ -257760,9 +258803,9 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028489u, new Vector3(355.42847f, 3.8289368f, 224.17017f), 813) + span211[index2] = new QuestStep(EInteractionType.Interact, 1028489u, new Vector3(355.42847f, 3.8289368f, 224.17017f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -257770,7 +258813,7 @@ public static class AssemblyQuestLoader obj165.Steps = list211; reference167 = obj165; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span207[num]; QuestSequence obj166 = new QuestSequence { Sequence = 4 @@ -257778,13 +258821,13 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028491u, new Vector3(29.251465f, 36.20521f, -207.38544f), 819); + span212[num2] = new QuestStep(EInteractionType.Interact, 1028491u, new Vector3(29.251465f, 36.20521f, -207.38544f), 819); obj166.Steps = list212; reference168 = obj166; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span207[num]; QuestSequence obj167 = new QuestSequence { Sequence = 5 @@ -257792,9 +258835,9 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819) + span213[index2] = new QuestStep(EInteractionType.Interact, 1030659u, new Vector3(-131.15137f, 0f, -65.53754f), 819) { AethernetShortcut = new AethernetShortcut { @@ -257805,7 +258848,7 @@ public static class AssemblyQuestLoader obj167.Steps = list213; reference169 = obj167; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span207[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -257813,9 +258856,9 @@ public static class AssemblyQuestLoader index2 = 1; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819) + span214[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027235u, new Vector3(-19.516357f, 20.186f, -130.1748f), 819) { AethernetShortcut = new AethernetShortcut { @@ -257832,16 +258875,16 @@ public static class AssemblyQuestLoader num = 1; List list215 = new List(num); CollectionsMarshal.SetCount(list215, num); - span = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "liza"; + span215[index] = "liza"; questRoot23.Author = list215; index = 7; List list216 = new List(index); CollectionsMarshal.SetCount(list216, index); - span2 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span216[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -257849,9 +258892,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029900u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) + span217[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029900u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -257870,7 +258913,7 @@ public static class AssemblyQuestLoader obj169.Steps = list217; reference171 = obj169; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span216[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -257878,9 +258921,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029890u, new Vector3(738.796f, 22.936495f, 406.21033f), 813) + span218[num2] = new QuestStep(EInteractionType.Interact, 1029890u, new Vector3(738.796f, 22.936495f, 406.21033f), 813) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -257892,7 +258935,7 @@ public static class AssemblyQuestLoader obj170.Steps = list218; reference172 = obj170; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span216[num]; QuestSequence obj171 = new QuestSequence { Sequence = 2 @@ -257900,9 +258943,9 @@ public static class AssemblyQuestLoader num2 = 2; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(447.0961f, 13.008003f, 210.91484f), 813) + span219[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(447.0961f, 13.008003f, 210.91484f), 813) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -257918,7 +258961,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference174 = ref span3[index2]; + ref QuestStep reference174 = ref span219[index2]; QuestStep obj172 = new QuestStep(EInteractionType.Combat, 2009942u, new Vector3(453.4828f, 13.626221f, 189.44067f), 813) { Fly = true, @@ -257927,15 +258970,15 @@ public static class AssemblyQuestLoader num3 = 1; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span7 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num4 = 0; - span7[num4] = 10853u; + span220[num4] = 10853u; obj172.KillEnemyDataIds = list220; reference174 = obj172; obj171.Steps = list219; reference173 = obj171; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span216[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -257943,13 +258986,13 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029891u, new Vector3(445.27344f, 13.409448f, 204.42505f), 813); + span221[num2] = new QuestStep(EInteractionType.Interact, 1029891u, new Vector3(445.27344f, 13.409448f, 204.42505f), 813); obj173.Steps = list221; reference175 = obj173; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span216[num]; QuestSequence obj174 = new QuestSequence { Sequence = 4 @@ -257957,9 +259000,9 @@ public static class AssemblyQuestLoader num2 = 2; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(412.249f, 7.472949f, 187.34154f), 813) + span222[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(412.249f, 7.472949f, 187.34154f), 813) { DisableNavmesh = true, Mount = true, @@ -257972,7 +259015,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span222[index2]; QuestStep obj175 = new QuestStep(EInteractionType.Combat, 2009943u, new Vector3(633.6614f, 21.377869f, -267.93323f), 813) { Fly = true, @@ -257981,15 +259024,15 @@ public static class AssemblyQuestLoader num4 = 1; List list223 = new List(num4); CollectionsMarshal.SetCount(list223, num4); - span7 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num3 = 0; - span7[num3] = 10854u; + span223[num3] = 10854u; obj175.KillEnemyDataIds = list223; reference177 = obj175; obj174.Steps = list222; reference176 = obj174; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span216[num]; QuestSequence obj176 = new QuestSequence { Sequence = 5 @@ -257997,13 +259040,13 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029892u, new Vector3(635.1262f, 20.257477f, -249.22565f), 813); + span224[num2] = new QuestStep(EInteractionType.Interact, 1029892u, new Vector3(635.1262f, 20.257477f, -249.22565f), 813); obj176.Steps = list224; reference178 = obj176; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span216[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -258011,9 +259054,9 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029889u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) + span225[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029889u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -258032,16 +259075,16 @@ public static class AssemblyQuestLoader num = 1; List list226 = new List(num); CollectionsMarshal.SetCount(list226, num); - span = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index = 0; - span[index] = "liza"; + span226[index] = "liza"; questRoot24.Author = list226; index = 4; List list227 = new List(index); CollectionsMarshal.SetCount(list227, index); - span2 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span227[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -258049,9 +259092,9 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029889u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) + span228[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029889u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -258070,7 +259113,7 @@ public static class AssemblyQuestLoader obj178.Steps = list228; reference180 = obj178; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span227[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -258078,16 +259121,16 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) + span229[index2] = new QuestStep(EInteractionType.Interact, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; obj179.Steps = list229; reference181 = obj179; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span227[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -258095,9 +259138,9 @@ public static class AssemblyQuestLoader index2 = 2; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span230[num2]; QuestStep obj181 = new QuestStep(EInteractionType.Interact, 1029895u, new Vector3(-317.43347f, 19.407524f, 404.3794f), 814) { Fly = true @@ -258105,23 +259148,23 @@ public static class AssemblyQuestLoader num3 = 6; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span6 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num4 = 0; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span231[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj181.CompletionQuestVariablesFlags = list231; reference183 = obj181; num2++; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span230[num2]; QuestStep obj182 = new QuestStep(EInteractionType.Interact, 1029896u, new Vector3(-311.57397f, 17.772081f, 443.8086f), 814) { Mount = true, @@ -258130,25 +259173,25 @@ public static class AssemblyQuestLoader num4 = 6; List list232 = new List(num4); CollectionsMarshal.SetCount(list232, num4); - span6 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num3 = 0; - span6[num3] = null; + span232[num3] = null; num3++; - span6[num3] = null; + span232[num3] = null; num3++; - span6[num3] = null; + span232[num3] = null; num3++; - span6[num3] = null; + span232[num3] = null; num3++; - span6[num3] = null; + span232[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span232[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj182.CompletionQuestVariablesFlags = list232; reference184 = obj182; obj180.Steps = list230; reference182 = obj180; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span227[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -258156,9 +259199,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) { Fly = true, NextQuestId = new QuestId(3245) @@ -258172,16 +259215,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "liza"; + span234[index] = "liza"; questRoot25.Author = list234; index = 10; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span235[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -258189,9 +259232,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) + span236[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright, SkipConditions = new SkipConditions @@ -258210,7 +259253,7 @@ public static class AssemblyQuestLoader obj184.Steps = list236; reference186 = obj184; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span235[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -258218,9 +259261,9 @@ public static class AssemblyQuestLoader num2 = 2; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span237[index2]; QuestStep obj186 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(173.40976f, 58.977684f, 883.3417f), 814) { Fly = true @@ -258230,16 +259273,16 @@ public static class AssemblyQuestLoader num3 = 1; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span4 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num4 = 0; - span4[num4] = 820; + span238[num4] = 820; skipStepConditions.InTerritory = list238; skipStepConditions.AetheryteUnlocked = EAetheryteLocation.Eulmore; skipConditions4.StepIf = skipStepConditions; obj186.SkipConditions = skipConditions4; reference188 = obj186; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029899u, new Vector3(34.561646f, 83.001076f, -67.00244f), 820) + span237[index2] = new QuestStep(EInteractionType.Interact, 1029899u, new Vector3(34.561646f, 83.001076f, -67.00244f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore, SkipConditions = new SkipConditions @@ -258253,7 +259296,7 @@ public static class AssemblyQuestLoader obj185.Steps = list237; reference187 = obj185; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span235[num]; QuestSequence obj187 = new QuestSequence { Sequence = 2 @@ -258261,16 +259304,16 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) + span239[num2] = new QuestStep(EInteractionType.Interact, 1029893u, new Vector3(-248.34064f, 21.086334f, 346.0287f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; obj187.Steps = list239; reference189 = obj187; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span235[num]; QuestSequence obj188 = new QuestSequence { Sequence = 3 @@ -258278,18 +259321,18 @@ public static class AssemblyQuestLoader num2 = 2; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(271.6878f, 7.1558237f, -197.58272f), 815) + span240[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(271.6878f, 7.1558237f, -197.58272f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029898u, new Vector3(270.37463f, 7.1558247f, -196.30737f), 815); + span240[index2] = new QuestStep(EInteractionType.Interact, 1029898u, new Vector3(270.37463f, 7.1558247f, -196.30737f), 815); obj188.Steps = list240; reference190 = obj188; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span235[num]; QuestSequence obj189 = new QuestSequence { Sequence = 4 @@ -258297,53 +259340,53 @@ public static class AssemblyQuestLoader index2 = 2; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span241[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1027876u, new Vector3(314.16797f, 1.4912677f, -255.60394f), 815); num4 = 6; List list242 = new List(num4); CollectionsMarshal.SetCount(list242, num4); - span6 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num3 = 0; - span6[num3] = null; + span242[num3] = null; num3++; - span6[num3] = null; + span242[num3] = null; num3++; - span6[num3] = null; + span242[num3] = null; num3++; - span6[num3] = null; + span242[num3] = null; num3++; - span6[num3] = null; + span242[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span242[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list242; reference192 = questStep3; num2++; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span241[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1029951u, new Vector3(303.82227f, 1.4685826f, -292.89697f), 815); num3 = 6; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span6 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num4 = 0; - span6[num4] = null; + span243[num4] = null; num4++; - span6[num4] = null; + span243[num4] = null; num4++; - span6[num4] = null; + span243[num4] = null; num4++; - span6[num4] = null; + span243[num4] = null; num4++; - span6[num4] = null; + span243[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span243[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list243; reference193 = questStep4; obj189.Steps = list241; reference191 = obj189; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span235[num]; QuestSequence obj190 = new QuestSequence { Sequence = 5 @@ -258351,13 +259394,13 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029953u, new Vector3(241.19922f, 4.0297f, -289.601f), 815); + span244[index2] = new QuestStep(EInteractionType.Interact, 1029953u, new Vector3(241.19922f, 4.0297f, -289.601f), 815); obj190.Steps = list244; reference194 = obj190; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span235[num]; QuestSequence obj191 = new QuestSequence { Sequence = 6 @@ -258365,9 +259408,9 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009944u, new Vector3(476.18823f, -44.87683f, 229.96863f), 815) + span245[num2] = new QuestStep(EInteractionType.Interact, 2009944u, new Vector3(476.18823f, -44.87683f, 229.96863f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead @@ -258375,7 +259418,7 @@ public static class AssemblyQuestLoader obj191.Steps = list245; reference195 = obj191; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span235[num]; QuestSequence obj192 = new QuestSequence { Sequence = 7 @@ -258383,9 +259426,9 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - ref QuestStep reference197 = ref span3[index2]; + ref QuestStep reference197 = ref span246[index2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, null, new Vector3(555.85315f, -50.899147f, 322.2599f), 815) { StopDistance = 0.25f, @@ -258394,15 +259437,15 @@ public static class AssemblyQuestLoader num4 = 1; List list247 = new List(num4); CollectionsMarshal.SetCount(list247, num4); - span7 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num3 = 0; - span7[num3] = 10855u; + span247[num3] = 10855u; obj193.KillEnemyDataIds = list247; reference197 = obj193; obj192.Steps = list246; reference196 = obj192; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span235[num]; QuestSequence obj194 = new QuestSequence { Sequence = 8 @@ -258410,16 +259453,16 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029957u, new Vector3(293.04944f, -42.796906f, 251.75854f), 815) + span248[num2] = new QuestStep(EInteractionType.Interact, 1029957u, new Vector3(293.04944f, -42.796906f, 251.75854f), 815) { Fly = true }; obj194.Steps = list248; reference198 = obj194; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span235[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -258427,15 +259470,15 @@ public static class AssemblyQuestLoader num2 = 2; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(296.43002f, 1.4685829f, -289.11447f), 815) + span249[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(296.43002f, 1.4685829f, -289.11447f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029959u, new Vector3(295.27722f, 1.4685827f, -290.18085f), 815) + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029959u, new Vector3(295.27722f, 1.4685827f, -290.18085f), 815) { NextQuestId = new QuestId(3246) }; @@ -258448,16 +259491,16 @@ public static class AssemblyQuestLoader num = 1; List list250 = new List(num); CollectionsMarshal.SetCount(list250, num); - span = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "liza"; + span250[index] = "liza"; questRoot26.Author = list250; index = 7; List list251 = new List(index); CollectionsMarshal.SetCount(list251, index); - span2 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span251[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -258465,9 +259508,9 @@ public static class AssemblyQuestLoader index2 = 2; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(296.43002f, 1.4685829f, -289.11447f), 815) + span252[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(296.43002f, 1.4685829f, -289.11447f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, @@ -258485,11 +259528,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029959u, new Vector3(295.27722f, 1.4685827f, -290.18085f), 815); + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029959u, new Vector3(295.27722f, 1.4685827f, -290.18085f), 815); obj196.Steps = list252; reference200 = obj196; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span251[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -258497,9 +259540,9 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - ref QuestStep reference202 = ref span3[index2]; + ref QuestStep reference202 = ref span253[index2]; QuestStep obj198 = new QuestStep(EInteractionType.Interact, 1029960u, new Vector3(-393.66754f, 52.333755f, 497.15417f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -258507,9 +259550,9 @@ public static class AssemblyQuestLoader num3 = 1; List list254 = new List(num3); CollectionsMarshal.SetCount(list254, num3); - span5 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num4 = 0; - span5[num4] = new DialogueChoice + span254[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBA131_03246_Q2_000_000"), @@ -258520,7 +259563,7 @@ public static class AssemblyQuestLoader obj197.Steps = list253; reference201 = obj197; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span251[num]; QuestSequence obj199 = new QuestSequence { Sequence = 2 @@ -258528,9 +259571,9 @@ public static class AssemblyQuestLoader index2 = 2; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span255[num2]; QuestStep obj200 = new QuestStep(EInteractionType.Interact, 1027671u, new Vector3(-33.12738f, 105.68533f, -879.9115f), 816) { Fly = true, @@ -258539,23 +259582,23 @@ public static class AssemblyQuestLoader num4 = 6; List list256 = new List(num4); CollectionsMarshal.SetCount(list256, num4); - span6 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span6[num3] = null; + span256[num3] = null; num3++; - span6[num3] = null; + span256[num3] = null; num3++; - span6[num3] = null; + span256[num3] = null; num3++; - span6[num3] = null; + span256[num3] = null; num3++; - span6[num3] = null; + span256[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span256[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list256; reference204 = obj200; num2++; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span255[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 1027670u, new Vector3(32.028687f, 101.900696f, -857.87744f), 816) { Fly = true @@ -258563,25 +259606,25 @@ public static class AssemblyQuestLoader num3 = 6; List list257 = new List(num3); CollectionsMarshal.SetCount(list257, num3); - span6 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num4 = 0; - span6[num4] = null; + span257[num4] = null; num4++; - span6[num4] = null; + span257[num4] = null; num4++; - span6[num4] = null; + span257[num4] = null; num4++; - span6[num4] = null; + span257[num4] = null; num4++; - span6[num4] = null; + span257[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span257[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list257; reference205 = obj201; obj199.Steps = list255; reference203 = obj199; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span251[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -258589,16 +259632,16 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029961u, new Vector3(-93.736206f, 101.44155f, -834.9279f), 816) + span258[index2] = new QuestStep(EInteractionType.Interact, 1029961u, new Vector3(-93.736206f, 101.44155f, -834.9279f), 816) { Fly = true }; obj202.Steps = list258; reference206 = obj202; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span251[num]; QuestSequence obj203 = new QuestSequence { Sequence = 4 @@ -258606,16 +259649,16 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) + span259[num2] = new QuestStep(EInteractionType.Interact, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) { Fly = true }; obj203.Steps = list259; reference207 = obj203; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span251[num]; QuestSequence obj204 = new QuestSequence { Sequence = 5 @@ -258623,9 +259666,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span260[index2]; QuestStep obj205 = new QuestStep(EInteractionType.Combat, 2009946u, new Vector3(395.16284f, 62.05847f, -516.22797f), 816) { Fly = true, @@ -258635,15 +259678,15 @@ public static class AssemblyQuestLoader num4 = 1; List list261 = new List(num4); CollectionsMarshal.SetCount(list261, num4); - span7 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num3 = 0; - span7[num3] = 10856u; + span261[num3] = 10856u; obj205.KillEnemyDataIds = list261; reference209 = obj205; obj204.Steps = list260; reference208 = obj204; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span251[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -258651,9 +259694,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) + span262[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni, @@ -258668,16 +259711,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot27.Author = list263; index = 3; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span264[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -258685,9 +259728,9 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) + span265[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni, @@ -258707,7 +259750,7 @@ public static class AssemblyQuestLoader obj207.Steps = list265; reference211 = obj207; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span264[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -258715,9 +259758,9 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span266[num2]; QuestStep obj209 = new QuestStep(EInteractionType.SinglePlayerDuty, 1029967u, new Vector3(-68.40625f, 105.29414f, -251.88074f), 816) { Fly = true @@ -258726,16 +259769,16 @@ public static class AssemblyQuestLoader num3 = 1; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num4 = 0; - span[num4] = "AI doesn't pull enemies when spawning into the instance"; + span267[num4] = "AI doesn't pull enemies when spawning into the instance"; singlePlayerDutyOptions.Notes = list267; obj209.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference213 = obj209; obj208.Steps = list266; reference212 = obj208; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span264[num]; QuestSequence obj210 = new QuestSequence { Sequence = byte.MaxValue @@ -258743,9 +259786,9 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) + span268[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni @@ -258759,16 +259802,16 @@ public static class AssemblyQuestLoader num = 1; List list269 = new List(num); CollectionsMarshal.SetCount(list269, num); - span = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index = 0; - span[index] = "liza"; + span269[index] = "liza"; questRoot28.Author = list269; index = 5; List list270 = new List(index); CollectionsMarshal.SetCount(list270, index); - span2 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num = 0; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span270[num]; QuestSequence obj211 = new QuestSequence { Sequence = 0 @@ -258776,9 +259819,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) + span271[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni, @@ -258798,7 +259841,7 @@ public static class AssemblyQuestLoader obj211.Steps = list271; reference215 = obj211; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span270[num]; QuestSequence obj212 = new QuestSequence { Sequence = 1 @@ -258806,14 +259849,14 @@ public static class AssemblyQuestLoader num2 = 2; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-823.0134f, 22.900805f, -55.223766f), 816) + span272[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-823.0134f, 22.900805f, -55.223766f), 816) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2009948u, new Vector3(-824.88745f, 23.11737f, -56.443176f), 816) + span272[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2009948u, new Vector3(-824.88745f, 23.11737f, -56.443176f), 816) { ItemId = 2002569u, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -258824,12 +259867,12 @@ public static class AssemblyQuestLoader obj212.Steps = list272; reference216 = obj212; num++; - span2[num] = new QuestSequence + span270[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span270[num]; QuestSequence obj213 = new QuestSequence { Sequence = 3 @@ -258837,9 +259880,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) + span273[num2] = new QuestStep(EInteractionType.Interact, 1029963u, new Vector3(61.020752f, 100.95007f, -872.4651f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni @@ -258847,7 +259890,7 @@ public static class AssemblyQuestLoader obj213.Steps = list273; reference217 = obj213; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span270[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -258855,9 +259898,9 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029889u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) + span274[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029889u, new Vector3(-35.385742f, 3.9998174f, 251.75854f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -258875,16 +259918,16 @@ public static class AssemblyQuestLoader num = 1; List list275 = new List(num); CollectionsMarshal.SetCount(list275, num); - span = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index = 0; - span[index] = "Fifi"; + span275[index] = "Fifi"; questRoot29.Author = list275; index = 4; List list276 = new List(index); CollectionsMarshal.SetCount(list276, index); - span2 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num = 0; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span276[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -258892,9 +259935,9 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028721u, new Vector3(-70.54254f, 20.000334f, 42.160645f), 129) + span277[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028721u, new Vector3(-70.54254f, 20.000334f, 42.160645f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -258908,7 +259951,7 @@ public static class AssemblyQuestLoader obj215.Steps = list277; reference219 = obj215; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span276[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -258916,13 +259959,13 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028723u, new Vector3(-112.13861f, 5.9999995f, 189.68481f), 129); + span278[index2] = new QuestStep(EInteractionType.Interact, 1028723u, new Vector3(-112.13861f, 5.9999995f, 189.68481f), 129); obj216.Steps = list278; reference220 = obj216; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span276[num]; QuestSequence obj217 = new QuestSequence { Sequence = 2 @@ -258930,13 +259973,13 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009763u, new Vector3(-112.01648f, 6.0272217f, 184.86304f), 129); + span279[num2] = new QuestStep(EInteractionType.Interact, 2009763u, new Vector3(-112.01648f, 6.0272217f, 184.86304f), 129); obj217.Steps = list279; reference221 = obj217; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span276[num]; QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue @@ -258944,16 +259987,16 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - ref QuestStep reference223 = ref span3[index2]; + ref QuestStep reference223 = ref span280[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.CompleteQuest, 1028724u, new Vector3(-104.32593f, 5.999999f, 195.94104f), 129); num4 = 1; List list281 = new List(num4); CollectionsMarshal.SetCount(list281, num4); - span5 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num3 = 0; - span5[num3] = new DialogueChoice + span281[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKBB201_03249_Q1_000_000") @@ -259015,9 +260058,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028730u, new Vector3(594.3236f, 23.968584f, 457.69434f), 137) + span4[num2] = new QuestStep(EInteractionType.Interact, 1028730u, new Vector3(594.3236f, 23.968584f, 457.69434f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -259033,9 +260076,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1028736u, new Vector3(481.65088f, 16.414907f, 447.95898f), 137); + span5[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1028736u, new Vector3(481.65088f, 16.414907f, 447.95898f), 137); obj3.Steps = list5; reference3 = obj3; num++; @@ -259047,9 +260090,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028735u, new Vector3(480.18604f, 16.432398f, 447.8064f), 137) + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028735u, new Vector3(480.18604f, 16.432398f, 447.8064f), 137) { NextQuestId = new QuestId(3251) }; @@ -259063,17 +260106,17 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "Fifi"; + span7[index] = "Fifi"; questRoot3.Author = list7; QuestRoot questRoot4 = questRoot2; index = 9; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -259081,9 +260124,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028735u, new Vector3(480.18604f, 16.432398f, 447.8064f), 137) + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028735u, new Vector3(480.18604f, 16.432398f, 447.8064f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -259097,7 +260140,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -259105,16 +260148,16 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) + span10[num2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137) { Fly = true }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -259122,9 +260165,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028741u, new Vector3(47.62329f, 8f, -118.669495f), 130) + span11[index2] = new QuestStep(EInteractionType.Interact, 1028741u, new Vector3(47.62329f, 8f, -118.669495f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -259136,7 +260179,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -259144,9 +260187,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028746u, new Vector3(-148.39398f, 15.2938f, 286.82385f), 141) + span12[num2] = new QuestStep(EInteractionType.Interact, 1028746u, new Vector3(-148.39398f, 15.2938f, 286.82385f), 141) { AethernetShortcut = new AethernetShortcut { @@ -259157,7 +260200,7 @@ public static class AssemblyQuestLoader obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = 4 @@ -259165,21 +260208,21 @@ public static class AssemblyQuestLoader num2 = 2; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028747u, new Vector3(-73.47223f, 15.825686f, 323.35388f), 141) + span13[index2] = new QuestStep(EInteractionType.Interact, 1028747u, new Vector3(-73.47223f, 15.825686f, 323.35388f), 141) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028748u, new Vector3(-52.414795f, 15.300566f, 332.96704f), 141) + span13[index2] = new QuestStep(EInteractionType.Interact, 1028748u, new Vector3(-52.414795f, 15.300566f, 332.96704f), 141) { Fly = true }; obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span8[num]; QuestSequence obj10 = new QuestSequence { Sequence = 5 @@ -259187,16 +260230,16 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009765u, new Vector3(-151.68994f, 15.6710205f, 289.66187f), 141) + span14[num2] = new QuestStep(EInteractionType.Interact, 2009765u, new Vector3(-151.68994f, 15.6710205f, 289.66187f), 141) { Fly = true }; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span8[num]; QuestSequence obj11 = new QuestSequence { Sequence = 6 @@ -259204,9 +260247,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span15[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Combat, null, new Vector3(-73.36467f, -1.5503908f, 105.86304f), 141) { StopDistance = 0.5f, @@ -259216,15 +260259,15 @@ public static class AssemblyQuestLoader int num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); int index3 = 0; - span4[index3] = 10849u; + span16[index3] = 10849u; obj12.KillEnemyDataIds = list16; reference12 = obj12; obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span8[num]; QuestSequence obj13 = new QuestSequence { Sequence = 7 @@ -259232,13 +260275,13 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028752u, new Vector3(-73.258606f, -1.5171797f, 105.241455f), 141); + span17[num2] = new QuestStep(EInteractionType.Interact, 1028752u, new Vector3(-73.258606f, -1.5171797f, 105.241455f), 141); obj13.Steps = list17; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span8[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -259246,9 +260289,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028741u, new Vector3(47.62329f, 8f, -118.669495f), 130) + span18[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028741u, new Vector3(47.62329f, 8f, -118.669495f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -259267,16 +260310,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "Fifi"; + span19[index] = "Fifi"; questRoot5.Author = list19; index = 7; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -259284,9 +260327,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028741u, new Vector3(47.62329f, 8f, -118.669495f), 130) + span21[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028741u, new Vector3(47.62329f, 8f, -118.669495f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -259305,7 +260348,7 @@ public static class AssemblyQuestLoader obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -259313,16 +260356,16 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028756u, new Vector3(-57.358704f, -2.8249152f, 28.42749f), 132) + span22[index2] = new QuestStep(EInteractionType.Interact, 1028756u, new Vector3(-57.358704f, -2.8249152f, 28.42749f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -259330,9 +260373,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028762u, new Vector3(-184.49689f, 9.204633f, -34.958435f), 153) + span23[num2] = new QuestStep(EInteractionType.Interact, 1028762u, new Vector3(-184.49689f, 9.204633f, -34.958435f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil @@ -259340,7 +260383,7 @@ public static class AssemblyQuestLoader obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span20[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -259348,16 +260391,16 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009767u, new Vector3(-128.80145f, 9.964111f, -114.30542f), 153) + span24[index2] = new QuestStep(EInteractionType.Interact, 2009767u, new Vector3(-128.80145f, 9.964111f, -114.30542f), 153) { Fly = true }; obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span20[num]; QuestSequence obj19 = new QuestSequence { Sequence = 4 @@ -259365,9 +260408,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span25[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, null, new Vector3(-90.14485f, 1.276046f, -112.51637f), 153) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -259375,15 +260418,15 @@ public static class AssemblyQuestLoader index3 = 1; List list26 = new List(index3); CollectionsMarshal.SetCount(list26, index3); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span4[num3] = 10851u; + span26[num3] = 10851u; obj20.KillEnemyDataIds = list26; reference20 = obj20; obj19.Steps = list25; reference19 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span20[num]; QuestSequence obj21 = new QuestSequence { Sequence = 5 @@ -259391,16 +260434,16 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028769u, new Vector3(-91.17267f, 0.92901844f, -121.38556f), 153) + span27[index2] = new QuestStep(EInteractionType.Interact, 1028769u, new Vector3(-91.17267f, 0.92901844f, -121.38556f), 153) { StopDistance = 7f }; obj21.Steps = list27; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span20[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -259408,9 +260451,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000193u, new Vector3(-56.77887f, -1.7171853f, 7.888855f), 132) + span28[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000193u, new Vector3(-56.77887f, -1.7171853f, 7.888855f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(3253) @@ -259424,16 +260467,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "Fifi"; + span29[index] = "Fifi"; questRoot6.Author = list29; index = 7; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -259441,9 +260484,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028756u, new Vector3(-57.358704f, -2.8249152f, 28.42749f), 132) + span31[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028756u, new Vector3(-57.358704f, -2.8249152f, 28.42749f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -259457,7 +260500,7 @@ public static class AssemblyQuestLoader obj23.Steps = list31; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -259465,9 +260508,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span32[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1028773u, new Vector3(-6.7597656f, 5.4756656f, 47.53174f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard @@ -259475,9 +260518,9 @@ public static class AssemblyQuestLoader num3 = 1; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - Span span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index3 = 0; - span5[index3] = new DialogueChoice + span33[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBB231_03253_Q1_000_000"), @@ -259488,7 +260531,7 @@ public static class AssemblyQuestLoader obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -259496,13 +260539,13 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418); + span34[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418); obj26.Steps = list34; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span30[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -259510,9 +260553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028774u, new Vector3(-53.055664f, 298.9f, -229.51093f), 155) + span35[num2] = new QuestStep(EInteractionType.Interact, 1028774u, new Vector3(-53.055664f, 298.9f, -229.51093f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -259520,7 +260563,7 @@ public static class AssemblyQuestLoader obj27.Steps = list35; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span30[num]; QuestSequence obj28 = new QuestSequence { Sequence = 4 @@ -259528,9 +260571,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span36[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, 10852u, new Vector3(-48.600037f, 298.9f, -235.24835f), 155) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -259538,15 +260581,15 @@ public static class AssemblyQuestLoader index3 = 1; List list37 = new List(index3); CollectionsMarshal.SetCount(list37, index3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span4[num3] = 10852u; + span37[num3] = 10852u; obj29.KillEnemyDataIds = list37; reference29 = obj29; obj28.Steps = list36; reference28 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span30[num]; QuestSequence obj30 = new QuestSequence { Sequence = 5 @@ -259554,16 +260597,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028774u, new Vector3(-53.055664f, 298.9f, -229.51093f), 155) + span38[num2] = new QuestStep(EInteractionType.Interact, 1028774u, new Vector3(-53.055664f, 298.9f, -229.51093f), 155) { StopDistance = 7f }; obj30.Steps = list38; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span30[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -259571,9 +260614,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028757u, new Vector3(-58.213196f, -2.8447464f, 28.915894f), 132) + span39[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028757u, new Vector3(-58.213196f, -2.8447464f, 28.915894f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(3254) @@ -259587,16 +260630,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "Fifi"; + span40[index] = "Fifi"; questRoot7.Author = list40; index = 6; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -259604,9 +260647,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028757u, new Vector3(-58.213196f, -2.8447464f, 28.915894f), 132) + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028757u, new Vector3(-58.213196f, -2.8447464f, 28.915894f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -259620,7 +260663,7 @@ public static class AssemblyQuestLoader obj32.Steps = list42; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -259628,16 +260671,16 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028782u, new Vector3(50.492065f, 118.30926f, -760.1587f), 620) + span43[index2] = new QuestStep(EInteractionType.Interact, 1028782u, new Vector3(50.492065f, 118.30926f, -760.1587f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; obj33.Steps = list43; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span41[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -259645,13 +260688,13 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1028782u, new Vector3(50.492065f, 118.30926f, -760.1587f), 620); + span44[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1028782u, new Vector3(50.492065f, 118.30926f, -760.1587f), 620); obj34.Steps = list44; reference34 = obj34; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span41[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -259659,13 +260702,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028787u, new Vector3(91.081055f, 118.15579f, -739.92523f), 620); + span45[index2] = new QuestStep(EInteractionType.Interact, 1028787u, new Vector3(91.081055f, 118.15579f, -739.92523f), 620); obj35.Steps = list45; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span41[num]; QuestSequence obj36 = new QuestSequence { Sequence = 4 @@ -259673,13 +260716,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028787u, new Vector3(91.081055f, 118.15579f, -739.92523f), 620); + span46[num2] = new QuestStep(EInteractionType.Interact, 1028787u, new Vector3(91.081055f, 118.15579f, -739.92523f), 620); obj36.Steps = list46; reference36 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span41[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -259687,9 +260730,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028792u, new Vector3(-104.631165f, 5.999999f, 197.4364f), 129) + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028792u, new Vector3(-104.631165f, 5.999999f, 197.4364f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -259710,16 +260753,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot8.Author = list48; index = 4; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -259727,13 +260770,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030090u, new Vector3(-73.35016f, 1.5753315E-08f, 55.954834f), 819); + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030090u, new Vector3(-73.35016f, 1.5753315E-08f, 55.954834f), 819); obj38.Steps = list50; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -259741,9 +260784,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815) + span51[index2] = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead @@ -259751,7 +260794,7 @@ public static class AssemblyQuestLoader obj39.Steps = list51; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span49[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -259759,16 +260802,16 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span52[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815); num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = new DialogueChoice + span53[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKRA101_03255_YESNO_001") @@ -259778,7 +260821,7 @@ public static class AssemblyQuestLoader obj40.Steps = list52; reference40 = obj40; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -259786,9 +260829,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030095u, new Vector3(-0.56463623f, -2.028786f, -17.807312f), 878) + span54[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030095u, new Vector3(-0.56463623f, -2.028786f, -17.807312f), 878) { NextQuestId = new QuestId(3256) }; @@ -259801,16 +260844,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot9.Author = list55; index = 4; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span56[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -259818,13 +260861,13 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030095u, new Vector3(-0.56463623f, -2.028786f, -17.807312f), 878); + span57[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030095u, new Vector3(-0.56463623f, -2.028786f, -17.807312f), 878); obj42.Steps = list57; reference43 = obj42; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span56[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -259832,9 +260875,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 878) + span58[index2] = new QuestStep(EInteractionType.Duty, null, null, 878) { DutyOptions = new DutyOptions { @@ -259844,7 +260887,7 @@ public static class AssemblyQuestLoader obj43.Steps = list58; reference44 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span56[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -259852,13 +260895,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030101u, new Vector3(-8.712891f, -2.498f, 13.137939f), 878); + span59[num2] = new QuestStep(EInteractionType.Interact, 1030101u, new Vector3(-8.712891f, -2.498f, 13.137939f), 878); obj44.Steps = list59; reference45 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -259866,14 +260909,14 @@ public static class AssemblyQuestLoader num2 = 2; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009981u, new Vector3(-14.66394f, -2.609314f, 23.819275f), 878) + span60[index2] = new QuestStep(EInteractionType.Interact, 2009981u, new Vector3(-14.66394f, -2.609314f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030104u, new Vector3(101.57922f, -2.8675152E-14f, 94.346436f), 857) + span60[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030104u, new Vector3(101.57922f, -2.8675152E-14f, 94.346436f), 857) { NextQuestId = new QuestId(3257) }; @@ -259886,16 +260929,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; + span61[index] = "liza"; questRoot10.Author = list61; index = 3; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span62[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -259903,16 +260946,16 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span63[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f }; obj46.Steps = list63; reference47 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span62[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -259920,9 +260963,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 878) + span64[index2] = new QuestStep(EInteractionType.Duty, null, null, 878) { DutyOptions = new DutyOptions { @@ -259932,7 +260975,7 @@ public static class AssemblyQuestLoader obj47.Steps = list64; reference48 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span62[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -259940,9 +260983,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span65[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f, NextQuestId = new QuestId(3258) @@ -259956,16 +260999,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot11.Author = list66; index = 5; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -259973,16 +261016,16 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f }; obj49.Steps = list68; reference50 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span67[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -259990,13 +261033,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030117u, new Vector3(-1.3580933f, -2.0308912f, -16.647583f), 878); + span69[num2] = new QuestStep(EInteractionType.Interact, 1030117u, new Vector3(-1.3580933f, -2.0308912f, -16.647583f), 878); obj50.Steps = list69; reference51 = obj50; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -260004,18 +261047,18 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) + span70[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857); + span70[index2] = new QuestStep(EInteractionType.Interact, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857); obj51.Steps = list70; reference52 = obj51; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj52 = new QuestSequence { Sequence = 3 @@ -260023,9 +261066,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 878) + span71[num2] = new QuestStep(EInteractionType.Duty, null, null, 878) { DutyOptions = new DutyOptions { @@ -260035,7 +261078,7 @@ public static class AssemblyQuestLoader obj52.Steps = list71; reference53 = obj52; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span67[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -260043,9 +261086,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span72[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f, NextQuestId = new QuestId(3259) @@ -260059,16 +261102,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; questRoot12.Author = list73; index = 4; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span74[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -260076,16 +261119,16 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030113u, new Vector3(-2.1210327f, -2.4980056f, 18.142944f), 878) + span75[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030113u, new Vector3(-2.1210327f, -2.4980056f, 18.142944f), 878) { StopDistance = 5f }; obj54.Steps = list75; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span74[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -260093,18 +261136,18 @@ public static class AssemblyQuestLoader num2 = 2; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) + span76[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857); + span76[index2] = new QuestStep(EInteractionType.Interact, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857); obj55.Steps = list76; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -260112,9 +261155,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 878) + span77[num2] = new QuestStep(EInteractionType.Duty, null, null, 878) { DutyOptions = new DutyOptions { @@ -260124,7 +261167,7 @@ public static class AssemblyQuestLoader obj56.Steps = list77; reference57 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span74[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -260132,9 +261175,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span78[index2]; QuestStep obj58 = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f @@ -260142,9 +261185,9 @@ public static class AssemblyQuestLoader index3 = 1; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span5[num3] = new DialogueChoice + span79[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKRA105_03259_Q2_000_000"), @@ -260162,16 +261205,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot13.Author = list80; index = 4; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -260179,16 +261222,16 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030118u, new Vector3(-3.8605957f, -2.497989f, 19.119507f), 878) + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030118u, new Vector3(-3.8605957f, -2.497989f, 19.119507f), 878) { StopDistance = 5f }; obj59.Steps = list82; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span81[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -260196,13 +261239,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030387u, new Vector3(31.967651f, 4.929005f, -9.10968f), 878); + span83[index2] = new QuestStep(EInteractionType.Interact, 1030387u, new Vector3(31.967651f, 4.929005f, -9.10968f), 878); obj60.Steps = list83; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -260210,13 +261253,13 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815); + span84[num2] = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815); obj61.Steps = list84; reference62 = obj61; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span81[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -260224,14 +261267,14 @@ public static class AssemblyQuestLoader num2 = 2; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(270.40494f, 7.1558266f, -234.46175f), 815) + span85[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(270.40494f, 7.1558266f, -234.46175f), 815) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030121u, new Vector3(268.8181f, 7.1558256f, -233.66144f), 815) + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030121u, new Vector3(268.8181f, 7.1558256f, -233.66144f), 815) { NextQuestId = new QuestId(3787) }; @@ -260244,16 +261287,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot14.Author = list86; index = 5; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span87[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -260261,9 +261304,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029028u, new Vector3(15.6710205f, -1.5911946f, 37.704956f), 132) + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029028u, new Vector3(15.6710205f, -1.5911946f, 37.704956f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -260277,7 +261320,7 @@ public static class AssemblyQuestLoader obj63.Steps = list88; reference64 = obj63; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span87[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -260285,9 +261328,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010237u, new Vector3(-244.1596f, 5.935669f, 80.03345f), 152) + span89[index2] = new QuestStep(EInteractionType.Interact, 2010237u, new Vector3(-244.1596f, 5.935669f, 80.03345f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -260295,7 +261338,7 @@ public static class AssemblyQuestLoader obj64.Steps = list89; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span87[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -260303,9 +261346,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span90[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Combat, null, new Vector3(-218.21523f, 11.806735f, 18.429258f), 152) { StopDistance = 0.5f, @@ -260314,15 +261357,15 @@ public static class AssemblyQuestLoader num3 = 1; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index3 = 0; - span4[index3] = 11125u; + span91[index3] = 11125u; obj66.KillEnemyDataIds = list91; reference67 = obj66; obj65.Steps = list90; reference66 = obj65; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span87[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -260330,16 +261373,16 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029029u, new Vector3(-214.64868f, 11.980015f, 25.40625f), 152) + span92[index2] = new QuestStep(EInteractionType.Interact, 1029029u, new Vector3(-214.64868f, 11.980015f, 25.40625f), 152) { StopDistance = 7f }; obj67.Steps = list92; reference68 = obj67; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span87[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -260347,9 +261390,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span93[num2]; QuestStep obj69 = new QuestStep(EInteractionType.CompleteQuest, 1029033u, new Vector3(-214.67926f, 11.971041f, 25.192627f), 152) { StopDistance = 7f @@ -260357,9 +261400,9 @@ public static class AssemblyQuestLoader index3 = 1; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span5[num3] = new DialogueChoice + span94[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKBB101_03261_Q1_000_081") @@ -260377,17 +261420,17 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "liza"; + span95[index] = "liza"; questRoot15.Author = list95; QuestRoot questRoot16 = questRoot2; index = 9; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span96 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span96[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -260395,9 +261438,9 @@ public static class AssemblyQuestLoader num2 = 4; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span97 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 152) + span97[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, ItemId = 27357u, @@ -260417,7 +261460,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-214.67926f, 11.971041f, 25.192627f), 152) + span97[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-214.67926f, 11.971041f, 25.192627f), 152) { StopDistance = 7f, Fly = true, @@ -260434,16 +261477,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 152); + span97[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 152); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029033u, new Vector3(-214.67926f, 11.971041f, 25.192627f), 152) + span97[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029033u, new Vector3(-214.67926f, 11.971041f, 25.192627f), 152) { StopDistance = 7f }; obj70.Steps = list96; reference71 = obj70; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span96[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -260451,16 +261494,16 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span98 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029035u, new Vector3(35.50769f, -8f, 115.31238f), 132) + span98[num2] = new QuestStep(EInteractionType.Interact, 1029035u, new Vector3(35.50769f, -8f, 115.31238f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj71.Steps = list97; reference72 = obj71; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span96[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -260468,9 +261511,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span99 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029037u, new Vector3(73.65515f, 13.994091f, -270.83246f), 133) + span99[index2] = new QuestStep(EInteractionType.Interact, 1029037u, new Vector3(73.65515f, 13.994091f, -270.83246f), 133) { AethernetShortcut = new AethernetShortcut { @@ -260481,7 +261524,7 @@ public static class AssemblyQuestLoader obj72.Steps = list98; reference73 = obj72; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span96[num]; QuestSequence obj73 = new QuestSequence { Sequence = 3 @@ -260489,9 +261532,9 @@ public static class AssemblyQuestLoader index2 = 3; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span100 = CollectionsMarshal.AsSpan(list99); num2 = 0; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span100[num2]; QuestStep obj74 = new QuestStep(EInteractionType.Interact, 1000288u, new Vector3(-62.028015f, 7.175424f, -117.60132f), 133) { AethernetShortcut = new AethernetShortcut @@ -260503,67 +261546,67 @@ public static class AssemblyQuestLoader num3 = 6; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - Span span6 = CollectionsMarshal.AsSpan(list100); + Span span101 = CollectionsMarshal.AsSpan(list100); index3 = 0; - span6[index3] = null; + span101[index3] = null; index3++; - span6[index3] = null; + span101[index3] = null; index3++; - span6[index3] = null; + span101[index3] = null; index3++; - span6[index3] = null; + span101[index3] = null; index3++; - span6[index3] = null; + span101[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span101[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list100; reference75 = obj74; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span100[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1000286u, new Vector3(-53.574463f, 7.2025366f, -118.36426f), 133); index3 = 6; List list101 = new List(index3); CollectionsMarshal.SetCount(list101, index3); - span6 = CollectionsMarshal.AsSpan(list101); + Span span102 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span6[num3] = null; + span102[num3] = null; num3++; - span6[num3] = null; + span102[num3] = null; num3++; - span6[num3] = null; + span102[num3] = null; num3++; - span6[num3] = null; + span102[num3] = null; num3++; - span6[num3] = null; + span102[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list101; reference76 = questStep2; num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span100[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1003063u, new Vector3(-37.979797f, 7.439375f, -139.60486f), 133); num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span6 = CollectionsMarshal.AsSpan(list102); + Span span103 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span6[index3] = null; + span103[index3] = null; index3++; - span6[index3] = null; + span103[index3] = null; index3++; - span6[index3] = null; + span103[index3] = null; index3++; - span6[index3] = null; + span103[index3] = null; index3++; - span6[index3] = null; + span103[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span103[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list102; reference77 = questStep3; obj73.Steps = list99; reference74 = obj73; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span96[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -260571,13 +261614,13 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span104 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029041u, new Vector3(-93.98035f, 7.1111856f, -131.33447f), 133); + span104[index2] = new QuestStep(EInteractionType.Interact, 1029041u, new Vector3(-93.98035f, 7.1111856f, -131.33447f), 133); obj75.Steps = list103; reference78 = obj75; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span96[num]; QuestSequence obj76 = new QuestSequence { Sequence = 5 @@ -260585,9 +261628,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span105 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1029089u, new Vector3(73.65515f, 13.994091f, -270.83246f), 133) + span105[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1029089u, new Vector3(73.65515f, 13.994091f, -270.83246f), 133) { AethernetShortcut = new AethernetShortcut { @@ -260598,12 +261641,12 @@ public static class AssemblyQuestLoader obj76.Steps = list104; reference79 = obj76; num++; - span2[num] = new QuestSequence + span96[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span96[num]; QuestSequence obj77 = new QuestSequence { Sequence = 7 @@ -260611,9 +261654,9 @@ public static class AssemblyQuestLoader num2 = 2; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span106 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-232.38095f, 2.3337264f, -205.92738f), 133) + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-232.38095f, 2.3337264f, -205.92738f), 133) { AethernetShortcut = new AethernetShortcut { @@ -260622,14 +261665,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029043u, new Vector3(-232.25757f, 2.4186904f, -210.98651f), 133) + span106[index2] = new QuestStep(EInteractionType.Interact, 1029043u, new Vector3(-232.25757f, 2.4186904f, -210.98651f), 133) { StopDistance = 7f }; obj77.Steps = list105; reference80 = obj77; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span96[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -260637,9 +261680,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span107 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029044u, new Vector3(18.44812f, 7.9999833f, -115.31244f), 130) + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029044u, new Vector3(18.44812f, 7.9999833f, -115.31244f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -260659,27 +261702,27 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span108 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot17.Author = list107; QuestRoot questRoot18 = questRoot2; index = 7; - List list108 = new List(index); - CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + list8 = new List(index); + CollectionsMarshal.SetCount(list8, index); + Span span109 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span109[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list109 = new List(num2); - CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + List list108 = new List(num2); + CollectionsMarshal.SetCount(list108, num2); + Span span110 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029044u, new Vector3(18.44812f, 7.9999833f, -115.31244f), 130) + span110[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029044u, new Vector3(18.44812f, 7.9999833f, -115.31244f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -260695,20 +261738,20 @@ public static class AssemblyQuestLoader } } }; - obj79.Steps = list109; + obj79.Steps = list108; reference82 = obj79; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span109[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list110 = new List(index2); - CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + List list109 = new List(index2); + CollectionsMarshal.SetCount(list109, index2); + Span span111 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029054u, new Vector3(154.68066f, 4.0999947f, 31.662354f), 131) + span111[num2] = new QuestStep(EInteractionType.Interact, 1029054u, new Vector3(154.68066f, 4.0999947f, 31.662354f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -260717,102 +261760,102 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahSapphireAvenue } }; - obj80.Steps = list110; + obj80.Steps = list109; reference83 = obj80; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span109[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 }; num2 = 2; - List list111 = new List(num2); - CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + List list110 = new List(num2); + CollectionsMarshal.SetCount(list110, num2); + Span span112 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(165.96822f, 4.0220823f, 44.280655f), 131); + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(165.96822f, 4.0220823f, 44.280655f), 131); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029058u, new Vector3(17.898804f, 15.620378f, 418.66174f), 141) + span112[index2] = new QuestStep(EInteractionType.Interact, 1029058u, new Vector3(17.898804f, 15.620378f, 418.66174f), 141) { Fly = true }; - obj81.Steps = list111; + obj81.Steps = list110; reference84 = obj81; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span109[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 }; index2 = 2; - List list112 = new List(index2); - CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + List list111 = new List(index2); + CollectionsMarshal.SetCount(list111, index2); + Span span113 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-306.12845f, -31.54935f, 173.07193f), 145) + span113[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-306.12845f, -31.54935f, 173.07193f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029062u, new Vector3(-306.11127f, -31.525063f, 171.6792f), 145); - obj82.Steps = list112; + span113[num2] = new QuestStep(EInteractionType.Interact, 1029062u, new Vector3(-306.11127f, -31.525063f, 171.6792f), 145); + obj82.Steps = list111; reference85 = obj82; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span109[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list113 = new List(num2); - CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + List list112 = new List(num2); + CollectionsMarshal.SetCount(list112, num2); + Span span114 = CollectionsMarshal.AsSpan(list112); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span114[index2]; QuestStep obj84 = new QuestStep(EInteractionType.Combat, null, new Vector3(-292.66827f, -32.554207f, 158.0957f), 145) { StopDistance = 0.5f, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; index3 = 2; - List list114 = new List(index3); - CollectionsMarshal.SetCount(list114, index3); - span4 = CollectionsMarshal.AsSpan(list114); + List list113 = new List(index3); + CollectionsMarshal.SetCount(list113, index3); + Span span115 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span4[num3] = 11126u; + span115[num3] = 11126u; num3++; - span4[num3] = 11127u; - obj84.KillEnemyDataIds = list114; + span115[num3] = 11127u; + obj84.KillEnemyDataIds = list113; reference87 = obj84; - obj83.Steps = list113; + obj83.Steps = list112; reference86 = obj83; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span109[num]; QuestSequence obj85 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list115 = new List(index2); - CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + List list114 = new List(index2); + CollectionsMarshal.SetCount(list114, index2); + Span span116 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029070u, new Vector3(-293.2937f, -32.53709f, 157.88501f), 145); - obj85.Steps = list115; + span116[num2] = new QuestStep(EInteractionType.Interact, 1029070u, new Vector3(-293.2937f, -32.53709f, 157.88501f), 145); + obj85.Steps = list114; reference88 = obj85; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span109[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list116 = new List(num2); - CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + List list115 = new List(num2); + CollectionsMarshal.SetCount(list115, num2); + Span span117 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029073u, new Vector3(-17.380127f, 40.000565f, -0.3204956f), 128) + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029073u, new Vector3(-17.380127f, 40.000565f, -0.3204956f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -260822,37 +261865,37 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(3264) }; - obj86.Steps = list116; + obj86.Steps = list115; reference89 = obj86; - questRoot18.QuestSequence = list108; + questRoot18.QuestSequence = list8; AddQuest(questId14, questRoot2); QuestId questId15 = new QuestId(3264); questRoot2 = new QuestRoot(); QuestRoot questRoot19 = questRoot2; num = 1; - List list117 = new List(num); - CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + List list116 = new List(num); + CollectionsMarshal.SetCount(list116, num); + Span span118 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; - questRoot19.Author = list117; + span118[index] = "liza"; + questRoot19.Author = list116; QuestRoot questRoot20 = questRoot2; index = 10; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span119 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span119[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list118 = new List(index2); - CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + List list117 = new List(index2); + CollectionsMarshal.SetCount(list117, index2); + Span span120 = CollectionsMarshal.AsSpan(list117); num2 = 0; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span120[num2]; QuestStep obj88 = new QuestStep(EInteractionType.AcceptQuest, 1029073u, new Vector3(-17.380127f, 40.000565f, -0.3204956f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -260868,155 +261911,155 @@ public static class AssemblyQuestLoader InSameTerritory = true }; num3 = 1; - List list119 = new List(num3); - CollectionsMarshal.SetCount(list119, num3); - Span span7 = CollectionsMarshal.AsSpan(list119); + List list118 = new List(num3); + CollectionsMarshal.SetCount(list118, num3); + Span span121 = CollectionsMarshal.AsSpan(list118); index3 = 0; - span7[index3] = 128; - obj89.InTerritory = list119; + span121[index3] = 128; + obj89.InTerritory = list118; skipConditions.AetheryteShortcutIf = obj89; obj88.SkipConditions = skipConditions; reference91 = obj88; - obj87.Steps = list118; + obj87.Steps = list117; reference90 = obj87; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span119[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list120 = new List(num2); - CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + List list119 = new List(num2); + CollectionsMarshal.SetCount(list119, num2); + Span span122 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) + span122[index2] = new QuestStep(EInteractionType.Interact, 1003597u, new Vector3(8.194031f, 39.999973f, 17.746216f), 128) { TargetTerritoryId = (ushort)129 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029078u, new Vector3(-0.07635498f, 20.333344f, -6.3935547f), 129); - obj90.Steps = list120; + span122[index2] = new QuestStep(EInteractionType.Interact, 1029078u, new Vector3(-0.07635498f, 20.333344f, -6.3935547f), 129); + obj90.Steps = list119; reference92 = obj90; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span119[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 }; index2 = 3; - List list121 = new List(index2); - CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + List list120 = new List(index2); + CollectionsMarshal.SetCount(list120, index2); + Span span123 = CollectionsMarshal.AsSpan(list120); num2 = 0; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span123[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1003355u, new Vector3(-60.868286f, 18.000334f, 7.4921875f), 129); index3 = 6; - List list122 = new List(index3); - CollectionsMarshal.SetCount(list122, index3); - span6 = CollectionsMarshal.AsSpan(list122); + List list121 = new List(index3); + CollectionsMarshal.SetCount(list121, index3); + Span span124 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span6[num3] = null; + span124[num3] = null; num3++; - span6[num3] = null; + span124[num3] = null; num3++; - span6[num3] = null; + span124[num3] = null; num3++; - span6[num3] = null; + span124[num3] = null; num3++; - span6[num3] = null; + span124[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep4.CompletionQuestVariablesFlags = list122; + span124[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep4.CompletionQuestVariablesFlags = list121; reference94 = questStep4; num2++; - ref QuestStep reference95 = ref span3[num2]; + ref QuestStep reference95 = ref span123[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1003604u, new Vector3(-60.44104f, 18.00033f, -4.348877f), 129); num3 = 6; - List list123 = new List(num3); - CollectionsMarshal.SetCount(list123, num3); - span6 = CollectionsMarshal.AsSpan(list123); + List list122 = new List(num3); + CollectionsMarshal.SetCount(list122, num3); + Span span125 = CollectionsMarshal.AsSpan(list122); index3 = 0; - span6[index3] = null; + span125[index3] = null; index3++; - span6[index3] = null; + span125[index3] = null; index3++; - span6[index3] = null; + span125[index3] = null; index3++; - span6[index3] = null; + span125[index3] = null; index3++; - span6[index3] = null; + span125[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep5.CompletionQuestVariablesFlags = list123; + span125[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep5.CompletionQuestVariablesFlags = list122; reference95 = questStep5; num2++; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span123[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1001023u, new Vector3(-78.62976f, 18.000334f, -22.62915f), 129); index3 = 6; - List list124 = new List(index3); - CollectionsMarshal.SetCount(list124, index3); - span6 = CollectionsMarshal.AsSpan(list124); + List list123 = new List(index3); + CollectionsMarshal.SetCount(list123, index3); + Span span126 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span6[num3] = null; + span126[num3] = null; num3++; - span6[num3] = null; + span126[num3] = null; num3++; - span6[num3] = null; + span126[num3] = null; num3++; - span6[num3] = null; + span126[num3] = null; num3++; - span6[num3] = null; + span126[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep6.CompletionQuestVariablesFlags = list124; + span126[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep6.CompletionQuestVariablesFlags = list123; reference96 = questStep6; - obj91.Steps = list121; + obj91.Steps = list120; reference93 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span119[num]; QuestSequence obj92 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list125 = new List(num2); - CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + List list124 = new List(num2); + CollectionsMarshal.SetCount(list124, num2); + Span span127 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029081u, new Vector3(-153.8263f, 18.2f, 22.842712f), 129); - obj92.Steps = list125; + span127[index2] = new QuestStep(EInteractionType.Interact, 1029081u, new Vector3(-153.8263f, 18.2f, 22.842712f), 129); + obj92.Steps = list124; reference97 = obj92; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span119[num]; QuestSequence obj93 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list126 = new List(index2); - CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + List list125 = new List(index2); + CollectionsMarshal.SetCount(list125, index2); + Span span128 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029085u, new Vector3(111.10095f, 22.880848f, 635.7976f), 135) + span128[num2] = new QuestStep(EInteractionType.Interact, 1029085u, new Vector3(111.10095f, 22.880848f, 635.7976f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; - obj93.Steps = list126; + obj93.Steps = list125; reference98 = obj93; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span119[num]; QuestSequence obj94 = new QuestSequence { Sequence = 5 }; num2 = 2; - List list127 = new List(num2); - CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + List list126 = new List(num2); + CollectionsMarshal.SetCount(list126, num2); + Span span129 = CollectionsMarshal.AsSpan(list126); index2 = 0; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span129[index2]; QuestStep obj95 = new QuestStep(EInteractionType.Combat, 2010241u, new Vector3(-34.53119f, 46.92151f, 541.22217f), 135) { StopDistance = 0.5f, @@ -261024,126 +262067,126 @@ public static class AssemblyQuestLoader EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; - List list128 = new List(num3); - CollectionsMarshal.SetCount(list128, num3); - span4 = CollectionsMarshal.AsSpan(list128); + List list127 = new List(num3); + CollectionsMarshal.SetCount(list127, num3); + Span span130 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span4[index3] = 11128u; - obj95.KillEnemyDataIds = list128; + span130[index3] = 11128u; + obj95.KillEnemyDataIds = list127; index3 = 6; - List list129 = new List(index3); - CollectionsMarshal.SetCount(list129, index3); - span6 = CollectionsMarshal.AsSpan(list129); + List list128 = new List(index3); + CollectionsMarshal.SetCount(list128, index3); + Span span131 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span6[num3] = null; + span131[num3] = null; num3++; - span6[num3] = null; + span131[num3] = null; num3++; - span6[num3] = null; + span131[num3] = null; num3++; - span6[num3] = null; + span131[num3] = null; num3++; - span6[num3] = null; + span131[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj95.CompletionQuestVariablesFlags = list129; + span131[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj95.CompletionQuestVariablesFlags = list128; reference100 = obj95; index2++; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span129[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Combat, 2010242u, new Vector3(-59.006653f, 57.297607f, 492.14917f), 135) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 2; - List list130 = new List(num3); - CollectionsMarshal.SetCount(list130, num3); - span4 = CollectionsMarshal.AsSpan(list130); + List list129 = new List(num3); + CollectionsMarshal.SetCount(list129, num3); + Span span132 = CollectionsMarshal.AsSpan(list129); index3 = 0; - span4[index3] = 11129u; + span132[index3] = 11129u; index3++; - span4[index3] = 11130u; - obj96.KillEnemyDataIds = list130; + span132[index3] = 11130u; + obj96.KillEnemyDataIds = list129; index3 = 6; - List list131 = new List(index3); - CollectionsMarshal.SetCount(list131, index3); - span6 = CollectionsMarshal.AsSpan(list131); + List list130 = new List(index3); + CollectionsMarshal.SetCount(list130, index3); + Span span133 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span6[num3] = null; + span133[num3] = null; num3++; - span6[num3] = null; + span133[num3] = null; num3++; - span6[num3] = null; + span133[num3] = null; num3++; - span6[num3] = null; + span133[num3] = null; num3++; - span6[num3] = null; + span133[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj96.CompletionQuestVariablesFlags = list131; + span133[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj96.CompletionQuestVariablesFlags = list130; reference101 = obj96; - obj94.Steps = list127; + obj94.Steps = list126; reference99 = obj94; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span119[num]; QuestSequence obj97 = new QuestSequence { Sequence = 6 }; index2 = 1; - List list132 = new List(index2); - CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + List list131 = new List(index2); + CollectionsMarshal.SetCount(list131, index2); + Span span134 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010243u, new Vector3(-15.6710205f, 66.36145f, 431.63184f), 135) + span134[num2] = new QuestStep(EInteractionType.Interact, 2010243u, new Vector3(-15.6710205f, 66.36145f, 431.63184f), 135) { Fly = true }; - obj97.Steps = list132; + obj97.Steps = list131; reference102 = obj97; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span119[num]; QuestSequence obj98 = new QuestSequence { Sequence = 7 }; num2 = 1; - List list133 = new List(num2); - CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + List list132 = new List(num2); + CollectionsMarshal.SetCount(list132, num2); + Span span135 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029092u, new Vector3(322.37732f, 75.949196f, -322.43848f), 135) + span135[index2] = new QuestStep(EInteractionType.Interact, 1029092u, new Vector3(322.37732f, 75.949196f, -322.43848f), 135) { Fly = true }; - obj98.Steps = list133; + obj98.Steps = list132; reference103 = obj98; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span119[num]; QuestSequence obj99 = new QuestSequence { Sequence = 8 }; index2 = 1; - List list134 = new List(index2); - CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + List list133 = new List(index2); + CollectionsMarshal.SetCount(list133, index2); + Span span136 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029094u, new Vector3(-35.81299f, 71.33129f, 124.6814f), 135); - obj99.Steps = list134; + span136[num2] = new QuestStep(EInteractionType.Interact, 1029094u, new Vector3(-35.81299f, 71.33129f, 124.6814f), 135); + obj99.Steps = list133; reference104 = obj99; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span119[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list135 = new List(num2); - CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + List list134 = new List(num2); + CollectionsMarshal.SetCount(list134, num2); + Span span137 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029098u, new Vector3(53.97119f, 23.979126f, 8.102478f), 418) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029098u, new Vector3(53.97119f, 23.979126f, 8.102478f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -261153,7 +262196,7 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(3265) }; - obj100.Steps = list135; + obj100.Steps = list134; reference105 = obj100; questRoot20.QuestSequence = list8; AddQuest(questId15, questRoot2); @@ -261161,29 +262204,29 @@ public static class AssemblyQuestLoader questRoot2 = new QuestRoot(); QuestRoot questRoot21 = questRoot2; num = 1; - List list136 = new List(num); - CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + List list135 = new List(num); + CollectionsMarshal.SetCount(list135, num); + Span span138 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "liza"; - questRoot21.Author = list136; + span138[index] = "liza"; + questRoot21.Author = list135; QuestRoot questRoot22 = questRoot2; index = 8; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span139 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span139[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list137 = new List(index2); - CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + List list136 = new List(index2); + CollectionsMarshal.SetCount(list136, index2); + Span span140 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029098u, new Vector3(53.97119f, 23.979126f, 8.102478f), 418) + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029098u, new Vector3(53.97119f, 23.979126f, 8.102478f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -261199,20 +262242,20 @@ public static class AssemblyQuestLoader } } }; - obj101.Steps = list137; + obj101.Steps = list136; reference106 = obj101; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span139[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list138 = new List(num2); - CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + List list137 = new List(num2); + CollectionsMarshal.SetCount(list137, num2); + Span span141 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029103u, new Vector3(-151.59845f, 23.14059f, -75.60846f), 418) + span141[index2] = new QuestStep(EInteractionType.Interact, 1029103u, new Vector3(-151.59845f, 23.14059f, -75.60846f), 418) { AethernetShortcut = new AethernetShortcut { @@ -261220,235 +262263,235 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardSkysteelManufactory } }; - obj102.Steps = list138; + obj102.Steps = list137; reference107 = obj102; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span139[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list139 = new List(index2); - CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + List list138 = new List(index2); + CollectionsMarshal.SetCount(list138, index2); + Span span142 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029106u, new Vector3(207.35486f, 307.86218f, 424.6432f), 155) + span142[num2] = new QuestStep(EInteractionType.Interact, 1029106u, new Vector3(207.35486f, 307.86218f, 424.6432f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; - obj103.Steps = list139; + obj103.Steps = list138; reference108 = obj103; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span139[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list140 = new List(num2); - CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + List list139 = new List(num2); + CollectionsMarshal.SetCount(list139, num2); + Span span143 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029109u, new Vector3(213.09216f, 222.50911f, 291.73718f), 155) + span143[index2] = new QuestStep(EInteractionType.Interact, 1029109u, new Vector3(213.09216f, 222.50911f, 291.73718f), 155) { Fly = true }; - obj104.Steps = list140; + obj104.Steps = list139; reference109 = obj104; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span139[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 }; index2 = 3; - List list141 = new List(index2); - CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + List list140 = new List(index2); + CollectionsMarshal.SetCount(list140, index2); + Span span144 = CollectionsMarshal.AsSpan(list140); num2 = 0; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span144[num2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, 2010298u, new Vector3(252.64355f, 246.96729f, 189.53223f), 155) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; - List list142 = new List(num3); - CollectionsMarshal.SetCount(list142, num3); - span4 = CollectionsMarshal.AsSpan(list142); + List list141 = new List(num3); + CollectionsMarshal.SetCount(list141, num3); + Span span145 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span4[index3] = 11131u; - obj106.KillEnemyDataIds = list142; + span145[index3] = 11131u; + obj106.KillEnemyDataIds = list141; index3 = 6; - List list143 = new List(index3); - CollectionsMarshal.SetCount(list143, index3); - span6 = CollectionsMarshal.AsSpan(list143); + List list142 = new List(index3); + CollectionsMarshal.SetCount(list142, index3); + Span span146 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = null; + span146[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj106.CompletionQuestVariablesFlags = list143; + span146[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj106.CompletionQuestVariablesFlags = list142; reference111 = obj106; num2++; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span144[num2]; QuestStep obj107 = new QuestStep(EInteractionType.Combat, 2010299u, new Vector3(163.25623f, 274.3114f, 5.2643433f), 155) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 2; - List list144 = new List(num3); - CollectionsMarshal.SetCount(list144, num3); - span4 = CollectionsMarshal.AsSpan(list144); + List list143 = new List(num3); + CollectionsMarshal.SetCount(list143, num3); + Span span147 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span4[index3] = 11132u; + span147[index3] = 11132u; index3++; - span4[index3] = 11133u; - obj107.KillEnemyDataIds = list144; + span147[index3] = 11133u; + obj107.KillEnemyDataIds = list143; index3 = 6; - List list145 = new List(index3); - CollectionsMarshal.SetCount(list145, index3); - span6 = CollectionsMarshal.AsSpan(list145); + List list144 = new List(index3); + CollectionsMarshal.SetCount(list144, index3); + Span span148 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = null; + span148[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj107.CompletionQuestVariablesFlags = list145; + span148[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj107.CompletionQuestVariablesFlags = list144; reference112 = obj107; num2++; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span144[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, 2010300u, new Vector3(285.3894f, 299.97705f, -78.66034f), 155) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 3; - List list146 = new List(num3); - CollectionsMarshal.SetCount(list146, num3); - span4 = CollectionsMarshal.AsSpan(list146); + List list145 = new List(num3); + CollectionsMarshal.SetCount(list145, num3); + Span span149 = CollectionsMarshal.AsSpan(list145); index3 = 0; - span4[index3] = 11134u; + span149[index3] = 11134u; index3++; - span4[index3] = 11135u; + span149[index3] = 11135u; index3++; - span4[index3] = 11136u; - obj108.KillEnemyDataIds = list146; + span149[index3] = 11136u; + obj108.KillEnemyDataIds = list145; index3 = 6; - List list147 = new List(index3); - CollectionsMarshal.SetCount(list147, index3); - span6 = CollectionsMarshal.AsSpan(list147); + List list146 = new List(index3); + CollectionsMarshal.SetCount(list146, index3); + Span span150 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = null; + span150[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj108.CompletionQuestVariablesFlags = list147; + span150[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj108.CompletionQuestVariablesFlags = list146; reference113 = obj108; - obj105.Steps = list141; + obj105.Steps = list140; reference110 = obj105; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span139[num]; QuestSequence obj109 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list148 = new List(num2); - CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + List list147 = new List(num2); + CollectionsMarshal.SetCount(list147, num2); + Span span151 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010301u, new Vector3(240.28369f, 302.02173f, -174.88367f), 155) + span151[index2] = new QuestStep(EInteractionType.Interact, 2010301u, new Vector3(240.28369f, 302.02173f, -174.88367f), 155) { Fly = true }; - obj109.Steps = list148; + obj109.Steps = list147; reference114 = obj109; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span139[num]; QuestSequence obj110 = new QuestSequence { Sequence = 6 }; index2 = 1; - List list149 = new List(index2); - CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + List list148 = new List(index2); + CollectionsMarshal.SetCount(list148, index2); + Span span152 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010302u, new Vector3(-653.3761f, 224.26172f, -40.421204f), 155) + span152[num2] = new QuestStep(EInteractionType.Interact, 2010302u, new Vector3(-653.3761f, 224.26172f, -40.421204f), 155) { Fly = true }; - obj110.Steps = list149; + obj110.Steps = list148; reference115 = obj110; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span139[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list150 = new List(num2); - CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + List list149 = new List(num2); + CollectionsMarshal.SetCount(list149, num2); + Span span153 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029099u, new Vector3(54.917114f, 23.979126f, 8.926453f), 418) + span153[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029099u, new Vector3(54.917114f, 23.979126f, 8.926453f), 418) { NextQuestId = new QuestId(3266) }; - obj111.Steps = list150; + obj111.Steps = list149; reference116 = obj111; questRoot22.QuestSequence = list8; AddQuest(questId16, questRoot2); QuestId questId17 = new QuestId(3266); QuestRoot questRoot23 = new QuestRoot(); num = 1; - List list151 = new List(num); - CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + List list150 = new List(num); + CollectionsMarshal.SetCount(list150, num); + Span span154 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "liza"; - questRoot23.Author = list151; + span154[index] = "liza"; + questRoot23.Author = list150; index = 6; - List list152 = new List(index); - CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + List list151 = new List(index); + CollectionsMarshal.SetCount(list151, index); + Span span155 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span155[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list153 = new List(index2); - CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + List list152 = new List(index2); + CollectionsMarshal.SetCount(list152, index2); + Span span156 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029099u, new Vector3(54.917114f, 23.979126f, 8.926453f), 418) + span156[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029099u, new Vector3(54.917114f, 23.979126f, 8.926453f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -261464,20 +262507,20 @@ public static class AssemblyQuestLoader } } }; - obj112.Steps = list153; + obj112.Steps = list152; reference117 = obj112; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span155[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list154 = new List(num2); - CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + List list153 = new List(num2); + CollectionsMarshal.SetCount(list153, num2); + Span span157 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029120u, new Vector3(-56.01587f, 15.140585f, -35.324707f), 418) + span157[index2] = new QuestStep(EInteractionType.Interact, 1029120u, new Vector3(-56.01587f, 15.140585f, -35.324707f), 418) { AethernetShortcut = new AethernetShortcut { @@ -261485,43 +262528,43 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardSkysteelManufactory } }; - obj113.Steps = list154; + obj113.Steps = list153; reference118 = obj113; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span155[num]; QuestSequence obj114 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list155 = new List(index2); - CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + List list154 = new List(index2); + CollectionsMarshal.SetCount(list154, index2); + Span span158 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1029121u, new Vector3(-266.4378f, 92.16852f, -501.854f), 397) + span158[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1029121u, new Vector3(-266.4378f, 92.16852f, -501.854f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; - obj114.Steps = list155; + obj114.Steps = list154; reference119 = obj114; num++; - span2[num] = new QuestSequence + span155[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span155[num]; QuestSequence obj115 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list156 = new List(num2); - CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + List list155 = new List(num2); + CollectionsMarshal.SetCount(list155, num2); + Span span159 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029113u, new Vector3(55.649536f, 23.979126f, 9.689453f), 418) + span159[index2] = new QuestStep(EInteractionType.Interact, 1029113u, new Vector3(55.649536f, 23.979126f, 9.689453f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -261530,52 +262573,52 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardForgottenKnight } }; - obj115.Steps = list156; + obj115.Steps = list155; reference120 = obj115; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span155[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list157 = new List(index2); - CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + List list156 = new List(index2); + CollectionsMarshal.SetCount(list156, index2); + Span span160 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029122u, new Vector3(17.746216f, 20.687263f, -660.12054f), 156) + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029122u, new Vector3(17.746216f, 20.687263f, -660.12054f), 156) { StopDistance = 5f }; - obj116.Steps = list157; + obj116.Steps = list156; reference121 = obj116; - questRoot23.QuestSequence = list152; + questRoot23.QuestSequence = list151; AddQuest(questId17, questRoot23); QuestId questId18 = new QuestId(3267); QuestRoot questRoot24 = new QuestRoot(); num = 1; - List list158 = new List(num); - CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + List list157 = new List(num); + CollectionsMarshal.SetCount(list157, num); + Span span161 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "Cacahuetes"; - questRoot24.Author = list158; + span161[index] = "Cacahuetes"; + questRoot24.Author = list157; index = 5; - List list159 = new List(index); - CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + List list158 = new List(index); + CollectionsMarshal.SetCount(list158, index); + Span span162 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span162[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list160 = new List(num2); - CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + List list159 = new List(num2); + CollectionsMarshal.SetCount(list159, num2); + Span span163 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029998u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span163[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029998u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -261591,78 +262634,78 @@ public static class AssemblyQuestLoader } } }; - obj117.Steps = list160; + obj117.Steps = list159; reference122 = obj117; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span162[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list161 = new List(index2); - CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + List list160 = new List(index2); + CollectionsMarshal.SetCount(list160, index2); + Span span164 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029999u, new Vector3(346.66968f, 3.2878497f, 177.17249f), 813) + span164[num2] = new QuestStep(EInteractionType.Interact, 1029999u, new Vector3(346.66968f, 3.2878497f, 177.17249f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb }; - obj118.Steps = list161; + obj118.Steps = list160; reference123 = obj118; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span162[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list162 = new List(num2); - CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + List list161 = new List(num2); + CollectionsMarshal.SetCount(list161, num2); + Span span165 = CollectionsMarshal.AsSpan(list161); index2 = 0; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span165[index2]; QuestStep obj120 = new QuestStep(EInteractionType.Combat, null, new Vector3(340.6667f, 3.0521033f, 208.3552f), 813) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; num3 = 1; - List list163 = new List(num3); - CollectionsMarshal.SetCount(list163, num3); - span4 = CollectionsMarshal.AsSpan(list163); + List list162 = new List(num3); + CollectionsMarshal.SetCount(list162, num3); + Span span166 = CollectionsMarshal.AsSpan(list162); index3 = 0; - span4[index3] = 10865u; - obj120.KillEnemyDataIds = list163; + span166[index3] = 10865u; + obj120.KillEnemyDataIds = list162; reference125 = obj120; - obj119.Steps = list162; + obj119.Steps = list161; reference124 = obj119; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span162[num]; QuestSequence obj121 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list164 = new List(index2); - CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + List list163 = new List(index2); + CollectionsMarshal.SetCount(list163, index2); + Span span167 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030000u, new Vector3(341.02393f, 3.5819468f, 198.32141f), 813); - obj121.Steps = list164; + span167[num2] = new QuestStep(EInteractionType.Interact, 1030000u, new Vector3(341.02393f, 3.5819468f, 198.32141f), 813); + obj121.Steps = list163; reference126 = obj121; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span162[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list165 = new List(num2); - CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + List list164 = new List(num2); + CollectionsMarshal.SetCount(list164, num2); + Span span168 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -261679,35 +262722,35 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(3268) }; - obj122.Steps = list165; + obj122.Steps = list164; reference127 = obj122; - questRoot24.QuestSequence = list159; + questRoot24.QuestSequence = list158; AddQuest(questId18, questRoot24); QuestId questId19 = new QuestId(3268); QuestRoot questRoot25 = new QuestRoot(); num = 1; - List list166 = new List(num); - CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + List list165 = new List(num); + CollectionsMarshal.SetCount(list165, num); + Span span169 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "Cacahuetes"; - questRoot25.Author = list166; + span169[index] = "Cacahuetes"; + questRoot25.Author = list165; index = 6; - List list167 = new List(index); - CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + List list166 = new List(index); + CollectionsMarshal.SetCount(list166, index); + Span span170 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span170[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list168 = new List(index2); - CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + List list167 = new List(index2); + CollectionsMarshal.SetCount(list167, index2); + Span span171 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -261723,108 +262766,108 @@ public static class AssemblyQuestLoader } } }; - obj123.Steps = list168; + obj123.Steps = list167; reference128 = obj123; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span170[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list169 = new List(num2); - CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + List list168 = new List(num2); + CollectionsMarshal.SetCount(list168, num2); + Span span172 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030004u, new Vector3(689.1127f, 30.11682f, 278.85852f), 814) + span172[index2] = new QuestStep(EInteractionType.Interact, 1030004u, new Vector3(689.1127f, 30.11682f, 278.85852f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaStilltide }; - obj124.Steps = list169; + obj124.Steps = list168; reference129 = obj124; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span170[num]; QuestSequence obj125 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list170 = new List(index2); - CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + List list169 = new List(index2); + CollectionsMarshal.SetCount(list169, index2); + Span span173 = CollectionsMarshal.AsSpan(list169); num2 = 0; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span173[num2]; QuestStep obj126 = new QuestStep(EInteractionType.Combat, 2009999u, new Vector3(529.3812f, 11.9782715f, 370.83997f), 814) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; index3 = 1; - List list171 = new List(index3); - CollectionsMarshal.SetCount(list171, index3); - span4 = CollectionsMarshal.AsSpan(list171); + List list170 = new List(index3); + CollectionsMarshal.SetCount(list170, index3); + Span span174 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span4[num3] = 10866u; - obj126.KillEnemyDataIds = list171; + span174[num3] = 10866u; + obj126.KillEnemyDataIds = list170; reference131 = obj126; - obj125.Steps = list170; + obj125.Steps = list169; reference130 = obj125; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span170[num]; QuestSequence obj127 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list172 = new List(num2); - CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + List list171 = new List(num2); + CollectionsMarshal.SetCount(list171, num2); + Span span175 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span175[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Combat, 2010000u, new Vector3(342.48877f, 16.55597f, 454.24573f), 814) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; - List list173 = new List(num3); - CollectionsMarshal.SetCount(list173, num3); - span4 = CollectionsMarshal.AsSpan(list173); + List list172 = new List(num3); + CollectionsMarshal.SetCount(list172, num3); + Span span176 = CollectionsMarshal.AsSpan(list172); index3 = 0; - span4[index3] = 10867u; - obj128.KillEnemyDataIds = list173; + span176[index3] = 10867u; + obj128.KillEnemyDataIds = list172; reference133 = obj128; - obj127.Steps = list172; + obj127.Steps = list171; reference132 = obj127; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span170[num]; QuestSequence obj129 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list174 = new List(index2); - CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + List list173 = new List(index2); + CollectionsMarshal.SetCount(list173, index2); + Span span177 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030006u, new Vector3(181.59753f, 33.636906f, 177.47766f), 814) + span177[num2] = new QuestStep(EInteractionType.Interact, 1030006u, new Vector3(181.59753f, 33.636906f, 177.47766f), 814) { Fly = true }; - obj129.Steps = list174; + obj129.Steps = list173; reference134 = obj129; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span170[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list175 = new List(num2); - CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + List list174 = new List(num2); + CollectionsMarshal.SetCount(list174, num2); + Span span178 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span178[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -261841,35 +262884,35 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(3269) }; - obj130.Steps = list175; + obj130.Steps = list174; reference135 = obj130; - questRoot25.QuestSequence = list167; + questRoot25.QuestSequence = list166; AddQuest(questId19, questRoot25); QuestId questId20 = new QuestId(3269); QuestRoot questRoot26 = new QuestRoot(); num = 1; - List list176 = new List(num); - CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + List list175 = new List(num); + CollectionsMarshal.SetCount(list175, num); + Span span179 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "Cacahuetes"; - questRoot26.Author = list176; + span179[index] = "Cacahuetes"; + questRoot26.Author = list175; index = 6; - List list177 = new List(index); - CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + List list176 = new List(index); + CollectionsMarshal.SetCount(list176, index); + Span span180 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span180[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list178 = new List(index2); - CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + List list177 = new List(index2); + CollectionsMarshal.SetCount(list177, index2); + Span span181 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span181[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -261885,102 +262928,102 @@ public static class AssemblyQuestLoader } } }; - obj131.Steps = list178; + obj131.Steps = list177; reference136 = obj131; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span180[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list179 = new List(num2); - CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + List list178 = new List(num2); + CollectionsMarshal.SetCount(list178, num2); + Span span182 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030012u, new Vector3(279.469f, 1.4685827f, -281.94098f), 815) + span182[index2] = new QuestStep(EInteractionType.Interact, 1030012u, new Vector3(279.469f, 1.4685827f, -281.94098f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; - obj132.Steps = list179; + obj132.Steps = list178; reference137 = obj132; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span180[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list180 = new List(index2); - CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + List list179 = new List(index2); + CollectionsMarshal.SetCount(list179, index2); + Span span183 = CollectionsMarshal.AsSpan(list179); num2 = 0; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span183[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 2010002u, new Vector3(279.65198f, 1.4800415f, -282.7345f), 815) { StopDistance = 4f }; index3 = 1; - List list181 = new List(index3); - CollectionsMarshal.SetCount(list181, index3); - span5 = CollectionsMarshal.AsSpan(list181); + List list180 = new List(index3); + CollectionsMarshal.SetCount(list180, index3); + Span span184 = CollectionsMarshal.AsSpan(list180); num3 = 0; - span5[num3] = new DialogueChoice + span184[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBA221_03269_Q1_000_000"), Answer = new ExcelRef("TEXT_LUCKBA221_03269_A1_000_002") }; - obj134.DialogueChoices = list181; + obj134.DialogueChoices = list180; reference139 = obj134; - obj133.Steps = list180; + obj133.Steps = list179; reference138 = obj133; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span180[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list182 = new List(num2); - CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + List list181 = new List(num2); + CollectionsMarshal.SetCount(list181, num2); + Span span185 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030013u, new Vector3(612.3292f, -25.655535f, -36.66742f), 815) + span185[index2] = new QuestStep(EInteractionType.Interact, 1030013u, new Vector3(612.3292f, -25.655535f, -36.66742f), 815) { Fly = true }; - obj135.Steps = list182; + obj135.Steps = list181; reference140 = obj135; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span180[num]; QuestSequence obj136 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list183 = new List(index2); - CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + List list182 = new List(index2); + CollectionsMarshal.SetCount(list182, index2); + Span span186 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030014u, new Vector3(614.46545f, -25.7535f, -35.6604f), 815) + span186[num2] = new QuestStep(EInteractionType.Interact, 1030014u, new Vector3(614.46545f, -25.7535f, -35.6604f), 815) { StopDistance = 4f }; - obj136.Steps = list183; + obj136.Steps = list182; reference141 = obj136; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span180[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list184 = new List(num2); - CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + List list183 = new List(num2); + CollectionsMarshal.SetCount(list183, num2); + Span span187 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -261997,35 +263040,35 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(3270) }; - obj137.Steps = list184; + obj137.Steps = list183; reference142 = obj137; - questRoot26.QuestSequence = list177; + questRoot26.QuestSequence = list176; AddQuest(questId20, questRoot26); QuestId questId21 = new QuestId(3270); QuestRoot questRoot27 = new QuestRoot(); num = 1; - List list185 = new List(num); - CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + List list184 = new List(num); + CollectionsMarshal.SetCount(list184, num); + Span span188 = CollectionsMarshal.AsSpan(list184); index = 0; - span[index] = "AUTHOR"; - questRoot27.Author = list185; + span188[index] = "AUTHOR"; + questRoot27.Author = list184; index = 7; - List list186 = new List(index); - CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + List list185 = new List(index); + CollectionsMarshal.SetCount(list185, index); + Span span189 = CollectionsMarshal.AsSpan(list185); num = 0; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list187 = new List(index2); - CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + List list186 = new List(index2); + CollectionsMarshal.SetCount(list186, index2); + Span span190 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span190[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262041,113 +263084,113 @@ public static class AssemblyQuestLoader } } }; - obj138.Steps = list187; + obj138.Steps = list186; reference143 = obj138; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span189[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list188 = new List(num2); - CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + List list187 = new List(num2); + CollectionsMarshal.SetCount(list187, num2); + Span span191 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030015u, new Vector3(-83.05487f, -19.061518f, 309.83435f), 817) + span191[index2] = new QuestStep(EInteractionType.Interact, 1030015u, new Vector3(-83.05487f, -19.061518f, 309.83435f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; - obj139.Steps = list188; + obj139.Steps = list187; reference144 = obj139; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span189[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list189 = new List(index2); - CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + List list188 = new List(index2); + CollectionsMarshal.SetCount(list188, index2); + Span span192 = CollectionsMarshal.AsSpan(list188); num2 = 0; - ref QuestStep reference146 = ref span3[num2]; + ref QuestStep reference146 = ref span192[num2]; QuestStep obj141 = new QuestStep(EInteractionType.Combat, 2010003u, new Vector3(263.9048f, 12.436096f, 103.990234f), 817) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; - List list190 = new List(num3); - CollectionsMarshal.SetCount(list190, num3); - span4 = CollectionsMarshal.AsSpan(list190); + List list189 = new List(num3); + CollectionsMarshal.SetCount(list189, num3); + Span span193 = CollectionsMarshal.AsSpan(list189); index3 = 0; - span4[index3] = 10950u; - obj141.KillEnemyDataIds = list190; + span193[index3] = 10950u; + obj141.KillEnemyDataIds = list189; reference146 = obj141; - obj140.Steps = list189; + obj140.Steps = list188; reference145 = obj140; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span189[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list191 = new List(num2); - CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + List list190 = new List(num2); + CollectionsMarshal.SetCount(list190, num2); + Span span194 = CollectionsMarshal.AsSpan(list190); index2 = 0; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span194[index2]; QuestStep obj143 = new QuestStep(EInteractionType.Combat, 2010004u, new Vector3(446.0669f, 8.041443f, 123.03345f), 817) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; index3 = 1; - List list192 = new List(index3); - CollectionsMarshal.SetCount(list192, index3); - span4 = CollectionsMarshal.AsSpan(list192); + List list191 = new List(index3); + CollectionsMarshal.SetCount(list191, index3); + Span span195 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span4[num3] = 10869u; - obj143.KillEnemyDataIds = list192; + span195[num3] = 10869u; + obj143.KillEnemyDataIds = list191; reference148 = obj143; - obj142.Steps = list191; + obj142.Steps = list190; reference147 = obj142; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span189[num]; QuestSequence obj144 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list193 = new List(index2); - CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + List list192 = new List(index2); + CollectionsMarshal.SetCount(list192, index2); + Span span196 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030017u, new Vector3(633.99695f, 24.12675f, 59.861084f), 817) + span196[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030017u, new Vector3(633.99695f, 24.12675f, 59.861084f), 817) { Fly = true }; - obj144.Steps = list193; + obj144.Steps = list192; reference149 = obj144; num++; - span2[num] = new QuestSequence + span189[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span189[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list194 = new List(num2); - CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + List list193 = new List(num2); + CollectionsMarshal.SetCount(list193, num2); + Span span197 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262164,35 +263207,35 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(3271) }; - obj145.Steps = list194; + obj145.Steps = list193; reference150 = obj145; - questRoot27.QuestSequence = list186; + questRoot27.QuestSequence = list185; AddQuest(questId21, questRoot27); QuestId questId22 = new QuestId(3271); QuestRoot questRoot28 = new QuestRoot(); num = 1; - List list195 = new List(num); - CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + List list194 = new List(num); + CollectionsMarshal.SetCount(list194, num); + Span span198 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "AUTHOR"; - questRoot28.Author = list195; + span198[index] = "AUTHOR"; + questRoot28.Author = list194; index = 4; - List list196 = new List(index); - CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + List list195 = new List(index); + CollectionsMarshal.SetCount(list195, index); + Span span199 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span199[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list197 = new List(index2); - CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + List list196 = new List(index2); + CollectionsMarshal.SetCount(list196, index2); + Span span200 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031158u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262208,89 +263251,89 @@ public static class AssemblyQuestLoader } } }; - obj146.Steps = list197; + obj146.Steps = list196; reference151 = obj146; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span199[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list198 = new List(num2); - CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + List list197 = new List(num2); + CollectionsMarshal.SetCount(list197, num2); + Span span201 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030021u, new Vector3(-456.6568f, 417.12558f, -597.1008f), 814) + span201[index2] = new QuestStep(EInteractionType.Interact, 1030021u, new Vector3(-456.6568f, 417.12558f, -597.1008f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra }; - obj147.Steps = list198; + obj147.Steps = list197; reference152 = obj147; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span199[num]; QuestSequence obj148 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list199 = new List(index2); - CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + List list198 = new List(index2); + CollectionsMarshal.SetCount(list198, index2); + Span span202 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030022u, new Vector3(-355.55048f, 415.2497f, -677.9431f), 814) + span202[num2] = new QuestStep(EInteractionType.Interact, 1030022u, new Vector3(-355.55048f, 415.2497f, -677.9431f), 814) { Fly = true }; - obj148.Steps = list199; + obj148.Steps = list198; reference153 = obj148; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span199[num]; QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list200 = new List(num2); - CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + List list199 = new List(num2); + CollectionsMarshal.SetCount(list199, num2); + Span span203 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030021u, new Vector3(-456.6568f, 417.12558f, -597.1008f), 814) + span203[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030021u, new Vector3(-456.6568f, 417.12558f, -597.1008f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra, NextQuestId = new QuestId(3272) }; - obj149.Steps = list200; + obj149.Steps = list199; reference154 = obj149; - questRoot28.QuestSequence = list196; + questRoot28.QuestSequence = list195; AddQuest(questId22, questRoot28); QuestId questId23 = new QuestId(3272); questRoot2 = new QuestRoot(); QuestRoot questRoot29 = questRoot2; num = 1; - List list201 = new List(num); - CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + List list200 = new List(num); + CollectionsMarshal.SetCount(list200, num); + Span span204 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "Cacahuetes"; - questRoot29.Author = list201; + span204[index] = "Cacahuetes"; + questRoot29.Author = list200; QuestRoot questRoot30 = questRoot2; index = 7; - List list202 = new List(index); - CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + list8 = new List(index); + CollectionsMarshal.SetCount(list8, index); + Span span205 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span205[num]; QuestSequence obj150 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list203 = new List(index2); - CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + List list201 = new List(index2); + CollectionsMarshal.SetCount(list201, index2); + Span span206 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030021u, new Vector3(-456.6568f, 417.12558f, -597.1008f), 814) + span206[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030021u, new Vector3(-456.6568f, 417.12558f, -597.1008f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra, SkipConditions = new SkipConditions @@ -262301,130 +263344,130 @@ public static class AssemblyQuestLoader } } }; - obj150.Steps = list203; + obj150.Steps = list201; reference155 = obj150; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span205[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list204 = new List(num2); - CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + List list202 = new List(num2); + CollectionsMarshal.SetCount(list202, num2); + Span span207 = CollectionsMarshal.AsSpan(list202); index2 = 0; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span207[index2]; QuestStep obj152 = new QuestStep(EInteractionType.Combat, 2010006u, new Vector3(-115.31244f, 428.18335f, -621.4542f), 814) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; - List list205 = new List(num3); - CollectionsMarshal.SetCount(list205, num3); - span4 = CollectionsMarshal.AsSpan(list205); + List list203 = new List(num3); + CollectionsMarshal.SetCount(list203, num3); + Span span208 = CollectionsMarshal.AsSpan(list203); index3 = 0; - span4[index3] = 10870u; - obj152.KillEnemyDataIds = list205; + span208[index3] = 10870u; + obj152.KillEnemyDataIds = list203; reference157 = obj152; - obj151.Steps = list204; + obj151.Steps = list202; reference156 = obj151; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span205[num]; QuestSequence obj153 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list206 = new List(index2); - CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + List list204 = new List(index2); + CollectionsMarshal.SetCount(list204, index2); + Span span209 = CollectionsMarshal.AsSpan(list204); num2 = 0; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span209[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Combat, 2010007u, new Vector3(21.194763f, 348.89746f, -251.88074f), 814) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; index3 = 1; - List list207 = new List(index3); - CollectionsMarshal.SetCount(list207, index3); - span4 = CollectionsMarshal.AsSpan(list207); + List list205 = new List(index3); + CollectionsMarshal.SetCount(list205, index3); + Span span210 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span4[num3] = 10871u; - obj154.KillEnemyDataIds = list207; + span210[num3] = 10871u; + obj154.KillEnemyDataIds = list205; reference159 = obj154; - obj153.Steps = list206; + obj153.Steps = list204; reference158 = obj153; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span205[num]; QuestSequence obj155 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list208 = new List(num2); - CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + List list206 = new List(num2); + CollectionsMarshal.SetCount(list206, num2); + Span span211 = CollectionsMarshal.AsSpan(list206); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span211[index2]; QuestStep obj156 = new QuestStep(EInteractionType.SinglePlayerDuty, 1030035u, new Vector3(-650.35474f, 352.45102f, -129.01508f), 814) { Fly = true }; SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); num3 = 1; - List list209 = new List(num3); - CollectionsMarshal.SetCount(list209, num3); - span = CollectionsMarshal.AsSpan(list209); + List list207 = new List(num3); + CollectionsMarshal.SetCount(list207, num3); + Span span212 = CollectionsMarshal.AsSpan(list207); index3 = 0; - span[index3] = "Currently it won't work, because the logic is missing NPC healing."; - singlePlayerDutyOptions.Notes = list209; + span212[index3] = "Currently it won't work, because the logic is missing NPC healing."; + singlePlayerDutyOptions.Notes = list207; obj156.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference161 = obj156; - obj155.Steps = list208; + obj155.Steps = list206; reference160 = obj155; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span205[num]; QuestSequence obj157 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list210 = new List(index2); - CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + List list208 = new List(index2); + CollectionsMarshal.SetCount(list208, index2); + Span span213 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030038u, new Vector3(-650.35474f, 352.45102f, -129.01508f), 814); - obj157.Steps = list210; + span213[num2] = new QuestStep(EInteractionType.Interact, 1030038u, new Vector3(-650.35474f, 352.45102f, -129.01508f), 814); + obj157.Steps = list208; reference162 = obj157; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span205[num]; QuestSequence obj158 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list211 = new List(num2); - CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + List list209 = new List(num2); + CollectionsMarshal.SetCount(list209, num2); + Span span214 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030038u, new Vector3(-650.35474f, 352.45102f, -129.01508f), 814); - obj158.Steps = list211; + span214[index2] = new QuestStep(EInteractionType.Interact, 1030038u, new Vector3(-650.35474f, 352.45102f, -129.01508f), 814); + obj158.Steps = list209; reference163 = obj158; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span205[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list212 = new List(index2); - CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + List list210 = new List(index2); + CollectionsMarshal.SetCount(list210, index2); + Span span215 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030039u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) + span215[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030039u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262440,35 +263483,35 @@ public static class AssemblyQuestLoader } } }; - obj159.Steps = list212; + obj159.Steps = list210; reference164 = obj159; - questRoot30.QuestSequence = list202; + questRoot30.QuestSequence = list8; AddQuest(questId23, questRoot2); QuestId questId24 = new QuestId(3273); QuestRoot questRoot31 = new QuestRoot(); num = 1; - List list213 = new List(num); - CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + List list211 = new List(num); + CollectionsMarshal.SetCount(list211, num); + Span span216 = CollectionsMarshal.AsSpan(list211); index = 0; - span[index] = "Fifi"; - questRoot31.Author = list213; + span216[index] = "Fifi"; + questRoot31.Author = list211; index = 6; - List list214 = new List(index); - CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + List list212 = new List(index); + CollectionsMarshal.SetCount(list212, index); + Span span217 = CollectionsMarshal.AsSpan(list212); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span217[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list215 = new List(num2); - CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + List list213 = new List(num2); + CollectionsMarshal.SetCount(list213, num2); + Span span218 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030126u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span218[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030126u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262484,20 +263527,20 @@ public static class AssemblyQuestLoader } } }; - obj160.Steps = list215; + obj160.Steps = list213; reference165 = obj160; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span217[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list216 = new List(index2); - CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + List list214 = new List(index2); + CollectionsMarshal.SetCount(list214, index2); + Span span219 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030127u, new Vector3(200.12195f, -0.39141315f, 389.45593f), 813) + span219[num2] = new QuestStep(EInteractionType.Interact, 1030127u, new Vector3(200.12195f, -0.39141315f, 389.45593f), 813) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -262506,80 +263549,80 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.CrystariumTessellation } }; - obj161.Steps = list216; + obj161.Steps = list214; reference166 = obj161; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span217[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list217 = new List(num2); - CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + List list215 = new List(num2); + CollectionsMarshal.SetCount(list215, num2); + Span span220 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2010396u, new Vector3(195.48328f, -0.7477417f, 370.93152f), 813) + span220[index2] = new QuestStep(EInteractionType.UseItem, 2010396u, new Vector3(195.48328f, -0.7477417f, 370.93152f), 813) { ItemId = 2002718u }; - obj162.Steps = list217; + obj162.Steps = list215; reference167 = obj162; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span217[num]; QuestSequence obj163 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list218 = new List(index2); - CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + List list216 = new List(index2); + CollectionsMarshal.SetCount(list216, index2); + Span span221 = CollectionsMarshal.AsSpan(list216); num2 = 0; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span221[num2]; QuestStep obj164 = new QuestStep(EInteractionType.Combat, 2010397u, new Vector3(203.90625f, -0.5340576f, 389.82214f), 813) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; index3 = 1; - List list219 = new List(index3); - CollectionsMarshal.SetCount(list219, index3); - span4 = CollectionsMarshal.AsSpan(list219); + List list217 = new List(index3); + CollectionsMarshal.SetCount(list217, index3); + Span span222 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span4[num3] = 10872u; - obj164.KillEnemyDataIds = list219; + span222[num3] = 10872u; + obj164.KillEnemyDataIds = list217; reference169 = obj164; - obj163.Steps = list218; + obj163.Steps = list216; reference168 = obj163; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span217[num]; QuestSequence obj165 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list220 = new List(num2); - CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + List list218 = new List(num2); + CollectionsMarshal.SetCount(list218, num2); + Span span223 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031013u, new Vector3(200.09155f, -0.39049676f, 389.4254f), 813) + span223[index2] = new QuestStep(EInteractionType.Interact, 1031013u, new Vector3(200.09155f, -0.39049676f, 389.4254f), 813) { StopDistance = 5f }; - obj165.Steps = list220; + obj165.Steps = list218; reference170 = obj165; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span217[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list221 = new List(index2); - CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + List list219 = new List(index2); + CollectionsMarshal.SetCount(list219, index2); + Span span224 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262589,35 +263632,35 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(3274) }; - obj166.Steps = list221; + obj166.Steps = list219; reference171 = obj166; - questRoot31.QuestSequence = list214; + questRoot31.QuestSequence = list212; AddQuest(questId24, questRoot31); QuestId questId25 = new QuestId(3274); QuestRoot questRoot32 = new QuestRoot(); num = 1; - List list222 = new List(num); - CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + List list220 = new List(num); + CollectionsMarshal.SetCount(list220, num); + Span span225 = CollectionsMarshal.AsSpan(list220); index = 0; - span[index] = "Fifi"; - questRoot32.Author = list222; + span225[index] = "Fifi"; + questRoot32.Author = list220; index = 6; - List list223 = new List(index); - CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + List list221 = new List(index); + CollectionsMarshal.SetCount(list221, index); + Span span226 = CollectionsMarshal.AsSpan(list221); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span226[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list224 = new List(num2); - CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + List list222 = new List(num2); + CollectionsMarshal.SetCount(list222, num2); + Span span227 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262633,99 +263676,99 @@ public static class AssemblyQuestLoader } } }; - obj167.Steps = list224; + obj167.Steps = list222; reference172 = obj167; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span226[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list225 = new List(index2); - CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + List list223 = new List(index2); + CollectionsMarshal.SetCount(list223, index2); + Span span228 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030130u, new Vector3(469.0775f, -32.782784f, -288.44135f), 815) + span228[num2] = new QuestStep(EInteractionType.Interact, 1030130u, new Vector3(469.0775f, -32.782784f, -288.44135f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; - obj168.Steps = list225; + obj168.Steps = list223; reference173 = obj168; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span226[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list226 = new List(num2); - CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + List list224 = new List(num2); + CollectionsMarshal.SetCount(list224, num2); + Span span229 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010399u, new Vector3(613.39734f, -33.585205f, -180.95679f), 815) + span229[index2] = new QuestStep(EInteractionType.Interact, 2010399u, new Vector3(613.39734f, -33.585205f, -180.95679f), 815) { Fly = true }; - obj169.Steps = list226; + obj169.Steps = list224; reference174 = obj169; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span226[num]; QuestSequence obj170 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list227 = new List(index2); - CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + List list225 = new List(index2); + CollectionsMarshal.SetCount(list225, index2); + Span span230 = CollectionsMarshal.AsSpan(list225); num2 = 0; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span230[num2]; QuestStep obj171 = new QuestStep(EInteractionType.Combat, 2010400u, new Vector3(536.9192f, -33.737732f, 38.83423f), 815) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; - List list228 = new List(num3); - CollectionsMarshal.SetCount(list228, num3); - span4 = CollectionsMarshal.AsSpan(list228); + List list226 = new List(num3); + CollectionsMarshal.SetCount(list226, num3); + Span span231 = CollectionsMarshal.AsSpan(list226); index3 = 0; - span4[index3] = 10873u; - obj171.KillEnemyDataIds = list228; + span231[index3] = 10873u; + obj171.KillEnemyDataIds = list226; reference176 = obj171; - obj170.Steps = list227; + obj170.Steps = list225; reference175 = obj170; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span226[num]; QuestSequence obj172 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list229 = new List(num2); - CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + List list227 = new List(num2); + CollectionsMarshal.SetCount(list227, num2); + Span span232 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010401u, new Vector3(469.0775f, -32.791687f, -288.44135f), 815) + span232[index2] = new QuestStep(EInteractionType.Interact, 2010401u, new Vector3(469.0775f, -32.791687f, -288.44135f), 815) { Fly = true }; - obj172.Steps = list229; + obj172.Steps = list227; reference177 = obj172; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span226[num]; QuestSequence obj173 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list230 = new List(index2); - CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + List list228 = new List(index2); + CollectionsMarshal.SetCount(list228, index2); + Span span233 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262735,35 +263778,35 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(3275) }; - obj173.Steps = list230; + obj173.Steps = list228; reference178 = obj173; - questRoot32.QuestSequence = list223; + questRoot32.QuestSequence = list221; AddQuest(questId25, questRoot32); QuestId questId26 = new QuestId(3275); QuestRoot questRoot33 = new QuestRoot(); num = 1; - List list231 = new List(num); - CollectionsMarshal.SetCount(list231, num); - span = CollectionsMarshal.AsSpan(list231); + List list229 = new List(num); + CollectionsMarshal.SetCount(list229, num); + Span span234 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "Fifi"; - questRoot33.Author = list231; + span234[index] = "Fifi"; + questRoot33.Author = list229; index = 7; - List list232 = new List(index); - CollectionsMarshal.SetCount(list232, index); - span2 = CollectionsMarshal.AsSpan(list232); + List list230 = new List(index); + CollectionsMarshal.SetCount(list230, index); + Span span235 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span235[num]; QuestSequence obj174 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list233 = new List(num2); - CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + List list231 = new List(num2); + CollectionsMarshal.SetCount(list231, num2); + Span span236 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262779,106 +263822,106 @@ public static class AssemblyQuestLoader } } }; - obj174.Steps = list233; + obj174.Steps = list231; reference179 = obj174; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span235[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list234 = new List(index2); - CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + List list232 = new List(index2); + CollectionsMarshal.SetCount(list232, index2); + Span span237 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030135u, new Vector3(-251.42291f, 22.19962f, 325.7953f), 814) + span237[num2] = new QuestStep(EInteractionType.Interact, 1030135u, new Vector3(-251.42291f, 22.19962f, 325.7953f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright }; - obj175.Steps = list234; + obj175.Steps = list232; reference180 = obj175; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span235[num]; QuestSequence obj176 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list235 = new List(num2); - CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + List list233 = new List(num2); + CollectionsMarshal.SetCount(list233, num2); + Span span238 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010402u, new Vector3(-550.7744f, 29.160034f, 363.4851f), 814) + span238[index2] = new QuestStep(EInteractionType.Interact, 2010402u, new Vector3(-550.7744f, 29.160034f, 363.4851f), 814) { Fly = true }; - obj176.Steps = list235; + obj176.Steps = list233; reference181 = obj176; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span235[num]; QuestSequence obj177 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list236 = new List(index2); - CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + List list234 = new List(index2); + CollectionsMarshal.SetCount(list234, index2); + Span span239 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010403u, new Vector3(-550.98804f, 41.33667f, 252.24683f), 814) + span239[num2] = new QuestStep(EInteractionType.Interact, 2010403u, new Vector3(-550.98804f, 41.33667f, 252.24683f), 814) { Fly = true }; - obj177.Steps = list236; + obj177.Steps = list234; reference182 = obj177; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span235[num]; QuestSequence obj178 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list237 = new List(num2); - CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + List list235 = new List(num2); + CollectionsMarshal.SetCount(list235, num2); + Span span240 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030136u, new Vector3(-192.58417f, 26.771265f, 248.46265f), 814) + span240[index2] = new QuestStep(EInteractionType.Interact, 1030136u, new Vector3(-192.58417f, 26.771265f, 248.46265f), 814) { Fly = true }; - obj178.Steps = list237; + obj178.Steps = list235; reference183 = obj178; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span235[num]; QuestSequence obj179 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list238 = new List(index2); - CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + List list236 = new List(index2); + CollectionsMarshal.SetCount(list236, index2); + Span span241 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030140u, new Vector3(67.64319f, 82.001656f, -53.330322f), 820) + span241[num2] = new QuestStep(EInteractionType.Interact, 1030140u, new Vector3(67.64319f, 82.001656f, -53.330322f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; - obj179.Steps = list238; + obj179.Steps = list236; reference184 = obj179; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span235[num]; QuestSequence obj180 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list239 = new List(num2); - CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + List list237 = new List(num2); + CollectionsMarshal.SetCount(list237, num2); + Span span242 = CollectionsMarshal.AsSpan(list237); index2 = 0; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span242[index2]; QuestStep obj181 = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -262889,48 +263932,48 @@ public static class AssemblyQuestLoader } }; index3 = 1; - List list240 = new List(index3); - CollectionsMarshal.SetCount(list240, index3); - span5 = CollectionsMarshal.AsSpan(list240); + List list238 = new List(index3); + CollectionsMarshal.SetCount(list238, index3); + Span span243 = CollectionsMarshal.AsSpan(list238); num3 = 0; - span5[num3] = new DialogueChoice + span243[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBA321_03275_Q1_000_000"), Answer = new ExcelRef("TEXT_LUCKBA321_03275_A1_000_001") }; - obj181.DialogueChoices = list240; + obj181.DialogueChoices = list238; obj181.NextQuestId = new QuestId(3276); reference186 = obj181; - obj180.Steps = list239; + obj180.Steps = list237; reference185 = obj180; - questRoot33.QuestSequence = list232; + questRoot33.QuestSequence = list230; AddQuest(questId26, questRoot33); QuestId questId27 = new QuestId(3276); QuestRoot questRoot34 = new QuestRoot(); num = 1; - List list241 = new List(num); - CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + List list239 = new List(num); + CollectionsMarshal.SetCount(list239, num); + Span span244 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "Fifi"; - questRoot34.Author = list241; - index = 4; - List list242 = new List(index); - CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + span244[index] = "Fifi"; + questRoot34.Author = list239; + index = 5; + List list240 = new List(index); + CollectionsMarshal.SetCount(list240, index); + Span span245 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span245[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list243 = new List(index2); - CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + List list241 = new List(index2); + CollectionsMarshal.SetCount(list241, index2); + Span span246 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -262946,90 +263989,95 @@ public static class AssemblyQuestLoader } } }; - obj182.Steps = list243; + obj182.Steps = list241; reference187 = obj182; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span245[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list244 = new List(num2); - CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + List list242 = new List(num2); + CollectionsMarshal.SetCount(list242, num2); + Span span247 = CollectionsMarshal.AsSpan(list242); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030144u, new Vector3(94.68213f, 37.377014f, 611.1085f), 814) + span247[index2] = new QuestStep(EInteractionType.Interact, 1030144u, new Vector3(94.68213f, 37.377014f, 611.1085f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright }; - obj183.Steps = list244; + obj183.Steps = list242; reference188 = obj183; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span245[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list245 = new List(index2); - CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + List list243 = new List(index2); + CollectionsMarshal.SetCount(list243, index2); + Span span248 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030146u, new Vector3(-190.1427f, 12.748831f, 591.6686f), 817) + span248[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030146u, new Vector3(-190.1427f, 12.748831f, 591.6686f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; - obj184.Steps = list245; + obj184.Steps = list243; reference189 = obj184; num++; - ref QuestSequence reference190 = ref span2[num]; + span245[num] = new QuestSequence + { + Sequence = 3 + }; + num++; + ref QuestSequence reference190 = ref span245[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list246 = new List(num2); - CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + List list244 = new List(num2); + CollectionsMarshal.SetCount(list244, num2); + Span span249 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030144u, new Vector3(94.68213f, 37.377014f, 611.1085f), 814) + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030144u, new Vector3(94.68213f, 37.377014f, 611.1085f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright, NextQuestId = new QuestId(3277) }; - obj185.Steps = list246; + obj185.Steps = list244; reference190 = obj185; - questRoot34.QuestSequence = list242; + questRoot34.QuestSequence = list240; AddQuest(questId27, questRoot34); QuestId questId28 = new QuestId(3277); QuestRoot questRoot35 = new QuestRoot(); num = 1; - List list247 = new List(num); - CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + List list245 = new List(num); + CollectionsMarshal.SetCount(list245, num); + Span span250 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "Fifi"; - questRoot35.Author = list247; + span250[index] = "Fifi"; + questRoot35.Author = list245; index = 5; - List list248 = new List(index); - CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + List list246 = new List(index); + CollectionsMarshal.SetCount(list246, index); + Span span251 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span251[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list249 = new List(index2); - CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + List list247 = new List(index2); + CollectionsMarshal.SetCount(list247, index2); + Span span252 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030145u, new Vector3(93.461426f, 37.43559f, 611.50525f), 814) + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030145u, new Vector3(93.461426f, 37.43559f, 611.50525f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright, @@ -263041,20 +264089,20 @@ public static class AssemblyQuestLoader } } }; - obj186.Steps = list249; + obj186.Steps = list247; reference191 = obj186; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span251[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list250 = new List(num2); - CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + List list248 = new List(num2); + CollectionsMarshal.SetCount(list248, num2); + Span span253 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010405u, new Vector3(-33.707214f, 3.982544f, 205.70679f), 819) + span253[index2] = new QuestStep(EInteractionType.Interact, 2010405u, new Vector3(-33.707214f, 3.982544f, 205.70679f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263063,91 +264111,91 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.CrystariumPendants } }; - obj187.Steps = list250; + obj187.Steps = list248; reference192 = obj187; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span251[num]; QuestSequence obj188 = new QuestSequence { Sequence = 2 }; index2 = 3; - List list251 = new List(index2); - CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + List list249 = new List(index2); + CollectionsMarshal.SetCount(list249, index2); + Span span254 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027323u, new Vector3(-42.893127f, 3.9998171f, 242.08435f), 819); + span254[num2] = new QuestStep(EInteractionType.Interact, 1027323u, new Vector3(-42.893127f, 3.9998171f, 242.08435f), 819); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027238u, new Vector3(-15.487976f, 3.9998171f, 215.3811f), 819); + span254[num2] = new QuestStep(EInteractionType.Interact, 1027238u, new Vector3(-15.487976f, 3.9998171f, 215.3811f), 819); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030147u, new Vector3(0.59503174f, 3.9998174f, 209.27734f), 819); - obj188.Steps = list251; + span254[num2] = new QuestStep(EInteractionType.Interact, 1030147u, new Vector3(0.59503174f, 3.9998174f, 209.27734f), 819); + obj188.Steps = list249; reference193 = obj188; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span251[num]; QuestSequence obj189 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list252 = new List(num2); - CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + List list250 = new List(num2); + CollectionsMarshal.SetCount(list250, num2); + Span span255 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030148u, new Vector3(-246.57056f, 10.152376f, 678.21765f), 817) + span255[index2] = new QuestStep(EInteractionType.Interact, 1030148u, new Vector3(-246.57056f, 10.152376f, 678.21765f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; - obj189.Steps = list252; + obj189.Steps = list250; reference194 = obj189; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span251[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list253 = new List(index2); - CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + List list251 = new List(index2); + CollectionsMarshal.SetCount(list251, index2); + Span span256 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030145u, new Vector3(93.461426f, 37.43559f, 611.50525f), 814) + span256[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030145u, new Vector3(93.461426f, 37.43559f, 611.50525f), 814) { StopDistance = 1f, Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright, NextQuestId = new QuestId(3278) }; - obj190.Steps = list253; + obj190.Steps = list251; reference195 = obj190; - questRoot35.QuestSequence = list248; + questRoot35.QuestSequence = list246; AddQuest(questId28, questRoot35); QuestId questId29 = new QuestId(3278); QuestRoot questRoot36 = new QuestRoot(); num = 1; - List list254 = new List(num); - CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + List list252 = new List(num); + CollectionsMarshal.SetCount(list252, num); + Span span257 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "Fifi"; - questRoot36.Author = list254; + span257[index] = "Fifi"; + questRoot36.Author = list252; index = 7; - List list255 = new List(index); - CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + List list253 = new List(index); + CollectionsMarshal.SetCount(list253, index); + Span span258 = CollectionsMarshal.AsSpan(list253); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span258[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list256 = new List(num2); - CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + List list254 = new List(num2); + CollectionsMarshal.SetCount(list254, num2); + Span span259 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030144u, new Vector3(94.68213f, 37.377014f, 611.1085f), 814) + span259[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030144u, new Vector3(94.68213f, 37.377014f, 611.1085f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright, @@ -263159,20 +264207,20 @@ public static class AssemblyQuestLoader } } }; - obj191.Steps = list256; + obj191.Steps = list254; reference196 = obj191; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span258[num]; QuestSequence obj192 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list257 = new List(index2); - CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + List list255 = new List(index2); + CollectionsMarshal.SetCount(list255, index2); + Span span260 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027253u, new Vector3(17.502075f, 19.999794f, -190.41736f), 819) + span260[num2] = new QuestStep(EInteractionType.Interact, 1027253u, new Vector3(17.502075f, 19.999794f, -190.41736f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263181,20 +264229,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.CrystariumCrystallineMean } }; - obj192.Steps = list257; + obj192.Steps = list255; reference197 = obj192; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span258[num]; QuestSequence obj193 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list258 = new List(num2); - CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + List list256 = new List(num2); + CollectionsMarshal.SetCount(list256, num2); + Span span261 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010406u, new Vector3(-17.013855f, 4.470825f, 234.97363f), 819) + span261[index2] = new QuestStep(EInteractionType.Interact, 2010406u, new Vector3(-17.013855f, 4.470825f, 234.97363f), 819) { AethernetShortcut = new AethernetShortcut { @@ -263202,61 +264250,61 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.CrystariumPendants } }; - obj193.Steps = list258; + obj193.Steps = list256; reference198 = obj193; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span258[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list259 = new List(index2); - CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + List list257 = new List(index2); + CollectionsMarshal.SetCount(list257, index2); + Span span262 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030990u, new Vector3(-246.57056f, 10.152376f, 678.21765f), 817) + span262[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030990u, new Vector3(-246.57056f, 10.152376f, 678.21765f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; - obj194.Steps = list259; + obj194.Steps = list257; reference199 = obj194; num++; - span2[num] = new QuestSequence + span258[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span258[num]; QuestSequence obj195 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list260 = new List(num2); - CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + List list258 = new List(num2); + CollectionsMarshal.SetCount(list258, num2); + Span span263 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030145u, new Vector3(93.461426f, 37.43559f, 611.50525f), 814) + span263[index2] = new QuestStep(EInteractionType.Interact, 1030145u, new Vector3(93.461426f, 37.43559f, 611.50525f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright }; - obj195.Steps = list260; + obj195.Steps = list258; reference200 = obj195; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span258[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list261 = new List(index2); - CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + List list259 = new List(index2); + CollectionsMarshal.SetCount(list259, index2); + Span span264 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) + span264[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030964u, new Vector3(-18.143005f, 3.9998174f, 235.40088f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -263265,178 +264313,178 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.CrystariumPendants } }; - obj196.Steps = list261; + obj196.Steps = list259; reference201 = obj196; - questRoot36.QuestSequence = list255; + questRoot36.QuestSequence = list253; AddQuest(questId29, questRoot36); QuestId questId30 = new QuestId(3279); QuestRoot questRoot37 = new QuestRoot(); num = 1; - List list262 = new List(num); - CollectionsMarshal.SetCount(list262, num); - span = CollectionsMarshal.AsSpan(list262); + List list260 = new List(num); + CollectionsMarshal.SetCount(list260, num); + Span span265 = CollectionsMarshal.AsSpan(list260); index = 0; - span[index] = "liza"; - questRoot37.Author = list262; + span265[index] = "liza"; + questRoot37.Author = list260; index = 6; - List list263 = new List(index); - CollectionsMarshal.SetCount(list263, index); - span2 = CollectionsMarshal.AsSpan(list263); + List list261 = new List(index); + CollectionsMarshal.SetCount(list261, index); + Span span266 = CollectionsMarshal.AsSpan(list261); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span266[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list264 = new List(num2); - CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + List list262 = new List(num2); + CollectionsMarshal.SetCount(list262, num2); + Span span267 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026990u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) + span267[index2] = new QuestStep(EInteractionType.AcceptQuest, 1026990u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) { StopDistance = 7f }; - obj197.Steps = list264; + obj197.Steps = list262; reference202 = obj197; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span266[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 }; index2 = 3; - List list265 = new List(index2); - CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + List list263 = new List(index2); + CollectionsMarshal.SetCount(list263, index2); + Span span268 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span268[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span268[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; num2++; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span268[num2]; QuestStep obj199 = new QuestStep(EInteractionType.Interact, 1029791u, new Vector3(351.49158f, -26.424099f, -370.8095f), 156) { Fly = true }; num3 = 1; - List list266 = new List(num3); - CollectionsMarshal.SetCount(list266, num3); - span5 = CollectionsMarshal.AsSpan(list266); + List list264 = new List(num3); + CollectionsMarshal.SetCount(list264, num3); + Span span269 = CollectionsMarshal.AsSpan(list264); index3 = 0; - span5[index3] = new DialogueChoice + span269[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA101_03279_Q2_000_021") }; - obj199.DialogueChoices = list266; + obj199.DialogueChoices = list264; reference204 = obj199; - obj198.Steps = list265; + obj198.Steps = list263; reference203 = obj198; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span266[num]; QuestSequence obj200 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list267 = new List(num2); - CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + List list265 = new List(num2); + CollectionsMarshal.SetCount(list265, num2); + Span span270 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029792u, new Vector3(-47.074158f, 1.7201422f, 45.97534f), 842); - obj200.Steps = list267; + span270[index2] = new QuestStep(EInteractionType.Interact, 1029792u, new Vector3(-47.074158f, 1.7201422f, 45.97534f), 842); + obj200.Steps = list265; reference205 = obj200; num++; - span2[num] = new QuestSequence + span266[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span266[num]; QuestSequence obj201 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list268 = new List(index2); - CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + List list266 = new List(index2); + CollectionsMarshal.SetCount(list266, index2); + Span span271 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(549.9286f, 8.932568f, 335.04544f), 877) + span271[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(549.9286f, 8.932568f, 335.04544f), 877) { RestartNavigationIfCancelled = false }; - obj201.Steps = list268; + obj201.Steps = list266; reference206 = obj201; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span266[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list269 = new List(num2); - CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + List list267 = new List(num2); + CollectionsMarshal.SetCount(list267, num2); + Span span272 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028924u, new Vector3(-176.5622f, 0f, 1.6326294f), 819) + span272[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028924u, new Vector3(-176.5622f, 0f, 1.6326294f), 819) { StopDistance = 5f, DisableNavmesh = true }; - obj202.Steps = list269; + obj202.Steps = list267; reference207 = obj202; - questRoot37.QuestSequence = list263; + questRoot37.QuestSequence = list261; AddQuest(questId30, questRoot37); QuestId questId31 = new QuestId(3280); QuestRoot questRoot38 = new QuestRoot(); num = 1; - List list270 = new List(num); - CollectionsMarshal.SetCount(list270, num); - span = CollectionsMarshal.AsSpan(list270); + List list268 = new List(num); + CollectionsMarshal.SetCount(list268, num); + Span span273 = CollectionsMarshal.AsSpan(list268); index = 0; - span[index] = "liza"; - questRoot38.Author = list270; + span273[index] = "liza"; + questRoot38.Author = list268; index = 4; - List list271 = new List(index); - CollectionsMarshal.SetCount(list271, index); - span2 = CollectionsMarshal.AsSpan(list271); + List list269 = new List(index); + CollectionsMarshal.SetCount(list269, index); + Span span274 = CollectionsMarshal.AsSpan(list269); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span274[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list272 = new List(index2); - CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + List list270 = new List(index2); + CollectionsMarshal.SetCount(list270, index2); + Span span275 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028924u, new Vector3(-176.5622f, 0f, 1.6326294f), 819) + span275[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028924u, new Vector3(-176.5622f, 0f, 1.6326294f), 819) { StopDistance = 5f }; - obj203.Steps = list272; + obj203.Steps = list270; reference208 = obj203; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span274[num]; QuestSequence obj204 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list273 = new List(num2); - CollectionsMarshal.SetCount(list273, num2); - span3 = CollectionsMarshal.AsSpan(list273); + List list271 = new List(num2); + CollectionsMarshal.SetCount(list271, num2); + Span span276 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 819) + span276[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 819) { Aetheryte = EAetheryteLocation.Crystarium, SkipConditions = new SkipConditions @@ -263447,51 +264495,51 @@ public static class AssemblyQuestLoader } } }; - obj204.Steps = list273; + obj204.Steps = list271; reference209 = obj204; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span274[num]; QuestSequence obj205 = new QuestSequence { Sequence = 2 }; index2 = 6; - List list274 = new List(index2); - CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + List list272 = new List(index2); + CollectionsMarshal.SetCount(list272, index2); + Span span277 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span277[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumCrystallineMean }; num2++; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span277[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819); index3 = 6; - List list275 = new List(index3); - CollectionsMarshal.SetCount(list275, index3); - span6 = CollectionsMarshal.AsSpan(list275); + List list273 = new List(index3); + CollectionsMarshal.SetCount(list273, index3); + Span span278 = CollectionsMarshal.AsSpan(list273); num3 = 0; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep7.CompletionQuestVariablesFlags = list275; + span278[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep7.CompletionQuestVariablesFlags = list273; reference211 = questStep7; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span277[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumAmaroLaunch }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span277[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumCabinetOfCuriosity, AethernetShortcut = new AethernetShortcut @@ -263501,9 +264549,9 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819); + span277[num2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819) + span277[num2] = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819) { AethernetShortcut = new AethernetShortcut { @@ -263511,25 +264559,25 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.Crystarium } }; - obj205.Steps = list274; + obj205.Steps = list272; reference210 = obj205; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span274[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 3; - List list276 = new List(num2); - CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + List list274 = new List(num2); + CollectionsMarshal.SetCount(list274, num2); + Span span279 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span279[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumMarkets }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span279[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumDossalGate, AethernetShortcut = new AethernetShortcut @@ -263539,107 +264587,107 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028925u, new Vector3(60.105225f, -3.047831E-07f, 1.6021729f), 819); - obj206.Steps = list276; + span279[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028925u, new Vector3(60.105225f, -3.047831E-07f, 1.6021729f), 819); + obj206.Steps = list274; reference212 = obj206; - questRoot38.QuestSequence = list271; + questRoot38.QuestSequence = list269; AddQuest(questId31, questRoot38); QuestId questId32 = new QuestId(3281); questRoot2 = new QuestRoot(); QuestRoot questRoot39 = questRoot2; num = 1; - List list277 = new List(num); - CollectionsMarshal.SetCount(list277, num); - span = CollectionsMarshal.AsSpan(list277); + List list275 = new List(num); + CollectionsMarshal.SetCount(list275, num); + Span span280 = CollectionsMarshal.AsSpan(list275); index = 0; - span[index] = "liza"; - questRoot39.Author = list277; + span280[index] = "liza"; + questRoot39.Author = list275; QuestRoot questRoot40 = questRoot2; index = 7; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span281 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span281[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list278 = new List(index2); - CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + List list276 = new List(index2); + CollectionsMarshal.SetCount(list276, index2); + Span span282 = CollectionsMarshal.AsSpan(list276); num2 = 0; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span282[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.AcceptQuest, 1028925u, new Vector3(60.105225f, -3.047831E-07f, 1.6021729f), 819); num3 = 1; - List list279 = new List(num3); - CollectionsMarshal.SetCount(list279, num3); - span5 = CollectionsMarshal.AsSpan(list279); + List list277 = new List(num3); + CollectionsMarshal.SetCount(list277, num3); + Span span283 = CollectionsMarshal.AsSpan(list277); index3 = 0; - span5[index3] = new DialogueChoice + span283[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA103_03281_Q1_000_002"), Answer = new ExcelRef("TEXT_LUCKMA103_03281_A1_000_003") }; - questStep8.DialogueChoices = list279; + questStep8.DialogueChoices = list277; reference214 = questStep8; - obj207.Steps = list278; + obj207.Steps = list276; reference213 = obj207; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span281[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list280 = new List(num2); - CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + List list278 = new List(num2); + CollectionsMarshal.SetCount(list278, num2); + Span span284 = CollectionsMarshal.AsSpan(list278); index2 = 0; - ref QuestStep reference216 = ref span3[index2]; + ref QuestStep reference216 = ref span284[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819); index3 = 1; - List list281 = new List(index3); - CollectionsMarshal.SetCount(list281, index3); - span5 = CollectionsMarshal.AsSpan(list281); + List list279 = new List(index3); + CollectionsMarshal.SetCount(list279, index3); + Span span285 = CollectionsMarshal.AsSpan(list279); num3 = 0; - span5[num3] = new DialogueChoice + span285[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA103_03281_Q2_000_011") }; - questStep9.DialogueChoices = list281; + questStep9.DialogueChoices = list279; reference216 = questStep9; - obj208.Steps = list280; + obj208.Steps = list278; reference215 = obj208; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span281[num]; QuestSequence obj209 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list282 = new List(index2); - CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + List list280 = new List(index2); + CollectionsMarshal.SetCount(list280, index2); + Span span286 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028925u, new Vector3(60.105225f, -3.047831E-07f, 1.6021729f), 819); - obj209.Steps = list282; + span286[num2] = new QuestStep(EInteractionType.Interact, 1028925u, new Vector3(60.105225f, -3.047831E-07f, 1.6021729f), 819); + obj209.Steps = list280; reference217 = obj209; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span281[num]; QuestSequence obj210 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list283 = new List(num2); - CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + List list281 = new List(num2); + CollectionsMarshal.SetCount(list281, num2); + Span span287 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028926u, new Vector3(-4.1047363f, -7.700001f, 138.47559f), 819) + span287[index2] = new QuestStep(EInteractionType.Interact, 1028926u, new Vector3(-4.1047363f, -7.700001f, 138.47559f), 819) { AethernetShortcut = new AethernetShortcut { @@ -263647,71 +264695,71 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.CrystariumMarkets } }; - obj210.Steps = list283; + obj210.Steps = list281; reference218 = obj210; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span281[num]; QuestSequence obj211 = new QuestSequence { Sequence = 4 }; index2 = 3; - List list284 = new List(index2); - CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + List list282 = new List(index2); + CollectionsMarshal.SetCount(list282, index2); + Span span288 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(16.119648f, -4.2178187f, 176.1683f), 819); + span288[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(16.119648f, -4.2178187f, 176.1683f), 819); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span288[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumPendants }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028927u, new Vector3(62.546753f, 1.716012f, 249.13391f), 819); - obj211.Steps = list284; + span288[num2] = new QuestStep(EInteractionType.Interact, 1028927u, new Vector3(62.546753f, 1.716012f, 249.13391f), 819); + obj211.Steps = list282; reference219 = obj211; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span281[num]; QuestSequence obj212 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list285 = new List(num2); - CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + List list283 = new List(num2); + CollectionsMarshal.SetCount(list283, num2); + Span span289 = CollectionsMarshal.AsSpan(list283); index2 = 0; - ref QuestStep reference221 = ref span3[index2]; + ref QuestStep reference221 = ref span289[index2]; QuestStep obj213 = new QuestStep(EInteractionType.Interact, 1030610u, new Vector3(65.11023f, 1.7160122f, 249.7749f), 819) { StopDistance = 7f }; num3 = 1; - List list286 = new List(num3); - CollectionsMarshal.SetCount(list286, num3); - span5 = CollectionsMarshal.AsSpan(list286); + List list284 = new List(num3); + CollectionsMarshal.SetCount(list284, num3); + Span span290 = CollectionsMarshal.AsSpan(list284); index3 = 0; - span5[index3] = new DialogueChoice + span290[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA103_03281_Q3_000_062") }; - obj213.DialogueChoices = list286; + obj213.DialogueChoices = list284; reference221 = obj213; - obj212.Steps = list285; + obj212.Steps = list283; reference220 = obj212; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span281[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list287 = new List(index2); - CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + List list285 = new List(index2); + CollectionsMarshal.SetCount(list285, index2); + Span span291 = CollectionsMarshal.AsSpan(list285); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span291[num2]; QuestStep obj215 = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { AethernetShortcut = new AethernetShortcut @@ -263721,96 +264769,96 @@ public static class AssemblyQuestLoader } }; index3 = 1; - List list288 = new List(index3); - CollectionsMarshal.SetCount(list288, index3); - span5 = CollectionsMarshal.AsSpan(list288); + List list286 = new List(index3); + CollectionsMarshal.SetCount(list286, index3); + Span span292 = CollectionsMarshal.AsSpan(list286); num3 = 0; - span5[num3] = new DialogueChoice + span292[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA103_03281_Q4_000_071") }; - obj215.DialogueChoices = list288; + obj215.DialogueChoices = list286; reference223 = obj215; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); - obj214.Steps = list287; + span291[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); + obj214.Steps = list285; reference222 = obj214; questRoot40.QuestSequence = list8; AddQuest(questId32, questRoot2); QuestId questId33 = new QuestId(3282); QuestRoot questRoot41 = new QuestRoot(); num = 1; - List list289 = new List(num); - CollectionsMarshal.SetCount(list289, num); - span = CollectionsMarshal.AsSpan(list289); + List list287 = new List(num); + CollectionsMarshal.SetCount(list287, num); + Span span293 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "liza"; - questRoot41.Author = list289; + span293[index] = "liza"; + questRoot41.Author = list287; index = 4; - List list290 = new List(index); - CollectionsMarshal.SetCount(list290, index); - span2 = CollectionsMarshal.AsSpan(list290); + List list288 = new List(index); + CollectionsMarshal.SetCount(list288, index); + Span span294 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span294[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list291 = new List(num2); - CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + List list289 = new List(num2); + CollectionsMarshal.SetCount(list289, num2); + Span span295 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); - obj216.Steps = list291; + span295[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); + obj216.Steps = list289; reference224 = obj216; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span294[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list292 = new List(index2); - CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + List list290 = new List(index2); + CollectionsMarshal.SetCount(list290, index2); + Span span296 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) + span296[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 819) { AethernetShard = EAetheryteLocation.CrystariumTemenosRookery, AetheryteShortcut = EAetheryteLocation.Crystarium }; num2++; - ref QuestStep reference226 = ref span3[num2]; + ref QuestStep reference226 = ref span296[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1027246u, new Vector3(-136.98022f, 0f, -73.777466f), 819); num3 = 1; - List list293 = new List(num3); - CollectionsMarshal.SetCount(list293, num3); - span5 = CollectionsMarshal.AsSpan(list293); + List list291 = new List(num3); + CollectionsMarshal.SetCount(list291, num3); + Span span297 = CollectionsMarshal.AsSpan(list291); index3 = 0; - span5[index3] = new DialogueChoice + span297[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA201_03282_Q1_000_013"), Answer = new ExcelRef("TEXT_LUCKMA201_03282_A1_000_015") }; - questStep10.DialogueChoices = list293; + questStep10.DialogueChoices = list291; reference226 = questStep10; - obj217.Steps = list292; + obj217.Steps = list290; reference225 = obj217; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span294[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list294 = new List(num2); - CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + List list292 = new List(num2); + CollectionsMarshal.SetCount(list292, num2); + Span span298 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029806u, new Vector3(62.394165f, 36.247692f, -169.39038f), 819) + span298[index2] = new QuestStep(EInteractionType.Interact, 1029806u, new Vector3(62.394165f, 36.247692f, -169.39038f), 819) { AethernetShortcut = new AethernetShortcut { @@ -263818,244 +264866,244 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.CrystariumAmaroLaunch } }; - obj218.Steps = list294; + obj218.Steps = list292; reference227 = obj218; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span294[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list295 = new List(index2); - CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + List list293 = new List(index2); + CollectionsMarshal.SetCount(list293, index2); + Span span299 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029807u, new Vector3(802.2124f, 1.2725923f, 253.00977f), 814) + span299[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029807u, new Vector3(802.2124f, 1.2725923f, 253.00977f), 814) { DisableNavmesh = true }; - obj219.Steps = list295; + obj219.Steps = list293; reference228 = obj219; - questRoot41.QuestSequence = list290; + questRoot41.QuestSequence = list288; AddQuest(questId33, questRoot41); QuestId questId34 = new QuestId(3283); questRoot2 = new QuestRoot(); QuestRoot questRoot42 = questRoot2; num = 1; - List list296 = new List(num); - CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + List list294 = new List(num); + CollectionsMarshal.SetCount(list294, num); + Span span300 = CollectionsMarshal.AsSpan(list294); index = 0; - span[index] = "liza"; - questRoot42.Author = list296; + span300[index] = "liza"; + questRoot42.Author = list294; QuestRoot questRoot43 = questRoot2; index = 8; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span301 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span301[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list297 = new List(num2); - CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + List list295 = new List(num2); + CollectionsMarshal.SetCount(list295, num2); + Span span302 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029807u, new Vector3(802.2124f, 1.2725923f, 253.00977f), 814) + span302[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029807u, new Vector3(802.2124f, 1.2725923f, 253.00977f), 814) { DisableNavmesh = true }; - obj220.Steps = list297; + obj220.Steps = list295; reference229 = obj220; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span301[num]; QuestSequence obj221 = new QuestSequence { Sequence = 1 }; index2 = 3; - List list298 = new List(index2); - CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + List list296 = new List(index2); + CollectionsMarshal.SetCount(list296, index2); + Span span303 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(639.3296f, 0.52189386f, 533.5061f), 814); + span303[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(639.3296f, 0.52189386f, 533.5061f), 814); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010034u, new Vector3(650.5377f, 0.3508911f, 556.38965f), 814) + span303[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010034u, new Vector3(650.5377f, 0.3508911f, 556.38965f), 814) { AetherCurrentId = 2818238u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027286u, new Vector3(626.1234f, 3.237296f, 471.97668f), 814); - obj221.Steps = list298; + span303[num2] = new QuestStep(EInteractionType.Interact, 1027286u, new Vector3(626.1234f, 3.237296f, 471.97668f), 814); + obj221.Steps = list296; reference230 = obj221; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span301[num]; QuestSequence obj222 = new QuestSequence { Sequence = 2 }; num2 = 3; - List list299 = new List(num2); - CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + List list297 = new List(num2); + CollectionsMarshal.SetCount(list297, num2); + Span span304 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 814) + span304[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 814) { Aetheryte = EAetheryteLocation.KholusiaStilltide }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(683.3415f, 30.116053f, 276.70578f), 814); + span304[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(683.3415f, 30.116053f, 276.70578f), 814); index2++; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span304[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2009956u, new Vector3(687.9225f, 30.07544f, 279.40784f), 814); index3 = 1; - List list300 = new List(index3); - CollectionsMarshal.SetCount(list300, index3); - span5 = CollectionsMarshal.AsSpan(list300); + List list298 = new List(index3); + CollectionsMarshal.SetCount(list298, index3); + Span span305 = CollectionsMarshal.AsSpan(list298); num3 = 0; - span5[num3] = new DialogueChoice + span305[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA202_03283_Q1_000_031"), Answer = new ExcelRef("TEXT_LUCKMA202_03283_A1_000_034") }; - questStep11.DialogueChoices = list300; + questStep11.DialogueChoices = list298; reference232 = questStep11; - obj222.Steps = list299; + obj222.Steps = list297; reference231 = obj222; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span301[num]; QuestSequence obj223 = new QuestSequence { Sequence = 3 }; index2 = 2; - List list301 = new List(index2); - CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + List list299 = new List(index2); + CollectionsMarshal.SetCount(list299, index2); + Span span306 = CollectionsMarshal.AsSpan(list299); num2 = 0; - ref QuestStep reference234 = ref span3[num2]; + ref QuestStep reference234 = ref span306[num2]; QuestStep obj224 = new QuestStep(EInteractionType.Combat, 2009957u, new Vector3(663.17236f, 53.635498f, 60.28833f), 814) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; + List list300 = new List(num3); + CollectionsMarshal.SetCount(list300, num3); + Span span307 = CollectionsMarshal.AsSpan(list300); + index3 = 0; + span307[index3] = 10857u; + obj224.KillEnemyDataIds = list300; + index3 = 6; + List list301 = new List(index3); + CollectionsMarshal.SetCount(list301, index3); + Span span308 = CollectionsMarshal.AsSpan(list301); + num3 = 0; + span308[num3] = null; + num3++; + span308[num3] = null; + num3++; + span308[num3] = null; + num3++; + span308[num3] = null; + num3++; + span308[num3] = null; + num3++; + span308[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj224.CompletionQuestVariablesFlags = list301; + reference234 = obj224; + num2++; + ref QuestStep reference235 = ref span306[num2]; + QuestStep obj225 = new QuestStep(EInteractionType.Combat, 2009958u, new Vector3(694.026f, 53.757446f, 12.924377f), 814) + { + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span4 = CollectionsMarshal.AsSpan(list302); + Span span309 = CollectionsMarshal.AsSpan(list302); index3 = 0; - span4[index3] = 10857u; - obj224.KillEnemyDataIds = list302; + span309[index3] = 10858u; + obj225.KillEnemyDataIds = list302; index3 = 6; List list303 = new List(index3); CollectionsMarshal.SetCount(list303, index3); - span6 = CollectionsMarshal.AsSpan(list303); + Span span310 = CollectionsMarshal.AsSpan(list303); num3 = 0; - span6[num3] = null; + span310[num3] = null; num3++; - span6[num3] = null; + span310[num3] = null; num3++; - span6[num3] = null; + span310[num3] = null; num3++; - span6[num3] = null; + span310[num3] = null; num3++; - span6[num3] = null; + span310[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj224.CompletionQuestVariablesFlags = list303; - reference234 = obj224; - num2++; - ref QuestStep reference235 = ref span3[num2]; - QuestStep obj225 = new QuestStep(EInteractionType.Combat, 2009958u, new Vector3(694.026f, 53.757446f, 12.924377f), 814) - { - EnemySpawnType = EEnemySpawnType.AfterInteraction - }; - num3 = 1; - List list304 = new List(num3); - CollectionsMarshal.SetCount(list304, num3); - span4 = CollectionsMarshal.AsSpan(list304); - index3 = 0; - span4[index3] = 10858u; - obj225.KillEnemyDataIds = list304; - index3 = 6; - List list305 = new List(index3); - CollectionsMarshal.SetCount(list305, index3); - span6 = CollectionsMarshal.AsSpan(list305); - num3 = 0; - span6[num3] = null; - num3++; - span6[num3] = null; - num3++; - span6[num3] = null; - num3++; - span6[num3] = null; - num3++; - span6[num3] = null; - num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj225.CompletionQuestVariablesFlags = list305; + span310[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj225.CompletionQuestVariablesFlags = list303; reference235 = obj225; - obj223.Steps = list301; + obj223.Steps = list299; reference233 = obj223; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span301[num]; QuestSequence obj226 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list306 = new List(num2); - CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + List list304 = new List(num2); + CollectionsMarshal.SetCount(list304, num2); + Span span311 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009959u, new Vector3(703.5171f, 53.757446f, 52.140015f), 814); - obj226.Steps = list306; + span311[index2] = new QuestStep(EInteractionType.Interact, 2009959u, new Vector3(703.5171f, 53.757446f, 52.140015f), 814); + obj226.Steps = list304; reference236 = obj226; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span301[num]; QuestSequence obj227 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list307 = new List(index2); - CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + List list305 = new List(index2); + CollectionsMarshal.SetCount(list305, index2); + Span span312 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009959u, new Vector3(703.5171f, 53.757446f, 52.140015f), 814); - obj227.Steps = list307; + span312[num2] = new QuestStep(EInteractionType.Interact, 2009959u, new Vector3(703.5171f, 53.757446f, 52.140015f), 814); + obj227.Steps = list305; reference237 = obj227; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span301[num]; QuestSequence obj228 = new QuestSequence { Sequence = 6 }; num2 = 1; - List list308 = new List(num2); - CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + List list306 = new List(num2); + CollectionsMarshal.SetCount(list306, num2); + Span span313 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009959u, new Vector3(703.5171f, 53.757446f, 52.140015f), 814); - obj228.Steps = list308; + span313[index2] = new QuestStep(EInteractionType.Interact, 2009959u, new Vector3(703.5171f, 53.757446f, 52.140015f), 814); + obj228.Steps = list306; reference238 = obj228; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span301[num]; QuestSequence obj229 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list309 = new List(index2); - CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + List list307 = new List(index2); + CollectionsMarshal.SetCount(list307, index2); + Span span314 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027313u, new Vector3(691.0658f, 30.11709f, 279.62158f), 814); - obj229.Steps = list309; + span314[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027313u, new Vector3(691.0658f, 30.11709f, 279.62158f), 814); + obj229.Steps = list307; reference239 = obj229; questRoot43.QuestSequence = list8; AddQuest(questId34, questRoot2); @@ -264063,938 +265111,938 @@ public static class AssemblyQuestLoader questRoot2 = new QuestRoot(); QuestRoot questRoot44 = questRoot2; num = 1; - List list310 = new List(num); - CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + List list308 = new List(num); + CollectionsMarshal.SetCount(list308, num); + Span span315 = CollectionsMarshal.AsSpan(list308); index = 0; - span[index] = "liza"; - questRoot44.Author = list310; + span315[index] = "liza"; + questRoot44.Author = list308; QuestRoot questRoot45 = questRoot2; index = 9; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span316 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span316[num]; QuestSequence obj230 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list311 = new List(num2); - CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + List list309 = new List(num2); + CollectionsMarshal.SetCount(list309, num2); + Span span317 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029809u, new Vector3(687.1289f, 30.118057f, 282.73438f), 814) + span317[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029809u, new Vector3(687.1289f, 30.118057f, 282.73438f), 814) { StopDistance = 7f }; - obj230.Steps = list311; + obj230.Steps = list309; reference240 = obj230; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span316[num]; QuestSequence obj231 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list312 = new List(index2); - CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + List list310 = new List(index2); + CollectionsMarshal.SetCount(list310, index2); + Span span318 = CollectionsMarshal.AsSpan(list310); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029810u, new Vector3(377.24878f, 6.8162985f, 306.56897f), 814); - obj231.Steps = list312; + span318[num2] = new QuestStep(EInteractionType.Interact, 1029810u, new Vector3(377.24878f, 6.8162985f, 306.56897f), 814); + obj231.Steps = list310; reference241 = obj231; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span316[num]; QuestSequence obj232 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list313 = new List(num2); - CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + List list311 = new List(num2); + CollectionsMarshal.SetCount(list311, num2); + Span span319 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(338.49463f, 31.93622f, 203.53125f), 814) + span319[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(338.49463f, 31.93622f, 203.53125f), 814) { StopDistance = 1f }; - obj232.Steps = list313; + obj232.Steps = list311; reference242 = obj232; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span316[num]; QuestSequence obj233 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list314 = new List(index2); - CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + List list312 = new List(index2); + CollectionsMarshal.SetCount(list312, index2); + Span span320 = CollectionsMarshal.AsSpan(list312); num2 = 0; - ref QuestStep reference244 = ref span3[num2]; + ref QuestStep reference244 = ref span320[num2]; QuestStep obj234 = new QuestStep(EInteractionType.Combat, null, new Vector3(338.49463f, 31.93622f, 203.53125f), 814) { StopDistance = 1f, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; num3 = 1; - List list315 = new List(num3); - CollectionsMarshal.SetCount(list315, num3); - span4 = CollectionsMarshal.AsSpan(list315); + List list313 = new List(num3); + CollectionsMarshal.SetCount(list313, num3); + Span span321 = CollectionsMarshal.AsSpan(list313); index3 = 0; - span4[index3] = 10859u; - obj234.KillEnemyDataIds = list315; + span321[index3] = 10859u; + obj234.KillEnemyDataIds = list313; reference244 = obj234; - obj233.Steps = list314; + obj233.Steps = list312; reference243 = obj233; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span316[num]; QuestSequence obj235 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list316 = new List(num2); - CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + List list314 = new List(num2); + CollectionsMarshal.SetCount(list314, num2); + Span span322 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029811u, new Vector3(341.75623f, 31.93621f, 202.01416f), 814) + span322[index2] = new QuestStep(EInteractionType.Interact, 1029811u, new Vector3(341.75623f, 31.93621f, 202.01416f), 814) { StopDistance = 7f }; - obj235.Steps = list316; + obj235.Steps = list314; reference245 = obj235; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span316[num]; QuestSequence obj236 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list317 = new List(index2); - CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + List list315 = new List(index2); + CollectionsMarshal.SetCount(list315, index2); + Span span323 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009961u, new Vector3(168.3833f, 40.115967f, 567.1931f), 814); - obj236.Steps = list317; + span323[num2] = new QuestStep(EInteractionType.Interact, 2009961u, new Vector3(168.3833f, 40.115967f, 567.1931f), 814); + obj236.Steps = list315; reference246 = obj236; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span316[num]; QuestSequence obj237 = new QuestSequence { Sequence = 6 }; num2 = 1; - List list318 = new List(num2); - CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + List list316 = new List(num2); + CollectionsMarshal.SetCount(list316, num2); + Span span324 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029814u, new Vector3(165.78918f, 41.141296f, 676.9663f), 814) + span324[index2] = new QuestStep(EInteractionType.Interact, 1029814u, new Vector3(165.78918f, 41.141296f, 676.9663f), 814) { StopDistance = 7f }; - obj237.Steps = list318; + obj237.Steps = list316; reference247 = obj237; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span316[num]; QuestSequence obj238 = new QuestSequence { Sequence = 7 }; index2 = 3; - List list319 = new List(index2); - CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + List list317 = new List(index2); + CollectionsMarshal.SetCount(list317, index2); + Span span325 = CollectionsMarshal.AsSpan(list317); num2 = 0; - ref QuestStep reference249 = ref span3[num2]; + ref QuestStep reference249 = ref span325[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2009962u, new Vector3(175.73816f, 50.003784f, 771.4807f), 814); index3 = 6; + List list318 = new List(index3); + CollectionsMarshal.SetCount(list318, index3); + Span span326 = CollectionsMarshal.AsSpan(list318); + num3 = 0; + span326[num3] = null; + num3++; + span326[num3] = null; + num3++; + span326[num3] = null; + num3++; + span326[num3] = null; + num3++; + span326[num3] = null; + num3++; + span326[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep12.CompletionQuestVariablesFlags = list318; + reference249 = questStep12; + num2++; + ref QuestStep reference250 = ref span325[num2]; + QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1029816u, new Vector3(112.65735f, 54.873238f, 833.4934f), 814); + num3 = 6; + List list319 = new List(num3); + CollectionsMarshal.SetCount(list319, num3); + Span span327 = CollectionsMarshal.AsSpan(list319); + index3 = 0; + span327[index3] = null; + index3++; + span327[index3] = null; + index3++; + span327[index3] = null; + index3++; + span327[index3] = null; + index3++; + span327[index3] = null; + index3++; + span327[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep13.CompletionQuestVariablesFlags = list319; + reference250 = questStep13; + num2++; + ref QuestStep reference251 = ref span325[num2]; + QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1029815u, new Vector3(184.40515f, 40.039566f, 592.0653f), 814); + index3 = 6; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span6 = CollectionsMarshal.AsSpan(list320); + Span span328 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span6[num3] = null; + span328[num3] = null; num3++; - span6[num3] = null; + span328[num3] = null; num3++; - span6[num3] = null; + span328[num3] = null; num3++; - span6[num3] = null; + span328[num3] = null; num3++; - span6[num3] = null; + span328[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep12.CompletionQuestVariablesFlags = list320; - reference249 = questStep12; - num2++; - ref QuestStep reference250 = ref span3[num2]; - QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1029816u, new Vector3(112.65735f, 54.873238f, 833.4934f), 814); - num3 = 6; - List list321 = new List(num3); - CollectionsMarshal.SetCount(list321, num3); - span6 = CollectionsMarshal.AsSpan(list321); - index3 = 0; - span6[index3] = null; - index3++; - span6[index3] = null; - index3++; - span6[index3] = null; - index3++; - span6[index3] = null; - index3++; - span6[index3] = null; - index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep13.CompletionQuestVariablesFlags = list321; - reference250 = questStep13; - num2++; - ref QuestStep reference251 = ref span3[num2]; - QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1029815u, new Vector3(184.40515f, 40.039566f, 592.0653f), 814); - index3 = 6; - List list322 = new List(index3); - CollectionsMarshal.SetCount(list322, index3); - span6 = CollectionsMarshal.AsSpan(list322); - num3 = 0; - span6[num3] = null; - num3++; - span6[num3] = null; - num3++; - span6[num3] = null; - num3++; - span6[num3] = null; - num3++; - span6[num3] = null; - num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep14.CompletionQuestVariablesFlags = list322; + span328[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep14.CompletionQuestVariablesFlags = list320; reference251 = questStep14; - obj238.Steps = list319; + obj238.Steps = list317; reference248 = obj238; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span316[num]; QuestSequence obj239 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list323 = new List(num2); - CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + List list321 = new List(num2); + CollectionsMarshal.SetCount(list321, num2); + Span span329 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029814u, new Vector3(165.78918f, 41.141296f, 676.9663f), 814); - obj239.Steps = list323; + span329[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029814u, new Vector3(165.78918f, 41.141296f, 676.9663f), 814); + obj239.Steps = list321; reference252 = obj239; questRoot45.QuestSequence = list8; AddQuest(questId35, questRoot2); QuestId questId36 = new QuestId(3285); QuestRoot questRoot46 = new QuestRoot(); num = 1; - List list324 = new List(num); - CollectionsMarshal.SetCount(list324, num); - span = CollectionsMarshal.AsSpan(list324); + List list322 = new List(num); + CollectionsMarshal.SetCount(list322, num); + Span span330 = CollectionsMarshal.AsSpan(list322); index = 0; - span[index] = "liza"; - questRoot46.Author = list324; + span330[index] = "liza"; + questRoot46.Author = list322; index = 7; - List list325 = new List(index); - CollectionsMarshal.SetCount(list325, index); - span2 = CollectionsMarshal.AsSpan(list325); + List list323 = new List(index); + CollectionsMarshal.SetCount(list323, index); + Span span331 = CollectionsMarshal.AsSpan(list323); num = 0; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span331[num]; QuestSequence obj240 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list326 = new List(index2); - CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + List list324 = new List(index2); + CollectionsMarshal.SetCount(list324, index2); + Span span332 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029814u, new Vector3(165.78918f, 41.141296f, 676.9663f), 814); - obj240.Steps = list326; + span332[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029814u, new Vector3(165.78918f, 41.141296f, 676.9663f), 814); + obj240.Steps = list324; reference253 = obj240; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span331[num]; QuestSequence obj241 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list327 = new List(num2); - CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + List list325 = new List(num2); + CollectionsMarshal.SetCount(list325, num2); + Span span333 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 814) + span333[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 814) { Aetheryte = EAetheryteLocation.KholusiaWright }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027516u, new Vector3(-266.0716f, 21.746891f, 376.7909f), 814); - obj241.Steps = list327; + span333[index2] = new QuestStep(EInteractionType.Interact, 1027516u, new Vector3(-266.0716f, 21.746891f, 376.7909f), 814); + obj241.Steps = list325; reference254 = obj241; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span331[num]; QuestSequence obj242 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list328 = new List(index2); - CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + List list326 = new List(index2); + CollectionsMarshal.SetCount(list326, index2); + Span span334 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2009963u, new Vector3(-276.17303f, 17.807251f, 656.9772f), 814) + span334[num2] = new QuestStep(EInteractionType.Snipe, 2009963u, new Vector3(-276.17303f, 17.807251f, 656.9772f), 814) { Comment = "Click the guy in front of (or near) the light house stairs" }; - obj242.Steps = list328; + obj242.Steps = list326; reference255 = obj242; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span331[num]; QuestSequence obj243 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list329 = new List(num2); - CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + List list327 = new List(num2); + CollectionsMarshal.SetCount(list327, num2); + Span span335 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029818u, new Vector3(-322.46893f, 21.33508f, 777.4623f), 814); - obj243.Steps = list329; + span335[index2] = new QuestStep(EInteractionType.Interact, 1029818u, new Vector3(-322.46893f, 21.33508f, 777.4623f), 814); + obj243.Steps = list327; reference256 = obj243; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span331[num]; QuestSequence obj244 = new QuestSequence { Sequence = 4 }; index2 = 2; - List list330 = new List(index2); - CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + List list328 = new List(index2); + CollectionsMarshal.SetCount(list328, index2); + Span span336 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-617.37683f, 17.524837f, 544.3568f), 814); + span336[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-617.37683f, 17.524837f, 544.3568f), 814); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029819u, new Vector3(-635.6756f, 0.22940278f, 571.313f), 814) + span336[num2] = new QuestStep(EInteractionType.Interact, 1029819u, new Vector3(-635.6756f, 0.22940278f, 571.313f), 814) { DisableNavmesh = true }; - obj244.Steps = list330; + obj244.Steps = list328; reference257 = obj244; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span331[num]; QuestSequence obj245 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list331 = new List(num2); - CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + List list329 = new List(num2); + CollectionsMarshal.SetCount(list329, num2); + Span span337 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029844u, new Vector3(-638.11707f, 0.2956289f, 571.5265f), 814) + span337[index2] = new QuestStep(EInteractionType.Interact, 1029844u, new Vector3(-638.11707f, 0.2956289f, 571.5265f), 814) { StopDistance = 7f }; - obj245.Steps = list331; + obj245.Steps = list329; reference258 = obj245; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span331[num]; QuestSequence obj246 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list332 = new List(index2); - CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + List list330 = new List(index2); + CollectionsMarshal.SetCount(list330, index2); + Span span338 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010038u, new Vector3(-651.1788f, -0.015319824f, 588.4031f), 814) + span338[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010038u, new Vector3(-651.1788f, -0.015319824f, 588.4031f), 814) { AetherCurrentId = 2818242u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029823u, new Vector3(-330.40363f, 19.081778f, 389.27283f), 814) + span338[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029823u, new Vector3(-330.40363f, 19.081778f, 389.27283f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; - obj246.Steps = list332; + obj246.Steps = list330; reference259 = obj246; - questRoot46.QuestSequence = list325; + questRoot46.QuestSequence = list323; AddQuest(questId36, questRoot46); QuestId questId37 = new QuestId(3286); questRoot2 = new QuestRoot(); QuestRoot questRoot47 = questRoot2; num = 1; - List list333 = new List(num); - CollectionsMarshal.SetCount(list333, num); - span = CollectionsMarshal.AsSpan(list333); + List list331 = new List(num); + CollectionsMarshal.SetCount(list331, num); + Span span339 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "liza"; - questRoot47.Author = list333; + span339[index] = "liza"; + questRoot47.Author = list331; QuestRoot questRoot48 = questRoot2; index = 11; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span340 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span340[num]; QuestSequence obj247 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list334 = new List(num2); - CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + List list332 = new List(num2); + CollectionsMarshal.SetCount(list332, num2); + Span span341 = CollectionsMarshal.AsSpan(list332); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029822u, new Vector3(-328.6031f, 19.317894f, 390.00525f), 814); - obj247.Steps = list334; + span341[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029822u, new Vector3(-328.6031f, 19.317894f, 390.00525f), 814); + obj247.Steps = list332; reference260 = obj247; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span340[num]; QuestSequence obj248 = new QuestSequence { Sequence = 1 }; index2 = 3; - List list335 = new List(index2); - CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + List list333 = new List(index2); + CollectionsMarshal.SetCount(list333, index2); + Span span342 = CollectionsMarshal.AsSpan(list333); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027452u, new Vector3(-310.62793f, 19.405178f, 405.2948f), 814) + span342[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027452u, new Vector3(-310.62793f, 19.405178f, 405.2948f), 814) { PickUpQuestId = new QuestId(3360) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030763u, new Vector3(-306.2334f, 20.956566f, 358.41907f), 814) + span342[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030763u, new Vector3(-306.2334f, 20.956566f, 358.41907f), 814) { PickUpQuestId = new QuestId(3371) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009964u, new Vector3(168.96313f, 41.000854f, 677.3021f), 814); - obj248.Steps = list335; + span342[num2] = new QuestStep(EInteractionType.Interact, 2009964u, new Vector3(168.96313f, 41.000854f, 677.3021f), 814); + obj248.Steps = list333; reference261 = obj248; num++; - span2[num] = new QuestSequence + span340[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span340[num]; QuestSequence obj249 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list336 = new List(num2); - CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + List list334 = new List(num2); + CollectionsMarshal.SetCount(list334, num2); + Span span343 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029824u, new Vector3(0.6866455f, -5.0951424f, -104.112366f), 820); - obj249.Steps = list336; + span343[index2] = new QuestStep(EInteractionType.Interact, 1029824u, new Vector3(0.6866455f, -5.0951424f, -104.112366f), 820); + obj249.Steps = list334; reference262 = obj249; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span340[num]; QuestSequence obj250 = new QuestSequence { Sequence = 4 }; index2 = 2; - List list337 = new List(index2); - CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + List list335 = new List(index2); + CollectionsMarshal.SetCount(list335, index2); + Span span344 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span344[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreGloryGate }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027524u, new Vector3(17.410522f, 6f, -0.16790771f), 820); - obj250.Steps = list337; + span344[num2] = new QuestStep(EInteractionType.Interact, 1027524u, new Vector3(17.410522f, 6f, -0.16790771f), 820); + obj250.Steps = list335; reference263 = obj250; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span340[num]; QuestSequence obj251 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list338 = new List(num2); - CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + List list336 = new List(num2); + CollectionsMarshal.SetCount(list336, num2); + Span span345 = CollectionsMarshal.AsSpan(list336); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027526u, new Vector3(17.410522f, 6f, 16.983276f), 820); - obj251.Steps = list338; + span345[index2] = new QuestStep(EInteractionType.Interact, 1027526u, new Vector3(17.410522f, 6f, 16.983276f), 820); + obj251.Steps = list336; reference264 = obj251; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span340[num]; QuestSequence obj252 = new QuestSequence { Sequence = 6 }; index2 = 3; - List list339 = new List(index2); - CollectionsMarshal.SetCount(list339, index2); - span3 = CollectionsMarshal.AsSpan(list339); + List list337 = new List(index2); + CollectionsMarshal.SetCount(list337, index2); + Span span346 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(14.658053f, 5.9974756f, 37.953873f), 820); + span346[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(14.658053f, 5.9974756f, 37.953873f), 820); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.513058f, 6.0829277f, 38.194153f), 820) + span346[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.513058f, 6.0829277f, 38.194153f), 820) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009967u, new Vector3(18.20398f, 7.522644f, 38.223755f), 820); - obj252.Steps = list339; + span346[num2] = new QuestStep(EInteractionType.Interact, 2009967u, new Vector3(18.20398f, 7.522644f, 38.223755f), 820); + obj252.Steps = list337; reference265 = obj252; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span340[num]; QuestSequence obj253 = new QuestSequence { Sequence = 7 }; num2 = 1; - List list340 = new List(num2); - CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + List list338 = new List(num2); + CollectionsMarshal.SetCount(list338, num2); + Span span347 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(10.609789f, 6f, 33.17366f), 820) + span347[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(10.609789f, 6f, 33.17366f), 820) { StopDistance = 0.25f, DelaySecondsAtStart = 3f, ItemId = 2002575u }; - obj253.Steps = list340; + obj253.Steps = list338; reference266 = obj253; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span340[num]; QuestSequence obj254 = new QuestSequence { Sequence = 8 }; index2 = 1; - List list341 = new List(index2); - CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + List list339 = new List(index2); + CollectionsMarshal.SetCount(list339, index2); + Span span348 = CollectionsMarshal.AsSpan(list339); num2 = 0; - ref QuestStep reference268 = ref span3[num2]; + ref QuestStep reference268 = ref span348[num2]; QuestStep obj255 = new QuestStep(EInteractionType.Interact, 1029827u, new Vector3(4.1046753f, 5.9999995f, 29.770264f), 820) { StopDistance = 1f }; num3 = 1; - List list342 = new List(num3); - CollectionsMarshal.SetCount(list342, num3); - span5 = CollectionsMarshal.AsSpan(list342); + List list340 = new List(num3); + CollectionsMarshal.SetCount(list340, num3); + Span span349 = CollectionsMarshal.AsSpan(list340); index3 = 0; - span5[index3] = new DialogueChoice + span349[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA205_03286_Q1_000_152"), Answer = new ExcelRef("TEXT_LUCKMA205_03286_A1_000_153") }; - obj255.DialogueChoices = list342; + obj255.DialogueChoices = list340; reference268 = obj255; - obj254.Steps = list341; + obj254.Steps = list339; reference267 = obj254; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span340[num]; QuestSequence obj256 = new QuestSequence { Sequence = 9 }; num2 = 1; - List list343 = new List(num2); - CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + List list341 = new List(num2); + CollectionsMarshal.SetCount(list341, num2); + Span span350 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029990u, new Vector3(11.36792f, 5.999995f, -38.651123f), 820); - obj256.Steps = list343; + span350[index2] = new QuestStep(EInteractionType.Interact, 1029990u, new Vector3(11.36792f, 5.999995f, -38.651123f), 820); + obj256.Steps = list341; reference269 = obj256; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span340[num]; QuestSequence obj257 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list344 = new List(index2); - CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + List list342 = new List(index2); + CollectionsMarshal.SetCount(list342, index2); + Span span351 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027527u, new Vector3(-2.1820679f, 7.191099f, 58.060547f), 820) + span351[num2] = new QuestStep(EInteractionType.Interact, 1027527u, new Vector3(-2.1820679f, 7.191099f, 58.060547f), 820) { TargetTerritoryId = (ushort)820, Sprint = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029830u, new Vector3(28.396973f, 82.78207f, 26.5354f), 820); - obj257.Steps = list344; + span351[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029830u, new Vector3(28.396973f, 82.78207f, 26.5354f), 820); + obj257.Steps = list342; reference270 = obj257; questRoot48.QuestSequence = list8; AddQuest(questId37, questRoot2); QuestId questId38 = new QuestId(3287); QuestRoot questRoot49 = new QuestRoot(); num = 1; - List list345 = new List(num); - CollectionsMarshal.SetCount(list345, num); - span = CollectionsMarshal.AsSpan(list345); + List list343 = new List(num); + CollectionsMarshal.SetCount(list343, num); + Span span352 = CollectionsMarshal.AsSpan(list343); index = 0; - span[index] = "liza"; - questRoot49.Author = list345; + span352[index] = "liza"; + questRoot49.Author = list343; index = 4; - List list346 = new List(index); - CollectionsMarshal.SetCount(list346, index); - span2 = CollectionsMarshal.AsSpan(list346); + List list344 = new List(index); + CollectionsMarshal.SetCount(list344, index); + Span span353 = CollectionsMarshal.AsSpan(list344); num = 0; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span353[num]; QuestSequence obj258 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list347 = new List(num2); - CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + List list345 = new List(num2); + CollectionsMarshal.SetCount(list345, num2); + Span span354 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029832u, new Vector3(28.793701f, 82.78206f, 24.917969f), 820) + span354[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029832u, new Vector3(28.793701f, 82.78206f, 24.917969f), 820) { StopDistance = 5f }; - obj258.Steps = list347; + obj258.Steps = list345; reference271 = obj258; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span353[num]; QuestSequence obj259 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list348 = new List(index2); - CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + List list346 = new List(index2); + CollectionsMarshal.SetCount(list346, index2); + Span span355 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029833u, new Vector3(-24.887512f, 82.2726f, -19.058533f), 820); - obj259.Steps = list348; + span355[num2] = new QuestStep(EInteractionType.Interact, 1029833u, new Vector3(-24.887512f, 82.2726f, -19.058533f), 820); + obj259.Steps = list346; reference272 = obj259; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span353[num]; QuestSequence obj260 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list349 = new List(num2); - CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + List list347 = new List(num2); + CollectionsMarshal.SetCount(list347, num2); + Span span356 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029834u, new Vector3(-18.35669f, 82.597046f, -52.99463f), 820); - obj260.Steps = list349; + span356[index2] = new QuestStep(EInteractionType.Interact, 1029834u, new Vector3(-18.35669f, 82.597046f, -52.99463f), 820); + obj260.Steps = list347; reference273 = obj260; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span353[num]; QuestSequence obj261 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list350 = new List(index2); - CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + List list348 = new List(index2); + CollectionsMarshal.SetCount(list348, index2); + Span span357 = CollectionsMarshal.AsSpan(list348); num2 = 0; - ref QuestStep reference275 = ref span3[num2]; + ref QuestStep reference275 = ref span357[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.CompleteQuest, 1029833u, new Vector3(-24.887512f, 82.2726f, -19.058533f), 820); index3 = 1; - List list351 = new List(index3); - CollectionsMarshal.SetCount(list351, index3); - span5 = CollectionsMarshal.AsSpan(list351); + List list349 = new List(index3); + CollectionsMarshal.SetCount(list349, index3); + Span span358 = CollectionsMarshal.AsSpan(list349); num3 = 0; - span5[num3] = new DialogueChoice + span358[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA206_03287_Q2_000_081"), Answer = new ExcelRef("TEXT_LUCKMA206_03287_A2_000_083") }; - questStep15.DialogueChoices = list351; + questStep15.DialogueChoices = list349; reference275 = questStep15; - obj261.Steps = list350; + obj261.Steps = list348; reference274 = obj261; - questRoot49.QuestSequence = list346; + questRoot49.QuestSequence = list344; AddQuest(questId38, questRoot49); QuestId questId39 = new QuestId(3288); questRoot2 = new QuestRoot(); QuestRoot questRoot50 = questRoot2; num = 1; - List list352 = new List(num); - CollectionsMarshal.SetCount(list352, num); - span = CollectionsMarshal.AsSpan(list352); + List list350 = new List(num); + CollectionsMarshal.SetCount(list350, num); + Span span359 = CollectionsMarshal.AsSpan(list350); index = 0; - span[index] = "liza"; - questRoot50.Author = list352; + span359[index] = "liza"; + questRoot50.Author = list350; QuestRoot questRoot51 = questRoot2; index = 8; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span360 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span360[num]; QuestSequence obj262 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list353 = new List(num2); - CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + List list351 = new List(num2); + CollectionsMarshal.SetCount(list351, num2); + Span span361 = CollectionsMarshal.AsSpan(list351); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029833u, new Vector3(-24.887512f, 82.2726f, -19.058533f), 820); - obj262.Steps = list353; + span361[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029833u, new Vector3(-24.887512f, 82.2726f, -19.058533f), 820); + obj262.Steps = list351; reference276 = obj262; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span360[num]; QuestSequence obj263 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list354 = new List(index2); - CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + List list352 = new List(index2); + CollectionsMarshal.SetCount(list352, index2); + Span span362 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027575u, new Vector3(59.128662f, 83.00107f, -70.08472f), 820); - obj263.Steps = list354; + span362[num2] = new QuestStep(EInteractionType.Interact, 1027575u, new Vector3(59.128662f, 83.00107f, -70.08472f), 820); + obj263.Steps = list352; reference277 = obj263; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span360[num]; QuestSequence obj264 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list355 = new List(num2); - CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + List list353 = new List(num2); + CollectionsMarshal.SetCount(list353, num2); + Span span363 = CollectionsMarshal.AsSpan(list353); index2 = 0; - ref QuestStep reference279 = ref span3[index2]; + ref QuestStep reference279 = ref span363[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1027575u, new Vector3(59.128662f, 83.00107f, -70.08472f), 820); num3 = 3; - List list356 = new List(num3); - CollectionsMarshal.SetCount(list356, num3); - span5 = CollectionsMarshal.AsSpan(list356); + List list354 = new List(num3); + CollectionsMarshal.SetCount(list354, num3); + Span span364 = CollectionsMarshal.AsSpan(list354); index3 = 0; - span5[index3] = new DialogueChoice + span364[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA207_03288_Q1_000_041"), Answer = new ExcelRef("TEXT_LUCKMA207_03288_A1_000_042") }; index3++; - span5[index3] = new DialogueChoice + span364[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA207_03288_Q2_000_052"), Answer = new ExcelRef("TEXT_LUCKMA207_03288_A2_000_054") }; index3++; - span5[index3] = new DialogueChoice + span364[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA207_03288_TISTABIE_000_060") }; - questStep16.DialogueChoices = list356; + questStep16.DialogueChoices = list354; reference279 = questStep16; - obj264.Steps = list355; + obj264.Steps = list353; reference278 = obj264; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span360[num]; QuestSequence obj265 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list357 = new List(index2); - CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + List list355 = new List(index2); + CollectionsMarshal.SetCount(list355, index2); + Span span365 = CollectionsMarshal.AsSpan(list355); num2 = 0; - ref QuestStep reference281 = ref span3[num2]; + ref QuestStep reference281 = ref span365[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1027575u, new Vector3(59.128662f, 83.00107f, -70.08472f), 820); index3 = 3; - List list358 = new List(index3); - CollectionsMarshal.SetCount(list358, index3); - span5 = CollectionsMarshal.AsSpan(list358); + List list356 = new List(index3); + CollectionsMarshal.SetCount(list356, index3); + Span span366 = CollectionsMarshal.AsSpan(list356); num3 = 0; - span5[num3] = new DialogueChoice + span366[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA207_03288_Q1_000_041"), Answer = new ExcelRef("TEXT_LUCKMA207_03288_A1_000_042") }; num3++; - span5[num3] = new DialogueChoice + span366[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA207_03288_Q2_000_052"), Answer = new ExcelRef("TEXT_LUCKMA207_03288_A2_000_054") }; num3++; - span5[num3] = new DialogueChoice + span366[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA207_03288_TISTABIE_000_060") }; - questStep17.DialogueChoices = list358; + questStep17.DialogueChoices = list356; reference281 = questStep17; - obj265.Steps = list357; + obj265.Steps = list355; reference280 = obj265; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span360[num]; QuestSequence obj266 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list359 = new List(num2); - CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + List list357 = new List(num2); + CollectionsMarshal.SetCount(list357, num2); + Span span367 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027574u, new Vector3(54.154175f, 82.00165f, -50.888855f), 820); - obj266.Steps = list359; + span367[index2] = new QuestStep(EInteractionType.Interact, 1027574u, new Vector3(54.154175f, 82.00165f, -50.888855f), 820); + obj266.Steps = list357; reference282 = obj266; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span360[num]; QuestSequence obj267 = new QuestSequence { Sequence = 5 }; index2 = 5; - List list360 = new List(index2); - CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + List list358 = new List(index2); + CollectionsMarshal.SetCount(list358, index2); + Span span368 = CollectionsMarshal.AsSpan(list358); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(60.480736f, 82.909546f, -37.52441f), 820); + span368[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(60.480736f, 82.909546f, -37.52441f), 820); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(63.647987f, 84.80449f, -36.65881f), 820) + span368[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(63.647987f, 84.80449f, -36.65881f), 820) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.76068f, 86.70241f, -39.688606f), 820) + span368[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.76068f, 86.70241f, -39.688606f), 820) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(64.27692f, 86.7024f, -40.825073f), 820) + span368[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(64.27692f, 86.7024f, -40.825073f), 820) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(61.212788f, 86.7f, -40.65704f), 820) + span368[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(61.212788f, 86.7f, -40.65704f), 820) { StopDistance = 0.5f, DisableNavmesh = true, Emote = EEmote.Dance }; - obj267.Steps = list360; + obj267.Steps = list358; reference283 = obj267; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span360[num]; QuestSequence obj268 = new QuestSequence { Sequence = 6 }; num2 = 1; - List list361 = new List(num2); - CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + List list359 = new List(num2); + CollectionsMarshal.SetCount(list359, num2); + Span span369 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027574u, new Vector3(54.154175f, 82.00165f, -50.888855f), 820); - obj268.Steps = list361; + span369[index2] = new QuestStep(EInteractionType.Interact, 1027574u, new Vector3(54.154175f, 82.00165f, -50.888855f), 820); + obj268.Steps = list359; reference284 = obj268; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span360[num]; QuestSequence obj269 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list362 = new List(index2); - CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + List list360 = new List(index2); + CollectionsMarshal.SetCount(list360, index2); + Span span370 = CollectionsMarshal.AsSpan(list360); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029830u, new Vector3(28.396973f, 82.78207f, 26.5354f), 820); - obj269.Steps = list362; + span370[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029830u, new Vector3(28.396973f, 82.78207f, 26.5354f), 820); + obj269.Steps = list360; reference285 = obj269; questRoot51.QuestSequence = list8; AddQuest(questId39, questRoot2); QuestId questId40 = new QuestId(3289); QuestRoot questRoot52 = new QuestRoot(); num = 1; - List list363 = new List(num); - CollectionsMarshal.SetCount(list363, num); - span = CollectionsMarshal.AsSpan(list363); + List list361 = new List(num); + CollectionsMarshal.SetCount(list361, num); + Span span371 = CollectionsMarshal.AsSpan(list361); index = 0; - span[index] = "liza"; - questRoot52.Author = list363; + span371[index] = "liza"; + questRoot52.Author = list361; index = 5; - List list364 = new List(index); - CollectionsMarshal.SetCount(list364, index); - span2 = CollectionsMarshal.AsSpan(list364); + List list362 = new List(index); + CollectionsMarshal.SetCount(list362, index); + Span span372 = CollectionsMarshal.AsSpan(list362); num = 0; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span372[num]; QuestSequence obj270 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list365 = new List(num2); - CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + List list363 = new List(num2); + CollectionsMarshal.SetCount(list363, num2); + Span span373 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029837u, new Vector3(26.810059f, 82.78224f, 23.819275f), 820); - obj270.Steps = list365; + span373[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029837u, new Vector3(26.810059f, 82.78224f, 23.819275f), 820); + obj270.Steps = list363; reference286 = obj270; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span372[num]; QuestSequence obj271 = new QuestSequence { Sequence = 1 }; index2 = 3; - List list366 = new List(index2); - CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + List list364 = new List(index2); + CollectionsMarshal.SetCount(list364, index2); + Span span374 = CollectionsMarshal.AsSpan(list364); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-16.370012f, 51.01856f, 18.119207f), 820); + span374[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-16.370012f, 51.01856f, 18.119207f), 820); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-18.53454f, 23.1f, 4.258671f), 820) + span374[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-18.53454f, 23.1f, 4.258671f), 820) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029838u, new Vector3(-18.387146f, 23.1f, -8.712891f), 820); - obj271.Steps = list366; + span374[num2] = new QuestStep(EInteractionType.Interact, 1029838u, new Vector3(-18.387146f, 23.1f, -8.712891f), 820); + obj271.Steps = list364; reference287 = obj271; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span372[num]; QuestSequence obj272 = new QuestSequence { Sequence = 2 }; num2 = 3; - List list367 = new List(num2); - CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + List list365 = new List(num2); + CollectionsMarshal.SetCount(list365, num2); + Span span375 = CollectionsMarshal.AsSpan(list365); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span375[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreMainstay }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span375[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreSoutheastDerelict, AethernetShortcut = new AethernetShortcut @@ -265004,26 +266052,26 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027588u, new Vector3(-50.247986f, -0.10068311f, 61.32605f), 820); - obj272.Steps = list367; + span375[index2] = new QuestStep(EInteractionType.Interact, 1027588u, new Vector3(-50.247986f, -0.10068311f, 61.32605f), 820); + obj272.Steps = list365; reference288 = obj272; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span372[num]; QuestSequence obj273 = new QuestSequence { Sequence = 3 }; index2 = 2; - List list368 = new List(index2); - CollectionsMarshal.SetCount(list368, index2); - span3 = CollectionsMarshal.AsSpan(list368); + List list366 = new List(index2); + CollectionsMarshal.SetCount(list366, index2); + Span span376 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) + span376[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 820) { AethernetShard = EAetheryteLocation.EulmoreNightsoilPots }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029838u, new Vector3(-18.387146f, 23.1f, -8.712891f), 820) + span376[num2] = new QuestStep(EInteractionType.Interact, 1029838u, new Vector3(-18.387146f, 23.1f, -8.712891f), 820) { AethernetShortcut = new AethernetShortcut { @@ -265031,104 +266079,104 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.EulmoreMainstay } }; - obj273.Steps = list368; + obj273.Steps = list366; reference289 = obj273; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span372[num]; QuestSequence obj274 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list369 = new List(num2); - CollectionsMarshal.SetCount(list369, num2); - span3 = CollectionsMarshal.AsSpan(list369); + List list367 = new List(num2); + CollectionsMarshal.SetCount(list367, num2); + Span span377 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028990u, new Vector3(26.810059f, 82.78224f, 23.819275f), 820); - obj274.Steps = list369; + span377[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028990u, new Vector3(26.810059f, 82.78224f, 23.819275f), 820); + obj274.Steps = list367; reference290 = obj274; - questRoot52.QuestSequence = list364; + questRoot52.QuestSequence = list362; AddQuest(questId40, questRoot52); QuestId questId41 = new QuestId(3290); QuestRoot questRoot53 = new QuestRoot(); num = 1; - List list370 = new List(num); - CollectionsMarshal.SetCount(list370, num); - span = CollectionsMarshal.AsSpan(list370); + List list368 = new List(num); + CollectionsMarshal.SetCount(list368, num); + Span span378 = CollectionsMarshal.AsSpan(list368); index = 0; - span[index] = "liza"; - questRoot53.Author = list370; + span378[index] = "liza"; + questRoot53.Author = list368; index = 5; - List list371 = new List(index); - CollectionsMarshal.SetCount(list371, index); - span2 = CollectionsMarshal.AsSpan(list371); + List list369 = new List(index); + CollectionsMarshal.SetCount(list369, index); + Span span379 = CollectionsMarshal.AsSpan(list369); num = 0; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span379[num]; QuestSequence obj275 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list372 = new List(index2); - CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + List list370 = new List(index2); + CollectionsMarshal.SetCount(list370, index2); + Span span380 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028990u, new Vector3(26.810059f, 82.78224f, 23.819275f), 820); - obj275.Steps = list372; + span380[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028990u, new Vector3(26.810059f, 82.78224f, 23.819275f), 820); + obj275.Steps = list370; reference291 = obj275; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span379[num]; QuestSequence obj276 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list373 = new List(num2); - CollectionsMarshal.SetCount(list373, num2); - span3 = CollectionsMarshal.AsSpan(list373); + List list371 = new List(num2); + CollectionsMarshal.SetCount(list371, num2); + Span span381 = CollectionsMarshal.AsSpan(list371); index2 = 0; - ref QuestStep reference293 = ref span3[index2]; + ref QuestStep reference293 = ref span381[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1027549u, new Vector3(2.029419f, 83.195244f, 57.846924f), 820); num3 = 1; - List list374 = new List(num3); - CollectionsMarshal.SetCount(list374, num3); - span5 = CollectionsMarshal.AsSpan(list374); + List list372 = new List(num3); + CollectionsMarshal.SetCount(list372, num3); + Span span382 = CollectionsMarshal.AsSpan(list372); index3 = 0; - span5[index3] = new DialogueChoice + span382[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA209_03290_Q1_000_041") }; - questStep18.DialogueChoices = list374; + questStep18.DialogueChoices = list372; reference293 = questStep18; - obj276.Steps = list373; + obj276.Steps = list371; reference292 = obj276; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span379[num]; QuestSequence obj277 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list375 = new List(index2); - CollectionsMarshal.SetCount(list375, index2); - span3 = CollectionsMarshal.AsSpan(list375); + List list373 = new List(index2); + CollectionsMarshal.SetCount(list373, index2); + Span span383 = CollectionsMarshal.AsSpan(list373); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029839u, new Vector3(5.722107f, -5.1046004f, -106.126526f), 820); - obj277.Steps = list375; + span383[num2] = new QuestStep(EInteractionType.Interact, 1029839u, new Vector3(5.722107f, -5.1046004f, -106.126526f), 820); + obj277.Steps = list373; reference294 = obj277; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span379[num]; QuestSequence obj278 = new QuestSequence { Sequence = 3 }; num2 = 2; - List list376 = new List(num2); - CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + List list374 = new List(num2); + CollectionsMarshal.SetCount(list374, num2); + Span span384 = CollectionsMarshal.AsSpan(list374); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027225u, new Vector3(61.905884f, 36.247692f, -169.17682f), 819) + span384[index2] = new QuestStep(EInteractionType.Interact, 1027225u, new Vector3(61.905884f, 36.247692f, -169.17682f), 819) { TargetTerritoryId = (ushort)814, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -265139,24 +266187,24 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029841u, new Vector3(800.0458f, 1.4174876f, 255.9701f), 814) + span384[index2] = new QuestStep(EInteractionType.Interact, 1029841u, new Vector3(800.0458f, 1.4174876f, 255.9701f), 814) { StopDistance = 7f }; - obj278.Steps = list376; + obj278.Steps = list374; reference295 = obj278; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span379[num]; QuestSequence obj279 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list377 = new List(index2); - CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + List list375 = new List(index2); + CollectionsMarshal.SetCount(list375, index2); + Span span385 = CollectionsMarshal.AsSpan(list375); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span385[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -265166,53 +266214,53 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029842u, new Vector3(-2.02948f, -4.7436786E-14f, -4.196289f), 844); - obj279.Steps = list377; + span385[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029842u, new Vector3(-2.02948f, -4.7436786E-14f, -4.196289f), 844); + obj279.Steps = list375; reference296 = obj279; - questRoot53.QuestSequence = list371; + questRoot53.QuestSequence = list369; AddQuest(questId41, questRoot53); QuestId questId42 = new QuestId(3291); QuestRoot questRoot54 = new QuestRoot(); num = 1; - List list378 = new List(num); - CollectionsMarshal.SetCount(list378, num); - span = CollectionsMarshal.AsSpan(list378); + List list376 = new List(num); + CollectionsMarshal.SetCount(list376, num); + Span span386 = CollectionsMarshal.AsSpan(list376); index = 0; - span[index] = "liza"; - questRoot54.Author = list378; + span386[index] = "liza"; + questRoot54.Author = list376; index = 8; - List list379 = new List(index); - CollectionsMarshal.SetCount(list379, index); - span2 = CollectionsMarshal.AsSpan(list379); + List list377 = new List(index); + CollectionsMarshal.SetCount(list377, index); + Span span387 = CollectionsMarshal.AsSpan(list377); num = 0; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span387[num]; QuestSequence obj280 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list380 = new List(num2); - CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + List list378 = new List(num2); + CollectionsMarshal.SetCount(list378, num2); + Span span388 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844) + span388[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844) { StopDistance = 7f }; - obj280.Steps = list380; + obj280.Steps = list378; reference297 = obj280; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span387[num]; QuestSequence obj281 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list381 = new List(index2); - CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + List list379 = new List(index2); + CollectionsMarshal.SetCount(list379, index2); + Span span389 = CollectionsMarshal.AsSpan(list379); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027854u, new Vector3(40.57373f, 36.197685f, -160.23505f), 819) + span389[num2] = new QuestStep(EInteractionType.Interact, 1027854u, new Vector3(40.57373f, 36.197685f, -160.23505f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -265221,1116 +266269,1118 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.CrystariumAmaroLaunch } }; - obj281.Steps = list381; + obj281.Steps = list379; reference298 = obj281; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span387[num]; QuestSequence obj282 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list382 = new List(num2); - CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + List list380 = new List(num2); + CollectionsMarshal.SetCount(list380, num2); + Span span390 = CollectionsMarshal.AsSpan(list380); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027854u, new Vector3(40.57373f, 36.197685f, -160.23505f), 819); - obj282.Steps = list382; + span390[index2] = new QuestStep(EInteractionType.Interact, 1027854u, new Vector3(40.57373f, 36.197685f, -160.23505f), 819); + obj282.Steps = list380; reference299 = obj282; num++; - span2[num] = new QuestSequence + span387[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span387[num]; QuestSequence obj283 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list383 = new List(index2); - CollectionsMarshal.SetCount(list383, index2); - span3 = CollectionsMarshal.AsSpan(list383); + List list381 = new List(index2); + CollectionsMarshal.SetCount(list381, index2); + Span span391 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028961u, new Vector3(662.50085f, -48.533764f, -652.8573f), 815) + span391[num2] = new QuestStep(EInteractionType.Interact, 1028961u, new Vector3(662.50085f, -48.533764f, -652.8573f), 815) { StopDistance = 7f, DisableNavmesh = true }; - obj283.Steps = list383; + obj283.Steps = list381; reference300 = obj283; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span387[num]; QuestSequence obj284 = new QuestSequence { Sequence = 5 }; num2 = 2; - List list384 = new List(num2); - CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + List list382 = new List(num2); + CollectionsMarshal.SetCount(list382, num2); + Span span392 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010044u, new Vector3(446.0669f, -60.56305f, -523.7049f), 815) + span392[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010044u, new Vector3(446.0669f, -60.56305f, -523.7049f), 815) { AetherCurrentId = 2818253u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028962u, new Vector3(477.71423f, -50.54957f, -509.88025f), 815); - obj284.Steps = list384; + span392[index2] = new QuestStep(EInteractionType.Interact, 1028962u, new Vector3(477.71423f, -50.54957f, -509.88025f), 815); + obj284.Steps = list382; reference301 = obj284; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span387[num]; QuestSequence obj285 = new QuestSequence { Sequence = 6 }; index2 = 1; - List list385 = new List(index2); - CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + List list383 = new List(index2); + CollectionsMarshal.SetCount(list383, index2); + Span span393 = CollectionsMarshal.AsSpan(list383); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009842u, new Vector3(484.2754f, -51.95703f, -512.50476f), 815); - obj285.Steps = list385; + span393[num2] = new QuestStep(EInteractionType.Interact, 2009842u, new Vector3(484.2754f, -51.95703f, -512.50476f), 815); + obj285.Steps = list383; reference302 = obj285; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span387[num]; QuestSequence obj286 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list386 = new List(num2); - CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + List list384 = new List(num2); + CollectionsMarshal.SetCount(list384, num2); + Span span394 = CollectionsMarshal.AsSpan(list384); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028963u, new Vector3(327.0465f, 1.4685787f, -296.4676f), 815); - obj286.Steps = list386; + span394[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028963u, new Vector3(327.0465f, 1.4685787f, -296.4676f), 815); + obj286.Steps = list384; reference303 = obj286; - questRoot54.QuestSequence = list379; + questRoot54.QuestSequence = list377; AddQuest(questId42, questRoot54); QuestId questId43 = new QuestId(3292); QuestRoot questRoot55 = new QuestRoot(); num = 1; - List list387 = new List(num); - CollectionsMarshal.SetCount(list387, num); - span = CollectionsMarshal.AsSpan(list387); + List list385 = new List(num); + CollectionsMarshal.SetCount(list385, num); + Span span395 = CollectionsMarshal.AsSpan(list385); index = 0; - span[index] = "liza"; - questRoot55.Author = list387; + span395[index] = "liza"; + questRoot55.Author = list385; index = 4; - List list388 = new List(index); - CollectionsMarshal.SetCount(list388, index); - span2 = CollectionsMarshal.AsSpan(list388); + List list386 = new List(index); + CollectionsMarshal.SetCount(list386, index); + Span span396 = CollectionsMarshal.AsSpan(list386); num = 0; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span396[num]; QuestSequence obj287 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list389 = new List(index2); - CollectionsMarshal.SetCount(list389, index2); - span3 = CollectionsMarshal.AsSpan(list389); + List list387 = new List(index2); + CollectionsMarshal.SetCount(list387, index2); + Span span397 = CollectionsMarshal.AsSpan(list387); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028963u, new Vector3(327.0465f, 1.4685787f, -296.4676f), 815); - obj287.Steps = list389; + span397[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028963u, new Vector3(327.0465f, 1.4685787f, -296.4676f), 815); + obj287.Steps = list387; reference304 = obj287; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span396[num]; QuestSequence obj288 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list390 = new List(num2); - CollectionsMarshal.SetCount(list390, num2); - span3 = CollectionsMarshal.AsSpan(list390); + List list388 = new List(num2); + CollectionsMarshal.SetCount(list388, num2); + Span span398 = CollectionsMarshal.AsSpan(list388); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 815) + span398[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 815) { Aetheryte = EAetheryteLocation.AmhAraengMordSouq }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815); - obj288.Steps = list390; + span398[index2] = new QuestStep(EInteractionType.Interact, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815); + obj288.Steps = list388; reference305 = obj288; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span396[num]; QuestSequence obj289 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list391 = new List(index2); - CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + List list389 = new List(index2); + CollectionsMarshal.SetCount(list389, index2); + Span span399 = CollectionsMarshal.AsSpan(list389); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 1027873u, new Vector3(312.24524f, 1.4685826f, -186.14484f), 815) + span399[num2] = new QuestStep(EInteractionType.Snipe, 1027873u, new Vector3(312.24524f, 1.4685826f, -186.14484f), 815) { Comment = "Click all four foods" }; - obj289.Steps = list391; + obj289.Steps = list389; reference306 = obj289; num++; - ref QuestSequence reference307 = ref span2[num]; + ref QuestSequence reference307 = ref span396[num]; QuestSequence obj290 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list392 = new List(num2); - CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + List list390 = new List(num2); + CollectionsMarshal.SetCount(list390, num2); + Span span400 = CollectionsMarshal.AsSpan(list390); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815); - obj290.Steps = list392; + span400[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815); + obj290.Steps = list390; reference307 = obj290; - questRoot55.QuestSequence = list388; + questRoot55.QuestSequence = list386; AddQuest(questId43, questRoot55); QuestId questId44 = new QuestId(3293); QuestRoot questRoot56 = new QuestRoot(); num = 1; - List list393 = new List(num); - CollectionsMarshal.SetCount(list393, num); - span = CollectionsMarshal.AsSpan(list393); + List list391 = new List(num); + CollectionsMarshal.SetCount(list391, num); + Span span401 = CollectionsMarshal.AsSpan(list391); index = 0; - span[index] = "liza"; - questRoot56.Author = list393; + span401[index] = "liza"; + questRoot56.Author = list391; index = 3; - List list394 = new List(index); - CollectionsMarshal.SetCount(list394, index); - span2 = CollectionsMarshal.AsSpan(list394); + List list392 = new List(index); + CollectionsMarshal.SetCount(list392, index); + Span span402 = CollectionsMarshal.AsSpan(list392); num = 0; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span402[num]; QuestSequence obj291 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list395 = new List(index2); - CollectionsMarshal.SetCount(list395, index2); - span3 = CollectionsMarshal.AsSpan(list395); + List list393 = new List(index2); + CollectionsMarshal.SetCount(list393, index2); + Span span403 = CollectionsMarshal.AsSpan(list393); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028974u, new Vector3(265.79688f, 4.0297f, -145.76947f), 815) + span403[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028974u, new Vector3(265.79688f, 4.0297f, -145.76947f), 815) { StopDistance = 5f }; - obj291.Steps = list395; + obj291.Steps = list393; reference308 = obj291; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span402[num]; QuestSequence obj292 = new QuestSequence { Sequence = 1 }; num2 = 3; - List list396 = new List(num2); - CollectionsMarshal.SetCount(list396, num2); - span3 = CollectionsMarshal.AsSpan(list396); + List list394 = new List(num2); + CollectionsMarshal.SetCount(list394, num2); + Span span404 = CollectionsMarshal.AsSpan(list394); index2 = 0; - ref QuestStep reference310 = ref span3[index2]; + ref QuestStep reference310 = ref span404[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2009935u, new Vector3(328.48096f, 1.449585f, -289.5705f), 815); index3 = 6; - List list397 = new List(index3); - CollectionsMarshal.SetCount(list397, index3); - span6 = CollectionsMarshal.AsSpan(list397); + List list395 = new List(index3); + CollectionsMarshal.SetCount(list395, index3); + Span span405 = CollectionsMarshal.AsSpan(list395); num3 = 0; - span6[num3] = null; + span405[num3] = null; num3++; - span6[num3] = null; + span405[num3] = null; num3++; - span6[num3] = null; + span405[num3] = null; num3++; - span6[num3] = null; + span405[num3] = null; num3++; - span6[num3] = null; + span405[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep19.CompletionQuestVariablesFlags = list397; + span405[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep19.CompletionQuestVariablesFlags = list395; num3 = 1; - List list398 = new List(num3); - CollectionsMarshal.SetCount(list398, num3); - span5 = CollectionsMarshal.AsSpan(list398); + List list396 = new List(num3); + CollectionsMarshal.SetCount(list396, num3); + Span span406 = CollectionsMarshal.AsSpan(list396); index3 = 0; - span5[index3] = new DialogueChoice + span406[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMA303_03293_Q1_000_000"), Answer = new ExcelRef("TEXT_LUCKMA303_03293_A1_000_002") }; - questStep19.DialogueChoices = list398; + questStep19.DialogueChoices = list396; reference310 = questStep19; index2++; - ref QuestStep reference311 = ref span3[index2]; + ref QuestStep reference311 = ref span404[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2009934u, new Vector3(231.15894f, 4.0131226f, -300.55695f), 815); index3 = 6; - List list399 = new List(index3); - CollectionsMarshal.SetCount(list399, index3); - span6 = CollectionsMarshal.AsSpan(list399); + List list397 = new List(index3); + CollectionsMarshal.SetCount(list397, index3); + Span span407 = CollectionsMarshal.AsSpan(list397); num3 = 0; - span6[num3] = null; + span407[num3] = null; num3++; - span6[num3] = null; + span407[num3] = null; num3++; - span6[num3] = null; + span407[num3] = null; num3++; - span6[num3] = null; + span407[num3] = null; num3++; - span6[num3] = null; + span407[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep20.CompletionQuestVariablesFlags = list399; + span407[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep20.CompletionQuestVariablesFlags = list397; reference311 = questStep20; index2++; - ref QuestStep reference312 = ref span3[index2]; + ref QuestStep reference312 = ref span404[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 2009936u, new Vector3(205.40161f, 4.0131226f, -293.59882f), 815); num3 = 6; - List list400 = new List(num3); - CollectionsMarshal.SetCount(list400, num3); - span6 = CollectionsMarshal.AsSpan(list400); + List list398 = new List(num3); + CollectionsMarshal.SetCount(list398, num3); + Span span408 = CollectionsMarshal.AsSpan(list398); index3 = 0; - span6[index3] = null; + span408[index3] = null; index3++; - span6[index3] = null; + span408[index3] = null; index3++; - span6[index3] = null; + span408[index3] = null; index3++; - span6[index3] = null; + span408[index3] = null; index3++; - span6[index3] = null; + span408[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep21.CompletionQuestVariablesFlags = list400; + span408[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep21.CompletionQuestVariablesFlags = list398; reference312 = questStep21; - obj292.Steps = list396; + obj292.Steps = list394; reference309 = obj292; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span402[num]; QuestSequence obj293 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list401 = new List(index2); - CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + List list399 = new List(index2); + CollectionsMarshal.SetCount(list399, index2); + Span span409 = CollectionsMarshal.AsSpan(list399); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028976u, new Vector3(313.2218f, 1.4685826f, -154.40613f), 815); - obj293.Steps = list401; + span409[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028976u, new Vector3(313.2218f, 1.4685826f, -154.40613f), 815); + obj293.Steps = list399; reference313 = obj293; - questRoot56.QuestSequence = list394; + questRoot56.QuestSequence = list392; AddQuest(questId44, questRoot56); QuestId questId45 = new QuestId(3294); QuestRoot questRoot57 = new QuestRoot(); num = 1; - List list402 = new List(num); - CollectionsMarshal.SetCount(list402, num); - span = CollectionsMarshal.AsSpan(list402); + List list400 = new List(num); + CollectionsMarshal.SetCount(list400, num); + Span span410 = CollectionsMarshal.AsSpan(list400); index = 0; - span[index] = "liza"; - questRoot57.Author = list402; + span410[index] = "liza"; + questRoot57.Author = list400; index = 7; - List list403 = new List(index); - CollectionsMarshal.SetCount(list403, index); - span2 = CollectionsMarshal.AsSpan(list403); + List list401 = new List(index); + CollectionsMarshal.SetCount(list401, index); + Span span411 = CollectionsMarshal.AsSpan(list401); num = 0; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span411[num]; QuestSequence obj294 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list404 = new List(num2); - CollectionsMarshal.SetCount(list404, num2); - span3 = CollectionsMarshal.AsSpan(list404); + List list402 = new List(num2); + CollectionsMarshal.SetCount(list402, num2); + Span span412 = CollectionsMarshal.AsSpan(list402); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028977u, new Vector3(313.8933f, 1.4685827f, -156.81696f), 815); - obj294.Steps = list404; + span412[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028977u, new Vector3(313.8933f, 1.4685827f, -156.81696f), 815); + obj294.Steps = list402; reference314 = obj294; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span411[num]; QuestSequence obj295 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list405 = new List(index2); - CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + List list403 = new List(index2); + CollectionsMarshal.SetCount(list403, index2); + Span span413 = CollectionsMarshal.AsSpan(list403); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815) + span413[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815) { PickUpQuestId = new QuestId(3375) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030606u, new Vector3(347.15796f, -8.423396f, -117.93707f), 815) + span413[num2] = new QuestStep(EInteractionType.Interact, 1030606u, new Vector3(347.15796f, -8.423396f, -117.93707f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; - obj295.Steps = list405; + obj295.Steps = list403; reference315 = obj295; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span411[num]; QuestSequence obj296 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list406 = new List(num2); - CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + List list404 = new List(num2); + CollectionsMarshal.SetCount(list404, num2); + Span span414 = CollectionsMarshal.AsSpan(list404); index2 = 0; - ref QuestStep reference317 = ref span3[index2]; + ref QuestStep reference317 = ref span414[index2]; QuestStep obj297 = new QuestStep(EInteractionType.Combat, null, new Vector3(443.3203f, -23.82671f, -44.724243f), 815) { StopDistance = 1f, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; index3 = 1; - List list407 = new List(index3); - CollectionsMarshal.SetCount(list407, index3); - span4 = CollectionsMarshal.AsSpan(list407); + List list405 = new List(index3); + CollectionsMarshal.SetCount(list405, index3); + Span span415 = CollectionsMarshal.AsSpan(list405); num3 = 0; - span4[num3] = 10874u; - obj297.KillEnemyDataIds = list407; + span415[num3] = 10874u; + obj297.KillEnemyDataIds = list405; reference317 = obj297; - obj296.Steps = list406; + obj296.Steps = list404; reference316 = obj296; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span411[num]; QuestSequence obj298 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list408 = new List(index2); - CollectionsMarshal.SetCount(list408, index2); - span3 = CollectionsMarshal.AsSpan(list408); + List list406 = new List(index2); + CollectionsMarshal.SetCount(list406, index2); + Span span416 = CollectionsMarshal.AsSpan(list406); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028978u, new Vector3(443.3203f, -23.82671f, -44.724243f), 815); - obj298.Steps = list408; + span416[num2] = new QuestStep(EInteractionType.Interact, 1028978u, new Vector3(443.3203f, -23.82671f, -44.724243f), 815); + obj298.Steps = list406; reference318 = obj298; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span411[num]; QuestSequence obj299 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list409 = new List(num2); - CollectionsMarshal.SetCount(list409, num2); - span3 = CollectionsMarshal.AsSpan(list409); + List list407 = new List(num2); + CollectionsMarshal.SetCount(list407, num2); + Span span417 = CollectionsMarshal.AsSpan(list407); index2 = 0; - ref QuestStep reference320 = ref span3[index2]; + ref QuestStep reference320 = ref span417[index2]; QuestStep obj300 = new QuestStep(EInteractionType.Combat, 2009848u, new Vector3(487.51038f, -37.979797f, 56.10742f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; - List list410 = new List(num3); - CollectionsMarshal.SetCount(list410, num3); - span4 = CollectionsMarshal.AsSpan(list410); + List list408 = new List(num3); + CollectionsMarshal.SetCount(list408, num3); + Span span418 = CollectionsMarshal.AsSpan(list408); index3 = 0; - span4[index3] = 10875u; - obj300.KillEnemyDataIds = list410; + span418[index3] = 10875u; + obj300.KillEnemyDataIds = list408; reference320 = obj300; - obj299.Steps = list409; + obj299.Steps = list407; reference319 = obj299; num++; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span411[num]; QuestSequence obj301 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list411 = new List(index2); - CollectionsMarshal.SetCount(list411, index2); - span3 = CollectionsMarshal.AsSpan(list411); + List list409 = new List(index2); + CollectionsMarshal.SetCount(list409, index2); + Span span419 = CollectionsMarshal.AsSpan(list409); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028978u, new Vector3(443.3203f, -23.82671f, -44.724243f), 815); - obj301.Steps = list411; + span419[num2] = new QuestStep(EInteractionType.Interact, 1028978u, new Vector3(443.3203f, -23.82671f, -44.724243f), 815); + obj301.Steps = list409; reference321 = obj301; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span411[num]; QuestSequence obj302 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list412 = new List(num2); - CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + List list410 = new List(num2); + CollectionsMarshal.SetCount(list410, num2); + Span span420 = CollectionsMarshal.AsSpan(list410); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028980u, new Vector3(388.93713f, -33.327938f, 233.20361f), 815); - obj302.Steps = list412; + span420[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028980u, new Vector3(388.93713f, -33.327938f, 233.20361f), 815); + obj302.Steps = list410; reference322 = obj302; - questRoot57.QuestSequence = list403; + questRoot57.QuestSequence = list401; AddQuest(questId45, questRoot57); QuestId questId46 = new QuestId(3295); QuestRoot questRoot58 = new QuestRoot(); num = 1; - List list413 = new List(num); - CollectionsMarshal.SetCount(list413, num); - span = CollectionsMarshal.AsSpan(list413); + List list411 = new List(num); + CollectionsMarshal.SetCount(list411, num); + Span span421 = CollectionsMarshal.AsSpan(list411); index = 0; - span[index] = "liza"; - questRoot58.Author = list413; + span421[index] = "liza"; + questRoot58.Author = list411; index = 7; - List list414 = new List(index); - CollectionsMarshal.SetCount(list414, index); - span2 = CollectionsMarshal.AsSpan(list414); + List list412 = new List(index); + CollectionsMarshal.SetCount(list412, index); + Span span422 = CollectionsMarshal.AsSpan(list412); num = 0; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span422[num]; QuestSequence obj303 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list415 = new List(index2); - CollectionsMarshal.SetCount(list415, index2); - span3 = CollectionsMarshal.AsSpan(list415); + List list413 = new List(index2); + CollectionsMarshal.SetCount(list413, index2); + Span span423 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815) + span423[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815) { StopDistance = 7f }; - obj303.Steps = list415; + obj303.Steps = list413; reference323 = obj303; num++; - ref QuestSequence reference324 = ref span2[num]; + ref QuestSequence reference324 = ref span422[num]; QuestSequence obj304 = new QuestSequence { Sequence = 1 }; num2 = 3; - List list416 = new List(num2); - CollectionsMarshal.SetCount(list416, num2); - span3 = CollectionsMarshal.AsSpan(list416); + List list414 = new List(num2); + CollectionsMarshal.SetCount(list414, num2); + Span span424 = CollectionsMarshal.AsSpan(list414); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 815) + span424[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 815) { Aetheryte = EAetheryteLocation.AmhAraengInnAtJourneysHead }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010047u, new Vector3(344.6554f, -66.54462f, 538.9332f), 815) + span424[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010047u, new Vector3(344.6554f, -66.54462f, 538.9332f), 815) { AetherCurrentId = 2818256u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009849u, new Vector3(362.50854f, -63.95056f, 503.65454f), 815); - obj304.Steps = list416; + span424[index2] = new QuestStep(EInteractionType.Interact, 2009849u, new Vector3(362.50854f, -63.95056f, 503.65454f), 815); + obj304.Steps = list414; reference324 = obj304; num++; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span422[num]; QuestSequence obj305 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list417 = new List(index2); - CollectionsMarshal.SetCount(list417, index2); - span3 = CollectionsMarshal.AsSpan(list417); + List list415 = new List(index2); + CollectionsMarshal.SetCount(list415, index2); + Span span425 = CollectionsMarshal.AsSpan(list415); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009850u, new Vector3(357.04578f, -63.34027f, 497.79492f), 815) + span425[num2] = new QuestStep(EInteractionType.Interact, 2009850u, new Vector3(357.04578f, -63.34027f, 497.79492f), 815) { DisableNavmesh = true }; - obj305.Steps = list417; + obj305.Steps = list415; reference325 = obj305; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span422[num]; QuestSequence obj306 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list418 = new List(num2); - CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + List list416 = new List(num2); + CollectionsMarshal.SetCount(list416, num2); + Span span426 = CollectionsMarshal.AsSpan(list416); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009851u, new Vector3(329.57947f, -72.15991f, 463.3401f), 815) + span426[index2] = new QuestStep(EInteractionType.Interact, 2009851u, new Vector3(329.57947f, -72.15991f, 463.3401f), 815) { DisableNavmesh = true }; - obj306.Steps = list418; + obj306.Steps = list416; reference326 = obj306; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span422[num]; QuestSequence obj307 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list419 = new List(index2); - CollectionsMarshal.SetCount(list419, index2); - span3 = CollectionsMarshal.AsSpan(list419); + List list417 = new List(index2); + CollectionsMarshal.SetCount(list417, index2); + Span span427 = CollectionsMarshal.AsSpan(list417); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009852u, new Vector3(285.60303f, -66.88031f, 404.2572f), 815); - obj307.Steps = list419; + span427[num2] = new QuestStep(EInteractionType.Interact, 2009852u, new Vector3(285.60303f, -66.88031f, 404.2572f), 815); + obj307.Steps = list417; reference327 = obj307; num++; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span422[num]; QuestSequence obj308 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list420 = new List(num2); - CollectionsMarshal.SetCount(list420, num2); - span3 = CollectionsMarshal.AsSpan(list420); + List list418 = new List(num2); + CollectionsMarshal.SetCount(list418, num2); + Span span428 = CollectionsMarshal.AsSpan(list418); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009853u, new Vector3(200.79346f, -82.29199f, 384.32886f), 815); - obj308.Steps = list420; + span428[index2] = new QuestStep(EInteractionType.Interact, 2009853u, new Vector3(200.79346f, -82.29199f, 384.32886f), 815); + obj308.Steps = list418; reference328 = obj308; num++; - ref QuestSequence reference329 = ref span2[num]; + ref QuestSequence reference329 = ref span422[num]; QuestSequence obj309 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list421 = new List(index2); - CollectionsMarshal.SetCount(list421, index2); - span3 = CollectionsMarshal.AsSpan(list421); + List list419 = new List(index2); + CollectionsMarshal.SetCount(list419, index2); + Span span429 = CollectionsMarshal.AsSpan(list419); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029002u, new Vector3(271.3512f, -45.269566f, 334.46252f), 815); - obj309.Steps = list421; + span429[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029002u, new Vector3(271.3512f, -45.269566f, 334.46252f), 815); + obj309.Steps = list419; reference329 = obj309; - questRoot58.QuestSequence = list414; + questRoot58.QuestSequence = list412; AddQuest(questId46, questRoot58); QuestId questId47 = new QuestId(3296); questRoot2 = new QuestRoot(); QuestRoot questRoot59 = questRoot2; num = 1; - List list422 = new List(num); - CollectionsMarshal.SetCount(list422, num); - span = CollectionsMarshal.AsSpan(list422); + List list420 = new List(num); + CollectionsMarshal.SetCount(list420, num); + Span span430 = CollectionsMarshal.AsSpan(list420); index = 0; - span[index] = "liza"; - questRoot59.Author = list422; + span430[index] = "liza"; + questRoot59.Author = list420; QuestRoot questRoot60 = questRoot2; index = 4; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span431 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference330 = ref span2[num]; + ref QuestSequence reference330 = ref span431[num]; QuestSequence obj310 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list423 = new List(num2); - CollectionsMarshal.SetCount(list423, num2); - span3 = CollectionsMarshal.AsSpan(list423); + List list421 = new List(num2); + CollectionsMarshal.SetCount(list421, num2); + Span span432 = CollectionsMarshal.AsSpan(list421); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029002u, new Vector3(271.3512f, -45.269566f, 334.46252f), 815); - obj310.Steps = list423; + span432[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029002u, new Vector3(271.3512f, -45.269566f, 334.46252f), 815); + obj310.Steps = list421; reference330 = obj310; num++; - ref QuestSequence reference331 = ref span2[num]; + ref QuestSequence reference331 = ref span431[num]; QuestSequence obj311 = new QuestSequence { Sequence = 1 }; index2 = 3; - List list424 = new List(index2); - CollectionsMarshal.SetCount(list424, index2); - span3 = CollectionsMarshal.AsSpan(list424); + List list422 = new List(index2); + CollectionsMarshal.SetCount(list422, index2); + Span span433 = CollectionsMarshal.AsSpan(list422); num2 = 0; - ref QuestStep reference332 = ref span3[num2]; + ref QuestStep reference332 = ref span433[num2]; QuestStep obj312 = new QuestStep(EInteractionType.Combat, 2009854u, new Vector3(215.44214f, -58.609924f, 262.745f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; index3 = 1; - List list425 = new List(index3); - CollectionsMarshal.SetCount(list425, index3); - span4 = CollectionsMarshal.AsSpan(list425); + List list423 = new List(index3); + CollectionsMarshal.SetCount(list423, index3); + Span span434 = CollectionsMarshal.AsSpan(list423); num3 = 0; - span4[num3] = 10876u; - obj312.KillEnemyDataIds = list425; + span434[num3] = 10876u; + obj312.KillEnemyDataIds = list423; num3 = 6; - List list426 = new List(num3); - CollectionsMarshal.SetCount(list426, num3); - span6 = CollectionsMarshal.AsSpan(list426); + List list424 = new List(num3); + CollectionsMarshal.SetCount(list424, num3); + Span span435 = CollectionsMarshal.AsSpan(list424); index3 = 0; - span6[index3] = null; + span435[index3] = null; index3++; - span6[index3] = null; + span435[index3] = null; index3++; - span6[index3] = null; + span435[index3] = null; index3++; - span6[index3] = null; + span435[index3] = null; index3++; - span6[index3] = null; + span435[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj312.CompletionQuestVariablesFlags = list426; + span435[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj312.CompletionQuestVariablesFlags = list424; reference332 = obj312; num2++; - ref QuestStep reference333 = ref span3[num2]; + ref QuestStep reference333 = ref span433[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 2009855u, new Vector3(259.20496f, -44.571655f, 159.74658f), 815); index3 = 6; - List list427 = new List(index3); - CollectionsMarshal.SetCount(list427, index3); - span6 = CollectionsMarshal.AsSpan(list427); + List list425 = new List(index3); + CollectionsMarshal.SetCount(list425, index3); + Span span436 = CollectionsMarshal.AsSpan(list425); num3 = 0; - span6[num3] = null; + span436[num3] = null; num3++; - span6[num3] = null; + span436[num3] = null; num3++; - span6[num3] = null; + span436[num3] = null; num3++; - span6[num3] = null; + span436[num3] = null; num3++; - span6[num3] = null; + span436[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep22.CompletionQuestVariablesFlags = list427; + span436[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep22.CompletionQuestVariablesFlags = list425; reference333 = questStep22; num2++; - ref QuestStep reference334 = ref span3[num2]; + ref QuestStep reference334 = ref span433[num2]; QuestStep obj313 = new QuestStep(EInteractionType.Combat, 2009856u, new Vector3(337.08704f, -35.01947f, 42.313232f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; - List list428 = new List(num3); - CollectionsMarshal.SetCount(list428, num3); - span4 = CollectionsMarshal.AsSpan(list428); + List list426 = new List(num3); + CollectionsMarshal.SetCount(list426, num3); + Span span437 = CollectionsMarshal.AsSpan(list426); index3 = 0; - span4[index3] = 10876u; - obj313.KillEnemyDataIds = list428; + span437[index3] = 10876u; + obj313.KillEnemyDataIds = list426; index3 = 6; - List list429 = new List(index3); - CollectionsMarshal.SetCount(list429, index3); - span6 = CollectionsMarshal.AsSpan(list429); + List list427 = new List(index3); + CollectionsMarshal.SetCount(list427, index3); + Span span438 = CollectionsMarshal.AsSpan(list427); num3 = 0; - span6[num3] = null; + span438[num3] = null; num3++; - span6[num3] = null; + span438[num3] = null; num3++; - span6[num3] = null; + span438[num3] = null; num3++; - span6[num3] = null; + span438[num3] = null; num3++; - span6[num3] = null; + span438[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj313.CompletionQuestVariablesFlags = list429; + span438[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj313.CompletionQuestVariablesFlags = list427; reference334 = obj313; - obj311.Steps = list424; + obj311.Steps = list422; reference331 = obj311; num++; - ref QuestSequence reference335 = ref span2[num]; + ref QuestSequence reference335 = ref span431[num]; QuestSequence obj314 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list430 = new List(num2); - CollectionsMarshal.SetCount(list430, num2); - span3 = CollectionsMarshal.AsSpan(list430); + List list428 = new List(num2); + CollectionsMarshal.SetCount(list428, num2); + Span span439 = CollectionsMarshal.AsSpan(list428); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029003u, new Vector3(392.4773f, -33.87629f, 229.54138f), 815); - obj314.Steps = list430; + span439[index2] = new QuestStep(EInteractionType.Interact, 1029003u, new Vector3(392.4773f, -33.87629f, 229.54138f), 815); + obj314.Steps = list428; reference335 = obj314; num++; - ref QuestSequence reference336 = ref span2[num]; + ref QuestSequence reference336 = ref span431[num]; QuestSequence obj315 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list431 = new List(index2); - CollectionsMarshal.SetCount(list431, index2); - span3 = CollectionsMarshal.AsSpan(list431); + List list429 = new List(index2); + CollectionsMarshal.SetCount(list429, index2); + Span span440 = CollectionsMarshal.AsSpan(list429); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); - obj315.Steps = list431; + span440[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); + obj315.Steps = list429; reference336 = obj315; questRoot60.QuestSequence = list8; AddQuest(questId47, questRoot2); QuestId questId48 = new QuestId(3297); - QuestRoot questRoot61 = new QuestRoot(); + questRoot2 = new QuestRoot(); + QuestRoot questRoot61 = questRoot2; num = 1; - List list432 = new List(num); - CollectionsMarshal.SetCount(list432, num); - span = CollectionsMarshal.AsSpan(list432); + List list430 = new List(num); + CollectionsMarshal.SetCount(list430, num); + Span span441 = CollectionsMarshal.AsSpan(list430); index = 0; - span[index] = "liza"; - questRoot61.Author = list432; + span441[index] = "liza"; + questRoot61.Author = list430; + QuestRoot questRoot62 = questRoot2; index = 9; - List list433 = new List(index); - CollectionsMarshal.SetCount(list433, index); - span2 = CollectionsMarshal.AsSpan(list433); + List list431 = new List(index); + CollectionsMarshal.SetCount(list431, index); + Span span442 = CollectionsMarshal.AsSpan(list431); num = 0; - ref QuestSequence reference337 = ref span2[num]; + ref QuestSequence reference337 = ref span442[num]; QuestSequence obj316 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list434 = new List(num2); - CollectionsMarshal.SetCount(list434, num2); - span3 = CollectionsMarshal.AsSpan(list434); + List list432 = new List(num2); + CollectionsMarshal.SetCount(list432, num2); + Span span443 = CollectionsMarshal.AsSpan(list432); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); - obj316.Steps = list434; + span443[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); + obj316.Steps = list432; reference337 = obj316; num++; - ref QuestSequence reference338 = ref span2[num]; + ref QuestSequence reference338 = ref span442[num]; QuestSequence obj317 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list435 = new List(index2); - CollectionsMarshal.SetCount(list435, index2); - span3 = CollectionsMarshal.AsSpan(list435); + List list433 = new List(index2); + CollectionsMarshal.SetCount(list433, index2); + Span span444 = CollectionsMarshal.AsSpan(list433); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027909u, new Vector3(357.47314f, -27.145874f, 317.28076f), 815); - obj317.Steps = list435; + span444[num2] = new QuestStep(EInteractionType.Interact, 1027909u, new Vector3(357.47314f, -27.145874f, 317.28076f), 815); + obj317.Steps = list433; reference338 = obj317; num++; - ref QuestSequence reference339 = ref span2[num]; + ref QuestSequence reference339 = ref span442[num]; QuestSequence obj318 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list436 = new List(num2); - CollectionsMarshal.SetCount(list436, num2); - span3 = CollectionsMarshal.AsSpan(list436); + List list434 = new List(num2); + CollectionsMarshal.SetCount(list434, num2); + Span span445 = CollectionsMarshal.AsSpan(list434); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027910u, new Vector3(356.71008f, -27.8172f, 310.04797f), 815) + span445[index2] = new QuestStep(EInteractionType.Interact, 1027910u, new Vector3(356.71008f, -27.8172f, 310.04797f), 815) { StopDistance = 7f }; - obj318.Steps = list436; + obj318.Steps = list434; reference339 = obj318; num++; - ref QuestSequence reference340 = ref span2[num]; + ref QuestSequence reference340 = ref span442[num]; QuestSequence obj319 = new QuestSequence { Sequence = 3 }; index2 = 2; - List list437 = new List(index2); - CollectionsMarshal.SetCount(list437, index2); - span3 = CollectionsMarshal.AsSpan(list437); + List list435 = new List(index2); + CollectionsMarshal.SetCount(list435, index2); + Span span446 = CollectionsMarshal.AsSpan(list435); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(362.283f, -27.966003f, 304.85144f), 815); + span446[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(362.283f, -27.966003f, 304.85144f), 815); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030386u, new Vector3(363.4851f, -27.966003f, 301.2893f), 815) + span446[num2] = new QuestStep(EInteractionType.Interact, 1030386u, new Vector3(363.4851f, -27.966003f, 301.2893f), 815) { StopDistance = 5f }; - obj319.Steps = list437; + obj319.Steps = list435; reference340 = obj319; num++; - ref QuestSequence reference341 = ref span2[num]; + ref QuestSequence reference341 = ref span442[num]; QuestSequence obj320 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list438 = new List(num2); - CollectionsMarshal.SetCount(list438, num2); - span3 = CollectionsMarshal.AsSpan(list438); + List list436 = new List(num2); + CollectionsMarshal.SetCount(list436, num2); + Span span447 = CollectionsMarshal.AsSpan(list436); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); - obj320.Steps = list438; + span447[index2] = new QuestStep(EInteractionType.Interact, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); + obj320.Steps = list436; reference341 = obj320; num++; - ref QuestSequence reference342 = ref span2[num]; + ref QuestSequence reference342 = ref span442[num]; QuestSequence obj321 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list439 = new List(index2); - CollectionsMarshal.SetCount(list439, index2); - span3 = CollectionsMarshal.AsSpan(list439); + List list437 = new List(index2); + CollectionsMarshal.SetCount(list437, index2); + Span span448 = CollectionsMarshal.AsSpan(list437); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027873u, new Vector3(312.24524f, 1.4685826f, -186.14484f), 815) + span448[num2] = new QuestStep(EInteractionType.Interact, 1027873u, new Vector3(312.24524f, 1.4685826f, -186.14484f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; - obj321.Steps = list439; + obj321.Steps = list437; reference342 = obj321; num++; - ref QuestSequence reference343 = ref span2[num]; + ref QuestSequence reference343 = ref span442[num]; QuestSequence obj322 = new QuestSequence { Sequence = 6 }; num2 = 1; - List list440 = new List(num2); - CollectionsMarshal.SetCount(list440, num2); - span3 = CollectionsMarshal.AsSpan(list440); + List list438 = new List(num2); + CollectionsMarshal.SetCount(list438, num2); + Span span449 = CollectionsMarshal.AsSpan(list438); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029007u, new Vector3(215.13696f, 7.1558266f, -214.3435f), 815); - obj322.Steps = list440; + span449[index2] = new QuestStep(EInteractionType.Interact, 1029007u, new Vector3(215.13696f, 7.1558266f, -214.3435f), 815); + obj322.Steps = list438; reference343 = obj322; num++; - ref QuestSequence reference344 = ref span2[num]; + ref QuestSequence reference344 = ref span442[num]; QuestSequence obj323 = new QuestSequence { Sequence = 7 }; index2 = 1; - List list441 = new List(index2); - CollectionsMarshal.SetCount(list441, index2); - span3 = CollectionsMarshal.AsSpan(list441); + List list439 = new List(index2); + CollectionsMarshal.SetCount(list439, index2); + Span span450 = CollectionsMarshal.AsSpan(list439); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029007u, new Vector3(215.13696f, 7.1558266f, -214.3435f), 815); - obj323.Steps = list441; + span450[num2] = new QuestStep(EInteractionType.Interact, 1029007u, new Vector3(215.13696f, 7.1558266f, -214.3435f), 815); + obj323.Steps = list439; reference344 = obj323; num++; - ref QuestSequence reference345 = ref span2[num]; + ref QuestSequence reference345 = ref span442[num]; QuestSequence obj324 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list442 = new List(num2); - CollectionsMarshal.SetCount(list442, num2); - span3 = CollectionsMarshal.AsSpan(list442); + List list440 = new List(num2); + CollectionsMarshal.SetCount(list440, num2); + Span span451 = CollectionsMarshal.AsSpan(list440); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815) + span451[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead }; - obj324.Steps = list442; + obj324.Steps = list440; reference345 = obj324; - questRoot61.QuestSequence = list433; - AddQuest(questId48, questRoot61); + questRoot62.QuestSequence = list431; + AddQuest(questId48, questRoot2); QuestId questId49 = new QuestId(3298); questRoot2 = new QuestRoot(); - QuestRoot questRoot62 = questRoot2; - num = 1; - List list443 = new List(num); - CollectionsMarshal.SetCount(list443, num); - span = CollectionsMarshal.AsSpan(list443); - index = 0; - span[index] = "liza"; - questRoot62.Author = list443; QuestRoot questRoot63 = questRoot2; + num = 1; + List list441 = new List(num); + CollectionsMarshal.SetCount(list441, num); + Span span452 = CollectionsMarshal.AsSpan(list441); + index = 0; + span452[index] = "liza"; + questRoot63.Author = list441; + QuestRoot questRoot64 = questRoot2; index = 8; list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span453 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference346 = ref span2[num]; + ref QuestSequence reference346 = ref span453[num]; QuestSequence obj325 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list444 = new List(index2); - CollectionsMarshal.SetCount(list444, index2); - span3 = CollectionsMarshal.AsSpan(list444); + List list442 = new List(index2); + CollectionsMarshal.SetCount(list442, index2); + Span span454 = CollectionsMarshal.AsSpan(list442); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); - obj325.Steps = list444; + span454[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029001u, new Vector3(373.09827f, -26.632425f, 290.6996f), 815); + obj325.Steps = list442; reference346 = obj325; num++; - ref QuestSequence reference347 = ref span2[num]; + ref QuestSequence reference347 = ref span453[num]; QuestSequence obj326 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list445 = new List(num2); - CollectionsMarshal.SetCount(list445, num2); - span3 = CollectionsMarshal.AsSpan(list445); + List list443 = new List(num2); + CollectionsMarshal.SetCount(list443, num2); + Span span455 = CollectionsMarshal.AsSpan(list443); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029008u, new Vector3(399.64905f, -28.357803f, 349.813f), 815) + span455[index2] = new QuestStep(EInteractionType.Interact, 1029008u, new Vector3(399.64905f, -28.357803f, 349.813f), 815) { StopDistance = 7f }; - obj326.Steps = list445; + obj326.Steps = list443; reference347 = obj326; num++; - ref QuestSequence reference348 = ref span2[num]; + ref QuestSequence reference348 = ref span453[num]; QuestSequence obj327 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list446 = new List(index2); - CollectionsMarshal.SetCount(list446, index2); - span3 = CollectionsMarshal.AsSpan(list446); + List list444 = new List(index2); + CollectionsMarshal.SetCount(list444, index2); + Span span456 = CollectionsMarshal.AsSpan(list444); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009858u, new Vector3(473.50256f, -72.67877f, 487.57153f), 815); - obj327.Steps = list446; + span456[num2] = new QuestStep(EInteractionType.Interact, 2009858u, new Vector3(473.50256f, -72.67877f, 487.57153f), 815); + obj327.Steps = list444; reference348 = obj327; num++; - ref QuestSequence reference349 = ref span2[num]; + ref QuestSequence reference349 = ref span453[num]; QuestSequence obj328 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list447 = new List(num2); - CollectionsMarshal.SetCount(list447, num2); - span3 = CollectionsMarshal.AsSpan(list447); + List list445 = new List(num2); + CollectionsMarshal.SetCount(list445, num2); + Span span457 = CollectionsMarshal.AsSpan(list445); index2 = 0; - ref QuestStep reference350 = ref span3[index2]; + ref QuestStep reference350 = ref span457[index2]; QuestStep obj329 = new QuestStep(EInteractionType.Combat, 2009859u, new Vector3(317.28076f, -76.554565f, 476.64612f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; num3 = 1; - List list448 = new List(num3); - CollectionsMarshal.SetCount(list448, num3); - span4 = CollectionsMarshal.AsSpan(list448); + List list446 = new List(num3); + CollectionsMarshal.SetCount(list446, num3); + Span span458 = CollectionsMarshal.AsSpan(list446); index3 = 0; - span4[index3] = 10877u; - obj329.KillEnemyDataIds = list448; + span458[index3] = 10877u; + obj329.KillEnemyDataIds = list446; reference350 = obj329; - obj328.Steps = list447; + obj328.Steps = list445; reference349 = obj328; num++; - ref QuestSequence reference351 = ref span2[num]; + ref QuestSequence reference351 = ref span453[num]; QuestSequence obj330 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list449 = new List(index2); - CollectionsMarshal.SetCount(list449, index2); - span3 = CollectionsMarshal.AsSpan(list449); + List list447 = new List(index2); + CollectionsMarshal.SetCount(list447, index2); + Span span459 = CollectionsMarshal.AsSpan(list447); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009860u, new Vector3(284.26025f, -43.90027f, 302.2965f), 815); - obj330.Steps = list449; + span459[num2] = new QuestStep(EInteractionType.Interact, 2009860u, new Vector3(284.26025f, -43.90027f, 302.2965f), 815); + obj330.Steps = list447; reference351 = obj330; num++; - ref QuestSequence reference352 = ref span2[num]; + ref QuestSequence reference352 = ref span453[num]; QuestSequence obj331 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list450 = new List(num2); - CollectionsMarshal.SetCount(list450, num2); - span3 = CollectionsMarshal.AsSpan(list450); + List list448 = new List(num2); + CollectionsMarshal.SetCount(list448, num2); + Span span460 = CollectionsMarshal.AsSpan(list448); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029010u, new Vector3(401.3275f, -28.80457f, 260.21204f), 815); - obj331.Steps = list450; + span460[index2] = new QuestStep(EInteractionType.Interact, 1029010u, new Vector3(401.3275f, -28.80457f, 260.21204f), 815); + obj331.Steps = list448; reference352 = obj331; num++; - ref QuestSequence reference353 = ref span2[num]; + ref QuestSequence reference353 = ref span453[num]; QuestSequence obj332 = new QuestSequence { Sequence = 6 }; index2 = 2; - List list451 = new List(index2); - CollectionsMarshal.SetCount(list451, index2); - span3 = CollectionsMarshal.AsSpan(list451); + List list449 = new List(index2); + CollectionsMarshal.SetCount(list449, index2); + Span span461 = CollectionsMarshal.AsSpan(list449); num2 = 0; - ref QuestStep reference354 = ref span3[num2]; + ref QuestStep reference354 = ref span461[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1027906u, new Vector3(423.14795f, -26.83098f, 294.6974f), 815); index3 = 6; - List list452 = new List(index3); - CollectionsMarshal.SetCount(list452, index3); - span6 = CollectionsMarshal.AsSpan(list452); + List list450 = new List(index3); + CollectionsMarshal.SetCount(list450, index3); + Span span462 = CollectionsMarshal.AsSpan(list450); num3 = 0; - span6[num3] = null; + span462[num3] = null; num3++; - span6[num3] = null; + span462[num3] = null; num3++; - span6[num3] = null; + span462[num3] = null; num3++; - span6[num3] = null; + span462[num3] = null; num3++; - span6[num3] = null; + span462[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep23.CompletionQuestVariablesFlags = list452; + span462[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep23.CompletionQuestVariablesFlags = list450; reference354 = questStep23; num2++; - ref QuestStep reference355 = ref span3[num2]; + ref QuestStep reference355 = ref span461[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1027911u, new Vector3(378.71362f, -28.255466f, 324.97144f), 815); num3 = 6; - List list453 = new List(num3); - CollectionsMarshal.SetCount(list453, num3); - span6 = CollectionsMarshal.AsSpan(list453); + List list451 = new List(num3); + CollectionsMarshal.SetCount(list451, num3); + Span span463 = CollectionsMarshal.AsSpan(list451); index3 = 0; - span6[index3] = null; + span463[index3] = null; index3++; - span6[index3] = null; + span463[index3] = null; index3++; - span6[index3] = null; + span463[index3] = null; index3++; - span6[index3] = null; + span463[index3] = null; index3++; - span6[index3] = null; + span463[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep24.CompletionQuestVariablesFlags = list453; + span463[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep24.CompletionQuestVariablesFlags = list451; reference355 = questStep24; - obj332.Steps = list451; + obj332.Steps = list449; reference353 = obj332; num++; - ref QuestSequence reference356 = ref span2[num]; + ref QuestSequence reference356 = ref span453[num]; QuestSequence obj333 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list454 = new List(num2); - CollectionsMarshal.SetCount(list454, num2); - span3 = CollectionsMarshal.AsSpan(list454); + List list452 = new List(num2); + CollectionsMarshal.SetCount(list452, num2); + Span span464 = CollectionsMarshal.AsSpan(list452); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029012u, new Vector3(400.80872f, -28.75819f, 257.28235f), 815); - obj333.Steps = list454; + span464[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029012u, new Vector3(400.80872f, -28.75819f, 257.28235f), 815); + obj333.Steps = list452; reference356 = obj333; - questRoot63.QuestSequence = list8; + questRoot64.QuestSequence = list8; AddQuest(questId49, questRoot2); QuestId questId50 = new QuestId(3299); - QuestRoot questRoot64 = new QuestRoot(); + QuestRoot questRoot65 = new QuestRoot(); num = 1; - List list455 = new List(num); - CollectionsMarshal.SetCount(list455, num); - span = CollectionsMarshal.AsSpan(list455); + List list453 = new List(num); + CollectionsMarshal.SetCount(list453, num); + Span span465 = CollectionsMarshal.AsSpan(list453); index = 0; - span[index] = "liza"; - questRoot64.Author = list455; + span465[index] = "liza"; + questRoot65.Author = list453; index = 4; - List list456 = new List(index); - CollectionsMarshal.SetCount(list456, index); - span2 = CollectionsMarshal.AsSpan(list456); + List list454 = new List(index); + CollectionsMarshal.SetCount(list454, index); + Span span466 = CollectionsMarshal.AsSpan(list454); num = 0; - ref QuestSequence reference357 = ref span2[num]; + ref QuestSequence reference357 = ref span466[num]; QuestSequence obj334 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list457 = new List(index2); - CollectionsMarshal.SetCount(list457, index2); - span3 = CollectionsMarshal.AsSpan(list457); + List list455 = new List(index2); + CollectionsMarshal.SetCount(list455, index2); + Span span467 = CollectionsMarshal.AsSpan(list455); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029010u, new Vector3(401.3275f, -28.80457f, 260.21204f), 815); - obj334.Steps = list457; + span467[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029010u, new Vector3(401.3275f, -28.80457f, 260.21204f), 815); + obj334.Steps = list455; reference357 = obj334; num++; - ref QuestSequence reference358 = ref span2[num]; + ref QuestSequence reference358 = ref span466[num]; QuestSequence obj335 = new QuestSequence { Sequence = 1 }; num2 = 3; - List list458 = new List(num2); - CollectionsMarshal.SetCount(list458, num2); - span3 = CollectionsMarshal.AsSpan(list458); + List list456 = new List(num2); + CollectionsMarshal.SetCount(list456, num2); + Span span468 = CollectionsMarshal.AsSpan(list456); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.63951f, 36.19769f, -170.36603f), 819) + span468[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(58.63951f, 36.19769f, -170.36603f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -266340,40 +267390,40 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027264u, new Vector3(60.593506f, 36.247692f, -171.80133f), 819) + span468[index2] = new QuestStep(EInteractionType.Interact, 1027264u, new Vector3(60.593506f, 36.247692f, -171.80133f), 819) { TargetTerritoryId = (ushort)815 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029013u, new Vector3(664.4236f, -48.865906f, -651.3619f), 815); - obj335.Steps = list458; + span468[index2] = new QuestStep(EInteractionType.Interact, 1029013u, new Vector3(664.4236f, -48.865906f, -651.3619f), 815); + obj335.Steps = list456; reference358 = obj335; num++; - ref QuestSequence reference359 = ref span2[num]; + ref QuestSequence reference359 = ref span466[num]; QuestSequence obj336 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list459 = new List(index2); - CollectionsMarshal.SetCount(list459, index2); - span3 = CollectionsMarshal.AsSpan(list459); + List list457 = new List(index2); + CollectionsMarshal.SetCount(list457, index2); + Span span469 = CollectionsMarshal.AsSpan(list457); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029014u, new Vector3(46.707764f, 36.197685f, -167.43726f), 819); - obj336.Steps = list459; + span469[num2] = new QuestStep(EInteractionType.Interact, 1029014u, new Vector3(46.707764f, 36.197685f, -167.43726f), 819); + obj336.Steps = list457; reference359 = obj336; num++; - ref QuestSequence reference360 = ref span2[num]; + ref QuestSequence reference360 = ref span466[num]; QuestSequence obj337 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list460 = new List(num2); - CollectionsMarshal.SetCount(list460, num2); - span3 = CollectionsMarshal.AsSpan(list460); + List list458 = new List(num2); + CollectionsMarshal.SetCount(list458, num2); + Span span470 = CollectionsMarshal.AsSpan(list458); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span470[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -266383,11 +267433,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029015u, new Vector3(2.243042f, 0f, -4.1047363f), 844); - obj337.Steps = list460; + span470[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029015u, new Vector3(2.243042f, 0f, -4.1047363f), 844); + obj337.Steps = list458; reference360 = obj337; - questRoot64.QuestSequence = list456; - AddQuest(questId50, questRoot64); + questRoot65.QuestSequence = list454; + AddQuest(questId50, questRoot65); } private static void LoadQuests66() @@ -266401,7 +267451,7 @@ public static class AssemblyQuestLoader int index = 0; span[index] = "liza"; questRoot.Author = list; - index = 6; + index = 7; List list2 = new List(index); CollectionsMarshal.SetCount(list2, index); Span span2 = CollectionsMarshal.AsSpan(list2); @@ -266431,9 +267481,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844) + span4[num2] = new QuestStep(EInteractionType.Interact, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844) { StopDistance = 7f }; @@ -266448,9 +267498,9 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010024u, new Vector3(554.2534f, 17.92926f, 352.1018f), 813) + span5[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010024u, new Vector3(554.2534f, 17.92926f, 352.1018f), 813) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -266461,7 +267511,7 @@ public static class AssemblyQuestLoader AetherCurrentId = 2818223u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028928u, new Vector3(347.98206f, 3.5166266f, 167.89502f), 813); + span5[index2] = new QuestStep(EInteractionType.Interact, 1028928u, new Vector3(347.98206f, 3.5166266f, 167.89502f), 813); obj3.Steps = list5; reference3 = obj3; num++; @@ -266473,23 +267523,23 @@ public static class AssemblyQuestLoader index2 = 5; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(697.40857f, 21.402163f, -28.658777f), 813); + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(697.40857f, 21.402163f, -28.658777f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 813) + span6[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 813) { Aetheryte = EAetheryteLocation.LakelandFortJobb }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(601.42426f, 23.210327f, -223.36815f), 813); + span6[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(601.42426f, 23.210327f, -223.36815f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010028u, new Vector3(613.24475f, 24.002441f, -231.15894f), 813) + span6[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010028u, new Vector3(613.24475f, 24.002441f, -231.15894f), 813) { AetherCurrentId = 2818227u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029846u, new Vector3(682.33765f, 101.7017f, -710.3533f), 813); + span6[num2] = new QuestStep(EInteractionType.Interact, 1029846u, new Vector3(682.33765f, 101.7017f, -710.3533f), 813); obj4.Steps = list6; reference4 = obj4; num++; @@ -266501,9 +267551,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 813) + span7[index2] = new QuestStep(EInteractionType.Duty, null, null, 813) { DutyOptions = new DutyOptions { @@ -266514,6 +267564,11 @@ public static class AssemblyQuestLoader obj5.Steps = list7; reference5 = obj5; num++; + span2[num] = new QuestSequence + { + Sequence = 5 + }; + num++; ref QuestSequence reference6 = ref span2[num]; QuestSequence obj6 = new QuestSequence { @@ -266522,9 +267577,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029846u, new Vector3(682.33765f, 101.7017f, -710.3533f), 813); + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029846u, new Vector3(682.33765f, 101.7017f, -710.3533f), 813); obj6.Steps = list8; reference6 = obj6; questRoot.QuestSequence = list2; @@ -266534,16 +267589,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 5; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -266551,13 +267606,13 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029846u, new Vector3(682.33765f, 101.7017f, -710.3533f), 813); + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029846u, new Vector3(682.33765f, 101.7017f, -710.3533f), 813); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -266565,16 +267620,16 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028929u, new Vector3(-4.501404f, -2.4866313E-07f, -7.370178f), 819) + span12[num2] = new QuestStep(EInteractionType.Interact, 1028929u, new Vector3(-4.501404f, -2.4866313E-07f, -7.370178f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -266582,13 +267637,13 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819); + span13[index2] = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -266596,16 +267651,16 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819) + span14[num2] = new QuestStep(EInteractionType.Interact, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819) { StopDistance = 4f }; obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span10[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -266613,9 +267668,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span15[index2]; QuestStep obj12 = new QuestStep(EInteractionType.CompleteQuest, 1030610u, new Vector3(65.11023f, 1.7160122f, 249.7749f), 819) { StopDistance = 5f @@ -266623,9 +267678,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); int index3 = 0; - span4[index3] = new DialogueChoice + span16[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMA402_03301_Q1_000_000") @@ -266641,16 +267696,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 6; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -266658,13 +267713,13 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819); + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819); obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -266672,14 +267727,14 @@ public static class AssemblyQuestLoader num2 = 2; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027948u, new Vector3(40.42102f, 2.232896f, 261.49377f), 819) + span20[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027948u, new Vector3(40.42102f, 2.232896f, 261.49377f), 819) { PickUpQuestId = new QuestId(3380) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span20[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -266699,7 +267754,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -266707,9 +267762,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) + span21[num2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -266721,7 +267776,7 @@ public static class AssemblyQuestLoader obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -266729,13 +267784,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009809u, new Vector3(-62.638306f, -35.446716f, -275.83734f), 819); + span22[index2] = new QuestStep(EInteractionType.Interact, 2009809u, new Vector3(-62.638306f, -35.446716f, -275.83734f), 819); obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span18[num]; QuestSequence obj17 = new QuestSequence { Sequence = 4 @@ -266743,13 +267798,13 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819); + span23[num2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819); obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span18[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -266757,9 +267812,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028941u, new Vector3(-67.0329f, -37.700005f, -209.15546f), 819); + span24[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028941u, new Vector3(-67.0329f, -37.700005f, -209.15546f), 819); obj18.Steps = list24; reference18 = obj18; questRoot3.QuestSequence = list18; @@ -266769,16 +267824,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; questRoot4.Author = list25; index = 6; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -266786,16 +267841,16 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028943u, new Vector3(-65.4765f, -37.7f, -209.0028f), 819) + span27[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028943u, new Vector3(-65.4765f, -37.7f, -209.0028f), 819) { StopDistance = 5f }; obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span26[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -266803,16 +267858,16 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028944u, new Vector3(-63.767517f, -37.7f, -210.2846f), 819) + span28[index2] = new QuestStep(EInteractionType.Interact, 1028944u, new Vector3(-63.767517f, -37.7f, -210.2846f), 819) { StopDistance = 5f }; obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span26[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -266820,9 +267875,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819) + span29[num2] = new QuestStep(EInteractionType.Interact, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819) { AethernetShortcut = new AethernetShortcut { @@ -266833,7 +267888,7 @@ public static class AssemblyQuestLoader obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span26[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -266841,9 +267896,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) + span30[index2] = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) { AethernetShortcut = new AethernetShortcut { @@ -266854,7 +267909,7 @@ public static class AssemblyQuestLoader obj22.Steps = list30; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span26[num]; QuestSequence obj23 = new QuestSequence { Sequence = 4 @@ -266862,16 +267917,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-28.545706f, -0.65f, -49.711563f), 819) + span31[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-28.545706f, -0.65f, -49.711563f), 819) { ItemId = 2002531u }; obj23.Steps = list31; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span26[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -266879,9 +267934,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027246u, new Vector3(-136.98022f, 0f, -73.777466f), 819) + span32[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027246u, new Vector3(-136.98022f, 0f, -73.777466f), 819) { AethernetShortcut = new AethernetShortcut { @@ -266898,16 +267953,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot5.Author = list33; index = 6; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -266915,13 +267970,13 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027246u, new Vector3(-136.98022f, 0f, -73.777466f), 819); + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027246u, new Vector3(-136.98022f, 0f, -73.777466f), 819); obj25.Steps = list35; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -266929,13 +267984,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028945u, new Vector3(588.55554f, 9.151089f, 342.7328f), 813); + span36[index2] = new QuestStep(EInteractionType.Interact, 1028945u, new Vector3(588.55554f, 9.151089f, 342.7328f), 813); obj26.Steps = list36; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span34[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -266943,16 +267998,16 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-163.7502f, 5.7616043f, -84.08555f), 813) + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-163.7502f, 5.7616043f, -84.08555f), 813) { Fly = true }; obj27.Steps = list37; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span34[num]; QuestSequence obj28 = new QuestSequence { Sequence = 3 @@ -266960,16 +268015,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-621.27985f, 56.75789f, -151.14738f), 813) + span38[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-621.27985f, 56.75789f, -151.14738f), 813) { Fly = true }; obj28.Steps = list38; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span34[num]; QuestSequence obj29 = new QuestSequence { Sequence = 4 @@ -266977,16 +268032,16 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027395u, new Vector3(-618.06665f, 56.75789f, -148.24146f), 813) + span39[num2] = new QuestStep(EInteractionType.Interact, 1027395u, new Vector3(-618.06665f, 56.75789f, -148.24146f), 813) { StopDistance = 5f }; obj29.Steps = list39; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span34[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -266994,29 +268049,29 @@ public static class AssemblyQuestLoader num2 = 6; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-655.08356f, 52.60457f, -186.09218f), 813); + span40[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-655.08356f, 52.60457f, -186.09218f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-628.89685f, 52.60457f, -190.31772f), 813) + span40[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-628.89685f, 52.60457f, -190.31772f), 813) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010032u, new Vector3(-619.6537f, 51.499146f, -199.11499f), 813) + span40[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010032u, new Vector3(-619.6537f, 51.499146f, -199.11499f), 813) { DisableNavmesh = true, AetherCurrentId = 2818231u }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 813) + span40[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 813) { Aetheryte = EAetheryteLocation.LakelandOstallImperative }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-694.6047f, 50.939487f, -270.97464f), 813); + span40[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-694.6047f, 50.939487f, -270.97464f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028947u, new Vector3(-648.9509f, 64.32663f, -271.65643f), 813) + span40[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028947u, new Vector3(-648.9509f, 64.32663f, -271.65643f), 813) { DisableNavmesh = true }; @@ -267029,16 +268084,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot6.Author = list41; index = 7; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span42[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -267046,13 +268101,13 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028947u, new Vector3(-648.9509f, 64.32663f, -271.65643f), 813); + span43[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028947u, new Vector3(-648.9509f, 64.32663f, -271.65643f), 813); obj31.Steps = list43; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span42[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -267060,15 +268115,15 @@ public static class AssemblyQuestLoader num2 = 2; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-635.37024f, 56.201702f, -142.69623f), 813); + span44[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-635.37024f, 56.201702f, -142.69623f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009814u, new Vector3(-636.16394f, 57.358643f, -137.62122f), 813); + span44[index2] = new QuestStep(EInteractionType.Interact, 2009814u, new Vector3(-636.16394f, 57.358643f, -137.62122f), 813); obj32.Steps = list44; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span42[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -267076,76 +268131,76 @@ public static class AssemblyQuestLoader index2 = 5; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span45[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1028951u, new Vector3(-639.0631f, 56.95372f, -167.71198f), 813); index3 = 6; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - Span span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span46[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list46; reference34 = questStep; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span45[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-679.40436f, 52.60457f, -153.66644f), 813); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = null; + span47[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span47[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list47; skipConditions.StepIf = skipStepConditions; questStep2.SkipConditions = skipConditions; reference35 = questStep2; num2++; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span45[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1028952u, new Vector3(-750.20984f, 66.442f, -194.32367f), 813); index3 = 6; List list48 = new List(index3); CollectionsMarshal.SetCount(list48, index3); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span48[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list48; reference36 = questStep3; num2++; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span45[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Interact, 1028953u, new Vector3(-776.51636f, 51.56758f, -243.57977f), 813) { DisableNavmesh = true, @@ -267154,23 +268209,23 @@ public static class AssemblyQuestLoader num3 = 6; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - span5 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index3 = 0; - span5[index3] = null; + span49[index3] = null; index3++; - span5[index3] = null; + span49[index3] = null; index3++; - span5[index3] = null; + span49[index3] = null; index3++; - span5[index3] = null; + span49[index3] = null; index3++; - span5[index3] = null; + span49[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span49[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj34.CompletionQuestVariablesFlags = list49; reference37 = obj34; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span45[num2]; QuestStep obj35 = new QuestStep(EInteractionType.Interact, 1028954u, new Vector3(-715.78546f, 51.50113f, -265.49176f), 813) { DisableNavmesh = true, @@ -267179,25 +268234,25 @@ public static class AssemblyQuestLoader index3 = 6; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = null; + span50[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span50[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj35.CompletionQuestVariablesFlags = list50; reference38 = obj35; obj33.Steps = list45; reference33 = obj33; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span42[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -267205,13 +268260,13 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028947u, new Vector3(-648.9509f, 64.32663f, -271.65643f), 813); + span51[index2] = new QuestStep(EInteractionType.Interact, 1028947u, new Vector3(-648.9509f, 64.32663f, -271.65643f), 813); obj36.Steps = list51; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span42[num]; QuestSequence obj37 = new QuestSequence { Sequence = 4 @@ -267219,24 +268274,24 @@ public static class AssemblyQuestLoader index2 = 16; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031212u, new Vector3(-673.0907f, 51.157936f, -219.50104f), 813) + span52[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031212u, new Vector3(-673.0907f, 51.157936f, -219.50104f), 813) { PickUpQuestId = new QuestId(3385) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813) + span52[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813) { PickUpQuestId = new QuestId(3384) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027419u, new Vector3(-700.7401f, 61.993748f, -353.62787f), 813) + span52[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027419u, new Vector3(-700.7401f, 61.993748f, -353.62787f), 813) { PickUpQuestId = new QuestId(3386) }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-724.9727f, 54.379677f, -289.8897f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-724.9727f, 54.379677f, -289.8897f), 813) { Comment = "Tower Bottom", AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative, @@ -267249,7 +268304,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-757.78326f, 97.68395f, -372.66458f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-757.78326f, 97.68395f, -372.66458f), 813) { DisableNavmesh = true, Comment = "Tower Bottom Platform 1", @@ -267262,7 +268317,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.0622f, 149.62582f, -337.95224f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-780.0622f, 149.62582f, -337.95224f), 813) { Comment = "Wooden Skywalk Bottom", SkipConditions = new SkipConditions @@ -267274,7 +268329,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-765.9982f, 155.44612f, -338.81696f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-765.9982f, 155.44612f, -338.81696f), 813) { DisableNavmesh = true, Comment = "Wooden Skywalk Platform 1", @@ -267287,7 +268342,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-754.08276f, 168.09683f, -308.96964f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-754.08276f, 168.09683f, -308.96964f), 813) { DisableNavmesh = true, Comment = "Wooden Skywalk Platform 2", @@ -267300,7 +268355,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-785.5669f, 180.77463f, -297.20663f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-785.5669f, 180.77463f, -297.20663f), 813) { DisableNavmesh = true, Comment = "Wooden Skywalk Platform 3", @@ -267313,7 +268368,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-797.36646f, 193.39963f, -328.5602f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-797.36646f, 193.39963f, -328.5602f), 813) { DisableNavmesh = true, Comment = "Wooden Skywalk Platform 4", @@ -267326,7 +268381,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-778.27325f, 200.46912f, -335.60287f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-778.27325f, 200.46912f, -335.60287f), 813) { DisableNavmesh = true, Comment = "Wooden Skywalk Top", @@ -267339,7 +268394,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-773.5372f, 200.21283f, -331.92017f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-773.5372f, 200.21283f, -331.92017f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -267351,7 +268406,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-764.10376f, 200.22963f, -332.95276f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-764.10376f, 200.22963f, -332.95276f), 813) { SkipConditions = new SkipConditions { @@ -267362,7 +268417,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-757.3483f, 200.13994f, -312.77927f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-757.3483f, 200.13994f, -312.77927f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -267374,7 +268429,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-756.9433f, 200.1388f, -295.38437f), 813) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-756.9433f, 200.1388f, -295.38437f), 813) { Fly = true, SkipConditions = new SkipConditions @@ -267386,7 +268441,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1028955u, new Vector3(-755.67255f, 200.19878f, -293.87354f), 813) + span52[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1028955u, new Vector3(-755.67255f, 200.19878f, -293.87354f), 813) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -267396,12 +268451,12 @@ public static class AssemblyQuestLoader obj37.Steps = list52; reference40 = obj37; num++; - span2[num] = new QuestSequence + span42[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span42[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -267409,9 +268464,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028956u, new Vector3(-635.76715f, 126.0163f, 697.444f), 816) + span53[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028956u, new Vector3(-635.76715f, 126.0163f, 697.444f), 816) { DisableNavmesh = true }; @@ -267424,16 +268479,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot7.Author = list54; index = 4; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span55[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -267441,16 +268496,16 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028956u, new Vector3(-635.76715f, 126.0163f, 697.444f), 816) + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028956u, new Vector3(-635.76715f, 126.0163f, 697.444f), 816) { DisableNavmesh = true }; obj39.Steps = list56; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -267458,13 +268513,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028970u, new Vector3(-370.41278f, 47.988583f, 497.3982f), 816); + span57[index2] = new QuestStep(EInteractionType.Interact, 1028970u, new Vector3(-370.41278f, 47.988583f, 497.3982f), 816); obj40.Steps = list57; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -267472,28 +268527,28 @@ public static class AssemblyQuestLoader index2 = 2; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 816) + span58[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 816) { Aetheryte = EAetheryteLocation.IlMhegLydhaLran }; num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span58[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2009816u, new Vector3(-382.8031f, 60.746094f, 530.5714f), 816); num3 = 2; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span4 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span4[index3] = new DialogueChoice + span59[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMB105_03306_Q3_000_000"), Answer = new ExcelRef("TEXT_LUCKMB105_03306_A3_000_002") }; index3++; - span4[index3] = new DialogueChoice + span59[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMB105_03306_Q4_000_000"), @@ -267504,7 +268559,7 @@ public static class AssemblyQuestLoader obj41.Steps = list58; reference44 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span55[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -267512,9 +268567,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028970u, new Vector3(-370.41278f, 47.988583f, 497.3982f), 816); + span60[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028970u, new Vector3(-370.41278f, 47.988583f, 497.3982f), 816); obj42.Steps = list60; reference46 = obj42; questRoot7.QuestSequence = list55; @@ -267524,16 +268579,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; + span61[index] = "liza"; questRoot8.Author = list61; index = 3; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span62[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -267541,13 +268596,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027654u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816); + span63[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027654u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816); obj43.Steps = list63; reference47 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span62[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -267555,39 +268610,39 @@ public static class AssemblyQuestLoader num2 = 6; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030266u, new Vector3(-367.66614f, 66.863594f, 557.1526f), 816) + span64[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030266u, new Vector3(-367.66614f, 66.863594f, 557.1526f), 816) { PickUpQuestId = new QuestId(3395) }; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span64[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-359.70227f, 69.40222f, 546.2372f), 816); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); index3 = 6; List list65 = new List(index3); CollectionsMarshal.SetCount(list65, index3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list65; skipConditions2.StepIf = skipStepConditions2; questStep5.SkipConditions = skipConditions2; reference49 = questStep5; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span64[index2]; QuestStep obj45 = new QuestStep(EInteractionType.UseItem, 2009820u, new Vector3(-375.29565f, 76.06616f, 550.4386f), 816) { DisableNavmesh = true, @@ -267596,23 +268651,23 @@ public static class AssemblyQuestLoader num3 = 6; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span66[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list66; reference50 = obj45; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span64[index2]; QuestStep obj46 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-391.67172f, 58.587833f, 553.26294f), 816) { DisableNavmesh = true @@ -267622,25 +268677,25 @@ public static class AssemblyQuestLoader index3 = 6; List list67 = new List(index3); CollectionsMarshal.SetCount(list67, index3); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span67[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list67; skipConditions3.StepIf = skipStepConditions3; obj46.SkipConditions = skipConditions3; reference51 = obj46; index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span64[index2]; QuestStep obj47 = new QuestStep(EInteractionType.UseItem, 2009819u, new Vector3(-454.88672f, 80.125f, 593.469f), 816) { ItemId = 2002534u @@ -267648,23 +268703,23 @@ public static class AssemblyQuestLoader num3 = 6; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index3 = 0; - span5[index3] = null; + span68[index3] = null; index3++; - span5[index3] = null; + span68[index3] = null; index3++; - span5[index3] = null; + span68[index3] = null; index3++; - span5[index3] = null; + span68[index3] = null; index3++; - span5[index3] = null; + span68[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span68[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj47.CompletionQuestVariablesFlags = list68; reference52 = obj47; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span64[index2]; QuestStep obj48 = new QuestStep(EInteractionType.UseItem, 2009821u, new Vector3(-280.32355f, 56.22937f, 474.08252f), 816) { ItemId = 2002534u @@ -267672,25 +268727,25 @@ public static class AssemblyQuestLoader index3 = 6; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span5 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span5[num3] = null; + span69[num3] = null; num3++; - span5[num3] = null; + span69[num3] = null; num3++; - span5[num3] = null; + span69[num3] = null; num3++; - span5[num3] = null; + span69[num3] = null; num3++; - span5[num3] = null; + span69[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span69[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list69; reference53 = obj48; obj44.Steps = list64; reference48 = obj44; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span62[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -267698,9 +268753,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027654u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816); + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027654u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816); obj49.Steps = list70; reference54 = obj49; questRoot8.QuestSequence = list62; @@ -267710,16 +268765,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot9.Author = list71; index = 3; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -267727,13 +268782,13 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027655u, new Vector3(-424.6739f, 60.46432f, 490.07385f), 816); + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027655u, new Vector3(-424.6739f, 60.46432f, 490.07385f), 816); obj50.Steps = list73; reference55 = obj50; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -267741,9 +268796,9 @@ public static class AssemblyQuestLoader index2 = 2; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span74[num2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, 2009822u, new Vector3(-211.10858f, 38.895264f, 356.77112f), 816) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -267751,30 +268806,30 @@ public static class AssemblyQuestLoader num3 = 1; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - Span span6 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span6[index3] = 10840u; + span75[index3] = 10840u; obj52.KillEnemyDataIds = list75; index3 = 6; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span76[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj52.CompletionQuestVariablesFlags = list76; reference57 = obj52; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span74[num2]; QuestStep obj53 = new QuestStep(EInteractionType.Combat, 2009823u, new Vector3(-260.24268f, 38.986816f, 289.05164f), 816) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -267782,32 +268837,32 @@ public static class AssemblyQuestLoader num3 = 1; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span6 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span6[index3] = 10840u; + span77[index3] = 10840u; obj53.KillEnemyDataIds = list77; index3 = 6; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span78[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list78; reference58 = obj53; obj51.Steps = list74; reference56 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span72[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -267815,9 +268870,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027655u, new Vector3(-424.6739f, 60.46432f, 490.07385f), 816); + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027655u, new Vector3(-424.6739f, 60.46432f, 490.07385f), 816); obj54.Steps = list79; reference59 = obj54; questRoot9.QuestSequence = list72; @@ -267827,16 +268882,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot10.Author = list80; index = 4; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span81[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -267844,13 +268899,13 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027656u, new Vector3(-291.61517f, 40.324036f, 456.65674f), 816); + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027656u, new Vector3(-291.61517f, 40.324036f, 456.65674f), 816); obj55.Steps = list82; reference60 = obj55; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span81[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -267858,13 +268913,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009824u, new Vector3(-59.250793f, 0.47296143f, 279.95728f), 816); + span83[index2] = new QuestStep(EInteractionType.Interact, 2009824u, new Vector3(-59.250793f, 0.47296143f, 279.95728f), 816); obj56.Steps = list83; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -267872,9 +268927,9 @@ public static class AssemblyQuestLoader index2 = 2; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span84[num2]; QuestStep obj58 = new QuestStep(EInteractionType.UseItem, 2009825u, new Vector3(-122.30109f, 17.807251f, 413.2295f), 816) { ItemId = 2002536u @@ -267882,23 +268937,23 @@ public static class AssemblyQuestLoader num3 = 6; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span5 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index3 = 0; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = null; + span85[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span85[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj58.CompletionQuestVariablesFlags = list85; reference63 = obj58; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span84[num2]; QuestStep obj59 = new QuestStep(EInteractionType.UseItem, 2009826u, new Vector3(-263.17236f, 41.85547f, 469.5963f), 816) { ItemId = 2002536u @@ -267906,25 +268961,25 @@ public static class AssemblyQuestLoader index3 = 6; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj59.CompletionQuestVariablesFlags = list86; reference64 = obj59; obj57.Steps = list84; reference62 = obj57; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span81[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -267932,9 +268987,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027656u, new Vector3(-291.61517f, 40.324036f, 456.65674f), 816); + span87[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027656u, new Vector3(-291.61517f, 40.324036f, 456.65674f), 816); obj60.Steps = list87; reference65 = obj60; questRoot10.QuestSequence = list81; @@ -267944,16 +268999,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "liza"; + span88[index] = "liza"; questRoot11.Author = list88; index = 6; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span89[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -267961,13 +269016,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028981u, new Vector3(-405.17285f, 57.405117f, 440.45154f), 816); + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028981u, new Vector3(-405.17285f, 57.405117f, 440.45154f), 816); obj61.Steps = list90; reference66 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span89[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -267975,9 +269030,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 2009827u, new Vector3(-408.6214f, 57.99951f, 408.1941f), 816) + span91[index2] = new QuestStep(EInteractionType.Say, 2009827u, new Vector3(-408.6214f, 57.99951f, 408.1941f), 816) { ChatMessage = new ChatMessage { @@ -267987,7 +269042,7 @@ public static class AssemblyQuestLoader obj62.Steps = list91; reference67 = obj62; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span89[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -267995,9 +269050,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 2009827u, new Vector3(-408.6214f, 57.99951f, 408.1941f), 816) + span92[num2] = new QuestStep(EInteractionType.Say, 2009827u, new Vector3(-408.6214f, 57.99951f, 408.1941f), 816) { DelaySecondsAtStart = 6f, ChatMessage = new ChatMessage @@ -268008,7 +269063,7 @@ public static class AssemblyQuestLoader obj63.Steps = list92; reference68 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span89[num]; QuestSequence obj64 = new QuestSequence { Sequence = 3 @@ -268016,9 +269071,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 2009827u, new Vector3(-408.6214f, 57.99951f, 408.1941f), 816) + span93[index2] = new QuestStep(EInteractionType.Say, 2009827u, new Vector3(-408.6214f, 57.99951f, 408.1941f), 816) { DelaySecondsAtStart = 8f, ChatMessage = new ChatMessage @@ -268029,7 +269084,7 @@ public static class AssemblyQuestLoader obj64.Steps = list93; reference69 = obj64; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span89[num]; QuestSequence obj65 = new QuestSequence { Sequence = 4 @@ -268037,16 +269092,16 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028995u, new Vector3(-360.70807f, 45.90706f, 470.72546f), 816) + span94[num2] = new QuestStep(EInteractionType.Interact, 1028995u, new Vector3(-360.70807f, 45.90706f, 470.72546f), 816) { StopDistance = 7f }; obj65.Steps = list94; reference70 = obj65; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span89[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -268054,9 +269109,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028999u, new Vector3(-603.1434f, 36.117786f, -230.0603f), 816); + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028999u, new Vector3(-603.1434f, 36.117786f, -230.0603f), 816); obj66.Steps = list95; reference71 = obj66; questRoot11.QuestSequence = list89; @@ -268066,16 +269121,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot12.Author = list96; index = 4; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span97[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -268083,9 +269138,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span98[num2]; QuestStep obj68 = new QuestStep(EInteractionType.AcceptQuest, 1029017u, new Vector3(-645.01416f, 35.86156f, -223.10223f), 816) { StopDistance = 5f @@ -268093,9 +269148,9 @@ public static class AssemblyQuestLoader num3 = 1; List list99 = new List(num3); CollectionsMarshal.SetCount(list99, num3); - span4 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index3 = 0; - span4[index3] = new DialogueChoice + span99[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMB110_03311_Q1_000_000"), @@ -268106,7 +269161,7 @@ public static class AssemblyQuestLoader obj67.Steps = list98; reference72 = obj67; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -268114,14 +269169,14 @@ public static class AssemblyQuestLoader num2 = 2; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816) + span100[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816) { PickUpQuestId = new QuestId(3398) }; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span100[index2]; QuestStep obj70 = new QuestStep(EInteractionType.Combat, null, new Vector3(-629.64935f, 35.484062f, -173.54001f), 816) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -268129,9 +269184,9 @@ public static class AssemblyQuestLoader index3 = 1; List list101 = new List(index3); CollectionsMarshal.SetCount(list101, index3); - span6 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span6[num3] = 10258u; + span101[num3] = 10258u; obj70.KillEnemyDataIds = list101; obj70.CombatItemUse = new CombatItemUse { @@ -268143,7 +269198,7 @@ public static class AssemblyQuestLoader obj69.Steps = list100; reference74 = obj69; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -268151,13 +269206,13 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029017u, new Vector3(-645.01416f, 35.86156f, -223.10223f), 816); + span102[num2] = new QuestStep(EInteractionType.Interact, 1029017u, new Vector3(-645.01416f, 35.86156f, -223.10223f), 816); obj71.Steps = list102; reference76 = obj71; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -268165,9 +269220,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030535u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816) + span103[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030535u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; @@ -268180,16 +269235,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; + span104[index] = "liza"; questRoot13.Author = list104; - index = 4; + index = 5; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span105[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -268197,13 +269252,13 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030535u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816); + span106[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030535u, new Vector3(-355.30634f, 46.684208f, 482.0172f), 816); obj73.Steps = list106; reference78 = obj73; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span105[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -268211,18 +269266,18 @@ public static class AssemblyQuestLoader num2 = 2; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030838u, new Vector3(-285.90833f, 40.324036f, 444.41882f), 816) + span107[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030838u, new Vector3(-285.90833f, 40.324036f, 444.41882f), 816) { PickUpQuestId = new QuestId(3404) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009828u, new Vector3(133.40955f, -0.015319824f, 455.9242f), 816); + span107[index2] = new QuestStep(EInteractionType.Interact, 2009828u, new Vector3(133.40955f, -0.015319824f, 455.9242f), 816); obj74.Steps = list107; reference79 = obj74; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span105[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -268230,9 +269285,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 816) + span108[num2] = new QuestStep(EInteractionType.Duty, null, null, 816) { DutyOptions = new DutyOptions { @@ -268243,7 +269298,12 @@ public static class AssemblyQuestLoader obj75.Steps = list108; reference80 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + span105[num] = new QuestSequence + { + Sequence = 3 + }; + num++; + ref QuestSequence reference81 = ref span105[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -268251,14 +269311,14 @@ public static class AssemblyQuestLoader num2 = 2; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010056u, new Vector3(-231.4141f, 4.701926f, 160.8437f), 816) + span109[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010056u, new Vector3(-231.4141f, 4.701926f, 160.8437f), 816) { AetherCurrentId = 2818270u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031669u, new Vector3(-300.0077f, 1.4994799f, 182.8794f), 816) + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031669u, new Vector3(-300.0077f, 1.4994799f, 182.8794f), 816) { Mount = false }; @@ -268271,16 +269331,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "liza"; + span110[index] = "liza"; questRoot14.Author = list110; index = 6; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span111[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -268288,16 +269348,16 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029162u, new Vector3(-300.67908f, 1.528771f, 182.2384f), 816) + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029162u, new Vector3(-300.67908f, 1.528771f, 182.2384f), 816) { StopDistance = 5f }; obj77.Steps = list112; reference82 = obj77; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span111[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -268305,13 +269365,13 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030577u, new Vector3(-547.57f, 26.358929f, -229.11426f), 816); + span113[index2] = new QuestStep(EInteractionType.Interact, 1030577u, new Vector3(-547.57f, 26.358929f, -229.11426f), 816); obj78.Steps = list113; reference83 = obj78; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span111[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -268319,13 +269379,13 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030578u, new Vector3(-413.99255f, 86.60777f, -444.5716f), 816); + span114[num2] = new QuestStep(EInteractionType.Interact, 1030578u, new Vector3(-413.99255f, 86.60777f, -444.5716f), 816); obj79.Steps = list114; reference84 = obj79; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span111[num]; QuestSequence obj80 = new QuestSequence { Sequence = 3 @@ -268333,13 +269393,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030579u, new Vector3(-517.2656f, 76.02325f, -416.67816f), 816); + span115[index2] = new QuestStep(EInteractionType.Interact, 1030579u, new Vector3(-517.2656f, 76.02325f, -416.67816f), 816); obj80.Steps = list115; reference85 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span111[num]; QuestSequence obj81 = new QuestSequence { Sequence = 4 @@ -268347,13 +269407,13 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-214.34406f, 55.06957f, -562.23914f), 816); + span116[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-214.34406f, 55.06957f, -562.23914f), 816); obj81.Steps = list116; reference86 = obj81; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span111[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -268361,9 +269421,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029562u, new Vector3(-130.69354f, 58.754936f, -680.4761f), 816); + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029562u, new Vector3(-130.69354f, 58.754936f, -680.4761f), 816); obj82.Steps = list117; reference87 = obj82; questRoot14.QuestSequence = list111; @@ -268373,16 +269433,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot15.Author = list118; index = 4; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span119[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -268390,16 +269450,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029564u, new Vector3(-143.26697f, 100.184166f, -848.90515f), 816) + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029564u, new Vector3(-143.26697f, 100.184166f, -848.90515f), 816) { StopDistance = 7f }; obj83.Steps = list120; reference88 = obj83; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span119[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -268407,18 +269467,18 @@ public static class AssemblyQuestLoader num2 = 2; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 816) + span121[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 816) { Aetheryte = EAetheryteLocation.IlMhegPlaEnni }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029572u, new Vector3(-44.022278f, 104.915054f, -856.53467f), 816); + span121[index2] = new QuestStep(EInteractionType.Interact, 1029572u, new Vector3(-44.022278f, 104.915054f, -856.53467f), 816); obj84.Steps = list121; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span119[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -268426,9 +269486,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span122[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Combat, null, new Vector3(-121.60927f, 57.405594f, -669.88385f), 816) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -268436,15 +269496,15 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span6 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index3 = 0; - span6[index3] = 10255u; + span123[index3] = 10255u; obj86.KillEnemyDataIds = list123; reference91 = obj86; obj85.Steps = list122; reference90 = obj85; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span119[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -268452,9 +269512,9 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029572u, new Vector3(-44.022278f, 104.915054f, -856.53467f), 816); + span124[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029572u, new Vector3(-44.022278f, 104.915054f, -856.53467f), 816); obj87.Steps = list124; reference92 = obj87; questRoot15.QuestSequence = list119; @@ -268464,16 +269524,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot16.Author = list125; index = 6; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span126[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -268481,13 +269541,13 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029573u, new Vector3(-85.83203f, 101.65893f, -866.0563f), 816); + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029573u, new Vector3(-85.83203f, 101.65893f, -866.0563f), 816); obj88.Steps = list127; reference93 = obj88; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span126[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -268495,55 +269555,55 @@ public static class AssemblyQuestLoader num2 = 6; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span128[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2009830u, new Vector3(-111.77234f, 103.1051f, -865.7816f), 816); index3 = 6; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span5 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span5[num3] = null; + span129[num3] = null; num3++; - span5[num3] = null; + span129[num3] = null; num3++; - span5[num3] = null; + span129[num3] = null; num3++; - span5[num3] = null; + span129[num3] = null; num3++; - span5[num3] = null; + span129[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span129[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list129; reference95 = questStep6; index2++; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span128[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.83761f, 104.5973f, -856.61725f), 816); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 6; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span5 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = null; + span130[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span130[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list130; skipConditions4.StepIf = skipStepConditions4; questStep7.SkipConditions = skipConditions4; reference96 = questStep7; index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span128[index2]; QuestStep obj90 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-53.266403f, 110.45701f, -847.4861f), 816) { DisableNavmesh = true @@ -268553,75 +269613,75 @@ public static class AssemblyQuestLoader index3 = 6; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span5 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = null; + span131[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span131[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list131; skipConditions5.StepIf = skipStepConditions5; obj90.SkipConditions = skipConditions5; reference97 = obj90; index2++; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span128[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2009831u, new Vector3(-39.84137f, 116.227905f, -839.292f), 816); num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = null; + span132[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list132; reference98 = questStep8; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-35.223904f, 107.18862f, -860.6854f), 816) + span128[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-35.223904f, 107.18862f, -860.6854f), 816) { DisableNavmesh = true, Mount = true }; index2++; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span128[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2009832u, new Vector3(25.436768f, 100.694214f, -902.31177f), 816); index3 = 6; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span5 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = null; + span133[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span133[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list133; reference99 = questStep9; obj89.Steps = list128; reference94 = obj89; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span126[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -268629,13 +269689,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029573u, new Vector3(-85.83203f, 101.65893f, -866.0563f), 816); + span134[num2] = new QuestStep(EInteractionType.Interact, 1029573u, new Vector3(-85.83203f, 101.65893f, -866.0563f), 816); obj91.Steps = list134; reference100 = obj91; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span126[num]; QuestSequence obj92 = new QuestSequence { Sequence = 3 @@ -268643,13 +269703,13 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009833u, new Vector3(-181.13983f, 84.09241f, -786.2211f), 816); + span135[index2] = new QuestStep(EInteractionType.Interact, 2009833u, new Vector3(-181.13983f, 84.09241f, -786.2211f), 816); obj92.Steps = list135; reference101 = obj92; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span126[num]; QuestSequence obj93 = new QuestSequence { Sequence = 4 @@ -268657,13 +269717,13 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029574u, new Vector3(-164.62964f, 82.303215f, -751.97986f), 816); + span136[num2] = new QuestStep(EInteractionType.Interact, 1029574u, new Vector3(-164.62964f, 82.303215f, -751.97986f), 816); obj93.Steps = list136; reference102 = obj93; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span126[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -268671,9 +269731,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029573u, new Vector3(-85.83203f, 101.65893f, -866.0563f), 816); + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029573u, new Vector3(-85.83203f, 101.65893f, -866.0563f), 816); obj94.Steps = list137; reference103 = obj94; questRoot16.QuestSequence = list126; @@ -268683,16 +269743,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "liza"; + span138[index] = "liza"; questRoot17.Author = list138; index = 5; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span139[num]; QuestSequence obj95 = new QuestSequence { Sequence = 0 @@ -268700,13 +269760,13 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027672u, new Vector3(-101.51831f, 101.86012f, -838.49854f), 816); + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027672u, new Vector3(-101.51831f, 101.86012f, -838.49854f), 816); obj95.Steps = list140; reference104 = obj95; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span139[num]; QuestSequence obj96 = new QuestSequence { Sequence = 1 @@ -268714,11 +269774,11 @@ public static class AssemblyQuestLoader num2 = 9; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.10641f, 106.830055f, -842.54065f), 816); + span141[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.10641f, 106.830055f, -842.54065f), 816); index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(33.10641f, 106.830055f, -842.54065f), 816) + span141[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(33.10641f, 106.830055f, -842.54065f), 816) { StopDistance = 0.25f, Mount = false, @@ -268729,7 +269789,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(27.701914f, 108.983986f, -844.172f), 816) + span141[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(27.701914f, 108.983986f, -844.172f), 816) { JumpDestination = new JumpDestination { @@ -268738,7 +269798,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(25.056326f, 110.28013f, -846.34796f), 816) + span141[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(25.056326f, 110.28013f, -846.34796f), 816) { JumpDestination = new JumpDestination { @@ -268747,7 +269807,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(21.853422f, 111.3742f, -847.6101f), 816) + span141[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(21.853422f, 111.3742f, -847.6101f), 816) { JumpDestination = new JumpDestination { @@ -268756,28 +269816,28 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010059u, new Vector3(12.832764f, 110.73462f, -851.25507f), 816) + span141[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010059u, new Vector3(12.832764f, 110.73462f, -851.25507f), 816) { DisableNavmesh = true, AetherCurrentId = 2818273u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.588793f, 102.26027f, -859.4154f), 816) + span141[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.588793f, 102.26027f, -859.4154f), 816) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 816) + span141[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 816) { Aetheryte = EAetheryteLocation.IlMhegWolekdorf }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029575u, new Vector3(477.46997f, 90.93466f, -328.5725f), 816); + span141[index2] = new QuestStep(EInteractionType.Interact, 1029575u, new Vector3(477.46997f, 90.93466f, -328.5725f), 816); obj96.Steps = list141; reference105 = obj96; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span139[num]; QuestSequence obj97 = new QuestSequence { Sequence = 2 @@ -268785,34 +269845,34 @@ public static class AssemblyQuestLoader index2 = 9; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span142[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(519.60034f, 110.94924f, -171.57602f), 816); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); num3 = 6; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span5 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = null; + span143[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span143[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list143; skipConditions6.StepIf = skipStepConditions6; questStep10.SkipConditions = skipConditions6; reference107 = questStep10; num2++; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span142[num2]; QuestStep obj98 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(524.02466f, 117.10437f, -161.2614f), 816) { DisableNavmesh = true @@ -268822,46 +269882,46 @@ public static class AssemblyQuestLoader index3 = 6; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = null; + span144[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span144[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list144; skipConditions7.StepIf = skipStepConditions7; obj98.SkipConditions = skipConditions7; reference108 = obj98; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span142[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2009836u, new Vector3(514.45776f, 122.45361f, -158.28192f), 816); num3 = 6; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span5 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index3 = 0; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = null; + span145[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span145[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list145; reference109 = questStep11; num2++; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span142[num2]; QuestStep obj99 = new QuestStep(EInteractionType.Jump, null, new Vector3(533.1536f, 109.112404f, -154.17346f), 816) { StopDistance = 0.25f, @@ -268878,25 +269938,25 @@ public static class AssemblyQuestLoader index3 = 6; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = null; + span146[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span146[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list146; skipConditions8.StepIf = skipStepConditions8; obj99.SkipConditions = skipConditions8; reference110 = obj99; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span142[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Jump, null, new Vector3(536.68494f, 111.31597f, -155.06671f), 816) { StopDistance = 0.5f, @@ -268912,25 +269972,25 @@ public static class AssemblyQuestLoader num3 = 6; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span5 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span5[index3] = null; + span147[index3] = null; index3++; - span5[index3] = null; + span147[index3] = null; index3++; - span5[index3] = null; + span147[index3] = null; index3++; - span5[index3] = null; + span147[index3] = null; index3++; - span5[index3] = null; + span147[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span147[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list147; skipConditions9.StepIf = skipStepConditions9; obj100.SkipConditions = skipConditions9; reference111 = obj100; num2++; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span142[num2]; QuestStep obj101 = new QuestStep(EInteractionType.Jump, null, new Vector3(539.31104f, 113.00041f, -155.02728f), 816) { StopDistance = 0.5f, @@ -268946,25 +270006,25 @@ public static class AssemblyQuestLoader index3 = 6; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span5 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = null; + span148[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span148[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list148; skipConditions10.StepIf = skipStepConditions10; obj101.SkipConditions = skipConditions10; reference112 = obj101; num2++; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span142[num2]; QuestStep obj102 = new QuestStep(EInteractionType.Jump, null, new Vector3(542.8287f, 114.6852f, -154.211f), 816) { StopDistance = 0.5f, @@ -268980,50 +270040,50 @@ public static class AssemblyQuestLoader num3 = 6; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span5 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = null; + span149[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span149[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list149; skipConditions11.StepIf = skipStepConditions11; obj102.SkipConditions = skipConditions11; reference113 = obj102; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span142[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2009835u, new Vector3(570.00073f, 119.15759f, -145.70844f), 816); index3 = 6; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = null; + span150[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span150[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list150; reference114 = questStep12; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009834u, new Vector3(496.75732f, 103.95972f, -116.41113f), 816); + span142[num2] = new QuestStep(EInteractionType.Interact, 2009834u, new Vector3(496.75732f, 103.95972f, -116.41113f), 816); obj97.Steps = list142; reference106 = obj97; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span139[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -269031,15 +270091,15 @@ public static class AssemblyQuestLoader num2 = 2; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(433.92883f, 88.121765f, -352.8274f), 816); + span151[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(433.92883f, 88.121765f, -352.8274f), 816); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029576u, new Vector3(292.92737f, 67.604f, -408.13312f), 816); + span151[index2] = new QuestStep(EInteractionType.Interact, 1029576u, new Vector3(292.92737f, 67.604f, -408.13312f), 816); obj103.Steps = list151; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span139[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -269047,9 +270107,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027672u, new Vector3(-101.51831f, 101.86012f, -838.49854f), 816) + span152[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027672u, new Vector3(-101.51831f, 101.86012f, -838.49854f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni }; @@ -269062,16 +270122,16 @@ public static class AssemblyQuestLoader num = 1; List list153 = new List(num); CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index = 0; - span[index] = "liza"; + span153[index] = "liza"; questRoot18.Author = list153; index = 7; List list154 = new List(index); CollectionsMarshal.SetCount(list154, index); - span2 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span154[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -269079,13 +270139,13 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027672u, new Vector3(-101.51831f, 101.86012f, -838.49854f), 816); + span155[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027672u, new Vector3(-101.51831f, 101.86012f, -838.49854f), 816); obj105.Steps = list155; reference117 = obj105; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span154[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -269093,13 +270153,13 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027666u, new Vector3(13.839905f, 100.161f, -886.3508f), 816); + span156[num2] = new QuestStep(EInteractionType.Interact, 1027666u, new Vector3(13.839905f, 100.161f, -886.3508f), 816); obj106.Steps = list156; reference118 = obj106; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span154[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -269107,9 +270167,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span157[index2]; QuestStep obj108 = new QuestStep(EInteractionType.Interact, 1029580u, new Vector3(453.05554f, 87.4745f, -691.9509f), 816) { StopDistance = 9f, @@ -269118,9 +270178,9 @@ public static class AssemblyQuestLoader num3 = 1; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span4 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index3 = 0; - span4[index3] = new DialogueChoice + span158[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMB116_03317_Q1_000_000"), @@ -269131,7 +270191,7 @@ public static class AssemblyQuestLoader obj107.Steps = list157; reference119 = obj107; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span154[num]; QuestSequence obj109 = new QuestSequence { Sequence = 3 @@ -269139,16 +270199,16 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1027691u, new Vector3(416.80017f, 87.947784f, -751.09485f), 816) + span159[num2] = new QuestStep(EInteractionType.Emote, 1027691u, new Vector3(416.80017f, 87.947784f, -751.09485f), 816) { Emote = EEmote.Pet }; obj109.Steps = list159; reference121 = obj109; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span154[num]; QuestSequence obj110 = new QuestSequence { Sequence = 4 @@ -269156,16 +270216,16 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1027692u, new Vector3(382.1317f, 86.5506f, -617.0901f), 816) + span160[index2] = new QuestStep(EInteractionType.Emote, 1027692u, new Vector3(382.1317f, 86.5506f, -617.0901f), 816) { Emote = EEmote.Pet }; obj110.Steps = list160; reference122 = obj110; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span154[num]; QuestSequence obj111 = new QuestSequence { Sequence = 5 @@ -269173,16 +270233,16 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1027693u, new Vector3(364.27856f, 87.00109f, -715.41925f), 816) + span161[num2] = new QuestStep(EInteractionType.Emote, 1027693u, new Vector3(364.27856f, 87.00109f, -715.41925f), 816) { Emote = EEmote.Pet }; obj111.Steps = list161; reference123 = obj111; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span154[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -269190,9 +270250,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029577u, new Vector3(456.83984f, 86.13955f, -710.0176f), 816); + span162[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029577u, new Vector3(456.83984f, 86.13955f, -710.0176f), 816); obj112.Steps = list162; reference124 = obj112; questRoot18.QuestSequence = list154; @@ -269202,16 +270262,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "liza"; + span163[index] = "liza"; questRoot19.Author = list163; index = 6; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span164[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -269219,13 +270279,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029577u, new Vector3(456.83984f, 86.13955f, -710.0176f), 816); + span165[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029577u, new Vector3(456.83984f, 86.13955f, -710.0176f), 816); obj113.Steps = list165; reference125 = obj113; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span164[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -269233,16 +270293,16 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) + span166[index2] = new QuestStep(EInteractionType.Interact, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) { StopDistance = 9f }; obj114.Steps = list166; reference126 = obj114; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span164[num]; QuestSequence obj115 = new QuestSequence { Sequence = 2 @@ -269250,21 +270310,21 @@ public static class AssemblyQuestLoader index2 = 2; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010062u, new Vector3(432.45593f, 90.440186f, -770.4128f), 816) + span167[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010062u, new Vector3(432.45593f, 90.440186f, -770.4128f), 816) { AetherCurrentId = 2818276u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030874u, new Vector3(658.442f, 102.799385f, -608.91125f), 816) + span167[num2] = new QuestStep(EInteractionType.Interact, 1030874u, new Vector3(658.442f, 102.799385f, -608.91125f), 816) { StopDistance = 9f }; obj115.Steps = list167; reference127 = obj115; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span164[num]; QuestSequence obj116 = new QuestSequence { Sequence = 3 @@ -269272,9 +270332,9 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span168[index2]; QuestStep obj117 = new QuestStep(EInteractionType.Combat, 1030874u, new Vector3(658.442f, 102.799385f, -608.91125f), 816) { StopDistance = 9f, @@ -269283,19 +270343,19 @@ public static class AssemblyQuestLoader index3 = 3; List list169 = new List(index3); CollectionsMarshal.SetCount(list169, index3); - span6 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num3 = 0; - span6[num3] = 10841u; + span169[num3] = 10841u; num3++; - span6[num3] = 10842u; + span169[num3] = 10842u; num3++; - span6[num3] = 10843u; + span169[num3] = 10843u; obj117.KillEnemyDataIds = list169; reference129 = obj117; obj116.Steps = list168; reference128 = obj116; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span164[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -269303,16 +270363,16 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030874u, new Vector3(658.442f, 102.799385f, -608.91125f), 816) + span170[num2] = new QuestStep(EInteractionType.Interact, 1030874u, new Vector3(658.442f, 102.799385f, -608.91125f), 816) { StopDistance = 9f }; obj118.Steps = list170; reference130 = obj118; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span164[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -269320,9 +270380,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) + span171[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) { StopDistance = 9f }; @@ -269335,16 +270395,16 @@ public static class AssemblyQuestLoader num = 1; List list172 = new List(num); CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "liza"; + span172[index] = "liza"; questRoot20.Author = list172; index = 3; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span173[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -269352,16 +270412,16 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) + span174[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) { StopDistance = 9f }; obj120.Steps = list174; reference132 = obj120; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span173[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -269369,20 +270429,20 @@ public static class AssemblyQuestLoader num2 = 3; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027695u, new Vector3(441.64185f, 89.80711f, -653.43713f), 816) + span175[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027695u, new Vector3(441.64185f, 89.80711f, -653.43713f), 816) { PickUpQuestId = new QuestId(3427) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(57.868374f, -0.6f, -431.17603f), 816); + span175[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(57.868374f, -0.6f, -431.17603f), 816); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009837u, new Vector3(-361.9593f, -52.506348f, -302.41858f), 816); + span175[index2] = new QuestStep(EInteractionType.Interact, 2009837u, new Vector3(-361.9593f, -52.506348f, -302.41858f), 816); obj121.Steps = list175; reference133 = obj121; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span173[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -269390,9 +270450,9 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) + span176[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) { StopDistance = 9f, AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf @@ -269406,16 +270466,16 @@ public static class AssemblyQuestLoader num = 1; List list177 = new List(num); CollectionsMarshal.SetCount(list177, num); - span = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index = 0; - span[index] = "liza"; + span177[index] = "liza"; questRoot21.Author = list177; index = 4; List list178 = new List(index); CollectionsMarshal.SetCount(list178, index); - span2 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span178[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -269423,16 +270483,16 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) + span179[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) { StopDistance = 9f }; obj123.Steps = list179; reference135 = obj123; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span178[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -269440,20 +270500,20 @@ public static class AssemblyQuestLoader index2 = 3; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010063u, new Vector3(-9.018127f, 89.28052f, -247.66925f), 816) + span180[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010063u, new Vector3(-9.018127f, 89.28052f, -247.66925f), 816) { AetherCurrentId = 2818277u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-88.91068f, 109.10638f, -282.8004f), 816); + span180[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-88.91068f, 109.10638f, -282.8004f), 816); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009840u, new Vector3(-143.32806f, 116.868774f, -274.15887f), 816); + span180[num2] = new QuestStep(EInteractionType.Interact, 2009840u, new Vector3(-143.32806f, 116.868774f, -274.15887f), 816); obj124.Steps = list180; reference136 = obj124; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span178[num]; QuestSequence obj125 = new QuestSequence { Sequence = 2 @@ -269461,9 +270521,9 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 816) + span181[index2] = new QuestStep(EInteractionType.Duty, null, null, 816) { DutyOptions = new DutyOptions { @@ -269473,7 +270533,7 @@ public static class AssemblyQuestLoader obj125.Steps = list181; reference137 = obj125; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span178[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -269481,9 +270541,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029583u, new Vector3(-378.50006f, 49.038586f, 468.65027f), 816) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029583u, new Vector3(-378.50006f, 49.038586f, 468.65027f), 816) { StopDistance = 7f }; @@ -269496,16 +270556,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot22.Author = list183; index = 4; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span184[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -269513,16 +270573,16 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029584u, new Vector3(-373.55615f, 48.181767f, 474.32666f), 816) + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029584u, new Vector3(-373.55615f, 48.181767f, 474.32666f), 816) { StopDistance = 7f }; obj127.Steps = list185; reference139 = obj127; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span184[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -269530,16 +270590,16 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029595u, new Vector3(20.675903f, 0.0058916546f, 0.7171631f), 819) + span186[num2] = new QuestStep(EInteractionType.Interact, 1029595u, new Vector3(20.675903f, 0.0058916546f, 0.7171631f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; obj128.Steps = list186; reference140 = obj128; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span184[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -269547,16 +270607,16 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029595u, new Vector3(20.675903f, 0.0058916546f, 0.7171631f), 819) + span187[index2] = new QuestStep(EInteractionType.Interact, 1029595u, new Vector3(20.675903f, 0.0058916546f, 0.7171631f), 819) { StopDistance = 5f }; obj129.Steps = list187; reference141 = obj129; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span184[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -269564,9 +270624,9 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - ref QuestStep reference143 = ref span3[num2]; + ref QuestStep reference143 = ref span188[num2]; QuestStep obj131 = new QuestStep(EInteractionType.CompleteQuest, 1030610u, new Vector3(65.11023f, 1.7160122f, 249.7749f), 819) { StopDistance = 5f, @@ -269579,9 +270639,9 @@ public static class AssemblyQuestLoader num3 = 1; List list189 = new List(num3); CollectionsMarshal.SetCount(list189, num3); - span4 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index3 = 0; - span4[index3] = new DialogueChoice + span189[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMB120_03321_Q1_000_000") @@ -269597,16 +270657,16 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "liza"; + span190[index] = "liza"; questRoot23.Author = list190; index = 4; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span191[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -269614,16 +270674,16 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) + span192[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) { StopDistance = 5f }; obj132.Steps = list192; reference144 = obj132; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span191[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -269631,9 +270691,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span193[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -269645,7 +270705,7 @@ public static class AssemblyQuestLoader obj133.Steps = list193; reference145 = obj133; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span191[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -269653,16 +270713,16 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030883u, new Vector3(-0.015319824f, 0f, 4.2877197f), 844) + span194[index2] = new QuestStep(EInteractionType.Interact, 1030883u, new Vector3(-0.015319824f, 0f, 4.2877197f), 844) { StopDistance = 7f }; obj134.Steps = list194; reference146 = obj134; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span191[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -269670,9 +270730,9 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029167u, new Vector3(751.46094f, 21.38111f, -2.7314453f), 813) + span195[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029167u, new Vector3(751.46094f, 21.38111f, -2.7314453f), 813) { AetheryteShortcut = EAetheryteLocation.LakelandFortJobb }; @@ -269685,16 +270745,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "liza"; + span196[index] = "liza"; questRoot24.Author = list196; index = 4; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span197[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -269702,9 +270762,9 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029167u, new Vector3(751.46094f, 21.38111f, -2.7314453f), 813) + span198[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029167u, new Vector3(751.46094f, 21.38111f, -2.7314453f), 813) { AetheryteShortcut = EAetheryteLocation.LakelandFortJobb, SkipConditions = new SkipConditions @@ -269718,7 +270778,7 @@ public static class AssemblyQuestLoader obj136.Steps = list198; reference148 = obj136; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span197[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -269726,9 +270786,9 @@ public static class AssemblyQuestLoader index2 = 5; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(789.16504f, 21.14688f, -93.24946f), 813) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(789.16504f, 21.14688f, -93.24946f), 813) { SkipConditions = new SkipConditions { @@ -269739,7 +270799,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(731.32855f, 13.078317f, -147.50694f), 813) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(731.32855f, 13.078317f, -147.50694f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -269751,7 +270811,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(731.32855f, 13.078317f, -147.50694f), 813) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(731.32855f, 13.078317f, -147.50694f), 813) { Fly = true, SkipConditions = new SkipConditions @@ -269763,9 +270823,9 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(730.8644f, -1.99367f, -104.45362f), 813); + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(730.8644f, -1.99367f, -104.45362f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009861u, new Vector3(725.39856f, -1.9990234f, -93.33948f), 813) + span199[num2] = new QuestStep(EInteractionType.Interact, 2009861u, new Vector3(725.39856f, -1.9990234f, -93.33948f), 813) { StopDistance = 0.5f, DisableNavmesh = true @@ -269773,7 +270833,7 @@ public static class AssemblyQuestLoader obj137.Steps = list199; reference149 = obj137; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span197[num]; QuestSequence obj138 = new QuestSequence { Sequence = 2 @@ -269781,16 +270841,16 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2010512u, new Vector3(721.7975f, -1.9990234f, -92.97333f), 813) + span200[index2] = new QuestStep(EInteractionType.Snipe, 2010512u, new Vector3(721.7975f, -1.9990234f, -92.97333f), 813) { Comment = "Tablet is on the right middle shelf of the table" }; obj138.Steps = list200; reference150 = obj138; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span197[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -269798,9 +270858,9 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030889u, new Vector3(699.42773f, -1.7076154f, -94.529724f), 813); + span201[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030889u, new Vector3(699.42773f, -1.7076154f, -94.529724f), 813); obj139.Steps = list201; reference151 = obj139; questRoot24.QuestSequence = list197; @@ -269810,16 +270870,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "liza"; + span202[index] = "liza"; questRoot25.Author = list202; index = 8; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span203[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -269827,13 +270887,13 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030889u, new Vector3(699.42773f, -1.7076154f, -94.529724f), 813); + span204[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030889u, new Vector3(699.42773f, -1.7076154f, -94.529724f), 813); obj140.Steps = list204; reference152 = obj140; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span203[num]; QuestSequence obj141 = new QuestSequence { Sequence = 1 @@ -269841,9 +270901,9 @@ public static class AssemblyQuestLoader index2 = 2; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(695.94904f, 25.850925f, -269.87207f), 813) + span205[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(695.94904f, 25.850925f, -269.87207f), 813) { SkipConditions = new SkipConditions { @@ -269854,19 +270914,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028303u, new Vector3(872.7396f, 42.18195f, -281.26953f), 813) + span205[num2] = new QuestStep(EInteractionType.Interact, 1028303u, new Vector3(872.7396f, 42.18195f, -281.26953f), 813) { Fly = true }; obj141.Steps = list205; reference153 = obj141; num++; - span2[num] = new QuestSequence + span203[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span203[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -269874,16 +270934,16 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029180u, new Vector3(-718.44055f, 9.072795f, 682.6123f), 817) + span206[index2] = new QuestStep(EInteractionType.Interact, 1029180u, new Vector3(-718.44055f, 9.072795f, 682.6123f), 817) { DisableNavmesh = true }; obj142.Steps = list206; reference154 = obj142; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span203[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -269891,13 +270951,13 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009862u, new Vector3(-424.49078f, 1.6021729f, 594.5371f), 817); + span207[num2] = new QuestStep(EInteractionType.Interact, 2009862u, new Vector3(-424.49078f, 1.6021729f, 594.5371f), 817); obj143.Steps = list207; reference155 = obj143; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span203[num]; QuestSequence obj144 = new QuestSequence { Sequence = 5 @@ -269905,16 +270965,16 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029188u, new Vector3(-421.1643f, 1.6214006f, 594.72034f), 817) + span208[index2] = new QuestStep(EInteractionType.Interact, 1029188u, new Vector3(-421.1643f, 1.6214006f, 594.72034f), 817) { StopDistance = 5f }; obj144.Steps = list208; reference156 = obj144; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span203[num]; QuestSequence obj145 = new QuestSequence { Sequence = 6 @@ -269922,38 +270982,38 @@ public static class AssemblyQuestLoader index2 = 8; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-385.29327f, 1.622011f, 516.6794f), 817); + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-385.29327f, 1.622011f, 516.6794f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-390.73163f, 3.5300047f, 512.3785f), 817); + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-390.73163f, 3.5300047f, 512.3785f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-384.37488f, 6.260351f, 512.5016f), 817); + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-384.37488f, 6.260351f, 512.5016f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-391.96292f, 6.3778677f, 509.45285f), 817); + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-391.96292f, 6.3778677f, 509.45285f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-398.71173f, 6.5935116f, 505.39233f), 817) + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-398.71173f, 6.5935116f, 505.39233f), 817) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010064u, new Vector3(-405.9548f, 7.1691f, 506.5442f), 817) + span209[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010064u, new Vector3(-405.9548f, 7.1691f, 506.5442f), 817) { DisableNavmesh = true, AetherCurrentId = 2818283u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.7318f, 1.622011f, 512.249f), 817) + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.7318f, 1.622011f, 512.249f), 817) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029189u, new Vector3(-234.51593f, -3.1024718f, 332.02112f), 817); + span209[num2] = new QuestStep(EInteractionType.Interact, 1029189u, new Vector3(-234.51593f, -3.1024718f, 332.02112f), 817); obj145.Steps = list209; reference157 = obj145; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span203[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -269961,9 +271021,9 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029190u, new Vector3(-121.90442f, -18.975767f, 297.23047f), 817); + span210[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029190u, new Vector3(-121.90442f, -18.975767f, 297.23047f), 817); obj146.Steps = list210; reference158 = obj146; questRoot25.QuestSequence = list203; @@ -269973,16 +271033,16 @@ public static class AssemblyQuestLoader num = 1; List list211 = new List(num); CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index = 0; - span[index] = "liza"; + span211[index] = "liza"; questRoot26.Author = list211; index = 6; List list212 = new List(index); CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num = 0; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span212[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -269990,16 +271050,16 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span213[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.AcceptQuest, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817); index3 = 1; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span4[num3] = new DialogueChoice + span214[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMC104_03325_Q1_000_000"), @@ -270010,7 +271070,7 @@ public static class AssemblyQuestLoader obj147.Steps = list213; reference159 = obj147; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span212[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -270018,13 +271078,13 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817); + span215[index2] = new QuestStep(EInteractionType.Interact, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817); obj148.Steps = list215; reference161 = obj148; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span212[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -270032,18 +271092,18 @@ public static class AssemblyQuestLoader index2 = 2; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 817) + span216[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 817) { Aetheryte = EAetheryteLocation.RaktikaSlitherbough }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029198u, new Vector3(-118.18121f, -19.713022f, 385.51917f), 817); + span216[num2] = new QuestStep(EInteractionType.Interact, 1029198u, new Vector3(-118.18121f, -19.713022f, 385.51917f), 817); obj149.Steps = list216; reference162 = obj149; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span212[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -270051,16 +271111,16 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1029198u, new Vector3(-118.18121f, -19.713022f, 385.51917f), 817) + span217[index2] = new QuestStep(EInteractionType.Emote, 1029198u, new Vector3(-118.18121f, -19.713022f, 385.51917f), 817) { Emote = EEmote.Kneel }; obj150.Steps = list217; reference163 = obj150; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span212[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -270068,9 +271128,9 @@ public static class AssemblyQuestLoader index2 = 3; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span218[num2]; QuestStep obj152 = new QuestStep(EInteractionType.Say, 1030382u, new Vector3(-113.11517f, -18.484627f, 324.20837f), 817) { ChatMessage = new ChatMessage @@ -270081,23 +271141,23 @@ public static class AssemblyQuestLoader num3 = 6; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index3 = 0; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span219[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj152.CompletionQuestVariablesFlags = list219; reference165 = obj152; num2++; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span218[num2]; QuestStep obj153 = new QuestStep(EInteractionType.Say, 1027463u, new Vector3(-130.26636f, -18.486685f, 246.57043f), 817) { ChatMessage = new ChatMessage @@ -270108,23 +271168,23 @@ public static class AssemblyQuestLoader index3 = 6; List list220 = new List(index3); CollectionsMarshal.SetCount(list220, index3); - span5 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span220[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj153.CompletionQuestVariablesFlags = list220; reference166 = obj153; num2++; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span218[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Say, 1027750u, new Vector3(-24.734924f, -25.324257f, 305.5924f), 817) { ChatMessage = new ChatMessage @@ -270135,25 +271195,25 @@ public static class AssemblyQuestLoader num3 = 6; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span5 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index3 = 0; - span5[index3] = null; + span221[index3] = null; index3++; - span5[index3] = null; + span221[index3] = null; index3++; - span5[index3] = null; + span221[index3] = null; index3++; - span5[index3] = null; + span221[index3] = null; index3++; - span5[index3] = null; + span221[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span221[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj154.CompletionQuestVariablesFlags = list221; reference167 = obj154; obj151.Steps = list218; reference164 = obj151; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span212[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -270161,9 +271221,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029199u, new Vector3(-116.71625f, -19.706732f, 386.49573f), 817); + span222[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029199u, new Vector3(-116.71625f, -19.706732f, 386.49573f), 817); obj155.Steps = list222; reference168 = obj155; questRoot26.QuestSequence = list212; @@ -270173,16 +271233,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "liza"; + span223[index] = "liza"; questRoot27.Author = list223; index = 6; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span224[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -270190,9 +271250,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029198u, new Vector3(-118.18121f, -19.713022f, 385.51917f), 817) + span225[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029198u, new Vector3(-118.18121f, -19.713022f, 385.51917f), 817) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough, @@ -270207,7 +271267,7 @@ public static class AssemblyQuestLoader obj156.Steps = list225; reference169 = obj156; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span224[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -270215,16 +271275,16 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029200u, new Vector3(-112.90161f, -19.59217f, 388.84558f), 817) + span226[index2] = new QuestStep(EInteractionType.Interact, 1029200u, new Vector3(-112.90161f, -19.59217f, 388.84558f), 817) { StopDistance = 7f }; obj157.Steps = list226; reference170 = obj157; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span224[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -270232,13 +271292,13 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009863u, new Vector3(-71.78751f, -19.33637f, 302.1084f), 817); + span227[num2] = new QuestStep(EInteractionType.Interact, 2009863u, new Vector3(-71.78751f, -19.33637f, 302.1084f), 817); obj158.Steps = list227; reference171 = obj158; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span224[num]; QuestSequence obj159 = new QuestSequence { Sequence = 3 @@ -270246,16 +271306,16 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029200u, new Vector3(-112.90161f, -19.59217f, 388.84558f), 817) + span228[index2] = new QuestStep(EInteractionType.Interact, 1029200u, new Vector3(-112.90161f, -19.59217f, 388.84558f), 817) { StopDistance = 7f }; obj159.Steps = list228; reference172 = obj159; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span224[num]; QuestSequence obj160 = new QuestSequence { Sequence = 4 @@ -270263,13 +271323,13 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009864u, new Vector3(-71.03082f, -19.394226f, 293.47668f), 817); + span229[num2] = new QuestStep(EInteractionType.Interact, 2009864u, new Vector3(-71.03082f, -19.394226f, 293.47668f), 817); obj160.Steps = list229; reference173 = obj160; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span224[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -270277,9 +271337,9 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027741u, new Vector3(-80.338745f, -19.101032f, 299.82446f), 817); + span230[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027741u, new Vector3(-80.338745f, -19.101032f, 299.82446f), 817); obj161.Steps = list230; reference174 = obj161; questRoot27.QuestSequence = list224; @@ -270289,16 +271349,16 @@ public static class AssemblyQuestLoader num = 1; List list231 = new List(num); CollectionsMarshal.SetCount(list231, num); - span = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index = 0; - span[index] = "liza"; + span231[index] = "liza"; questRoot28.Author = list231; index = 7; List list232 = new List(index); CollectionsMarshal.SetCount(list232, index); - span2 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span232[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -270306,13 +271366,13 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817); + span233[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817); obj162.Steps = list233; reference175 = obj162; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span232[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -270320,18 +271380,18 @@ public static class AssemblyQuestLoader num2 = 2; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029023u, new Vector3(-131.36493f, -16.477911f, 316.3042f), 817) + span234[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029023u, new Vector3(-131.36493f, -16.477911f, 316.3042f), 817) { PickUpQuestId = new QuestId(3444) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009866u, new Vector3(-260.73096f, 13.656799f, 554.68054f), 817); + span234[index2] = new QuestStep(EInteractionType.Interact, 2009866u, new Vector3(-260.73096f, 13.656799f, 554.68054f), 817); obj163.Steps = list234; reference176 = obj163; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span232[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -270339,9 +271399,9 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - ref QuestStep reference178 = ref span3[num2]; + ref QuestStep reference178 = ref span235[num2]; QuestStep obj165 = new QuestStep(EInteractionType.Combat, null, new Vector3(-284.9141f, 8.7010765f, 603.8272f), 817) { StopDistance = 1f, @@ -270350,15 +271410,15 @@ public static class AssemblyQuestLoader index3 = 1; List list236 = new List(index3); CollectionsMarshal.SetCount(list236, index3); - span6 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num3 = 0; - span6[num3] = 10878u; + span236[num3] = 10878u; obj165.KillEnemyDataIds = list236; reference178 = obj165; obj164.Steps = list235; reference177 = obj164; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span232[num]; QuestSequence obj166 = new QuestSequence { Sequence = 3 @@ -270366,13 +271426,13 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029206u, new Vector3(-243.18304f, 13.323829f, 778.9883f), 817); + span237[index2] = new QuestStep(EInteractionType.Interact, 1029206u, new Vector3(-243.18304f, 13.323829f, 778.9883f), 817); obj166.Steps = list237; reference179 = obj166; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span232[num]; QuestSequence obj167 = new QuestSequence { Sequence = 4 @@ -270380,13 +271440,13 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009869u, new Vector3(-309.3156f, 7.095398f, 702.2355f), 817); + span238[num2] = new QuestStep(EInteractionType.Interact, 2009869u, new Vector3(-309.3156f, 7.095398f, 702.2355f), 817); obj167.Steps = list238; reference180 = obj167; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span232[num]; QuestSequence obj168 = new QuestSequence { Sequence = 5 @@ -270394,13 +271454,13 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029207u, new Vector3(-213.61108f, 10.207863f, 712.6116f), 817); + span239[index2] = new QuestStep(EInteractionType.Interact, 1029207u, new Vector3(-213.61108f, 10.207863f, 712.6116f), 817); obj168.Steps = list239; reference181 = obj168; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span232[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -270408,9 +271468,9 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) + span240[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; @@ -270423,16 +271483,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "liza"; + span241[index] = "liza"; questRoot29.Author = list241; index = 6; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span242[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -270440,13 +271500,13 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817); + span243[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817); obj170.Steps = list243; reference183 = obj170; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span242[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -270454,13 +271514,13 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029209u, new Vector3(-92.484924f, -19.11198f, 307.1183f), 817); + span244[num2] = new QuestStep(EInteractionType.Interact, 1029209u, new Vector3(-92.484924f, -19.11198f, 307.1183f), 817); obj171.Steps = list244; reference184 = obj171; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span242[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -270468,13 +271528,13 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028989u, new Vector3(-77.86682f, -28.632244f, 423.6056f), 817); + span245[index2] = new QuestStep(EInteractionType.Interact, 1028989u, new Vector3(-77.86682f, -28.632244f, 423.6056f), 817); obj172.Steps = list245; reference185 = obj172; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span242[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -270482,16 +271542,16 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2009871u, new Vector3(-89.49426f, -28.641174f, 416.06763f), 817) + span246[num2] = new QuestStep(EInteractionType.UseItem, 2009871u, new Vector3(-89.49426f, -28.641174f, 416.06763f), 817) { ItemId = 2002546u }; obj173.Steps = list246; reference186 = obj173; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span242[num]; QuestSequence obj174 = new QuestSequence { Sequence = 4 @@ -270499,13 +271559,13 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009872u, new Vector3(-69.65747f, -28.641174f, 409.4757f), 817); + span247[index2] = new QuestStep(EInteractionType.Interact, 2009872u, new Vector3(-69.65747f, -28.641174f, 409.4757f), 817); obj174.Steps = list247; reference187 = obj174; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span242[num]; QuestSequence obj175 = new QuestSequence { Sequence = byte.MaxValue @@ -270513,9 +271573,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817) + span248[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817) { StopDistance = 5f }; @@ -270528,16 +271588,16 @@ public static class AssemblyQuestLoader num = 1; List list249 = new List(num); CollectionsMarshal.SetCount(list249, num); - span = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index = 0; - span[index] = "liza"; + span249[index] = "liza"; questRoot30.Author = list249; index = 10; List list250 = new List(index); CollectionsMarshal.SetCount(list250, index); - span2 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num = 0; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span250[num]; QuestSequence obj176 = new QuestSequence { Sequence = 0 @@ -270545,16 +271605,16 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817) + span251[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817) { StopDistance = 5f }; obj176.Steps = list251; reference189 = obj176; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span250[num]; QuestSequence obj177 = new QuestSequence { Sequence = 1 @@ -270562,13 +271622,13 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029212u, new Vector3(-313.5882f, 5.156485f, 285.60303f), 817); + span252[num2] = new QuestStep(EInteractionType.Interact, 1029212u, new Vector3(-313.5882f, 5.156485f, 285.60303f), 817); obj177.Steps = list252; reference190 = obj177; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span250[num]; QuestSequence obj178 = new QuestSequence { Sequence = 2 @@ -270576,17 +271636,17 @@ public static class AssemblyQuestLoader num2 = 3; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-138.85619f, -3.036951f, 54.482983f), 817); + span253[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-138.85619f, -3.036951f, 54.482983f), 817); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010066u, new Vector3(-141.58856f, -0.9003296f, 49.759644f), 817) + span253[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010066u, new Vector3(-141.58856f, -0.9003296f, 49.759644f), 817) { DisableNavmesh = true, AetherCurrentId = 2818285u }; index2++; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span253[index2]; QuestStep obj179 = new QuestStep(EInteractionType.Combat, 1029214u, new Vector3(-157.64093f, 7.3982058f, -13.351685f), 817) { StopDistance = 2f, @@ -270595,15 +271655,15 @@ public static class AssemblyQuestLoader num3 = 1; List list254 = new List(num3); CollectionsMarshal.SetCount(list254, num3); - span6 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index3 = 0; - span6[index3] = 10879u; + span254[index3] = 10879u; obj179.KillEnemyDataIds = list254; reference192 = obj179; obj178.Steps = list253; reference191 = obj178; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span250[num]; QuestSequence obj180 = new QuestSequence { Sequence = 3 @@ -270611,13 +271671,13 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029214u, new Vector3(-157.64093f, 7.3982058f, -13.351685f), 817); + span255[num2] = new QuestStep(EInteractionType.Interact, 1029214u, new Vector3(-157.64093f, 7.3982058f, -13.351685f), 817); obj180.Steps = list255; reference193 = obj180; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span250[num]; QuestSequence obj181 = new QuestSequence { Sequence = 4 @@ -270625,13 +271685,13 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009874u, new Vector3(-231.8609f, 21.713562f, -49.302002f), 817); + span256[index2] = new QuestStep(EInteractionType.Interact, 2009874u, new Vector3(-231.8609f, 21.713562f, -49.302002f), 817); obj181.Steps = list256; reference194 = obj181; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span250[num]; QuestSequence obj182 = new QuestSequence { Sequence = 5 @@ -270639,9 +271699,9 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - ref QuestStep reference196 = ref span3[num2]; + ref QuestStep reference196 = ref span257[num2]; QuestStep obj183 = new QuestStep(EInteractionType.Combat, 2009875u, new Vector3(-292.2561f, 23.5141f, -182.75739f), 817) { ItemId = 2002547u, @@ -270650,15 +271710,15 @@ public static class AssemblyQuestLoader index3 = 1; List list258 = new List(index3); CollectionsMarshal.SetCount(list258, index3); - span6 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span6[num3] = 10880u; + span258[num3] = 10880u; obj183.KillEnemyDataIds = list258; reference196 = obj183; obj182.Steps = list257; reference195 = obj182; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span250[num]; QuestSequence obj184 = new QuestSequence { Sequence = 6 @@ -270666,16 +271726,16 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2010501u, new Vector3(-292.28656f, 23.483582f, -182.78784f), 817) + span259[index2] = new QuestStep(EInteractionType.UseItem, 2010501u, new Vector3(-292.28656f, 23.483582f, -182.78784f), 817) { ItemId = 2002548u }; obj184.Steps = list259; reference197 = obj184; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span250[num]; QuestSequence obj185 = new QuestSequence { Sequence = 7 @@ -270683,9 +271743,9 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span260[num2]; QuestStep obj186 = new QuestStep(EInteractionType.Combat, 2009876u, new Vector3(-190.44794f, 3.036438f, 2.5787354f), 817) { ItemId = 2002547u, @@ -270694,15 +271754,15 @@ public static class AssemblyQuestLoader num3 = 1; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span6 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index3 = 0; - span6[index3] = 10881u; + span261[index3] = 10881u; obj186.KillEnemyDataIds = list261; reference199 = obj186; obj185.Steps = list260; reference198 = obj185; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span250[num]; QuestSequence obj187 = new QuestSequence { Sequence = 8 @@ -270710,16 +271770,16 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2010502u, new Vector3(-190.44794f, 3.036438f, 2.5787354f), 817) + span262[index2] = new QuestStep(EInteractionType.UseItem, 2010502u, new Vector3(-190.44794f, 3.036438f, 2.5787354f), 817) { ItemId = 2002548u }; obj187.Steps = list262; reference200 = obj187; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span250[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -270727,9 +271787,9 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029216u, new Vector3(-235.09583f, 19.22425f, -70.72565f), 817); + span263[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029216u, new Vector3(-235.09583f, 19.22425f, -70.72565f), 817); obj188.Steps = list263; reference201 = obj188; questRoot30.QuestSequence = list250; @@ -270739,16 +271799,16 @@ public static class AssemblyQuestLoader num = 1; List list264 = new List(num); CollectionsMarshal.SetCount(list264, num); - span = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index = 0; - span[index] = "liza"; + span264[index] = "liza"; questRoot31.Author = list264; index = 6; List list265 = new List(index); CollectionsMarshal.SetCount(list265, index); - span2 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span265[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -270756,13 +271816,13 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029216u, new Vector3(-235.09583f, 19.22425f, -70.72565f), 817); + span266[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029216u, new Vector3(-235.09583f, 19.22425f, -70.72565f), 817); obj189.Steps = list266; reference202 = obj189; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span265[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -270770,13 +271830,13 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029218u, new Vector3(-704.43274f, 14.656629f, -45.5177f), 817); + span267[num2] = new QuestStep(EInteractionType.Interact, 1029218u, new Vector3(-704.43274f, 14.656629f, -45.5177f), 817); obj190.Steps = list267; reference203 = obj190; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span265[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -270784,21 +271844,21 @@ public static class AssemblyQuestLoader num2 = 2; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-761.0279f, 36.49958f, -337.04126f), 817) + span268[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-761.0279f, 36.49958f, -337.04126f), 817) { Comment = "Moves out of aggro range of the door guard" }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029764u, new Vector3(-763.79034f, 36.49958f, -332.29572f), 817) + span268[index2] = new QuestStep(EInteractionType.Interact, 1029764u, new Vector3(-763.79034f, 36.49958f, -332.29572f), 817) { StopDistance = 7f }; obj191.Steps = list268; reference204 = obj191; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span265[num]; QuestSequence obj192 = new QuestSequence { Sequence = 3 @@ -270806,13 +271866,13 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029220u, new Vector3(-801.4496f, 40.021206f, -393.6065f), 817); + span269[num2] = new QuestStep(EInteractionType.Interact, 1029220u, new Vector3(-801.4496f, 40.021206f, -393.6065f), 817); obj192.Steps = list269; reference205 = obj192; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span265[num]; QuestSequence obj193 = new QuestSequence { Sequence = 4 @@ -270820,16 +271880,16 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2009877u, new Vector3(-820.6455f, 38.376343f, -359.4873f), 817) + span270[index2] = new QuestStep(EInteractionType.Snipe, 2009877u, new Vector3(-820.6455f, 38.376343f, -359.4873f), 817) { Comment = "Click murals" }; obj193.Steps = list270; reference206 = obj193; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span265[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -270837,9 +271897,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029221u, new Vector3(-523.09454f, 2.9589303f, -35.629883f), 817) + span271[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029221u, new Vector3(-523.09454f, 2.9589303f, -35.629883f), 817) { StopDistance = 7f }; @@ -270852,16 +271912,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "liza"; + span272[index] = "liza"; questRoot32.Author = list272; index = 4; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span273[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -270869,16 +271929,16 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029221u, new Vector3(-523.09454f, 2.9589303f, -35.629883f), 817) + span274[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029221u, new Vector3(-523.09454f, 2.9589303f, -35.629883f), 817) { StopDistance = 7f }; obj195.Steps = list274; reference208 = obj195; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span273[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -270886,16 +271946,16 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) + span275[num2] = new QuestStep(EInteractionType.Interact, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj196.Steps = list275; reference209 = obj196; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span273[num]; QuestSequence obj197 = new QuestSequence { Sequence = 2 @@ -270903,15 +271963,15 @@ public static class AssemblyQuestLoader num2 = 2; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.65787f, -19.038322f, 309.5947f), 817); + span276[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-83.65787f, -19.038322f, 309.5947f), 817); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009878u, new Vector3(-78.90448f, -19.272217f, 312.4895f), 817); + span276[index2] = new QuestStep(EInteractionType.Interact, 2009878u, new Vector3(-78.90448f, -19.272217f, 312.4895f), 817); obj197.Steps = list276; reference210 = obj197; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span273[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -270919,9 +271979,9 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029195u, new Vector3(-35.751892f, -18.919392f, 335.71375f), 817) + span277[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029195u, new Vector3(-35.751892f, -18.919392f, 335.71375f), 817) { StopDistance = 5f }; @@ -270934,16 +271994,16 @@ public static class AssemblyQuestLoader num = 1; List list278 = new List(num); CollectionsMarshal.SetCount(list278, num); - span = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index = 0; - span[index] = "liza"; + span278[index] = "liza"; questRoot33.Author = list278; index = 7; List list279 = new List(index); CollectionsMarshal.SetCount(list279, index); - span2 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span279[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -270951,16 +272011,16 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029195u, new Vector3(-35.751892f, -18.919392f, 335.71375f), 817) + span280[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029195u, new Vector3(-35.751892f, -18.919392f, 335.71375f), 817) { StopDistance = 5f }; obj199.Steps = list280; reference212 = obj199; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span279[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -270968,18 +272028,18 @@ public static class AssemblyQuestLoader index2 = 2; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030747u, new Vector3(-81.28485f, -19.061882f, 307.20984f), 817) + span281[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030747u, new Vector3(-81.28485f, -19.061882f, 307.20984f), 817) { PickUpQuestId = new QuestId(3656) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029223u, new Vector3(-470.96973f, 2.3035004f, 301.4724f), 817); + span281[num2] = new QuestStep(EInteractionType.Interact, 1029223u, new Vector3(-470.96973f, 2.3035004f, 301.4724f), 817); obj200.Steps = list281; reference213 = obj200; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span279[num]; QuestSequence obj201 = new QuestSequence { Sequence = 2 @@ -270987,11 +272047,11 @@ public static class AssemblyQuestLoader num2 = 2; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-528.96277f, -0.6f, 341.0297f), 817); + span282[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-528.96277f, -0.6f, 341.0297f), 817); index2++; - ref QuestStep reference215 = ref span3[index2]; + ref QuestStep reference215 = ref span282[index2]; QuestStep obj202 = new QuestStep(EInteractionType.Interact, 2009879u, new Vector3(-591.97375f, -90.56238f, 291.6151f), 817) { Fly = true @@ -270999,9 +272059,9 @@ public static class AssemblyQuestLoader index3 = 1; List list283 = new List(index3); CollectionsMarshal.SetCount(list283, index3); - span4 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span4[num3] = new DialogueChoice + span283[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMC111_03332_Q2_000_071") @@ -271011,7 +272071,7 @@ public static class AssemblyQuestLoader obj201.Steps = list282; reference214 = obj201; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span279[num]; QuestSequence obj203 = new QuestSequence { Sequence = 3 @@ -271019,9 +272079,9 @@ public static class AssemblyQuestLoader index2 = 1; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - ref QuestStep reference217 = ref span3[num2]; + ref QuestStep reference217 = ref span284[num2]; QuestStep obj204 = new QuestStep(EInteractionType.Interact, 2009880u, new Vector3(-670.25256f, -90.68439f, 449.94275f), 817) { Fly = true @@ -271029,9 +272089,9 @@ public static class AssemblyQuestLoader num3 = 1; List list285 = new List(num3); CollectionsMarshal.SetCount(list285, num3); - span4 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index3 = 0; - span4[index3] = new DialogueChoice + span285[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMC111_03332_Q3_000_081") @@ -271041,7 +272101,7 @@ public static class AssemblyQuestLoader obj203.Steps = list284; reference216 = obj203; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span279[num]; QuestSequence obj205 = new QuestSequence { Sequence = 4 @@ -271049,16 +272109,16 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span286[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2009882u, new Vector3(-880.15564f, -90.68439f, 289.99768f), 817); index3 = 1; List list287 = new List(index3); CollectionsMarshal.SetCount(list287, index3); - span4 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num3 = 0; - span4[num3] = new DialogueChoice + span287[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMC111_03332_Q5_000_091") @@ -271068,7 +272128,7 @@ public static class AssemblyQuestLoader obj205.Steps = list286; reference218 = obj205; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span279[num]; QuestSequence obj206 = new QuestSequence { Sequence = 5 @@ -271076,14 +272136,14 @@ public static class AssemblyQuestLoader index2 = 2; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-591.7246f, -92.929955f, 279.56708f), 817) + span288[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-591.7246f, -92.929955f, 279.56708f), 817) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009884u, new Vector3(-593.164f, -95.23157f, 256.0005f), 817) + span288[num2] = new QuestStep(EInteractionType.Interact, 2009884u, new Vector3(-593.164f, -95.23157f, 256.0005f), 817) { DisableNavmesh = true, Fly = true @@ -271091,7 +272151,7 @@ public static class AssemblyQuestLoader obj206.Steps = list288; reference220 = obj206; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span279[num]; QuestSequence obj207 = new QuestSequence { Sequence = byte.MaxValue @@ -271099,32 +272159,32 @@ public static class AssemblyQuestLoader num2 = 5; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-591.7246f, -92.929955f, 279.56708f), 817) + span289[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-591.7246f, -92.929955f, 279.56708f), 817) { DisableNavmesh = true, Mount = true, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-594.93475f, -77.64466f, 341.04385f), 817) + span289[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-594.93475f, -77.64466f, 341.04385f), 817) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-537.1801f, -0.6f, 340.31f), 817) + span289[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-537.1801f, -0.6f, 340.31f), 817) { DisableNavmesh = true, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-509.11002f, -0.3000083f, 324.28143f), 817) + span289[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-509.11002f, -0.3000083f, 324.28143f), 817) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029223u, new Vector3(-470.96973f, 2.3035004f, 301.4724f), 817); + span289[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029223u, new Vector3(-470.96973f, 2.3035004f, 301.4724f), 817); obj207.Steps = list289; reference221 = obj207; questRoot33.QuestSequence = list279; @@ -271134,16 +272194,16 @@ public static class AssemblyQuestLoader num = 1; List list290 = new List(num); CollectionsMarshal.SetCount(list290, num); - span = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index = 0; - span[index] = "liza"; + span290[index] = "liza"; questRoot34.Author = list290; index = 4; List list291 = new List(index); CollectionsMarshal.SetCount(list291, index); - span2 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span291[num]; QuestSequence obj208 = new QuestSequence { Sequence = 0 @@ -271151,13 +272211,13 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029223u, new Vector3(-470.96973f, 2.3035004f, 301.4724f), 817); + span292[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029223u, new Vector3(-470.96973f, 2.3035004f, 301.4724f), 817); obj208.Steps = list292; reference222 = obj208; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span291[num]; QuestSequence obj209 = new QuestSequence { Sequence = 1 @@ -271165,16 +272225,16 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029224u, new Vector3(-7.4921875f, 0.74753714f, 205.40161f), 817) + span293[index2] = new QuestStep(EInteractionType.Interact, 1029224u, new Vector3(-7.4921875f, 0.74753714f, 205.40161f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj209.Steps = list293; reference223 = obj209; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span291[num]; QuestSequence obj210 = new QuestSequence { Sequence = 2 @@ -271182,27 +272242,27 @@ public static class AssemblyQuestLoader index2 = 5; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(66.71601f, 0.675326f, 231.57246f), 817) + span294[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(66.71601f, 0.675326f, 231.57246f), 817) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(252.46225f, -0.91537976f, 257.19345f), 817); + span294[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(252.46225f, -0.91537976f, 257.19345f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(334.33804f, 23.86952f, 271.9542f), 817) + span294[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(334.33804f, 23.86952f, 271.9542f), 817) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010069u, new Vector3(338.6129f, 24.12439f, 203.17383f), 817) + span294[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010069u, new Vector3(338.6129f, 24.12439f, 203.17383f), 817) { AetherCurrentId = 2818288u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009886u, new Vector3(288.19702f, -0.10687256f, 221.66772f), 817) + span294[num2] = new QuestStep(EInteractionType.Interact, 2009886u, new Vector3(288.19702f, -0.10687256f, 221.66772f), 817) { DisableNavmesh = true, Mount = true @@ -271210,7 +272270,7 @@ public static class AssemblyQuestLoader obj210.Steps = list294; reference224 = obj210; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span291[num]; QuestSequence obj211 = new QuestSequence { Sequence = byte.MaxValue @@ -271218,11 +272278,11 @@ public static class AssemblyQuestLoader num2 = 2; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(434.4612f, 4.434532f, -7.1864815f), 817); + span295[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(434.4612f, 4.434532f, -7.1864815f), 817); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029228u, new Vector3(454.88672f, 18.97871f, -57.14508f), 817); + span295[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029228u, new Vector3(454.88672f, 18.97871f, -57.14508f), 817); obj211.Steps = list295; reference225 = obj211; questRoot34.QuestSequence = list291; @@ -271232,16 +272292,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "liza"; + span296[index] = "liza"; questRoot35.Author = list296; index = 4; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span297[num]; QuestSequence obj212 = new QuestSequence { Sequence = 0 @@ -271249,16 +272309,16 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030374u, new Vector3(452.93335f, 18.97871f, -56.961975f), 817) + span298[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030374u, new Vector3(452.93335f, 18.97871f, -56.961975f), 817) { StopDistance = 5f }; obj212.Steps = list298; reference226 = obj212; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span297[num]; QuestSequence obj213 = new QuestSequence { Sequence = 1 @@ -271266,13 +272326,13 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817); + span299[index2] = new QuestStep(EInteractionType.Interact, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817); obj213.Steps = list299; reference227 = obj213; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span297[num]; QuestSequence obj214 = new QuestSequence { Sequence = 2 @@ -271280,100 +272340,100 @@ public static class AssemblyQuestLoader index2 = 5; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - ref QuestStep reference229 = ref span3[num2]; + ref QuestStep reference229 = ref span300[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1027711u, new Vector3(429.86182f, 34.051743f, -114.85474f), 817); num3 = 6; List list301 = new List(num3); CollectionsMarshal.SetCount(list301, num3); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index3 = 0; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span301[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list301; reference229 = questStep15; num2++; - ref QuestStep reference230 = ref span3[num2]; + ref QuestStep reference230 = ref span300[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1027717u, new Vector3(334.18774f, 7.960762f, -141.46643f), 817); index3 = 6; List list302 = new List(index3); CollectionsMarshal.SetCount(list302, index3); - span5 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num3 = 0; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span302[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list302; reference230 = questStep16; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 817) + span300[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 817) { Aetheryte = EAetheryteLocation.RaktikaFanow }; num2++; - ref QuestStep reference231 = ref span3[num2]; + ref QuestStep reference231 = ref span300[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1027719u, new Vector3(303.5172f, 34.242825f, -146.65448f), 817); num3 = 6; List list303 = new List(num3); CollectionsMarshal.SetCount(list303, num3); - span5 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index3 = 0; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span303[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list303; reference231 = questStep17; num2++; - ref QuestStep reference232 = ref span3[num2]; + ref QuestStep reference232 = ref span300[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1027712u, new Vector3(454.1847f, 6.955061f, -193.07245f), 817); index3 = 6; List list304 = new List(index3); CollectionsMarshal.SetCount(list304, index3); - span5 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num3 = 0; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span304[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list304; reference232 = questStep18; obj214.Steps = list300; reference228 = obj214; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span297[num]; QuestSequence obj215 = new QuestSequence { Sequence = byte.MaxValue @@ -271381,9 +272441,9 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817); + span305[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817); obj215.Steps = list305; reference233 = obj215; questRoot35.QuestSequence = list297; @@ -271393,16 +272453,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "liza"; + span306[index] = "liza"; questRoot36.Author = list306; index = 7; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span307[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 @@ -271410,13 +272470,13 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817); + span308[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817); obj216.Steps = list308; reference234 = obj216; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span307[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -271424,18 +272484,18 @@ public static class AssemblyQuestLoader num2 = 2; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027736u, new Vector3(396.38354f, 20.422523f, -179.12573f), 817) + span309[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027736u, new Vector3(396.38354f, 20.422523f, -179.12573f), 817) { PickUpQuestId = new QuestId(3467) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029238u, new Vector3(206.56128f, -6.300962f, -352.4682f), 817); + span309[index2] = new QuestStep(EInteractionType.Interact, 1029238u, new Vector3(206.56128f, -6.300962f, -352.4682f), 817); obj217.Steps = list309; reference235 = obj217; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span307[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -271443,15 +272503,15 @@ public static class AssemblyQuestLoader index2 = 2; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(188.16484f, -19.576328f, -435.14563f), 817); + span310[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(188.16484f, -19.576328f, -435.14563f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030944u, new Vector3(169.604f, -19.98162f, -455.5276f), 817); + span310[num2] = new QuestStep(EInteractionType.Interact, 1030944u, new Vector3(169.604f, -19.98162f, -455.5276f), 817); obj218.Steps = list310; reference236 = obj218; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span307[num]; QuestSequence obj219 = new QuestSequence { Sequence = 3 @@ -271459,9 +272519,9 @@ public static class AssemblyQuestLoader num2 = 9; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - ref QuestStep reference238 = ref span3[index2]; + ref QuestStep reference238 = ref span311[index2]; QuestStep obj220 = new QuestStep(EInteractionType.Jump, null, new Vector3(194.89655f, -18.734356f, -426.63055f), 817) { StopDistance = 0.25f, @@ -271479,25 +272539,25 @@ public static class AssemblyQuestLoader num3 = 6; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span5 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index3 = 0; - span5[index3] = null; + span312[index3] = null; index3++; - span5[index3] = null; + span312[index3] = null; index3++; - span5[index3] = null; + span312[index3] = null; index3++; - span5[index3] = null; + span312[index3] = null; index3++; - span5[index3] = null; + span312[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span312[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions12.CompletionQuestVariablesFlags = list312; skipConditions12.StepIf = skipStepConditions12; obj220.SkipConditions = skipConditions12; reference238 = obj220; index2++; - ref QuestStep reference239 = ref span3[index2]; + ref QuestStep reference239 = ref span311[index2]; QuestStep obj221 = new QuestStep(EInteractionType.UseItem, 2009890u, new Vector3(218.46338f, 10.574402f, -425.25372f), 817) { ItemId = 2002552u @@ -271505,23 +272565,23 @@ public static class AssemblyQuestLoader index3 = 6; List list313 = new List(index3); CollectionsMarshal.SetCount(list313, index3); - span5 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num3 = 0; - span5[num3] = null; + span313[num3] = null; num3++; - span5[num3] = null; + span313[num3] = null; num3++; - span5[num3] = null; + span313[num3] = null; num3++; - span5[num3] = null; + span313[num3] = null; num3++; - span5[num3] = null; + span313[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span313[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj221.CompletionQuestVariablesFlags = list313; reference239 = obj221; index2++; - ref QuestStep reference240 = ref span3[index2]; + ref QuestStep reference240 = ref span311[index2]; QuestStep obj222 = new QuestStep(EInteractionType.Jump, null, new Vector3(149.22699f, -19.278904f, -427.7278f), 817) { StopDistance = 0.25f, @@ -271540,25 +272600,25 @@ public static class AssemblyQuestLoader num3 = 6; List list314 = new List(num3); CollectionsMarshal.SetCount(list314, num3); - span5 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index3 = 0; - span5[index3] = null; + span314[index3] = null; index3++; - span5[index3] = null; + span314[index3] = null; index3++; - span5[index3] = null; + span314[index3] = null; index3++; - span5[index3] = null; + span314[index3] = null; index3++; - span5[index3] = null; + span314[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span314[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions13.CompletionQuestVariablesFlags = list314; skipConditions13.StepIf = skipStepConditions13; obj222.SkipConditions = skipConditions13; reference240 = obj222; index2++; - ref QuestStep reference241 = ref span3[index2]; + ref QuestStep reference241 = ref span311[index2]; QuestStep obj223 = new QuestStep(EInteractionType.UseItem, 2009887u, new Vector3(124.37622f, 10.879639f, -429.43463f), 817) { ItemId = 2002552u @@ -271566,23 +272626,23 @@ public static class AssemblyQuestLoader index3 = 6; List list315 = new List(index3); CollectionsMarshal.SetCount(list315, index3); - span5 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num3 = 0; - span5[num3] = null; + span315[num3] = null; num3++; - span5[num3] = null; + span315[num3] = null; num3++; - span5[num3] = null; + span315[num3] = null; num3++; - span5[num3] = null; + span315[num3] = null; num3++; - span5[num3] = null; + span315[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span315[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj223.CompletionQuestVariablesFlags = list315; reference241 = obj223; index2++; - ref QuestStep reference242 = ref span3[index2]; + ref QuestStep reference242 = ref span311[index2]; QuestStep obj224 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(154.42946f, -19.372574f, -430.77545f), 817) { DisableNavmesh = true, @@ -271593,25 +272653,25 @@ public static class AssemblyQuestLoader num3 = 6; List list316 = new List(num3); CollectionsMarshal.SetCount(list316, num3); - span5 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index3 = 0; - span5[index3] = null; + span316[index3] = null; index3++; - span5[index3] = null; + span316[index3] = null; index3++; - span5[index3] = null; + span316[index3] = null; index3++; - span5[index3] = null; + span316[index3] = null; index3++; - span5[index3] = null; + span316[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span316[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions14.CompletionQuestVariablesFlags = list316; skipConditions14.StepIf = skipStepConditions14; obj224.SkipConditions = skipConditions14; reference242 = obj224; index2++; - ref QuestStep reference243 = ref span3[index2]; + ref QuestStep reference243 = ref span311[index2]; QuestStep obj225 = new QuestStep(EInteractionType.Jump, null, new Vector3(145.00993f, -20f, -509.06528f), 817) { StopDistance = 0.25f, @@ -271629,25 +272689,25 @@ public static class AssemblyQuestLoader index3 = 6; List list317 = new List(index3); CollectionsMarshal.SetCount(list317, index3); - span5 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span317[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions15.CompletionQuestVariablesFlags = list317; skipConditions15.StepIf = skipStepConditions15; obj225.SkipConditions = skipConditions15; reference243 = obj225; index2++; - ref QuestStep reference244 = ref span3[index2]; + ref QuestStep reference244 = ref span311[index2]; QuestStep obj226 = new QuestStep(EInteractionType.UseItem, 2009888u, new Vector3(119.920654f, 10.696533f, -510.52112f), 817) { ItemId = 2002552u @@ -271655,23 +272715,23 @@ public static class AssemblyQuestLoader num3 = 6; List list318 = new List(num3); CollectionsMarshal.SetCount(list318, num3); - span5 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index3 = 0; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span318[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj226.CompletionQuestVariablesFlags = list318; reference244 = obj226; index2++; - ref QuestStep reference245 = ref span3[index2]; + ref QuestStep reference245 = ref span311[index2]; QuestStep obj227 = new QuestStep(EInteractionType.Jump, null, new Vector3(195.20181f, -19.677738f, -516.0344f), 817) { StopDistance = 0.25f, @@ -271690,25 +272750,25 @@ public static class AssemblyQuestLoader index3 = 6; List list319 = new List(index3); CollectionsMarshal.SetCount(list319, index3); - span5 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num3 = 0; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span319[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions16.CompletionQuestVariablesFlags = list319; skipConditions16.StepIf = skipStepConditions16; obj227.SkipConditions = skipConditions16; reference245 = obj227; index2++; - ref QuestStep reference246 = ref span3[index2]; + ref QuestStep reference246 = ref span311[index2]; QuestStep obj228 = new QuestStep(EInteractionType.UseItem, 2009889u, new Vector3(218.92114f, 8.957031f, -514.45795f), 817) { ItemId = 2002552u @@ -271716,25 +272776,25 @@ public static class AssemblyQuestLoader num3 = 6; List list320 = new List(num3); CollectionsMarshal.SetCount(list320, num3); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index3 = 0; - span5[index3] = null; + span320[index3] = null; index3++; - span5[index3] = null; + span320[index3] = null; index3++; - span5[index3] = null; + span320[index3] = null; index3++; - span5[index3] = null; + span320[index3] = null; index3++; - span5[index3] = null; + span320[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span320[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj228.CompletionQuestVariablesFlags = list320; reference246 = obj228; obj219.Steps = list311; reference237 = obj219; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span307[num]; QuestSequence obj229 = new QuestSequence { Sequence = 4 @@ -271742,19 +272802,19 @@ public static class AssemblyQuestLoader index2 = 2; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(192.24295f, -19.743376f, -515.7917f), 817) + span321[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(192.24295f, -19.743376f, -515.7917f), 817) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029241u, new Vector3(177.203f, -19.544508f, -533.53174f), 817); + span321[num2] = new QuestStep(EInteractionType.Interact, 1029241u, new Vector3(177.203f, -19.544508f, -533.53174f), 817); obj229.Steps = list321; reference247 = obj229; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span307[num]; QuestSequence obj230 = new QuestSequence { Sequence = 5 @@ -271762,9 +272822,9 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - ref QuestStep reference249 = ref span3[index2]; + ref QuestStep reference249 = ref span322[index2]; QuestStep obj231 = new QuestStep(EInteractionType.Interact, 1030946u, new Vector3(175.37183f, -19.521969f, -536.0647f), 817) { StopDistance = 7f @@ -271772,15 +272832,15 @@ public static class AssemblyQuestLoader index3 = 2; List list323 = new List(index3); CollectionsMarshal.SetCount(list323, index3); - span4 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num3 = 0; - span4[num3] = new DialogueChoice + span323[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMC114_03335_Q1_000_000") }; num3++; - span4[num3] = new DialogueChoice + span323[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMC114_03335_Q2_000_000"), @@ -271791,7 +272851,7 @@ public static class AssemblyQuestLoader obj230.Steps = list322; reference248 = obj230; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span307[num]; QuestSequence obj232 = new QuestSequence { Sequence = byte.MaxValue @@ -271799,9 +272859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029240u, new Vector3(173.2356f, -19.585392f, -536.82764f), 817); + span324[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029240u, new Vector3(173.2356f, -19.585392f, -536.82764f), 817); obj232.Steps = list324; reference250 = obj232; questRoot36.QuestSequence = list307; @@ -271811,16 +272871,16 @@ public static class AssemblyQuestLoader num = 1; List list325 = new List(num); CollectionsMarshal.SetCount(list325, num); - span = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index = 0; - span[index] = "liza"; + span325[index] = "liza"; questRoot37.Author = list325; index = 5; List list326 = new List(index); CollectionsMarshal.SetCount(list326, index); - span2 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num = 0; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span326[num]; QuestSequence obj233 = new QuestSequence { Sequence = 0 @@ -271828,13 +272888,13 @@ public static class AssemblyQuestLoader num2 = 1; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029240u, new Vector3(173.2356f, -19.585392f, -536.82764f), 817); + span327[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029240u, new Vector3(173.2356f, -19.585392f, -536.82764f), 817); obj233.Steps = list327; reference251 = obj233; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span326[num]; QuestSequence obj234 = new QuestSequence { Sequence = 1 @@ -271842,17 +272902,17 @@ public static class AssemblyQuestLoader index2 = 3; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(104.577484f, -18.78201f, -710.81934f), 817); + span328[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(104.577484f, -18.78201f, -710.81934f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.32005f, -11.506357f, -869.2572f), 817); + span328[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.32005f, -11.506357f, -869.2572f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029242u, new Vector3(122.697754f, -8.781986f, -891.4168f), 817); + span328[num2] = new QuestStep(EInteractionType.Interact, 1029242u, new Vector3(122.697754f, -8.781986f, -891.4168f), 817); obj234.Steps = list328; reference252 = obj234; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span326[num]; QuestSequence obj235 = new QuestSequence { Sequence = 2 @@ -271860,23 +272920,23 @@ public static class AssemblyQuestLoader num2 = 3; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.20982f, -4.4171376f, -842.7409f), 817); + span329[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(175.20982f, -4.4171376f, -842.7409f), 817); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.5321f, 11.218012f, -713.26447f), 817) + span329[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.5321f, 11.218012f, -713.26447f), 817) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010218u, new Vector3(220.17236f, 12.436096f, -711.9707f), 817) + span329[index2] = new QuestStep(EInteractionType.Interact, 2010218u, new Vector3(220.17236f, 12.436096f, -711.9707f), 817) { DisableNavmesh = true }; obj235.Steps = list329; reference253 = obj235; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span326[num]; QuestSequence obj236 = new QuestSequence { Sequence = 3 @@ -271884,9 +272944,9 @@ public static class AssemblyQuestLoader index2 = 11; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010218u, new Vector3(220.17236f, 12.436096f, -711.9707f), 817) + span330[num2] = new QuestStep(EInteractionType.Interact, 2010218u, new Vector3(220.17236f, 12.436096f, -711.9707f), 817) { Comment = "Retry point", SkipConditions = new SkipConditions @@ -271898,44 +272958,44 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(179.29196f, 11.218012f, -716.2551f), 817); + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(179.29196f, 11.218012f, -716.2551f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.56311f, 1.2180231f, -760.07153f), 817) + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.56311f, 1.2180231f, -760.07153f), 817) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(190.72441f, 1.2180231f, -774.9509f), 817); + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(190.72441f, 1.2180231f, -774.9509f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(182.27933f, 1.2180231f, -794.6802f), 817); + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(182.27933f, 1.2180231f, -794.6802f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.54279f, 0.4118718f, -831.1932f), 817) + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(176.54279f, 0.4118718f, -831.1932f), 817) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(170.7773f, -8.781983f, -864.8363f), 817) + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(170.7773f, -8.781983f, -864.8363f), 817) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(128.05794f, -8.781985f, -861.96173f), 817); + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(128.05794f, -8.781985f, -861.96173f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(104.804436f, -8.781986f, -852.4725f), 817); + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(104.804436f, -8.781986f, -852.4725f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(104.83191f, -8.781986f, -882.98535f), 817) + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(104.83191f, -8.781986f, -882.98535f), 817) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010217u, new Vector3(115.43445f, -7.400635f, -895.4757f), 817) + span330[num2] = new QuestStep(EInteractionType.Interact, 2010217u, new Vector3(115.43445f, -7.400635f, -895.4757f), 817) { DisableNavmesh = true }; obj236.Steps = list330; reference254 = obj236; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span326[num]; QuestSequence obj237 = new QuestSequence { Sequence = byte.MaxValue @@ -271943,9 +273003,9 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029242u, new Vector3(122.697754f, -8.781986f, -891.4168f), 817); + span331[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029242u, new Vector3(122.697754f, -8.781986f, -891.4168f), 817); obj237.Steps = list331; reference255 = obj237; questRoot37.QuestSequence = list326; @@ -271955,16 +273015,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "liza"; + span332[index] = "liza"; questRoot38.Author = list332; index = 3; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span333[num]; QuestSequence obj238 = new QuestSequence { Sequence = 0 @@ -271972,13 +273032,13 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029242u, new Vector3(122.697754f, -8.781986f, -891.4168f), 817); + span334[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029242u, new Vector3(122.697754f, -8.781986f, -891.4168f), 817); obj238.Steps = list334; reference256 = obj238; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span333[num]; QuestSequence obj239 = new QuestSequence { Sequence = 1 @@ -271986,24 +273046,24 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - ref QuestStep reference258 = ref span3[index2]; + ref QuestStep reference258 = ref span335[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.SinglePlayerDuty, 1029243u, new Vector3(121.3855f, -8.781985f, -890.62335f), 817); SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); num3 = 1; List list336 = new List(num3); CollectionsMarshal.SetCount(list336, num3); - span = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index3 = 0; - span[index3] = "(room 2) AI tries to walk straight to the next door, ignoring all walls"; + span336[index3] = "(room 2) AI tries to walk straight to the next door, ignoring all walls"; singlePlayerDutyOptions.Notes = list336; questStep19.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference258 = questStep19; obj239.Steps = list335; reference257 = obj239; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span333[num]; QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue @@ -272011,9 +273071,9 @@ public static class AssemblyQuestLoader index2 = 1; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029244u, new Vector3(171.19092f, -19.76173f, -534.05054f), 817); + span337[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029244u, new Vector3(171.19092f, -19.76173f, -534.05054f), 817); obj240.Steps = list337; reference259 = obj240; questRoot38.QuestSequence = list333; @@ -272023,16 +273083,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "liza"; + span338[index] = "liza"; questRoot39.Author = list338; index = 6; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span339[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -272040,16 +273100,16 @@ public static class AssemblyQuestLoader num2 = 1; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029247u, new Vector3(166.91846f, -19.856256f, -535.1797f), 817) + span340[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029247u, new Vector3(166.91846f, -19.856256f, -535.1797f), 817) { StopDistance = 5f }; obj241.Steps = list340; reference260 = obj241; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span339[num]; QuestSequence obj242 = new QuestSequence { Sequence = 1 @@ -272057,16 +273117,16 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029249u, new Vector3(449.8817f, 6.955061f, -208.75867f), 817) + span341[num2] = new QuestStep(EInteractionType.Interact, 1029249u, new Vector3(449.8817f, 6.955061f, -208.75867f), 817) { StopDistance = 2f }; obj242.Steps = list341; reference261 = obj242; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span339[num]; QuestSequence obj243 = new QuestSequence { Sequence = 2 @@ -272074,16 +273134,16 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1029250u, new Vector3(448.2948f, 7.479239f, -208.14838f), 817) + span342[index2] = new QuestStep(EInteractionType.UseItem, 1029250u, new Vector3(448.2948f, 7.479239f, -208.14838f), 817) { ItemId = 2002553u }; obj243.Steps = list342; reference262 = obj243; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span339[num]; QuestSequence obj244 = new QuestSequence { Sequence = 3 @@ -272091,13 +273151,13 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029250u, new Vector3(448.2948f, 7.479239f, -208.14838f), 817); + span343[num2] = new QuestStep(EInteractionType.Interact, 1029250u, new Vector3(448.2948f, 7.479239f, -208.14838f), 817); obj244.Steps = list343; reference263 = obj244; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span339[num]; QuestSequence obj245 = new QuestSequence { Sequence = 4 @@ -272105,13 +273165,13 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029250u, new Vector3(448.2948f, 7.479239f, -208.14838f), 817); + span344[index2] = new QuestStep(EInteractionType.Interact, 1029250u, new Vector3(448.2948f, 7.479239f, -208.14838f), 817); obj245.Steps = list344; reference264 = obj245; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span339[num]; QuestSequence obj246 = new QuestSequence { Sequence = byte.MaxValue @@ -272119,9 +273179,9 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029249u, new Vector3(449.8817f, 6.955061f, -208.75867f), 817); + span345[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029249u, new Vector3(449.8817f, 6.955061f, -208.75867f), 817); obj246.Steps = list345; reference265 = obj246; questRoot39.QuestSequence = list339; @@ -272131,16 +273191,16 @@ public static class AssemblyQuestLoader num = 1; List list346 = new List(num); CollectionsMarshal.SetCount(list346, num); - span = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index = 0; - span[index] = "liza"; + span346[index] = "liza"; questRoot40.Author = list346; index = 6; List list347 = new List(index); CollectionsMarshal.SetCount(list347, index); - span2 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num = 0; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span347[num]; QuestSequence obj247 = new QuestSequence { Sequence = 0 @@ -272148,13 +273208,13 @@ public static class AssemblyQuestLoader num2 = 1; List list348 = new List(num2); CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029249u, new Vector3(449.8817f, 6.955061f, -208.75867f), 817); + span348[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029249u, new Vector3(449.8817f, 6.955061f, -208.75867f), 817); obj247.Steps = list348; reference266 = obj247; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span347[num]; QuestSequence obj248 = new QuestSequence { Sequence = 1 @@ -272162,16 +273222,16 @@ public static class AssemblyQuestLoader index2 = 1; List list349 = new List(index2); CollectionsMarshal.SetCount(list349, index2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029251u, new Vector3(450.00366f, 6.955061f, -202.38043f), 817) + span349[num2] = new QuestStep(EInteractionType.Interact, 1029251u, new Vector3(450.00366f, 6.955061f, -202.38043f), 817) { StopDistance = 7f }; obj248.Steps = list349; reference267 = obj248; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span347[num]; QuestSequence obj249 = new QuestSequence { Sequence = 2 @@ -272179,9 +273239,9 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(580.9263f, 18.753235f, -43.01526f), 817) + span350[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(580.9263f, 18.753235f, -43.01526f), 817) { StopDistance = 1f, ItemId = 2002554u @@ -272189,7 +273249,7 @@ public static class AssemblyQuestLoader obj249.Steps = list350; reference268 = obj249; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span347[num]; QuestSequence obj250 = new QuestSequence { Sequence = 3 @@ -272197,13 +273257,13 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009892u, new Vector3(580.9263f, 18.753235f, -43.01526f), 817); + span351[num2] = new QuestStep(EInteractionType.Interact, 2009892u, new Vector3(580.9263f, 18.753235f, -43.01526f), 817); obj250.Steps = list351; reference269 = obj250; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span347[num]; QuestSequence obj251 = new QuestSequence { Sequence = 4 @@ -272211,16 +273271,16 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - ref QuestStep reference271 = ref span3[index2]; + ref QuestStep reference271 = ref span352[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1029554u, new Vector3(585.7174f, 18.386158f, -59.18976f), 817); index3 = 1; List list353 = new List(index3); CollectionsMarshal.SetCount(list353, index3); - span4 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span4[num3] = new DialogueChoice + span353[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMC118_03339_Q1_000_000"), @@ -272231,7 +273291,7 @@ public static class AssemblyQuestLoader obj251.Steps = list352; reference270 = obj251; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span347[num]; QuestSequence obj252 = new QuestSequence { Sequence = byte.MaxValue @@ -272239,9 +273299,9 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029555u, new Vector3(453.26917f, 6.955061f, -204.39465f), 817) + span354[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029555u, new Vector3(453.26917f, 6.955061f, -204.39465f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; @@ -272254,16 +273314,16 @@ public static class AssemblyQuestLoader num = 1; List list355 = new List(num); CollectionsMarshal.SetCount(list355, num); - span = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index = 0; - span[index] = "liza"; + span355[index] = "liza"; questRoot41.Author = list355; - index = 4; + index = 5; List list356 = new List(index); CollectionsMarshal.SetCount(list356, index); - span2 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num = 0; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span356[num]; QuestSequence obj253 = new QuestSequence { Sequence = 0 @@ -272271,16 +273331,16 @@ public static class AssemblyQuestLoader num2 = 1; List list357 = new List(num2); CollectionsMarshal.SetCount(list357, num2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029255u, new Vector3(453.6964f, 6.955061f, -201.15973f), 817) + span357[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029255u, new Vector3(453.6964f, 6.955061f, -201.15973f), 817) { StopDistance = 7f }; obj253.Steps = list357; reference273 = obj253; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span356[num]; QuestSequence obj254 = new QuestSequence { Sequence = 1 @@ -272288,23 +273348,23 @@ public static class AssemblyQuestLoader index2 = 3; List list358 = new List(index2); CollectionsMarshal.SetCount(list358, index2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span358[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { PickUpQuestId = new QuestId(3478) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010073u, new Vector3(681.1168f, -39.2005f, -262.77563f), 817) + span358[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010073u, new Vector3(681.1168f, -39.2005f, -262.77563f), 817) { AetherCurrentId = 2818292u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009893u, new Vector3(854.39844f, -63.85907f, -394.43048f), 817); + span358[num2] = new QuestStep(EInteractionType.Interact, 2009893u, new Vector3(854.39844f, -63.85907f, -394.43048f), 817); obj254.Steps = list358; reference274 = obj254; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span356[num]; QuestSequence obj255 = new QuestSequence { Sequence = 2 @@ -272312,9 +273372,9 @@ public static class AssemblyQuestLoader num2 = 1; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 817) + span359[index2] = new QuestStep(EInteractionType.Duty, null, null, 817) { DutyOptions = new DutyOptions { @@ -272325,7 +273385,12 @@ public static class AssemblyQuestLoader obj255.Steps = list359; reference275 = obj255; num++; - ref QuestSequence reference276 = ref span2[num]; + span356[num] = new QuestSequence + { + Sequence = 3 + }; + num++; + ref QuestSequence reference276 = ref span356[num]; QuestSequence obj256 = new QuestSequence { Sequence = byte.MaxValue @@ -272333,9 +273398,9 @@ public static class AssemblyQuestLoader index2 = 1; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029557u, new Vector3(848.7831f, -65.42493f, -394.67462f), 817) + span360[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029557u, new Vector3(848.7831f, -65.42493f, -394.67462f), 817) { StopDistance = 5f }; @@ -272348,16 +273413,16 @@ public static class AssemblyQuestLoader num = 1; List list361 = new List(num); CollectionsMarshal.SetCount(list361, num); - span = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); index = 0; - span[index] = "liza"; + span361[index] = "liza"; questRoot42.Author = list361; index = 3; List list362 = new List(index); CollectionsMarshal.SetCount(list362, index); - span2 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num = 0; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span362[num]; QuestSequence obj257 = new QuestSequence { Sequence = 0 @@ -272365,16 +273430,16 @@ public static class AssemblyQuestLoader num2 = 1; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029557u, new Vector3(848.7831f, -65.42493f, -394.67462f), 817) + span363[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029557u, new Vector3(848.7831f, -65.42493f, -394.67462f), 817) { StopDistance = 5f }; obj257.Steps = list363; reference277 = obj257; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span362[num]; QuestSequence obj258 = new QuestSequence { Sequence = 1 @@ -272382,9 +273447,9 @@ public static class AssemblyQuestLoader index2 = 1; List list364 = new List(index2); CollectionsMarshal.SetCount(list364, index2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817) + span364[num2] = new QuestStep(EInteractionType.Interact, 1029231u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -272392,7 +273457,7 @@ public static class AssemblyQuestLoader obj258.Steps = list364; reference278 = obj258; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span362[num]; QuestSequence obj259 = new QuestSequence { Sequence = byte.MaxValue @@ -272400,9 +273465,9 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) + span365[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; @@ -272415,16 +273480,16 @@ public static class AssemblyQuestLoader num = 1; List list366 = new List(num); CollectionsMarshal.SetCount(list366, num); - span = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index = 0; - span[index] = "liza"; + span366[index] = "liza"; questRoot43.Author = list366; index = 5; List list367 = new List(index); CollectionsMarshal.SetCount(list367, index); - span2 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num = 0; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span367[num]; QuestSequence obj260 = new QuestSequence { Sequence = 0 @@ -272432,16 +273497,16 @@ public static class AssemblyQuestLoader index2 = 1; List list368 = new List(index2); CollectionsMarshal.SetCount(list368, index2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029011u, new Vector3(-88.822815f, -19.053196f, 296.65063f), 817) + span368[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029011u, new Vector3(-88.822815f, -19.053196f, 296.65063f), 817) { StopDistance = 5f }; obj260.Steps = list368; reference280 = obj260; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span367[num]; QuestSequence obj261 = new QuestSequence { Sequence = 1 @@ -272449,13 +273514,13 @@ public static class AssemblyQuestLoader num2 = 1; List list369 = new List(num2); CollectionsMarshal.SetCount(list369, num2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817); + span369[index2] = new QuestStep(EInteractionType.Interact, 1029194u, new Vector3(-37.216797f, -18.920458f, 336.62915f), 817); obj261.Steps = list369; reference281 = obj261; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span367[num]; QuestSequence obj262 = new QuestSequence { Sequence = 2 @@ -272463,18 +273528,18 @@ public static class AssemblyQuestLoader index2 = 2; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-64.28227f, -19.16186f, 319.19778f), 817); + span370[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-64.28227f, -19.16186f, 319.19778f), 817); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009894u, new Vector3(-259.51025f, -2.395752f, 332.81445f), 817) + span370[num2] = new QuestStep(EInteractionType.Interact, 2009894u, new Vector3(-259.51025f, -2.395752f, 332.81445f), 817) { Fly = true }; obj262.Steps = list370; reference282 = obj262; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span367[num]; QuestSequence obj263 = new QuestSequence { Sequence = 3 @@ -272482,9 +273547,9 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029558u, new Vector3(28.732666f, 0f, 1.87677f), 819) + span371[index2] = new QuestStep(EInteractionType.Interact, 1029558u, new Vector3(28.732666f, 0f, 1.87677f), 819) { Sprint = true, AetheryteShortcut = EAetheryteLocation.Crystarium @@ -272492,7 +273557,7 @@ public static class AssemblyQuestLoader obj263.Steps = list371; reference283 = obj263; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span367[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -272500,9 +273565,9 @@ public static class AssemblyQuestLoader index2 = 1; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - ref QuestStep reference285 = ref span3[num2]; + ref QuestStep reference285 = ref span372[num2]; QuestStep obj265 = new QuestStep(EInteractionType.CompleteQuest, 1030610u, new Vector3(65.11023f, 1.7160122f, 249.7749f), 819) { StopDistance = 7f, @@ -272515,9 +273580,9 @@ public static class AssemblyQuestLoader num3 = 1; List list373 = new List(num3); CollectionsMarshal.SetCount(list373, num3); - span4 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index3 = 0; - span4[index3] = new DialogueChoice + span373[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMC121_03342_Q1_000_000") @@ -272533,16 +273598,16 @@ public static class AssemblyQuestLoader num = 1; List list374 = new List(num); CollectionsMarshal.SetCount(list374, num); - span = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index = 0; - span[index] = "liza"; + span374[index] = "liza"; questRoot44.Author = list374; index = 5; List list375 = new List(index); CollectionsMarshal.SetCount(list375, index); - span2 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num = 0; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span375[num]; QuestSequence obj266 = new QuestSequence { Sequence = 0 @@ -272550,13 +273615,13 @@ public static class AssemblyQuestLoader num2 = 1; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027827u, new Vector3(105.02783f, 0.49999997f, -145.70844f), 819); + span376[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027827u, new Vector3(105.02783f, 0.49999997f, -145.70844f), 819); obj266.Steps = list376; reference286 = obj266; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span375[num]; QuestSequence obj267 = new QuestSequence { Sequence = 1 @@ -272564,13 +273629,13 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027254u, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819); + span377[num2] = new QuestStep(EInteractionType.Interact, 1027254u, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819); obj267.Steps = list377; reference287 = obj267; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span375[num]; QuestSequence obj268 = new QuestSequence { Sequence = 2 @@ -272578,9 +273643,9 @@ public static class AssemblyQuestLoader num2 = 1; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027817u, new Vector3(-118.425354f, -47.50666f, -181.17041f), 819) + span378[index2] = new QuestStep(EInteractionType.Interact, 1027817u, new Vector3(-118.425354f, -47.50666f, -181.17041f), 819) { AethernetShortcut = new AethernetShortcut { @@ -272591,7 +273656,7 @@ public static class AssemblyQuestLoader obj268.Steps = list378; reference288 = obj268; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span375[num]; QuestSequence obj269 = new QuestSequence { Sequence = 3 @@ -272599,53 +273664,53 @@ public static class AssemblyQuestLoader index2 = 2; List list379 = new List(index2); CollectionsMarshal.SetCount(list379, index2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num2 = 0; - ref QuestStep reference290 = ref span3[num2]; + ref QuestStep reference290 = ref span379[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 2010022u, new Vector3(-152.08673f, -45.88391f, -185.0462f), 819); index3 = 6; List list380 = new List(index3); CollectionsMarshal.SetCount(list380, index3); - span5 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num3 = 0; - span5[num3] = null; + span380[num3] = null; num3++; - span5[num3] = null; + span380[num3] = null; num3++; - span5[num3] = null; + span380[num3] = null; num3++; - span5[num3] = null; + span380[num3] = null; num3++; - span5[num3] = null; + span380[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span380[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list380; reference290 = questStep21; num2++; - ref QuestStep reference291 = ref span3[num2]; + ref QuestStep reference291 = ref span379[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1030257u, new Vector3(-169.3294f, -45.8779f, -209.85736f), 819); num3 = 6; List list381 = new List(num3); CollectionsMarshal.SetCount(list381, num3); - span5 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index3 = 0; - span5[index3] = null; + span381[index3] = null; index3++; - span5[index3] = null; + span381[index3] = null; index3++; - span5[index3] = null; + span381[index3] = null; index3++; - span5[index3] = null; + span381[index3] = null; index3++; - span5[index3] = null; + span381[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span381[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list381; reference291 = questStep22; obj269.Steps = list379; reference289 = obj269; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span375[num]; QuestSequence obj270 = new QuestSequence { Sequence = byte.MaxValue @@ -272653,9 +273718,9 @@ public static class AssemblyQuestLoader num2 = 1; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027254u, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819) + span382[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027254u, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819) { AethernetShortcut = new AethernetShortcut { @@ -272672,16 +273737,16 @@ public static class AssemblyQuestLoader num = 1; List list383 = new List(num); CollectionsMarshal.SetCount(list383, num); - span = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index = 0; - span[index] = "liza"; + span383[index] = "liza"; questRoot45.Author = list383; index = 3; List list384 = new List(index); CollectionsMarshal.SetCount(list384, index); - span2 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num = 0; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span384[num]; QuestSequence obj271 = new QuestSequence { Sequence = 0 @@ -272689,13 +273754,13 @@ public static class AssemblyQuestLoader index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027244u, new Vector3(76.157715f, 0.0889954f, -44.26648f), 819); + span385[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027244u, new Vector3(76.157715f, 0.0889954f, -44.26648f), 819); obj271.Steps = list385; reference293 = obj271; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span384[num]; QuestSequence obj272 = new QuestSequence { Sequence = 1 @@ -272703,9 +273768,9 @@ public static class AssemblyQuestLoader num2 = 5; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - ref QuestStep reference295 = ref span3[index2]; + ref QuestStep reference295 = ref span386[index2]; QuestStep obj273 = new QuestStep(EInteractionType.Interact, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819) { AethernetShortcut = new AethernetShortcut @@ -272717,23 +273782,23 @@ public static class AssemblyQuestLoader index3 = 6; List list387 = new List(index3); CollectionsMarshal.SetCount(list387, index3); - span5 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num3 = 0; - span5[num3] = null; + span387[num3] = null; num3++; - span5[num3] = null; + span387[num3] = null; num3++; - span5[num3] = null; + span387[num3] = null; num3++; - span5[num3] = null; + span387[num3] = null; num3++; - span5[num3] = null; + span387[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span387[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj273.CompletionQuestVariablesFlags = list387; reference295 = obj273; index2++; - ref QuestStep reference296 = ref span3[index2]; + ref QuestStep reference296 = ref span386[index2]; QuestStep obj274 = new QuestStep(EInteractionType.Interact, 1027227u, new Vector3(-65.78168f, -27.23603f, -272.99915f), 819) { AethernetShortcut = new AethernetShortcut @@ -272745,23 +273810,23 @@ public static class AssemblyQuestLoader num3 = 6; List list388 = new List(num3); CollectionsMarshal.SetCount(list388, num3); - span5 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index3 = 0; - span5[index3] = null; + span388[index3] = null; index3++; - span5[index3] = null; + span388[index3] = null; index3++; - span5[index3] = null; + span388[index3] = null; index3++; - span5[index3] = null; + span388[index3] = null; index3++; - span5[index3] = null; + span388[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span388[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj274.CompletionQuestVariablesFlags = list388; reference296 = obj274; index2++; - ref QuestStep reference297 = ref span3[index2]; + ref QuestStep reference297 = ref span386[index2]; QuestStep obj275 = new QuestStep(EInteractionType.Interact, 1030258u, new Vector3(65.659546f, 36.197685f, -148.54657f), 819) { AethernetShortcut = new AethernetShortcut @@ -272773,23 +273838,23 @@ public static class AssemblyQuestLoader index3 = 6; List list389 = new List(index3); CollectionsMarshal.SetCount(list389, index3); - span5 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); num3 = 0; - span5[num3] = null; + span389[num3] = null; num3++; - span5[num3] = null; + span389[num3] = null; num3++; - span5[num3] = null; + span389[num3] = null; num3++; - span5[num3] = null; + span389[num3] = null; num3++; - span5[num3] = null; + span389[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span389[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj275.CompletionQuestVariablesFlags = list389; reference297 = obj275; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(80.6178f, 35.999687f, -146.81993f), 819) + span386[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(80.6178f, 35.999687f, -146.81993f), 819) { StopDistance = 0.5f, JumpDestination = new JumpDestination @@ -272798,30 +273863,30 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference298 = ref span3[index2]; + ref QuestStep reference298 = ref span386[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1027826u, new Vector3(89.15845f, 0.49999997f, -145.4643f), 819); num3 = 6; List list390 = new List(num3); CollectionsMarshal.SetCount(list390, num3); - span5 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); index3 = 0; - span5[index3] = null; + span390[index3] = null; index3++; - span5[index3] = null; + span390[index3] = null; index3++; - span5[index3] = null; + span390[index3] = null; index3++; - span5[index3] = null; + span390[index3] = null; index3++; - span5[index3] = null; + span390[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span390[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list390; reference298 = questStep23; obj272.Steps = list386; reference294 = obj272; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span384[num]; QuestSequence obj276 = new QuestSequence { Sequence = byte.MaxValue @@ -272829,16 +273894,16 @@ public static class AssemblyQuestLoader index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num2 = 0; - ref QuestStep reference300 = ref span3[num2]; + ref QuestStep reference300 = ref span391[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.CompleteQuest, 1027244u, new Vector3(76.157715f, 0.0889954f, -44.26648f), 819); index3 = 1; List list392 = new List(index3); CollectionsMarshal.SetCount(list392, index3); - span4 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num3 = 0; - span4[num3] = new DialogueChoice + span392[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZA002_03344_Q1_000_051"), @@ -272855,16 +273920,16 @@ public static class AssemblyQuestLoader num = 1; List list393 = new List(num); CollectionsMarshal.SetCount(list393, num); - span = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index = 0; - span[index] = "liza"; + span393[index] = "liza"; questRoot46.Author = list393; index = 4; List list394 = new List(index); CollectionsMarshal.SetCount(list394, index); - span2 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num = 0; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span394[num]; QuestSequence obj277 = new QuestSequence { Sequence = 0 @@ -272872,15 +273937,15 @@ public static class AssemblyQuestLoader num2 = 2; List list395 = new List(num2); CollectionsMarshal.SetCount(list395, num2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.33571f, 3.9998171f, 239.88663f), 819); + span395[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.33571f, 3.9998171f, 239.88663f), 819); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027323u, new Vector3(-42.893127f, 3.9998171f, 242.08435f), 819); + span395[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027323u, new Vector3(-42.893127f, 3.9998171f, 242.08435f), 819); obj277.Steps = list395; reference301 = obj277; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span394[num]; QuestSequence obj278 = new QuestSequence { Sequence = 1 @@ -272888,13 +273953,13 @@ public static class AssemblyQuestLoader index2 = 1; List list396 = new List(index2); CollectionsMarshal.SetCount(list396, index2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027816u, new Vector3(-20.676025f, -7.700001f, 111.77234f), 819); + span396[num2] = new QuestStep(EInteractionType.Interact, 1027816u, new Vector3(-20.676025f, -7.700001f, 111.77234f), 819); obj278.Steps = list396; reference302 = obj278; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span394[num]; QuestSequence obj279 = new QuestSequence { Sequence = 2 @@ -272902,13 +273967,13 @@ public static class AssemblyQuestLoader num2 = 1; List list397 = new List(num2); CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029146u, new Vector3(86.74744f, 0.74016255f, 147.11218f), 819); + span397[index2] = new QuestStep(EInteractionType.Interact, 1029146u, new Vector3(86.74744f, 0.74016255f, 147.11218f), 819); obj279.Steps = list397; reference303 = obj279; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span394[num]; QuestSequence obj280 = new QuestSequence { Sequence = byte.MaxValue @@ -272916,11 +273981,11 @@ public static class AssemblyQuestLoader index2 = 2; List list398 = new List(index2); CollectionsMarshal.SetCount(list398, index2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.33571f, 3.9998171f, 239.88663f), 819); + span398[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.33571f, 3.9998171f, 239.88663f), 819); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027323u, new Vector3(-42.893127f, 3.9998171f, 242.08435f), 819); + span398[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027323u, new Vector3(-42.893127f, 3.9998171f, 242.08435f), 819); obj280.Steps = list398; reference304 = obj280; questRoot46.QuestSequence = list394; @@ -272930,16 +273995,16 @@ public static class AssemblyQuestLoader num = 1; List list399 = new List(num); CollectionsMarshal.SetCount(list399, num); - span = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); index = 0; - span[index] = "liza"; + span399[index] = "liza"; questRoot47.Author = list399; index = 5; List list400 = new List(index); CollectionsMarshal.SetCount(list400, index); - span2 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num = 0; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span400[num]; QuestSequence obj281 = new QuestSequence { Sequence = 0 @@ -272947,13 +274012,13 @@ public static class AssemblyQuestLoader num2 = 1; List list401 = new List(num2); CollectionsMarshal.SetCount(list401, num2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819); + span401[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819); obj281.Steps = list401; reference305 = obj281; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span400[num]; QuestSequence obj282 = new QuestSequence { Sequence = 1 @@ -272961,74 +274026,74 @@ public static class AssemblyQuestLoader index2 = 3; List list402 = new List(index2); CollectionsMarshal.SetCount(list402, index2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num2 = 0; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span402[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 2009995u, new Vector3(-130.38837f, 1.1138916f, -82.84125f), 819); num3 = 6; List list403 = new List(num3); CollectionsMarshal.SetCount(list403, num3); - span5 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index3 = 0; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = null; + span403[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span403[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list403; reference307 = questStep25; num2++; - ref QuestStep reference308 = ref span3[num2]; + ref QuestStep reference308 = ref span402[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 2009994u, new Vector3(-155.29114f, -0.015319824f, -99.38208f), 819); index3 = 6; List list404 = new List(index3); CollectionsMarshal.SetCount(list404, index3); - span5 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num3 = 0; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = null; + span404[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span404[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list404; reference308 = questStep26; num2++; - ref QuestStep reference309 = ref span3[num2]; + ref QuestStep reference309 = ref span402[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 2009996u, new Vector3(-145.00653f, -0.045776367f, -130.5105f), 819); num3 = 6; List list405 = new List(num3); CollectionsMarshal.SetCount(list405, num3); - span5 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index3 = 0; - span5[index3] = null; + span405[index3] = null; index3++; - span5[index3] = null; + span405[index3] = null; index3++; - span5[index3] = null; + span405[index3] = null; index3++; - span5[index3] = null; + span405[index3] = null; index3++; - span5[index3] = null; + span405[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span405[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list405; reference309 = questStep27; obj282.Steps = list402; reference306 = obj282; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span400[num]; QuestSequence obj283 = new QuestSequence { Sequence = 2 @@ -273036,13 +274101,13 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819); + span406[index2] = new QuestStep(EInteractionType.Interact, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819); obj283.Steps = list406; reference310 = obj283; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span400[num]; QuestSequence obj284 = new QuestSequence { Sequence = 3 @@ -273050,13 +274115,13 @@ public static class AssemblyQuestLoader index2 = 1; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028334u, new Vector3(-135.33228f, -6.193295E-07f, 59.464355f), 819); + span407[num2] = new QuestStep(EInteractionType.Interact, 1028334u, new Vector3(-135.33228f, -6.193295E-07f, 59.464355f), 819); obj284.Steps = list407; reference311 = obj284; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span400[num]; QuestSequence obj285 = new QuestSequence { Sequence = byte.MaxValue @@ -273064,9 +274129,9 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819); + span408[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027316u, new Vector3(-127.30603f, 0f, -109.48352f), 819); obj285.Steps = list408; reference312 = obj285; questRoot47.QuestSequence = list400; @@ -273076,16 +274141,16 @@ public static class AssemblyQuestLoader num = 1; List list409 = new List(num); CollectionsMarshal.SetCount(list409, num); - span = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index = 0; - span[index] = "liza"; + span409[index] = "liza"; questRoot48.Author = list409; index = 3; List list410 = new List(index); CollectionsMarshal.SetCount(list410, index); - span2 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num = 0; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span410[num]; QuestSequence obj286 = new QuestSequence { Sequence = 0 @@ -273093,13 +274158,13 @@ public static class AssemblyQuestLoader index2 = 1; List list411 = new List(index2); CollectionsMarshal.SetCount(list411, index2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027846u, new Vector3(-68.65039f, -36.750023f, -264.39313f), 819); + span411[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027846u, new Vector3(-68.65039f, -36.750023f, -264.39313f), 819); obj286.Steps = list411; reference313 = obj286; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span410[num]; QuestSequence obj287 = new QuestSequence { Sequence = 1 @@ -273107,30 +274172,30 @@ public static class AssemblyQuestLoader num2 = 1; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index2 = 0; - ref QuestStep reference315 = ref span3[index2]; + ref QuestStep reference315 = ref span412[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1030259u, new Vector3(-68.55884f, -27.236004f, -269.58118f), 819); index3 = 3; List list413 = new List(index3); CollectionsMarshal.SetCount(list413, index3); - span4 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num3 = 0; - span4[num3] = new DialogueChoice + span413[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZA005_03347_Q1_000_012"), Answer = new ExcelRef("TEXT_LUCKZA005_03347_A1_000_013") }; num3++; - span4[num3] = new DialogueChoice + span413[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZA005_03347_Q2_000_017"), Answer = new ExcelRef("TEXT_LUCKZA005_03347_A2_000_019") }; num3++; - span4[num3] = new DialogueChoice + span413[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZA005_03347_Q3_000_022"), @@ -273141,7 +274206,7 @@ public static class AssemblyQuestLoader obj287.Steps = list412; reference314 = obj287; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span410[num]; QuestSequence obj288 = new QuestSequence { Sequence = byte.MaxValue @@ -273149,9 +274214,9 @@ public static class AssemblyQuestLoader index2 = 1; List list414 = new List(index2); CollectionsMarshal.SetCount(list414, index2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027846u, new Vector3(-68.65039f, -36.750023f, -264.39313f), 819); + span414[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027846u, new Vector3(-68.65039f, -36.750023f, -264.39313f), 819); obj288.Steps = list414; reference316 = obj288; questRoot48.QuestSequence = list410; @@ -273161,16 +274226,16 @@ public static class AssemblyQuestLoader num = 1; List list415 = new List(num); CollectionsMarshal.SetCount(list415, num); - span = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); index = 0; - span[index] = "liza"; + span415[index] = "liza"; questRoot49.Author = list415; index = 3; List list416 = new List(index); CollectionsMarshal.SetCount(list416, index); - span2 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num = 0; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span416[num]; QuestSequence obj289 = new QuestSequence { Sequence = 0 @@ -273178,13 +274243,13 @@ public static class AssemblyQuestLoader num2 = 1; List list417 = new List(num2); CollectionsMarshal.SetCount(list417, num2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029884u, new Vector3(52.96399f, 35.999683f, -109.14783f), 819); + span417[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029884u, new Vector3(52.96399f, 35.999683f, -109.14783f), 819); obj289.Steps = list417; reference317 = obj289; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span416[num]; QuestSequence obj290 = new QuestSequence { Sequence = 1 @@ -273192,16 +274257,16 @@ public static class AssemblyQuestLoader index2 = 1; List list418 = new List(index2); CollectionsMarshal.SetCount(list418, index2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1029884u, new Vector3(52.96399f, 35.999683f, -109.14783f), 819) + span418[num2] = new QuestStep(EInteractionType.Emote, 1029884u, new Vector3(52.96399f, 35.999683f, -109.14783f), 819) { Emote = EEmote.BattleStance }; obj290.Steps = list418; reference318 = obj290; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span416[num]; QuestSequence obj291 = new QuestSequence { Sequence = byte.MaxValue @@ -273209,9 +274274,9 @@ public static class AssemblyQuestLoader num2 = 1; List list419 = new List(num2); CollectionsMarshal.SetCount(list419, num2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029884u, new Vector3(52.96399f, 35.999683f, -109.14783f), 819) + span419[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029884u, new Vector3(52.96399f, 35.999683f, -109.14783f), 819) { Emote = EEmote.Box }; @@ -273259,11 +274324,11 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-451.1456f, 8.987026f, 532.7527f), 814); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-451.1456f, 8.987026f, 532.7527f), 814); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030741u, new Vector3(-446.28064f, 7.6579986f, 536.15625f), 814) + span4[num2] = new QuestStep(EInteractionType.Interact, 1030741u, new Vector3(-446.28064f, 7.6579986f, 536.15625f), 814) { StopDistance = 7f }; @@ -273278,9 +274343,9 @@ public static class AssemblyQuestLoader num2 = 7; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-447.98965f, 7.657998f, 532.0151f), 814) + span5[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-447.98965f, 7.657998f, 532.0151f), 814) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -273290,7 +274355,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.UseItem, 2010260u, new Vector3(-444.38855f, 8.987488f, 532.6771f), 814) { DelaySecondsAtStart = 1f, @@ -273299,23 +274364,23 @@ public static class AssemblyQuestLoader int num3 = 6; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int num4 = 0; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = null; + span6[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list6; reference4 = obj4; index2++; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span5[index2]; QuestStep obj5 = new QuestStep(EInteractionType.UseItem, 2010286u, new Vector3(-443.0152f, 8.773865f, 535.97314f), 814) { DelaySecondsAtStart = 1f, @@ -273324,23 +274389,23 @@ public static class AssemblyQuestLoader num4 = 6; List list7 = new List(num4); CollectionsMarshal.SetCount(list7, num4); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = null; + span7[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list7; reference5 = obj5; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span5[index2]; QuestStep obj6 = new QuestStep(EInteractionType.UseItem, 2010287u, new Vector3(-442.92365f, 8.895996f, 538.6892f), 814) { DelaySecondsAtStart = 1f, @@ -273349,23 +274414,23 @@ public static class AssemblyQuestLoader num3 = 6; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num4 = 0; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = null; + span8[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span8[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj6.CompletionQuestVariablesFlags = list8; reference6 = obj6; index2++; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span5[index2]; QuestStep obj7 = new QuestStep(EInteractionType.UseItem, 2010288u, new Vector3(-441.88605f, 8.590759f, 542.3513f), 814) { DelaySecondsAtStart = 1f, @@ -273374,23 +274439,23 @@ public static class AssemblyQuestLoader num4 = 6; List list9 = new List(num4); CollectionsMarshal.SetCount(list9, num4); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span4[num3] = null; + span9[num3] = null; num3++; - span4[num3] = null; + span9[num3] = null; num3++; - span4[num3] = null; + span9[num3] = null; num3++; - span4[num3] = null; + span9[num3] = null; num3++; - span4[num3] = null; + span9[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span9[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj7.CompletionQuestVariablesFlags = list9; reference7 = obj7; index2++; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span5[index2]; QuestStep obj8 = new QuestStep(EInteractionType.UseItem, 2010261u, new Vector3(-444.6327f, 8.804443f, 544.51807f), 814) { DelaySecondsAtStart = 1f, @@ -273399,23 +274464,23 @@ public static class AssemblyQuestLoader num3 = 6; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num4 = 0; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span10[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj8.CompletionQuestVariablesFlags = list10; reference8 = obj8; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span5[index2]; QuestStep obj9 = new QuestStep(EInteractionType.UseItem, 2010289u, new Vector3(-443.47296f, 8.499207f, 548.30237f), 814) { DelaySecondsAtStart = 1f, @@ -273424,19 +274489,19 @@ public static class AssemblyQuestLoader num4 = 6; List list11 = new List(num4); CollectionsMarshal.SetCount(list11, num4); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span11[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj9.CompletionQuestVariablesFlags = list11; reference9 = obj9; obj3.Steps = list5; @@ -273450,9 +274515,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030741u, new Vector3(-446.28064f, 7.6579986f, 536.15625f), 814); + span12[num2] = new QuestStep(EInteractionType.Interact, 1030741u, new Vector3(-446.28064f, 7.6579986f, 536.15625f), 814); obj10.Steps = list12; reference10 = obj10; num++; @@ -273464,9 +274529,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027452u, new Vector3(-310.62793f, 19.405178f, 405.2948f), 814) + span13[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027452u, new Vector3(-310.62793f, 19.405178f, 405.2948f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; @@ -273479,16 +274544,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "liza"; + span14[index] = "liza"; questRoot2.Author = list14; index = 6; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -273496,13 +274561,13 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030763u, new Vector3(-306.2334f, 20.956566f, 358.41907f), 814); + span16[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030763u, new Vector3(-306.2334f, 20.956566f, 358.41907f), 814); obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -273510,9 +274575,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span17[index2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, null, new Vector3(-226.82605f, 21.612165f, 298.9232f), 814) { StopDistance = 1f, @@ -273521,15 +274586,15 @@ public static class AssemblyQuestLoader num3 = 1; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - Span span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num4 = 0; - span5[num4] = 11151u; + span18[num4] = 11151u; obj14.KillEnemyDataIds = list18; reference14 = obj14; obj13.Steps = list17; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span15[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -273537,16 +274602,16 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030764u, new Vector3(-226.42871f, 21.592747f, 297.8407f), 814) + span19[num2] = new QuestStep(EInteractionType.Interact, 1030764u, new Vector3(-226.42871f, 21.592747f, 297.8407f), 814) { StopDistance = 7f }; obj15.Steps = list19; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span15[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -273554,13 +274619,13 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814); + span20[index2] = new QuestStep(EInteractionType.Interact, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814); obj16.Steps = list20; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span15[num]; QuestSequence obj17 = new QuestSequence { Sequence = 4 @@ -273568,13 +274633,13 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030794u, new Vector3(-317.2503f, 21.045609f, 349.17212f), 814); + span21[num2] = new QuestStep(EInteractionType.Interact, 1030794u, new Vector3(-317.2503f, 21.045609f, 349.17212f), 814); obj17.Steps = list21; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span15[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -273582,11 +274647,11 @@ public static class AssemblyQuestLoader num2 = 2; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-283.69812f, 35.330315f, 205.46227f), 814); + span22[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-283.69812f, 35.330315f, 205.46227f), 814); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814); + span22[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814); obj18.Steps = list22; reference18 = obj18; questRoot2.QuestSequence = list15; @@ -273596,16 +274661,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "alydev"; + span23[index] = "alydev"; questRoot3.Author = list23; index = 4; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span24[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -273613,9 +274678,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) + span25[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright, SkipConditions = new SkipConditions @@ -273634,7 +274699,7 @@ public static class AssemblyQuestLoader obj19.Steps = list25; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span24[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -273642,9 +274707,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span26[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Combat, 2010303u, new Vector3(-481.529f, 26.108154f, 333.27222f), 814) { Fly = true, @@ -273653,15 +274718,15 @@ public static class AssemblyQuestLoader num4 = 1; List list27 = new List(num4); CollectionsMarshal.SetCount(list27, num4); - span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span5[num3] = 11152u; + span27[num3] = 11152u; obj21.KillEnemyDataIds = list27; reference21 = obj21; obj20.Steps = list26; reference20 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span24[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -273669,13 +274734,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030769u, new Vector3(-474.72345f, 24.51279f, 337.27014f), 814); + span28[num2] = new QuestStep(EInteractionType.Interact, 1030769u, new Vector3(-474.72345f, 24.51279f, 337.27014f), 814); obj22.Steps = list28; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span24[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -273683,9 +274748,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) { Fly = true, NextQuestId = new QuestId(3373) @@ -273699,16 +274764,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "alydev"; + span30[index] = "alydev"; questRoot4.Author = list30; index = 5; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -273716,9 +274781,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) + span32[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright, SkipConditions = new SkipConditions @@ -273737,7 +274802,7 @@ public static class AssemblyQuestLoader obj24.Steps = list32; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span31[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -273745,16 +274810,16 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - ref QuestStep reference26 = ref span3[index2]; + ref QuestStep reference26 = ref span33[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1030770u, new Vector3(-547.87524f, 37.722652f, 532.4635f), 814); num3 = 1; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - Span span6 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num4 = 0; - span6[num4] = new DialogueChoice + span34[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZA103_03373_Q1_000_000"), @@ -273765,7 +274830,7 @@ public static class AssemblyQuestLoader obj25.Steps = list33; reference25 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span31[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -273773,17 +274838,17 @@ public static class AssemblyQuestLoader index2 = 3; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010304u, new Vector3(-546.685f, 62.119385f, 681.9713f), 814); + span35[num2] = new QuestStep(EInteractionType.Interact, 2010304u, new Vector3(-546.685f, 62.119385f, 681.9713f), 814); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010305u, new Vector3(-532.1889f, 62.790894f, 693.38513f), 814); + span35[num2] = new QuestStep(EInteractionType.Interact, 2010305u, new Vector3(-532.1889f, 62.790894f, 693.38513f), 814); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010306u, new Vector3(-524.07117f, 61.53955f, 674.464f), 814); + span35[num2] = new QuestStep(EInteractionType.Interact, 2010306u, new Vector3(-524.07117f, 61.53955f, 674.464f), 814); obj26.Steps = list35; reference27 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span31[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -273791,13 +274856,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030771u, new Vector3(-532.4636f, 62.522995f, 684.0161f), 814); + span36[index2] = new QuestStep(EInteractionType.Interact, 1030771u, new Vector3(-532.4636f, 62.522995f, 684.0161f), 814); obj27.Steps = list36; reference28 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span31[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -273805,9 +274870,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) + span37[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) { NextQuestId = new QuestId(3374) }; @@ -273820,16 +274885,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "alydev"; + span38[index] = "alydev"; questRoot5.Author = list38; index = 5; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -273837,9 +274902,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) + span40[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030766u, new Vector3(-284.22986f, 35.373142f, 204.66919f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright, SkipConditions = new SkipConditions @@ -273858,7 +274923,7 @@ public static class AssemblyQuestLoader obj29.Steps = list40; reference30 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span39[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -273866,16 +274931,16 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030772u, new Vector3(-240.22284f, 20.521734f, 352.19336f), 814) + span41[num2] = new QuestStep(EInteractionType.Interact, 1030772u, new Vector3(-240.22284f, 20.521734f, 352.19336f), 814) { Fly = true }; obj30.Steps = list41; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span39[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -273883,13 +274948,13 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030773u, new Vector3(-259.78485f, 21.732246f, 362.14233f), 814); + span42[index2] = new QuestStep(EInteractionType.Interact, 1030773u, new Vector3(-259.78485f, 21.732246f, 362.14233f), 814); obj31.Steps = list42; reference32 = obj31; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span39[num]; QuestSequence obj32 = new QuestSequence { Sequence = 3 @@ -273897,16 +274962,16 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030774u, new Vector3(-290.27246f, 17.772081f, 442.86243f), 814) + span43[num2] = new QuestStep(EInteractionType.Interact, 1030774u, new Vector3(-290.27246f, 17.772081f, 442.86243f), 814) { Fly = true }; obj32.Steps = list43; reference33 = obj32; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span39[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -273914,9 +274979,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030774u, new Vector3(-290.27246f, 17.772081f, 442.86243f), 814) + span44[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030774u, new Vector3(-290.27246f, 17.772081f, 442.86243f), 814) { NextQuestId = new QuestId(3560) }; @@ -273929,16 +274994,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; questRoot6.Author = list45; index = 4; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span46[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -273946,13 +275011,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815); + span47[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027872u, new Vector3(268.4519f, 4.0296993f, -144.1825f), 815); obj34.Steps = list47; reference35 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span46[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -273960,9 +275025,9 @@ public static class AssemblyQuestLoader num2 = 2; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027264u, new Vector3(60.593506f, 36.247692f, -171.80133f), 819) + span48[index2] = new QuestStep(EInteractionType.Interact, 1027264u, new Vector3(60.593506f, 36.247692f, -171.80133f), 819) { StopDistance = 7f, TargetTerritoryId = (ushort)815, @@ -273974,11 +275039,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030391u, new Vector3(579.9801f, -46.38523f, -684.90125f), 815); + span48[index2] = new QuestStep(EInteractionType.Interact, 1030391u, new Vector3(579.9801f, -46.38523f, -684.90125f), 815); obj35.Steps = list48; reference36 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span46[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -273986,74 +275051,74 @@ public static class AssemblyQuestLoader index2 = 3; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span49[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2010010u, new Vector3(651.8806f, -54.062744f, -594.5068f), 815); num4 = 6; List list50 = new List(num4); CollectionsMarshal.SetCount(list50, num4); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span4[num3] = null; + span50[num3] = null; num3++; - span4[num3] = null; + span50[num3] = null; num3++; - span4[num3] = null; + span50[num3] = null; num3++; - span4[num3] = null; + span50[num3] = null; num3++; - span4[num3] = null; + span50[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span50[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list50; reference38 = questStep2; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span49[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2010011u, new Vector3(665.0338f, -58.9151f, -575.9518f), 815); num3 = 6; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span4[num4] = null; + span51[num4] = null; num4++; - span4[num4] = null; + span51[num4] = null; num4++; - span4[num4] = null; + span51[num4] = null; num4++; - span4[num4] = null; + span51[num4] = null; num4++; - span4[num4] = null; + span51[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span51[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list51; reference39 = questStep3; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span49[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2010012u, new Vector3(674.5249f, -60.654602f, -566.03345f), 815); num4 = 6; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = null; + span52[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span52[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list52; reference40 = questStep4; obj36.Steps = list49; reference37 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span46[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -274061,9 +275126,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030391u, new Vector3(579.9801f, -46.38523f, -684.90125f), 815); + span53[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030391u, new Vector3(579.9801f, -46.38523f, -684.90125f), 815); obj37.Steps = list53; reference41 = obj37; questRoot6.QuestSequence = list46; @@ -274073,16 +275138,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot7.Author = list54; index = 3; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span55[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -274090,13 +275155,13 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031104u, new Vector3(41.397705f, 1.7633697f, 268.635f), 819); + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031104u, new Vector3(41.397705f, 1.7633697f, 268.635f), 819); obj38.Steps = list56; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span55[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -274104,9 +275169,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010499u, new Vector3(655.1765f, 57.724854f, -436.51483f), 813) + span57[index2] = new QuestStep(EInteractionType.Interact, 2010499u, new Vector3(655.1765f, 57.724854f, -436.51483f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -274114,7 +275179,7 @@ public static class AssemblyQuestLoader obj39.Steps = list57; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -274122,9 +275187,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031104u, new Vector3(41.397705f, 1.7633697f, 268.635f), 819) + span58[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031104u, new Vector3(41.397705f, 1.7633697f, 268.635f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -274142,16 +275207,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "liza"; + span59[index] = "liza"; questRoot8.Author = list59; index = 4; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -274159,13 +275224,13 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027948u, new Vector3(40.42102f, 2.232896f, 261.49377f), 819); + span61[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027948u, new Vector3(40.42102f, 2.232896f, 261.49377f), 819); obj41.Steps = list61; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -274173,16 +275238,16 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028280u, new Vector3(784.0542f, 21.414852f, -9.414856f), 813) + span62[num2] = new QuestStep(EInteractionType.Interact, 1028280u, new Vector3(784.0542f, 21.414852f, -9.414856f), 813) { AetheryteShortcut = EAetheryteLocation.LakelandFortJobb }; obj42.Steps = list62; reference46 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -274190,30 +275255,30 @@ public static class AssemblyQuestLoader num2 = 12; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span63[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1028279u, new Vector3(715.053f, 21.41357f, -26.93219f), 813); num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num4 = 0; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list64; reference48 = questStep5; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span63[index2]; QuestStep obj44 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(703.03595f, 21.400166f, -29.025133f), 813) { Mount = true @@ -274223,25 +275288,25 @@ public static class AssemblyQuestLoader num4 = 6; List list65 = new List(num4); CollectionsMarshal.SetCount(list65, num4); - span4 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span4[num3] = null; + span65[num3] = null; num3++; - span4[num3] = null; + span65[num3] = null; num3++; - span4[num3] = null; + span65[num3] = null; num3++; - span4[num3] = null; + span65[num3] = null; num3++; - span4[num3] = null; + span65[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list65; skipConditions.StepIf = skipStepConditions; obj44.SkipConditions = skipConditions; reference49 = obj44; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span63[index2]; QuestStep obj45 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(704.28827f, 24.192482f, -17.380848f), 813) { DisableNavmesh = true @@ -274251,121 +275316,121 @@ public static class AssemblyQuestLoader num3 = 6; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num4 = 0; - span4[num4] = null; + span66[num4] = null; num4++; - span4[num4] = null; + span66[num4] = null; num4++; - span4[num4] = null; + span66[num4] = null; num4++; - span4[num4] = null; + span66[num4] = null; num4++; - span4[num4] = null; + span66[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span66[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list66; skipConditions2.StepIf = skipStepConditions2; obj45.SkipConditions = skipConditions2; reference50 = obj45; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span63[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1027339u, new Vector3(709.6819f, 24.19248f, 1.8157349f), 813); num4 = 6; List list67 = new List(num4); CollectionsMarshal.SetCount(list67, num4); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = null; + span67[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span67[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list67; reference51 = questStep6; index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span63[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(702.572f, 21.395899f, -29.691013f), 813); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num3 = 6; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num4 = 0; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = null; + span68[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span68[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list68; skipConditions3.StepIf = skipStepConditions3; questStep7.SkipConditions = skipConditions3; reference52 = questStep7; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span63[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(681.9016f, 32.510292f, -62.020554f), 813); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num4 = 6; List list69 = new List(num4); CollectionsMarshal.SetCount(list69, num4); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = null; + span69[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span69[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list69; skipConditions4.StepIf = skipStepConditions4; questStep8.SkipConditions = skipConditions4; reference53 = questStep8; index2++; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span63[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(700.8876f, 21.146883f, -86.96297f), 813); SkipConditions skipConditions5 = new SkipConditions(); SkipStepConditions skipStepConditions5 = new SkipStepConditions(); num3 = 6; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span70[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list70; skipConditions5.StepIf = skipStepConditions5; questStep9.SkipConditions = skipConditions5; reference54 = questStep9; index2++; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span63[index2]; QuestStep obj46 = new QuestStep(EInteractionType.Interact, 1027420u, new Vector3(702.38794f, 21.798542f, -81.34589f), 813) { StopDistance = 7f @@ -274373,36 +275438,36 @@ public static class AssemblyQuestLoader num4 = 6; List list71 = new List(num4); CollectionsMarshal.SetCount(list71, num4); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span4[num3] = null; + span71[num3] = null; num3++; - span4[num3] = null; + span71[num3] = null; num3++; - span4[num3] = null; + span71[num3] = null; num3++; - span4[num3] = null; + span71[num3] = null; num3++; - span4[num3] = null; + span71[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span71[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj46.CompletionQuestVariablesFlags = list71; reference55 = obj46; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(735.5528f, 21.146883f, -88.66971f), 813) + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(735.5528f, 21.146883f, -88.66971f), 813) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(781.0609f, 23.037855f, -51.803383f), 813); + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(781.0609f, 23.037855f, -51.803383f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(805.13293f, 23.037834f, -45.432808f), 813); + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(805.13293f, 23.037834f, -45.432808f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027341u, new Vector3(805.35596f, 30.86825f, 7.9804688f), 813); + span63[index2] = new QuestStep(EInteractionType.Interact, 1027341u, new Vector3(805.35596f, 30.86825f, 7.9804688f), 813); obj43.Steps = list63; reference47 = obj43; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span60[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -274410,9 +275475,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(794.2938f, 33.028008f, 6.1403913f), 813) + span72[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(794.2938f, 33.028008f, 6.1403913f), 813) { JumpDestination = new JumpDestination { @@ -274421,7 +275486,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028280u, new Vector3(784.0542f, 21.414852f, -9.414856f), 813); + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1028280u, new Vector3(784.0542f, 21.414852f, -9.414856f), 813); obj47.Steps = list72; reference56 = obj47; questRoot8.QuestSequence = list60; @@ -274431,16 +275496,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; questRoot9.Author = list73; index = 3; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span74[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -274448,13 +275513,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813); + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813); obj48.Steps = list75; reference57 = obj48; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span74[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -274462,9 +275527,9 @@ public static class AssemblyQuestLoader index2 = 6; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span76[num2]; QuestStep obj50 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-724.9727f, 54.379677f, -289.8897f), 813) { Comment = "Tower Bottom" @@ -274474,25 +275539,25 @@ public static class AssemblyQuestLoader num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span4 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num4 = 0; - span4[num4] = null; + span77[num4] = null; num4++; - span4[num4] = null; + span77[num4] = null; num4++; - span4[num4] = null; + span77[num4] = null; num4++; - span4[num4] = null; + span77[num4] = null; num4++; - span4[num4] = null; + span77[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span77[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list77; skipConditions6.StepIf = skipStepConditions6; obj50.SkipConditions = skipConditions6; reference59 = obj50; num2++; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span76[num2]; QuestStep obj51 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-757.78326f, 97.68395f, -372.66458f), 813) { DisableNavmesh = true, @@ -274503,25 +275568,25 @@ public static class AssemblyQuestLoader num4 = 6; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span4 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span4[num3] = null; + span78[num3] = null; num3++; - span4[num3] = null; + span78[num3] = null; num3++; - span4[num3] = null; + span78[num3] = null; num3++; - span4[num3] = null; + span78[num3] = null; num3++; - span4[num3] = null; + span78[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span78[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list78; skipConditions7.StepIf = skipStepConditions7; obj51.SkipConditions = skipConditions7; reference60 = obj51; num2++; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span76[num2]; QuestStep obj52 = new QuestStep(EInteractionType.UseItem, 2010618u, new Vector3(-792.1111f, 115.15979f, -346.4256f), 813) { ItemId = 2002831u @@ -274529,23 +275594,23 @@ public static class AssemblyQuestLoader num3 = 6; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num4 = 0; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = null; + span79[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span79[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj52.CompletionQuestVariablesFlags = list79; reference61 = obj52; num2++; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span76[num2]; QuestStep obj53 = new QuestStep(EInteractionType.UseItem, 2010619u, new Vector3(-798.27576f, 115.15979f, -320.05798f), 813) { ItemId = 2002831u @@ -274553,23 +275618,23 @@ public static class AssemblyQuestLoader num4 = 6; List list80 = new List(num4); CollectionsMarshal.SetCount(list80, num4); - span4 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = null; + span80[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span80[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list80; reference62 = obj53; num2++; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span76[num2]; QuestStep obj54 = new QuestStep(EInteractionType.UseItem, 2010613u, new Vector3(-794.73566f, 115.15979f, -310.32275f), 813) { ItemId = 2002831u @@ -274577,23 +275642,23 @@ public static class AssemblyQuestLoader num3 = 6; List list81 = new List(num3); CollectionsMarshal.SetCount(list81, num3); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num4 = 0; - span4[num4] = null; + span81[num4] = null; num4++; - span4[num4] = null; + span81[num4] = null; num4++; - span4[num4] = null; + span81[num4] = null; num4++; - span4[num4] = null; + span81[num4] = null; num4++; - span4[num4] = null; + span81[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span81[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj54.CompletionQuestVariablesFlags = list81; reference63 = obj54; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span76[num2]; QuestStep obj55 = new QuestStep(EInteractionType.UseItem, 2010620u, new Vector3(-789.05927f, 146.77649f, -344.1673f), 813) { ItemId = 2002831u @@ -274601,25 +275666,25 @@ public static class AssemblyQuestLoader num4 = 6; List list82 = new List(num4); CollectionsMarshal.SetCount(list82, num4); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span4[num3] = null; + span82[num3] = null; num3++; - span4[num3] = null; + span82[num3] = null; num3++; - span4[num3] = null; + span82[num3] = null; num3++; - span4[num3] = null; + span82[num3] = null; num3++; - span4[num3] = null; + span82[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span82[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj55.CompletionQuestVariablesFlags = list82; reference64 = obj55; obj49.Steps = list76; reference58 = obj49; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span74[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -274627,9 +275692,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813) + span83[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813) { AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; @@ -274642,16 +275707,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "liza"; + span84[index] = "liza"; questRoot10.Author = list84; index = 5; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -274659,13 +275724,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031212u, new Vector3(-673.0907f, 51.157936f, -219.50104f), 813); + span86[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031212u, new Vector3(-673.0907f, 51.157936f, -219.50104f), 813); obj57.Steps = list86; reference66 = obj57; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -274673,13 +275738,13 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031214u, new Vector3(-425.2232f, 7.8791666f, -120.83624f), 813); + span87[index2] = new QuestStep(EInteractionType.Interact, 1031214u, new Vector3(-425.2232f, 7.8791666f, -120.83624f), 813); obj58.Steps = list87; reference67 = obj58; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -274687,13 +275752,13 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031216u, new Vector3(-460.44104f, 0.94062716f, 79.39258f), 813); + span88[num2] = new QuestStep(EInteractionType.Interact, 1031216u, new Vector3(-460.44104f, 0.94062716f, 79.39258f), 813); obj59.Steps = list88; reference68 = obj59; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -274701,16 +275766,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1031213u, new Vector3(-465.1103f, 1.231928f, 77.927734f), 813) + span89[index2] = new QuestStep(EInteractionType.UseItem, 1031213u, new Vector3(-465.1103f, 1.231928f, 77.927734f), 813) { ItemId = 2002832u }; obj60.Steps = list89; reference69 = obj60; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span85[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -274718,9 +275783,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031212u, new Vector3(-673.0907f, 51.157936f, -219.50104f), 813) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031212u, new Vector3(-673.0907f, 51.157936f, -219.50104f), 813) { AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; @@ -274733,16 +275798,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span91[index] = "liza"; questRoot11.Author = list91; index = 4; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -274750,13 +275815,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027419u, new Vector3(-700.7401f, 61.993748f, -353.62787f), 813); + span93[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027419u, new Vector3(-700.7401f, 61.993748f, -353.62787f), 813); obj62.Steps = list93; reference71 = obj62; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span92[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -274764,14 +275829,14 @@ public static class AssemblyQuestLoader index2 = 2; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010031u, new Vector3(-149.82837f, 15.27417f, -102.49487f), 813) + span94[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010031u, new Vector3(-149.82837f, 15.27417f, -102.49487f), 813) { AetherCurrentId = 2818230u }; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span94[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 1027353u, new Vector3(-146.31879f, 28.47206f, -128.83197f), 813) { Mount = true @@ -274779,9 +275844,9 @@ public static class AssemblyQuestLoader num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span6 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num4 = 0; - span6[num4] = new DialogueChoice + span95[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZC003_03386_Q1_000_000"), @@ -274792,7 +275857,7 @@ public static class AssemblyQuestLoader obj63.Steps = list94; reference72 = obj63; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -274800,90 +275865,90 @@ public static class AssemblyQuestLoader num2 = 6; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.60991f, 28.47209f, -130.60031f), 813) + span96[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.60991f, 28.47209f, -130.60031f), 813) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.76884f, 32.30582f, -122.91172f), 813) + span96[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-159.76884f, 32.30582f, -122.91172f), 813) { DisableNavmesh = true }; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span96[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1028317u, new Vector3(-157.64093f, 49.13476f, -137.3465f), 813); num4 = 6; List list97 = new List(num4); CollectionsMarshal.SetCount(list97, num4); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span4[num3] = null; + span97[num3] = null; num3++; - span4[num3] = null; + span97[num3] = null; num3++; - span4[num3] = null; + span97[num3] = null; num3++; - span4[num3] = null; + span97[num3] = null; num3++; - span4[num3] = null; + span97[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span97[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list97; reference75 = questStep10; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-156.64954f, 5.779213f, -158.39209f), 813) + span96[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-156.64954f, 5.779213f, -158.39209f), 813) { DisableNavmesh = true, Mount = true }; index2++; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span96[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1027368u, new Vector3(-120.65314f, 5.761645f, -159.77728f), 813); num3 = 6; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num4 = 0; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = null; + span98[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span98[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list98; reference76 = questStep11; index2++; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span96[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1031559u, new Vector3(-194.17108f, 5.761844f, -153.79572f), 813); num4 = 6; List list99 = new List(num4); CollectionsMarshal.SetCount(list99, num4); - span4 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = null; + span99[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span99[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list99; reference77 = questStep12; obj65.Steps = list96; reference74 = obj65; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -274891,16 +275956,16 @@ public static class AssemblyQuestLoader index2 = 3; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.97934f, 14.623874f, -136.3065f), 813); + span100[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.97934f, 14.623874f, -136.3065f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.54897f, 14.623859f, -121.3416f), 813) + span100[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-137.54897f, 14.623859f, -121.3416f), 813) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027353u, new Vector3(-146.31879f, 28.47206f, -128.83197f), 813); + span100[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027353u, new Vector3(-146.31879f, 28.47206f, -128.83197f), 813); obj66.Steps = list100; reference78 = obj66; questRoot11.QuestSequence = list92; @@ -274910,16 +275975,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "liza"; + span101[index] = "liza"; questRoot12.Author = list101; index = 4; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span102[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -274927,13 +275992,13 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030266u, new Vector3(-367.66614f, 66.863594f, 557.1526f), 816); + span103[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030266u, new Vector3(-367.66614f, 66.863594f, 557.1526f), 816); obj67.Steps = list103; reference79 = obj67; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span102[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -274941,13 +276006,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030267u, new Vector3(-161.30316f, 34.21811f, 607.38525f), 816); + span104[num2] = new QuestStep(EInteractionType.Interact, 1030267u, new Vector3(-161.30316f, 34.21811f, 607.38525f), 816); obj68.Steps = list104; reference80 = obj68; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span102[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -274955,9 +276020,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 2009997u, new Vector3(-40.116028f, 24.063354f, 739.25366f), 816) + span105[index2] = new QuestStep(EInteractionType.Say, 2009997u, new Vector3(-40.116028f, 24.063354f, 739.25366f), 816) { ChatMessage = new ChatMessage { @@ -274967,7 +276032,7 @@ public static class AssemblyQuestLoader obj69.Steps = list105; reference81 = obj69; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span102[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -274975,9 +276040,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030266u, new Vector3(-367.66614f, 66.863594f, 557.1526f), 816) + span106[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030266u, new Vector3(-367.66614f, 66.863594f, 557.1526f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; @@ -274990,16 +276055,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot13.Author = list107; index = 5; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span108[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -275007,13 +276072,13 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816); + span109[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816); obj71.Steps = list109; reference83 = obj71; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span108[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -275021,97 +276086,97 @@ public static class AssemblyQuestLoader index2 = 5; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-469.05124f, -0.60001665f, -194.937f), 816); + span110[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-469.05124f, -0.60001665f, -194.937f), 816); num2++; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span110[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2010160u, new Vector3(-456.80933f, -41.153625f, -232.01343f), 816); num3 = 6; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span4 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num4 = 0; - span4[num4] = null; + span111[num4] = null; num4++; - span4[num4] = null; + span111[num4] = null; num4++; - span4[num4] = null; + span111[num4] = null; num4++; - span4[num4] = null; + span111[num4] = null; num4++; - span4[num4] = null; + span111[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span111[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list111; reference85 = questStep13; num2++; - ref QuestStep reference86 = ref span3[num2]; + ref QuestStep reference86 = ref span110[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2010161u, new Vector3(-341.02393f, -34.62274f, -211.4748f), 816); num4 = 6; List list112 = new List(num4); CollectionsMarshal.SetCount(list112, num4); - span4 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = null; + span112[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list112; reference86 = questStep14; num2++; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span110[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2010159u, new Vector3(-341.78687f, -56.992493f, -159.96033f), 816); num3 = 6; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num4 = 0; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = null; + span113[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span113[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list113; reference87 = questStep15; num2++; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span110[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2010158u, new Vector3(-347.43274f, -48.264343f, -120.3479f), 816); num4 = 6; List list114 = new List(num4); CollectionsMarshal.SetCount(list114, num4); - span4 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = null; + span114[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span114[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list114; reference88 = questStep16; obj72.Steps = list110; reference84 = obj72; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span108[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -275119,24 +276184,24 @@ public static class AssemblyQuestLoader num2 = 3; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 2010158u, new Vector3(-347.43274f, 0f, -120.3479f), 816) + span115[index2] = new QuestStep(EInteractionType.WalkTo, 2010158u, new Vector3(-347.43274f, 0f, -120.3479f), 816) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-438.7658f, 0.09470785f, -86.849434f), 816) + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-438.7658f, 0.09470785f, -86.849434f), 816) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816); + span115[index2] = new QuestStep(EInteractionType.Interact, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816); obj73.Steps = list115; reference89 = obj73; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span108[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -275144,9 +276209,9 @@ public static class AssemblyQuestLoader index2 = 3; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span116[num2]; QuestStep obj75 = new QuestStep(EInteractionType.UseItem, 2010163u, new Vector3(-659.9985f, 38.864624f, -227.25269f), 816) { ItemId = 2002637u @@ -275154,23 +276219,23 @@ public static class AssemblyQuestLoader num3 = 6; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span4 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num4 = 0; - span4[num4] = null; + span117[num4] = null; num4++; - span4[num4] = null; + span117[num4] = null; num4++; - span4[num4] = null; + span117[num4] = null; num4++; - span4[num4] = null; + span117[num4] = null; num4++; - span4[num4] = null; + span117[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span117[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj75.CompletionQuestVariablesFlags = list117; reference91 = obj75; num2++; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span116[num2]; QuestStep obj76 = new QuestStep(EInteractionType.UseItem, 2010164u, new Vector3(-664.02686f, 40.66516f, -225.08588f), 816) { ItemId = 2002637u @@ -275178,23 +276243,23 @@ public static class AssemblyQuestLoader num4 = 6; List list118 = new List(num4); CollectionsMarshal.SetCount(list118, num4); - span4 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span118[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj76.CompletionQuestVariablesFlags = list118; reference92 = obj76; num2++; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span116[num2]; QuestStep obj77 = new QuestStep(EInteractionType.UseItem, 2010162u, new Vector3(-667.6585f, 42.74048f, -228.62598f), 816) { ItemId = 2002637u @@ -275202,25 +276267,25 @@ public static class AssemblyQuestLoader num3 = 6; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span4 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num4 = 0; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = null; + span119[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span119[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj77.CompletionQuestVariablesFlags = list119; reference93 = obj77; obj74.Steps = list116; reference90 = obj74; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span108[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -275228,9 +276293,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816); + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030618u, new Vector3(-613.39746f, 36.54754f, -215.41168f), 816); obj78.Steps = list120; reference94 = obj78; questRoot13.QuestSequence = list108; @@ -275275,68 +276340,68 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2010362u, new Vector3(-622.4308f, 37.369263f, -232.3797f), 816); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list5; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2010363u, new Vector3(-621.8815f, 37.338745f, -234.33282f), 816); num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list6; reference4 = questStep2; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2010364u, new Vector3(-627.7409f, 37.094604f, -245.65503f), 816); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list7; reference5 = questStep3; obj2.Steps = list4; @@ -275350,9 +276415,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030839u, new Vector3(-628.1377f, 35.861557f, -238.20862f), 816); + span8[index2] = new QuestStep(EInteractionType.Interact, 1030839u, new Vector3(-628.1377f, 35.861557f, -238.20862f), 816); obj3.Steps = list8; reference6 = obj3; num++; @@ -275364,9 +276429,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030838u, new Vector3(-285.90833f, 40.324036f, 444.41882f), 816) + span9[num2] = new QuestStep(EInteractionType.Interact, 1030838u, new Vector3(-285.90833f, 40.324036f, 444.41882f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; @@ -275381,9 +276446,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030838u, new Vector3(-285.90833f, 40.324036f, 444.41882f), 816); + span10[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030838u, new Vector3(-285.90833f, 40.324036f, 444.41882f), 816); obj5.Steps = list10; reference8 = obj5; questRoot.QuestSequence = list2; @@ -275393,16 +276458,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot2.Author = list11; index = 5; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -275410,13 +276475,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027695u, new Vector3(441.64185f, 89.80711f, -653.43713f), 816); + span13[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027695u, new Vector3(441.64185f, 89.80711f, -653.43713f), 816); obj6.Steps = list13; reference9 = obj6; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -275424,13 +276489,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010481u, new Vector3(238.7273f, 72.95337f, -723.72015f), 816); + span14[index2] = new QuestStep(EInteractionType.Interact, 2010481u, new Vector3(238.7273f, 72.95337f, -723.72015f), 816); obj7.Steps = list14; reference10 = obj7; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -275438,13 +276503,13 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010482u, new Vector3(156.63379f, 55.588623f, -629.8467f), 816); + span15[num2] = new QuestStep(EInteractionType.Interact, 2010482u, new Vector3(156.63379f, 55.588623f, -629.8467f), 816); obj8.Steps = list15; reference11 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -275452,13 +276517,13 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010483u, new Vector3(34.1344f, 39.902344f, -622.18665f), 816); + span16[index2] = new QuestStep(EInteractionType.Interact, 2010483u, new Vector3(34.1344f, 39.902344f, -622.18665f), 816); obj9.Steps = list16; reference12 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span12[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -275466,16 +276531,16 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span17[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.CompleteQuest, 1031025u, new Vector3(-79.75891f, 37.968338f, -531.8532f), 816); num4 = 1; List list18 = new List(num4); CollectionsMarshal.SetCount(list18, num4); - Span span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = new DialogueChoice + span18[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZD101_03427_Q1_000_000"), @@ -275492,16 +276557,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "liza"; + span19[index] = "liza"; questRoot3.Author = list19; index = 4; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -275509,13 +276574,13 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029023u, new Vector3(-131.36493f, -16.477911f, 316.3042f), 817); + span21[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029023u, new Vector3(-131.36493f, -16.477911f, 316.3042f), 817); obj11.Steps = list21; reference15 = obj11; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -275523,9 +276588,9 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1029024u, new Vector3(-301.5335f, 8.681433f, 711.2992f), 817) + span22[num2] = new QuestStep(EInteractionType.Say, 1029024u, new Vector3(-301.5335f, 8.681433f, 711.2992f), 817) { ChatMessage = new ChatMessage { @@ -275535,7 +276600,7 @@ public static class AssemblyQuestLoader obj12.Steps = list22; reference16 = obj12; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -275543,13 +276608,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009776u, new Vector3(-375.38727f, 10.0251465f, 451.65173f), 817); + span23[index2] = new QuestStep(EInteractionType.Interact, 2009776u, new Vector3(-375.38727f, 10.0251465f, 451.65173f), 817); obj13.Steps = list23; reference17 = obj13; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -275557,9 +276622,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029024u, new Vector3(-301.5335f, 8.681433f, 711.2992f), 817); + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029024u, new Vector3(-301.5335f, 8.681433f, 711.2992f), 817); obj14.Steps = list24; reference18 = obj14; questRoot3.QuestSequence = list20; @@ -275604,68 +276669,68 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1031383u, new Vector3(569.51245f, 27.331062f, 143.69421f), 817); int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list5; reference3 = questStep; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1031381u, new Vector3(558.64795f, 27.378386f, 152.42236f), 817); num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list6; reference4 = questStep2; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1031382u, new Vector3(575.1887f, 27.872107f, 161.39453f), 817); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list7; reference5 = questStep3; obj2.Steps = list4; @@ -275679,9 +276744,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027736u, new Vector3(396.38354f, 20.422523f, -179.12573f), 817) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027736u, new Vector3(396.38354f, 20.422523f, -179.12573f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; @@ -275694,16 +276759,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 5; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -275711,13 +276776,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817); obj4.Steps = list11; reference7 = obj4; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -275725,13 +276790,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817); + span12[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817); obj5.Steps = list12; reference8 = obj5; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = 2 @@ -275739,9 +276804,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span13[num2]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, null, new Vector3(168.35954f, -20f, -483.02176f), 817) { StopDistance = 0.5f, @@ -275750,17 +276815,17 @@ public static class AssemblyQuestLoader num4 = 2; List list14 = new List(num4); CollectionsMarshal.SetCount(list14, num4); - Span span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span5[num3] = 11163u; + span14[num3] = 11163u; num3++; - span5[num3] = 11164u; + span14[num3] = 11164u; obj7.KillEnemyDataIds = list14; reference10 = obj7; obj6.Steps = list13; reference9 = obj6; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -275768,16 +276833,16 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817) + span15[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817) { StopDistance = 7f }; obj8.Steps = list15; reference11 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -275785,9 +276850,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; @@ -275800,16 +276865,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 3; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -275817,13 +276882,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817); obj10.Steps = list19; reference13 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -275831,9 +276896,9 @@ public static class AssemblyQuestLoader index2 = 4; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj12 = new QuestStep(EInteractionType.Interact, 1031012u, new Vector3(395.01025f, 20.422523f, -211.81049f), 817) { Fly = true @@ -275841,92 +276906,92 @@ public static class AssemblyQuestLoader num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span21[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj12.CompletionQuestVariablesFlags = list21; reference15 = obj12; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span20[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(432.72134f, 34.13806f, -146.49078f), 817); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num4 = 6; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list22; skipConditions.StepIf = skipStepConditions; questStep4.SkipConditions = skipConditions; reference16 = questStep4; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span20[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1031150u, new Vector3(433.85962f, 34.138065f, -145.37274f), 817); num3 = 6; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num4 = 0; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span23[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list23; reference17 = questStep5; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span20[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1031151u, new Vector3(401.20544f, 33.63778f, -104.32593f), 817); num4 = 6; List list24 = new List(num4); CollectionsMarshal.SetCount(list24, num4); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span24[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list24; reference18 = questStep6; obj11.Steps = list20; reference14 = obj11; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -275934,9 +276999,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, NextQuestId = new QuestId(3480) @@ -275950,16 +277015,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 10; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -275967,13 +277032,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817); + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817); obj14.Steps = list28; reference20 = obj14; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -275981,16 +277046,16 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031007u, new Vector3(566.27747f, 26.783415f, 133.77576f), 817) + span29[index2] = new QuestStep(EInteractionType.Interact, 1031007u, new Vector3(566.27747f, 26.783415f, 133.77576f), 817) { Fly = true }; obj15.Steps = list29; reference21 = obj15; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -275998,9 +277063,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span30[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(591.2435f, 22.702421f, 85.20056f), 817) { Fly = true, @@ -276009,9 +277074,9 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - Span span6 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - ref ComplexCombatData reference24 = ref span6[num4]; + ref ComplexCombatData reference24 = ref span31[num4]; ComplexCombatData obj18 = new ComplexCombatData { DataId = 10285u, @@ -276020,19 +277085,19 @@ public static class AssemblyQuestLoader int num5 = 6; List list32 = new List(num5); CollectionsMarshal.SetCount(list32, num5); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); int num6 = 0; - span4[num6] = null; + span32[num6] = null; num6++; - span4[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span32[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span32[num6] = null; num6++; - span4[num6] = null; + span32[num6] = null; num6++; - span4[num6] = null; + span32[num6] = null; num6++; - span4[num6] = null; + span32[num6] = null; obj18.CompletionQuestVariablesFlags = list32; reference24 = obj18; obj17.ComplexCombatData = list31; @@ -276040,7 +277105,7 @@ public static class AssemblyQuestLoader obj16.Steps = list30; reference22 = obj16; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = 3 @@ -276048,16 +277113,16 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031007u, new Vector3(566.27747f, 26.783415f, 133.77576f), 817) + span33[index2] = new QuestStep(EInteractionType.Interact, 1031007u, new Vector3(566.27747f, 26.783415f, 133.77576f), 817) { Fly = true }; obj19.Steps = list33; reference25 = obj19; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 4 @@ -276065,16 +277130,16 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031008u, new Vector3(269.97778f, 13.099541f, 134.59973f), 817) + span34[num2] = new QuestStep(EInteractionType.Interact, 1031008u, new Vector3(269.97778f, 13.099541f, 134.59973f), 817) { Fly = true }; obj20.Steps = list34; reference26 = obj20; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 5 @@ -276082,9 +277147,9 @@ public static class AssemblyQuestLoader num2 = 3; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span35[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 2010451u, new Vector3(265.03394f, 11.306824f, 73.899414f), 817) { Fly = true @@ -276092,23 +277157,23 @@ public static class AssemblyQuestLoader num4 = 6; List list36 = new List(num4); CollectionsMarshal.SetCount(list36, num4); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span36[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list36; reference28 = obj22; index2++; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span35[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 2010450u, new Vector3(267.20068f, 11.184814f, 30.502686f), 817) { StopDistance = 0.5f, @@ -276117,23 +277182,23 @@ public static class AssemblyQuestLoader num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num4 = 0; - span4[num4] = null; + span37[num4] = null; num4++; - span4[num4] = null; + span37[num4] = null; num4++; - span4[num4] = null; + span37[num4] = null; num4++; - span4[num4] = null; + span37[num4] = null; num4++; - span4[num4] = null; + span37[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span37[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list37; reference29 = obj23; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span35[index2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 2010449u, new Vector3(242.14539f, 21.86615f, -20.004639f), 817) { StopDistance = 0.5f, @@ -276142,25 +277207,25 @@ public static class AssemblyQuestLoader num4 = 6; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = null; + span38[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span38[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list38; reference30 = obj24; obj21.Steps = list35; reference27 = obj21; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span27[num]; QuestSequence obj25 = new QuestSequence { Sequence = 6 @@ -276168,16 +277233,16 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031008u, new Vector3(269.97778f, 13.099541f, 134.59973f), 817) + span39[num2] = new QuestStep(EInteractionType.Interact, 1031008u, new Vector3(269.97778f, 13.099541f, 134.59973f), 817) { Fly = true }; obj25.Steps = list39; reference31 = obj25; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span27[num]; QuestSequence obj26 = new QuestSequence { Sequence = 7 @@ -276185,9 +277250,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span40[index2]; QuestStep obj27 = new QuestStep(EInteractionType.Combat, null, new Vector3(441.3478f, 11.8605385f, 172.98285f), 817) { StopDistance = 0.5f, @@ -276196,15 +277261,15 @@ public static class AssemblyQuestLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num4 = 0; - span5[num4] = 11165u; + span41[num4] = 11165u; obj27.KillEnemyDataIds = list41; reference33 = obj27; obj26.Steps = list40; reference32 = obj26; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span27[num]; QuestSequence obj28 = new QuestSequence { Sequence = 8 @@ -276212,13 +277277,13 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031010u, new Vector3(441.062f, 11.948165f, 173.87659f), 817); + span42[num2] = new QuestStep(EInteractionType.Interact, 1031010u, new Vector3(441.062f, 11.948165f, 173.87659f), 817); obj28.Steps = list42; reference34 = obj28; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span27[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -276226,9 +277291,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, NextQuestId = new QuestId(3481) @@ -276242,16 +277307,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot5.Author = list44; index = 5; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -276259,16 +277324,16 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031006u, new Vector3(493.55298f, -6.5553393f, -226.30658f), 817) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031006u, new Vector3(493.55298f, -6.5553393f, -226.30658f), 817) { StopDistance = 7f }; obj30.Steps = list46; reference36 = obj30; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -276276,16 +277341,16 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817) + span47[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817) { Fly = true }; obj31.Steps = list47; reference37 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -276293,9 +277358,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span48[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, null, new Vector3(168.50095f, -20f, -481.85556f), 817) { StopDistance = 0.5f, @@ -276304,15 +277369,15 @@ public static class AssemblyQuestLoader num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span5 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span5[num3] = 11166u; + span49[num3] = 11166u; obj33.KillEnemyDataIds = list49; reference39 = obj33; obj32.Steps = list48; reference38 = obj32; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -276320,16 +277385,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817) + span50[index2] = new QuestStep(EInteractionType.Interact, 1031001u, new Vector3(167.71179f, -20f, -471.00024f), 817) { StopDistance = 5f }; obj34.Steps = list50; reference40 = obj34; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span45[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -276337,9 +277402,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, NextQuestId = new QuestId(3482) @@ -276353,16 +277418,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot6.Author = list52; index = 8; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -276370,16 +277435,16 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031152u, new Vector3(465.7511f, 18.97871f, -61.08191f), 817) + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031152u, new Vector3(465.7511f, 18.97871f, -61.08191f), 817) { Fly = true }; obj36.Steps = list54; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -276387,16 +277452,16 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031156u, new Vector3(160.14343f, -4.7555914f, 297.26086f), 817) + span55[num2] = new QuestStep(EInteractionType.Interact, 1031156u, new Vector3(160.14343f, -4.7555914f, 297.26086f), 817) { Fly = true }; obj37.Steps = list55; reference43 = obj37; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span53[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -276404,9 +277469,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span56[index2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, null, new Vector3(180.39362f, -26.65495f, 784.1922f), 817) { StopDistance = 0.5f, @@ -276415,15 +277480,15 @@ public static class AssemblyQuestLoader num3 = 1; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span5[num4] = 11167u; + span57[num4] = 11167u; obj39.KillEnemyDataIds = list57; reference45 = obj39; obj38.Steps = list56; reference44 = obj38; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 3 @@ -276431,16 +277496,16 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031160u, new Vector3(179.76648f, -26.785097f, 785.3054f), 817) + span58[num2] = new QuestStep(EInteractionType.Interact, 1031160u, new Vector3(179.76648f, -26.785097f, 785.3054f), 817) { StopDistance = 5f }; obj40.Steps = list58; reference46 = obj40; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = 4 @@ -276448,9 +277513,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span59[index2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -276458,7 +277523,7 @@ public static class AssemblyQuestLoader obj41.Steps = list59; reference47 = obj41; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span53[num]; QuestSequence obj42 = new QuestSequence { Sequence = 5 @@ -276466,9 +277531,9 @@ public static class AssemblyQuestLoader index2 = 4; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span60[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 2010458u, new Vector3(101.15198f, -18.783936f, -672.2057f), 817) { Fly = true @@ -276476,23 +277541,23 @@ public static class AssemblyQuestLoader num4 = 6; List list61 = new List(num4); CollectionsMarshal.SetCount(list61, num4); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = null; + span61[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span61[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj43.CompletionQuestVariablesFlags = list61; reference49 = obj43; num2++; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span60[num2]; QuestStep obj44 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(216.41074f, 11.20001f, -712.12494f), 817) { Fly = true @@ -276502,69 +277567,69 @@ public static class AssemblyQuestLoader num3 = 6; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span4 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num4 = 0; - span4[num4] = null; + span62[num4] = null; num4++; - span4[num4] = null; + span62[num4] = null; num4++; - span4[num4] = null; + span62[num4] = null; num4++; - span4[num4] = null; + span62[num4] = null; num4++; - span4[num4] = null; + span62[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span62[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list62; skipConditions2.StepIf = skipStepConditions2; obj44.SkipConditions = skipConditions2; reference50 = obj44; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span60[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2010457u, new Vector3(221.30151f, 11.184814f, -721.24817f), 817); num4 = 6; List list63 = new List(num4); CollectionsMarshal.SetCount(list63, num4); - span4 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = null; + span63[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span63[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list63; reference51 = questStep7; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span60[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2010456u, new Vector3(229.11414f, 12.802246f, -706.8437f), 817); num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num4 = 0; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = null; + span64[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list64; reference52 = questStep8; obj42.Steps = list60; reference48 = obj42; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span53[num]; QuestSequence obj45 = new QuestSequence { Sequence = 6 @@ -276572,16 +277637,16 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031164u, new Vector3(169.05469f, -19.903002f, -530.2052f), 817) + span65[index2] = new QuestStep(EInteractionType.Interact, 1031164u, new Vector3(169.05469f, -19.903002f, -530.2052f), 817) { Fly = true }; obj45.Steps = list65; reference53 = obj45; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span53[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -276589,9 +277654,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span66[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -276640,9 +277705,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, null, new Vector3(-51.720833f, -17.25763f, 37.377193f), 815) { StopDistance = 1f, @@ -276651,9 +277716,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 11103u; + span5[index3] = 11103u; obj3.KillEnemyDataIds = list5; reference3 = obj3; obj2.Steps = list4; @@ -276667,9 +277732,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030980u, new Vector3(-53.75763f, -17.25763f, 35.416138f), 815) + span6[index2] = new QuestStep(EInteractionType.Interact, 1030980u, new Vector3(-53.75763f, -17.25763f, 35.416138f), 815) { StopDistance = 5f }; @@ -276684,9 +277749,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - ref QuestStep reference6 = ref span3[num2]; + ref QuestStep reference6 = ref span7[num2]; QuestStep obj6 = new QuestStep(EInteractionType.Combat, null, new Vector3(56.450626f, -30.337545f, 103.22127f), 815) { StopDistance = 1f, @@ -276695,9 +277760,9 @@ public static class AssemblyQuestLoader index3 = 1; List list8 = new List(index3); CollectionsMarshal.SetCount(list8, index3); - span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num3 = 0; - span4[num3] = 11103u; + span8[num3] = 11103u; obj6.KillEnemyDataIds = list8; reference6 = obj6; obj5.Steps = list7; @@ -276711,9 +277776,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030981u, new Vector3(56.443115f, -30.173006f, 101.76245f), 815) + span9[index2] = new QuestStep(EInteractionType.Interact, 1030981u, new Vector3(56.443115f, -30.173006f, 101.76245f), 815) { StopDistance = 5f }; @@ -276728,9 +277793,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030982u, new Vector3(13.961914f, -47.887844f, 169.78711f), 815); + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030982u, new Vector3(13.961914f, -47.887844f, 169.78711f), 815); obj8.Steps = list10; reference8 = obj8; questRoot.QuestSequence = list2; @@ -276740,16 +277805,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot2.Author = list11; index = 3; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -276757,13 +277822,13 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027927u, new Vector3(-476.95123f, 47.78906f, -200.61041f), 815); + span13[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027927u, new Vector3(-476.95123f, 47.78906f, -200.61041f), 815); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -276771,13 +277836,13 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030759u, new Vector3(-558.9227f, 52.408985f, -188.79993f), 815); + span14[num2] = new QuestStep(EInteractionType.Interact, 1030759u, new Vector3(-558.9227f, 52.408985f, -188.79993f), 815); obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -276785,14 +277850,14 @@ public static class AssemblyQuestLoader num2 = 2; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030979u, new Vector3(-424.61285f, 31.900826f, -226.64227f), 815) + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030979u, new Vector3(-424.61285f, 31.900826f, -226.64227f), 815) { PickUpQuestId = new QuestId(3503) }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030807u, new Vector3(-336.6903f, 19.24816f, 75.913574f), 815); + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030807u, new Vector3(-336.6903f, 19.24816f, 75.913574f), 815); obj11.Steps = list15; reference11 = obj11; questRoot2.QuestSequence = list12; @@ -276802,16 +277867,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 4; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -276819,13 +277884,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030455u, new Vector3(54.09314f, 83.001076f, -74.540344f), 820); + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030455u, new Vector3(54.09314f, 83.001076f, -74.540344f), 820); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -276833,9 +277898,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030456u, new Vector3(63.279175f, -4.0096626f, 145.28113f), 820) + span19[index2] = new QuestStep(EInteractionType.Interact, 1030456u, new Vector3(63.279175f, -4.0096626f, 145.28113f), 820) { AethernetShortcut = new AethernetShortcut { @@ -276846,7 +277911,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -276854,9 +277919,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030455u, new Vector3(54.09314f, 83.001076f, -74.540344f), 820) + span20[num2] = new QuestStep(EInteractionType.Interact, 1030455u, new Vector3(54.09314f, 83.001076f, -74.540344f), 820) { AethernetShortcut = new AethernetShortcut { @@ -276867,7 +277932,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span17[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -276875,9 +277940,9 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030457u, new Vector3(63.370728f, -4.158061f, 143.93835f), 820) + span21[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030457u, new Vector3(63.370728f, -4.158061f, 143.93835f), 820) { AethernetShortcut = new AethernetShortcut { @@ -276895,16 +277960,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot4.Author = list22; index = 4; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -276912,13 +277977,13 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030456u, new Vector3(63.279175f, -4.0096626f, 145.28113f), 820); + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030456u, new Vector3(63.279175f, -4.0096626f, 145.28113f), 820); obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -276926,9 +277991,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span25[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(383.55106f, 4.5417395f, 602.9981f), 814) { StopDistance = 0.5f, @@ -276939,15 +278004,15 @@ public static class AssemblyQuestLoader num3 = 1; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span4[index3] = 11087u; + span26[index3] = 11087u; obj18.KillEnemyDataIds = list26; reference18 = obj18; obj17.Steps = list25; reference17 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj19 = new QuestSequence { Sequence = 2 @@ -276955,16 +278020,16 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030458u, new Vector3(379.84277f, 5.363723f, 600.3967f), 814) + span27[num2] = new QuestStep(EInteractionType.Interact, 1030458u, new Vector3(379.84277f, 5.363723f, 600.3967f), 814) { StopDistance = 7f }; obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span23[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -276972,9 +278037,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030463u, new Vector3(-14.847046f, -6.9869757f, -124.4068f), 820) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030463u, new Vector3(-14.847046f, -6.9869757f, -124.4068f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore, AethernetShortcut = new AethernetShortcut @@ -276992,16 +278057,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "liza"; + span29[index] = "liza"; questRoot5.Author = list29; index = 3; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -277009,13 +278074,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029983u, new Vector3(-56.565247f, -4.821f, -88.059875f), 820); + span31[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029983u, new Vector3(-56.565247f, -4.821f, -88.059875f), 820); obj21.Steps = list31; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span30[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -277023,9 +278088,9 @@ public static class AssemblyQuestLoader num2 = 3; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span32[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1027606u, new Vector3(-50.247986f, -4.820967f, -94.65173f), 820) { StopDistance = 7f @@ -277033,44 +278098,44 @@ public static class AssemblyQuestLoader index3 = 6; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - Span span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list33; reference23 = obj23; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span32[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1029980u, new Vector3(-81.59003f, -0.80081946f, 40.878906f), 820); num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index3 = 0; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span34[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list34; reference24 = questStep; index2++; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span32[index2]; QuestStep obj24 = new QuestStep(EInteractionType.Interact, 1027604u, new Vector3(76.3103f, -8.115f, -46.219604f), 820) { AethernetShortcut = new AethernetShortcut @@ -277082,25 +278147,25 @@ public static class AssemblyQuestLoader index3 = 6; List list35 = new List(index3); CollectionsMarshal.SetCount(list35, index3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list35; reference25 = obj24; obj22.Steps = list32; reference22 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -277108,16 +278173,16 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span36[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.CompleteQuest, 1029983u, new Vector3(-56.565247f, -4.821f, -88.059875f), 820); num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - Span span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span6[index3] = new DialogueChoice + span37[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZH008_03518_Q1_000_000"), @@ -277134,16 +278199,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "liza"; + span38[index] = "liza"; questRoot6.Author = list38; index = 3; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -277151,13 +278216,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027550u, new Vector3(52.536743f, 82.8351f, 13.595764f), 820); + span40[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027550u, new Vector3(52.536743f, 82.8351f, 13.595764f), 820); obj26.Steps = list40; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -277165,9 +278230,9 @@ public static class AssemblyQuestLoader index2 = 3; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span41[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 2010114u, new Vector3(81.19324f, -10.421997f, 48.8136f), 820) { AethernetShortcut = new AethernetShortcut @@ -277179,67 +278244,67 @@ public static class AssemblyQuestLoader index3 = 6; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span42[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list42; reference30 = obj28; num2++; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span41[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2010116u, new Vector3(94.40759f, -8.377258f, -57.358704f), 820); num3 = 6; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index3 = 0; - span5[index3] = null; + span43[index3] = null; index3++; - span5[index3] = null; + span43[index3] = null; index3++; - span5[index3] = null; + span43[index3] = null; index3++; - span5[index3] = null; + span43[index3] = null; index3++; - span5[index3] = null; + span43[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span43[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list43; reference31 = questStep3; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span41[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2010115u, new Vector3(-30.167114f, -11.917358f, 106.43164f), 820); index3 = 6; List list44 = new List(index3); CollectionsMarshal.SetCount(list44, index3); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = null; + span44[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span44[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list44; reference32 = questStep4; obj27.Steps = list41; reference29 = obj27; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span39[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -277247,9 +278312,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027550u, new Vector3(52.536743f, 82.8351f, 13.595764f), 820) + span45[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027550u, new Vector3(52.536743f, 82.8351f, 13.595764f), 820) { AethernetShortcut = new AethernetShortcut { @@ -277266,16 +278331,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot7.Author = list46; index = 3; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -277283,13 +278348,13 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030465u, new Vector3(19.272095f, 36f, -4.409851f), 820); + span48[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030465u, new Vector3(19.272095f, 36f, -4.409851f), 820); obj30.Steps = list48; reference34 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span47[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -277297,30 +278362,30 @@ public static class AssemblyQuestLoader num2 = 3; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span49[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1027537u, new Vector3(-3.982666f, 23.1f, 27.145752f), 820); num3 = 6; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span50[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list50; reference36 = questStep5; index2++; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span49[index2]; QuestStep obj32 = new QuestStep(EInteractionType.Interact, 1027554u, new Vector3(27.54248f, 82.78693f, 32.303345f), 820) { StopDistance = 7f, @@ -277329,23 +278394,23 @@ public static class AssemblyQuestLoader index3 = 6; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - span5 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = null; + span51[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span51[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj32.CompletionQuestVariablesFlags = list51; reference37 = obj32; index2++; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span49[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1027593u, new Vector3(78.11096f, -10.682121f, 73.28906f), 820) { AethernetShortcut = new AethernetShortcut @@ -277357,25 +278422,25 @@ public static class AssemblyQuestLoader num3 = 6; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index3 = 0; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = null; + span52[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span52[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj33.CompletionQuestVariablesFlags = list52; reference38 = obj33; obj31.Steps = list49; reference35 = obj31; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span47[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -277383,16 +278448,16 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span53[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.CompleteQuest, 1030465u, new Vector3(19.272095f, 36f, -4.409851f), 820); index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span6 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span6[num3] = new DialogueChoice + span54[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZH010_03520_Q1_000_000"), @@ -277409,16 +278474,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot8.Author = list55; index = 3; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span56[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -277426,13 +278491,13 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030467u, new Vector3(-4.348877f, 6f, -30.319702f), 820); + span57[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030467u, new Vector3(-4.348877f, 6f, -30.319702f), 820); obj35.Steps = list57; reference41 = obj35; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span56[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -277440,9 +278505,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030466u, new Vector3(40.05493f, -10.468191f, 73.258545f), 820) + span58[num2] = new QuestStep(EInteractionType.Interact, 1030466u, new Vector3(40.05493f, -10.468191f, 73.258545f), 820) { AethernetShortcut = new AethernetShortcut { @@ -277453,7 +278518,7 @@ public static class AssemblyQuestLoader obj36.Steps = list58; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span56[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -277461,9 +278526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030467u, new Vector3(-4.348877f, 6f, -30.319702f), 820) + span59[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030467u, new Vector3(-4.348877f, 6f, -30.319702f), 820) { AethernetShortcut = new AethernetShortcut { @@ -277480,16 +278545,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "liza"; + span60[index] = "liza"; questRoot9.Author = list60; index = 3; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span61[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -277497,13 +278562,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027617u, new Vector3(45.944946f, -13.795549f, -118.0896f), 820); + span62[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027617u, new Vector3(45.944946f, -13.795549f, -118.0896f), 820); obj38.Steps = list62; reference44 = obj38; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span61[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -277511,72 +278576,72 @@ public static class AssemblyQuestLoader num2 = 4; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span63[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1030471u, new Vector3(88.05969f, -7.2009244f, -73.71637f), 820); num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span64[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list64; reference46 = questStep7; index2++; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span63[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1030470u, new Vector3(98.039185f, -17.955051f, -77.10382f), 820); index3 = 6; List list65 = new List(index3); CollectionsMarshal.SetCount(list65, index3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list65; reference47 = questStep8; index2++; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span63[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1030468u, new Vector3(39.53601f, -23.440458f, 102.4032f), 820); num3 = 6; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index3 = 0; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = null; + span66[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span66[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list66; reference48 = questStep9; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span63[index2]; QuestStep obj40 = new QuestStep(EInteractionType.Interact, 1030469u, new Vector3(-112.16907f, -14.506645f, -49.515564f), 820) { AethernetShortcut = new AethernetShortcut @@ -277588,25 +278653,25 @@ public static class AssemblyQuestLoader index3 = 6; List list67 = new List(index3); CollectionsMarshal.SetCount(list67, index3); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = null; + span67[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span67[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list67; reference49 = obj40; obj39.Steps = list63; reference45 = obj39; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -277614,9 +278679,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027617u, new Vector3(45.944946f, -13.795549f, -118.0896f), 820); + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027617u, new Vector3(45.944946f, -13.795549f, -118.0896f), 820); obj41.Steps = list68; reference50 = obj41; questRoot9.QuestSequence = list61; @@ -277626,16 +278691,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot10.Author = list69; index = 3; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span70[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -277643,13 +278708,13 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027595u, new Vector3(41.58081f, -7.639986f, -109.57507f), 820); + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027595u, new Vector3(41.58081f, -7.639986f, -109.57507f), 820); obj42.Steps = list71; reference51 = obj42; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span70[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -277657,9 +278722,9 @@ public static class AssemblyQuestLoader index2 = 4; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span72[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 2010119u, new Vector3(23.697266f, -23.361572f, 121.23291f), 820) { AethernetShortcut = new AethernetShortcut @@ -277671,88 +278736,88 @@ public static class AssemblyQuestLoader num3 = 6; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span73[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list73; reference53 = obj44; num2++; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span72[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2010117u, new Vector3(26.596436f, -21.957764f, 130.81555f), 820); index3 = 6; List list74 = new List(index3); CollectionsMarshal.SetCount(list74, index3); - span5 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num3 = 0; - span5[num3] = null; + span74[num3] = null; num3++; - span5[num3] = null; + span74[num3] = null; num3++; - span5[num3] = null; + span74[num3] = null; num3++; - span5[num3] = null; + span74[num3] = null; num3++; - span5[num3] = null; + span74[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span74[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list74; reference54 = questStep10; num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span72[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2010118u, new Vector3(46.860474f, -15.884705f, 132.21936f), 820); num3 = 6; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span5 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span5[index3] = null; + span75[index3] = null; index3++; - span5[index3] = null; + span75[index3] = null; index3++; - span5[index3] = null; + span75[index3] = null; index3++; - span5[index3] = null; + span75[index3] = null; index3++; - span5[index3] = null; + span75[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span75[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list75; reference55 = questStep11; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span72[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2010120u, new Vector3(45.76172f, -8.773987f, 139.05542f), 820); index3 = 6; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span76[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list76; reference56 = questStep12; obj43.Steps = list72; reference52 = obj43; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span70[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -277760,9 +278825,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027595u, new Vector3(41.58081f, -7.639986f, -109.57507f), 820) + span77[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027595u, new Vector3(41.58081f, -7.639986f, -109.57507f), 820) { AethernetShortcut = new AethernetShortcut { @@ -277779,16 +278844,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "liza"; + span78[index] = "liza"; questRoot11.Author = list78; index = 3; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span79[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -277796,13 +278861,13 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030472u, new Vector3(-3.55542f, 6.800003f, 47.501343f), 820); + span80[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030472u, new Vector3(-3.55542f, 6.800003f, 47.501343f), 820); obj46.Steps = list80; reference58 = obj46; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span79[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -277810,30 +278875,30 @@ public static class AssemblyQuestLoader num2 = 3; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span81[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2010123u, new Vector3(-56.199036f, -5.2339478f, -28.122437f), 820); num3 = 6; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span5 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index3 = 0; - span5[index3] = null; + span82[index3] = null; index3++; - span5[index3] = null; + span82[index3] = null; index3++; - span5[index3] = null; + span82[index3] = null; index3++; - span5[index3] = null; + span82[index3] = null; index3++; - span5[index3] = null; + span82[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span82[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list82; reference60 = questStep13; index2++; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span81[index2]; QuestStep obj48 = new QuestStep(EInteractionType.Interact, 2010121u, new Vector3(-5.56958f, 82.90222f, -35.446716f), 820) { AethernetShortcut = new AethernetShortcut @@ -277845,46 +278910,46 @@ public static class AssemblyQuestLoader index3 = 6; List list83 = new List(index3); CollectionsMarshal.SetCount(list83, index3); - span5 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span5[num3] = null; + span83[num3] = null; num3++; - span5[num3] = null; + span83[num3] = null; num3++; - span5[num3] = null; + span83[num3] = null; num3++; - span5[num3] = null; + span83[num3] = null; num3++; - span5[num3] = null; + span83[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span83[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list83; reference61 = obj48; index2++; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span81[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2010122u, new Vector3(-14.114624f, 50.980347f, 33.920776f), 820); num3 = 6; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span5[index3] = null; + span84[index3] = null; index3++; - span5[index3] = null; + span84[index3] = null; index3++; - span5[index3] = null; + span84[index3] = null; index3++; - span5[index3] = null; + span84[index3] = null; index3++; - span5[index3] = null; + span84[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span84[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list84; reference62 = questStep14; obj47.Steps = list81; reference59 = obj47; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span79[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -277892,9 +278957,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030472u, new Vector3(-3.55542f, 6.800003f, 47.501343f), 820); + span85[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030472u, new Vector3(-3.55542f, 6.800003f, 47.501343f), 820); obj49.Steps = list85; reference63 = obj49; questRoot11.QuestSequence = list79; @@ -277904,16 +278969,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot12.Author = list86; index = 4; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span87[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -277921,13 +278986,13 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030419u, new Vector3(-506.6148f, 45.614502f, -194.50684f), 815); + span88[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030419u, new Vector3(-506.6148f, 45.614502f, -194.50684f), 815); obj50.Steps = list88; reference64 = obj50; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span87[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -277935,13 +279000,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030720u, new Vector3(-464.65253f, 45.508167f, -270.4662f), 815); + span89[num2] = new QuestStep(EInteractionType.Interact, 1030720u, new Vector3(-464.65253f, 45.508167f, -270.4662f), 815); obj51.Steps = list89; reference65 = obj51; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span87[num]; QuestSequence obj52 = new QuestSequence { Sequence = 2 @@ -277949,9 +279014,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span90[index2]; QuestStep obj53 = new QuestStep(EInteractionType.Combat, null, new Vector3(-478.15445f, 10.344208f, 191.1135f), 815) { StopDistance = 1f, @@ -277960,15 +279025,15 @@ public static class AssemblyQuestLoader index3 = 1; List list91 = new List(index3); CollectionsMarshal.SetCount(list91, index3); - span4 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span4[num3] = 11106u; + span91[num3] = 11106u; obj53.KillEnemyDataIds = list91; reference67 = obj53; obj52.Steps = list90; reference66 = obj52; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span87[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -277976,9 +279041,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030718u, new Vector3(-478.2025f, 10.549525f, 193.13342f), 815) + span92[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030718u, new Vector3(-478.2025f, 10.549525f, 193.13342f), 815) { StopDistance = 7f }; @@ -277991,16 +279056,16 @@ public static class AssemblyQuestLoader num = 1; List list93 = new List(num); CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index = 0; - span[index] = "liza"; + span93[index] = "liza"; questRoot13.Author = list93; index = 4; List list94 = new List(index); CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span94[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -278008,13 +279073,13 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030679u, new Vector3(64.07251f, 1.7078f, 231.40308f), 819); + span95[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030679u, new Vector3(64.07251f, 1.7078f, 231.40308f), 819); obj55.Steps = list95; reference69 = obj55; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span94[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -278022,9 +279087,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030689u, new Vector3(-657.5875f, 50.950245f, -217.76147f), 813) + span96[num2] = new QuestStep(EInteractionType.Interact, 1030689u, new Vector3(-657.5875f, 50.950245f, -217.76147f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative @@ -278032,7 +279097,7 @@ public static class AssemblyQuestLoader obj56.Steps = list96; reference70 = obj56; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span94[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -278040,9 +279105,9 @@ public static class AssemblyQuestLoader num2 = 2; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span97[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1027411u, new Vector3(-771.1452f, 51.501152f, -212.32928f), 813) { Fly = true @@ -278050,23 +279115,23 @@ public static class AssemblyQuestLoader num3 = 6; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span5 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index3 = 0; - span5[index3] = null; + span98[index3] = null; index3++; - span5[index3] = null; + span98[index3] = null; index3++; - span5[index3] = null; + span98[index3] = null; index3++; - span5[index3] = null; + span98[index3] = null; index3++; - span5[index3] = null; + span98[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span98[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj58.CompletionQuestVariablesFlags = list98; reference72 = obj58; index2++; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span97[index2]; QuestStep obj59 = new QuestStep(EInteractionType.Interact, 1027382u, new Vector3(-765.92664f, 61.720478f, -304.1886f), 813) { Fly = true @@ -278074,25 +279139,25 @@ public static class AssemblyQuestLoader index3 = 6; List list99 = new List(index3); CollectionsMarshal.SetCount(list99, index3); - span5 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = null; + span99[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span99[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj59.CompletionQuestVariablesFlags = list99; reference73 = obj59; obj57.Steps = list97; reference71 = obj57; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span94[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -278100,9 +279165,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030689u, new Vector3(-657.5875f, 50.950245f, -217.76147f), 813) + span100[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030689u, new Vector3(-657.5875f, 50.950245f, -217.76147f), 813) { Fly = true, NextQuestId = new QuestId(3534) @@ -278116,16 +279181,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "liza"; + span101[index] = "liza"; questRoot14.Author = list101; index = 4; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span102[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -278133,13 +279198,13 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030689u, new Vector3(-657.5875f, 50.950245f, -217.76147f), 813); + span103[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030689u, new Vector3(-657.5875f, 50.950245f, -217.76147f), 813); obj61.Steps = list103; reference75 = obj61; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span102[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -278147,9 +279212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span104[num2]; QuestStep obj63 = new QuestStep(EInteractionType.Combat, null, new Vector3(-506.45068f, 3.7609627f, -19.921053f), 813) { StopDistance = 0.5f, @@ -278159,15 +279224,15 @@ public static class AssemblyQuestLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span4 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span4[index3] = 11147u; + span105[index3] = 11147u; obj63.KillEnemyDataIds = list105; reference77 = obj63; obj62.Steps = list104; reference76 = obj62; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span102[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -278175,9 +279240,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span106[index2]; QuestStep obj65 = new QuestStep(EInteractionType.Interact, 1030682u, new Vector3(-506.4317f, 3.7609625f, -22.01886f), 813) { StopDistance = 7f @@ -278185,9 +279250,9 @@ public static class AssemblyQuestLoader index3 = 1; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span6 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span6[num3] = new DialogueChoice + span107[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZH302_03534_Q1_000_000"), @@ -278198,7 +279263,7 @@ public static class AssemblyQuestLoader obj64.Steps = list106; reference78 = obj64; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span102[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -278206,9 +279271,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030681u, new Vector3(-641.1383f, 55.757515f, -141.92426f), 813) + span108[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030681u, new Vector3(-641.1383f, 55.757515f, -141.92426f), 813) { Fly = true, NextQuestId = new QuestId(3535) @@ -278222,16 +279287,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span109[index] = "liza"; questRoot15.Author = list109; index = 5; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span110[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -278239,13 +279304,13 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030681u, new Vector3(-641.1383f, 55.757515f, -141.92426f), 813); + span111[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030681u, new Vector3(-641.1383f, 55.757515f, -141.92426f), 813); obj67.Steps = list111; reference81 = obj67; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span110[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -278253,16 +279318,16 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030683u, new Vector3(-689.6925f, 52.037113f, -168.5664f), 813) + span112[num2] = new QuestStep(EInteractionType.Interact, 1030683u, new Vector3(-689.6925f, 52.037113f, -168.5664f), 813) { Fly = true }; obj68.Steps = list112; reference82 = obj68; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span110[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -278270,9 +279335,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030706u, new Vector3(-375.32617f, 105.92186f, -618.92126f), 813) + span113[index2] = new QuestStep(EInteractionType.Interact, 1030706u, new Vector3(-375.32617f, 105.92186f, -618.92126f), 813) { StopDistance = 2f, Fly = true @@ -278280,7 +279345,7 @@ public static class AssemblyQuestLoader obj69.Steps = list113; reference83 = obj69; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span110[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -278288,9 +279353,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span114[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Interact, 2010210u, new Vector3(-370.38226f, 103.37976f, -661.1887f), 813) { Fly = true @@ -278298,9 +279363,9 @@ public static class AssemblyQuestLoader num3 = 1; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span6 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index3 = 0; - span6[index3] = new DialogueChoice + span115[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKZH303_03535_Q3_000_000") @@ -278310,7 +279375,7 @@ public static class AssemblyQuestLoader obj70.Steps = list114; reference84 = obj70; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span110[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -278318,9 +279383,9 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030684u, new Vector3(-351.91882f, 100.1054f, -629.0227f), 813) + span116[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030684u, new Vector3(-351.91882f, 100.1054f, -629.0227f), 813) { NextQuestId = new QuestId(3536) }; @@ -278333,16 +279398,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "liza"; + span117[index] = "liza"; questRoot16.Author = list117; index = 6; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span118[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -278350,13 +279415,13 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030684u, new Vector3(-351.91882f, 100.1054f, -629.0227f), 813); + span119[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030684u, new Vector3(-351.91882f, 100.1054f, -629.0227f), 813); obj73.Steps = list119; reference87 = obj73; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span118[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -278364,9 +279429,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030685u, new Vector3(-443.68658f, 9.218739f, -150.53027f), 813) + span120[index2] = new QuestStep(EInteractionType.Interact, 1030685u, new Vector3(-443.68658f, 9.218739f, -150.53027f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative @@ -278374,7 +279439,7 @@ public static class AssemblyQuestLoader obj74.Steps = list120; reference88 = obj74; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span118[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -278382,9 +279447,9 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span121[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, 2010212u, new Vector3(-395.8648f, 6.210388f, -51.895935f), 813) { Fly = true, @@ -278393,15 +279458,15 @@ public static class AssemblyQuestLoader index3 = 1; List list122 = new List(index3); CollectionsMarshal.SetCount(list122, index3); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span4[num3] = 11148u; + span122[num3] = 11148u; obj76.KillEnemyDataIds = list122; reference90 = obj76; obj75.Steps = list121; reference89 = obj75; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span118[num]; QuestSequence obj77 = new QuestSequence { Sequence = 3 @@ -278409,9 +279474,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010213u, new Vector3(-298.11554f, 4.348816f, 16.189758f), 813) + span123[index2] = new QuestStep(EInteractionType.Interact, 2010213u, new Vector3(-298.11554f, 4.348816f, 16.189758f), 813) { StopDistance = 0.5f, Fly = true @@ -278419,7 +279484,7 @@ public static class AssemblyQuestLoader obj77.Steps = list123; reference91 = obj77; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span118[num]; QuestSequence obj78 = new QuestSequence { Sequence = 4 @@ -278427,16 +279492,16 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010510u, new Vector3(-239.9787f, 15.030029f, -196.73462f), 813) + span124[num2] = new QuestStep(EInteractionType.Interact, 2010510u, new Vector3(-239.9787f, 15.030029f, -196.73462f), 813) { Fly = true }; obj78.Steps = list124; reference92 = obj78; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span118[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -278444,9 +279509,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030688u, new Vector3(-659.26605f, 51.002872f, -217.30377f), 813) + span125[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030688u, new Vector3(-659.26605f, 51.002872f, -217.30377f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative @@ -278460,16 +279525,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "liza"; + span126[index] = "liza"; questRoot17.Author = list126; index = 5; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span127[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -278477,13 +279542,13 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027956u, new Vector3(-128.77094f, 354.35815f, -179.18677f), 814); + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027956u, new Vector3(-128.77094f, 354.35815f, -179.18677f), 814); obj80.Steps = list128; reference94 = obj80; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span127[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -278491,13 +279556,13 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030748u, new Vector3(-514.8852f, 334.116f, -9.262268f), 814); + span129[index2] = new QuestStep(EInteractionType.Interact, 1030748u, new Vector3(-514.8852f, 334.116f, -9.262268f), 814); obj81.Steps = list129; reference95 = obj81; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span127[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -278505,23 +279570,23 @@ public static class AssemblyQuestLoader index2 = 3; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-515.5618f, 334.116f, -15.381194f), 814) + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-515.5618f, 334.116f, -15.381194f), 814) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-518.69183f, 331.39224f, -23.225534f), 814) + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-518.69183f, 331.39224f, -23.225534f), 814) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030749u, new Vector3(-504.5701f, 332.93307f, -112.077515f), 814); + span130[num2] = new QuestStep(EInteractionType.Interact, 1030749u, new Vector3(-504.5701f, 332.93307f, -112.077515f), 814); obj82.Steps = list130; reference96 = obj82; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span127[num]; QuestSequence obj83 = new QuestSequence { Sequence = 3 @@ -278529,9 +279594,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span131[index2]; QuestStep obj84 = new QuestStep(EInteractionType.Emote, 1030749u, new Vector3(-504.5701f, 332.93307f, -112.077515f), 814) { Emote = EEmote.Soothe @@ -278539,9 +279604,9 @@ public static class AssemblyQuestLoader num3 = 1; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span6 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span6[index3] = new DialogueChoice + span132[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZI001_03537_Q1_000_000"), @@ -278552,7 +279617,7 @@ public static class AssemblyQuestLoader obj83.Steps = list131; reference97 = obj83; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span127[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -278560,9 +279625,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027956u, new Vector3(-128.77094f, 354.35815f, -179.18677f), 814); + span133[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027956u, new Vector3(-128.77094f, 354.35815f, -179.18677f), 814); obj85.Steps = list133; reference99 = obj85; questRoot17.QuestSequence = list127; @@ -278621,9 +279686,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030778u, new Vector3(-429.31256f, 417.29797f, -677.2107f), 814); + span5[num2] = new QuestStep(EInteractionType.Interact, 1030778u, new Vector3(-429.31256f, 417.29797f, -677.2107f), 814); obj2.Steps = list5; reference3 = obj2; num++; @@ -278635,16 +279700,16 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span6[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1030779u, new Vector3(-436.48438f, 417.21954f, -641.38245f), 814); index3 = 1; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span4[num3] = new DialogueChoice + span7[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZI101_03556_Q3_000_000"), @@ -278663,16 +279728,16 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span8[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1030780u, new Vector3(-493.2479f, 417.1531f, -610.9866f), 814); num3 = 1; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index3 = 0; - span4[index3] = new DialogueChoice + span9[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZI101_03556_Q4_000_000"), @@ -278691,9 +279756,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814); + span10[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814); obj5.Steps = list10; reference8 = obj5; questRoot.QuestSequence = list2; @@ -278703,16 +279768,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "alydev"; + span11[index] = "alydev"; questRoot2.Author = list11; index = 5; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -278720,13 +279785,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814); + span13[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814); obj6.Steps = list13; reference9 = obj6; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -278734,16 +279799,16 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030781u, new Vector3(-408.83502f, 417.21606f, -633.1731f), 814) + span14[index2] = new QuestStep(EInteractionType.Interact, 1030781u, new Vector3(-408.83502f, 417.21606f, -633.1731f), 814) { Fly = true }; obj7.Steps = list14; reference10 = obj7; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -278751,16 +279816,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2010336u, new Vector3(-407.1565f, 417.8683f, -633.2036f), 814) + span15[num2] = new QuestStep(EInteractionType.UseItem, 2010336u, new Vector3(-407.1565f, 417.8683f, -633.2036f), 814) { ItemId = 2002690u }; obj8.Steps = list15; reference11 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -278768,13 +279833,13 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030781u, new Vector3(-408.83502f, 417.21606f, -633.1731f), 814); + span16[index2] = new QuestStep(EInteractionType.Interact, 1030781u, new Vector3(-408.83502f, 417.21606f, -633.1731f), 814); obj9.Steps = list16; reference12 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span12[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -278782,9 +279847,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814) + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814) { Fly = true, NextQuestId = new QuestId(3558) @@ -278798,16 +279863,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "alydev"; + span18[index] = "alydev"; questRoot3.Author = list18; index = 5; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -278815,23 +279880,23 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span20[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.AcceptQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814); index3 = 2; List list21 = new List(index3); CollectionsMarshal.SetCount(list21, index3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span4[num3] = new DialogueChoice + span21[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZI103_03558_Q1_000_000"), Answer = new ExcelRef("TEXT_LUCKZI103_03558_A1_000_001") }; num3++; - span4[num3] = new DialogueChoice + span21[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZI103_03558_Q2_000_000"), @@ -278842,7 +279907,7 @@ public static class AssemblyQuestLoader obj11.Steps = list20; reference14 = obj11; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -278850,16 +279915,16 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030782u, new Vector3(-191.18036f, 362.9854f, -292.83594f), 814) + span22[num2] = new QuestStep(EInteractionType.Interact, 1030782u, new Vector3(-191.18036f, 362.9854f, -292.83594f), 814) { Fly = true }; obj12.Steps = list22; reference16 = obj12; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span19[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -278867,9 +279932,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span23[index2]; QuestStep obj14 = new QuestStep(EInteractionType.Combat, 1030784u, new Vector3(-407.8584f, 362.59058f, -289.5705f), 814) { Fly = true, @@ -278878,15 +279943,15 @@ public static class AssemblyQuestLoader num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - Span span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span5[index3] = 11142u; + span24[index3] = 11142u; obj14.KillEnemyDataIds = list24; reference18 = obj14; obj13.Steps = list23; reference17 = obj13; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span19[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -278894,13 +279959,13 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030784u, new Vector3(-407.8584f, 362.59058f, -289.5705f), 814); + span25[num2] = new QuestStep(EInteractionType.Interact, 1030784u, new Vector3(-407.8584f, 362.59058f, -289.5705f), 814); obj15.Steps = list25; reference19 = obj15; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span19[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -278908,9 +279973,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030786u, new Vector3(-519.646f, 392.919f, -482.71918f), 814) + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030786u, new Vector3(-519.646f, 392.919f, -482.71918f), 814) { Fly = true, Emote = EEmote.Rally, @@ -278925,16 +279990,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "alydev"; + span27[index] = "alydev"; questRoot4.Author = list27; index = 5; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -278942,13 +280007,13 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030786u, new Vector3(-519.646f, 392.919f, -482.71918f), 814); + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030786u, new Vector3(-519.646f, 392.919f, -482.71918f), 814); obj17.Steps = list29; reference21 = obj17; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -278956,16 +280021,16 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030775u, new Vector3(-436.72852f, 417.2178f, -640.4364f), 814) + span30[index2] = new QuestStep(EInteractionType.Interact, 1030775u, new Vector3(-436.72852f, 417.2178f, -640.4364f), 814) { Fly = true }; obj18.Steps = list30; reference22 = obj18; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = 2 @@ -278973,13 +280038,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030795u, new Vector3(-493.82776f, 417.15173f, -610.3761f), 814); + span31[num2] = new QuestStep(EInteractionType.Interact, 1030795u, new Vector3(-493.82776f, 417.15173f, -610.3761f), 814); obj19.Steps = list31; reference23 = obj19; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span28[num]; QuestSequence obj20 = new QuestSequence { Sequence = 3 @@ -278987,13 +280052,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030787u, new Vector3(-408.80444f, 417.2132f, -631.7388f), 814); + span32[index2] = new QuestStep(EInteractionType.Interact, 1030787u, new Vector3(-408.80444f, 417.2132f, -631.7388f), 814); obj20.Steps = list32; reference24 = obj20; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span28[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -279001,9 +280066,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030776u, new Vector3(-450.85834f, 417.1344f, -610.8644f), 814) + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030776u, new Vector3(-450.85834f, 417.1344f, -610.8644f), 814) { NextQuestId = new QuestId(3560) }; @@ -279016,16 +280081,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "alydev"; + span34[index] = "alydev"; questRoot5.Author = list34; index = 8; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -279033,9 +280098,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814) + span36[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030800u, new Vector3(-396.68878f, 417.51825f, -657.9232f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra, SkipConditions = new SkipConditions @@ -279054,7 +280119,7 @@ public static class AssemblyQuestLoader obj22.Steps = list36; reference26 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -279062,9 +280127,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030789u, new Vector3(-262.83667f, 21.717266f, 369.64978f), 814) + span37[num2] = new QuestStep(EInteractionType.Interact, 1030789u, new Vector3(-262.83667f, 21.717266f, 369.64978f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright, SkipConditions = new SkipConditions @@ -279083,7 +280148,7 @@ public static class AssemblyQuestLoader obj23.Steps = list37; reference27 = obj23; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -279091,9 +280156,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030787u, new Vector3(-408.80444f, 417.2132f, -631.7388f), 814) + span38[index2] = new QuestStep(EInteractionType.Interact, 1030787u, new Vector3(-408.80444f, 417.2132f, -631.7388f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra, SkipConditions = new SkipConditions @@ -279112,7 +280177,7 @@ public static class AssemblyQuestLoader obj24.Steps = list38; reference28 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -279120,16 +280185,16 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030791u, new Vector3(-165.27051f, 352.35822f, -206.16473f), 814) + span39[num2] = new QuestStep(EInteractionType.Interact, 1030791u, new Vector3(-165.27051f, 352.35822f, -206.16473f), 814) { Fly = true }; obj25.Steps = list39; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span35[num]; QuestSequence obj26 = new QuestSequence { Sequence = 4 @@ -279137,13 +280202,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010309u, new Vector3(-109.69714f, 353.50574f, -181.65869f), 814); + span40[index2] = new QuestStep(EInteractionType.Interact, 2010309u, new Vector3(-109.69714f, 353.50574f, -181.65869f), 814); obj26.Steps = list40; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span35[num]; QuestSequence obj27 = new QuestSequence { Sequence = 5 @@ -279151,16 +280216,16 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030803u, new Vector3(-149.46216f, 352.35822f, -199.29816f), 814) + span41[num2] = new QuestStep(EInteractionType.Interact, 1030803u, new Vector3(-149.46216f, 352.35822f, -199.29816f), 814) { Fly = true }; obj27.Steps = list41; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span35[num]; QuestSequence obj28 = new QuestSequence { Sequence = 6 @@ -279168,9 +280233,9 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030789u, new Vector3(-262.83667f, 21.717266f, 369.64978f), 814) + span42[index2] = new QuestStep(EInteractionType.Interact, 1030789u, new Vector3(-262.83667f, 21.717266f, 369.64978f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright, SkipConditions = new SkipConditions @@ -279189,7 +280254,7 @@ public static class AssemblyQuestLoader obj28.Steps = list42; reference32 = obj28; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span35[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -279197,9 +280262,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030788u, new Vector3(-531.02924f, 415.2066f, -567.4983f), 814) + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030788u, new Vector3(-531.02924f, 415.2066f, -567.4983f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaTomra, @@ -279225,16 +280290,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot6.Author = list44; index = 3; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -279242,13 +280307,13 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028024u, new Vector3(78.96533f, 35.999687f, -153.27692f), 819); + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1028024u, new Vector3(78.96533f, 35.999687f, -153.27692f), 819); obj30.Steps = list46; reference34 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -279256,9 +280321,9 @@ public static class AssemblyQuestLoader index2 = 3; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span47[num2]; QuestStep obj32 = new QuestStep(EInteractionType.Interact, 1031119u, new Vector3(80.125f, 1.4901161E-08f, 190.44775f), 819) { AethernetShortcut = new AethernetShortcut @@ -279270,67 +280335,67 @@ public static class AssemblyQuestLoader index3 = 6; List list48 = new List(index3); CollectionsMarshal.SetCount(list48, index3); - Span span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span6[num3] = null; + span48[num3] = null; num3++; - span6[num3] = null; + span48[num3] = null; num3++; - span6[num3] = null; + span48[num3] = null; num3++; - span6[num3] = null; + span48[num3] = null; num3++; - span6[num3] = null; + span48[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span48[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj32.CompletionQuestVariablesFlags = list48; reference36 = obj32; num2++; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span47[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1027799u, new Vector3(-74.6319f, -4.200001f, 170.00073f), 819); num3 = 6; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index3 = 0; - span6[index3] = null; + span49[index3] = null; index3++; - span6[index3] = null; + span49[index3] = null; index3++; - span6[index3] = null; + span49[index3] = null; index3++; - span6[index3] = null; + span49[index3] = null; index3++; - span6[index3] = null; + span49[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span49[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list49; reference37 = questStep5; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span47[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1028333u, new Vector3(-168.07812f, 1.490116E-08f, 96.14697f), 819); index3 = 6; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span6 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span6[num3] = null; + span50[num3] = null; num3++; - span6[num3] = null; + span50[num3] = null; num3++; - span6[num3] = null; + span50[num3] = null; num3++; - span6[num3] = null; + span50[num3] = null; num3++; - span6[num3] = null; + span50[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span50[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list50; reference38 = questStep6; obj31.Steps = list47; reference35 = obj31; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -279338,9 +280403,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028024u, new Vector3(78.96533f, 35.999687f, -153.27692f), 819) + span51[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028024u, new Vector3(78.96533f, 35.999687f, -153.27692f), 819) { AethernetShortcut = new AethernetShortcut { @@ -279357,16 +280422,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot7.Author = list52; index = 4; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -279374,13 +280439,13 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027263u, new Vector3(-69.5354f, -36.726383f, -282.79547f), 819); + span54[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027263u, new Vector3(-69.5354f, -36.726383f, -282.79547f), 819); obj34.Steps = list54; reference40 = obj34; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -279388,9 +280453,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027254u, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819) + span55[index2] = new QuestStep(EInteractionType.Interact, 1027254u, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819) { AethernetShortcut = new AethernetShortcut { @@ -279401,7 +280466,7 @@ public static class AssemblyQuestLoader obj35.Steps = list55; reference41 = obj35; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -279409,16 +280474,16 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819) + span56[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-37.857666f, -0.5500218f, -61.20398f), 819) { ItemId = 2002756u }; obj36.Steps = list56; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -279426,9 +280491,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span57[index2]; QuestStep obj38 = new QuestStep(EInteractionType.CompleteQuest, 1027263u, new Vector3(-69.5354f, -36.726383f, -282.79547f), 819) { AethernetShortcut = new AethernetShortcut @@ -279440,9 +280505,9 @@ public static class AssemblyQuestLoader num3 = 1; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span4 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span4[index3] = new DialogueChoice + span58[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZJ002_03565_Q1_000_000"), @@ -279459,16 +280524,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "liza"; + span59[index] = "liza"; questRoot8.Author = list59; index = 4; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -279476,13 +280541,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031036u, new Vector3(35.721313f, -4.2178183f, 150.80493f), 819); + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031036u, new Vector3(35.721313f, -4.2178183f, 150.80493f), 819); obj39.Steps = list61; reference45 = obj39; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -279490,13 +280555,13 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031037u, new Vector3(65.32385f, 31.22887f, 151.7815f), 819); + span62[index2] = new QuestStep(EInteractionType.Interact, 1031037u, new Vector3(65.32385f, 31.22887f, 151.7815f), 819); obj40.Steps = list62; reference46 = obj40; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -279504,16 +280569,16 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(65.23219f, 31.253508f, 150.2689f), 819) + span63[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(65.23219f, 31.253508f, 150.2689f), 819) { Emote = EEmote.Welcome }; obj41.Steps = list63; reference47 = obj41; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -279521,9 +280586,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031038u, new Vector3(71.30542f, 30.758999f, 141.95471f), 819); + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031038u, new Vector3(71.30542f, 30.758999f, 141.95471f), 819); obj42.Steps = list64; reference48 = obj42; questRoot8.QuestSequence = list60; @@ -279533,16 +280598,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot9.Author = list65; index = 3; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -279550,13 +280615,13 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031059u, new Vector3(108.781494f, -3.1728092E-11f, -105.760315f), 819); + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031059u, new Vector3(108.781494f, -3.1728092E-11f, -105.760315f), 819); obj43.Steps = list67; reference49 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -279564,9 +280629,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span68[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1031060u, new Vector3(-148.36353f, 1.4901161E-08f, 200.42712f), 819) { AethernetShortcut = new AethernetShortcut @@ -279578,9 +280643,9 @@ public static class AssemblyQuestLoader index3 = 1; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span4[num3] = new DialogueChoice + span69[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZJ004_03567_Q1_000_000"), @@ -279591,7 +280656,7 @@ public static class AssemblyQuestLoader obj44.Steps = list68; reference50 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -279599,9 +280664,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031059u, new Vector3(108.781494f, -3.1728092E-11f, -105.760315f), 819) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031059u, new Vector3(108.781494f, -3.1728092E-11f, -105.760315f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -279619,16 +280684,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot10.Author = list71; index = 4; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -279636,13 +280701,13 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031064u, new Vector3(62.42456f, 27.999973f, -113.75604f), 819); + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031064u, new Vector3(62.42456f, 27.999973f, -113.75604f), 819); obj47.Steps = list73; reference53 = obj47; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -279650,9 +280715,9 @@ public static class AssemblyQuestLoader index2 = 3; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span74[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Interact, 1031427u, new Vector3(10.8185425f, -1.4707987E-11f, -56.26001f), 819) { AethernetShortcut = new AethernetShortcut @@ -279664,23 +280729,23 @@ public static class AssemblyQuestLoader num3 = 6; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span6 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = null; + span75[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span75[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list75; reference55 = obj49; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span74[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Interact, 1027252u, new Vector3(-117.60132f, 38.614765f, 236.04175f), 819) { AethernetShortcut = new AethernetShortcut @@ -279692,23 +280757,23 @@ public static class AssemblyQuestLoader index3 = 6; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span6 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = null; + span76[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span76[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj50.CompletionQuestVariablesFlags = list76; reference56 = obj50; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027260u, new Vector3(-49.515564f, -36.72638f, -271.4123f), 819) + span74[num2] = new QuestStep(EInteractionType.Interact, 1027260u, new Vector3(-49.515564f, -36.72638f, -271.4123f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -279720,7 +280785,7 @@ public static class AssemblyQuestLoader obj48.Steps = list74; reference54 = obj48; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -279728,9 +280793,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031064u, new Vector3(62.42456f, 27.999973f, -113.75604f), 819) + span77[index2] = new QuestStep(EInteractionType.Interact, 1031064u, new Vector3(62.42456f, 27.999973f, -113.75604f), 819) { AethernetShortcut = new AethernetShortcut { @@ -279741,7 +280806,7 @@ public static class AssemblyQuestLoader obj51.Steps = list77; reference57 = obj51; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -279749,9 +280814,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031065u, new Vector3(101.426636f, 20.728992f, 101.8844f), 819) + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031065u, new Vector3(101.426636f, 20.728992f, 101.8844f), 819) { AethernetShortcut = new AethernetShortcut { @@ -279768,16 +280833,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot11.Author = list79; index = 6; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -279785,13 +280850,13 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031015u, new Vector3(530.51025f, 353.54364f, -244.00702f), 818); + span81[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031015u, new Vector3(530.51025f, 353.54364f, -244.00702f), 818); obj53.Steps = list81; reference59 = obj53; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -279799,13 +280864,13 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031016u, new Vector3(344.04517f, 342.69537f, -310.53644f), 818); + span82[num2] = new QuestStep(EInteractionType.Interact, 1031016u, new Vector3(344.04517f, 342.69537f, -310.53644f), 818); obj54.Steps = list82; reference60 = obj54; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -279813,33 +280878,33 @@ public static class AssemblyQuestLoader num2 = 2; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span83[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2010463u, new Vector3(340.93237f, 342.67188f, -310.47534f), 818); num3 = 6; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span6 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = null; + span84[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span84[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list84; index3 = 1; List list85 = new List(index3); CollectionsMarshal.SetCount(list85, index3); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span4[num3] = new DialogueChoice + span85[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZJ101_03588_Q2_000_000"), @@ -279848,31 +280913,31 @@ public static class AssemblyQuestLoader questStep7.DialogueChoices = list85; reference62 = questStep7; index2++; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span83[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2010464u, new Vector3(341.5426f, 342.76343f, -308.70532f), 818); num3 = 6; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span6 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - span6[index3] = null; + span86[index3] = null; index3++; - span6[index3] = null; + span86[index3] = null; index3++; - span6[index3] = null; + span86[index3] = null; index3++; - span6[index3] = null; + span86[index3] = null; index3++; - span6[index3] = null; + span86[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span86[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list86; index3 = 1; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span4 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span4[num3] = new DialogueChoice + span87[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKZJ101_03588_Q1_000_000"), @@ -279883,7 +280948,7 @@ public static class AssemblyQuestLoader obj55.Steps = list83; reference61 = obj55; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -279891,13 +280956,13 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031016u, new Vector3(344.04517f, 342.69537f, -310.53644f), 818); + span88[num2] = new QuestStep(EInteractionType.Interact, 1031016u, new Vector3(344.04517f, 342.69537f, -310.53644f), 818); obj56.Steps = list88; reference64 = obj56; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj57 = new QuestSequence { Sequence = 4 @@ -279905,16 +280970,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031017u, new Vector3(603.02124f, 348.01245f, -165.30103f), 818) + span89[index2] = new QuestStep(EInteractionType.Interact, 1031017u, new Vector3(603.02124f, 348.01245f, -165.30103f), 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups }; obj57.Steps = list89; reference65 = obj57; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span80[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -279922,9 +280987,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031019u, new Vector3(505.88232f, 371.189f, -342.79395f), 818); + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031019u, new Vector3(505.88232f, 371.189f, -342.79395f), 818); obj58.Steps = list90; reference66 = obj58; questRoot11.QuestSequence = list80; @@ -279934,16 +280999,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span91[index] = "liza"; questRoot12.Author = list91; index = 6; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span92[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -279951,13 +281016,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027775u, new Vector3(-390.85986f, -260.17664f, 308.46106f), 818); + span93[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027775u, new Vector3(-390.85986f, -260.17664f, 308.46106f), 818); obj59.Steps = list93; reference67 = obj59; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span92[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -279965,13 +281030,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030473u, new Vector3(-410.1778f, -260.17664f, 256.09204f), 818); + span94[num2] = new QuestStep(EInteractionType.Interact, 1030473u, new Vector3(-410.1778f, -260.17664f, 256.09204f), 818); obj60.Steps = list94; reference68 = obj60; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span92[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -279979,13 +281044,13 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027774u, new Vector3(-365.59094f, -260.1766f, 276.9359f), 818); + span95[index2] = new QuestStep(EInteractionType.Interact, 1027774u, new Vector3(-365.59094f, -260.1766f, 276.9359f), 818); obj61.Steps = list95; reference69 = obj61; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -279993,13 +281058,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030474u, new Vector3(-390.9209f, -260.1766f, 284.93164f), 818); + span96[num2] = new QuestStep(EInteractionType.Interact, 1030474u, new Vector3(-390.9209f, -260.1766f, 284.93164f), 818); obj62.Steps = list96; reference70 = obj62; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span92[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -280007,9 +281072,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span97[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, 2010125u, new Vector3(-502.7085f, -250.93463f, 449.97327f), 818) { ItemId = 2002612u, @@ -280018,19 +281083,19 @@ public static class AssemblyQuestLoader num3 = 3; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span5 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index3 = 0; - span5[index3] = 10846u; + span98[index3] = 10846u; index3++; - span5[index3] = 10847u; + span98[index3] = 10847u; index3++; - span5[index3] = 10848u; + span98[index3] = 10848u; obj64.KillEnemyDataIds = list98; reference72 = obj64; obj63.Steps = list97; reference71 = obj63; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -280038,9 +281103,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030474u, new Vector3(-390.9209f, -260.1766f, 284.93164f), 818); + span99[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030474u, new Vector3(-390.9209f, -260.1766f, 284.93164f), 818); obj65.Steps = list99; reference73 = obj65; questRoot12.QuestSequence = list92; @@ -280050,16 +281115,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "liza"; + span100[index] = "liza"; questRoot13.Author = list100; index = 6; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span101[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -280067,13 +281132,13 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818); + span102[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818); obj66.Steps = list102; reference74 = obj66; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span101[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -280081,13 +281146,13 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030475u, new Vector3(-627.7715f, -250.75601f, 550.65234f), 818); + span103[num2] = new QuestStep(EInteractionType.Interact, 1030475u, new Vector3(-627.7715f, -250.75601f, 550.65234f), 818); obj67.Steps = list103; reference75 = obj67; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span101[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -280095,13 +281160,13 @@ public static class AssemblyQuestLoader num2 = 1; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030475u, new Vector3(-627.7715f, -250.75601f, 550.65234f), 818); + span104[index2] = new QuestStep(EInteractionType.Interact, 1030475u, new Vector3(-627.7715f, -250.75601f, 550.65234f), 818); obj68.Steps = list104; reference76 = obj68; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span101[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -280109,13 +281174,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030475u, new Vector3(-627.7715f, -250.75601f, 550.65234f), 818); + span105[num2] = new QuestStep(EInteractionType.Interact, 1030475u, new Vector3(-627.7715f, -250.75601f, 550.65234f), 818); obj69.Steps = list105; reference77 = obj69; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span101[num]; QuestSequence obj70 = new QuestSequence { Sequence = 4 @@ -280123,13 +281188,13 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818); + span106[index2] = new QuestStep(EInteractionType.Interact, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818); obj70.Steps = list106; reference78 = obj70; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span101[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -280137,9 +281202,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818); + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818); obj71.Steps = list107; reference79 = obj71; questRoot13.QuestSequence = list101; @@ -280149,16 +281214,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot14.Author = list108; index = 5; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span109[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -280166,13 +281231,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030477u, new Vector3(-594.6593f, -266.7698f, 338.70447f), 818); + span110[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030477u, new Vector3(-594.6593f, -266.7698f, 338.70447f), 818); obj72.Steps = list110; reference80 = obj72; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span109[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -280180,13 +281245,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030478u, new Vector3(-654.35266f, -250.89601f, 475.76086f), 818); + span111[num2] = new QuestStep(EInteractionType.Interact, 1030478u, new Vector3(-654.35266f, -250.89601f, 475.76086f), 818); obj73.Steps = list111; reference81 = obj73; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span109[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -280194,20 +281259,20 @@ public static class AssemblyQuestLoader num2 = 3; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-450.6779f, -250.89601f, 400.94394f), 818); + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-450.6779f, -250.89601f, 400.94394f), 818); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-361.26102f, -260.1766f, 280.9178f), 818); + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-361.26102f, -260.1766f, 280.9178f), 818); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027777u, new Vector3(-355.2453f, -260.17664f, 278.6754f), 818) + span112[index2] = new QuestStep(EInteractionType.Interact, 1027777u, new Vector3(-355.2453f, -260.17664f, 278.6754f), 818) { StopDistance = 7f }; obj74.Steps = list112; reference82 = obj74; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span109[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -280215,9 +281280,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span113[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, null, new Vector3(-85.3181f, -281.24854f, 423.48425f), 818) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -280225,9 +281290,9 @@ public static class AssemblyQuestLoader index3 = 1; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span5 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span5[num3] = 10304u; + span114[num3] = 10304u; obj76.KillEnemyDataIds = list114; obj76.CombatItemUse = new CombatItemUse { @@ -280239,7 +281304,7 @@ public static class AssemblyQuestLoader obj75.Steps = list113; reference83 = obj75; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span109[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -280247,11 +281312,11 @@ public static class AssemblyQuestLoader num2 = 2; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-361.26102f, -260.1766f, 280.9178f), 818); + span115[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-361.26102f, -260.1766f, 280.9178f), 818); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027777u, new Vector3(-355.2453f, -260.17664f, 278.6754f), 818) + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027777u, new Vector3(-355.2453f, -260.17664f, 278.6754f), 818) { StopDistance = 7f }; @@ -280264,16 +281329,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; + span116[index] = "liza"; questRoot15.Author = list116; index = 4; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span117[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -280281,13 +281346,13 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028898u, new Vector3(-132.58563f, 0f, -14.023071f), 819); + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1028898u, new Vector3(-132.58563f, 0f, -14.023071f), 819); obj78.Steps = list118; reference86 = obj78; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span117[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -280295,9 +281360,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028899u, new Vector3(77.04285f, 0.0889954f, -31.784546f), 819) + span119[index2] = new QuestStep(EInteractionType.Interact, 1028899u, new Vector3(77.04285f, 0.0889954f, -31.784546f), 819) { AethernetShortcut = new AethernetShortcut { @@ -280308,7 +281373,7 @@ public static class AssemblyQuestLoader obj79.Steps = list119; reference87 = obj79; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span117[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -280316,9 +281381,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 819) + span120[num2] = new QuestStep(EInteractionType.Duty, null, null, 819) { DutyOptions = new DutyOptions { @@ -280328,7 +281393,7 @@ public static class AssemblyQuestLoader obj80.Steps = list120; reference88 = obj80; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span117[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -280336,9 +281401,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028899u, new Vector3(77.04285f, 0.0889954f, -31.784546f), 819); + span121[index2] = new QuestStep(EInteractionType.CompleteQuest, 1028899u, new Vector3(77.04285f, 0.0889954f, -31.784546f), 819); obj81.Steps = list121; reference89 = obj81; questRoot15.QuestSequence = list117; @@ -280348,16 +281413,16 @@ public static class AssemblyQuestLoader num = 1; List list122 = new List(num); CollectionsMarshal.SetCount(list122, num); - span = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index = 0; - span[index] = "liza"; + span122[index] = "liza"; questRoot16.Author = list122; index = 6; List list123 = new List(index); CollectionsMarshal.SetCount(list123, index); - span2 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span123[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -280365,13 +281430,13 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031144u, new Vector3(84.33655f, -10.490669f, 59.494873f), 820); + span124[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031144u, new Vector3(84.33655f, -10.490669f, 59.494873f), 820); obj82.Steps = list124; reference90 = obj82; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span123[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -280379,22 +281444,22 @@ public static class AssemblyQuestLoader num2 = 2; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.41547322f, -276.906f, 269.2778f), 818) + span125[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.41547322f, -276.906f, 269.2778f), 818) { Fly = true, AetheryteShortcut = EAetheryteLocation.TempestMacarensesAngle }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027772u, new Vector3(5.3864136f, -276.906f, 271.59534f), 818) + span125[index2] = new QuestStep(EInteractionType.Interact, 1027772u, new Vector3(5.3864136f, -276.906f, 271.59534f), 818) { StopDistance = 7f }; obj83.Steps = list125; reference91 = obj83; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span123[num]; QuestSequence obj84 = new QuestSequence { Sequence = 2 @@ -280402,21 +281467,21 @@ public static class AssemblyQuestLoader index2 = 2; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.42122f, -274.33163f, 584.8395f), 818) + span126[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.42122f, -274.33163f, 584.8395f), 818) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028056u, new Vector3(-68.37573f, -274.33163f, 579.33923f), 818) + span126[num2] = new QuestStep(EInteractionType.Interact, 1028056u, new Vector3(-68.37573f, -274.33163f, 579.33923f), 818) { StopDistance = 7f }; obj84.Steps = list126; reference92 = obj84; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span123[num]; QuestSequence obj85 = new QuestSequence { Sequence = 3 @@ -280424,9 +281489,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 818) + span127[index2] = new QuestStep(EInteractionType.Duty, null, null, 818) { DutyOptions = new DutyOptions { @@ -280436,7 +281501,7 @@ public static class AssemblyQuestLoader obj85.Steps = list127; reference93 = obj85; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span123[num]; QuestSequence obj86 = new QuestSequence { Sequence = 4 @@ -280444,18 +281509,18 @@ public static class AssemblyQuestLoader index2 = 2; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.42122f, -274.33163f, 584.8395f), 818); + span128[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-71.42122f, -274.33163f, 584.8395f), 818); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028056u, new Vector3(-68.37573f, -274.33163f, 579.33923f), 818) + span128[num2] = new QuestStep(EInteractionType.Interact, 1028056u, new Vector3(-68.37573f, -274.33163f, 579.33923f), 818) { StopDistance = 7f }; obj86.Steps = list128; reference94 = obj86; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span123[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -280463,9 +281528,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031144u, new Vector3(84.33655f, -10.490669f, 59.494873f), 820) + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031144u, new Vector3(84.33655f, -10.490669f, 59.494873f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore, AethernetShortcut = new AethernetShortcut @@ -280483,16 +281548,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot17.Author = list130; index = 3; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span131[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -280500,9 +281565,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031348u, new Vector3(47.13501f, 1.4901161E-08f, 191.5769f), 819) + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031348u, new Vector3(47.13501f, 1.4901161E-08f, 191.5769f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -280514,7 +281579,7 @@ public static class AssemblyQuestLoader obj88.Steps = list132; reference96 = obj88; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span131[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -280522,9 +281587,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027990u, new Vector3(-85.31323f, -2.7974376E-11f, -93.247925f), 819) + span133[index2] = new QuestStep(EInteractionType.Interact, 1027990u, new Vector3(-85.31323f, -2.7974376E-11f, -93.247925f), 819) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -280536,7 +281601,7 @@ public static class AssemblyQuestLoader obj89.Steps = list133; reference97 = obj89; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -280544,9 +281609,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) { StopDistance = 7f, NextQuestId = new QuestId(3598) @@ -280560,16 +281625,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "liza"; + span135[index] = "liza"; questRoot18.Author = list135; index = 2; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span136[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -280577,9 +281642,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027990u, new Vector3(-85.31323f, -2.7974376E-11f, -93.247925f), 819) + span137[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027990u, new Vector3(-85.31323f, -2.7974376E-11f, -93.247925f), 819) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -280594,7 +281659,7 @@ public static class AssemblyQuestLoader obj91.Steps = list137; reference99 = obj91; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span136[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -280602,9 +281667,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) { StopDistance = 7f, NextQuestId = new QuestId(3599) @@ -280618,16 +281683,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; questRoot19.Author = list139; index = 2; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span140[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -280635,9 +281700,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027990u, new Vector3(-85.31323f, -2.7974376E-11f, -93.247925f), 819) + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027990u, new Vector3(-85.31323f, -2.7974376E-11f, -93.247925f), 819) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -280652,7 +281717,7 @@ public static class AssemblyQuestLoader obj93.Steps = list141; reference101 = obj93; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span140[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -280660,9 +281725,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) { StopDistance = 7f, NextQuestId = new QuestId(3600) @@ -280722,9 +281787,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) + span4[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027988u, new Vector3(-88.578674f, 0.07107824f, -83.66528f), 819) { StopDistance = 7f, NextQuestId = new QuestId(4176) @@ -280738,16 +281803,16 @@ public static class AssemblyQuestLoader num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index = 0; - span[index] = "liza"; + span5[index] = "liza"; questRoot2.Author = list5; index = 2; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - span2 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - ref QuestSequence reference3 = ref span2[num]; + ref QuestSequence reference3 = ref span6[num]; QuestSequence obj3 = new QuestSequence { Sequence = 0 @@ -280755,9 +281820,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030408u, new Vector3(-101.12158f, -9.99916f, -62.82141f), 820) + span7[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030408u, new Vector3(-101.12158f, -9.99916f, -62.82141f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore, AethernetShortcut = new AethernetShortcut @@ -280776,7 +281841,7 @@ public static class AssemblyQuestLoader obj3.Steps = list7; reference3 = obj3; num++; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span6[num]; QuestSequence obj4 = new QuestSequence { Sequence = byte.MaxValue @@ -280784,9 +281849,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030409u, new Vector3(116.53308f, 55.329205f, 816.7085f), 814) + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030409u, new Vector3(116.53308f, 55.329205f, 816.7085f), 814) { AethernetShortcut = new AethernetShortcut { @@ -280804,16 +281869,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot3.Author = list9; index = 1; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span10[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -280821,9 +281886,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027847u, new Vector3(-76.34094f, 20.04979f, -110.97894f), 819) + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027847u, new Vector3(-76.34094f, 20.04979f, -110.97894f), 819) { StopDistance = 5f }; @@ -280836,16 +281901,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "liza"; + span12[index] = "liza"; questRoot4.Author = list12; index = 1; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span13[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -280853,9 +281918,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027544u, new Vector3(12.985352f, 82.05f, -25.223206f), 820); + span14[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027544u, new Vector3(12.985352f, 82.05f, -25.223206f), 820); obj6.Steps = list14; reference6 = obj6; questRoot4.QuestSequence = list13; @@ -280865,16 +281930,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot5.Author = list15; index = 1; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span16[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -280882,9 +281947,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031106u, new Vector3(-8.255188f, -3.1851232E-07f, 10.543945f), 819); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031106u, new Vector3(-8.255188f, -3.1851232E-07f, 10.543945f), 819); obj7.Steps = list17; reference7 = obj7; questRoot5.QuestSequence = list16; @@ -280894,16 +281959,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot6.Author = list18; index = 6; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span19[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -280911,16 +281976,16 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) + span20[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) { StopDistance = 7f }; obj8.Steps = list20; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span19[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -280928,13 +281993,13 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009895u, new Vector3(26.04712f, -0.015319824f, 73.92993f), 819); + span21[index2] = new QuestStep(EInteractionType.Interact, 2009895u, new Vector3(26.04712f, -0.015319824f, 73.92993f), 819); obj9.Steps = list21; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span19[num]; QuestSequence obj10 = new QuestSequence { Sequence = 2 @@ -280942,16 +282007,16 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009896u, new Vector3(-224.445f, 21.377869f, -58.06067f), 819) + span22[num2] = new QuestStep(EInteractionType.Interact, 2009896u, new Vector3(-224.445f, 21.377869f, -58.06067f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; obj10.Steps = list22; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span19[num]; QuestSequence obj11 = new QuestSequence { Sequence = 3 @@ -280959,13 +282024,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009897u, new Vector3(-224.47546f, 21.22528f, 58.03003f), 819); + span23[index2] = new QuestStep(EInteractionType.Interact, 2009897u, new Vector3(-224.47546f, 21.22528f, 58.03003f), 819); obj11.Steps = list23; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span19[num]; QuestSequence obj12 = new QuestSequence { Sequence = 4 @@ -280973,9 +282038,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span24[num2]; QuestStep obj13 = new QuestStep(EInteractionType.SinglePlayerDuty, 1029599u, new Vector3(-107.0116f, 20f, 12.619202f), 819) { StopDistance = 5f @@ -280984,20 +282049,20 @@ public static class AssemblyQuestLoader int num3 = 3; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); int num4 = 0; - span[num4] = "(phase 1) AI gets stuck on trees/posts/walls."; + span25[num4] = "(phase 1) AI gets stuck on trees/posts/walls."; num4++; - span[num4] = "(phase 1) AI will never reach the Ostall Imperative, it instead walks circles around Radisca's Round even with all enemies dead."; + span25[num4] = "(phase 1) AI will never reach the Ostall Imperative, it instead walks circles around Radisca's Round even with all enemies dead."; num4++; - span[num4] = "(phase 2) AI will still try to walk to Radisca's Round, but (usually) prioritizes fighting enemies."; + span25[num4] = "(phase 2) AI will still try to walk to Radisca's Round, but (usually) prioritizes fighting enemies."; singlePlayerDutyOptions.Notes = list25; obj13.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference13 = obj13; obj12.Steps = list24; reference12 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -281005,9 +282070,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029601u, new Vector3(-707.5456f, 51.501152f, -241.56561f), 813); + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029601u, new Vector3(-707.5456f, 51.501152f, -241.56561f), 813); obj14.Steps = list26; reference14 = obj14; questRoot6.QuestSequence = list19; @@ -281017,16 +282082,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "liza"; + span27[index] = "liza"; questRoot7.Author = list27; index = 3; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span28[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -281034,13 +282099,13 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029601u, new Vector3(-707.5456f, 51.501152f, -241.56561f), 813); + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029601u, new Vector3(-707.5456f, 51.501152f, -241.56561f), 813); obj15.Steps = list29; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span28[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -281048,9 +282113,9 @@ public static class AssemblyQuestLoader num2 = 3; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span30[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1030314u, new Vector3(-690.0587f, 52.7832f, -302.20496f), 813) { Fly = true @@ -281058,23 +282123,23 @@ public static class AssemblyQuestLoader num4 = 6; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - Span span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = null; + span31[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list31; reference17 = obj17; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span30[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 1030313u, new Vector3(-649.13403f, 53.2081f, -178.08807f), 813) { Fly = true @@ -281082,46 +282147,46 @@ public static class AssemblyQuestLoader num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - span4[num4] = null; + span32[num4] = null; num4++; - span4[num4] = null; + span32[num4] = null; num4++; - span4[num4] = null; + span32[num4] = null; num4++; - span4[num4] = null; + span32[num4] = null; num4++; - span4[num4] = null; + span32[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span32[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list32; reference18 = obj18; index2++; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span30[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1030312u, new Vector3(-694.0261f, 52.60457f, -124.74249f), 813); num4 = 6; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - span4 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = null; + span33[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list33; reference19 = questStep; obj16.Steps = list30; reference16 = obj16; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -281129,14 +282194,14 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-694.03015f, 52.60457f, -139.54802f), 813) + span34[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-694.03015f, 52.60457f, -139.54802f), 813) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029606u, new Vector3(-734.5541f, 52.60457f, -147.1123f), 813) + span34[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029606u, new Vector3(-734.5541f, 52.60457f, -147.1123f), 813) { Fly = true }; @@ -281149,16 +282214,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "liza"; + span35[index] = "liza"; questRoot8.Author = list35; index = 6; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span36[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -281166,16 +282231,16 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030587u, new Vector3(-728.0537f, 52.604565f, -146.3493f), 813) + span37[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030587u, new Vector3(-728.0537f, 52.604565f, -146.3493f), 813) { StopDistance = 5f }; obj20.Steps = list37; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span36[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -281183,16 +282248,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029607u, new Vector3(-32.791687f, -0.6250627f, -44.663208f), 819) + span38[num2] = new QuestStep(EInteractionType.Interact, 1029607u, new Vector3(-32.791687f, -0.6250627f, -44.663208f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; obj21.Steps = list38; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span36[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -281200,9 +282265,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029608u, new Vector3(-120.83624f, -47.55994f, -166.15558f), 819) + span39[index2] = new QuestStep(EInteractionType.Interact, 1029608u, new Vector3(-120.83624f, -47.55994f, -166.15558f), 819) { AethernetShortcut = new AethernetShortcut { @@ -281213,7 +282278,7 @@ public static class AssemblyQuestLoader obj22.Steps = list39; reference23 = obj22; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span36[num]; QuestSequence obj23 = new QuestSequence { Sequence = 3 @@ -281221,9 +282286,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span40[num2]; QuestStep obj24 = new QuestStep(EInteractionType.Emote, 1029608u, new Vector3(-120.83624f, -47.55994f, -166.15558f), 819) { Emote = EEmote.Poke @@ -281231,9 +282296,9 @@ public static class AssemblyQuestLoader num3 = 1; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - Span span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num4 = 0; - span5[num4] = new DialogueChoice + span41[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMD103_03608_Q1_000_000"), @@ -281244,7 +282309,7 @@ public static class AssemblyQuestLoader obj23.Steps = list40; reference24 = obj23; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span36[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -281252,53 +282317,53 @@ public static class AssemblyQuestLoader num2 = 2; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span42[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2009900u, new Vector3(-136.64453f, -46.00598f, -183.67291f), 819); num4 = 6; List list43 = new List(num4); CollectionsMarshal.SetCount(list43, num4); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span43[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list43; reference27 = questStep2; index2++; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span42[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2009899u, new Vector3(-140.97815f, -44.75476f, -156.66437f), 819); num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span4 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span44[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list44; reference28 = questStep3; obj25.Steps = list42; reference26 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -281306,9 +282371,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) + span45[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; @@ -281321,16 +282386,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot9.Author = list46; index = 7; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span47[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -281338,13 +282403,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029853u, new Vector3(-30.991089f, -0.6499998f, -49.69867f), 819); + span48[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029853u, new Vector3(-30.991089f, -0.6499998f, -49.69867f), 819); obj27.Steps = list48; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span47[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -281352,21 +282417,21 @@ public static class AssemblyQuestLoader index2 = 2; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span49[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844 }; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span49[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1028923u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); num4 = 1; List list50 = new List(num4); CollectionsMarshal.SetCount(list50, num4); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span5[num3] = new DialogueChoice + span50[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMD104_03609_Q1_000_000"), @@ -281377,7 +282442,7 @@ public static class AssemblyQuestLoader obj28.Steps = list49; reference31 = obj28; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span47[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -281385,16 +282450,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029597u, new Vector3(2.4871826f, 0f, 1.5106201f), 844) + span51[index2] = new QuestStep(EInteractionType.Interact, 1029597u, new Vector3(2.4871826f, 0f, 1.5106201f), 844) { StopDistance = 7f }; obj29.Steps = list51; reference33 = obj29; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -281402,16 +282467,16 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009903u, new Vector3(-177.56934f, -0.015319824f, -0.38153076f), 819) + span52[num2] = new QuestStep(EInteractionType.Interact, 2009903u, new Vector3(-177.56934f, -0.015319824f, -0.38153076f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; obj30.Steps = list52; reference34 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span47[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -281419,18 +282484,18 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.00786f, -3.0897782f, -0.36405885f), 819); + span53[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.00786f, -3.0897782f, -0.36405885f), 819); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029611u, new Vector3(576.95886f, 6.6976085f, 636.71313f), 813) + span53[index2] = new QuestStep(EInteractionType.Interact, 1029611u, new Vector3(576.95886f, 6.6976085f, 636.71313f), 813) { Fly = true }; obj31.Steps = list53; reference35 = obj31; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span47[num]; QuestSequence obj32 = new QuestSequence { Sequence = 5 @@ -281438,16 +282503,16 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028305u, new Vector3(525.65796f, -5.2326922f, 854.2457f), 813) + span54[num2] = new QuestStep(EInteractionType.Interact, 1028305u, new Vector3(525.65796f, -5.2326922f, 854.2457f), 813) { Fly = true }; obj32.Steps = list54; reference36 = obj32; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span47[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -281455,9 +282520,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029614u, new Vector3(-554.1314f, 35.800797f, -669.70325f), 815); + span55[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029614u, new Vector3(-554.1314f, 35.800797f, -669.70325f), 815); obj33.Steps = list55; reference37 = obj33; questRoot9.QuestSequence = list47; @@ -281467,16 +282532,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot10.Author = list56; index = 4; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span57[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -281484,13 +282549,13 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029615u, new Vector3(-556.69495f, 36.586422f, -670.06946f), 815); + span58[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029615u, new Vector3(-556.69495f, 36.586422f, -670.06946f), 815); obj34.Steps = list58; reference38 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span57[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -281498,13 +282563,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030438u, new Vector3(-403.67743f, -20.21407f, -589.9901f), 815); + span59[index2] = new QuestStep(EInteractionType.Interact, 1030438u, new Vector3(-403.67743f, -20.21407f, -589.9901f), 815); obj35.Steps = list59; reference39 = obj35; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span57[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -281512,74 +282577,74 @@ public static class AssemblyQuestLoader index2 = 3; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span60[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1027918u, new Vector3(-389.76123f, -17.724838f, -586.1448f), 815); num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num4 = 0; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span61[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list61; reference41 = questStep5; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span60[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1027919u, new Vector3(-404.50146f, -17.85281f, -549.95044f), 815); num4 = 6; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span4 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list62; reference42 = questStep6; num2++; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span60[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1027917u, new Vector3(-448.3559f, -20.016521f, -554.6807f), 815); num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span4 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num4 = 0; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = null; + span63[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span63[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list63; reference43 = questStep7; obj36.Steps = list60; reference40 = obj36; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span57[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -281587,16 +282652,16 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span64[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.CompleteQuest, 1029617u, new Vector3(-419.39423f, -20.145794f, -578.88153f), 815); num4 = 1; List list65 = new List(num4); CollectionsMarshal.SetCount(list65, num4); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span5[num3] = new DialogueChoice + span65[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMD105_03610_Q1_000_000"), @@ -281613,16 +282678,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot11.Author = list66; index = 7; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -281630,13 +282695,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030438u, new Vector3(-403.67743f, -20.21407f, -589.9901f), 815); + span68[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030438u, new Vector3(-403.67743f, -20.21407f, -589.9901f), 815); obj38.Steps = list68; reference46 = obj38; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span67[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -281644,13 +282709,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030947u, new Vector3(-461.9364f, -1.2183915f, -372.06073f), 815); + span69[index2] = new QuestStep(EInteractionType.Interact, 1030947u, new Vector3(-461.9364f, -1.2183915f, -372.06073f), 815); obj39.Steps = list69; reference47 = obj39; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span67[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -281658,13 +282723,13 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029620u, new Vector3(-2.0905762f, 45.61908f, -583.48975f), 815); + span70[num2] = new QuestStep(EInteractionType.Interact, 1029620u, new Vector3(-2.0905762f, 45.61908f, -583.48975f), 815); obj40.Steps = list70; reference48 = obj40; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span67[num]; QuestSequence obj41 = new QuestSequence { Sequence = 3 @@ -281672,74 +282737,74 @@ public static class AssemblyQuestLoader num2 = 3; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span71[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2009906u, new Vector3(-0.7172241f, 48.722046f, -529.80853f), 815); num3 = 6; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span4 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num4 = 0; - span4[num4] = null; + span72[num4] = null; num4++; - span4[num4] = null; + span72[num4] = null; num4++; - span4[num4] = null; + span72[num4] = null; num4++; - span4[num4] = null; + span72[num4] = null; num4++; - span4[num4] = null; + span72[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span72[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list72; reference50 = questStep9; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span71[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2009904u, new Vector3(19.821411f, 46.189087f, -575.0973f), 815); num4 = 6; List list73 = new List(num4); CollectionsMarshal.SetCount(list73, num4); - span4 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span4[num3] = null; + span73[num3] = null; num3++; - span4[num3] = null; + span73[num3] = null; num3++; - span4[num3] = null; + span73[num3] = null; num3++; - span4[num3] = null; + span73[num3] = null; num3++; - span4[num3] = null; + span73[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list73; reference51 = questStep10; index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span71[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2009905u, new Vector3(13.443176f, 47.89807f, -618.12775f), 815); num3 = 6; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span4 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num4 = 0; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span74[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list74; reference52 = questStep11; obj41.Steps = list71; reference49 = obj41; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -281747,13 +282812,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029622u, new Vector3(80.338745f, 45.622585f, -641.5351f), 815); + span75[num2] = new QuestStep(EInteractionType.Interact, 1029622u, new Vector3(80.338745f, 45.622585f, -641.5351f), 815); obj42.Steps = list75; reference53 = obj42; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span67[num]; QuestSequence obj43 = new QuestSequence { Sequence = 5 @@ -281761,9 +282826,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span76[index2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, 1029623u, new Vector3(-62.760437f, 45.619083f, -606.3783f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -281771,15 +282836,15 @@ public static class AssemblyQuestLoader num4 = 1; List list77 = new List(num4); CollectionsMarshal.SetCount(list77, num4); - Span span6 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span6[num3] = 10882u; + span77[num3] = 10882u; obj44.KillEnemyDataIds = list77; reference55 = obj44; obj43.Steps = list76; reference54 = obj43; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span67[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -281787,9 +282852,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029624u, new Vector3(90.196045f, 45.72853f, -598.90137f), 815); + span78[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029624u, new Vector3(90.196045f, 45.72853f, -598.90137f), 815); obj45.Steps = list78; reference56 = obj45; questRoot11.QuestSequence = list67; @@ -281799,16 +282864,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot12.Author = list79; index = 8; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span80[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -281816,16 +282881,16 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029629u, new Vector3(88.48706f, 45.737045f, -595.9106f), 815) + span81[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029629u, new Vector3(88.48706f, 45.737045f, -595.9106f), 815) { StopDistance = 7f }; obj46.Steps = list81; reference57 = obj46; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span80[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -281833,13 +282898,13 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029631u, new Vector3(-94.65173f, 41.257984f, -537.59064f), 815); + span82[num2] = new QuestStep(EInteractionType.Interact, 1029631u, new Vector3(-94.65173f, 41.257984f, -537.59064f), 815); obj47.Steps = list82; reference58 = obj47; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span80[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -281847,13 +282912,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029632u, new Vector3(-136.36993f, 28.480484f, -374.99048f), 815); + span83[index2] = new QuestStep(EInteractionType.Interact, 1029632u, new Vector3(-136.36993f, 28.480484f, -374.99048f), 815); obj48.Steps = list83; reference59 = obj48; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -281861,14 +282926,14 @@ public static class AssemblyQuestLoader index2 = 2; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-158.38751f, 25.202963f, -285.0746f), 815) + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-158.38751f, 25.202963f, -285.0746f), 815) { Sprint = true }; num2++; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span84[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(-276.48285f, 18.86909f, -244.22473f), 815) { StopDistance = 1f, @@ -281877,15 +282942,15 @@ public static class AssemblyQuestLoader num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span6 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span6[num4] = 11138u; + span85[num4] = 11138u; obj50.KillEnemyDataIds = list85; reference61 = obj50; obj49.Steps = list84; reference60 = obj49; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj51 = new QuestSequence { Sequence = 4 @@ -281893,16 +282958,16 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029633u, new Vector3(-278.03473f, 19.067781f, -249.19507f), 815) + span86[index2] = new QuestStep(EInteractionType.Interact, 1029633u, new Vector3(-278.03473f, 19.067781f, -249.19507f), 815) { StopDistance = 7f }; obj51.Steps = list86; reference62 = obj51; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 5 @@ -281910,13 +282975,13 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029634u, new Vector3(-479.7895f, 45.16138f, -213.6416f), 815); + span87[num2] = new QuestStep(EInteractionType.Interact, 1029634u, new Vector3(-479.7895f, 45.16138f, -213.6416f), 815); obj52.Steps = list87; reference63 = obj52; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 6 @@ -281924,13 +282989,13 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029635u, new Vector3(-479.45374f, 47.777702f, -189.77649f), 815); + span88[index2] = new QuestStep(EInteractionType.Interact, 1029635u, new Vector3(-479.45374f, 47.777702f, -189.77649f), 815); obj53.Steps = list88; reference64 = obj53; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -281938,9 +283003,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029637u, new Vector3(-483.23798f, 45.473377f, -211.3222f), 815); + span89[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029637u, new Vector3(-483.23798f, 45.473377f, -211.3222f), 815); obj54.Steps = list89; reference65 = obj54; questRoot12.QuestSequence = list80; @@ -281950,16 +283015,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "liza"; + span90[index] = "liza"; questRoot13.Author = list90; index = 7; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span91[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -281967,13 +283032,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029637u, new Vector3(-483.23798f, 45.473377f, -211.3222f), 815); + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029637u, new Vector3(-483.23798f, 45.473377f, -211.3222f), 815); obj55.Steps = list92; reference66 = obj55; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span91[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -281981,18 +283046,18 @@ public static class AssemblyQuestLoader index2 = 2; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 815) + span93[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 815) { Aetheryte = EAetheryteLocation.AmhAraengTwine }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029640u, new Vector3(-545.31165f, 45.512848f, -230.6402f), 815); + span93[num2] = new QuestStep(EInteractionType.Interact, 1029640u, new Vector3(-545.31165f, 45.512848f, -230.6402f), 815); obj56.Steps = list93; reference67 = obj56; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span91[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -282000,9 +283065,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span94[index2]; QuestStep obj58 = new QuestStep(EInteractionType.UseItem, null, new Vector3(-410.60504f, 46.19129f, -245.38031f), 815) { StopDistance = 2f, @@ -282011,9 +283076,9 @@ public static class AssemblyQuestLoader num4 = 1; List list95 = new List(num4); CollectionsMarshal.SetCount(list95, num4); - span5 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - span5[num3] = new DialogueChoice + span95[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMD108_03613_Q1_000_000"), @@ -282024,7 +283089,7 @@ public static class AssemblyQuestLoader obj57.Steps = list94; reference68 = obj57; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span91[num]; QuestSequence obj59 = new QuestSequence { Sequence = 3 @@ -282032,22 +283097,22 @@ public static class AssemblyQuestLoader index2 = 4; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-341.64484f, 46.191288f, -244.7952f), 815); + span96[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-341.64484f, 46.191288f, -244.7952f), 815); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010050u, new Vector3(-343.80103f, 46.98242f, -235.43152f), 815) + span96[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010050u, new Vector3(-343.80103f, 46.98242f, -235.43152f), 815) { DisableNavmesh = true, AetherCurrentId = 2818259u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-341.64484f, 46.191288f, -244.7952f), 815) + span96[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-341.64484f, 46.191288f, -244.7952f), 815) { DisableNavmesh = true }; num2++; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span96[num2]; QuestStep obj60 = new QuestStep(EInteractionType.UseItem, null, new Vector3(-226.30658f, 46.19127f, -247.21143f), 815) { StopDistance = 2f, @@ -282056,9 +283121,9 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span5 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span5[num4] = new DialogueChoice + span97[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMD108_03613_Q2_000_000"), @@ -282069,7 +283134,7 @@ public static class AssemblyQuestLoader obj59.Steps = list96; reference70 = obj59; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj61 = new QuestSequence { Sequence = 4 @@ -282077,9 +283142,9 @@ public static class AssemblyQuestLoader num2 = 3; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span98[index2]; QuestStep obj62 = new QuestStep(EInteractionType.Combat, 2009910u, new Vector3(-170.48907f, 46.189087f, -279.56055f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -282087,30 +283152,30 @@ public static class AssemblyQuestLoader num4 = 1; List list99 = new List(num4); CollectionsMarshal.SetCount(list99, num4); - span6 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span6[num3] = 10883u; + span99[num3] = 10883u; obj62.KillEnemyDataIds = list99; num3 = 6; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num4 = 0; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = null; + span100[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span100[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj62.CompletionQuestVariablesFlags = list100; reference73 = obj62; index2++; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span98[index2]; QuestStep obj63 = new QuestStep(EInteractionType.Combat, 2009911u, new Vector3(-181.5061f, 46.189087f, -362.6917f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -282118,30 +283183,30 @@ public static class AssemblyQuestLoader num4 = 1; List list101 = new List(num4); CollectionsMarshal.SetCount(list101, num4); - span6 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span6[num3] = 10883u; + span101[num3] = 10883u; obj63.KillEnemyDataIds = list101; num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span4 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span4[num4] = null; + span102[num4] = null; num4++; - span4[num4] = null; + span102[num4] = null; num4++; - span4[num4] = null; + span102[num4] = null; num4++; - span4[num4] = null; + span102[num4] = null; num4++; - span4[num4] = null; + span102[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj63.CompletionQuestVariablesFlags = list102; reference74 = obj63; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span98[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, 2009912u, new Vector3(-127.58075f, 45.914307f, -456.59576f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -282149,32 +283214,32 @@ public static class AssemblyQuestLoader num4 = 1; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span6 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span6[num3] = 10883u; + span103[num3] = 10883u; obj64.KillEnemyDataIds = list103; num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num4 = 0; - span4[num4] = null; + span104[num4] = null; num4++; - span4[num4] = null; + span104[num4] = null; num4++; - span4[num4] = null; + span104[num4] = null; num4++; - span4[num4] = null; + span104[num4] = null; num4++; - span4[num4] = null; + span104[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span104[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list104; reference75 = obj64; obj61.Steps = list98; reference72 = obj61; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span91[num]; QuestSequence obj65 = new QuestSequence { Sequence = 5 @@ -282182,13 +283247,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029642u, new Vector3(-226.30658f, 46.19127f, -247.21143f), 815); + span105[num2] = new QuestStep(EInteractionType.Interact, 1029642u, new Vector3(-226.30658f, 46.19127f, -247.21143f), 815); obj65.Steps = list105; reference76 = obj65; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span91[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -282196,9 +283261,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029643u, new Vector3(-453.60498f, 45.48443f, -236.86578f), 815) + span106[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029643u, new Vector3(-453.60498f, 45.48443f, -236.86578f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; @@ -282211,16 +283276,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot14.Author = list107; index = 4; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span108[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -282228,13 +283293,13 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029643u, new Vector3(-453.60498f, 45.48443f, -236.86578f), 815); + span109[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029643u, new Vector3(-453.60498f, 45.48443f, -236.86578f), 815); obj67.Steps = list109; reference78 = obj67; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span108[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -282242,13 +283307,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029645u, new Vector3(-503.16626f, 45.71098f, -258.32f), 815); + span110[index2] = new QuestStep(EInteractionType.Interact, 1029645u, new Vector3(-503.16626f, 45.71098f, -258.32f), 815); obj68.Steps = list110; reference79 = obj68; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span108[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -282256,9 +283321,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span111[num2]; QuestStep obj70 = new QuestStep(EInteractionType.Combat, null, new Vector3(-395.11795f, 24.01915f, -200.26707f), 815) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -282266,9 +283331,9 @@ public static class AssemblyQuestLoader num4 = 1; List list112 = new List(num4); CollectionsMarshal.SetCount(list112, num4); - Span span7 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span7[num3] = new ComplexCombatData + span112[num3] = new ComplexCombatData { DataId = 10347u, MinimumKillCount = 3u, @@ -282280,7 +283345,7 @@ public static class AssemblyQuestLoader obj69.Steps = list111; reference80 = obj69; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span108[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -282288,9 +283353,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029761u, new Vector3(-503.19678f, 45.72556f, -254.01697f), 815); + span113[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029761u, new Vector3(-503.19678f, 45.72556f, -254.01697f), 815); obj71.Steps = list113; reference82 = obj71; questRoot14.QuestSequence = list108; @@ -282300,16 +283365,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot15.Author = list114; index = 4; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span115[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -282317,16 +283382,16 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030569u, new Vector3(-504.47852f, 45.822144f, -250.44635f), 815) + span116[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030569u, new Vector3(-504.47852f, 45.822144f, -250.44635f), 815) { StopDistance = 5f }; obj72.Steps = list116; reference83 = obj72; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span115[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -282334,13 +283399,13 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029639u, new Vector3(-478.6908f, 47.777702f, -191.36346f), 815); + span117[index2] = new QuestStep(EInteractionType.Interact, 1029639u, new Vector3(-478.6908f, 47.777702f, -191.36346f), 815); obj73.Steps = list117; reference84 = obj73; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span115[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -282348,16 +283413,16 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029649u, new Vector3(-549.5842f, 49.964603f, -189.04407f), 815) + span118[num2] = new QuestStep(EInteractionType.Interact, 1029649u, new Vector3(-549.5842f, 49.964603f, -189.04407f), 815) { StopDistance = 5f }; obj74.Steps = list118; reference85 = obj74; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -282365,9 +283430,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029755u, new Vector3(-462.54675f, 45.367775f, -205.31018f), 815); + span119[index2] = new QuestStep(EInteractionType.CompleteQuest, 1029755u, new Vector3(-462.54675f, 45.367775f, -205.31018f), 815); obj75.Steps = list119; reference86 = obj75; questRoot15.QuestSequence = list115; @@ -282377,16 +283442,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot16.Author = list120; index = 7; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span121[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -282394,13 +283459,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029755u, new Vector3(-462.54675f, 45.367775f, -205.31018f), 815); + span122[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029755u, new Vector3(-462.54675f, 45.367775f, -205.31018f), 815); obj76.Steps = list122; reference87 = obj76; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span121[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -282408,18 +283473,18 @@ public static class AssemblyQuestLoader num2 = 2; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027927u, new Vector3(-476.95123f, 47.78906f, -200.61041f), 815) + span123[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027927u, new Vector3(-476.95123f, 47.78906f, -200.61041f), 815) { PickUpQuestId = new QuestId(3511) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029756u, new Vector3(-344.96075f, 18.147886f, 40.66516f), 815); + span123[index2] = new QuestStep(EInteractionType.Interact, 1029756u, new Vector3(-344.96075f, 18.147886f, 40.66516f), 815); obj77.Steps = list123; reference88 = obj77; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span121[num]; QuestSequence obj78 = new QuestSequence { Sequence = 2 @@ -282427,13 +283492,13 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029757u, new Vector3(-595.72754f, 5.317615f, 38.16284f), 815); + span124[num2] = new QuestStep(EInteractionType.Interact, 1029757u, new Vector3(-595.72754f, 5.317615f, 38.16284f), 815); obj78.Steps = list124; reference89 = obj78; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span121[num]; QuestSequence obj79 = new QuestSequence { Sequence = 3 @@ -282441,16 +283506,16 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029758u, new Vector3(-594.81195f, 5.3112187f, 41.45874f), 815) + span125[index2] = new QuestStep(EInteractionType.Interact, 1029758u, new Vector3(-594.81195f, 5.3112187f, 41.45874f), 815) { StopDistance = 7f }; obj79.Steps = list125; reference90 = obj79; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span121[num]; QuestSequence obj80 = new QuestSequence { Sequence = 4 @@ -282458,13 +283523,13 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009913u, new Vector3(-641.4435f, -1.4191895f, 147.29529f), 815); + span126[num2] = new QuestStep(EInteractionType.Interact, 2009913u, new Vector3(-641.4435f, -1.4191895f, 147.29529f), 815); obj80.Steps = list126; reference91 = obj80; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span121[num]; QuestSequence obj81 = new QuestSequence { Sequence = 5 @@ -282472,16 +283537,16 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span127[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1029758u, new Vector3(-594.81195f, 5.3112187f, 41.45874f), 815); num3 = 1; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num4 = 0; - span5[num4] = new DialogueChoice + span128[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMD111_03616_Q1_000_001"), @@ -282492,7 +283557,7 @@ public static class AssemblyQuestLoader obj81.Steps = list127; reference92 = obj81; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span121[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -282500,9 +283565,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029757u, new Vector3(-595.72754f, 5.317615f, 38.16284f), 815) + span129[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029757u, new Vector3(-595.72754f, 5.317615f, 38.16284f), 815) { StopDistance = 7f }; @@ -282515,16 +283580,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot17.Author = list130; index = 6; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span131[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -282532,16 +283597,16 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029757u, new Vector3(-595.72754f, 5.317615f, 38.16284f), 815) + span132[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029757u, new Vector3(-595.72754f, 5.317615f, 38.16284f), 815) { StopDistance = 7f }; obj83.Steps = list132; reference95 = obj83; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span131[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -282549,13 +283614,13 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029759u, new Vector3(-342.33618f, 19.004045f, 77.04285f), 815); + span133[num2] = new QuestStep(EInteractionType.Interact, 1029759u, new Vector3(-342.33618f, 19.004045f, 77.04285f), 815); obj84.Steps = list133; reference96 = obj84; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span131[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -282563,13 +283628,13 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010009u, new Vector3(-321.3092f, 20.004517f, 99.83972f), 815); + span134[index2] = new QuestStep(EInteractionType.Interact, 2010009u, new Vector3(-321.3092f, 20.004517f, 99.83972f), 815); obj85.Steps = list134; reference97 = obj85; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -282577,9 +283642,9 @@ public static class AssemblyQuestLoader index2 = 3; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span135[num2]; QuestStep obj87 = new QuestStep(EInteractionType.UseItem, 2009918u, new Vector3(-453.08612f, 11.703674f, 185.5039f), 815) { ItemId = 2002562u @@ -282587,23 +283652,23 @@ public static class AssemblyQuestLoader num4 = 6; List list136 = new List(num4); CollectionsMarshal.SetCount(list136, num4); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = null; + span136[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj87.CompletionQuestVariablesFlags = list136; reference99 = obj87; num2++; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span135[num2]; QuestStep obj88 = new QuestStep(EInteractionType.UseItem, 2009916u, new Vector3(-610.4677f, -0.65618896f, 135.9425f), 815) { ItemId = 2002562u @@ -282611,23 +283676,23 @@ public static class AssemblyQuestLoader num3 = 6; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span4 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num4 = 0; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = null; + span137[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span137[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj88.CompletionQuestVariablesFlags = list137; reference100 = obj88; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span135[num2]; QuestStep obj89 = new QuestStep(EInteractionType.UseItem, 2009917u, new Vector3(-426.65753f, 17.196838f, 5.142273f), 815) { ItemId = 2002562u @@ -282635,25 +283700,25 @@ public static class AssemblyQuestLoader num4 = 6; List list138 = new List(num4); CollectionsMarshal.SetCount(list138, num4); - span4 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj89.CompletionQuestVariablesFlags = list138; reference101 = obj89; obj86.Steps = list135; reference98 = obj86; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span131[num]; QuestSequence obj90 = new QuestSequence { Sequence = 4 @@ -282661,9 +283726,9 @@ public static class AssemblyQuestLoader num2 = 7; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span139[index2]; QuestStep obj91 = new QuestStep(EInteractionType.Combat, 2010277u, new Vector3(-411.0628f, 16.891724f, 9.536865f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -282671,30 +283736,30 @@ public static class AssemblyQuestLoader num3 = 1; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span6 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num4 = 0; - span6[num4] = 10884u; + span140[num4] = 10884u; obj91.KillEnemyDataIds = list140; num4 = 6; List list141 = new List(num4); CollectionsMarshal.SetCount(list141, num4); - span4 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num3 = 0; - span4[num3] = null; + span141[num3] = null; num3++; - span4[num3] = null; + span141[num3] = null; num3++; - span4[num3] = null; + span141[num3] = null; num3++; - span4[num3] = null; + span141[num3] = null; num3++; - span4[num3] = null; + span141[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span141[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj91.CompletionQuestVariablesFlags = list141; reference103 = obj91; index2++; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span139[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Combat, 2010279u, new Vector3(-492.8512f, 10.574402f, 9.4453125f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -282702,30 +283767,30 @@ public static class AssemblyQuestLoader num3 = 1; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span6 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num4 = 0; - span6[num4] = 10884u; + span142[num4] = 10884u; obj92.KillEnemyDataIds = list142; num4 = 6; List list143 = new List(num4); CollectionsMarshal.SetCount(list143, num4); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = null; + span143[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span143[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj92.CompletionQuestVariablesFlags = list143; reference104 = obj92; index2++; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span139[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Combat, 2010276u, new Vector3(-580.89575f, 6.088318f, 119.79846f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -282733,30 +283798,30 @@ public static class AssemblyQuestLoader num3 = 1; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span6 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num4 = 0; - span6[num4] = 10884u; + span144[num4] = 10884u; obj93.KillEnemyDataIds = list144; num4 = 6; List list145 = new List(num4); CollectionsMarshal.SetCount(list145, num4); - span4 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = null; + span145[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span145[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list145; reference105 = obj93; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span139[index2]; QuestStep obj94 = new QuestStep(EInteractionType.Combat, 2010275u, new Vector3(-589.1356f, 1.7547607f, 179.18665f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -282764,30 +283829,30 @@ public static class AssemblyQuestLoader num3 = 1; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span6 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num4 = 0; - span6[num4] = 10884u; + span146[num4] = 10884u; obj94.KillEnemyDataIds = list146; num4 = 6; List list147 = new List(num4); CollectionsMarshal.SetCount(list147, num4); - span4 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span4[num3] = null; + span147[num3] = null; num3++; - span4[num3] = null; + span147[num3] = null; num3++; - span4[num3] = null; + span147[num3] = null; num3++; - span4[num3] = null; + span147[num3] = null; num3++; - span4[num3] = null; + span147[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span147[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list147; reference106 = obj94; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span139[index2]; QuestStep obj95 = new QuestStep(EInteractionType.Combat, 2010274u, new Vector3(-627.039f, 0.93078613f, 131.45642f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -282795,30 +283860,30 @@ public static class AssemblyQuestLoader num3 = 1; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num4 = 0; - span6[num4] = 10884u; + span148[num4] = 10884u; obj95.KillEnemyDataIds = list148; num4 = 6; List list149 = new List(num4); CollectionsMarshal.SetCount(list149, num4); - span4 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span149[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list149; reference107 = obj95; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span139[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Combat, 2010281u, new Vector3(-503.0747f, 10.666016f, 191.85156f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -282826,30 +283891,30 @@ public static class AssemblyQuestLoader num3 = 1; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num4 = 0; - span6[num4] = 10884u; + span150[num4] = 10884u; obj96.KillEnemyDataIds = list150; num4 = 6; List list151 = new List(num4); CollectionsMarshal.SetCount(list151, num4); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = null; + span151[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span151[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list151; reference108 = obj96; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span139[index2]; QuestStep obj97 = new QuestStep(EInteractionType.Combat, 2010283u, new Vector3(-419.21112f, 11.9782715f, 181.41443f), 815) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -282857,32 +283922,32 @@ public static class AssemblyQuestLoader num3 = 1; List list152 = new List(num3); CollectionsMarshal.SetCount(list152, num3); - span6 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num4 = 0; - span6[num4] = 10884u; + span152[num4] = 10884u; obj97.KillEnemyDataIds = list152; num4 = 6; List list153 = new List(num4); CollectionsMarshal.SetCount(list153, num4); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = null; + span153[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span153[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list153; reference109 = obj97; obj90.Steps = list139; reference102 = obj90; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span131[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -282890,9 +283955,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029759u, new Vector3(-342.33618f, 19.004045f, 77.04285f), 815); + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029759u, new Vector3(-342.33618f, 19.004045f, 77.04285f), 815); obj98.Steps = list154; reference110 = obj98; questRoot17.QuestSequence = list131; @@ -282902,16 +283967,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot18.Author = list155; index = 4; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span156[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -282919,13 +283984,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029759u, new Vector3(-342.33618f, 19.004045f, 77.04285f), 815); + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029759u, new Vector3(-342.33618f, 19.004045f, 77.04285f), 815); obj99.Steps = list157; reference111 = obj99; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span156[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -282933,16 +283998,16 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029754u, new Vector3(-543.6942f, 49.964603f, -172.47278f), 815) + span158[num2] = new QuestStep(EInteractionType.Interact, 1029754u, new Vector3(-543.6942f, 49.964603f, -172.47278f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; obj100.Steps = list158; reference112 = obj100; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span156[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -282950,13 +284015,13 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029761u, new Vector3(-503.19678f, 45.72556f, -254.01697f), 815); + span159[index2] = new QuestStep(EInteractionType.Interact, 1029761u, new Vector3(-503.19678f, 45.72556f, -254.01697f), 815); obj101.Steps = list159; reference113 = obj101; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span156[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -282964,9 +284029,9 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029638u, new Vector3(-484.48926f, 45.553265f, -212.29883f), 815); + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029638u, new Vector3(-484.48926f, 45.553265f, -212.29883f), 815); obj102.Steps = list160; reference114 = obj102; questRoot18.QuestSequence = list156; @@ -282976,16 +284041,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span161[index] = "liza"; questRoot19.Author = list161; index = 4; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span162[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -282993,13 +284058,13 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029765u, new Vector3(-455.40552f, 45.692944f, -240.52802f), 815); + span163[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029765u, new Vector3(-455.40552f, 45.692944f, -240.52802f), 815); obj103.Steps = list163; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span162[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -283007,21 +284072,21 @@ public static class AssemblyQuestLoader index2 = 2; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030419u, new Vector3(-506.6148f, 45.614502f, -194.50684f), 815) + span164[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030419u, new Vector3(-506.6148f, 45.614502f, -194.50684f), 815) { PickUpQuestId = new QuestId(3525) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029768u, new Vector3(7.9804688f, 45.619083f, -583.7339f), 815) + span164[num2] = new QuestStep(EInteractionType.Interact, 1029768u, new Vector3(7.9804688f, 45.619083f, -583.7339f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; obj104.Steps = list164; reference116 = obj104; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span162[num]; QuestSequence obj105 = new QuestSequence { Sequence = 2 @@ -283029,24 +284094,24 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - ref QuestStep reference118 = ref span3[index2]; + ref QuestStep reference118 = ref span165[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.SinglePlayerDuty, 1029771u, new Vector3(5.8136597f, 45.61908f, -591.577f), 815); SinglePlayerDutyOptions singlePlayerDutyOptions2 = new SinglePlayerDutyOptions(); num3 = 1; List list166 = new List(num3); CollectionsMarshal.SetCount(list166, num3); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num4 = 0; - span[num4] = "(before Ran'jit wears the veil) AI doesn't pull, doesn't attack and VBM doesn't recognize any AOEs."; + span166[num4] = "(before Ran'jit wears the veil) AI doesn't pull, doesn't attack and VBM doesn't recognize any AOEs."; singlePlayerDutyOptions2.Notes = list166; questStep13.SinglePlayerDutyOptions = singlePlayerDutyOptions2; reference118 = questStep13; obj105.Steps = list165; reference117 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span162[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -283054,9 +284119,9 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029775u, new Vector3(20.675903f, -91.19236f, 509.78857f), 815); + span167[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029775u, new Vector3(20.675903f, -91.19236f, 509.78857f), 815); obj106.Steps = list167; reference119 = obj106; questRoot19.QuestSequence = list162; @@ -283066,16 +284131,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "liza"; + span168[index] = "liza"; questRoot20.Author = list168; index = 4; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span169[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -283083,13 +284148,13 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029775u, new Vector3(20.675903f, -91.19236f, 509.78857f), 815); + span170[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029775u, new Vector3(20.675903f, -91.19236f, 509.78857f), 815); obj107.Steps = list170; reference120 = obj107; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span169[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -283097,13 +284162,13 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009921u, new Vector3(138.96387f, -77.836365f, 621.3627f), 815); + span171[num2] = new QuestStep(EInteractionType.Interact, 2009921u, new Vector3(138.96387f, -77.836365f, 621.3627f), 815); obj108.Steps = list171; reference121 = obj108; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span169[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -283111,18 +284176,18 @@ public static class AssemblyQuestLoader num2 = 2; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010052u, new Vector3(158.804f, -61.09476f, 674.8915f), 815) + span172[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010052u, new Vector3(158.804f, -61.09476f, 674.8915f), 815) { AetherCurrentId = 2818261u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029777u, new Vector3(147.93616f, -75.016464f, 642.359f), 815); + span172[index2] = new QuestStep(EInteractionType.Interact, 1029777u, new Vector3(147.93616f, -75.016464f, 642.359f), 815); obj109.Steps = list172; reference122 = obj109; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span169[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -283130,9 +284195,9 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029778u, new Vector3(-282.1546f, -62.57727f, 380.14795f), 815); + span173[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029778u, new Vector3(-282.1546f, -62.57727f, 380.14795f), 815); obj110.Steps = list173; reference123 = obj110; questRoot20.QuestSequence = list169; @@ -283142,16 +284207,16 @@ public static class AssemblyQuestLoader num = 1; List list174 = new List(num); CollectionsMarshal.SetCount(list174, num); - span = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index = 0; - span[index] = "liza"; + span174[index] = "liza"; questRoot21.Author = list174; index = 5; List list175 = new List(index); CollectionsMarshal.SetCount(list175, index); - span2 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span175[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -283159,13 +284224,13 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029783u, new Vector3(-281.36108f, -62.86976f, 382.62f), 815); + span176[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029783u, new Vector3(-281.36108f, -62.86976f, 382.62f), 815); obj111.Steps = list176; reference124 = obj111; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span175[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -283173,13 +284238,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009922u, new Vector3(-507.59137f, -95.99457f, 490.07385f), 815); + span177[num2] = new QuestStep(EInteractionType.Interact, 2009922u, new Vector3(-507.59137f, -95.99457f, 490.07385f), 815); obj112.Steps = list177; reference125 = obj112; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span175[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -283187,9 +284252,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 815) + span178[index2] = new QuestStep(EInteractionType.Duty, null, null, 815) { DutyOptions = new DutyOptions { @@ -283199,12 +284264,12 @@ public static class AssemblyQuestLoader obj113.Steps = list178; reference126 = obj113; num++; - span2[num] = new QuestSequence + span175[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span175[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -283212,9 +284277,9 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029784u, new Vector3(-429.92297f, -86.054756f, 464.59143f), 815) + span179[num2] = new QuestStep(EInteractionType.CompleteQuest, 1029784u, new Vector3(-429.92297f, -86.054756f, 464.59143f), 815) { StopDistance = 5f }; @@ -283227,16 +284292,16 @@ public static class AssemblyQuestLoader num = 1; List list180 = new List(num); CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index = 0; - span[index] = "liza"; + span180[index] = "liza"; questRoot22.Author = list180; index = 3; List list181 = new List(index); CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span181[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -283244,16 +284309,16 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029786u, new Vector3(-431.08264f, -86.381516f, 462.33313f), 815) + span182[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029786u, new Vector3(-431.08264f, -86.381516f, 462.33313f), 815) { StopDistance = 5f }; obj115.Steps = list182; reference128 = obj115; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span181[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -283261,9 +284326,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029558u, new Vector3(28.732666f, 0f, 1.87677f), 819) + span183[num2] = new QuestStep(EInteractionType.Interact, 1029558u, new Vector3(28.732666f, 0f, 1.87677f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -283275,7 +284340,7 @@ public static class AssemblyQuestLoader obj116.Steps = list183; reference129 = obj116; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span181[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -283283,9 +284348,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span184[index2]; QuestStep obj118 = new QuestStep(EInteractionType.CompleteQuest, 1030610u, new Vector3(65.11023f, 1.7160122f, 249.7749f), 819) { StopDistance = 7f, @@ -283298,9 +284363,9 @@ public static class AssemblyQuestLoader num4 = 1; List list185 = new List(num4); CollectionsMarshal.SetCount(list185, num4); - span5 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span5[num3] = new DialogueChoice + span185[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMD117_03622_Q2_000_000") @@ -283316,16 +284381,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "liza"; + span186[index] = "liza"; questRoot23.Author = list186; index = 5; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span187[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -283333,9 +284398,9 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819) + span188[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -283354,7 +284419,7 @@ public static class AssemblyQuestLoader obj119.Steps = list188; reference132 = obj119; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span187[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -283362,9 +284427,9 @@ public static class AssemblyQuestLoader num2 = 2; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027264u, new Vector3(60.593506f, 36.247692f, -171.80133f), 819) + span189[index2] = new QuestStep(EInteractionType.Interact, 1027264u, new Vector3(60.593506f, 36.247692f, -171.80133f), 819) { TargetTerritoryId = (ushort)815, AethernetShortcut = new AethernetShortcut @@ -283374,14 +284439,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030623u, new Vector3(665.6748f, -50.355476f, -641.5351f), 815) + span189[index2] = new QuestStep(EInteractionType.Interact, 1030623u, new Vector3(665.6748f, -50.355476f, -641.5351f), 815) { Fly = true }; obj120.Steps = list189; reference133 = obj120; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span187[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -283389,9 +284454,9 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span190[num2]; QuestStep obj122 = new QuestStep(EInteractionType.Combat, 2010165u, new Vector3(483.48206f, -50.46167f, -631.52515f), 815) { Fly = true, @@ -283400,15 +284465,15 @@ public static class AssemblyQuestLoader num3 = 1; List list191 = new List(num3); CollectionsMarshal.SetCount(list191, num3); - span6 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num4 = 0; - span6[num4] = 10836u; + span191[num4] = 10836u; obj122.KillEnemyDataIds = list191; reference135 = obj122; obj121.Steps = list190; reference134 = obj121; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span187[num]; QuestSequence obj123 = new QuestSequence { Sequence = 3 @@ -283416,13 +284481,13 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030624u, new Vector3(500.54163f, -50.72601f, -647.5471f), 815); + span192[index2] = new QuestStep(EInteractionType.Interact, 1030624u, new Vector3(500.54163f, -50.72601f, -647.5471f), 815); obj123.Steps = list192; reference136 = obj123; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span187[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -283430,9 +284495,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span193[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, NextQuestId = new QuestId(3624) @@ -283446,16 +284511,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "liza"; + span194[index] = "liza"; questRoot24.Author = list194; index = 5; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span195[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -283463,9 +284528,9 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span196[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, SkipConditions = new SkipConditions @@ -283484,7 +284549,7 @@ public static class AssemblyQuestLoader obj125.Steps = list196; reference138 = obj125; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span195[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -283492,9 +284557,9 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span197[num2]; QuestStep obj127 = new QuestStep(EInteractionType.Combat, 2010166u, new Vector3(599.115f, -33.61566f, -304.49384f), 815) { Fly = true, @@ -283503,15 +284568,15 @@ public static class AssemblyQuestLoader num4 = 1; List list198 = new List(num4); CollectionsMarshal.SetCount(list198, num4); - span6 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span6[num3] = 10837u; + span198[num3] = 10837u; obj127.KillEnemyDataIds = list198; reference140 = obj127; obj126.Steps = list197; reference139 = obj126; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span195[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -283519,16 +284584,16 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span199[index2] = new QuestStep(EInteractionType.Interact, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { Fly = true }; obj128.Steps = list199; reference141 = obj128; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span195[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -283536,16 +284601,16 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010214u, new Vector3(488.85327f, -26.16925f, -12.008911f), 815) + span200[num2] = new QuestStep(EInteractionType.Interact, 2010214u, new Vector3(488.85327f, -26.16925f, -12.008911f), 815) { Fly = true }; obj129.Steps = list200; reference142 = obj129; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span195[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -283553,9 +284618,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span201[index2]; QuestStep obj131 = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { Fly = true @@ -283563,9 +284628,9 @@ public static class AssemblyQuestLoader num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span5 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num4 = 0; - span5[num4] = new DialogueChoice + span202[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKBA411_03624_Q1_000_100"), @@ -283583,16 +284648,16 @@ public static class AssemblyQuestLoader num = 1; List list203 = new List(num); CollectionsMarshal.SetCount(list203, num); - span = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index = 0; - span[index] = "liza"; + span203[index] = "liza"; questRoot25.Author = list203; index = 9; List list204 = new List(index); CollectionsMarshal.SetCount(list204, index); - span2 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span204[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -283600,9 +284665,9 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span205[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, SkipConditions = new SkipConditions @@ -283621,7 +284686,7 @@ public static class AssemblyQuestLoader obj132.Steps = list205; reference145 = obj132; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span204[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -283629,16 +284694,16 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030626u, new Vector3(331.62415f, 1.4685826f, -244.95312f), 815) + span206[index2] = new QuestStep(EInteractionType.Interact, 1030626u, new Vector3(331.62415f, 1.4685826f, -244.95312f), 815) { Fly = true }; obj133.Steps = list206; reference146 = obj133; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span204[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -283646,16 +284711,16 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030627u, new Vector3(330.06775f, 1.4685818f, -164.0498f), 815) + span207[num2] = new QuestStep(EInteractionType.Interact, 1030627u, new Vector3(330.06775f, 1.4685818f, -164.0498f), 815) { Fly = true }; obj134.Steps = list207; reference147 = obj134; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span204[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -283663,9 +284728,9 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030628u, new Vector3(407.6753f, -28.443933f, 260.8224f), 815) + span208[index2] = new QuestStep(EInteractionType.Interact, 1030628u, new Vector3(407.6753f, -28.443933f, 260.8224f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead @@ -283673,7 +284738,7 @@ public static class AssemblyQuestLoader obj135.Steps = list208; reference148 = obj135; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span204[num]; QuestSequence obj136 = new QuestSequence { Sequence = 4 @@ -283681,16 +284746,16 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030630u, new Vector3(368.39856f, -28.620693f, 353.78027f), 815) + span209[num2] = new QuestStep(EInteractionType.Interact, 1030630u, new Vector3(368.39856f, -28.620693f, 353.78027f), 815) { Fly = true }; obj136.Steps = list209; reference149 = obj136; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span204[num]; QuestSequence obj137 = new QuestSequence { Sequence = 5 @@ -283698,9 +284763,9 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index2 = 0; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span210[index2]; QuestStep obj138 = new QuestStep(EInteractionType.Combat, 1030632u, new Vector3(550.225f, -45.678886f, 282.82593f), 815) { StopDistance = 0.5f, @@ -283710,15 +284775,15 @@ public static class AssemblyQuestLoader num4 = 1; List list211 = new List(num4); CollectionsMarshal.SetCount(list211, num4); - span6 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span6[num3] = 10838u; + span211[num3] = 10838u; obj138.KillEnemyDataIds = list211; reference151 = obj138; obj137.Steps = list210; reference150 = obj137; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span204[num]; QuestSequence obj139 = new QuestSequence { Sequence = 6 @@ -283726,13 +284791,13 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030632u, new Vector3(550.225f, -45.678886f, 282.82593f), 815); + span212[num2] = new QuestStep(EInteractionType.Interact, 1030632u, new Vector3(550.225f, -45.678886f, 282.82593f), 815); obj139.Steps = list212; reference152 = obj139; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span204[num]; QuestSequence obj140 = new QuestSequence { Sequence = 7 @@ -283740,16 +284805,16 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030631u, new Vector3(367.72717f, -28.562725f, 356.19116f), 815) + span213[index2] = new QuestStep(EInteractionType.Interact, 1030631u, new Vector3(367.72717f, -28.562725f, 356.19116f), 815) { Fly = true }; obj140.Steps = list213; reference153 = obj140; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span204[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -283757,9 +284822,9 @@ public static class AssemblyQuestLoader index2 = 1; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span214[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, @@ -283774,16 +284839,16 @@ public static class AssemblyQuestLoader num = 1; List list215 = new List(num); CollectionsMarshal.SetCount(list215, num); - span = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "liza"; + span215[index] = "liza"; questRoot26.Author = list215; - index = 3; + index = 4; List list216 = new List(index); CollectionsMarshal.SetCount(list216, index); - span2 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span216[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -283791,9 +284856,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span217[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, SkipConditions = new SkipConditions @@ -283812,7 +284877,7 @@ public static class AssemblyQuestLoader obj142.Steps = list217; reference155 = obj142; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span216[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -283820,9 +284885,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span218[num2]; QuestStep obj144 = new QuestStep(EInteractionType.SinglePlayerDuty, 1030636u, new Vector3(342.8855f, -35.843185f, 76.58496f), 815) { Fly = true, @@ -283835,16 +284900,21 @@ public static class AssemblyQuestLoader num3 = 1; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num4 = 0; - span[num4] = "Sometimes the movement is the cause of a duty failing."; + span219[num4] = "Sometimes the movement is the cause of a duty failing."; obj145.Notes = list219; obj144.SinglePlayerDutyOptions = obj145; reference157 = obj144; obj143.Steps = list218; reference156 = obj143; num++; - ref QuestSequence reference158 = ref span2[num]; + span216[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference158 = ref span216[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -283852,9 +284922,9 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span220[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, @@ -283869,16 +284939,16 @@ public static class AssemblyQuestLoader num = 1; List list221 = new List(num); CollectionsMarshal.SetCount(list221, num); - span = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index = 0; - span[index] = "liza"; + span221[index] = "liza"; questRoot27.Author = list221; index = 7; List list222 = new List(index); CollectionsMarshal.SetCount(list222, index); - span2 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num = 0; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span222[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -283886,9 +284956,9 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span223[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, SkipConditions = new SkipConditions @@ -283907,7 +284977,7 @@ public static class AssemblyQuestLoader obj147.Steps = list223; reference159 = obj147; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span222[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -283915,9 +284985,9 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span224[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Interact, 1030638u, new Vector3(543.8773f, -6.503428f, 811.7036f), 813) { Fly = true, @@ -283933,9 +285003,9 @@ public static class AssemblyQuestLoader num4 = 1; List list225 = new List(num4); CollectionsMarshal.SetCount(list225, num4); - Span span8 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span8[num3] = 813; + span225[num3] = 813; skipAetheryteCondition.InTerritory = list225; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj149.SkipConditions = skipConditions; @@ -283943,7 +285013,7 @@ public static class AssemblyQuestLoader obj148.Steps = list224; reference160 = obj148; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span222[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -283951,9 +285021,9 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span226[num2]; QuestStep obj151 = new QuestStep(EInteractionType.Combat, 2010215u, new Vector3(523.9795f, -2.0599976f, 795.1018f), 813) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -283961,15 +285031,15 @@ public static class AssemblyQuestLoader num3 = 1; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span6 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num4 = 0; - span6[num4] = 10839u; + span227[num4] = 10839u; obj151.KillEnemyDataIds = list227; reference163 = obj151; obj150.Steps = list226; reference162 = obj150; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span222[num]; QuestSequence obj152 = new QuestSequence { Sequence = 3 @@ -283977,13 +285047,13 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030639u, new Vector3(542.8092f, -6.489782f, 811.79517f), 813); + span228[index2] = new QuestStep(EInteractionType.Interact, 1030639u, new Vector3(542.8092f, -6.489782f, 811.79517f), 813); obj152.Steps = list228; reference164 = obj152; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span222[num]; QuestSequence obj153 = new QuestSequence { Sequence = 4 @@ -283991,13 +285061,13 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031033u, new Vector3(540.6727f, -6.4392195f, 801.87683f), 813); + span229[num2] = new QuestStep(EInteractionType.Interact, 1031033u, new Vector3(540.6727f, -6.4392195f, 801.87683f), 813); obj153.Steps = list229; reference165 = obj153; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span222[num]; QuestSequence obj154 = new QuestSequence { Sequence = 5 @@ -284005,13 +285075,13 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031033u, new Vector3(540.6727f, -6.4392195f, 801.87683f), 813); + span230[index2] = new QuestStep(EInteractionType.Interact, 1031033u, new Vector3(540.6727f, -6.4392195f, 801.87683f), 813); obj154.Steps = list230; reference166 = obj154; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span222[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -284019,9 +285089,9 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span231[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, @@ -284036,16 +285106,16 @@ public static class AssemblyQuestLoader num = 1; List list232 = new List(num); CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "liza"; + span232[index] = "liza"; questRoot28.Author = list232; index = 8; List list233 = new List(index); CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span233[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -284053,9 +285123,9 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span234[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq, SkipConditions = new SkipConditions @@ -284074,7 +285144,7 @@ public static class AssemblyQuestLoader obj156.Steps = list234; reference168 = obj156; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span233[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -284082,16 +285152,16 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030697u, new Vector3(288.74634f, 7.1558266f, -219.2569f), 815) + span235[num2] = new QuestStep(EInteractionType.Interact, 1030697u, new Vector3(288.74634f, 7.1558266f, -219.2569f), 815) { Fly = true }; obj157.Steps = list235; reference169 = obj157; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span233[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -284099,16 +285169,16 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span236[index2] = new QuestStep(EInteractionType.Interact, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { Fly = true }; obj158.Steps = list236; reference170 = obj158; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span233[num]; QuestSequence obj159 = new QuestSequence { Sequence = 3 @@ -284116,9 +285186,9 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030641u, new Vector3(-255.8786f, 23.447075f, -288.4718f), 815) + span237[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030641u, new Vector3(-255.8786f, 23.447075f, -288.4718f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengTwine, @@ -284130,12 +285200,12 @@ public static class AssemblyQuestLoader obj159.Steps = list237; reference171 = obj159; num++; - span2[num] = new QuestSequence + span233[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span233[num]; QuestSequence obj160 = new QuestSequence { Sequence = 5 @@ -284143,13 +285213,13 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030641u, new Vector3(-255.8786f, 23.447075f, -288.4718f), 815); + span238[index2] = new QuestStep(EInteractionType.Interact, 1030641u, new Vector3(-255.8786f, 23.447075f, -288.4718f), 815); obj160.Steps = list238; reference172 = obj160; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span233[num]; QuestSequence obj161 = new QuestSequence { Sequence = 6 @@ -284157,16 +285227,16 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) + span239[num2] = new QuestStep(EInteractionType.Interact, 1030625u, new Vector3(218.73804f, 7.1558266f, -249.1341f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; obj161.Steps = list239; reference173 = obj161; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span233[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -284174,9 +285244,9 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819) + span240[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -284194,16 +285264,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "plogon_enjoyer"; + span241[index] = "plogon_enjoyer"; questRoot29.Author = list241; index = 9; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span242[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -284211,13 +285281,13 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819); + span243[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819); obj163.Steps = list243; reference175 = obj163; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span242[num]; QuestSequence obj164 = new QuestSequence { Sequence = 1 @@ -284225,9 +285295,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030831u, new Vector3(26.260742f, 35.999687f, -129.2287f), 819) + span244[index2] = new QuestStep(EInteractionType.Interact, 1030831u, new Vector3(26.260742f, 35.999687f, -129.2287f), 819) { AethernetShortcut = new AethernetShortcut { @@ -284238,7 +285308,7 @@ public static class AssemblyQuestLoader obj164.Steps = list244; reference176 = obj164; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span242[num]; QuestSequence obj165 = new QuestSequence { Sequence = 2 @@ -284246,9 +285316,9 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030832u, new Vector3(171.8623f, 33.4924f, 185.77856f), 814) + span245[num2] = new QuestStep(EInteractionType.Interact, 1030832u, new Vector3(171.8623f, 33.4924f, 185.77856f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright @@ -284256,7 +285326,7 @@ public static class AssemblyQuestLoader obj165.Steps = list245; reference177 = obj165; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span242[num]; QuestSequence obj166 = new QuestSequence { Sequence = 3 @@ -284264,9 +285334,9 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030833u, new Vector3(340.90173f, -35.861984f, 74.23511f), 815) + span246[index2] = new QuestStep(EInteractionType.Interact, 1030833u, new Vector3(340.90173f, -35.861984f, 74.23511f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead @@ -284274,7 +285344,7 @@ public static class AssemblyQuestLoader obj166.Steps = list246; reference178 = obj166; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span242[num]; QuestSequence obj167 = new QuestSequence { Sequence = 4 @@ -284282,9 +285352,9 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030834u, new Vector3(-185.13776f, 11.4709015f, 608.57544f), 817) + span247[num2] = new QuestStep(EInteractionType.Interact, 1030834u, new Vector3(-185.13776f, 11.4709015f, 608.57544f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough @@ -284292,7 +285362,7 @@ public static class AssemblyQuestLoader obj167.Steps = list247; reference179 = obj167; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span242[num]; QuestSequence obj168 = new QuestSequence { Sequence = 5 @@ -284300,9 +285370,9 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030835u, new Vector3(-67.826416f, 105.29415f, -252.94885f), 816) + span248[index2] = new QuestStep(EInteractionType.Interact, 1030835u, new Vector3(-67.826416f, 105.29415f, -252.94885f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf @@ -284310,7 +285380,7 @@ public static class AssemblyQuestLoader obj168.Steps = list248; reference180 = obj168; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span242[num]; QuestSequence obj169 = new QuestSequence { Sequence = 6 @@ -284318,9 +285388,9 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030836u, new Vector3(-456.59576f, 417.12573f, -597.16187f), 814) + span249[num2] = new QuestStep(EInteractionType.Interact, 1030836u, new Vector3(-456.59576f, 417.12573f, -597.16187f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaTomra @@ -284328,7 +285398,7 @@ public static class AssemblyQuestLoader obj169.Steps = list249; reference181 = obj169; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span242[num]; QuestSequence obj170 = new QuestSequence { Sequence = 7 @@ -284336,9 +285406,9 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010361u, new Vector3(55.61914f, 165.42297f, -302.66272f), 813) + span250[index2] = new QuestStep(EInteractionType.Interact, 2010361u, new Vector3(55.61914f, 165.42297f, -302.66272f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -284346,7 +285416,7 @@ public static class AssemblyQuestLoader obj170.Steps = list250; reference182 = obj170; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span242[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -284354,9 +285424,9 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819) + span251[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -284375,16 +285445,16 @@ public static class AssemblyQuestLoader num = 1; List list252 = new List(num); CollectionsMarshal.SetCount(list252, num); - span = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "liza"; + span252[index] = "liza"; questRoot30.Author = list252; index = 5; List list253 = new List(index); CollectionsMarshal.SetCount(list253, index); - span2 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num = 0; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span253[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -284392,16 +285462,16 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) + span254[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) { StopDistance = 7f }; obj172.Steps = list254; reference184 = obj172; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span253[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -284409,9 +285479,9 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span255[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -284423,7 +285493,7 @@ public static class AssemblyQuestLoader obj173.Steps = list255; reference185 = obj173; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span253[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -284431,16 +285501,16 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030165u, new Vector3(-249.28668f, 18.603912f, 399.31323f), 814) + span256[index2] = new QuestStep(EInteractionType.Interact, 1030165u, new Vector3(-249.28668f, 18.603912f, 399.31323f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; obj174.Steps = list256; reference186 = obj174; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span253[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -284448,30 +285518,30 @@ public static class AssemblyQuestLoader index2 = 3; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - ref QuestStep reference188 = ref span3[num2]; + ref QuestStep reference188 = ref span257[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1030170u, new Vector3(-87.32745f, 11.115211f, 312.09277f), 814); num4 = 6; List list258 = new List(num4); CollectionsMarshal.SetCount(list258, num4); - span4 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span4[num3] = null; + span258[num3] = null; num3++; - span4[num3] = null; + span258[num3] = null; num3++; - span4[num3] = null; + span258[num3] = null; num3++; - span4[num3] = null; + span258[num3] = null; num3++; - span4[num3] = null; + span258[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span258[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list258; reference188 = questStep14; num2++; - ref QuestStep reference189 = ref span3[num2]; + ref QuestStep reference189 = ref span257[num2]; QuestStep obj176 = new QuestStep(EInteractionType.Combat, 1030167u, new Vector3(-37.644104f, 7.0351543f, 372.42688f), 814) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -284479,55 +285549,55 @@ public static class AssemblyQuestLoader num3 = 2; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span6 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num4 = 0; - span6[num4] = 10860u; + span259[num4] = 10860u; num4++; - span6[num4] = 10861u; + span259[num4] = 10861u; obj176.KillEnemyDataIds = list259; num4 = 6; List list260 = new List(num4); CollectionsMarshal.SetCount(list260, num4); - span4 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span4[num3] = null; + span260[num3] = null; num3++; - span4[num3] = null; + span260[num3] = null; num3++; - span4[num3] = null; + span260[num3] = null; num3++; - span4[num3] = null; + span260[num3] = null; num3++; - span4[num3] = null; + span260[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span260[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj176.CompletionQuestVariablesFlags = list260; reference189 = obj176; num2++; - ref QuestStep reference190 = ref span3[num2]; + ref QuestStep reference190 = ref span257[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1030169u, new Vector3(144.57922f, 13.26848f, 356.83215f), 814); num3 = 6; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span4 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num4 = 0; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = null; + span261[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span261[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list261; reference190 = questStep15; obj175.Steps = list257; reference187 = obj175; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span253[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -284535,9 +285605,9 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030171u, new Vector3(164.4159f, 39.902184f, 564.9957f), 814); + span262[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030171u, new Vector3(164.4159f, 39.902184f, 564.9957f), 814); obj177.Steps = list262; reference191 = obj177; questRoot30.QuestSequence = list253; @@ -284547,16 +285617,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot31.Author = list263; index = 3; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span264[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -284564,16 +285634,16 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030172u, new Vector3(165.85034f, 40.02784f, 566.21655f), 814) + span265[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030172u, new Vector3(165.85034f, 40.02784f, 566.21655f), 814) { StopDistance = 7f }; obj178.Steps = list265; reference192 = obj178; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span264[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -284581,16 +285651,16 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030179u, new Vector3(167.65088f, 40.011803f, 563.1647f), 814) + span266[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030179u, new Vector3(167.65088f, 40.011803f, 563.1647f), 814) { StopDistance = 7f }; obj179.Steps = list266; reference193 = obj179; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span264[num]; QuestSequence obj180 = new QuestSequence { Sequence = byte.MaxValue @@ -284598,9 +285668,9 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030184u, new Vector3(4.257263f, 82.8f, 44.663086f), 820) + span267[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030184u, new Vector3(4.257263f, 82.8f, 44.663086f), 820) { StopDistance = 7f }; @@ -284613,16 +285683,16 @@ public static class AssemblyQuestLoader num = 1; List list268 = new List(num); CollectionsMarshal.SetCount(list268, num); - span = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index = 0; - span[index] = "liza"; + span268[index] = "liza"; questRoot32.Author = list268; index = 8; List list269 = new List(index); CollectionsMarshal.SetCount(list269, index); - span2 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num = 0; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span269[num]; QuestSequence obj181 = new QuestSequence { Sequence = 0 @@ -284630,16 +285700,16 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030184u, new Vector3(4.257263f, 82.8f, 44.663086f), 820) + span270[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030184u, new Vector3(4.257263f, 82.8f, 44.663086f), 820) { StopDistance = 7f }; obj181.Steps = list270; reference195 = obj181; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span269[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -284647,14 +285717,14 @@ public static class AssemblyQuestLoader index2 = 2; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 820) + span271[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 820) { Aetheryte = EAetheryteLocation.Eulmore }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030190u, new Vector3(-71.39697f, -0.8649193f, 66.11731f), 820) + span271[num2] = new QuestStep(EInteractionType.Interact, 1030190u, new Vector3(-71.39697f, -0.8649193f, 66.11731f), 820) { AethernetShortcut = new AethernetShortcut { @@ -284665,7 +285735,7 @@ public static class AssemblyQuestLoader obj182.Steps = list271; reference196 = obj182; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span269[num]; QuestSequence obj183 = new QuestSequence { Sequence = 2 @@ -284673,16 +285743,16 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1030190u, new Vector3(-71.39697f, -0.8649193f, 66.11731f), 820) + span272[index2] = new QuestStep(EInteractionType.UseItem, 1030190u, new Vector3(-71.39697f, -0.8649193f, 66.11731f), 820) { ItemId = 2002609u }; obj183.Steps = list272; reference197 = obj183; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span269[num]; QuestSequence obj184 = new QuestSequence { Sequence = 3 @@ -284690,9 +285760,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030191u, new Vector3(-6.729248f, 44.999493f, -22.537598f), 820) + span273[num2] = new QuestStep(EInteractionType.Interact, 1030191u, new Vector3(-6.729248f, 44.999493f, -22.537598f), 820) { AethernetShortcut = new AethernetShortcut { @@ -284703,7 +285773,7 @@ public static class AssemblyQuestLoader obj184.Steps = list273; reference198 = obj184; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span269[num]; QuestSequence obj185 = new QuestSequence { Sequence = 4 @@ -284711,16 +285781,16 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1030191u, new Vector3(-6.729248f, 44.999493f, -22.537598f), 820) + span274[index2] = new QuestStep(EInteractionType.UseItem, 1030191u, new Vector3(-6.729248f, 44.999493f, -22.537598f), 820) { ItemId = 2002609u }; obj185.Steps = list274; reference199 = obj185; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span269[num]; QuestSequence obj186 = new QuestSequence { Sequence = 5 @@ -284728,9 +285798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030193u, new Vector3(20.950623f, 82.835106f, -49.607117f), 820) + span275[num2] = new QuestStep(EInteractionType.Interact, 1030193u, new Vector3(20.950623f, 82.835106f, -49.607117f), 820) { AethernetShortcut = new AethernetShortcut { @@ -284741,7 +285811,7 @@ public static class AssemblyQuestLoader obj186.Steps = list275; reference200 = obj186; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span269[num]; QuestSequence obj187 = new QuestSequence { Sequence = 6 @@ -284749,16 +285819,16 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1030193u, new Vector3(20.950623f, 82.835106f, -49.607117f), 820) + span276[index2] = new QuestStep(EInteractionType.UseItem, 1030193u, new Vector3(20.950623f, 82.835106f, -49.607117f), 820) { ItemId = 2002609u }; obj187.Steps = list276; reference201 = obj187; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span269[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -284766,16 +285836,16 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - ref QuestStep reference203 = ref span3[num2]; + ref QuestStep reference203 = ref span277[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.CompleteQuest, 1030194u, new Vector3(27.359375f, 82.903946f, 22.384888f), 820); num4 = 1; List list278 = new List(num4); CollectionsMarshal.SetCount(list278, num4); - span5 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span5[num3] = new DialogueChoice + span278[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME103_03632_Q1_000_000"), @@ -284792,16 +285862,16 @@ public static class AssemblyQuestLoader num = 1; List list279 = new List(num); CollectionsMarshal.SetCount(list279, num); - span = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index = 0; - span[index] = "liza"; + span279[index] = "liza"; questRoot33.Author = list279; index = 6; List list280 = new List(index); CollectionsMarshal.SetCount(list280, index); - span2 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span280[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -284809,16 +285879,16 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030196u, new Vector3(21.377869f, 82.782265f, 25.009521f), 820) + span281[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030196u, new Vector3(21.377869f, 82.782265f, 25.009521f), 820) { StopDistance = 7f }; obj189.Steps = list281; reference204 = obj189; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span280[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -284826,16 +285896,16 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030197u, new Vector3(-456.68726f, 65.77815f, 79.9115f), 814) + span282[num2] = new QuestStep(EInteractionType.Interact, 1030197u, new Vector3(-456.68726f, 65.77815f, 79.9115f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; obj190.Steps = list282; reference205 = obj190; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span280[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -284843,13 +285913,13 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027288u, new Vector3(-457.3587f, 8.987028f, 537.04126f), 814); + span283[index2] = new QuestStep(EInteractionType.Interact, 1027288u, new Vector3(-457.3587f, 8.987028f, 537.04126f), 814); obj191.Steps = list283; reference206 = obj191; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span280[num]; QuestSequence obj192 = new QuestSequence { Sequence = 3 @@ -284857,34 +285927,34 @@ public static class AssemblyQuestLoader index2 = 5; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span284[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-450.89993f, 8.987026f, 545.4605f), 814); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list285 = new List(num3); CollectionsMarshal.SetCount(list285, num3); - span4 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num4 = 0; - span4[num4] = null; + span285[num4] = null; num4++; - span4[num4] = null; + span285[num4] = null; num4++; - span4[num4] = null; + span285[num4] = null; num4++; - span4[num4] = null; + span285[num4] = null; num4++; - span4[num4] = null; + span285[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span285[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list285; skipConditions2.StepIf = skipStepConditions; questStep17.SkipConditions = skipConditions2; reference208 = questStep17; num2++; - ref QuestStep reference209 = ref span3[num2]; + ref QuestStep reference209 = ref span284[num2]; QuestStep obj193 = new QuestStep(EInteractionType.Interact, 2010088u, new Vector3(-448.2033f, 8.316162f, 546.25757f), 814) { StopDistance = 4f @@ -284892,92 +285962,92 @@ public static class AssemblyQuestLoader num4 = 6; List list286 = new List(num4); CollectionsMarshal.SetCount(list286, num4); - span4 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num3 = 0; - span4[num3] = null; + span286[num3] = null; num3++; - span4[num3] = null; + span286[num3] = null; num3++; - span4[num3] = null; + span286[num3] = null; num3++; - span4[num3] = null; + span286[num3] = null; num3++; - span4[num3] = null; + span286[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span286[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj193.CompletionQuestVariablesFlags = list286; reference209 = obj193; num2++; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span284[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1027441u, new Vector3(-465.32385f, 8.987028f, 555.4131f), 814); num3 = 6; List list287 = new List(num3); CollectionsMarshal.SetCount(list287, num3); - span4 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num4 = 0; - span4[num4] = null; + span287[num4] = null; num4++; - span4[num4] = null; + span287[num4] = null; num4++; - span4[num4] = null; + span287[num4] = null; num4++; - span4[num4] = null; + span287[num4] = null; num4++; - span4[num4] = null; + span287[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span287[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list287; reference210 = questStep18; num2++; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span284[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-458.26974f, 18.818102f, 479.86996f), 814); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num4 = 6; List list288 = new List(num4); CollectionsMarshal.SetCount(list288, num4); - span4 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span4[num3] = null; + span288[num3] = null; num3++; - span4[num3] = null; + span288[num3] = null; num3++; - span4[num3] = null; + span288[num3] = null; num3++; - span4[num3] = null; + span288[num3] = null; num3++; - span4[num3] = null; + span288[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span288[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list288; skipConditions3.StepIf = skipStepConditions2; questStep19.SkipConditions = skipConditions3; reference211 = questStep19; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span284[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2010089u, new Vector3(-458.2437f, 20.004517f, 481.58997f), 814); num3 = 6; List list289 = new List(num3); CollectionsMarshal.SetCount(list289, num3); - span4 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num4 = 0; - span4[num4] = null; + span289[num4] = null; num4++; - span4[num4] = null; + span289[num4] = null; num4++; - span4[num4] = null; + span289[num4] = null; num4++; - span4[num4] = null; + span289[num4] = null; num4++; - span4[num4] = null; + span289[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span289[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list289; reference212 = questStep20; obj192.Steps = list284; reference207 = obj192; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span280[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -284985,23 +286055,23 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span290[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1027288u, new Vector3(-457.3587f, 8.987028f, 537.04126f), 814); num4 = 2; List list291 = new List(num4); CollectionsMarshal.SetCount(list291, num4); - span5 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span5[num3] = new DialogueChoice + span291[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME104_03633_Q1_000_000"), Answer = new ExcelRef("TEXT_LUCKME104_03633_A1_000_006") }; num3++; - span5[num3] = new DialogueChoice + span291[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME104_03633_Q2_000_000"), @@ -285012,7 +286082,7 @@ public static class AssemblyQuestLoader obj194.Steps = list290; reference213 = obj194; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span280[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -285020,9 +286090,9 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030197u, new Vector3(-456.68726f, 65.77815f, 79.9115f), 814); + span292[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030197u, new Vector3(-456.68726f, 65.77815f, 79.9115f), 814); obj195.Steps = list292; reference215 = obj195; questRoot33.QuestSequence = list280; @@ -285032,16 +286102,16 @@ public static class AssemblyQuestLoader num = 1; List list293 = new List(num); CollectionsMarshal.SetCount(list293, num); - span = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index = 0; - span[index] = "liza"; + span293[index] = "liza"; questRoot34.Author = list293; index = 7; List list294 = new List(index); CollectionsMarshal.SetCount(list294, index); - span2 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span294[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -285049,13 +286119,13 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030197u, new Vector3(-456.68726f, 65.77815f, 79.9115f), 814); + span295[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030197u, new Vector3(-456.68726f, 65.77815f, 79.9115f), 814); obj196.Steps = list295; reference216 = obj196; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span294[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -285063,13 +286133,13 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010124u, new Vector3(-482.0783f, 65.7511f, 93.12573f), 814); + span296[num2] = new QuestStep(EInteractionType.Interact, 2010124u, new Vector3(-482.0783f, 65.7511f, 93.12573f), 814); obj197.Steps = list296; reference217 = obj197; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span294[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -285077,13 +286147,13 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030207u, new Vector3(-448.661f, 334.0526f, -36.91156f), 814); + span297[index2] = new QuestStep(EInteractionType.Interact, 1030207u, new Vector3(-448.661f, 334.0526f, -36.91156f), 814); obj198.Steps = list297; reference218 = obj198; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span294[num]; QuestSequence obj199 = new QuestSequence { Sequence = 3 @@ -285091,13 +286161,13 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030208u, new Vector3(-418.38715f, 354.3414f, 25.284058f), 814); + span298[num2] = new QuestStep(EInteractionType.Interact, 1030208u, new Vector3(-418.38715f, 354.3414f, 25.284058f), 814); obj199.Steps = list298; reference219 = obj199; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span294[num]; QuestSequence obj200 = new QuestSequence { Sequence = 4 @@ -285105,16 +286175,16 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2010090u, new Vector3(-416.28143f, 354.3297f, 22.47644f), 814) + span299[index2] = new QuestStep(EInteractionType.Snipe, 2010090u, new Vector3(-416.28143f, 354.3297f, 22.47644f), 814) { Comment = "Click on the guy left of the the rock" }; obj200.Steps = list299; reference220 = obj200; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span294[num]; QuestSequence obj201 = new QuestSequence { Sequence = 5 @@ -285122,74 +286192,74 @@ public static class AssemblyQuestLoader index2 = 3; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - ref QuestStep reference222 = ref span3[num2]; + ref QuestStep reference222 = ref span300[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 2010091u, new Vector3(-120.0733f, 353.4751f, -206.71399f), 814); num3 = 6; List list301 = new List(num3); CollectionsMarshal.SetCount(list301, num3); - span4 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num4 = 0; - span4[num4] = null; + span301[num4] = null; num4++; - span4[num4] = null; + span301[num4] = null; num4++; - span4[num4] = null; + span301[num4] = null; num4++; - span4[num4] = null; + span301[num4] = null; num4++; - span4[num4] = null; + span301[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span301[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list301; reference222 = questStep22; num2++; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span300[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 2010093u, new Vector3(-132.52466f, 355.24524f, -176.25696f), 814); num4 = 6; List list302 = new List(num4); CollectionsMarshal.SetCount(list302, num4); - span4 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num3 = 0; - span4[num3] = null; + span302[num3] = null; num3++; - span4[num3] = null; + span302[num3] = null; num3++; - span4[num3] = null; + span302[num3] = null; num3++; - span4[num3] = null; + span302[num3] = null; num3++; - span4[num3] = null; + span302[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span302[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list302; reference223 = questStep23; num2++; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span300[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 2010092u, new Vector3(-151.41534f, 353.53625f, -188.89148f), 814); num3 = 6; List list303 = new List(num3); CollectionsMarshal.SetCount(list303, num3); - span4 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num4 = 0; - span4[num4] = null; + span303[num4] = null; num4++; - span4[num4] = null; + span303[num4] = null; num4++; - span4[num4] = null; + span303[num4] = null; num4++; - span4[num4] = null; + span303[num4] = null; num4++; - span4[num4] = null; + span303[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span303[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list303; reference224 = questStep24; obj201.Steps = list300; reference221 = obj201; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span294[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -285197,9 +286267,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030211u, new Vector3(-137.3465f, 352.35822f, -188.03699f), 814); + span304[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030211u, new Vector3(-137.3465f, 352.35822f, -188.03699f), 814); obj202.Steps = list304; reference225 = obj202; questRoot34.QuestSequence = list294; @@ -285209,16 +286279,16 @@ public static class AssemblyQuestLoader num = 1; List list305 = new List(num); CollectionsMarshal.SetCount(list305, num); - span = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index = 0; - span[index] = "liza"; + span305[index] = "liza"; questRoot35.Author = list305; index = 6; List list306 = new List(index); CollectionsMarshal.SetCount(list306, index); - span2 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span306[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -285226,13 +286296,13 @@ public static class AssemblyQuestLoader index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030213u, new Vector3(-124.62048f, 352.35822f, -192.27899f), 814); + span307[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030213u, new Vector3(-124.62048f, 352.35822f, -192.27899f), 814); obj203.Steps = list307; reference226 = obj203; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span306[num]; QuestSequence obj204 = new QuestSequence { Sequence = 1 @@ -285240,13 +286310,13 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030214u, new Vector3(-119.73761f, 362.56046f, -346.15094f), 814); + span308[index2] = new QuestStep(EInteractionType.Interact, 1030214u, new Vector3(-119.73761f, 362.56046f, -346.15094f), 814); obj204.Steps = list308; reference227 = obj204; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span306[num]; QuestSequence obj205 = new QuestSequence { Sequence = 2 @@ -285254,9 +286324,9 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - ref QuestStep reference229 = ref span3[num2]; + ref QuestStep reference229 = ref span309[num2]; QuestStep obj206 = new QuestStep(EInteractionType.Combat, 2010094u, new Vector3(-279.07227f, 378.6831f, -404.37933f), 814) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -285264,15 +286334,15 @@ public static class AssemblyQuestLoader num4 = 1; List list310 = new List(num4); CollectionsMarshal.SetCount(list310, num4); - span6 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num3 = 0; - span6[num3] = 10862u; + span310[num3] = 10862u; obj206.KillEnemyDataIds = list310; reference229 = obj206; obj205.Steps = list309; reference228 = obj205; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span306[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -285280,9 +286350,9 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span311[index2]; QuestStep obj208 = new QuestStep(EInteractionType.Combat, 2010095u, new Vector3(-168.9021f, 396.8108f, -468.31464f), 814) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -285290,17 +286360,17 @@ public static class AssemblyQuestLoader num3 = 2; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span6 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num4 = 0; - span6[num4] = 10862u; + span312[num4] = 10862u; num4++; - span6[num4] = 10864u; + span312[num4] = 10864u; obj208.KillEnemyDataIds = list312; reference231 = obj208; obj207.Steps = list311; reference230 = obj207; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span306[num]; QuestSequence obj209 = new QuestSequence { Sequence = 4 @@ -285308,13 +286378,13 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030215u, new Vector3(-160.54016f, 455.2343f, -740.261f), 814); + span313[num2] = new QuestStep(EInteractionType.Interact, 1030215u, new Vector3(-160.54016f, 455.2343f, -740.261f), 814); obj209.Steps = list313; reference232 = obj209; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span306[num]; QuestSequence obj210 = new QuestSequence { Sequence = byte.MaxValue @@ -285322,14 +286392,14 @@ public static class AssemblyQuestLoader num2 = 2; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 814) + span314[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 814) { Aetheryte = EAetheryteLocation.KholusiaTomra }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030216u, new Vector3(-445.48718f, 334.0526f, -55.40558f), 814); + span314[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030216u, new Vector3(-445.48718f, 334.0526f, -55.40558f), 814); obj210.Steps = list314; reference233 = obj210; questRoot35.QuestSequence = list306; @@ -285339,16 +286409,16 @@ public static class AssemblyQuestLoader num = 1; List list315 = new List(num); CollectionsMarshal.SetCount(list315, num); - span = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index = 0; - span[index] = "liza"; + span315[index] = "liza"; questRoot36.Author = list315; index = 4; List list316 = new List(index); CollectionsMarshal.SetCount(list316, index); - span2 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span316[num]; QuestSequence obj211 = new QuestSequence { Sequence = 0 @@ -285356,13 +286426,13 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030216u, new Vector3(-445.48718f, 334.0526f, -55.40558f), 814); + span317[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030216u, new Vector3(-445.48718f, 334.0526f, -55.40558f), 814); obj211.Steps = list317; reference234 = obj211; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span316[num]; QuestSequence obj212 = new QuestSequence { Sequence = 1 @@ -285370,13 +286440,13 @@ public static class AssemblyQuestLoader num2 = 1; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030224u, new Vector3(-437.46094f, 334.0526f, -45.059937f), 814); + span318[index2] = new QuestStep(EInteractionType.Interact, 1030224u, new Vector3(-437.46094f, 334.0526f, -45.059937f), 814); obj212.Steps = list318; reference235 = obj212; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span316[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -285384,9 +286454,9 @@ public static class AssemblyQuestLoader index2 = 1; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span319[num2]; QuestStep obj214 = new QuestStep(EInteractionType.Interact, 1030223u, new Vector3(-436.5454f, 334.0526f, -46.707886f), 814) { StopDistance = 5f @@ -285394,30 +286464,30 @@ public static class AssemblyQuestLoader num4 = 4; List list320 = new List(num4); CollectionsMarshal.SetCount(list320, num4); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span5[num3] = new DialogueChoice + span320[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME107_03636_Q1_000_000"), Answer = new ExcelRef("TEXT_LUCKME107_03636_A1_000_002") }; num3++; - span5[num3] = new DialogueChoice + span320[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME107_03636_Q2_000_000"), Answer = new ExcelRef("TEXT_LUCKME107_03636_A2_000_003") }; num3++; - span5[num3] = new DialogueChoice + span320[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME107_03636_Q3_000_000"), Answer = new ExcelRef("TEXT_LUCKME107_03636_A3_000_002") }; num3++; - span5[num3] = new DialogueChoice + span320[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME107_03636_Q4_000_000"), @@ -285428,7 +286498,7 @@ public static class AssemblyQuestLoader obj213.Steps = list319; reference236 = obj213; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span316[num]; QuestSequence obj215 = new QuestSequence { Sequence = byte.MaxValue @@ -285436,9 +286506,9 @@ public static class AssemblyQuestLoader num2 = 1; List list321 = new List(num2); CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027462u, new Vector3(-121.87384f, 352.35822f, -191.08875f), 814); + span321[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027462u, new Vector3(-121.87384f, 352.35822f, -191.08875f), 814); obj215.Steps = list321; reference238 = obj215; questRoot36.QuestSequence = list316; @@ -285448,16 +286518,16 @@ public static class AssemblyQuestLoader num = 1; List list322 = new List(num); CollectionsMarshal.SetCount(list322, num); - span = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index = 0; - span[index] = "liza"; + span322[index] = "liza"; questRoot37.Author = list322; index = 6; List list323 = new List(index); CollectionsMarshal.SetCount(list323, index); - span2 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num = 0; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span323[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 @@ -285465,13 +286535,13 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027462u, new Vector3(-121.87384f, 352.35822f, -191.08875f), 814); + span324[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027462u, new Vector3(-121.87384f, 352.35822f, -191.08875f), 814); obj216.Steps = list324; reference239 = obj216; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span323[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -285479,16 +286549,16 @@ public static class AssemblyQuestLoader num2 = 1; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030229u, new Vector3(-425.80304f, 416.76733f, -586.2974f), 814) + span325[index2] = new QuestStep(EInteractionType.Interact, 1030229u, new Vector3(-425.80304f, 416.76733f, -586.2974f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra }; obj217.Steps = list325; reference240 = obj217; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span323[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -285496,13 +286566,13 @@ public static class AssemblyQuestLoader index2 = 1; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814); + span326[num2] = new QuestStep(EInteractionType.Interact, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814); obj218.Steps = list326; reference241 = obj218; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span323[num]; QuestSequence obj219 = new QuestSequence { Sequence = 3 @@ -285510,16 +286580,16 @@ public static class AssemblyQuestLoader num2 = 1; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 1030231u, new Vector3(-443.7171f, 417.16812f, -616.47974f), 814) + span327[index2] = new QuestStep(EInteractionType.Snipe, 1030231u, new Vector3(-443.7171f, 417.16812f, -616.47974f), 814) { Comment = "Click red hat dwarf (always shows up in the same location)" }; obj219.Steps = list327; reference242 = obj219; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span323[num]; QuestSequence obj220 = new QuestSequence { Sequence = 4 @@ -285527,16 +286597,16 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 1030231u, new Vector3(-443.7171f, 417.16812f, -616.47974f), 814) + span328[num2] = new QuestStep(EInteractionType.Snipe, 1030231u, new Vector3(-443.7171f, 417.16812f, -616.47974f), 814) { Comment = "Click red hat dwarf" }; obj220.Steps = list328; reference243 = obj220; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span323[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -285544,9 +286614,9 @@ public static class AssemblyQuestLoader num2 = 1; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814); + span329[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814); obj221.Steps = list329; reference244 = obj221; questRoot37.QuestSequence = list323; @@ -285556,16 +286626,16 @@ public static class AssemblyQuestLoader num = 1; List list330 = new List(num); CollectionsMarshal.SetCount(list330, num); - span = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index = 0; - span[index] = "liza"; + span330[index] = "liza"; questRoot38.Author = list330; index = 3; List list331 = new List(index); CollectionsMarshal.SetCount(list331, index); - span2 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num = 0; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span331[num]; QuestSequence obj222 = new QuestSequence { Sequence = 0 @@ -285573,13 +286643,13 @@ public static class AssemblyQuestLoader index2 = 1; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814); + span332[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814); obj222.Steps = list332; reference245 = obj222; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span331[num]; QuestSequence obj223 = new QuestSequence { Sequence = 1 @@ -285587,9 +286657,9 @@ public static class AssemblyQuestLoader num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030239u, new Vector3(-467.76532f, 417.22897f, -648.85944f), 814) + span333[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1030239u, new Vector3(-467.76532f, 417.22897f, -648.85944f), 814) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -285599,7 +286669,7 @@ public static class AssemblyQuestLoader obj223.Steps = list333; reference246 = obj223; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span331[num]; QuestSequence obj224 = new QuestSequence { Sequence = byte.MaxValue @@ -285607,9 +286677,9 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030233u, new Vector3(349.2942f, 315.2037f, -373.25098f), 814); + span334[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030233u, new Vector3(349.2942f, 315.2037f, -373.25098f), 814); obj224.Steps = list334; reference247 = obj224; questRoot38.QuestSequence = list331; @@ -285619,16 +286689,16 @@ public static class AssemblyQuestLoader num = 1; List list335 = new List(num); CollectionsMarshal.SetCount(list335, num); - span = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index = 0; - span[index] = "liza"; + span335[index] = "liza"; questRoot39.Author = list335; index = 5; List list336 = new List(index); CollectionsMarshal.SetCount(list336, index); - span2 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span336[num]; QuestSequence obj225 = new QuestSequence { Sequence = 0 @@ -285636,13 +286706,13 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030233u, new Vector3(349.2942f, 315.2037f, -373.25098f), 814); + span337[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030233u, new Vector3(349.2942f, 315.2037f, -373.25098f), 814); obj225.Steps = list337; reference248 = obj225; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span336[num]; QuestSequence obj226 = new QuestSequence { Sequence = 1 @@ -285650,13 +286720,13 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); + span338[num2] = new QuestStep(EInteractionType.Interact, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); obj226.Steps = list338; reference249 = obj226; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span336[num]; QuestSequence obj227 = new QuestSequence { Sequence = 2 @@ -285664,13 +286734,13 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); + span339[index2] = new QuestStep(EInteractionType.Interact, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); obj227.Steps = list339; reference250 = obj227; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span336[num]; QuestSequence obj228 = new QuestSequence { Sequence = 3 @@ -285678,14 +286748,14 @@ public static class AssemblyQuestLoader index2 = 4; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010041u, new Vector3(623.7429f, 285.93872f, -555.26056f), 814) + span340[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010041u, new Vector3(623.7429f, 285.93872f, -555.26056f), 814) { AetherCurrentId = 2818245u }; num2++; - ref QuestStep reference252 = ref span3[num2]; + ref QuestStep reference252 = ref span340[num2]; QuestStep obj229 = new QuestStep(EInteractionType.UseItem, 1030235u, new Vector3(705.0431f, 270.07697f, -492.9122f), 814) { ItemId = 2002610u @@ -285693,23 +286763,23 @@ public static class AssemblyQuestLoader num3 = 6; List list341 = new List(num3); CollectionsMarshal.SetCount(list341, num3); - span4 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num4 = 0; - span4[num4] = null; + span341[num4] = null; num4++; - span4[num4] = null; + span341[num4] = null; num4++; - span4[num4] = null; + span341[num4] = null; num4++; - span4[num4] = null; + span341[num4] = null; num4++; - span4[num4] = null; + span341[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span341[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj229.CompletionQuestVariablesFlags = list341; reference252 = obj229; num2++; - ref QuestStep reference253 = ref span3[num2]; + ref QuestStep reference253 = ref span340[num2]; QuestStep obj230 = new QuestStep(EInteractionType.UseItem, 1030236u, new Vector3(744.53345f, 269.99976f, -515.49554f), 814) { ItemId = 2002610u @@ -285717,23 +286787,23 @@ public static class AssemblyQuestLoader num4 = 6; List list342 = new List(num4); CollectionsMarshal.SetCount(list342, num4); - span4 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num3 = 0; - span4[num3] = null; + span342[num3] = null; num3++; - span4[num3] = null; + span342[num3] = null; num3++; - span4[num3] = null; + span342[num3] = null; num3++; - span4[num3] = null; + span342[num3] = null; num3++; - span4[num3] = null; + span342[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span342[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj230.CompletionQuestVariablesFlags = list342; reference253 = obj230; num2++; - ref QuestStep reference254 = ref span3[num2]; + ref QuestStep reference254 = ref span340[num2]; QuestStep obj231 = new QuestStep(EInteractionType.UseItem, 1030237u, new Vector3(747.12744f, 270f, -477.4395f), 814) { ItemId = 2002610u @@ -285741,25 +286811,25 @@ public static class AssemblyQuestLoader num3 = 6; List list343 = new List(num3); CollectionsMarshal.SetCount(list343, num3); - span4 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num4 = 0; - span4[num4] = null; + span343[num4] = null; num4++; - span4[num4] = null; + span343[num4] = null; num4++; - span4[num4] = null; + span343[num4] = null; num4++; - span4[num4] = null; + span343[num4] = null; num4++; - span4[num4] = null; + span343[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span343[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj231.CompletionQuestVariablesFlags = list343; reference254 = obj231; obj228.Steps = list340; reference251 = obj228; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span336[num]; QuestSequence obj232 = new QuestSequence { Sequence = byte.MaxValue @@ -285767,9 +286837,9 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); + span344[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); obj232.Steps = list344; reference255 = obj232; questRoot39.QuestSequence = list336; @@ -285779,16 +286849,16 @@ public static class AssemblyQuestLoader num = 1; List list345 = new List(num); CollectionsMarshal.SetCount(list345, num); - span = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index = 0; - span[index] = "liza"; + span345[index] = "liza"; questRoot40.Author = list345; index = 5; List list346 = new List(index); CollectionsMarshal.SetCount(list346, index); - span2 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span346[num]; QuestSequence obj233 = new QuestSequence { Sequence = 0 @@ -285796,13 +286866,13 @@ public static class AssemblyQuestLoader index2 = 1; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); + span347[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030375u, new Vector3(611.9325f, 278.146f, -512.4437f), 814); obj233.Steps = list347; reference256 = obj233; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span346[num]; QuestSequence obj234 = new QuestSequence { Sequence = 1 @@ -285810,16 +286880,16 @@ public static class AssemblyQuestLoader num2 = 1; List list348 = new List(num2); CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814) + span348[index2] = new QuestStep(EInteractionType.Interact, 1027296u, new Vector3(-469.77954f, 417.22958f, -649.2561f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra }; obj234.Steps = list348; reference257 = obj234; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span346[num]; QuestSequence obj235 = new QuestSequence { Sequence = 2 @@ -285827,16 +286897,16 @@ public static class AssemblyQuestLoader index2 = 2; List list349 = new List(index2); CollectionsMarshal.SetCount(list349, index2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num2 = 0; - ref QuestStep reference259 = ref span3[num2]; + ref QuestStep reference259 = ref span349[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.AcceptQuest, 1030776u, new Vector3(-450.85834f, 417.1344f, -610.8644f), 814); num4 = 1; List list350 = new List(num4); CollectionsMarshal.SetCount(list350, num4); - span5 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num3 = 0; - span5[num3] = new DialogueChoice + span350[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/035/LucKzi101_03556", @@ -285847,11 +286917,11 @@ public static class AssemblyQuestLoader questStep25.PickUpQuestId = new QuestId(3556); reference259 = questStep25; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030292u, new Vector3(-463.73694f, 334.0526f, -81.04071f), 814); + span349[num2] = new QuestStep(EInteractionType.Interact, 1030292u, new Vector3(-463.73694f, 334.0526f, -81.04071f), 814); obj235.Steps = list349; reference258 = obj235; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span346[num]; QuestSequence obj236 = new QuestSequence { Sequence = 3 @@ -285859,74 +286929,74 @@ public static class AssemblyQuestLoader num2 = 3; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index2 = 0; - ref QuestStep reference261 = ref span3[index2]; + ref QuestStep reference261 = ref span351[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1030243u, new Vector3(-473.4417f, 334.0526f, -71.15283f), 814); num3 = 6; List list352 = new List(num3); CollectionsMarshal.SetCount(list352, num3); - span4 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num4 = 0; - span4[num4] = null; + span352[num4] = null; num4++; - span4[num4] = null; + span352[num4] = null; num4++; - span4[num4] = null; + span352[num4] = null; num4++; - span4[num4] = null; + span352[num4] = null; num4++; - span4[num4] = null; + span352[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span352[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list352; reference261 = questStep26; index2++; - ref QuestStep reference262 = ref span3[index2]; + ref QuestStep reference262 = ref span351[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1030240u, new Vector3(-464.49988f, 334.0526f, -65.53754f), 814); num4 = 6; List list353 = new List(num4); CollectionsMarshal.SetCount(list353, num4); - span4 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span4[num3] = null; + span353[num3] = null; num3++; - span4[num3] = null; + span353[num3] = null; num3++; - span4[num3] = null; + span353[num3] = null; num3++; - span4[num3] = null; + span353[num3] = null; num3++; - span4[num3] = null; + span353[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span353[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list353; reference262 = questStep27; index2++; - ref QuestStep reference263 = ref span3[index2]; + ref QuestStep reference263 = ref span351[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1030244u, new Vector3(-453.23877f, 334.0526f, -76.27985f), 814); num3 = 6; List list354 = new List(num3); CollectionsMarshal.SetCount(list354, num3); - span4 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num4 = 0; - span4[num4] = null; + span354[num4] = null; num4++; - span4[num4] = null; + span354[num4] = null; num4++; - span4[num4] = null; + span354[num4] = null; num4++; - span4[num4] = null; + span354[num4] = null; num4++; - span4[num4] = null; + span354[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span354[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list354; reference263 = questStep28; obj236.Steps = list351; reference260 = obj236; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span346[num]; QuestSequence obj237 = new QuestSequence { Sequence = byte.MaxValue @@ -285934,9 +287004,9 @@ public static class AssemblyQuestLoader index2 = 1; List list355 = new List(index2); CollectionsMarshal.SetCount(list355, index2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030292u, new Vector3(-463.73694f, 334.0526f, -81.04071f), 814); + span355[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030292u, new Vector3(-463.73694f, 334.0526f, -81.04071f), 814); obj237.Steps = list355; reference264 = obj237; questRoot40.QuestSequence = list346; @@ -285946,16 +287016,16 @@ public static class AssemblyQuestLoader num = 1; List list356 = new List(num); CollectionsMarshal.SetCount(list356, num); - span = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index = 0; - span[index] = "liza"; + span356[index] = "liza"; questRoot41.Author = list356; index = 5; List list357 = new List(index); CollectionsMarshal.SetCount(list357, index); - span2 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num = 0; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span357[num]; QuestSequence obj238 = new QuestSequence { Sequence = 0 @@ -285963,16 +287033,16 @@ public static class AssemblyQuestLoader num2 = 1; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030238u, new Vector3(-466.08685f, 334.0526f, -81.13226f), 814) + span358[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030238u, new Vector3(-466.08685f, 334.0526f, -81.13226f), 814) { StopDistance = 7f }; obj238.Steps = list358; reference265 = obj238; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span357[num]; QuestSequence obj239 = new QuestSequence { Sequence = 1 @@ -285980,13 +287050,13 @@ public static class AssemblyQuestLoader index2 = 1; List list359 = new List(index2); CollectionsMarshal.SetCount(list359, index2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030250u, new Vector3(-137.59064f, 352.35822f, -190.90564f), 814); + span359[num2] = new QuestStep(EInteractionType.Interact, 1030250u, new Vector3(-137.59064f, 352.35822f, -190.90564f), 814); obj239.Steps = list359; reference266 = obj239; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span357[num]; QuestSequence obj240 = new QuestSequence { Sequence = 2 @@ -285994,13 +287064,13 @@ public static class AssemblyQuestLoader num2 = 1; List list360 = new List(num2); CollectionsMarshal.SetCount(list360, num2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030250u, new Vector3(-137.59064f, 352.35822f, -190.90564f), 814); + span360[index2] = new QuestStep(EInteractionType.Interact, 1030250u, new Vector3(-137.59064f, 352.35822f, -190.90564f), 814); obj240.Steps = list360; reference267 = obj240; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span357[num]; QuestSequence obj241 = new QuestSequence { Sequence = 3 @@ -286008,13 +287078,13 @@ public static class AssemblyQuestLoader index2 = 1; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010098u, new Vector3(-137.59064f, 353.53625f, -192.52313f), 814); + span361[num2] = new QuestStep(EInteractionType.Interact, 2010098u, new Vector3(-137.59064f, 353.53625f, -192.52313f), 814); obj241.Steps = list361; reference268 = obj241; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span357[num]; QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue @@ -286022,9 +287092,9 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030253u, new Vector3(-141.22229f, 352.35822f, -188.95251f), 814) + span362[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030253u, new Vector3(-141.22229f, 352.35822f, -188.95251f), 814) { StopDistance = 7f }; @@ -286037,16 +287107,16 @@ public static class AssemblyQuestLoader num = 1; List list363 = new List(num); CollectionsMarshal.SetCount(list363, num); - span = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index = 0; - span[index] = "liza"; + span363[index] = "liza"; questRoot42.Author = list363; index = 4; List list364 = new List(index); CollectionsMarshal.SetCount(list364, index); - span2 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num = 0; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span364[num]; QuestSequence obj243 = new QuestSequence { Sequence = 0 @@ -286054,16 +287124,16 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030253u, new Vector3(-141.22229f, 352.35822f, -188.95251f), 814) + span365[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030253u, new Vector3(-141.22229f, 352.35822f, -188.95251f), 814) { StopDistance = 7f }; obj243.Steps = list365; reference270 = obj243; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span364[num]; QuestSequence obj244 = new QuestSequence { Sequence = 1 @@ -286071,13 +287141,13 @@ public static class AssemblyQuestLoader num2 = 1; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030254u, new Vector3(-132.82983f, 354.35815f, -177.20306f), 814); + span366[index2] = new QuestStep(EInteractionType.Interact, 1030254u, new Vector3(-132.82983f, 354.35815f, -177.20306f), 814); obj244.Steps = list366; reference271 = obj244; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span364[num]; QuestSequence obj245 = new QuestSequence { Sequence = 2 @@ -286085,15 +287155,15 @@ public static class AssemblyQuestLoader index2 = 5; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027956u, new Vector3(-128.77094f, 354.35815f, -179.18677f), 814) + span367[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027956u, new Vector3(-128.77094f, 354.35815f, -179.18677f), 814) { StopDistance = 5f, PickUpQuestId = new QuestId(3537) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-122.537926f, 352.3582f, -173.26604f), 814) + span367[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-122.537926f, 352.3582f, -173.26604f), 814) { StopDistance = 0.5f, Mount = true, @@ -286103,22 +287173,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010042u, new Vector3(-62.912964f, 345.11328f, -16.556091f), 814) + span367[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010042u, new Vector3(-62.912964f, 345.11328f, -16.556091f), 814) { AetherCurrentId = 2818246u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.071743f, 324.03458f, 14.810446f), 814) + span367[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-41.071743f, 324.03458f, 14.810446f), 814) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030293u, new Vector3(-5.1728516f, 324.3521f, 190.50879f), 814); + span367[num2] = new QuestStep(EInteractionType.Interact, 1030293u, new Vector3(-5.1728516f, 324.3521f, 190.50879f), 814); obj245.Steps = list367; reference272 = obj245; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span364[num]; QuestSequence obj246 = new QuestSequence { Sequence = byte.MaxValue @@ -286126,9 +287196,9 @@ public static class AssemblyQuestLoader num2 = 2; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-92.20083f, 351.37643f, -192.06285f), 814) + span368[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-92.20083f, 351.37643f, -192.06285f), 814) { StopDistance = 0.25f, JumpDestination = new JumpDestination @@ -286137,7 +287207,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030294u, new Vector3(-142.13782f, 352.3582f, -189.47137f), 814); + span368[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030294u, new Vector3(-142.13782f, 352.3582f, -189.47137f), 814); obj246.Steps = list368; reference273 = obj246; questRoot42.QuestSequence = list364; @@ -286147,16 +287217,16 @@ public static class AssemblyQuestLoader num = 1; List list369 = new List(num); CollectionsMarshal.SetCount(list369, num); - span = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index = 0; - span[index] = "liza"; + span369[index] = "liza"; questRoot43.Author = list369; index = 7; List list370 = new List(index); CollectionsMarshal.SetCount(list370, index); - span2 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num = 0; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span370[num]; QuestSequence obj247 = new QuestSequence { Sequence = 0 @@ -286164,16 +287234,16 @@ public static class AssemblyQuestLoader index2 = 1; List list371 = new List(index2); CollectionsMarshal.SetCount(list371, index2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030295u, new Vector3(-140.00159f, 352.35822f, -187.91486f), 814) + span371[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030295u, new Vector3(-140.00159f, 352.35822f, -187.91486f), 814) { StopDistance = 5f }; obj247.Steps = list371; reference274 = obj247; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span370[num]; QuestSequence obj248 = new QuestSequence { Sequence = 1 @@ -286181,16 +287251,16 @@ public static class AssemblyQuestLoader num2 = 1; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - ref QuestStep reference276 = ref span3[index2]; + ref QuestStep reference276 = ref span372[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 1030294u, new Vector3(-142.13782f, 352.3582f, -189.47137f), 814); num4 = 1; List list373 = new List(num4); CollectionsMarshal.SetCount(list373, num4); - span5 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num3 = 0; - span5[num3] = new DialogueChoice + span373[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKME114_03643_Q1_000_000"), @@ -286201,7 +287271,7 @@ public static class AssemblyQuestLoader obj248.Steps = list372; reference275 = obj248; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span370[num]; QuestSequence obj249 = new QuestSequence { Sequence = 2 @@ -286209,16 +287279,16 @@ public static class AssemblyQuestLoader index2 = 1; List list374 = new List(index2); CollectionsMarshal.SetCount(list374, index2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030302u, new Vector3(-173.44934f, 460.47067f, -797.3602f), 814) + span374[num2] = new QuestStep(EInteractionType.Interact, 1030302u, new Vector3(-173.44934f, 460.47067f, -797.3602f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra }; obj249.Steps = list374; reference277 = obj249; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span370[num]; QuestSequence obj250 = new QuestSequence { Sequence = 3 @@ -286226,9 +287296,9 @@ public static class AssemblyQuestLoader num2 = 1; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 814) + span375[index2] = new QuestStep(EInteractionType.Duty, null, null, 814) { DutyOptions = new DutyOptions { @@ -286239,12 +287309,12 @@ public static class AssemblyQuestLoader obj250.Steps = list375; reference278 = obj250; num++; - span2[num] = new QuestSequence + span370[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span370[num]; QuestSequence obj251 = new QuestSequence { Sequence = 5 @@ -286252,9 +287322,9 @@ public static class AssemblyQuestLoader index2 = 1; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 880) + span376[num2] = new QuestStep(EInteractionType.Duty, null, null, 880) { DutyOptions = new DutyOptions { @@ -286264,7 +287334,7 @@ public static class AssemblyQuestLoader obj251.Steps = list376; reference279 = obj251; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span370[num]; QuestSequence obj252 = new QuestSequence { Sequence = byte.MaxValue @@ -286272,9 +287342,9 @@ public static class AssemblyQuestLoader num2 = 1; List list377 = new List(num2); CollectionsMarshal.SetCount(list377, num2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030303u, new Vector3(109.23926f, 0.0140714925f, 108.72046f), 880); + span377[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030303u, new Vector3(109.23926f, 0.0140714925f, 108.72046f), 880); obj252.Steps = list377; reference280 = obj252; questRoot43.QuestSequence = list370; @@ -286284,16 +287354,16 @@ public static class AssemblyQuestLoader num = 1; List list378 = new List(num); CollectionsMarshal.SetCount(list378, num); - span = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index = 0; - span[index] = "liza"; + span378[index] = "liza"; questRoot44.Author = list378; index = 5; List list379 = new List(index); CollectionsMarshal.SetCount(list379, index); - span2 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num = 0; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span379[num]; QuestSequence obj253 = new QuestSequence { Sequence = 0 @@ -286301,16 +287371,16 @@ public static class AssemblyQuestLoader index2 = 1; List list380 = new List(index2); CollectionsMarshal.SetCount(list380, index2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) + span380[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) { StopDistance = 7f }; obj253.Steps = list380; reference281 = obj253; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span379[num]; QuestSequence obj254 = new QuestSequence { Sequence = 1 @@ -286318,9 +287388,9 @@ public static class AssemblyQuestLoader num2 = 1; List list381 = new List(num2); CollectionsMarshal.SetCount(list381, num2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819) + span381[index2] = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819) { AethernetShortcut = new AethernetShortcut { @@ -286331,7 +287401,7 @@ public static class AssemblyQuestLoader obj254.Steps = list381; reference282 = obj254; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span379[num]; QuestSequence obj255 = new QuestSequence { Sequence = 2 @@ -286339,13 +287409,13 @@ public static class AssemblyQuestLoader index2 = 1; List list382 = new List(index2); CollectionsMarshal.SetCount(list382, index2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819); + span382[num2] = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819); obj255.Steps = list382; reference283 = obj255; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span379[num]; QuestSequence obj256 = new QuestSequence { Sequence = 3 @@ -286353,9 +287423,9 @@ public static class AssemblyQuestLoader num2 = 1; List list383 = new List(num2); CollectionsMarshal.SetCount(list383, num2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) + span383[index2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) { AethernetShortcut = new AethernetShortcut { @@ -286366,7 +287436,7 @@ public static class AssemblyQuestLoader obj256.Steps = list383; reference284 = obj256; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span379[num]; QuestSequence obj257 = new QuestSequence { Sequence = byte.MaxValue @@ -286374,9 +287444,9 @@ public static class AssemblyQuestLoader index2 = 1; List list384 = new List(index2); CollectionsMarshal.SetCount(list384, index2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819) + span384[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -286394,16 +287464,16 @@ public static class AssemblyQuestLoader num = 1; List list385 = new List(num); CollectionsMarshal.SetCount(list385, num); - span = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index = 0; - span[index] = "liza"; + span385[index] = "liza"; questRoot45.Author = list385; index = 4; List list386 = new List(index); CollectionsMarshal.SetCount(list386, index); - span2 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num = 0; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span386[num]; QuestSequence obj258 = new QuestSequence { Sequence = 0 @@ -286411,13 +287481,13 @@ public static class AssemblyQuestLoader num2 = 1; List list387 = new List(num2); CollectionsMarshal.SetCount(list387, num2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819); + span387[index2] = new QuestStep(EInteractionType.AcceptQuest, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819); obj258.Steps = list387; reference286 = obj258; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span386[num]; QuestSequence obj259 = new QuestSequence { Sequence = 1 @@ -286425,9 +287495,9 @@ public static class AssemblyQuestLoader index2 = 1; List list388 = new List(index2); CollectionsMarshal.SetCount(list388, index2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010136u, new Vector3(-223.46838f, 38.590088f, -86.86963f), 819) + span388[num2] = new QuestStep(EInteractionType.Interact, 2010136u, new Vector3(-223.46838f, 38.590088f, -86.86963f), 819) { AethernetShortcut = new AethernetShortcut { @@ -286438,7 +287508,7 @@ public static class AssemblyQuestLoader obj259.Steps = list388; reference287 = obj259; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span386[num]; QuestSequence obj260 = new QuestSequence { Sequence = 2 @@ -286446,9 +287516,9 @@ public static class AssemblyQuestLoader num2 = 4; List list389 = new List(num2); CollectionsMarshal.SetCount(list389, num2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index2 = 0; - ref QuestStep reference289 = ref span3[index2]; + ref QuestStep reference289 = ref span389[index2]; QuestStep obj261 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-171.1477f, 0f, -78.01033f), 819) { DisableNavmesh = true @@ -286458,46 +287528,46 @@ public static class AssemblyQuestLoader num3 = 6; List list390 = new List(num3); CollectionsMarshal.SetCount(list390, num3); - span4 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num4 = 0; - span4[num4] = null; + span390[num4] = null; num4++; - span4[num4] = null; + span390[num4] = null; num4++; - span4[num4] = null; + span390[num4] = null; num4++; - span4[num4] = null; + span390[num4] = null; num4++; - span4[num4] = null; + span390[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span390[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list390; skipConditions4.StepIf = skipStepConditions3; obj261.SkipConditions = skipConditions4; reference289 = obj261; index2++; - ref QuestStep reference290 = ref span3[index2]; + ref QuestStep reference290 = ref span389[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 1027246u, new Vector3(-136.98022f, 0f, -73.777466f), 819); num4 = 6; List list391 = new List(num4); CollectionsMarshal.SetCount(list391, num4); - span4 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num3 = 0; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = null; + span391[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span391[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep30.CompletionQuestVariablesFlags = list391; reference290 = questStep30; index2++; - ref QuestStep reference291 = ref span3[index2]; + ref QuestStep reference291 = ref span389[index2]; QuestStep obj262 = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) { AethernetShortcut = new AethernetShortcut @@ -286509,23 +287579,23 @@ public static class AssemblyQuestLoader num3 = 6; List list392 = new List(num3); CollectionsMarshal.SetCount(list392, num3); - span4 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num4 = 0; - span4[num4] = null; + span392[num4] = null; num4++; - span4[num4] = null; + span392[num4] = null; num4++; - span4[num4] = null; + span392[num4] = null; num4++; - span4[num4] = null; + span392[num4] = null; num4++; - span4[num4] = null; + span392[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span392[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj262.CompletionQuestVariablesFlags = list392; reference291 = obj262; index2++; - ref QuestStep reference292 = ref span3[index2]; + ref QuestStep reference292 = ref span389[index2]; QuestStep obj263 = new QuestStep(EInteractionType.Interact, 1027854u, new Vector3(40.57373f, 36.197685f, -160.23505f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -286538,25 +287608,25 @@ public static class AssemblyQuestLoader num4 = 6; List list393 = new List(num4); CollectionsMarshal.SetCount(list393, num4); - span4 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num3 = 0; - span4[num3] = null; + span393[num3] = null; num3++; - span4[num3] = null; + span393[num3] = null; num3++; - span4[num3] = null; + span393[num3] = null; num3++; - span4[num3] = null; + span393[num3] = null; num3++; - span4[num3] = null; + span393[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span393[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj263.CompletionQuestVariablesFlags = list393; reference292 = obj263; obj260.Steps = list389; reference288 = obj260; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span386[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -286564,9 +287634,9 @@ public static class AssemblyQuestLoader index2 = 3; List list394 = new List(index2); CollectionsMarshal.SetCount(list394, index2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 819) + span394[num2] = new QuestStep(EInteractionType.None, null, null, 819) { AethernetShortcut = new AethernetShortcut { @@ -286575,7 +287645,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(608.7031f, 12.602462f, 311.77286f), 813) + span394[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(608.7031f, 12.602462f, 311.77286f), 813) { Fly = true, SkipConditions = new SkipConditions @@ -286587,7 +287657,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030369u, new Vector3(614.4961f, 13.3097515f, 305.80603f), 813); + span394[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030369u, new Vector3(614.4961f, 13.3097515f, 305.80603f), 813); obj264.Steps = list394; reference293 = obj264; questRoot45.QuestSequence = list386; @@ -286597,16 +287667,16 @@ public static class AssemblyQuestLoader num = 1; List list395 = new List(num); CollectionsMarshal.SetCount(list395, num); - span = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index = 0; - span[index] = "liza"; + span395[index] = "liza"; questRoot46.Author = list395; index = 5; List list396 = new List(index); CollectionsMarshal.SetCount(list396, index); - span2 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num = 0; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span396[num]; QuestSequence obj265 = new QuestSequence { Sequence = 0 @@ -286614,13 +287684,13 @@ public static class AssemblyQuestLoader num2 = 1; List list397 = new List(num2); CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030369u, new Vector3(614.4961f, 13.3097515f, 305.80603f), 813); + span397[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030369u, new Vector3(614.4961f, 13.3097515f, 305.80603f), 813); obj265.Steps = list397; reference294 = obj265; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span396[num]; QuestSequence obj266 = new QuestSequence { Sequence = 1 @@ -286628,9 +287698,9 @@ public static class AssemblyQuestLoader index2 = 1; List list398 = new List(index2); CollectionsMarshal.SetCount(list398, index2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num2 = 0; - ref QuestStep reference296 = ref span3[num2]; + ref QuestStep reference296 = ref span398[num2]; QuestStep obj267 = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -286650,9 +287720,9 @@ public static class AssemblyQuestLoader num3 = 1; List list399 = new List(num3); CollectionsMarshal.SetCount(list399, num3); - span5 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num4 = 0; - span5[num4] = new DialogueChoice + span399[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMF103_03646_Q0_000_006") @@ -286662,7 +287732,7 @@ public static class AssemblyQuestLoader obj266.Steps = list398; reference295 = obj266; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span396[num]; QuestSequence obj268 = new QuestSequence { Sequence = 2 @@ -286670,16 +287740,16 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - ref QuestStep reference298 = ref span3[index2]; + ref QuestStep reference298 = ref span400[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1030370u, new Vector3(66.84973f, -2.9802322E-07f, 13.321045f), 819); num4 = 1; List list401 = new List(num4); CollectionsMarshal.SetCount(list401, num4); - span5 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num3 = 0; - span5[num3] = new DialogueChoice + span401[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMF103_03646_Q1_000_000"), @@ -286690,7 +287760,7 @@ public static class AssemblyQuestLoader obj268.Steps = list400; reference297 = obj268; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span396[num]; QuestSequence obj269 = new QuestSequence { Sequence = 3 @@ -286698,9 +287768,9 @@ public static class AssemblyQuestLoader index2 = 2; List list402 = new List(index2); CollectionsMarshal.SetCount(list402, index2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(59.71554f, 36.19769f, -167.87686f), 819) + span402[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(59.71554f, 36.19769f, -167.87686f), 819) { AethernetShortcut = new AethernetShortcut { @@ -286709,14 +287779,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027225u, new Vector3(61.905884f, 36.247692f, -169.17682f), 819) + span402[num2] = new QuestStep(EInteractionType.Interact, 1027225u, new Vector3(61.905884f, 36.247692f, -169.17682f), 819) { StopDistance = 7f }; obj269.Steps = list402; reference299 = obj269; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span396[num]; QuestSequence obj270 = new QuestSequence { Sequence = byte.MaxValue @@ -286724,9 +287794,9 @@ public static class AssemblyQuestLoader num2 = 1; List list403 = new List(num2); CollectionsMarshal.SetCount(list403, num2); - span3 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030327u, new Vector3(58.426758f, 36.19769f, -162.4018f), 819) + span403[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030327u, new Vector3(58.426758f, 36.19769f, -162.4018f), 819) { StopDistance = 7f }; @@ -286739,16 +287809,16 @@ public static class AssemblyQuestLoader num = 1; List list404 = new List(num); CollectionsMarshal.SetCount(list404, num); - span = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index = 0; - span[index] = "liza"; + span404[index] = "liza"; questRoot47.Author = list404; index = 5; List list405 = new List(index); CollectionsMarshal.SetCount(list405, index); - span2 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num = 0; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span405[num]; QuestSequence obj271 = new QuestSequence { Sequence = 0 @@ -286756,16 +287826,16 @@ public static class AssemblyQuestLoader index2 = 1; List list406 = new List(index2); CollectionsMarshal.SetCount(list406, index2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030327u, new Vector3(58.426758f, 36.19769f, -162.4018f), 819) + span406[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030327u, new Vector3(58.426758f, 36.19769f, -162.4018f), 819) { StopDistance = 7f }; obj271.Steps = list406; reference301 = obj271; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span405[num]; QuestSequence obj272 = new QuestSequence { Sequence = 1 @@ -286773,9 +287843,9 @@ public static class AssemblyQuestLoader num2 = 5; List list407 = new List(num2); CollectionsMarshal.SetCount(list407, num2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 819) + span407[index2] = new QuestStep(EInteractionType.None, null, null, 819) { AethernetShortcut = new AethernetShortcut { @@ -286784,7 +287854,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) + span407[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) { Comment = "these bridges have navmesh problems", SkipConditions = new SkipConditions @@ -286796,7 +287866,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) + span407[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -286808,7 +287878,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) + span407[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) { SkipConditions = new SkipConditions { @@ -286819,7 +287889,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030346u, new Vector3(-145.09808f, 9.572956f, 704.6769f), 813) + span407[index2] = new QuestStep(EInteractionType.Interact, 1030346u, new Vector3(-145.09808f, 9.572956f, 704.6769f), 813) { StopDistance = 1f, Fly = true @@ -286827,7 +287897,7 @@ public static class AssemblyQuestLoader obj272.Steps = list407; reference302 = obj272; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span405[num]; QuestSequence obj273 = new QuestSequence { Sequence = 2 @@ -286835,20 +287905,20 @@ public static class AssemblyQuestLoader index2 = 4; List list408 = new List(index2); CollectionsMarshal.SetCount(list408, index2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-164.90442f, -1.9743931f, 688.2283f), 813) + span408[num2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-164.90442f, -1.9743931f, 688.2283f), 813) { StopDistance = 0.5f, DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-578.07544f, -28.413673f, 749.037f), 813) + span408[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-578.07544f, -28.413673f, 749.037f), 813) { DisableNavmesh = true }; num2++; - ref QuestStep reference304 = ref span3[num2]; + ref QuestStep reference304 = ref span408[num2]; QuestStep obj274 = new QuestStep(EInteractionType.Interact, 2010138u, new Vector3(-606.46985f, -28.183472f, 768.6731f), 813) { DisableNavmesh = true @@ -286856,46 +287926,46 @@ public static class AssemblyQuestLoader num3 = 6; List list409 = new List(num3); CollectionsMarshal.SetCount(list409, num3); - span4 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num4 = 0; - span4[num4] = null; + span409[num4] = null; num4++; - span4[num4] = null; + span409[num4] = null; num4++; - span4[num4] = null; + span409[num4] = null; num4++; - span4[num4] = null; + span409[num4] = null; num4++; - span4[num4] = null; + span409[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span409[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj274.CompletionQuestVariablesFlags = list409; reference304 = obj274; num2++; - ref QuestStep reference305 = ref span3[num2]; + ref QuestStep reference305 = ref span408[num2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 2010137u, new Vector3(-687.83093f, -40.299072f, 729.36584f), 813); num4 = 6; List list410 = new List(num4); CollectionsMarshal.SetCount(list410, num4); - span4 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num3 = 0; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = null; + span410[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span410[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list410; reference305 = questStep32; obj273.Steps = list408; reference303 = obj273; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span405[num]; QuestSequence obj275 = new QuestSequence { Sequence = 3 @@ -286903,15 +287973,15 @@ public static class AssemblyQuestLoader num2 = 4; List list411 = new List(num2); CollectionsMarshal.SetCount(list411, num2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-667.5838f, -1.974393f, 698.4002f), 813) + span411[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-667.5838f, -1.974393f, 698.4002f), 813) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-573.45654f, 0.39776123f, 810.7269f), 813) + span411[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-573.45654f, 0.39776123f, 810.7269f), 813) { SkipConditions = new SkipConditions { @@ -286922,7 +287992,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-619.98676f, 24.866888f, 794.4714f), 813) + span411[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-619.98676f, 24.866888f, 794.4714f), 813) { Mount = true, SkipConditions = new SkipConditions @@ -286934,7 +288004,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference307 = ref span3[index2]; + ref QuestStep reference307 = ref span411[index2]; QuestStep obj276 = new QuestStep(EInteractionType.Interact, 1030333u, new Vector3(-612.23773f, 27.728632f, 817.65466f), 813) { Fly = true @@ -286942,9 +288012,9 @@ public static class AssemblyQuestLoader num3 = 1; List list412 = new List(num3); CollectionsMarshal.SetCount(list412, num3); - span5 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num4 = 0; - span5[num4] = new DialogueChoice + span412[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMF104_03647_Q1_000_000"), @@ -286955,7 +288025,7 @@ public static class AssemblyQuestLoader obj275.Steps = list411; reference306 = obj275; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span405[num]; QuestSequence obj277 = new QuestSequence { Sequence = byte.MaxValue @@ -286963,9 +288033,9 @@ public static class AssemblyQuestLoader index2 = 1; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030339u, new Vector3(282.4292f, 414.78137f, -857.02295f), 818) + span413[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030339u, new Vector3(282.4292f, 414.78137f, -857.02295f), 818) { StopDistance = 5f, DisableNavmesh = true @@ -286979,16 +288049,16 @@ public static class AssemblyQuestLoader num = 1; List list414 = new List(num); CollectionsMarshal.SetCount(list414, num); - span = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index = 0; - span[index] = "liza"; + span414[index] = "liza"; questRoot48.Author = list414; index = 6; List list415 = new List(index); CollectionsMarshal.SetCount(list415, index); - span2 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num = 0; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span415[num]; QuestSequence obj278 = new QuestSequence { Sequence = 0 @@ -286996,16 +288066,16 @@ public static class AssemblyQuestLoader num2 = 1; List list416 = new List(num2); CollectionsMarshal.SetCount(list416, num2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030336u, new Vector3(278.7976f, 414.807f, -851.2856f), 818) + span416[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030336u, new Vector3(278.7976f, 414.807f, -851.2856f), 818) { DisableNavmesh = true }; obj278.Steps = list416; reference309 = obj278; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span415[num]; QuestSequence obj279 = new QuestSequence { Sequence = 1 @@ -287013,18 +288083,18 @@ public static class AssemblyQuestLoader index2 = 2; List list417 = new List(index2); CollectionsMarshal.SetCount(list417, index2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010074u, new Vector3(358.20544f, 396.536f, -715.90753f), 818) + span417[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010074u, new Vector3(358.20544f, 396.536f, -715.90753f), 818) { AetherCurrentId = 2818298u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030514u, new Vector3(479.5758f, 368.87827f, -340.99335f), 818); + span417[num2] = new QuestStep(EInteractionType.Interact, 1030514u, new Vector3(479.5758f, 368.87827f, -340.99335f), 818); obj279.Steps = list417; reference310 = obj279; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span415[num]; QuestSequence obj280 = new QuestSequence { Sequence = 2 @@ -287032,18 +288102,18 @@ public static class AssemblyQuestLoader num2 = 2; List list418 = new List(num2); CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 818) + span418[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 818) { Aetheryte = EAetheryteLocation.TempestOndoCups }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030515u, new Vector3(605.3711f, 350.3518f, -196.91772f), 818); + span418[index2] = new QuestStep(EInteractionType.Interact, 1030515u, new Vector3(605.3711f, 350.3518f, -196.91772f), 818); obj280.Steps = list418; reference311 = obj280; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span415[num]; QuestSequence obj281 = new QuestSequence { Sequence = 3 @@ -287051,13 +288121,13 @@ public static class AssemblyQuestLoader index2 = 1; List list419 = new List(index2); CollectionsMarshal.SetCount(list419, index2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030516u, new Vector3(569.4209f, 350.03647f, -227.95453f), 818); + span419[num2] = new QuestStep(EInteractionType.Interact, 1030516u, new Vector3(569.4209f, 350.03647f, -227.95453f), 818); obj281.Steps = list419; reference312 = obj281; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span415[num]; QuestSequence obj282 = new QuestSequence { Sequence = 4 @@ -287065,9 +288135,9 @@ public static class AssemblyQuestLoader num2 = 1; List list420 = new List(num2); CollectionsMarshal.SetCount(list420, num2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); index2 = 0; - ref QuestStep reference314 = ref span3[index2]; + ref QuestStep reference314 = ref span420[index2]; QuestStep obj283 = new QuestStep(EInteractionType.Combat, null, new Vector3(796.1852f, 449.08664f, -710.04565f), 818) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -287075,9 +288145,9 @@ public static class AssemblyQuestLoader num4 = 1; List list421 = new List(num4); CollectionsMarshal.SetCount(list421, num4); - span7 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); num3 = 0; - span7[num3] = new ComplexCombatData + span421[num3] = new ComplexCombatData { DataId = 10316u, MinimumKillCount = 3u @@ -287087,7 +288157,7 @@ public static class AssemblyQuestLoader obj282.Steps = list420; reference313 = obj282; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span415[num]; QuestSequence obj284 = new QuestSequence { Sequence = byte.MaxValue @@ -287095,9 +288165,9 @@ public static class AssemblyQuestLoader index2 = 1; List list422 = new List(index2); CollectionsMarshal.SetCount(list422, index2); - span3 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027758u, new Vector3(568.1085f, 350.2004f, -230.36548f), 818) + span422[num2] = new QuestStep(EInteractionType.CompleteQuest, 1027758u, new Vector3(568.1085f, 350.2004f, -230.36548f), 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups }; @@ -287110,16 +288180,16 @@ public static class AssemblyQuestLoader num = 1; List list423 = new List(num); CollectionsMarshal.SetCount(list423, num); - span = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); index = 0; - span[index] = "liza"; + span423[index] = "liza"; questRoot49.Author = list423; index = 6; List list424 = new List(index); CollectionsMarshal.SetCount(list424, index); - span2 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num = 0; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span424[num]; QuestSequence obj285 = new QuestSequence { Sequence = 0 @@ -287127,13 +288197,13 @@ public static class AssemblyQuestLoader num2 = 1; List list425 = new List(num2); CollectionsMarshal.SetCount(list425, num2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030517u, new Vector3(578.7594f, 349.86563f, -231.00635f), 818); + span425[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030517u, new Vector3(578.7594f, 349.86563f, -231.00635f), 818); obj285.Steps = list425; reference316 = obj285; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span424[num]; QuestSequence obj286 = new QuestSequence { Sequence = 1 @@ -287141,18 +288211,18 @@ public static class AssemblyQuestLoader index2 = 2; List list426 = new List(index2); CollectionsMarshal.SetCount(list426, index2); - span3 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031015u, new Vector3(530.51025f, 353.54364f, -244.00702f), 818) + span426[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031015u, new Vector3(530.51025f, 353.54364f, -244.00702f), 818) { PickUpQuestId = new QuestId(3588) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030518u, new Vector3(400.38135f, 363.65552f, -439.6582f), 818); + span426[num2] = new QuestStep(EInteractionType.Interact, 1030518u, new Vector3(400.38135f, 363.65552f, -439.6582f), 818); obj286.Steps = list426; reference317 = obj286; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span424[num]; QuestSequence obj287 = new QuestSequence { Sequence = 2 @@ -287160,9 +288230,9 @@ public static class AssemblyQuestLoader num2 = 3; List list427 = new List(num2); CollectionsMarshal.SetCount(list427, num2); - span3 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index2 = 0; - ref QuestStep reference319 = ref span3[index2]; + ref QuestStep reference319 = ref span427[index2]; QuestStep obj288 = new QuestStep(EInteractionType.Snipe, 2010141u, new Vector3(405.38635f, 361.22668f, -414.38928f), 818) { Comment = "Click top left (broken) window" @@ -287170,25 +288240,25 @@ public static class AssemblyQuestLoader num3 = 6; List list428 = new List(num3); CollectionsMarshal.SetCount(list428, num3); - span4 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); num4 = 0; - span4[num4] = null; + span428[num4] = null; num4++; - span4[num4] = null; + span428[num4] = null; num4++; - span4[num4] = null; + span428[num4] = null; num4++; - span4[num4] = null; + span428[num4] = null; num4++; - span4[num4] = null; + span428[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span428[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj288.CompletionQuestVariablesFlags = list428; reference319 = obj288; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(324.9114f, 353.76694f, -475.44562f), 818); + span427[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(324.9114f, 353.76694f, -475.44562f), 818); index2++; - ref QuestStep reference320 = ref span3[index2]; + ref QuestStep reference320 = ref span427[index2]; QuestStep obj289 = new QuestStep(EInteractionType.UseItem, 2010142u, new Vector3(326.8329f, 355.79456f, -477.53113f), 818) { StopDistance = 4f, @@ -287197,25 +288267,25 @@ public static class AssemblyQuestLoader num4 = 6; List list429 = new List(num4); CollectionsMarshal.SetCount(list429, num4); - span4 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); num3 = 0; - span4[num3] = null; + span429[num3] = null; num3++; - span4[num3] = null; + span429[num3] = null; num3++; - span4[num3] = null; + span429[num3] = null; num3++; - span4[num3] = null; + span429[num3] = null; num3++; - span4[num3] = null; + span429[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span429[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj289.CompletionQuestVariablesFlags = list429; reference320 = obj289; obj287.Steps = list427; reference318 = obj287; num++; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span424[num]; QuestSequence obj290 = new QuestSequence { Sequence = 3 @@ -287223,13 +288293,13 @@ public static class AssemblyQuestLoader index2 = 1; List list430 = new List(index2); CollectionsMarshal.SetCount(list430, index2); - span3 = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030518u, new Vector3(400.38135f, 363.65552f, -439.6582f), 818); + span430[num2] = new QuestStep(EInteractionType.Interact, 1030518u, new Vector3(400.38135f, 363.65552f, -439.6582f), 818); obj290.Steps = list430; reference321 = obj290; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span424[num]; QuestSequence obj291 = new QuestSequence { Sequence = 4 @@ -287237,18 +288307,18 @@ public static class AssemblyQuestLoader num2 = 2; List list431 = new List(num2); CollectionsMarshal.SetCount(list431, num2); - span3 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010076u, new Vector3(50.18689f, 380.0868f, -512.0775f), 818) + span431[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010076u, new Vector3(50.18689f, 380.0868f, -512.0775f), 818) { AetherCurrentId = 2818300u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010143u, new Vector3(25.711426f, 381.6128f, -522.3316f), 818); + span431[index2] = new QuestStep(EInteractionType.Interact, 2010143u, new Vector3(25.711426f, 381.6128f, -522.3316f), 818); obj291.Steps = list431; reference322 = obj291; num++; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span424[num]; QuestSequence obj292 = new QuestSequence { Sequence = byte.MaxValue @@ -287256,9 +288326,9 @@ public static class AssemblyQuestLoader index2 = 1; List list432 = new List(index2); CollectionsMarshal.SetCount(list432, index2); - span3 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030225u, new Vector3(28.824219f, 381.81906f, -524.4374f), 818) + span432[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030225u, new Vector3(28.824219f, 381.81906f, -524.4374f), 818) { StopDistance = 5f }; @@ -287309,9 +288379,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1027758u, new Vector3(568.1085f, 350.2004f, -230.36548f), 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups @@ -287319,9 +288389,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new DialogueChoice + span5[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMF107_03650_Q1_000_000"), @@ -287340,9 +288410,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030519u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818); + span6[index2] = new QuestStep(EInteractionType.Interact, 1030519u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818); obj4.Steps = list6; reference4 = obj4; num++; @@ -287354,9 +288424,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1030519u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818) + span7[num2] = new QuestStep(EInteractionType.Emote, 1030519u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818) { Emote = EEmote.Psych }; @@ -287371,16 +288441,16 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span8[index2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 1030586u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818); index3 = 1; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span4[num3] = new DialogueChoice + span9[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMF107_03650_A3_000_000") @@ -287396,16 +288466,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "liza"; + span10[index] = "liza"; questRoot2.Author = list10; index = 10; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span11[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -287413,13 +288483,13 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030586u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818); + span12[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030586u, new Vector3(638.97156f, 402.23993f, 212.78699f), 818); obj7.Steps = list12; reference8 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span11[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -287427,16 +288497,16 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027757u, new Vector3(609.7047f, 350.3518f, -197.95532f), 818) + span13[index2] = new QuestStep(EInteractionType.Interact, 1027757u, new Vector3(609.7047f, 350.3518f, -197.95532f), 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups }; obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span11[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -287444,13 +288514,13 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031279u, new Vector3(514.6715f, 356.58453f, -268.51306f), 818); + span14[num2] = new QuestStep(EInteractionType.Interact, 1031279u, new Vector3(514.6715f, 356.58453f, -268.51306f), 818); obj9.Steps = list14; reference10 = obj9; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span11[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -287458,45 +288528,58 @@ public static class AssemblyQuestLoader num2 = 3; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(486.2212f, 316.451f, -300.7331f), 818); - index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(474.52316f, 313.60648f, -294.83905f), 818) + span15[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(486.2212f, 316.451f, -300.7331f), 818) { + StopDistance = 1f + }; + index2++; + span15[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(474.52316f, 313.60648f, -294.83905f), 818) + { + StopDistance = 1f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030570u, new Vector3(400.59497f, 303.51035f, -245.10571f), 818); + span15[index2] = new QuestStep(EInteractionType.Interact, 1030570u, new Vector3(400.59497f, 303.51035f, -245.10571f), 818); obj10.Steps = list15; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span11[num]; QuestSequence obj11 = new QuestSequence { Sequence = 4 }; - index2 = 3; + index2 = 5; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010079u, new Vector3(339.1012f, 298.6953f, -280.01837f), 818) + span16[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010079u, new Vector3(339.1012f, 298.6953f, -280.01837f), 818) { AetherCurrentId = 2818303u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(318.75064f, 235.3896f, -277.77203f), 818) + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(291.3423f, 268.31516f, -346.18488f), 818); + num2++; + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(277.46622f, 262.43375f, -328.6956f), 818) + { + StopDistance = 1f, + DisableNavmesh = true, + Mount = false + }; + num2++; + span16[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(286.40463f, 235.09933f, -321.0536f), 818) { DisableNavmesh = true, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030532u, new Vector3(302.02173f, 238.75215f, -346.15094f), 818); + span16[num2] = new QuestStep(EInteractionType.Interact, 1030532u, new Vector3(302.02173f, 238.75215f, -346.15094f), 818); obj11.Steps = list16; reference12 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span11[num]; QuestSequence obj12 = new QuestSequence { Sequence = 5 @@ -287504,13 +288587,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030527u, new Vector3(87.937744f, 199.56166f, -143.0534f), 818); + span17[index2] = new QuestStep(EInteractionType.Interact, 1030527u, new Vector3(87.937744f, 199.56166f, -143.0534f), 818); obj12.Steps = list17; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span11[num]; QuestSequence obj13 = new QuestSequence { Sequence = 6 @@ -287518,13 +288601,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030528u, new Vector3(-182.66577f, 139.76859f, -220.93542f), 818); + span18[num2] = new QuestStep(EInteractionType.Interact, 1030528u, new Vector3(-182.66577f, 139.76859f, -220.93542f), 818); obj13.Steps = list18; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span11[num]; QuestSequence obj14 = new QuestSequence { Sequence = 7 @@ -287532,13 +288615,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030534u, new Vector3(-501.915f, 127.18983f, -257.435f), 818); + span19[index2] = new QuestStep(EInteractionType.Interact, 1030534u, new Vector3(-501.915f, 127.18983f, -257.435f), 818); obj14.Steps = list19; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span11[num]; QuestSequence obj15 = new QuestSequence { Sequence = 8 @@ -287546,15 +288629,15 @@ public static class AssemblyQuestLoader index2 = 2; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-634.109f, 98.06235f, -336.91452f), 818); + span20[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-634.109f, 98.06235f, -336.91452f), 818); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-789.7743f, 73.83459f, -217.70619f), 818); + span20[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-789.7743f, 73.83459f, -217.70619f), 818); obj15.Steps = list20; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span11[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -287562,9 +288645,9 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030344u, new Vector3(-792.9656f, 73.244484f, -211.62744f), 818) + span21[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030344u, new Vector3(-792.9656f, 73.244484f, -211.62744f), 818) { StopDistance = 7f }; @@ -287577,16 +288660,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot3.Author = list22; index = 5; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -287594,13 +288677,13 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030341u, new Vector3(-794.91876f, 72.44565f, -203.05182f), 818); + span24[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030341u, new Vector3(-794.91876f, 72.44565f, -203.05182f), 818); obj17.Steps = list24; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -287608,18 +288691,18 @@ public static class AssemblyQuestLoader num2 = 2; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010083u, new Vector3(-774.25806f, 63.1875f, -97.73407f), 818) + span25[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2010083u, new Vector3(-774.25806f, 63.1875f, -97.73407f), 818) { AetherCurrentId = 2818307u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010144u, new Vector3(-610.5898f, 46.341675f, 94.01074f), 818); + span25[index2] = new QuestStep(EInteractionType.Interact, 2010144u, new Vector3(-610.5898f, 46.341675f, 94.01074f), 818); obj18.Steps = list25; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span23[num]; QuestSequence obj19 = new QuestSequence { Sequence = 2 @@ -287627,13 +288710,13 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030546u, new Vector3(-592.9503f, -288.06882f, 151.20166f), 818); + span26[num2] = new QuestStep(EInteractionType.Interact, 1030546u, new Vector3(-592.9503f, -288.06882f, 151.20166f), 818); obj19.Steps = list26; reference20 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span23[num]; QuestSequence obj20 = new QuestSequence { Sequence = 3 @@ -287641,74 +288724,74 @@ public static class AssemblyQuestLoader num2 = 3; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span27[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1030551u, new Vector3(-703.60876f, -245.36801f, 509.14783f), 818); num3 = 6; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - Span span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span28[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list28; reference22 = questStep2; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span27[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1030552u, new Vector3(-494.16345f, -250.89603f, 365.7129f), 818); index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list29; reference23 = questStep3; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span27[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1030553u, new Vector3(-364.27863f, -260.1766f, 291.0963f), 818); num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list30; reference24 = questStep4; obj20.Steps = list27; reference21 = obj20; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span23[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -287716,9 +288799,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030554u, new Vector3(-633.99713f, -288.06885f, 251.60596f), 818); + span31[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030554u, new Vector3(-633.99713f, -288.06885f, 251.60596f), 818); obj21.Steps = list31; reference25 = obj21; questRoot3.QuestSequence = list23; @@ -287728,16 +288811,16 @@ public static class AssemblyQuestLoader num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "liza"; + span32[index] = "liza"; questRoot4.Author = list32; index = 8; List list33 = new List(index); CollectionsMarshal.SetCount(list33, index); - span2 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span33[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -287745,13 +288828,13 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030554u, new Vector3(-633.99713f, -288.06885f, 251.60596f), 818); + span34[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030554u, new Vector3(-633.99713f, -288.06885f, 251.60596f), 818); obj22.Steps = list34; reference26 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span33[num]; QuestSequence obj23 = new QuestSequence { Sequence = 1 @@ -287759,38 +288842,38 @@ public static class AssemblyQuestLoader index2 = 6; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027778u, new Vector3(-713.28296f, -245.368f, 498.49683f), 818) { PickUpQuestId = new QuestId(3593) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030477u, new Vector3(-594.6593f, -266.7698f, 338.70447f), 818) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030477u, new Vector3(-594.6593f, -266.7698f, 338.70447f), 818) { PickUpQuestId = new QuestId(3594) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027775u, new Vector3(-390.85986f, -260.17664f, 308.46106f), 818) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027775u, new Vector3(-390.85986f, -260.17664f, 308.46106f), 818) { PickUpQuestId = new QuestId(3592) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 818) + span35[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 818) { Aetheryte = EAetheryteLocation.TempestMacarensesAngle }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.41547322f, -276.906f, 269.2778f), 818); + span35[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.41547322f, -276.906f, 269.2778f), 818); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027772u, new Vector3(5.3864136f, -276.906f, 271.59534f), 818) + span35[num2] = new QuestStep(EInteractionType.Interact, 1027772u, new Vector3(5.3864136f, -276.906f, 271.59534f), 818) { StopDistance = 7f }; obj23.Steps = list35; reference27 = obj23; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span33[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -287798,13 +288881,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010147u, new Vector3(1.5106201f, -276.93604f, 261.64636f), 818); + span36[index2] = new QuestStep(EInteractionType.Interact, 2010147u, new Vector3(1.5106201f, -276.93604f, 261.64636f), 818); obj24.Steps = list36; reference28 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span33[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -287812,18 +288895,18 @@ public static class AssemblyQuestLoader index2 = 2; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.41547322f, -276.906f, 269.2778f), 818); + span37[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.41547322f, -276.906f, 269.2778f), 818); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027772u, new Vector3(5.3864136f, -276.906f, 271.59534f), 818) + span37[num2] = new QuestStep(EInteractionType.Interact, 1027772u, new Vector3(5.3864136f, -276.906f, 271.59534f), 818) { StopDistance = 7f }; obj25.Steps = list37; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span33[num]; QuestSequence obj26 = new QuestSequence { Sequence = 4 @@ -287831,18 +288914,18 @@ public static class AssemblyQuestLoader num2 = 2; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(314.43127f, -274.1735f, 659.203f), 818); + span38[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(314.43127f, -274.1735f, 659.203f), 818); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027773u, new Vector3(316.4568f, -274.1735f, 653.65063f), 818) + span38[index2] = new QuestStep(EInteractionType.Interact, 1027773u, new Vector3(316.4568f, -274.1735f, 653.65063f), 818) { StopDistance = 7f }; obj26.Steps = list38; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span33[num]; QuestSequence obj27 = new QuestSequence { Sequence = 5 @@ -287850,13 +288933,13 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010148u, new Vector3(285.69458f, -272.78558f, 672.02246f), 818); + span39[num2] = new QuestStep(EInteractionType.Interact, 2010148u, new Vector3(285.69458f, -272.78558f, 672.02246f), 818); obj27.Steps = list39; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span33[num]; QuestSequence obj28 = new QuestSequence { Sequence = 6 @@ -287864,18 +288947,18 @@ public static class AssemblyQuestLoader num2 = 2; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(314.43127f, -274.1735f, 659.203f), 818); + span40[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(314.43127f, -274.1735f, 659.203f), 818); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027773u, new Vector3(316.4568f, -274.1735f, 653.65063f), 818) + span40[index2] = new QuestStep(EInteractionType.Interact, 1027773u, new Vector3(316.4568f, -274.1735f, 653.65063f), 818) { StopDistance = 7f }; obj28.Steps = list40; reference32 = obj28; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span33[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -287883,14 +288966,14 @@ public static class AssemblyQuestLoader index2 = 2; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-244.05957f, -266.0001f, 444.7069f), 818) + span41[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-244.05957f, -266.0001f, 444.7069f), 818) { AetheryteShortcut = EAetheryteLocation.TempestMacarensesAngle }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030558u, new Vector3(-241.32147f, -266.0001f, 444.08325f), 818); + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030558u, new Vector3(-241.32147f, -266.0001f, 444.08325f), 818); obj29.Steps = list41; reference33 = obj29; questRoot4.QuestSequence = list33; @@ -287900,16 +288983,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot5.Author = list42; index = 13; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -287917,16 +289000,16 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030557u, new Vector3(-244.70898f, -266.0001f, 448.3557f), 818) + span44[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030557u, new Vector3(-244.70898f, -266.0001f, 448.3557f), 818) { StopDistance = 5f }; obj30.Steps = list44; reference34 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -287934,16 +289017,16 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030556u, new Vector3(-246.2959f, -266.0001f, 446.1891f), 818) + span45[num2] = new QuestStep(EInteractionType.Interact, 1030556u, new Vector3(-246.2959f, -266.0001f, 446.1891f), 818) { StopDistance = 5f }; obj31.Steps = list45; reference35 = obj31; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span43[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -287951,16 +289034,16 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030561u, new Vector3(-243.39667f, -266.0001f, 442.4657f), 818) + span46[index2] = new QuestStep(EInteractionType.Interact, 1030561u, new Vector3(-243.39667f, -266.0001f, 442.4657f), 818) { StopDistance = 5f }; obj32.Steps = list46; reference36 = obj32; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span43[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -287968,16 +289051,16 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030560u, new Vector3(-246.02124f, -266.0001f, 443.4729f), 818) + span47[num2] = new QuestStep(EInteractionType.Interact, 1030560u, new Vector3(-246.02124f, -266.0001f, 443.4729f), 818) { StopDistance = 5f }; obj33.Steps = list47; reference37 = obj33; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span43[num]; QuestSequence obj34 = new QuestSequence { Sequence = 4 @@ -287985,16 +289068,16 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030558u, new Vector3(-241.32147f, -266.0001f, 444.08325f), 818) + span48[index2] = new QuestStep(EInteractionType.Interact, 1030558u, new Vector3(-241.32147f, -266.0001f, 444.08325f), 818) { StopDistance = 5f }; obj34.Steps = list48; reference38 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span43[num]; QuestSequence obj35 = new QuestSequence { Sequence = 5 @@ -288002,16 +289085,16 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030559u, new Vector3(-242.66425f, -266.0001f, 447.83704f), 818) + span49[num2] = new QuestStep(EInteractionType.Interact, 1030559u, new Vector3(-242.66425f, -266.0001f, 447.83704f), 818) { StopDistance = 5f }; obj35.Steps = list49; reference39 = obj35; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span43[num]; QuestSequence obj36 = new QuestSequence { Sequence = 6 @@ -288019,16 +289102,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030562u, new Vector3(-356.8628f, -229.0648f, 700.34326f), 818) + span50[index2] = new QuestStep(EInteractionType.Interact, 1030562u, new Vector3(-356.8628f, -229.0648f, 700.34326f), 818) { Fly = true }; obj36.Steps = list50; reference40 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span43[num]; QuestSequence obj37 = new QuestSequence { Sequence = 7 @@ -288036,9 +289119,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 818) + span51[num2] = new QuestStep(EInteractionType.Duty, null, null, 818) { DutyOptions = new DutyOptions { @@ -288048,12 +289131,12 @@ public static class AssemblyQuestLoader obj37.Steps = list51; reference41 = obj37; num++; - span2[num] = new QuestSequence + span43[num] = new QuestSequence { Sequence = 8 }; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span43[num]; QuestSequence obj38 = new QuestSequence { Sequence = 9 @@ -288061,9 +289144,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 881) + span52[index2] = new QuestStep(EInteractionType.Duty, null, null, 881) { DutyOptions = new DutyOptions { @@ -288073,12 +289156,12 @@ public static class AssemblyQuestLoader obj38.Steps = list52; reference42 = obj38; num++; - span2[num] = new QuestSequence + span43[num] = new QuestSequence { Sequence = 10 }; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span43[num]; QuestSequence obj39 = new QuestSequence { Sequence = 11 @@ -288086,13 +289169,13 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030576u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); + span53[num2] = new QuestStep(EInteractionType.Interact, 1030576u, new Vector3(-0.015319824f, -1.0530548E-13f, -6.0273438f), 844); obj39.Steps = list53; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span43[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -288100,15 +289183,15 @@ public static class AssemblyQuestLoader num2 = 2; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span54[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031257u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); + span54[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031257u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); obj40.Steps = list54; reference44 = obj40; questRoot5.QuestSequence = list43; @@ -288118,16 +289201,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot6.Author = list55; index = 4; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span56[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -288135,13 +289218,13 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030747u, new Vector3(-81.28485f, -19.061882f, 307.20984f), 817); + span57[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030747u, new Vector3(-81.28485f, -19.061882f, 307.20984f), 817); obj41.Steps = list57; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -288149,13 +289232,13 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817); + span58[index2] = new QuestStep(EInteractionType.Interact, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817); obj42.Steps = list58; reference46 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span56[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -288163,13 +289246,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010348u, new Vector3(-354.5739f, 7.3395386f, 266.65137f), 817); + span59[num2] = new QuestStep(EInteractionType.Interact, 2010348u, new Vector3(-354.5739f, 7.3395386f, 266.65137f), 817); obj43.Steps = list59; reference47 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -288177,9 +289260,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030821u, new Vector3(-524.4679f, 0.08425587f, 227.00842f), 817); + span60[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030821u, new Vector3(-524.4679f, 0.08425587f, 227.00842f), 817); obj44.Steps = list60; reference48 = obj44; questRoot6.QuestSequence = list56; @@ -288189,16 +289272,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; + span61[index] = "liza"; questRoot7.Author = list61; index = 4; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span62[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -288206,13 +289289,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029876u, new Vector3(-524.71204f, 0.08067314f, 227.03894f), 817); + span63[num2] = new QuestStep(EInteractionType.AcceptQuest, 1029876u, new Vector3(-524.71204f, 0.08067314f, 227.03894f), 817); obj45.Steps = list63; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span62[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -288220,13 +289303,13 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1029876u, new Vector3(-524.71204f, 0.08067314f, 227.03894f), 817); + span64[index2] = new QuestStep(EInteractionType.Interact, 1029876u, new Vector3(-524.71204f, 0.08067314f, 227.03894f), 817); obj46.Steps = list64; reference50 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span62[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -288234,13 +289317,13 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030819u, new Vector3(-27.390015f, -24.5606f, 320.11902f), 817); + span65[num2] = new QuestStep(EInteractionType.Interact, 1030819u, new Vector3(-27.390015f, -24.5606f, 320.11902f), 817); obj47.Steps = list65; reference51 = obj47; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span62[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -288248,9 +289331,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030824u, new Vector3(-28.732727f, -23.695421f, 320.39355f), 817) + span66[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030824u, new Vector3(-28.732727f, -23.695421f, 320.39355f), 817) { StopDistance = 5f, NextQuestId = new QuestId(3658) @@ -288264,16 +289347,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "liza"; + span67[index] = "liza"; questRoot8.Author = list67; index = 3; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span68[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -288281,13 +289364,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030819u, new Vector3(-27.390015f, -24.5606f, 320.11902f), 817); + span69[num2] = new QuestStep(EInteractionType.AcceptQuest, 1030819u, new Vector3(-27.390015f, -24.5606f, 320.11902f), 817); obj49.Steps = list69; reference53 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span68[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -288295,16 +289378,16 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010352u, new Vector3(-322.65204f, 14.90802f, -181.53668f), 817) + span70[index2] = new QuestStep(EInteractionType.Interact, 2010352u, new Vector3(-322.65204f, 14.90802f, -181.53668f), 817) { Fly = true }; obj50.Steps = list70; reference54 = obj50; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span68[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -288312,9 +289395,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817) + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough, NextQuestId = new QuestId(3659) @@ -288328,16 +289411,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot9.Author = list72; index = 6; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span73[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -288345,13 +289428,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817); + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817); obj52.Steps = list74; reference56 = obj52; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span73[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -288359,9 +289442,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span75[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, 1030827u, new Vector3(-438.46802f, -0.3f, 725.1239f), 817) { Fly = true, @@ -288370,15 +289453,15 @@ public static class AssemblyQuestLoader index3 = 1; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - Span span6 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span6[num3] = 11153u; + span76[num3] = 11153u; obj54.KillEnemyDataIds = list76; reference58 = obj54; obj53.Steps = list75; reference57 = obj53; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span73[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -288386,13 +289469,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030827u, new Vector3(-438.46802f, -0.3f, 725.1239f), 817); + span77[index2] = new QuestStep(EInteractionType.Interact, 1030827u, new Vector3(-438.46802f, -0.3f, 725.1239f), 817); obj55.Steps = list77; reference59 = obj55; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span73[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -288400,9 +289483,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - ref QuestStep reference61 = ref span3[num2]; + ref QuestStep reference61 = ref span78[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, null, new Vector3(-500.49435f, 7.3168135f, 93.674324f), 817) { StopDistance = 0.5f, @@ -288412,15 +289495,15 @@ public static class AssemblyQuestLoader num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span6 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span6[index3] = 11154u; + span79[index3] = 11154u; obj57.KillEnemyDataIds = list79; reference61 = obj57; obj56.Steps = list78; reference60 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span73[num]; QuestSequence obj58 = new QuestSequence { Sequence = 4 @@ -288428,16 +289511,16 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010522u, new Vector3(-501.5488f, 7.461609f, 96.94055f), 817) + span80[index2] = new QuestStep(EInteractionType.Interact, 2010522u, new Vector3(-501.5488f, 7.461609f, 96.94055f), 817) { StopDistance = 4f }; obj58.Steps = list80; reference62 = obj58; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span73[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -288445,9 +289528,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817) + span81[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030818u, new Vector3(-28.641174f, -24.631424f, 318.98987f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; @@ -288460,16 +289543,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot10.Author = list82; index = 9; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span83[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -288477,9 +289560,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031577u, new Vector3(-425.58942f, 417.21378f, -636.7438f), 814) + span84[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031577u, new Vector3(-425.58942f, 417.21378f, -636.7438f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra, SkipConditions = new SkipConditions @@ -288493,7 +289576,7 @@ public static class AssemblyQuestLoader obj60.Steps = list84; reference64 = obj60; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span83[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -288501,9 +289584,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span85[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 1031578u, new Vector3(737.48376f, 285.0224f, -84.97754f), 814) { Fly = true, @@ -288512,9 +289595,9 @@ public static class AssemblyQuestLoader index3 = 1; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span4 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span4[num3] = new DialogueChoice + span86[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKYA003_03671_Q1_000_000") @@ -288524,7 +289607,7 @@ public static class AssemblyQuestLoader obj61.Steps = list85; reference65 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span83[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -288532,9 +289615,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span87[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 1031579u, new Vector3(735.89685f, 285.08194f, -82.35297f), 814) { StopDistance = 5f @@ -288542,9 +289625,9 @@ public static class AssemblyQuestLoader num3 = 1; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index3 = 0; - span4[index3] = new DialogueChoice + span88[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKYA003_03671_Q2_000_000"), @@ -288555,7 +289638,7 @@ public static class AssemblyQuestLoader obj63.Steps = list87; reference67 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span83[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -288563,16 +289646,16 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) + span89[num2] = new QuestStep(EInteractionType.Interact, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) { Fly = true }; obj65.Steps = list89; reference69 = obj65; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span83[num]; QuestSequence obj66 = new QuestSequence { Sequence = 4 @@ -288580,16 +289663,16 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010753u, new Vector3(631.9523f, 325.82593f, -228.68695f), 814) + span90[index2] = new QuestStep(EInteractionType.Interact, 2010753u, new Vector3(631.9523f, 325.82593f, -228.68695f), 814) { Fly = true }; obj66.Steps = list90; reference70 = obj66; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span83[num]; QuestSequence obj67 = new QuestSequence { Sequence = 5 @@ -288597,9 +289680,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span91[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Interact, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) { Fly = true @@ -288607,9 +289690,9 @@ public static class AssemblyQuestLoader index3 = 1; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span4[num3] = new DialogueChoice + span92[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKYA003_03671_Q5_000_000"), @@ -288620,7 +289703,7 @@ public static class AssemblyQuestLoader obj67.Steps = list91; reference71 = obj67; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span83[num]; QuestSequence obj69 = new QuestSequence { Sequence = 6 @@ -288628,18 +289711,18 @@ public static class AssemblyQuestLoader num2 = 2; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(544.0766f, 295.72742f, -218.72057f), 814) + span93[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(544.0766f, 295.72742f, -218.72057f), 814) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010754u, new Vector3(542.9313f, 296.19275f, -217.02905f), 814); + span93[index2] = new QuestStep(EInteractionType.Interact, 2010754u, new Vector3(542.9313f, 296.19275f, -217.02905f), 814); obj69.Steps = list93; reference73 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span83[num]; QuestSequence obj70 = new QuestSequence { Sequence = 7 @@ -288647,16 +289730,16 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031579u, new Vector3(735.89685f, 285.08194f, -82.35297f), 814) + span94[num2] = new QuestStep(EInteractionType.Interact, 1031579u, new Vector3(735.89685f, 285.08194f, -82.35297f), 814) { Fly = true }; obj70.Steps = list94; reference74 = obj70; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span83[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -288664,9 +289747,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031577u, new Vector3(-425.58942f, 417.21378f, -636.7438f), 814) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031577u, new Vector3(-425.58942f, 417.21378f, -636.7438f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaTomra, NextQuestId = new QuestId(3717) @@ -288680,16 +289763,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "JerryWester"; + span96[index] = "JerryWester"; questRoot11.Author = list96; index = 6; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -288697,9 +289780,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 2010850u, new Vector3(-74.540344f, 10.696533f, 16.739136f), 418) + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 2010850u, new Vector3(-74.540344f, 10.696533f, 16.739136f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -288713,7 +289796,7 @@ public static class AssemblyQuestLoader obj72.Steps = list98; reference76 = obj72; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -288721,9 +289804,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031682u, new Vector3(152.97156f, -20.000004f, 63.767456f), 418) + span99[index2] = new QuestStep(EInteractionType.Interact, 1031682u, new Vector3(152.97156f, -20.000004f, 63.767456f), 418) { AethernetShortcut = new AethernetShortcut { @@ -288734,7 +289817,7 @@ public static class AssemblyQuestLoader obj73.Steps = list99; reference77 = obj73; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span97[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -288742,9 +289825,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span100[num2]; QuestStep obj75 = new QuestStep(EInteractionType.Interact, 2010920u, new Vector3(-141.13074f, -12.64978f, -33.585205f), 419) { AethernetShortcut = new AethernetShortcut @@ -288756,9 +289839,9 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span4 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - span4[index3] = new DialogueChoice + span101[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKHA001_03672_Q3_000_000") @@ -288768,7 +289851,7 @@ public static class AssemblyQuestLoader obj74.Steps = list100; reference78 = obj74; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span97[num]; QuestSequence obj76 = new QuestSequence { Sequence = 3 @@ -288776,16 +289859,16 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031989u, new Vector3(-139.17761f, -12.634913f, -33.951355f), 419) + span102[index2] = new QuestStep(EInteractionType.Interact, 1031989u, new Vector3(-139.17761f, -12.634913f, -33.951355f), 419) { StopDistance = 7f }; obj76.Steps = list102; reference80 = obj76; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span97[num]; QuestSequence obj77 = new QuestSequence { Sequence = 4 @@ -288793,9 +289876,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span103[num2]; QuestStep obj78 = new QuestStep(EInteractionType.Interact, 1031682u, new Vector3(152.97156f, -20.000004f, 63.767456f), 418) { AethernetShortcut = new AethernetShortcut @@ -288807,9 +289890,9 @@ public static class AssemblyQuestLoader index3 = 1; List list104 = new List(index3); CollectionsMarshal.SetCount(list104, index3); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span4[num3] = new DialogueChoice + span104[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKHA001_03672_EVENTAREA_WARP_000_117") @@ -288819,7 +289902,7 @@ public static class AssemblyQuestLoader obj77.Steps = list103; reference81 = obj77; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span97[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -288827,9 +289910,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031684u, new Vector3(-7.156494f, -16f, 163.46985f), 886) + span105[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031684u, new Vector3(-7.156494f, -16f, 163.46985f), 886) { NextQuestId = new QuestId(3725) }; @@ -288842,16 +289925,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "liza"; + span106[index] = "liza"; questRoot12.Author = list106; index = 4; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span107[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -288859,16 +289942,16 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span108[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.AcceptQuest, 1031257u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); num3 = 1; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span4 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index3 = 0; - span4[index3] = new DialogueChoice + span109[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMG101_03673_Q1_000_500"), @@ -288879,7 +289962,7 @@ public static class AssemblyQuestLoader obj80.Steps = list108; reference84 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span107[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -288887,26 +289970,26 @@ public static class AssemblyQuestLoader num2 = 3; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span110[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018433u, new Vector3(50.766724f, 50f, -772.3964f), 156) + span110[index2] = new QuestStep(EInteractionType.Interact, 1018433u, new Vector3(50.766724f, 50f, -772.3964f), 156) { Fly = true }; obj81.Steps = list110; reference86 = obj81; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span107[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -288914,23 +289997,23 @@ public static class AssemblyQuestLoader index2 = 3; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(30.917934f, 20.495003f, -656.1909f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span111[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); + span111[num2] = new QuestStep(EInteractionType.Interact, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); obj82.Steps = list111; reference87 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span107[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -288938,9 +290021,9 @@ public static class AssemblyQuestLoader num2 = 2; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span112[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -288951,7 +290034,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); + span112[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); obj83.Steps = list112; reference88 = obj83; questRoot12.QuestSequence = list107; @@ -288961,16 +290044,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot13.Author = list113; index = 5; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span114[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -288978,13 +290061,13 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); + span115[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); obj84.Steps = list115; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span114[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -288992,9 +290075,9 @@ public static class AssemblyQuestLoader num2 = 6; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 819) + span116[index2] = new QuestStep(EInteractionType.None, null, null, 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -289004,7 +290087,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) + span116[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) { Comment = "these bridges have navmesh problems", SkipConditions = new SkipConditions @@ -289016,7 +290099,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) + span116[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -289028,7 +290111,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-54.93826f, 3.1323283f, 690.1962f), 813) + span116[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-54.93826f, 3.1323283f, 690.1962f), 813) { SkipConditions = new SkipConditions { @@ -289039,17 +290122,17 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-115.65658f, -0.67464465f, 653.1527f), 813) + span116[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-115.65658f, -0.67464465f, 653.1527f), 813) { StopDistance = 0.5f, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031726u, new Vector3(-116.80786f, -0.6811354f, 651.026f), 813); + span116[index2] = new QuestStep(EInteractionType.Interact, 1031726u, new Vector3(-116.80786f, -0.6811354f, 651.026f), 813); obj85.Steps = list116; reference90 = obj85; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span114[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -289057,9 +290140,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 813) + span117[num2] = new QuestStep(EInteractionType.Duty, null, null, 813) { DutyOptions = new DutyOptions { @@ -289069,12 +290152,12 @@ public static class AssemblyQuestLoader obj86.Steps = list117; reference91 = obj86; num++; - span2[num] = new QuestSequence + span114[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span114[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -289082,9 +290165,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032451u, new Vector3(-113.359314f, -0.6671539f, 656.79407f), 813) + span118[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032451u, new Vector3(-113.359314f, -0.6671539f, 656.79407f), 813) { StopDistance = 5f }; @@ -289097,16 +290180,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "liza"; + span119[index] = "liza"; questRoot14.Author = list119; index = 6; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span120[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -289114,13 +290197,13 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032451u, new Vector3(-113.359314f, -0.6671539f, 656.79407f), 813); + span121[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032451u, new Vector3(-113.359314f, -0.6671539f, 656.79407f), 813); obj88.Steps = list121; reference93 = obj88; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span120[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -289128,9 +290211,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span122[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -289143,7 +290226,7 @@ public static class AssemblyQuestLoader obj89.Steps = list122; reference94 = obj89; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span120[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -289151,16 +290234,16 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032122u, new Vector3(2.1820068f, 0f, -5.142395f), 844) + span123[num2] = new QuestStep(EInteractionType.Interact, 1032122u, new Vector3(2.1820068f, 0f, -5.142395f), 844) { StopDistance = 7f }; obj90.Steps = list123; reference95 = obj90; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span120[num]; QuestSequence obj91 = new QuestSequence { Sequence = 3 @@ -289168,16 +290251,16 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815) + span124[index2] = new QuestStep(EInteractionType.Interact, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead }; obj91.Steps = list124; reference96 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span120[num]; QuestSequence obj92 = new QuestSequence { Sequence = 4 @@ -289185,9 +290268,9 @@ public static class AssemblyQuestLoader index2 = 3; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span125[num2]; QuestStep obj93 = new QuestStep(EInteractionType.UseItem, 1027910u, new Vector3(356.71008f, -27.8172f, 310.04797f), 815) { ItemId = 2002904u @@ -289195,23 +290278,23 @@ public static class AssemblyQuestLoader index3 = 6; List list126 = new List(index3); CollectionsMarshal.SetCount(list126, index3); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = null; + span126[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span126[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list126; reference98 = obj93; num2++; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span125[num2]; QuestStep obj94 = new QuestStep(EInteractionType.UseItem, 1027909u, new Vector3(357.47314f, -27.145874f, 317.28076f), 815) { ItemId = 2002904u @@ -289219,23 +290302,23 @@ public static class AssemblyQuestLoader num3 = 6; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span5 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = null; + span127[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span127[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list127; reference99 = obj94; num2++; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span125[num2]; QuestStep obj95 = new QuestStep(EInteractionType.UseItem, 1027939u, new Vector3(415.854f, -28.357805f, 335.4391f), 815) { ItemId = 2002904u @@ -289243,25 +290326,25 @@ public static class AssemblyQuestLoader index3 = 6; List list128 = new List(index3); CollectionsMarshal.SetCount(list128, index3); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = null; + span128[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span128[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list128; reference100 = obj95; obj92.Steps = list125; reference97 = obj92; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span120[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -289269,9 +290352,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815); + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815); obj96.Steps = list129; reference101 = obj96; questRoot14.QuestSequence = list120; @@ -289281,16 +290364,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot15.Author = list130; index = 6; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span131[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -289298,13 +290381,13 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815); + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815); obj97.Steps = list132; reference102 = obj97; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span131[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -289312,16 +290395,16 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span133[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815); num3 = 1; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - span4 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span4[index3] = new DialogueChoice + span134[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMG104_03676_Q2_000_100"), @@ -289332,7 +290415,7 @@ public static class AssemblyQuestLoader obj98.Steps = list133; reference103 = obj98; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span131[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -289340,16 +290423,16 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031792u, new Vector3(-483.7873f, 45.58319f, -235.46198f), 815) + span135[num2] = new QuestStep(EInteractionType.Interact, 1031792u, new Vector3(-483.7873f, 45.58319f, -235.46198f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; obj99.Steps = list135; reference105 = obj99; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span131[num]; QuestSequence obj100 = new QuestSequence { Sequence = 3 @@ -289357,9 +290440,9 @@ public static class AssemblyQuestLoader num2 = 4; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.96634f, 41.707367f, -482.99057f), 815) + span136[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.96634f, 41.707367f, -482.99057f), 815) { SkipConditions = new SkipConditions { @@ -289370,7 +290453,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span136[index2]; QuestStep obj101 = new QuestStep(EInteractionType.Interact, 2010811u, new Vector3(-16.922302f, 42.282715f, -470.48145f), 815) { StopDistance = 1f, @@ -289379,44 +290462,44 @@ public static class AssemblyQuestLoader index3 = 6; List list137 = new List(index3); CollectionsMarshal.SetCount(list137, index3); - span5 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span137[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list137; reference107 = obj101; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span136[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2010810u, new Vector3(8.682312f, 42.130127f, -471.9463f), 815); num3 = 6; List list138 = new List(num3); CollectionsMarshal.SetCount(list138, num3); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index3 = 0; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span138[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list138; reference108 = questStep7; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span136[index2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 2010809u, new Vector3(19.760376f, 42.130127f, -463.3402f), 815) { Comment = "Combat not necessary to progress quest" @@ -289424,25 +290507,25 @@ public static class AssemblyQuestLoader index3 = 6; List list139 = new List(index3); CollectionsMarshal.SetCount(list139, index3); - span5 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span139[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list139; reference109 = obj102; obj100.Steps = list136; reference106 = obj100; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span131[num]; QuestSequence obj103 = new QuestSequence { Sequence = 4 @@ -289450,14 +290533,14 @@ public static class AssemblyQuestLoader index2 = 2; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.593674f, 42.681213f, -511.2799f), 815) + span140[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.593674f, 42.681213f, -511.2799f), 815) { Comment = "Should be far enough to reset combat" }; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span140[num2]; QuestStep obj104 = new QuestStep(EInteractionType.Interact, 1031732u, new Vector3(366.68945f, -27.966003f, 305.19568f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead @@ -289465,9 +290548,9 @@ public static class AssemblyQuestLoader num3 = 1; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span4 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span4[index3] = new DialogueChoice + span141[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMG104_03676_Q3_000_200"), @@ -289478,7 +290561,7 @@ public static class AssemblyQuestLoader obj103.Steps = list140; reference110 = obj103; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span131[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -289486,9 +290569,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031734u, new Vector3(364.58374f, -27.966003f, 304.12744f), 815) + span142[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031734u, new Vector3(364.58374f, -27.966003f, 304.12744f), 815) { StopDistance = 6f }; @@ -289501,16 +290584,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot16.Author = list143; index = 3; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span144[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -289518,16 +290601,16 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031736u, new Vector3(368.1848f, -27.966003f, 302.3269f), 815) + span145[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031736u, new Vector3(368.1848f, -27.966003f, 302.3269f), 815) { StopDistance = 5f }; obj106.Steps = list145; reference113 = obj106; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span144[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -289535,16 +290618,16 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031737u, new Vector3(20.950623f, 82.05f, 17.837708f), 820) + span146[index2] = new QuestStep(EInteractionType.Interact, 1031737u, new Vector3(20.950623f, 82.05f, 17.837708f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; obj107.Steps = list146; reference114 = obj107; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span144[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -289552,9 +290635,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031739u, new Vector3(-19.36377f, 82.83509f, -50.55316f), 820); + span147[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031739u, new Vector3(-19.36377f, 82.83509f, -50.55316f), 820); obj108.Steps = list147; reference115 = obj108; questRoot16.QuestSequence = list144; @@ -289564,16 +290647,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "liza"; + span148[index] = "liza"; questRoot17.Author = list148; index = 3; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span149[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -289581,13 +290664,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031742u, new Vector3(-18.60083f, 82.84981f, -48.29486f), 820); + span150[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031742u, new Vector3(-18.60083f, 82.84981f, -48.29486f), 820); obj109.Steps = list150; reference116 = obj109; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span149[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -289595,30 +290678,30 @@ public static class AssemblyQuestLoader index2 = 3; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span151[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1027544u, new Vector3(12.985352f, 82.05f, -25.223206f), 820); index3 = 6; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = null; + span152[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span152[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list152; reference118 = questStep8; num2++; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span151[num2]; QuestStep obj111 = new QuestStep(EInteractionType.Interact, 1027602u, new Vector3(74.35718f, -10.320814f, 4.8981323f), 820) { AethernetShortcut = new AethernetShortcut @@ -289630,23 +290713,23 @@ public static class AssemblyQuestLoader num3 = 6; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span153[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj111.CompletionQuestVariablesFlags = list153; reference119 = obj111; num2++; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span151[num2]; QuestStep obj112 = new QuestStep(EInteractionType.Interact, 1029990u, new Vector3(11.36792f, 5.999995f, -38.651123f), 820) { AethernetShortcut = new AethernetShortcut @@ -289658,25 +290741,25 @@ public static class AssemblyQuestLoader index3 = 6; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span154[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj112.CompletionQuestVariablesFlags = list154; reference120 = obj112; obj110.Steps = list151; reference117 = obj110; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span149[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -289684,9 +290767,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031746u, new Vector3(-4.043701f, -5.091193f, -98.19183f), 820); + span155[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031746u, new Vector3(-4.043701f, -5.091193f, -98.19183f), 820); obj113.Steps = list155; reference121 = obj113; questRoot17.QuestSequence = list149; @@ -289696,16 +290779,16 @@ public static class AssemblyQuestLoader num = 1; List list156 = new List(num); CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "liza"; + span156[index] = "liza"; questRoot18.Author = list156; index = 7; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span157[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -289713,13 +290796,13 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031746u, new Vector3(-4.043701f, -5.091193f, -98.19183f), 820); + span158[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031746u, new Vector3(-4.043701f, -5.091193f, -98.19183f), 820); obj114.Steps = list158; reference122 = obj114; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span157[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -289727,16 +290810,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027306u, new Vector3(-294.94165f, 18.10139f, 403.5553f), 814) + span159[index2] = new QuestStep(EInteractionType.Interact, 1027306u, new Vector3(-294.94165f, 18.10139f, 403.5553f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaWright }; obj115.Steps = list159; reference123 = obj115; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span157[num]; QuestSequence obj116 = new QuestSequence { Sequence = 2 @@ -289744,9 +290827,9 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028319u, new Vector3(-454.7036f, 65.77815f, 58.27417f), 814) + span160[num2] = new QuestStep(EInteractionType.Interact, 1028319u, new Vector3(-454.7036f, 65.77815f, 58.27417f), 814) { TargetTerritoryId = (ushort)814, SkipConditions = new SkipConditions @@ -289758,14 +290841,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031751u, new Vector3(-468.77246f, 334.0526f, -35.05005f), 814) + span160[num2] = new QuestStep(EInteractionType.Interact, 1031751u, new Vector3(-468.77246f, 334.0526f, -35.05005f), 814) { Fly = true }; obj116.Steps = list160; reference124 = obj116; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span157[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -289773,16 +290856,16 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031753u, new Vector3(-159.19745f, 352.35825f, -212.51245f), 814) + span161[index2] = new QuestStep(EInteractionType.Interact, 1031753u, new Vector3(-159.19745f, 352.35825f, -212.51245f), 814) { Fly = true }; obj117.Steps = list161; reference125 = obj117; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span157[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -289790,13 +290873,13 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027462u, new Vector3(-121.87384f, 352.35822f, -191.08875f), 814); + span162[num2] = new QuestStep(EInteractionType.Interact, 1027462u, new Vector3(-121.87384f, 352.35822f, -191.08875f), 814); obj118.Steps = list162; reference126 = obj118; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span157[num]; QuestSequence obj119 = new QuestSequence { Sequence = 5 @@ -289804,16 +290887,16 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031748u, new Vector3(-61.417603f, 378.34897f, -454.03223f), 814) + span163[index2] = new QuestStep(EInteractionType.Interact, 1031748u, new Vector3(-61.417603f, 378.34897f, -454.03223f), 814) { Fly = true }; obj119.Steps = list163; reference127 = obj119; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span157[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -289821,9 +290904,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031760u, new Vector3(-60.04431f, 377.92743f, -451.6518f), 814); + span164[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031760u, new Vector3(-60.04431f, 377.92743f, -451.6518f), 814); obj120.Steps = list164; reference128 = obj120; questRoot18.QuestSequence = list157; @@ -289833,16 +290916,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot19.Author = list165; index = 5; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span166[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -289850,13 +290933,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031760u, new Vector3(-60.04431f, 377.92743f, -451.6518f), 814); + span167[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031760u, new Vector3(-60.04431f, 377.92743f, -451.6518f), 814); obj121.Steps = list167; reference129 = obj121; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span166[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -289864,16 +290947,16 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031761u, new Vector3(-423.78882f, 334.0526f, -26.199768f), 814) + span168[num2] = new QuestStep(EInteractionType.Interact, 1031761u, new Vector3(-423.78882f, 334.0526f, -26.199768f), 814) { Fly = true }; obj122.Steps = list168; reference130 = obj122; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span166[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -289881,16 +290964,16 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2010813u, new Vector3(-421.71362f, 339.62f, -161.45575f), 814) + span169[index2] = new QuestStep(EInteractionType.Snipe, 2010813u, new Vector3(-421.71362f, 339.62f, -161.45575f), 814) { Comment = "Help Master Chai dodge enemies" }; obj123.Steps = list169; reference131 = obj123; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span166[num]; QuestSequence obj124 = new QuestSequence { Sequence = 3 @@ -289898,16 +290981,16 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031765u, new Vector3(-418.90594f, 339.968f, -162.03558f), 814) + span170[num2] = new QuestStep(EInteractionType.Interact, 1031765u, new Vector3(-418.90594f, 339.968f, -162.03558f), 814) { StopDistance = 7f }; obj124.Steps = list170; reference132 = obj124; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span166[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -289915,9 +290998,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031769u, new Vector3(168.5968f, 39.939266f, 585.90063f), 814) + span171[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031769u, new Vector3(168.5968f, 39.939266f, 585.90063f), 814) { StopDistance = 7f }; @@ -289930,16 +291013,16 @@ public static class AssemblyQuestLoader num = 1; List list172 = new List(num); CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "liza"; + span172[index] = "liza"; questRoot20.Author = list172; index = 4; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span173[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -289947,16 +291030,16 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031770u, new Vector3(170.4585f, 39.973778f, 586.1753f), 814) + span174[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031770u, new Vector3(170.4585f, 39.973778f, 586.1753f), 814) { StopDistance = 7f }; obj126.Steps = list174; reference134 = obj126; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span173[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -289964,16 +291047,16 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027549u, new Vector3(2.029419f, 83.195244f, 57.846924f), 820) + span175[index2] = new QuestStep(EInteractionType.Interact, 1027549u, new Vector3(2.029419f, 83.195244f, 57.846924f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; obj127.Steps = list175; reference135 = obj127; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span173[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -289981,13 +291064,13 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031777u, new Vector3(25.864014f, 82.78213f, 24.734863f), 820); + span176[num2] = new QuestStep(EInteractionType.Interact, 1031777u, new Vector3(25.864014f, 82.78213f, 24.734863f), 820); obj128.Steps = list176; reference136 = obj128; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span173[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -289995,9 +291078,9 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031781u, new Vector3(24.246582f, 82.78206f, 25.77246f), 820); + span177[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031781u, new Vector3(24.246582f, 82.78206f, 25.77246f), 820); obj129.Steps = list177; reference137 = obj129; questRoot20.QuestSequence = list173; @@ -290007,16 +291090,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "liza"; + span178[index] = "liza"; questRoot21.Author = list178; index = 4; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span179[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -290024,13 +291107,13 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031777u, new Vector3(25.864014f, 82.78213f, 24.734863f), 820); + span180[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031777u, new Vector3(25.864014f, 82.78213f, 24.734863f), 820); obj130.Steps = list180; reference138 = obj130; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span179[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -290038,9 +291121,9 @@ public static class AssemblyQuestLoader num2 = 2; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span181[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -290051,11 +291134,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); + span181[index2] = new QuestStep(EInteractionType.Interact, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); obj131.Steps = list181; reference139 = obj131; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span179[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -290063,9 +291146,9 @@ public static class AssemblyQuestLoader index2 = 2; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span182[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, @@ -290076,24 +291159,24 @@ public static class AssemblyQuestLoader num3 = 1; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - Span span7 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index3 = 0; - span7[index3] = 351; + span183[index3] = 351; skipStepConditions.InTerritory = list183; skipConditions.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span7 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span7[num3] = 351; + span184[num3] = 351; skipAetheryteCondition.InTerritory = list184; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj133.SkipConditions = skipConditions; reference141 = obj133; num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span182[num2]; QuestStep obj134 = new QuestStep(EInteractionType.SinglePlayerDuty, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) { Comment = "Estinien vs. Arch Ultima" @@ -290102,22 +291185,22 @@ public static class AssemblyQuestLoader num3 = 4; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index3 = 0; - span[index3] = "AI doesn't move automatically for the first boss"; + span185[index3] = "AI doesn't move automatically for the first boss"; index3++; - span[index3] = "AI doesn't move automatically for the dialogue with gaius on the bridge"; + span185[index3] = "AI doesn't move automatically for the dialogue with gaius on the bridge"; index3++; - span[index3] = "After walking downstairs automatically, AI tries to run back towards the stairs (ignoring the arena boudnary)"; + span185[index3] = "After walking downstairs automatically, AI tries to run back towards the stairs (ignoring the arena boudnary)"; index3++; - span[index3] = "After moving from the arena boundary, AI doesn't move into melee range and stops too far away when initially attacking"; + span185[index3] = "After moving from the arena boundary, AI doesn't move into melee range and stops too far away when initially attacking"; singlePlayerDutyOptions.Notes = list185; obj134.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference142 = obj134; obj132.Steps = list182; reference140 = obj132; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span179[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -290125,9 +291208,9 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) + span186[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351) { StopDistance = 5f }; @@ -290140,16 +291223,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "liza"; + span187[index] = "liza"; questRoot22.Author = list187; index = 12; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span188[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -290157,13 +291240,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031839u, new Vector3(95.628296f, 1.490116E-08f, 204.11987f), 819); + span189[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031839u, new Vector3(95.628296f, 1.490116E-08f, 204.11987f), 819); obj136.Steps = list189; reference144 = obj136; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span188[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -290171,9 +291254,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031843u, new Vector3(152.48328f, 0.21766767f, 655.4512f), 813) + span190[index2] = new QuestStep(EInteractionType.Interact, 1031843u, new Vector3(152.48328f, 0.21766767f, 655.4512f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -290181,7 +291264,7 @@ public static class AssemblyQuestLoader obj137.Steps = list190; reference145 = obj137; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span188[num]; QuestSequence obj138 = new QuestSequence { Sequence = 2 @@ -290189,16 +291272,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031845u, new Vector3(-200.09155f, 2.2048368f, 737.8804f), 813) + span191[num2] = new QuestStep(EInteractionType.Interact, 1031845u, new Vector3(-200.09155f, 2.2048368f, 737.8804f), 813) { Fly = true }; obj138.Steps = list191; reference146 = obj138; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span188[num]; QuestSequence obj139 = new QuestSequence { Sequence = 3 @@ -290206,9 +291289,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span192[index2]; QuestStep obj140 = new QuestStep(EInteractionType.Combat, null, new Vector3(234.24565f, 10.83118f, 738.46594f), 813) { StopDistance = 1f, @@ -290218,15 +291301,15 @@ public static class AssemblyQuestLoader index3 = 1; List list193 = new List(index3); CollectionsMarshal.SetCount(list193, index3); - span6 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num3 = 0; - span6[num3] = 11437u; + span193[num3] = 11437u; obj140.KillEnemyDataIds = list193; reference148 = obj140; obj139.Steps = list192; reference147 = obj139; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span188[num]; QuestSequence obj141 = new QuestSequence { Sequence = 4 @@ -290234,16 +291317,16 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031847u, new Vector3(231.92188f, 9.887029f, 726.74133f), 813) + span194[num2] = new QuestStep(EInteractionType.Interact, 1031847u, new Vector3(231.92188f, 9.887029f, 726.74133f), 813) { StopDistance = 7f }; obj141.Steps = list194; reference149 = obj141; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span188[num]; QuestSequence obj142 = new QuestSequence { Sequence = 5 @@ -290251,16 +291334,16 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031846u, new Vector3(-204.76086f, 2.4649847f, 739.9557f), 813) + span195[index2] = new QuestStep(EInteractionType.Interact, 1031846u, new Vector3(-204.76086f, 2.4649847f, 739.9557f), 813) { Fly = true }; obj142.Steps = list195; reference150 = obj142; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span188[num]; QuestSequence obj143 = new QuestSequence { Sequence = 6 @@ -290268,9 +291351,9 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span196[num2]; QuestStep obj144 = new QuestStep(EInteractionType.Interact, 1031808u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) { Fly = true, @@ -290279,9 +291362,9 @@ public static class AssemblyQuestLoader num3 = 1; List list197 = new List(num3); CollectionsMarshal.SetCount(list197, num3); - span4 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index3 = 0; - span4[index3] = new DialogueChoice + span197[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANPIX001_03683_EVENTAREA_WARP_000_133") @@ -290291,12 +291374,12 @@ public static class AssemblyQuestLoader obj143.Steps = list196; reference151 = obj143; num++; - span2[num] = new QuestSequence + span188[num] = new QuestSequence { Sequence = 7 }; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span188[num]; QuestSequence obj145 = new QuestSequence { Sequence = 8 @@ -290304,18 +291387,18 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031850u, new Vector3(55.588623f, -1.6532946f, 48.599854f), 889); + span198[index2] = new QuestStep(EInteractionType.Interact, 1031850u, new Vector3(55.588623f, -1.6532946f, 48.599854f), 889); obj145.Steps = list198; reference153 = obj145; num++; - span2[num] = new QuestSequence + span188[num] = new QuestSequence { Sequence = 9 }; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span188[num]; QuestSequence obj146 = new QuestSequence { Sequence = 10 @@ -290323,13 +291406,13 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032348u, new Vector3(-18.295654f, 6.8822618f, -67.338135f), 890); + span199[num2] = new QuestStep(EInteractionType.Interact, 1032348u, new Vector3(-18.295654f, 6.8822618f, -67.338135f), 890); obj146.Steps = list199; reference154 = obj146; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span188[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -290337,9 +291420,9 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span200[index2]; QuestStep obj148 = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) { Fly = true, @@ -290348,9 +291431,9 @@ public static class AssemblyQuestLoader index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span4 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span4[num3] = new DialogueChoice + span201[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPIX001_03683_Q3_000_000"), @@ -290367,16 +291450,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "liza"; + span202[index] = "liza"; questRoot23.Author = list202; index = 13; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span203[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -290384,13 +291467,13 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); obj149.Steps = list204; reference157 = obj149; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span203[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -290398,18 +291481,18 @@ public static class AssemblyQuestLoader num2 = 2; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031891u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) + span205[index2] = new QuestStep(EInteractionType.Interact, 1031891u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) { TargetTerritoryId = (ushort)890 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031853u, new Vector3(60.471436f, -1.6051313f, 53.543823f), 890); + span205[index2] = new QuestStep(EInteractionType.Interact, 1031853u, new Vector3(60.471436f, -1.6051313f, 53.543823f), 890); obj150.Steps = list205; reference158 = obj150; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span203[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -290417,13 +291500,13 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031852u, new Vector3(59.03711f, -1.7997739f, 56.565186f), 890); + span206[num2] = new QuestStep(EInteractionType.Interact, 1031852u, new Vector3(59.03711f, -1.7997739f, 56.565186f), 890); obj151.Steps = list206; reference159 = obj151; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span203[num]; QuestSequence obj152 = new QuestSequence { Sequence = 3 @@ -290431,9 +291514,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031855u, new Vector3(74.784424f, 98.85967f, -820.88965f), 816) + span207[index2] = new QuestStep(EInteractionType.Interact, 1031855u, new Vector3(74.784424f, 98.85967f, -820.88965f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni @@ -290441,7 +291524,7 @@ public static class AssemblyQuestLoader obj152.Steps = list207; reference160 = obj152; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span203[num]; QuestSequence obj153 = new QuestSequence { Sequence = 4 @@ -290449,9 +291532,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span208[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Interact, 1031858u, new Vector3(-211.35272f, 16.63259f, 427.32886f), 814) { Fly = true, @@ -290460,9 +291543,9 @@ public static class AssemblyQuestLoader num3 = 1; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span4 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span4[index3] = new DialogueChoice + span209[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPIX002_03684_Q1_000_000"), @@ -290473,7 +291556,7 @@ public static class AssemblyQuestLoader obj153.Steps = list208; reference161 = obj153; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span203[num]; QuestSequence obj155 = new QuestSequence { Sequence = 5 @@ -290481,16 +291564,16 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031860u, new Vector3(-217.45636f, 21.481304f, 356.9237f), 814) + span210[index2] = new QuestStep(EInteractionType.Interact, 1031860u, new Vector3(-217.45636f, 21.481304f, 356.9237f), 814) { Fly = true }; obj155.Steps = list210; reference163 = obj155; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span203[num]; QuestSequence obj156 = new QuestSequence { Sequence = 6 @@ -290498,9 +291581,9 @@ public static class AssemblyQuestLoader index2 = 1; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span211[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Combat, null, new Vector3(-137.7369f, 11.939666f, 336.4078f), 814) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -290508,15 +291591,15 @@ public static class AssemblyQuestLoader index3 = 1; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span6 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span6[num3] = 11438u; + span212[num3] = 11438u; obj157.KillEnemyDataIds = list212; reference165 = obj157; obj156.Steps = list211; reference164 = obj156; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span203[num]; QuestSequence obj158 = new QuestSequence { Sequence = 7 @@ -290524,13 +291607,13 @@ public static class AssemblyQuestLoader num2 = 1; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031861u, new Vector3(-149.85895f, 13.084818f, 341.1764f), 814); + span213[index2] = new QuestStep(EInteractionType.Interact, 1031861u, new Vector3(-149.85895f, 13.084818f, 341.1764f), 814); obj158.Steps = list213; reference166 = obj158; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span203[num]; QuestSequence obj159 = new QuestSequence { Sequence = 8 @@ -290538,16 +291621,16 @@ public static class AssemblyQuestLoader index2 = 1; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031860u, new Vector3(-217.45636f, 21.481304f, 356.9237f), 814) + span214[num2] = new QuestStep(EInteractionType.Interact, 1031860u, new Vector3(-217.45636f, 21.481304f, 356.9237f), 814) { Fly = true }; obj159.Steps = list214; reference167 = obj159; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span203[num]; QuestSequence obj160 = new QuestSequence { Sequence = 9 @@ -290555,25 +291638,25 @@ public static class AssemblyQuestLoader num2 = 2; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031891u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) + span215[index2] = new QuestStep(EInteractionType.Interact, 1031891u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) { TargetTerritoryId = (ushort)890, Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031863u, new Vector3(60.379883f, 31.0353f, -110.76526f), 890); + span215[index2] = new QuestStep(EInteractionType.Interact, 1031863u, new Vector3(60.379883f, 31.0353f, -110.76526f), 890); obj160.Steps = list215; reference168 = obj160; num++; - span2[num] = new QuestSequence + span203[num] = new QuestSequence { Sequence = 10 }; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span203[num]; QuestSequence obj161 = new QuestSequence { Sequence = 11 @@ -290581,13 +291664,13 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032350u, new Vector3(63.797974f, 30.266184f, -103.4715f), 891); + span216[num2] = new QuestStep(EInteractionType.Interact, 1032350u, new Vector3(63.797974f, 30.266184f, -103.4715f), 891); obj161.Steps = list216; reference169 = obj161; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span203[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -290595,9 +291678,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) + span217[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -290611,16 +291694,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot24.Author = list218; index = 11; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span219[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -290628,16 +291711,16 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - ref QuestStep reference172 = ref span3[num2]; + ref QuestStep reference172 = ref span220[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); num3 = 1; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span4 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index3 = 0; - span4[index3] = new DialogueChoice + span221[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPIX003_03685_Q1_000_000"), @@ -290648,7 +291731,7 @@ public static class AssemblyQuestLoader obj163.Steps = list220; reference171 = obj163; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span219[num]; QuestSequence obj164 = new QuestSequence { Sequence = 1 @@ -290656,18 +291739,18 @@ public static class AssemblyQuestLoader num2 = 2; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) + span222[index2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) { TargetTerritoryId = (ushort)891 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031866u, new Vector3(78.690796f, 0.15887591f, 50.0343f), 891); + span222[index2] = new QuestStep(EInteractionType.Interact, 1031866u, new Vector3(78.690796f, 0.15887591f, 50.0343f), 891); obj164.Steps = list222; reference173 = obj164; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span219[num]; QuestSequence obj165 = new QuestSequence { Sequence = 2 @@ -290675,13 +291758,13 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031865u, new Vector3(76.37134f, 0.15887591f, 51.987427f), 891); + span223[num2] = new QuestStep(EInteractionType.Interact, 1031865u, new Vector3(76.37134f, 0.15887591f, 51.987427f), 891); obj165.Steps = list223; reference174 = obj165; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span219[num]; QuestSequence obj166 = new QuestSequence { Sequence = 3 @@ -290689,9 +291772,9 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031867u, new Vector3(303.15088f, 1.4685827f, -313.34406f), 815) + span224[index2] = new QuestStep(EInteractionType.Interact, 1031867u, new Vector3(303.15088f, 1.4685827f, -313.34406f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq @@ -290699,7 +291782,7 @@ public static class AssemblyQuestLoader obj166.Steps = list224; reference175 = obj166; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span219[num]; QuestSequence obj167 = new QuestSequence { Sequence = 4 @@ -290707,18 +291790,18 @@ public static class AssemblyQuestLoader index2 = 2; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(201.67809f, 7.1558266f, -137.17564f), 815) + span225[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(201.67809f, 7.1558266f, -137.17564f), 815) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031869u, new Vector3(201.06812f, 7.1558266f, -138.81134f), 815); + span225[num2] = new QuestStep(EInteractionType.Interact, 1031869u, new Vector3(201.06812f, 7.1558266f, -138.81134f), 815); obj167.Steps = list225; reference176 = obj167; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span219[num]; QuestSequence obj168 = new QuestSequence { Sequence = 5 @@ -290726,9 +291809,9 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - ref QuestStep reference178 = ref span3[index2]; + ref QuestStep reference178 = ref span226[index2]; QuestStep obj169 = new QuestStep(EInteractionType.Combat, null, new Vector3(355.25076f, -19.54202f, -4.2170615f), 815) { StopDistance = 0.5f, @@ -290737,15 +291820,15 @@ public static class AssemblyQuestLoader index3 = 1; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span6 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span6[num3] = 11439u; + span227[num3] = 11439u; obj169.KillEnemyDataIds = list227; reference178 = obj169; obj168.Steps = list226; reference177 = obj168; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span219[num]; QuestSequence obj170 = new QuestSequence { Sequence = 6 @@ -290753,16 +291836,16 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031871u, new Vector3(350.05713f, -18.544811f, -15.793152f), 815) + span228[num2] = new QuestStep(EInteractionType.Interact, 1031871u, new Vector3(350.05713f, -18.544811f, -15.793152f), 815) { StopDistance = 7f }; obj170.Steps = list228; reference179 = obj170; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span219[num]; QuestSequence obj171 = new QuestSequence { Sequence = 7 @@ -290770,18 +291853,18 @@ public static class AssemblyQuestLoader num2 = 2; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(201.67809f, 7.1558266f, -137.17564f), 815) + span229[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(201.67809f, 7.1558266f, -137.17564f), 815) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031869u, new Vector3(201.06812f, 7.1558266f, -138.81134f), 815); + span229[index2] = new QuestStep(EInteractionType.Interact, 1031869u, new Vector3(201.06812f, 7.1558266f, -138.81134f), 815); obj171.Steps = list229; reference180 = obj171; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span219[num]; QuestSequence obj172 = new QuestSequence { Sequence = 8 @@ -290789,20 +291872,20 @@ public static class AssemblyQuestLoader index2 = 2; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) + span230[num2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) { TargetTerritoryId = (ushort)891, Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032030u, new Vector3(90.40967f, 40.45613f, -105.48566f), 891); + span230[num2] = new QuestStep(EInteractionType.Interact, 1032030u, new Vector3(90.40967f, 40.45613f, -105.48566f), 891); obj172.Steps = list230; reference181 = obj172; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span219[num]; QuestSequence obj173 = new QuestSequence { Sequence = 9 @@ -290810,13 +291893,13 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032352u, new Vector3(95.994385f, 38.906254f, -89.37213f), 891); + span231[index2] = new QuestStep(EInteractionType.Interact, 1032352u, new Vector3(95.994385f, 38.906254f, -89.37213f), 891); obj173.Steps = list231; reference182 = obj173; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span219[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -290824,9 +291907,9 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -290840,16 +291923,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "liza"; + span233[index] = "liza"; questRoot25.Author = list233; index = 11; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span234[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -290857,13 +291940,13 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); + span235[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); obj175.Steps = list235; reference184 = obj175; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span234[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -290871,18 +291954,18 @@ public static class AssemblyQuestLoader index2 = 2; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) + span236[num2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) { TargetTerritoryId = (ushort)891 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031875u, new Vector3(63.553833f, -6.2561507f, -4.6845703f), 891); + span236[num2] = new QuestStep(EInteractionType.Interact, 1031875u, new Vector3(63.553833f, -6.2561507f, -4.6845703f), 891); obj176.Steps = list236; reference185 = obj176; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span234[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -290890,13 +291973,13 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031873u, new Vector3(62.57715f, -6.26951f, -1.2970581f), 891); + span237[index2] = new QuestStep(EInteractionType.Interact, 1031873u, new Vector3(62.57715f, -6.26951f, -1.2970581f), 891); obj177.Steps = list237; reference186 = obj177; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span234[num]; QuestSequence obj178 = new QuestSequence { Sequence = 3 @@ -290904,16 +291987,16 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031876u, new Vector3(-143.99939f, -18.519604f, 300.52637f), 817) + span238[num2] = new QuestStep(EInteractionType.Interact, 1031876u, new Vector3(-143.99939f, -18.519604f, 300.52637f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj178.Steps = list238; reference187 = obj178; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span234[num]; QuestSequence obj179 = new QuestSequence { Sequence = 4 @@ -290921,13 +292004,13 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031878u, new Vector3(-42.648987f, -18.509216f, 270.31348f), 817); + span239[index2] = new QuestStep(EInteractionType.Interact, 1031878u, new Vector3(-42.648987f, -18.509216f, 270.31348f), 817); obj179.Steps = list239; reference188 = obj179; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span234[num]; QuestSequence obj180 = new QuestSequence { Sequence = 5 @@ -290935,9 +292018,9 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - ref QuestStep reference190 = ref span3[num2]; + ref QuestStep reference190 = ref span240[num2]; QuestStep obj181 = new QuestStep(EInteractionType.Combat, null, new Vector3(-277.1741f, 16.288988f, 251.72075f), 817) { StopDistance = 1f, @@ -290946,15 +292029,15 @@ public static class AssemblyQuestLoader num3 = 1; List list241 = new List(num3); CollectionsMarshal.SetCount(list241, num3); - span6 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index3 = 0; - span6[index3] = 11440u; + span241[index3] = 11440u; obj181.KillEnemyDataIds = list241; reference190 = obj181; obj180.Steps = list240; reference189 = obj180; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span234[num]; QuestSequence obj182 = new QuestSequence { Sequence = 6 @@ -290962,13 +292045,13 @@ public static class AssemblyQuestLoader num2 = 1; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031879u, new Vector3(-276.93604f, 15.250552f, 263.20276f), 817); + span242[index2] = new QuestStep(EInteractionType.Interact, 1031879u, new Vector3(-276.93604f, 15.250552f, 263.20276f), 817); obj182.Steps = list242; reference191 = obj182; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span234[num]; QuestSequence obj183 = new QuestSequence { Sequence = 7 @@ -290976,18 +292059,18 @@ public static class AssemblyQuestLoader index2 = 2; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.90031f, -19.300228f, 286.6684f), 817) + span243[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.90031f, -19.300228f, 286.6684f), 817) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032280u, new Vector3(-42.038635f, -18.997498f, 270.58813f), 817); + span243[num2] = new QuestStep(EInteractionType.Interact, 1032280u, new Vector3(-42.038635f, -18.997498f, 270.58813f), 817); obj183.Steps = list243; reference192 = obj183; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span234[num]; QuestSequence obj184 = new QuestSequence { Sequence = 8 @@ -290995,20 +292078,20 @@ public static class AssemblyQuestLoader num2 = 2; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) + span244[index2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) { TargetTerritoryId = (ushort)891, Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032032u, new Vector3(-2.5177612f, 25.887014f, -107.07257f), 891); + span244[index2] = new QuestStep(EInteractionType.Interact, 1032032u, new Vector3(-2.5177612f, 25.887014f, -107.07257f), 891); obj184.Steps = list244; reference193 = obj184; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span234[num]; QuestSequence obj185 = new QuestSequence { Sequence = 9 @@ -291016,13 +292099,13 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032032u, new Vector3(-2.5177612f, 25.887014f, -107.07257f), 891); + span245[num2] = new QuestStep(EInteractionType.Interact, 1032032u, new Vector3(-2.5177612f, 25.887014f, -107.07257f), 891); obj185.Steps = list245; reference194 = obj185; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span234[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -291030,9 +292113,9 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) + span246[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -291046,16 +292129,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "plogon_enjoyer"; + span247[index] = "plogon_enjoyer"; questRoot26.Author = list247; index = 10; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span248[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -291063,13 +292146,13 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); + span249[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); obj187.Steps = list249; reference196 = obj187; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span248[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -291077,18 +292160,18 @@ public static class AssemblyQuestLoader num2 = 2; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) + span250[index2] = new QuestStep(EInteractionType.Interact, 1031892u, new Vector3(-461.5702f, 72.51754f, 586.48047f), 816) { TargetTerritoryId = (ushort)891 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031883u, new Vector3(-116.07544f, 9.440084f, -41.428284f), 891); + span250[index2] = new QuestStep(EInteractionType.Interact, 1031883u, new Vector3(-116.07544f, 9.440084f, -41.428284f), 891); obj188.Steps = list250; reference197 = obj188; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span248[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -291096,13 +292179,13 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031881u, new Vector3(-115.03784f, 9.440084f, -38.651123f), 891); + span251[num2] = new QuestStep(EInteractionType.Interact, 1031881u, new Vector3(-115.03784f, 9.440084f, -38.651123f), 891); obj189.Steps = list251; reference198 = obj189; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span248[num]; QuestSequence obj190 = new QuestSequence { Sequence = 3 @@ -291110,23 +292193,23 @@ public static class AssemblyQuestLoader num2 = 4; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031204u, new Vector3(481.95605f, 90.43779f, -656.09216f), 816) + span252[index2] = new QuestStep(EInteractionType.Interact, 1031204u, new Vector3(481.95605f, 90.43779f, -656.09216f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-107.78667f, 108.39998f, -840.88965f), 816) + span252[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-107.78667f, 108.39998f, -840.88965f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027673u, new Vector3(-106.06549f, 108.39998f, -841.7639f), 816); + span252[index2] = new QuestStep(EInteractionType.Interact, 1027673u, new Vector3(-106.06549f, 108.39998f, -841.7639f), 816); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027656u, new Vector3(-291.61517f, 40.324036f, 456.65674f), 816) + span252[index2] = new QuestStep(EInteractionType.Interact, 1027656u, new Vector3(-291.61517f, 40.324036f, 456.65674f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -291134,7 +292217,7 @@ public static class AssemblyQuestLoader obj190.Steps = list252; reference199 = obj190; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span248[num]; QuestSequence obj191 = new QuestSequence { Sequence = 4 @@ -291142,16 +292225,16 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031807u, new Vector3(-465.93427f, 71.48343f, 571.8623f), 816) + span253[num2] = new QuestStep(EInteractionType.Interact, 1031807u, new Vector3(-465.93427f, 71.48343f, 571.8623f), 816) { Fly = true }; obj191.Steps = list253; reference200 = obj191; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span248[num]; QuestSequence obj192 = new QuestSequence { Sequence = 5 @@ -291159,16 +292242,16 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031808u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) + span254[index2] = new QuestStep(EInteractionType.Interact, 1031808u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) { Fly = true }; obj192.Steps = list254; reference201 = obj192; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span248[num]; QuestSequence obj193 = new QuestSequence { Sequence = 6 @@ -291176,18 +292259,18 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1031808u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816); + span255[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1031808u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816); obj193.Steps = list255; reference202 = obj193; num++; - span2[num] = new QuestSequence + span248[num] = new QuestSequence { Sequence = 7 }; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span248[num]; QuestSequence obj194 = new QuestSequence { Sequence = 8 @@ -291195,13 +292278,13 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031886u, new Vector3(38.345825f, -4.6399317f, 24.76538f), 892); + span256[index2] = new QuestStep(EInteractionType.Interact, 1031886u, new Vector3(38.345825f, -4.6399317f, 24.76538f), 892); obj194.Steps = list256; reference203 = obj194; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span248[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -291209,14 +292292,14 @@ public static class AssemblyQuestLoader index2 = 2; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032365u, new Vector3(56.412598f, 5.5911026f, 116.16687f), 892) + span257[num2] = new QuestStep(EInteractionType.Interact, 1032365u, new Vector3(56.412598f, 5.5911026f, 116.16687f), 892) { TargetTerritoryId = (ushort)816 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); + span257[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); obj195.Steps = list257; reference204 = obj195; questRoot26.QuestSequence = list248; @@ -291226,16 +292309,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "plogon_enjoyer"; + span258[index] = "plogon_enjoyer"; questRoot27.Author = list258; index = 3; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span259[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -291243,13 +292326,13 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); + span260[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); obj196.Steps = list260; reference205 = obj196; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span259[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -291257,18 +292340,18 @@ public static class AssemblyQuestLoader index2 = 2; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031893u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) + span261[num2] = new QuestStep(EInteractionType.Interact, 1031893u, new Vector3(-461.53967f, 72.51729f, 586.48047f), 816) { TargetTerritoryId = (ushort)892 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031890u, new Vector3(55.649536f, -6.167951f, 8.041443f), 892); + span261[num2] = new QuestStep(EInteractionType.Interact, 1031890u, new Vector3(55.649536f, -6.167951f, 8.041443f), 892); obj197.Steps = list261; reference206 = obj197; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span259[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -291276,14 +292359,14 @@ public static class AssemblyQuestLoader num2 = 2; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032365u, new Vector3(56.412598f, 5.5911026f, 116.16687f), 892) + span262[index2] = new QuestStep(EInteractionType.Interact, 1032365u, new Vector3(56.412598f, 5.5911026f, 116.16687f), 892) { TargetTerritoryId = (ushort)816 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); + span262[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031806u, new Vector3(-464.59143f, 71.76874f, 573.8766f), 816); obj198.Steps = list262; reference207 = obj198; questRoot27.QuestSequence = list259; @@ -291293,16 +292376,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot28.Author = list263; index = 3; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span264[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -291310,13 +292393,13 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span265[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj199.Steps = list265; reference208 = obj199; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span264[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -291324,9 +292407,9 @@ public static class AssemblyQuestLoader num2 = 5; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span266[index2]; QuestStep obj201 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.48618f, 54.663364f, 605.60834f), 816) { Fly = true @@ -291336,25 +292419,25 @@ public static class AssemblyQuestLoader index3 = 6; List list267 = new List(index3); CollectionsMarshal.SetCount(list267, index3); - span5 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num3 = 0; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span267[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list267; skipConditions2.StepIf = skipStepConditions2; obj201.SkipConditions = skipConditions2; reference210 = obj201; index2++; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span266[index2]; QuestStep obj202 = new QuestStep(EInteractionType.Interact, 2010856u, new Vector3(-271.29016f, 52.96399f, 605.9204f), 816) { DisableNavmesh = true @@ -291362,69 +292445,69 @@ public static class AssemblyQuestLoader num3 = 6; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span5 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span268[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj202.CompletionQuestVariablesFlags = list268; reference211 = obj202; index2++; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span266[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2010858u, new Vector3(-250.62946f, 50.94983f, 597.7416f), 816); index3 = 6; List list269 = new List(index3); CollectionsMarshal.SetCount(list269, index3); - span5 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num3 = 0; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span269[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list269; reference212 = questStep10; index2++; - ref QuestStep reference213 = ref span3[index2]; + ref QuestStep reference213 = ref span266[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-261.1694f, 50.977943f, 589.3572f), 816); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num3 = 6; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span5 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index3 = 0; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span270[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list270; skipConditions3.StepIf = skipStepConditions3; questStep11.SkipConditions = skipConditions3; reference213 = questStep11; index2++; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span266[index2]; QuestStep obj203 = new QuestStep(EInteractionType.Interact, 2010857u, new Vector3(-261.1277f, 50.94983f, 585.2903f), 816) { StopDistance = 4.5f, @@ -291433,25 +292516,25 @@ public static class AssemblyQuestLoader index3 = 6; List list271 = new List(index3); CollectionsMarshal.SetCount(list271, index3); - span5 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num3 = 0; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span271[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj203.CompletionQuestVariablesFlags = list271; reference214 = obj203; obj200.Steps = list266; reference209 = obj200; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span264[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -291459,9 +292542,9 @@ public static class AssemblyQuestLoader index2 = 1; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span272[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -291474,16 +292557,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot29.Author = list273; index = 3; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span274[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -291491,13 +292574,13 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span275[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj205.Steps = list275; reference216 = obj205; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span274[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -291505,9 +292588,9 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span276[num2]; QuestStep obj207 = new QuestStep(EInteractionType.Combat, 2010859u, new Vector3(-743.86206f, 78.96533f, 457.14502f), 816) { Fly = true, @@ -291516,15 +292599,15 @@ public static class AssemblyQuestLoader num3 = 1; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span6 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index3 = 0; - span6[index3] = 11443u; + span277[index3] = 11443u; obj207.KillEnemyDataIds = list277; reference218 = obj207; obj206.Steps = list276; reference217 = obj206; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span274[num]; QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue @@ -291532,9 +292615,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span278[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -291547,16 +292630,16 @@ public static class AssemblyQuestLoader num = 1; List list279 = new List(num); CollectionsMarshal.SetCount(list279, num); - span = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index = 0; - span[index] = "liza"; + span279[index] = "liza"; questRoot30.Author = list279; index = 3; List list280 = new List(index); CollectionsMarshal.SetCount(list280, index); - span2 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span280[num]; QuestSequence obj209 = new QuestSequence { Sequence = 0 @@ -291564,13 +292647,13 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span281[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj209.Steps = list281; reference220 = obj209; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span280[num]; QuestSequence obj210 = new QuestSequence { Sequence = 1 @@ -291578,9 +292661,9 @@ public static class AssemblyQuestLoader num2 = 3; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - ref QuestStep reference222 = ref span3[index2]; + ref QuestStep reference222 = ref span282[index2]; QuestStep obj211 = new QuestStep(EInteractionType.Say, 1032140u, new Vector3(-459.89166f, 42.65948f, -305.71454f), 816) { Fly = true, @@ -291592,30 +292675,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list283 = new List>(index3); CollectionsMarshal.SetCount(list283, index3); - Span> span8 = CollectionsMarshal.AsSpan(list283); + Span> span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span8[num3] = null; + span283[num3] = null; num3++; - span8[num3] = null; + span283[num3] = null; num3++; - span8[num3] = null; + span283[num3] = null; num3++; - ref List reference223 = ref span8[num3]; + ref List reference223 = ref span283[num3]; int num4 = 1; List list284 = new List(num4); CollectionsMarshal.SetCount(list284, num4); - span5 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); int index4 = 0; - span5[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span284[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference223 = list284; num3++; - span8[num3] = null; + span283[num3] = null; num3++; - span8[num3] = null; + span283[num3] = null; obj211.RequiredQuestVariables = list283; reference222 = obj211; index2++; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span282[index2]; QuestStep obj212 = new QuestStep(EInteractionType.Say, 1032141u, new Vector3(-473.47223f, 45.390854f, -311.6656f), 816) { Fly = true, @@ -291627,30 +292710,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list285 = new List>(num3); CollectionsMarshal.SetCount(list285, num3); - span8 = CollectionsMarshal.AsSpan(list285); + Span> span285 = CollectionsMarshal.AsSpan(list285); index3 = 0; - span8[index3] = null; + span285[index3] = null; index3++; - span8[index3] = null; + span285[index3] = null; index3++; - span8[index3] = null; + span285[index3] = null; index3++; - ref List reference225 = ref span8[index3]; + ref List reference225 = ref span285[index3]; index4 = 1; List list286 = new List(index4); CollectionsMarshal.SetCount(list286, index4); - span5 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num4 = 0; - span5[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span286[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference225 = list286; index3++; - span8[index3] = null; + span285[index3] = null; index3++; - span8[index3] = null; + span285[index3] = null; obj212.RequiredQuestVariables = list285; reference224 = obj212; index2++; - ref QuestStep reference226 = ref span3[index2]; + ref QuestStep reference226 = ref span282[index2]; QuestStep obj213 = new QuestStep(EInteractionType.Say, 1032142u, new Vector3(-472.7398f, 50.10258f, -328.26733f), 816) { Fly = true, @@ -291662,32 +292745,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list287 = new List>(index3); CollectionsMarshal.SetCount(list287, index3); - span8 = CollectionsMarshal.AsSpan(list287); + Span> span287 = CollectionsMarshal.AsSpan(list287); num3 = 0; - span8[num3] = null; + span287[num3] = null; num3++; - span8[num3] = null; + span287[num3] = null; num3++; - span8[num3] = null; + span287[num3] = null; num3++; - ref List reference227 = ref span8[num3]; + ref List reference227 = ref span287[num3]; num4 = 1; List list288 = new List(num4); CollectionsMarshal.SetCount(list288, num4); - span5 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index4 = 0; - span5[index4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span288[index4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference227 = list288; num3++; - span8[num3] = null; + span287[num3] = null; num3++; - span8[num3] = null; + span287[num3] = null; obj213.RequiredQuestVariables = list287; reference226 = obj213; obj210.Steps = list282; reference221 = obj210; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span280[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -291695,9 +292778,9 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span289[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -291711,16 +292794,16 @@ public static class AssemblyQuestLoader num = 1; List list290 = new List(num); CollectionsMarshal.SetCount(list290, num); - span = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index = 0; - span[index] = "liza"; + span290[index] = "liza"; questRoot31.Author = list290; index = 3; List list291 = new List(index); CollectionsMarshal.SetCount(list291, index); - span2 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num = 0; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span291[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -291728,13 +292811,13 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span292[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj215.Steps = list292; reference229 = obj215; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span291[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -291742,9 +292825,9 @@ public static class AssemblyQuestLoader index2 = 5; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-344.05838f, 45.450672f, 456.10266f), 816) + span293[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-344.05838f, 45.450672f, 456.10266f), 816) { Fly = true, SkipConditions = new SkipConditions @@ -291756,71 +292839,71 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference231 = ref span3[num2]; + ref QuestStep reference231 = ref span293[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2010860u, new Vector3(-340.38306f, 38.77307f, 434.07336f), 816); num3 = 6; List> list294 = new List>(num3); CollectionsMarshal.SetCount(list294, num3); - span8 = CollectionsMarshal.AsSpan(list294); + Span> span294 = CollectionsMarshal.AsSpan(list294); index3 = 0; - span8[index3] = null; + span294[index3] = null; index3++; - ref List reference232 = ref span8[index3]; + ref List reference232 = ref span294[index3]; index4 = 3; List list295 = new List(index4); CollectionsMarshal.SetCount(list295, index4); - span5 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span295[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span295[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span295[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference232 = list295; index3++; - span8[index3] = null; + span294[index3] = null; index3++; - span8[index3] = null; + span294[index3] = null; index3++; - span8[index3] = null; + span294[index3] = null; index3++; - span8[index3] = null; + span294[index3] = null; questStep12.RequiredQuestVariables = list294; reference231 = questStep12; num2++; - ref QuestStep reference233 = ref span3[num2]; + ref QuestStep reference233 = ref span293[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2010861u, new Vector3(-332.44836f, 44.47998f, 462.15002f), 816); index3 = 6; List> list296 = new List>(index3); CollectionsMarshal.SetCount(list296, index3); - span8 = CollectionsMarshal.AsSpan(list296); + Span> span296 = CollectionsMarshal.AsSpan(list296); num3 = 0; - span8[num3] = null; + span296[num3] = null; num3++; - ref List reference234 = ref span8[num3]; + ref List reference234 = ref span296[num3]; num4 = 3; List list297 = new List(num4); CollectionsMarshal.SetCount(list297, num4); - span5 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index4 = 0; - span5[index4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span297[index4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span297[index4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span297[index4] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); reference234 = list297; num3++; - span8[num3] = null; + span296[num3] = null; num3++; - span8[num3] = null; + span296[num3] = null; num3++; - span8[num3] = null; + span296[num3] = null; num3++; - span8[num3] = null; + span296[num3] = null; questStep13.RequiredQuestVariables = list296; reference233 = questStep13; num2++; - ref QuestStep reference235 = ref span3[num2]; + ref QuestStep reference235 = ref span293[num2]; QuestStep obj217 = new QuestStep(EInteractionType.Interact, 2010863u, new Vector3(-293.08008f, 42.70996f, 463.61487f), 816) { IgnoreDistanceToObject = true @@ -291828,34 +292911,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list298 = new List>(num3); CollectionsMarshal.SetCount(list298, num3); - span8 = CollectionsMarshal.AsSpan(list298); + Span> span298 = CollectionsMarshal.AsSpan(list298); index3 = 0; - span8[index3] = null; + span298[index3] = null; index3++; - ref List reference236 = ref span8[index3]; + ref List reference236 = ref span298[index3]; index4 = 3; List list299 = new List(index4); CollectionsMarshal.SetCount(list299, index4); - span5 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span299[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span299[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span299[num4] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); reference236 = list299; index3++; - span8[index3] = null; + span298[index3] = null; index3++; - span8[index3] = null; + span298[index3] = null; index3++; - span8[index3] = null; + span298[index3] = null; index3++; - span8[index3] = null; + span298[index3] = null; obj217.RequiredQuestVariables = list298; reference235 = obj217; num2++; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span293[num2]; QuestStep obj218 = new QuestStep(EInteractionType.Interact, 2010862u, new Vector3(-276.96655f, 42.893066f, 453.6659f), 816) { IgnoreDistanceToObject = true @@ -291863,36 +292946,36 @@ public static class AssemblyQuestLoader index3 = 6; List> list300 = new List>(index3); CollectionsMarshal.SetCount(list300, index3); - span8 = CollectionsMarshal.AsSpan(list300); + Span> span300 = CollectionsMarshal.AsSpan(list300); num3 = 0; - span8[num3] = null; + span300[num3] = null; num3++; - ref List reference238 = ref span8[num3]; + ref List reference238 = ref span300[num3]; num4 = 3; List list301 = new List(num4); CollectionsMarshal.SetCount(list301, num4); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index4 = 0; - span5[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span301[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); + span301[index4] = new QuestWorkValue(null, (byte)5, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); + span301[index4] = new QuestWorkValue(null, (byte)6, EQuestWorkMode.Bitwise); reference238 = list301; num3++; - span8[num3] = null; + span300[num3] = null; num3++; - span8[num3] = null; + span300[num3] = null; num3++; - span8[num3] = null; + span300[num3] = null; num3++; - span8[num3] = null; + span300[num3] = null; obj218.RequiredQuestVariables = list300; reference237 = obj218; obj216.Steps = list293; reference230 = obj216; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span291[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -291900,9 +292983,9 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span302[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -291915,16 +292998,16 @@ public static class AssemblyQuestLoader num = 1; List list303 = new List(num); CollectionsMarshal.SetCount(list303, num); - span = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index = 0; - span[index] = "liza"; + span303[index] = "liza"; questRoot32.Author = list303; index = 3; List list304 = new List(index); CollectionsMarshal.SetCount(list304, index); - span2 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span304[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 @@ -291932,13 +293015,13 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span305[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj220.Steps = list305; reference240 = obj220; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span304[num]; QuestSequence obj221 = new QuestSequence { Sequence = 1 @@ -291946,9 +293029,9 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - ref QuestStep reference242 = ref span3[index2]; + ref QuestStep reference242 = ref span306[index2]; QuestStep obj222 = new QuestStep(EInteractionType.Combat, 2010864u, new Vector3(3.8909912f, 13.90094f, 637.23206f), 816) { Fly = true, @@ -291957,15 +293040,15 @@ public static class AssemblyQuestLoader num3 = 1; List list307 = new List(num3); CollectionsMarshal.SetCount(list307, num3); - span6 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index3 = 0; - span6[index3] = 11444u; + span307[index3] = 11444u; obj222.KillEnemyDataIds = list307; reference242 = obj222; obj221.Steps = list306; reference241 = obj221; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span304[num]; QuestSequence obj223 = new QuestSequence { Sequence = byte.MaxValue @@ -291973,9 +293056,9 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span308[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -291988,16 +293071,16 @@ public static class AssemblyQuestLoader num = 1; List list309 = new List(num); CollectionsMarshal.SetCount(list309, num); - span = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index = 0; - span[index] = "liza"; + span309[index] = "liza"; questRoot33.Author = list309; index = 3; List list310 = new List(index); CollectionsMarshal.SetCount(list310, index); - span2 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num = 0; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span310[num]; QuestSequence obj224 = new QuestSequence { Sequence = 0 @@ -292005,13 +293088,13 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span311[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj224.Steps = list311; reference244 = obj224; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span310[num]; QuestSequence obj225 = new QuestSequence { Sequence = 1 @@ -292019,20 +293102,20 @@ public static class AssemblyQuestLoader index2 = 5; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-338.70084f, 9.922639f, -181.90271f), 816) + span312[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-338.70084f, 9.922639f, -181.90271f), 816) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-332.49713f, -44.52391f, -242.4296f), 816) + span312[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-332.49713f, -44.52391f, -242.4296f), 816) { DisableNavmesh = true, Fly = true }; num2++; - ref QuestStep reference246 = ref span3[num2]; + ref QuestStep reference246 = ref span312[num2]; QuestStep obj226 = new QuestStep(EInteractionType.Interact, 2010865u, new Vector3(-335.59174f, -53.75763f, -277.9126f), 816) { Fly = true @@ -292040,30 +293123,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list313 = new List>(index3); CollectionsMarshal.SetCount(list313, index3); - span8 = CollectionsMarshal.AsSpan(list313); + Span> span313 = CollectionsMarshal.AsSpan(list313); num3 = 0; - span8[num3] = null; + span313[num3] = null; num3++; - span8[num3] = null; + span313[num3] = null; num3++; - span8[num3] = null; + span313[num3] = null; num3++; - ref List reference247 = ref span8[num3]; + ref List reference247 = ref span313[num3]; index4 = 1; List list314 = new List(index4); CollectionsMarshal.SetCount(list314, index4); - span5 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num4 = 0; - span5[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span314[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference247 = list314; num3++; - span8[num3] = null; + span313[num3] = null; num3++; - span8[num3] = null; + span313[num3] = null; obj226.RequiredQuestVariables = list313; reference246 = obj226; num2++; - ref QuestStep reference248 = ref span3[num2]; + ref QuestStep reference248 = ref span312[num2]; QuestStep obj227 = new QuestStep(EInteractionType.Interact, 2010866u, new Vector3(-335.59174f, -54.154297f, -293.41577f), 816) { Fly = true @@ -292071,30 +293154,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list315 = new List>(num3); CollectionsMarshal.SetCount(list315, num3); - span8 = CollectionsMarshal.AsSpan(list315); + Span> span315 = CollectionsMarshal.AsSpan(list315); index3 = 0; - span8[index3] = null; + span315[index3] = null; index3++; - span8[index3] = null; + span315[index3] = null; index3++; - span8[index3] = null; + span315[index3] = null; index3++; - ref List reference249 = ref span8[index3]; + ref List reference249 = ref span315[index3]; num4 = 1; List list316 = new List(num4); CollectionsMarshal.SetCount(list316, num4); - span5 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index4 = 0; - span5[index4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span316[index4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference249 = list316; index3++; - span8[index3] = null; + span315[index3] = null; index3++; - span8[index3] = null; + span315[index3] = null; obj227.RequiredQuestVariables = list315; reference248 = obj227; num2++; - ref QuestStep reference250 = ref span3[num2]; + ref QuestStep reference250 = ref span312[num2]; QuestStep obj228 = new QuestStep(EInteractionType.Interact, 2010867u, new Vector3(-351.64417f, -53.635498f, -295.73517f), 816) { Fly = true @@ -292102,32 +293185,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list317 = new List>(index3); CollectionsMarshal.SetCount(list317, index3); - span8 = CollectionsMarshal.AsSpan(list317); + Span> span317 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span8[num3] = null; + span317[num3] = null; num3++; - span8[num3] = null; + span317[num3] = null; num3++; - span8[num3] = null; + span317[num3] = null; num3++; - ref List reference251 = ref span8[num3]; + ref List reference251 = ref span317[num3]; index4 = 1; List list318 = new List(index4); CollectionsMarshal.SetCount(list318, index4); - span5 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num4 = 0; - span5[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span318[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference251 = list318; num3++; - span8[num3] = null; + span317[num3] = null; num3++; - span8[num3] = null; + span317[num3] = null; obj228.RequiredQuestVariables = list317; reference250 = obj228; obj225.Steps = list312; reference245 = obj225; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span310[num]; QuestSequence obj229 = new QuestSequence { Sequence = byte.MaxValue @@ -292135,9 +293218,9 @@ public static class AssemblyQuestLoader num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span319[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -292151,16 +293234,16 @@ public static class AssemblyQuestLoader num = 1; List list320 = new List(num); CollectionsMarshal.SetCount(list320, num); - span = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index = 0; - span[index] = "liza"; + span320[index] = "liza"; questRoot34.Author = list320; index = 3; List list321 = new List(index); CollectionsMarshal.SetCount(list321, index); - span2 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num = 0; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span321[num]; QuestSequence obj230 = new QuestSequence { Sequence = 0 @@ -292168,13 +293251,13 @@ public static class AssemblyQuestLoader index2 = 1; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span322[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj230.Steps = list322; reference253 = obj230; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span321[num]; QuestSequence obj231 = new QuestSequence { Sequence = 1 @@ -292182,9 +293265,9 @@ public static class AssemblyQuestLoader num2 = 1; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - ref QuestStep reference255 = ref span3[index2]; + ref QuestStep reference255 = ref span323[index2]; QuestStep obj232 = new QuestStep(EInteractionType.Combat, 2010868u, new Vector3(-504.32596f, 77.22583f, -410.11676f), 816) { Fly = true, @@ -292193,15 +293276,15 @@ public static class AssemblyQuestLoader num3 = 1; List list324 = new List(num3); CollectionsMarshal.SetCount(list324, num3); - span6 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index3 = 0; - span6[index3] = 11445u; + span324[index3] = 11445u; obj232.KillEnemyDataIds = list324; reference255 = obj232; obj231.Steps = list323; reference254 = obj231; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span321[num]; QuestSequence obj233 = new QuestSequence { Sequence = byte.MaxValue @@ -292209,9 +293292,9 @@ public static class AssemblyQuestLoader index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span325[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -292225,16 +293308,16 @@ public static class AssemblyQuestLoader num = 1; List list326 = new List(num); CollectionsMarshal.SetCount(list326, num); - span = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index = 0; - span[index] = "liza"; + span326[index] = "liza"; questRoot35.Author = list326; index = 3; List list327 = new List(index); CollectionsMarshal.SetCount(list327, index); - span2 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num = 0; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span327[num]; QuestSequence obj234 = new QuestSequence { Sequence = 0 @@ -292242,13 +293325,13 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span328[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj234.Steps = list328; reference257 = obj234; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span327[num]; QuestSequence obj235 = new QuestSequence { Sequence = 1 @@ -292256,9 +293339,9 @@ public static class AssemblyQuestLoader index2 = 2; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - ref QuestStep reference259 = ref span3[num2]; + ref QuestStep reference259 = ref span329[num2]; QuestStep obj236 = new QuestStep(EInteractionType.Interact, 2010888u, new Vector3(-171.58777f, 5.2338257f, -252.88782f), 816) { Fly = true @@ -292266,23 +293349,23 @@ public static class AssemblyQuestLoader index3 = 6; List list330 = new List(index3); CollectionsMarshal.SetCount(list330, index3); - span5 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num3 = 0; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span330[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj236.CompletionQuestVariablesFlags = list330; reference259 = obj236; num2++; - ref QuestStep reference260 = ref span3[num2]; + ref QuestStep reference260 = ref span329[num2]; QuestStep obj237 = new QuestStep(EInteractionType.Interact, 2010889u, new Vector3(-170.1839f, 4.9591064f, -283.0396f), 816) { Fly = true @@ -292290,25 +293373,25 @@ public static class AssemblyQuestLoader num3 = 6; List list331 = new List(num3); CollectionsMarshal.SetCount(list331, num3); - span5 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index3 = 0; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = null; + span331[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span331[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj237.CompletionQuestVariablesFlags = list331; reference260 = obj237; obj235.Steps = list329; reference258 = obj235; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span327[num]; QuestSequence obj238 = new QuestSequence { Sequence = byte.MaxValue @@ -292316,9 +293399,9 @@ public static class AssemblyQuestLoader num2 = 1; List list332 = new List(num2); CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span332[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -292332,16 +293415,16 @@ public static class AssemblyQuestLoader num = 1; List list333 = new List(num); CollectionsMarshal.SetCount(list333, num); - span = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index = 0; - span[index] = "liza"; + span333[index] = "liza"; questRoot36.Author = list333; index = 3; List list334 = new List(index); CollectionsMarshal.SetCount(list334, index); - span2 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num = 0; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span334[num]; QuestSequence obj239 = new QuestSequence { Sequence = 0 @@ -292349,13 +293432,13 @@ public static class AssemblyQuestLoader index2 = 1; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span335[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj239.Steps = list335; reference262 = obj239; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span334[num]; QuestSequence obj240 = new QuestSequence { Sequence = 1 @@ -292363,9 +293446,9 @@ public static class AssemblyQuestLoader num2 = 1; List list336 = new List(num2); CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index2 = 0; - ref QuestStep reference264 = ref span3[index2]; + ref QuestStep reference264 = ref span336[index2]; QuestStep obj241 = new QuestStep(EInteractionType.Combat, 2010890u, new Vector3(10.0251465f, 32.944214f, -608.6061f), 816) { Fly = true, @@ -292375,15 +293458,15 @@ public static class AssemblyQuestLoader index3 = 1; List list337 = new List(index3); CollectionsMarshal.SetCount(list337, index3); - span6 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num3 = 0; - span6[num3] = 11446u; + span337[num3] = 11446u; obj241.KillEnemyDataIds = list337; reference264 = obj241; obj240.Steps = list336; reference263 = obj240; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span334[num]; QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue @@ -292391,9 +293474,9 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span338[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -292407,16 +293490,16 @@ public static class AssemblyQuestLoader num = 1; List list339 = new List(num); CollectionsMarshal.SetCount(list339, num); - span = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index = 0; - span[index] = "liza"; + span339[index] = "liza"; questRoot37.Author = list339; index = 4; List list340 = new List(index); CollectionsMarshal.SetCount(list340, index); - span2 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num = 0; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span340[num]; QuestSequence obj243 = new QuestSequence { Sequence = 0 @@ -292424,13 +293507,13 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span341[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj243.Steps = list341; reference266 = obj243; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span340[num]; QuestSequence obj244 = new QuestSequence { Sequence = 1 @@ -292438,13 +293521,13 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031811u, new Vector3(-442.46588f, 70.686165f, 573.69336f), 816); + span342[num2] = new QuestStep(EInteractionType.Interact, 1031811u, new Vector3(-442.46588f, 70.686165f, 573.69336f), 816); obj244.Steps = list342; reference267 = obj244; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span340[num]; QuestSequence obj245 = new QuestSequence { Sequence = 2 @@ -292452,9 +293535,9 @@ public static class AssemblyQuestLoader num2 = 3; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - ref QuestStep reference269 = ref span3[index2]; + ref QuestStep reference269 = ref span343[index2]; QuestStep obj246 = new QuestStep(EInteractionType.Action, 2010891u, new Vector3(-852.0485f, 37.67456f, 298.11548f), 816) { Fly = true, @@ -292463,32 +293546,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list344 = new List>(num3); CollectionsMarshal.SetCount(list344, num3); - span8 = CollectionsMarshal.AsSpan(list344); + Span> span344 = CollectionsMarshal.AsSpan(list344); index3 = 0; - span8[index3] = null; + span344[index3] = null; index3++; - span8[index3] = null; + span344[index3] = null; index3++; - ref List reference270 = ref span8[index3]; + ref List reference270 = ref span344[index3]; num4 = 2; List list345 = new List(num4); CollectionsMarshal.SetCount(list345, num4); - span5 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index4 = 0; - span5[index4] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span345[index4] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span345[index4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference270 = list345; index3++; - span8[index3] = null; + span344[index3] = null; index3++; - span8[index3] = null; + span344[index3] = null; index3++; - span8[index3] = null; + span344[index3] = null; obj246.RequiredQuestVariables = list344; reference269 = obj246; index2++; - ref QuestStep reference271 = ref span3[index2]; + ref QuestStep reference271 = ref span343[index2]; QuestStep obj247 = new QuestStep(EInteractionType.Action, 2010892u, new Vector3(-774.44116f, 54.520386f, 102.61682f), 816) { Fly = true, @@ -292497,32 +293580,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list346 = new List>(index3); CollectionsMarshal.SetCount(list346, index3); - span8 = CollectionsMarshal.AsSpan(list346); + Span> span346 = CollectionsMarshal.AsSpan(list346); num3 = 0; - span8[num3] = null; + span346[num3] = null; num3++; - span8[num3] = null; + span346[num3] = null; num3++; - ref List reference272 = ref span8[num3]; + ref List reference272 = ref span346[num3]; index4 = 2; List list347 = new List(index4); CollectionsMarshal.SetCount(list347, index4); - span5 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span347[num4] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span347[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference272 = list347; num3++; - span8[num3] = null; + span346[num3] = null; num3++; - span8[num3] = null; + span346[num3] = null; num3++; - span8[num3] = null; + span346[num3] = null; obj247.RequiredQuestVariables = list346; reference271 = obj247; index2++; - ref QuestStep reference273 = ref span3[index2]; + ref QuestStep reference273 = ref span343[index2]; QuestStep obj248 = new QuestStep(EInteractionType.Action, 2010893u, new Vector3(-802.30414f, 27.115234f, -108.44586f), 816) { Fly = true, @@ -292531,34 +293614,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list348 = new List>(num3); CollectionsMarshal.SetCount(list348, num3); - span8 = CollectionsMarshal.AsSpan(list348); + Span> span348 = CollectionsMarshal.AsSpan(list348); index3 = 0; - span8[index3] = null; + span348[index3] = null; index3++; - span8[index3] = null; + span348[index3] = null; index3++; - ref List reference274 = ref span8[index3]; + ref List reference274 = ref span348[index3]; num4 = 2; List list349 = new List(num4); CollectionsMarshal.SetCount(list349, num4); - span5 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index4 = 0; - span5[index4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span349[index4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span349[index4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference274 = list349; index3++; - span8[index3] = null; + span348[index3] = null; index3++; - span8[index3] = null; + span348[index3] = null; index3++; - span8[index3] = null; + span348[index3] = null; obj248.RequiredQuestVariables = list348; reference273 = obj248; obj245.Steps = list343; reference268 = obj245; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span340[num]; QuestSequence obj249 = new QuestSequence { Sequence = byte.MaxValue @@ -292566,16 +293649,16 @@ public static class AssemblyQuestLoader index2 = 2; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span350[num2] = new QuestStep(EInteractionType.WalkTo, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { StopDistance = 3f, Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span350[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Mount = false }; @@ -292588,16 +293671,16 @@ public static class AssemblyQuestLoader num = 1; List list351 = new List(num); CollectionsMarshal.SetCount(list351, num); - span = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index = 0; - span[index] = "liza"; + span351[index] = "liza"; questRoot38.Author = list351; index = 3; List list352 = new List(index); CollectionsMarshal.SetCount(list352, index); - span2 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num = 0; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span352[num]; QuestSequence obj250 = new QuestSequence { Sequence = 0 @@ -292605,13 +293688,13 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span353[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj250.Steps = list353; reference276 = obj250; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span352[num]; QuestSequence obj251 = new QuestSequence { Sequence = 1 @@ -292619,9 +293702,9 @@ public static class AssemblyQuestLoader index2 = 3; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - ref QuestStep reference278 = ref span3[num2]; + ref QuestStep reference278 = ref span354[num2]; QuestStep obj252 = new QuestStep(EInteractionType.Interact, 1032183u, new Vector3(-105.60773f, 110.29838f, -196.97876f), 816) { StopDistance = 1f, @@ -292630,30 +293713,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list355 = new List>(index3); CollectionsMarshal.SetCount(list355, index3); - span8 = CollectionsMarshal.AsSpan(list355); + Span> span355 = CollectionsMarshal.AsSpan(list355); num3 = 0; - span8[num3] = null; + span355[num3] = null; num3++; - span8[num3] = null; + span355[num3] = null; num3++; - ref List reference279 = ref span8[num3]; + ref List reference279 = ref span355[num3]; index4 = 1; List list356 = new List(index4); CollectionsMarshal.SetCount(list356, index4); - span5 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span356[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference279 = list356; num3++; - span8[num3] = null; + span355[num3] = null; num3++; - span8[num3] = null; + span355[num3] = null; num3++; - span8[num3] = null; + span355[num3] = null; obj252.RequiredQuestVariables = list355; reference278 = obj252; num2++; - ref QuestStep reference280 = ref span3[num2]; + ref QuestStep reference280 = ref span354[num2]; QuestStep obj253 = new QuestStep(EInteractionType.Interact, 1032185u, new Vector3(-185.29034f, 154.79187f, -262.89777f), 816) { Fly = true @@ -292661,30 +293744,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list357 = new List>(num3); CollectionsMarshal.SetCount(list357, num3); - span8 = CollectionsMarshal.AsSpan(list357); + Span> span357 = CollectionsMarshal.AsSpan(list357); index3 = 0; - span8[index3] = null; + span357[index3] = null; index3++; - span8[index3] = null; + span357[index3] = null; index3++; - ref List reference281 = ref span8[index3]; + ref List reference281 = ref span357[index3]; num4 = 1; List list358 = new List(num4); CollectionsMarshal.SetCount(list358, num4); - span5 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index4 = 0; - span5[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span358[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference281 = list358; index3++; - span8[index3] = null; + span357[index3] = null; index3++; - span8[index3] = null; + span357[index3] = null; index3++; - span8[index3] = null; + span357[index3] = null; obj253.RequiredQuestVariables = list357; reference280 = obj253; num2++; - ref QuestStep reference282 = ref span3[num2]; + ref QuestStep reference282 = ref span354[num2]; QuestStep obj254 = new QuestStep(EInteractionType.Interact, 1032184u, new Vector3(-226.27612f, 114.61068f, -305.6535f), 816) { Fly = true @@ -292692,32 +293775,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list359 = new List>(index3); CollectionsMarshal.SetCount(list359, index3); - span8 = CollectionsMarshal.AsSpan(list359); + Span> span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span8[num3] = null; + span359[num3] = null; num3++; - span8[num3] = null; + span359[num3] = null; num3++; - ref List reference283 = ref span8[num3]; + ref List reference283 = ref span359[num3]; index4 = 1; List list360 = new List(index4); CollectionsMarshal.SetCount(list360, index4); - span5 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num4 = 0; - span5[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span360[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference283 = list360; num3++; - span8[num3] = null; + span359[num3] = null; num3++; - span8[num3] = null; + span359[num3] = null; num3++; - span8[num3] = null; + span359[num3] = null; obj254.RequiredQuestVariables = list359; reference282 = obj254; obj251.Steps = list354; reference277 = obj251; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span352[num]; QuestSequence obj255 = new QuestSequence { Sequence = byte.MaxValue @@ -292725,9 +293808,9 @@ public static class AssemblyQuestLoader num2 = 1; List list361 = new List(num2); CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span361[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -292776,9 +293859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Combat, 2010894u, new Vector3(268.51294f, 33.707153f, -78.14148f), 816) { Fly = true, @@ -292787,9 +293870,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 11448u; + span5[index3] = 11448u; obj3.KillEnemyDataIds = list5; reference3 = obj3; obj2.Steps = list4; @@ -292803,9 +293886,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -292819,16 +293902,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 5; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -292836,13 +293919,13 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -292850,16 +293933,16 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032261u, new Vector3(-258.38104f, 50.977943f, 601.2206f), 816) + span10[index2] = new QuestStep(EInteractionType.Interact, 1032261u, new Vector3(-258.38104f, 50.977943f, 601.2206f), 816) { Fly = true }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -292867,9 +293950,9 @@ public static class AssemblyQuestLoader index2 = 3; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 2010895u, new Vector3(718.28796f, 188.06738f, 296.77258f), 816) { Fly = true @@ -292877,32 +293960,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list12 = new List>(index3); CollectionsMarshal.SetCount(list12, index3); - Span> span5 = CollectionsMarshal.AsSpan(list12); + Span> span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span5[num3] = null; + span12[num3] = null; num3++; - ref List reference9 = ref span5[num3]; + ref List reference9 = ref span12[num3]; int num4 = 2; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - Span span6 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); int num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span13[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span13[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference9 = list13; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; obj8.RequiredQuestVariables = list12; reference8 = obj8; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span11[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Interact, 2010896u, new Vector3(743.5569f, 189.83752f, 260.4867f), 816) { Fly = true @@ -292910,32 +293993,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list14 = new List>(num3); CollectionsMarshal.SetCount(list14, num3); - span5 = CollectionsMarshal.AsSpan(list14); + Span> span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span5[index3] = null; + span14[index3] = null; index3++; - ref List reference11 = ref span5[index3]; + ref List reference11 = ref span14[index3]; num5 = 2; List list15 = new List(num5); CollectionsMarshal.SetCount(list15, num5); - span6 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num4 = 0; - span6[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span15[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span6[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span15[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference11 = list15; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; obj9.RequiredQuestVariables = list14; reference10 = obj9; num2++; - ref QuestStep reference12 = ref span3[num2]; + ref QuestStep reference12 = ref span11[num2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 2010897u, new Vector3(769.0698f, 191.60742f, 251.88062f), 816) { Fly = true @@ -292943,34 +294026,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list16 = new List>(index3); CollectionsMarshal.SetCount(list16, index3); - span5 = CollectionsMarshal.AsSpan(list16); + Span> span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = null; + span16[num3] = null; num3++; - ref List reference13 = ref span5[num3]; + ref List reference13 = ref span16[num3]; num4 = 2; List list17 = new List(num4); CollectionsMarshal.SetCount(list17, num4); - span6 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num5 = 0; - span6[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span17[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span6[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span17[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference13 = list17; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; num3++; - span5[num3] = null; + span16[num3] = null; obj10.RequiredQuestVariables = list16; reference12 = obj10; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span8[num]; QuestSequence obj11 = new QuestSequence { Sequence = 3 @@ -292978,9 +294061,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032261u, new Vector3(-258.38104f, 50.977943f, 601.2206f), 816) + span18[index2] = new QuestStep(EInteractionType.Interact, 1032261u, new Vector3(-258.38104f, 50.977943f, 601.2206f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -292988,7 +294071,7 @@ public static class AssemblyQuestLoader obj11.Steps = list18; reference14 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span8[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -292996,9 +294079,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -293011,16 +294094,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; index = 3; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -293028,13 +294111,13 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span22[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj13.Steps = list22; reference16 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -293042,9 +294125,9 @@ public static class AssemblyQuestLoader index2 = 3; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span23[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 2010900u, new Vector3(787.92993f, 187.33496f, 174.33423f), 816) { Fly = true @@ -293052,30 +294135,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list24 = new List>(num3); CollectionsMarshal.SetCount(list24, num3); - span5 = CollectionsMarshal.AsSpan(list24); + Span> span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - ref List reference19 = ref span5[index3]; + ref List reference19 = ref span24[index3]; num5 = 1; List list25 = new List(num5); CollectionsMarshal.SetCount(list25, num5); - span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num4 = 0; - span6[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span25[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference19 = list25; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; obj15.RequiredQuestVariables = list24; reference18 = obj15; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span23[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Interact, 2010899u, new Vector3(783.2302f, 187.30444f, 151.995f), 816) { Fly = true @@ -293083,30 +294166,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list26 = new List>(index3); CollectionsMarshal.SetCount(list26, index3); - span5 = CollectionsMarshal.AsSpan(list26); + Span> span26 = CollectionsMarshal.AsSpan(list26); num3 = 0; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - ref List reference21 = ref span5[num3]; + ref List reference21 = ref span26[num3]; num4 = 1; List list27 = new List(num4); CollectionsMarshal.SetCount(list27, num4); - span6 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span27[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference21 = list27; num3++; - span5[num3] = null; + span26[num3] = null; num3++; - span5[num3] = null; + span26[num3] = null; obj16.RequiredQuestVariables = list26; reference20 = obj16; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span23[num2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 2010898u, new Vector3(765.8655f, 187.30444f, 163.53088f), 816) { Fly = true @@ -293114,32 +294197,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list28 = new List>(num3); CollectionsMarshal.SetCount(list28, num3); - span5 = CollectionsMarshal.AsSpan(list28); + Span> span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - ref List reference23 = ref span5[index3]; + ref List reference23 = ref span28[index3]; num5 = 1; List list29 = new List(num5); CollectionsMarshal.SetCount(list29, num5); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span6[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference23 = list29; index3++; - span5[index3] = null; + span28[index3] = null; index3++; - span5[index3] = null; + span28[index3] = null; obj17.RequiredQuestVariables = list28; reference22 = obj17; obj14.Steps = list23; reference17 = obj14; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -293147,14 +294230,14 @@ public static class AssemblyQuestLoader num2 = 2; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(743.3476f, 186.89098f, 193.8602f), 816) + span30[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(743.3476f, 186.89098f, 193.8602f), 816) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span30[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -293168,16 +294251,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza"; + span31[index] = "liza"; questRoot4.Author = list31; index = 3; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -293185,13 +294268,13 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span33[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj19.Steps = list33; reference25 = obj19; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span32[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -293199,9 +294282,9 @@ public static class AssemblyQuestLoader num2 = 3; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span34[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1032169u, new Vector3(-423.33105f, 25.599815f, 265.94946f), 816) { Fly = true @@ -293209,30 +294292,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list35 = new List>(index3); CollectionsMarshal.SetCount(list35, index3); - span5 = CollectionsMarshal.AsSpan(list35); + Span> span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span5[num3] = null; + span35[num3] = null; num3++; - ref List reference28 = ref span5[num3]; + ref List reference28 = ref span35[num3]; num4 = 1; List list36 = new List(num4); CollectionsMarshal.SetCount(list36, num4); - span6 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num5 = 0; - span6[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span36[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference28 = list36; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; num3++; - span5[num3] = null; + span35[num3] = null; obj21.RequiredQuestVariables = list35; reference27 = obj21; index2++; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span34[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1032168u, new Vector3(-431.3573f, 24.720499f, 251.60596f), 816) { Fly = true @@ -293240,30 +294323,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list37 = new List>(num3); CollectionsMarshal.SetCount(list37, num3); - span5 = CollectionsMarshal.AsSpan(list37); + Span> span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span5[index3] = null; + span37[index3] = null; index3++; - ref List reference30 = ref span5[index3]; + ref List reference30 = ref span37[index3]; num5 = 1; List list38 = new List(num5); CollectionsMarshal.SetCount(list38, num5); - span6 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num4 = 0; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span38[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference30 = list38; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; obj22.RequiredQuestVariables = list37; reference29 = obj22; index2++; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span34[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1032167u, new Vector3(-416.52557f, 20.303928f, 221.75928f), 816) { Fly = true @@ -293271,32 +294354,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list39 = new List>(index3); CollectionsMarshal.SetCount(list39, index3); - span5 = CollectionsMarshal.AsSpan(list39); + Span> span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span5[num3] = null; + span39[num3] = null; num3++; - ref List reference32 = ref span5[num3]; + ref List reference32 = ref span39[num3]; num4 = 1; List list40 = new List(num4); CollectionsMarshal.SetCount(list40, num4); - span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num5 = 0; - span6[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span40[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference32 = list40; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; num3++; - span5[num3] = null; + span39[num3] = null; obj23.RequiredQuestVariables = list39; reference31 = obj23; obj20.Steps = list34; reference26 = obj20; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -293304,9 +294387,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -293319,16 +294402,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot5.Author = list42; index = 3; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -293336,13 +294419,13 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span44[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj25.Steps = list44; reference34 = obj25; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -293350,9 +294433,9 @@ public static class AssemblyQuestLoader index2 = 3; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span45[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 2010901u, new Vector3(-413.96204f, -0.10687256f, -55.77173f), 816) { Fly = true @@ -293360,30 +294443,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list46 = new List>(num3); CollectionsMarshal.SetCount(list46, num3); - span5 = CollectionsMarshal.AsSpan(list46); + Span> span46 = CollectionsMarshal.AsSpan(list46); index3 = 0; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = null; + span46[index3] = null; index3++; - ref List reference37 = ref span5[index3]; + ref List reference37 = ref span46[index3]; num5 = 1; List list47 = new List(num5); CollectionsMarshal.SetCount(list47, num5); - span6 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num4 = 0; - span6[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span47[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference37 = list47; index3++; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = null; + span46[index3] = null; obj27.RequiredQuestVariables = list46; reference36 = obj27; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span45[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 2010902u, new Vector3(-405.9358f, -0.07635498f, -28.397034f), 816) { Fly = true @@ -293391,30 +294474,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list48 = new List>(index3); CollectionsMarshal.SetCount(list48, index3); - span5 = CollectionsMarshal.AsSpan(list48); + Span> span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - ref List reference39 = ref span5[num3]; + ref List reference39 = ref span48[num3]; num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span6 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span49[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference39 = list49; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; obj28.RequiredQuestVariables = list48; reference38 = obj28; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span45[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 2010903u, new Vector3(-395.46808f, -0.07635498f, -0.16790771f), 816) { Fly = true @@ -293422,32 +294505,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list50 = new List>(num3); CollectionsMarshal.SetCount(list50, num3); - span5 = CollectionsMarshal.AsSpan(list50); + Span> span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - ref List reference41 = ref span5[index3]; + ref List reference41 = ref span50[index3]; num5 = 1; List list51 = new List(num5); CollectionsMarshal.SetCount(list51, num5); - span6 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span6[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span51[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference41 = list51; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; index3++; - span5[index3] = null; + span50[index3] = null; obj29.RequiredQuestVariables = list50; reference40 = obj29; obj26.Steps = list45; reference35 = obj26; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span43[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -293455,15 +294538,15 @@ public static class AssemblyQuestLoader num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-427.47775f, 5.0289116f, 18.171812f), 816) + span52[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-427.47775f, 5.0289116f, 18.171812f), 816) { DisableNavmesh = true, Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span52[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -293477,16 +294560,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "liza"; + span53[index] = "liza"; questRoot6.Author = list53; index = 3; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span54[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -293494,13 +294577,13 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span55[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj31.Steps = list55; reference43 = obj31; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span54[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -293508,14 +294591,14 @@ public static class AssemblyQuestLoader num2 = 4; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-115.77283f, 7.1942587f, 130.61378f), 816) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-115.77283f, 7.1942587f, 130.61378f), 816) { Fly = true }; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span56[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 2010911u, new Vector3(-113.93915f, -36.087585f, 87.6936f), 816) { DisableNavmesh = true @@ -293523,30 +294606,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list57 = new List>(index3); CollectionsMarshal.SetCount(list57, index3); - span5 = CollectionsMarshal.AsSpan(list57); + Span> span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span5[num3] = null; + span57[num3] = null; num3++; - ref List reference46 = ref span5[num3]; + ref List reference46 = ref span57[num3]; num4 = 1; List list58 = new List(num4); CollectionsMarshal.SetCount(list58, num4); - span6 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span58[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference46 = list58; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; obj33.RequiredQuestVariables = list57; reference45 = obj33; index2++; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span56[index2]; QuestStep obj34 = new QuestStep(EInteractionType.Interact, 2010904u, new Vector3(-164.93481f, -50.919373f, 71.15283f), 816) { DisableNavmesh = true @@ -293554,30 +294637,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list59 = new List>(num3); CollectionsMarshal.SetCount(list59, num3); - span5 = CollectionsMarshal.AsSpan(list59); + Span> span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span5[index3] = null; + span59[index3] = null; index3++; - ref List reference48 = ref span5[index3]; + ref List reference48 = ref span59[index3]; num5 = 1; List list60 = new List(num5); CollectionsMarshal.SetCount(list60, num5); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num4 = 0; - span6[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span60[num4] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference48 = list60; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; index3++; - span5[index3] = null; + span59[index3] = null; obj34.RequiredQuestVariables = list59; reference47 = obj34; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span56[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Interact, 2010910u, new Vector3(-189.86804f, -66.941345f, 13.046387f), 816) { DisableNavmesh = true @@ -293585,32 +294668,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list61 = new List>(index3); CollectionsMarshal.SetCount(list61, index3); - span5 = CollectionsMarshal.AsSpan(list61); + Span> span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span5[num3] = null; + span61[num3] = null; num3++; - ref List reference50 = ref span5[num3]; + ref List reference50 = ref span61[num3]; num4 = 1; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span62[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference50 = list62; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; num3++; - span5[num3] = null; + span61[num3] = null; obj35.RequiredQuestVariables = list61; reference49 = obj35; obj32.Steps = list56; reference44 = obj32; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span54[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -293618,9 +294701,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span63[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -293634,16 +294717,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot7.Author = list64; index = 3; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span65[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -293651,13 +294734,13 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span66[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj37.Steps = list66; reference52 = obj37; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span65[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -293665,9 +294748,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span67[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, 2010905u, new Vector3(164.01917f, 0.289917f, 640.2228f), 816) { Fly = true, @@ -293676,15 +294759,15 @@ public static class AssemblyQuestLoader num3 = 1; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index3 = 0; - span4[index3] = 11449u; + span68[index3] = 11449u; obj39.KillEnemyDataIds = list68; reference54 = obj39; obj38.Steps = list67; reference53 = obj38; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span65[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -293692,9 +294775,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span69[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -293707,16 +294790,16 @@ public static class AssemblyQuestLoader num = 1; List list70 = new List(num); CollectionsMarshal.SetCount(list70, num); - span = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index = 0; - span[index] = "liza"; + span70[index] = "liza"; questRoot8.Author = list70; index = 3; List list71 = new List(index); CollectionsMarshal.SetCount(list71, index); - span2 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span71[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -293724,13 +294807,13 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span72[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj41.Steps = list72; reference56 = obj41; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span71[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -293738,9 +294821,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 1032170u, new Vector3(25.070557f, 13.914338f, 755.58093f), 816) + span73[index2] = new QuestStep(EInteractionType.Snipe, 1032170u, new Vector3(25.070557f, 13.914338f, 755.58093f), 816) { Fly = true, Comment = "Throw Porxies at Beavers" @@ -293748,7 +294831,7 @@ public static class AssemblyQuestLoader obj42.Steps = list73; reference57 = obj42; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span71[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -293756,9 +294839,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span74[num2]; QuestStep obj44 = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, @@ -293767,9 +294850,9 @@ public static class AssemblyQuestLoader index3 = 1; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - Span span7 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = new DialogueChoice + span75[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPIX119_03707_Q1_000_000"), @@ -293786,16 +294869,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot9.Author = list76; index = 3; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span77[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -293803,13 +294886,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj45.Steps = list78; reference60 = obj45; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span77[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -293817,9 +294900,9 @@ public static class AssemblyQuestLoader index2 = 3; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span79[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Interact, 2010906u, new Vector3(60.135742f, 5.7526245f, 404.34875f), 816) { Fly = true @@ -293827,67 +294910,67 @@ public static class AssemblyQuestLoader num3 = 6; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span6 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span6[index3] = null; + span80[index3] = null; index3++; - span6[index3] = null; + span80[index3] = null; index3++; - span6[index3] = null; + span80[index3] = null; index3++; - span6[index3] = null; + span80[index3] = null; index3++; - span6[index3] = null; + span80[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span80[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj47.CompletionQuestVariablesFlags = list80; reference62 = obj47; num2++; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span79[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2010907u, new Vector3(50.858276f, 6.94281f, 406.51562f), 816); index3 = 6; List list81 = new List(index3); CollectionsMarshal.SetCount(list81, index3); - span6 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span81[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list81; reference63 = questStep; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span79[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2010908u, new Vector3(42.893066f, 6.668152f, 397.26855f), 816); num3 = 6; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index3 = 0; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = null; + span82[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span82[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list82; reference64 = questStep2; obj46.Steps = list79; reference61 = obj46; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span77[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -293895,9 +294978,9 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span83[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -293911,16 +294994,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "liza"; + span84[index] = "liza"; questRoot10.Author = list84; index = 3; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -293928,13 +295011,13 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span86[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj49.Steps = list86; reference66 = obj49; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -293942,9 +295025,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span87[index2]; QuestStep obj51 = new QuestStep(EInteractionType.Combat, 2010909u, new Vector3(-242.08441f, 0.83917236f, 223.80408f), 816) { Fly = true, @@ -293953,15 +295036,15 @@ public static class AssemblyQuestLoader index3 = 1; List list88 = new List(index3); CollectionsMarshal.SetCount(list88, index3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = 11450u; + span88[num3] = 11450u; obj51.KillEnemyDataIds = list88; reference68 = obj51; obj50.Steps = list87; reference67 = obj50; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -293969,9 +295052,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span89[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -293984,16 +295067,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "liza"; + span90[index] = "liza"; questRoot11.Author = list90; index = 4; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span91[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -294001,13 +295084,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj53.Steps = list92; reference70 = obj53; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span91[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -294015,9 +295098,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1032204u, new Vector3(-81.864685f, 88.12085f, -175.06683f), 816) + span93[num2] = new QuestStep(EInteractionType.UseItem, 1032204u, new Vector3(-81.864685f, 88.12085f, -175.06683f), 816) { Fly = true, ItemId = 2002945u @@ -294025,7 +295108,7 @@ public static class AssemblyQuestLoader obj54.Steps = list93; reference71 = obj54; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -294033,9 +295116,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1032205u, new Vector3(-114.21387f, 112.903015f, -350.57605f), 816) + span94[index2] = new QuestStep(EInteractionType.UseItem, 1032205u, new Vector3(-114.21387f, 112.903015f, -350.57605f), 816) { Fly = true, ItemId = 2002945u @@ -294043,7 +295126,7 @@ public static class AssemblyQuestLoader obj55.Steps = list94; reference72 = obj55; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span91[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -294051,9 +295134,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span95[num2]; QuestStep obj57 = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, @@ -294062,9 +295145,9 @@ public static class AssemblyQuestLoader num3 = 1; List list96 = new List(num3); CollectionsMarshal.SetCount(list96, num3); - span7 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index3 = 0; - span7[index3] = new DialogueChoice + span96[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPIX122_03710_Q1_000_000"), @@ -294081,16 +295164,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; questRoot12.Author = list97; index = 3; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span98[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -294098,13 +295181,13 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span99[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj58.Steps = list99; reference75 = obj58; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span98[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -294112,9 +295195,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010786u, new Vector3(514.94617f, 97.61194f, -256.70258f), 816) + span100[num2] = new QuestStep(EInteractionType.Interact, 2010786u, new Vector3(514.94617f, 97.61194f, -256.70258f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf @@ -294122,7 +295205,7 @@ public static class AssemblyQuestLoader obj59.Steps = list100; reference76 = obj59; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span98[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -294130,11 +295213,11 @@ public static class AssemblyQuestLoader num2 = 2; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(486.33374f, 90.93466f, -316.85287f), 816); + span101[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(486.33374f, 90.93466f, -316.85287f), 816); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -294148,16 +295231,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot13.Author = list102; index = 3; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span103[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -294165,13 +295248,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj61.Steps = list104; reference78 = obj61; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span103[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -294179,15 +295262,15 @@ public static class AssemblyQuestLoader num2 = 2; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(67.35126f, 102.935814f, -799.43896f), 816) + span105[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(67.35126f, 102.935814f, -799.43896f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegPlaEnni }; index2++; - span3[index2] = new QuestStep(EInteractionType.Say, 1032208u, new Vector3(68.89441f, 103.07577f, -797.05505f), 816) + span105[index2] = new QuestStep(EInteractionType.Say, 1032208u, new Vector3(68.89441f, 103.07577f, -797.05505f), 816) { ChatMessage = new ChatMessage { @@ -294197,7 +295280,7 @@ public static class AssemblyQuestLoader obj62.Steps = list105; reference79 = obj62; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -294205,9 +295288,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span106[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -294221,16 +295304,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot14.Author = list107; index = 4; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span108[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -294238,13 +295321,13 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span109[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj64.Steps = list109; reference81 = obj64; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span108[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -294252,9 +295335,9 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span110[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Combat, null, new Vector3(218.93869f, 30.646347f, -487.75848f), 816) { StopDistance = 0.5f, @@ -294265,17 +295348,17 @@ public static class AssemblyQuestLoader index3 = 2; List list111 = new List(index3); CollectionsMarshal.SetCount(list111, index3); - span4 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span4[num3] = 11455u; + span111[num3] = 11455u; num3++; - span4[num3] = 11456u; + span111[num3] = 11456u; obj66.KillEnemyDataIds = list111; reference83 = obj66; obj65.Steps = list110; reference82 = obj65; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span108[num]; QuestSequence obj67 = new QuestSequence { Sequence = 2 @@ -294283,13 +295366,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032211u, new Vector3(220.38599f, 30.803741f, -489.5552f), 816); + span112[index2] = new QuestStep(EInteractionType.Interact, 1032211u, new Vector3(220.38599f, 30.803741f, -489.5552f), 816); obj67.Steps = list112; reference84 = obj67; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span108[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -294297,9 +295380,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span113[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -294313,16 +295396,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot15.Author = list114; index = 4; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -294330,13 +295413,13 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span116[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj69.Steps = list116; reference86 = obj69; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span115[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -294344,13 +295427,13 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031811u, new Vector3(-442.46588f, 70.686165f, 573.69336f), 816); + span117[num2] = new QuestStep(EInteractionType.Interact, 1031811u, new Vector3(-442.46588f, 70.686165f, 573.69336f), 816); obj70.Steps = list117; reference87 = obj70; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span115[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -294358,9 +295441,9 @@ public static class AssemblyQuestLoader num2 = 2; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span118[index2]; QuestStep obj72 = new QuestStep(EInteractionType.Action, 2010922u, new Vector3(-27.878296f, 30.44165f, -505.39407f), 816) { Fly = true, @@ -294369,23 +295452,23 @@ public static class AssemblyQuestLoader num3 = 6; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span6 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index3 = 0; - span6[index3] = null; + span119[index3] = null; index3++; - span6[index3] = null; + span119[index3] = null; index3++; - span6[index3] = null; + span119[index3] = null; index3++; - span6[index3] = null; + span119[index3] = null; index3++; - span6[index3] = null; + span119[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span119[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list119; reference89 = obj72; index2++; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span118[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Action, 2010923u, new Vector3(-53.025208f, 55.954834f, -671.29016f), 816) { Fly = true, @@ -294394,25 +295477,25 @@ public static class AssemblyQuestLoader index3 = 6; List list120 = new List(index3); CollectionsMarshal.SetCount(list120, index3); - span6 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span6[num3] = null; + span120[num3] = null; num3++; - span6[num3] = null; + span120[num3] = null; num3++; - span6[num3] = null; + span120[num3] = null; num3++; - span6[num3] = null; + span120[num3] = null; num3++; - span6[num3] = null; + span120[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span120[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list120; reference90 = obj73; obj71.Steps = list118; reference88 = obj71; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span115[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -294420,16 +295503,16 @@ public static class AssemblyQuestLoader index2 = 2; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-53.025208f, 55.954834f, -671.29016f), 816) + span121[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-53.025208f, 55.954834f, -671.29016f), 816) { StopDistance = 100f, DelaySecondsAtStart = 2f, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span121[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -294443,16 +295526,16 @@ public static class AssemblyQuestLoader num = 1; List list122 = new List(num); CollectionsMarshal.SetCount(list122, num); - span = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index = 0; - span[index] = "liza"; + span122[index] = "liza"; questRoot16.Author = list122; index = 3; List list123 = new List(index); CollectionsMarshal.SetCount(list123, index); - span2 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span123[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -294460,13 +295543,13 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span124[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj75.Steps = list124; reference92 = obj75; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span123[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -294474,9 +295557,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span125[num2]; QuestStep obj77 = new QuestStep(EInteractionType.Combat, 2010788u, new Vector3(-480.0946f, 83.45154f, 635.9197f), 816) { Fly = true, @@ -294485,19 +295568,19 @@ public static class AssemblyQuestLoader num3 = 3; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span4 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index3 = 0; - span4[index3] = 11452u; + span126[index3] = 11452u; index3++; - span4[index3] = 11453u; + span126[index3] = 11453u; index3++; - span4[index3] = 11454u; + span126[index3] = 11454u; obj77.KillEnemyDataIds = list126; reference94 = obj77; obj76.Steps = list125; reference93 = obj76; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span123[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -294505,9 +295588,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span127[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true }; @@ -294520,16 +295603,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot17.Author = list128; index = 3; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span129[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -294537,13 +295620,13 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); + span130[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816); obj79.Steps = list130; reference96 = obj79; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span129[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -294551,9 +295634,9 @@ public static class AssemblyQuestLoader num2 = 2; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span131[index2]; QuestStep obj81 = new QuestStep(EInteractionType.UseItem, 1032203u, new Vector3(10.849121f, 100.161f, -886.22876f), 816) { Fly = true, @@ -294563,30 +295646,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list132 = new List>(index3); CollectionsMarshal.SetCount(list132, index3); - span5 = CollectionsMarshal.AsSpan(list132); + Span> span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - ref List reference99 = ref span5[num3]; + ref List reference99 = ref span132[num3]; num5 = 1; List list133 = new List(num5); CollectionsMarshal.SetCount(list133, num5); - span6 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num4 = 0; - span6[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span133[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference99 = list133; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; obj81.RequiredQuestVariables = list132; reference98 = obj81; index2++; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span131[index2]; QuestStep obj82 = new QuestStep(EInteractionType.UseItem, 1032202u, new Vector3(10.849121f, 100.161f, -886.22876f), 816) { Fly = true, @@ -294595,32 +295678,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list134 = new List>(num3); CollectionsMarshal.SetCount(list134, num3); - span5 = CollectionsMarshal.AsSpan(list134); + Span> span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - ref List reference101 = ref span5[index3]; + ref List reference101 = ref span134[index3]; num4 = 1; List list135 = new List(num4); CollectionsMarshal.SetCount(list135, num4); - span6 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span135[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference101 = list135; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; index3++; - span5[index3] = null; + span134[index3] = null; obj82.RequiredQuestVariables = list134; reference100 = obj82; obj80.Steps = list131; reference97 = obj80; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span129[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -294628,9 +295711,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) + span136[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031809u, new Vector3(-454.3069f, 71.43217f, 575.1278f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -294644,16 +295727,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "liza"; + span137[index] = "liza"; questRoot18.Author = list137; index = 12; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span138[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -294661,13 +295744,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031577u, new Vector3(-425.58942f, 417.21378f, -636.7438f), 814); + span139[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031577u, new Vector3(-425.58942f, 417.21378f, -636.7438f), 814); obj84.Steps = list139; reference103 = obj84; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span138[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -294675,9 +295758,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814) + span140[num2] = new QuestStep(EInteractionType.Interact, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaStilltide @@ -294685,7 +295768,7 @@ public static class AssemblyQuestLoader obj85.Steps = list140; reference104 = obj85; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span138[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -294693,18 +295776,18 @@ public static class AssemblyQuestLoader num2 = 2; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.1434f, 295.63748f, -219.3426f), 814) + span141[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.1434f, 295.63748f, -219.3426f), 814) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010833u, new Vector3(545.4946f, 296.1317f, -218.79913f), 814); + span141[index2] = new QuestStep(EInteractionType.Interact, 2010833u, new Vector3(545.4946f, 296.1317f, -218.79913f), 814); obj86.Steps = list141; reference105 = obj86; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span138[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -294712,16 +295795,16 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814) + span142[num2] = new QuestStep(EInteractionType.Interact, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814) { Fly = true }; obj87.Steps = list142; reference106 = obj87; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span138[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -294729,16 +295812,16 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031826u, new Vector3(623.1022f, 297.49335f, -199.51172f), 814) + span143[index2] = new QuestStep(EInteractionType.Interact, 1031826u, new Vector3(623.1022f, 297.49335f, -199.51172f), 814) { Fly = true }; obj88.Steps = list143; reference107 = obj88; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span138[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -294746,16 +295829,16 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031578u, new Vector3(737.48376f, 285.0224f, -84.97754f), 814) + span144[num2] = new QuestStep(EInteractionType.Interact, 1031578u, new Vector3(737.48376f, 285.0224f, -84.97754f), 814) { Fly = true }; obj89.Steps = list144; reference108 = obj89; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span138[num]; QuestSequence obj90 = new QuestSequence { Sequence = 6 @@ -294763,16 +295846,16 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1031578u, new Vector3(737.48376f, 285.0224f, -84.97754f), 814) + span145[index2] = new QuestStep(EInteractionType.Emote, 1031578u, new Vector3(737.48376f, 285.0224f, -84.97754f), 814) { Emote = EEmote.Doubt }; obj90.Steps = list145; reference109 = obj90; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span138[num]; QuestSequence obj91 = new QuestSequence { Sequence = 7 @@ -294780,16 +295863,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031829u, new Vector3(215.28955f, 315.85886f, -17.349548f), 814) + span146[num2] = new QuestStep(EInteractionType.Interact, 1031829u, new Vector3(215.28955f, 315.85886f, -17.349548f), 814) { Fly = true }; obj91.Steps = list146; reference110 = obj91; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span138[num]; QuestSequence obj92 = new QuestSequence { Sequence = 8 @@ -294797,9 +295880,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span147[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Combat, null, new Vector3(215.44379f, 315.57245f, -22.744217f), 814) { StopDistance = 0.5f, @@ -294808,17 +295891,17 @@ public static class AssemblyQuestLoader index3 = 2; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span4 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span4[num3] = 11435u; + span148[num3] = 11435u; num3++; - span4[num3] = 11436u; + span148[num3] = 11436u; obj93.KillEnemyDataIds = list148; reference112 = obj93; obj92.Steps = list147; reference111 = obj92; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span138[num]; QuestSequence obj94 = new QuestSequence { Sequence = 9 @@ -294826,18 +295909,18 @@ public static class AssemblyQuestLoader index2 = 2; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(237.7035f, 308.6692f, -119.51825f), 814) + span149[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(237.7035f, 308.6692f, -119.51825f), 814) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031828u, new Vector3(236.40796f, 309.01877f, -118.24219f), 814); + span149[num2] = new QuestStep(EInteractionType.Interact, 1031828u, new Vector3(236.40796f, 309.01877f, -118.24219f), 814); obj94.Steps = list149; reference113 = obj94; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span138[num]; QuestSequence obj95 = new QuestSequence { Sequence = 10 @@ -294845,13 +295928,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010844u, new Vector3(238.17798f, 308.5221f, -120.19531f), 814); + span150[index2] = new QuestStep(EInteractionType.Interact, 2010844u, new Vector3(238.17798f, 308.5221f, -120.19531f), 814); obj95.Steps = list150; reference114 = obj95; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span138[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -294859,9 +295942,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814) + span151[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814) { Fly = true, NextQuestId = new QuestId(3718) @@ -294875,16 +295958,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "liza"; + span152[index] = "liza"; questRoot19.Author = list152; index = 8; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span153[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -294892,13 +295975,13 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814); + span154[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031586u, new Vector3(663.569f, 297.47797f, -162.24927f), 814); obj97.Steps = list154; reference116 = obj97; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span153[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -294906,16 +295989,16 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032079u, new Vector3(737.11743f, 285.0313f, -84.06195f), 814) + span155[num2] = new QuestStep(EInteractionType.Interact, 1032079u, new Vector3(737.11743f, 285.0313f, -84.06195f), 814) { Fly = true }; obj98.Steps = list155; reference117 = obj98; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span153[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -294923,16 +296006,16 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010855u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span156[index2] = new QuestStep(EInteractionType.Interact, 2010855u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { StopDistance = 4f }; obj99.Steps = list156; reference118 = obj99; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span153[num]; QuestSequence obj100 = new QuestSequence { Sequence = 3 @@ -294940,13 +296023,13 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031837u, new Vector3(-1.8158569f, -6.9233757E-09f, -90.013f), 895); + span157[num2] = new QuestStep(EInteractionType.Interact, 1031837u, new Vector3(-1.8158569f, -6.9233757E-09f, -90.013f), 895); obj100.Steps = list157; reference119 = obj100; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span153[num]; QuestSequence obj101 = new QuestSequence { Sequence = 4 @@ -294954,9 +296037,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 895) + span158[index2] = new QuestStep(EInteractionType.Duty, null, null, 895) { DutyOptions = new DutyOptions { @@ -294966,12 +296049,12 @@ public static class AssemblyQuestLoader obj101.Steps = list158; reference120 = obj101; num++; - span2[num] = new QuestSequence + span153[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span153[num]; QuestSequence obj102 = new QuestSequence { Sequence = 6 @@ -294979,13 +296062,13 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032021u, new Vector3(-8.255188f, 0.02999778f, -66.66675f), 895); + span159[num2] = new QuestStep(EInteractionType.Interact, 1032021u, new Vector3(-8.255188f, 0.02999778f, -66.66675f), 895); obj102.Steps = list159; reference121 = obj102; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span153[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -294993,9 +296076,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895) + span160[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895) { StopDistance = 4f, NextQuestId = new QuestId(3719) @@ -295009,16 +296092,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span161[index] = "liza"; questRoot20.Author = list161; index = 2; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span162[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -295026,16 +296109,16 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895) + span163[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895) { StopDistance = 4f }; obj104.Steps = list163; reference123 = obj104; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span162[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -295043,9 +296126,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); + span164[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); obj105.Steps = list164; reference124 = obj105; questRoot20.QuestSequence = list162; @@ -295055,16 +296138,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot21.Author = list165; index = 10; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span166[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -295072,16 +296155,16 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - ref QuestStep reference126 = ref span3[num2]; + ref QuestStep reference126 = ref span167[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.AcceptQuest, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); num3 = 1; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span7 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index3 = 0; - span7[index3] = new DialogueChoice + span168[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKTA110_03720_Q2_000_000") @@ -295091,7 +296174,7 @@ public static class AssemblyQuestLoader obj106.Steps = list167; reference125 = obj106; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span166[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -295099,9 +296182,9 @@ public static class AssemblyQuestLoader num2 = 6; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010848u, new Vector3(-504.78372f, 483.97034f, 234.82104f), 896) + span169[index2] = new QuestStep(EInteractionType.Interact, 2010848u, new Vector3(-504.78372f, 483.97034f, 234.82104f), 896) { SkipConditions = new SkipConditions { @@ -295112,9 +296195,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.0601f, 464f, 209.26236f), 896); + span169[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.0601f, 464f, 209.26236f), 896); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010869u, new Vector3(-505.2415f, 463.95044f, 217.60889f), 896) + span169[index2] = new QuestStep(EInteractionType.Interact, 2010869u, new Vector3(-505.2415f, 463.95044f, 217.60889f), 896) { SkipConditions = new SkipConditions { @@ -295125,9 +296208,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.03152f, 401f, -3.3307662f), 896); + span169[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.03152f, 401f, -3.3307662f), 896); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010870u, new Vector3(-541.619f, 400.99182f, -36.209717f), 896) + span169[index2] = new QuestStep(EInteractionType.Interact, 2010870u, new Vector3(-541.619f, 400.99182f, -36.209717f), 896) { SkipConditions = new SkipConditions { @@ -295138,11 +296221,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032073u, new Vector3(-560.0824f, 383f, -139.08606f), 896); + span169[index2] = new QuestStep(EInteractionType.Interact, 1032073u, new Vector3(-560.0824f, 383f, -139.08606f), 896); obj107.Steps = list169; reference127 = obj107; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span166[num]; QuestSequence obj108 = new QuestSequence { Sequence = 2 @@ -295150,21 +296233,21 @@ public static class AssemblyQuestLoader index2 = 2; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) + span170[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032025u, new Vector3(-573.6935f, 352.99423f, -264.0879f), 896) + span170[num2] = new QuestStep(EInteractionType.Interact, 1032025u, new Vector3(-573.6935f, 352.99423f, -264.0879f), 896) { DelaySecondsAtStart = 5f }; obj108.Steps = list170; reference128 = obj108; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span166[num]; QuestSequence obj109 = new QuestSequence { Sequence = 3 @@ -295172,9 +296255,9 @@ public static class AssemblyQuestLoader num2 = 3; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010874u, new Vector3(-626.5507f, 340.96277f, -367.02527f), 896) + span171[index2] = new QuestStep(EInteractionType.Interact, 2010874u, new Vector3(-626.5507f, 340.96277f, -367.02527f), 896) { SkipConditions = new SkipConditions { @@ -295185,7 +296268,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010872u, new Vector3(-697.87134f, 339.1621f, -378.34747f), 896) + span171[index2] = new QuestStep(EInteractionType.Interact, 2010872u, new Vector3(-697.87134f, 339.1621f, -378.34747f), 896) { SkipConditions = new SkipConditions { @@ -295196,11 +296279,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010825u, new Vector3(-708.21704f, 339.19275f, -350.57605f), 896); + span171[index2] = new QuestStep(EInteractionType.Interact, 2010825u, new Vector3(-708.21704f, 339.19275f, -350.57605f), 896); obj109.Steps = list171; reference129 = obj109; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span166[num]; QuestSequence obj110 = new QuestSequence { Sequence = 4 @@ -295208,13 +296291,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032027u, new Vector3(-675.1965f, 335.42987f, -293.87354f), 896); + span172[num2] = new QuestStep(EInteractionType.Interact, 1032027u, new Vector3(-675.1965f, 335.42987f, -293.87354f), 896); obj110.Steps = list172; reference130 = obj110; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span166[num]; QuestSequence obj111 = new QuestSequence { Sequence = 5 @@ -295222,14 +296305,14 @@ public static class AssemblyQuestLoader num2 = 7; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010882u, new Vector3(-684.01624f, 335.8662f, -292.04242f), 896) + span173[index2] = new QuestStep(EInteractionType.Interact, 2010882u, new Vector3(-684.01624f, 335.8662f, -292.04242f), 896) { TargetTerritoryId = (ushort)896 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010871u, new Vector3(-676.2646f, -482.9328f, 612.4818f), 896) + span173[index2] = new QuestStep(EInteractionType.Interact, 2010871u, new Vector3(-676.2646f, -482.9328f, 612.4818f), 896) { SkipConditions = new SkipConditions { @@ -295240,49 +296323,49 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span173[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2010827u, new Vector3(-688.2887f, -484.00098f, 582.2689f), 896); index3 = 6; List list174 = new List(index3); CollectionsMarshal.SetCount(list174, index3); - span6 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num3 = 0; - span6[num3] = null; + span174[num3] = null; num3++; - span6[num3] = null; + span174[num3] = null; num3++; - span6[num3] = null; + span174[num3] = null; num3++; - span6[num3] = null; + span174[num3] = null; num3++; - span6[num3] = null; + span174[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span174[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list174; reference132 = questStep4; index2++; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span173[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2010826u, new Vector3(-747.982f, -489.98248f, 603.1128f), 896); num3 = 6; List list175 = new List(num3); CollectionsMarshal.SetCount(list175, num3); - span6 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index3 = 0; - span6[index3] = null; + span175[index3] = null; index3++; - span6[index3] = null; + span175[index3] = null; index3++; - span6[index3] = null; + span175[index3] = null; index3++; - span6[index3] = null; + span175[index3] = null; index3++; - span6[index3] = null; + span175[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span175[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list175; reference133 = questStep5; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010875u, new Vector3(-712.1538f, -495.99454f, 562.3406f), 896) + span173[index2] = new QuestStep(EInteractionType.Interact, 2010875u, new Vector3(-712.1538f, -495.99454f, 562.3406f), 896) { SkipConditions = new SkipConditions { @@ -295293,7 +296376,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010873u, new Vector3(-711.2383f, -498.00873f, 547.1732f), 896) + span173[index2] = new QuestStep(EInteractionType.Interact, 2010873u, new Vector3(-711.2383f, -498.00873f, 547.1732f), 896) { SkipConditions = new SkipConditions { @@ -295304,30 +296387,30 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span173[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1032150u, new Vector3(-729.3965f, -499.74826f, 546.4408f), 896); index3 = 6; List list176 = new List(index3); CollectionsMarshal.SetCount(list176, index3); - span6 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span6[num3] = null; + span176[num3] = null; num3++; - span6[num3] = null; + span176[num3] = null; num3++; - span6[num3] = null; + span176[num3] = null; num3++; - span6[num3] = null; + span176[num3] = null; num3++; - span6[num3] = null; + span176[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span176[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list176; reference134 = questStep6; obj111.Steps = list173; reference131 = obj111; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span166[num]; QuestSequence obj112 = new QuestSequence { Sequence = 6 @@ -295335,14 +296418,14 @@ public static class AssemblyQuestLoader index2 = 5; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010944u, new Vector3(-836.6369f, -492.24078f, 498.0697f), 896) + span177[num2] = new QuestStep(EInteractionType.Interact, 2010944u, new Vector3(-836.6369f, -492.24078f, 498.0697f), 896) { TargetTerritoryId = (ushort)896 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010878u, new Vector3(874.7843f, -676.02045f, 884.9774f), 896) + span177[num2] = new QuestStep(EInteractionType.Interact, 2010878u, new Vector3(874.7843f, -676.02045f, 884.9774f), 896) { SkipConditions = new SkipConditions { @@ -295353,7 +296436,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010877u, new Vector3(911.13135f, -677.0276f, 894.1023f), 896) + span177[num2] = new QuestStep(EInteractionType.Interact, 2010877u, new Vector3(911.13135f, -677.0276f, 894.1023f), 896) { SkipConditions = new SkipConditions { @@ -295364,7 +296447,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010876u, new Vector3(900.05334f, -673.0602f, 828.70215f), 896) + span177[num2] = new QuestStep(EInteractionType.Interact, 2010876u, new Vector3(900.05334f, -673.0602f, 828.70215f), 896) { SkipConditions = new SkipConditions { @@ -295375,11 +296458,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032075u, new Vector3(899.5956f, -677f, 880.39966f), 896); + span177[num2] = new QuestStep(EInteractionType.Interact, 1032075u, new Vector3(899.5956f, -677f, 880.39966f), 896); obj112.Steps = list177; reference135 = obj112; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span166[num]; QuestSequence obj113 = new QuestSequence { Sequence = 7 @@ -295387,13 +296470,13 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); + span178[index2] = new QuestStep(EInteractionType.Interact, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); obj113.Steps = list178; reference136 = obj113; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span166[num]; QuestSequence obj114 = new QuestSequence { Sequence = 8 @@ -295401,18 +296484,18 @@ public static class AssemblyQuestLoader index2 = 2; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010831u, new Vector3(-499.01584f, 485.2826f, 280.26245f), 896) + span179[num2] = new QuestStep(EInteractionType.Interact, 2010831u, new Vector3(-499.01584f, 485.2826f, 280.26245f), 896) { TargetTerritoryId = (ushort)895 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); + span179[num2] = new QuestStep(EInteractionType.Interact, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); obj114.Steps = list179; reference137 = obj114; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span166[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -295420,14 +296503,14 @@ public static class AssemblyQuestLoader num2 = 2; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span180[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; index2++; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span180[index2]; QuestStep obj116 = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true @@ -295435,9 +296518,9 @@ public static class AssemblyQuestLoader num3 = 1; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span7 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index3 = 0; - span7[index3] = new DialogueChoice + span181[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA110_03720_Q1_000_000"), @@ -295455,16 +296538,16 @@ public static class AssemblyQuestLoader num = 1; List list182 = new List(num); CollectionsMarshal.SetCount(list182, num); - span = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index = 0; - span[index] = "liza"; + span182[index] = "liza"; questRoot22.Author = list182; index = 10; List list183 = new List(index); CollectionsMarshal.SetCount(list183, index); - span2 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span183[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -295472,9 +296555,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span184[num2]; QuestStep obj118 = new QuestStep(EInteractionType.AcceptQuest, 1032229u, new Vector3(-501.1826f, 484.0032f, 244.2511f), 896) { StopDistance = 4f @@ -295482,9 +296565,9 @@ public static class AssemblyQuestLoader index3 = 1; List list185 = new List(index3); CollectionsMarshal.SetCount(list185, index3); - span7 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span7[num3] = new DialogueChoice + span185[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKTA120_03721_Q2_000_000") @@ -295494,7 +296577,7 @@ public static class AssemblyQuestLoader obj117.Steps = list184; reference140 = obj117; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span183[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -295502,9 +296585,9 @@ public static class AssemblyQuestLoader num2 = 6; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010848u, new Vector3(-504.78372f, 483.97034f, 234.82104f), 896) + span186[index2] = new QuestStep(EInteractionType.Interact, 2010848u, new Vector3(-504.78372f, 483.97034f, 234.82104f), 896) { SkipConditions = new SkipConditions { @@ -295515,9 +296598,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.0601f, 464f, 209.26236f), 896); + span186[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.0601f, 464f, 209.26236f), 896); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010869u, new Vector3(-505.2415f, 463.95044f, 217.60889f), 896) + span186[index2] = new QuestStep(EInteractionType.Interact, 2010869u, new Vector3(-505.2415f, 463.95044f, 217.60889f), 896) { SkipConditions = new SkipConditions { @@ -295528,9 +296611,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.03152f, 401f, -3.3307662f), 896); + span186[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-500.03152f, 401f, -3.3307662f), 896); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010870u, new Vector3(-541.619f, 400.99182f, -36.209717f), 896) + span186[index2] = new QuestStep(EInteractionType.Interact, 2010870u, new Vector3(-541.619f, 400.99182f, -36.209717f), 896) { SkipConditions = new SkipConditions { @@ -295541,11 +296624,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032074u, new Vector3(-560.0824f, 383f, -139.08606f), 896); + span186[index2] = new QuestStep(EInteractionType.Interact, 1032074u, new Vector3(-560.0824f, 383f, -139.08606f), 896); obj119.Steps = list186; reference142 = obj119; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span183[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -295553,21 +296636,21 @@ public static class AssemblyQuestLoader index2 = 2; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032026u, new Vector3(-573.6935f, 352.99423f, -264.0879f), 896) + span187[num2] = new QuestStep(EInteractionType.Interact, 1032026u, new Vector3(-573.6935f, 352.99423f, -264.0879f), 896) { DelaySecondsAtStart = 5f }; obj120.Steps = list187; reference143 = obj120; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span183[num]; QuestSequence obj121 = new QuestSequence { Sequence = 3 @@ -295575,9 +296658,9 @@ public static class AssemblyQuestLoader num2 = 3; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010874u, new Vector3(-626.5507f, 340.96277f, -367.02527f), 896) + span188[index2] = new QuestStep(EInteractionType.Interact, 2010874u, new Vector3(-626.5507f, 340.96277f, -367.02527f), 896) { SkipConditions = new SkipConditions { @@ -295588,7 +296671,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010872u, new Vector3(-697.87134f, 339.1621f, -378.34747f), 896) + span188[index2] = new QuestStep(EInteractionType.Interact, 2010872u, new Vector3(-697.87134f, 339.1621f, -378.34747f), 896) { SkipConditions = new SkipConditions { @@ -295599,11 +296682,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010834u, new Vector3(-708.21704f, 339.19275f, -350.57605f), 896); + span188[index2] = new QuestStep(EInteractionType.Interact, 2010834u, new Vector3(-708.21704f, 339.19275f, -350.57605f), 896); obj121.Steps = list188; reference144 = obj121; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span183[num]; QuestSequence obj122 = new QuestSequence { Sequence = 4 @@ -295611,13 +296694,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032028u, new Vector3(-675.1965f, 335.42987f, -293.87354f), 896); + span189[num2] = new QuestStep(EInteractionType.Interact, 1032028u, new Vector3(-675.1965f, 335.42987f, -293.87354f), 896); obj122.Steps = list189; reference145 = obj122; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span183[num]; QuestSequence obj123 = new QuestSequence { Sequence = 5 @@ -295625,14 +296708,14 @@ public static class AssemblyQuestLoader num2 = 7; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010882u, new Vector3(-684.01624f, 335.8662f, -292.04242f), 896) + span190[index2] = new QuestStep(EInteractionType.Interact, 2010882u, new Vector3(-684.01624f, 335.8662f, -292.04242f), 896) { TargetTerritoryId = (ushort)896 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010871u, new Vector3(-676.2646f, -482.9328f, 612.4818f), 896) + span190[index2] = new QuestStep(EInteractionType.Interact, 2010871u, new Vector3(-676.2646f, -482.9328f, 612.4818f), 896) { SkipConditions = new SkipConditions { @@ -295643,49 +296726,49 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference147 = ref span3[index2]; + ref QuestStep reference147 = ref span190[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2010836u, new Vector3(-688.2887f, -484.00098f, 582.2689f), 896); num3 = 6; List list191 = new List(num3); CollectionsMarshal.SetCount(list191, num3); - span6 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index3 = 0; - span6[index3] = null; + span191[index3] = null; index3++; - span6[index3] = null; + span191[index3] = null; index3++; - span6[index3] = null; + span191[index3] = null; index3++; - span6[index3] = null; + span191[index3] = null; index3++; - span6[index3] = null; + span191[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span191[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list191; reference147 = questStep7; index2++; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span190[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2010835u, new Vector3(-747.982f, -489.98248f, 603.1128f), 896); index3 = 6; List list192 = new List(index3); CollectionsMarshal.SetCount(list192, index3); - span6 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span6[num3] = null; + span192[num3] = null; num3++; - span6[num3] = null; + span192[num3] = null; num3++; - span6[num3] = null; + span192[num3] = null; num3++; - span6[num3] = null; + span192[num3] = null; num3++; - span6[num3] = null; + span192[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span192[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list192; reference148 = questStep8; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010875u, new Vector3(-712.1538f, -495.99454f, 562.3406f), 896) + span190[index2] = new QuestStep(EInteractionType.Interact, 2010875u, new Vector3(-712.1538f, -495.99454f, 562.3406f), 896) { SkipConditions = new SkipConditions { @@ -295696,7 +296779,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010873u, new Vector3(-711.2383f, -498.00873f, 547.1732f), 896) + span190[index2] = new QuestStep(EInteractionType.Interact, 2010873u, new Vector3(-711.2383f, -498.00873f, 547.1732f), 896) { SkipConditions = new SkipConditions { @@ -295707,30 +296790,30 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference149 = ref span3[index2]; + ref QuestStep reference149 = ref span190[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1032150u, new Vector3(-729.3965f, -499.74826f, 546.4408f), 896); num3 = 6; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span6 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index3 = 0; - span6[index3] = null; + span193[index3] = null; index3++; - span6[index3] = null; + span193[index3] = null; index3++; - span6[index3] = null; + span193[index3] = null; index3++; - span6[index3] = null; + span193[index3] = null; index3++; - span6[index3] = null; + span193[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span193[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list193; reference149 = questStep9; obj123.Steps = list190; reference146 = obj123; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span183[num]; QuestSequence obj124 = new QuestSequence { Sequence = 6 @@ -295738,14 +296821,14 @@ public static class AssemblyQuestLoader index2 = 5; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010944u, new Vector3(-836.6369f, -492.24078f, 498.0697f), 896) + span194[num2] = new QuestStep(EInteractionType.Interact, 2010944u, new Vector3(-836.6369f, -492.24078f, 498.0697f), 896) { TargetTerritoryId = (ushort)896 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010878u, new Vector3(874.7843f, -676.02045f, 884.9774f), 896) + span194[num2] = new QuestStep(EInteractionType.Interact, 2010878u, new Vector3(874.7843f, -676.02045f, 884.9774f), 896) { SkipConditions = new SkipConditions { @@ -295756,7 +296839,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010877u, new Vector3(911.13135f, -677.0276f, 894.1023f), 896) + span194[num2] = new QuestStep(EInteractionType.Interact, 2010877u, new Vector3(911.13135f, -677.0276f, 894.1023f), 896) { SkipConditions = new SkipConditions { @@ -295767,7 +296850,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010876u, new Vector3(900.05334f, -673.0602f, 828.70215f), 896) + span194[num2] = new QuestStep(EInteractionType.Interact, 2010876u, new Vector3(900.05334f, -673.0602f, 828.70215f), 896) { SkipConditions = new SkipConditions { @@ -295778,11 +296861,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032076u, new Vector3(899.93115f, -677f, 881.43726f), 896); + span194[num2] = new QuestStep(EInteractionType.Interact, 1032076u, new Vector3(899.93115f, -677f, 881.43726f), 896); obj124.Steps = list194; reference150 = obj124; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span183[num]; QuestSequence obj125 = new QuestSequence { Sequence = 7 @@ -295790,13 +296873,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); + span195[index2] = new QuestStep(EInteractionType.Interact, 1032228u, new Vector3(-499.4736f, 484.00323f, 244.19006f), 896); obj125.Steps = list195; reference151 = obj125; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span183[num]; QuestSequence obj126 = new QuestSequence { Sequence = 8 @@ -295804,18 +296887,18 @@ public static class AssemblyQuestLoader index2 = 2; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010831u, new Vector3(-499.01584f, 485.2826f, 280.26245f), 896) + span196[num2] = new QuestStep(EInteractionType.Interact, 2010831u, new Vector3(-499.01584f, 485.2826f, 280.26245f), 896) { TargetTerritoryId = (ushort)895 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); + span196[num2] = new QuestStep(EInteractionType.Interact, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); obj126.Steps = list196; reference152 = obj126; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span183[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -295823,14 +296906,14 @@ public static class AssemblyQuestLoader num2 = 2; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span197[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; index2++; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span197[index2]; QuestStep obj128 = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true @@ -295838,9 +296921,9 @@ public static class AssemblyQuestLoader index3 = 1; List list198 = new List(index3); CollectionsMarshal.SetCount(list198, index3); - span7 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span7[num3] = new DialogueChoice + span198[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA120_03721_Q1_000_000"), @@ -295858,16 +296941,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "liza"; + span199[index] = "liza"; questRoot23.Author = list199; index = 5; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span200[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -295875,9 +296958,9 @@ public static class AssemblyQuestLoader index2 = 11; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference156 = ref span3[num2]; + ref QuestStep reference156 = ref span201[num2]; QuestStep obj130 = new QuestStep(EInteractionType.None, null, null, 886) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -295892,45 +296975,45 @@ public static class AssemblyQuestLoader num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - Span span8 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span8[index3] = 886; + span202[index3] = 886; skipAetheryteCondition.InTerritory = list202; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj130.SkipConditions = skipConditions; reference156 = obj130; num2++; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span201[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1031681u, new Vector3(8.102478f, -16.00001f, 146.34924f), 886); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 1; List list203 = new List(index3); CollectionsMarshal.SetCount(list203, index3); - span4 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num3 = 0; - span4[num3] = 60091u; + span203[num3] = 60091u; skipStepConditions.NotNamePlateIconId = list203; skipConditions2.StepIf = skipStepConditions; questStep10.SkipConditions = skipConditions2; reference157 = questStep10; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span201[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1031677u, new Vector3(52.750366f, -16f, 168.9325f), 886); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 1; List list204 = new List(num3); CollectionsMarshal.SetCount(list204, num3); - span4 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index3 = 0; - span4[index3] = 60091u; + span204[index3] = 60091u; skipStepConditions2.NotNamePlateIconId = list204; skipConditions3.StepIf = skipStepConditions2; questStep11.SkipConditions = skipConditions3; reference158 = questStep11; num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span201[num2]; QuestStep obj131 = new QuestStep(EInteractionType.Interact, 1031692u, new Vector3(52.780884f, -16.000002f, 170.61108f), 886) { StopDistance = 5f @@ -295940,47 +297023,47 @@ public static class AssemblyQuestLoader index3 = 1; List list205 = new List(index3); CollectionsMarshal.SetCount(list205, index3); - span4 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span4[num3] = 60091u; + span205[num3] = 60091u; skipStepConditions3.NotNamePlateIconId = list205; skipConditions4.StepIf = skipStepConditions3; obj131.SkipConditions = skipConditions4; reference159 = obj131; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(39.29597f, -16.000002f, 140.2944f), 886); + span201[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(39.29597f, -16.000002f, 140.2944f), 886); num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span201[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1031680u, new Vector3(40.482178f, -16.000002f, 138.47559f), 886); SkipConditions skipConditions5 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 1; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span4 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index3 = 0; - span4[index3] = 60091u; + span206[index3] = 60091u; skipStepConditions4.NotNamePlateIconId = list206; skipConditions5.StepIf = skipStepConditions4; questStep12.SkipConditions = skipConditions5; reference160 = questStep12; num2++; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span201[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1031693u, new Vector3(-21.25586f, -16f, 138.93335f), 886); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions5 = new SkipStepConditions(); index3 = 1; List list207 = new List(index3); CollectionsMarshal.SetCount(list207, index3); - span4 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span4[num3] = 60091u; + span207[num3] = 60091u; skipStepConditions5.NotNamePlateIconId = list207; skipConditions6.StepIf = skipStepConditions5; questStep13.SkipConditions = skipConditions6; reference161 = questStep13; num2++; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span201[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 1031694u, new Vector3(-18.60083f, -16f, 138.99438f), 886) { StopDistance = 7f @@ -295990,49 +297073,49 @@ public static class AssemblyQuestLoader num3 = 1; List list208 = new List(num3); CollectionsMarshal.SetCount(list208, num3); - span4 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index3 = 0; - span4[index3] = 60091u; + span208[index3] = 60091u; skipStepConditions6.NotNamePlateIconId = list208; skipConditions7.StepIf = skipStepConditions6; obj132.SkipConditions = skipConditions7; reference162 = obj132; num2++; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span201[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1031695u, new Vector3(-32.852783f, -16f, 169.9397f), 886); SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions7 = new SkipStepConditions(); index3 = 1; List list209 = new List(index3); CollectionsMarshal.SetCount(list209, index3); - span4 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span4[num3] = 60091u; + span209[num3] = 60091u; skipStepConditions7.NotNamePlateIconId = list209; skipConditions8.StepIf = skipStepConditions7; questStep14.SkipConditions = skipConditions8; reference163 = questStep14; num2++; - ref QuestStep reference164 = ref span3[num2]; + ref QuestStep reference164 = ref span201[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1031681u, new Vector3(8.102478f, -16.00001f, 146.34924f), 886); SkipConditions skipConditions9 = new SkipConditions(); SkipStepConditions skipStepConditions8 = new SkipStepConditions(); num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span4 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span4[index3] = 60091u; + span210[index3] = 60091u; skipStepConditions8.NotNamePlateIconId = list210; skipConditions9.StepIf = skipStepConditions8; questStep15.SkipConditions = skipConditions9; reference164 = questStep15; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031992u, new Vector3(-8.255188f, -16f, 162.43225f), 886); + span201[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031992u, new Vector3(-8.255188f, -16f, 162.43225f), 886); obj129.Steps = list201; reference155 = obj129; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span200[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -296040,18 +297123,18 @@ public static class AssemblyQuestLoader num2 = 2; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031683u, new Vector3(13.260071f, -15.2f, 183.64221f), 886) + span211[index2] = new QuestStep(EInteractionType.Interact, 1031683u, new Vector3(13.260071f, -15.2f, 183.64221f), 886) { TargetTerritoryId = (ushort)418 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031995u, new Vector3(21.86615f, -12.021002f, 54.184692f), 418); + span211[index2] = new QuestStep(EInteractionType.Interact, 1031995u, new Vector3(21.86615f, -12.021002f, 54.184692f), 418); obj133.Steps = list211; reference165 = obj133; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span200[num]; QuestSequence obj134 = new QuestSequence { Sequence = 2 @@ -296059,13 +297142,13 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032843u, new Vector3(21.774597f, -12.020998f, 54.09314f), 418); + span212[num2] = new QuestStep(EInteractionType.Interact, 1032843u, new Vector3(21.774597f, -12.020998f, 54.09314f), 418); obj134.Steps = list212; reference166 = obj134; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span200[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -296073,9 +297156,9 @@ public static class AssemblyQuestLoader num2 = 3; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span213[index2]; QuestStep obj136 = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AethernetShortcut = new AethernetShortcut @@ -296087,44 +297170,44 @@ public static class AssemblyQuestLoader index3 = 6; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span6 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span6[num3] = null; + span214[num3] = null; num3++; - span6[num3] = null; + span214[num3] = null; num3++; - span6[num3] = null; + span214[num3] = null; num3++; - span6[num3] = null; + span214[num3] = null; num3++; - span6[num3] = null; + span214[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span214[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj136.CompletionQuestVariablesFlags = list214; reference168 = obj136; index2++; - ref QuestStep reference169 = ref span3[index2]; + ref QuestStep reference169 = ref span213[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); num3 = 6; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span6 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index3 = 0; - span6[index3] = null; + span215[index3] = null; index3++; - span6[index3] = null; + span215[index3] = null; index3++; - span6[index3] = null; + span215[index3] = null; index3++; - span6[index3] = null; + span215[index3] = null; index3++; - span6[index3] = null; + span215[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span215[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list215; reference169 = questStep16; index2++; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span213[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Interact, 1012180u, new Vector3(-174.18176f, -12.555469f, -21.561035f), 419) { AethernetShortcut = new AethernetShortcut @@ -296136,25 +297219,25 @@ public static class AssemblyQuestLoader index3 = 6; List list216 = new List(index3); CollectionsMarshal.SetCount(list216, index3); - span6 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span6[num3] = null; + span216[num3] = null; num3++; - span6[num3] = null; + span216[num3] = null; num3++; - span6[num3] = null; + span216[num3] = null; num3++; - span6[num3] = null; + span216[num3] = null; num3++; - span6[num3] = null; + span216[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span216[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj137.CompletionQuestVariablesFlags = list216; reference170 = obj137; obj135.Steps = list213; reference167 = obj135; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span200[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -296162,9 +297245,9 @@ public static class AssemblyQuestLoader index2 = 2; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031682u, new Vector3(152.97156f, -20.000004f, 63.767456f), 418) + span217[num2] = new QuestStep(EInteractionType.Interact, 1031682u, new Vector3(152.97156f, -20.000004f, 63.767456f), 418) { TargetTerritoryId = (ushort)886, AethernetShortcut = new AethernetShortcut @@ -296174,7 +297257,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031991u, new Vector3(-7.7669067f, -16.000002f, 163.3783f), 886) + span217[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031991u, new Vector3(-7.7669067f, -16.000002f, 163.3783f), 886) { NextQuestId = new QuestId(3726) }; @@ -296187,16 +297270,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot24.Author = list218; index = 3; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span219[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -296204,13 +297287,13 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031991u, new Vector3(-7.7669067f, -16.000002f, 163.3783f), 886); + span220[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031991u, new Vector3(-7.7669067f, -16.000002f, 163.3783f), 886); obj139.Steps = list220; reference172 = obj139; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span219[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -296218,9 +297301,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span221[num2]; QuestStep obj141 = new QuestStep(EInteractionType.Interact, 1032832u, new Vector3(-8.255188f, -16f, 162.40173f), 886) { StopDistance = 5f @@ -296228,29 +297311,29 @@ public static class AssemblyQuestLoader num3 = 4; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span7 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index3 = 0; - span7[index3] = new DialogueChoice + span222[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKHA102_03726_Q1_000_000") }; index3++; - span7[index3] = new DialogueChoice + span222[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA102_03726_Q2_000_000"), Answer = new ExcelRef("TEXT_LUCKHA102_03726_A2_000_002") }; index3++; - span7[index3] = new DialogueChoice + span222[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA102_03726_Q3_000_000"), Answer = new ExcelRef("TEXT_LUCKHA102_03726_A3_000_001") }; index3++; - span7[index3] = new DialogueChoice + span222[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA102_03726_Q4_000_000"), @@ -296261,7 +297344,7 @@ public static class AssemblyQuestLoader obj140.Steps = list221; reference173 = obj140; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span219[num]; QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue @@ -296269,9 +297352,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032832u, new Vector3(-8.255188f, -16f, 162.40173f), 886) + span223[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032832u, new Vector3(-8.255188f, -16f, 162.40173f), 886) { StopDistance = 5f, NextQuestId = new QuestId(3727) @@ -296285,16 +297368,16 @@ public static class AssemblyQuestLoader num = 1; List list224 = new List(num); CollectionsMarshal.SetCount(list224, num); - span = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index = 0; - span[index] = "liza"; + span224[index] = "liza"; questRoot25.Author = list224; index = 5; List list225 = new List(index); CollectionsMarshal.SetCount(list225, index); - span2 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span225[num]; QuestSequence obj143 = new QuestSequence { Sequence = 0 @@ -296302,16 +297385,16 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031998u, new Vector3(-6.9733887f, -16f, 164.20227f), 886) + span226[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031998u, new Vector3(-6.9733887f, -16f, 164.20227f), 886) { StopDistance = 5f }; obj143.Steps = list226; reference176 = obj143; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span225[num]; QuestSequence obj144 = new QuestSequence { Sequence = 1 @@ -296319,16 +297402,16 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031999u, new Vector3(-4.2268066f, 1.4791284f, 115.37341f), 418) + span227[index2] = new QuestStep(EInteractionType.Interact, 1031999u, new Vector3(-4.2268066f, 1.4791284f, 115.37341f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; obj144.Steps = list227; reference177 = obj144; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span225[num]; QuestSequence obj145 = new QuestSequence { Sequence = 2 @@ -296336,9 +297419,9 @@ public static class AssemblyQuestLoader index2 = 2; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 886) + span228[num2] = new QuestStep(EInteractionType.None, null, null, 886) { AethernetShortcut = new AethernetShortcut { @@ -296347,7 +297430,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886) + span228[num2] = new QuestStep(EInteractionType.Interact, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886) { AethernetShortcut = new AethernetShortcut { @@ -296358,7 +297441,7 @@ public static class AssemblyQuestLoader obj145.Steps = list228; reference178 = obj145; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span225[num]; QuestSequence obj146 = new QuestSequence { Sequence = 3 @@ -296366,13 +297449,13 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032001u, new Vector3(161.79138f, -50f, 73.47217f), 886); + span229[index2] = new QuestStep(EInteractionType.Interact, 1032001u, new Vector3(161.79138f, -50f, 73.47217f), 886); obj146.Steps = list229; reference179 = obj146; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span225[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -296380,9 +297463,9 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886) + span230[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886) { NextQuestId = new QuestId(3728) }; @@ -296395,16 +297478,16 @@ public static class AssemblyQuestLoader num = 1; List list231 = new List(num); CollectionsMarshal.SetCount(list231, num); - span = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index = 0; - span[index] = "liza"; + span231[index] = "liza"; questRoot26.Author = list231; index = 6; List list232 = new List(index); CollectionsMarshal.SetCount(list232, index); - span2 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span232[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -296412,13 +297495,13 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886); + span233[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886); obj148.Steps = list233; reference181 = obj148; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span232[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -296426,13 +297509,13 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032844u, new Vector3(147.93616f, -49.999996f, 76.920654f), 886); + span234[num2] = new QuestStep(EInteractionType.Interact, 1032844u, new Vector3(147.93616f, -49.999996f, 76.920654f), 886); obj149.Steps = list234; reference182 = obj149; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span232[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -296440,9 +297523,9 @@ public static class AssemblyQuestLoader num2 = 2; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.PurchaseItem, 1031689u, new Vector3(48.8136f, -16f, 150.92688f), 886) + span235[index2] = new QuestStep(EInteractionType.PurchaseItem, 1031689u, new Vector3(48.8136f, -16f, 150.92688f), 886) { Comment = "Buy cream yellow dye", AethernetShortcut = new AethernetShortcut @@ -296459,7 +297542,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032844u, new Vector3(147.93616f, -49.999996f, 76.920654f), 886) + span235[index2] = new QuestStep(EInteractionType.Interact, 1032844u, new Vector3(147.93616f, -49.999996f, 76.920654f), 886) { AethernetShortcut = new AethernetShortcut { @@ -296470,7 +297553,7 @@ public static class AssemblyQuestLoader obj150.Steps = list235; reference183 = obj150; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span232[num]; QuestSequence obj151 = new QuestSequence { Sequence = 3 @@ -296478,9 +297561,9 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - ref QuestStep reference185 = ref span3[num2]; + ref QuestStep reference185 = ref span236[num2]; QuestStep obj152 = new QuestStep(EInteractionType.Interact, 1032003u, new Vector3(94.92627f, -18.500006f, 171.1604f), 886) { AethernetShortcut = new AethernetShortcut @@ -296492,9 +297575,9 @@ public static class AssemblyQuestLoader index3 = 1; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span7 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span7[num3] = new DialogueChoice + span237[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA104_03728_Q1_000_000"), @@ -296505,7 +297588,7 @@ public static class AssemblyQuestLoader obj151.Steps = list236; reference184 = obj151; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span232[num]; QuestSequence obj153 = new QuestSequence { Sequence = 4 @@ -296513,9 +297596,9 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010924u, new Vector3(103.1051f, -20.004639f, 4.196167f), 886) + span238[index2] = new QuestStep(EInteractionType.Interact, 2010924u, new Vector3(103.1051f, -20.004639f, 4.196167f), 886) { AethernetShortcut = new AethernetShortcut { @@ -296526,7 +297609,7 @@ public static class AssemblyQuestLoader obj153.Steps = list238; reference186 = obj153; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span232[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -296534,9 +297617,9 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886) + span239[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031996u, new Vector3(209.55212f, -40.000004f, 8.132996f), 886) { AethernetShortcut = new AethernetShortcut { @@ -296554,16 +297637,16 @@ public static class AssemblyQuestLoader num = 1; List list240 = new List(num); CollectionsMarshal.SetCount(list240, num); - span = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index = 0; - span[index] = "liza"; + span240[index] = "liza"; questRoot27.Author = list240; index = 3; List list241 = new List(index); CollectionsMarshal.SetCount(list241, index); - span2 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span241[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -296571,9 +297654,9 @@ public static class AssemblyQuestLoader num2 = 1; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - ref QuestStep reference189 = ref span3[index2]; + ref QuestStep reference189 = ref span242[index2]; QuestStep obj156 = new QuestStep(EInteractionType.AcceptQuest, 1031781u, new Vector3(24.246582f, 82.78206f, 25.77246f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore, @@ -296588,9 +297671,9 @@ public static class AssemblyQuestLoader num3 = 1; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span7 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index3 = 0; - span7[index3] = new DialogueChoice + span243[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBCTS640_03729_Q1_000_000"), @@ -296601,7 +297684,7 @@ public static class AssemblyQuestLoader obj155.Steps = list242; reference188 = obj155; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span241[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -296609,13 +297692,13 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010842u, new Vector3(27.450928f, 82.6886f, -45.456665f), 820); + span244[num2] = new QuestStep(EInteractionType.Interact, 2010842u, new Vector3(27.450928f, 82.6886f, -45.456665f), 820); obj157.Steps = list244; reference190 = obj157; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span241[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -296623,9 +297706,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031801u, new Vector3(52.8114f, 83.001076f, -65.38495f), 820); + span245[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031801u, new Vector3(52.8114f, 83.001076f, -65.38495f), 820); obj158.Steps = list245; reference191 = obj158; questRoot27.QuestSequence = list241; @@ -296635,16 +297718,16 @@ public static class AssemblyQuestLoader num = 1; List list246 = new List(num); CollectionsMarshal.SetCount(list246, num); - span = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index = 0; - span[index] = "Censored"; + span246[index] = "Censored"; questRoot28.Author = list246; index = 4; List list247 = new List(index); CollectionsMarshal.SetCount(list247, index); - span2 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num = 0; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span247[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -296652,9 +297735,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031802u, new Vector3(48.264282f, 82.001656f, -56.6568f), 820) + span248[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031802u, new Vector3(48.264282f, 82.001656f, -56.6568f), 820) { Sprint = true, AetheryteShortcut = EAetheryteLocation.Eulmore, @@ -296674,7 +297757,7 @@ public static class AssemblyQuestLoader obj159.Steps = list248; reference192 = obj159; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span247[num]; QuestSequence obj160 = new QuestSequence { Sequence = 1 @@ -296682,16 +297765,16 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span249[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1031801u, new Vector3(52.8114f, 83.001076f, -65.38495f), 820); index3 = 1; List list250 = new List(index3); CollectionsMarshal.SetCount(list250, index3); - span7 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span7[num3] = new DialogueChoice + span250[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBCTS641_03730_Q1_000_000"), @@ -296702,7 +297785,7 @@ public static class AssemblyQuestLoader obj160.Steps = list249; reference193 = obj160; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span247[num]; QuestSequence obj161 = new QuestSequence { Sequence = 2 @@ -296710,9 +297793,9 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029978u, new Vector3(-7.522766f, 23f, 14.755432f), 820) + span251[num2] = new QuestStep(EInteractionType.Interact, 1029978u, new Vector3(-7.522766f, 23f, 14.755432f), 820) { Sprint = true, AethernetShortcut = new AethernetShortcut @@ -296724,7 +297807,7 @@ public static class AssemblyQuestLoader obj161.Steps = list251; reference195 = obj161; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span247[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -296732,9 +297815,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031801u, new Vector3(52.8114f, 83.001076f, -65.38495f), 820) + span252[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031801u, new Vector3(52.8114f, 83.001076f, -65.38495f), 820) { Sprint = true, AethernetShortcut = new AethernetShortcut @@ -296752,16 +297835,16 @@ public static class AssemblyQuestLoader num = 1; List list253 = new List(num); CollectionsMarshal.SetCount(list253, num); - span = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index = 0; - span[index] = "Censored"; + span253[index] = "Censored"; questRoot29.Author = list253; index = 2; List list254 = new List(index); CollectionsMarshal.SetCount(list254, index); - span2 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span254[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -296769,9 +297852,9 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027570u, new Vector3(47.989624f, 83.00107f, -75.30328f), 820) + span255[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027570u, new Vector3(47.989624f, 83.00107f, -75.30328f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore, SkipConditions = new SkipConditions @@ -296790,7 +297873,7 @@ public static class AssemblyQuestLoader obj163.Steps = list255; reference197 = obj163; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span254[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -296798,9 +297881,9 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031118u, new Vector3(-2.3041382f, 85.537865f, -82.65814f), 820); + span256[index2] = new QuestStep(EInteractionType.CompleteQuest, 1031118u, new Vector3(-2.3041382f, 85.537865f, -82.65814f), 820); obj164.Steps = list256; reference198 = obj164; questRoot29.QuestSequence = list254; @@ -296810,16 +297893,16 @@ public static class AssemblyQuestLoader num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "liza"; + span257[index] = "liza"; questRoot30.Author = list257; index = 4; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span258[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -296827,9 +297910,9 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span259[num2]; QuestStep obj166 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, @@ -296848,9 +297931,9 @@ public static class AssemblyQuestLoader num3 = 1; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span8 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index3 = 0; - span8[index3] = 131; + span260[index3] = 131; obj167.InTerritory = list260; skipConditions10.AetheryteShortcutIf = obj167; obj166.SkipConditions = skipConditions10; @@ -296858,7 +297941,7 @@ public static class AssemblyQuestLoader obj165.Steps = list259; reference199 = obj165; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span258[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -296866,16 +297949,16 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span261[index2] = new QuestStep(EInteractionType.Interact, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f }; obj168.Steps = list261; reference201 = obj168; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span258[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -296883,13 +297966,13 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031957u, new Vector3(16.433899f, 10f, 152.97156f), 131); + span262[num2] = new QuestStep(EInteractionType.Interact, 1031957u, new Vector3(16.433899f, 10f, 152.97156f), 131); obj169.Steps = list262; reference202 = obj169; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span258[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -296897,9 +297980,9 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span263[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { NextQuestId = new QuestId(3733) }; @@ -296912,16 +297995,16 @@ public static class AssemblyQuestLoader num = 1; List list264 = new List(num); CollectionsMarshal.SetCount(list264, num); - span = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index = 0; - span[index] = "liza"; + span264[index] = "liza"; questRoot31.Author = list264; index = 5; List list265 = new List(index); CollectionsMarshal.SetCount(list265, index); - span2 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span265[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -296929,9 +298012,9 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span266[num2]; QuestStep obj172 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -296949,9 +298032,9 @@ public static class AssemblyQuestLoader index3 = 1; List list267 = new List(index3); CollectionsMarshal.SetCount(list267, index3); - span8 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num3 = 0; - span8[num3] = 131; + span267[num3] = 131; obj173.InTerritory = list267; skipConditions11.AetheryteShortcutIf = obj173; obj172.SkipConditions = skipConditions11; @@ -296959,7 +298042,7 @@ public static class AssemblyQuestLoader obj171.Steps = list266; reference204 = obj171; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span265[num]; QuestSequence obj174 = new QuestSequence { Sequence = 1 @@ -296967,9 +298050,9 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031958u, new Vector3(178.0575f, 51.459526f, 104.69214f), 140) + span268[index2] = new QuestStep(EInteractionType.Interact, 1031958u, new Vector3(178.0575f, 51.459526f, 104.69214f), 140) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -296981,7 +298064,7 @@ public static class AssemblyQuestLoader obj174.Steps = list268; reference206 = obj174; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span265[num]; QuestSequence obj175 = new QuestSequence { Sequence = 2 @@ -296989,9 +298072,9 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span269[num2]; QuestStep obj176 = new QuestStep(EInteractionType.Combat, 1031958u, new Vector3(178.0575f, 51.459526f, 104.69214f), 140) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -296999,15 +298082,15 @@ public static class AssemblyQuestLoader num3 = 1; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span4 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index3 = 0; - span4[index3] = 11441u; + span270[index3] = 11441u; obj176.KillEnemyDataIds = list270; reference208 = obj176; obj175.Steps = list269; reference207 = obj175; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span265[num]; QuestSequence obj177 = new QuestSequence { Sequence = 3 @@ -297015,13 +298098,13 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031958u, new Vector3(178.0575f, 51.459526f, 104.69214f), 140); + span271[index2] = new QuestStep(EInteractionType.Interact, 1031958u, new Vector3(178.0575f, 51.459526f, 104.69214f), 140); obj177.Steps = list271; reference209 = obj177; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span265[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -297029,9 +298112,9 @@ public static class AssemblyQuestLoader index2 = 1; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span272[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -297050,16 +298133,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot32.Author = list273; index = 6; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span274[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -297067,9 +298150,9 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span275[index2]; QuestStep obj180 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -297087,9 +298170,9 @@ public static class AssemblyQuestLoader index3 = 1; List list276 = new List(index3); CollectionsMarshal.SetCount(list276, index3); - span8 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num3 = 0; - span8[num3] = 131; + span276[num3] = 131; obj181.InTerritory = list276; skipConditions12.AetheryteShortcutIf = obj181; obj180.SkipConditions = skipConditions12; @@ -297097,7 +298180,7 @@ public static class AssemblyQuestLoader obj179.Steps = list275; reference211 = obj179; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span274[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -297105,9 +298188,9 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031962u, new Vector3(-25.558899f, 14f, 84.51965f), 131) + span277[num2] = new QuestStep(EInteractionType.Interact, 1031962u, new Vector3(-25.558899f, 14f, 84.51965f), 131) { AethernetShortcut = new AethernetShortcut { @@ -297118,7 +298201,7 @@ public static class AssemblyQuestLoader obj182.Steps = list277; reference213 = obj182; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span274[num]; QuestSequence obj183 = new QuestSequence { Sequence = 2 @@ -297126,9 +298209,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031965u, new Vector3(-193.3471f, 18f, 88.181885f), 130) + span278[index2] = new QuestStep(EInteractionType.Interact, 1031965u, new Vector3(-193.3471f, 18f, 88.181885f), 130) { AethernetShortcut = new AethernetShortcut { @@ -297139,7 +298222,7 @@ public static class AssemblyQuestLoader obj183.Steps = list278; reference214 = obj183; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span274[num]; QuestSequence obj184 = new QuestSequence { Sequence = 3 @@ -297147,9 +298230,9 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031968u, new Vector3(34.286987f, 7.9999285f, -113.78656f), 130) + span279[num2] = new QuestStep(EInteractionType.Interact, 1031968u, new Vector3(34.286987f, 7.9999285f, -113.78656f), 130) { AethernetShortcut = new AethernetShortcut { @@ -297160,7 +298243,7 @@ public static class AssemblyQuestLoader obj184.Steps = list279; reference215 = obj184; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span274[num]; QuestSequence obj185 = new QuestSequence { Sequence = 4 @@ -297168,9 +298251,9 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span280[index2] = new QuestStep(EInteractionType.Interact, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AethernetShortcut = new AethernetShortcut { @@ -297181,7 +298264,7 @@ public static class AssemblyQuestLoader obj185.Steps = list280; reference216 = obj185; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span274[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -297189,9 +298272,9 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span281[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { NextQuestId = new QuestId(3735) }; @@ -297204,16 +298287,16 @@ public static class AssemblyQuestLoader num = 1; List list282 = new List(num); CollectionsMarshal.SetCount(list282, num); - span = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index = 0; - span[index] = "liza"; + span282[index] = "liza"; questRoot33.Author = list282; index = 6; List list283 = new List(index); CollectionsMarshal.SetCount(list283, index); - span2 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num = 0; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span283[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -297221,9 +298304,9 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span284[index2]; QuestStep obj188 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -297241,9 +298324,9 @@ public static class AssemblyQuestLoader num3 = 1; List list285 = new List(num3); CollectionsMarshal.SetCount(list285, num3); - span8 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index3 = 0; - span8[index3] = 131; + span285[index3] = 131; obj189.InTerritory = list285; skipConditions13.AetheryteShortcutIf = obj189; obj188.SkipConditions = skipConditions13; @@ -297251,7 +298334,7 @@ public static class AssemblyQuestLoader obj187.Steps = list284; reference218 = obj187; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span283[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -297259,16 +298342,16 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032158u, new Vector3(74.23511f, 45f, -204.27258f), 140) + span286[num2] = new QuestStep(EInteractionType.Interact, 1032158u, new Vector3(74.23511f, 45f, -204.27258f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; obj190.Steps = list286; reference220 = obj190; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span283[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -297276,16 +298359,16 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031971u, new Vector3(298.146f, 62.280518f, -209.0639f), 140) + span287[index2] = new QuestStep(EInteractionType.Interact, 1031971u, new Vector3(298.146f, 62.280518f, -209.0639f), 140) { Fly = true }; obj191.Steps = list287; reference221 = obj191; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span283[num]; QuestSequence obj192 = new QuestSequence { Sequence = 3 @@ -297293,9 +298376,9 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span288[num2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, 2010849u, new Vector3(192.55359f, 55.039307f, -190.81409f), 140) { Fly = true, @@ -297304,15 +298387,15 @@ public static class AssemblyQuestLoader index3 = 1; List list289 = new List(index3); CollectionsMarshal.SetCount(list289, index3); - span4 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num3 = 0; - span4[num3] = 11442u; + span289[num3] = 11442u; obj193.KillEnemyDataIds = list289; reference223 = obj193; obj192.Steps = list288; reference222 = obj192; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span283[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -297320,16 +298403,16 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031971u, new Vector3(298.146f, 62.280518f, -209.0639f), 140) + span290[index2] = new QuestStep(EInteractionType.Interact, 1031971u, new Vector3(298.146f, 62.280518f, -209.0639f), 140) { Fly = true }; obj194.Steps = list290; reference224 = obj194; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span283[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -297337,9 +298420,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span291[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -297358,16 +298441,16 @@ public static class AssemblyQuestLoader num = 1; List list292 = new List(num); CollectionsMarshal.SetCount(list292, num); - span = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index = 0; - span[index] = "liza"; + span292[index] = "liza"; questRoot34.Author = list292; index = 4; List list293 = new List(index); CollectionsMarshal.SetCount(list293, index); - span2 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span293[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -297375,9 +298458,9 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - ref QuestStep reference227 = ref span3[index2]; + ref QuestStep reference227 = ref span294[index2]; QuestStep obj197 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -297395,9 +298478,9 @@ public static class AssemblyQuestLoader num3 = 1; List list295 = new List(num3); CollectionsMarshal.SetCount(list295, num3); - span8 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index3 = 0; - span8[index3] = 131; + span295[index3] = 131; obj198.InTerritory = list295; skipConditions14.AetheryteShortcutIf = obj198; obj197.SkipConditions = skipConditions14; @@ -297405,7 +298488,7 @@ public static class AssemblyQuestLoader obj196.Steps = list294; reference226 = obj196; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span293[num]; QuestSequence obj199 = new QuestSequence { Sequence = 1 @@ -297413,9 +298496,9 @@ public static class AssemblyQuestLoader index2 = 3; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - ref QuestStep reference229 = ref span3[num2]; + ref QuestStep reference229 = ref span296[num2]; QuestStep obj200 = new QuestStep(EInteractionType.Interact, 1031980u, new Vector3(-85.00806f, 6.9845695f, -11.001831f), 131) { AethernetShortcut = new AethernetShortcut @@ -297427,67 +298510,67 @@ public static class AssemblyQuestLoader index3 = 6; List list297 = new List(index3); CollectionsMarshal.SetCount(list297, index3); - span6 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num3 = 0; - span6[num3] = null; + span297[num3] = null; num3++; - span6[num3] = null; + span297[num3] = null; num3++; - span6[num3] = null; + span297[num3] = null; num3++; - span6[num3] = null; + span297[num3] = null; num3++; - span6[num3] = null; + span297[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span297[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list297; reference229 = obj200; num2++; - ref QuestStep reference230 = ref span3[num2]; + ref QuestStep reference230 = ref span296[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1031979u, new Vector3(-92.5155f, 6.9845695f, -17.07489f), 131); num3 = 6; List list298 = new List(num3); CollectionsMarshal.SetCount(list298, num3); - span6 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index3 = 0; - span6[index3] = null; + span298[index3] = null; index3++; - span6[index3] = null; + span298[index3] = null; index3++; - span6[index3] = null; + span298[index3] = null; index3++; - span6[index3] = null; + span298[index3] = null; index3++; - span6[index3] = null; + span298[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span298[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list298; reference230 = questStep18; num2++; - ref QuestStep reference231 = ref span3[num2]; + ref QuestStep reference231 = ref span296[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1001675u, new Vector3(-89.49426f, 7.008118f, 10.849121f), 131); index3 = 6; List list299 = new List(index3); CollectionsMarshal.SetCount(list299, index3); - span6 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num3 = 0; - span6[num3] = null; + span299[num3] = null; num3++; - span6[num3] = null; + span299[num3] = null; num3++; - span6[num3] = null; + span299[num3] = null; num3++; - span6[num3] = null; + span299[num3] = null; num3++; - span6[num3] = null; + span299[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span299[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list299; reference231 = questStep19; obj199.Steps = list296; reference228 = obj199; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span293[num]; QuestSequence obj201 = new QuestSequence { Sequence = 2 @@ -297495,13 +298578,13 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1031978u, new Vector3(-75.05914f, 6.9845705f, 10.971252f), 131); + span300[index2] = new QuestStep(EInteractionType.Interact, 1031978u, new Vector3(-75.05914f, 6.9845705f, 10.971252f), 131); obj201.Steps = list300; reference232 = obj201; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span293[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -297509,9 +298592,9 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span301[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, NextQuestId = new QuestId(3737) @@ -297525,16 +298608,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "liza"; + span302[index] = "liza"; questRoot35.Author = list302; index = 2; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span303[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -297542,9 +298625,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - ref QuestStep reference235 = ref span3[index2]; + ref QuestStep reference235 = ref span304[index2]; QuestStep obj204 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, @@ -297563,9 +298646,9 @@ public static class AssemblyQuestLoader num3 = 1; List list305 = new List(num3); CollectionsMarshal.SetCount(list305, num3); - span8 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index3 = 0; - span8[index3] = 131; + span305[index3] = 131; obj205.InTerritory = list305; skipConditions15.AetheryteShortcutIf = obj205; obj204.SkipConditions = skipConditions15; @@ -297573,7 +298656,7 @@ public static class AssemblyQuestLoader obj203.Steps = list304; reference234 = obj203; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span303[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -297581,9 +298664,9 @@ public static class AssemblyQuestLoader index2 = 1; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span306[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, NextQuestId = new QuestId(3989) @@ -297657,9 +298740,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009865u, new Vector3(-52.781067f, 17.990356f, 48.90515f), 131) + span5[num2] = new QuestStep(EInteractionType.Interact, 2009865u, new Vector3(-52.781067f, 17.990356f, 48.90515f), 131) { Sprint = true, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -297680,15 +298763,15 @@ public static class AssemblyQuestLoader num2 = 2; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-509.02783f, -16.420786f, 11.723575f), 145) + span6[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-509.02783f, -16.420786f, 11.723575f), 145) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145); + span6[index2] = new QuestStep(EInteractionType.Interact, 1006355u, new Vector3(-512.47424f, -16.42f, -7.522766f), 145); obj4.Steps = list6; reference4 = obj4; num++; @@ -297700,14 +298783,14 @@ public static class AssemblyQuestLoader index2 = 2; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-509.17432f, -16.420816f, 10.977634f), 145) + span7[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-509.17432f, -16.420816f, 10.977634f), 145) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030875u, new Vector3(-458.64044f, -28.193886f, 110.64307f), 145) + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030875u, new Vector3(-458.64044f, -28.193886f, 110.64307f), 145) { Fly = true }; @@ -297720,16 +298803,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 3; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -297737,16 +298820,16 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031783u, new Vector3(-3.03656f, 0.01804012f, -8.1026f), 351) + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1031783u, new Vector3(-3.03656f, 0.01804012f, -8.1026f), 351) { StopDistance = 5f }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -297754,9 +298837,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032495u, new Vector3(737.63635f, 70f, 515.0072f), 621) + span11[num2] = new QuestStep(EInteractionType.Interact, 1032495u, new Vector3(737.63635f, 70f, 515.0072f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -297764,7 +298847,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -297772,9 +298855,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032494u, new Vector3(739.6504f, 70f, 514.21375f), 621); + span12[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032494u, new Vector3(739.6504f, 70f, 514.21375f), 621); obj8.Steps = list12; reference8 = obj8; questRoot2.QuestSequence = list9; @@ -297784,16 +298867,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "liza"; + span13[index] = "liza"; questRoot3.Author = list13; index = 2; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -297801,13 +298884,13 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032494u, new Vector3(739.6504f, 70f, 514.21375f), 621); + span15[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032494u, new Vector3(739.6504f, 70f, 514.21375f), 621); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -297815,9 +298898,9 @@ public static class AssemblyQuestLoader num2 = 2; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span16[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -297828,7 +298911,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); + span16[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); obj10.Steps = list16; reference10 = obj10; questRoot3.QuestSequence = list14; @@ -297838,16 +298921,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot4.Author = list17; index = 5; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -297855,13 +298938,13 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031722u, new Vector3(-1.7853394f, 0f, -1.8158569f), 844); + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1031722u, new Vector3(-1.7853394f, 0f, -1.8158569f), 844); obj11.Steps = list19; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -297869,21 +298952,21 @@ public static class AssemblyQuestLoader num2 = 2; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.009940993f, 1.036532f, 14.22064f), 844) + span20[index2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.009940993f, 1.036532f, 14.22064f), 844) { TargetTerritoryId = (ushort)819 }; index2++; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span20[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1030370u, new Vector3(66.84973f, -2.9802322E-07f, 13.321045f), 819); index3 = 1; List list21 = new List(index3); CollectionsMarshal.SetCount(list21, index3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span4[num3] = new DialogueChoice + span21[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMH103_03763_Q1_000_500"), @@ -297894,7 +298977,7 @@ public static class AssemblyQuestLoader obj12.Steps = list20; reference12 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -297902,16 +298985,16 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032648u, new Vector3(768.6426f, 21.38111f, -8.46875f), 813) + span22[num2] = new QuestStep(EInteractionType.Interact, 1032648u, new Vector3(768.6426f, 21.38111f, -8.46875f), 813) { AetheryteShortcut = EAetheryteLocation.LakelandFortJobb }; obj13.Steps = list22; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -297919,16 +299002,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032498u, new Vector3(628.6869f, 94.385544f, -645.9297f), 813) + span23[index2] = new QuestStep(EInteractionType.Interact, 1032498u, new Vector3(628.6869f, 94.385544f, -645.9297f), 813) { Fly = true }; obj14.Steps = list23; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -297936,9 +299019,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032502u, new Vector3(629.0836f, 94.39156f, -644.98364f), 813); + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032502u, new Vector3(629.0836f, 94.39156f, -644.98364f), 813); obj15.Steps = list24; reference16 = obj15; questRoot4.QuestSequence = list18; @@ -297948,16 +299031,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; questRoot5.Author = list25; index = 4; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span26[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -297965,13 +299048,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032502u, new Vector3(629.0836f, 94.39156f, -644.98364f), 813); + span27[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032502u, new Vector3(629.0836f, 94.39156f, -644.98364f), 813); obj16.Steps = list27; reference17 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span26[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -297979,9 +299062,9 @@ public static class AssemblyQuestLoader index2 = 2; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span28[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -297992,11 +299075,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031722u, new Vector3(-1.7853394f, 0f, -1.8158569f), 844); + span28[num2] = new QuestStep(EInteractionType.Interact, 1031722u, new Vector3(-1.7853394f, 0f, -1.8158569f), 844); obj17.Steps = list28; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -298004,14 +299087,14 @@ public static class AssemblyQuestLoader num2 = 6; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.015319824f, 1.0223389f, 14.206055f), 844) + span29[index2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.015319824f, 1.0223389f, 14.206055f), 844) { TargetTerritoryId = (ushort)819 }; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span29[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) { Comment = "Chessamile" @@ -298019,23 +299102,23 @@ public static class AssemblyQuestLoader num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - Span span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list30; reference20 = obj19; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span29[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 1027224u, new Vector3(-57.358704f, -7.4820004f, 118.08948f), 819) { Comment = "Bragi" @@ -298043,23 +299126,23 @@ public static class AssemblyQuestLoader index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list31; reference21 = obj20; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span29[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819) { StopDistance = 4f, @@ -298068,23 +299151,23 @@ public static class AssemblyQuestLoader num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list32; reference22 = obj21; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span29[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1027232u, new Vector3(-9.323303f, 20.1973f, -136.52252f), 819) { Comment = "Katliss", @@ -298097,23 +299180,23 @@ public static class AssemblyQuestLoader index3 = 6; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list33; reference23 = obj22; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span29[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) { Comment = "Moren", @@ -298126,25 +299209,25 @@ public static class AssemblyQuestLoader num3 = 6; List list34 = new List(num3); CollectionsMarshal.SetCount(list34, num3); - span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index3 = 0; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = null; + span34[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span34[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list34; reference24 = obj23; obj18.Steps = list29; reference19 = obj18; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span26[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -298152,9 +299235,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032503u, new Vector3(29.709229f, -6.088685E-13f, -0.869812f), 819) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032503u, new Vector3(29.709229f, -6.088685E-13f, -0.869812f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; @@ -298167,16 +299250,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot6.Author = list36; index = 4; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 0 @@ -298184,16 +299267,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844) + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844) { StopDistance = 7f }; obj25.Steps = list38; reference26 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 1 @@ -298201,16 +299284,16 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032506u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817) + span39[num2] = new QuestStep(EInteractionType.Interact, 1032506u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; obj26.Steps = list39; reference27 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -298218,9 +299301,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span40[index2]; QuestStep obj28 = new QuestStep(EInteractionType.SinglePlayerDuty, 1032509u, new Vector3(843.25916f, -65.313614f, -387.10614f), 817) { Fly = true, @@ -298230,17 +299313,17 @@ public static class AssemblyQuestLoader index3 = 1; List list41 = new List(index3); CollectionsMarshal.SetCount(list41, index3); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span[num3] = "Doesn't walk to the teleporter to finish the duty"; + span41[num3] = "Doesn't walk to the teleporter to finish the duty"; singlePlayerDutyOptions.Notes = list41; obj28.SinglePlayerDutyOptions = singlePlayerDutyOptions; num3 = 4; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span4 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span4[index3] = new DialogueChoice + span42[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "GimmickYesNo", @@ -298248,7 +299331,7 @@ public static class AssemblyQuestLoader DataId = 2011009u }; index3++; - span4[index3] = new DialogueChoice + span42[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "GimmickYesNo", @@ -298256,7 +299339,7 @@ public static class AssemblyQuestLoader DataId = 2011006u }; index3++; - span4[index3] = new DialogueChoice + span42[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "GimmickYesNo", @@ -298264,7 +299347,7 @@ public static class AssemblyQuestLoader DataId = 2011007u }; index3++; - span4[index3] = new DialogueChoice + span42[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "GimmickYesNo", @@ -298275,7 +299358,7 @@ public static class AssemblyQuestLoader obj27.Steps = list40; reference28 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -298283,9 +299366,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032506u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817) + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032506u, new Vector3(453.05554f, 33.66181f, -156.9696f), 817) { StopDistance = 5f }; @@ -298298,16 +299381,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot7.Author = list44; index = 5; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -298315,16 +299398,16 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029234u, new Vector3(449.0271f, 33.66181f, -157.94617f), 817) + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1029234u, new Vector3(449.0271f, 33.66181f, -157.94617f), 817) { StopDistance = 5f }; obj30.Steps = list46; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -298332,16 +299415,16 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032263u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) + span47[num2] = new QuestStep(EInteractionType.Interact, 1032263u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj31.Steps = list47; reference32 = obj31; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -298349,13 +299432,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027750u, new Vector3(-24.734924f, -25.324257f, 305.5924f), 817); + span48[index2] = new QuestStep(EInteractionType.Interact, 1027750u, new Vector3(-24.734924f, -25.324257f, 305.5924f), 817); obj32.Steps = list48; reference33 = obj32; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -298363,13 +299446,13 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032513u, new Vector3(-37.06427f, -18.91939f, 334.21826f), 817); + span49[num2] = new QuestStep(EInteractionType.Interact, 1032513u, new Vector3(-37.06427f, -18.91939f, 334.21826f), 817); obj33.Steps = list49; reference34 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -298377,9 +299460,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032515u, new Vector3(-642.2064f, 3.1136527f, 16.861145f), 817) + span50[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032515u, new Vector3(-642.2064f, 3.1136527f, 16.861145f), 817) { Fly = true }; @@ -298392,16 +299475,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span51[index] = "liza"; questRoot8.Author = list51; index = 4; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span52[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -298409,13 +299492,13 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032518u, new Vector3(-641.8402f, 3.1716232f, 19.69934f), 817); + span53[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032518u, new Vector3(-641.8402f, 3.1716232f, 19.69934f), 817); obj35.Steps = list53; reference36 = obj35; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span52[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -298423,16 +299506,16 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027757u, new Vector3(609.7047f, 350.3518f, -197.95532f), 818) + span54[index2] = new QuestStep(EInteractionType.Interact, 1027757u, new Vector3(609.7047f, 350.3518f, -197.95532f), 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups }; obj36.Steps = list54; reference37 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -298440,9 +299523,9 @@ public static class AssemblyQuestLoader index2 = 6; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-475.38354f, 400.55338f, -779.4299f), 818) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-475.38354f, 400.55338f, -779.4299f), 818) { Fly = true, SkipConditions = new SkipConditions @@ -298454,7 +299537,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-559.0543f, 394.95718f, -611.97614f), 818) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-559.0543f, 394.95718f, -611.97614f), 818) { SkipConditions = new SkipConditions { @@ -298465,7 +299548,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-681.43286f, 404.5379f, -693.3609f), 818) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-681.43286f, 404.5379f, -693.3609f), 818) { SkipConditions = new SkipConditions { @@ -298476,7 +299559,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-675.946f, 408.10754f, -711.8061f), 818) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-675.946f, 408.10754f, -711.8061f), 818) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -298488,16 +299571,16 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.6145f, 393.0597f, -823.20044f), 818) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-423.6145f, 393.0597f, -823.20044f), 818) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010814u, new Vector3(-422.47656f, 393.9115f, -824.094f), 818); + span55[num2] = new QuestStep(EInteractionType.Interact, 2010814u, new Vector3(-422.47656f, 393.9115f, -824.094f), 818); obj37.Steps = list55; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -298505,9 +299588,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027757u, new Vector3(609.7047f, 350.3518f, -197.95532f), 818) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027757u, new Vector3(609.7047f, 350.3518f, -197.95532f), 818) { AetheryteShortcut = EAetheryteLocation.TempestOndoCups }; @@ -298520,16 +299603,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot9.Author = list57; index = 7; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -298537,13 +299620,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032526u, new Vector3(606.1035f, 350.3518f, -200f), 818); + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032526u, new Vector3(606.1035f, 350.3518f, -200f), 818); obj39.Steps = list59; reference40 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -298551,9 +299634,9 @@ public static class AssemblyQuestLoader num2 = 7; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 819) + span60[index2] = new QuestStep(EInteractionType.None, null, null, 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -298563,7 +299646,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) { Comment = "these bridges have navmesh problems", SkipConditions = new SkipConditions @@ -298575,7 +299658,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -298587,7 +299670,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) { SkipConditions = new SkipConditions { @@ -298598,7 +299681,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.70464f, 1.0942776f, 738.40204f), 813) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.70464f, 1.0942776f, 738.40204f), 813) { SkipConditions = new SkipConditions { @@ -298609,16 +299692,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-269.44116f, -0.82486916f, 724.67255f), 813) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-269.44116f, -0.82486916f, 724.67255f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032528u, new Vector3(-270.98505f, -0.82573783f, 723.96423f), 813); + span60[index2] = new QuestStep(EInteractionType.Interact, 1032528u, new Vector3(-270.98505f, -0.82573783f, 723.96423f), 813); obj40.Steps = list60; reference41 = obj40; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -298626,16 +299709,16 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030333u, new Vector3(-612.23773f, 27.728632f, 817.65466f), 813) + span61[num2] = new QuestStep(EInteractionType.Interact, 1030333u, new Vector3(-612.23773f, 27.728632f, 817.65466f), 813) { StopDistance = 5f }; obj41.Steps = list61; reference42 = obj41; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 3 @@ -298643,9 +299726,9 @@ public static class AssemblyQuestLoader num2 = 8; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-591.3982f, 26.347507f, 773.5695f), 813) + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-591.3982f, 26.347507f, 773.5695f), 813) { DisableNavmesh = true, Mount = true, @@ -298659,7 +299742,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-610.2863f, -2.1544409f, 734.7734f), 813) + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-610.2863f, -2.1544409f, 734.7734f), 813) { DisableNavmesh = true, Fly = true, @@ -298672,7 +299755,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-565.32196f, -1.9743931f, 799.9003f), 813) + span62[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-565.32196f, -1.9743931f, 799.9003f), 813) { StopDistance = 1f, DisableNavmesh = true, @@ -298685,7 +299768,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-630.4265f, -29.862f, 752.5597f), 813) + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-630.4265f, -29.862f, 752.5597f), 813) { Mount = true, SkipConditions = new SkipConditions @@ -298697,7 +299780,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span62[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 2010280u, new Vector3(-630.4265f, -29.862f, 752.5597f), 813) { DisableNavmesh = true @@ -298705,28 +299788,28 @@ public static class AssemblyQuestLoader index3 = 6; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span63[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj43.CompletionQuestVariablesFlags = list63; reference44 = obj43; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-654.167f, -41.328938f, 741.29126f), 813) + span62[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-654.167f, -41.328938f, 741.29126f), 813) { Mount = true }; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span62[index2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 2010278u, new Vector3(-655.5123f, -40.299072f, 743.22107f), 813) { DisableNavmesh = true @@ -298734,23 +299817,23 @@ public static class AssemblyQuestLoader num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list64; reference45 = obj44; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span62[index2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 2010282u, new Vector3(-663.14185f, -25.711487f, 738.82654f), 813) { Mount = true @@ -298758,25 +299841,25 @@ public static class AssemblyQuestLoader index3 = 6; List list65 = new List(index3); CollectionsMarshal.SetCount(list65, index3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list65; reference46 = obj45; obj42.Steps = list62; reference43 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span58[num]; QuestSequence obj46 = new QuestSequence { Sequence = 4 @@ -298784,9 +299867,9 @@ public static class AssemblyQuestLoader index2 = 4; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-643.2488f, -1.974393f, 714.8211f), 813) + span66[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-643.2488f, -1.974393f, 714.8211f), 813) { DisableNavmesh = true, Mount = true, @@ -298794,7 +299877,7 @@ public static class AssemblyQuestLoader RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-573.45654f, 0.39776123f, 810.7269f), 813) + span66[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-573.45654f, 0.39776123f, 810.7269f), 813) { SkipConditions = new SkipConditions { @@ -298805,7 +299888,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-619.98676f, 24.866888f, 794.4714f), 813) + span66[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-619.98676f, 24.866888f, 794.4714f), 813) { Mount = true, SkipConditions = new SkipConditions @@ -298817,14 +299900,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030333u, new Vector3(-612.23773f, 27.728632f, 817.65466f), 813) + span66[num2] = new QuestStep(EInteractionType.Interact, 1030333u, new Vector3(-612.23773f, 27.728632f, 817.65466f), 813) { Fly = true }; obj46.Steps = list66; reference47 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span58[num]; QuestSequence obj47 = new QuestSequence { Sequence = 5 @@ -298832,13 +299915,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032531u, new Vector3(-130.90723f, 9.572956f, 697.68823f), 813); + span67[index2] = new QuestStep(EInteractionType.Interact, 1032531u, new Vector3(-130.90723f, 9.572956f, 697.68823f), 813); obj47.Steps = list67; reference48 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span58[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -298846,9 +299929,9 @@ public static class AssemblyQuestLoader index2 = 4; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) + span68[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) { SkipConditions = new SkipConditions { @@ -298859,7 +299942,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) + span68[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) { SkipConditions = new SkipConditions { @@ -298870,7 +299953,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) + span68[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) { DisableNavmesh = true, Comment = "these bridges have navmesh problems", @@ -298883,7 +299966,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032554u, new Vector3(237.72021f, 5.6935816f, 552.1781f), 813) + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032554u, new Vector3(237.72021f, 5.6935816f, 552.1781f), 813) { Fly = true }; @@ -298896,16 +299979,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot10.Author = list69; index = 5; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -298913,13 +299996,13 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032555u, new Vector3(235.40088f, 5.733457f, 552.3612f), 813); + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032555u, new Vector3(235.40088f, 5.733457f, 552.3612f), 813); obj49.Steps = list71; reference50 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span70[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -298927,9 +300010,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032539u, new Vector3(-534.1726f, 63.559536f, 735.1339f), 814) + span72[num2] = new QuestStep(EInteractionType.Interact, 1032539u, new Vector3(-534.1726f, 63.559536f, 735.1339f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright @@ -298937,7 +300020,7 @@ public static class AssemblyQuestLoader obj50.Steps = list72; reference51 = obj50; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span70[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -298945,9 +300028,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 814) + span73[index2] = new QuestStep(EInteractionType.Duty, null, null, 814) { DutyOptions = new DutyOptions { @@ -298958,12 +300041,12 @@ public static class AssemblyQuestLoader obj51.Steps = list73; reference52 = obj51; num++; - span2[num] = new QuestSequence + span70[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span70[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -298971,9 +300054,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032549u, new Vector3(-1.9074707f, -200.00002f, -425.10114f), 918); + span74[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032549u, new Vector3(-1.9074707f, -200.00002f, -425.10114f), 918); obj52.Steps = list74; reference53 = obj52; questRoot10.QuestSequence = list70; @@ -298983,16 +300066,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "liza"; + span75[index] = "liza"; questRoot11.Author = list75; index = 6; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span76[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -299000,18 +300083,18 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032539u, new Vector3(-534.1726f, 63.559536f, 735.1339f), 814); + span77[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032539u, new Vector3(-534.1726f, 63.559536f, 735.1339f), 814); obj53.Steps = list77; reference54 = obj53; num++; - span2[num] = new QuestSequence + span76[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span76[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -299019,13 +300102,13 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032529u, new Vector3(5.5389404f, 0.019417249f, -0.5036011f), 819); + span78[num2] = new QuestStep(EInteractionType.Interact, 1032529u, new Vector3(5.5389404f, 0.019417249f, -0.5036011f), 819); obj54.Steps = list78; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -299033,9 +300116,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032558u, new Vector3(56.90088f, 36.19769f, -169.23785f), 819) + span79[index2] = new QuestStep(EInteractionType.Interact, 1032558u, new Vector3(56.90088f, 36.19769f, -169.23785f), 819) { AethernetShortcut = new AethernetShortcut { @@ -299046,7 +300129,7 @@ public static class AssemblyQuestLoader obj55.Steps = list79; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span76[num]; QuestSequence obj56 = new QuestSequence { Sequence = 4 @@ -299054,9 +300137,9 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span80[num2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -299066,11 +300149,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); + span80[num2] = new QuestStep(EInteractionType.Interact, 1032121u, new Vector3(0.045776367f, -5.996435E-14f, -5.5390625f), 844); obj56.Steps = list80; reference57 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span76[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -299078,14 +300161,14 @@ public static class AssemblyQuestLoader num2 = 2; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.015319824f, 1.0223389f, 14.206055f), 844) + span81[index2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.015319824f, 1.0223389f, 14.206055f), 844) { TargetTerritoryId = (ushort)819 }; index2++; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span81[index2]; QuestStep obj58 = new QuestStep(EInteractionType.CompleteQuest, 1030610u, new Vector3(65.11023f, 1.7160122f, 249.7749f), 819) { StopDistance = 5f, @@ -299098,9 +300181,9 @@ public static class AssemblyQuestLoader num3 = 1; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span4 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index3 = 0; - span4[index3] = new DialogueChoice + span82[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMH110_03770_Q1_000_600") @@ -299116,16 +300199,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span83[index] = "liza"; questRoot12.Author = list83; index = 8; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -299133,16 +300216,16 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) + span85[num2] = new QuestStep(EInteractionType.AcceptQuest, 1027231u, new Vector3(65.35437f, 1.7160122f, 249.83594f), 819) { StopDistance = 5f }; obj59.Steps = list85; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -299150,9 +300233,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) + span86[index2] = new QuestStep(EInteractionType.Interact, 1027226u, new Vector3(-61.84485f, -17.72202f, -266.2547f), 819) { AethernetShortcut = new AethernetShortcut { @@ -299163,7 +300246,7 @@ public static class AssemblyQuestLoader obj60.Steps = list86; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span84[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -299171,16 +300254,16 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span87[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1033794u, new Vector3(-81.28485f, -36.750004f, -277.7906f), 819); index3 = 1; List list88 = new List(index3); CollectionsMarshal.SetCount(list88, index3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = new DialogueChoice + span88[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMI101_03771_Q3_000_148"), @@ -299191,7 +300274,7 @@ public static class AssemblyQuestLoader obj61.Steps = list87; reference62 = obj61; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span84[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -299199,9 +300282,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) + span89[index2] = new QuestStep(EInteractionType.Interact, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) { AethernetShortcut = new AethernetShortcut { @@ -299212,7 +300295,7 @@ public static class AssemblyQuestLoader obj62.Steps = list89; reference64 = obj62; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span84[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -299220,13 +300303,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028335u, new Vector3(-146.65448f, 1.490116E-08f, 132.61609f), 819); + span90[num2] = new QuestStep(EInteractionType.Interact, 1028335u, new Vector3(-146.65448f, 1.490116E-08f, 132.61609f), 819); obj63.Steps = list90; reference65 = obj63; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span84[num]; QuestSequence obj64 = new QuestSequence { Sequence = 5 @@ -299234,30 +300317,30 @@ public static class AssemblyQuestLoader num2 = 3; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - ref QuestStep reference67 = ref span3[index2]; + ref QuestStep reference67 = ref span91[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2011072u, new Vector3(-137.4685f, 1.2664795f, 166.67432f), 819); num3 = 6; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span92[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list92; reference67 = questStep3; index2++; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span91[index2]; QuestStep obj65 = new QuestStep(EInteractionType.Interact, 2011071u, new Vector3(-139.3302f, 0.99176025f, 167.65088f), 819) { StopDistance = 5f @@ -299265,46 +300348,46 @@ public static class AssemblyQuestLoader index3 = 6; List list93 = new List(index3); CollectionsMarshal.SetCount(list93, index3); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = null; + span93[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span93[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj65.CompletionQuestVariablesFlags = list93; reference68 = obj65; index2++; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span91[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2011073u, new Vector3(-142.2904f, 1.0527954f, 173.38818f), 819); num3 = 6; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index3 = 0; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = null; + span94[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span94[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list94; reference69 = questStep4; obj64.Steps = list91; reference66 = obj64; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span84[num]; QuestSequence obj66 = new QuestSequence { Sequence = 6 @@ -299312,13 +300395,13 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033805u, new Vector3(-141.71057f, 1.4901161E-08f, 160.6012f), 819); + span95[num2] = new QuestStep(EInteractionType.Interact, 1033805u, new Vector3(-141.71057f, 1.4901161E-08f, 160.6012f), 819); obj66.Steps = list95; reference70 = obj66; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span84[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -299326,9 +300409,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) + span96[index2] = new QuestStep(EInteractionType.CompleteQuest, 1027248u, new Vector3(-30.807983f, -0.64999914f, -51.438232f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; @@ -299341,16 +300424,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; questRoot13.Author = list97; index = 6; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span98[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -299358,13 +300441,13 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033800u, new Vector3(-27.878296f, -0.65f, -51.285645f), 819); + span99[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033800u, new Vector3(-27.878296f, -0.65f, -51.285645f), 819); obj68.Steps = list99; reference72 = obj68; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span98[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -299372,9 +300455,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033807u, new Vector3(761.2573f, 25.95656f, 417.99023f), 813) + span100[index2] = new QuestStep(EInteractionType.Interact, 1033807u, new Vector3(761.2573f, 25.95656f, 417.99023f), 813) { AethernetShortcut = new AethernetShortcut { @@ -299385,7 +300468,7 @@ public static class AssemblyQuestLoader obj69.Steps = list100; reference73 = obj69; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span98[num]; QuestSequence obj70 = new QuestSequence { Sequence = 2, @@ -299394,9 +300477,9 @@ public static class AssemblyQuestLoader index2 = 3; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span101[num2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, 2011078u, new Vector3(754.45166f, 15.8845825f, 273.88416f), 813) { StopDistance = 1f, @@ -299407,30 +300490,30 @@ public static class AssemblyQuestLoader index3 = 1; List list102 = new List(index3); CollectionsMarshal.SetCount(list102, index3); - Span span6 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span6[num3] = 12168u; + span102[num3] = 12168u; obj71.KillEnemyDataIds = list102; num3 = 6; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index3 = 0; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = null; + span103[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span103[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj71.CompletionQuestVariablesFlags = list103; reference75 = obj71; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span101[num2]; QuestStep obj72 = new QuestStep(EInteractionType.Combat, 2011076u, new Vector3(495.4756f, 10.299805f, 290.547f), 813) { Fly = true, @@ -299440,30 +300523,30 @@ public static class AssemblyQuestLoader index3 = 1; List list104 = new List(index3); CollectionsMarshal.SetCount(list104, index3); - span6 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span6[num3] = 12166u; + span104[num3] = 12166u; obj72.KillEnemyDataIds = list104; num3 = 6; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = null; + span105[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span105[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list105; reference76 = obj72; num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span101[num2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 2011079u, new Vector3(685.5725f, 6.881775f, 497.12354f), 813) { Fly = true, @@ -299473,15 +300556,15 @@ public static class AssemblyQuestLoader index3 = 1; List list106 = new List(index3); CollectionsMarshal.SetCount(list106, index3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span6[num3] = 12168u; + span106[num3] = 12168u; obj73.KillEnemyDataIds = list106; reference77 = obj73; obj70.Steps = list101; reference74 = obj70; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span98[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -299489,16 +300572,16 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033808u, new Vector3(763.9734f, 25.874697f, 419.51624f), 813) + span107[index2] = new QuestStep(EInteractionType.Interact, 1033808u, new Vector3(763.9734f, 25.874697f, 419.51624f), 813) { Fly = true }; obj74.Steps = list107; reference78 = obj74; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -299506,18 +300589,18 @@ public static class AssemblyQuestLoader index2 = 2; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(837.8474f, 37.845993f, 408.60828f), 813) + span108[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(837.8474f, 37.845993f, 408.60828f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011107u, new Vector3(-223.13275f, 38.590088f, -86.80859f), 819); + span108[num2] = new QuestStep(EInteractionType.Interact, 2011107u, new Vector3(-223.13275f, 38.590088f, -86.80859f), 819); obj75.Steps = list108; reference79 = obj75; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span98[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -299525,9 +300608,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033811u, new Vector3(-208.11786f, 38.64859f, -82.65814f), 819); + span109[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033811u, new Vector3(-208.11786f, 38.64859f, -82.65814f), 819); obj76.Steps = list109; reference80 = obj76; questRoot13.QuestSequence = list98; @@ -299537,16 +300620,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "liza"; + span110[index] = "liza"; questRoot14.Author = list110; index = 5; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span111[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -299554,13 +300637,13 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033812u, new Vector3(-205.8595f, 38.614662f, -82.81073f), 819); + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033812u, new Vector3(-205.8595f, 38.614662f, -82.81073f), 819); obj77.Steps = list112; reference81 = obj77; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span111[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -299568,16 +300651,16 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034900u, new Vector3(-32.791687f, -0.6250627f, -44.663208f), 819) + span113[index2] = new QuestStep(EInteractionType.Interact, 1034900u, new Vector3(-32.791687f, -0.6250627f, -44.663208f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium }; obj78.Steps = list113; reference82 = obj78; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span111[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -299585,19 +300668,19 @@ public static class AssemblyQuestLoader index2 = 2; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span114[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); + span114[num2] = new QuestStep(EInteractionType.Interact, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); obj79.Steps = list114; reference83 = obj79; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span111[num]; QuestSequence obj80 = new QuestSequence { Sequence = 3 @@ -299605,13 +300688,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011080u, new Vector3(-11.39856f, 1.449585f, -6.942932f), 351); + span115[index2] = new QuestStep(EInteractionType.Interact, 2011080u, new Vector3(-11.39856f, 1.449585f, -6.942932f), 351); obj80.Steps = list115; reference84 = obj80; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span111[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -299619,9 +300702,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033817u, new Vector3(-3.03656f, 0.01804012f, -8.1026f), 351); + span116[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033817u, new Vector3(-3.03656f, 0.01804012f, -8.1026f), 351); obj81.Steps = list116; reference85 = obj81; questRoot14.QuestSequence = list111; @@ -299631,16 +300714,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "liza"; + span117[index] = "liza"; questRoot15.Author = list117; index = 4; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span118[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -299648,13 +300731,13 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032081u, new Vector3(-2.4262085f, 0f, -9.10968f), 351); obj82.Steps = list119; reference86 = obj82; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span118[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -299662,28 +300745,28 @@ public static class AssemblyQuestLoader index2 = 4; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span120[num2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.958076f, 21.232033f, -653.85443f), 156) + span120[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(29.958076f, 21.232033f, -653.85443f), 156) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.789001f, 54.865185f, -770.47614f), 156) + span120[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(26.789001f, 54.865185f, -770.47614f), 156) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033818u, new Vector3(24.551636f, 50.99997f, -815.18274f), 156); + span120[num2] = new QuestStep(EInteractionType.Interact, 1033818u, new Vector3(24.551636f, 50.99997f, -815.18274f), 156); obj83.Steps = list120; reference87 = obj83; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span118[num]; QuestSequence obj84 = new QuestSequence { Sequence = 2 @@ -299691,9 +300774,9 @@ public static class AssemblyQuestLoader num2 = 2; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span121[index2] = new QuestStep(EInteractionType.Interact, 1027230u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -299704,11 +300787,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033819u, new Vector3(-0.015319824f, 0f, -4.043701f), 844); + span121[index2] = new QuestStep(EInteractionType.Interact, 1033819u, new Vector3(-0.015319824f, 0f, -4.043701f), 844); obj84.Steps = list121; reference88 = obj84; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span118[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -299716,9 +300799,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033822u, new Vector3(39.6886f, -6.9874797E-13f, -0.83929443f), 819) + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033822u, new Vector3(39.6886f, -6.9874797E-13f, -0.83929443f), 819) { StopDistance = 5f }; @@ -299731,16 +300814,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span123[index] = "liza"; questRoot16.Author = list123; index = 5; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span124[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -299748,16 +300831,16 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033823u, new Vector3(40.329468f, -2.0168546E-08f, 1.9378662f), 819) + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033823u, new Vector3(40.329468f, -2.0168546E-08f, 1.9378662f), 819) { StopDistance = 5f }; obj86.Steps = list125; reference90 = obj86; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span124[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -299765,22 +300848,22 @@ public static class AssemblyQuestLoader index2 = 2; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-496.10434f, 8.986935f, 603.11676f), 814) + span126[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-496.10434f, 8.986935f, 603.11676f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright }; num2++; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span126[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1033827u, new Vector3(-495.079f, 8.986954f, 604.27246f), 814); num3 = 1; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span4 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span4[index3] = new DialogueChoice + span127[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMI105_03775_Q2_000_052") @@ -299790,12 +300873,12 @@ public static class AssemblyQuestLoader obj87.Steps = list126; reference91 = obj87; num++; - span2[num] = new QuestSequence + span124[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span124[num]; QuestSequence obj88 = new QuestSequence { Sequence = 3 @@ -299803,9 +300886,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span128[index2]; QuestStep obj89 = new QuestStep(EInteractionType.SinglePlayerDuty, 2011085u, new Vector3(1.822433f, -200.0001f, -448.3325f), 918) { Comment = "Fight NPCs, then Elidibus" @@ -299814,19 +300897,19 @@ public static class AssemblyQuestLoader index3 = 2; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span[num3] = "(phase 2) AI doesn't target Ardbert to start combat"; + span129[num3] = "(phase 2) AI doesn't target Ardbert to start combat"; num3++; - span[num3] = "(phase 2) VBM module: Elidibus' line cleave only covers half the length of the actual line (survivable)"; + span129[num3] = "(phase 2) VBM module: Elidibus' line cleave only covers half the length of the actual line (survivable)"; singlePlayerDutyOptions2.Notes = list129; obj89.SinglePlayerDutyOptions = singlePlayerDutyOptions2; num3 = 3; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span4[index3] = new DialogueChoice + span130[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -299834,7 +300917,7 @@ public static class AssemblyQuestLoader Answer = new ExcelRef(211u) }; index3++; - span4[index3] = new DialogueChoice + span130[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -299842,7 +300925,7 @@ public static class AssemblyQuestLoader Answer = new ExcelRef(216u) }; index3++; - span4[index3] = new DialogueChoice + span130[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -299854,7 +300937,7 @@ public static class AssemblyQuestLoader obj88.Steps = list128; reference93 = obj88; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span124[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -299862,9 +300945,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033828u, new Vector3(-396.2005f, -229.06482f, 782.9861f), 818) + span131[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033828u, new Vector3(-396.2005f, -229.06482f, 782.9861f), 818) { StopDistance = 5f }; @@ -299877,16 +300960,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot17.Author = list132; index = 8; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span133[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -299894,13 +300977,13 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 2011087u, new Vector3(-382.8231f, -229.0648f, 755.3434f), 818); + span134[index2] = new QuestStep(EInteractionType.AcceptQuest, 2011087u, new Vector3(-382.8231f, -229.0648f, 755.3434f), 818); obj91.Steps = list134; reference96 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span133[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -299908,13 +300991,13 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011089u, new Vector3(-372.0399f, -229.0648f, 712.4863f), 818); + span135[num2] = new QuestStep(EInteractionType.Interact, 2011089u, new Vector3(-372.0399f, -229.0648f, 712.4863f), 818); obj92.Steps = list135; reference97 = obj92; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span133[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -299922,13 +301005,13 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011091u, new Vector3(-251.9112f, -229.20581f, 657.3739f), 818); + span136[index2] = new QuestStep(EInteractionType.Interact, 2011091u, new Vector3(-251.9112f, -229.20581f, 657.3739f), 818); obj93.Steps = list136; reference98 = obj93; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span133[num]; QuestSequence obj94 = new QuestSequence { Sequence = 3 @@ -299936,13 +301019,13 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011093u, new Vector3(-196.1242f, -244.89203f, 679.9878f), 818); + span137[num2] = new QuestStep(EInteractionType.Interact, 2011093u, new Vector3(-196.1242f, -244.89203f, 679.9878f), 818); obj94.Steps = list137; reference99 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span133[num]; QuestSequence obj95 = new QuestSequence { Sequence = 4 @@ -299950,13 +301033,13 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011095u, new Vector3(-132.1889f, -244.89203f, 687.9529f), 818); + span138[index2] = new QuestStep(EInteractionType.Interact, 2011095u, new Vector3(-132.1889f, -244.89203f, 687.9529f), 818); obj95.Steps = list138; reference100 = obj95; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span133[num]; QuestSequence obj96 = new QuestSequence { Sequence = 5 @@ -299964,13 +301047,13 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011097u, new Vector3(-70.78668f, -263.9353f, 710.2921f), 818); + span139[num2] = new QuestStep(EInteractionType.Interact, 2011097u, new Vector3(-70.78668f, -263.9353f, 710.2921f), 818); obj96.Steps = list139; reference101 = obj96; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span133[num]; QuestSequence obj97 = new QuestSequence { Sequence = 6 @@ -299978,13 +301061,13 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011099u, new Vector3(-29.221008f, -263.9353f, 717.28076f), 818); + span140[index2] = new QuestStep(EInteractionType.Interact, 2011099u, new Vector3(-29.221008f, -263.9353f, 717.28076f), 818); obj97.Steps = list140; reference102 = obj97; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span133[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -299992,9 +301075,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033829u, new Vector3(-497.94766f, 8.986913f, 584.1915f), 814); + span141[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033829u, new Vector3(-497.94766f, 8.986913f, 584.1915f), 814); obj98.Steps = list141; reference103 = obj98; questRoot17.QuestSequence = list133; @@ -300004,16 +301087,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "liza"; + span142[index] = "liza"; questRoot18.Author = list142; index = 8; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span143[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -300021,13 +301104,13 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033829u, new Vector3(-497.94766f, 8.986913f, 584.1915f), 814); + span144[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033829u, new Vector3(-497.94766f, 8.986913f, 584.1915f), 814); obj99.Steps = list144; reference104 = obj99; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span143[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -300035,16 +301118,16 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033838u, new Vector3(12.954895f, 82.05f, 7.095398f), 820) + span145[num2] = new QuestStep(EInteractionType.Interact, 1033838u, new Vector3(12.954895f, 82.05f, 7.095398f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; obj100.Steps = list145; reference105 = obj100; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span143[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -300052,13 +301135,13 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033830u, new Vector3(23.819275f, 82.049995f, 16.342407f), 820); + span146[index2] = new QuestStep(EInteractionType.Interact, 1033830u, new Vector3(23.819275f, 82.049995f, 16.342407f), 820); obj101.Steps = list146; reference106 = obj101; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span143[num]; QuestSequence obj102 = new QuestSequence { Sequence = 3 @@ -300066,9 +301149,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 820) + span147[num2] = new QuestStep(EInteractionType.Duty, null, null, 820) { DutyOptions = new DutyOptions { @@ -300078,12 +301161,12 @@ public static class AssemblyQuestLoader obj102.Steps = list147; reference107 = obj102; num++; - span2[num] = new QuestSequence + span143[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span143[num]; QuestSequence obj103 = new QuestSequence { Sequence = 5 @@ -300091,13 +301174,13 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033850u, new Vector3(291.49304f, 9.905235f, 153.2157f), 813); + span148[index2] = new QuestStep(EInteractionType.Interact, 1033850u, new Vector3(291.49304f, 9.905235f, 153.2157f), 813); obj103.Steps = list148; reference108 = obj103; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span143[num]; QuestSequence obj104 = new QuestSequence { Sequence = 6 @@ -300105,16 +301188,16 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033852u, new Vector3(574.9751f, 8.563855f, 336.8734f), 813) + span149[num2] = new QuestStep(EInteractionType.Interact, 1033852u, new Vector3(574.9751f, 8.563855f, 336.8734f), 813) { Fly = true }; obj104.Steps = list149; reference109 = obj104; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span143[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -300122,9 +301205,9 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033854u, new Vector3(59.983154f, -3.0654925E-07f, 1.6021729f), 819) + span150[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033854u, new Vector3(59.983154f, -3.0654925E-07f, 1.6021729f), 819) { StopDistance = 5f }; @@ -300137,16 +301220,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span151[index] = "liza"; questRoot19.Author = list151; index = 5; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span152[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -300154,16 +301237,16 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span153[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.AcceptQuest, 1033854u, new Vector3(59.983154f, -3.0654925E-07f, 1.6021729f), 819); index3 = 1; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span4 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMI108_03778_Q1_000_001"), @@ -300174,12 +301257,12 @@ public static class AssemblyQuestLoader obj106.Steps = list153; reference111 = obj106; num++; - span2[num] = new QuestSequence + span152[num] = new QuestSequence { Sequence = 1 }; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span152[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -300187,9 +301270,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 931) + span155[index2] = new QuestStep(EInteractionType.Duty, null, null, 931) { DutyOptions = new DutyOptions { @@ -300199,12 +301282,12 @@ public static class AssemblyQuestLoader obj107.Steps = list155; reference113 = obj107; num++; - span2[num] = new QuestSequence + span152[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span152[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -300212,9 +301295,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033856u, new Vector3(53.421753f, 0.019417252f, -0.045776367f), 819); + span156[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033856u, new Vector3(53.421753f, 0.019417252f, -0.045776367f), 819); obj108.Steps = list156; reference114 = obj108; questRoot19.QuestSequence = list152; @@ -300224,16 +301307,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "liza"; + span157[index] = "liza"; questRoot20.Author = list157; index = 7; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span158[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -300241,16 +301324,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033860u, new Vector3(53.269165f, -2.8964132E-07f, 1.4190674f), 819) + span159[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033860u, new Vector3(53.269165f, -2.8964132E-07f, 1.4190674f), 819) { StopDistance = 5f }; obj109.Steps = list159; reference115 = obj109; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span158[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -300258,16 +301341,16 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034902u, new Vector3(51.285522f, -2.59839E-07f, -1.4801636f), 819) + span160[num2] = new QuestStep(EInteractionType.Interact, 1034902u, new Vector3(51.285522f, -2.59839E-07f, -1.4801636f), 819) { StopDistance = 7f }; obj110.Steps = list160; reference116 = obj110; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span158[num]; QuestSequence obj111 = new QuestSequence { Sequence = 2 @@ -300275,16 +301358,16 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033864u, new Vector3(384.60352f, -28.36043f, 322.56042f), 815) + span161[index2] = new QuestStep(EInteractionType.Interact, 1033864u, new Vector3(384.60352f, -28.36043f, 322.56042f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead }; obj111.Steps = list161; reference117 = obj111; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span158[num]; QuestSequence obj112 = new QuestSequence { Sequence = 3 @@ -300292,16 +301375,16 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033865u, new Vector3(251.8501f, -46.667526f, 336.90393f), 815) + span162[num2] = new QuestStep(EInteractionType.Interact, 1033865u, new Vector3(251.8501f, -46.667526f, 336.90393f), 815) { Fly = true }; obj112.Steps = list162; reference118 = obj112; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span158[num]; QuestSequence obj113 = new QuestSequence { Sequence = 4 @@ -300309,13 +301392,13 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033867u, new Vector3(253.28442f, -46.571102f, 337.02588f), 815); + span163[index2] = new QuestStep(EInteractionType.Interact, 1033867u, new Vector3(253.28442f, -46.571102f, 337.02588f), 815); obj113.Steps = list163; reference119 = obj113; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span158[num]; QuestSequence obj114 = new QuestSequence { Sequence = 5 @@ -300323,16 +301406,16 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0f, 0f, 0f), 820) + span164[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0f, 0f, 0f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; obj114.Steps = list164; reference120 = obj114; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span158[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -300340,9 +301423,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033868u, new Vector3(19.57727f, 82.78207f, 48.53894f), 820); + span165[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033868u, new Vector3(19.57727f, 82.78207f, 48.53894f), 820); obj115.Steps = list165; reference121 = obj115; questRoot20.QuestSequence = list158; @@ -300352,16 +301435,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "liza"; + span166[index] = "liza"; questRoot21.Author = list166; index = 4; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span167[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -300369,13 +301452,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033868u, new Vector3(19.57727f, 82.78207f, 48.53894f), 820); + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033868u, new Vector3(19.57727f, 82.78207f, 48.53894f), 820); obj116.Steps = list168; reference122 = obj116; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span167[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -300383,9 +301466,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033872u, new Vector3(-634.2717f, 35.86156f, -234.21082f), 816) + span169[index2] = new QuestStep(EInteractionType.Interact, 1033872u, new Vector3(-634.2717f, 35.86156f, -234.21082f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -300393,7 +301476,7 @@ public static class AssemblyQuestLoader obj117.Steps = list169; reference123 = obj117; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span167[num]; QuestSequence obj118 = new QuestSequence { Sequence = 2 @@ -300401,9 +301484,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) + span170[num2] = new QuestStep(EInteractionType.Interact, 1027690u, new Vector3(452.9945f, 87.48282f, -691.9814f), 816) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf @@ -300411,7 +301494,7 @@ public static class AssemblyQuestLoader obj118.Steps = list170; reference124 = obj118; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span167[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -300419,9 +301502,9 @@ public static class AssemblyQuestLoader num2 = 2; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-221.27931f, 55.081436f, -553.9665f), 816) + span171[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-221.27931f, 55.081436f, -553.9665f), 816) { SkipConditions = new SkipConditions { @@ -300432,7 +301515,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033872u, new Vector3(-634.2717f, 35.86156f, -234.21082f), 816) + span171[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033872u, new Vector3(-634.2717f, 35.86156f, -234.21082f), 816) { Fly = true }; @@ -300445,16 +301528,16 @@ public static class AssemblyQuestLoader num = 1; List list172 = new List(num); CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "liza"; + span172[index] = "liza"; questRoot22.Author = list172; index = 6; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span173[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -300462,13 +301545,13 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033872u, new Vector3(-634.2717f, 35.86156f, -234.21082f), 816); + span174[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033872u, new Vector3(-634.2717f, 35.86156f, -234.21082f), 816); obj120.Steps = list174; reference126 = obj120; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span173[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -300476,16 +301559,16 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032532u, new Vector3(-88.33453f, -19.033354f, 296.31494f), 817) + span175[index2] = new QuestStep(EInteractionType.Interact, 1032532u, new Vector3(-88.33453f, -19.033354f, 296.31494f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj121.Steps = list175; reference127 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span173[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -300493,13 +301576,13 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032532u, new Vector3(-88.33453f, -19.033354f, 296.31494f), 817); + span176[num2] = new QuestStep(EInteractionType.Interact, 1032532u, new Vector3(-88.33453f, -19.033354f, 296.31494f), 817); obj122.Steps = list176; reference128 = obj122; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span173[num]; QuestSequence obj123 = new QuestSequence { Sequence = 3 @@ -300507,16 +301590,16 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033878u, new Vector3(-483.8178f, 45.586155f, -236.68274f), 815) + span177[index2] = new QuestStep(EInteractionType.Interact, 1033878u, new Vector3(-483.8178f, 45.586155f, -236.68274f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; obj123.Steps = list177; reference129 = obj123; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span173[num]; QuestSequence obj124 = new QuestSequence { Sequence = 4 @@ -300524,9 +301607,9 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span178[num2]; QuestStep obj125 = new QuestStep(EInteractionType.Interact, 1033881u, new Vector3(-37.43042f, 4.583f, 3.982544f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium @@ -300534,9 +301617,9 @@ public static class AssemblyQuestLoader num3 = 1; List list179 = new List(num3); CollectionsMarshal.SetCount(list179, num3); - span4 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index3 = 0; - span4[index3] = new DialogueChoice + span179[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMI111_03781_Q1_000_153"), @@ -300547,7 +301630,7 @@ public static class AssemblyQuestLoader obj124.Steps = list178; reference130 = obj124; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span173[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -300555,9 +301638,9 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033884u, new Vector3(26.230225f, 0f, 1.4190674f), 819); + span180[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033884u, new Vector3(26.230225f, 0f, 1.4190674f), 819); obj126.Steps = list180; reference132 = obj126; questRoot22.QuestSequence = list173; @@ -300567,16 +301650,16 @@ public static class AssemblyQuestLoader num = 1; List list181 = new List(num); CollectionsMarshal.SetCount(list181, num); - span = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "liza"; + span181[index] = "liza"; questRoot23.Author = list181; index = 3; List list182 = new List(index); CollectionsMarshal.SetCount(list182, index); - span2 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span182[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -300584,16 +301667,16 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033887u, new Vector3(24.2771f, -5.234193E-13f, -0.7477417f), 819) + span183[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033887u, new Vector3(24.2771f, -5.234193E-13f, -0.7477417f), 819) { StopDistance = 5f }; obj127.Steps = list183; reference133 = obj127; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span182[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -300601,16 +301684,16 @@ public static class AssemblyQuestLoader num2 = 2; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span184[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819); index3 = 1; List list185 = new List(index3); CollectionsMarshal.SetCount(list185, index3); - span4 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span4[num3] = new DialogueChoice + span185[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMI112_03782_Q1_000_007") @@ -300618,14 +301701,14 @@ public static class AssemblyQuestLoader questStep7.DialogueChoices = list185; reference135 = questStep7; index2++; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span184[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1033888u, new Vector3(1.3580322f, 0f, -5.081299f), 844); num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span4 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span4[index3] = new DialogueChoice + span186[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMI112_03782_Q2_000_044") @@ -300635,7 +301718,7 @@ public static class AssemblyQuestLoader obj128.Steps = list184; reference134 = obj128; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span182[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -300643,11 +301726,11 @@ public static class AssemblyQuestLoader index2 = 2; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.1512314f, 1.9999986f, 19.4396f), 351); + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0.1512314f, 1.9999986f, 19.4396f), 351); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033896u, new Vector3(1.5106201f, 0f, -3.1586914f), 351); + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033896u, new Vector3(1.5106201f, 0f, -3.1586914f), 351); obj129.Steps = list187; reference137 = obj129; questRoot23.QuestSequence = list182; @@ -300657,16 +301740,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot24.Author = list188; index = 9; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span189[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -300674,9 +301757,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032581u, new Vector3(750.1792f, 69.99991f, 518.9136f), 621) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032581u, new Vector3(750.1792f, 69.99991f, 518.9136f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -300691,7 +301774,7 @@ public static class AssemblyQuestLoader obj130.Steps = list190; reference138 = obj130; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span189[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -300699,9 +301782,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span191[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 1026804u, new Vector3(-524.55945f, 8.698304f, -15.487976f), 621) { Fly = true, @@ -300710,9 +301793,9 @@ public static class AssemblyQuestLoader index3 = 1; List list192 = new List(index3); CollectionsMarshal.SetCount(list192, index3); - span4 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span4[num3] = new DialogueChoice + span192[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKYW101_03783_Q3_000_000") @@ -300722,7 +301805,7 @@ public static class AssemblyQuestLoader obj131.Steps = list191; reference139 = obj131; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span189[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -300730,13 +301813,13 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032582u, new Vector3(-482.0478f, 107.63f, 121.934814f), 829); + span193[index2] = new QuestStep(EInteractionType.Interact, 1032582u, new Vector3(-482.0478f, 107.63f, 121.934814f), 829); obj133.Steps = list193; reference141 = obj133; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span189[num]; QuestSequence obj134 = new QuestSequence { Sequence = 3 @@ -300744,13 +301827,13 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032585u, new Vector3(-465.53754f, 107.63f, 130.35779f), 829); + span194[num2] = new QuestStep(EInteractionType.Interact, 1032585u, new Vector3(-465.53754f, 107.63f, 130.35779f), 829); obj134.Steps = list194; reference142 = obj134; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj135 = new QuestSequence { Sequence = 4 @@ -300758,9 +301841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 829) + span195[index2] = new QuestStep(EInteractionType.Duty, null, null, 829) { DutyOptions = new DutyOptions { @@ -300770,12 +301853,12 @@ public static class AssemblyQuestLoader obj135.Steps = list195; reference143 = obj135; num++; - span2[num] = new QuestSequence + span189[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span189[num]; QuestSequence obj136 = new QuestSequence { Sequence = 6 @@ -300783,16 +301866,16 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032861u, new Vector3(-473.89948f, 107.63f, 132.86023f), 829) + span196[num2] = new QuestStep(EInteractionType.Interact, 1032861u, new Vector3(-473.89948f, 107.63f, 132.86023f), 829) { StopDistance = 4f }; obj136.Steps = list196; reference144 = obj136; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span189[num]; QuestSequence obj137 = new QuestSequence { Sequence = 7 @@ -300800,13 +301883,13 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829); + span197[index2] = new QuestStep(EInteractionType.Interact, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829); obj137.Steps = list197; reference145 = obj137; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span189[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -300814,14 +301897,14 @@ public static class AssemblyQuestLoader index2 = 2; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) + span198[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span198[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { NextQuestId = new QuestId(3895) }; @@ -300834,16 +301917,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "liza"; + span199[index] = "liza"; questRoot25.Author = list199; index = 2; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span200[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -300851,13 +301934,13 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span201[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj139.Steps = list201; reference147 = obj139; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span200[num]; QuestSequence obj140 = new QuestSequence { Sequence = byte.MaxValue @@ -300865,15 +301948,15 @@ public static class AssemblyQuestLoader index2 = 2; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span202[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895) + span202[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895) { NextQuestId = new QuestId(3785) }; @@ -300886,16 +301969,16 @@ public static class AssemblyQuestLoader num = 1; List list203 = new List(num); CollectionsMarshal.SetCount(list203, num); - span = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index = 0; - span[index] = "liza"; + span203[index] = "liza"; questRoot26.Author = list203; index = 4; List list204 = new List(index); CollectionsMarshal.SetCount(list204, index); - span2 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span204[num]; QuestSequence obj141 = new QuestSequence { Sequence = 0 @@ -300903,13 +301986,13 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); + span205[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); obj141.Steps = list205; reference149 = obj141; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span204[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -300917,21 +302000,21 @@ public static class AssemblyQuestLoader index2 = 2; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span206[num2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) + span206[num2] = new QuestStep(EInteractionType.Interact, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) { Fly = true }; obj142.Steps = list206; reference150 = obj142; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span204[num]; QuestSequence obj143 = new QuestSequence { Sequence = 2 @@ -300939,9 +302022,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span207[index2]; QuestStep obj144 = new QuestStep(EInteractionType.Combat, null, new Vector3(382.49646f, 312.8454f, -382.58423f), 814) { Fly = true, @@ -300950,9 +302033,9 @@ public static class AssemblyQuestLoader num3 = 1; List list208 = new List(num3); CollectionsMarshal.SetCount(list208, num3); - Span span7 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index3 = 0; - span7[index3] = new ComplexCombatData + span208[index3] = new ComplexCombatData { DataId = 10410u, MinimumKillCount = 1u, @@ -300964,7 +302047,7 @@ public static class AssemblyQuestLoader obj143.Steps = list207; reference151 = obj143; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span204[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -300972,9 +302055,9 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) + span209[num2] = new QuestStep(EInteractionType.CompleteQuest, 1031580u, new Vector3(665.21704f, 297.47797f, -159.77728f), 814) { Fly = true, NextQuestId = new QuestId(3952) @@ -300988,16 +302071,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot27.Author = list210; index = 6; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span211[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -301005,16 +302088,16 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032715u, new Vector3(265.3086f, 7.1558266f, -237.81189f), 815) + span212[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032715u, new Vector3(265.3086f, 7.1558266f, -237.81189f), 815) { StopDistance = 7f }; obj146.Steps = list212; reference154 = obj146; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span211[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -301022,13 +302105,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032606u, new Vector3(318.2268f, 1.5411377f, -225.6352f), 815); + span213[num2] = new QuestStep(EInteractionType.Interact, 1032606u, new Vector3(318.2268f, 1.5411377f, -225.6352f), 815); obj147.Steps = list213; reference155 = obj147; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span211[num]; QuestSequence obj148 = new QuestSequence { Sequence = 2 @@ -301036,16 +302119,16 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010957u, new Vector3(485.40466f, -26.29132f, -20.859192f), 815) + span214[index2] = new QuestStep(EInteractionType.Interact, 2010957u, new Vector3(485.40466f, -26.29132f, -20.859192f), 815) { Fly = true }; obj148.Steps = list214; reference156 = obj148; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span211[num]; QuestSequence obj149 = new QuestSequence { Sequence = 3 @@ -301053,16 +302136,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032591u, new Vector3(482.44446f, -41.81235f, 81.55945f), 815) + span215[num2] = new QuestStep(EInteractionType.Interact, 1032591u, new Vector3(482.44446f, -41.81235f, 81.55945f), 815) { StopDistance = 6f }; obj149.Steps = list215; reference157 = obj149; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span211[num]; QuestSequence obj150 = new QuestSequence { Sequence = 4 @@ -301070,9 +302153,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference159 = ref span3[index2]; + ref QuestStep reference159 = ref span216[index2]; QuestStep obj151 = new QuestStep(EInteractionType.Interact, 1030092u, new Vector3(382.864f, -64.404945f, 512.01636f), 815) { Fly = true @@ -301080,9 +302163,9 @@ public static class AssemblyQuestLoader index3 = 1; List list217 = new List(index3); CollectionsMarshal.SetCount(list217, index3); - span4 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span4[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKRA201_03787_YESNO_001") @@ -301092,7 +302175,7 @@ public static class AssemblyQuestLoader obj150.Steps = list216; reference158 = obj150; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span211[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -301100,9 +302183,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032596u, new Vector3(-6.0273438f, -2.5312338f, 21.62201f), 878) + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032596u, new Vector3(-6.0273438f, -2.5312338f, 21.62201f), 878) { NextQuestId = new QuestId(3788) }; @@ -301115,16 +302198,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "liza"; + span219[index] = "liza"; questRoot28.Author = list219; index = 4; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span220[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -301132,13 +302215,13 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032596u, new Vector3(-6.0273438f, -2.5312338f, 21.62201f), 878); + span221[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032596u, new Vector3(-6.0273438f, -2.5312338f, 21.62201f), 878); obj153.Steps = list221; reference161 = obj153; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span220[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -301146,18 +302229,18 @@ public static class AssemblyQuestLoader index2 = 2; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) + span222[num2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030112u, new Vector3(101.548706f, -2.330609E-14f, 93.217285f), 857); + span222[num2] = new QuestStep(EInteractionType.Interact, 1030112u, new Vector3(101.548706f, -2.330609E-14f, 93.217285f), 857); obj154.Steps = list222; reference162 = obj154; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span220[num]; QuestSequence obj155 = new QuestSequence { Sequence = 2 @@ -301165,9 +302248,9 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span223[index2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -301177,7 +302260,7 @@ public static class AssemblyQuestLoader obj155.Steps = list223; reference163 = obj155; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span220[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -301185,9 +302268,9 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f, NextQuestId = new QuestId(3789) @@ -301201,16 +302284,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "liza"; + span225[index] = "liza"; questRoot29.Author = list225; index = 7; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span226[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -301218,16 +302301,16 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032605u, new Vector3(-8.743469f, -2.0474615f, -10.025269f), 878) + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032605u, new Vector3(-8.743469f, -2.0474615f, -10.025269f), 878) { StopDistance = 6f }; obj157.Steps = list227; reference165 = obj157; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span226[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -301235,16 +302318,16 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032602u, new Vector3(-6.7597656f, -2.1008918f, -8.560364f), 878) + span228[num2] = new QuestStep(EInteractionType.Interact, 1032602u, new Vector3(-6.7597656f, -2.1008918f, -8.560364f), 878) { StopDistance = 6f }; obj158.Steps = list228; reference166 = obj158; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span226[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -301252,9 +302335,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1032602u, new Vector3(-6.7597656f, -2.1008918f, -8.560364f), 878) + span229[index2] = new QuestStep(EInteractionType.Emote, 1032602u, new Vector3(-6.7597656f, -2.1008918f, -8.560364f), 878) { StopDistance = 6f, Emote = EEmote.Rally @@ -301262,7 +302345,7 @@ public static class AssemblyQuestLoader obj159.Steps = list229; reference167 = obj159; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span226[num]; QuestSequence obj160 = new QuestSequence { Sequence = 3 @@ -301270,13 +302353,13 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010959u, new Vector3(-7.461731f, -2.2736206f, -5.8442383f), 878); + span230[num2] = new QuestStep(EInteractionType.Interact, 2010959u, new Vector3(-7.461731f, -2.2736206f, -5.8442383f), 878); obj160.Steps = list230; reference168 = obj160; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span226[num]; QuestSequence obj161 = new QuestSequence { Sequence = 4 @@ -301284,18 +302367,18 @@ public static class AssemblyQuestLoader num2 = 2; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) + span231[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030112u, new Vector3(101.548706f, -2.330609E-14f, 93.217285f), 857); + span231[index2] = new QuestStep(EInteractionType.Interact, 1030112u, new Vector3(101.548706f, -2.330609E-14f, 93.217285f), 857); obj161.Steps = list231; reference169 = obj161; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span226[num]; QuestSequence obj162 = new QuestSequence { Sequence = 5 @@ -301303,9 +302386,9 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span232[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -301315,7 +302398,7 @@ public static class AssemblyQuestLoader obj162.Steps = list232; reference170 = obj162; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span226[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -301323,9 +302406,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 6f, NextQuestId = new QuestId(3790) @@ -301339,16 +302422,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "liza"; + span234[index] = "liza"; questRoot30.Author = list234; index = 5; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span235[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -301356,16 +302439,16 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032604u, new Vector3(-7.034485f, -2.0372493f, -11.215393f), 878) + span236[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032604u, new Vector3(-7.034485f, -2.0372493f, -11.215393f), 878) { StopDistance = 7f }; obj164.Steps = list236; reference172 = obj164; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span235[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -301373,18 +302456,18 @@ public static class AssemblyQuestLoader num2 = 2; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) + span237[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030112u, new Vector3(101.548706f, -2.330609E-14f, 93.217285f), 857); + span237[index2] = new QuestStep(EInteractionType.Interact, 1030112u, new Vector3(101.548706f, -2.330609E-14f, 93.217285f), 857); obj165.Steps = list237; reference173 = obj165; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span235[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -301392,13 +302475,13 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032610u, new Vector3(101.823364f, -2.7503654E-14f, 94.13281f), 857); + span238[num2] = new QuestStep(EInteractionType.Interact, 1032610u, new Vector3(101.823364f, -2.7503654E-14f, 94.13281f), 857); obj166.Steps = list238; reference174 = obj166; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span235[num]; QuestSequence obj167 = new QuestSequence { Sequence = 3 @@ -301406,9 +302489,9 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span239[index2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -301418,7 +302501,7 @@ public static class AssemblyQuestLoader obj167.Steps = list239; reference175 = obj167; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span235[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -301426,9 +302509,9 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032610u, new Vector3(101.823364f, -2.7503654E-14f, 94.13281f), 857) + span240[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032610u, new Vector3(101.823364f, -2.7503654E-14f, 94.13281f), 857) { NextQuestId = new QuestId(3791) }; @@ -301441,16 +302524,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "liza"; + span241[index] = "liza"; questRoot31.Author = list241; index = 3; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span242[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -301458,16 +302541,16 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032611u, new Vector3(103.65454f, -2.7643511E-14f, 94.56018f), 857) + span243[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032611u, new Vector3(103.65454f, -2.7643511E-14f, 94.56018f), 857) { StopDistance = 5f }; obj169.Steps = list243; reference177 = obj169; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span242[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -301475,9 +302558,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span244[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -301487,7 +302570,7 @@ public static class AssemblyQuestLoader obj170.Steps = list244; reference178 = obj170; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span242[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -301495,9 +302578,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) + span245[index2] = new QuestStep(EInteractionType.CompleteQuest, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857) { StopDistance = 5f, NextQuestId = new QuestId(3792) @@ -301511,16 +302594,16 @@ public static class AssemblyQuestLoader num = 1; List list246 = new List(num); CollectionsMarshal.SetCount(list246, num); - span = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index = 0; - span[index] = "liza"; + span246[index] = "liza"; questRoot32.Author = list246; index = 3; List list247 = new List(index); CollectionsMarshal.SetCount(list247, index); - span2 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span247[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -301528,16 +302611,16 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032602u, new Vector3(-6.7597656f, -2.1008885f, -8.560364f), 878) + span248[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032602u, new Vector3(-6.7597656f, -2.1008885f, -8.560364f), 878) { StopDistance = 5f }; obj172.Steps = list248; reference180 = obj172; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span247[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -301545,13 +302628,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815); + span249[index2] = new QuestStep(EInteractionType.Interact, 1030091u, new Vector3(380.97205f, -64.31066f, 511.2229f), 815); obj173.Steps = list249; reference181 = obj173; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span247[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -301559,15 +302642,15 @@ public static class AssemblyQuestLoader index2 = 2; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(268.15204f, 7.1558266f, -237.94643f), 815) + span250[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(268.15204f, 7.1558266f, -237.94643f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) + span250[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) { StopDistance = 4f, NextQuestId = new QuestId(3793) @@ -301581,16 +302664,16 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "liza"; + span251[index] = "liza"; questRoot33.Author = list251; index = 3; List list252 = new List(index); CollectionsMarshal.SetCount(list252, index); - span2 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span252[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -301598,16 +302681,16 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) + span253[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) { StopDistance = 4f }; obj175.Steps = list253; reference183 = obj175; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span252[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -301615,9 +302698,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010961u, new Vector3(-6.9733887f, 3.982544f, 221.36255f), 819) + span254[num2] = new QuestStep(EInteractionType.Interact, 2010961u, new Vector3(-6.9733887f, 3.982544f, 221.36255f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -301629,7 +302712,7 @@ public static class AssemblyQuestLoader obj176.Steps = list254; reference184 = obj176; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span252[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -301637,15 +302720,15 @@ public static class AssemblyQuestLoader num2 = 2; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(268.15204f, 7.1558266f, -237.94643f), 815) + span255[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(268.15204f, 7.1558266f, -237.94643f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) + span255[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) { StopDistance = 4f, NextQuestId = new QuestId(3975) @@ -301659,16 +302742,16 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "liza"; + span256[index] = "liza"; questRoot34.Author = list256; index = 6; List list257 = new List(index); CollectionsMarshal.SetCount(list257, index); - span2 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span257[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -301676,13 +302759,13 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032720u, new Vector3(-22.90387f, -25.207546f, 310.6278f), 817); + span258[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032720u, new Vector3(-22.90387f, -25.207546f, 310.6278f), 817); obj178.Steps = list258; reference186 = obj178; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span257[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -301690,9 +302773,9 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032721u, new Vector3(463.79797f, 6.95506f, -199.02344f), 817) + span259[index2] = new QuestStep(EInteractionType.Interact, 1032721u, new Vector3(463.79797f, 6.95506f, -199.02344f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -301700,7 +302783,7 @@ public static class AssemblyQuestLoader obj179.Steps = list259; reference187 = obj179; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span257[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -301708,16 +302791,16 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010996u, new Vector3(607.84314f, -41.031555f, -281.8189f), 817) + span260[num2] = new QuestStep(EInteractionType.Interact, 2010996u, new Vector3(607.84314f, -41.031555f, -281.8189f), 817) { Fly = true }; obj180.Steps = list260; reference188 = obj180; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span257[num]; QuestSequence obj181 = new QuestSequence { Sequence = 3 @@ -301725,16 +302808,16 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032724u, new Vector3(796.7803f, -45.83978f, -194.01855f), 817) + span261[index2] = new QuestStep(EInteractionType.Interact, 1032724u, new Vector3(796.7803f, -45.83978f, -194.01855f), 817) { Fly = true }; obj181.Steps = list261; reference189 = obj181; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span257[num]; QuestSequence obj182 = new QuestSequence { Sequence = 4 @@ -301742,16 +302825,16 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - ref QuestStep reference191 = ref span3[num2]; + ref QuestStep reference191 = ref span262[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1032725u, new Vector3(795.7732f, -45.836327f, -192.40106f), 817); num3 = 1; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span4 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index3 = 0; - span4[index3] = new DialogueChoice + span263[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANQIQ001_03794_Q3_000_000"), @@ -301762,7 +302845,7 @@ public static class AssemblyQuestLoader obj182.Steps = list262; reference190 = obj182; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span257[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -301770,16 +302853,16 @@ public static class AssemblyQuestLoader num2 = 2; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span264[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Gather, null, null, 817); index3 = 1; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - Span span8 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span8[num3] = new GatheredItem + span265[num3] = new GatheredItem { ItemId = 29512u, ItemCount = 1 @@ -301787,7 +302870,7 @@ public static class AssemblyQuestLoader questStep10.ItemsToGather = list265; reference193 = questStep10; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032724u, new Vector3(796.7803f, -45.83978f, -194.01855f), 817) + span264[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032724u, new Vector3(796.7803f, -45.83978f, -194.01855f), 817) { Fly = true }; @@ -301800,16 +302883,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "plogon_enjoyer"; + span266[index] = "plogon_enjoyer"; questRoot35.Author = list266; index = 4; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span267[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -301817,13 +302900,13 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj184.Steps = list268; reference194 = obj184; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span267[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -301831,9 +302914,9 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032731u, new Vector3(-28.732727f, -24.68478f, 318.28796f), 817) + span269[index2] = new QuestStep(EInteractionType.Interact, 1032731u, new Vector3(-28.732727f, -24.68478f, 318.28796f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough @@ -301841,7 +302924,7 @@ public static class AssemblyQuestLoader obj185.Steps = list269; reference195 = obj185; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span267[num]; QuestSequence obj186 = new QuestSequence { Sequence = 2 @@ -301849,23 +302932,23 @@ public static class AssemblyQuestLoader index2 = 3; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span270[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list271 = new List(num3); CollectionsMarshal.SetCount(list271, num3); - Span span9 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index3 = 0; - span9[index3] = EExtendedClassJob.Miner; + span271[index3] = EExtendedClassJob.Miner; questStep11.RequiredQuestAcceptedJob = list271; index3 = 1; List list272 = new List(index3); CollectionsMarshal.SetCount(list272, index3); - span8 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num3 = 0; - span8[num3] = new GatheredItem + span272[num3] = new GatheredItem { ItemId = 29513u, ItemCount = 1 @@ -301873,21 +302956,21 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list272; reference197 = questStep11; num2++; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span270[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - span9 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index3 = 0; - span9[index3] = EExtendedClassJob.Botanist; + span273[index3] = EExtendedClassJob.Botanist; questStep12.RequiredQuestAcceptedJob = list273; index3 = 1; List list274 = new List(index3); CollectionsMarshal.SetCount(list274, index3); - span8 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span8[num3] = new GatheredItem + span274[num3] = new GatheredItem { ItemId = 29539u, ItemCount = 1 @@ -301895,7 +302978,7 @@ public static class AssemblyQuestLoader questStep12.ItemsToGather = list274; reference198 = questStep12; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032734u, new Vector3(802.6703f, -45.915627f, -214.70972f), 817) + span270[num2] = new QuestStep(EInteractionType.Interact, 1032734u, new Vector3(802.6703f, -45.915627f, -214.70972f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -301903,7 +302986,7 @@ public static class AssemblyQuestLoader obj186.Steps = list270; reference196 = obj186; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span267[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -301911,9 +302994,9 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span275[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj187.Steps = list275; reference199 = obj187; questRoot35.QuestSequence = list267; @@ -301923,16 +303006,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "plogon_enjoyer"; + span276[index] = "plogon_enjoyer"; questRoot36.Author = list276; index = 5; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span277[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -301940,13 +303023,13 @@ public static class AssemblyQuestLoader index2 = 1; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032735u, new Vector3(803.7993f, -45.924515f, -217.94464f), 817); + span278[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032735u, new Vector3(803.7993f, -45.924515f, -217.94464f), 817); obj188.Steps = list278; reference200 = obj188; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span277[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -301954,13 +303037,13 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span279[index2] = new QuestStep(EInteractionType.Interact, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj189.Steps = list279; reference201 = obj189; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span277[num]; QuestSequence obj190 = new QuestSequence { Sequence = 2 @@ -301968,9 +303051,9 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span280[num2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -301978,7 +303061,7 @@ public static class AssemblyQuestLoader obj190.Steps = list280; reference202 = obj190; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span277[num]; QuestSequence obj191 = new QuestSequence { Sequence = 3 @@ -301986,23 +303069,23 @@ public static class AssemblyQuestLoader num2 = 3; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span281[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list282 = new List(num3); CollectionsMarshal.SetCount(list282, num3); - span9 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index3 = 0; - span9[index3] = EExtendedClassJob.Miner; + span282[index3] = EExtendedClassJob.Miner; questStep13.RequiredQuestAcceptedJob = list282; index3 = 1; List list283 = new List(index3); CollectionsMarshal.SetCount(list283, index3); - span8 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span8[num3] = new GatheredItem + span283[num3] = new GatheredItem { ItemId = 29514u, ItemCount = 1 @@ -302010,21 +303093,21 @@ public static class AssemblyQuestLoader questStep13.ItemsToGather = list283; reference204 = questStep13; index2++; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span281[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list284 = new List(num3); CollectionsMarshal.SetCount(list284, num3); - span9 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index3 = 0; - span9[index3] = EExtendedClassJob.Botanist; + span284[index3] = EExtendedClassJob.Botanist; questStep14.RequiredQuestAcceptedJob = list284; index3 = 1; List list285 = new List(index3); CollectionsMarshal.SetCount(list285, index3); - span8 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num3 = 0; - span8[num3] = new GatheredItem + span285[num3] = new GatheredItem { ItemId = 29540u, ItemCount = 1 @@ -302032,14 +303115,14 @@ public static class AssemblyQuestLoader questStep14.ItemsToGather = list285; reference205 = questStep14; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817) + span281[index2] = new QuestStep(EInteractionType.Interact, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817) { Fly = true }; obj191.Steps = list281; reference203 = obj191; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span277[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -302047,9 +303130,9 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span286[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj192.Steps = list286; reference206 = obj192; questRoot36.QuestSequence = list277; @@ -302059,16 +303142,16 @@ public static class AssemblyQuestLoader num = 1; List list287 = new List(num); CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "plogon_enjoyer"; + span287[index] = "plogon_enjoyer"; questRoot37.Author = list287; index = 4; List list288 = new List(index); CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span288[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -302076,13 +303159,13 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032735u, new Vector3(803.7993f, -45.924515f, -217.94464f), 817); + span289[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032735u, new Vector3(803.7993f, -45.924515f, -217.94464f), 817); obj193.Steps = list289; reference207 = obj193; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span288[num]; QuestSequence obj194 = new QuestSequence { Sequence = 1 @@ -302090,13 +303173,13 @@ public static class AssemblyQuestLoader index2 = 1; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span290[num2] = new QuestStep(EInteractionType.Interact, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj194.Steps = list290; reference208 = obj194; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span288[num]; QuestSequence obj195 = new QuestSequence { Sequence = 2 @@ -302104,23 +303187,23 @@ public static class AssemblyQuestLoader num2 = 3; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span291[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list292 = new List(num3); CollectionsMarshal.SetCount(list292, num3); - span9 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index3 = 0; - span9[index3] = EExtendedClassJob.Miner; + span292[index3] = EExtendedClassJob.Miner; questStep15.RequiredQuestAcceptedJob = list292; index3 = 1; List list293 = new List(index3); CollectionsMarshal.SetCount(list293, index3); - span8 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num3 = 0; - span8[num3] = new GatheredItem + span293[num3] = new GatheredItem { ItemId = 29515u, ItemCount = 3 @@ -302128,21 +303211,21 @@ public static class AssemblyQuestLoader questStep15.ItemsToGather = list293; reference210 = questStep15; index2++; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span291[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span9 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index3 = 0; - span9[index3] = EExtendedClassJob.Botanist; + span294[index3] = EExtendedClassJob.Botanist; questStep16.RequiredQuestAcceptedJob = list294; index3 = 1; List list295 = new List(index3); CollectionsMarshal.SetCount(list295, index3); - span8 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num3 = 0; - span8[num3] = new GatheredItem + span295[num3] = new GatheredItem { ItemId = 29541u, ItemCount = 3 @@ -302150,7 +303233,7 @@ public static class AssemblyQuestLoader questStep16.ItemsToGather = list295; reference211 = questStep16; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032862u, new Vector3(777.06555f, -45.76794f, -209.21649f), 817) + span291[index2] = new QuestStep(EInteractionType.Interact, 1032862u, new Vector3(777.06555f, -45.76794f, -209.21649f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -302158,7 +303241,7 @@ public static class AssemblyQuestLoader obj195.Steps = list291; reference209 = obj195; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span288[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -302166,9 +303249,9 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span296[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj196.Steps = list296; reference212 = obj196; questRoot37.QuestSequence = list288; @@ -302178,16 +303261,16 @@ public static class AssemblyQuestLoader num = 1; List list297 = new List(num); CollectionsMarshal.SetCount(list297, num); - span = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index = 0; - span[index] = "plogon_enjoyer"; + span297[index] = "plogon_enjoyer"; questRoot38.Author = list297; index = 7; List list298 = new List(index); CollectionsMarshal.SetCount(list298, index); - span2 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span298[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 @@ -302195,13 +303278,13 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032735u, new Vector3(803.7993f, -45.924515f, -217.94464f), 817); + span299[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032735u, new Vector3(803.7993f, -45.924515f, -217.94464f), 817); obj197.Steps = list299; reference213 = obj197; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span298[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 @@ -302209,13 +303292,13 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span300[num2] = new QuestStep(EInteractionType.Interact, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj198.Steps = list300; reference214 = obj198; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span298[num]; QuestSequence obj199 = new QuestSequence { Sequence = 2 @@ -302223,16 +303306,16 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span301[index2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true }; obj199.Steps = list301; reference215 = obj199; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span298[num]; QuestSequence obj200 = new QuestSequence { Sequence = 3 @@ -302240,16 +303323,16 @@ public static class AssemblyQuestLoader index2 = 1; List list302 = new List(index2); CollectionsMarshal.SetCount(list302, index2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032967u, new Vector3(774.8989f, -45.74954f, -205.52374f), 817) + span302[num2] = new QuestStep(EInteractionType.Interact, 1032967u, new Vector3(774.8989f, -45.74954f, -205.52374f), 817) { Fly = true }; obj200.Steps = list302; reference216 = obj200; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span298[num]; QuestSequence obj201 = new QuestSequence { Sequence = 4 @@ -302257,13 +303340,13 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032967u, new Vector3(774.8989f, -45.74954f, -205.52374f), 817); + span303[index2] = new QuestStep(EInteractionType.Interact, 1032967u, new Vector3(774.8989f, -45.74954f, -205.52374f), 817); obj201.Steps = list303; reference217 = obj201; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span298[num]; QuestSequence obj202 = new QuestSequence { Sequence = 5 @@ -302271,23 +303354,23 @@ public static class AssemblyQuestLoader index2 = 3; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - ref QuestStep reference219 = ref span3[num2]; + ref QuestStep reference219 = ref span304[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list305 = new List(num3); CollectionsMarshal.SetCount(list305, num3); - span9 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index3 = 0; - span9[index3] = EExtendedClassJob.Miner; + span305[index3] = EExtendedClassJob.Miner; questStep17.RequiredQuestAcceptedJob = list305; index3 = 1; List list306 = new List(index3); CollectionsMarshal.SetCount(list306, index3); - span8 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num3 = 0; - span8[num3] = new GatheredItem + span306[num3] = new GatheredItem { ItemId = 29516u, ItemCount = 3 @@ -302295,21 +303378,21 @@ public static class AssemblyQuestLoader questStep17.ItemsToGather = list306; reference219 = questStep17; num2++; - ref QuestStep reference220 = ref span3[num2]; + ref QuestStep reference220 = ref span304[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list307 = new List(num3); CollectionsMarshal.SetCount(list307, num3); - span9 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index3 = 0; - span9[index3] = EExtendedClassJob.Botanist; + span307[index3] = EExtendedClassJob.Botanist; questStep18.RequiredQuestAcceptedJob = list307; index3 = 1; List list308 = new List(index3); CollectionsMarshal.SetCount(list308, index3); - span8 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num3 = 0; - span8[num3] = new GatheredItem + span308[num3] = new GatheredItem { ItemId = 29542u, ItemCount = 3 @@ -302317,7 +303400,7 @@ public static class AssemblyQuestLoader questStep18.ItemsToGather = list308; reference220 = questStep18; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032967u, new Vector3(774.8989f, -45.74954f, -205.52374f), 817) + span304[num2] = new QuestStep(EInteractionType.Interact, 1032967u, new Vector3(774.8989f, -45.74954f, -205.52374f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -302325,7 +303408,7 @@ public static class AssemblyQuestLoader obj202.Steps = list304; reference218 = obj202; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span298[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -302333,9 +303416,9 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); + span309[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); obj203.Steps = list309; reference221 = obj203; questRoot38.QuestSequence = list298; @@ -302345,16 +303428,16 @@ public static class AssemblyQuestLoader num = 1; List list310 = new List(num); CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index = 0; - span[index] = "plogon_enjoyer"; + span310[index] = "plogon_enjoyer"; questRoot39.Author = list310; index = 6; List list311 = new List(index); CollectionsMarshal.SetCount(list311, index); - span2 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span311[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -302362,13 +303445,13 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span312[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj204.Steps = list312; reference222 = obj204; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span311[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -302376,9 +303459,9 @@ public static class AssemblyQuestLoader num2 = 1; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) + span313[index2] = new QuestStep(EInteractionType.Interact, 1027716u, new Vector3(494.9873f, -6.555339f, -224.93329f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -302386,7 +303469,7 @@ public static class AssemblyQuestLoader obj205.Steps = list313; reference223 = obj205; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span311[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -302394,9 +303477,9 @@ public static class AssemblyQuestLoader index2 = 1; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032732u, new Vector3(-26.93219f, -24.638563f, 319.35608f), 817) + span314[num2] = new QuestStep(EInteractionType.Interact, 1032732u, new Vector3(-26.93219f, -24.638563f, 319.35608f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough @@ -302404,7 +303487,7 @@ public static class AssemblyQuestLoader obj206.Steps = list314; reference224 = obj206; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span311[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -302412,16 +303495,16 @@ public static class AssemblyQuestLoader num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032750u, new Vector3(-523.827f, 0.143766f, 227.55774f), 817) + span315[index2] = new QuestStep(EInteractionType.Interact, 1032750u, new Vector3(-523.827f, 0.143766f, 227.55774f), 817) { Fly = true }; obj207.Steps = list315; reference225 = obj207; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span311[num]; QuestSequence obj208 = new QuestSequence { Sequence = 4 @@ -302429,13 +303512,13 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032750u, new Vector3(-523.827f, 0.143766f, 227.55774f), 817); + span316[num2] = new QuestStep(EInteractionType.Interact, 1032750u, new Vector3(-523.827f, 0.143766f, 227.55774f), 817); obj208.Steps = list316; reference226 = obj208; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span311[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -302443,9 +303526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list317 = new List(num2); CollectionsMarshal.SetCount(list317, num2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817) + span317[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -302494,9 +303577,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); + span4[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); obj2.Steps = list4; reference2 = obj2; questRoot.QuestSequence = list2; @@ -302506,16 +303589,16 @@ public static class AssemblyQuestLoader num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index = 0; - span[index] = "plogon_enjoyer"; + span5[index] = "plogon_enjoyer"; questRoot2.Author = list5; index = 2; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - span2 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - ref QuestSequence reference3 = ref span2[num]; + ref QuestSequence reference3 = ref span6[num]; QuestSequence obj3 = new QuestSequence { Sequence = 0 @@ -302523,13 +303606,13 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span7[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj3.Steps = list7; reference3 = obj3; num++; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span6[num]; QuestSequence obj4 = new QuestSequence { Sequence = byte.MaxValue @@ -302537,9 +303620,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj4.Steps = list8; reference4 = obj4; questRoot2.QuestSequence = list6; @@ -302549,16 +303632,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "plogon_enjoyer"; + span9[index] = "plogon_enjoyer"; questRoot3.Author = list9; index = 2; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span10[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -302566,13 +303649,13 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); obj5.Steps = list11; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = byte.MaxValue @@ -302580,9 +303663,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); obj6.Steps = list12; reference6 = obj6; questRoot3.QuestSequence = list10; @@ -302592,16 +303675,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "plogon_enjoyer"; + span13[index] = "plogon_enjoyer"; questRoot4.Author = list13; index = 2; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span14[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -302609,13 +303692,13 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj7.Steps = list15; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span14[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -302623,9 +303706,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj8.Steps = list16; reference8 = obj8; questRoot4.QuestSequence = list14; @@ -302635,16 +303718,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "plogon_enjoyer"; + span17[index] = "plogon_enjoyer"; questRoot5.Author = list17; index = 2; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span18[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -302652,13 +303735,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); obj9.Steps = list19; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -302666,9 +303749,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032660u, new Vector3(804.4098f, -45.9255f, -216.41876f), 817); obj10.Steps = list20; reference10 = obj10; questRoot5.QuestSequence = list18; @@ -302678,16 +303761,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "plogon_enjoyer"; + span21[index] = "plogon_enjoyer"; questRoot6.Author = list21; index = 2; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span22[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -302695,13 +303778,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj11.Steps = list23; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span22[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -302709,9 +303792,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032659u, new Vector3(802.79236f, -45.91779f, -218.58557f), 817); obj12.Steps = list24; reference12 = obj12; questRoot6.QuestSequence = list22; @@ -302721,16 +303804,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; questRoot7.Author = list25; index = 2; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span26[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -302738,13 +303821,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span27[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj13.Steps = list27; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span26[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -302752,23 +303835,23 @@ public static class AssemblyQuestLoader index2 = 4; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span28[num2]; QuestStep questStep = new QuestStep(EInteractionType.Gather, null, null, 817); int num3 = 1; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - Span span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); int index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span29[index3] = EExtendedClassJob.Miner; questStep.RequiredQuestAcceptedJob = list29; index3 = 1; List list30 = new List(index3); CollectionsMarshal.SetCount(list30, index3); - Span span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span5[num3] = new GatheredItem + span30[num3] = new GatheredItem { ItemId = 29517u, ItemCount = 3 @@ -302776,21 +303859,21 @@ public static class AssemblyQuestLoader questStep.ItemsToGather = list30; reference15 = questStep; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span28[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span31[index3] = EExtendedClassJob.Botanist; questStep2.RequiredQuestAcceptedJob = list31; index3 = 1; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span5[num3] = new GatheredItem + span32[num3] = new GatheredItem { ItemId = 29543u, ItemCount = 3 @@ -302798,13 +303881,13 @@ public static class AssemblyQuestLoader questStep2.ItemsToGather = list32; reference16 = questStep2; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span28[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -302817,16 +303900,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot8.Author = list33; index = 2; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span34[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -302834,13 +303917,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span35[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj15.Steps = list35; reference17 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span34[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -302848,23 +303931,23 @@ public static class AssemblyQuestLoader index2 = 4; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span36[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span37[index3] = EExtendedClassJob.Miner; questStep3.RequiredQuestAcceptedJob = list37; index3 = 1; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = new GatheredItem + span38[num3] = new GatheredItem { ItemId = 29518u, ItemCount = 3 @@ -302872,21 +303955,21 @@ public static class AssemblyQuestLoader questStep3.ItemsToGather = list38; reference19 = questStep3; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span36[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span4 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span39[index3] = EExtendedClassJob.Botanist; questStep4.RequiredQuestAcceptedJob = list39; index3 = 1; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span5[num3] = new GatheredItem + span40[num3] = new GatheredItem { ItemId = 29544u, ItemCount = 3 @@ -302894,12 +303977,12 @@ public static class AssemblyQuestLoader questStep4.ItemsToGather = list40; reference20 = questStep4; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span36[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -302912,16 +303995,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot9.Author = list41; index = 2; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span42[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -302929,13 +304012,13 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj17.Steps = list43; reference21 = obj17; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span42[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -302943,23 +304026,23 @@ public static class AssemblyQuestLoader index2 = 4; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span44[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span4 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span45[index3] = EExtendedClassJob.Miner; questStep5.RequiredQuestAcceptedJob = list45; index3 = 1; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span5[num3] = new GatheredItem + span46[num3] = new GatheredItem { ItemId = 29519u, ItemCount = 3 @@ -302967,21 +304050,21 @@ public static class AssemblyQuestLoader questStep5.ItemsToGather = list46; reference23 = questStep5; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span44[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span47[index3] = EExtendedClassJob.Botanist; questStep6.RequiredQuestAcceptedJob = list47; index3 = 1; List list48 = new List(index3); CollectionsMarshal.SetCount(list48, index3); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span5[num3] = new GatheredItem + span48[num3] = new GatheredItem { ItemId = 29545u, ItemCount = 3 @@ -302989,13 +304072,13 @@ public static class AssemblyQuestLoader questStep6.ItemsToGather = list48; reference24 = questStep6; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span44[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -303008,16 +304091,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot10.Author = list49; index = 2; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span50[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -303025,13 +304108,13 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj19.Steps = list51; reference25 = obj19; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span50[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -303039,23 +304122,23 @@ public static class AssemblyQuestLoader index2 = 4; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span52[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span53[index3] = EExtendedClassJob.Miner; questStep7.RequiredQuestAcceptedJob = list53; index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = new GatheredItem + span54[num3] = new GatheredItem { ItemId = 29520u, ItemCount = 3 @@ -303063,21 +304146,21 @@ public static class AssemblyQuestLoader questStep7.ItemsToGather = list54; reference27 = questStep7; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span52[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span55[index3] = EExtendedClassJob.Botanist; questStep8.RequiredQuestAcceptedJob = list55; index3 = 1; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span5[num3] = new GatheredItem + span56[num3] = new GatheredItem { ItemId = 29546u, ItemCount = 3 @@ -303085,13 +304168,13 @@ public static class AssemblyQuestLoader questStep8.ItemsToGather = list56; reference28 = questStep8; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span52[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -303104,16 +304187,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot11.Author = list57; index = 4; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span58[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -303121,13 +304204,13 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj21.Steps = list59; reference29 = obj21; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span58[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -303135,9 +304218,9 @@ public static class AssemblyQuestLoader index2 = 2; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span60[num2]; QuestStep obj23 = new QuestStep(EInteractionType.UseItem, 2010995u, new Vector3(-73.99103f, -19.36377f, 298.8479f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough, @@ -303146,23 +304229,23 @@ public static class AssemblyQuestLoader num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - Span span6 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index3 = 0; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = null; + span61[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span61[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list61; reference31 = obj23; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span60[num2]; QuestStep obj24 = new QuestStep(EInteractionType.UseItem, 2010994u, new Vector3(-69.13867f, -19.485779f, 294.14807f), 817) { ItemId = 2002977u @@ -303170,25 +304253,25 @@ public static class AssemblyQuestLoader index3 = 6; List list62 = new List(index3); CollectionsMarshal.SetCount(list62, index3); - span6 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = null; + span62[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj24.CompletionQuestVariablesFlags = list62; reference32 = obj24; obj22.Steps = list60; reference30 = obj22; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span58[num]; QuestSequence obj25 = new QuestSequence { Sequence = 2 @@ -303196,13 +304279,13 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027741u, new Vector3(-80.338745f, -19.101032f, 299.82446f), 817); + span63[index2] = new QuestStep(EInteractionType.Interact, 1027741u, new Vector3(-80.338745f, -19.101032f, 299.82446f), 817); obj25.Steps = list63; reference33 = obj25; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span58[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -303210,15 +304293,15 @@ public static class AssemblyQuestLoader index2 = 2; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span64[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -303231,16 +304314,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot12.Author = list65; index = 2; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span66[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -303248,13 +304331,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj27.Steps = list67; reference35 = obj27; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span66[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -303262,23 +304345,23 @@ public static class AssemblyQuestLoader index2 = 4; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span68[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span4 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span69[index3] = EExtendedClassJob.Miner; questStep9.RequiredQuestAcceptedJob = list69; index3 = 1; List list70 = new List(index3); CollectionsMarshal.SetCount(list70, index3); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span5[num3] = new GatheredItem + span70[num3] = new GatheredItem { ItemId = 29521u, ItemCount = 3 @@ -303286,21 +304369,21 @@ public static class AssemblyQuestLoader questStep9.ItemsToGather = list70; reference37 = questStep9; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span68[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span71[index3] = EExtendedClassJob.Botanist; questStep10.RequiredQuestAcceptedJob = list71; index3 = 1; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span5[num3] = new GatheredItem + span72[num3] = new GatheredItem { ItemId = 29547u, ItemCount = 3 @@ -303308,13 +304391,13 @@ public static class AssemblyQuestLoader questStep10.ItemsToGather = list72; reference38 = questStep10; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span68[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -303327,16 +304410,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; questRoot13.Author = list73; index = 2; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span74[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -303344,13 +304427,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj29.Steps = list75; reference39 = obj29; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span74[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -303358,23 +304441,23 @@ public static class AssemblyQuestLoader index2 = 4; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span76[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span4 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span77[index3] = EExtendedClassJob.Miner; questStep11.RequiredQuestAcceptedJob = list77; index3 = 1; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = new GatheredItem + span78[num3] = new GatheredItem { ItemId = 29522u, ItemCount = 3 @@ -303382,21 +304465,21 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list78; reference41 = questStep11; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span76[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span79[index3] = EExtendedClassJob.Botanist; questStep12.RequiredQuestAcceptedJob = list79; index3 = 1; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span5[num3] = new GatheredItem + span80[num3] = new GatheredItem { ItemId = 29548u, ItemCount = 3 @@ -303404,13 +304487,13 @@ public static class AssemblyQuestLoader questStep12.ItemsToGather = list80; reference42 = questStep12; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span76[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -303423,16 +304506,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "plogon_enjoyer"; + span81[index] = "plogon_enjoyer"; questRoot14.Author = list81; index = 3; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span82[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -303440,13 +304523,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span83[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj31.Steps = list83; reference43 = obj31; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span82[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -303454,27 +304537,27 @@ public static class AssemblyQuestLoader index2 = 3; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027719u, new Vector3(303.5172f, 34.242825f, -146.65448f), 817) + span84[num2] = new QuestStep(EInteractionType.Interact, 1027719u, new Vector3(303.5172f, 34.242825f, -146.65448f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027715u, new Vector3(411.21533f, 33.637783f, -128.5268f), 817) + span84[num2] = new QuestStep(EInteractionType.Interact, 1027715u, new Vector3(411.21533f, 33.637783f, -128.5268f), 817) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027713u, new Vector3(446.70776f, 34.051743f, -117.17407f), 817) + span84[num2] = new QuestStep(EInteractionType.Interact, 1027713u, new Vector3(446.70776f, 34.051743f, -117.17407f), 817) { Fly = true }; obj32.Steps = list84; reference44 = obj32; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span82[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -303482,14 +304565,14 @@ public static class AssemblyQuestLoader num2 = 2; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span85[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -303502,16 +304585,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "plogon_enjoyer"; + span86[index] = "plogon_enjoyer"; questRoot15.Author = list86; index = 2; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span87[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -303519,13 +304602,13 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj34.Steps = list88; reference46 = obj34; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span87[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -303533,23 +304616,23 @@ public static class AssemblyQuestLoader num2 = 4; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span89[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span90[index3] = EExtendedClassJob.Miner; questStep13.RequiredQuestAcceptedJob = list90; index3 = 1; List list91 = new List(index3); CollectionsMarshal.SetCount(list91, index3); - span5 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span5[num3] = new GatheredItem + span91[num3] = new GatheredItem { ItemId = 29523u, ItemCount = 3 @@ -303557,21 +304640,21 @@ public static class AssemblyQuestLoader questStep13.ItemsToGather = list91; reference48 = questStep13; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span89[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span92[index3] = EExtendedClassJob.Botanist; questStep14.RequiredQuestAcceptedJob = list92; index3 = 1; List list93 = new List(index3); CollectionsMarshal.SetCount(list93, index3); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span5[num3] = new GatheredItem + span93[num3] = new GatheredItem { ItemId = 29549u, ItemCount = 3 @@ -303579,13 +304662,13 @@ public static class AssemblyQuestLoader questStep14.ItemsToGather = list93; reference49 = questStep14; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span89[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span89[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -303598,16 +304681,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "plogon_enjoyer"; + span94[index] = "plogon_enjoyer"; questRoot16.Author = list94; index = 2; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span95[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -303615,13 +304698,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span96[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj36.Steps = list96; reference50 = obj36; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span95[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -303629,23 +304712,23 @@ public static class AssemblyQuestLoader num2 = 4; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span97[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span98[index3] = EExtendedClassJob.Miner; questStep15.RequiredQuestAcceptedJob = list98; index3 = 1; List list99 = new List(index3); CollectionsMarshal.SetCount(list99, index3); - span5 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span5[num3] = new GatheredItem + span99[num3] = new GatheredItem { ItemId = 29524u, ItemCount = 3 @@ -303653,21 +304736,21 @@ public static class AssemblyQuestLoader questStep15.ItemsToGather = list99; reference52 = questStep15; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span97[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span100[index3] = EExtendedClassJob.Botanist; questStep16.RequiredQuestAcceptedJob = list100; index3 = 1; List list101 = new List(index3); CollectionsMarshal.SetCount(list101, index3); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span5[num3] = new GatheredItem + span101[num3] = new GatheredItem { ItemId = 29550u, ItemCount = 3 @@ -303675,13 +304758,13 @@ public static class AssemblyQuestLoader questStep16.ItemsToGather = list101; reference53 = questStep16; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span97[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span97[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -303694,16 +304777,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "plogon_enjoyer"; + span102[index] = "plogon_enjoyer"; questRoot17.Author = list102; index = 2; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span103[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -303711,13 +304794,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj38.Steps = list104; reference54 = obj38; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span103[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -303725,23 +304808,23 @@ public static class AssemblyQuestLoader num2 = 4; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span105[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span4 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span106[index3] = EExtendedClassJob.Miner; questStep17.RequiredQuestAcceptedJob = list106; index3 = 1; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = new GatheredItem + span107[num3] = new GatheredItem { ItemId = 29525u, ItemCount = 3 @@ -303749,21 +304832,21 @@ public static class AssemblyQuestLoader questStep17.ItemsToGather = list107; reference56 = questStep17; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span105[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span4 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span108[index3] = EExtendedClassJob.Botanist; questStep18.RequiredQuestAcceptedJob = list108; index3 = 1; List list109 = new List(index3); CollectionsMarshal.SetCount(list109, index3); - span5 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span5[num3] = new GatheredItem + span109[num3] = new GatheredItem { ItemId = 29551u, ItemCount = 3 @@ -303771,13 +304854,13 @@ public static class AssemblyQuestLoader questStep18.ItemsToGather = list109; reference57 = questStep18; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span105[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span105[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -303790,16 +304873,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "plogon_enjoyer"; + span110[index] = "plogon_enjoyer"; questRoot18.Author = list110; index = 2; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span111[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -303807,13 +304890,13 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj40.Steps = list112; reference58 = obj40; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span111[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -303821,23 +304904,23 @@ public static class AssemblyQuestLoader num2 = 4; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span113[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span4 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span114[index3] = EExtendedClassJob.Miner; questStep19.RequiredQuestAcceptedJob = list114; index3 = 1; List list115 = new List(index3); CollectionsMarshal.SetCount(list115, index3); - span5 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span5[num3] = new GatheredItem + span115[num3] = new GatheredItem { ItemId = 29526u, ItemCount = 3 @@ -303845,21 +304928,21 @@ public static class AssemblyQuestLoader questStep19.ItemsToGather = list115; reference60 = questStep19; index2++; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span113[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span116[index3] = EExtendedClassJob.Botanist; questStep20.RequiredQuestAcceptedJob = list116; index3 = 1; List list117 = new List(index3); CollectionsMarshal.SetCount(list117, index3); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span5[num3] = new GatheredItem + span117[num3] = new GatheredItem { ItemId = 29552u, ItemCount = 3 @@ -303867,13 +304950,13 @@ public static class AssemblyQuestLoader questStep20.ItemsToGather = list117; reference61 = questStep20; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span113[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span113[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -303886,16 +304969,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "plogon_enjoyer"; + span118[index] = "plogon_enjoyer"; questRoot19.Author = list118; index = 2; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span119[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -303903,13 +304986,13 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj42.Steps = list120; reference62 = obj42; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span119[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -303917,23 +305000,23 @@ public static class AssemblyQuestLoader num2 = 4; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span121[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span122[index3] = EExtendedClassJob.Miner; questStep21.RequiredQuestAcceptedJob = list122; index3 = 1; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span5[num3] = new GatheredItem + span123[num3] = new GatheredItem { ItemId = 29527u, ItemCount = 3 @@ -303941,21 +305024,21 @@ public static class AssemblyQuestLoader questStep21.ItemsToGather = list123; reference64 = questStep21; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span121[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span124[index3] = EExtendedClassJob.Botanist; questStep22.RequiredQuestAcceptedJob = list124; index3 = 1; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span5[num3] = new GatheredItem + span125[num3] = new GatheredItem { ItemId = 29553u, ItemCount = 3 @@ -303963,13 +305046,13 @@ public static class AssemblyQuestLoader questStep22.ItemsToGather = list125; reference65 = questStep22; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span121[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span121[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -303982,16 +305065,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "liza"; + span126[index] = "liza"; questRoot20.Author = list126; index = 3; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span127[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -303999,13 +305082,13 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj44.Steps = list128; reference66 = obj44; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span127[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -304013,9 +305096,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1032413u, new Vector3(144.36548f, -19.982845f, -459.8001f), 817) + span129[index2] = new QuestStep(EInteractionType.Say, 1032413u, new Vector3(144.36548f, -19.982845f, -459.8001f), 817) { Fly = true, ChatMessage = new ChatMessage @@ -304026,7 +305109,7 @@ public static class AssemblyQuestLoader obj45.Steps = list129; reference67 = obj45; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span127[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -304034,15 +305117,15 @@ public static class AssemblyQuestLoader index2 = 2; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span130[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span130[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304055,16 +305138,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "liza"; + span131[index] = "liza"; questRoot21.Author = list131; index = 2; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span132[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -304072,13 +305155,13 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span133[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj47.Steps = list133; reference69 = obj47; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span132[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -304086,23 +305169,23 @@ public static class AssemblyQuestLoader index2 = 4; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span134[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span4 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span135[index3] = EExtendedClassJob.Miner; questStep23.RequiredQuestAcceptedJob = list135; index3 = 1; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span5 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span5[num3] = new GatheredItem + span136[num3] = new GatheredItem { ItemId = 29528u, ItemCount = 3 @@ -304110,21 +305193,21 @@ public static class AssemblyQuestLoader questStep23.ItemsToGather = list136; reference71 = questStep23; num2++; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span134[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span4 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span137[index3] = EExtendedClassJob.Botanist; questStep24.RequiredQuestAcceptedJob = list137; index3 = 1; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span5[num3] = new GatheredItem + span138[num3] = new GatheredItem { ItemId = 29554u, ItemCount = 3 @@ -304132,13 +305215,13 @@ public static class AssemblyQuestLoader questStep24.ItemsToGather = list138; reference72 = questStep24; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span134[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304151,16 +305234,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; questRoot22.Author = list139; index = 2; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span140[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -304168,13 +305251,13 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj49.Steps = list141; reference73 = obj49; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span140[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -304182,23 +305265,23 @@ public static class AssemblyQuestLoader index2 = 4; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span142[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span143[index3] = EExtendedClassJob.Miner; questStep25.RequiredQuestAcceptedJob = list143; index3 = 1; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span5[num3] = new GatheredItem + span144[num3] = new GatheredItem { ItemId = 29529u, ItemCount = 3 @@ -304206,21 +305289,21 @@ public static class AssemblyQuestLoader questStep25.ItemsToGather = list144; reference75 = questStep25; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span142[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span4 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span145[index3] = EExtendedClassJob.Botanist; questStep26.RequiredQuestAcceptedJob = list145; index3 = 1; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span5 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span5[num3] = new GatheredItem + span146[num3] = new GatheredItem { ItemId = 29555u, ItemCount = 3 @@ -304228,13 +305311,13 @@ public static class AssemblyQuestLoader questStep26.ItemsToGather = list146; reference76 = questStep26; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span142[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304247,16 +305330,16 @@ public static class AssemblyQuestLoader num = 1; List list147 = new List(num); CollectionsMarshal.SetCount(list147, num); - span = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index = 0; - span[index] = "liza"; + span147[index] = "liza"; questRoot23.Author = list147; index = 2; List list148 = new List(index); CollectionsMarshal.SetCount(list148, index); - span2 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span148[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -304264,13 +305347,13 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span149[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj51.Steps = list149; reference77 = obj51; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span148[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -304278,23 +305361,23 @@ public static class AssemblyQuestLoader index2 = 4; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span150[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span151[index3] = EExtendedClassJob.Miner; questStep27.RequiredQuestAcceptedJob = list151; index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span5[num3] = new GatheredItem + span152[num3] = new GatheredItem { ItemId = 29530u, ItemCount = 3 @@ -304302,21 +305385,21 @@ public static class AssemblyQuestLoader questStep27.ItemsToGather = list152; reference79 = questStep27; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span150[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span153[index3] = EExtendedClassJob.Botanist; questStep28.RequiredQuestAcceptedJob = list153; index3 = 1; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = new GatheredItem + span154[num3] = new GatheredItem { ItemId = 29556u, ItemCount = 3 @@ -304324,13 +305407,13 @@ public static class AssemblyQuestLoader questStep28.ItemsToGather = list154; reference80 = questStep28; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span150[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span150[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304343,16 +305426,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot24.Author = list155; index = 4; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span156[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -304360,13 +305443,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj53.Steps = list157; reference81 = obj53; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span156[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -304374,13 +305457,13 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032663u, new Vector3(793.97266f, -45.811764f, -188.03699f), 817); + span158[num2] = new QuestStep(EInteractionType.Interact, 1032663u, new Vector3(793.97266f, -45.811764f, -188.03699f), 817); obj54.Steps = list158; reference82 = obj54; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span156[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -304388,9 +305471,9 @@ public static class AssemblyQuestLoader num2 = 2; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span159[index2]; QuestStep obj56 = new QuestStep(EInteractionType.Action, 1032829u, new Vector3(488.3954f, 34.798103f, 232.37964f), 817) { Fly = true, @@ -304399,23 +305482,23 @@ public static class AssemblyQuestLoader num3 = 6; List list160 = new List(num3); CollectionsMarshal.SetCount(list160, num3); - span6 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index3 = 0; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span160[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj56.CompletionQuestVariablesFlags = list160; reference84 = obj56; index2++; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span159[index2]; QuestStep obj57 = new QuestStep(EInteractionType.Action, 1032828u, new Vector3(352.16296f, 28.242743f, 303.2119f), 817) { Fly = true, @@ -304424,25 +305507,25 @@ public static class AssemblyQuestLoader index3 = 6; List list161 = new List(index3); CollectionsMarshal.SetCount(list161, index3); - span6 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span6[num3] = null; + span161[num3] = null; num3++; - span6[num3] = null; + span161[num3] = null; num3++; - span6[num3] = null; + span161[num3] = null; num3++; - span6[num3] = null; + span161[num3] = null; num3++; - span6[num3] = null; + span161[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span161[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj57.CompletionQuestVariablesFlags = list161; reference85 = obj57; obj55.Steps = list159; reference83 = obj55; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span156[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -304450,15 +305533,15 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span162[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span162[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304471,16 +305554,16 @@ public static class AssemblyQuestLoader num = 1; List list163 = new List(num); CollectionsMarshal.SetCount(list163, num); - span = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "plogon_enjoyer"; + span163[index] = "plogon_enjoyer"; questRoot25.Author = list163; index = 2; List list164 = new List(index); CollectionsMarshal.SetCount(list164, index); - span2 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span164[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -304488,13 +305571,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj59.Steps = list165; reference87 = obj59; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span164[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -304502,23 +305585,23 @@ public static class AssemblyQuestLoader index2 = 4; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span166[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list167 = new List(num3); CollectionsMarshal.SetCount(list167, num3); - span4 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span167[index3] = EExtendedClassJob.Miner; questStep29.RequiredQuestAcceptedJob = list167; index3 = 1; List list168 = new List(index3); CollectionsMarshal.SetCount(list168, index3); - span5 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span5[num3] = new GatheredItem + span168[num3] = new GatheredItem { ItemId = 29531u, ItemCount = 3 @@ -304526,21 +305609,21 @@ public static class AssemblyQuestLoader questStep29.ItemsToGather = list168; reference89 = questStep29; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span166[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span4 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span169[index3] = EExtendedClassJob.Botanist; questStep30.RequiredQuestAcceptedJob = list169; index3 = 1; List list170 = new List(index3); CollectionsMarshal.SetCount(list170, index3); - span5 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span5[num3] = new GatheredItem + span170[num3] = new GatheredItem { ItemId = 29557u, ItemCount = 3 @@ -304548,13 +305631,13 @@ public static class AssemblyQuestLoader questStep30.ItemsToGather = list170; reference90 = questStep30; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span166[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304567,16 +305650,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "plogon_enjoyer"; + span171[index] = "plogon_enjoyer"; questRoot26.Author = list171; index = 2; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span172[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -304584,13 +305667,13 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span173[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj61.Steps = list173; reference91 = obj61; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span172[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -304598,23 +305681,23 @@ public static class AssemblyQuestLoader index2 = 4; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span174[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list175 = new List(num3); CollectionsMarshal.SetCount(list175, num3); - span4 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span175[index3] = EExtendedClassJob.Miner; questStep31.RequiredQuestAcceptedJob = list175; index3 = 1; List list176 = new List(index3); CollectionsMarshal.SetCount(list176, index3); - span5 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span5[num3] = new GatheredItem + span176[num3] = new GatheredItem { ItemId = 29532u, ItemCount = 3 @@ -304622,21 +305705,21 @@ public static class AssemblyQuestLoader questStep31.ItemsToGather = list176; reference93 = questStep31; num2++; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span174[num2]; QuestStep questStep32 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list177 = new List(num3); CollectionsMarshal.SetCount(list177, num3); - span4 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span177[index3] = EExtendedClassJob.Botanist; questStep32.RequiredQuestAcceptedJob = list177; index3 = 1; List list178 = new List(index3); CollectionsMarshal.SetCount(list178, index3); - span5 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num3 = 0; - span5[num3] = new GatheredItem + span178[num3] = new GatheredItem { ItemId = 29558u, ItemCount = 3 @@ -304644,13 +305727,13 @@ public static class AssemblyQuestLoader questStep32.ItemsToGather = list178; reference94 = questStep32; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span174[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304663,16 +305746,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "liza"; + span179[index] = "liza"; questRoot27.Author = list179; index = 3; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span180[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -304680,13 +305763,13 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span181[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj63.Steps = list181; reference95 = obj63; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span180[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -304694,9 +305777,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010997u, new Vector3(-399.52698f, 10.635498f, 241.50452f), 817) + span182[num2] = new QuestStep(EInteractionType.Interact, 2010997u, new Vector3(-399.52698f, 10.635498f, 241.50452f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough @@ -304704,7 +305787,7 @@ public static class AssemblyQuestLoader obj64.Steps = list182; reference96 = obj64; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span180[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -304712,15 +305795,15 @@ public static class AssemblyQuestLoader num2 = 2; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span183[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span183[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304733,16 +305816,16 @@ public static class AssemblyQuestLoader num = 1; List list184 = new List(num); CollectionsMarshal.SetCount(list184, num); - span = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index = 0; - span[index] = "liza"; + span184[index] = "liza"; questRoot28.Author = list184; index = 2; List list185 = new List(index); CollectionsMarshal.SetCount(list185, index); - span2 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span185[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -304750,13 +305833,13 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span186[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj66.Steps = list186; reference98 = obj66; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span185[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -304764,23 +305847,23 @@ public static class AssemblyQuestLoader num2 = 4; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - ref QuestStep reference100 = ref span3[index2]; + ref QuestStep reference100 = ref span187[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span4 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span188[index3] = EExtendedClassJob.Miner; questStep33.RequiredQuestAcceptedJob = list188; index3 = 1; List list189 = new List(index3); CollectionsMarshal.SetCount(list189, index3); - span5 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span5[num3] = new GatheredItem + span189[num3] = new GatheredItem { ItemId = 29533u, ItemCount = 3 @@ -304788,21 +305871,21 @@ public static class AssemblyQuestLoader questStep33.ItemsToGather = list189; reference100 = questStep33; index2++; - ref QuestStep reference101 = ref span3[index2]; + ref QuestStep reference101 = ref span187[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span190[index3] = EExtendedClassJob.Botanist; questStep34.RequiredQuestAcceptedJob = list190; index3 = 1; List list191 = new List(index3); CollectionsMarshal.SetCount(list191, index3); - span5 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num3 = 0; - span5[num3] = new GatheredItem + span191[num3] = new GatheredItem { ItemId = 29559u, ItemCount = 3 @@ -304810,13 +305893,13 @@ public static class AssemblyQuestLoader questStep34.ItemsToGather = list191; reference101 = questStep34; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span187[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f, Fly = true @@ -304830,16 +305913,16 @@ public static class AssemblyQuestLoader num = 1; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - span[index] = "liza"; + span192[index] = "liza"; questRoot29.Author = list192; index = 2; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span2 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span193[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -304847,13 +305930,13 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span194[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj68.Steps = list194; reference102 = obj68; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span193[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -304861,23 +305944,23 @@ public static class AssemblyQuestLoader num2 = 4; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span195[index2]; QuestStep questStep35 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span4 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span196[index3] = EExtendedClassJob.Miner; questStep35.RequiredQuestAcceptedJob = list196; index3 = 1; List list197 = new List(index3); CollectionsMarshal.SetCount(list197, index3); - span5 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span5[num3] = new GatheredItem + span197[num3] = new GatheredItem { ItemId = 29534u, ItemCount = 3 @@ -304885,21 +305968,21 @@ public static class AssemblyQuestLoader questStep35.ItemsToGather = list197; reference104 = questStep35; index2++; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span195[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list198 = new List(num3); CollectionsMarshal.SetCount(list198, num3); - span4 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span198[index3] = EExtendedClassJob.Botanist; questStep36.RequiredQuestAcceptedJob = list198; index3 = 1; List list199 = new List(index3); CollectionsMarshal.SetCount(list199, index3); - span5 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span5[num3] = new GatheredItem + span199[num3] = new GatheredItem { ItemId = 29560u, ItemCount = 3 @@ -304907,13 +305990,13 @@ public static class AssemblyQuestLoader questStep36.ItemsToGather = list199; reference105 = questStep36; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span195[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span195[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -304926,16 +306009,16 @@ public static class AssemblyQuestLoader num = 1; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot30.Author = list200; index = 5; List list201 = new List(index); CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span201[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -304943,13 +306026,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span202[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj70.Steps = list202; reference106 = obj70; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span201[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -304957,16 +306040,16 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032830u, new Vector3(-134.02002f, -18.460577f, 303.5476f), 817) + span203[index2] = new QuestStep(EInteractionType.Interact, 1032830u, new Vector3(-134.02002f, -18.460577f, 303.5476f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; obj71.Steps = list203; reference107 = obj71; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span201[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -304974,9 +306057,9 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1032831u, new Vector3(-54.795166f, 0.7328947f, 217.09009f), 817) + span204[num2] = new QuestStep(EInteractionType.UseItem, 1032831u, new Vector3(-54.795166f, 0.7328947f, 217.09009f), 817) { Fly = true, ItemId = 2002980u @@ -304984,7 +306067,7 @@ public static class AssemblyQuestLoader obj72.Steps = list204; reference108 = obj72; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span201[num]; QuestSequence obj73 = new QuestSequence { Sequence = 3 @@ -304992,13 +306075,13 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032830u, new Vector3(-134.02002f, -18.460577f, 303.5476f), 817); + span205[index2] = new QuestStep(EInteractionType.Interact, 1032830u, new Vector3(-134.02002f, -18.460577f, 303.5476f), 817); obj73.Steps = list205; reference109 = obj73; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span201[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -305006,15 +306089,15 @@ public static class AssemblyQuestLoader index2 = 2; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span206[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span206[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305027,16 +306110,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot31.Author = list207; index = 2; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span208[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -305044,13 +306127,13 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span209[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj75.Steps = list209; reference111 = obj75; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span208[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -305058,23 +306141,23 @@ public static class AssemblyQuestLoader index2 = 4; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span210[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span4 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span211[index3] = EExtendedClassJob.Miner; questStep37.RequiredQuestAcceptedJob = list211; index3 = 1; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span5 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span5[num3] = new GatheredItem + span212[num3] = new GatheredItem { ItemId = 29535u, ItemCount = 3 @@ -305082,21 +306165,21 @@ public static class AssemblyQuestLoader questStep37.ItemsToGather = list212; reference113 = questStep37; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span210[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span213[index3] = EExtendedClassJob.Botanist; questStep38.RequiredQuestAcceptedJob = list213; index3 = 1; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span5 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span5[num3] = new GatheredItem + span214[num3] = new GatheredItem { ItemId = 29561u, ItemCount = 3 @@ -305104,13 +306187,13 @@ public static class AssemblyQuestLoader questStep38.ItemsToGather = list214; reference114 = questStep38; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span210[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span210[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305123,16 +306206,16 @@ public static class AssemblyQuestLoader num = 1; List list215 = new List(num); CollectionsMarshal.SetCount(list215, num); - span = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "liza"; + span215[index] = "liza"; questRoot32.Author = list215; index = 2; List list216 = new List(index); CollectionsMarshal.SetCount(list216, index); - span2 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span216[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -305140,13 +306223,13 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span217[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj77.Steps = list217; reference115 = obj77; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span216[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -305154,23 +306237,23 @@ public static class AssemblyQuestLoader index2 = 4; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span218[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span4 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span219[index3] = EExtendedClassJob.Miner; questStep39.RequiredQuestAcceptedJob = list219; index3 = 1; List list220 = new List(index3); CollectionsMarshal.SetCount(list220, index3); - span5 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - span5[num3] = new GatheredItem + span220[num3] = new GatheredItem { ItemId = 29536u, ItemCount = 3 @@ -305178,21 +306261,21 @@ public static class AssemblyQuestLoader questStep39.ItemsToGather = list220; reference117 = questStep39; num2++; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span218[num2]; QuestStep questStep40 = new QuestStep(EInteractionType.Gather, null, null, 817); num3 = 1; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span4 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span221[index3] = EExtendedClassJob.Botanist; questStep40.RequiredQuestAcceptedJob = list221; index3 = 1; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = new GatheredItem + span222[num3] = new GatheredItem { ItemId = 29562u, ItemCount = 3 @@ -305200,13 +306283,13 @@ public static class AssemblyQuestLoader questStep40.ItemsToGather = list222; reference118 = questStep40; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span218[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305219,16 +306302,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "plogon_enjoyer"; + span223[index] = "plogon_enjoyer"; questRoot33.Author = list223; index = 4; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span224[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -305236,13 +306319,13 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span225[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj79.Steps = list225; reference119 = obj79; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span224[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -305250,16 +306333,16 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032663u, new Vector3(793.97266f, -45.811764f, -188.03699f), 817) + span226[num2] = new QuestStep(EInteractionType.Interact, 1032663u, new Vector3(793.97266f, -45.811764f, -188.03699f), 817) { Fly = true }; obj80.Steps = list226; reference120 = obj80; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span224[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -305267,9 +306350,9 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 2010998u, new Vector3(-677.0886f, 0.32037354f, 208.69751f), 817) + span227[index2] = new QuestStep(EInteractionType.Action, 2010998u, new Vector3(-677.0886f, 0.32037354f, 208.69751f), 817) { Fly = true, Action = EAction.PeculiarLight @@ -305277,7 +306360,7 @@ public static class AssemblyQuestLoader obj81.Steps = list227; reference121 = obj81; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span224[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -305285,15 +306368,15 @@ public static class AssemblyQuestLoader index2 = 2; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) + span228[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(788.1569f, -45.82557f, -212.9306f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span228[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { StopDistance = 7f }; @@ -305306,16 +306389,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "pot0to"; + span229[index] = "pot0to"; questRoot34.Author = list229; index = 2; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span230[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -305323,13 +306406,13 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); + span231[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817); obj83.Steps = list231; reference123 = obj83; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span230[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -305337,9 +306420,9 @@ public static class AssemblyQuestLoader index2 = 3; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span232[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Gather, 33005u, new Vector3(214.7744f, -19.57758f, 623.6767f), 817) { Fly = true @@ -305347,16 +306430,16 @@ public static class AssemblyQuestLoader num3 = 1; List list233 = new List(num3); CollectionsMarshal.SetCount(list233, num3); - span4 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index3 = 0; - span4[index3] = EExtendedClassJob.Miner; + span233[index3] = EExtendedClassJob.Miner; obj85.RequiredQuestAcceptedJob = list233; index3 = 1; List list234 = new List(index3); CollectionsMarshal.SetCount(list234, index3); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num3 = 0; - span5[num3] = new GatheredItem + span234[num3] = new GatheredItem { ItemId = 29537u, ItemCount = 3 @@ -305364,7 +306447,7 @@ public static class AssemblyQuestLoader obj85.ItemsToGather = list234; reference125 = obj85; num2++; - ref QuestStep reference126 = ref span3[num2]; + ref QuestStep reference126 = ref span232[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Gather, 33020u, new Vector3(226.1767f, -20.10281f, 643.5543f), 817) { Fly = true @@ -305372,16 +306455,16 @@ public static class AssemblyQuestLoader num3 = 1; List list235 = new List(num3); CollectionsMarshal.SetCount(list235, num3); - span4 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index3 = 0; - span4[index3] = EExtendedClassJob.Botanist; + span235[index3] = EExtendedClassJob.Botanist; obj86.RequiredQuestAcceptedJob = list235; index3 = 1; List list236 = new List(index3); CollectionsMarshal.SetCount(list236, index3); - span5 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num3 = 0; - span5[num3] = new GatheredItem + span236[num3] = new GatheredItem { ItemId = 29563u, ItemCount = 3 @@ -305389,7 +306472,7 @@ public static class AssemblyQuestLoader obj86.ItemsToGather = list236; reference126 = obj86; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032643u, new Vector3(787.0145f, -45.82774f, -218.555f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -305403,16 +306486,16 @@ public static class AssemblyQuestLoader num = 1; List list237 = new List(num); CollectionsMarshal.SetCount(list237, num); - span = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index = 0; - span[index] = "Censored"; + span237[index] = "Censored"; questRoot35.Author = list237; index = 5; List list238 = new List(index); CollectionsMarshal.SetCount(list238, index); - span2 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span238[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -305420,9 +306503,9 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018994u, new Vector3(49.240845f, 4.0000005f, 55.77173f), 628) + span239[index2] = new QuestStep(EInteractionType.AcceptQuest, 1018994u, new Vector3(49.240845f, 4.0000005f, 55.77173f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -305434,7 +306517,7 @@ public static class AssemblyQuestLoader obj87.Steps = list239; reference127 = obj87; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span238[num]; QuestSequence obj88 = new QuestSequence { Sequence = 1 @@ -305442,9 +306525,9 @@ public static class AssemblyQuestLoader index2 = 2; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) + span240[num2] = new QuestStep(EInteractionType.Interact, 1019070u, new Vector3(151.20166f, 14.7757225f, 95.78088f), 628) { TargetTerritoryId = (ushort)639, AethernetShortcut = new AethernetShortcut @@ -305454,11 +306537,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1020622u, new Vector3(0.045776367f, 0f, -2.3041382f), 639); + span240[num2] = new QuestStep(EInteractionType.Interact, 1020622u, new Vector3(0.045776367f, 0f, -2.3041382f), 639); obj88.Steps = list240; reference128 = obj88; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span238[num]; QuestSequence obj89 = new QuestSequence { Sequence = 2 @@ -305466,16 +306549,16 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032866u, new Vector3(274.1283f, 8.18297f, -409.8421f), 614) + span241[index2] = new QuestStep(EInteractionType.Interact, 1032866u, new Vector3(274.1283f, 8.18297f, -409.8421f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce }; obj89.Steps = list241; reference129 = obj89; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span238[num]; QuestSequence obj90 = new QuestSequence { Sequence = 3 @@ -305483,16 +306566,16 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032867u, new Vector3(-258.53363f, 53.217503f, -644.8921f), 614) + span242[num2] = new QuestStep(EInteractionType.Interact, 1032867u, new Vector3(-258.53363f, 53.217503f, -644.8921f), 614) { Fly = true }; obj90.Steps = list242; reference130 = obj90; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span238[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -305500,9 +306583,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032868u, new Vector3(-258.59473f, 53.217506f, -644.8616f), 614) + span243[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032868u, new Vector3(-258.59473f, 53.217506f, -644.8616f), 614) { NextQuestId = new QuestId(3835) }; @@ -305515,16 +306598,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "Censored"; + span244[index] = "Censored"; questRoot36.Author = list244; index = 7; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span245[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -305532,9 +306615,9 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032868u, new Vector3(-258.59473f, 53.217506f, -644.8616f), 614) + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032868u, new Vector3(-258.59473f, 53.217506f, -644.8616f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaHouseOfTheFierce, @@ -305549,7 +306632,7 @@ public static class AssemblyQuestLoader obj92.Steps = list246; reference132 = obj92; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span245[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -305557,9 +306640,9 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span247[index2]; QuestStep obj94 = new QuestStep(EInteractionType.Interact, 1032869u, new Vector3(127.27539f, -4.1787133f, 98.68005f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, @@ -305572,9 +306655,9 @@ public static class AssemblyQuestLoader num3 = 1; List list248 = new List(num3); CollectionsMarshal.SetCount(list248, num3); - Span span7 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index3 = 0; - span7[index3] = new DialogueChoice + span248[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKSA002_03835_Q1_000_031") @@ -305584,12 +306667,12 @@ public static class AssemblyQuestLoader obj93.Steps = list247; reference133 = obj93; num++; - span2[num] = new QuestSequence + span245[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span245[num]; QuestSequence obj95 = new QuestSequence { Sequence = 3 @@ -305597,13 +306680,13 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032874u, new Vector3(13.168518f, -0.23751694f, 8.377136f), 915); + span249[num2] = new QuestStep(EInteractionType.Interact, 1032874u, new Vector3(13.168518f, -0.23751694f, 8.377136f), 915); obj95.Steps = list249; reference135 = obj95; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span245[num]; QuestSequence obj96 = new QuestSequence { Sequence = 4 @@ -305611,13 +306694,13 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032871u, new Vector3(22.323914f, 0.09971012f, -14.694458f), 915); + span250[index2] = new QuestStep(EInteractionType.Interact, 1032871u, new Vector3(22.323914f, 0.09971012f, -14.694458f), 915); obj96.Steps = list250; reference136 = obj96; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span245[num]; QuestSequence obj97 = new QuestSequence { Sequence = 5 @@ -305625,16 +306708,16 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032877u, new Vector3(29.43457f, 0f, 30.350098f), 635) + span251[num2] = new QuestStep(EInteractionType.Interact, 1032877u, new Vector3(29.43457f, 0f, 30.350098f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; obj97.Steps = list251; reference137 = obj97; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span245[num]; QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue @@ -305642,9 +306725,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032877u, new Vector3(29.43457f, 0f, 30.350098f), 635) + span252[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032877u, new Vector3(29.43457f, 0f, 30.350098f), 635) { NextQuestId = new QuestId(3836) }; @@ -305657,16 +306740,16 @@ public static class AssemblyQuestLoader num = 1; List list253 = new List(num); CollectionsMarshal.SetCount(list253, num); - span = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index = 0; - span[index] = "Censored"; + span253[index] = "Censored"; questRoot37.Author = list253; index = 5; List list254 = new List(index); CollectionsMarshal.SetCount(list254, index); - span2 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span254[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -305674,9 +306757,9 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032877u, new Vector3(29.43457f, 0f, 30.350098f), 635) + span255[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032877u, new Vector3(29.43457f, 0f, 30.350098f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach, SkipConditions = new SkipConditions @@ -305690,7 +306773,7 @@ public static class AssemblyQuestLoader obj99.Steps = list255; reference139 = obj99; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span254[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -305698,9 +306781,9 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032869u, new Vector3(127.27539f, -4.1787133f, 98.68005f), 759) + span256[index2] = new QuestStep(EInteractionType.Interact, 1032869u, new Vector3(127.27539f, -4.1787133f, 98.68005f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, AethernetShortcut = new AethernetShortcut @@ -305712,7 +306795,7 @@ public static class AssemblyQuestLoader obj100.Steps = list256; reference140 = obj100; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span254[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -305720,16 +306803,16 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span257[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.SinglePlayerDuty, 1032901u, new Vector3(9.567322f, -6.0169958E-05f, -10.269409f), 915); index3 = 1; List list258 = new List(index3); CollectionsMarshal.SetCount(list258, index3); - span7 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span7[num3] = new DialogueChoice + span258[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKSA003_03836_Q1_100_098") @@ -305739,12 +306822,12 @@ public static class AssemblyQuestLoader obj101.Steps = list257; reference141 = obj101; num++; - span2[num] = new QuestSequence + span254[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span254[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -305752,9 +306835,9 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032872u, new Vector3(16.67804f, 0.03006095f, -17.868408f), 915); + span259[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032872u, new Vector3(16.67804f, 0.03006095f, -17.868408f), 915); obj102.Steps = list259; reference143 = obj102; questRoot37.QuestSequence = list254; @@ -305764,16 +306847,16 @@ public static class AssemblyQuestLoader num = 1; List list260 = new List(num); CollectionsMarshal.SetCount(list260, num); - span = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index = 0; - span[index] = "liza"; + span260[index] = "liza"; questRoot38.Author = list260; index = 4; List list261 = new List(index); CollectionsMarshal.SetCount(list261, index); - span2 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span261[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -305781,13 +306864,13 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032005u, new Vector3(206.22559f, -40f, 12.100342f), 886); + span262[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032005u, new Vector3(206.22559f, -40f, 12.100342f), 886); obj103.Steps = list262; reference144 = obj103; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span261[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -305795,9 +306878,9 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032782u, new Vector3(6.8512573f, 27.030483f, -93.7973f), 419) + span263[index2] = new QuestStep(EInteractionType.Interact, 1032782u, new Vector3(6.8512573f, 27.030483f, -93.7973f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -305809,7 +306892,7 @@ public static class AssemblyQuestLoader obj104.Steps = list263; reference145 = obj104; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span261[num]; QuestSequence obj105 = new QuestSequence { Sequence = 2 @@ -305817,16 +306900,16 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032784u, new Vector3(477.0122f, 214.9805f, 751.3999f), 397) + span264[num2] = new QuestStep(EInteractionType.Interact, 1032784u, new Vector3(477.0122f, 214.9805f, 751.3999f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; obj105.Steps = list264; reference146 = obj105; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span261[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -305834,9 +306917,9 @@ public static class AssemblyQuestLoader num2 = 2; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 886) + span265[index2] = new QuestStep(EInteractionType.None, null, null, 886) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -305846,7 +306929,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032786u, new Vector3(113.7865f, -20.000002f, -0.3204956f), 886) + span265[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032786u, new Vector3(113.7865f, -20.000002f, -0.3204956f), 886) { AethernetShortcut = new AethernetShortcut { @@ -305864,16 +306947,16 @@ public static class AssemblyQuestLoader num = 1; List list266 = new List(num); CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "liza"; + span266[index] = "liza"; questRoot39.Author = list266; index = 1; List list267 = new List(index); CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span267[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -305881,16 +306964,16 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - ref QuestStep reference149 = ref span3[num2]; + ref QuestStep reference149 = ref span268[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.AcceptQuest, 1032764u, new Vector3(-496.51334f, 7.681107f, 53.147095f), 621); num3 = 1; List list269 = new List(num3); CollectionsMarshal.SetCount(list269, num3); - span7 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index3 = 0; - span7[index3] = new DialogueChoice + span269[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKYB007_03842_Q1_000_000"), @@ -305907,16 +306990,16 @@ public static class AssemblyQuestLoader num = 1; List list270 = new List(num); CollectionsMarshal.SetCount(list270, num); - span = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index = 0; - span[index] = "Cacahuetes"; + span270[index] = "Cacahuetes"; questRoot40.Author = list270; index = 2; List list271 = new List(index); CollectionsMarshal.SetCount(list271, index); - span2 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span271[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -305924,13 +307007,13 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000858u, new Vector3(-168.47485f, 4.5500045f, 163.65295f), 129); + span272[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000858u, new Vector3(-168.47485f, 4.5500045f, 163.65295f), 129); obj108.Steps = list272; reference150 = obj108; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span271[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -305938,9 +307021,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005424u, new Vector3(-412.80237f, 4f, 75.05908f), 129) + span273[num2] = new QuestStep(EInteractionType.CompleteQuest, 1005424u, new Vector3(-412.80237f, 4f, 75.05908f), 129) { AethernetShortcut = new AethernetShortcut { @@ -305992,19 +307075,19 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) + span4[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 141) { Aetheryte = EAetheryteLocation.CentralThanalanBlackBrushStation }; num2++; - span3[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 141) + span4[num2] = new QuestStep(EInteractionType.RegisterFreeOrFavoredAetheryte, null, null, 141) { Aetheryte = EAetheryteLocation.CentralThanalanBlackBrushStation }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); + span4[num2] = new QuestStep(EInteractionType.Interact, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); obj2.Steps = list4; reference2 = obj2; num++; @@ -306016,13 +307099,13 @@ public static class AssemblyQuestLoader num2 = 7; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-12.223117f, -2.0482793f, -145.75566f), 141); + span5[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-12.223117f, -2.0482793f, -145.75566f), 141); index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 141); + span5[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 141); index2++; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.PurchaseItem, 1001564u, new Vector3(-9.689575f, -2.0480804f, -145.09808f), 141) { ItemId = 2653u, @@ -306038,9 +307121,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = EExtendedClassJob.DoW; + span6[index3] = EExtendedClassJob.DoW; obj4.RequiredCurrentJob = list6; obj4.PurchaseMenu = new PurchaseMenu { @@ -306049,7 +307132,7 @@ public static class AssemblyQuestLoader }; reference4 = obj4; index2++; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span5[index2]; QuestStep obj5 = new QuestStep(EInteractionType.PurchaseItem, 1001564u, new Vector3(-9.689575f, -2.0480804f, -145.09808f), 141) { ItemId = 2655u, @@ -306058,9 +307141,9 @@ public static class AssemblyQuestLoader index3 = 1; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span4[num3] = EExtendedClassJob.DoM; + span7[num3] = EExtendedClassJob.DoM; obj5.RequiredCurrentJob = list7; obj5.PurchaseMenu = new PurchaseMenu { @@ -306069,7 +307152,7 @@ public static class AssemblyQuestLoader }; reference5 = obj5; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 141) + span5[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 141) { ItemId = 2653u, SkipConditions = new SkipConditions @@ -306084,7 +307167,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 141) + span5[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 141) { ItemId = 2655u, SkipConditions = new SkipConditions @@ -306099,7 +307182,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001447u, new Vector3(-32.6391f, -1.0332576f, -148.51611f), 141); obj3.Steps = list5; reference3 = obj3; questRoot.QuestSequence = list2; @@ -306109,16 +307192,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 3; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -306126,13 +307209,13 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -306140,9 +307223,9 @@ public static class AssemblyQuestLoader num2 = 2; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span11[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, 353u, new Vector3(112.41321f, 28.93967f, -37.277832f), 141) { EnemySpawnType = EEnemySpawnType.FinishCombatIfAny @@ -306150,15 +307233,15 @@ public static class AssemblyQuestLoader num3 = 2; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index3 = 0; - span5[index3] = 352u; + span12[index3] = 352u; index3++; - span5[index3] = 353u; + span12[index3] = 353u; obj8.KillEnemyDataIds = list12; reference8 = obj8; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span11[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(125.61467f, 29.092033f, -14.67918f), 141) { StopDistance = 1f, @@ -306167,15 +307250,15 @@ public static class AssemblyQuestLoader index3 = 1; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span5[num3] = 355u; + span13[num3] = 355u; obj9.KillEnemyDataIds = list13; reference9 = obj9; obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -306183,16 +307266,16 @@ public static class AssemblyQuestLoader index2 = 3; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(131.78122f, 20.119337f, -115.27284f), 141); + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(131.78122f, 20.119337f, -115.27284f), 141); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(127.7017f, -0.15994573f, -161.89238f), 141) + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(127.7017f, -0.15994573f, -161.89238f), 141) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001605u, new Vector3(94.46863f, 0.34075314f, -272.60242f), 141); obj10.Steps = list14; reference10 = obj10; questRoot2.QuestSequence = list9; @@ -306202,16 +307285,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot3.Author = list15; index = 3; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -306219,13 +307302,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000421u, new Vector3(98.25281f, -8f, -78.446655f), 148); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -306233,9 +307316,9 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span18[num2]; QuestStep obj13 = new QuestStep(EInteractionType.Combat, null, new Vector3(194.08282f, -8.422037f, -47.295006f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -306243,9 +307326,9 @@ public static class AssemblyQuestLoader num3 = 1; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - Span span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index3 = 0; - span6[index3] = new ComplexCombatData + span19[index3] = new ComplexCombatData { DataId = 43u, MinimumKillCount = 3u @@ -306255,7 +307338,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -306263,9 +307346,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000449u, new Vector3(201.83093f, -5.5419664f, -107.25574f), 148); + span20[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000449u, new Vector3(201.83093f, -5.5419664f, -107.25574f), 148); obj14.Steps = list20; reference14 = obj14; questRoot3.QuestSequence = list16; @@ -306275,16 +307358,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "liza"; + span21[index] = "liza"; questRoot4.Author = list21; index = 4; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -306292,13 +307375,13 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000685u, new Vector3(287.92236f, -3.297f, -32.6391f), 148); + span23[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000685u, new Vector3(287.92236f, -3.297f, -32.6391f), 148); obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -306306,54 +307389,54 @@ public static class AssemblyQuestLoader num2 = 6; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(459.86548f, 17.983778f, -76.51779f), 148) + span24[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(459.86548f, 17.983778f, -76.51779f), 148) { StopDistance = 1f, EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; index2++; - span3[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(486.40424f, 24.968294f, -88.684456f), 148) + span24[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(486.40424f, 24.968294f, -88.684456f), 148) { StopDistance = 1f, EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; index2++; - span3[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(485.05884f, 30.642492f, -59.45244f), 148) + span24[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(485.05884f, 30.642492f, -59.45244f), 148) { StopDistance = 1f, EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; index2++; - span3[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(480.88794f, 30.746826f, -49.729187f), 148) + span24[index2] = new QuestStep(EInteractionType.Combat, null, new Vector3(480.88794f, 30.746826f, -49.729187f), 148) { StopDistance = 1f, EnemySpawnType = EEnemySpawnType.FinishCombatIfAny }; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span24[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2000010u, new Vector3(480.88794f, 30.746826f, -49.729187f), 148); index3 = 6; List list25 = new List(index3); CollectionsMarshal.SetCount(list25, index3); - Span span7 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span25[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list25; reference17 = questStep; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span24[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, null, new Vector3(480.88794f, 30.746826f, -49.729187f), 148) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -306361,32 +307444,32 @@ public static class AssemblyQuestLoader num3 = 1; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span5[index3] = 142u; + span26[index3] = 142u; obj17.KillEnemyDataIds = list26; index3 = 6; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - span7 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span7[num3] = null; + span27[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span27[num3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span27[num3] = null; num3++; - span7[num3] = null; + span27[num3] = null; num3++; - span7[num3] = null; + span27[num3] = null; num3++; - span7[num3] = null; + span27[num3] = null; obj17.CompletionQuestVariablesFlags = list27; reference18 = obj17; obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span22[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -306394,13 +307477,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000685u, new Vector3(287.92236f, -3.297f, -32.6391f), 148); + span28[num2] = new QuestStep(EInteractionType.Interact, 1000685u, new Vector3(287.92236f, -3.297f, -32.6391f), 148); obj18.Steps = list28; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span22[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -306408,9 +307491,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000408u, new Vector3(106.85889f, -8f, -75.669556f), 148); + span29[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000408u, new Vector3(106.85889f, -8f, -75.669556f), 148); obj19.Steps = list29; reference20 = obj19; questRoot4.QuestSequence = list22; @@ -306420,18 +307503,18 @@ public static class AssemblyQuestLoader num = 2; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "liza"; + span30[index] = "liza"; index++; - span[index] = "JerryWester"; + span30[index] = "JerryWester"; questRoot5.Author = list30; index = 3; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span31[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -306439,33 +307522,41 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + ref QuestStep reference22 = ref span32[num2]; + QuestStep obj21 = new QuestStep(EInteractionType.AcceptQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { - AetheryteShortcut = EAetheryteLocation.Gridania, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } + AetheryteShortcut = EAetheryteLocation.Gridania }; + SkipConditions skipConditions = new SkipConditions(); + SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); + num3 = 2; + List list33 = new List(num3); + CollectionsMarshal.SetCount(list33, num3); + Span span33 = CollectionsMarshal.AsSpan(list33); + index3 = 0; + span33[index3] = 132; + index3++; + span33[index3] = 133; + skipAetheryteCondition.InTerritory = list33; + skipConditions.AetheryteShortcutIf = skipAetheryteCondition; + obj21.SkipConditions = skipConditions; + reference22 = obj21; obj20.Steps = list32; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; - QuestSequence obj21 = new QuestSequence + ref QuestSequence reference23 = ref span31[num]; + QuestSequence obj22 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list33 = new List(num2); - CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + List list34 = new List(num2); + CollectionsMarshal.SetCount(list34, num2); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span34[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { Comment = "Use Chocobo whistle (if not yet unlocked)", ItemId = 6001u, @@ -306478,7 +307569,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000257u, new Vector3(150.16394f, 10.852949f, -230.45703f), 133) + span34[index2] = new QuestStep(EInteractionType.Interact, 1000257u, new Vector3(150.16394f, 10.852949f, -230.45703f), 133) { AethernetShortcut = new AethernetShortcut { @@ -306486,20 +307577,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaLancer } }; - obj21.Steps = list33; - reference22 = obj21; + obj22.Steps = list34; + reference23 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; - QuestSequence obj22 = new QuestSequence + ref QuestSequence reference24 = ref span31[num]; + QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 3; - List list34 = new List(index2); - CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + List list35 = new List(index2); + CollectionsMarshal.SetCount(list35, index2); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span35[num2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, SkipConditions = new SkipConditions @@ -306511,7 +307602,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) + span35[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 152) { StopDistance = 5f, Aetheryte = EAetheryteLocation.EastShroudHawthorneHut, @@ -306524,7 +307615,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006188u, new Vector3(-236.92688f, 3.5435789f, 283.4973f), 152) + span35[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006188u, new Vector3(-236.92688f, 3.5435789f, 283.4973f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -306535,35 +307626,35 @@ public static class AssemblyQuestLoader } } }; - obj22.Steps = list34; - reference23 = obj22; + obj23.Steps = list35; + reference24 = obj23; questRoot5.QuestSequence = list31; AddQuest(questId5, questRoot5); QuestId questId6 = new QuestId(3857); QuestRoot questRoot6 = new QuestRoot(); num = 1; - List list35 = new List(num); - CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + List list36 = new List(num); + CollectionsMarshal.SetCount(list36, num); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "JerryWester"; - questRoot6.Author = list35; + span36[index] = "JerryWester"; + questRoot6.Author = list36; index = 3; - List list36 = new List(index); - CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + List list37 = new List(index); + CollectionsMarshal.SetCount(list37, index); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference24 = ref span2[num]; - QuestSequence obj23 = new QuestSequence + ref QuestSequence reference25 = ref span37[num]; + QuestSequence obj24 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list37 = new List(num2); - CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + List list38 = new List(num2); + CollectionsMarshal.SetCount(list38, num2); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006674u, new Vector3(21.98816f, -3.7664814f, 209.97937f), 152) + span38[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006674u, new Vector3(21.98816f, -3.7664814f, 209.97937f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -306574,133 +307665,133 @@ public static class AssemblyQuestLoader } } }; - obj23.Steps = list37; - reference24 = obj23; + obj24.Steps = list38; + reference25 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; - QuestSequence obj24 = new QuestSequence + ref QuestSequence reference26 = ref span37[num]; + QuestSequence obj25 = new QuestSequence { Sequence = 1 }; index2 = 3; - List list38 = new List(index2); - CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + List list39 = new List(index2); + CollectionsMarshal.SetCount(list39, index2); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; - QuestStep obj25 = new QuestStep(EInteractionType.Emote, 1000576u, new Vector3(21.469421f, -4.575074f, 221.75928f), 152) - { - Emote = EEmote.Dance - }; - num3 = 6; - List list39 = new List(num3); - CollectionsMarshal.SetCount(list39, num3); - span7 = CollectionsMarshal.AsSpan(list39); - index3 = 0; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj25.CompletionQuestVariablesFlags = list39; - reference26 = obj25; - num2++; - ref QuestStep reference27 = ref span3[num2]; - QuestStep obj26 = new QuestStep(EInteractionType.Emote, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152) + ref QuestStep reference27 = ref span39[num2]; + QuestStep obj26 = new QuestStep(EInteractionType.Emote, 1000576u, new Vector3(21.469421f, -4.575074f, 221.75928f), 152) { Emote = EEmote.Dance }; index3 = 6; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span7 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span7[num3] = null; + span40[num3] = null; num3++; - span7[num3] = null; + span40[num3] = null; num3++; - span7[num3] = null; + span40[num3] = null; num3++; - span7[num3] = null; + span40[num3] = null; num3++; - span7[num3] = null; + span40[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span40[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list40; reference27 = obj26; num2++; - ref QuestStep reference28 = ref span3[num2]; - QuestStep obj27 = new QuestStep(EInteractionType.Emote, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152) + ref QuestStep reference28 = ref span39[num2]; + QuestStep obj27 = new QuestStep(EInteractionType.Emote, 1000563u, new Vector3(-3.768982f, -5.8594565f, 217.2732f), 152) { Emote = EEmote.Dance }; num3 = 6; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span7 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span7[index3] = null; + span41[index3] = null; index3++; - span7[index3] = null; + span41[index3] = null; index3++; - span7[index3] = null; + span41[index3] = null; index3++; - span7[index3] = null; + span41[index3] = null; index3++; - span7[index3] = null; + span41[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span41[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list41; reference28 = obj27; - obj24.Steps = list38; - reference25 = obj24; + num2++; + ref QuestStep reference29 = ref span39[num2]; + QuestStep obj28 = new QuestStep(EInteractionType.Emote, 1000587u, new Vector3(-7.248047f, -8.407776f, 268.23828f), 152) + { + Emote = EEmote.Dance + }; + index3 = 6; + List list42 = new List(index3); + CollectionsMarshal.SetCount(list42, index3); + Span span42 = CollectionsMarshal.AsSpan(list42); + num3 = 0; + span42[num3] = null; + num3++; + span42[num3] = null; + num3++; + span42[num3] = null; + num3++; + span42[num3] = null; + num3++; + span42[num3] = null; + num3++; + span42[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj28.CompletionQuestVariablesFlags = list42; + reference29 = obj28; + obj25.Steps = list39; + reference26 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; - QuestSequence obj28 = new QuestSequence + ref QuestSequence reference30 = ref span37[num]; + QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list42 = new List(num2); - CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + List list43 = new List(num2); + CollectionsMarshal.SetCount(list43, num2); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006674u, new Vector3(21.98816f, -3.7664814f, 209.97937f), 152); - obj28.Steps = list42; - reference29 = obj28; - questRoot6.QuestSequence = list36; + span43[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006674u, new Vector3(21.98816f, -3.7664814f, 209.97937f), 152); + obj29.Steps = list43; + reference30 = obj29; + questRoot6.QuestSequence = list37; AddQuest(questId6, questRoot6); QuestId questId7 = new QuestId(3858); QuestRoot questRoot7 = new QuestRoot(); num = 1; - List list43 = new List(num); - CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + List list44 = new List(num); + CollectionsMarshal.SetCount(list44, num); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "JerryWester"; - questRoot7.Author = list43; + span44[index] = "JerryWester"; + questRoot7.Author = list44; index = 4; - List list44 = new List(index); - CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + List list45 = new List(index); + CollectionsMarshal.SetCount(list45, index); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference30 = ref span2[num]; - QuestSequence obj29 = new QuestSequence + ref QuestSequence reference31 = ref span45[num]; + QuestSequence obj30 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list45 = new List(index2); - CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + List list46 = new List(index2); + CollectionsMarshal.SetCount(list46, index2); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006675u, new Vector3(23.11737f, -3.7126513f, 209.76575f), 152) + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006675u, new Vector3(23.11737f, -3.7126513f, 209.76575f), 152) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, @@ -306712,325 +307803,325 @@ public static class AssemblyQuestLoader } } }; - obj29.Steps = list45; - reference30 = obj29; + obj30.Steps = list46; + reference31 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; - QuestSequence obj30 = new QuestSequence + ref QuestSequence reference32 = ref span45[num]; + QuestSequence obj31 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list46 = new List(num2); - CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + List list47 = new List(num2); + CollectionsMarshal.SetCount(list47, num2); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000584u, new Vector3(44.785156f, -2.1720045f, 231.86072f), 152); - obj30.Steps = list46; - reference31 = obj30; + span47[index2] = new QuestStep(EInteractionType.Interact, 1000584u, new Vector3(44.785156f, -2.1720045f, 231.86072f), 152); + obj31.Steps = list47; + reference32 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; - QuestSequence obj31 = new QuestSequence + ref QuestSequence reference33 = ref span45[num]; + QuestSequence obj32 = new QuestSequence { Sequence = 2 }; index2 = 5; - List list47 = new List(index2); - CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + List list48 = new List(index2); + CollectionsMarshal.SetCount(list48, index2); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - ref QuestStep reference33 = ref span3[num2]; - QuestStep obj32 = new QuestStep(EInteractionType.Combat, null, new Vector3(-34.76502f, -8.079653f, 264.55304f), 152) + ref QuestStep reference34 = ref span48[num2]; + QuestStep obj33 = new QuestStep(EInteractionType.Combat, null, new Vector3(-34.76502f, -8.079653f, 264.55304f), 152) { EnemySpawnType = EEnemySpawnType.OverworldEnemies }; - index3 = 1; - List list48 = new List(index3); - CollectionsMarshal.SetCount(list48, index3); - span6 = CollectionsMarshal.AsSpan(list48); - num3 = 0; - ref ComplexCombatData reference34 = ref span6[num3]; - ComplexCombatData obj33 = new ComplexCombatData + num3 = 1; + List list49 = new List(num3); + CollectionsMarshal.SetCount(list49, num3); + Span span49 = CollectionsMarshal.AsSpan(list49); + index3 = 0; + ref ComplexCombatData reference35 = ref span49[index3]; + ComplexCombatData obj34 = new ComplexCombatData { DataId = 179u, MinimumKillCount = 1u }; int num4 = 6; - List list49 = new List(num4); - CollectionsMarshal.SetCount(list49, num4); - span7 = CollectionsMarshal.AsSpan(list49); + List list50 = new List(num4); + CollectionsMarshal.SetCount(list50, num4); + Span span50 = CollectionsMarshal.AsSpan(list50); int num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span50[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span7[num5] = null; + span50[num5] = null; num5++; - span7[num5] = null; + span50[num5] = null; num5++; - span7[num5] = null; + span50[num5] = null; num5++; - span7[num5] = null; - obj33.CompletionQuestVariablesFlags = list49; - reference34 = obj33; - obj32.ComplexCombatData = list48; - num3 = 6; - List list50 = new List(num3); - CollectionsMarshal.SetCount(list50, num3); - span7 = CollectionsMarshal.AsSpan(list50); - index3 = 0; - span7[index3] = null; - index3++; - span7[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); - index3++; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = null; - obj32.CompletionQuestVariablesFlags = list50; - reference33 = obj32; - num2++; - ref QuestStep reference35 = ref span3[num2]; - QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2001915u, new Vector3(-42.435425f, -8.560364f, 281.26953f), 152); + span50[num5] = null; + obj34.CompletionQuestVariablesFlags = list50; + reference35 = obj34; + obj33.ComplexCombatData = list49; index3 = 6; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - span7 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span7[num3] = null; + span51[num3] = null; num3++; - span7[num3] = null; + span51[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span51[num3] = null; num3++; - span7[num3] = null; + span51[num3] = null; num3++; - span7[num3] = null; + span51[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep2.CompletionQuestVariablesFlags = list51; - reference35 = questStep2; + span51[num3] = null; + obj33.CompletionQuestVariablesFlags = list51; + reference34 = obj33; num2++; - ref QuestStep reference36 = ref span3[num2]; - QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2001914u, new Vector3(-32.6391f, -3.7995605f, 321.3092f), 152); + ref QuestStep reference36 = ref span48[num2]; + QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2001915u, new Vector3(-42.435425f, -8.560364f, 281.26953f), 152); num3 = 6; List list52 = new List(num3); CollectionsMarshal.SetCount(list52, num3); - span7 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index3 = 0; - span7[index3] = null; + span52[index3] = null; index3++; - span7[index3] = null; + span52[index3] = null; index3++; - span7[index3] = null; + span52[index3] = null; index3++; - span7[index3] = null; + span52[index3] = null; index3++; - span7[index3] = null; + span52[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep3.CompletionQuestVariablesFlags = list52; - reference36 = questStep3; + span52[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep2.CompletionQuestVariablesFlags = list52; + reference36 = questStep2; num2++; - ref QuestStep reference37 = ref span3[num2]; - QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2001913u, new Vector3(29.3125f, 0.869751f, 359.24304f), 152); + ref QuestStep reference37 = ref span48[num2]; + QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2001914u, new Vector3(-32.6391f, -3.7995605f, 321.3092f), 152); index3 = 6; List list53 = new List(index3); CollectionsMarshal.SetCount(list53, index3); - span7 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span7[num3] = null; + span53[num3] = null; num3++; - span7[num3] = null; + span53[num3] = null; num3++; - span7[num3] = null; + span53[num3] = null; num3++; - span7[num3] = null; + span53[num3] = null; num3++; - span7[num3] = null; + span53[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep4.CompletionQuestVariablesFlags = list53; - reference37 = questStep4; + span53[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep3.CompletionQuestVariablesFlags = list53; + reference37 = questStep3; num2++; - ref QuestStep reference38 = ref span3[num2]; - QuestStep obj34 = new QuestStep(EInteractionType.Combat, null, new Vector3(47.758923f, 7.4985247f, 428.1574f), 152) + ref QuestStep reference38 = ref span48[num2]; + QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2001913u, new Vector3(29.3125f, 0.869751f, 359.24304f), 152); + num3 = 6; + List list54 = new List(num3); + CollectionsMarshal.SetCount(list54, num3); + Span span54 = CollectionsMarshal.AsSpan(list54); + index3 = 0; + span54[index3] = null; + index3++; + span54[index3] = null; + index3++; + span54[index3] = null; + index3++; + span54[index3] = null; + index3++; + span54[index3] = null; + index3++; + span54[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep4.CompletionQuestVariablesFlags = list54; + reference38 = questStep4; + num2++; + ref QuestStep reference39 = ref span48[num2]; + QuestStep obj35 = new QuestStep(EInteractionType.Combat, null, new Vector3(47.758923f, 7.4985247f, 428.1574f), 152) { EnemySpawnType = EEnemySpawnType.OverworldEnemies }; - num3 = 1; - List list54 = new List(num3); - CollectionsMarshal.SetCount(list54, num3); - span6 = CollectionsMarshal.AsSpan(list54); - index3 = 0; - ref ComplexCombatData reference39 = ref span6[index3]; - ComplexCombatData obj35 = new ComplexCombatData + index3 = 1; + List list55 = new List(index3); + CollectionsMarshal.SetCount(list55, index3); + Span span55 = CollectionsMarshal.AsSpan(list55); + num3 = 0; + ref ComplexCombatData reference40 = ref span55[num3]; + ComplexCombatData obj36 = new ComplexCombatData { DataId = 7u, MinimumKillCount = 1u }; num5 = 6; - List list55 = new List(num5); - CollectionsMarshal.SetCount(list55, num5); - span7 = CollectionsMarshal.AsSpan(list55); + List list56 = new List(num5); + CollectionsMarshal.SetCount(list56, num5); + Span span56 = CollectionsMarshal.AsSpan(list56); num4 = 0; - span7[num4] = null; + span56[num4] = null; num4++; - span7[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span56[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span7[num4] = null; + span56[num4] = null; num4++; - span7[num4] = null; + span56[num4] = null; num4++; - span7[num4] = null; + span56[num4] = null; num4++; - span7[num4] = null; - obj35.CompletionQuestVariablesFlags = list55; + span56[num4] = null; + obj36.CompletionQuestVariablesFlags = list56; + reference40 = obj36; + obj35.ComplexCombatData = list55; + num3 = 6; + List list57 = new List(num3); + CollectionsMarshal.SetCount(list57, num3); + Span span57 = CollectionsMarshal.AsSpan(list57); + index3 = 0; + span57[index3] = null; + index3++; + span57[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + index3++; + span57[index3] = null; + index3++; + span57[index3] = null; + index3++; + span57[index3] = null; + index3++; + span57[index3] = null; + obj35.CompletionQuestVariablesFlags = list57; reference39 = obj35; - obj34.ComplexCombatData = list54; - index3 = 6; - List list56 = new List(index3); - CollectionsMarshal.SetCount(list56, index3); - span7 = CollectionsMarshal.AsSpan(list56); - num3 = 0; - span7[num3] = null; - num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - num3++; - span7[num3] = null; - num3++; - span7[num3] = null; - num3++; - span7[num3] = null; - num3++; - span7[num3] = null; - obj34.CompletionQuestVariablesFlags = list56; - reference38 = obj34; - obj31.Steps = list47; - reference32 = obj31; + obj32.Steps = list48; + reference33 = obj32; num++; - ref QuestSequence reference40 = ref span2[num]; - QuestSequence obj36 = new QuestSequence + ref QuestSequence reference41 = ref span45[num]; + QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list57 = new List(num2); - CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + List list58 = new List(num2); + CollectionsMarshal.SetCount(list58, num2); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); - obj36.Steps = list57; - reference40 = obj36; - questRoot7.QuestSequence = list44; + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000580u, new Vector3(25.65039f, -3.7080078f, 209.97937f), 152); + obj37.Steps = list58; + reference41 = obj37; + questRoot7.QuestSequence = list45; AddQuest(questId7, questRoot7); QuestId questId8 = new QuestId(3859); QuestRoot questRoot8 = new QuestRoot(); num = 1; - List list58 = new List(num); - CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + List list59 = new List(num); + CollectionsMarshal.SetCount(list59, num); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "JerryWester"; - questRoot8.Author = list58; + span59[index] = "JerryWester"; + questRoot8.Author = list59; index = 3; - List list59 = new List(index); - CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + List list60 = new List(index); + CollectionsMarshal.SetCount(list60, index); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference41 = ref span2[num]; - QuestSequence obj37 = new QuestSequence + ref QuestSequence reference42 = ref span60[num]; + QuestSequence obj38 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list60 = new List(index2); - CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + List list61 = new List(index2); + CollectionsMarshal.SetCount(list61, index2); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); - obj37.Steps = list60; - reference41 = obj37; + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + obj38.Steps = list61; + reference42 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; - QuestSequence obj38 = new QuestSequence + ref QuestSequence reference43 = ref span60[num]; + QuestSequence obj39 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list61 = new List(num2); - CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + List list62 = new List(num2); + CollectionsMarshal.SetCount(list62, num2); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1002934u, new Vector3(-164.41602f, 8.398999f, -63.61493f), 153) + span62[index2] = new QuestStep(EInteractionType.UseItem, 1002934u, new Vector3(-164.41602f, 8.398999f, -63.61493f), 153) { ItemId = 2003006u }; - obj38.Steps = list61; - reference42 = obj38; + obj39.Steps = list62; + reference43 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; - QuestSequence obj39 = new QuestSequence + ref QuestSequence reference44 = ref span60[num]; + QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list62 = new List(index2); - CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + List list63 = new List(index2); + CollectionsMarshal.SetCount(list63, index2); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); - obj39.Steps = list62; - reference43 = obj39; - questRoot8.QuestSequence = list59; + span63[num2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + obj40.Steps = list63; + reference44 = obj40; + questRoot8.QuestSequence = list60; AddQuest(questId8, questRoot8); QuestId questId9 = new QuestId(3860); QuestRoot questRoot9 = new QuestRoot(); num = 1; - List list63 = new List(num); - CollectionsMarshal.SetCount(list63, num); - span = CollectionsMarshal.AsSpan(list63); + List list64 = new List(num); + CollectionsMarshal.SetCount(list64, num); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "JerryWester"; - questRoot9.Author = list63; + span64[index] = "JerryWester"; + questRoot9.Author = list64; index = 6; - List list64 = new List(index); - CollectionsMarshal.SetCount(list64, index); - span2 = CollectionsMarshal.AsSpan(list64); + List list65 = new List(index); + CollectionsMarshal.SetCount(list65, index); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference44 = ref span2[num]; - QuestSequence obj40 = new QuestSequence + ref QuestSequence reference45 = ref span65[num]; + QuestSequence obj41 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list65 = new List(num2); - CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + List list66 = new List(num2); + CollectionsMarshal.SetCount(list66, num2); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); - obj40.Steps = list65; - reference44 = obj40; + span66[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + obj41.Steps = list66; + reference45 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; - QuestSequence obj41 = new QuestSequence + ref QuestSequence reference46 = ref span65[num]; + QuestSequence obj42 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list66 = new List(index2); - CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + List list67 = new List(index2); + CollectionsMarshal.SetCount(list67, index2); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 153) + span67[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 153) { Aetheryte = EAetheryteLocation.SouthShroudQuarrymill }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1003272u, new Vector3(-262.92822f, 16.2f, 51.407593f), 129) + span67[num2] = new QuestStep(EInteractionType.Interact, 1003272u, new Vector3(-262.92822f, 16.2f, 51.407593f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -307039,34 +308130,34 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaHawkersAlley } }; - obj41.Steps = list66; - reference45 = obj41; + obj42.Steps = list67; + reference46 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; - QuestSequence obj42 = new QuestSequence + ref QuestSequence reference47 = ref span65[num]; + QuestSequence obj43 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list67 = new List(num2); - CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + List list68 = new List(num2); + CollectionsMarshal.SetCount(list68, num2); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001208u, new Vector3(-228.16821f, 16f, 50.644653f), 129); - obj42.Steps = list67; - reference46 = obj42; + span68[index2] = new QuestStep(EInteractionType.Interact, 1001208u, new Vector3(-228.16821f, 16f, 50.644653f), 129); + obj43.Steps = list68; + reference47 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; - QuestSequence obj43 = new QuestSequence + ref QuestSequence reference48 = ref span65[num]; + QuestSequence obj44 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list68 = new List(index2); - CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + List list69 = new List(index2); + CollectionsMarshal.SetCount(list69, index2); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007721u, new Vector3(-191.36346f, 0.9999907f, 212.9701f), 129) + span69[num2] = new QuestStep(EInteractionType.Interact, 1007721u, new Vector3(-191.36346f, 0.9999907f, 212.9701f), 129) { AethernetShortcut = new AethernetShortcut { @@ -307074,20 +308165,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaFisher } }; - obj43.Steps = list68; - reference47 = obj43; + obj44.Steps = list69; + reference48 = obj44; num++; - ref QuestSequence reference48 = ref span2[num]; - QuestSequence obj44 = new QuestSequence + ref QuestSequence reference49 = ref span65[num]; + QuestSequence obj45 = new QuestSequence { Sequence = 4 }; num2 = 4; - List list69 = new List(num2); - CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + List list70 = new List(num2); + CollectionsMarshal.SetCount(list70, num2); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) + span70[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 135) { Aetheryte = EAetheryteLocation.LowerLaNosceaMorabyDrydocks, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -307113,7 +308204,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) + span70[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 134) { Aetheryte = EAetheryteLocation.MiddleLaNosceaSummerfordFarms, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -307139,7 +308230,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) + span70[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 138) { Aetheryte = EAetheryteLocation.WesternLaNosceaSwiftperch, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -307156,145 +308247,153 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003393u, new Vector3(305.47034f, -36.325005f, 351.76624f), 138) + span70[index2] = new QuestStep(EInteractionType.Interact, 1003393u, new Vector3(305.47034f, -36.325005f, 351.76624f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; - obj44.Steps = list69; - reference48 = obj44; + obj45.Steps = list70; + reference49 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; - QuestSequence obj45 = new QuestSequence + ref QuestSequence reference50 = ref span65[num]; + QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list70 = new List(index2); - CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + List list71 = new List(index2); + CollectionsMarshal.SetCount(list71, index2); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(410.07083f, 31.504957f, -12.586371f), 138) + span71[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(410.07083f, 31.504957f, -12.586371f), 138) { TargetTerritoryId = (ushort)139 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); - obj45.Steps = list70; - reference49 = obj45; - questRoot9.QuestSequence = list64; + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); + obj46.Steps = list71; + reference50 = obj46; + questRoot9.QuestSequence = list65; AddQuest(questId9, questRoot9); QuestId questId10 = new QuestId(3861); QuestRoot questRoot10 = new QuestRoot(); num = 1; - List list71 = new List(num); - CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + List list72 = new List(num); + CollectionsMarshal.SetCount(list72, num); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "JerryWester"; - questRoot10.Author = list71; + span72[index] = "JerryWester"; + questRoot10.Author = list72; index = 3; - List list72 = new List(index); - CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + List list73 = new List(index); + CollectionsMarshal.SetCount(list73, index); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference50 = ref span2[num]; - QuestSequence obj46 = new QuestSequence + ref QuestSequence reference51 = ref span73[num]; + QuestSequence obj47 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list73 = new List(num2); - CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + List list74 = new List(num2); + CollectionsMarshal.SetCount(list74, num2); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); - obj46.Steps = list73; - reference50 = obj46; + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); + obj47.Steps = list74; + reference51 = obj47; num++; - ref QuestSequence reference51 = ref span2[num]; - QuestSequence obj47 = new QuestSequence + ref QuestSequence reference52 = ref span73[num]; + QuestSequence obj48 = new QuestSequence { Sequence = 1 }; - index2 = 2; - List list74 = new List(index2); - CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + index2 = 3; + List list75 = new List(index2); + CollectionsMarshal.SetCount(list75, index2); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-422.68066f, -2.5542965f, 150.50304f), 139) + span75[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-421.19717f, -2.5932822f, 150.81766f), 139) { - DisableNavmesh = true, - Mount = true, - Comment = "Avoids swimming" + Mount = true }; num2++; - ref QuestStep reference52 = ref span3[num2]; - QuestStep obj48 = new QuestStep(EInteractionType.Combat, null, new Vector3(-585.1562f, -1.1847447f, -2.186262f), 139) + span75[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-523.5316f, 6.5687256f, 49.144527f), 139) + { + Mount = true + }; + num2++; + ref QuestStep reference53 = ref span75[num2]; + QuestStep obj49 = new QuestStep(EInteractionType.Combat, null, new Vector3(-585.1562f, -1.1847447f, -2.186262f), 139) { EnemySpawnType = EEnemySpawnType.OverworldEnemies }; - num3 = 1; - List list75 = new List(num3); - CollectionsMarshal.SetCount(list75, num3); - span6 = CollectionsMarshal.AsSpan(list75); - index3 = 0; - span6[index3] = new ComplexCombatData + index3 = 1; + List list76 = new List(index3); + CollectionsMarshal.SetCount(list76, index3); + Span span76 = CollectionsMarshal.AsSpan(list76); + num3 = 0; + span76[num3] = new ComplexCombatData { DataId = 28u, MinimumKillCount = 3u, RewardItemId = 2003009u, RewardItemCount = 3 }; - obj48.ComplexCombatData = list75; + obj49.ComplexCombatData = list76; + reference53 = obj49; + obj48.Steps = list75; reference52 = obj48; - obj47.Steps = list74; - reference51 = obj47; num++; - ref QuestSequence reference53 = ref span2[num]; - QuestSequence obj49 = new QuestSequence + ref QuestSequence reference54 = ref span73[num]; + QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 2; - List list76 = new List(num2); - CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + num2 = 3; + List list77 = new List(num2); + CollectionsMarshal.SetCount(list77, num2); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-422.68066f, -2.5542965f, 150.50304f), 139) + span77[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-523.5316f, 6.5687256f, 49.144527f), 139) { - Comment = "Avoids swimming" + Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); - obj49.Steps = list76; - reference53 = obj49; - questRoot10.QuestSequence = list72; + span77[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-421.19717f, -2.5932822f, 150.81766f), 139) + { + Mount = true + }; + index2++; + span77[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006193u, new Vector3(-334.0658f, -0.81366825f, 148.91272f), 139); + obj50.Steps = list77; + reference54 = obj50; + questRoot10.QuestSequence = list73; AddQuest(questId10, questRoot10); QuestId questId11 = new QuestId(3862); QuestRoot questRoot11 = new QuestRoot(); num = 1; - List list77 = new List(num); - CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + List list78 = new List(num); + CollectionsMarshal.SetCount(list78, num); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "JerryWester"; - questRoot11.Author = list77; + span78[index] = "JerryWester"; + questRoot11.Author = list78; index = 6; - List list78 = new List(index); - CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + List list79 = new List(index); + CollectionsMarshal.SetCount(list79, index); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference54 = ref span2[num]; - QuestSequence obj50 = new QuestSequence + ref QuestSequence reference55 = ref span79[num]; + QuestSequence obj51 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list79 = new List(index2); - CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + List list80 = new List(index2); + CollectionsMarshal.SetCount(list80, index2); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) + span80[num2] = new QuestStep(EInteractionType.AcceptQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -307305,164 +308404,164 @@ public static class AssemblyQuestLoader } } }; - obj50.Steps = list79; - reference54 = obj50; + obj51.Steps = list80; + reference55 = obj51; num++; - ref QuestSequence reference55 = ref span2[num]; - QuestSequence obj51 = new QuestSequence + ref QuestSequence reference56 = ref span79[num]; + QuestSequence obj52 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list80 = new List(num2); - CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + List list81 = new List(num2); + CollectionsMarshal.SetCount(list81, num2); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006199u, new Vector3(-141.71057f, 6.568114f, -23.178528f), 153); - obj51.Steps = list80; - reference55 = obj51; + span81[index2] = new QuestStep(EInteractionType.Interact, 1006199u, new Vector3(-141.71057f, 6.568114f, -23.178528f), 153); + obj52.Steps = list81; + reference56 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; - QuestSequence obj52 = new QuestSequence + ref QuestSequence reference57 = ref span79[num]; + QuestSequence obj53 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list81 = new List(index2); - CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + List list82 = new List(index2); + CollectionsMarshal.SetCount(list82, index2); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; - QuestStep obj53 = new QuestStep(EInteractionType.Combat, 1006201u, new Vector3(-65.4765f, 4.3282256f, -27.237366f), 153) + ref QuestStep reference58 = ref span82[num2]; + QuestStep obj54 = new QuestStep(EInteractionType.Combat, 1006201u, new Vector3(-65.4765f, 4.3282256f, -27.237366f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; - index3 = 1; - List list82 = new List(index3); - CollectionsMarshal.SetCount(list82, index3); - span5 = CollectionsMarshal.AsSpan(list82); - num3 = 0; - span5[num3] = 62u; - obj53.KillEnemyDataIds = list82; + num3 = 1; + List list83 = new List(num3); + CollectionsMarshal.SetCount(list83, num3); + Span span83 = CollectionsMarshal.AsSpan(list83); + index3 = 0; + span83[index3] = 62u; + obj54.KillEnemyDataIds = list83; + reference58 = obj54; + obj53.Steps = list82; reference57 = obj53; - obj52.Steps = list81; - reference56 = obj52; num++; - ref QuestSequence reference58 = ref span2[num]; - QuestSequence obj54 = new QuestSequence + ref QuestSequence reference59 = ref span79[num]; + QuestSequence obj55 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list83 = new List(num2); - CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + List list84 = new List(num2); + CollectionsMarshal.SetCount(list84, num2); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006201u, new Vector3(-65.4765f, 4.3282256f, -27.237366f), 153); - obj54.Steps = list83; - reference58 = obj54; + span84[index2] = new QuestStep(EInteractionType.Interact, 1006201u, new Vector3(-65.4765f, 4.3282256f, -27.237366f), 153); + obj55.Steps = list84; + reference59 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; - QuestSequence obj55 = new QuestSequence + ref QuestSequence reference60 = ref span79[num]; + QuestSequence obj56 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list84 = new List(index2); - CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + List list85 = new List(index2); + CollectionsMarshal.SetCount(list85, index2); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference61 = ref span85[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.SinglePlayerDuty, 1006203u, new Vector3(32.700073f, 10.692124f, -12.985474f), 153); - SinglePlayerDutyOptions obj56 = new SinglePlayerDutyOptions + SinglePlayerDutyOptions obj57 = new SinglePlayerDutyOptions { Enabled = true }; - num3 = 1; - List list85 = new List(num3); - CollectionsMarshal.SetCount(list85, num3); - span = CollectionsMarshal.AsSpan(list85); - index3 = 0; - span[index3] = "AI will kill initial adds before the boss, but not switch target whenever new enemies spawn; all NPCs need to be killed for the duty to complete"; - obj56.Notes = list85; - questStep5.SinglePlayerDutyOptions = obj56; - reference60 = questStep5; - obj55.Steps = list84; - reference59 = obj55; + index3 = 1; + List list86 = new List(index3); + CollectionsMarshal.SetCount(list86, index3); + Span span86 = CollectionsMarshal.AsSpan(list86); + num3 = 0; + span86[num3] = "AI will kill initial adds before the boss, but not switch target whenever new enemies spawn; all NPCs need to be killed for the duty to complete"; + obj57.Notes = list86; + questStep5.SinglePlayerDutyOptions = obj57; + reference61 = questStep5; + obj56.Steps = list85; + reference60 = obj56; num++; - ref QuestSequence reference61 = ref span2[num]; - QuestSequence obj57 = new QuestSequence + ref QuestSequence reference62 = ref span79[num]; + QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list86 = new List(num2); - CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + List list87 = new List(num2); + CollectionsMarshal.SetCount(list87, num2); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); - obj57.Steps = list86; - reference61 = obj57; - questRoot11.QuestSequence = list78; + span87[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000590u, new Vector3(-165.9419f, 9.869227f, -81.34589f), 153); + obj58.Steps = list87; + reference62 = obj58; + questRoot11.QuestSequence = list79; AddQuest(questId11, questRoot11); QuestId questId12 = new QuestId(3863); QuestRoot questRoot12 = new QuestRoot(); num = 1; - List list87 = new List(num); - CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); + List list88 = new List(num); + CollectionsMarshal.SetCount(list88, num); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "JerryWester"; - questRoot12.Author = list87; + span88[index] = "JerryWester"; + questRoot12.Author = list88; index = 4; - List list88 = new List(index); - CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); + List list89 = new List(index); + CollectionsMarshal.SetCount(list89, index); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference62 = ref span2[num]; - QuestSequence obj58 = new QuestSequence + ref QuestSequence reference63 = ref span89[num]; + QuestSequence obj59 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list89 = new List(index2); - CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + List list90 = new List(index2); + CollectionsMarshal.SetCount(list90, index2); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); - obj58.Steps = list89; - reference62 = obj58; + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006688u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + obj59.Steps = list90; + reference63 = obj59; num++; - ref QuestSequence reference63 = ref span2[num]; - QuestSequence obj59 = new QuestSequence + ref QuestSequence reference64 = ref span89[num]; + QuestSequence obj60 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list90 = new List(num2); - CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + List list91 = new List(num2); + CollectionsMarshal.SetCount(list91, num2); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span91[index2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007417u, new Vector3(1.2359009f, -3.0000014f, -57.66388f), 212); - obj59.Steps = list90; - reference63 = obj59; + span91[index2] = new QuestStep(EInteractionType.Interact, 1007417u, new Vector3(1.2359009f, -3.0000014f, -57.66388f), 212); + obj60.Steps = list91; + reference64 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; - QuestSequence obj60 = new QuestSequence + ref QuestSequence reference65 = ref span89[num]; + QuestSequence obj61 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list91 = new List(index2); - CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + List list92 = new List(index2); + CollectionsMarshal.SetCount(list92, index2); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006240u, new Vector3(14.389221f, -44.86571f, 262.65344f), 154) + span92[num2] = new QuestStep(EInteractionType.Interact, 1006240u, new Vector3(14.389221f, -44.86571f, 262.65344f), 154) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -307471,139 +308570,139 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaYellowSerpentGate } }; - obj60.Steps = list91; - reference64 = obj60; + obj61.Steps = list92; + reference65 = obj61; num++; - ref QuestSequence reference65 = ref span2[num]; - QuestSequence obj61 = new QuestSequence + ref QuestSequence reference66 = ref span89[num]; + QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list92 = new List(num2); - CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + List list93 = new List(num2); + CollectionsMarshal.SetCount(list93, num2); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006240u, new Vector3(14.389221f, -44.86571f, 262.65344f), 154) + span93[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006240u, new Vector3(14.389221f, -44.86571f, 262.65344f), 154) { Emote = EEmote.Soothe }; - obj61.Steps = list92; - reference65 = obj61; - questRoot12.QuestSequence = list88; + obj62.Steps = list93; + reference66 = obj62; + questRoot12.QuestSequence = list89; AddQuest(questId12, questRoot12); QuestId questId13 = new QuestId(3864); QuestRoot questRoot13 = new QuestRoot(); num = 1; - List list93 = new List(num); - CollectionsMarshal.SetCount(list93, num); - span = CollectionsMarshal.AsSpan(list93); + List list94 = new List(num); + CollectionsMarshal.SetCount(list94, num); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "JerryWester"; - questRoot13.Author = list93; + span94[index] = "JerryWester"; + questRoot13.Author = list94; index = 3; - List list94 = new List(index); - CollectionsMarshal.SetCount(list94, index); - span2 = CollectionsMarshal.AsSpan(list94); + List list95 = new List(index); + CollectionsMarshal.SetCount(list95, index); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference66 = ref span2[num]; - QuestSequence obj62 = new QuestSequence + ref QuestSequence reference67 = ref span95[num]; + QuestSequence obj63 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list95 = new List(index2); - CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + List list96 = new List(index2); + CollectionsMarshal.SetCount(list96, index2); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) + span96[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) { StopDistance = 5f }; - obj62.Steps = list95; - reference66 = obj62; + obj63.Steps = list96; + reference67 = obj63; num++; - ref QuestSequence reference67 = ref span2[num]; - QuestSequence obj63 = new QuestSequence + ref QuestSequence reference68 = ref span95[num]; + QuestSequence obj64 = new QuestSequence { Sequence = 1 }; num2 = 3; - List list96 = new List(num2); - CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + List list97 = new List(num2); + CollectionsMarshal.SetCount(list97, num2); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 154) + span97[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 154) { StopDistance = 5f, Aetheryte = EAetheryteLocation.NorthShroudFallgourdFloat }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-214.10292f, -56.837837f, 295.99493f), 154); + span97[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-214.10292f, -56.837837f, 295.99493f), 154); index2++; - ref QuestStep reference68 = ref span3[index2]; - QuestStep obj64 = new QuestStep(EInteractionType.Combat, null, new Vector3(-276.81464f, -56.335888f, 302.93182f), 154) + ref QuestStep reference69 = ref span97[index2]; + QuestStep obj65 = new QuestStep(EInteractionType.Combat, null, new Vector3(-276.81464f, -56.335888f, 302.93182f), 154) { EnemySpawnType = EEnemySpawnType.OverworldEnemies }; - index3 = 1; - List list97 = new List(index3); - CollectionsMarshal.SetCount(list97, index3); - span6 = CollectionsMarshal.AsSpan(list97); - num3 = 0; - span6[num3] = new ComplexCombatData + num3 = 1; + List list98 = new List(num3); + CollectionsMarshal.SetCount(list98, num3); + Span span98 = CollectionsMarshal.AsSpan(list98); + index3 = 0; + span98[index3] = new ComplexCombatData { DataId = 179u, MinimumKillCount = 3u }; - obj64.ComplexCombatData = list97; + obj65.ComplexCombatData = list98; + reference69 = obj65; + obj64.Steps = list97; reference68 = obj64; - obj63.Steps = list96; - reference67 = obj63; num++; - ref QuestSequence reference69 = ref span2[num]; - QuestSequence obj65 = new QuestSequence + ref QuestSequence reference70 = ref span95[num]; + QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list98 = new List(index2); - CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + List list99 = new List(index2); + CollectionsMarshal.SetCount(list99, index2); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) + span99[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006241u, new Vector3(17.349426f, -44.86564f, 262.745f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; - obj65.Steps = list98; - reference69 = obj65; - questRoot13.QuestSequence = list94; + obj66.Steps = list99; + reference70 = obj66; + questRoot13.QuestSequence = list95; AddQuest(questId13, questRoot13); QuestId questId14 = new QuestId(3865); QuestRoot questRoot14 = new QuestRoot(); num = 1; - List list99 = new List(num); - CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + List list100 = new List(num); + CollectionsMarshal.SetCount(list100, num); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "JerryWester"; - questRoot14.Author = list99; + span100[index] = "JerryWester"; + questRoot14.Author = list100; index = 5; - List list100 = new List(index); - CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + List list101 = new List(index); + CollectionsMarshal.SetCount(list101, index); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference70 = ref span2[num]; - QuestSequence obj66 = new QuestSequence + ref QuestSequence reference71 = ref span101[num]; + QuestSequence obj67 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list101 = new List(num2); - CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + List list102 = new List(num2); + CollectionsMarshal.SetCount(list102, num2); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153) + span102[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil, SkipConditions = new SkipConditions @@ -307614,123 +308713,123 @@ public static class AssemblyQuestLoader } } }; - obj66.Steps = list101; - reference70 = obj66; + obj67.Steps = list102; + reference71 = obj67; num++; - ref QuestSequence reference71 = ref span2[num]; - QuestSequence obj67 = new QuestSequence + ref QuestSequence reference72 = ref span101[num]; + QuestSequence obj68 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list102 = new List(index2); - CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + List list103 = new List(index2); + CollectionsMarshal.SetCount(list103, index2); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; - QuestStep obj68 = new QuestStep(EInteractionType.Combat, 2002646u, new Vector3(-68.711426f, 1.296936f, 301.74707f), 153) + ref QuestStep reference73 = ref span103[num2]; + QuestStep obj69 = new QuestStep(EInteractionType.Combat, 2002646u, new Vector3(-68.711426f, 1.296936f, 301.74707f), 153) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; - num3 = 1; - List list103 = new List(num3); - CollectionsMarshal.SetCount(list103, num3); - span5 = CollectionsMarshal.AsSpan(list103); - index3 = 0; - span5[index3] = 1888u; - obj68.KillEnemyDataIds = list103; + index3 = 1; + List list104 = new List(index3); + CollectionsMarshal.SetCount(list104, index3); + Span span104 = CollectionsMarshal.AsSpan(list104); + num3 = 0; + span104[num3] = 1888u; + obj69.KillEnemyDataIds = list104; + reference73 = obj69; + obj68.Steps = list103; reference72 = obj68; - obj67.Steps = list102; - reference71 = obj67; num++; - ref QuestSequence reference73 = ref span2[num]; - QuestSequence obj69 = new QuestSequence + ref QuestSequence reference74 = ref span101[num]; + QuestSequence obj70 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list104 = new List(num2); - CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + List list105 = new List(num2); + CollectionsMarshal.SetCount(list105, num2); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002574u, new Vector3(-68.711426f, 1.296936f, 301.74707f), 153); - obj69.Steps = list104; - reference73 = obj69; + span105[index2] = new QuestStep(EInteractionType.Interact, 2002574u, new Vector3(-68.711426f, 1.296936f, 301.74707f), 153); + obj70.Steps = list105; + reference74 = obj70; num++; - ref QuestSequence reference74 = ref span2[num]; - QuestSequence obj70 = new QuestSequence + ref QuestSequence reference75 = ref span101[num]; + QuestSequence obj71 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list105 = new List(index2); - CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + List list106 = new List(index2); + CollectionsMarshal.SetCount(list106, index2); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153); - obj70.Steps = list105; - reference74 = obj70; + span106[num2] = new QuestStep(EInteractionType.Interact, 1006279u, new Vector3(-231.4336f, 21.512743f, 339.49792f), 153); + obj71.Steps = list106; + reference75 = obj71; num++; - ref QuestSequence reference75 = ref span2[num]; - QuestSequence obj71 = new QuestSequence + ref QuestSequence reference76 = ref span101[num]; + QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 5; - List list106 = new List(num2); - CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + List list107 = new List(num2); + CollectionsMarshal.SetCount(list107, num2); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-180.60515f, 17.857697f, -278.74887f), 146) + span107[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-180.60515f, 17.857697f, -278.74887f), 146) { AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.61136f, 3.5857017f, -248.78667f), 146) + span107[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.61136f, 3.5857017f, -248.78667f), 146) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1004596u, new Vector3(-471.27496f, -2.650424f, 95.628296f), 146) + span107[index2] = new QuestStep(EInteractionType.Interact, 1004596u, new Vector3(-471.27496f, -2.650424f, 95.628296f), 146) { TargetTerritoryId = (ushort)146 }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 146) + span107[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 146) { Aetheryte = EAetheryteLocation.SouthernThanalanForgottenSprings }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146); - obj71.Steps = list106; - reference75 = obj71; - questRoot14.QuestSequence = list100; + span107[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004917u, new Vector3(-358.6328f, 8.469424f, 422.4154f), 146); + obj72.Steps = list107; + reference76 = obj72; + questRoot14.QuestSequence = list101; AddQuest(questId14, questRoot14); QuestId questId15 = new QuestId(3866); QuestRoot questRoot15 = new QuestRoot(); num = 1; - List list107 = new List(num); - CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + List list108 = new List(num); + CollectionsMarshal.SetCount(list108, num); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "JerryWester"; - questRoot15.Author = list107; + span108[index] = "JerryWester"; + questRoot15.Author = list108; index = 2; - List list108 = new List(index); - CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + List list109 = new List(index); + CollectionsMarshal.SetCount(list109, index); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference76 = ref span2[num]; - QuestSequence obj72 = new QuestSequence + ref QuestSequence reference77 = ref span109[num]; + QuestSequence obj73 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list109 = new List(index2); - CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + List list110 = new List(index2); + CollectionsMarshal.SetCount(list110, index2); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span110[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -307741,52 +308840,52 @@ public static class AssemblyQuestLoader } } }; - obj72.Steps = list109; - reference76 = obj72; + obj73.Steps = list110; + reference77 = obj73; num++; - ref QuestSequence reference77 = ref span2[num]; - QuestSequence obj73 = new QuestSequence + ref QuestSequence reference78 = ref span109[num]; + QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list110 = new List(num2); - CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + List list111 = new List(num2); + CollectionsMarshal.SetCount(list111, num2); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) + span111[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; - obj73.Steps = list110; - reference77 = obj73; - questRoot15.QuestSequence = list108; + obj74.Steps = list111; + reference78 = obj74; + questRoot15.QuestSequence = list109; AddQuest(questId15, questRoot15); QuestId questId16 = new QuestId(3867); QuestRoot questRoot16 = new QuestRoot(); num = 1; - List list111 = new List(num); - CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + List list112 = new List(num); + CollectionsMarshal.SetCount(list112, num); + Span span112 = CollectionsMarshal.AsSpan(list112); index = 0; - span[index] = "JerryWester"; - questRoot16.Author = list111; + span112[index] = "JerryWester"; + questRoot16.Author = list112; index = 4; - List list112 = new List(index); - CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + List list113 = new List(index); + CollectionsMarshal.SetCount(list113, index); + Span span113 = CollectionsMarshal.AsSpan(list113); num = 0; - ref QuestSequence reference78 = ref span2[num]; - QuestSequence obj74 = new QuestSequence + ref QuestSequence reference79 = ref span113[num]; + QuestSequence obj75 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list113 = new List(index2); - CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + List list114 = new List(index2); + CollectionsMarshal.SetCount(list114, index2); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145) + span114[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone, @@ -307798,77 +308897,77 @@ public static class AssemblyQuestLoader } } }; - obj74.Steps = list113; - reference78 = obj74; + obj75.Steps = list114; + reference79 = obj75; num++; - ref QuestSequence reference79 = ref span2[num]; - QuestSequence obj75 = new QuestSequence + ref QuestSequence reference80 = ref span113[num]; + QuestSequence obj76 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list114 = new List(num2); - CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + List list115 = new List(num2); + CollectionsMarshal.SetCount(list115, num2); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033920u, new Vector3(-387.35028f, -56.033897f, 105.241455f), 145); - obj75.Steps = list114; - reference79 = obj75; + span115[index2] = new QuestStep(EInteractionType.Interact, 1033920u, new Vector3(-387.35028f, -56.033897f, 105.241455f), 145); + obj76.Steps = list115; + reference80 = obj76; num++; - ref QuestSequence reference80 = ref span2[num]; - QuestSequence obj76 = new QuestSequence + ref QuestSequence reference81 = ref span113[num]; + QuestSequence obj77 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list115 = new List(index2); - CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + List list116 = new List(index2); + CollectionsMarshal.SetCount(list116, index2); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145); - obj76.Steps = list115; - reference80 = obj76; + span116[num2] = new QuestStep(EInteractionType.Interact, 1006672u, new Vector3(-509.36142f, -16.42f, -7.522766f), 145); + obj77.Steps = list116; + reference81 = obj77; num++; - ref QuestSequence reference81 = ref span2[num]; - QuestSequence obj77 = new QuestSequence + ref QuestSequence reference82 = ref span113[num]; + QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list116 = new List(num2); - CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + List list117 = new List(num2); + CollectionsMarshal.SetCount(list117, num2); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145); - obj77.Steps = list116; - reference81 = obj77; - questRoot16.QuestSequence = list112; + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1003958u, new Vector3(-497.70352f, -19.630796f, 39.993896f), 145); + obj78.Steps = list117; + reference82 = obj78; + questRoot16.QuestSequence = list113; AddQuest(questId16, questRoot16); QuestId questId17 = new QuestId(3868); QuestRoot questRoot17 = new QuestRoot(); num = 1; - List list117 = new List(num); - CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + List list118 = new List(num); + CollectionsMarshal.SetCount(list118, num); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "JerryWester"; - questRoot17.Author = list117; + span118[index] = "JerryWester"; + questRoot17.Author = list118; index = 5; - List list118 = new List(index); - CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + List list119 = new List(index); + CollectionsMarshal.SetCount(list119, index); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference82 = ref span2[num]; - QuestSequence obj78 = new QuestSequence + ref QuestSequence reference83 = ref span119[num]; + QuestSequence obj79 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list119 = new List(index2); - CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + List list120 = new List(index2); + CollectionsMarshal.SetCount(list120, index2); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -307879,94 +308978,94 @@ public static class AssemblyQuestLoader } } }; - obj78.Steps = list119; - reference82 = obj78; + obj79.Steps = list120; + reference83 = obj79; num++; - ref QuestSequence reference83 = ref span2[num]; - QuestSequence obj79 = new QuestSequence + ref QuestSequence reference84 = ref span119[num]; + QuestSequence obj80 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list120 = new List(num2); - CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + List list121 = new List(num2); + CollectionsMarshal.SetCount(list121, num2); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006434u, new Vector3(237.14038f, 302f, -194.99512f), 155); - obj79.Steps = list120; - reference83 = obj79; + span121[index2] = new QuestStep(EInteractionType.Interact, 1006434u, new Vector3(237.14038f, 302f, -194.99512f), 155); + obj80.Steps = list121; + reference84 = obj80; num++; - ref QuestSequence reference84 = ref span2[num]; - QuestSequence obj80 = new QuestSequence + ref QuestSequence reference85 = ref span119[num]; + QuestSequence obj81 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list121 = new List(index2); - CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + List list122 = new List(index2); + CollectionsMarshal.SetCount(list122, index2); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); - obj80.Steps = list121; - reference84 = obj80; + span122[num2] = new QuestStep(EInteractionType.Interact, 1006384u, new Vector3(263.5996f, 303.1f, -199.96954f), 155); + obj81.Steps = list122; + reference85 = obj81; num++; - ref QuestSequence reference85 = ref span2[num]; - QuestSequence obj81 = new QuestSequence + ref QuestSequence reference86 = ref span119[num]; + QuestSequence obj82 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list122 = new List(num2); - CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + List list123 = new List(num2); + CollectionsMarshal.SetCount(list123, num2); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006383u, new Vector3(138.87231f, 285.06497f, 175.21924f), 155); - obj81.Steps = list122; - reference85 = obj81; + span123[index2] = new QuestStep(EInteractionType.Interact, 1006383u, new Vector3(138.87231f, 285.06497f, 175.21924f), 155); + obj82.Steps = list123; + reference86 = obj82; num++; - ref QuestSequence reference86 = ref span2[num]; - QuestSequence obj82 = new QuestSequence + ref QuestSequence reference87 = ref span119[num]; + QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list123 = new List(index2); - CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + List list124 = new List(index2); + CollectionsMarshal.SetCount(list124, index2); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006435u, new Vector3(-478.26355f, 211f, -203.81476f), 155) + span124[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006435u, new Vector3(-478.26355f, 211f, -203.81476f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; - obj82.Steps = list123; - reference86 = obj82; - questRoot17.QuestSequence = list118; + obj83.Steps = list124; + reference87 = obj83; + questRoot17.QuestSequence = list119; AddQuest(questId17, questRoot17); QuestId questId18 = new QuestId(3869); QuestRoot questRoot18 = new QuestRoot(); num = 1; - List list124 = new List(num); - CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + List list125 = new List(num); + CollectionsMarshal.SetCount(list125, num); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "JerryWester"; - questRoot18.Author = list124; + span125[index] = "JerryWester"; + questRoot18.Author = list125; index = 3; - List list125 = new List(index); - CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + List list126 = new List(index); + CollectionsMarshal.SetCount(list126, index); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference87 = ref span2[num]; - QuestSequence obj83 = new QuestSequence + ref QuestSequence reference88 = ref span126[num]; + QuestSequence obj84 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list126 = new List(num2); - CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + List list127 = new List(num2); + CollectionsMarshal.SetCount(list127, num2); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006461u, new Vector3(-415.9762f, 224.99998f, -299.73297f), 155) + span127[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006461u, new Vector3(-415.9762f, 224.99998f, -299.73297f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -307977,83 +309076,83 @@ public static class AssemblyQuestLoader } } }; - obj83.Steps = list126; - reference87 = obj83; + obj84.Steps = list127; + reference88 = obj84; num++; - ref QuestSequence reference88 = ref span2[num]; - QuestSequence obj84 = new QuestSequence + ref QuestSequence reference89 = ref span126[num]; + QuestSequence obj85 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list127 = new List(index2); - CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + List list128 = new List(index2); + CollectionsMarshal.SetCount(list128, index2); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-491.4813f, 205.20322f, -185.17868f), 155); + span128[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-491.4813f, 205.20322f, -185.17868f), 155); num2++; - ref QuestStep reference89 = ref span3[num2]; - QuestStep obj85 = new QuestStep(EInteractionType.Combat, null, new Vector3(-321.0041f, 255.60681f, -159.89929f), 155) + ref QuestStep reference90 = ref span128[num2]; + QuestStep obj86 = new QuestStep(EInteractionType.Combat, null, new Vector3(-321.0041f, 255.60681f, -159.89929f), 155) { EnemySpawnType = EEnemySpawnType.OverworldEnemies }; - index3 = 1; - List list128 = new List(index3); - CollectionsMarshal.SetCount(list128, index3); - span6 = CollectionsMarshal.AsSpan(list128); - num3 = 0; - span6[num3] = new ComplexCombatData + num3 = 1; + List list129 = new List(num3); + CollectionsMarshal.SetCount(list129, num3); + Span span129 = CollectionsMarshal.AsSpan(list129); + index3 = 0; + span129[index3] = new ComplexCombatData { DataId = 132u, MinimumKillCount = 3u, RewardItemId = 2003018u, RewardItemCount = 3 }; - obj85.ComplexCombatData = list128; + obj86.ComplexCombatData = list129; + reference90 = obj86; + obj85.Steps = list128; reference89 = obj85; - obj84.Steps = list127; - reference88 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; - QuestSequence obj86 = new QuestSequence + ref QuestSequence reference91 = ref span126[num]; + QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list129 = new List(num2); - CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + List list130 = new List(num2); + CollectionsMarshal.SetCount(list130, num2); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006461u, new Vector3(-415.9762f, 224.99998f, -299.73297f), 155); - obj86.Steps = list129; - reference90 = obj86; - questRoot18.QuestSequence = list125; + span130[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006461u, new Vector3(-415.9762f, 224.99998f, -299.73297f), 155); + obj87.Steps = list130; + reference91 = obj87; + questRoot18.QuestSequence = list126; AddQuest(questId18, questRoot18); QuestId questId19 = new QuestId(3870); QuestRoot questRoot19 = new QuestRoot(); num = 1; - List list130 = new List(num); - CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + List list131 = new List(num); + CollectionsMarshal.SetCount(list131, num); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "JerryWester"; - questRoot19.Author = list130; + span131[index] = "JerryWester"; + questRoot19.Author = list131; index = 4; - List list131 = new List(index); - CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + List list132 = new List(index); + CollectionsMarshal.SetCount(list132, index); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference91 = ref span2[num]; - QuestSequence obj87 = new QuestSequence + ref QuestSequence reference92 = ref span132[num]; + QuestSequence obj88 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list132 = new List(index2); - CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + List list133 = new List(index2); + CollectionsMarshal.SetCount(list133, index2); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) + span133[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006497u, new Vector3(321.1565f, -18.197807f, 276.5697f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -308064,20 +309163,20 @@ public static class AssemblyQuestLoader } } }; - obj87.Steps = list132; - reference91 = obj87; + obj88.Steps = list133; + reference92 = obj88; num++; - ref QuestSequence reference92 = ref span2[num]; - QuestSequence obj88 = new QuestSequence + ref QuestSequence reference93 = ref span132[num]; + QuestSequence obj89 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list133 = new List(num2); - CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + List list134 = new List(num2); + CollectionsMarshal.SetCount(list134, num2); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006710u, new Vector3(-123.73547f, 7.0426483f, -149.98096f), 133) + span134[index2] = new QuestStep(EInteractionType.Interact, 1006710u, new Vector3(-123.73547f, 7.0426483f, -149.98096f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -308086,21 +309185,21 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAmphitheatre } }; - obj88.Steps = list133; - reference92 = obj88; + obj89.Steps = list134; + reference93 = obj89; num++; - ref QuestSequence reference93 = ref span2[num]; - QuestSequence obj89 = new QuestSequence + ref QuestSequence reference94 = ref span132[num]; + QuestSequence obj90 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list134 = new List(index2); - CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + List list135 = new List(index2); + CollectionsMarshal.SetCount(list135, index2); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference94 = ref span3[num2]; - QuestStep obj90 = new QuestStep(EInteractionType.Combat, 2002195u, new Vector3(-528.0995f, 26.260742f, -239.61243f), 148) + ref QuestStep reference95 = ref span135[num2]; + QuestStep obj91 = new QuestStep(EInteractionType.Combat, 2002195u, new Vector3(-528.0995f, 26.260742f, -239.61243f), 148) { StopDistance = 4f, IgnoreDistanceToObject = true, @@ -308112,30 +309211,30 @@ public static class AssemblyQuestLoader ItemId = 2003019u, EnemySpawnType = EEnemySpawnType.AfterItemUse }; - num3 = 1; - List list135 = new List(num3); - CollectionsMarshal.SetCount(list135, num3); - span5 = CollectionsMarshal.AsSpan(list135); - index3 = 0; - span5[index3] = 1894u; - obj90.KillEnemyDataIds = list135; + index3 = 1; + List list136 = new List(index3); + CollectionsMarshal.SetCount(list136, index3); + Span span136 = CollectionsMarshal.AsSpan(list136); + num3 = 0; + span136[num3] = 1894u; + obj91.KillEnemyDataIds = list136; + reference95 = obj91; + obj90.Steps = list135; reference94 = obj90; - obj89.Steps = list134; - reference93 = obj89; num++; - ref QuestSequence reference95 = ref span2[num]; - QuestSequence obj91 = new QuestSequence + ref QuestSequence reference96 = ref span132[num]; + QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list136 = new List(num2); - CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + List list137 = new List(num2); + CollectionsMarshal.SetCount(list137, num2); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-419.66458f, 62.69038f, -234.5404f), 148); + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-419.66458f, 62.69038f, -234.5404f), 148); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006710u, new Vector3(-123.73547f, 7.0426483f, -149.98096f), 133) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006710u, new Vector3(-123.73547f, 7.0426483f, -149.98096f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -308144,174 +309243,174 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAmphitheatre } }; - obj91.Steps = list136; - reference95 = obj91; - questRoot19.QuestSequence = list131; + obj92.Steps = list137; + reference96 = obj92; + questRoot19.QuestSequence = list132; AddQuest(questId19, questRoot19); QuestId questId20 = new QuestId(3871); QuestRoot questRoot20 = new QuestRoot(); num = 1; - List list137 = new List(num); - CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + List list138 = new List(num); + CollectionsMarshal.SetCount(list138, num); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "JerryWester"; - questRoot20.Author = list137; + span138[index] = "JerryWester"; + questRoot20.Author = list138; index = 5; - List list138 = new List(index); - CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + List list139 = new List(index); + CollectionsMarshal.SetCount(list139, index); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference96 = ref span2[num]; - QuestSequence obj92 = new QuestSequence + ref QuestSequence reference97 = ref span139[num]; + QuestSequence obj93 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list139 = new List(index2); - CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + List list140 = new List(index2); + CollectionsMarshal.SetCount(list140, index2); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006552u, new Vector3(54.795166f, 25.548265f, -698.05444f), 156) + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006552u, new Vector3(54.795166f, 25.548265f, -698.05444f), 156) { StopDistance = 5f, IgnoreDistanceToObject = true }; - obj92.Steps = list139; - reference96 = obj92; + obj93.Steps = list140; + reference97 = obj93; num++; - ref QuestSequence reference97 = ref span2[num]; - QuestSequence obj93 = new QuestSequence + ref QuestSequence reference98 = ref span139[num]; + QuestSequence obj94 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list140 = new List(num2); - CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + List list141 = new List(num2); + CollectionsMarshal.SetCount(list141, num2); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - ref QuestStep reference98 = ref span3[index2]; - QuestStep obj94 = new QuestStep(EInteractionType.Combat, null, new Vector3(-429.60284f, -15.201682f, -477.29346f), 156) + ref QuestStep reference99 = ref span141[index2]; + QuestStep obj95 = new QuestStep(EInteractionType.Combat, null, new Vector3(-429.60284f, -15.201682f, -477.29346f), 156) { EnemySpawnType = EEnemySpawnType.OverworldEnemies }; - index3 = 5; - List list141 = new List(index3); - CollectionsMarshal.SetCount(list141, index3); - span6 = CollectionsMarshal.AsSpan(list141); - num3 = 0; - span6[num3] = new ComplexCombatData + num3 = 5; + List list142 = new List(num3); + CollectionsMarshal.SetCount(list142, num3); + Span span142 = CollectionsMarshal.AsSpan(list142); + index3 = 0; + span142[index3] = new ComplexCombatData { DataId = 55u, MinimumKillCount = 3u, RewardItemId = 2003022u, RewardItemCount = 3 }; - num3++; - span6[num3] = new ComplexCombatData + index3++; + span142[index3] = new ComplexCombatData { DataId = 61u, MinimumKillCount = 3u, RewardItemId = 2003022u, RewardItemCount = 3 }; - num3++; - span6[num3] = new ComplexCombatData + index3++; + span142[index3] = new ComplexCombatData { DataId = 62u, MinimumKillCount = 0u, RewardItemId = 2003021u, RewardItemCount = 3 }; - num3++; - span6[num3] = new ComplexCombatData + index3++; + span142[index3] = new ComplexCombatData { DataId = 63u, MinimumKillCount = 0u, RewardItemId = 2003021u, RewardItemCount = 3 }; - num3++; - span6[num3] = new ComplexCombatData + index3++; + span142[index3] = new ComplexCombatData { DataId = 64u, MinimumKillCount = 0u, RewardItemId = 2003021u, RewardItemCount = 3 }; - obj94.ComplexCombatData = list141; + obj95.ComplexCombatData = list142; + reference99 = obj95; + obj94.Steps = list141; reference98 = obj94; - obj93.Steps = list140; - reference97 = obj93; num++; - ref QuestSequence reference99 = ref span2[num]; - QuestSequence obj95 = new QuestSequence + ref QuestSequence reference100 = ref span139[num]; + QuestSequence obj96 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list142 = new List(index2); - CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + List list143 = new List(index2); + CollectionsMarshal.SetCount(list143, index2); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006552u, new Vector3(54.795166f, 25.548265f, -698.05444f), 156); - obj95.Steps = list142; - reference99 = obj95; + span143[num2] = new QuestStep(EInteractionType.Interact, 1006552u, new Vector3(54.795166f, 25.548265f, -698.05444f), 156); + obj96.Steps = list143; + reference100 = obj96; num++; - ref QuestSequence reference100 = ref span2[num]; - QuestSequence obj96 = new QuestSequence + ref QuestSequence reference101 = ref span139[num]; + QuestSequence obj97 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list143 = new List(num2); - CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + List list144 = new List(num2); + CollectionsMarshal.SetCount(list144, num2); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006988u, new Vector3(41.33667f, 28.999998f, -795.4681f), 156); - obj96.Steps = list143; - reference100 = obj96; + span144[index2] = new QuestStep(EInteractionType.Interact, 1006988u, new Vector3(41.33667f, 28.999998f, -795.4681f), 156); + obj97.Steps = list144; + reference101 = obj97; num++; - ref QuestSequence reference101 = ref span2[num]; - QuestSequence obj97 = new QuestSequence + ref QuestSequence reference102 = ref span139[num]; + QuestSequence obj98 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list144 = new List(index2); - CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + List list145 = new List(index2); + CollectionsMarshal.SetCount(list145, index2); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006552u, new Vector3(54.795166f, 25.548265f, -698.05444f), 156); - obj97.Steps = list144; - reference101 = obj97; - questRoot20.QuestSequence = list138; + span145[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006552u, new Vector3(54.795166f, 25.548265f, -698.05444f), 156); + obj98.Steps = list145; + reference102 = obj98; + questRoot20.QuestSequence = list139; AddQuest(questId20, questRoot20); QuestId questId21 = new QuestId(3872); QuestRoot questRoot21 = new QuestRoot(); num = 1; - List list145 = new List(num); - CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + List list146 = new List(num); + CollectionsMarshal.SetCount(list146, num); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "JerryWester"; - questRoot21.Author = list145; + span146[index] = "JerryWester"; + questRoot21.Author = list146; index = 4; - List list146 = new List(index); - CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + List list147 = new List(index); + CollectionsMarshal.SetCount(list147, index); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference102 = ref span2[num]; - QuestSequence obj98 = new QuestSequence + ref QuestSequence reference103 = ref span147[num]; + QuestSequence obj99 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list147 = new List(num2); - CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + List list148 = new List(num2); + CollectionsMarshal.SetCount(list148, num2); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006638u, new Vector3(37.979614f, 4.051331f, 420.27917f), 147) + span148[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006638u, new Vector3(37.979614f, 4.051331f, 420.27917f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCampBluefog, SkipConditions = new SkipConditions @@ -308322,156 +309421,156 @@ public static class AssemblyQuestLoader } } }; - obj98.Steps = list147; - reference102 = obj98; + obj99.Steps = list148; + reference103 = obj99; num++; - ref QuestSequence reference103 = ref span2[num]; - QuestSequence obj99 = new QuestSequence + ref QuestSequence reference104 = ref span147[num]; + QuestSequence obj100 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list148 = new List(index2); - CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + List list149 = new List(index2); + CollectionsMarshal.SetCount(list149, index2); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 147) + span149[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 147) { Aetheryte = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006647u, new Vector3(-28.244446f, 46.96473f, -17.654724f), 147); - obj99.Steps = list148; - reference103 = obj99; + span149[num2] = new QuestStep(EInteractionType.Interact, 1006647u, new Vector3(-28.244446f, 46.96473f, -17.654724f), 147); + obj100.Steps = list149; + reference104 = obj100; num++; - ref QuestSequence reference104 = ref span2[num]; - QuestSequence obj100 = new QuestSequence + ref QuestSequence reference105 = ref span147[num]; + QuestSequence obj101 = new QuestSequence { Sequence = 2 }; num2 = 3; - List list149 = new List(num2); - CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + List list150 = new List(num2); + CollectionsMarshal.SetCount(list150, num2); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; - QuestStep obj101 = new QuestStep(EInteractionType.Emote, 1006648u, new Vector3(-76.12726f, 49.98848f, -59.494934f), 147) - { - Emote = EEmote.Psych - }; - num3 = 6; - List list150 = new List(num3); - CollectionsMarshal.SetCount(list150, num3); - span7 = CollectionsMarshal.AsSpan(list150); - index3 = 0; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj101.CompletionQuestVariablesFlags = list150; - reference105 = obj101; - index2++; - ref QuestStep reference106 = ref span3[index2]; - QuestStep obj102 = new QuestStep(EInteractionType.Emote, 1006650u, new Vector3(-85.19116f, 48f, -34.40918f), 147) + ref QuestStep reference106 = ref span150[index2]; + QuestStep obj102 = new QuestStep(EInteractionType.Emote, 1006648u, new Vector3(-76.12726f, 49.98848f, -59.494934f), 147) { Emote = EEmote.Psych }; index3 = 6; List list151 = new List(index3); CollectionsMarshal.SetCount(list151, index3); - span7 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span7[num3] = null; + span151[num3] = null; num3++; - span7[num3] = null; + span151[num3] = null; num3++; - span7[num3] = null; + span151[num3] = null; num3++; - span7[num3] = null; + span151[num3] = null; num3++; - span7[num3] = null; + span151[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span151[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list151; reference106 = obj102; index2++; - ref QuestStep reference107 = ref span3[index2]; - QuestStep obj103 = new QuestStep(EInteractionType.Emote, 1006649u, new Vector3(-34.53119f, 46.999996f, 32.73047f), 147) + ref QuestStep reference107 = ref span150[index2]; + QuestStep obj103 = new QuestStep(EInteractionType.Emote, 1006650u, new Vector3(-85.19116f, 48f, -34.40918f), 147) { Emote = EEmote.Psych }; num3 = 6; List list152 = new List(num3); CollectionsMarshal.SetCount(list152, num3); - span7 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index3 = 0; - span7[index3] = null; + span152[index3] = null; index3++; - span7[index3] = null; + span152[index3] = null; index3++; - span7[index3] = null; + span152[index3] = null; index3++; - span7[index3] = null; + span152[index3] = null; index3++; - span7[index3] = null; + span152[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span152[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list152; reference107 = obj103; - obj100.Steps = list149; - reference104 = obj100; + index2++; + ref QuestStep reference108 = ref span150[index2]; + QuestStep obj104 = new QuestStep(EInteractionType.Emote, 1006649u, new Vector3(-34.53119f, 46.999996f, 32.73047f), 147) + { + Emote = EEmote.Psych + }; + index3 = 6; + List list153 = new List(index3); + CollectionsMarshal.SetCount(list153, index3); + Span span153 = CollectionsMarshal.AsSpan(list153); + num3 = 0; + span153[num3] = null; + num3++; + span153[num3] = null; + num3++; + span153[num3] = null; + num3++; + span153[num3] = null; + num3++; + span153[num3] = null; + num3++; + span153[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj104.CompletionQuestVariablesFlags = list153; + reference108 = obj104; + obj101.Steps = list150; + reference105 = obj101; num++; - ref QuestSequence reference108 = ref span2[num]; - QuestSequence obj104 = new QuestSequence + ref QuestSequence reference109 = ref span147[num]; + QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list153 = new List(index2); - CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + List list154 = new List(index2); + CollectionsMarshal.SetCount(list154, index2); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) { StopDistance = 7f, Emote = EEmote.Psych }; - obj104.Steps = list153; - reference108 = obj104; - questRoot21.QuestSequence = list146; + obj105.Steps = list154; + reference109 = obj105; + questRoot21.QuestSequence = list147; AddQuest(questId21, questRoot21); QuestId questId22 = new QuestId(3873); QuestRoot questRoot22 = new QuestRoot(); num = 1; - List list154 = new List(num); - CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + List list155 = new List(num); + CollectionsMarshal.SetCount(list155, num); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "JerryWester"; - questRoot22.Author = list154; + span155[index] = "JerryWester"; + questRoot22.Author = list155; index = 4; - List list155 = new List(index); - CollectionsMarshal.SetCount(list155, index); - span2 = CollectionsMarshal.AsSpan(list155); + List list156 = new List(index); + CollectionsMarshal.SetCount(list156, index); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference109 = ref span2[num]; - QuestSequence obj105 = new QuestSequence + ref QuestSequence reference110 = ref span156[num]; + QuestSequence obj106 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list156 = new List(num2); - CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + List list157 = new List(num2); + CollectionsMarshal.SetCount(list157, num2); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, @@ -308483,44 +309582,44 @@ public static class AssemblyQuestLoader } } }; - obj105.Steps = list156; - reference109 = obj105; - num++; - ref QuestSequence reference110 = ref span2[num]; - QuestSequence obj106 = new QuestSequence - { - Sequence = 1 - }; - index2 = 1; - List list157 = new List(index2); - CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006657u, new Vector3(-294.81964f, 88f, -225.17743f), 147) - { - AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; obj106.Steps = list157; reference110 = obj106; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span156[num]; QuestSequence obj107 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list158 = new List(index2); + CollectionsMarshal.SetCount(list158, index2); + Span span158 = CollectionsMarshal.AsSpan(list158); + num2 = 0; + span158[num2] = new QuestStep(EInteractionType.Interact, 1006657u, new Vector3(-294.81964f, 88f, -225.17743f), 147) + { + AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj107.Steps = list158; + reference111 = obj107; + num++; + ref QuestSequence reference112 = ref span156[num]; + QuestSequence obj108 = new QuestSequence { Sequence = 2 }; num2 = 12; - List list158 = new List(num2); - CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + List list159 = new List(num2); + CollectionsMarshal.SetCount(list159, num2); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 31337u, SkipConditions = new SkipConditions @@ -308535,7 +309634,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20642u, SkipConditions = new SkipConditions @@ -308550,7 +309649,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20643u, SkipConditions = new SkipConditions @@ -308565,7 +309664,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20644u, SkipConditions = new SkipConditions @@ -308580,7 +309679,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20645u, SkipConditions = new SkipConditions @@ -308595,7 +309694,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20646u, SkipConditions = new SkipConditions @@ -308610,7 +309709,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20647u, SkipConditions = new SkipConditions @@ -308625,7 +309724,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20648u, SkipConditions = new SkipConditions @@ -308640,7 +309739,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20649u, SkipConditions = new SkipConditions @@ -308655,7 +309754,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20650u, SkipConditions = new SkipConditions @@ -308670,7 +309769,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.UseItem, null, null, 147) { ItemId = 20651u, SkipConditions = new SkipConditions @@ -308685,7 +309784,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 147) + span159[index2] = new QuestStep(EInteractionType.Duty, null, null, 147) { DutyOptions = new DutyOptions { @@ -308693,235 +309792,235 @@ public static class AssemblyQuestLoader ContentFinderConditionId = 15u } }; - obj107.Steps = list158; - reference111 = obj107; + obj108.Steps = list159; + reference112 = obj108; num++; - ref QuestSequence reference112 = ref span2[num]; - QuestSequence obj108 = new QuestSequence + ref QuestSequence reference113 = ref span156[num]; + QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list159 = new List(index2); - CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + List list160 = new List(index2); + CollectionsMarshal.SetCount(list160, index2); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006657u, new Vector3(-294.81964f, 88f, -225.17743f), 147) + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006657u, new Vector3(-294.81964f, 88f, -225.17743f), 147) { StopDistance = 7f }; - obj108.Steps = list159; - reference112 = obj108; - questRoot22.QuestSequence = list155; + obj109.Steps = list160; + reference113 = obj109; + questRoot22.QuestSequence = list156; AddQuest(questId22, questRoot22); QuestId questId23 = new QuestId(3874); QuestRoot questRoot23 = new QuestRoot(); num = 1; - List list160 = new List(num); - CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + List list161 = new List(num); + CollectionsMarshal.SetCount(list161, num); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "JerryWester"; - questRoot23.Author = list160; + span161[index] = "JerryWester"; + questRoot23.Author = list161; index = 8; - List list161 = new List(index); - CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + List list162 = new List(index); + CollectionsMarshal.SetCount(list162, index); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference113 = ref span2[num]; - QuestSequence obj109 = new QuestSequence + ref QuestSequence reference114 = ref span162[num]; + QuestSequence obj110 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list162 = new List(num2); - CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + List list163 = new List(num2); + CollectionsMarshal.SetCount(list163, num2); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); - obj109.Steps = list162; - reference113 = obj109; + span163[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + obj110.Steps = list163; + reference114 = obj110; num++; - ref QuestSequence reference114 = ref span2[num]; - QuestSequence obj110 = new QuestSequence + ref QuestSequence reference115 = ref span162[num]; + QuestSequence obj111 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list163 = new List(index2); - CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + List list164 = new List(index2); + CollectionsMarshal.SetCount(list164, index2); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.50043f, 2.099999f, 0f), 212) + span164[num2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.50043f, 2.099999f, 0f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1007722u, new Vector3(2.4871826f, 5.1752613E-07f, 4.5929565f), 212); - obj110.Steps = list163; - reference114 = obj110; + span164[num2] = new QuestStep(EInteractionType.Interact, 1007722u, new Vector3(2.4871826f, 5.1752613E-07f, 4.5929565f), 212); + obj111.Steps = list164; + reference115 = obj111; num++; - ref QuestSequence reference115 = ref span2[num]; - QuestSequence obj111 = new QuestSequence + ref QuestSequence reference116 = ref span162[num]; + QuestSequence obj112 = new QuestSequence { Sequence = 2 }; num2 = 3; - List list164 = new List(num2); - CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + List list165 = new List(num2); + CollectionsMarshal.SetCount(list165, num2); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007534u, new Vector3(1.4800415f, -3.0000014f, -48.722107f), 212) + span165[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007534u, new Vector3(1.4800415f, -3.0000014f, -48.722107f), 212) { PickUpQuestId = new QuestId(1048) }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(618.9289f, 23.936241f, 458.50406f), 137) + span165[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(618.9289f, 23.936241f, 458.50406f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137); - obj111.Steps = list164; - reference115 = obj111; + span165[index2] = new QuestStep(EInteractionType.Interact, 1006273u, new Vector3(619.0126f, 23.936245f, 455.10022f), 137); + obj112.Steps = list165; + reference116 = obj112; num++; - ref QuestSequence reference116 = ref span2[num]; - QuestSequence obj112 = new QuestSequence + ref QuestSequence reference117 = ref span162[num]; + QuestSequence obj113 = new QuestSequence { Sequence = 3 }; index2 = 4; - List list165 = new List(index2); - CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + List list166 = new List(index2); + CollectionsMarshal.SetCount(list166, index2); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006306u, new Vector3(-25.864075f, 71.787285f, -36.78955f), 137) + span166[num2] = new QuestStep(EInteractionType.Interact, 1006306u, new Vector3(-25.864075f, 71.787285f, -36.78955f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.752865f, 72.71639f, -22.499773f), 137) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.752865f, 72.71639f, -22.499773f), 137) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-117.34223f, 86.050835f, -4.656612f), 137) + span166[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-117.34223f, 86.050835f, -4.656612f), 137) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006309u, new Vector3(-116.56372f, 86.051636f, -5.874817f), 137); - obj112.Steps = list165; - reference116 = obj112; + span166[num2] = new QuestStep(EInteractionType.Interact, 1006309u, new Vector3(-116.56372f, 86.051636f, -5.874817f), 137); + obj113.Steps = list166; + reference117 = obj113; num++; - ref QuestSequence reference117 = ref span2[num]; - QuestSequence obj113 = new QuestSequence + ref QuestSequence reference118 = ref span162[num]; + QuestSequence obj114 = new QuestSequence { Sequence = 4 }; num2 = 2; - List list166 = new List(num2); - CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + List list167 = new List(num2); + CollectionsMarshal.SetCount(list167, num2); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.1786175f, 71.18964f, -17.323349f), 137) + span167[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.1786175f, 71.18964f, -17.323349f), 137) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); - obj113.Steps = list166; - reference117 = obj113; + span167[index2] = new QuestStep(EInteractionType.Interact, 1006305u, new Vector3(10.60498f, 71.47817f, -16.617126f), 137); + obj114.Steps = list167; + reference118 = obj114; num++; - ref QuestSequence reference118 = ref span2[num]; - QuestSequence obj114 = new QuestSequence + ref QuestSequence reference119 = ref span162[num]; + QuestSequence obj115 = new QuestSequence { Sequence = 5 }; index2 = 2; - List list167 = new List(index2); - CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + List list168 = new List(index2); + CollectionsMarshal.SetCount(list168, index2); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.898853f, 52.634007f, 489.2221f), 137) + span168[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.898853f, 52.634007f, 489.2221f), 137) { Fly = true }; num2++; - ref QuestStep reference119 = ref span3[num2]; - QuestStep obj115 = new QuestStep(EInteractionType.Combat, 1007738u, new Vector3(29.129395f, 54.01148f, 484.9469f), 137) + ref QuestStep reference120 = ref span168[num2]; + QuestStep obj116 = new QuestStep(EInteractionType.Combat, 1007738u, new Vector3(29.129395f, 54.01148f, 484.9469f), 137) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - index3 = 1; - List list168 = new List(index3); - CollectionsMarshal.SetCount(list168, index3); - span5 = CollectionsMarshal.AsSpan(list168); - num3 = 0; - span5[num3] = 320u; - obj115.KillEnemyDataIds = list168; + num3 = 1; + List list169 = new List(num3); + CollectionsMarshal.SetCount(list169, num3); + Span span169 = CollectionsMarshal.AsSpan(list169); + index3 = 0; + span169[index3] = 320u; + obj116.KillEnemyDataIds = list169; + reference120 = obj116; + obj115.Steps = list168; reference119 = obj115; - obj114.Steps = list167; - reference118 = obj114; num++; - ref QuestSequence reference120 = ref span2[num]; - QuestSequence obj116 = new QuestSequence + ref QuestSequence reference121 = ref span162[num]; + QuestSequence obj117 = new QuestSequence { Sequence = 6 }; num2 = 1; - List list169 = new List(num2); - CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + List list170 = new List(num2); + CollectionsMarshal.SetCount(list170, num2); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007738u, new Vector3(29.129395f, 54.01148f, 484.9469f), 137); - obj116.Steps = list169; - reference120 = obj116; + span170[index2] = new QuestStep(EInteractionType.Interact, 1007738u, new Vector3(29.129395f, 54.01148f, 484.9469f), 137); + obj117.Steps = list170; + reference121 = obj117; num++; - ref QuestSequence reference121 = ref span2[num]; - QuestSequence obj117 = new QuestSequence + ref QuestSequence reference122 = ref span162[num]; + QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list170 = new List(index2); - CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + List list171 = new List(index2); + CollectionsMarshal.SetCount(list171, index2); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007752u, new Vector3(-35.111023f, 70.34483f, 4.043579f), 137) + span171[num2] = new QuestStep(EInteractionType.CompleteQuest, 1007752u, new Vector3(-35.111023f, 70.34483f, 4.043579f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; - obj117.Steps = list170; - reference121 = obj117; - questRoot23.QuestSequence = list161; + obj118.Steps = list171; + reference122 = obj118; + questRoot23.QuestSequence = list162; AddQuest(questId23, questRoot23); QuestId questId24 = new QuestId(3875); QuestRoot questRoot24 = new QuestRoot(); num = 1; - List list171 = new List(num); - CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + List list172 = new List(num); + CollectionsMarshal.SetCount(list172, num); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "JerryWester"; - questRoot24.Author = list171; + span172[index] = "JerryWester"; + questRoot24.Author = list172; index = 2; - List list172 = new List(index); - CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + List list173 = new List(index); + CollectionsMarshal.SetCount(list173, index); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference122 = ref span2[num]; - QuestSequence obj118 = new QuestSequence + ref QuestSequence reference123 = ref span173[num]; + QuestSequence obj119 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list173 = new List(num2); - CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + List list174 = new List(num2); + CollectionsMarshal.SetCount(list174, num2); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007739u, new Vector3(-34.53119f, 70.347595f, 2.7618408f), 137) + span174[index2] = new QuestStep(EInteractionType.AcceptQuest, 1007739u, new Vector3(-34.53119f, 70.347595f, 2.7618408f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, SkipConditions = new SkipConditions @@ -308932,114 +310031,114 @@ public static class AssemblyQuestLoader } } }; - obj118.Steps = list173; - reference122 = obj118; + obj119.Steps = list174; + reference123 = obj119; num++; - ref QuestSequence reference123 = ref span2[num]; - QuestSequence obj119 = new QuestSequence + ref QuestSequence reference124 = ref span173[num]; + QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list174 = new List(index2); - CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + List list175 = new List(index2); + CollectionsMarshal.SetCount(list175, index2); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span175[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); - obj119.Steps = list174; - reference123 = obj119; - questRoot24.QuestSequence = list172; + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + obj120.Steps = list175; + reference124 = obj120; + questRoot24.QuestSequence = list173; AddQuest(questId24, questRoot24); QuestId questId25 = new QuestId(3876); QuestRoot questRoot25 = new QuestRoot(); num = 1; - List list175 = new List(num); - CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + List list176 = new List(num); + CollectionsMarshal.SetCount(list176, num); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "JerryWester"; - questRoot25.Author = list175; + span176[index] = "JerryWester"; + questRoot25.Author = list176; index = 3; - List list176 = new List(index); - CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + List list177 = new List(index); + CollectionsMarshal.SetCount(list177, index); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference124 = ref span2[num]; - QuestSequence obj120 = new QuestSequence + ref QuestSequence reference125 = ref span177[num]; + QuestSequence obj121 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list177 = new List(num2); - CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + List list178 = new List(num2); + CollectionsMarshal.SetCount(list178, num2); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); - obj120.Steps = list177; - reference124 = obj120; + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + obj121.Steps = list178; + reference125 = obj121; num++; - ref QuestSequence reference125 = ref span2[num]; - QuestSequence obj121 = new QuestSequence + ref QuestSequence reference126 = ref span177[num]; + QuestSequence obj122 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list178 = new List(index2); - CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + List list179 = new List(index2); + CollectionsMarshal.SetCount(list179, index2); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); - obj121.Steps = list178; - reference125 = obj121; + span179[num2] = new QuestStep(EInteractionType.Interact, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + obj122.Steps = list179; + reference126 = obj122; num++; - ref QuestSequence reference126 = ref span2[num]; - QuestSequence obj122 = new QuestSequence + ref QuestSequence reference127 = ref span177[num]; + QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list179 = new List(num2); - CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + List list180 = new List(num2); + CollectionsMarshal.SetCount(list180, num2); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span180[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; - obj122.Steps = list179; - reference126 = obj122; - questRoot25.QuestSequence = list176; + obj123.Steps = list180; + reference127 = obj123; + questRoot25.QuestSequence = list177; AddQuest(questId25, questRoot25); QuestId questId26 = new QuestId(3877); QuestRoot questRoot26 = new QuestRoot(); num = 1; - List list180 = new List(num); - CollectionsMarshal.SetCount(list180, num); - span = CollectionsMarshal.AsSpan(list180); + List list181 = new List(num); + CollectionsMarshal.SetCount(list181, num); + Span span181 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "JerryWester"; - questRoot26.Author = list180; + span181[index] = "JerryWester"; + questRoot26.Author = list181; index = 4; - List list181 = new List(index); - CollectionsMarshal.SetCount(list181, index); - span2 = CollectionsMarshal.AsSpan(list181); + List list182 = new List(index); + CollectionsMarshal.SetCount(list182, index); + Span span182 = CollectionsMarshal.AsSpan(list182); num = 0; - ref QuestSequence reference127 = ref span2[num]; - QuestSequence obj123 = new QuestSequence + ref QuestSequence reference128 = ref span182[num]; + QuestSequence obj124 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list182 = new List(index2); - CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + List list183 = new List(index2); + CollectionsMarshal.SetCount(list183, index2); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span183[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -309050,273 +310149,273 @@ public static class AssemblyQuestLoader } } }; - obj123.Steps = list182; - reference127 = obj123; + obj124.Steps = list183; + reference128 = obj124; num++; - ref QuestSequence reference128 = ref span2[num]; - QuestSequence obj124 = new QuestSequence + ref QuestSequence reference129 = ref span182[num]; + QuestSequence obj125 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list183 = new List(num2); - CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + List list184 = new List(num2); + CollectionsMarshal.SetCount(list184, num2); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, null, 156) + span184[index2] = new QuestStep(EInteractionType.UseItem, null, null, 156) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003785u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); - obj124.Steps = list183; - reference128 = obj124; + span184[index2] = new QuestStep(EInteractionType.Interact, 1003785u, new Vector3(-489.8299f, 21.48999f, -381.97913f), 140); + obj125.Steps = list184; + reference129 = obj125; num++; - ref QuestSequence reference129 = ref span2[num]; - QuestSequence obj125 = new QuestSequence + ref QuestSequence reference130 = ref span182[num]; + QuestSequence obj126 = new QuestSequence { Sequence = 2 }; index2 = 3; - List list184 = new List(index2); - CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + List list185 = new List(index2); + CollectionsMarshal.SetCount(list185, index2); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) + span185[num2] = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.91858f, 17.990356f, -386.862f), 140) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span185[num2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); - obj125.Steps = list184; - reference129 = obj125; + span185[num2] = new QuestStep(EInteractionType.Interact, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + obj126.Steps = list185; + reference130 = obj126; num++; - ref QuestSequence reference130 = ref span2[num]; - QuestSequence obj126 = new QuestSequence + ref QuestSequence reference131 = ref span182[num]; + QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list185 = new List(num2); - CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + List list186 = new List(num2); + CollectionsMarshal.SetCount(list186, num2); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) + span186[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000168u, new Vector3(-75.48645f, -0.5013741f, -5.081299f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; - obj126.Steps = list185; - reference130 = obj126; - questRoot26.QuestSequence = list181; + obj127.Steps = list186; + reference131 = obj127; + questRoot26.QuestSequence = list182; AddQuest(questId26, questRoot26); QuestId questId27 = new QuestId(3878); QuestRoot questRoot27 = new QuestRoot(); num = 1; - List list186 = new List(num); - CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + List list187 = new List(num); + CollectionsMarshal.SetCount(list187, num); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "JerryWester"; - questRoot27.Author = list186; + span187[index] = "JerryWester"; + questRoot27.Author = list187; index = 4; - List list187 = new List(index); - CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + List list188 = new List(index); + CollectionsMarshal.SetCount(list188, index); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference131 = ref span2[num]; - QuestSequence obj127 = new QuestSequence + ref QuestSequence reference132 = ref span188[num]; + QuestSequence obj128 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list188 = new List(index2); - CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + List list189 = new List(index2); + CollectionsMarshal.SetCount(list189, index2); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); - obj127.Steps = list188; - reference131 = obj127; + span189[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006693u, new Vector3(39.29187f, 1.2148079f, 0.8086548f), 212); + obj128.Steps = list189; + reference132 = obj128; num++; - ref QuestSequence reference132 = ref span2[num]; - QuestSequence obj128 = new QuestSequence + ref QuestSequence reference133 = ref span188[num]; + QuestSequence obj129 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list189 = new List(num2); - CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + List list190 = new List(num2); + CollectionsMarshal.SetCount(list190, num2); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) + span190[index2] = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); - obj128.Steps = list189; - reference132 = obj128; + span190[index2] = new QuestStep(EInteractionType.Interact, 1007478u, new Vector3(-2.822998f, -3.0000014f, -56.229553f), 212); + obj129.Steps = list190; + reference133 = obj129; num++; - ref QuestSequence reference133 = ref span2[num]; - QuestSequence obj129 = new QuestSequence + ref QuestSequence reference134 = ref span188[num]; + QuestSequence obj130 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list190 = new List(index2); - CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + List list191 = new List(index2); + CollectionsMarshal.SetCount(list191, index2); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010954u, new Vector3(24.2771f, 20.04223f, -679.9573f), 156) + span191[num2] = new QuestStep(EInteractionType.Interact, 1010954u, new Vector3(24.2771f, 20.04223f, -679.9573f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; - obj129.Steps = list190; - reference133 = obj129; + obj130.Steps = list191; + reference134 = obj130; num++; - ref QuestSequence reference134 = ref span2[num]; - QuestSequence obj130 = new QuestSequence + ref QuestSequence reference135 = ref span188[num]; + QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 3; - List list191 = new List(num2); - CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + List list192 = new List(num2); + CollectionsMarshal.SetCount(list192, num2); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span192[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span192[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007724u, new Vector3(1.0223389f, -1.9957249f, -45.79236f), 351); - obj130.Steps = list191; - reference134 = obj130; - questRoot27.QuestSequence = list187; + span192[index2] = new QuestStep(EInteractionType.CompleteQuest, 1007724u, new Vector3(1.0223389f, -1.9957249f, -45.79236f), 351); + obj131.Steps = list192; + reference135 = obj131; + questRoot27.QuestSequence = list188; AddQuest(questId27, questRoot27); QuestId questId28 = new QuestId(3879); QuestRoot questRoot28 = new QuestRoot(); num = 1; - List list192 = new List(num); - CollectionsMarshal.SetCount(list192, num); - span = CollectionsMarshal.AsSpan(list192); + List list193 = new List(num); + CollectionsMarshal.SetCount(list193, num); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "JerryWester"; - questRoot28.Author = list192; + span193[index] = "JerryWester"; + questRoot28.Author = list193; index = 4; - List list193 = new List(index); - CollectionsMarshal.SetCount(list193, index); - span2 = CollectionsMarshal.AsSpan(list193); + List list194 = new List(index); + CollectionsMarshal.SetCount(list194, index); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference135 = ref span2[num]; - QuestSequence obj131 = new QuestSequence + ref QuestSequence reference136 = ref span194[num]; + QuestSequence obj132 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list194 = new List(index2); - CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + List list195 = new List(index2); + CollectionsMarshal.SetCount(list195, index2); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007724u, new Vector3(1.0223389f, -1.9957249f, -45.79236f), 351); - obj131.Steps = list194; - reference135 = obj131; + span195[num2] = new QuestStep(EInteractionType.AcceptQuest, 1007724u, new Vector3(1.0223389f, -1.9957249f, -45.79236f), 351); + obj132.Steps = list195; + reference136 = obj132; num++; - ref QuestSequence reference136 = ref span2[num]; - QuestSequence obj132 = new QuestSequence + ref QuestSequence reference137 = ref span194[num]; + QuestSequence obj133 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list195 = new List(num2); - CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + List list196 = new List(num2); + CollectionsMarshal.SetCount(list196, num2); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008595u, new Vector3(79.60632f, 46.311092f, -251.69757f), 140) + span196[index2] = new QuestStep(EInteractionType.Interact, 1008595u, new Vector3(79.60632f, 46.311092f, -251.69757f), 140) { AetheryteShortcut = EAetheryteLocation.WesternThanalanHorizon }; - obj132.Steps = list195; - reference136 = obj132; + obj133.Steps = list196; + reference137 = obj133; num++; - ref QuestSequence reference137 = ref span2[num]; - QuestSequence obj133 = new QuestSequence + ref QuestSequence reference138 = ref span194[num]; + QuestSequence obj134 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list196 = new List(index2); - CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + List list197 = new List(index2); + CollectionsMarshal.SetCount(list197, index2); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); - obj133.Steps = list196; - reference137 = obj133; + span197[num2] = new QuestStep(EInteractionType.Interact, 1002058u, new Vector3(59.616943f, 45.157562f, -215.89996f), 140); + obj134.Steps = list197; + reference138 = obj134; num++; - ref QuestSequence reference138 = ref span2[num]; - QuestSequence obj134 = new QuestSequence + ref QuestSequence reference139 = ref span194[num]; + QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list197 = new List(num2); - CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + List list198 = new List(num2); + CollectionsMarshal.SetCount(list198, num2); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008597u, new Vector3(57.66382f, 44.999996f, -220.93542f), 140); - obj134.Steps = list197; - reference138 = obj134; - questRoot28.QuestSequence = list193; + span198[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008597u, new Vector3(57.66382f, 44.999996f, -220.93542f), 140); + obj135.Steps = list198; + reference139 = obj135; + questRoot28.QuestSequence = list194; AddQuest(questId28, questRoot28); QuestId questId29 = new QuestId(3880); QuestRoot questRoot29 = new QuestRoot(); num = 1; - List list198 = new List(num); - CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + List list199 = new List(num); + CollectionsMarshal.SetCount(list199, num); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "JerryWester"; - questRoot29.Author = list198; + span199[index] = "JerryWester"; + questRoot29.Author = list199; index = 3; - List list199 = new List(index); - CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + List list200 = new List(index); + CollectionsMarshal.SetCount(list200, index); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference139 = ref span2[num]; - QuestSequence obj135 = new QuestSequence + ref QuestSequence reference140 = ref span200[num]; + QuestSequence obj136 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list200 = new List(index2); - CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + List list201 = new List(index2); + CollectionsMarshal.SetCount(list201, index2); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008616u, new Vector3(-18.265076f, 36.013893f, 57.938477f), 131); - obj135.Steps = list200; - reference139 = obj135; + span201[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008616u, new Vector3(-18.265076f, 36.013893f, 57.938477f), 131); + obj136.Steps = list201; + reference140 = obj136; num++; - ref QuestSequence reference140 = ref span2[num]; - QuestSequence obj136 = new QuestSequence + ref QuestSequence reference141 = ref span200[num]; + QuestSequence obj137 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list201 = new List(num2); - CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + List list202 = new List(num2); + CollectionsMarshal.SetCount(list202, num2); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008700u, new Vector3(-132.52466f, 4.1f, -111.92493f), 130) + span202[index2] = new QuestStep(EInteractionType.Interact, 1008700u, new Vector3(-132.52466f, 4.1f, -111.92493f), 130) { AethernetShortcut = new AethernetShortcut { @@ -309324,20 +310423,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.Uldah } }; - obj136.Steps = list201; - reference140 = obj136; + obj137.Steps = list202; + reference141 = obj137; num++; - ref QuestSequence reference141 = ref span2[num]; - QuestSequence obj137 = new QuestSequence + ref QuestSequence reference142 = ref span200[num]; + QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list202 = new List(index2); - CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + List list203 = new List(index2); + CollectionsMarshal.SetCount(list203, index2); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) + span203[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) { AethernetShortcut = new AethernetShortcut { @@ -309345,35 +310444,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahAdventurers } }; - obj137.Steps = list202; - reference141 = obj137; - questRoot29.QuestSequence = list199; + obj138.Steps = list203; + reference142 = obj138; + questRoot29.QuestSequence = list200; AddQuest(questId29, questRoot29); QuestId questId30 = new QuestId(3881); QuestRoot questRoot30 = new QuestRoot(); num = 1; - List list203 = new List(num); - CollectionsMarshal.SetCount(list203, num); - span = CollectionsMarshal.AsSpan(list203); + List list204 = new List(num); + CollectionsMarshal.SetCount(list204, num); + Span span204 = CollectionsMarshal.AsSpan(list204); index = 0; - span[index] = "JerryWester"; - questRoot30.Author = list203; + span204[index] = "JerryWester"; + questRoot30.Author = list204; index = 5; - List list204 = new List(index); - CollectionsMarshal.SetCount(list204, index); - span2 = CollectionsMarshal.AsSpan(list204); + List list205 = new List(index); + CollectionsMarshal.SetCount(list205, index); + Span span205 = CollectionsMarshal.AsSpan(list205); num = 0; - ref QuestSequence reference142 = ref span2[num]; - QuestSequence obj138 = new QuestSequence + ref QuestSequence reference143 = ref span205[num]; + QuestSequence obj139 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list205 = new List(num2); - CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + List list206 = new List(num2); + CollectionsMarshal.SetCount(list206, num2); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) + span206[index2] = new QuestStep(EInteractionType.AcceptQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -309384,164 +310483,164 @@ public static class AssemblyQuestLoader } } }; - obj138.Steps = list205; - reference142 = obj138; + obj139.Steps = list206; + reference143 = obj139; num++; - ref QuestSequence reference143 = ref span2[num]; - QuestSequence obj139 = new QuestSequence + ref QuestSequence reference144 = ref span205[num]; + QuestSequence obj140 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list206 = new List(index2); - CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + List list207 = new List(index2); + CollectionsMarshal.SetCount(list207, index2); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, null, 130) + span207[num2] = new QuestStep(EInteractionType.UseItem, null, null, 130) { TargetTerritoryId = (ushort)140, ItemId = 30362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008639u, new Vector3(-497.94766f, 19.009045f, -354.75702f), 140); - obj139.Steps = list206; - reference143 = obj139; + span207[num2] = new QuestStep(EInteractionType.Interact, 1008639u, new Vector3(-497.94766f, 19.009045f, -354.75702f), 140); + obj140.Steps = list207; + reference144 = obj140; num++; - ref QuestSequence reference144 = ref span2[num]; - QuestSequence obj140 = new QuestSequence + ref QuestSequence reference145 = ref span205[num]; + QuestSequence obj141 = new QuestSequence { Sequence = 2 }; num2 = 2; - List list207 = new List(num2); - CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + List list208 = new List(num2); + CollectionsMarshal.SetCount(list208, num2); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-432.60025f, 25.983873f, -369.20984f), 140) + span208[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-432.60025f, 25.983873f, -369.20984f), 140) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008628u, new Vector3(-431.8761f, 25.983873f, -368.36804f), 140); - obj140.Steps = list207; - reference144 = obj140; + span208[index2] = new QuestStep(EInteractionType.Interact, 1008628u, new Vector3(-431.8761f, 25.983873f, -368.36804f), 140); + obj141.Steps = list208; + reference145 = obj141; num++; - ref QuestSequence reference145 = ref span2[num]; - QuestSequence obj141 = new QuestSequence + ref QuestSequence reference146 = ref span205[num]; + QuestSequence obj142 = new QuestSequence { Sequence = 3 }; index2 = 6; - List list208 = new List(index2); - CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + List list209 = new List(index2); + CollectionsMarshal.SetCount(list209, index2); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-414.27258f, 23.113977f, -394.49655f), 140) + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-414.27258f, 23.113977f, -394.49655f), 140) { Fly = true }; num2++; - ref QuestStep reference146 = ref span3[num2]; + ref QuestStep reference147 = ref span209[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1008636u, new Vector3(-415.91516f, 23.113977f, -394.6136f), 140); - num3 = 6; - List list209 = new List(num3); - CollectionsMarshal.SetCount(list209, num3); - span7 = CollectionsMarshal.AsSpan(list209); - index3 = 0; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = null; - index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep6.CompletionQuestVariablesFlags = list209; - reference146 = questStep6; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.65857f, 23.008797f, -337.7979f), 140) - { - Fly = true - }; - num2++; - ref QuestStep reference147 = ref span3[num2]; - QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1008637u, new Vector3(-406.05786f, 23.008799f, -339.9558f), 140); index3 = 6; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span7 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span7[num3] = null; + span210[num3] = null; num3++; - span7[num3] = null; + span210[num3] = null; num3++; - span7[num3] = null; + span210[num3] = null; num3++; - span7[num3] = null; + span210[num3] = null; num3++; - span7[num3] = null; + span210[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep7.CompletionQuestVariablesFlags = list210; - reference147 = questStep7; + span210[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep6.CompletionQuestVariablesFlags = list210; + reference147 = questStep6; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-443.07297f, 30.999876f, -328.30157f), 140) + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-405.65857f, 23.008797f, -337.7979f), 140) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008635u, new Vector3(-444.29694f, 30.999878f, -329.64075f), 140); - obj141.Steps = list208; - reference145 = obj141; + ref QuestStep reference148 = ref span209[num2]; + QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1008637u, new Vector3(-406.05786f, 23.008799f, -339.9558f), 140); + num3 = 6; + List list211 = new List(num3); + CollectionsMarshal.SetCount(list211, num3); + Span span211 = CollectionsMarshal.AsSpan(list211); + index3 = 0; + span211[index3] = null; + index3++; + span211[index3] = null; + index3++; + span211[index3] = null; + index3++; + span211[index3] = null; + index3++; + span211[index3] = null; + index3++; + span211[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep7.CompletionQuestVariablesFlags = list211; + reference148 = questStep7; + num2++; + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-443.07297f, 30.999876f, -328.30157f), 140) + { + Fly = true + }; + num2++; + span209[num2] = new QuestStep(EInteractionType.Interact, 1008635u, new Vector3(-444.29694f, 30.999878f, -329.64075f), 140); + obj142.Steps = list209; + reference146 = obj142; num++; - ref QuestSequence reference148 = ref span2[num]; - QuestSequence obj142 = new QuestSequence + ref QuestSequence reference149 = ref span205[num]; + QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list211 = new List(num2); - CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + List list212 = new List(num2); + CollectionsMarshal.SetCount(list212, num2); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-496.36285f, 19.00904f, -354.65195f), 140) + span212[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-496.36285f, 19.00904f, -354.65195f), 140) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008639u, new Vector3(-497.94766f, 19.009045f, -354.75702f), 140); - obj142.Steps = list211; - reference148 = obj142; - questRoot30.QuestSequence = list204; + span212[index2] = new QuestStep(EInteractionType.CompleteQuest, 1008639u, new Vector3(-497.94766f, 19.009045f, -354.75702f), 140); + obj143.Steps = list212; + reference149 = obj143; + questRoot30.QuestSequence = list205; AddQuest(questId30, questRoot30); QuestId questId31 = new QuestId(3882); QuestRoot questRoot31 = new QuestRoot(); num = 1; - List list212 = new List(num); - CollectionsMarshal.SetCount(list212, num); - span = CollectionsMarshal.AsSpan(list212); + List list213 = new List(num); + CollectionsMarshal.SetCount(list213, num); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "JerryWester"; - questRoot31.Author = list212; + span213[index] = "JerryWester"; + questRoot31.Author = list213; index = 5; - List list213 = new List(index); - CollectionsMarshal.SetCount(list213, index); - span2 = CollectionsMarshal.AsSpan(list213); + List list214 = new List(index); + CollectionsMarshal.SetCount(list214, index); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference149 = ref span2[num]; - QuestSequence obj143 = new QuestSequence + ref QuestSequence reference150 = ref span214[num]; + QuestSequence obj144 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list214 = new List(index2); - CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + List list215 = new List(index2); + CollectionsMarshal.SetCount(list215, index2); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) + span215[num2] = new QuestStep(EInteractionType.AcceptQuest, 1008623u, new Vector3(24.887451f, 6.999997f, -80.03363f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -309552,104 +310651,104 @@ public static class AssemblyQuestLoader } } }; - obj143.Steps = list214; - reference149 = obj143; + obj144.Steps = list215; + reference150 = obj144; num++; - ref QuestSequence reference150 = ref span2[num]; - QuestSequence obj144 = new QuestSequence + ref QuestSequence reference151 = ref span214[num]; + QuestSequence obj145 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list215 = new List(num2); - CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + List list216 = new List(num2); + CollectionsMarshal.SetCount(list216, num2); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) + span216[index2] = new QuestStep(EInteractionType.Interact, 1006530u, new Vector3(21.927185f, 20.746975f, -682.06305f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; - obj144.Steps = list215; - reference150 = obj144; + obj145.Steps = list216; + reference151 = obj145; num++; - ref QuestSequence reference151 = ref span2[num]; - QuestSequence obj145 = new QuestSequence + ref QuestSequence reference152 = ref span214[num]; + QuestSequence obj146 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list216 = new List(index2); - CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + List list217 = new List(index2); + CollectionsMarshal.SetCount(list217, index2); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1008659u, new Vector3(26.474365f, 20.174328f, -679.74365f), 156); - obj145.Steps = list216; - reference151 = obj145; + span217[num2] = new QuestStep(EInteractionType.Interact, 1008659u, new Vector3(26.474365f, 20.174328f, -679.74365f), 156); + obj146.Steps = list217; + reference152 = obj146; num++; - ref QuestSequence reference152 = ref span2[num]; - QuestSequence obj146 = new QuestSequence + ref QuestSequence reference153 = ref span214[num]; + QuestSequence obj147 = new QuestSequence { Sequence = 3 }; num2 = 3; - List list217 = new List(num2); - CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + List list218 = new List(num2); + CollectionsMarshal.SetCount(list218, num2); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span218[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span218[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1008547u, new Vector3(0.77819824f, -1.9957249f, -45.487183f), 351); - obj146.Steps = list217; - reference152 = obj146; + span218[index2] = new QuestStep(EInteractionType.Interact, 1008547u, new Vector3(0.77819824f, -1.9957249f, -45.487183f), 351); + obj147.Steps = list218; + reference153 = obj147; num++; - ref QuestSequence reference153 = ref span2[num]; - QuestSequence obj147 = new QuestSequence + ref QuestSequence reference154 = ref span214[num]; + QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list218 = new List(index2); - CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + List list219 = new List(index2); + CollectionsMarshal.SetCount(list219, index2); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008554u, new Vector3(1.6326294f, -1.9957249f, -41.916565f), 351); - obj147.Steps = list218; - reference153 = obj147; - questRoot31.QuestSequence = list213; + span219[num2] = new QuestStep(EInteractionType.CompleteQuest, 1008554u, new Vector3(1.6326294f, -1.9957249f, -41.916565f), 351); + obj148.Steps = list219; + reference154 = obj148; + questRoot31.QuestSequence = list214; AddQuest(questId31, questRoot31); QuestId questId32 = new QuestId(3883); QuestRoot questRoot32 = new QuestRoot(); num = 1; - List list219 = new List(num); - CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + List list220 = new List(num); + CollectionsMarshal.SetCount(list220, num); + Span span220 = CollectionsMarshal.AsSpan(list220); index = 0; - span[index] = "JerryWester"; - questRoot32.Author = list219; + span220[index] = "JerryWester"; + questRoot32.Author = list220; index = 4; - List list220 = new List(index); - CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + List list221 = new List(index); + CollectionsMarshal.SetCount(list221, index); + Span span221 = CollectionsMarshal.AsSpan(list221); num = 0; - ref QuestSequence reference154 = ref span2[num]; - QuestSequence obj148 = new QuestSequence + ref QuestSequence reference155 = ref span221[num]; + QuestSequence obj149 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list221 = new List(num2); - CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + List list222 = new List(num2); + CollectionsMarshal.SetCount(list222, num2); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141) + span222[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -309660,103 +310759,103 @@ public static class AssemblyQuestLoader } } }; - obj148.Steps = list221; - reference154 = obj148; + obj149.Steps = list222; + reference155 = obj149; num++; - ref QuestSequence reference155 = ref span2[num]; - QuestSequence obj149 = new QuestSequence + ref QuestSequence reference156 = ref span221[num]; + QuestSequence obj150 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list222 = new List(index2); - CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + List list223 = new List(index2); + CollectionsMarshal.SetCount(list223, index2); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref QuestStep reference156 = ref span3[num2]; - QuestStep obj150 = new QuestStep(EInteractionType.Combat, 1009050u, new Vector3(57.419678f, -5.5366235f, -1.2664795f), 141) + ref QuestStep reference157 = ref span223[num2]; + QuestStep obj151 = new QuestStep(EInteractionType.Combat, 1009050u, new Vector3(57.419678f, -5.5366235f, -1.2664795f), 141) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; - num3 = 5; - List list223 = new List(num3); - CollectionsMarshal.SetCount(list223, num3); - span5 = CollectionsMarshal.AsSpan(list223); - index3 = 0; - span5[index3] = 2852u; - index3++; - span5[index3] = 3114u; - index3++; - span5[index3] = 3115u; - index3++; - span5[index3] = 3116u; - index3++; - span5[index3] = 3117u; - obj150.KillEnemyDataIds = list223; + index3 = 5; + List list224 = new List(index3); + CollectionsMarshal.SetCount(list224, index3); + Span span224 = CollectionsMarshal.AsSpan(list224); + num3 = 0; + span224[num3] = 2852u; + num3++; + span224[num3] = 3114u; + num3++; + span224[num3] = 3115u; + num3++; + span224[num3] = 3116u; + num3++; + span224[num3] = 3117u; + obj151.KillEnemyDataIds = list224; + reference157 = obj151; + obj150.Steps = list223; reference156 = obj150; - obj149.Steps = list222; - reference155 = obj149; num++; - ref QuestSequence reference157 = ref span2[num]; - QuestSequence obj151 = new QuestSequence + ref QuestSequence reference158 = ref span221[num]; + QuestSequence obj152 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list224 = new List(num2); - CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + List list225 = new List(num2); + CollectionsMarshal.SetCount(list225, num2); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009050u, new Vector3(57.419678f, -5.5366235f, -1.2664795f), 141); - obj151.Steps = list224; - reference157 = obj151; + span225[index2] = new QuestStep(EInteractionType.Interact, 1009050u, new Vector3(57.419678f, -5.5366235f, -1.2664795f), 141); + obj152.Steps = list225; + reference158 = obj152; num++; - ref QuestSequence reference158 = ref span2[num]; - QuestSequence obj152 = new QuestSequence + ref QuestSequence reference159 = ref span221[num]; + QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list225 = new List(index2); - CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + List list226 = new List(index2); + CollectionsMarshal.SetCount(list226, index2); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(187.86679f, -1f, -301.48148f), 141) + span226[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(187.86679f, -1f, -301.48148f), 141) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141); - obj152.Steps = list225; - reference158 = obj152; - questRoot32.QuestSequence = list220; + span226[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141); + obj153.Steps = list226; + reference159 = obj153; + questRoot32.QuestSequence = list221; AddQuest(questId32, questRoot32); QuestId questId33 = new QuestId(3884); QuestRoot questRoot33 = new QuestRoot(); num = 1; - List list226 = new List(num); - CollectionsMarshal.SetCount(list226, num); - span = CollectionsMarshal.AsSpan(list226); + List list227 = new List(num); + CollectionsMarshal.SetCount(list227, num); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "JerryWester"; - questRoot33.Author = list226; + span227[index] = "JerryWester"; + questRoot33.Author = list227; index = 5; - List list227 = new List(index); - CollectionsMarshal.SetCount(list227, index); - span2 = CollectionsMarshal.AsSpan(list227); + List list228 = new List(index); + CollectionsMarshal.SetCount(list228, index); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference159 = ref span2[num]; - QuestSequence obj153 = new QuestSequence + ref QuestSequence reference160 = ref span228[num]; + QuestSequence obj154 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list228 = new List(num2); - CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + List list229 = new List(num2); + CollectionsMarshal.SetCount(list229, num2); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141) + span229[index2] = new QuestStep(EInteractionType.AcceptQuest, 1009049u, new Vector3(187.54858f, -1f, -302.93738f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -309767,106 +310866,106 @@ public static class AssemblyQuestLoader } } }; - obj153.Steps = list228; - reference159 = obj153; + obj154.Steps = list229; + reference160 = obj154; num++; - ref QuestSequence reference160 = ref span2[num]; - QuestSequence obj154 = new QuestSequence + ref QuestSequence reference161 = ref span228[num]; + QuestSequence obj155 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list229 = new List(index2); - CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + List list230 = new List(index2); + CollectionsMarshal.SetCount(list230, index2); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-141.48044f, 4.2354183f, 232.0292f), 141) + span230[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-141.48044f, 4.2354183f, 232.0292f), 141) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009055u, new Vector3(-142.74823f, 4.2354183f, 232.77625f), 141); - obj154.Steps = list229; - reference160 = obj154; + span230[num2] = new QuestStep(EInteractionType.Interact, 1009055u, new Vector3(-142.74823f, 4.2354183f, 232.77625f), 141); + obj155.Steps = list230; + reference161 = obj155; num++; - ref QuestSequence reference161 = ref span2[num]; - QuestSequence obj155 = new QuestSequence + ref QuestSequence reference162 = ref span228[num]; + QuestSequence obj156 = new QuestSequence { Sequence = 2 }; num2 = 2; - List list230 = new List(num2); - CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + List list231 = new List(num2); + CollectionsMarshal.SetCount(list231, num2); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(57.739433f, -1.247997f, 343.4356f), 141) + span231[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(57.739433f, -1.247997f, 343.4356f), 141) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009056u, new Vector3(58.27417f, -1.2500068f, 342.2445f), 141); - obj155.Steps = list230; - reference161 = obj155; + span231[index2] = new QuestStep(EInteractionType.Interact, 1009056u, new Vector3(58.27417f, -1.2500068f, 342.2445f), 141); + obj156.Steps = list231; + reference162 = obj156; num++; - ref QuestSequence reference162 = ref span2[num]; - QuestSequence obj156 = new QuestSequence + ref QuestSequence reference163 = ref span228[num]; + QuestSequence obj157 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list231 = new List(index2); - CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + List list232 = new List(index2); + CollectionsMarshal.SetCount(list232, index2); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009175u, new Vector3(59.433838f, -1.2516545f, 341.26794f), 141); - obj156.Steps = list231; - reference162 = obj156; + span232[num2] = new QuestStep(EInteractionType.Interact, 1009175u, new Vector3(59.433838f, -1.2516545f, 341.26794f), 141); + obj157.Steps = list232; + reference163 = obj157; num++; - ref QuestSequence reference163 = ref span2[num]; - QuestSequence obj157 = new QuestSequence + ref QuestSequence reference164 = ref span228[num]; + QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list232 = new List(num2); - CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + List list233 = new List(num2); + CollectionsMarshal.SetCount(list233, num2); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) + span233[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-119.1183f, 3.7999938f, -104.33473f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); - obj157.Steps = list232; - reference163 = obj157; - questRoot33.QuestSequence = list227; + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1004576u, new Vector3(-141.64954f, 4.1f, -114.67157f), 130); + obj158.Steps = list233; + reference164 = obj158; + questRoot33.QuestSequence = list228; AddQuest(questId33, questRoot33); QuestId questId34 = new QuestId(3885); QuestRoot questRoot34 = new QuestRoot(); num = 1; - List list233 = new List(num); - CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + List list234 = new List(num); + CollectionsMarshal.SetCount(list234, num); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "JerryWester"; - questRoot34.Author = list233; - index = 7; - List list234 = new List(index); - CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + span234[index] = "JerryWester"; + questRoot34.Author = list234; + index = 8; + List list235 = new List(index); + CollectionsMarshal.SetCount(list235, index); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference164 = ref span2[num]; - QuestSequence obj158 = new QuestSequence + ref QuestSequence reference165 = ref span235[num]; + QuestSequence obj159 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list235 = new List(index2); - CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + List list236 = new List(index2); + CollectionsMarshal.SetCount(list236, index2); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009097u, new Vector3(22.87323f, -3.7749445f, 211.16956f), 152) + span236[num2] = new QuestStep(EInteractionType.AcceptQuest, 1009097u, new Vector3(22.87323f, -3.7749445f, 211.16956f), 152) { AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut, SkipConditions = new SkipConditions @@ -309877,142 +310976,147 @@ public static class AssemblyQuestLoader } } }; - obj158.Steps = list235; - reference164 = obj158; + obj159.Steps = list236; + reference165 = obj159; num++; - ref QuestSequence reference165 = ref span2[num]; - QuestSequence obj159 = new QuestSequence + ref QuestSequence reference166 = ref span235[num]; + QuestSequence obj160 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list236 = new List(num2); - CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + List list237 = new List(num2); + CollectionsMarshal.SetCount(list237, num2); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009098u, new Vector3(262.71448f, -8.995881f, -77.92786f), 152) - { - Fly = true - }; - obj159.Steps = list236; - reference165 = obj159; - num++; - ref QuestSequence reference166 = ref span2[num]; - QuestSequence obj160 = new QuestSequence - { - Sequence = 2 - }; - index2 = 1; - List list237 = new List(index2); - CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033555u, new Vector3(193.59119f, -22.344374f, -399.8932f), 152) + span237[index2] = new QuestStep(EInteractionType.Interact, 1009098u, new Vector3(262.71448f, -8.995881f, -77.92786f), 152) { Fly = true }; obj160.Steps = list237; reference166 = obj160; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span235[num]; QuestSequence obj161 = new QuestSequence { - Sequence = 3 + Sequence = 2 }; - num2 = 1; - List list238 = new List(num2); - CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1009119u, new Vector3(106.85889f, -27.487057f, -366.3844f), 152) + index2 = 1; + List list238 = new List(index2); + CollectionsMarshal.SetCount(list238, index2); + Span span238 = CollectionsMarshal.AsSpan(list238); + num2 = 0; + span238[num2] = new QuestStep(EInteractionType.Interact, 1033555u, new Vector3(193.59119f, -22.344374f, -399.8932f), 152) { Fly = true }; obj161.Steps = list238; reference167 = obj161; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span235[num]; QuestSequence obj162 = new QuestSequence { - Sequence = 4 + Sequence = 3 }; - index2 = 1; - List list239 = new List(index2); - CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(190.23474f, -31.415636f, -218.26653f), 152) + num2 = 1; + List list239 = new List(num2); + CollectionsMarshal.SetCount(list239, num2); + Span span239 = CollectionsMarshal.AsSpan(list239); + index2 = 0; + span239[index2] = new QuestStep(EInteractionType.Interact, 1009119u, new Vector3(106.85889f, -27.487057f, -366.3844f), 152) { - StopDistance = 0.25f, Fly = true }; obj162.Steps = list239; reference168 = obj162; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span235[num]; QuestSequence obj163 = new QuestSequence + { + Sequence = 4 + }; + index2 = 1; + List list240 = new List(index2); + CollectionsMarshal.SetCount(list240, index2); + Span span240 = CollectionsMarshal.AsSpan(list240); + num2 = 0; + span240[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(190.23474f, -31.415636f, -218.26653f), 152) + { + StopDistance = 0.25f, + Fly = true + }; + obj163.Steps = list240; + reference169 = obj163; + num++; + ref QuestSequence reference170 = ref span235[num]; + QuestSequence obj164 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list240 = new List(num2); - CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + List list241 = new List(num2); + CollectionsMarshal.SetCount(list241, num2); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 152) + span241[index2] = new QuestStep(EInteractionType.Duty, null, null, 152) { DutyOptions = new DutyOptions { ContentFinderConditionId = 77u } }; - obj163.Steps = list240; - reference169 = obj163; + obj164.Steps = list241; + reference170 = obj164; num++; - ref QuestSequence reference170 = ref span2[num]; - QuestSequence obj164 = new QuestSequence + span235[num] = new QuestSequence + { + Sequence = 6 + }; + num++; + ref QuestSequence reference171 = ref span235[num]; + QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list241 = new List(index2); - CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + List list242 = new List(index2); + CollectionsMarshal.SetCount(list242, index2); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009097u, new Vector3(22.87323f, -3.7749445f, 211.16956f), 152) + span242[num2] = new QuestStep(EInteractionType.CompleteQuest, 1009097u, new Vector3(22.87323f, -3.7749445f, 211.16956f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; - obj164.Steps = list241; - reference170 = obj164; - questRoot34.QuestSequence = list234; + obj165.Steps = list242; + reference171 = obj165; + questRoot34.QuestSequence = list235; AddQuest(questId34, questRoot34); QuestId questId35 = new QuestId(3886); QuestRoot questRoot35 = new QuestRoot(); num = 1; - List list242 = new List(num); - CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + List list243 = new List(num); + CollectionsMarshal.SetCount(list243, num); + Span span243 = CollectionsMarshal.AsSpan(list243); index = 0; - span[index] = "JerryWester"; - questRoot35.Author = list242; + span243[index] = "JerryWester"; + questRoot35.Author = list243; index = 5; - List list243 = new List(index); - CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + List list244 = new List(index); + CollectionsMarshal.SetCount(list244, index); + Span span244 = CollectionsMarshal.AsSpan(list244); num = 0; - ref QuestSequence reference171 = ref span2[num]; - QuestSequence obj165 = new QuestSequence + ref QuestSequence reference172 = ref span244[num]; + QuestSequence obj166 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list244 = new List(num2); - CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + List list245 = new List(num2); + CollectionsMarshal.SetCount(list245, num2); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010010u, new Vector3(-50.94995f, -3.440948f, 20.58435f), 132) + span245[index2] = new QuestStep(EInteractionType.AcceptQuest, 1010010u, new Vector3(-50.94995f, -3.440948f, 20.58435f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -310023,103 +311127,103 @@ public static class AssemblyQuestLoader } } }; - obj165.Steps = list244; - reference171 = obj165; + obj166.Steps = list245; + reference172 = obj166; num++; - ref QuestSequence reference172 = ref span2[num]; - QuestSequence obj166 = new QuestSequence + ref QuestSequence reference173 = ref span244[num]; + QuestSequence obj167 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list245 = new List(index2); - CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + List list246 = new List(index2); + CollectionsMarshal.SetCount(list246, index2); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010017u, new Vector3(22.171326f, 1.1999999f, 28.854736f), 132); - obj166.Steps = list245; - reference172 = obj166; + span246[num2] = new QuestStep(EInteractionType.Interact, 1010017u, new Vector3(22.171326f, 1.1999999f, 28.854736f), 132); + obj167.Steps = list246; + reference173 = obj167; num++; - ref QuestSequence reference173 = ref span2[num]; - QuestSequence obj167 = new QuestSequence + ref QuestSequence reference174 = ref span244[num]; + QuestSequence obj168 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list246 = new List(num2); - CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + List list247 = new List(num2); + CollectionsMarshal.SetCount(list247, num2); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010018u, new Vector3(49.729126f, -8.046955f, 100.20593f), 132); - obj167.Steps = list246; - reference173 = obj167; + span247[index2] = new QuestStep(EInteractionType.Interact, 1010018u, new Vector3(49.729126f, -8.046955f, 100.20593f), 132); + obj168.Steps = list247; + reference174 = obj168; num++; - ref QuestSequence reference174 = ref span2[num]; - QuestSequence obj168 = new QuestSequence + ref QuestSequence reference175 = ref span244[num]; + QuestSequence obj169 = new QuestSequence { Sequence = 3 }; index2 = 4; - List list247 = new List(index2); - CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + List list248 = new List(index2); + CollectionsMarshal.SetCount(list248, index2); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(49.68947f, -8.046954f, 100.59061f), 132); + span248[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(49.68947f, -8.046954f, 100.59061f), 132); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(38.482037f, -9.182595f, 124.36735f), 132); + span248[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(38.482037f, -9.182595f, 124.36735f), 132); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.59977f, -18.800003f, 103.46791f), 132) + span248[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(40.59977f, -18.800003f, 103.46791f), 132) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010012u, new Vector3(23.910828f, -18.800003f, 89.89087f), 132) + span248[num2] = new QuestStep(EInteractionType.Interact, 1010012u, new Vector3(23.910828f, -18.800003f, 89.89087f), 132) { DisableNavmesh = true }; - obj168.Steps = list247; - reference174 = obj168; + obj169.Steps = list248; + reference175 = obj169; num++; - ref QuestSequence reference175 = ref span2[num]; - QuestSequence obj169 = new QuestSequence + ref QuestSequence reference176 = ref span244[num]; + QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list248 = new List(num2); - CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + List list249 = new List(num2); + CollectionsMarshal.SetCount(list249, num2); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010018u, new Vector3(49.729126f, -8.046955f, 100.20593f), 132); - obj169.Steps = list248; - reference175 = obj169; - questRoot35.QuestSequence = list243; + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010018u, new Vector3(49.729126f, -8.046955f, 100.20593f), 132); + obj170.Steps = list249; + reference176 = obj170; + questRoot35.QuestSequence = list244; AddQuest(questId35, questRoot35); QuestId questId36 = new QuestId(3887); QuestRoot questRoot36 = new QuestRoot(); num = 1; - List list249 = new List(num); - CollectionsMarshal.SetCount(list249, num); - span = CollectionsMarshal.AsSpan(list249); + List list250 = new List(num); + CollectionsMarshal.SetCount(list250, num); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "JerryWester"; - questRoot36.Author = list249; + span250[index] = "JerryWester"; + questRoot36.Author = list250; index = 6; - List list250 = new List(index); - CollectionsMarshal.SetCount(list250, index); - span2 = CollectionsMarshal.AsSpan(list250); + List list251 = new List(index); + CollectionsMarshal.SetCount(list251, index); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference176 = ref span2[num]; - QuestSequence obj170 = new QuestSequence + ref QuestSequence reference177 = ref span251[num]; + QuestSequence obj171 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list251 = new List(index2); - CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + List list252 = new List(index2); + CollectionsMarshal.SetCount(list252, index2); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010018u, new Vector3(49.729126f, -8.046955f, 100.20593f), 132) + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010018u, new Vector3(49.729126f, -8.046955f, 100.20593f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -310130,20 +311234,20 @@ public static class AssemblyQuestLoader } } }; - obj170.Steps = list251; - reference176 = obj170; + obj171.Steps = list252; + reference177 = obj171; num++; - ref QuestSequence reference177 = ref span2[num]; - QuestSequence obj171 = new QuestSequence + ref QuestSequence reference178 = ref span251[num]; + QuestSequence obj172 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list252 = new List(num2); - CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + List list253 = new List(num2); + CollectionsMarshal.SetCount(list253, num2); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) + span253[index2] = new QuestStep(EInteractionType.Interact, 1001263u, new Vector3(181.41443f, -2.3519497f, -240.40594f), 133) { TargetTerritoryId = (ushort)152, AethernetShortcut = new AethernetShortcut @@ -310153,325 +311257,325 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010020u, new Vector3(-569.39044f, 9.822195f, 65.171265f), 152); - obj171.Steps = list252; - reference177 = obj171; + span253[index2] = new QuestStep(EInteractionType.Interact, 1010020u, new Vector3(-569.39044f, 9.822195f, 65.171265f), 152); + obj172.Steps = list253; + reference178 = obj172; num++; - ref QuestSequence reference178 = ref span2[num]; - QuestSequence obj172 = new QuestSequence + ref QuestSequence reference179 = ref span251[num]; + QuestSequence obj173 = new QuestSequence { Sequence = 2 }; index2 = 2; - List list253 = new List(index2); - CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + List list254 = new List(index2); + CollectionsMarshal.SetCount(list254, index2); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-300.50375f, 0.39631903f, 268.70343f), 152) + span254[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-300.50375f, 0.39631903f, 268.70343f), 152) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010037u, new Vector3(-300.98425f, 0.4458849f, 267.84155f), 152); - obj172.Steps = list253; - reference178 = obj172; + span254[num2] = new QuestStep(EInteractionType.Interact, 1010037u, new Vector3(-300.98425f, 0.4458849f, 267.84155f), 152); + obj173.Steps = list254; + reference179 = obj173; num++; - ref QuestSequence reference179 = ref span2[num]; - QuestSequence obj173 = new QuestSequence + ref QuestSequence reference180 = ref span251[num]; + QuestSequence obj174 = new QuestSequence { Sequence = 3 }; num2 = 2; - List list254 = new List(num2); - CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + List list255 = new List(num2); + CollectionsMarshal.SetCount(list255, num2); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-172.96619f, 1.4138634f, 147.4101f), 152) + span255[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-172.96619f, 1.4138634f, 147.4101f), 152) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010038u, new Vector3(-173.66296f, 1.4696703f, 146.83752f), 152); - obj173.Steps = list254; - reference179 = obj173; + span255[index2] = new QuestStep(EInteractionType.Interact, 1010038u, new Vector3(-173.66296f, 1.4696703f, 146.83752f), 152); + obj174.Steps = list255; + reference180 = obj174; num++; - ref QuestSequence reference180 = ref span2[num]; - QuestSequence obj174 = new QuestSequence + ref QuestSequence reference181 = ref span251[num]; + QuestSequence obj175 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list255 = new List(index2); - CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + List list256 = new List(index2); + CollectionsMarshal.SetCount(list256, index2); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1009987u, new Vector3(-207.69055f, 4.192081f, 100.26697f), 152); - obj174.Steps = list255; - reference180 = obj174; + span256[num2] = new QuestStep(EInteractionType.Interact, 1009987u, new Vector3(-207.69055f, 4.192081f, 100.26697f), 152); + obj175.Steps = list256; + reference181 = obj175; num++; - ref QuestSequence reference181 = ref span2[num]; - QuestSequence obj175 = new QuestSequence + ref QuestSequence reference182 = ref span251[num]; + QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 3; - List list256 = new List(num2); - CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + List list257 = new List(num2); + CollectionsMarshal.SetCount(list257, num2); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span257[index2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span257[index2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010147u, new Vector3(0.8086548f, -1.9957249f, -45.67035f), 351); - obj175.Steps = list256; - reference181 = obj175; - questRoot36.QuestSequence = list250; + span257[index2] = new QuestStep(EInteractionType.CompleteQuest, 1010147u, new Vector3(0.8086548f, -1.9957249f, -45.67035f), 351); + obj176.Steps = list257; + reference182 = obj176; + questRoot36.QuestSequence = list251; AddQuest(questId36, questRoot36); QuestId questId37 = new QuestId(3888); QuestRoot questRoot37 = new QuestRoot(); num = 1; - List list257 = new List(num); - CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + List list258 = new List(num); + CollectionsMarshal.SetCount(list258, num); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "JerryWester"; - questRoot37.Author = list257; + span258[index] = "JerryWester"; + questRoot37.Author = list258; index = 6; - List list258 = new List(index); - CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + List list259 = new List(index); + CollectionsMarshal.SetCount(list259, index); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference182 = ref span2[num]; - QuestSequence obj176 = new QuestSequence + ref QuestSequence reference183 = ref span259[num]; + QuestSequence obj177 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list259 = new List(index2); - CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + List list260 = new List(index2); + CollectionsMarshal.SetCount(list260, index2); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010858u, new Vector3(-1.9074707f, 0f, -3.1281738f), 351) + span260[num2] = new QuestStep(EInteractionType.AcceptQuest, 1010858u, new Vector3(-1.9074707f, 0f, -3.1281738f), 351) { StopDistance = 7f }; - obj176.Steps = list259; - reference182 = obj176; + obj177.Steps = list260; + reference183 = obj177; num++; - ref QuestSequence reference183 = ref span2[num]; - QuestSequence obj177 = new QuestSequence + ref QuestSequence reference184 = ref span259[num]; + QuestSequence obj178 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list260 = new List(num2); - CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + List list261 = new List(num2); + CollectionsMarshal.SetCount(list261, num2); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010890u, new Vector3(31.967651f, -1f, 2.9144287f), 351); - obj177.Steps = list260; - reference183 = obj177; + span261[index2] = new QuestStep(EInteractionType.Interact, 1010890u, new Vector3(31.967651f, -1f, 2.9144287f), 351); + obj178.Steps = list261; + reference184 = obj178; num++; - ref QuestSequence reference184 = ref span2[num]; - QuestSequence obj178 = new QuestSequence + ref QuestSequence reference185 = ref span259[num]; + QuestSequence obj179 = new QuestSequence { Sequence = 2 }; index2 = 2; - List list261 = new List(index2); - CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + List list262 = new List(index2); + CollectionsMarshal.SetCount(list262, index2); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span262[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010860u, new Vector3(2.822876f, -1.995725f, -41.24518f), 351) + span262[num2] = new QuestStep(EInteractionType.Interact, 1010860u, new Vector3(2.822876f, -1.995725f, -41.24518f), 351) { StopDistance = 7f }; - obj178.Steps = list261; - reference184 = obj178; + obj179.Steps = list262; + reference185 = obj179; num++; - ref QuestSequence reference185 = ref span2[num]; - QuestSequence obj179 = new QuestSequence + ref QuestSequence reference186 = ref span259[num]; + QuestSequence obj180 = new QuestSequence { Sequence = 3 }; num2 = 2; - List list262 = new List(num2); - CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + List list263 = new List(num2); + CollectionsMarshal.SetCount(list263, num2); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) + span263[index2] = new QuestStep(EInteractionType.Interact, 2002880u, new Vector3(-0.015319824f, -1.0223389f, -29.251587f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010858u, new Vector3(-1.9074707f, 0f, -3.1281738f), 351); - obj179.Steps = list262; - reference185 = obj179; + span263[index2] = new QuestStep(EInteractionType.Interact, 1010858u, new Vector3(-1.9074707f, 0f, -3.1281738f), 351); + obj180.Steps = list263; + reference186 = obj180; num++; - ref QuestSequence reference186 = ref span2[num]; - QuestSequence obj180 = new QuestSequence + ref QuestSequence reference187 = ref span259[num]; + QuestSequence obj181 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list263 = new List(index2); - CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + List list264 = new List(index2); + CollectionsMarshal.SetCount(list264, index2); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1010861u, new Vector3(-63.523376f, 46.999992f, 25.192627f), 147) + span264[num2] = new QuestStep(EInteractionType.Interact, 1010861u, new Vector3(-63.523376f, 46.999992f, 25.192627f), 147) { StopDistance = 0.5f, Fly = true, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; - obj180.Steps = list263; - reference186 = obj180; + obj181.Steps = list264; + reference187 = obj181; num++; - ref QuestSequence reference187 = ref span2[num]; - QuestSequence obj181 = new QuestSequence + ref QuestSequence reference188 = ref span259[num]; + QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list264 = new List(num2); - CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + List list265 = new List(num2); + CollectionsMarshal.SetCount(list265, num2); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) + span265[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006646u, new Vector3(-29.953552f, 46.99734f, 32.547485f), 147) { StopDistance = 5f }; - obj181.Steps = list264; - reference187 = obj181; - questRoot37.QuestSequence = list258; + obj182.Steps = list265; + reference188 = obj182; + questRoot37.QuestSequence = list259; AddQuest(questId37, questRoot37); QuestId questId38 = new QuestId(3889); QuestRoot questRoot38 = new QuestRoot(); num = 1; - List list265 = new List(num); - CollectionsMarshal.SetCount(list265, num); - span = CollectionsMarshal.AsSpan(list265); + List list266 = new List(num); + CollectionsMarshal.SetCount(list266, num); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "liza"; - questRoot38.Author = list265; + span266[index] = "liza"; + questRoot38.Author = list266; index = 5; - List list266 = new List(index); - CollectionsMarshal.SetCount(list266, index); - span2 = CollectionsMarshal.AsSpan(list266); + List list267 = new List(index); + CollectionsMarshal.SetCount(list267, index); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference188 = ref span2[num]; - QuestSequence obj182 = new QuestSequence + ref QuestSequence reference189 = ref span267[num]; + QuestSequence obj183 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list267 = new List(index2); - CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + List list268 = new List(index2); + CollectionsMarshal.SetCount(list268, index2); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032786u, new Vector3(113.7865f, -20.000002f, -0.3204956f), 886); - obj182.Steps = list267; - reference188 = obj182; + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032786u, new Vector3(113.7865f, -20.000002f, -0.3204956f), 886); + obj183.Steps = list268; + reference189 = obj183; num++; - ref QuestSequence reference189 = ref span2[num]; - QuestSequence obj183 = new QuestSequence + ref QuestSequence reference190 = ref span267[num]; + QuestSequence obj184 = new QuestSequence { Sequence = 1 }; num2 = 3; - List list268 = new List(num2); - CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + List list269 = new List(num2); + CollectionsMarshal.SetCount(list269, num2); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - ref QuestStep reference190 = ref span3[index2]; + ref QuestStep reference191 = ref span269[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1033786u, new Vector3(65.415405f, -18.499813f, 11.795227f), 886); - index3 = 6; - List list269 = new List(index3); - CollectionsMarshal.SetCount(list269, index3); - span7 = CollectionsMarshal.AsSpan(list269); - num3 = 0; - span7[num3] = null; - num3++; - span7[num3] = null; - num3++; - span7[num3] = null; - num3++; - span7[num3] = null; - num3++; - span7[num3] = null; - num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep8.CompletionQuestVariablesFlags = list269; - reference190 = questStep8; - index2++; - ref QuestStep reference191 = ref span3[index2]; - QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1033787u, new Vector3(40.05493f, -19.999998f, 89.066895f), 886); num3 = 6; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span7 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index3 = 0; - span7[index3] = null; + span270[index3] = null; index3++; - span7[index3] = null; + span270[index3] = null; index3++; - span7[index3] = null; + span270[index3] = null; index3++; - span7[index3] = null; + span270[index3] = null; index3++; - span7[index3] = null; + span270[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep9.CompletionQuestVariablesFlags = list270; - reference191 = questStep9; + span270[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep8.CompletionQuestVariablesFlags = list270; + reference191 = questStep8; index2++; - ref QuestStep reference192 = ref span3[index2]; - QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1033788u, new Vector3(-27.908752f, -16f, 138.56714f), 886); + ref QuestStep reference192 = ref span269[index2]; + QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1033787u, new Vector3(40.05493f, -19.999998f, 89.066895f), 886); index3 = 6; List list271 = new List(index3); CollectionsMarshal.SetCount(list271, index3); - span7 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num3 = 0; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = null; + span271[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep10.CompletionQuestVariablesFlags = list271; - reference192 = questStep10; - obj183.Steps = list268; - reference189 = obj183; + span271[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep9.CompletionQuestVariablesFlags = list271; + reference192 = questStep9; + index2++; + ref QuestStep reference193 = ref span269[index2]; + QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1033788u, new Vector3(-27.908752f, -16f, 138.56714f), 886); + num3 = 6; + List list272 = new List(num3); + CollectionsMarshal.SetCount(list272, num3); + Span span272 = CollectionsMarshal.AsSpan(list272); + index3 = 0; + span272[index3] = null; + index3++; + span272[index3] = null; + index3++; + span272[index3] = null; + index3++; + span272[index3] = null; + index3++; + span272[index3] = null; + index3++; + span272[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep10.CompletionQuestVariablesFlags = list272; + reference193 = questStep10; + obj184.Steps = list269; + reference190 = obj184; num++; - ref QuestSequence reference193 = ref span2[num]; - QuestSequence obj184 = new QuestSequence + ref QuestSequence reference194 = ref span267[num]; + QuestSequence obj185 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list272 = new List(index2); - CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + List list273 = new List(index2); + CollectionsMarshal.SetCount(list273, index2); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032786u, new Vector3(113.7865f, -20.000002f, -0.3204956f), 886) + span273[num2] = new QuestStep(EInteractionType.Interact, 1032786u, new Vector3(113.7865f, -20.000002f, -0.3204956f), 886) { AethernetShortcut = new AethernetShortcut { @@ -310479,20 +311583,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.FirmamentMattock } }; - obj184.Steps = list272; - reference193 = obj184; + obj185.Steps = list273; + reference194 = obj185; num++; - ref QuestSequence reference194 = ref span2[num]; - QuestSequence obj185 = new QuestSequence + ref QuestSequence reference195 = ref span267[num]; + QuestSequence obj186 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list273 = new List(num2); - CollectionsMarshal.SetCount(list273, num2); - span3 = CollectionsMarshal.AsSpan(list273); + List list274 = new List(num2); + CollectionsMarshal.SetCount(list274, num2); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033784u, new Vector3(154.00928f, -50f, 67.73474f), 886) + span274[index2] = new QuestStep(EInteractionType.Interact, 1033784u, new Vector3(154.00928f, -50f, 67.73474f), 886) { AethernetShortcut = new AethernetShortcut { @@ -310500,20 +311604,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.FirmamentNewNest } }; - obj185.Steps = list273; - reference194 = obj185; + obj186.Steps = list274; + reference195 = obj186; num++; - ref QuestSequence reference195 = ref span2[num]; - QuestSequence obj186 = new QuestSequence + ref QuestSequence reference196 = ref span267[num]; + QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list274 = new List(index2); - CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + List list275 = new List(index2); + CollectionsMarshal.SetCount(list275, index2); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033543u, new Vector3(113.38977f, -20f, -0.96136475f), 886) + span275[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033543u, new Vector3(113.38977f, -20f, -0.96136475f), 886) { AethernetShortcut = new AethernetShortcut { @@ -310522,172 +311626,36 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(3955) }; - obj186.Steps = list274; - reference195 = obj186; - questRoot38.QuestSequence = list266; + obj187.Steps = list275; + reference196 = obj187; + questRoot38.QuestSequence = list267; AddQuest(questId38, questRoot38); QuestId questId39 = new QuestId(3890); QuestRoot questRoot39 = new QuestRoot(); num = 1; - List list275 = new List(num); - CollectionsMarshal.SetCount(list275, num); - span = CollectionsMarshal.AsSpan(list275); + List list276 = new List(num); + CollectionsMarshal.SetCount(list276, num); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "Censored"; - questRoot39.Author = list275; + span276[index] = "Censored"; + questRoot39.Author = list276; index = 5; - List list276 = new List(index); - CollectionsMarshal.SetCount(list276, index); - span2 = CollectionsMarshal.AsSpan(list276); + List list277 = new List(index); + CollectionsMarshal.SetCount(list277, index); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference196 = ref span2[num]; - QuestSequence obj187 = new QuestSequence + ref QuestSequence reference197 = ref span277[num]; + QuestSequence obj188 = new QuestSequence { Sequence = 0 }; num2 = 2; - List list277 = new List(num2); - CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + List list278 = new List(num2); + CollectionsMarshal.SetCount(list278, num2); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - ref QuestStep reference197 = ref span3[index2]; - QuestStep obj188 = new QuestStep(EInteractionType.None, null, null, 418) - { - AetheryteShortcut = EAetheryteLocation.Ishgard, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.Ishgard, - To = EAetheryteLocation.IshgardFirmament - } - }; - SkipConditions skipConditions = new SkipConditions(); - SkipStepConditions skipStepConditions = new SkipStepConditions(); - num3 = 1; - List list278 = new List(num3); - CollectionsMarshal.SetCount(list278, num3); - Span span8 = CollectionsMarshal.AsSpan(list278); - index3 = 0; - span8[index3] = 154; - skipStepConditions.InTerritory = list278; - skipConditions.StepIf = skipStepConditions; - obj188.SkipConditions = skipConditions; - reference197 = obj188; - index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033543u, new Vector3(113.38977f, -20f, -0.96136475f), 886) - { - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.FirmamentMendicantsCourt, - To = EAetheryteLocation.FirmamentMattock - } - }; - obj187.Steps = list277; - reference196 = obj187; - num++; - ref QuestSequence reference198 = ref span2[num]; - QuestSequence obj189 = new QuestSequence - { - Sequence = 1 - }; - index2 = 1; - List list279 = new List(index2); - CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033784u, new Vector3(154.00928f, -50f, 67.73474f), 886); - obj189.Steps = list279; - reference198 = obj189; - num++; - ref QuestSequence reference199 = ref span2[num]; - QuestSequence obj190 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list280 = new List(num2); - CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033789u, new Vector3(-701.83875f, 83.7986f, 229.99915f), 400) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith - }; - obj190.Steps = list280; - reference199 = obj190; - num++; - ref QuestSequence reference200 = ref span2[num]; - QuestSequence obj191 = new QuestSequence - { - Sequence = 3 - }; - index2 = 1; - List list281 = new List(index2); - CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033789u, new Vector3(-701.83875f, 83.7986f, 229.99915f), 400); - obj191.Steps = list281; - reference200 = obj191; - num++; - ref QuestSequence reference201 = ref span2[num]; - QuestSequence obj192 = new QuestSequence - { - Sequence = byte.MaxValue - }; - num2 = 2; - List list282 = new List(num2); - CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 418) - { - AetheryteShortcut = EAetheryteLocation.Ishgard, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.Ishgard, - To = EAetheryteLocation.IshgardFirmament - } - }; - index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033922u, new Vector3(113.38977f, -20f, -0.9918823f), 886) - { - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.FirmamentMendicantsCourt, - To = EAetheryteLocation.FirmamentMattock - } - }; - obj192.Steps = list282; - reference201 = obj192; - questRoot39.QuestSequence = list276; - AddQuest(questId39, questRoot39); - QuestId questId40 = new QuestId(3891); - QuestRoot questRoot40 = new QuestRoot(); - num = 1; - List list283 = new List(num); - CollectionsMarshal.SetCount(list283, num); - span = CollectionsMarshal.AsSpan(list283); - index = 0; - span[index] = "Censored"; - questRoot40.Author = list283; - index = 2; - List list284 = new List(index); - CollectionsMarshal.SetCount(list284, index); - span2 = CollectionsMarshal.AsSpan(list284); - num = 0; - ref QuestSequence reference202 = ref span2[num]; - QuestSequence obj193 = new QuestSequence - { - Sequence = 0 - }; - index2 = 2; - List list285 = new List(index2); - CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); - num2 = 0; - ref QuestStep reference203 = ref span3[num2]; - QuestStep obj194 = new QuestStep(EInteractionType.None, null, null, 418) + ref QuestStep reference198 = ref span278[index2]; + QuestStep obj189 = new QuestStep(EInteractionType.None, null, null, 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -310697,19 +311665,19 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions2 = new SkipConditions(); - SkipStepConditions skipStepConditions2 = new SkipStepConditions(); + SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 1; - List list286 = new List(index3); - CollectionsMarshal.SetCount(list286, index3); - span8 = CollectionsMarshal.AsSpan(list286); + List list279 = new List(index3); + CollectionsMarshal.SetCount(list279, index3); + Span span279 = CollectionsMarshal.AsSpan(list279); num3 = 0; - span8[num3] = 154; - skipStepConditions2.InTerritory = list286; - skipConditions2.StepIf = skipStepConditions2; - obj194.SkipConditions = skipConditions2; - reference203 = obj194; - num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032220u, new Vector3(113.29822f, -20.000002f, 1.449585f), 886) + span279[num3] = 154; + skipStepConditions.InTerritory = list279; + skipConditions2.StepIf = skipStepConditions; + obj189.SkipConditions = skipConditions2; + reference198 = obj189; + index2++; + span278[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033543u, new Vector3(113.38977f, -20f, -0.96136475f), 886) { AethernetShortcut = new AethernetShortcut { @@ -310717,49 +311685,185 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.FirmamentMattock } }; - obj193.Steps = list285; - reference202 = obj193; + obj188.Steps = list278; + reference197 = obj188; num++; - ref QuestSequence reference204 = ref span2[num]; - QuestSequence obj195 = new QuestSequence + ref QuestSequence reference199 = ref span277[num]; + QuestSequence obj190 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list280 = new List(index2); + CollectionsMarshal.SetCount(list280, index2); + Span span280 = CollectionsMarshal.AsSpan(list280); + num2 = 0; + span280[num2] = new QuestStep(EInteractionType.Interact, 1033784u, new Vector3(154.00928f, -50f, 67.73474f), 886); + obj190.Steps = list280; + reference199 = obj190; + num++; + ref QuestSequence reference200 = ref span277[num]; + QuestSequence obj191 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list281 = new List(num2); + CollectionsMarshal.SetCount(list281, num2); + Span span281 = CollectionsMarshal.AsSpan(list281); + index2 = 0; + span281[index2] = new QuestStep(EInteractionType.Interact, 1033789u, new Vector3(-701.83875f, 83.7986f, 229.99915f), 400) + { + Fly = true, + AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith + }; + obj191.Steps = list281; + reference200 = obj191; + num++; + ref QuestSequence reference201 = ref span277[num]; + QuestSequence obj192 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list282 = new List(index2); + CollectionsMarshal.SetCount(list282, index2); + Span span282 = CollectionsMarshal.AsSpan(list282); + num2 = 0; + span282[num2] = new QuestStep(EInteractionType.Interact, 1033789u, new Vector3(-701.83875f, 83.7986f, 229.99915f), 400); + obj192.Steps = list282; + reference201 = obj192; + num++; + ref QuestSequence reference202 = ref span277[num]; + QuestSequence obj193 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 2; + List list283 = new List(num2); + CollectionsMarshal.SetCount(list283, num2); + Span span283 = CollectionsMarshal.AsSpan(list283); + index2 = 0; + span283[index2] = new QuestStep(EInteractionType.None, null, null, 418) + { + AetheryteShortcut = EAetheryteLocation.Ishgard, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Ishgard, + To = EAetheryteLocation.IshgardFirmament + } + }; + index2++; + span283[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033922u, new Vector3(113.38977f, -20f, -0.9918823f), 886) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.FirmamentMendicantsCourt, + To = EAetheryteLocation.FirmamentMattock + } + }; + obj193.Steps = list283; + reference202 = obj193; + questRoot39.QuestSequence = list277; + AddQuest(questId39, questRoot39); + QuestId questId40 = new QuestId(3891); + QuestRoot questRoot40 = new QuestRoot(); + num = 1; + List list284 = new List(num); + CollectionsMarshal.SetCount(list284, num); + Span span284 = CollectionsMarshal.AsSpan(list284); + index = 0; + span284[index] = "Censored"; + questRoot40.Author = list284; + index = 2; + List list285 = new List(index); + CollectionsMarshal.SetCount(list285, index); + Span span285 = CollectionsMarshal.AsSpan(list285); + num = 0; + ref QuestSequence reference203 = ref span285[num]; + QuestSequence obj194 = new QuestSequence + { + Sequence = 0 + }; + index2 = 2; + List list286 = new List(index2); + CollectionsMarshal.SetCount(list286, index2); + Span span286 = CollectionsMarshal.AsSpan(list286); + num2 = 0; + ref QuestStep reference204 = ref span286[num2]; + QuestStep obj195 = new QuestStep(EInteractionType.None, null, null, 418) + { + AetheryteShortcut = EAetheryteLocation.Ishgard, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Ishgard, + To = EAetheryteLocation.IshgardFirmament + } + }; + SkipConditions skipConditions3 = new SkipConditions(); + SkipStepConditions skipStepConditions2 = new SkipStepConditions(); + num3 = 1; + List list287 = new List(num3); + CollectionsMarshal.SetCount(list287, num3); + Span span287 = CollectionsMarshal.AsSpan(list287); + index3 = 0; + span287[index3] = 154; + skipStepConditions2.InTerritory = list287; + skipConditions3.StepIf = skipStepConditions2; + obj195.SkipConditions = skipConditions3; + reference204 = obj195; + num2++; + span286[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032220u, new Vector3(113.29822f, -20.000002f, 1.449585f), 886) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.FirmamentMendicantsCourt, + To = EAetheryteLocation.FirmamentMattock + } + }; + obj194.Steps = list286; + reference203 = obj194; + num++; + ref QuestSequence reference205 = ref span285[num]; + QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list287 = new List(num2); - CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + List list288 = new List(num2); + CollectionsMarshal.SetCount(list288, num2); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033784u, new Vector3(154.00928f, -50f, 67.73474f), 886); - obj195.Steps = list287; - reference204 = obj195; - questRoot40.QuestSequence = list284; + span288[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033784u, new Vector3(154.00928f, -50f, 67.73474f), 886); + obj196.Steps = list288; + reference205 = obj196; + questRoot40.QuestSequence = list285; AddQuest(questId40, questRoot40); QuestId questId41 = new QuestId(3895); QuestRoot questRoot41 = new QuestRoot(); num = 1; - List list288 = new List(num); - CollectionsMarshal.SetCount(list288, num); - span = CollectionsMarshal.AsSpan(list288); + List list289 = new List(num); + CollectionsMarshal.SetCount(list289, num); + Span span289 = CollectionsMarshal.AsSpan(list289); index = 0; - span[index] = "liza"; - questRoot41.Author = list288; + span289[index] = "liza"; + questRoot41.Author = list289; index = 11; - List list289 = new List(index); - CollectionsMarshal.SetCount(list289, index); - span2 = CollectionsMarshal.AsSpan(list289); + List list290 = new List(index); + CollectionsMarshal.SetCount(list290, index); + Span span290 = CollectionsMarshal.AsSpan(list290); num = 0; - ref QuestSequence reference205 = ref span2[num]; - QuestSequence obj196 = new QuestSequence + ref QuestSequence reference206 = ref span290[num]; + QuestSequence obj197 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list290 = new List(index2); - CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + List list291 = new List(index2); + CollectionsMarshal.SetCount(list291, index2); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span291[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -310770,93 +311874,93 @@ public static class AssemblyQuestLoader } } }; - obj196.Steps = list290; - reference205 = obj196; + obj197.Steps = list291; + reference206 = obj197; num++; - ref QuestSequence reference206 = ref span2[num]; - QuestSequence obj197 = new QuestSequence + ref QuestSequence reference207 = ref span290[num]; + QuestSequence obj198 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list291 = new List(num2); - CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + List list292 = new List(num2); + CollectionsMarshal.SetCount(list292, num2); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - ref QuestStep reference207 = ref span3[index2]; - QuestStep obj198 = new QuestStep(EInteractionType.Interact, 1026804u, new Vector3(-524.55945f, 8.698304f, -15.487976f), 621) + ref QuestStep reference208 = ref span292[index2]; + QuestStep obj199 = new QuestStep(EInteractionType.Interact, 1026804u, new Vector3(-524.55945f, 8.698304f, -15.487976f), 621) { Fly = true }; - num3 = 1; - List list292 = new List(num3); - CollectionsMarshal.SetCount(list292, num3); - Span span9 = CollectionsMarshal.AsSpan(list292); - index3 = 0; - span9[index3] = new DialogueChoice + index3 = 1; + List list293 = new List(index3); + CollectionsMarshal.SetCount(list293, index3); + Span span293 = CollectionsMarshal.AsSpan(list293); + num3 = 0; + span293[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKYW201_03895_Q1_000_011") }; - obj198.DialogueChoices = list292; + obj199.DialogueChoices = list293; + reference208 = obj199; + obj198.Steps = list292; reference207 = obj198; - obj197.Steps = list291; - reference206 = obj197; num++; - ref QuestSequence reference208 = ref span2[num]; - QuestSequence obj199 = new QuestSequence + ref QuestSequence reference209 = ref span290[num]; + QuestSequence obj200 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list293 = new List(index2); - CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + List list294 = new List(index2); + CollectionsMarshal.SetCount(list294, index2); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033626u, new Vector3(-484.42816f, 107.63f, 136.5835f), 829); - obj199.Steps = list293; - reference208 = obj199; + span294[num2] = new QuestStep(EInteractionType.Interact, 1033626u, new Vector3(-484.42816f, 107.63f, 136.5835f), 829); + obj200.Steps = list294; + reference209 = obj200; num++; - ref QuestSequence reference209 = ref span2[num]; - QuestSequence obj200 = new QuestSequence + ref QuestSequence reference210 = ref span290[num]; + QuestSequence obj201 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list294 = new List(num2); - CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + List list295 = new List(num2); + CollectionsMarshal.SetCount(list295, num2); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829); - obj200.Steps = list294; - reference209 = obj200; + span295[index2] = new QuestStep(EInteractionType.Interact, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829); + obj201.Steps = list295; + reference210 = obj201; num++; - ref QuestSequence reference210 = ref span2[num]; - QuestSequence obj201 = new QuestSequence + ref QuestSequence reference211 = ref span290[num]; + QuestSequence obj202 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list295 = new List(index2); - CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + List list296 = new List(index2); + CollectionsMarshal.SetCount(list296, index2); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829); - obj201.Steps = list295; - reference210 = obj201; + span296[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829); + obj202.Steps = list296; + reference211 = obj202; num++; - ref QuestSequence reference211 = ref span2[num]; - QuestSequence obj202 = new QuestSequence + ref QuestSequence reference212 = ref span290[num]; + QuestSequence obj203 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list296 = new List(num2); - CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + List list297 = new List(num2); + CollectionsMarshal.SetCount(list297, num2); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - ref QuestStep reference212 = ref span3[index2]; - QuestStep obj203 = new QuestStep(EInteractionType.SinglePlayerDuty, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829) + ref QuestStep reference213 = ref span297[index2]; + QuestStep obj204 = new QuestStep(EInteractionType.SinglePlayerDuty, 1032851u, new Vector3(-481.3764f, 107.63f, 122.78931f), 829) { StopDistance = 5f, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -310864,98 +311968,98 @@ public static class AssemblyQuestLoader Index = 1 } }; - index3 = 1; - List list297 = new List(index3); - CollectionsMarshal.SetCount(list297, index3); - span9 = CollectionsMarshal.AsSpan(list297); - num3 = 0; - span9[num3] = new DialogueChoice + num3 = 1; + List list298 = new List(num3); + CollectionsMarshal.SetCount(list298, num3); + Span span298 = CollectionsMarshal.AsSpan(list298); + index3 = 0; + span298[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKYW201_03895_Q6_000_000"), Answer = new ExcelRef("TEXT_LUCKYW201_03895_A6_000_001") }; - obj203.DialogueChoices = list297; + obj204.DialogueChoices = list298; + reference213 = obj204; + obj203.Steps = list297; reference212 = obj203; - obj202.Steps = list296; - reference211 = obj202; num++; - span2[num] = new QuestSequence + span290[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference213 = ref span2[num]; - QuestSequence obj204 = new QuestSequence + ref QuestSequence reference214 = ref span290[num]; + QuestSequence obj205 = new QuestSequence { Sequence = 7 }; index2 = 1; - List list298 = new List(index2); - CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + List list299 = new List(index2); + CollectionsMarshal.SetCount(list299, index2); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); - obj204.Steps = list298; - reference213 = obj204; + span299[num2] = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); + obj205.Steps = list299; + reference214 = obj205; num++; - ref QuestSequence reference214 = ref span2[num]; - QuestSequence obj205 = new QuestSequence + ref QuestSequence reference215 = ref span290[num]; + QuestSequence obj206 = new QuestSequence { Sequence = 8 }; num2 = 1; - List list299 = new List(num2); - CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + List list300 = new List(num2); + CollectionsMarshal.SetCount(list300, num2); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033632u, new Vector3(50.94983f, 35f, 60.440918f), 919); - obj205.Steps = list299; - reference214 = obj205; + span300[index2] = new QuestStep(EInteractionType.Interact, 1033632u, new Vector3(50.94983f, 35f, 60.440918f), 919); + obj206.Steps = list300; + reference215 = obj206; num++; - ref QuestSequence reference215 = ref span2[num]; - QuestSequence obj206 = new QuestSequence + ref QuestSequence reference216 = ref span290[num]; + QuestSequence obj207 = new QuestSequence { Sequence = 9 }; index2 = 1; - List list300 = new List(index2); - CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + List list301 = new List(index2); + CollectionsMarshal.SetCount(list301, index2); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033635u, new Vector3(5.2643433f, 41f, 9.811523f), 919); - obj206.Steps = list300; - reference215 = obj206; + span301[num2] = new QuestStep(EInteractionType.Interact, 1033635u, new Vector3(5.2643433f, 41f, 9.811523f), 919); + obj207.Steps = list301; + reference216 = obj207; num++; - ref QuestSequence reference216 = ref span2[num]; - QuestSequence obj207 = new QuestSequence + ref QuestSequence reference217 = ref span290[num]; + QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 3; - List list301 = new List(num2); - CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + List list302 = new List(num2); + CollectionsMarshal.SetCount(list302, num2); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - ref QuestStep reference217 = ref span3[index2]; - QuestStep obj208 = new QuestStep(EInteractionType.Interact, 1033636u, new Vector3(-5.5390625f, 41.019974f, 25.680908f), 919) + ref QuestStep reference218 = ref span302[index2]; + QuestStep obj209 = new QuestStep(EInteractionType.Interact, 1033636u, new Vector3(-5.5390625f, 41.019974f, 25.680908f), 919) { TargetTerritoryId = (ushort)621 }; - SkipConditions skipConditions3 = new SkipConditions(); + SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); - num3 = 1; - List list302 = new List(num3); - CollectionsMarshal.SetCount(list302, num3); - span8 = CollectionsMarshal.AsSpan(list302); - index3 = 0; - span8[index3] = 919; - skipStepConditions3.NotInTerritory = list302; - skipConditions3.StepIf = skipStepConditions3; - obj208.SkipConditions = skipConditions3; - reference217 = obj208; + index3 = 1; + List list303 = new List(index3); + CollectionsMarshal.SetCount(list303, index3); + Span span303 = CollectionsMarshal.AsSpan(list303); + num3 = 0; + span303[num3] = 919; + skipStepConditions3.NotInTerritory = list303; + skipConditions4.StepIf = skipStepConditions3; + obj209.SkipConditions = skipConditions4; + reference218 = obj209; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) + span302[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, @@ -310968,39 +312072,39 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span302[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { NextQuestId = new QuestId(3980) }; - obj207.Steps = list301; - reference216 = obj207; - questRoot41.QuestSequence = list289; + obj208.Steps = list302; + reference217 = obj208; + questRoot41.QuestSequence = list290; AddQuest(questId41, questRoot41); QuestId questId42 = new QuestId(3896); QuestRoot questRoot42 = new QuestRoot(); num = 1; - List list303 = new List(num); - CollectionsMarshal.SetCount(list303, num); - span = CollectionsMarshal.AsSpan(list303); + List list304 = new List(num); + CollectionsMarshal.SetCount(list304, num); + Span span304 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "alydev"; - questRoot42.Author = list303; + span304[index] = "alydev"; + questRoot42.Author = list304; index = 6; - List list304 = new List(index); - CollectionsMarshal.SetCount(list304, index); - span2 = CollectionsMarshal.AsSpan(list304); + List list305 = new List(index); + CollectionsMarshal.SetCount(list305, index); + Span span305 = CollectionsMarshal.AsSpan(list305); num = 0; - ref QuestSequence reference218 = ref span2[num]; - QuestSequence obj209 = new QuestSequence + ref QuestSequence reference219 = ref span305[num]; + QuestSequence obj210 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list305 = new List(index2); - CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + List list306 = new List(index2); + CollectionsMarshal.SetCount(list306, index2); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033717u, new Vector3(-286.82385f, 17.772081f, 444.23596f), 814) + span306[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033717u, new Vector3(-286.82385f, 17.772081f, 444.23596f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaWright, @@ -311017,20 +312121,20 @@ public static class AssemblyQuestLoader } } }; - obj209.Steps = list305; - reference218 = obj209; + obj210.Steps = list306; + reference219 = obj210; num++; - ref QuestSequence reference219 = ref span2[num]; - QuestSequence obj210 = new QuestSequence + ref QuestSequence reference220 = ref span305[num]; + QuestSequence obj211 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list306 = new List(num2); - CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + List list307 = new List(num2); + CollectionsMarshal.SetCount(list307, num2); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033720u, new Vector3(79.81995f, 35.999687f, -148.27197f), 819) + span307[index2] = new QuestStep(EInteractionType.Interact, 1033720u, new Vector3(79.81995f, 35.999687f, -148.27197f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -311039,20 +312143,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.CrystariumAmaroLaunch } }; - obj210.Steps = list306; - reference219 = obj210; + obj211.Steps = list307; + reference220 = obj211; num++; - ref QuestSequence reference220 = ref span2[num]; - QuestSequence obj211 = new QuestSequence + ref QuestSequence reference221 = ref span305[num]; + QuestSequence obj212 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list307 = new List(index2); - CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + List list308 = new List(index2); + CollectionsMarshal.SetCount(list308, index2); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033722u, new Vector3(-13.473755f, 19.999794f, -155.13855f), 819) + span308[num2] = new QuestStep(EInteractionType.Interact, 1033722u, new Vector3(-13.473755f, 19.999794f, -155.13855f), 819) { AethernetShortcut = new AethernetShortcut { @@ -311060,284 +312164,284 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.CrystariumCrystallineMean } }; - obj211.Steps = list307; - reference220 = obj211; + obj212.Steps = list308; + reference221 = obj212; num++; - ref QuestSequence reference221 = ref span2[num]; - QuestSequence obj212 = new QuestSequence + ref QuestSequence reference222 = ref span305[num]; + QuestSequence obj213 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list308 = new List(num2); - CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + List list309 = new List(num2); + CollectionsMarshal.SetCount(list309, num2); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033723u, new Vector3(-349.63f, 100.1054f, -605.27966f), 813) + span309[index2] = new QuestStep(EInteractionType.Interact, 1033723u, new Vector3(-349.63f, 100.1054f, -605.27966f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; - obj212.Steps = list308; - reference221 = obj212; + obj213.Steps = list309; + reference222 = obj213; num++; - ref QuestSequence reference222 = ref span2[num]; - QuestSequence obj213 = new QuestSequence + ref QuestSequence reference223 = ref span305[num]; + QuestSequence obj214 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list309 = new List(index2); - CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + List list310 = new List(index2); + CollectionsMarshal.SetCount(list310, index2); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; - QuestStep obj214 = new QuestStep(EInteractionType.Interact, 1033727u, new Vector3(-601.8616f, 65.60101f, -419.9131f), 813) + ref QuestStep reference224 = ref span310[num2]; + QuestStep obj215 = new QuestStep(EInteractionType.Interact, 1033727u, new Vector3(-601.8616f, 65.60101f, -419.9131f), 813) { Fly = true }; - index3 = 1; - List list310 = new List(index3); - CollectionsMarshal.SetCount(list310, index3); - span9 = CollectionsMarshal.AsSpan(list310); - num3 = 0; - span9[num3] = new DialogueChoice + num3 = 1; + List list311 = new List(num3); + CollectionsMarshal.SetCount(list311, num3); + Span span311 = CollectionsMarshal.AsSpan(list311); + index3 = 0; + span311[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANDWA001_03896_Q3_000_000"), Answer = new ExcelRef("TEXT_BANDWA001_03896_A3_000_001") }; - obj214.DialogueChoices = list310; + obj215.DialogueChoices = list311; + reference224 = obj215; + obj214.Steps = list310; reference223 = obj214; - obj213.Steps = list309; - reference222 = obj213; num++; - ref QuestSequence reference224 = ref span2[num]; - QuestSequence obj215 = new QuestSequence + ref QuestSequence reference225 = ref span305[num]; + QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list311 = new List(num2); - CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + List list312 = new List(num2); + CollectionsMarshal.SetCount(list312, num2); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span312[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31137u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033727u, new Vector3(-601.8616f, 65.60101f, -419.9131f), 813); - obj215.Steps = list311; - reference224 = obj215; - questRoot42.QuestSequence = list304; + span312[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033727u, new Vector3(-601.8616f, 65.60101f, -419.9131f), 813); + obj216.Steps = list312; + reference225 = obj216; + questRoot42.QuestSequence = list305; AddQuest(questId42, questRoot42); QuestId questId43 = new QuestId(3897); QuestRoot questRoot43 = new QuestRoot(); num = 1; - List list312 = new List(num); - CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + List list313 = new List(num); + CollectionsMarshal.SetCount(list313, num); + Span span313 = CollectionsMarshal.AsSpan(list313); index = 0; - span[index] = "Theo"; - questRoot43.Author = list312; + span313[index] = "Theo"; + questRoot43.Author = list313; index = 5; - List list313 = new List(index); - CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + List list314 = new List(index); + CollectionsMarshal.SetCount(list314, index); + Span span314 = CollectionsMarshal.AsSpan(list314); num = 0; - ref QuestSequence reference225 = ref span2[num]; - QuestSequence obj216 = new QuestSequence + ref QuestSequence reference226 = ref span314[num]; + QuestSequence obj217 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list314 = new List(index2); - CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + List list315 = new List(index2); + CollectionsMarshal.SetCount(list315, index2); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.601006f, -412.71082f), 813); - obj216.Steps = list314; - reference225 = obj216; + span315[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.601006f, -412.71082f), 813); + obj217.Steps = list315; + reference226 = obj217; num++; - ref QuestSequence reference226 = ref span2[num]; - QuestSequence obj217 = new QuestSequence + ref QuestSequence reference227 = ref span314[num]; + QuestSequence obj218 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list315 = new List(num2); - CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + List list316 = new List(num2); + CollectionsMarshal.SetCount(list316, num2); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033730u, new Vector3(-593.9269f, 71.99991f, -444.9989f), 813) - { - Mount = true - }; - obj217.Steps = list315; - reference226 = obj217; - num++; - ref QuestSequence reference227 = ref span2[num]; - QuestSequence obj218 = new QuestSequence - { - Sequence = 2 - }; - index2 = 1; - List list316 = new List(index2); - CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.6009f, -414.66394f), 813) + span316[index2] = new QuestStep(EInteractionType.Interact, 1033730u, new Vector3(-593.9269f, 71.99991f, -444.9989f), 813) { Mount = true }; obj218.Steps = list316; reference227 = obj218; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span314[num]; QuestSequence obj219 = new QuestSequence { - Sequence = 3 + Sequence = 2 }; - num2 = 2; - List list317 = new List(num2); - CollectionsMarshal.SetCount(list317, num2); - span3 = CollectionsMarshal.AsSpan(list317); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) - { - ItemId = 31139u, - ItemCount = 1 - }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033730u, new Vector3(-593.9269f, 71.99991f, -444.9989f), 813) + index2 = 1; + List list317 = new List(index2); + CollectionsMarshal.SetCount(list317, index2); + Span span317 = CollectionsMarshal.AsSpan(list317); + num2 = 0; + span317[num2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.6009f, -414.66394f), 813) { Mount = true }; obj219.Steps = list317; reference228 = obj219; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span314[num]; QuestSequence obj220 = new QuestSequence + { + Sequence = 3 + }; + num2 = 2; + List list318 = new List(num2); + CollectionsMarshal.SetCount(list318, num2); + Span span318 = CollectionsMarshal.AsSpan(list318); + index2 = 0; + span318[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + { + ItemId = 31139u, + ItemCount = 1 + }; + index2++; + span318[index2] = new QuestStep(EInteractionType.Interact, 1033730u, new Vector3(-593.9269f, 71.99991f, -444.9989f), 813) + { + Mount = true + }; + obj220.Steps = list318; + reference229 = obj220; + num++; + ref QuestSequence reference230 = ref span314[num]; + QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list318 = new List(index2); - CollectionsMarshal.SetCount(list318, index2); - span3 = CollectionsMarshal.AsSpan(list318); + List list319 = new List(index2); + CollectionsMarshal.SetCount(list319, index2); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033730u, new Vector3(-593.9269f, 71.99991f, -444.9989f), 813); - obj220.Steps = list318; - reference229 = obj220; - questRoot43.QuestSequence = list313; + span319[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033730u, new Vector3(-593.9269f, 71.99991f, -444.9989f), 813); + obj221.Steps = list319; + reference230 = obj221; + questRoot43.QuestSequence = list314; AddQuest(questId43, questRoot43); QuestId questId44 = new QuestId(3898); QuestRoot questRoot44 = new QuestRoot(); num = 1; - List list319 = new List(num); - CollectionsMarshal.SetCount(list319, num); - span = CollectionsMarshal.AsSpan(list319); + List list320 = new List(num); + CollectionsMarshal.SetCount(list320, num); + Span span320 = CollectionsMarshal.AsSpan(list320); index = 0; - span[index] = "liza"; - questRoot44.Author = list319; + span320[index] = "liza"; + questRoot44.Author = list320; index = 8; - List list320 = new List(index); - CollectionsMarshal.SetCount(list320, index); - span2 = CollectionsMarshal.AsSpan(list320); + List list321 = new List(index); + CollectionsMarshal.SetCount(list321, index); + Span span321 = CollectionsMarshal.AsSpan(list321); num = 0; - ref QuestSequence reference230 = ref span2[num]; - QuestSequence obj221 = new QuestSequence + ref QuestSequence reference231 = ref span321[num]; + QuestSequence obj222 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list321 = new List(num2); - CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); + List list322 = new List(num2); + CollectionsMarshal.SetCount(list322, num2); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.60101f, -412.71082f), 813); - obj221.Steps = list321; - reference230 = obj221; + span322[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.60101f, -412.71082f), 813); + obj222.Steps = list322; + reference231 = obj222; num++; - ref QuestSequence reference231 = ref span2[num]; - QuestSequence obj222 = new QuestSequence + ref QuestSequence reference232 = ref span321[num]; + QuestSequence obj223 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list322 = new List(index2); - CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + List list323 = new List(index2); + CollectionsMarshal.SetCount(list323, index2); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-357.15628f, 108.72211f, -680.6214f), 813) + span323[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-357.15628f, 108.72211f, -680.6214f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033732u, new Vector3(-356.22186f, 108.722115f, -682.3072f), 813); - obj222.Steps = list322; - reference231 = obj222; + span323[num2] = new QuestStep(EInteractionType.Interact, 1033732u, new Vector3(-356.22186f, 108.722115f, -682.3072f), 813); + obj223.Steps = list323; + reference232 = obj223; num++; - ref QuestSequence reference232 = ref span2[num]; - QuestSequence obj223 = new QuestSequence + ref QuestSequence reference233 = ref span321[num]; + QuestSequence obj224 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list323 = new List(num2); - CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + List list324 = new List(num2); + CollectionsMarshal.SetCount(list324, num2); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - ref QuestStep reference233 = ref span3[index2]; - QuestStep obj224 = new QuestStep(EInteractionType.Interact, 1033733u, new Vector3(-357.16797f, 108.722115f, -683.1922f), 813) + ref QuestStep reference234 = ref span324[index2]; + QuestStep obj225 = new QuestStep(EInteractionType.Interact, 1033733u, new Vector3(-357.16797f, 108.722115f, -683.1922f), 813) { StopDistance = 5f }; - num3 = 1; - List list324 = new List(num3); - CollectionsMarshal.SetCount(list324, num3); - span9 = CollectionsMarshal.AsSpan(list324); - index3 = 0; - span9[index3] = new DialogueChoice + index3 = 1; + List list325 = new List(index3); + CollectionsMarshal.SetCount(list325, index3); + Span span325 = CollectionsMarshal.AsSpan(list325); + num3 = 0; + span325[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANDWA003_03898_SYSTEM_000_046") }; - obj224.DialogueChoices = list324; + obj225.DialogueChoices = list325; + reference234 = obj225; + obj224.Steps = list324; reference233 = obj224; - obj223.Steps = list323; - reference232 = obj223; num++; - ref QuestSequence reference234 = ref span2[num]; - QuestSequence obj225 = new QuestSequence + ref QuestSequence reference235 = ref span321[num]; + QuestSequence obj226 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list325 = new List(index2); - CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + List list326 = new List(index2); + CollectionsMarshal.SetCount(list326, index2); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033769u, new Vector3(-358.114f, 108.722115f, -683.43634f), 813) + span326[num2] = new QuestStep(EInteractionType.Interact, 1033769u, new Vector3(-358.114f, 108.722115f, -683.43634f), 813) { StopDistance = 5f }; - obj225.Steps = list325; - reference234 = obj225; + obj226.Steps = list326; + reference235 = obj226; num++; - ref QuestSequence reference235 = ref span2[num]; - QuestSequence obj226 = new QuestSequence + ref QuestSequence reference236 = ref span321[num]; + QuestSequence obj227 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list326 = new List(num2); - CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + List list327 = new List(num2); + CollectionsMarshal.SetCount(list327, num2); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027826u, new Vector3(89.15845f, 0.49999997f, -145.4643f), 819) + span327[index2] = new QuestStep(EInteractionType.Interact, 1027826u, new Vector3(89.15845f, 0.49999997f, -145.4643f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -311346,179 +312450,179 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.CrystariumDossalGate } }; - obj226.Steps = list326; - reference235 = obj226; + obj227.Steps = list327; + reference236 = obj227; num++; - ref QuestSequence reference236 = ref span2[num]; - QuestSequence obj227 = new QuestSequence + ref QuestSequence reference237 = ref span321[num]; + QuestSequence obj228 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list327 = new List(index2); - CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + List list328 = new List(index2); + CollectionsMarshal.SetCount(list328, index2); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.60101f, -412.71082f), 813) + span328[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.60101f, -412.71082f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; - obj227.Steps = list327; - reference236 = obj227; + obj228.Steps = list328; + reference237 = obj228; num++; - ref QuestSequence reference237 = ref span2[num]; - QuestSequence obj228 = new QuestSequence + ref QuestSequence reference238 = ref span321[num]; + QuestSequence obj229 = new QuestSequence { Sequence = 6 }; num2 = 1; - List list328 = new List(num2); - CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + List list329 = new List(num2); + CollectionsMarshal.SetCount(list329, num2); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.60091f, -414.66394f), 813); - obj228.Steps = list328; - reference237 = obj228; + span329[index2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.60091f, -414.66394f), 813); + obj229.Steps = list329; + reference238 = obj229; num++; - ref QuestSequence reference238 = ref span2[num]; - QuestSequence obj229 = new QuestSequence + ref QuestSequence reference239 = ref span321[num]; + QuestSequence obj230 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list329 = new List(index2); - CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + List list330 = new List(index2); + CollectionsMarshal.SetCount(list330, index2); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span330[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31141u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.60101f, -412.71082f), 813); - obj229.Steps = list329; - reference238 = obj229; - questRoot44.QuestSequence = list320; + span330[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.60101f, -412.71082f), 813); + obj230.Steps = list330; + reference239 = obj230; + questRoot44.QuestSequence = list321; AddQuest(questId44, questRoot44); QuestId questId45 = new QuestId(3899); QuestRoot questRoot45 = new QuestRoot(); num = 1; - List list330 = new List(num); - CollectionsMarshal.SetCount(list330, num); - span = CollectionsMarshal.AsSpan(list330); + List list331 = new List(num); + CollectionsMarshal.SetCount(list331, num); + Span span331 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "Theo"; - questRoot45.Author = list330; + span331[index] = "Theo"; + questRoot45.Author = list331; index = 6; - List list331 = new List(index); - CollectionsMarshal.SetCount(list331, index); - span2 = CollectionsMarshal.AsSpan(list331); + List list332 = new List(index); + CollectionsMarshal.SetCount(list332, index); + Span span332 = CollectionsMarshal.AsSpan(list332); num = 0; - ref QuestSequence reference239 = ref span2[num]; - QuestSequence obj230 = new QuestSequence + ref QuestSequence reference240 = ref span332[num]; + QuestSequence obj231 = new QuestSequence { Sequence = 0 }; num2 = 2; - List list332 = new List(num2); - CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); + List list333 = new List(num2); + CollectionsMarshal.SetCount(list333, num2); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) + span333[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); - obj230.Steps = list332; - reference239 = obj230; + span333[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + obj231.Steps = list333; + reference240 = obj231; num++; - ref QuestSequence reference240 = ref span2[num]; - QuestSequence obj231 = new QuestSequence + ref QuestSequence reference241 = ref span332[num]; + QuestSequence obj232 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list333 = new List(index2); - CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + List list334 = new List(index2); + CollectionsMarshal.SetCount(list334, index2); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); - obj231.Steps = list333; - reference240 = obj231; + span334[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + obj232.Steps = list334; + reference241 = obj232; num++; - ref QuestSequence reference241 = ref span2[num]; - QuestSequence obj232 = new QuestSequence + ref QuestSequence reference242 = ref span332[num]; + QuestSequence obj233 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list334 = new List(num2); - CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + List list335 = new List(num2); + CollectionsMarshal.SetCount(list335, num2); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.60228f, -414.66394f), 813); - obj232.Steps = list334; - reference241 = obj232; + span335[index2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.60228f, -414.66394f), 813); + obj233.Steps = list335; + reference242 = obj233; num++; - ref QuestSequence reference242 = ref span2[num]; - QuestSequence obj233 = new QuestSequence + ref QuestSequence reference243 = ref span332[num]; + QuestSequence obj234 = new QuestSequence { Sequence = 3 }; index2 = 2; - List list335 = new List(index2); - CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + List list336 = new List(index2); + CollectionsMarshal.SetCount(list336, index2); + Span span336 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span336[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31143u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); - obj233.Steps = list335; - reference242 = obj233; + span336[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + obj234.Steps = list336; + reference243 = obj234; num++; - ref QuestSequence reference243 = ref span2[num]; - QuestSequence obj234 = new QuestSequence + ref QuestSequence reference244 = ref span332[num]; + QuestSequence obj235 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list336 = new List(num2); - CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + List list337 = new List(num2); + CollectionsMarshal.SetCount(list337, num2); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033737u, new Vector3(-250.17175f, 18.842602f, -161.12f), 813) + span337[index2] = new QuestStep(EInteractionType.Interact, 1033737u, new Vector3(-250.17175f, 18.842602f, -161.12f), 813) { Fly = true }; - obj234.Steps = list336; - reference243 = obj234; + obj235.Steps = list337; + reference244 = obj235; num++; - ref QuestSequence reference244 = ref span2[num]; - QuestSequence obj235 = new QuestSequence + ref QuestSequence reference245 = ref span332[num]; + QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list337 = new List(index2); - CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + List list338 = new List(index2); + CollectionsMarshal.SetCount(list338, index2); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) + span338[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); - obj235.Steps = list337; - reference244 = obj235; - questRoot45.QuestSequence = list331; + span338[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + obj236.Steps = list338; + reference245 = obj236; + questRoot45.QuestSequence = list332; AddQuest(questId45, questRoot45); } @@ -311560,9 +312664,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033738u, new Vector3(-616.29663f, -0.3631083f, 303.94446f), 813) + span4[num2] = new QuestStep(EInteractionType.Interact, 1033738u, new Vector3(-616.29663f, -0.3631083f, 303.94446f), 813) { Fly = true }; @@ -311577,9 +312681,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) + span5[index2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative, @@ -311607,9 +312711,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + span6[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); obj4.Steps = list6; reference4 = obj4; num++; @@ -311621,9 +312725,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.60228f, -414.66394f), 813); + span7[index2] = new QuestStep(EInteractionType.Interact, 1033749u, new Vector3(-628.04614f, 65.60228f, -414.66394f), 813); obj5.Steps = list7; reference5 = obj5; num++; @@ -311635,15 +312739,15 @@ public static class AssemblyQuestLoader index2 = 2; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span8[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31145u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + span8[num2] = new QuestStep(EInteractionType.Interact, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); obj6.Steps = list8; reference6 = obj6; num++; @@ -311655,9 +312759,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033743u, new Vector3(-369.83295f, 5.6262345f, -94.80432f), 813) + span9[index2] = new QuestStep(EInteractionType.Interact, 1033743u, new Vector3(-369.83295f, 5.6262345f, -94.80432f), 813) { Fly = true }; @@ -311672,16 +312776,16 @@ public static class AssemblyQuestLoader index2 = 3; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011069u, new Vector3(-254.10852f, 3.2807007f, -114.54956f), 813) + span10[num2] = new QuestStep(EInteractionType.Interact, 2011069u, new Vector3(-254.10852f, 3.2807007f, -114.54956f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011068u, new Vector3(-245.28882f, 3.463745f, -116.68579f), 813); + span10[num2] = new QuestStep(EInteractionType.Interact, 2011068u, new Vector3(-245.28882f, 3.463745f, -116.68579f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011067u, new Vector3(-236.77429f, 3.829956f, -115.58716f), 813); + span10[num2] = new QuestStep(EInteractionType.Interact, 2011067u, new Vector3(-236.77429f, 3.829956f, -115.58716f), 813); obj8.Steps = list10; reference8 = obj8; num++; @@ -311693,9 +312797,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033743u, new Vector3(-369.83295f, 5.6262345f, -94.80432f), 813) + span11[index2] = new QuestStep(EInteractionType.Interact, 1033743u, new Vector3(-369.83295f, 5.6262345f, -94.80432f), 813) { Fly = true }; @@ -311710,9 +312814,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) { Fly = true }; @@ -311725,16 +312829,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "Theo"; + span13[index] = "Theo"; questRoot2.Author = list13; index = 5; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -311742,13 +312846,13 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813); obj11.Steps = list15; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -311756,16 +312860,16 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033744u, new Vector3(-354.5434f, 100.1054f, -603.7537f), 813) + span16[num2] = new QuestStep(EInteractionType.Interact, 1033744u, new Vector3(-354.5434f, 100.1054f, -603.7537f), 813) { Fly = true }; obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span14[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -311773,13 +312877,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033746u, new Vector3(-351.36957f, 100.1054f, -603.60114f), 813); + span17[index2] = new QuestStep(EInteractionType.Interact, 1033746u, new Vector3(-351.36957f, 100.1054f, -603.60114f), 813); obj13.Steps = list17; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span14[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -311787,13 +312891,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033729u, new Vector3(-355.6115f, 100.1054f, -603.20447f), 813); + span18[num2] = new QuestStep(EInteractionType.Interact, 1033729u, new Vector3(-355.6115f, 100.1054f, -603.20447f), 813); obj14.Steps = list18; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span14[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -311801,9 +312905,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) + span19[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033710u, new Vector3(-607.72107f, 65.602394f, -412.71082f), 813) { Fly = true }; @@ -311816,16 +312920,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; index = 4; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -311833,15 +312937,15 @@ public static class AssemblyQuestLoader index2 = 2; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span22[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -311849,16 +312953,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034103u, new Vector3(-674.7692f, 52.60457f, -148.05829f), 813) + span23[index2] = new QuestStep(EInteractionType.Interact, 1034103u, new Vector3(-674.7692f, 52.60457f, -148.05829f), 813) { Fly = true }; obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -311866,19 +312970,19 @@ public static class AssemblyQuestLoader index2 = 2; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span24[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31147u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034103u, new Vector3(-674.7692f, 52.60457f, -148.05829f), 813); + span24[num2] = new QuestStep(EInteractionType.Interact, 1034103u, new Vector3(-674.7692f, 52.60457f, -148.05829f), 813); obj18.Steps = list24; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -311886,14 +312990,14 @@ public static class AssemblyQuestLoader num2 = 2; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span25[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj19.Steps = list25; reference19 = obj19; questRoot3.QuestSequence = list21; @@ -311903,16 +313007,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 3; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -311920,15 +313024,15 @@ public static class AssemblyQuestLoader index2 = 2; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -311936,9 +313040,9 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034105u, new Vector3(775.9059f, 21.325724f, 21.286316f), 813) + span29[index2] = new QuestStep(EInteractionType.Interact, 1034105u, new Vector3(775.9059f, 21.325724f, 21.286316f), 813) { StopDistance = 1f, Fly = true, @@ -311947,7 +313051,7 @@ public static class AssemblyQuestLoader obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -311955,21 +313059,21 @@ public static class AssemblyQuestLoader index2 = 3; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span30[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31149u, ItemCount = 2 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span30[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span30[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj22.Steps = list30; reference22 = obj22; questRoot4.QuestSequence = list27; @@ -311979,16 +313083,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza"; + span31[index] = "liza"; questRoot5.Author = list31; index = 3; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span32[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -311996,15 +313100,15 @@ public static class AssemblyQuestLoader num2 = 2; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span33[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span33[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj23.Steps = list33; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -312012,13 +313116,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span34[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -312026,17 +313130,17 @@ public static class AssemblyQuestLoader num2 = 3; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span35[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31151u, ItemCount = 4 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span35[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj25.Steps = list35; reference25 = obj25; questRoot5.QuestSequence = list32; @@ -312046,16 +313150,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot6.Author = list36; index = 3; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -312063,15 +313167,15 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj26.Steps = list38; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -312079,9 +313183,9 @@ public static class AssemblyQuestLoader num2 = 3; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span39[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 2011179u, new Vector3(-304.036f, 19.860376f, -244.1596f), 813) { Fly = true @@ -312089,49 +313193,49 @@ public static class AssemblyQuestLoader int num3 = 6; List> list40 = new List>(num3); CollectionsMarshal.SetCount(list40, num3); - Span> span4 = CollectionsMarshal.AsSpan(list40); + Span> span40 = CollectionsMarshal.AsSpan(list40); int num4 = 0; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - ref List reference29 = ref span4[num4]; + ref List reference29 = ref span40[num4]; int num5 = 2; List list41 = new List(num5); CollectionsMarshal.SetCount(list41, num5); - Span span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); int num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span41[num6] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span41[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference29 = list41; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; num4++; - span4[num4] = null; + span40[num4] = null; obj28.RequiredQuestVariables = list40; num4 = 6; List list42 = new List(num4); CollectionsMarshal.SetCount(list42, num4); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span42[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list42; reference28 = obj28; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span39[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 2011178u, new Vector3(-267.5365f, 14.389221f, -191.63806f), 813) { Fly = true @@ -312139,49 +313243,49 @@ public static class AssemblyQuestLoader num3 = 6; List> list43 = new List>(num3); CollectionsMarshal.SetCount(list43, num3); - span4 = CollectionsMarshal.AsSpan(list43); + Span> span43 = CollectionsMarshal.AsSpan(list43); num4 = 0; - span4[num4] = null; + span43[num4] = null; num4++; - span4[num4] = null; + span43[num4] = null; num4++; - ref List reference31 = ref span4[num4]; + ref List reference31 = ref span43[num4]; num6 = 2; List list44 = new List(num6); CollectionsMarshal.SetCount(list44, num6); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num5 = 0; - span5[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span44[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span44[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference31 = list44; num4++; - span4[num4] = null; + span43[num4] = null; num4++; - span4[num4] = null; + span43[num4] = null; num4++; - span4[num4] = null; + span43[num4] = null; obj29.RequiredQuestVariables = list43; num4 = 6; List list45 = new List(num4); CollectionsMarshal.SetCount(list45, num4); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span45[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj29.CompletionQuestVariablesFlags = list45; reference30 = obj29; index2++; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span39[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 2011177u, new Vector3(-236.13336f, 21.042175f, -223.0412f), 813) { Fly = true @@ -312189,51 +313293,51 @@ public static class AssemblyQuestLoader num3 = 6; List> list46 = new List>(num3); CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); + Span> span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - ref List reference33 = ref span4[num4]; + ref List reference33 = ref span46[num4]; num5 = 2; List list47 = new List(num5); CollectionsMarshal.SetCount(list47, num5); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num6 = 0; - span5[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span47[num6] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span47[num6] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference33 = list47; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; obj30.RequiredQuestVariables = list46; num4 = 6; List list48 = new List(num4); CollectionsMarshal.SetCount(list48, num4); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span48[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list48; reference32 = obj30; obj27.Steps = list39; reference27 = obj27; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span37[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -312241,14 +313345,14 @@ public static class AssemblyQuestLoader index2 = 2; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span49[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span49[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj31.Steps = list49; reference34 = obj31; questRoot6.QuestSequence = list37; @@ -312258,16 +313362,16 @@ public static class AssemblyQuestLoader num = 1; List list50 = new List(num); CollectionsMarshal.SetCount(list50, num); - span = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index = 0; - span[index] = "liza"; + span50[index] = "liza"; questRoot7.Author = list50; index = 4; List list51 = new List(index); CollectionsMarshal.SetCount(list51, index); - span2 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span51[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -312275,15 +313379,15 @@ public static class AssemblyQuestLoader num2 = 2; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span52[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span52[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj32.Steps = list52; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span51[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -312291,13 +313395,13 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span53[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj33.Steps = list53; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span51[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -312305,22 +313409,22 @@ public static class AssemblyQuestLoader num2 = 2; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span54[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31153u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034112u, new Vector3(115.983765f, 106.73271f, -551.7815f), 813) + span54[index2] = new QuestStep(EInteractionType.Interact, 1034112u, new Vector3(115.983765f, 106.73271f, -551.7815f), 813) { Fly = true }; obj34.Steps = list54; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span51[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -312328,15 +313432,15 @@ public static class AssemblyQuestLoader index2 = 2; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span55[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj35.Steps = list55; reference38 = obj35; questRoot7.QuestSequence = list51; @@ -312346,16 +313450,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "pot0to"; + span56[index] = "pot0to"; questRoot8.Author = list56; index = 3; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span57[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -312363,15 +313467,15 @@ public static class AssemblyQuestLoader num2 = 2; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span58[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span58[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj36.Steps = list58; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span57[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -312379,9 +313483,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034115u, new Vector3(732.3567f, 21.798542f, -77.62268f), 813) + span59[num2] = new QuestStep(EInteractionType.Interact, 1034115u, new Vector3(732.3567f, 21.798542f, -77.62268f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb, @@ -312396,7 +313500,7 @@ public static class AssemblyQuestLoader obj37.Steps = list59; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span57[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -312404,15 +313508,15 @@ public static class AssemblyQuestLoader num2 = 3; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span60[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31155u, ItemCount = 2 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative, @@ -312430,7 +313534,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span60[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj38.Steps = list60; reference41 = obj38; questRoot8.QuestSequence = list57; @@ -312440,16 +313544,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "plogon_enjoyer"; + span61[index] = "plogon_enjoyer"; questRoot9.Author = list61; index = 3; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span62[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -312457,15 +313561,15 @@ public static class AssemblyQuestLoader index2 = 2; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span63[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span63[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj39.Steps = list63; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span62[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -312473,16 +313577,16 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034118u, new Vector3(-55.49713f, 98.10251f, -624.7501f), 813) + span64[index2] = new QuestStep(EInteractionType.Interact, 1034118u, new Vector3(-55.49713f, 98.10251f, -624.7501f), 813) { Fly = true }; obj40.Steps = list64; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span62[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -312490,20 +313594,20 @@ public static class AssemblyQuestLoader index2 = 3; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span65[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31157u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span65[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span65[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj41.Steps = list65; reference44 = obj41; questRoot9.QuestSequence = list62; @@ -312513,16 +313617,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot10.Author = list66; index = 3; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span67[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -312530,15 +313634,15 @@ public static class AssemblyQuestLoader num2 = 2; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span68[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj42.Steps = list68; reference45 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span67[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -312546,9 +313650,9 @@ public static class AssemblyQuestLoader index2 = 3; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span69[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Say, 1033770u, new Vector3(-410.11676f, 91.978714f, -426.71857f), 813) { Fly = true, @@ -312560,30 +313664,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list70 = new List>(num3); CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); + Span> span70 = CollectionsMarshal.AsSpan(list70); num4 = 0; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - ref List reference48 = ref span4[num4]; + ref List reference48 = ref span70[num4]; num6 = 1; List list71 = new List(num6); CollectionsMarshal.SetCount(list71, num6); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span71[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference48 = list71; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; num4++; - span4[num4] = null; + span70[num4] = null; obj44.RequiredQuestVariables = list70; reference47 = obj44; num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span69[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Say, 1033771u, new Vector3(-396.07843f, 93.51564f, -419.11957f), 813) { Fly = true, @@ -312595,30 +313699,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list72 = new List>(num4); CollectionsMarshal.SetCount(list72, num4); - span4 = CollectionsMarshal.AsSpan(list72); + Span> span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span4[num3] = null; + span72[num3] = null; num3++; - span4[num3] = null; + span72[num3] = null; num3++; - ref List reference50 = ref span4[num3]; + ref List reference50 = ref span72[num3]; num5 = 1; List list73 = new List(num5); CollectionsMarshal.SetCount(list73, num5); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num6 = 0; - span5[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span73[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference50 = list73; num3++; - span4[num3] = null; + span72[num3] = null; num3++; - span4[num3] = null; + span72[num3] = null; num3++; - span4[num3] = null; + span72[num3] = null; obj45.RequiredQuestVariables = list72; reference49 = obj45; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span69[num2]; QuestStep obj46 = new QuestStep(EInteractionType.Say, 1033772u, new Vector3(-399.80164f, 91.33075f, -441.42828f), 813) { Fly = true, @@ -312630,32 +313734,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list74 = new List>(num3); CollectionsMarshal.SetCount(list74, num3); - span4 = CollectionsMarshal.AsSpan(list74); + Span> span74 = CollectionsMarshal.AsSpan(list74); num4 = 0; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - ref List reference52 = ref span4[num4]; + ref List reference52 = ref span74[num4]; num6 = 1; List list75 = new List(num6); CollectionsMarshal.SetCount(list75, num6); - span5 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num5 = 0; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span75[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference52 = list75; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; num4++; - span4[num4] = null; + span74[num4] = null; obj46.RequiredQuestVariables = list74; reference51 = obj46; obj43.Steps = list69; reference46 = obj43; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span67[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -312663,14 +313767,14 @@ public static class AssemblyQuestLoader num2 = 2; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span76[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span76[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj47.Steps = list76; reference53 = obj47; questRoot10.QuestSequence = list67; @@ -312680,16 +313784,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "liza"; questRoot11.Author = list77; index = 4; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span78[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -312697,15 +313801,15 @@ public static class AssemblyQuestLoader index2 = 2; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span79[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span79[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj48.Steps = list79; reference54 = obj48; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span78[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -312713,13 +313817,13 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60085f, -431.81506f), 813); + span80[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60085f, -431.81506f), 813); obj49.Steps = list80; reference55 = obj49; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span78[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -312727,22 +313831,22 @@ public static class AssemblyQuestLoader index2 = 2; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span81[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31159u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033773u, new Vector3(-629.3279f, 56.201706f, -139.29962f), 813) + span81[num2] = new QuestStep(EInteractionType.Interact, 1033773u, new Vector3(-629.3279f, 56.201706f, -139.29962f), 813) { Fly = true }; obj50.Steps = list81; reference56 = obj50; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span78[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -312750,14 +313854,14 @@ public static class AssemblyQuestLoader num2 = 2; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span82[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span82[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj51.Steps = list82; reference57 = obj51; questRoot11.QuestSequence = list78; @@ -312767,16 +313871,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span83[index] = "liza"; questRoot12.Author = list83; index = 3; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span84[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -312784,15 +313888,15 @@ public static class AssemblyQuestLoader index2 = 2; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span85[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span85[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj52.Steps = list85; reference58 = obj52; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span84[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -312800,13 +313904,13 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60085f, -431.81506f), 813); + span86[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60085f, -431.81506f), 813); obj53.Steps = list86; reference59 = obj53; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -312814,17 +313918,17 @@ public static class AssemblyQuestLoader index2 = 3; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span87[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31161u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span87[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span87[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj54.Steps = list87; reference60 = obj54; questRoot12.QuestSequence = list84; @@ -312834,16 +313938,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "pot0to"; + span88[index] = "pot0to"; questRoot13.Author = list88; index = 4; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span89[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -312851,9 +313955,9 @@ public static class AssemblyQuestLoader num2 = 2; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span90[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative, @@ -312866,11 +313970,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span90[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj55.Steps = list90; reference61 = obj55; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span89[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -312878,9 +313982,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2011166u, new Vector3(-721.70593f, 68.86389f, -1.5107422f), 813) + span91[num2] = new QuestStep(EInteractionType.UseItem, 2011166u, new Vector3(-721.70593f, 68.86389f, -1.5107422f), 813) { Fly = true, ItemId = 2003030u, @@ -312889,7 +313993,7 @@ public static class AssemblyQuestLoader obj56.Steps = list91; reference62 = obj56; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span89[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -312897,13 +314001,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034059u, new Vector3(-725.70386f, 68.86053f, 2.2124634f), 813); + span92[index2] = new QuestStep(EInteractionType.Interact, 1034059u, new Vector3(-725.70386f, 68.86053f, 2.2124634f), 813); obj57.Steps = list92; reference63 = obj57; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span89[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -312911,14 +314015,14 @@ public static class AssemblyQuestLoader index2 = 2; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span93[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj58.Steps = list93; reference64 = obj58; questRoot13.QuestSequence = list89; @@ -312928,16 +314032,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "pot0to"; + span94[index] = "pot0to"; questRoot14.Author = list94; index = 4; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span95[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -312945,9 +314049,9 @@ public static class AssemblyQuestLoader num2 = 2; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span96[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative, @@ -312960,11 +314064,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span96[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj59.Steps = list96; reference65 = obj59; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span95[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -312972,13 +314076,13 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span97[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj60.Steps = list97; reference66 = obj60; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span95[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -312986,22 +314090,22 @@ public static class AssemblyQuestLoader num2 = 2; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span98[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31163u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034061u, new Vector3(-355.97772f, 100.1054f, -636.53015f), 813) + span98[index2] = new QuestStep(EInteractionType.Interact, 1034061u, new Vector3(-355.97772f, 100.1054f, -636.53015f), 813) { Fly = true }; obj61.Steps = list98; reference67 = obj61; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span95[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -313009,14 +314113,14 @@ public static class AssemblyQuestLoader index2 = 2; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span99[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span99[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj62.Steps = list99; reference68 = obj62; questRoot14.QuestSequence = list95; @@ -313026,16 +314130,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "pot0to"; + span100[index] = "pot0to"; questRoot15.Author = list100; index = 3; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span101[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -313043,19 +314147,19 @@ public static class AssemblyQuestLoader num2 = 2; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span102[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span102[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj63.Steps = list102; reference69 = obj63; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span101[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -313063,16 +314167,16 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034062u, new Vector3(214.92322f, 140.93163f, -570.09235f), 813) + span103[num2] = new QuestStep(EInteractionType.Interact, 1034062u, new Vector3(214.92322f, 140.93163f, -570.09235f), 813) { Fly = true }; obj64.Steps = list103; reference70 = obj64; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span101[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -313080,20 +314184,20 @@ public static class AssemblyQuestLoader num2 = 3; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span104[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31165u, ItemCount = 2 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span104[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span104[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj65.Steps = list104; reference71 = obj65; questRoot15.QuestSequence = list101; @@ -313103,16 +314207,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "liza"; + span105[index] = "liza"; questRoot16.Author = list105; index = 4; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span106[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -313120,15 +314224,15 @@ public static class AssemblyQuestLoader index2 = 2; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span107[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span107[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj66.Steps = list107; reference72 = obj66; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span106[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -313136,16 +314240,16 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033750u, new Vector3(-591.3329f, 72.00111f, -451.01093f), 813) + span108[index2] = new QuestStep(EInteractionType.Interact, 1033750u, new Vector3(-591.3329f, 72.00111f, -451.01093f), 813) { StopDistance = 5f }; obj67.Steps = list108; reference73 = obj67; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span106[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -313153,22 +314257,22 @@ public static class AssemblyQuestLoader index2 = 2; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span109[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31167u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033750u, new Vector3(-591.3329f, 72.00111f, -451.01093f), 813) + span109[num2] = new QuestStep(EInteractionType.Interact, 1033750u, new Vector3(-591.3329f, 72.00111f, -451.01093f), 813) { StopDistance = 5f }; obj68.Steps = list109; reference74 = obj68; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span106[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -313176,14 +314280,14 @@ public static class AssemblyQuestLoader num2 = 2; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj69.Steps = list110; reference75 = obj69; questRoot16.QuestSequence = list106; @@ -313193,16 +314297,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "liza"; + span111[index] = "liza"; questRoot17.Author = list111; index = 3; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span112[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -313210,15 +314314,15 @@ public static class AssemblyQuestLoader index2 = 2; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span113[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj70.Steps = list113; reference76 = obj70; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span112[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -313226,9 +314330,9 @@ public static class AssemblyQuestLoader num2 = 4; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span114[index2]; QuestStep obj72 = new QuestStep(EInteractionType.Interact, 2011169u, new Vector3(-95.903015f, 1.6326294f, 41.244995f), 813) { Fly = true @@ -313236,51 +314340,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list115 = new List>(num4); CollectionsMarshal.SetCount(list115, num4); - span4 = CollectionsMarshal.AsSpan(list115); + Span> span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - ref List reference79 = ref span4[num3]; + ref List reference79 = ref span115[num3]; num5 = 3; List list116 = new List(num5); CollectionsMarshal.SetCount(list116, num5); - span5 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span116[num6] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span116[num6] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span116[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); reference79 = list116; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; obj72.RequiredQuestVariables = list115; num3 = 6; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num4 = 0; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = null; + span117[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span117[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list117; reference78 = obj72; index2++; - ref QuestStep reference80 = ref span3[index2]; + ref QuestStep reference80 = ref span114[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Interact, 2011170u, new Vector3(-84.916504f, 2.39563f, 36.850464f), 813) { Fly = true @@ -313288,51 +314392,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list118 = new List>(num4); CollectionsMarshal.SetCount(list118, num4); - span4 = CollectionsMarshal.AsSpan(list118); + Span> span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - ref List reference81 = ref span4[num3]; + ref List reference81 = ref span118[num3]; num6 = 3; List list119 = new List(num6); CollectionsMarshal.SetCount(list119, num6); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span119[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span119[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + span119[num5] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); reference81 = list119; num3++; - span4[num3] = null; + span118[num3] = null; num3++; - span4[num3] = null; + span118[num3] = null; obj73.RequiredQuestVariables = list118; num3 = 6; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num4 = 0; - span5[num4] = null; + span120[num4] = null; num4++; - span5[num4] = null; + span120[num4] = null; num4++; - span5[num4] = null; + span120[num4] = null; num4++; - span5[num4] = null; + span120[num4] = null; num4++; - span5[num4] = null; + span120[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span120[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list120; reference80 = obj73; index2++; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span114[index2]; QuestStep obj74 = new QuestStep(EInteractionType.Interact, 2011171u, new Vector3(-68.55884f, 2.5177002f, 38.04065f), 813) { Fly = true @@ -313340,51 +314444,51 @@ public static class AssemblyQuestLoader num4 = 6; List> list121 = new List>(num4); CollectionsMarshal.SetCount(list121, num4); - span4 = CollectionsMarshal.AsSpan(list121); + Span> span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - ref List reference83 = ref span4[num3]; + ref List reference83 = ref span121[num3]; num5 = 3; List list122 = new List(num5); CollectionsMarshal.SetCount(list122, num5); - span5 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num6 = 0; - span5[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span122[num6] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); + span122[num6] = new QuestWorkValue((byte)5, null, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + span122[num6] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); reference83 = list122; num3++; - span4[num3] = null; + span121[num3] = null; num3++; - span4[num3] = null; + span121[num3] = null; obj74.RequiredQuestVariables = list121; num3 = 6; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = null; + span123[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span123[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list123; reference82 = obj74; index2++; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span114[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Interact, 2011172u, new Vector3(-70.2984f, 1.449585f, 62.210938f), 813) { Fly = true @@ -313392,53 +314496,53 @@ public static class AssemblyQuestLoader num4 = 6; List> list124 = new List>(num4); CollectionsMarshal.SetCount(list124, num4); - span4 = CollectionsMarshal.AsSpan(list124); + Span> span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - ref List reference85 = ref span4[num3]; + ref List reference85 = ref span124[num3]; num6 = 3; List list125 = new List(num6); CollectionsMarshal.SetCount(list125, num6); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span125[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span125[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span125[num5] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); reference85 = list125; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; obj75.RequiredQuestVariables = list124; num3 = 6; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num4 = 0; - span5[num4] = null; + span126[num4] = null; num4++; - span5[num4] = null; + span126[num4] = null; num4++; - span5[num4] = null; + span126[num4] = null; num4++; - span5[num4] = null; + span126[num4] = null; num4++; - span5[num4] = null; + span126[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span126[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj75.CompletionQuestVariablesFlags = list126; reference84 = obj75; obj71.Steps = list114; reference77 = obj71; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span112[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -313446,15 +314550,15 @@ public static class AssemblyQuestLoader index2 = 2; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span127[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj76.Steps = list127; reference86 = obj76; questRoot17.QuestSequence = list112; @@ -313464,16 +314568,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot18.Author = list128; index = 4; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span129[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -313481,15 +314585,15 @@ public static class AssemblyQuestLoader num2 = 2; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span130[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj77.Steps = list130; reference87 = obj77; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span129[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -313497,13 +314601,13 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span131[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj78.Steps = list131; reference88 = obj78; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span129[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -313511,15 +314615,15 @@ public static class AssemblyQuestLoader num2 = 2; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span132[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31169u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033694u, new Vector3(593.19434f, 5.8981767f, 704.86f), 813) + span132[index2] = new QuestStep(EInteractionType.Interact, 1033694u, new Vector3(593.19434f, 5.8981767f, 704.86f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -313527,7 +314631,7 @@ public static class AssemblyQuestLoader obj79.Steps = list132; reference89 = obj79; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span129[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -313535,15 +314639,15 @@ public static class AssemblyQuestLoader index2 = 2; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span133[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span133[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj80.Steps = list133; reference90 = obj80; questRoot18.QuestSequence = list129; @@ -313553,16 +314657,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "liza"; + span134[index] = "liza"; questRoot19.Author = list134; index = 4; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span135[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -313570,15 +314674,15 @@ public static class AssemblyQuestLoader num2 = 2; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span136[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span136[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj81.Steps = list136; reference91 = obj81; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span135[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -313586,16 +314690,16 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033695u, new Vector3(117.05188f, 7.07016f, 667.38367f), 813) + span137[num2] = new QuestStep(EInteractionType.Interact, 1033695u, new Vector3(117.05188f, 7.07016f, 667.38367f), 813) { Fly = true }; obj82.Steps = list137; reference92 = obj82; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span135[num]; QuestSequence obj83 = new QuestSequence { Sequence = 2 @@ -313603,22 +314707,22 @@ public static class AssemblyQuestLoader num2 = 2; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span138[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31171u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033696u, new Vector3(119.035645f, 7.096028f, 667.5974f), 813) + span138[index2] = new QuestStep(EInteractionType.Interact, 1033696u, new Vector3(119.035645f, 7.096028f, 667.5974f), 813) { StopDistance = 5f }; obj83.Steps = list138; reference93 = obj83; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span135[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -313626,15 +314730,15 @@ public static class AssemblyQuestLoader index2 = 2; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span139[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span139[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj84.Steps = list139; reference94 = obj84; questRoot19.QuestSequence = list135; @@ -313644,16 +314748,16 @@ public static class AssemblyQuestLoader num = 1; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "liza"; + span140[index] = "liza"; questRoot20.Author = list140; index = 4; List list141 = new List(index); CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span141[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -313661,15 +314765,15 @@ public static class AssemblyQuestLoader num2 = 2; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span142[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span142[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj85.Steps = list142; reference95 = obj85; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span141[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -313677,9 +314781,9 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033697u, new Vector3(705.2262f, 20.93061f, 29.007324f), 813) + span143[num2] = new QuestStep(EInteractionType.Interact, 1033697u, new Vector3(705.2262f, 20.93061f, 29.007324f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -313687,7 +314791,7 @@ public static class AssemblyQuestLoader obj86.Steps = list143; reference96 = obj86; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span141[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -313695,16 +314799,16 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1033697u, new Vector3(705.2262f, 20.93061f, 29.007324f), 813) + span144[index2] = new QuestStep(EInteractionType.Emote, 1033697u, new Vector3(705.2262f, 20.93061f, 29.007324f), 813) { Emote = EEmote.Psych }; obj87.Steps = list144; reference97 = obj87; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span141[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -313712,15 +314816,15 @@ public static class AssemblyQuestLoader index2 = 2; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span145[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span145[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj88.Steps = list145; reference98 = obj88; questRoot20.QuestSequence = list141; @@ -313730,16 +314834,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "pot0to"; + span146[index] = "pot0to"; questRoot21.Author = list146; index = 4; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span147[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -313747,15 +314851,15 @@ public static class AssemblyQuestLoader num2 = 2; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span148[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span148[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj89.Steps = list148; reference99 = obj89; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span147[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -313763,13 +314867,13 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span149[num2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj90.Steps = list149; reference100 = obj90; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span147[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -313777,22 +314881,22 @@ public static class AssemblyQuestLoader num2 = 2; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span150[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31173u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033703u, new Vector3(-270.77136f, 93.37625f, -480.33875f), 813) + span150[index2] = new QuestStep(EInteractionType.Interact, 1033703u, new Vector3(-270.77136f, 93.37625f, -480.33875f), 813) { Fly = true }; obj91.Steps = list150; reference101 = obj91; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span147[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -313800,14 +314904,14 @@ public static class AssemblyQuestLoader index2 = 2; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span151[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span151[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj92.Steps = list151; reference102 = obj92; questRoot21.QuestSequence = list147; @@ -313817,16 +314921,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "liza"; + span152[index] = "liza"; questRoot22.Author = list152; index = 3; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span153[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -313834,15 +314938,15 @@ public static class AssemblyQuestLoader num2 = 2; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span154[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span154[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj93.Steps = list154; reference103 = obj93; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span153[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -313850,16 +314954,16 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033704u, new Vector3(-33.341064f, 21.204435f, -198.41309f), 813) + span155[num2] = new QuestStep(EInteractionType.Interact, 1033704u, new Vector3(-33.341064f, 21.204435f, -198.41309f), 813) { Fly = true }; obj94.Steps = list155; reference104 = obj94; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span153[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -313867,20 +314971,20 @@ public static class AssemblyQuestLoader num2 = 3; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span156[index2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31175u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span156[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span156[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj95.Steps = list156; reference105 = obj95; questRoot22.QuestSequence = list153; @@ -313890,16 +314994,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "liza"; + span157[index] = "liza"; questRoot23.Author = list157; index = 3; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span158[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -313907,15 +315011,15 @@ public static class AssemblyQuestLoader index2 = 2; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span159[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span159[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj96.Steps = list159; reference106 = obj96; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span158[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -313923,9 +315027,9 @@ public static class AssemblyQuestLoader num2 = 3; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span160[index2]; QuestStep obj98 = new QuestStep(EInteractionType.Interact, 1033706u, new Vector3(-384.9088f, 105.85561f, -645.9602f), 813) { StopDistance = 2f, @@ -313934,23 +315038,23 @@ public static class AssemblyQuestLoader num4 = 6; List list161 = new List(num4); CollectionsMarshal.SetCount(list161, num4); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span161[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj98.CompletionQuestVariablesFlags = list161; reference108 = obj98; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span160[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 1033705u, new Vector3(-380.3922f, 103.089836f, -669.8253f), 813) { Fly = true @@ -313958,23 +315062,23 @@ public static class AssemblyQuestLoader num3 = 6; List list162 = new List(num3); CollectionsMarshal.SetCount(list162, num3); - span5 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num4 = 0; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span162[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list162; reference109 = obj99; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span160[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1033707u, new Vector3(-361.83722f, 103.57124f, -703.2731f), 813) { Fly = true @@ -313982,25 +315086,25 @@ public static class AssemblyQuestLoader num4 = 6; List list163 = new List(num4); CollectionsMarshal.SetCount(list163, num4); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num3 = 0; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span163[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj100.CompletionQuestVariablesFlags = list163; reference110 = obj100; obj97.Steps = list160; reference107 = obj97; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span158[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -314008,14 +315112,14 @@ public static class AssemblyQuestLoader index2 = 2; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span164[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span164[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj101.Steps = list164; reference111 = obj101; questRoot23.QuestSequence = list158; @@ -314025,16 +315129,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot24.Author = list165; index = 5; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span166[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -314042,15 +315146,15 @@ public static class AssemblyQuestLoader num2 = 2; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span167[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span167[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj102.Steps = list167; reference112 = obj102; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span166[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -314058,13 +315162,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033715u, new Vector3(-614.4961f, 65.60227f, -405.56958f), 813); + span168[num2] = new QuestStep(EInteractionType.Interact, 1033715u, new Vector3(-614.4961f, 65.60227f, -405.56958f), 813); obj103.Steps = list168; reference113 = obj103; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span166[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -314072,9 +315176,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1034065u, new Vector3(-294.75854f, 99.225815f, -724.0253f), 813) + span169[index2] = new QuestStep(EInteractionType.Action, 1034065u, new Vector3(-294.75854f, 99.225815f, -724.0253f), 813) { Fly = true, Land = true, @@ -314083,7 +315187,7 @@ public static class AssemblyQuestLoader obj104.Steps = list169; reference114 = obj104; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span166[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -314091,16 +315195,16 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1034065u, new Vector3(-294.75854f, 99.225815f, -724.0253f), 813) + span170[num2] = new QuestStep(EInteractionType.Action, 1034065u, new Vector3(-294.75854f, 99.225815f, -724.0253f), 813) { Action = EAction.Cannonfire }; obj105.Steps = list170; reference115 = obj105; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span166[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -314108,14 +315212,14 @@ public static class AssemblyQuestLoader num2 = 2; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span171[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813) + span171[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813) { Mount = false }; @@ -314128,16 +315232,16 @@ public static class AssemblyQuestLoader num = 1; List list172 = new List(num); CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "liza"; + span172[index] = "liza"; questRoot25.Author = list172; index = 4; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span173[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -314145,15 +315249,15 @@ public static class AssemblyQuestLoader index2 = 2; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span174[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span174[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj107.Steps = list174; reference117 = obj107; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span173[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -314161,13 +315265,13 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span175[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj108.Steps = list175; reference118 = obj108; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span173[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -314175,19 +315279,19 @@ public static class AssemblyQuestLoader index2 = 2; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span176[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31177u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034070u, new Vector3(-796.47516f, 69.28625f, 117.29602f), 813); + span176[num2] = new QuestStep(EInteractionType.Interact, 1034070u, new Vector3(-796.47516f, 69.28625f, 117.29602f), 813); obj109.Steps = list176; reference119 = obj109; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span173[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -314195,14 +315299,14 @@ public static class AssemblyQuestLoader num2 = 2; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span177[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span177[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj110.Steps = list177; reference120 = obj110; questRoot25.QuestSequence = list173; @@ -314212,16 +315316,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "liza"; + span178[index] = "liza"; questRoot26.Author = list178; index = 3; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span179[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -314229,15 +315333,15 @@ public static class AssemblyQuestLoader index2 = 2; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span180[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span180[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj111.Steps = list180; reference121 = obj111; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span179[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -314245,16 +315349,16 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034071u, new Vector3(-171.4046f, 5.779212f, -110.27698f), 813) + span181[index2] = new QuestStep(EInteractionType.Interact, 1034071u, new Vector3(-171.4046f, 5.779212f, -110.27698f), 813) { Fly = true }; obj112.Steps = list181; reference122 = obj112; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span179[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -314262,20 +315366,20 @@ public static class AssemblyQuestLoader index2 = 3; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span182[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31179u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span182[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj113.Steps = list182; reference123 = obj113; questRoot26.QuestSequence = list179; @@ -314285,16 +315389,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot27.Author = list183; index = 3; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span184[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -314302,15 +315406,15 @@ public static class AssemblyQuestLoader num2 = 2; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span185[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj114.Steps = list185; reference124 = obj114; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span184[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -314318,18 +315422,18 @@ public static class AssemblyQuestLoader index2 = 2; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.174656f, 1.063369f, 661.43774f), 813) + span186[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.174656f, 1.063369f, 661.43774f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034072u, new Vector3(-25.92511f, 1.3904266f, 662.8976f), 813); + span186[num2] = new QuestStep(EInteractionType.Interact, 1034072u, new Vector3(-25.92511f, 1.3904266f, 662.8976f), 813); obj115.Steps = list186; reference125 = obj115; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span184[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -314337,15 +315441,15 @@ public static class AssemblyQuestLoader num2 = 2; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span187[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj116.Steps = list187; reference126 = obj116; questRoot27.QuestSequence = list184; @@ -314355,16 +315459,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot28.Author = list188; index = 4; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span189[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -314372,15 +315476,15 @@ public static class AssemblyQuestLoader index2 = 2; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span190[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span190[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj117.Steps = list190; reference127 = obj117; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span189[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -314388,13 +315492,13 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); + span191[index2] = new QuestStep(EInteractionType.Interact, 1033767u, new Vector3(-608.6061f, 65.60222f, -431.81506f), 813); obj118.Steps = list191; reference128 = obj118; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span189[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 @@ -314402,22 +315506,22 @@ public static class AssemblyQuestLoader index2 = 2; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span192[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31181u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034073u, new Vector3(-504.0513f, 3.623286f, 25.802979f), 813) + span192[num2] = new QuestStep(EInteractionType.Interact, 1034073u, new Vector3(-504.0513f, 3.623286f, 25.802979f), 813) { Fly = true }; obj119.Steps = list192; reference129 = obj119; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span189[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -314425,14 +315529,14 @@ public static class AssemblyQuestLoader num2 = 2; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span193[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span193[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj120.Steps = list193; reference130 = obj120; questRoot28.QuestSequence = list189; @@ -314442,16 +315546,16 @@ public static class AssemblyQuestLoader num = 1; List list194 = new List(num); CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "liza"; + span194[index] = "liza"; questRoot29.Author = list194; index = 3; List list195 = new List(index); CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span195[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -314459,15 +315563,15 @@ public static class AssemblyQuestLoader index2 = 2; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); + span196[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span196[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj121.Steps = list196; reference131 = obj121; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span195[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -314475,21 +315579,21 @@ public static class AssemblyQuestLoader num2 = 2; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-134.17696f, 14.623874f, -124.68204f), 813) + span197[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-134.17696f, 14.623874f, -124.68204f), 813) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034075u, new Vector3(-137.71265f, 14.623856f, -124.89508f), 813) + span197[index2] = new QuestStep(EInteractionType.Interact, 1034075u, new Vector3(-137.71265f, 14.623856f, -124.89508f), 813) { StopDistance = 5f }; obj122.Steps = list197; reference132 = obj122; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span195[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -314497,20 +315601,20 @@ public static class AssemblyQuestLoader index2 = 3; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) + span198[num2] = new QuestStep(EInteractionType.Craft, null, null, 813) { ItemId = 31183u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span198[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span198[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj123.Steps = list198; reference133 = obj123; questRoot29.QuestSequence = list195; @@ -314520,16 +315624,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "pot0to"; + span199[index] = "pot0to"; questRoot30.Author = list199; index = 4; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span200[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -314537,9 +315641,9 @@ public static class AssemblyQuestLoader num2 = 2; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span201[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative, @@ -314552,11 +315656,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span201[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj124.Steps = list201; reference134 = obj124; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span200[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -314564,13 +315668,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033715u, new Vector3(-614.4961f, 65.60227f, -405.56958f), 813); + span202[num2] = new QuestStep(EInteractionType.Interact, 1033715u, new Vector3(-614.4961f, 65.60227f, -405.56958f), 813); obj125.Steps = list202; reference135 = obj125; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span200[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -314578,9 +315682,9 @@ public static class AssemblyQuestLoader num2 = 15; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span203[index2]; QuestStep obj127 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.43753f, 101.31912f, -445.69028f), 813) { Fly = true, @@ -314589,38 +315693,38 @@ public static class AssemblyQuestLoader num3 = 6; List> list204 = new List>(num3); CollectionsMarshal.SetCount(list204, num3); - span4 = CollectionsMarshal.AsSpan(list204); + Span> span204 = CollectionsMarshal.AsSpan(list204); num4 = 0; - span4[num4] = null; + span204[num4] = null; num4++; - ref List reference138 = ref span4[num4]; + ref List reference138 = ref span204[num4]; num5 = 5; List list205 = new List(num5); CollectionsMarshal.SetCount(list205, num5); - span5 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span205[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span205[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span205[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span205[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference138 = list205; num4++; - span4[num4] = null; + span204[num4] = null; num4++; - span4[num4] = null; + span204[num4] = null; num4++; - span4[num4] = null; + span204[num4] = null; num4++; - span4[num4] = null; + span204[num4] = null; obj127.RequiredQuestVariables = list204; reference137 = obj127; index2++; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span203[index2]; QuestStep obj128 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-251.79787f, 101.4096f, -436.75403f), 813) { Comment = "west of The Stay - walk up to target" @@ -314628,38 +315732,38 @@ public static class AssemblyQuestLoader num4 = 6; List> list206 = new List>(num4); CollectionsMarshal.SetCount(list206, num4); - span4 = CollectionsMarshal.AsSpan(list206); + Span> span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span4[num3] = null; + span206[num3] = null; num3++; - ref List reference140 = ref span4[num3]; + ref List reference140 = ref span206[num3]; num6 = 5; List list207 = new List(num6); CollectionsMarshal.SetCount(list207, num6); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span207[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference140 = list207; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; num3++; - span4[num3] = null; + span206[num3] = null; obj128.RequiredQuestVariables = list206; reference139 = obj128; index2++; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span203[index2]; QuestStep obj129 = new QuestStep(EInteractionType.Action, 2011130u, new Vector3(-245.7771f, 101.426636f, -433.98187f), 813) { Comment = "west of The Stay - fire cannon", @@ -314668,38 +315772,38 @@ public static class AssemblyQuestLoader num3 = 6; List> list208 = new List>(num3); CollectionsMarshal.SetCount(list208, num3); - span4 = CollectionsMarshal.AsSpan(list208); + Span> span208 = CollectionsMarshal.AsSpan(list208); num4 = 0; - span4[num4] = null; + span208[num4] = null; num4++; - ref List reference142 = ref span4[num4]; + ref List reference142 = ref span208[num4]; num5 = 5; List list209 = new List(num5); CollectionsMarshal.SetCount(list209, num5); - span5 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span209[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span209[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span209[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span209[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span209[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference142 = list209; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; obj129.RequiredQuestVariables = list208; reference141 = obj129; index2++; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span203[index2]; QuestStep obj130 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-214.99785f, 100.41297f, -449.9386f), 813) { Fly = true, @@ -314708,40 +315812,40 @@ public static class AssemblyQuestLoader num4 = 6; List> list210 = new List>(num4); CollectionsMarshal.SetCount(list210, num4); - span4 = CollectionsMarshal.AsSpan(list210); + Span> span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span4[num3] = null; + span210[num3] = null; num3++; - ref List reference144 = ref span4[num3]; + ref List reference144 = ref span210[num3]; num6 = 6; List list211 = new List(num6); CollectionsMarshal.SetCount(list211, num6); - span5 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span211[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference144 = list211; num3++; - span4[num3] = null; + span210[num3] = null; num3++; - span4[num3] = null; + span210[num3] = null; num3++; - span4[num3] = null; + span210[num3] = null; num3++; - span4[num3] = null; + span210[num3] = null; obj130.RequiredQuestVariables = list210; reference143 = obj130; index2++; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span203[index2]; QuestStep obj131 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-205.86038f, 100.41297f, -450.21674f), 813) { Comment = "inside The Stay - walk up to target" @@ -314749,40 +315853,40 @@ public static class AssemblyQuestLoader num3 = 6; List> list212 = new List>(num3); CollectionsMarshal.SetCount(list212, num3); - span4 = CollectionsMarshal.AsSpan(list212); + Span> span212 = CollectionsMarshal.AsSpan(list212); num4 = 0; - span4[num4] = null; + span212[num4] = null; num4++; - ref List reference146 = ref span4[num4]; + ref List reference146 = ref span212[num4]; num5 = 6; List list213 = new List(num5); CollectionsMarshal.SetCount(list213, num5); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span213[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference146 = list213; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; num4++; - span4[num4] = null; + span212[num4] = null; obj131.RequiredQuestVariables = list212; reference145 = obj131; index2++; - ref QuestStep reference147 = ref span3[index2]; + ref QuestStep reference147 = ref span203[index2]; QuestStep obj132 = new QuestStep(EInteractionType.Action, 2011131u, new Vector3(-199.42017f, 100.38904f, -450.7973f), 813) { Comment = "inside The Stay - fire cannon", @@ -314791,40 +315895,40 @@ public static class AssemblyQuestLoader num4 = 6; List> list214 = new List>(num4); CollectionsMarshal.SetCount(list214, num4); - span4 = CollectionsMarshal.AsSpan(list214); + Span> span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span4[num3] = null; + span214[num3] = null; num3++; - ref List reference148 = ref span4[num3]; + ref List reference148 = ref span214[num3]; num6 = 6; List list215 = new List(num6); CollectionsMarshal.SetCount(list215, num6); - span5 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span215[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference148 = list215; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; num3++; - span4[num3] = null; + span214[num3] = null; obj132.RequiredQuestVariables = list214; reference147 = obj132; index2++; - ref QuestStep reference149 = ref span3[index2]; + ref QuestStep reference149 = ref span203[index2]; QuestStep obj133 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-204.52136f, 86.09296f, -519.285f), 813) { Fly = true, @@ -314833,40 +315937,40 @@ public static class AssemblyQuestLoader num3 = 6; List> list216 = new List>(num3); CollectionsMarshal.SetCount(list216, num3); - span4 = CollectionsMarshal.AsSpan(list216); + Span> span216 = CollectionsMarshal.AsSpan(list216); num4 = 0; - span4[num4] = null; + span216[num4] = null; num4++; - ref List reference150 = ref span4[num4]; + ref List reference150 = ref span216[num4]; num5 = 6; List list217 = new List(num5); CollectionsMarshal.SetCount(list217, num5); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span217[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference150 = list217; num4++; - span4[num4] = null; + span216[num4] = null; num4++; - span4[num4] = null; + span216[num4] = null; num4++; - span4[num4] = null; + span216[num4] = null; num4++; - span4[num4] = null; + span216[num4] = null; obj133.RequiredQuestVariables = list216; reference149 = obj133; index2++; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span203[index2]; QuestStep obj134 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-193.84006f, 86.09295f, -508.64786f), 813) { Comment = "north of The Stay - walk up to target" @@ -314874,40 +315978,40 @@ public static class AssemblyQuestLoader num4 = 6; List> list218 = new List>(num4); CollectionsMarshal.SetCount(list218, num4); - span4 = CollectionsMarshal.AsSpan(list218); + Span> span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span4[num3] = null; + span218[num3] = null; num3++; - ref List reference152 = ref span4[num3]; + ref List reference152 = ref span218[num3]; num6 = 6; List list219 = new List(num6); CollectionsMarshal.SetCount(list219, num6); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num5 = 0; - span5[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span219[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference152 = list219; num3++; - span4[num3] = null; + span218[num3] = null; num3++; - span4[num3] = null; + span218[num3] = null; num3++; - span4[num3] = null; + span218[num3] = null; num3++; - span4[num3] = null; + span218[num3] = null; obj134.RequiredQuestVariables = list218; reference151 = obj134; index2++; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span203[index2]; QuestStep obj135 = new QuestStep(EInteractionType.Action, 2011133u, new Vector3(-193.13348f, 86.045654f, -502.76953f), 813) { Comment = "north of The Stay - fire cannon", @@ -314916,40 +316020,40 @@ public static class AssemblyQuestLoader num3 = 6; List> list220 = new List>(num3); CollectionsMarshal.SetCount(list220, num3); - span4 = CollectionsMarshal.AsSpan(list220); + Span> span220 = CollectionsMarshal.AsSpan(list220); num4 = 0; - span4[num4] = null; + span220[num4] = null; num4++; - ref List reference154 = ref span4[num4]; + ref List reference154 = ref span220[num4]; num5 = 6; List list221 = new List(num5); CollectionsMarshal.SetCount(list221, num5); - span5 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num6 = 0; - span5[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span221[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span221[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span221[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span221[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span221[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span221[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference154 = list221; num4++; - span4[num4] = null; + span220[num4] = null; num4++; - span4[num4] = null; + span220[num4] = null; num4++; - span4[num4] = null; + span220[num4] = null; num4++; - span4[num4] = null; + span220[num4] = null; obj135.RequiredQuestVariables = list220; reference153 = obj135; index2++; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span203[index2]; QuestStep obj136 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-166.87851f, 85.39617f, -487.57132f), 813) { Fly = true, @@ -314958,38 +316062,38 @@ public static class AssemblyQuestLoader num4 = 6; List> list222 = new List>(num4); CollectionsMarshal.SetCount(list222, num4); - span4 = CollectionsMarshal.AsSpan(list222); + Span> span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span4[num3] = null; + span222[num3] = null; num3++; - ref List reference156 = ref span4[num3]; + ref List reference156 = ref span222[num3]; num6 = 5; List list223 = new List(num6); CollectionsMarshal.SetCount(list223, num6); - span5 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span223[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span223[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span223[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span223[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span223[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference156 = list223; num3++; - span4[num3] = null; + span222[num3] = null; num3++; - span4[num3] = null; + span222[num3] = null; num3++; - span4[num3] = null; + span222[num3] = null; num3++; - span4[num3] = null; + span222[num3] = null; obj136.RequiredQuestVariables = list222; reference155 = obj136; index2++; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span203[index2]; QuestStep obj137 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-151.61143f, 85.348495f, -488.9138f), 813) { Comment = "NE of The Stay - walk up to target" @@ -314997,38 +316101,38 @@ public static class AssemblyQuestLoader num3 = 6; List> list224 = new List>(num3); CollectionsMarshal.SetCount(list224, num3); - span4 = CollectionsMarshal.AsSpan(list224); + Span> span224 = CollectionsMarshal.AsSpan(list224); num4 = 0; - span4[num4] = null; + span224[num4] = null; num4++; - ref List reference158 = ref span4[num4]; + ref List reference158 = ref span224[num4]; num5 = 5; List list225 = new List(num5); CollectionsMarshal.SetCount(list225, num5); - span5 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num6 = 0; - span5[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span225[num6] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span225[num6] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span225[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span225[num6] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span225[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference158 = list225; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; num4++; - span4[num4] = null; + span224[num4] = null; obj137.RequiredQuestVariables = list224; reference157 = obj137; index2++; - ref QuestStep reference159 = ref span3[index2]; + ref QuestStep reference159 = ref span203[index2]; QuestStep obj138 = new QuestStep(EInteractionType.Action, 2011132u, new Vector3(-145.61688f, 85.34363f, -494.86536f), 813) { Comment = "NE of The Stay - fire cannon", @@ -315037,38 +316141,38 @@ public static class AssemblyQuestLoader num4 = 6; List> list226 = new List>(num4); CollectionsMarshal.SetCount(list226, num4); - span4 = CollectionsMarshal.AsSpan(list226); + Span> span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span4[num3] = null; + span226[num3] = null; num3++; - ref List reference160 = ref span4[num3]; + ref List reference160 = ref span226[num3]; num6 = 5; List list227 = new List(num6); CollectionsMarshal.SetCount(list227, num6); - span5 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num5 = 0; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span227[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span227[num5] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span227[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); + span227[num5] = new QuestWorkValue((byte)7, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span227[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference160 = list227; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; obj138.RequiredQuestVariables = list226; reference159 = obj138; index2++; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span203[index2]; QuestStep obj139 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-153.4956f, 100.40788f, -442.20892f), 813) { Fly = true, @@ -315077,38 +316181,38 @@ public static class AssemblyQuestLoader num3 = 6; List> list228 = new List>(num3); CollectionsMarshal.SetCount(list228, num3); - span4 = CollectionsMarshal.AsSpan(list228); + Span> span228 = CollectionsMarshal.AsSpan(list228); num4 = 0; - span4[num4] = null; + span228[num4] = null; num4++; - ref List reference162 = ref span4[num4]; + ref List reference162 = ref span228[num4]; num5 = 5; List list229 = new List(num5); CollectionsMarshal.SetCount(list229, num5); - span5 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num6 = 0; - span5[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span229[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span229[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span229[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span229[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span229[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference162 = list229; num4++; - span4[num4] = null; + span228[num4] = null; num4++; - span4[num4] = null; + span228[num4] = null; num4++; - span4[num4] = null; + span228[num4] = null; num4++; - span4[num4] = null; + span228[num4] = null; obj139.RequiredQuestVariables = list228; reference161 = obj139; index2++; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span203[index2]; QuestStep obj140 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-135.49406f, 103.20949f, -442.19656f), 813) { Comment = "east of The Stay - walk up to target" @@ -315116,38 +316220,38 @@ public static class AssemblyQuestLoader num4 = 6; List> list230 = new List>(num4); CollectionsMarshal.SetCount(list230, num4); - span4 = CollectionsMarshal.AsSpan(list230); + Span> span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span4[num3] = null; + span230[num3] = null; num3++; - ref List reference164 = ref span4[num3]; + ref List reference164 = ref span230[num3]; num6 = 5; List list231 = new List(num6); CollectionsMarshal.SetCount(list231, num6); - span5 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num5 = 0; - span5[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span231[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span231[num5] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span231[num5] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span231[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span231[num5] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference164 = list231; num3++; - span4[num3] = null; + span230[num3] = null; num3++; - span4[num3] = null; + span230[num3] = null; num3++; - span4[num3] = null; + span230[num3] = null; num3++; - span4[num3] = null; + span230[num3] = null; obj140.RequiredQuestVariables = list230; reference163 = obj140; index2++; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span203[index2]; QuestStep obj141 = new QuestStep(EInteractionType.Action, 2011129u, new Vector3(-126.878784f, 103.196655f, -442.649f), 813) { Comment = "east of The Stay - fire cannon", @@ -315156,40 +316260,40 @@ public static class AssemblyQuestLoader num3 = 6; List> list232 = new List>(num3); CollectionsMarshal.SetCount(list232, num3); - span4 = CollectionsMarshal.AsSpan(list232); + Span> span232 = CollectionsMarshal.AsSpan(list232); num4 = 0; - span4[num4] = null; + span232[num4] = null; num4++; - ref List reference166 = ref span4[num4]; + ref List reference166 = ref span232[num4]; num5 = 5; List list233 = new List(num5); CollectionsMarshal.SetCount(list233, num5); - span5 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num6 = 0; - span5[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span233[num6] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); + span233[num6] = new QuestWorkValue((byte)5, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); + span233[num6] = new QuestWorkValue((byte)6, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span233[num6] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num6++; - span5[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); + span233[num6] = new QuestWorkValue((byte)9, 0, EQuestWorkMode.Bitwise); reference166 = list233; num4++; - span4[num4] = null; + span232[num4] = null; num4++; - span4[num4] = null; + span232[num4] = null; num4++; - span4[num4] = null; + span232[num4] = null; num4++; - span4[num4] = null; + span232[num4] = null; obj141.RequiredQuestVariables = list232; reference165 = obj141; obj126.Steps = list203; reference136 = obj126; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span200[num]; QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue @@ -315197,15 +316301,15 @@ public static class AssemblyQuestLoader index2 = 2; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) + span234[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.73865f, 65.602264f, -423.84705f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandOstallImperative }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); + span234[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033712u, new Vector3(-617.1206f, 65.602264f, -425.25372f), 813); obj142.Steps = list234; reference167 = obj142; questRoot30.QuestSequence = list200; @@ -315253,9 +316357,9 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1032245u, new Vector3(622.73596f, 297.49292f, -199.42017f), 814) { Fly = true @@ -315263,61 +316367,61 @@ public static class AssemblyQuestLoader int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list5; reference3 = obj3; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1032244u, new Vector3(603.9978f, 297.43994f, -180.92627f), 814); num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list6; reference4 = questStep; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1032246u, new Vector3(594.8423f, 297.2672f, -176.01282f), 814); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list7; reference5 = questStep2; obj2.Steps = list4; @@ -315331,9 +316435,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) + span8[index2] = new QuestStep(EInteractionType.Interact, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true }; @@ -315348,15 +316452,15 @@ public static class AssemblyQuestLoader index2 = 2; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span9[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); + span9[num2] = new QuestStep(EInteractionType.Interact, 1032152u, new Vector3(-13.809448f, 0.039723f, -66.941345f), 895); obj5.Steps = list9; reference7 = obj5; num++; @@ -315368,23 +316472,23 @@ public static class AssemblyQuestLoader num2 = 5; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010830u, new Vector3(-0.015319824f, 1.2664795f, -94.86542f), 895) + span10[index2] = new QuestStep(EInteractionType.Interact, 2010830u, new Vector3(-0.015319824f, 1.2664795f, -94.86542f), 895) { TargetTerritoryId = (ushort)896 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9735f, 463.36023f, 177.62115f), 896); + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9735f, 463.36023f, 177.62115f), 896); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9782f, 400.99997f, 4.3087606f), 896); + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9782f, 400.99997f, 4.3087606f), 896); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Say, 2011156u, new Vector3(-694.05664f, 339.1621f, -370.2602f), 896) + span10[index2] = new QuestStep(EInteractionType.Say, 2011156u, new Vector3(-694.05664f, 339.1621f, -370.2602f), 896) { DelaySecondsAtStart = 5f, ChatMessage = new ChatMessage @@ -315403,9 +316507,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895) + span11[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895) { NextQuestId = new QuestId(3953) }; @@ -315418,16 +316522,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "liza"; + span12[index] = "liza"; questRoot2.Author = list12; index = 5; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -315435,13 +316539,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895); + span14[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032020u, new Vector3(-9.353821f, 0.037398916f, -66.88031f), 895); obj8.Steps = list14; reference10 = obj8; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -315449,9 +316553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 814) + span15[num2] = new QuestStep(EInteractionType.Duty, null, null, 814) { DutyOptions = new DutyOptions { @@ -315461,7 +316565,7 @@ public static class AssemblyQuestLoader obj9.Steps = list15; reference11 = obj9; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = 2 @@ -315469,13 +316573,13 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034040u, new Vector3(-363.94293f, 103.83351f, 366.4148f), 928); + span16[index2] = new QuestStep(EInteractionType.Interact, 1034040u, new Vector3(-363.94293f, 103.83351f, 366.4148f), 928); obj10.Steps = list16; reference12 = obj10; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span13[num]; QuestSequence obj11 = new QuestSequence { Sequence = 3 @@ -315483,9 +316587,9 @@ public static class AssemblyQuestLoader index2 = 4; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011108u, new Vector3(-363.3631f, 103.990234f, 375.69226f), 928) + span17[num2] = new QuestStep(EInteractionType.Interact, 2011108u, new Vector3(-363.3631f, 103.990234f, 375.69226f), 928) { SkipConditions = new SkipConditions { @@ -315496,22 +316600,22 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011155u, new Vector3(-383.81018f, 102.89148f, 389.12024f), 928) + span17[num2] = new QuestStep(EInteractionType.Interact, 2011155u, new Vector3(-383.81018f, 102.89148f, 389.12024f), 928) { TargetTerritoryId = (ushort)814 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span17[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034044u, new Vector3(-19.058533f, -3.501947E-11f, -58.365784f), 895); + span17[num2] = new QuestStep(EInteractionType.Interact, 1034044u, new Vector3(-19.058533f, -3.501947E-11f, -58.365784f), 895); obj11.Steps = list17; reference13 = obj11; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -315519,14 +316623,14 @@ public static class AssemblyQuestLoader num2 = 2; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011136u, new Vector3(-21.74414f, 0.6866455f, -58.396362f), 895) + span18[index2] = new QuestStep(EInteractionType.Interact, 2011136u, new Vector3(-21.74414f, 0.6866455f, -58.396362f), 895) { TargetTerritoryId = (ushort)895 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034031u, new Vector3(-50.492126f, 0.037401117f, -121.53815f), 895) + span18[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034031u, new Vector3(-50.492126f, 0.037401117f, -121.53815f), 895) { NextQuestId = new QuestId(3954) }; @@ -315539,16 +316643,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "liza"; + span19[index] = "liza"; questRoot3.Author = list19; index = 13; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -315556,13 +316660,13 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034030u, new Vector3(-48.508484f, 0.029999997f, -120.50055f), 895); + span21[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034030u, new Vector3(-48.508484f, 0.029999997f, -120.50055f), 895); obj13.Steps = list21; reference15 = obj13; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -315570,18 +316674,18 @@ public static class AssemblyQuestLoader num2 = 2; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011137u, new Vector3(-49.5766f, 1.2054443f, -109.056274f), 895) + span22[index2] = new QuestStep(EInteractionType.Interact, 2011137u, new Vector3(-49.5766f, 1.2054443f, -109.056274f), 895) { TargetTerritoryId = (ushort)895 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034027u, new Vector3(-7.7669067f, -3.1738587E-11f, -52.872498f), 895); + span22[index2] = new QuestStep(EInteractionType.Interact, 1034027u, new Vector3(-7.7669067f, -3.1738587E-11f, -52.872498f), 895); obj14.Steps = list22; reference16 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -315589,16 +316693,16 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034025u, new Vector3(-6.515625f, 0.029999863f, -52.84204f), 895) + span23[num2] = new QuestStep(EInteractionType.Interact, 1034025u, new Vector3(-6.515625f, 0.029999863f, -52.84204f), 895) { StopDistance = 1f }; obj15.Steps = list23; reference17 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -315606,9 +316710,9 @@ public static class AssemblyQuestLoader num2 = 6; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span24[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1034016u, new Vector3(-6.668213f, -3.3829915E-11f, -56.443176f), 895) { StopDistance = 5f @@ -315616,23 +316720,23 @@ public static class AssemblyQuestLoader num4 = 6; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - span4 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = null; + span25[num3] = null; num3++; - span4[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span25[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list25; reference19 = obj17; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span24[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 1034019u, new Vector3(-4.9592285f, -3.3072475E-11f, -55.161438f), 895) { StopDistance = 5f @@ -315640,23 +316744,23 @@ public static class AssemblyQuestLoader num3 = 6; List list26 = new List(num3); CollectionsMarshal.SetCount(list26, num3); - span4 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num4 = 0; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = null; + span26[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span26[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list26; reference20 = obj18; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span24[index2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1034020u, new Vector3(-4.348877f, -3.1869986E-11f, -53.11664f), 895) { StopDistance = 5f @@ -315664,23 +316768,23 @@ public static class AssemblyQuestLoader num4 = 6; List list27 = new List(num4); CollectionsMarshal.SetCount(list27, num4); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span4[num3] = null; + span27[num3] = null; num3++; - span4[num3] = null; + span27[num3] = null; num3++; - span4[num3] = null; + span27[num3] = null; num3++; - span4[num3] = null; + span27[num3] = null; num3++; - span4[num3] = null; + span27[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span27[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list27; reference21 = obj19; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span24[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 1034017u, new Vector3(-5.0507812f, 0.029999875f, -51.010986f), 895) { StopDistance = 5f @@ -315688,23 +316792,23 @@ public static class AssemblyQuestLoader num3 = 6; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num4 = 0; - span4[num4] = null; + span28[num4] = null; num4++; - span4[num4] = null; + span28[num4] = null; num4++; - span4[num4] = null; + span28[num4] = null; num4++; - span4[num4] = null; + span28[num4] = null; num4++; - span4[num4] = null; + span28[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span28[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list28; reference22 = obj20; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span24[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1034018u, new Vector3(-6.729248f, 0.037395146f, -49.851257f), 895) { StopDistance = 5f @@ -315712,23 +316816,23 @@ public static class AssemblyQuestLoader num4 = 6; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span4[num3] = null; + span29[num3] = null; num3++; - span4[num3] = null; + span29[num3] = null; num3++; - span4[num3] = null; + span29[num3] = null; num3++; - span4[num3] = null; + span29[num3] = null; num3++; - span4[num3] = null; + span29[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list29; reference23 = obj21; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span24[index2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1034028u, new Vector3(-9.140198f, 0.029994294f, -49.973328f), 895) { StopDistance = 5f @@ -315736,25 +316840,25 @@ public static class AssemblyQuestLoader num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = null; + span30[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span30[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list30; reference24 = obj22; obj16.Steps = list24; reference18 = obj16; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span20[num]; QuestSequence obj23 = new QuestSequence { Sequence = 4 @@ -315762,13 +316866,13 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034025u, new Vector3(-6.515625f, 0.029999863f, -52.84204f), 895); + span31[num2] = new QuestStep(EInteractionType.Interact, 1034025u, new Vector3(-6.515625f, 0.029999863f, -52.84204f), 895); obj23.Steps = list31; reference25 = obj23; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span20[num]; QuestSequence obj24 = new QuestSequence { Sequence = 5 @@ -315776,16 +316880,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span32[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1034025u, new Vector3(-6.515625f, 0.029999863f, -52.84204f), 895); num4 = 1; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - Span span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = new DialogueChoice + span33[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA303_03954_Q1_000_000"), @@ -315796,7 +316900,7 @@ public static class AssemblyQuestLoader obj24.Steps = list32; reference26 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span20[num]; QuestSequence obj25 = new QuestSequence { Sequence = 6 @@ -315804,13 +316908,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034027u, new Vector3(-7.7669067f, -3.1738587E-11f, -52.872498f), 895); + span34[num2] = new QuestStep(EInteractionType.Interact, 1034027u, new Vector3(-7.7669067f, -3.1738587E-11f, -52.872498f), 895); obj25.Steps = list34; reference28 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span20[num]; QuestSequence obj26 = new QuestSequence { Sequence = 7 @@ -315818,21 +316922,21 @@ public static class AssemblyQuestLoader num2 = 2; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011136u, new Vector3(-21.74166f, 0.691666f, -58.37535f), 895) + span35[index2] = new QuestStep(EInteractionType.Interact, 2011136u, new Vector3(-21.74166f, 0.691666f, -58.37535f), 895) { TargetTerritoryId = (ushort)895 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034030u, new Vector3(-48.508484f, 0.029999997f, -120.50055f), 895) + span35[index2] = new QuestStep(EInteractionType.Interact, 1034030u, new Vector3(-48.508484f, 0.029999997f, -120.50055f), 895) { StopDistance = 7f }; obj26.Steps = list35; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span20[num]; QuestSequence obj27 = new QuestSequence { Sequence = 8 @@ -315840,18 +316944,18 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011137u, new Vector3(-49.55915f, 1.209601f, -109.0371f), 895) + span36[num2] = new QuestStep(EInteractionType.Interact, 2011137u, new Vector3(-49.55915f, 1.209601f, -109.0371f), 895) { TargetTerritoryId = (ushort)895 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034027u, new Vector3(-7.7669067f, -3.1738587E-11f, -52.872498f), 895); + span36[num2] = new QuestStep(EInteractionType.Interact, 1034027u, new Vector3(-7.7669067f, -3.1738587E-11f, -52.872498f), 895); obj27.Steps = list36; reference30 = obj27; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span20[num]; QuestSequence obj28 = new QuestSequence { Sequence = 9 @@ -315859,21 +316963,21 @@ public static class AssemblyQuestLoader num2 = 2; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span37[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011151u, new Vector3(467.79578f, 311.02466f, -189.1051f), 814) + span37[index2] = new QuestStep(EInteractionType.Interact, 2011151u, new Vector3(467.79578f, 311.02466f, -189.1051f), 814) { Fly = true }; obj28.Steps = list37; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span20[num]; QuestSequence obj29 = new QuestSequence { Sequence = 10 @@ -315881,16 +316985,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011152u, new Vector3(345.3269f, 320.14954f, -317.58606f), 814) + span38[num2] = new QuestStep(EInteractionType.Interact, 2011152u, new Vector3(345.3269f, 320.14954f, -317.58606f), 814) { Fly = true }; obj29.Steps = list38; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span20[num]; QuestSequence obj30 = new QuestSequence { Sequence = 11 @@ -315898,16 +317002,16 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011153u, new Vector3(466.26978f, 298.146f, -398.79456f), 814) + span39[index2] = new QuestStep(EInteractionType.Interact, 2011153u, new Vector3(466.26978f, 298.146f, -398.79456f), 814) { Fly = true }; obj30.Steps = list39; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span20[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -315915,9 +317019,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1034052u, new Vector3(618.58545f, 297.26346f, -170.24493f), 814) + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1034052u, new Vector3(618.58545f, 297.26346f, -170.24493f), 814) { Fly = true, NextQuestId = new QuestId(3998) @@ -315931,16 +317035,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot4.Author = list41; index = 5; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span42[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -315948,13 +317052,13 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033962u, new Vector3(49.729126f, -18.746954f, 7.2785034f), 886); + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033962u, new Vector3(49.729126f, -18.746954f, 7.2785034f), 886); obj32.Steps = list43; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span42[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -315962,16 +317066,16 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033964u, new Vector3(50.58362f, -8.046957f, 99.290405f), 132) + span44[num2] = new QuestStep(EInteractionType.Interact, 1033964u, new Vector3(50.58362f, -8.046957f, 99.290405f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj33.Steps = list44; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span42[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -315979,13 +317083,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033966u, new Vector3(1.7547607f, -2.9701123f, 33.6156f), 132); + span45[index2] = new QuestStep(EInteractionType.Interact, 1033966u, new Vector3(1.7547607f, -2.9701123f, 33.6156f), 132); obj34.Steps = list45; reference37 = obj34; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span42[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -315993,9 +317097,9 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011139u, new Vector3(129.47266f, 12.893799f, -102.00659f), 133) + span46[num2] = new QuestStep(EInteractionType.Interact, 2011139u, new Vector3(129.47266f, 12.893799f, -102.00659f), 133) { AethernetShortcut = new AethernetShortcut { @@ -316006,7 +317110,7 @@ public static class AssemblyQuestLoader obj35.Steps = list46; reference38 = obj35; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span42[num]; QuestSequence obj36 = new QuestSequence { Sequence = byte.MaxValue @@ -316014,9 +317118,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033969u, new Vector3(126.63464f, 12.680123f, -103.53253f), 133) + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033969u, new Vector3(126.63464f, 12.680123f, -103.53253f), 133) { NextQuestId = new QuestId(3956) }; @@ -316029,16 +317133,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot5.Author = list48; index = 4; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span49[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -316046,13 +317150,13 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033969u, new Vector3(126.63464f, 12.680123f, -103.53253f), 133); + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033969u, new Vector3(126.63464f, 12.680123f, -103.53253f), 133); obj37.Steps = list50; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span49[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -316060,16 +317164,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033971u, new Vector3(-14.4198f, 9.999999f, -79.88104f), 130) + span51[index2] = new QuestStep(EInteractionType.Interact, 1033971u, new Vector3(-14.4198f, 9.999999f, -79.88104f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj38.Steps = list51; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -316077,13 +317181,13 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011140u, new Vector3(-47.837036f, 5.203247f, -125.84119f), 130); + span52[num2] = new QuestStep(EInteractionType.Interact, 2011140u, new Vector3(-47.837036f, 5.203247f, -125.84119f), 130); obj39.Steps = list52; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span49[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -316091,16 +317195,16 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span53[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.CompleteQuest, 1033976u, new Vector3(13.961914f, 8f, -104.53961f), 130); num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span5[num4] = new DialogueChoice + span54[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA202_03956_Q1_000_000"), @@ -316118,16 +317222,16 @@ public static class AssemblyQuestLoader num = 1; List list55 = new List(num); CollectionsMarshal.SetCount(list55, num); - span = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot6.Author = list55; index = 7; List list56 = new List(index); CollectionsMarshal.SetCount(list56, index); - span2 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span56[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -316135,13 +317239,13 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033976u, new Vector3(13.961914f, 8f, -104.53961f), 130); + span57[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033976u, new Vector3(13.961914f, 8f, -104.53961f), 130); obj41.Steps = list57; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -316149,16 +317253,16 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033997u, new Vector3(-6.149414f, 20f, 16.189758f), 129) + span58[index2] = new QuestStep(EInteractionType.Interact, 1033997u, new Vector3(-6.149414f, 20f, 16.189758f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; obj42.Steps = list58; reference46 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span56[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -316166,9 +317270,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033981u, new Vector3(-344.74713f, 12.899759f, 13.076904f), 129) + span59[num2] = new QuestStep(EInteractionType.Interact, 1033981u, new Vector3(-344.74713f, 12.899759f, 13.076904f), 129) { AethernetShortcut = new AethernetShortcut { @@ -316179,7 +317283,7 @@ public static class AssemblyQuestLoader obj43.Steps = list59; reference47 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; QuestSequence obj44 = new QuestSequence { Sequence = 3 @@ -316187,9 +317291,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033999u, new Vector3(47.501343f, 44.70852f, 131.2428f), 128) + span60[index2] = new QuestStep(EInteractionType.Interact, 1033999u, new Vector3(47.501343f, 44.70852f, 131.2428f), 128) { AethernetShortcut = new AethernetShortcut { @@ -316200,7 +317304,7 @@ public static class AssemblyQuestLoader obj44.Steps = list60; reference48 = obj44; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span56[num]; QuestSequence obj45 = new QuestSequence { Sequence = 4 @@ -316208,13 +317312,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033984u, new Vector3(2.7922974f, 44.011013f, -154.40613f), 128); + span61[num2] = new QuestStep(EInteractionType.Interact, 1033984u, new Vector3(2.7922974f, 44.011013f, -154.40613f), 128); obj45.Steps = list61; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span56[num]; QuestSequence obj46 = new QuestSequence { Sequence = 5 @@ -316222,13 +317326,13 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000915u, new Vector3(18.387085f, 47.600006f, -162.12714f), 128); + span62[index2] = new QuestStep(EInteractionType.Interact, 1000915u, new Vector3(18.387085f, 47.600006f, -162.12714f), 128); obj46.Steps = list62; reference50 = obj46; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span56[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -316236,9 +317340,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span63[num2]; QuestStep obj48 = new QuestStep(EInteractionType.CompleteQuest, 1033986u, new Vector3(-2.8840332f, 43.999985f, -157.91565f), 128) { StopDistance = 7f @@ -316246,9 +317350,9 @@ public static class AssemblyQuestLoader num4 = 1; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA203_03957_Q1_000_000"), @@ -316266,16 +317370,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot7.Author = list65; index = 3; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span66[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -316283,16 +317387,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033987u, new Vector3(-2.8840332f, 43.99998f, -159.3805f), 128) + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1033987u, new Vector3(-2.8840332f, 43.99998f, -159.3805f), 128) { StopDistance = 7f }; obj49.Steps = list67; reference53 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span66[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -316300,9 +317404,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033988u, new Vector3(20.675903f, -19.999985f, 105.39404f), 886) + span68[num2] = new QuestStep(EInteractionType.Interact, 1033988u, new Vector3(20.675903f, -19.999985f, 105.39404f), 886) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -316314,7 +317418,7 @@ public static class AssemblyQuestLoader obj50.Steps = list68; reference54 = obj50; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span66[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -316322,9 +317426,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033990u, new Vector3(-38.71222f, -20f, 58.060547f), 886) + span69[index2] = new QuestStep(EInteractionType.CompleteQuest, 1033990u, new Vector3(-38.71222f, -20f, 58.060547f), 886) { StopDistance = 7f, NextQuestId = new QuestId(3960) @@ -316338,16 +317442,16 @@ public static class AssemblyQuestLoader num = 1; List list70 = new List(num); CollectionsMarshal.SetCount(list70, num); - span = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index = 0; - span[index] = "liza"; + span70[index] = "liza"; questRoot8.Author = list70; index = 3; List list71 = new List(index); CollectionsMarshal.SetCount(list71, index); - span2 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span71[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -316355,16 +317459,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033991u, new Vector3(-37.9187f, -20f, 59.433838f), 886) + span72[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033991u, new Vector3(-37.9187f, -20f, 59.433838f), 886) { StopDistance = 7f }; obj52.Steps = list72; reference56 = obj52; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span71[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -316372,9 +317476,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034082u, new Vector3(118.57776f, -20.000143f, 46.860474f), 418) + span73[index2] = new QuestStep(EInteractionType.Interact, 1034082u, new Vector3(118.57776f, -20.000143f, 46.860474f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -316386,7 +317490,7 @@ public static class AssemblyQuestLoader obj53.Steps = list73; reference57 = obj53; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span71[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -316394,9 +317498,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1034083u, new Vector3(38.28479f, -14.000004f, 40.05493f), 418) + span74[num2] = new QuestStep(EInteractionType.CompleteQuest, 1034083u, new Vector3(38.28479f, -14.000004f, 40.05493f), 418) { NextQuestId = new QuestId(3999) }; @@ -316409,16 +317513,16 @@ public static class AssemblyQuestLoader num = 1; List list75 = new List(num); CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index = 0; - span[index] = "liza"; + span75[index] = "liza"; questRoot9.Author = list75; index = 3; List list76 = new List(index); CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span76[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -316426,16 +317530,16 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) + span77[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032590u, new Vector3(265.3086f, 7.1558266f, -237.78137f), 815) { StopDistance = 4f }; obj55.Steps = list77; reference59 = obj55; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span76[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -316443,9 +317547,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034507u, new Vector3(381.9486f, -64.35385f, 511.13135f), 815) + span78[num2] = new QuestStep(EInteractionType.Interact, 1034507u, new Vector3(381.9486f, -64.35385f, 511.13135f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengInnAtJourneysHead @@ -316453,7 +317557,7 @@ public static class AssemblyQuestLoader obj56.Steps = list78; reference60 = obj56; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span76[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -316461,9 +317565,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034508u, new Vector3(380.66675f, -64.28985f, 510.58203f), 815) + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034508u, new Vector3(380.66675f, -64.28985f, 510.58203f), 815) { NextQuestId = new QuestId(3976) }; @@ -316476,16 +317580,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot10.Author = list80; index = 4; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -316493,16 +317597,16 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034510u, new Vector3(31.021484f, 4.9285717f, -8.560364f), 878) + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034510u, new Vector3(31.021484f, 4.9285717f, -8.560364f), 878) { StopDistance = 4f }; obj58.Steps = list82; reference62 = obj58; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span81[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -316510,18 +317614,18 @@ public static class AssemblyQuestLoader num2 = 2; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) + span83[index2] = new QuestStep(EInteractionType.Interact, 2010135u, new Vector3(-14.66394f, -2.5788574f, 23.819275f), 878) { TargetTerritoryId = (ushort)857 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857); + span83[index2] = new QuestStep(EInteractionType.Interact, 1030110u, new Vector3(99.99231f, -7.687662E-13f, 92.51538f), 857); obj59.Steps = list83; reference63 = obj59; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span81[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -316529,9 +317633,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span84[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -316541,7 +317645,7 @@ public static class AssemblyQuestLoader obj60.Steps = list84; reference64 = obj60; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span81[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -316549,9 +317653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034511u, new Vector3(101.27405f, -2.4161777E-14f, 93.36987f), 857) + span85[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034511u, new Vector3(101.27405f, -2.4161777E-14f, 93.36987f), 857) { NextQuestId = new QuestId(3977) }; @@ -316564,16 +317668,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot11.Author = list86; index = 6; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span87[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -316581,16 +317685,16 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034514u, new Vector3(-8.163635f, -2.4984214f, 18.936401f), 878) + span88[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034514u, new Vector3(-8.163635f, -2.4984214f, 18.936401f), 878) { StopDistance = 4f }; obj62.Steps = list88; reference66 = obj62; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span87[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -316598,16 +317702,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034513u, new Vector3(-6.149414f, -2.4984214f, 19.72992f), 878) + span89[index2] = new QuestStep(EInteractionType.Interact, 1034513u, new Vector3(-6.149414f, -2.4984214f, 19.72992f), 878) { StopDistance = 5f }; obj63.Steps = list89; reference67 = obj63; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span87[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -316615,16 +317719,16 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011241u, new Vector3(-14.6356f, -2.581f, 23.8476f), 878) + span90[num2] = new QuestStep(EInteractionType.Interact, 2011241u, new Vector3(-14.6356f, -2.581f, 23.8476f), 878) { TargetTerritoryId = (ushort)857 }; obj64.Steps = list90; reference68 = obj64; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span87[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -316632,16 +317736,16 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034515u, new Vector3(-7.888916f, -2.4984214f, 12.741211f), 878) + span91[index2] = new QuestStep(EInteractionType.Interact, 1034515u, new Vector3(-7.888916f, -2.4984214f, 12.741211f), 878) { StopDistance = 5f }; obj65.Steps = list91; reference69 = obj65; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span87[num]; QuestSequence obj66 = new QuestSequence { Sequence = 4 @@ -316649,9 +317753,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span92[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -316661,7 +317765,7 @@ public static class AssemblyQuestLoader obj66.Steps = list92; reference70 = obj66; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span87[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -316669,9 +317773,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034518u, new Vector3(101.182495f, -3.8122757E-14f, 103.715576f), 857) + span93[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034518u, new Vector3(101.182495f, -3.8122757E-14f, 103.715576f), 857) { StopDistance = 7f, NextQuestId = new QuestId(3978) @@ -316685,16 +317789,16 @@ public static class AssemblyQuestLoader num = 1; List list94 = new List(num); CollectionsMarshal.SetCount(list94, num); - span = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index = 0; - span[index] = "liza"; + span94[index] = "liza"; questRoot12.Author = list94; index = 7; List list95 = new List(index); CollectionsMarshal.SetCount(list95, index); - span2 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span95[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -316702,16 +317806,16 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034519u, new Vector3(101.15198f, -3.8577113E-14f, 103.6239f), 857) + span96[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034519u, new Vector3(101.15198f, -3.8577113E-14f, 103.6239f), 857) { StopDistance = 7f }; obj68.Steps = list96; reference72 = obj68; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span95[num]; QuestSequence obj69 = new QuestSequence { Sequence = 1 @@ -316719,9 +317823,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span97[index2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -316731,12 +317835,12 @@ public static class AssemblyQuestLoader obj69.Steps = list97; reference73 = obj69; num++; - span2[num] = new QuestSequence + span95[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span95[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -316744,9 +317848,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) + span98[num2] = new QuestStep(EInteractionType.Duty, null, null, 857) { DutyOptions = new DutyOptions { @@ -316756,7 +317860,7 @@ public static class AssemblyQuestLoader obj70.Steps = list98; reference74 = obj70; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span95[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -316764,16 +317868,16 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034521u, new Vector3(-8.163635f, -2.4984214f, 11.734131f), 878) + span99[index2] = new QuestStep(EInteractionType.Interact, 1034521u, new Vector3(-8.163635f, -2.4984214f, 11.734131f), 878) { StopDistance = 5f }; obj71.Steps = list99; reference75 = obj71; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span95[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -316781,9 +317885,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1034520u, new Vector3(-7.7974243f, -2.4984214f, 11.337402f), 878) + span100[num2] = new QuestStep(EInteractionType.Say, 1034520u, new Vector3(-7.7974243f, -2.4984214f, 11.337402f), 878) { StopDistance = 5f, ChatMessage = new ChatMessage @@ -316794,7 +317898,7 @@ public static class AssemblyQuestLoader obj72.Steps = list100; reference76 = obj72; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span95[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -316802,9 +317906,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034521u, new Vector3(-8.163635f, -2.4984214f, 11.734131f), 878) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1034521u, new Vector3(-8.163635f, -2.4984214f, 11.734131f), 878) { StopDistance = 5f }; @@ -316817,16 +317921,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot13.Author = list102; index = 3; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span103[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -316834,16 +317938,16 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034522u, new Vector3(-7.0039062f, -2.4980054f, 21.591492f), 878) + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034522u, new Vector3(-7.0039062f, -2.4980054f, 21.591492f), 878) { StopDistance = 7f }; obj74.Steps = list104; reference78 = obj74; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span103[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -316851,16 +317955,16 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034508u, new Vector3(380.66675f, -64.28985f, 510.58203f), 815) + span105[index2] = new QuestStep(EInteractionType.Interact, 1034508u, new Vector3(380.66675f, -64.28985f, 510.58203f), 815) { StopDistance = 5f }; obj75.Steps = list105; reference79 = obj75; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -316868,15 +317972,15 @@ public static class AssemblyQuestLoader index2 = 2; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(268.15204f, 7.1558266f, -237.94643f), 815) + span106[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(268.15204f, 7.1558266f, -237.94643f), 815) { Fly = true, AetheryteShortcut = EAetheryteLocation.AmhAraengMordSouq }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032715u, new Vector3(265.3086f, 7.1558266f, -237.81189f), 815) + span106[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032715u, new Vector3(265.3086f, 7.1558266f, -237.81189f), 815) { StopDistance = 4f }; @@ -316889,16 +317993,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot14.Author = list107; index = 9; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span108[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -316906,9 +318010,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span109[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -316922,7 +318026,7 @@ public static class AssemblyQuestLoader obj77.Steps = list109; reference81 = obj77; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span108[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -316930,9 +318034,9 @@ public static class AssemblyQuestLoader index2 = 1; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span110[num2]; QuestStep obj79 = new QuestStep(EInteractionType.Interact, 1035243u, new Vector3(-533.4402f, 8.187748f, -46.341675f), 621) { Fly = true @@ -316940,9 +318044,9 @@ public static class AssemblyQuestLoader num3 = 1; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span5 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num4 = 0; - span5[num4] = new DialogueChoice + span111[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKYW301_03980_Q2_000_000") @@ -316952,7 +318056,7 @@ public static class AssemblyQuestLoader obj78.Steps = list110; reference82 = obj78; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span108[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -316960,13 +318064,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); + span112[index2] = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); obj80.Steps = list112; reference84 = obj80; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span108[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -316974,13 +318078,13 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035319u, new Vector3(-467.0329f, 22.94018f, -416.89178f), 140); + span113[num2] = new QuestStep(EInteractionType.Interact, 1035319u, new Vector3(-467.0329f, 22.94018f, -416.89178f), 140); obj81.Steps = list113; reference85 = obj81; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span108[num]; QuestSequence obj82 = new QuestSequence { Sequence = 4 @@ -316988,9 +318092,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 140) + span114[index2] = new QuestStep(EInteractionType.Duty, null, null, 140) { DutyOptions = new DutyOptions { @@ -317000,7 +318104,7 @@ public static class AssemblyQuestLoader obj82.Steps = list114; reference86 = obj82; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span108[num]; QuestSequence obj83 = new QuestSequence { Sequence = 5 @@ -317008,16 +318112,16 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035321u, new Vector3(98.802124f, 3.9999998f, 25.558838f), 967) + span115[num2] = new QuestStep(EInteractionType.Interact, 1035321u, new Vector3(98.802124f, 3.9999998f, 25.558838f), 967) { StopDistance = 5f }; obj83.Steps = list115; reference87 = obj83; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span108[num]; QuestSequence obj84 = new QuestSequence { Sequence = 6 @@ -317025,13 +318129,13 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); + span116[index2] = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); obj84.Steps = list116; reference88 = obj84; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span108[num]; QuestSequence obj85 = new QuestSequence { Sequence = 7 @@ -317039,13 +318143,13 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035322u, new Vector3(-37.1557f, 41f, -2.02948f), 919); + span117[num2] = new QuestStep(EInteractionType.Interact, 1035322u, new Vector3(-37.1557f, 41f, -2.02948f), 919); obj85.Steps = list117; reference89 = obj85; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span108[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -317053,9 +318157,9 @@ public static class AssemblyQuestLoader num2 = 3; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span118[index2]; QuestStep obj87 = new QuestStep(EInteractionType.Interact, 1033636u, new Vector3(-5.5390625f, 41.019974f, 25.680908f), 919) { StopDistance = 7f, @@ -317066,15 +318170,15 @@ public static class AssemblyQuestLoader num4 = 1; List list119 = new List(num4); CollectionsMarshal.SetCount(list119, num4); - Span span6 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span6[num3] = 919; + span119[num3] = 919; skipStepConditions.NotInTerritory = list119; skipConditions.StepIf = skipStepConditions; obj87.SkipConditions = skipConditions; reference91 = obj87; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) + span118[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, @@ -317087,7 +318191,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span118[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { NextQuestId = new QuestId(3981) }; @@ -317100,16 +318204,16 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span120[index] = "liza"; questRoot15.Author = list120; index = 5; List list121 = new List(index); CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span121[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -317117,9 +318221,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span122[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -317133,7 +318237,7 @@ public static class AssemblyQuestLoader obj88.Steps = list122; reference92 = obj88; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span121[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -317141,16 +318245,16 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span123[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1035243u, new Vector3(-533.4402f, 8.187748f, -46.341675f), 621); num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span5 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num4 = 0; - span5[num4] = new DialogueChoice + span124[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKYW311_03981_Q3_000_000") @@ -317160,7 +318264,7 @@ public static class AssemblyQuestLoader obj89.Steps = list123; reference93 = obj89; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span121[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -317168,13 +318272,13 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035120u, new Vector3(52.140015f, 41f, 28.335938f), 919); + span125[num2] = new QuestStep(EInteractionType.Interact, 1035120u, new Vector3(52.140015f, 41f, 28.335938f), 919); obj90.Steps = list125; reference95 = obj90; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span121[num]; QuestSequence obj91 = new QuestSequence { Sequence = 3 @@ -317182,13 +318286,13 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035323u, new Vector3(1.1443481f, 41.01995f, 24.917969f), 919); + span126[index2] = new QuestStep(EInteractionType.Interact, 1035323u, new Vector3(1.1443481f, 41.01995f, 24.917969f), 919); obj91.Steps = list126; reference96 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span121[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -317196,9 +318300,9 @@ public static class AssemblyQuestLoader index2 = 3; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span127[num2]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1033636u, new Vector3(-5.5390625f, 41.019974f, 25.680908f), 919) { StopDistance = 7f, @@ -317209,15 +318313,15 @@ public static class AssemblyQuestLoader num4 = 1; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span6[num3] = 919; + span128[num3] = 919; skipStepConditions2.NotInTerritory = list128; skipConditions2.StepIf = skipStepConditions2; obj93.SkipConditions = skipConditions2; reference98 = obj93; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) + span127[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, @@ -317230,7 +318334,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { NextQuestId = new QuestId(4031) }; @@ -317243,16 +318347,16 @@ public static class AssemblyQuestLoader num = 1; List list129 = new List(num); CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "plogon_enjoyer"; + span129[index] = "plogon_enjoyer"; questRoot16.Author = list129; index = 4; List list130 = new List(index); CollectionsMarshal.SetCount(list130, index); - span2 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span130[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -317260,13 +318364,13 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819); + span131[index2] = new QuestStep(EInteractionType.AcceptQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819); obj94.Steps = list131; reference99 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span130[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -317274,13 +318378,13 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1031533u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819); + span132[num2] = new QuestStep(EInteractionType.Interact, 1031533u, new Vector3(-26.657532f, 3.999815f, 209.88782f), 819); obj95.Steps = list132; reference100 = obj95; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span130[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -317288,13 +318392,13 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819); + span133[index2] = new QuestStep(EInteractionType.Interact, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819); obj96.Steps = list133; reference101 = obj96; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span130[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -317302,9 +318406,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819) + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819) { NextQuestId = new QuestId(3986) }; @@ -317317,16 +318421,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "plogon_enjoyer"; + span135[index] = "plogon_enjoyer"; questRoot17.Author = list135; index = 6; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span136[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -317334,16 +318438,16 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span137[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.AcceptQuest, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819); num3 = 1; List list138 = new List(num3); CollectionsMarshal.SetCount(list138, num3); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num4 = 0; - span5[num4] = new DialogueChoice + span138[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKUN001_03986_Q1_000_000"), @@ -317354,7 +318458,7 @@ public static class AssemblyQuestLoader obj98.Steps = list137; reference103 = obj98; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span136[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -317362,24 +318466,24 @@ public static class AssemblyQuestLoader index2 = 3; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span139[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span139[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351); + span139[num2] = new QuestStep(EInteractionType.Interact, 1014565u, new Vector3(0.44250488f, -1.9957249f, -43.22882f), 351); obj99.Steps = list139; reference105 = obj99; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span136[num]; QuestSequence obj100 = new QuestSequence { Sequence = 2 @@ -317387,13 +318491,13 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011294u, new Vector3(1.9683228f, -1.9990234f, -42.343872f), 351); + span140[index2] = new QuestStep(EInteractionType.Interact, 2011294u, new Vector3(1.9683228f, -1.9990234f, -42.343872f), 351); obj100.Steps = list140; reference106 = obj100; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span136[num]; QuestSequence obj101 = new QuestSequence { Sequence = 3 @@ -317401,9 +318505,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span141[num2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 1033908u, new Vector3(-63.61493f, -17.722f, -264.75934f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -317416,9 +318520,9 @@ public static class AssemblyQuestLoader num4 = 1; List list142 = new List(num4); CollectionsMarshal.SetCount(list142, num4); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = new DialogueChoice + span142[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKUN001_03986_Q3_000_000"), @@ -317429,7 +318533,7 @@ public static class AssemblyQuestLoader obj101.Steps = list141; reference107 = obj101; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span136[num]; QuestSequence obj103 = new QuestSequence { Sequence = 4 @@ -317437,9 +318541,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819) + span143[index2] = new QuestStep(EInteractionType.Interact, 1030837u, new Vector3(-25.92511f, 3.9998174f, 205.12695f), 819) { AethernetShortcut = new AethernetShortcut { @@ -317450,7 +318554,7 @@ public static class AssemblyQuestLoader obj103.Steps = list143; reference109 = obj103; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span136[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -317458,9 +318562,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030644u, new Vector3(-0.5036011f, 3.9998171f, 200.57983f), 819) + span144[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030644u, new Vector3(-0.5036011f, 3.9998171f, 200.57983f), 819) { NextQuestId = new QuestId(3987) }; @@ -317473,16 +318577,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "plogon_enjoyer"; + span145[index] = "plogon_enjoyer"; questRoot18.Author = list145; index = 8; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span146[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -317490,13 +318594,13 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035281u, new Vector3(-1.1444702f, 3.9998174f, 199.6947f), 819); + span147[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035281u, new Vector3(-1.1444702f, 3.9998174f, 199.6947f), 819); obj105.Steps = list147; reference111 = obj105; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span146[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -317504,9 +318608,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035282u, new Vector3(660.82227f, 14.620537f, 216.32703f), 813) + span148[num2] = new QuestStep(EInteractionType.Interact, 1035282u, new Vector3(660.82227f, 14.620537f, 216.32703f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.LakelandFortJobb @@ -317514,7 +318618,7 @@ public static class AssemblyQuestLoader obj106.Steps = list148; reference112 = obj106; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span146[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -317522,9 +318626,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - ref QuestStep reference114 = ref span3[index2]; + ref QuestStep reference114 = ref span149[index2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, null, new Vector3(652.8607f, 14.622499f, 222.77487f), 813) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -317532,15 +318636,15 @@ public static class AssemblyQuestLoader num3 = 1; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - Span span7 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num4 = 0; - span7[num4] = 12662u; + span150[num4] = 12662u; obj108.KillEnemyDataIds = list150; reference114 = obj108; obj107.Steps = list149; reference113 = obj107; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span146[num]; QuestSequence obj109 = new QuestSequence { Sequence = 3 @@ -317548,13 +318652,13 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035632u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813); + span151[num2] = new QuestStep(EInteractionType.Interact, 1035632u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813); obj109.Steps = list151; reference115 = obj109; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span146[num]; QuestSequence obj110 = new QuestSequence { Sequence = 4 @@ -317562,9 +318666,9 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - ref QuestStep reference117 = ref span3[index2]; + ref QuestStep reference117 = ref span152[index2]; QuestStep obj111 = new QuestStep(EInteractionType.Combat, null, new Vector3(652.62976f, 14.622499f, 223.06616f), 813) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -317572,15 +318676,15 @@ public static class AssemblyQuestLoader num4 = 1; List list153 = new List(num4); CollectionsMarshal.SetCount(list153, num4); - span7 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span7[num3] = 12663u; + span153[num3] = 12663u; obj111.KillEnemyDataIds = list153; reference117 = obj111; obj110.Steps = list152; reference116 = obj110; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span146[num]; QuestSequence obj112 = new QuestSequence { Sequence = 5 @@ -317588,13 +318692,13 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035283u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813); + span154[num2] = new QuestStep(EInteractionType.Interact, 1035283u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813); obj112.Steps = list154; reference118 = obj112; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span146[num]; QuestSequence obj113 = new QuestSequence { Sequence = 6 @@ -317602,9 +318706,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span155[index2]; QuestStep obj114 = new QuestStep(EInteractionType.Combat, null, new Vector3(652.4463f, 14.6225f, 222.89134f), 813) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -317612,15 +318716,15 @@ public static class AssemblyQuestLoader num3 = 1; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span7 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num4 = 0; - span7[num4] = 12664u; + span156[num4] = 12664u; obj114.KillEnemyDataIds = list156; reference120 = obj114; obj113.Steps = list155; reference119 = obj113; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span146[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -317628,9 +318732,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035283u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813) + span157[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035283u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813) { NextQuestId = new QuestId(3988) }; @@ -317643,16 +318747,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "plogon_enjoyer"; + span158[index] = "plogon_enjoyer"; questRoot19.Author = list158; index = 6; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span159[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -317660,13 +318764,13 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035283u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813); + span160[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035283u, new Vector3(659.8153f, 14.620948f, 215.77783f), 813); obj116.Steps = list160; reference122 = obj116; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span159[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -317674,16 +318778,16 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035287u, new Vector3(9.231689f, 195.68256f, -312.70312f), 813) + span161[num2] = new QuestStep(EInteractionType.Interact, 1035287u, new Vector3(9.231689f, 195.68256f, -312.70312f), 813) { Fly = true }; obj117.Steps = list161; reference123 = obj117; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span159[num]; QuestSequence obj118 = new QuestSequence { Sequence = 2 @@ -317691,9 +318795,9 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span162[index2]; QuestStep obj119 = new QuestStep(EInteractionType.Combat, null, new Vector3(2.5688472f, 195.76323f, -300.17883f), 813) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -317701,15 +318805,15 @@ public static class AssemblyQuestLoader num4 = 1; List list163 = new List(num4); CollectionsMarshal.SetCount(list163, num4); - span7 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num3 = 0; - span7[num3] = 12665u; + span163[num3] = 12665u; obj119.KillEnemyDataIds = list163; reference125 = obj119; obj118.Steps = list162; reference124 = obj118; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span159[num]; QuestSequence obj120 = new QuestSequence { Sequence = 3 @@ -317717,13 +318821,13 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035290u, new Vector3(10.940674f, 195.68256f, -313.89337f), 813); + span164[num2] = new QuestStep(EInteractionType.Interact, 1035290u, new Vector3(10.940674f, 195.68256f, -313.89337f), 813); obj120.Steps = list164; reference126 = obj120; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span159[num]; QuestSequence obj121 = new QuestSequence { Sequence = 4 @@ -317731,13 +318835,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011298u, new Vector3(2.5689f, 195.7632f, -300.4041f), 813); + span165[index2] = new QuestStep(EInteractionType.Interact, 2011298u, new Vector3(2.5689f, 195.7632f, -300.4041f), 813); obj121.Steps = list165; reference127 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span159[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -317745,9 +318849,9 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819) + span166[num2] = new QuestStep(EInteractionType.CompleteQuest, 1030643u, new Vector3(-0.16790771f, 3.9998174f, 201.9226f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -317765,16 +318869,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "liza"; + span167[index] = "liza"; questRoot20.Author = list167; index = 3; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span168[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -317782,9 +318886,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span169[index2]; QuestStep obj124 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, @@ -317803,9 +318907,9 @@ public static class AssemblyQuestLoader num3 = 1; List list170 = new List(num3); CollectionsMarshal.SetCount(list170, num3); - span6 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num4 = 0; - span6[num4] = 131; + span170[num4] = 131; obj125.InTerritory = list170; skipConditions3.AetheryteShortcutIf = obj125; obj124.SkipConditions = skipConditions3; @@ -317813,7 +318917,7 @@ public static class AssemblyQuestLoader obj123.Steps = list169; reference129 = obj123; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span168[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -317821,9 +318925,9 @@ public static class AssemblyQuestLoader index2 = 1; List list171 = new List(index2); CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035094u, new Vector3(101.21301f, 9.738088f, 630.88416f), 141) + span171[num2] = new QuestStep(EInteractionType.Interact, 1035094u, new Vector3(101.21301f, 9.738088f, 630.88416f), 141) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -317835,7 +318939,7 @@ public static class AssemblyQuestLoader obj126.Steps = list171; reference131 = obj126; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span168[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -317843,9 +318947,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span172[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -317865,16 +318969,16 @@ public static class AssemblyQuestLoader num = 1; List list173 = new List(num); CollectionsMarshal.SetCount(list173, num); - span = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "liza"; + span173[index] = "liza"; questRoot21.Author = list173; index = 8; List list174 = new List(index); CollectionsMarshal.SetCount(list174, index); - span2 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span174[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -317882,9 +318986,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span175[num2]; QuestStep obj129 = new QuestStep(EInteractionType.AcceptQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) { StopDistance = 7f, @@ -317903,9 +319007,9 @@ public static class AssemblyQuestLoader num4 = 1; List list176 = new List(num4); CollectionsMarshal.SetCount(list176, num4); - span6 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span6[num3] = 131; + span176[num3] = 131; obj130.InTerritory = list176; skipConditions4.AetheryteShortcutIf = obj130; obj129.SkipConditions = skipConditions4; @@ -317913,7 +319017,7 @@ public static class AssemblyQuestLoader obj128.Steps = list175; reference133 = obj128; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span174[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -317921,9 +319025,9 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span177[index2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -317936,9 +319040,9 @@ public static class AssemblyQuestLoader num3 = 1; List list178 = new List(num3); CollectionsMarshal.SetCount(list178, num3); - span5 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num4 = 0; - span5[num4] = new DialogueChoice + span178[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBAOZ630_03990_Q1_000_000"), @@ -317949,7 +319053,7 @@ public static class AssemblyQuestLoader obj131.Steps = list177; reference135 = obj131; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span174[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -317957,9 +319061,9 @@ public static class AssemblyQuestLoader index2 = 3; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span179[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 1019038u, new Vector3(-55.222473f, -2.9000003f, -65.65961f), 628) { AethernetShortcut = new AethernetShortcut @@ -317971,67 +319075,67 @@ public static class AssemblyQuestLoader num4 = 6; List list180 = new List(num4); CollectionsMarshal.SetCount(list180, num4); - span4 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - span4[num3] = null; + span180[num3] = null; num3++; - span4[num3] = null; + span180[num3] = null; num3++; - span4[num3] = null; + span180[num3] = null; num3++; - span4[num3] = null; + span180[num3] = null; num3++; - span4[num3] = null; + span180[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span180[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list180; reference138 = obj134; num2++; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span179[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1019069u, new Vector3(-62.119568f, 8f, -56.62628f), 628); num3 = 6; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span4 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num4 = 0; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span181[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list181; reference139 = questStep7; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span179[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1035099u, new Vector3(-36.728516f, 14.000002f, -52.170654f), 628); num4 = 6; List list182 = new List(num4); CollectionsMarshal.SetCount(list182, num4); - span4 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num3 = 0; - span4[num3] = null; + span182[num3] = null; num3++; - span4[num3] = null; + span182[num3] = null; num3++; - span4[num3] = null; + span182[num3] = null; num3++; - span4[num3] = null; + span182[num3] = null; num3++; - span4[num3] = null; + span182[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span182[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list182; reference140 = questStep8; obj133.Steps = list179; reference137 = obj133; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span174[num]; QuestSequence obj135 = new QuestSequence { Sequence = 3 @@ -318039,9 +319143,9 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) + span183[index2] = new QuestStep(EInteractionType.Interact, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -318053,7 +319157,7 @@ public static class AssemblyQuestLoader obj135.Steps = list183; reference141 = obj135; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span174[num]; QuestSequence obj136 = new QuestSequence { Sequence = 4 @@ -318061,9 +319165,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035103u, new Vector3(56.77881f, 4.05f, 92.36279f), 628) + span184[num2] = new QuestStep(EInteractionType.Interact, 1035103u, new Vector3(56.77881f, 4.05f, 92.36279f), 628) { AethernetShortcut = new AethernetShortcut { @@ -318074,7 +319178,7 @@ public static class AssemblyQuestLoader obj136.Steps = list184; reference142 = obj136; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span174[num]; QuestSequence obj137 = new QuestSequence { Sequence = 5 @@ -318082,9 +319186,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035104u, new Vector3(153.42944f, 18.1f, 50.70569f), 628) + span185[index2] = new QuestStep(EInteractionType.Interact, 1035104u, new Vector3(153.42944f, 18.1f, 50.70569f), 628) { AethernetShortcut = new AethernetShortcut { @@ -318095,7 +319199,7 @@ public static class AssemblyQuestLoader obj137.Steps = list185; reference143 = obj137; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span174[num]; QuestSequence obj138 = new QuestSequence { Sequence = 6 @@ -318103,16 +319207,16 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035097u, new Vector3(151.87305f, 18.1f, 49.484985f), 628) + span186[num2] = new QuestStep(EInteractionType.Interact, 1035097u, new Vector3(151.87305f, 18.1f, 49.484985f), 628) { StopDistance = 5f }; obj138.Steps = list186; reference144 = obj138; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span174[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -318120,9 +319224,9 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AethernetShortcut = new AethernetShortcut { @@ -318140,16 +319244,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot22.Author = list188; index = 7; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span189[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -318157,9 +319261,9 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span190[num2]; QuestStep obj141 = new QuestStep(EInteractionType.AcceptQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, @@ -318179,9 +319283,9 @@ public static class AssemblyQuestLoader num3 = 1; List list191 = new List(num3); CollectionsMarshal.SetCount(list191, num3); - span5 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num4 = 0; - span5[num4] = new DialogueChoice + span191[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_JOBAOZ650_03991_Q1_000_000"), @@ -318192,7 +319296,7 @@ public static class AssemblyQuestLoader obj140.Steps = list190; reference146 = obj140; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span189[num]; QuestSequence obj142 = new QuestSequence { Sequence = 1 @@ -318200,9 +319304,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035103u, new Vector3(56.77881f, 4.05f, 92.36279f), 628) + span192[index2] = new QuestStep(EInteractionType.Interact, 1035103u, new Vector3(56.77881f, 4.05f, 92.36279f), 628) { AethernetShortcut = new AethernetShortcut { @@ -318213,7 +319317,7 @@ public static class AssemblyQuestLoader obj142.Steps = list192; reference148 = obj142; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span189[num]; QuestSequence obj143 = new QuestSequence { Sequence = 2 @@ -318221,53 +319325,53 @@ public static class AssemblyQuestLoader index2 = 2; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - ref QuestStep reference150 = ref span3[num2]; + ref QuestStep reference150 = ref span193[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1018989u, new Vector3(35.171997f, 4.8365545f, 49.240845f), 628); num4 = 6; List list194 = new List(num4); CollectionsMarshal.SetCount(list194, num4); - span4 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span4[num3] = null; + span194[num3] = null; num3++; - span4[num3] = null; + span194[num3] = null; num3++; - span4[num3] = null; + span194[num3] = null; num3++; - span4[num3] = null; + span194[num3] = null; num3++; - span4[num3] = null; + span194[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span194[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list194; reference150 = questStep9; num2++; - ref QuestStep reference151 = ref span3[num2]; + ref QuestStep reference151 = ref span193[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1018990u, new Vector3(40.024292f, 4.83654f, 49.05774f), 628); num3 = 6; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span4 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num4 = 0; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = null; + span195[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span195[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list195; reference151 = questStep10; obj143.Steps = list193; reference149 = obj143; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span189[num]; QuestSequence obj144 = new QuestSequence { Sequence = 3 @@ -318275,13 +319379,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035106u, new Vector3(83.08533f, 4.0000014f, 51.621216f), 628); + span196[index2] = new QuestStep(EInteractionType.Interact, 1035106u, new Vector3(83.08533f, 4.0000014f, 51.621216f), 628); obj144.Steps = list196; reference152 = obj144; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span189[num]; QuestSequence obj145 = new QuestSequence { Sequence = 4 @@ -318289,13 +319393,13 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035107u, new Vector3(139.0249f, 18f, 48.508423f), 628); + span197[num2] = new QuestStep(EInteractionType.Interact, 1035107u, new Vector3(139.0249f, 18f, 48.508423f), 628); obj145.Steps = list197; reference153 = obj145; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span189[num]; QuestSequence obj146 = new QuestSequence { Sequence = 5 @@ -318303,13 +319407,13 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035105u, new Vector3(139.0249f, 18f, 48.508423f), 628); + span198[index2] = new QuestStep(EInteractionType.Interact, 1035105u, new Vector3(139.0249f, 18f, 48.508423f), 628); obj146.Steps = list198; reference154 = obj146; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span189[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -318317,9 +319421,9 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) + span199[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AethernetShortcut = new AethernetShortcut { @@ -318337,16 +319441,16 @@ public static class AssemblyQuestLoader num = 1; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot23.Author = list200; index = 7; List list201 = new List(index); CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span201[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -318354,9 +319458,9 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) + span202[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -318375,7 +319479,7 @@ public static class AssemblyQuestLoader obj148.Steps = list202; reference156 = obj148; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span201[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -318383,9 +319487,9 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035107u, new Vector3(139.0249f, 18f, 48.508423f), 628) + span203[num2] = new QuestStep(EInteractionType.Interact, 1035107u, new Vector3(139.0249f, 18f, 48.508423f), 628) { AethernetShortcut = new AethernetShortcut { @@ -318396,7 +319500,7 @@ public static class AssemblyQuestLoader obj149.Steps = list203; reference157 = obj149; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span201[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -318404,9 +319508,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035108u, new Vector3(-106.401184f, -7f, -63.553833f), 628) + span204[index2] = new QuestStep(EInteractionType.Interact, 1035108u, new Vector3(-106.401184f, -7f, -63.553833f), 628) { AethernetShortcut = new AethernetShortcut { @@ -318417,7 +319521,7 @@ public static class AssemblyQuestLoader obj150.Steps = list204; reference158 = obj150; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span201[num]; QuestSequence obj151 = new QuestSequence { Sequence = 3 @@ -318425,9 +319529,9 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035109u, new Vector3(449.27136f, 58.40733f, -149.82837f), 614) + span205[num2] = new QuestStep(EInteractionType.Interact, 1035109u, new Vector3(449.27136f, 58.40733f, -149.82837f), 614) { Fly = true, AetheryteShortcut = EAetheryteLocation.YanxiaNamai @@ -318435,7 +319539,7 @@ public static class AssemblyQuestLoader obj151.Steps = list205; reference159 = obj151; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span201[num]; QuestSequence obj152 = new QuestSequence { Sequence = 4 @@ -318443,51 +319547,51 @@ public static class AssemblyQuestLoader num2 = 3; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span206[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1035112u, new Vector3(457.32812f, 67.99535f, -108.20172f), 614); num4 = 6; List list207 = new List(num4); CollectionsMarshal.SetCount(list207, num4); - span4 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span207[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list207; reference161 = questStep11; index2++; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span206[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1019257u, new Vector3(468.55872f, 68.02771f, -93.21747f), 614); num3 = 6; List list208 = new List(num3); CollectionsMarshal.SetCount(list208, num3); - span4 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num4 = 0; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span208[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list208; reference162 = questStep12; index2++; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span206[index2]; QuestStep obj153 = new QuestStep(EInteractionType.Interact, 1035113u, new Vector3(404.77612f, 72.81784f, -80.338745f), 614) { StopDistance = 1f, @@ -318496,25 +319600,25 @@ public static class AssemblyQuestLoader num4 = 6; List list209 = new List(num4); CollectionsMarshal.SetCount(list209, num4); - span4 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = null; + span209[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span209[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj153.CompletionQuestVariablesFlags = list209; reference163 = obj153; obj152.Steps = list206; reference160 = obj152; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span201[num]; QuestSequence obj154 = new QuestSequence { Sequence = 5 @@ -318522,16 +319626,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035114u, new Vector3(382.62f, 85.20213f, -184.0086f), 614) + span210[num2] = new QuestStep(EInteractionType.Interact, 1035114u, new Vector3(382.62f, 85.20213f, -184.0086f), 614) { Fly = true }; obj154.Steps = list210; reference164 = obj154; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span201[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -318539,9 +319643,9 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) + span211[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -318560,16 +319664,16 @@ public static class AssemblyQuestLoader num = 1; List list212 = new List(num); CollectionsMarshal.SetCount(list212, num); - span = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index = 0; - span[index] = "liza"; + span212[index] = "liza"; questRoot24.Author = list212; index = 4; List list213 = new List(index); CollectionsMarshal.SetCount(list213, index); - span2 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num = 0; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span213[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -318577,9 +319681,9 @@ public static class AssemblyQuestLoader index2 = 1; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) + span214[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035096u, new Vector3(130.84607f, 11.999016f, -82.108826f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -318598,7 +319702,7 @@ public static class AssemblyQuestLoader obj156.Steps = list214; reference166 = obj156; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span213[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -318606,9 +319710,9 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035116u, new Vector3(153.39893f, 18.1f, 50.70569f), 628) + span215[index2] = new QuestStep(EInteractionType.Interact, 1035116u, new Vector3(153.39893f, 18.1f, 50.70569f), 628) { AethernetShortcut = new AethernetShortcut { @@ -318619,7 +319723,7 @@ public static class AssemblyQuestLoader obj157.Steps = list215; reference167 = obj157; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span213[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -318627,16 +319731,16 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) + span216[num2] = new QuestStep(EInteractionType.Interact, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) { StopDistance = 5f }; obj158.Steps = list216; reference168 = obj158; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span213[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -318644,9 +319748,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) + span217[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) { StopDistance = 5f }; @@ -318659,16 +319763,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot25.Author = list218; index = 2; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span219[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -318676,9 +319780,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span220[num2]; QuestStep obj161 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, @@ -318697,9 +319801,9 @@ public static class AssemblyQuestLoader num3 = 1; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span6 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num4 = 0; - span6[num4] = 131; + span221[num4] = 131; obj162.InTerritory = list221; skipConditions5.AetheryteShortcutIf = obj162; obj161.SkipConditions = skipConditions5; @@ -318707,7 +319811,7 @@ public static class AssemblyQuestLoader obj160.Steps = list220; reference170 = obj160; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span219[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -318715,9 +319819,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span222[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, NextQuestId = new QuestId(4773) @@ -318731,16 +319835,16 @@ public static class AssemblyQuestLoader num = 1; List list223 = new List(num); CollectionsMarshal.SetCount(list223, num); - span = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index = 0; - span[index] = "liza"; + span223[index] = "liza"; questRoot26.Author = list223; index = 17; List list224 = new List(index); CollectionsMarshal.SetCount(list224, index); - span2 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span224[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -318748,13 +319852,13 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034052u, new Vector3(618.58545f, 297.26346f, -170.24493f), 814); + span225[num2] = new QuestStep(EInteractionType.AcceptQuest, 1034052u, new Vector3(618.58545f, 297.26346f, -170.24493f), 814); obj164.Steps = list225; reference173 = obj164; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span224[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -318762,16 +319866,16 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1034052u, new Vector3(618.58545f, 297.26346f, -170.24493f), 814) + span226[index2] = new QuestStep(EInteractionType.Emote, 1034052u, new Vector3(618.58545f, 297.26346f, -170.24493f), 814) { Emote = EEmote.Comfort }; obj165.Steps = list226; reference174 = obj165; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span224[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -318779,16 +319883,16 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034056u, new Vector3(657.52637f, 297.47794f, -145.22015f), 814) + span227[num2] = new QuestStep(EInteractionType.Interact, 1034056u, new Vector3(657.52637f, 297.47794f, -145.22015f), 814) { Fly = true }; obj166.Steps = list227; reference175 = obj166; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span224[num]; QuestSequence obj167 = new QuestSequence { Sequence = 3 @@ -318796,16 +319900,16 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034932u, new Vector3(618.61584f, 297.26785f, -170.30597f), 814) + span228[index2] = new QuestStep(EInteractionType.Interact, 1034932u, new Vector3(618.61584f, 297.26785f, -170.30597f), 814) { Fly = true }; obj167.Steps = list228; reference176 = obj167; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span224[num]; QuestSequence obj168 = new QuestSequence { Sequence = 4 @@ -318813,16 +319917,16 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034933u, new Vector3(412.46655f, 285.10947f, -163.74463f), 814) + span229[num2] = new QuestStep(EInteractionType.Interact, 1034933u, new Vector3(412.46655f, 285.10947f, -163.74463f), 814) { Fly = true }; obj168.Steps = list229; reference177 = obj168; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span224[num]; QuestSequence obj169 = new QuestSequence { Sequence = 5 @@ -318830,16 +319934,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034934u, new Vector3(-31.47937f, 330.8092f, -35.90454f), 814) + span230[index2] = new QuestStep(EInteractionType.Interact, 1034934u, new Vector3(-31.47937f, 330.8092f, -35.90454f), 814) { Fly = true }; obj169.Steps = list230; reference178 = obj169; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span224[num]; QuestSequence obj170 = new QuestSequence { Sequence = 6 @@ -318847,16 +319951,16 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034935u, new Vector3(-475.36432f, 334.0526f, -53.97119f), 814) + span231[num2] = new QuestStep(EInteractionType.Interact, 1034935u, new Vector3(-475.36432f, 334.0526f, -53.97119f), 814) { Fly = true }; obj170.Steps = list231; reference179 = obj170; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span224[num]; QuestSequence obj171 = new QuestSequence { Sequence = 7 @@ -318864,13 +319968,13 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1034936u, new Vector3(-452.3537f, 65.77815f, 93.03418f), 814); + span232[index2] = new QuestStep(EInteractionType.Interact, 1034936u, new Vector3(-452.3537f, 65.77815f, 93.03418f), 814); obj171.Steps = list232; reference180 = obj171; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span224[num]; QuestSequence obj172 = new QuestSequence { Sequence = 8 @@ -318878,16 +319982,16 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1034930u, new Vector3(673.64f, 28.11754f, 272.9381f), 814) + span233[num2] = new QuestStep(EInteractionType.Interact, 1034930u, new Vector3(673.64f, 28.11754f, 272.9381f), 814) { AetheryteShortcut = EAetheryteLocation.KholusiaStilltide }; obj172.Steps = list233; reference181 = obj172; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span224[num]; QuestSequence obj173 = new QuestSequence { Sequence = 9 @@ -318895,9 +319999,9 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span234[index2]; QuestStep obj174 = new QuestStep(EInteractionType.Interact, 1034931u, new Vector3(534.08093f, 299.67776f, -184.22223f), 814) { StopDistance = 5f @@ -318905,9 +320009,9 @@ public static class AssemblyQuestLoader num4 = 1; List list235 = new List(num4); CollectionsMarshal.SetCount(list235, num4); - span5 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span5[num3] = new DialogueChoice + span235[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA401_03998_Q6_000_000"), @@ -318918,7 +320022,7 @@ public static class AssemblyQuestLoader obj173.Steps = list234; reference182 = obj173; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span224[num]; QuestSequence obj175 = new QuestSequence { Sequence = 10 @@ -318926,16 +320030,16 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035129u, new Vector3(613.73303f, 325.6843f, -224.93329f), 814) + span236[num2] = new QuestStep(EInteractionType.Interact, 1035129u, new Vector3(613.73303f, 325.6843f, -224.93329f), 814) { Fly = true }; obj175.Steps = list236; reference184 = obj175; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span224[num]; QuestSequence obj176 = new QuestSequence { Sequence = 11 @@ -318943,16 +320047,16 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011273u, new Vector3(574.9447f, 296.71167f, -175.55511f), 814) + span237[index2] = new QuestStep(EInteractionType.Interact, 2011273u, new Vector3(574.9447f, 296.71167f, -175.55511f), 814) { Fly = true }; obj176.Steps = list237; reference185 = obj176; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span224[num]; QuestSequence obj177 = new QuestSequence { Sequence = 12 @@ -318960,9 +320064,9 @@ public static class AssemblyQuestLoader index2 = 4; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - ref QuestStep reference187 = ref span3[num2]; + ref QuestStep reference187 = ref span238[num2]; QuestStep obj178 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(702.07294f, 293.53958f, -159.18176f), 814) { Fly = true @@ -318972,15 +320076,15 @@ public static class AssemblyQuestLoader num3 = 1; List list239 = new List(num3); CollectionsMarshal.SetCount(list239, num3); - span6 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num4 = 0; - span6[num4] = 928; + span239[num4] = 928; skipStepConditions3.InTerritory = list239; skipConditions6.StepIf = skipStepConditions3; obj178.SkipConditions = skipConditions6; reference187 = obj178; num2++; - ref QuestStep reference188 = ref span3[num2]; + ref QuestStep reference188 = ref span238[num2]; QuestStep obj179 = new QuestStep(EInteractionType.Interact, 2011154u, new Vector3(703.1509f, 295.3993f, -160.20447f), 814) { TargetTerritoryId = (ushort)928 @@ -318990,27 +320094,27 @@ public static class AssemblyQuestLoader num4 = 1; List list240 = new List(num4); CollectionsMarshal.SetCount(list240, num4); - span6 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num3 = 0; - span6[num3] = 928; + span240[num3] = 928; skipStepConditions4.InTerritory = list240; skipConditions7.StepIf = skipStepConditions4; obj179.SkipConditions = skipConditions7; reference188 = obj179; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-352.89597f, 106.840775f, 337.33798f), 928) + span238[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-352.89597f, 106.840775f, 337.33798f), 928) { RestartNavigationIfCancelled = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011274u, new Vector3(-277.69897f, 69.90149f, 274.00623f), 928) + span238[num2] = new QuestStep(EInteractionType.Interact, 2011274u, new Vector3(-277.69897f, 69.90149f, 274.00623f), 928) { DelaySecondsAtStart = 5f }; obj177.Steps = list238; reference186 = obj177; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span224[num]; QuestSequence obj180 = new QuestSequence { Sequence = 13 @@ -319018,19 +320122,19 @@ public static class AssemblyQuestLoader num2 = 28; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.62762f, 69.97228f, 273.0655f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.62762f, 69.97228f, 273.0655f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span241[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011109u, new Vector3(-254.20007f, 29.984009f, 178.02698f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011109u, new Vector3(-254.20007f, 29.984009f, 178.02698f), 928) { SkipConditions = new SkipConditions { @@ -319041,36 +320145,36 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.40671f, 30f, 168.78214f), 928); + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.40671f, 30f, 168.78214f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.90593f, 36.4109f, 107.25123f), 928); + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.90593f, 36.4109f, 107.25123f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81836f, 20.597822f, 72.87652f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81836f, 20.597822f, 72.87652f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.77907f, -3.860001f, 31.767477f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.77907f, -3.860001f, 31.767477f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011234u, new Vector3(-230.12134f, -2.609314f, 11.612061f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011234u, new Vector3(-230.12134f, -2.609314f, 11.612061f), 928) { TargetTerritoryId = (ushort)928 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.71193f, -115.06235f, -115.379684f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.71193f, -115.06235f, -115.379684f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span241[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011110u, new Vector3(-203.41809f, -150.53027f, -187.39612f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011110u, new Vector3(-203.41809f, -150.53027f, -187.39612f), 928) { SkipConditions = new SkipConditions { @@ -319081,9 +320185,9 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.93883f, -150.49908f, -219.08035f), 928); + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.93883f, -150.49908f, -219.08035f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011111u, new Vector3(-227.34424f, -149.06543f, -320.75995f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011111u, new Vector3(-227.34424f, -149.06543f, -320.75995f), 928) { StopDistance = 1f, SkipConditions = new SkipConditions @@ -319095,23 +320199,23 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.96237f, -168.28922f, -329.79776f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.96237f, -168.28922f, -329.79776f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.64621f, -168.16484f, -336.7267f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.64621f, -168.16484f, -336.7267f), 928) { DelaySecondsAtStart = 2f, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span241[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011118u, new Vector3(-295.9182f, -203.99792f, -320.9735f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011118u, new Vector3(-295.9182f, -203.99792f, -320.9735f), 928) { SkipConditions = new SkipConditions { @@ -319122,17 +320226,17 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-305.8408f, -204.6433f, -336.8385f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-305.8408f, -204.6433f, -336.8385f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span241[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011115u, new Vector3(-386.25165f, -241.32147f, -314.99207f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011115u, new Vector3(-386.25165f, -241.32147f, -314.99207f), 928) { SkipConditions = new SkipConditions { @@ -319143,16 +320247,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-367.89325f, -241.31789f, -313.52274f), 928); + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-367.89325f, -241.31789f, -313.52274f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-374.37668f, -244.75201f, -313.43954f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-374.37668f, -244.75201f, -313.43954f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-374.10797f, -244.75217f, -318.6855f), 928); + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-374.10797f, -244.75217f, -318.6855f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011113u, new Vector3(-372.85425f, -244.77002f, -303.18152f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011113u, new Vector3(-372.85425f, -244.77002f, -303.18152f), 928) { SkipConditions = new SkipConditions { @@ -319163,7 +320267,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011114u, new Vector3(-345.17438f, -244.77002f, -321.43134f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011114u, new Vector3(-345.17438f, -244.77002f, -321.43134f), 928) { SkipConditions = new SkipConditions { @@ -319174,21 +320278,21 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-358.27484f, -244.75198f, -312.8948f), 928); + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-358.27484f, -244.75198f, -312.8948f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-364.58334f, -241.318f, -313.35168f), 928) + span241[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-364.58334f, -241.318f, -313.35168f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011275u, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) + span241[index2] = new QuestStep(EInteractionType.Interact, 2011275u, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) { StopDistance = 1f }; obj180.Steps = list241; reference189 = obj180; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span224[num]; QuestSequence obj181 = new QuestSequence { Sequence = 14 @@ -319196,9 +320300,9 @@ public static class AssemblyQuestLoader index2 = 7; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) + span242[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) { StopDistance = 0.5f, JumpDestination = new JumpDestination @@ -319207,7 +320311,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011112u, new Vector3(-366.47595f, -249.80548f, -318.89832f), 928) + span242[num2] = new QuestStep(EInteractionType.Interact, 2011112u, new Vector3(-366.47595f, -249.80548f, -318.89832f), 928) { StopDistance = 1f, SkipConditions = new SkipConditions @@ -319219,12 +320323,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011269u, new Vector3(-366.50647f, -248.43219f, -285.6947f), 928) + span242[num2] = new QuestStep(EInteractionType.Interact, 2011269u, new Vector3(-366.50647f, -248.43219f, -285.6947f), 928) { TargetTerritoryId = (ushort)928 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011116u, new Vector3(193.89636f, -500.0229f, -89.7384f), 928) + span242[num2] = new QuestStep(EInteractionType.Interact, 2011116u, new Vector3(193.89636f, -500.0229f, -89.7384f), 928) { SkipConditions = new SkipConditions { @@ -319235,9 +320339,9 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(199.90454f, -500.00003f, -476.80316f), 928); + span242[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(199.90454f, -500.00003f, -476.80316f), 928); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011117u, new Vector3(253.13184f, -500.0229f, -484.39764f), 928) + span242[num2] = new QuestStep(EInteractionType.Interact, 2011117u, new Vector3(253.13184f, -500.0229f, -484.39764f), 928) { SkipConditions = new SkipConditions { @@ -319248,11 +320352,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011276u, new Vector3(200f, -478.47717f, -558.8312f), 928); + span242[num2] = new QuestStep(EInteractionType.Interact, 2011276u, new Vector3(200f, -478.47717f, -558.8312f), 928); obj181.Steps = list242; reference190 = obj181; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span224[num]; QuestSequence obj182 = new QuestSequence { Sequence = 15 @@ -319260,13 +320364,13 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035130u, new Vector3(-16.372986f, 0.039723f, -70.481445f), 895); + span243[index2] = new QuestStep(EInteractionType.Interact, 1035130u, new Vector3(-16.372986f, 0.039723f, -70.481445f), 895); obj182.Steps = list243; reference191 = obj182; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span224[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -319274,14 +320378,14 @@ public static class AssemblyQuestLoader index2 = 2; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span244[num2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) + span244[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true, NextQuestId = new QuestId(4034) @@ -319295,16 +320399,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "liza"; + span245[index] = "liza"; questRoot27.Author = list245; index = 4; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span246[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -319312,9 +320416,9 @@ public static class AssemblyQuestLoader num2 = 2; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 886) + span247[index2] = new QuestStep(EInteractionType.None, null, null, 886) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -319324,7 +320428,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035506u, new Vector3(49.729126f, -18.746954f, 7.675232f), 886) + span247[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035506u, new Vector3(49.729126f, -18.746954f, 7.675232f), 886) { AethernetShortcut = new AethernetShortcut { @@ -319335,7 +320439,7 @@ public static class AssemblyQuestLoader obj184.Steps = list247; reference193 = obj184; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span246[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -319343,9 +320447,9 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035508u, new Vector3(-99.13794f, 0f, -132.86035f), 886) + span248[num2] = new QuestStep(EInteractionType.Interact, 1035508u, new Vector3(-99.13794f, 0f, -132.86035f), 886) { AethernetShortcut = new AethernetShortcut { @@ -319356,7 +320460,7 @@ public static class AssemblyQuestLoader obj185.Steps = list248; reference194 = obj185; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span246[num]; QuestSequence obj186 = new QuestSequence { Sequence = 2 @@ -319364,9 +320468,9 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035509u, new Vector3(119.58484f, -20f, -135.36285f), 886) + span249[index2] = new QuestStep(EInteractionType.Interact, 1035509u, new Vector3(119.58484f, -20f, -135.36285f), 886) { AethernetShortcut = new AethernetShortcut { @@ -319377,7 +320481,7 @@ public static class AssemblyQuestLoader obj186.Steps = list249; reference195 = obj186; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span246[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -319385,9 +320489,9 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035510u, new Vector3(21.011597f, 1.0151416E-07f, -159.53314f), 886) + span250[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035510u, new Vector3(21.011597f, 1.0151416E-07f, -159.53314f), 886) { NextQuestId = new QuestId(4000) }; @@ -319438,9 +320542,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035507u, new Vector3(48.41687f, -18.742718f, 6.576599f), 886); + span4[num2] = new QuestStep(EInteractionType.Interact, 1035507u, new Vector3(48.41687f, -18.742718f, 6.576599f), 886); obj2.Steps = list4; reference2 = obj2; num++; @@ -319452,9 +320556,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011307u, new Vector3(49.94275f, -18.753357f, 10.910156f), 886); + span5[index2] = new QuestStep(EInteractionType.Interact, 2011307u, new Vector3(49.94275f, -18.753357f, 10.910156f), 886); obj3.Steps = list5; reference3 = obj3; num++; @@ -319466,9 +320570,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span6[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 2011308u, new Vector3(215.62524f, -36.881104f, -3.5858765f), 886) { AethernetShortcut = new AethernetShortcut @@ -319480,9 +320584,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - Span span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int index3 = 0; - span4[index3] = new DialogueChoice + span7[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKHA302_04000_Q2_000_000") @@ -319500,16 +320604,16 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span8[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2011308u, new Vector3(215.62524f, -36.881104f, -3.5858765f), 886); index3 = 1; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span4[num3] = new DialogueChoice + span9[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKHA302_04000_Q3_000_000") @@ -319527,9 +320631,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886) { NextQuestId = new QuestId(4001) }; @@ -319542,16 +320646,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot2.Author = list11; index = 3; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -319559,13 +320663,13 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886); + span13[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886); obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -319573,9 +320677,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span14[num2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886) { Comment = "Concert can be skipped via ESC → Quit Game" @@ -319583,9 +320687,9 @@ public static class AssemblyQuestLoader num3 = 1; List list15 = new List(num3); CollectionsMarshal.SetCount(list15, num3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index3 = 0; - span4[index3] = new DialogueChoice + span15[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKHA303_04001_Q2_000_000"), @@ -319596,7 +320700,7 @@ public static class AssemblyQuestLoader obj9.Steps = list14; reference10 = obj9; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span12[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -319604,9 +320708,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886) + span16[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035521u, new Vector3(207.599f, -40f, -13.290649f), 886) { NextQuestId = new QuestId(4002) }; @@ -319619,16 +320723,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 3; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -319636,13 +320740,13 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035527u, new Vector3(196.82605f, -40f, -11.062805f), 886); + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035527u, new Vector3(196.82605f, -40f, -11.062805f), 886); obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -319650,9 +320754,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035529u, new Vector3(-7.156494f, -16f, 163.43933f), 886) + span20[index2] = new QuestStep(EInteractionType.Interact, 1035529u, new Vector3(-7.156494f, -16f, 163.43933f), 886) { AethernetShortcut = new AethernetShortcut { @@ -319663,7 +320767,7 @@ public static class AssemblyQuestLoader obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -319671,9 +320775,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035529u, new Vector3(-7.156494f, -16f, 163.43933f), 886) + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035529u, new Vector3(-7.156494f, -16f, 163.43933f), 886) { NextQuestId = new QuestId(4079) }; @@ -319686,16 +320790,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot4.Author = list22; index = 4; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -319703,13 +320807,13 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032694u, new Vector3(-3.03656f, 0.01804012f, -8.133057f), 351); + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032694u, new Vector3(-3.03656f, 0.01804012f, -8.133057f), 351); obj15.Steps = list24; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -319717,13 +320821,13 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035339u, new Vector3(-54.8562f, 2.0050092f, 11.276367f), 351); + span25[num2] = new QuestStep(EInteractionType.Interact, 1035339u, new Vector3(-54.8562f, 2.0050092f, 11.276367f), 351); obj16.Steps = list25; reference17 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -319731,9 +320835,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035342u, new Vector3(125.50537f, -15.184305f, -424.21613f), 156) + span26[index2] = new QuestStep(EInteractionType.Interact, 1035342u, new Vector3(125.50537f, -15.184305f, -424.21613f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -319741,7 +320845,7 @@ public static class AssemblyQuestLoader obj17.Steps = list26; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -319749,9 +320853,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035344u, new Vector3(-894.5907f, -184.29301f, -639.33777f), 402); + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035344u, new Vector3(-894.5907f, -184.29301f, -639.33777f), 402); obj18.Steps = list27; reference19 = obj18; questRoot4.QuestSequence = list23; @@ -319761,16 +320865,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot5.Author = list28; index = 6; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span29[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -319778,13 +320882,13 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035345u, new Vector3(-894.52966f, -184.293f, -637.6593f), 402); + span30[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035345u, new Vector3(-894.52966f, -184.293f, -637.6593f), 402); obj19.Steps = list30; reference20 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span29[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -319792,16 +320896,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035348u, new Vector3(-639.33777f, -176.4502f, -577.2335f), 402) + span31[num2] = new QuestStep(EInteractionType.Interact, 1035348u, new Vector3(-639.33777f, -176.4502f, -577.2335f), 402) { Fly = true }; obj20.Steps = list31; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span29[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -319809,16 +320913,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035350u, new Vector3(641.3214f, -2.8402345f, -350.3319f), 402) + span32[index2] = new QuestStep(EInteractionType.Interact, 1035350u, new Vector3(641.3214f, -2.8402345f, -350.3319f), 402) { Fly = true }; obj21.Steps = list32; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -319826,9 +320930,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span33[num2]; QuestStep obj23 = new QuestStep(EInteractionType.Combat, 2011330u, new Vector3(585.1072f, -64.83563f, -692.19507f), 402) { Fly = true, @@ -319837,15 +320941,15 @@ public static class AssemblyQuestLoader index3 = 1; List list34 = new List(index3); CollectionsMarshal.SetCount(list34, index3); - Span span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span5[num3] = 12661u; + span34[num3] = 12661u; obj23.KillEnemyDataIds = list34; reference24 = obj23; obj22.Steps = list33; reference23 = obj22; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj24 = new QuestSequence { Sequence = 4 @@ -319853,16 +320957,16 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011331u, new Vector3(585.1072f, -64.83563f, -692.19507f), 402) + span35[index2] = new QuestStep(EInteractionType.Interact, 2011331u, new Vector3(585.1072f, -64.83563f, -692.19507f), 402) { StopDistance = 5f }; obj24.Steps = list35; reference25 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span29[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -319870,9 +320974,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035350u, new Vector3(641.3214f, -2.8402345f, -350.3319f), 402) + span36[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035350u, new Vector3(641.3214f, -2.8402345f, -350.3319f), 402) { Fly = true }; @@ -319885,16 +320989,16 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "liza"; + span37[index] = "liza"; questRoot6.Author = list37; index = 6; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span38[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -319902,13 +321006,13 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035350u, new Vector3(641.3214f, -2.8402345f, -350.3319f), 402); + span39[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035350u, new Vector3(641.3214f, -2.8402345f, -350.3319f), 402); obj26.Steps = list39; reference27 = obj26; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span38[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -319916,19 +321020,19 @@ public static class AssemblyQuestLoader index2 = 2; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span40[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035355u, new Vector3(-0.35101318f, 0f, -6.9123535f), 351); + span40[num2] = new QuestStep(EInteractionType.Interact, 1035355u, new Vector3(-0.35101318f, 0f, -6.9123535f), 351); obj27.Steps = list40; reference28 = obj27; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span38[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -319936,18 +321040,18 @@ public static class AssemblyQuestLoader num2 = 2; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011104u, new Vector3(-11.001831f, 1.4800415f, -6.9733887f), 351) + span41[index2] = new QuestStep(EInteractionType.Interact, 2011104u, new Vector3(-11.001831f, 1.4800415f, -6.9733887f), 351) { TargetTerritoryId = (ushort)351 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011332u, new Vector3(-56.717834f, 1.9989014f, 14.633362f), 351); + span41[index2] = new QuestStep(EInteractionType.Interact, 2011332u, new Vector3(-56.717834f, 1.9989014f, 14.633362f), 351); obj28.Steps = list41; reference29 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span38[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -319955,16 +321059,16 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035360u, new Vector3(-58.15222f, 2.0050092f, 14.541748f), 351) + span42[num2] = new QuestStep(EInteractionType.Interact, 1035360u, new Vector3(-58.15222f, 2.0050092f, 14.541748f), 351) { StopDistance = 5f }; obj29.Steps = list42; reference30 = obj29; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span38[num]; QuestSequence obj30 = new QuestSequence { Sequence = 4 @@ -319972,9 +321076,9 @@ public static class AssemblyQuestLoader num2 = 2; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-150.08533f, 16.999998f, -48.293888f), 418) + span43[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-150.08533f, 16.999998f, -48.293888f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -319984,11 +321088,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1014578u, new Vector3(-148.02783f, 16.999998f, -48.844177f), 418); + span43[index2] = new QuestStep(EInteractionType.Interact, 1014578u, new Vector3(-148.02783f, 16.999998f, -48.844177f), 418); obj30.Steps = list43; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span38[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -319996,9 +321100,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035363u, new Vector3(164.47693f, -12.634913f, -13.290649f), 419) + span44[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035363u, new Vector3(164.47693f, -12.634913f, -13.290649f), 419) { AethernetShortcut = new AethernetShortcut { @@ -320015,16 +321119,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; questRoot7.Author = list45; index = 3; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span46[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -320032,9 +321136,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span47[index2]; QuestStep obj33 = new QuestStep(EInteractionType.AcceptQuest, 1035354u, new Vector3(-1.0223389f, 0f, -8.529846f), 351) { StopDistance = 5f @@ -320042,9 +321146,9 @@ public static class AssemblyQuestLoader num3 = 1; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span4 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span4[index3] = new DialogueChoice + span48[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMJ104_04010_Q1_000_000"), @@ -320055,7 +321159,7 @@ public static class AssemblyQuestLoader obj32.Steps = list47; reference33 = obj32; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span46[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -320063,9 +321167,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035364u, new Vector3(68.558716f, 40f, 69.90149f), 128) + span49[num2] = new QuestStep(EInteractionType.Interact, 1035364u, new Vector3(68.558716f, 40f, 69.90149f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -320077,7 +321181,7 @@ public static class AssemblyQuestLoader obj34.Steps = list49; reference35 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span46[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -320085,9 +321189,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035366u, new Vector3(-110.09387f, 39.999992f, 116.990845f), 128) + span50[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035366u, new Vector3(-110.09387f, 39.999992f, 116.990845f), 128) { StopDistance = 5f }; @@ -320100,16 +321204,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span51[index] = "liza"; questRoot8.Author = list51; index = 7; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span52[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -320117,16 +321221,16 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035367u, new Vector3(-108.72058f, 39.999996f, 117.17395f), 128) + span53[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035367u, new Vector3(-108.72058f, 39.999996f, 117.17395f), 128) { StopDistance = 5f }; obj36.Steps = list53; reference37 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span52[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -320134,9 +321238,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035374u, new Vector3(-481.80365f, 137.42972f, 698.63416f), 399) + span54[index2] = new QuestStep(EInteractionType.Interact, 1035374u, new Vector3(-481.80365f, 137.42972f, 698.63416f), 399) { Fly = true, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -320149,7 +321253,7 @@ public static class AssemblyQuestLoader obj37.Steps = list54; reference38 = obj37; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -320157,16 +321261,16 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463) + span55[num2] = new QuestStep(EInteractionType.Interact, 1012138u, new Vector3(19.272095f, 38.43f, 15.854065f), 463) { StopDistance = 5f }; obj38.Steps = list55; reference39 = obj38; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span52[num]; QuestSequence obj39 = new QuestSequence { Sequence = 3 @@ -320174,9 +321278,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035380u, new Vector3(382.77246f, 75.28701f, -222.03406f), 399) + span56[index2] = new QuestStep(EInteractionType.Interact, 1035380u, new Vector3(382.77246f, 75.28701f, -222.03406f), 399) { Fly = true, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -320189,7 +321293,7 @@ public static class AssemblyQuestLoader obj39.Steps = list56; reference40 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span52[num]; QuestSequence obj40 = new QuestSequence { Sequence = 4 @@ -320197,9 +321301,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) + span57[num2] = new QuestStep(EInteractionType.Duty, null, null, 399) { DutyOptions = new DutyOptions { @@ -320209,12 +321313,12 @@ public static class AssemblyQuestLoader obj40.Steps = list57; reference41 = obj40; num++; - span2[num] = new QuestSequence + span52[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -320222,9 +321326,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035381u, new Vector3(382.25366f, 75.22071f, -223.40735f), 399); + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035381u, new Vector3(382.25366f, 75.22071f, -223.40735f), 399); obj41.Steps = list58; reference42 = obj41; questRoot8.QuestSequence = list52; @@ -320234,16 +321338,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "liza"; + span59[index] = "liza"; questRoot9.Author = list59; index = 5; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -320251,13 +321355,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035381u, new Vector3(382.25366f, 75.22071f, -223.40735f), 399); + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035381u, new Vector3(382.25366f, 75.22071f, -223.40735f), 399); obj42.Steps = list61; reference43 = obj42; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -320265,16 +321369,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) + span62[index2] = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; obj43.Steps = list62; reference44 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -320282,13 +321386,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035386u, new Vector3(-0.4730835f, 19.999977f, -13.839966f), 129); + span63[num2] = new QuestStep(EInteractionType.Interact, 1035386u, new Vector3(-0.4730835f, 19.999977f, -13.839966f), 129); obj44.Steps = list63; reference45 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj45 = new QuestSequence { Sequence = 3 @@ -320296,9 +321400,9 @@ public static class AssemblyQuestLoader num2 = 2; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000915u, new Vector3(18.387085f, 47.600006f, -162.12714f), 128) + span64[index2] = new QuestStep(EInteractionType.Interact, 1000915u, new Vector3(18.387085f, 47.600006f, -162.12714f), 128) { AethernetShortcut = new AethernetShortcut { @@ -320307,7 +321411,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000918u, new Vector3(84.09241f, 44.399914f, 132.34143f), 128) + span64[index2] = new QuestStep(EInteractionType.Interact, 1000918u, new Vector3(84.09241f, 44.399914f, 132.34143f), 128) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -320319,7 +321423,7 @@ public static class AssemblyQuestLoader obj45.Steps = list64; reference46 = obj45; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -320327,9 +321431,9 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035386u, new Vector3(-0.4730835f, 19.999977f, -13.839966f), 129) + span65[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035386u, new Vector3(-0.4730835f, 19.999977f, -13.839966f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa }; @@ -320342,16 +321446,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "liza"; + span66[index] = "liza"; questRoot10.Author = list66; index = 3; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span67[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -320359,16 +321463,16 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035386u, new Vector3(-0.4730835f, 19.999977f, -13.839966f), 129) + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035386u, new Vector3(-0.4730835f, 19.999977f, -13.839966f), 129) { StopDistance = 5f }; obj47.Steps = list68; reference48 = obj47; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -320376,9 +321480,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035389u, new Vector3(85.09949f, 68.15523f, 341.90894f), 135) + span69[num2] = new QuestStep(EInteractionType.Interact, 1035389u, new Vector3(85.09949f, 68.15523f, 341.90894f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -320386,7 +321490,7 @@ public static class AssemblyQuestLoader obj48.Steps = list69; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -320394,9 +321498,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035391u, new Vector3(296.86414f, 69.333755f, -147.32587f), 135) + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035391u, new Vector3(296.86414f, 69.333755f, -147.32587f), 135) { Fly = true }; @@ -320409,16 +321513,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot11.Author = list71; index = 3; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -320426,13 +321530,13 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035391u, new Vector3(296.86414f, 69.333755f, -147.32587f), 135); + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035391u, new Vector3(296.86414f, 69.333755f, -147.32587f), 135); obj50.Steps = list73; reference51 = obj50; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -320440,9 +321544,9 @@ public static class AssemblyQuestLoader num2 = 2; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span74[index2]; QuestStep obj52 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -320450,9 +321554,9 @@ public static class AssemblyQuestLoader index3 = 1; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span4 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span4[num3] = new DialogueChoice + span75[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKMJ108_04014_SYSTEM_100_010") @@ -320460,11 +321564,11 @@ public static class AssemblyQuestLoader obj52.DialogueChoices = list75; reference53 = obj52; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span74[index2] = new QuestStep(EInteractionType.Interact, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj51.Steps = list74; reference52 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -320472,9 +321576,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj53.Steps = list76; reference54 = obj53; questRoot11.QuestSequence = list72; @@ -320484,16 +321588,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "liza"; questRoot12.Author = list77; index = 4; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span78[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -320501,13 +321605,13 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); + span79[index2] = new QuestStep(EInteractionType.AcceptQuest, 1002694u, new Vector3(-0.045776367f, 1.6001425f, -7.0039062f), 198); obj54.Steps = list79; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span78[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -320515,16 +321619,16 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035399u, new Vector3(-105.21106f, 64.43899f, -243.15253f), 180) + span80[num2] = new QuestStep(EInteractionType.Interact, 1035399u, new Vector3(-105.21106f, 64.43899f, -243.15253f), 180) { AetheryteShortcut = EAetheryteLocation.OuterLaNosceaCampOverlook }; obj55.Steps = list80; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span78[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -320532,26 +321636,26 @@ public static class AssemblyQuestLoader num2 = 5; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.600548f, 77.45801f, -366.82053f), 180) + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(46.600548f, 77.45801f, -366.82053f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.927666f, 26.050894f, -612.8873f), 180) + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(111.927666f, 26.050894f, -612.8873f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(82.19566f, 25.922153f, -711.6839f), 180) + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(82.19566f, 25.922153f, -711.6839f), 180) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.6921f, 23.33508f, -719.46643f), 180); + span81[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.6921f, 23.33508f, -719.46643f), 180); index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1035401u, new Vector3(142.71753f, 24.40421f, -634.54645f), 180) + span81[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1035401u, new Vector3(142.71753f, 24.40421f, -634.54645f), 180) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -320561,7 +321665,7 @@ public static class AssemblyQuestLoader obj56.Steps = list81; reference57 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span78[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -320569,9 +321673,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035407u, new Vector3(-103.71564f, 64.39152f, -241.32147f), 180) + span82[num2] = new QuestStep(EInteractionType.CompleteQuest, 1035407u, new Vector3(-103.71564f, 64.39152f, -241.32147f), 180) { StopDistance = 5f }; @@ -320584,16 +321688,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span83[index] = "liza"; questRoot13.Author = list83; index = 4; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span84[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -320601,16 +321705,16 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035398u, new Vector3(-106.126526f, 64.45569f, -242.66425f), 180) + span85[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035398u, new Vector3(-106.126526f, 64.45569f, -242.66425f), 180) { StopDistance = 7f }; obj58.Steps = list85; reference59 = obj58; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -320618,16 +321722,16 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035409u, new Vector3(581.62805f, 80f, 621.7898f), 621) + span86[num2] = new QuestStep(EInteractionType.Interact, 1035409u, new Vector3(581.62805f, 80f, 621.7898f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter }; obj59.Steps = list86; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -320635,16 +321739,16 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035414u, new Vector3(739.4979f, 70f, 526.48206f), 621) + span87[index2] = new QuestStep(EInteractionType.Interact, 1035414u, new Vector3(739.4979f, 70f, 526.48206f), 621) { StopDistance = 5f }; obj60.Steps = list87; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span84[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -320652,15 +321756,15 @@ public static class AssemblyQuestLoader index2 = 2; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span88[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032694u, new Vector3(-3.03656f, 0.01804012f, -8.133057f), 351); + span88[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032694u, new Vector3(-3.03656f, 0.01804012f, -8.133057f), 351); obj61.Steps = list88; reference62 = obj61; questRoot13.QuestSequence = list84; @@ -320670,16 +321774,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "liza"; + span89[index] = "liza"; questRoot14.Author = list89; index = 9; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span90[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -320687,9 +321791,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) + span91[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621) { AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, SkipConditions = new SkipConditions @@ -320703,7 +321807,7 @@ public static class AssemblyQuestLoader obj62.Steps = list91; reference63 = obj62; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span90[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -320711,16 +321815,16 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span92[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1035243u, new Vector3(-533.4402f, 8.187748f, -46.341675f), 621); num3 = 1; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span4 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span4[index3] = new DialogueChoice + span93[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_LUCKYW401_04031_Q9_000_000") @@ -320730,7 +321834,7 @@ public static class AssemblyQuestLoader obj63.Steps = list92; reference64 = obj63; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span90[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -320738,13 +321842,13 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033633u, new Vector3(7.2785034f, 41f, 8.255066f), 919); + span94[index2] = new QuestStep(EInteractionType.Interact, 1033633u, new Vector3(7.2785034f, 41f, 8.255066f), 919); obj64.Steps = list94; reference66 = obj64; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span90[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -320752,13 +321856,13 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036280u, new Vector3(45.88379f, 35f, 68.22302f), 919); + span95[num2] = new QuestStep(EInteractionType.Interact, 1036280u, new Vector3(45.88379f, 35f, 68.22302f), 919); obj65.Steps = list95; reference67 = obj65; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span90[num]; QuestSequence obj66 = new QuestSequence { Sequence = 4 @@ -320766,13 +321870,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036281u, new Vector3(-1.3580933f, 41f, 19.394226f), 919); + span96[index2] = new QuestStep(EInteractionType.Interact, 1036281u, new Vector3(-1.3580933f, 41f, 19.394226f), 919); obj66.Steps = list96; reference68 = obj66; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span90[num]; QuestSequence obj67 = new QuestSequence { Sequence = 5 @@ -320780,13 +321884,13 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036283u, new Vector3(79.9115f, -1.4320341E-12f, 85.83191f), 991); + span97[num2] = new QuestStep(EInteractionType.Interact, 1036283u, new Vector3(79.9115f, -1.4320341E-12f, 85.83191f), 991); obj67.Steps = list97; reference69 = obj67; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span90[num]; QuestSequence obj68 = new QuestSequence { Sequence = 6 @@ -320794,9 +321898,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 991) + span98[index2] = new QuestStep(EInteractionType.Duty, null, null, 991) { DutyOptions = new DutyOptions { @@ -320806,7 +321910,7 @@ public static class AssemblyQuestLoader obj68.Steps = list98; reference70 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span90[num]; QuestSequence obj69 = new QuestSequence { Sequence = 7 @@ -320814,13 +321918,13 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036283u, new Vector3(79.9115f, -1.4320341E-12f, 85.83191f), 991); + span99[num2] = new QuestStep(EInteractionType.Interact, 1036283u, new Vector3(79.9115f, -1.4320341E-12f, 85.83191f), 991); obj69.Steps = list99; reference71 = obj69; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span90[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -320828,9 +321932,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919) + span100[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919) { NextQuestId = new QuestId(4032) }; @@ -320843,16 +321947,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "liza"; + span101[index] = "liza"; questRoot15.Author = list101; index = 8; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span102[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -320860,13 +321964,13 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919); + span103[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919); obj71.Steps = list103; reference73 = obj71; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span102[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -320874,15 +321978,15 @@ public static class AssemblyQuestLoader num2 = 2; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-11.236769f, 40.999996f, 15.472222f), 919); + span104[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-11.236769f, 40.999996f, 15.472222f), 919); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036412u, new Vector3(53.391357f, 34.999996f, 80.094604f), 919); + span104[index2] = new QuestStep(EInteractionType.Interact, 1036412u, new Vector3(53.391357f, 34.999996f, 80.094604f), 919); obj72.Steps = list104; reference74 = obj72; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span102[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -320890,15 +321994,15 @@ public static class AssemblyQuestLoader index2 = 2; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-11.236769f, 40.999996f, 15.472222f), 919); + span105[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-11.236769f, 40.999996f, 15.472222f), 919); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919); + span105[num2] = new QuestStep(EInteractionType.Interact, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919); obj73.Steps = list105; reference75 = obj73; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span102[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -320906,16 +322010,16 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011480u, new Vector3(-17.227417f, 40.97046f, 5.2948f), 919) + span106[index2] = new QuestStep(EInteractionType.Interact, 2011480u, new Vector3(-17.227417f, 40.97046f, 5.2948f), 919) { StopDistance = 4.5f }; obj74.Steps = list106; reference76 = obj74; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span102[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -320923,13 +322027,13 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919); + span107[num2] = new QuestStep(EInteractionType.Interact, 1036286u, new Vector3(-15.610046f, 41f, 5.3864136f), 919); obj75.Steps = list107; reference77 = obj75; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span102[num]; QuestSequence obj76 = new QuestSequence { Sequence = 5 @@ -320937,16 +322041,16 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036285u, new Vector3(-16.372986f, 40.999996f, 3.8909912f), 919) + span108[index2] = new QuestStep(EInteractionType.Interact, 1036285u, new Vector3(-16.372986f, 40.999996f, 3.8909912f), 919) { StopDistance = 5f }; obj76.Steps = list108; reference78 = obj76; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span102[num]; QuestSequence obj77 = new QuestSequence { Sequence = 6 @@ -320954,16 +322058,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036287u, new Vector3(-19.089111f, 41f, 3.768982f), 919) + span109[num2] = new QuestStep(EInteractionType.Interact, 1036287u, new Vector3(-19.089111f, 41f, 3.768982f), 919) { StopDistance = 7f }; obj77.Steps = list109; reference79 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span102[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -320971,9 +322075,9 @@ public static class AssemblyQuestLoader num2 = 2; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) + span110[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.93283f, 7.6638765f, 52.09985f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, @@ -320986,7 +322090,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621); + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032586u, new Vector3(-505.42462f, 7.68313f, 51.621216f), 621); obj78.Steps = list110; reference80 = obj78; questRoot15.QuestSequence = list102; @@ -320996,16 +322100,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "plogon_enjoyer"; + span111[index] = "plogon_enjoyer"; questRoot16.Author = list111; index = 6; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span112[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -321013,9 +322117,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -321027,7 +322131,7 @@ public static class AssemblyQuestLoader obj79.Steps = list113; reference81 = obj79; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span112[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -321035,9 +322139,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1028406u, new Vector3(43.289795f, -8f, 108.62891f), 132) + span114[index2] = new QuestStep(EInteractionType.Interact, 1028406u, new Vector3(43.289795f, -8f, 108.62891f), 132) { AethernetShortcut = new AethernetShortcut { @@ -321048,7 +322152,7 @@ public static class AssemblyQuestLoader obj80.Steps = list114; reference82 = obj80; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span112[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -321056,16 +322160,16 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011356u, new Vector3(58.304688f, -0.015319824f, 84.27551f), 635) + span115[num2] = new QuestStep(EInteractionType.Interact, 2011356u, new Vector3(58.304688f, -0.015319824f, 84.27551f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; obj81.Steps = list115; reference83 = obj81; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span112[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -321073,13 +322177,13 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024112u, new Vector3(796.933f, 69.9999f, 634.76f), 621); + span116[index2] = new QuestStep(EInteractionType.Interact, 1024112u, new Vector3(796.933f, 69.9999f, 634.76f), 621); obj82.Steps = list116; reference84 = obj82; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span112[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -321087,16 +322191,16 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1028406u, new Vector3(43.289795f, -8f, 108.62891f), 132) + span117[num2] = new QuestStep(EInteractionType.Interact, 1028406u, new Vector3(43.289795f, -8f, 108.62891f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj83.Steps = list117; reference85 = obj83; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span112[num]; QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue @@ -321104,9 +322208,9 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) + span118[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006756u, new Vector3(-16.891846f, 10.17425f, -246.87573f), 133) { AethernetShortcut = new AethernetShortcut { @@ -321123,16 +322227,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "liza"; + span119[index] = "liza"; questRoot17.Author = list119; index = 8; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span120[num]; QuestSequence obj85 = new QuestSequence { Sequence = 0 @@ -321140,13 +322244,13 @@ public static class AssemblyQuestLoader index2 = 1; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span121[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj85.Steps = list121; reference87 = obj85; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span120[num]; QuestSequence obj86 = new QuestSequence { Sequence = 1 @@ -321154,19 +322258,19 @@ public static class AssemblyQuestLoader num2 = 2; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span122[index2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035131u, new Vector3(-3.6469727f, -3.475783E-11f, -58.121643f), 895); + span122[index2] = new QuestStep(EInteractionType.Interact, 1035131u, new Vector3(-3.6469727f, -3.475783E-11f, -58.121643f), 895); obj86.Steps = list122; reference88 = obj86; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span120[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -321174,21 +322278,21 @@ public static class AssemblyQuestLoader index2 = 2; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span123[num2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035132u, new Vector3(545.4337f, 295.66992f, -221.45422f), 814) + span123[num2] = new QuestStep(EInteractionType.Interact, 1035132u, new Vector3(545.4337f, 295.66992f, -221.45422f), 814) { Fly = true }; obj87.Steps = list123; reference89 = obj87; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span120[num]; QuestSequence obj88 = new QuestSequence { Sequence = 3 @@ -321196,13 +322300,13 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011442u, new Vector3(-8.957031f, 0.503479f, -65.26294f), 895); + span124[index2] = new QuestStep(EInteractionType.Interact, 2011442u, new Vector3(-8.957031f, 0.503479f, -65.26294f), 895); obj88.Steps = list124; reference90 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span120[num]; QuestSequence obj89 = new QuestSequence { Sequence = 4 @@ -321210,16 +322314,16 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1035134u, new Vector3(711.635f, 286.3896f, -122.78937f), 814) + span125[num2] = new QuestStep(EInteractionType.Interact, 1035134u, new Vector3(711.635f, 286.3896f, -122.78937f), 814) { StopDistance = 7f }; obj89.Steps = list125; reference91 = obj89; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span120[num]; QuestSequence obj90 = new QuestSequence { Sequence = 5 @@ -321227,9 +322331,9 @@ public static class AssemblyQuestLoader num2 = 3; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span126[index2]; QuestStep obj91 = new QuestStep(EInteractionType.Interact, 1034054u, new Vector3(659.75415f, 297.47797f, -145.15906f), 814) { Fly = true @@ -321237,23 +322341,23 @@ public static class AssemblyQuestLoader index3 = 6; List list127 = new List(index3); CollectionsMarshal.SetCount(list127, index3); - Span span6 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - span6[num3] = null; + span127[num3] = null; num3++; - span6[num3] = null; + span127[num3] = null; num3++; - span6[num3] = null; + span127[num3] = null; num3++; - span6[num3] = null; + span127[num3] = null; num3++; - span6[num3] = null; + span127[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span127[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj91.CompletionQuestVariablesFlags = list127; reference93 = obj91; index2++; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span126[index2]; QuestStep obj92 = new QuestStep(EInteractionType.Interact, 1027299u, new Vector3(638.11694f, 297.44974f, -180.19385f), 814) { Fly = true @@ -321261,23 +322365,23 @@ public static class AssemblyQuestLoader num3 = 6; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index3 = 0; - span6[index3] = null; + span128[index3] = null; index3++; - span6[index3] = null; + span128[index3] = null; index3++; - span6[index3] = null; + span128[index3] = null; index3++; - span6[index3] = null; + span128[index3] = null; index3++; - span6[index3] = null; + span128[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span128[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj92.CompletionQuestVariablesFlags = list128; reference94 = obj92; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span126[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Interact, 1027486u, new Vector3(608.8501f, 297.4718f, -165.45361f), 814) { Fly = true @@ -321285,25 +322389,25 @@ public static class AssemblyQuestLoader index3 = 6; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span6 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span6[num3] = null; + span129[num3] = null; num3++; - span6[num3] = null; + span129[num3] = null; num3++; - span6[num3] = null; + span129[num3] = null; num3++; - span6[num3] = null; + span129[num3] = null; num3++; - span6[num3] = null; + span129[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span129[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list129; reference95 = obj93; obj90.Steps = list126; reference92 = obj90; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span120[num]; QuestSequence obj94 = new QuestSequence { Sequence = 6 @@ -321311,16 +322415,16 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011447u, new Vector3(711.6044f, 286.12183f, -121.50757f), 814) + span130[num2] = new QuestStep(EInteractionType.Interact, 2011447u, new Vector3(711.6044f, 286.12183f, -121.50757f), 814) { Fly = true }; obj94.Steps = list130; reference96 = obj94; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span120[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -321328,9 +322432,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span131[index2]; QuestStep obj96 = new QuestStep(EInteractionType.CompleteQuest, 1035135u, new Vector3(-361.37946f, 105.987305f, 347.12744f), 928) { StopDistance = 5f @@ -321338,16 +322442,16 @@ public static class AssemblyQuestLoader num3 = 2; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span4 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span4[index3] = new DialogueChoice + span132[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA501_04034_Q5_000_000"), Answer = new ExcelRef("TEXT_LUCKTA501_04034_A5_000_001") }; index3++; - span4[index3] = new DialogueChoice + span132[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA501_04034_Q6_000_000"), @@ -321365,16 +322469,16 @@ public static class AssemblyQuestLoader num = 1; List list133 = new List(num); CollectionsMarshal.SetCount(list133, num); - span = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "liza"; + span133[index] = "liza"; questRoot18.Author = list133; index = 4; List list134 = new List(index); CollectionsMarshal.SetCount(list134, index); - span2 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span134[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -321382,9 +322486,9 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span135[num2]; QuestStep obj98 = new QuestStep(EInteractionType.AcceptQuest, 1035135u, new Vector3(-361.37946f, 105.987305f, 347.12744f), 928) { StopDistance = 5f @@ -321392,9 +322496,9 @@ public static class AssemblyQuestLoader index3 = 1; List list136 = new List(index3); CollectionsMarshal.SetCount(list136, index3); - span4 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span4[num3] = new DialogueChoice + span136[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA502_04035_Q1_000_000"), @@ -321405,7 +322509,7 @@ public static class AssemblyQuestLoader obj97.Steps = list135; reference99 = obj97; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span134[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -321413,65 +322517,65 @@ public static class AssemblyQuestLoader num2 = 14; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-352.89597f, 106.840775f, 337.33798f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-352.89597f, 106.840775f, 337.33798f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.62762f, 69.97228f, 273.0655f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.62762f, 69.97228f, 273.0655f), 928) { DelaySecondsAtStart = 2f, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.40671f, 30f, 168.78214f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.40671f, 30f, 168.78214f), 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.90593f, 36.4109f, 107.25123f), 928); + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.90593f, 36.4109f, 107.25123f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81836f, 20.597822f, 72.87652f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81836f, 20.597822f, 72.87652f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.77907f, -3.860001f, 31.767477f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.77907f, -3.860001f, 31.767477f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011234u, new Vector3(-230.12134f, -2.609314f, 11.612061f), 928) + span137[index2] = new QuestStep(EInteractionType.Interact, 2011234u, new Vector3(-230.12134f, -2.609314f, 11.612061f), 928) { TargetTerritoryId = (ushort)928 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.71193f, -115.06235f, -115.379684f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.71193f, -115.06235f, -115.379684f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.96237f, -168.28922f, -329.79776f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.96237f, -168.28922f, -329.79776f), 928) { DelaySecondsAtStart = 2f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.64621f, -168.16484f, -336.7267f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.64621f, -168.16484f, -336.7267f), 928) { DelaySecondsAtStart = 2f, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-305.8408f, -204.6433f, -336.8385f), 928) + span137[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-305.8408f, -204.6433f, -336.8385f), 928) { DelaySecondsAtStart = 2f, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) + span137[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) { StopDistance = 0.5f, DelaySecondsAtStart = 2f, @@ -321481,16 +322585,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011269u, new Vector3(-366.50647f, -248.43219f, -285.6947f), 928) + span137[index2] = new QuestStep(EInteractionType.Interact, 2011269u, new Vector3(-366.50647f, -248.43219f, -285.6947f), 928) { TargetTerritoryId = (ushort)928 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011440u, new Vector3(200f, -478.47717f, -558.8312f), 928); + span137[index2] = new QuestStep(EInteractionType.Interact, 2011440u, new Vector3(200f, -478.47717f, -558.8312f), 928); obj99.Steps = list137; reference101 = obj99; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span134[num]; QuestSequence obj100 = new QuestSequence { Sequence = 2 @@ -321498,9 +322602,9 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 928) + span138[num2] = new QuestStep(EInteractionType.Duty, null, null, 928) { DutyOptions = new DutyOptions { @@ -321510,7 +322614,7 @@ public static class AssemblyQuestLoader obj100.Steps = list138; reference102 = obj100; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span134[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -321518,9 +322622,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035142u, new Vector3(701.9607f, 291.86115f, -142.443f), 814) + span139[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035142u, new Vector3(701.9607f, 291.86115f, -142.443f), 814) { StopDistance = 5f, NextQuestId = new QuestId(4036) @@ -321534,16 +322638,16 @@ public static class AssemblyQuestLoader num = 1; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "liza"; + span140[index] = "liza"; questRoot19.Author = list140; index = 8; List list141 = new List(index); CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span141[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -321551,16 +322655,16 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035142u, new Vector3(701.9607f, 291.86115f, -142.443f), 814) + span142[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035142u, new Vector3(701.9607f, 291.86115f, -142.443f), 814) { StopDistance = 5f }; obj102.Steps = list142; reference104 = obj102; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span141[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -321568,19 +322672,19 @@ public static class AssemblyQuestLoader num2 = 2; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span143[index2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035141u, new Vector3(-13.382202f, 0.039723f, -66.11737f), 895); + span143[index2] = new QuestStep(EInteractionType.Interact, 1035141u, new Vector3(-13.382202f, 0.039723f, -66.11737f), 895); obj103.Steps = list143; reference105 = obj103; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span141[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -321588,16 +322692,16 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) + span144[num2] = new QuestStep(EInteractionType.Interact, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true }; obj104.Steps = list144; reference106 = obj104; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span141[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -321605,19 +322709,19 @@ public static class AssemblyQuestLoader num2 = 2; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span145[index2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1035133u, new Vector3(-6.881897f, 0.029997535f, -63.187683f), 895); + span145[index2] = new QuestStep(EInteractionType.Interact, 1035133u, new Vector3(-6.881897f, 0.029997535f, -63.187683f), 895); obj105.Steps = list145; reference107 = obj105; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span141[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -321625,16 +322729,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011441u, new Vector3(-3.5858765f, -0.015319824f, -58.06067f), 895) + span146[num2] = new QuestStep(EInteractionType.Interact, 2011441u, new Vector3(-3.5858765f, -0.015319824f, -58.06067f), 895) { StopDistance = 4f }; obj106.Steps = list146; reference108 = obj106; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span141[num]; QuestSequence obj107 = new QuestSequence { Sequence = 5 @@ -321642,35 +322746,35 @@ public static class AssemblyQuestLoader num2 = 6; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.2522326f, 0f, -52.14471f), 895); + span147[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(2.2522326f, 0f, -52.14471f), 895); index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span147[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1035148u, new Vector3(2.39563f, -3.2740335E-11f, -54.61206f), 895); num3 = 6; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index3 = 0; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span148[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list148; index3 = 1; List list149 = new List(index3); CollectionsMarshal.SetCount(list149, index3); - span4 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span4[num3] = new DialogueChoice + span149[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA503_04036_Q9_000_000"), @@ -321679,31 +322783,31 @@ public static class AssemblyQuestLoader questStep3.DialogueChoices = list149; reference110 = questStep3; index2++; - ref QuestStep reference111 = ref span3[index2]; + ref QuestStep reference111 = ref span147[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1035144u, new Vector3(3.9520264f, -3.2538423E-11f, -54.24591f), 895); num3 = 6; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index3 = 0; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = null; + span150[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span150[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list150; index3 = 1; List list151 = new List(index3); CollectionsMarshal.SetCount(list151, index3); - span4 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num3 = 0; - span4[num3] = new DialogueChoice + span151[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA503_04036_Q6_000_000"), @@ -321712,31 +322816,31 @@ public static class AssemblyQuestLoader questStep4.DialogueChoices = list151; reference111 = questStep4; index2++; - ref QuestStep reference112 = ref span3[index2]; + ref QuestStep reference112 = ref span147[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1035145u, new Vector3(4.8981323f, -3.0844622E-11f, -51.407654f), 895); num3 = 6; List list152 = new List(num3); CollectionsMarshal.SetCount(list152, num3); - span6 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index3 = 0; - span6[index3] = null; + span152[index3] = null; index3++; - span6[index3] = null; + span152[index3] = null; index3++; - span6[index3] = null; + span152[index3] = null; index3++; - span6[index3] = null; + span152[index3] = null; index3++; - span6[index3] = null; + span152[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span152[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list152; index3 = 1; List list153 = new List(index3); CollectionsMarshal.SetCount(list153, index3); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span4[num3] = new DialogueChoice + span153[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA503_04036_Q7_000_000"), @@ -321745,31 +322849,31 @@ public static class AssemblyQuestLoader questStep5.DialogueChoices = list153; reference112 = questStep5; index2++; - ref QuestStep reference113 = ref span3[index2]; + ref QuestStep reference113 = ref span147[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1035146u, new Vector3(4.3182373f, -3.024035E-11f, -50.400574f), 895); num3 = 6; List list154 = new List(num3); CollectionsMarshal.SetCount(list154, num3); - span6 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index3 = 0; - span6[index3] = null; + span154[index3] = null; index3++; - span6[index3] = null; + span154[index3] = null; index3++; - span6[index3] = null; + span154[index3] = null; index3++; - span6[index3] = null; + span154[index3] = null; index3++; - span6[index3] = null; + span154[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span154[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list154; index3 = 1; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span4 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span4[num3] = new DialogueChoice + span155[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA503_04036_Q8_000_000"), @@ -321778,31 +322882,31 @@ public static class AssemblyQuestLoader questStep6.DialogueChoices = list155; reference113 = questStep6; index2++; - ref QuestStep reference114 = ref span3[index2]; + ref QuestStep reference114 = ref span147[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1035147u, new Vector3(0.62561035f, -3.0313623E-11f, -50.522705f), 895); num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span6 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span6[index3] = null; + span156[index3] = null; index3++; - span6[index3] = null; + span156[index3] = null; index3++; - span6[index3] = null; + span156[index3] = null; index3++; - span6[index3] = null; + span156[index3] = null; index3++; - span6[index3] = null; + span156[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span156[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list156; index3 = 1; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span4 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span4[num3] = new DialogueChoice + span157[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA503_04036_Q10_000_000"), @@ -321813,7 +322917,7 @@ public static class AssemblyQuestLoader obj107.Steps = list147; reference109 = obj107; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span141[num]; QuestSequence obj108 = new QuestSequence { Sequence = 6 @@ -321821,16 +322925,16 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span158[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1035630u, new Vector3(2.2124634f, -3.161355E-11f, -52.689453f), 895); num3 = 1; List list159 = new List(num3); CollectionsMarshal.SetCount(list159, num3); - span4 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index3 = 0; - span4[index3] = new DialogueChoice + span159[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA503_04036_Q11_000_000"), @@ -321841,7 +322945,7 @@ public static class AssemblyQuestLoader obj108.Steps = list158; reference115 = obj108; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span141[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -321849,14 +322953,14 @@ public static class AssemblyQuestLoader num2 = 2; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) + span160[index2] = new QuestStep(EInteractionType.Interact, 2010829u, new Vector3(1.4190674f, 0.83917236f, 2.5177002f), 895) { TargetTerritoryId = (ushort)814 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) + span160[index2] = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true, NextQuestId = new QuestId(4043) @@ -321870,16 +322974,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span161[index] = "liza"; questRoot20.Author = list161; index = 2; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span162[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -321887,16 +322991,16 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span163[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span4 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span4[num3] = new DialogueChoice + span164[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA510_04043_Q1_000_000"), @@ -321907,7 +323011,7 @@ public static class AssemblyQuestLoader obj110.Steps = list163; reference118 = obj110; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span162[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -321915,9 +323019,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036042u, new Vector3(655.1765f, 297.57593f, -171.31305f), 814); + span165[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036042u, new Vector3(655.1765f, 297.57593f, -171.31305f), 814); obj111.Steps = list165; reference120 = obj111; questRoot20.QuestSequence = list162; @@ -321927,16 +323031,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "liza"; + span166[index] = "liza"; questRoot21.Author = list166; index = 1; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span167[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -321944,9 +323048,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj112.Steps = list168; reference121 = obj112; questRoot21.QuestSequence = list167; @@ -321956,16 +323060,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot22.Author = list169; index = 1; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span170[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -321973,9 +323077,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span171[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj113.Steps = list171; reference122 = obj113; questRoot22.QuestSequence = list170; @@ -321985,16 +323089,16 @@ public static class AssemblyQuestLoader num = 1; List list172 = new List(num); CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index = 0; - span[index] = "liza"; + span172[index] = "liza"; questRoot23.Author = list172; index = 1; List list173 = new List(index); CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span173[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -322002,9 +323106,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span174[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj114.Steps = list174; reference123 = obj114; questRoot23.QuestSequence = list173; @@ -322014,16 +323118,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "liza"; + span175[index] = "liza"; questRoot24.Author = list175; index = 1; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span176[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -322031,9 +323135,9 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj115.Steps = list177; reference124 = obj115; questRoot24.QuestSequence = list176; @@ -322043,16 +323147,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "liza"; + span178[index] = "liza"; questRoot25.Author = list178; index = 1; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span179[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -322060,9 +323164,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span180[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj116.Steps = list180; reference125 = obj116; questRoot25.QuestSequence = list179; @@ -322072,16 +323176,16 @@ public static class AssemblyQuestLoader num = 1; List list181 = new List(num); CollectionsMarshal.SetCount(list181, num); - span = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "liza"; + span181[index] = "liza"; questRoot26.Author = list181; index = 1; List list182 = new List(index); CollectionsMarshal.SetCount(list182, index); - span2 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span182[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -322089,9 +323193,9 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); + span183[index2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814); obj117.Steps = list183; reference126 = obj117; questRoot26.QuestSequence = list182; @@ -322168,29 +323272,29 @@ public static class AssemblyQuestLoader index2 = 7; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) + span5[num2] = new QuestStep(EInteractionType.Interact, 2010832u, new Vector3(738.3076f, 285.60303f, -82.871826f), 814) { TargetTerritoryId = (ushort)895, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2010830u, new Vector3(-0.015319824f, 1.2664795f, -94.86542f), 895) + span5[num2] = new QuestStep(EInteractionType.Interact, 2010830u, new Vector3(-0.015319824f, 1.2664795f, -94.86542f), 895) { TargetTerritoryId = (ushort)896 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9735f, 463.36023f, 177.62115f), 896); + span5[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9735f, 463.36023f, 177.62115f), 896); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9782f, 400.99997f, 4.3087606f), 896); + span5[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-499.9782f, 400.99997f, 4.3087606f), 896); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) + span5[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-557.9587f, 383f, -141.83781f), 896) { RestartNavigationIfCancelled = false }; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span5[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 2011457u, new Vector3(-643.4882f, 338.39917f, -353.8415f), 896) { DelaySecondsAtStart = 2f @@ -322198,40 +323302,40 @@ public static class AssemblyQuestLoader num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - Span span5 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = null; + span6[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list6; reference4 = obj4; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span5[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2011456u, new Vector3(-679.56055f, 335.31702f, -307.88135f), 896); num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span5[num4] = null; + span7[num4] = null; num4++; - span5[num4] = null; + span7[num4] = null; num4++; - span5[num4] = null; + span7[num4] = null; num4++; - span5[num4] = null; + span7[num4] = null; num4++; - span5[num4] = null; + span7[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list7; reference5 = questStep; obj3.Steps = list5; @@ -322245,9 +323349,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036042u, new Vector3(655.1765f, 297.57593f, -171.31305f), 814) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036042u, new Vector3(655.1765f, 297.57593f, -171.31305f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaStilltide @@ -322261,16 +323365,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -322278,9 +323382,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep obj7 = new QuestStep(EInteractionType.AcceptQuest, 1036043u, new Vector3(653.8948f, 297.51984f, -171.80133f), 814) { Fly = true, @@ -322296,9 +323400,9 @@ public static class AssemblyQuestLoader num4 = 1; List list12 = new List(num4); CollectionsMarshal.SetCount(list12, num4); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span4[num3] = new DialogueChoice + span12[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA522_04051_Q1_000_000"), @@ -322309,7 +323413,7 @@ public static class AssemblyQuestLoader obj6.Steps = list11; reference7 = obj6; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -322317,9 +323421,9 @@ public static class AssemblyQuestLoader num2 = 25; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span13[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Interact, 2011154u, new Vector3(703.1509f, 295.3993f, -160.20447f), 814) { TargetTerritoryId = (ushort)928 @@ -322329,49 +323433,49 @@ public static class AssemblyQuestLoader num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - Span span6 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span6[num4] = 928; + span14[num4] = 928; skipStepConditions.InTerritory = list14; skipConditions.StepIf = skipStepConditions; obj9.SkipConditions = skipConditions; reference10 = obj9; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-352.89597f, 106.840775f, 337.33798f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-352.89597f, 106.840775f, 337.33798f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span13[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 3f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.62762f, 69.97228f, 273.0655f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.62762f, 69.97228f, 273.0655f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span13[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.40671f, 30f, 168.78214f), 928); + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-234.40671f, 30f, 168.78214f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.90593f, 36.4109f, 107.25123f), 928); + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.90593f, 36.4109f, 107.25123f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81836f, 20.597822f, 72.87652f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81836f, 20.597822f, 72.87652f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.3392f, 2.727209f, 47.629112f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.3392f, 2.727209f, 47.629112f), 928) { DisableNavmesh = true }; index2++; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span13[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 2011477u, new Vector3(-233.6004f, 2.5177002f, 49.637573f), 928) { DisableNavmesh = true @@ -322379,111 +323483,111 @@ public static class AssemblyQuestLoader num4 = 6; List> list15 = new List>(num4); CollectionsMarshal.SetCount(list15, num4); - Span> span7 = CollectionsMarshal.AsSpan(list15); + Span> span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span7[num3] = null; + span15[num3] = null; num3++; - span7[num3] = null; + span15[num3] = null; num3++; - span7[num3] = null; + span15[num3] = null; num3++; - ref List reference12 = ref span7[num3]; + ref List reference12 = ref span15[num3]; int num5 = 1; List list16 = new List(num5); CollectionsMarshal.SetCount(list16, num5); - span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); int index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span16[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference12 = list16; num3++; - span7[num3] = null; + span15[num3] = null; num3++; - span7[num3] = null; + span15[num3] = null; obj10.RequiredQuestVariables = list15; num3 = 6; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num4 = 0; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span17[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj10.CompletionQuestVariablesFlags = list17; reference11 = obj10; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.3392f, 2.727209f, 47.629112f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-246.3392f, 2.727209f, 47.629112f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.77907f, -3.860001f, 31.767477f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-233.77907f, -3.860001f, 31.767477f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011234u, new Vector3(-230.12134f, -2.609314f, 11.612061f), 928) + span13[index2] = new QuestStep(EInteractionType.Interact, 2011234u, new Vector3(-230.12134f, -2.609314f, 11.612061f), 928) { TargetTerritoryId = (ushort)928 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.71193f, -115.06235f, -115.379684f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.71193f, -115.06235f, -115.379684f), 928) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span13[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.93883f, -150.49908f, -219.08035f), 928); + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.93883f, -150.49908f, -219.08035f), 928); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.96237f, -168.28922f, -329.79776f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-229.96237f, -168.28922f, -329.79776f), 928) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.64621f, -168.16484f, -336.7267f), 928) + span13[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-237.64621f, -168.16484f, -336.7267f), 928) { DelaySecondsAtStart = 2f, RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span13[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span13[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2011458u, new Vector3(-295.1858f, -203.93689f, -329.36603f), 928); num4 = 6; List list18 = new List(num4); CollectionsMarshal.SetCount(list18, num4); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = null; + span18[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span18[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list18; reference13 = questStep2; index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span13[index2]; QuestStep obj11 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-305.8408f, -204.6433f, -336.8385f), 928) { DelaySecondsAtStart = 2f, @@ -322492,35 +323596,35 @@ public static class AssemblyQuestLoader num3 = 6; List> list19 = new List>(num3); CollectionsMarshal.SetCount(list19, num3); - span7 = CollectionsMarshal.AsSpan(list19); + Span> span19 = CollectionsMarshal.AsSpan(list19); num4 = 0; - span7[num4] = null; + span19[num4] = null; num4++; - span7[num4] = null; + span19[num4] = null; num4++; - span7[num4] = null; + span19[num4] = null; num4++; - ref List reference15 = ref span7[num4]; + ref List reference15 = ref span19[num4]; index3 = 1; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span20[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference15 = list20; num4++; - span7[num4] = null; + span19[num4] = null; num4++; - span7[num4] = null; + span19[num4] = null; obj11.RequiredQuestVariables = list19; reference14 = obj11; index2++; - span3[index2] = new QuestStep(EInteractionType.None, null, null, 928) + span13[index2] = new QuestStep(EInteractionType.None, null, null, 928) { DelaySecondsAtStart = 2f }; index2++; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span13[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Jump, null, new Vector3(-366.50647f, -241.32147f, -311.57397f), 928) { StopDistance = 0.5f, @@ -322533,30 +323637,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list21 = new List>(num4); CollectionsMarshal.SetCount(list21, num4); - span7 = CollectionsMarshal.AsSpan(list21); + Span> span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span7[num3] = null; + span21[num3] = null; num3++; - span7[num3] = null; + span21[num3] = null; num3++; - span7[num3] = null; + span21[num3] = null; num3++; - ref List reference17 = ref span7[num3]; + ref List reference17 = ref span21[num3]; num5 = 1; List list22 = new List(num5); CollectionsMarshal.SetCount(list22, num5); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference17 = list22; num3++; - span7[num3] = null; + span21[num3] = null; num3++; - span7[num3] = null; + span21[num3] = null; obj12.RequiredQuestVariables = list21; reference16 = obj12; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span13[index2]; QuestStep obj13 = new QuestStep(EInteractionType.Interact, 2011269u, new Vector3(-366.50647f, -248.43219f, -285.6947f), 928) { TargetTerritoryId = (ushort)928 @@ -322564,60 +323668,60 @@ public static class AssemblyQuestLoader num3 = 6; List> list23 = new List>(num3); CollectionsMarshal.SetCount(list23, num3); - span7 = CollectionsMarshal.AsSpan(list23); + Span> span23 = CollectionsMarshal.AsSpan(list23); num4 = 0; - span7[num4] = null; + span23[num4] = null; num4++; - span7[num4] = null; + span23[num4] = null; num4++; - span7[num4] = null; + span23[num4] = null; num4++; - ref List reference19 = ref span7[num4]; + ref List reference19 = ref span23[num4]; index3 = 1; List list24 = new List(index3); CollectionsMarshal.SetCount(list24, index3); - span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num5 = 0; - span5[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span24[num5] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference19 = list24; num4++; - span7[num4] = null; + span23[num4] = null; num4++; - span7[num4] = null; + span23[num4] = null; obj13.RequiredQuestVariables = list23; reference18 = obj13; index2++; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span13[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2011459u, new Vector3(205.8899f, -500.0229f, -167.86456f), 928); num4 = 6; List> list25 = new List>(num4); CollectionsMarshal.SetCount(list25, num4); - span7 = CollectionsMarshal.AsSpan(list25); + Span> span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - ref List reference21 = ref span7[num3]; + ref List reference21 = ref span25[num3]; num5 = 1; List list26 = new List(num5); CollectionsMarshal.SetCount(list26, num5); - span5 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index3 = 0; - span5[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span26[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference21 = list26; num3++; - span7[num3] = null; + span25[num3] = null; num3++; - span7[num3] = null; + span25[num3] = null; questStep3.RequiredQuestVariables = list25; reference20 = questStep3; obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span10[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -322625,9 +323729,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036043u, new Vector3(653.8948f, 297.51984f, -171.80133f), 814) + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036043u, new Vector3(653.8948f, 297.51984f, -171.80133f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaStilltide @@ -322641,16 +323745,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "liza"; + span28[index] = "liza"; questRoot3.Author = list28; index = 3; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span29[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -322658,9 +323762,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span30[index2]; QuestStep obj16 = new QuestStep(EInteractionType.AcceptQuest, 1036044u, new Vector3(652.7046f, 297.47797f, -171.03839f), 814) { Fly = true, @@ -322669,9 +323773,9 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span4[num4] = new DialogueChoice + span31[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKTA523_04052_Q1_000_000"), @@ -322682,7 +323786,7 @@ public static class AssemblyQuestLoader obj15.Steps = list30; reference23 = obj15; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span29[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -322690,9 +323794,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span32[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(552.4747f, 294.7846f, -137.54712f), 814) { Fly = true, @@ -322701,9 +323805,9 @@ public static class AssemblyQuestLoader num4 = 1; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - Span span8 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span8[num3] = 10391u; + span33[num3] = 10391u; obj18.KillEnemyDataIds = list33; obj18.CombatItemUse = new CombatItemUse { @@ -322715,7 +323819,7 @@ public static class AssemblyQuestLoader obj17.Steps = list32; reference25 = obj17; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span29[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -322723,9 +323827,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036044u, new Vector3(652.7046f, 297.47797f, -171.03839f), 814) + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036044u, new Vector3(652.7046f, 297.47797f, -171.03839f), 814) { Fly = true }; @@ -322738,16 +323842,16 @@ public static class AssemblyQuestLoader num = 1; List list35 = new List(num); CollectionsMarshal.SetCount(list35, num); - span = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index = 0; - span[index] = "liza"; + span35[index] = "liza"; questRoot4.Author = list35; index = 3; List list36 = new List(index); CollectionsMarshal.SetCount(list36, index); - span2 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span36[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -322755,9 +323859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) + span37[num2] = new QuestStep(EInteractionType.AcceptQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaStilltide, @@ -322772,7 +323876,7 @@ public static class AssemblyQuestLoader obj20.Steps = list37; reference28 = obj20; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span36[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -322780,16 +323884,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036045u, new Vector3(10.0251465f, 82.83513f, -53.60504f), 820) + span38[index2] = new QuestStep(EInteractionType.Interact, 1036045u, new Vector3(10.0251465f, 82.83513f, -53.60504f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; obj21.Steps = list38; reference29 = obj21; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span36[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -322797,9 +323901,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1032227u, new Vector3(665.8884f, 297.47797f, -160.57074f), 814) { Fly = true, AetheryteShortcut = EAetheryteLocation.KholusiaStilltide @@ -322813,16 +323917,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot5.Author = list40; index = 3; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -322830,16 +323934,16 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035613u, new Vector3(-2.456726f, 0f, -9.720032f), 351) + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1035613u, new Vector3(-2.456726f, 0f, -9.720032f), 351) { StopDistance = 5f }; obj23.Steps = list42; reference31 = obj23; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -322847,9 +323951,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036324u, new Vector3(739.681f, 70f, 535.4237f), 621) + span43[num2] = new QuestStep(EInteractionType.Interact, 1036324u, new Vector3(739.681f, 70f, 535.4237f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -322857,7 +323961,7 @@ public static class AssemblyQuestLoader obj24.Steps = list43; reference32 = obj24; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -322865,9 +323969,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036329u, new Vector3(741.1155f, 70f, 527.7333f), 621); + span44[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036329u, new Vector3(741.1155f, 70f, 527.7333f), 621); obj25.Steps = list44; reference33 = obj25; questRoot5.QuestSequence = list41; @@ -322877,16 +323981,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; questRoot6.Author = list45; index = 5; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span46[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -322894,13 +323998,13 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036330u, new Vector3(742.1836f, 70f, 529.0454f), 621); + span47[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036330u, new Vector3(742.1836f, 70f, 529.0454f), 621); obj26.Steps = list47; reference34 = obj26; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span46[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -322908,16 +324012,16 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036334u, new Vector3(-73.56378f, 8.05915f, 29.3125f), 418) + span48[index2] = new QuestStep(EInteractionType.Interact, 1036334u, new Vector3(-73.56378f, 8.05915f, 29.3125f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; obj27.Steps = list48; reference35 = obj27; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span46[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -322925,9 +324029,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418) + span49[num2] = new QuestStep(EInteractionType.Interact, 1013167u, new Vector3(125.68848f, 24.458836f, 2.456604f), 418) { AethernetShortcut = new AethernetShortcut { @@ -322938,7 +324042,7 @@ public static class AssemblyQuestLoader obj28.Steps = list49; reference36 = obj28; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span46[num]; QuestSequence obj29 = new QuestSequence { Sequence = 3 @@ -322946,9 +324050,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036342u, new Vector3(161.91345f, -15.134371f, 33.279907f), 419) + span50[index2] = new QuestStep(EInteractionType.Interact, 1036342u, new Vector3(161.91345f, -15.134371f, 33.279907f), 419) { AethernetShortcut = new AethernetShortcut { @@ -322959,7 +324063,7 @@ public static class AssemblyQuestLoader obj29.Steps = list50; reference37 = obj29; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span46[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -322967,9 +324071,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036344u, new Vector3(-521.5991f, -103.946754f, 143.63306f), 402); + span51[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036344u, new Vector3(-521.5991f, -103.946754f, 143.63306f), 402); obj30.Steps = list51; reference38 = obj30; questRoot6.QuestSequence = list46; @@ -322979,16 +324083,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot7.Author = list52; index = 7; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span53[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -322996,13 +324100,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036346u, new Vector3(-520.531f, -103.99243f, 144.24353f), 402); + span54[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036346u, new Vector3(-520.531f, -103.99243f, 144.24353f), 402); obj31.Steps = list54; reference39 = obj31; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -323010,9 +324114,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011483u, new Vector3(-681.5442f, -41.153625f, 424.58215f), 402) + span55[num2] = new QuestStep(EInteractionType.Interact, 2011483u, new Vector3(-681.5442f, -41.153625f, 424.58215f), 402) { StopDistance = 1f, Fly = true @@ -323020,7 +324124,7 @@ public static class AssemblyQuestLoader obj32.Steps = list55; reference40 = obj32; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -323028,16 +324132,16 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036588u, new Vector3(-683.3448f, -41.403988f, 426.44385f), 402) + span56[index2] = new QuestStep(EInteractionType.Interact, 1036588u, new Vector3(-683.3448f, -41.403988f, 426.44385f), 402) { StopDistance = 5f }; obj33.Steps = list56; reference41 = obj33; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -323045,16 +324149,16 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036353u, new Vector3(-229.38892f, 246.3967f, 96.75745f), 402) + span57[num2] = new QuestStep(EInteractionType.Interact, 1036353u, new Vector3(-229.38892f, 246.3967f, 96.75745f), 402) { Fly = true }; obj34.Steps = list57; reference42 = obj34; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj35 = new QuestSequence { Sequence = 4 @@ -323062,9 +324166,9 @@ public static class AssemblyQuestLoader num2 = 3; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span58[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 1036358u, new Vector3(-215.16754f, 253.81813f, -13.16864f), 402) { Fly = true @@ -323072,23 +324176,23 @@ public static class AssemblyQuestLoader num3 = 6; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num4 = 0; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span59[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj36.CompletionQuestVariablesFlags = list59; reference44 = obj36; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span58[index2]; QuestStep obj37 = new QuestStep(EInteractionType.Interact, 1036359u, new Vector3(-244.55634f, 263.18918f, -24.521301f), 402) { Mount = true, @@ -323097,23 +324201,23 @@ public static class AssemblyQuestLoader num4 = 6; List list60 = new List(num4); CollectionsMarshal.SetCount(list60, num4); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = null; + span60[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span60[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj37.CompletionQuestVariablesFlags = list60; reference45 = obj37; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span58[index2]; QuestStep obj38 = new QuestStep(EInteractionType.Interact, 1036357u, new Vector3(-275.4406f, 252f, -20.981201f), 402) { DisableNavmesh = true @@ -323121,25 +324225,25 @@ public static class AssemblyQuestLoader num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span5 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num4 = 0; - span5[num4] = null; + span61[num4] = null; num4++; - span5[num4] = null; + span61[num4] = null; num4++; - span5[num4] = null; + span61[num4] = null; num4++; - span5[num4] = null; + span61[num4] = null; num4++; - span5[num4] = null; + span61[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span61[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj38.CompletionQuestVariablesFlags = list61; reference46 = obj38; obj35.Steps = list58; reference43 = obj35; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span53[num]; QuestSequence obj39 = new QuestSequence { Sequence = 5 @@ -323147,9 +324251,9 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span62[num2]; QuestStep obj40 = new QuestStep(EInteractionType.Interact, 1036353u, new Vector3(-229.38892f, 246.3967f, 96.75745f), 402) { Fly = true @@ -323157,9 +324261,9 @@ public static class AssemblyQuestLoader num4 = 1; List list63 = new List(num4); CollectionsMarshal.SetCount(list63, num4); - span4 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span4[num3] = new DialogueChoice + span63[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMK103_04060_Q1_000_100"), @@ -323170,7 +324274,7 @@ public static class AssemblyQuestLoader obj39.Steps = list62; reference47 = obj39; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -323178,9 +324282,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036357u, new Vector3(-275.4406f, 252f, -20.981201f), 402) + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036357u, new Vector3(-275.4406f, 252f, -20.981201f), 402) { Fly = true }; @@ -323193,16 +324297,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot8.Author = list65; index = 5; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -323210,13 +324314,13 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036953u, new Vector3(-275.4406f, 252f, -20.981201f), 402); + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036953u, new Vector3(-275.4406f, 252f, -20.981201f), 402); obj42.Steps = list67; reference50 = obj42; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span66[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -323224,16 +324328,16 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011484u, new Vector3(28.366455f, 271.229f, -35.355164f), 402) + span68[index2] = new QuestStep(EInteractionType.Interact, 2011484u, new Vector3(28.366455f, 271.229f, -35.355164f), 402) { Fly = true }; obj43.Steps = list68; reference51 = obj43; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span66[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -323241,16 +324345,16 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036351u, new Vector3(-681.33057f, -41.32259f, 427.66455f), 402) + span69[num2] = new QuestStep(EInteractionType.Interact, 1036351u, new Vector3(-681.33057f, -41.32259f, 427.66455f), 402) { Fly = true }; obj44.Steps = list69; reference52 = obj44; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span66[num]; QuestSequence obj45 = new QuestSequence { Sequence = 3 @@ -323258,13 +324362,13 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036351u, new Vector3(-681.33057f, -41.32259f, 427.66455f), 402); + span70[index2] = new QuestStep(EInteractionType.Interact, 1036351u, new Vector3(-681.33057f, -41.32259f, 427.66455f), 402); obj45.Steps = list70; reference53 = obj45; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -323272,9 +324376,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036352u, new Vector3(-679.92676f, -41.30151f, 429.00732f), 402); + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036352u, new Vector3(-679.92676f, -41.30151f, 429.00732f), 402); obj46.Steps = list71; reference54 = obj46; questRoot8.QuestSequence = list66; @@ -323284,16 +324388,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot9.Author = list72; index = 6; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span73[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -323301,13 +324405,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036352u, new Vector3(-679.92676f, -41.30151f, 429.00732f), 402); + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036352u, new Vector3(-679.92676f, -41.30151f, 429.00732f), 402); obj47.Steps = list74; reference55 = obj47; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span73[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -323315,16 +324419,16 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036368u, new Vector3(-137.56012f, 4.1f, -109.819214f), 130) + span75[num2] = new QuestStep(EInteractionType.Interact, 1036368u, new Vector3(-137.56012f, 4.1f, -109.819214f), 130) { StopDistance = 5f }; obj48.Steps = list75; reference56 = obj48; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span73[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -323332,9 +324436,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036374u, new Vector3(-25.0401f, 83.19998f, 10.452393f), 130) + span76[index2] = new QuestStep(EInteractionType.Interact, 1036374u, new Vector3(-25.0401f, 83.19998f, 10.452393f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -323346,7 +324450,7 @@ public static class AssemblyQuestLoader obj49.Steps = list76; reference57 = obj49; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span73[num]; QuestSequence obj50 = new QuestSequence { Sequence = 3 @@ -323354,9 +324458,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 130) + span77[num2] = new QuestStep(EInteractionType.Duty, null, null, 130) { DutyOptions = new DutyOptions { @@ -323366,12 +324470,12 @@ public static class AssemblyQuestLoader obj50.Steps = list77; reference58 = obj50; num++; - span2[num] = new QuestSequence + span73[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span73[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -323379,9 +324483,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036376u, new Vector3(-20.065674f, 83.2f, 15.121643f), 130) + span78[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036376u, new Vector3(-20.065674f, 83.2f, 15.121643f), 130) { StopDistance = 7f }; @@ -323394,16 +324498,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot10.Author = list79; index = 6; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -323411,16 +324515,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036376u, new Vector3(-20.065674f, 83.2f, 15.121643f), 130) + span81[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036376u, new Vector3(-20.065674f, 83.2f, 15.121643f), 130) { StopDistance = 7f }; obj52.Steps = list81; reference60 = obj52; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -323428,9 +324532,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span82[index2]; QuestStep obj54 = new QuestStep(EInteractionType.Interact, 1036388u, new Vector3(-76.46301f, 42f, 58.243652f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -323443,9 +324547,9 @@ public static class AssemblyQuestLoader num3 = 1; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span4 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num4 = 0; - span4[num4] = new DialogueChoice + span83[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_LUCKMK106_04063_Q1_000_100"), @@ -323456,7 +324560,7 @@ public static class AssemblyQuestLoader obj53.Steps = list82; reference61 = obj53; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -323464,13 +324568,13 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036391u, new Vector3(-77.71423f, 42f, 58.854004f), 131); + span84[num2] = new QuestStep(EInteractionType.Interact, 1036391u, new Vector3(-77.71423f, 42f, 58.854004f), 131); obj55.Steps = list84; reference63 = obj55; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 3 @@ -323478,13 +324582,13 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036392u, new Vector3(-14.328308f, 36.01278f, 61.08191f), 131); + span85[index2] = new QuestStep(EInteractionType.Interact, 1036392u, new Vector3(-14.328308f, 36.01278f, 61.08191f), 131); obj56.Steps = list85; reference64 = obj56; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj57 = new QuestSequence { Sequence = 4 @@ -323492,9 +324596,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span86[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona @@ -323502,7 +324606,7 @@ public static class AssemblyQuestLoader obj57.Steps = list86; reference65 = obj57; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span80[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -323510,9 +324614,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036399u, new Vector3(-3.402832f, 0.01804012f, -8.499329f), 351); + span87[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036399u, new Vector3(-3.402832f, 0.01804012f, -8.499329f), 351); obj58.Steps = list87; reference66 = obj58; questRoot10.QuestSequence = list80; @@ -323522,16 +324626,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "liza"; + span88[index] = "liza"; questRoot11.Author = list88; index = 5; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span89[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -323539,13 +324643,13 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036400u, new Vector3(-2.5177612f, 0f, -9.170715f), 351); + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036400u, new Vector3(-2.5177612f, 0f, -9.170715f), 351); obj59.Steps = list90; reference67 = obj59; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span89[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -323553,9 +324657,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1024065u, new Vector3(749.9961f, 70.139626f, 522.88086f), 621) + span91[index2] = new QuestStep(EInteractionType.Interact, 1024065u, new Vector3(749.9961f, 70.139626f, 522.88086f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -323563,7 +324667,7 @@ public static class AssemblyQuestLoader obj60.Steps = list91; reference68 = obj60; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span89[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -323571,13 +324675,13 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036325u, new Vector3(740.0167f, 70f, 534.02f), 621); + span92[num2] = new QuestStep(EInteractionType.Interact, 1036325u, new Vector3(740.0167f, 70f, 534.02f), 621); obj61.Steps = list92; reference69 = obj61; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span89[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -323585,13 +324689,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037011u, new Vector3(741.7257f, 70f, 534.63025f), 621); + span93[index2] = new QuestStep(EInteractionType.Interact, 1037011u, new Vector3(741.7257f, 70f, 534.63025f), 621); obj62.Steps = list93; reference70 = obj62; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span89[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -323599,9 +324703,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036424u, new Vector3(-641.93176f, 130f, -503.19678f), 612) + span94[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036424u, new Vector3(-641.93176f, 130f, -503.19678f), 612) { AetheryteShortcut = EAetheryteLocation.FringesCastrumOriens }; @@ -323614,16 +324718,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "liza"; + span95[index] = "liza"; questRoot12.Author = list95; index = 6; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span96[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -323631,16 +324735,16 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036426u, new Vector3(-642.3591f, 130f, -504.63113f), 612) + span97[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036426u, new Vector3(-642.3591f, 130f, -504.63113f), 612) { StopDistance = 5f }; obj64.Steps = list97; reference72 = obj64; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span96[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -323648,9 +324752,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036428u, new Vector3(125.993774f, 12.9667015f, -249.37823f), 133) + span98[num2] = new QuestStep(EInteractionType.Interact, 1036428u, new Vector3(125.993774f, 12.9667015f, -249.37823f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -323662,7 +324766,7 @@ public static class AssemblyQuestLoader obj65.Steps = list98; reference73 = obj65; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span96[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -323670,9 +324774,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1005577u, new Vector3(28.488525f, -3.6319542f, 210.62024f), 152) + span99[index2] = new QuestStep(EInteractionType.Interact, 1005577u, new Vector3(28.488525f, -3.6319542f, 210.62024f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -323680,7 +324784,7 @@ public static class AssemblyQuestLoader obj66.Steps = list99; reference74 = obj66; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span96[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -323688,9 +324792,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) + span100[num2] = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -323702,7 +324806,7 @@ public static class AssemblyQuestLoader obj67.Steps = list100; reference75 = obj67; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span96[num]; QuestSequence obj68 = new QuestSequence { Sequence = 4 @@ -323710,13 +324814,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span101[index2] = new QuestStep(EInteractionType.Interact, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj68.Steps = list101; reference76 = obj68; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span96[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -323724,9 +324828,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036436u, new Vector3(4.2266846f, -1.858f, 2.7922974f), 205); + span102[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036436u, new Vector3(4.2266846f, -1.858f, 2.7922974f), 205); obj69.Steps = list102; reference77 = obj69; questRoot12.QuestSequence = list96; @@ -323736,16 +324840,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "liza"; + span103[index] = "liza"; questRoot13.Author = list103; index = 5; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span104[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -323753,13 +324857,13 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); + span105[index2] = new QuestStep(EInteractionType.AcceptQuest, 1003027u, new Vector3(4.8981323f, -1.92944f, -0.19836426f), 205); obj70.Steps = list105; reference78 = obj70; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span104[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -323767,16 +324871,16 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036439u, new Vector3(57.90796f, -8.556444f, 107.16406f), 132) + span106[num2] = new QuestStep(EInteractionType.Interact, 1036439u, new Vector3(57.90796f, -8.556444f, 107.16406f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj71.Steps = list106; reference79 = obj71; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span104[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -323784,9 +324888,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span107[index2]; QuestStep obj73 = new QuestStep(EInteractionType.SinglePlayerDuty, 1036441u, new Vector3(32.60852f, -19.000002f, 103.34924f), 132) { StopDistance = 7f, @@ -323796,20 +324900,20 @@ public static class AssemblyQuestLoader num4 = 3; List list108 = new List(num4); CollectionsMarshal.SetCount(list108, num4); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num3 = 0; - span[num3] = "(Lunar Odin) AI doesn't pull Odin to start combat"; + span108[num3] = "(Lunar Odin) AI doesn't pull Odin to start combat"; num3++; - span[num3] = "(Lunar Ravana) AI doesn't pull Ravana to start combat"; + span108[num3] = "(Lunar Ravana) AI doesn't pull Ravana to start combat"; num3++; - span[num3] = "(Lunar Ravana) AI doesn't move out of directional parry directions"; + span108[num3] = "(Lunar Ravana) AI doesn't move out of directional parry directions"; singlePlayerDutyOptions.Notes = list108; obj73.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference81 = obj73; obj72.Steps = list107; reference80 = obj72; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span104[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -323817,16 +324921,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 351) + span109[num2] = new QuestStep(EInteractionType.None, null, null, 351) { Comment = "Credits" }; obj74.Steps = list109; reference82 = obj74; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span104[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -323834,9 +324938,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036444u, new Vector3(-1.6937866f, 0f, -4.135254f), 351); + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036444u, new Vector3(-1.6937866f, 0f, -4.135254f), 351); obj75.Steps = list110; reference83 = obj75; questRoot13.QuestSequence = list104; @@ -323846,16 +324950,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "kaiser"; + span111[index] = "kaiser"; questRoot14.Author = list111; index = 3; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span112[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -323863,9 +324967,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039243u, new Vector3(-90.28766f, 20f, 85.55737f), 129) + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039243u, new Vector3(-90.28766f, 20f, 85.55737f), 129) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Limsa, @@ -323880,7 +324984,7 @@ public static class AssemblyQuestLoader obj76.Steps = list113; reference84 = obj76; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span112[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -323888,9 +324992,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039265u, new Vector3(-27.542603f, 42.597717f, 163.7445f), 134) + span114[index2] = new QuestStep(EInteractionType.Interact, 1039265u, new Vector3(-27.542603f, 42.597717f, 163.7445f), 134) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -323902,7 +325006,7 @@ public static class AssemblyQuestLoader obj77.Steps = list114; reference85 = obj77; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span112[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -323910,9 +325014,9 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num2 = 0; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span115[num2]; QuestStep obj79 = new QuestStep(EInteractionType.CompleteQuest, 1039265u, new Vector3(-27.542603f, 42.597717f, 163.7445f), 134) { StopDistance = 5f, @@ -323929,9 +325033,9 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num4 = 0; - span4[num4] = new DialogueChoice + span116[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "quest/040/AktKbb101_04067", @@ -323948,16 +325052,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "kaiser"; + span117[index] = "kaiser"; questRoot15.Author = list117; index = 10; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span118[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -323965,9 +325069,9 @@ public static class AssemblyQuestLoader num2 = 4; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-25.441345f, 42.597717f, 162.65016f), 134) + span119[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-25.441345f, 42.597717f, 162.65016f), 134) { StopDistance = 5f, Fly = true, @@ -323990,7 +325094,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 134) + span119[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 134) { Comment = "Try to Equip Stonegold Milpreves", ItemId = 35778u, @@ -324006,16 +325110,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 131); + span119[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 131); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039265u, new Vector3(-27.542603f, 42.597717f, 163.7445f), 134) + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039265u, new Vector3(-27.542603f, 42.597717f, 163.7445f), 134) { StopDistance = 5f }; obj80.Steps = list119; reference88 = obj80; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span118[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -324023,9 +325127,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039244u, new Vector3(62.05847f, 207f, 49.332397f), 478) + span120[num2] = new QuestStep(EInteractionType.Interact, 1039244u, new Vector3(62.05847f, 207f, 49.332397f), 478) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -324040,7 +325144,7 @@ public static class AssemblyQuestLoader obj81.Steps = list120; reference89 = obj81; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span118[num]; QuestSequence obj82 = new QuestSequence { Sequence = 2 @@ -324048,9 +325152,9 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011759u, new Vector3(20.065613f, 215.44214f, -108.171265f), 478) + span121[index2] = new QuestStep(EInteractionType.Interact, 2011759u, new Vector3(20.065613f, 215.44214f, -108.171265f), 478) { StopDistance = 2f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -324065,7 +325169,7 @@ public static class AssemblyQuestLoader obj82.Steps = list121; reference90 = obj82; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span118[num]; QuestSequence obj83 = new QuestSequence { Sequence = 3 @@ -324073,9 +325177,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039246u, new Vector3(71.64111f, 213.03185f, -110.7348f), 478) + span122[num2] = new QuestStep(EInteractionType.Interact, 1039246u, new Vector3(71.64111f, 213.03185f, -110.7348f), 478) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -324090,7 +325194,7 @@ public static class AssemblyQuestLoader obj83.Steps = list122; reference91 = obj83; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span118[num]; QuestSequence obj84 = new QuestSequence { Sequence = 4 @@ -324098,9 +325202,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039247u, new Vector3(68.7113f, 212.84532f, -109.9718f), 478) + span123[index2] = new QuestStep(EInteractionType.Interact, 1039247u, new Vector3(68.7113f, 212.84532f, -109.9718f), 478) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -324115,7 +325219,7 @@ public static class AssemblyQuestLoader obj84.Steps = list123; reference92 = obj84; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span118[num]; QuestSequence obj85 = new QuestSequence { Sequence = 5 @@ -324123,9 +325227,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039248u, new Vector3(-612.2988f, 146.86842f, 42.435303f), 399) + span124[num2] = new QuestStep(EInteractionType.Interact, 1039248u, new Vector3(-612.2988f, 146.86842f, 42.435303f), 399) { Fly = true, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -324149,7 +325253,7 @@ public static class AssemblyQuestLoader obj85.Steps = list124; reference93 = obj85; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span118[num]; QuestSequence obj86 = new QuestSequence { Sequence = 6 @@ -324157,9 +325261,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span125[index2]; QuestStep obj87 = new QuestStep(EInteractionType.SinglePlayerDuty, 1039248u, new Vector3(-612.2988f, 146.86842f, 42.435303f), 399) { StopDistance = 5f, @@ -324178,9 +325282,9 @@ public static class AssemblyQuestLoader num4 = 1; List list126 = new List(num4); CollectionsMarshal.SetCount(list126, num4); - span6 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span6[num3] = 399; + span126[num3] = 399; obj88.InTerritory = list126; skipConditions2.AetheryteShortcutIf = obj88; skipConditions2.AethernetShortcutIf = new SkipAetheryteCondition @@ -324192,12 +325296,12 @@ public static class AssemblyQuestLoader obj86.Steps = list125; reference94 = obj86; num++; - span2[num] = new QuestSequence + span118[num] = new QuestSequence { Sequence = 7 }; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span118[num]; QuestSequence obj89 = new QuestSequence { Sequence = 8 @@ -324205,9 +325309,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - ref QuestStep reference97 = ref span3[num2]; + ref QuestStep reference97 = ref span127[num2]; QuestStep obj90 = new QuestStep(EInteractionType.Interact, 1039248u, new Vector3(-612.2988f, 146.86842f, 42.435303f), 399) { StopDistance = 5f, @@ -324226,9 +325330,9 @@ public static class AssemblyQuestLoader num3 = 1; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num4 = 0; - span6[num4] = 399; + span128[num4] = 399; obj91.InTerritory = list128; skipConditions3.AetheryteShortcutIf = obj91; skipConditions3.AethernetShortcutIf = new SkipAetheryteCondition @@ -324240,7 +325344,7 @@ public static class AssemblyQuestLoader obj89.Steps = list127; reference96 = obj89; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span118[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -324248,9 +325352,9 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -324270,16 +325374,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "kaiser"; + span130[index] = "kaiser"; questRoot16.Author = list130; index = 9; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span131[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -324287,9 +325391,9 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -324304,7 +325408,7 @@ public static class AssemblyQuestLoader obj93.Steps = list132; reference99 = obj93; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span131[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -324312,16 +325416,16 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039250u, new Vector3(-29.251587f, -2.0576189f, -161.08954f), 141) + span133[index2] = new QuestStep(EInteractionType.Interact, 1039250u, new Vector3(-29.251587f, -2.0576189f, -161.08954f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; obj94.Steps = list133; reference100 = obj94; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span131[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -324329,9 +325433,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039256u, new Vector3(59.03711f, 2.9501379f, -225.97089f), 141) + span134[num2] = new QuestStep(EInteractionType.Interact, 1039256u, new Vector3(59.03711f, 2.9501379f, -225.97089f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -324346,7 +325450,7 @@ public static class AssemblyQuestLoader obj95.Steps = list134; reference101 = obj95; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span131[num]; QuestSequence obj96 = new QuestSequence { Sequence = 3 @@ -324354,9 +325458,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span135[index2]; QuestStep obj97 = new QuestStep(EInteractionType.Combat, null, new Vector3(177.52213f, -3.5157094f, -133.6495f), 141) { Fly = true, @@ -324366,9 +325470,9 @@ public static class AssemblyQuestLoader num4 = 1; List list136 = new List(num4); CollectionsMarshal.SetCount(list136, num4); - Span span9 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span9[num3] = new ComplexCombatData + span136[num3] = new ComplexCombatData { DataId = 14031u, MinimumKillCount = 1u @@ -324385,7 +325489,7 @@ public static class AssemblyQuestLoader obj96.Steps = list135; reference102 = obj96; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span131[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -324393,9 +325497,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039263u, new Vector3(185.25977f, -4.128851f, -126.78729f), 141) + span137[num2] = new QuestStep(EInteractionType.Interact, 1039263u, new Vector3(185.25977f, -4.128851f, -126.78729f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -324409,7 +325513,7 @@ public static class AssemblyQuestLoader obj98.Steps = list137; reference104 = obj98; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span131[num]; QuestSequence obj99 = new QuestSequence { Sequence = 5 @@ -324417,9 +325521,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039258u, new Vector3(122.72827f, 0.111846395f, -215.22852f), 141) + span138[index2] = new QuestStep(EInteractionType.Interact, 1039258u, new Vector3(122.72827f, 0.111846395f, -215.22852f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, @@ -324434,7 +325538,7 @@ public static class AssemblyQuestLoader obj99.Steps = list138; reference105 = obj99; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span131[num]; QuestSequence obj100 = new QuestSequence { Sequence = 6 @@ -324442,9 +325546,9 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039271u, new Vector3(122.819824f, 0.10310017f, -215.2591f), 141) + span139[num2] = new QuestStep(EInteractionType.Interact, 1039271u, new Vector3(122.819824f, 0.10310017f, -215.2591f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -324458,7 +325562,7 @@ public static class AssemblyQuestLoader obj100.Steps = list139; reference106 = obj100; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span131[num]; QuestSequence obj101 = new QuestSequence { Sequence = 7 @@ -324466,9 +325570,9 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039271u, new Vector3(122.819824f, 0.10310017f, -215.2591f), 141) + span140[index2] = new QuestStep(EInteractionType.Interact, 1039271u, new Vector3(122.819824f, 0.10310017f, -215.2591f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation, SkipConditions = new SkipConditions @@ -324482,7 +325586,7 @@ public static class AssemblyQuestLoader obj101.Steps = list140; reference107 = obj101; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span131[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -324490,9 +325594,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span141[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -324512,16 +325616,16 @@ public static class AssemblyQuestLoader num = 1; List list142 = new List(num); CollectionsMarshal.SetCount(list142, num); - span = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index = 0; - span[index] = "kaiser"; + span142[index] = "kaiser"; questRoot17.Author = list142; index = 6; List list143 = new List(index); CollectionsMarshal.SetCount(list143, index); - span2 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span143[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -324529,9 +325633,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span144[index2]; QuestStep obj104 = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -324546,9 +325650,9 @@ public static class AssemblyQuestLoader num3 = 1; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span4 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num4 = 0; - span4[num4] = new DialogueChoice + span145[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBB121_04070_Q1_000_000"), @@ -324559,7 +325663,7 @@ public static class AssemblyQuestLoader obj103.Steps = list144; reference109 = obj103; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span143[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -324567,16 +325671,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039274u, new Vector3(246.93665f, -24.995794f, 235.4314f), 138) + span146[num2] = new QuestStep(EInteractionType.Interact, 1039274u, new Vector3(246.93665f, -24.995794f, 235.4314f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; obj105.Steps = list146; reference111 = obj105; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span143[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -324584,9 +325688,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039275u, new Vector3(236.9878f, -24.792122f, 202.594f), 138) + span147[index2] = new QuestStep(EInteractionType.Interact, 1039275u, new Vector3(236.9878f, -24.792122f, 202.594f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, SkipConditions = new SkipConditions @@ -324600,7 +325704,7 @@ public static class AssemblyQuestLoader obj106.Steps = list147; reference112 = obj106; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span143[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -324608,9 +325712,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1039276u, new Vector3(239.79541f, -24.721268f, 205.34058f), 138) + span148[num2] = new QuestStep(EInteractionType.Action, 1039276u, new Vector3(239.79541f, -24.721268f, 205.34058f), 138) { StopDistance = 6f, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -324626,7 +325730,7 @@ public static class AssemblyQuestLoader obj107.Steps = list148; reference113 = obj107; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span143[num]; QuestSequence obj108 = new QuestSequence { Sequence = 4 @@ -324634,9 +325738,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039279u, new Vector3(239.9176f, -24.724764f, 205.24902f), 138) + span149[index2] = new QuestStep(EInteractionType.Interact, 1039279u, new Vector3(239.9176f, -24.724764f, 205.24902f), 138) { StopDistance = 6f, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport, @@ -324651,7 +325755,7 @@ public static class AssemblyQuestLoader obj108.Steps = list149; reference114 = obj108; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span143[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -324659,9 +325763,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span150[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -324681,16 +325785,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "kaiser"; + span151[index] = "kaiser"; questRoot18.Author = list151; index = 7; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span152[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -324698,9 +325802,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span153[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -324714,7 +325818,7 @@ public static class AssemblyQuestLoader obj110.Steps = list153; reference116 = obj110; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span152[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -324722,9 +325826,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) + span154[num2] = new QuestStep(EInteractionType.Interact, 1012133u, new Vector3(-26.840637f, 206.49944f, 28.67163f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -324738,7 +325842,7 @@ public static class AssemblyQuestLoader obj111.Steps = list154; reference117 = obj111; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span152[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -324746,9 +325850,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - ref QuestStep reference119 = ref span3[index2]; + ref QuestStep reference119 = ref span155[index2]; QuestStep obj113 = new QuestStep(EInteractionType.Combat, null, new Vector3(-501.8255f, 147.54488f, -191.78416f), 399) { Fly = true, @@ -324762,9 +325866,9 @@ public static class AssemblyQuestLoader num4 = 1; List list156 = new List(num4); CollectionsMarshal.SetCount(list156, num4); - span9 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num3 = 0; - span9[num3] = new ComplexCombatData + span156[num3] = new ComplexCombatData { DataId = 14030u, MinimumKillCount = 1u @@ -324781,7 +325885,7 @@ public static class AssemblyQuestLoader obj112.Steps = list155; reference118 = obj112; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span152[num]; QuestSequence obj114 = new QuestSequence { Sequence = 3 @@ -324789,9 +325893,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1039282u, new Vector3(-504.87527f, 147.53165f, -199.17603f), 399) + span157[num2] = new QuestStep(EInteractionType.Action, 1039282u, new Vector3(-504.87527f, 147.53165f, -199.17603f), 399) { Comment = "This might get stuck if we are high level and killed the mob too fast?, we ended up locking ourselves on eukrasia aura, Diagnosis can't be casted!", AethernetShortcut = new AethernetShortcut @@ -324811,7 +325915,7 @@ public static class AssemblyQuestLoader obj114.Steps = list157; reference120 = obj114; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span152[num]; QuestSequence obj115 = new QuestSequence { Sequence = 4 @@ -324819,9 +325923,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - ref QuestStep reference122 = ref span3[index2]; + ref QuestStep reference122 = ref span158[index2]; QuestStep obj116 = new QuestStep(EInteractionType.Combat, null, new Vector3(-383.24777f, 147.98257f, 52.931572f), 399) { Fly = true, @@ -324835,9 +325939,9 @@ public static class AssemblyQuestLoader num3 = 1; List list159 = new List(num3); CollectionsMarshal.SetCount(list159, num3); - span9 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num4 = 0; - span9[num4] = new ComplexCombatData + span159[num4] = new ComplexCombatData { DataId = 14029u, MinimumKillCount = 2u @@ -324854,7 +325958,7 @@ public static class AssemblyQuestLoader obj115.Steps = list158; reference121 = obj115; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span152[num]; QuestSequence obj117 = new QuestSequence { Sequence = 5 @@ -324862,9 +325966,9 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039284u, new Vector3(-382.49792f, 147.96011f, 47.53174f), 399) + span160[num2] = new QuestStep(EInteractionType.Interact, 1039284u, new Vector3(-382.49792f, 147.96011f, 47.53174f), 399) { Fly = false, AethernetShortcut = new AethernetShortcut @@ -324883,7 +325987,7 @@ public static class AssemblyQuestLoader obj117.Steps = list160; reference123 = obj117; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span152[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -324891,9 +325995,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span161[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -324913,16 +326017,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "kaiser"; + span162[index] = "kaiser"; questRoot19.Author = list162; index = 5; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span163[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -324930,9 +326034,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) + span164[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039249u, new Vector3(0.3508911f, 210.99998f, -17.746277f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -324946,7 +326050,7 @@ public static class AssemblyQuestLoader obj119.Steps = list164; reference125 = obj119; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span163[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -324954,9 +326058,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1039288u, new Vector3(212.9701f, 52.213486f, -787.50287f), 398) + span165[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1039288u, new Vector3(212.9701f, 52.213486f, -787.50287f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, @@ -324971,7 +326075,7 @@ public static class AssemblyQuestLoader obj120.Steps = list165; reference126 = obj120; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span163[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -324979,9 +326083,9 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039288u, new Vector3(212.9701f, 52.213486f, -787.50287f), 398) + span166[num2] = new QuestStep(EInteractionType.Interact, 1039288u, new Vector3(212.9701f, 52.213486f, -787.50287f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsTailfeather, @@ -324996,7 +326100,7 @@ public static class AssemblyQuestLoader obj121.Steps = list166; reference127 = obj121; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span163[num]; QuestSequence obj122 = new QuestSequence { Sequence = 3 @@ -325004,13 +326108,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039288u, new Vector3(212.9701f, 52.213486f, -787.50287f), 398); + span167[index2] = new QuestStep(EInteractionType.Interact, 1039288u, new Vector3(212.9701f, 52.213486f, -787.50287f), 398); obj122.Steps = list167; reference128 = obj122; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span163[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -325018,9 +326122,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039280u, new Vector3(1.2054443f, 210.99997f, -16.494995f), 478) + span168[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039280u, new Vector3(1.2054443f, 210.99997f, -16.494995f), 478) { AetheryteShortcut = EAetheryteLocation.Idyllshire, SkipConditions = new SkipConditions @@ -325040,16 +326144,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot20.Author = list169; index = 4; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span170[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -325057,9 +326161,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036633u, new Vector3(82.871704f, 4.099994f, -131.30396f), 130) + span171[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036633u, new Vector3(82.871704f, 4.099994f, -131.30396f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -325071,7 +326175,7 @@ public static class AssemblyQuestLoader obj124.Steps = list171; reference130 = obj124; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span170[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -325079,9 +326183,9 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036634u, new Vector3(134.05042f, 4f, 11.428955f), 131) + span172[num2] = new QuestStep(EInteractionType.Interact, 1036634u, new Vector3(134.05042f, 4f, 11.428955f), 131) { AethernetShortcut = new AethernetShortcut { @@ -325092,7 +326196,7 @@ public static class AssemblyQuestLoader obj125.Steps = list172; reference131 = obj125; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span170[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -325100,16 +326204,16 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span173[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131); num4 = 1; List list174 = new List(num4); CollectionsMarshal.SetCount(list174, num4); - span4 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num3 = 0; - span4[num3] = new DialogueChoice + span174[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBB201_04073_Q5_000_000") @@ -325119,7 +326223,7 @@ public static class AssemblyQuestLoader obj126.Steps = list173; reference132 = obj126; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span170[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -325127,9 +326231,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span175[num2]; QuestStep obj128 = new QuestStep(EInteractionType.CompleteQuest, 1037014u, new Vector3(0.9002075f, 0.014807776f, -4.3793945f), 971) { StopDistance = 5f @@ -325137,9 +326241,9 @@ public static class AssemblyQuestLoader num3 = 1; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span4 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num4 = 0; - span4[num4] = new DialogueChoice + span176[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBB201_04073_Q4_000_000"), @@ -325157,16 +326261,16 @@ public static class AssemblyQuestLoader num = 1; List list177 = new List(num); CollectionsMarshal.SetCount(list177, num); - span = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index = 0; - span[index] = "liza"; + span177[index] = "liza"; questRoot21.Author = list177; index = 4; List list178 = new List(index); CollectionsMarshal.SetCount(list178, index); - span2 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span178[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -325174,9 +326278,9 @@ public static class AssemblyQuestLoader num2 = 5; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span179[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, @@ -325192,9 +326296,9 @@ public static class AssemblyQuestLoader num4 = 1; List list180 = new List(num4); CollectionsMarshal.SetCount(list180, num4); - span6 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - span6[num3] = 971; + span180[num3] = 971; skipStepConditions2.InTerritory = list180; skipConditions4.StepIf = skipStepConditions2; SkipAetheryteCondition obj131 = new SkipAetheryteCondition @@ -325204,17 +326308,17 @@ public static class AssemblyQuestLoader num3 = 2; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span6 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num4 = 0; - span6[num4] = 131; + span181[num4] = 131; num4++; - span6[num4] = 971; + span181[num4] = 971; obj131.InTerritory = list181; skipConditions4.AetheryteShortcutIf = obj131; obj130.SkipConditions = skipConditions4; reference137 = obj130; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 971) + span179[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 971) { ItemId = 35760u, SkipConditions = new SkipConditions @@ -325229,7 +326333,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(0.13146536f, 0.01480782f, -0.7022889f), 971) + span179[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(0.13146536f, 0.01480782f, -0.7022889f), 971) { ItemId = 35872u, SkipConditions = new SkipConditions @@ -325244,16 +326348,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 971); + span179[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 971); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037014u, new Vector3(0.9002075f, 0.014807776f, -4.3793945f), 971) + span179[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037014u, new Vector3(0.9002075f, 0.014807776f, -4.3793945f), 971) { StopDistance = 5f }; obj129.Steps = list179; reference136 = obj129; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span178[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -325261,9 +326365,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036636u, new Vector3(-264.91187f, -5.052193f, -371.38934f), 141) + span182[num2] = new QuestStep(EInteractionType.Interact, 1036636u, new Vector3(-264.91187f, -5.052193f, -371.38934f), 141) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation @@ -325271,7 +326375,7 @@ public static class AssemblyQuestLoader obj132.Steps = list182; reference138 = obj132; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span178[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -325279,13 +326383,13 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1036637u, new Vector3(-263.84375f, -4.9409676f, -371.26727f), 141); + span183[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1036637u, new Vector3(-263.84375f, -4.9409676f, -371.26727f), 141); obj133.Steps = list183; reference139 = obj133; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span178[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -325293,9 +326397,9 @@ public static class AssemblyQuestLoader index2 = 2; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) + span184[num2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -325306,7 +326410,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971) + span184[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971) { NextQuestId = new QuestId(4075) }; @@ -325319,16 +326423,16 @@ public static class AssemblyQuestLoader num = 1; List list185 = new List(num); CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index = 0; - span[index] = "liza"; + span185[index] = "liza"; questRoot22.Author = list185; index = 5; List list186 = new List(index); CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span186[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -325336,9 +326440,9 @@ public static class AssemblyQuestLoader num2 = 2; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span187[index2]; QuestStep obj136 = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, @@ -325354,9 +326458,9 @@ public static class AssemblyQuestLoader num4 = 1; List list188 = new List(num4); CollectionsMarshal.SetCount(list188, num4); - span6 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span6[num3] = 971; + span188[num3] = 971; skipStepConditions3.InTerritory = list188; skipConditions5.StepIf = skipStepConditions3; SkipAetheryteCondition obj137 = new SkipAetheryteCondition @@ -325366,21 +326470,21 @@ public static class AssemblyQuestLoader num3 = 2; List list189 = new List(num3); CollectionsMarshal.SetCount(list189, num3); - span6 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num4 = 0; - span6[num4] = 131; + span189[num4] = 131; num4++; - span6[num4] = 971; + span189[num4] = 971; obj137.InTerritory = list189; skipConditions5.AetheryteShortcutIf = obj137; obj136.SkipConditions = skipConditions5; reference142 = obj136; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); + span187[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); obj135.Steps = list187; reference141 = obj135; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span186[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -325388,16 +326492,16 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036638u, new Vector3(-9.384338f, -3.0020049f, 58.54883f), 148) + span190[num2] = new QuestStep(EInteractionType.Interact, 1036638u, new Vector3(-9.384338f, -3.0020049f, 58.54883f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; obj138.Steps = list190; reference143 = obj138; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span186[num]; QuestSequence obj139 = new QuestSequence { Sequence = 2 @@ -325405,9 +326509,9 @@ public static class AssemblyQuestLoader num2 = 3; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span191[index2]; QuestStep obj140 = new QuestStep(EInteractionType.UseItem, 2011694u, new Vector3(-151.20166f, 5.6915283f, -143.69421f), 148) { Fly = true, @@ -325416,23 +326520,23 @@ public static class AssemblyQuestLoader num4 = 6; List list192 = new List(num4); CollectionsMarshal.SetCount(list192, num4); - span5 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span192[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj140.CompletionQuestVariablesFlags = list192; reference145 = obj140; index2++; - ref QuestStep reference146 = ref span3[index2]; + ref QuestStep reference146 = ref span191[index2]; QuestStep obj141 = new QuestStep(EInteractionType.UseItem, 2011693u, new Vector3(-208.11786f, 4.0131226f, -22.110352f), 148) { Fly = true, @@ -325441,23 +326545,23 @@ public static class AssemblyQuestLoader num3 = 6; List list193 = new List(num3); CollectionsMarshal.SetCount(list193, num3); - span5 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num4 = 0; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = null; + span193[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span193[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj141.CompletionQuestVariablesFlags = list193; reference146 = obj141; index2++; - ref QuestStep reference147 = ref span3[index2]; + ref QuestStep reference147 = ref span191[index2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, 2011546u, new Vector3(-274.34198f, 19.821411f, 66.453f), 148) { Fly = true, @@ -325467,32 +326571,32 @@ public static class AssemblyQuestLoader num4 = 1; List list194 = new List(num4); CollectionsMarshal.SetCount(list194, num4); - span8 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span8[num3] = 14028u; + span194[num3] = 14028u; obj142.KillEnemyDataIds = list194; num3 = 6; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span5 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num4 = 0; - span5[num4] = null; + span195[num4] = null; num4++; - span5[num4] = null; + span195[num4] = null; num4++; - span5[num4] = null; + span195[num4] = null; num4++; - span5[num4] = null; + span195[num4] = null; num4++; - span5[num4] = null; + span195[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span195[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj142.CompletionQuestVariablesFlags = list195; reference147 = obj142; obj139.Steps = list191; reference144 = obj139; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span186[num]; QuestSequence obj143 = new QuestSequence { Sequence = 3 @@ -325500,16 +326604,16 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036638u, new Vector3(-9.384338f, -3.0020049f, 58.54883f), 148) + span196[num2] = new QuestStep(EInteractionType.Interact, 1036638u, new Vector3(-9.384338f, -3.0020049f, 58.54883f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; obj143.Steps = list196; reference148 = obj143; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span186[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -325517,9 +326621,9 @@ public static class AssemblyQuestLoader num2 = 2; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) + span197[index2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -325530,14 +326634,14 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference150 = ref span3[index2]; + ref QuestStep reference150 = ref span197[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.CompleteQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); num4 = 1; List list198 = new List(num4); CollectionsMarshal.SetCount(list198, num4); - span4 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span4[num3] = new DialogueChoice + span198[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBB211_04075_Q1_000_000"), @@ -325555,16 +326659,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "liza"; + span199[index] = "liza"; questRoot23.Author = list199; index = 6; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span200[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -325572,9 +326676,9 @@ public static class AssemblyQuestLoader index2 = 2; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span201[num2]; QuestStep obj146 = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, @@ -325590,9 +326694,9 @@ public static class AssemblyQuestLoader num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span6 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num4 = 0; - span6[num4] = 971; + span202[num4] = 971; skipStepConditions4.InTerritory = list202; skipConditions6.StepIf = skipStepConditions4; SkipAetheryteCondition obj147 = new SkipAetheryteCondition @@ -325602,21 +326706,21 @@ public static class AssemblyQuestLoader num4 = 2; List list203 = new List(num4); CollectionsMarshal.SetCount(list203, num4); - span6 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num3 = 0; - span6[num3] = 131; + span203[num3] = 131; num3++; - span6[num3] = 971; + span203[num3] = 971; obj147.InTerritory = list203; skipConditions6.AetheryteShortcutIf = obj147; obj146.SkipConditions = skipConditions6; reference152 = obj146; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); + span201[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); obj145.Steps = list201; reference151 = obj145; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span200[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -325624,9 +326728,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036641u, new Vector3(-149.95044f, 14.004999f, 54.8562f), 130) + span204[index2] = new QuestStep(EInteractionType.Interact, 1036641u, new Vector3(-149.95044f, 14.004999f, 54.8562f), 130) { AethernetShortcut = new AethernetShortcut { @@ -325637,7 +326741,7 @@ public static class AssemblyQuestLoader obj148.Steps = list204; reference153 = obj148; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span200[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -325645,9 +326749,9 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036642u, new Vector3(-151.1712f, 15.982788f, 302.2965f), 141) + span205[num2] = new QuestStep(EInteractionType.Interact, 1036642u, new Vector3(-151.1712f, 15.982788f, 302.2965f), 141) { AethernetShortcut = new AethernetShortcut { @@ -325658,7 +326762,7 @@ public static class AssemblyQuestLoader obj149.Steps = list205; reference154 = obj149; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span200[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -325666,18 +326770,18 @@ public static class AssemblyQuestLoader num2 = 2; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.87344f, -3.6581912f, 179.7406f), 141) + span206[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.87344f, -3.6581912f, 179.7406f), 141) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036644u, new Vector3(-68.10101f, -3.6581912f, 179.61389f), 141); + span206[index2] = new QuestStep(EInteractionType.Interact, 1036644u, new Vector3(-68.10101f, -3.6581912f, 179.61389f), 141); obj150.Steps = list206; reference155 = obj150; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span200[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -325685,13 +326789,13 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040918u, new Vector3(-59.891724f, -3.6582541f, 147.72253f), 141); + span207[num2] = new QuestStep(EInteractionType.Interact, 1040918u, new Vector3(-59.891724f, -3.6582541f, 147.72253f), 141); obj151.Steps = list207; reference156 = obj151; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span200[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -325699,9 +326803,9 @@ public static class AssemblyQuestLoader num2 = 2; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) + span208[index2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -325712,14 +326816,14 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference158 = ref span3[index2]; + ref QuestStep reference158 = ref span208[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.CompleteQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); num3 = 1; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span4 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num4 = 0; - span4[num4] = new DialogueChoice + span209[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBB221_04076_Q2_000_000"), @@ -325737,16 +326841,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot24.Author = list210; index = 9; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span211[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -325754,9 +326858,9 @@ public static class AssemblyQuestLoader index2 = 2; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span212[num2]; QuestStep obj154 = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, @@ -325772,9 +326876,9 @@ public static class AssemblyQuestLoader num4 = 1; List list213 = new List(num4); CollectionsMarshal.SetCount(list213, num4); - span6 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num3 = 0; - span6[num3] = 971; + span213[num3] = 971; skipStepConditions5.InTerritory = list213; skipConditions7.StepIf = skipStepConditions5; SkipAetheryteCondition obj155 = new SkipAetheryteCondition @@ -325784,21 +326888,21 @@ public static class AssemblyQuestLoader num3 = 2; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span6 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num4 = 0; - span6[num4] = 131; + span214[num4] = 131; num4++; - span6[num4] = 971; + span214[num4] = 971; obj155.InTerritory = list214; skipConditions7.AetheryteShortcutIf = obj155; obj154.SkipConditions = skipConditions7; reference160 = obj154; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); + span212[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036629u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); obj153.Steps = list212; reference159 = obj153; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span211[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -325806,16 +326910,16 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036645u, new Vector3(-65.23236f, -2.0043268f, -170.06183f), 141) + span215[index2] = new QuestStep(EInteractionType.Interact, 1036645u, new Vector3(-65.23236f, -2.0043268f, -170.06183f), 141) { AetheryteShortcut = EAetheryteLocation.CentralThanalanBlackBrushStation }; obj156.Steps = list215; reference161 = obj156; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span211[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -325823,21 +326927,21 @@ public static class AssemblyQuestLoader index2 = 2; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(90.102264f, 0.33612514f, -274.36813f), 141) + span216[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(90.102264f, 0.33612514f, -274.36813f), 141) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036646u, new Vector3(84.33655f, 0.27463394f, -279.86572f), 141) + span216[num2] = new QuestStep(EInteractionType.Interact, 1036646u, new Vector3(84.33655f, 0.27463394f, -279.86572f), 141) { StopDistance = 5f }; obj157.Steps = list216; reference162 = obj157; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span211[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -325845,18 +326949,18 @@ public static class AssemblyQuestLoader num2 = 2; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(156.258f, 1.9472685f, -165.4284f), 141) + span217[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(156.258f, 1.9472685f, -165.4284f), 141) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036647u, new Vector3(154.89429f, 1.9564945f, -166.67432f), 141); + span217[index2] = new QuestStep(EInteractionType.Interact, 1036647u, new Vector3(154.89429f, 1.9564945f, -166.67432f), 141); obj158.Steps = list217; reference163 = obj158; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span211[num]; QuestSequence obj159 = new QuestSequence { Sequence = 4 @@ -325864,9 +326968,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span218[num2]; QuestStep obj160 = new QuestStep(EInteractionType.Combat, null, new Vector3(159.8781f, -0.6240455f, -154.44577f), 141) { StopDistance = 0.5f, @@ -325875,15 +326979,15 @@ public static class AssemblyQuestLoader num4 = 1; List list219 = new List(num4); CollectionsMarshal.SetCount(list219, num4); - span8 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span8[num3] = 14027u; + span219[num3] = 14027u; obj160.KillEnemyDataIds = list219; reference165 = obj160; obj159.Steps = list218; reference164 = obj159; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span211[num]; QuestSequence obj161 = new QuestSequence { Sequence = 5 @@ -325891,13 +326995,13 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036647u, new Vector3(154.89429f, 1.9564945f, -166.67432f), 141); + span220[index2] = new QuestStep(EInteractionType.Interact, 1036647u, new Vector3(154.89429f, 1.9564945f, -166.67432f), 141); obj161.Steps = list220; reference166 = obj161; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span211[num]; QuestSequence obj162 = new QuestSequence { Sequence = 6 @@ -325905,16 +327009,16 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036654u, new Vector3(-136.61407f, 3.9261572f, 212.57336f), 141) + span221[num2] = new QuestStep(EInteractionType.Interact, 1036654u, new Vector3(-136.61407f, 3.9261572f, 212.57336f), 141) { Fly = true }; obj162.Steps = list221; reference167 = obj162; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span211[num]; QuestSequence obj163 = new QuestSequence { Sequence = 7 @@ -325922,9 +327026,9 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) + span222[index2] = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -325937,7 +327041,7 @@ public static class AssemblyQuestLoader obj163.Steps = list222; reference168 = obj163; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span211[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -325945,16 +327049,16 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span223[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.CompleteQuest, 1036631u, new Vector3(2.7922974f, -2.7403547E-07f, -0.44250488f), 971); num3 = 1; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span4 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num4 = 0; - span4[num4] = new DialogueChoice + span224[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBB231_04077_Q2_000_000"), @@ -325972,16 +327076,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "liza"; + span225[index] = "liza"; questRoot25.Author = list225; index = 3; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span226[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -325989,9 +327093,9 @@ public static class AssemblyQuestLoader num2 = 2; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span227[index2]; QuestStep obj166 = new QuestStep(EInteractionType.Interact, 1036632u, new Vector3(115.098755f, 8f, 15.396301f), 131) { TargetTerritoryId = (ushort)971, @@ -326007,9 +327111,9 @@ public static class AssemblyQuestLoader num4 = 1; List list228 = new List(num4); CollectionsMarshal.SetCount(list228, num4); - span6 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span6[num3] = 971; + span228[num3] = 971; skipStepConditions6.InTerritory = list228; skipConditions8.StepIf = skipStepConditions6; SkipAetheryteCondition obj167 = new SkipAetheryteCondition @@ -326019,21 +327123,21 @@ public static class AssemblyQuestLoader num3 = 2; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span6 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num4 = 0; - span6[num4] = 131; + span229[num4] = 131; num4++; - span6[num4] = 971; + span229[num4] = 971; obj167.InTerritory = list229; skipConditions8.AetheryteShortcutIf = obj167; obj166.SkipConditions = skipConditions8; reference172 = obj166; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036631u, new Vector3(2.7922974f, -2.7403547E-07f, -0.44250488f), 971); + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036631u, new Vector3(2.7922974f, -2.7403547E-07f, -0.44250488f), 971); obj165.Steps = list227; reference171 = obj165; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span226[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -326041,9 +327145,9 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2011548u, new Vector3(-92.57648f, 87.17468f, -737.8805f), 397) + span230[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2011548u, new Vector3(-92.57648f, 87.17468f, -737.8805f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -326051,7 +327155,7 @@ public static class AssemblyQuestLoader obj168.Steps = list230; reference173 = obj168; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span226[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -326059,9 +327163,9 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036630u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); + span231[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036630u, new Vector3(0.77819824f, 0.014807776f, -1.9684448f), 971); obj169.Steps = list231; reference174 = obj169; questRoot25.QuestSequence = list226; @@ -326071,16 +327175,16 @@ public static class AssemblyQuestLoader num = 1; List list232 = new List(num); CollectionsMarshal.SetCount(list232, num); - span = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "liza"; + span232[index] = "liza"; questRoot26.Author = list232; index = 5; List list233 = new List(index); CollectionsMarshal.SetCount(list233, index); - span2 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span233[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -326088,13 +327192,13 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035529u, new Vector3(-7.156494f, -16f, 163.43933f), 886); + span234[num2] = new QuestStep(EInteractionType.AcceptQuest, 1035529u, new Vector3(-7.156494f, -16f, 163.43933f), 886); obj170.Steps = list234; reference175 = obj170; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span233[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -326102,9 +327206,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036487u, new Vector3(-93.15637f, 0f, -129.56439f), 886) + span235[index2] = new QuestStep(EInteractionType.Interact, 1036487u, new Vector3(-93.15637f, 0f, -129.56439f), 886) { AethernetShortcut = new AethernetShortcut { @@ -326115,7 +327219,7 @@ public static class AssemblyQuestLoader obj171.Steps = list235; reference176 = obj171; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span233[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -326123,18 +327227,18 @@ public static class AssemblyQuestLoader index2 = 2; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.73003f, 0f, -136.48384f), 886); + span236[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-113.73003f, 0f, -136.48384f), 886); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036127u, new Vector3(-116.92993f, 0f, -137.31598f), 886) + span236[num2] = new QuestStep(EInteractionType.Interact, 1036127u, new Vector3(-116.92993f, 0f, -137.31598f), 886) { StopDistance = 5f }; obj172.Steps = list236; reference177 = obj172; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span233[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -326142,9 +327246,9 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1036488u, new Vector3(140.91699f, -40f, 158.55652f), 886) + span237[index2] = new QuestStep(EInteractionType.Interact, 1036488u, new Vector3(140.91699f, -40f, 158.55652f), 886) { AethernetShortcut = new AethernetShortcut { @@ -326155,7 +327259,7 @@ public static class AssemblyQuestLoader obj173.Steps = list237; reference178 = obj173; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span233[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -326163,9 +327267,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036490u, new Vector3(-114.39691f, 0f, -137.31598f), 886) + span238[num2] = new QuestStep(EInteractionType.CompleteQuest, 1036490u, new Vector3(-114.39691f, 0f, -137.31598f), 886) { AethernetShortcut = new AethernetShortcut { @@ -326182,16 +327286,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "Censored"; + span239[index] = "Censored"; questRoot27.Author = list239; index = 3; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span240[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -326199,9 +327303,9 @@ public static class AssemblyQuestLoader num2 = 2; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span241[index2]; QuestStep obj176 = new QuestStep(EInteractionType.None, null, null, 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -326216,15 +327320,15 @@ public static class AssemblyQuestLoader num4 = 1; List list242 = new List(num4); CollectionsMarshal.SetCount(list242, num4); - span6 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num3 = 0; - span6[num3] = 154; + span242[num3] = 154; skipStepConditions7.InTerritory = list242; skipConditions9.StepIf = skipStepConditions7; obj176.SkipConditions = skipConditions9; reference181 = obj176; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036127u, new Vector3(-116.92993f, 0f, -137.31598f), 886) + span241[index2] = new QuestStep(EInteractionType.AcceptQuest, 1036127u, new Vector3(-116.92993f, 0f, -137.31598f), 886) { AethernetShortcut = new AethernetShortcut { @@ -326235,7 +327339,7 @@ public static class AssemblyQuestLoader obj175.Steps = list241; reference180 = obj175; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span240[num]; QuestSequence obj177 = new QuestSequence { Sequence = 1 @@ -326243,13 +327347,13 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1036493u, new Vector3(-60.227356f, -4.146993E-05f, -16.06781f), 886); + span243[num2] = new QuestStep(EInteractionType.Interact, 1036493u, new Vector3(-60.227356f, -4.146993E-05f, -16.06781f), 886); obj177.Steps = list243; reference182 = obj177; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span240[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -326257,9 +327361,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036494u, new Vector3(-98.77167f, 0f, -131.51752f), 886); + span244[index2] = new QuestStep(EInteractionType.CompleteQuest, 1036494u, new Vector3(-98.77167f, 0f, -131.51752f), 886); obj178.Steps = list244; reference183 = obj178; questRoot27.QuestSequence = list240; @@ -326326,9 +327430,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038398u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span5[num2] = new QuestStep(EInteractionType.Interact, 1038398u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -326343,9 +327447,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002780u, new Vector3(-89.79938f, -45.331417f, 195.88f), 154) + span6[index2] = new QuestStep(EInteractionType.Interact, 1002780u, new Vector3(-89.79938f, -45.331417f, 195.88f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat }; @@ -326360,11 +327464,11 @@ public static class AssemblyQuestLoader index2 = 2; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-85.105965f, -46.544624f, 210.43315f), 154); + span7[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-85.105965f, -46.544624f, 210.43315f), 154); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038405u, new Vector3(-42.46588f, -40.94998f, 171.06885f), 154) + span7[num2] = new QuestStep(EInteractionType.Interact, 1038405u, new Vector3(-42.46588f, -40.94998f, 171.06885f), 154) { Fly = true, Land = true @@ -326380,9 +327484,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038408u, new Vector3(55.039307f, -39.472065f, 234.72949f), 154) + span8[index2] = new QuestStep(EInteractionType.Interact, 1038408u, new Vector3(55.039307f, -39.472065f, 234.72949f), 154) { Fly = true, Land = true @@ -326398,9 +327502,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span9[num2]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, null, new Vector3(201.86879f, -27.880434f, 171.45041f), 154) { Fly = true, @@ -326409,9 +327513,9 @@ public static class AssemblyQuestLoader index3 = 1; List list10 = new List(index3); CollectionsMarshal.SetCount(list10, index3); - Span span5 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span5[num3] = 14016u; + span10[num3] = 14016u; obj8.KillEnemyDataIds = list10; reference8 = obj8; obj7.Steps = list9; @@ -326425,9 +327529,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038410u, new Vector3(201.49536f, -27.91251f, 171.61816f), 154); + span11[index2] = new QuestStep(EInteractionType.Interact, 1038410u, new Vector3(201.49536f, -27.91251f, 171.61816f), 154); obj9.Steps = list11; reference9 = obj9; num++; @@ -326439,9 +327543,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038403u, new Vector3(-43.442444f, -40.94998f, 172.22852f), 154) + span12[num2] = new QuestStep(EInteractionType.Interact, 1038403u, new Vector3(-43.442444f, -40.94998f, 172.22852f), 154) { Fly = true, Land = true @@ -326457,9 +327561,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span13[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(4103) @@ -326473,16 +327577,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "Censored"; + span14[index] = "Censored"; questRoot2.Author = list14; index = 9; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span15[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -326490,9 +327594,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span16[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -326506,7 +327610,7 @@ public static class AssemblyQuestLoader obj12.Steps = list16; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span15[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -326514,9 +327618,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038412u, new Vector3(-150.98804f, 1.7044317f, 220.99634f), 153) + span17[index2] = new QuestStep(EInteractionType.Interact, 1038412u, new Vector3(-150.98804f, 1.7044317f, 220.99634f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil @@ -326524,7 +327628,7 @@ public static class AssemblyQuestLoader obj13.Steps = list17; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span15[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -326532,13 +327636,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038414u, new Vector3(-191.05823f, 15.544372f, 313.71008f), 153); + span18[num2] = new QuestStep(EInteractionType.Interact, 1038414u, new Vector3(-191.05823f, 15.544372f, 313.71008f), 153); obj14.Steps = list18; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span15[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -326546,55 +327650,55 @@ public static class AssemblyQuestLoader num2 = 3; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span19[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1038418u, new Vector3(-201.40387f, 20.41187f, 337.45325f), 153); num3 = 6; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - Span span6 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = null; + span20[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span20[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list20; reference16 = questStep; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span19[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1038417u, new Vector3(-200.70197f, 20.729956f, 361.07422f), 153); index3 = 6; List list21 = new List(index3); CollectionsMarshal.SetCount(list21, index3); - span6 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = null; + span21[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span21[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list21; reference17 = questStep2; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038416u, new Vector3(-238.30017f, 21.68142f, 356.83215f), 153); + span19[index2] = new QuestStep(EInteractionType.Interact, 1038416u, new Vector3(-238.30017f, 21.68142f, 356.83215f), 153); obj15.Steps = list19; reference15 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span15[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -326602,13 +327706,13 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038415u, new Vector3(-230.88434f, 21.464617f, 343.70935f), 153); + span22[num2] = new QuestStep(EInteractionType.Interact, 1038415u, new Vector3(-230.88434f, 21.464617f, 343.70935f), 153); obj16.Steps = list22; reference18 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span15[num]; QuestSequence obj17 = new QuestSequence { Sequence = 5 @@ -326616,16 +327720,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038419u, new Vector3(-267.56696f, 1.8750894f, 675.6847f), 153) + span23[index2] = new QuestStep(EInteractionType.Interact, 1038419u, new Vector3(-267.56696f, 1.8750894f, 675.6847f), 153) { Fly = true }; obj17.Steps = list23; reference19 = obj17; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span15[num]; QuestSequence obj18 = new QuestSequence { Sequence = 6 @@ -326633,9 +327737,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span24[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, null, new Vector3(-264.79346f, 2.2244208f, 673.19916f), 153) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -326643,15 +327747,15 @@ public static class AssemblyQuestLoader num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span5[index3] = 14015u; + span25[index3] = 14015u; obj19.KillEnemyDataIds = list25; reference21 = obj19; obj18.Steps = list24; reference20 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span15[num]; QuestSequence obj20 = new QuestSequence { Sequence = 7 @@ -326659,13 +327763,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038432u, new Vector3(-273.7011f, 1.919117f, 669.7031f), 153); + span26[index2] = new QuestStep(EInteractionType.Interact, 1038432u, new Vector3(-273.7011f, 1.919117f, 669.7031f), 153); obj20.Steps = list26; reference22 = obj20; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span15[num]; QuestSequence obj21 = new QuestSequence { Sequence = byte.MaxValue @@ -326673,9 +327777,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span27[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(4104) @@ -326689,16 +327793,16 @@ public static class AssemblyQuestLoader num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index = 0; - span[index] = "Censored"; + span28[index] = "Censored"; questRoot3.Author = list28; index = 6; List list29 = new List(index); CollectionsMarshal.SetCount(list29, index); - span2 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span29[num]; QuestSequence obj22 = new QuestSequence { Sequence = 0 @@ -326706,9 +327810,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span30[index2]; QuestStep obj23 = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -326723,9 +327827,9 @@ public static class AssemblyQuestLoader index3 = 1; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span4[num3] = new DialogueChoice + span31[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA121_04104_Q0_000_000"), @@ -326736,7 +327840,7 @@ public static class AssemblyQuestLoader obj22.Steps = list30; reference24 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span29[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -326744,9 +327848,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span32[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Combat, 2011735u, new Vector3(-314.4427f, 61.05127f, -141.10028f), 148) { Fly = true, @@ -326756,15 +327860,15 @@ public static class AssemblyQuestLoader num3 = 1; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index3 = 0; - span5[index3] = 14013u; + span33[index3] = 14013u; obj25.KillEnemyDataIds = list33; reference27 = obj25; obj24.Steps = list32; reference26 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span29[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -326772,13 +327876,13 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011730u, new Vector3(-314.4427f, 61.05127f, -141.10028f), 148); + span34[index2] = new QuestStep(EInteractionType.Interact, 2011730u, new Vector3(-314.4427f, 61.05127f, -141.10028f), 148); obj26.Steps = list34; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span29[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -326786,9 +327890,9 @@ public static class AssemblyQuestLoader index2 = 3; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - ref QuestStep reference30 = ref span3[num2]; + ref QuestStep reference30 = ref span35[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, 2011733u, new Vector3(-408.9876f, 61.631104f, -125.90222f), 148) { Fly = true, @@ -326797,30 +327901,30 @@ public static class AssemblyQuestLoader index3 = 1; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span5 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span5[num3] = 14014u; + span36[num3] = 14014u; obj28.KillEnemyDataIds = list36; num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span6[index3] = null; + span37[index3] = null; index3++; - span6[index3] = null; + span37[index3] = null; index3++; - span6[index3] = null; + span37[index3] = null; index3++; - span6[index3] = null; + span37[index3] = null; index3++; - span6[index3] = null; + span37[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span37[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list37; reference30 = obj28; num2++; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span35[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Combat, 2011732u, new Vector3(-343.2517f, 60.105225f, -72.46515f), 148) { Fly = true, @@ -326829,37 +327933,37 @@ public static class AssemblyQuestLoader index3 = 1; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = 14014u; + span38[num3] = 14014u; obj29.KillEnemyDataIds = list38; num3 = 6; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span6 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = null; + span39[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span39[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj29.CompletionQuestVariablesFlags = list39; reference31 = obj29; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011731u, new Vector3(-231.46417f, 56.71765f, -93.614136f), 148) + span35[num2] = new QuestStep(EInteractionType.Interact, 2011731u, new Vector3(-231.46417f, 56.71765f, -93.614136f), 148) { Fly = true }; obj27.Steps = list35; reference29 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span29[num]; QuestSequence obj30 = new QuestSequence { Sequence = 4 @@ -326867,16 +327971,16 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011747u, new Vector3(-310.71948f, 21.194763f, 173.66284f), 148) + span40[index2] = new QuestStep(EInteractionType.Interact, 2011747u, new Vector3(-310.71948f, 21.194763f, 173.66284f), 148) { Fly = true }; obj30.Steps = list40; reference32 = obj30; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span29[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -326884,9 +327988,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { NextQuestId = new QuestId(4105) }; @@ -326899,16 +328003,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "Censored"; + span42[index] = "Censored"; questRoot4.Author = list42; index = 7; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span43[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -326916,9 +328020,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span44[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -326932,7 +328036,7 @@ public static class AssemblyQuestLoader obj32.Steps = list44; reference34 = obj32; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -326940,9 +328044,9 @@ public static class AssemblyQuestLoader index2 = 2; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span45[num2]; QuestStep obj34 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-104.6922f, 1.2393801f, 8.405229f), 132) { TargetTerritoryId = (ushort)133 @@ -326952,19 +328056,19 @@ public static class AssemblyQuestLoader index3 = 1; List list46 = new List(index3); CollectionsMarshal.SetCount(list46, index3); - Span span7 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span7[num3] = 133; + span46[num3] = 133; skipStepConditions.InTerritory = list46; skipConditions.StepIf = skipStepConditions; obj34.SkipConditions = skipConditions; reference36 = obj34; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038436u, new Vector3(-236.68274f, -4f, 1.6326294f), 133); + span45[num2] = new QuestStep(EInteractionType.Interact, 1038436u, new Vector3(-236.68274f, -4f, 1.6326294f), 133); obj33.Steps = list45; reference35 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span43[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -326972,9 +328076,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038437u, new Vector3(-305.5924f, 13.1841545f, -49.94281f), 152) + span47[index2] = new QuestStep(EInteractionType.Interact, 1038437u, new Vector3(-305.5924f, 13.1841545f, -49.94281f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut @@ -326982,7 +328086,7 @@ public static class AssemblyQuestLoader obj35.Steps = list47; reference37 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span43[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -326990,16 +328094,16 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038439u, new Vector3(-220.78284f, 29.984009f, 64.286255f), 152) + span48[num2] = new QuestStep(EInteractionType.Interact, 1038439u, new Vector3(-220.78284f, 29.984009f, 64.286255f), 152) { Fly = true }; obj36.Steps = list48; reference38 = obj36; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span43[num]; QuestSequence obj37 = new QuestSequence { Sequence = 4 @@ -327007,9 +328111,9 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span49[index2]; QuestStep obj38 = new QuestStep(EInteractionType.Combat, 2011736u, new Vector3(-116.92993f, -3.3417358f, 190.14258f), 152) { Fly = true, @@ -327018,15 +328122,15 @@ public static class AssemblyQuestLoader num3 = 1; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span5 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span5[index3] = 14012u; + span50[index3] = 14012u; obj38.KillEnemyDataIds = list50; reference40 = obj38; obj37.Steps = list49; reference39 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span43[num]; QuestSequence obj39 = new QuestSequence { Sequence = 5 @@ -327034,13 +328138,13 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038440u, new Vector3(-122.08746f, -3.6656997f, 185.25977f), 152); + span51[num2] = new QuestStep(EInteractionType.Interact, 1038440u, new Vector3(-122.08746f, -3.6656997f, 185.25977f), 152); obj39.Steps = list51; reference41 = obj39; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span43[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -327048,9 +328152,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span52[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, NextQuestId = new QuestId(4106) @@ -327064,16 +328168,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "Censored"; + span53[index] = "Censored"; questRoot5.Author = list53; index = 8; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span54[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -327081,9 +328185,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span55[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -327097,7 +328201,7 @@ public static class AssemblyQuestLoader obj41.Steps = list55; reference43 = obj41; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span54[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -327105,9 +328209,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span56[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, 2011737u, new Vector3(335.8053f, -0.5340576f, -179.85815f), 148) { Fly = true, @@ -327117,15 +328221,15 @@ public static class AssemblyQuestLoader index3 = 1; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span5[num3] = 14011u; + span57[num3] = 14011u; obj43.KillEnemyDataIds = list57; reference45 = obj43; obj42.Steps = list56; reference44 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span54[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -327133,13 +328237,13 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038442u, new Vector3(336.56824f, -1.022724f, -173.63245f), 148); + span58[num2] = new QuestStep(EInteractionType.Interact, 1038442u, new Vector3(336.56824f, -1.022724f, -173.63245f), 148); obj44.Steps = list58; reference46 = obj44; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span54[num]; QuestSequence obj45 = new QuestSequence { Sequence = 3 @@ -327147,9 +328251,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span59[index2]; QuestStep obj46 = new QuestStep(EInteractionType.Combat, 2011738u, new Vector3(256.8551f, 15.823547f, -109.51398f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, @@ -327158,15 +328262,15 @@ public static class AssemblyQuestLoader num3 = 1; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index3 = 0; - span5[index3] = 14010u; + span60[index3] = 14010u; obj46.KillEnemyDataIds = list60; reference48 = obj46; obj45.Steps = list59; reference47 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span54[num]; QuestSequence obj47 = new QuestSequence { Sequence = 4 @@ -327174,13 +328278,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038444u, new Vector3(250.87354f, 15.565201f, -107.83557f), 153); + span61[num2] = new QuestStep(EInteractionType.Interact, 1038444u, new Vector3(250.87354f, 15.565201f, -107.83557f), 153); obj47.Steps = list61; reference49 = obj47; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span54[num]; QuestSequence obj48 = new QuestSequence { Sequence = 5 @@ -327188,9 +328292,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038446u, new Vector3(325.73438f, -5.688218f, -97.76465f), 154) + span62[index2] = new QuestStep(EInteractionType.Interact, 1038446u, new Vector3(325.73438f, -5.688218f, -97.76465f), 154) { Fly = true, Land = true, @@ -327199,7 +328303,7 @@ public static class AssemblyQuestLoader obj48.Steps = list62; reference50 = obj48; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span54[num]; QuestSequence obj49 = new QuestSequence { Sequence = 6 @@ -327207,9 +328311,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039197u, new Vector3(-311.39087f, 20.991789f, 175.12769f), 148) + span63[num2] = new QuestStep(EInteractionType.Interact, 1039197u, new Vector3(-311.39087f, 20.991789f, 175.12769f), 148) { Fly = true, AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows @@ -327217,7 +328321,7 @@ public static class AssemblyQuestLoader obj49.Steps = list63; reference51 = obj49; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span54[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -327225,9 +328329,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { NextQuestId = new QuestId(4107) }; @@ -327240,16 +328344,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "Censored"; + span65[index] = "Censored"; questRoot6.Author = list65; index = 8; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span66[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -327257,9 +328361,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038411u, new Vector3(-69.41333f, -0.5033642f, 5.0201416f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, SkipConditions = new SkipConditions @@ -327273,7 +328377,7 @@ public static class AssemblyQuestLoader obj51.Steps = list67; reference53 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span66[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -327281,9 +328385,9 @@ public static class AssemblyQuestLoader num2 = 2; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span68[index2]; QuestStep obj53 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(11.687102f, 1.2724965f, -15.995083f), 132) { TargetTerritoryId = (ushort)133 @@ -327293,19 +328397,19 @@ public static class AssemblyQuestLoader index3 = 1; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span7 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span7[num3] = 133; + span69[num3] = 133; skipStepConditions2.InTerritory = list69; skipConditions2.StepIf = skipStepConditions2; obj53.SkipConditions = skipConditions2; reference55 = obj53; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038452u, new Vector3(16.250854f, 6.9444046f, -109.544556f), 133); + span68[index2] = new QuestStep(EInteractionType.Interact, 1038452u, new Vector3(16.250854f, 6.9444046f, -109.544556f), 133); obj52.Steps = list68; reference54 = obj52; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span66[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -327313,9 +328417,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span70[num2]; QuestStep obj55 = new QuestStep(EInteractionType.SinglePlayerDuty, 1038454u, new Vector3(-311.39087f, 20.991789f, 175.12769f), 148) { Fly = true, @@ -327325,19 +328429,19 @@ public static class AssemblyQuestLoader num3 = 6; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span[index3] = "There is currently no BossMod Supported Bosses Logic."; + span71[index3] = "There is currently no BossMod Supported Bosses Logic."; index3++; - span[index3] = "BossMod doesn't use Interject."; + span71[index3] = "BossMod doesn't use Interject."; index3++; - span[index3] = "BossMod can't handle QuickButton Actions yet."; + span71[index3] = "BossMod can't handle QuickButton Actions yet."; index3++; - span[index3] = "BossMod doesn't use Healing Actions for Tanks."; + span71[index3] = "BossMod doesn't use Healing Actions for Tanks."; index3++; - span[index3] = "It will need alot of manual work"; + span71[index3] = "It will need alot of manual work"; index3++; - span[index3] = "And there is a part, where the user needs to interact."; + span71[index3] = "And there is a part, where the user needs to interact."; singlePlayerDutyOptions.Notes = list71; obj55.SinglePlayerDutyOptions = singlePlayerDutyOptions; obj55.SkipConditions = new SkipConditions @@ -327351,12 +328455,12 @@ public static class AssemblyQuestLoader obj54.Steps = list70; reference56 = obj54; num++; - span2[num] = new QuestSequence + span66[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span66[num]; QuestSequence obj56 = new QuestSequence { Sequence = 4 @@ -327364,13 +328468,13 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038454u, new Vector3(-311.39087f, 20.991789f, 175.12769f), 148); + span72[index2] = new QuestStep(EInteractionType.Interact, 1038454u, new Vector3(-311.39087f, 20.991789f, 175.12769f), 148); obj56.Steps = list72; reference58 = obj56; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span66[num]; QuestSequence obj57 = new QuestSequence { Sequence = 5 @@ -327378,9 +328482,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span73[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1000460u, new Vector3(-159.41101f, 4.054107f, -4.1047363f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -327393,9 +328497,9 @@ public static class AssemblyQuestLoader index3 = 1; List list74 = new List(index3); CollectionsMarshal.SetCount(list74, index3); - span4 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num3 = 0; - span4[num3] = new DialogueChoice + span74[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA151_04107_SYSTEM_000_091") @@ -327405,7 +328509,7 @@ public static class AssemblyQuestLoader obj57.Steps = list73; reference59 = obj57; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span66[num]; QuestSequence obj59 = new QuestSequence { Sequence = 6 @@ -327413,13 +328517,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038456u, new Vector3(-161.48627f, 3.9593172f, -8.011047f), 133); + span75[index2] = new QuestStep(EInteractionType.Interact, 1038456u, new Vector3(-161.48627f, 3.9593172f, -8.011047f), 133); obj59.Steps = list75; reference61 = obj59; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span66[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -327427,9 +328531,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038397u, new Vector3(-178.97314f, 4.05f, -74.69299f), 963) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038397u, new Vector3(-178.97314f, 4.05f, -74.69299f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -327447,16 +328551,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; + span77[index] = "liza"; questRoot7.Author = list77; index = 6; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span78[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -327464,9 +328568,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span79[index2]; QuestStep obj62 = new QuestStep(EInteractionType.AcceptQuest, 1039411u, new Vector3(-182.20801f, 4.06f, -80.73547f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -327486,9 +328590,9 @@ public static class AssemblyQuestLoader num3 = 1; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span4 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span4[index3] = new DialogueChoice + span80[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA201_04108_Q1_000_000"), @@ -327499,7 +328603,7 @@ public static class AssemblyQuestLoader obj61.Steps = list79; reference63 = obj61; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span78[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -327507,9 +328611,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) + span81[num2] = new QuestStep(EInteractionType.Interact, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -327517,7 +328621,7 @@ public static class AssemblyQuestLoader obj63.Steps = list81; reference65 = obj63; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span78[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -327525,9 +328629,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039403u, new Vector3(-2.0599976f, 115.8696f, -576.9589f), 620) + span82[index2] = new QuestStep(EInteractionType.Interact, 1039403u, new Vector3(-2.0599976f, 115.8696f, -576.9589f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -327535,7 +328639,7 @@ public static class AssemblyQuestLoader obj64.Steps = list82; reference66 = obj64; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span78[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -327543,9 +328647,9 @@ public static class AssemblyQuestLoader index2 = 2; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span83[num2]; QuestStep obj66 = new QuestStep(EInteractionType.Interact, 1039404u, new Vector3(2.2735596f, 116.12106f, -577.9355f), 620) { StopDistance = 7f @@ -327553,23 +328657,23 @@ public static class AssemblyQuestLoader index3 = 6; List list84 = new List(index3); CollectionsMarshal.SetCount(list84, index3); - span6 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span6[num3] = null; + span84[num3] = null; num3++; - span6[num3] = null; + span84[num3] = null; num3++; - span6[num3] = null; + span84[num3] = null; num3++; - span6[num3] = null; + span84[num3] = null; num3++; - span6[num3] = null; + span84[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span84[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj66.CompletionQuestVariablesFlags = list84; reference68 = obj66; num2++; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span83[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Interact, 1039405u, new Vector3(2.1209717f, 116.152916f, -574.4259f), 620) { StopDistance = 7f @@ -327577,25 +328681,25 @@ public static class AssemblyQuestLoader num3 = 6; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span6 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index3 = 0; - span6[index3] = null; + span85[index3] = null; index3++; - span6[index3] = null; + span85[index3] = null; index3++; - span6[index3] = null; + span85[index3] = null; index3++; - span6[index3] = null; + span85[index3] = null; index3++; - span6[index3] = null; + span85[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span85[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj67.CompletionQuestVariablesFlags = list85; reference69 = obj67; obj65.Steps = list83; reference67 = obj65; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span78[num]; QuestSequence obj68 = new QuestSequence { Sequence = 4 @@ -327603,16 +328707,16 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039408u, new Vector3(144.12134f, 118.19209f, -728.6946f), 620) + span86[index2] = new QuestStep(EInteractionType.Interact, 1039408u, new Vector3(144.12134f, 118.19209f, -728.6946f), 620) { Fly = true }; obj68.Steps = list86; reference70 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span78[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -327620,9 +328724,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) + span87[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -327637,16 +328741,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "liza"; + span88[index] = "liza"; questRoot8.Author = list88; index = 10; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span89[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -327654,9 +328758,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) + span90[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) { StopDistance = 6f, Fly = true, @@ -327672,7 +328776,7 @@ public static class AssemblyQuestLoader obj70.Steps = list90; reference72 = obj70; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span89[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -327680,16 +328784,16 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039413u, new Vector3(144.73181f, 118.19209f, -729.0303f), 620) + span91[num2] = new QuestStep(EInteractionType.Interact, 1039413u, new Vector3(144.73181f, 118.19209f, -729.0303f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; obj71.Steps = list91; reference73 = obj71; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span89[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -327697,9 +328801,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span92[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 2011775u, new Vector3(577.66077f, 221.4541f, -629.3279f), 620) { Fly = true, @@ -327708,15 +328812,15 @@ public static class AssemblyQuestLoader index3 = 1; List list93 = new List(index3); CollectionsMarshal.SetCount(list93, index3); - span5 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span5[num3] = 14009u; + span93[num3] = 14009u; obj73.KillEnemyDataIds = list93; reference75 = obj73; obj72.Steps = list92; reference74 = obj72; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span89[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -327724,16 +328828,16 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span94[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2011776u, new Vector3(591.6074f, 222.24768f, -630.9453f), 620); num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span4[index3] = new DialogueChoice + span95[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA211_04109_SYSTEM_000_051") @@ -327743,7 +328847,7 @@ public static class AssemblyQuestLoader obj74.Steps = list94; reference76 = obj74; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span89[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -327751,9 +328855,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span96[index2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, 2011777u, new Vector3(161.4862f, 118.364136f, -471.70215f), 620) { Fly = true, @@ -327762,15 +328866,15 @@ public static class AssemblyQuestLoader index3 = 1; List list97 = new List(index3); CollectionsMarshal.SetCount(list97, index3); - span5 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num3 = 0; - span5[num3] = 14009u; + span97[num3] = 14009u; obj76.KillEnemyDataIds = list97; reference79 = obj76; obj75.Steps = list96; reference78 = obj75; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span89[num]; QuestSequence obj77 = new QuestSequence { Sequence = 5 @@ -327778,13 +328882,13 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011778u, new Vector3(146.74597f, 118.119995f, -470.9087f), 620); + span98[num2] = new QuestStep(EInteractionType.Interact, 2011778u, new Vector3(146.74597f, 118.119995f, -470.9087f), 620); obj77.Steps = list98; reference80 = obj77; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span89[num]; QuestSequence obj78 = new QuestSequence { Sequence = 6 @@ -327792,21 +328896,21 @@ public static class AssemblyQuestLoader num2 = 2; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.49226f, 118.1921f, -731.30457f), 620) + span99[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(143.49226f, 118.1921f, -731.30457f), 620) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) + span99[index2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620) { StopDistance = 5f }; obj78.Steps = list99; reference81 = obj78; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span89[num]; QuestSequence obj79 = new QuestSequence { Sequence = 7 @@ -327814,9 +328918,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span100[num2]; QuestStep obj80 = new QuestStep(EInteractionType.Interact, 1039414u, new Vector3(5.4779663f, 113.40467f, -755.581f), 620) { Fly = true @@ -327824,9 +328928,9 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span4 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - span4[index3] = new DialogueChoice + span101[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA211_04109_Q2_000_000"), @@ -327837,7 +328941,7 @@ public static class AssemblyQuestLoader obj79.Steps = list100; reference82 = obj79; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span89[num]; QuestSequence obj81 = new QuestSequence { Sequence = 8 @@ -327845,13 +328949,13 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039414u, new Vector3(5.4779663f, 113.40467f, -755.581f), 620); + span102[index2] = new QuestStep(EInteractionType.Interact, 1039414u, new Vector3(5.4779663f, 113.40467f, -755.581f), 620); obj81.Steps = list102; reference84 = obj81; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span89[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -327859,9 +328963,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) + span103[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -327876,16 +328980,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; + span104[index] = "liza"; questRoot9.Author = list104; index = 8; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span105[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -327893,9 +328997,9 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) + span106[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) { StopDistance = 6f, Fly = true, @@ -327911,7 +329015,7 @@ public static class AssemblyQuestLoader obj83.Steps = list106; reference86 = obj83; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span105[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -327919,9 +329023,9 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039415u, new Vector3(6.9122925f, 29.999926f, 25.558838f), 131) + span107[num2] = new QuestStep(EInteractionType.Interact, 1039415u, new Vector3(6.9122925f, 29.999926f, 25.558838f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -327933,7 +329037,7 @@ public static class AssemblyQuestLoader obj84.Steps = list107; reference87 = obj84; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span105[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -327941,9 +329045,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039418u, new Vector3(144.94531f, 3.9999998f, 16.464417f), 131) + span108[index2] = new QuestStep(EInteractionType.Interact, 1039418u, new Vector3(144.94531f, 3.9999998f, 16.464417f), 131) { AethernetShortcut = new AethernetShortcut { @@ -327954,7 +329058,7 @@ public static class AssemblyQuestLoader obj85.Steps = list108; reference88 = obj85; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span105[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -327962,50 +329066,50 @@ public static class AssemblyQuestLoader index2 = 8; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(147.52042f, 3.9999995f, -7.714897f), 131) + span109[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(147.52042f, 3.9999995f, -7.714897f), 131) { Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(147.70839f, 4f, -11.791445f), 131) + span109[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(147.70839f, 4f, -11.791445f), 131) { StopDistance = 10f, NpcWaitDistance = 2f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1039418u, new Vector3(134.52821f, 4f, -65.066986f), 131) + span109[num2] = new QuestStep(EInteractionType.WalkTo, 1039418u, new Vector3(134.52821f, 4f, -65.066986f), 131) { Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(129.31218f, 4f, -66.995674f), 131) + span109[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(129.31218f, 4f, -66.995674f), 131) { StopDistance = 10f, NpcWaitDistance = 2f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1039418u, new Vector3(117.33298f, 4f, -72.35007f), 131) + span109[num2] = new QuestStep(EInteractionType.WalkTo, 1039418u, new Vector3(117.33298f, 4f, -72.35007f), 131) { Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(116.47475f, 4f, -76.0361f), 131) + span109[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039418u, new Vector3(116.47475f, 4f, -76.0361f), 131) { StopDistance = 10f, NpcWaitDistance = 2f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1039419u, new Vector3(102.311646f, 4f, -102.64752f), 131) + span109[num2] = new QuestStep(EInteractionType.WalkTo, 1039419u, new Vector3(102.311646f, 4f, -102.64752f), 131) { Sprint = false }; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span109[num2]; QuestStep obj87 = new QuestStep(EInteractionType.None, null, null, 131) { DelaySecondsAtStart = 120f @@ -328013,9 +329117,9 @@ public static class AssemblyQuestLoader index3 = 1; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span4 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span4[num3] = new DialogueChoice + span110[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA221_04110_Q2_000_000"), @@ -328026,7 +329130,7 @@ public static class AssemblyQuestLoader obj86.Steps = list109; reference89 = obj86; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span105[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -328034,13 +329138,13 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039419u, new Vector3(102.311646f, 4f, -102.64752f), 131); + span111[index2] = new QuestStep(EInteractionType.Interact, 1039419u, new Vector3(102.311646f, 4f, -102.64752f), 131); obj88.Steps = list111; reference91 = obj88; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span105[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -328048,9 +329152,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039419u, new Vector3(73.12596f, 12.789965f, 47.394222f), 131) + span112[num2] = new QuestStep(EInteractionType.Interact, 1039419u, new Vector3(73.12596f, 12.789965f, 47.394222f), 131) { StopDistance = 0.5f, AethernetShortcut = new AethernetShortcut @@ -328062,7 +329166,7 @@ public static class AssemblyQuestLoader obj89.Steps = list112; reference92 = obj89; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span105[num]; QuestSequence obj90 = new QuestSequence { Sequence = 6 @@ -328070,9 +329174,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039415u, new Vector3(6.9122925f, 29.999926f, 25.558838f), 131) + span113[index2] = new QuestStep(EInteractionType.Interact, 1039415u, new Vector3(6.9122925f, 29.999926f, 25.558838f), 131) { AethernetShortcut = new AethernetShortcut { @@ -328083,7 +329187,7 @@ public static class AssemblyQuestLoader obj90.Steps = list113; reference93 = obj90; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span105[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -328091,9 +329195,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) + span114[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, @@ -328108,16 +329212,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "liza"; + span115[index] = "liza"; questRoot10.Author = list115; index = 6; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span116[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -328125,9 +329229,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) + span117[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) { StopDistance = 6f, Fly = true, @@ -328143,7 +329247,7 @@ public static class AssemblyQuestLoader obj92.Steps = list117; reference95 = obj92; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span116[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -328151,18 +329255,18 @@ public static class AssemblyQuestLoader index2 = 2; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(611.34705f, 80.000015f, 626.28424f), 621) + span118[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(611.34705f, 80.000015f, 626.28424f), 621) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039421u, new Vector3(611.0779f, 80.000015f, 624.6891f), 621); + span118[num2] = new QuestStep(EInteractionType.Interact, 1039421u, new Vector3(611.0779f, 80.000015f, 624.6891f), 621); obj93.Steps = list118; reference96 = obj93; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span116[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -328170,9 +329274,9 @@ public static class AssemblyQuestLoader num2 = 2; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span119[index2]; QuestStep obj95 = new QuestStep(EInteractionType.Interact, 1021565u, new Vector3(440.11584f, 114.254425f, 212.84802f), 612) { AetheryteShortcut = EAetheryteLocation.FringesPeeringStones @@ -328180,23 +329284,23 @@ public static class AssemblyQuestLoader num3 = 6; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span6 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index3 = 0; - span6[index3] = null; + span120[index3] = null; index3++; - span6[index3] = null; + span120[index3] = null; index3++; - span6[index3] = null; + span120[index3] = null; index3++; - span6[index3] = null; + span120[index3] = null; index3++; - span6[index3] = null; + span120[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span120[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list120; reference98 = obj95; index2++; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span119[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1020817u, new Vector3(327.5348f, 83.45977f, -103.07471f), 612) { Fly = true @@ -328204,25 +329308,25 @@ public static class AssemblyQuestLoader index3 = 6; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span6 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span6[num3] = null; + span121[num3] = null; num3++; - span6[num3] = null; + span121[num3] = null; num3++; - span6[num3] = null; + span121[num3] = null; num3++; - span6[num3] = null; + span121[num3] = null; num3++; - span6[num3] = null; + span121[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span121[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list121; reference99 = obj96; obj94.Steps = list119; reference97 = obj94; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span116[num]; QuestSequence obj97 = new QuestSequence { Sequence = 3 @@ -328230,16 +329334,16 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039421u, new Vector3(611.0779f, 80.000015f, 624.6891f), 621) + span122[num2] = new QuestStep(EInteractionType.Interact, 1039421u, new Vector3(611.0779f, 80.000015f, 624.6891f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter }; obj97.Steps = list122; reference100 = obj97; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span116[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -328247,9 +329351,9 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span123[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 1039422u, new Vector3(748.989f, 69.99995f, 516.0448f), 621) { Fly = true @@ -328257,9 +329361,9 @@ public static class AssemblyQuestLoader num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - span4[index3] = new DialogueChoice + span124[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA231_04111_SYSTEM_000_060") @@ -328269,7 +329373,7 @@ public static class AssemblyQuestLoader obj98.Steps = list123; reference101 = obj98; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span116[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -328277,9 +329381,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) + span125[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) { StopDistance = 5f, NextQuestId = new QuestId(4112) @@ -328293,16 +329397,16 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "liza"; + span126[index] = "liza"; questRoot11.Author = list126; index = 6; List list127 = new List(index); CollectionsMarshal.SetCount(list127, index); - span2 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span127[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -328310,9 +329414,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) + span128[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) { StopDistance = 6f, Fly = true, @@ -328328,7 +329432,7 @@ public static class AssemblyQuestLoader obj101.Steps = list128; reference104 = obj101; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span127[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -328336,9 +329440,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039423u, new Vector3(257.1908f, 133.8877f, -735.92737f), 620) + span129[num2] = new QuestStep(EInteractionType.Interact, 1039423u, new Vector3(257.1908f, 133.8877f, -735.92737f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha @@ -328346,7 +329450,7 @@ public static class AssemblyQuestLoader obj102.Steps = list129; reference105 = obj102; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span127[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -328354,18 +329458,18 @@ public static class AssemblyQuestLoader num2 = 2; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.92796f, 118.19209f, -732.00134f), 620) + span130[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.92796f, 118.19209f, -732.00134f), 620) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620); + span130[index2] = new QuestStep(EInteractionType.Interact, 1020841u, new Vector3(146.01355f, 118.1921f, -730.4951f), 620); obj103.Steps = list130; reference106 = obj103; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span127[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 @@ -328373,16 +329477,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039428u, new Vector3(781.33813f, 256.45923f, -453.66602f), 620) + span131[num2] = new QuestStep(EInteractionType.Interact, 1039428u, new Vector3(781.33813f, 256.45923f, -453.66602f), 620) { Fly = true }; obj104.Steps = list131; reference107 = obj104; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span127[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 @@ -328390,16 +329494,16 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039427u, new Vector3(142.22925f, 118.1921f, -730.0679f), 620) + span132[index2] = new QuestStep(EInteractionType.Interact, 1039427u, new Vector3(142.22925f, 118.1921f, -730.0679f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; obj105.Steps = list132; reference108 = obj105; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span127[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -328407,9 +329511,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) + span133[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039410u, new Vector3(738.70447f, 70f, 511.0398f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -328423,16 +329527,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "liza"; + span134[index] = "liza"; questRoot12.Author = list134; index = 5; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span135[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -328440,9 +329544,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) + span136[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039402u, new Vector3(741.0239f, 70f, 510.61267f), 621) { StopDistance = 6f, Fly = true, @@ -328458,7 +329562,7 @@ public static class AssemblyQuestLoader obj107.Steps = list136; reference110 = obj107; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span135[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -328466,9 +329570,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span137[num2]; QuestStep obj109 = new QuestStep(EInteractionType.SinglePlayerDuty, 1039431u, new Vector3(735.25586f, 70f, 437.33875f), 621) { StopDistance = 7f @@ -328477,23 +329581,23 @@ public static class AssemblyQuestLoader index3 = 2; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span[num3] = "AI doesn't target boss"; + span138[num3] = "AI doesn't target boss"; num3++; - span[num3] = "AI doesn't heal NPCs"; + span138[num3] = "AI doesn't heal NPCs"; singlePlayerDutyOptions2.Notes = list138; obj109.SinglePlayerDutyOptions = singlePlayerDutyOptions2; reference112 = obj109; obj108.Steps = list137; reference111 = obj108; num++; - span2[num] = new QuestSequence + span135[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span135[num]; QuestSequence obj110 = new QuestSequence { Sequence = 3 @@ -328501,13 +329605,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039432u, new Vector3(606.1035f, 80.000015f, 623.77356f), 621); + span139[index2] = new QuestStep(EInteractionType.Interact, 1039432u, new Vector3(606.1035f, 80.000015f, 623.77356f), 621); obj110.Steps = list139; reference113 = obj110; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span135[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -328515,9 +329619,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039411u, new Vector3(-182.20801f, 4.06f, -80.73547f), 963) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039411u, new Vector3(-182.20801f, 4.06f, -80.73547f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -328535,16 +329639,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot13.Author = list141; index = 8; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span142[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -328552,9 +329656,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - ref QuestStep reference116 = ref span3[index2]; + ref QuestStep reference116 = ref span143[index2]; QuestStep obj113 = new QuestStep(EInteractionType.AcceptQuest, 1040165u, new Vector3(-175.0058f, 4.061f, -81.22388f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -328574,9 +329678,9 @@ public static class AssemblyQuestLoader num3 = 1; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span4 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index3 = 0; - span4[index3] = new DialogueChoice + span144[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA301_04114_Q1_000_000"), @@ -328587,7 +329691,7 @@ public static class AssemblyQuestLoader obj112.Steps = list143; reference115 = obj112; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span142[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -328595,9 +329699,9 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) + span145[num2] = new QuestStep(EInteractionType.Interact, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -328609,7 +329713,7 @@ public static class AssemblyQuestLoader obj114.Steps = list145; reference117 = obj114; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span142[num]; QuestSequence obj115 = new QuestSequence { Sequence = 2 @@ -328617,9 +329721,9 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040167u, new Vector3(-57.78595f, -25.02207f, 80.18616f), 138) + span146[index2] = new QuestStep(EInteractionType.Interact, 1040167u, new Vector3(-57.78595f, -25.02207f, 80.18616f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -328627,7 +329731,7 @@ public static class AssemblyQuestLoader obj115.Steps = list146; reference118 = obj115; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span142[num]; QuestSequence obj116 = new QuestSequence { Sequence = 3 @@ -328635,13 +329739,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040168u, new Vector3(-132.43304f, -23.70691f, 53.57434f), 138); + span147[num2] = new QuestStep(EInteractionType.Interact, 1040168u, new Vector3(-132.43304f, -23.70691f, 53.57434f), 138); obj116.Steps = list147; reference119 = obj116; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span142[num]; QuestSequence obj117 = new QuestSequence { Sequence = 4 @@ -328649,9 +329753,9 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - ref QuestStep reference121 = ref span3[index2]; + ref QuestStep reference121 = ref span148[index2]; QuestStep obj118 = new QuestStep(EInteractionType.Combat, 1040171u, new Vector3(-195.75806f, -40.81036f, -76.46301f), 138) { StopDistance = 1f, @@ -328661,15 +329765,15 @@ public static class AssemblyQuestLoader index3 = 1; List list149 = new List(index3); CollectionsMarshal.SetCount(list149, index3); - span5 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span5[num3] = 14019u; + span149[num3] = 14019u; obj118.KillEnemyDataIds = list149; reference121 = obj118; obj117.Steps = list148; reference120 = obj117; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span142[num]; QuestSequence obj119 = new QuestSequence { Sequence = 5 @@ -328677,13 +329781,13 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040171u, new Vector3(-195.75806f, -40.81036f, -76.46301f), 138); + span150[num2] = new QuestStep(EInteractionType.Interact, 1040171u, new Vector3(-195.75806f, -40.81036f, -76.46301f), 138); obj119.Steps = list150; reference122 = obj119; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span142[num]; QuestSequence obj120 = new QuestSequence { Sequence = 6 @@ -328691,16 +329795,16 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040177u, new Vector3(-132.34149f, -23.704098f, 53.60486f), 138) + span151[index2] = new QuestStep(EInteractionType.Interact, 1040177u, new Vector3(-132.34149f, -23.704098f, 53.60486f), 138) { Fly = true }; obj120.Steps = list151; reference123 = obj120; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span142[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -328708,9 +329812,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040174u, new Vector3(67.27698f, 40f, 66.63611f), 128) + span152[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040174u, new Vector3(67.27698f, 40f, 66.63611f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -328729,16 +329833,16 @@ public static class AssemblyQuestLoader num = 1; List list153 = new List(num); CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index = 0; - span[index] = "liza"; + span153[index] = "liza"; questRoot14.Author = list153; index = 9; List list154 = new List(index); CollectionsMarshal.SetCount(list154, index); - span2 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span154[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -328746,9 +329850,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - ref QuestStep reference126 = ref span3[index2]; + ref QuestStep reference126 = ref span155[index2]; QuestStep obj123 = new QuestStep(EInteractionType.AcceptQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { StopDistance = 5f, @@ -328767,9 +329871,9 @@ public static class AssemblyQuestLoader num3 = 1; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span7 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span7[index3] = 128; + span156[index3] = 128; obj124.InTerritory = list156; skipConditions3.AetheryteShortcutIf = obj124; obj123.SkipConditions = skipConditions3; @@ -328777,7 +329881,7 @@ public static class AssemblyQuestLoader obj122.Steps = list155; reference125 = obj122; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span154[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -328785,9 +329889,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040175u, new Vector3(-69.993164f, -25.092323f, 59.861084f), 138) + span157[num2] = new QuestStep(EInteractionType.Interact, 1040175u, new Vector3(-69.993164f, -25.092323f, 59.861084f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -328795,7 +329899,7 @@ public static class AssemblyQuestLoader obj125.Steps = list157; reference127 = obj125; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span154[num]; QuestSequence obj126 = new QuestSequence { Sequence = 2 @@ -328803,9 +329907,9 @@ public static class AssemblyQuestLoader num2 = 2; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span158[index2]; QuestStep obj127 = new QuestStep(EInteractionType.Interact, 1040185u, new Vector3(-205.43231f, -41.047558f, -57.38922f), 138) { Fly = true @@ -328813,46 +329917,46 @@ public static class AssemblyQuestLoader index3 = 6; List list159 = new List(index3); CollectionsMarshal.SetCount(list159, index3); - span6 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num3 = 0; - span6[num3] = null; + span159[num3] = null; num3++; - span6[num3] = null; + span159[num3] = null; num3++; - span6[num3] = null; + span159[num3] = null; num3++; - span6[num3] = null; + span159[num3] = null; num3++; - span6[num3] = null; + span159[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span159[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj127.CompletionQuestVariablesFlags = list159; reference129 = obj127; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span158[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1040186u, new Vector3(-222.73596f, -39.96398f, -99.99243f), 138); num3 = 6; List list160 = new List(num3); CollectionsMarshal.SetCount(list160, num3); - span6 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index3 = 0; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = null; + span160[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span160[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list160; reference130 = questStep4; obj126.Steps = list158; reference128 = obj126; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span154[num]; QuestSequence obj128 = new QuestSequence { Sequence = 3 @@ -328860,16 +329964,16 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040176u, new Vector3(-219.2569f, -41.930645f, -228.6565f), 138) + span161[num2] = new QuestStep(EInteractionType.Interact, 1040176u, new Vector3(-219.2569f, -41.930645f, -228.6565f), 138) { Fly = true }; obj128.Steps = list161; reference131 = obj128; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span154[num]; QuestSequence obj129 = new QuestSequence { Sequence = 4 @@ -328877,16 +329981,16 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040175u, new Vector3(-69.993164f, -25.092323f, 59.861084f), 138) + span162[index2] = new QuestStep(EInteractionType.Interact, 1040175u, new Vector3(-69.993164f, -25.092323f, 59.861084f), 138) { Fly = true }; obj129.Steps = list162; reference132 = obj129; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span154[num]; QuestSequence obj130 = new QuestSequence { Sequence = 5 @@ -328894,9 +329998,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span163[num2]; QuestStep obj131 = new QuestStep(EInteractionType.Combat, null, new Vector3(-85.9908f, -25.16141f, 73.1317f), 138) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -328904,15 +330008,15 @@ public static class AssemblyQuestLoader index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span5 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span5[num3] = 14018u; + span164[num3] = 14018u; obj131.KillEnemyDataIds = list164; reference134 = obj131; obj130.Steps = list163; reference133 = obj130; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span154[num]; QuestSequence obj132 = new QuestSequence { Sequence = 6 @@ -328920,13 +330024,13 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040178u, new Vector3(-80.52191f, -25.288979f, 63.21814f), 138); + span165[index2] = new QuestStep(EInteractionType.Interact, 1040178u, new Vector3(-80.52191f, -25.288979f, 63.21814f), 138); obj132.Steps = list165; reference135 = obj132; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span154[num]; QuestSequence obj133 = new QuestSequence { Sequence = 7 @@ -328934,16 +330038,16 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040180u, new Vector3(45.609253f, -22.383259f, 100.57214f), 138) + span166[num2] = new QuestStep(EInteractionType.Interact, 1040180u, new Vector3(45.609253f, -22.383259f, 100.57214f), 138) { Fly = true }; obj133.Steps = list166; reference136 = obj133; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span154[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -328951,9 +330055,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040174u, new Vector3(67.27698f, 40f, 66.63611f), 128) + span167[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040174u, new Vector3(67.27698f, 40f, 66.63611f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -328972,16 +330076,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "liza"; + span168[index] = "liza"; questRoot15.Author = list168; index = 5; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span169[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -328989,9 +330093,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span170[num2]; QuestStep obj136 = new QuestStep(EInteractionType.AcceptQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { StopDistance = 5f, @@ -329010,9 +330114,9 @@ public static class AssemblyQuestLoader num3 = 1; List list171 = new List(num3); CollectionsMarshal.SetCount(list171, num3); - span7 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index3 = 0; - span7[index3] = 128; + span171[index3] = 128; obj137.InTerritory = list171; skipConditions4.AetheryteShortcutIf = obj137; obj136.SkipConditions = skipConditions4; @@ -329020,7 +330124,7 @@ public static class AssemblyQuestLoader obj135.Steps = list170; reference138 = obj135; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span169[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -329028,9 +330132,9 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040187u, new Vector3(-95.44525f, -24.941013f, 77.927734f), 138) + span172[index2] = new QuestStep(EInteractionType.Interact, 1040187u, new Vector3(-95.44525f, -24.941013f, 77.927734f), 138) { Fly = true, AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport @@ -329038,7 +330142,7 @@ public static class AssemblyQuestLoader obj138.Steps = list172; reference140 = obj138; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span169[num]; QuestSequence obj139 = new QuestSequence { Sequence = 2 @@ -329046,9 +330150,9 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011923u, new Vector3(-55.985413f, 39.993896f, 23.147888f), 128) + span173[num2] = new QuestStep(EInteractionType.Interact, 2011923u, new Vector3(-55.985413f, 39.993896f, 23.147888f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -329060,7 +330164,7 @@ public static class AssemblyQuestLoader obj139.Steps = list173; reference141 = obj139; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span169[num]; QuestSequence obj140 = new QuestSequence { Sequence = 3 @@ -329068,16 +330172,16 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040190u, new Vector3(-58.884644f, 39.999916f, 21.22528f), 128) + span174[index2] = new QuestStep(EInteractionType.Interact, 1040190u, new Vector3(-58.884644f, 39.999916f, 21.22528f), 128) { StopDistance = 7f }; obj140.Steps = list174; reference142 = obj140; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span169[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -329085,9 +330189,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { NextQuestId = new QuestId(4117) }; @@ -329100,16 +330204,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "liza"; + span176[index] = "liza"; questRoot16.Author = list176; index = 6; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span177[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -329117,9 +330221,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span178[index2]; QuestStep obj143 = new QuestStep(EInteractionType.AcceptQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -329137,9 +330241,9 @@ public static class AssemblyQuestLoader index3 = 1; List list179 = new List(index3); CollectionsMarshal.SetCount(list179, index3); - span7 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span7[num3] = 128; + span179[num3] = 128; obj144.InTerritory = list179; skipConditions5.AetheryteShortcutIf = obj144; obj143.SkipConditions = skipConditions5; @@ -329147,7 +330251,7 @@ public static class AssemblyQuestLoader obj142.Steps = list178; reference144 = obj142; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span177[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -329155,9 +330259,9 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span180[num2]; QuestStep obj146 = new QuestStep(EInteractionType.Interact, 1040195u, new Vector3(70.51184f, 40f, 66.14783f), 128) { StopDistance = 5f @@ -329165,16 +330269,16 @@ public static class AssemblyQuestLoader num3 = 2; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span4 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index3 = 0; - span4[index3] = new DialogueChoice + span181[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA331_04117_Q1_000_000"), Answer = new ExcelRef("TEXT_AKTKBA331_04117_A1_000_001") }; index3++; - span4[index3] = new DialogueChoice + span181[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA331_04117_Q2_000_000"), @@ -329185,7 +330289,7 @@ public static class AssemblyQuestLoader obj145.Steps = list180; reference146 = obj145; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span177[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -329193,9 +330297,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040196u, new Vector3(-0.015319824f, 11.924474f, 792.6909f), 135) + span182[index2] = new QuestStep(EInteractionType.Interact, 1040196u, new Vector3(-0.015319824f, 11.924474f, 792.6909f), 135) { Fly = true, AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks @@ -329203,7 +330307,7 @@ public static class AssemblyQuestLoader obj147.Steps = list182; reference148 = obj147; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span177[num]; QuestSequence obj148 = new QuestSequence { Sequence = 3 @@ -329211,9 +330315,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - ref QuestStep reference150 = ref span3[num2]; + ref QuestStep reference150 = ref span183[num2]; QuestStep obj149 = new QuestStep(EInteractionType.Interact, 1040204u, new Vector3(-185.22931f, 1.9999955f, 224.90259f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -329226,9 +330330,9 @@ public static class AssemblyQuestLoader index3 = 1; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span4 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span4[num3] = new DialogueChoice + span184[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA331_04117_Q4_000_000"), @@ -329239,7 +330343,7 @@ public static class AssemblyQuestLoader obj148.Steps = list183; reference149 = obj148; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span177[num]; QuestSequence obj150 = new QuestSequence { Sequence = 4 @@ -329247,13 +330351,13 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040204u, new Vector3(-185.22931f, 1.9999955f, 224.90259f), 129); + span185[index2] = new QuestStep(EInteractionType.Interact, 1040204u, new Vector3(-185.22931f, 1.9999955f, 224.90259f), 129); obj150.Steps = list185; reference151 = obj150; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span177[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -329261,9 +330365,9 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040174u, new Vector3(67.27698f, 40f, 66.63611f), 128) + span186[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040174u, new Vector3(67.27698f, 40f, 66.63611f), 128) { AethernetShortcut = new AethernetShortcut { @@ -329281,16 +330385,16 @@ public static class AssemblyQuestLoader num = 1; List list187 = new List(num); CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index = 0; - span[index] = "liza"; + span187[index] = "liza"; questRoot17.Author = list187; index = 6; List list188 = new List(index); CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num = 0; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span188[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -329298,9 +330402,9 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span189[index2]; QuestStep obj153 = new QuestStep(EInteractionType.AcceptQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { StopDistance = 5f, @@ -329319,9 +330423,9 @@ public static class AssemblyQuestLoader num3 = 1; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span7 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index3 = 0; - span7[index3] = 128; + span190[index3] = 128; obj154.InTerritory = list190; skipConditions6.AetheryteShortcutIf = obj154; obj153.SkipConditions = skipConditions6; @@ -329329,7 +330433,7 @@ public static class AssemblyQuestLoader obj152.Steps = list189; reference153 = obj152; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span188[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -329337,16 +330441,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span191[num2] = new QuestStep(EInteractionType.Interact, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; obj155.Steps = list191; reference155 = obj155; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span188[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -329354,16 +330458,16 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011924u, new Vector3(375.63123f, 29.55664f, 330.9834f), 137) + span192[index2] = new QuestStep(EInteractionType.Interact, 2011924u, new Vector3(375.63123f, 29.55664f, 330.9834f), 137) { Fly = true }; obj156.Steps = list192; reference156 = obj156; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span188[num]; QuestSequence obj157 = new QuestSequence { Sequence = 3 @@ -329371,16 +330475,16 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040209u, new Vector3(526.8176f, 56.519592f, 103.89868f), 137) + span193[num2] = new QuestStep(EInteractionType.Interact, 1040209u, new Vector3(526.8176f, 56.519592f, 103.89868f), 137) { Fly = true }; obj157.Steps = list193; reference157 = obj157; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span188[num]; QuestSequence obj158 = new QuestSequence { Sequence = 4 @@ -329388,16 +330492,16 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) + span194[index2] = new QuestStep(EInteractionType.Interact, 1006266u, new Vector3(560.35706f, 20.721315f, 455.89368f), 137) { Fly = true }; obj158.Steps = list194; reference158 = obj158; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span188[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -329405,9 +330509,9 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) + span195[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -329426,16 +330530,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "liza"; + span196[index] = "liza"; questRoot18.Author = list196; index = 9; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span197[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -329443,9 +330547,9 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span198[index2]; QuestStep obj161 = new QuestStep(EInteractionType.AcceptQuest, 1040166u, new Vector3(68.74182f, 40f, 66.300415f), 128) { StopDistance = 5f, @@ -329464,18 +330568,18 @@ public static class AssemblyQuestLoader index3 = 1; List list199 = new List(index3); CollectionsMarshal.SetCount(list199, index3); - span7 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span7[num3] = 128; + span199[num3] = 128; obj162.InTerritory = list199; skipConditions7.AetheryteShortcutIf = obj162; obj161.SkipConditions = skipConditions7; num3 = 1; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span4 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index3 = 0; - span4[index3] = new DialogueChoice + span200[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA351_04119_Q1_000_000"), @@ -329486,7 +330590,7 @@ public static class AssemblyQuestLoader obj160.Steps = list198; reference160 = obj160; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span197[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -329494,33 +330598,33 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference163 = ref span3[num2]; + ref QuestStep reference163 = ref span201[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.SinglePlayerDuty, 1040189u, new Vector3(-52.140076f, 39.999992f, 21.805054f), 128); SinglePlayerDutyOptions singlePlayerDutyOptions3 = new SinglePlayerDutyOptions(); index3 = 3; List list202 = new List(index3); CollectionsMarshal.SetCount(list202, index3); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num3 = 0; - span[num3] = "AI doesn't attempt to move to the correct direction when killing orbs"; + span202[num3] = "AI doesn't attempt to move to the correct direction when killing orbs"; num3++; - span[num3] = "AI only dodges some, but not all AOEs"; + span202[num3] = "AI only dodges some, but not all AOEs"; num3++; - span[num3] = "AI doesn't move behind the shield for 'Extinction Flare' and dies"; + span202[num3] = "AI doesn't move behind the shield for 'Extinction Flare' and dies"; singlePlayerDutyOptions3.Notes = list202; questStep5.SinglePlayerDutyOptions = singlePlayerDutyOptions3; reference163 = questStep5; obj163.Steps = list201; reference162 = obj163; num++; - span2[num] = new QuestSequence + span197[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span197[num]; QuestSequence obj164 = new QuestSequence { Sequence = 3 @@ -329528,13 +330632,13 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040214u, new Vector3(-59.40338f, 39.999916f, 24.093994f), 128); + span203[index2] = new QuestStep(EInteractionType.Interact, 1040214u, new Vector3(-59.40338f, 39.999916f, 24.093994f), 128); obj164.Steps = list203; reference164 = obj164; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span197[num]; QuestSequence obj165 = new QuestSequence { Sequence = 4 @@ -329542,9 +330646,9 @@ public static class AssemblyQuestLoader index2 = 5; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span204[num2]; QuestStep obj166 = new QuestStep(EInteractionType.Interact, 1040190u, new Vector3(-58.884644f, 39.999916f, 21.22528f), 128) { StopDistance = 7f @@ -329552,26 +330656,26 @@ public static class AssemblyQuestLoader num3 = 6; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span6 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index3 = 0; - span6[index3] = null; + span205[index3] = null; index3++; - span6[index3] = null; + span205[index3] = null; index3++; - span6[index3] = null; + span205[index3] = null; index3++; - span6[index3] = null; + span205[index3] = null; index3++; - span6[index3] = null; + span205[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span205[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj166.CompletionQuestVariablesFlags = list205; index3 = 1; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span4 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span4[num3] = new DialogueChoice + span206[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA351_04119_Q3_000_000"), @@ -329580,7 +330684,7 @@ public static class AssemblyQuestLoader obj166.DialogueChoices = list206; reference166 = obj166; num2++; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span204[num2]; QuestStep obj167 = new QuestStep(EInteractionType.Interact, 1040191u, new Vector3(-57.63336f, 39.999992f, 20.09607f), 128) { StopDistance = 7f @@ -329588,26 +330692,26 @@ public static class AssemblyQuestLoader num3 = 6; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span6 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index3 = 0; - span6[index3] = null; + span207[index3] = null; index3++; - span6[index3] = null; + span207[index3] = null; index3++; - span6[index3] = null; + span207[index3] = null; index3++; - span6[index3] = null; + span207[index3] = null; index3++; - span6[index3] = null; + span207[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span207[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj167.CompletionQuestVariablesFlags = list207; index3 = 1; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span4 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span4[num3] = new DialogueChoice + span208[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA351_04119_Q4_000_000"), @@ -329616,7 +330720,7 @@ public static class AssemblyQuestLoader obj167.DialogueChoices = list208; reference167 = obj167; num2++; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span204[num2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 1040192u, new Vector3(-56.168518f, 39.999992f, 19.638367f), 128) { StopDistance = 7f @@ -329624,26 +330728,26 @@ public static class AssemblyQuestLoader num3 = 6; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span6 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span6[index3] = null; + span209[index3] = null; index3++; - span6[index3] = null; + span209[index3] = null; index3++; - span6[index3] = null; + span209[index3] = null; index3++; - span6[index3] = null; + span209[index3] = null; index3++; - span6[index3] = null; + span209[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span209[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj168.CompletionQuestVariablesFlags = list209; index3 = 1; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span4 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span4[num3] = new DialogueChoice + span210[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA351_04119_Q5_000_000"), @@ -329652,7 +330756,7 @@ public static class AssemblyQuestLoader obj168.DialogueChoices = list210; reference168 = obj168; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span204[num2]; QuestStep obj169 = new QuestStep(EInteractionType.Interact, 1040193u, new Vector3(-55.00885f, 39.999992f, 19.4552f), 128) { StopDistance = 7f @@ -329660,26 +330764,26 @@ public static class AssemblyQuestLoader num3 = 6; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span6 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span6[index3] = null; + span211[index3] = null; index3++; - span6[index3] = null; + span211[index3] = null; index3++; - span6[index3] = null; + span211[index3] = null; index3++; - span6[index3] = null; + span211[index3] = null; index3++; - span6[index3] = null; + span211[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span211[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj169.CompletionQuestVariablesFlags = list211; index3 = 1; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span4 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span4[num3] = new DialogueChoice + span212[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA351_04119_Q6_000_000"), @@ -329688,7 +330792,7 @@ public static class AssemblyQuestLoader obj169.DialogueChoices = list212; reference169 = obj169; num2++; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span204[num2]; QuestStep obj170 = new QuestStep(EInteractionType.Interact, 1040194u, new Vector3(-53.818604f, 39.999992f, 19.516235f), 128) { StopDistance = 7f @@ -329696,26 +330800,26 @@ public static class AssemblyQuestLoader num3 = 6; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span6 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span6[index3] = null; + span213[index3] = null; index3++; - span6[index3] = null; + span213[index3] = null; index3++; - span6[index3] = null; + span213[index3] = null; index3++; - span6[index3] = null; + span213[index3] = null; index3++; - span6[index3] = null; + span213[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span213[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj170.CompletionQuestVariablesFlags = list213; index3 = 1; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span4 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span4[num3] = new DialogueChoice + span214[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA351_04119_Q7_000_000"), @@ -329726,7 +330830,7 @@ public static class AssemblyQuestLoader obj165.Steps = list204; reference165 = obj165; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span197[num]; QuestSequence obj171 = new QuestSequence { Sequence = 5 @@ -329734,16 +330838,16 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040214u, new Vector3(-59.40338f, 39.999916f, 24.093994f), 128) + span215[index2] = new QuestStep(EInteractionType.Interact, 1040214u, new Vector3(-59.40338f, 39.999916f, 24.093994f), 128) { StopDistance = 5f }; obj171.Steps = list215; reference171 = obj171; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span197[num]; QuestSequence obj172 = new QuestSequence { Sequence = 6 @@ -329751,16 +330855,16 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040213u, new Vector3(-54.459473f, 39.999992f, 25.986084f), 128) + span216[num2] = new QuestStep(EInteractionType.Interact, 1040213u, new Vector3(-54.459473f, 39.999992f, 25.986084f), 128) { StopDistance = 5f }; obj172.Steps = list216; reference172 = obj172; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span197[num]; QuestSequence obj173 = new QuestSequence { Sequence = 7 @@ -329768,16 +330872,16 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040189u, new Vector3(-52.140076f, 39.999992f, 21.805054f), 128) + span217[index2] = new QuestStep(EInteractionType.Interact, 1040189u, new Vector3(-52.140076f, 39.999992f, 21.805054f), 128) { StopDistance = 7f }; obj173.Steps = list217; reference173 = obj173; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span197[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -329785,9 +330889,9 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040165u, new Vector3(-175.0058f, 4.061f, -81.22388f), 963) + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040165u, new Vector3(-175.0058f, 4.061f, -81.22388f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -329805,16 +330909,16 @@ public static class AssemblyQuestLoader num = 1; List list219 = new List(num); CollectionsMarshal.SetCount(list219, num); - span = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index = 0; - span[index] = "liza"; + span219[index] = "liza"; questRoot19.Author = list219; index = 6; List list220 = new List(index); CollectionsMarshal.SetCount(list220, index); - span2 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span220[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -329822,9 +330926,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span221[index2]; QuestStep obj176 = new QuestStep(EInteractionType.AcceptQuest, 1039102u, new Vector3(-177.96606f, 4.05f, -90.44025f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -329844,9 +330948,9 @@ public static class AssemblyQuestLoader num3 = 1; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span4 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index3 = 0; - span4[index3] = new DialogueChoice + span222[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA401_04120_Q1_000_000"), @@ -329857,7 +330961,7 @@ public static class AssemblyQuestLoader obj175.Steps = list221; reference175 = obj175; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span220[num]; QuestSequence obj177 = new QuestSequence { Sequence = 1 @@ -329865,16 +330969,16 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) + span223[num2] = new QuestStep(EInteractionType.Interact, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave }; obj177.Steps = list223; reference177 = obj177; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span220[num]; QuestSequence obj178 = new QuestSequence { Sequence = 2 @@ -329882,16 +330986,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038459u, new Vector3(472.09888f, 16.276169f, 318.25732f), 614) + span224[index2] = new QuestStep(EInteractionType.Interact, 1038459u, new Vector3(472.09888f, 16.276169f, 318.25732f), 614) { StopDistance = 5f }; obj178.Steps = list224; reference178 = obj178; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span220[num]; QuestSequence obj179 = new QuestSequence { Sequence = 3 @@ -329899,9 +331003,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span225[num2]; QuestStep obj180 = new QuestStep(EInteractionType.Combat, null, new Vector3(323.44977f, 30.394468f, 222.47493f), 614) { StopDistance = 0.5f, @@ -329911,15 +331015,15 @@ public static class AssemblyQuestLoader index3 = 1; List list226 = new List(index3); CollectionsMarshal.SetCount(list226, index3); - span5 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span5[num3] = 14026u; + span226[num3] = 14026u; obj180.KillEnemyDataIds = list226; reference180 = obj180; obj179.Steps = list225; reference179 = obj179; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span220[num]; QuestSequence obj181 = new QuestSequence { Sequence = 4 @@ -329927,16 +331031,16 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038462u, new Vector3(319.9359f, 29.41258f, 224.4143f), 614) + span227[index2] = new QuestStep(EInteractionType.Interact, 1038462u, new Vector3(319.9359f, 29.41258f, 224.4143f), 614) { StopDistance = 5f }; obj181.Steps = list227; reference181 = obj181; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span220[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -329944,9 +331048,9 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) + span228[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, NextQuestId = new QuestId(4121) @@ -329960,16 +331064,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "liza"; + span229[index] = "liza"; questRoot20.Author = list229; index = 7; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span230[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -329977,9 +331081,9 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) + span231[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -329993,7 +331097,7 @@ public static class AssemblyQuestLoader obj183.Steps = list231; reference183 = obj183; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span230[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -330001,9 +331105,9 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038464u, new Vector3(-738.55194f, 1.1992621f, -365.56042f), 613) + span232[num2] = new QuestStep(EInteractionType.Interact, 1038464u, new Vector3(-738.55194f, 1.1992621f, -365.56042f), 613) { StopDistance = 1f, Fly = true, @@ -330012,7 +331116,7 @@ public static class AssemblyQuestLoader obj184.Steps = list232; reference184 = obj184; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span230[num]; QuestSequence obj185 = new QuestSequence { Sequence = 2 @@ -330020,9 +331124,9 @@ public static class AssemblyQuestLoader num2 = 4; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span233[index2]; QuestStep obj186 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-755.03345f, 4.7634573f, -477.97415f), 613) { Fly = true @@ -330032,67 +331136,67 @@ public static class AssemblyQuestLoader num3 = 6; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span6 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index3 = 0; - span6[index3] = null; + span234[index3] = null; index3++; - span6[index3] = null; + span234[index3] = null; index3++; - span6[index3] = null; + span234[index3] = null; index3++; - span6[index3] = null; + span234[index3] = null; index3++; - span6[index3] = null; + span234[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span234[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list234; skipConditions8.StepIf = skipStepConditions3; obj186.SkipConditions = skipConditions8; reference186 = obj186; index2++; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span233[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1038467u, new Vector3(-753.78046f, 4.7634573f, -479.3927f), 613); index3 = 6; List list235 = new List(index3); CollectionsMarshal.SetCount(list235, index3); - span6 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span6[num3] = null; + span235[num3] = null; num3++; - span6[num3] = null; + span235[num3] = null; num3++; - span6[num3] = null; + span235[num3] = null; num3++; - span6[num3] = null; + span235[num3] = null; num3++; - span6[num3] = null; + span235[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span235[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list235; reference187 = questStep6; index2++; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span233[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1038466u, new Vector3(-778.2254f, 8.915142f, -497.06265f), 613); num3 = 6; List list236 = new List(num3); CollectionsMarshal.SetCount(list236, num3); - span6 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index3 = 0; - span6[index3] = null; + span236[index3] = null; index3++; - span6[index3] = null; + span236[index3] = null; index3++; - span6[index3] = null; + span236[index3] = null; index3++; - span6[index3] = null; + span236[index3] = null; index3++; - span6[index3] = null; + span236[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span236[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list236; reference188 = questStep7; index2++; - ref QuestStep reference189 = ref span3[index2]; + ref QuestStep reference189 = ref span233[index2]; QuestStep obj187 = new QuestStep(EInteractionType.Interact, 1038468u, new Vector3(-815.88464f, 19.565891f, -461.3871f), 613) { Fly = true @@ -330100,25 +331204,25 @@ public static class AssemblyQuestLoader index3 = 6; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span6 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span6[num3] = null; + span237[num3] = null; num3++; - span6[num3] = null; + span237[num3] = null; num3++; - span6[num3] = null; + span237[num3] = null; num3++; - span6[num3] = null; + span237[num3] = null; num3++; - span6[num3] = null; + span237[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span237[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj187.CompletionQuestVariablesFlags = list237; reference189 = obj187; obj185.Steps = list233; reference185 = obj185; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span230[num]; QuestSequence obj188 = new QuestSequence { Sequence = 3 @@ -330126,9 +331230,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038464u, new Vector3(-738.55194f, 1.1992621f, -365.56042f), 613) + span238[num2] = new QuestStep(EInteractionType.Interact, 1038464u, new Vector3(-738.55194f, 1.1992621f, -365.56042f), 613) { StopDistance = 1f, Fly = true @@ -330136,7 +331240,7 @@ public static class AssemblyQuestLoader obj188.Steps = list238; reference190 = obj188; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span230[num]; QuestSequence obj189 = new QuestSequence { Sequence = 4 @@ -330144,13 +331248,13 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038464u, new Vector3(-738.55194f, 1.1992621f, -365.56042f), 613); + span239[index2] = new QuestStep(EInteractionType.Interact, 1038464u, new Vector3(-738.55194f, 1.1992621f, -365.56042f), 613); obj189.Steps = list239; reference191 = obj189; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span230[num]; QuestSequence obj190 = new QuestSequence { Sequence = 5 @@ -330158,13 +331262,13 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038469u, new Vector3(-585.04614f, 19.143135f, -708.03394f), 613); + span240[num2] = new QuestStep(EInteractionType.Interact, 1038469u, new Vector3(-585.04614f, 19.143135f, -708.03394f), 613); obj190.Steps = list240; reference192 = obj190; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span230[num]; QuestSequence obj191 = new QuestSequence { Sequence = byte.MaxValue @@ -330172,9 +331276,9 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) + span241[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, NextQuestId = new QuestId(4122) @@ -330188,16 +331292,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "Censored"; + span242[index] = "Censored"; questRoot21.Author = list242; index = 8; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span243[num]; QuestSequence obj192 = new QuestSequence { Sequence = 0 @@ -330205,9 +331309,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) + span244[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -330221,7 +331325,7 @@ public static class AssemblyQuestLoader obj192.Steps = list244; reference194 = obj192; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span243[num]; QuestSequence obj193 = new QuestSequence { Sequence = 1 @@ -330229,9 +331333,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038471u, new Vector3(201.77002f, 1.1510025f, -574.88367f), 613) + span245[index2] = new QuestStep(EInteractionType.Interact, 1038471u, new Vector3(201.77002f, 1.1510025f, -574.88367f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, @@ -330251,7 +331355,7 @@ public static class AssemblyQuestLoader obj193.Steps = list245; reference195 = obj193; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span243[num]; QuestSequence obj194 = new QuestSequence { Sequence = 2 @@ -330259,13 +331363,13 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038475u, new Vector3(12.710693f, -198.1417f, -155.8404f), 613); + span246[num2] = new QuestStep(EInteractionType.Interact, 1038475u, new Vector3(12.710693f, -198.1417f, -155.8404f), 613); obj194.Steps = list246; reference196 = obj194; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span243[num]; QuestSequence obj195 = new QuestSequence { Sequence = 3 @@ -330273,13 +331377,13 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038476u, new Vector3(16.983276f, -195.74509f, -105.97394f), 613); + span247[index2] = new QuestStep(EInteractionType.Interact, 1038476u, new Vector3(16.983276f, -195.74509f, -105.97394f), 613); obj195.Steps = list247; reference197 = obj195; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span243[num]; QuestSequence obj196 = new QuestSequence { Sequence = 4 @@ -330287,13 +331391,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038477u, new Vector3(-34.62274f, -198.56413f, -69.16919f), 613); + span248[num2] = new QuestStep(EInteractionType.Interact, 1038477u, new Vector3(-34.62274f, -198.56413f, -69.16919f), 613); obj196.Steps = list248; reference198 = obj196; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span243[num]; QuestSequence obj197 = new QuestSequence { Sequence = 5 @@ -330301,13 +331405,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038478u, new Vector3(-90.25714f, -198.95348f, -129.65594f), 613); + span249[index2] = new QuestStep(EInteractionType.Interact, 1038478u, new Vector3(-90.25714f, -198.95348f, -129.65594f), 613); obj197.Steps = list249; reference199 = obj197; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span243[num]; QuestSequence obj198 = new QuestSequence { Sequence = 6 @@ -330315,13 +331419,13 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038474u, new Vector3(203.1128f, 1.1510025f, -574.1207f), 613); + span250[num2] = new QuestStep(EInteractionType.Interact, 1038474u, new Vector3(203.1128f, 1.1510025f, -574.1207f), 613); obj198.Steps = list250; reference200 = obj198; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span243[num]; QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue @@ -330329,9 +331433,9 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) + span251[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -330352,16 +331456,16 @@ public static class AssemblyQuestLoader num = 1; List list252 = new List(num); CollectionsMarshal.SetCount(list252, num); - span = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "Censored"; + span252[index] = "Censored"; questRoot22.Author = list252; index = 5; List list253 = new List(index); CollectionsMarshal.SetCount(list253, index); - span2 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span253[num]; QuestSequence obj200 = new QuestSequence { Sequence = 0 @@ -330369,9 +331473,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) + span254[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -330385,7 +331489,7 @@ public static class AssemblyQuestLoader obj200.Steps = list254; reference202 = obj200; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span253[num]; QuestSequence obj201 = new QuestSequence { Sequence = 1 @@ -330393,9 +331497,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613) + span255[index2] = new QuestStep(EInteractionType.Interact, 1021505u, new Vector3(79.42322f, 33.00897f, -669.9474f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, @@ -330415,7 +331519,7 @@ public static class AssemblyQuestLoader obj201.Steps = list255; reference203 = obj201; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span253[num]; QuestSequence obj202 = new QuestSequence { Sequence = 2 @@ -330423,16 +331527,16 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038480u, new Vector3(422.17126f, -0.0031298446f, -685.298f), 613) + span256[num2] = new QuestStep(EInteractionType.Interact, 1038480u, new Vector3(422.17126f, -0.0031298446f, -685.298f), 613) { Fly = true }; obj202.Steps = list256; reference204 = obj202; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span253[num]; QuestSequence obj203 = new QuestSequence { Sequence = 3 @@ -330440,16 +331544,16 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038482u, new Vector3(569.7261f, 0.7321513f, -517.47925f), 613) + span257[index2] = new QuestStep(EInteractionType.Interact, 1038482u, new Vector3(569.7261f, 0.7321513f, -517.47925f), 613) { StopDistance = 5f }; obj203.Steps = list257; reference205 = obj203; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span253[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -330457,9 +331561,9 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) + span258[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -330480,16 +331584,16 @@ public static class AssemblyQuestLoader num = 1; List list259 = new List(num); CollectionsMarshal.SetCount(list259, num); - span = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index = 0; - span[index] = "Censored"; + span259[index] = "Censored"; questRoot23.Author = list259; index = 6; List list260 = new List(index); CollectionsMarshal.SetCount(list260, index); - span2 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span260[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -330497,9 +331601,9 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) + span261[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -330513,7 +331617,7 @@ public static class AssemblyQuestLoader obj205.Steps = list261; reference207 = obj205; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span260[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -330521,9 +331625,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038484u, new Vector3(442.2522f, 68.02853f, -81.31531f), 614) + span262[num2] = new QuestStep(EInteractionType.Interact, 1038484u, new Vector3(442.2522f, 68.02853f, -81.31531f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -330542,7 +331646,7 @@ public static class AssemblyQuestLoader obj206.Steps = list262; reference208 = obj206; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span260[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -330550,51 +331654,51 @@ public static class AssemblyQuestLoader num2 = 3; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span263[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1038488u, new Vector3(476.58496f, 68.02853f, -114.7937f), 614); num3 = 6; List list264 = new List(num3); CollectionsMarshal.SetCount(list264, num3); - span6 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index3 = 0; - span6[index3] = null; + span264[index3] = null; index3++; - span6[index3] = null; + span264[index3] = null; index3++; - span6[index3] = null; + span264[index3] = null; index3++; - span6[index3] = null; + span264[index3] = null; index3++; - span6[index3] = null; + span264[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span264[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list264; reference210 = questStep8; index2++; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span263[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1038489u, new Vector3(427.87805f, 68.02852f, -126.17688f), 614); index3 = 6; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - span6 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = null; + span265[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span265[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list265; reference211 = questStep9; index2++; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span263[index2]; QuestStep obj208 = new QuestStep(EInteractionType.Interact, 1038490u, new Vector3(443.68652f, 58.724403f, -181.62811f), 614) { Fly = true @@ -330602,25 +331706,25 @@ public static class AssemblyQuestLoader num3 = 6; List list266 = new List(num3); CollectionsMarshal.SetCount(list266, num3); - span6 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index3 = 0; - span6[index3] = null; + span266[index3] = null; index3++; - span6[index3] = null; + span266[index3] = null; index3++; - span6[index3] = null; + span266[index3] = null; index3++; - span6[index3] = null; + span266[index3] = null; index3++; - span6[index3] = null; + span266[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span266[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj208.CompletionQuestVariablesFlags = list266; reference212 = obj208; obj207.Steps = list263; reference209 = obj207; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span260[num]; QuestSequence obj209 = new QuestSequence { Sequence = 3 @@ -330628,18 +331732,18 @@ public static class AssemblyQuestLoader index2 = 2; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(625.23627f, 81.04776f, -212.65506f), 614) + span267[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(625.23627f, 81.04776f, -212.65506f), 614) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038491u, new Vector3(626.9779f, 81.0615f, -211.53589f), 614); + span267[num2] = new QuestStep(EInteractionType.Interact, 1038491u, new Vector3(626.9779f, 81.0615f, -211.53589f), 614); obj209.Steps = list267; reference213 = obj209; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span260[num]; QuestSequence obj210 = new QuestSequence { Sequence = 4 @@ -330647,16 +331751,16 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index2 = 0; - ref QuestStep reference215 = ref span3[index2]; + ref QuestStep reference215 = ref span268[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1038491u, new Vector3(626.9779f, 81.0615f, -211.53589f), 614); index3 = 1; List list269 = new List(index3); CollectionsMarshal.SetCount(list269, index3); - span4 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num3 = 0; - span4[num3] = new DialogueChoice + span269[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA441_04124_SYSTEM_101_121") @@ -330666,7 +331770,7 @@ public static class AssemblyQuestLoader obj210.Steps = list268; reference214 = obj210; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span260[num]; QuestSequence obj211 = new QuestSequence { Sequence = byte.MaxValue @@ -330674,9 +331778,9 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) + span270[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) { NextQuestId = new QuestId(4125) }; @@ -330689,16 +331793,16 @@ public static class AssemblyQuestLoader num = 1; List list271 = new List(num); CollectionsMarshal.SetCount(list271, num); - span = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index = 0; - span[index] = "Censored"; + span271[index] = "Censored"; questRoot24.Author = list271; index = 6; List list272 = new List(index); CollectionsMarshal.SetCount(list272, index); - span2 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span272[num]; QuestSequence obj212 = new QuestSequence { Sequence = 0 @@ -330706,9 +331810,9 @@ public static class AssemblyQuestLoader num2 = 1; List list273 = new List(num2); CollectionsMarshal.SetCount(list273, num2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) + span273[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038458u, new Vector3(-0.96136475f, 0f, 7.2174683f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave, SkipConditions = new SkipConditions @@ -330722,7 +331826,7 @@ public static class AssemblyQuestLoader obj212.Steps = list273; reference217 = obj212; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span272[num]; QuestSequence obj213 = new QuestSequence { Sequence = 1 @@ -330730,9 +331834,9 @@ public static class AssemblyQuestLoader index2 = 2; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1024792u, new Vector3(147.81409f, -4.1787133f, 49.454468f), 759) + span274[num2] = new QuestStep(EInteractionType.Interact, 1024792u, new Vector3(147.81409f, -4.1787133f, 49.454468f), 759) { TargetTerritoryId = (ushort)614, AethernetShortcut = new AethernetShortcut @@ -330742,19 +331846,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1038494u, new Vector3(-449.63763f, 53.78236f, 303.60876f), 614) + span274[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1038494u, new Vector3(-449.63763f, 53.78236f, 303.60876f), 614) { Fly = true }; obj213.Steps = list274; reference218 = obj213; num++; - span2[num] = new QuestSequence + span272[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span272[num]; QuestSequence obj214 = new QuestSequence { Sequence = 3 @@ -330762,13 +331866,13 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038494u, new Vector3(-449.63763f, 53.78236f, 303.60876f), 614); + span275[index2] = new QuestStep(EInteractionType.Interact, 1038494u, new Vector3(-449.63763f, 53.78236f, 303.60876f), 614); obj214.Steps = list275; reference219 = obj214; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span272[num]; QuestSequence obj215 = new QuestSequence { Sequence = 4 @@ -330776,16 +331880,16 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) + span276[num2] = new QuestStep(EInteractionType.Interact, 1038457u, new Vector3(-0.83929443f, 0f, 8.8654175f), 759) { AetheryteShortcut = EAetheryteLocation.DomanEnclave }; obj215.Steps = list276; reference220 = obj215; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span272[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -330793,9 +331897,9 @@ public static class AssemblyQuestLoader num2 = 1; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039102u, new Vector3(-177.96606f, 4.05f, -90.44025f), 963) + span277[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039102u, new Vector3(-177.96606f, 4.05f, -90.44025f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -330813,16 +331917,16 @@ public static class AssemblyQuestLoader num = 1; List list278 = new List(num); CollectionsMarshal.SetCount(list278, num); - span = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index = 0; - span[index] = "liza"; + span278[index] = "liza"; questRoot25.Author = list278; index = 9; List list279 = new List(index); CollectionsMarshal.SetCount(list279, index); - span2 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span279[num]; QuestSequence obj217 = new QuestSequence { Sequence = 0 @@ -330830,9 +331934,9 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span280[num2]; QuestStep obj218 = new QuestStep(EInteractionType.AcceptQuest, 1039101u, new Vector3(-168.07812f, 4.05f, -91.66095f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -330852,9 +331956,9 @@ public static class AssemblyQuestLoader num3 = 1; List list281 = new List(num3); CollectionsMarshal.SetCount(list281, num3); - span4 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index3 = 0; - span4[index3] = new DialogueChoice + span281[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBA501_04126_Q1_000_000"), @@ -330865,7 +331969,7 @@ public static class AssemblyQuestLoader obj217.Steps = list280; reference222 = obj217; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span279[num]; QuestSequence obj219 = new QuestSequence { Sequence = 1 @@ -330873,16 +331977,16 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037018u, new Vector3(-34.042908f, 5.474271f, 45.303955f), 418) + span282[index2] = new QuestStep(EInteractionType.Interact, 1037018u, new Vector3(-34.042908f, 5.474271f, 45.303955f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; obj219.Steps = list282; reference224 = obj219; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span279[num]; QuestSequence obj220 = new QuestSequence { Sequence = 2 @@ -330890,9 +331994,9 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037019u, new Vector3(-148.79077f, 14.953051f, -167.92554f), 419) + span283[num2] = new QuestStep(EInteractionType.Interact, 1037019u, new Vector3(-148.79077f, 14.953051f, -167.92554f), 419) { AethernetShortcut = new AethernetShortcut { @@ -330903,7 +332007,7 @@ public static class AssemblyQuestLoader obj220.Steps = list283; reference225 = obj220; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span279[num]; QuestSequence obj221 = new QuestSequence { Sequence = 3 @@ -330911,13 +332015,13 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037019u, new Vector3(-148.79077f, 14.953051f, -167.92554f), 419); + span284[index2] = new QuestStep(EInteractionType.Interact, 1037019u, new Vector3(-148.79077f, 14.953051f, -167.92554f), 419); obj221.Steps = list284; reference226 = obj221; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span279[num]; QuestSequence obj222 = new QuestSequence { Sequence = 4 @@ -330925,9 +332029,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037022u, new Vector3(483.97034f, 162.39722f, -545.7695f), 397) + span285[num2] = new QuestStep(EInteractionType.Interact, 1037022u, new Vector3(483.97034f, 162.39722f, -545.7695f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest @@ -330935,7 +332039,7 @@ public static class AssemblyQuestLoader obj222.Steps = list285; reference227 = obj222; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span279[num]; QuestSequence obj223 = new QuestSequence { Sequence = 5 @@ -330943,9 +332047,9 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span286[index2]; QuestStep obj224 = new QuestStep(EInteractionType.Combat, null, new Vector3(665.96155f, 184.83743f, -453.5654f), 397) { StopDistance = 0.5f, @@ -330955,15 +332059,15 @@ public static class AssemblyQuestLoader index3 = 1; List list287 = new List(index3); CollectionsMarshal.SetCount(list287, index3); - span5 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num3 = 0; - span5[num3] = 14025u; + span287[num3] = 14025u; obj224.KillEnemyDataIds = list287; reference229 = obj224; obj223.Steps = list286; reference228 = obj223; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span279[num]; QuestSequence obj225 = new QuestSequence { Sequence = 6 @@ -330971,16 +332075,16 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037027u, new Vector3(483.0548f, 162.34631f, -544.0299f), 397) + span288[num2] = new QuestStep(EInteractionType.Interact, 1037027u, new Vector3(483.0548f, 162.34631f, -544.0299f), 397) { Fly = true }; obj225.Steps = list288; reference230 = obj225; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span279[num]; QuestSequence obj226 = new QuestSequence { Sequence = 7 @@ -330988,9 +332092,9 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span289[index2]; QuestStep obj227 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -331003,9 +332107,9 @@ public static class AssemblyQuestLoader num3 = 1; List list290 = new List(num3); CollectionsMarshal.SetCount(list290, num3); - span4 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index3 = 0; - span4[index3] = new DialogueChoice + span290[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA501_04126_SYSTEM_000_501") @@ -331015,7 +332119,7 @@ public static class AssemblyQuestLoader obj226.Steps = list289; reference231 = obj226; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span279[num]; QuestSequence obj228 = new QuestSequence { Sequence = byte.MaxValue @@ -331023,9 +332127,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001) + span291[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001) { NextQuestId = new QuestId(4127) }; @@ -331038,16 +332142,16 @@ public static class AssemblyQuestLoader num = 1; List list292 = new List(num); CollectionsMarshal.SetCount(list292, num); - span = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index = 0; - span[index] = "liza"; + span292[index] = "liza"; questRoot26.Author = list292; index = 5; List list293 = new List(index); CollectionsMarshal.SetCount(list293, index); - span2 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span293[num]; QuestSequence obj229 = new QuestSequence { Sequence = 0 @@ -331055,9 +332159,9 @@ public static class AssemblyQuestLoader num2 = 2; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - ref QuestStep reference235 = ref span3[index2]; + ref QuestStep reference235 = ref span294[index2]; QuestStep obj230 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -331072,9 +332176,9 @@ public static class AssemblyQuestLoader index3 = 1; List list295 = new List(index3); CollectionsMarshal.SetCount(list295, index3); - span7 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num3 = 0; - span7[num3] = 1001; + span295[num3] = 1001; skipStepConditions4.InTerritory = list295; skipConditions9.StepIf = skipStepConditions4; SkipAetheryteCondition obj231 = new SkipAetheryteCondition @@ -331084,18 +332188,18 @@ public static class AssemblyQuestLoader num3 = 1; List list296 = new List(num3); CollectionsMarshal.SetCount(list296, num3); - span7 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index3 = 0; - span7[index3] = 1001; + span296[index3] = 1001; obj231.InTerritory = list296; skipConditions9.AetheryteShortcutIf = obj231; obj230.SkipConditions = skipConditions9; index3 = 1; List list297 = new List(index3); CollectionsMarshal.SetCount(list297, index3); - span4 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num3 = 0; - span4[num3] = new DialogueChoice + span297[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA511_04127_SYSTEM_000_501") @@ -331103,11 +332207,11 @@ public static class AssemblyQuestLoader obj230.DialogueChoices = list297; reference235 = obj230; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); + span294[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); obj229.Steps = list294; reference234 = obj229; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span293[num]; QuestSequence obj232 = new QuestSequence { Sequence = 1 @@ -331115,9 +332219,9 @@ public static class AssemblyQuestLoader index2 = 3; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span298[num2]; QuestStep obj233 = new QuestStep(EInteractionType.Interact, 1037030u, new Vector3(11.825684f, 15.965058f, -30.136597f), 419) { AethernetShortcut = new AethernetShortcut @@ -331129,67 +332233,67 @@ public static class AssemblyQuestLoader num3 = 6; List list299 = new List(num3); CollectionsMarshal.SetCount(list299, num3); - span6 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index3 = 0; - span6[index3] = null; + span299[index3] = null; index3++; - span6[index3] = null; + span299[index3] = null; index3++; - span6[index3] = null; + span299[index3] = null; index3++; - span6[index3] = null; + span299[index3] = null; index3++; - span6[index3] = null; + span299[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span299[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj233.CompletionQuestVariablesFlags = list299; reference237 = obj233; num2++; - ref QuestStep reference238 = ref span3[num2]; + ref QuestStep reference238 = ref span298[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1037031u, new Vector3(-8.98761f, 27.964876f, -170.58063f), 419); index3 = 6; List list300 = new List(index3); CollectionsMarshal.SetCount(list300, index3); - span6 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num3 = 0; - span6[num3] = null; + span300[num3] = null; num3++; - span6[num3] = null; + span300[num3] = null; num3++; - span6[num3] = null; + span300[num3] = null; num3++; - span6[num3] = null; + span300[num3] = null; num3++; - span6[num3] = null; + span300[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span300[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list300; reference238 = questStep11; num2++; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span298[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1037032u, new Vector3(52.658813f, 14.768845f, -97.30682f), 419); num3 = 6; List list301 = new List(num3); CollectionsMarshal.SetCount(list301, num3); - span6 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index3 = 0; - span6[index3] = null; + span301[index3] = null; index3++; - span6[index3] = null; + span301[index3] = null; index3++; - span6[index3] = null; + span301[index3] = null; index3++; - span6[index3] = null; + span301[index3] = null; index3++; - span6[index3] = null; + span301[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span301[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list301; reference239 = questStep12; obj232.Steps = list298; reference236 = obj232; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span293[num]; QuestSequence obj234 = new QuestSequence { Sequence = 2 @@ -331197,13 +332301,13 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037033u, new Vector3(69.77942f, -4.6903167f, -41.397766f), 419); + span302[index2] = new QuestStep(EInteractionType.Interact, 1037033u, new Vector3(69.77942f, -4.6903167f, -41.397766f), 419); obj234.Steps = list302; reference240 = obj234; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span293[num]; QuestSequence obj235 = new QuestSequence { Sequence = 3 @@ -331211,9 +332315,9 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011698u, new Vector3(142.77869f, -20.004639f, 60.837646f), 418) + span303[num2] = new QuestStep(EInteractionType.Interact, 2011698u, new Vector3(142.77869f, -20.004639f, 60.837646f), 418) { AethernetShortcut = new AethernetShortcut { @@ -331224,7 +332328,7 @@ public static class AssemblyQuestLoader obj235.Steps = list303; reference241 = obj235; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span293[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -331232,9 +332336,9 @@ public static class AssemblyQuestLoader num2 = 2; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - ref QuestStep reference243 = ref span3[index2]; + ref QuestStep reference243 = ref span304[index2]; QuestStep obj237 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -331246,9 +332350,9 @@ public static class AssemblyQuestLoader index3 = 1; List list305 = new List(index3); CollectionsMarshal.SetCount(list305, index3); - span4 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num3 = 0; - span4[num3] = new DialogueChoice + span305[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA511_04127_SYSTEM_000_501") @@ -331256,7 +332360,7 @@ public static class AssemblyQuestLoader obj237.DialogueChoices = list305; reference243 = obj237; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001) + span304[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001) { NextQuestId = new QuestId(4128) }; @@ -331269,16 +332373,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "liza"; + span306[index] = "liza"; questRoot27.Author = list306; index = 4; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span307[num]; QuestSequence obj238 = new QuestSequence { Sequence = 0 @@ -331286,9 +332390,9 @@ public static class AssemblyQuestLoader index2 = 2; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - ref QuestStep reference245 = ref span3[num2]; + ref QuestStep reference245 = ref span308[num2]; QuestStep obj239 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -331303,9 +332407,9 @@ public static class AssemblyQuestLoader num3 = 1; List list309 = new List(num3); CollectionsMarshal.SetCount(list309, num3); - span7 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index3 = 0; - span7[index3] = 1001; + span309[index3] = 1001; skipStepConditions5.InTerritory = list309; skipConditions10.StepIf = skipStepConditions5; SkipAetheryteCondition obj240 = new SkipAetheryteCondition @@ -331315,18 +332419,18 @@ public static class AssemblyQuestLoader index3 = 1; List list310 = new List(index3); CollectionsMarshal.SetCount(list310, index3); - span7 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num3 = 0; - span7[num3] = 1001; + span310[num3] = 1001; obj240.InTerritory = list310; skipConditions10.AetheryteShortcutIf = obj240; obj239.SkipConditions = skipConditions10; num3 = 1; List list311 = new List(num3); CollectionsMarshal.SetCount(list311, num3); - span4 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index3 = 0; - span4[index3] = new DialogueChoice + span311[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA521_04128_SYSTEM_000_501") @@ -331334,11 +332438,11 @@ public static class AssemblyQuestLoader obj239.DialogueChoices = list311; reference245 = obj239; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); + span308[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); obj238.Steps = list308; reference244 = obj238; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span307[num]; QuestSequence obj241 = new QuestSequence { Sequence = 1 @@ -331346,9 +332450,9 @@ public static class AssemblyQuestLoader num2 = 2; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - ref QuestStep reference247 = ref span3[index2]; + ref QuestStep reference247 = ref span312[index2]; QuestStep obj242 = new QuestStep(EInteractionType.Interact, 2011721u, new Vector3(-0.015319824f, 0.99176025f, 9.933594f), 1001) { TargetTerritoryId = (ushort)418 @@ -331358,15 +332462,15 @@ public static class AssemblyQuestLoader index3 = 1; List list313 = new List(index3); CollectionsMarshal.SetCount(list313, index3); - span7 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num3 = 0; - span7[num3] = 1001; + span313[num3] = 1001; skipStepConditions6.NotInTerritory = list313; skipConditions11.StepIf = skipStepConditions6; obj242.SkipConditions = skipConditions11; reference247 = obj242; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037036u, new Vector3(-105.36359f, 14.95313f, -142.74823f), 419) + span312[index2] = new QuestStep(EInteractionType.Interact, 1037036u, new Vector3(-105.36359f, 14.95313f, -142.74823f), 419) { AethernetShortcut = new AethernetShortcut { @@ -331377,7 +332481,7 @@ public static class AssemblyQuestLoader obj241.Steps = list312; reference246 = obj241; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span307[num]; QuestSequence obj243 = new QuestSequence { Sequence = 2 @@ -331385,13 +332489,13 @@ public static class AssemblyQuestLoader index2 = 1; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037039u, new Vector3(-69.47443f, -4.734931f, -42.008118f), 419); + span314[num2] = new QuestStep(EInteractionType.Interact, 1037039u, new Vector3(-69.47443f, -4.734931f, -42.008118f), 419); obj243.Steps = list314; reference248 = obj243; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span307[num]; QuestSequence obj244 = new QuestSequence { Sequence = byte.MaxValue @@ -331399,9 +332503,9 @@ public static class AssemblyQuestLoader num2 = 2; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - ref QuestStep reference250 = ref span3[index2]; + ref QuestStep reference250 = ref span315[index2]; QuestStep obj245 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -331413,9 +332517,9 @@ public static class AssemblyQuestLoader num3 = 1; List list316 = new List(num3); CollectionsMarshal.SetCount(list316, num3); - span4 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index3 = 0; - span4[index3] = new DialogueChoice + span316[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA521_04128_SYSTEM_000_501") @@ -331423,7 +332527,7 @@ public static class AssemblyQuestLoader obj245.DialogueChoices = list316; reference250 = obj245; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037015u, new Vector3(0.045776367f, 0f, -7.1260376f), 1001) + span315[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037015u, new Vector3(0.045776367f, 0f, -7.1260376f), 1001) { NextQuestId = new QuestId(4129) }; @@ -331436,16 +332540,16 @@ public static class AssemblyQuestLoader num = 1; List list317 = new List(num); CollectionsMarshal.SetCount(list317, num); - span = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index = 0; - span[index] = "liza"; + span317[index] = "liza"; questRoot28.Author = list317; index = 5; List list318 = new List(index); CollectionsMarshal.SetCount(list318, index); - span2 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num = 0; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span318[num]; QuestSequence obj246 = new QuestSequence { Sequence = 0 @@ -331453,9 +332557,9 @@ public static class AssemblyQuestLoader index2 = 2; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - ref QuestStep reference252 = ref span3[num2]; + ref QuestStep reference252 = ref span319[num2]; QuestStep obj247 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { StopDistance = 5f, @@ -331471,9 +332575,9 @@ public static class AssemblyQuestLoader index3 = 1; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span7 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span7[num3] = 1001; + span320[num3] = 1001; skipStepConditions7.InTerritory = list320; skipConditions12.StepIf = skipStepConditions7; SkipAetheryteCondition obj248 = new SkipAetheryteCondition @@ -331483,18 +332587,18 @@ public static class AssemblyQuestLoader num3 = 1; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span7 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span7[index3] = 1001; + span321[index3] = 1001; obj248.InTerritory = list321; skipConditions12.AetheryteShortcutIf = obj248; obj247.SkipConditions = skipConditions12; index3 = 1; List list322 = new List(index3); CollectionsMarshal.SetCount(list322, index3); - span4 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - span4[num3] = new DialogueChoice + span322[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA531_04129_SYSTEM_000_501") @@ -331502,11 +332606,11 @@ public static class AssemblyQuestLoader obj247.DialogueChoices = list322; reference252 = obj247; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); + span319[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); obj246.Steps = list319; reference251 = obj246; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span318[num]; QuestSequence obj249 = new QuestSequence { Sequence = 1 @@ -331514,9 +332618,9 @@ public static class AssemblyQuestLoader num2 = 3; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - ref QuestStep reference254 = ref span3[index2]; + ref QuestStep reference254 = ref span323[index2]; QuestStep obj250 = new QuestStep(EInteractionType.Interact, 1006392u, new Vector3(184.22205f, 319.0841f, -238.33075f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -331524,67 +332628,67 @@ public static class AssemblyQuestLoader num3 = 6; List list324 = new List(num3); CollectionsMarshal.SetCount(list324, num3); - span6 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index3 = 0; - span6[index3] = null; + span324[index3] = null; index3++; - span6[index3] = null; + span324[index3] = null; index3++; - span6[index3] = null; + span324[index3] = null; index3++; - span6[index3] = null; + span324[index3] = null; index3++; - span6[index3] = null; + span324[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span324[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj250.CompletionQuestVariablesFlags = list324; reference254 = obj250; index2++; - ref QuestStep reference255 = ref span3[index2]; + ref QuestStep reference255 = ref span323[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1006395u, new Vector3(206.86658f, 303.115f, -296.2539f), 155); index3 = 6; List list325 = new List(index3); CollectionsMarshal.SetCount(list325, index3); - span6 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num3 = 0; - span6[num3] = null; + span325[num3] = null; num3++; - span6[num3] = null; + span325[num3] = null; num3++; - span6[num3] = null; + span325[num3] = null; num3++; - span6[num3] = null; + span325[num3] = null; num3++; - span6[num3] = null; + span325[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span325[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list325; reference255 = questStep13; index2++; - ref QuestStep reference256 = ref span3[index2]; + ref QuestStep reference256 = ref span323[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1006401u, new Vector3(257.80115f, 303.15805f, -204.42517f), 155); num3 = 6; List list326 = new List(num3); CollectionsMarshal.SetCount(list326, num3); - span6 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index3 = 0; - span6[index3] = null; + span326[index3] = null; index3++; - span6[index3] = null; + span326[index3] = null; index3++; - span6[index3] = null; + span326[index3] = null; index3++; - span6[index3] = null; + span326[index3] = null; index3++; - span6[index3] = null; + span326[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span326[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list326; reference256 = questStep14; obj249.Steps = list323; reference253 = obj249; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span318[num]; QuestSequence obj251 = new QuestSequence { Sequence = 2 @@ -331592,13 +332696,13 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037041u, new Vector3(197.68054f, 302.31348f, -167.58984f), 155); + span327[num2] = new QuestStep(EInteractionType.Interact, 1037041u, new Vector3(197.68054f, 302.31348f, -167.58984f), 155); obj251.Steps = list327; reference257 = obj251; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span318[num]; QuestSequence obj252 = new QuestSequence { Sequence = 3 @@ -331606,16 +332710,16 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - ref QuestStep reference259 = ref span3[index2]; + ref QuestStep reference259 = ref span328[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1037041u, new Vector3(197.68054f, 302.31348f, -167.58984f), 155); index3 = 1; List list329 = new List(index3); CollectionsMarshal.SetCount(list329, index3); - span4 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num3 = 0; - span4[num3] = new DialogueChoice + span329[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA531_04129_Q1_000_060") @@ -331625,7 +332729,7 @@ public static class AssemblyQuestLoader obj252.Steps = list328; reference258 = obj252; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span318[num]; QuestSequence obj253 = new QuestSequence { Sequence = byte.MaxValue @@ -331633,9 +332737,9 @@ public static class AssemblyQuestLoader index2 = 2; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - ref QuestStep reference261 = ref span3[num2]; + ref QuestStep reference261 = ref span330[num2]; QuestStep obj254 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -331648,9 +332752,9 @@ public static class AssemblyQuestLoader num3 = 1; List list331 = new List(num3); CollectionsMarshal.SetCount(list331, num3); - span4 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index3 = 0; - span4[index3] = new DialogueChoice + span331[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA531_04129_SYSTEM_000_501") @@ -331658,7 +332762,7 @@ public static class AssemblyQuestLoader obj254.DialogueChoices = list331; reference261 = obj254; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001) + span330[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001) { NextQuestId = new QuestId(4130) }; @@ -331671,16 +332775,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "liza"; + span332[index] = "liza"; questRoot29.Author = list332; index = 7; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span333[num]; QuestSequence obj255 = new QuestSequence { Sequence = 0 @@ -331688,9 +332792,9 @@ public static class AssemblyQuestLoader num2 = 2; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - ref QuestStep reference263 = ref span3[index2]; + ref QuestStep reference263 = ref span334[index2]; QuestStep obj256 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -331705,9 +332809,9 @@ public static class AssemblyQuestLoader index3 = 1; List list335 = new List(index3); CollectionsMarshal.SetCount(list335, index3); - span7 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num3 = 0; - span7[num3] = 1001; + span335[num3] = 1001; skipStepConditions8.InTerritory = list335; skipConditions13.StepIf = skipStepConditions8; SkipAetheryteCondition obj257 = new SkipAetheryteCondition @@ -331717,18 +332821,18 @@ public static class AssemblyQuestLoader num3 = 1; List list336 = new List(num3); CollectionsMarshal.SetCount(list336, num3); - span7 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index3 = 0; - span7[index3] = 1001; + span336[index3] = 1001; obj257.InTerritory = list336; skipConditions13.AetheryteShortcutIf = obj257; obj256.SkipConditions = skipConditions13; index3 = 1; List list337 = new List(index3); CollectionsMarshal.SetCount(list337, index3); - span4 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num3 = 0; - span4[num3] = new DialogueChoice + span337[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA541_04130_SYSTEM_000_501") @@ -331736,11 +332840,11 @@ public static class AssemblyQuestLoader obj256.DialogueChoices = list337; reference263 = obj256; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); + span334[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); obj255.Steps = list334; reference262 = obj255; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span333[num]; QuestSequence obj258 = new QuestSequence { Sequence = 1 @@ -331748,9 +332852,9 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(11.001709f, 11.965152f, 52.384155f), 419) + span338[num2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(11.001709f, 11.965152f, 52.384155f), 419) { AethernetShortcut = new AethernetShortcut { @@ -331761,7 +332865,7 @@ public static class AssemblyQuestLoader obj258.Steps = list338; reference264 = obj258; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span333[num]; QuestSequence obj259 = new QuestSequence { Sequence = 2 @@ -331769,13 +332873,13 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(11.001709f, 11.965152f, 52.384155f), 419); + span339[index2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(11.001709f, 11.965152f, 52.384155f), 419); obj259.Steps = list339; reference265 = obj259; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span333[num]; QuestSequence obj260 = new QuestSequence { Sequence = 3 @@ -331783,16 +332887,16 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(10.079511f, 15.96505f, -7.351647f), 419) + span340[num2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(10.079511f, 15.96505f, -7.351647f), 419) { StopDistance = 0.5f }; obj260.Steps = list340; reference266 = obj260; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span333[num]; QuestSequence obj261 = new QuestSequence { Sequence = 4 @@ -331800,16 +332904,16 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(0.16652964f, 26.965057f, -98.31793f), 419) + span341[index2] = new QuestStep(EInteractionType.Interact, 1037043u, new Vector3(0.16652964f, 26.965057f, -98.31793f), 419) { StopDistance = 0.5f }; obj261.Steps = list341; reference267 = obj261; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span333[num]; QuestSequence obj262 = new QuestSequence { Sequence = 5 @@ -331817,13 +332921,13 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037044u, new Vector3(-1.6327515f, 35.344902f, -188.55579f), 419); + span342[num2] = new QuestStep(EInteractionType.Interact, 1037044u, new Vector3(-1.6327515f, 35.344902f, -188.55579f), 419); obj262.Steps = list342; reference268 = obj262; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span333[num]; QuestSequence obj263 = new QuestSequence { Sequence = byte.MaxValue @@ -331831,9 +332935,9 @@ public static class AssemblyQuestLoader num2 = 1; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037015u, new Vector3(0.045776367f, 0f, -7.1260376f), 1001) + span343[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037015u, new Vector3(0.045776367f, 0f, -7.1260376f), 1001) { NextQuestId = new QuestId(4131) }; @@ -331846,16 +332950,16 @@ public static class AssemblyQuestLoader num = 1; List list344 = new List(num); CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "liza"; + span344[index] = "liza"; questRoot30.Author = list344; index = 7; List list345 = new List(index); CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span345[num]; QuestSequence obj264 = new QuestSequence { Sequence = 0 @@ -331863,9 +332967,9 @@ public static class AssemblyQuestLoader index2 = 2; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - ref QuestStep reference271 = ref span3[num2]; + ref QuestStep reference271 = ref span346[num2]; QuestStep obj265 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { StopDistance = 5f, @@ -331881,9 +332985,9 @@ public static class AssemblyQuestLoader num3 = 1; List list347 = new List(num3); CollectionsMarshal.SetCount(list347, num3); - span7 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index3 = 0; - span7[index3] = 1001; + span347[index3] = 1001; skipStepConditions9.InTerritory = list347; skipConditions14.StepIf = skipStepConditions9; SkipAetheryteCondition obj266 = new SkipAetheryteCondition @@ -331893,18 +332997,18 @@ public static class AssemblyQuestLoader index3 = 1; List list348 = new List(index3); CollectionsMarshal.SetCount(list348, index3); - span7 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num3 = 0; - span7[num3] = 1001; + span348[num3] = 1001; obj266.InTerritory = list348; skipConditions14.AetheryteShortcutIf = obj266; obj265.SkipConditions = skipConditions14; num3 = 1; List list349 = new List(num3); CollectionsMarshal.SetCount(list349, num3); - span4 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index3 = 0; - span4[index3] = new DialogueChoice + span349[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA551_04131_SYSTEM_000_501") @@ -331912,11 +333016,11 @@ public static class AssemblyQuestLoader obj265.DialogueChoices = list349; reference271 = obj265; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); + span346[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037016u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); obj264.Steps = list346; reference270 = obj264; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span345[num]; QuestSequence obj267 = new QuestSequence { Sequence = 1 @@ -331924,9 +333028,9 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - ref QuestStep reference273 = ref span3[index2]; + ref QuestStep reference273 = ref span350[index2]; QuestStep obj268 = new QuestStep(EInteractionType.SinglePlayerDuty, 1037045u, new Vector3(0.10675049f, 35.344906f, -188.58624f), 419) { AethernetShortcut = new AethernetShortcut @@ -331939,27 +333043,27 @@ public static class AssemblyQuestLoader index3 = 4; List list351 = new List(index3); CollectionsMarshal.SetCount(list351, index3); - span = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num3 = 0; - span[num3] = "AI doesn't target Fafnir to start combat"; + span351[num3] = "AI doesn't target Fafnir to start combat"; num3++; - span[num3] = "AI doesn't stand in towers"; + span351[num3] = "AI doesn't stand in towers"; num3++; - span[num3] = "AI doesn't kill ads"; + span351[num3] = "AI doesn't kill ads"; num3++; - span[num3] = "AI doesn't move behind the shield to take cover and dies"; + span351[num3] = "AI doesn't move behind the shield to take cover and dies"; singlePlayerDutyOptions4.Notes = list351; obj268.SinglePlayerDutyOptions = singlePlayerDutyOptions4; reference273 = obj268; obj267.Steps = list350; reference272 = obj267; num++; - span2[num] = new QuestSequence + span345[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span345[num]; QuestSequence obj269 = new QuestSequence { Sequence = 3 @@ -331967,9 +333071,9 @@ public static class AssemblyQuestLoader index2 = 2; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - ref QuestStep reference275 = ref span3[num2]; + ref QuestStep reference275 = ref span352[num2]; QuestStep obj270 = new QuestStep(EInteractionType.Interact, 1011223u, new Vector3(114.579956f, 24.412834f, -11.062805f), 418) { AethernetShortcut = new AethernetShortcut @@ -331981,9 +333085,9 @@ public static class AssemblyQuestLoader num3 = 1; List list353 = new List(num3); CollectionsMarshal.SetCount(list353, num3); - span4 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index3 = 0; - span4[index3] = new DialogueChoice + span353[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKBA551_04131_SYSTEM_000_501") @@ -331991,11 +333095,11 @@ public static class AssemblyQuestLoader obj270.DialogueChoices = list353; reference275 = obj270; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038486u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); + span352[num2] = new QuestStep(EInteractionType.Interact, 1038486u, new Vector3(1.1749268f, 0f, -6.3935547f), 1001); obj269.Steps = list352; reference274 = obj269; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span345[num]; QuestSequence obj271 = new QuestSequence { Sequence = 4 @@ -332003,16 +333107,16 @@ public static class AssemblyQuestLoader num2 = 1; List list354 = new List(num2); CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037017u, new Vector3(-1.2664795f, 0f, -5.7526855f), 1001) + span354[index2] = new QuestStep(EInteractionType.Interact, 1037017u, new Vector3(-1.2664795f, 0f, -5.7526855f), 1001) { StopDistance = 5f }; obj271.Steps = list354; reference276 = obj271; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span345[num]; QuestSequence obj272 = new QuestSequence { Sequence = 5 @@ -332020,16 +333124,16 @@ public static class AssemblyQuestLoader index2 = 1; List list355 = new List(index2); CollectionsMarshal.SetCount(list355, index2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037015u, new Vector3(0.045776367f, 0f, -7.1260376f), 1001) + span355[num2] = new QuestStep(EInteractionType.Interact, 1037015u, new Vector3(0.045776367f, 0f, -7.1260376f), 1001) { StopDistance = 5f }; obj272.Steps = list355; reference277 = obj272; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span345[num]; QuestSequence obj273 = new QuestSequence { Sequence = byte.MaxValue @@ -332037,9 +333141,9 @@ public static class AssemblyQuestLoader num2 = 1; List list356 = new List(num2); CollectionsMarshal.SetCount(list356, num2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039101u, new Vector3(-168.07812f, 4.05f, -91.66095f), 963) + span356[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039101u, new Vector3(-168.07812f, 4.05f, -91.66095f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -332092,9 +333196,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038505u, new Vector3(-376.45538f, 18.999998f, 37.00305f), 962); + span4[num2] = new QuestStep(EInteractionType.Interact, 1038505u, new Vector3(-376.45538f, 18.999998f, 37.00305f), 962); obj2.Steps = list4; reference2 = obj2; num++; @@ -332106,9 +333210,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038503u, new Vector3(-367.0863f, 21.84602f, -101.701416f), 962); + span5[index2] = new QuestStep(EInteractionType.Interact, 1038503u, new Vector3(-367.0863f, 21.84602f, -101.701416f), 962); obj3.Steps = list5; reference3 = obj3; num++; @@ -332120,9 +333224,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { StopDistance = 7f, NextQuestId = new QuestId(4154) @@ -332136,16 +333240,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 2; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -332153,13 +333257,13 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = byte.MaxValue @@ -332167,16 +333271,16 @@ public static class AssemblyQuestLoader index2 = 2; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span10[num2]; QuestStep questStep = new QuestStep(EInteractionType.Gather, null, null, 962); int num3 = 1; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - Span span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); int index3 = 0; - span4[index3] = new GatheredItem + span11[index3] = new GatheredItem { ItemId = 35600u, ItemCount = 6, @@ -332185,7 +333289,7 @@ public static class AssemblyQuestLoader questStep.ItemsToGather = list11; reference7 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -332204,16 +333308,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "liza"; + span12[index] = "liza"; questRoot3.Author = list12; index = 2; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -332221,13 +333325,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); + span14[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); obj7.Steps = list14; reference8 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -332235,16 +333339,16 @@ public static class AssemblyQuestLoader index2 = 2; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span15[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Gather, null, null, 962); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span4[num3] = new GatheredItem + span16[num3] = new GatheredItem { ItemId = 35601u, ItemCount = 6, @@ -332253,7 +333357,7 @@ public static class AssemblyQuestLoader questStep2.ItemsToGather = list16; reference10 = questStep2; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span15[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -332272,16 +333376,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot4.Author = list17; index = 2; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span18[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -332289,13 +333393,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); obj9.Steps = list19; reference11 = obj9; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span18[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -332303,16 +333407,16 @@ public static class AssemblyQuestLoader index2 = 2; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span20[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 962); num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span4[index3] = new GatheredItem + span21[index3] = new GatheredItem { ItemId = 35602u, ItemCount = 6, @@ -332321,7 +333425,7 @@ public static class AssemblyQuestLoader questStep3.ItemsToGather = list21; reference13 = questStep3; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -332340,16 +333444,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot5.Author = list22; index = 8; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span23[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -332357,13 +333461,13 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); obj11.Steps = list24; reference14 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span23[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -332371,9 +333475,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011719u, new Vector3(-102.1897f, -7.0039062f, -59.92218f), 628) + span25[num2] = new QuestStep(EInteractionType.Interact, 2011719u, new Vector3(-102.1897f, -7.0039062f, -59.92218f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -332385,7 +333489,7 @@ public static class AssemblyQuestLoader obj12.Steps = list25; reference15 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -332393,9 +333497,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038506u, new Vector3(-142.2904f, -4.7500057f, 199.6643f), 628) + span26[index2] = new QuestStep(EInteractionType.Interact, 1038506u, new Vector3(-142.2904f, -4.7500057f, 199.6643f), 628) { AethernetShortcut = new AethernetShortcut { @@ -332406,7 +333510,7 @@ public static class AssemblyQuestLoader obj13.Steps = list26; reference16 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -332414,9 +333518,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038507u, new Vector3(52.750366f, 8.02f, 152.81909f), 628) + span27[num2] = new QuestStep(EInteractionType.Interact, 1038507u, new Vector3(52.750366f, 8.02f, 152.81909f), 628) { AethernetShortcut = new AethernetShortcut { @@ -332427,7 +333531,7 @@ public static class AssemblyQuestLoader obj14.Steps = list27; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj15 = new QuestSequence { Sequence = 4 @@ -332435,9 +333539,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011720u, new Vector3(129.5033f, 24.979004f, 15.701477f), 628) + span28[index2] = new QuestStep(EInteractionType.Interact, 2011720u, new Vector3(129.5033f, 24.979004f, 15.701477f), 628) { AethernetShortcut = new AethernetShortcut { @@ -332448,7 +333552,7 @@ public static class AssemblyQuestLoader obj15.Steps = list28; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 5 @@ -332456,16 +333560,16 @@ public static class AssemblyQuestLoader index2 = 2; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span29[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Gather, null, null, 628); index3 = 1; List list30 = new List(index3); CollectionsMarshal.SetCount(list30, index3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span4[num3] = new GatheredItem + span30[num3] = new GatheredItem { ItemId = 35847u, ItemCount = 1 @@ -332473,7 +333577,7 @@ public static class AssemblyQuestLoader questStep4.ItemsToGather = list30; reference20 = questStep4; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038508u, new Vector3(114.70203f, 12f, 35.965454f), 628) + span29[num2] = new QuestStep(EInteractionType.Interact, 1038508u, new Vector3(114.70203f, 12f, 35.965454f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -332485,7 +333589,7 @@ public static class AssemblyQuestLoader obj16.Steps = list29; reference19 = obj16; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span23[num]; QuestSequence obj17 = new QuestSequence { Sequence = 6 @@ -332493,9 +333597,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038510u, new Vector3(-92.24078f, 11.799999f, -156.05408f), 628) + span31[index2] = new QuestStep(EInteractionType.Interact, 1038510u, new Vector3(-92.24078f, 11.799999f, -156.05408f), 628) { AethernetShortcut = new AethernetShortcut { @@ -332506,7 +333610,7 @@ public static class AssemblyQuestLoader obj17.Steps = list31; reference21 = obj17; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -332514,9 +333618,9 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span32[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -332535,16 +333639,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot6.Author = list33; index = 2; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -332552,13 +333656,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); + span35[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); obj19.Steps = list35; reference23 = obj19; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span34[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -332566,16 +333670,16 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span36[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Gather, null, null, 962); num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span4[index3] = new GatheredItem + span37[index3] = new GatheredItem { ItemId = 35603u, ItemCount = 6, @@ -332584,7 +333688,7 @@ public static class AssemblyQuestLoader questStep5.ItemsToGather = list37; reference25 = questStep5; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span36[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -332603,16 +333707,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "liza"; + span38[index] = "liza"; questRoot7.Author = list38; index = 5; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span39[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -332620,13 +333724,13 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); + span40[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962); obj21.Steps = list40; reference26 = obj21; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span39[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -332634,16 +333738,16 @@ public static class AssemblyQuestLoader index2 = 2; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span41[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Gather, null, null, 962); index3 = 1; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span4 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span4[num3] = new GatheredItem + span42[num3] = new GatheredItem { ItemId = 35848u, ItemCount = 1 @@ -332651,7 +333755,7 @@ public static class AssemblyQuestLoader questStep6.ItemsToGather = list42; reference28 = questStep6; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038503u, new Vector3(-367.0863f, 21.84602f, -101.701416f), 962) + span41[num2] = new QuestStep(EInteractionType.Interact, 1038503u, new Vector3(-367.0863f, 21.84602f, -101.701416f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -332663,7 +333767,7 @@ public static class AssemblyQuestLoader obj22.Steps = list41; reference27 = obj22; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -332671,9 +333775,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038512u, new Vector3(-73.47223f, -16.147001f, 191.27173f), 962) + span43[index2] = new QuestStep(EInteractionType.Interact, 1038512u, new Vector3(-73.47223f, -16.147001f, 191.27173f), 962) { AethernetShortcut = new AethernetShortcut { @@ -332684,7 +333788,7 @@ public static class AssemblyQuestLoader obj23.Steps = list43; reference29 = obj23; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -332692,9 +333796,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038503u, new Vector3(-367.0863f, 21.84602f, -101.701416f), 962) + span44[num2] = new QuestStep(EInteractionType.Interact, 1038503u, new Vector3(-367.0863f, 21.84602f, -101.701416f), 962) { AethernetShortcut = new AethernetShortcut { @@ -332705,7 +333809,7 @@ public static class AssemblyQuestLoader obj24.Steps = list44; reference30 = obj24; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span39[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -332713,9 +333817,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) + span45[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038501u, new Vector3(-367.3305f, 21.846018f, -102.983154f), 962) { StopDistance = 7f }; @@ -332728,16 +333832,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot8.Author = list46; index = 1; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span47[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -332745,9 +333849,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037263u, new Vector3(46.829956f, -15.646994f, 107.86597f), 962) + span48[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037263u, new Vector3(46.829956f, -15.646994f, 107.86597f), 962) { StopDistance = 5f }; @@ -332760,16 +333864,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot9.Author = list49; index = 5; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span50[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -332777,9 +333881,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012155u, new Vector3(-63.21814f, 8.25915f, 28.732666f), 418) + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1012155u, new Vector3(-63.21814f, 8.25915f, 28.732666f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -332793,7 +333897,7 @@ public static class AssemblyQuestLoader obj27.Steps = list51; reference33 = obj27; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span50[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -332801,9 +333905,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span52[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 1031682u, new Vector3(152.97156f, -20.000004f, 63.767456f), 418) { AethernetShortcut = new AethernetShortcut @@ -332815,9 +333919,9 @@ public static class AssemblyQuestLoader num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - Span span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = new DialogueChoice + span53[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKYR103_04172_Q1_000_000") @@ -332827,12 +333931,12 @@ public static class AssemblyQuestLoader obj28.Steps = list52; reference34 = obj28; num++; - span2[num] = new QuestSequence + span50[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span50[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -332840,13 +333944,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039506u, new Vector3(20.401245f, -16f, 159.96033f), 979); + span54[index2] = new QuestStep(EInteractionType.Interact, 1039506u, new Vector3(20.401245f, -16f, 159.96033f), 979); obj30.Steps = list54; reference36 = obj30; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -332854,9 +333958,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012155u, new Vector3(-63.21814f, 8.25915f, 28.732666f), 418) + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1012155u, new Vector3(-63.21814f, 8.25915f, 28.732666f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard }; @@ -332869,16 +333973,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot10.Author = list56; index = 2; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span57[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -332886,9 +333990,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041747u, new Vector3(56.65674f, -0.0004196167f, -24.765442f), 963) + span58[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041747u, new Vector3(56.65674f, -0.0004196167f, -24.765442f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, SkipConditions = new SkipConditions @@ -332902,7 +334006,7 @@ public static class AssemblyQuestLoader obj32.Steps = list58; reference38 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span57[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -332910,9 +334014,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040741u, new Vector3(418.265f, 3.43257f, -210.4372f), 957) + span59[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040741u, new Vector3(418.265f, 3.43257f, -210.4372f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand, NextQuestId = new QuestId(5005) @@ -332926,16 +334030,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "liza"; + span60[index] = "liza"; questRoot11.Author = list60; index = 2; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span61[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -332943,9 +334047,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041960u, new Vector3(-1.9379272f, -7.758f, 42.282715f), 962) + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041960u, new Vector3(-1.9379272f, -7.758f, 42.282715f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -332959,7 +334063,7 @@ public static class AssemblyQuestLoader obj34.Steps = list62; reference40 = obj34; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span61[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -332967,9 +334071,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) + span63[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) { NextQuestId = new QuestId(4177) }; @@ -332982,16 +334086,16 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span64[index] = "liza"; questRoot12.Author = list64; index = 2; List list65 = new List(index); CollectionsMarshal.SetCount(list65, index); - span2 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span65[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -332999,9 +334103,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) + span66[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -333016,7 +334120,7 @@ public static class AssemblyQuestLoader obj36.Steps = list66; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span65[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -333024,9 +334128,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037059u, new Vector3(35.202515f, -15.646992f, 102.4032f), 962) + span67[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037059u, new Vector3(35.202515f, -15.646992f, 102.4032f), 962) { StopDistance = 7f, NextQuestId = new QuestId(4178) @@ -333040,16 +334144,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; + span68[index] = "liza"; questRoot13.Author = list68; index = 2; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span69[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -333057,9 +334161,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) + span70[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -333074,7 +334178,7 @@ public static class AssemblyQuestLoader obj38.Steps = list70; reference44 = obj38; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span69[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -333082,9 +334186,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037059u, new Vector3(35.202515f, -15.646992f, 102.4032f), 962) + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037059u, new Vector3(35.202515f, -15.646992f, 102.4032f), 962) { StopDistance = 7f, NextQuestId = new QuestId(4179) @@ -333098,16 +334202,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot14.Author = list72; index = 2; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span73[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -333115,9 +334219,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037060u, new Vector3(25.894531f, -15.646991f, 99.68713f), 962) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -333132,7 +334236,7 @@ public static class AssemblyQuestLoader obj40.Steps = list74; reference46 = obj40; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span73[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -333140,9 +334244,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037059u, new Vector3(35.202515f, -15.646992f, 102.4032f), 962) + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037059u, new Vector3(35.202515f, -15.646992f, 102.4032f), 962) { StopDistance = 7f, NextQuestId = new QuestId(5009) @@ -333156,16 +334260,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot15.Author = list76; index = 4; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span77[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -333173,13 +334277,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039336u, new Vector3(-175.61609f, 7.84433f, 68.92493f), 962); + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039336u, new Vector3(-175.61609f, 7.84433f, 68.92493f), 962); obj42.Steps = list78; reference48 = obj42; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span77[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -333187,9 +334291,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039328u, new Vector3(-152.3919f, -16.147f, 209.46057f), 962) + span79[num2] = new QuestStep(EInteractionType.Interact, 1039328u, new Vector3(-152.3919f, -16.147f, 209.46057f), 962) { AethernetShortcut = new AethernetShortcut { @@ -333200,7 +334304,7 @@ public static class AssemblyQuestLoader obj43.Steps = list79; reference49 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span77[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -333208,16 +334312,16 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1039328u, new Vector3(-152.3919f, -16.147f, 209.46057f), 962) + span80[index2] = new QuestStep(EInteractionType.Emote, 1039328u, new Vector3(-152.3919f, -16.147f, 209.46057f), 962) { Emote = EEmote.Poke }; obj44.Steps = list80; reference50 = obj44; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span77[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -333225,9 +334329,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039336u, new Vector3(-175.61609f, 7.84433f, 68.92493f), 962) + span81[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039336u, new Vector3(-175.61609f, 7.84433f, 68.92493f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -333245,16 +334349,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot16.Author = list82; index = 4; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span83[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -333262,13 +334366,13 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037211u, new Vector3(36.209595f, 2.455876f, -22.90387f), 962); + span84[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037211u, new Vector3(36.209595f, 2.455876f, -22.90387f), 962); obj46.Steps = list84; reference52 = obj46; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span83[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -333276,9 +334380,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 1039337u, new Vector3(99.6261f, -10.587427f, 276.81384f), 962) + span85[num2] = new QuestStep(EInteractionType.Snipe, 1039337u, new Vector3(99.6261f, -10.587427f, 276.81384f), 962) { Comment = "Click ewer, head and feet", AethernetShortcut = new AethernetShortcut @@ -333290,7 +334394,7 @@ public static class AssemblyQuestLoader obj47.Steps = list85; reference53 = obj47; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span83[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -333298,9 +334402,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039349u, new Vector3(-49.485046f, -14.999998f, 253.34546f), 962) + span86[index2] = new QuestStep(EInteractionType.Interact, 1039349u, new Vector3(-49.485046f, -14.999998f, 253.34546f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -333312,7 +334416,7 @@ public static class AssemblyQuestLoader obj48.Steps = list86; reference54 = obj48; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span83[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -333320,9 +334424,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037211u, new Vector3(36.209595f, 2.455876f, -22.90387f), 962) + span87[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037211u, new Vector3(36.209595f, 2.455876f, -22.90387f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan }; @@ -333335,16 +334439,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "liza"; + span88[index] = "liza"; questRoot17.Author = list88; index = 3; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span89[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -333352,13 +334456,13 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039509u, new Vector3(42.06909f, 2.4514537f, -11.062805f), 962); + span90[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039509u, new Vector3(42.06909f, 2.4514537f, -11.062805f), 962); obj50.Steps = list90; reference56 = obj50; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span89[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -333366,9 +334470,9 @@ public static class AssemblyQuestLoader index2 = 3; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span91[num2]; QuestStep obj52 = new QuestStep(EInteractionType.Interact, 1039340u, new Vector3(71.39697f, -14.446998f, 82.108765f), 962) { AethernetShortcut = new AethernetShortcut @@ -333380,23 +334484,23 @@ public static class AssemblyQuestLoader index3 = 6; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - Span span6 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span92[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj52.CompletionQuestVariablesFlags = list92; reference58 = obj52; num2++; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span91[num2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1039338u, new Vector3(205.67627f, 1.5468291f, 22.690125f), 962) { AethernetShortcut = new AethernetShortcut @@ -333408,23 +334512,23 @@ public static class AssemblyQuestLoader num3 = 6; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span6 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span93[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj53.CompletionQuestVariablesFlags = list93; reference59 = obj53; num2++; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span91[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Interact, 1039339u, new Vector3(-237.93402f, 12.289626f, 16.189758f), 962) { AethernetShortcut = new AethernetShortcut @@ -333436,25 +334540,25 @@ public static class AssemblyQuestLoader index3 = 6; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span6 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span94[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj54.CompletionQuestVariablesFlags = list94; reference60 = obj54; obj51.Steps = list91; reference57 = obj51; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span89[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -333462,9 +334566,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039509u, new Vector3(42.06909f, 2.4514537f, -11.062805f), 962) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039509u, new Vector3(42.06909f, 2.4514537f, -11.062805f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan }; @@ -333477,16 +334581,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot18.Author = list96; index = 3; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span97[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -333494,16 +334598,16 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span98[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.AcceptQuest, 1039341u, new Vector3(164.72107f, 1.2891341f, 22.140747f), 962); num3 = 1; List list99 = new List(num3); CollectionsMarshal.SetCount(list99, num3); - span5 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index3 = 0; - span5[index3] = new DialogueChoice + span99[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA004_04183_Q1_000_000"), @@ -333514,7 +334618,7 @@ public static class AssemblyQuestLoader obj56.Steps = list98; reference62 = obj56; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span97[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -333522,9 +334626,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039342u, new Vector3(111.65027f, 18.835812f, -175.0058f), 962) + span100[index2] = new QuestStep(EInteractionType.Interact, 1039342u, new Vector3(111.65027f, 18.835812f, -175.0058f), 962) { AethernetShortcut = new AethernetShortcut { @@ -333535,7 +334639,7 @@ public static class AssemblyQuestLoader obj57.Steps = list100; reference64 = obj57; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span97[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -333543,9 +334647,9 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039341u, new Vector3(164.72107f, 1.2891341f, 22.140747f), 962) + span101[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039341u, new Vector3(164.72107f, 1.2891341f, 22.140747f), 962) { AethernetShortcut = new AethernetShortcut { @@ -333562,16 +334666,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot19.Author = list102; index = 3; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span103[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -333579,18 +334683,18 @@ public static class AssemblyQuestLoader num2 = 2; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.6185f, 1.9123514f, 713.436f), 957); + span104[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.6185f, 1.9123514f, 713.436f), 957); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037622u, new Vector3(189.94562f, 0.8560083f, 702.7896f), 957) + span104[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037622u, new Vector3(189.94562f, 0.8560083f, 702.7896f), 957) { StopDistance = 0.25f }; obj59.Steps = list104; reference66 = obj59; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span103[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -333598,13 +334702,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011979u, new Vector3(236.1333f, 10.666016f, 613.27527f), 957); + span105[num2] = new QuestStep(EInteractionType.Interact, 2011979u, new Vector3(236.1333f, 10.666016f, 613.27527f), 957); obj60.Steps = list105; reference67 = obj60; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span103[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -333612,14 +334716,14 @@ public static class AssemblyQuestLoader num2 = 2; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.6185f, 1.9123514f, 713.436f), 957) + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.6185f, 1.9123514f, 713.436f), 957) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037622u, new Vector3(189.94562f, 0.8560083f, 702.7896f), 957) + span106[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037622u, new Vector3(189.94562f, 0.8560083f, 702.7896f), 957) { StopDistance = 0.25f }; @@ -333632,16 +334736,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot20.Author = list107; index = 3; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span108[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -333649,9 +334753,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037625u, new Vector3(176.47058f, 1.8742183f, 799.2217f), 957) + span109[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037625u, new Vector3(176.47058f, 1.8742183f, 799.2217f), 957) { StopDistance = 1f, Fly = true @@ -333659,7 +334763,7 @@ public static class AssemblyQuestLoader obj62.Steps = list109; reference69 = obj62; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span108[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -333667,9 +334771,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - ref QuestStep reference71 = ref span3[index2]; + ref QuestStep reference71 = ref span110[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Combat, null, new Vector3(13.657948f, 1.6567476f, 631.81714f), 957) { Fly = true, @@ -333678,15 +334782,15 @@ public static class AssemblyQuestLoader index3 = 1; List list111 = new List(index3); CollectionsMarshal.SetCount(list111, index3); - Span span7 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span7[num3] = 13527u; + span111[num3] = 13527u; obj64.KillEnemyDataIds = list111; reference71 = obj64; obj63.Steps = list110; reference70 = obj63; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span108[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -333694,9 +334798,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037625u, new Vector3(176.47058f, 1.8742183f, 799.2217f), 957) + span112[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037625u, new Vector3(176.47058f, 1.8742183f, 799.2217f), 957) { StopDistance = 1f, Fly = true @@ -333710,16 +334814,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot21.Author = list113; index = 5; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span114[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -333727,13 +334831,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039375u, new Vector3(148.3634f, 5.192836f, 611.2611f), 957); + span115[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039375u, new Vector3(148.3634f, 5.192836f, 611.2611f), 957); obj66.Steps = list115; reference73 = obj66; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span114[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -333741,16 +334845,16 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039376u, new Vector3(-15.640564f, 35.742054f, 392.20264f), 957) + span116[num2] = new QuestStep(EInteractionType.Interact, 1039376u, new Vector3(-15.640564f, 35.742054f, 392.20264f), 957) { Fly = true }; obj67.Steps = list116; reference74 = obj67; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span114[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -333758,9 +334862,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span117[index2]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, 2011900u, new Vector3(-17.135986f, 35.62976f, 394.39978f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -333768,15 +334872,15 @@ public static class AssemblyQuestLoader num3 = 1; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span7 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index3 = 0; - span7[index3] = 14121u; + span118[index3] = 14121u; obj69.KillEnemyDataIds = list118; reference76 = obj69; obj68.Steps = list117; reference75 = obj68; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span114[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -333784,13 +334888,13 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039376u, new Vector3(-15.640564f, 35.742054f, 392.20264f), 957); + span119[num2] = new QuestStep(EInteractionType.Interact, 1039376u, new Vector3(-15.640564f, 35.742054f, 392.20264f), 957); obj70.Steps = list119; reference77 = obj70; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span114[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -333798,9 +334902,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span120[index2]; QuestStep obj72 = new QuestStep(EInteractionType.CompleteQuest, 1039377u, new Vector3(147.60046f, 5.186336f, 610.62024f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -333808,9 +334912,9 @@ public static class AssemblyQuestLoader index3 = 1; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span5[num3] = new DialogueChoice + span121[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA019_04198_Q1_000_000"), @@ -333827,16 +334931,16 @@ public static class AssemblyQuestLoader num = 1; List list122 = new List(num); CollectionsMarshal.SetCount(list122, num); - span = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index = 0; - span[index] = "liza"; + span122[index] = "liza"; questRoot22.Author = list122; index = 4; List list123 = new List(index); CollectionsMarshal.SetCount(list123, index); - span2 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span123[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -333844,13 +334948,13 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037682u, new Vector3(-564.1108f, 11.802608f, 124.28467f), 957); + span124[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037682u, new Vector3(-564.1108f, 11.802608f, 124.28467f), 957); obj73.Steps = list124; reference80 = obj73; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span123[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -333858,9 +334962,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span125[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Combat, 1039378u, new Vector3(-103.25781f, 2.5712337f, 597.589f), 957) { Fly = true, @@ -333869,17 +334973,17 @@ public static class AssemblyQuestLoader num3 = 2; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span7 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index3 = 0; - span7[index3] = 14119u; + span126[index3] = 14119u; index3++; - span7[index3] = 14120u; + span126[index3] = 14120u; obj75.KillEnemyDataIds = list126; reference82 = obj75; obj74.Steps = list125; reference81 = obj74; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span123[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -333887,13 +334991,13 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011933u, new Vector3(-102.61694f, 3.0059814f, 598.9319f), 957); + span127[num2] = new QuestStep(EInteractionType.Interact, 2011933u, new Vector3(-102.61694f, 3.0059814f, 598.9319f), 957); obj76.Steps = list127; reference83 = obj76; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span123[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -333901,9 +335005,9 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037682u, new Vector3(-564.1108f, 11.802608f, 124.28467f), 957) + span128[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037682u, new Vector3(-564.1108f, 11.802608f, 124.28467f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -333956,9 +335060,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1039384u, new Vector3(223.22424f, 10.211119f, 562.4321f), 957) { Fly = true, @@ -333967,9 +335071,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new DialogueChoice + span5[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA021_04200_Q1_000_000"), @@ -333988,9 +335092,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037671u, new Vector3(-554.37555f, 1.120665f, 22.690125f), 957) + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037671u, new Vector3(-554.37555f, 1.120665f, 22.690125f), 957) { StopDistance = 0.5f, Fly = true, @@ -334005,16 +335109,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 3; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -334022,16 +335126,16 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039516u, new Vector3(-554.89435f, 11.402609f, 125.10864f), 957) + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039516u, new Vector3(-554.89435f, 11.402609f, 125.10864f), 957) { Fly = true }; obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -334039,9 +335143,9 @@ public static class AssemblyQuestLoader num2 = 3; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span10[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Emote, 1037680u, new Vector3(-550.1946f, 1.6023201f, 50.766724f), 957) { StopDistance = 1f, @@ -334051,23 +335155,23 @@ public static class AssemblyQuestLoader index3 = 6; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - Span span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span11[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj7.CompletionQuestVariablesFlags = list11; reference7 = obj7; index2++; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span10[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Emote, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957) { Fly = true, @@ -334076,23 +335180,23 @@ public static class AssemblyQuestLoader num3 = 6; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index3 = 0; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span12[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj8.CompletionQuestVariablesFlags = list12; reference8 = obj8; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span10[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Emote, 1037676u, new Vector3(-502.95264f, 12.375282f, 116.31946f), 957) { Fly = true, @@ -334101,25 +335205,25 @@ public static class AssemblyQuestLoader index3 = 6; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span13[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj9.CompletionQuestVariablesFlags = list13; reference9 = obj9; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span8[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -334127,9 +335231,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039516u, new Vector3(-554.89435f, 11.402609f, 125.10864f), 957) + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039516u, new Vector3(-554.89435f, 11.402609f, 125.10864f), 957) { Fly = true }; @@ -334142,16 +335246,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot3.Author = list15; index = 6; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -334159,9 +335263,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span17[index2]; QuestStep obj12 = new QuestStep(EInteractionType.AcceptQuest, 1039379u, new Vector3(-478.3246f, 39.636753f, 95.47571f), 957) { Fly = true @@ -334169,9 +335273,9 @@ public static class AssemblyQuestLoader num3 = 1; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span4[index3] = new DialogueChoice + span18[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA023_04202_Q1_000_000"), @@ -334182,7 +335286,7 @@ public static class AssemblyQuestLoader obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -334190,16 +335294,16 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039380u, new Vector3(-386.862f, 21.832859f, 206.77502f), 957) + span19[num2] = new QuestStep(EInteractionType.Interact, 1039380u, new Vector3(-386.862f, 21.832859f, 206.77502f), 957) { Fly = true }; obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -334207,13 +335311,13 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039380u, new Vector3(-386.862f, 21.832859f, 206.77502f), 957); + span20[index2] = new QuestStep(EInteractionType.Interact, 1039380u, new Vector3(-386.862f, 21.832859f, 206.77502f), 957); obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span16[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -334221,9 +335325,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span21[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, 2011911u, new Vector3(-387.28925f, 21.744019f, 208.88062f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -334231,15 +335335,15 @@ public static class AssemblyQuestLoader index3 = 1; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - Span span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span6[num3] = 14118u; + span22[num3] = 14118u; obj16.KillEnemyDataIds = list22; reference16 = obj16; obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span16[num]; QuestSequence obj17 = new QuestSequence { Sequence = 4 @@ -334247,13 +335351,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039380u, new Vector3(-386.862f, 21.832859f, 206.77502f), 957); + span23[index2] = new QuestStep(EInteractionType.Interact, 1039380u, new Vector3(-386.862f, 21.832859f, 206.77502f), 957); obj17.Steps = list23; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span16[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -334261,9 +335365,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039379u, new Vector3(-478.3246f, 39.636753f, 95.47571f), 957) + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039379u, new Vector3(-478.3246f, 39.636753f, 95.47571f), 957) { Fly = true }; @@ -334276,16 +335380,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; questRoot4.Author = list25; index = 5; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -334293,13 +335397,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957); + span27[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957); obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span26[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -334307,18 +335411,18 @@ public static class AssemblyQuestLoader index2 = 2; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.631685f, 90.24879f, -136.69801f), 957); + span28[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.631685f, 90.24879f, -136.69801f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039382u, new Vector3(17.07483f, 90.248795f, -133.34863f), 957) + span28[num2] = new QuestStep(EInteractionType.Interact, 1039382u, new Vector3(17.07483f, 90.248795f, -133.34863f), 957) { StopDistance = 7f }; obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span26[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -334326,99 +335430,99 @@ public static class AssemblyQuestLoader num2 = 4; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span29[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2011912u, new Vector3(65.293335f, 96.29968f, -130.23578f), 957); num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list30; reference22 = questStep; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span29[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(61.000668f, 94.60124f, -159.90234f), 957); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list31; skipConditions.StepIf = skipStepConditions; questStep2.SkipConditions = skipConditions; reference23 = questStep2; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span29[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2011914u, null, 957); num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list32; reference24 = questStep3; index2++; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span29[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2011913u, new Vector3(79.51477f, 93.0647f, -157.09167f), 957); index3 = 6; List list33 = new List(index3); CollectionsMarshal.SetCount(list33, index3); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list33; reference25 = questStep4; obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span26[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -334426,13 +335530,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039382u, new Vector3(17.07483f, 90.248795f, -133.34863f), 957); + span34[num2] = new QuestStep(EInteractionType.Interact, 1039382u, new Vector3(17.07483f, 90.248795f, -133.34863f), 957); obj22.Steps = list34; reference26 = obj22; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span26[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -334440,9 +335544,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957) + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; @@ -334455,16 +335559,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot5.Author = list36; index = 6; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -334472,16 +335576,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039365u, new Vector3(-490.37924f, 5.667216f, 63.553833f), 957) + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039365u, new Vector3(-490.37924f, 5.667216f, 63.553833f), 957) { Fly = true }; obj24.Steps = list38; reference28 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -334489,16 +335593,16 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039366u, new Vector3(-385.24457f, 15.095761f, 62.974f), 957) + span39[index2] = new QuestStep(EInteractionType.Interact, 1039366u, new Vector3(-385.24457f, 15.095761f, 62.974f), 957) { Fly = true }; obj25.Steps = list39; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -334506,16 +335610,16 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039367u, new Vector3(-161.85254f, 32.732735f, 210.74231f), 957) + span40[num2] = new QuestStep(EInteractionType.Interact, 1039367u, new Vector3(-161.85254f, 32.732735f, 210.74231f), 957) { Fly = true }; obj26.Steps = list40; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -334523,51 +335627,51 @@ public static class AssemblyQuestLoader num2 = 3; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span41[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2011903u, new Vector3(-161.5473f, 32.211792f, 225.36047f), 957); num3 = 6; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span42[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list42; reference32 = questStep5; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span41[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2011904u, new Vector3(-148.57715f, 34.10388f, 207.84314f), 957); index3 = 6; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span5[num3] = null; + span43[num3] = null; num3++; - span5[num3] = null; + span43[num3] = null; num3++; - span5[num3] = null; + span43[num3] = null; num3++; - span5[num3] = null; + span43[num3] = null; num3++; - span5[num3] = null; + span43[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span43[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list43; reference33 = questStep6; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span41[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Combat, 2011902u, new Vector3(-170.21442f, 31.814941f, 193.1029f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -334575,32 +335679,32 @@ public static class AssemblyQuestLoader num3 = 1; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span6[index3] = 14117u; + span44[index3] = 14117u; obj28.KillEnemyDataIds = list44; index3 = 6; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span5 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = null; + span45[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span45[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list45; reference34 = obj28; obj27.Steps = list41; reference31 = obj27; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span37[num]; QuestSequence obj29 = new QuestSequence { Sequence = 4 @@ -334608,13 +335712,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039367u, new Vector3(-161.85254f, 32.732735f, 210.74231f), 957); + span46[num2] = new QuestStep(EInteractionType.Interact, 1039367u, new Vector3(-161.85254f, 32.732735f, 210.74231f), 957); obj29.Steps = list46; reference35 = obj29; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span37[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -334622,9 +335726,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039365u, new Vector3(-490.37924f, 5.667216f, 63.553833f), 957) + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039365u, new Vector3(-490.37924f, 5.667216f, 63.553833f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -334638,16 +335742,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot6.Author = list48; index = 5; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span49[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -334655,16 +335759,16 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039371u, new Vector3(-409.93365f, 10.751212f, 33.035767f), 957) + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039371u, new Vector3(-409.93365f, 10.751212f, 33.035767f), 957) { Fly = true }; obj31.Steps = list50; reference37 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -334672,16 +335776,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039372u, new Vector3(195.91052f, 4.763736f, 658.2893f), 957) + span51[index2] = new QuestStep(EInteractionType.Interact, 1039372u, new Vector3(195.91052f, 4.763736f, 658.2893f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; obj32.Steps = list51; reference38 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -334689,9 +335793,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span52[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Interact, 1039373u, new Vector3(-314.6258f, 0.70631444f, 561.12f), 957) { Fly = true @@ -334699,9 +335803,9 @@ public static class AssemblyQuestLoader num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span4[index3] = new DialogueChoice + span53[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA026_04205_Q1_000_000"), @@ -334712,7 +335816,7 @@ public static class AssemblyQuestLoader obj33.Steps = list52; reference39 = obj33; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span49[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -334720,9 +335824,9 @@ public static class AssemblyQuestLoader num2 = 6; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span54[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 2011905u, new Vector3(-443.04572f, -0.22894287f, 800.7781f), 957) { Fly = true @@ -334730,23 +335834,23 @@ public static class AssemblyQuestLoader index3 = 6; List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - span5 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span5[num3] = null; + span55[num3] = null; num3++; - span5[num3] = null; + span55[num3] = null; num3++; - span5[num3] = null; + span55[num3] = null; num3++; - span5[num3] = null; + span55[num3] = null; num3++; - span5[num3] = null; + span55[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span55[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj36.CompletionQuestVariablesFlags = list55; reference42 = obj36; index2++; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span54[index2]; QuestStep obj37 = new QuestStep(EInteractionType.Interact, 2011906u, new Vector3(-458.42682f, -0.19836426f, 830.8689f), 957) { Mount = false @@ -334754,93 +335858,93 @@ public static class AssemblyQuestLoader num3 = 6; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span56[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj37.CompletionQuestVariablesFlags = list56; reference43 = obj37; index2++; - span3[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-458.42682f, -0.19836426f, 830.8689f), 957) + span54[index2] = new QuestStep(EInteractionType.Dive, null, new Vector3(-458.42682f, -0.19836426f, 830.8689f), 957) { StopDistance = 5f }; index2++; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span54[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2011908u, new Vector3(-484.85547f, -72.22095f, 814.35876f), 957); index3 = 6; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span57[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list57; reference44 = questStep7; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span54[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2011907u, new Vector3(-452.90308f, -67.00244f, 776.2417f), 957); num3 = 6; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span5 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list58; reference45 = questStep8; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span54[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2011909u, new Vector3(-513.51184f, -52.689453f, 773.73914f), 957); index3 = 6; List list59 = new List(index3); CollectionsMarshal.SetCount(list59, index3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span59[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list59; reference46 = questStep9; obj35.Steps = list54; reference41 = obj35; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span49[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -334848,9 +335952,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039371u, new Vector3(-409.93365f, 10.751212f, 33.035767f), 957) + span60[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039371u, new Vector3(-409.93365f, 10.751212f, 33.035767f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -334864,16 +335968,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; + span61[index] = "liza"; questRoot7.Author = list61; index = 4; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span62[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -334881,16 +335985,16 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037685u, new Vector3(-468.864f, 6.2912574f, 3.463745f), 957) + span63[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037685u, new Vector3(-468.864f, 6.2912574f, 3.463745f), 957) { Fly = true }; obj39.Steps = list63; reference48 = obj39; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span62[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -334898,9 +336002,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span64[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(-568.1513f, 40.91181f, -451.32486f), 957) { StopDistance = 0.5f, @@ -334910,15 +336014,15 @@ public static class AssemblyQuestLoader num3 = 1; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span6[index3] = 14116u; + span65[index3] = 14116u; obj41.KillEnemyDataIds = list65; reference50 = obj41; obj40.Steps = list64; reference49 = obj40; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span62[num]; QuestSequence obj42 = new QuestSequence { Sequence = 2 @@ -334926,13 +336030,13 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039383u, new Vector3(-567.6509f, 41.313267f, -448.41687f), 957); + span66[index2] = new QuestStep(EInteractionType.Interact, 1039383u, new Vector3(-567.6509f, 41.313267f, -448.41687f), 957); obj42.Steps = list66; reference51 = obj42; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span62[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -334940,9 +336044,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037685u, new Vector3(-468.864f, 6.2912574f, 3.463745f), 957) + span67[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037685u, new Vector3(-468.864f, 6.2912574f, 3.463745f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -334956,16 +336060,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; + span68[index] = "liza"; questRoot8.Author = list68; index = 5; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span69[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -334973,9 +336077,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039385u, new Vector3(-480.12518f, 5.362214f, 37.582886f), 957) + span70[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039385u, new Vector3(-480.12518f, 5.362214f, 37.582886f), 957) { StopDistance = 0.5f, Fly = true @@ -334983,7 +336087,7 @@ public static class AssemblyQuestLoader obj44.Steps = list70; reference53 = obj44; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span69[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -334991,16 +336095,16 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039386u, new Vector3(-431.7846f, 72.61802f, -555.3826f), 957) + span71[num2] = new QuestStep(EInteractionType.Interact, 1039386u, new Vector3(-431.7846f, 72.61802f, -555.3826f), 957) { Fly = true }; obj45.Steps = list71; reference54 = obj45; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span69[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -335008,34 +336112,34 @@ public static class AssemblyQuestLoader num2 = 9; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span72[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-477.78827f, 73.67918f, -542.7145f), 957); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); index3 = 6; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list73; skipConditions2.StepIf = skipStepConditions2; questStep10.SkipConditions = skipConditions2; reference56 = questStep10; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span72[index2]; QuestStep obj47 = new QuestStep(EInteractionType.UseItem, 2011962u, new Vector3(-477.16492f, 74.75391f, -544.5792f), 957) { ItemId = 2003199u @@ -335043,23 +336147,23 @@ public static class AssemblyQuestLoader num3 = 6; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span5 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span74[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj47.CompletionQuestVariablesFlags = list74; reference57 = obj47; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span72[index2]; QuestStep obj48 = new QuestStep(EInteractionType.UseItem, 2011963u, new Vector3(-479.2401f, 74.784424f, -541.619f), 957) { DelaySecondsAtStart = 3f, @@ -335068,48 +336172,48 @@ public static class AssemblyQuestLoader index3 = 6; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span5 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span75[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list75; reference58 = obj48; index2++; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span72[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-482.98328f, 73.32367f, -521.75024f), 957); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num3 = 6; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span76[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list76; skipConditions3.StepIf = skipStepConditions3; questStep11.SkipConditions = skipConditions3; reference59 = questStep11; index2++; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span72[index2]; QuestStep obj49 = new QuestStep(EInteractionType.UseItem, 2011964u, new Vector3(-484.67236f, 74.021484f, -523.15564f), 957) { ItemId = 2003199u @@ -335117,23 +336221,23 @@ public static class AssemblyQuestLoader index3 = 6; List list77 = new List(index3); CollectionsMarshal.SetCount(list77, index3); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = null; + span77[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span77[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list77; reference60 = obj49; index2++; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span72[index2]; QuestStep obj50 = new QuestStep(EInteractionType.UseItem, 2011965u, new Vector3(-483.6042f, 74.35718f, -519.7986f), 957) { DelaySecondsAtStart = 3f, @@ -335142,25 +336246,25 @@ public static class AssemblyQuestLoader num3 = 6; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index3 = 0; - span5[index3] = null; + span78[index3] = null; index3++; - span5[index3] = null; + span78[index3] = null; index3++; - span5[index3] = null; + span78[index3] = null; index3++; - span5[index3] = null; + span78[index3] = null; index3++; - span5[index3] = null; + span78[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span78[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj50.CompletionQuestVariablesFlags = list78; reference61 = obj50; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-475.0877f, 73.24273f, -512.62787f), 957); + span72[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-475.0877f, 73.24273f, -512.62787f), 957); index2++; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span72[index2]; QuestStep obj51 = new QuestStep(EInteractionType.UseItem, 2011967u, new Vector3(-476.92078f, 74.08252f, -511.43665f), 957) { ItemId = 2003199u @@ -335168,23 +336272,23 @@ public static class AssemblyQuestLoader index3 = 6; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span5[num3] = null; + span79[num3] = null; num3++; - span5[num3] = null; + span79[num3] = null; num3++; - span5[num3] = null; + span79[num3] = null; num3++; - span5[num3] = null; + span79[num3] = null; num3++; - span5[num3] = null; + span79[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span79[num3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); obj51.CompletionQuestVariablesFlags = list79; reference62 = obj51; index2++; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span72[index2]; QuestStep obj52 = new QuestStep(EInteractionType.UseItem, 2011966u, new Vector3(-473.0144f, 74.32666f, -512.3827f), 957) { DelaySecondsAtStart = 3f, @@ -335193,25 +336297,25 @@ public static class AssemblyQuestLoader num3 = 6; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span5[index3] = null; + span80[index3] = null; index3++; - span5[index3] = null; + span80[index3] = null; index3++; - span5[index3] = null; + span80[index3] = null; index3++; - span5[index3] = null; + span80[index3] = null; index3++; - span5[index3] = null; + span80[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span80[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj52.CompletionQuestVariablesFlags = list80; reference63 = obj52; obj46.Steps = list72; reference55 = obj46; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span69[num]; QuestSequence obj53 = new QuestSequence { Sequence = 3 @@ -335219,16 +336323,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039386u, new Vector3(-431.7846f, 72.61802f, -555.3826f), 957) + span81[num2] = new QuestStep(EInteractionType.Interact, 1039386u, new Vector3(-431.7846f, 72.61802f, -555.3826f), 957) { Fly = true }; obj53.Steps = list81; reference64 = obj53; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span69[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -335236,9 +336340,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039385u, new Vector3(-480.12518f, 5.362214f, 37.582886f), 957) + span82[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039385u, new Vector3(-480.12518f, 5.362214f, 37.582886f), 957) { StopDistance = 0.5f, Fly = true, @@ -335253,16 +336357,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span83[index] = "liza"; questRoot9.Author = list83; index = 3; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span84[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -335270,13 +336374,13 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037673u, new Vector3(-517.0215f, 11.975277f, 100.541626f), 957); + span85[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037673u, new Vector3(-517.0215f, 11.975277f, 100.541626f), 957); obj55.Steps = list85; reference66 = obj55; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span84[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -335284,9 +336388,9 @@ public static class AssemblyQuestLoader num2 = 3; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span86[index2]; QuestStep obj57 = new QuestStep(EInteractionType.Interact, 1039370u, new Vector3(-106.21808f, 95.53504f, -700.4959f), 957) { Fly = true @@ -335294,67 +336398,67 @@ public static class AssemblyQuestLoader index3 = 6; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span5 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span87[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj57.CompletionQuestVariablesFlags = list87; reference68 = obj57; index2++; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span86[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1039368u, new Vector3(-65.07977f, 89.860886f, -659.8764f), 957); num3 = 6; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index3 = 0; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span88[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list88; reference69 = questStep12; index2++; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span86[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1039369u, new Vector3(-66.14789f, 89.4264f, -635.8892f), 957); index3 = 6; List list89 = new List(index3); CollectionsMarshal.SetCount(list89, index3); - span5 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num3 = 0; - span5[num3] = null; + span89[num3] = null; num3++; - span5[num3] = null; + span89[num3] = null; num3++; - span5[num3] = null; + span89[num3] = null; num3++; - span5[num3] = null; + span89[num3] = null; num3++; - span5[num3] = null; + span89[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span89[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list89; reference70 = questStep13; obj56.Steps = list86; reference67 = obj56; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span84[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -335362,9 +336466,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037673u, new Vector3(-517.0215f, 11.975277f, 100.541626f), 957) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037673u, new Vector3(-517.0215f, 11.975277f, 100.541626f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -335378,16 +336482,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span91[index] = "liza"; questRoot10.Author = list91; index = 3; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span92[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -335395,16 +336499,16 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037681u, new Vector3(-554.74176f, 11.402611f, 137.31592f), 957) + span93[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037681u, new Vector3(-554.74176f, 11.402611f, 137.31592f), 957) { Fly = true }; obj59.Steps = list93; reference72 = obj59; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span92[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -335412,18 +336516,18 @@ public static class AssemblyQuestLoader index2 = 2; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-281.16296f, 94.31451f, -289.12802f), 957) + span94[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-281.16296f, 94.31451f, -289.12802f), 957) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011910u, new Vector3(-280.99493f, 95.87244f, -287.64783f), 957); + span94[num2] = new QuestStep(EInteractionType.Interact, 2011910u, new Vector3(-280.99493f, 95.87244f, -287.64783f), 957); obj60.Steps = list94; reference73 = obj60; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span92[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -335431,9 +336535,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037681u, new Vector3(-554.74176f, 11.402611f, 137.31592f), 957) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037681u, new Vector3(-554.74176f, 11.402611f, 137.31592f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -335447,16 +336551,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot11.Author = list96; index = 5; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span97[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -335464,13 +336568,13 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039510u, new Vector3(-309.07147f, 21.799957f, -174.36487f), 962); + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039510u, new Vector3(-309.07147f, 21.799957f, -174.36487f), 962); obj62.Steps = list98; reference75 = obj62; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -335478,20 +336582,20 @@ public static class AssemblyQuestLoader num2 = 3; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.63965f, 25.46388f, -157.38919f), 962); + span99[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.63965f, 25.46388f, -157.38919f), 962); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-191.05865f, 22.001097f, -166.16983f), 962) + span99[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-191.05865f, 22.001097f, -166.16983f), 962) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039346u, new Vector3(-188.922f, 23.49104f, -181.90283f), 962); + span99[index2] = new QuestStep(EInteractionType.Interact, 1039346u, new Vector3(-188.922f, 23.49104f, -181.90283f), 962); obj63.Steps = list99; reference76 = obj63; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -335499,16 +336603,16 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2011801u, new Vector3(-191.02777f, 24.215942f, -179.15619f), 962) + span100[num2] = new QuestStep(EInteractionType.UseItem, 2011801u, new Vector3(-191.02777f, 24.215942f, -179.15619f), 962) { ItemId = 2003114u }; obj64.Steps = list100; reference77 = obj64; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span97[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -335516,16 +336620,16 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span101[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1039346u, new Vector3(-188.922f, 23.49104f, -181.90283f), 962); num3 = 1; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span4 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span4[index3] = new DialogueChoice + span102[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC001_04210_Q1_000_000"), @@ -335536,7 +336640,7 @@ public static class AssemblyQuestLoader obj65.Steps = list101; reference78 = obj65; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span97[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -335544,9 +336648,9 @@ public static class AssemblyQuestLoader index2 = 1; List list103 = new List(index2); CollectionsMarshal.SetCount(list103, index2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039510u, new Vector3(-309.07147f, 21.799957f, -174.36487f), 962) + span103[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039510u, new Vector3(-309.07147f, 21.799957f, -174.36487f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -335564,16 +336668,16 @@ public static class AssemblyQuestLoader num = 1; List list104 = new List(num); CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index = 0; - span[index] = "liza"; + span104[index] = "liza"; questRoot12.Author = list104; index = 4; List list105 = new List(index); CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span105[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -335581,13 +336685,13 @@ public static class AssemblyQuestLoader num2 = 1; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 2011795u, new Vector3(-104.32593f, 24.673828f, -120.042725f), 962); + span106[index2] = new QuestStep(EInteractionType.AcceptQuest, 2011795u, new Vector3(-104.32593f, 24.673828f, -120.042725f), 962); obj67.Steps = list106; reference81 = obj67; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span105[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -335595,13 +336699,13 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039344u, new Vector3(-58.54895f, 5.9669995f, -60.746216f), 962); + span107[num2] = new QuestStep(EInteractionType.Interact, 1039344u, new Vector3(-58.54895f, 5.9669995f, -60.746216f), 962); obj68.Steps = list107; reference82 = obj68; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span105[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -335609,13 +336713,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039509u, new Vector3(42.06909f, 2.4514537f, -11.062805f), 962); + span108[index2] = new QuestStep(EInteractionType.Interact, 1039509u, new Vector3(42.06909f, 2.4514537f, -11.062805f), 962); obj69.Steps = list108; reference83 = obj69; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span105[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -335623,9 +336727,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039345u, new Vector3(-102.1897f, 24.649986f, -119.798584f), 962); + span109[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039345u, new Vector3(-102.1897f, 24.649986f, -119.798584f), 962); obj70.Steps = list109; reference84 = obj70; questRoot12.QuestSequence = list105; @@ -335635,16 +336739,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "liza"; + span110[index] = "liza"; questRoot13.Author = list110; index = 3; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span111[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -335652,13 +336756,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037104u, new Vector3(-326.07007f, 20.1375f, -142.56512f), 962); + span112[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037104u, new Vector3(-326.07007f, 20.1375f, -142.56512f), 962); obj71.Steps = list112; reference85 = obj71; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span111[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -335666,9 +336770,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039343u, new Vector3(-16.983276f, -16.246998f, 123.03345f), 962) + span113[num2] = new QuestStep(EInteractionType.Interact, 1039343u, new Vector3(-16.983276f, -16.246998f, 123.03345f), 962) { AethernetShortcut = new AethernetShortcut { @@ -335679,7 +336783,7 @@ public static class AssemblyQuestLoader obj72.Steps = list113; reference86 = obj72; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span111[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -335687,9 +336791,9 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037104u, new Vector3(-326.07007f, 20.1375f, -142.56512f), 962) + span114[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037104u, new Vector3(-326.07007f, 20.1375f, -142.56512f), 962) { AethernetShortcut = new AethernetShortcut { @@ -335706,16 +336810,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "liza"; + span115[index] = "liza"; questRoot14.Author = list115; index = 3; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span116[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -335723,16 +336827,16 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span117[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.AcceptQuest, 1041286u, new Vector3(-230.51807f, 21.437386f, -119.46289f), 962); index3 = 1; List list118 = new List(index3); CollectionsMarshal.SetCount(list118, index3); - span4 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span4[num3] = new DialogueChoice + span118[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC004_04213_Q1_000_000"), @@ -335743,7 +336847,7 @@ public static class AssemblyQuestLoader obj74.Steps = list117; reference88 = obj74; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span116[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -335751,9 +336855,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041285u, new Vector3(115.80066f, 14.741594f, -132.03638f), 962) + span119[index2] = new QuestStep(EInteractionType.Interact, 1041285u, new Vector3(115.80066f, 14.741594f, -132.03638f), 962) { AethernetShortcut = new AethernetShortcut { @@ -335764,7 +336868,7 @@ public static class AssemblyQuestLoader obj75.Steps = list119; reference90 = obj75; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span116[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -335772,9 +336876,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041286u, new Vector3(-230.51807f, 21.437386f, -119.46289f), 962) + span120[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041286u, new Vector3(-230.51807f, 21.437386f, -119.46289f), 962) { AethernetShortcut = new AethernetShortcut { @@ -335791,16 +336895,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "liza"; + span121[index] = "liza"; questRoot15.Author = list121; index = 7; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span122[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -335808,16 +336912,16 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span123[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.AcceptQuest, 1041287u, new Vector3(-307.3625f, 22.3f, -143.29755f), 962); num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - span4[index3] = new DialogueChoice + span124[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZC005_04214_Q1_000_000") @@ -335827,7 +336931,7 @@ public static class AssemblyQuestLoader obj77.Steps = list123; reference92 = obj77; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span122[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -335835,13 +336939,13 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041288u, new Vector3(-169.51251f, 21.975235f, -152.26978f), 962); + span125[num2] = new QuestStep(EInteractionType.Interact, 1041288u, new Vector3(-169.51251f, 21.975235f, -152.26978f), 962); obj78.Steps = list125; reference94 = obj78; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span122[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -335849,9 +336953,9 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2012434u, new Vector3(-168.32227f, 21.927185f, -151.29321f), 962) + span126[index2] = new QuestStep(EInteractionType.Emote, 2012434u, new Vector3(-168.32227f, 21.927185f, -151.29321f), 962) { StopDistance = 0.25f, Emote = EEmote.BattleStance @@ -335859,7 +336963,7 @@ public static class AssemblyQuestLoader obj79.Steps = list126; reference95 = obj79; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span122[num]; QuestSequence obj80 = new QuestSequence { Sequence = 3 @@ -335867,13 +336971,13 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012437u, new Vector3(-169.69562f, 22.87323f, -150.07251f), 962); + span127[num2] = new QuestStep(EInteractionType.Interact, 2012437u, new Vector3(-169.69562f, 22.87323f, -150.07251f), 962); obj80.Steps = list127; reference96 = obj80; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span122[num]; QuestSequence obj81 = new QuestSequence { Sequence = 4 @@ -335881,13 +336985,13 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037098u, new Vector3(-94.83484f, 6.617f, -41.58087f), 962); + span128[index2] = new QuestStep(EInteractionType.Interact, 1037098u, new Vector3(-94.83484f, 6.617f, -41.58087f), 962); obj81.Steps = list128; reference97 = obj81; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span122[num]; QuestSequence obj82 = new QuestSequence { Sequence = 5 @@ -335895,16 +336999,16 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span129[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1041288u, new Vector3(-169.51251f, 21.975235f, -152.26978f), 962); index3 = 1; List list130 = new List(index3); CollectionsMarshal.SetCount(list130, index3); - span4 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span4[num3] = new DialogueChoice + span130[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC005_04214_Q2_000_000"), @@ -335915,7 +337019,7 @@ public static class AssemblyQuestLoader obj82.Steps = list129; reference98 = obj82; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span122[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -335923,9 +337027,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041287u, new Vector3(-307.3625f, 22.3f, -143.29755f), 962) + span131[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041287u, new Vector3(-307.3625f, 22.3f, -143.29755f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -335943,16 +337047,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot16.Author = list132; index = 3; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span133[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -335960,13 +337064,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037139u, new Vector3(-317.06726f, 19f, 48.844116f), 962); + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037139u, new Vector3(-317.06726f, 19f, 48.844116f), 962); obj84.Steps = list134; reference101 = obj84; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span133[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -335974,34 +337078,34 @@ public static class AssemblyQuestLoader num2 = 7; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span135[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-265.8844f, 18.745457f, 44.893326f), 962); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 6; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span5 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = null; + span136[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span136[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list136; skipConditions4.StepIf = skipStepConditions4; questStep18.SkipConditions = skipConditions4; reference103 = questStep18; index2++; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span135[index2]; QuestStep obj86 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-258.26123f, 12.376022f, 53.92458f), 962) { DisableNavmesh = true @@ -336011,25 +337115,25 @@ public static class AssemblyQuestLoader index3 = 6; List list137 = new List(index3); CollectionsMarshal.SetCount(list137, index3); - span5 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num3 = 0; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = null; + span137[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span137[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list137; skipConditions5.StepIf = skipStepConditions5; obj86.SkipConditions = skipConditions5; reference104 = obj86; index2++; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span135[index2]; QuestStep obj87 = new QuestStep(EInteractionType.UseItem, 1041289u, new Vector3(-265.919f, 12.623348f, 102.86096f), 962) { ItemId = 2003288u, @@ -336038,23 +337142,23 @@ public static class AssemblyQuestLoader num3 = 6; List list138 = new List(num3); CollectionsMarshal.SetCount(list138, num3); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index3 = 0; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = null; + span138[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span138[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj87.CompletionQuestVariablesFlags = list138; reference105 = obj87; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span135[index2]; QuestStep obj88 = new QuestStep(EInteractionType.UseItem, 1041290u, new Vector3(-291.49316f, 12.68306f, 127.45862f), 962) { ItemId = 2003288u, @@ -336063,23 +337167,23 @@ public static class AssemblyQuestLoader index3 = 6; List list139 = new List(index3); CollectionsMarshal.SetCount(list139, index3); - span5 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num3 = 0; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = null; + span139[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span139[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj88.CompletionQuestVariablesFlags = list139; reference106 = obj88; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span135[index2]; QuestStep obj89 = new QuestStep(EInteractionType.UseItem, 1041291u, new Vector3(-155.77942f, 11.71745f, -52.628357f), 962) { ItemId = 2003288u, @@ -336088,23 +337192,23 @@ public static class AssemblyQuestLoader num3 = 6; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span5 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index3 = 0; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span140[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj89.CompletionQuestVariablesFlags = list140; reference107 = obj89; index2++; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span135[index2]; QuestStep obj90 = new QuestStep(EInteractionType.UseItem, 1041292u, new Vector3(-147.50903f, 12.490502f, -87.052734f), 962) { ItemId = 2003288u, @@ -336113,23 +337217,23 @@ public static class AssemblyQuestLoader index3 = 6; List list141 = new List(index3); CollectionsMarshal.SetCount(list141, index3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num3 = 0; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span141[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj90.CompletionQuestVariablesFlags = list141; reference108 = obj90; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span135[index2]; QuestStep obj91 = new QuestStep(EInteractionType.UseItem, 1041293u, new Vector3(-107.86603f, 18.024683f, -71.33594f), 962) { ItemId = 2003288u, @@ -336138,25 +337242,25 @@ public static class AssemblyQuestLoader num3 = 6; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index3 = 0; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span142[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj91.CompletionQuestVariablesFlags = list142; reference109 = obj91; obj85.Steps = list135; reference102 = obj85; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span133[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -336164,9 +337268,9 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037139u, new Vector3(-317.06726f, 19f, 48.844116f), 962) + span143[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037139u, new Vector3(-317.06726f, 19f, 48.844116f), 962) { AethernetShortcut = new AethernetShortcut { @@ -336183,16 +337287,16 @@ public static class AssemblyQuestLoader num = 1; List list144 = new List(num); CollectionsMarshal.SetCount(list144, num); - span = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index = 0; - span[index] = "liza"; + span144[index] = "liza"; questRoot17.Author = list144; index = 4; List list145 = new List(index); CollectionsMarshal.SetCount(list145, index); - span2 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span145[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -336200,13 +337304,13 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040898u, new Vector3(-433.12738f, 22.221891f, 460.80713f), 958); + span146[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040898u, new Vector3(-433.12738f, 22.221891f, 460.80713f), 958); obj93.Steps = list146; reference111 = obj93; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span145[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -336214,13 +337318,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040899u, new Vector3(-233.44781f, 22.17031f, 443.71704f), 958); + span147[num2] = new QuestStep(EInteractionType.Interact, 1040899u, new Vector3(-233.44781f, 22.17031f, 443.71704f), 958); obj94.Steps = list147; reference112 = obj94; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span145[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -336228,16 +337332,16 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040899u, new Vector3(156.03712f, -19.711596f, 562.5593f), 958) + span148[index2] = new QuestStep(EInteractionType.Interact, 1040899u, new Vector3(156.03712f, -19.711596f, 562.5593f), 958) { StopDistance = 1f }; obj95.Steps = list148; reference113 = obj95; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span145[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -336245,9 +337349,9 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041122u, new Vector3(134.844f, -13.286316f, 649.8054f), 958); + span149[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041122u, new Vector3(134.844f, -13.286316f, 649.8054f), 958); obj96.Steps = list149; reference114 = obj96; questRoot17.QuestSequence = list145; @@ -336257,16 +337361,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "goatzone"; + span150[index] = "goatzone"; questRoot18.Author = list150; index = 4; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span151[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -336274,16 +337378,16 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041122u, new Vector3(134.844f, -13.286316f, 649.8054f), 958) + span152[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041122u, new Vector3(134.844f, -13.286316f, 649.8054f), 958) { Fly = true }; obj97.Steps = list152; reference115 = obj97; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span151[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -336291,16 +337395,16 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041119u, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) + span153[num2] = new QuestStep(EInteractionType.Interact, 1041119u, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) { Fly = true }; obj98.Steps = list153; reference116 = obj98; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span151[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -336308,9 +337412,9 @@ public static class AssemblyQuestLoader num2 = 2; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - ref QuestStep reference118 = ref span3[index2]; + ref QuestStep reference118 = ref span154[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Combat, null, new Vector3(73.64728f, -18.777306f, 527.2946f), 958) { StopDistance = 0.5f, @@ -336319,30 +337423,30 @@ public static class AssemblyQuestLoader index3 = 1; List list155 = new List(index3); CollectionsMarshal.SetCount(list155, index3); - span6 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span6[num3] = 14107u; + span155[num3] = 14107u; obj100.KillEnemyDataIds = list155; num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index3 = 0; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = null; + span156[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span156[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj100.CompletionQuestVariablesFlags = list156; reference118 = obj100; index2++; - ref QuestStep reference119 = ref span3[index2]; + ref QuestStep reference119 = ref span154[index2]; QuestStep obj101 = new QuestStep(EInteractionType.Combat, null, new Vector3(370.17212f, -18.937208f, 338.0957f), 958) { StopDistance = 0.5f, @@ -336351,32 +337455,32 @@ public static class AssemblyQuestLoader index3 = 1; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span6 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span6[num3] = 14107u; + span157[num3] = 14107u; obj101.KillEnemyDataIds = list157; num3 = 6; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index3 = 0; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = null; + span158[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span158[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list158; reference119 = obj101; obj99.Steps = list154; reference117 = obj99; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span151[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -336384,15 +337488,15 @@ public static class AssemblyQuestLoader index2 = 2; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) + span159[num2] = new QuestStep(EInteractionType.None, null, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) { StopDistance = 2000f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041119u, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) + span159[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041119u, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) { Fly = true, NextQuestId = new QuestId(4218) @@ -336406,16 +337510,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "goatzone"; + span160[index] = "goatzone"; questRoot19.Author = list160; index = 5; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span161[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -336423,16 +337527,16 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041119u, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) + span162[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041119u, new Vector3(135.85095f, -17.135998f, 567.8645f), 958) { Fly = true }; obj103.Steps = list162; reference121 = obj103; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span161[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -336440,9 +337544,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span163[num2]; QuestStep obj105 = new QuestStep(EInteractionType.Interact, 1041121u, new Vector3(208.51453f, 4.706692f, 77.77527f), 958) { Fly = true @@ -336450,9 +337554,9 @@ public static class AssemblyQuestLoader index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span4 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span4[num3] = new DialogueChoice + span164[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC009_04218_Q1_000_000"), @@ -336463,7 +337567,7 @@ public static class AssemblyQuestLoader obj104.Steps = list163; reference122 = obj104; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span161[num]; QuestSequence obj106 = new QuestSequence { Sequence = 2 @@ -336471,16 +337575,16 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2012474u, new Vector3(210.28455f, 5.355835f, 76.76807f), 958) + span165[index2] = new QuestStep(EInteractionType.Emote, 2012474u, new Vector3(210.28455f, 5.355835f, 76.76807f), 958) { Emote = EEmote.Pray }; obj106.Steps = list165; reference124 = obj106; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span161[num]; QuestSequence obj107 = new QuestSequence { Sequence = 3 @@ -336488,16 +337592,16 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042180u, new Vector3(127.06189f, -13.29479f, 650.8429f), 958) + span166[num2] = new QuestStep(EInteractionType.Interact, 1042180u, new Vector3(127.06189f, -13.29479f, 650.8429f), 958) { Fly = true }; obj107.Steps = list166; reference125 = obj107; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span161[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -336505,9 +337609,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040898u, new Vector3(-433.12738f, 22.221891f, 460.80713f), 958) + span167[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040898u, new Vector3(-433.12738f, 22.221891f, 460.80713f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -336520,16 +337624,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "goatzone"; + span168[index] = "goatzone"; questRoot20.Author = list168; index = 3; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span169[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -336537,13 +337641,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039381u, new Vector3(-437.7661f, 22.209024f, 431.937f), 958); + span170[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039381u, new Vector3(-437.7661f, 22.209024f, 431.937f), 958); obj109.Steps = list170; reference127 = obj109; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span169[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -336551,74 +337655,74 @@ public static class AssemblyQuestLoader num2 = 3; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span171[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1037733u, new Vector3(-375.14313f, 22f, 513.54236f), 958); num3 = 6; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span5 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index3 = 0; - span5[index3] = null; + span172[index3] = null; index3++; - span5[index3] = null; + span172[index3] = null; index3++; - span5[index3] = null; + span172[index3] = null; index3++; - span5[index3] = null; + span172[index3] = null; index3++; - span5[index3] = null; + span172[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span172[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list172; reference129 = questStep19; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span171[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1037747u, new Vector3(-314.25964f, 22.00559f, 430.47217f), 958); index3 = 6; List list173 = new List(index3); CollectionsMarshal.SetCount(list173, index3); - span5 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span173[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list173; reference130 = questStep20; index2++; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span171[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1037728u, new Vector3(-369.52777f, 22.149097f, 391.95837f), 958); num3 = 6; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index3 = 0; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span174[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list174; reference131 = questStep21; obj110.Steps = list171; reference128 = obj110; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span169[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -336626,9 +337730,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039381u, new Vector3(-437.7661f, 22.209024f, 431.937f), 958); + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039381u, new Vector3(-437.7661f, 22.209024f, 431.937f), 958); obj111.Steps = list175; reference132 = obj111; questRoot20.QuestSequence = list169; @@ -336638,16 +337742,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "goatzone"; + span176[index] = "goatzone"; questRoot21.Author = list176; index = 4; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span177[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -336655,13 +337759,13 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037728u, new Vector3(-369.52777f, 22.149097f, 391.95837f), 958); + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037728u, new Vector3(-369.52777f, 22.149097f, 391.95837f), 958); obj112.Steps = list178; reference133 = obj112; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span177[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -336669,16 +337773,16 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2012040u, new Vector3(-229.14478f, 20.035034f, 319.417f), 958) + span179[num2] = new QuestStep(EInteractionType.Snipe, 2012040u, new Vector3(-229.14478f, 20.035034f, 319.417f), 958) { Comment = "Zoom in between the buildings and wait a few seconds." }; obj113.Steps = list179; reference134 = obj113; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span177[num]; QuestSequence obj114 = new QuestSequence { Sequence = 2 @@ -336686,16 +337790,16 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039395u, new Vector3(83.84827f, 1.1234589f, 137.19385f), 958) + span180[index2] = new QuestStep(EInteractionType.Interact, 1039395u, new Vector3(83.84827f, 1.1234589f, 137.19385f), 958) { Fly = true }; obj114.Steps = list180; reference135 = obj114; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span177[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -336703,9 +337807,9 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037728u, new Vector3(-369.52777f, 22.149097f, 391.95837f), 958) + span181[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037728u, new Vector3(-369.52777f, 22.149097f, 391.95837f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -336718,16 +337822,16 @@ public static class AssemblyQuestLoader num = 1; List list182 = new List(num); CollectionsMarshal.SetCount(list182, num); - span = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index = 0; - span[index] = "goatzone"; + span182[index] = "goatzone"; questRoot22.Author = list182; index = 3; List list183 = new List(index); CollectionsMarshal.SetCount(list183, index); - span2 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span183[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -336735,13 +337839,13 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037733u, new Vector3(-375.14313f, 22f, 513.54236f), 958); + span184[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037733u, new Vector3(-375.14313f, 22f, 513.54236f), 958); obj116.Steps = list184; reference137 = obj116; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span183[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -336749,74 +337853,74 @@ public static class AssemblyQuestLoader index2 = 3; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span185[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1039396u, new Vector3(-318.227f, 22.376268f, 449.45447f), 958); index3 = 6; List list186 = new List(index3); CollectionsMarshal.SetCount(list186, index3); - span5 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num3 = 0; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span186[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list186; reference139 = questStep22; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span185[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1039397u, new Vector3(-317.76917f, 22f, 428.7937f), 958); num3 = 6; List list187 = new List(num3); CollectionsMarshal.SetCount(list187, num3); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index3 = 0; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span187[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list187; reference140 = questStep23; num2++; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span185[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1039398u, new Vector3(-318.62366f, 22.943655f, 391.4701f), 958); index3 = 6; List list188 = new List(index3); CollectionsMarshal.SetCount(list188, index3); - span5 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list188; reference141 = questStep24; obj117.Steps = list185; reference138 = obj117; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span183[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -336824,9 +337928,9 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037733u, new Vector3(-375.14313f, 22f, 513.54236f), 958); + span189[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037733u, new Vector3(-375.14313f, 22f, 513.54236f), 958); obj118.Steps = list189; reference142 = obj118; questRoot22.QuestSequence = list183; @@ -336836,16 +337940,16 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "goatzone"; + span190[index] = "goatzone"; questRoot23.Author = list190; index = 5; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span191[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -336853,13 +337957,13 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958); + span192[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958); obj119.Steps = list192; reference143 = obj119; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span191[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -336867,9 +337971,9 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span193[index2]; QuestStep obj121 = new QuestStep(EInteractionType.Combat, null, new Vector3(147.65237f, -18.974234f, 434.61954f), 958) { Fly = true, @@ -336878,17 +337982,17 @@ public static class AssemblyQuestLoader num3 = 2; List list194 = new List(num3); CollectionsMarshal.SetCount(list194, num3); - span6 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index3 = 0; - span6[index3] = 14105u; + span194[index3] = 14105u; index3++; - span6[index3] = 14106u; + span194[index3] = 14106u; obj121.KillEnemyDataIds = list194; reference145 = obj121; obj120.Steps = list193; reference144 = obj120; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span191[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -336896,13 +338000,13 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039388u, new Vector3(145.4032f, -18.974236f, 435.0193f), 958); + span195[num2] = new QuestStep(EInteractionType.Interact, 1039388u, new Vector3(145.4032f, -18.974236f, 435.0193f), 958); obj122.Steps = list195; reference146 = obj122; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span191[num]; QuestSequence obj123 = new QuestSequence { Sequence = 3 @@ -336910,13 +338014,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039387u, new Vector3(144.82336f, -18.974234f, 436.27063f), 958); + span196[index2] = new QuestStep(EInteractionType.Interact, 1039387u, new Vector3(144.82336f, -18.974234f, 436.27063f), 958); obj123.Steps = list196; reference147 = obj123; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span191[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -336924,9 +338028,9 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958) + span197[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -336939,16 +338043,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "goatzone"; + span198[index] = "goatzone"; questRoot24.Author = list198; index = 3; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span199[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -336956,13 +338060,13 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958); + span200[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958); obj125.Steps = list200; reference149 = obj125; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span199[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -336970,9 +338074,9 @@ public static class AssemblyQuestLoader index2 = 3; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference151 = ref span3[num2]; + ref QuestStep reference151 = ref span201[num2]; QuestStep obj127 = new QuestStep(EInteractionType.UseItem, 2011969u, new Vector3(-371.26727f, 24.979004f, 151.20166f), 958) { Fly = true, @@ -336981,23 +338085,23 @@ public static class AssemblyQuestLoader index3 = 6; List list202 = new List(index3); CollectionsMarshal.SetCount(list202, index3); - span5 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num3 = 0; - span5[num3] = null; + span202[num3] = null; num3++; - span5[num3] = null; + span202[num3] = null; num3++; - span5[num3] = null; + span202[num3] = null; num3++; - span5[num3] = null; + span202[num3] = null; num3++; - span5[num3] = null; + span202[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span202[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj127.CompletionQuestVariablesFlags = list202; reference151 = obj127; num2++; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span201[num2]; QuestStep obj128 = new QuestStep(EInteractionType.UseItem, 2011968u, new Vector3(-313.92395f, 21.805054f, 147.87512f), 958) { ItemId = 2003195u @@ -337005,23 +338109,23 @@ public static class AssemblyQuestLoader num3 = 6; List list203 = new List(num3); CollectionsMarshal.SetCount(list203, num3); - span5 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index3 = 0; - span5[index3] = null; + span203[index3] = null; index3++; - span5[index3] = null; + span203[index3] = null; index3++; - span5[index3] = null; + span203[index3] = null; index3++; - span5[index3] = null; + span203[index3] = null; index3++; - span5[index3] = null; + span203[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span203[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj128.CompletionQuestVariablesFlags = list203; reference152 = obj128; num2++; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span201[num2]; QuestStep obj129 = new QuestStep(EInteractionType.Combat, 2011970u, new Vector3(-375.29565f, 21.164185f, 99.47351f), 958) { ItemId = 2003195u, @@ -337030,32 +338134,32 @@ public static class AssemblyQuestLoader index3 = 1; List list204 = new List(index3); CollectionsMarshal.SetCount(list204, index3); - span6 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span6[num3] = 14104u; + span204[num3] = 14104u; obj129.KillEnemyDataIds = list204; num3 = 6; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span5 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index3 = 0; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = null; + span205[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span205[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj129.CompletionQuestVariablesFlags = list205; reference153 = obj129; obj126.Steps = list201; reference150 = obj126; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span199[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -337063,9 +338167,9 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958) + span206[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -337078,16 +338182,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "goatzone"; + span207[index] = "goatzone"; questRoot25.Author = list207; index = 4; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span208[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -337095,13 +338199,13 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037729u, new Vector3(-342.67188f, 22.377153f, 466.8496f), 958); + span209[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037729u, new Vector3(-342.67188f, 22.377153f, 466.8496f), 958); obj131.Steps = list209; reference155 = obj131; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span208[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -337109,13 +338213,13 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039392u, new Vector3(-378.4085f, 22.105467f, 535.33215f), 958); + span210[index2] = new QuestStep(EInteractionType.Interact, 1039392u, new Vector3(-378.4085f, 22.105467f, 535.33215f), 958); obj132.Steps = list210; reference156 = obj132; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span208[num]; QuestSequence obj133 = new QuestSequence { Sequence = 2 @@ -337123,79 +338227,79 @@ public static class AssemblyQuestLoader index2 = 4; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span211[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1037731u, new Vector3(-356.80176f, 22f, 518.9745f), 958); index3 = 6; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span5 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = null; + span212[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span212[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list212; reference158 = questStep25; num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span211[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1037754u, new Vector3(-431.29626f, 22.278519f, 437.6134f), 958); num3 = 6; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span213[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list213; reference159 = questStep26; num2++; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span211[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1039393u, new Vector3(-415.9762f, 21.392963f, 384.9087f), 958); index3 = 6; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span5 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span214[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list214; reference160 = questStep27; num2++; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span211[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1039392u, new Vector3(-378.4085f, 22.105467f, 535.33215f), 958); num3 = 1; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span4 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index3 = 0; - span4[index3] = new DialogueChoice + span215[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC015_04224_Q1_000_000"), @@ -337206,7 +338310,7 @@ public static class AssemblyQuestLoader obj133.Steps = list211; reference157 = obj133; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span208[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -337214,9 +338318,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037729u, new Vector3(-342.67188f, 22.377153f, 466.8496f), 958); + span216[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037729u, new Vector3(-342.67188f, 22.377153f, 466.8496f), 958); obj134.Steps = list216; reference162 = obj134; questRoot25.QuestSequence = list208; @@ -337226,16 +338330,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "goatzone"; + span217[index] = "goatzone"; questRoot26.Author = list217; index = 3; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span218[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -337243,13 +338347,13 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037767u, new Vector3(545.2506f, -36.61618f, -252.12488f), 958); + span219[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037767u, new Vector3(545.2506f, -36.61618f, -252.12488f), 958); obj135.Steps = list219; reference163 = obj135; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span218[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -337257,11 +338361,11 @@ public static class AssemblyQuestLoader num2 = 4; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(541.0247f, -36.65f, -244.85428f), 958); + span220[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(541.0247f, -36.65f, -244.85428f), 958); index2++; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span220[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Interact, 2011973u, new Vector3(370.5653f, 10.788086f, -450.6447f), 958) { Fly = true @@ -337269,26 +338373,26 @@ public static class AssemblyQuestLoader index3 = 6; List list221 = new List(index3); CollectionsMarshal.SetCount(list221, index3); - span5 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num3 = 0; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span221[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj137.CompletionQuestVariablesFlags = list221; num3 = 1; List list222 = new List(num3); CollectionsMarshal.SetCount(list222, num3); - span4 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index3 = 0; - span4[index3] = new DialogueChoice + span222[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZD001_04225_Q1_000_000") @@ -337296,31 +338400,31 @@ public static class AssemblyQuestLoader obj137.DialogueChoices = list222; reference165 = obj137; index2++; - ref QuestStep reference166 = ref span3[index2]; + ref QuestStep reference166 = ref span220[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 2011974u, new Vector3(282.39868f, 10.788086f, -323.07928f), 958); index3 = 6; List list223 = new List(index3); CollectionsMarshal.SetCount(list223, index3); - span5 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num3 = 0; - span5[num3] = null; + span223[num3] = null; num3++; - span5[num3] = null; + span223[num3] = null; num3++; - span5[num3] = null; + span223[num3] = null; num3++; - span5[num3] = null; + span223[num3] = null; num3++; - span5[num3] = null; + span223[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span223[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep29.CompletionQuestVariablesFlags = list223; num3 = 1; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span4 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index3 = 0; - span4[index3] = new DialogueChoice + span224[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZD001_04225_Q2_000_000") @@ -337328,30 +338432,30 @@ public static class AssemblyQuestLoader questStep29.DialogueChoices = list224; reference166 = questStep29; index2++; - ref QuestStep reference167 = ref span3[index2]; + ref QuestStep reference167 = ref span220[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 2011972u, new Vector3(241.19922f, 11.673096f, -292.98853f), 958); index3 = 6; List list225 = new List(index3); CollectionsMarshal.SetCount(list225, index3); - span5 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = null; + span225[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span225[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep30.CompletionQuestVariablesFlags = list225; reference167 = questStep30; obj136.Steps = list220; reference164 = obj136; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span218[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -337359,9 +338463,9 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037767u, new Vector3(545.2506f, -36.61618f, -252.12488f), 958) + span226[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037767u, new Vector3(545.2506f, -36.61618f, -252.12488f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; @@ -337374,16 +338478,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "goatzone"; + span227[index] = "goatzone"; questRoot27.Author = list227; index = 3; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span228[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -337391,13 +338495,13 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039399u, new Vector3(556.4812f, -40.250004f, -133.04346f), 958); + span229[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039399u, new Vector3(556.4812f, -40.250004f, -133.04346f), 958); obj139.Steps = list229; reference169 = obj139; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span228[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -337405,9 +338509,9 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span230[num2]; QuestStep obj141 = new QuestStep(EInteractionType.Combat, null, new Vector3(-159.59418f, 10.8f, -468.8335f), 958) { StopDistance = 0.5f, @@ -337417,9 +338521,9 @@ public static class AssemblyQuestLoader num3 = 1; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span6 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index3 = 0; - span6[index3] = 13468u; + span231[index3] = 13468u; obj141.KillEnemyDataIds = list231; obj141.CombatItemUse = new CombatItemUse { @@ -337431,7 +338535,7 @@ public static class AssemblyQuestLoader obj140.Steps = list230; reference170 = obj140; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span228[num]; QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue @@ -337439,9 +338543,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039399u, new Vector3(556.4812f, -40.250004f, -133.04346f), 958) + span232[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039399u, new Vector3(556.4812f, -40.250004f, -133.04346f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; @@ -337454,16 +338558,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "goatzone"; + span233[index] = "goatzone"; questRoot28.Author = list233; index = 3; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span234[num]; QuestSequence obj143 = new QuestSequence { Sequence = 0 @@ -337471,13 +338575,13 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037782u, new Vector3(545.2506f, -36.61608f, -230.24347f), 958); + span235[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037782u, new Vector3(545.2506f, -36.61608f, -230.24347f), 958); obj143.Steps = list235; reference173 = obj143; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span234[num]; QuestSequence obj144 = new QuestSequence { Sequence = 1 @@ -337485,11 +338589,11 @@ public static class AssemblyQuestLoader num2 = 3; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(539.7576f, -36.65f, -237.16893f), 958); + span236[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(539.7576f, -36.65f, -237.16893f), 958); index2++; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span236[index2]; QuestStep obj145 = new QuestStep(EInteractionType.Interact, 2012049u, new Vector3(301.86914f, 10.788086f, -540.79504f), 958) { Fly = true @@ -337497,27 +338601,27 @@ public static class AssemblyQuestLoader index3 = 6; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span5 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span5[num3] = null; + span237[num3] = null; num3++; - span5[num3] = null; + span237[num3] = null; num3++; - span5[num3] = null; + span237[num3] = null; num3++; - span5[num3] = null; + span237[num3] = null; num3++; - span5[num3] = null; + span237[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span237[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj145.CompletionQuestVariablesFlags = list237; reference175 = obj145; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012050u, new Vector3(295.49097f, 11.306824f, -500.26703f), 958); + span236[index2] = new QuestStep(EInteractionType.Interact, 2012050u, new Vector3(295.49097f, 11.306824f, -500.26703f), 958); obj144.Steps = list236; reference174 = obj144; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span234[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -337525,9 +338629,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037782u, new Vector3(545.2506f, -36.61608f, -230.24347f), 958) + span238[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037782u, new Vector3(545.2506f, -36.61608f, -230.24347f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; @@ -337540,16 +338644,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "goatzone"; + span239[index] = "goatzone"; questRoot29.Author = list239; index = 3; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span240[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -337557,13 +338661,13 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041911u, new Vector3(508.8424f, -3.8202174f, -352.71234f), 958); + span241[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041911u, new Vector3(508.8424f, -3.8202174f, -352.71234f), 958); obj147.Steps = list241; reference177 = obj147; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span240[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -337571,16 +338675,16 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span242[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1040659u, new Vector3(514.5189f, -36.65f, -156.9696f), 958); num3 = 1; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span4 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index3 = 0; - span4[index3] = new DialogueChoice + span243[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD004_04228_Q1_000_000"), @@ -337591,7 +338695,7 @@ public static class AssemblyQuestLoader obj148.Steps = list242; reference178 = obj148; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span240[num]; QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue @@ -337599,9 +338703,9 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037771u, new Vector3(524.28467f, -19.820217f, -298.81744f), 958); + span244[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037771u, new Vector3(524.28467f, -19.820217f, -298.81744f), 958); obj149.Steps = list244; reference180 = obj149; questRoot29.QuestSequence = list240; @@ -337611,16 +338715,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "goatzone"; + span245[index] = "goatzone"; questRoot30.Author = list245; index = 3; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span246[num]; QuestSequence obj150 = new QuestSequence { Sequence = 0 @@ -337628,13 +338732,13 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037779u, new Vector3(513.7865f, -36.65f, -135.91211f), 958); + span247[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037779u, new Vector3(513.7865f, -36.65f, -135.91211f), 958); obj150.Steps = list247; reference181 = obj150; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span246[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -337642,9 +338746,9 @@ public static class AssemblyQuestLoader num2 = 4; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span248[index2]; QuestStep obj152 = new QuestStep(EInteractionType.Combat, 1039400u, new Vector3(364.76685f, 10.8f, -308.03394f), 958) { Fly = true, @@ -337653,51 +338757,51 @@ public static class AssemblyQuestLoader index3 = 1; List list249 = new List(index3); CollectionsMarshal.SetCount(list249, index3); - span6 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num3 = 0; - span6[num3] = 14103u; + span249[num3] = 14103u; obj152.KillEnemyDataIds = list249; num3 = 6; List list250 = new List(num3); CollectionsMarshal.SetCount(list250, num3); - span5 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index3 = 0; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = null; + span250[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span250[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj152.CompletionQuestVariablesFlags = list250; reference183 = obj152; index2++; - ref QuestStep reference184 = ref span3[index2]; + ref QuestStep reference184 = ref span248[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 1040627u, new Vector3(282.00195f, 11.327993f, -365.8656f), 958); index3 = 6; List list251 = new List(index3); CollectionsMarshal.SetCount(list251, index3); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = null; + span251[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span251[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list251; reference184 = questStep32; index2++; - ref QuestStep reference185 = ref span3[index2]; + ref QuestStep reference185 = ref span248[index2]; QuestStep obj153 = new QuestStep(EInteractionType.Interact, 1040626u, new Vector3(296.4065f, 10.799999f, -387.9912f), 958) { Mount = true @@ -337705,46 +338809,46 @@ public static class AssemblyQuestLoader num3 = 6; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span5 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index3 = 0; - span5[index3] = null; + span252[index3] = null; index3++; - span5[index3] = null; + span252[index3] = null; index3++; - span5[index3] = null; + span252[index3] = null; index3++; - span5[index3] = null; + span252[index3] = null; index3++; - span5[index3] = null; + span252[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span252[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj153.CompletionQuestVariablesFlags = list252; reference185 = obj153; index2++; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span248[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1040628u, new Vector3(260.8224f, 10.849999f, -456.32104f), 958); index3 = 6; List list253 = new List(index3); CollectionsMarshal.SetCount(list253, index3); - span5 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num3 = 0; - span5[num3] = null; + span253[num3] = null; num3++; - span5[num3] = null; + span253[num3] = null; num3++; - span5[num3] = null; + span253[num3] = null; num3++; - span5[num3] = null; + span253[num3] = null; num3++; - span5[num3] = null; + span253[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span253[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list253; reference186 = questStep33; obj151.Steps = list248; reference182 = obj151; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span246[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -337752,9 +338856,9 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037779u, new Vector3(513.7865f, -36.65f, -135.91211f), 958) + span254[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037779u, new Vector3(513.7865f, -36.65f, -135.91211f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; @@ -337767,16 +338871,16 @@ public static class AssemblyQuestLoader num = 1; List list255 = new List(num); CollectionsMarshal.SetCount(list255, num); - span = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index = 0; - span[index] = "goatzone"; + span255[index] = "goatzone"; questRoot31.Author = list255; index = 4; List list256 = new List(index); CollectionsMarshal.SetCount(list256, index); - span2 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num = 0; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span256[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -337784,16 +338888,16 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040645u, new Vector3(485.2522f, 10.800001f, -456.32104f), 958) + span257[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040645u, new Vector3(485.2522f, 10.800001f, -456.32104f), 958) { Fly = true }; obj155.Steps = list257; reference188 = obj155; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span256[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -337801,14 +338905,14 @@ public static class AssemblyQuestLoader index2 = 3; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-340.87164f, 10.803238f, -694.511f), 958) + span258[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-340.87164f, 10.803238f, -694.511f), 958) { Fly = true }; num2++; - ref QuestStep reference190 = ref span3[num2]; + ref QuestStep reference190 = ref span258[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Combat, null, new Vector3(-310.5188f, 10.813947f, -720.8323f), 958) { Fly = false, @@ -337817,20 +338921,20 @@ public static class AssemblyQuestLoader num3 = 1; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span6 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index3 = 0; - span6[index3] = 14102u; + span259[index3] = 14102u; obj157.KillEnemyDataIds = list259; reference190 = obj157; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 14102u, new Vector3(-313.222f, 10.821807f, -720.4852f), 958) + span258[num2] = new QuestStep(EInteractionType.UseItem, 14102u, new Vector3(-313.222f, 10.821807f, -720.4852f), 958) { ItemId = 2003208u }; obj156.Steps = list258; reference189 = obj156; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span256[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -337838,13 +338942,13 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040629u, new Vector3(-310.47534f, 10.815676f, -720.2411f), 958); + span260[index2] = new QuestStep(EInteractionType.Interact, 1040629u, new Vector3(-310.47534f, 10.815676f, -720.2411f), 958); obj158.Steps = list260; reference191 = obj158; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span256[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -337852,9 +338956,9 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040645u, new Vector3(485.2522f, 10.800001f, -456.32104f), 958) + span261[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040645u, new Vector3(485.2522f, 10.800001f, -456.32104f), 958) { Fly = true, AetheryteShortcut = EAetheryteLocation.GarlemaldTertium @@ -337868,16 +338972,16 @@ public static class AssemblyQuestLoader num = 1; List list262 = new List(num); CollectionsMarshal.SetCount(list262, num); - span = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index = 0; - span[index] = "goatzone"; + span262[index] = "goatzone"; questRoot32.Author = list262; index = 3; List list263 = new List(index); CollectionsMarshal.SetCount(list263, index); - span2 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span263[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -337885,16 +338989,16 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span264[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.AcceptQuest, 1040646u, new Vector3(503.9292f, -36.65f, -253.07086f), 958); index3 = 1; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - span4 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span4[num3] = new DialogueChoice + span265[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD007_04231_Q1_000_000"), @@ -337905,7 +339009,7 @@ public static class AssemblyQuestLoader obj160.Steps = list264; reference193 = obj160; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span263[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -337913,79 +339017,79 @@ public static class AssemblyQuestLoader index2 = 4; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - ref QuestStep reference196 = ref span3[num2]; + ref QuestStep reference196 = ref span266[num2]; QuestStep questStep35 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(545.40717f, -36.616177f, -267.17505f), 958); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); num3 = 6; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span5 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index3 = 0; - span5[index3] = null; + span267[index3] = null; index3++; - span5[index3] = null; + span267[index3] = null; index3++; - span5[index3] = null; + span267[index3] = null; index3++; - span5[index3] = null; + span267[index3] = null; index3++; - span5[index3] = null; + span267[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span267[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list267; skipConditions6.StepIf = skipStepConditions6; questStep35.SkipConditions = skipConditions6; reference196 = questStep35; num2++; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span266[num2]; QuestStep questStep36 = new QuestStep(EInteractionType.Interact, 1037766u, new Vector3(545.3115f, -36.616177f, -265.00348f), 958); index3 = 6; List list268 = new List(index3); CollectionsMarshal.SetCount(list268, index3); - span5 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span268[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep36.CompletionQuestVariablesFlags = list268; reference197 = questStep36; num2++; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span266[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1037774u, new Vector3(518.181f, -36.65f, -212.14618f), 958); num3 = 6; List list269 = new List(num3); CollectionsMarshal.SetCount(list269, num3); - span5 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index3 = 0; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span269[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list269; index3 = 1; List list270 = new List(index3); CollectionsMarshal.SetCount(list270, index3); - span4 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span4[num3] = new DialogueChoice + span270[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD007_04231_Q2_000_100"), @@ -337994,30 +339098,30 @@ public static class AssemblyQuestLoader questStep37.DialogueChoices = list270; reference198 = questStep37; num2++; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span266[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Interact, 1040632u, new Vector3(537.4684f, -36.65f, -175.21942f), 958); num3 = 6; List list271 = new List(num3); CollectionsMarshal.SetCount(list271, num3); - span5 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index3 = 0; - span5[index3] = null; + span271[index3] = null; index3++; - span5[index3] = null; + span271[index3] = null; index3++; - span5[index3] = null; + span271[index3] = null; index3++; - span5[index3] = null; + span271[index3] = null; index3++; - span5[index3] = null; + span271[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span271[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep38.CompletionQuestVariablesFlags = list271; reference199 = questStep38; obj161.Steps = list266; reference195 = obj161; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span263[num]; QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue @@ -338025,9 +339129,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040646u, new Vector3(503.9292f, -36.65f, -253.07086f), 958); + span272[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040646u, new Vector3(503.9292f, -36.65f, -253.07086f), 958); obj162.Steps = list272; reference200 = obj162; questRoot32.QuestSequence = list263; @@ -338037,16 +339141,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot33.Author = list273; index = 6; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span274[num]; QuestSequence obj163 = new QuestSequence { Sequence = 0 @@ -338054,13 +339158,13 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040633u, new Vector3(496.94043f, 10.887661f, -418.57025f), 958); + span275[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040633u, new Vector3(496.94043f, 10.887661f, -418.57025f), 958); obj163.Steps = list275; reference201 = obj163; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span274[num]; QuestSequence obj164 = new QuestSequence { Sequence = 1 @@ -338068,13 +339172,13 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040634u, new Vector3(190.26465f, 10.5f, -630.2129f), 958); + span276[index2] = new QuestStep(EInteractionType.Interact, 1040634u, new Vector3(190.26465f, 10.5f, -630.2129f), 958); obj164.Steps = list276; reference202 = obj164; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span274[num]; QuestSequence obj165 = new QuestSequence { Sequence = 2 @@ -338082,16 +339186,16 @@ public static class AssemblyQuestLoader index2 = 15; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span277[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Interact, 2012377u, new Vector3(189.10498f, 10.482849f, -668.9708f), 958); index3 = 1; List list278 = new List(index3); CollectionsMarshal.SetCount(list278, index3); - span4 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span4[num3] = new DialogueChoice + span278[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZD008_04232_SYSTEM04232_Q1_000_001") @@ -338099,33 +339203,33 @@ public static class AssemblyQuestLoader questStep39.DialogueChoices = list278; reference204 = questStep39; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(148.87286f, 10.5f, -674.6158f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(148.87286f, 10.5f, -674.6158f), 958) { StopDistance = 50f, NpcWaitDistance = 3f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.07327f, 10.499999f, -675.6929f), 958); + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.07327f, 10.499999f, -675.6929f), 958); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(100.27427f, 10.5f, -668.4484f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(100.27427f, 10.5f, -668.4484f), 958) { StopDistance = 50f, NpcWaitDistance = 3f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.80121f, 10.5f, -668.12524f), 958) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(121.80121f, 10.5f, -668.12524f), 958) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.11899f, 10.8f, -647.2713f), 958) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.11899f, 10.8f, -647.2713f), 958) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(55.128044f, 10.799999f, -632.78925f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(55.128044f, 10.799999f, -632.78925f), 958) { StopDistance = 50f, NpcWaitDistance = 3f, @@ -338133,13 +339237,13 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(68.38609f, 10.799999f, -630.82086f), 958) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(68.38609f, 10.799999f, -630.82086f), 958) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(42.153065f, 10.8f, -625.0765f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(42.153065f, 10.8f, -625.0765f), 958) { StopDistance = 50f, NpcWaitDistance = 3f, @@ -338147,13 +339251,13 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.18486f, 10.799999f, -617.59485f), 958) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(72.18486f, 10.799999f, -617.59485f), 958) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(60.43399f, 10.799999f, -600.4008f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(60.43399f, 10.799999f, -600.4008f), 958) { StopDistance = 50f, NpcWaitDistance = 3f, @@ -338161,7 +339265,7 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(55.30184f, 10.8f, -598.927f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(55.30184f, 10.8f, -598.927f), 958) { StopDistance = 50f, NpcWaitDistance = 3f, @@ -338169,21 +339273,21 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(43.088688f, 10.8f, -617.3753f), 958) + span277[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(43.088688f, 10.8f, -617.3753f), 958) { DelaySecondsAtStart = 8f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(21.752983f, 10.5f, -589.2936f), 958) + span277[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1040635u, new Vector3(21.752983f, 10.5f, -589.2936f), 958) { StopDistance = 50f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1040636u, new Vector3(21.744019f, 10.5f, -589.3187f), 958) + span277[num2] = new QuestStep(EInteractionType.WalkTo, 1040636u, new Vector3(21.744019f, 10.5f, -589.3187f), 958) { StopDistance = 4f, DelaySecondsAtStart = 5f, @@ -338194,7 +339298,7 @@ public static class AssemblyQuestLoader obj165.Steps = list277; reference203 = obj165; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span274[num]; QuestSequence obj166 = new QuestSequence { Sequence = 3 @@ -338202,9 +339306,9 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - ref QuestStep reference206 = ref span3[index2]; + ref QuestStep reference206 = ref span279[index2]; QuestStep obj167 = new QuestStep(EInteractionType.Combat, null, new Vector3(-18.56067f, 10.5f, -530.3922f), 958) { StopDistance = 1f, @@ -338213,15 +339317,15 @@ public static class AssemblyQuestLoader num3 = 1; List list280 = new List(num3); CollectionsMarshal.SetCount(list280, num3); - span6 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index3 = 0; - span6[index3] = 14101u; + span280[index3] = 14101u; obj167.KillEnemyDataIds = list280; reference206 = obj167; obj166.Steps = list279; reference205 = obj166; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span274[num]; QuestSequence obj168 = new QuestSequence { Sequence = 4 @@ -338229,9 +339333,9 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - ref QuestStep reference208 = ref span3[num2]; + ref QuestStep reference208 = ref span281[num2]; QuestStep obj169 = new QuestStep(EInteractionType.Interact, 1040637u, new Vector3(-16.525574f, 10.5f, -532.15845f), 958) { StopDistance = 7f @@ -338239,9 +339343,9 @@ public static class AssemblyQuestLoader index3 = 1; List list282 = new List(index3); CollectionsMarshal.SetCount(list282, index3); - span4 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - span4[num3] = new DialogueChoice + span282[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD008_04232_Q1_000_000"), @@ -338252,7 +339356,7 @@ public static class AssemblyQuestLoader obj168.Steps = list281; reference207 = obj168; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span274[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -338260,9 +339364,9 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040633u, new Vector3(496.94043f, 10.887661f, -418.57025f), 958) + span283[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040633u, new Vector3(496.94043f, 10.887661f, -418.57025f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; @@ -338275,16 +339379,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "goatzone"; + span284[index] = "goatzone"; questRoot34.Author = list284; index = 4; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span285[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -338292,13 +339396,13 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037722u, new Vector3(-308.0949f, 22f, 415.3047f), 958); + span286[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037722u, new Vector3(-308.0949f, 22f, 415.3047f), 958); obj171.Steps = list286; reference210 = obj171; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span285[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -338306,16 +339410,16 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1039353u, new Vector3(-308.00336f, 22f, 413.80933f), 958) + span287[index2] = new QuestStep(EInteractionType.Emote, 1039353u, new Vector3(-308.00336f, 22f, 413.80933f), 958) { Emote = EEmote.Soothe }; obj172.Steps = list287; reference211 = obj172; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span285[num]; QuestSequence obj173 = new QuestSequence { Sequence = 2 @@ -338323,39 +339427,39 @@ public static class AssemblyQuestLoader index2 = 6; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039353u, new Vector3(-308.00336f, 22f, 413.80933f), 958); + span288[num2] = new QuestStep(EInteractionType.Interact, 1039353u, new Vector3(-308.00336f, 22f, 413.80933f), 958); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-310.48834f, 24.947939f, 377.09357f), 958) + span288[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-310.48834f, 24.947939f, 377.09357f), 958) { NpcWaitDistance = 1f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-351.1446f, 7.736393f, 303.24872f), 958) + span288[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-351.1446f, 7.736393f, 303.24872f), 958) { NpcWaitDistance = 1f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-334.03958f, 19.434929f, 175.00089f), 958) + span288[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-334.03958f, 19.434929f, 175.00089f), 958) { NpcWaitDistance = 1f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-321.72916f, 18.139357f, 98.16852f), 958) + span288[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039353u, new Vector3(-321.72916f, 18.139357f, 98.16852f), 958) { NpcWaitDistance = 1f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039355u, new Vector3(-319.4171f, 8.981749f, -9.475891f), 958) + span288[num2] = new QuestStep(EInteractionType.Interact, 1039355u, new Vector3(-319.4171f, 8.981749f, -9.475891f), 958) { Mount = false, Sprint = false @@ -338363,7 +339467,7 @@ public static class AssemblyQuestLoader obj173.Steps = list288; reference212 = obj173; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span285[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -338371,9 +339475,9 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037722u, new Vector3(-308.0949f, 22f, 415.3047f), 958) + span289[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037722u, new Vector3(-308.0949f, 22f, 415.3047f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -338386,16 +339490,16 @@ public static class AssemblyQuestLoader num = 1; List list290 = new List(num); CollectionsMarshal.SetCount(list290, num); - span = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index = 0; - span[index] = "goatzone"; + span290[index] = "goatzone"; questRoot35.Author = list290; index = 5; List list291 = new List(index); CollectionsMarshal.SetCount(list291, index); - span2 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num = 0; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span291[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -338403,13 +339507,13 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039358u, new Vector3(-321.43134f, 22.377153f, 473.167f), 958); + span292[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039358u, new Vector3(-321.43134f, 22.377153f, 473.167f), 958); obj175.Steps = list292; reference214 = obj175; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span291[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -338417,9 +339521,9 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039359u, new Vector3(486.71704f, 11.195138f, -299.36682f), 958) + span293[index2] = new QuestStep(EInteractionType.Interact, 1039359u, new Vector3(486.71704f, 11.195138f, -299.36682f), 958) { Fly = true, AetheryteShortcut = EAetheryteLocation.GarlemaldTertium @@ -338427,7 +339531,7 @@ public static class AssemblyQuestLoader obj176.Steps = list293; reference215 = obj176; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span291[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -338435,16 +339539,16 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2011849u, new Vector3(486.04553f, 11.154297f, -296.37604f), 958) + span294[num2] = new QuestStep(EInteractionType.Snipe, 2011849u, new Vector3(486.04553f, 11.154297f, -296.37604f), 958) { Comment = "Snipe Magitek Colossi" }; obj177.Steps = list294; reference216 = obj177; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span291[num]; QuestSequence obj178 = new QuestSequence { Sequence = 3 @@ -338452,13 +339556,13 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039359u, new Vector3(486.71704f, 11.195138f, -299.36682f), 958); + span295[index2] = new QuestStep(EInteractionType.Interact, 1039359u, new Vector3(486.71704f, 11.195138f, -299.36682f), 958); obj178.Steps = list295; reference217 = obj178; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span291[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -338466,9 +339570,9 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037729u, new Vector3(-342.67188f, 22.377153f, 466.8496f), 958) + span296[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037729u, new Vector3(-342.67188f, 22.377153f, 466.8496f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -338481,16 +339585,16 @@ public static class AssemblyQuestLoader num = 1; List list297 = new List(num); CollectionsMarshal.SetCount(list297, num); - span = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index = 0; - span[index] = "goatzone"; + span297[index] = "goatzone"; questRoot36.Author = list297; index = 6; List list298 = new List(index); CollectionsMarshal.SetCount(list298, index); - span2 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num = 0; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span298[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -338498,13 +339602,13 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958); + span299[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958); obj180.Steps = list299; reference219 = obj180; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span298[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -338512,13 +339616,13 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040663u, new Vector3(-318.10486f, 23.722221f, 353.93298f), 958); + span300[num2] = new QuestStep(EInteractionType.Interact, 1040663u, new Vector3(-318.10486f, 23.722221f, 353.93298f), 958); obj181.Steps = list300; reference220 = obj181; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span298[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -338526,9 +339630,9 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040664u, new Vector3(382.22327f, 10.762111f, -713.3135f), 958) + span301[index2] = new QuestStep(EInteractionType.Interact, 1040664u, new Vector3(382.22327f, 10.762111f, -713.3135f), 958) { Fly = true, AetheryteShortcut = EAetheryteLocation.GarlemaldTertium @@ -338536,7 +339640,7 @@ public static class AssemblyQuestLoader obj182.Steps = list301; reference221 = obj182; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span298[num]; QuestSequence obj183 = new QuestSequence { Sequence = 3 @@ -338544,9 +339648,9 @@ public static class AssemblyQuestLoader index2 = 2; List list302 = new List(index2); CollectionsMarshal.SetCount(list302, index2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span302[num2]; QuestStep obj184 = new QuestStep(EInteractionType.UseItem, 2012052u, new Vector3(383.84058f, 11.48999f, -711.1162f), 958) { ItemId = 2003210u @@ -338554,23 +339658,23 @@ public static class AssemblyQuestLoader num3 = 6; List list303 = new List(num3); CollectionsMarshal.SetCount(list303, num3); - span5 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index3 = 0; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span303[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj184.CompletionQuestVariablesFlags = list303; reference223 = obj184; num2++; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span302[num2]; QuestStep obj185 = new QuestStep(EInteractionType.UseItem, 2012051u, new Vector3(383.5354f, 11.306824f, -708.03394f), 958) { ItemId = 2003210u @@ -338578,25 +339682,25 @@ public static class AssemblyQuestLoader index3 = 6; List list304 = new List(index3); CollectionsMarshal.SetCount(list304, index3); - span5 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num3 = 0; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span304[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj185.CompletionQuestVariablesFlags = list304; reference224 = obj185; obj183.Steps = list302; reference222 = obj183; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span298[num]; QuestSequence obj186 = new QuestSequence { Sequence = 4 @@ -338604,16 +339708,16 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - ref QuestStep reference226 = ref span3[index2]; + ref QuestStep reference226 = ref span305[index2]; QuestStep questStep40 = new QuestStep(EInteractionType.Interact, 1040664u, new Vector3(382.22327f, 10.762111f, -713.3135f), 958); num3 = 1; List list306 = new List(num3); CollectionsMarshal.SetCount(list306, num3); - span4 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index3 = 0; - span4[index3] = new DialogueChoice + span306[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD011_04235_Q1_000_000"), @@ -338624,7 +339728,7 @@ public static class AssemblyQuestLoader obj186.Steps = list305; reference225 = obj186; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span298[num]; QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue @@ -338632,9 +339736,9 @@ public static class AssemblyQuestLoader index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958) + span307[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037751u, new Vector3(-424.15503f, 22.196602f, 423.48352f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -338647,16 +339751,16 @@ public static class AssemblyQuestLoader num = 1; List list308 = new List(num); CollectionsMarshal.SetCount(list308, num); - span = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index = 0; - span[index] = "goatzone"; + span308[index] = "goatzone"; questRoot37.Author = list308; index = 6; List list309 = new List(index); CollectionsMarshal.SetCount(list309, index); - span2 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num = 0; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span309[num]; QuestSequence obj188 = new QuestSequence { Sequence = 0 @@ -338664,13 +339768,13 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037741u, new Vector3(-434.50067f, 22.00912f, 470.32874f), 958); + span310[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037741u, new Vector3(-434.50067f, 22.00912f, 470.32874f), 958); obj188.Steps = list310; reference228 = obj188; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span309[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -338678,16 +339782,16 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040666u, new Vector3(-294.20923f, 21.732546f, 485.67932f), 958) + span311[num2] = new QuestStep(EInteractionType.Interact, 1040666u, new Vector3(-294.20923f, 21.732546f, 485.67932f), 958) { Fly = true }; obj189.Steps = list311; reference229 = obj189; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span309[num]; QuestSequence obj190 = new QuestSequence { Sequence = 2 @@ -338695,16 +339799,16 @@ public static class AssemblyQuestLoader num2 = 1; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040667u, new Vector3(323.26233f, -9.523699f, 251.88062f), 958) + span312[index2] = new QuestStep(EInteractionType.Interact, 1040667u, new Vector3(323.26233f, -9.523699f, 251.88062f), 958) { Fly = true }; obj190.Steps = list312; reference230 = obj190; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span309[num]; QuestSequence obj191 = new QuestSequence { Sequence = 3 @@ -338712,11 +339816,11 @@ public static class AssemblyQuestLoader index2 = 2; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012053u, new Vector3(313.6797f, -11.978394f, 279.74353f), 958); + span313[num2] = new QuestStep(EInteractionType.Interact, 2012053u, new Vector3(313.6797f, -11.978394f, 279.74353f), 958); num2++; - ref QuestStep reference232 = ref span3[num2]; + ref QuestStep reference232 = ref span313[num2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, 14100u, new Vector3(302.5399f, -12.244642f, 304.46622f), 958) { ItemId = 2003211u, @@ -338725,15 +339829,15 @@ public static class AssemblyQuestLoader index3 = 1; List list314 = new List(index3); CollectionsMarshal.SetCount(list314, index3); - span6 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num3 = 0; - span6[num3] = 14100u; + span314[num3] = 14100u; obj192.KillEnemyDataIds = list314; reference232 = obj192; obj191.Steps = list313; reference231 = obj191; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span309[num]; QuestSequence obj193 = new QuestSequence { Sequence = 4 @@ -338741,16 +339845,16 @@ public static class AssemblyQuestLoader num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040667u, new Vector3(323.26233f, -9.523699f, 251.88062f), 958) + span315[index2] = new QuestStep(EInteractionType.Interact, 1040667u, new Vector3(323.26233f, -9.523699f, 251.88062f), 958) { Fly = false }; obj193.Steps = list315; reference233 = obj193; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span309[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -338758,9 +339862,9 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037741u, new Vector3(-434.50067f, 22.00912f, 470.32874f), 958) + span316[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037741u, new Vector3(-434.50067f, 22.00912f, 470.32874f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -338773,16 +339877,16 @@ public static class AssemblyQuestLoader num = 1; List list317 = new List(num); CollectionsMarshal.SetCount(list317, num); - span = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index = 0; - span[index] = "goatzone"; + span317[index] = "goatzone"; questRoot38.Author = list317; index = 3; List list318 = new List(index); CollectionsMarshal.SetCount(list318, index); - span2 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num = 0; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span318[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -338790,13 +339894,13 @@ public static class AssemblyQuestLoader num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037747u, new Vector3(-314.25964f, 22.00559f, 430.47217f), 958); + span319[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037747u, new Vector3(-314.25964f, 22.00559f, 430.47217f), 958); obj195.Steps = list319; reference235 = obj195; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span318[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -338804,9 +339908,9 @@ public static class AssemblyQuestLoader index2 = 7; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span320[num2]; QuestStep obj197 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-189.97284f, 15.907461f, -169.83481f), 958) { Fly = true @@ -338816,26 +339920,26 @@ public static class AssemblyQuestLoader num3 = 6; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span5 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span321[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list321; skipStepConditions7.Flying = ELockedSkipCondition.Locked; skipConditions7.StepIf = skipStepConditions7; obj197.SkipConditions = skipConditions7; reference237 = obj197; num2++; - ref QuestStep reference238 = ref span3[num2]; + ref QuestStep reference238 = ref span320[num2]; QuestStep obj198 = new QuestStep(EInteractionType.Interact, 2012054u, new Vector3(-156.05408f, 10.788086f, -235.40094f), 958) { Fly = true @@ -338843,23 +339947,23 @@ public static class AssemblyQuestLoader index3 = 6; List list322 = new List(index3); CollectionsMarshal.SetCount(list322, index3); - span5 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span322[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj198.CompletionQuestVariablesFlags = list322; reference238 = obj198; num2++; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span320[num2]; QuestStep obj199 = new QuestStep(EInteractionType.Interact, 2012055u, new Vector3(-129.83911f, 10.788086f, -270.95447f), 958) { Fly = true @@ -338867,49 +339971,49 @@ public static class AssemblyQuestLoader num3 = 6; List list323 = new List(num3); CollectionsMarshal.SetCount(list323, num3); - span5 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index3 = 0; - span5[index3] = null; + span323[index3] = null; index3++; - span5[index3] = null; + span323[index3] = null; index3++; - span5[index3] = null; + span323[index3] = null; index3++; - span5[index3] = null; + span323[index3] = null; index3++; - span5[index3] = null; + span323[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span323[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj199.CompletionQuestVariablesFlags = list323; reference239 = obj199; num2++; - ref QuestStep reference240 = ref span3[num2]; + ref QuestStep reference240 = ref span320[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-223.12543f, 10.826223f, -368.8611f), 958); SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions8 = new SkipStepConditions(); index3 = 6; List list324 = new List(index3); CollectionsMarshal.SetCount(list324, index3); - span5 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num3 = 0; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = null; + span324[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span324[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list324; skipStepConditions8.Flying = ELockedSkipCondition.Unlocked; skipConditions8.StepIf = skipStepConditions8; questStep41.SkipConditions = skipConditions8; reference240 = questStep41; num2++; - ref QuestStep reference241 = ref span3[num2]; + ref QuestStep reference241 = ref span320[num2]; QuestStep obj200 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-140.08179f, 16.226164f, -310.9478f), 958) { Fly = true @@ -338919,26 +340023,26 @@ public static class AssemblyQuestLoader num3 = 6; List list325 = new List(num3); CollectionsMarshal.SetCount(list325, num3); - span5 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index3 = 0; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = null; + span325[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span325[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list325; skipStepConditions9.Flying = ELockedSkipCondition.Locked; skipConditions9.StepIf = skipStepConditions9; obj200.SkipConditions = skipConditions9; reference241 = obj200; num2++; - ref QuestStep reference242 = ref span3[num2]; + ref QuestStep reference242 = ref span320[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 2012056u, new Vector3(-234.6991f, 10.788086f, -367.2389f), 958) { Fly = true @@ -338946,23 +340050,23 @@ public static class AssemblyQuestLoader index3 = 6; List list326 = new List(index3); CollectionsMarshal.SetCount(list326, index3); - span5 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num3 = 0; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = null; + span326[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span326[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list326; reference242 = obj201; num2++; - ref QuestStep reference243 = ref span3[num2]; + ref QuestStep reference243 = ref span320[num2]; QuestStep obj202 = new QuestStep(EInteractionType.Interact, 2012057u, new Vector3(-246.93683f, 16.494995f, -413.016f), 958) { StopDistance = 1f, @@ -338971,25 +340075,25 @@ public static class AssemblyQuestLoader num3 = 6; List list327 = new List(num3); CollectionsMarshal.SetCount(list327, num3); - span5 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index3 = 0; - span5[index3] = null; + span327[index3] = null; index3++; - span5[index3] = null; + span327[index3] = null; index3++; - span5[index3] = null; + span327[index3] = null; index3++; - span5[index3] = null; + span327[index3] = null; index3++; - span5[index3] = null; + span327[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span327[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj202.CompletionQuestVariablesFlags = list327; reference243 = obj202; obj196.Steps = list320; reference236 = obj196; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span318[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -338997,9 +340101,9 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037747u, new Vector3(-314.25964f, 22.00559f, 430.47217f), 958) + span328[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037747u, new Vector3(-314.25964f, 22.00559f, 430.47217f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -339012,16 +340116,16 @@ public static class AssemblyQuestLoader num = 1; List list329 = new List(num); CollectionsMarshal.SetCount(list329, num); - span = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index = 0; - span[index] = "goatzone"; + span329[index] = "goatzone"; questRoot39.Author = list329; index = 3; List list330 = new List(index); CollectionsMarshal.SetCount(list330, index); - span2 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num = 0; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span330[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -339029,16 +340133,16 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - ref QuestStep reference246 = ref span3[num2]; + ref QuestStep reference246 = ref span331[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.AcceptQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958); index3 = 1; List list332 = new List(index3); CollectionsMarshal.SetCount(list332, index3); - span4 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num3 = 0; - span4[num3] = new DialogueChoice + span332[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZD014_04238_Q1_000_000") @@ -339048,7 +340152,7 @@ public static class AssemblyQuestLoader obj204.Steps = list331; reference245 = obj204; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span330[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -339056,9 +340160,9 @@ public static class AssemblyQuestLoader num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1040640u, new Vector3(-239.15472f, 11.232812f, -256.61102f), 958) + span333[index2] = new QuestStep(EInteractionType.UseItem, 1040640u, new Vector3(-239.15472f, 11.232812f, -256.61102f), 958) { Fly = true, ItemId = 2003244u @@ -339066,7 +340170,7 @@ public static class AssemblyQuestLoader obj205.Steps = list333; reference247 = obj205; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span330[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -339074,9 +340178,9 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958) + span334[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037755u, new Vector3(-338.76556f, 22.462305f, 449.08826f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -339089,16 +340193,16 @@ public static class AssemblyQuestLoader num = 1; List list335 = new List(num); CollectionsMarshal.SetCount(list335, num); - span = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index = 0; - span[index] = "goatzone"; + span335[index] = "goatzone"; questRoot40.Author = list335; index = 4; List list336 = new List(index); CollectionsMarshal.SetCount(list336, index); - span2 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num = 0; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span336[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -339106,13 +340210,13 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040662u, new Vector3(-373.18994f, 22.268795f, 385.00024f), 958); + span337[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040662u, new Vector3(-373.18994f, 22.268795f, 385.00024f), 958); obj207.Steps = list337; reference249 = obj207; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span336[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -339120,16 +340224,16 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040642u, new Vector3(49.149292f, 0.78169787f, 90.89795f), 958) + span338[num2] = new QuestStep(EInteractionType.Interact, 1040642u, new Vector3(49.149292f, 0.78169787f, 90.89795f), 958) { Fly = true }; obj208.Steps = list338; reference250 = obj208; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span336[num]; QuestSequence obj209 = new QuestSequence { Sequence = 2 @@ -339137,16 +340241,16 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - ref QuestStep reference252 = ref span3[index2]; + ref QuestStep reference252 = ref span339[index2]; QuestStep questStep43 = new QuestStep(EInteractionType.Interact, 1040642u, new Vector3(49.149292f, 0.78169787f, 90.89795f), 958); num3 = 1; List list340 = new List(num3); CollectionsMarshal.SetCount(list340, num3); - span4 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index3 = 0; - span4[index3] = new DialogueChoice + span340[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZD015_04239_Q1_000_000") @@ -339156,7 +340260,7 @@ public static class AssemblyQuestLoader obj209.Steps = list339; reference251 = obj209; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span336[num]; QuestSequence obj210 = new QuestSequence { Sequence = byte.MaxValue @@ -339164,9 +340268,9 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040662u, new Vector3(-373.18994f, 22.268795f, 385.00024f), 958) + span341[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040662u, new Vector3(-373.18994f, 22.268795f, 385.00024f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -339179,16 +340283,16 @@ public static class AssemblyQuestLoader num = 1; List list342 = new List(num); CollectionsMarshal.SetCount(list342, num); - span = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index = 0; - span[index] = "liza"; + span342[index] = "liza"; questRoot41.Author = list342; index = 3; List list343 = new List(index); CollectionsMarshal.SetCount(list343, index); - span2 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span343[num]; QuestSequence obj211 = new QuestSequence { Sequence = 0 @@ -339196,13 +340300,13 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037867u, new Vector3(-301.62512f, -144.00002f, -491.14215f), 959); + span344[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037867u, new Vector3(-301.62512f, -144.00002f, -491.14215f), 959); obj211.Steps = list344; reference254 = obj211; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span343[num]; QuestSequence obj212 = new QuestSequence { Sequence = 1 @@ -339210,9 +340314,9 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - ref QuestStep reference256 = ref span3[num2]; + ref QuestStep reference256 = ref span345[num2]; QuestStep obj213 = new QuestStep(EInteractionType.Combat, 1041132u, new Vector3(-558.1293f, -168f, -475.3338f), 959) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -339220,15 +340324,15 @@ public static class AssemblyQuestLoader index3 = 1; List list346 = new List(index3); CollectionsMarshal.SetCount(list346, index3); - span6 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num3 = 0; - span6[num3] = 14053u; + span346[num3] = 14053u; obj213.KillEnemyDataIds = list346; reference256 = obj213; obj212.Steps = list345; reference255 = obj212; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span343[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -339236,9 +340340,9 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037867u, new Vector3(-301.62512f, -144.00002f, -491.14215f), 959); + span347[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037867u, new Vector3(-301.62512f, -144.00002f, -491.14215f), 959); obj214.Steps = list347; reference257 = obj214; questRoot41.QuestSequence = list343; @@ -339248,16 +340352,16 @@ public static class AssemblyQuestLoader num = 1; List list348 = new List(num); CollectionsMarshal.SetCount(list348, num); - span = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index = 0; - span[index] = "liza"; + span348[index] = "liza"; questRoot42.Author = list348; index = 3; List list349 = new List(index); CollectionsMarshal.SetCount(list349, index); - span2 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num = 0; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span349[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -339265,13 +340369,13 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039520u, new Vector3(-287.8615f, -143.50005f, -520.28687f), 959); + span350[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039520u, new Vector3(-287.8615f, -143.50005f, -520.28687f), 959); obj215.Steps = list350; reference258 = obj215; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span349[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -339279,9 +340383,9 @@ public static class AssemblyQuestLoader num2 = 18; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index2 = 0; - ref QuestStep reference260 = ref span3[index2]; + ref QuestStep reference260 = ref span351[index2]; QuestStep obj217 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-348.90564f, -161.8501f, -651.4007f), 959) { StopDistance = 1f @@ -339291,25 +340395,25 @@ public static class AssemblyQuestLoader num3 = 6; List list352 = new List(num3); CollectionsMarshal.SetCount(list352, num3); - span5 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index3 = 0; - span5[index3] = null; + span352[index3] = null; index3++; - span5[index3] = null; + span352[index3] = null; index3++; - span5[index3] = null; + span352[index3] = null; index3++; - span5[index3] = null; + span352[index3] = null; index3++; - span5[index3] = null; + span352[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span352[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list352; skipConditions10.StepIf = skipStepConditions10; obj217.SkipConditions = skipConditions10; reference260 = obj217; index2++; - ref QuestStep reference261 = ref span3[index2]; + ref QuestStep reference261 = ref span351[index2]; QuestStep obj218 = new QuestStep(EInteractionType.Jump, null, new Vector3(-348.90564f, -161.8501f, -651.4007f), 959) { StopDistance = 1f, @@ -339325,25 +340429,25 @@ public static class AssemblyQuestLoader index3 = 6; List list353 = new List(index3); CollectionsMarshal.SetCount(list353, index3); - span5 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num3 = 0; - span5[num3] = null; + span353[num3] = null; num3++; - span5[num3] = null; + span353[num3] = null; num3++; - span5[num3] = null; + span353[num3] = null; num3++; - span5[num3] = null; + span353[num3] = null; num3++; - span5[num3] = null; + span353[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span353[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list353; skipConditions11.StepIf = skipStepConditions11; obj218.SkipConditions = skipConditions11; reference261 = obj218; index2++; - ref QuestStep reference262 = ref span3[index2]; + ref QuestStep reference262 = ref span351[index2]; QuestStep obj219 = new QuestStep(EInteractionType.Jump, null, new Vector3(-344.52225f, -160.40424f, -654.19385f), 959) { Comment = "Platform 2", @@ -339358,25 +340462,25 @@ public static class AssemblyQuestLoader num3 = 6; List list354 = new List(num3); CollectionsMarshal.SetCount(list354, num3); - span5 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index3 = 0; - span5[index3] = null; + span354[index3] = null; index3++; - span5[index3] = null; + span354[index3] = null; index3++; - span5[index3] = null; + span354[index3] = null; index3++; - span5[index3] = null; + span354[index3] = null; index3++; - span5[index3] = null; + span354[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span354[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions12.CompletionQuestVariablesFlags = list354; skipConditions12.StepIf = skipStepConditions12; obj219.SkipConditions = skipConditions12; reference262 = obj219; index2++; - ref QuestStep reference263 = ref span3[index2]; + ref QuestStep reference263 = ref span351[index2]; QuestStep obj220 = new QuestStep(EInteractionType.Jump, null, new Vector3(-342.69867f, -158.90424f, -651.2852f), 959) { Comment = "Platform 3", @@ -339391,25 +340495,25 @@ public static class AssemblyQuestLoader index3 = 6; List list355 = new List(index3); CollectionsMarshal.SetCount(list355, index3); - span5 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num3 = 0; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = null; + span355[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span355[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions13.CompletionQuestVariablesFlags = list355; skipConditions13.StepIf = skipStepConditions13; obj220.SkipConditions = skipConditions13; reference263 = obj220; index2++; - ref QuestStep reference264 = ref span3[index2]; + ref QuestStep reference264 = ref span351[index2]; QuestStep obj221 = new QuestStep(EInteractionType.Jump, null, new Vector3(-341.018f, -157.40425f, -649.38934f), 959) { Comment = "Platform 4", @@ -339424,25 +340528,25 @@ public static class AssemblyQuestLoader num3 = 6; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span5 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index3 = 0; - span5[index3] = null; + span356[index3] = null; index3++; - span5[index3] = null; + span356[index3] = null; index3++; - span5[index3] = null; + span356[index3] = null; index3++; - span5[index3] = null; + span356[index3] = null; index3++; - span5[index3] = null; + span356[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span356[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions14.CompletionQuestVariablesFlags = list356; skipConditions14.StepIf = skipStepConditions14; obj221.SkipConditions = skipConditions14; reference264 = obj221; index2++; - ref QuestStep reference265 = ref span3[index2]; + ref QuestStep reference265 = ref span351[index2]; QuestStep obj222 = new QuestStep(EInteractionType.Jump, null, new Vector3(-338.68277f, -155.90424f, -646.8163f), 959) { Comment = "Platform 5", @@ -339457,25 +340561,25 @@ public static class AssemblyQuestLoader index3 = 6; List list357 = new List(index3); CollectionsMarshal.SetCount(list357, index3); - span5 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num3 = 0; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = null; + span357[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span357[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions15.CompletionQuestVariablesFlags = list357; skipConditions15.StepIf = skipStepConditions15; obj222.SkipConditions = skipConditions15; reference265 = obj222; index2++; - ref QuestStep reference266 = ref span3[index2]; + ref QuestStep reference266 = ref span351[index2]; QuestStep obj223 = new QuestStep(EInteractionType.Jump, null, new Vector3(-335.60294f, -154.40422f, -646.18335f), 959) { Comment = "Platform 6", @@ -339490,25 +340594,25 @@ public static class AssemblyQuestLoader num3 = 6; List list358 = new List(num3); CollectionsMarshal.SetCount(list358, num3); - span5 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index3 = 0; - span5[index3] = null; + span358[index3] = null; index3++; - span5[index3] = null; + span358[index3] = null; index3++; - span5[index3] = null; + span358[index3] = null; index3++; - span5[index3] = null; + span358[index3] = null; index3++; - span5[index3] = null; + span358[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span358[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions16.CompletionQuestVariablesFlags = list358; skipConditions16.StepIf = skipStepConditions16; obj223.SkipConditions = skipConditions16; reference266 = obj223; index2++; - ref QuestStep reference267 = ref span3[index2]; + ref QuestStep reference267 = ref span351[index2]; QuestStep obj224 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-329.84186f, -152.24591f, -649.0854f), 959) { DisableNavmesh = true @@ -339518,25 +340622,25 @@ public static class AssemblyQuestLoader index3 = 6; List list359 = new List(index3); CollectionsMarshal.SetCount(list359, index3); - span5 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = null; + span359[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span359[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions17.CompletionQuestVariablesFlags = list359; skipConditions17.StepIf = skipStepConditions17; obj224.SkipConditions = skipConditions17; reference267 = obj224; index2++; - ref QuestStep reference268 = ref span3[index2]; + ref QuestStep reference268 = ref span351[index2]; QuestStep obj225 = new QuestStep(EInteractionType.Say, 1041789u, new Vector3(-329.3355f, -151.26128f, -657.2519f), 959) { StopDistance = 6f, @@ -339549,23 +340653,23 @@ public static class AssemblyQuestLoader num3 = 6; List list360 = new List(num3); CollectionsMarshal.SetCount(list360, num3); - span5 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index3 = 0; - span5[index3] = null; + span360[index3] = null; index3++; - span5[index3] = null; + span360[index3] = null; index3++; - span5[index3] = null; + span360[index3] = null; index3++; - span5[index3] = null; + span360[index3] = null; index3++; - span5[index3] = null; + span360[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span360[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj225.CompletionQuestVariablesFlags = list360; reference268 = obj225; index2++; - ref QuestStep reference269 = ref span3[index2]; + ref QuestStep reference269 = ref span351[index2]; QuestStep obj226 = new QuestStep(EInteractionType.Say, 1041790u, new Vector3(-482.01727f, -167.50002f, -545.6169f), 959) { StopDistance = 3f, @@ -339577,28 +340681,28 @@ public static class AssemblyQuestLoader index3 = 6; List list361 = new List(index3); CollectionsMarshal.SetCount(list361, index3); - span5 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - span5[num3] = null; + span361[num3] = null; num3++; - span5[num3] = null; + span361[num3] = null; num3++; - span5[num3] = null; + span361[num3] = null; num3++; - span5[num3] = null; + span361[num3] = null; num3++; - span5[num3] = null; + span361[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span361[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj226.CompletionQuestVariablesFlags = list361; reference269 = obj226; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-438.33246f, -168.00002f, -420.43494f), 959) + span351[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-438.33246f, -168.00002f, -420.43494f), 959) { StopDistance = 1f }; index2++; - ref QuestStep reference270 = ref span3[index2]; + ref QuestStep reference270 = ref span351[index2]; QuestStep obj227 = new QuestStep(EInteractionType.Jump, null, new Vector3(-438.33246f, -168.00002f, -420.43494f), 959) { StopDistance = 1f, @@ -339615,25 +340719,25 @@ public static class AssemblyQuestLoader num3 = 6; List list362 = new List(num3); CollectionsMarshal.SetCount(list362, num3); - span5 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index3 = 0; - span5[index3] = null; + span362[index3] = null; index3++; - span5[index3] = null; + span362[index3] = null; index3++; - span5[index3] = null; + span362[index3] = null; index3++; - span5[index3] = null; + span362[index3] = null; index3++; - span5[index3] = null; + span362[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span362[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions18.CompletionQuestVariablesFlags = list362; skipConditions18.StepIf = skipStepConditions18; obj227.SkipConditions = skipConditions18; reference270 = obj227; index2++; - ref QuestStep reference271 = ref span3[index2]; + ref QuestStep reference271 = ref span351[index2]; QuestStep obj228 = new QuestStep(EInteractionType.Jump, null, new Vector3(-438.3488f, -166.55414f, -415.94168f), 959) { StopDistance = 1f, @@ -339649,25 +340753,25 @@ public static class AssemblyQuestLoader index3 = 6; List list363 = new List(index3); CollectionsMarshal.SetCount(list363, index3); - span5 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num3 = 0; - span5[num3] = null; + span363[num3] = null; num3++; - span5[num3] = null; + span363[num3] = null; num3++; - span5[num3] = null; + span363[num3] = null; num3++; - span5[num3] = null; + span363[num3] = null; num3++; - span5[num3] = null; + span363[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span363[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions19.CompletionQuestVariablesFlags = list363; skipConditions19.StepIf = skipStepConditions19; obj228.SkipConditions = skipConditions19; reference271 = obj228; index2++; - ref QuestStep reference272 = ref span3[index2]; + ref QuestStep reference272 = ref span351[index2]; QuestStep obj229 = new QuestStep(EInteractionType.Jump, null, new Vector3(-436.71103f, -165.05412f, -413.06158f), 959) { StopDistance = 1f, @@ -339683,25 +340787,25 @@ public static class AssemblyQuestLoader num3 = 6; List list364 = new List(num3); CollectionsMarshal.SetCount(list364, num3); - span5 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index3 = 0; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span364[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions20.CompletionQuestVariablesFlags = list364; skipConditions20.StepIf = skipStepConditions20; obj229.SkipConditions = skipConditions20; reference272 = obj229; index2++; - ref QuestStep reference273 = ref span3[index2]; + ref QuestStep reference273 = ref span351[index2]; QuestStep obj230 = new QuestStep(EInteractionType.Jump, null, new Vector3(-434.92825f, -163.55417f, -411.54132f), 959) { StopDistance = 1f, @@ -339717,25 +340821,25 @@ public static class AssemblyQuestLoader index3 = 6; List list365 = new List(index3); CollectionsMarshal.SetCount(list365, index3); - span5 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num3 = 0; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span365[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions21.CompletionQuestVariablesFlags = list365; skipConditions21.StepIf = skipStepConditions21; obj230.SkipConditions = skipConditions21; reference273 = obj230; index2++; - ref QuestStep reference274 = ref span3[index2]; + ref QuestStep reference274 = ref span351[index2]; QuestStep obj231 = new QuestStep(EInteractionType.Jump, null, new Vector3(-432.17563f, -162.05412f, -409.53986f), 959) { StopDistance = 1f, @@ -339751,25 +340855,25 @@ public static class AssemblyQuestLoader num3 = 6; List list366 = new List(num3); CollectionsMarshal.SetCount(list366, num3); - span5 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index3 = 0; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span366[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions22.CompletionQuestVariablesFlags = list366; skipConditions22.StepIf = skipStepConditions22; obj231.SkipConditions = skipConditions22; reference274 = obj231; index2++; - ref QuestStep reference275 = ref span3[index2]; + ref QuestStep reference275 = ref span351[index2]; QuestStep obj232 = new QuestStep(EInteractionType.Jump, null, new Vector3(-429.1173f, -160.55412f, -408.93143f), 959) { StopDistance = 1f, @@ -339785,25 +340889,25 @@ public static class AssemblyQuestLoader index3 = 6; List list367 = new List(index3); CollectionsMarshal.SetCount(list367, index3); - span5 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num3 = 0; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span367[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions23.CompletionQuestVariablesFlags = list367; skipConditions23.StepIf = skipStepConditions23; obj232.SkipConditions = skipConditions23; reference275 = obj232; index2++; - ref QuestStep reference276 = ref span3[index2]; + ref QuestStep reference276 = ref span351[index2]; QuestStep obj233 = new QuestStep(EInteractionType.Say, 1041791u, new Vector3(-409.87262f, -158.89125f, -426.68805f), 959) { StopDistance = 3f, @@ -339815,25 +340919,25 @@ public static class AssemblyQuestLoader num3 = 6; List list368 = new List(num3); CollectionsMarshal.SetCount(list368, num3); - span5 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index3 = 0; - span5[index3] = null; + span368[index3] = null; index3++; - span5[index3] = null; + span368[index3] = null; index3++; - span5[index3] = null; + span368[index3] = null; index3++; - span5[index3] = null; + span368[index3] = null; index3++; - span5[index3] = null; + span368[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span368[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj233.CompletionQuestVariablesFlags = list368; reference276 = obj233; obj216.Steps = list351; reference259 = obj216; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span349[num]; QuestSequence obj234 = new QuestSequence { Sequence = byte.MaxValue @@ -339841,15 +340945,15 @@ public static class AssemblyQuestLoader index2 = 2; List list369 = new List(index2); CollectionsMarshal.SetCount(list369, index2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-376.5167f, -168f, -432.03497f), 959) + span369[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-376.5167f, -168f, -432.03497f), 959) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039520u, new Vector3(-287.8615f, -143.50005f, -520.28687f), 959); + span369[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039520u, new Vector3(-287.8615f, -143.50005f, -520.28687f), 959); obj234.Steps = list369; reference277 = obj234; questRoot42.QuestSequence = list349; @@ -339908,11 +341012,11 @@ public static class AssemblyQuestLoader index2 = 2; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(425.62292f, 123.48844f, 89.52347f), 959); + span5[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(425.62292f, 123.48844f, 89.52347f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041127u, new Vector3(537.3159f, 132.40395f, 233.81396f), 959); + span5[num2] = new QuestStep(EInteractionType.Interact, 1041127u, new Vector3(537.3159f, 132.40395f, 233.81396f), 959); obj2.Steps = list5; reference3 = obj2; num++; @@ -339924,30 +341028,30 @@ public static class AssemblyQuestLoader num2 = 3; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span6[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2012338u, new Vector3(700.19055f, 135.21008f, 229.48035f), 959); index3 = 6; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - Span span5 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = null; + span7[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list7; reference5 = questStep2; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span6[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Combat, 1041125u, new Vector3(735.5f, 151.08012f, 189.01343f), 959) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -339955,47 +341059,47 @@ public static class AssemblyQuestLoader num3 = 1; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span6 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index3 = 0; - span6[index3] = 14050u; + span8[index3] = 14050u; obj4.KillEnemyDataIds = list8; index3 = 6; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span9[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list9; reference6 = obj4; index2++; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span6[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1041124u, new Vector3(663.6301f, 128.48961f, 188.18945f), 959); num3 = 6; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - span5 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index3 = 0; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span10[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list10; reference7 = questStep3; obj3.Steps = list6; @@ -340009,9 +341113,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span11[num2]; QuestStep obj6 = new QuestStep(EInteractionType.Combat, 1041127u, new Vector3(537.3159f, 132.40395f, 233.81396f), 959) { StopDistance = 1f, @@ -340020,9 +341124,9 @@ public static class AssemblyQuestLoader index3 = 1; List list12 = new List(index3); CollectionsMarshal.SetCount(list12, index3); - span6 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span6[num3] = 14049u; + span12[num3] = 14049u; obj6.KillEnemyDataIds = list12; reference9 = obj6; obj5.Steps = list11; @@ -340036,9 +341140,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041127u, new Vector3(537.3159f, 132.40395f, 233.81396f), 959) + span13[index2] = new QuestStep(EInteractionType.Interact, 1041127u, new Vector3(537.3159f, 132.40395f, 233.81396f), 959) { StopDistance = 5f }; @@ -340053,9 +341157,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041123u, new Vector3(-81.864685f, -132.74333f, -521.6602f), 959) + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041123u, new Vector3(-81.864685f, -132.74333f, -521.6602f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; @@ -340068,16 +341172,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot2.Author = list15; index = 4; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -340085,13 +341189,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040864u, new Vector3(462.51624f, 14.320099f, -219.86731f), 957); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040864u, new Vector3(462.51624f, 14.320099f, -219.86731f), 957); obj9.Steps = list17; reference12 = obj9; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -340099,13 +341203,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040862u, new Vector3(-27.023743f, 26.58384f, -178.63745f), 957); + span18[num2] = new QuestStep(EInteractionType.Interact, 1040862u, new Vector3(-27.023743f, 26.58384f, -178.63745f), 957); obj10.Steps = list18; reference13 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -340113,9 +341217,9 @@ public static class AssemblyQuestLoader num2 = 3; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span19[index2]; QuestStep obj12 = new QuestStep(EInteractionType.Combat, null, new Vector3(46.32264f, 21.089579f, -190.2062f), 957) { DelaySecondsAtStart = 3f, @@ -340126,13 +341230,13 @@ public static class AssemblyQuestLoader num3 = 1; List list20 = new List(num3); CollectionsMarshal.SetCount(list20, num3); - span6 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index3 = 0; - span6[index3] = 14114u; + span20[index3] = 14114u; obj12.KillEnemyDataIds = list20; reference15 = obj12; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 14115u, new Vector3(333.8999f, 13.173893f, -239.1983f), 957) + span19[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 14115u, new Vector3(333.8999f, 13.173893f, -239.1983f), 957) { StopDistance = 1f, NpcWaitDistance = 4f, @@ -340141,11 +341245,11 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012261u, new Vector3(334.67603f, 13.076904f, -239.7956f), 957); + span19[index2] = new QuestStep(EInteractionType.Interact, 2012261u, new Vector3(334.67603f, 13.076904f, -239.7956f), 957); obj11.Steps = list19; reference14 = obj11; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -340153,9 +341257,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040864u, new Vector3(462.51624f, 14.320099f, -219.86731f), 957); + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040864u, new Vector3(462.51624f, 14.320099f, -219.86731f), 957); obj13.Steps = list21; reference16 = obj13; questRoot2.QuestSequence = list16; @@ -340165,16 +341269,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot3.Author = list22; index = 5; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span23[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -340182,13 +341286,13 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040669u, new Vector3(381.64343f, 3.1891773f, -207.20227f), 957); + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040669u, new Vector3(381.64343f, 3.1891773f, -207.20227f), 957); obj14.Steps = list24; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -340196,13 +341300,13 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040670u, new Vector3(422.62903f, 7.427357f, -60.68518f), 957); + span25[num2] = new QuestStep(EInteractionType.Interact, 1040670u, new Vector3(422.62903f, 7.427357f, -60.68518f), 957); obj15.Steps = list25; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -340210,30 +341314,30 @@ public static class AssemblyQuestLoader num2 = 4; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span26[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2012232u, new Vector3(660.8529f, 36.423218f, 89.09741f), 957); index3 = 6; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - span5 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = null; + span27[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span27[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list27; reference20 = questStep4; index2++; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span26[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Combat, 1040850u, new Vector3(411.0321f, 7.9535227f, 302.8152f), 957) { StopDistance = 1f, @@ -340242,74 +341346,74 @@ public static class AssemblyQuestLoader num3 = 1; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span6 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span6[index3] = 14111u; + span28[index3] = 14111u; obj17.KillEnemyDataIds = list28; index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list29; reference21 = obj17; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span26[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1040850u, new Vector3(411.0321f, 7.9535227f, 302.8152f), 957); num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list30; reference22 = questStep5; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span26[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2012231u, new Vector3(343.9536f, 6.362976f, 372.54907f), 957); index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list31; reference23 = questStep6; obj16.Steps = list26; reference19 = obj16; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -340317,13 +341421,13 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040670u, new Vector3(422.62903f, 7.427357f, -60.68518f), 957); + span32[num2] = new QuestStep(EInteractionType.Interact, 1040670u, new Vector3(422.62903f, 7.427357f, -60.68518f), 957); obj18.Steps = list32; reference24 = obj18; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span23[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -340331,9 +341435,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040669u, new Vector3(381.64343f, 3.1891773f, -207.20227f), 957); + span33[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040669u, new Vector3(381.64343f, 3.1891773f, -207.20227f), 957); obj19.Steps = list33; reference25 = obj19; questRoot3.QuestSequence = list23; @@ -340343,16 +341447,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot4.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -340360,18 +341464,18 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.53136f, 1.7999926f, -182.28082f), 963); + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.53136f, 1.7999926f, -182.28082f), 963); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) + span36[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) { StopDistance = 4f }; obj20.Steps = list36; reference26 = obj20; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -340379,9 +341483,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041282u, new Vector3(67.826294f, -24.693443f, -238.08661f), 963) + span37[index2] = new QuestStep(EInteractionType.Interact, 1041282u, new Vector3(67.826294f, -24.693443f, -238.08661f), 963) { AethernetShortcut = new AethernetShortcut { @@ -340392,7 +341496,7 @@ public static class AssemblyQuestLoader obj21.Steps = list37; reference27 = obj21; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -340400,9 +341504,9 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.53136f, 1.7999926f, -182.28082f), 963) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.53136f, 1.7999926f, -182.28082f), 963) { AethernetShortcut = new AethernetShortcut { @@ -340411,7 +341515,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) { StopDistance = 4f }; @@ -340424,16 +341528,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span39[index] = "liza"; questRoot5.Author = list39; index = 4; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -340441,13 +341545,13 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037469u, new Vector3(-148.8518f, 36f, 38.895264f), 963); + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037469u, new Vector3(-148.8518f, 36f, 38.895264f), 963); obj23.Steps = list41; reference29 = obj23; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span40[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -340455,9 +341559,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041152u, new Vector3(-100.02289f, 13.999934f, 157.97656f), 963) + span42[num2] = new QuestStep(EInteractionType.Interact, 1041152u, new Vector3(-100.02289f, 13.999934f, 157.97656f), 963) { AethernetShortcut = new AethernetShortcut { @@ -340468,7 +341572,7 @@ public static class AssemblyQuestLoader obj24.Steps = list42; reference30 = obj24; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span40[num]; QuestSequence obj25 = new QuestSequence { Sequence = 2 @@ -340476,33 +341580,33 @@ public static class AssemblyQuestLoader num2 = 3; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span43[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2012395u, new Vector3(-108.20172f, 14.877502f, 156.20654f), 963); num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span5 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span44[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; index3++; - span5[index3] = null; + span44[index3] = null; questStep7.CompletionQuestVariablesFlags = list44; index3 = 1; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span4 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num3 = 0; - span4[num3] = new DialogueChoice + span45[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF015_04270_Q1_000_000"), @@ -340511,31 +341615,31 @@ public static class AssemblyQuestLoader questStep7.DialogueChoices = list45; reference32 = questStep7; index2++; - ref QuestStep reference33 = ref span3[index2]; + ref QuestStep reference33 = ref span43[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2012396u, new Vector3(-106.126526f, 15.0911255f, 154.49756f), 963); num3 = 6; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index3 = 0; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span46[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = null; + span46[index3] = null; index3++; - span5[index3] = null; + span46[index3] = null; questStep8.CompletionQuestVariablesFlags = list46; index3 = 1; List list47 = new List(index3); CollectionsMarshal.SetCount(list47, index3); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - span4[num3] = new DialogueChoice + span47[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF015_04270_Q1_000_000"), @@ -340544,14 +341648,14 @@ public static class AssemblyQuestLoader questStep8.DialogueChoices = list47; reference33 = questStep8; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041152u, new Vector3(-100.02289f, 13.999934f, 157.97656f), 963) + span43[index2] = new QuestStep(EInteractionType.Interact, 1041152u, new Vector3(-100.02289f, 13.999934f, 157.97656f), 963) { StopDistance = 7f }; obj25.Steps = list43; reference31 = obj25; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span40[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -340559,17 +341663,17 @@ public static class AssemblyQuestLoader index2 = 3; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-38.102844f, 7.704563f, 106.27705f), 963); + span48[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-38.102844f, 7.704563f, 106.27705f), 963); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(6.6071167f, -2.02948f, 110.55151f), 963) + span48[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(6.6071167f, -2.02948f, 110.55151f), 963) { StopDistance = 2f, DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037469u, new Vector3(-148.8518f, 36f, 38.895264f), 963) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037469u, new Vector3(-148.8518f, 36f, 38.895264f), 963) { AethernetShortcut = new AethernetShortcut { @@ -340586,16 +341690,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot6.Author = list49; index = 3; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span50[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -340603,13 +341707,13 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041155u, new Vector3(-57.51129f, -2.000002f, 129.77795f), 963); + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041155u, new Vector3(-57.51129f, -2.000002f, 129.77795f), 963); obj27.Steps = list51; reference35 = obj27; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span50[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -340617,9 +341721,9 @@ public static class AssemblyQuestLoader index2 = 2; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span52[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 1041154u, new Vector3(112.01648f, 26.99999f, 53.81848f), 963) { AethernetShortcut = new AethernetShortcut @@ -340631,23 +341735,23 @@ public static class AssemblyQuestLoader num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj29.CompletionQuestVariablesFlags = list53; reference37 = obj29; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span52[num2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 1037354u, new Vector3(109.33081f, 1.8631814f, -100.1145f), 963) { StopDistance = 7f, @@ -340660,25 +341764,25 @@ public static class AssemblyQuestLoader index3 = 6; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span54[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list54; reference38 = obj30; obj28.Steps = list52; reference36 = obj28; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -340686,9 +341790,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041155u, new Vector3(-57.51129f, -2.000002f, 129.77795f), 963) + span55[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041155u, new Vector3(-57.51129f, -2.000002f, 129.77795f), 963) { AethernetShortcut = new AethernetShortcut { @@ -340705,16 +341809,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot7.Author = list56; index = 7; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span57[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -340722,13 +341826,13 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041144u, new Vector3(-63.34027f, 14f, 125.62744f), 963); + span58[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041144u, new Vector3(-63.34027f, 14f, 125.62744f), 963); obj32.Steps = list58; reference40 = obj32; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span57[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -340736,17 +341840,17 @@ public static class AssemblyQuestLoader num2 = 4; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.856667f, 13.068996f, 118.292465f), 963); + span59[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.856667f, 13.068996f, 118.292465f), 963); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 194u, new Vector3(6.6071167f, -2.02948f, 110.55151f), 963) + span59[index2] = new QuestStep(EInteractionType.WalkTo, 194u, new Vector3(6.6071167f, -2.02948f, 110.55151f), 963) { StopDistance = 3f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.53136f, 1.7999926f, -182.28082f), 963) + span59[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-21.53136f, 1.7999926f, -182.28082f), 963) { AethernetShortcut = new AethernetShortcut { @@ -340755,14 +341859,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) + span59[index2] = new QuestStep(EInteractionType.Interact, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) { StopDistance = 4f }; obj33.Steps = list59; reference41 = obj33; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span57[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -340770,13 +341874,13 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012387u, new Vector3(-58.27423f, 0.9613037f, -199.42017f), 963); + span60[num2] = new QuestStep(EInteractionType.Interact, 2012387u, new Vector3(-58.27423f, 0.9613037f, -199.42017f), 963); obj34.Steps = list60; reference42 = obj34; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span57[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -340784,13 +341888,13 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012388u, new Vector3(-65.62909f, 13.992493f, 129.1676f), 963); + span61[index2] = new QuestStep(EInteractionType.Interact, 2012388u, new Vector3(-65.62909f, 13.992493f, 129.1676f), 963); obj35.Steps = list61; reference43 = obj35; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span57[num]; QuestSequence obj36 = new QuestSequence { Sequence = 4 @@ -340798,13 +341902,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041144u, new Vector3(-63.34027f, 14f, 125.62744f), 963); + span62[num2] = new QuestStep(EInteractionType.Interact, 1041144u, new Vector3(-63.34027f, 14f, 125.62744f), 963); obj36.Steps = list62; reference44 = obj36; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span57[num]; QuestSequence obj37 = new QuestSequence { Sequence = 5 @@ -340812,13 +341916,13 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037466u, new Vector3(-205.31018f, 36f, 135.39331f), 963); + span63[index2] = new QuestStep(EInteractionType.Interact, 1037466u, new Vector3(-205.31018f, 36f, 135.39331f), 963); obj37.Steps = list63; reference45 = obj37; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span57[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -340826,9 +341930,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041145u, new Vector3(-63.34027f, 14f, 126.207275f), 963); + span64[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041145u, new Vector3(-63.34027f, 14f, 126.207275f), 963); obj38.Steps = list64; reference46 = obj38; questRoot7.QuestSequence = list57; @@ -340838,16 +341942,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot8.Author = list65; index = 4; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span66[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -340855,13 +341959,13 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041146u, new Vector3(-155.80994f, 28f, 178.97302f), 963); + span67[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041146u, new Vector3(-155.80994f, 28f, 178.97302f), 963); obj39.Steps = list67; reference47 = obj39; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span66[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -340869,13 +341973,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041147u, new Vector3(-90.25714f, 24.010002f, 70.54236f), 963); + span68[num2] = new QuestStep(EInteractionType.Interact, 1041147u, new Vector3(-90.25714f, 24.010002f, 70.54236f), 963); obj40.Steps = list68; reference48 = obj40; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj41 = new QuestSequence { Sequence = 2 @@ -340883,16 +341987,16 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span69[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2012390u, new Vector3(-88.39557f, 25.223145f, 66.453f), 963); num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span4 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span4[index3] = new DialogueChoice + span70[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF018_04273_Q1_000_000"), @@ -340903,7 +342007,7 @@ public static class AssemblyQuestLoader obj41.Steps = list69; reference49 = obj41; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span66[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -340911,9 +342015,9 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041146u, new Vector3(-155.80994f, 28f, 178.97302f), 963); + span71[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041146u, new Vector3(-155.80994f, 28f, 178.97302f), 963); obj42.Steps = list71; reference51 = obj42; questRoot8.QuestSequence = list66; @@ -340923,16 +342027,16 @@ public static class AssemblyQuestLoader num = 1; List list72 = new List(num); CollectionsMarshal.SetCount(list72, num); - span = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot9.Author = list72; index = 3; List list73 = new List(index); CollectionsMarshal.SetCount(list73, index); - span2 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span73[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -340940,13 +342044,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040957u, new Vector3(-191.48547f, 35.999928f, 158.31238f), 963); + span74[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040957u, new Vector3(-191.48547f, 35.999928f, 158.31238f), 963); obj43.Steps = list74; reference52 = obj43; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span73[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -340954,33 +342058,33 @@ public static class AssemblyQuestLoader index2 = 7; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span75[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2012393u, new Vector3(-238.88f, 35.965454f, 122.78931f), 963); index3 = 6; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span76[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span76[num3] = null; num3++; - span5[num3] = null; + span76[num3] = null; questStep10.CompletionQuestVariablesFlags = list76; num3 = 1; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span4 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span4[index3] = new DialogueChoice + span77[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF019_04274_Q3_000_000"), @@ -340989,31 +342093,31 @@ public static class AssemblyQuestLoader questStep10.DialogueChoices = list77; reference54 = questStep10; num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span75[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2012393u, new Vector3(-238.88f, 35.965454f, 122.78931f), 963); index3 = 6; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span78[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; questStep11.CompletionQuestVariablesFlags = list78; num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span4 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span4[index3] = new DialogueChoice + span79[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF019_04274_Q3_000_000"), @@ -341022,31 +342126,31 @@ public static class AssemblyQuestLoader questStep11.DialogueChoices = list79; reference55 = questStep11; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span75[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2012392u, new Vector3(-237.10992f, 35.965454f, 122.75879f), 963); index3 = 6; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span80[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; questStep12.CompletionQuestVariablesFlags = list80; num3 = 1; List list81 = new List(num3); CollectionsMarshal.SetCount(list81, num3); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index3 = 0; - span4[index3] = new DialogueChoice + span81[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF019_04274_Q2_000_000"), @@ -341055,31 +342159,31 @@ public static class AssemblyQuestLoader questStep12.DialogueChoices = list81; reference56 = questStep12; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span75[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2012391u, new Vector3(-235.52307f, 35.965454f, 122.23999f), 963); index3 = 6; List list82 = new List(index3); CollectionsMarshal.SetCount(list82, index3); - span5 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span5[num3] = null; + span82[num3] = null; num3++; - span5[num3] = null; + span82[num3] = null; num3++; - span5[num3] = null; + span82[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span82[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span82[num3] = null; num3++; - span5[num3] = null; + span82[num3] = null; questStep13.CompletionQuestVariablesFlags = list82; num3 = 1; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span4 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index3 = 0; - span4[index3] = new DialogueChoice + span83[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF019_04274_Q1_000_000"), @@ -341088,31 +342192,31 @@ public static class AssemblyQuestLoader questStep13.DialogueChoices = list83; reference57 = questStep13; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span75[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2012391u, new Vector3(-235.52307f, 35.965454f, 122.23999f), 963); index3 = 6; List list84 = new List(index3); CollectionsMarshal.SetCount(list84, index3); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span5[num3] = null; + span84[num3] = null; num3++; - span5[num3] = null; + span84[num3] = null; num3++; - span5[num3] = null; + span84[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span84[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span84[num3] = null; num3++; - span5[num3] = null; + span84[num3] = null; questStep14.CompletionQuestVariablesFlags = list84; num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index3 = 0; - span4[index3] = new DialogueChoice + span85[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF019_04274_Q1_000_000"), @@ -341121,51 +342225,51 @@ public static class AssemblyQuestLoader questStep14.DialogueChoices = list85; reference58 = questStep14; num2++; - ref QuestStep reference59 = ref span3[num2]; + ref QuestStep reference59 = ref span75[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1041149u, new Vector3(-226.64227f, 36f, 108.56787f), 963); index3 = 6; List list86 = new List(index3); CollectionsMarshal.SetCount(list86, index3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num3 = 0; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = null; + span86[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span86[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list86; reference59 = questStep15; num2++; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span75[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1041148u, new Vector3(-223.59052f, 36f, 143.328f), 963); num3 = 6; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span5 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index3 = 0; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = null; + span87[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span87[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list87; reference60 = questStep16; obj44.Steps = list75; reference53 = obj44; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span73[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -341173,9 +342277,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040957u, new Vector3(-191.48547f, 35.999928f, 158.31238f), 963); + span88[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040957u, new Vector3(-191.48547f, 35.999928f, 158.31238f), 963); obj45.Steps = list88; reference61 = obj45; questRoot9.QuestSequence = list73; @@ -341185,16 +342289,16 @@ public static class AssemblyQuestLoader num = 1; List list89 = new List(num); CollectionsMarshal.SetCount(list89, num); - span = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index = 0; - span[index] = "liza"; + span89[index] = "liza"; questRoot10.Author = list89; index = 4; List list90 = new List(index); CollectionsMarshal.SetCount(list90, index); - span2 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num = 0; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span90[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -341202,13 +342306,13 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040884u, new Vector3(-176.13495f, 36f, 28.244385f), 963); + span91[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040884u, new Vector3(-176.13495f, 36f, 28.244385f), 963); obj46.Steps = list91; reference62 = obj46; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span90[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -341216,13 +342320,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041514u, new Vector3(-133.59277f, 30.999994f, 0.07623291f), 963); + span92[index2] = new QuestStep(EInteractionType.Interact, 1041514u, new Vector3(-133.59277f, 30.999994f, 0.07623291f), 963); obj47.Steps = list92; reference63 = obj47; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span90[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -341230,55 +342334,55 @@ public static class AssemblyQuestLoader index2 = 9; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-104.8164f, 30.999998f, 11.496266f), 963) + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-104.8164f, 30.999998f, 11.496266f), 963) { DelaySecondsAtStart = 2f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(-63.309746f, 31.051857f, 20.292212f), 963) + span93[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(-63.309746f, 31.051857f, 20.292212f), 963) { StopDistance = 100f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.410736f, 30.999716f, 20.657598f), 963) + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.410736f, 30.999716f, 20.657598f), 963) { Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(-16.034935f, 27.05736f, 31.972898f), 963) + span93[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(-16.034935f, 27.05736f, 31.972898f), 963) { StopDistance = 100f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.071863f, 27.000011f, 27.903757f), 963) + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-27.071863f, 27.000011f, 27.903757f), 963) { Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(20.139565f, 26.999846f, 34.94524f), 963) + span93[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(20.139565f, 26.999846f, 34.94524f), 963) { StopDistance = 100f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.18388f, 26.999989f, 41.661907f), 963) + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.18388f, 26.999989f, 41.661907f), 963) { DelaySecondsAtStart = 2f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(56.11211f, 26.999992f, 47.213455f), 963) + span93[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041515u, new Vector3(56.11211f, 26.999992f, 47.213455f), 963) { StopDistance = 100f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1041514u, new Vector3(70.07179f, 26.99999f, 61.356277f), 963) + span93[num2] = new QuestStep(EInteractionType.WalkTo, 1041514u, new Vector3(70.07179f, 26.99999f, 61.356277f), 963) { StopDistance = 2f, DelaySecondsAtStart = 8f, @@ -341287,7 +342391,7 @@ public static class AssemblyQuestLoader obj48.Steps = list93; reference64 = obj48; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span90[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -341295,9 +342399,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040885u, new Vector3(-173.05261f, 36f, 25.589355f), 963); + span94[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040885u, new Vector3(-173.05261f, 36f, 25.589355f), 963); obj49.Steps = list94; reference65 = obj49; questRoot10.QuestSequence = list90; @@ -341307,16 +342411,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "liza"; + span95[index] = "liza"; questRoot11.Author = list95; index = 5; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span96[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -341324,13 +342428,13 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037969u, new Vector3(-611.90204f, -22.39482f, 510.42944f), 961); + span97[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037969u, new Vector3(-611.90204f, -22.39482f, 510.42944f), 961); obj50.Steps = list97; reference66 = obj50; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span96[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -341338,34 +342442,34 @@ public static class AssemblyQuestLoader num2 = 5; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041141u, new Vector3(-614.313f, -22.39482f, 509.72766f), 961); + span98[index2] = new QuestStep(EInteractionType.Interact, 1041141u, new Vector3(-614.313f, -22.39482f, 509.72766f), 961); index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041141u, new Vector3(-655.5854f, -22.394821f, 498.91443f), 961) + span98[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041141u, new Vector3(-655.5854f, -22.394821f, 498.91443f), 961) { StopDistance = 1f, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041141u, new Vector3(-686.881f, -25.994936f, 443.804f), 961) + span98[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041141u, new Vector3(-686.881f, -25.994936f, 443.804f), 961) { StopDistance = 1f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041141u, new Vector3(-738.11304f, -25.933691f, 487.78436f), 961) + span98[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041141u, new Vector3(-738.11304f, -25.933691f, 487.78436f), 961) { StopDistance = 1f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-819.6994f, -38.65795f, 506.43152f), 961) + span98[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-819.6994f, -38.65795f, 506.43152f), 961) { StopDistance = 1f }; obj51.Steps = list98; reference67 = obj51; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span96[num]; QuestSequence obj52 = new QuestSequence { Sequence = 2 @@ -341373,9 +342477,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span99[num2]; QuestStep obj53 = new QuestStep(EInteractionType.Combat, null, new Vector3(-838.7837f, -39.605896f, 518.9479f), 961) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -341383,17 +342487,17 @@ public static class AssemblyQuestLoader index3 = 2; List list100 = new List(index3); CollectionsMarshal.SetCount(list100, index3); - span6 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span6[num3] = 14064u; + span100[num3] = 14064u; num3++; - span6[num3] = 14065u; + span100[num3] = 14065u; obj53.KillEnemyDataIds = list100; reference69 = obj53; obj52.Steps = list99; reference68 = obj52; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span96[num]; QuestSequence obj54 = new QuestSequence { Sequence = 3 @@ -341401,13 +342505,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041137u, new Vector3(-819.6994f, -38.65795f, 506.43152f), 961); + span101[index2] = new QuestStep(EInteractionType.Interact, 1041137u, new Vector3(-819.6994f, -38.65795f, 506.43152f), 961); obj54.Steps = list101; reference70 = obj54; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span96[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -341415,9 +342519,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037969u, new Vector3(-611.90204f, -22.39482f, 510.42944f), 961); + span102[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037969u, new Vector3(-611.90204f, -22.39482f, 510.42944f), 961); obj55.Steps = list102; reference71 = obj55; questRoot11.QuestSequence = list96; @@ -341462,9 +342566,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1041848u, new Vector3(258.35046f, -10.140662f, -95.71985f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis @@ -341472,9 +342576,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new DialogueChoice + span5[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZH018_04313_Q1_000_100"), @@ -341493,9 +342597,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041848u, new Vector3(-175.03741f, 12.098856f, 6.8771067f), 961); + span6[index2] = new QuestStep(EInteractionType.Interact, 1041848u, new Vector3(-175.03741f, 12.098856f, 6.8771067f), 961); obj4.Steps = list6; reference4 = obj4; num++; @@ -341507,9 +342611,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041847u, new Vector3(-484.2146f, 141.86789f, -97.21527f), 961) + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041847u, new Vector3(-484.2146f, 141.86789f, -97.21527f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos }; @@ -341522,16 +342626,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 4; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -341539,13 +342643,13 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041301u, new Vector3(-50.94995f, -14.169327f, 108.75098f), 962); + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041301u, new Vector3(-50.94995f, -14.169327f, 108.75098f), 962); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -341553,13 +342657,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041295u, new Vector3(-22.568176f, -16.246908f, 91.75244f), 962); + span11[num2] = new QuestStep(EInteractionType.Interact, 1041295u, new Vector3(-22.568176f, -16.246908f, 91.75244f), 962); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -341567,30 +342671,30 @@ public static class AssemblyQuestLoader num2 = 3; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span12[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1037066u, new Vector3(65.01868f, -14.446999f, 78.26355f), 962); index3 = 6; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - Span span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span13[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list13; reference9 = questStep; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span12[index2]; QuestStep obj9 = new QuestStep(EInteractionType.Interact, 1040985u, new Vector3(56.77881f, 5.1499996f, -73.86902f), 962) { AethernetShortcut = new AethernetShortcut @@ -341602,23 +342706,23 @@ public static class AssemblyQuestLoader num3 = 6; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = null; + span14[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span14[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj9.CompletionQuestVariablesFlags = list14; reference10 = obj9; index2++; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span12[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 2012610u, new Vector3(-363.6988f, 20.279175f, 92.729004f), 962) { AethernetShortcut = new AethernetShortcut @@ -341630,25 +342734,25 @@ public static class AssemblyQuestLoader index3 = 6; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - span5 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = null; + span15[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span15[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj10.CompletionQuestVariablesFlags = list15; reference11 = obj10; obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -341656,9 +342760,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041301u, new Vector3(-50.94995f, -14.169327f, 108.75098f), 962) + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041301u, new Vector3(-50.94995f, -14.169327f, 108.75098f), 962) { AethernetShortcut = new AethernetShortcut { @@ -341675,16 +342779,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 4; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -341692,13 +342796,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041296u, new Vector3(-32.913757f, 2.400051f, -8.804504f), 962); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041296u, new Vector3(-32.913757f, 2.400051f, -8.804504f), 962); obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -341706,16 +342810,16 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012438u, new Vector3(-33.310486f, 2.8533936f, -9.048645f), 962) + span20[num2] = new QuestStep(EInteractionType.Interact, 2012438u, new Vector3(-33.310486f, 2.8533936f, -9.048645f), 962) { StopDistance = 4f }; obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -341723,9 +342827,9 @@ public static class AssemblyQuestLoader num2 = 3; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span21[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Emote, 1041297u, new Vector3(-167.55939f, 6.6576204f, 129.07605f), 962) { AethernetShortcut = new AethernetShortcut @@ -341738,23 +342842,23 @@ public static class AssemblyQuestLoader num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj15.CompletionQuestVariablesFlags = list22; reference16 = obj15; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span21[index2]; QuestStep obj16 = new QuestStep(EInteractionType.Say, 1041299u, new Vector3(-126.17688f, 29.890081f, -201.80054f), 962) { AethernetShortcut = new AethernetShortcut @@ -341770,23 +342874,23 @@ public static class AssemblyQuestLoader index3 = 6; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span23[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj16.CompletionQuestVariablesFlags = list23; reference17 = obj16; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span21[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1037234u, new Vector3(16.922241f, 23.499975f, -136.67511f), 962) { SkipConditions = new SkipConditions @@ -341800,25 +342904,25 @@ public static class AssemblyQuestLoader num3 = 6; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = null; + span24[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span24[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list24; reference18 = obj17; obj14.Steps = list21; reference15 = obj14; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span18[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -341826,9 +342930,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2012439u, new Vector3(-32.822205f, 2.8533936f, -9.842102f), 962) + span25[num2] = new QuestStep(EInteractionType.CompleteQuest, 2012439u, new Vector3(-32.822205f, 2.8533936f, -9.842102f), 962) { AethernetShortcut = new AethernetShortcut { @@ -341845,16 +342949,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 3; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -341862,9 +342966,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span28[index2]; QuestStep obj20 = new QuestStep(EInteractionType.AcceptQuest, 1041303u, new Vector3(209.55212f, 19.316555f, -110.70422f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -341884,9 +342988,9 @@ public static class AssemblyQuestLoader index3 = 1; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span4[num3] = new DialogueChoice + span29[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZI003_04318_Q1_000_000"), @@ -341897,7 +343001,7 @@ public static class AssemblyQuestLoader obj19.Steps = list28; reference20 = obj19; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -341905,53 +343009,53 @@ public static class AssemblyQuestLoader index2 = 2; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span30[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2012440u, new Vector3(213.9773f, 8.224609f, -33.737732f), 962); num3 = 6; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index3 = 0; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list31; reference23 = questStep2; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span30[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2012441u, new Vector3(168.0476f, 1.296936f, 53.94055f), 962); index3 = 6; List list32 = new List(index3); CollectionsMarshal.SetCount(list32, index3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span32[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list32; reference24 = questStep3; obj21.Steps = list30; reference22 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -341959,9 +343063,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041303u, new Vector3(209.55212f, 19.316555f, -110.70422f), 962) + span33[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041303u, new Vector3(209.55212f, 19.316555f, -110.70422f), 962) { AethernetShortcut = new AethernetShortcut { @@ -341978,16 +343082,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot5.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -341995,15 +343099,15 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-38.106888f, -14.1693125f, 107.58956f), 962); + span36[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-38.106888f, -14.1693125f, 107.58956f), 962); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962); + span36[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962); obj23.Steps = list36; reference26 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -342011,9 +343115,9 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041308u, new Vector3(190.6615f, 18.89543f, -91.44739f), 962) + span37[index2] = new QuestStep(EInteractionType.Interact, 1041308u, new Vector3(190.6615f, 18.89543f, -91.44739f), 962) { AethernetShortcut = new AethernetShortcut { @@ -342024,7 +343128,7 @@ public static class AssemblyQuestLoader obj24.Steps = list37; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -342032,9 +343136,9 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-38.106888f, -14.1693125f, 107.58956f), 962) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-38.106888f, -14.1693125f, 107.58956f), 962) { AethernetShortcut = new AethernetShortcut { @@ -342043,7 +343147,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962); + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962); obj25.Steps = list38; reference28 = obj25; questRoot5.QuestSequence = list35; @@ -342053,16 +343157,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span39[index] = "liza"; questRoot6.Author = list39; index = 4; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -342070,16 +343174,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span41[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.AcceptQuest, 1041313u, new Vector3(89.28052f, -17.530382f, -74.906555f), 956); num3 = 1; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span4 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span4[index3] = new DialogueChoice + span42[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZI005_04320_Q1_000_000"), @@ -342090,7 +343194,7 @@ public static class AssemblyQuestLoader obj26.Steps = list41; reference29 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -342098,13 +343202,13 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041314u, new Vector3(78.3855f, -29.79994f, 159.5636f), 956); + span43[num2] = new QuestStep(EInteractionType.Interact, 1041314u, new Vector3(78.3855f, -29.79994f, 159.5636f), 956); obj27.Steps = list43; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 2 @@ -342112,9 +343216,9 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2012494u, new Vector3(78.96533f, -29.098999f, 161.02844f), 956) + span44[index2] = new QuestStep(EInteractionType.Emote, 2012494u, new Vector3(78.96533f, -29.098999f, 161.02844f), 956) { StopDistance = 5f, Emote = EEmote.Pray @@ -342122,7 +343226,7 @@ public static class AssemblyQuestLoader obj28.Steps = list44; reference32 = obj28; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -342130,9 +343234,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041313u, new Vector3(89.28052f, -17.530382f, -74.906555f), 956); + span45[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041313u, new Vector3(89.28052f, -17.530382f, -74.906555f), 956); obj29.Steps = list45; reference33 = obj29; questRoot6.QuestSequence = list40; @@ -342142,16 +343246,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot7.Author = list46; index = 3; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -342159,13 +343263,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037575u, new Vector3(6.454529f, -31.530432f, -78.14148f), 956); + span48[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037575u, new Vector3(6.454529f, -31.530432f, -78.14148f), 956); obj30.Steps = list48; reference34 = obj30; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span47[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -342173,9 +343277,9 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span49[num2]; QuestStep obj32 = new QuestStep(EInteractionType.Combat, null, new Vector3(379.89767f, 68.15723f, -169.26231f), 956) { Fly = true, @@ -342184,9 +343288,9 @@ public static class AssemblyQuestLoader index3 = 1; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - Span span6 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span6[num3] = 13415u; + span50[num3] = 13415u; obj32.KillEnemyDataIds = list50; obj32.CombatItemUse = new CombatItemUse { @@ -342198,7 +343302,7 @@ public static class AssemblyQuestLoader obj31.Steps = list49; reference35 = obj31; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span47[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -342206,9 +343310,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037575u, new Vector3(6.454529f, -31.530432f, -78.14148f), 956) + span51[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037575u, new Vector3(6.454529f, -31.530432f, -78.14148f), 956) { Fly = true, AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet @@ -342222,16 +343326,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot8.Author = list52; index = 4; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span53[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -342239,13 +343343,13 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041129u, new Vector3(-23.575256f, -31.53021f, 1.8463135f), 956); + span54[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041129u, new Vector3(-23.575256f, -31.53021f, 1.8463135f), 956); obj34.Steps = list54; reference38 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span53[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -342253,9 +343357,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span55[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Combat, null, new Vector3(262.07907f, -18.527845f, 183.61182f), 956) { StopDistance = 1f, @@ -342264,15 +343368,15 @@ public static class AssemblyQuestLoader num3 = 1; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span6 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span6[index3] = 14123u; + span56[index3] = 14123u; obj36.KillEnemyDataIds = list56; reference40 = obj36; obj35.Steps = list55; reference39 = obj35; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -342280,16 +343384,16 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041128u, new Vector3(263.1112f, -18.597479f, 185.99219f), 956) + span57[num2] = new QuestStep(EInteractionType.Interact, 1041128u, new Vector3(263.1112f, -18.597479f, 185.99219f), 956) { StopDistance = 5f }; obj37.Steps = list57; reference41 = obj37; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span53[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -342297,9 +343401,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041129u, new Vector3(-23.575256f, -31.53021f, 1.8463135f), 956); + span58[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041129u, new Vector3(-23.575256f, -31.53021f, 1.8463135f), 956); obj38.Steps = list58; reference42 = obj38; questRoot8.QuestSequence = list53; @@ -342309,16 +343413,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "alydev"; + span59[index] = "alydev"; questRoot9.Author = list59; index = 3; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span60[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -342326,9 +343430,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038008u, new Vector3(-603.9369f, 78.6382f, 303.8529f), 960) + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038008u, new Vector3(-603.9369f, 78.6382f, 303.8529f), 960) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra, @@ -342348,7 +343452,7 @@ public static class AssemblyQuestLoader obj39.Steps = list61; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span60[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -342356,9 +343460,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span62[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Combat, null, new Vector3(-62.2731f, 60.627563f, 786.55927f), 960) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -342366,17 +343470,17 @@ public static class AssemblyQuestLoader index3 = 2; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span6 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span6[num3] = 14047u; + span63[num3] = 14047u; num3++; - span6[num3] = 14048u; + span63[num3] = 14048u; obj41.KillEnemyDataIds = list63; reference45 = obj41; obj40.Steps = list62; reference44 = obj40; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -342384,9 +343488,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span64[num2]; QuestStep obj43 = new QuestStep(EInteractionType.CompleteQuest, 1038008u, new Vector3(-603.9369f, 78.6382f, 303.8529f), 960) { StopDistance = 5f, @@ -342407,9 +343511,9 @@ public static class AssemblyQuestLoader num3 = 1; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span4 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span4[index3] = new DialogueChoice + span65[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ001_04337_Q1_000_014"), @@ -342426,16 +343530,16 @@ public static class AssemblyQuestLoader num = 1; List list66 = new List(num); CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index = 0; - span[index] = "alydev"; + span66[index] = "alydev"; questRoot10.Author = list66; index = 4; List list67 = new List(index); CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span67[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -342443,9 +343547,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038013u, new Vector3(-551.8425f, 72.58038f, 232.6543f), 960) + span68[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038013u, new Vector3(-551.8425f, 72.58038f, 232.6543f), 960) { StopDistance = 5f, Fly = true, @@ -342466,7 +343570,7 @@ public static class AssemblyQuestLoader obj44.Steps = list68; reference48 = obj44; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span67[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -342474,9 +343578,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040875u, new Vector3(-717.6166f, 66.99921f, -121.66028f), 960) + span69[num2] = new QuestStep(EInteractionType.Interact, 1040875u, new Vector3(-717.6166f, 66.99921f, -121.66028f), 960) { StopDistance = 5f, Fly = true @@ -342484,7 +343588,7 @@ public static class AssemblyQuestLoader obj45.Steps = list69; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span67[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -342492,9 +343596,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span70[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Emote, 1040875u, new Vector3(-717.6166f, 66.99921f, -121.66028f), 960) { StopDistance = 5f, @@ -342504,9 +343608,9 @@ public static class AssemblyQuestLoader index3 = 1; List list71 = new List(index3); CollectionsMarshal.SetCount(list71, index3); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span4[num3] = new DialogueChoice + span71[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ002_04338_Q1_000_015"), @@ -342517,7 +343621,7 @@ public static class AssemblyQuestLoader obj46.Steps = list70; reference50 = obj46; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span67[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -342525,9 +343629,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038013u, new Vector3(-551.8425f, 72.58038f, 232.6543f), 960) + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038013u, new Vector3(-551.8425f, 72.58038f, 232.6543f), 960) { StopDistance = 5f, Fly = true, @@ -342554,16 +343658,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "alydev"; + span73[index] = "alydev"; questRoot11.Author = list73; index = 3; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span74[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -342571,9 +343675,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040883u, new Vector3(-653.3761f, 73.711235f, 244.31213f), 960) + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040883u, new Vector3(-653.3761f, 73.711235f, 244.31213f), 960) { StopDistance = 10f, AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra, @@ -342593,7 +343697,7 @@ public static class AssemblyQuestLoader obj49.Steps = list75; reference53 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span74[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -342601,9 +343705,9 @@ public static class AssemblyQuestLoader index2 = 4; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span76[num2]; QuestStep obj51 = new QuestStep(EInteractionType.Interact, 2012307u, new Vector3(-678.00415f, 72.06836f, 119.035645f), 960) { Fly = true @@ -342611,44 +343715,44 @@ public static class AssemblyQuestLoader num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span5 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = null; + span77[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span77[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj51.CompletionQuestVariablesFlags = list77; reference55 = obj51; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span76[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2012308u, new Vector3(-635.49255f, 77.408936f, 46.61621f), 960); index3 = 6; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = null; + span78[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span78[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list78; reference56 = questStep5; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span76[num2]; QuestStep obj52 = new QuestStep(EInteractionType.Interact, 2012305u, new Vector3(-398.3368f, 88.85327f, 314.44263f), 960) { Fly = true @@ -342656,46 +343760,46 @@ public static class AssemblyQuestLoader num3 = 6; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span5[index3] = null; + span79[index3] = null; index3++; - span5[index3] = null; + span79[index3] = null; index3++; - span5[index3] = null; + span79[index3] = null; index3++; - span5[index3] = null; + span79[index3] = null; index3++; - span5[index3] = null; + span79[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span79[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj52.CompletionQuestVariablesFlags = list79; reference57 = obj52; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span76[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2012306u, new Vector3(-641.8402f, 78.93494f, 445.21252f), 960); index3 = 6; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span5 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = null; + span80[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span80[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list80; reference58 = questStep6; obj50.Steps = list76; reference54 = obj50; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span74[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -342703,9 +343807,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040883u, new Vector3(-653.3761f, 73.711235f, 244.31213f), 960) + span81[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040883u, new Vector3(-653.3761f, 73.711235f, 244.31213f), 960) { StopDistance = 10f, AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra, @@ -342731,16 +343835,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "alydev"; + span82[index] = "alydev"; questRoot12.Author = list82; index = 3; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span83[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -342748,9 +343852,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038010u, new Vector3(-517.9065f, 72.5362f, 332.23462f), 960) + span84[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038010u, new Vector3(-517.9065f, 72.5362f, 332.23462f), 960) { StopDistance = 5f, Fly = true, @@ -342771,7 +343875,7 @@ public static class AssemblyQuestLoader obj54.Steps = list84; reference60 = obj54; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span83[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -342779,9 +343883,9 @@ public static class AssemblyQuestLoader num2 = 3; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span85[index2]; QuestStep obj56 = new QuestStep(EInteractionType.Interact, 2012309u, new Vector3(-346.02887f, 86.44226f, 283.71094f), 960) { Fly = true @@ -342789,44 +343893,44 @@ public static class AssemblyQuestLoader num3 = 6; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - span5[index3] = null; + span86[index3] = null; index3++; - span5[index3] = null; + span86[index3] = null; index3++; - span5[index3] = null; + span86[index3] = null; index3++; - span5[index3] = null; + span86[index3] = null; index3++; - span5[index3] = null; + span86[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span86[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj56.CompletionQuestVariablesFlags = list86; reference62 = obj56; index2++; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span85[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2012310u, new Vector3(-342.12262f, 86.10657f, 278.09558f), 960); index3 = 6; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span5 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = null; + span87[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span87[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list87; reference63 = questStep7; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span85[index2]; QuestStep obj57 = new QuestStep(EInteractionType.Interact, 2012312u, new Vector3(-292.77484f, 91.38623f, 317.09766f), 960) { Fly = true @@ -342834,25 +343938,25 @@ public static class AssemblyQuestLoader num3 = 6; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index3 = 0; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = null; + span88[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span88[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj57.CompletionQuestVariablesFlags = list88; reference64 = obj57; obj55.Steps = list85; reference61 = obj55; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span83[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -342860,9 +343964,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span89[num2]; QuestStep obj59 = new QuestStep(EInteractionType.CompleteQuest, 1038010u, new Vector3(-517.9065f, 72.5362f, 332.23462f), 960) { StopDistance = 5f, @@ -342884,9 +343988,9 @@ public static class AssemblyQuestLoader index3 = 1; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span4[num3] = new DialogueChoice + span90[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ004_04340_Q1_000_012"), @@ -342903,16 +344007,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "alydev"; + span91[index] = "alydev"; questRoot13.Author = list91; index = 3; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span92[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -342920,9 +344024,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span93[index2]; QuestStep obj61 = new QuestStep(EInteractionType.AcceptQuest, 1038009u, new Vector3(-597.2534f, 76.989265f, 268.0857f), 960) { StopDistance = 5f, @@ -342944,9 +344048,9 @@ public static class AssemblyQuestLoader num3 = 1; List list94 = new List(num3); CollectionsMarshal.SetCount(list94, num3); - span4 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index3 = 0; - span4[index3] = new DialogueChoice + span94[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ005_04341_Q1_000_001"), @@ -342957,7 +344061,7 @@ public static class AssemblyQuestLoader obj60.Steps = list93; reference67 = obj60; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -342965,9 +344069,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span95[num2]; QuestStep obj63 = new QuestStep(EInteractionType.Combat, 2012311u, new Vector3(-746.9749f, 63.1875f, 7.248047f), 960) { Fly = true, @@ -342976,15 +344080,15 @@ public static class AssemblyQuestLoader index3 = 1; List list96 = new List(index3); CollectionsMarshal.SetCount(list96, index3); - span6 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span6[num3] = 14046u; + span96[num3] = 14046u; obj63.KillEnemyDataIds = list96; reference70 = obj63; obj62.Steps = list95; reference69 = obj62; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span92[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -342992,9 +344096,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038009u, new Vector3(-597.2534f, 76.989265f, 268.0857f), 960) + span97[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038009u, new Vector3(-597.2534f, 76.989265f, 268.0857f), 960) { StopDistance = 5f, Fly = true, @@ -343021,16 +344125,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "liza"; + span98[index] = "liza"; questRoot14.Author = list98; index = 3; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span99[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -343038,13 +344142,13 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040876u, new Vector3(49.42395f, 269.25684f, -523.2472f), 960); + span100[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040876u, new Vector3(49.42395f, 269.25684f, -523.2472f), 960); obj65.Steps = list100; reference72 = obj65; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span99[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -343052,9 +344156,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span101[index2]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, null, new Vector3(-41.26438f, 274.85336f, -523.8633f), 960) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -343062,9 +344166,9 @@ public static class AssemblyQuestLoader num3 = 2; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - Span span7 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index3 = 0; - ref ComplexCombatData reference75 = ref span7[index3]; + ref ComplexCombatData reference75 = ref span102[index3]; ComplexCombatData obj68 = new ComplexCombatData { DataId = 13315u, @@ -343073,23 +344177,23 @@ public static class AssemblyQuestLoader int num4 = 6; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); int num5 = 0; - span5[num5] = null; + span103[num5] = null; num5++; - span5[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span103[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num5++; - span5[num5] = null; + span103[num5] = null; num5++; - span5[num5] = null; + span103[num5] = null; num5++; - span5[num5] = null; + span103[num5] = null; num5++; - span5[num5] = null; + span103[num5] = null; obj68.CompletionQuestVariablesFlags = list103; reference75 = obj68; index3++; - ref ComplexCombatData reference76 = ref span7[index3]; + ref ComplexCombatData reference76 = ref span102[index3]; ComplexCombatData obj69 = new ComplexCombatData { DataId = 14097u, @@ -343098,19 +344202,19 @@ public static class AssemblyQuestLoader num5 = 6; List list104 = new List(num5); CollectionsMarshal.SetCount(list104, num5); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num4 = 0; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span104[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; num4++; - span5[num4] = null; + span104[num4] = null; obj69.CompletionQuestVariablesFlags = list104; reference76 = obj69; obj67.ComplexCombatData = list102; @@ -343118,7 +344222,7 @@ public static class AssemblyQuestLoader obj66.Steps = list101; reference73 = obj66; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span99[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -343126,9 +344230,9 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040876u, new Vector3(49.42395f, 269.25684f, -523.2472f), 960); + span105[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040876u, new Vector3(49.42395f, 269.25684f, -523.2472f), 960); obj70.Steps = list105; reference77 = obj70; questRoot14.QuestSequence = list99; @@ -343138,16 +344242,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "liza"; + span106[index] = "liza"; questRoot15.Author = list106; index = 3; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span107[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -343155,13 +344259,13 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038016u, new Vector3(105.42456f, 269.29584f, -454.3069f), 960); + span108[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038016u, new Vector3(105.42456f, 269.29584f, -454.3069f), 960); obj71.Steps = list108; reference78 = obj71; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span107[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -343169,9 +344273,9 @@ public static class AssemblyQuestLoader index2 = 4; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span109[num2]; QuestStep obj73 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(33.55028f, 269.00006f, -683.68896f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa @@ -343181,70 +344285,70 @@ public static class AssemblyQuestLoader index3 = 6; List list110 = new List(index3); CollectionsMarshal.SetCount(list110, index3); - span5 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span5[num3] = null; + span110[num3] = null; num3++; - span5[num3] = null; + span110[num3] = null; num3++; - span5[num3] = null; + span110[num3] = null; num3++; - span5[num3] = null; + span110[num3] = null; num3++; - span5[num3] = null; + span110[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span110[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list110; skipConditions.StepIf = skipStepConditions; obj73.SkipConditions = skipConditions; reference80 = obj73; num2++; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span109[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1040880u, new Vector3(-110.185425f, 269.2062f, -713.5271f), 960); num3 = 6; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span5 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index3 = 0; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span111[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list111; reference81 = questStep8; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span109[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1040881u, new Vector3(-201.86163f, 288.6714f, -466.331f), 960); index3 = 6; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span5 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list112; num3 = 1; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span4 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span4[index3] = new DialogueChoice + span113[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ010_04346_Q1_000_000"), @@ -343253,30 +344357,30 @@ public static class AssemblyQuestLoader questStep9.DialogueChoices = list113; reference82 = questStep9; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span109[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1040879u, new Vector3(-184.52734f, 267.47086f, -292.65283f), 960); index3 = 6; List list114 = new List(index3); CollectionsMarshal.SetCount(list114, index3); - span5 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span5[num3] = null; + span114[num3] = null; num3++; - span5[num3] = null; + span114[num3] = null; num3++; - span5[num3] = null; + span114[num3] = null; num3++; - span5[num3] = null; + span114[num3] = null; num3++; - span5[num3] = null; + span114[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span114[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list114; reference83 = questStep10; obj72.Steps = list109; reference79 = obj72; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span107[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -343284,9 +344388,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038016u, new Vector3(105.42456f, 269.29584f, -454.3069f), 960); + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038016u, new Vector3(105.42456f, 269.29584f, -454.3069f), 960); obj74.Steps = list115; reference84 = obj74; questRoot15.QuestSequence = list107; @@ -343296,16 +344400,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "alydev"; + span116[index] = "alydev"; questRoot16.Author = list116; index = 4; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span117[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -343313,9 +344417,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041058u, new Vector3(-574.30383f, 77.29004f, 324.33044f), 960) + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041058u, new Vector3(-574.30383f, 77.29004f, 324.33044f), 960) { StopDistance = 5f, Fly = true, @@ -343336,7 +344440,7 @@ public static class AssemblyQuestLoader obj75.Steps = list118; reference85 = obj75; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span117[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -343344,9 +344448,9 @@ public static class AssemblyQuestLoader num2 = 2; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span119[index2]; QuestStep obj77 = new QuestStep(EInteractionType.Interact, 1038012u, new Vector3(-655.9396f, 70.96863f, 302.90674f), 960) { Fly = true @@ -343354,26 +344458,26 @@ public static class AssemblyQuestLoader num3 = 6; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span5 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index3 = 0; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span120[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj77.CompletionQuestVariablesFlags = list120; index3 = 1; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span4[num3] = new DialogueChoice + span121[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ012_04348_Q2_000_200"), @@ -343382,7 +344486,7 @@ public static class AssemblyQuestLoader obj77.DialogueChoices = list121; reference87 = obj77; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span119[index2]; QuestStep obj78 = new QuestStep(EInteractionType.Interact, 1038013u, new Vector3(-551.8425f, 72.58038f, 232.6543f), 960) { Fly = true @@ -343390,26 +344494,26 @@ public static class AssemblyQuestLoader num3 = 6; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span5 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span122[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj78.CompletionQuestVariablesFlags = list122; index3 = 1; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span4 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span4[num3] = new DialogueChoice + span123[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZJ012_04348_Q1_000_100"), @@ -343420,7 +344524,7 @@ public static class AssemblyQuestLoader obj76.Steps = list119; reference86 = obj76; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span117[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -343428,16 +344532,16 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012685u, new Vector3(-115.09888f, 55.527588f, 537.52954f), 960) + span124[num2] = new QuestStep(EInteractionType.Interact, 2012685u, new Vector3(-115.09888f, 55.527588f, 537.52954f), 960) { Fly = true }; obj79.Steps = list124; reference89 = obj79; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span117[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -343445,9 +344549,9 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038008u, new Vector3(-574.30383f, 77.29004f, 324.33044f), 960) + span125[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038008u, new Vector3(-574.30383f, 77.29004f, 324.33044f), 960) { StopDistance = 5f, Fly = true, @@ -343526,9 +344630,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042071u, new Vector3(-754.696f, 67.5721f, -32.51703f), 960) + span4[num2] = new QuestStep(EInteractionType.Interact, 1042071u, new Vector3(-754.696f, 67.5721f, -32.51703f), 960) { StopDistance = 5f, Fly = true @@ -343544,9 +344648,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042070u, new Vector3(-610.19305f, 77.9267f, 229.17517f), 960) + span5[index2] = new QuestStep(EInteractionType.Interact, 1042070u, new Vector3(-610.19305f, 77.9267f, 229.17517f), 960) { StopDistance = 5f, Fly = true @@ -343562,9 +344666,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042072u, new Vector3(-464.49988f, 79.1747f, 247.08923f), 960) + span6[num2] = new QuestStep(EInteractionType.Interact, 1042072u, new Vector3(-464.49988f, 79.1747f, 247.08923f), 960) { StopDistance = 5f, Fly = true @@ -343580,9 +344684,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042071u, new Vector3(-754.696f, 67.5721f, -32.51703f), 960) + span7[index2] = new QuestStep(EInteractionType.Interact, 1042071u, new Vector3(-754.696f, 67.5721f, -32.51703f), 960) { StopDistance = 5f, Fly = true @@ -343598,9 +344702,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042072u, new Vector3(-464.49988f, 79.1747f, 247.08923f), 960) + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042072u, new Vector3(-464.49988f, 79.1747f, 247.08923f), 960) { StopDistance = 5f, Fly = true, @@ -343627,16 +344731,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 3; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -343644,16 +344748,16 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span11[index2]; QuestStep questStep = new QuestStep(EInteractionType.AcceptQuest, 1038043u, new Vector3(470.4203f, 437.00183f, 315.81592f), 960); int num3 = 1; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - Span span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int index3 = 0; - span4[index3] = new DialogueChoice + span12[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZK001_04354_Q1_000_100"), @@ -343664,7 +344768,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -343672,9 +344776,9 @@ public static class AssemblyQuestLoader index2 = 2; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(588.5607f, 437.99976f, 299.7425f), 960) + span13[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(588.5607f, 437.99976f, 299.7425f), 960) { JumpDestination = new JumpDestination { @@ -343682,7 +344786,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span13[num2]; QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(656.94653f, 437.98502f, 302.6322f), 960) { StopDistance = 0.5f, @@ -343691,9 +344795,9 @@ public static class AssemblyQuestLoader index3 = 1; List list14 = new List(index3); CollectionsMarshal.SetCount(list14, index3); - Span span5 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num3 = 0; - span5[num3] = 14044u; + span14[num3] = 14044u; obj9.KillEnemyDataIds = list14; obj9.CombatItemUse = new CombatItemUse { @@ -343704,7 +344808,7 @@ public static class AssemblyQuestLoader obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -343712,9 +344816,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038043u, new Vector3(470.4203f, 437.00183f, 315.81592f), 960); + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038043u, new Vector3(470.4203f, 437.00183f, 315.81592f), 960); obj10.Steps = list15; reference11 = obj10; questRoot2.QuestSequence = list10; @@ -343724,16 +344828,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 4; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -343741,13 +344845,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041656u, new Vector3(510.3075f, 436.9997f, 307.17932f), 960); + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041656u, new Vector3(510.3075f, 436.9997f, 307.17932f), 960); obj11.Steps = list18; reference12 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -343755,13 +344859,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012560u, new Vector3(510.3379f, 436.9724f, 307.20984f), 960); + span19[index2] = new QuestStep(EInteractionType.Interact, 2012560u, new Vector3(510.3379f, 436.9724f, 307.20984f), 960); obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -343769,53 +344873,53 @@ public static class AssemblyQuestLoader index2 = 2; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2012752u, new Vector3(687.2511f, 440.48218f, 375.3567f), 960); num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - Span span6 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = null; + span21[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span21[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list21; reference15 = questStep2; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span20[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2012753u, new Vector3(688.74634f, 440.45154f, 381.21606f), 960); index3 = 6; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span6 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = null; + span22[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list22; reference16 = questStep3; obj13.Steps = list20; reference14 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -343823,16 +344927,16 @@ public static class AssemblyQuestLoader num2 = 3; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.91565f, 440.4633f, 404.94272f), 960); + span23[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.91565f, 440.4633f, 404.94272f), 960); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012032u, new Vector3(661.76843f, 439.96326f, 411.73413f), 960) + span23[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012032u, new Vector3(661.76843f, 439.96326f, 411.73413f), 960) { AetherCurrentId = 2818391u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041656u, new Vector3(510.3075f, 436.9997f, 307.17932f), 960) + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041656u, new Vector3(510.3075f, 436.9997f, 307.17932f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; @@ -343845,16 +344949,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot4.Author = list24; index = 3; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -343862,13 +344966,13 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036452u, new Vector3(-2.2736206f, 0f, -8.835022f), 351); + span26[num2] = new QuestStep(EInteractionType.AcceptQuest, 1036452u, new Vector3(-2.2736206f, 0f, -8.835022f), 351); obj15.Steps = list26; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span25[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -343876,9 +344980,9 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038570u, new Vector3(-374.6853f, 7.999938f, 45.822754f), 129) + span27[index2] = new QuestStep(EInteractionType.Interact, 1038570u, new Vector3(-374.6853f, 7.999938f, 45.822754f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -343890,7 +344994,7 @@ public static class AssemblyQuestLoader obj16.Steps = list27; reference19 = obj16; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span25[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -343898,9 +345002,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038578u, new Vector3(49.69861f, -16.246998f, 145.2201f), 962); + span28[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038578u, new Vector3(49.69861f, -16.246998f, 145.2201f), 962); obj17.Steps = list28; reference20 = obj17; questRoot4.QuestSequence = list25; @@ -343910,16 +345014,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "liza"; + span29[index] = "liza"; questRoot5.Author = list29; index = 10; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -343927,13 +345031,13 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038578u, new Vector3(49.69861f, -16.246998f, 145.2201f), 962); + span31[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038578u, new Vector3(49.69861f, -16.246998f, 145.2201f), 962); obj18.Steps = list31; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span30[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -343941,16 +345045,16 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038584u, new Vector3(47.68445f, -16.246998f, 147.02063f), 962) + span32[num2] = new QuestStep(EInteractionType.Interact, 1038584u, new Vector3(47.68445f, -16.246998f, 147.02063f), 962) { StopDistance = 5f }; obj19.Steps = list32; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -343958,13 +345062,13 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(49.69861f, -16.246998f, 145.2201f), 962); + span33[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(49.69861f, -16.246998f, 145.2201f), 962); obj20.Steps = list33; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -343972,21 +345076,21 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span34[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanScholarsHarbor }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-56.737106f, -15.127001f, 130.76611f), 962) + span34[num2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-56.737106f, -15.127001f, 130.76611f), 962) { StopDistance = 0.25f }; obj21.Steps = list34; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span30[num]; QuestSequence obj22 = new QuestSequence { Sequence = 4 @@ -343994,18 +345098,18 @@ public static class AssemblyQuestLoader num2 = 2; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-8.38828f, 3.2249968f, 9.224017f), 962); + span35[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-8.38828f, 3.2249968f, 9.224017f), 962); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-0.03130532f, 3.2249997f, 8.909777f), 962) + span35[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-0.03130532f, 3.2249997f, 8.909777f), 962) { StopDistance = 0.25f }; obj22.Steps = list35; reference25 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 5 @@ -344013,21 +345117,21 @@ public static class AssemblyQuestLoader index2 = 2; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 962) + span36[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 962) { Aetheryte = EAetheryteLocation.OldSharlayan }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(66.10567f, 5.0999994f, -63.37148f), 962) + span36[num2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(66.10567f, 5.0999994f, -63.37148f), 962) { StopDistance = 0.25f }; obj23.Steps = list36; reference26 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 6 @@ -344035,20 +345139,20 @@ public static class AssemblyQuestLoader num2 = 3; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(93.30914f, 8.920153f, -89.12467f), 962); + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(93.30914f, 8.920153f, -89.12467f), 962); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(96.67595f, 15.025446f, -134.08261f), 962); + span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(96.67595f, 15.025446f, -134.08261f), 962); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-0.4629783f, 41.37599f, -142.5033f), 962) + span37[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-0.4629783f, 41.37599f, -142.5033f), 962) { StopDistance = 0.25f }; obj24.Steps = list37; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span30[num]; QuestSequence obj25 = new QuestSequence { Sequence = 7 @@ -344056,21 +345160,21 @@ public static class AssemblyQuestLoader index2 = 2; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span38[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanRostra }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(149.26689f, 18.800978f, -142.65858f), 962) + span38[num2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(149.26689f, 18.800978f, -142.65858f), 962) { StopDistance = 0.25f }; obj25.Steps = list38; reference28 = obj25; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span30[num]; QuestSequence obj26 = new QuestSequence { Sequence = 8 @@ -344078,19 +345182,19 @@ public static class AssemblyQuestLoader num2 = 3; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span39[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanLeveilleurEstate }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span39[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanJourneysEnd }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-82.642426f, 1.0594833f, 30.052902f), 962) + span39[index2] = new QuestStep(EInteractionType.Interact, 1038578u, new Vector3(-82.642426f, 1.0594833f, 30.052902f), 962) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -344102,7 +345206,7 @@ public static class AssemblyQuestLoader obj26.Steps = list39; reference29 = obj26; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span30[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -344110,14 +345214,14 @@ public static class AssemblyQuestLoader index2 = 2; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span40[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038586u, new Vector3(-0.015319824f, 1.9073486E-06f, -0.77819824f), 987); + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038586u, new Vector3(-0.015319824f, 1.9073486E-06f, -0.77819824f), 987); obj27.Steps = list40; reference30 = obj27; questRoot5.QuestSequence = list30; @@ -344127,16 +345231,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot6.Author = list41; index = 8; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span42[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -344144,16 +345248,16 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038670u, new Vector3(-2.609314f, 1.9073486E-06f, 0.16778564f), 987) + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038670u, new Vector3(-2.609314f, 1.9073486E-06f, 0.16778564f), 987) { StopDistance = 5f }; obj28.Steps = list43; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span42[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -344161,28 +345265,28 @@ public static class AssemblyQuestLoader index2 = 4; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011937u, new Vector3(-0.009068698f, 1.151502f, 14.81335f), 987) + span44[num2] = new QuestStep(EInteractionType.Interact, 2011937u, new Vector3(-0.009068698f, 1.151502f, 14.81335f), 987) { TargetTerritoryId = (ushort)962 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span44[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanBaldesionAnnex }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) + span44[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 962) { AethernetShard = EAetheryteLocation.OldSharlayanStudium }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038675u, new Vector3(-301.38098f, 18.47832f, 10.849121f), 962); + span44[num2] = new QuestStep(EInteractionType.Interact, 1038675u, new Vector3(-301.38098f, 18.47832f, 10.849121f), 962); obj29.Steps = list44; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span42[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -344190,33 +345294,33 @@ public static class AssemblyQuestLoader num2 = 3; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span45[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2011828u, new Vector3(-320.72937f, 20.248657f, 57.99951f), 962); num3 = 6; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span6 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index3 = 0; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = null; + span46[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span46[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list46; index3 = 1; List list47 = new List(index3); CollectionsMarshal.SetCount(list47, index3); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - span4[num3] = new DialogueChoice + span47[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA103_04359_Q5_000_071") @@ -344224,31 +345328,31 @@ public static class AssemblyQuestLoader questStep4.DialogueChoices = list47; reference34 = questStep4; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span45[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2011825u, new Vector3(-370.47382f, 20.248657f, 100.1449f), 962); num3 = 6; List list48 = new List(num3); CollectionsMarshal.SetCount(list48, num3); - span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = null; + span48[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span48[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list48; index3 = 1; List list49 = new List(index3); CollectionsMarshal.SetCount(list49, index3); - span4 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span4[num3] = new DialogueChoice + span49[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA103_04359_Q2_000_049") @@ -344256,31 +345360,31 @@ public static class AssemblyQuestLoader questStep5.DialogueChoices = list49; reference35 = questStep5; index2++; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span45[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2011826u, new Vector3(-385.36664f, 20.248657f, 43.289795f), 962); num3 = 6; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span6 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index3 = 0; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = null; + span50[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span50[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list50; index3 = 1; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span4[num3] = new DialogueChoice + span51[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA103_04359_Q3_000_055") @@ -344290,7 +345394,7 @@ public static class AssemblyQuestLoader obj30.Steps = list45; reference33 = obj30; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span42[num]; QuestSequence obj31 = new QuestSequence { Sequence = 3 @@ -344298,13 +345402,13 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011830u, new Vector3(-276.0205f, 18.997375f, 18.936401f), 962); + span52[num2] = new QuestStep(EInteractionType.Interact, 2011830u, new Vector3(-276.0205f, 18.997375f, 18.936401f), 962); obj31.Steps = list52; reference37 = obj31; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span42[num]; QuestSequence obj32 = new QuestSequence { Sequence = 4 @@ -344312,13 +345416,13 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011830u, new Vector3(-276.0205f, 18.997375f, 18.936401f), 962); + span53[index2] = new QuestStep(EInteractionType.Interact, 2011830u, new Vector3(-276.0205f, 18.997375f, 18.936401f), 962); obj32.Steps = list53; reference38 = obj32; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span42[num]; QuestSequence obj33 = new QuestSequence { Sequence = 5 @@ -344326,13 +345430,13 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011830u, new Vector3(-276.0205f, 18.997375f, 18.936401f), 962); + span54[num2] = new QuestStep(EInteractionType.Interact, 2011830u, new Vector3(-276.0205f, 18.997375f, 18.936401f), 962); obj33.Steps = list54; reference39 = obj33; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span42[num]; QuestSequence obj34 = new QuestSequence { Sequence = 6 @@ -344340,13 +345444,13 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038679u, new Vector3(-275.5932f, 19.003881f, 13.321045f), 962); + span55[index2] = new QuestStep(EInteractionType.Interact, 1038679u, new Vector3(-275.5932f, 19.003881f, 13.321045f), 962); obj34.Steps = list55; reference40 = obj34; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span42[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -344354,9 +345458,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038679u, new Vector3(-275.5932f, 19.003881f, 13.321045f), 962) + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038679u, new Vector3(-275.5932f, 19.003881f, 13.321045f), 962) { StopDistance = 5f }; @@ -344369,16 +345473,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot7.Author = list57; index = 9; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span58[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -344386,16 +345490,16 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038681u, new Vector3(-281.11694f, 19.003874f, 18.966919f), 962) + span59[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038681u, new Vector3(-281.11694f, 19.003874f, 18.966919f), 962) { StopDistance = 5f }; obj36.Steps = list59; reference42 = obj36; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -344403,9 +345507,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038682u, new Vector3(-69.13867f, -15.127f, 113.572876f), 962) + span60[num2] = new QuestStep(EInteractionType.Interact, 1038682u, new Vector3(-69.13867f, -15.127f, 113.572876f), 962) { AethernetShortcut = new AethernetShortcut { @@ -344416,7 +345520,7 @@ public static class AssemblyQuestLoader obj37.Steps = list60; reference43 = obj37; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span58[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -344424,15 +345528,15 @@ public static class AssemblyQuestLoader num2 = 2; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037079u, new Vector3(-81.04071f, -13.777f, 117.32654f), 962); + span61[index2] = new QuestStep(EInteractionType.Interact, 1037079u, new Vector3(-81.04071f, -13.777f, 117.32654f), 962); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037078u, new Vector3(-42.557434f, -14.1693125f, 111.49768f), 962); + span61[index2] = new QuestStep(EInteractionType.Interact, 1037078u, new Vector3(-42.557434f, -14.1693125f, 111.49768f), 962); obj38.Steps = list61; reference44 = obj38; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 3 @@ -344440,13 +345544,13 @@ public static class AssemblyQuestLoader index2 = 1; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037077u, new Vector3(-38.066784f, -14.169313f, 107.68768f), 962); + span62[num2] = new QuestStep(EInteractionType.Interact, 1037077u, new Vector3(-38.066784f, -14.169313f, 107.68768f), 962); obj39.Steps = list62; reference45 = obj39; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 4 @@ -344454,16 +345558,16 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span63[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2011831u, new Vector3(-86.90015f, -12.985474f, 130.47986f), 962); num3 = 1; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span4[index3] = new DialogueChoice + span64[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA104_04360_Q3_000_130"), @@ -344474,7 +345578,7 @@ public static class AssemblyQuestLoader obj40.Steps = list63; reference46 = obj40; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 5 @@ -344482,16 +345586,16 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span65[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2011832u, new Vector3(-74.57086f, -12.985474f, 141.1001f), 962); index3 = 1; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span4[num3] = new DialogueChoice + span66[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA104_04360_Q5_000_150"), @@ -344502,7 +345606,7 @@ public static class AssemblyQuestLoader obj41.Steps = list65; reference48 = obj41; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 6 @@ -344510,16 +345614,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span67[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2011833u, new Vector3(-74.57086f, -12.985474f, 148.11926f), 962); num3 = 1; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span4 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index3 = 0; - span4[index3] = new DialogueChoice + span68[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA104_04360_Q6_000_170"), @@ -344530,7 +345634,7 @@ public static class AssemblyQuestLoader obj42.Steps = list67; reference50 = obj42; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span58[num]; QuestSequence obj43 = new QuestSequence { Sequence = 7 @@ -344538,16 +345642,16 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038683u, new Vector3(-36.697998f, -14.169313f, 114.76306f), 962) + span69[num2] = new QuestStep(EInteractionType.Interact, 1038683u, new Vector3(-36.697998f, -14.169313f, 114.76306f), 962) { StopDistance = 6.9f }; obj43.Steps = list69; reference52 = obj43; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span58[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -344555,11 +345659,11 @@ public static class AssemblyQuestLoader num2 = 2; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.79008f, -16.247002f, 108.36692f), 962); + span70[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(19.79008f, -16.247002f, 108.36692f), 962); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038684u, new Vector3(29.007324f, -14.446999f, 76.46289f), 962); + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038684u, new Vector3(29.007324f, -14.446999f, 76.46289f), 962); obj44.Steps = list70; reference53 = obj44; questRoot7.QuestSequence = list58; @@ -344569,16 +345673,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot8.Author = list71; index = 7; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -344586,13 +345690,13 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038684u, new Vector3(29.007324f, -14.446999f, 76.46289f), 962); + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038684u, new Vector3(29.007324f, -14.446999f, 76.46289f), 962); obj45.Steps = list73; reference54 = obj45; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -344600,9 +345704,9 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038679u, new Vector3(-275.5932f, 19.003881f, 13.321045f), 962) + span74[index2] = new QuestStep(EInteractionType.Interact, 1038679u, new Vector3(-275.5932f, 19.003881f, 13.321045f), 962) { AethernetShortcut = new AethernetShortcut { @@ -344613,7 +345717,7 @@ public static class AssemblyQuestLoader obj46.Steps = list74; reference55 = obj46; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -344621,42 +345725,44 @@ public static class AssemblyQuestLoader index2 = 6; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038753u, new Vector3(-234.21082f, 12.969517f, -27.054321f), 962); + span75[num2] = new QuestStep(EInteractionType.Interact, 1038753u, new Vector3(-234.21082f, 12.969517f, -27.054321f), 962); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-202.6663f, 13.470648f, -49.497906f), 962) + span75[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-202.6663f, 13.470648f, -49.497906f), 962) { NpcWaitDistance = 1f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-138.0897f, 21.879826f, -144.57791f), 962) + span75[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-138.0897f, 21.879826f, -144.57791f), 962) { NpcWaitDistance = 1f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-89.6808f, 24.953402f, -138.54071f), 962) + span75[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-89.6808f, 24.953402f, -138.54071f), 962) { NpcWaitDistance = 1f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-16.652283f, 41.37599f, -145.70506f), 962) + span75[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-16.652283f, 41.37599f, -145.70506f), 962) { NpcWaitDistance = 1f, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1038753u, new Vector3(-77.90129f, 41.37599f, -209.40958f), 962) + span75[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038753u, new Vector3(-77.90129f, 41.37599f, -209.40958f), 962) { + NpcWaitDistance = 1f, + Sprint = false, Comment = "Should auto-trigger the next step once Alisaie is here" }; obj47.Steps = list75; reference56 = obj47; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj48 = new QuestSequence { Sequence = 3 @@ -344664,18 +345770,18 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038688u, new Vector3(-69.5354f, 18.043928f, -321.40082f), 962); + span76[index2] = new QuestStep(EInteractionType.Interact, 1038688u, new Vector3(-69.5354f, 18.043928f, -321.40082f), 962); obj48.Steps = list76; reference57 = obj48; num++; - span2[num] = new QuestSequence + span72[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj49 = new QuestSequence { Sequence = 5 @@ -344683,17 +345789,17 @@ public static class AssemblyQuestLoader index2 = 3; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038692u, new Vector3(-1.5411987f, 170.403f, -748.0125f), 956); + span77[num2] = new QuestStep(EInteractionType.Interact, 1038692u, new Vector3(-1.5411987f, 170.403f, -748.0125f), 956); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037473u, new Vector3(-27.17633f, 170.40298f, -722.46893f), 956); + span77[num2] = new QuestStep(EInteractionType.Interact, 1037473u, new Vector3(-27.17633f, 170.40298f, -722.46893f), 956); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037472u, new Vector3(-74.69299f, 170.403f, -755.67255f), 956); + span77[num2] = new QuestStep(EInteractionType.Interact, 1037472u, new Vector3(-74.69299f, 170.403f, -755.67255f), 956); obj49.Steps = list77; reference58 = obj49; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -344701,9 +345807,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038695u, new Vector3(-52.384216f, 170.403f, -734.7677f), 956); + span78[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038695u, new Vector3(-52.384216f, 170.403f, -734.7677f), 956); obj50.Steps = list78; reference59 = obj50; questRoot8.QuestSequence = list72; @@ -344713,16 +345819,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot9.Author = list79; index = 9; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span80[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -344730,13 +345836,13 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038695u, new Vector3(-52.384216f, 170.403f, -734.7677f), 956); + span81[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038695u, new Vector3(-52.384216f, 170.403f, -734.7677f), 956); obj51.Steps = list81; reference60 = obj51; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -344744,13 +345850,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038692u, new Vector3(-1.5411987f, 170.403f, -748.0125f), 956); + span82[index2] = new QuestStep(EInteractionType.Interact, 1038692u, new Vector3(-1.5411987f, 170.403f, -748.0125f), 956); obj52.Steps = list82; reference61 = obj52; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -344758,9 +345864,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span83[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, 1038699u, new Vector3(128.00781f, 186.03699f, -740.9324f), 956) { StopDistance = 1f, @@ -344769,15 +345875,15 @@ public static class AssemblyQuestLoader index3 = 1; List list84 = new List(index3); CollectionsMarshal.SetCount(list84, index3); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span5[num3] = 14024u; + span84[num3] = 14024u; obj54.KillEnemyDataIds = list84; reference63 = obj54; obj53.Steps = list83; reference62 = obj53; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -344785,13 +345891,13 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038699u, new Vector3(128.00781f, 186.03699f, -740.9324f), 956); + span85[index2] = new QuestStep(EInteractionType.Interact, 1038699u, new Vector3(128.00781f, 186.03699f, -740.9324f), 956); obj55.Steps = list85; reference64 = obj55; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 4 @@ -344799,9 +345905,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span86[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Combat, 1038700u, new Vector3(259.0829f, 166.40231f, -595.69696f), 956) { StopDistance = 1f, @@ -344810,17 +345916,17 @@ public static class AssemblyQuestLoader num3 = 2; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span5 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index3 = 0; - span5[index3] = 14023u; + span87[index3] = 14023u; index3++; - span5[index3] = 14022u; + span87[index3] = 14022u; obj57.KillEnemyDataIds = list87; reference66 = obj57; obj56.Steps = list86; reference65 = obj56; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span80[num]; QuestSequence obj58 = new QuestSequence { Sequence = 5 @@ -344828,16 +345934,16 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1038700u, new Vector3(259.0829f, 166.40231f, -595.69696f), 956) + span88[index2] = new QuestStep(EInteractionType.UseItem, 1038700u, new Vector3(259.0829f, 166.40231f, -595.69696f), 956) { ItemId = 2003129u }; obj58.Steps = list88; reference67 = obj58; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span80[num]; QuestSequence obj59 = new QuestSequence { Sequence = 6 @@ -344845,18 +345951,18 @@ public static class AssemblyQuestLoader index2 = 4; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(222.61905f, 182.78828f, -704.0299f), 956); + span89[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(222.61905f, 182.78828f, -704.0299f), 956); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011980u, new Vector3(346.51697f, 209.3385f, -767.7577f), 956) + span89[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011980u, new Vector3(346.51697f, 209.3385f, -767.7577f), 956) { AetherCurrentId = 2818314u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(280.38452f, 216.34708f, -823.3921f), 956); + span89[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(280.38452f, 216.34708f, -823.3921f), 956); num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1038701u, new Vector3(280.38452f, 216.34708f, -823.3921f), 956) + span89[num2] = new QuestStep(EInteractionType.UseItem, 1038701u, new Vector3(280.38452f, 216.34708f, -823.3921f), 956) { DelaySecondsAtStart = 2f, Mount = false, @@ -344865,7 +345971,7 @@ public static class AssemblyQuestLoader obj59.Steps = list89; reference68 = obj59; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span80[num]; QuestSequence obj60 = new QuestSequence { Sequence = 7 @@ -344873,13 +345979,13 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038757u, new Vector3(-1.9074707f, 170.403f, -751.5221f), 956); + span90[index2] = new QuestStep(EInteractionType.Interact, 1038757u, new Vector3(-1.9074707f, 170.403f, -751.5221f), 956); obj60.Steps = list90; reference69 = obj60; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span80[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -344887,11 +345993,11 @@ public static class AssemblyQuestLoader index2 = 2; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(254.80028f, 163.44171f, -626.4951f), 956); + span91[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(254.80028f, 163.44171f, -626.4951f), 956); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038702u, new Vector3(394.27783f, 165.94997f, -521.294f), 956); + span91[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038702u, new Vector3(394.27783f, 165.94997f, -521.294f), 956); obj61.Steps = list91; reference70 = obj61; questRoot9.QuestSequence = list80; @@ -344901,16 +346007,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "liza"; + span92[index] = "liza"; questRoot10.Author = list92; index = 7; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span93[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -344918,13 +346024,13 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038702u, new Vector3(394.27783f, 165.94997f, -521.294f), 956); + span94[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038702u, new Vector3(394.27783f, 165.94997f, -521.294f), 956); obj62.Steps = list94; reference71 = obj62; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span93[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -344932,18 +346038,18 @@ public static class AssemblyQuestLoader index2 = 2; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 956) + span95[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 956) { Aetheryte = EAetheryteLocation.LabyrinthosArcheion }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037475u, new Vector3(379.14087f, 170.1f, -410.97125f), 956); + span95[num2] = new QuestStep(EInteractionType.Interact, 1037475u, new Vector3(379.14087f, 170.1f, -410.97125f), 956); obj63.Steps = list95; reference72 = obj63; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span93[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -344951,13 +346057,13 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038712u, new Vector3(415.8236f, 166.41167f, -451.10248f), 956); + span96[index2] = new QuestStep(EInteractionType.Interact, 1038712u, new Vector3(415.8236f, 166.41167f, -451.10248f), 956); obj64.Steps = list96; reference73 = obj64; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span93[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -344965,53 +346071,53 @@ public static class AssemblyQuestLoader index2 = 2; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span97[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1038714u, new Vector3(383.01672f, 166.19273f, -464.7746f), 956); index3 = 6; List list98 = new List(index3); CollectionsMarshal.SetCount(list98, index3); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = null; + span98[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span98[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list98; reference75 = questStep10; num2++; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span97[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1038716u, new Vector3(468.10095f, 166.2036f, -458.2132f), 956); num3 = 6; List list99 = new List(num3); CollectionsMarshal.SetCount(list99, num3); - span6 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index3 = 0; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = null; + span99[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span99[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list99; reference76 = questStep11; obj65.Steps = list97; reference74 = obj65; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span93[num]; QuestSequence obj66 = new QuestSequence { Sequence = 4 @@ -345019,13 +346125,13 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038717u, new Vector3(579.91907f, 168.84044f, -517.3572f), 956); + span100[index2] = new QuestStep(EInteractionType.Interact, 1038717u, new Vector3(579.91907f, 168.84044f, -517.3572f), 956); obj66.Steps = list100; reference77 = obj66; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span93[num]; QuestSequence obj67 = new QuestSequence { Sequence = 5 @@ -345033,16 +346139,16 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2011839u, new Vector3(576.8367f, 168.99365f, -519.18823f), 956) + span101[num2] = new QuestStep(EInteractionType.Snipe, 2011839u, new Vector3(576.8367f, 168.99365f, -519.18823f), 956) { Comment = "Shoot Large Green Bird" }; obj67.Steps = list101; reference78 = obj67; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span93[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -345050,9 +346156,9 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038718u, new Vector3(644.9835f, 185.14716f, -130.23578f), 956); + span102[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038718u, new Vector3(644.9835f, 185.14716f, -130.23578f), 956); obj68.Steps = list102; reference79 = obj68; questRoot10.QuestSequence = list93; @@ -345062,16 +346168,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "liza"; + span103[index] = "liza"; questRoot11.Author = list103; index = 8; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span104[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -345079,13 +346185,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038719u, new Vector3(646.3264f, 185.07715f, -131.97534f), 956); + span105[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038719u, new Vector3(646.3264f, 185.07715f, -131.97534f), 956); obj69.Steps = list105; reference80 = obj69; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span104[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -345093,16 +346199,16 @@ public static class AssemblyQuestLoader num2 = 3; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011981u, new Vector3(748.53125f, 106.7063f, 66.75818f), 956) + span106[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011981u, new Vector3(748.53125f, 106.7063f, 66.75818f), 956) { AetherCurrentId = 2818315u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(760.1999f, 145.74788f, -52.025288f), 956); + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(760.1999f, 145.74788f, -52.025288f), 956); index2++; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span106[index2]; QuestStep obj71 = new QuestStep(EInteractionType.Combat, 2011840u, new Vector3(828.33594f, 147.8446f, -72.22095f), 956) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -345110,15 +346216,15 @@ public static class AssemblyQuestLoader index3 = 1; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = 14020u; + span107[num3] = 14020u; obj71.KillEnemyDataIds = list107; reference82 = obj71; obj70.Steps = list106; reference81 = obj70; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span104[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -345126,9 +346232,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span108[num2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 2011841u, new Vector3(813.6262f, 158.64807f, 126.57361f), 956) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -345136,15 +346242,15 @@ public static class AssemblyQuestLoader num3 = 1; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span5 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index3 = 0; - span5[index3] = 14021u; + span109[index3] = 14021u; obj73.KillEnemyDataIds = list109; reference84 = obj73; obj72.Steps = list108; reference83 = obj72; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span104[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -345152,13 +346258,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038722u, new Vector3(621.3015f, 97.13325f, 182.17737f), 956); + span110[index2] = new QuestStep(EInteractionType.Interact, 1038722u, new Vector3(621.3015f, 97.13325f, 182.17737f), 956); obj74.Steps = list110; reference85 = obj74; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span104[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -345166,18 +346272,18 @@ public static class AssemblyQuestLoader index2 = 2; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(483.16574f, 83.132675f, 74.693695f), 956) + span111[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(483.16574f, 83.132675f, 74.693695f), 956) { Comment = "Avoids aggroing some enemies on the hill" }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011842u, new Vector3(492.1797f, 64.86609f, -44.571655f), 956); + span111[num2] = new QuestStep(EInteractionType.Interact, 2011842u, new Vector3(492.1797f, 64.86609f, -44.571655f), 956); obj75.Steps = list111; reference86 = obj75; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span104[num]; QuestSequence obj76 = new QuestSequence { Sequence = 5 @@ -345185,74 +346291,74 @@ public static class AssemblyQuestLoader num2 = 3; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span112[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1037985u, new Vector3(481.8036f, 66.16195f, -108.537415f), 956); index3 = 6; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span6 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span6[num3] = null; + span113[num3] = null; num3++; - span6[num3] = null; + span113[num3] = null; num3++; - span6[num3] = null; + span113[num3] = null; num3++; - span6[num3] = null; + span113[num3] = null; num3++; - span6[num3] = null; + span113[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span113[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list113; reference88 = questStep12; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span112[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1038707u, new Vector3(455.80212f, 65.16199f, -150.04199f), 956); num3 = 6; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span6 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index3 = 0; - span6[index3] = null; + span114[index3] = null; index3++; - span6[index3] = null; + span114[index3] = null; index3++; - span6[index3] = null; + span114[index3] = null; index3++; - span6[index3] = null; + span114[index3] = null; index3++; - span6[index3] = null; + span114[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span114[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list114; reference89 = questStep13; index2++; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span112[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1038708u, new Vector3(408.31604f, 65.3329f, -130.11371f), 956); index3 = 6; List list115 = new List(index3); CollectionsMarshal.SetCount(list115, index3); - span6 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = null; + span115[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span115[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list115; reference90 = questStep14; obj76.Steps = list112; reference87 = obj76; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span104[num]; QuestSequence obj77 = new QuestSequence { Sequence = 6 @@ -345260,13 +346366,13 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011843u, new Vector3(312.64197f, 97.3678f, -257.34344f), 956); + span116[num2] = new QuestStep(EInteractionType.Interact, 2011843u, new Vector3(312.64197f, 97.3678f, -257.34344f), 956); obj77.Steps = list116; reference91 = obj77; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span104[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -345274,9 +346380,9 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038732u, new Vector3(321.43127f, 97.50893f, -279.92682f), 956) + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038732u, new Vector3(321.43127f, 97.50893f, -279.92682f), 956) { StopDistance = 5f }; @@ -345289,16 +346395,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot12.Author = list118; index = 5; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span119[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -345306,16 +346412,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038731u, new Vector3(324.84924f, 97.07327f, -282.21564f), 956) + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038731u, new Vector3(324.84924f, 97.07327f, -282.21564f), 956) { StopDistance = 5f }; obj79.Steps = list120; reference93 = obj79; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span119[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -345323,19 +346429,19 @@ public static class AssemblyQuestLoader num2 = 2; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(304.306f, 84.01365f, -292.01114f), 956) + span121[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(304.306f, 84.01365f, -292.01114f), 956) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038736u, new Vector3(177.26404f, 56.63088f, -411.5511f), 956); + span121[index2] = new QuestStep(EInteractionType.Interact, 1038736u, new Vector3(177.26404f, 56.63088f, -411.5511f), 956); obj80.Steps = list121; reference94 = obj80; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span119[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -345343,13 +346449,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038738u, new Vector3(177.05042f, 56.567654f, -409.41486f), 956); + span122[num2] = new QuestStep(EInteractionType.Interact, 1038738u, new Vector3(177.05042f, 56.567654f, -409.41486f), 956); obj81.Steps = list122; reference95 = obj81; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span119[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -345357,16 +346463,16 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-156.15488f, 81.17488f, -534.99316f), 956) + span123[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-156.15488f, 81.17488f, -534.99316f), 956) { StopDistance = 0.25f }; obj82.Steps = list123; reference96 = obj82; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span119[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -345374,9 +346480,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038740u, new Vector3(-256.27533f, 79.75535f, -502.12863f), 956); + span124[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038740u, new Vector3(-256.27533f, 79.75535f, -502.12863f), 956); obj83.Steps = list124; reference97 = obj83; questRoot12.QuestSequence = list119; @@ -345386,16 +346492,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot13.Author = list125; index = 4; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span126[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -345403,13 +346509,13 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038741u, new Vector3(-257.9538f, 79.7362f, -502.06763f), 956); + span127[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038741u, new Vector3(-257.9538f, 79.7362f, -502.06763f), 956); obj84.Steps = list127; reference98 = obj84; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span126[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -345417,13 +346523,13 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038736u, new Vector3(177.26404f, 56.63088f, -411.5511f), 956); + span128[num2] = new QuestStep(EInteractionType.Interact, 1038736u, new Vector3(177.26404f, 56.63088f, -411.5511f), 956); obj85.Steps = list128; reference99 = obj85; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span126[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -345431,18 +346537,18 @@ public static class AssemblyQuestLoader num2 = 2; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(253.34096f, 71.49686f, -241.08495f), 956) + span129[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(253.34096f, 71.49686f, -241.08495f), 956) { Comment = "Needed for Navmesh" }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038744u, new Vector3(315.4497f, 96.90322f, -259.23553f), 956); + span129[index2] = new QuestStep(EInteractionType.Interact, 1038744u, new Vector3(315.4497f, 96.90322f, -259.23553f), 956); obj86.Steps = list129; reference100 = obj86; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span126[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -345450,9 +346556,9 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038747u, new Vector3(-1.6022339f, 41.37599f, -141.16125f), 962) + span130[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038747u, new Vector3(-1.6022339f, 41.37599f, -141.16125f), 962) { StopDistance = 5f }; @@ -345465,16 +346571,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "liza"; + span131[index] = "liza"; questRoot14.Author = list131; index = 6; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span132[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -345482,16 +346588,16 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038746u, new Vector3(2.5481567f, 41.37599f, -142.1684f), 962) + span133[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038746u, new Vector3(2.5481567f, 41.37599f, -142.1684f), 962) { StopDistance = 5f }; obj88.Steps = list133; reference102 = obj88; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span132[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -345499,16 +346605,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038745u, new Vector3(1.663208f, 41.37599f, -141.00867f), 962) + span134[num2] = new QuestStep(EInteractionType.Interact, 1038745u, new Vector3(1.663208f, 41.37599f, -141.00867f), 962) { StopDistance = 5f }; obj89.Steps = list134; reference103 = obj89; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span132[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -345516,16 +346622,16 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038746u, new Vector3(2.5481567f, 41.37599f, -142.1684f), 962) + span135[index2] = new QuestStep(EInteractionType.Interact, 1038746u, new Vector3(2.5481567f, 41.37599f, -142.1684f), 962) { StopDistance = 5f }; obj90.Steps = list135; reference104 = obj90; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span132[num]; QuestSequence obj91 = new QuestSequence { Sequence = 3 @@ -345533,9 +346639,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040284u, new Vector3(219.22632f, 25.041138f, -160.60126f), 962) + span136[num2] = new QuestStep(EInteractionType.Interact, 1040284u, new Vector3(219.22632f, 25.041138f, -160.60126f), 962) { AethernetShortcut = new AethernetShortcut { @@ -345546,7 +346652,7 @@ public static class AssemblyQuestLoader obj91.Steps = list136; reference105 = obj91; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span132[num]; QuestSequence obj92 = new QuestSequence { Sequence = 4 @@ -345554,13 +346660,13 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040285u, new Vector3(222.03394f, 21.878136f, -120.43945f), 962); + span137[index2] = new QuestStep(EInteractionType.Interact, 1040285u, new Vector3(222.03394f, 21.878136f, -120.43945f), 962); obj92.Steps = list137; reference106 = obj92; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span132[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -345568,9 +346674,9 @@ public static class AssemblyQuestLoader index2 = 2; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span138[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987, AethernetShortcut = new AethernetShortcut @@ -345580,7 +346686,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040291u, new Vector3(-1.9379272f, 1.9073486E-06f, 1.5715942f), 987); + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040291u, new Vector3(-1.9379272f, 1.9073486E-06f, 1.5715942f), 987); obj93.Steps = list138; reference107 = obj93; questRoot14.QuestSequence = list132; @@ -345590,16 +346696,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; questRoot15.Author = list139; index = 8; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span140[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -345607,13 +346713,13 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041250u, new Vector3(4.0740967f, 1.9073486E-06f, 2.029419f), 987); + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041250u, new Vector3(4.0740967f, 1.9073486E-06f, 2.029419f), 987); obj94.Steps = list141; reference108 = obj94; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span140[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -345621,18 +346727,18 @@ public static class AssemblyQuestLoader index2 = 2; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011937u, new Vector3(-0.015319824f, 1.1443481f, 14.785889f), 987) + span142[num2] = new QuestStep(EInteractionType.Interact, 2011937u, new Vector3(-0.015319824f, 1.1443481f, 14.785889f), 987) { TargetTerritoryId = (ushort)962 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038592u, new Vector3(-83.05487f, 6.6169996f, -39.383606f), 962); + span142[num2] = new QuestStep(EInteractionType.Interact, 1038592u, new Vector3(-83.05487f, 6.6169996f, -39.383606f), 962); obj95.Steps = list142; reference109 = obj95; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span140[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -345640,13 +346746,13 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011947u, new Vector3(-15.4574585f, 2.7922974f, -8.98761f), 962); + span143[index2] = new QuestStep(EInteractionType.Interact, 2011947u, new Vector3(-15.4574585f, 2.7922974f, -8.98761f), 962); obj96.Steps = list143; reference110 = obj96; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span140[num]; QuestSequence obj97 = new QuestSequence { Sequence = 3 @@ -345654,13 +346760,13 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038599u, new Vector3(168.87158f, 5.3451567f, 633.93604f), 957); + span144[num2] = new QuestStep(EInteractionType.Interact, 1038599u, new Vector3(168.87158f, 5.3451567f, 633.93604f), 957); obj97.Steps = list144; reference111 = obj97; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span140[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -345668,16 +346774,16 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038599u, new Vector3(168.87158f, 5.3451567f, 633.93604f), 957) + span145[index2] = new QuestStep(EInteractionType.Interact, 1038599u, new Vector3(168.87158f, 5.3451567f, 633.93604f), 957) { DisableNavmesh = true }; obj98.Steps = list145; reference112 = obj98; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span140[num]; QuestSequence obj99 = new QuestSequence { Sequence = 5 @@ -345685,16 +346791,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1038599u, new Vector3(168.87158f, 5.3451567f, 633.93604f), 957) + span146[num2] = new QuestStep(EInteractionType.Emote, 1038599u, new Vector3(168.87158f, 5.3451567f, 633.93604f), 957) { Emote = EEmote.Deny }; obj99.Steps = list146; reference113 = obj99; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span140[num]; QuestSequence obj100 = new QuestSequence { Sequence = 6 @@ -345702,13 +346808,13 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038598u, new Vector3(187.42651f, 9.9744425f, 592.2178f), 957); + span147[index2] = new QuestStep(EInteractionType.Interact, 1038598u, new Vector3(187.42651f, 9.9744425f, 592.2178f), 957); obj100.Steps = list147; reference114 = obj100; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span140[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -345716,9 +346822,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038597u, new Vector3(189.25769f, 9.9744425f, 590.0206f), 957); + span148[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038597u, new Vector3(189.25769f, 9.9744425f, 590.0206f), 957); obj101.Steps = list148; reference115 = obj101; questRoot15.QuestSequence = list140; @@ -345728,16 +346834,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "liza"; + span149[index] = "liza"; questRoot16.Author = list149; index = 4; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span150[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -345745,13 +346851,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038600u, new Vector3(189.92896f, 9.9744425f, 589.89844f), 957); + span151[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038600u, new Vector3(189.92896f, 9.9744425f, 589.89844f), 957); obj102.Steps = list151; reference116 = obj102; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span150[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -345759,30 +346865,30 @@ public static class AssemblyQuestLoader index2 = 6; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 957) + span152[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 957) { StopDistance = 5f, Aetheryte = EAetheryteLocation.ThavnairYedlihmad }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011948u, new Vector3(204.66919f, 2.243042f, 715.4192f), 957); + span152[num2] = new QuestStep(EInteractionType.Interact, 2011948u, new Vector3(204.66919f, 2.243042f, 715.4192f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.6185f, 1.9123514f, 713.436f), 957); + span152[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(193.6185f, 1.9123514f, 713.436f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037622u, new Vector3(189.94562f, 0.8560083f, 702.7896f), 957) + span152[num2] = new QuestStep(EInteractionType.Interact, 1037622u, new Vector3(189.94562f, 0.8560083f, 702.7896f), 957) { StopDistance = 0.25f }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011949u, new Vector3(200f, 1.7547607f, 768.9784f), 957); + span152[num2] = new QuestStep(EInteractionType.Interact, 2011949u, new Vector3(200f, 1.7547607f, 768.9784f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037623u, new Vector3(220.78271f, 1.8349868f, 759.4263f), 957); + span152[num2] = new QuestStep(EInteractionType.Interact, 1037623u, new Vector3(220.78271f, 1.8349868f, 759.4263f), 957); obj103.Steps = list152; reference117 = obj103; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span150[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -345790,24 +346896,24 @@ public static class AssemblyQuestLoader num2 = 3; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(223.328f, -0.6f, 752.7248f), 957) + span153[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(223.328f, -0.6f, 752.7248f), 957) { DisableNavmesh = true, Sprint = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(253.03053f, 0.7659681f, 732.0563f), 957) + span153[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(253.03053f, 0.7659681f, 732.0563f), 957) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038606u, new Vector3(277.72937f, 2.9636285f, 703.7003f), 957); + span153[index2] = new QuestStep(EInteractionType.Interact, 1038606u, new Vector3(277.72937f, 2.9636285f, 703.7003f), 957); obj104.Steps = list153; reference118 = obj104; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span150[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -345815,9 +346921,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038608u, new Vector3(197.55847f, 1.769943f, 737.97205f), 957); + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038608u, new Vector3(197.55847f, 1.769943f, 737.97205f), 957); obj105.Steps = list154; reference119 = obj105; questRoot16.QuestSequence = list150; @@ -345827,16 +346933,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot17.Author = list155; index = 7; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span156[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -345844,13 +346950,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038608u, new Vector3(197.55847f, 1.769943f, 737.97205f), 957); + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038608u, new Vector3(197.55847f, 1.769943f, 737.97205f), 957); obj106.Steps = list157; reference120 = obj106; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span156[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -345858,13 +346964,13 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038608u, new Vector3(197.55847f, 1.769943f, 737.97205f), 957); + span158[num2] = new QuestStep(EInteractionType.Interact, 1038608u, new Vector3(197.55847f, 1.769943f, 737.97205f), 957); obj107.Steps = list158; reference121 = obj107; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span156[num]; QuestSequence obj108 = new QuestSequence { Sequence = 2 @@ -345872,30 +346978,30 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span159[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1037625u, new Vector3(176.47058f, 1.8742183f, 799.2217f), 957); num3 = 3; List list160 = new List(num3); CollectionsMarshal.SetCount(list160, num3); - span4 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index3 = 0; - span4[index3] = new DialogueChoice + span160[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q2_000_086"), Answer = new ExcelRef("TEXT_AKTKMA114_04370_A2_000_088") }; index3++; - span4[index3] = new DialogueChoice + span160[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q3_000_096"), Answer = new ExcelRef("TEXT_AKTKMA114_04370_A3_000_098") }; index3++; - span4[index3] = new DialogueChoice + span160[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q5_000_106"), @@ -345906,7 +347012,7 @@ public static class AssemblyQuestLoader obj108.Steps = list159; reference122 = obj108; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span156[num]; QuestSequence obj109 = new QuestSequence { Sequence = 3 @@ -345914,34 +347020,34 @@ public static class AssemblyQuestLoader index2 = 3; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.9156f, 4.763735f, 657.83264f), 957); + span161[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.9156f, 4.763735f, 657.83264f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(177.03275f, 4.763736f, 658.2807f), 957); + span161[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(177.03275f, 4.763736f, 658.2807f), 957); num2++; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span161[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1037626u, new Vector3(166.61316f, 4.763736f, 681.7273f), 957); index3 = 3; List list162 = new List(index3); CollectionsMarshal.SetCount(list162, index3); - span4 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span4[num3] = new DialogueChoice + span162[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q6_000_147"), Answer = new ExcelRef("TEXT_AKTKMA114_04370_A6_000_149") }; num3++; - span4[num3] = new DialogueChoice + span162[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q7_000_157"), Answer = new ExcelRef("TEXT_AKTKMA114_04370_A7_000_158") }; num3++; - span4[num3] = new DialogueChoice + span162[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q8_000_162"), @@ -345952,7 +347058,7 @@ public static class AssemblyQuestLoader obj109.Steps = list161; reference124 = obj109; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span156[num]; QuestSequence obj110 = new QuestSequence { Sequence = 4 @@ -345960,30 +347066,30 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - ref QuestStep reference127 = ref span3[index2]; + ref QuestStep reference127 = ref span163[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1037624u, new Vector3(213.91614f, 15.136713f, 517.72327f), 957); num3 = 3; List list164 = new List(num3); CollectionsMarshal.SetCount(list164, num3); - span4 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index3 = 0; - span4[index3] = new DialogueChoice + span164[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q9_000_198"), Answer = new ExcelRef("TEXT_AKTKMA114_04370_A9_000_200") }; index3++; - span4[index3] = new DialogueChoice + span164[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q10_000_207"), Answer = new ExcelRef("TEXT_AKTKMA114_04370_A10_000_209") }; index3++; - span4[index3] = new DialogueChoice + span164[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMA114_04370_Q11_000_216"), @@ -345994,7 +347100,7 @@ public static class AssemblyQuestLoader obj110.Steps = list163; reference126 = obj110; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span156[num]; QuestSequence obj111 = new QuestSequence { Sequence = 5 @@ -346002,16 +347108,16 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038608u, new Vector3(199.48804f, 1.769943f, 738.9843f), 957) + span165[num2] = new QuestStep(EInteractionType.Interact, 1038608u, new Vector3(199.48804f, 1.769943f, 738.9843f), 957) { StopDistance = 0.25f }; obj111.Steps = list165; reference128 = obj111; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span156[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -346019,9 +347125,9 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038609u, new Vector3(199.35901f, 5.873753f, 612.787f), 957); + span166[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038609u, new Vector3(199.35901f, 5.873753f, 612.787f), 957); obj112.Steps = list166; reference129 = obj112; questRoot17.QuestSequence = list156; @@ -346031,16 +347137,16 @@ public static class AssemblyQuestLoader num = 1; List list167 = new List(num); CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index = 0; - span[index] = "liza"; + span167[index] = "liza"; questRoot18.Author = list167; index = 8; List list168 = new List(index); CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span168[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -346048,16 +347154,16 @@ public static class AssemblyQuestLoader index2 = 1; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038611u, new Vector3(201.86157f, 5.880045f, 612.02405f), 957) + span169[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038611u, new Vector3(201.86157f, 5.880045f, 612.02405f), 957) { StopDistance = 5f }; obj113.Steps = list169; reference130 = obj113; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span168[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -346065,16 +347171,16 @@ public static class AssemblyQuestLoader num2 = 2; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span170[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.AcceptQuest, 1041331u, new Vector3(202.4414f, 1.769943f, 727.7484f), 957); index3 = 1; List list171 = new List(index3); CollectionsMarshal.SetCount(list171, index3); - span4 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num3 = 0; - span4[num3] = new DialogueChoice + span171[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/044/AktKza201_04489", @@ -346085,11 +347191,11 @@ public static class AssemblyQuestLoader questStep18.PickUpQuestId = new QuestId(4489); reference132 = questStep18; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011951u, new Vector3(105.1499f, 7.7667847f, 581.5061f), 957); + span170[index2] = new QuestStep(EInteractionType.Interact, 2011951u, new Vector3(105.1499f, 7.7667847f, 581.5061f), 957); obj114.Steps = list170; reference131 = obj114; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span168[num]; QuestSequence obj115 = new QuestSequence { Sequence = 2 @@ -346097,13 +347203,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011952u, new Vector3(-13.290649f, 32.333862f, 499.07666f), 957); + span172[num2] = new QuestStep(EInteractionType.Interact, 2011952u, new Vector3(-13.290649f, 32.333862f, 499.07666f), 957); obj115.Steps = list172; reference133 = obj115; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span168[num]; QuestSequence obj116 = new QuestSequence { Sequence = 3 @@ -346111,9 +347217,9 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span173[index2]; QuestStep obj117 = new QuestStep(EInteractionType.Combat, 1038612u, new Vector3(31.937134f, 37.463673f, 379.5985f), 957) { StopDistance = 0.25f, @@ -346122,15 +347228,15 @@ public static class AssemblyQuestLoader num3 = 1; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index3 = 0; - span5[index3] = 14006u; + span174[index3] = 14006u; obj117.KillEnemyDataIds = list174; reference135 = obj117; obj116.Steps = list173; reference134 = obj116; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span168[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -346138,13 +347244,13 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038612u, new Vector3(31.937134f, 37.463673f, 379.5985f), 957); + span175[num2] = new QuestStep(EInteractionType.Interact, 1038612u, new Vector3(31.937134f, 37.463673f, 379.5985f), 957); obj118.Steps = list175; reference136 = obj118; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span168[num]; QuestSequence obj119 = new QuestSequence { Sequence = 5 @@ -346152,18 +347258,18 @@ public static class AssemblyQuestLoader num2 = 2; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011990u, new Vector3(-176.10437f, 21.530457f, 537.8346f), 957) + span176[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011990u, new Vector3(-176.10437f, 21.530457f, 537.8346f), 957) { AetherCurrentId = 2818329u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038616u, new Vector3(-278.88916f, 2.740889f, 532.03625f), 957); + span176[index2] = new QuestStep(EInteractionType.Interact, 1038616u, new Vector3(-278.88916f, 2.740889f, 532.03625f), 957); obj119.Steps = list176; reference137 = obj119; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span168[num]; QuestSequence obj120 = new QuestSequence { Sequence = 6 @@ -346171,15 +347277,15 @@ public static class AssemblyQuestLoader index2 = 2; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037644u, new Vector3(-293.72095f, 1.4600283f, 551.0491f), 957); + span177[num2] = new QuestStep(EInteractionType.Interact, 1037644u, new Vector3(-293.72095f, 1.4600283f, 551.0491f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037645u, new Vector3(-271.0155f, 0.7022661f, 588.8303f), 957); + span177[num2] = new QuestStep(EInteractionType.Interact, 1037645u, new Vector3(-271.0155f, 0.7022661f, 588.8303f), 957); obj120.Steps = list177; reference138 = obj120; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span168[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -346187,9 +347293,9 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038616u, new Vector3(-278.88916f, 2.740889f, 532.03625f), 957); + span178[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038616u, new Vector3(-278.88916f, 2.740889f, 532.03625f), 957); obj121.Steps = list178; reference139 = obj121; questRoot18.QuestSequence = list168; @@ -346199,16 +347305,16 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "liza"; + span179[index] = "liza"; questRoot19.Author = list179; index = 10; List list180 = new List(index); CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span180[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -346216,13 +347322,13 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038616u, new Vector3(-278.88916f, 2.740889f, 532.03625f), 957); + span181[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038616u, new Vector3(-278.88916f, 2.740889f, 532.03625f), 957); obj122.Steps = list181; reference140 = obj122; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span180[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -346230,13 +347336,13 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038620u, new Vector3(-477.68372f, 5.0817194f, 19.21106f), 957); + span182[index2] = new QuestStep(EInteractionType.Interact, 1038620u, new Vector3(-477.68372f, 5.0817194f, 19.21106f), 957); obj123.Steps = list182; reference141 = obj123; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span180[num]; QuestSequence obj124 = new QuestSequence { Sequence = 2 @@ -346244,19 +347350,19 @@ public static class AssemblyQuestLoader index2 = 2; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 957) + span183[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 957) { StopDistance = 5f, Aetheryte = EAetheryteLocation.ThavnairGreatWork }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957); + span183[num2] = new QuestStep(EInteractionType.Interact, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957); obj124.Steps = list183; reference142 = obj124; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span180[num]; QuestSequence obj125 = new QuestSequence { Sequence = 3 @@ -346264,13 +347370,13 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038635u, new Vector3(-487.1443f, 49.161343f, 153.42944f), 957); + span184[index2] = new QuestStep(EInteractionType.Interact, 1038635u, new Vector3(-487.1443f, 49.161343f, 153.42944f), 957); obj125.Steps = list184; reference143 = obj125; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span180[num]; QuestSequence obj126 = new QuestSequence { Sequence = 4 @@ -346278,21 +347384,21 @@ public static class AssemblyQuestLoader index2 = 4; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038636u, new Vector3(-485.70996f, 49.103825f, 152.91064f), 957) + span185[num2] = new QuestStep(EInteractionType.Interact, 1038636u, new Vector3(-485.70996f, 49.103825f, 152.91064f), 957) { StopDistance = 5f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038636u, new Vector3(-425.414f, 38.415024f, 160.1206f), 957) + span185[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038636u, new Vector3(-425.414f, 38.415024f, 160.1206f), 957) { StopDistance = 4f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-436.3368f, 38.647118f, 166.13683f), 957); + span185[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-436.3368f, 38.647118f, 166.13683f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1038636u, new Vector3(-425.414f, 38.415024f, 160.1206f), 957) + span185[num2] = new QuestStep(EInteractionType.WalkTo, 1038636u, new Vector3(-425.414f, 38.415024f, 160.1206f), 957) { StopDistance = 4f, DelaySecondsAtStart = 2f @@ -346300,7 +347406,7 @@ public static class AssemblyQuestLoader obj126.Steps = list185; reference144 = obj126; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span180[num]; QuestSequence obj127 = new QuestSequence { Sequence = 5 @@ -346308,21 +347414,21 @@ public static class AssemblyQuestLoader num2 = 4; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041219u, new Vector3(-425.43683f, 38.413155f, 160.11292f), 957) + span186[index2] = new QuestStep(EInteractionType.Interact, 1041219u, new Vector3(-425.43683f, 38.413155f, 160.11292f), 957) { StopDistance = 5f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041219u, new Vector3(-419.6078f, 43.950115f, 87.3025f), 957) + span186[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041219u, new Vector3(-419.6078f, 43.950115f, 87.3025f), 957) { StopDistance = 4f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-430.35034f, 46.160213f, 93.2392f), 957); + span186[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-430.35034f, 46.160213f, 93.2392f), 957); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1041220u, new Vector3(-419.60785f, 43.9499f, 87.296875f), 957) + span186[index2] = new QuestStep(EInteractionType.WalkTo, 1041220u, new Vector3(-419.60785f, 43.9499f, 87.296875f), 957) { StopDistance = 4f, DelaySecondsAtStart = 2f @@ -346330,7 +347436,7 @@ public static class AssemblyQuestLoader obj127.Steps = list186; reference145 = obj127; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span180[num]; QuestSequence obj128 = new QuestSequence { Sequence = 6 @@ -346338,24 +347444,24 @@ public static class AssemblyQuestLoader index2 = 4; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041220u, new Vector3(-419.60785f, 43.9499f, 87.296875f), 957) + span187[num2] = new QuestStep(EInteractionType.Interact, 1041220u, new Vector3(-419.60785f, 43.9499f, 87.296875f), 957) { StopDistance = 5f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041220u, new Vector3(-444.7032f, 49.551f, 97.1969f), 957) + span187[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041220u, new Vector3(-444.7032f, 49.551f, 97.1969f), 957) { StopDistance = 4f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-433.19608f, 46.94587f, 93.295135f), 957) + span187[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-433.19608f, 46.94587f, 93.295135f), 957) { StopDistance = 0.35f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1041221u, new Vector3(-444.72424f, 49.55681f, 97.18469f), 957) + span187[num2] = new QuestStep(EInteractionType.WalkTo, 1041221u, new Vector3(-444.72424f, 49.55681f, 97.18469f), 957) { StopDistance = 4f, DelaySecondsAtStart = 2f @@ -346363,7 +347469,7 @@ public static class AssemblyQuestLoader obj128.Steps = list187; reference146 = obj128; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span180[num]; QuestSequence obj129 = new QuestSequence { Sequence = 7 @@ -346371,21 +347477,21 @@ public static class AssemblyQuestLoader num2 = 4; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041221u, new Vector3(-444.72424f, 49.55681f, 97.18469f), 957) + span188[index2] = new QuestStep(EInteractionType.Interact, 1041221u, new Vector3(-444.72424f, 49.55681f, 97.18469f), 957) { StopDistance = 5f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041221u, new Vector3(-484.5909f, 54.18516f, 128.3601f), 957) + span188[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041221u, new Vector3(-484.5909f, 54.18516f, 128.3601f), 957) { StopDistance = 4f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-472.65085f, 53.779083f, 124.34451f), 957); + span188[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-472.65085f, 53.779083f, 124.34451f), 957); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1038637u, new Vector3(-484.61133f, 54.187614f, 128.34363f), 957) + span188[index2] = new QuestStep(EInteractionType.WalkTo, 1038637u, new Vector3(-484.61133f, 54.187614f, 128.34363f), 957) { StopDistance = 4f, DelaySecondsAtStart = 2f @@ -346393,7 +347499,7 @@ public static class AssemblyQuestLoader obj129.Steps = list188; reference147 = obj129; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span180[num]; QuestSequence obj130 = new QuestSequence { Sequence = 8 @@ -346401,16 +347507,16 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038637u, new Vector3(-484.61133f, 54.187614f, 128.34363f), 957) + span189[num2] = new QuestStep(EInteractionType.Interact, 1038637u, new Vector3(-484.61133f, 54.187614f, 128.34363f), 957) { StopDistance = 5f }; obj130.Steps = list189; reference148 = obj130; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span180[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -346418,9 +347524,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038635u, new Vector3(-487.1443f, 49.161343f, 153.42944f), 957); + span190[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038635u, new Vector3(-487.1443f, 49.161343f, 153.42944f), 957); obj131.Steps = list190; reference149 = obj131; questRoot19.QuestSequence = list180; @@ -346430,16 +347536,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "liza"; + span191[index] = "liza"; questRoot20.Author = list191; index = 7; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span192[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -346447,13 +347553,13 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038635u, new Vector3(-487.1443f, 49.161343f, 153.42944f), 957); + span193[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038635u, new Vector3(-487.1443f, 49.161343f, 153.42944f), 957); obj132.Steps = list193; reference150 = obj132; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span192[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -346461,9 +347567,9 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span194[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Combat, 1038638u, new Vector3(-230.6402f, 27.619656f, 23.727722f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -346471,15 +347577,15 @@ public static class AssemblyQuestLoader index3 = 1; List list195 = new List(index3); CollectionsMarshal.SetCount(list195, index3); - span5 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num3 = 0; - span5[num3] = 14004u; + span195[num3] = 14004u; obj134.KillEnemyDataIds = list195; reference152 = obj134; obj133.Steps = list194; reference151 = obj133; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span192[num]; QuestSequence obj135 = new QuestSequence { Sequence = 2 @@ -346487,13 +347593,13 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038638u, new Vector3(-230.6402f, 27.619656f, 23.727722f), 957); + span196[num2] = new QuestStep(EInteractionType.Interact, 1038638u, new Vector3(-230.6402f, 27.619656f, 23.727722f), 957); obj135.Steps = list196; reference153 = obj135; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span192[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -346501,13 +347607,13 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038639u, new Vector3(-15.030151f, 84.48873f, -71.000244f), 957); + span197[index2] = new QuestStep(EInteractionType.Interact, 1038639u, new Vector3(-15.030151f, 84.48873f, -71.000244f), 957); obj136.Steps = list197; reference154 = obj136; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span192[num]; QuestSequence obj137 = new QuestSequence { Sequence = 4 @@ -346515,13 +347621,13 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011954u, new Vector3(31.60144f, 90.22656f, -154.65027f), 957); + span198[num2] = new QuestStep(EInteractionType.Interact, 2011954u, new Vector3(31.60144f, 90.22656f, -154.65027f), 957); obj137.Steps = list198; reference155 = obj137; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span192[num]; QuestSequence obj138 = new QuestSequence { Sequence = 5 @@ -346529,13 +347635,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038641u, new Vector3(34.62268f, 90.26942f, -159.80774f), 957); + span199[index2] = new QuestStep(EInteractionType.Interact, 1038641u, new Vector3(34.62268f, 90.26942f, -159.80774f), 957); obj138.Steps = list199; reference156 = obj138; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span192[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -346543,9 +347649,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957) + span200[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; @@ -346558,16 +347664,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "liza"; + span201[index] = "liza"; questRoot21.Author = list201; index = 8; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span202[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -346575,13 +347681,13 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957); + span203[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957); obj140.Steps = list203; reference158 = obj140; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span202[num]; QuestSequence obj141 = new QuestSequence { Sequence = 1 @@ -346589,18 +347695,18 @@ public static class AssemblyQuestLoader index2 = 2; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957) + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1037670u, new Vector3(-508.84262f, -3.7109916E-05f, -20.767578f), 957) { PickUpQuestId = new QuestId(4203) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038642u, new Vector3(-384.1764f, 12.2027235f, 28.244385f), 957); + span204[num2] = new QuestStep(EInteractionType.Interact, 1038642u, new Vector3(-384.1764f, 12.2027235f, 28.244385f), 957); obj141.Steps = list204; reference159 = obj141; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span202[num]; QuestSequence obj142 = new QuestSequence { Sequence = 2 @@ -346608,16 +347714,16 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span205[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1038642u, new Vector3(-384.1764f, 12.2027235f, 28.244385f), 957); num3 = 1; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span4 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index3 = 0; - span4[index3] = new DialogueChoice + span206[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA118_04374_Q1_000_041") @@ -346627,7 +347733,7 @@ public static class AssemblyQuestLoader obj142.Steps = list205; reference160 = obj142; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span202[num]; QuestSequence obj143 = new QuestSequence { Sequence = 3 @@ -346635,17 +347741,17 @@ public static class AssemblyQuestLoader index2 = 3; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957); + span207[num2] = new QuestStep(EInteractionType.Interact, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037648u, new Vector3(-562.005f, 9.817466f, -585.1987f), 957); + span207[num2] = new QuestStep(EInteractionType.Interact, 1037648u, new Vector3(-562.005f, 9.817466f, -585.1987f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037647u, new Vector3(-588.83044f, 9.81748f, -590.08167f), 957); + span207[num2] = new QuestStep(EInteractionType.Interact, 1037647u, new Vector3(-588.83044f, 9.81748f, -590.08167f), 957); obj143.Steps = list207; reference162 = obj143; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span202[num]; QuestSequence obj144 = new QuestSequence { Sequence = 4 @@ -346653,13 +347759,13 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038645u, new Vector3(-549.24854f, 9.817465f, -563.04266f), 957); + span208[index2] = new QuestStep(EInteractionType.Interact, 1038645u, new Vector3(-549.24854f, 9.817465f, -563.04266f), 957); obj144.Steps = list208; reference163 = obj144; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span202[num]; QuestSequence obj145 = new QuestSequence { Sequence = 5 @@ -346667,16 +347773,16 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span209[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1038648u, new Vector3(-557.641f, 9.672808f, -555.04694f), 957); index3 = 1; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span4 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span4[num3] = new DialogueChoice + span210[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA118_04374_Q2_000_141") @@ -346686,7 +347792,7 @@ public static class AssemblyQuestLoader obj145.Steps = list209; reference164 = obj145; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span202[num]; QuestSequence obj146 = new QuestSequence { Sequence = 6 @@ -346694,16 +347800,16 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-103.68971f, 88.84356f, -608.6588f), 957) + span211[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-103.68971f, 88.84356f, -608.6588f), 957) { StopDistance = 0.25f }; obj146.Steps = list211; reference166 = obj146; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span202[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -346711,9 +347817,9 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037649u, new Vector3(-92.97333f, 89.5583f, -642.3591f), 957); + span212[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037649u, new Vector3(-92.97333f, 89.5583f, -642.3591f), 957); obj147.Steps = list212; reference167 = obj147; questRoot21.QuestSequence = list202; @@ -346723,16 +347829,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "liza"; + span213[index] = "liza"; questRoot22.Author = list213; index = 5; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span214[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -346740,13 +347846,13 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037649u, new Vector3(-92.97333f, 89.5583f, -642.3591f), 957); + span215[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037649u, new Vector3(-92.97333f, 89.5583f, -642.3591f), 957); obj148.Steps = list215; reference168 = obj148; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span214[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -346754,26 +347860,26 @@ public static class AssemblyQuestLoader index2 = 4; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.02301f, 95.24942f, -697.3925f), 957); + span216[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.02301f, 95.24942f, -697.3925f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-78.47051f, 99.96379f, -711.17303f), 957); + span216[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-78.47051f, 99.96379f, -711.17303f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011991u, new Vector3(-49.271423f, 94.0719f, -710.7805f), 957) + span216[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011991u, new Vector3(-49.271423f, 94.0719f, -710.7805f), 957) { DisableNavmesh = true, AetherCurrentId = 2818330u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957) + span216[num2] = new QuestStep(EInteractionType.Interact, 1038631u, new Vector3(-510.7958f, 11.975282f, 117.69275f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj149.Steps = list216; reference169 = obj149; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span214[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -346781,16 +347887,16 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - ref QuestStep reference171 = ref span3[index2]; + ref QuestStep reference171 = ref span217[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1038651u, new Vector3(-699.67194f, -0.06901036f, -565.0569f), 957); num3 = 1; List list218 = new List(num3); CollectionsMarshal.SetCount(list218, num3); - span4 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index3 = 0; - span4[index3] = new DialogueChoice + span218[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA119_04375_Q1_000_056") @@ -346800,7 +347906,7 @@ public static class AssemblyQuestLoader obj150.Steps = list217; reference170 = obj150; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span214[num]; QuestSequence obj151 = new QuestSequence { Sequence = 3 @@ -346808,16 +347914,16 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038652u, new Vector3(-704.09705f, -0.090369135f, -562.4323f), 957) + span219[num2] = new QuestStep(EInteractionType.Interact, 1038652u, new Vector3(-704.09705f, -0.090369135f, -562.4323f), 957) { StopDistance = 6f }; obj151.Steps = list219; reference172 = obj151; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span214[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -346825,9 +347931,9 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038653u, new Vector3(-492.0577f, 4.5676737f, 17.532532f), 957) + span220[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038653u, new Vector3(-492.0577f, 4.5676737f, 17.532532f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; @@ -346840,16 +347946,16 @@ public static class AssemblyQuestLoader num = 1; List list221 = new List(num); CollectionsMarshal.SetCount(list221, num); - span = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index = 0; - span[index] = "liza"; + span221[index] = "liza"; questRoot23.Author = list221; index = 4; List list222 = new List(index); CollectionsMarshal.SetCount(list222, index); - span2 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span222[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -346857,13 +347963,13 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038653u, new Vector3(-492.0577f, 4.5676737f, 17.532532f), 957); + span223[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038653u, new Vector3(-492.0577f, 4.5676737f, 17.532532f), 957); obj153.Steps = list223; reference174 = obj153; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span222[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -346871,13 +347977,13 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038656u, new Vector3(203.96729f, 60.34319f, -595.8496f), 957); + span224[index2] = new QuestStep(EInteractionType.Interact, 1038656u, new Vector3(203.96729f, 60.34319f, -595.8496f), 957); obj154.Steps = list224; reference175 = obj154; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span222[num]; QuestSequence obj155 = new QuestSequence { Sequence = 2 @@ -346885,13 +347991,13 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038657u, new Vector3(201.98364f, 60.34776f, -594.0185f), 957); + span225[num2] = new QuestStep(EInteractionType.Interact, 1038657u, new Vector3(201.98364f, 60.34776f, -594.0185f), 957); obj155.Steps = list225; reference176 = obj155; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span222[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -346899,9 +348005,9 @@ public static class AssemblyQuestLoader num2 = 2; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span226[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -346912,7 +348018,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038589u, new Vector3(4.0740967f, 1.9073486E-06f, 2.029419f), 987); + span226[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038589u, new Vector3(4.0740967f, 1.9073486E-06f, 2.029419f), 987); obj156.Steps = list226; reference177 = obj156; questRoot23.QuestSequence = list222; @@ -346922,16 +348028,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "liza"; + span227[index] = "liza"; questRoot24.Author = list227; index = 6; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span228[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -346939,16 +348045,16 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040291u, new Vector3(-1.9379272f, 1.9073486E-06f, 1.5715942f), 987) + span229[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040291u, new Vector3(-1.9379272f, 1.9073486E-06f, 1.5715942f), 987) { StopDistance = 5f }; obj157.Steps = list229; reference178 = obj157; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span228[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -346956,16 +348062,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957) + span230[index2] = new QuestStep(EInteractionType.Interact, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj158.Steps = list230; reference179 = obj158; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span228[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -346973,13 +348079,13 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011956u, new Vector3(-632.04395f, -0.015319824f, -659.6018f), 957); + span231[num2] = new QuestStep(EInteractionType.Interact, 2011956u, new Vector3(-632.04395f, -0.015319824f, -659.6018f), 957); obj159.Steps = list231; reference180 = obj159; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span228[num]; QuestSequence obj160 = new QuestSequence { Sequence = 3 @@ -346987,9 +348093,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 957) + span232[index2] = new QuestStep(EInteractionType.Duty, null, null, 957) { DutyOptions = new DutyOptions { @@ -347000,12 +348106,12 @@ public static class AssemblyQuestLoader obj160.Steps = list232; reference181 = obj160; num++; - span2[num] = new QuestSequence + span228[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span228[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -347013,9 +348119,9 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040252u, new Vector3(-568.719f, 9.817484f, -581.323f), 957); + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040252u, new Vector3(-568.719f, 9.817484f, -581.323f), 957); obj161.Steps = list233; reference182 = obj161; questRoot24.QuestSequence = list228; @@ -347025,16 +348131,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "liza"; + span234[index] = "liza"; questRoot25.Author = list234; index = 8; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span235[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -347042,13 +348148,13 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040252u, new Vector3(-568.719f, 9.817484f, -581.323f), 957); + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040252u, new Vector3(-568.719f, 9.817484f, -581.323f), 957); obj162.Steps = list236; reference183 = obj162; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span235[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -347056,13 +348162,13 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040283u, new Vector3(210.31506f, 60.712387f, -600.76294f), 957); + span237[num2] = new QuestStep(EInteractionType.Interact, 1040283u, new Vector3(210.31506f, 60.712387f, -600.76294f), 957); obj163.Steps = list237; reference184 = obj163; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span235[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -347070,16 +348176,16 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040255u, new Vector3(57.26709f, -27.000013f, 177.5387f), 963) + span238[index2] = new QuestStep(EInteractionType.Interact, 1040255u, new Vector3(57.26709f, -27.000013f, 177.5387f), 963) { StopDistance = 5f }; obj164.Steps = list238; reference185 = obj164; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span235[num]; QuestSequence obj165 = new QuestSequence { Sequence = 3 @@ -347087,18 +348193,18 @@ public static class AssemblyQuestLoader index2 = 2; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span239[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanAlzadaalsPeace }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040256u, new Vector3(-4.135254f, -1.9999973f, 85.40466f), 963); + span239[num2] = new QuestStep(EInteractionType.Interact, 1040256u, new Vector3(-4.135254f, -1.9999973f, 85.40466f), 963); obj165.Steps = list239; reference186 = obj165; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span235[num]; QuestSequence obj166 = new QuestSequence { Sequence = 4 @@ -347106,13 +348212,13 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040257u, new Vector3(-99.3515f, 20f, 110.52112f), 963); + span240[index2] = new QuestStep(EInteractionType.Interact, 1040257u, new Vector3(-99.3515f, 20f, 110.52112f), 963); obj166.Steps = list240; reference187 = obj166; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span235[num]; QuestSequence obj167 = new QuestSequence { Sequence = 5 @@ -347120,13 +348226,13 @@ public static class AssemblyQuestLoader index2 = 1; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040258u, new Vector3(-149.43164f, 27.999998f, 171.12988f), 963); + span241[num2] = new QuestStep(EInteractionType.Interact, 1040258u, new Vector3(-149.43164f, 27.999998f, 171.12988f), 963); obj167.Steps = list241; reference188 = obj167; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span235[num]; QuestSequence obj168 = new QuestSequence { Sequence = 6 @@ -347134,23 +348240,23 @@ public static class AssemblyQuestLoader num2 = 3; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span242[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanAirship }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span242[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanMeghaduta }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040259u, new Vector3(-341.93945f, 55f, -70.603516f), 963); + span242[index2] = new QuestStep(EInteractionType.Interact, 1040259u, new Vector3(-341.93945f, 55f, -70.603516f), 963); obj168.Steps = list242; reference189 = obj168; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span235[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -347158,9 +348264,9 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040260u, new Vector3(-377.27936f, 45.00252f, -28.610718f), 963); + span243[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040260u, new Vector3(-377.27936f, 45.00252f, -28.610718f), 963); obj169.Steps = list243; reference190 = obj169; questRoot25.QuestSequence = list235; @@ -347170,16 +348276,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "liza"; + span244[index] = "liza"; questRoot26.Author = list244; index = 7; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span245[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -347187,13 +348293,13 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040261u, new Vector3(-377.61505f, 45.002518f, -29.922974f), 963); + span246[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040261u, new Vector3(-377.61505f, 45.002518f, -29.922974f), 963); obj170.Steps = list246; reference191 = obj170; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span245[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -347201,13 +348307,13 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040262u, new Vector3(-237.01843f, 36f, 58.976074f), 963); + span247[num2] = new QuestStep(EInteractionType.Interact, 1040262u, new Vector3(-237.01843f, 36f, 58.976074f), 963); obj171.Steps = list247; reference192 = obj171; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span245[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -347215,18 +348321,18 @@ public static class AssemblyQuestLoader num2 = 2; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span248[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanRuveydahFibers }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040264u, new Vector3(-106.49274f, 30.999998f, -14.54187f), 963); + span248[index2] = new QuestStep(EInteractionType.Interact, 1040264u, new Vector3(-106.49274f, 30.999998f, -14.54187f), 963); obj172.Steps = list248; reference193 = obj172; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span245[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -347234,13 +348340,13 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040266u, new Vector3(3.982544f, -2.9207662E-05f, 0.99176025f), 963); + span249[num2] = new QuestStep(EInteractionType.Interact, 1040266u, new Vector3(3.982544f, -2.9207662E-05f, 0.99176025f), 963); obj173.Steps = list249; reference194 = obj173; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span245[num]; QuestSequence obj174 = new QuestSequence { Sequence = 4 @@ -347248,13 +348354,13 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040268u, new Vector3(87.5105f, 1.8631812f, -121.41614f), 963); + span250[index2] = new QuestStep(EInteractionType.Interact, 1040268u, new Vector3(87.5105f, 1.8631812f, -121.41614f), 963); obj174.Steps = list250; reference195 = obj174; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span245[num]; QuestSequence obj175 = new QuestSequence { Sequence = 5 @@ -347262,14 +348368,14 @@ public static class AssemblyQuestLoader index2 = 2; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span251[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanHighCrucible }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040276u, new Vector3(-99.076904f, 3.9334679f, 1.3884888f), 962) + span251[num2] = new QuestStep(EInteractionType.Interact, 1040276u, new Vector3(-99.076904f, 3.9334679f, 1.3884888f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -347281,7 +348387,7 @@ public static class AssemblyQuestLoader obj175.Steps = list251; reference196 = obj175; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span245[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -347289,9 +348395,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index2 = 0; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span252[index2]; QuestStep obj177 = new QuestStep(EInteractionType.CompleteQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 6f @@ -347299,9 +348405,9 @@ public static class AssemblyQuestLoader index3 = 1; List list253 = new List(index3); CollectionsMarshal.SetCount(list253, index3); - span4 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num3 = 0; - span4[num3] = new DialogueChoice + span253[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMA123_04379_Q1_000_163") @@ -347317,16 +348423,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "liza"; + span254[index] = "liza"; questRoot27.Author = list254; index = 7; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span255[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -347334,13 +348440,13 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038769u, new Vector3(-88.700745f, 3.8989394f, 0.8086548f), 962); + span256[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038769u, new Vector3(-88.700745f, 3.8989394f, 0.8086548f), 962); obj178.Steps = list256; reference199 = obj178; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span255[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -347348,13 +348454,13 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038771u, new Vector3(-107.49988f, 3.8006456f, 26.29126f), 962); + span257[index2] = new QuestStep(EInteractionType.Interact, 1038771u, new Vector3(-107.49988f, 3.8006456f, 26.29126f), 962); obj179.Steps = list257; reference200 = obj179; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span255[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -347362,9 +348468,9 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038773u, new Vector3(-280.232f, 20f, -67.36859f), 962) + span258[num2] = new QuestStep(EInteractionType.Interact, 1038773u, new Vector3(-280.232f, 20f, -67.36859f), 962) { AethernetShortcut = new AethernetShortcut { @@ -347375,7 +348481,7 @@ public static class AssemblyQuestLoader obj180.Steps = list258; reference201 = obj180; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span255[num]; QuestSequence obj181 = new QuestSequence { Sequence = 3 @@ -347383,13 +348489,13 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038776u, new Vector3(-310.78058f, 20.0375f, -92.82062f), 962); + span259[index2] = new QuestStep(EInteractionType.Interact, 1038776u, new Vector3(-310.78058f, 20.0375f, -92.82062f), 962); obj181.Steps = list259; reference202 = obj181; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span255[num]; QuestSequence obj182 = new QuestSequence { Sequence = 4 @@ -347397,16 +348503,16 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038500u, new Vector3(-357.83936f, 21.84602f, -91.32526f), 962) + span260[num2] = new QuestStep(EInteractionType.Interact, 1038500u, new Vector3(-357.83936f, 21.84602f, -91.32526f), 962) { StopDistance = 5f }; obj182.Steps = list260; reference203 = obj182; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span255[num]; QuestSequence obj183 = new QuestSequence { Sequence = 5 @@ -347414,13 +348520,13 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038760u, new Vector3(-298.5733f, 22.423145f, -149.67578f), 962); + span261[index2] = new QuestStep(EInteractionType.Interact, 1038760u, new Vector3(-298.5733f, 22.423145f, -149.67578f), 962); obj183.Steps = list261; reference204 = obj183; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span255[num]; QuestSequence obj184 = new QuestSequence { Sequence = byte.MaxValue @@ -347428,9 +348534,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038780u, new Vector3(-394.91876f, 20.8f, -107.927124f), 962); + span262[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038780u, new Vector3(-394.91876f, 20.8f, -107.927124f), 962); obj184.Steps = list262; reference205 = obj184; questRoot27.QuestSequence = list255; @@ -347440,16 +348546,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot28.Author = list263; index = 4; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span264[num]; QuestSequence obj185 = new QuestSequence { Sequence = 0 @@ -347457,13 +348563,13 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038781u, new Vector3(-393.2403f, 20.8f, -105.760315f), 962); + span265[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038781u, new Vector3(-393.2403f, 20.8f, -105.760315f), 962); obj185.Steps = list265; reference206 = obj185; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span264[num]; QuestSequence obj186 = new QuestSequence { Sequence = 1 @@ -347471,9 +348577,9 @@ public static class AssemblyQuestLoader index2 = 2; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span266[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987, AethernetShortcut = new AethernetShortcut @@ -347483,11 +348589,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038784u, new Vector3(-0.22894287f, 1.9073486E-06f, -11.12384f), 987); + span266[num2] = new QuestStep(EInteractionType.Interact, 1038784u, new Vector3(-0.22894287f, 1.9073486E-06f, -11.12384f), 987); obj186.Steps = list266; reference207 = obj186; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span264[num]; QuestSequence obj187 = new QuestSequence { Sequence = 2 @@ -347495,9 +348601,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span267[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Interact, 1001029u, new Vector3(9.170593f, 20.999403f, -15.213318f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa @@ -347505,9 +348611,9 @@ public static class AssemblyQuestLoader num3 = 1; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span4 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span4[index3] = new DialogueChoice + span268[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB102_04381_Q1_000_067") @@ -347517,7 +348623,7 @@ public static class AssemblyQuestLoader obj187.Steps = list267; reference208 = obj187; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span264[num]; QuestSequence obj189 = new QuestSequence { Sequence = byte.MaxValue @@ -347525,9 +348631,9 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038796u, new Vector3(745.9678f, 69.999954f, 525.2003f), 621) + span269[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038796u, new Vector3(745.9678f, 69.999954f, 525.2003f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter @@ -347541,16 +348647,16 @@ public static class AssemblyQuestLoader num = 1; List list270 = new List(num); CollectionsMarshal.SetCount(list270, num); - span = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index = 0; - span[index] = "liza"; + span270[index] = "liza"; questRoot29.Author = list270; index = 6; List list271 = new List(index); CollectionsMarshal.SetCount(list271, index); - span2 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span271[num]; QuestSequence obj190 = new QuestSequence { Sequence = 0 @@ -347558,16 +348664,16 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038802u, new Vector3(746.63916f, 69.999954f, 523.39966f), 621) + span272[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038802u, new Vector3(746.63916f, 69.999954f, 523.39966f), 621) { StopDistance = 5f }; obj190.Steps = list272; reference211 = obj190; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span271[num]; QuestSequence obj191 = new QuestSequence { Sequence = 1 @@ -347575,9 +348681,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span273[num2]; QuestStep obj192 = new QuestStep(EInteractionType.Interact, 1024065u, new Vector3(749.9961f, 70.139626f, 522.88086f), 621) { StopDistance = 7f @@ -347585,9 +348691,9 @@ public static class AssemblyQuestLoader index3 = 1; List list274 = new List(index3); CollectionsMarshal.SetCount(list274, index3); - span4 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span4[num3] = new DialogueChoice + span274[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB103_04382_Q1_000_052") @@ -347597,7 +348703,7 @@ public static class AssemblyQuestLoader obj191.Steps = list273; reference212 = obj191; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span271[num]; QuestSequence obj193 = new QuestSequence { Sequence = 2 @@ -347605,13 +348711,13 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038804u, new Vector3(251.81958f, 121.999985f, -360.586f), 737); + span275[index2] = new QuestStep(EInteractionType.Interact, 1038804u, new Vector3(251.81958f, 121.999985f, -360.586f), 737); obj193.Steps = list275; reference214 = obj193; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span271[num]; QuestSequence obj194 = new QuestSequence { Sequence = 3 @@ -347619,9 +348725,9 @@ public static class AssemblyQuestLoader index2 = 5; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span276[num2]; QuestStep obj195 = new QuestStep(EInteractionType.Interact, 1038811u, new Vector3(244.31213f, 122f, -362.96637f), 737) { StopDistance = 7f, @@ -347630,23 +348736,23 @@ public static class AssemblyQuestLoader num3 = 6; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span6 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index3 = 0; - span6[index3] = null; + span277[index3] = null; index3++; - span6[index3] = null; + span277[index3] = null; index3++; - span6[index3] = null; + span277[index3] = null; index3++; - span6[index3] = null; + span277[index3] = null; index3++; - span6[index3] = null; + span277[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span277[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj195.CompletionQuestVariablesFlags = list277; reference216 = obj195; num2++; - ref QuestStep reference217 = ref span3[num2]; + ref QuestStep reference217 = ref span276[num2]; QuestStep obj196 = new QuestStep(EInteractionType.Interact, 1038812u, new Vector3(245.77698f, 122f, -366.47595f), 737) { StopDistance = 7f, @@ -347655,23 +348761,23 @@ public static class AssemblyQuestLoader index3 = 6; List list278 = new List(index3); CollectionsMarshal.SetCount(list278, index3); - span6 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = null; + span278[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span278[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj196.CompletionQuestVariablesFlags = list278; reference217 = obj196; num2++; - ref QuestStep reference218 = ref span3[num2]; + ref QuestStep reference218 = ref span276[num2]; QuestStep obj197 = new QuestStep(EInteractionType.Interact, 1038813u, new Vector3(250.78198f, 122f, -366.84216f), 737) { StopDistance = 7f, @@ -347680,23 +348786,23 @@ public static class AssemblyQuestLoader num3 = 6; List list279 = new List(num3); CollectionsMarshal.SetCount(list279, num3); - span6 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index3 = 0; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = null; + span279[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span279[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj197.CompletionQuestVariablesFlags = list279; reference218 = obj197; num2++; - ref QuestStep reference219 = ref span3[num2]; + ref QuestStep reference219 = ref span276[num2]; QuestStep obj198 = new QuestStep(EInteractionType.Interact, 1038814u, new Vector3(251.23975f, 122f, -363.9124f), 737) { StopDistance = 7f, @@ -347705,23 +348811,23 @@ public static class AssemblyQuestLoader index3 = 6; List list280 = new List(index3); CollectionsMarshal.SetCount(list280, index3); - span6 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span280[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj198.CompletionQuestVariablesFlags = list280; reference219 = obj198; num2++; - ref QuestStep reference220 = ref span3[num2]; + ref QuestStep reference220 = ref span276[num2]; QuestStep obj199 = new QuestStep(EInteractionType.Interact, 1038815u, new Vector3(250.17163f, 122f, -352.34613f), 737) { StopDistance = 7f, @@ -347730,25 +348836,25 @@ public static class AssemblyQuestLoader num3 = 6; List list281 = new List(num3); CollectionsMarshal.SetCount(list281, num3); - span6 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index3 = 0; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = null; + span281[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span281[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj199.CompletionQuestVariablesFlags = list281; reference220 = obj199; obj194.Steps = list276; reference215 = obj194; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span271[num]; QuestSequence obj200 = new QuestSequence { Sequence = 4 @@ -347756,16 +348862,16 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038816u, new Vector3(254.23047f, 122f, -364.9806f), 737) + span282[index2] = new QuestStep(EInteractionType.Interact, 1038816u, new Vector3(254.23047f, 122f, -364.9806f), 737) { StopDistance = 7f }; obj200.Steps = list282; reference221 = obj200; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span271[num]; QuestSequence obj201 = new QuestSequence { Sequence = byte.MaxValue @@ -347773,9 +348879,9 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038817u, new Vector3(756.31335f, 69.9999f, 534.3251f), 621) + span283[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038817u, new Vector3(756.31335f, 69.9999f, 534.3251f), 621) { StopDistance = 7f }; @@ -347788,16 +348894,16 @@ public static class AssemblyQuestLoader num = 1; List list284 = new List(num); CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index = 0; - span[index] = "liza"; + span284[index] = "liza"; questRoot30.Author = list284; index = 8; List list285 = new List(index); CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num = 0; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span285[num]; QuestSequence obj202 = new QuestSequence { Sequence = 0 @@ -347805,13 +348911,13 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038824u, new Vector3(750.97266f, 69.99991f, 534.78296f), 621); + span286[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038824u, new Vector3(750.97266f, 69.99991f, 534.78296f), 621); obj202.Steps = list286; reference223 = obj202; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span285[num]; QuestSequence obj203 = new QuestSequence { Sequence = 1 @@ -347819,9 +348925,9 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - ref QuestStep reference225 = ref span3[num2]; + ref QuestStep reference225 = ref span287[num2]; QuestStep obj204 = new QuestStep(EInteractionType.SinglePlayerDuty, 1038825u, new Vector3(742.5803f, 69.99999f, 539.6046f), 621) { Comment = "A Frosty Reception" @@ -347830,24 +348936,24 @@ public static class AssemblyQuestLoader index3 = 1; List list288 = new List(index3); CollectionsMarshal.SetCount(list288, index3); - span = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span[num3] = "(Thancred) How many enemies get pulled during the stealth section is random; if you pull multiple you can die here. Can probably be fixed by retrying on very easy."; + span288[num3] = "(Thancred) How many enemies get pulled during the stealth section is random; if you pull multiple you can die here. Can probably be fixed by retrying on very easy."; singlePlayerDutyOptions.Notes = list288; obj204.SinglePlayerDutyOptions = singlePlayerDutyOptions; num3 = 2; List list289 = new List(num3); CollectionsMarshal.SetCount(list289, num3); - span4 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index3 = 0; - span4[index3] = new DialogueChoice + span289[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef(264u), Answer = new ExcelRef(267u) }; index3++; - span4[index3] = new DialogueChoice + span289[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef(268u) @@ -347857,12 +348963,12 @@ public static class AssemblyQuestLoader obj203.Steps = list287; reference224 = obj203; num++; - span2[num] = new QuestSequence + span285[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span285[num]; QuestSequence obj205 = new QuestSequence { Sequence = 3 @@ -347870,19 +348976,19 @@ public static class AssemblyQuestLoader num2 = 2; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 958) + span290[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 958) { StopDistance = 7f, Aetheryte = EAetheryteLocation.GarlemaldCampBrokenGlass }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038826u, new Vector3(-399.31335f, 22.03761f, 454.45935f), 958); + span290[index2] = new QuestStep(EInteractionType.Interact, 1038826u, new Vector3(-399.31335f, 22.03761f, 454.45935f), 958); obj205.Steps = list290; reference226 = obj205; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span285[num]; QuestSequence obj206 = new QuestSequence { Sequence = 4 @@ -347890,13 +348996,13 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038836u, new Vector3(-439.9939f, 22.000002f, 497.79492f), 958); + span291[num2] = new QuestStep(EInteractionType.Interact, 1038836u, new Vector3(-439.9939f, 22.000002f, 497.79492f), 958); obj206.Steps = list291; reference227 = obj206; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span285[num]; QuestSequence obj207 = new QuestSequence { Sequence = 5 @@ -347904,13 +349010,13 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038835u, new Vector3(-366.17078f, 22f, 514.4884f), 958); + span292[index2] = new QuestStep(EInteractionType.Interact, 1038835u, new Vector3(-366.17078f, 22f, 514.4884f), 958); obj207.Steps = list292; reference228 = obj207; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span285[num]; QuestSequence obj208 = new QuestSequence { Sequence = 6 @@ -347918,16 +349024,16 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038828u, new Vector3(-334.5846f, 23.803606f, 404.65393f), 958) + span293[num2] = new QuestStep(EInteractionType.Interact, 1038828u, new Vector3(-334.5846f, 23.803606f, 404.65393f), 958) { StopDistance = 7f }; obj208.Steps = list293; reference229 = obj208; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span285[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -347935,9 +349041,9 @@ public static class AssemblyQuestLoader num2 = 1; List list294 = new List(num2); CollectionsMarshal.SetCount(list294, num2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038837u, new Vector3(-353.41425f, 22.717295f, 435.62976f), 958) + span294[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038837u, new Vector3(-353.41425f, 22.717295f, 435.62976f), 958) { StopDistance = 5f }; @@ -347950,16 +349056,16 @@ public static class AssemblyQuestLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "liza"; + span295[index] = "liza"; questRoot31.Author = list295; index = 8; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span296[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -347967,16 +349073,16 @@ public static class AssemblyQuestLoader index2 = 1; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038839u, new Vector3(-350.1488f, 22.738518f, 435.56873f), 958) + span297[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038839u, new Vector3(-350.1488f, 22.738518f, 435.56873f), 958) { StopDistance = 7f }; obj210.Steps = list297; reference231 = obj210; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span296[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -347984,29 +349090,29 @@ public static class AssemblyQuestLoader num2 = 4; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-210.6673f, 15.799101f, 451.78333f), 958); + span298[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-210.6673f, 15.799101f, 451.78333f), 958); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012000u, new Vector3(-184.22223f, 31.937134f, 423.6056f), 958) + span298[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012000u, new Vector3(-184.22223f, 31.937134f, 423.6056f), 958) { StopDistance = 5f, DisableNavmesh = true, AetherCurrentId = 2818344u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-188.84349f, 20.31553f, 406.13293f), 958) + span298[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-188.84349f, 20.31553f, 406.13293f), 958) { StopDistance = 1f, DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038840u, new Vector3(-157.06122f, 18.316332f, 364.06494f), 958); + span298[index2] = new QuestStep(EInteractionType.Interact, 1038840u, new Vector3(-157.06122f, 18.316332f, 364.06494f), 958); obj211.Steps = list298; reference232 = obj211; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span296[num]; QuestSequence obj212 = new QuestSequence { Sequence = 2 @@ -348014,22 +349120,22 @@ public static class AssemblyQuestLoader index2 = 3; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-135.94785f, 3.426586f, 360.1115f), 958) + span299[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-135.94785f, 3.426586f, 360.1115f), 958) { StopDistance = 1f, DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.166317f, -0.8113563f, 374.09103f), 958); + span299[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.166317f, -0.8113563f, 374.09103f), 958); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012076u, new Vector3(-31.265808f, -0.25946045f, 362.81372f), 958); + span299[num2] = new QuestStep(EInteractionType.Interact, 2012076u, new Vector3(-31.265808f, -0.25946045f, 362.81372f), 958); obj212.Steps = list299; reference233 = obj212; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span296[num]; QuestSequence obj213 = new QuestSequence { Sequence = 3 @@ -348037,13 +349143,13 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012077u, new Vector3(36.942017f, -12.039368f, 362.2339f), 958); + span300[index2] = new QuestStep(EInteractionType.Interact, 2012077u, new Vector3(36.942017f, -12.039368f, 362.2339f), 958); obj213.Steps = list300; reference234 = obj213; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span296[num]; QuestSequence obj214 = new QuestSequence { Sequence = 4 @@ -348051,13 +349157,13 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038843u, new Vector3(66.84973f, -14.344919f, 385.7328f), 958); + span301[num2] = new QuestStep(EInteractionType.Interact, 1038843u, new Vector3(66.84973f, -14.344919f, 385.7328f), 958); obj214.Steps = list301; reference235 = obj214; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span296[num]; QuestSequence obj215 = new QuestSequence { Sequence = 5 @@ -348065,16 +349171,16 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012078u, new Vector3(117.81482f, -16.922302f, 390.46313f), 958) + span302[index2] = new QuestStep(EInteractionType.Interact, 2012078u, new Vector3(117.81482f, -16.922302f, 390.46313f), 958) { Comment = "Follow Girl in Green" }; obj215.Steps = list302; reference236 = obj215; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span296[num]; QuestSequence obj216 = new QuestSequence { Sequence = 6 @@ -348082,9 +349188,9 @@ public static class AssemblyQuestLoader index2 = 13; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - ref QuestStep reference238 = ref span3[num2]; + ref QuestStep reference238 = ref span303[num2]; QuestStep obj217 = new QuestStep(EInteractionType.Interact, 2012078u, new Vector3(117.81482f, -16.922302f, 390.46313f), 958) { Comment = "retry point", @@ -348099,9 +349205,9 @@ public static class AssemblyQuestLoader index3 = 1; List list304 = new List(index3); CollectionsMarshal.SetCount(list304, index3); - span4 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num3 = 0; - span4[num3] = new DialogueChoice + span304[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB105_04384_Q1_000_116") @@ -348109,7 +349215,7 @@ public static class AssemblyQuestLoader obj217.DialogueChoices = list304; reference238 = obj217; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(156.66682f, -18.078814f, 361.58972f), 958) + span303[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(156.66682f, -18.078814f, 361.58972f), 958) { StopDistance = 100f, NpcWaitDistance = 5f, @@ -348117,14 +349223,14 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(204.82344f, -19.113703f, 373.52936f), 958) + span303[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(204.82344f, -19.113703f, 373.52936f), 958) { DelaySecondsAtStart = 1f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(232.28406f, -16.777779f, 339.1168f), 958) + span303[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(232.28406f, -16.777779f, 339.1168f), 958) { StopDistance = 100f, NpcWaitDistance = 5f, @@ -348132,14 +349238,14 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(272.79572f, -13.174152f, 317.53406f), 958) + span303[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(272.79572f, -13.174152f, 317.53406f), 958) { DelaySecondsAtStart = 8f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(287.9112f, -11.811615f, 292.6589f), 958) + span303[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(287.9112f, -11.811615f, 292.6589f), 958) { StopDistance = 100f, NpcWaitDistance = 5f, @@ -348147,13 +349253,13 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(323.9364f, -10.539692f, 254.19264f), 958) + span303[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(323.9364f, -10.539692f, 254.19264f), 958) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(354.5913f, -5.5008125f, 245.22939f), 958) + span303[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(354.5913f, -5.5008125f, 245.22939f), 958) { StopDistance = 100f, NpcWaitDistance = 5f, @@ -348161,14 +349267,14 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(354.71964f, -2.2201555f, 233.99152f), 958) + span303[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(354.71964f, -2.2201555f, 233.99152f), 958) { DelaySecondsAtStart = 1f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(382.75116f, 2.7549856f, 226.49387f), 958) + span303[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(382.75116f, 2.7549856f, 226.49387f), 958) { StopDistance = 40f, NpcWaitDistance = 5f, @@ -348176,7 +349282,7 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1038845u, new Vector3(408.44272f, 4.965298f, 208.22794f), 958) + span303[num2] = new QuestStep(EInteractionType.WalkTo, 1038845u, new Vector3(408.44272f, 4.965298f, 208.22794f), 958) { StopDistance = 45f, Mount = false, @@ -348184,7 +349290,7 @@ public static class AssemblyQuestLoader IgnoreDistanceToObject = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(426.39246f, 5.348692f, 194.86263f), 958) + span303[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038845u, new Vector3(426.39246f, 5.348692f, 194.86263f), 958) { StopDistance = 100f, NpcWaitDistance = 5f, @@ -348192,7 +349298,7 @@ public static class AssemblyQuestLoader Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1038846u, new Vector3(555.8098f, 32.30835f, 159.10571f), 958) + span303[num2] = new QuestStep(EInteractionType.WalkTo, 1038846u, new Vector3(555.8098f, 32.30835f, 159.10571f), 958) { Mount = false, RestartNavigationIfCancelled = false @@ -348200,7 +349306,7 @@ public static class AssemblyQuestLoader obj216.Steps = list303; reference237 = obj216; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span296[num]; QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue @@ -348208,9 +349314,9 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038846u, new Vector3(555.8098f, 32.30835f, 159.10571f), 958); + span305[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038846u, new Vector3(555.8098f, 32.30835f, 159.10571f), 958); obj218.Steps = list305; reference239 = obj218; questRoot31.QuestSequence = list296; @@ -348220,16 +349326,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "liza"; + span306[index] = "liza"; questRoot32.Author = list306; index = 9; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span307[num]; QuestSequence obj219 = new QuestSequence { Sequence = 0 @@ -348237,16 +349343,16 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038847u, new Vector3(563.9885f, 32.318867f, 150.04187f), 958) + span308[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038847u, new Vector3(563.9885f, 32.318867f, 150.04187f), 958) { StopDistance = 5f }; obj219.Steps = list308; reference240 = obj219; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span307[num]; QuestSequence obj220 = new QuestSequence { Sequence = 1 @@ -348254,13 +349360,13 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038849u, new Vector3(588.464f, 38.372063f, 216.6018f), 958); + span309[index2] = new QuestStep(EInteractionType.Interact, 1038849u, new Vector3(588.464f, 38.372063f, 216.6018f), 958); obj220.Steps = list309; reference241 = obj220; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span307[num]; QuestSequence obj221 = new QuestSequence { Sequence = 2 @@ -348268,16 +349374,16 @@ public static class AssemblyQuestLoader index2 = 1; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038850u, new Vector3(589.8069f, 38.372063f, 217.54773f), 958) + span310[num2] = new QuestStep(EInteractionType.Interact, 1038850u, new Vector3(589.8069f, 38.372063f, 217.54773f), 958) { StopDistance = 5f }; obj221.Steps = list310; reference242 = obj221; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span307[num]; QuestSequence obj222 = new QuestSequence { Sequence = 3 @@ -348285,16 +349391,16 @@ public static class AssemblyQuestLoader num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038851u, new Vector3(591.33276f, 38.372063f, 214.55713f), 958) + span311[index2] = new QuestStep(EInteractionType.Interact, 1038851u, new Vector3(591.33276f, 38.372063f, 214.55713f), 958) { StopDistance = 5f }; obj222.Steps = list311; reference243 = obj222; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span307[num]; QuestSequence obj223 = new QuestSequence { Sequence = 4 @@ -348302,16 +349408,16 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038852u, new Vector3(585.046f, 38.372063f, 216.05249f), 958) + span312[num2] = new QuestStep(EInteractionType.Interact, 1038852u, new Vector3(585.046f, 38.372063f, 216.05249f), 958) { StopDistance = 5f }; obj223.Steps = list312; reference244 = obj223; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span307[num]; QuestSequence obj224 = new QuestSequence { Sequence = 5 @@ -348319,13 +349425,13 @@ public static class AssemblyQuestLoader num2 = 1; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038847u, new Vector3(563.9885f, 32.318867f, 150.04187f), 958); + span313[index2] = new QuestStep(EInteractionType.Interact, 1038847u, new Vector3(563.9885f, 32.318867f, 150.04187f), 958); obj224.Steps = list313; reference245 = obj224; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span307[num]; QuestSequence obj225 = new QuestSequence { Sequence = 6 @@ -348333,14 +349439,14 @@ public static class AssemblyQuestLoader index2 = 2; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012001u, new Vector3(194.81189f, -12.863403f, 644.28174f), 958) + span314[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012001u, new Vector3(194.81189f, -12.863403f, 644.28174f), 958) { AetherCurrentId = 2818345u }; num2++; - ref QuestStep reference247 = ref span3[num2]; + ref QuestStep reference247 = ref span314[num2]; QuestStep obj226 = new QuestStep(EInteractionType.Combat, 1038853u, new Vector3(156.75586f, -14.955569f, 623.22424f), 958) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -348348,17 +349454,17 @@ public static class AssemblyQuestLoader num3 = 2; List list315 = new List(num3); CollectionsMarshal.SetCount(list315, num3); - span5 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index3 = 0; - span5[index3] = 14085u; + span315[index3] = 14085u; index3++; - span5[index3] = 14086u; + span315[index3] = 14086u; obj226.KillEnemyDataIds = list315; reference247 = obj226; obj225.Steps = list314; reference246 = obj225; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span307[num]; QuestSequence obj227 = new QuestSequence { Sequence = 7 @@ -348366,9 +349472,9 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037712u, new Vector3(136.5835f, -13.28456f, 650.26306f), 958) + span316[index2] = new QuestStep(EInteractionType.Interact, 1037712u, new Vector3(136.5835f, -13.28456f, 650.26306f), 958) { Mount = false, RestartNavigationIfCancelled = false @@ -348376,7 +349482,7 @@ public static class AssemblyQuestLoader obj227.Steps = list316; reference248 = obj227; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span307[num]; QuestSequence obj228 = new QuestSequence { Sequence = byte.MaxValue @@ -348384,9 +349490,9 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038856u, new Vector3(137.65161f, -13.278784f, 648.249f), 958) + span317[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038856u, new Vector3(137.65161f, -13.278784f, 648.249f), 958) { StopDistance = 5f }; @@ -348399,16 +349505,16 @@ public static class AssemblyQuestLoader num = 1; List list318 = new List(num); CollectionsMarshal.SetCount(list318, num); - span = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index = 0; - span[index] = "liza"; + span318[index] = "liza"; questRoot33.Author = list318; index = 8; List list319 = new List(index); CollectionsMarshal.SetCount(list319, index); - span2 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span319[num]; QuestSequence obj229 = new QuestSequence { Sequence = 0 @@ -348416,16 +349522,16 @@ public static class AssemblyQuestLoader num2 = 1; List list320 = new List(num2); CollectionsMarshal.SetCount(list320, num2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037712u, new Vector3(136.5835f, -13.28456f, 650.26306f), 958) + span320[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037712u, new Vector3(136.5835f, -13.28456f, 650.26306f), 958) { StopDistance = 5f }; obj229.Steps = list320; reference250 = obj229; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span319[num]; QuestSequence obj230 = new QuestSequence { Sequence = 1 @@ -348433,13 +349539,13 @@ public static class AssemblyQuestLoader index2 = 1; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038857u, new Vector3(559.0753f, 32.322315f, 159.4414f), 958); + span321[num2] = new QuestStep(EInteractionType.Interact, 1038857u, new Vector3(559.0753f, 32.322315f, 159.4414f), 958); obj230.Steps = list321; reference251 = obj230; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span319[num]; QuestSequence obj231 = new QuestSequence { Sequence = 2 @@ -348447,13 +349553,13 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038858u, new Vector3(596.5818f, 32.318665f, 138.8418f), 958); + span322[index2] = new QuestStep(EInteractionType.Interact, 1038858u, new Vector3(596.5818f, 32.318665f, 138.8418f), 958); obj231.Steps = list322; reference252 = obj231; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span319[num]; QuestSequence obj232 = new QuestSequence { Sequence = 3 @@ -348461,13 +349567,13 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038862u, new Vector3(504.96667f, 19.447378f, 175.73816f), 958); + span323[num2] = new QuestStep(EInteractionType.Interact, 1038862u, new Vector3(504.96667f, 19.447378f, 175.73816f), 958); obj232.Steps = list323; reference253 = obj232; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span319[num]; QuestSequence obj233 = new QuestSequence { Sequence = 4 @@ -348475,13 +349581,13 @@ public static class AssemblyQuestLoader num2 = 1; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038863u, new Vector3(310.71948f, -16.262552f, 357.01526f), 958); + span324[index2] = new QuestStep(EInteractionType.Interact, 1038863u, new Vector3(310.71948f, -16.262552f, 357.01526f), 958); obj233.Steps = list324; reference254 = obj233; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span319[num]; QuestSequence obj234 = new QuestSequence { Sequence = 5 @@ -348489,13 +349595,13 @@ public static class AssemblyQuestLoader index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012083u, new Vector3(429.86182f, -17.410583f, 543.6942f), 958); + span325[num2] = new QuestStep(EInteractionType.Interact, 2012083u, new Vector3(429.86182f, -17.410583f, 543.6942f), 958); obj234.Steps = list325; reference255 = obj234; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span319[num]; QuestSequence obj235 = new QuestSequence { Sequence = 6 @@ -348503,13 +349609,13 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038865u, new Vector3(583.85596f, -15.842519f, 625.63513f), 958); + span326[index2] = new QuestStep(EInteractionType.Interact, 1038865u, new Vector3(583.85596f, -15.842519f, 625.63513f), 958); obj235.Steps = list326; reference256 = obj235; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span319[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -348517,9 +349623,9 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038867u, new Vector3(605.9509f, 34.7239f, 202.47192f), 958); + span327[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038867u, new Vector3(605.9509f, 34.7239f, 202.47192f), 958); obj236.Steps = list327; reference257 = obj236; questRoot33.QuestSequence = list319; @@ -348529,16 +349635,16 @@ public static class AssemblyQuestLoader num = 1; List list328 = new List(num); CollectionsMarshal.SetCount(list328, num); - span = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index = 0; - span[index] = "liza"; + span328[index] = "liza"; questRoot34.Author = list328; index = 7; List list329 = new List(index); CollectionsMarshal.SetCount(list329, index); - span2 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num = 0; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span329[num]; QuestSequence obj237 = new QuestSequence { Sequence = 0 @@ -348546,13 +349652,13 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038868u, new Vector3(605.9204f, 34.7239f, 201.09851f), 958); + span330[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038868u, new Vector3(605.9204f, 34.7239f, 201.09851f), 958); obj237.Steps = list330; reference258 = obj237; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span329[num]; QuestSequence obj238 = new QuestSequence { Sequence = 1 @@ -348560,9 +349666,9 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039864u, new Vector3(-334.12683f, 23.803606f, 405.2644f), 958) + span331[num2] = new QuestStep(EInteractionType.Interact, 1039864u, new Vector3(-334.12683f, 23.803606f, 405.2644f), 958) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass @@ -348570,7 +349676,7 @@ public static class AssemblyQuestLoader obj238.Steps = list331; reference259 = obj238; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span329[num]; QuestSequence obj239 = new QuestSequence { Sequence = 2 @@ -348578,16 +349684,16 @@ public static class AssemblyQuestLoader num2 = 1; List list332 = new List(num2); CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039870u, new Vector3(-358.14453f, 22.554066f, 430.01453f), 958) + span332[index2] = new QuestStep(EInteractionType.Interact, 1039870u, new Vector3(-358.14453f, 22.554066f, 430.01453f), 958) { StopDistance = 5f }; obj239.Steps = list332; reference260 = obj239; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span329[num]; QuestSequence obj240 = new QuestSequence { Sequence = 3 @@ -348595,16 +349701,16 @@ public static class AssemblyQuestLoader index2 = 1; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039878u, new Vector3(-362.1729f, 22.071072f, 434.01233f), 958) + span333[num2] = new QuestStep(EInteractionType.Interact, 1039878u, new Vector3(-362.1729f, 22.071072f, 434.01233f), 958) { StopDistance = 7f }; obj240.Steps = list333; reference261 = obj240; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span329[num]; QuestSequence obj241 = new QuestSequence { Sequence = 4 @@ -348612,9 +349718,9 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - ref QuestStep reference263 = ref span3[index2]; + ref QuestStep reference263 = ref span334[index2]; QuestStep obj242 = new QuestStep(EInteractionType.Interact, 1039880u, new Vector3(-308.36963f, 22.468344f, 365.7129f), 958) { Comment = "Follow Alphinaud and Alisaie" @@ -348622,9 +349728,9 @@ public static class AssemblyQuestLoader index3 = 1; List list335 = new List(index3); CollectionsMarshal.SetCount(list335, index3); - span4 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num3 = 0; - span4[num3] = new DialogueChoice + span335[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB108_04387_Q1_000_161") @@ -348634,7 +349740,7 @@ public static class AssemblyQuestLoader obj241.Steps = list334; reference262 = obj241; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span329[num]; QuestSequence obj243 = new QuestSequence { Sequence = 5 @@ -348642,36 +349748,36 @@ public static class AssemblyQuestLoader index2 = 4; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039882u, new Vector3(-286.71664f, 5.6315875f, 264.1926f), 958) + span336[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039882u, new Vector3(-286.71664f, 5.6315875f, 264.1926f), 958) { NpcWaitDistance = 5f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039882u, new Vector3(-126.2175f, 0.18809877f, 233.39058f), 958) + span336[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039882u, new Vector3(-126.2175f, 0.18809877f, 233.39058f), 958) { NpcWaitDistance = 5f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1039882u, new Vector3(67.2465f, 0.33215836f, 149.8282f), 958) + span336[num2] = new QuestStep(EInteractionType.WalkTo, 1039882u, new Vector3(67.2465f, 0.33215836f, 149.8282f), 958) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039880u, new Vector3(66.50907f, 0.26087344f, 149.46323f), 958) + span336[num2] = new QuestStep(EInteractionType.Interact, 1039880u, new Vector3(66.50907f, 0.26087344f, 149.46323f), 958) { StopDistance = 1f }; obj243.Steps = list336; reference264 = obj243; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span329[num]; QuestSequence obj244 = new QuestSequence { Sequence = byte.MaxValue @@ -348679,9 +349785,9 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039883u, new Vector3(64.65234f, 0.21427588f, 147.8446f), 958) + span337[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039883u, new Vector3(64.65234f, 0.21427588f, 147.8446f), 958) { StopDistance = 5f }; @@ -348694,16 +349800,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "liza"; + span338[index] = "liza"; questRoot35.Author = list338; index = 12; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span339[num]; QuestSequence obj245 = new QuestSequence { Sequence = 0 @@ -348711,16 +349817,16 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039883u, new Vector3(64.65234f, 0.21427588f, 147.8446f), 958) + span340[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039883u, new Vector3(64.65234f, 0.21427588f, 147.8446f), 958) { StopDistance = 5f }; obj245.Steps = list340; reference266 = obj245; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span339[num]; QuestSequence obj246 = new QuestSequence { Sequence = 1 @@ -348728,9 +349834,9 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - ref QuestStep reference268 = ref span3[index2]; + ref QuestStep reference268 = ref span341[index2]; QuestStep obj247 = new QuestStep(EInteractionType.Combat, null, new Vector3(168.04597f, 0.96746624f, 103.04115f), 958) { StopDistance = 1f, @@ -348739,17 +349845,17 @@ public static class AssemblyQuestLoader num3 = 2; List list342 = new List(num3); CollectionsMarshal.SetCount(list342, num3); - span5 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index3 = 0; - span5[index3] = 14083u; + span342[index3] = 14083u; index3++; - span5[index3] = 14084u; + span342[index3] = 14084u; obj247.KillEnemyDataIds = list342; reference268 = obj247; obj246.Steps = list341; reference267 = obj246; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span339[num]; QuestSequence obj248 = new QuestSequence { Sequence = 2 @@ -348757,16 +349863,16 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038761u, new Vector3(169.2378f, 0.99992824f, 105.82129f), 958) + span343[num2] = new QuestStep(EInteractionType.Interact, 1038761u, new Vector3(169.2378f, 0.99992824f, 105.82129f), 958) { StopDistance = 5f }; obj248.Steps = list343; reference269 = obj248; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span339[num]; QuestSequence obj249 = new QuestSequence { Sequence = 3 @@ -348774,9 +349880,9 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - ref QuestStep reference271 = ref span3[index2]; + ref QuestStep reference271 = ref span344[index2]; QuestStep obj250 = new QuestStep(EInteractionType.Combat, null, new Vector3(301.11044f, 5.506278f, 78.14653f), 958) { StopDistance = 1f, @@ -348785,15 +349891,15 @@ public static class AssemblyQuestLoader index3 = 1; List list345 = new List(index3); CollectionsMarshal.SetCount(list345, index3); - span5 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num3 = 0; - span5[num3] = 14082u; + span345[num3] = 14082u; obj250.KillEnemyDataIds = list345; reference271 = obj250; obj249.Steps = list344; reference270 = obj249; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span339[num]; QuestSequence obj251 = new QuestSequence { Sequence = 4 @@ -348801,16 +349907,16 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038766u, new Vector3(301.19775f, 5.5300293f, 76.67651f), 958) + span346[num2] = new QuestStep(EInteractionType.Interact, 1038766u, new Vector3(301.19775f, 5.5300293f, 76.67651f), 958) { StopDistance = 5f }; obj251.Steps = list346; reference272 = obj251; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span339[num]; QuestSequence obj252 = new QuestSequence { Sequence = 5 @@ -348818,13 +349924,13 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040164u, new Vector3(387.28918f, 3.8935592f, 71.97681f), 958); + span347[index2] = new QuestStep(EInteractionType.Interact, 1040164u, new Vector3(387.28918f, 3.8935592f, 71.97681f), 958); obj252.Steps = list347; reference273 = obj252; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span339[num]; QuestSequence obj253 = new QuestSequence { Sequence = 6 @@ -348832,9 +349938,9 @@ public static class AssemblyQuestLoader index2 = 1; List list348 = new List(index2); CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num2 = 0; - ref QuestStep reference275 = ref span3[num2]; + ref QuestStep reference275 = ref span348[num2]; QuestStep obj254 = new QuestStep(EInteractionType.Combat, null, new Vector3(527.62775f, 14.620869f, -164.97536f), 958) { StopDistance = 1f, @@ -348843,15 +349949,15 @@ public static class AssemblyQuestLoader num3 = 1; List list349 = new List(num3); CollectionsMarshal.SetCount(list349, num3); - span5 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index3 = 0; - span5[index3] = 14081u; + span349[index3] = 14081u; obj254.KillEnemyDataIds = list349; reference275 = obj254; obj253.Steps = list348; reference274 = obj253; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span339[num]; QuestSequence obj255 = new QuestSequence { Sequence = 7 @@ -348859,16 +349965,16 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040750u, new Vector3(526.9092f, 14.616225f, -162.85956f), 958) + span350[index2] = new QuestStep(EInteractionType.Interact, 1040750u, new Vector3(526.9092f, 14.616225f, -162.85956f), 958) { StopDistance = 5f }; obj255.Steps = list350; reference276 = obj255; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span339[num]; QuestSequence obj256 = new QuestSequence { Sequence = 8 @@ -348876,13 +349982,13 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039886u, new Vector3(520.8667f, 10.800001f, -352.49866f), 958); + span351[num2] = new QuestStep(EInteractionType.Interact, 1039886u, new Vector3(520.8667f, 10.800001f, -352.49866f), 958); obj256.Steps = list351; reference277 = obj256; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span339[num]; QuestSequence obj257 = new QuestSequence { Sequence = 9 @@ -348890,13 +349996,13 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039889u, new Vector3(509.4834f, 10.800001f, -422.62915f), 958); + span352[index2] = new QuestStep(EInteractionType.Interact, 1039889u, new Vector3(509.4834f, 10.800001f, -422.62915f), 958); obj257.Steps = list352; reference278 = obj257; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span339[num]; QuestSequence obj258 = new QuestSequence { Sequence = 10 @@ -348904,13 +350010,13 @@ public static class AssemblyQuestLoader index2 = 1; List list353 = new List(index2); CollectionsMarshal.SetCount(list353, index2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039890u, new Vector3(528.2825f, -36.65f, -251.48401f), 958); + span353[num2] = new QuestStep(EInteractionType.Interact, 1039890u, new Vector3(528.2825f, -36.65f, -251.48401f), 958); obj258.Steps = list353; reference279 = obj258; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span339[num]; QuestSequence obj259 = new QuestSequence { Sequence = byte.MaxValue @@ -348918,9 +350024,9 @@ public static class AssemblyQuestLoader num2 = 1; List list354 = new List(num2); CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039892u, new Vector3(547.5393f, -35.24417f, -192.27899f), 958); + span354[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039892u, new Vector3(547.5393f, -35.24417f, -192.27899f), 958); obj259.Steps = list354; reference280 = obj259; questRoot35.QuestSequence = list339; @@ -348930,16 +350036,16 @@ public static class AssemblyQuestLoader num = 1; List list355 = new List(num); CollectionsMarshal.SetCount(list355, num); - span = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index = 0; - span[index] = "liza"; + span355[index] = "liza"; questRoot36.Author = list355; index = 6; List list356 = new List(index); CollectionsMarshal.SetCount(list356, index); - span2 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num = 0; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span356[num]; QuestSequence obj260 = new QuestSequence { Sequence = 0 @@ -348947,13 +350053,13 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039896u, new Vector3(530.1747f, -36.65f, -175.86023f), 958); + span357[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039896u, new Vector3(530.1747f, -36.65f, -175.86023f), 958); obj260.Steps = list357; reference281 = obj260; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span356[num]; QuestSequence obj261 = new QuestSequence { Sequence = 1 @@ -348961,9 +350067,9 @@ public static class AssemblyQuestLoader num2 = 6; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index2 = 0; - ref QuestStep reference283 = ref span3[index2]; + ref QuestStep reference283 = ref span358[index2]; QuestStep obj262 = new QuestStep(EInteractionType.Interact, 1037716u, new Vector3(524.43726f, -36.65f, -186.69415f), 958) { Comment = "Caeso" @@ -348971,23 +350077,23 @@ public static class AssemblyQuestLoader index3 = 6; List list359 = new List(index3); CollectionsMarshal.SetCount(list359, index3); - span6 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span359[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj262.CompletionQuestVariablesFlags = list359; reference283 = obj262; index2++; - ref QuestStep reference284 = ref span3[index2]; + ref QuestStep reference284 = ref span358[index2]; QuestStep obj263 = new QuestStep(EInteractionType.Interact, 1037718u, new Vector3(512.62683f, -36.65f, -160.3266f), 958) { Comment = "Octavia" @@ -348995,48 +350101,48 @@ public static class AssemblyQuestLoader num3 = 6; List list360 = new List(num3); CollectionsMarshal.SetCount(list360, num3); - span6 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index3 = 0; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span360[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj263.CompletionQuestVariablesFlags = list360; reference284 = obj263; index2++; - ref QuestStep reference285 = ref span3[index2]; + ref QuestStep reference285 = ref span358[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(502.34732f, -36.65f, -178.38684f), 958); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); index3 = 6; List list361 = new List(index3); CollectionsMarshal.SetCount(list361, index3); - span6 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span361[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list361; skipConditions.StepIf = skipStepConditions; questStep22.SkipConditions = skipConditions; reference285 = questStep22; index2++; - ref QuestStep reference286 = ref span3[index2]; + ref QuestStep reference286 = ref span358[index2]; QuestStep obj264 = new QuestStep(EInteractionType.Interact, 1037715u, new Vector3(500.57214f, -36.65f, -178.85101f), 958) { Comment = "Sabinianus" @@ -349044,23 +350150,23 @@ public static class AssemblyQuestLoader num3 = 6; List list362 = new List(num3); CollectionsMarshal.SetCount(list362, num3); - span6 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index3 = 0; - span6[index3] = null; + span362[index3] = null; index3++; - span6[index3] = null; + span362[index3] = null; index3++; - span6[index3] = null; + span362[index3] = null; index3++; - span6[index3] = null; + span362[index3] = null; index3++; - span6[index3] = null; + span362[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span362[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj264.CompletionQuestVariablesFlags = list362; reference286 = obj264; index2++; - ref QuestStep reference287 = ref span3[index2]; + ref QuestStep reference287 = ref span358[index2]; QuestStep obj265 = new QuestStep(EInteractionType.Interact, 1037717u, new Vector3(495.35352f, -36.06746f, -205.1576f), 958) { Comment = "Marcellinus" @@ -349068,23 +350174,23 @@ public static class AssemblyQuestLoader index3 = 6; List list363 = new List(index3); CollectionsMarshal.SetCount(list363, index3); - span6 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num3 = 0; - span6[num3] = null; + span363[num3] = null; num3++; - span6[num3] = null; + span363[num3] = null; num3++; - span6[num3] = null; + span363[num3] = null; num3++; - span6[num3] = null; + span363[num3] = null; num3++; - span6[num3] = null; + span363[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span363[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj265.CompletionQuestVariablesFlags = list363; reference287 = obj265; index2++; - ref QuestStep reference288 = ref span3[index2]; + ref QuestStep reference288 = ref span358[index2]; QuestStep obj266 = new QuestStep(EInteractionType.Interact, 2012062u, new Vector3(512.1679f, -34.82775f, -201.7169f), 958) { Comment = "Magitek Radio" @@ -349092,25 +350198,25 @@ public static class AssemblyQuestLoader num3 = 6; List list364 = new List(num3); CollectionsMarshal.SetCount(list364, num3); - span6 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index3 = 0; - span6[index3] = null; + span364[index3] = null; index3++; - span6[index3] = null; + span364[index3] = null; index3++; - span6[index3] = null; + span364[index3] = null; index3++; - span6[index3] = null; + span364[index3] = null; index3++; - span6[index3] = null; + span364[index3] = null; index3++; - span6[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span364[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj266.CompletionQuestVariablesFlags = list364; reference288 = obj266; obj261.Steps = list358; reference282 = obj261; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span356[num]; QuestSequence obj267 = new QuestSequence { Sequence = 2 @@ -349118,13 +350224,13 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039899u, new Vector3(549.6758f, -36.616077f, -216.84601f), 958); + span365[num2] = new QuestStep(EInteractionType.Interact, 1039899u, new Vector3(549.6758f, -36.616077f, -216.84601f), 958); obj267.Steps = list365; reference289 = obj267; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span356[num]; QuestSequence obj268 = new QuestSequence { Sequence = 3 @@ -349132,23 +350238,23 @@ public static class AssemblyQuestLoader num2 = 3; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(548.01605f, -36.61611f, -237.499f), 958) + span366[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(548.01605f, -36.61611f, -237.499f), 958) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.66595f, -36.616203f, -244.51854f), 958) + span366[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.66595f, -36.616203f, -244.51854f), 958) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037719u, new Vector3(549.7977f, -36.61618f, -260.57837f), 958); + span366[index2] = new QuestStep(EInteractionType.Interact, 1037719u, new Vector3(549.7977f, -36.61618f, -260.57837f), 958); obj268.Steps = list366; reference290 = obj268; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span356[num]; QuestSequence obj269 = new QuestSequence { Sequence = 4 @@ -349156,26 +350262,26 @@ public static class AssemblyQuestLoader index2 = 3; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.021f, -36.616203f, -244.6051f), 958) + span367[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.021f, -36.616203f, -244.6051f), 958) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(549.7444f, -36.61608f, -225.64955f), 958) + span367[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(549.7444f, -36.61608f, -225.64955f), 958) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039899u, new Vector3(549.6758f, -36.616077f, -216.84601f), 958) + span367[num2] = new QuestStep(EInteractionType.Interact, 1039899u, new Vector3(549.6758f, -36.616077f, -216.84601f), 958) { DisableNavmesh = true }; obj269.Steps = list367; reference291 = obj269; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span356[num]; QuestSequence obj270 = new QuestSequence { Sequence = byte.MaxValue @@ -349183,9 +350289,9 @@ public static class AssemblyQuestLoader num2 = 1; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039896u, new Vector3(530.1747f, -36.65f, -175.86023f), 958); + span368[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039896u, new Vector3(530.1747f, -36.65f, -175.86023f), 958); obj270.Steps = list368; reference292 = obj270; questRoot36.QuestSequence = list356; @@ -349195,16 +350301,16 @@ public static class AssemblyQuestLoader num = 1; List list369 = new List(num); CollectionsMarshal.SetCount(list369, num); - span = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index = 0; - span[index] = "liza"; + span369[index] = "liza"; questRoot37.Author = list369; index = 7; List list370 = new List(index); CollectionsMarshal.SetCount(list370, index); - span2 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num = 0; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span370[num]; QuestSequence obj271 = new QuestSequence { Sequence = 0 @@ -349212,13 +350318,13 @@ public static class AssemblyQuestLoader index2 = 1; List list371 = new List(index2); CollectionsMarshal.SetCount(list371, index2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039896u, new Vector3(530.1747f, -36.65f, -175.86023f), 958); + span371[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039896u, new Vector3(530.1747f, -36.65f, -175.86023f), 958); obj271.Steps = list371; reference293 = obj271; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span370[num]; QuestSequence obj272 = new QuestSequence { Sequence = 1 @@ -349226,15 +350332,15 @@ public static class AssemblyQuestLoader num2 = 2; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(531.7644f, -36.650005f, -228.76685f), 958); + span372[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(531.7644f, -36.650005f, -228.76685f), 958); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039901u, new Vector3(408.65186f, 15.5581665f, -496.14713f), 958); + span372[index2] = new QuestStep(EInteractionType.Interact, 1039901u, new Vector3(408.65186f, 15.5581665f, -496.14713f), 958); obj272.Steps = list372; reference294 = obj272; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span370[num]; QuestSequence obj273 = new QuestSequence { Sequence = 2 @@ -349242,30 +350348,30 @@ public static class AssemblyQuestLoader index2 = 5; List list373 = new List(index2); CollectionsMarshal.SetCount(list373, index2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num2 = 0; - ref QuestStep reference296 = ref span3[num2]; + ref QuestStep reference296 = ref span373[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 2012093u, new Vector3(381.73486f, 15.548889f, -503.2578f), 958); index3 = 6; List list374 = new List(index3); CollectionsMarshal.SetCount(list374, index3); - span6 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num3 = 0; - span6[num3] = null; + span374[num3] = null; num3++; - span6[num3] = null; + span374[num3] = null; num3++; - span6[num3] = null; + span374[num3] = null; num3++; - span6[num3] = null; + span374[num3] = null; num3++; - span6[num3] = null; + span374[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span374[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list374; reference296 = questStep23; num2++; - ref QuestStep reference297 = ref span3[num2]; + ref QuestStep reference297 = ref span373[num2]; QuestStep obj274 = new QuestStep(EInteractionType.Interact, 2012094u, new Vector3(381.64343f, 25.986084f, -503.19678f), 958) { Mount = true, @@ -349274,28 +350380,28 @@ public static class AssemblyQuestLoader num3 = 6; List list375 = new List(num3); CollectionsMarshal.SetCount(list375, num3); - span6 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index3 = 0; - span6[index3] = null; + span375[index3] = null; index3++; - span6[index3] = null; + span375[index3] = null; index3++; - span6[index3] = null; + span375[index3] = null; index3++; - span6[index3] = null; + span375[index3] = null; index3++; - span6[index3] = null; + span375[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span375[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj274.CompletionQuestVariablesFlags = list375; reference297 = obj274; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012005u, new Vector3(382.1621f, 25.894531f, -482.20038f), 958) + span373[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012005u, new Vector3(382.1621f, 25.894531f, -482.20038f), 958) { AetherCurrentId = 2818349u }; num2++; - ref QuestStep reference298 = ref span3[num2]; + ref QuestStep reference298 = ref span373[num2]; QuestStep obj275 = new QuestStep(EInteractionType.Interact, 2012095u, new Vector3(423.1173f, 16.311829f, -570.3365f), 958) { Comment = "Warmachine Wreckage" @@ -349303,23 +350409,23 @@ public static class AssemblyQuestLoader index3 = 6; List list376 = new List(index3); CollectionsMarshal.SetCount(list376, index3); - span6 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num3 = 0; - span6[num3] = null; + span376[num3] = null; num3++; - span6[num3] = null; + span376[num3] = null; num3++; - span6[num3] = null; + span376[num3] = null; num3++; - span6[num3] = null; + span376[num3] = null; num3++; - span6[num3] = null; + span376[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span376[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj275.CompletionQuestVariablesFlags = list376; reference298 = obj275; num2++; - ref QuestStep reference299 = ref span3[num2]; + ref QuestStep reference299 = ref span373[num2]; QuestStep obj276 = new QuestStep(EInteractionType.Interact, 2012096u, new Vector3(381.9486f, 16.617004f, -635.33997f), 958) { Comment = "Children's Slide" @@ -349327,25 +350433,25 @@ public static class AssemblyQuestLoader num3 = 6; List list377 = new List(num3); CollectionsMarshal.SetCount(list377, num3); - span6 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); index3 = 0; - span6[index3] = null; + span377[index3] = null; index3++; - span6[index3] = null; + span377[index3] = null; index3++; - span6[index3] = null; + span377[index3] = null; index3++; - span6[index3] = null; + span377[index3] = null; index3++; - span6[index3] = null; + span377[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span377[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj276.CompletionQuestVariablesFlags = list377; reference299 = obj276; obj273.Steps = list373; reference295 = obj273; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span370[num]; QuestSequence obj277 = new QuestSequence { Sequence = 3 @@ -349353,13 +350459,13 @@ public static class AssemblyQuestLoader num2 = 1; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039906u, new Vector3(432.2423f, 15.558166f, -611.90204f), 958); + span378[index2] = new QuestStep(EInteractionType.Interact, 1039906u, new Vector3(432.2423f, 15.558166f, -611.90204f), 958); obj277.Steps = list378; reference300 = obj277; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span370[num]; QuestSequence obj278 = new QuestSequence { Sequence = 4 @@ -349367,22 +350473,22 @@ public static class AssemblyQuestLoader index2 = 2; List list379 = new List(index2); CollectionsMarshal.SetCount(list379, index2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(434.73416f, 15.085039f, -614.55194f), 958) + span379[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(434.73416f, 15.085039f, -614.55194f), 958) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012100u, new Vector3(445.76172f, 15.487854f, -648.61523f), 958) + span379[num2] = new QuestStep(EInteractionType.Interact, 2012100u, new Vector3(445.76172f, 15.487854f, -648.61523f), 958) { DisableNavmesh = true }; obj278.Steps = list379; reference301 = obj278; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span370[num]; QuestSequence obj279 = new QuestSequence { Sequence = 5 @@ -349390,13 +350496,13 @@ public static class AssemblyQuestLoader num2 = 1; List list380 = new List(num2); CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039906u, new Vector3(432.2423f, 15.558166f, -611.90204f), 958); + span380[index2] = new QuestStep(EInteractionType.Interact, 1039906u, new Vector3(432.2423f, 15.558166f, -611.90204f), 958); obj279.Steps = list380; reference302 = obj279; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span370[num]; QuestSequence obj280 = new QuestSequence { Sequence = byte.MaxValue @@ -349404,9 +350510,9 @@ public static class AssemblyQuestLoader index2 = 1; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039906u, new Vector3(432.2423f, 15.558166f, -611.90204f), 958); + span381[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039906u, new Vector3(432.2423f, 15.558166f, -611.90204f), 958); obj280.Steps = list381; reference303 = obj280; questRoot37.QuestSequence = list370; @@ -349416,16 +350522,16 @@ public static class AssemblyQuestLoader num = 1; List list382 = new List(num); CollectionsMarshal.SetCount(list382, num); - span = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index = 0; - span[index] = "liza"; + span382[index] = "liza"; questRoot38.Author = list382; index = 6; List list383 = new List(index); CollectionsMarshal.SetCount(list383, index); - span2 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num = 0; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span383[num]; QuestSequence obj281 = new QuestSequence { Sequence = 0 @@ -349433,16 +350539,16 @@ public static class AssemblyQuestLoader num2 = 1; List list384 = new List(num2); CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038789u, new Vector3(413.13794f, 16.102577f, -578.4848f), 958) + span384[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038789u, new Vector3(413.13794f, 16.102577f, -578.4848f), 958) { StopDistance = 5f }; obj281.Steps = list384; reference304 = obj281; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span383[num]; QuestSequence obj282 = new QuestSequence { Sequence = 1 @@ -349450,13 +350556,13 @@ public static class AssemblyQuestLoader index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039910u, new Vector3(340.59656f, 10.799996f, -529.9306f), 958); + span385[num2] = new QuestStep(EInteractionType.Interact, 1039910u, new Vector3(340.59656f, 10.799996f, -529.9306f), 958); obj282.Steps = list385; reference305 = obj282; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span383[num]; QuestSequence obj283 = new QuestSequence { Sequence = 2 @@ -349464,16 +350570,16 @@ public static class AssemblyQuestLoader num2 = 1; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2012101u, new Vector3(270.25244f, 10.452393f, -579.7666f), 958) + span386[index2] = new QuestStep(EInteractionType.UseItem, 2012101u, new Vector3(270.25244f, 10.452393f, -579.7666f), 958) { ItemId = 2003229u }; obj283.Steps = list386; reference306 = obj283; num++; - ref QuestSequence reference307 = ref span2[num]; + ref QuestSequence reference307 = ref span383[num]; QuestSequence obj284 = new QuestSequence { Sequence = 3 @@ -349481,13 +350587,13 @@ public static class AssemblyQuestLoader index2 = 1; List list387 = new List(index2); CollectionsMarshal.SetCount(list387, index2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039910u, new Vector3(340.59656f, 10.799996f, -529.9306f), 958); + span387[num2] = new QuestStep(EInteractionType.Interact, 1039910u, new Vector3(340.59656f, 10.799996f, -529.9306f), 958); obj284.Steps = list387; reference307 = obj284; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span383[num]; QuestSequence obj285 = new QuestSequence { Sequence = 4 @@ -349495,13 +350601,13 @@ public static class AssemblyQuestLoader num2 = 1; List list388 = new List(num2); CollectionsMarshal.SetCount(list388, num2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012106u, new Vector3(339.1621f, 10.788086f, -530.54095f), 958); + span388[index2] = new QuestStep(EInteractionType.Interact, 2012106u, new Vector3(339.1621f, 10.788086f, -530.54095f), 958); obj285.Steps = list388; reference308 = obj285; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span383[num]; QuestSequence obj286 = new QuestSequence { Sequence = byte.MaxValue @@ -349509,9 +350615,9 @@ public static class AssemblyQuestLoader index2 = 1; List list389 = new List(index2); CollectionsMarshal.SetCount(list389, index2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039913u, new Vector3(526.3904f, -36.65f, -233.87512f), 958) + span389[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039913u, new Vector3(526.3904f, -36.65f, -233.87512f), 958) { StopDistance = 5f }; @@ -349524,16 +350630,16 @@ public static class AssemblyQuestLoader num = 1; List list390 = new List(num); CollectionsMarshal.SetCount(list390, num); - span = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); index = 0; - span[index] = "liza"; + span390[index] = "liza"; questRoot39.Author = list390; index = 5; List list391 = new List(index); CollectionsMarshal.SetCount(list391, index); - span2 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num = 0; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span391[num]; QuestSequence obj287 = new QuestSequence { Sequence = 0 @@ -349541,16 +350647,16 @@ public static class AssemblyQuestLoader num2 = 1; List list392 = new List(num2); CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039913u, new Vector3(526.3904f, -36.65f, -233.87512f), 958) + span392[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039913u, new Vector3(526.3904f, -36.65f, -233.87512f), 958) { StopDistance = 5f }; obj287.Steps = list392; reference310 = obj287; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span391[num]; QuestSequence obj288 = new QuestSequence { Sequence = 1 @@ -349558,9 +350664,9 @@ public static class AssemblyQuestLoader index2 = 2; List list393 = new List(index2); CollectionsMarshal.SetCount(list393, index2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num2 = 0; - ref QuestStep reference312 = ref span3[num2]; + ref QuestStep reference312 = ref span393[num2]; QuestStep obj289 = new QuestStep(EInteractionType.Interact, 1038790u, new Vector3(495.41467f, -36.06746f, -205.12708f), 958) { Comment = "Marcellinus" @@ -349568,23 +350674,23 @@ public static class AssemblyQuestLoader index3 = 6; List list394 = new List(index3); CollectionsMarshal.SetCount(list394, index3); - span6 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num3 = 0; - span6[num3] = null; + span394[num3] = null; num3++; - span6[num3] = null; + span394[num3] = null; num3++; - span6[num3] = null; + span394[num3] = null; num3++; - span6[num3] = null; + span394[num3] = null; num3++; - span6[num3] = null; + span394[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span394[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj289.CompletionQuestVariablesFlags = list394; reference312 = obj289; num2++; - ref QuestStep reference313 = ref span3[num2]; + ref QuestStep reference313 = ref span393[num2]; QuestStep obj290 = new QuestStep(EInteractionType.Interact, 1038791u, new Vector3(512.62683f, -36.65f, -160.3266f), 958) { Comment = "Octavia" @@ -349592,25 +350698,25 @@ public static class AssemblyQuestLoader num3 = 6; List list395 = new List(num3); CollectionsMarshal.SetCount(list395, num3); - span6 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index3 = 0; - span6[index3] = null; + span395[index3] = null; index3++; - span6[index3] = null; + span395[index3] = null; index3++; - span6[index3] = null; + span395[index3] = null; index3++; - span6[index3] = null; + span395[index3] = null; index3++; - span6[index3] = null; + span395[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span395[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj290.CompletionQuestVariablesFlags = list395; reference313 = obj290; obj288.Steps = list393; reference311 = obj288; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span391[num]; QuestSequence obj291 = new QuestSequence { Sequence = 2 @@ -349618,16 +350724,16 @@ public static class AssemblyQuestLoader num2 = 1; List list396 = new List(num2); CollectionsMarshal.SetCount(list396, num2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index2 = 0; - ref QuestStep reference315 = ref span3[index2]; + ref QuestStep reference315 = ref span396[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1039889u, new Vector3(509.4834f, 10.800001f, -422.62915f), 958); index3 = 1; List list397 = new List(index3); CollectionsMarshal.SetCount(list397, index3); - span4 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num3 = 0; - span4[num3] = new DialogueChoice + span397[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMB113_04392_Q1_000_031"), @@ -349638,7 +350744,7 @@ public static class AssemblyQuestLoader obj291.Steps = list396; reference314 = obj291; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span391[num]; QuestSequence obj292 = new QuestSequence { Sequence = 3 @@ -349646,16 +350752,16 @@ public static class AssemblyQuestLoader index2 = 1; List list398 = new List(index2); CollectionsMarshal.SetCount(list398, index2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num2 = 0; - ref QuestStep reference317 = ref span3[num2]; + ref QuestStep reference317 = ref span398[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 2012107u, new Vector3(279.37744f, 10.8185425f, -232.98999f), 958); num3 = 1; List list399 = new List(num3); CollectionsMarshal.SetCount(list399, num3); - span4 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); index3 = 0; - span4[index3] = new DialogueChoice + span399[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB113_04392_Q2_000_051") @@ -349665,7 +350771,7 @@ public static class AssemblyQuestLoader obj292.Steps = list398; reference316 = obj292; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span391[num]; QuestSequence obj293 = new QuestSequence { Sequence = byte.MaxValue @@ -349673,9 +350779,9 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039915u, new Vector3(-399.80164f, 22.143175f, 422.8733f), 958); + span400[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039915u, new Vector3(-399.80164f, 22.143175f, 422.8733f), 958); obj293.Steps = list400; reference318 = obj293; questRoot39.QuestSequence = list391; @@ -349685,16 +350791,16 @@ public static class AssemblyQuestLoader num = 1; List list401 = new List(num); CollectionsMarshal.SetCount(list401, num); - span = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); index = 0; - span[index] = "liza"; + span401[index] = "liza"; questRoot40.Author = list401; index = 9; List list402 = new List(index); CollectionsMarshal.SetCount(list402, index); - span2 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num = 0; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span402[num]; QuestSequence obj294 = new QuestSequence { Sequence = 0 @@ -349702,13 +350808,13 @@ public static class AssemblyQuestLoader index2 = 1; List list403 = new List(index2); CollectionsMarshal.SetCount(list403, index2); - span3 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039915u, new Vector3(-399.80164f, 22.143175f, 422.8733f), 958); + span403[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039915u, new Vector3(-399.80164f, 22.143175f, 422.8733f), 958); obj294.Steps = list403; reference319 = obj294; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span402[num]; QuestSequence obj295 = new QuestSequence { Sequence = 1 @@ -349716,18 +350822,18 @@ public static class AssemblyQuestLoader num2 = 2; List list404 = new List(num2); CollectionsMarshal.SetCount(list404, num2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041753u, new Vector3(-321.49237f, 22.009079f, 424.00232f), 958) + span404[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041753u, new Vector3(-321.49237f, 22.009079f, 424.00232f), 958) { PickUpQuestId = new QuestId(4498) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039917u, new Vector3(495.50623f, 10.800001f, -425.2232f), 958); + span404[index2] = new QuestStep(EInteractionType.Interact, 1039917u, new Vector3(495.50623f, 10.800001f, -425.2232f), 958); obj295.Steps = list404; reference320 = obj295; num++; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span402[num]; QuestSequence obj296 = new QuestSequence { Sequence = 2 @@ -349735,13 +350841,13 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037715u, new Vector3(500.57214f, -36.65f, -178.85101f), 958); + span405[num2] = new QuestStep(EInteractionType.Interact, 1037715u, new Vector3(500.57214f, -36.65f, -178.85101f), 958); obj296.Steps = list405; reference321 = obj296; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span402[num]; QuestSequence obj297 = new QuestSequence { Sequence = 3 @@ -349749,20 +350855,20 @@ public static class AssemblyQuestLoader num2 = 2; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 958) + span406[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 958) { StopDistance = 7f, DisableNavmesh = true, Aetheryte = EAetheryteLocation.GarlemaldTertium }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037716u, new Vector3(524.43726f, -36.65f, -186.69415f), 958); + span406[index2] = new QuestStep(EInteractionType.Interact, 1037716u, new Vector3(524.43726f, -36.65f, -186.69415f), 958); obj297.Steps = list406; reference322 = obj297; num++; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span402[num]; QuestSequence obj298 = new QuestSequence { Sequence = 4 @@ -349770,13 +350876,13 @@ public static class AssemblyQuestLoader index2 = 1; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037719u, new Vector3(549.7977f, -36.61618f, -260.57837f), 958); + span407[num2] = new QuestStep(EInteractionType.Interact, 1037719u, new Vector3(549.7977f, -36.61618f, -260.57837f), 958); obj298.Steps = list407; reference323 = obj298; num++; - ref QuestSequence reference324 = ref span2[num]; + ref QuestSequence reference324 = ref span402[num]; QuestSequence obj299 = new QuestSequence { Sequence = 5 @@ -349784,13 +350890,13 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039924u, new Vector3(547.5089f, -35.24417f, -192.73676f), 958); + span408[index2] = new QuestStep(EInteractionType.Interact, 1039924u, new Vector3(547.5089f, -35.24417f, -192.73676f), 958); obj299.Steps = list408; reference324 = obj299; num++; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span402[num]; QuestSequence obj300 = new QuestSequence { Sequence = 6 @@ -349798,9 +350904,9 @@ public static class AssemblyQuestLoader index2 = 8; List list409 = new List(index2); CollectionsMarshal.SetCount(list409, index2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num2 = 0; - ref QuestStep reference326 = ref span3[num2]; + ref QuestStep reference326 = ref span409[num2]; QuestStep obj301 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(539.89374f, -36.65f, -193.11551f), 958) { DisableNavmesh = true, @@ -349811,19 +350917,19 @@ public static class AssemblyQuestLoader index3 = 6; List list410 = new List(index3); CollectionsMarshal.SetCount(list410, index3); - span6 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num3 = 0; - span6[num3] = null; + span410[num3] = null; num3++; - span6[num3] = null; + span410[num3] = null; num3++; - span6[num3] = null; + span410[num3] = null; num3++; - span6[num3] = null; + span410[num3] = null; num3++; - span6[num3] = null; + span410[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span410[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list410; skipStepConditions2.NearPosition = new NearPositionCondition { @@ -349835,12 +350941,12 @@ public static class AssemblyQuestLoader obj301.SkipConditions = skipConditions2; reference326 = obj301; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040633u, new Vector3(496.94043f, 10.887661f, -418.57025f), 958) + span409[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040633u, new Vector3(496.94043f, 10.887661f, -418.57025f), 958) { PickUpQuestId = new QuestId(4232) }; num2++; - ref QuestStep reference327 = ref span3[num2]; + ref QuestStep reference327 = ref span409[num2]; QuestStep obj302 = new QuestStep(EInteractionType.Combat, 2012111u, new Vector3(507.042f, 8.8654175f, 64.68298f), 958) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -349848,30 +350954,30 @@ public static class AssemblyQuestLoader num3 = 1; List list411 = new List(num3); CollectionsMarshal.SetCount(list411, num3); - span5 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index3 = 0; - span5[index3] = 14078u; + span411[index3] = 14078u; obj302.KillEnemyDataIds = list411; index3 = 6; List list412 = new List(index3); CollectionsMarshal.SetCount(list412, index3); - span6 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num3 = 0; - span6[num3] = null; + span412[num3] = null; num3++; - span6[num3] = null; + span412[num3] = null; num3++; - span6[num3] = null; + span412[num3] = null; num3++; - span6[num3] = null; + span412[num3] = null; num3++; - span6[num3] = null; + span412[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span412[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj302.CompletionQuestVariablesFlags = list412; reference327 = obj302; num2++; - ref QuestStep reference328 = ref span3[num2]; + ref QuestStep reference328 = ref span409[num2]; QuestStep obj303 = new QuestStep(EInteractionType.Combat, 2012109u, new Vector3(338.49072f, 2.304016f, 94.77368f), 958) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -349879,9 +350985,9 @@ public static class AssemblyQuestLoader num3 = 1; List list413 = new List(num3); CollectionsMarshal.SetCount(list413, num3); - span5 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); index3 = 0; - span5[index3] = 14079u; + span413[index3] = 14079u; obj303.KillEnemyDataIds = list413; obj303.CombatItemUse = new CombatItemUse { @@ -349891,23 +350997,23 @@ public static class AssemblyQuestLoader index3 = 6; List list414 = new List(index3); CollectionsMarshal.SetCount(list414, index3); - span6 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num3 = 0; - span6[num3] = null; + span414[num3] = null; num3++; - span6[num3] = null; + span414[num3] = null; num3++; - span6[num3] = null; + span414[num3] = null; num3++; - span6[num3] = null; + span414[num3] = null; num3++; - span6[num3] = null; + span414[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span414[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj303.CompletionQuestVariablesFlags = list414; reference328 = obj303; num2++; - ref QuestStep reference329 = ref span3[num2]; + ref QuestStep reference329 = ref span409[num2]; QuestStep obj304 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.57295f, 1.3869624f, 124.77198f), 958) { Comment = "Avoids combat" @@ -349917,46 +351023,46 @@ public static class AssemblyQuestLoader num3 = 6; List list415 = new List(num3); CollectionsMarshal.SetCount(list415, num3); - span6 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); index3 = 0; - span6[index3] = null; + span415[index3] = null; index3++; - span6[index3] = null; + span415[index3] = null; index3++; - span6[index3] = null; + span415[index3] = null; index3++; - span6[index3] = null; + span415[index3] = null; index3++; - span6[index3] = null; + span415[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span415[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list415; skipConditions3.StepIf = skipStepConditions3; obj304.SkipConditions = skipConditions3; reference329 = obj304; num2++; - ref QuestStep reference330 = ref span3[num2]; + ref QuestStep reference330 = ref span409[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 2012108u, new Vector3(79.42322f, 0.62561035f, 153.24634f), 958); index3 = 6; List list416 = new List(index3); CollectionsMarshal.SetCount(list416, index3); - span6 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num3 = 0; - span6[num3] = null; + span416[num3] = null; num3++; - span6[num3] = null; + span416[num3] = null; num3++; - span6[num3] = null; + span416[num3] = null; num3++; - span6[num3] = null; + span416[num3] = null; num3++; - span6[num3] = null; + span416[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span416[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list416; reference330 = questStep26; num2++; - ref QuestStep reference331 = ref span3[num2]; + ref QuestStep reference331 = ref span409[num2]; QuestStep obj305 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-20.886705f, -0.47744966f, 353.66968f), 958) { Comment = "Avoids combat" @@ -349966,25 +351072,25 @@ public static class AssemblyQuestLoader num3 = 6; List list417 = new List(num3); CollectionsMarshal.SetCount(list417, num3); - span6 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index3 = 0; - span6[index3] = null; + span417[index3] = null; index3++; - span6[index3] = null; + span417[index3] = null; index3++; - span6[index3] = null; + span417[index3] = null; index3++; - span6[index3] = null; + span417[index3] = null; index3++; - span6[index3] = null; + span417[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span417[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list417; skipConditions4.StepIf = skipStepConditions4; obj305.SkipConditions = skipConditions4; reference331 = obj305; num2++; - ref QuestStep reference332 = ref span3[num2]; + ref QuestStep reference332 = ref span409[num2]; QuestStep obj306 = new QuestStep(EInteractionType.Combat, 2012110u, new Vector3(-25.558899f, -12.954956f, 396.96338f), 958) { DisableNavmesh = true, @@ -349993,9 +351099,9 @@ public static class AssemblyQuestLoader index3 = 1; List list418 = new List(index3); CollectionsMarshal.SetCount(list418, index3); - span5 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num3 = 0; - span5[num3] = 14080u; + span418[num3] = 14080u; obj306.KillEnemyDataIds = list418; obj306.CombatItemUse = new CombatItemUse { @@ -350005,25 +351111,25 @@ public static class AssemblyQuestLoader num3 = 6; List list419 = new List(num3); CollectionsMarshal.SetCount(list419, num3); - span6 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); index3 = 0; - span6[index3] = null; + span419[index3] = null; index3++; - span6[index3] = null; + span419[index3] = null; index3++; - span6[index3] = null; + span419[index3] = null; index3++; - span6[index3] = null; + span419[index3] = null; index3++; - span6[index3] = null; + span419[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span419[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj306.CompletionQuestVariablesFlags = list419; reference332 = obj306; obj300.Steps = list409; reference325 = obj300; num++; - ref QuestSequence reference333 = ref span2[num]; + ref QuestSequence reference333 = ref span402[num]; QuestSequence obj307 = new QuestSequence { Sequence = 7 @@ -350031,13 +351137,13 @@ public static class AssemblyQuestLoader num2 = 1; List list420 = new List(num2); CollectionsMarshal.SetCount(list420, num2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039930u, new Vector3(-208.33148f, 15.486622f, 450.88867f), 958); + span420[index2] = new QuestStep(EInteractionType.Interact, 1039930u, new Vector3(-208.33148f, 15.486622f, 450.88867f), 958); obj307.Steps = list420; reference333 = obj307; num++; - ref QuestSequence reference334 = ref span2[num]; + ref QuestSequence reference334 = ref span402[num]; QuestSequence obj308 = new QuestSequence { Sequence = byte.MaxValue @@ -350045,9 +351151,9 @@ public static class AssemblyQuestLoader index2 = 1; List list421 = new List(index2); CollectionsMarshal.SetCount(list421, index2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039931u, new Vector3(-351.15588f, 23.742596f, 418.4176f), 958); + span421[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039931u, new Vector3(-351.15588f, 23.742596f, 418.4176f), 958); obj308.Steps = list421; reference334 = obj308; questRoot40.QuestSequence = list402; @@ -350057,16 +351163,16 @@ public static class AssemblyQuestLoader num = 1; List list422 = new List(num); CollectionsMarshal.SetCount(list422, num); - span = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index = 0; - span[index] = "liza"; + span422[index] = "liza"; questRoot41.Author = list422; index = 3; List list423 = new List(index); CollectionsMarshal.SetCount(list423, index); - span2 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); num = 0; - ref QuestSequence reference335 = ref span2[num]; + ref QuestSequence reference335 = ref span423[num]; QuestSequence obj309 = new QuestSequence { Sequence = 0 @@ -350074,13 +351180,13 @@ public static class AssemblyQuestLoader num2 = 1; List list424 = new List(num2); CollectionsMarshal.SetCount(list424, num2); - span3 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039931u, new Vector3(-351.15588f, 23.742596f, 418.4176f), 958); + span424[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039931u, new Vector3(-351.15588f, 23.742596f, 418.4176f), 958); obj309.Steps = list424; reference335 = obj309; num++; - ref QuestSequence reference336 = ref span2[num]; + ref QuestSequence reference336 = ref span423[num]; QuestSequence obj310 = new QuestSequence { Sequence = 1 @@ -350088,14 +351194,14 @@ public static class AssemblyQuestLoader index2 = 3; List list425 = new List(index2); CollectionsMarshal.SetCount(list425, index2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040898u, new Vector3(-433.12738f, 22.221891f, 460.80713f), 958) + span425[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040898u, new Vector3(-433.12738f, 22.221891f, 460.80713f), 958) { PickUpQuestId = new QuestId(4216) }; num2++; - ref QuestStep reference337 = ref span3[num2]; + ref QuestStep reference337 = ref span425[num2]; QuestStep obj311 = new QuestStep(EInteractionType.AcceptQuest, 1041765u, new Vector3(-323.4455f, 22f, 487.81555f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass @@ -350105,16 +351211,16 @@ public static class AssemblyQuestLoader index3 = 1; List list426 = new List(index3); CollectionsMarshal.SetCount(list426, index3); - Span span7 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num3 = 0; - span7[num3] = new QuestId(4502); + span426[num3] = new QuestId(4502); skipAetheryteCondition.QuestsCompleted = list426; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition; obj311.SkipConditions = skipConditions5; obj311.PickUpQuestId = new QuestId(4502); reference337 = obj311; num2++; - ref QuestStep reference338 = ref span3[num2]; + ref QuestStep reference338 = ref span425[num2]; QuestStep obj312 = new QuestStep(EInteractionType.SinglePlayerDuty, 1039932u, new Vector3(-357.99194f, 22f, 488.3954f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass @@ -350123,15 +351229,15 @@ public static class AssemblyQuestLoader num3 = 4; List list427 = new List(num3); CollectionsMarshal.SetCount(list427, num3); - span = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index3 = 0; - span[index3] = "Instance probably only works on very easy difficulty"; + span427[index3] = "Instance probably only works on very easy difficulty"; index3++; - span[index3] = "AI doesn't move to first enemy"; + span427[index3] = "AI doesn't move to first enemy"; index3++; - span[index3] = "AI doesn't unmount from the Magitek Reaper"; + span427[index3] = "AI doesn't unmount from the Magitek Reaper"; index3++; - span[index3] = "Navmesh takes 5+ minutes to build"; + span427[index3] = "Navmesh takes 5+ minutes to build"; singlePlayerDutyOptions2.Notes = list427; obj312.SinglePlayerDutyOptions = singlePlayerDutyOptions2; obj312.SkipConditions = new SkipConditions @@ -350149,15 +351255,15 @@ public static class AssemblyQuestLoader index3 = 3; List list428 = new List(index3); CollectionsMarshal.SetCount(list428, index3); - span4 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); num3 = 0; - span4[num3] = new DialogueChoice + span428[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB115_04394_Q1_000_042") }; num3++; - span4[num3] = new DialogueChoice + span428[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -350166,7 +351272,7 @@ public static class AssemblyQuestLoader SpecialCondition = "NoDutyActions" }; num3++; - span4[num3] = new DialogueChoice + span428[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -350178,7 +351284,7 @@ public static class AssemblyQuestLoader obj310.Steps = list425; reference336 = obj310; num++; - ref QuestSequence reference339 = ref span2[num]; + ref QuestSequence reference339 = ref span423[num]; QuestSequence obj313 = new QuestSequence { Sequence = byte.MaxValue @@ -350186,9 +351292,9 @@ public static class AssemblyQuestLoader num2 = 1; List list429 = new List(num2); CollectionsMarshal.SetCount(list429, num2); - span3 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039933u, new Vector3(-369.2531f, 22.20836f, 403.76892f), 958) + span429[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039933u, new Vector3(-369.2531f, 22.20836f, 403.76892f), 958) { StopDistance = 5f }; @@ -350201,16 +351307,16 @@ public static class AssemblyQuestLoader num = 1; List list430 = new List(num); CollectionsMarshal.SetCount(list430, num); - span = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); index = 0; - span[index] = "liza"; + span430[index] = "liza"; questRoot42.Author = list430; index = 7; List list431 = new List(index); CollectionsMarshal.SetCount(list431, index); - span2 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); num = 0; - ref QuestSequence reference340 = ref span2[num]; + ref QuestSequence reference340 = ref span431[num]; QuestSequence obj314 = new QuestSequence { Sequence = 0 @@ -350218,13 +351324,13 @@ public static class AssemblyQuestLoader index2 = 1; List list432 = new List(index2); CollectionsMarshal.SetCount(list432, index2); - span3 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039940u, new Vector3(-371.29785f, 22.255f, 400.71716f), 958); + span432[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039940u, new Vector3(-371.29785f, 22.255f, 400.71716f), 958); obj314.Steps = list432; reference340 = obj314; num++; - ref QuestSequence reference341 = ref span2[num]; + ref QuestSequence reference341 = ref span431[num]; QuestSequence obj315 = new QuestSequence { Sequence = 1 @@ -350232,13 +351338,13 @@ public static class AssemblyQuestLoader num2 = 1; List list433 = new List(num2); CollectionsMarshal.SetCount(list433, num2); - span3 = CollectionsMarshal.AsSpan(list433); + Span span433 = CollectionsMarshal.AsSpan(list433); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039942u, new Vector3(-462.57727f, 20.805109f, -340.68823f), 958); + span433[index2] = new QuestStep(EInteractionType.Interact, 1039942u, new Vector3(-462.57727f, 20.805109f, -340.68823f), 958); obj315.Steps = list433; reference341 = obj315; num++; - ref QuestSequence reference342 = ref span2[num]; + ref QuestSequence reference342 = ref span431[num]; QuestSequence obj316 = new QuestSequence { Sequence = 2 @@ -350246,18 +351352,18 @@ public static class AssemblyQuestLoader index2 = 2; List list434 = new List(index2); CollectionsMarshal.SetCount(list434, index2); - span3 = CollectionsMarshal.AsSpan(list434); + Span span434 = CollectionsMarshal.AsSpan(list434); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012006u, new Vector3(-602.04474f, 34.286987f, -325.85645f), 958) + span434[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012006u, new Vector3(-602.04474f, 34.286987f, -325.85645f), 958) { AetherCurrentId = 2818350u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039946u, new Vector3(-476.0052f, 10.889291f, -678.0652f), 958); + span434[num2] = new QuestStep(EInteractionType.Interact, 1039946u, new Vector3(-476.0052f, 10.889291f, -678.0652f), 958); obj316.Steps = list434; reference342 = obj316; num++; - ref QuestSequence reference343 = ref span2[num]; + ref QuestSequence reference343 = ref span431[num]; QuestSequence obj317 = new QuestSequence { Sequence = 3 @@ -350265,16 +351371,16 @@ public static class AssemblyQuestLoader num2 = 2; List list435 = new List(num2); CollectionsMarshal.SetCount(list435, num2); - span3 = CollectionsMarshal.AsSpan(list435); + Span span435 = CollectionsMarshal.AsSpan(list435); index2 = 0; - ref QuestStep reference344 = ref span3[index2]; + ref QuestStep reference344 = ref span435[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1042016u, new Vector3(-483.299f, 10.889291f, -677.4243f), 958); num3 = 1; List list436 = new List(num3); CollectionsMarshal.SetCount(list436, num3); - span4 = CollectionsMarshal.AsSpan(list436); + Span span436 = CollectionsMarshal.AsSpan(list436); index3 = 0; - span4[index3] = new DialogueChoice + span436[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB116_04395_Q3_000_206") @@ -350282,11 +351388,11 @@ public static class AssemblyQuestLoader questStep27.DialogueChoices = list436; reference344 = questStep27; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012112u, new Vector3(-516.7163f, -190.02063f, -675.288f), 958); + span435[index2] = new QuestStep(EInteractionType.Interact, 2012112u, new Vector3(-516.7163f, -190.02063f, -675.288f), 958); obj317.Steps = list435; reference343 = obj317; num++; - ref QuestSequence reference345 = ref span2[num]; + ref QuestSequence reference345 = ref span431[num]; QuestSequence obj318 = new QuestSequence { Sequence = 4 @@ -350294,9 +351400,9 @@ public static class AssemblyQuestLoader index2 = 1; List list437 = new List(index2); CollectionsMarshal.SetCount(list437, index2); - span3 = CollectionsMarshal.AsSpan(list437); + Span span437 = CollectionsMarshal.AsSpan(list437); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 958) + span437[num2] = new QuestStep(EInteractionType.Duty, null, null, 958) { DutyOptions = new DutyOptions { @@ -350306,12 +351412,12 @@ public static class AssemblyQuestLoader obj318.Steps = list437; reference345 = obj318; num++; - span2[num] = new QuestSequence + span431[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference346 = ref span2[num]; + ref QuestSequence reference346 = ref span431[num]; QuestSequence obj319 = new QuestSequence { Sequence = byte.MaxValue @@ -350319,9 +351425,9 @@ public static class AssemblyQuestLoader num2 = 1; List list438 = new List(num2); CollectionsMarshal.SetCount(list438, num2); - span3 = CollectionsMarshal.AsSpan(list438); + Span span438 = CollectionsMarshal.AsSpan(list438); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039969u, new Vector3(2.029419f, 0f, 33.585083f), 1024) + span438[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039969u, new Vector3(2.029419f, 0f, 33.585083f), 1024) { StopDistance = 4f }; @@ -350334,16 +351440,16 @@ public static class AssemblyQuestLoader num = 1; List list439 = new List(num); CollectionsMarshal.SetCount(list439, num); - span = CollectionsMarshal.AsSpan(list439); + Span span439 = CollectionsMarshal.AsSpan(list439); index = 0; - span[index] = "liza"; + span439[index] = "liza"; questRoot43.Author = list439; index = 7; List list440 = new List(index); CollectionsMarshal.SetCount(list440, index); - span2 = CollectionsMarshal.AsSpan(list440); + Span span440 = CollectionsMarshal.AsSpan(list440); num = 0; - ref QuestSequence reference347 = ref span2[num]; + ref QuestSequence reference347 = ref span440[num]; QuestSequence obj320 = new QuestSequence { Sequence = 0 @@ -350351,13 +351457,13 @@ public static class AssemblyQuestLoader index2 = 1; List list441 = new List(index2); CollectionsMarshal.SetCount(list441, index2); - span3 = CollectionsMarshal.AsSpan(list441); + Span span441 = CollectionsMarshal.AsSpan(list441); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039974u, new Vector3(2.5177002f, 0f, 26.840576f), 1024); + span441[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039974u, new Vector3(2.5177002f, 0f, 26.840576f), 1024); obj320.Steps = list441; reference347 = obj320; num++; - ref QuestSequence reference348 = ref span2[num]; + ref QuestSequence reference348 = ref span440[num]; QuestSequence obj321 = new QuestSequence { Sequence = 1 @@ -350365,16 +351471,16 @@ public static class AssemblyQuestLoader num2 = 1; List list442 = new List(num2); CollectionsMarshal.SetCount(list442, num2); - span3 = CollectionsMarshal.AsSpan(list442); + Span span442 = CollectionsMarshal.AsSpan(list442); index2 = 0; - ref QuestStep reference349 = ref span3[index2]; + ref QuestStep reference349 = ref span442[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 2012116u, new Vector3(5.585561E-05f, 6.62077f, -0.00103838f), 1024); index3 = 1; List list443 = new List(index3); CollectionsMarshal.SetCount(list443, index3); - span4 = CollectionsMarshal.AsSpan(list443); + Span span443 = CollectionsMarshal.AsSpan(list443); num3 = 0; - span4[num3] = new DialogueChoice + span443[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB117_04396_Q1_000_060") @@ -350384,12 +351490,12 @@ public static class AssemblyQuestLoader obj321.Steps = list442; reference348 = obj321; num++; - span2[num] = new QuestSequence + span440[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference350 = ref span2[num]; + ref QuestSequence reference350 = ref span440[num]; QuestSequence obj322 = new QuestSequence { Sequence = 3 @@ -350397,16 +351503,16 @@ public static class AssemblyQuestLoader index2 = 2; List list444 = new List(index2); CollectionsMarshal.SetCount(list444, index2); - span3 = CollectionsMarshal.AsSpan(list444); + Span span444 = CollectionsMarshal.AsSpan(list444); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 959) + span444[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 959) { DisableNavmesh = true, Mount = true, Aetheryte = EAetheryteLocation.MareLamentorumSinusLacrimarum }; num2++; - ref QuestStep reference351 = ref span3[num2]; + ref QuestStep reference351 = ref span444[num2]; QuestStep obj323 = new QuestStep(EInteractionType.Combat, 1039977u, new Vector3(-627.49677f, 128.67758f, 632.41016f), 959) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -350414,15 +351520,15 @@ public static class AssemblyQuestLoader num3 = 1; List list445 = new List(num3); CollectionsMarshal.SetCount(list445, num3); - span5 = CollectionsMarshal.AsSpan(list445); + Span span445 = CollectionsMarshal.AsSpan(list445); index3 = 0; - span5[index3] = 14077u; + span445[index3] = 14077u; obj323.KillEnemyDataIds = list445; reference351 = obj323; obj322.Steps = list444; reference350 = obj322; num++; - ref QuestSequence reference352 = ref span2[num]; + ref QuestSequence reference352 = ref span440[num]; QuestSequence obj324 = new QuestSequence { Sequence = 4 @@ -350430,13 +351536,13 @@ public static class AssemblyQuestLoader num2 = 1; List list446 = new List(num2); CollectionsMarshal.SetCount(list446, num2); - span3 = CollectionsMarshal.AsSpan(list446); + Span span446 = CollectionsMarshal.AsSpan(list446); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039977u, new Vector3(-627.49677f, 128.67758f, 632.41016f), 959); + span446[index2] = new QuestStep(EInteractionType.Interact, 1039977u, new Vector3(-627.49677f, 128.67758f, 632.41016f), 959); obj324.Steps = list446; reference352 = obj324; num++; - ref QuestSequence reference353 = ref span2[num]; + ref QuestSequence reference353 = ref span440[num]; QuestSequence obj325 = new QuestSequence { Sequence = 5 @@ -350444,13 +351550,13 @@ public static class AssemblyQuestLoader index2 = 1; List list447 = new List(index2); CollectionsMarshal.SetCount(list447, index2); - span3 = CollectionsMarshal.AsSpan(list447); + Span span447 = CollectionsMarshal.AsSpan(list447); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012118u, new Vector3(-423.9109f, 136.9497f, 573.47986f), 959); + span447[num2] = new QuestStep(EInteractionType.Interact, 2012118u, new Vector3(-423.9109f, 136.9497f, 573.47986f), 959); obj325.Steps = list447; reference353 = obj325; num++; - ref QuestSequence reference354 = ref span2[num]; + ref QuestSequence reference354 = ref span440[num]; QuestSequence obj326 = new QuestSequence { Sequence = byte.MaxValue @@ -350458,9 +351564,9 @@ public static class AssemblyQuestLoader num2 = 1; List list448 = new List(num2); CollectionsMarshal.SetCount(list448, num2); - span3 = CollectionsMarshal.AsSpan(list448); + Span span448 = CollectionsMarshal.AsSpan(list448); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042050u, new Vector3(-383.04724f, 169.00394f, 547.5393f), 959); + span448[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042050u, new Vector3(-383.04724f, 169.00394f, 547.5393f), 959); obj326.Steps = list448; reference354 = obj326; questRoot43.QuestSequence = list440; @@ -350470,16 +351576,16 @@ public static class AssemblyQuestLoader num = 1; List list449 = new List(num); CollectionsMarshal.SetCount(list449, num); - span = CollectionsMarshal.AsSpan(list449); + Span span449 = CollectionsMarshal.AsSpan(list449); index = 0; - span[index] = "liza"; + span449[index] = "liza"; questRoot44.Author = list449; index = 10; List list450 = new List(index); CollectionsMarshal.SetCount(list450, index); - span2 = CollectionsMarshal.AsSpan(list450); + Span span450 = CollectionsMarshal.AsSpan(list450); num = 0; - ref QuestSequence reference355 = ref span2[num]; + ref QuestSequence reference355 = ref span450[num]; QuestSequence obj327 = new QuestSequence { Sequence = 0 @@ -350487,30 +351593,37 @@ public static class AssemblyQuestLoader index2 = 1; List list451 = new List(index2); CollectionsMarshal.SetCount(list451, index2); - span3 = CollectionsMarshal.AsSpan(list451); + Span span451 = CollectionsMarshal.AsSpan(list451); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039978u, new Vector3(-383.04724f, 169.00394f, 547.5393f), 959); + span451[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039978u, new Vector3(-383.04724f, 169.00394f, 547.5393f), 959); obj327.Steps = list451; reference355 = obj327; num++; - ref QuestSequence reference356 = ref span2[num]; + ref QuestSequence reference356 = ref span450[num]; QuestSequence obj328 = new QuestSequence { Sequence = 1 }; - num2 = 1; + num2 = 3; List list452 = new List(num2); CollectionsMarshal.SetCount(list452, num2); - span3 = CollectionsMarshal.AsSpan(list452); + Span span452 = CollectionsMarshal.AsSpan(list452); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039979u, new Vector3(-351.97992f, 103.09564f, 514.4884f), 959) + span452[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-394.84747f, 169.00388f, 554.70496f), 959); + index2++; + span452[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-381.02145f, 169.08925f, 546.18756f), 959) + { + DisableNavmesh = true + }; + index2++; + span452[index2] = new QuestStep(EInteractionType.Interact, 1039979u, new Vector3(-351.97992f, 103.09564f, 514.4884f), 959) { DisableNavmesh = true }; obj328.Steps = list452; reference356 = obj328; num++; - ref QuestSequence reference357 = ref span2[num]; + ref QuestSequence reference357 = ref span450[num]; QuestSequence obj329 = new QuestSequence { Sequence = 2 @@ -350518,13 +351631,13 @@ public static class AssemblyQuestLoader index2 = 1; List list453 = new List(index2); CollectionsMarshal.SetCount(list453, index2); - span3 = CollectionsMarshal.AsSpan(list453); + Span span453 = CollectionsMarshal.AsSpan(list453); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039980u, new Vector3(-262.3484f, 75.328064f, 500.08386f), 959); + span453[num2] = new QuestStep(EInteractionType.Interact, 1039980u, new Vector3(-262.3484f, 75.328064f, 500.08386f), 959); obj329.Steps = list453; reference357 = obj329; num++; - ref QuestSequence reference358 = ref span2[num]; + ref QuestSequence reference358 = ref span450[num]; QuestSequence obj330 = new QuestSequence { Sequence = 3 @@ -350532,13 +351645,13 @@ public static class AssemblyQuestLoader num2 = 1; List list454 = new List(num2); CollectionsMarshal.SetCount(list454, num2); - span3 = CollectionsMarshal.AsSpan(list454); + Span span454 = CollectionsMarshal.AsSpan(list454); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039981u, new Vector3(-258.56415f, 73.19127f, 455.49695f), 959); + span454[index2] = new QuestStep(EInteractionType.Interact, 1039981u, new Vector3(-258.56415f, 73.19127f, 455.49695f), 959); obj330.Steps = list454; reference358 = obj330; num++; - ref QuestSequence reference359 = ref span2[num]; + ref QuestSequence reference359 = ref span450[num]; QuestSequence obj331 = new QuestSequence { Sequence = 4 @@ -350546,13 +351659,13 @@ public static class AssemblyQuestLoader index2 = 1; List list455 = new List(index2); CollectionsMarshal.SetCount(list455, index2); - span3 = CollectionsMarshal.AsSpan(list455); + Span span455 = CollectionsMarshal.AsSpan(list455); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039982u, new Vector3(-193.13348f, 57.684105f, 410.849f), 959); + span455[num2] = new QuestStep(EInteractionType.Interact, 1039982u, new Vector3(-193.13348f, 57.684105f, 410.849f), 959); obj331.Steps = list455; reference359 = obj331; num++; - ref QuestSequence reference360 = ref span2[num]; + ref QuestSequence reference360 = ref span450[num]; QuestSequence obj332 = new QuestSequence { Sequence = 5 @@ -350560,45 +351673,45 @@ public static class AssemblyQuestLoader num2 = 9; List list456 = new List(num2); CollectionsMarshal.SetCount(list456, num2); - span3 = CollectionsMarshal.AsSpan(list456); + Span span456 = CollectionsMarshal.AsSpan(list456); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039985u, new Vector3(-189.92908f, 58.229942f, 419.7605f), 959) + span456[index2] = new QuestStep(EInteractionType.Interact, 1039985u, new Vector3(-189.92908f, 58.229942f, 419.7605f), 959) { NpcWaitDistance = 5f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(-144.128f, 57.30617f, 459.4606f), 959) + span456[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(-144.128f, 57.30617f, 459.4606f), 959) { NpcWaitDistance = 1f, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(-67.99789f, 52.72147f, 481.2938f), 959) + span456[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(-67.99789f, 52.72147f, 481.2938f), 959) { NpcWaitDistance = 1f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-50.280434f, 42.36871f, 467.25403f), 959); + span456[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-50.280434f, 42.36871f, 467.25403f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(19.588282f, 34.185432f, 427.5583f), 959) + span456[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(19.588282f, 34.185432f, 427.5583f), 959) { NpcWaitDistance = 1f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(104.9116f, 41.95557f, 455.229f), 959) + span456[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039985u, new Vector3(104.9116f, 41.95557f, 455.229f), 959) { NpcWaitDistance = 1f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(118.55694f, 46.506252f, 456.90314f), 959); + span456[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(118.55694f, 46.506252f, 456.90314f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(131.81705f, 54.55443f, 468.51056f), 959); + span456[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(131.81705f, 54.55443f, 468.51056f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1039986u, new Vector3(43.9917f, 59.052986f, 523.5217f), 959); + span456[index2] = new QuestStep(EInteractionType.WalkTo, 1039986u, new Vector3(43.9917f, 59.052986f, 523.5217f), 959); obj332.Steps = list456; reference360 = obj332; num++; - ref QuestSequence reference361 = ref span2[num]; + ref QuestSequence reference361 = ref span450[num]; QuestSequence obj333 = new QuestSequence { Sequence = 6 @@ -350606,9 +351719,9 @@ public static class AssemblyQuestLoader index2 = 1; List list457 = new List(index2); CollectionsMarshal.SetCount(list457, index2); - span3 = CollectionsMarshal.AsSpan(list457); + Span span457 = CollectionsMarshal.AsSpan(list457); num2 = 0; - ref QuestStep reference362 = ref span3[num2]; + ref QuestStep reference362 = ref span457[num2]; QuestStep obj334 = new QuestStep(EInteractionType.Combat, 1039983u, new Vector3(20.187622f, 59.184967f, 523.24695f), 959) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -350616,15 +351729,15 @@ public static class AssemblyQuestLoader index3 = 1; List list458 = new List(index3); CollectionsMarshal.SetCount(list458, index3); - span5 = CollectionsMarshal.AsSpan(list458); + Span span458 = CollectionsMarshal.AsSpan(list458); num3 = 0; - span5[num3] = 14076u; + span458[num3] = 14076u; obj334.KillEnemyDataIds = list458; reference362 = obj334; obj333.Steps = list457; reference361 = obj333; num++; - ref QuestSequence reference363 = ref span2[num]; + ref QuestSequence reference363 = ref span450[num]; QuestSequence obj335 = new QuestSequence { Sequence = 7 @@ -350632,13 +351745,13 @@ public static class AssemblyQuestLoader num2 = 1; List list459 = new List(num2); CollectionsMarshal.SetCount(list459, num2); - span3 = CollectionsMarshal.AsSpan(list459); + Span span459 = CollectionsMarshal.AsSpan(list459); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039983u, new Vector3(20.187622f, 59.184967f, 523.24695f), 959); + span459[index2] = new QuestStep(EInteractionType.Interact, 1039983u, new Vector3(20.187622f, 59.184967f, 523.24695f), 959); obj335.Steps = list459; reference363 = obj335; num++; - ref QuestSequence reference364 = ref span2[num]; + ref QuestSequence reference364 = ref span450[num]; QuestSequence obj336 = new QuestSequence { Sequence = 8 @@ -350646,30 +351759,30 @@ public static class AssemblyQuestLoader index2 = 5; List list460 = new List(index2); CollectionsMarshal.SetCount(list460, index2); - span3 = CollectionsMarshal.AsSpan(list460); + Span span460 = CollectionsMarshal.AsSpan(list460); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039986u, new Vector3(43.9917f, 59.052986f, 523.5217f), 959); + span460[num2] = new QuestStep(EInteractionType.Interact, 1039986u, new Vector3(43.9917f, 59.052986f, 523.5217f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039986u, new Vector3(87.202805f, 66.4619f, 565.21094f), 959) + span460[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039986u, new Vector3(87.202805f, 66.4619f, 565.21094f), 959) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039986u, new Vector3(193.26242f, 105.96505f, 674.10205f), 959) + span460[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039986u, new Vector3(193.26242f, 105.96505f, 674.10205f), 959) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039986u, new Vector3(216.4619f, 74.850296f, 526.7501f), 959) + span460[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1039986u, new Vector3(216.4619f, 74.850296f, 526.7501f), 959) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039987u, new Vector3(189.25769f, 63.36112f, 467.46008f), 959); + span460[num2] = new QuestStep(EInteractionType.Interact, 1039987u, new Vector3(189.25769f, 63.36112f, 467.46008f), 959); obj336.Steps = list460; reference364 = obj336; num++; - ref QuestSequence reference365 = ref span2[num]; + ref QuestSequence reference365 = ref span450[num]; QuestSequence obj337 = new QuestSequence { Sequence = byte.MaxValue @@ -350677,9 +351790,9 @@ public static class AssemblyQuestLoader num2 = 1; List list461 = new List(num2); CollectionsMarshal.SetCount(list461, num2); - span3 = CollectionsMarshal.AsSpan(list461); + Span span461 = CollectionsMarshal.AsSpan(list461); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039984u, new Vector3(183.39807f, 58.834427f, 427.29822f), 959); + span461[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039984u, new Vector3(183.39807f, 58.834427f, 427.29822f), 959); obj337.Steps = list461; reference365 = obj337; questRoot44.QuestSequence = list450; @@ -350689,16 +351802,16 @@ public static class AssemblyQuestLoader num = 1; List list462 = new List(num); CollectionsMarshal.SetCount(list462, num); - span = CollectionsMarshal.AsSpan(list462); + Span span462 = CollectionsMarshal.AsSpan(list462); index = 0; - span[index] = "liza"; + span462[index] = "liza"; questRoot45.Author = list462; index = 5; List list463 = new List(index); CollectionsMarshal.SetCount(list463, index); - span2 = CollectionsMarshal.AsSpan(list463); + Span span463 = CollectionsMarshal.AsSpan(list463); num = 0; - ref QuestSequence reference366 = ref span2[num]; + ref QuestSequence reference366 = ref span463[num]; QuestSequence obj338 = new QuestSequence { Sequence = 0 @@ -350706,16 +351819,16 @@ public static class AssemblyQuestLoader index2 = 1; List list464 = new List(index2); CollectionsMarshal.SetCount(list464, index2); - span3 = CollectionsMarshal.AsSpan(list464); + Span span464 = CollectionsMarshal.AsSpan(list464); num2 = 0; - ref QuestStep reference367 = ref span3[num2]; + ref QuestStep reference367 = ref span464[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.AcceptQuest, 1039987u, new Vector3(189.25769f, 63.36112f, 467.46008f), 959); num3 = 1; List list465 = new List(num3); CollectionsMarshal.SetCount(list465, num3); - span4 = CollectionsMarshal.AsSpan(list465); + Span span465 = CollectionsMarshal.AsSpan(list465); index3 = 0; - span4[index3] = new DialogueChoice + span465[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMB119_04398_Q1_000_001"), @@ -350726,7 +351839,7 @@ public static class AssemblyQuestLoader obj338.Steps = list464; reference366 = obj338; num++; - ref QuestSequence reference368 = ref span2[num]; + ref QuestSequence reference368 = ref span463[num]; QuestSequence obj339 = new QuestSequence { Sequence = 1 @@ -350734,16 +351847,16 @@ public static class AssemblyQuestLoader num2 = 1; List list466 = new List(num2); CollectionsMarshal.SetCount(list466, num2); - span3 = CollectionsMarshal.AsSpan(list466); + Span span466 = CollectionsMarshal.AsSpan(list466); index2 = 0; - ref QuestStep reference369 = ref span3[index2]; + ref QuestStep reference369 = ref span466[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 1039987u, new Vector3(189.25769f, 63.36112f, 467.46008f), 959); index3 = 1; List list467 = new List(index3); CollectionsMarshal.SetCount(list467, index3); - span4 = CollectionsMarshal.AsSpan(list467); + Span span467 = CollectionsMarshal.AsSpan(list467); num3 = 0; - span4[num3] = new DialogueChoice + span467[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMB119_04398_Q2_000_010") @@ -350753,7 +351866,7 @@ public static class AssemblyQuestLoader obj339.Steps = list466; reference368 = obj339; num++; - ref QuestSequence reference370 = ref span2[num]; + ref QuestSequence reference370 = ref span463[num]; QuestSequence obj340 = new QuestSequence { Sequence = 2 @@ -350761,9 +351874,9 @@ public static class AssemblyQuestLoader index2 = 1; List list468 = new List(index2); CollectionsMarshal.SetCount(list468, index2); - span3 = CollectionsMarshal.AsSpan(list468); + Span span468 = CollectionsMarshal.AsSpan(list468); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1028) + span468[num2] = new QuestStep(EInteractionType.Duty, null, null, 1028) { Comment = "The Dark Inside", DutyOptions = new DutyOptions @@ -350774,12 +351887,12 @@ public static class AssemblyQuestLoader obj340.Steps = list468; reference370 = obj340; num++; - span2[num] = new QuestSequence + span463[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference371 = ref span2[num]; + ref QuestSequence reference371 = ref span463[num]; QuestSequence obj341 = new QuestSequence { Sequence = byte.MaxValue @@ -350787,9 +351900,9 @@ public static class AssemblyQuestLoader num2 = 1; List list469 = new List(num2); CollectionsMarshal.SetCount(list469, num2); - span3 = CollectionsMarshal.AsSpan(list469); + Span span469 = CollectionsMarshal.AsSpan(list469); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039989u, new Vector3(-279.95728f, 76.14732f, 480.91858f), 959) + span469[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039989u, new Vector3(-279.95728f, 76.14732f, 480.91858f), 959) { StopDistance = 5f }; @@ -350802,16 +351915,16 @@ public static class AssemblyQuestLoader num = 1; List list470 = new List(num); CollectionsMarshal.SetCount(list470, num); - span = CollectionsMarshal.AsSpan(list470); + Span span470 = CollectionsMarshal.AsSpan(list470); index = 0; - span[index] = "liza"; + span470[index] = "liza"; questRoot46.Author = list470; index = 7; List list471 = new List(index); CollectionsMarshal.SetCount(list471, index); - span2 = CollectionsMarshal.AsSpan(list471); + Span span471 = CollectionsMarshal.AsSpan(list471); num = 0; - ref QuestSequence reference372 = ref span2[num]; + ref QuestSequence reference372 = ref span471[num]; QuestSequence obj342 = new QuestSequence { Sequence = 0 @@ -350819,16 +351932,16 @@ public static class AssemblyQuestLoader index2 = 1; List list472 = new List(index2); CollectionsMarshal.SetCount(list472, index2); - span3 = CollectionsMarshal.AsSpan(list472); + Span span472 = CollectionsMarshal.AsSpan(list472); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039989u, new Vector3(-279.95728f, 76.14732f, 480.91858f), 959) + span472[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039989u, new Vector3(-279.95728f, 76.14732f, 480.91858f), 959) { StopDistance = 5f }; obj342.Steps = list472; reference372 = obj342; num++; - ref QuestSequence reference373 = ref span2[num]; + ref QuestSequence reference373 = ref span471[num]; QuestSequence obj343 = new QuestSequence { Sequence = 1 @@ -350836,13 +351949,13 @@ public static class AssemblyQuestLoader num2 = 1; List list473 = new List(num2); CollectionsMarshal.SetCount(list473, num2); - span3 = CollectionsMarshal.AsSpan(list473); + Span span473 = CollectionsMarshal.AsSpan(list473); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038872u, new Vector3(-434.13446f, 136.0188f, 570.1228f), 959); + span473[index2] = new QuestStep(EInteractionType.Interact, 1038872u, new Vector3(-434.13446f, 136.0188f, 570.1228f), 959); obj343.Steps = list473; reference373 = obj343; num++; - ref QuestSequence reference374 = ref span2[num]; + ref QuestSequence reference374 = ref span471[num]; QuestSequence obj344 = new QuestSequence { Sequence = 2 @@ -350850,9 +351963,9 @@ public static class AssemblyQuestLoader index2 = 1; List list474 = new List(index2); CollectionsMarshal.SetCount(list474, index2); - span3 = CollectionsMarshal.AsSpan(list474); + Span span474 = CollectionsMarshal.AsSpan(list474); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012173u, new Vector3(-409.75055f, 172.25903f, 548.94324f), 959) + span474[num2] = new QuestStep(EInteractionType.Interact, 2012173u, new Vector3(-409.75055f, 172.25903f, 548.94324f), 959) { StopDistance = 5f, IgnoreDistanceToObject = true @@ -350860,7 +351973,7 @@ public static class AssemblyQuestLoader obj344.Steps = list474; reference374 = obj344; num++; - ref QuestSequence reference375 = ref span2[num]; + ref QuestSequence reference375 = ref span471[num]; QuestSequence obj345 = new QuestSequence { Sequence = 3 @@ -350868,9 +351981,9 @@ public static class AssemblyQuestLoader num2 = 1; List list475 = new List(num2); CollectionsMarshal.SetCount(list475, num2); - span3 = CollectionsMarshal.AsSpan(list475); + Span span475 = CollectionsMarshal.AsSpan(list475); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012174u, new Vector3(-446.09753f, 163.31726f, 593.0419f), 959) + span475[index2] = new QuestStep(EInteractionType.Interact, 2012174u, new Vector3(-446.09753f, 163.31726f, 593.0419f), 959) { StopDistance = 5f, IgnoreDistanceToObject = true @@ -350878,7 +351991,7 @@ public static class AssemblyQuestLoader obj345.Steps = list475; reference375 = obj345; num++; - ref QuestSequence reference376 = ref span2[num]; + ref QuestSequence reference376 = ref span471[num]; QuestSequence obj346 = new QuestSequence { Sequence = 4 @@ -350886,9 +351999,9 @@ public static class AssemblyQuestLoader index2 = 1; List list476 = new List(index2); CollectionsMarshal.SetCount(list476, index2); - span3 = CollectionsMarshal.AsSpan(list476); + Span span476 = CollectionsMarshal.AsSpan(list476); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012175u, new Vector3(-407.37012f, 156.8169f, 594.23206f), 959) + span476[num2] = new QuestStep(EInteractionType.Interact, 2012175u, new Vector3(-407.37012f, 156.8169f, 594.23206f), 959) { StopDistance = 5f, IgnoreDistanceToObject = true @@ -350896,7 +352009,7 @@ public static class AssemblyQuestLoader obj346.Steps = list476; reference376 = obj346; num++; - ref QuestSequence reference377 = ref span2[num]; + ref QuestSequence reference377 = ref span471[num]; QuestSequence obj347 = new QuestSequence { Sequence = 5 @@ -350904,9 +352017,9 @@ public static class AssemblyQuestLoader num2 = 1; List list477 = new List(num2); CollectionsMarshal.SetCount(list477, num2); - span3 = CollectionsMarshal.AsSpan(list477); + Span span477 = CollectionsMarshal.AsSpan(list477); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012176u, new Vector3(-399.588f, 147.4784f, 566.1554f), 959) + span477[index2] = new QuestStep(EInteractionType.Interact, 2012176u, new Vector3(-399.588f, 147.4784f, 566.1554f), 959) { StopDistance = 5f, IgnoreDistanceToObject = true @@ -350914,7 +352027,7 @@ public static class AssemblyQuestLoader obj347.Steps = list477; reference377 = obj347; num++; - ref QuestSequence reference378 = ref span2[num]; + ref QuestSequence reference378 = ref span471[num]; QuestSequence obj348 = new QuestSequence { Sequence = byte.MaxValue @@ -350922,9 +352035,9 @@ public static class AssemblyQuestLoader index2 = 1; List list478 = new List(index2); CollectionsMarshal.SetCount(list478, index2); - span3 = CollectionsMarshal.AsSpan(list478); + Span span478 = CollectionsMarshal.AsSpan(list478); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038876u, new Vector3(-445.54822f, 136.0188f, 552.5748f), 959); + span478[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038876u, new Vector3(-445.54822f, 136.0188f, 552.5748f), 959); obj348.Steps = list478; reference378 = obj348; questRoot46.QuestSequence = list471; @@ -350975,23 +352088,23 @@ public static class AssemblyQuestLoader index2 = 6; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-326.42538f, 98.98749f, 526.5519f), 959) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-326.42538f, 98.98749f, 526.5519f), 959) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-50.482517f, 42.360725f, 466.64243f), 959); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-50.482517f, 42.360725f, 466.64243f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(113.70272f, 45.552776f, 460.49585f), 959); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(113.70272f, 45.552776f, 460.49585f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.9883f, 54.543076f, 468.93378f), 959); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(129.9883f, 54.543076f, 468.93378f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(126.817184f, 55.823048f, 476.34058f), 959); + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(126.817184f, 55.823048f, 476.34058f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038884u, new Vector3(295.1858f, 87.78831f, 538.8723f), 959); + span4[num2] = new QuestStep(EInteractionType.Interact, 1038884u, new Vector3(295.1858f, 87.78831f, 538.8723f), 959); questSequence2.Steps = list4; reference2 = questSequence; num++; @@ -351003,9 +352116,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038888u, new Vector3(446.95203f, 69.15293f, 540.032f), 959); + span5[index2] = new QuestStep(EInteractionType.Interact, 1038888u, new Vector3(446.95203f, 69.15293f, 540.032f), 959); obj2.Steps = list5; reference3 = obj2; num++; @@ -351017,9 +352130,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012177u, new Vector3(486.71704f, 70.69495f, 538.90283f), 959); + span6[num2] = new QuestStep(EInteractionType.Interact, 2012177u, new Vector3(486.71704f, 70.69495f, 538.90283f), 959); obj3.Steps = list6; reference4 = obj3; num++; @@ -351031,9 +352144,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040516u, new Vector3(205.52368f, 59.358307f, 405.87463f), 959); + span7[index2] = new QuestStep(EInteractionType.Interact, 1040516u, new Vector3(205.52368f, 59.358307f, 405.87463f), 959); obj4.Steps = list7; reference5 = obj4; num++; @@ -351046,9 +352159,9 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span8 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span8[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 1040518u, new Vector3(205.06592f, 59.911327f, 411.42883f), 959) { StopDistance = 5f @@ -351056,9 +352169,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span4 = CollectionsMarshal.AsSpan(list8); + Span span9 = CollectionsMarshal.AsSpan(list8); int index3 = 0; - span4[index3] = new DialogueChoice + span9[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMC102_04400_Q1_000_151") @@ -351076,9 +352189,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span10 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038894u, new Vector3(2.670288f, -49.8925f, -366.0487f), 959); + span10[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038894u, new Vector3(2.670288f, -49.8925f, -366.0487f), 959); obj6.Steps = list9; reference8 = obj6; questRoot3.QuestSequence = list2; @@ -351089,17 +352202,17 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span11 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot4.Author = list10; QuestRoot questRoot5 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span12 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -351107,13 +352220,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span13 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038894u, new Vector3(2.670288f, -49.8925f, -366.0487f), 959); + span13[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038894u, new Vector3(2.670288f, -49.8925f, -366.0487f), 959); obj7.Steps = list11; reference9 = obj7; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; questSequence = new QuestSequence { Sequence = 1 @@ -351122,19 +352235,19 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span14 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(11.922524f, -105.8306f, -397.17743f), 959) + span14[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(11.922524f, -105.8306f, -397.17743f), 959) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038897u, new Vector3(30.838379f, -132.94641f, -435.47723f), 959); + span14[index2] = new QuestStep(EInteractionType.Interact, 1038897u, new Vector3(30.838379f, -132.94641f, -435.47723f), 959); questSequence4.Steps = list4; reference10 = questSequence; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; questSequence = new QuestSequence { Sequence = 2 @@ -351143,23 +352256,23 @@ public static class AssemblyQuestLoader index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span15 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 959) + span15[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 959) { Aetheryte = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(36.500526f, -129.20917f, -521.85284f), 959); + span15[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(36.500526f, -129.20917f, -521.85284f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038901u, new Vector3(120.531006f, -132.86647f, -555.0164f), 959) + span15[num2] = new QuestStep(EInteractionType.Interact, 1038901u, new Vector3(120.531006f, -132.86647f, -555.0164f), 959) { DisableNavmesh = true }; questSequence5.Steps = list4; reference11 = questSequence; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span12[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -351167,13 +352280,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span16 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038902u, new Vector3(-124.864624f, -132.87448f, -471.91577f), 959); + span16[index2] = new QuestStep(EInteractionType.Interact, 1038902u, new Vector3(-124.864624f, -132.87448f, -471.91577f), 959); obj8.Steps = list12; reference12 = obj8; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span12[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -351182,18 +352295,18 @@ public static class AssemblyQuestLoader index2 = 4; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span17 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-9.783533f, -49.589592f, -339.60205f), 959); + span17[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-9.783533f, -49.589592f, -339.60205f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.39724f, -49.589592f, -336.63968f), 959); + span17[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-72.39724f, -49.589592f, -336.63968f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.34293f, -49.589592f, -367.6591f), 959) + span17[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.34293f, -49.589592f, -367.6591f), 959) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038903u, new Vector3(-17.95996f, -47.192066f, -494.31604f), 959); + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038903u, new Vector3(-17.95996f, -47.192066f, -494.31604f), 959); questSequence6.Steps = list4; reference13 = questSequence; questRoot5.QuestSequence = list2; @@ -351204,17 +352317,17 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span18 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot6.Author = list13; QuestRoot questRoot7 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span19 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span19[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -351222,13 +352335,13 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span20 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039686u, new Vector3(-17.95996f, -47.192066f, -494.31604f), 959); + span20[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039686u, new Vector3(-17.95996f, -47.192066f, -494.31604f), 959); obj9.Steps = list14; reference14 = obj9; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span19[num]; questSequence = new QuestSequence { Sequence = 1 @@ -351237,21 +352350,21 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span21 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012013u, new Vector3(29.1046f, -47.739f, -550.4077f), 959) + span21[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012013u, new Vector3(29.1046f, -47.739f, -550.4077f), 959) { AetherCurrentId = 2818362u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038908u, new Vector3(-456.10742f, -168f, -618.7686f), 959) + span21[num2] = new QuestStep(EInteractionType.Interact, 1038908u, new Vector3(-456.10742f, -168f, -618.7686f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; questSequence7.Steps = list4; reference15 = questSequence; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; questSequence = new QuestSequence { Sequence = 2 @@ -351260,9 +352373,9 @@ public static class AssemblyQuestLoader num2 = 9; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span22 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-451.1233f, -168f, -623.01324f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-451.1233f, -168f, -623.01324f), 959) { StopDistance = 1f, Mount = false, @@ -351273,7 +352386,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-448.59048f, -166.16438f, -628.15826f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-448.59048f, -166.16438f, -628.15826f), 959) { Comment = "Platform 2", JumpDestination = new JumpDestination @@ -351282,7 +352395,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-446.64853f, -164.36438f, -633.6268f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-446.64853f, -164.36438f, -633.6268f), 959) { Comment = "Platform 3", JumpDestination = new JumpDestination @@ -351291,7 +352404,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-445.29623f, -162.56439f, -639.4988f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-445.29623f, -162.56439f, -639.4988f), 959) { Comment = "Platform 4", JumpDestination = new JumpDestination @@ -351301,7 +352414,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-444.56757f, -160.76439f, -644.749f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-444.56757f, -160.76439f, -644.749f), 959) { Comment = "Platform 5", JumpDestination = new JumpDestination @@ -351310,7 +352423,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-445.23477f, -158.96439f, -651.54956f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-445.23477f, -158.96439f, -651.54956f), 959) { Comment = "Platform 6", JumpDestination = new JumpDestination @@ -351320,7 +352433,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-446.45673f, -157.16441f, -658.25415f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-446.45673f, -157.16441f, -658.25415f), 959) { Comment = "Platform 7", JumpDestination = new JumpDestination @@ -351329,7 +352442,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-449.8167f, -155.36438f, -663.3387f), 959) + span22[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-449.8167f, -155.36438f, -663.3387f), 959) { Comment = "Jump onto the big thing", JumpDestination = new JumpDestination @@ -351338,7 +352451,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span22[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2012178u, new Vector3(-486.59497f, -154.37555f, -689.26526f), 959) { StopDistance = 3f @@ -351347,16 +352460,16 @@ public static class AssemblyQuestLoader index3 = 2; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span23 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = new DialogueChoice + span23[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMC104_04402_Q1_000_071"), Answer = new ExcelRef("TEXT_AKTKMC104_04402_A1_000_074") }; num3++; - span4[num3] = new DialogueChoice + span23[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMC104_04402_Q2_000_081") @@ -351366,7 +352479,7 @@ public static class AssemblyQuestLoader questSequence8.Steps = list4; reference16 = questSequence; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span19[num]; questSequence = new QuestSequence { Sequence = 3 @@ -351375,14 +352488,14 @@ public static class AssemblyQuestLoader index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span24 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012011u, new Vector3(-482.7497f, -154.95538f, -595.72754f), 959) + span24[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012011u, new Vector3(-482.7497f, -154.95538f, -595.72754f), 959) { AetherCurrentId = 2818360u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, 1038912u, new Vector3(-462.06528f, -155.5629f, -625.5277f), 959) + span24[num2] = new QuestStep(EInteractionType.Jump, 1038912u, new Vector3(-462.06528f, -155.5629f, -625.5277f), 959) { JumpDestination = new JumpDestination { @@ -351391,14 +352504,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038912u, new Vector3(-455.40552f, -168f, -620.05035f), 959) + span24[num2] = new QuestStep(EInteractionType.Interact, 1038912u, new Vector3(-455.40552f, -168f, -620.05035f), 959) { DelaySecondsAtStart = 3f }; questSequence9.Steps = list4; reference18 = questSequence; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span19[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -351406,16 +352519,16 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span25 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-455.40552f, -168f, -620.05035f), 959) + span25[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-455.40552f, -168f, -620.05035f), 959) { ItemId = 2003236u }; obj10.Steps = list16; reference19 = obj10; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span19[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -351423,9 +352536,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span26 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038912u, new Vector3(-455.40552f, -168f, -620.05035f), 959) + span26[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038912u, new Vector3(-455.40552f, -168f, -620.05035f), 959) { DelaySecondsAtStart = 2f }; @@ -351439,17 +352552,17 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span27 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span27[index] = "liza"; questRoot8.Author = list18; QuestRoot questRoot9 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span28 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -351457,16 +352570,16 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span29 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038908u, new Vector3(-456.10742f, -168f, -618.7686f), 959) + span29[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038908u, new Vector3(-456.10742f, -168f, -618.7686f), 959) { StopDistance = 5f }; obj12.Steps = list19; reference21 = obj12; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -351474,13 +352587,13 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span30 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038919u, new Vector3(-518.36426f, -161.84549f, -281.94098f), 959); + span30[num2] = new QuestStep(EInteractionType.Interact, 1038919u, new Vector3(-518.36426f, -161.84549f, -281.94098f), 959); obj13.Steps = list20; reference22 = obj13; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; questSequence = new QuestSequence { Sequence = 2 @@ -351489,11 +352602,11 @@ public static class AssemblyQuestLoader num2 = 8; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span31 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-357.1918f, -161.84383f, -254.25537f), 959); + span31[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-357.1918f, -161.84383f, -254.25537f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.1918f, -161.84383f, -254.25537f), 959) + span31[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.1918f, -161.84383f, -254.25537f), 959) { StopDistance = 1f, Mount = false, @@ -351506,7 +352619,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.36722f, -160.81464f, -258.94827f), 959) + span31[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.36722f, -160.81464f, -258.94827f), 959) { StopDistance = 1f, Comment = "Platform 2", @@ -351518,7 +352631,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.09705f, -159.31464f, -262.08554f), 959) + span31[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.09705f, -159.31464f, -262.08554f), 959) { StopDistance = 1f, Comment = "Platform 3", @@ -351530,7 +352643,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.5647f, -157.81464f, -265.16046f), 959) + span31[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-357.5647f, -157.81464f, -265.16046f), 959) { StopDistance = 1f, Comment = "Platform 4", @@ -351542,7 +352655,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-358.55756f, -156.31464f, -268.07187f), 959) + span31[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-358.55756f, -156.31464f, -268.07187f), 959) { StopDistance = 1f, Comment = "Platform 5", @@ -351554,7 +352667,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-360.63412f, -154.81462f, -270.27368f), 959) + span31[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-360.63412f, -154.81462f, -270.27368f), 959) { StopDistance = 1f, Comment = "Platform 6", @@ -351566,7 +352679,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span31[index2]; QuestStep obj14 = new QuestStep(EInteractionType.Interact, 1038923u, new Vector3(-376.27222f, -151.67168f, -267.90265f), 959) { StopDistance = 7f @@ -351574,9 +352687,9 @@ public static class AssemblyQuestLoader num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span32 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span4[index3] = new DialogueChoice + span32[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMC105_04403_Q1_000_073"), @@ -351587,7 +352700,7 @@ public static class AssemblyQuestLoader questSequence10.Steps = list4; reference23 = questSequence; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span28[num]; questSequence = new QuestSequence { Sequence = 3 @@ -351596,14 +352709,14 @@ public static class AssemblyQuestLoader index2 = 9; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span33 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-336.92316f, -161.84383f, -362.42844f), 959) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-336.92316f, -161.84383f, -362.42844f), 959) { StopDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-336.92316f, -161.84383f, -362.42844f), 959) + span33[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-336.92316f, -161.84383f, -362.42844f), 959) { StopDistance = 1f, Mount = false, @@ -351616,7 +352729,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-333.76025f, -160.81464f, -359.79532f), 959) + span33[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-333.76025f, -160.81464f, -359.79532f), 959) { StopDistance = 1f, Comment = "Platform 2", @@ -351628,7 +352741,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-336.20718f, -159.31462f, -358.21957f), 959) + span33[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-336.20718f, -159.31462f, -358.21957f), 959) { StopDistance = 1f, Comment = "Platform 3", @@ -351640,7 +352753,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-338.62347f, -157.81464f, -356.00974f), 959) + span33[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-338.62347f, -157.81464f, -356.00974f), 959) { StopDistance = 1f, Comment = "Platform 4", @@ -351652,7 +352765,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-340.34265f, -156.31462f, -353.9171f), 959) + span33[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-340.34265f, -156.31462f, -353.9171f), 959) { StopDistance = 1f, Comment = "Platform 5", @@ -351664,7 +352777,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-341.2541f, -154.81462f, -350.6315f), 959) + span33[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-341.2541f, -154.81462f, -350.6315f), 959) { StopDistance = 1f, Comment = "Platform 6", @@ -351676,12 +352789,12 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-337.69525f, -152.67764f, -344.93723f), 959) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-337.69525f, -152.67764f, -344.93723f), 959) { DisableNavmesh = true }; num2++; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span33[num2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 1038924u, new Vector3(-329.97632f, -151.67169f, -333.76062f), 959) { StopDistance = 5f @@ -351689,9 +352802,9 @@ public static class AssemblyQuestLoader index3 = 1; List list22 = new List(index3); CollectionsMarshal.SetCount(list22, index3); - span4 = CollectionsMarshal.AsSpan(list22); + Span span34 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = new DialogueChoice + span34[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMC105_04403_Q1_000_118"), @@ -351702,7 +352815,7 @@ public static class AssemblyQuestLoader questSequence11.Steps = list4; reference25 = questSequence; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span28[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -351710,13 +352823,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span35 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038919u, new Vector3(-518.36426f, -161.84549f, -281.94098f), 959); + span35[index2] = new QuestStep(EInteractionType.Interact, 1038919u, new Vector3(-518.36426f, -161.84549f, -281.94098f), 959); obj16.Steps = list23; reference27 = obj16; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span28[num]; QuestSequence obj17 = new QuestSequence { Sequence = 5 @@ -351724,13 +352837,13 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span36 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038925u, new Vector3(-506.52325f, -161.84383f, -258.68628f), 959); + span36[num2] = new QuestStep(EInteractionType.Interact, 1038925u, new Vector3(-506.52325f, -161.84383f, -258.68628f), 959); obj17.Steps = list24; reference28 = obj17; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span28[num]; questSequence = new QuestSequence { Sequence = 6 @@ -351739,9 +352852,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span37 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span37[index2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 1038926u, new Vector3(-28.244446f, -131.29884f, -585.7481f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -351749,9 +352862,9 @@ public static class AssemblyQuestLoader num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span4 = CollectionsMarshal.AsSpan(list25); + Span span38 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span4[index3] = new DialogueChoice + span38[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMC105_04403_SYSTEM_000_215") @@ -351761,7 +352874,7 @@ public static class AssemblyQuestLoader questSequence12.Steps = list4; reference29 = questSequence; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -351769,9 +352882,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span39 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038927u, new Vector3(2.090454f, -49.589596f, -699.733f), 959); + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038927u, new Vector3(2.090454f, -49.589596f, -699.733f), 959); obj19.Steps = list26; reference31 = obj19; questRoot9.QuestSequence = list2; @@ -351782,17 +352895,17 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span40 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot10.Author = list27; QuestRoot questRoot11 = questRoot; index = 11; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span41 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -351800,13 +352913,13 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span42 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038927u, new Vector3(2.090454f, -49.589596f, -699.733f), 959); + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038927u, new Vector3(2.090454f, -49.589596f, -699.733f), 959); obj20.Steps = list28; reference32 = obj20; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; questSequence = new QuestSequence { Sequence = 1 @@ -351815,9 +352928,9 @@ public static class AssemblyQuestLoader index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span43 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span43[num2]; QuestStep obj21 = new QuestStep(EInteractionType.AcceptQuest, 1037867u, new Vector3(-301.62512f, -144.00002f, -491.14215f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -351827,28 +352940,28 @@ public static class AssemblyQuestLoader index3 = 1; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - Span span5 = CollectionsMarshal.AsSpan(list29); + Span span44 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = new QuestId(4240); + span44[num3] = new QuestId(4240); skipAetheryteCondition.QuestsCompleted = list29; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj21.SkipConditions = skipConditions; obj21.PickUpQuestId = new QuestId(4240); reference34 = obj21; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039520u, new Vector3(-287.8615f, -143.50005f, -520.28687f), 959) + span43[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039520u, new Vector3(-287.8615f, -143.50005f, -520.28687f), 959) { PickUpQuestId = new QuestId(4241) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038928u, new Vector3(146.37976f, -137.32071f, -504.26492f), 959) + span43[num2] = new QuestStep(EInteractionType.Interact, 1038928u, new Vector3(146.37976f, -137.32071f, -504.26492f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; questSequence13.Steps = list4; reference33 = questSequence; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span41[num]; questSequence = new QuestSequence { Sequence = 2 @@ -351857,16 +352970,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span45 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span45[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(681.45264f, -152f, -494.13293f), 959); num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span46 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span4[index3] = new DialogueChoice + span46[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMC106_04404_Q1_000_021"), @@ -351877,7 +352990,7 @@ public static class AssemblyQuestLoader questSequence14.Steps = list4; reference35 = questSequence; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span41[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -351885,16 +352998,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span47 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1038929u, new Vector3(681.45264f, -152f, -494.13293f), 959) + span47[num2] = new QuestStep(EInteractionType.Emote, 1038929u, new Vector3(681.45264f, -152f, -494.13293f), 959) { Emote = EEmote.Stretch }; obj22.Steps = list31; reference37 = obj22; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span41[num]; QuestSequence obj23 = new QuestSequence { Sequence = 4 @@ -351902,13 +353015,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span48 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(681.45264f, -152f, -494.13293f), 959); + span48[index2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(681.45264f, -152f, -494.13293f), 959); obj23.Steps = list32; reference38 = obj23; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span41[num]; QuestSequence obj24 = new QuestSequence { Sequence = 5 @@ -351916,16 +353029,16 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span49 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(595.4731f, -167.50227f, -511.4072f), 959) + span49[num2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(595.4731f, -167.50227f, -511.4072f), 959) { StopDistance = 0.25f }; obj24.Steps = list33; reference39 = obj24; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span41[num]; QuestSequence obj25 = new QuestSequence { Sequence = 6 @@ -351933,16 +353046,16 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span50 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(547.8397f, -167.50174f, -526.3702f), 959) + span50[index2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(547.8397f, -167.50174f, -526.3702f), 959) { StopDistance = 0.25f }; obj25.Steps = list34; reference40 = obj25; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span41[num]; QuestSequence obj26 = new QuestSequence { Sequence = 7 @@ -351950,16 +353063,16 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span51 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(572.45984f, -167.50163f, -577.03906f), 959) + span51[num2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(572.45984f, -167.50163f, -577.03906f), 959) { StopDistance = 0.25f }; obj26.Steps = list35; reference41 = obj26; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span41[num]; QuestSequence obj27 = new QuestSequence { Sequence = 8 @@ -351967,16 +353080,16 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span52 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(617.89886f, -167.50163f, -594.92847f), 959) + span52[index2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(617.89886f, -167.50163f, -594.92847f), 959) { StopDistance = 0.25f }; obj27.Steps = list36; reference42 = obj27; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = 9 @@ -351984,16 +353097,16 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span53 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(622.8754f, -167.50217f, -659.45184f), 959) + span53[num2] = new QuestStep(EInteractionType.Interact, 1038929u, new Vector3(622.8754f, -167.50217f, -659.45184f), 959) { StopDistance = 0.25f }; obj28.Steps = list37; reference43 = obj28; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -352001,9 +353114,9 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span54 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038932u, new Vector3(617.05945f, -168.00002f, -656.58044f), 959) + span54[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038932u, new Vector3(617.05945f, -168.00002f, -656.58044f), 959) { StopDistance = 7f }; @@ -352017,17 +353130,17 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span55 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span55[index] = "liza"; questRoot12.Author = list39; QuestRoot questRoot13 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span56 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span56[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -352035,16 +353148,16 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span57 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038931u, new Vector3(615.8998f, -168f, -657.7402f), 959) + span57[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038931u, new Vector3(615.8998f, -168f, -657.7402f), 959) { StopDistance = 7f }; obj30.Steps = list40; reference45 = obj30; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span56[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -352052,16 +353165,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span58 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012184u, new Vector3(73.83838f, -133.07397f, -512.2606f), 959) + span58[index2] = new QuestStep(EInteractionType.Interact, 2012184u, new Vector3(73.83838f, -133.07397f, -512.2606f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; obj31.Steps = list41; reference46 = obj31; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span56[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -352069,16 +353182,16 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span59 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012185u, new Vector3(-5.416992f, -49.05786f, -269.24548f), 959) + span59[num2] = new QuestStep(EInteractionType.Interact, 2012185u, new Vector3(-5.416992f, -49.05786f, -269.24548f), 959) { Comment = "Follow Urianger" }; obj32.Steps = list42; reference47 = obj32; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span56[num]; questSequence = new QuestSequence { Sequence = 3 @@ -352087,9 +353200,9 @@ public static class AssemblyQuestLoader num2 = 8; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span60 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span60[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 2012185u, new Vector3(-5.416992f, -49.05786f, -269.24548f), 959) { Comment = "retry point", @@ -352104,9 +353217,9 @@ public static class AssemblyQuestLoader index3 = 1; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span4 = CollectionsMarshal.AsSpan(list43); + Span span61 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span4[num3] = new DialogueChoice + span61[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMC107_04405_Q1_000_043") @@ -352114,7 +353227,7 @@ public static class AssemblyQuestLoader obj33.DialogueChoices = list43; reference49 = obj33; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-6.025082f, -28.32315f, -215.77702f), 959) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-6.025082f, -28.32315f, -215.77702f), 959) { DelaySecondsAtStart = 2f, DisableNavmesh = true, @@ -352122,7 +353235,7 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038933u, new Vector3(15.536669f, -7.1210613f, -177.33519f), 959) + span60[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038933u, new Vector3(15.536669f, -7.1210613f, -177.33519f), 959) { StopDistance = 100f, NpcWaitDistance = 3f, @@ -352130,13 +353243,13 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(10.73667f, -5.0926046f, -171.87782f), 959) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(10.73667f, -5.0926046f, -171.87782f), 959) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038933u, new Vector3(-22.370995f, 14.627041f, -132.87657f), 959) + span60[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038933u, new Vector3(-22.370995f, 14.627041f, -132.87657f), 959) { StopDistance = 100f, NpcWaitDistance = 3f, @@ -352144,13 +353257,13 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.210857f, 26.867788f, -109.43445f), 959) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-25.210857f, 26.867788f, -109.43445f), 959) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038933u, new Vector3(1.7508065f, 46.95068f, -69.89246f), 959) + span60[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1038933u, new Vector3(1.7508065f, 46.95068f, -69.89246f), 959) { StopDistance = 100f, NpcWaitDistance = 3f, @@ -352158,7 +353271,7 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(48.261765f, 74.98867f, -32.961533f), 959) + span60[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(48.261765f, 74.98867f, -32.961533f), 959) { DelaySecondsAtStart = 1f, Mount = false, @@ -352167,7 +353280,7 @@ public static class AssemblyQuestLoader questSequence15.Steps = list4; reference48 = questSequence; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span56[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -352175,9 +353288,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span62 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038935u, new Vector3(68.5282f, 75.72459f, -23.51416f), 959) + span62[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038935u, new Vector3(68.5282f, 75.72459f, -23.51416f), 959) { StopDistance = 5f }; @@ -352191,17 +353304,17 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span63 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span63[index] = "liza"; questRoot14.Author = list45; QuestRoot questRoot15 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span64 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span64[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -352209,16 +353322,16 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span65 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038935u, new Vector3(68.5282f, 75.72459f, -23.51416f), 959) + span65[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038935u, new Vector3(68.5282f, 75.72459f, -23.51416f), 959) { StopDistance = 5f }; obj35.Steps = list46; reference51 = obj35; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span64[num]; questSequence = new QuestSequence { Sequence = 1 @@ -352227,18 +353340,18 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span66 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012010u, new Vector3(42.58789f, 124.01001f, -167.04059f), 959) + span66[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012010u, new Vector3(42.58789f, 124.01001f, -167.04059f), 959) { AetherCurrentId = 2818359u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038936u, new Vector3(191.48547f, 93.90228f, -54.306885f), 959); + span66[num2] = new QuestStep(EInteractionType.Interact, 1038936u, new Vector3(191.48547f, 93.90228f, -54.306885f), 959); questSequence16.Steps = list4; reference52 = questSequence; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span64[num]; questSequence = new QuestSequence { Sequence = 2 @@ -352247,9 +353360,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span67 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span67[index2]; questStep = new QuestStep(EInteractionType.Combat, 2012235u, new Vector3(183.30652f, 87.20532f, -30.47229f), 959) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -352258,19 +353371,19 @@ public static class AssemblyQuestLoader num3 = 3; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - Span span6 = CollectionsMarshal.AsSpan(list47); + Span span68 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span6[index3] = 13998u; + span68[index3] = 13998u; index3++; - span6[index3] = 14093u; + span68[index3] = 14093u; index3++; - span6[index3] = 13998u; + span68[index3] = 13998u; questStep4.KillEnemyDataIds = list47; reference54 = questStep; questSequence17.Steps = list4; reference53 = questSequence; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span64[num]; QuestSequence obj36 = new QuestSequence { Sequence = 3 @@ -352278,13 +353391,13 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span69 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012433u, new Vector3(183.30652f, 87.17468f, -30.380737f), 959); + span69[num2] = new QuestStep(EInteractionType.Interact, 2012433u, new Vector3(183.30652f, 87.17468f, -30.380737f), 959); obj36.Steps = list48; reference55 = obj36; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span64[num]; QuestSequence obj37 = new QuestSequence { Sequence = 4 @@ -352292,13 +353405,13 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span70 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038936u, new Vector3(191.48547f, 93.90228f, -54.306885f), 959); + span70[index2] = new QuestStep(EInteractionType.Interact, 1038936u, new Vector3(191.48547f, 93.90228f, -54.306885f), 959); obj37.Steps = list49; reference56 = obj37; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span64[num]; questSequence = new QuestSequence { Sequence = 5 @@ -352307,9 +353420,9 @@ public static class AssemblyQuestLoader index2 = 4; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span71 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(304.50522f, -144f, -558.8681f), 959) + span71[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(304.50522f, -144f, -558.8681f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow, JumpDestination = new JumpDestination @@ -352319,19 +353432,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012012u, new Vector3(316.39575f, -154.98596f, -595.5444f), 959) + span71[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012012u, new Vector3(316.39575f, -154.98596f, -595.5444f), 959) { StopDistance = 3f, AetherCurrentId = 2818361u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(351.1467f, -167.87698f, -605.0467f), 959); + span71[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(351.1467f, -167.87698f, -605.0467f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038937u, new Vector3(381.7959f, -168.00002f, -594.62885f), 959); + span71[num2] = new QuestStep(EInteractionType.Interact, 1038937u, new Vector3(381.7959f, -168.00002f, -594.62885f), 959); questSequence18.Steps = list4; reference57 = questSequence; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span64[num]; QuestSequence obj38 = new QuestSequence { Sequence = 6 @@ -352339,16 +353452,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span72 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2012337u, new Vector3(466.8496f, -168.01715f, -654.13904f), 959) + span72[index2] = new QuestStep(EInteractionType.Snipe, 2012337u, new Vector3(466.8496f, -168.01715f, -654.13904f), 959) { Comment = "Find \"Runninway?\"" }; obj38.Steps = list50; reference58 = obj38; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span64[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -352356,9 +353469,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span73 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038944u, new Vector3(361.65405f, -168.00002f, -628.19867f), 959); + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038944u, new Vector3(361.65405f, -168.00002f, -628.19867f), 959); obj39.Steps = list51; reference59 = obj39; questRoot15.QuestSequence = list2; @@ -352369,17 +353482,17 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span74 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span74[index] = "liza"; questRoot16.Author = list52; QuestRoot questRoot17 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span75 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span75[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -352387,16 +353500,16 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span76 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038946u, new Vector3(362.50854f, -168.00002f, -625.11633f), 959) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038946u, new Vector3(362.50854f, -168.00002f, -625.11633f), 959) { StopDistance = 5f }; obj40.Steps = list53; reference60 = obj40; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span75[num]; questSequence = new QuestSequence { Sequence = 1 @@ -352405,9 +353518,9 @@ public static class AssemblyQuestLoader index2 = 5; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span77 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span77[num2]; QuestStep obj41 = new QuestStep(EInteractionType.AcceptQuest, 1041555u, new Vector3(26.443848f, -129.20917f, -536.9497f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -352417,24 +353530,24 @@ public static class AssemblyQuestLoader index3 = 1; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span78 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = new QuestId(4516); + span78[num3] = new QuestId(4516); skipAetheryteCondition2.QuestsCompleted = list54; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition2; obj41.SkipConditions = skipConditions2; obj41.PickUpQuestId = new QuestId(4516); reference62 = obj41; num2++; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span77[num2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1041123u, new Vector3(-81.864685f, -132.74333f, -521.6602f), 959); QuestStep questStep5 = questStep; num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span79 = CollectionsMarshal.AsSpan(list55); index3 = 0; - span4[index3] = new DialogueChoice + span79[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/042/AktKze014_04253", @@ -352445,18 +353558,18 @@ public static class AssemblyQuestLoader questStep.PickUpQuestId = new QuestId(4253); reference63 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012664u, new Vector3(-26.901672f, -130.47992f, -580.4685f), 959) + span77[num2] = new QuestStep(EInteractionType.Interact, 2012664u, new Vector3(-26.901672f, -130.47992f, -580.4685f), 959) { TargetTerritoryId = (ushort)959 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.32143f, -49.589592f, -690.11676f), 959); + span77[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(65.32143f, -49.589592f, -690.11676f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038947u, new Vector3(184.00854f, -49.589592f, -627.9545f), 959); + span77[num2] = new QuestStep(EInteractionType.Interact, 1038947u, new Vector3(184.00854f, -49.589592f, -627.9545f), 959); questSequence19.Steps = list4; reference61 = questSequence; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span75[num]; questSequence = new QuestSequence { Sequence = 2 @@ -352465,9 +353578,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span80 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span80[index2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(167.0076f, -49.589592f, -637.9577f), 959) { StopDistance = 3f, @@ -352477,21 +353590,21 @@ public static class AssemblyQuestLoader index3 = 4; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span6 = CollectionsMarshal.AsSpan(list56); + Span span81 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span6[num3] = 13995u; + span81[num3] = 13995u; num3++; - span6[num3] = 13996u; + span81[num3] = 13996u; num3++; - span6[num3] = 13997u; + span81[num3] = 13997u; num3++; - span6[num3] = 13995u; + span81[num3] = 13995u; questStep6.KillEnemyDataIds = list56; reference65 = questStep; questSequence20.Steps = list4; reference64 = questSequence; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span75[num]; questSequence = new QuestSequence { Sequence = 3 @@ -352500,17 +353613,17 @@ public static class AssemblyQuestLoader index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span82 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(172.90228f, -49.589603f, -509.59824f), 959); + span82[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(172.90228f, -49.589603f, -509.59824f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(18.495846f, -49.589592f, -301.7225f), 959); + span82[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(18.495846f, -49.589592f, -301.7225f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038950u, new Vector3(-2.7008667f, -27.758478f, -214.77081f), 959); + span82[num2] = new QuestStep(EInteractionType.Interact, 1038950u, new Vector3(-2.7008667f, -27.758478f, -214.77081f), 959); questSequence21.Steps = list4; reference66 = questSequence; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span75[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -352518,9 +353631,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span83 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038952u, new Vector3(-609.12494f, 128.67769f, 572.0454f), 959) + span83[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038952u, new Vector3(-609.12494f, 128.67769f, 572.0454f), 959) { StopDistance = 5f }; @@ -352534,17 +353647,17 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span84 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "liza"; + span84[index] = "liza"; questRoot18.Author = list58; QuestRoot questRoot19 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span85 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -352552,16 +353665,16 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span86 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038953u, new Vector3(-611.1391f, 128.6778f, 566.8573f), 959) + span86[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038953u, new Vector3(-611.1391f, 128.6778f, 566.8573f), 959) { StopDistance = 5f }; obj43.Steps = list59; reference68 = obj43; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span85[num]; questSequence = new QuestSequence { Sequence = 1 @@ -352570,9 +353683,9 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span87 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-614.86835f, 128.67761f, 677.33923f), 959) + span87[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-614.86835f, 128.67761f, 677.33923f), 959) { Comment = "Avoids Combat", SkipConditions = new SkipConditions @@ -352584,17 +353697,17 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012531u, new Vector3(-663.29443f, 132.6466f, 728.96924f), 959) + span87[index2] = new QuestStep(EInteractionType.Interact, 2012531u, new Vector3(-663.29443f, 132.6466f, 728.96924f), 959) { TargetTerritoryId = (ushort)1024, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038960u, new Vector3(0.99176025f, 0f, 22.171326f), 1024); + span87[index2] = new QuestStep(EInteractionType.Interact, 1038960u, new Vector3(0.99176025f, 0f, 22.171326f), 1024); questSequence22.Steps = list4; reference69 = questSequence; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span85[num]; QuestSequence obj44 = new QuestSequence { Sequence = 2 @@ -352602,16 +353715,16 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span88 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038963u, new Vector3(-338.2467f, 23.803604f, 407.79736f), 958) + span88[num2] = new QuestStep(EInteractionType.Interact, 1038963u, new Vector3(-338.2467f, 23.803604f, 407.79736f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; obj44.Steps = list60; reference70 = obj44; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span85[num]; questSequence = new QuestSequence { Sequence = 3 @@ -352620,9 +353733,9 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span89 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038965u, new Vector3(-104.9668f, 3.8989396f, 9.262146f), 962) + span89[index2] = new QuestStep(EInteractionType.Interact, 1038965u, new Vector3(-104.9668f, 3.8989396f, 9.262146f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -352634,7 +353747,7 @@ public static class AssemblyQuestLoader questSequence23.Steps = list61; reference71 = questSequence; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span85[num]; questSequence = new QuestSequence { Sequence = 4 @@ -352643,21 +353756,21 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span90 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span90[num2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987 }; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span90[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2012188u, new Vector3(-0.015319824f, -0.015319824f, -5.081299f), 987); num3 = 1; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span4 = CollectionsMarshal.AsSpan(list62); + Span span91 = CollectionsMarshal.AsSpan(list62); index3 = 0; - span4[index3] = new DialogueChoice + span91[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMC110_04408_Q3_000_170") @@ -352667,7 +353780,7 @@ public static class AssemblyQuestLoader questSequence24.Steps = list4; reference72 = questSequence; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span85[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -352676,9 +353789,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span92 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span92[index2]; QuestStep obj45 = new QuestStep(EInteractionType.CompleteQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { AethernetShortcut = new AethernetShortcut @@ -352690,9 +353803,9 @@ public static class AssemblyQuestLoader index3 = 1; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span4 = CollectionsMarshal.AsSpan(list63); + Span span93 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span4[num3] = new DialogueChoice + span93[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMC110_04408_Q4_000_204") @@ -352709,17 +353822,17 @@ public static class AssemblyQuestLoader num = 1; List list64 = new List(num); CollectionsMarshal.SetCount(list64, num); - span = CollectionsMarshal.AsSpan(list64); + Span span94 = CollectionsMarshal.AsSpan(list64); index = 0; - span[index] = "liza"; + span94[index] = "liza"; questRoot20.Author = list64; QuestRoot questRoot21 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span95 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span95[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -352727,16 +353840,16 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span96 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038969u, new Vector3(-104.478516f, 3.8989394f, 7.003784f), 962) + span96[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038969u, new Vector3(-104.478516f, 3.8989394f, 7.003784f), 962) { StopDistance = 5f }; obj46.Steps = list65; reference76 = obj46; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span95[num]; questSequence = new QuestSequence { Sequence = 1 @@ -352745,16 +353858,16 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span97 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.5617f, 5.0504f, 4.55803f), 962) + span97[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.5617f, 5.0504f, 4.55803f), 962) { TargetTerritoryId = (ushort)987 }; questSequence26.Steps = list66; reference77 = questSequence; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span95[num]; questSequence = new QuestSequence { Sequence = 2 @@ -352763,9 +353876,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span98 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0f, 0f, 0f), 957) + span98[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(0f, 0f, 0f), 957) { Comment = "Quest automatically progresses once teleported to Yedlihmad", AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -352773,7 +353886,7 @@ public static class AssemblyQuestLoader questSequence27.Steps = list67; reference78 = questSequence; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span95[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -352781,13 +353894,13 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span99 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038978u, new Vector3(202.34985f, 1.7699993f, 757.71716f), 957); + span99[index2] = new QuestStep(EInteractionType.Interact, 1038978u, new Vector3(202.34985f, 1.7699993f, 757.71716f), 957); obj47.Steps = list68; reference79 = obj47; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span95[num]; questSequence = new QuestSequence { Sequence = 4 @@ -352796,9 +353909,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span100 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 957) + span100[num2] = new QuestStep(EInteractionType.Duty, null, null, 957) { DutyOptions = new DutyOptions { @@ -352809,12 +353922,12 @@ public static class AssemblyQuestLoader questSequence28.Steps = list69; reference80 = questSequence; num++; - span2[num] = new QuestSequence + span95[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span95[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -352822,9 +353935,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span101 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038992u, new Vector3(4.6539917f, -1.9999963f, 93.492065f), 963) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1038992u, new Vector3(4.6539917f, -1.9999963f, 93.492065f), 963) { StopDistance = 5f }; @@ -352838,17 +353951,17 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span102 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot22.Author = list71; QuestRoot questRoot23 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span103 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span103[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -352856,16 +353969,16 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span104 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038992u, new Vector3(4.6539917f, -1.9999963f, 93.492065f), 963) + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038992u, new Vector3(4.6539917f, -1.9999963f, 93.492065f), 963) { StopDistance = 5f }; obj49.Steps = list72; reference82 = obj49; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span103[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -352873,13 +353986,13 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span105 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038997u, new Vector3(2.7618408f, -1.9999962f, 97.30664f), 963); + span105[index2] = new QuestStep(EInteractionType.Interact, 1038997u, new Vector3(2.7618408f, -1.9999962f, 97.30664f), 963); obj50.Steps = list73; reference83 = obj50; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span103[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -352887,13 +354000,13 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span106 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037313u, new Vector3(137.71265f, 4.783756f, -153.9483f), 963); + span106[num2] = new QuestStep(EInteractionType.Interact, 1037313u, new Vector3(137.71265f, 4.783756f, -153.9483f), 963); obj51.Steps = list74; reference84 = obj51; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span103[num]; questSequence = new QuestSequence { Sequence = 3 @@ -352902,9 +354015,9 @@ public static class AssemblyQuestLoader num2 = 4; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span107 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference86 = ref span3[index2]; + ref QuestStep reference86 = ref span107[index2]; questStep = new QuestStep(EInteractionType.WalkTo, null, new Vector3(81.33277f, 1.8631814f, -96.56102f), 963) { DisableNavmesh = true, @@ -352918,25 +354031,25 @@ public static class AssemblyQuestLoader num3 = 6; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - Span span7 = CollectionsMarshal.AsSpan(list75); + Span span108 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span108[index3] = null; index3++; - span7[index3] = null; + span108[index3] = null; index3++; - span7[index3] = null; + span108[index3] = null; index3++; - span7[index3] = null; + span108[index3] = null; index3++; - span7[index3] = null; + span108[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span108[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list75; skipConditions4.StepIf = skipStepConditions; questStep8.SkipConditions = skipConditions3; reference86 = questStep; index2++; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span107[index2]; questStep = new QuestStep(EInteractionType.Interact, 1037314u, new Vector3(15.701477f, 0.9f, -115.22089f), 963) { Comment = "Varsra" @@ -352945,23 +354058,23 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span109 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span109[num3] = null; num3++; - span7[num3] = null; + span109[num3] = null; num3++; - span7[num3] = null; + span109[num3] = null; num3++; - span7[num3] = null; + span109[num3] = null; num3++; - span7[num3] = null; + span109[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span109[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list75; reference87 = questStep; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span107[index2]; questStep = new QuestStep(EInteractionType.Interact, 1037316u, new Vector3(-47.04364f, 0.9199997f, -94.95697f), 963) { Comment = "Zeytahnur" @@ -352970,23 +354083,23 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span110 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span110[index3] = null; index3++; - span7[index3] = null; + span110[index3] = null; index3++; - span7[index3] = null; + span110[index3] = null; index3++; - span7[index3] = null; + span110[index3] = null; index3++; - span7[index3] = null; + span110[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span110[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list75; reference88 = questStep; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span107[index2]; questStep = new QuestStep(EInteractionType.Interact, 1037315u, new Vector3(-19.60791f, 0.8999999f, -60.68518f), 963) { Comment = "Rahdvira" @@ -352995,25 +354108,25 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span111 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span111[num3] = null; num3++; - span7[num3] = null; + span111[num3] = null; num3++; - span7[num3] = null; + span111[num3] = null; num3++; - span7[num3] = null; + span111[num3] = null; num3++; - span7[num3] = null; + span111[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span111[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list75; reference89 = questStep; questSequence29.Steps = list4; reference85 = questSequence; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span103[num]; QuestSequence obj52 = new QuestSequence { Sequence = 4 @@ -353021,16 +354134,16 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span112 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038997u, new Vector3(-37.667046f, -0.00014948845f, -136.80333f), 963) + span112[num2] = new QuestStep(EInteractionType.Interact, 1038997u, new Vector3(-37.667046f, -0.00014948845f, -136.80333f), 963) { StopDistance = 0.25f }; obj52.Steps = list76; reference90 = obj52; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span103[num]; questSequence = new QuestSequence { Sequence = 5 @@ -353039,20 +354152,20 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span113 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span113[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanMehrydesMeyhane }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039001u, new Vector3(-20.096191f, 3.0099998f, -226.79486f), 963); + span113[index2] = new QuestStep(EInteractionType.Interact, 1039001u, new Vector3(-20.096191f, 3.0099998f, -226.79486f), 963); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037317u, new Vector3(-25.314758f, 1.7999934f, -185.96173f), 963); + span113[index2] = new QuestStep(EInteractionType.Interact, 1037317u, new Vector3(-25.314758f, 1.7999934f, -185.96173f), 963); questSequence30.Steps = list4; reference91 = questSequence; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span103[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -353060,9 +354173,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span114 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963); + span114[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963); obj53.Steps = list77; reference92 = obj53; questRoot23.QuestSequence = list2; @@ -353073,17 +354186,17 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span115 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "liza"; + span115[index] = "liza"; questRoot24.Author = list78; QuestRoot questRoot25 = questRoot; index = 13; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span116 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span116[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -353091,13 +354204,13 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span117 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963); + span117[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963); obj54.Steps = list79; reference93 = obj54; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span116[num]; questSequence = new QuestSequence { Sequence = 1 @@ -353106,9 +354219,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span118 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039002u, new Vector3(57.04193f, 26.99999f, 46.383568f), 963) + span118[num2] = new QuestStep(EInteractionType.Interact, 1039002u, new Vector3(57.04193f, 26.99999f, 46.383568f), 963) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -353120,7 +354233,7 @@ public static class AssemblyQuestLoader questSequence31.Steps = list80; reference94 = questSequence; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span116[num]; questSequence = new QuestSequence { Sequence = 2 @@ -353129,20 +354242,20 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span119 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039539u, new Vector3(87.662964f, 27.06f, 28.030762f), 963); + span119[index2] = new QuestStep(EInteractionType.Interact, 1039539u, new Vector3(87.662964f, 27.06f, 28.030762f), 963); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span119[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanKama }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039540u, new Vector3(149.79773f, 27.049997f, 39.627686f), 963); + span119[index2] = new QuestStep(EInteractionType.Interact, 1039540u, new Vector3(149.79773f, 27.049997f, 39.627686f), 963); questSequence32.Steps = list4; reference95 = questSequence; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span116[num]; questSequence = new QuestSequence { Sequence = 3 @@ -353151,9 +354264,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span120 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039003u, new Vector3(-159.3805f, 23.999973f, 110.61267f), 963) + span120[num2] = new QuestStep(EInteractionType.Interact, 1039003u, new Vector3(-159.3805f, 23.999973f, 110.61267f), 963) { AethernetShortcut = new AethernetShortcut { @@ -353164,7 +354277,7 @@ public static class AssemblyQuestLoader questSequence33.Steps = list81; reference96 = questSequence; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span116[num]; QuestSequence obj55 = new QuestSequence { Sequence = 4 @@ -353172,13 +354285,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span121 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039542u, new Vector3(-101.12158f, 24f, 79.48425f), 963); + span121[index2] = new QuestStep(EInteractionType.Interact, 1039542u, new Vector3(-101.12158f, 24f, 79.48425f), 963); obj55.Steps = list82; reference97 = obj55; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span116[num]; QuestSequence obj56 = new QuestSequence { Sequence = 5 @@ -353186,13 +354299,13 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span122 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012194u, new Vector3(-103.83765f, 24.948364f, 87.57141f), 963); + span122[num2] = new QuestStep(EInteractionType.Interact, 2012194u, new Vector3(-103.83765f, 24.948364f, 87.57141f), 963); obj56.Steps = list83; reference98 = obj56; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span116[num]; QuestSequence obj57 = new QuestSequence { Sequence = 6 @@ -353200,13 +354313,13 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span123 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037321u, new Vector3(-143.14496f, 24f, 93.003784f), 963); + span123[index2] = new QuestStep(EInteractionType.Interact, 1037321u, new Vector3(-143.14496f, 24f, 93.003784f), 963); obj57.Steps = list84; reference99 = obj57; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span116[num]; QuestSequence obj58 = new QuestSequence { Sequence = 7 @@ -353214,13 +354327,13 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span124 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012195u, new Vector3(-104.57007f, 25.192627f, 87.63245f), 963); + span124[num2] = new QuestStep(EInteractionType.Interact, 2012195u, new Vector3(-104.57007f, 25.192627f, 87.63245f), 963); obj58.Steps = list85; reference100 = obj58; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span116[num]; QuestSequence obj59 = new QuestSequence { Sequence = 8 @@ -353228,13 +354341,13 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span125 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037319u, new Vector3(-123.49127f, 24f, 88.57861f), 963); + span125[index2] = new QuestStep(EInteractionType.Interact, 1037319u, new Vector3(-123.49127f, 24f, 88.57861f), 963); obj59.Steps = list86; reference101 = obj59; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span116[num]; QuestSequence obj60 = new QuestSequence { Sequence = 9 @@ -353242,13 +354355,13 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span126 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012196u, new Vector3(-104.234375f, 24.734863f, 87.57141f), 963); + span126[num2] = new QuestStep(EInteractionType.Interact, 2012196u, new Vector3(-104.234375f, 24.734863f, 87.57141f), 963); obj60.Steps = list87; reference102 = obj60; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span116[num]; QuestSequence obj61 = new QuestSequence { Sequence = 10 @@ -353256,13 +354369,13 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span127 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037320u, new Vector3(-115.739685f, 24f, 97.0625f), 963); + span127[index2] = new QuestStep(EInteractionType.Interact, 1037320u, new Vector3(-115.739685f, 24f, 97.0625f), 963); obj61.Steps = list88; reference103 = obj61; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span116[num]; QuestSequence obj62 = new QuestSequence { Sequence = 11 @@ -353270,13 +354383,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span128 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039542u, new Vector3(-101.12158f, 24f, 79.48425f), 963); + span128[num2] = new QuestStep(EInteractionType.Interact, 1039542u, new Vector3(-101.12158f, 24f, 79.48425f), 963); obj62.Steps = list89; reference104 = obj62; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span116[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -353284,9 +354397,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span129 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039003u, new Vector3(-159.3805f, 23.999973f, 110.61267f), 963); + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039003u, new Vector3(-159.3805f, 23.999973f, 110.61267f), 963); obj63.Steps = list90; reference105 = obj63; questRoot25.QuestSequence = list2; @@ -353297,17 +354410,17 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span130 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot26.Author = list91; QuestRoot questRoot27 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span131 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span131[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -353315,13 +354428,13 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span132 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039004u, new Vector3(-158.80066f, 23.999973f, 112.291016f), 963); + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039004u, new Vector3(-158.80066f, 23.999973f, 112.291016f), 963); obj64.Steps = list92; reference106 = obj64; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span131[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -353329,13 +354442,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span133 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039005u, new Vector3(-207.7821f, 36f, 76.798584f), 963); + span133[index2] = new QuestStep(EInteractionType.Interact, 1039005u, new Vector3(-207.7821f, 36f, 76.798584f), 963); obj65.Steps = list93; reference107 = obj65; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span131[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -353343,16 +354456,16 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span134 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039007u, new Vector3(499.87024f, 51.57471f, -597.1924f), 957) + span134[num2] = new QuestStep(EInteractionType.Interact, 1039007u, new Vector3(499.87024f, 51.57471f, -597.1924f), 957) { StopDistance = 5f }; obj66.Steps = list94; reference108 = obj66; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span131[num]; questSequence = new QuestSequence { Sequence = 3 @@ -353361,9 +354474,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span135 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span135[index2]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, 2012197u, new Vector3(454.06262f, 29.251465f, -491.3253f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -353371,15 +354484,15 @@ public static class AssemblyQuestLoader num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span6 = CollectionsMarshal.AsSpan(list95); + Span span136 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span6[index3] = 13994u; + span136[index3] = 13994u; obj67.KillEnemyDataIds = list95; reference110 = obj67; questSequence34.Steps = list4; reference109 = questSequence; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span131[num]; questSequence = new QuestSequence { Sequence = 4 @@ -353388,9 +354501,9 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span137 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span137[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Combat, 2012198u, new Vector3(391.07336f, 14.389221f, -444.29694f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -353398,17 +354511,17 @@ public static class AssemblyQuestLoader index3 = 2; List list96 = new List(index3); CollectionsMarshal.SetCount(list96, index3); - span6 = CollectionsMarshal.AsSpan(list96); + Span span138 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span6[num3] = 13992u; + span138[num3] = 13992u; num3++; - span6[num3] = 13993u; + span138[num3] = 13993u; obj68.KillEnemyDataIds = list96; reference112 = obj68; questSequence35.Steps = list4; reference111 = questSequence; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span131[num]; QuestSequence obj69 = new QuestSequence { Sequence = 5 @@ -353416,13 +354529,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span139 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039010u, new Vector3(382.71155f, 3.1168795f, -270.4662f), 957); + span139[index2] = new QuestStep(EInteractionType.Interact, 1039010u, new Vector3(382.71155f, 3.1168795f, -270.4662f), 957); obj69.Steps = list97; reference113 = obj69; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span131[num]; questSequence = new QuestSequence { Sequence = 6, @@ -353432,24 +354545,24 @@ public static class AssemblyQuestLoader index2 = 5; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span140 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039014u, new Vector3(367.33044f, 3.1168795f, -247.6997f), 957); + span140[num2] = new QuestStep(EInteractionType.Interact, 1039014u, new Vector3(367.33044f, 3.1168795f, -247.6997f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039015u, new Vector3(369.10046f, 3.1168795f, -247.39453f), 957); + span140[num2] = new QuestStep(EInteractionType.Interact, 1039015u, new Vector3(369.10046f, 3.1168795f, -247.39453f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039017u, new Vector3(391.77527f, 3.3857868f, -207.75165f), 957); + span140[num2] = new QuestStep(EInteractionType.Interact, 1039017u, new Vector3(391.77527f, 3.3857868f, -207.75165f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 957) + span140[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 957) { Aetheryte = EAetheryteLocation.ThavnairPalakasStand }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039016u, new Vector3(438.22375f, 3.1179183f, -224.10931f), 957); + span140[num2] = new QuestStep(EInteractionType.Interact, 1039016u, new Vector3(438.22375f, 3.1179183f, -224.10931f), 957); questSequence36.Steps = list4; reference114 = questSequence; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span131[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -353457,9 +354570,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span141 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039020u, new Vector3(430.8689f, 3.1168795f, -251.33142f), 957); + span141[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039020u, new Vector3(430.8689f, 3.1168795f, -251.33142f), 957); obj70.Steps = list98; reference115 = obj70; questRoot27.QuestSequence = list2; @@ -353470,17 +354583,17 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span142 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span142[index] = "liza"; questRoot28.Author = list99; QuestRoot questRoot29 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span143 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span143[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -353488,13 +354601,13 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span144 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039020u, new Vector3(430.8689f, 3.1168795f, -251.33142f), 957); + span144[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039020u, new Vector3(430.8689f, 3.1168795f, -251.33142f), 957); obj71.Steps = list100; reference116 = obj71; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span143[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -353502,16 +354615,16 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span145 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039022u, new Vector3(399.3744f, 3.1168792f, -272.84656f), 957) + span145[index2] = new QuestStep(EInteractionType.Interact, 1039022u, new Vector3(399.3744f, 3.1168792f, -272.84656f), 957) { DisableNavmesh = true }; obj72.Steps = list101; reference117 = obj72; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span143[num]; questSequence = new QuestSequence { Sequence = 2 @@ -353520,21 +354633,21 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span146 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011995u, new Vector3(118.45581f, 4.92865f, -343.89258f), 957) + span146[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011995u, new Vector3(118.45581f, 4.92865f, -343.89258f), 957) { AetherCurrentId = 2818331u }; num2++; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span146[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1039023u, new Vector3(55.77173f, 14.571876f, -330.46472f), 957); num3 = 1; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span4 = CollectionsMarshal.AsSpan(list102); + Span span147 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span4[index3] = new DialogueChoice + span147[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMD105_04413_Q1_000_095"), @@ -353545,7 +354658,7 @@ public static class AssemblyQuestLoader questSequence37.Steps = list4; reference118 = questSequence; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span143[num]; questSequence = new QuestSequence { Sequence = 3 @@ -353554,9 +354667,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span148 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference121 = ref span3[index2]; + ref QuestStep reference121 = ref span148[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 1039026u, new Vector3(-29.404175f, 21.255978f, -224.04822f), 957) { StopDistance = 0.25f, @@ -353565,17 +354678,17 @@ public static class AssemblyQuestLoader index3 = 2; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span6 = CollectionsMarshal.AsSpan(list103); + Span span149 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span6[num3] = 13991u; + span149[num3] = 13991u; num3++; - span6[num3] = 13990u; + span149[num3] = 13990u; obj73.KillEnemyDataIds = list103; reference121 = obj73; questSequence38.Steps = list4; reference120 = questSequence; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span143[num]; QuestSequence obj74 = new QuestSequence { Sequence = 4 @@ -353583,13 +354696,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span150 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039026u, new Vector3(-29.404175f, 21.255978f, -224.04822f), 957); + span150[num2] = new QuestStep(EInteractionType.Interact, 1039026u, new Vector3(-29.404175f, 21.255978f, -224.04822f), 957); obj74.Steps = list104; reference122 = obj74; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span143[num]; QuestSequence obj75 = new QuestSequence { Sequence = 5 @@ -353597,13 +354710,13 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span151 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012200u, new Vector3(53.72693f, 18.264954f, -291.58472f), 957); + span151[index2] = new QuestStep(EInteractionType.Interact, 2012200u, new Vector3(53.72693f, 18.264954f, -291.58472f), 957); obj75.Steps = list105; reference123 = obj75; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span143[num]; questSequence = new QuestSequence { Sequence = 6 @@ -353612,9 +354725,9 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span152 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span152[num2]; QuestStep obj76 = new QuestStep(EInteractionType.Combat, 2012201u, new Vector3(237.62866f, 7.156433f, -273.33484f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -353622,15 +354735,15 @@ public static class AssemblyQuestLoader num3 = 1; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span153 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span6[index3] = 13989u; + span153[index3] = 13989u; obj76.KillEnemyDataIds = list106; reference125 = obj76; questSequence39.Steps = list4; reference124 = questSequence; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span143[num]; QuestSequence obj77 = new QuestSequence { Sequence = 7 @@ -353638,13 +354751,13 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span154 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012202u, new Vector3(311.4519f, 7.7667847f, -198.23004f), 957); + span154[index2] = new QuestStep(EInteractionType.Interact, 2012202u, new Vector3(311.4519f, 7.7667847f, -198.23004f), 957); obj77.Steps = list107; reference126 = obj77; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span143[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -353652,9 +354765,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span155 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039027u, new Vector3(381.33813f, 3.1168795f, -257.0688f), 957); + span155[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039027u, new Vector3(381.33813f, 3.1168795f, -257.0688f), 957); obj78.Steps = list108; reference127 = obj78; questRoot29.QuestSequence = list2; @@ -353665,17 +354778,17 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span156 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span156[index] = "liza"; questRoot30.Author = list109; QuestRoot questRoot31 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span157 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span157[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -353683,13 +354796,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span158 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039028u, new Vector3(381.33813f, 3.1168795f, -257.0688f), 957); + span158[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039028u, new Vector3(381.33813f, 3.1168795f, -257.0688f), 957); obj79.Steps = list110; reference128 = obj79; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span157[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -353697,13 +354810,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span159 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037630u, new Vector3(401.8158f, 3.1168792f, -273.76215f), 957); + span159[num2] = new QuestStep(EInteractionType.Interact, 1037630u, new Vector3(401.8158f, 3.1168792f, -273.76215f), 957); obj80.Steps = list111; reference129 = obj80; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span157[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -353711,13 +354824,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span160 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039030u, new Vector3(408.65186f, 13.167275f, -184.37476f), 957); + span160[index2] = new QuestStep(EInteractionType.Interact, 1039030u, new Vector3(408.65186f, 13.167275f, -184.37476f), 957); obj81.Steps = list112; reference130 = obj81; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span157[num]; questSequence = new QuestSequence { Sequence = 3 @@ -353726,19 +354839,19 @@ public static class AssemblyQuestLoader index2 = 4; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span161 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.0377f, 15.147404f, -147.8739f), 957); + span161[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.0377f, 15.147404f, -147.8739f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011996u, new Vector3(550.01135f, 25.467285f, -159.1059f), 957) + span161[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011996u, new Vector3(550.01135f, 25.467285f, -159.1059f), 957) { DisableNavmesh = true, AetherCurrentId = 2818332u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(536.3203f, 12.722106f, -95.65565f), 957); + span161[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(536.3203f, 12.722106f, -95.65565f), 957); num2++; - ref QuestStep reference132 = ref span3[num2]; + ref QuestStep reference132 = ref span161[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, null, new Vector3(498.18472f, 4.909424f, 1.4510483f), 957) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -353746,15 +354859,15 @@ public static class AssemblyQuestLoader index3 = 1; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span6 = CollectionsMarshal.AsSpan(list113); + Span span162 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span6[num3] = 13988u; + span162[num3] = 13988u; obj82.KillEnemyDataIds = list113; reference132 = obj82; questSequence40.Steps = list4; reference131 = questSequence; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span157[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -353762,13 +354875,13 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span163 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039034u, new Vector3(494.83484f, 5.376761f, 2.7313232f), 957); + span163[index2] = new QuestStep(EInteractionType.Interact, 1039034u, new Vector3(494.83484f, 5.376761f, 2.7313232f), 957); obj83.Steps = list114; reference133 = obj83; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span157[num]; QuestSequence obj84 = new QuestSequence { Sequence = 5 @@ -353776,13 +354889,13 @@ public static class AssemblyQuestLoader index2 = 1; List list115 = new List(index2); CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span164 = CollectionsMarshal.AsSpan(list115); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039035u, new Vector3(573.5714f, 16.272768f, 130.11365f), 957); + span164[num2] = new QuestStep(EInteractionType.Interact, 1039035u, new Vector3(573.5714f, 16.272768f, 130.11365f), 957); obj84.Steps = list115; reference134 = obj84; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span157[num]; questSequence = new QuestSequence { Sequence = 6 @@ -353791,9 +354904,9 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span165 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span165[index2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(521.0876f, 11.819632f, 266.03055f), 957) { StopDistance = 0.25f, @@ -353803,31 +354916,31 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span6 = CollectionsMarshal.AsSpan(list116); + Span span166 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span6[index3] = 13987u; + span166[index3] = 13987u; questStep13.KillEnemyDataIds = list116; QuestStep questStep14 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span167 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = null; + span167[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span167[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list75; reference136 = questStep; index2++; - ref QuestStep reference137 = ref span3[index2]; + ref QuestStep reference137 = ref span165[index2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(571.6434f, 32.12932f, 370.01733f), 957) { StopDistance = 0.25f, @@ -353837,31 +354950,31 @@ public static class AssemblyQuestLoader num3 = 1; List list117 = new List(num3); CollectionsMarshal.SetCount(list117, num3); - span6 = CollectionsMarshal.AsSpan(list117); + Span span168 = CollectionsMarshal.AsSpan(list117); index3 = 0; - span6[index3] = 13986u; + span168[index3] = 13986u; questStep15.KillEnemyDataIds = list117; QuestStep questStep16 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span169 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span169[num3] = null; num3++; - span7[num3] = null; + span169[num3] = null; num3++; - span7[num3] = null; + span169[num3] = null; num3++; - span7[num3] = null; + span169[num3] = null; num3++; - span7[num3] = null; + span169[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span169[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list75; reference137 = questStep; index2++; - ref QuestStep reference138 = ref span3[index2]; + ref QuestStep reference138 = ref span165[index2]; questStep = new QuestStep(EInteractionType.Combat, null, new Vector3(660.18604f, 44.997604f, 196.7378f), 957) { StopDistance = 0.25f, @@ -353871,35 +354984,35 @@ public static class AssemblyQuestLoader num3 = 2; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span6 = CollectionsMarshal.AsSpan(list118); + Span span170 = CollectionsMarshal.AsSpan(list118); index3 = 0; - span6[index3] = 13985u; + span170[index3] = 13985u; index3++; - span6[index3] = 13984u; + span170[index3] = 13984u; questStep17.KillEnemyDataIds = list118; QuestStep questStep18 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span171 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span171[num3] = null; num3++; - span7[num3] = null; + span171[num3] = null; num3++; - span7[num3] = null; + span171[num3] = null; num3++; - span7[num3] = null; + span171[num3] = null; num3++; - span7[num3] = null; + span171[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span171[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list75; reference138 = questStep; questSequence41.Steps = list4; reference135 = questSequence; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span157[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -353907,9 +355020,9 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span172 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039036u, new Vector3(628.62585f, 37.497498f, 246.02112f), 957); + span172[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039036u, new Vector3(628.62585f, 37.497498f, 246.02112f), 957); obj85.Steps = list119; reference139 = obj85; questRoot31.QuestSequence = list2; @@ -353920,17 +355033,17 @@ public static class AssemblyQuestLoader num = 1; List list120 = new List(num); CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); + Span span173 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; + span173[index] = "liza"; questRoot32.Author = list120; QuestRoot questRoot33 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span174 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span174[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -353938,13 +355051,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span175 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039047u, new Vector3(537.77356f, 10.226297f, 238.75781f), 957); + span175[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039047u, new Vector3(537.77356f, 10.226297f, 238.75781f), 957); obj86.Steps = list121; reference140 = obj86; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span174[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -353952,13 +355065,13 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span176 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012207u, new Vector3(270.0083f, 11.550964f, 147.6615f), 957); + span176[num2] = new QuestStep(EInteractionType.Interact, 2012207u, new Vector3(270.0083f, 11.550964f, 147.6615f), 957); obj87.Steps = list122; reference141 = obj87; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span174[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -353966,16 +355079,16 @@ public static class AssemblyQuestLoader num2 = 1; List list123 = new List(num2); CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span177 = CollectionsMarshal.AsSpan(list123); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039051u, new Vector3(153.33789f, -35.629883f, 141.25269f), 957) + span177[index2] = new QuestStep(EInteractionType.Interact, 1039051u, new Vector3(153.33789f, -35.629883f, 141.25269f), 957) { DisableNavmesh = true }; obj88.Steps = list123; reference142 = obj88; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span174[num]; questSequence = new QuestSequence { Sequence = 3 @@ -353984,9 +355097,9 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span178 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012208u, new Vector3(163.80554f, -60.471558f, 133.25696f), 957) + span178[num2] = new QuestStep(EInteractionType.Interact, 2012208u, new Vector3(163.80554f, -60.471558f, 133.25696f), 957) { StopDistance = 1f, DisableNavmesh = true @@ -353994,7 +355107,7 @@ public static class AssemblyQuestLoader questSequence42.Steps = list124; reference143 = questSequence; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span174[num]; questSequence = new QuestSequence { Sequence = 4 @@ -354003,24 +355116,24 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span179 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(235.94444f, -0.6f, 145.83025f), 957) + span179[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(235.94444f, -0.6f, 145.83025f), 957) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(252.0308f, 0.57823455f, 150.66217f), 957) + span179[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(252.0308f, 0.57823455f, 150.66217f), 957) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039052u, new Vector3(155.2605f, 11.6644f, 217.85303f), 957); + span179[index2] = new QuestStep(EInteractionType.Interact, 1039052u, new Vector3(155.2605f, 11.6644f, 217.85303f), 957); questSequence43.Steps = list4; reference144 = questSequence; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span174[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -354028,9 +355141,9 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span180 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039056u, new Vector3(-36.484375f, 25.65825f, -319.87494f), 957) + span180[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039056u, new Vector3(-36.484375f, 25.65825f, -319.87494f), 957) { StopDistance = 5f }; @@ -354044,17 +355157,17 @@ public static class AssemblyQuestLoader num = 1; List list126 = new List(num); CollectionsMarshal.SetCount(list126, num); - span = CollectionsMarshal.AsSpan(list126); + Span span181 = CollectionsMarshal.AsSpan(list126); index = 0; - span[index] = "liza"; + span181[index] = "liza"; questRoot34.Author = list126; QuestRoot questRoot35 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span182 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span182[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -354062,13 +355175,13 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span183 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039058u, new Vector3(-38.19336f, 25.818825f, -318.47113f), 957); + span183[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039058u, new Vector3(-38.19336f, 25.818825f, -318.47113f), 957); obj90.Steps = list127; reference146 = obj90; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span182[num]; questSequence = new QuestSequence { Sequence = 1 @@ -354077,9 +355190,9 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span184 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039059u, new Vector3(381.88745f, 3.1168795f, -262.0432f), 957) + span184[num2] = new QuestStep(EInteractionType.Interact, 1039059u, new Vector3(381.88745f, 3.1168795f, -262.0432f), 957) { StopDistance = 15f, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -354087,7 +355200,7 @@ public static class AssemblyQuestLoader questSequence44.Steps = list128; reference147 = questSequence; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span182[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -354095,16 +355208,16 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span185 = CollectionsMarshal.AsSpan(list129); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039064u, new Vector3(428.85486f, 3.1168792f, -262.62305f), 957) + span185[index2] = new QuestStep(EInteractionType.Interact, 1039064u, new Vector3(428.85486f, 3.1168792f, -262.62305f), 957) { StopDistance = 7f }; obj91.Steps = list129; reference148 = obj91; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span182[num]; questSequence = new QuestSequence { Sequence = 3 @@ -354113,77 +355226,77 @@ public static class AssemblyQuestLoader index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span186 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference150 = ref span3[num2]; + ref QuestStep reference150 = ref span186[num2]; questStep = new QuestStep(EInteractionType.Interact, 1037628u, new Vector3(432.9137f, 3.1168795f, -243.76288f), 957); QuestStep questStep19 = questStep; num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span187 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span187[index3] = null; index3++; - span7[index3] = null; + span187[index3] = null; index3++; - span7[index3] = null; + span187[index3] = null; index3++; - span7[index3] = null; + span187[index3] = null; index3++; - span7[index3] = null; + span187[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span187[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list75; reference150 = questStep; num2++; - ref QuestStep reference151 = ref span3[num2]; + ref QuestStep reference151 = ref span186[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040449u, new Vector3(368.64258f, 3.5858154f, -238.3612f), 957); QuestStep questStep20 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span188 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span188[num3] = null; num3++; - span7[num3] = null; + span188[num3] = null; num3++; - span7[num3] = null; + span188[num3] = null; num3++; - span7[num3] = null; + span188[num3] = null; num3++; - span7[num3] = null; + span188[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list75; reference151 = questStep; num2++; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span186[num2]; questStep = new QuestStep(EInteractionType.Interact, 1037629u, new Vector3(430.01453f, 13.027412f, -200.85455f), 957); QuestStep questStep21 = questStep; num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span189 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span189[index3] = null; index3++; - span7[index3] = null; + span189[index3] = null; index3++; - span7[index3] = null; + span189[index3] = null; index3++; - span7[index3] = null; + span189[index3] = null; index3++; - span7[index3] = null; + span189[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span189[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list75; reference152 = questStep; questSequence45.Steps = list4; reference149 = questSequence; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span182[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -354192,19 +355305,19 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span190 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040669u, new Vector3(381.64343f, 3.1891773f, -207.20227f), 957) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040669u, new Vector3(381.64343f, 3.1891773f, -207.20227f), 957) { PickUpQuestId = new QuestId(4259) }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040864u, new Vector3(462.51624f, 14.320099f, -219.86731f), 957) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040864u, new Vector3(462.51624f, 14.320099f, -219.86731f), 957) { PickUpQuestId = new QuestId(4257) }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039064u, new Vector3(428.85486f, 3.1168792f, -262.62305f), 957); + span190[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039064u, new Vector3(428.85486f, 3.1168792f, -262.62305f), 957); questSequence46.Steps = list4; reference153 = questSequence; questRoot35.QuestSequence = list2; @@ -354215,17 +355328,17 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span191 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span191[index] = "liza"; questRoot36.Author = list130; QuestRoot questRoot37 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span192 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span192[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -354233,16 +355346,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span193 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039068u, new Vector3(425.10107f, 3.1168795f, -262.62305f), 957) + span193[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039068u, new Vector3(425.10107f, 3.1168795f, -262.62305f), 957) { StopDistance = 8f }; obj92.Steps = list131; reference154 = obj92; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span192[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -354250,16 +355363,16 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span194 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040351u, new Vector3(518.2726f, 54.344826f, -597.83325f), 957) + span194[index2] = new QuestStep(EInteractionType.Interact, 1040351u, new Vector3(518.2726f, 54.344826f, -597.83325f), 957) { Fly = true }; obj93.Steps = list132; reference155 = obj93; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span192[num]; questSequence = new QuestSequence { Sequence = 2 @@ -354268,20 +355381,20 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span195 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(579.50446f, 55.259193f, -683.829f), 957) + span195[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(579.50446f, 55.259193f, -683.829f), 957) { TargetTerritoryId = (ushort)963, Fly = true, Comment = "Travel to Radz-at-Han" }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040354u, new Vector3(1.8157349f, -1.9999962f, 95.750244f), 963); + span195[num2] = new QuestStep(EInteractionType.Interact, 1040354u, new Vector3(1.8157349f, -1.9999962f, 95.750244f), 963); questSequence47.Steps = list4; reference156 = questSequence; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span192[num]; questSequence = new QuestSequence { Sequence = 3 @@ -354290,9 +355403,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span196 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040358u, new Vector3(-69.62695f, 25.000006f, -35.324707f), 963) + span196[index2] = new QuestStep(EInteractionType.Interact, 1040358u, new Vector3(-69.62695f, 25.000006f, -35.324707f), 963) { AethernetShortcut = new AethernetShortcut { @@ -354303,7 +355416,7 @@ public static class AssemblyQuestLoader questSequence48.Steps = list133; reference157 = questSequence; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span192[num]; QuestSequence obj94 = new QuestSequence { Sequence = 4 @@ -354311,13 +355424,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span197 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040359u, new Vector3(-121.26343f, 31f, 9.109558f), 963); + span197[num2] = new QuestStep(EInteractionType.Interact, 1040359u, new Vector3(-121.26343f, 31f, 9.109558f), 963); obj94.Steps = list134; reference158 = obj94; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span192[num]; QuestSequence obj95 = new QuestSequence { Sequence = 5 @@ -354325,13 +355438,13 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span198 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012209u, new Vector3(-206.65302f, 35.99597f, 67.46008f), 963); + span198[index2] = new QuestStep(EInteractionType.Interact, 2012209u, new Vector3(-206.65302f, 35.99597f, 67.46008f), 963); obj95.Steps = list135; reference159 = obj95; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span192[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -354339,9 +355452,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span199 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040360u, new Vector3(-207.17181f, 36f, 71.70203f), 963) + span199[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040360u, new Vector3(-207.17181f, 36f, 71.70203f), 963) { StopDistance = 7f }; @@ -354355,17 +355468,17 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span200 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot38.Author = list137; QuestRoot questRoot39 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span201 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span201[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -354373,13 +355486,13 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span202 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040372u, new Vector3(-214.40454f, 36f, 64.86609f), 963); + span202[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040372u, new Vector3(-214.40454f, 36f, 64.86609f), 963); obj97.Steps = list138; reference161 = obj97; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span201[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -354387,13 +355500,13 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span203 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040373u, new Vector3(-0.3204956f, -2.514571E-07f, -2.1210327f), 963); + span203[num2] = new QuestStep(EInteractionType.Interact, 1040373u, new Vector3(-0.3204956f, -2.514571E-07f, -2.1210327f), 963); obj98.Steps = list139; reference162 = obj98; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span201[num]; questSequence = new QuestSequence { Sequence = 2 @@ -354402,24 +355515,24 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span204 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 963) + span204[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 963) { DisableNavmesh = true, Aetheryte = EAetheryteLocation.RadzAtHan }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) + span204[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 963) { AethernetShard = EAetheryteLocation.RadzAtHanHallOfTheRadiantHost }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040374u, new Vector3(-145.80005f, 3.9999294f, -83.9704f), 963); + span204[index2] = new QuestStep(EInteractionType.Interact, 1040374u, new Vector3(-145.80005f, 3.9999294f, -83.9704f), 963); questSequence49.Steps = list4; reference163 = questSequence; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span201[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -354427,13 +355540,13 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span205 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040375u, new Vector3(-172.1676f, 4.061f, -87.90729f), 963); + span205[num2] = new QuestStep(EInteractionType.Interact, 1040375u, new Vector3(-172.1676f, 4.061f, -87.90729f), 963); obj99.Steps = list140; reference164 = obj99; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span201[num]; questSequence = new QuestSequence { Sequence = 4 @@ -354442,16 +355555,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span206 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference166 = ref span3[index2]; + ref QuestStep reference166 = ref span206[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1040375u, new Vector3(-172.1676f, 4.061f, -87.90729f), 963); index3 = 1; List list141 = new List(index3); CollectionsMarshal.SetCount(list141, index3); - span4 = CollectionsMarshal.AsSpan(list141); + Span span207 = CollectionsMarshal.AsSpan(list141); num3 = 0; - span4[num3] = new DialogueChoice + span207[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMD110_04418_Q2_000_172"), @@ -354462,7 +355575,7 @@ public static class AssemblyQuestLoader questSequence50.Steps = list4; reference165 = questSequence; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span201[num]; questSequence = new QuestSequence { Sequence = 5 @@ -354471,9 +355584,9 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span208 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span208[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963) { AethernetShortcut = new AethernetShortcut @@ -354485,9 +355598,9 @@ public static class AssemblyQuestLoader num3 = 1; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span4 = CollectionsMarshal.AsSpan(list142); + Span span209 = CollectionsMarshal.AsSpan(list142); index3 = 0; - span4[index3] = new DialogueChoice + span209[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMD110_04418_Q3_000_223"), @@ -354498,7 +355611,7 @@ public static class AssemblyQuestLoader questSequence51.Steps = list4; reference167 = questSequence; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span201[num]; QuestSequence obj101 = new QuestSequence { Sequence = 6 @@ -354506,13 +355619,13 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span210 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040379u, new Vector3(8.010925f, 3.02f, -198.19946f), 963); + span210[index2] = new QuestStep(EInteractionType.Interact, 1040379u, new Vector3(8.010925f, 3.02f, -198.19946f), 963); obj101.Steps = list143; reference169 = obj101; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span201[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -354520,9 +355633,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span211 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040382u, new Vector3(2.9450073f, -1.9999962f, 87.44946f), 963) + span211[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040382u, new Vector3(2.9450073f, -1.9999962f, 87.44946f), 963) { StopDistance = 5f }; @@ -354536,17 +355649,17 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span212 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span212[index] = "liza"; questRoot40.Author = list145; QuestRoot questRoot41 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span213 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span213[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -354554,16 +355667,16 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span214 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040386u, new Vector3(5.1116943f, -1.9999962f, 88.12085f), 963) + span214[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040386u, new Vector3(5.1116943f, -1.9999962f, 88.12085f), 963) { StopDistance = 5f }; obj103.Steps = list146; reference171 = obj103; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span213[num]; questSequence = new QuestSequence { Sequence = 1 @@ -354572,9 +355685,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span215 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030369u, new Vector3(614.4961f, 13.3097515f, 305.80603f), 813) + span215[num2] = new QuestStep(EInteractionType.Interact, 1030369u, new Vector3(614.4961f, 13.3097515f, 305.80603f), 813) { Fly = true, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -354587,7 +355700,7 @@ public static class AssemblyQuestLoader questSequence52.Steps = list147; reference172 = questSequence; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span213[num]; questSequence = new QuestSequence { Sequence = 2 @@ -354596,9 +355709,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span216 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference174 = ref span3[index2]; + ref QuestStep reference174 = ref span216[index2]; questStep = new QuestStep(EInteractionType.Interact, 2012123u, new Vector3(-64.042114f, -37.70508f, -210.52875f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -354612,29 +355725,29 @@ public static class AssemblyQuestLoader index3 = 4; list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span217 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME101_04419_Q2_000_071") }; num3++; - span4[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME101_04419_Q3_000_083"), Answer = new ExcelRef("TEXT_AKTKME101_04419_A3_000_087") }; num3++; - span4[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME101_04419_Q4_000_113"), Answer = new ExcelRef("TEXT_AKTKME101_04419_A4_000_114") }; num3++; - span4[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME101_04419_Q5_000_129"), @@ -354645,7 +355758,7 @@ public static class AssemblyQuestLoader questSequence53.Steps = list4; reference173 = questSequence; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span213[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -354653,9 +355766,9 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span218 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039992u, new Vector3(-65.26294f, -37.7f, -208.85028f), 819) + span218[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039992u, new Vector3(-65.26294f, -37.7f, -208.85028f), 819) { StopDistance = 6f }; @@ -354669,17 +355782,17 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span219 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "liza"; + span219[index] = "liza"; questRoot42.Author = list149; QuestRoot questRoot43 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span220 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span220[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -354687,16 +355800,16 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span221 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039992u, new Vector3(-65.26294f, -37.7f, -208.85028f), 819) + span221[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039992u, new Vector3(-65.26294f, -37.7f, -208.85028f), 819) { StopDistance = 6f }; obj105.Steps = list150; reference176 = obj105; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span220[num]; questSequence = new QuestSequence { Sequence = 1 @@ -354705,9 +355818,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span222 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) + span222[num2] = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -354719,12 +355832,12 @@ public static class AssemblyQuestLoader questSequence54.Steps = list151; reference177 = questSequence; num++; - span2[num] = new QuestSequence + span220[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span220[num]; questSequence = new QuestSequence { Sequence = 3 @@ -354733,9 +355846,9 @@ public static class AssemblyQuestLoader num2 = 5; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span223 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference179 = ref span3[index2]; + ref QuestStep reference179 = ref span223[index2]; questStep = new QuestStep(EInteractionType.Jump, null, new Vector3(-6.1157894f, 2.0849845f, -4.654831f), 1031) { JumpDestination = new JumpDestination @@ -354751,115 +355864,115 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span224 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span224[index3] = null; index3++; - span7[index3] = null; + span224[index3] = null; index3++; - span7[index3] = null; + span224[index3] = null; index3++; - span7[index3] = null; + span224[index3] = null; index3++; - span7[index3] = null; + span224[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span224[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list75; skipConditions5.StepIf = skipStepConditions; questStep24.SkipConditions = skipConditions3; reference179 = questStep; index2++; - ref QuestStep reference180 = ref span3[index2]; + ref QuestStep reference180 = ref span223[index2]; questStep = new QuestStep(EInteractionType.Interact, 2012128u, new Vector3(-0.001528129f, 4.931927f, 0.01416349f), 1031); QuestStep questStep25 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span225 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span225[num3] = null; num3++; - span7[num3] = null; + span225[num3] = null; num3++; - span7[num3] = null; + span225[num3] = null; num3++; - span7[num3] = null; + span225[num3] = null; num3++; - span7[num3] = null; + span225[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span225[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list75; reference180 = questStep; index2++; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span223[index2]; questStep = new QuestStep(EInteractionType.Interact, 1039993u, new Vector3(20.61493f, 0.2999945f, -9.353821f), 1031); QuestStep questStep26 = questStep; num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span226 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span226[index3] = null; index3++; - span7[index3] = null; + span226[index3] = null; index3++; - span7[index3] = null; + span226[index3] = null; index3++; - span7[index3] = null; + span226[index3] = null; index3++; - span7[index3] = null; + span226[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span226[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list75; reference181 = questStep; index2++; - ref QuestStep reference182 = ref span3[index2]; + ref QuestStep reference182 = ref span223[index2]; questStep = new QuestStep(EInteractionType.Interact, 1039994u, new Vector3(51.163452f, 0.8999986f, 2.1209717f), 1031); QuestStep questStep27 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span227 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span227[num3] = null; num3++; - span7[num3] = null; + span227[num3] = null; num3++; - span7[num3] = null; + span227[num3] = null; num3++; - span7[num3] = null; + span227[num3] = null; num3++; - span7[num3] = null; + span227[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span227[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list75; reference182 = questStep; index2++; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span223[index2]; questStep = new QuestStep(EInteractionType.Interact, 1039995u, new Vector3(-37.003174f, 0.90000004f, -4.1657104f), 1031); QuestStep questStep28 = questStep; num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span228 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span228[index3] = null; index3++; - span7[index3] = null; + span228[index3] = null; index3++; - span7[index3] = null; + span228[index3] = null; index3++; - span7[index3] = null; + span228[index3] = null; index3++; - span7[index3] = null; + span228[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span228[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list75; reference183 = questStep; questSequence55.Steps = list4; reference178 = questSequence; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span220[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -354867,13 +355980,13 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span229 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012129u, new Vector3(-0.07635498f, 2.2124634f, 61.600586f), 1031); + span229[num2] = new QuestStep(EInteractionType.Interact, 2012129u, new Vector3(-0.07635498f, 2.2124634f, 61.600586f), 1031); obj106.Steps = list152; reference184 = obj106; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span220[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -354881,9 +355994,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span230 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039996u, new Vector3(262.53137f, 44.32154f, 771.4198f), 961) + span230[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039996u, new Vector3(262.53137f, 44.32154f, 771.4198f), 961) { StopDistance = 5f }; @@ -354897,17 +356010,17 @@ public static class AssemblyQuestLoader num = 1; List list154 = new List(num); CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + Span span231 = CollectionsMarshal.AsSpan(list154); index = 0; - span[index] = "liza"; + span231[index] = "liza"; questRoot44.Author = list154; QuestRoot questRoot45 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span232 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span232[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -354915,16 +356028,16 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span233 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039996u, new Vector3(262.53137f, 44.32154f, 771.4198f), 961) + span233[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039996u, new Vector3(262.53137f, 44.32154f, 771.4198f), 961) { StopDistance = 5f }; obj108.Steps = list155; reference186 = obj108; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span232[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -354932,13 +356045,13 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span234 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961); + span234[index2] = new QuestStep(EInteractionType.Interact, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961); obj109.Steps = list156; reference187 = obj109; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span232[num]; questSequence = new QuestSequence { Sequence = 2 @@ -354947,9 +356060,9 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span235 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference189 = ref span3[num2]; + ref QuestStep reference189 = ref span235[num2]; questStep = new QuestStep(EInteractionType.Combat, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961) { EnemySpawnType = EEnemySpawnType.OverworldEnemies @@ -354958,13 +356071,13 @@ public static class AssemblyQuestLoader index3 = 3; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span6 = CollectionsMarshal.AsSpan(list157); + Span span236 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span6[num3] = 13447u; + span236[num3] = 13447u; num3++; - span6[num3] = 13448u; + span236[num3] = 13448u; num3++; - span6[num3] = 13449u; + span236[num3] = 13449u; questStep29.KillEnemyDataIds = list157; questStep.CombatItemUse = new CombatItemUse { @@ -354976,7 +356089,7 @@ public static class AssemblyQuestLoader questSequence56.Steps = list4; reference188 = questSequence; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span232[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -354984,9 +356097,9 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span237 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961); + span237[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961); obj110.Steps = list158; reference190 = obj110; questRoot45.QuestSequence = list2; @@ -354997,17 +356110,17 @@ public static class AssemblyQuestLoader num = 1; List list159 = new List(num); CollectionsMarshal.SetCount(list159, num); - span = CollectionsMarshal.AsSpan(list159); + Span span238 = CollectionsMarshal.AsSpan(list159); index = 0; - span[index] = "liza"; + span238[index] = "liza"; questRoot46.Author = list159; QuestRoot questRoot47 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span239 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span239[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -355015,13 +356128,13 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span240 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961); + span240[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039998u, new Vector3(206.0426f, 20.561113f, 629.14465f), 961); obj111.Steps = list160; reference191 = obj111; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span239[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -355029,13 +356142,13 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span241 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040000u, new Vector3(173.2356f, 7.4767504f, 325.64282f), 961); + span241[index2] = new QuestStep(EInteractionType.Interact, 1040000u, new Vector3(173.2356f, 7.4767504f, 325.64282f), 961); obj112.Steps = list161; reference192 = obj112; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span239[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -355043,13 +356156,13 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span242 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040003u, new Vector3(229.02258f, 8.085857f, 195.39172f), 961); + span242[num2] = new QuestStep(EInteractionType.Interact, 1040003u, new Vector3(229.02258f, 8.085857f, 195.39172f), 961); obj113.Steps = list162; reference193 = obj113; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span239[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -355058,16 +356171,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span243 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span243[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.CompleteQuest, 1040009u, new Vector3(366.84216f, -1.0297052f, 157.61035f), 961); num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span4 = CollectionsMarshal.AsSpan(list163); + Span span244 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span4[index3] = new DialogueChoice + span244[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME104_04422_Q1_000_094"), @@ -355085,17 +356198,17 @@ public static class AssemblyQuestLoader num = 1; List list164 = new List(num); CollectionsMarshal.SetCount(list164, num); - span = CollectionsMarshal.AsSpan(list164); + Span span245 = CollectionsMarshal.AsSpan(list164); index = 0; - span[index] = "liza"; + span245[index] = "liza"; questRoot48.Author = list164; QuestRoot questRoot49 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span246 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span246[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -355103,16 +356216,16 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span247 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040014u, new Vector3(368.88684f, -1.1050489f, 158.0376f), 961) + span247[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040014u, new Vector3(368.88684f, -1.1050489f, 158.0376f), 961) { StopDistance = 5f }; obj114.Steps = list165; reference196 = obj114; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span246[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -355120,13 +356233,13 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span248 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040015u, new Vector3(225.78772f, 7.3858566f, 201.37329f), 961); + span248[index2] = new QuestStep(EInteractionType.Interact, 1040015u, new Vector3(225.78772f, 7.3858566f, 201.37329f), 961); obj115.Steps = list166; reference197 = obj115; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span246[num]; questSequence = new QuestSequence { Sequence = 2 @@ -355135,19 +356248,19 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span249 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 961) + span249[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 961) { StopDistance = 6f, Aetheryte = EAetheryteLocation.ElpisAnagnorisis }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040018u, new Vector3(156.45068f, 17.339952f, 53.665894f), 961); + span249[num2] = new QuestStep(EInteractionType.Interact, 1040018u, new Vector3(156.45068f, 17.339952f, 53.665894f), 961); questSequence58.Steps = list4; reference198 = questSequence; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span246[num]; QuestSequence obj116 = new QuestSequence { Sequence = 3 @@ -355155,13 +356268,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span250 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040019u, new Vector3(148.66858f, 16.93996f, 35.477173f), 961); + span250[index2] = new QuestStep(EInteractionType.Interact, 1040019u, new Vector3(148.66858f, 16.93996f, 35.477173f), 961); obj116.Steps = list167; reference199 = obj116; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span246[num]; questSequence = new QuestSequence { Sequence = 4 @@ -355170,16 +356283,16 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span251 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference201 = ref span3[num2]; + ref QuestStep reference201 = ref span251[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1040023u, new Vector3(152.54431f, 16.385857f, 73.258545f), 961); index3 = 1; List list168 = new List(index3); CollectionsMarshal.SetCount(list168, index3); - span4 = CollectionsMarshal.AsSpan(list168); + Span span252 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span4[num3] = new DialogueChoice + span252[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME105_04423_Q1_000_106"), @@ -355190,7 +356303,7 @@ public static class AssemblyQuestLoader questSequence59.Steps = list4; reference200 = questSequence; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span246[num]; questSequence = new QuestSequence { Sequence = 5 @@ -355199,16 +356312,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span253 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference203 = ref span3[index2]; + ref QuestStep reference203 = ref span253[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 1040970u, new Vector3(146.13562f, 10.385858f, 121.47705f), 961); num3 = 1; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span4 = CollectionsMarshal.AsSpan(list169); + Span span254 = CollectionsMarshal.AsSpan(list169); index3 = 0; - span4[index3] = new DialogueChoice + span254[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME105_04423_Q4_000_178"), @@ -355219,7 +356332,7 @@ public static class AssemblyQuestLoader questSequence60.Steps = list4; reference202 = questSequence; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span246[num]; QuestSequence obj117 = new QuestSequence { Sequence = 6 @@ -355227,13 +356340,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span255 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040025u, new Vector3(171.83179f, 8.3426f, 180.62097f), 961); + span255[num2] = new QuestStep(EInteractionType.Interact, 1040025u, new Vector3(171.83179f, 8.3426f, 180.62097f), 961); obj117.Steps = list170; reference204 = obj117; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span246[num]; questSequence = new QuestSequence { Sequence = 7 @@ -355242,16 +356355,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span256 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference206 = ref span3[index2]; + ref QuestStep reference206 = ref span256[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1040971u, new Vector3(92.851074f, 10.665586f, 107.133545f), 961); index3 = 1; List list171 = new List(index3); CollectionsMarshal.SetCount(list171, index3); - span4 = CollectionsMarshal.AsSpan(list171); + Span span257 = CollectionsMarshal.AsSpan(list171); num3 = 0; - span4[num3] = new DialogueChoice + span257[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME105_04423_Q7_000_313"), @@ -355262,7 +356375,7 @@ public static class AssemblyQuestLoader questSequence61.Steps = list4; reference205 = questSequence; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span246[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -355270,9 +356383,9 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span258 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040027u, new Vector3(151.75085f, 17.339958f, 51.255005f), 961); + span258[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040027u, new Vector3(151.75085f, 17.339958f, 51.255005f), 961); obj118.Steps = list172; reference207 = obj118; questRoot49.QuestSequence = list2; @@ -355283,17 +356396,17 @@ public static class AssemblyQuestLoader num = 1; List list173 = new List(num); CollectionsMarshal.SetCount(list173, num); - span = CollectionsMarshal.AsSpan(list173); + Span span259 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "liza"; + span259[index] = "liza"; questRoot50.Author = list173; QuestRoot questRoot51 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span260 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span260[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -355301,13 +356414,13 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span261 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040027u, new Vector3(151.75085f, 17.339958f, 51.255005f), 961); + span261[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040027u, new Vector3(151.75085f, 17.339958f, 51.255005f), 961); obj119.Steps = list174; reference208 = obj119; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span260[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -355315,13 +356428,13 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span262 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040031u, new Vector3(269.42847f, 5.8683457f, 266.3462f), 961); + span262[num2] = new QuestStep(EInteractionType.Interact, 1040031u, new Vector3(269.42847f, 5.8683457f, 266.3462f), 961); obj120.Steps = list175; reference209 = obj120; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span260[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -355329,13 +356442,13 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span263 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040036u, new Vector3(360.1892f, 2.9879394f, 2.6397705f), 961); + span263[index2] = new QuestStep(EInteractionType.Interact, 1040036u, new Vector3(360.1892f, 2.9879394f, 2.6397705f), 961); obj121.Steps = list176; reference210 = obj121; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span260[num]; questSequence = new QuestSequence { Sequence = 3 @@ -355344,9 +356457,9 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span264 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span264[num2]; questStep = new QuestStep(EInteractionType.UseItem, 2012131u, new Vector3(369.19202f, 2.9754639f, 1.5411377f), 961) { ItemId = 2003234u, @@ -355356,23 +356469,23 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span265 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span265[index3] = null; index3++; - span7[index3] = null; + span265[index3] = null; index3++; - span7[index3] = null; + span265[index3] = null; index3++; - span7[index3] = null; + span265[index3] = null; index3++; - span7[index3] = null; + span265[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span265[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep34.CompletionQuestVariablesFlags = list75; reference212 = questStep; num2++; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span264[num2]; questStep = new QuestStep(EInteractionType.UseItem, 2012132u, new Vector3(373.18982f, 2.9754639f, 10.788086f), 961) { ItemId = 2003234u, @@ -355382,25 +356495,25 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span266 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span266[num3] = null; num3++; - span7[num3] = null; + span266[num3] = null; num3++; - span7[num3] = null; + span266[num3] = null; num3++; - span7[num3] = null; + span266[num3] = null; num3++; - span7[num3] = null; + span266[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span266[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep35.CompletionQuestVariablesFlags = list75; reference213 = questStep; questSequence62.Steps = list4; reference211 = questSequence; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span260[num]; QuestSequence obj122 = new QuestSequence { Sequence = 4 @@ -355408,13 +356521,13 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span267 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040036u, new Vector3(360.1892f, 2.9879394f, 2.6397705f), 961); + span267[index2] = new QuestStep(EInteractionType.Interact, 1040036u, new Vector3(360.1892f, 2.9879394f, 2.6397705f), 961); obj122.Steps = list177; reference214 = obj122; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span260[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -355422,9 +356535,9 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span268 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040043u, new Vector3(558.64795f, 9.127456f, 48.264282f), 961); + span268[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040043u, new Vector3(558.64795f, 9.127456f, 48.264282f), 961); obj123.Steps = list178; reference215 = obj123; questRoot51.QuestSequence = list2; @@ -355435,17 +356548,17 @@ public static class AssemblyQuestLoader num = 1; List list179 = new List(num); CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + Span span269 = CollectionsMarshal.AsSpan(list179); index = 0; - span[index] = "liza"; + span269[index] = "liza"; questRoot52.Author = list179; QuestRoot questRoot53 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span270 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span270[num]; questSequence = new QuestSequence { Sequence = 0 @@ -355454,16 +356567,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span271 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference217 = ref span3[index2]; + ref QuestStep reference217 = ref span271[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.AcceptQuest, 1040050u, new Vector3(560.32654f, 9.796983f, 63.70642f), 961); num3 = 1; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span4 = CollectionsMarshal.AsSpan(list180); + Span span272 = CollectionsMarshal.AsSpan(list180); index3 = 0; - span4[index3] = new DialogueChoice + span272[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME107_04425_Q1_000_024"), @@ -355474,7 +356587,7 @@ public static class AssemblyQuestLoader questSequence63.Steps = list4; reference216 = questSequence; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span270[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -355482,13 +356595,13 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span273 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040043u, new Vector3(558.64795f, 9.127456f, 48.264282f), 961); + span273[num2] = new QuestStep(EInteractionType.Interact, 1040043u, new Vector3(558.64795f, 9.127456f, 48.264282f), 961); obj124.Steps = list181; reference218 = obj124; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span270[num]; questSequence = new QuestSequence { Sequence = 2 @@ -355497,14 +356610,14 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span274 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012020u, new Vector3(628.2388f, 8.316829f, 107.9021f), 961) + span274[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012020u, new Vector3(628.2388f, 8.316829f, 107.9021f), 961) { AetherCurrentId = 2818374u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(475.2184f, -17.473314f, 47.986946f), 961) + span274[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(475.2184f, -17.473314f, 47.986946f), 961) { JumpDestination = new JumpDestination { @@ -355513,11 +356626,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040052u, new Vector3(349.14172f, -14.766006f, -111.61981f), 961); + span274[index2] = new QuestStep(EInteractionType.Interact, 1040052u, new Vector3(349.14172f, -14.766006f, -111.61981f), 961); questSequence64.Steps = list4; reference219 = questSequence; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span270[num]; QuestSequence obj125 = new QuestSequence { Sequence = 3 @@ -355525,16 +356638,16 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span275 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040055u, new Vector3(349.5078f, -14.757837f, -115.15985f), 961) + span275[num2] = new QuestStep(EInteractionType.Interact, 1040055u, new Vector3(349.5078f, -14.757837f, -115.15985f), 961) { StopDistance = 7f }; obj125.Steps = list182; reference220 = obj125; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span270[num]; questSequence = new QuestSequence { Sequence = 4 @@ -355543,9 +356656,9 @@ public static class AssemblyQuestLoader num2 = 1; List list183 = new List(num2); CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span276 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1040061u, new Vector3(-2.1210327f, -15.847441f, -104.631165f), 961) + span276[index2] = new QuestStep(EInteractionType.Say, 1040061u, new Vector3(-2.1210327f, -15.847441f, -104.631165f), 961) { ChatMessage = new ChatMessage { @@ -355555,7 +356668,7 @@ public static class AssemblyQuestLoader questSequence65.Steps = list183; reference221 = questSequence; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span270[num]; questSequence = new QuestSequence { Sequence = 5 @@ -355564,9 +356677,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span277 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1040061u, new Vector3(-2.1210327f, -15.847441f, -104.631165f), 961) + span277[num2] = new QuestStep(EInteractionType.Say, 1040061u, new Vector3(-2.1210327f, -15.847441f, -104.631165f), 961) { ChatMessage = new ChatMessage { @@ -355576,7 +356689,7 @@ public static class AssemblyQuestLoader questSequence66.Steps = list184; reference222 = questSequence; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span270[num]; questSequence = new QuestSequence { Sequence = 6 @@ -355585,9 +356698,9 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span278 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-55.662647f, -16.696985f, -81.29199f), 961) + span278[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-55.662647f, -16.696985f, -81.29199f), 961) { StopDistance = 0.25f, DisableNavmesh = true, @@ -355597,7 +356710,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-64.19198f, -15.332472f, -84.65695f), 961) + span278[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-64.19198f, -15.332472f, -84.65695f), 961) { StopDistance = 0.25f, Emote = EEmote.Wave @@ -355605,7 +356718,7 @@ public static class AssemblyQuestLoader questSequence67.Steps = list4; reference223 = questSequence; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span270[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -355613,9 +356726,9 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span279 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040069u, new Vector3(134.90503f, 10.385856f, 88.91431f), 961) + span279[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040069u, new Vector3(134.90503f, 10.385856f, 88.91431f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis }; @@ -355629,17 +356742,17 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span280 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "liza"; + span280[index] = "liza"; questRoot54.Author = list186; QuestRoot questRoot55 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span281 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span281[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -355647,16 +356760,16 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span282 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040071u, new Vector3(132.82971f, 10.385857f, 89.34155f), 961) + span282[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040071u, new Vector3(132.82971f, 10.385857f, 89.34155f), 961) { StopDistance = 5f }; obj127.Steps = list187; reference225 = obj127; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span281[num]; questSequence = new QuestSequence { Sequence = 1 @@ -355665,20 +356778,20 @@ public static class AssemblyQuestLoader index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span283 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041328u, new Vector3(166.39954f, 9.457411f, 236.34692f), 961) + span283[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041328u, new Vector3(166.39954f, 9.457411f, 236.34692f), 961) { PickUpQuestId = new QuestId(4507) }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-109.12761f, -34.0357f, 397.6694f), 961); + span283[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-109.12761f, -34.0357f, 397.6694f), 961); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040073u, new Vector3(-164.11078f, -41.02881f, 377.37073f), 961); + span283[num2] = new QuestStep(EInteractionType.Interact, 1040073u, new Vector3(-164.11078f, -41.02881f, 377.37073f), 961); questSequence68.Steps = list4; reference226 = questSequence; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span281[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -355686,13 +356799,13 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span284 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040080u, new Vector3(-530.2358f, -26.214441f, 490.6233f), 961); + span284[index2] = new QuestStep(EInteractionType.Interact, 1040080u, new Vector3(-530.2358f, -26.214441f, 490.6233f), 961); obj128.Steps = list188; reference227 = obj128; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span281[num]; questSequence = new QuestSequence { Sequence = 3 @@ -355701,19 +356814,19 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span285 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 961) + span285[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 961) { StopDistance = 6f, Aetheryte = EAetheryteLocation.ElpisTwelveWonders }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040081u, new Vector3(-659.35767f, -22.39482f, 525.44434f), 961); + span285[num2] = new QuestStep(EInteractionType.Interact, 1040081u, new Vector3(-659.35767f, -22.39482f, 525.44434f), 961); questSequence69.Steps = list4; reference228 = questSequence; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span281[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -355721,9 +356834,9 @@ public static class AssemblyQuestLoader num2 = 1; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span286 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040084u, new Vector3(-661.1277f, -22.394821f, 527.88574f), 961) + span286[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040084u, new Vector3(-661.1277f, -22.394821f, 527.88574f), 961) { StopDistance = 5f }; @@ -355737,17 +356850,17 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span287 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "liza"; + span287[index] = "liza"; questRoot56.Author = list190; QuestRoot questRoot57 = questRoot; index = 10; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span288 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span288[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -355755,16 +356868,16 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span289 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040083u, new Vector3(-659.3271f, -22.39482f, 525.47485f), 961) + span289[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040083u, new Vector3(-659.3271f, -22.39482f, 525.47485f), 961) { StopDistance = 5f }; obj130.Steps = list191; reference230 = obj130; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span288[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -355772,16 +356885,16 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span290 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040084u, new Vector3(-661.1277f, -22.394821f, 527.88574f), 961) + span290[index2] = new QuestStep(EInteractionType.Interact, 1040084u, new Vector3(-661.1277f, -22.394821f, 527.88574f), 961) { StopDistance = 5f }; obj131.Steps = list192; reference231 = obj131; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span288[num]; questSequence = new QuestSequence { Sequence = 2 @@ -355790,55 +356903,55 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span291 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference233 = ref span3[num2]; + ref QuestStep reference233 = ref span291[num2]; questStep = new QuestStep(EInteractionType.Interact, 2012135u, new Vector3(-621.2711f, -19.241638f, 546.50183f), 961); QuestStep questStep37 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span292 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span292[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list75; reference233 = questStep; num2++; - ref QuestStep reference234 = ref span3[num2]; + ref QuestStep reference234 = ref span291[num2]; questStep = new QuestStep(EInteractionType.Interact, 2012136u, new Vector3(-583.85596f, -20.035156f, 543.572f), 961); QuestStep questStep38 = questStep; num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span293 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span293[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep38.CompletionQuestVariablesFlags = list75; reference234 = questStep; questSequence70.Steps = list4; reference232 = questSequence; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span288[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -355846,13 +356959,13 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span294 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012137u, new Vector3(-577.1725f, -21.469482f, 482.56653f), 961); + span294[index2] = new QuestStep(EInteractionType.Interact, 2012137u, new Vector3(-577.1725f, -21.469482f, 482.56653f), 961); obj132.Steps = list193; reference235 = obj132; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span288[num]; QuestSequence obj133 = new QuestSequence { Sequence = 4 @@ -355860,13 +356973,13 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span295 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012138u, new Vector3(-601.0681f, -25.345276f, 438.37634f), 961); + span295[num2] = new QuestStep(EInteractionType.Interact, 2012138u, new Vector3(-601.0681f, -25.345276f, 438.37634f), 961); obj133.Steps = list194; reference236 = obj133; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span288[num]; QuestSequence obj134 = new QuestSequence { Sequence = 5 @@ -355874,13 +356987,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span296 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012139u, new Vector3(-686.5492f, -26.138794f, 441.24512f), 961); + span296[index2] = new QuestStep(EInteractionType.Interact, 2012139u, new Vector3(-686.5492f, -26.138794f, 441.24512f), 961); obj134.Steps = list195; reference237 = obj134; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span288[num]; questSequence = new QuestSequence { Sequence = 6 @@ -355889,16 +357002,16 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span297 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference239 = ref span3[num2]; + ref QuestStep reference239 = ref span297[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Interact, 2012140u, new Vector3(-731.7464f, -27.084778f, 460.77673f), 961); index3 = 1; List list196 = new List(index3); CollectionsMarshal.SetCount(list196, index3); - span4 = CollectionsMarshal.AsSpan(list196); + Span span298 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span4[num3] = new DialogueChoice + span298[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME109_04427_Q3_000_163"), @@ -355909,7 +357022,7 @@ public static class AssemblyQuestLoader questSequence71.Steps = list4; reference238 = questSequence; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span288[num]; questSequence = new QuestSequence { Sequence = 7 @@ -355918,24 +357031,24 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span299 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-734.30804f, -28.391644f, 432.59787f), 961) + span299[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-734.30804f, -28.391644f, 432.59787f), 961) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012021u, new Vector3(-754.757f, -36.02661f, 411.12378f), 961) + span299[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012021u, new Vector3(-754.757f, -36.02661f, 411.12378f), 961) { DisableNavmesh = true, AetherCurrentId = 2818375u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012141u, new Vector3(-789.08984f, -36.05713f, 486.41187f), 961); + span299[index2] = new QuestStep(EInteractionType.Interact, 2012141u, new Vector3(-789.08984f, -36.05713f, 486.41187f), 961); questSequence72.Steps = list4; reference240 = questSequence; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span288[num]; QuestSequence obj135 = new QuestSequence { Sequence = 8 @@ -355943,13 +357056,13 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span300 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012142u, new Vector3(-803.4028f, -36.514893f, 513.6034f), 961); + span300[num2] = new QuestStep(EInteractionType.Interact, 2012142u, new Vector3(-803.4028f, -36.514893f, 513.6034f), 961); obj135.Steps = list197; reference241 = obj135; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span288[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -355957,9 +357070,9 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span301 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040087u, new Vector3(-664.1489f, -22.39482f, 533.8368f), 961); + span301[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040087u, new Vector3(-664.1489f, -22.39482f, 533.8368f), 961); obj136.Steps = list198; reference242 = obj136; questRoot57.QuestSequence = list2; @@ -355970,17 +357083,17 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span302 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "liza"; + span302[index] = "liza"; questRoot58.Author = list199; QuestRoot questRoot59 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span303 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span303[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -355988,13 +357101,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span304 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040088u, new Vector3(-655.72595f, -22.394821f, 521.87366f), 961); + span304[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040088u, new Vector3(-655.72595f, -22.394821f, 521.87366f), 961); obj137.Steps = list200; reference243 = obj137; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span303[num]; questSequence = new QuestSequence { Sequence = 1 @@ -356003,18 +357116,18 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span305 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037969u, new Vector3(-611.90204f, -22.39482f, 510.42944f), 961) + span305[index2] = new QuestStep(EInteractionType.AcceptQuest, 1037969u, new Vector3(-611.90204f, -22.39482f, 510.42944f), 961) { PickUpQuestId = new QuestId(4288) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040092u, new Vector3(-340.9629f, -39.973907f, 368.06274f), 961); + span305[index2] = new QuestStep(EInteractionType.Interact, 1040092u, new Vector3(-340.9629f, -39.973907f, 368.06274f), 961); questSequence73.Steps = list4; reference244 = questSequence; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span303[num]; QuestSequence obj138 = new QuestSequence { Sequence = 2 @@ -356022,13 +357135,13 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span306 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040097u, new Vector3(-213.79413f, -33.401405f, 242.35901f), 961); + span306[num2] = new QuestStep(EInteractionType.Interact, 1040097u, new Vector3(-213.79413f, -33.401405f, 242.35901f), 961); obj138.Steps = list201; reference245 = obj138; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span303[num]; questSequence = new QuestSequence { Sequence = 3 @@ -356037,9 +357150,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span307 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference247 = ref span3[index2]; + ref QuestStep reference247 = ref span307[index2]; QuestStep obj139 = new QuestStep(EInteractionType.Combat, null, new Vector3(-207.7455f, -30.993412f, 232.53859f), 961) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -356047,17 +357160,17 @@ public static class AssemblyQuestLoader num3 = 2; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span6 = CollectionsMarshal.AsSpan(list202); + Span span308 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span6[index3] = 14075u; + span308[index3] = 14075u; index3++; - span6[index3] = 14074u; + span308[index3] = 14074u; obj139.KillEnemyDataIds = list202; reference247 = obj139; questSequence74.Steps = list4; reference246 = questSequence; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span303[num]; QuestSequence obj140 = new QuestSequence { Sequence = 4 @@ -356065,13 +357178,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span309 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012145u, new Vector3(-212.23773f, -31.876099f, 233.66138f), 961); + span309[num2] = new QuestStep(EInteractionType.Interact, 2012145u, new Vector3(-212.23773f, -31.876099f, 233.66138f), 961); obj140.Steps = list203; reference248 = obj140; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span303[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -356079,9 +357192,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span310 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040100u, new Vector3(-638.1476f, -22.39482f, 504.90576f), 961) + span310[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040100u, new Vector3(-638.1476f, -22.39482f, 504.90576f), 961) { StopDistance = 5f }; @@ -356095,17 +357208,17 @@ public static class AssemblyQuestLoader num = 1; List list205 = new List(num); CollectionsMarshal.SetCount(list205, num); - span = CollectionsMarshal.AsSpan(list205); + Span span311 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "liza"; + span311[index] = "liza"; questRoot60.Author = list205; QuestRoot questRoot61 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span312 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span312[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -356113,16 +357226,16 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span313 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040101u, new Vector3(-635.5841f, -22.39482f, 505.08887f), 961) + span313[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040101u, new Vector3(-635.5841f, -22.39482f, 505.08887f), 961) { StopDistance = 5f }; obj142.Steps = list206; reference250 = obj142; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span312[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -356130,16 +357243,16 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span314 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040102u, new Vector3(-106.61487f, -10.281434f, 236.07227f), 961) + span314[index2] = new QuestStep(EInteractionType.Interact, 1040102u, new Vector3(-106.61487f, -10.281434f, 236.07227f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis }; obj143.Steps = list207; reference251 = obj143; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span312[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -356147,13 +357260,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span315 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040104u, new Vector3(-182.17749f, 12.500029f, -10.971252f), 961); + span315[num2] = new QuestStep(EInteractionType.Interact, 1040104u, new Vector3(-182.17749f, 12.500029f, -10.971252f), 961); obj144.Steps = list208; reference252 = obj144; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span312[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -356161,16 +357274,16 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span316 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040106u, new Vector3(-350.20984f, 161.78714f, 26.108154f), 961) + span316[index2] = new QuestStep(EInteractionType.Interact, 1040106u, new Vector3(-350.20984f, 161.78714f, 26.108154f), 961) { StopDistance = 5f }; obj145.Steps = list209; reference253 = obj145; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span312[num]; QuestSequence obj146 = new QuestSequence { Sequence = 4 @@ -356178,13 +357291,13 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span317 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012146u, new Vector3(-554.345f, 147.44788f, 98.25281f), 961); + span317[num2] = new QuestStep(EInteractionType.Interact, 2012146u, new Vector3(-554.345f, 147.44788f, 98.25281f), 961); obj146.Steps = list210; reference254 = obj146; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span312[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -356193,16 +357306,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span318 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference256 = ref span3[index2]; + ref QuestStep reference256 = ref span318[index2]; QuestStep questStep40 = new QuestStep(EInteractionType.CompleteQuest, 1040109u, new Vector3(-491.11166f, 140.39177f, -113.81708f), 961); index3 = 1; List list211 = new List(index3); CollectionsMarshal.SetCount(list211, index3); - span4 = CollectionsMarshal.AsSpan(list211); + Span span319 = CollectionsMarshal.AsSpan(list211); num3 = 0; - span4[num3] = new DialogueChoice + span319[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME111_04429_Q2_000_094"), @@ -356220,17 +357333,17 @@ public static class AssemblyQuestLoader num = 1; List list212 = new List(num); CollectionsMarshal.SetCount(list212, num); - span = CollectionsMarshal.AsSpan(list212); + Span span320 = CollectionsMarshal.AsSpan(list212); index = 0; - span[index] = "liza"; + span320[index] = "liza"; questRoot62.Author = list212; QuestRoot questRoot63 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span321 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span321[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -356238,13 +357351,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span322 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040109u, new Vector3(-491.11166f, 140.39177f, -113.81708f), 961); + span322[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040109u, new Vector3(-491.11166f, 140.39177f, -113.81708f), 961); obj147.Steps = list213; reference257 = obj147; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span321[num]; questSequence = new QuestSequence { Sequence = 1 @@ -356253,19 +357366,19 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span323 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 961) + span323[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 961) { StopDistance = 7f, Aetheryte = EAetheryteLocation.ElpisPoietenOikos }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040112u, new Vector3(-586.5721f, 167.99568f, -265.49176f), 961); + span323[index2] = new QuestStep(EInteractionType.Interact, 1040112u, new Vector3(-586.5721f, 167.99568f, -265.49176f), 961); questSequence76.Steps = list4; reference258 = questSequence; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span321[num]; QuestSequence obj148 = new QuestSequence { Sequence = 2 @@ -356273,13 +357386,13 @@ public static class AssemblyQuestLoader index2 = 1; List list214 = new List(index2); CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span324 = CollectionsMarshal.AsSpan(list214); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040112u, new Vector3(-586.5721f, 167.99568f, -265.49176f), 961); + span324[num2] = new QuestStep(EInteractionType.Interact, 1040112u, new Vector3(-586.5721f, 167.99568f, -265.49176f), 961); obj148.Steps = list214; reference259 = obj148; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span321[num]; QuestSequence obj149 = new QuestSequence { Sequence = 3 @@ -356287,13 +357400,13 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span325 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); + span325[index2] = new QuestStep(EInteractionType.Interact, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); obj149.Steps = list215; reference260 = obj149; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span321[num]; questSequence = new QuestSequence { Sequence = 4 @@ -356302,37 +357415,37 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span326 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference262 = ref span3[num2]; + ref QuestStep reference262 = ref span326[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040116u, new Vector3(-578.4542f, 159.66537f, -173.75458f), 961); QuestStep questStep41 = questStep; num3 = 4; list15 = new List(num3); CollectionsMarshal.SetCount(list15, num3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span327 = CollectionsMarshal.AsSpan(list15); index3 = 0; - span4[index3] = new DialogueChoice + span327[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q1_000_072") }; index3++; - span4[index3] = new DialogueChoice + span327[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q2_000_076"), Answer = new ExcelRef("TEXT_AKTKME112_04430_A2_000_077") }; index3++; - span4[index3] = new DialogueChoice + span327[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q3_000_089"), Answer = new ExcelRef("TEXT_AKTKME112_04430_A3_000_091") }; index3++; - span4[index3] = new DialogueChoice + span327[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q4_000_098"), @@ -356343,7 +357456,7 @@ public static class AssemblyQuestLoader questSequence77.Steps = list4; reference261 = questSequence; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span321[num]; QuestSequence obj150 = new QuestSequence { Sequence = 5 @@ -356351,13 +357464,13 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span328 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); + span328[index2] = new QuestStep(EInteractionType.Interact, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); obj150.Steps = list216; reference263 = obj150; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span321[num]; questSequence = new QuestSequence { Sequence = 6 @@ -356366,14 +357479,14 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span329 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-585.33386f, 159.16429f, -197.54811f), 961) + span329[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-585.33386f, 159.16429f, -197.54811f), 961) { Mount = true }; num2++; - ref QuestStep reference265 = ref span3[num2]; + ref QuestStep reference265 = ref span329[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040117u, new Vector3(-442.43536f, 140.56909f, -155.5047f), 961) { Comment = "Talk (2, 2, 1)" @@ -356382,29 +357495,29 @@ public static class AssemblyQuestLoader index3 = 4; list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - span4 = CollectionsMarshal.AsSpan(list15); + Span span330 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = new DialogueChoice + span330[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q5_000_152") }; num3++; - span4[num3] = new DialogueChoice + span330[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q6_000_154"), Answer = new ExcelRef("TEXT_AKTKME112_04430_A6_000_156") }; num3++; - span4[num3] = new DialogueChoice + span330[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q7_000_168"), Answer = new ExcelRef("TEXT_AKTKME112_04430_A7_000_170") }; num3++; - span4[num3] = new DialogueChoice + span330[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME112_04430_Q8_000_181"), @@ -356415,7 +357528,7 @@ public static class AssemblyQuestLoader questSequence78.Steps = list4; reference264 = questSequence; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span321[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -356423,9 +357536,9 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span331 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); + span331[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); obj151.Steps = list217; reference266 = obj151; questRoot63.QuestSequence = list2; @@ -356436,17 +357549,17 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span332 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span332[index] = "liza"; questRoot64.Author = list218; QuestRoot questRoot65 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span333 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span333[num]; questSequence = new QuestSequence { Sequence = 0 @@ -356455,16 +357568,16 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span334 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference268 = ref span3[num2]; + ref QuestStep reference268 = ref span334[num2]; QuestStep questStep43 = new QuestStep(EInteractionType.AcceptQuest, 1040115u, new Vector3(-595.0561f, 159.70364f, -175.24994f), 961); num3 = 1; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span4 = CollectionsMarshal.AsSpan(list219); + Span span335 = CollectionsMarshal.AsSpan(list219); index3 = 0; - span4[index3] = new DialogueChoice + span335[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKME113_04431_Q1_000_014"), @@ -356475,7 +357588,7 @@ public static class AssemblyQuestLoader questSequence79.Steps = list4; reference267 = questSequence; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span333[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 @@ -356483,13 +357596,13 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span336 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040118u, new Vector3(-814.51135f, 169.52979f, -194.35425f), 961); + span336[index2] = new QuestStep(EInteractionType.Interact, 1040118u, new Vector3(-814.51135f, 169.52979f, -194.35425f), 961); obj152.Steps = list220; reference269 = obj152; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span333[num]; QuestSequence obj153 = new QuestSequence { Sequence = 2 @@ -356497,13 +357610,13 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span337 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040121u, new Vector3(-833.9513f, 169.52928f, -61.905884f), 961); + span337[num2] = new QuestStep(EInteractionType.Interact, 1040121u, new Vector3(-833.9513f, 169.52928f, -61.905884f), 961); obj153.Steps = list221; reference270 = obj153; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span333[num]; QuestSequence obj154 = new QuestSequence { Sequence = 3 @@ -356511,13 +357624,13 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span338 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040121u, new Vector3(-833.9513f, 169.52928f, -61.905884f), 961); + span338[index2] = new QuestStep(EInteractionType.Interact, 1040121u, new Vector3(-833.9513f, 169.52928f, -61.905884f), 961); obj154.Steps = list222; reference271 = obj154; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span333[num]; QuestSequence obj155 = new QuestSequence { Sequence = 4 @@ -356525,13 +357638,13 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span339 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040124u, new Vector3(-848.38635f, 286.97595f, -175.86023f), 961); + span339[num2] = new QuestStep(EInteractionType.Interact, 1040124u, new Vector3(-848.38635f, 286.97595f, -175.86023f), 961); obj155.Steps = list223; reference272 = obj155; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span333[num]; QuestSequence obj156 = new QuestSequence { Sequence = 5 @@ -356539,13 +357652,13 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span340 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040126u, new Vector3(-719.7833f, 365.28336f, -334.64563f), 961); + span340[index2] = new QuestStep(EInteractionType.Interact, 1040126u, new Vector3(-719.7833f, 365.28336f, -334.64563f), 961); obj156.Steps = list224; reference273 = obj156; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span333[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -356553,9 +357666,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span341 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040128u, new Vector3(-664.4236f, 178.07872f, -334.5846f), 961) + span341[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040128u, new Vector3(-664.4236f, 178.07872f, -334.5846f), 961) { StopDistance = 5f }; @@ -356569,17 +357682,17 @@ public static class AssemblyQuestLoader num = 1; List list226 = new List(num); CollectionsMarshal.SetCount(list226, num); - span = CollectionsMarshal.AsSpan(list226); + Span span342 = CollectionsMarshal.AsSpan(list226); index = 0; - span[index] = "liza"; + span342[index] = "liza"; questRoot66.Author = list226; QuestRoot questRoot67 = questRoot; - index = 4; + index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span343 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span343[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -356587,16 +357700,16 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span344 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040128u, new Vector3(-664.4236f, 178.07872f, -334.5846f), 961) + span344[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040128u, new Vector3(-664.4236f, 178.07872f, -334.5846f), 961) { StopDistance = 5f }; obj158.Steps = list227; reference275 = obj158; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span343[num]; questSequence = new QuestSequence { Sequence = 1 @@ -356605,15 +357718,15 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span345 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-297.88638f, 146.9291f, 84.30863f), 961); + span345[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-297.88638f, 146.9291f, 84.30863f), 961); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012149u, new Vector3(-353.1396f, 146.92908f, 143.57214f), 961); + span345[num2] = new QuestStep(EInteractionType.Interact, 2012149u, new Vector3(-353.1396f, 146.92908f, 143.57214f), 961); questSequence80.Steps = list4; reference276 = questSequence; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span343[num]; questSequence = new QuestSequence { Sequence = 2 @@ -356622,9 +357735,9 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span346 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1040129u, new Vector3(-629.0532f, 138.676f, 62.302612f), 961) + span346[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1040129u, new Vector3(-629.0532f, 138.676f, 62.302612f), 961) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -356634,7 +357747,12 @@ public static class AssemblyQuestLoader questSequence81.Steps = list228; reference277 = questSequence; num++; - ref QuestSequence reference278 = ref span2[num]; + span343[num] = new QuestSequence + { + Sequence = 3 + }; + num++; + ref QuestSequence reference278 = ref span343[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -356642,9 +357760,9 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span347 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040129u, new Vector3(-629.0532f, 138.676f, 62.302612f), 961) + span347[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040129u, new Vector3(-629.0532f, 138.676f, 62.302612f), 961) { StopDistance = 5f }; @@ -356658,17 +357776,17 @@ public static class AssemblyQuestLoader num = 1; List list230 = new List(num); CollectionsMarshal.SetCount(list230, num); - span = CollectionsMarshal.AsSpan(list230); + Span span348 = CollectionsMarshal.AsSpan(list230); index = 0; - span[index] = "liza"; + span348[index] = "liza"; questRoot68.Author = list230; QuestRoot questRoot69 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span349 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span349[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -356676,16 +357794,16 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span350 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040129u, new Vector3(-629.0532f, 138.676f, 62.302612f), 961) + span350[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040129u, new Vector3(-629.0532f, 138.676f, 62.302612f), 961) { StopDistance = 5f }; obj160.Steps = list231; reference279 = obj160; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span349[num]; questSequence = new QuestSequence { Sequence = 1 @@ -356694,21 +357812,21 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span351 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012026u, new Vector3(-555.6268f, 158.09863f, 172.41162f), 961) + span351[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012026u, new Vector3(-555.6268f, 158.09863f, 172.41162f), 961) { AetherCurrentId = 2818380u }; num2++; - ref QuestStep reference281 = ref span3[num2]; + ref QuestStep reference281 = ref span351[num2]; QuestStep questStep44 = new QuestStep(EInteractionType.Interact, 1040132u, new Vector3(-513.6339f, 156.7207f, 198.68762f), 961); index3 = 1; List list232 = new List(index3); CollectionsMarshal.SetCount(list232, index3); - span4 = CollectionsMarshal.AsSpan(list232); + Span span352 = CollectionsMarshal.AsSpan(list232); num3 = 0; - span4[num3] = new DialogueChoice + span352[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME115_04433_Q1_000_021") @@ -356718,7 +357836,7 @@ public static class AssemblyQuestLoader questSequence82.Steps = list4; reference280 = questSequence; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span349[num]; QuestSequence obj161 = new QuestSequence { Sequence = 2 @@ -356726,13 +357844,13 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span353 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040134u, new Vector3(-515.2819f, 156.84904f, 199.32861f), 961); + span353[index2] = new QuestStep(EInteractionType.Interact, 1040134u, new Vector3(-515.2819f, 156.84904f, 199.32861f), 961); obj161.Steps = list233; reference282 = obj161; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span349[num]; questSequence = new QuestSequence { Sequence = 3 @@ -356741,9 +357859,9 @@ public static class AssemblyQuestLoader index2 = 4; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span354 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference284 = ref span3[num2]; + ref QuestStep reference284 = ref span354[num2]; QuestStep obj162 = new QuestStep(EInteractionType.AcceptQuest, 1041369u, new Vector3(-639.85657f, 162.30406f, -189.47137f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos @@ -356753,16 +357871,16 @@ public static class AssemblyQuestLoader num3 = 1; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span5 = CollectionsMarshal.AsSpan(list234); + Span span355 = CollectionsMarshal.AsSpan(list234); index3 = 0; - span5[index3] = new QuestId(4511); + span355[index3] = new QuestId(4511); skipAetheryteCondition3.QuestsCompleted = list234; skipConditions6.AetheryteShortcutIf = skipAetheryteCondition3; obj162.SkipConditions = skipConditions6; obj162.PickUpQuestId = new QuestId(4511); reference284 = obj162; num2++; - ref QuestStep reference285 = ref span3[num2]; + ref QuestStep reference285 = ref span354[num2]; QuestStep obj163 = new QuestStep(EInteractionType.AcceptQuest, 1041847u, new Vector3(-484.2146f, 141.86789f, -97.21527f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos @@ -356772,25 +357890,25 @@ public static class AssemblyQuestLoader index3 = 1; List list235 = new List(index3); CollectionsMarshal.SetCount(list235, index3); - span5 = CollectionsMarshal.AsSpan(list235); + Span span356 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span5[num3] = new QuestId(4313); + span356[num3] = new QuestId(4313); skipAetheryteCondition4.QuestsCompleted = list235; skipConditions7.AetheryteShortcutIf = skipAetheryteCondition4; obj163.SkipConditions = skipConditions7; obj163.PickUpQuestId = new QuestId(4313); reference285 = obj163; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-531.21313f, 159.97144f, -244.95073f), 961); + span354[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-531.21313f, 159.97144f, -244.95073f), 961); num2++; - ref QuestStep reference286 = ref span3[num2]; + ref QuestStep reference286 = ref span354[num2]; QuestStep questStep45 = new QuestStep(EInteractionType.Interact, 2012151u, new Vector3(-481.8647f, 157.36621f, -367.48303f), 961); num3 = 1; List list236 = new List(num3); CollectionsMarshal.SetCount(list236, num3); - span4 = CollectionsMarshal.AsSpan(list236); + Span span357 = CollectionsMarshal.AsSpan(list236); index3 = 0; - span4[index3] = new DialogueChoice + span357[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME115_04433_Q2_000_062") @@ -356800,7 +357918,7 @@ public static class AssemblyQuestLoader questSequence83.Steps = list4; reference283 = questSequence; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span349[num]; QuestSequence obj164 = new QuestSequence { Sequence = 4 @@ -356808,16 +357926,16 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span358 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042043u, new Vector3(-342.5498f, 294.93375f, -559.62463f), 961) + span358[index2] = new QuestStep(EInteractionType.Interact, 1042043u, new Vector3(-342.5498f, 294.93375f, -559.62463f), 961) { StopDistance = 6f }; obj164.Steps = list237; reference287 = obj164; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span349[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -356826,14 +357944,14 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span359 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012025u, new Vector3(-402.945f, 327.7484f, -691.3405f), 961) + span359[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012025u, new Vector3(-402.945f, 327.7484f, -691.3405f), 961) { AetherCurrentId = 2818379u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040135u, new Vector3(-407.46167f, 329.89032f, -759.24316f), 961); + span359[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040135u, new Vector3(-407.46167f, 329.89032f, -759.24316f), 961); questSequence84.Steps = list4; reference288 = questSequence; questRoot69.QuestSequence = list2; @@ -356844,17 +357962,17 @@ public static class AssemblyQuestLoader num = 1; List list238 = new List(num); CollectionsMarshal.SetCount(list238, num); - span = CollectionsMarshal.AsSpan(list238); + Span span360 = CollectionsMarshal.AsSpan(list238); index = 0; - span[index] = "liza"; + span360[index] = "liza"; questRoot70.Author = list238; QuestRoot questRoot71 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span361 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span361[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -356862,16 +357980,16 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span362 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040136u, new Vector3(-405.69165f, 329.81177f, -760.1892f), 961) + span362[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040136u, new Vector3(-405.69165f, 329.81177f, -760.1892f), 961) { StopDistance = 5f }; obj165.Steps = list239; reference289 = obj165; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span361[num]; questSequence = new QuestSequence { Sequence = 1 @@ -356880,16 +357998,16 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span363 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference291 = ref span3[num2]; + ref QuestStep reference291 = ref span363[num2]; QuestStep questStep46 = new QuestStep(EInteractionType.Interact, 2012153u, new Vector3(-207.7821f, 306.63f, -653.13196f), 961); index3 = 1; List list240 = new List(index3); CollectionsMarshal.SetCount(list240, index3); - span4 = CollectionsMarshal.AsSpan(list240); + Span span364 = CollectionsMarshal.AsSpan(list240); num3 = 0; - span4[num3] = new DialogueChoice + span364[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME116_04434_Q1_000_021") @@ -356899,7 +358017,7 @@ public static class AssemblyQuestLoader questSequence85.Steps = list4; reference290 = questSequence; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span361[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -356907,13 +358025,13 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span365 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040138u, new Vector3(-47.196167f, 151.94286f, -624.7196f), 961); + span365[index2] = new QuestStep(EInteractionType.Interact, 1040138u, new Vector3(-47.196167f, 151.94286f, -624.7196f), 961); obj166.Steps = list241; reference292 = obj166; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span361[num]; QuestSequence obj167 = new QuestSequence { Sequence = 3 @@ -356921,13 +358039,13 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span366 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040141u, new Vector3(242.20642f, 165.84848f, -608.6061f), 961); + span366[num2] = new QuestStep(EInteractionType.Interact, 1040141u, new Vector3(242.20642f, 165.84848f, -608.6061f), 961); obj167.Steps = list242; reference293 = obj167; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span361[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -356935,9 +358053,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span367 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040138u, new Vector3(-47.196167f, 151.94286f, -624.7196f), 961); + span367[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040138u, new Vector3(-47.196167f, 151.94286f, -624.7196f), 961); obj168.Steps = list243; reference294 = obj168; questRoot71.QuestSequence = list2; @@ -356948,17 +358066,17 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span368 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "liza"; + span368[index] = "liza"; questRoot72.Author = list244; QuestRoot questRoot73 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span369 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span369[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -356966,13 +358084,13 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span370 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040140u, new Vector3(-44.63269f, 151.69983f, -623.43787f), 961); + span370[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040140u, new Vector3(-44.63269f, 151.69983f, -623.43787f), 961); obj169.Steps = list245; reference295 = obj169; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span369[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -356980,13 +358098,13 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span371 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012155u, new Vector3(16.54684f, 128.4602f, -549.886f), 961); + span371[index2] = new QuestStep(EInteractionType.Interact, 2012155u, new Vector3(16.54684f, 128.4602f, -549.886f), 961); obj170.Steps = list246; reference296 = obj170; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span369[num]; QuestSequence obj171 = new QuestSequence { Sequence = 2 @@ -356994,13 +358112,13 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span372 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012158u, new Vector3(197.31433f, 91.569336f, -656.91614f), 961); + span372[num2] = new QuestStep(EInteractionType.Interact, 2012158u, new Vector3(197.31433f, 91.569336f, -656.91614f), 961); obj171.Steps = list247; reference297 = obj171; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span369[num]; QuestSequence obj172 = new QuestSequence { Sequence = 3 @@ -357008,13 +358126,13 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span373 = CollectionsMarshal.AsSpan(list248); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012161u, new Vector3(306.84363f, 138.47559f, -749.4774f), 961); + span373[index2] = new QuestStep(EInteractionType.Interact, 2012161u, new Vector3(306.84363f, 138.47559f, -749.4774f), 961); obj172.Steps = list248; reference298 = obj172; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span369[num]; QuestSequence obj173 = new QuestSequence { Sequence = 4 @@ -357022,13 +358140,13 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span374 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012164u, new Vector3(413.5653f, 148.63806f, -418.69232f), 961); + span374[num2] = new QuestStep(EInteractionType.Interact, 2012164u, new Vector3(413.5653f, 148.63806f, -418.69232f), 961); obj173.Steps = list249; reference299 = obj173; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span369[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -357036,9 +358154,9 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span375 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040147u, new Vector3(412.28345f, 148.76953f, -417.34955f), 961) + span375[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040147u, new Vector3(412.28345f, 148.76953f, -417.34955f), 961) { StopDistance = 5f }; @@ -357052,17 +358170,17 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span376 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "liza"; + span376[index] = "liza"; questRoot74.Author = list251; QuestRoot questRoot75 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span377 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span377[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -357070,16 +358188,16 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span378 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040148u, new Vector3(416.15918f, 148.81448f, -418.53973f), 961) + span378[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040148u, new Vector3(416.15918f, 148.81448f, -418.53973f), 961) { StopDistance = 5f }; obj175.Steps = list252; reference301 = obj175; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span377[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -357087,13 +358205,13 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span379 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012167u, new Vector3(436.057f, 149.12634f, -360.2503f), 961); + span379[index2] = new QuestStep(EInteractionType.Interact, 2012167u, new Vector3(436.057f, 149.12634f, -360.2503f), 961); obj176.Steps = list253; reference302 = obj176; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span377[num]; questSequence = new QuestSequence { Sequence = 2 @@ -357102,19 +358220,19 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span380 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(463.18567f, 138.58543f, -273.41803f), 961) + span380[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(463.18567f, 138.58543f, -273.41803f), 961) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012169u, new Vector3(523.7352f, 139.29956f, -186.9383f), 961); + span380[num2] = new QuestStep(EInteractionType.Interact, 2012169u, new Vector3(523.7352f, 139.29956f, -186.9383f), 961); questSequence86.Steps = list4; reference303 = questSequence; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span377[num]; questSequence = new QuestSequence { Sequence = 3 @@ -357123,15 +358241,15 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span381 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(726.4087f, 139.19812f, -131.47159f), 961); + span381[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(726.4087f, 139.19812f, -131.47159f), 961); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012170u, new Vector3(805.0812f, 153.521f, -210.55933f), 961); + span381[index2] = new QuestStep(EInteractionType.Interact, 2012170u, new Vector3(805.0812f, 153.521f, -210.55933f), 961); questSequence87.Steps = list4; reference304 = questSequence; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span377[num]; QuestSequence obj177 = new QuestSequence { Sequence = 4 @@ -357139,13 +358257,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span382 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012171u, new Vector3(741.39f, 148.05823f, -356.55762f), 961); + span382[num2] = new QuestStep(EInteractionType.Interact, 2012171u, new Vector3(741.39f, 148.05823f, -356.55762f), 961); obj177.Steps = list254; reference305 = obj177; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span377[num]; QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue @@ -357153,9 +358271,9 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span383 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040151u, new Vector3(504.35632f, 151.56888f, -303.88342f), 961) + span383[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040151u, new Vector3(504.35632f, 151.56888f, -303.88342f), 961) { StopDistance = 5f }; @@ -357169,17 +358287,17 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span384 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "liza"; + span384[index] = "liza"; questRoot76.Author = list256; QuestRoot questRoot77 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span385 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference307 = ref span2[num]; + ref QuestSequence reference307 = ref span385[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -357187,16 +358305,16 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span386 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040152u, new Vector3(508.75085f, 151.51599f, -303.39514f), 961) + span386[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040152u, new Vector3(508.75085f, 151.51599f, -303.39514f), 961) { StopDistance = 5f }; obj179.Steps = list257; reference307 = obj179; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span385[num]; QuestSequence obj180 = new QuestSequence { Sequence = 1 @@ -357204,13 +358322,13 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span387 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040154u, new Vector3(-401.23596f, 329.78302f, -760.3418f), 961); + span387[index2] = new QuestStep(EInteractionType.Interact, 1040154u, new Vector3(-401.23596f, 329.78302f, -760.3418f), 961); obj180.Steps = list258; reference308 = obj180; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span385[num]; questSequence = new QuestSequence { Sequence = 2 @@ -357219,9 +358337,9 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span388 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 961) + span388[num2] = new QuestStep(EInteractionType.Duty, null, null, 961) { DutyOptions = new DutyOptions { @@ -357232,12 +358350,12 @@ public static class AssemblyQuestLoader questSequence88.Steps = list259; reference309 = questSequence; num++; - span2[num] = new QuestSequence + span385[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span385[num]; QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue @@ -357245,9 +358363,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span389 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040159u, new Vector3(473.1975f, -17.131165f, 49.66809f), 961) + span389[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040159u, new Vector3(473.1975f, -17.131165f, 49.66809f), 961) { StopDistance = 5f }; @@ -357261,17 +358379,17 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span390 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "liza"; + span390[index] = "liza"; questRoot78.Author = list261; QuestRoot questRoot79 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span391 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span391[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -357279,16 +358397,16 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span392 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040159u, new Vector3(473.1975f, -17.131165f, 49.66809f), 961) + span392[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040159u, new Vector3(473.1975f, -17.131165f, 49.66809f), 961) { StopDistance = 5f }; obj182.Steps = list262; reference311 = obj182; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span391[num]; questSequence = new QuestSequence { Sequence = 1 @@ -357297,9 +358415,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span393 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference313 = ref span3[index2]; + ref QuestStep reference313 = ref span393[index2]; QuestStep obj183 = new QuestStep(EInteractionType.Interact, 1040160u, new Vector3(265.156f, 46.937138f, 790.70715f), 961) { Fly = true @@ -357307,9 +358425,9 @@ public static class AssemblyQuestLoader num3 = 1; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span4 = CollectionsMarshal.AsSpan(list263); + Span span394 = CollectionsMarshal.AsSpan(list263); index3 = 0; - span4[index3] = new DialogueChoice + span394[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKME120_04438_Q1_000_008") @@ -357319,7 +358437,7 @@ public static class AssemblyQuestLoader questSequence89.Steps = list4; reference312 = questSequence; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span391[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -357327,13 +358445,13 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span395 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.015319824f, 1.0223389f, 14.206055f), 844); + span395[num2] = new QuestStep(EInteractionType.Interact, 2009758u, new Vector3(-0.015319824f, 1.0223389f, 14.206055f), 844); obj184.Steps = list264; reference314 = obj184; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span391[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -357342,9 +358460,9 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span396 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span396[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -357355,7 +358473,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040161u, new Vector3(-0.35101318f, 1.9073486E-06f, -3.3417358f), 987); + span396[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040161u, new Vector3(-0.35101318f, 1.9073486E-06f, -3.3417358f), 987); questSequence90.Steps = list4; reference315 = questSequence; questRoot79.QuestSequence = list2; @@ -357366,17 +358484,17 @@ public static class AssemblyQuestLoader num = 1; List list265 = new List(num); CollectionsMarshal.SetCount(list265, num); - span = CollectionsMarshal.AsSpan(list265); + Span span397 = CollectionsMarshal.AsSpan(list265); index = 0; - span[index] = "liza"; + span397[index] = "liza"; questRoot80.Author = list265; QuestRoot questRoot81 = questRoot; - index = 3; + index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span398 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span398[num]; QuestSequence obj185 = new QuestSequence { Sequence = 0 @@ -357384,13 +358502,13 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span399 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040161u, new Vector3(-0.35101318f, 1.9073486E-06f, -3.3417358f), 987); + span399[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040161u, new Vector3(-0.35101318f, 1.9073486E-06f, -3.3417358f), 987); obj185.Steps = list266; reference316 = obj185; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span398[num]; questSequence = new QuestSequence { Sequence = 1 @@ -357399,9 +358517,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span400 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1039668u, new Vector3(-389.97485f, 21.999998f, 501.85388f), 958) + span400[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1039668u, new Vector3(-389.97485f, 21.999998f, 501.85388f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -357412,7 +358530,12 @@ public static class AssemblyQuestLoader questSequence91.Steps = list267; reference317 = questSequence; num++; - ref QuestSequence reference318 = ref span2[num]; + span398[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference318 = ref span398[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -357420,9 +358543,9 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span401 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039675u, new Vector3(-404.8982f, 21.999998f, 416.3423f), 958) + span401[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039675u, new Vector3(-404.8982f, 21.999998f, 416.3423f), 958) { StopDistance = 6f }; @@ -357436,17 +358559,17 @@ public static class AssemblyQuestLoader num = 1; List list269 = new List(num); CollectionsMarshal.SetCount(list269, num); - span = CollectionsMarshal.AsSpan(list269); + Span span402 = CollectionsMarshal.AsSpan(list269); index = 0; - span[index] = "liza"; + span402[index] = "liza"; questRoot82.Author = list269; QuestRoot questRoot83 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span403 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span403[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -357454,16 +358577,16 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span404 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039681u, new Vector3(-401.3886f, 22.030764f, 419.94336f), 958) + span404[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039681u, new Vector3(-401.3886f, 22.030764f, 419.94336f), 958) { StopDistance = 5f }; obj187.Steps = list270; reference319 = obj187; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span403[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -357471,13 +358594,13 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span405 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039685u, new Vector3(108.018555f, -10.587427f, 269.4895f), 962); + span405[num2] = new QuestStep(EInteractionType.Interact, 1039685u, new Vector3(108.018555f, -10.587427f, 269.4895f), 962); obj188.Steps = list271; reference320 = obj188; num++; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span403[num]; questSequence = new QuestSequence { Sequence = 2 @@ -357486,9 +358609,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span406 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span406[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -357501,7 +358624,7 @@ public static class AssemblyQuestLoader questSequence92.Steps = list4; reference321 = questSequence; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span403[num]; questSequence = new QuestSequence { Sequence = 3 @@ -357510,14 +358633,14 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span407 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2011937u, new Vector3(-0.015319824f, 1.1443481f, 14.785889f), 987) + span407[num2] = new QuestStep(EInteractionType.Interact, 2011937u, new Vector3(-0.015319824f, 1.1443481f, 14.785889f), 987) { TargetTerritoryId = (ushort)962 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039683u, new Vector3(-3.1586914f, 41.530132f, -160.35712f), 962) + span407[num2] = new QuestStep(EInteractionType.Interact, 1039683u, new Vector3(-3.1586914f, 41.530132f, -160.35712f), 962) { AethernetShortcut = new AethernetShortcut { @@ -357528,7 +358651,7 @@ public static class AssemblyQuestLoader questSequence93.Steps = list4; reference322 = questSequence; num++; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span403[num]; QuestSequence obj189 = new QuestSequence { Sequence = 4 @@ -357536,13 +358659,13 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span408 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012211u, new Vector3(0.38146973f, 43.59497f, -273.30438f), 962); + span408[index2] = new QuestStep(EInteractionType.Interact, 2012211u, new Vector3(0.38146973f, 43.59497f, -273.30438f), 962); obj189.Steps = list272; reference323 = obj189; num++; - ref QuestSequence reference324 = ref span2[num]; + ref QuestSequence reference324 = ref span403[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue @@ -357550,9 +358673,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span409 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039693u, new Vector3(2.5177002f, 40.2f, -235.67566f), 962); + span409[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039693u, new Vector3(2.5177002f, 40.2f, -235.67566f), 962); obj190.Steps = list273; reference324 = obj190; questRoot83.QuestSequence = list2; @@ -357563,17 +358686,17 @@ public static class AssemblyQuestLoader num = 1; List list274 = new List(num); CollectionsMarshal.SetCount(list274, num); - span = CollectionsMarshal.AsSpan(list274); + Span span410 = CollectionsMarshal.AsSpan(list274); index = 0; - span[index] = "liza"; + span410[index] = "liza"; questRoot84.Author = list274; QuestRoot questRoot85 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span411 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span411[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -357581,16 +358704,16 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span412 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039701u, new Vector3(4.257263f, 40.2f, -234.21082f), 962) + span412[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039701u, new Vector3(4.257263f, 40.2f, -234.21082f), 962) { StopDistance = 5f }; obj191.Steps = list275; reference325 = obj191; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span411[num]; QuestSequence obj192 = new QuestSequence { Sequence = 1 @@ -357598,16 +358721,16 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span413 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039702u, new Vector3(422.0492f, 166.41168f, -453.42188f), 956) + span413[num2] = new QuestStep(EInteractionType.Interact, 1039702u, new Vector3(422.0492f, 166.41168f, -453.42188f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosArcheion }; obj192.Steps = list276; reference326 = obj192; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span411[num]; questSequence = new QuestSequence { Sequence = 2 @@ -357616,16 +358739,16 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span414 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference328 = ref span3[index2]; + ref QuestStep reference328 = ref span414[index2]; QuestStep questStep47 = new QuestStep(EInteractionType.Interact, 1039545u, new Vector3(361.80652f, 170.1f, -393.36237f), 956); index3 = 1; List list277 = new List(index3); CollectionsMarshal.SetCount(list277, index3); - span4 = CollectionsMarshal.AsSpan(list277); + Span span415 = CollectionsMarshal.AsSpan(list277); num3 = 0; - span4[num3] = new DialogueChoice + span415[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMF103_04441_Q1_000_096") @@ -357633,11 +358756,11 @@ public static class AssemblyQuestLoader questStep47.DialogueChoices = list277; reference328 = questStep47; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039711u, new Vector3(346.4254f, 90.90158f, -371.1147f), 956); + span414[index2] = new QuestStep(EInteractionType.Interact, 1039711u, new Vector3(346.4254f, 90.90158f, -371.1147f), 956); questSequence94.Steps = list4; reference327 = questSequence; num++; - ref QuestSequence reference329 = ref span2[num]; + ref QuestSequence reference329 = ref span411[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -357645,13 +358768,13 @@ public static class AssemblyQuestLoader index2 = 1; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span416 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039712u, new Vector3(380.69727f, 79.691376f, 299.3667f), 956); + span416[num2] = new QuestStep(EInteractionType.Interact, 1039712u, new Vector3(380.69727f, 79.691376f, 299.3667f), 956); obj193.Steps = list278; reference329 = obj193; num++; - ref QuestSequence reference330 = ref span2[num]; + ref QuestSequence reference330 = ref span411[num]; questSequence = new QuestSequence { Sequence = 4 @@ -357660,16 +358783,16 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span417 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference331 = ref span3[index2]; + ref QuestStep reference331 = ref span417[index2]; QuestStep questStep48 = new QuestStep(EInteractionType.Interact, 1039721u, new Vector3(362.02026f, 79.691376f, 302.11328f), 956); num3 = 1; List list279 = new List(num3); CollectionsMarshal.SetCount(list279, num3); - span4 = CollectionsMarshal.AsSpan(list279); + Span span418 = CollectionsMarshal.AsSpan(list279); index3 = 0; - span4[index3] = new DialogueChoice + span418[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMF103_04441_Q1_000_181") @@ -357679,7 +358802,7 @@ public static class AssemblyQuestLoader questSequence95.Steps = list4; reference330 = questSequence; num++; - ref QuestSequence reference332 = ref span2[num]; + ref QuestSequence reference332 = ref span411[num]; QuestSequence obj194 = new QuestSequence { Sequence = 5 @@ -357687,13 +358810,13 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span419 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039722u, new Vector3(194.41516f, -23.530436f, 303.91382f), 956); + span419[num2] = new QuestStep(EInteractionType.Interact, 1039722u, new Vector3(194.41516f, -23.530436f, 303.91382f), 956); obj194.Steps = list280; reference332 = obj194; num++; - ref QuestSequence reference333 = ref span2[num]; + ref QuestSequence reference333 = ref span411[num]; QuestSequence obj195 = new QuestSequence { Sequence = 6 @@ -357701,13 +358824,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span420 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040448u, new Vector3(-21.286377f, -30.155542f, 637.41516f), 956); + span420[index2] = new QuestStep(EInteractionType.Interact, 1040448u, new Vector3(-21.286377f, -30.155542f, 637.41516f), 956); obj195.Steps = list281; reference333 = obj195; num++; - ref QuestSequence reference334 = ref span2[num]; + ref QuestSequence reference334 = ref span411[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -357715,9 +358838,9 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span421 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039740u, new Vector3(-19.058533f, -30.155542f, 637.07935f), 956); + span421[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039740u, new Vector3(-19.058533f, -30.155542f, 637.07935f), 956); obj196.Steps = list282; reference334 = obj196; questRoot85.QuestSequence = list2; @@ -357728,17 +358851,17 @@ public static class AssemblyQuestLoader num = 1; List list283 = new List(num); CollectionsMarshal.SetCount(list283, num); - span = CollectionsMarshal.AsSpan(list283); + Span span422 = CollectionsMarshal.AsSpan(list283); index = 0; - span[index] = "liza"; + span422[index] = "liza"; questRoot86.Author = list283; QuestRoot questRoot87 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span423 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference335 = ref span2[num]; + ref QuestSequence reference335 = ref span423[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 @@ -357746,16 +358869,16 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span424 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039733u, new Vector3(-20.767578f, -30.155542f, 638.7273f), 956) + span424[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039733u, new Vector3(-20.767578f, -30.155542f, 638.7273f), 956) { StopDistance = 5f }; obj197.Steps = list284; reference335 = obj197; num++; - ref QuestSequence reference336 = ref span2[num]; + ref QuestSequence reference336 = ref span423[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 @@ -357763,13 +358886,13 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span425 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039750u, new Vector3(28.091797f, -31.530422f, 90.196045f), 956); + span425[num2] = new QuestStep(EInteractionType.Interact, 1039750u, new Vector3(28.091797f, -31.530422f, 90.196045f), 956); obj198.Steps = list285; reference336 = obj198; num++; - ref QuestSequence reference337 = ref span2[num]; + ref QuestSequence reference337 = ref span423[num]; questSequence = new QuestSequence { Sequence = 2 @@ -357778,77 +358901,77 @@ public static class AssemblyQuestLoader num2 = 3; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span426 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference338 = ref span3[index2]; + ref QuestStep reference338 = ref span426[index2]; questStep = new QuestStep(EInteractionType.Interact, 1037271u, new Vector3(84.64172f, -31.530367f, 31.021484f), 956); QuestStep questStep49 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span427 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span427[num3] = null; num3++; - span7[num3] = null; + span427[num3] = null; num3++; - span7[num3] = null; + span427[num3] = null; num3++; - span7[num3] = null; + span427[num3] = null; num3++; - span7[num3] = null; + span427[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span427[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep49.CompletionQuestVariablesFlags = list75; reference338 = questStep; index2++; - ref QuestStep reference339 = ref span3[index2]; + ref QuestStep reference339 = ref span426[index2]; questStep = new QuestStep(EInteractionType.Interact, 1037253u, new Vector3(34.74475f, -28.549177f, 45.548096f), 956); QuestStep questStep50 = questStep; num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span428 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span428[index3] = null; index3++; - span7[index3] = null; + span428[index3] = null; index3++; - span7[index3] = null; + span428[index3] = null; index3++; - span7[index3] = null; + span428[index3] = null; index3++; - span7[index3] = null; + span428[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span428[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep50.CompletionQuestVariablesFlags = list75; reference339 = questStep; index2++; - ref QuestStep reference340 = ref span3[index2]; + ref QuestStep reference340 = ref span426[index2]; questStep = new QuestStep(EInteractionType.Interact, 1037275u, new Vector3(106.126465f, -29.529999f, -14.450317f), 956); QuestStep questStep51 = questStep; index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span429 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span429[num3] = null; num3++; - span7[num3] = null; + span429[num3] = null; num3++; - span7[num3] = null; + span429[num3] = null; num3++; - span7[num3] = null; + span429[num3] = null; num3++; - span7[num3] = null; + span429[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span429[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep51.CompletionQuestVariablesFlags = list75; reference340 = questStep; questSequence96.Steps = list4; reference337 = questSequence; num++; - ref QuestSequence reference341 = ref span2[num]; + ref QuestSequence reference341 = ref span423[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -357857,15 +358980,15 @@ public static class AssemblyQuestLoader index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span430 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 956) + span430[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 956) { StopDistance = 7f, Aetheryte = EAetheryteLocation.LabyrinthosSharlayanHamlet }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039761u, new Vector3(-17.685242f, -31.53043f, -76.798706f), 956); + span430[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039761u, new Vector3(-17.685242f, -31.53043f, -76.798706f), 956); questSequence97.Steps = list4; reference341 = questSequence; questRoot87.QuestSequence = list2; @@ -357876,17 +358999,17 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span431 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "liza"; + span431[index] = "liza"; questRoot88.Author = list286; QuestRoot questRoot89 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span432 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference342 = ref span2[num]; + ref QuestSequence reference342 = ref span432[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -357894,16 +359017,16 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span433 = CollectionsMarshal.AsSpan(list287); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039762u, new Vector3(-15.610046f, -31.53043f, -78.324646f), 956) + span433[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039762u, new Vector3(-15.610046f, -31.53043f, -78.324646f), 956) { StopDistance = 5f }; obj199.Steps = list287; reference342 = obj199; num++; - ref QuestSequence reference343 = ref span2[num]; + ref QuestSequence reference343 = ref span432[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -357911,13 +359034,13 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span434 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039766u, new Vector3(127.45862f, -17.530378f, -73.50275f), 956); + span434[num2] = new QuestStep(EInteractionType.Interact, 1039766u, new Vector3(127.45862f, -17.530378f, -73.50275f), 956); obj200.Steps = list288; reference343 = obj200; num++; - ref QuestSequence reference344 = ref span2[num]; + ref QuestSequence reference344 = ref span432[num]; questSequence = new QuestSequence { Sequence = 2 @@ -357926,9 +359049,9 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span435 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2012212u, new Vector3(126.35986f, -17.532654f, -77.073364f), 956) + span435[index2] = new QuestStep(EInteractionType.Snipe, 2012212u, new Vector3(126.35986f, -17.532654f, -77.073364f), 956) { StopDistance = 5f, Comment = "Find Points of Interest" @@ -357936,7 +359059,7 @@ public static class AssemblyQuestLoader questSequence98.Steps = list289; reference344 = questSequence; num++; - ref QuestSequence reference345 = ref span2[num]; + ref QuestSequence reference345 = ref span432[num]; questSequence = new QuestSequence { Sequence = 3 @@ -357945,9 +359068,9 @@ public static class AssemblyQuestLoader index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span436 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference346 = ref span3[num2]; + ref QuestStep reference346 = ref span436[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Combat, 2012213u, new Vector3(218.12769f, -25.742065f, 104.600464f), 956) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -357955,15 +359078,15 @@ public static class AssemblyQuestLoader num3 = 1; List list290 = new List(num3); CollectionsMarshal.SetCount(list290, num3); - span6 = CollectionsMarshal.AsSpan(list290); + Span span437 = CollectionsMarshal.AsSpan(list290); index3 = 0; - span6[index3] = 13983u; + span437[index3] = 13983u; obj201.KillEnemyDataIds = list290; reference346 = obj201; questSequence99.Steps = list4; reference345 = questSequence; num++; - ref QuestSequence reference347 = ref span2[num]; + ref QuestSequence reference347 = ref span432[num]; QuestSequence obj202 = new QuestSequence { Sequence = 4 @@ -357971,13 +359094,13 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span438 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040391u, new Vector3(211.65784f, -25.759167f, 98.22229f), 956); + span438[index2] = new QuestStep(EInteractionType.Interact, 1040391u, new Vector3(211.65784f, -25.759167f, 98.22229f), 956); obj202.Steps = list291; reference347 = obj202; num++; - ref QuestSequence reference348 = ref span2[num]; + ref QuestSequence reference348 = ref span432[num]; QuestSequence obj203 = new QuestSequence { Sequence = 5 @@ -357985,13 +359108,13 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span439 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040392u, new Vector3(187.396f, -23.530434f, 281.42212f), 956); + span439[num2] = new QuestStep(EInteractionType.Interact, 1040392u, new Vector3(187.396f, -23.530434f, 281.42212f), 956); obj203.Steps = list292; reference348 = obj203; num++; - ref QuestSequence reference349 = ref span2[num]; + ref QuestSequence reference349 = ref span432[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -358000,14 +359123,14 @@ public static class AssemblyQuestLoader num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span440 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039549u, new Vector3(229.87708f, -18.742016f, 298.72583f), 956) + span440[index2] = new QuestStep(EInteractionType.Interact, 1039549u, new Vector3(229.87708f, -18.742016f, 298.72583f), 956) { TargetTerritoryId = (ushort)956 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040397u, new Vector3(372.39636f, 79.691376f, 299.1836f), 956); + span440[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040397u, new Vector3(372.39636f, 79.691376f, 299.1836f), 956); questSequence100.Steps = list4; reference349 = questSequence; questRoot89.QuestSequence = list2; @@ -358018,17 +359141,17 @@ public static class AssemblyQuestLoader num = 1; List list293 = new List(num); CollectionsMarshal.SetCount(list293, num); - span = CollectionsMarshal.AsSpan(list293); + Span span441 = CollectionsMarshal.AsSpan(list293); index = 0; - span[index] = "liza"; + span441[index] = "liza"; questRoot90.Author = list293; QuestRoot questRoot91 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span442 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference350 = ref span2[num]; + ref QuestSequence reference350 = ref span442[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -358036,16 +359159,16 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span443 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040400u, new Vector3(373.6781f, 79.691376f, 299.8855f), 956) + span443[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040400u, new Vector3(373.6781f, 79.691376f, 299.8855f), 956) { StopDistance = 5f }; obj204.Steps = list294; reference350 = obj204; num++; - ref QuestSequence reference351 = ref span2[num]; + ref QuestSequence reference351 = ref span442[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -358053,13 +359176,13 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span444 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(494.8042f, 65.06f, -37.70508f), 956); + span444[index2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(494.8042f, 65.06f, -37.70508f), 956); obj205.Steps = list295; reference351 = obj205; num++; - ref QuestSequence reference352 = ref span2[num]; + ref QuestSequence reference352 = ref span442[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -358067,13 +359190,13 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span445 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037985u, new Vector3(481.8036f, 66.16195f, -108.537415f), 956); + span445[num2] = new QuestStep(EInteractionType.Interact, 1037985u, new Vector3(481.8036f, 66.16195f, -108.537415f), 956); obj206.Steps = list296; reference352 = obj206; num++; - ref QuestSequence reference353 = ref span2[num]; + ref QuestSequence reference353 = ref span442[num]; questSequence = new QuestSequence { Sequence = 3 @@ -358082,9 +359205,9 @@ public static class AssemblyQuestLoader num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span446 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference354 = ref span3[index2]; + ref QuestStep reference354 = ref span446[index2]; QuestStep obj207 = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(422.61563f, 65.31176f, -121.74779f), 956) { StopDistance = 0.25f @@ -358092,9 +359215,9 @@ public static class AssemblyQuestLoader index3 = 1; List list297 = new List(index3); CollectionsMarshal.SetCount(list297, index3); - span4 = CollectionsMarshal.AsSpan(list297); + Span span447 = CollectionsMarshal.AsSpan(list297); num3 = 0; - span4[num3] = new DialogueChoice + span447[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMF106_04444_Q3_000_125"), @@ -358105,7 +359228,7 @@ public static class AssemblyQuestLoader questSequence101.Steps = list4; reference353 = questSequence; num++; - ref QuestSequence reference355 = ref span2[num]; + ref QuestSequence reference355 = ref span442[num]; QuestSequence obj208 = new QuestSequence { Sequence = 4 @@ -358113,82 +359236,84 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span448 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(407.89633f, 65.16199f, -119.62697f), 956) + span448[num2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(407.89633f, 65.16199f, -119.62697f), 956) { StopDistance = 0.25f }; obj208.Steps = list298; reference355 = obj208; num++; - ref QuestSequence reference356 = ref span2[num]; - QuestSequence obj209 = new QuestSequence + ref QuestSequence reference356 = ref span442[num]; + questSequence = new QuestSequence { Sequence = 5 }; + QuestSequence questSequence102 = questSequence; num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span449 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(463.33115f, 65.16199f, -66.60645f), 956) + span449[index2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(463.33115f, 65.16199f, -66.60645f), 956) { StopDistance = 0.25f }; - obj209.Steps = list299; - reference356 = obj209; + questSequence102.Steps = list299; + reference356 = questSequence; num++; - ref QuestSequence reference357 = ref span2[num]; - QuestSequence obj210 = new QuestSequence + ref QuestSequence reference357 = ref span442[num]; + questSequence = new QuestSequence { Sequence = 6 }; + QuestSequence questSequence103 = questSequence; index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span450 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(485.30798f, 65.16199f, -96.01148f), 956) + span450[num2] = new QuestStep(EInteractionType.Interact, 1040402u, new Vector3(485.30798f, 65.16199f, -96.01148f), 956) { StopDistance = 0.25f }; - obj210.Steps = list300; - reference357 = obj210; + questSequence103.Steps = list300; + reference357 = questSequence; num++; - ref QuestSequence reference358 = ref span2[num]; - QuestSequence obj211 = new QuestSequence + ref QuestSequence reference358 = ref span442[num]; + QuestSequence obj209 = new QuestSequence { Sequence = 7 }; num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span451 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037985u, new Vector3(481.8036f, 66.16195f, -108.537415f), 956); - obj211.Steps = list301; - reference358 = obj211; + span451[index2] = new QuestStep(EInteractionType.Interact, 1037985u, new Vector3(481.8036f, 66.16195f, -108.537415f), 956); + obj209.Steps = list301; + reference358 = obj209; num++; - ref QuestSequence reference359 = ref span2[num]; + ref QuestSequence reference359 = ref span442[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue }; - QuestSequence questSequence102 = questSequence; + QuestSequence questSequence104 = questSequence; index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span452 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference360 = ref span3[num2]; + ref QuestStep reference360 = ref span452[num2]; QuestStep questStep52 = new QuestStep(EInteractionType.CompleteQuest, 1040400u, new Vector3(373.6781f, 79.691376f, 299.8855f), 956); num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span4 = CollectionsMarshal.AsSpan(list302); + Span span453 = CollectionsMarshal.AsSpan(list302); index3 = 0; - span4[index3] = new DialogueChoice + span453[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMF106_04444_Q4_000_272"), @@ -358196,7 +359321,7 @@ public static class AssemblyQuestLoader }; questStep52.DialogueChoices = list302; reference360 = questStep52; - questSequence102.Steps = list4; + questSequence104.Steps = list4; reference359 = questSequence; questRoot91.QuestSequence = list2; AddQuest(questId45, questRoot); @@ -358206,83 +359331,83 @@ public static class AssemblyQuestLoader num = 1; List list303 = new List(num); CollectionsMarshal.SetCount(list303, num); - span = CollectionsMarshal.AsSpan(list303); + Span span454 = CollectionsMarshal.AsSpan(list303); index = 0; - span[index] = "liza"; + span454[index] = "liza"; questRoot92.Author = list303; QuestRoot questRoot93 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span455 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference361 = ref span2[num]; - QuestSequence obj212 = new QuestSequence + ref QuestSequence reference361 = ref span455[num]; + QuestSequence obj210 = new QuestSequence { Sequence = 0 }; num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span456 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040401u, new Vector3(374.83777f, 79.691376f, 298.08484f), 956); - obj212.Steps = list304; - reference361 = obj212; + span456[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040401u, new Vector3(374.83777f, 79.691376f, 298.08484f), 956); + obj210.Steps = list304; + reference361 = obj210; num++; - ref QuestSequence reference362 = ref span2[num]; + ref QuestSequence reference362 = ref span455[num]; questSequence = new QuestSequence { Sequence = 1 }; - QuestSequence questSequence103 = questSequence; + QuestSequence questSequence105 = questSequence; index2 = 3; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span457 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041667u, new Vector3(443.96118f, 65.162f, -105.4552f), 956) + span457[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041667u, new Vector3(443.96118f, 65.162f, -105.4552f), 956) { PickUpQuestId = new QuestId(4480) }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.4520116f, -28.723352f, -42.992764f), 956) + span457[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.4520116f, -28.723352f, -42.992764f), 956) { StopDistance = 0.75f, Mount = true, AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039687u, new Vector3(-18.875488f, -31.53043f, -76.98181f), 956); - questSequence103.Steps = list4; + span457[num2] = new QuestStep(EInteractionType.Interact, 1039687u, new Vector3(-18.875488f, -31.53043f, -76.98181f), 956); + questSequence105.Steps = list4; reference362 = questSequence; num++; - ref QuestSequence reference363 = ref span2[num]; - QuestSequence obj213 = new QuestSequence + ref QuestSequence reference363 = ref span455[num]; + QuestSequence obj211 = new QuestSequence { Sequence = 2 }; num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span458 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040409u, new Vector3(-99.076904f, -28.516306f, -60.013794f), 956); - obj213.Steps = list305; - reference363 = obj213; + span458[index2] = new QuestStep(EInteractionType.Interact, 1040409u, new Vector3(-99.076904f, -28.516306f, -60.013794f), 956); + obj211.Steps = list305; + reference363 = obj211; num++; - ref QuestSequence reference364 = ref span2[num]; + ref QuestSequence reference364 = ref span455[num]; questSequence = new QuestSequence { Sequence = 3 }; - QuestSequence questSequence104 = questSequence; + QuestSequence questSequence106 = questSequence; index2 = 8; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span459 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference365 = ref span3[num2]; + ref QuestStep reference365 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040422u, new Vector3(-37.125244f, -29.530075f, -169.14624f), 956) { Comment = "Distracted Researcher" @@ -358291,23 +359416,23 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span460 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span460[num3] = null; num3++; - span7[num3] = null; + span460[num3] = null; num3++; - span7[num3] = null; + span460[num3] = null; num3++; - span7[num3] = null; + span460[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span460[num3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span460[num3] = null; questStep53.CompletionQuestVariablesFlags = list75; reference365 = questStep; num2++; - ref QuestStep reference366 = ref span3[num2]; + ref QuestStep reference366 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040416u, new Vector3(3.0670166f, -29.530357f, -126.17688f), 956) { Comment = "Hyperventilating Engineer" @@ -358316,23 +359441,23 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span461 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span461[index3] = null; index3++; - span7[index3] = null; + span461[index3] = null; index3++; - span7[index3] = null; + span461[index3] = null; index3++; - span7[index3] = null; + span461[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span461[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); index3++; - span7[index3] = null; + span461[index3] = null; questStep54.CompletionQuestVariablesFlags = list75; reference366 = questStep; num2++; - ref QuestStep reference367 = ref span3[num2]; + ref QuestStep reference367 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040420u, new Vector3(40.634766f, -17.53038f, -69.62695f), 956) { Comment = "Harried Aetherologist" @@ -358341,23 +359466,23 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span462 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span462[num3] = null; num3++; - span7[num3] = null; + span462[num3] = null; num3++; - span7[num3] = null; + span462[num3] = null; num3++; - span7[num3] = null; + span462[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span462[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span462[num3] = null; questStep55.CompletionQuestVariablesFlags = list75; reference367 = questStep; num2++; - ref QuestStep reference368 = ref span3[num2]; + ref QuestStep reference368 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040421u, new Vector3(48.142212f, -31.53043f, -48.111755f), 956) { Mount = true, @@ -358367,23 +359492,23 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span463 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span463[index3] = null; index3++; - span7[index3] = null; + span463[index3] = null; index3++; - span7[index3] = null; + span463[index3] = null; index3++; - span7[index3] = null; + span463[index3] = null; index3++; - span7[index3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span463[index3] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); index3++; - span7[index3] = null; + span463[index3] = null; questStep56.CompletionQuestVariablesFlags = list75; reference368 = questStep; num2++; - ref QuestStep reference369 = ref span3[num2]; + ref QuestStep reference369 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040417u, new Vector3(59.311768f, -29.530416f, -24.429688f), 956) { Comment = "Ponderous Mathematician" @@ -358392,23 +359517,23 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span464 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span464[num3] = null; num3++; - span7[num3] = null; + span464[num3] = null; num3++; - span7[num3] = null; + span464[num3] = null; num3++; - span7[num3] = null; + span464[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span464[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span464[num3] = null; questStep57.CompletionQuestVariablesFlags = list75; reference369 = questStep; num2++; - ref QuestStep reference370 = ref span3[num2]; + ref QuestStep reference370 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040418u, new Vector3(-19.394226f, -29.530432f, 10.299805f), 956) { Mount = true, @@ -358418,23 +359543,23 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span465 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span465[index3] = null; index3++; - span7[index3] = null; + span465[index3] = null; index3++; - span7[index3] = null; + span465[index3] = null; index3++; - span7[index3] = null; + span465[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span465[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); index3++; - span7[index3] = null; + span465[index3] = null; questStep58.CompletionQuestVariablesFlags = list75; reference370 = questStep; num2++; - ref QuestStep reference371 = ref span3[num2]; + ref QuestStep reference371 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040423u, new Vector3(-22.232422f, -31.530355f, 38.071167f), 956) { Mount = true, @@ -358444,23 +359569,23 @@ public static class AssemblyQuestLoader index3 = 6; list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span466 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span466[num3] = null; num3++; - span7[num3] = null; + span466[num3] = null; num3++; - span7[num3] = null; + span466[num3] = null; num3++; - span7[num3] = null; + span466[num3] = null; num3++; - span7[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span466[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num3++; - span7[num3] = null; + span466[num3] = null; questStep59.CompletionQuestVariablesFlags = list75; reference371 = questStep; num2++; - ref QuestStep reference372 = ref span3[num2]; + ref QuestStep reference372 = ref span459[num2]; questStep = new QuestStep(EInteractionType.Interact, 1040419u, new Vector3(-15.762573f, -31.530432f, -51.59082f), 956) { Comment = "Anxious Engineer" @@ -358469,71 +359594,73 @@ public static class AssemblyQuestLoader num3 = 6; list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span467 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span7[index3] = null; + span467[index3] = null; index3++; - span7[index3] = null; + span467[index3] = null; index3++; - span7[index3] = null; + span467[index3] = null; index3++; - span7[index3] = null; + span467[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span467[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); index3++; - span7[index3] = null; + span467[index3] = null; questStep60.CompletionQuestVariablesFlags = list75; reference372 = questStep; - questSequence104.Steps = list4; + questSequence106.Steps = list4; reference364 = questSequence; num++; - ref QuestSequence reference373 = ref span2[num]; - QuestSequence obj214 = new QuestSequence + ref QuestSequence reference373 = ref span455[num]; + QuestSequence obj212 = new QuestSequence { Sequence = 4 }; num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span468 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040436u, new Vector3(-78.26355f, -29.53f, -58.854065f), 956); - obj214.Steps = list306; - reference373 = obj214; + span468[index2] = new QuestStep(EInteractionType.Interact, 1040436u, new Vector3(-78.26355f, -29.53f, -58.854065f), 956); + obj212.Steps = list306; + reference373 = obj212; num++; - ref QuestSequence reference374 = ref span2[num]; - QuestSequence obj215 = new QuestSequence + ref QuestSequence reference374 = ref span455[num]; + questSequence = new QuestSequence { Sequence = 5 }; + QuestSequence questSequence107 = questSequence; index2 = 1; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span469 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012220u, new Vector3(-74.418274f, -29.58728f, -53.23877f), 956) + span469[num2] = new QuestStep(EInteractionType.Interact, 2012220u, new Vector3(-74.418274f, -29.58728f, -53.23877f), 956) { StopDistance = 5f }; - obj215.Steps = list307; - reference374 = obj215; + questSequence107.Steps = list307; + reference374 = questSequence; num++; - ref QuestSequence reference375 = ref span2[num]; - QuestSequence obj216 = new QuestSequence + ref QuestSequence reference375 = ref span455[num]; + questSequence = new QuestSequence { Sequence = byte.MaxValue }; + QuestSequence questSequence108 = questSequence; num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span470 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040436u, new Vector3(-78.26355f, -29.53f, -58.854065f), 956) + span470[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040436u, new Vector3(-78.26355f, -29.53f, -58.854065f), 956) { StopDistance = 5f }; - obj216.Steps = list308; - reference375 = obj216; + questSequence108.Steps = list308; + reference375 = questSequence; questRoot93.QuestSequence = list2; AddQuest(questId46, questRoot); QuestId questId47 = new QuestId(4446); @@ -358542,58 +359669,59 @@ public static class AssemblyQuestLoader num = 1; List list309 = new List(num); CollectionsMarshal.SetCount(list309, num); - span = CollectionsMarshal.AsSpan(list309); + Span span471 = CollectionsMarshal.AsSpan(list309); index = 0; - span[index] = "liza"; + span471[index] = "liza"; questRoot94.Author = list309; QuestRoot questRoot95 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span472 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference376 = ref span2[num]; - QuestSequence obj217 = new QuestSequence + ref QuestSequence reference376 = ref span472[num]; + questSequence = new QuestSequence { Sequence = 0 }; + QuestSequence questSequence109 = questSequence; index2 = 1; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span473 = CollectionsMarshal.AsSpan(list310); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040436u, new Vector3(-78.26355f, -29.53f, -58.854065f), 956) + span473[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040436u, new Vector3(-78.26355f, -29.53f, -58.854065f), 956) { StopDistance = 5f }; - obj217.Steps = list310; - reference376 = obj217; + questSequence109.Steps = list310; + reference376 = questSequence; num++; - ref QuestSequence reference377 = ref span2[num]; + ref QuestSequence reference377 = ref span472[num]; questSequence = new QuestSequence { Sequence = 1 }; - QuestSequence questSequence105 = questSequence; + QuestSequence questSequence110 = questSequence; num2 = 4; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span474 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041129u, new Vector3(-23.575256f, -31.53021f, 1.8463135f), 956) + span474[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041129u, new Vector3(-23.575256f, -31.53021f, 1.8463135f), 956) { PickUpQuestId = new QuestId(4329) }; index2++; - ref QuestStep reference378 = ref span3[index2]; + ref QuestStep reference378 = ref span474[index2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1041683u, new Vector3(-29.984009f, -31.53043f, -23.758362f), 956); QuestStep questStep61 = questStep; index3 = 1; List list311 = new List(index3); CollectionsMarshal.SetCount(list311, index3); - span4 = CollectionsMarshal.AsSpan(list311); + Span span475 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span4[num3] = new DialogueChoice + span475[num3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/044/AktKzi101_04484", @@ -358604,15 +359732,15 @@ public static class AssemblyQuestLoader questStep.PickUpQuestId = new QuestId(4484); reference378 = questStep; index2++; - ref QuestStep reference379 = ref span3[index2]; + ref QuestStep reference379 = ref span474[index2]; questStep = new QuestStep(EInteractionType.AcceptQuest, 1041313u, new Vector3(89.28052f, -17.530382f, -74.906555f), 956); QuestStep questStep62 = questStep; num3 = 1; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span4 = CollectionsMarshal.AsSpan(list312); + Span span476 = CollectionsMarshal.AsSpan(list312); index3 = 0; - span4[index3] = new DialogueChoice + span476[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/043/AktKzi005_04320", @@ -358623,86 +359751,86 @@ public static class AssemblyQuestLoader questStep.PickUpQuestId = new QuestId(4320); reference379 = questStep; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040444u, new Vector3(-424.24664f, -31.831255f, -38.895264f), 956); - questSequence105.Steps = list4; + span474[index2] = new QuestStep(EInteractionType.Interact, 1040444u, new Vector3(-424.24664f, -31.831255f, -38.895264f), 956); + questSequence110.Steps = list4; reference377 = questSequence; num++; - ref QuestSequence reference380 = ref span2[num]; - QuestSequence obj218 = new QuestSequence + ref QuestSequence reference380 = ref span472[num]; + QuestSequence obj213 = new QuestSequence { Sequence = 2 }; index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span477 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012223u, new Vector3(-427.2984f, -31.418396f, -38.19336f), 956); - obj218.Steps = list313; - reference380 = obj218; + span477[num2] = new QuestStep(EInteractionType.Interact, 2012223u, new Vector3(-427.2984f, -31.418396f, -38.19336f), 956); + obj213.Steps = list313; + reference380 = obj213; num++; - ref QuestSequence reference381 = ref span2[num]; - QuestSequence obj219 = new QuestSequence + ref QuestSequence reference381 = ref span472[num]; + QuestSequence obj214 = new QuestSequence { Sequence = 3 }; num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span478 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040446u, new Vector3(-697.4136f, -31.621387f, 164.11072f), 956); - obj219.Steps = list314; - reference381 = obj219; + span478[index2] = new QuestStep(EInteractionType.Interact, 1040446u, new Vector3(-697.4136f, -31.621387f, 164.11072f), 956); + obj214.Steps = list314; + reference381 = obj214; num++; - ref QuestSequence reference382 = ref span2[num]; + ref QuestSequence reference382 = ref span472[num]; questSequence = new QuestSequence { Sequence = 4 }; - QuestSequence questSequence106 = questSequence; + QuestSequence questSequence111 = questSequence; index2 = 2; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span479 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 956) + span479[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 956) { StopDistance = 6f, Aetheryte = EAetheryteLocation.LabyrinthosAporia }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040447u, new Vector3(-710.0176f, -31.53043f, 322.59094f), 956); - questSequence106.Steps = list4; + span479[num2] = new QuestStep(EInteractionType.Interact, 1040447u, new Vector3(-710.0176f, -31.53043f, 322.59094f), 956); + questSequence111.Steps = list4; reference382 = questSequence; num++; - ref QuestSequence reference383 = ref span2[num]; - QuestSequence obj220 = new QuestSequence + ref QuestSequence reference383 = ref span472[num]; + QuestSequence obj215 = new QuestSequence { Sequence = 5 }; num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span480 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040450u, new Vector3(-754.4213f, -29.529999f, 389.70007f), 956); - obj220.Steps = list315; - reference383 = obj220; + span480[index2] = new QuestStep(EInteractionType.Interact, 1040450u, new Vector3(-754.4213f, -29.529999f, 389.70007f), 956); + obj215.Steps = list315; + reference383 = obj215; num++; - ref QuestSequence reference384 = ref span2[num]; - QuestSequence obj221 = new QuestSequence + ref QuestSequence reference384 = ref span472[num]; + QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span481 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040447u, new Vector3(-710.0176f, -31.53043f, 322.59094f), 956); - obj221.Steps = list316; - reference384 = obj221; + span481[num2] = new QuestStep(EInteractionType.CompleteQuest, 1040447u, new Vector3(-710.0176f, -31.53043f, 322.59094f), 956); + obj216.Steps = list316; + reference384 = obj216; questRoot95.QuestSequence = list2; AddQuest(questId47, questRoot); QuestId questId48 = new QuestId(4447); @@ -358711,59 +359839,60 @@ public static class AssemblyQuestLoader num = 1; List list317 = new List(num); CollectionsMarshal.SetCount(list317, num); - span = CollectionsMarshal.AsSpan(list317); + Span span482 = CollectionsMarshal.AsSpan(list317); index = 0; - span[index] = "liza"; + span482[index] = "liza"; questRoot96.Author = list317; QuestRoot questRoot97 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span483 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference385 = ref span2[num]; - QuestSequence obj222 = new QuestSequence + ref QuestSequence reference385 = ref span483[num]; + questSequence = new QuestSequence { Sequence = 0 }; + QuestSequence questSequence112 = questSequence; num2 = 1; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span484 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040451u, new Vector3(-709.28516f, -31.53043f, 321.46167f), 956) + span484[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040451u, new Vector3(-709.28516f, -31.53043f, 321.46167f), 956) { StopDistance = 5f }; - obj222.Steps = list318; - reference385 = obj222; + questSequence112.Steps = list318; + reference385 = questSequence; num++; - ref QuestSequence reference386 = ref span2[num]; - QuestSequence obj223 = new QuestSequence + ref QuestSequence reference386 = ref span483[num]; + QuestSequence obj217 = new QuestSequence { Sequence = 1 }; index2 = 1; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span485 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040454u, new Vector3(-613.18384f, -19.786552f, 626.8557f), 956); - obj223.Steps = list319; - reference386 = obj223; + span485[num2] = new QuestStep(EInteractionType.Interact, 1040454u, new Vector3(-613.18384f, -19.786552f, 626.8557f), 956); + obj217.Steps = list319; + reference386 = obj217; num++; - ref QuestSequence reference387 = ref span2[num]; + ref QuestSequence reference387 = ref span483[num]; questSequence = new QuestSequence { Sequence = 2 }; - QuestSequence questSequence107 = questSequence; + QuestSequence questSequence113 = questSequence; num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span486 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference388 = ref span3[index2]; + ref QuestStep reference388 = ref span486[index2]; questStep = new QuestStep(EInteractionType.Combat, 2012225u, new Vector3(-594.5678f, -26.596497f, 609.09436f), 956) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -358772,62 +359901,62 @@ public static class AssemblyQuestLoader index3 = 3; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span6 = CollectionsMarshal.AsSpan(list320); + Span span487 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span6[num3] = 13982u; + span487[num3] = 13982u; num3++; - span6[num3] = 13981u; + span487[num3] = 13981u; num3++; - span6[num3] = 13980u; + span487[num3] = 13980u; questStep63.KillEnemyDataIds = list320; reference388 = questStep; - questSequence107.Steps = list4; + questSequence113.Steps = list4; reference387 = questSequence; num++; - ref QuestSequence reference389 = ref span2[num]; - QuestSequence obj224 = new QuestSequence + ref QuestSequence reference389 = ref span483[num]; + QuestSequence obj218 = new QuestSequence { Sequence = 3 }; index2 = 1; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span488 = CollectionsMarshal.AsSpan(list321); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012442u, new Vector3(-594.5678f, -26.596497f, 609.09436f), 956); - obj224.Steps = list321; - reference389 = obj224; + span488[num2] = new QuestStep(EInteractionType.Interact, 2012442u, new Vector3(-594.5678f, -26.596497f, 609.09436f), 956); + obj218.Steps = list321; + reference389 = obj218; num++; - ref QuestSequence reference390 = ref span2[num]; + ref QuestSequence reference390 = ref span483[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue }; - QuestSequence questSequence108 = questSequence; + QuestSequence questSequence114 = questSequence; num2 = 8; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span489 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-601.1813f, -24.48022f, 633.1958f), 956) + span489[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-601.1813f, -24.48022f, 633.1958f), 956) { Mount = true, Comment = "Avoids aggro + possible navmesh issue" }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.4733f, -22.860794f, 666.64417f), 956) + span489[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.4733f, -22.860794f, 666.64417f), 956) { Comment = "Avoids aggro + possible navmesh issue" }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011985u, new Vector3(-547.7532f, -18.051514f, 661.86f), 956) + span489[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011985u, new Vector3(-547.7532f, -18.051514f, 661.86f), 956) { AetherCurrentId = 2818316u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.94707f, -29.933468f, 674.6727f), 956); + span489[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.94707f, -29.933468f, 674.6727f), 956); index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-120.48093f, -21.96263f, 685.2332f), 956) + span489[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-120.48093f, -21.96263f, 685.2332f), 956) { DisableNavmesh = true, JumpDestination = new JumpDestination @@ -358838,20 +359967,20 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011986u, new Vector3(-128.06903f, -20.523438f, 676.7223f), 956) + span489[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2011986u, new Vector3(-128.06903f, -20.523438f, 676.7223f), 956) { DisableNavmesh = true, AetherCurrentId = 2818317u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.01625f, -30.313616f, 670.05585f), 956) + span489[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-114.01625f, -30.313616f, 670.05585f), 956) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040455u, new Vector3(10.147156f, -30.155546f, 619.62305f), 956); - questSequence108.Steps = list4; + span489[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040455u, new Vector3(10.147156f, -30.155546f, 619.62305f), 956); + questSequence114.Steps = list4; reference390 = questSequence; questRoot97.QuestSequence = list2; AddQuest(questId48, questRoot); @@ -358861,172 +359990,172 @@ public static class AssemblyQuestLoader num = 1; List list322 = new List(num); CollectionsMarshal.SetCount(list322, num); - span = CollectionsMarshal.AsSpan(list322); + Span span490 = CollectionsMarshal.AsSpan(list322); index = 0; - span[index] = "liza"; + span490[index] = "liza"; questRoot98.Author = list322; QuestRoot questRoot99 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span491 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference391 = ref span2[num]; - QuestSequence obj225 = new QuestSequence + ref QuestSequence reference391 = ref span491[num]; + QuestSequence obj219 = new QuestSequence { Sequence = 0 }; index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span492 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040455u, new Vector3(10.147156f, -30.155546f, 619.62305f), 956); - obj225.Steps = list323; - reference391 = obj225; + span492[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040455u, new Vector3(10.147156f, -30.155546f, 619.62305f), 956); + obj219.Steps = list323; + reference391 = obj219; num++; - ref QuestSequence reference392 = ref span2[num]; + ref QuestSequence reference392 = ref span491[num]; questSequence = new QuestSequence { Sequence = 1 }; - QuestSequence questSequence109 = questSequence; + QuestSequence questSequence115 = questSequence; num2 = 2; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span493 = CollectionsMarshal.AsSpan(list4); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.4520116f, -28.723352f, -42.992764f), 956) + span493[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.4520116f, -28.723352f, -42.992764f), 956) { Mount = true, AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet }; index2++; - ref QuestStep reference393 = ref span3[index2]; + ref QuestStep reference393 = ref span493[index2]; QuestStep questStep64 = new QuestStep(EInteractionType.Interact, 2012226u, new Vector3(-11.6427f, -31.540405f, -81.28485f), 956); num3 = 1; List list324 = new List(num3); CollectionsMarshal.SetCount(list324, num3); - span4 = CollectionsMarshal.AsSpan(list324); + Span span494 = CollectionsMarshal.AsSpan(list324); index3 = 0; - span4[index3] = new DialogueChoice + span494[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMF110_04448_Q1_000_031") }; questStep64.DialogueChoices = list324; reference393 = questStep64; - questSequence109.Steps = list4; + questSequence115.Steps = list4; reference392 = questSequence; num++; - ref QuestSequence reference394 = ref span2[num]; - QuestSequence obj226 = new QuestSequence + ref QuestSequence reference394 = ref span491[num]; + QuestSequence obj220 = new QuestSequence { Sequence = 2 }; index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span495 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040457u, new Vector3(36.51477f, -16.246998f, 129.47266f), 962); - obj226.Steps = list325; - reference394 = obj226; + span495[num2] = new QuestStep(EInteractionType.Interact, 1040457u, new Vector3(36.51477f, -16.246998f, 129.47266f), 962); + obj220.Steps = list325; + reference394 = obj220; num++; - ref QuestSequence reference395 = ref span2[num]; + ref QuestSequence reference395 = ref span491[num]; questSequence = new QuestSequence { Sequence = 3 }; - QuestSequence questSequence110 = questSequence; + QuestSequence questSequence116 = questSequence; num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span496 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040466u, new Vector3(-702.4186f, -31.53043f, 301.93018f), 956) + span496[index2] = new QuestStep(EInteractionType.Interact, 1040466u, new Vector3(-702.4186f, -31.53043f, 301.93018f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia }; - questSequence110.Steps = list326; + questSequence116.Steps = list326; reference395 = questSequence; num++; - ref QuestSequence reference396 = ref span2[num]; + ref QuestSequence reference396 = ref span491[num]; questSequence = new QuestSequence { Sequence = 4 }; - QuestSequence questSequence111 = questSequence; + QuestSequence questSequence117 = questSequence; index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span497 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference397 = ref span3[num2]; + ref QuestStep reference397 = ref span497[num2]; QuestStep questStep65 = new QuestStep(EInteractionType.Interact, 1040467u, new Vector3(-620.63025f, -27.670597f, 302.17432f), 956); index3 = 1; List list327 = new List(index3); CollectionsMarshal.SetCount(list327, index3); - span4 = CollectionsMarshal.AsSpan(list327); + Span span498 = CollectionsMarshal.AsSpan(list327); num3 = 0; - span4[num3] = new DialogueChoice + span498[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMF110_04448_Q2_000_111") }; questStep65.DialogueChoices = list327; reference397 = questStep65; - questSequence111.Steps = list4; + questSequence117.Steps = list4; reference396 = questSequence; num++; - ref QuestSequence reference398 = ref span2[num]; + ref QuestSequence reference398 = ref span491[num]; questSequence = new QuestSequence { Sequence = 5 }; - QuestSequence questSequence112 = questSequence; + QuestSequence questSequence118 = questSequence; num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span499 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040468u, new Vector3(-598.32153f, -191.11913f, 301.71655f), 956) + span499[index2] = new QuestStep(EInteractionType.Interact, 1040468u, new Vector3(-598.32153f, -191.11913f, 301.71655f), 956) { StopDistance = 7f }; - questSequence112.Steps = list328; + questSequence118.Steps = list328; reference398 = questSequence; num++; - ref QuestSequence reference399 = ref span2[num]; - QuestSequence obj227 = new QuestSequence + ref QuestSequence reference399 = ref span491[num]; + QuestSequence obj221 = new QuestSequence { Sequence = 6 }; index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span500 = CollectionsMarshal.AsSpan(list329); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-413.49243f, -220.16248f, 301.63266f), 956) + span500[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-413.49243f, -220.16248f, 301.63266f), 956) { RestartNavigationIfCancelled = false }; - obj227.Steps = list329; - reference399 = obj227; + obj221.Steps = list329; + reference399 = obj221; num++; - ref QuestSequence reference400 = ref span2[num]; - QuestSequence obj228 = new QuestSequence + ref QuestSequence reference400 = ref span491[num]; + QuestSequence obj222 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span501 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040478u, new Vector3(-406.9734f, -220.18355f, 304.1886f), 956); - obj228.Steps = list330; - reference400 = obj228; + span501[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040478u, new Vector3(-406.9734f, -220.18355f, 304.1886f), 956); + obj222.Steps = list330; + reference400 = obj222; questRoot99.QuestSequence = list2; AddQuest(questId49, questRoot); QuestId questId50 = new QuestId(4449); @@ -359035,90 +360164,90 @@ public static class AssemblyQuestLoader num = 1; List list331 = new List(num); CollectionsMarshal.SetCount(list331, num); - span = CollectionsMarshal.AsSpan(list331); + Span span502 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "liza"; + span502[index] = "liza"; questRoot100.Author = list331; QuestRoot questRoot101 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span503 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference401 = ref span2[num]; - QuestSequence obj229 = new QuestSequence + ref QuestSequence reference401 = ref span503[num]; + QuestSequence obj223 = new QuestSequence { Sequence = 0 }; index2 = 1; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span504 = CollectionsMarshal.AsSpan(list332); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040478u, new Vector3(-406.9734f, -220.18355f, 304.1886f), 956); - obj229.Steps = list332; - reference401 = obj229; + span504[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040478u, new Vector3(-406.9734f, -220.18355f, 304.1886f), 956); + obj223.Steps = list332; + reference401 = obj223; num++; - ref QuestSequence reference402 = ref span2[num]; - QuestSequence obj230 = new QuestSequence + ref QuestSequence reference402 = ref span503[num]; + QuestSequence obj224 = new QuestSequence { Sequence = 1 }; num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span505 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040487u, new Vector3(-234.6991f, -224.38274f, 349.01953f), 956); - obj230.Steps = list333; - reference402 = obj230; + span505[index2] = new QuestStep(EInteractionType.Interact, 1040487u, new Vector3(-234.6991f, -224.38274f, 349.01953f), 956); + obj224.Steps = list333; + reference402 = obj224; num++; - ref QuestSequence reference403 = ref span2[num]; + ref QuestSequence reference403 = ref span503[num]; questSequence = new QuestSequence { Sequence = 2 }; - QuestSequence questSequence113 = questSequence; + QuestSequence questSequence119 = questSequence; index2 = 1; list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span506 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference404 = ref span3[num2]; + ref QuestStep reference404 = ref span506[num2]; QuestStep questStep66 = new QuestStep(EInteractionType.Duty, null, null, 956); - DutyOptions obj231 = new DutyOptions + DutyOptions obj225 = new DutyOptions { ContentFinderConditionId = 786u }; num3 = 1; List list334 = new List(num3); CollectionsMarshal.SetCount(list334, num3); - span = CollectionsMarshal.AsSpan(list334); + Span span507 = CollectionsMarshal.AsSpan(list334); index3 = 0; - span[index3] = "No VBM module"; - obj231.Notes = list334; - questStep66.DutyOptions = obj231; + span507[index3] = "No VBM module"; + obj225.Notes = list334; + questStep66.DutyOptions = obj225; reference404 = questStep66; - questSequence113.Steps = list4; + questSequence119.Steps = list4; reference403 = questSequence; num++; - span2[num] = new QuestSequence + span503[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference405 = ref span2[num]; + ref QuestSequence reference405 = ref span503[num]; questSequence = new QuestSequence { Sequence = 4 }; - QuestSequence questSequence114 = questSequence; + QuestSequence questSequence120 = questSequence; num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span508 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1030) + span508[index2] = new QuestStep(EInteractionType.Duty, null, null, 1030) { DutyOptions = new DutyOptions { @@ -359126,41 +360255,41 @@ public static class AssemblyQuestLoader ContentFinderConditionId = 790u } }; - questSequence114.Steps = list335; + questSequence120.Steps = list335; reference405 = questSequence; num++; - span2[num] = new QuestSequence + span503[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference406 = ref span2[num]; - QuestSequence obj232 = new QuestSequence + ref QuestSequence reference406 = ref span503[num]; + QuestSequence obj226 = new QuestSequence { Sequence = 6 }; index2 = 1; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span509 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040503u, new Vector3(-221.4237f, -224.3827f, 364.40063f), 956); - obj232.Steps = list336; - reference406 = obj232; + span509[num2] = new QuestStep(EInteractionType.Interact, 1040503u, new Vector3(-221.4237f, -224.3827f, 364.40063f), 956); + obj226.Steps = list336; + reference406 = obj226; num++; - ref QuestSequence reference407 = ref span2[num]; + ref QuestSequence reference407 = ref span503[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue }; - QuestSequence questSequence115 = questSequence; + QuestSequence questSequence121 = questSequence; num2 = 1; list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span510 = CollectionsMarshal.AsSpan(list4); index2 = 0; - ref QuestStep reference408 = ref span3[index2]; - QuestStep obj233 = new QuestStep(EInteractionType.CompleteQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) + ref QuestStep reference408 = ref span510[index2]; + QuestStep obj227 = new QuestStep(EInteractionType.CompleteQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -359172,16 +360301,16 @@ public static class AssemblyQuestLoader index3 = 1; List list337 = new List(index3); CollectionsMarshal.SetCount(list337, index3); - span4 = CollectionsMarshal.AsSpan(list337); + Span span511 = CollectionsMarshal.AsSpan(list337); num3 = 0; - span4[num3] = new DialogueChoice + span511[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMF111_04449_Q4_000_344") }; - obj233.DialogueChoices = list337; - reference408 = obj233; - questSequence115.Steps = list4; + obj227.DialogueChoices = list337; + reference408 = obj227; + questSequence121.Steps = list4; reference407 = questSequence; questRoot101.QuestSequence = list2; AddQuest(questId50, questRoot); @@ -359228,9 +360357,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039793u, new Vector3(3.3111572f, 40.2f, -231.64728f), 962) + span4[num2] = new QuestStep(EInteractionType.Interact, 1039793u, new Vector3(3.3111572f, 40.2f, -231.64728f), 962) { AethernetShortcut = new AethernetShortcut { @@ -359249,9 +360378,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039804u, new Vector3(-0.16790771f, 41.37599f, -146.65448f), 962); + span5[index2] = new QuestStep(EInteractionType.Interact, 1039804u, new Vector3(-0.16790771f, 41.37599f, -146.65448f), 962); obj3.Steps = list5; reference3 = obj3; num++; @@ -359263,9 +360392,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039818u, new Vector3(29.861816f, 5.1499996f, -65.445984f), 962) + span6[num2] = new QuestStep(EInteractionType.Interact, 1039818u, new Vector3(29.861816f, 5.1499996f, -65.445984f), 962) { AethernetShortcut = new AethernetShortcut { @@ -359284,50 +360413,50 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span7[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2012347u, new Vector3(31.143677f, 5.081238f, -62.485718f), 962); int num3 = 6; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span4 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); int num4 = 0; - span4[num4] = new DialogueChoice + span8[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG101_04450_Q2_000_221") }; num4++; - span4[num4] = new DialogueChoice + span8[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG101_04450_Q3_000_240"), Answer = new ExcelRef("TEXT_AKTKMG101_04450_A3_000_241") }; num4++; - span4[num4] = new DialogueChoice + span8[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG101_04450_Q4_000_256"), Answer = new ExcelRef("TEXT_AKTKMG101_04450_A4_000_258") }; num4++; - span4[num4] = new DialogueChoice + span8[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG101_04450_Q5_000_276"), Answer = new ExcelRef("TEXT_AKTKMG101_04450_A5_000_278") }; num4++; - span4[num4] = new DialogueChoice + span8[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG101_04450_Q6_000_298"), Answer = new ExcelRef("TEXT_AKTKMG101_04450_A6_000_300") }; num4++; - span4[num4] = new DialogueChoice + span8[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG101_04450_Q7_000_305"), @@ -359346,9 +360475,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037047u, new Vector3(26.718506f, 5.1499996f, -65.87323f), 962) + span9[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037047u, new Vector3(26.718506f, 5.1499996f, -65.87323f), 962) { StopDistance = 5f }; @@ -359361,16 +360490,16 @@ public static class AssemblyQuestLoader num = 1; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index = 0; - span[index] = "liza"; + span10[index] = "liza"; questRoot2.Author = list10; index = 6; List list11 = new List(index); CollectionsMarshal.SetCount(list11, index); - span2 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span11[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -359378,13 +360507,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039818u, new Vector3(29.861816f, 5.1499996f, -65.445984f), 962); + span12[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039818u, new Vector3(29.861816f, 5.1499996f, -65.445984f), 962); obj7.Steps = list12; reference8 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span11[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -359392,9 +360521,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040276u, new Vector3(-99.076904f, 3.9334679f, 1.3884888f), 962) + span13[num2] = new QuestStep(EInteractionType.Interact, 1040276u, new Vector3(-99.076904f, 3.9334679f, 1.3884888f), 962) { AethernetShortcut = new AethernetShortcut { @@ -359405,7 +360534,7 @@ public static class AssemblyQuestLoader obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span11[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -359413,9 +360542,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039820u, new Vector3(-87.02222f, -13.777f, 147.29529f), 962) + span14[index2] = new QuestStep(EInteractionType.Interact, 1039820u, new Vector3(-87.02222f, -13.777f, 147.29529f), 962) { AethernetShortcut = new AethernetShortcut { @@ -359426,7 +360555,7 @@ public static class AssemblyQuestLoader obj9.Steps = list14; reference10 = obj9; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span11[num]; QuestSequence obj10 = new QuestSequence { Sequence = 3 @@ -359434,16 +360563,16 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039821u, new Vector3(-86.96118f, -13.777f, 149.70618f), 962) + span15[num2] = new QuestStep(EInteractionType.Interact, 1039821u, new Vector3(-86.96118f, -13.777f, 149.70618f), 962) { StopDistance = 5f }; obj10.Steps = list15; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span11[num]; QuestSequence obj11 = new QuestSequence { Sequence = 4 @@ -359451,9 +360580,9 @@ public static class AssemblyQuestLoader num2 = 2; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039823u, new Vector3(-282.09363f, 19.003872f, 20.248657f), 962) + span16[index2] = new QuestStep(EInteractionType.Interact, 1039823u, new Vector3(-282.09363f, 19.003872f, 20.248657f), 962) { AethernetShortcut = new AethernetShortcut { @@ -359462,7 +360591,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039825u, new Vector3(223.46838f, 24.898844f, -149.58423f), 962) + span16[index2] = new QuestStep(EInteractionType.Interact, 1039825u, new Vector3(223.46838f, 24.898844f, -149.58423f), 962) { AethernetShortcut = new AethernetShortcut { @@ -359473,7 +360602,7 @@ public static class AssemblyQuestLoader obj11.Steps = list16; reference12 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span11[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -359481,9 +360610,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span17[num2]; QuestStep obj13 = new QuestStep(EInteractionType.CompleteQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 5f, @@ -359496,9 +360625,9 @@ public static class AssemblyQuestLoader num4 = 1; List list18 = new List(num4); CollectionsMarshal.SetCount(list18, num4); - span4 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span4[num3] = new DialogueChoice + span18[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG102_04451_Q1_000_143") @@ -359514,16 +360643,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "liza"; + span19[index] = "liza"; questRoot3.Author = list19; index = 4; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -359531,16 +360660,16 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) + span21[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 5f }; obj14.Steps = list21; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -359548,9 +360677,9 @@ public static class AssemblyQuestLoader index2 = 3; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) + span22[num2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) { TargetTerritoryId = (ushort)956, AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, @@ -359563,19 +360692,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) + span22[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039827u, new Vector3(-323.38446f, -224.2727f, 301.56396f), 956) + span22[num2] = new QuestStep(EInteractionType.Interact, 1039827u, new Vector3(-323.38446f, -224.2727f, 301.56396f), 956) { Fly = false }; obj15.Steps = list22; reference16 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -359583,16 +360712,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span23[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1039847u, new Vector3(-334.92035f, -224.19772f, 311.9402f), 956); num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num4 = 0; - span4[num4] = new DialogueChoice + span24[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG103_04452_Q1_000_183") @@ -359602,7 +360731,7 @@ public static class AssemblyQuestLoader obj16.Steps = list23; reference17 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span20[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -359610,9 +360739,9 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039852u, new Vector3(-376.1197f, 80.7959f, 607.6904f), 960) + span25[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039852u, new Vector3(-376.1197f, 80.7959f, 607.6904f), 960) { StopDistance = 5f }; @@ -359625,16 +360754,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 6; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -359642,16 +360771,16 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039853u, new Vector3(-377.7066f, 80.86001f, 606.53076f), 960) + span28[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039853u, new Vector3(-377.7066f, 80.86001f, 606.53076f), 960) { StopDistance = 7f }; obj18.Steps = list28; reference20 = obj18; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -359659,13 +360788,13 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039860u, new Vector3(-31.11322f, 60.569f, 551.0491f), 960); + span29[num2] = new QuestStep(EInteractionType.Interact, 1039860u, new Vector3(-31.11322f, 60.569f, 551.0491f), 960); obj19.Steps = list29; reference21 = obj19; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -359673,74 +360802,74 @@ public static class AssemblyQuestLoader num2 = 3; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span30[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2012351u, new Vector3(-11.490112f, 61.905884f, 533.6842f), 960); num4 = 6; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - Span span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list31; reference23 = questStep3; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span30[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1040292u, new Vector3(6.5460815f, 60.71497f, 554.4059f), 960); num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - span5[num4] = null; + span32[num4] = null; num4++; - span5[num4] = null; + span32[num4] = null; num4++; - span5[num4] = null; + span32[num4] = null; num4++; - span5[num4] = null; + span32[num4] = null; num4++; - span5[num4] = null; + span32[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span32[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list32; reference24 = questStep4; index2++; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span30[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1040293u, new Vector3(56.77881f, 99.37216f, 665.5221f), 960); num4 = 6; List list33 = new List(num4); CollectionsMarshal.SetCount(list33, num4); - span5 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num3 = 0; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = null; + span33[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span33[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list33; reference25 = questStep5; obj20.Steps = list30; reference22 = obj20; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -359748,13 +360877,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039860u, new Vector3(-31.11322f, 60.569f, 551.0491f), 960); + span34[num2] = new QuestStep(EInteractionType.Interact, 1039860u, new Vector3(-31.11322f, 60.569f, 551.0491f), 960); obj21.Steps = list34; reference26 = obj21; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = 4 @@ -359762,13 +360891,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040294u, new Vector3(-373.00684f, 90.107704f, 460.99023f), 960); + span35[index2] = new QuestStep(EInteractionType.Interact, 1040294u, new Vector3(-373.00684f, 90.107704f, 460.99023f), 960); obj22.Steps = list35; reference27 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span27[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -359776,9 +360905,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039769u, new Vector3(-482.9328f, 73.09421f, 310.9331f), 960); + span36[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039769u, new Vector3(-482.9328f, 73.09421f, 310.9331f), 960); obj23.Steps = list36; reference28 = obj23; questRoot4.QuestSequence = list27; @@ -359788,16 +360917,16 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "liza"; + span37[index] = "liza"; questRoot5.Author = list37; index = 7; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span38[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -359805,16 +360934,16 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039772u, new Vector3(-476.2188f, 73.47535f, 309.86487f), 960) + span39[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039772u, new Vector3(-476.2188f, 73.47535f, 309.86487f), 960) { StopDistance = 7f }; obj24.Steps = list39; reference29 = obj24; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span38[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -359822,9 +360951,9 @@ public static class AssemblyQuestLoader index2 = 4; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span40[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 1038010u, new Vector3(-517.9065f, 72.5362f, 332.23462f), 960) { StopDistance = 8f @@ -359832,23 +360961,23 @@ public static class AssemblyQuestLoader num3 = 6; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num4 = 0; - span5[num4] = null; + span41[num4] = null; num4++; - span5[num4] = null; + span41[num4] = null; num4++; - span5[num4] = null; + span41[num4] = null; num4++; - span5[num4] = null; + span41[num4] = null; num4++; - span5[num4] = null; + span41[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span41[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list41; reference31 = obj26; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span40[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 1038008u, new Vector3(-603.9369f, 78.6382f, 303.8529f), 960) { StopDistance = 8f @@ -359856,29 +360985,29 @@ public static class AssemblyQuestLoader num4 = 6; List list42 = new List(num4); CollectionsMarshal.SetCount(list42, num4); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span42[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list42; reference32 = obj27; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 960) + span40[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 960) { StopDistance = 10f, Aetheryte = EAetheryteLocation.UltimaThuleReahTahra }; num2++; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span40[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 1038006u, new Vector3(-490.6844f, 88.871994f, 207.35486f), 960) { StopDistance = 8f @@ -359886,25 +361015,25 @@ public static class AssemblyQuestLoader num3 = 6; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span5 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num4 = 0; - span5[num4] = null; + span43[num4] = null; num4++; - span5[num4] = null; + span43[num4] = null; num4++; - span5[num4] = null; + span43[num4] = null; num4++; - span5[num4] = null; + span43[num4] = null; num4++; - span5[num4] = null; + span43[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span43[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj28.CompletionQuestVariablesFlags = list43; reference33 = obj28; obj25.Steps = list40; reference30 = obj25; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span38[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -359912,13 +361041,13 @@ public static class AssemblyQuestLoader num2 = 1; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039775u, new Vector3(-469.3523f, 55.880516f, -36.66742f), 960); + span44[index2] = new QuestStep(EInteractionType.Interact, 1039775u, new Vector3(-469.3523f, 55.880516f, -36.66742f), 960); obj29.Steps = list44; reference34 = obj29; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span38[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -359926,74 +361055,74 @@ public static class AssemblyQuestLoader index2 = 3; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span45[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2012283u, new Vector3(-465.1103f, 56.47351f, -30.71643f), 960); num4 = 6; List list46 = new List(num4); CollectionsMarshal.SetCount(list46, num4); - span5 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num3 = 0; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = null; + span46[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span46[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list46; reference36 = questStep6; num2++; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span45[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2012281u, new Vector3(-472.25153f, 56.26001f, -20.676025f), 960); num3 = 6; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span5 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num4 = 0; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span47[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list47; reference37 = questStep7; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span45[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2012282u, new Vector3(-479.3927f, 56.290405f, -33.676758f), 960); num4 = 6; List list48 = new List(num4); CollectionsMarshal.SetCount(list48, num4); - span5 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = null; + span48[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span48[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list48; reference38 = questStep8; obj30.Steps = list45; reference35 = obj30; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span38[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -360001,13 +361130,13 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012284u, new Vector3(-474.32672f, 56.198975f, -41.031555f), 960); + span49[index2] = new QuestStep(EInteractionType.Interact, 2012284u, new Vector3(-474.32672f, 56.198975f, -41.031555f), 960); obj31.Steps = list49; reference39 = obj31; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span38[num]; QuestSequence obj32 = new QuestSequence { Sequence = 5 @@ -360015,9 +361144,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span50[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, 1039776u, new Vector3(-572.2896f, 64.78333f, -200.3357f), 960) { StopDistance = 1f, @@ -360026,15 +361155,15 @@ public static class AssemblyQuestLoader num3 = 1; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - Span span6 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span6[num4] = 14002u; + span51[num4] = 14002u; obj33.KillEnemyDataIds = list51; reference41 = obj33; obj32.Steps = list50; reference40 = obj32; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span38[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -360042,9 +361171,9 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039776u, new Vector3(-572.2896f, 64.78333f, -200.3357f), 960) + span52[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039776u, new Vector3(-572.2896f, 64.78333f, -200.3357f), 960) { StopDistance = 8f }; @@ -360057,16 +361186,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "liza"; + span53[index] = "liza"; questRoot6.Author = list53; index = 5; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span54[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -360074,13 +361203,13 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041214u, new Vector3(-575.00574f, 65.25543f, -190.02063f), 960); + span55[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041214u, new Vector3(-575.00574f, 65.25543f, -190.02063f), 960); obj35.Steps = list55; reference43 = obj35; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span54[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -360088,16 +361217,16 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040295u, new Vector3(-504.0513f, 73.32458f, 273.9757f), 960) + span56[index2] = new QuestStep(EInteractionType.Interact, 1040295u, new Vector3(-504.0513f, 73.32458f, 273.9757f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra }; obj36.Steps = list56; reference44 = obj36; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span54[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -360105,16 +361234,16 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040306u, new Vector3(-772.3049f, 59.814697f, 55.954834f), 960) + span57[num2] = new QuestStep(EInteractionType.Interact, 1040306u, new Vector3(-772.3049f, 59.814697f, 55.954834f), 960) { StopDistance = 8f }; obj37.Steps = list57; reference45 = obj37; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span54[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -360122,13 +361251,13 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040301u, new Vector3(-620.44714f, 92.1207f, -203.35706f), 960); + span58[index2] = new QuestStep(EInteractionType.Interact, 1040301u, new Vector3(-620.44714f, 92.1207f, -203.35706f), 960); obj38.Steps = list58; reference46 = obj38; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span54[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -360136,11 +361265,11 @@ public static class AssemblyQuestLoader index2 = 2; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012544u, new Vector3(-608.7807f, 92.12769f, -208f), 960); + span59[num2] = new QuestStep(EInteractionType.Interact, 2012544u, new Vector3(-608.7807f, 92.12769f, -208f), 960); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2012429u, new Vector3(-471.27496f, 232.19641f, -253.10144f), 960) + span59[num2] = new QuestStep(EInteractionType.CompleteQuest, 2012429u, new Vector3(-471.27496f, 232.19641f, -253.10144f), 960) { StopDistance = 5f, Mount = false @@ -360154,16 +361283,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "liza"; + span60[index] = "liza"; questRoot7.Author = list60; index = 7; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span61[num]; QuestSequence obj40 = new QuestSequence { Sequence = 0 @@ -360171,16 +361300,16 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040307u, new Vector3(-469.29126f, 232.2548f, -252.8573f), 960) + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040307u, new Vector3(-469.29126f, 232.2548f, -252.8573f), 960) { StopDistance = 5f }; obj40.Steps = list62; reference48 = obj40; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = 1 @@ -360188,13 +361317,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040315u, new Vector3(-345.87628f, 254.66968f, -277.27173f), 960); + span63[num2] = new QuestStep(EInteractionType.Interact, 1040315u, new Vector3(-345.87628f, 254.66968f, -277.27173f), 960); obj41.Steps = list63; reference49 = obj41; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span61[num]; QuestSequence obj42 = new QuestSequence { Sequence = 2 @@ -360202,13 +361331,13 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040313u, new Vector3(-339.10126f, 255.53401f, -281.75793f), 960); + span64[index2] = new QuestStep(EInteractionType.Interact, 1040313u, new Vector3(-339.10126f, 255.53401f, -281.75793f), 960); obj42.Steps = list64; reference50 = obj42; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span61[num]; QuestSequence obj43 = new QuestSequence { Sequence = 3 @@ -360216,20 +361345,20 @@ public static class AssemblyQuestLoader index2 = 3; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-308.91977f, 262.7334f, -332.3608f), 960); + span65[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-308.91977f, 262.7334f, -332.3608f), 960); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012030u, new Vector3(-333.547f, 270.83228f, -361.50153f), 960) + span65[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012030u, new Vector3(-333.547f, 270.83228f, -361.50153f), 960) { AetherCurrentId = 2818389u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040317u, new Vector3(-200.57983f, 268.01642f, -312.58112f), 960); + span65[num2] = new QuestStep(EInteractionType.Interact, 1040317u, new Vector3(-200.57983f, 268.01642f, -312.58112f), 960); obj43.Steps = list65; reference51 = obj43; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span61[num]; QuestSequence obj44 = new QuestSequence { Sequence = 4 @@ -360237,13 +361366,13 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040318u, new Vector3(29.984009f, 270.45825f, -535.0271f), 960); + span66[index2] = new QuestStep(EInteractionType.Interact, 1040318u, new Vector3(29.984009f, 270.45825f, -535.0271f), 960); obj44.Steps = list66; reference52 = obj44; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span61[num]; QuestSequence obj45 = new QuestSequence { Sequence = 5 @@ -360251,34 +361380,34 @@ public static class AssemblyQuestLoader index2 = 6; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - ref QuestStep reference54 = ref span3[num2]; + ref QuestStep reference54 = ref span67[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.10138f, 269.016f, -591.87366f), 960); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num4 = 6; List list68 = new List(num4); CollectionsMarshal.SetCount(list68, num4); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span68[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list68; skipConditions.StepIf = skipStepConditions; questStep9.SkipConditions = skipConditions; reference54 = questStep9; num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span67[num2]; QuestStep obj46 = new QuestStep(EInteractionType.Interact, 2012354u, new Vector3(30.777344f, 272.51086f, -600.7019f), 960) { StopDistance = 4f, @@ -360287,23 +361416,23 @@ public static class AssemblyQuestLoader num3 = 6; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - span5 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num4 = 0; - span5[num4] = null; + span69[num4] = null; num4++; - span5[num4] = null; + span69[num4] = null; num4++; - span5[num4] = null; + span69[num4] = null; num4++; - span5[num4] = null; + span69[num4] = null; num4++; - span5[num4] = null; + span69[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span69[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj46.CompletionQuestVariablesFlags = list69; reference55 = obj46; num2++; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span67[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Interact, 2012355u, new Vector3(64.10315f, 272.4497f, -616.4492f), 960) { StopDistance = 4f @@ -360311,29 +361440,29 @@ public static class AssemblyQuestLoader num4 = 6; List list70 = new List(num4); CollectionsMarshal.SetCount(list70, num4); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = null; + span70[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span70[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj47.CompletionQuestVariablesFlags = list70; reference56 = obj47; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 960) + span67[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 960) { StopDistance = 8f, Aetheryte = EAetheryteLocation.UltimaThuleAbodeOfTheEa }; num2++; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span67[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Interact, 2012356u, new Vector3(115.526f, 272.99915f, -617.853f), 960) { StopDistance = 4f @@ -360341,23 +361470,23 @@ public static class AssemblyQuestLoader num3 = 6; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num4 = 0; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = null; + span71[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span71[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj48.CompletionQuestVariablesFlags = list71; reference57 = obj48; num2++; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span67[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Interact, 2012357u, new Vector3(151.59839f, 272.9381f, -592.5841f), 960) { StopDistance = 4f @@ -360365,25 +361494,25 @@ public static class AssemblyQuestLoader num4 = 6; List list72 = new List(num4); CollectionsMarshal.SetCount(list72, num4); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span72[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list72; reference58 = obj49; obj45.Steps = list67; reference53 = obj45; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span61[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -360391,9 +361520,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040318u, new Vector3(29.984009f, 270.45825f, -535.0271f), 960); + span73[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040318u, new Vector3(29.984009f, 270.45825f, -535.0271f), 960); obj50.Steps = list73; reference59 = obj50; questRoot7.QuestSequence = list61; @@ -360403,16 +361532,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "liza"; + span74[index] = "liza"; questRoot8.Author = list74; index = 5; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span75[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -360420,13 +361549,13 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040318u, new Vector3(29.984009f, 270.45825f, -535.0271f), 960); + span76[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040318u, new Vector3(29.984009f, 270.45825f, -535.0271f), 960); obj51.Steps = list76; reference60 = obj51; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span75[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -360434,13 +361563,13 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040329u, new Vector3(75.69995f, 268.99997f, -528.3436f), 960); + span77[index2] = new QuestStep(EInteractionType.Interact, 1040329u, new Vector3(75.69995f, 268.99997f, -528.3436f), 960); obj52.Steps = list77; reference61 = obj52; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span75[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -360448,13 +361577,13 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012358u, new Vector3(84.97742f, 269.06226f, -493.00375f), 960); + span78[num2] = new QuestStep(EInteractionType.Interact, 2012358u, new Vector3(84.97742f, 269.06226f, -493.00375f), 960); obj53.Steps = list78; reference62 = obj53; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span75[num]; QuestSequence obj54 = new QuestSequence { Sequence = 3 @@ -360462,13 +361591,13 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012358u, new Vector3(84.97742f, 269.06226f, -493.00375f), 960); + span79[index2] = new QuestStep(EInteractionType.Interact, 2012358u, new Vector3(84.97742f, 269.06226f, -493.00375f), 960); obj54.Steps = list79; reference63 = obj54; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span75[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -360476,9 +361605,9 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039759u, new Vector3(86.778076f, 269.0949f, -491.66098f), 960) + span80[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039759u, new Vector3(86.778076f, 269.0949f, -491.66098f), 960) { StopDistance = 7f }; @@ -360491,16 +361620,16 @@ public static class AssemblyQuestLoader num = 1; List list81 = new List(num); CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index = 0; - span[index] = "liza"; + span81[index] = "liza"; questRoot9.Author = list81; index = 4; List list82 = new List(index); CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span82[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -360508,16 +361637,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039760u, new Vector3(82.65808f, 269.0903f, -490.44025f), 960) + span83[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039760u, new Vector3(82.65808f, 269.0903f, -490.44025f), 960) { StopDistance = 7f }; obj56.Steps = list83; reference65 = obj56; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span82[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -360525,13 +361654,13 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040338u, new Vector3(-344.44196f, 263.13083f, -463.70648f), 960); + span84[num2] = new QuestStep(EInteractionType.Interact, 1040338u, new Vector3(-344.44196f, 263.13083f, -463.70648f), 960); obj57.Steps = list84; reference66 = obj57; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span82[num]; QuestSequence obj58 = new QuestSequence { Sequence = 2 @@ -360539,13 +361668,13 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040339u, new Vector3(-341.78687f, 263.37482f, -461.44812f), 960); + span85[index2] = new QuestStep(EInteractionType.Interact, 1040339u, new Vector3(-341.78687f, 263.37482f, -461.44812f), 960); obj58.Steps = list85; reference67 = obj58; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span82[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -360553,21 +361682,21 @@ public static class AssemblyQuestLoader index2 = 3; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(48.215565f, 269.00882f, -703.63995f), 960) + span86[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(48.215565f, 269.00882f, -703.63995f), 960) { Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012031u, new Vector3(13.107483f, 275.56262f, -756.40497f), 960) + span86[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012031u, new Vector3(13.107483f, 275.56262f, -756.40497f), 960) { DisableNavmesh = true, AetherCurrentId = 2818390u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039778u, new Vector3(184.03906f, 269.03912f, -637.6288f), 960); + span86[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039778u, new Vector3(184.03906f, 269.03912f, -637.6288f), 960); obj59.Steps = list86; reference68 = obj59; questRoot9.QuestSequence = list82; @@ -360577,16 +361706,16 @@ public static class AssemblyQuestLoader num = 1; List list87 = new List(num); CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index = 0; - span[index] = "liza"; + span87[index] = "liza"; questRoot10.Author = list87; index = 10; List list88 = new List(index); CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span88[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -360594,16 +361723,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039782u, new Vector3(183.12354f, 269.0203f, -633.5393f), 960) + span89[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039782u, new Vector3(183.12354f, 269.0203f, -633.5393f), 960) { StopDistance = 6f }; obj60.Steps = list89; reference69 = obj60; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span88[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -360611,23 +361740,23 @@ public static class AssemblyQuestLoader index2 = 3; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040876u, new Vector3(49.42395f, 269.25684f, -523.2472f), 960) + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1040876u, new Vector3(49.42395f, 269.25684f, -523.2472f), 960) { PickUpQuestId = new QuestId(4342) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038016u, new Vector3(105.42456f, 269.29584f, -454.3069f), 960) + span90[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038016u, new Vector3(105.42456f, 269.29584f, -454.3069f), 960) { PickUpQuestId = new QuestId(4346) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039787u, new Vector3(434.37854f, 284.02585f, -328.51147f), 960); + span90[num2] = new QuestStep(EInteractionType.Interact, 1039787u, new Vector3(434.37854f, 284.02585f, -328.51147f), 960); obj61.Steps = list90; reference70 = obj61; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span88[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -360635,16 +361764,16 @@ public static class AssemblyQuestLoader num2 = 2; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span91[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2012794u, new Vector3(440.7262f, 285.29785f, -319.50867f), 960); num3 = 1; List list92 = new List(num3); CollectionsMarshal.SetCount(list92, num3); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num4 = 0; - span4[num4] = new DialogueChoice + span92[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG110_04459_Q1_000_041") @@ -360652,7 +361781,7 @@ public static class AssemblyQuestLoader questStep10.DialogueChoices = list92; reference72 = questStep10; index2++; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span91[index2]; QuestStep obj63 = new QuestStep(EInteractionType.Combat, 2012286u, new Vector3(506.98096f, 439.68872f, 157f), 960) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -360660,17 +361789,17 @@ public static class AssemblyQuestLoader num4 = 2; List list93 = new List(num4); CollectionsMarshal.SetCount(list93, num4); - span6 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span6[num3] = 14000u; + span93[num3] = 14000u; num3++; - span6[num3] = 14001u; + span93[num3] = 14001u; obj63.KillEnemyDataIds = list93; reference73 = obj63; obj62.Steps = list91; reference71 = obj62; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span88[num]; QuestSequence obj64 = new QuestSequence { Sequence = 3 @@ -360678,13 +361807,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012287u, new Vector3(506.98096f, 439.68872f, 157f), 960); + span94[num2] = new QuestStep(EInteractionType.Interact, 2012287u, new Vector3(506.98096f, 439.68872f, 157f), 960); obj64.Steps = list94; reference74 = obj64; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span88[num]; QuestSequence obj65 = new QuestSequence { Sequence = 4 @@ -360692,16 +361821,16 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039790u, new Vector3(508.53735f, 439.695f, 155.59619f), 960) + span95[index2] = new QuestStep(EInteractionType.Interact, 1039790u, new Vector3(508.53735f, 439.695f, 155.59619f), 960) { StopDistance = 5f }; obj65.Steps = list95; reference75 = obj65; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span88[num]; QuestSequence obj66 = new QuestSequence { Sequence = 5 @@ -360709,13 +361838,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012288u, new Vector3(493.33936f, 439.68872f, 174.9447f), 960); + span96[num2] = new QuestStep(EInteractionType.Interact, 2012288u, new Vector3(493.33936f, 439.68872f, 174.9447f), 960); obj66.Steps = list96; reference76 = obj66; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span88[num]; QuestSequence obj67 = new QuestSequence { Sequence = 6 @@ -360723,9 +361852,9 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span97[index2]; QuestStep obj68 = new QuestStep(EInteractionType.Combat, 2012289u, new Vector3(490.44006f, 439.68872f, 191.30237f), 960) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -360733,15 +361862,15 @@ public static class AssemblyQuestLoader num3 = 1; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num4 = 0; - span6[num4] = 13999u; + span98[num4] = 13999u; obj68.KillEnemyDataIds = list98; reference78 = obj68; obj67.Steps = list97; reference77 = obj67; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span88[num]; QuestSequence obj69 = new QuestSequence { Sequence = 7 @@ -360749,18 +361878,18 @@ public static class AssemblyQuestLoader index2 = 2; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012033u, new Vector3(539.26904f, 437.9796f, 239.39868f), 960) + span99[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2012033u, new Vector3(539.26904f, 437.9796f, 239.39868f), 960) { AetherCurrentId = 2818392u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039791u, new Vector3(502.98303f, 436.99966f, 308.97986f), 960); + span99[num2] = new QuestStep(EInteractionType.Interact, 1039791u, new Vector3(502.98303f, 436.99966f, 308.97986f), 960); obj69.Steps = list99; reference79 = obj69; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span88[num]; QuestSequence obj70 = new QuestSequence { Sequence = 8 @@ -360768,74 +361897,74 @@ public static class AssemblyQuestLoader num2 = 3; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span100[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1038039u, new Vector3(521.9348f, 436.99805f, 329.76257f), 960); num4 = 6; List list101 = new List(num4); CollectionsMarshal.SetCount(list101, num4); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span101[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list101; reference81 = questStep11; index2++; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span100[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1038041u, new Vector3(517.54016f, 436.99878f, 345.44885f), 960); num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num4 = 0; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = null; + span102[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span102[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list102; reference82 = questStep12; index2++; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span100[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1038045u, new Vector3(504.6615f, 437.1449f, 347.64624f), 960); num4 = 6; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span103[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list103; reference83 = questStep13; obj70.Steps = list100; reference80 = obj70; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span88[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -360843,15 +361972,15 @@ public static class AssemblyQuestLoader index2 = 2; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 960) + span104[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 960) { StopDistance = 5f, Aetheryte = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039791u, new Vector3(502.98303f, 436.99966f, 308.97986f), 960); + span104[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039791u, new Vector3(502.98303f, 436.99966f, 308.97986f), 960); obj71.Steps = list104; reference84 = obj71; questRoot10.QuestSequence = list88; @@ -360861,16 +361990,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "liza"; + span105[index] = "liza"; questRoot11.Author = list105; index = 7; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span106[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -360878,16 +362007,16 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040340u, new Vector3(544.51807f, 437.9998f, 301.4419f), 960) + span107[index2] = new QuestStep(EInteractionType.AcceptQuest, 1040340u, new Vector3(544.51807f, 437.9998f, 301.4419f), 960) { StopDistance = 5f }; obj72.Steps = list107; reference85 = obj72; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span106[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -360895,21 +362024,21 @@ public static class AssemblyQuestLoader index2 = 3; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041656u, new Vector3(510.3075f, 436.9997f, 307.17932f), 960) + span108[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041656u, new Vector3(510.3075f, 436.9997f, 307.17932f), 960) { PickUpQuestId = new QuestId(4355) }; num2++; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span108[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.AcceptQuest, 1038043u, new Vector3(470.4203f, 437.00183f, 315.81592f), 960); num3 = 1; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span4 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num4 = 0; - span4[num4] = new DialogueChoice + span109[num4] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/043/AktKzk001_04354", @@ -360920,11 +362049,11 @@ public static class AssemblyQuestLoader questStep14.PickUpQuestId = new QuestId(4354); reference87 = questStep14; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040343u, new Vector3(624.3839f, 441.9763f, 437.33875f), 960); + span108[num2] = new QuestStep(EInteractionType.Interact, 1040343u, new Vector3(624.3839f, 441.9763f, 437.33875f), 960); obj73.Steps = list108; reference86 = obj73; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span106[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -360932,13 +362061,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012359u, new Vector3(623.3462f, 442.95398f, 441.00085f), 960); + span110[index2] = new QuestStep(EInteractionType.Interact, 2012359u, new Vector3(623.3462f, 442.95398f, 441.00085f), 960); obj74.Steps = list110; reference88 = obj74; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span106[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -360946,13 +362075,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040344u, new Vector3(624.99414f, 441.9763f, 439.9939f), 960); + span111[num2] = new QuestStep(EInteractionType.Interact, 1040344u, new Vector3(624.99414f, 441.9763f, 439.9939f), 960); obj75.Steps = list111; reference89 = obj75; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span106[num]; QuestSequence obj76 = new QuestSequence { Sequence = 4 @@ -360960,16 +362089,16 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 2012360u, new Vector3(525.13916f, 441.03137f, 375.50916f), 960) + span112[index2] = new QuestStep(EInteractionType.Snipe, 2012360u, new Vector3(525.13916f, 441.03137f, 375.50916f), 960) { Comment = "Find Errant Omicron" }; obj76.Steps = list112; reference90 = obj76; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span106[num]; QuestSequence obj77 = new QuestSequence { Sequence = 5 @@ -360977,13 +362106,13 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040349u, new Vector3(636.92664f, 438.64966f, 248.0658f), 960); + span113[num2] = new QuestStep(EInteractionType.Interact, 1040349u, new Vector3(636.92664f, 438.64966f, 248.0658f), 960); obj77.Steps = list113; reference91 = obj77; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span106[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -360991,16 +362120,16 @@ public static class AssemblyQuestLoader num2 = 2; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span114[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2012796u, new Vector3(639.27673f, 439.78027f, 241.77905f), 960); num4 = 1; List list115 = new List(num4); CollectionsMarshal.SetCount(list115, num4); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span4[num3] = new DialogueChoice + span115[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG111_04460_Q1_000_135") @@ -361008,7 +362137,7 @@ public static class AssemblyQuestLoader questStep15.DialogueChoices = list115; reference93 = questStep15; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041157u, new Vector3(801.63257f, 478.9742f, 196.79553f), 960); + span114[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041157u, new Vector3(801.63257f, 478.9742f, 196.79553f), 960); obj78.Steps = list114; reference92 = obj78; questRoot11.QuestSequence = list106; @@ -361018,16 +362147,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; + span116[index] = "liza"; questRoot12.Author = list116; index = 5; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span117[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -361035,13 +362164,13 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041158u, new Vector3(799.9846f, 479.0242f, 199.42017f), 960); + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041158u, new Vector3(799.9846f, 479.0242f, 199.42017f), 960); obj79.Steps = list118; reference94 = obj79; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span117[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -361049,16 +362178,16 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040342u, new Vector3(546.07446f, 437.9998f, 303.8529f), 960) + span119[index2] = new QuestStep(EInteractionType.Interact, 1040342u, new Vector3(546.07446f, 437.9998f, 303.8529f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; obj80.Steps = list119; reference95 = obj80; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span117[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -361066,16 +362195,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 1039565u, new Vector3(609.4606f, 440.4633f, 398.42822f), 960) + span120[num2] = new QuestStep(EInteractionType.Snipe, 1039565u, new Vector3(609.4606f, 440.4633f, 398.42822f), 960) { Comment = "Identify Anomaly (Head, Elbow or Knee)" }; obj81.Steps = list120; reference96 = obj81; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span117[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -361083,13 +362212,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041159u, new Vector3(624.0176f, 441.9763f, 439.78027f), 960); + span121[index2] = new QuestStep(EInteractionType.Interact, 1041159u, new Vector3(624.0176f, 441.9763f, 439.78027f), 960); obj82.Steps = list121; reference97 = obj82; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span117[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -361097,9 +362226,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041162u, new Vector3(623.5598f, 441.9763f, 436.78955f), 960); + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041162u, new Vector3(623.5598f, 441.9763f, 436.78955f), 960); obj83.Steps = list122; reference98 = obj83; questRoot12.QuestSequence = list117; @@ -361109,16 +362238,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span123[index] = "liza"; questRoot13.Author = list123; index = 6; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span124[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -361126,13 +362255,13 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041161u, new Vector3(622.4308f, 441.9763f, 436.17908f), 960); + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041161u, new Vector3(622.4308f, 441.9763f, 436.17908f), 960); obj84.Steps = list125; reference99 = obj84; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span124[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -361140,16 +362269,16 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041163u, new Vector3(493.15625f, 436.8645f, 360.46387f), 960) + span126[num2] = new QuestStep(EInteractionType.Interact, 1041163u, new Vector3(493.15625f, 436.8645f, 360.46387f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; obj85.Steps = list126; reference100 = obj85; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span124[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -361157,16 +362286,16 @@ public static class AssemblyQuestLoader num2 = 2; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span127[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2012795u, new Vector3(492.48486f, 438.04077f, 365.43823f), 960); num3 = 1; List list128 = new List(num3); CollectionsMarshal.SetCount(list128, num3); - span4 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num4 = 0; - span4[num4] = new DialogueChoice + span128[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG113_04462_Q1_000_040") @@ -361174,11 +362303,11 @@ public static class AssemblyQuestLoader questStep16.DialogueChoices = list128; reference102 = questStep16; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041165u, new Vector3(460.563f, 417.0675f, 415.21326f), 960); + span127[index2] = new QuestStep(EInteractionType.Interact, 1041165u, new Vector3(460.563f, 417.0675f, 415.21326f), 960); obj86.Steps = list127; reference101 = obj86; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span124[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -361186,16 +362315,16 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041166u, new Vector3(459.25073f, 417.0675f, 414.66382f), 960) + span129[num2] = new QuestStep(EInteractionType.Interact, 1041166u, new Vector3(459.25073f, 417.0675f, 414.66382f), 960) { StopDistance = 5f }; obj87.Steps = list129; reference103 = obj87; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span124[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -361203,16 +362332,16 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041165u, new Vector3(231.45715f, 566f, 317.96698f), 960) + span130[index2] = new QuestStep(EInteractionType.Interact, 1041165u, new Vector3(231.45715f, 566f, 317.96698f), 960) { StopDistance = 1f }; obj88.Steps = list130; reference104 = obj88; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span124[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -361220,9 +362349,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041167u, new Vector3(221.20996f, 566f, 314.4121f), 960); + span131[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041167u, new Vector3(221.20996f, 566f, 314.4121f), 960); obj89.Steps = list131; reference105 = obj89; questRoot13.QuestSequence = list124; @@ -361232,16 +362361,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot14.Author = list132; index = 6; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span133[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -361249,13 +362378,13 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041168u, new Vector3(222.52222f, 565.99994f, 313.1914f), 960); + span134[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041168u, new Vector3(222.52222f, 565.99994f, 313.1914f), 960); obj90.Steps = list134; reference106 = obj90; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span133[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -361263,33 +362392,33 @@ public static class AssemblyQuestLoader index2 = 6; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span135[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2012364u, new Vector3(203.9978f, 565.9723f, 296.98633f), 960); num4 = 6; List list136 = new List(num4); CollectionsMarshal.SetCount(list136, num4); - span5 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span5[num3] = null; + span136[num3] = null; num3++; - span5[num3] = null; + span136[num3] = null; num3++; - span5[num3] = null; + span136[num3] = null; num3++; - span5[num3] = null; + span136[num3] = null; num3++; - span5[num3] = null; + span136[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span136[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list136; num3 = 1; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span4 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num4 = 0; - span4[num4] = new DialogueChoice + span137[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG114_04463_Q1_000_031"), @@ -361298,115 +362427,115 @@ public static class AssemblyQuestLoader questStep17.DialogueChoices = list137; reference108 = questStep17; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span135[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2012367u, new Vector3(185.74805f, 568.902f, 240.03955f), 960); num4 = 6; List list138 = new List(num4); CollectionsMarshal.SetCount(list138, num4); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list138; reference109 = questStep18; num2++; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span135[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2012368u, new Vector3(163.16467f, 567.13196f, 280.93384f), 960); num3 = 6; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span5 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num4 = 0; - span5[num4] = null; + span139[num4] = null; num4++; - span5[num4] = null; + span139[num4] = null; num4++; - span5[num4] = null; + span139[num4] = null; num4++; - span5[num4] = null; + span139[num4] = null; num4++; - span5[num4] = null; + span139[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span139[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list139; reference110 = questStep19; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span135[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2012366u, new Vector3(157.24414f, 566.03345f, 295.97925f), 960); num4 = 6; List list140 = new List(num4); CollectionsMarshal.SetCount(list140, num4); - span5 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num3 = 0; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span140[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list140; reference111 = questStep20; num2++; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span135[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 2012369u, new Vector3(104.29541f, 569.2682f, 297.16943f), 960); num3 = 6; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num4 = 0; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = null; + span141[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span141[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list141; reference112 = questStep21; num2++; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span135[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 2012365u, new Vector3(78.99597f, 566.27747f, 241.9928f), 960); num4 = 6; List list142 = new List(num4); CollectionsMarshal.SetCount(list142, num4); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span142[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list142; num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span4 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num4 = 0; - span4[num4] = new DialogueChoice + span143[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMG114_04463_Q2_000_061"), @@ -361417,7 +362546,7 @@ public static class AssemblyQuestLoader obj91.Steps = list135; reference107 = obj91; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span133[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -361425,13 +362554,13 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041171u, new Vector3(39.993896f, 567.5f, 192.88928f), 960); + span144[index2] = new QuestStep(EInteractionType.Interact, 1041171u, new Vector3(39.993896f, 567.5f, 192.88928f), 960); obj92.Steps = list144; reference114 = obj92; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span133[num]; QuestSequence obj93 = new QuestSequence { Sequence = 3 @@ -361439,13 +362568,13 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041170u, new Vector3(145.28113f, 566f, 390.7987f), 960); + span145[num2] = new QuestStep(EInteractionType.Interact, 1041170u, new Vector3(145.28113f, 566f, 390.7987f), 960); obj93.Steps = list145; reference115 = obj93; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span133[num]; QuestSequence obj94 = new QuestSequence { Sequence = 4 @@ -361453,13 +362582,13 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.462573f, 637.1029f, 2.690414f), 1027); + span146[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(1.462573f, 637.1029f, 2.690414f), 1027); obj94.Steps = list146; reference116 = obj94; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span133[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -361467,9 +362596,9 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041173u, new Vector3(1.663208f, 637.10297f, 5.2338257f), 960) + span147[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041173u, new Vector3(1.663208f, 637.10297f, 5.2338257f), 960) { StopDistance = 5f, DisableNavmesh = true @@ -361483,16 +362612,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "liza"; + span148[index] = "liza"; questRoot15.Author = list148; index = 9; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span149[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -361500,16 +362629,16 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042216u, new Vector3(4.196167f, 637.10297f, 4.2266846f), 960) + span150[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042216u, new Vector3(4.196167f, 637.10297f, 4.2266846f), 960) { DisableNavmesh = true }; obj96.Steps = list150; reference118 = obj96; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span149[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -361517,9 +362646,9 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 960) + span151[num2] = new QuestStep(EInteractionType.Duty, null, null, 960) { DutyOptions = new DutyOptions { @@ -361529,12 +362658,12 @@ public static class AssemblyQuestLoader obj97.Steps = list151; reference119 = obj97; num++; - span2[num] = new QuestSequence + span149[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span149[num]; QuestSequence obj98 = new QuestSequence { Sequence = 3 @@ -361542,9 +362671,9 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1029) + span152[index2] = new QuestStep(EInteractionType.Duty, null, null, 1029) { DutyOptions = new DutyOptions { @@ -361554,12 +362683,12 @@ public static class AssemblyQuestLoader obj98.Steps = list152; reference120 = obj98; num++; - span2[num] = new QuestSequence + span149[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span149[num]; QuestSequence obj99 = new QuestSequence { Sequence = 5 @@ -361567,9 +362696,9 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1041179u, new Vector3(99.99231f, 0f, 89.98242f), 1026) + span153[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1041179u, new Vector3(99.99231f, 0f, 89.98242f), 1026) { DisableNavmesh = true, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -361580,12 +362709,12 @@ public static class AssemblyQuestLoader obj99.Steps = list153; reference121 = obj99; num++; - span2[num] = new QuestSequence + span149[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span149[num]; QuestSequence obj100 = new QuestSequence { Sequence = 7 @@ -361593,9 +362722,9 @@ public static class AssemblyQuestLoader num2 = 8; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span154[index2]; QuestStep obj101 = new QuestStep(EInteractionType.Interact, 1041188u, new Vector3(-0.16790771f, 0f, 0.8086548f), 351) { StopDistance = 5f, @@ -361604,23 +362733,23 @@ public static class AssemblyQuestLoader num4 = 6; List list155 = new List(num4); CollectionsMarshal.SetCount(list155, num4); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num3 = 0; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = null; + span155[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span155[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list155; reference123 = obj101; index2++; - ref QuestStep reference124 = ref span3[index2]; + ref QuestStep reference124 = ref span154[index2]; QuestStep obj102 = new QuestStep(EInteractionType.Interact, 1041181u, new Vector3(-1.236023f, 0f, 0.6560669f), 351) { StopDistance = 5f @@ -361628,44 +362757,44 @@ public static class AssemblyQuestLoader num3 = 6; List list156 = new List(num3); CollectionsMarshal.SetCount(list156, num3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num4 = 0; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = null; + span156[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span156[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj102.CompletionQuestVariablesFlags = list156; reference124 = obj102; index2++; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span154[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1041182u, new Vector3(-6.4240723f, 0.009977884f, -4.7455444f), 351); num4 = 6; List list157 = new List(num4); CollectionsMarshal.SetCount(list157, num4); - span5 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = null; + span157[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span157[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list157; reference125 = questStep23; index2++; - ref QuestStep reference126 = ref span3[index2]; + ref QuestStep reference126 = ref span154[index2]; QuestStep obj103 = new QuestStep(EInteractionType.Interact, 1041184u, new Vector3(-7.034485f, 0f, -5.8442383f), 351) { StopDistance = 5f @@ -361673,109 +362802,109 @@ public static class AssemblyQuestLoader num3 = 6; List list158 = new List(num3); CollectionsMarshal.SetCount(list158, num3); - span5 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num4 = 0; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = null; + span158[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span158[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list158; reference126 = obj103; index2++; - ref QuestStep reference127 = ref span3[index2]; + ref QuestStep reference127 = ref span154[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1041183u, new Vector3(6.6376343f, 0f, -6.790344f), 351); num4 = 6; List list159 = new List(num4); CollectionsMarshal.SetCount(list159, num4); - span5 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num3 = 0; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = null; + span159[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span159[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list159; reference127 = questStep24; index2++; - ref QuestStep reference128 = ref span3[index2]; + ref QuestStep reference128 = ref span154[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1041187u, new Vector3(10.482849f, 0f, -8.255188f), 351); num3 = 6; List list160 = new List(num3); CollectionsMarshal.SetCount(list160, num3); - span5 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num4 = 0; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span160[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list160; reference128 = questStep25; index2++; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span154[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1041185u, new Vector3(25.864014f, -1f, -5.7526855f), 351); num4 = 6; List list161 = new List(num4); CollectionsMarshal.SetCount(list161, num4); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span161[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list161; reference129 = questStep26; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span154[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1041186u, new Vector3(29.984009f, -1f, 0.1373291f), 351); num3 = 6; List list162 = new List(num3); CollectionsMarshal.SetCount(list162, num3); - span5 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num4 = 0; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = null; + span162[num4] = null; num4++; - span5[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); + span162[num4] = new QuestWorkValue(0, (byte)4, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list162; reference130 = questStep27; obj100.Steps = list154; reference122 = obj100; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span149[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -361783,16 +362912,16 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - ref QuestStep reference132 = ref span3[num2]; + ref QuestStep reference132 = ref span163[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.CompleteQuest, 1041189u, new Vector3(-0.015319824f, 0f, -7.1870728f), 351); num4 = 1; List list164 = new List(num4); CollectionsMarshal.SetCount(list164, num4); - span4 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span4[num3] = new DialogueChoice + span164[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMG115_04464_Q13_000_391") @@ -361808,16 +362937,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot16.Author = list165; index = 2; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span166[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -361825,13 +362954,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038500u, new Vector3(-357.83936f, 21.84602f, -91.32526f), 962); + span167[index2] = new QuestStep(EInteractionType.AcceptQuest, 1038500u, new Vector3(-357.83936f, 21.84602f, -91.32526f), 962); obj105.Steps = list167; reference133 = obj105; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span166[num]; QuestSequence obj106 = new QuestSequence { Sequence = byte.MaxValue @@ -361839,9 +362968,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038500u, new Vector3(-357.83936f, 21.84602f, -91.32526f), 962); + span168[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038500u, new Vector3(-357.83936f, 21.84602f, -91.32526f), 962); obj106.Steps = list168; reference134 = obj106; questRoot16.QuestSequence = list166; @@ -361851,16 +362980,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot17.Author = list169; index = 4; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span170[num]; QuestSequence obj107 = new QuestSequence { Sequence = 0 @@ -361868,9 +362997,9 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041268u, new Vector3(-81.1933f, 1.0795165f, 36.51477f), 962) + span171[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041268u, new Vector3(-81.1933f, 1.0795165f, 36.51477f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -361882,7 +363011,7 @@ public static class AssemblyQuestLoader obj107.Steps = list171; reference135 = obj107; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span170[num]; QuestSequence obj108 = new QuestSequence { Sequence = 1 @@ -361890,16 +363019,16 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039508u, new Vector3(-639.704f, -27.175835f, 301.07568f), 956) + span172[num2] = new QuestStep(EInteractionType.Interact, 1039508u, new Vector3(-639.704f, -27.175835f, 301.07568f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia }; obj108.Steps = list172; reference136 = obj108; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span170[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -361907,9 +363036,9 @@ public static class AssemblyQuestLoader num2 = 2; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033863u, new Vector3(118.02844f, 14.649026f, 7.156433f), 819) + span173[index2] = new QuestStep(EInteractionType.Interact, 1033863u, new Vector3(118.02844f, 14.649026f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -361920,11 +363049,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012425u, new Vector3(0.10675049f, -0.015319824f, -8.163635f), 844); + span173[index2] = new QuestStep(EInteractionType.Interact, 2012425u, new Vector3(0.10675049f, -0.015319824f, -8.163635f), 844); obj109.Steps = list173; reference137 = obj109; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span170[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -361932,9 +363061,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041271u, new Vector3(542.5039f, 7.6627564f, 50.91931f), 961) + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041271u, new Vector3(542.5039f, 7.6627564f, 50.91931f), 961) { NextQuestId = new QuestId(4476) }; @@ -361947,16 +363076,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "liza"; + span175[index] = "liza"; questRoot18.Author = list175; index = 5; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span176[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -361964,13 +363093,13 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041271u, new Vector3(542.5039f, 7.6627564f, 50.91931f), 961); + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041271u, new Vector3(542.5039f, 7.6627564f, 50.91931f), 961); obj111.Steps = list177; reference139 = obj111; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span176[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -361978,9 +363107,9 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041272u, new Vector3(228.19861f, 7.3858566f, 239.94812f), 961) + span178[num2] = new QuestStep(EInteractionType.Interact, 1041272u, new Vector3(228.19861f, 7.3858566f, 239.94812f), 961) { Fly = true, AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis @@ -361988,7 +363117,7 @@ public static class AssemblyQuestLoader obj112.Steps = list178; reference140 = obj112; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span176[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -361996,9 +363125,9 @@ public static class AssemblyQuestLoader num2 = 1; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span179[index2]; QuestStep obj114 = new QuestStep(EInteractionType.Interact, 1041273u, new Vector3(808.3772f, 152.22246f, -240.4975f), 961) { Fly = true @@ -362006,9 +363135,9 @@ public static class AssemblyQuestLoader num3 = 1; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span4 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num4 = 0; - span4[num4] = new DialogueChoice + span180[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKRA102_04476_SYSTEM_046") @@ -362018,7 +363147,7 @@ public static class AssemblyQuestLoader obj113.Steps = list179; reference141 = obj113; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span176[num]; QuestSequence obj115 = new QuestSequence { Sequence = 3 @@ -362026,9 +363155,9 @@ public static class AssemblyQuestLoader index2 = 1; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span181[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -362038,7 +363167,7 @@ public static class AssemblyQuestLoader obj115.Steps = list181; reference143 = obj115; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span176[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -362046,9 +363175,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041501u, new Vector3(101.51831f, -9.999997E-12f, 101.60974f), 1025) + span182[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041501u, new Vector3(101.51831f, -9.999997E-12f, 101.60974f), 1025) { StopDistance = 5f, NextQuestId = new QuestId(4477) @@ -362062,16 +363191,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot19.Author = list183; index = 3; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span184[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -362079,13 +363208,13 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041276u, new Vector3(99.07678f, 7.6875f, -66.971924f), 1025); + span185[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041276u, new Vector3(99.07678f, 7.6875f, -66.971924f), 1025); obj117.Steps = list185; reference145 = obj117; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span184[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -362093,9 +363222,9 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span186[index2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -362105,7 +363234,7 @@ public static class AssemblyQuestLoader obj118.Steps = list186; reference146 = obj118; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span184[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -362113,9 +363242,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041502u, new Vector3(99.22937f, 7.6875f, -67.88745f), 1025) + span187[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041502u, new Vector3(99.22937f, 7.6875f, -67.88745f), 1025) { StopDistance = 4f, NextQuestId = new QuestId(4478) @@ -362129,16 +363258,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot20.Author = list188; index = 3; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span189[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -362146,16 +363275,16 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041503u, new Vector3(100.87732f, 7.6875f, -67.61273f), 1025) + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041503u, new Vector3(100.87732f, 7.6875f, -67.61273f), 1025) { StopDistance = 4f }; obj120.Steps = list190; reference148 = obj120; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span189[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -362163,9 +363292,9 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span191[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -362175,7 +363304,7 @@ public static class AssemblyQuestLoader obj121.Steps = list191; reference149 = obj121; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span189[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -362183,9 +363312,9 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041278u, new Vector3(98.34436f, -1E-11f, -29.678833f), 1025) + span192[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041278u, new Vector3(98.34436f, -1E-11f, -29.678833f), 1025) { StopDistance = 5f, NextQuestId = new QuestId(4479) @@ -362199,16 +363328,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "liza"; + span193[index] = "liza"; questRoot21.Author = list193; index = 6; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span194[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -362216,16 +363345,16 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041278u, new Vector3(98.34436f, -1E-11f, -29.678833f), 1025) + span195[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041278u, new Vector3(98.34436f, -1E-11f, -29.678833f), 1025) { StopDistance = 5f }; obj123.Steps = list195; reference151 = obj123; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span194[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -362233,13 +363362,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041279u, new Vector3(114.54944f, -9.999999E-12f, -25.742065f), 1025); + span196[index2] = new QuestStep(EInteractionType.Interact, 1041279u, new Vector3(114.54944f, -9.999999E-12f, -25.742065f), 1025); obj124.Steps = list196; reference152 = obj124; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span194[num]; QuestSequence obj125 = new QuestSequence { Sequence = 2 @@ -362247,9 +363376,9 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span197[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -362259,12 +363388,12 @@ public static class AssemblyQuestLoader obj125.Steps = list197; reference153 = obj125; num++; - span2[num] = new QuestSequence + span194[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span194[num]; QuestSequence obj126 = new QuestSequence { Sequence = 4 @@ -362272,16 +363401,16 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041280u, new Vector3(98.95471f, -1E-11f, -29.953552f), 1025) + span198[index2] = new QuestStep(EInteractionType.Interact, 1041280u, new Vector3(98.95471f, -1E-11f, -29.953552f), 1025) { StopDistance = 5f }; obj126.Steps = list198; reference154 = obj126; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span194[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -362289,9 +363418,9 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041934u, new Vector3(-639.765f, -27.175016f, 301.1062f), 956) + span199[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041934u, new Vector3(-639.765f, -27.175016f, 301.1062f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, NextQuestId = new QuestId(4635) @@ -362305,16 +363434,16 @@ public static class AssemblyQuestLoader num = 1; List list200 = new List(num); CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index = 0; - span[index] = "liza"; + span200[index] = "liza"; questRoot22.Author = list200; index = 7; List list201 = new List(index); CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num = 0; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span201[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -362322,13 +363451,13 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041667u, new Vector3(443.96118f, 65.162f, -105.4552f), 956); + span202[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041667u, new Vector3(443.96118f, 65.162f, -105.4552f), 956); obj128.Steps = list202; reference156 = obj128; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span201[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -362336,13 +363465,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012725u, new Vector3(693.1715f, 99.01575f, 123.52173f), 956); + span203[num2] = new QuestStep(EInteractionType.Interact, 2012725u, new Vector3(693.1715f, 99.01575f, 123.52173f), 956); obj129.Steps = list203; reference157 = obj129; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span201[num]; QuestSequence obj130 = new QuestSequence { Sequence = 2 @@ -362350,13 +363479,13 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012726u, new Vector3(806.79016f, 154.10083f, -149.64526f), 956); + span204[index2] = new QuestStep(EInteractionType.Interact, 2012726u, new Vector3(806.79016f, 154.10083f, -149.64526f), 956); obj130.Steps = list204; reference158 = obj130; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span201[num]; QuestSequence obj131 = new QuestSequence { Sequence = 3 @@ -362364,16 +363493,16 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041681u, new Vector3(436.69788f, 166.19273f, -430.4723f), 956) + span205[num2] = new QuestStep(EInteractionType.Interact, 1041681u, new Vector3(436.69788f, 166.19273f, -430.4723f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosArcheion }; obj131.Steps = list205; reference159 = obj131; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span201[num]; QuestSequence obj132 = new QuestSequence { Sequence = 4 @@ -362381,13 +363510,13 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041668u, new Vector3(394.12524f, 173.82095f, -646.75366f), 956); + span206[index2] = new QuestStep(EInteractionType.Interact, 1041668u, new Vector3(394.12524f, 173.82095f, -646.75366f), 956); obj132.Steps = list206; reference160 = obj132; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span201[num]; QuestSequence obj133 = new QuestSequence { Sequence = 5 @@ -362395,9 +363524,9 @@ public static class AssemblyQuestLoader index2 = 1; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span207[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Combat, 1041670u, new Vector3(285.23682f, 185.65448f, -729.67114f), 956) { StopDistance = 1f, @@ -362406,15 +363535,15 @@ public static class AssemblyQuestLoader num4 = 1; List list208 = new List(num4); CollectionsMarshal.SetCount(list208, num4); - span6 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span6[num3] = 14069u; + span208[num3] = 14069u; obj134.KillEnemyDataIds = list208; reference162 = obj134; obj133.Steps = list207; reference161 = obj133; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span201[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -362422,9 +363551,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041670u, new Vector3(285.23682f, 185.65448f, -729.67114f), 956) + span209[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041670u, new Vector3(285.23682f, 185.65448f, -729.67114f), 956) { StopDistance = 5f }; @@ -362437,16 +363566,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot23.Author = list210; index = 3; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span211[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -362454,16 +363583,16 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference165 = ref span3[num2]; + ref QuestStep reference165 = ref span212[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.AcceptQuest, 1041683u, new Vector3(-29.984009f, -31.53043f, -23.758362f), 956); num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num4 = 0; - span4[num4] = new DialogueChoice + span213[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZI101_04484_Q1_000_000"), @@ -362474,7 +363603,7 @@ public static class AssemblyQuestLoader obj136.Steps = list212; reference164 = obj136; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span211[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -362482,13 +363611,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041684u, new Vector3(50.43103f, -29.530062f, 27.115234f), 956); + span214[index2] = new QuestStep(EInteractionType.Interact, 1041684u, new Vector3(50.43103f, -29.530062f, 27.115234f), 956); obj137.Steps = list214; reference166 = obj137; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span211[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -362496,9 +363625,9 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041685u, new Vector3(154.89429f, -17.530376f, -66.2395f), 956); + span215[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041685u, new Vector3(154.89429f, -17.530376f, -66.2395f), 956); obj138.Steps = list215; reference167 = obj138; questRoot23.QuestSequence = list211; @@ -362508,16 +363637,16 @@ public static class AssemblyQuestLoader num = 1; List list216 = new List(num); CollectionsMarshal.SetCount(list216, num); - span = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index = 0; - span[index] = "liza"; + span216[index] = "liza"; questRoot24.Author = list216; index = 7; List list217 = new List(index); CollectionsMarshal.SetCount(list217, index); - span2 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span217[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -362525,16 +363654,16 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - ref QuestStep reference169 = ref span3[index2]; + ref QuestStep reference169 = ref span218[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.AcceptQuest, 1041331u, new Vector3(202.4414f, 1.769943f, 727.7484f), 957); num4 = 1; List list219 = new List(num4); CollectionsMarshal.SetCount(list219, num4); - span4 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span4[num3] = new DialogueChoice + span219[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA201_04489_Q1_000_004"), @@ -362545,7 +363674,7 @@ public static class AssemblyQuestLoader obj139.Steps = list218; reference168 = obj139; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span217[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -362553,13 +363682,13 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041333u, new Vector3(190.6919f, 14.1185875f, 489.4635f), 957); + span220[num2] = new QuestStep(EInteractionType.Interact, 1041333u, new Vector3(190.6919f, 14.1185875f, 489.4635f), 957); obj140.Steps = list220; reference170 = obj140; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span217[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -362567,13 +363696,13 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041334u, new Vector3(123.125f, 16.522793f, 537.8042f), 957); + span221[index2] = new QuestStep(EInteractionType.Interact, 1041334u, new Vector3(123.125f, 16.522793f, 537.8042f), 957); obj141.Steps = list221; reference171 = obj141; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span217[num]; QuestSequence obj142 = new QuestSequence { Sequence = 3 @@ -362581,9 +363710,9 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - ref QuestStep reference173 = ref span3[num2]; + ref QuestStep reference173 = ref span222[num2]; QuestStep obj143 = new QuestStep(EInteractionType.Combat, null, new Vector3(167.34262f, 41.652294f, 409.31412f), 957) { StopDistance = 1f, @@ -362592,15 +363721,15 @@ public static class AssemblyQuestLoader num3 = 1; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span6 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num4 = 0; - span6[num4] = 14043u; + span223[num4] = 14043u; obj143.KillEnemyDataIds = list223; reference173 = obj143; obj142.Steps = list222; reference172 = obj142; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span217[num]; QuestSequence obj144 = new QuestSequence { Sequence = 4 @@ -362608,16 +363737,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041338u, new Vector3(167.1626f, 41.614826f, 409.53687f), 957) + span224[index2] = new QuestStep(EInteractionType.Interact, 1041338u, new Vector3(167.1626f, 41.614826f, 409.53687f), 957) { StopDistance = 7f }; obj144.Steps = list224; reference174 = obj144; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span217[num]; QuestSequence obj145 = new QuestSequence { Sequence = 5 @@ -362625,16 +363754,16 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041334u, new Vector3(123.125f, 16.522793f, 537.8042f), 957) + span225[num2] = new QuestStep(EInteractionType.Interact, 1041334u, new Vector3(123.125f, 16.522793f, 537.8042f), 957) { StopDistance = 5f }; obj145.Steps = list225; reference175 = obj145; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span217[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -362642,9 +363771,9 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span226[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj146.Steps = list226; reference176 = obj146; questRoot24.QuestSequence = list217; @@ -362654,16 +363783,16 @@ public static class AssemblyQuestLoader num = 1; List list227 = new List(num); CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "liza"; + span227[index] = "liza"; questRoot25.Author = list227; index = 8; List list228 = new List(index); CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span228[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -362671,13 +363800,13 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span229[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj147.Steps = list229; reference177 = obj147; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span228[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -362685,16 +363814,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041340u, new Vector3(-124.43738f, 1.3207349f, 613.94666f), 957) + span230[index2] = new QuestStep(EInteractionType.Interact, 1041340u, new Vector3(-124.43738f, 1.3207349f, 613.94666f), 957) { Fly = true }; obj148.Steps = list230; reference178 = obj148; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span228[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -362702,16 +363831,16 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041341u, new Vector3(-122.75885f, 1.2757957f, 616.5408f), 957) + span231[num2] = new QuestStep(EInteractionType.Interact, 1041341u, new Vector3(-122.75885f, 1.2757957f, 616.5408f), 957) { StopDistance = 7f }; obj149.Steps = list231; reference179 = obj149; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span228[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -362719,74 +363848,74 @@ public static class AssemblyQuestLoader num2 = 3; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span232[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1041342u, new Vector3(-123.9491f, 0.3411509f, 642.8778f), 957); num4 = 6; List list233 = new List(num4); CollectionsMarshal.SetCount(list233, num4); - span5 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = null; + span233[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span233[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep31.CompletionQuestVariablesFlags = list233; reference181 = questStep31; index2++; - ref QuestStep reference182 = ref span3[index2]; + ref QuestStep reference182 = ref span232[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 1041344u, new Vector3(-160.29602f, -0.10002975f, 661.86f), 957); num3 = 6; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num4 = 0; - span5[num4] = null; + span234[num4] = null; num4++; - span5[num4] = null; + span234[num4] = null; num4++; - span5[num4] = null; + span234[num4] = null; num4++; - span5[num4] = null; + span234[num4] = null; num4++; - span5[num4] = null; + span234[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span234[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list234; reference182 = questStep32; index2++; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span232[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1041343u, new Vector3(-181.10938f, 0.2237328f, 640.2533f), 957); num4 = 6; List list235 = new List(num4); CollectionsMarshal.SetCount(list235, num4); - span5 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span5[num3] = null; + span235[num3] = null; num3++; - span5[num3] = null; + span235[num3] = null; num3++; - span5[num3] = null; + span235[num3] = null; num3++; - span5[num3] = null; + span235[num3] = null; num3++; - span5[num3] = null; + span235[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span235[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list235; reference183 = questStep33; obj150.Steps = list232; reference180 = obj150; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span228[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -362794,13 +363923,13 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041340u, new Vector3(-124.43738f, 1.3207349f, 613.94666f), 957); + span236[num2] = new QuestStep(EInteractionType.Interact, 1041340u, new Vector3(-124.43738f, 1.3207349f, 613.94666f), 957); obj151.Steps = list236; reference184 = obj151; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span228[num]; QuestSequence obj152 = new QuestSequence { Sequence = 5 @@ -362808,9 +363937,9 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span237[index2]; QuestStep obj153 = new QuestStep(EInteractionType.Interact, 1041345u, new Vector3(-112.596375f, 35.468357f, 392.87402f), 957) { Fly = true @@ -362818,9 +363947,9 @@ public static class AssemblyQuestLoader num3 = 1; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span4 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num4 = 0; - span4[num4] = new DialogueChoice + span238[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZA202_04490_Q1_000_042"), @@ -362831,7 +363960,7 @@ public static class AssemblyQuestLoader obj152.Steps = list237; reference185 = obj152; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span228[num]; QuestSequence obj154 = new QuestSequence { Sequence = 6 @@ -362839,9 +363968,9 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - ref QuestStep reference188 = ref span3[num2]; + ref QuestStep reference188 = ref span239[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Combat, 2012325u, new Vector3(-206.16473f, 20.645447f, 229.20569f), 957) { Fly = true, @@ -362850,15 +363979,15 @@ public static class AssemblyQuestLoader num4 = 1; List list240 = new List(num4); CollectionsMarshal.SetCount(list240, num4); - span6 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num3 = 0; - span6[num3] = 14042u; + span240[num3] = 14042u; obj155.KillEnemyDataIds = list240; reference188 = obj155; obj154.Steps = list239; reference187 = obj154; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span228[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -362866,9 +363995,9 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041340u, new Vector3(-124.43738f, 1.3207349f, 613.94666f), 957) + span241[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041340u, new Vector3(-124.43738f, 1.3207349f, 613.94666f), 957) { Fly = true, NextQuestId = new QuestId(4491) @@ -362882,16 +364011,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "liza"; + span242[index] = "liza"; questRoot26.Author = list242; index = 6; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span243[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -362899,16 +364028,16 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041341u, new Vector3(-122.75885f, 1.2757957f, 616.5408f), 957) + span244[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041341u, new Vector3(-122.75885f, 1.2757957f, 616.5408f), 957) { StopDistance = 7f }; obj157.Steps = list244; reference190 = obj157; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span243[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -362916,19 +364045,19 @@ public static class AssemblyQuestLoader num2 = 2; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span245[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span245[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj158.Steps = list245; reference191 = obj158; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span243[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -362936,18 +364065,18 @@ public static class AssemblyQuestLoader index2 = 2; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957); + span246[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041347u, new Vector3(171.40454f, 4.763736f, 670.7103f), 957) + span246[num2] = new QuestStep(EInteractionType.Interact, 1041347u, new Vector3(171.40454f, 4.763736f, 670.7103f), 957) { Fly = true }; obj159.Steps = list246; reference192 = obj159; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span243[num]; QuestSequence obj160 = new QuestSequence { Sequence = 3 @@ -362955,16 +364084,16 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041348u, new Vector3(176.83679f, 10.170378f, 549.0044f), 957) + span247[index2] = new QuestStep(EInteractionType.Interact, 1041348u, new Vector3(176.83679f, 10.170378f, 549.0044f), 957) { Fly = true }; obj160.Steps = list247; reference193 = obj160; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span243[num]; QuestSequence obj161 = new QuestSequence { Sequence = 4 @@ -362972,9 +364101,9 @@ public static class AssemblyQuestLoader index2 = 5; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span248[num2]; QuestStep obj162 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(217.2226f, 10.08736f, 604.91754f), 957) { Fly = true @@ -362984,46 +364113,46 @@ public static class AssemblyQuestLoader num3 = 6; List list249 = new List(num3); CollectionsMarshal.SetCount(list249, num3); - span5 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num4 = 0; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = null; + span249[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span249[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list249; skipConditions2.StepIf = skipStepConditions2; obj162.SkipConditions = skipConditions2; reference195 = obj162; num2++; - ref QuestStep reference196 = ref span3[num2]; + ref QuestStep reference196 = ref span248[num2]; QuestStep questStep34 = new QuestStep(EInteractionType.Interact, 1037655u, new Vector3(218.73804f, 10.087359f, 605.249f), 957); num4 = 6; List list250 = new List(num4); CollectionsMarshal.SetCount(list250, num4); - span5 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num3 = 0; - span5[num3] = null; + span250[num3] = null; num3++; - span5[num3] = null; + span250[num3] = null; num3++; - span5[num3] = null; + span250[num3] = null; num3++; - span5[num3] = null; + span250[num3] = null; num3++; - span5[num3] = null; + span250[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span250[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep34.CompletionQuestVariablesFlags = list250; reference196 = questStep34; num2++; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span248[num2]; QuestStep obj163 = new QuestStep(EInteractionType.Interact, 1037656u, new Vector3(208.1482f, 4.5989733f, 672.0835f), 957) { Fly = true @@ -363031,67 +364160,67 @@ public static class AssemblyQuestLoader num3 = 6; List list251 = new List(num3); CollectionsMarshal.SetCount(list251, num3); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num4 = 0; - span5[num4] = null; + span251[num4] = null; num4++; - span5[num4] = null; + span251[num4] = null; num4++; - span5[num4] = null; + span251[num4] = null; num4++; - span5[num4] = null; + span251[num4] = null; num4++; - span5[num4] = null; + span251[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span251[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj163.CompletionQuestVariablesFlags = list251; reference197 = obj163; num2++; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span248[num2]; QuestStep questStep35 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(161.044f, 1.8294137f, 708.1364f), 957); SkipConditions skipConditions3 = new SkipConditions(); SkipStepConditions skipStepConditions3 = new SkipStepConditions(); num4 = 6; List list252 = new List(num4); CollectionsMarshal.SetCount(list252, num4); - span5 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num3 = 0; - span5[num3] = null; + span252[num3] = null; num3++; - span5[num3] = null; + span252[num3] = null; num3++; - span5[num3] = null; + span252[num3] = null; num3++; - span5[num3] = null; + span252[num3] = null; num3++; - span5[num3] = null; + span252[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span252[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list252; skipConditions3.StepIf = skipStepConditions3; questStep35.SkipConditions = skipConditions3; reference198 = questStep35; num2++; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span248[num2]; QuestStep questStep36 = new QuestStep(EInteractionType.Interact, 1037708u, new Vector3(160.84534f, 1.8294137f, 710.68884f), 957); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num3 = 6; List list253 = new List(num3); CollectionsMarshal.SetCount(list253, num3); - span5 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num4 = 0; - span5[num4] = null; + span253[num4] = null; num4++; - span5[num4] = null; + span253[num4] = null; num4++; - span5[num4] = null; + span253[num4] = null; num4++; - span5[num4] = null; + span253[num4] = null; num4++; - span5[num4] = null; + span253[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span253[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list253; skipConditions4.StepIf = skipStepConditions4; questStep36.SkipConditions = skipConditions4; @@ -363099,7 +364228,7 @@ public static class AssemblyQuestLoader obj161.Steps = list248; reference194 = obj161; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span243[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -363107,14 +364236,14 @@ public static class AssemblyQuestLoader num2 = 2; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span254[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041389u, new Vector3(192.79773f, 14.118593f, 487.6936f), 957) + span254[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041389u, new Vector3(192.79773f, 14.118593f, 487.6936f), 957) { NextQuestId = new QuestId(4492) }; @@ -363127,16 +364256,16 @@ public static class AssemblyQuestLoader num = 1; List list255 = new List(num); CollectionsMarshal.SetCount(list255, num); - span = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index = 0; - span[index] = "liza"; + span255[index] = "liza"; questRoot27.Author = list255; index = 5; List list256 = new List(index); CollectionsMarshal.SetCount(list256, index); - span2 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num = 0; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span256[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -363144,13 +364273,13 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041389u, new Vector3(192.79773f, 14.118593f, 487.6936f), 957); + span257[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041389u, new Vector3(192.79773f, 14.118593f, 487.6936f), 957); obj165.Steps = list257; reference201 = obj165; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span256[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -363158,21 +364287,21 @@ public static class AssemblyQuestLoader num2 = 2; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span258[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012451u, new Vector3(215.53369f, 9.903015f, 597.4059f), 957) + span258[index2] = new QuestStep(EInteractionType.Interact, 2012451u, new Vector3(215.53369f, 9.903015f, 597.4059f), 957) { Fly = true }; obj166.Steps = list258; reference202 = obj166; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span256[num]; QuestSequence obj167 = new QuestSequence { Sequence = 2 @@ -363180,9 +364309,9 @@ public static class AssemblyQuestLoader index2 = 8; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span259[num2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 2012451u, new Vector3(215.53369f, 9.903015f, 597.4059f), 957) { SkipConditions = new SkipConditions @@ -363196,9 +364325,9 @@ public static class AssemblyQuestLoader num4 = 1; List list260 = new List(num4); CollectionsMarshal.SetCount(list260, num4); - span4 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span4[num3] = new DialogueChoice + span260[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKZA204_04492_Q1_000_054") @@ -363206,50 +364335,50 @@ public static class AssemblyQuestLoader obj168.DialogueChoices = list260; reference204 = obj168; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041390u, new Vector3(196.16476f, 9.8597355f, 555.2623f), 957) + span259[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041390u, new Vector3(196.16476f, 9.8597355f, 555.2623f), 957) { StopDistance = 100f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(199.92545f, 10.335635f, 567.79816f), 957) + span259[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(199.92545f, 10.335635f, 567.79816f), 957) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041390u, new Vector3(170.85558f, 9.90086f, 552.88477f), 957) + span259[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041390u, new Vector3(170.85558f, 9.90086f, 552.88477f), 957) { StopDistance = 100f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(157.38617f, 14.520461f, 539.5006f), 957) + span259[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(157.38617f, 14.520461f, 539.5006f), 957) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041390u, new Vector3(135.2287f, 19.553255f, 527.03894f), 957) + span259[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1041390u, new Vector3(135.2287f, 19.553255f, 527.03894f), 957) { StopDistance = 100f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(154.45122f, 23.673492f, 500.76654f), 957) + span259[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(154.45122f, 23.673492f, 500.76654f), 957) { Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(156.16548f, 23.302423f, 481.5656f), 957); + span259[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(156.16548f, 23.302423f, 481.5656f), 957); obj167.Steps = list259; reference203 = obj167; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span256[num]; QuestSequence obj169 = new QuestSequence { Sequence = 3 @@ -363257,16 +364386,16 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041394u, new Vector3(-30.289246f, 29.867386f, 458.15198f), 957) + span261[index2] = new QuestStep(EInteractionType.Interact, 1041394u, new Vector3(-30.289246f, 29.867386f, 458.15198f), 957) { Fly = true }; obj169.Steps = list261; reference205 = obj169; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span256[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -363274,14 +364403,14 @@ public static class AssemblyQuestLoader index2 = 2; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span262[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span262[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj170.Steps = list262; reference206 = obj170; questRoot27.QuestSequence = list256; @@ -363291,16 +364420,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot28.Author = list263; index = 5; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span264[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -363308,13 +364437,13 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042175u, new Vector3(386.83142f, 12.541633f, -311.20776f), 957); + span265[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042175u, new Vector3(386.83142f, 12.541633f, -311.20776f), 957); obj171.Steps = list265; reference207 = obj171; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span264[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -363322,51 +364451,51 @@ public static class AssemblyQuestLoader index2 = 3; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - ref QuestStep reference209 = ref span3[num2]; + ref QuestStep reference209 = ref span266[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1041400u, new Vector3(422.53748f, 3.1168795f, -268.1468f), 957); num3 = 6; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span5 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num4 = 0; - span5[num4] = null; + span267[num4] = null; num4++; - span5[num4] = null; + span267[num4] = null; num4++; - span5[num4] = null; + span267[num4] = null; num4++; - span5[num4] = null; + span267[num4] = null; num4++; - span5[num4] = null; + span267[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span267[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list267; reference209 = questStep37; num2++; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span266[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Interact, 1041398u, new Vector3(437.39978f, 3.1168795f, -248.64581f), 957); num4 = 6; List list268 = new List(num4); CollectionsMarshal.SetCount(list268, num4); - span5 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span268[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep38.CompletionQuestVariablesFlags = list268; reference210 = questStep38; num2++; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span266[num2]; QuestStep obj173 = new QuestStep(EInteractionType.Interact, 1041399u, new Vector3(365.9265f, 3.1168795f, -245.53296f), 957) { Fly = true @@ -363374,25 +364503,25 @@ public static class AssemblyQuestLoader num3 = 6; List list269 = new List(num3); CollectionsMarshal.SetCount(list269, num3); - span5 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num4 = 0; - span5[num4] = null; + span269[num4] = null; num4++; - span5[num4] = null; + span269[num4] = null; num4++; - span5[num4] = null; + span269[num4] = null; num4++; - span5[num4] = null; + span269[num4] = null; num4++; - span5[num4] = null; + span269[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span269[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj173.CompletionQuestVariablesFlags = list269; reference211 = obj173; obj172.Steps = list266; reference208 = obj172; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span264[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -363400,21 +364529,21 @@ public static class AssemblyQuestLoader num2 = 2; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(398.03082f, 6.081707f, -206.11922f), 957) + span270[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(398.03082f, 6.081707f, -206.11922f), 957) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042187u, new Vector3(404.89807f, 7.6153164f, -200.64093f), 957) + span270[index2] = new QuestStep(EInteractionType.Interact, 1042187u, new Vector3(404.89807f, 7.6153164f, -200.64093f), 957) { DisableNavmesh = true }; obj174.Steps = list270; reference212 = obj174; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span264[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -363422,18 +364551,18 @@ public static class AssemblyQuestLoader index2 = 2; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(398.03082f, 6.081707f, -206.11922f), 957); + span271[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(398.03082f, 6.081707f, -206.11922f), 957); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041402u, new Vector3(411.06274f, 3.1168792f, -268.6046f), 957) + span271[num2] = new QuestStep(EInteractionType.Interact, 1041402u, new Vector3(411.06274f, 3.1168792f, -268.6046f), 957) { Fly = true }; obj175.Steps = list271; reference213 = obj175; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span264[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -363441,9 +364570,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span272[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { Fly = true, NextQuestId = new QuestId(4494) @@ -363457,16 +364586,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot29.Author = list273; index = 6; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span274[num]; QuestSequence obj177 = new QuestSequence { Sequence = 0 @@ -363474,13 +364603,13 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957); + span275[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957); obj177.Steps = list275; reference215 = obj177; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span274[num]; QuestSequence obj178 = new QuestSequence { Sequence = 1 @@ -363488,9 +364617,9 @@ public static class AssemblyQuestLoader num2 = 3; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - ref QuestStep reference217 = ref span3[index2]; + ref QuestStep reference217 = ref span276[index2]; QuestStep obj179 = new QuestStep(EInteractionType.Combat, 2012454u, new Vector3(519.6764f, 13.01593f, -339.5285f), 957) { Fly = true, @@ -363499,30 +364628,30 @@ public static class AssemblyQuestLoader num4 = 1; List list277 = new List(num4); CollectionsMarshal.SetCount(list277, num4); - span6 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num3 = 0; - span6[num3] = 14041u; + span277[num3] = 14041u; obj179.KillEnemyDataIds = list277; num3 = 6; List list278 = new List(num3); CollectionsMarshal.SetCount(list278, num3); - span5 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num4 = 0; - span5[num4] = null; + span278[num4] = null; num4++; - span5[num4] = null; + span278[num4] = null; num4++; - span5[num4] = null; + span278[num4] = null; num4++; - span5[num4] = null; + span278[num4] = null; num4++; - span5[num4] = null; + span278[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span278[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj179.CompletionQuestVariablesFlags = list278; reference217 = obj179; index2++; - ref QuestStep reference218 = ref span3[index2]; + ref QuestStep reference218 = ref span276[index2]; QuestStep obj180 = new QuestStep(EInteractionType.Interact, 2012453u, new Vector3(556.02344f, 9.170593f, -382.00964f), 957) { Fly = true @@ -363530,23 +364659,23 @@ public static class AssemblyQuestLoader num4 = 6; List list279 = new List(num4); CollectionsMarshal.SetCount(list279, num4); - span5 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num3 = 0; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span279[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj180.CompletionQuestVariablesFlags = list279; reference218 = obj180; index2++; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span276[index2]; QuestStep obj181 = new QuestStep(EInteractionType.Interact, 2012452u, new Vector3(515.8617f, 7.4310913f, -413.59583f), 957) { Fly = true @@ -363554,25 +364683,25 @@ public static class AssemblyQuestLoader num3 = 6; List list280 = new List(num3); CollectionsMarshal.SetCount(list280, num3); - span5 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num4 = 0; - span5[num4] = null; + span280[num4] = null; num4++; - span5[num4] = null; + span280[num4] = null; num4++; - span5[num4] = null; + span280[num4] = null; num4++; - span5[num4] = null; + span280[num4] = null; num4++; - span5[num4] = null; + span280[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span280[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj181.CompletionQuestVariablesFlags = list280; reference219 = obj181; obj178.Steps = list276; reference216 = obj178; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span274[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -363580,16 +364709,16 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041404u, new Vector3(503.9596f, 9.601132f, -368.15448f), 957) + span281[num2] = new QuestStep(EInteractionType.Interact, 1041404u, new Vector3(503.9596f, 9.601132f, -368.15448f), 957) { Fly = true }; obj182.Steps = list281; reference220 = obj182; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span274[num]; QuestSequence obj183 = new QuestSequence { Sequence = 3 @@ -363597,16 +364726,16 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span282[index2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { Fly = true }; obj183.Steps = list282; reference221 = obj183; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span274[num]; QuestSequence obj184 = new QuestSequence { Sequence = 4 @@ -363614,16 +364743,16 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span283[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Interact, 1041405u, new Vector3(377.67603f, 3.1168795f, -238.57489f), 957); num4 = 1; List list284 = new List(num4); CollectionsMarshal.SetCount(list284, num4); - span4 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span4[num3] = new DialogueChoice + span284[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF102_04494_Q1_000_033"), @@ -363634,7 +364763,7 @@ public static class AssemblyQuestLoader obj184.Steps = list283; reference222 = obj184; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span274[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -363642,9 +364771,9 @@ public static class AssemblyQuestLoader num2 = 1; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span285[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { NextQuestId = new QuestId(4495) }; @@ -363657,16 +364786,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "liza"; + span286[index] = "liza"; questRoot30.Author = list286; index = 6; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span287[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -363674,13 +364803,13 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041406u, new Vector3(405.02014f, 3.0593626f, -212.90918f), 957); + span288[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041406u, new Vector3(405.02014f, 3.0593626f, -212.90918f), 957); obj186.Steps = list288; reference225 = obj186; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span287[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -363688,9 +364817,9 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - ref QuestStep reference227 = ref span3[index2]; + ref QuestStep reference227 = ref span289[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Interact, 1041407u, new Vector3(672.5414f, 41.21271f, 145.46423f), 957) { Fly = true @@ -363698,9 +364827,9 @@ public static class AssemblyQuestLoader num3 = 1; List list290 = new List(num3); CollectionsMarshal.SetCount(list290, num3); - span4 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num4 = 0; - span4[num4] = new DialogueChoice + span290[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF103_04495_Q1_000_016"), @@ -363711,7 +364840,7 @@ public static class AssemblyQuestLoader obj187.Steps = list289; reference226 = obj187; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span287[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -363719,16 +364848,16 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041408u, new Vector3(523.7964f, 20.494349f, 346.8833f), 957) + span291[num2] = new QuestStep(EInteractionType.Interact, 1041408u, new Vector3(523.7964f, 20.494349f, 346.8833f), 957) { Fly = true }; obj189.Steps = list291; reference228 = obj189; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span287[num]; QuestSequence obj190 = new QuestSequence { Sequence = 3 @@ -363736,9 +364865,9 @@ public static class AssemblyQuestLoader num2 = 6; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span292[index2]; QuestStep obj191 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(573.3712f, 22.500977f, 284.17334f), 957) { Fly = true @@ -363748,25 +364877,25 @@ public static class AssemblyQuestLoader num4 = 6; List list293 = new List(num4); CollectionsMarshal.SetCount(list293, num4); - span5 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num3 = 0; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span293[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list293; skipConditions5.StepIf = skipStepConditions5; obj191.SkipConditions = skipConditions5; reference230 = obj191; index2++; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span292[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Interact, 2012455u, new Vector3(574.91406f, 24.979004f, 284.3518f), 957) { IgnoreDistanceToObject = true @@ -363774,23 +364903,23 @@ public static class AssemblyQuestLoader num3 = 6; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span5 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num4 = 0; - span5[num4] = null; + span294[num4] = null; num4++; - span5[num4] = null; + span294[num4] = null; num4++; - span5[num4] = null; + span294[num4] = null; num4++; - span5[num4] = null; + span294[num4] = null; num4++; - span5[num4] = null; + span294[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span294[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj192.CompletionQuestVariablesFlags = list294; reference231 = obj192; index2++; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span292[index2]; QuestStep obj193 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(603.8397f, 21.10483f, 233.13884f), 957) { Fly = true @@ -363800,46 +364929,46 @@ public static class AssemblyQuestLoader num4 = 6; List list295 = new List(num4); CollectionsMarshal.SetCount(list295, num4); - span5 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num3 = 0; - span5[num3] = null; + span295[num3] = null; num3++; - span5[num3] = null; + span295[num3] = null; num3++; - span5[num3] = null; + span295[num3] = null; num3++; - span5[num3] = null; + span295[num3] = null; num3++; - span5[num3] = null; + span295[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span295[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list295; skipConditions6.StepIf = skipStepConditions6; obj193.SkipConditions = skipConditions6; reference232 = obj193; index2++; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span292[index2]; QuestStep questStep40 = new QuestStep(EInteractionType.Interact, 2012457u, new Vector3(604.60803f, 22.903748f, 233.63086f), 957); num3 = 6; List list296 = new List(num3); CollectionsMarshal.SetCount(list296, num3); - span5 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num4 = 0; - span5[num4] = null; + span296[num4] = null; num4++; - span5[num4] = null; + span296[num4] = null; num4++; - span5[num4] = null; + span296[num4] = null; num4++; - span5[num4] = null; + span296[num4] = null; num4++; - span5[num4] = null; + span296[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span296[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep40.CompletionQuestVariablesFlags = list296; reference233 = questStep40; index2++; - ref QuestStep reference234 = ref span3[index2]; + ref QuestStep reference234 = ref span292[index2]; QuestStep obj194 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(585.39026f, 36.73129f, 279.6089f), 957) { Fly = true @@ -363849,48 +364978,48 @@ public static class AssemblyQuestLoader num4 = 6; List list297 = new List(num4); CollectionsMarshal.SetCount(list297, num4); - span5 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num3 = 0; - span5[num3] = null; + span297[num3] = null; num3++; - span5[num3] = null; + span297[num3] = null; num3++; - span5[num3] = null; + span297[num3] = null; num3++; - span5[num3] = null; + span297[num3] = null; num3++; - span5[num3] = null; + span297[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span297[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list297; skipConditions7.StepIf = skipStepConditions7; obj194.SkipConditions = skipConditions7; reference234 = obj194; index2++; - ref QuestStep reference235 = ref span3[index2]; + ref QuestStep reference235 = ref span292[index2]; QuestStep questStep41 = new QuestStep(EInteractionType.Interact, 2012456u, new Vector3(584.0084f, 38.254395f, 278.7976f), 957); num3 = 6; List list298 = new List(num3); CollectionsMarshal.SetCount(list298, num3); - span5 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num4 = 0; - span5[num4] = null; + span298[num4] = null; num4++; - span5[num4] = null; + span298[num4] = null; num4++; - span5[num4] = null; + span298[num4] = null; num4++; - span5[num4] = null; + span298[num4] = null; num4++; - span5[num4] = null; + span298[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span298[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep41.CompletionQuestVariablesFlags = list298; reference235 = questStep41; obj190.Steps = list292; reference229 = obj190; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span287[num]; QuestSequence obj195 = new QuestSequence { Sequence = 4 @@ -363898,16 +365027,16 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041408u, new Vector3(523.7964f, 20.494349f, 346.8833f), 957) + span299[num2] = new QuestStep(EInteractionType.Interact, 1041408u, new Vector3(523.7964f, 20.494349f, 346.8833f), 957) { Fly = true }; obj195.Steps = list299; reference236 = obj195; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span287[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -363915,9 +365044,9 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - ref QuestStep reference238 = ref span3[index2]; + ref QuestStep reference238 = ref span300[index2]; QuestStep obj197 = new QuestStep(EInteractionType.CompleteQuest, 1041402u, new Vector3(411.06274f, 3.1168792f, -268.6046f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -363925,9 +365054,9 @@ public static class AssemblyQuestLoader num4 = 1; List list301 = new List(num4); CollectionsMarshal.SetCount(list301, num4); - span4 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num3 = 0; - span4[num3] = new DialogueChoice + span301[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF103_04495_Q2_000_045"), @@ -363945,16 +365074,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "liza"; + span302[index] = "liza"; questRoot31.Author = list302; index = 6; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span303[num]; QuestSequence obj198 = new QuestSequence { Sequence = 0 @@ -363962,13 +365091,13 @@ public static class AssemblyQuestLoader index2 = 1; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041403u, new Vector3(411.7036f, 3.1168795f, -266.89557f), 957); + span304[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041403u, new Vector3(411.7036f, 3.1168795f, -266.89557f), 957); obj198.Steps = list304; reference239 = obj198; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span303[num]; QuestSequence obj199 = new QuestSequence { Sequence = 1 @@ -363976,16 +365105,16 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012460u, new Vector3(240.52795f, 7.095398f, -556.5729f), 957) + span305[index2] = new QuestStep(EInteractionType.Interact, 2012460u, new Vector3(240.52795f, 7.095398f, -556.5729f), 957) { Fly = true }; obj199.Steps = list305; reference240 = obj199; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span303[num]; QuestSequence obj200 = new QuestSequence { Sequence = 2 @@ -363993,21 +365122,21 @@ public static class AssemblyQuestLoader index2 = 2; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(274.3244f, 6.2260103f, -553.4195f), 957) + span306[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(274.3244f, 6.2260103f, -553.4195f), 957) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041410u, new Vector3(271.5343f, 6.226011f, -556.54236f), 957) + span306[num2] = new QuestStep(EInteractionType.Interact, 1041410u, new Vector3(271.5343f, 6.226011f, -556.54236f), 957) { StopDistance = 5f }; obj200.Steps = list306; reference241 = obj200; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span303[num]; QuestSequence obj201 = new QuestSequence { Sequence = 3 @@ -364015,16 +365144,16 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span307[index2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand }; obj201.Steps = list307; reference242 = obj201; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span303[num]; QuestSequence obj202 = new QuestSequence { Sequence = 4 @@ -364032,16 +365161,16 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041401u, new Vector3(411.06274f, 3.1168792f, -268.6046f), 957) + span308[num2] = new QuestStep(EInteractionType.Interact, 1041401u, new Vector3(411.06274f, 3.1168792f, -268.6046f), 957) { Fly = true }; obj202.Steps = list308; reference243 = obj202; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span303[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -364049,9 +365178,9 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span309[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { Fly = true, NextQuestId = new QuestId(4497) @@ -364065,16 +365194,16 @@ public static class AssemblyQuestLoader num = 1; List list310 = new List(num); CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index = 0; - span[index] = "liza"; + span310[index] = "liza"; questRoot32.Author = list310; index = 9; List list311 = new List(index); CollectionsMarshal.SetCount(list311, index); - span2 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num = 0; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span311[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -364082,16 +365211,16 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - ref QuestStep reference246 = ref span3[num2]; + ref QuestStep reference246 = ref span312[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.AcceptQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957); num3 = 1; List list313 = new List(num3); CollectionsMarshal.SetCount(list313, num3); - span4 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num4 = 0; - span4[num4] = new DialogueChoice + span313[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZF201_04497_Q1_000_012"), @@ -364102,7 +365231,7 @@ public static class AssemblyQuestLoader obj204.Steps = list312; reference245 = obj204; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span311[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -364110,19 +365239,19 @@ public static class AssemblyQuestLoader num2 = 2; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span314[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span314[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj205.Steps = list314; reference247 = obj205; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span311[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -364130,21 +365259,21 @@ public static class AssemblyQuestLoader index2 = 2; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span315[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041412u, new Vector3(93.88867f, 8.462445f, 566.0028f), 957) + span315[num2] = new QuestStep(EInteractionType.Interact, 1041412u, new Vector3(93.88867f, 8.462445f, 566.0028f), 957) { Fly = true }; obj206.Steps = list315; reference248 = obj206; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span311[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -364152,9 +365281,9 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - ref QuestStep reference250 = ref span3[index2]; + ref QuestStep reference250 = ref span316[index2]; QuestStep obj208 = new QuestStep(EInteractionType.Combat, null, new Vector3(-282.0419f, 67.704025f, -545.84924f), 957) { StopDistance = 1f, @@ -364165,15 +365294,15 @@ public static class AssemblyQuestLoader num4 = 1; List list317 = new List(num4); CollectionsMarshal.SetCount(list317, num4); - span6 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span6[num3] = 14039u; + span317[num3] = 14039u; obj208.KillEnemyDataIds = list317; reference250 = obj208; obj207.Steps = list316; reference249 = obj207; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span311[num]; QuestSequence obj209 = new QuestSequence { Sequence = 4 @@ -364181,16 +365310,16 @@ public static class AssemblyQuestLoader index2 = 1; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041415u, new Vector3(-282.3072f, 67.844055f, -543.1144f), 957) + span318[num2] = new QuestStep(EInteractionType.Interact, 1041415u, new Vector3(-282.3072f, 67.844055f, -543.1144f), 957) { StopDistance = 7f }; obj209.Steps = list318; reference251 = obj209; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span311[num]; QuestSequence obj210 = new QuestSequence { Sequence = 5 @@ -364198,16 +365327,16 @@ public static class AssemblyQuestLoader num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041417u, new Vector3(388.7235f, 22.369963f, -488.42606f), 957) + span319[index2] = new QuestStep(EInteractionType.Interact, 1041417u, new Vector3(388.7235f, 22.369963f, -488.42606f), 957) { Fly = true }; obj210.Steps = list319; reference252 = obj210; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span311[num]; QuestSequence obj211 = new QuestSequence { Sequence = 6 @@ -364215,16 +365344,16 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span320[num2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand }; obj211.Steps = list320; reference253 = obj211; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span311[num]; QuestSequence obj212 = new QuestSequence { Sequence = 7 @@ -364232,13 +365361,13 @@ public static class AssemblyQuestLoader num2 = 1; List list321 = new List(num2); CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041421u, new Vector3(401.8158f, 3.0714467f, -214.74023f), 957); + span321[index2] = new QuestStep(EInteractionType.Interact, 1041421u, new Vector3(401.8158f, 3.0714467f, -214.74023f), 957); obj212.Steps = list321; reference254 = obj212; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span311[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -364246,9 +365375,9 @@ public static class AssemblyQuestLoader index2 = 1; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957); + span322[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957); obj213.Steps = list322; reference255 = obj213; questRoot32.QuestSequence = list311; @@ -364258,16 +365387,16 @@ public static class AssemblyQuestLoader num = 1; List list323 = new List(num); CollectionsMarshal.SetCount(list323, num); - span = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index = 0; - span[index] = "liza"; + span323[index] = "liza"; questRoot33.Author = list323; index = 5; List list324 = new List(index); CollectionsMarshal.SetCount(list324, index); - span2 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span324[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -364275,13 +365404,13 @@ public static class AssemblyQuestLoader num2 = 1; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041753u, new Vector3(-321.49237f, 22.009079f, 424.00232f), 958); + span325[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041753u, new Vector3(-321.49237f, 22.009079f, 424.00232f), 958); obj214.Steps = list325; reference256 = obj214; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span324[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -364289,13 +365418,13 @@ public static class AssemblyQuestLoader index2 = 1; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958); + span326[num2] = new QuestStep(EInteractionType.Interact, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958); obj215.Steps = list326; reference257 = obj215; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span324[num]; QuestSequence obj216 = new QuestSequence { Sequence = 2 @@ -364303,13 +365432,13 @@ public static class AssemblyQuestLoader num2 = 1; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958); + span327[index2] = new QuestStep(EInteractionType.Interact, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958); obj216.Steps = list327; reference258 = obj216; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span324[num]; QuestSequence obj217 = new QuestSequence { Sequence = 3 @@ -364317,74 +365446,74 @@ public static class AssemblyQuestLoader index2 = 3; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - ref QuestStep reference260 = ref span3[num2]; + ref QuestStep reference260 = ref span328[num2]; QuestStep questStep43 = new QuestStep(EInteractionType.Interact, 2012616u, new Vector3(-332.3263f, 22.354431f, 457.7859f), 958); num3 = 6; List list329 = new List(num3); CollectionsMarshal.SetCount(list329, num3); - span5 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num4 = 0; - span5[num4] = null; + span329[num4] = null; num4++; - span5[num4] = null; + span329[num4] = null; num4++; - span5[num4] = null; + span329[num4] = null; num4++; - span5[num4] = null; + span329[num4] = null; num4++; - span5[num4] = null; + span329[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span329[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep43.CompletionQuestVariablesFlags = list329; reference260 = questStep43; num2++; - ref QuestStep reference261 = ref span3[num2]; + ref QuestStep reference261 = ref span328[num2]; QuestStep questStep44 = new QuestStep(EInteractionType.Interact, 2012618u, new Vector3(-338.03314f, 23.727722f, 394.88806f), 958); num4 = 6; List list330 = new List(num4); CollectionsMarshal.SetCount(list330, num4); - span5 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num3 = 0; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = null; + span330[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span330[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep44.CompletionQuestVariablesFlags = list330; reference261 = questStep44; num2++; - ref QuestStep reference262 = ref span3[num2]; + ref QuestStep reference262 = ref span328[num2]; QuestStep questStep45 = new QuestStep(EInteractionType.Interact, 2012617u, new Vector3(-434.8974f, 22.262878f, 425.58936f), 958); num3 = 6; List list331 = new List(num3); CollectionsMarshal.SetCount(list331, num3); - span5 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num4 = 0; - span5[num4] = null; + span331[num4] = null; num4++; - span5[num4] = null; + span331[num4] = null; num4++; - span5[num4] = null; + span331[num4] = null; num4++; - span5[num4] = null; + span331[num4] = null; num4++; - span5[num4] = null; + span331[num4] = null; num4++; - span5[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span331[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep45.CompletionQuestVariablesFlags = list331; reference262 = questStep45; obj217.Steps = list328; reference259 = obj217; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span324[num]; QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue @@ -364392,9 +365521,9 @@ public static class AssemblyQuestLoader num2 = 1; List list332 = new List(num2); CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041755u, new Vector3(-340.35254f, 22f, 502.037f), 958); + span332[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041755u, new Vector3(-340.35254f, 22f, 502.037f), 958); obj218.Steps = list332; reference263 = obj218; questRoot33.QuestSequence = list324; @@ -364404,16 +365533,16 @@ public static class AssemblyQuestLoader num = 1; List list333 = new List(num); CollectionsMarshal.SetCount(list333, num); - span = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index = 0; - span[index] = "goatzone"; + span333[index] = "goatzone"; questRoot34.Author = list333; index = 3; List list334 = new List(index); CollectionsMarshal.SetCount(list334, index); - span2 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num = 0; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span334[num]; QuestSequence obj219 = new QuestSequence { Sequence = 0 @@ -364421,16 +365550,16 @@ public static class AssemblyQuestLoader index2 = 1; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - ref QuestStep reference265 = ref span3[num2]; + ref QuestStep reference265 = ref span335[num2]; QuestStep questStep46 = new QuestStep(EInteractionType.AcceptQuest, 1041755u, new Vector3(-340.35254f, 22f, 502.037f), 958); num4 = 1; List list336 = new List(num4); CollectionsMarshal.SetCount(list336, num4); - span4 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span4[num3] = new DialogueChoice + span336[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC102_04499_Q1_000_000"), @@ -364441,7 +365570,7 @@ public static class AssemblyQuestLoader obj219.Steps = list335; reference264 = obj219; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span334[num]; QuestSequence obj220 = new QuestSequence { Sequence = 1 @@ -364449,16 +365578,16 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012620u, new Vector3(64.68298f, -14.358765f, 395.22388f), 958) + span337[index2] = new QuestStep(EInteractionType.Interact, 2012620u, new Vector3(64.68298f, -14.358765f, 395.22388f), 958) { Fly = true }; obj220.Steps = list337; reference266 = obj220; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span334[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -364466,9 +365595,9 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958) + span338[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass, NextQuestId = new QuestId(4500) @@ -364517,9 +365646,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040963u, new Vector3(-325.27655f, 22.462305f, 450.49194f), 958); + span4[num2] = new QuestStep(EInteractionType.Interact, 1040963u, new Vector3(-325.27655f, 22.462305f, 450.49194f), 958); obj2.Steps = list4; reference2 = obj2; num++; @@ -364531,9 +365660,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041760u, new Vector3(413.87048f, -18.81719f, 612.05444f), 958) + span5[index2] = new QuestStep(EInteractionType.Interact, 1041760u, new Vector3(413.87048f, -18.81719f, 612.05444f), 958) { Fly = true }; @@ -364548,23 +365677,23 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span6[num2]; QuestStep questStep = new QuestStep(EInteractionType.CompleteQuest, 2012622u, new Vector3(413.35156f, -18.814392f, 614.43494f), 958); int num3 = 2; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - Span span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int num4 = 0; - span4[num4] = new DialogueChoice + span7[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC103_04500_Q1_000_000"), Answer = new ExcelRef("TEXT_AKTKZC103_04500_A1_000_001") }; num4++; - span4[num4] = new DialogueChoice + span7[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZC103_04500_Q2_000_000"), @@ -364582,16 +365711,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "goatzone"; + span8[index] = "goatzone"; questRoot2.Author = list8; index = 5; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -364599,16 +365728,16 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041761u, new Vector3(414.51123f, -18.808798f, 613.1837f), 958) + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041761u, new Vector3(414.51123f, -18.808798f, 613.1837f), 958) { Fly = true }; obj5.Steps = list10; reference6 = obj5; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -364616,9 +365745,9 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, 2012329u, new Vector3(376.82153f, -18.875488f, 512.65735f), 958) { Fly = true, @@ -364627,17 +365756,17 @@ public static class AssemblyQuestLoader num4 = 2; List list12 = new List(num4); CollectionsMarshal.SetCount(list12, num4); - Span span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span5[num3] = 14094u; + span12[num3] = 14094u; num3++; - span5[num3] = 14095u; + span12[num3] = 14095u; obj7.KillEnemyDataIds = list12; reference8 = obj7; obj6.Steps = list11; reference7 = obj6; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -364645,16 +365774,16 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041760u, new Vector3(413.87048f, -18.81719f, 612.05444f), 958) + span13[index2] = new QuestStep(EInteractionType.Interact, 1041760u, new Vector3(413.87048f, -18.81719f, 612.05444f), 958) { Fly = true }; obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -364662,13 +365791,13 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041761u, new Vector3(414.51123f, -18.808798f, 613.1837f), 958); + span14[num2] = new QuestStep(EInteractionType.Interact, 1041761u, new Vector3(414.51123f, -18.808798f, 613.1837f), 958); obj9.Steps = list14; reference10 = obj9; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -364676,9 +365805,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040963u, new Vector3(-325.27655f, 22.462305f, 450.49194f), 958) + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1040963u, new Vector3(-325.27655f, 22.462305f, 450.49194f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; @@ -364691,16 +365820,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 3; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -364708,13 +365837,13 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041765u, new Vector3(-323.4455f, 22f, 487.81555f), 958); + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041765u, new Vector3(-323.4455f, 22f, 487.81555f), 958); obj11.Steps = list18; reference12 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -364722,16 +365851,16 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041766u, new Vector3(513.6339f, -19.82022f, -309.1936f), 958) + span19[index2] = new QuestStep(EInteractionType.Interact, 1041766u, new Vector3(513.6339f, -19.82022f, -309.1936f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -364739,9 +365868,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041767u, new Vector3(541.03906f, -36.65f, -132.46362f), 958); + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041767u, new Vector3(541.03906f, -36.65f, -132.46362f), 958); obj13.Steps = list20; reference14 = obj13; questRoot3.QuestSequence = list17; @@ -364751,16 +365880,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "goatzone"; + span21[index] = "goatzone"; questRoot4.Author = list21; index = 5; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -364768,16 +365897,16 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span23[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.AcceptQuest, 1041767u, new Vector3(541.03906f, -36.65f, -132.46362f), 958); num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num4 = 0; - span4[num4] = new DialogueChoice + span24[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD102_04503_Q1_000_000"), @@ -364788,7 +365917,7 @@ public static class AssemblyQuestLoader obj14.Steps = list23; reference15 = obj14; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -364796,16 +365925,16 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041769u, new Vector3(215.198f, 10.8f, -104.509094f), 958) + span25[num2] = new QuestStep(EInteractionType.Interact, 1041769u, new Vector3(215.198f, 10.8f, -104.509094f), 958) { Fly = true }; obj15.Steps = list25; reference17 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span22[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -364813,13 +365942,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012623u, new Vector3(168.26111f, 11.36792f, -102.92212f), 958); + span26[index2] = new QuestStep(EInteractionType.Interact, 2012623u, new Vector3(168.26111f, 11.36792f, -102.92212f), 958); obj16.Steps = list26; reference18 = obj16; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span22[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -364827,13 +365956,13 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041769u, new Vector3(215.198f, 10.8f, -104.509094f), 958); + span27[num2] = new QuestStep(EInteractionType.Interact, 1041769u, new Vector3(215.198f, 10.8f, -104.509094f), 958); obj17.Steps = list27; reference19 = obj17; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span22[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -364841,9 +365970,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041767u, new Vector3(541.03906f, -36.65f, -132.46362f), 958) + span28[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041767u, new Vector3(541.03906f, -36.65f, -132.46362f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium, NextQuestId = new QuestId(4504) @@ -364857,16 +365986,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "goatzone"; + span29[index] = "goatzone"; questRoot5.Author = list29; index = 4; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span30[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -364874,16 +366003,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span31[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.AcceptQuest, 1041768u, new Vector3(539.9404f, -36.65f, -132.37207f), 958); num4 = 1; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span4[num3] = new DialogueChoice + span32[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD103_04504_Q1_000_000"), @@ -364894,7 +366023,7 @@ public static class AssemblyQuestLoader obj19.Steps = list31; reference21 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -364902,16 +366031,16 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041770u, new Vector3(157.30518f, 23.164677f, -415.36584f), 958) + span33[index2] = new QuestStep(EInteractionType.Interact, 1041770u, new Vector3(157.30518f, 23.164677f, -415.36584f), 958) { Fly = true }; obj20.Steps = list33; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -364919,9 +366048,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span34[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Combat, 2012331u, new Vector3(150.89636f, 23.147888f, -414.9386f), 958) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -364929,15 +366058,15 @@ public static class AssemblyQuestLoader num3 = 1; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span5[num4] = 14092u; + span35[num4] = 14092u; obj22.KillEnemyDataIds = list35; reference25 = obj22; obj21.Steps = list34; reference24 = obj21; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -364945,16 +366074,16 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span36[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.CompleteQuest, 2012629u, new Vector3(155.74878f, 23.147888f, -414.29773f), 958); num4 = 1; List list37 = new List(num4); CollectionsMarshal.SetCount(list37, num4); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span4[num3] = new DialogueChoice + span37[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD103_04504_Q2_000_000"), @@ -364972,16 +366101,16 @@ public static class AssemblyQuestLoader num = 1; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - span = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index = 0; - span[index] = "goatzone"; + span38[index] = "goatzone"; questRoot6.Author = list38; index = 5; List list39 = new List(index); CollectionsMarshal.SetCount(list39, index); - span2 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span39[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -364989,9 +366118,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041770u, new Vector3(157.30518f, 23.164677f, -415.36584f), 958) + span40[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041770u, new Vector3(157.30518f, 23.164677f, -415.36584f), 958) { StopDistance = 7f, Fly = true @@ -364999,7 +366128,7 @@ public static class AssemblyQuestLoader obj24.Steps = list40; reference28 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span39[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -365007,16 +366136,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041771u, new Vector3(-157.67151f, 10.8f, -530.6325f), 958) + span41[index2] = new QuestStep(EInteractionType.Interact, 1041771u, new Vector3(-157.67151f, 10.8f, -530.6325f), 958) { Fly = true }; obj25.Steps = list41; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span39[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -365024,16 +366153,16 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041773u, new Vector3(-78.446655f, 10.5f, -590.08167f), 958) + span42[num2] = new QuestStep(EInteractionType.Interact, 1041773u, new Vector3(-78.446655f, 10.5f, -590.08167f), 958) { Fly = true }; obj26.Steps = list42; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span39[num]; QuestSequence obj27 = new QuestSequence { Sequence = 3 @@ -365041,13 +366170,13 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041774u, new Vector3(-44.815796f, 10.8f, -614.40454f), 958); + span43[index2] = new QuestStep(EInteractionType.Interact, 1041774u, new Vector3(-44.815796f, 10.8f, -614.40454f), 958); obj27.Steps = list43; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span39[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -365055,9 +366184,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span44[num2]; QuestStep obj29 = new QuestStep(EInteractionType.CompleteQuest, 1041767u, new Vector3(541.03906f, -36.65f, -132.46362f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium @@ -365065,9 +366194,9 @@ public static class AssemblyQuestLoader num3 = 1; List list45 = new List(num3); CollectionsMarshal.SetCount(list45, num3); - span4 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num4 = 0; - span4[num4] = new DialogueChoice + span45[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD104_04505_Q1_000_000"), @@ -365085,16 +366214,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "goatzone"; + span46[index] = "goatzone"; questRoot7.Author = list46; index = 7; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -365102,9 +366231,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span48[index2]; QuestStep obj31 = new QuestStep(EInteractionType.AcceptQuest, 1041776u, new Vector3(541.89355f, -36.65f, -132.64673f), 958) { StopDistance = 5f @@ -365112,9 +366241,9 @@ public static class AssemblyQuestLoader num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span4 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num3 = 0; - span4[num3] = new DialogueChoice + span49[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD201_04506_Q1_000_000"), @@ -365125,7 +366254,7 @@ public static class AssemblyQuestLoader obj30.Steps = list48; reference34 = obj30; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span47[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -365133,9 +366262,9 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span50[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1041754u, new Vector3(-340.84082f, 22f, 500.57214f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass @@ -365143,9 +366272,9 @@ public static class AssemblyQuestLoader num3 = 1; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num4 = 0; - span4[num4] = new DialogueChoice + span51[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD201_04506_Q2_000_000"), @@ -365156,7 +366285,7 @@ public static class AssemblyQuestLoader obj32.Steps = list50; reference36 = obj32; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span47[num]; QuestSequence obj34 = new QuestSequence { Sequence = 2 @@ -365164,16 +366293,16 @@ public static class AssemblyQuestLoader num2 = 1; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041778u, new Vector3(-322.10272f, 10.85f, -576.04333f), 958) + span52[index2] = new QuestStep(EInteractionType.Interact, 1041778u, new Vector3(-322.10272f, 10.85f, -576.04333f), 958) { Fly = true }; obj34.Steps = list52; reference38 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span47[num]; QuestSequence obj35 = new QuestSequence { Sequence = 3 @@ -365181,16 +366310,16 @@ public static class AssemblyQuestLoader index2 = 1; List list53 = new List(index2); CollectionsMarshal.SetCount(list53, index2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012746u, new Vector3(-580.6211f, 10.482849f, -721.18713f), 958) + span53[num2] = new QuestStep(EInteractionType.Interact, 2012746u, new Vector3(-580.6211f, 10.482849f, -721.18713f), 958) { Fly = true }; obj35.Steps = list53; reference39 = obj35; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span47[num]; QuestSequence obj36 = new QuestSequence { Sequence = 4 @@ -365198,9 +366327,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span54[index2]; QuestStep obj37 = new QuestStep(EInteractionType.Combat, null, new Vector3(-276.31705f, 10.799999f, -592.71124f), 958) { Fly = true, @@ -365209,15 +366338,15 @@ public static class AssemblyQuestLoader num4 = 1; List list55 = new List(num4); CollectionsMarshal.SetCount(list55, num4); - span5 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span5[num3] = 14091u; + span55[num3] = 14091u; obj37.KillEnemyDataIds = list55; reference41 = obj37; obj36.Steps = list54; reference40 = obj36; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span47[num]; QuestSequence obj38 = new QuestSequence { Sequence = 5 @@ -365225,13 +366354,13 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041782u, new Vector3(-274.0063f, 10.8f, -590.41736f), 958); + span56[num2] = new QuestStep(EInteractionType.Interact, 1041782u, new Vector3(-274.0063f, 10.8f, -590.41736f), 958); obj38.Steps = list56; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span47[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -365239,9 +366368,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span57[index2]; QuestStep obj40 = new QuestStep(EInteractionType.CompleteQuest, 1041784u, new Vector3(-342.67188f, 22f, 499.07666f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass @@ -365249,9 +366378,9 @@ public static class AssemblyQuestLoader num3 = 1; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span4 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num4 = 0; - span4[num4] = new DialogueChoice + span58[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZD201_04506_Q3_000_000"), @@ -365268,16 +366397,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "liza"; + span59[index] = "liza"; questRoot8.Author = list59; index = 5; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -365285,13 +366414,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041328u, new Vector3(166.39954f, 9.457411f, 236.34692f), 961); + span61[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041328u, new Vector3(166.39954f, 9.457411f, 236.34692f), 961); obj41.Steps = list61; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -365299,13 +366428,13 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041329u, new Vector3(233.99707f, 8.289929f, 270.71033f), 961); + span62[index2] = new QuestStep(EInteractionType.Interact, 1041329u, new Vector3(233.99707f, 8.289929f, 270.71033f), 961); obj42.Steps = list62; reference46 = obj42; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span60[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -365313,13 +366442,13 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041329u, new Vector3(233.99707f, 8.289929f, 270.71033f), 961); + span63[num2] = new QuestStep(EInteractionType.Interact, 1041329u, new Vector3(233.99707f, 8.289929f, 270.71033f), 961); obj43.Steps = list63; reference47 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span60[num]; QuestSequence obj44 = new QuestSequence { Sequence = 3 @@ -365327,74 +366456,74 @@ public static class AssemblyQuestLoader num2 = 3; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span64[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1037947u, new Vector3(115.28186f, 7.385857f, 306.11108f), 961); num4 = 6; List list65 = new List(num4); CollectionsMarshal.SetCount(list65, num4); - Span span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list65; reference49 = questStep5; index2++; - ref QuestStep reference50 = ref span3[index2]; + ref QuestStep reference50 = ref span64[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1037945u, new Vector3(144.79285f, 8.025643f, 202.47192f), 961); num3 = 6; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span6 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num4 = 0; - span6[num4] = null; + span66[num4] = null; num4++; - span6[num4] = null; + span66[num4] = null; num4++; - span6[num4] = null; + span66[num4] = null; num4++; - span6[num4] = null; + span66[num4] = null; num4++; - span6[num4] = null; + span66[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span66[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list66; reference50 = questStep6; index2++; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span64[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1037962u, new Vector3(180.8346f, 10.385859f, 113.35925f), 961); num4 = 6; List list67 = new List(num4); CollectionsMarshal.SetCount(list67, num4); - span6 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span6[num3] = null; + span67[num3] = null; num3++; - span6[num3] = null; + span67[num3] = null; num3++; - span6[num3] = null; + span67[num3] = null; num3++; - span6[num3] = null; + span67[num3] = null; num3++; - span6[num3] = null; + span67[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span67[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list67; reference51 = questStep7; obj44.Steps = list64; reference48 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span60[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -365402,9 +366531,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041328u, new Vector3(166.39954f, 9.457411f, 236.34692f), 961); + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041328u, new Vector3(166.39954f, 9.457411f, 236.34692f), 961); obj45.Steps = list68; reference52 = obj45; questRoot8.QuestSequence = list60; @@ -365414,16 +366543,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot9.Author = list69; index = 4; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span70[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -365431,13 +366560,13 @@ public static class AssemblyQuestLoader num2 = 1; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041369u, new Vector3(-639.85657f, 162.30406f, -189.47137f), 961); + span71[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041369u, new Vector3(-639.85657f, 162.30406f, -189.47137f), 961); obj46.Steps = list71; reference53 = obj46; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span70[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -365445,11 +366574,11 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-588.7367f, 158.76302f, -195.30913f), 961); + span72[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-588.7367f, 158.76302f, -195.30913f), 961); num2++; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span72[num2]; QuestStep obj48 = new QuestStep(EInteractionType.Combat, null, new Vector3(-318.20203f, 147.32677f, -31.146088f), 961) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -365457,15 +366586,15 @@ public static class AssemblyQuestLoader num3 = 1; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num4 = 0; - span5[num4] = 14070u; + span73[num4] = 14070u; obj48.KillEnemyDataIds = list73; reference55 = obj48; obj47.Steps = list72; reference54 = obj47; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -365473,16 +366602,16 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1040888u, new Vector3(-320.0885f, 147.4287f, -30.594421f), 961) + span74[index2] = new QuestStep(EInteractionType.Interact, 1040888u, new Vector3(-320.0885f, 147.4287f, -30.594421f), 961) { StopDistance = 5f }; obj49.Steps = list74; reference56 = obj49; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span70[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -365490,9 +366619,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041369u, new Vector3(-639.85657f, 162.30406f, -189.47137f), 961) + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041369u, new Vector3(-639.85657f, 162.30406f, -189.47137f), 961) { AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos }; @@ -365505,16 +366634,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot10.Author = list76; index = 4; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span77[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -365522,13 +366651,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041555u, new Vector3(26.443848f, -129.20917f, -536.9497f), 959); + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041555u, new Vector3(26.443848f, -129.20917f, -536.9497f), 959); obj51.Steps = list78; reference58 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span77[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -365536,13 +366665,13 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041556u, new Vector3(113.14563f, -133.07352f, -465.17133f), 959); + span79[num2] = new QuestStep(EInteractionType.Interact, 1041556u, new Vector3(113.14563f, -133.07352f, -465.17133f), 959); obj52.Steps = list79; reference59 = obj52; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span77[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -365550,9 +366679,9 @@ public static class AssemblyQuestLoader num2 = 3; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - ref QuestStep reference61 = ref span3[index2]; + ref QuestStep reference61 = ref span80[index2]; QuestStep obj54 = new QuestStep(EInteractionType.Interact, 1041745u, new Vector3(66.23938f, -133.00002f, -432.8222f), 959) { Comment = "Cheerful Loporrit" @@ -365560,23 +366689,23 @@ public static class AssemblyQuestLoader num4 = 6; List list81 = new List(num4); CollectionsMarshal.SetCount(list81, num4); - span6 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = null; + span81[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span81[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj54.CompletionQuestVariablesFlags = list81; reference61 = obj54; index2++; - ref QuestStep reference62 = ref span3[index2]; + ref QuestStep reference62 = ref span80[index2]; QuestStep obj55 = new QuestStep(EInteractionType.Interact, 1041746u, new Vector3(-85.83203f, -133.0356f, -507.1336f), 959) { Comment = "Stern Loporrit" @@ -365584,23 +366713,23 @@ public static class AssemblyQuestLoader num3 = 6; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num4 = 0; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = null; + span82[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span82[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj55.CompletionQuestVariablesFlags = list82; reference62 = obj55; index2++; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span80[index2]; QuestStep obj56 = new QuestStep(EInteractionType.Interact, 1041744u, new Vector3(-110.12439f, -133.07341f, -556.7865f), 959) { Comment = "Easygoing Loporrit" @@ -365608,25 +366737,25 @@ public static class AssemblyQuestLoader num4 = 6; List list83 = new List(num4); CollectionsMarshal.SetCount(list83, num4); - span6 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = null; + span83[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span83[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj56.CompletionQuestVariablesFlags = list83; reference63 = obj56; obj53.Steps = list80; reference60 = obj53; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span77[num]; QuestSequence obj57 = new QuestSequence { Sequence = byte.MaxValue @@ -365634,16 +366763,16 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span84[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.CompleteQuest, 1041556u, new Vector3(113.14563f, -133.07352f, -465.17133f), 959); num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span4 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span4[num4] = new DialogueChoice + span85[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKZE101_04516_Q3_000_000"), @@ -365660,16 +366789,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot11.Author = list86; index = 6; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span87[num]; QuestSequence obj58 = new QuestSequence { Sequence = 0 @@ -365677,13 +366806,13 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041556u, new Vector3(113.14563f, -133.07352f, -465.17133f), 959); + span88[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041556u, new Vector3(113.14563f, -133.07352f, -465.17133f), 959); obj58.Steps = list88; reference66 = obj58; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span87[num]; QuestSequence obj59 = new QuestSequence { Sequence = 1 @@ -365691,16 +366820,16 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041557u, new Vector3(292.2865f, -143.99998f, -477.8363f), 959) + span89[num2] = new QuestStep(EInteractionType.Interact, 1041557u, new Vector3(292.2865f, -143.99998f, -477.8363f), 959) { Fly = true }; obj59.Steps = list89; reference67 = obj59; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span87[num]; QuestSequence obj60 = new QuestSequence { Sequence = 2 @@ -365708,19 +366837,19 @@ public static class AssemblyQuestLoader num2 = 2; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(10.0736885f, 27.10196f, 448.53668f), 959) + span90[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(10.0736885f, 27.10196f, 448.53668f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041559u, new Vector3(8.743347f, 27.418339f, 447.74548f), 959); + span90[index2] = new QuestStep(EInteractionType.Interact, 1041559u, new Vector3(8.743347f, 27.418339f, 447.74548f), 959); obj60.Steps = list90; reference68 = obj60; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span87[num]; QuestSequence obj61 = new QuestSequence { Sequence = 3 @@ -365728,9 +366857,9 @@ public static class AssemblyQuestLoader index2 = 3; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span91[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 2012508u, new Vector3(-7.4312134f, 42.61841f, 428.27502f), 959) { Fly = true @@ -365738,51 +366867,51 @@ public static class AssemblyQuestLoader num4 = 6; List list92 = new List(num4); CollectionsMarshal.SetCount(list92, num4); - span6 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span92[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj62.CompletionQuestVariablesFlags = list92; reference70 = obj62; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-54.65185f, 40.539097f, 458.56393f), 959) + span91[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-54.65185f, 40.539097f, 458.56393f), 959) { Fly = true }; num2++; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span91[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2012509u, new Vector3(-56.50421f, 40.299072f, 459.64746f), 959); num3 = 6; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span6 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num4 = 0; - span6[num4] = null; + span93[num4] = null; num4++; - span6[num4] = null; + span93[num4] = null; num4++; - span6[num4] = null; + span93[num4] = null; num4++; - span6[num4] = null; + span93[num4] = null; num4++; - span6[num4] = null; + span93[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span93[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list93; reference71 = questStep9; obj61.Steps = list91; reference69 = obj61; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span87[num]; QuestSequence obj63 = new QuestSequence { Sequence = 4 @@ -365790,18 +366919,18 @@ public static class AssemblyQuestLoader num2 = 2; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(10.0736885f, 27.10196f, 448.53668f), 959) + span94[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(10.0736885f, 27.10196f, 448.53668f), 959) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041559u, new Vector3(8.743347f, 27.418339f, 447.74548f), 959); + span94[index2] = new QuestStep(EInteractionType.Interact, 1041559u, new Vector3(8.743347f, 27.418339f, 447.74548f), 959); obj63.Steps = list94; reference72 = obj63; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span87[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -365809,9 +366938,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041557u, new Vector3(292.2865f, -143.99998f, -477.8363f), 959) + span95[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041557u, new Vector3(292.2865f, -143.99998f, -477.8363f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow, @@ -365826,16 +366955,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot12.Author = list96; index = 7; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -365843,13 +366972,13 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041558u, new Vector3(291.2489f, -144f, -477.95837f), 959); + span98[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041558u, new Vector3(291.2489f, -144f, -477.95837f), 959); obj65.Steps = list98; reference74 = obj65; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span97[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -365857,16 +366986,16 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041560u, new Vector3(304.219f, 106.43858f, 37.00305f), 959) + span99[num2] = new QuestStep(EInteractionType.Interact, 1041560u, new Vector3(304.219f, 106.43858f, 37.00305f), 959) { Fly = true }; obj66.Steps = list99; reference75 = obj66; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj67 = new QuestSequence { Sequence = 2 @@ -365874,16 +367003,16 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041817u, new Vector3(477.37842f, 140.67236f, 109.453f), 959) + span100[index2] = new QuestStep(EInteractionType.Interact, 1041817u, new Vector3(477.37842f, 140.67236f, 109.453f), 959) { Fly = true }; obj67.Steps = list100; reference76 = obj67; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj68 = new QuestSequence { Sequence = 3 @@ -365891,13 +367020,13 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012510u, new Vector3(477.28687f, 140.64233f, 109.42236f), 959); + span101[num2] = new QuestStep(EInteractionType.Interact, 2012510u, new Vector3(477.28687f, 140.64233f, 109.42236f), 959); obj68.Steps = list101; reference77 = obj68; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span97[num]; QuestSequence obj69 = new QuestSequence { Sequence = 4 @@ -365905,9 +367034,9 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span102[index2]; QuestStep obj70 = new QuestStep(EInteractionType.Combat, null, new Vector3(626.34064f, 143.6347f, 58.013206f), 959) { StopDistance = 0.5f, @@ -365917,17 +367046,17 @@ public static class AssemblyQuestLoader num4 = 2; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = 14098u; + span103[num3] = 14098u; num3++; - span5[num3] = 14099u; + span103[num3] = 14099u; obj70.KillEnemyDataIds = list103; reference79 = obj70; obj69.Steps = list102; reference78 = obj69; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span97[num]; QuestSequence obj71 = new QuestSequence { Sequence = 5 @@ -365935,16 +367064,16 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041561u, new Vector3(625.0857f, 143.85222f, 56.321045f), 959) + span104[num2] = new QuestStep(EInteractionType.Interact, 1041561u, new Vector3(625.0857f, 143.85222f, 56.321045f), 959) { StopDistance = 5f }; obj71.Steps = list104; reference80 = obj71; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span97[num]; QuestSequence obj72 = new QuestSequence { Sequence = byte.MaxValue @@ -365952,9 +367081,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041564u, new Vector3(-338.36884f, -168f, -613.7637f), 959) + span105[index2] = new QuestStep(EInteractionType.CompleteQuest, 1041564u, new Vector3(-338.36884f, -168f, -613.7637f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow, @@ -365969,16 +367098,16 @@ public static class AssemblyQuestLoader num = 1; List list106 = new List(num); CollectionsMarshal.SetCount(list106, num); - span = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "liza"; + span106[index] = "liza"; questRoot13.Author = list106; index = 7; List list107 = new List(index); CollectionsMarshal.SetCount(list107, index); - span2 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span107[num]; QuestSequence obj73 = new QuestSequence { Sequence = 0 @@ -365986,16 +367115,16 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041903u, new Vector3(-332.02112f, -168f, -609.91833f), 959) + span108[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041903u, new Vector3(-332.02112f, -168f, -609.91833f), 959) { StopDistance = 6.5f }; obj73.Steps = list108; reference82 = obj73; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span107[num]; QuestSequence obj74 = new QuestSequence { Sequence = 1 @@ -366003,9 +367132,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2012512u, new Vector3(-457.29767f, -158.12933f, -585.77856f), 959) + span109[index2] = new QuestStep(EInteractionType.UseItem, 2012512u, new Vector3(-457.29767f, -158.12933f, -585.77856f), 959) { Fly = true, ItemId = 2003328u @@ -366013,7 +367142,7 @@ public static class AssemblyQuestLoader obj74.Steps = list109; reference83 = obj74; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span107[num]; QuestSequence obj75 = new QuestSequence { Sequence = 2 @@ -366021,18 +367150,18 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-325.3802f, -152.73842f, -746.0951f), 959) + span110[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-325.3802f, -152.73842f, -746.0951f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012513u, new Vector3(-326.8025f, -151.26276f, -748.5008f), 959); + span110[num2] = new QuestStep(EInteractionType.Interact, 2012513u, new Vector3(-326.8025f, -151.26276f, -748.5008f), 959); obj75.Steps = list110; reference84 = obj75; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span107[num]; QuestSequence obj76 = new QuestSequence { Sequence = 3 @@ -366040,11 +367169,11 @@ public static class AssemblyQuestLoader num2 = 9; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-356.33234f, -161.8501f, -738.81055f), 959); + span111[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-356.33234f, -161.8501f, -738.81055f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-428.4264f, -168f, -676.6854f), 959) + span111[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-428.4264f, -168f, -676.6854f), 959) { StopDistance = 1f, Comment = "Platform 1", @@ -366055,7 +367184,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-431.76593f, -166.55412f, -679.5478f), 959) + span111[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-431.76593f, -166.55412f, -679.5478f), 959) { StopDistance = 1f, Comment = "Platform 2", @@ -366066,7 +367195,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-430.03564f, -165.05414f, -682.2485f), 959) + span111[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-430.03564f, -165.05414f, -682.2485f), 959) { StopDistance = 1f, Comment = "Platform 3", @@ -366077,7 +367206,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-428.49857f, -163.55414f, -684.8062f), 959) + span111[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-428.49857f, -163.55414f, -684.8062f), 959) { StopDistance = 1f, Comment = "Platform 4", @@ -366088,7 +367217,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-427.48633f, -162.05414f, -687.71533f), 959) + span111[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-427.48633f, -162.05414f, -687.71533f), 959) { StopDistance = 1f, Comment = "Platform 5", @@ -366099,7 +367228,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-427.7118f, -160.55414f, -691.17804f), 959) + span111[index2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-427.7118f, -160.55414f, -691.17804f), 959) { StopDistance = 1f, Comment = "Platform 6", @@ -366110,16 +367239,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-434.91986f, -158.88745f, -693.17865f), 959) + span111[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-434.91986f, -158.88745f, -693.17865f), 959) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012611u, new Vector3(-450.33954f, -158.12933f, -694.42285f), 959); + span111[index2] = new QuestStep(EInteractionType.Interact, 2012611u, new Vector3(-450.33954f, -158.12933f, -694.42285f), 959); obj76.Steps = list111; reference85 = obj76; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span107[num]; QuestSequence obj77 = new QuestSequence { Sequence = 4 @@ -366127,9 +367256,9 @@ public static class AssemblyQuestLoader index2 = 4; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - ref QuestStep reference87 = ref span3[num2]; + ref QuestStep reference87 = ref span112[num2]; QuestStep obj78 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-548.9189f, -158.88948f, -651.8319f), 959) { Fly = true @@ -366139,46 +367268,46 @@ public static class AssemblyQuestLoader num3 = 6; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span6 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num4 = 0; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span113[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list113; skipConditions.StepIf = skipStepConditions; obj78.SkipConditions = skipConditions; reference87 = obj78; num2++; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span112[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2012514u, new Vector3(-549.12646f, -158.86176f, -649.2866f), 959); num4 = 6; List list114 = new List(num4); CollectionsMarshal.SetCount(list114, num4); - span6 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span6[num3] = null; + span114[num3] = null; num3++; - span6[num3] = null; + span114[num3] = null; num3++; - span6[num3] = null; + span114[num3] = null; num3++; - span6[num3] = null; + span114[num3] = null; num3++; - span6[num3] = null; + span114[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span114[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list114; reference88 = questStep10; num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span112[num2]; QuestStep obj79 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-549.3165f, -158.89796f, -468.4637f), 959) { Fly = true @@ -366188,48 +367317,48 @@ public static class AssemblyQuestLoader num3 = 6; List list115 = new List(num3); CollectionsMarshal.SetCount(list115, num3); - span6 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num4 = 0; - span6[num4] = null; + span115[num4] = null; num4++; - span6[num4] = null; + span115[num4] = null; num4++; - span6[num4] = null; + span115[num4] = null; num4++; - span6[num4] = null; + span115[num4] = null; num4++; - span6[num4] = null; + span115[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span115[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list115; skipConditions2.StepIf = skipStepConditions2; obj79.SkipConditions = skipConditions2; reference89 = obj79; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span112[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2012515u, new Vector3(-549.157f, -158.89221f, -465.87323f), 959); num4 = 6; List list116 = new List(num4); CollectionsMarshal.SetCount(list116, num4); - span6 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num3 = 0; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = null; + span116[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span116[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list116; reference90 = questStep11; obj77.Steps = list112; reference86 = obj77; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span107[num]; QuestSequence obj80 = new QuestSequence { Sequence = 5 @@ -366237,16 +367366,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041818u, new Vector3(-295.76562f, -144f, -547.0817f), 959) + span117[index2] = new QuestStep(EInteractionType.Interact, 1041818u, new Vector3(-295.76562f, -144f, -547.0817f), 959) { Fly = true }; obj80.Steps = list117; reference91 = obj80; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span107[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -366254,9 +367383,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041819u, new Vector3(-295.64362f, -144f, -546.2882f), 959); + span118[num2] = new QuestStep(EInteractionType.CompleteQuest, 1041819u, new Vector3(-295.64362f, -144f, -546.2882f), 959); obj81.Steps = list118; reference92 = obj81; questRoot13.QuestSequence = list107; @@ -366266,16 +367395,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "JerryWester"; + span119[index] = "JerryWester"; questRoot14.Author = list119; index = 5; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span120[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -366283,9 +367412,9 @@ public static class AssemblyQuestLoader num2 = 5; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span121[index2]; QuestStep obj83 = new QuestStep(EInteractionType.UseItem, null, null, 132) { TargetTerritoryId = (ushort)140, @@ -366296,32 +367425,32 @@ public static class AssemblyQuestLoader num3 = 2; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - Span span7 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num4 = 0; - span7[num4] = 140; + span122[num4] = 140; num4++; - span7[num4] = 212; + span122[num4] = 212; skipStepConditions3.InTerritory = list122; skipConditions3.StepIf = skipStepConditions3; obj83.SkipConditions = skipConditions3; reference94 = obj83; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span121[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-492.96475f, 20.999884f, -380.82272f), 140); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); num4 = 1; List list123 = new List(num4); CollectionsMarshal.SetCount(list123, num4); - span7 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span7[num3] = 212; + span123[num3] = 212; skipStepConditions4.InTerritory = list123; skipConditions4.StepIf = skipStepConditions4; questStep12.SkipConditions = skipConditions4; reference95 = questStep12; index2++; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span121[index2]; QuestStep obj84 = new QuestStep(EInteractionType.Interact, 2001711u, new Vector3(-480.9181f, 18.00103f, -386.862f), 140) { TargetTerritoryId = (ushort)212 @@ -366331,15 +367460,15 @@ public static class AssemblyQuestLoader num3 = 1; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span7 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num4 = 0; - span7[num4] = 212; + span124[num4] = 212; skipStepConditions5.InTerritory = list124; skipConditions5.StepIf = skipStepConditions5; obj84.SkipConditions = skipConditions5; reference96 = obj84; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) + span121[index2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.23944f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212, SkipConditions = new SkipConditions @@ -366351,11 +367480,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006690u, new Vector3(39.261353f, 1.2148079f, 0.8086548f), 212); + span121[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006690u, new Vector3(39.261353f, 1.2148079f, 0.8086548f), 212); obj82.Steps = list121; reference93 = obj82; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span120[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -366363,9 +367492,9 @@ public static class AssemblyQuestLoader index2 = 3; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span125[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 2001717u, new Vector3(25.497803f, 2.090454f, -0.015319824f), 212) { TargetTerritoryId = (ushort)212 @@ -366375,15 +367504,15 @@ public static class AssemblyQuestLoader num4 = 1; List list126 = new List(num4); CollectionsMarshal.SetCount(list126, num4); - span7 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span7[num3] = 140; + span126[num3] = 140; skipStepConditions6.InTerritory = list126; skipConditions6.StepIf = skipStepConditions6; obj86.SkipConditions = skipConditions6; reference98 = obj86; num2++; - ref QuestStep reference99 = ref span3[num2]; + ref QuestStep reference99 = ref span125[num2]; QuestStep obj87 = new QuestStep(EInteractionType.Interact, 2001716u, new Vector3(-15.701599f, 1.083313f, -0.015319824f), 212) { TargetTerritoryId = (ushort)140 @@ -366393,19 +367522,19 @@ public static class AssemblyQuestLoader num3 = 1; List list127 = new List(num3); CollectionsMarshal.SetCount(list127, num3); - span7 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num4 = 0; - span7[num4] = 140; + span127[num4] = 140; skipStepConditions7.InTerritory = list127; skipConditions7.StepIf = skipStepConditions7; obj87.SkipConditions = skipConditions7; reference99 = obj87; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006578u, new Vector3(-467.27704f, 22.996977f, -475.21173f), 140); + span125[num2] = new QuestStep(EInteractionType.Interact, 1006578u, new Vector3(-467.27704f, 22.996977f, -475.21173f), 140); obj85.Steps = list125; reference97 = obj85; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span120[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -366413,13 +367542,13 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006633u, new Vector3(-396.7804f, 27.883184f, -739.3149f), 140); + span128[index2] = new QuestStep(EInteractionType.Interact, 1006633u, new Vector3(-396.7804f, 27.883184f, -739.3149f), 140); obj88.Steps = list128; reference100 = obj88; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span120[num]; QuestSequence obj89 = new QuestSequence { Sequence = 3 @@ -366427,9 +367556,9 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002252u, new Vector3(-662.25684f, 62.333008f, -805.478f), 140) + span129[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2002252u, new Vector3(-662.25684f, 62.333008f, -805.478f), 140) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -366439,7 +367568,7 @@ public static class AssemblyQuestLoader obj89.Steps = list129; reference101 = obj89; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span120[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -366447,9 +367576,9 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006578u, new Vector3(-467.27704f, 22.996977f, -475.21173f), 140) + span130[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006578u, new Vector3(-467.27704f, 22.996977f, -475.21173f), 140) { StopDistance = 7f }; @@ -366462,16 +367591,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "JerryWester"; + span131[index] = "JerryWester"; questRoot15.Author = list131; index = 8; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span132[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -366479,9 +367608,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006657u, new Vector3(-294.81964f, 88f, -225.17743f), 147) + span133[num2] = new QuestStep(EInteractionType.AcceptQuest, 1006657u, new Vector3(-294.81964f, 88f, -225.17743f), 147) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant, @@ -366496,7 +367625,7 @@ public static class AssemblyQuestLoader obj91.Steps = list133; reference103 = obj91; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span132[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -366504,16 +367633,16 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1006668u, new Vector3(-115.19043f, 47.372406f, 28.67163f), 147) + span134[index2] = new QuestStep(EInteractionType.Interact, 1006668u, new Vector3(-115.19043f, 47.372406f, 28.67163f), 147) { AetheryteShortcut = EAetheryteLocation.NorthernThanalanCeruleumProcessingPlant }; obj92.Steps = list134; reference104 = obj92; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span132[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -366521,9 +367650,9 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 147) + span135[num2] = new QuestStep(EInteractionType.Duty, null, null, 147) { DutyOptions = new DutyOptions { @@ -366534,12 +367663,12 @@ public static class AssemblyQuestLoader obj93.Steps = list135; reference105 = obj93; num++; - span2[num] = new QuestSequence + span132[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span132[num]; QuestSequence obj94 = new QuestSequence { Sequence = 4 @@ -366547,9 +367676,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1053) + span136[index2] = new QuestStep(EInteractionType.Duty, null, null, 1053) { DutyOptions = new DutyOptions { @@ -366560,12 +367689,12 @@ public static class AssemblyQuestLoader obj94.Steps = list136; reference106 = obj94; num++; - span2[num] = new QuestSequence + span132[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span132[num]; QuestSequence obj95 = new QuestSequence { Sequence = 6 @@ -366573,9 +367702,9 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1039201u, new Vector3(-704.0055f, -185.66042f, 479.9724f), 1053) + span137[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1039201u, new Vector3(-704.0055f, -185.66042f, 479.9724f), 1053) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -366585,7 +367714,7 @@ public static class AssemblyQuestLoader obj95.Steps = list137; reference107 = obj95; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span132[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -366593,14 +367722,14 @@ public static class AssemblyQuestLoader num2 = 2; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.25277f, 2.1f, 0f), 212) + span138[index2] = new QuestStep(EInteractionType.Interact, 2001715u, new Vector3(23.25277f, 2.1f, 0f), 212) { TargetTerritoryId = (ushort)212 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006692u, new Vector3(39.261353f, 1.2148079f, 0.8086548f), 212); + span138[index2] = new QuestStep(EInteractionType.CompleteQuest, 1006692u, new Vector3(39.261353f, 1.2148079f, 0.8086548f), 212); obj96.Steps = list138; reference108 = obj96; questRoot15.QuestSequence = list132; @@ -366610,16 +367739,16 @@ public static class AssemblyQuestLoader num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "liza"; questRoot16.Author = list139; index = 4; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span140[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -366627,9 +367756,9 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042242u, new Vector3(72.43445f, 5.1f, -75.30328f), 962) + span141[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042242u, new Vector3(72.43445f, 5.1f, -75.30328f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -366643,7 +367772,7 @@ public static class AssemblyQuestLoader obj97.Steps = list141; reference109 = obj97; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span140[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -366651,9 +367780,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012872u, new Vector3(-86.930725f, -12.985474f, 140.30664f), 962) + span142[index2] = new QuestStep(EInteractionType.Interact, 2012872u, new Vector3(-86.930725f, -12.985474f, 140.30664f), 962) { AethernetShortcut = new AethernetShortcut { @@ -366664,7 +367793,7 @@ public static class AssemblyQuestLoader obj98.Steps = list142; reference110 = obj98; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span140[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -366672,13 +367801,13 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042427u, new Vector3(-84.06195f, -13.777f, 140.12354f), 962); + span143[num2] = new QuestStep(EInteractionType.Interact, 1042427u, new Vector3(-84.06195f, -13.777f, 140.12354f), 962); obj99.Steps = list143; reference111 = obj99; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span140[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -366686,9 +367815,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042428u, new Vector3(222.85791f, 24.942732f, -197.71118f), 962) + span144[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042428u, new Vector3(222.85791f, 24.942732f, -197.71118f), 962) { AethernetShortcut = new AethernetShortcut { @@ -366705,16 +367834,16 @@ public static class AssemblyQuestLoader num = 1; List list145 = new List(num); CollectionsMarshal.SetCount(list145, num); - span = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index = 0; - span[index] = "liza"; + span145[index] = "liza"; questRoot17.Author = list145; index = 2; List list146 = new List(index); CollectionsMarshal.SetCount(list146, index); - span2 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span146[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -366722,19 +367851,19 @@ public static class AssemblyQuestLoader index2 = 2; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span147[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041232u, new Vector3(-0.015319824f, 0f, -7.1870728f), 351); + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1041232u, new Vector3(-0.015319824f, 0f, -7.1870728f), 351); obj101.Steps = list147; reference113 = obj101; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span146[num]; QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue @@ -366742,14 +367871,14 @@ public static class AssemblyQuestLoader num2 = 2; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) + span148[index2] = new QuestStep(EInteractionType.Interact, 2002879u, new Vector3(0f, 3f, 27.5f), 351) { TargetTerritoryId = (ushort)156 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039570u, new Vector3(36.453735f, 29f, -799.7101f), 156); + span148[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039570u, new Vector3(36.453735f, 29f, -799.7101f), 156); obj102.Steps = list148; reference114 = obj102; questRoot17.QuestSequence = list146; @@ -366759,16 +367888,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "liza"; + span149[index] = "liza"; questRoot18.Author = list149; index = 6; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span150[num]; QuestSequence obj103 = new QuestSequence { Sequence = 0 @@ -366776,13 +367905,13 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039570u, new Vector3(36.453735f, 29f, -799.7101f), 156); + span151[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039570u, new Vector3(36.453735f, 29f, -799.7101f), 156); obj103.Steps = list151; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span150[num]; QuestSequence obj104 = new QuestSequence { Sequence = 1 @@ -366790,9 +367919,9 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963) + span152[index2] = new QuestStep(EInteractionType.Interact, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -366804,7 +367933,7 @@ public static class AssemblyQuestLoader obj104.Steps = list152; reference116 = obj104; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span150[num]; QuestSequence obj105 = new QuestSequence { Sequence = 2 @@ -366812,50 +367941,50 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span153[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1039571u, new Vector3(-24.429688f, 3.0099995f, -225.42157f), 963); num4 = 6; List list154 = new List(num4); CollectionsMarshal.SetCount(list154, num4); - span4 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMH102_04527_Q9_100_111") }; num3++; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH102_04527_Q1_000_000"), Answer = new ExcelRef("TEXT_AKTKMH102_04527_A1_000_001") }; num3++; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH102_04527_Q2_000_000"), Answer = new ExcelRef("TEXT_AKTKMH102_04527_A2_000_001") }; num3++; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH102_04527_Q3_000_000"), Answer = new ExcelRef("TEXT_AKTKMH102_04527_A3_000_001") }; num3++; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH102_04527_Q4_000_000"), Answer = new ExcelRef("TEXT_AKTKMH102_04527_A4_000_001") }; num3++; - span4[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH102_04527_Q5_000_000"), @@ -366866,7 +367995,7 @@ public static class AssemblyQuestLoader obj105.Steps = list153; reference117 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span150[num]; QuestSequence obj106 = new QuestSequence { Sequence = 3 @@ -366874,13 +368003,13 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039574u, new Vector3(-13.870483f, 1.51f, -178.14911f), 963); + span155[index2] = new QuestStep(EInteractionType.Interact, 1039574u, new Vector3(-13.870483f, 1.51f, -178.14911f), 963); obj106.Steps = list155; reference119 = obj106; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span150[num]; QuestSequence obj107 = new QuestSequence { Sequence = 4 @@ -366888,16 +368017,16 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039577u, new Vector3(1.7852783f, -3.2177195E-06f, -13.687378f), 963) + span156[num2] = new QuestStep(EInteractionType.Interact, 1039577u, new Vector3(1.7852783f, -3.2177195E-06f, -13.687378f), 963) { StopDistance = 5f }; obj107.Steps = list156; reference120 = obj107; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span150[num]; QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue @@ -366905,9 +368034,9 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039578u, new Vector3(-254.50525f, 4.3609705f, 570.94666f), 957) + span157[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039578u, new Vector3(-254.50525f, 4.3609705f, 570.94666f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -366921,16 +368050,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "liza"; + span158[index] = "liza"; questRoot19.Author = list158; index = 5; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span159[num]; QuestSequence obj109 = new QuestSequence { Sequence = 0 @@ -366938,13 +368067,13 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039579u, new Vector3(-251.3009f, 4.388065f, 571.5265f), 957); + span160[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039579u, new Vector3(-251.3009f, 4.388065f, 571.5265f), 957); obj109.Steps = list160; reference122 = obj109; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span159[num]; QuestSequence obj110 = new QuestSequence { Sequence = 1 @@ -366952,9 +368081,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) + span161[index2] = new QuestStep(EInteractionType.Interact, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -366967,7 +368096,7 @@ public static class AssemblyQuestLoader obj110.Steps = list161; reference123 = obj110; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span159[num]; QuestSequence obj111 = new QuestSequence { Sequence = 2 @@ -366975,9 +368104,9 @@ public static class AssemblyQuestLoader index2 = 2; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-350.9551f, 18.999998f, 56.043774f), 962) + span162[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-350.9551f, 18.999998f, 56.043774f), 962) { AethernetShortcut = new AethernetShortcut { @@ -366986,11 +368115,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039581u, new Vector3(-398.45886f, 19f, 92.48486f), 962); + span162[num2] = new QuestStep(EInteractionType.Interact, 1039581u, new Vector3(-398.45886f, 19f, 92.48486f), 962); obj111.Steps = list162; reference124 = obj111; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span159[num]; QuestSequence obj112 = new QuestSequence { Sequence = 3 @@ -366998,9 +368127,9 @@ public static class AssemblyQuestLoader num2 = 3; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) + span163[index2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) { TargetTerritoryId = (ushort)956, AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, @@ -367013,19 +368142,19 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) + span163[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039582u, new Vector3(-325.2461f, -224.27272f, 298.39014f), 956) + span163[index2] = new QuestStep(EInteractionType.Interact, 1039582u, new Vector3(-325.2461f, -224.27272f, 298.39014f), 956) { Fly = false }; obj112.Steps = list163; reference125 = obj112; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span159[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -367033,9 +368162,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039585u, new Vector3(-267.5365f, 0.15800172f, 603.41797f), 957) + span164[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039585u, new Vector3(-267.5365f, 0.15800172f, 603.41797f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -367049,16 +368178,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot20.Author = list165; index = 4; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span166[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -367066,13 +368195,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039586u, new Vector3(-264.5152f, 0.24978253f, 605.6763f), 957); + span167[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039586u, new Vector3(-264.5152f, 0.24978253f, 605.6763f), 957); obj114.Steps = list167; reference127 = obj114; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span166[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -367080,9 +368209,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - ref QuestStep reference129 = ref span3[num2]; + ref QuestStep reference129 = ref span168[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Duty, null, null, 957); DutyOptions obj116 = new DutyOptions { @@ -367091,21 +368220,21 @@ public static class AssemblyQuestLoader num3 = 1; List list169 = new List(num3); CollectionsMarshal.SetCount(list169, num3); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num4 = 0; - span[num4] = "No VBM module"; + span169[num4] = "No VBM module"; obj116.Notes = list169; questStep14.DutyOptions = obj116; reference129 = questStep14; obj115.Steps = list168; reference128 = obj115; num++; - span2[num] = new QuestSequence + span166[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span166[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -367113,9 +368242,9 @@ public static class AssemblyQuestLoader num2 = 1; List list170 = new List(num2); CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039590u, new Vector3(113.69495f, -350.00003f, -72.19049f), 1056) + span170[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039590u, new Vector3(113.69495f, -350.00003f, -72.19049f), 1056) { StopDistance = 7f }; @@ -367128,16 +368257,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span171[index] = "liza"; questRoot21.Author = list171; index = 4; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span172[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -367145,16 +368274,16 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039591u, new Vector3(107.71338f, -350f, -73.68585f), 1056) + span173[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039591u, new Vector3(107.71338f, -350f, -73.68585f), 1056) { StopDistance = 5f }; obj118.Steps = list173; reference131 = obj118; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -367162,16 +368291,16 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039595u, new Vector3(107.83545f, -350f, -84.82495f), 1056) + span174[index2] = new QuestStep(EInteractionType.Interact, 1039595u, new Vector3(107.83545f, -350f, -84.82495f), 1056) { StopDistance = 5f }; obj119.Steps = list174; reference132 = obj119; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span172[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -367179,16 +368308,16 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039600u, new Vector3(142.443f, 4.7837553f, -148.57715f), 963) + span175[num2] = new QuestStep(EInteractionType.Interact, 1039600u, new Vector3(142.443f, 4.7837553f, -148.57715f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan }; obj120.Steps = list175; reference133 = obj120; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span172[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -367196,16 +368325,16 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span176[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.CompleteQuest, 1039600u, new Vector3(142.443f, 4.7837553f, -148.57715f), 963); num4 = 1; List list177 = new List(num4); CollectionsMarshal.SetCount(list177, num4); - span4 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num3 = 0; - span4[num3] = new DialogueChoice + span177[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH105_04530_Q2_000_000"), @@ -367222,16 +368351,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "liza"; + span178[index] = "liza"; questRoot22.Author = list178; index = 4; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span179[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -367239,13 +368368,13 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039600u, new Vector3(142.443f, 4.7837553f, -148.57715f), 963); + span180[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039600u, new Vector3(142.443f, 4.7837553f, -148.57715f), 963); obj122.Steps = list180; reference136 = obj122; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span179[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -367253,9 +368382,9 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039589u, new Vector3(-270.25262f, 0.07863108f, 605.9204f), 957) + span181[index2] = new QuestStep(EInteractionType.Interact, 1039589u, new Vector3(-270.25262f, 0.07863108f, 605.9204f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -367263,7 +368392,7 @@ public static class AssemblyQuestLoader obj123.Steps = list181; reference137 = obj123; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span179[num]; QuestSequence obj124 = new QuestSequence { Sequence = 2 @@ -367271,9 +368400,9 @@ public static class AssemblyQuestLoader index2 = 3; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span182[num2]; QuestStep obj125 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(169.31848f, 5.3451567f, 633.7924f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -367283,25 +368412,25 @@ public static class AssemblyQuestLoader num3 = 6; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - span6 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num4 = 0; - span6[num4] = null; + span183[num4] = null; num4++; - span6[num4] = null; + span183[num4] = null; num4++; - span6[num4] = null; + span183[num4] = null; num4++; - span6[num4] = null; + span183[num4] = null; num4++; - span6[num4] = null; + span183[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span183[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list183; skipConditions8.StepIf = skipStepConditions8; obj125.SkipConditions = skipConditions8; reference139 = obj125; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span182[num2]; QuestStep obj126 = new QuestStep(EInteractionType.Interact, 1037631u, new Vector3(166.64368f, 5.34517f, 635.9807f), 957) { StopDistance = 5f @@ -367309,26 +368438,26 @@ public static class AssemblyQuestLoader num4 = 6; List list184 = new List(num4); CollectionsMarshal.SetCount(list184, num4); - span6 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span6[num3] = null; + span184[num3] = null; num3++; - span6[num3] = null; + span184[num3] = null; num3++; - span6[num3] = null; + span184[num3] = null; num3++; - span6[num3] = null; + span184[num3] = null; num3++; - span6[num3] = null; + span184[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span184[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj126.CompletionQuestVariablesFlags = list184; num3 = 1; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span4 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num4 = 0; - span4[num4] = new DialogueChoice + span185[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH106_04531_Q1_000_000"), @@ -367337,30 +368466,30 @@ public static class AssemblyQuestLoader obj126.DialogueChoices = list185; reference140 = obj126; num2++; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span182[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1039606u, new Vector3(215.80823f, 9.935694f, 561.27246f), 957); num4 = 6; List list186 = new List(num4); CollectionsMarshal.SetCount(list186, num4); - span6 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num3 = 0; - span6[num3] = null; + span186[num3] = null; num3++; - span6[num3] = null; + span186[num3] = null; num3++; - span6[num3] = null; + span186[num3] = null; num3++; - span6[num3] = null; + span186[num3] = null; num3++; - span6[num3] = null; + span186[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span186[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list186; reference141 = questStep16; obj124.Steps = list182; reference138 = obj124; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span179[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -367368,9 +368497,9 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039607u, new Vector3(-342.58032f, 55f, -68.61987f), 963) + span187[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039607u, new Vector3(-342.58032f, 55f, -68.61987f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -367388,16 +368517,16 @@ public static class AssemblyQuestLoader num = 1; List list188 = new List(num); CollectionsMarshal.SetCount(list188, num); - span = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index = 0; - span[index] = "liza"; + span188[index] = "liza"; questRoot23.Author = list188; index = 7; List list189 = new List(index); CollectionsMarshal.SetCount(list189, index); - span2 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num = 0; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span189[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -367405,13 +368534,13 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039609u, new Vector3(-343.09918f, 55f, -74.84558f), 963); + span190[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039609u, new Vector3(-343.09918f, 55f, -74.84558f), 963); obj128.Steps = list190; reference143 = obj128; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span189[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -367419,9 +368548,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039611u, new Vector3(124.1626f, 4.856044f, -139.63531f), 963) + span191[index2] = new QuestStep(EInteractionType.Interact, 1039611u, new Vector3(124.1626f, 4.856044f, -139.63531f), 963) { AethernetShortcut = new AethernetShortcut { @@ -367432,7 +368561,7 @@ public static class AssemblyQuestLoader obj129.Steps = list191; reference144 = obj129; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span189[num]; QuestSequence obj130 = new QuestSequence { Sequence = 2 @@ -367440,16 +368569,16 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039614u, new Vector3(-9.536926f, 2.8f, -15.243774f), 962) + span192[num2] = new QuestStep(EInteractionType.Interact, 1039614u, new Vector3(-9.536926f, 2.8f, -15.243774f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan }; obj130.Steps = list192; reference145 = obj130; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span189[num]; QuestSequence obj131 = new QuestSequence { Sequence = 3 @@ -367457,9 +368586,9 @@ public static class AssemblyQuestLoader num2 = 1; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039615u, new Vector3(-297.13898f, 20.8f, -189.59338f), 962) + span193[index2] = new QuestStep(EInteractionType.Interact, 1039615u, new Vector3(-297.13898f, 20.8f, -189.59338f), 962) { AethernetShortcut = new AethernetShortcut { @@ -367470,7 +368599,7 @@ public static class AssemblyQuestLoader obj131.Steps = list193; reference146 = obj131; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span189[num]; QuestSequence obj132 = new QuestSequence { Sequence = 4 @@ -367478,9 +368607,9 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039616u, new Vector3(227.06946f, 25.041138f, -159.2279f), 962) + span194[num2] = new QuestStep(EInteractionType.Interact, 1039616u, new Vector3(227.06946f, 25.041138f, -159.2279f), 962) { AethernetShortcut = new AethernetShortcut { @@ -367491,7 +368620,7 @@ public static class AssemblyQuestLoader obj132.Steps = list194; reference147 = obj132; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span189[num]; QuestSequence obj133 = new QuestSequence { Sequence = 5 @@ -367499,9 +368628,9 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039614u, new Vector3(-94.118614f, 3.8989394f, 1.0696089f), 962) + span195[index2] = new QuestStep(EInteractionType.Interact, 1039614u, new Vector3(-94.118614f, 3.8989394f, 1.0696089f), 962) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -367513,7 +368642,7 @@ public static class AssemblyQuestLoader obj133.Steps = list195; reference148 = obj133; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span189[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -367521,9 +368650,9 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039617u, new Vector3(-93.91931f, 3.8989394f, -1.1750488f), 962); + span196[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039617u, new Vector3(-93.91931f, 3.8989394f, -1.1750488f), 962); obj134.Steps = list196; reference149 = obj134; questRoot23.QuestSequence = list189; @@ -367533,16 +368662,16 @@ public static class AssemblyQuestLoader num = 1; List list197 = new List(num); CollectionsMarshal.SetCount(list197, num); - span = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index = 0; - span[index] = "liza"; + span197[index] = "liza"; questRoot24.Author = list197; index = 8; List list198 = new List(index); CollectionsMarshal.SetCount(list198, index); - span2 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span198[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -367550,13 +368679,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039618u, new Vector3(-95.96399f, 3.933468f, 0.503479f), 962); + span199[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039618u, new Vector3(-95.96399f, 3.933468f, 0.503479f), 962); obj135.Steps = list199; reference150 = obj135; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span198[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -367564,9 +368693,9 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039619u, new Vector3(-344.625f, 19f, 71.61047f), 962) + span200[num2] = new QuestStep(EInteractionType.Interact, 1039619u, new Vector3(-344.625f, 19f, 71.61047f), 962) { AethernetShortcut = new AethernetShortcut { @@ -367577,7 +368706,7 @@ public static class AssemblyQuestLoader obj136.Steps = list200; reference151 = obj136; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span198[num]; QuestSequence obj137 = new QuestSequence { Sequence = 2 @@ -367585,13 +368714,13 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012844u, new Vector3(-4.3793945f, 5.569519f, 13.809326f), 1057); + span201[index2] = new QuestStep(EInteractionType.Interact, 2012844u, new Vector3(-4.3793945f, 5.569519f, 13.809326f), 1057); obj137.Steps = list201; reference152 = obj137; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span198[num]; QuestSequence obj138 = new QuestSequence { Sequence = 3 @@ -367599,13 +368728,13 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039620u, new Vector3(-1.5107422f, -7.012859E-07f, -2.609314f), 1057); + span202[num2] = new QuestStep(EInteractionType.Interact, 1039620u, new Vector3(-1.5107422f, -7.012859E-07f, -2.609314f), 1057); obj138.Steps = list202; reference153 = obj138; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span198[num]; QuestSequence obj139 = new QuestSequence { Sequence = 4 @@ -367613,16 +368742,16 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039622u, new Vector3(-341.78687f, 19f, 69.10803f), 962) + span203[index2] = new QuestStep(EInteractionType.Interact, 1039622u, new Vector3(-341.78687f, 19f, 69.10803f), 962) { StopDistance = 5f }; obj139.Steps = list203; reference154 = obj139; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span198[num]; QuestSequence obj140 = new QuestSequence { Sequence = 5 @@ -367630,16 +368759,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039623u, new Vector3(-477.89734f, 4.678896f, 29.55664f), 957) + span204[num2] = new QuestStep(EInteractionType.Interact, 1039623u, new Vector3(-477.89734f, 4.678896f, 29.55664f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj140.Steps = list204; reference155 = obj140; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span198[num]; QuestSequence obj141 = new QuestSequence { Sequence = 6 @@ -367647,9 +368776,9 @@ public static class AssemblyQuestLoader num2 = 3; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.9973f, 1.2090492f, 118.133255f), 957) + span205[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(242.9973f, 1.2090492f, 118.133255f), 957) { StopDistance = 4f, Fly = true, @@ -367663,7 +368792,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012847u, new Vector3(242.08435f, 0.3508911f, 119.43237f), 957) + span205[index2] = new QuestStep(EInteractionType.Interact, 2012847u, new Vector3(242.08435f, 0.3508911f, 119.43237f), 957) { Mount = false, SkipConditions = new SkipConditions @@ -367675,7 +368804,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012847u, new Vector3(242.08435f, 0.3508911f, 119.43237f), 957) + span205[index2] = new QuestStep(EInteractionType.Interact, 2012847u, new Vector3(242.08435f, 0.3508911f, 119.43237f), 957) { SkipConditions = new SkipConditions { @@ -367688,7 +368817,7 @@ public static class AssemblyQuestLoader obj141.Steps = list205; reference156 = obj141; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span198[num]; QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue @@ -367696,9 +368825,9 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039624u, new Vector3(-478.38562f, 4.7772117f, 26.779541f), 957) + span206[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039624u, new Vector3(-478.38562f, 4.7772117f, 26.779541f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; @@ -367711,16 +368840,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot25.Author = list207; index = 4; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span208[num]; QuestSequence obj143 = new QuestSequence { Sequence = 0 @@ -367728,13 +368857,13 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039624u, new Vector3(-478.38562f, 4.7772117f, 26.779541f), 957); + span209[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039624u, new Vector3(-478.38562f, 4.7772117f, 26.779541f), 957); obj143.Steps = list209; reference158 = obj143; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span208[num]; QuestSequence obj144 = new QuestSequence { Sequence = 1 @@ -367742,9 +368871,9 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span210[num2]; QuestStep obj145 = new QuestStep(EInteractionType.Interact, 1039627u, new Vector3(-270.25262f, 0.07863108f, 605.9204f), 957) { Fly = true @@ -367752,9 +368881,9 @@ public static class AssemblyQuestLoader num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span4 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num4 = 0; - span4[num4] = new DialogueChoice + span211[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMH109_04534_Q2_000_120") @@ -367764,7 +368893,7 @@ public static class AssemblyQuestLoader obj144.Steps = list210; reference159 = obj144; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span208[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -367772,13 +368901,13 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039632u, new Vector3(106.614746f, -350f, -78.56879f), 1056); + span212[index2] = new QuestStep(EInteractionType.Interact, 1039632u, new Vector3(106.614746f, -350f, -78.56879f), 1056); obj146.Steps = list212; reference161 = obj146; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span208[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -367786,9 +368915,9 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2012837u, new Vector3(110.03284f, -350.02673f, -82.90228f), 1056); + span213[num2] = new QuestStep(EInteractionType.CompleteQuest, 2012837u, new Vector3(110.03284f, -350.02673f, -82.90228f), 1056); obj147.Steps = list213; reference162 = obj147; questRoot25.QuestSequence = list208; @@ -367798,16 +368927,16 @@ public static class AssemblyQuestLoader num = 1; List list214 = new List(num); CollectionsMarshal.SetCount(list214, num); - span = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index = 0; - span[index] = "liza"; + span214[index] = "liza"; questRoot26.Author = list214; index = 5; List list215 = new List(index); CollectionsMarshal.SetCount(list215, index); - span2 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span215[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -367815,16 +368944,16 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039633u, new Vector3(111.46704f, -350f, -83.14642f), 1056) + span216[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039633u, new Vector3(111.46704f, -350f, -83.14642f), 1056) { StopDistance = 5f }; obj148.Steps = list216; reference163 = obj148; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span215[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -367832,13 +368961,13 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039636u, new Vector3(114.27478f, 0.65204185f, 7.4310913f), 635); + span217[num2] = new QuestStep(EInteractionType.Interact, 1039636u, new Vector3(114.27478f, 0.65204185f, 7.4310913f), 635); obj149.Steps = list217; reference164 = obj149; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span215[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -367846,16 +368975,16 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039638u, new Vector3(-511.6503f, 11.97528f, 108.11011f), 957) + span218[index2] = new QuestStep(EInteractionType.Interact, 1039638u, new Vector3(-511.6503f, 11.97528f, 108.11011f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj150.Steps = list218; reference165 = obj150; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span215[num]; QuestSequence obj151 = new QuestSequence { Sequence = 3 @@ -367863,16 +368992,16 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span219[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1039639u, new Vector3(-513.6644f, 11.97528f, 106.06543f), 957); num4 = 1; List list220 = new List(num4); CollectionsMarshal.SetCount(list220, num4); - span4 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - span4[num3] = new DialogueChoice + span220[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMH110_04535_Q2_000_000"), @@ -367883,7 +369012,7 @@ public static class AssemblyQuestLoader obj151.Steps = list219; reference166 = obj151; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span215[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -367891,9 +369020,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) + span221[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -367911,16 +369040,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "liza"; + span222[index] = "liza"; questRoot27.Author = list222; index = 7; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span223[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -367928,9 +369057,9 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042267u, new Vector3(-104.997375f, 3.8989396f, 13.290527f), 962) + span224[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042267u, new Vector3(-104.997375f, 3.8989396f, 13.290527f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -367949,7 +369078,7 @@ public static class AssemblyQuestLoader obj153.Steps = list224; reference169 = obj153; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span223[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -367957,16 +369086,16 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012860u, new Vector3(42.160645f, 20.462341f, -683.1617f), 156) + span225[index2] = new QuestStep(EInteractionType.Interact, 2012860u, new Vector3(42.160645f, 20.462341f, -683.1617f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona }; obj154.Steps = list225; reference170 = obj154; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span223[num]; QuestSequence obj155 = new QuestSequence { Sequence = 2 @@ -367974,21 +369103,21 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042268u, new Vector3(178.5763f, -15.5223675f, -496.14713f), 156) + span226[num2] = new QuestStep(EInteractionType.Interact, 1042268u, new Vector3(178.5763f, -15.5223675f, -496.14713f), 156) { Fly = true }; obj155.Steps = list226; reference171 = obj155; num++; - span2[num] = new QuestSequence + span223[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span223[num]; QuestSequence obj156 = new QuestSequence { Sequence = 4 @@ -367996,13 +369125,13 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042269u, new Vector3(1.449585f, 0.05000399f, -18.661804f), 1061); + span227[index2] = new QuestStep(EInteractionType.Interact, 1042269u, new Vector3(1.449585f, 0.05000399f, -18.661804f), 1061); obj156.Steps = list227; reference172 = obj156; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span223[num]; QuestSequence obj157 = new QuestSequence { Sequence = 5 @@ -368010,9 +369139,9 @@ public static class AssemblyQuestLoader index2 = 3; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span228[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Interact, 2012863u, new Vector3(0.1327076f, 2.960754f, 6.778096f), 1061) { StopDistance = 5f, @@ -368021,67 +369150,67 @@ public static class AssemblyQuestLoader num3 = 6; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span6 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num4 = 0; - span6[num4] = null; + span229[num4] = null; num4++; - span6[num4] = null; + span229[num4] = null; num4++; - span6[num4] = null; + span229[num4] = null; num4++; - span6[num4] = null; + span229[num4] = null; num4++; - span6[num4] = null; + span229[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span229[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj158.CompletionQuestVariablesFlags = list229; reference174 = obj158; num2++; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span228[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2012865u, new Vector3(-21.21936f, 0.7837547f, -58.66461f), 1061); num4 = 6; List list230 = new List(num4); CollectionsMarshal.SetCount(list230, num4); - span6 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span6[num3] = null; + span230[num3] = null; num3++; - span6[num3] = null; + span230[num3] = null; num3++; - span6[num3] = null; + span230[num3] = null; num3++; - span6[num3] = null; + span230[num3] = null; num3++; - span6[num3] = null; + span230[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span230[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list230; reference175 = questStep18; num2++; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span228[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2012864u, new Vector3(59.830566f, 5.0201416f, 69.10803f), 1061); num3 = 6; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span6 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num4 = 0; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = null; + span231[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span231[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list231; reference176 = questStep19; obj157.Steps = list228; reference173 = obj157; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span223[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -368089,9 +369218,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042273u, new Vector3(3.5248413f, 0.0999997f, 14.145081f), 1061) + span232[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042273u, new Vector3(3.5248413f, 0.0999997f, 14.145081f), 1061) { NextQuestId = new QuestId(4537) }; @@ -368104,16 +369233,16 @@ public static class AssemblyQuestLoader num = 1; List list233 = new List(num); CollectionsMarshal.SetCount(list233, num); - span = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "liza"; + span233[index] = "liza"; questRoot28.Author = list233; index = 4; List list234 = new List(index); CollectionsMarshal.SetCount(list234, index); - span2 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span234[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -368121,16 +369250,16 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042275u, new Vector3(5.7526245f, 0.0999997f, 11.703674f), 1061) + span235[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042275u, new Vector3(5.7526245f, 0.0999997f, 11.703674f), 1061) { StopDistance = 5f }; obj160.Steps = list235; reference178 = obj160; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span234[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -368138,13 +369267,13 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042276u, new Vector3(45.76172f, 0.05f, 6.9733276f), 1061); + span236[index2] = new QuestStep(EInteractionType.Interact, 1042276u, new Vector3(45.76172f, 0.05f, 6.9733276f), 1061); obj161.Steps = list236; reference179 = obj161; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span234[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -368152,9 +369281,9 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1061) + span237[num2] = new QuestStep(EInteractionType.Duty, null, null, 1061) { DutyOptions = new DutyOptions { @@ -368164,7 +369293,7 @@ public static class AssemblyQuestLoader obj162.Steps = list237; reference180 = obj162; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span234[num]; QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue @@ -368172,9 +369301,9 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042278u, new Vector3(12.130859f, 0.0999997f, -0.83929443f), 1061) + span238[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042278u, new Vector3(12.130859f, 0.0999997f, -0.83929443f), 1061) { StopDistance = 5f, NextQuestId = new QuestId(4538) @@ -368188,16 +369317,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "liza"; + span239[index] = "liza"; questRoot29.Author = list239; index = 6; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span240[num]; QuestSequence obj164 = new QuestSequence { Sequence = 0 @@ -368205,16 +369334,16 @@ public static class AssemblyQuestLoader index2 = 1; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042278u, new Vector3(12.130859f, 0.0999997f, -0.83929443f), 1061) + span241[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042278u, new Vector3(12.130859f, 0.0999997f, -0.83929443f), 1061) { StopDistance = 5f }; obj164.Steps = list241; reference182 = obj164; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span240[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -368222,13 +369351,13 @@ public static class AssemblyQuestLoader num2 = 1; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042279u, new Vector3(13.290527f, 0.099999696f, -2.243164f), 1061); + span242[index2] = new QuestStep(EInteractionType.Interact, 1042279u, new Vector3(13.290527f, 0.099999696f, -2.243164f), 1061); obj165.Steps = list242; reference183 = obj165; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span240[num]; QuestSequence obj166 = new QuestSequence { Sequence = 2 @@ -368236,16 +369365,16 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012867u, new Vector3(-3.2197266f, 2.7313232f, -40.665344f), 635) + span243[num2] = new QuestStep(EInteractionType.Interact, 2012867u, new Vector3(-3.2197266f, 2.7313232f, -40.665344f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; obj166.Steps = list243; reference184 = obj166; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span240[num]; QuestSequence obj167 = new QuestSequence { Sequence = 3 @@ -368253,9 +369382,9 @@ public static class AssemblyQuestLoader num2 = 3; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference186 = ref span244[index2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 2012866u, new Vector3(-0.015319824f, 6.6376343f, -78.81293f), 635) { StopDistance = 5f, @@ -368264,44 +369393,44 @@ public static class AssemblyQuestLoader num4 = 6; List list245 = new List(num4); CollectionsMarshal.SetCount(list245, num4); - span6 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num3 = 0; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span245[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj168.CompletionQuestVariablesFlags = list245; reference186 = obj168; index2++; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span244[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1042283u, new Vector3(-59.250793f, -4.6778445E-15f, -29.984009f), 635); num3 = 6; List list246 = new List(num3); CollectionsMarshal.SetCount(list246, num3); - span6 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num4 = 0; - span6[num4] = null; + span246[num4] = null; num4++; - span6[num4] = null; + span246[num4] = null; num4++; - span6[num4] = null; + span246[num4] = null; num4++; - span6[num4] = null; + span246[num4] = null; num4++; - span6[num4] = null; + span246[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span246[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list246; reference187 = questStep20; index2++; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span244[index2]; QuestStep obj169 = new QuestStep(EInteractionType.Interact, 1042284u, new Vector3(208.69751f, 13.5620365f, -140.30676f), 635) { AethernetShortcut = new AethernetShortcut @@ -368313,25 +369442,25 @@ public static class AssemblyQuestLoader num4 = 6; List list247 = new List(num4); CollectionsMarshal.SetCount(list247, num4); - span6 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num3 = 0; - span6[num3] = null; + span247[num3] = null; num3++; - span6[num3] = null; + span247[num3] = null; num3++; - span6[num3] = null; + span247[num3] = null; num3++; - span6[num3] = null; + span247[num3] = null; num3++; - span6[num3] = null; + span247[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span247[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj169.CompletionQuestVariablesFlags = list247; reference188 = obj169; obj167.Steps = list244; reference185 = obj167; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span240[num]; QuestSequence obj170 = new QuestSequence { Sequence = 4 @@ -368339,13 +369468,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012867u, new Vector3(-3.2197266f, 2.7313232f, -40.665344f), 635); + span248[num2] = new QuestStep(EInteractionType.Interact, 2012867u, new Vector3(-3.2197266f, 2.7313232f, -40.665344f), 635); obj170.Steps = list248; reference189 = obj170; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span240[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -368353,9 +369482,9 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042285u, new Vector3(-4.623535f, 2.745737f, -39.505676f), 635) + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042285u, new Vector3(-4.623535f, 2.745737f, -39.505676f), 635) { StopDistance = 5f, NextQuestId = new QuestId(4539) @@ -368369,16 +369498,16 @@ public static class AssemblyQuestLoader num = 1; List list250 = new List(num); CollectionsMarshal.SetCount(list250, num); - span = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "liza"; + span250[index] = "liza"; questRoot30.Author = list250; index = 8; List list251 = new List(index); CollectionsMarshal.SetCount(list251, index); - span2 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span251[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -368386,9 +369515,9 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042285u, new Vector3(-4.623535f, 2.745737f, -39.505676f), 635) + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042285u, new Vector3(-4.623535f, 2.745737f, -39.505676f), 635) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.RhalgrsReach, @@ -368403,7 +369532,7 @@ public static class AssemblyQuestLoader obj172.Steps = list252; reference191 = obj172; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span251[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -368411,9 +369540,9 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042286u, new Vector3(-207.04968f, 18f, 87.84619f), 130) + span253[index2] = new QuestStep(EInteractionType.Interact, 1042286u, new Vector3(-207.04968f, 18f, 87.84619f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -368425,7 +369554,7 @@ public static class AssemblyQuestLoader obj173.Steps = list253; reference192 = obj173; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span251[num]; QuestSequence obj174 = new QuestSequence { Sequence = 2 @@ -368433,13 +369562,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042287u, new Vector3(-164.47705f, 14.004999f, 49.576538f), 130); + span254[num2] = new QuestStep(EInteractionType.Interact, 1042287u, new Vector3(-164.47705f, 14.004999f, 49.576538f), 130); obj174.Steps = list254; reference193 = obj174; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span251[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -368447,22 +369576,22 @@ public static class AssemblyQuestLoader num2 = 2; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.07425f, 24.884384f, -354.37775f), 146) + span255[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-157.07425f, 24.884384f, -354.37775f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanLittleAlaMhigo }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042288u, new Vector3(153.09375f, 10.362769f, -436.88104f), 146) + span255[index2] = new QuestStep(EInteractionType.Interact, 1042288u, new Vector3(153.09375f, 10.362769f, -436.88104f), 146) { Fly = true }; obj175.Steps = list255; reference194 = obj175; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span251[num]; QuestSequence obj176 = new QuestSequence { Sequence = 4 @@ -368470,18 +369599,18 @@ public static class AssemblyQuestLoader index2 = 2; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(135.51227f, 10.850319f, -487.7127f), 146) + span256[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(135.51227f, 10.850319f, -487.7127f), 146) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012869u, new Vector3(137.4685f, 10.696533f, -488.36502f), 146); + span256[num2] = new QuestStep(EInteractionType.Interact, 2012869u, new Vector3(137.4685f, 10.696533f, -488.36502f), 146); obj176.Steps = list256; reference195 = obj176; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span251[num]; QuestSequence obj177 = new QuestSequence { Sequence = 5 @@ -368489,16 +369618,16 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042288u, new Vector3(153.09375f, 10.362769f, -436.88104f), 146) + span257[index2] = new QuestStep(EInteractionType.Interact, 1042288u, new Vector3(153.09375f, 10.362769f, -436.88104f), 146) { Fly = true }; obj177.Steps = list257; reference196 = obj177; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span251[num]; QuestSequence obj178 = new QuestSequence { Sequence = 6 @@ -368506,9 +369635,9 @@ public static class AssemblyQuestLoader index2 = 2; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) + span258[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) { StopDistance = 1f, TargetTerritoryId = (ushort)1061, @@ -368516,11 +369645,11 @@ public static class AssemblyQuestLoader AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042281u, new Vector3(1.9378662f, 0.099999696f, -0.44250488f), 1061); + span258[num2] = new QuestStep(EInteractionType.Interact, 1042281u, new Vector3(1.9378662f, 0.099999696f, -0.44250488f), 1061); obj178.Steps = list258; reference197 = obj178; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span251[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -368528,9 +369657,9 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) + span259[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) { Fly = true, NextQuestId = new QuestId(4666) @@ -368544,16 +369673,16 @@ public static class AssemblyQuestLoader num = 1; List list260 = new List(num); CollectionsMarshal.SetCount(list260, num); - span = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index = 0; - span[index] = "liza"; + span260[index] = "liza"; questRoot31.Author = list260; index = 7; List list261 = new List(index); CollectionsMarshal.SetCount(list261, index); - span2 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span261[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -368561,9 +369690,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span262[num2]; QuestStep obj181 = new QuestStep(EInteractionType.AcceptQuest, 1042487u, new Vector3(32.272827f, -4.4237822E-07f, -0.7477417f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan @@ -368571,9 +369700,9 @@ public static class AssemblyQuestLoader num3 = 1; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span4 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num4 = 0; - span4[num4] = new DialogueChoice + span263[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB811_04542_Q4_000_000"), @@ -368584,7 +369713,7 @@ public static class AssemblyQuestLoader obj180.Steps = list262; reference199 = obj180; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span261[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -368592,13 +369721,13 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042488u, new Vector3(150.68274f, 4.783756f, -145.00653f), 963); + span264[index2] = new QuestStep(EInteractionType.Interact, 1042488u, new Vector3(150.68274f, 4.783756f, -145.00653f), 963); obj182.Steps = list264; reference201 = obj182; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span261[num]; QuestSequence obj183 = new QuestSequence { Sequence = 2 @@ -368606,9 +369735,9 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042489u, new Vector3(147.75305f, 27.06f, 36.057007f), 963) + span265[num2] = new QuestStep(EInteractionType.Interact, 1042489u, new Vector3(147.75305f, 27.06f, 36.057007f), 963) { AethernetShortcut = new AethernetShortcut { @@ -368619,7 +369748,7 @@ public static class AssemblyQuestLoader obj183.Steps = list265; reference202 = obj183; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span261[num]; QuestSequence obj184 = new QuestSequence { Sequence = 3 @@ -368627,9 +369756,9 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819) + span266[index2] = new QuestStep(EInteractionType.Interact, 1027322u, new Vector3(-20.126648f, 3.9998171f, 204.24194f), 819) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -368642,7 +369771,7 @@ public static class AssemblyQuestLoader obj184.Steps = list266; reference203 = obj184; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span261[num]; QuestSequence obj185 = new QuestSequence { Sequence = 4 @@ -368650,9 +369779,9 @@ public static class AssemblyQuestLoader index2 = 7; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.None, null, null, 819) + span267[num2] = new QuestStep(EInteractionType.None, null, null, 819) { AethernetShortcut = new AethernetShortcut { @@ -368661,7 +369790,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) + span267[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) { Comment = "these bridges have navmesh problems", SkipConditions = new SkipConditions @@ -368673,7 +369802,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) + span267[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) { DisableNavmesh = true, SkipConditions = new SkipConditions @@ -368685,7 +369814,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) + span267[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) { SkipConditions = new SkipConditions { @@ -368696,7 +369825,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span267[num2]; QuestStep obj186 = new QuestStep(EInteractionType.Interact, 1042493u, new Vector3(-106.73688f, 14.173656f, 756.4354f), 813) { Fly = true @@ -368704,23 +369833,23 @@ public static class AssemblyQuestLoader num4 = 6; List list268 = new List(num4); CollectionsMarshal.SetCount(list268, num4); - span6 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span6[num3] = null; + span268[num3] = null; num3++; - span6[num3] = null; + span268[num3] = null; num3++; - span6[num3] = null; + span268[num3] = null; num3++; - span6[num3] = null; + span268[num3] = null; num3++; - span6[num3] = null; + span268[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span268[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj186.CompletionQuestVariablesFlags = list268; reference205 = obj186; num2++; - ref QuestStep reference206 = ref span3[num2]; + ref QuestStep reference206 = ref span267[num2]; QuestStep obj187 = new QuestStep(EInteractionType.Interact, 1042491u, new Vector3(-137.22437f, 9.572956f, 708.3999f), 813) { StopDistance = 1f, @@ -368729,23 +369858,23 @@ public static class AssemblyQuestLoader num3 = 6; List list269 = new List(num3); CollectionsMarshal.SetCount(list269, num3); - span6 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num4 = 0; - span6[num4] = null; + span269[num4] = null; num4++; - span6[num4] = null; + span269[num4] = null; num4++; - span6[num4] = null; + span269[num4] = null; num4++; - span6[num4] = null; + span269[num4] = null; num4++; - span6[num4] = null; + span269[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span269[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj187.CompletionQuestVariablesFlags = list269; reference206 = obj187; num2++; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span267[num2]; QuestStep obj188 = new QuestStep(EInteractionType.Interact, 1042492u, new Vector3(-218.76862f, 1.9084097f, 756.16077f), 813) { Fly = true @@ -368753,25 +369882,25 @@ public static class AssemblyQuestLoader num4 = 6; List list270 = new List(num4); CollectionsMarshal.SetCount(list270, num4); - span6 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span6[num3] = null; + span270[num3] = null; num3++; - span6[num3] = null; + span270[num3] = null; num3++; - span6[num3] = null; + span270[num3] = null; num3++; - span6[num3] = null; + span270[num3] = null; num3++; - span6[num3] = null; + span270[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span270[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj188.CompletionQuestVariablesFlags = list270; reference207 = obj188; obj185.Steps = list267; reference204 = obj185; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span261[num]; QuestSequence obj189 = new QuestSequence { Sequence = 5 @@ -368779,9 +369908,9 @@ public static class AssemblyQuestLoader num2 = 2; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) + span271[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-82.79376f, 11.970126f, 765.8721f), 813) { SkipConditions = new SkipConditions { @@ -368792,11 +369921,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042494u, new Vector3(-54.032227f, 2.015483f, 677.9125f), 813); + span271[index2] = new QuestStep(EInteractionType.Interact, 1042494u, new Vector3(-54.032227f, 2.015483f, 677.9125f), 813); obj189.Steps = list271; reference208 = obj189; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span261[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue @@ -368804,9 +369933,9 @@ public static class AssemblyQuestLoader index2 = 4; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) + span272[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.410904f, 2.2598603f, 677.3755f), 813) { SkipConditions = new SkipConditions { @@ -368817,7 +369946,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) + span272[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(55.589294f, 2.0276523f, 669.1557f), 813) { DisableNavmesh = true, Comment = "these bridges have navmesh problems", @@ -368830,7 +369959,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(105.453514f, -1.5952542f, 604.3535f), 813) + span272[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(105.453514f, -1.5952542f, 604.3535f), 813) { SkipConditions = new SkipConditions { @@ -368841,7 +369970,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042497u, new Vector3(220.7522f, 12.699311f, 229.84656f), 813) + span272[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042497u, new Vector3(220.7522f, 12.699311f, 229.84656f), 813) { Fly = true, NextQuestId = new QuestId(4543) @@ -368855,16 +369984,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot32.Author = list273; index = 11; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span274[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -368872,9 +370001,9 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span275[index2]; QuestStep obj192 = new QuestStep(EInteractionType.AcceptQuest, 1042499u, new Vector3(217.51733f, 12.445339f, 228.44275f), 813) { StopDistance = 5f @@ -368882,9 +370011,9 @@ public static class AssemblyQuestLoader num3 = 1; List list276 = new List(num3); CollectionsMarshal.SetCount(list276, num3); - span4 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num4 = 0; - span4[num4] = new DialogueChoice + span276[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB812_04543_Q1_000_000"), @@ -368895,7 +370024,7 @@ public static class AssemblyQuestLoader obj191.Steps = list275; reference210 = obj191; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span274[num]; QuestSequence obj193 = new QuestSequence { Sequence = 1 @@ -368903,9 +370032,9 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042502u, new Vector3(-57.38922f, -36.72638f, -254.53583f), 819) + span277[num2] = new QuestStep(EInteractionType.Interact, 1042502u, new Vector3(-57.38922f, -36.72638f, -254.53583f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -368917,7 +370046,7 @@ public static class AssemblyQuestLoader obj193.Steps = list277; reference212 = obj193; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span274[num]; QuestSequence obj194 = new QuestSequence { Sequence = 2 @@ -368925,9 +370054,9 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042505u, new Vector3(148.11926f, 27.06f, 36.240112f), 963) + span278[index2] = new QuestStep(EInteractionType.Interact, 1042505u, new Vector3(148.11926f, 27.06f, 36.240112f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -368939,7 +370068,7 @@ public static class AssemblyQuestLoader obj194.Steps = list278; reference213 = obj194; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span274[num]; QuestSequence obj195 = new QuestSequence { Sequence = 3 @@ -368947,53 +370076,53 @@ public static class AssemblyQuestLoader index2 = 2; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span279[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1037341u, new Vector3(133.77576f, 26.99999f, 12.405518f), 963); num4 = 6; List list280 = new List(num4); CollectionsMarshal.SetCount(list280, num4); - span6 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = null; + span280[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span280[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list280; reference215 = questStep21; num2++; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span279[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1037352u, new Vector3(112.10791f, 26.99999f, 25.253662f), 963); num3 = 6; List list281 = new List(num3); CollectionsMarshal.SetCount(list281, num3); - span6 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num4 = 0; - span6[num4] = null; + span281[num4] = null; num4++; - span6[num4] = null; + span281[num4] = null; num4++; - span6[num4] = null; + span281[num4] = null; num4++; - span6[num4] = null; + span281[num4] = null; num4++; - span6[num4] = null; + span281[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span281[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list281; reference216 = questStep22; obj195.Steps = list279; reference214 = obj195; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span274[num]; QuestSequence obj196 = new QuestSequence { Sequence = 4 @@ -369001,13 +370130,13 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042506u, new Vector3(126.11572f, 26.999989f, 32.76111f), 963); + span282[index2] = new QuestStep(EInteractionType.Interact, 1042506u, new Vector3(126.11572f, 26.999989f, 32.76111f), 963); obj196.Steps = list282; reference217 = obj196; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span274[num]; QuestSequence obj197 = new QuestSequence { Sequence = 5 @@ -369015,13 +370144,13 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042508u, new Vector3(126.11572f, 26.999989f, 32.76111f), 963); + span283[num2] = new QuestStep(EInteractionType.Interact, 1042508u, new Vector3(126.11572f, 26.999989f, 32.76111f), 963); obj197.Steps = list283; reference218 = obj197; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span274[num]; QuestSequence obj198 = new QuestSequence { Sequence = 6 @@ -369029,13 +370158,13 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037324u, new Vector3(-4.257263f, 27f, 36.362183f), 963); + span284[index2] = new QuestStep(EInteractionType.Interact, 1037324u, new Vector3(-4.257263f, 27f, 36.362183f), 963); obj198.Steps = list284; reference219 = obj198; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span274[num]; QuestSequence obj199 = new QuestSequence { Sequence = 7 @@ -369043,9 +370172,9 @@ public static class AssemblyQuestLoader index2 = 2; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-3.0175605f, 27f, 36.584843f), 963) + span285[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-3.0175605f, 27f, 36.584843f), 963) { StopDistance = 0.5f, JumpDestination = new JumpDestination @@ -369054,11 +370183,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042509u, new Vector3(-29.373718f, -1.9999962f, 130.93762f), 963); + span285[num2] = new QuestStep(EInteractionType.Interact, 1042509u, new Vector3(-29.373718f, -1.9999962f, 130.93762f), 963); obj199.Steps = list285; reference220 = obj199; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span274[num]; QuestSequence obj200 = new QuestSequence { Sequence = 8 @@ -369066,9 +370195,9 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042510u, new Vector3(-337.57538f, 3.2215352f, 365.7129f), 957) + span286[index2] = new QuestStep(EInteractionType.Interact, 1042510u, new Vector3(-337.57538f, 3.2215352f, 365.7129f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -369076,7 +370205,7 @@ public static class AssemblyQuestLoader obj200.Steps = list286; reference221 = obj200; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span274[num]; QuestSequence obj201 = new QuestSequence { Sequence = 9 @@ -369084,16 +370213,16 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042511u, new Vector3(-376.669f, 1.1651754f, 379.23242f), 957) + span287[num2] = new QuestStep(EInteractionType.Interact, 1042511u, new Vector3(-376.669f, 1.1651754f, 379.23242f), 957) { StopDistance = 5f }; obj201.Steps = list287; reference222 = obj201; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span274[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -369101,9 +370230,9 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042512u, new Vector3(31.387817f, -5.021957E-07f, -0.65618896f), 963) + span288[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042512u, new Vector3(31.387817f, -5.021957E-07f, -0.65618896f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, NextQuestId = new QuestId(4641) @@ -369117,16 +370246,16 @@ public static class AssemblyQuestLoader num = 1; List list289 = new List(num); CollectionsMarshal.SetCount(list289, num); - span = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index = 0; - span[index] = "liza"; + span289[index] = "liza"; questRoot33.Author = list289; index = 9; List list290 = new List(index); CollectionsMarshal.SetCount(list290, index); - span2 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num = 0; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span290[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -369134,9 +370263,9 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - ref QuestStep reference225 = ref span3[num2]; + ref QuestStep reference225 = ref span291[num2]; QuestStep obj204 = new QuestStep(EInteractionType.AcceptQuest, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -369144,9 +370273,9 @@ public static class AssemblyQuestLoader num4 = 1; List list292 = new List(num4); CollectionsMarshal.SetCount(list292, num4); - span4 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num3 = 0; - span4[num3] = new DialogueChoice + span292[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK001_04545_Q1_000_004"), @@ -369157,7 +370286,7 @@ public static class AssemblyQuestLoader obj203.Steps = list291; reference224 = obj203; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span290[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -369165,51 +370294,51 @@ public static class AssemblyQuestLoader num2 = 3; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - ref QuestStep reference227 = ref span3[index2]; + ref QuestStep reference227 = ref span293[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1042303u, new Vector3(183.79492f, 10.683311f, 557.42737f), 957); num3 = 6; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span6 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num4 = 0; - span6[num4] = null; + span294[num4] = null; num4++; - span6[num4] = null; + span294[num4] = null; num4++; - span6[num4] = null; + span294[num4] = null; num4++; - span6[num4] = null; + span294[num4] = null; num4++; - span6[num4] = null; + span294[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span294[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list294; reference227 = questStep23; index2++; - ref QuestStep reference228 = ref span3[index2]; + ref QuestStep reference228 = ref span293[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1042305u, new Vector3(200f, 10.114502f, 579.1256f), 957); num4 = 6; List list295 = new List(num4); CollectionsMarshal.SetCount(list295, num4); - span6 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num3 = 0; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = null; + span295[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span295[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list295; reference228 = questStep24; index2++; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span293[index2]; QuestStep obj206 = new QuestStep(EInteractionType.Interact, 1042304u, new Vector3(171.58765f, 4.763736f, 683.37524f), 957) { Fly = true @@ -369217,25 +370346,25 @@ public static class AssemblyQuestLoader num3 = 6; List list296 = new List(num3); CollectionsMarshal.SetCount(list296, num3); - span6 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num4 = 0; - span6[num4] = null; + span296[num4] = null; num4++; - span6[num4] = null; + span296[num4] = null; num4++; - span6[num4] = null; + span296[num4] = null; num4++; - span6[num4] = null; + span296[num4] = null; num4++; - span6[num4] = null; + span296[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span296[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj206.CompletionQuestVariablesFlags = list296; reference229 = obj206; obj205.Steps = list293; reference226 = obj205; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span290[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -369243,16 +370372,16 @@ public static class AssemblyQuestLoader index2 = 1; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042306u, new Vector3(-260.6394f, 14.412592f, 202.62451f), 957) + span297[num2] = new QuestStep(EInteractionType.Interact, 1042306u, new Vector3(-260.6394f, 14.412592f, 202.62451f), 957) { Fly = true }; obj207.Steps = list297; reference230 = obj207; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span290[num]; QuestSequence obj208 = new QuestSequence { Sequence = 3 @@ -369260,18 +370389,18 @@ public static class AssemblyQuestLoader num2 = 2; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span298[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span298[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj208.Steps = list298; reference231 = obj208; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span290[num]; QuestSequence obj209 = new QuestSequence { Sequence = 4 @@ -369279,14 +370408,14 @@ public static class AssemblyQuestLoader index2 = 2; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span299[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Mount = true }; num2++; - ref QuestStep reference233 = ref span3[num2]; + ref QuestStep reference233 = ref span299[num2]; QuestStep obj210 = new QuestStep(EInteractionType.Interact, 1042307u, new Vector3(121.01929f, 6.780056f, 585.59546f), 957) { Fly = true @@ -369294,9 +370423,9 @@ public static class AssemblyQuestLoader num4 = 1; List list300 = new List(num4); CollectionsMarshal.SetCount(list300, num4); - span4 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num3 = 0; - span4[num3] = new DialogueChoice + span300[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANARK001_04545_Q4_000_081") @@ -369306,7 +370435,7 @@ public static class AssemblyQuestLoader obj209.Steps = list299; reference232 = obj209; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span290[num]; QuestSequence obj211 = new QuestSequence { Sequence = 5 @@ -369314,9 +370443,9 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - ref QuestStep reference235 = ref span3[index2]; + ref QuestStep reference235 = ref span301[index2]; QuestStep obj212 = new QuestStep(EInteractionType.Interact, 1042310u, new Vector3(-488.7007f, 4.563182f, 18.20398f), 957) { StopDistance = 5f @@ -369324,9 +370453,9 @@ public static class AssemblyQuestLoader num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span4 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num4 = 0; - span4[num4] = new DialogueChoice + span302[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANARK001_04545_Q5_000_115") @@ -369336,7 +370465,7 @@ public static class AssemblyQuestLoader obj211.Steps = list301; reference234 = obj211; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span290[num]; QuestSequence obj213 = new QuestSequence { Sequence = 6 @@ -369344,13 +370473,13 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.25264f, 5.220791f, 606.4928f), 957); + span303[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(159.25264f, 5.220791f, 606.4928f), 957); obj213.Steps = list303; reference236 = obj213; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span290[num]; QuestSequence obj214 = new QuestSequence { Sequence = 7 @@ -369358,13 +370487,13 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); + span304[index2] = new QuestStep(EInteractionType.Interact, 1041332u, new Vector3(194.68982f, 14.118598f, 485.9845f), 957); obj214.Steps = list304; reference237 = obj214; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span290[num]; QuestSequence obj215 = new QuestSequence { Sequence = byte.MaxValue @@ -369372,14 +370501,14 @@ public static class AssemblyQuestLoader index2 = 2; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) + span305[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(191.63799f, 15.136713f, 508.80118f), 957) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042313u, new Vector3(-78.690796f, 40.010006f, 323.2318f), 957) + span305[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042313u, new Vector3(-78.690796f, 40.010006f, 323.2318f), 957) { Fly = true }; @@ -369392,16 +370521,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "liza"; + span306[index] = "liza"; questRoot34.Author = list306; index = 10; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span307[num]; QuestSequence obj216 = new QuestSequence { Sequence = 0 @@ -369409,13 +370538,13 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.986862f, 309.98706f), 957); + span308[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.986862f, 309.98706f), 957); obj216.Steps = list308; reference239 = obj216; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span307[num]; QuestSequence obj217 = new QuestSequence { Sequence = 1 @@ -369423,16 +370552,16 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012919u, new Vector3(-464.22522f, 5.3864136f, 22.445984f), 957) + span309[num2] = new QuestStep(EInteractionType.Interact, 2012919u, new Vector3(-464.22522f, 5.3864136f, 22.445984f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj217.Steps = list309; reference240 = obj217; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span307[num]; QuestSequence obj218 = new QuestSequence { Sequence = 2 @@ -369440,9 +370569,9 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - ref QuestStep reference242 = ref span3[index2]; + ref QuestStep reference242 = ref span310[index2]; QuestStep obj219 = new QuestStep(EInteractionType.Combat, null, new Vector3(-363.06543f, 55.300343f, -108.32965f), 957) { StopDistance = 0.25f, @@ -369452,15 +370581,15 @@ public static class AssemblyQuestLoader num4 = 1; List list311 = new List(num4); CollectionsMarshal.SetCount(list311, num4); - span5 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span5[num3] = 14681u; + span311[num3] = 14681u; obj219.KillEnemyDataIds = list311; reference242 = obj219; obj218.Steps = list310; reference241 = obj218; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span307[num]; QuestSequence obj220 = new QuestSequence { Sequence = 3 @@ -369468,16 +370597,16 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042318u, new Vector3(-360.49445f, 54.680054f, -102.9527f), 957) + span312[num2] = new QuestStep(EInteractionType.Interact, 1042318u, new Vector3(-360.49445f, 54.680054f, -102.9527f), 957) { StopDistance = 7f }; obj220.Steps = list312; reference243 = obj220; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span307[num]; QuestSequence obj221 = new QuestSequence { Sequence = 4 @@ -369485,16 +370614,16 @@ public static class AssemblyQuestLoader num2 = 1; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042321u, new Vector3(-522.9725f, 11.61713f, 88.97534f), 957) + span313[index2] = new QuestStep(EInteractionType.Interact, 1042321u, new Vector3(-522.9725f, 11.61713f, 88.97534f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj221.Steps = list313; reference244 = obj221; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span307[num]; QuestSequence obj222 = new QuestSequence { Sequence = 5 @@ -369502,13 +370631,13 @@ public static class AssemblyQuestLoader index2 = 1; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042322u, new Vector3(-523.36926f, 10.9199f, 85.34363f), 957); + span314[num2] = new QuestStep(EInteractionType.Interact, 1042322u, new Vector3(-523.36926f, 10.9199f, 85.34363f), 957); obj222.Steps = list314; reference245 = obj222; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span307[num]; QuestSequence obj223 = new QuestSequence { Sequence = 6 @@ -369516,30 +370645,30 @@ public static class AssemblyQuestLoader num2 = 3; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - ref QuestStep reference247 = ref span3[index2]; + ref QuestStep reference247 = ref span315[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1042324u, new Vector3(-558.0072f, 11.802552f, 114.03064f), 957); num3 = 6; List list316 = new List(num3); CollectionsMarshal.SetCount(list316, num3); - span6 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num4 = 0; - span6[num4] = null; + span316[num4] = null; num4++; - span6[num4] = null; + span316[num4] = null; num4++; - span6[num4] = null; + span316[num4] = null; num4++; - span6[num4] = null; + span316[num4] = null; num4++; - span6[num4] = null; + span316[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span316[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list316; reference247 = questStep25; index2++; - ref QuestStep reference248 = ref span3[index2]; + ref QuestStep reference248 = ref span315[index2]; QuestStep obj224 = new QuestStep(EInteractionType.Interact, 1042325u, new Vector3(-552.75806f, 1.120665f, 23.392029f), 957) { StopDistance = 0.5f, @@ -369548,23 +370677,23 @@ public static class AssemblyQuestLoader num4 = 6; List list317 = new List(num4); CollectionsMarshal.SetCount(list317, num4); - span6 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span6[num3] = null; + span317[num3] = null; num3++; - span6[num3] = null; + span317[num3] = null; num3++; - span6[num3] = null; + span317[num3] = null; num3++; - span6[num3] = null; + span317[num3] = null; num3++; - span6[num3] = null; + span317[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span317[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj224.CompletionQuestVariablesFlags = list317; reference248 = obj224; index2++; - ref QuestStep reference249 = ref span3[index2]; + ref QuestStep reference249 = ref span315[index2]; QuestStep obj225 = new QuestStep(EInteractionType.Interact, 1042323u, new Vector3(-480.33875f, 1.9096844f, -13.53479f), 957) { Fly = true @@ -369572,25 +370701,25 @@ public static class AssemblyQuestLoader num3 = 6; List list318 = new List(num3); CollectionsMarshal.SetCount(list318, num3); - span6 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num4 = 0; - span6[num4] = null; + span318[num4] = null; num4++; - span6[num4] = null; + span318[num4] = null; num4++; - span6[num4] = null; + span318[num4] = null; num4++; - span6[num4] = null; + span318[num4] = null; num4++; - span6[num4] = null; + span318[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span318[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj225.CompletionQuestVariablesFlags = list318; reference249 = obj225; obj223.Steps = list315; reference246 = obj223; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span307[num]; QuestSequence obj226 = new QuestSequence { Sequence = 7 @@ -369598,13 +370727,13 @@ public static class AssemblyQuestLoader index2 = 1; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042321u, new Vector3(-522.9725f, 11.61713f, 88.97534f), 957); + span319[num2] = new QuestStep(EInteractionType.Interact, 1042321u, new Vector3(-522.9725f, 11.61713f, 88.97534f), 957); obj226.Steps = list319; reference250 = obj226; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span307[num]; QuestSequence obj227 = new QuestSequence { Sequence = 8 @@ -369612,16 +370741,16 @@ public static class AssemblyQuestLoader num2 = 1; List list320 = new List(num2); CollectionsMarshal.SetCount(list320, num2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) + span320[index2] = new QuestStep(EInteractionType.Interact, 1041397u, new Vector3(402.30408f, 3.0506973f, -212.35986f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand }; obj227.Steps = list320; reference251 = obj227; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span307[num]; QuestSequence obj228 = new QuestSequence { Sequence = byte.MaxValue @@ -369629,9 +370758,9 @@ public static class AssemblyQuestLoader index2 = 1; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.986862f, 309.98706f), 957) + span321[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.986862f, 309.98706f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, @@ -369646,16 +370775,16 @@ public static class AssemblyQuestLoader num = 1; List list322 = new List(num); CollectionsMarshal.SetCount(list322, num); - span = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index = 0; - span[index] = "liza"; + span322[index] = "liza"; questRoot35.Author = list322; index = 7; List list323 = new List(index); CollectionsMarshal.SetCount(list323, index); - span2 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num = 0; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span323[num]; QuestSequence obj229 = new QuestSequence { Sequence = 0 @@ -369663,13 +370792,13 @@ public static class AssemblyQuestLoader num2 = 1; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); + span324[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); obj229.Steps = list324; reference253 = obj229; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span323[num]; QuestSequence obj230 = new QuestSequence { Sequence = 1 @@ -369677,9 +370806,9 @@ public static class AssemblyQuestLoader index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042327u, new Vector3(413.35156f, 19.3188f, -457.57233f), 957) + span325[num2] = new QuestStep(EInteractionType.Interact, 1042327u, new Vector3(413.35156f, 19.3188f, -457.57233f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -369687,7 +370816,7 @@ public static class AssemblyQuestLoader obj230.Steps = list325; reference254 = obj230; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span323[num]; QuestSequence obj231 = new QuestSequence { Sequence = 2 @@ -369695,16 +370824,16 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012921u, new Vector3(128.89294f, 16f, -437.9187f), 957) + span326[index2] = new QuestStep(EInteractionType.Interact, 2012921u, new Vector3(128.89294f, 16f, -437.9187f), 957) { Fly = true }; obj231.Steps = list326; reference255 = obj231; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span323[num]; QuestSequence obj232 = new QuestSequence { Sequence = 3 @@ -369712,16 +370841,16 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042328u, new Vector3(128.31311f, 16.178802f, -439.78027f), 957) + span327[num2] = new QuestStep(EInteractionType.Interact, 1042328u, new Vector3(128.31311f, 16.178802f, -439.78027f), 957) { StopDistance = 4.5f }; obj232.Steps = list327; reference256 = obj232; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span323[num]; QuestSequence obj233 = new QuestSequence { Sequence = 4 @@ -369729,16 +370858,16 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042327u, new Vector3(413.35156f, 19.3188f, -457.57233f), 957) + span328[index2] = new QuestStep(EInteractionType.Interact, 1042327u, new Vector3(413.35156f, 19.3188f, -457.57233f), 957) { Fly = true }; obj233.Steps = list328; reference257 = obj233; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span323[num]; QuestSequence obj234 = new QuestSequence { Sequence = 5 @@ -369746,16 +370875,16 @@ public static class AssemblyQuestLoader index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042330u, new Vector3(383.1692f, 3.1168795f, -263.8133f), 957) + span329[num2] = new QuestStep(EInteractionType.Interact, 1042330u, new Vector3(383.1692f, 3.1168795f, -263.8133f), 957) { Fly = true }; obj234.Steps = list329; reference258 = obj234; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span323[num]; QuestSequence obj235 = new QuestSequence { Sequence = byte.MaxValue @@ -369763,9 +370892,9 @@ public static class AssemblyQuestLoader num2 = 1; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.986862f, 309.98706f), 957) + span330[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.986862f, 309.98706f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -369779,16 +370908,16 @@ public static class AssemblyQuestLoader num = 1; List list331 = new List(num); CollectionsMarshal.SetCount(list331, num); - span = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "liza"; + span331[index] = "liza"; questRoot36.Author = list331; index = 6; List list332 = new List(index); CollectionsMarshal.SetCount(list332, index); - span2 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num = 0; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span332[num]; QuestSequence obj236 = new QuestSequence { Sequence = 0 @@ -369796,13 +370925,13 @@ public static class AssemblyQuestLoader index2 = 1; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); + span333[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); obj236.Steps = list333; reference260 = obj236; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span332[num]; QuestSequence obj237 = new QuestSequence { Sequence = 1 @@ -369810,9 +370939,9 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042336u, new Vector3(409.964f, 18.253498f, -461.53967f), 957) + span334[index2] = new QuestStep(EInteractionType.Interact, 1042336u, new Vector3(409.964f, 18.253498f, -461.53967f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -369820,7 +370949,7 @@ public static class AssemblyQuestLoader obj237.Steps = list334; reference261 = obj237; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span332[num]; QuestSequence obj238 = new QuestSequence { Sequence = 2 @@ -369828,9 +370957,9 @@ public static class AssemblyQuestLoader index2 = 2; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - ref QuestStep reference263 = ref span3[num2]; + ref QuestStep reference263 = ref span335[num2]; QuestStep obj239 = new QuestStep(EInteractionType.Interact, 2012970u, new Vector3(197.4364f, 9.323181f, -438.71216f), 957) { Fly = true @@ -369838,23 +370967,23 @@ public static class AssemblyQuestLoader num4 = 6; List list336 = new List(num4); CollectionsMarshal.SetCount(list336, num4); - span6 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span6[num3] = null; + span336[num3] = null; num3++; - span6[num3] = null; + span336[num3] = null; num3++; - span6[num3] = null; + span336[num3] = null; num3++; - span6[num3] = null; + span336[num3] = null; num3++; - span6[num3] = null; + span336[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span336[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj239.CompletionQuestVariablesFlags = list336; reference263 = obj239; num2++; - ref QuestStep reference264 = ref span3[num2]; + ref QuestStep reference264 = ref span335[num2]; QuestStep obj240 = new QuestStep(EInteractionType.Combat, 2012924u, new Vector3(179.33923f, 7.309021f, -392.44684f), 957) { Fly = true, @@ -369863,32 +370992,32 @@ public static class AssemblyQuestLoader num3 = 1; List list337 = new List(num3); CollectionsMarshal.SetCount(list337, num3); - span5 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num4 = 0; - span5[num4] = 14683u; + span337[num4] = 14683u; obj240.KillEnemyDataIds = list337; num4 = 6; List list338 = new List(num4); CollectionsMarshal.SetCount(list338, num4); - span6 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num3 = 0; - span6[num3] = null; + span338[num3] = null; num3++; - span6[num3] = null; + span338[num3] = null; num3++; - span6[num3] = null; + span338[num3] = null; num3++; - span6[num3] = null; + span338[num3] = null; num3++; - span6[num3] = null; + span338[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span338[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj240.CompletionQuestVariablesFlags = list338; reference264 = obj240; obj238.Steps = list335; reference262 = obj238; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span332[num]; QuestSequence obj241 = new QuestSequence { Sequence = 3 @@ -369896,16 +371025,16 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042339u, new Vector3(145.95251f, 9.608223f, -234.24127f), 957) + span339[index2] = new QuestStep(EInteractionType.Interact, 1042339u, new Vector3(145.95251f, 9.608223f, -234.24127f), 957) { Fly = true }; obj241.Steps = list339; reference265 = obj241; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span332[num]; QuestSequence obj242 = new QuestSequence { Sequence = 4 @@ -369913,16 +371042,16 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042343u, new Vector3(142.53455f, 10.132848f, -232.89844f), 957) + span340[num2] = new QuestStep(EInteractionType.Interact, 1042343u, new Vector3(142.53455f, 10.132848f, -232.89844f), 957) { StopDistance = 7f }; obj242.Steps = list340; reference266 = obj242; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span332[num]; QuestSequence obj243 = new QuestSequence { Sequence = byte.MaxValue @@ -369930,9 +371059,9 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957) + span341[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -369946,16 +371075,16 @@ public static class AssemblyQuestLoader num = 1; List list342 = new List(num); CollectionsMarshal.SetCount(list342, num); - span = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index = 0; - span[index] = "skiaz"; + span342[index] = "skiaz"; questRoot37.Author = list342; index = 8; List list343 = new List(index); CollectionsMarshal.SetCount(list343, index); - span2 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num = 0; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span343[num]; QuestSequence obj244 = new QuestSequence { Sequence = 0 @@ -369963,16 +371092,16 @@ public static class AssemblyQuestLoader index2 = 1; List list344 = new List(index2); CollectionsMarshal.SetCount(list344, index2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957) + span344[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957) { Fly = true }; obj244.Steps = list344; reference268 = obj244; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span343[num]; QuestSequence obj245 = new QuestSequence { Sequence = 1 @@ -369980,9 +371109,9 @@ public static class AssemblyQuestLoader num2 = 3; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - ref QuestStep reference270 = ref span3[index2]; + ref QuestStep reference270 = ref span345[index2]; QuestStep obj246 = new QuestStep(EInteractionType.Combat, 2012925u, new Vector3(-108.01868f, 40.17688f, 182.5741f), 957) { Fly = true, @@ -369991,13 +371120,13 @@ public static class AssemblyQuestLoader num3 = 1; List list346 = new List(num3); CollectionsMarshal.SetCount(list346, num3); - span5 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num4 = 0; - span5[num4] = 14684u; + span346[num4] = 14684u; obj246.KillEnemyDataIds = list346; reference270 = obj246; index2++; - ref QuestStep reference271 = ref span3[index2]; + ref QuestStep reference271 = ref span345[index2]; QuestStep obj247 = new QuestStep(EInteractionType.Combat, 2012926u, new Vector3(-53.574463f, 56.22937f, 66.056274f), 957) { Fly = true, @@ -370006,13 +371135,13 @@ public static class AssemblyQuestLoader num4 = 1; List list347 = new List(num4); CollectionsMarshal.SetCount(list347, num4); - span5 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num3 = 0; - span5[num3] = 14685u; + span347[num3] = 14685u; obj247.KillEnemyDataIds = list347; reference271 = obj247; index2++; - ref QuestStep reference272 = ref span3[index2]; + ref QuestStep reference272 = ref span345[index2]; QuestStep obj248 = new QuestStep(EInteractionType.Combat, 2012927u, new Vector3(-246.05176f, 18.509094f, 128.58777f), 957) { Fly = true, @@ -370021,15 +371150,15 @@ public static class AssemblyQuestLoader num3 = 1; List list348 = new List(num3); CollectionsMarshal.SetCount(list348, num3); - span5 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num4 = 0; - span5[num4] = 14684u; + span348[num4] = 14684u; obj248.KillEnemyDataIds = list348; reference272 = obj248; obj245.Steps = list345; reference269 = obj245; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span343[num]; QuestSequence obj249 = new QuestSequence { Sequence = 2 @@ -370037,16 +371166,16 @@ public static class AssemblyQuestLoader index2 = 1; List list349 = new List(index2); CollectionsMarshal.SetCount(list349, index2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042353u, new Vector3(-56.199036f, 35.964603f, 379.07983f), 957) + span349[num2] = new QuestStep(EInteractionType.Interact, 1042353u, new Vector3(-56.199036f, 35.964603f, 379.07983f), 957) { Fly = true }; obj249.Steps = list349; reference273 = obj249; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span343[num]; QuestSequence obj250 = new QuestSequence { Sequence = 3 @@ -370054,9 +371183,9 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - ref QuestStep reference275 = ref span3[index2]; + ref QuestStep reference275 = ref span350[index2]; QuestStep obj251 = new QuestStep(EInteractionType.Interact, 1042353u, new Vector3(-56.199036f, 35.964603f, 379.07983f), 957) { Fly = true @@ -370064,9 +371193,9 @@ public static class AssemblyQuestLoader num4 = 1; List list351 = new List(num4); CollectionsMarshal.SetCount(list351, num4); - span4 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num3 = 0; - span4[num3] = new DialogueChoice + span351[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK005_04549_Q2_000_046"), @@ -370077,7 +371206,7 @@ public static class AssemblyQuestLoader obj250.Steps = list350; reference274 = obj250; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span343[num]; QuestSequence obj252 = new QuestSequence { Sequence = 4 @@ -370085,16 +371214,16 @@ public static class AssemblyQuestLoader index2 = 1; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042347u, new Vector3(178.7594f, 5.6198997f, 617.02905f), 957) + span352[num2] = new QuestStep(EInteractionType.Interact, 1042347u, new Vector3(178.7594f, 5.6198997f, 617.02905f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; obj252.Steps = list352; reference276 = obj252; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span343[num]; QuestSequence obj253 = new QuestSequence { Sequence = 5 @@ -370102,16 +371231,16 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042346u, new Vector3(175.21924f, 5.629661f, 614.12976f), 957) + span353[index2] = new QuestStep(EInteractionType.Interact, 1042346u, new Vector3(175.21924f, 5.629661f, 614.12976f), 957) { Fly = true }; obj253.Steps = list353; reference277 = obj253; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span343[num]; QuestSequence obj254 = new QuestSequence { Sequence = 6 @@ -370119,9 +371248,9 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012928u, new Vector3(185.62585f, 60.318848f, -605.98157f), 957) + span354[num2] = new QuestStep(EInteractionType.Interact, 2012928u, new Vector3(185.62585f, 60.318848f, -605.98157f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -370129,7 +371258,7 @@ public static class AssemblyQuestLoader obj254.Steps = list354; reference278 = obj254; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span343[num]; QuestSequence obj255 = new QuestSequence { Sequence = byte.MaxValue @@ -370137,9 +371266,9 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); + span355[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); obj255.Steps = list355; reference279 = obj255; questRoot37.QuestSequence = list343; @@ -370198,9 +371327,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012929u, new Vector3(-73.74689f, 39.96338f, 321.58386f), 957); + span5[num2] = new QuestStep(EInteractionType.Interact, 2012929u, new Vector3(-73.74689f, 39.96338f, 321.58386f), 957); obj2.Steps = list5; reference3 = obj2; num++; @@ -370212,9 +371341,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); obj3.Steps = list6; reference4 = obj3; questRoot.QuestSequence = list2; @@ -370224,16 +371353,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 3; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -370241,13 +371370,13 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj4.Steps = list9; reference5 = obj4; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -370255,9 +371384,9 @@ public static class AssemblyQuestLoader num2 = 3; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span10[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1042363u, new Vector3(227.58826f, 4.933288f, 644.4037f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -370265,23 +371394,23 @@ public static class AssemblyQuestLoader index3 = 6; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - Span span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span11[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj6.CompletionQuestVariablesFlags = list11; reference7 = obj6; index2++; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span10[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 1042364u, new Vector3(198.93188f, 1.7699993f, 707.1183f), 957) { Fly = true @@ -370289,23 +371418,23 @@ public static class AssemblyQuestLoader num3 = 6; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index3 = 0; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = null; + span12[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span12[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj7.CompletionQuestVariablesFlags = list12; reference8 = obj7; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span10[index2]; QuestStep obj8 = new QuestStep(EInteractionType.Interact, 1042365u, new Vector3(177.66077f, 5.331657f, 651.27026f), 957) { Fly = true @@ -370313,25 +371442,25 @@ public static class AssemblyQuestLoader index3 = 6; List list13 = new List(index3); CollectionsMarshal.SetCount(list13, index3); - span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = null; + span13[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span13[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj8.CompletionQuestVariablesFlags = list13; reference9 = obj8; obj5.Steps = list10; reference6 = obj5; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -370339,9 +371468,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -370354,16 +371483,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot3.Author = list15; index = 4; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -370371,13 +371500,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj10.Steps = list17; reference11 = obj10; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -370385,16 +371514,16 @@ public static class AssemblyQuestLoader index2 = 1; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037644u, new Vector3(-293.72095f, 1.4600283f, 551.0491f), 957) + span18[num2] = new QuestStep(EInteractionType.Interact, 1037644u, new Vector3(-293.72095f, 1.4600283f, 551.0491f), 957) { Fly = true }; obj11.Steps = list18; reference12 = obj11; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -370402,9 +371531,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042366u, new Vector3(185.56494f, 1.8742322f, 760.4332f), 957) + span19[index2] = new QuestStep(EInteractionType.Interact, 1042366u, new Vector3(185.56494f, 1.8742322f, 760.4332f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -370412,7 +371541,7 @@ public static class AssemblyQuestLoader obj12.Steps = list19; reference13 = obj12; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -370420,9 +371549,9 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span20[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -370435,16 +371564,16 @@ public static class AssemblyQuestLoader num = 1; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index = 0; - span[index] = "liza"; + span21[index] = "liza"; questRoot4.Author = list21; index = 3; List list22 = new List(index); CollectionsMarshal.SetCount(list22, index); - span2 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span22[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -370452,13 +371581,13 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj14.Steps = list23; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span22[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -370466,9 +371595,9 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span24[num2]; QuestStep obj16 = new QuestStep(EInteractionType.Combat, 2012850u, new Vector3(-399.74066f, 58.91504f, -354.97064f), 957) { Fly = true, @@ -370477,17 +371606,17 @@ public static class AssemblyQuestLoader num3 = 2; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - Span span6 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span6[index3] = 14674u; + span25[index3] = 14674u; index3++; - span6[index3] = 14675u; + span25[index3] = 14675u; obj16.KillEnemyDataIds = list25; reference17 = obj16; obj15.Steps = list24; reference16 = obj15; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span22[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -370495,9 +371624,9 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -370511,16 +371640,16 @@ public static class AssemblyQuestLoader num = 1; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index = 0; - span[index] = "liza"; + span27[index] = "liza"; questRoot5.Author = list27; index = 5; List list28 = new List(index); CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span28[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -370528,13 +371657,13 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj18.Steps = list29; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span28[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -370542,9 +371671,9 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042367u, new Vector3(507.01135f, 12.589098f, -482.96332f), 957) + span30[index2] = new QuestStep(EInteractionType.Interact, 1042367u, new Vector3(507.01135f, 12.589098f, -482.96332f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -370552,7 +371681,7 @@ public static class AssemblyQuestLoader obj19.Steps = list30; reference20 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span28[num]; QuestSequence obj20 = new QuestSequence { Sequence = 2 @@ -370560,16 +371689,16 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012851u, new Vector3(427.4204f, 18.44812f, -451.37714f), 957) + span31[num2] = new QuestStep(EInteractionType.Interact, 2012851u, new Vector3(427.4204f, 18.44812f, -451.37714f), 957) { Fly = true }; obj20.Steps = list31; reference21 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span28[num]; QuestSequence obj21 = new QuestSequence { Sequence = 3 @@ -370577,9 +371706,9 @@ public static class AssemblyQuestLoader num2 = 3; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012851u, new Vector3(427.4204f, 18.44812f, -451.37714f), 957) + span32[index2] = new QuestStep(EInteractionType.Interact, 2012851u, new Vector3(427.4204f, 18.44812f, -451.37714f), 957) { SkipConditions = new SkipConditions { @@ -370590,19 +371719,19 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(436.76804f, 21.84539f, -466.46533f), 957) + span32[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(436.76804f, 21.84539f, -466.46533f), 957) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042367u, new Vector3(507.01135f, 12.589098f, -482.96332f), 957) + span32[index2] = new QuestStep(EInteractionType.Interact, 1042367u, new Vector3(507.01135f, 12.589098f, -482.96332f), 957) { DisableNavmesh = true }; obj21.Steps = list32; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span28[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -370610,9 +371739,9 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -370626,16 +371755,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot6.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span35[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -370643,13 +371772,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span36[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj23.Steps = list36; reference24 = obj23; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -370657,9 +371786,9 @@ public static class AssemblyQuestLoader index2 = 4; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span37[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1043108u, new Vector3(336.41565f, 0.9428888f, 624.10913f), 957) { SkipConditions = new SkipConditions @@ -370673,9 +371802,9 @@ public static class AssemblyQuestLoader index3 = 1; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span4 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span4[num3] = new DialogueChoice + span38[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANARK105_04555_Q1_000_000") @@ -370683,7 +371812,7 @@ public static class AssemblyQuestLoader obj25.DialogueChoices = list38; reference26 = obj25; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span37[num2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 2012853u, new Vector3(392.66028f, 57.602783f, 630.64f), 957) { Fly = true @@ -370691,67 +371820,67 @@ public static class AssemblyQuestLoader num3 = 6; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span39[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list39; reference27 = obj26; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span37[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2012854u, new Vector3(422.99524f, 62.91284f, 584.161f), 957); index3 = 6; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span40[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list40; reference28 = questStep2; num2++; - ref QuestStep reference29 = ref span3[num2]; + ref QuestStep reference29 = ref span37[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2012852u, new Vector3(445.27344f, 68.46716f, 588.03687f), 957); num3 = 6; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span41[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list41; reference29 = questStep3; obj24.Steps = list37; reference25 = obj24; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span35[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -370759,9 +371888,9 @@ public static class AssemblyQuestLoader num2 = 3; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span42[index2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 1043107u, new Vector3(376.51636f, 55.220497f, 601.0985f), 957) { SkipConditions = new SkipConditions @@ -370775,9 +371904,9 @@ public static class AssemblyQuestLoader index3 = 1; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span4 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span4[num3] = new DialogueChoice + span43[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANARK105_04555_Q2_000_000") @@ -370785,7 +371914,7 @@ public static class AssemblyQuestLoader obj28.DialogueChoices = list43; reference31 = obj28; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(236.26051f, 2.3393192f, 644.57275f), 957) + span42[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(236.26051f, 2.3393192f, 644.57275f), 957) { SkipConditions = new SkipConditions { @@ -370796,7 +371925,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span42[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -370809,16 +371938,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot7.Author = list44; index = 3; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span45[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -370826,13 +371955,13 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span46[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj29.Steps = list46; reference32 = obj29; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -370840,9 +371969,9 @@ public static class AssemblyQuestLoader num2 = 3; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span47[index2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1042368u, new Vector3(-485.771f, 39.62969f, 114.213745f), 957) { Fly = true, @@ -370851,33 +371980,33 @@ public static class AssemblyQuestLoader num3 = 6; List> list48 = new List>(num3); CollectionsMarshal.SetCount(list48, num3); - Span> span7 = CollectionsMarshal.AsSpan(list48); + Span> span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span7[index3] = null; + span48[index3] = null; index3++; - span7[index3] = null; + span48[index3] = null; index3++; - ref List reference35 = ref span7[index3]; + ref List reference35 = ref span48[index3]; int num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span5 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); int index4 = 0; - span5[index4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span49[index4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference35 = list49; index3++; - span7[index3] = null; + span48[index3] = null; index3++; - span7[index3] = null; + span48[index3] = null; index3++; - span7[index3] = null; + span48[index3] = null; obj31.RequiredQuestVariables = list48; index3 = 1; List list50 = new List(index3); CollectionsMarshal.SetCount(list50, index3); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num3 = 0; - span4[num3] = new DialogueChoice + span50[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK106_04556_Q1_000_000"), @@ -370886,7 +372015,7 @@ public static class AssemblyQuestLoader obj31.DialogueChoices = list50; reference34 = obj31; index2++; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span47[index2]; QuestStep obj32 = new QuestStep(EInteractionType.Interact, 1042369u, new Vector3(-561.2726f, 11.802609f, 128.95398f), 957) { Fly = true @@ -370894,33 +372023,33 @@ public static class AssemblyQuestLoader num3 = 6; List> list51 = new List>(num3); CollectionsMarshal.SetCount(list51, num3); - span7 = CollectionsMarshal.AsSpan(list51); + Span> span51 = CollectionsMarshal.AsSpan(list51); index3 = 0; - span7[index3] = null; + span51[index3] = null; index3++; - span7[index3] = null; + span51[index3] = null; index3++; - ref List reference37 = ref span7[index3]; + ref List reference37 = ref span51[index3]; index4 = 1; List list52 = new List(index4); CollectionsMarshal.SetCount(list52, index4); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span52[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference37 = list52; index3++; - span7[index3] = null; + span51[index3] = null; index3++; - span7[index3] = null; + span51[index3] = null; index3++; - span7[index3] = null; + span51[index3] = null; obj32.RequiredQuestVariables = list51; index3 = 1; List list53 = new List(index3); CollectionsMarshal.SetCount(list53, index3); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span4[num3] = new DialogueChoice + span53[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK106_04556_Q2_000_000"), @@ -370929,38 +372058,38 @@ public static class AssemblyQuestLoader obj32.DialogueChoices = list53; reference36 = obj32; index2++; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span47[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1042370u, new Vector3(-506.37067f, 5.1961365f, 63.401123f), 957); num3 = 6; List> list54 = new List>(num3); CollectionsMarshal.SetCount(list54, num3); - span7 = CollectionsMarshal.AsSpan(list54); + Span> span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span7[index3] = null; + span54[index3] = null; index3++; - span7[index3] = null; + span54[index3] = null; index3++; - ref List reference39 = ref span7[index3]; + ref List reference39 = ref span54[index3]; num4 = 1; List list55 = new List(num4); CollectionsMarshal.SetCount(list55, num4); - span5 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index4 = 0; - span5[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span55[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference39 = list55; index3++; - span7[index3] = null; + span54[index3] = null; index3++; - span7[index3] = null; + span54[index3] = null; index3++; - span7[index3] = null; + span54[index3] = null; questStep4.RequiredQuestVariables = list54; index3 = 1; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span4 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span4[num3] = new DialogueChoice + span56[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK106_04556_Q3_000_000"), @@ -370971,7 +372100,7 @@ public static class AssemblyQuestLoader obj30.Steps = list47; reference33 = obj30; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -370979,9 +372108,9 @@ public static class AssemblyQuestLoader index2 = 1; List list57 = new List(index2); CollectionsMarshal.SetCount(list57, index2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span57[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -370994,16 +372123,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "liza"; + span58[index] = "liza"; questRoot8.Author = list58; index = 4; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span59[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -371011,13 +372140,13 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span60[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj34.Steps = list60; reference41 = obj34; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span59[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -371025,13 +372154,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042302u, new Vector3(-102.43384f, 40.00001f, 331.89893f), 957); + span61[num2] = new QuestStep(EInteractionType.Interact, 1042302u, new Vector3(-102.43384f, 40.00001f, 331.89893f), 957); obj35.Steps = list61; reference42 = obj35; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span59[num]; QuestSequence obj36 = new QuestSequence { Sequence = 2 @@ -371039,9 +372168,9 @@ public static class AssemblyQuestLoader num2 = 6; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span62[index2]; QuestStep obj37 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(436.3157f, 3.1168795f, -241.61731f), 957) { Fly = true, @@ -371052,25 +372181,25 @@ public static class AssemblyQuestLoader num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index3 = 0; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span63[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list63; skipConditions.StepIf = skipStepConditions; obj37.SkipConditions = skipConditions; reference44 = obj37; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span62[index2]; QuestStep obj38 = new QuestStep(EInteractionType.Action, 1042372u, new Vector3(441.062f, 3.5405273f, -238.78845f), 957) { StopDistance = 5f, @@ -371079,23 +372208,23 @@ public static class AssemblyQuestLoader index3 = 6; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj38.CompletionQuestVariablesFlags = list64; reference45 = obj38; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span62[index2]; QuestStep obj39 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(378.90213f, 3.1168797f, -226.82733f), 957) { Fly = true, @@ -371106,25 +372235,25 @@ public static class AssemblyQuestLoader num3 = 6; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span65[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list65; skipConditions2.StepIf = skipStepConditions2; obj39.SkipConditions = skipConditions2; reference46 = obj39; index2++; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span62[index2]; QuestStep obj40 = new QuestStep(EInteractionType.Action, 1042371u, new Vector3(376.7605f, 3.3540652f, -225.33002f), 957) { StopDistance = 5f, @@ -371133,23 +372262,23 @@ public static class AssemblyQuestLoader index3 = 6; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span66[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list66; reference47 = obj40; index2++; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span62[index2]; QuestStep obj41 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(404.06558f, 13.027411f, -307.05457f), 957) { Fly = true, @@ -371160,25 +372289,25 @@ public static class AssemblyQuestLoader num3 = 6; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span67[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list67; skipConditions3.StepIf = skipStepConditions3; obj41.SkipConditions = skipConditions3; reference48 = obj41; index2++; - ref QuestStep reference49 = ref span3[index2]; + ref QuestStep reference49 = ref span62[index2]; QuestStep obj42 = new QuestStep(EInteractionType.Action, 1042373u, new Vector3(406.1189f, 13.0274105f, -311.0857f), 957) { StopDistance = 5f, @@ -371187,25 +372316,25 @@ public static class AssemblyQuestLoader index3 = 6; List list68 = new List(index3); CollectionsMarshal.SetCount(list68, index3); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num3 = 0; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = null; + span68[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span68[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj42.CompletionQuestVariablesFlags = list68; reference49 = obj42; obj36.Steps = list62; reference43 = obj36; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span59[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -371213,16 +372342,16 @@ public static class AssemblyQuestLoader index2 = 2; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(404.065f, 13.027411f, -306.9749f), 957) + span69[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(404.065f, 13.027411f, -306.9749f), 957) { StopDistance = 10000f, Mount = false, Comment = "Unmount from Quest Mount" }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span69[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -371236,16 +372365,16 @@ public static class AssemblyQuestLoader num = 1; List list70 = new List(num); CollectionsMarshal.SetCount(list70, num); - span = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index = 0; - span[index] = "liza"; + span70[index] = "liza"; questRoot9.Author = list70; index = 4; List list71 = new List(index); CollectionsMarshal.SetCount(list71, index); - span2 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num = 0; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span71[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -371253,13 +372382,13 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span72[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj44.Steps = list72; reference51 = obj44; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span71[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -371267,9 +372396,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042376u, new Vector3(205.34058f, 63.981293f, -640.4059f), 957) + span73[num2] = new QuestStep(EInteractionType.Interact, 1042376u, new Vector3(205.34058f, 63.981293f, -640.4059f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -371282,7 +372411,7 @@ public static class AssemblyQuestLoader obj45.Steps = list73; reference52 = obj45; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span71[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -371290,13 +372419,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012908u, new Vector3(208.23987f, 65.62903f, -642.1149f), 957); + span74[index2] = new QuestStep(EInteractionType.Interact, 2012908u, new Vector3(208.23987f, 65.62903f, -642.1149f), 957); obj46.Steps = list74; reference53 = obj46; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span71[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -371304,9 +372433,9 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -371320,16 +372449,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot10.Author = list76; index = 4; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span77[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -371337,13 +372466,13 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj48.Steps = list78; reference55 = obj48; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span77[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -371351,9 +372480,9 @@ public static class AssemblyQuestLoader index2 = 1; List list79 = new List(index2); CollectionsMarshal.SetCount(list79, index2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span79[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(-605.46277f, 2.1626635f, -336.87347f), 957) { StopDistance = 0.25f, @@ -371364,15 +372493,15 @@ public static class AssemblyQuestLoader num3 = 1; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span6 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span6[index3] = 14676u; + span80[index3] = 14676u; obj50.KillEnemyDataIds = list80; reference57 = obj50; obj49.Steps = list79; reference56 = obj49; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span77[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -371380,16 +372509,16 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042378u, new Vector3(-605.46277f, 2.1626635f, -336.87347f), 957) + span81[index2] = new QuestStep(EInteractionType.Interact, 1042378u, new Vector3(-605.46277f, 2.1626635f, -336.87347f), 957) { StopDistance = 5f }; obj51.Steps = list81; reference58 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span77[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -371397,9 +372526,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span82[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -371413,16 +372542,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span83[index] = "liza"; questRoot11.Author = list83; index = 3; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -371430,13 +372559,13 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span85[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj53.Steps = list85; reference60 = obj53; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -371444,14 +372573,14 @@ public static class AssemblyQuestLoader index2 = 5; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-611.4443f, 4.030203f, 520.76807f), 957) + span86[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-611.4443f, 4.030203f, 520.76807f), 957) { Fly = true }; num2++; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span86[num2]; QuestStep obj55 = new QuestStep(EInteractionType.Interact, 2012880u, new Vector3(-669.4896f, -36.42328f, 522.6367f), 957) { DisableNavmesh = true, @@ -371460,32 +372589,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list87 = new List>(index3); CollectionsMarshal.SetCount(list87, index3); - span7 = CollectionsMarshal.AsSpan(list87); + Span> span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span7[num3] = null; + span87[num3] = null; num3++; - ref List reference63 = ref span7[num3]; + ref List reference63 = ref span87[num3]; index4 = 2; List list88 = new List(index4); CollectionsMarshal.SetCount(list88, index4); - span5 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span88[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span88[num4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference63 = list88; num3++; - span7[num3] = null; + span87[num3] = null; num3++; - span7[num3] = null; + span87[num3] = null; num3++; - span7[num3] = null; + span87[num3] = null; num3++; - span7[num3] = null; + span87[num3] = null; obj55.RequiredQuestVariables = list87; reference62 = obj55; num2++; - ref QuestStep reference64 = ref span3[num2]; + ref QuestStep reference64 = ref span86[num2]; QuestStep obj56 = new QuestStep(EInteractionType.Interact, 2012881u, new Vector3(-652.4605f, -31.784546f, 554.46704f), 957) { DisableNavmesh = true, @@ -371494,32 +372623,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list89 = new List>(num3); CollectionsMarshal.SetCount(list89, num3); - span7 = CollectionsMarshal.AsSpan(list89); + Span> span89 = CollectionsMarshal.AsSpan(list89); index3 = 0; - span7[index3] = null; + span89[index3] = null; index3++; - ref List reference65 = ref span7[index3]; + ref List reference65 = ref span89[index3]; num4 = 2; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span5 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index4 = 0; - span5[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span90[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span90[index4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference65 = list90; index3++; - span7[index3] = null; + span89[index3] = null; index3++; - span7[index3] = null; + span89[index3] = null; index3++; - span7[index3] = null; + span89[index3] = null; index3++; - span7[index3] = null; + span89[index3] = null; obj56.RequiredQuestVariables = list89; reference64 = obj56; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span86[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Interact, 2012882u, new Vector3(-729.9458f, -38.864807f, 600.5187f), 957) { Fly = true @@ -371527,32 +372656,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list91 = new List>(index3); CollectionsMarshal.SetCount(list91, index3); - span7 = CollectionsMarshal.AsSpan(list91); + Span> span91 = CollectionsMarshal.AsSpan(list91); num3 = 0; - span7[num3] = null; + span91[num3] = null; num3++; - ref List reference67 = ref span7[num3]; + ref List reference67 = ref span91[num3]; index4 = 2; List list92 = new List(index4); CollectionsMarshal.SetCount(list92, index4); - span5 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span92[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span92[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference67 = list92; num3++; - span7[num3] = null; + span91[num3] = null; num3++; - span7[num3] = null; + span91[num3] = null; num3++; - span7[num3] = null; + span91[num3] = null; num3++; - span7[num3] = null; + span91[num3] = null; obj57.RequiredQuestVariables = list91; reference66 = obj57; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span86[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 2012883u, new Vector3(-746.0593f, -38.92578f, 597.0397f), 957) { Fly = true @@ -371560,34 +372689,34 @@ public static class AssemblyQuestLoader num3 = 6; List> list93 = new List>(num3); CollectionsMarshal.SetCount(list93, num3); - span7 = CollectionsMarshal.AsSpan(list93); + Span> span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span7[index3] = null; + span93[index3] = null; index3++; - ref List reference69 = ref span7[index3]; + ref List reference69 = ref span93[index3]; num4 = 2; List list94 = new List(num4); CollectionsMarshal.SetCount(list94, num4); - span5 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index4 = 0; - span5[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span94[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); + span94[index4] = new QuestWorkValue(null, (byte)4, EQuestWorkMode.Bitwise); reference69 = list94; index3++; - span7[index3] = null; + span93[index3] = null; index3++; - span7[index3] = null; + span93[index3] = null; index3++; - span7[index3] = null; + span93[index3] = null; index3++; - span7[index3] = null; + span93[index3] = null; obj58.RequiredQuestVariables = list93; reference68 = obj58; obj54.Steps = list86; reference61 = obj54; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span84[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -371595,9 +372724,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -371611,16 +372740,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot12.Author = list96; index = 3; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span97[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -371628,13 +372757,13 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj60.Steps = list98; reference71 = obj60; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span97[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -371642,9 +372771,9 @@ public static class AssemblyQuestLoader num2 = 3; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span99[index2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 1042384u, new Vector3(562.7068f, 12.048153f, 157.85449f), 957) { Fly = true @@ -371652,32 +372781,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list100 = new List>(index3); CollectionsMarshal.SetCount(list100, index3); - span7 = CollectionsMarshal.AsSpan(list100); + Span> span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span7[num3] = null; + span100[num3] = null; num3++; - span7[num3] = null; + span100[num3] = null; num3++; - ref List reference74 = ref span7[num3]; + ref List reference74 = ref span100[num3]; index4 = 2; List list101 = new List(index4); CollectionsMarshal.SetCount(list101, index4); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span101[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span101[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference74 = list101; num3++; - span7[num3] = null; + span100[num3] = null; num3++; - span7[num3] = null; + span100[num3] = null; num3++; - span7[num3] = null; + span100[num3] = null; obj62.RequiredQuestVariables = list100; reference73 = obj62; index2++; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span99[index2]; QuestStep obj63 = new QuestStep(EInteractionType.Interact, 1042385u, new Vector3(614.43494f, 38.455334f, 193.77429f), 957) { Fly = true @@ -371685,32 +372814,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list102 = new List>(num3); CollectionsMarshal.SetCount(list102, num3); - span7 = CollectionsMarshal.AsSpan(list102); + Span> span102 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span7[index3] = null; + span102[index3] = null; index3++; - span7[index3] = null; + span102[index3] = null; index3++; - ref List reference76 = ref span7[index3]; + ref List reference76 = ref span102[index3]; num4 = 2; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index4 = 0; - span5[index4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span103[index4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); index4++; - span5[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span103[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference76 = list103; index3++; - span7[index3] = null; + span102[index3] = null; index3++; - span7[index3] = null; + span102[index3] = null; index3++; - span7[index3] = null; + span102[index3] = null; obj63.RequiredQuestVariables = list102; reference75 = obj63; index2++; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span99[index2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 1042386u, new Vector3(607.35486f, 18.607574f, 212.14612f), 957) { Fly = true @@ -371718,34 +372847,34 @@ public static class AssemblyQuestLoader index3 = 6; List> list104 = new List>(index3); CollectionsMarshal.SetCount(list104, index3); - span7 = CollectionsMarshal.AsSpan(list104); + Span> span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - span7[num3] = null; + span104[num3] = null; num3++; - span7[num3] = null; + span104[num3] = null; num3++; - ref List reference78 = ref span7[num3]; + ref List reference78 = ref span104[num3]; index4 = 2; List list105 = new List(index4); CollectionsMarshal.SetCount(list105, index4); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num4 = 0; - span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span105[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); num4++; - span5[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span105[num4] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference78 = list105; num3++; - span7[num3] = null; + span104[num3] = null; num3++; - span7[num3] = null; + span104[num3] = null; num3++; - span7[num3] = null; + span104[num3] = null; obj64.RequiredQuestVariables = list104; reference77 = obj64; obj61.Steps = list99; reference72 = obj61; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span97[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -371753,9 +372882,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span106[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -371768,16 +372897,16 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot13.Author = list107; index = 3; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span108[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -371785,13 +372914,13 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span109[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj66.Steps = list109; reference80 = obj66; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span108[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -371799,9 +372928,9 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span110[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Interact, 1042390u, new Vector3(376.089f, 3.1168795f, -241.77924f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -371809,23 +372938,23 @@ public static class AssemblyQuestLoader num3 = 6; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span5 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index3 = 0; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span111[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj68.CompletionQuestVariablesFlags = list111; reference82 = obj68; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span110[num2]; QuestStep obj69 = new QuestStep(EInteractionType.Interact, 1042389u, new Vector3(-416.31195f, 10.9610405f, 11.48999f), 957) { Fly = true, @@ -371834,25 +372963,25 @@ public static class AssemblyQuestLoader index3 = 6; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span5 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj69.CompletionQuestVariablesFlags = list112; reference83 = obj69; obj67.Steps = list110; reference81 = obj67; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span108[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -371860,9 +372989,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span113[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -371875,16 +373004,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot14.Author = list114; index = 4; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span115[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -371892,13 +373021,13 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span116[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj71.Steps = list116; reference85 = obj71; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -371906,9 +373035,9 @@ public static class AssemblyQuestLoader num2 = 3; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span117[index2]; QuestStep obj73 = new QuestStep(EInteractionType.UseItem, 2012884u, new Vector3(111.46704f, 5.935669f, -294.36182f), 957) { Fly = true, @@ -371918,30 +373047,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list118 = new List>(num3); CollectionsMarshal.SetCount(list118, num3); - span7 = CollectionsMarshal.AsSpan(list118); + Span> span118 = CollectionsMarshal.AsSpan(list118); index3 = 0; - span7[index3] = null; + span118[index3] = null; index3++; - ref List reference88 = ref span7[index3]; + ref List reference88 = ref span118[index3]; num4 = 1; List list119 = new List(num4); CollectionsMarshal.SetCount(list119, num4); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index4 = 0; - span5[index4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); + span119[index4] = new QuestWorkValue((byte)1, (byte)3, EQuestWorkMode.Bitwise); reference88 = list119; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; obj73.RequiredQuestVariables = list118; reference87 = obj73; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span117[index2]; QuestStep obj74 = new QuestStep(EInteractionType.UseItem, 2012885u, new Vector3(108.17114f, 8.224609f, -373.22046f), 957) { Fly = true, @@ -371950,30 +373079,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list120 = new List>(index3); CollectionsMarshal.SetCount(list120, index3); - span7 = CollectionsMarshal.AsSpan(list120); + Span> span120 = CollectionsMarshal.AsSpan(list120); num3 = 0; - span7[num3] = null; + span120[num3] = null; num3++; - ref List reference90 = ref span7[num3]; + ref List reference90 = ref span120[num3]; index4 = 1; List list121 = new List(index4); CollectionsMarshal.SetCount(list121, index4); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); + span121[num4] = new QuestWorkValue((byte)1, (byte)2, EQuestWorkMode.Bitwise); reference90 = list121; num3++; - span7[num3] = null; + span120[num3] = null; num3++; - span7[num3] = null; + span120[num3] = null; num3++; - span7[num3] = null; + span120[num3] = null; num3++; - span7[num3] = null; + span120[num3] = null; obj74.RequiredQuestVariables = list120; reference89 = obj74; index2++; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span117[index2]; QuestStep obj75 = new QuestStep(EInteractionType.UseItem, 2012886u, new Vector3(135.91211f, 6.4850464f, -327.5349f), 957) { Fly = true, @@ -371982,32 +373111,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list122 = new List>(num3); CollectionsMarshal.SetCount(list122, num3); - span7 = CollectionsMarshal.AsSpan(list122); + Span> span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - span7[index3] = null; + span122[index3] = null; index3++; - ref List reference92 = ref span7[index3]; + ref List reference92 = ref span122[index3]; num4 = 1; List list123 = new List(num4); CollectionsMarshal.SetCount(list123, num4); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index4 = 0; - span5[index4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); + span123[index4] = new QuestWorkValue((byte)1, (byte)1, EQuestWorkMode.Bitwise); reference92 = list123; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; index3++; - span7[index3] = null; + span122[index3] = null; obj75.RequiredQuestVariables = list122; reference91 = obj75; obj72.Steps = list117; reference86 = obj72; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span115[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -372015,95 +373144,95 @@ public static class AssemblyQuestLoader index2 = 3; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num2 = 0; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span124[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2012884u, new Vector3(111.46704f, 5.935669f, -294.36182f), 957); index3 = 6; List> list125 = new List>(index3); CollectionsMarshal.SetCount(list125, index3); - span7 = CollectionsMarshal.AsSpan(list125); + Span> span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - ref List reference95 = ref span7[num3]; + ref List reference95 = ref span125[num3]; index4 = 1; List list126 = new List(index4); CollectionsMarshal.SetCount(list126, index4); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num4 = 0; - span5[num4] = new QuestWorkValue(0, 0, EQuestWorkMode.Bitwise); + span126[num4] = new QuestWorkValue(0, 0, EQuestWorkMode.Bitwise); reference95 = list126; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; num3++; - span7[num3] = null; + span125[num3] = null; questStep5.RequiredQuestVariables = list125; reference94 = questStep5; num2++; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span124[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2012885u, new Vector3(108.17114f, 8.224609f, -373.22046f), 957); num3 = 6; List> list127 = new List>(num3); CollectionsMarshal.SetCount(list127, num3); - span7 = CollectionsMarshal.AsSpan(list127); + Span> span127 = CollectionsMarshal.AsSpan(list127); index3 = 0; - span7[index3] = null; + span127[index3] = null; index3++; - span7[index3] = null; + span127[index3] = null; index3++; - ref List reference97 = ref span7[index3]; + ref List reference97 = ref span127[index3]; num4 = 1; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - span5 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index4 = 0; - span5[index4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span128[index4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); reference97 = list128; index3++; - span7[index3] = null; + span127[index3] = null; index3++; - span7[index3] = null; + span127[index3] = null; index3++; - span7[index3] = null; + span127[index3] = null; questStep6.RequiredQuestVariables = list127; reference96 = questStep6; num2++; - ref QuestStep reference98 = ref span3[num2]; + ref QuestStep reference98 = ref span124[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2012886u, new Vector3(135.91211f, 6.4850464f, -327.5349f), 957); index3 = 6; List> list129 = new List>(index3); CollectionsMarshal.SetCount(list129, index3); - span7 = CollectionsMarshal.AsSpan(list129); + Span> span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span7[num3] = null; + span129[num3] = null; num3++; - span7[num3] = null; + span129[num3] = null; num3++; - ref List reference99 = ref span7[num3]; + ref List reference99 = ref span129[num3]; index4 = 1; List list130 = new List(index4); CollectionsMarshal.SetCount(list130, index4); - span5 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num4 = 0; - span5[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span130[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); reference99 = list130; num3++; - span7[num3] = null; + span129[num3] = null; num3++; - span7[num3] = null; + span129[num3] = null; num3++; - span7[num3] = null; + span129[num3] = null; questStep7.RequiredQuestVariables = list129; reference98 = questStep7; obj76.Steps = list124; reference93 = obj76; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span115[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -372111,9 +373240,9 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span131[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -372126,16 +373255,16 @@ public static class AssemblyQuestLoader num = 1; List list132 = new List(num); CollectionsMarshal.SetCount(list132, num); - span = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index = 0; - span[index] = "liza"; + span132[index] = "liza"; questRoot15.Author = list132; index = 4; List list133 = new List(index); CollectionsMarshal.SetCount(list133, index); - span2 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span133[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -372143,13 +373272,13 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span134[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj78.Steps = list134; reference101 = obj78; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span133[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -372157,13 +373286,13 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042302u, new Vector3(-102.43384f, 40.00001f, 331.89893f), 957); + span135[index2] = new QuestStep(EInteractionType.Interact, 1042302u, new Vector3(-102.43384f, 40.00001f, 331.89893f), 957); obj79.Steps = list135; reference102 = obj79; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span133[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -372171,9 +373300,9 @@ public static class AssemblyQuestLoader index2 = 6; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span136[num2]; QuestStep obj81 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(86.44138f, 38.836067f, 375.43958f), 957) { Fly = true, @@ -372184,25 +373313,25 @@ public static class AssemblyQuestLoader num3 = 6; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span5 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index3 = 0; - span5[index3] = null; + span137[index3] = null; index3++; - span5[index3] = null; + span137[index3] = null; index3++; - span5[index3] = null; + span137[index3] = null; index3++; - span5[index3] = null; + span137[index3] = null; index3++; - span5[index3] = null; + span137[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span137[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list137; skipConditions4.StepIf = skipStepConditions4; obj81.SkipConditions = skipConditions4; reference104 = obj81; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span136[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Action, 2012887u, new Vector3(90.71484f, 38.70359f, 377.7981f), 957) { StopDistance = 5f, @@ -372211,23 +373340,23 @@ public static class AssemblyQuestLoader index3 = 6; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span5 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = null; + span138[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj82.CompletionQuestVariablesFlags = list138; reference105 = obj82; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span136[num2]; QuestStep obj83 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.42284f, 50.283375f, 165.20433f), 957) { Fly = true, @@ -372238,25 +373367,25 @@ public static class AssemblyQuestLoader num3 = 6; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span5 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index3 = 0; - span5[index3] = null; + span139[index3] = null; index3++; - span5[index3] = null; + span139[index3] = null; index3++; - span5[index3] = null; + span139[index3] = null; index3++; - span5[index3] = null; + span139[index3] = null; index3++; - span5[index3] = null; + span139[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span139[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list139; skipConditions5.StepIf = skipStepConditions5; obj83.SkipConditions = skipConditions5; reference106 = obj83; num2++; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span136[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Action, 2012888u, new Vector3(-74.2962f, 50.095337f, 160.41797f), 957) { StopDistance = 5f, @@ -372265,23 +373394,23 @@ public static class AssemblyQuestLoader index3 = 6; List list140 = new List(index3); CollectionsMarshal.SetCount(list140, index3); - span5 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num3 = 0; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = null; + span140[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span140[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list140; reference107 = obj84; num2++; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span136[num2]; QuestStep obj85 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-195.75089f, 35.536575f, 98.20429f), 957) { Fly = true, @@ -372292,25 +373421,25 @@ public static class AssemblyQuestLoader num3 = 6; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index3 = 0; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = null; + span141[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span141[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list141; skipConditions6.StepIf = skipStepConditions6; obj85.SkipConditions = skipConditions6; reference108 = obj85; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span136[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Action, 2012889u, new Vector3(-197.9859f, 36.209595f, 94.102295f), 957) { StopDistance = 5f, @@ -372319,25 +373448,25 @@ public static class AssemblyQuestLoader index3 = 6; List list142 = new List(index3); CollectionsMarshal.SetCount(list142, index3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = null; + span142[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span142[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list142; reference109 = obj86; obj80.Steps = list136; reference103 = obj80; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span133[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -372345,14 +373474,14 @@ public static class AssemblyQuestLoader num2 = 2; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.59158f, 39.9961f, 320.7581f), 957) + span143[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.59158f, 39.9961f, 320.7581f), 957) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span143[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Mount = false, Comment = "TODO Verify this properly unmounts" @@ -372366,16 +373495,16 @@ public static class AssemblyQuestLoader num = 1; List list144 = new List(num); CollectionsMarshal.SetCount(list144, num); - span = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index = 0; - span[index] = "liza"; + span144[index] = "liza"; questRoot16.Author = list144; index = 3; List list145 = new List(index); CollectionsMarshal.SetCount(list145, index); - span2 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span145[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -372383,13 +373512,13 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span146[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj88.Steps = list146; reference111 = obj88; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span145[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -372397,9 +373526,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - ref QuestStep reference113 = ref span3[index2]; + ref QuestStep reference113 = ref span147[index2]; QuestStep obj90 = new QuestStep(EInteractionType.Combat, 2012855u, new Vector3(-255.23767f, 69.13855f, -527.8248f), 957) { Fly = true, @@ -372408,15 +373537,15 @@ public static class AssemblyQuestLoader num3 = 1; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index3 = 0; - span6[index3] = 14677u; + span148[index3] = 14677u; obj90.KillEnemyDataIds = list148; reference113 = obj90; obj89.Steps = list147; reference112 = obj89; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span145[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -372424,9 +373553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span149[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -372440,16 +373569,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "liza"; + span150[index] = "liza"; questRoot17.Author = list150; index = 5; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span151[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -372457,13 +373586,13 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span152[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj92.Steps = list152; reference115 = obj92; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span151[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -372471,9 +373600,9 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042469u, new Vector3(-578.5153f, -0.01527307f, -36.514893f), 957) + span153[num2] = new QuestStep(EInteractionType.Interact, 1042469u, new Vector3(-578.5153f, -0.01527307f, -36.514893f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -372481,7 +373610,7 @@ public static class AssemblyQuestLoader obj93.Steps = list153; reference116 = obj93; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span151[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -372489,9 +373618,9 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 1042470u, new Vector3(-579.553f, -0.058757372f, -31.23523f), 957) + span154[index2] = new QuestStep(EInteractionType.UseItem, 1042470u, new Vector3(-579.553f, -0.058757372f, -31.23523f), 957) { StopDistance = 4f, ItemId = 2003401u @@ -372499,7 +373628,7 @@ public static class AssemblyQuestLoader obj94.Steps = list154; reference117 = obj94; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span151[num]; QuestSequence obj95 = new QuestSequence { Sequence = 3 @@ -372507,16 +373636,16 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042470u, new Vector3(-579.553f, -0.058757372f, -31.23523f), 957) + span155[num2] = new QuestStep(EInteractionType.Interact, 1042470u, new Vector3(-579.553f, -0.058757372f, -31.23523f), 957) { StopDistance = 4f }; obj95.Steps = list155; reference118 = obj95; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span151[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -372524,9 +373653,9 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span156[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -372539,16 +373668,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "liza"; + span157[index] = "liza"; questRoot18.Author = list157; index = 3; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span158[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -372556,13 +373685,13 @@ public static class AssemblyQuestLoader index2 = 1; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span159[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj97.Steps = list159; reference120 = obj97; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span158[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -372570,9 +373699,9 @@ public static class AssemblyQuestLoader num2 = 3; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - ref QuestStep reference122 = ref span3[index2]; + ref QuestStep reference122 = ref span160[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 2012858u, new Vector3(280.78125f, 0.045776367f, 556.7252f), 957) { Fly = true @@ -372580,67 +373709,67 @@ public static class AssemblyQuestLoader index3 = 6; List list161 = new List(index3); CollectionsMarshal.SetCount(list161, index3); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = null; + span161[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span161[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list161; reference122 = obj99; index2++; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span160[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2012857u, new Vector3(303.36462f, 0.015197754f, 530.44934f), 957); num3 = 6; List list162 = new List(num3); CollectionsMarshal.SetCount(list162, num3); - span5 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index3 = 0; - span5[index3] = null; + span162[index3] = null; index3++; - span5[index3] = null; + span162[index3] = null; index3++; - span5[index3] = null; + span162[index3] = null; index3++; - span5[index3] = null; + span162[index3] = null; index3++; - span5[index3] = null; + span162[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span162[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list162; reference123 = questStep8; index2++; - ref QuestStep reference124 = ref span3[index2]; + ref QuestStep reference124 = ref span160[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2012856u, new Vector3(281.94092f, 0.015197754f, 510.64307f), 957); index3 = 6; List list163 = new List(index3); CollectionsMarshal.SetCount(list163, index3); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num3 = 0; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = null; + span163[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span163[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list163; reference124 = questStep9; obj98.Steps = list160; reference121 = obj98; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span158[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -372648,9 +373777,9 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span164[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -372663,16 +373792,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot19.Author = list165; index = 4; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span166[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -372680,13 +373809,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span167[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj101.Steps = list167; reference126 = obj101; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span166[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -372694,13 +373823,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012892u, new Vector3(-120.19531f, 41.000854f, 340.41345f), 957); + span168[num2] = new QuestStep(EInteractionType.Interact, 2012892u, new Vector3(-120.19531f, 41.000854f, 340.41345f), 957); obj102.Steps = list168; reference127 = obj102; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span166[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -372708,9 +373837,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042458u, new Vector3(416.5254f, 8.834262f, -344.38086f), 957) + span169[index2] = new QuestStep(EInteractionType.Interact, 1042458u, new Vector3(416.5254f, 8.834262f, -344.38086f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -372718,7 +373847,7 @@ public static class AssemblyQuestLoader obj103.Steps = list169; reference128 = obj103; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span166[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -372726,9 +373855,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -372742,16 +373871,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span171[index] = "liza"; questRoot20.Author = list171; index = 4; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span172[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -372759,13 +373888,13 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span173[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj105.Steps = list173; reference130 = obj105; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span172[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -372773,9 +373902,9 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2012893u, new Vector3(267.32275f, 7.156433f, -476.34088f), 957) + span174[num2] = new QuestStep(EInteractionType.UseItem, 2012893u, new Vector3(267.32275f, 7.156433f, -476.34088f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand, @@ -372784,7 +373913,7 @@ public static class AssemblyQuestLoader obj106.Steps = list174; reference131 = obj106; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span172[num]; QuestSequence obj107 = new QuestSequence { Sequence = 2 @@ -372792,9 +373921,9 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span175[index2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, 2012894u, new Vector3(257.09924f, 6.6071167f, -468.0705f), 957) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -372802,15 +373931,15 @@ public static class AssemblyQuestLoader num3 = 1; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span6 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index3 = 0; - span6[index3] = 14678u; + span176[index3] = 14678u; obj108.KillEnemyDataIds = list176; reference133 = obj108; obj107.Steps = list175; reference132 = obj107; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span172[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -372818,9 +373947,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span177[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -372834,16 +373963,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "liza"; + span178[index] = "liza"; questRoot21.Author = list178; index = 3; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span179[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -372851,13 +373980,13 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span180[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj110.Steps = list180; reference135 = obj110; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span179[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -372865,9 +373994,9 @@ public static class AssemblyQuestLoader index2 = 6; List list181 = new List(index2); CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num2 = 0; - ref QuestStep reference137 = ref span3[num2]; + ref QuestStep reference137 = ref span181[num2]; QuestStep obj112 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(263.92963f, 7.600955f, 289.10162f), 957) { Fly = true @@ -372877,25 +374006,25 @@ public static class AssemblyQuestLoader index3 = 6; List list182 = new List(index3); CollectionsMarshal.SetCount(list182, index3); - span5 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num3 = 0; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = null; + span182[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span182[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list182; skipConditions7.StepIf = skipStepConditions7; obj112.SkipConditions = skipConditions7; reference137 = obj112; num2++; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span181[num2]; QuestStep obj113 = new QuestStep(EInteractionType.UseItem, 2012902u, new Vector3(264.88135f, 8.773865f, 287.98352f), 957) { ItemId = 2003405u @@ -372903,23 +374032,23 @@ public static class AssemblyQuestLoader num3 = 6; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - span5 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index3 = 0; - span5[index3] = null; + span183[index3] = null; index3++; - span5[index3] = null; + span183[index3] = null; index3++; - span5[index3] = null; + span183[index3] = null; index3++; - span5[index3] = null; + span183[index3] = null; index3++; - span5[index3] = null; + span183[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span183[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj113.CompletionQuestVariablesFlags = list183; reference138 = obj113; num2++; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span181[num2]; QuestStep obj114 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(337.84723f, 6.94503f, 359.85526f), 957) { Fly = true @@ -372929,25 +374058,25 @@ public static class AssemblyQuestLoader index3 = 6; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span5 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span5[num3] = null; + span184[num3] = null; num3++; - span5[num3] = null; + span184[num3] = null; num3++; - span5[num3] = null; + span184[num3] = null; num3++; - span5[num3] = null; + span184[num3] = null; num3++; - span5[num3] = null; + span184[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span184[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list184; skipConditions8.StepIf = skipStepConditions8; obj114.SkipConditions = skipConditions8; reference139 = obj114; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span181[num2]; QuestStep obj115 = new QuestStep(EInteractionType.UseItem, 2012901u, new Vector3(340.07776f, 8.2855835f, 360.3723f), 957) { ItemId = 2003405u @@ -372955,23 +374084,23 @@ public static class AssemblyQuestLoader num3 = 6; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span5 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index3 = 0; - span5[index3] = null; + span185[index3] = null; index3++; - span5[index3] = null; + span185[index3] = null; index3++; - span5[index3] = null; + span185[index3] = null; index3++; - span5[index3] = null; + span185[index3] = null; index3++; - span5[index3] = null; + span185[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span185[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj115.CompletionQuestVariablesFlags = list185; reference140 = obj115; num2++; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span181[num2]; QuestStep obj116 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(254.98802f, 7.049597f, 373.44046f), 957) { Fly = true @@ -372981,25 +374110,25 @@ public static class AssemblyQuestLoader index3 = 6; List list186 = new List(index3); CollectionsMarshal.SetCount(list186, index3); - span5 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num3 = 0; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = null; + span186[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span186[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list186; skipConditions9.StepIf = skipStepConditions9; obj116.SkipConditions = skipConditions9; reference141 = obj116; num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span181[num2]; QuestStep obj117 = new QuestStep(EInteractionType.UseItem, 2012900u, new Vector3(254.8103f, 8.377136f, 375.20398f), 957) { ItemId = 2003405u @@ -373007,25 +374136,25 @@ public static class AssemblyQuestLoader num3 = 6; List list187 = new List(num3); CollectionsMarshal.SetCount(list187, num3); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index3 = 0; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = null; + span187[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span187[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj117.CompletionQuestVariablesFlags = list187; reference142 = obj117; obj111.Steps = list181; reference136 = obj111; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span179[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -373033,9 +374162,9 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span188[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -373048,16 +374177,16 @@ public static class AssemblyQuestLoader num = 1; List list189 = new List(num); CollectionsMarshal.SetCount(list189, num); - span = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index = 0; - span[index] = "liza"; + span189[index] = "liza"; questRoot22.Author = list189; index = 4; List list190 = new List(index); CollectionsMarshal.SetCount(list190, index); - span2 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span190[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -373065,13 +374194,13 @@ public static class AssemblyQuestLoader index2 = 1; List list191 = new List(index2); CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span191[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj119.Steps = list191; reference144 = obj119; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span190[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -373079,15 +374208,15 @@ public static class AssemblyQuestLoader num2 = 2; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(459.61847f, 7.3659906f, 22.413525f), 957) + span192[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(459.61847f, 7.3659906f, 22.413525f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2012895u, new Vector3(461.8142f, 9.262146f, 24.2771f), 957) + span192[index2] = new QuestStep(EInteractionType.UseItem, 2012895u, new Vector3(461.8142f, 9.262146f, 24.2771f), 957) { StopDistance = 5f, ItemId = 2003407u, @@ -373096,7 +374225,7 @@ public static class AssemblyQuestLoader obj120.Steps = list192; reference145 = obj120; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span190[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -373104,13 +374233,13 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012897u, new Vector3(458.39624f, 7.4005737f, 23.788818f), 957); + span193[num2] = new QuestStep(EInteractionType.Interact, 2012897u, new Vector3(458.39624f, 7.4005737f, 23.788818f), 957); obj121.Steps = list193; reference146 = obj121; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span190[num]; QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue @@ -373118,9 +374247,9 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span194[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -373134,16 +374263,16 @@ public static class AssemblyQuestLoader num = 1; List list195 = new List(num); CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index = 0; - span[index] = "liza"; + span195[index] = "liza"; questRoot23.Author = list195; index = 3; List list196 = new List(index); CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num = 0; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span196[num]; QuestSequence obj123 = new QuestSequence { Sequence = 0 @@ -373151,13 +374280,13 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span197[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj123.Steps = list197; reference148 = obj123; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span196[num]; QuestSequence obj124 = new QuestSequence { Sequence = 1 @@ -373165,9 +374294,9 @@ public static class AssemblyQuestLoader num2 = 2; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - ref QuestStep reference150 = ref span3[index2]; + ref QuestStep reference150 = ref span198[index2]; QuestStep obj125 = new QuestStep(EInteractionType.Combat, 2012903u, new Vector3(37.03357f, 22.507019f, -8.133057f), 957) { Fly = true, @@ -373176,30 +374305,30 @@ public static class AssemblyQuestLoader index3 = 1; List list199 = new List(index3); CollectionsMarshal.SetCount(list199, index3); - span6 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span6[num3] = 14679u; + span199[num3] = 14679u; obj125.KillEnemyDataIds = list199; num3 = 6; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span5 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index3 = 0; - span5[index3] = null; + span200[index3] = null; index3++; - span5[index3] = null; + span200[index3] = null; index3++; - span5[index3] = null; + span200[index3] = null; index3++; - span5[index3] = null; + span200[index3] = null; index3++; - span5[index3] = null; + span200[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span200[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj125.CompletionQuestVariablesFlags = list200; reference150 = obj125; index2++; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span198[index2]; QuestStep obj126 = new QuestStep(EInteractionType.Combat, 2012904u, new Vector3(116.68567f, 22.262878f, -71.000244f), 957) { Fly = true, @@ -373208,32 +374337,32 @@ public static class AssemblyQuestLoader index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span6 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span6[num3] = 14679u; + span201[num3] = 14679u; obj126.KillEnemyDataIds = list201; num3 = 6; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span5 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = null; + span202[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span202[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj126.CompletionQuestVariablesFlags = list202; reference151 = obj126; obj124.Steps = list198; reference149 = obj124; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span196[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -373241,9 +374370,9 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span203[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -373256,16 +374385,16 @@ public static class AssemblyQuestLoader num = 1; List list204 = new List(num); CollectionsMarshal.SetCount(list204, num); - span = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index = 0; - span[index] = "liza"; + span204[index] = "liza"; questRoot24.Author = list204; index = 3; List list205 = new List(index); CollectionsMarshal.SetCount(list205, index); - span2 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num = 0; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span205[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -373273,13 +374402,13 @@ public static class AssemblyQuestLoader num2 = 1; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span206[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj128.Steps = list206; reference153 = obj128; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span205[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -373287,9 +374416,9 @@ public static class AssemblyQuestLoader index2 = 4; List list207 = new List(index2); CollectionsMarshal.SetCount(list207, index2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num2 = 0; - ref QuestStep reference155 = ref span3[num2]; + ref QuestStep reference155 = ref span207[num2]; QuestStep obj130 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(96.680695f, 38.981216f, 249.31558f), 957) { Fly = true @@ -373299,25 +374428,25 @@ public static class AssemblyQuestLoader index3 = 6; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span208[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list208; skipConditions10.StepIf = skipStepConditions10; obj130.SkipConditions = skipConditions10; reference155 = obj130; num2++; - ref QuestStep reference156 = ref span3[num2]; + ref QuestStep reference156 = ref span207[num2]; QuestStep obj131 = new QuestStep(EInteractionType.Interact, 2012907u, new Vector3(95.140015f, -29.404175f, 183.94751f), 957) { DisableNavmesh = true @@ -373325,23 +374454,23 @@ public static class AssemblyQuestLoader num3 = 6; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span5 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span5[index3] = null; + span209[index3] = null; index3++; - span5[index3] = null; + span209[index3] = null; index3++; - span5[index3] = null; + span209[index3] = null; index3++; - span5[index3] = null; + span209[index3] = null; index3++; - span5[index3] = null; + span209[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span209[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj131.CompletionQuestVariablesFlags = list209; reference156 = obj131; num2++; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span207[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 2012906u, new Vector3(74.84546f, -35.41626f, 212.05457f), 957) { Fly = true @@ -373349,23 +374478,23 @@ public static class AssemblyQuestLoader index3 = 6; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = null; + span210[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span210[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj132.CompletionQuestVariablesFlags = list210; reference157 = obj132; num2++; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span207[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 2012905u, new Vector3(132.7992f, -25.558899f, 206.74438f), 957) { Fly = true @@ -373373,25 +374502,25 @@ public static class AssemblyQuestLoader num3 = 6; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span5 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = null; + span211[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span211[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list211; reference158 = obj133; obj129.Steps = list207; reference154 = obj129; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span205[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -373399,16 +374528,16 @@ public static class AssemblyQuestLoader num2 = 2; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(110.10968f, 5.2216215f, 201.52365f), 957) + span212[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(110.10968f, 5.2216215f, 201.52365f), 957) { DisableNavmesh = true, Mount = true, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span212[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -373421,16 +374550,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "liza"; + span213[index] = "liza"; questRoot25.Author = list213; index = 3; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span214[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -373438,13 +374567,13 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span215[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj135.Steps = list215; reference160 = obj135; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span214[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -373452,9 +374581,9 @@ public static class AssemblyQuestLoader num2 = 4; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span216[index2]; QuestStep obj137 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-78.12948f, 89.78411f, -666.6682f), 957) { Fly = true, @@ -373470,25 +374599,25 @@ public static class AssemblyQuestLoader index3 = 6; List list217 = new List(index3); CollectionsMarshal.SetCount(list217, index3); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span217[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list217; skipConditions11.StepIf = skipStepConditions11; obj137.SkipConditions = skipConditions11; reference162 = obj137; index2++; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span216[index2]; QuestStep obj138 = new QuestStep(EInteractionType.Emote, 1042462u, new Vector3(-73.86902f, 89.90596f, -666.0411f), 957) { StopDistance = 7f, @@ -373497,23 +374626,23 @@ public static class AssemblyQuestLoader num3 = 6; List list218 = new List(num3); CollectionsMarshal.SetCount(list218, num3); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index3 = 0; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span218[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj138.CompletionQuestVariablesFlags = list218; reference163 = obj138; index2++; - ref QuestStep reference164 = ref span3[index2]; + ref QuestStep reference164 = ref span216[index2]; QuestStep obj139 = new QuestStep(EInteractionType.Emote, 1042461u, new Vector3(-85.160645f, 100.062004f, -715.3277f), 957) { Fly = true, @@ -373522,23 +374651,23 @@ public static class AssemblyQuestLoader index3 = 6; List list219 = new List(index3); CollectionsMarshal.SetCount(list219, index3); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span219[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj139.CompletionQuestVariablesFlags = list219; reference164 = obj139; index2++; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span216[index2]; QuestStep obj140 = new QuestStep(EInteractionType.Emote, 1042460u, new Vector3(-143.66376f, 95.4186f, -702.4491f), 957) { Fly = true, @@ -373547,25 +374676,25 @@ public static class AssemblyQuestLoader num3 = 6; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span5 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index3 = 0; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span220[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj140.CompletionQuestVariablesFlags = list220; reference165 = obj140; obj136.Steps = list216; reference161 = obj136; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span214[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -373573,9 +374702,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span221[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -373589,16 +374718,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "liza"; + span222[index] = "liza"; questRoot26.Author = list222; index = 5; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span223[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -373606,13 +374735,13 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span224[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj142.Steps = list224; reference167 = obj142; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span223[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -373620,9 +374749,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042466u, new Vector3(-525.2003f, 6.158311f, -574.5785f), 957) + span225[num2] = new QuestStep(EInteractionType.Interact, 1042466u, new Vector3(-525.2003f, 6.158311f, -574.5785f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -373630,7 +374759,7 @@ public static class AssemblyQuestLoader obj143.Steps = list225; reference168 = obj143; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span223[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -373638,13 +374767,13 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012977u, new Vector3(-526.66516f, 6.1188354f, -579.52246f), 957); + span226[index2] = new QuestStep(EInteractionType.Interact, 2012977u, new Vector3(-526.66516f, 6.1188354f, -579.52246f), 957); obj144.Steps = list226; reference169 = obj144; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span223[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -373652,13 +374781,13 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042467u, new Vector3(-582.5437f, 9.775031f, -553.64307f), 957); + span227[num2] = new QuestStep(EInteractionType.Interact, 1042467u, new Vector3(-582.5437f, 9.775031f, -553.64307f), 957); obj145.Steps = list227; reference170 = obj145; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span223[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -373666,9 +374795,9 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span228[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -373682,16 +374811,16 @@ public static class AssemblyQuestLoader num = 1; List list229 = new List(num); CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index = 0; - span[index] = "liza"; + span229[index] = "liza"; questRoot27.Author = list229; index = 5; List list230 = new List(index); CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span230[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -373699,13 +374828,13 @@ public static class AssemblyQuestLoader index2 = 1; List list231 = new List(index2); CollectionsMarshal.SetCount(list231, index2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span231[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj147.Steps = list231; reference172 = obj147; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span230[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -373713,9 +374842,9 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042468u, new Vector3(-660.88354f, 0.14433183f, -63.401245f), 957) + span232[index2] = new QuestStep(EInteractionType.Interact, 1042468u, new Vector3(-660.88354f, 0.14433183f, -63.401245f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -373723,7 +374852,7 @@ public static class AssemblyQuestLoader obj148.Steps = list232; reference173 = obj148; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span230[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -373731,74 +374860,74 @@ public static class AssemblyQuestLoader index2 = 3; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - ref QuestStep reference175 = ref span3[num2]; + ref QuestStep reference175 = ref span233[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2012910u, new Vector3(-790.15796f, -0.25946045f, -110.09387f), 957); index3 = 6; List list234 = new List(index3); CollectionsMarshal.SetCount(list234, index3); - span5 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num3 = 0; - span5[num3] = null; + span234[num3] = null; num3++; - span5[num3] = null; + span234[num3] = null; num3++; - span5[num3] = null; + span234[num3] = null; num3++; - span5[num3] = null; + span234[num3] = null; num3++; - span5[num3] = null; + span234[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span234[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list234; reference175 = questStep10; num2++; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span233[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2012911u, new Vector3(-843.0457f, -0.22894287f, -71.03082f), 957); num3 = 6; List list235 = new List(num3); CollectionsMarshal.SetCount(list235, num3); - span5 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index3 = 0; - span5[index3] = null; + span235[index3] = null; index3++; - span5[index3] = null; + span235[index3] = null; index3++; - span5[index3] = null; + span235[index3] = null; index3++; - span5[index3] = null; + span235[index3] = null; index3++; - span5[index3] = null; + span235[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span235[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list235; reference176 = questStep11; num2++; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span233[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2012909u, new Vector3(-856.4126f, -0.25946045f, -159.83832f), 957); index3 = 6; List list236 = new List(index3); CollectionsMarshal.SetCount(list236, index3); - span5 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num3 = 0; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span236[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list236; reference177 = questStep12; obj149.Steps = list233; reference174 = obj149; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span230[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -373806,16 +374935,16 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042468u, new Vector3(-660.88354f, 0.14433183f, -63.401245f), 957) + span237[index2] = new QuestStep(EInteractionType.Interact, 1042468u, new Vector3(-660.88354f, 0.14433183f, -63.401245f), 957) { Fly = true }; obj150.Steps = list237; reference178 = obj150; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span230[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -373823,9 +374952,9 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span238[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -373838,16 +374967,16 @@ public static class AssemblyQuestLoader num = 1; List list239 = new List(num); CollectionsMarshal.SetCount(list239, num); - span = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index = 0; - span[index] = "liza"; + span239[index] = "liza"; questRoot28.Author = list239; index = 5; List list240 = new List(index); CollectionsMarshal.SetCount(list240, index); - span2 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span240[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -373855,13 +374984,13 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span241[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj152.Steps = list241; reference180 = obj152; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span240[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -373869,9 +374998,9 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042459u, new Vector3(353.99402f, 12.724952f, -220.5387f), 957) + span242[num2] = new QuestStep(EInteractionType.Interact, 1042459u, new Vector3(353.99402f, 12.724952f, -220.5387f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand @@ -373879,7 +375008,7 @@ public static class AssemblyQuestLoader obj153.Steps = list242; reference181 = obj153; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span240[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -373887,9 +375016,9 @@ public static class AssemblyQuestLoader num2 = 3; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - ref QuestStep reference183 = ref span3[index2]; + ref QuestStep reference183 = ref span243[index2]; QuestStep obj155 = new QuestStep(EInteractionType.Say, 1042472u, new Vector3(352.5597f, 20.552443f, 6.362976f), 957) { Fly = true, @@ -373901,33 +375030,33 @@ public static class AssemblyQuestLoader num3 = 6; List> list244 = new List>(num3); CollectionsMarshal.SetCount(list244, num3); - span7 = CollectionsMarshal.AsSpan(list244); + Span> span244 = CollectionsMarshal.AsSpan(list244); index3 = 0; - span7[index3] = null; + span244[index3] = null; index3++; - ref List reference184 = ref span7[index3]; + ref List reference184 = ref span244[index3]; num4 = 1; List list245 = new List(num4); CollectionsMarshal.SetCount(list245, num4); - span5 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index4 = 0; - span5[index4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span245[index4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); reference184 = list245; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; index3++; - span7[index3] = null; + span244[index3] = null; obj155.RequiredQuestVariables = list244; index3 = 1; List list246 = new List(index3); CollectionsMarshal.SetCount(list246, index3); - span4 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span4[num3] = new DialogueChoice + span246[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK127_04577_Q1_000_000"), @@ -373936,7 +375065,7 @@ public static class AssemblyQuestLoader obj155.DialogueChoices = list246; reference183 = obj155; index2++; - ref QuestStep reference185 = ref span3[index2]; + ref QuestStep reference185 = ref span243[index2]; QuestStep obj156 = new QuestStep(EInteractionType.Say, 1042387u, new Vector3(398.94702f, 6.591665f, 50.492065f), 957) { Fly = true, @@ -373948,33 +375077,33 @@ public static class AssemblyQuestLoader num3 = 6; List> list247 = new List>(num3); CollectionsMarshal.SetCount(list247, num3); - span7 = CollectionsMarshal.AsSpan(list247); + Span> span247 = CollectionsMarshal.AsSpan(list247); index3 = 0; - span7[index3] = null; + span247[index3] = null; index3++; - ref List reference186 = ref span7[index3]; + ref List reference186 = ref span247[index3]; index4 = 1; List list248 = new List(index4); CollectionsMarshal.SetCount(list248, index4); - span5 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span248[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference186 = list248; index3++; - span7[index3] = null; + span247[index3] = null; index3++; - span7[index3] = null; + span247[index3] = null; index3++; - span7[index3] = null; + span247[index3] = null; index3++; - span7[index3] = null; + span247[index3] = null; obj156.RequiredQuestVariables = list247; index3 = 1; List list249 = new List(index3); CollectionsMarshal.SetCount(list249, index3); - span4 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num3 = 0; - span4[num3] = new DialogueChoice + span249[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK127_04577_Q2_000_000"), @@ -373983,7 +375112,7 @@ public static class AssemblyQuestLoader obj156.DialogueChoices = list249; reference185 = obj156; index2++; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span243[index2]; QuestStep obj157 = new QuestStep(EInteractionType.Say, 1042388u, new Vector3(408.95703f, 7.8583245f, 5.0201416f), 957) { Fly = true, @@ -373995,33 +375124,33 @@ public static class AssemblyQuestLoader num3 = 6; List> list250 = new List>(num3); CollectionsMarshal.SetCount(list250, num3); - span7 = CollectionsMarshal.AsSpan(list250); + Span> span250 = CollectionsMarshal.AsSpan(list250); index3 = 0; - span7[index3] = null; + span250[index3] = null; index3++; - ref List reference188 = ref span7[index3]; + ref List reference188 = ref span250[index3]; num4 = 1; List list251 = new List(num4); CollectionsMarshal.SetCount(list251, num4); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index4 = 0; - span5[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span251[index4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference188 = list251; index3++; - span7[index3] = null; + span250[index3] = null; index3++; - span7[index3] = null; + span250[index3] = null; index3++; - span7[index3] = null; + span250[index3] = null; index3++; - span7[index3] = null; + span250[index3] = null; obj157.RequiredQuestVariables = list250; index3 = 1; List list252 = new List(index3); CollectionsMarshal.SetCount(list252, index3); - span4 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num3 = 0; - span4[num3] = new DialogueChoice + span252[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANARK127_04577_Q3_000_000"), @@ -374032,7 +375161,7 @@ public static class AssemblyQuestLoader obj154.Steps = list243; reference182 = obj154; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span240[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -374040,16 +375169,16 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042459u, new Vector3(353.99402f, 12.724952f, -220.5387f), 957) + span253[num2] = new QuestStep(EInteractionType.Interact, 1042459u, new Vector3(353.99402f, 12.724952f, -220.5387f), 957) { Fly = true }; obj158.Steps = list253; reference189 = obj158; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span240[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -374057,9 +375186,9 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span254[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad @@ -374073,16 +375202,16 @@ public static class AssemblyQuestLoader num = 1; List list255 = new List(num); CollectionsMarshal.SetCount(list255, num); - span = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index = 0; - span[index] = "liza"; + span255[index] = "liza"; questRoot29.Author = list255; index = 3; List list256 = new List(index); CollectionsMarshal.SetCount(list256, index); - span2 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span256[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -374090,13 +375219,13 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); + span257[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957); obj160.Steps = list257; reference191 = obj160; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span256[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -374104,9 +375233,9 @@ public static class AssemblyQuestLoader num2 = 3; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span258[index2]; QuestStep obj162 = new QuestStep(EInteractionType.Combat, 2012915u, new Vector3(-383.505f, 1.0527954f, 362.99683f), 957) { Fly = true, @@ -374115,30 +375244,30 @@ public static class AssemblyQuestLoader num3 = 1; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span6 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index3 = 0; - span6[index3] = 14680u; + span259[index3] = 14680u; obj162.KillEnemyDataIds = list259; index3 = 6; List list260 = new List(index3); CollectionsMarshal.SetCount(list260, index3); - span5 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span5[num3] = null; + span260[num3] = null; num3++; - span5[num3] = null; + span260[num3] = null; num3++; - span5[num3] = null; + span260[num3] = null; num3++; - span5[num3] = null; + span260[num3] = null; num3++; - span5[num3] = null; + span260[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span260[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj162.CompletionQuestVariablesFlags = list260; reference193 = obj162; index2++; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span258[index2]; QuestStep obj163 = new QuestStep(EInteractionType.Interact, 2012914u, new Vector3(-399.83215f, 1.6326294f, 291.73718f), 957) { Fly = true @@ -374146,23 +375275,23 @@ public static class AssemblyQuestLoader num3 = 6; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span5 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index3 = 0; - span5[index3] = null; + span261[index3] = null; index3++; - span5[index3] = null; + span261[index3] = null; index3++; - span5[index3] = null; + span261[index3] = null; index3++; - span5[index3] = null; + span261[index3] = null; index3++; - span5[index3] = null; + span261[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span261[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj163.CompletionQuestVariablesFlags = list261; reference194 = obj163; index2++; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span258[index2]; QuestStep obj164 = new QuestStep(EInteractionType.Combat, 2012913u, new Vector3(-444.0528f, 0.38146973f, 249.53076f), 957) { Fly = true, @@ -374171,32 +375300,32 @@ public static class AssemblyQuestLoader index3 = 1; List list262 = new List(index3); CollectionsMarshal.SetCount(list262, index3); - span6 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num3 = 0; - span6[num3] = 14680u; + span262[num3] = 14680u; obj164.KillEnemyDataIds = list262; num3 = 6; List list263 = new List(num3); CollectionsMarshal.SetCount(list263, num3); - span5 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index3 = 0; - span5[index3] = null; + span263[index3] = null; index3++; - span5[index3] = null; + span263[index3] = null; index3++; - span5[index3] = null; + span263[index3] = null; index3++; - span5[index3] = null; + span263[index3] = null; index3++; - span5[index3] = null; + span263[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span263[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj164.CompletionQuestVariablesFlags = list263; reference195 = obj164; obj161.Steps = list258; reference192 = obj161; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span256[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -374204,9 +375333,9 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) + span264[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042301u, new Vector3(-66.02582f, 39.994705f, 321.06494f), 957) { Fly = true }; @@ -374219,16 +375348,16 @@ public static class AssemblyQuestLoader num = 1; List list265 = new List(num); CollectionsMarshal.SetCount(list265, num); - span = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index = 0; - span[index] = "liza"; + span265[index] = "liza"; questRoot30.Author = list265; index = 4; List list266 = new List(index); CollectionsMarshal.SetCount(list266, index); - span2 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span266[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -374236,9 +375365,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span267[index2]; QuestStep obj167 = new QuestStep(EInteractionType.AcceptQuest, 1039543u, new Vector3(-173.66296f, 4.0499997f, -91.38635f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -374258,9 +375387,9 @@ public static class AssemblyQuestLoader index3 = 1; List list268 = new List(index3); CollectionsMarshal.SetCount(list268, index3); - span4 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span4[num3] = new DialogueChoice + span268[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKBZ001_04579_Q1_000_000"), @@ -374271,7 +375400,7 @@ public static class AssemblyQuestLoader obj166.Steps = list267; reference197 = obj166; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span266[num]; QuestSequence obj168 = new QuestSequence { Sequence = 1 @@ -374279,16 +375408,16 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042736u, new Vector3(-396.17004f, 22.142666f, 463.00452f), 958) + span269[num2] = new QuestStep(EInteractionType.Interact, 1042736u, new Vector3(-396.17004f, 22.142666f, 463.00452f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; obj168.Steps = list269; reference199 = obj168; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span266[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -374296,13 +375425,13 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042731u, new Vector3(-416.64764f, 21.708784f, 409.90308f), 958); + span270[index2] = new QuestStep(EInteractionType.Interact, 1042731u, new Vector3(-416.64764f, 21.708784f, 409.90308f), 958); obj169.Steps = list270; reference200 = obj169; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span266[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -374310,9 +375439,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042733u, new Vector3(-337.51428f, 21.963173f, 484.91638f), 958) + span271[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042733u, new Vector3(-337.51428f, 21.963173f, 484.91638f), 958) { NextQuestId = new QuestId(4580) }; @@ -374325,16 +375454,16 @@ public static class AssemblyQuestLoader num = 1; List list272 = new List(num); CollectionsMarshal.SetCount(list272, num); - span = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index = 0; - span[index] = "liza"; + span272[index] = "liza"; questRoot31.Author = list272; index = 7; List list273 = new List(index); CollectionsMarshal.SetCount(list273, index); - span2 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span273[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -374342,13 +375471,13 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042733u, new Vector3(-337.51428f, 21.963173f, 484.91638f), 958); + span274[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042733u, new Vector3(-337.51428f, 21.963173f, 484.91638f), 958); obj171.Steps = list274; reference202 = obj171; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span273[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -374356,16 +375485,16 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042737u, new Vector3(453.57434f, 11.500888f, 176.28735f), 958) + span275[num2] = new QuestStep(EInteractionType.Interact, 1042737u, new Vector3(453.57434f, 11.500888f, 176.28735f), 958) { Fly = true }; obj172.Steps = list275; reference203 = obj172; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span273[num]; QuestSequence obj173 = new QuestSequence { Sequence = 2 @@ -374373,9 +375502,9 @@ public static class AssemblyQuestLoader num2 = 3; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span276[index2]; QuestStep obj174 = new QuestStep(EInteractionType.Interact, 1042740u, new Vector3(580.5293f, 32.31866f, 143.05322f), 958) { Fly = true @@ -374383,67 +375512,67 @@ public static class AssemblyQuestLoader num3 = 6; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span5 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index3 = 0; - span5[index3] = null; + span277[index3] = null; index3++; - span5[index3] = null; + span277[index3] = null; index3++; - span5[index3] = null; + span277[index3] = null; index3++; - span5[index3] = null; + span277[index3] = null; index3++; - span5[index3] = null; + span277[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span277[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj174.CompletionQuestVariablesFlags = list277; reference205 = obj174; index2++; - ref QuestStep reference206 = ref span3[index2]; + ref QuestStep reference206 = ref span276[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1042739u, new Vector3(586.694f, 32.318665f, 140.7644f), 958); index3 = 6; List list278 = new List(index3); CollectionsMarshal.SetCount(list278, index3); - span5 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = null; + span278[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span278[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list278; reference206 = questStep13; index2++; - ref QuestStep reference207 = ref span3[index2]; + ref QuestStep reference207 = ref span276[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1042741u, new Vector3(578.20996f, 38.372063f, 215.89978f), 958); num3 = 6; List list279 = new List(num3); CollectionsMarshal.SetCount(list279, num3); - span5 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index3 = 0; - span5[index3] = null; + span279[index3] = null; index3++; - span5[index3] = null; + span279[index3] = null; index3++; - span5[index3] = null; + span279[index3] = null; index3++; - span5[index3] = null; + span279[index3] = null; index3++; - span5[index3] = null; + span279[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span279[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list279; reference207 = questStep14; obj173.Steps = list276; reference204 = obj173; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span273[num]; QuestSequence obj175 = new QuestSequence { Sequence = 3 @@ -374451,16 +375580,16 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042738u, new Vector3(574.21216f, 38.372063f, 211.99353f), 958) + span280[num2] = new QuestStep(EInteractionType.Interact, 1042738u, new Vector3(574.21216f, 38.372063f, 211.99353f), 958) { StopDistance = 5f }; obj175.Steps = list280; reference208 = obj175; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span273[num]; QuestSequence obj176 = new QuestSequence { Sequence = 4 @@ -374468,13 +375597,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042744u, new Vector3(578.912f, 32.318665f, 140.7644f), 958); + span281[index2] = new QuestStep(EInteractionType.Interact, 1042744u, new Vector3(578.912f, 32.318665f, 140.7644f), 958); obj176.Steps = list281; reference209 = obj176; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span273[num]; QuestSequence obj177 = new QuestSequence { Sequence = 5 @@ -374482,9 +375611,9 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span282[num2]; QuestStep obj178 = new QuestStep(EInteractionType.Combat, null, new Vector3(439.23065f, 3.0308545f, 65.572105f), 958) { StopDistance = 0.5f, @@ -374494,15 +375623,15 @@ public static class AssemblyQuestLoader index3 = 1; List list283 = new List(index3); CollectionsMarshal.SetCount(list283, index3); - span6 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span6[num3] = 14686u; + span283[num3] = 14686u; obj178.KillEnemyDataIds = list283; reference211 = obj178; obj177.Steps = list282; reference210 = obj177; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span273[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -374510,14 +375639,14 @@ public static class AssemblyQuestLoader num2 = 2; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(576.40137f, 38.372063f, 213.64067f), 958) + span284[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(576.40137f, 38.372063f, 213.64067f), 958) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042746u, new Vector3(576.62305f, 38.372063f, 215.01477f), 958) + span284[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042746u, new Vector3(576.62305f, 38.372063f, 215.01477f), 958) { StopDistance = 5f, NextQuestId = new QuestId(4581) @@ -374531,16 +375660,16 @@ public static class AssemblyQuestLoader num = 1; List list285 = new List(num); CollectionsMarshal.SetCount(list285, num); - span = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index = 0; - span[index] = "liza"; + span285[index] = "liza"; questRoot32.Author = list285; index = 8; List list286 = new List(index); CollectionsMarshal.SetCount(list286, index); - span2 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span286[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -374548,13 +375677,13 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042746u, new Vector3(576.62305f, 38.372063f, 215.01477f), 958); + span287[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042746u, new Vector3(576.62305f, 38.372063f, 215.01477f), 958); obj180.Steps = list287; reference213 = obj180; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span286[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -374562,16 +375691,16 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042751u, new Vector3(-344.22827f, 23.742596f, 421.68298f), 958) + span288[index2] = new QuestStep(EInteractionType.Interact, 1042751u, new Vector3(-344.22827f, 23.742596f, 421.68298f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; obj181.Steps = list288; reference214 = obj181; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span286[num]; QuestSequence obj182 = new QuestSequence { Sequence = 2 @@ -374579,16 +375708,16 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042753u, new Vector3(76.645996f, 10.49723f, -75.51697f), 958) + span289[num2] = new QuestStep(EInteractionType.Interact, 1042753u, new Vector3(76.645996f, 10.49723f, -75.51697f), 958) { Fly = true }; obj182.Steps = list289; reference215 = obj182; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span286[num]; QuestSequence obj183 = new QuestSequence { Sequence = 3 @@ -374596,13 +375725,13 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042752u, new Vector3(75.21167f, 10.494146f, -75.05914f), 958); + span290[index2] = new QuestStep(EInteractionType.Interact, 1042752u, new Vector3(75.21167f, 10.494146f, -75.05914f), 958); obj183.Steps = list290; reference216 = obj183; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span286[num]; QuestSequence obj184 = new QuestSequence { Sequence = 4 @@ -374610,16 +375739,16 @@ public static class AssemblyQuestLoader index2 = 1; List list291 = new List(index2); CollectionsMarshal.SetCount(list291, index2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012954u, new Vector3(79.9115f, 10.482849f, -220.35559f), 958) + span291[num2] = new QuestStep(EInteractionType.Interact, 2012954u, new Vector3(79.9115f, 10.482849f, -220.35559f), 958) { Fly = true }; obj184.Steps = list291; reference217 = obj184; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span286[num]; QuestSequence obj185 = new QuestSequence { Sequence = 5 @@ -374627,16 +375756,16 @@ public static class AssemblyQuestLoader num2 = 1; List list292 = new List(num2); CollectionsMarshal.SetCount(list292, num2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012955u, new Vector3(62.394165f, 10.452393f, -316.64f), 958) + span292[index2] = new QuestStep(EInteractionType.Interact, 2012955u, new Vector3(62.394165f, 10.452393f, -316.64f), 958) { Fly = true }; obj185.Steps = list292; reference218 = obj185; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span286[num]; QuestSequence obj186 = new QuestSequence { Sequence = 6 @@ -374644,9 +375773,9 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - ref QuestStep reference220 = ref span3[num2]; + ref QuestStep reference220 = ref span293[num2]; QuestStep obj187 = new QuestStep(EInteractionType.Combat, null, new Vector3(-31.511757f, 23.164677f, -415.98322f), 958) { StopDistance = 0.5f, @@ -374656,17 +375785,17 @@ public static class AssemblyQuestLoader num3 = 2; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span6 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index3 = 0; - span6[index3] = 14687u; + span294[index3] = 14687u; index3++; - span6[index3] = 14688u; + span294[index3] = 14688u; obj187.KillEnemyDataIds = list294; reference220 = obj187; obj186.Steps = list293; reference219 = obj186; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span286[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -374674,9 +375803,9 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042759u, new Vector3(-28.427612f, 23.164675f, -414.0536f), 958) + span295[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042759u, new Vector3(-28.427612f, 23.164675f, -414.0536f), 958) { NextQuestId = new QuestId(4582) }; @@ -374689,16 +375818,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "liza"; + span296[index] = "liza"; questRoot33.Author = list296; index = 6; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span297[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -374706,16 +375835,16 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042765u, new Vector3(-29.404175f, 23.164677f, -414.87756f), 958) + span298[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042765u, new Vector3(-29.404175f, 23.164677f, -414.87756f), 958) { StopDistance = 5f }; obj189.Steps = list298; reference222 = obj189; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span297[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -374723,16 +375852,16 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042766u, new Vector3(-416.25085f, 21.684832f, 408.1941f), 958) + span299[index2] = new QuestStep(EInteractionType.Interact, 1042766u, new Vector3(-416.25085f, 21.684832f, 408.1941f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; obj190.Steps = list299; reference223 = obj190; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span297[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -374740,9 +375869,9 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - ref QuestStep reference225 = ref span3[num2]; + ref QuestStep reference225 = ref span300[num2]; QuestStep obj192 = new QuestStep(EInteractionType.SinglePlayerDuty, 1042769u, new Vector3(-336.99554f, 10.799999f, -602.1057f), 958) { Fly = true @@ -374751,23 +375880,23 @@ public static class AssemblyQuestLoader index3 = 2; List list301 = new List(index3); CollectionsMarshal.SetCount(list301, index3); - span = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num3 = 0; - span[num3] = "(phase 1) AI doesn't move automatically"; + span301[num3] = "(phase 1) AI doesn't move automatically"; num3++; - span[num3] = "(phase 2) AI doesn't target enemy"; + span301[num3] = "(phase 2) AI doesn't target enemy"; singlePlayerDutyOptions.Notes = list301; obj192.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference225 = obj192; obj191.Steps = list300; reference224 = obj191; num++; - span2[num] = new QuestSequence + span297[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span297[num]; QuestSequence obj193 = new QuestSequence { Sequence = 4 @@ -374775,16 +375904,16 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042770u, new Vector3(-415.21326f, 21.765957f, 409.99463f), 958) + span302[index2] = new QuestStep(EInteractionType.Interact, 1042770u, new Vector3(-415.21326f, 21.765957f, 409.99463f), 958) { StopDistance = 5f }; obj193.Steps = list302; reference226 = obj193; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span297[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -374792,9 +375921,9 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039543u, new Vector3(-173.66296f, 4.0499997f, -91.38635f), 963) + span303[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039543u, new Vector3(-173.66296f, 4.0499997f, -91.38635f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -374812,16 +375941,16 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "pot0to"; + span304[index] = "pot0to"; questRoot34.Author = list304; index = 6; List list305 = new List(index); CollectionsMarshal.SetCount(list305, index); - span2 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num = 0; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span305[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -374829,9 +375958,9 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span306[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -374845,7 +375974,7 @@ public static class AssemblyQuestLoader obj195.Steps = list306; reference228 = obj195; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span305[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -374853,9 +375982,9 @@ public static class AssemblyQuestLoader index2 = 7; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-265.16965f, 8.184065f, 183.24426f), 129) + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-265.16965f, 8.184065f, 183.24426f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -374865,24 +375994,24 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-280.7175f, 10.35225f, 197.09795f), 129); + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-280.7175f, 10.35225f, 197.09795f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-279.7466f, 11.3272505f, 188.46881f), 129); + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-279.7466f, 11.3272505f, 188.46881f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.0631f, 11.852187f, 188.60892f), 129) + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-271.0631f, 11.852187f, 188.60892f), 129) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-266.19342f, 11.852209f, 190.92015f), 129); + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-266.19342f, 11.852209f, 190.92015f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-278.93945f, 14.847251f, 194.7018f), 129); + span307[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-278.93945f, 14.847251f, 194.7018f), 129); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000837u, new Vector3(-289.7536f, 16.347252f, 194.53723f), 129); + span307[num2] = new QuestStep(EInteractionType.Interact, 1000837u, new Vector3(-289.7536f, 16.347252f, 194.53723f), 129); obj196.Steps = list307; reference229 = obj196; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span305[num]; QuestSequence obj197 = new QuestSequence { Sequence = 2 @@ -374890,16 +376019,16 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) + span308[index2] = new QuestStep(EInteractionType.Interact, 1000100u, new Vector3(23.819275f, -8f, 115.92273f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj197.Steps = list308; reference230 = obj197; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span305[num]; QuestSequence obj198 = new QuestSequence { Sequence = 3 @@ -374907,13 +376036,13 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012878u, new Vector3(129.65588f, -13.565308f, 156.35913f), 132); + span309[num2] = new QuestStep(EInteractionType.Interact, 2012878u, new Vector3(129.65588f, -13.565308f, 156.35913f), 132); obj198.Steps = list309; reference231 = obj198; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span305[num]; QuestSequence obj199 = new QuestSequence { Sequence = 4 @@ -374921,9 +376050,9 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042600u, new Vector3(-20.431885f, 14.000006f, 5.2948f), 131) + span310[index2] = new QuestStep(EInteractionType.Interact, 1042600u, new Vector3(-20.431885f, 14.000006f, 5.2948f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -374935,7 +376064,7 @@ public static class AssemblyQuestLoader obj199.Steps = list310; reference232 = obj199; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span305[num]; QuestSequence obj200 = new QuestSequence { Sequence = byte.MaxValue @@ -374943,9 +376072,9 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span311[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, NextQuestId = new QuestId(4650) @@ -374959,16 +376088,16 @@ public static class AssemblyQuestLoader num = 1; List list312 = new List(num); CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index = 0; - span[index] = "liza"; + span312[index] = "liza"; questRoot35.Author = list312; index = 8; List list313 = new List(index); CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num = 0; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span313[num]; QuestSequence obj201 = new QuestSequence { Sequence = 0 @@ -374976,13 +376105,13 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042796u, new Vector3(-12.100403f, -16.147f, 153.76514f), 962); + span314[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042796u, new Vector3(-12.100403f, -16.147f, 153.76514f), 962); obj201.Steps = list314; reference234 = obj201; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span313[num]; QuestSequence obj202 = new QuestSequence { Sequence = 1 @@ -374990,9 +376119,9 @@ public static class AssemblyQuestLoader index2 = 3; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) + span315[num2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) { TargetTerritoryId = (ushort)956, AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, @@ -375005,16 +376134,16 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) + span315[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042797u, new Vector3(-393.20978f, -220.20282f, 283.16162f), 956); + span315[num2] = new QuestStep(EInteractionType.Interact, 1042797u, new Vector3(-393.20978f, -220.20282f, 283.16162f), 956); obj202.Steps = list315; reference235 = obj202; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span313[num]; QuestSequence obj203 = new QuestSequence { Sequence = 2 @@ -375022,16 +376151,16 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - ref QuestStep reference237 = ref span3[index2]; + ref QuestStep reference237 = ref span316[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1042799u, new Vector3(-395.37653f, -220.20282f, 285.66406f), 956); num3 = 1; List list317 = new List(num3); CollectionsMarshal.SetCount(list317, num3); - span4 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index3 = 0; - span4[index3] = new DialogueChoice + span317[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_STMBDR601_04586_Q2_000_107") @@ -375041,7 +376170,7 @@ public static class AssemblyQuestLoader obj203.Steps = list316; reference236 = obj203; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span313[num]; QuestSequence obj204 = new QuestSequence { Sequence = 3 @@ -375049,13 +376178,13 @@ public static class AssemblyQuestLoader index2 = 1; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042803u, new Vector3(43.289795f, -1.4816303E-06f, -55.680176f), 963); + span318[num2] = new QuestStep(EInteractionType.Interact, 1042803u, new Vector3(43.289795f, -1.4816303E-06f, -55.680176f), 963); obj204.Steps = list318; reference238 = obj204; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span313[num]; QuestSequence obj205 = new QuestSequence { Sequence = 4 @@ -375063,9 +376192,9 @@ public static class AssemblyQuestLoader num2 = 3; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - ref QuestStep reference240 = ref span3[index2]; + ref QuestStep reference240 = ref span319[index2]; QuestStep obj206 = new QuestStep(EInteractionType.Interact, 1042887u, new Vector3(108.72046f, 26.999989f, 14.90802f), 963) { AethernetShortcut = new AethernetShortcut @@ -375077,67 +376206,67 @@ public static class AssemblyQuestLoader index3 = 6; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span5[num3] = null; + span320[num3] = null; num3++; - span5[num3] = null; + span320[num3] = null; num3++; - span5[num3] = null; + span320[num3] = null; num3++; - span5[num3] = null; + span320[num3] = null; num3++; - span5[num3] = null; + span320[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span320[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj206.CompletionQuestVariablesFlags = list320; reference240 = obj206; index2++; - ref QuestStep reference241 = ref span3[index2]; + ref QuestStep reference241 = ref span319[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1039539u, new Vector3(87.662964f, 27.06f, 28.030762f), 963); num3 = 6; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span5 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span321[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list321; reference241 = questStep16; index2++; - ref QuestStep reference242 = ref span3[index2]; + ref QuestStep reference242 = ref span319[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1042804u, new Vector3(87.35791f, 26.99999f, 56.687256f), 963); index3 = 6; List list322 = new List(index3); CollectionsMarshal.SetCount(list322, index3); - span5 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = null; + span322[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span322[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list322; reference242 = questStep17; obj205.Steps = list319; reference239 = obj205; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span313[num]; QuestSequence obj207 = new QuestSequence { Sequence = 5 @@ -375145,9 +376274,9 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - ref QuestStep reference244 = ref span3[num2]; + ref QuestStep reference244 = ref span323[num2]; QuestStep obj208 = new QuestStep(EInteractionType.Interact, 1042803u, new Vector3(116.01684f, 26.99999f, 45.689087f), 963) { StopDistance = 0.25f @@ -375155,9 +376284,9 @@ public static class AssemblyQuestLoader num3 = 1; List list324 = new List(num3); CollectionsMarshal.SetCount(list324, num3); - span4 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index3 = 0; - span4[index3] = new DialogueChoice + span324[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDR601_04586_Q5_000_225"), @@ -375168,7 +376297,7 @@ public static class AssemblyQuestLoader obj207.Steps = list323; reference243 = obj207; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span313[num]; QuestSequence obj209 = new QuestSequence { Sequence = 6 @@ -375176,9 +376305,9 @@ public static class AssemblyQuestLoader num2 = 1; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039541u, new Vector3(-159.3805f, 23.999973f, 110.61267f), 963) + span325[index2] = new QuestStep(EInteractionType.Interact, 1039541u, new Vector3(-159.3805f, 23.999973f, 110.61267f), 963) { AethernetShortcut = new AethernetShortcut { @@ -375189,7 +376318,7 @@ public static class AssemblyQuestLoader obj209.Steps = list325; reference245 = obj209; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span313[num]; QuestSequence obj210 = new QuestSequence { Sequence = byte.MaxValue @@ -375197,9 +376326,9 @@ public static class AssemblyQuestLoader index2 = 1; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042805u, new Vector3(-57.480774f, 14f, 106.82837f), 963) + span326[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042805u, new Vector3(-57.480774f, 14f, 106.82837f), 963) { StopDistance = 4f, NextQuestId = new QuestId(4587) @@ -375213,16 +376342,16 @@ public static class AssemblyQuestLoader num = 1; List list327 = new List(num); CollectionsMarshal.SetCount(list327, num); - span = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index = 0; - span[index] = "liza"; + span327[index] = "liza"; questRoot36.Author = list327; index = 12; List list328 = new List(index); CollectionsMarshal.SetCount(list328, index); - span2 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span328[num]; QuestSequence obj211 = new QuestSequence { Sequence = 0 @@ -375230,16 +376359,16 @@ public static class AssemblyQuestLoader num2 = 1; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042807u, new Vector3(-59.06775f, 13.999993f, 114.67151f), 963) + span329[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042807u, new Vector3(-59.06775f, 13.999993f, 114.67151f), 963) { StopDistance = 6f }; obj211.Steps = list329; reference247 = obj211; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span328[num]; QuestSequence obj212 = new QuestSequence { Sequence = 1 @@ -375247,13 +376376,13 @@ public static class AssemblyQuestLoader index2 = 1; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042809u, new Vector3(-378.43903f, 22f, 494.9873f), 958); + span330[num2] = new QuestStep(EInteractionType.Interact, 1042809u, new Vector3(-378.43903f, 22f, 494.9873f), 958); obj212.Steps = list330; reference248 = obj212; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span328[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -375261,58 +376390,58 @@ public static class AssemblyQuestLoader num2 = 3; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - ref QuestStep reference250 = ref span3[index2]; + ref QuestStep reference250 = ref span331[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1042811u, new Vector3(-323.23187f, 22f, 500.35852f), 958); index3 = 6; List list332 = new List(index3); CollectionsMarshal.SetCount(list332, index3); - span5 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num3 = 0; - span5[num3] = null; + span332[num3] = null; num3++; - span5[num3] = null; + span332[num3] = null; num3++; - span5[num3] = null; + span332[num3] = null; num3++; - span5[num3] = null; + span332[num3] = null; num3++; - span5[num3] = null; + span332[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span332[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list332; reference250 = questStep18; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-277.7818f, 25.227219f, 423.6428f), 958) + span331[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-277.7818f, 25.227219f, 423.6428f), 958) { Fly = true }; index2++; - ref QuestStep reference251 = ref span3[index2]; + ref QuestStep reference251 = ref span331[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1042810u, new Vector3(-276.41718f, 25.227219f, 425.4673f), 958); num3 = 6; List list333 = new List(num3); CollectionsMarshal.SetCount(list333, num3); - span5 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index3 = 0; - span5[index3] = null; + span333[index3] = null; index3++; - span5[index3] = null; + span333[index3] = null; index3++; - span5[index3] = null; + span333[index3] = null; index3++; - span5[index3] = null; + span333[index3] = null; index3++; - span5[index3] = null; + span333[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span333[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list333; reference251 = questStep19; obj213.Steps = list331; reference249 = obj213; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span328[num]; QuestSequence obj214 = new QuestSequence { Sequence = 3 @@ -375320,16 +376449,16 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042809u, new Vector3(-331.9679f, 22.585815f, 430.56573f), 958) + span334[num2] = new QuestStep(EInteractionType.Interact, 1042809u, new Vector3(-331.9679f, 22.585815f, 430.56573f), 958) { Fly = true }; obj214.Steps = list334; reference252 = obj214; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span328[num]; QuestSequence obj215 = new QuestSequence { Sequence = 4 @@ -375337,13 +376466,13 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042829u, new Vector3(-330.86145f, 22.310896f, 431.4182f), 958); + span335[index2] = new QuestStep(EInteractionType.Interact, 1042829u, new Vector3(-330.86145f, 22.310896f, 431.4182f), 958); obj215.Steps = list335; reference253 = obj215; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span328[num]; QuestSequence obj216 = new QuestSequence { Sequence = 5 @@ -375351,16 +376480,16 @@ public static class AssemblyQuestLoader index2 = 1; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042813u, new Vector3(591.30237f, 34.877754f, 191.30237f), 958) + span336[num2] = new QuestStep(EInteractionType.Interact, 1042813u, new Vector3(591.30237f, 34.877754f, 191.30237f), 958) { Fly = true }; obj216.Steps = list336; reference254 = obj216; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span328[num]; QuestSequence obj217 = new QuestSequence { Sequence = 6 @@ -375368,16 +376497,16 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043126u, new Vector3(605.9509f, 34.7239f, 203.32642f), 958) + span337[index2] = new QuestStep(EInteractionType.Interact, 1043126u, new Vector3(605.9509f, 34.7239f, 203.32642f), 958) { StopDistance = 5f }; obj217.Steps = list337; reference255 = obj217; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span328[num]; QuestSequence obj218 = new QuestSequence { Sequence = 7 @@ -375385,13 +376514,13 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042816u, new Vector3(31.967651f, -132.9464f, -563.5615f), 959); + span338[num2] = new QuestStep(EInteractionType.Interact, 1042816u, new Vector3(31.967651f, -132.9464f, -563.5615f), 959); obj218.Steps = list338; reference256 = obj218; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span328[num]; QuestSequence obj219 = new QuestSequence { Sequence = 8 @@ -375399,9 +376528,9 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - ref QuestStep reference258 = ref span3[index2]; + ref QuestStep reference258 = ref span339[index2]; QuestStep obj220 = new QuestStep(EInteractionType.Interact, 1042818u, new Vector3(-1.6327515f, -28.024765f, -216.23566f), 959) { Fly = true @@ -375409,9 +376538,9 @@ public static class AssemblyQuestLoader index3 = 1; List list340 = new List(index3); CollectionsMarshal.SetCount(list340, index3); - span4 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num3 = 0; - span4[num3] = new DialogueChoice + span340[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_STMBDR602_04587_Q4_000_294"), @@ -375422,7 +376551,7 @@ public static class AssemblyQuestLoader obj219.Steps = list339; reference257 = obj219; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span328[num]; QuestSequence obj221 = new QuestSequence { Sequence = 9 @@ -375430,16 +376559,16 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1038930u, new Vector3(-415.39636f, 136.98077f, 575.7992f), 959) + span341[num2] = new QuestStep(EInteractionType.Interact, 1038930u, new Vector3(-415.39636f, 136.98077f, 575.7992f), 959) { Fly = true }; obj221.Steps = list341; reference259 = obj221; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span328[num]; QuestSequence obj222 = new QuestSequence { Sequence = 10 @@ -375447,9 +376576,9 @@ public static class AssemblyQuestLoader num2 = 3; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) + span342[index2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) { TargetTerritoryId = (ushort)956, AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, @@ -375462,16 +376591,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) + span342[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042800u, new Vector3(-393.0572f, -220.20284f, 284.71802f), 956); + span342[index2] = new QuestStep(EInteractionType.Interact, 1042800u, new Vector3(-393.0572f, -220.20284f, 284.71802f), 956); obj222.Steps = list342; reference260 = obj222; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span328[num]; QuestSequence obj223 = new QuestSequence { Sequence = byte.MaxValue @@ -375479,9 +376608,9 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042822u, new Vector3(111.039795f, -10.587426f, 280.38452f), 962); + span343[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042822u, new Vector3(111.039795f, -10.587426f, 280.38452f), 962); obj223.Steps = list343; reference261 = obj223; questRoot36.QuestSequence = list328; @@ -375491,16 +376620,16 @@ public static class AssemblyQuestLoader num = 1; List list344 = new List(num); CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "JerryWester"; + span344[index] = "JerryWester"; questRoot37.Author = list344; index = 5; List list345 = new List(index); CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span345[num]; QuestSequence obj224 = new QuestSequence { Sequence = 0 @@ -375508,13 +376637,13 @@ public static class AssemblyQuestLoader num2 = 1; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155); + span346[index2] = new QuestStep(EInteractionType.AcceptQuest, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155); obj224.Steps = list346; reference262 = obj224; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span345[num]; QuestSequence obj225 = new QuestSequence { Sequence = 1 @@ -375522,31 +376651,31 @@ public static class AssemblyQuestLoader index2 = 1; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - ref QuestStep reference264 = ref span3[num2]; + ref QuestStep reference264 = ref span347[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.SinglePlayerDuty, 1006454u, new Vector3(-168.84113f, 304.1538f, -328.66406f), 155); SinglePlayerDutyOptions singlePlayerDutyOptions2 = new SinglePlayerDutyOptions(); num3 = 2; List list348 = new List(num3); CollectionsMarshal.SetCount(list348, num3); - span = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index3 = 0; - span[index3] = "AI doesn't move after starting the instance, so enemies won't be triggered"; + span348[index3] = "AI doesn't move after starting the instance, so enemies won't be triggered"; index3++; - span[index3] = "(First Barrier) If the player is too far south, after being stunned by Vishap's roar, AI doesn't move out of the AOE and dies to the Cauterize"; + span348[index3] = "(First Barrier) If the player is too far south, after being stunned by Vishap's roar, AI doesn't move out of the AOE and dies to the Cauterize"; singlePlayerDutyOptions2.Notes = list348; questStep20.SinglePlayerDutyOptions = singlePlayerDutyOptions2; reference264 = questStep20; obj225.Steps = list347; reference263 = obj225; num++; - span2[num] = new QuestSequence + span345[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span345[num]; QuestSequence obj226 = new QuestSequence { Sequence = 3 @@ -375554,13 +376683,13 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1010978u, new Vector3(-157.57996f, 304.1538f, -314.53424f), 155); + span349[index2] = new QuestStep(EInteractionType.Interact, 1010978u, new Vector3(-157.57996f, 304.1538f, -314.53424f), 155); obj226.Steps = list349; reference265 = obj226; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span345[num]; QuestSequence obj227 = new QuestSequence { Sequence = byte.MaxValue @@ -375568,20 +376697,20 @@ public static class AssemblyQuestLoader index2 = 3; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) + span350[num2] = new QuestStep(EInteractionType.Interact, 2002881u, new Vector3(21.133728f, 22.323914f, -631.281f), 156) { TargetTerritoryId = (ushort)351, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) + span350[num2] = new QuestStep(EInteractionType.Interact, 2002878u, new Vector3(-0.015319824f, -1.0223389f, -26.779602f), 351) { TargetTerritoryId = (ushort)351 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); + span350[num2] = new QuestStep(EInteractionType.CompleteQuest, 1010897u, new Vector3(0.9613037f, -1.9957249f, -45.609253f), 351); obj227.Steps = list350; reference266 = obj227; questRoot37.QuestSequence = list345; @@ -375591,16 +376720,16 @@ public static class AssemblyQuestLoader num = 1; List list351 = new List(num); CollectionsMarshal.SetCount(list351, num); - span = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index = 0; - span[index] = "liza"; + span351[index] = "liza"; questRoot38.Author = list351; index = 7; List list352 = new List(index); CollectionsMarshal.SetCount(list352, index); - span2 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num = 0; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span352[num]; QuestSequence obj228 = new QuestSequence { Sequence = 0 @@ -375608,13 +376737,13 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); + span353[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); obj228.Steps = list353; reference267 = obj228; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span352[num]; QuestSequence obj229 = new QuestSequence { Sequence = 1 @@ -375622,16 +376751,16 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039655u, new Vector3(-478.29407f, 4.851227f, 22.507019f), 957) + span354[num2] = new QuestStep(EInteractionType.Interact, 1039655u, new Vector3(-478.29407f, 4.851227f, 22.507019f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; obj229.Steps = list354; reference268 = obj229; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span352[num]; QuestSequence obj230 = new QuestSequence { Sequence = 2 @@ -375639,9 +376768,9 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039627u, new Vector3(-270.25262f, 0.07863108f, 605.9204f), 957) + span355[index2] = new QuestStep(EInteractionType.Interact, 1039627u, new Vector3(-270.25262f, 0.07863108f, 605.9204f), 957) { StopDistance = 5f, TargetTerritoryId = (ushort)1056 @@ -375649,7 +376778,7 @@ public static class AssemblyQuestLoader obj230.Steps = list355; reference269 = obj230; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span352[num]; QuestSequence obj231 = new QuestSequence { Sequence = 3 @@ -375657,13 +376786,13 @@ public static class AssemblyQuestLoader index2 = 1; List list356 = new List(index2); CollectionsMarshal.SetCount(list356, index2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039663u, new Vector3(110.82617f, -350f, -81.9563f), 1056); + span356[num2] = new QuestStep(EInteractionType.Interact, 1039663u, new Vector3(110.82617f, -350f, -81.9563f), 1056); obj231.Steps = list356; reference270 = obj231; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span352[num]; QuestSequence obj232 = new QuestSequence { Sequence = 4 @@ -375671,9 +376800,9 @@ public static class AssemblyQuestLoader num2 = 1; List list357 = new List(num2); CollectionsMarshal.SetCount(list357, num2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - ref QuestStep reference272 = ref span3[index2]; + ref QuestStep reference272 = ref span357[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Duty, null, null, 1056); DutyOptions obj233 = new DutyOptions { @@ -375682,21 +376811,21 @@ public static class AssemblyQuestLoader index3 = 1; List list358 = new List(index3); CollectionsMarshal.SetCount(list358, index3); - span = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num3 = 0; - span[num3] = "No VBM module"; + span358[num3] = "No VBM module"; obj233.Notes = list358; questStep21.DutyOptions = obj233; reference272 = questStep21; obj232.Steps = list357; reference271 = obj232; num++; - span2[num] = new QuestSequence + span352[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span352[num]; QuestSequence obj234 = new QuestSequence { Sequence = byte.MaxValue @@ -375704,9 +376833,9 @@ public static class AssemblyQuestLoader index2 = 1; List list359 = new List(index2); CollectionsMarshal.SetCount(list359, index2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042063u, new Vector3(-88.51758f, 376.4496f, -158.31238f), 1089) + span359[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042063u, new Vector3(-88.51758f, 376.4496f, -158.31238f), 1089) { StopDistance = 7f }; @@ -375719,16 +376848,16 @@ public static class AssemblyQuestLoader num = 1; List list360 = new List(num); CollectionsMarshal.SetCount(list360, num); - span = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index = 0; - span[index] = "liza"; + span360[index] = "liza"; questRoot39.Author = list360; index = 5; List list361 = new List(index); CollectionsMarshal.SetCount(list361, index); - span2 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num = 0; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span361[num]; QuestSequence obj235 = new QuestSequence { Sequence = 0 @@ -375736,16 +376865,16 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042064u, new Vector3(-83.72626f, 376.38647f, -158.0072f), 1089) + span362[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042064u, new Vector3(-83.72626f, 376.38647f, -158.0072f), 1089) { StopDistance = 7f }; obj235.Steps = list362; reference274 = obj235; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span361[num]; QuestSequence obj236 = new QuestSequence { Sequence = 1 @@ -375753,95 +376882,95 @@ public static class AssemblyQuestLoader index2 = 4; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - ref QuestStep reference276 = ref span3[num2]; + ref QuestStep reference276 = ref span363[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1042066u, new Vector3(-48.69159f, 367.85046f, -109.33093f), 1089); num3 = 6; List list364 = new List(num3); CollectionsMarshal.SetCount(list364, num3); - span5 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index3 = 0; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = null; + span364[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span364[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list364; reference276 = questStep22; num2++; - ref QuestStep reference277 = ref span3[num2]; + ref QuestStep reference277 = ref span363[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1043790u, new Vector3(-10.360962f, 359.19916f, -106.70636f), 1089); index3 = 6; List list365 = new List(index3); CollectionsMarshal.SetCount(list365, index3); - span5 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num3 = 0; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = null; + span365[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span365[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list365; reference277 = questStep23; num2++; - ref QuestStep reference278 = ref span3[num2]; + ref QuestStep reference278 = ref span363[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1043791u, new Vector3(-9.87262f, 350.62988f, -61.539734f), 1089); num3 = 6; List list366 = new List(num3); CollectionsMarshal.SetCount(list366, num3); - span5 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index3 = 0; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = null; + span366[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span366[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list366; reference278 = questStep24; num2++; - ref QuestStep reference279 = ref span3[num2]; + ref QuestStep reference279 = ref span363[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1043792u, new Vector3(4.043579f, 350.57257f, -49.45453f), 1089); index3 = 6; List list367 = new List(index3); CollectionsMarshal.SetCount(list367, index3); - span5 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num3 = 0; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = null; + span367[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span367[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list367; reference279 = questStep25; obj236.Steps = list363; reference275 = obj236; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span361[num]; QuestSequence obj237 = new QuestSequence { Sequence = 2 @@ -375849,13 +376978,13 @@ public static class AssemblyQuestLoader num2 = 1; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013042u, new Vector3(38.071167f, 348.04297f, 4.3792725f), 1089); + span368[index2] = new QuestStep(EInteractionType.Interact, 2013042u, new Vector3(38.071167f, 348.04297f, 4.3792725f), 1089); obj237.Steps = list368; reference280 = obj237; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span361[num]; QuestSequence obj238 = new QuestSequence { Sequence = 3 @@ -375863,23 +376992,23 @@ public static class AssemblyQuestLoader index2 = 3; List list369 = new List(index2); CollectionsMarshal.SetCount(list369, index2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013115u, new Vector3(14.236633f, 351.27795f, 14.389221f), 1089) + span369[num2] = new QuestStep(EInteractionType.Interact, 2013115u, new Vector3(14.236633f, 351.27795f, 14.389221f), 1089) { TargetTerritoryId = (ushort)1089 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013113u, new Vector3(-280.0794f, -716.7621f, 133.95886f), 1089) + span369[num2] = new QuestStep(EInteractionType.Interact, 2013113u, new Vector3(-280.0794f, -716.7621f, 133.95886f), 1089) { TargetTerritoryId = (ushort)1089 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.0746f, -718.0001f, 206.78001f), 1089); + span369[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(71.0746f, -718.0001f, 206.78001f), 1089); obj238.Steps = list369; reference281 = obj238; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span361[num]; QuestSequence obj239 = new QuestSequence { Sequence = byte.MaxValue @@ -375887,9 +377016,9 @@ public static class AssemblyQuestLoader num2 = 1; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043800u, new Vector3(100.11438f, -718.4441f, 206.77502f), 1089) + span370[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043800u, new Vector3(100.11438f, -718.4441f, 206.77502f), 1089) { StopDistance = 5f }; @@ -375902,16 +377031,16 @@ public static class AssemblyQuestLoader num = 1; List list371 = new List(num); CollectionsMarshal.SetCount(list371, num); - span = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index = 0; - span[index] = "liza"; + span371[index] = "liza"; questRoot40.Author = list371; index = 5; List list372 = new List(index); CollectionsMarshal.SetCount(list372, index); - span2 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num = 0; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span372[num]; QuestSequence obj240 = new QuestSequence { Sequence = 0 @@ -375919,16 +377048,16 @@ public static class AssemblyQuestLoader index2 = 1; List list373 = new List(index2); CollectionsMarshal.SetCount(list373, index2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043802u, new Vector3(103.4104f, -718.33905f, 207.87354f), 1089) + span373[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043802u, new Vector3(103.4104f, -718.33905f, 207.87354f), 1089) { StopDistance = 7f }; obj240.Steps = list373; reference283 = obj240; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span372[num]; QuestSequence obj241 = new QuestSequence { Sequence = 1 @@ -375936,13 +377065,13 @@ public static class AssemblyQuestLoader num2 = 1; List list374 = new List(num2); CollectionsMarshal.SetCount(list374, num2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043804u, new Vector3(220.59961f, -699.9556f, 90.01294f), 1089); + span374[index2] = new QuestStep(EInteractionType.Interact, 1043804u, new Vector3(220.59961f, -699.9556f, 90.01294f), 1089); obj241.Steps = list374; reference284 = obj241; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span372[num]; QuestSequence obj242 = new QuestSequence { Sequence = 2 @@ -375950,13 +377079,13 @@ public static class AssemblyQuestLoader index2 = 1; List list375 = new List(index2); CollectionsMarshal.SetCount(list375, index2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043806u, new Vector3(217.39526f, -699.9557f, 91.17261f), 1089); + span375[num2] = new QuestStep(EInteractionType.Interact, 1043806u, new Vector3(217.39526f, -699.9557f, 91.17261f), 1089); obj242.Steps = list375; reference285 = obj242; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span372[num]; QuestSequence obj243 = new QuestSequence { Sequence = 3 @@ -375964,14 +377093,14 @@ public static class AssemblyQuestLoader num2 = 2; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013112u, new Vector3(259.9318f, -706.408f, 90.01325f), 1089) + span376[index2] = new QuestStep(EInteractionType.Interact, 2013112u, new Vector3(259.9318f, -706.408f, 90.01325f), 1089) { TargetTerritoryId = (ushort)1089 }; index2++; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1043808u, new Vector3(-1.5107422f, -698.0104f, -150.83551f), 1089) + span376[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1043808u, new Vector3(-1.5107422f, -698.0104f, -150.83551f), 1089) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -375981,7 +377110,7 @@ public static class AssemblyQuestLoader obj243.Steps = list376; reference286 = obj243; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span372[num]; QuestSequence obj244 = new QuestSequence { Sequence = byte.MaxValue @@ -375989,9 +377118,9 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043812u, new Vector3(-1.1750488f, -698.0104f, -135.63751f), 1089) + span377[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043812u, new Vector3(-1.1750488f, -698.0104f, -135.63751f), 1089) { StopDistance = 5f }; @@ -376004,16 +377133,16 @@ public static class AssemblyQuestLoader num = 1; List list378 = new List(num); CollectionsMarshal.SetCount(list378, num); - span = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index = 0; - span[index] = "liza"; + span378[index] = "liza"; questRoot41.Author = list378; index = 5; List list379 = new List(index); CollectionsMarshal.SetCount(list379, index); - span2 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num = 0; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span379[num]; QuestSequence obj245 = new QuestSequence { Sequence = 0 @@ -376021,16 +377150,16 @@ public static class AssemblyQuestLoader num2 = 1; List list380 = new List(num2); CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043815u, new Vector3(1.7241821f, -698.0104f, -138.1095f), 1089) + span380[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043815u, new Vector3(1.7241821f, -698.0104f, -138.1095f), 1089) { StopDistance = 5f }; obj245.Steps = list380; reference288 = obj245; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span379[num]; QuestSequence obj246 = new QuestSequence { Sequence = 1 @@ -376038,79 +377167,79 @@ public static class AssemblyQuestLoader index2 = 4; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013114u, new Vector3(0.02930583f, -692.6403f, -232.4083f), 1089) + span381[num2] = new QuestStep(EInteractionType.Interact, 2013114u, new Vector3(0.02930583f, -692.6403f, -232.4083f), 1089) { TargetTerritoryId = (ushort)1089 }; num2++; - ref QuestStep reference290 = ref span3[num2]; + ref QuestStep reference290 = ref span381[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1043792u, new Vector3(4.043579f, 350.57257f, -49.45453f), 1089); num3 = 6; List list382 = new List(num3); CollectionsMarshal.SetCount(list382, num3); - span5 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index3 = 0; - span5[index3] = null; + span382[index3] = null; index3++; - span5[index3] = null; + span382[index3] = null; index3++; - span5[index3] = null; + span382[index3] = null; index3++; - span5[index3] = null; + span382[index3] = null; index3++; - span5[index3] = null; + span382[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span382[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list382; reference290 = questStep26; num2++; - ref QuestStep reference291 = ref span3[num2]; + ref QuestStep reference291 = ref span381[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1043791u, new Vector3(-9.87262f, 350.62988f, -61.539734f), 1089); index3 = 6; List list383 = new List(index3); CollectionsMarshal.SetCount(list383, index3); - span5 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num3 = 0; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = null; + span383[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span383[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list383; reference291 = questStep27; num2++; - ref QuestStep reference292 = ref span3[num2]; + ref QuestStep reference292 = ref span381[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1043790u, new Vector3(-10.360962f, 359.19916f, -106.70636f), 1089); num3 = 6; List list384 = new List(num3); CollectionsMarshal.SetCount(list384, num3); - span5 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index3 = 0; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = null; + span384[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span384[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list384; reference292 = questStep28; obj246.Steps = list381; reference289 = obj246; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span379[num]; QuestSequence obj247 = new QuestSequence { Sequence = 2 @@ -376118,18 +377247,18 @@ public static class AssemblyQuestLoader num2 = 2; List list385 = new List(num2); CollectionsMarshal.SetCount(list385, num2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013115u, new Vector3(14.236633f, 351.27795f, 14.389221f), 1089) + span385[index2] = new QuestStep(EInteractionType.Interact, 2013115u, new Vector3(14.236633f, 351.27795f, 14.389221f), 1089) { TargetTerritoryId = (ushort)1089 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043814u, new Vector3(0.6866455f, -698.0104f, -139.75745f), 1089); + span385[index2] = new QuestStep(EInteractionType.Interact, 1043814u, new Vector3(0.6866455f, -698.0104f, -139.75745f), 1089); obj247.Steps = list385; reference293 = obj247; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span379[num]; QuestSequence obj248 = new QuestSequence { Sequence = 3 @@ -376137,21 +377266,21 @@ public static class AssemblyQuestLoader index2 = 2; List list386 = new List(index2); CollectionsMarshal.SetCount(list386, index2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013114u, new Vector3(0.015197754f, -692.65283f, -232.41016f), 1089) + span386[num2] = new QuestStep(EInteractionType.Interact, 2013114u, new Vector3(0.015197754f, -692.65283f, -232.41016f), 1089) { TargetTerritoryId = (ushort)1089 }; num2++; - ref QuestStep reference295 = ref span3[num2]; + ref QuestStep reference295 = ref span386[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 1043816u, new Vector3(13.595764f, 359.19916f, -110.12439f), 1089); index3 = 1; List list387 = new List(index3); CollectionsMarshal.SetCount(list387, index3); - span4 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num3 = 0; - span4[num3] = new DialogueChoice + span387[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMI104_04595_SYSTEM_000_322") @@ -376161,7 +377290,7 @@ public static class AssemblyQuestLoader obj248.Steps = list386; reference294 = obj248; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span379[num]; QuestSequence obj249 = new QuestSequence { Sequence = byte.MaxValue @@ -376169,9 +377298,9 @@ public static class AssemblyQuestLoader num2 = 1; List list388 = new List(num2); CollectionsMarshal.SetCount(list388, num2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043822u, new Vector3(-30.045044f, -0.50953794f, 33.798706f), 1077) + span388[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043822u, new Vector3(-30.045044f, -0.50953794f, 33.798706f), 1077) { StopDistance = 5f }; @@ -376184,16 +377313,16 @@ public static class AssemblyQuestLoader num = 1; List list389 = new List(num); CollectionsMarshal.SetCount(list389, num); - span = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index = 0; - span[index] = "liza"; + span389[index] = "liza"; questRoot42.Author = list389; index = 10; List list390 = new List(index); CollectionsMarshal.SetCount(list390, index); - span2 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num = 0; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span390[num]; QuestSequence obj250 = new QuestSequence { Sequence = 0 @@ -376201,16 +377330,16 @@ public static class AssemblyQuestLoader index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043822u, new Vector3(-30.045044f, -0.50953794f, 33.798706f), 1077) + span391[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043822u, new Vector3(-30.045044f, -0.50953794f, 33.798706f), 1077) { StopDistance = 5f }; obj250.Steps = list391; reference297 = obj250; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span390[num]; QuestSequence obj251 = new QuestSequence { Sequence = 1 @@ -376218,16 +377347,16 @@ public static class AssemblyQuestLoader num2 = 1; List list392 = new List(num2); CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043822u, new Vector3(-30.045044f, -0.50953794f, 33.798706f), 1077) + span392[index2] = new QuestStep(EInteractionType.Interact, 1043822u, new Vector3(-30.045044f, -0.50953794f, 33.798706f), 1077) { StopDistance = 5f }; obj251.Steps = list392; reference298 = obj251; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span390[num]; QuestSequence obj252 = new QuestSequence { Sequence = 2 @@ -376235,17 +377364,17 @@ public static class AssemblyQuestLoader index2 = 3; List list393 = new List(index2); CollectionsMarshal.SetCount(list393, index2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043829u, new Vector3(-47.257202f, -0.509538f, -22.568176f), 1077); + span393[num2] = new QuestStep(EInteractionType.Interact, 1043829u, new Vector3(-47.257202f, -0.509538f, -22.568176f), 1077); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043831u, new Vector3(-12.710815f, -0.50953794f, -49.45453f), 1077); + span393[num2] = new QuestStep(EInteractionType.Interact, 1043831u, new Vector3(-12.710815f, -0.50953794f, -49.45453f), 1077); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043830u, new Vector3(35.14148f, -0.50953794f, -38.651123f), 1077); + span393[num2] = new QuestStep(EInteractionType.Interact, 1043830u, new Vector3(35.14148f, -0.50953794f, -38.651123f), 1077); obj252.Steps = list393; reference299 = obj252; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span390[num]; QuestSequence obj253 = new QuestSequence { Sequence = 3 @@ -376253,16 +377382,16 @@ public static class AssemblyQuestLoader num2 = 1; List list394 = new List(num2); CollectionsMarshal.SetCount(list394, num2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043822u, new Vector3(27.317875f, -0.43000424f, -13.701547f), 1077) + span394[index2] = new QuestStep(EInteractionType.Interact, 1043822u, new Vector3(27.317875f, -0.43000424f, -13.701547f), 1077) { StopDistance = 0.25f }; obj253.Steps = list394; reference300 = obj253; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span390[num]; QuestSequence obj254 = new QuestSequence { Sequence = 4 @@ -376270,13 +377399,13 @@ public static class AssemblyQuestLoader index2 = 1; List list395 = new List(index2); CollectionsMarshal.SetCount(list395, index2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043822u, new Vector3(28.591307f, -0.43000418f, -12.1619835f), 1077); + span395[num2] = new QuestStep(EInteractionType.Interact, 1043822u, new Vector3(28.591307f, -0.43000418f, -12.1619835f), 1077); obj254.Steps = list395; reference301 = obj254; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span390[num]; QuestSequence obj255 = new QuestSequence { Sequence = 5 @@ -376284,16 +377413,16 @@ public static class AssemblyQuestLoader num2 = 1; List list396 = new List(num2); CollectionsMarshal.SetCount(list396, num2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index2 = 0; - ref QuestStep reference303 = ref span3[index2]; + ref QuestStep reference303 = ref span396[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 1043832u, new Vector3(104.234375f, -0.50953794f, -22.62915f), 1077); num3 = 1; List list397 = new List(num3); CollectionsMarshal.SetCount(list397, num3); - span4 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index3 = 0; - span4[index3] = new DialogueChoice + span397[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMI105_04596_Q1_000_000"), @@ -376304,7 +377433,7 @@ public static class AssemblyQuestLoader obj255.Steps = list396; reference302 = obj255; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span390[num]; QuestSequence obj256 = new QuestSequence { Sequence = 6 @@ -376312,13 +377441,13 @@ public static class AssemblyQuestLoader index2 = 1; List list398 = new List(index2); CollectionsMarshal.SetCount(list398, index2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043833u, new Vector3(61.69214f, -0.40188107f, 46.463623f), 1077); + span398[num2] = new QuestStep(EInteractionType.Interact, 1043833u, new Vector3(61.69214f, -0.40188107f, 46.463623f), 1077); obj256.Steps = list398; reference304 = obj256; num++; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span390[num]; QuestSequence obj257 = new QuestSequence { Sequence = 7 @@ -376326,13 +377455,13 @@ public static class AssemblyQuestLoader num2 = 1; List list399 = new List(num2); CollectionsMarshal.SetCount(list399, num2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043834u, new Vector3(56.198975f, 16.517479f, 82.20032f), 1077); + span399[index2] = new QuestStep(EInteractionType.Interact, 1043834u, new Vector3(56.198975f, 16.517479f, 82.20032f), 1077); obj257.Steps = list399; reference305 = obj257; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span390[num]; QuestSequence obj258 = new QuestSequence { Sequence = 8 @@ -376340,16 +377469,16 @@ public static class AssemblyQuestLoader index2 = 1; List list400 = new List(index2); CollectionsMarshal.SetCount(list400, index2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num2 = 0; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span400[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1043835u, new Vector3(134.41675f, 24.30001f, 60.501953f), 1077); index3 = 1; List list401 = new List(index3); CollectionsMarshal.SetCount(list401, index3); - span4 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num3 = 0; - span4[num3] = new DialogueChoice + span401[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMI105_04596_Q2_000_000"), @@ -376360,7 +377489,7 @@ public static class AssemblyQuestLoader obj258.Steps = list400; reference306 = obj258; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span390[num]; QuestSequence obj259 = new QuestSequence { Sequence = byte.MaxValue @@ -376368,9 +377497,9 @@ public static class AssemblyQuestLoader num2 = 1; List list402 = new List(num2); CollectionsMarshal.SetCount(list402, num2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043836u, new Vector3(1.0223389f, -0.4f, -68.223145f), 1077) + span402[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043836u, new Vector3(1.0223389f, -0.4f, -68.223145f), 1077) { StopDistance = 5f }; @@ -376383,16 +377512,16 @@ public static class AssemblyQuestLoader num = 1; List list403 = new List(num); CollectionsMarshal.SetCount(list403, num); - span = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index = 0; - span[index] = "liza"; + span403[index] = "liza"; questRoot43.Author = list403; index = 6; List list404 = new List(index); CollectionsMarshal.SetCount(list404, index); - span2 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num = 0; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span404[num]; QuestSequence obj260 = new QuestSequence { Sequence = 0 @@ -376400,9 +377529,9 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - ref QuestStep reference310 = ref span3[num2]; + ref QuestStep reference310 = ref span405[num2]; QuestStep obj261 = new QuestStep(EInteractionType.AcceptQuest, 1043839u, new Vector3(-0.25946045f, -0.4f, -70.72565f), 1077) { StopDistance = 7f @@ -376410,9 +377539,9 @@ public static class AssemblyQuestLoader num3 = 1; List list406 = new List(num3); CollectionsMarshal.SetCount(list406, num3); - span4 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index3 = 0; - span4[index3] = new DialogueChoice + span406[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMI106_04597_Q1_000_000"), @@ -376423,7 +377552,7 @@ public static class AssemblyQuestLoader obj260.Steps = list405; reference309 = obj260; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span404[num]; QuestSequence obj262 = new QuestSequence { Sequence = 1 @@ -376431,16 +377560,16 @@ public static class AssemblyQuestLoader num2 = 1; List list407 = new List(num2); CollectionsMarshal.SetCount(list407, num2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index2 = 0; - ref QuestStep reference312 = ref span3[index2]; + ref QuestStep reference312 = ref span407[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 2013053u, new Vector3(-0.16790771f, -0.16790771f, -74.87604f), 1077); index3 = 1; List list408 = new List(index3); CollectionsMarshal.SetCount(list408, index3); - span4 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num3 = 0; - span4[num3] = new DialogueChoice + span408[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMI106_04597_SYSTEM_000_120") @@ -376450,12 +377579,12 @@ public static class AssemblyQuestLoader obj262.Steps = list407; reference311 = obj262; num++; - span2[num] = new QuestSequence + span404[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span404[num]; QuestSequence obj263 = new QuestSequence { Sequence = 3 @@ -376463,9 +377592,9 @@ public static class AssemblyQuestLoader index2 = 1; List list409 = new List(index2); CollectionsMarshal.SetCount(list409, index2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1092) + span409[num2] = new QuestStep(EInteractionType.Duty, null, null, 1092) { DutyOptions = new DutyOptions { @@ -376475,12 +377604,12 @@ public static class AssemblyQuestLoader obj263.Steps = list409; reference313 = obj263; num++; - span2[num] = new QuestSequence + span404[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span404[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -376488,9 +377617,9 @@ public static class AssemblyQuestLoader num2 = 1; List list410 = new List(num2); CollectionsMarshal.SetCount(list410, num2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043840u, new Vector3(-29.434692f, -0.21963555f, 52.506226f), 1077) + span410[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043840u, new Vector3(-29.434692f, -0.21963555f, 52.506226f), 1077) { StopDistance = 5f }; @@ -376503,16 +377632,16 @@ public static class AssemblyQuestLoader num = 1; List list411 = new List(num); CollectionsMarshal.SetCount(list411, num); - span = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index = 0; - span[index] = "liza"; + span411[index] = "liza"; questRoot44.Author = list411; index = 4; List list412 = new List(index); CollectionsMarshal.SetCount(list412, index); - span2 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num = 0; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span412[num]; QuestSequence obj265 = new QuestSequence { Sequence = 0 @@ -376520,16 +377649,16 @@ public static class AssemblyQuestLoader index2 = 1; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043841u, new Vector3(-27.145874f, -0.21963556f, 50.492065f), 1077) + span413[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043841u, new Vector3(-27.145874f, -0.21963556f, 50.492065f), 1077) { StopDistance = 5f }; obj265.Steps = list413; reference315 = obj265; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span412[num]; QuestSequence obj266 = new QuestSequence { Sequence = 1 @@ -376537,13 +377666,13 @@ public static class AssemblyQuestLoader num2 = 1; List list414 = new List(num2); CollectionsMarshal.SetCount(list414, num2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043844u, new Vector3(-50.736267f, -0.4300005f, -11.795227f), 1077); + span414[index2] = new QuestStep(EInteractionType.Interact, 1043844u, new Vector3(-50.736267f, -0.4300005f, -11.795227f), 1077); obj266.Steps = list414; reference316 = obj266; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span412[num]; QuestSequence obj267 = new QuestSequence { Sequence = 2 @@ -376551,16 +377680,16 @@ public static class AssemblyQuestLoader index2 = 1; List list415 = new List(index2); CollectionsMarshal.SetCount(list415, index2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num2 = 0; - ref QuestStep reference318 = ref span3[num2]; + ref QuestStep reference318 = ref span415[num2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1043846u, new Vector3(-31.99823f, -0.21963498f, 51.499146f), 1077); num3 = 1; List list416 = new List(num3); CollectionsMarshal.SetCount(list416, num3); - span4 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); index3 = 0; - span4[index3] = new DialogueChoice + span416[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMI107_04598_SYSTEM_000_221") @@ -376570,7 +377699,7 @@ public static class AssemblyQuestLoader obj267.Steps = list415; reference317 = obj267; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span412[num]; QuestSequence obj268 = new QuestSequence { Sequence = byte.MaxValue @@ -376578,16 +377707,16 @@ public static class AssemblyQuestLoader num2 = 1; List list417 = new List(num2); CollectionsMarshal.SetCount(list417, num2); - span3 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index2 = 0; - ref QuestStep reference320 = ref span3[index2]; + ref QuestStep reference320 = ref span417[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.CompleteQuest, 1043847u, new Vector3(-350.24036f, 55f, -81.28485f), 963); index3 = 1; List list418 = new List(index3); CollectionsMarshal.SetCount(list418, index3); - span4 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num3 = 0; - span4[num3] = new DialogueChoice + span418[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMI107_04598_SYSTEM_000_401") @@ -376603,16 +377732,16 @@ public static class AssemblyQuestLoader num = 1; List list419 = new List(num); CollectionsMarshal.SetCount(list419, num); - span = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); index = 0; - span[index] = "liza"; + span419[index] = "liza"; questRoot45.Author = list419; index = 9; List list420 = new List(index); CollectionsMarshal.SetCount(list420, index); - span2 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num = 0; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span420[num]; QuestSequence obj269 = new QuestSequence { Sequence = 0 @@ -376620,9 +377749,9 @@ public static class AssemblyQuestLoader index2 = 1; List list421 = new List(index2); CollectionsMarshal.SetCount(list421, index2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); num2 = 0; - ref QuestStep reference322 = ref span3[num2]; + ref QuestStep reference322 = ref span421[num2]; QuestStep obj270 = new QuestStep(EInteractionType.AcceptQuest, 1043848u, new Vector3(-1.5717163f, 0.008460393f, -1.8463745f), 1078) { StopDistance = 7f @@ -376630,9 +377759,9 @@ public static class AssemblyQuestLoader num3 = 1; List list422 = new List(num3); CollectionsMarshal.SetCount(list422, num3); - span4 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index3 = 0; - span4[index3] = new DialogueChoice + span422[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMI108_04599_Q1_000_000"), @@ -376643,7 +377772,7 @@ public static class AssemblyQuestLoader obj269.Steps = list421; reference321 = obj269; num++; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span420[num]; QuestSequence obj271 = new QuestSequence { Sequence = 1 @@ -376651,15 +377780,15 @@ public static class AssemblyQuestLoader num2 = 2; List list423 = new List(num2); CollectionsMarshal.SetCount(list423, num2); - span3 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013077u, new Vector3(-0.015319824f, 1.2359009f, 5.3864136f), 1078) + span423[index2] = new QuestStep(EInteractionType.Interact, 2013077u, new Vector3(-0.015319824f, 1.2359009f, 5.3864136f), 1078) { StopDistance = 4f, TargetTerritoryId = (ushort)963 }; index2++; - ref QuestStep reference324 = ref span3[index2]; + ref QuestStep reference324 = ref span423[index2]; QuestStep obj272 = new QuestStep(EInteractionType.Interact, 1037381u, new Vector3(-23.697266f, 1.7999947f, -180.07172f), 963) { StopDistance = 5f, @@ -376672,9 +377801,9 @@ public static class AssemblyQuestLoader index3 = 1; List list424 = new List(index3); CollectionsMarshal.SetCount(list424, index3); - span4 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num3 = 0; - span4[num3] = new DialogueChoice + span424[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMI108_04599_Q3_000_000"), @@ -376685,7 +377814,7 @@ public static class AssemblyQuestLoader obj271.Steps = list423; reference323 = obj271; num++; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span420[num]; QuestSequence obj273 = new QuestSequence { Sequence = 2 @@ -376693,9 +377822,9 @@ public static class AssemblyQuestLoader index2 = 1; List list425 = new List(index2); CollectionsMarshal.SetCount(list425, index2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); num2 = 0; - ref QuestStep reference326 = ref span3[num2]; + ref QuestStep reference326 = ref span425[num2]; QuestStep obj274 = new QuestStep(EInteractionType.Interact, 1043847u, new Vector3(-350.24036f, 55f, -81.28485f), 963) { AethernetShortcut = new AethernetShortcut @@ -376707,9 +377836,9 @@ public static class AssemblyQuestLoader num3 = 1; List list426 = new List(num3); CollectionsMarshal.SetCount(list426, num3); - span4 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); index3 = 0; - span4[index3] = new DialogueChoice + span426[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMI108_04599_SYSTEM_000_211") @@ -376719,7 +377848,7 @@ public static class AssemblyQuestLoader obj273.Steps = list425; reference325 = obj273; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span420[num]; QuestSequence obj275 = new QuestSequence { Sequence = 3 @@ -376727,13 +377856,13 @@ public static class AssemblyQuestLoader num2 = 1; List list427 = new List(num2); CollectionsMarshal.SetCount(list427, num2); - span3 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043852u, new Vector3(-353.3227f, 54.999992f, -79.60632f), 963); + span427[index2] = new QuestStep(EInteractionType.Interact, 1043852u, new Vector3(-353.3227f, 54.999992f, -79.60632f), 963); obj275.Steps = list427; reference327 = obj275; num++; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span420[num]; QuestSequence obj276 = new QuestSequence { Sequence = 4 @@ -376741,9 +377870,9 @@ public static class AssemblyQuestLoader index2 = 1; List list428 = new List(index2); CollectionsMarshal.SetCount(list428, index2); - span3 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963) + span428[num2] = new QuestStep(EInteractionType.Interact, 1037318u, new Vector3(-4.1047363f, 2.9999943f, -203.8758f), 963) { AethernetShortcut = new AethernetShortcut { @@ -376754,7 +377883,7 @@ public static class AssemblyQuestLoader obj276.Steps = list428; reference328 = obj276; num++; - ref QuestSequence reference329 = ref span2[num]; + ref QuestSequence reference329 = ref span420[num]; QuestSequence obj277 = new QuestSequence { Sequence = 5 @@ -376762,16 +377891,16 @@ public static class AssemblyQuestLoader num2 = 1; List list429 = new List(num2); CollectionsMarshal.SetCount(list429, num2); - span3 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043852u, new Vector3(-33.52105f, 0.59983087f, -74.57541f), 963) + span429[index2] = new QuestStep(EInteractionType.Interact, 1043852u, new Vector3(-33.52105f, 0.59983087f, -74.57541f), 963) { StopDistance = 0.25f }; obj277.Steps = list429; reference329 = obj277; num++; - ref QuestSequence reference330 = ref span2[num]; + ref QuestSequence reference330 = ref span420[num]; QuestSequence obj278 = new QuestSequence { Sequence = 6 @@ -376779,16 +377908,16 @@ public static class AssemblyQuestLoader index2 = 1; List list430 = new List(index2); CollectionsMarshal.SetCount(list430, index2); - span3 = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037354u, new Vector3(109.33081f, 1.8631814f, -100.1145f), 963) + span430[num2] = new QuestStep(EInteractionType.Interact, 1037354u, new Vector3(109.33081f, 1.8631814f, -100.1145f), 963) { StopDistance = 7f }; obj278.Steps = list430; reference330 = obj278; num++; - ref QuestSequence reference331 = ref span2[num]; + ref QuestSequence reference331 = ref span420[num]; QuestSequence obj279 = new QuestSequence { Sequence = 7 @@ -376796,9 +377925,9 @@ public static class AssemblyQuestLoader num2 = 1; List list431 = new List(num2); CollectionsMarshal.SetCount(list431, num2); - span3 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043852u, new Vector3(-159.23143f, 36.051323f, 70.24f), 963) + span431[index2] = new QuestStep(EInteractionType.Interact, 1043852u, new Vector3(-159.23143f, 36.051323f, 70.24f), 963) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -376810,7 +377939,7 @@ public static class AssemblyQuestLoader obj279.Steps = list431; reference331 = obj279; num++; - ref QuestSequence reference332 = ref span2[num]; + ref QuestSequence reference332 = ref span420[num]; QuestSequence obj280 = new QuestSequence { Sequence = byte.MaxValue @@ -376818,9 +377947,9 @@ public static class AssemblyQuestLoader index2 = 1; List list432 = new List(index2); CollectionsMarshal.SetCount(list432, index2); - span3 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043857u, new Vector3(-158.15979f, 36.051323f, 67.36853f), 963); + span432[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043857u, new Vector3(-158.15979f, 36.051323f, 67.36853f), 963); obj280.Steps = list432; reference332 = obj280; questRoot45.QuestSequence = list420; @@ -376865,9 +377994,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1043847u, new Vector3(-350.24036f, 55f, -81.28485f), 963) { AethernetShortcut = new AethernetShortcut @@ -376879,9 +378008,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new DialogueChoice + span5[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMI109_04600_SYSTEM_000_020") @@ -376899,9 +378028,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) + span6[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) { StopDistance = 5f }; @@ -376914,16 +378043,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot2.Author = list7; index = 8; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -376931,9 +378060,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042192u, new Vector3(200.48828f, 567.50006f, 242.78625f), 960) + span9[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042192u, new Vector3(200.48828f, 567.50006f, 242.78625f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron @@ -376941,7 +378070,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -376949,16 +378078,16 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043518u, new Vector3(456.32092f, 437.00073f, 315.69385f), 960) + span10[index2] = new QuestStep(EInteractionType.Interact, 1043518u, new Vector3(456.32092f, 437.00073f, 315.69385f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = 2 @@ -376966,16 +378095,16 @@ public static class AssemblyQuestLoader index2 = 2; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span11[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2013076u, new Vector3(456.65674f, 438.04077f, 310.2616f), 960); index3 = 1; List list12 = new List(index3); CollectionsMarshal.SetCount(list12, index3); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span4[num3] = new DialogueChoice + span12[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI001_04601_Q5_000_000") @@ -376983,11 +378112,11 @@ public static class AssemblyQuestLoader questStep.DialogueChoices = list12; reference8 = questStep; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013034u, new Vector3(304.37158f, 483.48206f, 143.14478f), 960); + span11[num2] = new QuestStep(EInteractionType.Interact, 2013034u, new Vector3(304.37158f, 483.48206f, 143.14478f), 960); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span8[num]; QuestSequence obj8 = new QuestSequence { Sequence = 3 @@ -376995,21 +378124,21 @@ public static class AssemblyQuestLoader num2 = 3; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) + span13[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) { TargetTerritoryId = (ushort)960 }; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span13[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960); num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span4[index3] = new DialogueChoice + span14[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI001_04601_Q6_000_000") @@ -377017,11 +378146,11 @@ public static class AssemblyQuestLoader questStep2.DialogueChoices = list14; reference10 = questStep2; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.50006f, 246.72314f), 960); + span13[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.50006f, 246.72314f), 960); obj8.Steps = list13; reference9 = obj8; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span8[num]; QuestSequence obj9 = new QuestSequence { Sequence = 4 @@ -377029,23 +378158,23 @@ public static class AssemblyQuestLoader index2 = 5; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - ref QuestStep reference12 = ref span3[num2]; + ref QuestStep reference12 = ref span15[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - Span span5 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span16[num3] = EExtendedClassJob.Miner; questStep3.RequiredQuestAcceptedJob = list16; num3 = 1; List list17 = new List(num3); CollectionsMarshal.SetCount(list17, num3); - Span span6 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index3 = 0; - span6[index3] = new GatheredItem + span17[index3] = new GatheredItem { ItemId = 38276u, ItemCount = 3 @@ -377053,21 +378182,21 @@ public static class AssemblyQuestLoader questStep3.ItemsToGather = list17; reference12 = questStep3; num2++; - ref QuestStep reference13 = ref span3[num2]; + ref QuestStep reference13 = ref span15[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list18 = new List(index3); CollectionsMarshal.SetCount(list18, index3); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span18[num3] = EExtendedClassJob.Botanist; questStep4.RequiredQuestAcceptedJob = list18; num3 = 1; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span6 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index3 = 0; - span6[index3] = new GatheredItem + span19[index3] = new GatheredItem { ItemId = 38300u, ItemCount = 3 @@ -377075,7 +378204,7 @@ public static class AssemblyQuestLoader questStep4.ItemsToGather = list19; reference13 = questStep4; num2++; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span15[num2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron @@ -377083,9 +378212,9 @@ public static class AssemblyQuestLoader index3 = 1; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span4 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span4[num3] = new DialogueChoice + span20[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI001_04601_Q5_000_000") @@ -377093,7 +378222,7 @@ public static class AssemblyQuestLoader obj10.DialogueChoices = list20; reference14 = obj10; num2++; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span15[num2]; QuestStep obj11 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960 @@ -377101,9 +378230,9 @@ public static class AssemblyQuestLoader num3 = 1; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span4[index3] = new DialogueChoice + span21[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI001_04601_Q6_000_000") @@ -377111,11 +378240,11 @@ public static class AssemblyQuestLoader obj11.DialogueChoices = list21; reference15 = obj11; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044190u, new Vector3(203.84521f, 567.50006f, 246.87573f), 960); + span15[num2] = new QuestStep(EInteractionType.Interact, 1044190u, new Vector3(203.84521f, 567.50006f, 246.87573f), 960); obj9.Steps = list15; reference11 = obj9; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span8[num]; QuestSequence obj12 = new QuestSequence { Sequence = 5 @@ -377123,16 +378252,16 @@ public static class AssemblyQuestLoader num2 = 2; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span22[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960); index3 = 1; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span4[num3] = new DialogueChoice + span23[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI001_04601_Q5_000_000") @@ -377140,11 +378269,11 @@ public static class AssemblyQuestLoader questStep5.DialogueChoices = list23; reference17 = questStep5; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043514u, new Vector3(303.82227f, 481.99442f, 154.83325f), 960); + span22[index2] = new QuestStep(EInteractionType.Interact, 1043514u, new Vector3(303.82227f, 481.99442f, 154.83325f), 960); obj12.Steps = list22; reference16 = obj12; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span8[num]; QuestSequence obj13 = new QuestSequence { Sequence = 6 @@ -377152,13 +378281,13 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043521u, new Vector3(3.3721924f, 499.6105f, 34.195435f), 1073); + span24[num2] = new QuestStep(EInteractionType.Interact, 1043521u, new Vector3(3.3721924f, 499.6105f, 34.195435f), 1073); obj13.Steps = list24; reference18 = obj13; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span8[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -377166,14 +378295,14 @@ public static class AssemblyQuestLoader num2 = 2; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) + span25[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043514u, new Vector3(303.82227f, 481.99442f, 154.83325f), 960); + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043514u, new Vector3(303.82227f, 481.99442f, 154.83325f), 960); obj14.Steps = list25; reference19 = obj14; questRoot2.QuestSequence = list8; @@ -377183,16 +378312,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "plogon_enjoyer"; + span26[index] = "plogon_enjoyer"; questRoot3.Author = list26; index = 9; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -377200,13 +378329,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj15.Steps = list28; reference20 = obj15; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -377214,9 +378343,9 @@ public static class AssemblyQuestLoader num2 = 2; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span29[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { Mount = true @@ -377224,9 +378353,9 @@ public static class AssemblyQuestLoader num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span4[index3] = new DialogueChoice + span30[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI002_04602_Q5_000_000") @@ -377234,14 +378363,14 @@ public static class AssemblyQuestLoader obj17.DialogueChoices = list30; reference22 = obj17; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) + span29[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) { Fly = true }; obj16.Steps = list29; reference21 = obj16; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span27[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -377249,20 +378378,20 @@ public static class AssemblyQuestLoader index2 = 2; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012484u, new Vector3(492.48486f, 438.04077f, 365.43823f), 960) + span31[num2] = new QuestStep(EInteractionType.Interact, 2012484u, new Vector3(492.48486f, 438.04077f, 365.43823f), 960) { TargetTerritoryId = (ushort)960, Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043527u, new Vector3(463.5537f, 417.06747f, 407.12585f), 960); + span31[num2] = new QuestStep(EInteractionType.Interact, 1043527u, new Vector3(463.5537f, 417.06747f, 407.12585f), 960); obj18.Steps = list31; reference23 = obj18; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = 3 @@ -377270,26 +378399,26 @@ public static class AssemblyQuestLoader num2 = 3; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012485u, new Vector3(469.3828f, 418.14294f, 403.3722f), 960) + span32[index2] = new QuestStep(EInteractionType.Interact, 2012485u, new Vector3(469.3828f, 418.14294f, 403.3722f), 960) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043529u, new Vector3(504.90576f, 436.9996f, 341.5122f), 960) + span32[index2] = new QuestStep(EInteractionType.Interact, 1043529u, new Vector3(504.90576f, 436.9996f, 341.5122f), 960) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043530u, new Vector3(475.0896f, 437.00183f, 319.53918f), 960) + span32[index2] = new QuestStep(EInteractionType.Interact, 1043530u, new Vector3(475.0896f, 437.00183f, 319.53918f), 960) { Mount = true }; obj19.Steps = list32; reference24 = obj19; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = 4 @@ -377297,16 +378426,16 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043531u, new Vector3(502.49475f, 436.99988f, 324.84924f), 960) + span33[num2] = new QuestStep(EInteractionType.Interact, 1043531u, new Vector3(502.49475f, 436.99988f, 324.84924f), 960) { Mount = true }; obj20.Steps = list33; reference25 = obj20; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 5 @@ -377314,9 +378443,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043533u, new Vector3(77.3479f, 269.00006f, -607.72107f), 960) + span34[index2] = new QuestStep(EInteractionType.Interact, 1043533u, new Vector3(77.3479f, 269.00006f, -607.72107f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa @@ -377324,7 +378453,7 @@ public static class AssemblyQuestLoader obj21.Steps = list34; reference26 = obj21; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = 6 @@ -377332,16 +378461,16 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043537u, new Vector3(-321.24823f, 263.2611f, -523.7049f), 960) + span35[num2] = new QuestStep(EInteractionType.Interact, 1043537u, new Vector3(-321.24823f, 263.2611f, -523.7049f), 960) { Fly = true }; obj22.Steps = list35; reference27 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span27[num]; QuestSequence obj23 = new QuestSequence { Sequence = 7 @@ -377349,23 +378478,23 @@ public static class AssemblyQuestLoader num2 = 5; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span36[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list37 = new List(index3); CollectionsMarshal.SetCount(list37, index3); - span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span37[num3] = EExtendedClassJob.Miner; questStep6.RequiredQuestAcceptedJob = list37; num3 = 1; List list38 = new List(num3); CollectionsMarshal.SetCount(list38, num3); - span6 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index3 = 0; - span6[index3] = new GatheredItem + span38[index3] = new GatheredItem { ItemId = 38277u, ItemCount = 3 @@ -377373,21 +378502,21 @@ public static class AssemblyQuestLoader questStep6.ItemsToGather = list38; reference29 = questStep6; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span36[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list39 = new List(index3); CollectionsMarshal.SetCount(list39, index3); - span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span39[num3] = EExtendedClassJob.Botanist; questStep7.RequiredQuestAcceptedJob = list39; num3 = 1; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index3 = 0; - span6[index3] = new GatheredItem + span40[index3] = new GatheredItem { ItemId = 38301u, ItemCount = 3 @@ -377395,27 +378524,27 @@ public static class AssemblyQuestLoader questStep7.ItemsToGather = list40; reference30 = questStep7; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span36[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span36[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960) + span36[index2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960) { Fly = true }; obj23.Steps = list36; reference28 = obj23; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span27[num]; QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue @@ -377423,9 +378552,9 @@ public static class AssemblyQuestLoader index2 = 2; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span41[num2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { Fly = true @@ -377433,9 +378562,9 @@ public static class AssemblyQuestLoader index3 = 1; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span4 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span4[num3] = new DialogueChoice + span42[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI002_04602_Q2_000_000") @@ -377443,7 +378572,7 @@ public static class AssemblyQuestLoader obj25.DialogueChoices = list42; reference32 = obj25; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span41[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj24.Steps = list41; reference31 = obj24; questRoot3.QuestSequence = list27; @@ -377453,16 +378582,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "plogon_enjoyer"; + span43[index] = "plogon_enjoyer"; questRoot4.Author = list43; index = 8; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -377470,13 +378599,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj26.Steps = list45; reference33 = obj26; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -377484,9 +378613,9 @@ public static class AssemblyQuestLoader index2 = 2; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span46[num2]; QuestStep obj28 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { Mount = true @@ -377494,9 +378623,9 @@ public static class AssemblyQuestLoader num3 = 1; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index3 = 0; - span4[index3] = new DialogueChoice + span47[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI003_04603_Q9_000_000") @@ -377504,14 +378633,14 @@ public static class AssemblyQuestLoader obj28.DialogueChoices = list47; reference35 = obj28; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043539u, new Vector3(205.92041f, 566f, 257.2517f), 960) + span46[num2] = new QuestStep(EInteractionType.Interact, 1043539u, new Vector3(205.92041f, 566f, 257.2517f), 960) { Fly = true }; obj27.Steps = list46; reference34 = obj27; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -377519,9 +378648,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043547u, new Vector3(110.30737f, 269.03677f, -626.7338f), 960) + span48[index2] = new QuestStep(EInteractionType.Interact, 1043547u, new Vector3(110.30737f, 269.03677f, -626.7338f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa @@ -377529,7 +378658,7 @@ public static class AssemblyQuestLoader obj29.Steps = list48; reference36 = obj29; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span44[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -377537,21 +378666,21 @@ public static class AssemblyQuestLoader index2 = 2; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043552u, new Vector3(103.837524f, 269.41934f, -514.6105f), 960) + span49[num2] = new QuestStep(EInteractionType.Interact, 1043552u, new Vector3(103.837524f, 269.41934f, -514.6105f), 960) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043549u, new Vector3(46.219482f, 269.597f, -474.60138f), 960) + span49[num2] = new QuestStep(EInteractionType.Interact, 1043549u, new Vector3(46.219482f, 269.597f, -474.60138f), 960) { Fly = true }; obj30.Steps = list49; reference37 = obj30; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span44[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -377559,16 +378688,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043547u, new Vector3(110.30737f, 269.03677f, -626.7338f), 960) + span50[index2] = new QuestStep(EInteractionType.Interact, 1043547u, new Vector3(110.30737f, 269.03677f, -626.7338f), 960) { Fly = true }; obj31.Steps = list50; reference38 = obj31; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = 5 @@ -377576,9 +378705,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span51[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1043549u, new Vector3(46.219482f, 269.597f, -474.60138f), 960) { Fly = true @@ -377586,9 +378715,9 @@ public static class AssemblyQuestLoader index3 = 1; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span4[num3] = new DialogueChoice + span52[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI003_04603_Q2_000_000") @@ -377598,7 +378727,7 @@ public static class AssemblyQuestLoader obj32.Steps = list51; reference39 = obj32; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 6 @@ -377606,23 +378735,23 @@ public static class AssemblyQuestLoader num2 = 5; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - ref QuestStep reference42 = ref span3[index2]; + ref QuestStep reference42 = ref span53[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Gather, null, null, 960); num3 = 1; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index3 = 0; - span5[index3] = EExtendedClassJob.Miner; + span54[index3] = EExtendedClassJob.Miner; questStep8.RequiredQuestAcceptedJob = list54; index3 = 1; List list55 = new List(index3); CollectionsMarshal.SetCount(list55, index3); - span6 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num3 = 0; - span6[num3] = new GatheredItem + span55[num3] = new GatheredItem { ItemId = 38278u, ItemCount = 3 @@ -377630,21 +378759,21 @@ public static class AssemblyQuestLoader questStep8.ItemsToGather = list55; reference42 = questStep8; index2++; - ref QuestStep reference43 = ref span3[index2]; + ref QuestStep reference43 = ref span53[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Gather, null, null, 960); num3 = 1; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span5[index3] = EExtendedClassJob.Botanist; + span56[index3] = EExtendedClassJob.Botanist; questStep9.RequiredQuestAcceptedJob = list56; index3 = 1; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span6[num3] = new GatheredItem + span57[num3] = new GatheredItem { ItemId = 38302u, ItemCount = 3 @@ -377652,27 +378781,27 @@ public static class AssemblyQuestLoader questStep9.ItemsToGather = list57; reference43 = questStep9; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span53[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span53[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960) + span53[index2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960) { Fly = true }; obj34.Steps = list53; reference41 = obj34; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -377680,9 +378809,9 @@ public static class AssemblyQuestLoader index2 = 2; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span58[num2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { Fly = true @@ -377690,9 +378819,9 @@ public static class AssemblyQuestLoader num3 = 1; List list59 = new List(num3); CollectionsMarshal.SetCount(list59, num3); - span4 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index3 = 0; - span4[index3] = new DialogueChoice + span59[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI003_04603_Q8_000_000") @@ -377700,7 +378829,7 @@ public static class AssemblyQuestLoader obj36.DialogueChoices = list59; reference45 = obj36; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span58[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj35.Steps = list58; reference44 = obj35; questRoot4.QuestSequence = list44; @@ -377710,16 +378839,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "plogon_enjoyer"; + span60[index] = "plogon_enjoyer"; questRoot5.Author = list60; index = 6; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span61[num]; QuestSequence obj37 = new QuestSequence { Sequence = 0 @@ -377727,13 +378856,13 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj37.Steps = list62; reference46 = obj37; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span61[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -377741,9 +378870,9 @@ public static class AssemblyQuestLoader index2 = 2; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span63[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, @@ -377752,9 +378881,9 @@ public static class AssemblyQuestLoader index3 = 1; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span4[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI004_04604_Q5_000_000") @@ -377762,14 +378891,14 @@ public static class AssemblyQuestLoader obj39.DialogueChoices = list64; reference48 = obj39; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) + span63[num2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) { Fly = true }; obj38.Steps = list63; reference47 = obj38; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span61[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -377777,9 +378906,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043559u, new Vector3(-573.3883f, 73.033104f, 212.78699f), 960) + span65[index2] = new QuestStep(EInteractionType.Interact, 1043559u, new Vector3(-573.3883f, 73.033104f, 212.78699f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra @@ -377787,7 +378916,7 @@ public static class AssemblyQuestLoader obj40.Steps = list65; reference49 = obj40; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span61[num]; QuestSequence obj41 = new QuestSequence { Sequence = 3 @@ -377795,9 +378924,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) + span66[num2] = new QuestStep(EInteractionType.Interact, 1011935u, new Vector3(-285.63367f, 39.04305f, 53.72693f), 398) { Fly = true, AetheryteShortcut = EAetheryteLocation.DravanianForelandsAnyxTrine @@ -377805,7 +378934,7 @@ public static class AssemblyQuestLoader obj41.Steps = list66; reference50 = obj41; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span61[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -377813,23 +378942,23 @@ public static class AssemblyQuestLoader num2 = 5; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span67[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Gather, null, null, 398); num3 = 1; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span5 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index3 = 0; - span5[index3] = EExtendedClassJob.Miner; + span68[index3] = EExtendedClassJob.Miner; questStep10.RequiredQuestAcceptedJob = list68; index3 = 1; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span6 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span6[num3] = new GatheredItem + span69[num3] = new GatheredItem { ItemId = 38279u, ItemCount = 3 @@ -377837,21 +378966,21 @@ public static class AssemblyQuestLoader questStep10.ItemsToGather = list69; reference52 = questStep10; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span67[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 398); num3 = 1; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span5[index3] = EExtendedClassJob.Botanist; + span70[index3] = EExtendedClassJob.Botanist; questStep11.RequiredQuestAcceptedJob = list70; index3 = 1; List list71 = new List(index3); CollectionsMarshal.SetCount(list71, index3); - span6 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span6[num3] = new GatheredItem + span71[num3] = new GatheredItem { ItemId = 38303u, ItemCount = 3 @@ -377859,7 +378988,7 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list71; reference53 = questStep11; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span67[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, @@ -377873,20 +379002,20 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span67[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960) + span67[index2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960) { Fly = true }; obj42.Steps = list67; reference51 = obj42; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span61[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -377894,9 +379023,9 @@ public static class AssemblyQuestLoader index2 = 2; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - ref QuestStep reference55 = ref span3[num2]; + ref QuestStep reference55 = ref span72[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { TargetTerritoryId = (ushort)960, @@ -377905,9 +379034,9 @@ public static class AssemblyQuestLoader num3 = 1; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span4 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span4[index3] = new DialogueChoice + span73[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI004_04604_Q4_000_000") @@ -377915,7 +379044,7 @@ public static class AssemblyQuestLoader obj44.DialogueChoices = list73; reference55 = obj44; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span72[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj43.Steps = list72; reference54 = obj43; questRoot5.QuestSequence = list61; @@ -377925,16 +379054,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "plogon_enjoyer"; + span74[index] = "plogon_enjoyer"; questRoot6.Author = list74; index = 8; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span75[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -377942,13 +379071,13 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj45.Steps = list76; reference56 = obj45; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span75[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -377956,9 +379085,9 @@ public static class AssemblyQuestLoader index2 = 2; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span77[num2]; QuestStep obj47 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960 @@ -377966,9 +379095,9 @@ public static class AssemblyQuestLoader index3 = 1; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span4 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span4[num3] = new DialogueChoice + span78[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI005_04605_Q5_000_000") @@ -377976,14 +379105,14 @@ public static class AssemblyQuestLoader obj47.DialogueChoices = list78; reference58 = obj47; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) + span77[num2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) { Fly = true }; obj46.Steps = list77; reference57 = obj46; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span75[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -377991,22 +379120,22 @@ public static class AssemblyQuestLoader num2 = 2; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043530u, new Vector3(475.0896f, 437.00183f, 319.53918f), 960) + span79[index2] = new QuestStep(EInteractionType.Interact, 1043530u, new Vector3(475.0896f, 437.00183f, 319.53918f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043529u, new Vector3(504.90576f, 436.9996f, 341.5122f), 960) + span79[index2] = new QuestStep(EInteractionType.Interact, 1043529u, new Vector3(504.90576f, 436.9996f, 341.5122f), 960) { Fly = true }; obj48.Steps = list79; reference59 = obj48; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span75[num]; QuestSequence obj49 = new QuestSequence { Sequence = 3 @@ -378014,16 +379143,16 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043584u, new Vector3(803.7993f, 478.7742f, 200.73242f), 960) + span80[num2] = new QuestStep(EInteractionType.Interact, 1043584u, new Vector3(803.7993f, 478.7742f, 200.73242f), 960) { Fly = true }; obj49.Steps = list80; reference60 = obj49; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span75[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -378031,29 +379160,29 @@ public static class AssemblyQuestLoader num2 = 3; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span81[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span81[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) + span81[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) { Fly = true }; obj50.Steps = list81; reference61 = obj50; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span75[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -378061,13 +379190,13 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013033u, new Vector3(203.50952f, 567.4983f, 244.2511f), 960); + span82[num2] = new QuestStep(EInteractionType.Interact, 2013033u, new Vector3(203.50952f, 567.4983f, 244.2511f), 960); obj51.Steps = list82; reference62 = obj51; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span75[num]; QuestSequence obj52 = new QuestSequence { Sequence = 6 @@ -378075,23 +379204,23 @@ public static class AssemblyQuestLoader num2 = 5; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span83[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Gather, null, null, 1073); num3 = 1; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span5 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span5[index3] = EExtendedClassJob.Miner; + span84[index3] = EExtendedClassJob.Miner; questStep12.RequiredQuestAcceptedJob = list84; index3 = 1; List list85 = new List(index3); CollectionsMarshal.SetCount(list85, index3); - span6 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span6[num3] = new GatheredItem + span85[num3] = new GatheredItem { ItemId = 38280u, ItemCount = 3 @@ -378099,21 +379228,21 @@ public static class AssemblyQuestLoader questStep12.ItemsToGather = list85; reference64 = questStep12; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span83[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Gather, null, null, 1073); num3 = 1; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span5 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - span5[index3] = EExtendedClassJob.Botanist; + span86[index3] = EExtendedClassJob.Botanist; questStep13.RequiredQuestAcceptedJob = list86; index3 = 1; List list87 = new List(index3); CollectionsMarshal.SetCount(list87, index3); - span6 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span6[num3] = new GatheredItem + span87[num3] = new GatheredItem { ItemId = 38304u, ItemCount = 3 @@ -378121,27 +379250,27 @@ public static class AssemblyQuestLoader questStep13.ItemsToGather = list87; reference65 = questStep13; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span83[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span83[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) + span83[index2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) { Fly = true }; obj52.Steps = list83; reference63 = obj52; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span75[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -378149,9 +379278,9 @@ public static class AssemblyQuestLoader index2 = 2; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span88[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { TargetTerritoryId = (ushort)960, @@ -378160,9 +379289,9 @@ public static class AssemblyQuestLoader num3 = 1; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span4 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index3 = 0; - span4[index3] = new DialogueChoice + span89[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI005_04605_Q6_000_000") @@ -378170,7 +379299,7 @@ public static class AssemblyQuestLoader obj54.DialogueChoices = list89; reference67 = obj54; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043515u, new Vector3(303.39502f, 481.99442f, 152.81909f), 960); + span88[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043515u, new Vector3(303.39502f, 481.99442f, 152.81909f), 960); obj53.Steps = list88; reference66 = obj53; questRoot6.QuestSequence = list75; @@ -378180,16 +379309,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "plogon_enjoyer"; + span90[index] = "plogon_enjoyer"; questRoot7.Author = list90; index = 5; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span91[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -378197,13 +379326,13 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj55.Steps = list92; reference68 = obj55; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span91[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -378211,9 +379340,9 @@ public static class AssemblyQuestLoader index2 = 2; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span93[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960 @@ -378221,9 +379350,9 @@ public static class AssemblyQuestLoader index3 = 1; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span4 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span4[num3] = new DialogueChoice + span94[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI006_04606_Q5_000_000") @@ -378231,14 +379360,14 @@ public static class AssemblyQuestLoader obj57.DialogueChoices = list94; reference70 = obj57; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) + span93[num2] = new QuestStep(EInteractionType.Interact, 1043586u, new Vector3(205.3711f, 567.4998f, 246.72314f), 960) { Fly = true }; obj56.Steps = list93; reference69 = obj56; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span91[num]; QuestSequence obj58 = new QuestSequence { Sequence = 2 @@ -378246,19 +379375,19 @@ public static class AssemblyQuestLoader num2 = 4; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043424u, new Vector3(197.07019f, 567.49976f, 246.23486f), 960); + span95[index2] = new QuestStep(EInteractionType.Interact, 1043424u, new Vector3(197.07019f, 567.49976f, 246.23486f), 960); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043423u, new Vector3(200.67139f, 567.4998f, 236.10278f), 960); + span95[index2] = new QuestStep(EInteractionType.Interact, 1043423u, new Vector3(200.67139f, 567.4998f, 236.10278f), 960); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043592u, new Vector3(206.43921f, 567.49976f, 236.89624f), 960); + span95[index2] = new QuestStep(EInteractionType.Interact, 1043592u, new Vector3(206.43921f, 567.49976f, 236.89624f), 960); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043593u, new Vector3(218.4939f, 565.99994f, 247.18079f), 960); + span95[index2] = new QuestStep(EInteractionType.Interact, 1043593u, new Vector3(218.4939f, 565.99994f, 247.18079f), 960); obj58.Steps = list95; reference71 = obj58; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj59 = new QuestSequence { Sequence = 3 @@ -378266,13 +379395,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960); + span96[num2] = new QuestStep(EInteractionType.Interact, 1043585u, new Vector3(203.84521f, 567.4998f, 246.87573f), 960); obj59.Steps = list96; reference72 = obj59; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span91[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -378280,9 +379409,9 @@ public static class AssemblyQuestLoader num2 = 2; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span97[index2]; QuestStep obj61 = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { TargetTerritoryId = (ushort)960, @@ -378291,9 +379420,9 @@ public static class AssemblyQuestLoader num3 = 1; List list98 = new List(num3); CollectionsMarshal.SetCount(list98, num3); - span4 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index3 = 0; - span4[index3] = new DialogueChoice + span98[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANOMI006_04606_Q6_000_000") @@ -378301,7 +379430,7 @@ public static class AssemblyQuestLoader obj61.DialogueChoices = list98; reference74 = obj61; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + span97[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); obj60.Steps = list97; reference73 = obj60; questRoot7.QuestSequence = list91; @@ -378311,16 +379440,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot8.Author = list99; index = 3; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span100[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -378328,13 +379457,13 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span101[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj62.Steps = list101; reference75 = obj62; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span100[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -378342,23 +379471,23 @@ public static class AssemblyQuestLoader num2 = 3; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span102[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span103[num3] = EExtendedClassJob.Miner; questStep14.RequiredQuestAcceptedJob = list103; num3 = 1; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span6 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span6[index3] = new GatheredItem + span104[index3] = new GatheredItem { ItemId = 38281u, ItemCount = 3 @@ -378366,21 +379495,21 @@ public static class AssemblyQuestLoader questStep14.ItemsToGather = list104; reference77 = questStep14; index2++; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span102[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list105 = new List(index3); CollectionsMarshal.SetCount(list105, index3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span105[num3] = EExtendedClassJob.Botanist; questStep15.RequiredQuestAcceptedJob = list105; num3 = 1; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span6[index3] = new GatheredItem + span106[index3] = new GatheredItem { ItemId = 38305u, ItemCount = 3 @@ -378388,14 +379517,14 @@ public static class AssemblyQuestLoader questStep15.ItemsToGather = list106; reference78 = questStep15; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044042u, new Vector3(507.0725f, 436.99997f, 340.07776f), 960) + span102[index2] = new QuestStep(EInteractionType.Interact, 1044042u, new Vector3(507.0725f, 436.99997f, 340.07776f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; obj63.Steps = list102; reference76 = obj63; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span100[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -378403,14 +379532,14 @@ public static class AssemblyQuestLoader index2 = 2; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span107[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj64.Steps = list107; reference79 = obj64; questRoot8.QuestSequence = list100; @@ -378420,16 +379549,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot9.Author = list108; index = 3; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span109[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -378437,13 +379566,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span110[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj65.Steps = list110; reference80 = obj65; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span109[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -378451,14 +379580,14 @@ public static class AssemblyQuestLoader index2 = 3; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span111[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span111[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Say, 1044043u, new Vector3(-7.1260376f, 498.9474f, -5.416992f), 1073) { ChatMessage = new ChatMessage @@ -378469,23 +379598,23 @@ public static class AssemblyQuestLoader index3 = 6; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - Span span7 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = null; + span112[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj67.CompletionQuestVariablesFlags = list112; reference82 = obj67; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span111[num2]; QuestStep obj68 = new QuestStep(EInteractionType.Say, 1044044u, new Vector3(11.215393f, 499.7763f, -23.239563f), 1073) { ChatMessage = new ChatMessage @@ -378496,25 +379625,25 @@ public static class AssemblyQuestLoader num3 = 6; List list113 = new List(num3); CollectionsMarshal.SetCount(list113, num3); - span7 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index3 = 0; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = null; + span113[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span113[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj68.CompletionQuestVariablesFlags = list113; reference83 = obj68; obj66.Steps = list111; reference81 = obj66; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span109[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -378522,14 +379651,14 @@ public static class AssemblyQuestLoader num2 = 2; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) + span114[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span114[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj69.Steps = list114; reference84 = obj69; questRoot9.QuestSequence = list109; @@ -378539,16 +379668,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "liza"; + span115[index] = "liza"; questRoot10.Author = list115; index = 2; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span116[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -378556,13 +379685,13 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span117[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj70.Steps = list117; reference85 = obj70; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span116[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -378570,23 +379699,23 @@ public static class AssemblyQuestLoader num2 = 4; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span118[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list119 = new List(index3); CollectionsMarshal.SetCount(list119, index3); - span5 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span119[num3] = EExtendedClassJob.Miner; questStep16.RequiredQuestAcceptedJob = list119; num3 = 1; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span6 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index3 = 0; - span6[index3] = new GatheredItem + span120[index3] = new GatheredItem { ItemId = 38282u, ItemCount = 3 @@ -378594,21 +379723,21 @@ public static class AssemblyQuestLoader questStep16.ItemsToGather = list120; reference87 = questStep16; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span118[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list121 = new List(index3); CollectionsMarshal.SetCount(list121, index3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span121[num3] = EExtendedClassJob.Botanist; questStep17.RequiredQuestAcceptedJob = list121; num3 = 1; List list122 = new List(num3); CollectionsMarshal.SetCount(list122, num3); - span6 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index3 = 0; - span6[index3] = new GatheredItem + span122[index3] = new GatheredItem { ItemId = 38306u, ItemCount = 3 @@ -378616,13 +379745,13 @@ public static class AssemblyQuestLoader questStep17.ItemsToGather = list122; reference88 = questStep17; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span118[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span118[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj71.Steps = list118; reference86 = obj71; questRoot10.QuestSequence = list116; @@ -378632,16 +379761,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span123[index] = "liza"; questRoot11.Author = list123; index = 3; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span124[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -378649,13 +379778,13 @@ public static class AssemblyQuestLoader index2 = 1; List list125 = new List(index2); CollectionsMarshal.SetCount(list125, index2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span125[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj72.Steps = list125; reference89 = obj72; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span124[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -378663,9 +379792,9 @@ public static class AssemblyQuestLoader num2 = 3; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - ref QuestStep reference91 = ref span3[index2]; + ref QuestStep reference91 = ref span126[index2]; QuestStep obj74 = new QuestStep(EInteractionType.Interact, 1044046u, new Vector3(-585.3514f, 74.4431f, 238.33057f), 960) { StopDistance = 9f, @@ -378681,49 +379810,49 @@ public static class AssemblyQuestLoader index3 = 6; List> list127 = new List>(index3); CollectionsMarshal.SetCount(list127, index3); - Span> span8 = CollectionsMarshal.AsSpan(list127); + Span> span127 = CollectionsMarshal.AsSpan(list127); num3 = 0; - span8[num3] = null; + span127[num3] = null; num3++; - span8[num3] = null; + span127[num3] = null; num3++; - ref List reference92 = ref span8[num3]; + ref List reference92 = ref span127[num3]; int num4 = 2; List list128 = new List(num4); CollectionsMarshal.SetCount(list128, num4); - span7 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); int num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span128[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span128[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference92 = list128; num3++; - span8[num3] = null; + span127[num3] = null; num3++; - span8[num3] = null; + span127[num3] = null; num3++; - span8[num3] = null; + span127[num3] = null; obj74.RequiredQuestVariables = list127; num3 = 6; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span7 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index3 = 0; - span7[index3] = null; + span129[index3] = null; index3++; - span7[index3] = null; + span129[index3] = null; index3++; - span7[index3] = null; + span129[index3] = null; index3++; - span7[index3] = null; + span129[index3] = null; index3++; - span7[index3] = null; + span129[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span129[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list129; reference91 = obj74; index2++; - ref QuestStep reference93 = ref span3[index2]; + ref QuestStep reference93 = ref span126[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Interact, 1044047u, new Vector3(36.66736f, 269.16718f, -627.83246f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa, @@ -378738,49 +379867,49 @@ public static class AssemblyQuestLoader index3 = 6; List> list130 = new List>(index3); CollectionsMarshal.SetCount(list130, index3); - span8 = CollectionsMarshal.AsSpan(list130); + Span> span130 = CollectionsMarshal.AsSpan(list130); num3 = 0; - span8[num3] = null; + span130[num3] = null; num3++; - span8[num3] = null; + span130[num3] = null; num3++; - ref List reference94 = ref span8[num3]; + ref List reference94 = ref span130[num3]; num5 = 2; List list131 = new List(num5); CollectionsMarshal.SetCount(list131, num5); - span7 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num4 = 0; - span7[num4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span131[num4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); num4++; - span7[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span131[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference94 = list131; num3++; - span8[num3] = null; + span130[num3] = null; num3++; - span8[num3] = null; + span130[num3] = null; num3++; - span8[num3] = null; + span130[num3] = null; obj75.RequiredQuestVariables = list130; num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span7 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj75.CompletionQuestVariablesFlags = list132; reference93 = obj75; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span126[index2]; QuestStep obj76 = new QuestStep(EInteractionType.Interact, 1044045u, new Vector3(510.64307f, 436.9999f, 332.41772f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron @@ -378788,51 +379917,51 @@ public static class AssemblyQuestLoader index3 = 6; List> list133 = new List>(index3); CollectionsMarshal.SetCount(list133, index3); - span8 = CollectionsMarshal.AsSpan(list133); + Span> span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span8[num3] = null; + span133[num3] = null; num3++; - span8[num3] = null; + span133[num3] = null; num3++; - ref List reference96 = ref span8[num3]; + ref List reference96 = ref span133[num3]; num4 = 2; List list134 = new List(num4); CollectionsMarshal.SetCount(list134, num4); - span7 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num5 = 0; - span7[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span134[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); num5++; - span7[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span134[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference96 = list134; num3++; - span8[num3] = null; + span133[num3] = null; num3++; - span8[num3] = null; + span133[num3] = null; num3++; - span8[num3] = null; + span133[num3] = null; obj76.RequiredQuestVariables = list133; num3 = 6; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span7 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = null; + span135[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span135[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj76.CompletionQuestVariablesFlags = list135; reference95 = obj76; obj73.Steps = list126; reference90 = obj73; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span124[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -378840,9 +379969,9 @@ public static class AssemblyQuestLoader index2 = 2; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span136[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron, @@ -378860,7 +379989,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span136[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj77.Steps = list136; reference97 = obj77; questRoot11.QuestSequence = list124; @@ -378870,16 +379999,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "plogon_enjoyer"; + span137[index] = "plogon_enjoyer"; questRoot12.Author = list137; index = 3; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span138[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -378887,13 +380016,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span139[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj78.Steps = list139; reference98 = obj78; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span138[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -378901,28 +380030,28 @@ public static class AssemblyQuestLoader index2 = 6; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span140[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; num2++; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span140[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list141 = new List(index3); CollectionsMarshal.SetCount(list141, index3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span141[num3] = EExtendedClassJob.Miner; questStep18.RequiredQuestAcceptedJob = list141; num3 = 1; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span6 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index3 = 0; - span6[index3] = new GatheredItem + span142[index3] = new GatheredItem { ItemId = 38284u, ItemCount = 3 @@ -378930,21 +380059,21 @@ public static class AssemblyQuestLoader questStep18.ItemsToGather = list142; reference100 = questStep18; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span140[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list143 = new List(index3); CollectionsMarshal.SetCount(list143, index3); - span5 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span143[num3] = EExtendedClassJob.Botanist; questStep19.RequiredQuestAcceptedJob = list143; num3 = 1; List list144 = new List(num3); CollectionsMarshal.SetCount(list144, num3); - span6 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index3 = 0; - span6[index3] = new GatheredItem + span144[index3] = new GatheredItem { ItemId = 38308u, ItemCount = 3 @@ -378952,21 +380081,21 @@ public static class AssemblyQuestLoader questStep19.ItemsToGather = list144; reference101 = questStep19; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) + span140[num2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) { TargetTerritoryId = (ushort)960 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span140[num2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043936u, new Vector3(194.56775f, 567.4998f, 250.93457f), 960); + span140[num2] = new QuestStep(EInteractionType.Interact, 1043936u, new Vector3(194.56775f, 567.4998f, 250.93457f), 960); obj79.Steps = list140; reference99 = obj79; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span138[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -378974,14 +380103,14 @@ public static class AssemblyQuestLoader num2 = 2; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) + span145[index2] = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span145[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj80.Steps = list145; reference102 = obj80; questRoot12.QuestSequence = list138; @@ -378991,16 +380120,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "liza"; + span146[index] = "liza"; questRoot13.Author = list146; index = 2; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span147[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -379008,13 +380137,13 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span148[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj81.Steps = list148; reference103 = obj81; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span147[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -379022,23 +380151,23 @@ public static class AssemblyQuestLoader num2 = 4; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span149[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list150 = new List(index3); CollectionsMarshal.SetCount(list150, index3); - span5 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span150[num3] = EExtendedClassJob.Miner; questStep20.RequiredQuestAcceptedJob = list150; num3 = 1; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span6 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index3 = 0; - span6[index3] = new GatheredItem + span151[index3] = new GatheredItem { ItemId = 38283u, ItemCount = 3 @@ -379046,21 +380175,21 @@ public static class AssemblyQuestLoader questStep20.ItemsToGather = list151; reference105 = questStep20; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span149[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span152[num3] = EExtendedClassJob.Botanist; questStep21.RequiredQuestAcceptedJob = list152; num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span6 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span6[index3] = new GatheredItem + span153[index3] = new GatheredItem { ItemId = 38307u, ItemCount = 3 @@ -379068,13 +380197,13 @@ public static class AssemblyQuestLoader questStep21.ItemsToGather = list153; reference106 = questStep21; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span149[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span149[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj82.Steps = list149; reference104 = obj82; questRoot13.QuestSequence = list147; @@ -379084,16 +380213,16 @@ public static class AssemblyQuestLoader num = 1; List list154 = new List(num); CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index = 0; - span[index] = "liza"; + span154[index] = "liza"; questRoot14.Author = list154; index = 3; List list155 = new List(index); CollectionsMarshal.SetCount(list155, index); - span2 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span155[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -379101,13 +380230,13 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span156[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj83.Steps = list156; reference107 = obj83; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span155[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -379115,9 +380244,9 @@ public static class AssemblyQuestLoader num2 = 2; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span157[index2]; QuestStep obj85 = new QuestStep(EInteractionType.Interact, 1044048u, new Vector3(-347.70734f, 263.0844f, -463.73694f), 960) { Fly = true, @@ -379126,23 +380255,23 @@ public static class AssemblyQuestLoader index3 = 6; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span7 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num3 = 0; - span7[num3] = null; + span158[num3] = null; num3++; - span7[num3] = null; + span158[num3] = null; num3++; - span7[num3] = null; + span158[num3] = null; num3++; - span7[num3] = null; + span158[num3] = null; num3++; - span7[num3] = null; + span158[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span158[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj85.CompletionQuestVariablesFlags = list158; reference109 = obj85; index2++; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span157[index2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 1044049u, new Vector3(-376.21124f, 266.08542f, -551.90356f), 960) { Fly = true @@ -379150,25 +380279,25 @@ public static class AssemblyQuestLoader num3 = 6; List list159 = new List(num3); CollectionsMarshal.SetCount(list159, num3); - span7 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index3 = 0; - span7[index3] = null; + span159[index3] = null; index3++; - span7[index3] = null; + span159[index3] = null; index3++; - span7[index3] = null; + span159[index3] = null; index3++; - span7[index3] = null; + span159[index3] = null; index3++; - span7[index3] = null; + span159[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span159[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list159; reference110 = obj86; obj84.Steps = list157; reference108 = obj84; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span155[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -379176,15 +380305,15 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span160[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span160[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj87.Steps = list160; reference111 = obj87; questRoot14.QuestSequence = list155; @@ -379194,16 +380323,16 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "plogon_enjoyer"; + span161[index] = "plogon_enjoyer"; questRoot15.Author = list161; index = 3; List list162 = new List(index); CollectionsMarshal.SetCount(list162, index); - span2 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span162[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -379211,13 +380340,13 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span163[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj88.Steps = list163; reference112 = obj88; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span162[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -379225,28 +380354,28 @@ public static class AssemblyQuestLoader index2 = 4; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span164[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference114 = ref span164[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list165 = new List(index3); CollectionsMarshal.SetCount(list165, index3); - span5 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span165[num3] = EExtendedClassJob.Miner; questStep22.RequiredQuestAcceptedJob = list165; num3 = 1; List list166 = new List(num3); CollectionsMarshal.SetCount(list166, num3); - span6 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index3 = 0; - span6[index3] = new GatheredItem + span166[index3] = new GatheredItem { ItemId = 38285u, ItemCount = 3 @@ -379254,21 +380383,21 @@ public static class AssemblyQuestLoader questStep22.ItemsToGather = list166; reference114 = questStep22; num2++; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span164[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list167 = new List(index3); CollectionsMarshal.SetCount(list167, index3); - span5 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span167[num3] = EExtendedClassJob.Botanist; questStep23.RequiredQuestAcceptedJob = list167; num3 = 1; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span6 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index3 = 0; - span6[index3] = new GatheredItem + span168[index3] = new GatheredItem { ItemId = 38309u, ItemCount = 3 @@ -379276,7 +380405,7 @@ public static class AssemblyQuestLoader questStep23.ItemsToGather = list168; reference115 = questStep23; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044050u, new Vector3(472.03772f, 437.00162f, 336.6598f), 960) + span164[num2] = new QuestStep(EInteractionType.Interact, 1044050u, new Vector3(472.03772f, 437.00162f, 336.6598f), 960) { Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron @@ -379284,7 +380413,7 @@ public static class AssemblyQuestLoader obj89.Steps = list164; reference113 = obj89; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span162[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -379292,15 +380421,15 @@ public static class AssemblyQuestLoader num2 = 2; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span169[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj90.Steps = list169; reference116 = obj90; questRoot15.QuestSequence = list162; @@ -379310,16 +380439,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "plogon_enjoyer"; + span170[index] = "plogon_enjoyer"; questRoot16.Author = list170; index = 2; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span171[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -379327,13 +380456,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span172[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj91.Steps = list172; reference117 = obj91; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span171[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -379341,23 +380470,23 @@ public static class AssemblyQuestLoader num2 = 4; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - ref QuestStep reference119 = ref span3[index2]; + ref QuestStep reference119 = ref span173[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list174 = new List(index3); CollectionsMarshal.SetCount(list174, index3); - span5 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span174[num3] = EExtendedClassJob.Miner; questStep24.RequiredQuestAcceptedJob = list174; num3 = 1; List list175 = new List(num3); CollectionsMarshal.SetCount(list175, num3); - span6 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index3 = 0; - span6[index3] = new GatheredItem + span175[index3] = new GatheredItem { ItemId = 38286u, ItemCount = 3 @@ -379365,21 +380494,21 @@ public static class AssemblyQuestLoader questStep24.ItemsToGather = list175; reference119 = questStep24; index2++; - ref QuestStep reference120 = ref span3[index2]; + ref QuestStep reference120 = ref span173[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list176 = new List(index3); CollectionsMarshal.SetCount(list176, index3); - span5 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span176[num3] = EExtendedClassJob.Botanist; questStep25.RequiredQuestAcceptedJob = list176; num3 = 1; List list177 = new List(num3); CollectionsMarshal.SetCount(list177, num3); - span6 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index3 = 0; - span6[index3] = new GatheredItem + span177[index3] = new GatheredItem { ItemId = 38310u, ItemCount = 3 @@ -379387,14 +380516,14 @@ public static class AssemblyQuestLoader questStep25.ItemsToGather = list177; reference120 = questStep25; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span173[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span173[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj92.Steps = list173; reference118 = obj92; questRoot16.QuestSequence = list171; @@ -379404,16 +380533,16 @@ public static class AssemblyQuestLoader num = 1; List list178 = new List(num); CollectionsMarshal.SetCount(list178, num); - span = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index = 0; - span[index] = "plogon_enjoyer"; + span178[index] = "plogon_enjoyer"; questRoot17.Author = list178; index = 3; List list179 = new List(index); CollectionsMarshal.SetCount(list179, index); - span2 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span179[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -379421,13 +380550,13 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span180[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj93.Steps = list180; reference121 = obj93; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span179[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -379435,9 +380564,9 @@ public static class AssemblyQuestLoader num2 = 6; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span181[index2]; QuestStep obj95 = new QuestStep(EInteractionType.Interact, 1044051u, new Vector3(-543.20593f, 72.39467f, 298.146f), 960) { Fly = true, @@ -379453,30 +380582,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list182 = new List>(index3); CollectionsMarshal.SetCount(list182, index3); - span8 = CollectionsMarshal.AsSpan(list182); + Span> span182 = CollectionsMarshal.AsSpan(list182); num3 = 0; - span8[num3] = null; + span182[num3] = null; num3++; - span8[num3] = null; + span182[num3] = null; num3++; - span8[num3] = null; + span182[num3] = null; num3++; - ref List reference124 = ref span8[num3]; + ref List reference124 = ref span182[num3]; num5 = 1; List list183 = new List(num5); CollectionsMarshal.SetCount(list183, num5); - span7 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span183[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); reference124 = list183; num3++; - span8[num3] = null; + span182[num3] = null; num3++; - span8[num3] = null; + span182[num3] = null; obj95.RequiredQuestVariables = list182; reference123 = obj95; index2++; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span181[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1044052u, new Vector3(-110.27698f, 53.589848f, 538.41455f), 960) { Fly = true @@ -379484,30 +380613,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list184 = new List>(num3); CollectionsMarshal.SetCount(list184, num3); - span8 = CollectionsMarshal.AsSpan(list184); + Span> span184 = CollectionsMarshal.AsSpan(list184); index3 = 0; - span8[index3] = null; + span184[index3] = null; index3++; - span8[index3] = null; + span184[index3] = null; index3++; - span8[index3] = null; + span184[index3] = null; index3++; - ref List reference126 = ref span8[index3]; + ref List reference126 = ref span184[index3]; num4 = 1; List list185 = new List(num4); CollectionsMarshal.SetCount(list185, num4); - span7 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num5 = 0; - span7[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span185[num5] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); reference126 = list185; index3++; - span8[index3] = null; + span184[index3] = null; index3++; - span8[index3] = null; + span184[index3] = null; obj96.RequiredQuestVariables = list184; reference125 = obj96; index2++; - ref QuestStep reference127 = ref span3[index2]; + ref QuestStep reference127 = ref span181[index2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1044054u, new Vector3(83.69568f, 269.0921f, -483.0854f), 960) { Fly = true, @@ -379523,30 +380652,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list186 = new List>(index3); CollectionsMarshal.SetCount(list186, index3); - span8 = CollectionsMarshal.AsSpan(list186); + Span> span186 = CollectionsMarshal.AsSpan(list186); num3 = 0; - span8[num3] = null; + span186[num3] = null; num3++; - span8[num3] = null; + span186[num3] = null; num3++; - span8[num3] = null; + span186[num3] = null; num3++; - ref List reference128 = ref span8[num3]; + ref List reference128 = ref span186[num3]; num5 = 1; List list187 = new List(num5); CollectionsMarshal.SetCount(list187, num5); - span7 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span187[num4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference128 = list187; num3++; - span8[num3] = null; + span186[num3] = null; num3++; - span8[num3] = null; + span186[num3] = null; obj97.RequiredQuestVariables = list186; reference127 = obj97; index2++; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span181[index2]; QuestStep obj98 = new QuestStep(EInteractionType.Interact, 1044053u, new Vector3(-225.66571f, 271.7499f, -308.6748f), 960) { Fly = true @@ -379554,30 +380683,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list188 = new List>(num3); CollectionsMarshal.SetCount(list188, num3); - span8 = CollectionsMarshal.AsSpan(list188); + Span> span188 = CollectionsMarshal.AsSpan(list188); index3 = 0; - span8[index3] = null; + span188[index3] = null; index3++; - span8[index3] = null; + span188[index3] = null; index3++; - span8[index3] = null; + span188[index3] = null; index3++; - ref List reference130 = ref span8[index3]; + ref List reference130 = ref span188[index3]; num4 = 1; List list189 = new List(num4); CollectionsMarshal.SetCount(list189, num4); - span7 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num5 = 0; - span7[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span189[num5] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference130 = list189; index3++; - span8[index3] = null; + span188[index3] = null; index3++; - span8[index3] = null; + span188[index3] = null; obj98.RequiredQuestVariables = list188; reference129 = obj98; index2++; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span181[index2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 1044056u, new Vector3(582.7573f, 441.71567f, 427.9392f), 960) { Fly = true, @@ -379593,30 +380722,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list190 = new List>(index3); CollectionsMarshal.SetCount(list190, index3); - span8 = CollectionsMarshal.AsSpan(list190); + Span> span190 = CollectionsMarshal.AsSpan(list190); num3 = 0; - span8[num3] = null; + span190[num3] = null; num3++; - span8[num3] = null; + span190[num3] = null; num3++; - span8[num3] = null; + span190[num3] = null; num3++; - ref List reference132 = ref span8[num3]; + ref List reference132 = ref span190[num3]; num5 = 1; List list191 = new List(num5); CollectionsMarshal.SetCount(list191, num5); - span7 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span191[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference132 = list191; num3++; - span8[num3] = null; + span190[num3] = null; num3++; - span8[num3] = null; + span190[num3] = null; obj99.RequiredQuestVariables = list190; reference131 = obj99; index2++; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span181[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1044055u, new Vector3(636.59106f, 438.6276f, 271.5343f), 960) { Fly = true @@ -379624,32 +380753,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list192 = new List>(num3); CollectionsMarshal.SetCount(list192, num3); - span8 = CollectionsMarshal.AsSpan(list192); + Span> span192 = CollectionsMarshal.AsSpan(list192); index3 = 0; - span8[index3] = null; + span192[index3] = null; index3++; - span8[index3] = null; + span192[index3] = null; index3++; - span8[index3] = null; + span192[index3] = null; index3++; - ref List reference134 = ref span8[index3]; + ref List reference134 = ref span192[index3]; num4 = 1; List list193 = new List(num4); CollectionsMarshal.SetCount(list193, num4); - span7 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num5 = 0; - span7[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span193[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference134 = list193; index3++; - span8[index3] = null; + span192[index3] = null; index3++; - span8[index3] = null; + span192[index3] = null; obj100.RequiredQuestVariables = list192; reference133 = obj100; obj94.Steps = list181; reference122 = obj94; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span179[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -379657,16 +380786,16 @@ public static class AssemblyQuestLoader index2 = 2; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span194[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span194[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj101.Steps = list194; reference135 = obj101; questRoot17.QuestSequence = list179; @@ -379676,16 +380805,16 @@ public static class AssemblyQuestLoader num = 1; List list195 = new List(num); CollectionsMarshal.SetCount(list195, num); - span = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index = 0; - span[index] = "plogon_enjoyer"; + span195[index] = "plogon_enjoyer"; questRoot18.Author = list195; index = 3; List list196 = new List(index); CollectionsMarshal.SetCount(list196, index); - span2 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span196[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -379693,13 +380822,13 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span197[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj102.Steps = list197; reference136 = obj102; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span196[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -379707,28 +380836,28 @@ public static class AssemblyQuestLoader index2 = 4; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span198[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; num2++; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span198[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list199 = new List(index3); CollectionsMarshal.SetCount(list199, index3); - span5 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span199[num3] = EExtendedClassJob.Miner; questStep26.RequiredQuestAcceptedJob = list199; num3 = 1; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span6 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index3 = 0; - span6[index3] = new GatheredItem + span200[index3] = new GatheredItem { ItemId = 38287u, ItemCount = 3 @@ -379736,21 +380865,21 @@ public static class AssemblyQuestLoader questStep26.ItemsToGather = list200; reference138 = questStep26; num2++; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span198[num2]; QuestStep questStep27 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span5 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span201[num3] = EExtendedClassJob.Botanist; questStep27.RequiredQuestAcceptedJob = list201; num3 = 1; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span6 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span6[index3] = new GatheredItem + span202[index3] = new GatheredItem { ItemId = 38311u, ItemCount = 3 @@ -379758,7 +380887,7 @@ public static class AssemblyQuestLoader questStep27.ItemsToGather = list202; reference139 = questStep27; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044057u, new Vector3(490.2876f, 436.9998f, 312.3064f), 960) + span198[num2] = new QuestStep(EInteractionType.Interact, 1044057u, new Vector3(490.2876f, 436.9998f, 312.3064f), 960) { Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron @@ -379766,7 +380895,7 @@ public static class AssemblyQuestLoader obj103.Steps = list198; reference137 = obj103; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span196[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -379774,15 +380903,15 @@ public static class AssemblyQuestLoader num2 = 2; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span203[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) + span203[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) { Mount = true }; @@ -379795,16 +380924,16 @@ public static class AssemblyQuestLoader num = 1; List list204 = new List(num); CollectionsMarshal.SetCount(list204, num); - span = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index = 0; - span[index] = "pot0to"; + span204[index] = "pot0to"; questRoot19.Author = list204; index = 3; List list205 = new List(index); CollectionsMarshal.SetCount(list205, index); - span2 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span205[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -379812,13 +380941,13 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span206[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj105.Steps = list206; reference141 = obj105; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span205[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -379826,28 +380955,28 @@ public static class AssemblyQuestLoader num2 = 6; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span207[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; index2++; - ref QuestStep reference143 = ref span3[index2]; + ref QuestStep reference143 = ref span207[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span208[num3] = EExtendedClassJob.Miner; questStep28.RequiredQuestAcceptedJob = list208; num3 = 1; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span6 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span6[index3] = new GatheredItem + span209[index3] = new GatheredItem { ItemId = 38288u, ItemCount = 3 @@ -379855,21 +380984,21 @@ public static class AssemblyQuestLoader questStep28.ItemsToGather = list209; reference143 = questStep28; index2++; - ref QuestStep reference144 = ref span3[index2]; + ref QuestStep reference144 = ref span207[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span210[num3] = EExtendedClassJob.Botanist; questStep29.RequiredQuestAcceptedJob = list210; num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span6 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span6[index3] = new GatheredItem + span211[index3] = new GatheredItem { ItemId = 38312u, ItemCount = 3 @@ -379877,22 +381006,22 @@ public static class AssemblyQuestLoader questStep29.ItemsToGather = list211; reference144 = questStep29; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span207[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span207[index2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043936u, new Vector3(194.56775f, 567.4998f, 250.93457f), 960); + span207[index2] = new QuestStep(EInteractionType.Interact, 1043936u, new Vector3(194.56775f, 567.4998f, 250.93457f), 960); obj106.Steps = list207; reference142 = obj106; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span205[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -379900,14 +381029,14 @@ public static class AssemblyQuestLoader index2 = 2; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) + span212[num2] = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { TargetTerritoryId = (ushort)960 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span212[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj107.Steps = list212; reference145 = obj107; questRoot19.QuestSequence = list205; @@ -379917,16 +381046,16 @@ public static class AssemblyQuestLoader num = 1; List list213 = new List(num); CollectionsMarshal.SetCount(list213, num); - span = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "plogon_enjoyer"; + span213[index] = "plogon_enjoyer"; questRoot20.Author = list213; index = 3; List list214 = new List(index); CollectionsMarshal.SetCount(list214, index); - span2 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span214[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -379934,13 +381063,13 @@ public static class AssemblyQuestLoader num2 = 1; List list215 = new List(num2); CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span215[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj108.Steps = list215; reference146 = obj108; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span214[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -379948,9 +381077,9 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1044058u, new Vector3(371.9386f, 288.95316f, -627.7409f), 960) + span216[num2] = new QuestStep(EInteractionType.UseItem, 1044058u, new Vector3(371.9386f, 288.95316f, -627.7409f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa, @@ -379959,7 +381088,7 @@ public static class AssemblyQuestLoader obj109.Steps = list216; reference147 = obj109; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span214[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -379967,16 +381096,16 @@ public static class AssemblyQuestLoader num2 = 2; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span217[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) + span217[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) { Fly = true }; @@ -379989,16 +381118,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot21.Author = list218; index = 4; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span219[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -380006,13 +381135,13 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span220[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj111.Steps = list220; reference149 = obj111; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span219[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -380020,18 +381149,18 @@ public static class AssemblyQuestLoader num2 = 2; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span221[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044059u, new Vector3(-15.304871f, 494.9991f, -68.16211f), 1073); + span221[index2] = new QuestStep(EInteractionType.Interact, 1044059u, new Vector3(-15.304871f, 494.9991f, -68.16211f), 1073); obj112.Steps = list221; reference150 = obj112; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span219[num]; QuestSequence obj113 = new QuestSequence { Sequence = 2 @@ -380039,23 +381168,23 @@ public static class AssemblyQuestLoader index2 = 3; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span222[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list223 = new List(index3); CollectionsMarshal.SetCount(list223, index3); - span5 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span223[num3] = EExtendedClassJob.Miner; questStep30.RequiredQuestAcceptedJob = list223; num3 = 1; List list224 = new List(num3); CollectionsMarshal.SetCount(list224, num3); - span6 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index3 = 0; - span6[index3] = new GatheredItem + span224[index3] = new GatheredItem { ItemId = 38289u, ItemCount = 3 @@ -380063,21 +381192,21 @@ public static class AssemblyQuestLoader questStep30.ItemsToGather = list224; reference152 = questStep30; num2++; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span222[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list225 = new List(index3); CollectionsMarshal.SetCount(list225, index3); - span5 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span225[num3] = EExtendedClassJob.Botanist; questStep31.RequiredQuestAcceptedJob = list225; num3 = 1; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span6 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index3 = 0; - span6[index3] = new GatheredItem + span226[index3] = new GatheredItem { ItemId = 38313u, ItemCount = 3 @@ -380085,11 +381214,11 @@ public static class AssemblyQuestLoader questStep31.ItemsToGather = list226; reference153 = questStep31; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044059u, new Vector3(-15.304871f, 494.9991f, -68.16211f), 1073); + span222[num2] = new QuestStep(EInteractionType.Interact, 1044059u, new Vector3(-15.304871f, 494.9991f, -68.16211f), 1073); obj113.Steps = list222; reference151 = obj113; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span219[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -380097,14 +381226,14 @@ public static class AssemblyQuestLoader num2 = 2; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) + span227[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span227[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj114.Steps = list227; reference154 = obj114; questRoot21.QuestSequence = list219; @@ -380114,16 +381243,16 @@ public static class AssemblyQuestLoader num = 1; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "liza"; + span228[index] = "liza"; questRoot22.Author = list228; index = 4; List list229 = new List(index); CollectionsMarshal.SetCount(list229, index); - span2 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span229[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -380131,13 +381260,13 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span230[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj115.Steps = list230; reference155 = obj115; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span229[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -380145,16 +381274,16 @@ public static class AssemblyQuestLoader num2 = 1; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044060u, new Vector3(57.75537f, 269.00012f, -674.49457f), 960) + span231[index2] = new QuestStep(EInteractionType.Interact, 1044060u, new Vector3(57.75537f, 269.00012f, -674.49457f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa }; obj116.Steps = list231; reference156 = obj116; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span229[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -380162,9 +381291,9 @@ public static class AssemblyQuestLoader index2 = 2; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span232[num2]; QuestStep obj118 = new QuestStep(EInteractionType.Action, 1044063u, new Vector3(-193.53015f, 269.23087f, -315.63293f), 960) { Fly = true, @@ -380173,23 +381302,23 @@ public static class AssemblyQuestLoader index3 = 6; List list233 = new List(index3); CollectionsMarshal.SetCount(list233, index3); - span7 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = null; + span233[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span233[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj118.CompletionQuestVariablesFlags = list233; reference158 = obj118; num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span232[num2]; QuestStep obj119 = new QuestStep(EInteractionType.Action, 1044062u, new Vector3(-213.42798f, 268.01166f, -299.5194f), 960) { Fly = true, @@ -380198,25 +381327,25 @@ public static class AssemblyQuestLoader num3 = 6; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span7 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index3 = 0; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = null; + span234[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span234[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj119.CompletionQuestVariablesFlags = list234; reference159 = obj119; obj117.Steps = list232; reference157 = obj117; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span229[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -380224,15 +381353,15 @@ public static class AssemblyQuestLoader num2 = 2; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span235[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span235[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj120.Steps = list235; reference160 = obj120; questRoot22.QuestSequence = list229; @@ -380242,16 +381371,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "liza"; + span236[index] = "liza"; questRoot23.Author = list236; index = 3; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span237[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -380259,13 +381388,13 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span238[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj121.Steps = list238; reference161 = obj121; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span237[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -380273,23 +381402,23 @@ public static class AssemblyQuestLoader num2 = 3; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span239[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list240 = new List(index3); CollectionsMarshal.SetCount(list240, index3); - span5 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span240[num3] = EExtendedClassJob.Miner; questStep32.RequiredQuestAcceptedJob = list240; num3 = 1; List list241 = new List(num3); CollectionsMarshal.SetCount(list241, num3); - span6 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index3 = 0; - span6[index3] = new GatheredItem + span241[index3] = new GatheredItem { ItemId = 38290u, ItemCount = 3 @@ -380297,21 +381426,21 @@ public static class AssemblyQuestLoader questStep32.ItemsToGather = list241; reference163 = questStep32; index2++; - ref QuestStep reference164 = ref span3[index2]; + ref QuestStep reference164 = ref span239[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list242 = new List(index3); CollectionsMarshal.SetCount(list242, index3); - span5 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span242[num3] = EExtendedClassJob.Botanist; questStep33.RequiredQuestAcceptedJob = list242; num3 = 1; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span6 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index3 = 0; - span6[index3] = new GatheredItem + span243[index3] = new GatheredItem { ItemId = 38314u, ItemCount = 3 @@ -380319,7 +381448,7 @@ public static class AssemblyQuestLoader questStep33.ItemsToGather = list243; reference164 = questStep33; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044064u, new Vector3(86.503296f, 269.08234f, -515.0683f), 960) + span239[index2] = new QuestStep(EInteractionType.Interact, 1044064u, new Vector3(86.503296f, 269.08234f, -515.0683f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa @@ -380327,7 +381456,7 @@ public static class AssemblyQuestLoader obj122.Steps = list239; reference162 = obj122; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span237[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -380335,15 +381464,15 @@ public static class AssemblyQuestLoader index2 = 2; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span244[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span244[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj123.Steps = list244; reference165 = obj123; questRoot23.QuestSequence = list237; @@ -380353,16 +381482,16 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "plogon_enjoyer"; + span245[index] = "plogon_enjoyer"; questRoot24.Author = list245; index = 3; List list246 = new List(index); CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span246[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -380370,13 +381499,13 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span247[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj124.Steps = list247; reference166 = obj124; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span246[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -380384,28 +381513,28 @@ public static class AssemblyQuestLoader index2 = 4; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span248[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; num2++; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span248[num2]; QuestStep questStep34 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list249 = new List(index3); CollectionsMarshal.SetCount(list249, index3); - span5 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span249[num3] = EExtendedClassJob.Miner; questStep34.RequiredQuestAcceptedJob = list249; num3 = 1; List list250 = new List(num3); CollectionsMarshal.SetCount(list250, num3); - span6 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index3 = 0; - span6[index3] = new GatheredItem + span250[index3] = new GatheredItem { ItemId = 38291u, ItemCount = 3 @@ -380413,21 +381542,21 @@ public static class AssemblyQuestLoader questStep34.ItemsToGather = list250; reference168 = questStep34; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span248[num2]; QuestStep questStep35 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list251 = new List(index3); CollectionsMarshal.SetCount(list251, index3); - span5 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span251[num3] = EExtendedClassJob.Botanist; questStep35.RequiredQuestAcceptedJob = list251; num3 = 1; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span6 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index3 = 0; - span6[index3] = new GatheredItem + span252[index3] = new GatheredItem { ItemId = 38315u, ItemCount = 3 @@ -380435,14 +381564,14 @@ public static class AssemblyQuestLoader questStep35.ItemsToGather = list252; reference169 = questStep35; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044065u, new Vector3(478.9348f, 437.0016f, 340.505f), 960) + span248[num2] = new QuestStep(EInteractionType.Interact, 1044065u, new Vector3(478.9348f, 437.0016f, 340.505f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; obj125.Steps = list248; reference167 = obj125; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span246[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -380450,15 +381579,15 @@ public static class AssemblyQuestLoader num2 = 2; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span253[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span253[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj126.Steps = list253; reference170 = obj126; questRoot24.QuestSequence = list246; @@ -380468,16 +381597,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "plogon_enjoyer"; + span254[index] = "plogon_enjoyer"; questRoot25.Author = list254; index = 4; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span255[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -380485,13 +381614,13 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span256[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj127.Steps = list256; reference171 = obj127; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span255[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -380499,22 +381628,22 @@ public static class AssemblyQuestLoader num2 = 2; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013073u, new Vector3(334.37085f, 483.17688f, 158.28174f), 960) + span257[index2] = new QuestStep(EInteractionType.Interact, 2013073u, new Vector3(334.37085f, 483.17688f, 158.28174f), 960) { TargetTerritoryId = (ushort)960, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044066u, new Vector3(493.58362f, 436.99985f, 317.09766f), 960) + span257[index2] = new QuestStep(EInteractionType.Interact, 1044066u, new Vector3(493.58362f, 436.99985f, 317.09766f), 960) { Fly = true }; obj128.Steps = list257; reference172 = obj128; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span255[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -380522,15 +381651,15 @@ public static class AssemblyQuestLoader index2 = 2; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1044068u, new Vector3(638.5748f, 438.6276f, 260.3341f), 960) + span258[num2] = new QuestStep(EInteractionType.Action, 1044068u, new Vector3(638.5748f, 438.6276f, 260.3341f), 960) { Fly = true, Action = EAction.ElectrixFlux }; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 1044069u, new Vector3(668.0552f, 440.4633f, 360.79956f), 960) + span258[num2] = new QuestStep(EInteractionType.Action, 1044069u, new Vector3(668.0552f, 440.4633f, 360.79956f), 960) { Fly = true, Action = EAction.ElectrixFlux @@ -380538,7 +381667,7 @@ public static class AssemblyQuestLoader obj129.Steps = list258; reference173 = obj129; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span255[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -380546,16 +381675,16 @@ public static class AssemblyQuestLoader num2 = 2; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span259[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) + span259[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) { Mount = true }; @@ -380568,16 +381697,16 @@ public static class AssemblyQuestLoader num = 1; List list260 = new List(num); CollectionsMarshal.SetCount(list260, num); - span = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index = 0; - span[index] = "plogon_enjoyer"; + span260[index] = "plogon_enjoyer"; questRoot26.Author = list260; index = 3; List list261 = new List(index); CollectionsMarshal.SetCount(list261, index); - span2 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span261[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -380585,13 +381714,13 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span262[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj131.Steps = list262; reference175 = obj131; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span261[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -380599,28 +381728,28 @@ public static class AssemblyQuestLoader num2 = 4; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.4821f, 143.1448f), 960) + span263[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.4821f, 143.1448f), 960) { TargetTerritoryId = (ushort)1073 }; index2++; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span263[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list264 = new List(index3); CollectionsMarshal.SetCount(list264, index3); - span5 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span264[num3] = EExtendedClassJob.Miner; questStep36.RequiredQuestAcceptedJob = list264; num3 = 1; List list265 = new List(num3); CollectionsMarshal.SetCount(list265, num3); - span6 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index3 = 0; - span6[index3] = new GatheredItem + span265[index3] = new GatheredItem { ItemId = 38292u, ItemCount = 3 @@ -380628,21 +381757,21 @@ public static class AssemblyQuestLoader questStep36.ItemsToGather = list265; reference177 = questStep36; index2++; - ref QuestStep reference178 = ref span3[index2]; + ref QuestStep reference178 = ref span263[index2]; QuestStep questStep37 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list266 = new List(index3); CollectionsMarshal.SetCount(list266, index3); - span5 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span266[num3] = EExtendedClassJob.Botanist; questStep37.RequiredQuestAcceptedJob = list266; num3 = 1; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span6 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index3 = 0; - span6[index3] = new GatheredItem + span267[index3] = new GatheredItem { ItemId = 38316u, ItemCount = 3 @@ -380650,7 +381779,7 @@ public static class AssemblyQuestLoader questStep37.ItemsToGather = list267; reference178 = questStep37; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044070u, new Vector3(132.34143f, 269.00006f, -654.6273f), 960) + span263[index2] = new QuestStep(EInteractionType.Interact, 1044070u, new Vector3(132.34143f, 269.00006f, -654.6273f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa @@ -380658,7 +381787,7 @@ public static class AssemblyQuestLoader obj132.Steps = list263; reference176 = obj132; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span261[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -380666,16 +381795,16 @@ public static class AssemblyQuestLoader index2 = 2; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span268[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) + span268[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) { Mount = true }; @@ -380688,16 +381817,16 @@ public static class AssemblyQuestLoader num = 1; List list269 = new List(num); CollectionsMarshal.SetCount(list269, num); - span = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index = 0; - span[index] = "plogon_enjoyer"; + span269[index] = "plogon_enjoyer"; questRoot27.Author = list269; index = 3; List list270 = new List(index); CollectionsMarshal.SetCount(list270, index); - span2 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span270[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -380705,13 +381834,13 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span271[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj134.Steps = list271; reference180 = obj134; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span270[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -380719,28 +381848,28 @@ public static class AssemblyQuestLoader index2 = 6; List list272 = new List(index2); CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.4821f, 143.1448f), 960) + span272[num2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.4821f, 143.1448f), 960) { TargetTerritoryId = (ushort)1073 }; num2++; - ref QuestStep reference182 = ref span3[num2]; + ref QuestStep reference182 = ref span272[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list273 = new List(index3); CollectionsMarshal.SetCount(list273, index3); - span5 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span273[num3] = EExtendedClassJob.Miner; questStep38.RequiredQuestAcceptedJob = list273; num3 = 1; List list274 = new List(num3); CollectionsMarshal.SetCount(list274, num3); - span6 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index3 = 0; - span6[index3] = new GatheredItem + span274[index3] = new GatheredItem { ItemId = 38293u, ItemCount = 3 @@ -380748,21 +381877,21 @@ public static class AssemblyQuestLoader questStep38.ItemsToGather = list274; reference182 = questStep38; num2++; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span272[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list275 = new List(index3); CollectionsMarshal.SetCount(list275, index3); - span5 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span275[num3] = EExtendedClassJob.Botanist; questStep39.RequiredQuestAcceptedJob = list275; num3 = 1; List list276 = new List(num3); CollectionsMarshal.SetCount(list276, num3); - span6 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index3 = 0; - span6[index3] = new GatheredItem + span276[index3] = new GatheredItem { ItemId = 38317u, ItemCount = 3 @@ -380770,28 +381899,28 @@ public static class AssemblyQuestLoader questStep39.ItemsToGather = list276; reference183 = questStep39; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span272[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span272[num2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960, Mount = true, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043936u, new Vector3(194.56775f, 567.4998f, 250.93457f), 960) + span272[num2] = new QuestStep(EInteractionType.Interact, 1043936u, new Vector3(194.56775f, 567.4998f, 250.93457f), 960) { Fly = true }; obj135.Steps = list272; reference181 = obj135; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span270[num]; QuestSequence obj136 = new QuestSequence { Sequence = byte.MaxValue @@ -380799,15 +381928,15 @@ public static class AssemblyQuestLoader num2 = 2; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) + span277[index2] = new QuestStep(EInteractionType.Interact, 1043864u, new Vector3(244.83093f, 564.8203f, 261.76843f), 960) { TargetTerritoryId = (ushort)960, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) + span277[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960) { Fly = true }; @@ -380820,16 +381949,16 @@ public static class AssemblyQuestLoader num = 1; List list278 = new List(num); CollectionsMarshal.SetCount(list278, num); - span = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index = 0; - span[index] = "liza"; + span278[index] = "liza"; questRoot28.Author = list278; index = 3; List list279 = new List(index); CollectionsMarshal.SetCount(list279, index); - span2 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num = 0; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span279[num]; QuestSequence obj137 = new QuestSequence { Sequence = 0 @@ -380837,13 +381966,13 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span280[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj137.Steps = list280; reference185 = obj137; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span279[num]; QuestSequence obj138 = new QuestSequence { Sequence = 1 @@ -380851,23 +381980,23 @@ public static class AssemblyQuestLoader num2 = 3; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span281[index2]; QuestStep questStep40 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list282 = new List(index3); CollectionsMarshal.SetCount(list282, index3); - span5 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span282[num3] = EExtendedClassJob.Miner; questStep40.RequiredQuestAcceptedJob = list282; num3 = 1; List list283 = new List(num3); CollectionsMarshal.SetCount(list283, num3); - span6 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index3 = 0; - span6[index3] = new GatheredItem + span283[index3] = new GatheredItem { ItemId = 38294u, ItemCount = 3 @@ -380875,21 +382004,21 @@ public static class AssemblyQuestLoader questStep40.ItemsToGather = list283; reference187 = questStep40; index2++; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span281[index2]; QuestStep questStep41 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list284 = new List(index3); CollectionsMarshal.SetCount(list284, index3); - span5 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span284[num3] = EExtendedClassJob.Botanist; questStep41.RequiredQuestAcceptedJob = list284; num3 = 1; List list285 = new List(num3); CollectionsMarshal.SetCount(list285, num3); - span6 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index3 = 0; - span6[index3] = new GatheredItem + span285[index3] = new GatheredItem { ItemId = 38318u, ItemCount = 3 @@ -380897,7 +382026,7 @@ public static class AssemblyQuestLoader questStep41.ItemsToGather = list285; reference188 = questStep41; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044071u, new Vector3(46.066895f, 268.99976f, -584.77155f), 960) + span281[index2] = new QuestStep(EInteractionType.Interact, 1044071u, new Vector3(46.066895f, 268.99976f, -584.77155f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleAbodeOfTheEa @@ -380905,7 +382034,7 @@ public static class AssemblyQuestLoader obj138.Steps = list281; reference186 = obj138; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span279[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -380913,15 +382042,15 @@ public static class AssemblyQuestLoader index2 = 2; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span286[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span286[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj139.Steps = list286; reference189 = obj139; questRoot28.QuestSequence = list279; @@ -380931,16 +382060,16 @@ public static class AssemblyQuestLoader num = 1; List list287 = new List(num); CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "liza"; + span287[index] = "liza"; questRoot29.Author = list287; index = 4; List list288 = new List(index); CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span288[num]; QuestSequence obj140 = new QuestSequence { Sequence = 0 @@ -380948,13 +382077,13 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span289[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj140.Steps = list289; reference190 = obj140; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span288[num]; QuestSequence obj141 = new QuestSequence { Sequence = 1 @@ -380962,16 +382091,16 @@ public static class AssemblyQuestLoader index2 = 1; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044072u, new Vector3(-541.9547f, 74.3691f, 208.39233f), 960) + span290[num2] = new QuestStep(EInteractionType.Interact, 1044072u, new Vector3(-541.9547f, 74.3691f, 208.39233f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra }; obj141.Steps = list290; reference191 = obj141; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span288[num]; QuestSequence obj142 = new QuestSequence { Sequence = 2 @@ -380979,9 +382108,9 @@ public static class AssemblyQuestLoader num2 = 2; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span291[index2]; QuestStep obj143 = new QuestStep(EInteractionType.Action, 2013132u, new Vector3(-327.04663f, 88.48706f, 293.04944f), 960) { Fly = true, @@ -380990,23 +382119,23 @@ public static class AssemblyQuestLoader index3 = 6; List list292 = new List(index3); CollectionsMarshal.SetCount(list292, index3); - span7 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num3 = 0; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = null; + span292[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span292[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj143.CompletionQuestVariablesFlags = list292; reference193 = obj143; index2++; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span291[index2]; QuestStep obj144 = new QuestStep(EInteractionType.Action, 2013131u, new Vector3(-324.8493f, 88.05969f, 269.79468f), 960) { Fly = true, @@ -381015,25 +382144,25 @@ public static class AssemblyQuestLoader num3 = 6; List list293 = new List(num3); CollectionsMarshal.SetCount(list293, num3); - span7 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index3 = 0; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = null; + span293[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span293[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj144.CompletionQuestVariablesFlags = list293; reference194 = obj144; obj142.Steps = list291; reference192 = obj142; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span288[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -381041,15 +382170,15 @@ public static class AssemblyQuestLoader index2 = 2; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span294[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span294[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj145.Steps = list294; reference195 = obj145; questRoot29.QuestSequence = list288; @@ -381059,16 +382188,16 @@ public static class AssemblyQuestLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "liza"; + span295[index] = "liza"; questRoot30.Author = list295; index = 3; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span296[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -381076,13 +382205,13 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span297[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj146.Steps = list297; reference196 = obj146; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span296[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -381090,23 +382219,23 @@ public static class AssemblyQuestLoader index2 = 3; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - ref QuestStep reference198 = ref span3[num2]; + ref QuestStep reference198 = ref span298[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list299 = new List(index3); CollectionsMarshal.SetCount(list299, index3); - span5 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span299[num3] = EExtendedClassJob.Miner; questStep42.RequiredQuestAcceptedJob = list299; num3 = 1; List list300 = new List(num3); CollectionsMarshal.SetCount(list300, num3); - span6 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index3 = 0; - span6[index3] = new GatheredItem + span300[index3] = new GatheredItem { ItemId = 38295u, ItemCount = 3 @@ -381114,21 +382243,21 @@ public static class AssemblyQuestLoader questStep42.ItemsToGather = list300; reference198 = questStep42; num2++; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span298[num2]; QuestStep questStep43 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list301 = new List(index3); CollectionsMarshal.SetCount(list301, index3); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span301[num3] = EExtendedClassJob.Botanist; questStep43.RequiredQuestAcceptedJob = list301; num3 = 1; List list302 = new List(num3); CollectionsMarshal.SetCount(list302, num3); - span6 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index3 = 0; - span6[index3] = new GatheredItem + span302[index3] = new GatheredItem { ItemId = 38319u, ItemCount = 3 @@ -381136,14 +382265,14 @@ public static class AssemblyQuestLoader questStep43.ItemsToGather = list302; reference199 = questStep43; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044074u, new Vector3(-585.90063f, 75.22713f, 256.67188f), 960) + span298[num2] = new QuestStep(EInteractionType.Interact, 1044074u, new Vector3(-585.90063f, 75.22713f, 256.67188f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra }; obj147.Steps = list298; reference197 = obj147; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span296[num]; QuestSequence obj148 = new QuestSequence { Sequence = byte.MaxValue @@ -381151,15 +382280,15 @@ public static class AssemblyQuestLoader num2 = 2; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span303[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span303[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj148.Steps = list303; reference200 = obj148; questRoot30.QuestSequence = list296; @@ -381169,16 +382298,16 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "liza"; + span304[index] = "liza"; questRoot31.Author = list304; index = 4; List list305 = new List(index); CollectionsMarshal.SetCount(list305, index); - span2 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num = 0; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span305[num]; QuestSequence obj149 = new QuestSequence { Sequence = 0 @@ -381186,13 +382315,13 @@ public static class AssemblyQuestLoader index2 = 1; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span306[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj149.Steps = list306; reference201 = obj149; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span305[num]; QuestSequence obj150 = new QuestSequence { Sequence = 1 @@ -381200,18 +382329,18 @@ public static class AssemblyQuestLoader num2 = 2; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) + span307[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.48206f, 143.11438f), 960) { TargetTerritoryId = (ushort)1073 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044075u, new Vector3(-64.4389f, 493.32922f, -4.409851f), 1073); + span307[index2] = new QuestStep(EInteractionType.Interact, 1044075u, new Vector3(-64.4389f, 493.32922f, -4.409851f), 1073); obj150.Steps = list307; reference202 = obj150; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span305[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -381219,23 +382348,23 @@ public static class AssemblyQuestLoader index2 = 3; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span308[num2]; QuestStep questStep44 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list309 = new List(index3); CollectionsMarshal.SetCount(list309, index3); - span5 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span309[num3] = EExtendedClassJob.Miner; questStep44.RequiredQuestAcceptedJob = list309; num3 = 1; List list310 = new List(num3); CollectionsMarshal.SetCount(list310, num3); - span6 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index3 = 0; - span6[index3] = new GatheredItem + span310[index3] = new GatheredItem { ItemId = 38296u, ItemCount = 3 @@ -381243,21 +382372,21 @@ public static class AssemblyQuestLoader questStep44.ItemsToGather = list310; reference204 = questStep44; num2++; - ref QuestStep reference205 = ref span3[num2]; + ref QuestStep reference205 = ref span308[num2]; QuestStep questStep45 = new QuestStep(EInteractionType.Gather, null, null, 1073); index3 = 1; List list311 = new List(index3); CollectionsMarshal.SetCount(list311, index3); - span5 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span311[num3] = EExtendedClassJob.Botanist; questStep45.RequiredQuestAcceptedJob = list311; num3 = 1; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span6 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index3 = 0; - span6[index3] = new GatheredItem + span312[index3] = new GatheredItem { ItemId = 38320u, ItemCount = 3 @@ -381265,11 +382394,11 @@ public static class AssemblyQuestLoader questStep45.ItemsToGather = list312; reference205 = questStep45; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044075u, new Vector3(-64.4389f, 493.32922f, -4.409851f), 1073); + span308[num2] = new QuestStep(EInteractionType.Interact, 1044075u, new Vector3(-64.4389f, 493.32922f, -4.409851f), 1073); obj151.Steps = list308; reference203 = obj151; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span305[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -381277,14 +382406,14 @@ public static class AssemblyQuestLoader num2 = 2; List list313 = new List(num2); CollectionsMarshal.SetCount(list313, num2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) + span313[index2] = new QuestStep(EInteractionType.Interact, 1043421u, new Vector3(2.4261475f, 499.87805f, 46.036377f), 1073) { TargetTerritoryId = (ushort)960 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span313[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj152.Steps = list313; reference206 = obj152; questRoot31.QuestSequence = list305; @@ -381294,16 +382423,16 @@ public static class AssemblyQuestLoader num = 1; List list314 = new List(num); CollectionsMarshal.SetCount(list314, num); - span = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index = 0; - span[index] = "liza"; + span314[index] = "liza"; questRoot32.Author = list314; index = 3; List list315 = new List(index); CollectionsMarshal.SetCount(list315, index); - span2 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span315[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -381311,13 +382440,13 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span316[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj153.Steps = list316; reference207 = obj153; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span315[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -381325,23 +382454,23 @@ public static class AssemblyQuestLoader num2 = 3; List list317 = new List(num2); CollectionsMarshal.SetCount(list317, num2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span317[index2]; QuestStep questStep46 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list318 = new List(index3); CollectionsMarshal.SetCount(list318, index3); - span5 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span318[num3] = EExtendedClassJob.Miner; questStep46.RequiredQuestAcceptedJob = list318; num3 = 1; List list319 = new List(num3); CollectionsMarshal.SetCount(list319, num3); - span6 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index3 = 0; - span6[index3] = new GatheredItem + span319[index3] = new GatheredItem { ItemId = 38297u, ItemCount = 3 @@ -381349,21 +382478,21 @@ public static class AssemblyQuestLoader questStep46.ItemsToGather = list319; reference209 = questStep46; index2++; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span317[index2]; QuestStep questStep47 = new QuestStep(EInteractionType.Gather, null, null, 960); index3 = 1; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span320[num3] = EExtendedClassJob.Botanist; questStep47.RequiredQuestAcceptedJob = list320; num3 = 1; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span6 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span6[index3] = new GatheredItem + span321[index3] = new GatheredItem { ItemId = 38321u, ItemCount = 3 @@ -381371,7 +382500,7 @@ public static class AssemblyQuestLoader questStep47.ItemsToGather = list321; reference210 = questStep47; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044076u, new Vector3(-499.96188f, 77.00467f, 241.07727f), 960) + span317[index2] = new QuestStep(EInteractionType.Interact, 1044076u, new Vector3(-499.96188f, 77.00467f, 241.07727f), 960) { StopDistance = 9f, AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra @@ -381379,7 +382508,7 @@ public static class AssemblyQuestLoader obj154.Steps = list317; reference208 = obj154; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span315[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -381387,15 +382516,15 @@ public static class AssemblyQuestLoader index2 = 2; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span322[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span322[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj155.Steps = list322; reference211 = obj155; questRoot32.QuestSequence = list315; @@ -381405,16 +382534,16 @@ public static class AssemblyQuestLoader num = 1; List list323 = new List(num); CollectionsMarshal.SetCount(list323, num); - span = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index = 0; - span[index] = "liza"; + span323[index] = "liza"; questRoot33.Author = list323; index = 3; List list324 = new List(index); CollectionsMarshal.SetCount(list324, index); - span2 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span324[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -381422,13 +382551,13 @@ public static class AssemblyQuestLoader num2 = 1; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span325[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj156.Steps = list325; reference212 = obj156; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span324[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -381436,9 +382565,9 @@ public static class AssemblyQuestLoader index2 = 3; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span326[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Gather, null, null, 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra @@ -381446,16 +382575,16 @@ public static class AssemblyQuestLoader index3 = 1; List list327 = new List(index3); CollectionsMarshal.SetCount(list327, index3); - span5 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num3 = 0; - span5[num3] = EExtendedClassJob.Miner; + span327[num3] = EExtendedClassJob.Miner; obj158.RequiredQuestAcceptedJob = list327; num3 = 1; List list328 = new List(num3); CollectionsMarshal.SetCount(list328, num3); - span6 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index3 = 0; - span6[index3] = new GatheredItem + span328[index3] = new GatheredItem { ItemId = 38299u, ItemCount = 3 @@ -381463,7 +382592,7 @@ public static class AssemblyQuestLoader obj158.ItemsToGather = list328; reference214 = obj158; num2++; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span326[num2]; QuestStep obj159 = new QuestStep(EInteractionType.Gather, null, null, 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra @@ -381471,16 +382600,16 @@ public static class AssemblyQuestLoader index3 = 1; List list329 = new List(index3); CollectionsMarshal.SetCount(list329, index3); - span5 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num3 = 0; - span5[num3] = EExtendedClassJob.Botanist; + span329[num3] = EExtendedClassJob.Botanist; obj159.RequiredQuestAcceptedJob = list329; num3 = 1; List list330 = new List(num3); CollectionsMarshal.SetCount(list330, num3); - span6 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index3 = 0; - span6[index3] = new GatheredItem + span330[index3] = new GatheredItem { ItemId = 38323u, ItemCount = 3 @@ -381488,11 +382617,11 @@ public static class AssemblyQuestLoader obj159.ItemsToGather = list330; reference215 = obj159; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044081u, new Vector3(-503.99023f, 74.16917f, 261.82947f), 960); + span326[num2] = new QuestStep(EInteractionType.Interact, 1044081u, new Vector3(-503.99023f, 74.16917f, 261.82947f), 960); obj157.Steps = list326; reference213 = obj157; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span324[num]; QuestSequence obj160 = new QuestSequence { Sequence = byte.MaxValue @@ -381500,15 +382629,15 @@ public static class AssemblyQuestLoader num2 = 2; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span331[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span331[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj160.Steps = list331; reference216 = obj160; questRoot33.QuestSequence = list324; @@ -381518,16 +382647,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "liza"; + span332[index] = "liza"; questRoot34.Author = list332; index = 4; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span333[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -381535,13 +382664,13 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span334[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj161.Steps = list334; reference217 = obj161; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span333[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -381549,9 +382678,9 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span335[index2]; QuestStep obj163 = new QuestStep(EInteractionType.Interact, 1044078u, new Vector3(97.154175f, 269.09738f, -498.3139f), 960) { Fly = true, @@ -381560,9 +382689,9 @@ public static class AssemblyQuestLoader index3 = 1; List list336 = new List(index3); CollectionsMarshal.SetCount(list336, index3); - span4 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span4[num3] = new DialogueChoice + span336[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANOMI127_04633_Q1_000_000"), @@ -381573,7 +382702,7 @@ public static class AssemblyQuestLoader obj162.Steps = list335; reference218 = obj162; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span333[num]; QuestSequence obj164 = new QuestSequence { Sequence = 2 @@ -381581,16 +382710,16 @@ public static class AssemblyQuestLoader index2 = 1; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044079u, new Vector3(99.412476f, 269.09763f, -497.1237f), 960) + span337[num2] = new QuestStep(EInteractionType.Interact, 1044079u, new Vector3(99.412476f, 269.09763f, -497.1237f), 960) { StopDistance = 5f }; obj164.Steps = list337; reference220 = obj164; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span333[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -381598,15 +382727,15 @@ public static class AssemblyQuestLoader num2 = 2; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span338[index2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span338[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj165.Steps = list338; reference221 = obj165; questRoot34.QuestSequence = list333; @@ -381616,16 +382745,16 @@ public static class AssemblyQuestLoader num = 1; List list339 = new List(num); CollectionsMarshal.SetCount(list339, num); - span = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index = 0; - span[index] = "plogon_enjoyer"; + span339[index] = "plogon_enjoyer"; questRoot35.Author = list339; index = 3; List list340 = new List(index); CollectionsMarshal.SetCount(list340, index); - span2 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span340[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -381633,13 +382762,13 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span341[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj166.Steps = list341; reference222 = obj166; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span340[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -381647,28 +382776,28 @@ public static class AssemblyQuestLoader num2 = 4; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.4821f, 143.1448f), 960) + span342[index2] = new QuestStep(EInteractionType.Interact, 2013074u, new Vector3(304.3412f, 483.4821f, 143.1448f), 960) { TargetTerritoryId = (ushort)1073 }; index2++; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span342[index2]; QuestStep questStep48 = new QuestStep(EInteractionType.Gather, null, null, 1073); num3 = 1; List list343 = new List(num3); CollectionsMarshal.SetCount(list343, num3); - span5 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index3 = 0; - span5[index3] = EExtendedClassJob.Miner; + span343[index3] = EExtendedClassJob.Miner; questStep48.RequiredQuestAcceptedJob = list343; index3 = 1; List list344 = new List(index3); CollectionsMarshal.SetCount(list344, index3); - span6 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num3 = 0; - span6[num3] = new GatheredItem + span344[num3] = new GatheredItem { ItemId = 38298u, ItemCount = 3 @@ -381676,21 +382805,21 @@ public static class AssemblyQuestLoader questStep48.ItemsToGather = list344; reference224 = questStep48; index2++; - ref QuestStep reference225 = ref span3[index2]; + ref QuestStep reference225 = ref span342[index2]; QuestStep questStep49 = new QuestStep(EInteractionType.Gather, null, null, 1073); num3 = 1; List list345 = new List(num3); CollectionsMarshal.SetCount(list345, num3); - span5 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index3 = 0; - span5[index3] = EExtendedClassJob.Botanist; + span345[index3] = EExtendedClassJob.Botanist; questStep49.RequiredQuestAcceptedJob = list345; index3 = 1; List list346 = new List(index3); CollectionsMarshal.SetCount(list346, index3); - span6 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num3 = 0; - span6[num3] = new GatheredItem + span346[num3] = new GatheredItem { ItemId = 38322u, ItemCount = 3 @@ -381698,14 +382827,14 @@ public static class AssemblyQuestLoader questStep49.ItemsToGather = list346; reference225 = questStep49; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044077u, new Vector3(474.9674f, 437.00165f, 338.094f), 960) + span342[index2] = new QuestStep(EInteractionType.Interact, 1044077u, new Vector3(474.9674f, 437.00165f, 338.094f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; obj167.Steps = list342; reference223 = obj167; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span340[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -381713,15 +382842,15 @@ public static class AssemblyQuestLoader index2 = 2; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span347[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); + span347[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043417u, new Vector3(314.9004f, 481.99442f, 148.11926f), 960); obj168.Steps = list347; reference226 = obj168; questRoot35.QuestSequence = list340; @@ -381731,16 +382860,16 @@ public static class AssemblyQuestLoader num = 1; List list348 = new List(num); CollectionsMarshal.SetCount(list348, num); - span = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); index = 0; - span[index] = "liza"; + span348[index] = "liza"; questRoot36.Author = list348; index = 5; List list349 = new List(index); CollectionsMarshal.SetCount(list349, index); - span2 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num = 0; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span349[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -381748,9 +382877,9 @@ public static class AssemblyQuestLoader num2 = 1; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041258u, new Vector3(-639.704f, -27.175835f, 301.07568f), 956) + span350[index2] = new QuestStep(EInteractionType.AcceptQuest, 1041258u, new Vector3(-639.704f, -27.175835f, 301.07568f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, SkipConditions = new SkipConditions @@ -381764,7 +382893,7 @@ public static class AssemblyQuestLoader obj169.Steps = list350; reference227 = obj169; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span349[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -381772,9 +382901,9 @@ public static class AssemblyQuestLoader index2 = 1; List list351 = new List(index2); CollectionsMarshal.SetCount(list351, index2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041270u, new Vector3(-830.5333f, 169.52928f, -56.809387f), 961) + span351[num2] = new QuestStep(EInteractionType.Interact, 1041270u, new Vector3(-830.5333f, 169.52928f, -56.809387f), 961) { Fly = true, AetheryteShortcut = EAetheryteLocation.ElpisPoietenOikos @@ -381782,7 +382911,7 @@ public static class AssemblyQuestLoader obj170.Steps = list351; reference228 = obj170; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span349[num]; QuestSequence obj171 = new QuestSequence { Sequence = 2 @@ -381790,9 +382919,9 @@ public static class AssemblyQuestLoader num2 = 1; List list352 = new List(num2); CollectionsMarshal.SetCount(list352, num2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043488u, new Vector3(643.48804f, 158.6388f, -254.35266f), 961) + span352[index2] = new QuestStep(EInteractionType.Interact, 1043488u, new Vector3(643.48804f, 158.6388f, -254.35266f), 961) { Fly = true, AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis @@ -381800,7 +382929,7 @@ public static class AssemblyQuestLoader obj171.Steps = list352; reference229 = obj171; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span349[num]; QuestSequence obj172 = new QuestSequence { Sequence = 3 @@ -381808,16 +382937,16 @@ public static class AssemblyQuestLoader index2 = 1; List list353 = new List(index2); CollectionsMarshal.SetCount(list353, index2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1041273u, new Vector3(808.3772f, 152.22246f, -240.4975f), 961) + span353[num2] = new QuestStep(EInteractionType.Interact, 1041273u, new Vector3(808.3772f, 152.22246f, -240.4975f), 961) { Fly = true }; obj172.Steps = list353; reference230 = obj172; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span349[num]; QuestSequence obj173 = new QuestSequence { Sequence = byte.MaxValue @@ -381825,9 +382954,9 @@ public static class AssemblyQuestLoader num2 = 1; List list354 = new List(num2); CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043489u, new Vector3(99.99231f, -9.999999E-12f, -22.171448f), 1025) + span354[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043489u, new Vector3(99.99231f, -9.999999E-12f, -22.171448f), 1025) { StopDistance = 4f, NextQuestId = new QuestId(4636) @@ -381841,16 +382970,16 @@ public static class AssemblyQuestLoader num = 1; List list355 = new List(num); CollectionsMarshal.SetCount(list355, num); - span = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index = 0; - span[index] = "liza"; + span355[index] = "liza"; questRoot37.Author = list355; index = 3; List list356 = new List(index); CollectionsMarshal.SetCount(list356, index); - span2 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num = 0; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span356[num]; QuestSequence obj174 = new QuestSequence { Sequence = 0 @@ -381858,16 +382987,16 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043489u, new Vector3(99.99231f, -9.999999E-12f, -22.171448f), 1025) + span357[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043489u, new Vector3(99.99231f, -9.999999E-12f, -22.171448f), 1025) { StopDistance = 4f }; obj174.Steps = list357; reference232 = obj174; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span356[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -381875,9 +383004,9 @@ public static class AssemblyQuestLoader num2 = 1; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span358[index2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -381887,7 +383016,7 @@ public static class AssemblyQuestLoader obj175.Steps = list358; reference233 = obj175; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span356[num]; QuestSequence obj176 = new QuestSequence { Sequence = byte.MaxValue @@ -381895,9 +383024,9 @@ public static class AssemblyQuestLoader index2 = 1; List list359 = new List(index2); CollectionsMarshal.SetCount(list359, index2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043492u, new Vector3(100.175415f, -9.999999E-12f, -25.833557f), 1025) + span359[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043492u, new Vector3(100.175415f, -9.999999E-12f, -25.833557f), 1025) { StopDistance = 4f, NextQuestId = new QuestId(4637) @@ -381911,16 +383040,16 @@ public static class AssemblyQuestLoader num = 1; List list360 = new List(num); CollectionsMarshal.SetCount(list360, num); - span = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index = 0; - span[index] = "liza"; + span360[index] = "liza"; questRoot38.Author = list360; index = 5; List list361 = new List(index); CollectionsMarshal.SetCount(list361, index); - span2 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num = 0; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span361[num]; QuestSequence obj177 = new QuestSequence { Sequence = 0 @@ -381928,13 +383057,13 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043491u, new Vector3(101.79285f, -1E-11f, -26.901672f), 1025); + span362[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043491u, new Vector3(101.79285f, -1E-11f, -26.901672f), 1025); obj177.Steps = list362; reference235 = obj177; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span361[num]; QuestSequence obj178 = new QuestSequence { Sequence = 1 @@ -381942,13 +383071,13 @@ public static class AssemblyQuestLoader index2 = 1; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043494u, new Vector3(99.99231f, -9.999997E-12f, 99.83972f), 1025); + span363[num2] = new QuestStep(EInteractionType.Interact, 1043494u, new Vector3(99.99231f, -9.999997E-12f, 99.83972f), 1025); obj178.Steps = list363; reference236 = obj178; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span361[num]; QuestSequence obj179 = new QuestSequence { Sequence = 2 @@ -381956,13 +383085,13 @@ public static class AssemblyQuestLoader num2 = 1; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043493u, new Vector3(98.31384f, -9.999999E-12f, -26.901672f), 1025); + span364[index2] = new QuestStep(EInteractionType.Interact, 1043493u, new Vector3(98.31384f, -9.999999E-12f, -26.901672f), 1025); obj179.Steps = list364; reference237 = obj179; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span361[num]; QuestSequence obj180 = new QuestSequence { Sequence = 3 @@ -381970,9 +383099,9 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span365[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -381982,7 +383111,7 @@ public static class AssemblyQuestLoader obj180.Steps = list365; reference238 = obj180; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span361[num]; QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue @@ -381990,9 +383119,9 @@ public static class AssemblyQuestLoader num2 = 1; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043506u, new Vector3(102.12854f, -9.999999E-12f, -26.56604f), 1025) + span366[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043506u, new Vector3(102.12854f, -9.999999E-12f, -26.56604f), 1025) { StopDistance = 4f, NextQuestId = new QuestId(4638) @@ -382006,16 +383135,16 @@ public static class AssemblyQuestLoader num = 1; List list367 = new List(num); CollectionsMarshal.SetCount(list367, num); - span = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index = 0; - span[index] = "liza"; + span367[index] = "liza"; questRoot39.Author = list367; index = 4; List list368 = new List(index); CollectionsMarshal.SetCount(list368, index); - span2 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span368[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -382023,16 +383152,16 @@ public static class AssemblyQuestLoader index2 = 1; List list369 = new List(index2); CollectionsMarshal.SetCount(list369, index2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043506u, new Vector3(102.12854f, -9.999999E-12f, -26.56604f), 1025) + span369[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043506u, new Vector3(102.12854f, -9.999999E-12f, -26.56604f), 1025) { StopDistance = 4f }; obj182.Steps = list369; reference240 = obj182; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span368[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -382040,16 +383169,16 @@ public static class AssemblyQuestLoader num2 = 1; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043785u, new Vector3(98.55798f, -1E-11f, -26.474487f), 1025) + span370[index2] = new QuestStep(EInteractionType.Interact, 1043785u, new Vector3(98.55798f, -1E-11f, -26.474487f), 1025) { StopDistance = 4f }; obj183.Steps = list370; reference241 = obj183; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span368[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -382057,9 +383186,9 @@ public static class AssemblyQuestLoader index2 = 1; List list371 = new List(index2); CollectionsMarshal.SetCount(list371, index2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span371[num2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -382069,7 +383198,7 @@ public static class AssemblyQuestLoader obj184.Steps = list371; reference242 = obj184; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span368[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -382077,9 +383206,9 @@ public static class AssemblyQuestLoader num2 = 1; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043495u, new Vector3(98.71057f, -9.999999E-12f, -26.260803f), 1025) + span372[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043495u, new Vector3(98.71057f, -9.999999E-12f, -26.260803f), 1025) { StopDistance = 4f, NextQuestId = new QuestId(4639) @@ -382093,16 +383222,16 @@ public static class AssemblyQuestLoader num = 1; List list373 = new List(num); CollectionsMarshal.SetCount(list373, num); - span = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index = 0; - span[index] = "liza"; + span373[index] = "liza"; questRoot40.Author = list373; index = 3; List list374 = new List(index); CollectionsMarshal.SetCount(list374, index); - span2 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num = 0; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span374[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -382110,16 +383239,16 @@ public static class AssemblyQuestLoader index2 = 1; List list375 = new List(index2); CollectionsMarshal.SetCount(list375, index2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043495u, new Vector3(98.71057f, -9.999999E-12f, -26.260803f), 1025) + span375[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043495u, new Vector3(98.71057f, -9.999999E-12f, -26.260803f), 1025) { StopDistance = 4f }; obj186.Steps = list375; reference244 = obj186; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span374[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -382127,9 +383256,9 @@ public static class AssemblyQuestLoader num2 = 1; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1025) + span376[index2] = new QuestStep(EInteractionType.Duty, null, null, 1025) { DutyOptions = new DutyOptions { @@ -382139,7 +383268,7 @@ public static class AssemblyQuestLoader obj187.Steps = list376; reference245 = obj187; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span374[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -382147,9 +383276,9 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043497u, new Vector3(95.93347f, -4.4899712E-13f, 95.59766f), 1093) + span377[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043497u, new Vector3(95.93347f, -4.4899712E-13f, 95.59766f), 1093) { StopDistance = 6f, NextQuestId = new QuestId(4640) @@ -382163,16 +383292,16 @@ public static class AssemblyQuestLoader num = 1; List list378 = new List(num); CollectionsMarshal.SetCount(list378, num); - span = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index = 0; - span[index] = "liza"; + span378[index] = "liza"; questRoot41.Author = list378; index = 5; List list379 = new List(index); CollectionsMarshal.SetCount(list379, index); - span2 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span379[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -382180,16 +383309,16 @@ public static class AssemblyQuestLoader num2 = 1; List list380 = new List(num2); CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043497u, new Vector3(95.93347f, -4.4899712E-13f, 95.59766f), 1093) + span380[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043497u, new Vector3(95.93347f, -4.4899712E-13f, 95.59766f), 1093) { StopDistance = 6f }; obj189.Steps = list380; reference247 = obj189; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span379[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -382197,13 +383326,13 @@ public static class AssemblyQuestLoader index2 = 1; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043499u, new Vector3(100.35852f, 0f, 94.71277f), 1093); + span381[num2] = new QuestStep(EInteractionType.Interact, 1043499u, new Vector3(100.35852f, 0f, 94.71277f), 1093); obj190.Steps = list381; reference248 = obj190; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span379[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -382211,18 +383340,18 @@ public static class AssemblyQuestLoader num2 = 2; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013032u, new Vector3(99.9981f, 1.1515f, 120.2372f), 1093) + span382[index2] = new QuestStep(EInteractionType.Interact, 2013032u, new Vector3(99.9981f, 1.1515f, 120.2372f), 1093) { TargetTerritoryId = (ushort)1025 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1043500u, new Vector3(99.809204f, -1E-11f, -25.68097f), 1025); + span382[index2] = new QuestStep(EInteractionType.Interact, 1043500u, new Vector3(99.809204f, -1E-11f, -25.68097f), 1025); obj191.Steps = list382; reference249 = obj191; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span379[num]; QuestSequence obj192 = new QuestSequence { Sequence = 3 @@ -382230,16 +383359,16 @@ public static class AssemblyQuestLoader index2 = 1; List list383 = new List(index2); CollectionsMarshal.SetCount(list383, index2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043503u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) + span383[num2] = new QuestStep(EInteractionType.Interact, 1043503u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia }; obj192.Steps = list383; reference250 = obj192; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span379[num]; QuestSequence obj193 = new QuestSequence { Sequence = byte.MaxValue @@ -382247,9 +383376,9 @@ public static class AssemblyQuestLoader num2 = 1; List list384 = new List(num2); CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043504u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) + span384[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043504u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) { NextQuestId = new QuestId(4756) }; @@ -382262,16 +383391,16 @@ public static class AssemblyQuestLoader num = 1; List list385 = new List(num); CollectionsMarshal.SetCount(list385, num); - span = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index = 0; - span[index] = "liza"; + span385[index] = "liza"; questRoot42.Author = list385; index = 10; List list386 = new List(index); CollectionsMarshal.SetCount(list386, index); - span2 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num = 0; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span386[num]; QuestSequence obj194 = new QuestSequence { Sequence = 0 @@ -382279,23 +383408,23 @@ public static class AssemblyQuestLoader index2 = 1; List list387 = new List(index2); CollectionsMarshal.SetCount(list387, index2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num2 = 0; - ref QuestStep reference253 = ref span3[num2]; + ref QuestStep reference253 = ref span387[num2]; QuestStep questStep50 = new QuestStep(EInteractionType.AcceptQuest, 1042512u, new Vector3(31.387817f, -5.021957E-07f, -0.65618896f), 963); num3 = 2; List list388 = new List(num3); CollectionsMarshal.SetCount(list388, num3); - span4 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index3 = 0; - span4[index3] = new DialogueChoice + span388[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB821_04641_Q2_000_000"), Answer = new ExcelRef("TEXT_CHRHDB821_04641_A2_000_002") }; index3++; - span4[index3] = new DialogueChoice + span388[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB821_04641_Q3_000_000"), @@ -382306,7 +383435,7 @@ public static class AssemblyQuestLoader obj194.Steps = list387; reference252 = obj194; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span386[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -382314,16 +383443,16 @@ public static class AssemblyQuestLoader num2 = 1; List list389 = new List(num2); CollectionsMarshal.SetCount(list389, num2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042524u, new Vector3(-432.70013f, 22.328213f, 508.75085f), 958) + span389[index2] = new QuestStep(EInteractionType.Interact, 1042524u, new Vector3(-432.70013f, 22.328213f, 508.75085f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; obj195.Steps = list389; reference254 = obj195; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span386[num]; QuestSequence obj196 = new QuestSequence { Sequence = 2 @@ -382331,9 +383460,9 @@ public static class AssemblyQuestLoader index2 = 3; List list390 = new List(index2); CollectionsMarshal.SetCount(list390, index2); - span3 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012531u, new Vector3(-663.29443f, 132.6466f, 728.96924f), 959) + span390[num2] = new QuestStep(EInteractionType.Interact, 2012531u, new Vector3(-663.29443f, 132.6466f, 728.96924f), 959) { StopDistance = 0.5f, TargetTerritoryId = (ushort)1024, @@ -382341,16 +383470,16 @@ public static class AssemblyQuestLoader AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012529u, new Vector3(0.07623291f, 0.83917236f, 52.506226f), 1024) + span390[num2] = new QuestStep(EInteractionType.Interact, 2012529u, new Vector3(0.07623291f, 0.83917236f, 52.506226f), 1024) { TargetTerritoryId = (ushort)958 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042525u, new Vector3(-446.0365f, 10.5f, -616.14404f), 958); + span390[num2] = new QuestStep(EInteractionType.Interact, 1042525u, new Vector3(-446.0365f, 10.5f, -616.14404f), 958); obj196.Steps = list390; reference255 = obj196; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span386[num]; QuestSequence obj197 = new QuestSequence { Sequence = 3 @@ -382358,16 +383487,16 @@ public static class AssemblyQuestLoader num2 = 1; List list391 = new List(num2); CollectionsMarshal.SetCount(list391, num2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042526u, new Vector3(-657.9232f, 130.61172f, 722.62134f), 959) + span391[index2] = new QuestStep(EInteractionType.Interact, 1042526u, new Vector3(-657.9232f, 130.61172f, 722.62134f), 959) { StopDistance = 7f }; obj197.Steps = list391; reference256 = obj197; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span386[num]; QuestSequence obj198 = new QuestSequence { Sequence = 4 @@ -382375,13 +383504,13 @@ public static class AssemblyQuestLoader index2 = 1; List list392 = new List(index2); CollectionsMarshal.SetCount(list392, index2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042528u, new Vector3(-15.213318f, -129.20917f, -475.6695f), 959); + span392[num2] = new QuestStep(EInteractionType.Interact, 1042528u, new Vector3(-15.213318f, -129.20917f, -475.6695f), 959); obj198.Steps = list392; reference257 = obj198; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span386[num]; QuestSequence obj199 = new QuestSequence { Sequence = 5 @@ -382389,16 +383518,16 @@ public static class AssemblyQuestLoader num2 = 1; List list393 = new List(num2); CollectionsMarshal.SetCount(list393, num2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042531u, new Vector3(-103.07471f, -137.41672f, -444.66315f), 959) + span393[index2] = new QuestStep(EInteractionType.Interact, 1042531u, new Vector3(-103.07471f, -137.41672f, -444.66315f), 959) { Fly = true }; obj199.Steps = list393; reference258 = obj199; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span386[num]; QuestSequence obj200 = new QuestSequence { Sequence = 6 @@ -382406,18 +383535,18 @@ public static class AssemblyQuestLoader index2 = 2; List list394 = new List(index2); CollectionsMarshal.SetCount(list394, index2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-59.250706f, -133.00002f, -587.20355f), 959) + span394[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-59.250706f, -133.00002f, -587.20355f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042532u, new Vector3(-60.624146f, -132.80109f, -587.4266f), 959); + span394[num2] = new QuestStep(EInteractionType.Interact, 1042532u, new Vector3(-60.624146f, -132.80109f, -587.4266f), 959); obj200.Steps = list394; reference259 = obj200; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span386[num]; QuestSequence obj201 = new QuestSequence { Sequence = 7 @@ -382425,13 +383554,13 @@ public static class AssemblyQuestLoader num2 = 1; List list395 = new List(num2); CollectionsMarshal.SetCount(list395, num2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037816u, new Vector3(114.3053f, -132.87448f, -559.35f), 959); + span395[index2] = new QuestStep(EInteractionType.Interact, 1037816u, new Vector3(114.3053f, -132.87448f, -559.35f), 959); obj201.Steps = list395; reference260 = obj201; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span386[num]; QuestSequence obj202 = new QuestSequence { Sequence = 8 @@ -382439,9 +383568,9 @@ public static class AssemblyQuestLoader index2 = 1; List list396 = new List(index2); CollectionsMarshal.SetCount(list396, index2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013061u, new Vector3(249.19507f, 66.544556f, 367.2693f), 959) + span396[num2] = new QuestStep(EInteractionType.Interact, 2013061u, new Vector3(249.19507f, 66.544556f, 367.2693f), 959) { StopDistance = 0.5f, Fly = true, @@ -382450,7 +383579,7 @@ public static class AssemblyQuestLoader obj202.Steps = list396; reference261 = obj202; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span386[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -382458,9 +383587,9 @@ public static class AssemblyQuestLoader num2 = 1; List list397 = new List(num2); CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042544u, new Vector3(324.422f, 130.1783f, 711.94006f), 959) + span397[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042544u, new Vector3(324.422f, 130.1783f, 711.94006f), 959) { StopDistance = 7f, NextQuestId = new QuestId(4642) @@ -382474,16 +383603,16 @@ public static class AssemblyQuestLoader num = 1; List list398 = new List(num); CollectionsMarshal.SetCount(list398, num); - span = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index = 0; - span[index] = "liza"; + span398[index] = "liza"; questRoot43.Author = list398; index = 6; List list399 = new List(index); CollectionsMarshal.SetCount(list399, index); - span2 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num = 0; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span399[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -382491,16 +383620,16 @@ public static class AssemblyQuestLoader index2 = 1; List list400 = new List(index2); CollectionsMarshal.SetCount(list400, index2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042544u, new Vector3(324.422f, 130.1783f, 711.94006f), 959) + span400[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042544u, new Vector3(324.422f, 130.1783f, 711.94006f), 959) { StopDistance = 6f }; obj204.Steps = list400; reference263 = obj204; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span399[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -382508,16 +383637,16 @@ public static class AssemblyQuestLoader num2 = 1; List list401 = new List(num2); CollectionsMarshal.SetCount(list401, num2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042548u, new Vector3(1.5106201f, 70.01534f, -1.083435f), 959) + span401[index2] = new QuestStep(EInteractionType.Interact, 1042548u, new Vector3(1.5106201f, 70.01534f, -1.083435f), 959) { Fly = true }; obj205.Steps = list401; reference264 = obj205; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span399[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -382525,9 +383654,9 @@ public static class AssemblyQuestLoader index2 = 1; List list402 = new List(index2); CollectionsMarshal.SetCount(list402, index2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013062u, new Vector3(-129.83911f, 61.661743f, 120.80554f), 959) + span402[num2] = new QuestStep(EInteractionType.Interact, 2013062u, new Vector3(-129.83911f, 61.661743f, 120.80554f), 959) { StopDistance = 0.5f, Fly = true @@ -382535,7 +383664,7 @@ public static class AssemblyQuestLoader obj206.Steps = list402; reference265 = obj206; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span399[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -382543,16 +383672,16 @@ public static class AssemblyQuestLoader num2 = 1; List list403 = new List(num2); CollectionsMarshal.SetCount(list403, num2); - span3 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013063u, new Vector3(-249.22565f, 81.712036f, 134.1726f), 959) + span403[index2] = new QuestStep(EInteractionType.Interact, 2013063u, new Vector3(-249.22565f, 81.712036f, 134.1726f), 959) { Fly = true }; obj207.Steps = list403; reference266 = obj207; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span399[num]; QuestSequence obj208 = new QuestSequence { Sequence = 4 @@ -382560,16 +383689,16 @@ public static class AssemblyQuestLoader index2 = 1; List list404 = new List(index2); CollectionsMarshal.SetCount(list404, index2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013064u, new Vector3(-358.23608f, 104.53955f, 117.234985f), 959) + span404[num2] = new QuestStep(EInteractionType.Interact, 2013064u, new Vector3(-358.23608f, 104.53955f, 117.234985f), 959) { Fly = true }; obj208.Steps = list404; reference267 = obj208; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span399[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -382577,9 +383706,9 @@ public static class AssemblyQuestLoader num2 = 1; List list405 = new List(num2); CollectionsMarshal.SetCount(list405, num2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042555u, new Vector3(31.204712f, -5.351952E-07f, -0.77819824f), 963) + span405[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042555u, new Vector3(31.204712f, -5.351952E-07f, -0.77819824f), 963) { StopDistance = 5f, NextQuestId = new QuestId(4718) @@ -382593,16 +383722,16 @@ public static class AssemblyQuestLoader num = 1; List list406 = new List(num); CollectionsMarshal.SetCount(list406, num); - span = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index = 0; - span[index] = "liza"; + span406[index] = "liza"; questRoot44.Author = list406; index = 1; List list407 = new List(index); CollectionsMarshal.SetCount(list407, index); - span2 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num = 0; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span407[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -382610,9 +383739,9 @@ public static class AssemblyQuestLoader index2 = 1; List list408 = new List(index2); CollectionsMarshal.SetCount(list408, index2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043621u, new Vector3(174.12073f, 14.095924f, 667.5669f), 135); + span408[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043621u, new Vector3(174.12073f, 14.095924f, 667.5669f), 135); obj210.Steps = list408; reference269 = obj210; questRoot44.QuestSequence = list407; @@ -382667,9 +383796,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013108u, new Vector3(-75.70001f, -4.7455444f, -27.664612f), 419) + span4[num2] = new QuestStep(EInteractionType.Interact, 2013108u, new Vector3(-75.70001f, -4.7455444f, -27.664612f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -382689,9 +383818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) + span5[index2] = new QuestStep(EInteractionType.Interact, 1011952u, new Vector3(-277.63788f, -184.59735f, 741.60376f), 401) { Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsCampCloudtop @@ -382707,9 +383836,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) + span6[num2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) { TargetTerritoryId = (ushort)567 }; @@ -382724,9 +383853,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042605u, new Vector3(72.46509f, 203.98001f, 125.993774f), 478); + span7[index2] = new QuestStep(EInteractionType.Interact, 1042605u, new Vector3(72.46509f, 203.98001f, 125.993774f), 478); obj5.Steps = list7; reference5 = obj5; num++; @@ -382738,68 +383867,68 @@ public static class AssemblyQuestLoader index2 = 3; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference7 = ref span3[num2]; + ref QuestStep reference7 = ref span8[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1042608u, new Vector3(-9.323303f, 206.49942f, 38.77307f), 478); int num3 = 6; List list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - Span span4 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); int num4 = 0; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = null; + span9[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span9[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list9; reference7 = questStep; num2++; - ref QuestStep reference8 = ref span3[num2]; + ref QuestStep reference8 = ref span8[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1042609u, new Vector3(-49.149292f, 209.18335f, -103.01367f), 478); num4 = 6; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num3 = 0; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = null; + span10[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span10[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list10; reference8 = questStep2; num2++; - ref QuestStep reference9 = ref span3[num2]; + ref QuestStep reference9 = ref span8[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1042610u, new Vector3(56.961792f, 214.19846f, -81.43744f), 478); num3 = 6; List list11 = new List(num3); CollectionsMarshal.SetCount(list11, num3); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num4 = 0; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = null; + span11[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span11[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list11; reference9 = questStep3; obj6.Steps = list8; @@ -382813,9 +383942,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042605u, new Vector3(-30.20218f, 214.49994f, 91.81962f), 478) + span12[index2] = new QuestStep(EInteractionType.Interact, 1042605u, new Vector3(-30.20218f, 214.49994f, 91.81962f), 478) { StopDistance = 1f }; @@ -382830,9 +383959,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042613u, new Vector3(-22.38501f, 203.69724f, 93.18677f), 478); + span13[num2] = new QuestStep(EInteractionType.Interact, 1042613u, new Vector3(-22.38501f, 203.69724f, 93.18677f), 478); obj8.Steps = list13; reference11 = obj8; num++; @@ -382844,23 +383973,23 @@ public static class AssemblyQuestLoader num2 = 4; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) + span14[index2] = new QuestStep(EInteractionType.Interact, 2007074u, new Vector3(-815.8236f, -87.26642f, -834.3175f), 401) { TargetTerritoryId = (ushort)567, Fly = true, AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) + span14[index2] = new QuestStep(EInteractionType.Interact, 2007080u, new Vector3(18.1734f, -14.755493f, 26.840576f), 567) { TargetTerritoryId = (ushort)568 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567); + span14[index2] = new QuestStep(EInteractionType.Interact, 2007075u, new Vector3(22.323914f, 3.5552979f, -18.814392f), 567); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013110u, new Vector3(-1.8158569f, 0.015197754f, 5.1727905f), 568); + span14[index2] = new QuestStep(EInteractionType.Interact, 2013110u, new Vector3(-1.8158569f, 0.015197754f, 5.1727905f), 568); obj9.Steps = list14; reference12 = obj9; num++; @@ -382872,9 +384001,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042611u, new Vector3(-75.48645f, -4.734931f, -26.901672f), 419); + span15[num2] = new QuestStep(EInteractionType.Interact, 1042611u, new Vector3(-75.48645f, -4.734931f, -26.901672f), 419); obj10.Steps = list15; reference13 = obj10; num++; @@ -382886,9 +384015,9 @@ public static class AssemblyQuestLoader num2 = 1; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span16[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, NextQuestId = new QuestId(4662) @@ -382897,21 +384026,21 @@ public static class AssemblyQuestLoader reference14 = obj11; questRoot.QuestSequence = list2; AddQuest(questId, questRoot); - QuestId questId2 = new QuestId(4660); + QuestId questId2 = new QuestId(4652); QuestRoot questRoot2 = new QuestRoot(); num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "Censored"; + span17[index] = "CryoTechnic"; questRoot2.Author = list17; - index = 4; + index = 3; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -382919,16 +384048,11 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044132u, new Vector3(-319.26453f, 44.8282f, 36.301147f), 963) + span19[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043950u, new Vector3(29.833603f, -5.9604645E-07f, -0.25688922f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.RadzAtHan, - To = EAetheryteLocation.RadzAtHanMeghaduta - }, SkipConditions = new SkipConditions { AetheryteShortcutIf = new SkipAetheryteCondition @@ -382940,17 +384064,204 @@ public static class AssemblyQuestLoader obj12.Steps = list19; reference15 = obj12; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span18[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 }; - num2 = 1; + num2 = 2; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044133u, new Vector3(-196.2768f, 4.065f, -107.286194f), 963) + span20[index2] = new QuestStep(EInteractionType.Interact, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963); + index2++; + span20[index2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + ItemId = 38420u, + ItemCount = 3, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Item = new SkipItemConditions() + }, + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj13.Steps = list20; + reference16 = obj13; + num++; + ref QuestSequence reference17 = ref span18[num]; + QuestSequence obj14 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list21 = new List(index2); + CollectionsMarshal.SetCount(list21, index2); + Span span21 = CollectionsMarshal.AsSpan(list21); + num2 = 0; + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj14.Steps = list21; + reference17 = obj14; + questRoot2.QuestSequence = list18; + AddQuest(questId2, questRoot2); + QuestId questId3 = new QuestId(4653); + QuestRoot questRoot3 = new QuestRoot(); + num = 1; + List list22 = new List(num); + CollectionsMarshal.SetCount(list22, num); + Span span22 = CollectionsMarshal.AsSpan(list22); + index = 0; + span22[index] = "CryoTechnic"; + questRoot3.Author = list22; + index = 3; + List list23 = new List(index); + CollectionsMarshal.SetCount(list23, index); + Span span23 = CollectionsMarshal.AsSpan(list23); + num = 0; + ref QuestSequence reference18 = ref span23[num]; + QuestSequence obj15 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list24 = new List(num2); + CollectionsMarshal.SetCount(list24, num2); + Span span24 = CollectionsMarshal.AsSpan(list24); + index2 = 0; + span24[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj15.Steps = list24; + reference18 = obj15; + num++; + ref QuestSequence reference19 = ref span23[num]; + QuestSequence obj16 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list25 = new List(index2); + CollectionsMarshal.SetCount(list25, index2); + Span span25 = CollectionsMarshal.AsSpan(list25); + num2 = 0; + span25[num2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHanHighCrucible, + To = EAetheryteLocation.RadzAtHan + }, + ItemId = 38420u, + ItemCount = 3, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Item = new SkipItemConditions() + } + } + }; + obj16.Steps = list25; + reference19 = obj16; + num++; + ref QuestSequence reference20 = ref span23[num]; + QuestSequence obj17 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list26 = new List(num2); + CollectionsMarshal.SetCount(list26, num2); + Span span26 = CollectionsMarshal.AsSpan(list26); + index2 = 0; + span26[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj17.Steps = list26; + reference20 = obj17; + questRoot3.QuestSequence = list23; + AddQuest(questId3, questRoot3); + QuestId questId4 = new QuestId(4660); + QuestRoot questRoot4 = new QuestRoot(); + num = 1; + List list27 = new List(num); + CollectionsMarshal.SetCount(list27, num); + Span span27 = CollectionsMarshal.AsSpan(list27); + index = 0; + span27[index] = "Censored"; + questRoot4.Author = list27; + index = 4; + List list28 = new List(index); + CollectionsMarshal.SetCount(list28, index); + Span span28 = CollectionsMarshal.AsSpan(list28); + num = 0; + ref QuestSequence reference21 = ref span28[num]; + QuestSequence obj18 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list29 = new List(index2); + CollectionsMarshal.SetCount(list29, index2); + Span span29 = CollectionsMarshal.AsSpan(list29); + num2 = 0; + span29[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044132u, new Vector3(-319.26453f, 44.8282f, 36.301147f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanMeghaduta + }, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj18.Steps = list29; + reference21 = obj18; + num++; + ref QuestSequence reference22 = ref span28[num]; + QuestSequence obj19 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list30 = new List(num2); + CollectionsMarshal.SetCount(list30, num2); + Span span30 = CollectionsMarshal.AsSpan(list30); + index2 = 0; + span30[index2] = new QuestStep(EInteractionType.Interact, 1044133u, new Vector3(-196.2768f, 4.065f, -107.286194f), 963) { AethernetShortcut = new AethernetShortcut { @@ -382958,42 +384269,42 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHanHallOfTheRadiantHost } }; - obj13.Steps = list20; - reference16 = obj13; + obj19.Steps = list30; + reference22 = obj19; num++; - ref QuestSequence reference17 = ref span2[num]; - QuestSequence obj14 = new QuestSequence + ref QuestSequence reference23 = ref span28[num]; + QuestSequence obj20 = new QuestSequence { Sequence = 2 }; index2 = 4; - List list21 = new List(index2); - CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + List list31 = new List(index2); + CollectionsMarshal.SetCount(list31, index2); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference24 = ref span31[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1044136u, new Vector3(-157.8852f, 3.999719f, -64.49994f), 963); num4 = 6; - List list22 = new List(num4); - CollectionsMarshal.SetCount(list22, num4); - span4 = CollectionsMarshal.AsSpan(list22); + List list32 = new List(num4); + CollectionsMarshal.SetCount(list32, num4); + Span span32 = CollectionsMarshal.AsSpan(list32); num3 = 0; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = null; + span32[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep4.CompletionQuestVariablesFlags = list22; - reference18 = questStep4; + span32[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep4.CompletionQuestVariablesFlags = list32; + reference24 = questStep4; num2++; - ref QuestStep reference19 = ref span3[num2]; - QuestStep obj15 = new QuestStep(EInteractionType.Interact, 1044139u, new Vector3(3.5248413f, 2.9999907f, -196.1242f), 963) + ref QuestStep reference25 = ref span31[num2]; + QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1044139u, new Vector3(3.5248413f, 2.9999907f, -196.1242f), 963) { AethernetShortcut = new AethernetShortcut { @@ -383002,26 +384313,26 @@ public static class AssemblyQuestLoader } }; num3 = 6; - List list23 = new List(num3); - CollectionsMarshal.SetCount(list23, num3); - span4 = CollectionsMarshal.AsSpan(list23); + List list33 = new List(num3); + CollectionsMarshal.SetCount(list33, num3); + Span span33 = CollectionsMarshal.AsSpan(list33); num4 = 0; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = null; + span33[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj15.CompletionQuestVariablesFlags = list23; - reference19 = obj15; + span33[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj21.CompletionQuestVariablesFlags = list33; + reference25 = obj21; num2++; - ref QuestStep reference20 = ref span3[num2]; - QuestStep obj16 = new QuestStep(EInteractionType.Interact, 1044142u, new Vector3(48.874634f, 26.999975f, 45.090332f), 963) + ref QuestStep reference26 = ref span31[num2]; + QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1044142u, new Vector3(48.874634f, 26.999975f, 45.090332f), 963) { AethernetShortcut = new AethernetShortcut { @@ -383030,26 +384341,26 @@ public static class AssemblyQuestLoader } }; num4 = 6; - List list24 = new List(num4); - CollectionsMarshal.SetCount(list24, num4); - span4 = CollectionsMarshal.AsSpan(list24); + List list34 = new List(num4); + CollectionsMarshal.SetCount(list34, num4); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = null; + span34[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj16.CompletionQuestVariablesFlags = list24; - reference20 = obj16; + span34[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj22.CompletionQuestVariablesFlags = list34; + reference26 = obj22; num2++; - ref QuestStep reference21 = ref span3[num2]; - QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1044145u, new Vector3(-112.7489f, 29.037842f, 239.55127f), 963) + ref QuestStep reference27 = ref span31[num2]; + QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1044145u, new Vector3(-112.7489f, 29.037842f, 239.55127f), 963) { AethernetShortcut = new AethernetShortcut { @@ -383058,37 +384369,37 @@ public static class AssemblyQuestLoader } }; num3 = 6; - List list25 = new List(num3); - CollectionsMarshal.SetCount(list25, num3); - span4 = CollectionsMarshal.AsSpan(list25); + List list35 = new List(num3); + CollectionsMarshal.SetCount(list35, num3); + Span span35 = CollectionsMarshal.AsSpan(list35); num4 = 0; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = null; + span35[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - obj17.CompletionQuestVariablesFlags = list25; - reference21 = obj17; - obj14.Steps = list21; - reference17 = obj14; + span35[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + obj23.CompletionQuestVariablesFlags = list35; + reference27 = obj23; + obj20.Steps = list31; + reference23 = obj20; num++; - ref QuestSequence reference22 = ref span2[num]; - QuestSequence obj18 = new QuestSequence + ref QuestSequence reference28 = ref span28[num]; + QuestSequence obj24 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list26 = new List(num2); - CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + List list36 = new List(num2); + CollectionsMarshal.SetCount(list36, num2); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044135u, new Vector3(-195.36127f, 4.065f, -106.55377f), 963) + span36[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044135u, new Vector3(-195.36127f, 4.065f, -106.55377f), 963) { AethernetShortcut = new AethernetShortcut { @@ -383097,35 +384408,35 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(4661) }; - obj18.Steps = list26; - reference22 = obj18; - questRoot2.QuestSequence = list18; - AddQuest(questId2, questRoot2); - QuestId questId3 = new QuestId(4661); - QuestRoot questRoot3 = new QuestRoot(); + obj24.Steps = list36; + reference28 = obj24; + questRoot4.QuestSequence = list28; + AddQuest(questId4, questRoot4); + QuestId questId5 = new QuestId(4661); + QuestRoot questRoot5 = new QuestRoot(); num = 1; - List list27 = new List(num); - CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + List list37 = new List(num); + CollectionsMarshal.SetCount(list37, num); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "Censored"; - questRoot3.Author = list27; + span37[index] = "Censored"; + questRoot5.Author = list37; index = 3; - List list28 = new List(index); - CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + List list38 = new List(index); + CollectionsMarshal.SetCount(list38, index); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference23 = ref span2[num]; - QuestSequence obj19 = new QuestSequence + ref QuestSequence reference29 = ref span38[num]; + QuestSequence obj25 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list29 = new List(index2); - CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + List list39 = new List(index2); + CollectionsMarshal.SetCount(list39, index2); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044133u, new Vector3(-196.2768f, 4.065f, -107.286194f), 963) + span39[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044133u, new Vector3(-196.2768f, 4.065f, -107.286194f), 963) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -383142,21 +384453,21 @@ public static class AssemblyQuestLoader } } }; - obj19.Steps = list29; - reference23 = obj19; + obj25.Steps = list39; + reference29 = obj25; num++; - ref QuestSequence reference24 = ref span2[num]; - QuestSequence obj20 = new QuestSequence + ref QuestSequence reference30 = ref span38[num]; + QuestSequence obj26 = new QuestSequence { Sequence = 1 }; num2 = 4; - List list30 = new List(num2); - CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + List list40 = new List(num2); + CollectionsMarshal.SetCount(list40, num2); + Span span40 = CollectionsMarshal.AsSpan(list40); index2 = 0; - ref QuestStep reference25 = ref span3[index2]; - QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1044221u, new Vector3(99.32092f, 4.7837553f, -158.98376f), 963) + ref QuestStep reference31 = ref span40[index2]; + QuestStep obj27 = new QuestStep(EInteractionType.Interact, 1044221u, new Vector3(99.32092f, 4.7837553f, -158.98376f), 963) { AethernetShortcut = new AethernetShortcut { @@ -383165,26 +384476,26 @@ public static class AssemblyQuestLoader } }; num4 = 6; - List list31 = new List(num4); - CollectionsMarshal.SetCount(list31, num4); - span4 = CollectionsMarshal.AsSpan(list31); + List list41 = new List(num4); + CollectionsMarshal.SetCount(list41, num4); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = null; + span41[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - obj21.CompletionQuestVariablesFlags = list31; - reference25 = obj21; + span41[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + obj27.CompletionQuestVariablesFlags = list41; + reference31 = obj27; index2++; - ref QuestStep reference26 = ref span3[index2]; - QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1044218u, new Vector3(17.135864f, -2.000002f, 96.025024f), 963) + ref QuestStep reference32 = ref span40[index2]; + QuestStep obj28 = new QuestStep(EInteractionType.Interact, 1044218u, new Vector3(17.135864f, -2.000002f, 96.025024f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -383194,47 +384505,47 @@ public static class AssemblyQuestLoader } }; num3 = 6; - List list32 = new List(num3); - CollectionsMarshal.SetCount(list32, num3); - span4 = CollectionsMarshal.AsSpan(list32); + List list42 = new List(num3); + CollectionsMarshal.SetCount(list42, num3); + Span span42 = CollectionsMarshal.AsSpan(list42); num4 = 0; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = null; + span42[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj22.CompletionQuestVariablesFlags = list32; - reference26 = obj22; + span42[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj28.CompletionQuestVariablesFlags = list42; + reference32 = obj28; index2++; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference33 = ref span40[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1044217u, new Vector3(-71.54962f, -2.0001035f, 150.83533f), 963); num4 = 6; - List list33 = new List(num4); - CollectionsMarshal.SetCount(list33, num4); - span4 = CollectionsMarshal.AsSpan(list33); + List list43 = new List(num4); + CollectionsMarshal.SetCount(list43, num4); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = null; + span43[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep5.CompletionQuestVariablesFlags = list33; - reference27 = questStep5; + span43[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep5.CompletionQuestVariablesFlags = list43; + reference33 = questStep5; index2++; - ref QuestStep reference28 = ref span3[index2]; - QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1044215u, new Vector3(-278.0957f, 36f, 69.10803f), 963) + ref QuestStep reference34 = ref span40[index2]; + QuestStep obj29 = new QuestStep(EInteractionType.Interact, 1044215u, new Vector3(-278.0957f, 36f, 69.10803f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -383244,37 +384555,37 @@ public static class AssemblyQuestLoader } }; num3 = 6; - List list34 = new List(num3); - CollectionsMarshal.SetCount(list34, num3); - span4 = CollectionsMarshal.AsSpan(list34); + List list44 = new List(num3); + CollectionsMarshal.SetCount(list44, num3); + Span span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = null; + span44[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj23.CompletionQuestVariablesFlags = list34; - reference28 = obj23; - obj20.Steps = list30; - reference24 = obj20; + span44[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj29.CompletionQuestVariablesFlags = list44; + reference34 = obj29; + obj26.Steps = list40; + reference30 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; - QuestSequence obj24 = new QuestSequence + ref QuestSequence reference35 = ref span38[num]; + QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list35 = new List(index2); - CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + List list45 = new List(index2); + CollectionsMarshal.SetCount(list45, index2); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044135u, new Vector3(-195.36127f, 4.065f, -106.55377f), 963) + span45[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044135u, new Vector3(-195.36127f, 4.065f, -106.55377f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -383283,35 +384594,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHanHallOfTheRadiantHost } }; - obj24.Steps = list35; - reference29 = obj24; - questRoot3.QuestSequence = list28; - AddQuest(questId3, questRoot3); - QuestId questId4 = new QuestId(4662); - QuestRoot questRoot4 = new QuestRoot(); + obj30.Steps = list45; + reference35 = obj30; + questRoot5.QuestSequence = list38; + AddQuest(questId5, questRoot5); + QuestId questId6 = new QuestId(4662); + QuestRoot questRoot6 = new QuestRoot(); num = 1; - List list36 = new List(num); - CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + List list46 = new List(num); + CollectionsMarshal.SetCount(list46, num); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "pot0to"; - questRoot4.Author = list36; + span46[index] = "pot0to"; + questRoot6.Author = list46; index = 12; - List list37 = new List(index); - CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + List list47 = new List(index); + CollectionsMarshal.SetCount(list47, index); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference30 = ref span2[num]; - QuestSequence obj25 = new QuestSequence + ref QuestSequence reference36 = ref span47[num]; + QuestSequence obj31 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list38 = new List(num2); - CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + List list48 = new List(num2); + CollectionsMarshal.SetCount(list48, num2); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span48[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -383322,20 +384633,20 @@ public static class AssemblyQuestLoader } } }; - obj25.Steps = list38; - reference30 = obj25; + obj31.Steps = list48; + reference36 = obj31; num++; - ref QuestSequence reference31 = ref span2[num]; - QuestSequence obj26 = new QuestSequence + ref QuestSequence reference37 = ref span47[num]; + QuestSequence obj32 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list39 = new List(index2); - CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + List list49 = new List(index2); + CollectionsMarshal.SetCount(list49, index2); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013288u, new Vector3(102.67798f, 11.9782715f, 40.238037f), 628) + span49[num2] = new QuestStep(EInteractionType.Interact, 2013288u, new Vector3(102.67798f, 11.9782715f, 40.238037f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -383344,20 +384655,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.KuganeRubyBazaar } }; - obj26.Steps = list39; - reference31 = obj26; + obj32.Steps = list49; + reference37 = obj32; num++; - ref QuestSequence reference32 = ref span2[num]; - QuestSequence obj27 = new QuestSequence + ref QuestSequence reference38 = ref span47[num]; + QuestSequence obj33 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list40 = new List(num2); - CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + List list50 = new List(num2); + CollectionsMarshal.SetCount(list50, num2); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013289u, new Vector3(362.11182f, 0.7171631f, 763.17993f), 613) + span50[index2] = new QuestStep(EInteractionType.Interact, 2013289u, new Vector3(362.11182f, 0.7171631f, 763.17993f), 613) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -383366,183 +384677,183 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.KuganeRubyPrice } }; - obj27.Steps = list40; - reference32 = obj27; + obj33.Steps = list50; + reference38 = obj33; num++; - ref QuestSequence reference33 = ref span2[num]; - QuestSequence obj28 = new QuestSequence + ref QuestSequence reference39 = ref span47[num]; + QuestSequence obj34 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list41 = new List(index2); - CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + List list51 = new List(index2); + CollectionsMarshal.SetCount(list51, index2); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044958u, new Vector3(-172.38116f, -7.000106f, 46.799316f), 628); - obj28.Steps = list41; - reference33 = obj28; + span51[num2] = new QuestStep(EInteractionType.Interact, 1044958u, new Vector3(-172.38116f, -7.000106f, 46.799316f), 628); + obj34.Steps = list51; + reference39 = obj34; num++; - ref QuestSequence reference34 = ref span2[num]; - QuestSequence obj29 = new QuestSequence + ref QuestSequence reference40 = ref span47[num]; + QuestSequence obj35 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list42 = new List(num2); - CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + List list52 = new List(num2); + CollectionsMarshal.SetCount(list52, num2); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference41 = ref span52[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1044963u, new Vector3(34.470093f, 4f, 77.805664f), 628); num4 = 1; - List list43 = new List(num4); - CollectionsMarshal.SetCount(list43, num4); - Span span5 = CollectionsMarshal.AsSpan(list43); + List list53 = new List(num4); + CollectionsMarshal.SetCount(list53, num4); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span5[num3] = new DialogueChoice + span53[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKSA301_04662_Q4_000_000"), Answer = new ExcelRef("TEXT_AKTKSA301_04662_A4_000_001") }; - questStep6.DialogueChoices = list43; - reference35 = questStep6; - obj29.Steps = list42; - reference34 = obj29; + questStep6.DialogueChoices = list53; + reference41 = questStep6; + obj35.Steps = list52; + reference40 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; - QuestSequence obj30 = new QuestSequence + ref QuestSequence reference42 = ref span47[num]; + QuestSequence obj36 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list44 = new List(index2); - CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + List list54 = new List(index2); + CollectionsMarshal.SetCount(list54, index2); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044965u, new Vector3(35.934937f, 4f, 76.49341f), 628); - obj30.Steps = list44; - reference36 = obj30; + span54[num2] = new QuestStep(EInteractionType.Interact, 1044965u, new Vector3(35.934937f, 4f, 76.49341f), 628); + obj36.Steps = list54; + reference42 = obj36; num++; - ref QuestSequence reference37 = ref span2[num]; - QuestSequence obj31 = new QuestSequence + ref QuestSequence reference43 = ref span47[num]; + QuestSequence obj37 = new QuestSequence { Sequence = 6 }; num2 = 1; - List list45 = new List(num2); - CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + List list55 = new List(num2); + CollectionsMarshal.SetCount(list55, num2); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044967u, new Vector3(24.795776f, 4.0000014f, 39.230957f), 628); - obj31.Steps = list45; - reference37 = obj31; + span55[index2] = new QuestStep(EInteractionType.Interact, 1044967u, new Vector3(24.795776f, 4.0000014f, 39.230957f), 628); + obj37.Steps = list55; + reference43 = obj37; num++; - ref QuestSequence reference38 = ref span2[num]; - QuestSequence obj32 = new QuestSequence + ref QuestSequence reference44 = ref span47[num]; + QuestSequence obj38 = new QuestSequence { Sequence = 7 }; index2 = 1; - List list46 = new List(index2); - CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + List list56 = new List(index2); + CollectionsMarshal.SetCount(list56, index2); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044968u, new Vector3(-52.71997f, 16.054996f, -17.135986f), 628); - obj32.Steps = list46; - reference38 = obj32; + span56[num2] = new QuestStep(EInteractionType.Interact, 1044968u, new Vector3(-52.71997f, 16.054996f, -17.135986f), 628); + obj38.Steps = list56; + reference44 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; - QuestSequence obj33 = new QuestSequence + ref QuestSequence reference45 = ref span47[num]; + QuestSequence obj39 = new QuestSequence { Sequence = 8 }; num2 = 1; - List list47 = new List(num2); - CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + List list57 = new List(num2); + CollectionsMarshal.SetCount(list57, num2); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045117u, new Vector3(736.0189f, 0.10766173f, -298.5733f), 613) + span57[index2] = new QuestStep(EInteractionType.Interact, 1045117u, new Vector3(736.0189f, 0.10766173f, -298.5733f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaTamamizu }; - obj33.Steps = list47; - reference39 = obj33; + obj39.Steps = list57; + reference45 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; - QuestSequence obj34 = new QuestSequence + ref QuestSequence reference46 = ref span47[num]; + QuestSequence obj40 = new QuestSequence { Sequence = 9 }; index2 = 1; - List list48 = new List(index2); - CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + List list58 = new List(index2); + CollectionsMarshal.SetCount(list58, index2); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044972u, new Vector3(706.4773f, 1f, -261.40234f), 613); - obj34.Steps = list48; - reference40 = obj34; + span58[num2] = new QuestStep(EInteractionType.Interact, 1044972u, new Vector3(706.4773f, 1f, -261.40234f), 613); + obj40.Steps = list58; + reference46 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; - QuestSequence obj35 = new QuestSequence + ref QuestSequence reference47 = ref span47[num]; + QuestSequence obj41 = new QuestSequence { Sequence = 10 }; num2 = 1; - List list49 = new List(num2); - CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + List list59 = new List(num2); + CollectionsMarshal.SetCount(list59, num2); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044973u, new Vector3(114.51892f, 12.000001f, 101.3656f), 628); - obj35.Steps = list49; - reference41 = obj35; + span59[index2] = new QuestStep(EInteractionType.Interact, 1044973u, new Vector3(114.51892f, 12.000001f, 101.3656f), 628); + obj41.Steps = list59; + reference47 = obj41; num++; - ref QuestSequence reference42 = ref span2[num]; - QuestSequence obj36 = new QuestSequence + ref QuestSequence reference48 = ref span47[num]; + QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list50 = new List(index2); - CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + List list60 = new List(index2); + CollectionsMarshal.SetCount(list60, index2); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span60[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, NextQuestId = new QuestId(4761) }; - obj36.Steps = list50; - reference42 = obj36; - questRoot4.QuestSequence = list37; - AddQuest(questId4, questRoot4); - QuestId questId5 = new QuestId(4666); - QuestRoot questRoot5 = new QuestRoot(); + obj42.Steps = list60; + reference48 = obj42; + questRoot6.QuestSequence = list47; + AddQuest(questId6, questRoot6); + QuestId questId7 = new QuestId(4666); + QuestRoot questRoot7 = new QuestRoot(); num = 1; - List list51 = new List(num); - CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + List list61 = new List(num); + CollectionsMarshal.SetCount(list61, num); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; - questRoot5.Author = list51; + span61[index] = "liza"; + questRoot7.Author = list61; index = 5; - List list52 = new List(index); - CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + List list62 = new List(index); + CollectionsMarshal.SetCount(list62, index); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference43 = ref span2[num]; - QuestSequence obj37 = new QuestSequence + ref QuestSequence reference49 = ref span62[num]; + QuestSequence obj43 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list53 = new List(num2); - CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + List list63 = new List(num2); + CollectionsMarshal.SetCount(list63, num2); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) + span63[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -383553,140 +384864,140 @@ public static class AssemblyQuestLoader } } }; - obj37.Steps = list53; - reference43 = obj37; + obj43.Steps = list63; + reference49 = obj43; num++; - ref QuestSequence reference44 = ref span2[num]; - QuestSequence obj38 = new QuestSequence + ref QuestSequence reference50 = ref span62[num]; + QuestSequence obj44 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list54 = new List(index2); - CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + List list64 = new List(index2); + CollectionsMarshal.SetCount(list64, index2); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) + span64[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) { StopDistance = 1f, TargetTerritoryId = (ushort)1061, Fly = true }; - obj38.Steps = list54; - reference44 = obj38; + obj44.Steps = list64; + reference50 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; - QuestSequence obj39 = new QuestSequence + ref QuestSequence reference51 = ref span62[num]; + QuestSequence obj45 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list55 = new List(num2); - CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + List list65 = new List(num2); + CollectionsMarshal.SetCount(list65, num2); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044299u, new Vector3(-85.89307f, 3f, 84.58069f), 1061) + span65[index2] = new QuestStep(EInteractionType.Interact, 1044299u, new Vector3(-85.89307f, 3f, 84.58069f), 1061) { StopDistance = 5f }; - obj39.Steps = list55; - reference45 = obj39; + obj45.Steps = list65; + reference51 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; - QuestSequence obj40 = new QuestSequence + ref QuestSequence reference52 = ref span62[num]; + QuestSequence obj46 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list56 = new List(index2); - CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + List list66 = new List(index2); + CollectionsMarshal.SetCount(list66, index2); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1061) + span66[num2] = new QuestStep(EInteractionType.Duty, null, null, 1061) { DutyOptions = new DutyOptions { ContentFinderConditionId = 911u } }; - obj40.Steps = list56; - reference46 = obj40; + obj46.Steps = list66; + reference52 = obj46; num++; - ref QuestSequence reference47 = ref span2[num]; - QuestSequence obj41 = new QuestSequence + ref QuestSequence reference53 = ref span62[num]; + QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list57 = new List(num2); - CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + List list67 = new List(num2); + CollectionsMarshal.SetCount(list67, num2); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044303u, new Vector3(-7.2786255f, 0.0999997f, 5.874695f), 1061) + span67[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044303u, new Vector3(-7.2786255f, 0.0999997f, 5.874695f), 1061) { NextQuestId = new QuestId(4667) }; - obj41.Steps = list57; - reference47 = obj41; - questRoot5.QuestSequence = list52; - AddQuest(questId5, questRoot5); - QuestId questId6 = new QuestId(4667); - QuestRoot questRoot6 = new QuestRoot(); + obj47.Steps = list67; + reference53 = obj47; + questRoot7.QuestSequence = list62; + AddQuest(questId7, questRoot7); + QuestId questId8 = new QuestId(4667); + QuestRoot questRoot8 = new QuestRoot(); num = 1; - List list58 = new List(num); - CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + List list68 = new List(num); + CollectionsMarshal.SetCount(list68, num); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; - questRoot6.Author = list58; + span68[index] = "liza"; + questRoot8.Author = list68; index = 5; - List list59 = new List(index); - CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + List list69 = new List(index); + CollectionsMarshal.SetCount(list69, index); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference48 = ref span2[num]; - QuestSequence obj42 = new QuestSequence + ref QuestSequence reference54 = ref span69[num]; + QuestSequence obj48 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list60 = new List(index2); - CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + List list70 = new List(index2); + CollectionsMarshal.SetCount(list70, index2); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044304u, new Vector3(-6.6377563f, 0.0999997f, 7.2785034f), 1061); - obj42.Steps = list60; - reference48 = obj42; + span70[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044304u, new Vector3(-6.6377563f, 0.0999997f, 7.2785034f), 1061); + obj48.Steps = list70; + reference54 = obj48; num++; - ref QuestSequence reference49 = ref span2[num]; - QuestSequence obj43 = new QuestSequence + ref QuestSequence reference55 = ref span69[num]; + QuestSequence obj49 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list61 = new List(num2); - CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + List list71 = new List(num2); + CollectionsMarshal.SetCount(list71, num2); + Span span71 = CollectionsMarshal.AsSpan(list71); index2 = 0; - ref QuestStep reference50 = ref span3[index2]; - QuestStep obj44 = new QuestStep(EInteractionType.Interact, 2012871u, new Vector3(15.945618f, 1.7547607f, -61.600708f), 1061) + ref QuestStep reference56 = ref span71[index2]; + QuestStep obj50 = new QuestStep(EInteractionType.Interact, 2012871u, new Vector3(15.945618f, 1.7547607f, -61.600708f), 1061) { TargetTerritoryId = (ushort)156 }; SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 1; - List list62 = new List(num3); - CollectionsMarshal.SetCount(list62, num3); - Span span6 = CollectionsMarshal.AsSpan(list62); + List list72 = new List(num3); + CollectionsMarshal.SetCount(list72, num3); + Span span72 = CollectionsMarshal.AsSpan(list72); num4 = 0; - span6[num4] = 1061; - skipStepConditions.NotInTerritory = list62; + span72[num4] = 1061; + skipStepConditions.NotInTerritory = list72; skipConditions.StepIf = skipStepConditions; - obj44.SkipConditions = skipConditions; - reference50 = obj44; + obj50.SkipConditions = skipConditions; + reference56 = obj50; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044306u, new Vector3(-149.58423f, 42.86022f, -182.8794f), 156) + span71[index2] = new QuestStep(EInteractionType.Interact, 1044306u, new Vector3(-149.58423f, 42.86022f, -182.8794f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, @@ -383698,97 +385009,97 @@ public static class AssemblyQuestLoader } } }; - obj43.Steps = list61; - reference49 = obj43; + obj49.Steps = list71; + reference55 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; - QuestSequence obj45 = new QuestSequence + ref QuestSequence reference57 = ref span69[num]; + QuestSequence obj51 = new QuestSequence { Sequence = 2 }; index2 = 3; - List list63 = new List(index2); - CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + List list73 = new List(index2); + CollectionsMarshal.SetCount(list73, index2); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(126.23871f, 31.274973f, -772.4912f), 156) + span73[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(126.23871f, 31.274973f, -772.4912f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-693.9247f, 261.1125f, 436.2933f), 155) + span73[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-693.9247f, 261.1125f, 436.2933f), 155) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044310u, new Vector3(-674.21985f, 254.80737f, 490.77588f), 155); - obj45.Steps = list63; - reference51 = obj45; + span73[num2] = new QuestStep(EInteractionType.Interact, 1044310u, new Vector3(-674.21985f, 254.80737f, 490.77588f), 155); + obj51.Steps = list73; + reference57 = obj51; num++; - ref QuestSequence reference52 = ref span2[num]; - QuestSequence obj46 = new QuestSequence + ref QuestSequence reference58 = ref span69[num]; + QuestSequence obj52 = new QuestSequence { Sequence = 3 }; num2 = 2; - List list64 = new List(num2); - CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + List list74 = new List(num2); + CollectionsMarshal.SetCount(list74, num2); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(180.50424f, 360.59534f, -609.197f), 155) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(180.50424f, 360.59534f, -609.197f), 155) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044314u, new Vector3(182.5741f, 360.90265f, -610.2846f), 155); - obj46.Steps = list64; - reference52 = obj46; + span74[index2] = new QuestStep(EInteractionType.Interact, 1044314u, new Vector3(182.5741f, 360.90265f, -610.2846f), 155); + obj52.Steps = list74; + reference58 = obj52; num++; - ref QuestSequence reference53 = ref span2[num]; - QuestSequence obj47 = new QuestSequence + ref QuestSequence reference59 = ref span69[num]; + QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list65 = new List(index2); - CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + List list75 = new List(index2); + CollectionsMarshal.SetCount(list75, index2); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044315u, new Vector3(80.24719f, 373.73154f, -674.49457f), 155) + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044315u, new Vector3(80.24719f, 373.73154f, -674.49457f), 155) { NextQuestId = new QuestId(4668) }; - obj47.Steps = list65; - reference53 = obj47; - questRoot6.QuestSequence = list59; - AddQuest(questId6, questRoot6); - QuestId questId7 = new QuestId(4668); - QuestRoot questRoot7 = new QuestRoot(); + obj53.Steps = list75; + reference59 = obj53; + questRoot8.QuestSequence = list69; + AddQuest(questId8, questRoot8); + QuestId questId9 = new QuestId(4668); + QuestRoot questRoot9 = new QuestRoot(); num = 1; - List list66 = new List(num); - CollectionsMarshal.SetCount(list66, num); - span = CollectionsMarshal.AsSpan(list66); + List list76 = new List(num); + CollectionsMarshal.SetCount(list76, num); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; - questRoot7.Author = list66; + span76[index] = "liza"; + questRoot9.Author = list76; index = 6; - List list67 = new List(index); - CollectionsMarshal.SetCount(list67, index); - span2 = CollectionsMarshal.AsSpan(list67); + List list77 = new List(index); + CollectionsMarshal.SetCount(list77, index); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference54 = ref span2[num]; - QuestSequence obj48 = new QuestSequence + ref QuestSequence reference60 = ref span77[num]; + QuestSequence obj54 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list68 = new List(num2); - CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + List list78 = new List(num2); + CollectionsMarshal.SetCount(list78, num2); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044315u, new Vector3(80.24719f, 373.73154f, -674.49457f), 155) + span78[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044315u, new Vector3(80.24719f, 373.73154f, -674.49457f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, SkipConditions = new SkipConditions @@ -383799,136 +385110,136 @@ public static class AssemblyQuestLoader } } }; - obj48.Steps = list68; - reference54 = obj48; + obj54.Steps = list78; + reference60 = obj54; num++; - ref QuestSequence reference55 = ref span2[num]; - QuestSequence obj49 = new QuestSequence + ref QuestSequence reference61 = ref span77[num]; + QuestSequence obj55 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list69 = new List(index2); - CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + List list79 = new List(index2); + CollectionsMarshal.SetCount(list79, index2); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044319u, new Vector3(-45.91449f, -4.1435657f, 8.8349f), 132) + span79[num2] = new QuestStep(EInteractionType.Interact, 1044319u, new Vector3(-45.91449f, -4.1435657f, 8.8349f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; - obj49.Steps = list69; - reference55 = obj49; + obj55.Steps = list79; + reference61 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; - QuestSequence obj50 = new QuestSequence + ref QuestSequence reference62 = ref span77[num]; + QuestSequence obj56 = new QuestSequence { Sequence = 2 }; num2 = 2; - List list70 = new List(num2); - CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + List list80 = new List(num2); + CollectionsMarshal.SetCount(list80, num2); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.23065f, 1.2987103f, 6.734147f), 132) + span80[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-105.23065f, 1.2987103f, 6.734147f), 132) { TargetTerritoryId = (ushort)133 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044323u, new Vector3(-140.45929f, 5.046544f, -40.48224f), 133); - obj50.Steps = list70; - reference56 = obj50; + span80[index2] = new QuestStep(EInteractionType.Interact, 1044323u, new Vector3(-140.45929f, 5.046544f, -40.48224f), 133); + obj56.Steps = list80; + reference62 = obj56; num++; - ref QuestSequence reference57 = ref span2[num]; - QuestSequence obj51 = new QuestSequence + ref QuestSequence reference63 = ref span77[num]; + QuestSequence obj57 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list71 = new List(index2); - CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + List list81 = new List(index2); + CollectionsMarshal.SetCount(list81, index2); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043024u, new Vector3(-239.94812f, 0.8012663f, 384.60352f), 153) + span81[num2] = new QuestStep(EInteractionType.Interact, 1043024u, new Vector3(-239.94812f, 0.8012663f, 384.60352f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil }; - obj51.Steps = list71; - reference57 = obj51; + obj57.Steps = list81; + reference63 = obj57; num++; - ref QuestSequence reference58 = ref span2[num]; - QuestSequence obj52 = new QuestSequence + ref QuestSequence reference64 = ref span77[num]; + QuestSequence obj58 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list72 = new List(num2); - CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + List list82 = new List(num2); + CollectionsMarshal.SetCount(list82, num2); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - ref QuestStep reference59 = ref span3[index2]; - QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1044328u, new Vector3(-246.08228f, 0.7061289f, 384.08484f), 153) + ref QuestStep reference65 = ref span82[index2]; + QuestStep obj59 = new QuestStep(EInteractionType.Interact, 1044328u, new Vector3(-246.08228f, 0.7061289f, 384.08484f), 153) { StopDistance = 7f }; num4 = 1; - List list73 = new List(num4); - CollectionsMarshal.SetCount(list73, num4); - span5 = CollectionsMarshal.AsSpan(list73); + List list83 = new List(num4); + CollectionsMarshal.SetCount(list83, num4); + Span span83 = CollectionsMarshal.AsSpan(list83); num3 = 0; - span5[num3] = new DialogueChoice + span83[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKEA203_04668_SYSTEM_000_122") }; - obj53.DialogueChoices = list73; - reference59 = obj53; - obj52.Steps = list72; - reference58 = obj52; + obj59.DialogueChoices = list83; + reference65 = obj59; + obj58.Steps = list82; + reference64 = obj58; num++; - ref QuestSequence reference60 = ref span2[num]; - QuestSequence obj54 = new QuestSequence + ref QuestSequence reference66 = ref span77[num]; + QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list74 = new List(index2); - CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + List list84 = new List(index2); + CollectionsMarshal.SetCount(list84, index2); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044331u, new Vector3(204.05884f, 6.2006326f, -32.059265f), 153) + span84[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044331u, new Vector3(204.05884f, 6.2006326f, -32.059265f), 153) { NextQuestId = new QuestId(4669) }; - obj54.Steps = list74; - reference60 = obj54; - questRoot7.QuestSequence = list67; - AddQuest(questId7, questRoot7); - QuestId questId8 = new QuestId(4669); - QuestRoot questRoot8 = new QuestRoot(); + obj60.Steps = list84; + reference66 = obj60; + questRoot9.QuestSequence = list77; + AddQuest(questId9, questRoot9); + QuestId questId10 = new QuestId(4669); + QuestRoot questRoot10 = new QuestRoot(); num = 1; - List list75 = new List(num); - CollectionsMarshal.SetCount(list75, num); - span = CollectionsMarshal.AsSpan(list75); + List list85 = new List(num); + CollectionsMarshal.SetCount(list85, num); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "liza"; - questRoot8.Author = list75; + span85[index] = "liza"; + questRoot10.Author = list85; index = 4; - List list76 = new List(index); - CollectionsMarshal.SetCount(list76, index); - span2 = CollectionsMarshal.AsSpan(list76); + List list86 = new List(index); + CollectionsMarshal.SetCount(list86, index); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference61 = ref span2[num]; - QuestSequence obj55 = new QuestSequence + ref QuestSequence reference67 = ref span86[num]; + QuestSequence obj61 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list77 = new List(num2); - CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + List list87 = new List(num2); + CollectionsMarshal.SetCount(list87, num2); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044331u, new Vector3(204.05884f, 6.2006326f, -32.059265f), 153) + span87[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044331u, new Vector3(204.05884f, 6.2006326f, -32.059265f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -383939,108 +385250,108 @@ public static class AssemblyQuestLoader } } }; - obj55.Steps = list77; - reference61 = obj55; + obj61.Steps = list87; + reference67 = obj61; num++; - ref QuestSequence reference62 = ref span2[num]; - QuestSequence obj56 = new QuestSequence + ref QuestSequence reference68 = ref span86[num]; + QuestSequence obj62 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list78 = new List(index2); - CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + List list88 = new List(index2); + CollectionsMarshal.SetCount(list88, index2); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) + span88[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) { StopDistance = 1f, TargetTerritoryId = (ushort)1061, Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; - obj56.Steps = list78; - reference62 = obj56; + obj62.Steps = list88; + reference68 = obj62; num++; - ref QuestSequence reference63 = ref span2[num]; - QuestSequence obj57 = new QuestSequence + ref QuestSequence reference69 = ref span86[num]; + QuestSequence obj63 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list79 = new List(num2); - CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + List list89 = new List(num2); + CollectionsMarshal.SetCount(list89, num2); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044335u, new Vector3(-1.3886108f, 0.0999997f, 0.59503174f), 1061) + span89[index2] = new QuestStep(EInteractionType.Interact, 1044335u, new Vector3(-1.3886108f, 0.0999997f, 0.59503174f), 1061) { StopDistance = 5f }; - obj57.Steps = list79; - reference63 = obj57; + obj63.Steps = list89; + reference69 = obj63; num++; - ref QuestSequence reference64 = ref span2[num]; - QuestSequence obj58 = new QuestSequence + ref QuestSequence reference70 = ref span86[num]; + QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list80 = new List(index2); - CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + List list90 = new List(index2); + CollectionsMarshal.SetCount(list90, index2); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) { Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona, NextQuestId = new QuestId(4791) }; - obj58.Steps = list80; - reference64 = obj58; - questRoot8.QuestSequence = list76; - AddQuest(questId8, questRoot8); - QuestId questId9 = new QuestId(4670); - QuestRoot questRoot9 = new QuestRoot(); + obj64.Steps = list90; + reference70 = obj64; + questRoot10.QuestSequence = list86; + AddQuest(questId10, questRoot10); + QuestId questId11 = new QuestId(4670); + QuestRoot questRoot11 = new QuestRoot(); num = 1; - List list81 = new List(num); - CollectionsMarshal.SetCount(list81, num); - span = CollectionsMarshal.AsSpan(list81); + List list91 = new List(num); + CollectionsMarshal.SetCount(list91, num); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; - questRoot9.Author = list81; + span91[index] = "liza"; + questRoot11.Author = list91; index = 4; - List list82 = new List(index); - CollectionsMarshal.SetCount(list82, index); - span2 = CollectionsMarshal.AsSpan(list82); + List list92 = new List(index); + CollectionsMarshal.SetCount(list92, index); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference65 = ref span2[num]; - QuestSequence obj59 = new QuestSequence + ref QuestSequence reference71 = ref span92[num]; + QuestSequence obj65 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list83 = new List(num2); - CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + List list93 = new List(num2); + CollectionsMarshal.SetCount(list93, num2); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) + span93[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) { StopDistance = 5f }; - obj59.Steps = list83; - reference65 = obj59; + obj65.Steps = list93; + reference71 = obj65; num++; - ref QuestSequence reference66 = ref span2[num]; - QuestSequence obj60 = new QuestSequence + ref QuestSequence reference72 = ref span92[num]; + QuestSequence obj66 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list84 = new List(index2); - CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + List list94 = new List(index2); + CollectionsMarshal.SetCount(list94, index2); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043821u, new Vector3(3.3721924f, 26.999998f, 37.216675f), 963) + span94[num2] = new QuestStep(EInteractionType.Interact, 1043821u, new Vector3(3.3721924f, 26.999998f, 37.216675f), 963) { AethernetShortcut = new AethernetShortcut { @@ -384048,20 +385359,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHanKama } }; - obj60.Steps = list84; - reference66 = obj60; + obj66.Steps = list94; + reference72 = obj66; num++; - ref QuestSequence reference67 = ref span2[num]; - QuestSequence obj61 = new QuestSequence + ref QuestSequence reference73 = ref span92[num]; + QuestSequence obj67 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list85 = new List(num2); - CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + List list95 = new List(num2); + CollectionsMarshal.SetCount(list95, num2); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044293u, new Vector3(-346.12042f, 55f, -66.17847f), 963) + span95[index2] = new QuestStep(EInteractionType.Interact, 1044293u, new Vector3(-346.12042f, 55f, -66.17847f), 963) { AethernetShortcut = new AethernetShortcut { @@ -384069,20 +385380,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHanMeghaduta } }; - obj61.Steps = list85; - reference67 = obj61; + obj67.Steps = list95; + reference73 = obj67; num++; - ref QuestSequence reference68 = ref span2[num]; - QuestSequence obj62 = new QuestSequence + ref QuestSequence reference74 = ref span92[num]; + QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list86 = new List(index2); - CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + List list96 = new List(index2); + CollectionsMarshal.SetCount(list96, index2); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044293u, new Vector3(-346.12042f, 55f, -66.17847f), 963) + span96[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044293u, new Vector3(-346.12042f, 55f, -66.17847f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -384091,361 +385402,361 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHanMeghaduta } }; - obj62.Steps = list86; - reference68 = obj62; - questRoot9.QuestSequence = list82; - AddQuest(questId9, questRoot9); - QuestId questId10 = new QuestId(4671); - QuestRoot questRoot10 = new QuestRoot(); - num = 1; - List list87 = new List(num); - CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); - index = 0; - span[index] = "liza"; - questRoot10.Author = list87; - index = 7; - List list88 = new List(index); - CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); - num = 0; - ref QuestSequence reference69 = ref span2[num]; - QuestSequence obj63 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list89 = new List(num2); - CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044229u, new Vector3(-345.99835f, 55f, -63.645386f), 963); - obj63.Steps = list89; - reference69 = obj63; - num++; - ref QuestSequence reference70 = ref span2[num]; - QuestSequence obj64 = new QuestSequence - { - Sequence = 1 - }; - index2 = 1; - List list90 = new List(index2); - CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044231u, new Vector3(535.7289f, -36.65f, -185.87018f), 958) - { - StopDistance = 6f - }; - obj64.Steps = list90; - reference70 = obj64; - num++; - ref QuestSequence reference71 = ref span2[num]; - QuestSequence obj65 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list91 = new List(num2); - CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044234u, new Vector3(-368.15448f, 21.999998f, 485.37415f), 958) - { - AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass - }; - obj65.Steps = list91; - reference71 = obj65; - num++; - ref QuestSequence reference72 = ref span2[num]; - QuestSequence obj66 = new QuestSequence - { - Sequence = 3 - }; - index2 = 1; - List list92 = new List(index2); - CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044241u, new Vector3(55.161255f, -16.177f, 427.87805f), 958) - { - Fly = true - }; - obj66.Steps = list92; - reference72 = obj66; - num++; - ref QuestSequence reference73 = ref span2[num]; - QuestSequence obj67 = new QuestSequence - { - Sequence = 4 - }; - num2 = 1; - List list93 = new List(num2); - CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045227u, new Vector3(150.04187f, -20.207552f, 509.88013f), 958) - { - StopDistance = 5f - }; - obj67.Steps = list93; - reference73 = obj67; - num++; - ref QuestSequence reference74 = ref span2[num]; - QuestSequence obj68 = new QuestSequence - { - Sequence = 5 - }; - index2 = 1; - List list94 = new List(index2); - CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044243u, new Vector3(132.31091f, -12.950364f, 642.8473f), 958) - { - Fly = true - }; - obj68.Steps = list94; + obj68.Steps = list96; reference74 = obj68; - num++; - ref QuestSequence reference75 = ref span2[num]; + questRoot11.QuestSequence = list92; + AddQuest(questId11, questRoot11); + QuestId questId12 = new QuestId(4671); + QuestRoot questRoot12 = new QuestRoot(); + num = 1; + List list97 = new List(num); + CollectionsMarshal.SetCount(list97, num); + Span span97 = CollectionsMarshal.AsSpan(list97); + index = 0; + span97[index] = "liza"; + questRoot12.Author = list97; + index = 7; + List list98 = new List(index); + CollectionsMarshal.SetCount(list98, index); + Span span98 = CollectionsMarshal.AsSpan(list98); + num = 0; + ref QuestSequence reference75 = ref span98[num]; QuestSequence obj69 = new QuestSequence - { - Sequence = byte.MaxValue - }; - num2 = 1; - List list95 = new List(num2); - CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044239u, new Vector3(-369.2226f, 22f, 484.0619f), 958) - { - AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass - }; - obj69.Steps = list95; - reference75 = obj69; - questRoot10.QuestSequence = list88; - AddQuest(questId10, questRoot10); - QuestId questId11 = new QuestId(4672); - QuestRoot questRoot11 = new QuestRoot(); - num = 1; - List list96 = new List(num); - CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); - index = 0; - span[index] = "liza"; - questRoot11.Author = list96; - index = 4; - List list97 = new List(index); - CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); - num = 0; - ref QuestSequence reference76 = ref span2[num]; - QuestSequence obj70 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list98 = new List(index2); - CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044239u, new Vector3(-369.2226f, 22f, 484.0619f), 958); - obj70.Steps = list98; - reference76 = obj70; - num++; - ref QuestSequence reference77 = ref span2[num]; - QuestSequence obj71 = new QuestSequence - { - Sequence = 1 - }; num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044249u, new Vector3(-89.89093f, -9.408967f, 416.3423f), 958) - { - Fly = true - }; - obj71.Steps = list99; - reference77 = obj71; + span99[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044229u, new Vector3(-345.99835f, 55f, -63.645386f), 963); + obj69.Steps = list99; + reference75 = obj69; num++; - ref QuestSequence reference78 = ref span2[num]; - QuestSequence obj72 = new QuestSequence + ref QuestSequence reference76 = ref span98[num]; + QuestSequence obj70 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list100 = new List(index2); + CollectionsMarshal.SetCount(list100, index2); + Span span100 = CollectionsMarshal.AsSpan(list100); + num2 = 0; + span100[num2] = new QuestStep(EInteractionType.Interact, 1044231u, new Vector3(535.7289f, -36.65f, -185.87018f), 958) + { + StopDistance = 6f + }; + obj70.Steps = list100; + reference76 = obj70; + num++; + ref QuestSequence reference77 = ref span98[num]; + QuestSequence obj71 = new QuestSequence { Sequence = 2 }; - index2 = 4; - List list100 = new List(index2); - CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + num2 = 1; + List list101 = new List(num2); + CollectionsMarshal.SetCount(list101, num2); + Span span101 = CollectionsMarshal.AsSpan(list101); + index2 = 0; + span101[index2] = new QuestStep(EInteractionType.Interact, 1044234u, new Vector3(-368.15448f, 21.999998f, 485.37415f), 958) + { + AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass + }; + obj71.Steps = list101; + reference77 = obj71; + num++; + ref QuestSequence reference78 = ref span98[num]; + QuestSequence obj72 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list102 = new List(index2); + CollectionsMarshal.SetCount(list102, index2); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; - QuestStep obj73 = new QuestStep(EInteractionType.Combat, 2013226u, new Vector3(18.631226f, -12.314087f, 383.77966f), 958) + span102[num2] = new QuestStep(EInteractionType.Interact, 1044241u, new Vector3(55.161255f, -16.177f, 427.87805f), 958) { - EnemySpawnType = EEnemySpawnType.AfterInteraction + Fly = true }; - num3 = 2; - List list101 = new List(num3); - CollectionsMarshal.SetCount(list101, num3); - Span span7 = CollectionsMarshal.AsSpan(list101); - num4 = 0; - span7[num4] = 16028u; - num4++; - span7[num4] = 16029u; - obj73.KillEnemyDataIds = list101; - num4 = 6; - List list102 = new List(num4); - CollectionsMarshal.SetCount(list102, num4); - span4 = CollectionsMarshal.AsSpan(list102); - num3 = 0; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj73.CompletionQuestVariablesFlags = list102; - reference79 = obj73; - num2++; - ref QuestStep reference80 = ref span3[num2]; - QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2013307u, new Vector3(23.025818f, -9.2317505f, 337.5448f), 958); - num3 = 6; - List list103 = new List(num3); - CollectionsMarshal.SetCount(list103, num3); - span4 = CollectionsMarshal.AsSpan(list103); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep7.CompletionQuestVariablesFlags = list103; - reference80 = questStep7; - num2++; - ref QuestStep reference81 = ref span3[num2]; - QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2013308u, new Vector3(75.33374f, -12.527649f, 339.40637f), 958); - num4 = 6; - List list104 = new List(num4); - CollectionsMarshal.SetCount(list104, num4); - span4 = CollectionsMarshal.AsSpan(list104); - num3 = 0; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - questStep8.CompletionQuestVariablesFlags = list104; - reference81 = questStep8; - num2++; - ref QuestStep reference82 = ref span3[num2]; - QuestStep obj74 = new QuestStep(EInteractionType.Combat, 2013051u, new Vector3(62.333008f, -10.635559f, 308.73572f), 958) - { - EnemySpawnType = EEnemySpawnType.AfterInteraction - }; - num3 = 1; - List list105 = new List(num3); - CollectionsMarshal.SetCount(list105, num3); - span7 = CollectionsMarshal.AsSpan(list105); - num4 = 0; - span7[num4] = 16030u; - obj74.KillEnemyDataIds = list105; - num4 = 6; - List list106 = new List(num4); - CollectionsMarshal.SetCount(list106, num4); - span4 = CollectionsMarshal.AsSpan(list106); - num3 = 0; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj74.CompletionQuestVariablesFlags = list106; - reference82 = obj74; - obj72.Steps = list100; + obj72.Steps = list102; reference78 = obj72; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference79 = ref span98[num]; + QuestSequence obj73 = new QuestSequence + { + Sequence = 4 + }; + num2 = 1; + List list103 = new List(num2); + CollectionsMarshal.SetCount(list103, num2); + Span span103 = CollectionsMarshal.AsSpan(list103); + index2 = 0; + span103[index2] = new QuestStep(EInteractionType.Interact, 1045227u, new Vector3(150.04187f, -20.207552f, 509.88013f), 958) + { + StopDistance = 5f + }; + obj73.Steps = list103; + reference79 = obj73; + num++; + ref QuestSequence reference80 = ref span98[num]; + QuestSequence obj74 = new QuestSequence + { + Sequence = 5 + }; + index2 = 1; + List list104 = new List(index2); + CollectionsMarshal.SetCount(list104, index2); + Span span104 = CollectionsMarshal.AsSpan(list104); + num2 = 0; + span104[num2] = new QuestStep(EInteractionType.Interact, 1044243u, new Vector3(132.31091f, -12.950364f, 642.8473f), 958) + { + Fly = true + }; + obj74.Steps = list104; + reference80 = obj74; + num++; + ref QuestSequence reference81 = ref span98[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list107 = new List(num2); - CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + List list105 = new List(num2); + CollectionsMarshal.SetCount(list105, num2); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044250u, new Vector3(23.23944f, 1.1781613f, 144.70117f), 958) + span105[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044239u, new Vector3(-369.2226f, 22f, 484.0619f), 958) { - Fly = true + AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; - obj75.Steps = list107; - reference83 = obj75; - questRoot11.QuestSequence = list97; - AddQuest(questId11, questRoot11); - QuestId questId12 = new QuestId(4673); - QuestRoot questRoot12 = new QuestRoot(); + obj75.Steps = list105; + reference81 = obj75; + questRoot12.QuestSequence = list98; + AddQuest(questId12, questRoot12); + QuestId questId13 = new QuestId(4672); + QuestRoot questRoot13 = new QuestRoot(); num = 1; - List list108 = new List(num); - CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + List list106 = new List(num); + CollectionsMarshal.SetCount(list106, num); + Span span106 = CollectionsMarshal.AsSpan(list106); index = 0; - span[index] = "liza"; - questRoot12.Author = list108; - index = 3; - List list109 = new List(index); - CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + span106[index] = "liza"; + questRoot13.Author = list106; + index = 4; + List list107 = new List(index); + CollectionsMarshal.SetCount(list107, index); + Span span107 = CollectionsMarshal.AsSpan(list107); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference82 = ref span107[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list110 = new List(index2); - CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + List list108 = new List(index2); + CollectionsMarshal.SetCount(list108, index2); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044252u, new Vector3(510.1244f, -36.65f, -161.73041f), 958); - obj76.Steps = list110; - reference84 = obj76; + span108[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044239u, new Vector3(-369.2226f, 22f, 484.0619f), 958); + obj76.Steps = list108; + reference82 = obj76; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference83 = ref span107[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list111 = new List(num2); - CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + List list109 = new List(num2); + CollectionsMarshal.SetCount(list109, num2); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1044257u, new Vector3(485.06897f, 10.800001f, -427.75616f), 958) + span109[index2] = new QuestStep(EInteractionType.Interact, 1044249u, new Vector3(-89.89093f, -9.408967f, 416.3423f), 958) + { + Fly = true + }; + obj77.Steps = list109; + reference83 = obj77; + num++; + ref QuestSequence reference84 = ref span107[num]; + QuestSequence obj78 = new QuestSequence + { + Sequence = 2 + }; + index2 = 4; + List list110 = new List(index2); + CollectionsMarshal.SetCount(list110, index2); + Span span110 = CollectionsMarshal.AsSpan(list110); + num2 = 0; + ref QuestStep reference85 = ref span110[num2]; + QuestStep obj79 = new QuestStep(EInteractionType.Combat, 2013226u, new Vector3(18.631226f, -12.314087f, 383.77966f), 958) + { + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + num3 = 2; + List list111 = new List(num3); + CollectionsMarshal.SetCount(list111, num3); + Span span111 = CollectionsMarshal.AsSpan(list111); + num4 = 0; + span111[num4] = 16028u; + num4++; + span111[num4] = 16029u; + obj79.KillEnemyDataIds = list111; + num4 = 6; + List list112 = new List(num4); + CollectionsMarshal.SetCount(list112, num4); + Span span112 = CollectionsMarshal.AsSpan(list112); + num3 = 0; + span112[num3] = null; + num3++; + span112[num3] = null; + num3++; + span112[num3] = null; + num3++; + span112[num3] = null; + num3++; + span112[num3] = null; + num3++; + span112[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj79.CompletionQuestVariablesFlags = list112; + reference85 = obj79; + num2++; + ref QuestStep reference86 = ref span110[num2]; + QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 2013307u, new Vector3(23.025818f, -9.2317505f, 337.5448f), 958); + num3 = 6; + List list113 = new List(num3); + CollectionsMarshal.SetCount(list113, num3); + Span span113 = CollectionsMarshal.AsSpan(list113); + num4 = 0; + span113[num4] = null; + num4++; + span113[num4] = null; + num4++; + span113[num4] = null; + num4++; + span113[num4] = null; + num4++; + span113[num4] = null; + num4++; + span113[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep7.CompletionQuestVariablesFlags = list113; + reference86 = questStep7; + num2++; + ref QuestStep reference87 = ref span110[num2]; + QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2013308u, new Vector3(75.33374f, -12.527649f, 339.40637f), 958); + num4 = 6; + List list114 = new List(num4); + CollectionsMarshal.SetCount(list114, num4); + Span span114 = CollectionsMarshal.AsSpan(list114); + num3 = 0; + span114[num3] = null; + num3++; + span114[num3] = null; + num3++; + span114[num3] = null; + num3++; + span114[num3] = null; + num3++; + span114[num3] = null; + num3++; + span114[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + questStep8.CompletionQuestVariablesFlags = list114; + reference87 = questStep8; + num2++; + ref QuestStep reference88 = ref span110[num2]; + QuestStep obj80 = new QuestStep(EInteractionType.Combat, 2013051u, new Vector3(62.333008f, -10.635559f, 308.73572f), 958) + { + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + num3 = 1; + List list115 = new List(num3); + CollectionsMarshal.SetCount(list115, num3); + Span span115 = CollectionsMarshal.AsSpan(list115); + num4 = 0; + span115[num4] = 16030u; + obj80.KillEnemyDataIds = list115; + num4 = 6; + List list116 = new List(num4); + CollectionsMarshal.SetCount(list116, num4); + Span span116 = CollectionsMarshal.AsSpan(list116); + num3 = 0; + span116[num3] = null; + num3++; + span116[num3] = null; + num3++; + span116[num3] = null; + num3++; + span116[num3] = null; + num3++; + span116[num3] = null; + num3++; + span116[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj80.CompletionQuestVariablesFlags = list116; + reference88 = obj80; + obj78.Steps = list110; + reference84 = obj78; + num++; + ref QuestSequence reference89 = ref span107[num]; + QuestSequence obj81 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list117 = new List(num2); + CollectionsMarshal.SetCount(list117, num2); + Span span117 = CollectionsMarshal.AsSpan(list117); + index2 = 0; + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044250u, new Vector3(23.23944f, 1.1781613f, 144.70117f), 958) + { + Fly = true + }; + obj81.Steps = list117; + reference89 = obj81; + questRoot13.QuestSequence = list107; + AddQuest(questId13, questRoot13); + QuestId questId14 = new QuestId(4673); + QuestRoot questRoot14 = new QuestRoot(); + num = 1; + List list118 = new List(num); + CollectionsMarshal.SetCount(list118, num); + Span span118 = CollectionsMarshal.AsSpan(list118); + index = 0; + span118[index] = "liza"; + questRoot14.Author = list118; + index = 3; + List list119 = new List(index); + CollectionsMarshal.SetCount(list119, index); + Span span119 = CollectionsMarshal.AsSpan(list119); + num = 0; + ref QuestSequence reference90 = ref span119[num]; + QuestSequence obj82 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list120 = new List(index2); + CollectionsMarshal.SetCount(list120, index2); + Span span120 = CollectionsMarshal.AsSpan(list120); + num2 = 0; + span120[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044252u, new Vector3(510.1244f, -36.65f, -161.73041f), 958); + obj82.Steps = list120; + reference90 = obj82; + num++; + ref QuestSequence reference91 = ref span119[num]; + QuestSequence obj83 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list121 = new List(num2); + CollectionsMarshal.SetCount(list121, num2); + Span span121 = CollectionsMarshal.AsSpan(list121); + index2 = 0; + span121[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1044257u, new Vector3(485.06897f, 10.800001f, -427.75616f), 958) { StopDistance = 5f, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -384453,103 +385764,103 @@ public static class AssemblyQuestLoader Enabled = true } }; - obj77.Steps = list111; - reference85 = obj77; + obj83.Steps = list121; + reference91 = obj83; num++; - ref QuestSequence reference86 = ref span2[num]; - QuestSequence obj78 = new QuestSequence + ref QuestSequence reference92 = ref span119[num]; + QuestSequence obj84 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list112 = new List(index2); - CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + List list122 = new List(index2); + CollectionsMarshal.SetCount(list122, index2); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044259u, new Vector3(528.9845f, -36.65f, -246.44855f), 958) + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044259u, new Vector3(528.9845f, -36.65f, -246.44855f), 958) { StopDistance = 5f }; - obj78.Steps = list112; - reference86 = obj78; - questRoot12.QuestSequence = list109; - AddQuest(questId12, questRoot12); - QuestId questId13 = new QuestId(4674); - QuestRoot questRoot13 = new QuestRoot(); + obj84.Steps = list122; + reference92 = obj84; + questRoot14.QuestSequence = list119; + AddQuest(questId14, questRoot14); + QuestId questId15 = new QuestId(4674); + QuestRoot questRoot15 = new QuestRoot(); num = 1; - List list113 = new List(num); - CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + List list123 = new List(num); + CollectionsMarshal.SetCount(list123, num); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; - questRoot13.Author = list113; + span123[index] = "liza"; + questRoot15.Author = list123; index = 6; - List list114 = new List(index); - CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + List list124 = new List(index); + CollectionsMarshal.SetCount(list124, index); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference87 = ref span2[num]; - QuestSequence obj79 = new QuestSequence + ref QuestSequence reference93 = ref span124[num]; + QuestSequence obj85 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list115 = new List(num2); - CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + List list125 = new List(num2); + CollectionsMarshal.SetCount(list125, num2); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044260u, new Vector3(527.9469f, -36.65f, -242.90839f), 958) + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044260u, new Vector3(527.9469f, -36.65f, -242.90839f), 958) { StopDistance = 5f }; - obj79.Steps = list115; - reference87 = obj79; + obj85.Steps = list125; + reference93 = obj85; num++; - ref QuestSequence reference88 = ref span2[num]; - QuestSequence obj80 = new QuestSequence + ref QuestSequence reference94 = ref span124[num]; + QuestSequence obj86 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list116 = new List(index2); - CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + List list126 = new List(index2); + CollectionsMarshal.SetCount(list126, index2); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013224u, new Vector3(529.7681f, -36.65f, -243.843f), 958) + span126[num2] = new QuestStep(EInteractionType.Interact, 2013224u, new Vector3(529.7681f, -36.65f, -243.843f), 958) { StopDistance = 5f }; - obj80.Steps = list116; - reference88 = obj80; + obj86.Steps = list126; + reference94 = obj86; num++; - ref QuestSequence reference89 = ref span2[num]; - QuestSequence obj81 = new QuestSequence + ref QuestSequence reference95 = ref span124[num]; + QuestSequence obj87 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list117 = new List(num2); - CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + List list127 = new List(num2); + CollectionsMarshal.SetCount(list127, num2); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044263u, new Vector3(466.05627f, -18.123579f, 718.8982f), 958) + span127[index2] = new QuestStep(EInteractionType.Interact, 1044263u, new Vector3(466.05627f, -18.123579f, 718.8982f), 958) { Fly = true }; - obj81.Steps = list117; - reference89 = obj81; + obj87.Steps = list127; + reference95 = obj87; num++; - ref QuestSequence reference90 = ref span2[num]; - QuestSequence obj82 = new QuestSequence + ref QuestSequence reference96 = ref span124[num]; + QuestSequence obj88 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list118 = new List(index2); - CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + List list128 = new List(index2); + CollectionsMarshal.SetCount(list128, index2); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 958) + span128[num2] = new QuestStep(EInteractionType.Duty, null, null, 958) { DutyOptions = new DutyOptions { @@ -384557,200 +385868,200 @@ public static class AssemblyQuestLoader ContentFinderConditionId = 896u } }; - obj82.Steps = list118; - reference90 = obj82; - num++; - span2[num] = new QuestSequence - { - Sequence = 4 - }; - num++; - ref QuestSequence reference91 = ref span2[num]; - QuestSequence obj83 = new QuestSequence - { - Sequence = byte.MaxValue - }; - num2 = 1; - List list119 = new List(num2); - CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044270u, new Vector3(-247.21143f, -173f, 131.88367f), 1119); - obj83.Steps = list119; - reference91 = obj83; - questRoot13.QuestSequence = list114; - AddQuest(questId13, questRoot13); - QuestId questId14 = new QuestId(4675); - QuestRoot questRoot14 = new QuestRoot(); - num = 1; - List list120 = new List(num); - CollectionsMarshal.SetCount(list120, num); - span = CollectionsMarshal.AsSpan(list120); - index = 0; - span[index] = "liza"; - questRoot14.Author = list120; - index = 7; - List list121 = new List(index); - CollectionsMarshal.SetCount(list121, index); - span2 = CollectionsMarshal.AsSpan(list121); - num = 0; - ref QuestSequence reference92 = ref span2[num]; - QuestSequence obj84 = new QuestSequence - { - Sequence = 0 - }; - index2 = 1; - List list122 = new List(index2); - CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044271u, new Vector3(-249.92749f, -173f, 126.35986f), 1119) - { - StopDistance = 7f - }; - obj84.Steps = list122; - reference92 = obj84; - num++; - ref QuestSequence reference93 = ref span2[num]; - QuestSequence obj85 = new QuestSequence - { - Sequence = 1 - }; - num2 = 2; - List list123 = new List(num2); - CollectionsMarshal.SetCount(list123, num2); - span3 = CollectionsMarshal.AsSpan(list123); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013231u, new Vector3(-408.83502f, -117.81494f, 371.96924f), 1119) - { - TargetTerritoryId = (ushort)1119 - }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044274u, new Vector3(351.15576f, 33.99946f, -381.5824f), 1119); - obj85.Steps = list123; - reference93 = obj85; - num++; - ref QuestSequence reference94 = ref span2[num]; - QuestSequence obj86 = new QuestSequence - { - Sequence = 2 - }; - index2 = 1; - List list124 = new List(index2); - CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013232u, new Vector3(393.698f, 40.360107f, -273.0907f), 1119); - obj86.Steps = list124; - reference94 = obj86; - num++; - ref QuestSequence reference95 = ref span2[num]; - QuestSequence obj87 = new QuestSequence - { - Sequence = 3 - }; - num2 = 2; - List list125 = new List(num2); - CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013230u, new Vector3(350.08765f, 34.86682f, -433.95135f), 1119) - { - TargetTerritoryId = (ushort)1119 - }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013233u, new Vector3(-261.1582f, -165.36206f, 229.08362f), 1119); - obj87.Steps = list125; - reference95 = obj87; - num++; - ref QuestSequence reference96 = ref span2[num]; - QuestSequence obj88 = new QuestSequence - { - Sequence = 4 - }; - index2 = 1; - List list126 = new List(index2); - CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013234u, new Vector3(40.57373f, 365.98767f, -585.41235f), 1119); - obj88.Steps = list126; + obj88.Steps = list128; reference96 = obj88; num++; - ref QuestSequence reference97 = ref span2[num]; - QuestSequence obj89 = new QuestSequence + span124[num] = new QuestSequence { - Sequence = 5 + Sequence = 4 }; - num2 = 1; - List list127 = new List(num2); - CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013235u, new Vector3(-2.4262085f, 374.6853f, -601.0071f), 1119); - obj89.Steps = list127; - reference97 = obj89; num++; - ref QuestSequence reference98 = ref span2[num]; - QuestSequence obj90 = new QuestSequence + ref QuestSequence reference97 = ref span124[num]; + QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list128 = new List(index2); - CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044284u, new Vector3(464.34717f, -17.202883f, 705.0431f), 958) - { - StopDistance = 5f - }; - obj90.Steps = list128; - reference98 = obj90; - questRoot14.QuestSequence = list121; - AddQuest(questId14, questRoot14); - QuestId questId15 = new QuestId(4676); - QuestRoot questRoot15 = new QuestRoot(); + num2 = 1; + List list129 = new List(num2); + CollectionsMarshal.SetCount(list129, num2); + Span span129 = CollectionsMarshal.AsSpan(list129); + index2 = 0; + span129[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044270u, new Vector3(-247.21143f, -173f, 131.88367f), 1119); + obj89.Steps = list129; + reference97 = obj89; + questRoot15.QuestSequence = list124; + AddQuest(questId15, questRoot15); + QuestId questId16 = new QuestId(4675); + QuestRoot questRoot16 = new QuestRoot(); num = 1; - List list129 = new List(num); - CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + List list130 = new List(num); + CollectionsMarshal.SetCount(list130, num); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; - questRoot15.Author = list129; - index = 5; - List list130 = new List(index); - CollectionsMarshal.SetCount(list130, index); - span2 = CollectionsMarshal.AsSpan(list130); + span130[index] = "liza"; + questRoot16.Author = list130; + index = 7; + List list131 = new List(index); + CollectionsMarshal.SetCount(list131, index); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference99 = ref span2[num]; - QuestSequence obj91 = new QuestSequence + ref QuestSequence reference98 = ref span131[num]; + QuestSequence obj90 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list131 = new List(num2); - CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044289u, new Vector3(465.81213f, -17.44166f, 707.3014f), 958) - { - StopDistance = 5f - }; - obj91.Steps = list131; - reference99 = obj91; - num++; - ref QuestSequence reference100 = ref span2[num]; - QuestSequence obj92 = new QuestSequence - { - Sequence = 1 - }; index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013239u, new Vector3(-347.40216f, 54.97815f, -64.89667f), 963) + span132[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044271u, new Vector3(-249.92749f, -173f, 126.35986f), 1119) + { + StopDistance = 7f + }; + obj90.Steps = list132; + reference98 = obj90; + num++; + ref QuestSequence reference99 = ref span131[num]; + QuestSequence obj91 = new QuestSequence + { + Sequence = 1 + }; + num2 = 2; + List list133 = new List(num2); + CollectionsMarshal.SetCount(list133, num2); + Span span133 = CollectionsMarshal.AsSpan(list133); + index2 = 0; + span133[index2] = new QuestStep(EInteractionType.Interact, 2013231u, new Vector3(-408.83502f, -117.81494f, 371.96924f), 1119) + { + TargetTerritoryId = (ushort)1119 + }; + index2++; + span133[index2] = new QuestStep(EInteractionType.Interact, 1044274u, new Vector3(351.15576f, 33.99946f, -381.5824f), 1119); + obj91.Steps = list133; + reference99 = obj91; + num++; + ref QuestSequence reference100 = ref span131[num]; + QuestSequence obj92 = new QuestSequence + { + Sequence = 2 + }; + index2 = 1; + List list134 = new List(index2); + CollectionsMarshal.SetCount(list134, index2); + Span span134 = CollectionsMarshal.AsSpan(list134); + num2 = 0; + span134[num2] = new QuestStep(EInteractionType.Interact, 2013232u, new Vector3(393.698f, 40.360107f, -273.0907f), 1119); + obj92.Steps = list134; + reference100 = obj92; + num++; + ref QuestSequence reference101 = ref span131[num]; + QuestSequence obj93 = new QuestSequence + { + Sequence = 3 + }; + num2 = 2; + List list135 = new List(num2); + CollectionsMarshal.SetCount(list135, num2); + Span span135 = CollectionsMarshal.AsSpan(list135); + index2 = 0; + span135[index2] = new QuestStep(EInteractionType.Interact, 2013230u, new Vector3(350.08765f, 34.86682f, -433.95135f), 1119) + { + TargetTerritoryId = (ushort)1119 + }; + index2++; + span135[index2] = new QuestStep(EInteractionType.Interact, 2013233u, new Vector3(-261.1582f, -165.36206f, 229.08362f), 1119); + obj93.Steps = list135; + reference101 = obj93; + num++; + ref QuestSequence reference102 = ref span131[num]; + QuestSequence obj94 = new QuestSequence + { + Sequence = 4 + }; + index2 = 1; + List list136 = new List(index2); + CollectionsMarshal.SetCount(list136, index2); + Span span136 = CollectionsMarshal.AsSpan(list136); + num2 = 0; + span136[num2] = new QuestStep(EInteractionType.Interact, 2013234u, new Vector3(40.57373f, 365.98767f, -585.41235f), 1119); + obj94.Steps = list136; + reference102 = obj94; + num++; + ref QuestSequence reference103 = ref span131[num]; + QuestSequence obj95 = new QuestSequence + { + Sequence = 5 + }; + num2 = 1; + List list137 = new List(num2); + CollectionsMarshal.SetCount(list137, num2); + Span span137 = CollectionsMarshal.AsSpan(list137); + index2 = 0; + span137[index2] = new QuestStep(EInteractionType.Interact, 2013235u, new Vector3(-2.4262085f, 374.6853f, -601.0071f), 1119); + obj95.Steps = list137; + reference103 = obj95; + num++; + ref QuestSequence reference104 = ref span131[num]; + QuestSequence obj96 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list138 = new List(index2); + CollectionsMarshal.SetCount(list138, index2); + Span span138 = CollectionsMarshal.AsSpan(list138); + num2 = 0; + span138[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044284u, new Vector3(464.34717f, -17.202883f, 705.0431f), 958) + { + StopDistance = 5f + }; + obj96.Steps = list138; + reference104 = obj96; + questRoot16.QuestSequence = list131; + AddQuest(questId16, questRoot16); + QuestId questId17 = new QuestId(4676); + QuestRoot questRoot17 = new QuestRoot(); + num = 1; + List list139 = new List(num); + CollectionsMarshal.SetCount(list139, num); + Span span139 = CollectionsMarshal.AsSpan(list139); + index = 0; + span139[index] = "liza"; + questRoot17.Author = list139; + index = 5; + List list140 = new List(index); + CollectionsMarshal.SetCount(list140, index); + Span span140 = CollectionsMarshal.AsSpan(list140); + num = 0; + ref QuestSequence reference105 = ref span140[num]; + QuestSequence obj97 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list141 = new List(num2); + CollectionsMarshal.SetCount(list141, num2); + Span span141 = CollectionsMarshal.AsSpan(list141); + index2 = 0; + span141[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044289u, new Vector3(465.81213f, -17.44166f, 707.3014f), 958) + { + StopDistance = 5f + }; + obj97.Steps = list141; + reference105 = obj97; + num++; + ref QuestSequence reference106 = ref span140[num]; + QuestSequence obj98 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list142 = new List(index2); + CollectionsMarshal.SetCount(list142, index2); + Span span142 = CollectionsMarshal.AsSpan(list142); + num2 = 0; + span142[num2] = new QuestStep(EInteractionType.Interact, 2013239u, new Vector3(-347.40216f, 54.97815f, -64.89667f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -384759,270 +386070,270 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHanMeghaduta } }; - obj92.Steps = list132; - reference100 = obj92; + obj98.Steps = list142; + reference106 = obj98; num++; - ref QuestSequence reference101 = ref span2[num]; - QuestSequence obj93 = new QuestSequence + ref QuestSequence reference107 = ref span140[num]; + QuestSequence obj99 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list133 = new List(num2); - CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + List list143 = new List(num2); + CollectionsMarshal.SetCount(list143, num2); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference108 = ref span143[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1044290u, new Vector3(-212.63446f, 15.260341f, 460.34937f), 957); num3 = 1; - List list134 = new List(num3); - CollectionsMarshal.SetCount(list134, num3); - span5 = CollectionsMarshal.AsSpan(list134); + List list144 = new List(num3); + CollectionsMarshal.SetCount(list144, num3); + Span span144 = CollectionsMarshal.AsSpan(list144); num4 = 0; - span5[num4] = new DialogueChoice + span144[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMJ107_04676_Q1_000_000"), Answer = new ExcelRef("TEXT_AKTKMJ107_04676_A1_000_002") }; - questStep9.DialogueChoices = list134; - reference102 = questStep9; - obj93.Steps = list133; - reference101 = obj93; + questStep9.DialogueChoices = list144; + reference108 = questStep9; + obj99.Steps = list143; + reference107 = obj99; num++; - ref QuestSequence reference103 = ref span2[num]; - QuestSequence obj94 = new QuestSequence + ref QuestSequence reference109 = ref span140[num]; + QuestSequence obj100 = new QuestSequence { Sequence = 3 }; index2 = 2; - List list135 = new List(index2); - CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + List list145 = new List(index2); + CollectionsMarshal.SetCount(list145, index2); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - ref QuestStep reference104 = ref span3[num2]; - QuestStep obj95 = new QuestStep(EInteractionType.Interact, 1037648u, new Vector3(-562.005f, 9.817466f, -585.1987f), 957) + ref QuestStep reference110 = ref span145[num2]; + QuestStep obj101 = new QuestStep(EInteractionType.Interact, 1037648u, new Vector3(-562.005f, 9.817466f, -585.1987f), 957) { Fly = true }; num4 = 6; - List list136 = new List(num4); - CollectionsMarshal.SetCount(list136, num4); - span4 = CollectionsMarshal.AsSpan(list136); + List list146 = new List(num4); + CollectionsMarshal.SetCount(list146, num4); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = null; + span146[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj95.CompletionQuestVariablesFlags = list136; - reference104 = obj95; + span146[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj101.CompletionQuestVariablesFlags = list146; + reference110 = obj101; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037647u, new Vector3(-588.83044f, 9.81748f, -590.08167f), 957); - obj94.Steps = list135; - reference103 = obj94; + span145[num2] = new QuestStep(EInteractionType.Interact, 1037647u, new Vector3(-588.83044f, 9.81748f, -590.08167f), 957); + obj100.Steps = list145; + reference109 = obj100; num++; - ref QuestSequence reference105 = ref span2[num]; - QuestSequence obj96 = new QuestSequence + ref QuestSequence reference111 = ref span140[num]; + QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list137 = new List(num2); - CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + List list147 = new List(num2); + CollectionsMarshal.SetCount(list147, num2); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957); - obj96.Steps = list137; - reference105 = obj96; - questRoot15.QuestSequence = list130; - AddQuest(questId15, questRoot15); - QuestId questId16 = new QuestId(4677); - QuestRoot questRoot16 = new QuestRoot(); + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957); + obj102.Steps = list147; + reference111 = obj102; + questRoot17.QuestSequence = list140; + AddQuest(questId17, questRoot17); + QuestId questId18 = new QuestId(4677); + QuestRoot questRoot18 = new QuestRoot(); num = 1; - List list138 = new List(num); - CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + List list148 = new List(num); + CollectionsMarshal.SetCount(list148, num); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "liza"; - questRoot16.Author = list138; + span148[index] = "liza"; + questRoot18.Author = list148; index = 7; - List list139 = new List(index); - CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + List list149 = new List(index); + CollectionsMarshal.SetCount(list149, index); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference106 = ref span2[num]; - QuestSequence obj97 = new QuestSequence + ref QuestSequence reference112 = ref span149[num]; + QuestSequence obj103 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list140 = new List(index2); - CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + List list150 = new List(index2); + CollectionsMarshal.SetCount(list150, index2); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference113 = ref span150[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.AcceptQuest, 1037646u, new Vector3(-568.99365f, 9.817484f, -569.8787f), 957); num3 = 1; - List list141 = new List(num3); - CollectionsMarshal.SetCount(list141, num3); - span5 = CollectionsMarshal.AsSpan(list141); + List list151 = new List(num3); + CollectionsMarshal.SetCount(list151, num3); + Span span151 = CollectionsMarshal.AsSpan(list151); num4 = 0; - span5[num4] = new DialogueChoice + span151[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMJ108_04677_Q1_000_000"), Answer = new ExcelRef("TEXT_AKTKMJ108_04677_A1_000_001") }; - questStep10.DialogueChoices = list141; - reference107 = questStep10; - obj97.Steps = list140; - reference106 = obj97; + questStep10.DialogueChoices = list151; + reference113 = questStep10; + obj103.Steps = list150; + reference112 = obj103; num++; - ref QuestSequence reference108 = ref span2[num]; - QuestSequence obj98 = new QuestSequence + ref QuestSequence reference114 = ref span149[num]; + QuestSequence obj104 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list142 = new List(num2); - CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + List list152 = new List(num2); + CollectionsMarshal.SetCount(list152, num2); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1041091u, new Vector3(-89.89093f, 89.42026f, -616.14404f), 957) + span152[index2] = new QuestStep(EInteractionType.Interact, 1041091u, new Vector3(-89.89093f, 89.42026f, -616.14404f), 957) { Fly = true }; - obj98.Steps = list142; - reference108 = obj98; + obj104.Steps = list152; + reference114 = obj104; num++; - ref QuestSequence reference109 = ref span2[num]; - QuestSequence obj99 = new QuestSequence + ref QuestSequence reference115 = ref span149[num]; + QuestSequence obj105 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list143 = new List(index2); - CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + List list153 = new List(index2); + CollectionsMarshal.SetCount(list153, index2); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - ref QuestStep reference110 = ref span3[num2]; - QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1037697u, new Vector3(-73.74689f, 99.94384f, -715.44977f), 957) + ref QuestStep reference116 = ref span153[num2]; + QuestStep obj106 = new QuestStep(EInteractionType.Interact, 1037697u, new Vector3(-73.74689f, 99.94384f, -715.44977f), 957) { Fly = true }; num4 = 1; - List list144 = new List(num4); - CollectionsMarshal.SetCount(list144, num4); - span5 = CollectionsMarshal.AsSpan(list144); + List list154 = new List(num4); + CollectionsMarshal.SetCount(list154, num4); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = new DialogueChoice + span154[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMJ108_04677_Q2_000_063") }; - obj100.DialogueChoices = list144; - reference110 = obj100; - obj99.Steps = list143; - reference109 = obj99; + obj106.DialogueChoices = list154; + reference116 = obj106; + obj105.Steps = list153; + reference115 = obj105; num++; - span2[num] = new QuestSequence + span149[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference111 = ref span2[num]; - QuestSequence obj101 = new QuestSequence + ref QuestSequence reference117 = ref span149[num]; + QuestSequence obj107 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list145 = new List(num2); - CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + List list155 = new List(num2); + CollectionsMarshal.SetCount(list155, num2); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1125) + span155[index2] = new QuestStep(EInteractionType.Duty, null, null, 1125) { DutyOptions = new DutyOptions { ContentFinderConditionId = 886u } }; - obj101.Steps = list145; - reference111 = obj101; + obj107.Steps = list155; + reference117 = obj107; num++; - span2[num] = new QuestSequence + span149[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference112 = ref span2[num]; - QuestSequence obj102 = new QuestSequence + ref QuestSequence reference118 = ref span149[num]; + QuestSequence obj108 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list146 = new List(index2); - CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + List list156 = new List(index2); + CollectionsMarshal.SetCount(list156, index2); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044291u, new Vector3(-40.024475f, 89.42017f, -636.86584f), 957) + span156[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044291u, new Vector3(-40.024475f, 89.42017f, -636.86584f), 957) { StopDistance = 5f }; - obj102.Steps = list146; - reference112 = obj102; - questRoot16.QuestSequence = list139; - AddQuest(questId16, questRoot16); - QuestId questId17 = new QuestId(4678); - QuestRoot questRoot17 = new QuestRoot(); + obj108.Steps = list156; + reference118 = obj108; + questRoot18.QuestSequence = list149; + AddQuest(questId18, questRoot18); + QuestId questId19 = new QuestId(4678); + QuestRoot questRoot19 = new QuestRoot(); num = 1; - List list147 = new List(num); - CollectionsMarshal.SetCount(list147, num); - span = CollectionsMarshal.AsSpan(list147); + List list157 = new List(num); + CollectionsMarshal.SetCount(list157, num); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "liza"; - questRoot17.Author = list147; + span157[index] = "liza"; + questRoot19.Author = list157; index = 3; - List list148 = new List(index); - CollectionsMarshal.SetCount(list148, index); - span2 = CollectionsMarshal.AsSpan(list148); + List list158 = new List(index); + CollectionsMarshal.SetCount(list158, index); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference113 = ref span2[num]; - QuestSequence obj103 = new QuestSequence + ref QuestSequence reference119 = ref span158[num]; + QuestSequence obj109 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list149 = new List(num2); - CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + List list159 = new List(num2); + CollectionsMarshal.SetCount(list159, num2); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044291u, new Vector3(-40.024475f, 89.42017f, -636.86584f), 957) + span159[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044291u, new Vector3(-40.024475f, 89.42017f, -636.86584f), 957) { StopDistance = 5f }; - obj103.Steps = list149; - reference113 = obj103; + obj109.Steps = list159; + reference119 = obj109; num++; - ref QuestSequence reference114 = ref span2[num]; - QuestSequence obj104 = new QuestSequence + ref QuestSequence reference120 = ref span158[num]; + QuestSequence obj110 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list150 = new List(index2); - CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + List list160 = new List(index2); + CollectionsMarshal.SetCount(list160, index2); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - ref QuestStep reference115 = ref span3[num2]; - QuestStep obj105 = new QuestStep(EInteractionType.Interact, 1039649u, new Vector3(-336.53772f, 55f, -69.47443f), 963) + ref QuestStep reference121 = ref span160[num2]; + QuestStep obj111 = new QuestStep(EInteractionType.Interact, 1039649u, new Vector3(-336.53772f, 55f, -69.47443f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -385032,60 +386343,60 @@ public static class AssemblyQuestLoader } }; num3 = 1; - List list151 = new List(num3); - CollectionsMarshal.SetCount(list151, num3); - span5 = CollectionsMarshal.AsSpan(list151); + List list161 = new List(num3); + CollectionsMarshal.SetCount(list161, num3); + Span span161 = CollectionsMarshal.AsSpan(list161); num4 = 0; - span5[num4] = new DialogueChoice + span161[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMJ109_04678_SYSTEM_000_021") }; - obj105.DialogueChoices = list151; - reference115 = obj105; - obj104.Steps = list150; - reference114 = obj104; + obj111.DialogueChoices = list161; + reference121 = obj111; + obj110.Steps = list160; + reference120 = obj110; num++; - ref QuestSequence reference116 = ref span2[num]; - QuestSequence obj106 = new QuestSequence + ref QuestSequence reference122 = ref span158[num]; + QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list152 = new List(num2); - CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + List list162 = new List(num2); + CollectionsMarshal.SetCount(list162, num2); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); - obj106.Steps = list152; - reference116 = obj106; - questRoot17.QuestSequence = list148; - AddQuest(questId17, questRoot17); - QuestId questId18 = new QuestId(4681); - QuestRoot questRoot18 = new QuestRoot(); + span162[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); + obj112.Steps = list162; + reference122 = obj112; + questRoot19.QuestSequence = list158; + AddQuest(questId19, questRoot19); + QuestId questId20 = new QuestId(4681); + QuestRoot questRoot20 = new QuestRoot(); num = 1; - List list153 = new List(num); - CollectionsMarshal.SetCount(list153, num); - span = CollectionsMarshal.AsSpan(list153); + List list163 = new List(num); + CollectionsMarshal.SetCount(list163, num); + Span span163 = CollectionsMarshal.AsSpan(list163); index = 0; - span[index] = "liza"; - questRoot18.Author = list153; + span163[index] = "liza"; + questRoot20.Author = list163; index = 7; - List list154 = new List(index); - CollectionsMarshal.SetCount(list154, index); - span2 = CollectionsMarshal.AsSpan(list154); + List list164 = new List(index); + CollectionsMarshal.SetCount(list164, index); + Span span164 = CollectionsMarshal.AsSpan(list164); num = 0; - ref QuestSequence reference117 = ref span2[num]; - QuestSequence obj107 = new QuestSequence + ref QuestSequence reference123 = ref span164[num]; + QuestSequence obj113 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list155 = new List(index2); - CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + List list165 = new List(index2); + CollectionsMarshal.SetCount(list165, index2); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044910u, new Vector3(23.75824f, 2.453333f, -12.680237f), 962) + span165[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044910u, new Vector3(23.75824f, 2.453333f, -12.680237f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -385096,211 +386407,211 @@ public static class AssemblyQuestLoader } } }; - obj107.Steps = list155; - reference117 = obj107; + obj113.Steps = list165; + reference123 = obj113; num++; - ref QuestSequence reference118 = ref span2[num]; - QuestSequence obj108 = new QuestSequence + ref QuestSequence reference124 = ref span164[num]; + QuestSequence obj114 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list156 = new List(num2); - CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + List list166 = new List(num2); + CollectionsMarshal.SetCount(list166, num2); + Span span166 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044911u, new Vector3(0.38146973f, -127.50014f, -457.14508f), 959) + span166[index2] = new QuestStep(EInteractionType.Interact, 1044911u, new Vector3(0.38146973f, -127.50014f, -457.14508f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; - obj108.Steps = list156; - reference118 = obj108; + obj114.Steps = list166; + reference124 = obj114; num++; - ref QuestSequence reference119 = ref span2[num]; - QuestSequence obj109 = new QuestSequence + ref QuestSequence reference125 = ref span164[num]; + QuestSequence obj115 = new QuestSequence { Sequence = 2 }; index2 = 3; - List list157 = new List(index2); - CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + List list167 = new List(index2); + CollectionsMarshal.SetCount(list167, index2); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - ref QuestStep reference120 = ref span3[num2]; - QuestStep obj110 = new QuestStep(EInteractionType.Interact, 1044914u, new Vector3(-120.409f, -137.41672f, -526.63464f), 959) + ref QuestStep reference126 = ref span167[num2]; + QuestStep obj116 = new QuestStep(EInteractionType.Interact, 1044914u, new Vector3(-120.409f, -137.41672f, -526.63464f), 959) { Fly = true }; num4 = 6; - List list158 = new List(num4); - CollectionsMarshal.SetCount(list158, num4); - span4 = CollectionsMarshal.AsSpan(list158); + List list168 = new List(num4); + CollectionsMarshal.SetCount(list168, num4); + Span span168 = CollectionsMarshal.AsSpan(list168); num3 = 0; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = null; + span168[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj110.CompletionQuestVariablesFlags = list158; - reference120 = obj110; + span168[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj116.CompletionQuestVariablesFlags = list168; + reference126 = obj116; num2++; - ref QuestStep reference121 = ref span3[num2]; - QuestStep obj111 = new QuestStep(EInteractionType.Interact, 1044913u, new Vector3(55.161255f, -129.40565f, -636.8048f), 959) + ref QuestStep reference127 = ref span167[num2]; + QuestStep obj117 = new QuestStep(EInteractionType.Interact, 1044913u, new Vector3(55.161255f, -129.40565f, -636.8048f), 959) { Fly = true }; num3 = 6; - List list159 = new List(num3); - CollectionsMarshal.SetCount(list159, num3); - span4 = CollectionsMarshal.AsSpan(list159); + List list169 = new List(num3); + CollectionsMarshal.SetCount(list169, num3); + Span span169 = CollectionsMarshal.AsSpan(list169); num4 = 0; - span4[num4] = null; + span169[num4] = null; num4++; - span4[num4] = null; + span169[num4] = null; num4++; - span4[num4] = null; + span169[num4] = null; num4++; - span4[num4] = null; + span169[num4] = null; num4++; - span4[num4] = null; + span169[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj111.CompletionQuestVariablesFlags = list159; - reference121 = obj111; + span169[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj117.CompletionQuestVariablesFlags = list169; + reference127 = obj117; num2++; - ref QuestStep reference122 = ref span3[num2]; - QuestStep obj112 = new QuestStep(EInteractionType.Interact, 1044912u, new Vector3(61.41748f, -137.4167f, -606.28674f), 959) + ref QuestStep reference128 = ref span167[num2]; + QuestStep obj118 = new QuestStep(EInteractionType.Interact, 1044912u, new Vector3(61.41748f, -137.4167f, -606.28674f), 959) { Fly = true }; num4 = 6; - List list160 = new List(num4); - CollectionsMarshal.SetCount(list160, num4); - span4 = CollectionsMarshal.AsSpan(list160); + List list170 = new List(num4); + CollectionsMarshal.SetCount(list170, num4); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj112.CompletionQuestVariablesFlags = list160; - reference122 = obj112; - obj109.Steps = list157; - reference119 = obj109; + span170[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj118.CompletionQuestVariablesFlags = list170; + reference128 = obj118; + obj115.Steps = list167; + reference125 = obj115; num++; - ref QuestSequence reference123 = ref span2[num]; - QuestSequence obj113 = new QuestSequence + ref QuestSequence reference129 = ref span164[num]; + QuestSequence obj119 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list161 = new List(num2); - CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + List list171 = new List(num2); + CollectionsMarshal.SetCount(list171, num2); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044911u, new Vector3(0.38146973f, -127.50014f, -457.14508f), 959) + span171[index2] = new QuestStep(EInteractionType.Interact, 1044911u, new Vector3(0.38146973f, -127.50014f, -457.14508f), 959) { Fly = true }; - obj113.Steps = list161; - reference123 = obj113; + obj119.Steps = list171; + reference129 = obj119; num++; - ref QuestSequence reference124 = ref span2[num]; - QuestSequence obj114 = new QuestSequence + ref QuestSequence reference130 = ref span164[num]; + QuestSequence obj120 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list162 = new List(index2); - CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + List list172 = new List(index2); + CollectionsMarshal.SetCount(list172, index2); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044919u, new Vector3(148.30237f, -49.589592f, -361.77618f), 959) + span172[num2] = new QuestStep(EInteractionType.Interact, 1044919u, new Vector3(148.30237f, -49.589592f, -361.77618f), 959) { Fly = true }; - obj114.Steps = list162; - reference124 = obj114; + obj120.Steps = list172; + reference130 = obj120; num++; - ref QuestSequence reference125 = ref span2[num]; - QuestSequence obj115 = new QuestSequence + ref QuestSequence reference131 = ref span164[num]; + QuestSequence obj121 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list163 = new List(num2); - CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + List list173 = new List(num2); + CollectionsMarshal.SetCount(list173, num2); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044920u, new Vector3(-170.42804f, -49.399723f, -289.5705f), 959) + span173[index2] = new QuestStep(EInteractionType.Interact, 1044920u, new Vector3(-170.42804f, -49.399723f, -289.5705f), 959) { Fly = true }; - obj115.Steps = list163; - reference125 = obj115; + obj121.Steps = list173; + reference131 = obj121; num++; - ref QuestSequence reference126 = ref span2[num]; - QuestSequence obj116 = new QuestSequence + ref QuestSequence reference132 = ref span164[num]; + QuestSequence obj122 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list164 = new List(index2); - CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + List list174 = new List(index2); + CollectionsMarshal.SetCount(list174, index2); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span174[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38843u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044921u, new Vector3(-170.0008f, -49.34972f, -287.22064f), 959) + span174[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044921u, new Vector3(-170.0008f, -49.34972f, -287.22064f), 959) { StopDistance = 5f }; - obj116.Steps = list164; - reference126 = obj116; - questRoot18.QuestSequence = list154; - AddQuest(questId18, questRoot18); - QuestId questId19 = new QuestId(4682); - QuestRoot questRoot19 = new QuestRoot(); + obj122.Steps = list174; + reference132 = obj122; + questRoot20.QuestSequence = list164; + AddQuest(questId20, questRoot20); + QuestId questId21 = new QuestId(4682); + QuestRoot questRoot21 = new QuestRoot(); num = 1; - List list165 = new List(num); - CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + List list175 = new List(num); + CollectionsMarshal.SetCount(list175, num); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "kaiser"; - questRoot19.Author = list165; + span175[index] = "kaiser"; + questRoot21.Author = list175; index = 5; - List list166 = new List(index); - CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + List list176 = new List(index); + CollectionsMarshal.SetCount(list176, index); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference127 = ref span2[num]; - QuestSequence obj117 = new QuestSequence + ref QuestSequence reference133 = ref span176[num]; + QuestSequence obj123 = new QuestSequence { Sequence = 0 }; num2 = 2; - List list167 = new List(num2); - CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + List list177 = new List(num2); + CollectionsMarshal.SetCount(list177, num2); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) + span177[index2] = new QuestStep(EInteractionType.None, null, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) { StopDistance = 5f, Fly = true, @@ -385319,25 +386630,25 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) + span177[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) { StopDistance = 5f, Fly = true }; - obj117.Steps = list167; - reference127 = obj117; + obj123.Steps = list177; + reference133 = obj123; num++; - ref QuestSequence reference128 = ref span2[num]; - QuestSequence obj118 = new QuestSequence + ref QuestSequence reference134 = ref span176[num]; + QuestSequence obj124 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list168 = new List(index2); - CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + List list178 = new List(index2); + CollectionsMarshal.SetCount(list178, index2); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044924u, new Vector3(344.625f, -168.00002f, -403.89105f), 959) + span178[num2] = new QuestStep(EInteractionType.Interact, 1044924u, new Vector3(344.625f, -168.00002f, -403.89105f), 959) { StopDistance = 5f, Fly = true, @@ -385350,20 +386661,20 @@ public static class AssemblyQuestLoader } } }; - obj118.Steps = list168; - reference128 = obj118; + obj124.Steps = list178; + reference134 = obj124; num++; - ref QuestSequence reference129 = ref span2[num]; - QuestSequence obj119 = new QuestSequence + ref QuestSequence reference135 = ref span176[num]; + QuestSequence obj125 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list169 = new List(num2); - CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + List list179 = new List(num2); + CollectionsMarshal.SetCount(list179, num2); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044926u, new Vector3(500.96887f, -164.43474f, -698.3902f), 959) + span179[index2] = new QuestStep(EInteractionType.Interact, 1044926u, new Vector3(500.96887f, -164.43474f, -698.3902f), 959) { StopDistance = 5f, Fly = true, @@ -385376,20 +386687,20 @@ public static class AssemblyQuestLoader } } }; - obj119.Steps = list169; - reference129 = obj119; + obj125.Steps = list179; + reference135 = obj125; num++; - ref QuestSequence reference130 = ref span2[num]; - QuestSequence obj120 = new QuestSequence + ref QuestSequence reference136 = ref span176[num]; + QuestSequence obj126 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list170 = new List(index2); - CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + List list180 = new List(index2); + CollectionsMarshal.SetCount(list180, index2); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044928u, new Vector3(-172.74744f, -49.199722f, -250.8736f), 959) + span180[num2] = new QuestStep(EInteractionType.Interact, 1044928u, new Vector3(-172.74744f, -49.199722f, -250.8736f), 959) { StopDistance = 5f, Fly = true, @@ -385402,26 +386713,26 @@ public static class AssemblyQuestLoader } } }; - obj120.Steps = list170; - reference130 = obj120; + obj126.Steps = list180; + reference136 = obj126; num++; - ref QuestSequence reference131 = ref span2[num]; - QuestSequence obj121 = new QuestSequence + ref QuestSequence reference137 = ref span176[num]; + QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list171 = new List(num2); - CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + List list181 = new List(num2); + CollectionsMarshal.SetCount(list181, num2); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span181[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38845u, ItemCount = 2 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044928u, new Vector3(-172.74744f, -49.199722f, -250.8736f), 959) + span181[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044928u, new Vector3(-172.74744f, -49.199722f, -250.8736f), 959) { StopDistance = 5f, Fly = true, @@ -385434,141 +386745,141 @@ public static class AssemblyQuestLoader } } }; - obj121.Steps = list171; - reference131 = obj121; - questRoot19.QuestSequence = list166; - AddQuest(questId19, questRoot19); - QuestId questId20 = new QuestId(4683); - QuestRoot questRoot20 = new QuestRoot(); + obj127.Steps = list181; + reference137 = obj127; + questRoot21.QuestSequence = list176; + AddQuest(questId21, questRoot21); + QuestId questId22 = new QuestId(4683); + QuestRoot questRoot22 = new QuestRoot(); num = 1; - List list172 = new List(num); - CollectionsMarshal.SetCount(list172, num); - span = CollectionsMarshal.AsSpan(list172); + List list182 = new List(num); + CollectionsMarshal.SetCount(list182, num); + Span span182 = CollectionsMarshal.AsSpan(list182); index = 0; - span[index] = "liza"; - questRoot20.Author = list172; + span182[index] = "liza"; + questRoot22.Author = list182; index = 7; - List list173 = new List(index); - CollectionsMarshal.SetCount(list173, index); - span2 = CollectionsMarshal.AsSpan(list173); + List list183 = new List(index); + CollectionsMarshal.SetCount(list183, index); + Span span183 = CollectionsMarshal.AsSpan(list183); num = 0; - ref QuestSequence reference132 = ref span2[num]; - QuestSequence obj122 = new QuestSequence + ref QuestSequence reference138 = ref span183[num]; + QuestSequence obj128 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list174 = new List(index2); - CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + List list184 = new List(index2); + CollectionsMarshal.SetCount(list184, index2); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); - obj122.Steps = list174; - reference132 = obj122; + span184[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); + obj128.Steps = list184; + reference138 = obj128; num++; - ref QuestSequence reference133 = ref span2[num]; - QuestSequence obj123 = new QuestSequence + ref QuestSequence reference139 = ref span183[num]; + QuestSequence obj129 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list175 = new List(num2); - CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + List list185 = new List(num2); + CollectionsMarshal.SetCount(list185, num2); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044932u, new Vector3(12.436096f, 3.2249978f, 3.829956f), 962) + span185[index2] = new QuestStep(EInteractionType.Interact, 1044932u, new Vector3(12.436096f, 3.2249978f, 3.829956f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan }; - obj123.Steps = list175; - reference133 = obj123; + obj129.Steps = list185; + reference139 = obj129; num++; - ref QuestSequence reference134 = ref span2[num]; - QuestSequence obj124 = new QuestSequence + ref QuestSequence reference140 = ref span183[num]; + QuestSequence obj130 = new QuestSequence { Sequence = 2 }; index2 = 3; - List list176 = new List(index2); - CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + List list186 = new List(index2); + CollectionsMarshal.SetCount(list186, index2); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference141 = ref span186[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1044934u, new Vector3(75.12012f, 5.149998f, -44.724243f), 962); num3 = 6; - List list177 = new List(num3); - CollectionsMarshal.SetCount(list177, num3); - span4 = CollectionsMarshal.AsSpan(list177); + List list187 = new List(num3); + CollectionsMarshal.SetCount(list187, num3); + Span span187 = CollectionsMarshal.AsSpan(list187); num4 = 0; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep11.CompletionQuestVariablesFlags = list177; - reference135 = questStep11; + span187[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep11.CompletionQuestVariablesFlags = list187; + reference141 = questStep11; num2++; - ref QuestStep reference136 = ref span3[num2]; + ref QuestStep reference142 = ref span186[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1044933u, new Vector3(15.609924f, 2.3729992f, -72.19049f), 962); num4 = 6; - List list178 = new List(num4); - CollectionsMarshal.SetCount(list178, num4); - span4 = CollectionsMarshal.AsSpan(list178); + List list188 = new List(num4); + CollectionsMarshal.SetCount(list188, num4); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep12.CompletionQuestVariablesFlags = list178; - reference136 = questStep12; + span188[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep12.CompletionQuestVariablesFlags = list188; + reference142 = questStep12; num2++; - ref QuestStep reference137 = ref span3[num2]; + ref QuestStep reference143 = ref span186[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1044935u, new Vector3(11.36792f, 41.37599f, -140.5509f), 962); num3 = 6; - List list179 = new List(num3); - CollectionsMarshal.SetCount(list179, num3); - span4 = CollectionsMarshal.AsSpan(list179); + List list189 = new List(num3); + CollectionsMarshal.SetCount(list189, num3); + Span span189 = CollectionsMarshal.AsSpan(list189); num4 = 0; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep13.CompletionQuestVariablesFlags = list179; - reference137 = questStep13; - obj124.Steps = list176; - reference134 = obj124; + span189[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep13.CompletionQuestVariablesFlags = list189; + reference143 = questStep13; + obj130.Steps = list186; + reference140 = obj130; num++; - ref QuestSequence reference138 = ref span2[num]; - QuestSequence obj125 = new QuestSequence + ref QuestSequence reference144 = ref span183[num]; + QuestSequence obj131 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list180 = new List(num2); - CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + List list190 = new List(num2); + CollectionsMarshal.SetCount(list190, num2); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044936u, new Vector3(-328.99976f, 20.0375f, -113.359314f), 962) + span190[index2] = new QuestStep(EInteractionType.Interact, 1044936u, new Vector3(-328.99976f, 20.0375f, -113.359314f), 962) { AethernetShortcut = new AethernetShortcut { @@ -385576,20 +386887,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.OldSharlayanStudium } }; - obj125.Steps = list180; - reference138 = obj125; + obj131.Steps = list190; + reference144 = obj131; num++; - ref QuestSequence reference139 = ref span2[num]; - QuestSequence obj126 = new QuestSequence + ref QuestSequence reference145 = ref span183[num]; + QuestSequence obj132 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list181 = new List(index2); - CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); + List list191 = new List(index2); + CollectionsMarshal.SetCount(list191, index2); + Span span191 = CollectionsMarshal.AsSpan(list191); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962) + span191[num2] = new QuestStep(EInteractionType.Interact, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962) { StopDistance = 7f, AethernetShortcut = new AethernetShortcut @@ -385598,379 +386909,379 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.OldSharlayanScholarsHarbor } }; - obj126.Steps = list181; - reference139 = obj126; + obj132.Steps = list191; + reference145 = obj132; num++; - ref QuestSequence reference140 = ref span2[num]; - QuestSequence obj127 = new QuestSequence + ref QuestSequence reference146 = ref span183[num]; + QuestSequence obj133 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list182 = new List(num2); - CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + List list192 = new List(num2); + CollectionsMarshal.SetCount(list192, num2); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044937u, new Vector3(-193.59125f, -49.199722f, -293.23267f), 959) + span192[index2] = new QuestStep(EInteractionType.Interact, 1044937u, new Vector3(-193.59125f, -49.199722f, -293.23267f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; - obj127.Steps = list182; - reference140 = obj127; + obj133.Steps = list192; + reference146 = obj133; num++; - ref QuestSequence reference141 = ref span2[num]; - QuestSequence obj128 = new QuestSequence + ref QuestSequence reference147 = ref span183[num]; + QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list183 = new List(index2); - CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + List list193 = new List(index2); + CollectionsMarshal.SetCount(list193, index2); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span193[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38847u, ItemCount = 2 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044937u, new Vector3(-193.59125f, -49.199722f, -293.23267f), 959); - obj128.Steps = list183; - reference141 = obj128; - questRoot20.QuestSequence = list173; - AddQuest(questId20, questRoot20); - QuestId questId21 = new QuestId(4684); - QuestRoot questRoot21 = new QuestRoot(); + span193[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044937u, new Vector3(-193.59125f, -49.199722f, -293.23267f), 959); + obj134.Steps = list193; + reference147 = obj134; + questRoot22.QuestSequence = list183; + AddQuest(questId22, questRoot22); + QuestId questId23 = new QuestId(4684); + QuestRoot questRoot23 = new QuestRoot(); num = 1; - List list184 = new List(num); - CollectionsMarshal.SetCount(list184, num); - span = CollectionsMarshal.AsSpan(list184); + List list194 = new List(num); + CollectionsMarshal.SetCount(list194, num); + Span span194 = CollectionsMarshal.AsSpan(list194); index = 0; - span[index] = "AnimaMachinae"; - questRoot21.Author = list184; + span194[index] = "AnimaMachinae"; + questRoot23.Author = list194; index = 8; - List list185 = new List(index); - CollectionsMarshal.SetCount(list185, index); - span2 = CollectionsMarshal.AsSpan(list185); + List list195 = new List(index); + CollectionsMarshal.SetCount(list195, index); + Span span195 = CollectionsMarshal.AsSpan(list195); num = 0; - ref QuestSequence reference142 = ref span2[num]; - QuestSequence obj129 = new QuestSequence + ref QuestSequence reference148 = ref span195[num]; + QuestSequence obj135 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list186 = new List(num2); - CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + List list196 = new List(num2); + CollectionsMarshal.SetCount(list196, num2); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); - obj129.Steps = list186; - reference142 = obj129; + span196[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); + obj135.Steps = list196; + reference148 = obj135; num++; - ref QuestSequence reference143 = ref span2[num]; - QuestSequence obj130 = new QuestSequence + ref QuestSequence reference149 = ref span195[num]; + QuestSequence obj136 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list187 = new List(index2); - CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + List list197 = new List(index2); + CollectionsMarshal.SetCount(list197, index2); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013281u, new Vector3(-330.19f, 105.1499f, 554.5586f), 959) + span197[num2] = new QuestStep(EInteractionType.Interact, 2013281u, new Vector3(-330.19f, 105.1499f, 554.5586f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; - obj130.Steps = list187; - reference143 = obj130; + obj136.Steps = list197; + reference149 = obj136; num++; - ref QuestSequence reference144 = ref span2[num]; - QuestSequence obj131 = new QuestSequence + ref QuestSequence reference150 = ref span195[num]; + QuestSequence obj137 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list188 = new List(num2); - CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + List list198 = new List(num2); + CollectionsMarshal.SetCount(list198, num2); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044942u, new Vector3(-331.838f, 105.39431f, 551.2322f), 959); - obj131.Steps = list188; - reference144 = obj131; + span198[index2] = new QuestStep(EInteractionType.Interact, 1044942u, new Vector3(-331.838f, 105.39431f, 551.2322f), 959); + obj137.Steps = list198; + reference150 = obj137; num++; - ref QuestSequence reference145 = ref span2[num]; - QuestSequence obj132 = new QuestSequence + ref QuestSequence reference151 = ref span195[num]; + QuestSequence obj138 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list189 = new List(index2); - CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + List list199 = new List(index2); + CollectionsMarshal.SetCount(list199, index2); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044931u, new Vector3(148.30237f, -49.589592f, -361.77618f), 959) + span199[num2] = new QuestStep(EInteractionType.Interact, 1044931u, new Vector3(148.30237f, -49.589592f, -361.77618f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; - obj132.Steps = list189; - reference145 = obj132; + obj138.Steps = list199; + reference151 = obj138; num++; - ref QuestSequence reference146 = ref span2[num]; - QuestSequence obj133 = new QuestSequence + ref QuestSequence reference152 = ref span195[num]; + QuestSequence obj139 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list190 = new List(num2); - CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + List list200 = new List(num2); + CollectionsMarshal.SetCount(list200, num2); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) + span200[index2] = new QuestStep(EInteractionType.Interact, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) { Fly = true }; - obj133.Steps = list190; - reference146 = obj133; + obj139.Steps = list200; + reference152 = obj139; num++; - ref QuestSequence reference147 = ref span2[num]; - QuestSequence obj134 = new QuestSequence + ref QuestSequence reference153 = ref span195[num]; + QuestSequence obj140 = new QuestSequence { Sequence = 5 }; index2 = 3; - List list191 = new List(index2); - CollectionsMarshal.SetCount(list191, index2); - span3 = CollectionsMarshal.AsSpan(list191); + List list201 = new List(index2); + CollectionsMarshal.SetCount(list201, index2); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference148 = ref span3[num2]; - QuestStep obj135 = new QuestStep(EInteractionType.Interact, 1044944u, new Vector3(-463.55383f, -157.99237f, -513.3593f), 959) + ref QuestStep reference154 = ref span201[num2]; + QuestStep obj141 = new QuestStep(EInteractionType.Interact, 1044944u, new Vector3(-463.55383f, -157.99237f, -513.3593f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num4 = 6; - List list192 = new List(num4); - CollectionsMarshal.SetCount(list192, num4); - span4 = CollectionsMarshal.AsSpan(list192); + List list202 = new List(num4); + CollectionsMarshal.SetCount(list202, num4); + Span span202 = CollectionsMarshal.AsSpan(list202); num3 = 0; - span4[num3] = null; + span202[num3] = null; num3++; - span4[num3] = null; + span202[num3] = null; num3++; - span4[num3] = null; + span202[num3] = null; num3++; - span4[num3] = null; + span202[num3] = null; num3++; - span4[num3] = null; + span202[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj135.CompletionQuestVariablesFlags = list192; - reference148 = obj135; + span202[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj141.CompletionQuestVariablesFlags = list202; + reference154 = obj141; num2++; - ref QuestStep reference149 = ref span3[num2]; - QuestStep obj136 = new QuestStep(EInteractionType.Interact, 1044945u, new Vector3(-540.1236f, -167.8502f, -620.63025f), 959) + ref QuestStep reference155 = ref span201[num2]; + QuestStep obj142 = new QuestStep(EInteractionType.Interact, 1044945u, new Vector3(-540.1236f, -167.8502f, -620.63025f), 959) { Fly = true }; num3 = 6; - List list193 = new List(num3); - CollectionsMarshal.SetCount(list193, num3); - span4 = CollectionsMarshal.AsSpan(list193); + List list203 = new List(num3); + CollectionsMarshal.SetCount(list203, num3); + Span span203 = CollectionsMarshal.AsSpan(list203); num4 = 0; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = null; + span203[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj136.CompletionQuestVariablesFlags = list193; - reference149 = obj136; + span203[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj142.CompletionQuestVariablesFlags = list203; + reference155 = obj142; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044943u, new Vector3(-414.54187f, -158.1177f, -639.9481f), 959) + span201[num2] = new QuestStep(EInteractionType.Interact, 1044943u, new Vector3(-414.54187f, -158.1177f, -639.9481f), 959) { Fly = true }; - obj134.Steps = list191; - reference147 = obj134; + obj140.Steps = list201; + reference153 = obj140; num++; - ref QuestSequence reference150 = ref span2[num]; - QuestSequence obj137 = new QuestSequence + ref QuestSequence reference156 = ref span195[num]; + QuestSequence obj143 = new QuestSequence { Sequence = 6 }; num2 = 1; - List list194 = new List(num2); - CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + List list204 = new List(num2); + CollectionsMarshal.SetCount(list204, num2); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044947u, new Vector3(-145.70844f, -49.19972f, -271.5343f), 959) + span204[index2] = new QuestStep(EInteractionType.Interact, 1044947u, new Vector3(-145.70844f, -49.19972f, -271.5343f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; - obj137.Steps = list194; - reference150 = obj137; + obj143.Steps = list204; + reference156 = obj143; num++; - ref QuestSequence reference151 = ref span2[num]; - QuestSequence obj138 = new QuestSequence + ref QuestSequence reference157 = ref span195[num]; + QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list195 = new List(index2); - CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + List list205 = new List(index2); + CollectionsMarshal.SetCount(list205, index2); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span205[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38849u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044947u, new Vector3(-145.70844f, -49.19972f, -271.5343f), 959); - obj138.Steps = list195; - reference151 = obj138; - questRoot21.QuestSequence = list185; - AddQuest(questId21, questRoot21); - QuestId questId22 = new QuestId(4685); - QuestRoot questRoot22 = new QuestRoot(); + span205[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044947u, new Vector3(-145.70844f, -49.19972f, -271.5343f), 959); + obj144.Steps = list205; + reference157 = obj144; + questRoot23.QuestSequence = list195; + AddQuest(questId23, questRoot23); + QuestId questId24 = new QuestId(4685); + QuestRoot questRoot24 = new QuestRoot(); num = 1; - List list196 = new List(num); - CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + List list206 = new List(num); + CollectionsMarshal.SetCount(list206, num); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "kaiser"; - questRoot22.Author = list196; + span206[index] = "kaiser"; + questRoot24.Author = list206; index = 4; - List list197 = new List(index); - CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + List list207 = new List(index); + CollectionsMarshal.SetCount(list207, index); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference152 = ref span2[num]; - QuestSequence obj139 = new QuestSequence + ref QuestSequence reference158 = ref span207[num]; + QuestSequence obj145 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list198 = new List(num2); - CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + List list208 = new List(num2); + CollectionsMarshal.SetCount(list208, num2); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - ref QuestStep reference153 = ref span3[index2]; - QuestStep obj140 = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) + ref QuestStep reference159 = ref span208[index2]; + QuestStep obj146 = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) { StopDistance = 5f, Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; SkipConditions skipConditions2 = new SkipConditions(); - SkipAetheryteCondition obj141 = new SkipAetheryteCondition + SkipAetheryteCondition obj147 = new SkipAetheryteCondition { InSameTerritory = true }; num4 = 1; - List list199 = new List(num4); - CollectionsMarshal.SetCount(list199, num4); - span6 = CollectionsMarshal.AsSpan(list199); + List list209 = new List(num4); + CollectionsMarshal.SetCount(list209, num4); + Span span209 = CollectionsMarshal.AsSpan(list209); num3 = 0; - span6[num3] = 959; - obj141.InTerritory = list199; - skipConditions2.AetheryteShortcutIf = obj141; - obj140.SkipConditions = skipConditions2; - reference153 = obj140; - obj139.Steps = list198; - reference152 = obj139; + span209[num3] = 959; + obj147.InTerritory = list209; + skipConditions2.AetheryteShortcutIf = obj147; + obj146.SkipConditions = skipConditions2; + reference159 = obj146; + obj145.Steps = list208; + reference158 = obj145; num++; - ref QuestSequence reference154 = ref span2[num]; - QuestSequence obj142 = new QuestSequence + ref QuestSequence reference160 = ref span207[num]; + QuestSequence obj148 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list200 = new List(index2); - CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + List list210 = new List(index2); + CollectionsMarshal.SetCount(list210, index2); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044953u, new Vector3(-340.53564f, 104.34723f, 531.3954f), 959) + span210[num2] = new QuestStep(EInteractionType.Interact, 1044953u, new Vector3(-340.53564f, 104.34723f, 531.3954f), 959) { StopDistance = 5f, Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; - obj142.Steps = list200; - reference154 = obj142; + obj148.Steps = list210; + reference160 = obj148; num++; - ref QuestSequence reference155 = ref span2[num]; - QuestSequence obj143 = new QuestSequence + ref QuestSequence reference161 = ref span207[num]; + QuestSequence obj149 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list201 = new List(num2); - CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + List list211 = new List(num2); + CollectionsMarshal.SetCount(list211, num2); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044955u, new Vector3(-161.36414f, -49.19972f, -288.4718f), 959) + span211[index2] = new QuestStep(EInteractionType.Interact, 1044955u, new Vector3(-161.36414f, -49.19972f, -288.4718f), 959) { StopDistance = 5f }; - obj143.Steps = list201; - reference155 = obj143; + obj149.Steps = list211; + reference161 = obj149; num++; - ref QuestSequence reference156 = ref span2[num]; - QuestSequence obj144 = new QuestSequence + ref QuestSequence reference162 = ref span207[num]; + QuestSequence obj150 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list202 = new List(index2); - CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + List list212 = new List(index2); + CollectionsMarshal.SetCount(list212, index2); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span212[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38851u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044955u, new Vector3(-161.36414f, -49.19972f, -288.4718f), 959); - obj144.Steps = list202; - reference156 = obj144; - questRoot22.QuestSequence = list197; - AddQuest(questId22, questRoot22); - QuestId questId23 = new QuestId(4686); - QuestRoot questRoot23 = new QuestRoot(); + span212[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044955u, new Vector3(-161.36414f, -49.19972f, -288.4718f), 959); + obj150.Steps = list212; + reference162 = obj150; + questRoot24.QuestSequence = list207; + AddQuest(questId24, questRoot24); + QuestId questId25 = new QuestId(4686); + QuestRoot questRoot25 = new QuestRoot(); num = 1; - List list203 = new List(num); - CollectionsMarshal.SetCount(list203, num); - span = CollectionsMarshal.AsSpan(list203); + List list213 = new List(num); + CollectionsMarshal.SetCount(list213, num); + Span span213 = CollectionsMarshal.AsSpan(list213); index = 0; - span[index] = "pot0to"; - questRoot23.Author = list203; + span213[index] = "pot0to"; + questRoot25.Author = list213; index = 6; - List list204 = new List(index); - CollectionsMarshal.SetCount(list204, index); - span2 = CollectionsMarshal.AsSpan(list204); + List list214 = new List(index); + CollectionsMarshal.SetCount(list214, index); + Span span214 = CollectionsMarshal.AsSpan(list214); num = 0; - ref QuestSequence reference157 = ref span2[num]; - QuestSequence obj145 = new QuestSequence + ref QuestSequence reference163 = ref span214[num]; + QuestSequence obj151 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list205 = new List(num2); - CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + List list215 = new List(num2); + CollectionsMarshal.SetCount(list215, num2); + Span span215 = CollectionsMarshal.AsSpan(list215); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) + span215[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959) { Fly = true, SkipConditions = new SkipConditions @@ -385981,285 +387292,285 @@ public static class AssemblyQuestLoader } } }; - obj145.Steps = list205; - reference157 = obj145; - num++; - ref QuestSequence reference158 = ref span2[num]; - QuestSequence obj146 = new QuestSequence - { - Sequence = 1 - }; - index2 = 1; - List list206 = new List(index2); - CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044404u, new Vector3(-203.5401f, -48.949738f, -280.232f), 959); - obj146.Steps = list206; - reference158 = obj146; - num++; - ref QuestSequence reference159 = ref span2[num]; - QuestSequence obj147 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list207 = new List(num2); - CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044406u, new Vector3(-174.63953f, -49.149708f, -248.67633f), 959); - obj147.Steps = list207; - reference159 = obj147; - num++; - ref QuestSequence reference160 = ref span2[num]; - QuestSequence obj148 = new QuestSequence - { - Sequence = 3 - }; - index2 = 1; - List list208 = new List(index2); - CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044407u, new Vector3(-196.49048f, -48.874695f, -301.01477f), 959); - obj148.Steps = list208; - reference160 = obj148; - num++; - ref QuestSequence reference161 = ref span2[num]; - QuestSequence obj149 = new QuestSequence - { - Sequence = 4 - }; - num2 = 1; - List list209 = new List(num2); - CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044414u, new Vector3(-170.79425f, -48.89972f, -282.18512f), 959); - obj149.Steps = list209; - reference161 = obj149; - num++; - ref QuestSequence reference162 = ref span2[num]; - QuestSequence obj150 = new QuestSequence - { - Sequence = byte.MaxValue - }; - index2 = 1; - List list210 = new List(index2); - CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); - obj150.Steps = list210; - reference162 = obj150; - questRoot23.QuestSequence = list204; - AddQuest(questId23, questRoot23); - QuestId questId24 = new QuestId(4687); - QuestRoot questRoot24 = new QuestRoot(); - num = 1; - List list211 = new List(num); - CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); - index = 0; - span[index] = "liza"; - questRoot24.Author = list211; - index = 3; - List list212 = new List(index); - CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); - num = 0; - ref QuestSequence reference163 = ref span2[num]; - QuestSequence obj151 = new QuestSequence - { - Sequence = 0 - }; - num2 = 2; - List list213 = new List(num2); - CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); - index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj151.Steps = list213; + obj151.Steps = list215; reference163 = obj151; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span214[num]; QuestSequence obj152 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list214 = new List(index2); - CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + List list216 = new List(index2); + CollectionsMarshal.SetCount(list216, index2); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044564u, new Vector3(456.13794f, -167.50003f, -759.02954f), 959) + span216[num2] = new QuestStep(EInteractionType.Interact, 1044404u, new Vector3(-203.5401f, -48.949738f, -280.232f), 959); + obj152.Steps = list216; + reference164 = obj152; + num++; + ref QuestSequence reference165 = ref span214[num]; + QuestSequence obj153 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list217 = new List(num2); + CollectionsMarshal.SetCount(list217, num2); + Span span217 = CollectionsMarshal.AsSpan(list217); + index2 = 0; + span217[index2] = new QuestStep(EInteractionType.Interact, 1044406u, new Vector3(-174.63953f, -49.149708f, -248.67633f), 959); + obj153.Steps = list217; + reference165 = obj153; + num++; + ref QuestSequence reference166 = ref span214[num]; + QuestSequence obj154 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list218 = new List(index2); + CollectionsMarshal.SetCount(list218, index2); + Span span218 = CollectionsMarshal.AsSpan(list218); + num2 = 0; + span218[num2] = new QuestStep(EInteractionType.Interact, 1044407u, new Vector3(-196.49048f, -48.874695f, -301.01477f), 959); + obj154.Steps = list218; + reference166 = obj154; + num++; + ref QuestSequence reference167 = ref span214[num]; + QuestSequence obj155 = new QuestSequence + { + Sequence = 4 + }; + num2 = 1; + List list219 = new List(num2); + CollectionsMarshal.SetCount(list219, num2); + Span span219 = CollectionsMarshal.AsSpan(list219); + index2 = 0; + span219[index2] = new QuestStep(EInteractionType.Interact, 1044414u, new Vector3(-170.79425f, -48.89972f, -282.18512f), 959); + obj155.Steps = list219; + reference167 = obj155; + num++; + ref QuestSequence reference168 = ref span214[num]; + QuestSequence obj156 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list220 = new List(index2); + CollectionsMarshal.SetCount(list220, index2); + Span span220 = CollectionsMarshal.AsSpan(list220); + num2 = 0; + span220[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); + obj156.Steps = list220; + reference168 = obj156; + questRoot25.QuestSequence = list214; + AddQuest(questId25, questRoot25); + QuestId questId26 = new QuestId(4687); + QuestRoot questRoot26 = new QuestRoot(); + num = 1; + List list221 = new List(num); + CollectionsMarshal.SetCount(list221, num); + Span span221 = CollectionsMarshal.AsSpan(list221); + index = 0; + span221[index] = "liza"; + questRoot26.Author = list221; + index = 3; + List list222 = new List(index); + CollectionsMarshal.SetCount(list222, index); + Span span222 = CollectionsMarshal.AsSpan(list222); + num = 0; + ref QuestSequence reference169 = ref span222[num]; + QuestSequence obj157 = new QuestSequence + { + Sequence = 0 + }; + num2 = 2; + List list223 = new List(num2); + CollectionsMarshal.SetCount(list223, num2); + Span span223 = CollectionsMarshal.AsSpan(list223); + index2 = 0; + span223[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + index2++; + span223[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj157.Steps = list223; + reference169 = obj157; + num++; + ref QuestSequence reference170 = ref span222[num]; + QuestSequence obj158 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list224 = new List(index2); + CollectionsMarshal.SetCount(list224, index2); + Span span224 = CollectionsMarshal.AsSpan(list224); + num2 = 0; + span224[num2] = new QuestStep(EInteractionType.Interact, 1044564u, new Vector3(456.13794f, -167.50003f, -759.02954f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; - obj152.Steps = list214; - reference164 = obj152; + obj158.Steps = list224; + reference170 = obj158; num++; - ref QuestSequence reference165 = ref span2[num]; - QuestSequence obj153 = new QuestSequence + ref QuestSequence reference171 = ref span222[num]; + QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 3; - List list215 = new List(num2); - CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + List list225 = new List(num2); + CollectionsMarshal.SetCount(list225, num2); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span225[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38853u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span225[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj153.Steps = list215; - reference165 = obj153; - questRoot24.QuestSequence = list212; - AddQuest(questId24, questRoot24); - QuestId questId25 = new QuestId(4688); - QuestRoot questRoot25 = new QuestRoot(); + span225[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj159.Steps = list225; + reference171 = obj159; + questRoot26.QuestSequence = list222; + AddQuest(questId26, questRoot26); + QuestId questId27 = new QuestId(4688); + QuestRoot questRoot27 = new QuestRoot(); num = 1; - List list216 = new List(num); - CollectionsMarshal.SetCount(list216, num); - span = CollectionsMarshal.AsSpan(list216); + List list226 = new List(num); + CollectionsMarshal.SetCount(list226, num); + Span span226 = CollectionsMarshal.AsSpan(list226); index = 0; - span[index] = "liza"; - questRoot25.Author = list216; + span226[index] = "liza"; + questRoot27.Author = list226; index = 4; - List list217 = new List(index); - CollectionsMarshal.SetCount(list217, index); - span2 = CollectionsMarshal.AsSpan(list217); + List list227 = new List(index); + CollectionsMarshal.SetCount(list227, index); + Span span227 = CollectionsMarshal.AsSpan(list227); num = 0; - ref QuestSequence reference166 = ref span2[num]; - QuestSequence obj154 = new QuestSequence + ref QuestSequence reference172 = ref span227[num]; + QuestSequence obj160 = new QuestSequence { Sequence = 0 }; index2 = 2; - List list218 = new List(index2); - CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + List list228 = new List(index2); + CollectionsMarshal.SetCount(list228, index2); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span228[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj154.Steps = list218; - reference166 = obj154; + span228[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj160.Steps = list228; + reference172 = obj160; num++; - ref QuestSequence reference167 = ref span2[num]; - QuestSequence obj155 = new QuestSequence + ref QuestSequence reference173 = ref span227[num]; + QuestSequence obj161 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list219 = new List(num2); - CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + List list229 = new List(num2); + CollectionsMarshal.SetCount(list229, num2); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044565u, new Vector3(352.0714f, -161.16423f, -378.0423f), 959) + span229[index2] = new QuestStep(EInteractionType.Interact, 1044565u, new Vector3(352.0714f, -161.16423f, -378.0423f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; - obj155.Steps = list219; - reference167 = obj155; + obj161.Steps = list229; + reference173 = obj161; num++; - ref QuestSequence reference168 = ref span2[num]; - QuestSequence obj156 = new QuestSequence + ref QuestSequence reference174 = ref span227[num]; + QuestSequence obj162 = new QuestSequence { Sequence = 2 }; index2 = 2; - List list220 = new List(index2); - CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + List list230 = new List(index2); + CollectionsMarshal.SetCount(list230, index2); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span230[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38855u, ItemCount = 2 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044565u, new Vector3(352.0714f, -161.16423f, -378.0423f), 959); - obj156.Steps = list220; - reference168 = obj156; + span230[num2] = new QuestStep(EInteractionType.Interact, 1044565u, new Vector3(352.0714f, -161.16423f, -378.0423f), 959); + obj162.Steps = list230; + reference174 = obj162; num++; - ref QuestSequence reference169 = ref span2[num]; - QuestSequence obj157 = new QuestSequence + ref QuestSequence reference175 = ref span227[num]; + QuestSequence obj163 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list221 = new List(num2); - CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + List list231 = new List(num2); + CollectionsMarshal.SetCount(list231, num2); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span231[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj157.Steps = list221; - reference169 = obj157; - questRoot25.QuestSequence = list217; - AddQuest(questId25, questRoot25); - QuestId questId26 = new QuestId(4689); - QuestRoot questRoot26 = new QuestRoot(); + span231[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj163.Steps = list231; + reference175 = obj163; + questRoot27.QuestSequence = list227; + AddQuest(questId27, questRoot27); + QuestId questId28 = new QuestId(4689); + QuestRoot questRoot28 = new QuestRoot(); num = 1; - List list222 = new List(num); - CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + List list232 = new List(num); + CollectionsMarshal.SetCount(list232, num); + Span span232 = CollectionsMarshal.AsSpan(list232); index = 0; - span[index] = "liza"; - questRoot26.Author = list222; + span232[index] = "liza"; + questRoot28.Author = list232; index = 3; - List list223 = new List(index); - CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + List list233 = new List(index); + CollectionsMarshal.SetCount(list233, index); + Span span233 = CollectionsMarshal.AsSpan(list233); num = 0; - ref QuestSequence reference170 = ref span2[num]; - QuestSequence obj158 = new QuestSequence + ref QuestSequence reference176 = ref span233[num]; + QuestSequence obj164 = new QuestSequence { Sequence = 0 }; index2 = 2; - List list224 = new List(index2); - CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + List list234 = new List(index2); + CollectionsMarshal.SetCount(list234, index2); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span234[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj158.Steps = list224; - reference170 = obj158; + span234[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj164.Steps = list234; + reference176 = obj164; num++; - ref QuestSequence reference171 = ref span2[num]; - QuestSequence obj159 = new QuestSequence + ref QuestSequence reference177 = ref span233[num]; + QuestSequence obj165 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list225 = new List(num2); - CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + List list235 = new List(num2); + CollectionsMarshal.SetCount(list235, num2); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-170.51479f, -105.22506f, -511.04712f), 959) + span235[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-170.51479f, -105.22506f, -511.04712f), 959) { Fly = true, SkipConditions = new SkipConditions @@ -386271,268 +387582,268 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044572u, new Vector3(-638.056f, -143.79326f, -513.0846f), 959) + span235[index2] = new QuestStep(EInteractionType.Interact, 1044572u, new Vector3(-638.056f, -143.79326f, -513.0846f), 959) { Fly = true }; - obj159.Steps = list225; - reference171 = obj159; + obj165.Steps = list235; + reference177 = obj165; num++; - ref QuestSequence reference172 = ref span2[num]; - QuestSequence obj160 = new QuestSequence + ref QuestSequence reference178 = ref span233[num]; + QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 3; - List list226 = new List(index2); - CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + List list236 = new List(index2); + CollectionsMarshal.SetCount(list236, index2); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span236[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38857u, ItemCount = 4 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span236[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj160.Steps = list226; - reference172 = obj160; - questRoot26.QuestSequence = list223; - AddQuest(questId26, questRoot26); - QuestId questId27 = new QuestId(4690); - QuestRoot questRoot27 = new QuestRoot(); + span236[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj166.Steps = list236; + reference178 = obj166; + questRoot28.QuestSequence = list233; + AddQuest(questId28, questRoot28); + QuestId questId29 = new QuestId(4690); + QuestRoot questRoot29 = new QuestRoot(); num = 1; - List list227 = new List(num); - CollectionsMarshal.SetCount(list227, num); - span = CollectionsMarshal.AsSpan(list227); + List list237 = new List(num); + CollectionsMarshal.SetCount(list237, num); + Span span237 = CollectionsMarshal.AsSpan(list237); index = 0; - span[index] = "liza"; - questRoot27.Author = list227; + span237[index] = "liza"; + questRoot29.Author = list237; index = 5; - List list228 = new List(index); - CollectionsMarshal.SetCount(list228, index); - span2 = CollectionsMarshal.AsSpan(list228); + List list238 = new List(index); + CollectionsMarshal.SetCount(list238, index); + Span span238 = CollectionsMarshal.AsSpan(list238); num = 0; - ref QuestSequence reference173 = ref span2[num]; - QuestSequence obj161 = new QuestSequence + ref QuestSequence reference179 = ref span238[num]; + QuestSequence obj167 = new QuestSequence { Sequence = 0 }; num2 = 2; - List list229 = new List(num2); - CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + List list239 = new List(num2); + CollectionsMarshal.SetCount(list239, num2); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span239[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj161.Steps = list229; - reference173 = obj161; + span239[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj167.Steps = list239; + reference179 = obj167; num++; - ref QuestSequence reference174 = ref span2[num]; - QuestSequence obj162 = new QuestSequence + ref QuestSequence reference180 = ref span238[num]; + QuestSequence obj168 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list230 = new List(index2); - CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + List list240 = new List(index2); + CollectionsMarshal.SetCount(list240, index2); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044567u, new Vector3(-17.502136f, -47.192066f, -528.03845f), 959) + span240[num2] = new QuestStep(EInteractionType.Interact, 1044567u, new Vector3(-17.502136f, -47.192066f, -528.03845f), 959) { Fly = true }; - obj162.Steps = list230; - reference174 = obj162; + obj168.Steps = list240; + reference180 = obj168; num++; - ref QuestSequence reference175 = ref span2[num]; - QuestSequence obj163 = new QuestSequence + ref QuestSequence reference181 = ref span238[num]; + QuestSequence obj169 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list231 = new List(num2); - CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + List list241 = new List(num2); + CollectionsMarshal.SetCount(list241, num2); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1044568u, new Vector3(-188.09796f, -49.14971f, -252.70471f), 959) + span241[index2] = new QuestStep(EInteractionType.Emote, 1044568u, new Vector3(-188.09796f, -49.14971f, -252.70471f), 959) { Fly = true, Emote = EEmote.Dance }; - obj163.Steps = list231; - reference175 = obj163; + obj169.Steps = list241; + reference181 = obj169; num++; - ref QuestSequence reference176 = ref span2[num]; - QuestSequence obj164 = new QuestSequence + ref QuestSequence reference182 = ref span238[num]; + QuestSequence obj170 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list232 = new List(index2); - CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + List list242 = new List(index2); + CollectionsMarshal.SetCount(list242, index2); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1044568u, new Vector3(-188.09796f, -49.14971f, -252.70471f), 959) + span242[num2] = new QuestStep(EInteractionType.Emote, 1044568u, new Vector3(-188.09796f, -49.14971f, -252.70471f), 959) { Emote = EEmote.Dance }; - obj164.Steps = list232; - reference176 = obj164; + obj170.Steps = list242; + reference182 = obj170; num++; - ref QuestSequence reference177 = ref span2[num]; - QuestSequence obj165 = new QuestSequence + ref QuestSequence reference183 = ref span238[num]; + QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list233 = new List(num2); - CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + List list243 = new List(num2); + CollectionsMarshal.SetCount(list243, num2); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span243[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj165.Steps = list233; - reference177 = obj165; - questRoot27.QuestSequence = list228; - AddQuest(questId27, questRoot27); - QuestId questId28 = new QuestId(4691); - QuestRoot questRoot28 = new QuestRoot(); + span243[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj171.Steps = list243; + reference183 = obj171; + questRoot29.QuestSequence = list238; + AddQuest(questId29, questRoot29); + QuestId questId30 = new QuestId(4691); + QuestRoot questRoot30 = new QuestRoot(); num = 1; - List list234 = new List(num); - CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + List list244 = new List(num); + CollectionsMarshal.SetCount(list244, num); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "liza"; - questRoot28.Author = list234; + span244[index] = "liza"; + questRoot30.Author = list244; index = 4; - List list235 = new List(index); - CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + List list245 = new List(index); + CollectionsMarshal.SetCount(list245, index); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference178 = ref span2[num]; - QuestSequence obj166 = new QuestSequence + ref QuestSequence reference184 = ref span245[num]; + QuestSequence obj172 = new QuestSequence { Sequence = 0 }; index2 = 2; - List list236 = new List(index2); - CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + List list246 = new List(index2); + CollectionsMarshal.SetCount(list246, index2); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span246[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj166.Steps = list236; - reference178 = obj166; + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj172.Steps = list246; + reference184 = obj172; num++; - ref QuestSequence reference179 = ref span2[num]; - QuestSequence obj167 = new QuestSequence + ref QuestSequence reference185 = ref span245[num]; + QuestSequence obj173 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list237 = new List(num2); - CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + List list247 = new List(num2); + CollectionsMarshal.SetCount(list247, num2); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044573u, new Vector3(487.23572f, -163.52985f, -600.5188f), 959) + span247[index2] = new QuestStep(EInteractionType.Interact, 1044573u, new Vector3(487.23572f, -163.52985f, -600.5188f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; - obj167.Steps = list237; - reference179 = obj167; + obj173.Steps = list247; + reference185 = obj173; num++; - ref QuestSequence reference180 = ref span2[num]; - QuestSequence obj168 = new QuestSequence + ref QuestSequence reference186 = ref span245[num]; + QuestSequence obj174 = new QuestSequence { Sequence = 2 }; index2 = 2; - List list238 = new List(index2); - CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + List list248 = new List(index2); + CollectionsMarshal.SetCount(list248, index2); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span248[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38859u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044573u, new Vector3(487.23572f, -163.52985f, -600.5188f), 959); - obj168.Steps = list238; - reference180 = obj168; + span248[num2] = new QuestStep(EInteractionType.Interact, 1044573u, new Vector3(487.23572f, -163.52985f, -600.5188f), 959); + obj174.Steps = list248; + reference186 = obj174; num++; - ref QuestSequence reference181 = ref span2[num]; - QuestSequence obj169 = new QuestSequence + ref QuestSequence reference187 = ref span245[num]; + QuestSequence obj175 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list239 = new List(num2); - CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + List list249 = new List(num2); + CollectionsMarshal.SetCount(list249, num2); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span249[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj169.Steps = list239; - reference181 = obj169; - questRoot28.QuestSequence = list235; - AddQuest(questId28, questRoot28); - QuestId questId29 = new QuestId(4692); - QuestRoot questRoot29 = new QuestRoot(); + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj175.Steps = list249; + reference187 = obj175; + questRoot30.QuestSequence = list245; + AddQuest(questId30, questRoot30); + QuestId questId31 = new QuestId(4692); + QuestRoot questRoot31 = new QuestRoot(); num = 1; - List list240 = new List(num); - CollectionsMarshal.SetCount(list240, num); - span = CollectionsMarshal.AsSpan(list240); + List list250 = new List(num); + CollectionsMarshal.SetCount(list250, num); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "Kaiser"; - questRoot29.Author = list240; + span250[index] = "Kaiser"; + questRoot31.Author = list250; index = 3; - List list241 = new List(index); - CollectionsMarshal.SetCount(list241, index); - span2 = CollectionsMarshal.AsSpan(list241); + List list251 = new List(index); + CollectionsMarshal.SetCount(list251, index); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference182 = ref span2[num]; - QuestSequence obj170 = new QuestSequence + ref QuestSequence reference188 = ref span251[num]; + QuestSequence obj176 = new QuestSequence { Sequence = 0 }; index2 = 2; - List list242 = new List(index2); - CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + List list252 = new List(index2); + CollectionsMarshal.SetCount(list252, index2); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span252[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj170.Steps = list242; - reference182 = obj170; + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj176.Steps = list252; + reference188 = obj176; num++; - ref QuestSequence reference183 = ref span2[num]; - QuestSequence obj171 = new QuestSequence + ref QuestSequence reference189 = ref span251[num]; + QuestSequence obj177 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list243 = new List(num2); - CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + List list253 = new List(num2); + CollectionsMarshal.SetCount(list253, num2); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044569u, new Vector3(-385.6718f, -151.67168f, -261.28027f), 959) + span253[index2] = new QuestStep(EInteractionType.Interact, 1044569u, new Vector3(-385.6718f, -151.67168f, -261.28027f), 959) { StopDistance = 5f, Fly = true, @@ -386550,26 +387861,26 @@ public static class AssemblyQuestLoader } } }; - obj171.Steps = list243; - reference183 = obj171; + obj177.Steps = list253; + reference189 = obj177; num++; - ref QuestSequence reference184 = ref span2[num]; - QuestSequence obj172 = new QuestSequence + ref QuestSequence reference190 = ref span251[num]; + QuestSequence obj178 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 3; - List list244 = new List(index2); - CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + List list254 = new List(index2); + CollectionsMarshal.SetCount(list254, index2); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span254[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38861u, ItemCount = 2 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span254[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow, @@ -386587,122 +387898,122 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj172.Steps = list244; - reference184 = obj172; - questRoot29.QuestSequence = list241; - AddQuest(questId29, questRoot29); - QuestId questId30 = new QuestId(4693); - QuestRoot questRoot30 = new QuestRoot(); + span254[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj178.Steps = list254; + reference190 = obj178; + questRoot31.QuestSequence = list251; + AddQuest(questId31, questRoot31); + QuestId questId32 = new QuestId(4693); + QuestRoot questRoot32 = new QuestRoot(); num = 1; - List list245 = new List(num); - CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + List list255 = new List(num); + CollectionsMarshal.SetCount(list255, num); + Span span255 = CollectionsMarshal.AsSpan(list255); index = 0; - span[index] = "kaiser"; - questRoot30.Author = list245; + span255[index] = "kaiser"; + questRoot32.Author = list255; index = 3; - List list246 = new List(index); - CollectionsMarshal.SetCount(list246, index); - span2 = CollectionsMarshal.AsSpan(list246); + List list256 = new List(index); + CollectionsMarshal.SetCount(list256, index); + Span span256 = CollectionsMarshal.AsSpan(list256); num = 0; - ref QuestSequence reference185 = ref span2[num]; - QuestSequence obj173 = new QuestSequence + ref QuestSequence reference191 = ref span256[num]; + QuestSequence obj179 = new QuestSequence { Sequence = 0 }; num2 = 2; - List list247 = new List(num2); - CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + List list257 = new List(num2); + CollectionsMarshal.SetCount(list257, num2); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span257[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj173.Steps = list247; - reference185 = obj173; + span257[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj179.Steps = list257; + reference191 = obj179; num++; - ref QuestSequence reference186 = ref span2[num]; - QuestSequence obj174 = new QuestSequence + ref QuestSequence reference192 = ref span256[num]; + QuestSequence obj180 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list248 = new List(index2); - CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + List list258 = new List(index2); + CollectionsMarshal.SetCount(list258, index2); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959) + span258[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959) { StopDistance = 5f }; - obj174.Steps = list248; - reference186 = obj174; + obj180.Steps = list258; + reference192 = obj180; num++; - ref QuestSequence reference187 = ref span2[num]; - QuestSequence obj175 = new QuestSequence + ref QuestSequence reference193 = ref span256[num]; + QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 3; - List list249 = new List(num2); - CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + List list259 = new List(num2); + CollectionsMarshal.SetCount(list259, num2); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span259[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38863u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span259[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj175.Steps = list249; - reference187 = obj175; - questRoot30.QuestSequence = list246; - AddQuest(questId30, questRoot30); - QuestId questId31 = new QuestId(4694); - QuestRoot questRoot31 = new QuestRoot(); + span259[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj181.Steps = list259; + reference193 = obj181; + questRoot32.QuestSequence = list256; + AddQuest(questId32, questRoot32); + QuestId questId33 = new QuestId(4694); + QuestRoot questRoot33 = new QuestRoot(); num = 1; - List list250 = new List(num); - CollectionsMarshal.SetCount(list250, num); - span = CollectionsMarshal.AsSpan(list250); + List list260 = new List(num); + CollectionsMarshal.SetCount(list260, num); + Span span260 = CollectionsMarshal.AsSpan(list260); index = 0; - span[index] = "kaiser"; - questRoot31.Author = list250; + span260[index] = "kaiser"; + questRoot33.Author = list260; index = 4; - List list251 = new List(index); - CollectionsMarshal.SetCount(list251, index); - span2 = CollectionsMarshal.AsSpan(list251); + List list261 = new List(index); + CollectionsMarshal.SetCount(list261, index); + Span span261 = CollectionsMarshal.AsSpan(list261); num = 0; - ref QuestSequence reference188 = ref span2[num]; - QuestSequence obj176 = new QuestSequence + ref QuestSequence reference194 = ref span261[num]; + QuestSequence obj182 = new QuestSequence { Sequence = 0 }; index2 = 2; - List list252 = new List(index2); - CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + List list262 = new List(index2); + CollectionsMarshal.SetCount(list262, index2); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span262[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj176.Steps = list252; - reference188 = obj176; + span262[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj182.Steps = list262; + reference194 = obj182; num++; - ref QuestSequence reference189 = ref span2[num]; - QuestSequence obj177 = new QuestSequence + ref QuestSequence reference195 = ref span261[num]; + QuestSequence obj183 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list253 = new List(num2); - CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + List list263 = new List(num2); + CollectionsMarshal.SetCount(list263, num2); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044408u, new Vector3(-164.08032f, -49.199722f, -250.75159f), 959) + span263[index2] = new QuestStep(EInteractionType.Interact, 1044408u, new Vector3(-164.08032f, -49.199722f, -250.75159f), 959) { StopDistance = 5f, Fly = true, @@ -386715,46 +388026,46 @@ public static class AssemblyQuestLoader } } }; - obj177.Steps = list253; - reference189 = obj177; + obj183.Steps = list263; + reference195 = obj183; num++; - ref QuestSequence reference190 = ref span2[num]; - QuestSequence obj178 = new QuestSequence + ref QuestSequence reference196 = ref span261[num]; + QuestSequence obj184 = new QuestSequence { Sequence = 2 }; index2 = 2; - List list254 = new List(index2); - CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + List list264 = new List(index2); + CollectionsMarshal.SetCount(list264, index2); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 2013257u, new Vector3(-706.41644f, -140.39832f, -433.76825f), 959) + span264[num2] = new QuestStep(EInteractionType.Action, 2013257u, new Vector3(-706.41644f, -140.39832f, -433.76825f), 959) { Fly = true, Land = true, Action = EAction.HopStep }; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2013256u, new Vector3(-739.0097f, -139.72687f, -539.0555f), 959) + span264[num2] = new QuestStep(EInteractionType.Action, 2013256u, new Vector3(-739.0097f, -139.72687f, -539.0555f), 959) { Fly = true, Land = true, Action = EAction.HopStep }; - obj178.Steps = list254; - reference190 = obj178; + obj184.Steps = list264; + reference196 = obj184; num++; - ref QuestSequence reference191 = ref span2[num]; - QuestSequence obj179 = new QuestSequence + ref QuestSequence reference197 = ref span261[num]; + QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list255 = new List(num2); - CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + List list265 = new List(num2); + CollectionsMarshal.SetCount(list265, num2); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959) + span265[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959) { StopDistance = 5f, Fly = true, @@ -386772,462 +388083,462 @@ public static class AssemblyQuestLoader } } }; - obj179.Steps = list255; - reference191 = obj179; - questRoot31.QuestSequence = list251; - AddQuest(questId31, questRoot31); - QuestId questId32 = new QuestId(4695); - QuestRoot questRoot32 = new QuestRoot(); + obj185.Steps = list265; + reference197 = obj185; + questRoot33.QuestSequence = list261; + AddQuest(questId33, questRoot33); + QuestId questId34 = new QuestId(4695); + QuestRoot questRoot34 = new QuestRoot(); num = 1; - List list256 = new List(num); - CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + List list266 = new List(num); + CollectionsMarshal.SetCount(list266, num); + Span span266 = CollectionsMarshal.AsSpan(list266); index = 0; - span[index] = "liza"; - questRoot32.Author = list256; + span266[index] = "liza"; + questRoot34.Author = list266; index = 3; - List list257 = new List(index); - CollectionsMarshal.SetCount(list257, index); - span2 = CollectionsMarshal.AsSpan(list257); + List list267 = new List(index); + CollectionsMarshal.SetCount(list267, index); + Span span267 = CollectionsMarshal.AsSpan(list267); num = 0; - ref QuestSequence reference192 = ref span2[num]; - QuestSequence obj180 = new QuestSequence + ref QuestSequence reference198 = ref span267[num]; + QuestSequence obj186 = new QuestSequence { Sequence = 0 }; index2 = 2; - List list258 = new List(index2); - CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + List list268 = new List(index2); + CollectionsMarshal.SetCount(list268, index2); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span268[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj180.Steps = list258; - reference192 = obj180; + span268[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj186.Steps = list268; + reference198 = obj186; num++; - ref QuestSequence reference193 = ref span2[num]; - QuestSequence obj181 = new QuestSequence + ref QuestSequence reference199 = ref span267[num]; + QuestSequence obj187 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list259 = new List(num2); - CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + List list269 = new List(num2); + CollectionsMarshal.SetCount(list269, num2); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044580u, new Vector3(323.84216f, -144.00002f, -539.086f), 959) + span269[index2] = new QuestStep(EInteractionType.Interact, 1044580u, new Vector3(323.84216f, -144.00002f, -539.086f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; - obj181.Steps = list259; - reference193 = obj181; + obj187.Steps = list269; + reference199 = obj187; num++; - ref QuestSequence reference194 = ref span2[num]; - QuestSequence obj182 = new QuestSequence + ref QuestSequence reference200 = ref span267[num]; + QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 3; - List list260 = new List(index2); - CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + List list270 = new List(index2); + CollectionsMarshal.SetCount(list270, index2); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span270[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38865u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span270[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj182.Steps = list260; - reference194 = obj182; - questRoot32.QuestSequence = list257; - AddQuest(questId32, questRoot32); - QuestId questId33 = new QuestId(4696); - QuestRoot questRoot33 = new QuestRoot(); + span270[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj188.Steps = list270; + reference200 = obj188; + questRoot34.QuestSequence = list267; + AddQuest(questId34, questRoot34); + QuestId questId35 = new QuestId(4696); + QuestRoot questRoot35 = new QuestRoot(); num = 1; - List list261 = new List(num); - CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + List list271 = new List(num); + CollectionsMarshal.SetCount(list271, num); + Span span271 = CollectionsMarshal.AsSpan(list271); index = 0; - span[index] = "liza"; - questRoot33.Author = list261; + span271[index] = "liza"; + questRoot35.Author = list271; index = 4; - List list262 = new List(index); - CollectionsMarshal.SetCount(list262, index); - span2 = CollectionsMarshal.AsSpan(list262); + List list272 = new List(index); + CollectionsMarshal.SetCount(list272, index); + Span span272 = CollectionsMarshal.AsSpan(list272); num = 0; - ref QuestSequence reference195 = ref span2[num]; - QuestSequence obj183 = new QuestSequence + ref QuestSequence reference201 = ref span272[num]; + QuestSequence obj189 = new QuestSequence { Sequence = 0 }; num2 = 2; - List list263 = new List(num2); - CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + List list273 = new List(num2); + CollectionsMarshal.SetCount(list273, num2); + Span span273 = CollectionsMarshal.AsSpan(list273); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span273[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj183.Steps = list263; - reference195 = obj183; + span273[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj189.Steps = list273; + reference201 = obj189; num++; - ref QuestSequence reference196 = ref span2[num]; - QuestSequence obj184 = new QuestSequence + ref QuestSequence reference202 = ref span272[num]; + QuestSequence obj190 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list264 = new List(index2); - CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + List list274 = new List(index2); + CollectionsMarshal.SetCount(list274, index2); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); - obj184.Steps = list264; - reference196 = obj184; + span274[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); + obj190.Steps = list274; + reference202 = obj190; num++; - ref QuestSequence reference197 = ref span2[num]; - QuestSequence obj185 = new QuestSequence + ref QuestSequence reference203 = ref span272[num]; + QuestSequence obj191 = new QuestSequence { Sequence = 2 }; num2 = 2; - List list265 = new List(num2); - CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + List list275 = new List(num2); + CollectionsMarshal.SetCount(list275, num2); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span275[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38867u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044581u, new Vector3(-691.37103f, -152.75392f, -706.9963f), 959) + span275[index2] = new QuestStep(EInteractionType.Interact, 1044581u, new Vector3(-691.37103f, -152.75392f, -706.9963f), 959) { Fly = true }; - obj185.Steps = list265; - reference197 = obj185; + obj191.Steps = list275; + reference203 = obj191; num++; - ref QuestSequence reference198 = ref span2[num]; - QuestSequence obj186 = new QuestSequence + ref QuestSequence reference204 = ref span272[num]; + QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list266 = new List(index2); - CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + List list276 = new List(index2); + CollectionsMarshal.SetCount(list276, index2); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span276[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj186.Steps = list266; - reference198 = obj186; - questRoot33.QuestSequence = list262; - AddQuest(questId33, questRoot33); - QuestId questId34 = new QuestId(4697); - QuestRoot questRoot34 = new QuestRoot(); + span276[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj192.Steps = list276; + reference204 = obj192; + questRoot35.QuestSequence = list272; + AddQuest(questId35, questRoot35); + QuestId questId36 = new QuestId(4697); + QuestRoot questRoot36 = new QuestRoot(); num = 1; - List list267 = new List(num); - CollectionsMarshal.SetCount(list267, num); - span = CollectionsMarshal.AsSpan(list267); + List list277 = new List(num); + CollectionsMarshal.SetCount(list277, num); + Span span277 = CollectionsMarshal.AsSpan(list277); index = 0; - span[index] = "liza"; - questRoot34.Author = list267; + span277[index] = "liza"; + questRoot36.Author = list277; index = 3; - List list268 = new List(index); - CollectionsMarshal.SetCount(list268, index); - span2 = CollectionsMarshal.AsSpan(list268); + List list278 = new List(index); + CollectionsMarshal.SetCount(list278, index); + Span span278 = CollectionsMarshal.AsSpan(list278); num = 0; - ref QuestSequence reference199 = ref span2[num]; - QuestSequence obj187 = new QuestSequence + ref QuestSequence reference205 = ref span278[num]; + QuestSequence obj193 = new QuestSequence { Sequence = 0 }; num2 = 2; - List list269 = new List(num2); - CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + List list279 = new List(num2); + CollectionsMarshal.SetCount(list279, num2); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span279[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj187.Steps = list269; - reference199 = obj187; + span279[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj193.Steps = list279; + reference205 = obj193; num++; - ref QuestSequence reference200 = ref span2[num]; - QuestSequence obj188 = new QuestSequence + ref QuestSequence reference206 = ref span278[num]; + QuestSequence obj194 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list270 = new List(index2); - CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + List list280 = new List(index2); + CollectionsMarshal.SetCount(list280, index2); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - ref QuestStep reference201 = ref span3[num2]; - QuestStep obj189 = new QuestStep(EInteractionType.Interact, 2013259u, new Vector3(725.03235f, 150.92688f, 134.96594f), 959) + ref QuestStep reference207 = ref span280[num2]; + QuestStep obj195 = new QuestStep(EInteractionType.Interact, 2013259u, new Vector3(725.03235f, 150.92688f, 134.96594f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; num3 = 6; - List> list271 = new List>(num3); - CollectionsMarshal.SetCount(list271, num3); - Span> span8 = CollectionsMarshal.AsSpan(list271); + List> list281 = new List>(num3); + CollectionsMarshal.SetCount(list281, num3); + Span> span281 = CollectionsMarshal.AsSpan(list281); num4 = 0; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - ref List reference202 = ref span8[num4]; + ref List reference208 = ref span281[num4]; int num5 = 1; - List list272 = new List(num5); - CollectionsMarshal.SetCount(list272, num5); - span4 = CollectionsMarshal.AsSpan(list272); + List list282 = new List(num5); + CollectionsMarshal.SetCount(list282, num5); + Span span282 = CollectionsMarshal.AsSpan(list282); int index3 = 0; - span4[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - reference202 = list272; + span282[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + reference208 = list282; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; + span281[num4] = null; num4++; - span8[num4] = null; - obj189.RequiredQuestVariables = list271; - reference201 = obj189; + span281[num4] = null; + obj195.RequiredQuestVariables = list281; + reference207 = obj195; num2++; - ref QuestStep reference203 = ref span3[num2]; - QuestStep obj190 = new QuestStep(EInteractionType.Interact, 2013260u, new Vector3(725.063f, 141.37488f, 233.02039f), 959) + ref QuestStep reference209 = ref span280[num2]; + QuestStep obj196 = new QuestStep(EInteractionType.Interact, 2013260u, new Vector3(725.063f, 141.37488f, 233.02039f), 959) { Fly = true }; num4 = 6; - List> list273 = new List>(num4); - CollectionsMarshal.SetCount(list273, num4); - span8 = CollectionsMarshal.AsSpan(list273); + List> list283 = new List>(num4); + CollectionsMarshal.SetCount(list283, num4); + Span> span283 = CollectionsMarshal.AsSpan(list283); num3 = 0; - span8[num3] = null; + span283[num3] = null; num3++; - span8[num3] = null; + span283[num3] = null; num3++; - ref List reference204 = ref span8[num3]; + ref List reference210 = ref span283[num3]; index3 = 1; - List list274 = new List(index3); - CollectionsMarshal.SetCount(list274, index3); - span4 = CollectionsMarshal.AsSpan(list274); + List list284 = new List(index3); + CollectionsMarshal.SetCount(list284, index3); + Span span284 = CollectionsMarshal.AsSpan(list284); num5 = 0; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - reference204 = list274; + span284[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + reference210 = list284; num3++; - span8[num3] = null; + span283[num3] = null; num3++; - span8[num3] = null; + span283[num3] = null; num3++; - span8[num3] = null; - obj190.RequiredQuestVariables = list273; - reference203 = obj190; - obj188.Steps = list270; - reference200 = obj188; + span283[num3] = null; + obj196.RequiredQuestVariables = list283; + reference209 = obj196; + obj194.Steps = list280; + reference206 = obj194; num++; - ref QuestSequence reference205 = ref span2[num]; - QuestSequence obj191 = new QuestSequence + ref QuestSequence reference211 = ref span278[num]; + QuestSequence obj197 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list275 = new List(num2); - CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + List list285 = new List(num2); + CollectionsMarshal.SetCount(list285, num2); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span285[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj191.Steps = list275; - reference205 = obj191; - questRoot34.QuestSequence = list268; - AddQuest(questId34, questRoot34); - QuestId questId35 = new QuestId(4698); - QuestRoot questRoot35 = new QuestRoot(); + span285[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj197.Steps = list285; + reference211 = obj197; + questRoot36.QuestSequence = list278; + AddQuest(questId36, questRoot36); + QuestId questId37 = new QuestId(4698); + QuestRoot questRoot37 = new QuestRoot(); num = 1; - List list276 = new List(num); - CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + List list286 = new List(num); + CollectionsMarshal.SetCount(list286, num); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "liza"; - questRoot35.Author = list276; + span286[index] = "liza"; + questRoot37.Author = list286; index = 3; - List list277 = new List(index); - CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + List list287 = new List(index); + CollectionsMarshal.SetCount(list287, index); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference206 = ref span2[num]; - QuestSequence obj192 = new QuestSequence + ref QuestSequence reference212 = ref span287[num]; + QuestSequence obj198 = new QuestSequence { Sequence = 0 }; index2 = 2; - List list278 = new List(index2); - CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + List list288 = new List(index2); + CollectionsMarshal.SetCount(list288, index2); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span288[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj192.Steps = list278; - reference206 = obj192; + span288[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj198.Steps = list288; + reference212 = obj198; num++; - ref QuestSequence reference207 = ref span2[num]; - QuestSequence obj193 = new QuestSequence + ref QuestSequence reference213 = ref span287[num]; + QuestSequence obj199 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list279 = new List(num2); - CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + List list289 = new List(num2); + CollectionsMarshal.SetCount(list289, num2); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044583u, new Vector3(-52.018066f, -137.4167f, -622.4613f), 959) + span289[index2] = new QuestStep(EInteractionType.Interact, 1044583u, new Vector3(-52.018066f, -137.4167f, -622.4613f), 959) { Fly = true }; - obj193.Steps = list279; - reference207 = obj193; + obj199.Steps = list289; + reference213 = obj199; num++; - ref QuestSequence reference208 = ref span2[num]; - QuestSequence obj194 = new QuestSequence + ref QuestSequence reference214 = ref span287[num]; + QuestSequence obj200 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 3; - List list280 = new List(index2); - CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + List list290 = new List(index2); + CollectionsMarshal.SetCount(list290, index2); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span290[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38869u, ItemCount = 4 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span290[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj194.Steps = list280; - reference208 = obj194; - questRoot35.QuestSequence = list277; - AddQuest(questId35, questRoot35); - QuestId questId36 = new QuestId(4699); - QuestRoot questRoot36 = new QuestRoot(); + span290[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj200.Steps = list290; + reference214 = obj200; + questRoot37.QuestSequence = list287; + AddQuest(questId37, questRoot37); + QuestId questId38 = new QuestId(4699); + QuestRoot questRoot38 = new QuestRoot(); num = 1; - List list281 = new List(num); - CollectionsMarshal.SetCount(list281, num); - span = CollectionsMarshal.AsSpan(list281); + List list291 = new List(num); + CollectionsMarshal.SetCount(list291, num); + Span span291 = CollectionsMarshal.AsSpan(list291); index = 0; - span[index] = "pot0to"; - questRoot36.Author = list281; + span291[index] = "pot0to"; + questRoot38.Author = list291; index = 4; - List list282 = new List(index); - CollectionsMarshal.SetCount(list282, index); - span2 = CollectionsMarshal.AsSpan(list282); + List list292 = new List(index); + CollectionsMarshal.SetCount(list292, index); + Span span292 = CollectionsMarshal.AsSpan(list292); num = 0; - ref QuestSequence reference209 = ref span2[num]; - QuestSequence obj195 = new QuestSequence + ref QuestSequence reference215 = ref span292[num]; + QuestSequence obj201 = new QuestSequence { Sequence = 0 }; num2 = 2; - List list283 = new List(num2); - CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + List list293 = new List(num2); + CollectionsMarshal.SetCount(list293, num2); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span293[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj195.Steps = list283; - reference209 = obj195; + span293[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj201.Steps = list293; + reference215 = obj201; num++; - ref QuestSequence reference210 = ref span2[num]; - QuestSequence obj196 = new QuestSequence + ref QuestSequence reference216 = ref span292[num]; + QuestSequence obj202 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list284 = new List(index2); - CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + List list294 = new List(index2); + CollectionsMarshal.SetCount(list294, index2); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); - obj196.Steps = list284; - reference210 = obj196; + span294[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); + obj202.Steps = list294; + reference216 = obj202; num++; - ref QuestSequence reference211 = ref span2[num]; - QuestSequence obj197 = new QuestSequence + ref QuestSequence reference217 = ref span292[num]; + QuestSequence obj203 = new QuestSequence { Sequence = 2 }; num2 = 2; - List list285 = new List(num2); - CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + List list295 = new List(num2); + CollectionsMarshal.SetCount(list295, num2); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span295[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38871u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044584u, new Vector3(563.8971f, -167.50002f, -594.53723f), 959) + span295[index2] = new QuestStep(EInteractionType.Interact, 1044584u, new Vector3(563.8971f, -167.50002f, -594.53723f), 959) { Fly = true }; - obj197.Steps = list285; - reference211 = obj197; + obj203.Steps = list295; + reference217 = obj203; num++; - ref QuestSequence reference212 = ref span2[num]; - QuestSequence obj198 = new QuestSequence + ref QuestSequence reference218 = ref span292[num]; + QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; - List list286 = new List(index2); - CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + List list296 = new List(index2); + CollectionsMarshal.SetCount(list296, index2); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span296[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); - obj198.Steps = list286; - reference212 = obj198; - questRoot36.QuestSequence = list282; - AddQuest(questId36, questRoot36); + span296[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + obj204.Steps = list296; + reference218 = obj204; + questRoot38.QuestSequence = list292; + AddQuest(questId38, questRoot38); } private static void LoadQuests94() @@ -387270,9 +388581,9 @@ public static class AssemblyQuestLoader num3 = 1; List list4 = new List(num3); CollectionsMarshal.SetCount(list4, num3); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045113u, new Vector3(-315.66345f, -144f, -492.0272f), 959) + span4[num2] = new QuestStep(EInteractionType.Interact, 1045113u, new Vector3(-315.66345f, -144f, -492.0272f), 959) { Fly = true }; @@ -387287,9 +388598,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Say, 1044585u, new Vector3(-496.14713f, -154.93994f, -484.88593f), 959) + span5[num3] = new QuestStep(EInteractionType.Say, 1044585u, new Vector3(-496.14713f, -154.93994f, -484.88593f), 959) { Fly = true, ChatMessage = new ChatMessage @@ -387308,9 +388619,9 @@ public static class AssemblyQuestLoader num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045113u, new Vector3(-315.66345f, -144f, -492.0272f), 959) + span6[num2] = new QuestStep(EInteractionType.Interact, 1045113u, new Vector3(-315.66345f, -144f, -492.0272f), 959) { Fly = true }; @@ -387325,14 +388636,14 @@ public static class AssemblyQuestLoader num2 = 2; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span7[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span7[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj5.Steps = list7; reference5 = obj5; questRoot.QuestSequence = list2; @@ -387342,16 +388653,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 3; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -387359,15 +388670,15 @@ public static class AssemblyQuestLoader num3 = 2; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span10[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -387375,13 +388686,13 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); + span11[num3] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -387389,17 +388700,17 @@ public static class AssemblyQuestLoader num3 = 3; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span12[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38873u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span12[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj8.Steps = list12; reference8 = obj8; questRoot2.QuestSequence = list9; @@ -387409,16 +388720,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "liza"; + span13[index] = "liza"; questRoot3.Author = list13; index = 4; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -387426,15 +388737,15 @@ public static class AssemblyQuestLoader num2 = 2; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span15[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span15[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -387442,9 +388753,9 @@ public static class AssemblyQuestLoader num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044586u, new Vector3(-524.19324f, -158.8955f, -521.17194f), 959) + span16[num2] = new QuestStep(EInteractionType.Interact, 1044586u, new Vector3(-524.19324f, -158.8955f, -521.17194f), 959) { StopDistance = 0.5f, Fly = true @@ -387452,7 +388763,7 @@ public static class AssemblyQuestLoader obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -387460,19 +388771,19 @@ public static class AssemblyQuestLoader num2 = 2; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) + span17[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38875u, ItemCount = 1 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044586u, new Vector3(-524.19324f, -158.8955f, -521.17194f), 959); + span17[num3] = new QuestStep(EInteractionType.Interact, 1044586u, new Vector3(-524.19324f, -158.8955f, -521.17194f), 959); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span14[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -387480,15 +388791,15 @@ public static class AssemblyQuestLoader num3 = 2; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span18[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span18[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj12.Steps = list18; reference12 = obj12; questRoot3.QuestSequence = list14; @@ -387498,16 +388809,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "liza"; + span19[index] = "liza"; questRoot4.Author = list19; index = 4; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -387515,15 +388826,15 @@ public static class AssemblyQuestLoader num2 = 2; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span21[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span21[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -387531,9 +388842,9 @@ public static class AssemblyQuestLoader num3 = 1; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044587u, new Vector3(354.02454f, 91.97786f, 509.14783f), 959) + span22[num2] = new QuestStep(EInteractionType.Interact, 1044587u, new Vector3(354.02454f, 91.97786f, 509.14783f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum @@ -387541,7 +388852,7 @@ public static class AssemblyQuestLoader obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span20[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -387549,19 +388860,19 @@ public static class AssemblyQuestLoader num2 = 2; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) + span23[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38877u, ItemCount = 2 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044587u, new Vector3(354.02454f, 91.97786f, 509.14783f), 959); + span23[num3] = new QuestStep(EInteractionType.Interact, 1044587u, new Vector3(354.02454f, 91.97786f, 509.14783f), 959); obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = byte.MaxValue @@ -387569,15 +388880,15 @@ public static class AssemblyQuestLoader num3 = 2; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span24[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span24[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj16.Steps = list24; reference16 = obj16; questRoot4.QuestSequence = list20; @@ -387587,16 +388898,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; questRoot5.Author = list25; index = 4; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span26[num]; QuestSequence obj17 = new QuestSequence { Sequence = 0 @@ -387604,15 +388915,15 @@ public static class AssemblyQuestLoader num2 = 2; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span27[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span27[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj17.Steps = list27; reference17 = obj17; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -387620,13 +388931,13 @@ public static class AssemblyQuestLoader num3 = 1; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); + span28[num2] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); obj18.Steps = list28; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span26[num]; QuestSequence obj19 = new QuestSequence { Sequence = 2 @@ -387634,9 +388945,9 @@ public static class AssemblyQuestLoader num2 = 3; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - ref QuestStep reference20 = ref span3[num3]; + ref QuestStep reference20 = ref span29[num3]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 1044590u, new Vector3(-536.9497f, -157.99246f, -693.75146f), 959) { StopDistance = 1f, @@ -387645,23 +388956,23 @@ public static class AssemblyQuestLoader int num4 = 6; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - Span span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); int num5 = 0; - span4[num5] = null; + span30[num5] = null; num5++; - span4[num5] = null; + span30[num5] = null; num5++; - span4[num5] = null; + span30[num5] = null; num5++; - span4[num5] = null; + span30[num5] = null; num5++; - span4[num5] = null; + span30[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span30[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list30; reference20 = obj20; num3++; - ref QuestStep reference21 = ref span3[num3]; + ref QuestStep reference21 = ref span29[num3]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1044591u, new Vector3(-502.58643f, -161.38867f, -773.251f), 959) { Fly = true @@ -387669,23 +388980,23 @@ public static class AssemblyQuestLoader num5 = 6; List list31 = new List(num5); CollectionsMarshal.SetCount(list31, num5); - span4 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = null; + span31[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span31[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list31; reference21 = obj21; num3++; - ref QuestStep reference22 = ref span3[num3]; + ref QuestStep reference22 = ref span29[num3]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1044589u, new Vector3(-433.03577f, -167.50002f, -741.7258f), 959) { Fly = true @@ -387693,25 +389004,25 @@ public static class AssemblyQuestLoader num4 = 6; List list32 = new List(num4); CollectionsMarshal.SetCount(list32, num4); - span4 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num5 = 0; - span4[num5] = null; + span32[num5] = null; num5++; - span4[num5] = null; + span32[num5] = null; num5++; - span4[num5] = null; + span32[num5] = null; num5++; - span4[num5] = null; + span32[num5] = null; num5++; - span4[num5] = null; + span32[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span32[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj22.CompletionQuestVariablesFlags = list32; reference22 = obj22; obj19.Steps = list29; reference19 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span26[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -387719,15 +389030,15 @@ public static class AssemblyQuestLoader num3 = 2; List list33 = new List(num3); CollectionsMarshal.SetCount(list33, num3); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span33[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span33[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj23.Steps = list33; reference23 = obj23; questRoot5.QuestSequence = list26; @@ -387737,16 +389048,16 @@ public static class AssemblyQuestLoader num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - span = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index = 0; - span[index] = "liza"; + span34[index] = "liza"; questRoot6.Author = list34; index = 3; List list35 = new List(index); CollectionsMarshal.SetCount(list35, index); - span2 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num = 0; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span35[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -387754,15 +389065,15 @@ public static class AssemblyQuestLoader num2 = 2; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span36[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span36[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj24.Steps = list36; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span35[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -387770,16 +389081,16 @@ public static class AssemblyQuestLoader num3 = 1; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044592u, new Vector3(-493.40048f, -158.89024f, -384.29846f), 959) + span37[num2] = new QuestStep(EInteractionType.Interact, 1044592u, new Vector3(-493.40048f, -158.89024f, -384.29846f), 959) { Fly = true }; obj25.Steps = list37; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span35[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -387787,21 +389098,21 @@ public static class AssemblyQuestLoader num2 = 3; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) + span38[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38879u, ItemCount = 2 }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span38[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span38[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj26.Steps = list38; reference26 = obj26; questRoot6.QuestSequence = list35; @@ -387811,16 +389122,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span39[index] = "liza"; questRoot7.Author = list39; index = 4; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -387828,15 +389139,15 @@ public static class AssemblyQuestLoader num3 = 2; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span41[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span41[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj27.Steps = list41; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -387844,13 +389155,13 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); + span42[num3] = new QuestStep(EInteractionType.Interact, 1044412u, new Vector3(-181.56714f, -49.19972f, -304.76843f), 959); obj28.Steps = list42; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -387858,22 +389169,22 @@ public static class AssemblyQuestLoader num3 = 2; List list43 = new List(num3); CollectionsMarshal.SetCount(list43, num3); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span43[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38881u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044602u, new Vector3(463.0349f, -167.81126f, -490.13504f), 959) + span43[num2] = new QuestStep(EInteractionType.Interact, 1044602u, new Vector3(463.0349f, -167.81126f, -490.13504f), 959) { Fly = true }; obj29.Steps = list43; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span40[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -387881,15 +389192,15 @@ public static class AssemblyQuestLoader num2 = 2; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span44[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span44[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj30.Steps = list44; reference30 = obj30; questRoot7.QuestSequence = list40; @@ -387899,16 +389210,16 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span45[index] = "liza"; questRoot8.Author = list45; index = 4; List list46 = new List(index); CollectionsMarshal.SetCount(list46, index); - span2 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span46[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -387916,15 +389227,15 @@ public static class AssemblyQuestLoader num3 = 2; List list47 = new List(num3); CollectionsMarshal.SetCount(list47, num3); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span47[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span47[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj31.Steps = list47; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span46[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -387932,13 +389243,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044408u, new Vector3(-164.08032f, -49.199722f, -250.75159f), 959); + span48[num3] = new QuestStep(EInteractionType.Interact, 1044408u, new Vector3(-164.08032f, -49.199722f, -250.75159f), 959); obj32.Steps = list48; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span46[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -387946,9 +389257,9 @@ public static class AssemblyQuestLoader num3 = 3; List list49 = new List(num3); CollectionsMarshal.SetCount(list49, num3); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span49[num2]; QuestStep obj34 = new QuestStep(EInteractionType.Action, 2013262u, new Vector3(34.98889f, -47.56244f, -531.5481f), 959) { Fly = true, @@ -387958,23 +389269,23 @@ public static class AssemblyQuestLoader num5 = 6; List list50 = new List(num5); CollectionsMarshal.SetCount(list50, num5); - span4 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num4 = 0; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = null; + span50[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span50[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj34.CompletionQuestVariablesFlags = list50; reference34 = obj34; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span49[num2]; QuestStep obj35 = new QuestStep(EInteractionType.Action, 2013263u, new Vector3(49.79016f, -133.07397f, -558.9227f), 959) { Fly = true, @@ -387984,23 +389295,23 @@ public static class AssemblyQuestLoader num4 = 6; List list51 = new List(num4); CollectionsMarshal.SetCount(list51, num4); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num5 = 0; - span4[num5] = null; + span51[num5] = null; num5++; - span4[num5] = null; + span51[num5] = null; num5++; - span4[num5] = null; + span51[num5] = null; num5++; - span4[num5] = null; + span51[num5] = null; num5++; - span4[num5] = null; + span51[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span51[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj35.CompletionQuestVariablesFlags = list51; reference35 = obj35; num2++; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span49[num2]; QuestStep obj36 = new QuestStep(EInteractionType.Action, 2013261u, new Vector3(-34.28705f, -129.2287f, -495.71985f), 959) { Fly = true, @@ -388010,25 +389321,25 @@ public static class AssemblyQuestLoader num5 = 6; List list52 = new List(num5); CollectionsMarshal.SetCount(list52, num5); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num4 = 0; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = null; + span52[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span52[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj36.CompletionQuestVariablesFlags = list52; reference36 = obj36; obj33.Steps = list49; reference33 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span46[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -388036,14 +389347,14 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span53[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959) + span53[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959) { Mount = false }; @@ -388056,16 +389367,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot9.Author = list54; index = 4; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span55[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -388073,15 +389384,15 @@ public static class AssemblyQuestLoader num3 = 2; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span56[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj38.Steps = list56; reference38 = obj38; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span55[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -388089,9 +389400,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044608u, new Vector3(227.19153f, 93.66165f, -35.385742f), 959) + span57[num3] = new QuestStep(EInteractionType.Interact, 1044608u, new Vector3(227.19153f, 93.66165f, -35.385742f), 959) { StopDistance = 1f, Fly = true @@ -388099,7 +389410,7 @@ public static class AssemblyQuestLoader obj39.Steps = list57; reference39 = obj39; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -388107,19 +389418,19 @@ public static class AssemblyQuestLoader num3 = 2; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span58[num2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38883u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044608u, new Vector3(227.19153f, 93.66165f, -35.385742f), 959); + span58[num2] = new QuestStep(EInteractionType.Interact, 1044608u, new Vector3(227.19153f, 93.66165f, -35.385742f), 959); obj40.Steps = list58; reference40 = obj40; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span55[num]; QuestSequence obj41 = new QuestSequence { Sequence = byte.MaxValue @@ -388127,15 +389438,15 @@ public static class AssemblyQuestLoader num2 = 2; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span59[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span59[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj41.Steps = list59; reference41 = obj41; questRoot9.QuestSequence = list55; @@ -388145,16 +389456,16 @@ public static class AssemblyQuestLoader num = 1; List list60 = new List(num); CollectionsMarshal.SetCount(list60, num); - span = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index = 0; - span[index] = "liza"; + span60[index] = "liza"; questRoot10.Author = list60; index = 3; List list61 = new List(index); CollectionsMarshal.SetCount(list61, index); - span2 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span61[num]; QuestSequence obj42 = new QuestSequence { Sequence = 0 @@ -388162,15 +389473,15 @@ public static class AssemblyQuestLoader num3 = 2; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span62[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span62[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj42.Steps = list62; reference42 = obj42; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span61[num]; QuestSequence obj43 = new QuestSequence { Sequence = 1 @@ -388178,9 +389489,9 @@ public static class AssemblyQuestLoader num2 = 4; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - ref QuestStep reference44 = ref span3[num3]; + ref QuestStep reference44 = ref span63[num3]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 2013264u, new Vector3(47.01306f, -132.86035f, -504.08182f), 959) { Fly = true @@ -388188,23 +389499,23 @@ public static class AssemblyQuestLoader num4 = 6; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span4 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num5 = 0; - span4[num5] = null; + span64[num5] = null; num5++; - span4[num5] = null; + span64[num5] = null; num5++; - span4[num5] = null; + span64[num5] = null; num5++; - span4[num5] = null; + span64[num5] = null; num5++; - span4[num5] = null; + span64[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list64; reference44 = obj44; num3++; - ref QuestStep reference45 = ref span3[num3]; + ref QuestStep reference45 = ref span63[num3]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 2013266u, new Vector3(64.65234f, -132.61621f, -451.133f), 959) { Fly = true @@ -388212,23 +389523,23 @@ public static class AssemblyQuestLoader num5 = 6; List list65 = new List(num5); CollectionsMarshal.SetCount(list65, num5); - span4 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num4 = 0; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = null; + span65[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span65[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list65; reference45 = obj45; num3++; - ref QuestStep reference46 = ref span3[num3]; + ref QuestStep reference46 = ref span63[num3]; QuestStep obj46 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(17.153883f, -132.7894f, -444.4903f), 959) { Fly = true @@ -388238,48 +389549,48 @@ public static class AssemblyQuestLoader num4 = 6; List list66 = new List(num4); CollectionsMarshal.SetCount(list66, num4); - span4 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num5 = 0; - span4[num5] = null; + span66[num5] = null; num5++; - span4[num5] = null; + span66[num5] = null; num5++; - span4[num5] = null; + span66[num5] = null; num5++; - span4[num5] = null; + span66[num5] = null; num5++; - span4[num5] = null; + span66[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span66[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list66; skipConditions.StepIf = skipStepConditions; obj46.SkipConditions = skipConditions; reference46 = obj46; num3++; - ref QuestStep reference47 = ref span3[num3]; + ref QuestStep reference47 = ref span63[num3]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2013265u, new Vector3(15.060608f, -131.27338f, -444.0528f), 959); num5 = 6; List list67 = new List(num5); CollectionsMarshal.SetCount(list67, num5); - span4 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = null; + span67[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span67[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list67; reference47 = questStep; obj43.Steps = list63; reference43 = obj43; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span61[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -388287,14 +389598,14 @@ public static class AssemblyQuestLoader num3 = 2; List list68 = new List(num3); CollectionsMarshal.SetCount(list68, num3); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span68[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj47.Steps = list68; reference48 = obj47; questRoot10.QuestSequence = list61; @@ -388304,16 +389615,16 @@ public static class AssemblyQuestLoader num = 1; List list69 = new List(num); CollectionsMarshal.SetCount(list69, num); - span = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index = 0; - span[index] = "liza"; + span69[index] = "liza"; questRoot11.Author = list69; index = 3; List list70 = new List(index); CollectionsMarshal.SetCount(list70, index); - span2 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span70[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -388321,15 +389632,15 @@ public static class AssemblyQuestLoader num2 = 2; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span71[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span71[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj48.Steps = list71; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span70[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -388337,9 +389648,9 @@ public static class AssemblyQuestLoader num3 = 1; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044610u, new Vector3(588.281f, -161.13907f, -761.0742f), 959) + span72[num2] = new QuestStep(EInteractionType.Interact, 1044610u, new Vector3(588.281f, -161.13907f, -761.0742f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow @@ -388347,7 +389658,7 @@ public static class AssemblyQuestLoader obj49.Steps = list72; reference50 = obj49; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span70[num]; QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue @@ -388355,21 +389666,21 @@ public static class AssemblyQuestLoader num2 = 3; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) + span73[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38885u, ItemCount = 1 }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span73[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span73[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj50.Steps = list73; reference51 = obj50; questRoot11.QuestSequence = list70; @@ -388379,16 +389690,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "liza"; + span74[index] = "liza"; questRoot12.Author = list74; index = 3; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span75[num]; QuestSequence obj51 = new QuestSequence { Sequence = 0 @@ -388396,15 +389707,15 @@ public static class AssemblyQuestLoader num3 = 2; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span76[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span76[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj51.Steps = list76; reference52 = obj51; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span75[num]; QuestSequence obj52 = new QuestSequence { Sequence = 1 @@ -388412,9 +389723,9 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - ref QuestStep reference54 = ref span3[num3]; + ref QuestStep reference54 = ref span77[num3]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1044613u, new Vector3(493.55298f, -163.52985f, -711.54346f), 959) { Fly = true, @@ -388423,9 +389734,9 @@ public static class AssemblyQuestLoader num4 = 1; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - Span span5 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num5 = 0; - span5[num5] = new DialogueChoice + span78[num5] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANLOP125_04711_Q1_000_000"), @@ -388436,7 +389747,7 @@ public static class AssemblyQuestLoader obj52.Steps = list77; reference53 = obj52; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span75[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -388444,15 +389755,15 @@ public static class AssemblyQuestLoader num3 = 2; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span79[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span79[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj54.Steps = list79; reference55 = obj54; questRoot12.QuestSequence = list75; @@ -388462,16 +389773,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot13.Author = list80; index = 4; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span81[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -388479,15 +389790,15 @@ public static class AssemblyQuestLoader num2 = 2; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span82[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span82[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj55.Steps = list82; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span81[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -388495,16 +389806,16 @@ public static class AssemblyQuestLoader num3 = 1; List list83 = new List(num3); CollectionsMarshal.SetCount(list83, num3); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044615u, new Vector3(-84.7334f, -49.589592f, -351.73578f), 959) + span83[num2] = new QuestStep(EInteractionType.Interact, 1044615u, new Vector3(-84.7334f, -49.589592f, -351.73578f), 959) { Fly = true }; obj56.Steps = list83; reference57 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span81[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -388512,19 +389823,19 @@ public static class AssemblyQuestLoader num2 = 2; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) + span84[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38887u, ItemCount = 3 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044615u, new Vector3(-84.7334f, -49.589592f, -351.73578f), 959); + span84[num3] = new QuestStep(EInteractionType.Interact, 1044615u, new Vector3(-84.7334f, -49.589592f, -351.73578f), 959); obj57.Steps = list84; reference58 = obj57; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span81[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -388532,14 +389843,14 @@ public static class AssemblyQuestLoader num3 = 2; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span85[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span85[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj58.Steps = list85; reference59 = obj58; questRoot13.QuestSequence = list81; @@ -388549,16 +389860,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot14.Author = list86; index = 3; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span87[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -388566,15 +389877,15 @@ public static class AssemblyQuestLoader num2 = 2; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span88[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span88[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj59.Steps = list88; reference60 = obj59; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span87[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -388582,9 +389893,9 @@ public static class AssemblyQuestLoader num3 = 1; List list89 = new List(num3); CollectionsMarshal.SetCount(list89, num3); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044616u, new Vector3(-630.67065f, -140.39087f, -789.79175f), 959) + span89[num2] = new QuestStep(EInteractionType.Interact, 1044616u, new Vector3(-630.67065f, -140.39087f, -789.79175f), 959) { StopDistance = 0.5f, Fly = true @@ -388592,7 +389903,7 @@ public static class AssemblyQuestLoader obj60.Steps = list89; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span87[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -388600,21 +389911,21 @@ public static class AssemblyQuestLoader num2 = 3; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) + span90[num3] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 38889u, ItemCount = 1 }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span90[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span90[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj61.Steps = list90; reference62 = obj61; questRoot14.QuestSequence = list87; @@ -388624,16 +389935,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "pot0to"; + span91[index] = "pot0to"; questRoot15.Author = list91; index = 5; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span92[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -388641,15 +389952,15 @@ public static class AssemblyQuestLoader num3 = 2; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); + span93[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span93[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj62.Steps = list93; reference63 = obj62; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span92[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -388657,16 +389968,16 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044571u, new Vector3(20.09607f, 64.97662f, 43.411865f), 959) + span94[num3] = new QuestStep(EInteractionType.Interact, 1044571u, new Vector3(20.09607f, 64.97662f, 43.411865f), 959) { Fly = true }; obj63.Steps = list94; reference64 = obj63; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span92[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -388674,9 +389985,9 @@ public static class AssemblyQuestLoader num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1044571u, new Vector3(20.09607f, 64.97662f, 43.411865f), 959) + span95[num2] = new QuestStep(EInteractionType.UseItem, 1044571u, new Vector3(20.09607f, 64.97662f, 43.411865f), 959) { ItemId = 2003449u, GroundTarget = true @@ -388684,7 +389995,7 @@ public static class AssemblyQuestLoader obj64.Steps = list95; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -388692,9 +390003,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, 1044571u, new Vector3(20.09607f, 64.97662f, 43.411865f), 959) + span96[num3] = new QuestStep(EInteractionType.UseItem, 1044571u, new Vector3(20.09607f, 64.97662f, 43.411865f), 959) { ItemId = 2003449u, GroundTarget = true @@ -388702,7 +390013,7 @@ public static class AssemblyQuestLoader obj65.Steps = list96; reference66 = obj65; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -388710,15 +390021,15 @@ public static class AssemblyQuestLoader num3 = 2; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) + span97[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-201.42024f, -49.149708f, -273.68756f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); + span97[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044403u, new Vector3(-203.5401f, -48.949707f, -273.60956f), 959); obj66.Steps = list97; reference67 = obj66; questRoot15.QuestSequence = list92; @@ -388728,16 +390039,16 @@ public static class AssemblyQuestLoader num = 1; List list98 = new List(num); CollectionsMarshal.SetCount(list98, num); - span = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index = 0; - span[index] = "liza"; + span98[index] = "liza"; questRoot16.Author = list98; index = 3; List list99 = new List(index); CollectionsMarshal.SetCount(list99, index); - span2 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span99[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -388745,9 +390056,9 @@ public static class AssemblyQuestLoader num2 = 1; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044553u, new Vector3(-96.910095f, 3.1843073f, 6.8207397f), 819) + span100[num3] = new QuestStep(EInteractionType.AcceptQuest, 1044553u, new Vector3(-96.910095f, 3.1843073f, 6.8207397f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, SkipConditions = new SkipConditions @@ -388761,7 +390072,7 @@ public static class AssemblyQuestLoader obj67.Steps = list100; reference68 = obj67; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span99[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -388769,9 +390080,9 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044554u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816) + span101[num2] = new QuestStep(EInteractionType.Interact, 1044554u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran @@ -388779,7 +390090,7 @@ public static class AssemblyQuestLoader obj68.Steps = list101; reference69 = obj68; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span99[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -388787,9 +390098,9 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044558u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816); + span102[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044558u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816); obj69.Steps = list102; reference70 = obj69; questRoot16.QuestSequence = list99; @@ -388799,16 +390110,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "liza"; + span103[index] = "liza"; questRoot17.Author = list103; index = 4; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span104[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -388816,9 +390127,9 @@ public static class AssemblyQuestLoader num3 = 1; List list105 = new List(num3); CollectionsMarshal.SetCount(list105, num3); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span105[num2]; QuestStep obj71 = new QuestStep(EInteractionType.AcceptQuest, 1044547u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran, @@ -388833,9 +390144,9 @@ public static class AssemblyQuestLoader num5 = 1; List list106 = new List(num5); CollectionsMarshal.SetCount(list106, num5); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num4 = 0; - span5[num4] = new DialogueChoice + span106[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBCTS681_04716_Q1_000_003"), @@ -388846,7 +390157,7 @@ public static class AssemblyQuestLoader obj70.Steps = list105; reference71 = obj70; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span104[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -388854,13 +390165,13 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044560u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816); + span107[num3] = new QuestStep(EInteractionType.Interact, 1044560u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816); obj72.Steps = list107; reference73 = obj72; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span104[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -388868,9 +390179,9 @@ public static class AssemblyQuestLoader num3 = 1; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013247u, new Vector3(428.15283f, 3.2196045f, 23.483582f), 817) + span108[num2] = new QuestStep(EInteractionType.Interact, 2013247u, new Vector3(428.15283f, 3.2196045f, 23.483582f), 817) { Fly = true, AetheryteShortcut = EAetheryteLocation.RaktikaFanow @@ -388878,7 +390189,7 @@ public static class AssemblyQuestLoader obj73.Steps = list108; reference74 = obj73; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span104[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -388886,9 +390197,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044560u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816) + span109[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044560u, new Vector3(-241.68768f, 51.058994f, 620.8744f), 816) { Fly = true, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran, @@ -388903,16 +390214,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "liza"; + span110[index] = "liza"; questRoot18.Author = list110; index = 2; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span111[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -388920,9 +390231,9 @@ public static class AssemblyQuestLoader num3 = 1; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044550u, new Vector3(-239.70398f, 51.05899f, 622.2477f), 816) + span112[num2] = new QuestStep(EInteractionType.AcceptQuest, 1044550u, new Vector3(-239.70398f, 51.05899f, 622.2477f), 816) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.IlMhegLydhaLran, @@ -388937,7 +390248,7 @@ public static class AssemblyQuestLoader obj75.Steps = list112; reference76 = obj75; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span111[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -388945,9 +390256,9 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044562u, new Vector3(-294.97223f, 67.46317f, 603.6621f), 816) + span113[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044562u, new Vector3(-294.97223f, 67.46317f, 603.6621f), 816) { Fly = true }; @@ -388960,16 +390271,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot19.Author = list114; index = 9; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span115[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -388977,9 +390288,9 @@ public static class AssemblyQuestLoader num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span116[num2]; QuestStep obj78 = new QuestStep(EInteractionType.AcceptQuest, 1042558u, new Vector3(33.066284f, -5.8859587E-07f, -2.2125854f), 963) { StopDistance = 5f @@ -388987,9 +390298,9 @@ public static class AssemblyQuestLoader num4 = 1; List list117 = new List(num4); CollectionsMarshal.SetCount(list117, num4); - span5 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num5 = 0; - span5[num5] = new DialogueChoice + span117[num5] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB831_04718_Q6_000_000"), @@ -389000,7 +390311,7 @@ public static class AssemblyQuestLoader obj77.Steps = list116; reference78 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span115[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -389008,16 +390319,16 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1042560u, new Vector3(431.96765f, 3.1168795f, -250.5379f), 957) + span118[num3] = new QuestStep(EInteractionType.Interact, 1042560u, new Vector3(431.96765f, 3.1168795f, -250.5379f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand }; obj79.Steps = list118; reference80 = obj79; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span115[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -389025,30 +390336,30 @@ public static class AssemblyQuestLoader num3 = 2; List list119 = new List(num3); CollectionsMarshal.SetCount(list119, num3); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span119[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1042564u, new Vector3(423.63623f, 3.1168795f, -273.8537f), 957); num5 = 6; List list120 = new List(num5); CollectionsMarshal.SetCount(list120, num5); - span4 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num4 = 0; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = null; + span120[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span120[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list120; reference82 = questStep2; num2++; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span119[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Interact, 1042565u, new Vector3(393.14856f, 3.1164212f, -212.9397f), 957) { Fly = true @@ -389056,25 +390367,25 @@ public static class AssemblyQuestLoader num4 = 6; List list121 = new List(num4); CollectionsMarshal.SetCount(list121, num4); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num5 = 0; - span4[num5] = null; + span121[num5] = null; num5++; - span4[num5] = null; + span121[num5] = null; num5++; - span4[num5] = null; + span121[num5] = null; num5++; - span4[num5] = null; + span121[num5] = null; num5++; - span4[num5] = null; + span121[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span121[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj81.CompletionQuestVariablesFlags = list121; reference83 = obj81; obj80.Steps = list119; reference81 = obj80; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span115[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -389082,16 +390393,16 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1042567u, new Vector3(374.80737f, 3.1168795f, -256.45844f), 957) + span122[num3] = new QuestStep(EInteractionType.Interact, 1042567u, new Vector3(374.80737f, 3.1168795f, -256.45844f), 957) { Fly = true }; obj82.Steps = list122; reference84 = obj82; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span115[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -389099,16 +390410,16 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042572u, new Vector3(374.44104f, 3.1168795f, -257.64862f), 957) + span123[num2] = new QuestStep(EInteractionType.Interact, 1042572u, new Vector3(374.44104f, 3.1168795f, -257.64862f), 957) { StopDistance = 5f }; obj83.Steps = list123; reference85 = obj83; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span115[num]; QuestSequence obj84 = new QuestSequence { Sequence = 5 @@ -389116,9 +390427,9 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - ref QuestStep reference87 = ref span3[num3]; + ref QuestStep reference87 = ref span124[num3]; QuestStep obj85 = new QuestStep(EInteractionType.Interact, 2013267u, new Vector3(205.70679f, 7.9193726f, -180.34644f), 957) { Fly = true @@ -389126,9 +390437,9 @@ public static class AssemblyQuestLoader num5 = 1; List list125 = new List(num5); CollectionsMarshal.SetCount(list125, num5); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span5[num4] = new DialogueChoice + span125[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB831_04718_Q4_000_000"), @@ -389139,7 +390450,7 @@ public static class AssemblyQuestLoader obj84.Steps = list124; reference86 = obj84; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span115[num]; QuestSequence obj86 = new QuestSequence { Sequence = 6 @@ -389147,9 +390458,9 @@ public static class AssemblyQuestLoader num3 = 1; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span126[num2]; QuestStep obj87 = new QuestStep(EInteractionType.Interact, 2013268u, new Vector3(36.209595f, 17.196838f, -232.68488f), 957) { Fly = true @@ -389157,9 +390468,9 @@ public static class AssemblyQuestLoader num4 = 1; List list127 = new List(num4); CollectionsMarshal.SetCount(list127, num4); - span5 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num5 = 0; - span5[num5] = new DialogueChoice + span127[num5] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB831_04718_Q5_000_000"), @@ -389170,7 +390481,7 @@ public static class AssemblyQuestLoader obj86.Steps = list126; reference88 = obj86; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span115[num]; QuestSequence obj88 = new QuestSequence { Sequence = 7 @@ -389178,13 +390489,13 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2013269u, new Vector3(-13.565308f, 22.964722f, -346.7613f), 957); + span128[num3] = new QuestStep(EInteractionType.Interact, 2013269u, new Vector3(-13.565308f, 22.964722f, -346.7613f), 957); obj88.Steps = list128; reference90 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span115[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -389192,9 +390503,9 @@ public static class AssemblyQuestLoader num3 = 1; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042573u, new Vector3(565.91125f, 13.300535f, 242.48108f), 957) + span129[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042573u, new Vector3(565.91125f, 13.300535f, 242.48108f), 957) { StopDistance = 7f, NextQuestId = new QuestId(4719) @@ -389208,16 +390519,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot20.Author = list130; index = 7; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span131[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -389225,16 +390536,16 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1042573u, new Vector3(565.91125f, 13.300535f, 242.48108f), 957) + span132[num3] = new QuestStep(EInteractionType.AcceptQuest, 1042573u, new Vector3(565.91125f, 13.300535f, 242.48108f), 957) { StopDistance = 7f }; obj90.Steps = list132; reference92 = obj90; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span131[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -389242,16 +390553,16 @@ public static class AssemblyQuestLoader num3 = 1; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044765u, new Vector3(9.567322f, -6.762952E-05f, 17.715698f), 963) + span133[num2] = new QuestStep(EInteractionType.Interact, 1044765u, new Vector3(9.567322f, -6.762952E-05f, 17.715698f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan }; obj91.Steps = list133; reference93 = obj91; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span131[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -389259,16 +390570,16 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1044752u, new Vector3(-432.02875f, 22.24389f, 507.53027f), 958) + span134[num3] = new QuestStep(EInteractionType.Interact, 1044752u, new Vector3(-432.02875f, 22.24389f, 507.53027f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; obj92.Steps = list134; reference94 = obj92; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span131[num]; QuestSequence obj93 = new QuestSequence { Sequence = 3 @@ -389276,16 +390587,16 @@ public static class AssemblyQuestLoader num3 = 1; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044754u, new Vector3(-458.3963f, 20.805109f, -333.69952f), 958) + span135[num2] = new QuestStep(EInteractionType.Interact, 1044754u, new Vector3(-458.3963f, 20.805109f, -333.69952f), 958) { Fly = true }; obj93.Steps = list135; reference95 = obj93; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span131[num]; QuestSequence obj94 = new QuestSequence { Sequence = 4 @@ -389293,9 +390604,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2013272u, new Vector3(697.8712f, 30.105957f, -789.7612f), 958) + span136[num3] = new QuestStep(EInteractionType.Interact, 2013272u, new Vector3(697.8712f, 30.105957f, -789.7612f), 958) { Fly = true, AetheryteShortcut = EAetheryteLocation.GarlemaldTertium @@ -389303,7 +390614,7 @@ public static class AssemblyQuestLoader obj94.Steps = list136; reference96 = obj94; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span131[num]; QuestSequence obj95 = new QuestSequence { Sequence = 5 @@ -389311,16 +390622,16 @@ public static class AssemblyQuestLoader num3 = 1; List list137 = new List(num3); CollectionsMarshal.SetCount(list137, num3); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1044762u, new Vector3(694.97217f, 30.104027f, -785.8244f), 958) + span137[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1044762u, new Vector3(694.97217f, 30.104027f, -785.8244f), 958) { StopDistance = 5f }; obj95.Steps = list137; reference97 = obj95; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -389328,9 +390639,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044765u, new Vector3(9.567322f, -6.762952E-05f, 17.715698f), 963) + span138[num3] = new QuestStep(EInteractionType.CompleteQuest, 1044765u, new Vector3(9.567322f, -6.762952E-05f, 17.715698f), 963) { StopDistance = 5f, NextQuestId = new QuestId(4754) @@ -389339,21 +390650,21 @@ public static class AssemblyQuestLoader reference98 = obj96; questRoot20.QuestSequence = list131; AddQuest(questId20, questRoot20); - QuestId questId21 = new QuestId(4735); + QuestId questId21 = new QuestId(4725); QuestRoot questRoot21 = new QuestRoot(); num = 1; List list139 = new List(num); CollectionsMarshal.SetCount(list139, num); - span = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index = 0; - span[index] = "liza"; + span139[index] = "CryoTechnic"; questRoot21.Author = list139; - index = 6; + index = 4; List list140 = new List(index); CollectionsMarshal.SetCount(list140, index); - span2 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span140[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -389361,13 +390672,21 @@ public static class AssemblyQuestLoader num3 = 1; List list141 = new List(num3); CollectionsMarshal.SetCount(list141, num3); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); + span141[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043890u, new Vector3(38.0238f, -24.6934f, -205.499f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; obj97.Steps = list141; reference99 = obj97; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span140[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -389375,20 +390694,20 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045392u, new Vector3(-52.75049f, -1.5635975E-05f, -138.96393f), 963) + span142[num3] = new QuestStep(EInteractionType.Interact, 2013276u, new Vector3(-192.17715f, 35.999996f, 57.092976f), 963) { AethernetShortcut = new AethernetShortcut { - From = EAetheryteLocation.RadzAtHanMeghaduta, - To = EAetheryteLocation.RadzAtHanMehrydesMeyhane + From = EAetheryteLocation.RadzAtHanHighCrucible, + To = EAetheryteLocation.RadzAtHanRuveydahFibers } }; obj98.Steps = list142; reference100 = obj98; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span140[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -389396,75 +390715,266 @@ public static class AssemblyQuestLoader num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - ref QuestStep reference102 = ref span3[num2]; + span143[num2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHanRuveydahFibers, + To = EAetheryteLocation.RadzAtHan + }, + ItemId = 38940u, + ItemCount = 3, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Item = new SkipItemConditions() + } + } + }; + obj99.Steps = list143; + reference101 = obj99; + num++; + ref QuestSequence reference102 = ref span140[num]; + QuestSequence obj100 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list144 = new List(num2); + CollectionsMarshal.SetCount(list144, num2); + Span span144 = CollectionsMarshal.AsSpan(list144); + num3 = 0; + span144[num3] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHanRuveydahFibers, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj100.Steps = list144; + reference102 = obj100; + questRoot21.QuestSequence = list140; + AddQuest(questId21, questRoot21); + QuestId questId22 = new QuestId(4726); + QuestRoot questRoot22 = new QuestRoot(); + num = 1; + List list145 = new List(num); + CollectionsMarshal.SetCount(list145, num); + Span span145 = CollectionsMarshal.AsSpan(list145); + index = 0; + span145[index] = "CryoTechnic"; + questRoot22.Author = list145; + index = 3; + List list146 = new List(index); + CollectionsMarshal.SetCount(list146, index); + Span span146 = CollectionsMarshal.AsSpan(list146); + num = 0; + ref QuestSequence reference103 = ref span146[num]; + QuestSequence obj101 = new QuestSequence + { + Sequence = 0 + }; + num3 = 1; + List list147 = new List(num3); + CollectionsMarshal.SetCount(list147, num3); + Span span147 = CollectionsMarshal.AsSpan(list147); + num2 = 0; + span147[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj101.Steps = list147; + reference103 = obj101; + num++; + ref QuestSequence reference104 = ref span146[num]; + QuestSequence obj102 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list148 = new List(num2); + CollectionsMarshal.SetCount(list148, num2); + Span span148 = CollectionsMarshal.AsSpan(list148); + num3 = 0; + span148[num3] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHanHighCrucible, + To = EAetheryteLocation.RadzAtHan + }, + ItemId = 38940u, + ItemCount = 3, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Item = new SkipItemConditions() + } + } + }; + obj102.Steps = list148; + reference104 = obj102; + num++; + ref QuestSequence reference105 = ref span146[num]; + QuestSequence obj103 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num3 = 1; + List list149 = new List(num3); + CollectionsMarshal.SetCount(list149, num3); + Span span149 = CollectionsMarshal.AsSpan(list149); + num2 = 0; + span149[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj103.Steps = list149; + reference105 = obj103; + questRoot22.QuestSequence = list146; + AddQuest(questId22, questRoot22); + QuestId questId23 = new QuestId(4735); + QuestRoot questRoot23 = new QuestRoot(); + num = 1; + List list150 = new List(num); + CollectionsMarshal.SetCount(list150, num); + Span span150 = CollectionsMarshal.AsSpan(list150); + index = 0; + span150[index] = "liza"; + questRoot23.Author = list150; + index = 6; + List list151 = new List(index); + CollectionsMarshal.SetCount(list151, index); + Span span151 = CollectionsMarshal.AsSpan(list151); + num = 0; + ref QuestSequence reference106 = ref span151[num]; + QuestSequence obj104 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list152 = new List(num2); + CollectionsMarshal.SetCount(list152, num2); + Span span152 = CollectionsMarshal.AsSpan(list152); + num3 = 0; + span152[num3] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); + obj104.Steps = list152; + reference106 = obj104; + num++; + ref QuestSequence reference107 = ref span151[num]; + QuestSequence obj105 = new QuestSequence + { + Sequence = 1 + }; + num3 = 1; + List list153 = new List(num3); + CollectionsMarshal.SetCount(list153, num3); + Span span153 = CollectionsMarshal.AsSpan(list153); + num2 = 0; + span153[num2] = new QuestStep(EInteractionType.Interact, 1045392u, new Vector3(-52.75049f, -1.5635975E-05f, -138.96393f), 963) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHanMeghaduta, + To = EAetheryteLocation.RadzAtHanMehrydesMeyhane + } + }; + obj105.Steps = list153; + reference107 = obj105; + num++; + ref QuestSequence reference108 = ref span151[num]; + QuestSequence obj106 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list154 = new List(num2); + CollectionsMarshal.SetCount(list154, num2); + Span span154 = CollectionsMarshal.AsSpan(list154); + num3 = 0; + ref QuestStep reference109 = ref span154[num3]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2013349u, new Vector3(-53.87964f, 0.59503174f, -141.71057f), 963); num5 = 2; - List list144 = new List(num5); - CollectionsMarshal.SetCount(list144, num5); - span5 = CollectionsMarshal.AsSpan(list144); + List list155 = new List(num5); + CollectionsMarshal.SetCount(list155, num5); + Span span155 = CollectionsMarshal.AsSpan(list155); num4 = 0; - span5[num4] = new DialogueChoice + span155[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMK101_04735_Q1_000_000"), Answer = new ExcelRef("TEXT_AKTKMK101_04735_A1_000_003") }; num4++; - span5[num4] = new DialogueChoice + span155[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMK101_04735_Q1_000_065") }; - questStep3.DialogueChoices = list144; - reference102 = questStep3; - obj99.Steps = list143; - reference101 = obj99; + questStep3.DialogueChoices = list155; + reference109 = questStep3; + obj106.Steps = list154; + reference108 = obj106; num++; - ref QuestSequence reference103 = ref span2[num]; - QuestSequence obj100 = new QuestSequence + ref QuestSequence reference110 = ref span151[num]; + QuestSequence obj107 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list145 = new List(num2); - CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-52.03956f, -5.209446E-05f, -140.01839f), 963) + num3 = 1; + List list156 = new List(num3); + CollectionsMarshal.SetCount(list156, num3); + Span span156 = CollectionsMarshal.AsSpan(list156); + num2 = 0; + span156[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(-52.03956f, -5.209446E-05f, -140.01839f), 963) { ItemId = 2003461u }; - obj100.Steps = list145; - reference103 = obj100; + obj107.Steps = list156; + reference110 = obj107; num++; - ref QuestSequence reference104 = ref span2[num]; - QuestSequence obj101 = new QuestSequence + ref QuestSequence reference111 = ref span151[num]; + QuestSequence obj108 = new QuestSequence { Sequence = 4 }; - num3 = 1; - List list146 = new List(num3); - CollectionsMarshal.SetCount(list146, num3); - span3 = CollectionsMarshal.AsSpan(list146); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045395u, new Vector3(-21.713623f, 1.7999926f, -181.81128f), 963); - obj101.Steps = list146; - reference104 = obj101; + num2 = 1; + List list157 = new List(num2); + CollectionsMarshal.SetCount(list157, num2); + Span span157 = CollectionsMarshal.AsSpan(list157); + num3 = 0; + span157[num3] = new QuestStep(EInteractionType.Interact, 1045395u, new Vector3(-21.713623f, 1.7999926f, -181.81128f), 963); + obj108.Steps = list157; + reference111 = obj108; num++; - ref QuestSequence reference105 = ref span2[num]; - QuestSequence obj102 = new QuestSequence + ref QuestSequence reference112 = ref span151[num]; + QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list147 = new List(num2); - CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); - num3 = 0; - ref QuestStep reference106 = ref span3[num3]; - QuestStep obj103 = new QuestStep(EInteractionType.CompleteQuest, 1043847u, new Vector3(-350.24036f, 55f, -81.28485f), 963) + num3 = 1; + List list158 = new List(num3); + CollectionsMarshal.SetCount(list158, num3); + Span span158 = CollectionsMarshal.AsSpan(list158); + num2 = 0; + ref QuestStep reference113 = ref span158[num2]; + QuestStep obj110 = new QuestStep(EInteractionType.CompleteQuest, 1043847u, new Vector3(-350.24036f, 55f, -81.28485f), 963) { AethernetShortcut = new AethernetShortcut { @@ -389473,66 +390983,66 @@ public static class AssemblyQuestLoader } }; num4 = 1; - List list148 = new List(num4); - CollectionsMarshal.SetCount(list148, num4); - span5 = CollectionsMarshal.AsSpan(list148); + List list159 = new List(num4); + CollectionsMarshal.SetCount(list159, num4); + Span span159 = CollectionsMarshal.AsSpan(list159); num5 = 0; - span5[num5] = new DialogueChoice + span159[num5] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMK101_04735_Q2_000_182") }; - obj103.DialogueChoices = list148; - reference106 = obj103; - obj102.Steps = list147; - reference105 = obj102; - questRoot21.QuestSequence = list140; - AddQuest(questId21, questRoot21); - QuestId questId22 = new QuestId(4736); - QuestRoot questRoot22 = new QuestRoot(); + obj110.DialogueChoices = list159; + reference113 = obj110; + obj109.Steps = list158; + reference112 = obj109; + questRoot23.QuestSequence = list151; + AddQuest(questId23, questRoot23); + QuestId questId24 = new QuestId(4736); + QuestRoot questRoot24 = new QuestRoot(); num = 1; - List list149 = new List(num); - CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + List list160 = new List(num); + CollectionsMarshal.SetCount(list160, num); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; - questRoot22.Author = list149; + span160[index] = "liza"; + questRoot24.Author = list160; index = 10; - List list150 = new List(index); - CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + List list161 = new List(index); + CollectionsMarshal.SetCount(list161, index); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference107 = ref span2[num]; - QuestSequence obj104 = new QuestSequence + ref QuestSequence reference114 = ref span161[num]; + QuestSequence obj111 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list151 = new List(num3); - CollectionsMarshal.SetCount(list151, num3); - span3 = CollectionsMarshal.AsSpan(list151); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045397u, new Vector3(0.6560669f, 0.01927659f, 0.869751f), 1161); - obj104.Steps = list151; - reference107 = obj104; + num2 = 1; + List list162 = new List(num2); + CollectionsMarshal.SetCount(list162, num2); + Span span162 = CollectionsMarshal.AsSpan(list162); + num3 = 0; + span162[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045397u, new Vector3(0.6560669f, 0.01927659f, 0.869751f), 1161); + obj111.Steps = list162; + reference114 = obj111; num++; - ref QuestSequence reference108 = ref span2[num]; - QuestSequence obj105 = new QuestSequence + ref QuestSequence reference115 = ref span161[num]; + QuestSequence obj112 = new QuestSequence { Sequence = 1 }; - num2 = 2; - List list152 = new List(num2); - CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2013358u, new Vector3(-0.015319824f, 1.2359009f, 5.9662476f), 1161) + num3 = 2; + List list163 = new List(num3); + CollectionsMarshal.SetCount(list163, num3); + Span span163 = CollectionsMarshal.AsSpan(list163); + num2 = 0; + span163[num2] = new QuestStep(EInteractionType.Interact, 2013358u, new Vector3(-0.015319824f, 1.2359009f, 5.9662476f), 1161) { StopDistance = 4f, TargetTerritoryId = (ushort)963 }; - num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1039602u, new Vector3(142.04614f, 4.783756f, -146.47144f), 963) + num2++; + span163[num2] = new QuestStep(EInteractionType.Interact, 1039602u, new Vector3(142.04614f, 4.783756f, -146.47144f), 963) { AethernetShortcut = new AethernetShortcut { @@ -389540,20 +391050,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHan } }; - obj105.Steps = list152; - reference108 = obj105; + obj112.Steps = list163; + reference115 = obj112; num++; - ref QuestSequence reference109 = ref span2[num]; - QuestSequence obj106 = new QuestSequence + ref QuestSequence reference116 = ref span161[num]; + QuestSequence obj113 = new QuestSequence { Sequence = 2 }; - num3 = 1; - List list153 = new List(num3); - CollectionsMarshal.SetCount(list153, num3); - span3 = CollectionsMarshal.AsSpan(list153); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045401u, new Vector3(-144.45721f, 28.05f, 219.1958f), 963) + num2 = 1; + List list164 = new List(num2); + CollectionsMarshal.SetCount(list164, num2); + Span span164 = CollectionsMarshal.AsSpan(list164); + num3 = 0; + span164[num3] = new QuestStep(EInteractionType.Interact, 1045401u, new Vector3(-144.45721f, 28.05f, 219.1958f), 963) { AethernetShortcut = new AethernetShortcut { @@ -389561,50 +391071,50 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHanAirship } }; - obj106.Steps = list153; - reference109 = obj106; + obj113.Steps = list164; + reference116 = obj113; num++; - ref QuestSequence reference110 = ref span2[num]; - QuestSequence obj107 = new QuestSequence + ref QuestSequence reference117 = ref span161[num]; + QuestSequence obj114 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list154 = new List(num2); - CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); - num3 = 0; - ref QuestStep reference111 = ref span3[num3]; - QuestStep obj108 = new QuestStep(EInteractionType.Interact, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) + num3 = 1; + List list165 = new List(num3); + CollectionsMarshal.SetCount(list165, num3); + Span span165 = CollectionsMarshal.AsSpan(list165); + num2 = 0; + ref QuestStep reference118 = ref span165[num2]; + QuestStep obj115 = new QuestStep(EInteractionType.Interact, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 5f }; num5 = 1; - List list155 = new List(num5); - CollectionsMarshal.SetCount(list155, num5); - span5 = CollectionsMarshal.AsSpan(list155); + List list166 = new List(num5); + CollectionsMarshal.SetCount(list166, num5); + Span span166 = CollectionsMarshal.AsSpan(list166); num4 = 0; - span5[num4] = new DialogueChoice + span166[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMK102_04736_Q2_000_094") }; - obj108.DialogueChoices = list155; - reference111 = obj108; - obj107.Steps = list154; - reference110 = obj107; + obj115.DialogueChoices = list166; + reference118 = obj115; + obj114.Steps = list165; + reference117 = obj114; num++; - ref QuestSequence reference112 = ref span2[num]; - QuestSequence obj109 = new QuestSequence + ref QuestSequence reference119 = ref span161[num]; + QuestSequence obj116 = new QuestSequence { Sequence = 4 }; - num3 = 2; - List list156 = new List(num3); - CollectionsMarshal.SetCount(list156, num3); - span3 = CollectionsMarshal.AsSpan(list156); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(6.0711417f, -28.723347f, -43.467506f), 956) + num2 = 2; + List list167 = new List(num2); + CollectionsMarshal.SetCount(list167, num2); + Span span167 = CollectionsMarshal.AsSpan(list167); + num3 = 0; + span167[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(6.0711417f, -28.723347f, -43.467506f), 956) { Mount = true, AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet, @@ -389616,293 +391126,293 @@ public static class AssemblyQuestLoader } } }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045407u, new Vector3(-32.578064f, -29.530006f, -125.96332f), 956) + num3++; + span167[num3] = new QuestStep(EInteractionType.Interact, 1045407u, new Vector3(-32.578064f, -29.530006f, -125.96332f), 956) { Fly = true }; - obj109.Steps = list156; - reference112 = obj109; + obj116.Steps = list167; + reference119 = obj116; num++; - ref QuestSequence reference113 = ref span2[num]; - QuestSequence obj110 = new QuestSequence + ref QuestSequence reference120 = ref span161[num]; + QuestSequence obj117 = new QuestSequence { Sequence = 5 }; - num2 = 1; - List list157 = new List(num2); - CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045412u, new Vector3(-6.57666f, -31.530346f, 54.276245f), 956) + num3 = 1; + List list168 = new List(num3); + CollectionsMarshal.SetCount(list168, num3); + Span span168 = CollectionsMarshal.AsSpan(list168); + num2 = 0; + span168[num2] = new QuestStep(EInteractionType.Interact, 1045412u, new Vector3(-6.57666f, -31.530346f, 54.276245f), 956) { Fly = true }; - obj110.Steps = list157; - reference113 = obj110; + obj117.Steps = list168; + reference120 = obj117; num++; - ref QuestSequence reference114 = ref span2[num]; - QuestSequence obj111 = new QuestSequence + ref QuestSequence reference121 = ref span161[num]; + QuestSequence obj118 = new QuestSequence { Sequence = 6 }; - num3 = 1; - List list158 = new List(num3); - CollectionsMarshal.SetCount(list158, num3); - span3 = CollectionsMarshal.AsSpan(list158); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045417u, new Vector3(135.9425f, -16.146997f, 236.22485f), 962) + num2 = 1; + List list169 = new List(num2); + CollectionsMarshal.SetCount(list169, num2); + Span span169 = CollectionsMarshal.AsSpan(list169); + num3 = 0; + span169[num3] = new QuestStep(EInteractionType.Interact, 1045417u, new Vector3(135.9425f, -16.146997f, 236.22485f), 962) { StopDistance = 5f }; - obj111.Steps = list158; - reference114 = obj111; + obj118.Steps = list169; + reference121 = obj118; num++; - ref QuestSequence reference115 = ref span2[num]; - QuestSequence obj112 = new QuestSequence + ref QuestSequence reference122 = ref span161[num]; + QuestSequence obj119 = new QuestSequence { Sequence = 7 }; - num2 = 1; - List list159 = new List(num2); - CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); - num3 = 0; - ref QuestStep reference116 = ref span3[num3]; + num3 = 1; + List list170 = new List(num3); + CollectionsMarshal.SetCount(list170, num3); + Span span170 = CollectionsMarshal.AsSpan(list170); + num2 = 0; + ref QuestStep reference123 = ref span170[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Duty, null, null, 962); - DutyOptions obj113 = new DutyOptions + DutyOptions obj120 = new DutyOptions { ContentFinderConditionId = 822u }; num4 = 1; - List list160 = new List(num4); - CollectionsMarshal.SetCount(list160, num4); - span = CollectionsMarshal.AsSpan(list160); + List list171 = new List(num4); + CollectionsMarshal.SetCount(list171, num4); + Span span171 = CollectionsMarshal.AsSpan(list171); num5 = 0; - span[num5] = "Navigation issues for area transitions"; - obj113.Notes = list160; - questStep4.DutyOptions = obj113; - reference116 = questStep4; - obj112.Steps = list159; - reference115 = obj112; + span171[num5] = "Navigation issues for area transitions"; + obj120.Notes = list171; + questStep4.DutyOptions = obj120; + reference123 = questStep4; + obj119.Steps = list170; + reference122 = obj119; num++; - span2[num] = new QuestSequence + span161[num] = new QuestSequence { Sequence = 8 }; num++; - ref QuestSequence reference117 = ref span2[num]; - QuestSequence obj114 = new QuestSequence + ref QuestSequence reference124 = ref span161[num]; + QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue }; - num3 = 1; - List list161 = new List(num3); - CollectionsMarshal.SetCount(list161, num3); - span3 = CollectionsMarshal.AsSpan(list161); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045420u, new Vector3(142.07666f, -16.147f, 235.70605f), 962) + num2 = 1; + List list172 = new List(num2); + CollectionsMarshal.SetCount(list172, num2); + Span span172 = CollectionsMarshal.AsSpan(list172); + num3 = 0; + span172[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045420u, new Vector3(142.07666f, -16.147f, 235.70605f), 962) { StopDistance = 7f }; - obj114.Steps = list161; - reference117 = obj114; - questRoot22.QuestSequence = list150; - AddQuest(questId22, questRoot22); - QuestId questId23 = new QuestId(4737); - QuestRoot questRoot23 = new QuestRoot(); + obj121.Steps = list172; + reference124 = obj121; + questRoot24.QuestSequence = list161; + AddQuest(questId24, questRoot24); + QuestId questId25 = new QuestId(4737); + QuestRoot questRoot25 = new QuestRoot(); num = 1; - List list162 = new List(num); - CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + List list173 = new List(num); + CollectionsMarshal.SetCount(list173, num); + Span span173 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "liza"; - questRoot23.Author = list162; + span173[index] = "liza"; + questRoot25.Author = list173; index = 5; - List list163 = new List(index); - CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + List list174 = new List(index); + CollectionsMarshal.SetCount(list174, index); + Span span174 = CollectionsMarshal.AsSpan(list174); num = 0; - ref QuestSequence reference118 = ref span2[num]; - QuestSequence obj115 = new QuestSequence + ref QuestSequence reference125 = ref span174[num]; + QuestSequence obj122 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list164 = new List(num2); - CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045420u, new Vector3(142.07666f, -16.147f, 235.70605f), 962) + num3 = 1; + List list175 = new List(num3); + CollectionsMarshal.SetCount(list175, num3); + Span span175 = CollectionsMarshal.AsSpan(list175); + num2 = 0; + span175[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045420u, new Vector3(142.07666f, -16.147f, 235.70605f), 962) { StopDistance = 7f }; - obj115.Steps = list164; - reference118 = obj115; + obj122.Steps = list175; + reference125 = obj122; num++; - ref QuestSequence reference119 = ref span2[num]; - QuestSequence obj116 = new QuestSequence + ref QuestSequence reference126 = ref span174[num]; + QuestSequence obj123 = new QuestSequence { Sequence = 1 }; - num3 = 1; - List list165 = new List(num3); - CollectionsMarshal.SetCount(list165, num3); - span3 = CollectionsMarshal.AsSpan(list165); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1040824u, new Vector3(-334.4015f, 23.803606f, 404.9286f), 958) + num2 = 1; + List list176 = new List(num2); + CollectionsMarshal.SetCount(list176, num2); + Span span176 = CollectionsMarshal.AsSpan(list176); + num3 = 0; + span176[num3] = new QuestStep(EInteractionType.Interact, 1040824u, new Vector3(-334.4015f, 23.803606f, 404.9286f), 958) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass }; - obj116.Steps = list165; - reference119 = obj116; + obj123.Steps = list176; + reference126 = obj123; num++; - ref QuestSequence reference120 = ref span2[num]; - QuestSequence obj117 = new QuestSequence + ref QuestSequence reference127 = ref span174[num]; + QuestSequence obj124 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list166 = new List(num2); - CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045425u, new Vector3(532.4635f, -36.65f, -191.48547f), 958) + num3 = 1; + List list177 = new List(num3); + CollectionsMarshal.SetCount(list177, num3); + Span span177 = CollectionsMarshal.AsSpan(list177); + num2 = 0; + span177[num2] = new QuestStep(EInteractionType.Interact, 1045425u, new Vector3(532.4635f, -36.65f, -191.48547f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; - obj117.Steps = list166; - reference120 = obj117; + obj124.Steps = list177; + reference127 = obj124; num++; - ref QuestSequence reference121 = ref span2[num]; - QuestSequence obj118 = new QuestSequence + ref QuestSequence reference128 = ref span174[num]; + QuestSequence obj125 = new QuestSequence { Sequence = 3 }; - num3 = 5; - List list167 = new List(num3); - CollectionsMarshal.SetCount(list167, num3); - span3 = CollectionsMarshal.AsSpan(list167); - num2 = 0; - ref QuestStep reference122 = ref span3[num2]; + num2 = 5; + List list178 = new List(num2); + CollectionsMarshal.SetCount(list178, num2); + Span span178 = CollectionsMarshal.AsSpan(list178); + num3 = 0; + ref QuestStep reference129 = ref span178[num3]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1045490u, new Vector3(523.24695f, -36.65f, -156.02356f), 958); num5 = 6; - List list168 = new List(num5); - CollectionsMarshal.SetCount(list168, num5); - span4 = CollectionsMarshal.AsSpan(list168); + List list179 = new List(num5); + CollectionsMarshal.SetCount(list179, num5); + Span span179 = CollectionsMarshal.AsSpan(list179); num4 = 0; - span4[num4] = null; + span179[num4] = null; num4++; - span4[num4] = null; + span179[num4] = null; num4++; - span4[num4] = null; + span179[num4] = null; num4++; - span4[num4] = null; + span179[num4] = null; num4++; - span4[num4] = null; + span179[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep5.CompletionQuestVariablesFlags = list168; - reference122 = questStep5; - num2++; - ref QuestStep reference123 = ref span3[num2]; + span179[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep5.CompletionQuestVariablesFlags = list179; + reference129 = questStep5; + num3++; + ref QuestStep reference130 = ref span178[num3]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1045491u, new Vector3(502.4032f, -36.65f, -178.27118f), 958); num4 = 6; - List list169 = new List(num4); - CollectionsMarshal.SetCount(list169, num4); - span4 = CollectionsMarshal.AsSpan(list169); + List list180 = new List(num4); + CollectionsMarshal.SetCount(list180, num4); + Span span180 = CollectionsMarshal.AsSpan(list180); num5 = 0; - span4[num5] = null; + span180[num5] = null; num5++; - span4[num5] = null; + span180[num5] = null; num5++; - span4[num5] = null; + span180[num5] = null; num5++; - span4[num5] = null; + span180[num5] = null; num5++; - span4[num5] = null; + span180[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep6.CompletionQuestVariablesFlags = list169; - reference123 = questStep6; - num2++; - ref QuestStep reference124 = ref span3[num2]; + span180[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep6.CompletionQuestVariablesFlags = list180; + reference130 = questStep6; + num3++; + ref QuestStep reference131 = ref span178[num3]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1037774u, new Vector3(518.181f, -36.65f, -212.14618f), 958); num5 = 6; - List list170 = new List(num5); - CollectionsMarshal.SetCount(list170, num5); - span4 = CollectionsMarshal.AsSpan(list170); + List list181 = new List(num5); + CollectionsMarshal.SetCount(list181, num5); + Span span181 = CollectionsMarshal.AsSpan(list181); num4 = 0; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = null; + span181[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - questStep7.CompletionQuestVariablesFlags = list170; - reference124 = questStep7; - num2++; - ref QuestStep reference125 = ref span3[num2]; + span181[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + questStep7.CompletionQuestVariablesFlags = list181; + reference131 = questStep7; + num3++; + ref QuestStep reference132 = ref span178[num3]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1045489u, new Vector3(549.2484f, -36.615707f, -213.18384f), 958); num4 = 6; - List list171 = new List(num4); - CollectionsMarshal.SetCount(list171, num4); - span4 = CollectionsMarshal.AsSpan(list171); + List list182 = new List(num4); + CollectionsMarshal.SetCount(list182, num4); + Span span182 = CollectionsMarshal.AsSpan(list182); num5 = 0; - span4[num5] = null; + span182[num5] = null; num5++; - span4[num5] = null; + span182[num5] = null; num5++; - span4[num5] = null; + span182[num5] = null; num5++; - span4[num5] = null; + span182[num5] = null; num5++; - span4[num5] = null; + span182[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep8.CompletionQuestVariablesFlags = list171; - reference125 = questStep8; - num2++; - ref QuestStep reference126 = ref span3[num2]; + span182[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep8.CompletionQuestVariablesFlags = list182; + reference132 = questStep8; + num3++; + ref QuestStep reference133 = ref span178[num3]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1037766u, new Vector3(545.3115f, -36.616177f, -265.00348f), 958); num5 = 6; - List list172 = new List(num5); - CollectionsMarshal.SetCount(list172, num5); - span4 = CollectionsMarshal.AsSpan(list172); + List list183 = new List(num5); + CollectionsMarshal.SetCount(list183, num5); + Span span183 = CollectionsMarshal.AsSpan(list183); num4 = 0; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = null; + span183[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); - questStep9.CompletionQuestVariablesFlags = list172; - reference126 = questStep9; - obj118.Steps = list167; - reference121 = obj118; + span183[num4] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + questStep9.CompletionQuestVariablesFlags = list183; + reference133 = questStep9; + obj125.Steps = list178; + reference128 = obj125; num++; - ref QuestSequence reference127 = ref span2[num]; - QuestSequence obj119 = new QuestSequence + ref QuestSequence reference134 = ref span174[num]; + QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 2; - List list173 = new List(num2); - CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(534.8861f, -36.65f, -245.12135f), 958) + num3 = 2; + List list184 = new List(num3); + CollectionsMarshal.SetCount(list184, num3); + Span span184 = CollectionsMarshal.AsSpan(list184); + num2 = 0; + span184[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(534.8861f, -36.65f, -245.12135f), 958) { SkipConditions = new SkipConditions { @@ -389912,266 +391422,266 @@ public static class AssemblyQuestLoader } } }; - num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045430u, new Vector3(415.1521f, 15.558167f, -637.56775f), 958) + num2++; + span184[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045430u, new Vector3(415.1521f, 15.558167f, -637.56775f), 958) { Fly = true }; - obj119.Steps = list173; - reference127 = obj119; - questRoot23.QuestSequence = list163; - AddQuest(questId23, questRoot23); - QuestId questId24 = new QuestId(4738); - QuestRoot questRoot24 = new QuestRoot(); + obj126.Steps = list184; + reference134 = obj126; + questRoot25.QuestSequence = list174; + AddQuest(questId25, questRoot25); + QuestId questId26 = new QuestId(4738); + QuestRoot questRoot26 = new QuestRoot(); num = 1; - List list174 = new List(num); - CollectionsMarshal.SetCount(list174, num); - span = CollectionsMarshal.AsSpan(list174); + List list185 = new List(num); + CollectionsMarshal.SetCount(list185, num); + Span span185 = CollectionsMarshal.AsSpan(list185); index = 0; - span[index] = "liza"; - questRoot24.Author = list174; + span185[index] = "liza"; + questRoot26.Author = list185; index = 7; - List list175 = new List(index); - CollectionsMarshal.SetCount(list175, index); - span2 = CollectionsMarshal.AsSpan(list175); + List list186 = new List(index); + CollectionsMarshal.SetCount(list186, index); + Span span186 = CollectionsMarshal.AsSpan(list186); num = 0; - ref QuestSequence reference128 = ref span2[num]; - QuestSequence obj120 = new QuestSequence - { - Sequence = 0 - }; - num3 = 1; - List list176 = new List(num3); - CollectionsMarshal.SetCount(list176, num3); - span3 = CollectionsMarshal.AsSpan(list176); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045431u, new Vector3(413.4431f, 15.5581665f, -638.3002f), 958) - { - StopDistance = 5f - }; - obj120.Steps = list176; - reference128 = obj120; - num++; - ref QuestSequence reference129 = ref span2[num]; - QuestSequence obj121 = new QuestSequence - { - Sequence = 1 - }; - num2 = 1; - List list177 = new List(num2); - CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045435u, new Vector3(-366.29285f, 10.803238f, -620.08093f), 958) - { - TargetTerritoryId = (ushort)1160, - Fly = true - }; - obj121.Steps = list177; - reference129 = obj121; - num++; - ref QuestSequence reference130 = ref span2[num]; - QuestSequence obj122 = new QuestSequence - { - Sequence = 2 - }; - num3 = 1; - List list178 = new List(num3); - CollectionsMarshal.SetCount(list178, num3); - span3 = CollectionsMarshal.AsSpan(list178); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045769u, new Vector3(10.421875f, 2.9999998f, 65.2323f), 1160); - obj122.Steps = list178; - reference130 = obj122; - num++; - ref QuestSequence reference131 = ref span2[num]; - QuestSequence obj123 = new QuestSequence - { - Sequence = 3 - }; - num2 = 4; - List list179 = new List(num2); - CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); - num3 = 0; - ref QuestStep reference132 = ref span3[num3]; - QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2013351u, new Vector3(21.10321f, 3.8604736f, 67.063354f), 1160); - num4 = 6; - List list180 = new List(num4); - CollectionsMarshal.SetCount(list180, num4); - span4 = CollectionsMarshal.AsSpan(list180); - num5 = 0; - span4[num5] = null; - num5++; - span4[num5] = null; - num5++; - span4[num5] = null; - num5++; - span4[num5] = null; - num5++; - span4[num5] = null; - num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep10.CompletionQuestVariablesFlags = list180; - reference132 = questStep10; - num3++; - ref QuestStep reference133 = ref span3[num3]; - QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1045493u, new Vector3(-10.635559f, 3f, 42.435303f), 1160); - num5 = 6; - List list181 = new List(num5); - CollectionsMarshal.SetCount(list181, num5); - span4 = CollectionsMarshal.AsSpan(list181); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - questStep11.CompletionQuestVariablesFlags = list181; - reference133 = questStep11; - num3++; - ref QuestStep reference134 = ref span3[num3]; - QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2013350u, new Vector3(9.353699f, 3.5552979f, 26.382812f), 1160); - num4 = 6; - List list182 = new List(num4); - CollectionsMarshal.SetCount(list182, num4); - span4 = CollectionsMarshal.AsSpan(list182); - num5 = 0; - span4[num5] = null; - num5++; - span4[num5] = null; - num5++; - span4[num5] = null; - num5++; - span4[num5] = null; - num5++; - span4[num5] = null; - num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep12.CompletionQuestVariablesFlags = list182; - reference134 = questStep12; - num3++; - ref QuestStep reference135 = ref span3[num3]; - QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1045492u, new Vector3(42.435303f, 3.1270661f, -9.353821f), 1160); - num5 = 6; - List list183 = new List(num5); - CollectionsMarshal.SetCount(list183, num5); - span4 = CollectionsMarshal.AsSpan(list183); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep13.CompletionQuestVariablesFlags = list183; - reference135 = questStep13; - obj123.Steps = list179; - reference131 = obj123; - num++; - ref QuestSequence reference136 = ref span2[num]; - QuestSequence obj124 = new QuestSequence - { - Sequence = 4 - }; - num3 = 1; - List list184 = new List(num3); - CollectionsMarshal.SetCount(list184, num3); - span3 = CollectionsMarshal.AsSpan(list184); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045439u, new Vector3(0.19836426f, 3f, -26.840637f), 1160); - obj124.Steps = list184; - reference136 = obj124; - num++; - ref QuestSequence reference137 = ref span2[num]; - QuestSequence obj125 = new QuestSequence - { - Sequence = 5 - }; - num2 = 1; - List list185 = new List(num2); - CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1040825u, new Vector3(-333.27234f, 23.803606f, 406.05774f), 958) - { - StopDistance = 7f, - AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass - }; - obj125.Steps = list185; - reference137 = obj125; - num++; - ref QuestSequence reference138 = ref span2[num]; - QuestSequence obj126 = new QuestSequence - { - Sequence = byte.MaxValue - }; - num3 = 1; - List list186 = new List(num3); - CollectionsMarshal.SetCount(list186, num3); - span3 = CollectionsMarshal.AsSpan(list186); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045441u, new Vector3(507.43872f, -36.65f, -202.99078f), 958) - { - AetheryteShortcut = EAetheryteLocation.GarlemaldTertium - }; - obj126.Steps = list186; - reference138 = obj126; - questRoot24.QuestSequence = list175; - AddQuest(questId24, questRoot24); - QuestId questId25 = new QuestId(4739); - QuestRoot questRoot25 = new QuestRoot(); - num = 1; - List list187 = new List(num); - CollectionsMarshal.SetCount(list187, num); - span = CollectionsMarshal.AsSpan(list187); - index = 0; - span[index] = "liza"; - questRoot25.Author = list187; - index = 4; - List list188 = new List(index); - CollectionsMarshal.SetCount(list188, index); - span2 = CollectionsMarshal.AsSpan(list188); - num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference135 = ref span186[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list189 = new List(num2); - CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + List list187 = new List(num2); + CollectionsMarshal.SetCount(list187, num2); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045445u, new Vector3(508.5984f, -36.65f, -206.74457f), 958) + span187[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045431u, new Vector3(413.4431f, 15.5581665f, -638.3002f), 958) { - StopDistance = 7f + StopDistance = 5f }; - obj127.Steps = list189; - reference139 = obj127; + obj127.Steps = list187; + reference135 = obj127; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference136 = ref span186[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 }; - num3 = 2; + num3 = 1; + List list188 = new List(num3); + CollectionsMarshal.SetCount(list188, num3); + Span span188 = CollectionsMarshal.AsSpan(list188); + num2 = 0; + span188[num2] = new QuestStep(EInteractionType.Interact, 1045435u, new Vector3(-366.29285f, 10.803238f, -620.08093f), 958) + { + TargetTerritoryId = (ushort)1160, + Fly = true + }; + obj128.Steps = list188; + reference136 = obj128; + num++; + ref QuestSequence reference137 = ref span186[num]; + QuestSequence obj129 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list189 = new List(num2); + CollectionsMarshal.SetCount(list189, num2); + Span span189 = CollectionsMarshal.AsSpan(list189); + num3 = 0; + span189[num3] = new QuestStep(EInteractionType.Interact, 1045769u, new Vector3(10.421875f, 2.9999998f, 65.2323f), 1160); + obj129.Steps = list189; + reference137 = obj129; + num++; + ref QuestSequence reference138 = ref span186[num]; + QuestSequence obj130 = new QuestSequence + { + Sequence = 3 + }; + num3 = 4; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(252.4148f, 10.8f, -659.2858f), 958) + ref QuestStep reference139 = ref span190[num2]; + QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2013351u, new Vector3(21.10321f, 3.8604736f, 67.063354f), 1160); + num4 = 6; + List list191 = new List(num4); + CollectionsMarshal.SetCount(list191, num4); + Span span191 = CollectionsMarshal.AsSpan(list191); + num5 = 0; + span191[num5] = null; + num5++; + span191[num5] = null; + num5++; + span191[num5] = null; + num5++; + span191[num5] = null; + num5++; + span191[num5] = null; + num5++; + span191[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep10.CompletionQuestVariablesFlags = list191; + reference139 = questStep10; + num2++; + ref QuestStep reference140 = ref span190[num2]; + QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1045493u, new Vector3(-10.635559f, 3f, 42.435303f), 1160); + num5 = 6; + List list192 = new List(num5); + CollectionsMarshal.SetCount(list192, num5); + Span span192 = CollectionsMarshal.AsSpan(list192); + num4 = 0; + span192[num4] = null; + num4++; + span192[num4] = null; + num4++; + span192[num4] = null; + num4++; + span192[num4] = null; + num4++; + span192[num4] = null; + num4++; + span192[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + questStep11.CompletionQuestVariablesFlags = list192; + reference140 = questStep11; + num2++; + ref QuestStep reference141 = ref span190[num2]; + QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2013350u, new Vector3(9.353699f, 3.5552979f, 26.382812f), 1160); + num4 = 6; + List list193 = new List(num4); + CollectionsMarshal.SetCount(list193, num4); + Span span193 = CollectionsMarshal.AsSpan(list193); + num5 = 0; + span193[num5] = null; + num5++; + span193[num5] = null; + num5++; + span193[num5] = null; + num5++; + span193[num5] = null; + num5++; + span193[num5] = null; + num5++; + span193[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep12.CompletionQuestVariablesFlags = list193; + reference141 = questStep12; + num2++; + ref QuestStep reference142 = ref span190[num2]; + QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1045492u, new Vector3(42.435303f, 3.1270661f, -9.353821f), 1160); + num5 = 6; + List list194 = new List(num5); + CollectionsMarshal.SetCount(list194, num5); + Span span194 = CollectionsMarshal.AsSpan(list194); + num4 = 0; + span194[num4] = null; + num4++; + span194[num4] = null; + num4++; + span194[num4] = null; + num4++; + span194[num4] = null; + num4++; + span194[num4] = null; + num4++; + span194[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep13.CompletionQuestVariablesFlags = list194; + reference142 = questStep13; + obj130.Steps = list190; + reference138 = obj130; + num++; + ref QuestSequence reference143 = ref span186[num]; + QuestSequence obj131 = new QuestSequence + { + Sequence = 4 + }; + num2 = 1; + List list195 = new List(num2); + CollectionsMarshal.SetCount(list195, num2); + Span span195 = CollectionsMarshal.AsSpan(list195); + num3 = 0; + span195[num3] = new QuestStep(EInteractionType.Interact, 1045439u, new Vector3(0.19836426f, 3f, -26.840637f), 1160); + obj131.Steps = list195; + reference143 = obj131; + num++; + ref QuestSequence reference144 = ref span186[num]; + QuestSequence obj132 = new QuestSequence + { + Sequence = 5 + }; + num3 = 1; + List list196 = new List(num3); + CollectionsMarshal.SetCount(list196, num3); + Span span196 = CollectionsMarshal.AsSpan(list196); + num2 = 0; + span196[num2] = new QuestStep(EInteractionType.Interact, 1040825u, new Vector3(-333.27234f, 23.803606f, 406.05774f), 958) + { + StopDistance = 7f, + AetheryteShortcut = EAetheryteLocation.GarlemaldCampBrokenGlass + }; + obj132.Steps = list196; + reference144 = obj132; + num++; + ref QuestSequence reference145 = ref span186[num]; + QuestSequence obj133 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list197 = new List(num2); + CollectionsMarshal.SetCount(list197, num2); + Span span197 = CollectionsMarshal.AsSpan(list197); + num3 = 0; + span197[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045441u, new Vector3(507.43872f, -36.65f, -202.99078f), 958) + { + AetheryteShortcut = EAetheryteLocation.GarlemaldTertium + }; + obj133.Steps = list197; + reference145 = obj133; + questRoot26.QuestSequence = list186; + AddQuest(questId26, questRoot26); + QuestId questId27 = new QuestId(4739); + QuestRoot questRoot27 = new QuestRoot(); + num = 1; + List list198 = new List(num); + CollectionsMarshal.SetCount(list198, num); + Span span198 = CollectionsMarshal.AsSpan(list198); + index = 0; + span198[index] = "liza"; + questRoot27.Author = list198; + index = 4; + List list199 = new List(index); + CollectionsMarshal.SetCount(list199, index); + Span span199 = CollectionsMarshal.AsSpan(list199); + num = 0; + ref QuestSequence reference146 = ref span199[num]; + QuestSequence obj134 = new QuestSequence + { + Sequence = 0 + }; + num3 = 1; + List list200 = new List(num3); + CollectionsMarshal.SetCount(list200, num3); + Span span200 = CollectionsMarshal.AsSpan(list200); + num2 = 0; + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045445u, new Vector3(508.5984f, -36.65f, -206.74457f), 958) + { + StopDistance = 7f + }; + obj134.Steps = list200; + reference146 = obj134; + num++; + ref QuestSequence reference147 = ref span199[num]; + QuestSequence obj135 = new QuestSequence + { + Sequence = 1 + }; + num2 = 2; + List list201 = new List(num2); + CollectionsMarshal.SetCount(list201, num2); + Span span201 = CollectionsMarshal.AsSpan(list201); + num3 = 0; + span201[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(252.4148f, 10.8f, -659.2858f), 958) { SkipConditions = new SkipConditions { @@ -390181,137 +391691,137 @@ public static class AssemblyQuestLoader } } }; - num2++; - ref QuestStep reference141 = ref span3[num2]; - QuestStep obj129 = new QuestStep(EInteractionType.Combat, null, new Vector3(-80.826256f, 10.8f, -663.8825f), 958) + num3++; + ref QuestStep reference148 = ref span201[num3]; + QuestStep obj136 = new QuestStep(EInteractionType.Combat, null, new Vector3(-80.826256f, 10.8f, -663.8825f), 958) { StopDistance = 1f, Fly = true, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; num4 = 1; - List list191 = new List(num4); - CollectionsMarshal.SetCount(list191, num4); - Span span6 = CollectionsMarshal.AsSpan(list191); + List list202 = new List(num4); + CollectionsMarshal.SetCount(list202, num4); + Span span202 = CollectionsMarshal.AsSpan(list202); num5 = 0; - span6[num5] = 16332u; - obj129.KillEnemyDataIds = list191; - reference141 = obj129; - obj128.Steps = list190; - reference140 = obj128; + span202[num5] = 16332u; + obj136.KillEnemyDataIds = list202; + reference148 = obj136; + obj135.Steps = list201; + reference147 = obj135; num++; - ref QuestSequence reference142 = ref span2[num]; - QuestSequence obj130 = new QuestSequence + ref QuestSequence reference149 = ref span199[num]; + QuestSequence obj137 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list192 = new List(num2); - CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045450u, new Vector3(-80.73547f, 10.8f, -659.75433f), 958) + num3 = 1; + List list203 = new List(num3); + CollectionsMarshal.SetCount(list203, num3); + Span span203 = CollectionsMarshal.AsSpan(list203); + num2 = 0; + span203[num2] = new QuestStep(EInteractionType.Interact, 1045450u, new Vector3(-80.73547f, 10.8f, -659.75433f), 958) { StopDistance = 7f }; - obj130.Steps = list192; - reference142 = obj130; + obj137.Steps = list203; + reference149 = obj137; num++; - ref QuestSequence reference143 = ref span2[num]; - QuestSequence obj131 = new QuestSequence + ref QuestSequence reference150 = ref span199[num]; + QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue }; - num3 = 1; - List list193 = new List(num3); - CollectionsMarshal.SetCount(list193, num3); - span3 = CollectionsMarshal.AsSpan(list193); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045452u, new Vector3(283.8025f, 10.8f, -231.61676f), 958) + num2 = 1; + List list204 = new List(num2); + CollectionsMarshal.SetCount(list204, num2); + Span span204 = CollectionsMarshal.AsSpan(list204); + num3 = 0; + span204[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045452u, new Vector3(283.8025f, 10.8f, -231.61676f), 958) { StopDistance = 5f }; - obj131.Steps = list193; - reference143 = obj131; - questRoot25.QuestSequence = list188; - AddQuest(questId25, questRoot25); - QuestId questId26 = new QuestId(4740); - QuestRoot questRoot26 = new QuestRoot(); + obj138.Steps = list204; + reference150 = obj138; + questRoot27.QuestSequence = list199; + AddQuest(questId27, questRoot27); + QuestId questId28 = new QuestId(4740); + QuestRoot questRoot28 = new QuestRoot(); num = 1; - List list194 = new List(num); - CollectionsMarshal.SetCount(list194, num); - span = CollectionsMarshal.AsSpan(list194); + List list205 = new List(num); + CollectionsMarshal.SetCount(list205, num); + Span span205 = CollectionsMarshal.AsSpan(list205); index = 0; - span[index] = "liza"; - questRoot26.Author = list194; + span205[index] = "liza"; + questRoot28.Author = list205; index = 7; - List list195 = new List(index); - CollectionsMarshal.SetCount(list195, index); - span2 = CollectionsMarshal.AsSpan(list195); + List list206 = new List(index); + CollectionsMarshal.SetCount(list206, index); + Span span206 = CollectionsMarshal.AsSpan(list206); num = 0; - ref QuestSequence reference144 = ref span2[num]; - QuestSequence obj132 = new QuestSequence + ref QuestSequence reference151 = ref span206[num]; + QuestSequence obj139 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list196 = new List(num2); - CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045448u, new Vector3(510.1244f, -36.65f, -204.97449f), 958) + num3 = 1; + List list207 = new List(num3); + CollectionsMarshal.SetCount(list207, num3); + Span span207 = CollectionsMarshal.AsSpan(list207); + num2 = 0; + span207[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045448u, new Vector3(510.1244f, -36.65f, -204.97449f), 958) { StopDistance = 5f }; - obj132.Steps = list196; - reference144 = obj132; + obj139.Steps = list207; + reference151 = obj139; num++; - ref QuestSequence reference145 = ref span2[num]; - QuestSequence obj133 = new QuestSequence + ref QuestSequence reference152 = ref span206[num]; + QuestSequence obj140 = new QuestSequence { Sequence = 1 }; - num3 = 1; - List list197 = new List(num3); - CollectionsMarshal.SetCount(list197, num3); - span3 = CollectionsMarshal.AsSpan(list197); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045456u, new Vector3(-541.9242f, 128.67758f, 585.1072f), 959) + num2 = 1; + List list208 = new List(num2); + CollectionsMarshal.SetCount(list208, num2); + Span span208 = CollectionsMarshal.AsSpan(list208); + num3 = 0; + span208[num3] = new QuestStep(EInteractionType.Interact, 1045456u, new Vector3(-541.9242f, 128.67758f, 585.1072f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; - obj133.Steps = list197; - reference145 = obj133; + obj140.Steps = list208; + reference152 = obj140; num++; - ref QuestSequence reference146 = ref span2[num]; - QuestSequence obj134 = new QuestSequence + ref QuestSequence reference153 = ref span206[num]; + QuestSequence obj141 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list198 = new List(num2); - CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045458u, new Vector3(-197.49762f, 58.194954f, 407.27856f), 959) + num3 = 1; + List list209 = new List(num3); + CollectionsMarshal.SetCount(list209, num3); + Span span209 = CollectionsMarshal.AsSpan(list209); + num2 = 0; + span209[num2] = new QuestStep(EInteractionType.Interact, 1045458u, new Vector3(-197.49762f, 58.194954f, 407.27856f), 959) { Fly = true }; - obj134.Steps = list198; - reference146 = obj134; + obj141.Steps = list209; + reference153 = obj141; num++; - ref QuestSequence reference147 = ref span2[num]; - QuestSequence obj135 = new QuestSequence + ref QuestSequence reference154 = ref span206[num]; + QuestSequence obj142 = new QuestSequence { Sequence = 3 }; - num3 = 3; - List list199 = new List(num3); - CollectionsMarshal.SetCount(list199, num3); - span3 = CollectionsMarshal.AsSpan(list199); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012664u, new Vector3(-26.901672f, -130.47992f, -580.4685f), 959) + num2 = 3; + List list210 = new List(num2); + CollectionsMarshal.SetCount(list210, num2); + Span span210 = CollectionsMarshal.AsSpan(list210); + num3 = 0; + span210[num3] = new QuestStep(EInteractionType.Interact, 2012664u, new Vector3(-26.901672f, -130.47992f, -580.4685f), 959) { TargetTerritoryId = (ushort)959, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow, @@ -390323,8 +391833,8 @@ public static class AssemblyQuestLoader } } }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-19.779482f, -56.63768f, -464.9354f), 959) + num3++; + span210[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-19.779482f, -56.63768f, -464.9354f), 959) { StopDistance = 1f, Fly = true, @@ -390336,427 +391846,427 @@ public static class AssemblyQuestLoader } } }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039686u, new Vector3(-17.95996f, -47.192066f, -494.31604f), 959) + num3++; + span210[num3] = new QuestStep(EInteractionType.Interact, 1039686u, new Vector3(-17.95996f, -47.192066f, -494.31604f), 959) { Fly = true }; - obj135.Steps = list199; - reference147 = obj135; + obj142.Steps = list210; + reference154 = obj142; num++; - ref QuestSequence reference148 = ref span2[num]; - QuestSequence obj136 = new QuestSequence + ref QuestSequence reference155 = ref span206[num]; + QuestSequence obj143 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list200 = new List(num2); - CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2013353u, new Vector3(164.23279f, -49.607117f, -620.3861f), 959) + num3 = 1; + List list211 = new List(num3); + CollectionsMarshal.SetCount(list211, num3); + Span span211 = CollectionsMarshal.AsSpan(list211); + num2 = 0; + span211[num2] = new QuestStep(EInteractionType.Interact, 2013353u, new Vector3(164.23279f, -49.607117f, -620.3861f), 959) { Fly = true }; - obj136.Steps = list200; - reference148 = obj136; + obj143.Steps = list211; + reference155 = obj143; num++; - ref QuestSequence reference149 = ref span2[num]; - QuestSequence obj137 = new QuestSequence + ref QuestSequence reference156 = ref span206[num]; + QuestSequence obj144 = new QuestSequence { Sequence = 5 }; - num3 = 4; - List list201 = new List(num3); - CollectionsMarshal.SetCount(list201, num3); - span3 = CollectionsMarshal.AsSpan(list201); - num2 = 0; - ref QuestStep reference150 = ref span3[num2]; - QuestStep obj138 = new QuestStep(EInteractionType.Emote, 1045471u, new Vector3(158.61743f, -49.589592f, -626.42865f), 959) + num2 = 4; + List list212 = new List(num2); + CollectionsMarshal.SetCount(list212, num2); + Span span212 = CollectionsMarshal.AsSpan(list212); + num3 = 0; + ref QuestStep reference157 = ref span212[num3]; + QuestStep obj145 = new QuestStep(EInteractionType.Emote, 1045471u, new Vector3(158.61743f, -49.589592f, -626.42865f), 959) { StopDistance = 6f, Emote = EEmote.Rally }; num5 = 6; - List list202 = new List(num5); - CollectionsMarshal.SetCount(list202, num5); - span4 = CollectionsMarshal.AsSpan(list202); + List list213 = new List(num5); + CollectionsMarshal.SetCount(list213, num5); + Span span213 = CollectionsMarshal.AsSpan(list213); num4 = 0; - span4[num4] = null; + span213[num4] = null; num4++; - span4[num4] = null; + span213[num4] = null; num4++; - span4[num4] = null; + span213[num4] = null; num4++; - span4[num4] = null; + span213[num4] = null; num4++; - span4[num4] = null; + span213[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj138.CompletionQuestVariablesFlags = list202; - reference150 = obj138; - num2++; - ref QuestStep reference151 = ref span3[num2]; - QuestStep obj139 = new QuestStep(EInteractionType.Emote, 1045470u, new Vector3(154.7417f, -49.589596f, -622.3087f), 959) + span213[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj145.CompletionQuestVariablesFlags = list213; + reference157 = obj145; + num3++; + ref QuestStep reference158 = ref span212[num3]; + QuestStep obj146 = new QuestStep(EInteractionType.Emote, 1045470u, new Vector3(154.7417f, -49.589596f, -622.3087f), 959) { StopDistance = 6f, Emote = EEmote.Rally }; num4 = 6; - List list203 = new List(num4); - CollectionsMarshal.SetCount(list203, num4); - span4 = CollectionsMarshal.AsSpan(list203); + List list214 = new List(num4); + CollectionsMarshal.SetCount(list214, num4); + Span span214 = CollectionsMarshal.AsSpan(list214); num5 = 0; - span4[num5] = null; + span214[num5] = null; num5++; - span4[num5] = null; + span214[num5] = null; num5++; - span4[num5] = null; + span214[num5] = null; num5++; - span4[num5] = null; + span214[num5] = null; num5++; - span4[num5] = null; + span214[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj139.CompletionQuestVariablesFlags = list203; - reference151 = obj139; - num2++; - ref QuestStep reference152 = ref span3[num2]; - QuestStep obj140 = new QuestStep(EInteractionType.Emote, 1045472u, new Vector3(148.91272f, -49.589596f, -621.48474f), 959) + span214[num5] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj146.CompletionQuestVariablesFlags = list214; + reference158 = obj146; + num3++; + ref QuestStep reference159 = ref span212[num3]; + QuestStep obj147 = new QuestStep(EInteractionType.Emote, 1045472u, new Vector3(148.91272f, -49.589596f, -621.48474f), 959) { StopDistance = 6f, Emote = EEmote.Rally }; num5 = 6; - List list204 = new List(num5); - CollectionsMarshal.SetCount(list204, num5); - span4 = CollectionsMarshal.AsSpan(list204); + List list215 = new List(num5); + CollectionsMarshal.SetCount(list215, num5); + Span span215 = CollectionsMarshal.AsSpan(list215); num4 = 0; - span4[num4] = null; + span215[num4] = null; num4++; - span4[num4] = null; + span215[num4] = null; num4++; - span4[num4] = null; + span215[num4] = null; num4++; - span4[num4] = null; + span215[num4] = null; num4++; - span4[num4] = null; + span215[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj140.CompletionQuestVariablesFlags = list204; - reference152 = obj140; - num2++; - ref QuestStep reference153 = ref span3[num2]; - QuestStep obj141 = new QuestStep(EInteractionType.Emote, 1045473u, new Vector3(152.42236f, -49.589592f, -614.8623f), 959) + span215[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj147.CompletionQuestVariablesFlags = list215; + reference159 = obj147; + num3++; + ref QuestStep reference160 = ref span212[num3]; + QuestStep obj148 = new QuestStep(EInteractionType.Emote, 1045473u, new Vector3(152.42236f, -49.589592f, -614.8623f), 959) { StopDistance = 6f, Emote = EEmote.Rally }; num4 = 6; - List list205 = new List(num4); - CollectionsMarshal.SetCount(list205, num4); - span4 = CollectionsMarshal.AsSpan(list205); + List list216 = new List(num4); + CollectionsMarshal.SetCount(list216, num4); + Span span216 = CollectionsMarshal.AsSpan(list216); num5 = 0; - span4[num5] = null; + span216[num5] = null; num5++; - span4[num5] = null; + span216[num5] = null; num5++; - span4[num5] = null; + span216[num5] = null; num5++; - span4[num5] = null; + span216[num5] = null; num5++; - span4[num5] = null; + span216[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - obj141.CompletionQuestVariablesFlags = list205; - reference153 = obj141; - obj137.Steps = list201; - reference149 = obj137; + span216[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + obj148.CompletionQuestVariablesFlags = list216; + reference160 = obj148; + obj144.Steps = list212; + reference156 = obj144; num++; - ref QuestSequence reference154 = ref span2[num]; - QuestSequence obj142 = new QuestSequence + ref QuestSequence reference161 = ref span206[num]; + QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list206 = new List(num2); - CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045474u, new Vector3(158.46484f, -49.589592f, -619.9894f), 959) + num3 = 1; + List list217 = new List(num3); + CollectionsMarshal.SetCount(list217, num3); + Span span217 = CollectionsMarshal.AsSpan(list217); + num2 = 0; + span217[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045474u, new Vector3(158.46484f, -49.589592f, -619.9894f), 959) { StopDistance = 6f }; - obj142.Steps = list206; - reference154 = obj142; - questRoot26.QuestSequence = list195; - AddQuest(questId26, questRoot26); - QuestId questId27 = new QuestId(4741); - QuestRoot questRoot27 = new QuestRoot(); + obj149.Steps = list217; + reference161 = obj149; + questRoot28.QuestSequence = list206; + AddQuest(questId28, questRoot28); + QuestId questId29 = new QuestId(4741); + QuestRoot questRoot29 = new QuestRoot(); num = 1; - List list207 = new List(num); - CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + List list218 = new List(num); + CollectionsMarshal.SetCount(list218, num); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; - questRoot27.Author = list207; + span218[index] = "liza"; + questRoot29.Author = list218; index = 4; - List list208 = new List(index); - CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + List list219 = new List(index); + CollectionsMarshal.SetCount(list219, index); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference155 = ref span2[num]; - QuestSequence obj143 = new QuestSequence + ref QuestSequence reference162 = ref span219[num]; + QuestSequence obj150 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list209 = new List(num3); - CollectionsMarshal.SetCount(list209, num3); - span3 = CollectionsMarshal.AsSpan(list209); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045611u, new Vector3(160.87585f, -49.589592f, -618.46344f), 959) + num2 = 1; + List list220 = new List(num2); + CollectionsMarshal.SetCount(list220, num2); + Span span220 = CollectionsMarshal.AsSpan(list220); + num3 = 0; + span220[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045611u, new Vector3(160.87585f, -49.589592f, -618.46344f), 959) { StopDistance = 7f }; - obj143.Steps = list209; - reference155 = obj143; + obj150.Steps = list220; + reference162 = obj150; num++; - ref QuestSequence reference156 = ref span2[num]; - QuestSequence obj144 = new QuestSequence + ref QuestSequence reference163 = ref span219[num]; + QuestSequence obj151 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list210 = new List(num2); - CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045919u, new Vector3(-200.45782f, 59.021378f, 418.69226f), 959) + num3 = 1; + List list221 = new List(num3); + CollectionsMarshal.SetCount(list221, num3); + Span span221 = CollectionsMarshal.AsSpan(list221); + num2 = 0; + span221[num2] = new QuestStep(EInteractionType.Interact, 1045919u, new Vector3(-200.45782f, 59.021378f, 418.69226f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; - obj144.Steps = list210; - reference156 = obj144; + obj151.Steps = list221; + reference163 = obj151; num++; - ref QuestSequence reference157 = ref span2[num]; - QuestSequence obj145 = new QuestSequence + ref QuestSequence reference164 = ref span219[num]; + QuestSequence obj152 = new QuestSequence { Sequence = 2 }; - num3 = 3; - List list211 = new List(num3); - CollectionsMarshal.SetCount(list211, num3); - span3 = CollectionsMarshal.AsSpan(list211); - num2 = 0; - ref QuestStep reference158 = ref span3[num2]; + num2 = 3; + List list222 = new List(num2); + CollectionsMarshal.SetCount(list222, num2); + Span span222 = CollectionsMarshal.AsSpan(list222); + num3 = 0; + ref QuestStep reference165 = ref span222[num3]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2013354u, new Vector3(-2.7314453f, 73.8689f, 638.0254f), 1162); num5 = 6; - List list212 = new List(num5); - CollectionsMarshal.SetCount(list212, num5); - span4 = CollectionsMarshal.AsSpan(list212); + List list223 = new List(num5); + CollectionsMarshal.SetCount(list223, num5); + Span span223 = CollectionsMarshal.AsSpan(list223); num4 = 0; - span4[num4] = null; + span223[num4] = null; num4++; - span4[num4] = null; + span223[num4] = null; num4++; - span4[num4] = null; + span223[num4] = null; num4++; - span4[num4] = null; + span223[num4] = null; num4++; - span4[num4] = null; + span223[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep14.CompletionQuestVariablesFlags = list212; - reference158 = questStep14; - num2++; - ref QuestStep reference159 = ref span3[num2]; + span223[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep14.CompletionQuestVariablesFlags = list223; + reference165 = questStep14; + num3++; + ref QuestStep reference166 = ref span222[num3]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2013355u, new Vector3(-44.87683f, 66.57507f, 547.6615f), 1162); num4 = 6; - List list213 = new List(num4); - CollectionsMarshal.SetCount(list213, num4); - span4 = CollectionsMarshal.AsSpan(list213); + List list224 = new List(num4); + CollectionsMarshal.SetCount(list224, num4); + Span span224 = CollectionsMarshal.AsSpan(list224); num5 = 0; - span4[num5] = null; + span224[num5] = null; num5++; - span4[num5] = null; + span224[num5] = null; num5++; - span4[num5] = null; + span224[num5] = null; num5++; - span4[num5] = null; + span224[num5] = null; num5++; - span4[num5] = null; + span224[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep15.CompletionQuestVariablesFlags = list213; - reference159 = questStep15; - num2++; - ref QuestStep reference160 = ref span3[num2]; + span224[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep15.CompletionQuestVariablesFlags = list224; + reference166 = questStep15; + num3++; + ref QuestStep reference167 = ref span222[num3]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2013356u, new Vector3(69.29114f, 56.71765f, 472.19043f), 1162); num5 = 6; - List list214 = new List(num5); - CollectionsMarshal.SetCount(list214, num5); - span4 = CollectionsMarshal.AsSpan(list214); + List list225 = new List(num5); + CollectionsMarshal.SetCount(list225, num5); + Span span225 = CollectionsMarshal.AsSpan(list225); num4 = 0; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = null; + span225[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep16.CompletionQuestVariablesFlags = list214; - reference160 = questStep16; - obj145.Steps = list211; - reference157 = obj145; + span225[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep16.CompletionQuestVariablesFlags = list225; + reference167 = questStep16; + obj152.Steps = list222; + reference164 = obj152; num++; - ref QuestSequence reference161 = ref span2[num]; - QuestSequence obj146 = new QuestSequence + ref QuestSequence reference168 = ref span219[num]; + QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list215 = new List(num2); - CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045479u, new Vector3(4.043579f, 58.561604f, 424.97888f), 1162); - obj146.Steps = list215; - reference161 = obj146; - questRoot27.QuestSequence = list208; - AddQuest(questId27, questRoot27); - QuestId questId28 = new QuestId(4742); - QuestRoot questRoot28 = new QuestRoot(); + num3 = 1; + List list226 = new List(num3); + CollectionsMarshal.SetCount(list226, num3); + Span span226 = CollectionsMarshal.AsSpan(list226); + num2 = 0; + span226[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045479u, new Vector3(4.043579f, 58.561604f, 424.97888f), 1162); + obj153.Steps = list226; + reference168 = obj153; + questRoot29.QuestSequence = list219; + AddQuest(questId29, questRoot29); + QuestId questId30 = new QuestId(4742); + QuestRoot questRoot30 = new QuestRoot(); num = 1; - List list216 = new List(num); - CollectionsMarshal.SetCount(list216, num); - span = CollectionsMarshal.AsSpan(list216); + List list227 = new List(num); + CollectionsMarshal.SetCount(list227, num); + Span span227 = CollectionsMarshal.AsSpan(list227); index = 0; - span[index] = "liza"; - questRoot28.Author = list216; + span227[index] = "liza"; + questRoot30.Author = list227; index = 5; - List list217 = new List(index); - CollectionsMarshal.SetCount(list217, index); - span2 = CollectionsMarshal.AsSpan(list217); + List list228 = new List(index); + CollectionsMarshal.SetCount(list228, index); + Span span228 = CollectionsMarshal.AsSpan(list228); num = 0; - ref QuestSequence reference162 = ref span2[num]; - QuestSequence obj147 = new QuestSequence + ref QuestSequence reference169 = ref span228[num]; + QuestSequence obj154 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list218 = new List(num3); - CollectionsMarshal.SetCount(list218, num3); - span3 = CollectionsMarshal.AsSpan(list218); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045482u, new Vector3(17.135864f, 56.573345f, 436.0265f), 1162) + num2 = 1; + List list229 = new List(num2); + CollectionsMarshal.SetCount(list229, num2); + Span span229 = CollectionsMarshal.AsSpan(list229); + num3 = 0; + span229[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045482u, new Vector3(17.135864f, 56.573345f, 436.0265f), 1162) { StopDistance = 5f }; - obj147.Steps = list218; - reference162 = obj147; + obj154.Steps = list229; + reference169 = obj154; num++; - ref QuestSequence reference163 = ref span2[num]; - QuestSequence obj148 = new QuestSequence + ref QuestSequence reference170 = ref span228[num]; + QuestSequence obj155 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list219 = new List(num2); - CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2013357u, new Vector3(97.520386f, 74.08252f, 607.90405f), 1162); - obj148.Steps = list219; - reference163 = obj148; + num3 = 1; + List list230 = new List(num3); + CollectionsMarshal.SetCount(list230, num3); + Span span230 = CollectionsMarshal.AsSpan(list230); + num2 = 0; + span230[num2] = new QuestStep(EInteractionType.Interact, 2013357u, new Vector3(97.520386f, 74.08252f, 607.90405f), 1162); + obj155.Steps = list230; + reference170 = obj155; num++; - ref QuestSequence reference164 = ref span2[num]; - QuestSequence obj149 = new QuestSequence + ref QuestSequence reference171 = ref span228[num]; + QuestSequence obj156 = new QuestSequence { Sequence = 2 }; - num3 = 1; - List list220 = new List(num3); - CollectionsMarshal.SetCount(list220, num3); - span3 = CollectionsMarshal.AsSpan(list220); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1159) + num2 = 1; + List list231 = new List(num2); + CollectionsMarshal.SetCount(list231, num2); + Span span231 = CollectionsMarshal.AsSpan(list231); + num3 = 0; + span231[num3] = new QuestStep(EInteractionType.Duty, null, null, 1159) { DutyOptions = new DutyOptions { ContentFinderConditionId = 949u } }; - obj149.Steps = list220; - reference164 = obj149; + obj156.Steps = list231; + reference171 = obj156; num++; - span2[num] = new QuestSequence + span228[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference165 = ref span2[num]; - QuestSequence obj150 = new QuestSequence + ref QuestSequence reference172 = ref span228[num]; + QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list221 = new List(num2); - CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045757u, new Vector3(-136.03424f, 54.608093f, 427.60352f), 959); - obj150.Steps = list221; - reference165 = obj150; - questRoot28.QuestSequence = list217; - AddQuest(questId28, questRoot28); - QuestId questId29 = new QuestId(4743); - QuestRoot questRoot29 = new QuestRoot(); + num3 = 1; + List list232 = new List(num3); + CollectionsMarshal.SetCount(list232, num3); + Span span232 = CollectionsMarshal.AsSpan(list232); + num2 = 0; + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045757u, new Vector3(-136.03424f, 54.608093f, 427.60352f), 959); + obj157.Steps = list232; + reference172 = obj157; + questRoot30.QuestSequence = list228; + AddQuest(questId30, questRoot30); + QuestId questId31 = new QuestId(4743); + QuestRoot questRoot31 = new QuestRoot(); num = 1; - List list222 = new List(num); - CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + List list233 = new List(num); + CollectionsMarshal.SetCount(list233, num); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "liza"; - questRoot29.Author = list222; + span233[index] = "liza"; + questRoot31.Author = list233; index = 4; - List list223 = new List(index); - CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + List list234 = new List(index); + CollectionsMarshal.SetCount(list234, index); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference166 = ref span2[num]; - QuestSequence obj151 = new QuestSequence + ref QuestSequence reference173 = ref span234[num]; + QuestSequence obj158 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list224 = new List(num3); - CollectionsMarshal.SetCount(list224, num3); - span3 = CollectionsMarshal.AsSpan(list224); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045758u, new Vector3(-135.85114f, 54.977272f, 432.02856f), 959) + num2 = 1; + List list235 = new List(num2); + CollectionsMarshal.SetCount(list235, num2); + Span span235 = CollectionsMarshal.AsSpan(list235); + num3 = 0; + span235[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045758u, new Vector3(-135.85114f, 54.977272f, 432.02856f), 959) { StopDistance = 7f }; - obj151.Steps = list224; - reference166 = obj151; + obj158.Steps = list235; + reference173 = obj158; num++; - ref QuestSequence reference167 = ref span2[num]; - QuestSequence obj152 = new QuestSequence + ref QuestSequence reference174 = ref span234[num]; + QuestSequence obj159 = new QuestSequence { Sequence = 1 }; - num2 = 3; - List list225 = new List(num2); - CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2012664u, new Vector3(-26.901672f, -130.47992f, -580.4685f), 959) + num3 = 3; + List list236 = new List(num3); + CollectionsMarshal.SetCount(list236, num3); + Span span236 = CollectionsMarshal.AsSpan(list236); + num2 = 0; + span236[num2] = new QuestStep(EInteractionType.Interact, 2012664u, new Vector3(-26.901672f, -130.47992f, -580.4685f), 959) { TargetTerritoryId = (ushort)959, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow, @@ -390768,8 +392278,8 @@ public static class AssemblyQuestLoader } } }; - num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-19.779482f, -56.63768f, -464.9354f), 959) + num2++; + span236[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-19.779482f, -56.63768f, -464.9354f), 959) { StopDistance = 1f, Fly = true, @@ -390781,26 +392291,26 @@ public static class AssemblyQuestLoader } } }; - num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045466u, new Vector3(-20.126648f, -47.54357f, -491.99664f), 959) + num2++; + span236[num2] = new QuestStep(EInteractionType.Interact, 1045466u, new Vector3(-20.126648f, -47.54357f, -491.99664f), 959) { Fly = true }; - obj152.Steps = list225; - reference167 = obj152; + obj159.Steps = list236; + reference174 = obj159; num++; - ref QuestSequence reference168 = ref span2[num]; - QuestSequence obj153 = new QuestSequence + ref QuestSequence reference175 = ref span234[num]; + QuestSequence obj160 = new QuestSequence { Sequence = 2 }; - num3 = 1; - List list226 = new List(num3); - CollectionsMarshal.SetCount(list226, num3); - span3 = CollectionsMarshal.AsSpan(list226); - num2 = 0; - ref QuestStep reference169 = ref span3[num2]; - QuestStep obj154 = new QuestStep(EInteractionType.Interact, 1039649u, new Vector3(-336.53772f, 55f, -69.47443f), 963) + num2 = 1; + List list237 = new List(num2); + CollectionsMarshal.SetCount(list237, num2); + Span span237 = CollectionsMarshal.AsSpan(list237); + num3 = 0; + ref QuestStep reference176 = ref span237[num3]; + QuestStep obj161 = new QuestStep(EInteractionType.Interact, 1039649u, new Vector3(-336.53772f, 55f, -69.47443f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -390810,91 +392320,91 @@ public static class AssemblyQuestLoader } }; num4 = 1; - List list227 = new List(num4); - CollectionsMarshal.SetCount(list227, num4); - span5 = CollectionsMarshal.AsSpan(list227); + List list238 = new List(num4); + CollectionsMarshal.SetCount(list238, num4); + Span span238 = CollectionsMarshal.AsSpan(list238); num5 = 0; - span5[num5] = new DialogueChoice + span238[num5] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMK109_04743_Q1_000_000") }; - obj154.DialogueChoices = list227; - reference169 = obj154; - obj153.Steps = list226; - reference168 = obj153; + obj161.DialogueChoices = list238; + reference176 = obj161; + obj160.Steps = list237; + reference175 = obj160; num++; - ref QuestSequence reference170 = ref span2[num]; - QuestSequence obj155 = new QuestSequence + ref QuestSequence reference177 = ref span234[num]; + QuestSequence obj162 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list228 = new List(num2); - CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); - obj155.Steps = list228; - reference170 = obj155; - questRoot29.QuestSequence = list223; - AddQuest(questId29, questRoot29); - QuestId questId30 = new QuestId(4744); - QuestRoot questRoot30 = new QuestRoot(); + num3 = 1; + List list239 = new List(num3); + CollectionsMarshal.SetCount(list239, num3); + Span span239 = CollectionsMarshal.AsSpan(list239); + num2 = 0; + span239[num2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); + obj162.Steps = list239; + reference177 = obj162; + questRoot31.QuestSequence = list234; + AddQuest(questId31, questRoot31); + QuestId questId32 = new QuestId(4744); + QuestRoot questRoot32 = new QuestRoot(); num = 1; - List list229 = new List(num); - CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + List list240 = new List(num); + CollectionsMarshal.SetCount(list240, num); + Span span240 = CollectionsMarshal.AsSpan(list240); index = 0; - span[index] = "liza"; - questRoot30.Author = list229; + span240[index] = "liza"; + questRoot32.Author = list240; index = 5; - List list230 = new List(index); - CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + List list241 = new List(index); + CollectionsMarshal.SetCount(list241, index); + Span span241 = CollectionsMarshal.AsSpan(list241); num = 0; - ref QuestSequence reference171 = ref span2[num]; - QuestSequence obj156 = new QuestSequence + ref QuestSequence reference178 = ref span241[num]; + QuestSequence obj163 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list231 = new List(num3); - CollectionsMarshal.SetCount(list231, num3); - span3 = CollectionsMarshal.AsSpan(list231); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); - obj156.Steps = list231; - reference171 = obj156; + num2 = 1; + List list242 = new List(num2); + CollectionsMarshal.SetCount(list242, num2); + Span span242 = CollectionsMarshal.AsSpan(list242); + num3 = 0; + span242[num3] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); + obj163.Steps = list242; + reference178 = obj163; num++; - ref QuestSequence reference172 = ref span2[num]; - QuestSequence obj157 = new QuestSequence + ref QuestSequence reference179 = ref span241[num]; + QuestSequence obj164 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list232 = new List(num2); - CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1039607u, new Vector3(-342.58032f, 55f, -68.61987f), 963) + num3 = 1; + List list243 = new List(num3); + CollectionsMarshal.SetCount(list243, num3); + Span span243 = CollectionsMarshal.AsSpan(list243); + num2 = 0; + span243[num2] = new QuestStep(EInteractionType.Interact, 1039607u, new Vector3(-342.58032f, 55f, -68.61987f), 963) { StopDistance = 7f }; - obj157.Steps = list232; - reference172 = obj157; + obj164.Steps = list243; + reference179 = obj164; num++; - ref QuestSequence reference173 = ref span2[num]; - QuestSequence obj158 = new QuestSequence + ref QuestSequence reference180 = ref span241[num]; + QuestSequence obj165 = new QuestSequence { Sequence = 2 }; - num3 = 1; - List list233 = new List(num3); - CollectionsMarshal.SetCount(list233, num3); - span3 = CollectionsMarshal.AsSpan(list233); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1033908u, new Vector3(-63.61493f, -17.722f, -264.75934f), 819) + num2 = 1; + List list244 = new List(num2); + CollectionsMarshal.SetCount(list244, num2); + Span span244 = CollectionsMarshal.AsSpan(list244); + num3 = 0; + span244[num3] = new QuestStep(EInteractionType.Interact, 1033908u, new Vector3(-63.61493f, -17.722f, -264.75934f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, AethernetShortcut = new AethernetShortcut @@ -390903,130 +392413,130 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.CrystariumCabinetOfCuriosity } }; - obj158.Steps = list233; - reference173 = obj158; + obj165.Steps = list244; + reference180 = obj165; num++; - ref QuestSequence reference174 = ref span2[num]; - QuestSequence obj159 = new QuestSequence + ref QuestSequence reference181 = ref span241[num]; + QuestSequence obj166 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list234 = new List(num2); - CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045690u, new Vector3(-168.9021f, -45.720856f, -167.83398f), 819); - obj159.Steps = list234; - reference174 = obj159; + num3 = 1; + List list245 = new List(num3); + CollectionsMarshal.SetCount(list245, num3); + Span span245 = CollectionsMarshal.AsSpan(list245); + num2 = 0; + span245[num2] = new QuestStep(EInteractionType.Interact, 1045690u, new Vector3(-168.9021f, -45.720856f, -167.83398f), 819); + obj166.Steps = list245; + reference181 = obj166; num++; - ref QuestSequence reference175 = ref span2[num]; - QuestSequence obj160 = new QuestSequence + ref QuestSequence reference182 = ref span241[num]; + QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue }; - num3 = 1; - List list235 = new List(num3); - CollectionsMarshal.SetCount(list235, num3); - span3 = CollectionsMarshal.AsSpan(list235); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045628u, new Vector3(24.2771f, 0f, 1.083313f), 819); - obj160.Steps = list235; - reference175 = obj160; - questRoot30.QuestSequence = list230; - AddQuest(questId30, questRoot30); - QuestId questId31 = new QuestId(4745); - QuestRoot questRoot31 = new QuestRoot(); + num2 = 1; + List list246 = new List(num2); + CollectionsMarshal.SetCount(list246, num2); + Span span246 = CollectionsMarshal.AsSpan(list246); + num3 = 0; + span246[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045628u, new Vector3(24.2771f, 0f, 1.083313f), 819); + obj167.Steps = list246; + reference182 = obj167; + questRoot32.QuestSequence = list241; + AddQuest(questId32, questRoot32); + QuestId questId33 = new QuestId(4745); + QuestRoot questRoot33 = new QuestRoot(); num = 1; - List list236 = new List(num); - CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + List list247 = new List(num); + CollectionsMarshal.SetCount(list247, num); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "liza"; - questRoot31.Author = list236; + span247[index] = "liza"; + questRoot33.Author = list247; index = 6; - List list237 = new List(index); - CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + List list248 = new List(index); + CollectionsMarshal.SetCount(list248, index); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference176 = ref span2[num]; - QuestSequence obj161 = new QuestSequence + ref QuestSequence reference183 = ref span248[num]; + QuestSequence obj168 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list238 = new List(num2); - CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1033887u, new Vector3(24.2771f, -5.234193E-13f, -0.7477417f), 819); - obj161.Steps = list238; - reference176 = obj161; + num3 = 1; + List list249 = new List(num3); + CollectionsMarshal.SetCount(list249, num3); + Span span249 = CollectionsMarshal.AsSpan(list249); + num2 = 0; + span249[num2] = new QuestStep(EInteractionType.AcceptQuest, 1033887u, new Vector3(24.2771f, -5.234193E-13f, -0.7477417f), 819); + obj168.Steps = list249; + reference183 = obj168; num++; - ref QuestSequence reference177 = ref span2[num]; - QuestSequence obj162 = new QuestSequence + ref QuestSequence reference184 = ref span248[num]; + QuestSequence obj169 = new QuestSequence { Sequence = 1 }; - num3 = 1; - List list239 = new List(num3); - CollectionsMarshal.SetCount(list239, num3); - span3 = CollectionsMarshal.AsSpan(list239); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045636u, new Vector3(27.939209f, 82.05f, -8.255188f), 820) + num2 = 1; + List list250 = new List(num2); + CollectionsMarshal.SetCount(list250, num2); + Span span250 = CollectionsMarshal.AsSpan(list250); + num3 = 0; + span250[num3] = new QuestStep(EInteractionType.Interact, 1045636u, new Vector3(27.939209f, 82.05f, -8.255188f), 820) { AetheryteShortcut = EAetheryteLocation.Eulmore }; - obj162.Steps = list239; - reference177 = obj162; + obj169.Steps = list250; + reference184 = obj169; num++; - ref QuestSequence reference178 = ref span2[num]; - QuestSequence obj163 = new QuestSequence + ref QuestSequence reference185 = ref span248[num]; + QuestSequence obj170 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list240 = new List(num2); - CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045639u, new Vector3(21.957703f, 82.05f, 18.478638f), 820); - obj163.Steps = list240; - reference178 = obj163; + num3 = 1; + List list251 = new List(num3); + CollectionsMarshal.SetCount(list251, num3); + Span span251 = CollectionsMarshal.AsSpan(list251); + num2 = 0; + span251[num2] = new QuestStep(EInteractionType.Interact, 1045639u, new Vector3(21.957703f, 82.05f, 18.478638f), 820); + obj170.Steps = list251; + reference185 = obj170; num++; - ref QuestSequence reference179 = ref span2[num]; - QuestSequence obj164 = new QuestSequence + ref QuestSequence reference186 = ref span248[num]; + QuestSequence obj171 = new QuestSequence { Sequence = 3 }; - num3 = 3; - List list241 = new List(num3); - CollectionsMarshal.SetCount(list241, num3); - span3 = CollectionsMarshal.AsSpan(list241); - num2 = 0; - ref QuestStep reference180 = ref span3[num2]; + num2 = 3; + List list252 = new List(num2); + CollectionsMarshal.SetCount(list252, num2); + Span span252 = CollectionsMarshal.AsSpan(list252); + num3 = 0; + ref QuestStep reference187 = ref span252[num3]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1045635u, new Vector3(39.261353f, 83.001076f, -61.387024f), 820); num5 = 6; - List list242 = new List(num5); - CollectionsMarshal.SetCount(list242, num5); - span4 = CollectionsMarshal.AsSpan(list242); + List list253 = new List(num5); + CollectionsMarshal.SetCount(list253, num5); + Span span253 = CollectionsMarshal.AsSpan(list253); num4 = 0; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep17.CompletionQuestVariablesFlags = list242; - reference180 = questStep17; - num2++; - ref QuestStep reference181 = ref span3[num2]; - QuestStep obj165 = new QuestStep(EInteractionType.Interact, 1045633u, new Vector3(14.755432f, 23.099987f, 11.520508f), 820) + span253[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep17.CompletionQuestVariablesFlags = list253; + reference187 = questStep17; + num3++; + ref QuestStep reference188 = ref span252[num3]; + QuestStep obj172 = new QuestStep(EInteractionType.Interact, 1045633u, new Vector3(14.755432f, 23.099987f, 11.520508f), 820) { AethernetShortcut = new AethernetShortcut { @@ -391035,26 +392545,26 @@ public static class AssemblyQuestLoader } }; num4 = 6; - List list243 = new List(num4); - CollectionsMarshal.SetCount(list243, num4); - span4 = CollectionsMarshal.AsSpan(list243); + List list254 = new List(num4); + CollectionsMarshal.SetCount(list254, num4); + Span span254 = CollectionsMarshal.AsSpan(list254); num5 = 0; - span4[num5] = null; + span254[num5] = null; num5++; - span4[num5] = null; + span254[num5] = null; num5++; - span4[num5] = null; + span254[num5] = null; num5++; - span4[num5] = null; + span254[num5] = null; num5++; - span4[num5] = null; + span254[num5] = null; num5++; - span4[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj165.CompletionQuestVariablesFlags = list243; - reference181 = obj165; - num2++; - ref QuestStep reference182 = ref span3[num2]; - QuestStep obj166 = new QuestStep(EInteractionType.Interact, 1045634u, new Vector3(-93.40051f, -0.82003593f, 28.54956f), 820) + span254[num5] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj172.CompletionQuestVariablesFlags = list254; + reference188 = obj172; + num3++; + ref QuestStep reference189 = ref span252[num3]; + QuestStep obj173 = new QuestStep(EInteractionType.Interact, 1045634u, new Vector3(-93.40051f, -0.82003593f, 28.54956f), 820) { AethernetShortcut = new AethernetShortcut { @@ -391063,37 +392573,37 @@ public static class AssemblyQuestLoader } }; num5 = 6; - List list244 = new List(num5); - CollectionsMarshal.SetCount(list244, num5); - span4 = CollectionsMarshal.AsSpan(list244); + List list255 = new List(num5); + CollectionsMarshal.SetCount(list255, num5); + Span span255 = CollectionsMarshal.AsSpan(list255); num4 = 0; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj166.CompletionQuestVariablesFlags = list244; - reference182 = obj166; - obj164.Steps = list241; - reference179 = obj164; + span255[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj173.CompletionQuestVariablesFlags = list255; + reference189 = obj173; + obj171.Steps = list252; + reference186 = obj171; num++; - ref QuestSequence reference183 = ref span2[num]; - QuestSequence obj167 = new QuestSequence + ref QuestSequence reference190 = ref span248[num]; + QuestSequence obj174 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list245 = new List(num2); - CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045636u, new Vector3(27.939209f, 82.05f, -8.255188f), 820) + num3 = 1; + List list256 = new List(num3); + CollectionsMarshal.SetCount(list256, num3); + Span span256 = CollectionsMarshal.AsSpan(list256); + num2 = 0; + span256[num2] = new QuestStep(EInteractionType.Interact, 1045636u, new Vector3(27.939209f, 82.05f, -8.255188f), 820) { AethernetShortcut = new AethernetShortcut { @@ -391101,194 +392611,194 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.Eulmore } }; - obj167.Steps = list245; - reference183 = obj167; + obj174.Steps = list256; + reference190 = obj174; num++; - ref QuestSequence reference184 = ref span2[num]; - QuestSequence obj168 = new QuestSequence + ref QuestSequence reference191 = ref span248[num]; + QuestSequence obj175 = new QuestSequence { Sequence = byte.MaxValue }; - num3 = 1; - List list246 = new List(num3); - CollectionsMarshal.SetCount(list246, num3); - span3 = CollectionsMarshal.AsSpan(list246); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045631u, new Vector3(29.709229f, 82.05f, -5.661133f), 820) + num2 = 1; + List list257 = new List(num2); + CollectionsMarshal.SetCount(list257, num2); + Span span257 = CollectionsMarshal.AsSpan(list257); + num3 = 0; + span257[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045631u, new Vector3(29.709229f, 82.05f, -5.661133f), 820) { StopDistance = 7f }; - obj168.Steps = list246; - reference184 = obj168; - questRoot31.QuestSequence = list237; - AddQuest(questId31, questRoot31); - QuestId questId32 = new QuestId(4746); - QuestRoot questRoot32 = new QuestRoot(); + obj175.Steps = list257; + reference191 = obj175; + questRoot33.QuestSequence = list248; + AddQuest(questId33, questRoot33); + QuestId questId34 = new QuestId(4746); + QuestRoot questRoot34 = new QuestRoot(); num = 1; - List list247 = new List(num); - CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + List list258 = new List(num); + CollectionsMarshal.SetCount(list258, num); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "liza"; - questRoot32.Author = list247; + span258[index] = "liza"; + questRoot34.Author = list258; index = 7; - List list248 = new List(index); - CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + List list259 = new List(index); + CollectionsMarshal.SetCount(list259, index); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference185 = ref span2[num]; - QuestSequence obj169 = new QuestSequence + ref QuestSequence reference192 = ref span259[num]; + QuestSequence obj176 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list249 = new List(num2); - CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045631u, new Vector3(29.709229f, 82.05f, -5.661133f), 820) + num3 = 1; + List list260 = new List(num3); + CollectionsMarshal.SetCount(list260, num3); + Span span260 = CollectionsMarshal.AsSpan(list260); + num2 = 0; + span260[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045631u, new Vector3(29.709229f, 82.05f, -5.661133f), 820) { StopDistance = 7f }; - obj169.Steps = list249; - reference185 = obj169; + obj176.Steps = list260; + reference192 = obj176; num++; - ref QuestSequence reference186 = ref span2[num]; - QuestSequence obj170 = new QuestSequence + ref QuestSequence reference193 = ref span259[num]; + QuestSequence obj177 = new QuestSequence { Sequence = 1 }; - num3 = 1; - List list250 = new List(num3); - CollectionsMarshal.SetCount(list250, num3); - span3 = CollectionsMarshal.AsSpan(list250); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) + num2 = 1; + List list261 = new List(num2); + CollectionsMarshal.SetCount(list261, num2); + Span span261 = CollectionsMarshal.AsSpan(list261); + num3 = 0; + span261[num3] = new QuestStep(EInteractionType.Interact, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) { AetheryteShortcut = EAetheryteLocation.RaktikaSlitherbough }; - obj170.Steps = list250; - reference186 = obj170; + obj177.Steps = list261; + reference193 = obj177; num++; - ref QuestSequence reference187 = ref span2[num]; - QuestSequence obj171 = new QuestSequence + ref QuestSequence reference194 = ref span259[num]; + QuestSequence obj178 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list251 = new List(num2); - CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Say, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) + num3 = 1; + List list262 = new List(num3); + CollectionsMarshal.SetCount(list262, num3); + Span span262 = CollectionsMarshal.AsSpan(list262); + num2 = 0; + span262[num2] = new QuestStep(EInteractionType.Say, 1029197u, new Vector3(-87.87671f, -19.022131f, 298.20703f), 817) { ChatMessage = new ChatMessage { Key = "TEXT_AKTKML103_04746_SAYTODO_000_140" } }; - obj171.Steps = list251; - reference187 = obj171; + obj178.Steps = list262; + reference194 = obj178; num++; - ref QuestSequence reference188 = ref span2[num]; - QuestSequence obj172 = new QuestSequence + ref QuestSequence reference195 = ref span259[num]; + QuestSequence obj179 = new QuestSequence { Sequence = 3 }; - num3 = 1; - List list252 = new List(num3); - CollectionsMarshal.SetCount(list252, num3); - span3 = CollectionsMarshal.AsSpan(list252); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1027754u, new Vector3(-108.20172f, -19.684433f, 380.2395f), 817); - obj172.Steps = list252; - reference188 = obj172; + num2 = 1; + List list263 = new List(num2); + CollectionsMarshal.SetCount(list263, num2); + Span span263 = CollectionsMarshal.AsSpan(list263); + num3 = 0; + span263[num3] = new QuestStep(EInteractionType.Interact, 1027754u, new Vector3(-108.20172f, -19.684433f, 380.2395f), 817); + obj179.Steps = list263; + reference195 = obj179; num++; - ref QuestSequence reference189 = ref span2[num]; - QuestSequence obj173 = new QuestSequence + ref QuestSequence reference196 = ref span259[num]; + QuestSequence obj180 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list253 = new List(num2); - CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045642u, new Vector3(-90.28766f, -19.118582f, 298.02393f), 817); - obj173.Steps = list253; - reference189 = obj173; + num3 = 1; + List list264 = new List(num3); + CollectionsMarshal.SetCount(list264, num3); + Span span264 = CollectionsMarshal.AsSpan(list264); + num2 = 0; + span264[num2] = new QuestStep(EInteractionType.Interact, 1045642u, new Vector3(-90.28766f, -19.118582f, 298.02393f), 817); + obj180.Steps = list264; + reference196 = obj180; num++; - ref QuestSequence reference190 = ref span2[num]; - QuestSequence obj174 = new QuestSequence + ref QuestSequence reference197 = ref span259[num]; + QuestSequence obj181 = new QuestSequence { Sequence = 5 }; - num3 = 1; - List list254 = new List(num3); - CollectionsMarshal.SetCount(list254, num3); - span3 = CollectionsMarshal.AsSpan(list254); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045647u, new Vector3(-488.88385f, 45.58085f, -224.5976f), 815) + num2 = 1; + List list265 = new List(num2); + CollectionsMarshal.SetCount(list265, num2); + Span span265 = CollectionsMarshal.AsSpan(list265); + num3 = 0; + span265[num3] = new QuestStep(EInteractionType.Interact, 1045647u, new Vector3(-488.88385f, 45.58085f, -224.5976f), 815) { AetheryteShortcut = EAetheryteLocation.AmhAraengTwine }; - obj174.Steps = list254; - reference190 = obj174; + obj181.Steps = list265; + reference197 = obj181; num++; - ref QuestSequence reference191 = ref span2[num]; - QuestSequence obj175 = new QuestSequence + ref QuestSequence reference198 = ref span259[num]; + QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list255 = new List(num2); - CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045648u, new Vector3(-205.95105f, -3.1999996f, -9.597961f), 819); - obj175.Steps = list255; - reference191 = obj175; - questRoot32.QuestSequence = list248; - AddQuest(questId32, questRoot32); - QuestId questId33 = new QuestId(4747); - QuestRoot questRoot33 = new QuestRoot(); + num3 = 1; + List list266 = new List(num3); + CollectionsMarshal.SetCount(list266, num3); + Span span266 = CollectionsMarshal.AsSpan(list266); + num2 = 0; + span266[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045648u, new Vector3(-205.95105f, -3.1999996f, -9.597961f), 819); + obj182.Steps = list266; + reference198 = obj182; + questRoot34.QuestSequence = list259; + AddQuest(questId34, questRoot34); + QuestId questId35 = new QuestId(4747); + QuestRoot questRoot35 = new QuestRoot(); num = 1; - List list256 = new List(num); - CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + List list267 = new List(num); + CollectionsMarshal.SetCount(list267, num); + Span span267 = CollectionsMarshal.AsSpan(list267); index = 0; - span[index] = "liza"; - questRoot33.Author = list256; + span267[index] = "liza"; + questRoot35.Author = list267; index = 5; - List list257 = new List(index); - CollectionsMarshal.SetCount(list257, index); - span2 = CollectionsMarshal.AsSpan(list257); + List list268 = new List(index); + CollectionsMarshal.SetCount(list268, index); + Span span268 = CollectionsMarshal.AsSpan(list268); num = 0; - ref QuestSequence reference192 = ref span2[num]; - QuestSequence obj176 = new QuestSequence + ref QuestSequence reference199 = ref span268[num]; + QuestSequence obj183 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list258 = new List(num3); - CollectionsMarshal.SetCount(list258, num3); - span3 = CollectionsMarshal.AsSpan(list258); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045649u, new Vector3(-205.95105f, -3.1999998f, -11.490112f), 819); - obj176.Steps = list258; - reference192 = obj176; + num2 = 1; + List list269 = new List(num2); + CollectionsMarshal.SetCount(list269, num2); + Span span269 = CollectionsMarshal.AsSpan(list269); + num3 = 0; + span269[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045649u, new Vector3(-205.95105f, -3.1999998f, -11.490112f), 819); + obj183.Steps = list269; + reference199 = obj183; num++; - ref QuestSequence reference193 = ref span2[num]; - QuestSequence obj177 = new QuestSequence + ref QuestSequence reference200 = ref span268[num]; + QuestSequence obj184 = new QuestSequence { Sequence = 1 }; - num2 = 2; - List list259 = new List(num2); - CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1033863u, new Vector3(118.02844f, 14.649026f, 7.156433f), 819) + num3 = 2; + List list270 = new List(num3); + CollectionsMarshal.SetCount(list270, num3); + Span span270 = CollectionsMarshal.AsSpan(list270); + num2 = 0; + span270[num2] = new QuestStep(EInteractionType.Interact, 1033863u, new Vector3(118.02844f, 14.649026f, 7.156433f), 819) { TargetTerritoryId = (ushort)844, AethernetShortcut = new AethernetShortcut @@ -391297,22 +392807,22 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.CrystariumDossalGate } }; - num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1033888u, new Vector3(1.3580322f, 0f, -5.081299f), 844); - obj177.Steps = list259; - reference193 = obj177; + num2++; + span270[num2] = new QuestStep(EInteractionType.Interact, 1033888u, new Vector3(1.3580322f, 0f, -5.081299f), 844); + obj184.Steps = list270; + reference200 = obj184; num++; - ref QuestSequence reference194 = ref span2[num]; - QuestSequence obj178 = new QuestSequence + ref QuestSequence reference201 = ref span268[num]; + QuestSequence obj185 = new QuestSequence { Sequence = 2 }; - num3 = 1; - List list260 = new List(num3); - CollectionsMarshal.SetCount(list260, num3); - span3 = CollectionsMarshal.AsSpan(list260); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) + num2 = 1; + List list271 = new List(num2); + CollectionsMarshal.SetCount(list271, num2); + Span span271 = CollectionsMarshal.AsSpan(list271); + num3 = 0; + span271[num3] = new QuestStep(EInteractionType.Interact, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -391321,84 +392831,84 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHanMeghaduta } }; - obj178.Steps = list260; - reference194 = obj178; + obj185.Steps = list271; + reference201 = obj185; num++; - ref QuestSequence reference195 = ref span2[num]; - QuestSequence obj179 = new QuestSequence + ref QuestSequence reference202 = ref span268[num]; + QuestSequence obj186 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list261 = new List(num2); - CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045652u, new Vector3(-109.91083f, 52.705315f, 401.26636f), 959) + num3 = 1; + List list272 = new List(num3); + CollectionsMarshal.SetCount(list272, num3); + Span span272 = CollectionsMarshal.AsSpan(list272); + num2 = 0; + span272[num2] = new QuestStep(EInteractionType.Interact, 1045652u, new Vector3(-109.91083f, 52.705315f, 401.26636f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; - obj179.Steps = list261; - reference195 = obj179; + obj186.Steps = list272; + reference202 = obj186; num++; - ref QuestSequence reference196 = ref span2[num]; - QuestSequence obj180 = new QuestSequence + ref QuestSequence reference203 = ref span268[num]; + QuestSequence obj187 = new QuestSequence { Sequence = byte.MaxValue }; - num3 = 1; - List list262 = new List(num3); - CollectionsMarshal.SetCount(list262, num3); - span3 = CollectionsMarshal.AsSpan(list262); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045658u, new Vector3(40.634766f, 56.721893f, 465.7815f), 1162); - obj180.Steps = list262; - reference196 = obj180; - questRoot33.QuestSequence = list257; - AddQuest(questId33, questRoot33); - QuestId questId34 = new QuestId(4748); - QuestRoot questRoot34 = new QuestRoot(); + num2 = 1; + List list273 = new List(num2); + CollectionsMarshal.SetCount(list273, num2); + Span span273 = CollectionsMarshal.AsSpan(list273); + num3 = 0; + span273[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045658u, new Vector3(40.634766f, 56.721893f, 465.7815f), 1162); + obj187.Steps = list273; + reference203 = obj187; + questRoot35.QuestSequence = list268; + AddQuest(questId35, questRoot35); + QuestId questId36 = new QuestId(4748); + QuestRoot questRoot36 = new QuestRoot(); num = 1; - List list263 = new List(num); - CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + List list274 = new List(num); + CollectionsMarshal.SetCount(list274, num); + Span span274 = CollectionsMarshal.AsSpan(list274); index = 0; - span[index] = "liza"; - questRoot34.Author = list263; + span274[index] = "liza"; + questRoot36.Author = list274; index = 8; - List list264 = new List(index); - CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + List list275 = new List(index); + CollectionsMarshal.SetCount(list275, index); + Span span275 = CollectionsMarshal.AsSpan(list275); num = 0; - ref QuestSequence reference197 = ref span2[num]; - QuestSequence obj181 = new QuestSequence + ref QuestSequence reference204 = ref span275[num]; + QuestSequence obj188 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list265 = new List(num2); - CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045662u, new Vector3(32.913696f, 56.682667f, 468.162f), 1162) + num3 = 1; + List list276 = new List(num3); + CollectionsMarshal.SetCount(list276, num3); + Span span276 = CollectionsMarshal.AsSpan(list276); + num2 = 0; + span276[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045662u, new Vector3(32.913696f, 56.682667f, 468.162f), 1162) { StopDistance = 6f }; - obj181.Steps = list265; - reference197 = obj181; + obj188.Steps = list276; + reference204 = obj188; num++; - ref QuestSequence reference198 = ref span2[num]; - QuestSequence obj182 = new QuestSequence + ref QuestSequence reference205 = ref span275[num]; + QuestSequence obj189 = new QuestSequence { Sequence = 1 }; - num3 = 1; - List list266 = new List(num3); - CollectionsMarshal.SetCount(list266, num3); - span3 = CollectionsMarshal.AsSpan(list266); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1162) + num2 = 1; + List list277 = new List(num2); + CollectionsMarshal.SetCount(list277, num2); + Span span277 = CollectionsMarshal.AsSpan(list277); + num3 = 0; + span277[num3] = new QuestStep(EInteractionType.Duty, null, null, 1162) { DutyOptions = new DutyOptions { @@ -391406,159 +392916,159 @@ public static class AssemblyQuestLoader ContentFinderConditionId = 823u } }; - obj182.Steps = list266; - reference198 = obj182; + obj189.Steps = list277; + reference205 = obj189; num++; - span2[num] = new QuestSequence + span275[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference199 = ref span2[num]; - QuestSequence obj183 = new QuestSequence + ref QuestSequence reference206 = ref span275[num]; + QuestSequence obj190 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list267 = new List(num2); - CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); - num3 = 0; - ref QuestStep reference200 = ref span3[num3]; + num3 = 1; + List list278 = new List(num3); + CollectionsMarshal.SetCount(list278, num3); + Span span278 = CollectionsMarshal.AsSpan(list278); + num2 = 0; + ref QuestStep reference207 = ref span278[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1045667u, new Vector3(-374.19702f, -567.3385f, -440.63483f), 1184); num4 = 1; - List list268 = new List(num4); - CollectionsMarshal.SetCount(list268, num4); - span5 = CollectionsMarshal.AsSpan(list268); + List list279 = new List(num4); + CollectionsMarshal.SetCount(list279, num4); + Span span279 = CollectionsMarshal.AsSpan(list279); num5 = 0; - span5[num5] = new DialogueChoice + span279[num5] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKML105_04748_SYSTEM_000_406") }; - questStep18.DialogueChoices = list268; - reference200 = questStep18; - obj183.Steps = list267; - reference199 = obj183; + questStep18.DialogueChoices = list279; + reference207 = questStep18; + obj190.Steps = list278; + reference206 = obj190; num++; - span2[num] = new QuestSequence + span275[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference201 = ref span2[num]; - QuestSequence obj184 = new QuestSequence + ref QuestSequence reference208 = ref span275[num]; + QuestSequence obj191 = new QuestSequence { Sequence = 5 }; - num3 = 1; - List list269 = new List(num3); - CollectionsMarshal.SetCount(list269, num3); - span3 = CollectionsMarshal.AsSpan(list269); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1181) + num2 = 1; + List list280 = new List(num2); + CollectionsMarshal.SetCount(list280, num2); + Span span280 = CollectionsMarshal.AsSpan(list280); + num3 = 0; + span280[num3] = new QuestStep(EInteractionType.Duty, null, null, 1181) { DutyOptions = new DutyOptions { ContentFinderConditionId = 964u } }; - obj184.Steps = list269; - reference201 = obj184; + obj191.Steps = list280; + reference208 = obj191; num++; - span2[num] = new QuestSequence + span275[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference202 = ref span2[num]; - QuestSequence obj185 = new QuestSequence + ref QuestSequence reference209 = ref span275[num]; + QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list270 = new List(num2); - CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1045671u, new Vector3(27.237305f, 56.635868f, 480.3081f), 1162); - obj185.Steps = list270; - reference202 = obj185; - questRoot34.QuestSequence = list264; - AddQuest(questId34, questRoot34); - QuestId questId35 = new QuestId(4749); - QuestRoot questRoot35 = new QuestRoot(); + num3 = 1; + List list281 = new List(num3); + CollectionsMarshal.SetCount(list281, num3); + Span span281 = CollectionsMarshal.AsSpan(list281); + num2 = 0; + span281[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045671u, new Vector3(27.237305f, 56.635868f, 480.3081f), 1162); + obj192.Steps = list281; + reference209 = obj192; + questRoot36.QuestSequence = list275; + AddQuest(questId36, questRoot36); + QuestId questId37 = new QuestId(4749); + QuestRoot questRoot37 = new QuestRoot(); num = 1; - List list271 = new List(num); - CollectionsMarshal.SetCount(list271, num); - span = CollectionsMarshal.AsSpan(list271); + List list282 = new List(num); + CollectionsMarshal.SetCount(list282, num); + Span span282 = CollectionsMarshal.AsSpan(list282); index = 0; - span[index] = "liza"; - questRoot35.Author = list271; + span282[index] = "liza"; + questRoot37.Author = list282; index = 4; - List list272 = new List(index); - CollectionsMarshal.SetCount(list272, index); - span2 = CollectionsMarshal.AsSpan(list272); + List list283 = new List(index); + CollectionsMarshal.SetCount(list283, index); + Span span283 = CollectionsMarshal.AsSpan(list283); num = 0; - ref QuestSequence reference203 = ref span2[num]; - QuestSequence obj186 = new QuestSequence + ref QuestSequence reference210 = ref span283[num]; + QuestSequence obj193 = new QuestSequence { Sequence = 0 }; - num3 = 1; - List list273 = new List(num3); - CollectionsMarshal.SetCount(list273, num3); - span3 = CollectionsMarshal.AsSpan(list273); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045674u, new Vector3(45.853394f, 56.66061f, 467.39905f), 1162) + num2 = 1; + List list284 = new List(num2); + CollectionsMarshal.SetCount(list284, num2); + Span span284 = CollectionsMarshal.AsSpan(list284); + num3 = 0; + span284[num3] = new QuestStep(EInteractionType.AcceptQuest, 1045674u, new Vector3(45.853394f, 56.66061f, 467.39905f), 1162) { StopDistance = 15f }; - obj186.Steps = list273; - reference203 = obj186; + obj193.Steps = list284; + reference210 = obj193; num++; - ref QuestSequence reference204 = ref span2[num]; - QuestSequence obj187 = new QuestSequence + ref QuestSequence reference211 = ref span283[num]; + QuestSequence obj194 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list274 = new List(num2); - CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1045676u, new Vector3(-130.99878f, 54.110245f, 424.73486f), 959); - obj187.Steps = list274; - reference204 = obj187; + num3 = 1; + List list285 = new List(num3); + CollectionsMarshal.SetCount(list285, num3); + Span span285 = CollectionsMarshal.AsSpan(list285); + num2 = 0; + span285[num2] = new QuestStep(EInteractionType.Interact, 1045676u, new Vector3(-130.99878f, 54.110245f, 424.73486f), 959); + obj194.Steps = list285; + reference211 = obj194; num++; - ref QuestSequence reference205 = ref span2[num]; - QuestSequence obj188 = new QuestSequence + ref QuestSequence reference212 = ref span283[num]; + QuestSequence obj195 = new QuestSequence { Sequence = 2 }; - num3 = 1; - List list275 = new List(num3); - CollectionsMarshal.SetCount(list275, num3); - span3 = CollectionsMarshal.AsSpan(list275); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042201u, new Vector3(536.2782f, -36.65f, -191.51605f), 958) + num2 = 1; + List list286 = new List(num2); + CollectionsMarshal.SetCount(list286, num2); + Span span286 = CollectionsMarshal.AsSpan(list286); + num3 = 0; + span286[num3] = new QuestStep(EInteractionType.Interact, 1042201u, new Vector3(536.2782f, -36.65f, -191.51605f), 958) { AetheryteShortcut = EAetheryteLocation.GarlemaldTertium }; - obj188.Steps = list275; - reference205 = obj188; + obj195.Steps = list286; + reference212 = obj195; num++; - ref QuestSequence reference206 = ref span2[num]; - QuestSequence obj189 = new QuestSequence + ref QuestSequence reference213 = ref span283[num]; + QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list276 = new List(num2); - CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); - num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1037106u, new Vector3(4.0131226f, 41.530136f, -164.41602f), 962) + num3 = 1; + List list287 = new List(num3); + CollectionsMarshal.SetCount(list287, num3); + Span span287 = CollectionsMarshal.AsSpan(list287); + num2 = 0; + span287[num2] = new QuestStep(EInteractionType.CompleteQuest, 1037106u, new Vector3(4.0131226f, 41.530136f, -164.41602f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -391567,10 +393077,10 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.OldSharlayanRostra } }; - obj189.Steps = list276; - reference206 = obj189; - questRoot35.QuestSequence = list272; - AddQuest(questId35, questRoot35); + obj196.Steps = list287; + reference213 = obj196; + questRoot37.QuestSequence = list283; + AddQuest(questId37, questRoot37); } private static void LoadQuests95() @@ -391614,9 +393124,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1030533u, new Vector3(117.997925f, 14.649025f, 7.156433f), 819) { AetheryteShortcut = EAetheryteLocation.Crystarium, @@ -391629,9 +393139,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = new DialogueChoice + span5[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKML107_04750_SYSTEM_000_101") @@ -391649,9 +393159,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045684u, new Vector3(-0.96136475f, 0f, -3.3417358f), 844); + span6[index2] = new QuestStep(EInteractionType.Interact, 1045684u, new Vector3(-0.96136475f, 0f, -3.3417358f), 844); obj4.Steps = list6; reference4 = obj4; num++; @@ -391663,9 +393173,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045684u, new Vector3(-0.96136475f, 0f, -3.3417358f), 844) + span7[num2] = new QuestStep(EInteractionType.Interact, 1045684u, new Vector3(-0.96136475f, 0f, -3.3417358f), 844) { StopDistance = 5f }; @@ -391680,9 +393190,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039649u, new Vector3(-336.53772f, 55f, -69.47443f), 963) + span8[index2] = new QuestStep(EInteractionType.Interact, 1039649u, new Vector3(-336.53772f, 55f, -69.47443f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -391702,9 +393212,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045688u, new Vector3(-2.456726f, 3.0299988f, -212.84814f), 963); + span9[num2] = new QuestStep(EInteractionType.Interact, 1045688u, new Vector3(-2.456726f, 3.0299988f, -212.84814f), 963); obj7.Steps = list9; reference7 = obj7; num++; @@ -391716,9 +393226,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) + span10[index2] = new QuestStep(EInteractionType.CompleteQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963) { AethernetShortcut = new AethernetShortcut { @@ -391735,16 +393245,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot2.Author = list11; index = 3; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span12[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -391752,13 +393262,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); + span13[num2] = new QuestStep(EInteractionType.AcceptQuest, 1039645u, new Vector3(-338.33832f, 55f, -68.40625f), 963); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -391766,9 +393276,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) + span14[index2] = new QuestStep(EInteractionType.Interact, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -391781,7 +393291,7 @@ public static class AssemblyQuestLoader obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -391789,9 +393299,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045691u, new Vector3(-257.0993f, 19.165915f, -44.327515f), 962) + span15[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045691u, new Vector3(-257.0993f, 19.165915f, -44.327515f), 962) { AethernetShortcut = new AethernetShortcut { @@ -391808,16 +393318,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 6; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -391825,13 +393335,13 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045692u, new Vector3(-256.67206f, 19.26994f, -46.28064f), 962); + span18[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045692u, new Vector3(-256.67206f, 19.26994f, -46.28064f), 962); obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -391839,9 +393349,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span19[num2]; QuestStep obj14 = new QuestStep(EInteractionType.SinglePlayerDuty, 1045695u, new Vector3(135.57642f, -16.147f, 243.42712f), 962) { AethernetShortcut = new AethernetShortcut @@ -391854,23 +393364,23 @@ public static class AssemblyQuestLoader index3 = 2; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span[num3] = "(phase 1) AI walks (a bit) towards enemies, but doesn't target them and doesn't attack"; + span20[num3] = "(phase 1) AI walks (a bit) towards enemies, but doesn't target them and doesn't attack"; num3++; - span[num3] = "(phase 1) AI doesn't move close enough to the tattered plumage; needs to be re-tested"; + span20[num3] = "(phase 1) AI doesn't move close enough to the tattered plumage; needs to be re-tested"; singlePlayerDutyOptions.Notes = list20; obj14.SinglePlayerDutyOptions = singlePlayerDutyOptions; reference14 = obj14; obj13.Steps = list19; reference13 = obj13; num++; - span2[num] = new QuestSequence + span17[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span17[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -391878,13 +393388,13 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045696u, new Vector3(135.729f, -16.146997f, 241.50452f), 962); + span21[index2] = new QuestStep(EInteractionType.Interact, 1045696u, new Vector3(135.729f, -16.146997f, 241.50452f), 962); obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span17[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -391892,16 +393402,16 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962) + span22[num2] = new QuestStep(EInteractionType.Interact, 1037077u, new Vector3(-38.07129f, -14.169313f, 105.30249f), 962) { StopDistance = 7f }; obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span17[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -391909,9 +393419,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1045699u, new Vector3(-60.41046f, -15.127002f, 139.42163f), 962) + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1045699u, new Vector3(-60.41046f, -15.127002f, 139.42163f), 962) { StopDistance = 5f }; @@ -391924,16 +393434,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot4.Author = list24; index = 7; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -391941,9 +393451,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span26[num2]; QuestStep obj19 = new QuestStep(EInteractionType.AcceptQuest, 1045700u, new Vector3(-58.54895f, -15.127001f, 139.45215f), 962) { StopDistance = 5f @@ -391951,9 +393461,9 @@ public static class AssemblyQuestLoader num3 = 1; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index3 = 0; - span4[index3] = new DialogueChoice + span27[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKMM103_04753_Q1_000_000"), @@ -391964,7 +393474,7 @@ public static class AssemblyQuestLoader obj18.Steps = list26; reference18 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span25[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -391972,9 +393482,9 @@ public static class AssemblyQuestLoader num2 = 4; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span28[index2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 2013419u, new Vector3(-308.49164f, 20.248657f, 48.142212f), 962) { AethernetShortcut = new AethernetShortcut @@ -391986,88 +393496,88 @@ public static class AssemblyQuestLoader index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - Span span5 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = null; + span29[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span29[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list29; reference21 = obj21; index2++; - ref QuestStep reference22 = ref span3[index2]; + ref QuestStep reference22 = ref span28[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2013418u, new Vector3(-396.23108f, 20.2182f, 103.28821f), 962); num3 = 6; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span5 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = null; + span30[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span30[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list30; reference22 = questStep; index2++; - ref QuestStep reference23 = ref span3[index2]; + ref QuestStep reference23 = ref span28[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2013417u, new Vector3(-404.25726f, 20.248657f, 59.00659f), 962); index3 = 6; List list31 = new List(index3); CollectionsMarshal.SetCount(list31, index3); - span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num3 = 0; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = null; + span31[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span31[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list31; reference23 = questStep2; index2++; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span28[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2013416u, new Vector3(-358.38867f, 20.309753f, 20.523315f), 962); num3 = 6; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index3 = 0; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = null; + span32[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span32[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list32; reference24 = questStep3; obj20.Steps = list28; reference20 = obj20; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span25[num]; QuestSequence obj22 = new QuestSequence { Sequence = 2 @@ -392075,13 +393585,13 @@ public static class AssemblyQuestLoader index2 = 1; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045701u, new Vector3(-343.8316f, 18.999998f, 15.152161f), 962); + span33[num2] = new QuestStep(EInteractionType.Interact, 1045701u, new Vector3(-343.8316f, 18.999998f, 15.152161f), 962); obj22.Steps = list33; reference25 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span25[num]; QuestSequence obj23 = new QuestSequence { Sequence = 3 @@ -392089,9 +393599,9 @@ public static class AssemblyQuestLoader num2 = 1; List list34 = new List(num2); CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045702u, new Vector3(-131.15137f, 5.64997f, 44.663086f), 962) + span34[index2] = new QuestStep(EInteractionType.Interact, 1045702u, new Vector3(-131.15137f, 5.64997f, 44.663086f), 962) { AethernetShortcut = new AethernetShortcut { @@ -392102,7 +393612,7 @@ public static class AssemblyQuestLoader obj23.Steps = list34; reference26 = obj23; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span25[num]; QuestSequence obj24 = new QuestSequence { Sequence = 4 @@ -392110,16 +393620,16 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span35[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962); index3 = 1; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span4 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span4[num3] = new DialogueChoice + span36[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKMM103_04753_SYSTEM_000_302") @@ -392129,7 +393639,7 @@ public static class AssemblyQuestLoader obj24.Steps = list35; reference27 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span25[num]; QuestSequence obj25 = new QuestSequence { Sequence = 5 @@ -392137,18 +393647,18 @@ public static class AssemblyQuestLoader num2 = 2; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.5617f, 5.0504f, 4.55803f), 962) + span37[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.5617f, 5.0504f, 4.55803f), 962) { TargetTerritoryId = (ushort)987 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013420u, new Vector3(-0.10687256f, -0.015319824f, -7.614319f), 987); + span37[index2] = new QuestStep(EInteractionType.Interact, 2013420u, new Vector3(-0.10687256f, -0.015319824f, -7.614319f), 987); obj25.Steps = list37; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span25[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -392156,9 +393666,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) + span38[num2] = new QuestStep(EInteractionType.CompleteQuest, 1038588u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 5f }; @@ -392171,16 +393681,16 @@ public static class AssemblyQuestLoader num = 1; List list39 = new List(num); CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index = 0; - span[index] = "liza"; + span39[index] = "liza"; questRoot5.Author = list39; index = 6; List list40 = new List(index); CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span40[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -392188,16 +393698,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963) + span41[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963) { StopDistance = 5f }; obj27.Steps = list41; reference31 = obj27; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span40[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -392205,9 +393715,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044769u, new Vector3(145.73889f, 27.059998f, 36.819946f), 963) + span42[num2] = new QuestStep(EInteractionType.Interact, 1044769u, new Vector3(145.73889f, 27.059998f, 36.819946f), 963) { AethernetShortcut = new AethernetShortcut { @@ -392218,7 +393728,7 @@ public static class AssemblyQuestLoader obj28.Steps = list42; reference32 = obj28; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span40[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -392226,9 +393736,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span43[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Combat, null, new Vector3(31.966597f, 5.8818626f, 580.4358f), 957) { Fly = true, @@ -392238,9 +393748,9 @@ public static class AssemblyQuestLoader num3 = 1; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - Span span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span6[index3] = new ComplexCombatData + span44[index3] = new ComplexCombatData { DataId = 13527u, MinimumKillCount = 1u, @@ -392252,7 +393762,7 @@ public static class AssemblyQuestLoader obj29.Steps = list43; reference33 = obj29; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span40[num]; QuestSequence obj31 = new QuestSequence { Sequence = 3 @@ -392260,9 +393770,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044774u, new Vector3(-483.57367f, 1.580146f, -24.551819f), 957) + span45[num2] = new QuestStep(EInteractionType.Interact, 1044774u, new Vector3(-483.57367f, 1.580146f, -24.551819f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork @@ -392270,7 +393780,7 @@ public static class AssemblyQuestLoader obj31.Steps = list45; reference35 = obj31; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span40[num]; QuestSequence obj32 = new QuestSequence { Sequence = 4 @@ -392278,16 +393788,16 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013336u, new Vector3(-589.50183f, 2.2735596f, -285.42004f), 957) + span46[index2] = new QuestStep(EInteractionType.Interact, 2013336u, new Vector3(-589.50183f, 2.2735596f, -285.42004f), 957) { Fly = true }; obj32.Steps = list46; reference36 = obj32; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span40[num]; QuestSequence obj33 = new QuestSequence { Sequence = byte.MaxValue @@ -392295,9 +393805,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044772u, new Vector3(147.35632f, 27.059998f, 32.700073f), 963) + span47[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044772u, new Vector3(147.35632f, 27.059998f, 32.700073f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -392316,16 +393826,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot6.Author = list48; index = 8; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = 0 @@ -392333,9 +393843,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044783u, new Vector3(-313.4051f, 93.68002f, -316.7926f), 957) + span50[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044783u, new Vector3(-313.4051f, 93.68002f, -316.7926f), 957) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork, @@ -392350,7 +393860,7 @@ public static class AssemblyQuestLoader obj34.Steps = list50; reference38 = obj34; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span49[num]; QuestSequence obj35 = new QuestSequence { Sequence = 1 @@ -392358,9 +393868,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span51[num2]; QuestStep obj36 = new QuestStep(EInteractionType.Interact, 1044788u, new Vector3(-42.191284f, 2.4950514f, -36.14868f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan @@ -392368,9 +393878,9 @@ public static class AssemblyQuestLoader index3 = 1; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - span4 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span4[num3] = new DialogueChoice + span52[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB842_04755_Q2_000_000"), @@ -392381,7 +393891,7 @@ public static class AssemblyQuestLoader obj35.Steps = list51; reference39 = obj35; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span49[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -392389,9 +393899,9 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1039544u, new Vector3(-29.617859f, 179.71387f, -826.2302f), 956) + span53[index2] = new QuestStep(EInteractionType.Interact, 1039544u, new Vector3(-29.617859f, 179.71387f, -826.2302f), 956) { TargetTerritoryId = (ushort)962, AethernetShortcut = new AethernetShortcut @@ -392401,11 +393911,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044794u, new Vector3(-63.09613f, 18f, -297.59674f), 962); + span53[index2] = new QuestStep(EInteractionType.Interact, 1044794u, new Vector3(-63.09613f, 18f, -297.59674f), 962); obj37.Steps = list53; reference41 = obj37; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -392413,16 +393923,16 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044799u, new Vector3(408.49915f, 170.17088f, -431.7235f), 956) + span54[num2] = new QuestStep(EInteractionType.Interact, 1044799u, new Vector3(408.49915f, 170.17088f, -431.7235f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosArcheion }; obj38.Steps = list54; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span49[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -392430,9 +393940,9 @@ public static class AssemblyQuestLoader num2 = 3; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span55[index2]; QuestStep obj40 = new QuestStep(EInteractionType.Interact, 1044805u, new Vector3(435.26355f, 65.16199f, -134.20312f), 956) { Fly = true @@ -392440,44 +393950,44 @@ public static class AssemblyQuestLoader num3 = 6; List list56 = new List(num3); CollectionsMarshal.SetCount(list56, num3); - span5 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index3 = 0; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = null; + span56[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span56[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list56; reference44 = obj40; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span55[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1044806u, new Vector3(414.87744f, 65.16199f, -117.784424f), 956); index3 = 6; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span57[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list57; reference45 = questStep5; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span55[index2]; QuestStep obj41 = new QuestStep(EInteractionType.Interact, 1044807u, new Vector3(494.40747f, 65.16199f, -82.993835f), 956) { Fly = true @@ -392485,25 +393995,25 @@ public static class AssemblyQuestLoader num3 = 6; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span5 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj41.CompletionQuestVariablesFlags = list58; reference46 = obj41; obj39.Steps = list55; reference43 = obj39; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span49[num]; QuestSequence obj42 = new QuestSequence { Sequence = 5 @@ -392511,13 +394021,13 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044809u, new Vector3(470.90857f, 65.16199f, -85.61841f), 956); + span59[num2] = new QuestStep(EInteractionType.Interact, 1044809u, new Vector3(470.90857f, 65.16199f, -85.61841f), 956); obj42.Steps = list59; reference47 = obj42; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span49[num]; QuestSequence obj43 = new QuestSequence { Sequence = 6 @@ -392525,16 +394035,16 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1044765u, new Vector3(9.567322f, -6.762952E-05f, 17.715698f), 963) + span60[index2] = new QuestStep(EInteractionType.Interact, 1044765u, new Vector3(9.567322f, -6.762952E-05f, 17.715698f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan }; obj43.Steps = list60; reference48 = obj43; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span49[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -392542,9 +394052,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963) + span61[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963) { NextQuestId = new QuestId(4799) }; @@ -392557,16 +394067,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "liza"; + span62[index] = "liza"; questRoot7.Author = list62; index = 4; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span63[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -392574,9 +394084,9 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043504u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) + span64[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043504u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia, SkipConditions = new SkipConditions @@ -392590,7 +394100,7 @@ public static class AssemblyQuestLoader obj45.Steps = list64; reference50 = obj45; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span63[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -392598,28 +394108,28 @@ public static class AssemblyQuestLoader index2 = 4; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) + span65[num2] = new QuestStep(EInteractionType.Interact, 1039550u, new Vector3(-620.7218f, -27.670597f, 302.17432f), 956) { TargetTerritoryId = (ushort)956 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) + span65[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013029u, new Vector3(-238.97156f, -220.41656f, 340.6272f), 956) + span65[num2] = new QuestStep(EInteractionType.Interact, 2013029u, new Vector3(-238.97156f, -220.41656f, 340.6272f), 956) { TargetTerritoryId = (ushort)1079 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013338u, new Vector3(18.753235f, 197.52808f, 519.06604f), 1079); + span65[num2] = new QuestStep(EInteractionType.Interact, 2013338u, new Vector3(18.753235f, 197.52808f, 519.06604f), 1079); obj46.Steps = list65; reference51 = obj46; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span63[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -392627,9 +394137,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1079) + span66[index2] = new QuestStep(EInteractionType.Duty, null, null, 1079) { DutyOptions = new DutyOptions { @@ -392639,7 +394149,7 @@ public static class AssemblyQuestLoader obj47.Steps = list66; reference52 = obj47; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span63[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -392647,9 +394157,9 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045330u, new Vector3(19.272095f, 197.41248f, 503.59338f), 1079) + span67[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045330u, new Vector3(19.272095f, 197.41248f, 503.59338f), 1079) { StopDistance = 5f, NextQuestId = new QuestId(4757) @@ -392663,16 +394173,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; + span68[index] = "liza"; questRoot8.Author = list68; index = 5; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span69[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -392680,16 +394190,16 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045335u, new Vector3(18.20398f, 197.41248f, 504.75305f), 1079) + span70[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045335u, new Vector3(18.20398f, 197.41248f, 504.75305f), 1079) { StopDistance = 4f }; obj49.Steps = list70; reference54 = obj49; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span69[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -392697,18 +394207,18 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045338u, new Vector3(32.181274f, 197.55081f, 506.98096f), 1079); + span71[num2] = new QuestStep(EInteractionType.Interact, 1045338u, new Vector3(32.181274f, 197.55081f, 506.98096f), 1079); obj50.Steps = list71; reference55 = obj50; num++; - span2[num] = new QuestSequence + span69[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span69[num]; QuestSequence obj51 = new QuestSequence { Sequence = 3 @@ -392716,9 +394226,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1079) + span72[index2] = new QuestStep(EInteractionType.Duty, null, null, 1079) { DutyOptions = new DutyOptions { @@ -392728,7 +394238,7 @@ public static class AssemblyQuestLoader obj51.Steps = list72; reference56 = obj51; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span69[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -392736,9 +394246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045347u, new Vector3(98.98523f, 0f, 103.74609f), 1158) + span73[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045347u, new Vector3(98.98523f, 0f, 103.74609f), 1158) { StopDistance = 4f, NextQuestId = new QuestId(4758) @@ -392752,16 +394262,16 @@ public static class AssemblyQuestLoader num = 1; List list74 = new List(num); CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index = 0; - span[index] = "liza"; + span74[index] = "liza"; questRoot9.Author = list74; index = 3; List list75 = new List(index); CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num = 0; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span75[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -392769,16 +394279,16 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045347u, new Vector3(98.98523f, 0f, 103.74609f), 1158) + span76[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045347u, new Vector3(98.98523f, 0f, 103.74609f), 1158) { StopDistance = 4f }; obj53.Steps = list76; reference58 = obj53; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span75[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -392786,9 +394296,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1158) + span77[num2] = new QuestStep(EInteractionType.Duty, null, null, 1158) { DutyOptions = new DutyOptions { @@ -392798,7 +394308,7 @@ public static class AssemblyQuestLoader obj54.Steps = list77; reference59 = obj54; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span75[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -392806,9 +394316,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1045348u, new Vector3(99.90076f, 0f, 104.478516f), 1158) + span78[index2] = new QuestStep(EInteractionType.CompleteQuest, 1045348u, new Vector3(99.90076f, 0f, 104.478516f), 1158) { NextQuestId = new QuestId(4759) }; @@ -392821,16 +394331,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot10.Author = list79; index = 3; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -392838,13 +394348,13 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045383u, new Vector3(98.10022f, 0f, 103.837524f), 1158); + span81[num2] = new QuestStep(EInteractionType.AcceptQuest, 1045383u, new Vector3(98.10022f, 0f, 103.837524f), 1158); obj56.Steps = list81; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -392852,9 +394362,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1158) + span82[index2] = new QuestStep(EInteractionType.Duty, null, null, 1158) { DutyOptions = new DutyOptions { @@ -392864,7 +394374,7 @@ public static class AssemblyQuestLoader obj57.Steps = list82; reference62 = obj57; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -392872,9 +394382,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045357u, new Vector3(28.610596f, 197.55505f, 509.72766f), 1079) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045357u, new Vector3(28.610596f, 197.55505f, 509.72766f), 1079) { StopDistance = 5f, NextQuestId = new QuestId(4760) @@ -392888,16 +394398,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "liza"; + span84[index] = "liza"; questRoot11.Author = list84; index = 5; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span85[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -392905,16 +394415,16 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045356u, new Vector3(28.42749f, 197.55338f, 508.23218f), 1079) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045356u, new Vector3(28.42749f, 197.55338f, 508.23218f), 1079) { StopDistance = 4f }; obj59.Steps = list86; reference64 = obj59; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span85[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -392922,29 +394432,29 @@ public static class AssemblyQuestLoader index2 = 4; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(807.9048f, 152.2857f, -243.60707f), 961) + span87[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(807.9048f, 152.2857f, -243.60707f), 961) { Fly = true, AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012293u, new Vector3(809.9336f, 151.81189f, -243.42719f), 961) + span87[num2] = new QuestStep(EInteractionType.Interact, 2012293u, new Vector3(809.9336f, 151.81189f, -243.42719f), 961) { TargetTerritoryId = (ushort)1025 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013031u, new Vector3(99.96179f, 8.8349f, -71.03082f), 1025) + span87[num2] = new QuestStep(EInteractionType.Interact, 2013031u, new Vector3(99.96179f, 8.8349f, -71.03082f), 1025) { TargetTerritoryId = (ushort)1093 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045364u, new Vector3(96.36072f, -4.5494874E-13f, 85.43518f), 1093); + span87[num2] = new QuestStep(EInteractionType.Interact, 1045364u, new Vector3(96.36072f, -4.5494874E-13f, 85.43518f), 1093); obj60.Steps = list87; reference65 = obj60; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span85[num]; QuestSequence obj61 = new QuestSequence { Sequence = 2 @@ -392952,24 +394462,24 @@ public static class AssemblyQuestLoader num2 = 3; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) + span88[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.53903f, -220.1193f, 301.76364f), 956) { Fly = true, AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013029u, new Vector3(-238.97156f, -220.41656f, 340.6272f), 956) + span88[index2] = new QuestStep(EInteractionType.Interact, 2013029u, new Vector3(-238.97156f, -220.41656f, 340.6272f), 956) { TargetTerritoryId = (ushort)1079 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045371u, new Vector3(29.404175f, 197.55386f, 508.8424f), 1079); + span88[index2] = new QuestStep(EInteractionType.Interact, 1045371u, new Vector3(29.404175f, 197.55386f, 508.8424f), 1079); obj61.Steps = list88; reference66 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span85[num]; QuestSequence obj62 = new QuestSequence { Sequence = 3 @@ -392977,13 +394487,13 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045372u, new Vector3(28.030762f, 197.55408f, 508.87305f), 1079); + span89[num2] = new QuestStep(EInteractionType.Interact, 1045372u, new Vector3(28.030762f, 197.55408f, 508.87305f), 1079); obj62.Steps = list89; reference67 = obj62; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span85[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -392991,9 +394501,9 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1045332u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) + span90[index2] = new QuestStep(EInteractionType.CompleteQuest, 1045332u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) { NextQuestId = new QuestId(5252) }; @@ -393006,16 +394516,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span91[index] = "liza"; questRoot12.Author = list91; index = 5; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span92[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -393023,9 +394533,9 @@ public static class AssemblyQuestLoader index2 = 1; List list93 = new List(index2); CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span93[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -393039,7 +394549,7 @@ public static class AssemblyQuestLoader obj64.Steps = list93; reference69 = obj64; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -393047,23 +394557,23 @@ public static class AssemblyQuestLoader num2 = 2; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1033637u, new Vector3(-533.4402f, 8.187748f, -46.341675f), 621) + span94[index2] = new QuestStep(EInteractionType.Interact, 1033637u, new Vector3(-533.4402f, 8.187748f, -46.341675f), 621) { TargetTerritoryId = (ushort)919, Fly = true, AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria }; index2++; - ref QuestStep reference71 = ref span3[index2]; + ref QuestStep reference71 = ref span94[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); index3 = 1; List list95 = new List(index3); CollectionsMarshal.SetCount(list95, index3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num3 = 0; - span4[num3] = new DialogueChoice + span95[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKSA401_04761_Q2_000_000"), @@ -393074,7 +394584,7 @@ public static class AssemblyQuestLoader obj65.Steps = list94; reference70 = obj65; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -393082,9 +394592,9 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span96[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Interact, 1045296u, new Vector3(-1.1750488f, 41.01997f, 30.289062f), 919) { StopDistance = 7f @@ -393092,9 +394602,9 @@ public static class AssemblyQuestLoader num3 = 1; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index3 = 0; - span4[index3] = new DialogueChoice + span97[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKSA401_04761_Q5_000_000") @@ -393104,7 +394614,7 @@ public static class AssemblyQuestLoader obj66.Steps = list96; reference72 = obj66; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span92[num]; QuestSequence obj68 = new QuestSequence { Sequence = 3 @@ -393112,9 +394622,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span98[index2]; QuestStep obj69 = new QuestStep(EInteractionType.Instruction, 1045299u, new Vector3(84.73328f, 0f, 106.46216f), 991) { StopDistance = 7f, @@ -393123,9 +394633,9 @@ public static class AssemblyQuestLoader index3 = 1; List list99 = new List(index3); CollectionsMarshal.SetCount(list99, index3); - span4 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num3 = 0; - span4[num3] = new DialogueChoice + span99[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKSA401_04761_SYSTEM_100_076") @@ -393135,7 +394645,7 @@ public static class AssemblyQuestLoader obj68.Steps = list98; reference74 = obj68; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span92[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -393143,9 +394653,9 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919) + span100[num2] = new QuestStep(EInteractionType.CompleteQuest, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919) { StopDistance = 7f, NextQuestId = new QuestId(4762) @@ -393159,16 +394669,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "liza"; + span101[index] = "liza"; questRoot13.Author = list101; index = 6; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span102[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -393176,9 +394686,9 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span103[index2]; QuestStep obj72 = new QuestStep(EInteractionType.AcceptQuest, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919) { StopDistance = 7f @@ -393186,9 +394696,9 @@ public static class AssemblyQuestLoader num3 = 1; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span4 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span4[index3] = new DialogueChoice + span104[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_AKTKSA402_04762_Q1_000_000"), @@ -393199,7 +394709,7 @@ public static class AssemblyQuestLoader obj71.Steps = list103; reference77 = obj71; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span102[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -393207,13 +394717,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045301u, new Vector3(-36.636963f, 41f, 57.66382f), 919); + span105[num2] = new QuestStep(EInteractionType.Interact, 1045301u, new Vector3(-36.636963f, 41f, 57.66382f), 919); obj73.Steps = list105; reference79 = obj73; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span102[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -393221,55 +394731,55 @@ public static class AssemblyQuestLoader num2 = 3; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span106[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1045308u, new Vector3(-18.35669f, 40.999996f, -17.898865f), 919); index3 = 6; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span107[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list107; reference81 = questStep7; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-15.634434f, 41f, 13.581184f), 919); + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-15.634434f, 41f, 13.581184f), 919); index2++; - ref QuestStep reference82 = ref span3[index2]; + ref QuestStep reference82 = ref span106[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1033629u, new Vector3(-0.3204956f, 41f, 17.56311f), 919); num3 = 6; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index3 = 0; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span108[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list108; reference82 = questStep8; obj74.Steps = list106; reference80 = obj74; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span102[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -393277,13 +394787,13 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045311u, new Vector3(57.78589f, 35f, 81.55945f), 919); + span109[num2] = new QuestStep(EInteractionType.Interact, 1045311u, new Vector3(57.78589f, 35f, 81.55945f), 919); obj75.Steps = list109; reference83 = obj75; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span102[num]; QuestSequence obj76 = new QuestSequence { Sequence = 4 @@ -393291,16 +394801,16 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045614u, new Vector3(53.116577f, 34.999966f, 78.01941f), 919) + span110[index2] = new QuestStep(EInteractionType.Interact, 1045614u, new Vector3(53.116577f, 34.999966f, 78.01941f), 919) { StopDistance = 7f }; obj76.Steps = list110; reference84 = obj76; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span102[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -393308,9 +394818,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span111[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, NextQuestId = new QuestId(4812) @@ -393319,21 +394829,21 @@ public static class AssemblyQuestLoader reference85 = obj77; questRoot13.QuestSequence = list102; AddQuest(questId13, questRoot13); - QuestId questId14 = new QuestId(4773); + QuestId questId14 = new QuestId(4764); QuestRoot questRoot14 = new QuestRoot(); num = 1; List list112 = new List(num); CollectionsMarshal.SetCount(list112, num); - span = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index = 0; - span[index] = "pot0to"; + span112[index] = "CryoTechnic"; questRoot14.Author = list112; index = 3; List list113 = new List(index); CollectionsMarshal.SetCount(list113, index); - span2 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span113[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -393341,10 +394851,266 @@ public static class AssemblyQuestLoader num2 = 1; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; - QuestStep obj79 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span114[index2] = new QuestStep(EInteractionType.AcceptQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); + obj78.Steps = list114; + reference86 = obj78; + num++; + ref QuestSequence reference87 = ref span113[num]; + QuestSequence obj79 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list115 = new List(index2); + CollectionsMarshal.SetCount(list115, index2); + Span span115 = CollectionsMarshal.AsSpan(list115); + num2 = 0; + span115[num2] = new QuestStep(EInteractionType.Interact, 2013383u, new Vector3(-332.38727f, -2.395752f, 14.969055f), 129); + obj79.Steps = list115; + reference87 = obj79; + num++; + ref QuestSequence reference88 = ref span113[num]; + QuestSequence obj80 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list116 = new List(num2); + CollectionsMarshal.SetCount(list116, num2); + Span span116 = CollectionsMarshal.AsSpan(list116); + index2 = 0; + span116[index2] = new QuestStep(EInteractionType.CompleteQuest, 1000909u, new Vector3(-326.37524f, 12.899658f, 9.994568f), 129); + obj80.Steps = list116; + reference88 = obj80; + questRoot14.QuestSequence = list113; + AddQuest(questId14, questRoot14); + QuestId questId15 = new QuestId(4771); + QuestRoot questRoot15 = new QuestRoot(); + num = 1; + List list117 = new List(num); + CollectionsMarshal.SetCount(list117, num); + Span span117 = CollectionsMarshal.AsSpan(list117); + index = 0; + span117[index] = "CryoTechnic"; + questRoot15.Author = list117; + index = 4; + List list118 = new List(index); + CollectionsMarshal.SetCount(list118, index); + Span span118 = CollectionsMarshal.AsSpan(list118); + num = 0; + ref QuestSequence reference89 = ref span118[num]; + QuestSequence obj81 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list119 = new List(index2); + CollectionsMarshal.SetCount(list119, index2); + Span span119 = CollectionsMarshal.AsSpan(list119); + num2 = 0; + span119[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj81.Steps = list119; + reference89 = obj81; + num++; + ref QuestSequence reference90 = ref span118[num]; + QuestSequence obj82 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list120 = new List(num2); + CollectionsMarshal.SetCount(list120, num2); + Span span120 = CollectionsMarshal.AsSpan(list120); + index2 = 0; + span120[index2] = new QuestStep(EInteractionType.Interact, 2013384u, new Vector3(-23.036152f, 1.510001f, -192.78279f), 963) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHanHighCrucible, + To = EAetheryteLocation.RadzAtHanMehrydesMeyhane + } + }; + obj82.Steps = list120; + reference90 = obj82; + num++; + ref QuestSequence reference91 = ref span118[num]; + QuestSequence obj83 = new QuestSequence + { + Sequence = 2 + }; + index2 = 1; + List list121 = new List(index2); + CollectionsMarshal.SetCount(list121, index2); + Span span121 = CollectionsMarshal.AsSpan(list121); + num2 = 0; + span121[num2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHanMehrydesMeyhane, + To = EAetheryteLocation.RadzAtHan + }, + ItemId = 40322u, + ItemCount = 3, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Item = new SkipItemConditions() + } + } + }; + obj83.Steps = list121; + reference91 = obj83; + num++; + ref QuestSequence reference92 = ref span118[num]; + QuestSequence obj84 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list122 = new List(num2); + CollectionsMarshal.SetCount(list122, num2); + Span span122 = CollectionsMarshal.AsSpan(list122); + index2 = 0; + span122[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj84.Steps = list122; + reference92 = obj84; + questRoot15.QuestSequence = list118; + AddQuest(questId15, questRoot15); + QuestId questId16 = new QuestId(4772); + QuestRoot questRoot16 = new QuestRoot(); + num = 1; + List list123 = new List(num); + CollectionsMarshal.SetCount(list123, num); + Span span123 = CollectionsMarshal.AsSpan(list123); + index = 0; + span123[index] = "CryoTechnic"; + questRoot16.Author = list123; + index = 3; + List list124 = new List(index); + CollectionsMarshal.SetCount(list124, index); + Span span124 = CollectionsMarshal.AsSpan(list124); + num = 0; + ref QuestSequence reference93 = ref span124[num]; + QuestSequence obj85 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list125 = new List(index2); + CollectionsMarshal.SetCount(list125, index2); + Span span125 = CollectionsMarshal.AsSpan(list125); + num2 = 0; + span125[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj85.Steps = list125; + reference93 = obj85; + num++; + ref QuestSequence reference94 = ref span124[num]; + QuestSequence obj86 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list126 = new List(num2); + CollectionsMarshal.SetCount(list126, num2); + Span span126 = CollectionsMarshal.AsSpan(list126); + index2 = 0; + span126[index2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHanHighCrucible, + To = EAetheryteLocation.RadzAtHan + }, + ItemId = 40322u, + ItemCount = 3, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Item = new SkipItemConditions() + } + } + }; + obj86.Steps = list126; + reference94 = obj86; + num++; + ref QuestSequence reference95 = ref span124[num]; + QuestSequence obj87 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list127 = new List(index2); + CollectionsMarshal.SetCount(list127, index2); + Span span127 = CollectionsMarshal.AsSpan(list127); + num2 = 0; + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj87.Steps = list127; + reference95 = obj87; + questRoot16.QuestSequence = list124; + AddQuest(questId16, questRoot16); + QuestId questId17 = new QuestId(4773); + QuestRoot questRoot17 = new QuestRoot(); + num = 1; + List list128 = new List(num); + CollectionsMarshal.SetCount(list128, num); + Span span128 = CollectionsMarshal.AsSpan(list128); + index = 0; + span128[index] = "pot0to"; + questRoot17.Author = list128; + index = 3; + List list129 = new List(index); + CollectionsMarshal.SetCount(list129, index); + Span span129 = CollectionsMarshal.AsSpan(list129); + num = 0; + ref QuestSequence reference96 = ref span129[num]; + QuestSequence obj88 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list130 = new List(num2); + CollectionsMarshal.SetCount(list130, num2); + Span span130 = CollectionsMarshal.AsSpan(list130); + index2 = 0; + ref QuestStep reference97 = ref span130[index2]; + QuestStep obj89 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -393355,322 +395121,84 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions = new SkipConditions(); - SkipAetheryteCondition obj80 = new SkipAetheryteCondition + SkipAetheryteCondition obj90 = new SkipAetheryteCondition { InSameTerritory = true }; index3 = 1; - List list115 = new List(index3); - CollectionsMarshal.SetCount(list115, index3); - Span span7 = CollectionsMarshal.AsSpan(list115); + List list131 = new List(index3); + CollectionsMarshal.SetCount(list131, index3); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span7[num3] = 131; - obj80.InTerritory = list115; - skipConditions.AetheryteShortcutIf = obj80; - obj79.SkipConditions = skipConditions; - reference87 = obj79; - obj78.Steps = list114; - reference86 = obj78; + span131[num3] = 131; + obj90.InTerritory = list131; + skipConditions.AetheryteShortcutIf = obj90; + obj89.SkipConditions = skipConditions; + reference97 = obj89; + obj88.Steps = list130; + reference96 = obj88; num++; - ref QuestSequence reference88 = ref span2[num]; - QuestSequence obj81 = new QuestSequence + ref QuestSequence reference98 = ref span129[num]; + QuestSequence obj91 = new QuestSequence { Sequence = 1 }; index2 = 3; - List list116 = new List(index2); - CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + List list132 = new List(index2); + CollectionsMarshal.SetCount(list132, index2); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045580u, new Vector3(-11.215393f, 14.000013f, 18.417542f), 131); + span132[num2] = new QuestStep(EInteractionType.Interact, 1045580u, new Vector3(-11.215393f, 14.000013f, 18.417542f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045578u, new Vector3(0.9613037f, 15.000003f, -6.4851074f), 131); + span132[num2] = new QuestStep(EInteractionType.Interact, 1045578u, new Vector3(0.9613037f, 15.000003f, -6.4851074f), 131); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045579u, new Vector3(16.372864f, 14.000015f, -16.342468f), 131); - obj81.Steps = list116; - reference88 = obj81; + span132[num2] = new QuestStep(EInteractionType.Interact, 1045579u, new Vector3(16.372864f, 14.000015f, -16.342468f), 131); + obj91.Steps = list132; + reference98 = obj91; num++; - ref QuestSequence reference89 = ref span2[num]; - QuestSequence obj82 = new QuestSequence - { - Sequence = byte.MaxValue - }; - num2 = 1; - List list117 = new List(num2); - CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) - { - NextQuestId = new QuestId(4774) - }; - obj82.Steps = list117; - reference89 = obj82; - questRoot14.QuestSequence = list113; - AddQuest(questId14, questRoot14); - QuestId questId15 = new QuestId(4774); - QuestRoot questRoot15 = new QuestRoot(); - num = 1; - List list118 = new List(num); - CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); - index = 0; - span[index] = "liza"; - questRoot15.Author = list118; - index = 8; - List list119 = new List(index); - CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); - num = 0; - ref QuestSequence reference90 = ref span2[num]; - QuestSequence obj83 = new QuestSequence - { - Sequence = 0 - }; - index2 = 1; - List list120 = new List(index2); - CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); - num2 = 0; - ref QuestStep reference91 = ref span3[num2]; - QuestStep obj84 = new QuestStep(EInteractionType.AcceptQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) - { - AetheryteShortcut = EAetheryteLocation.Uldah, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.Uldah, - To = EAetheryteLocation.UldahWeaver - } - }; - SkipConditions skipConditions2 = new SkipConditions(); - SkipAetheryteCondition obj85 = new SkipAetheryteCondition - { - InSameTerritory = true - }; - num3 = 1; - List list121 = new List(num3); - CollectionsMarshal.SetCount(list121, num3); - span7 = CollectionsMarshal.AsSpan(list121); - index3 = 0; - span7[index3] = 131; - obj85.InTerritory = list121; - skipConditions2.AetheryteShortcutIf = obj85; - obj84.SkipConditions = skipConditions2; - reference91 = obj84; - obj83.Steps = list120; - reference90 = obj83; - num++; - ref QuestSequence reference92 = ref span2[num]; - QuestSequence obj86 = new QuestSequence - { - Sequence = 1 - }; - num2 = 1; - List list122 = new List(num2); - CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045582u, new Vector3(-344.53345f, -2.3744698f, 16.494995f), 129) - { - AetheryteShortcut = EAetheryteLocation.Limsa, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.Limsa, - To = EAetheryteLocation.LimsaArcanist - } - }; - obj86.Steps = list122; - reference92 = obj86; - num++; - ref QuestSequence reference93 = ref span2[num]; - QuestSequence obj87 = new QuestSequence - { - Sequence = 2 - }; - index2 = 1; - List list123 = new List(index2); - CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045584u, new Vector3(-233.17316f, 5.999995f, 167.86438f), 129) - { - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.LimsaArcanist, - To = EAetheryteLocation.LimsaFisher - } - }; - obj87.Steps = list123; - reference93 = obj87; - num++; - ref QuestSequence reference94 = ref span2[num]; - QuestSequence obj88 = new QuestSequence - { - Sequence = 3 - }; - num2 = 4; - List list124 = new List(num2); - CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); - index2 = 0; - ref QuestStep reference95 = ref span3[index2]; - QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1045585u, new Vector3(-269.3675f, 7.352252f, 201.43433f), 129); - index3 = 6; - List list125 = new List(index3); - CollectionsMarshal.SetCount(list125, index3); - span5 = CollectionsMarshal.AsSpan(list125); - num3 = 0; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = null; - num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep9.CompletionQuestVariablesFlags = list125; - reference95 = questStep9; - index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-275.1194f, 11.32725f, 188.80133f), 129); - index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-267.55106f, 11.852168f, 189.20018f), 129) - { - DisableNavmesh = true - }; - index2++; - ref QuestStep reference96 = ref span3[index2]; - QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1045586u, new Vector3(-246.50952f, 16.347235f, 192.12634f), 129); - num3 = 6; - List list126 = new List(num3); - CollectionsMarshal.SetCount(list126, num3); - span5 = CollectionsMarshal.AsSpan(list126); - index3 = 0; - span5[index3] = null; - index3++; - span5[index3] = null; - index3++; - span5[index3] = null; - index3++; - span5[index3] = null; - index3++; - span5[index3] = null; - index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep10.CompletionQuestVariablesFlags = list126; - reference96 = questStep10; - obj88.Steps = list124; - reference94 = obj88; - num++; - ref QuestSequence reference97 = ref span2[num]; - QuestSequence obj89 = new QuestSequence - { - Sequence = 4 - }; - index2 = 1; - List list127 = new List(index2); - CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000837u, new Vector3(-289.7536f, 16.347252f, 194.53723f), 129); - obj89.Steps = list127; - reference97 = obj89; - num++; - ref QuestSequence reference98 = ref span2[num]; - QuestSequence obj90 = new QuestSequence - { - Sequence = 5 - }; - num2 = 1; - List list128 = new List(num2); - CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045587u, new Vector3(-3.7995605f, 39.999966f, 36.697876f), 128) - { - AetheryteShortcut = EAetheryteLocation.Limsa, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.Limsa, - To = EAetheryteLocation.LimsaAftcastle - } - }; - obj90.Steps = list128; - reference98 = obj90; - num++; - ref QuestSequence reference99 = ref span2[num]; - QuestSequence obj91 = new QuestSequence - { - Sequence = 6 - }; - index2 = 1; - List list129 = new List(index2); - CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045601u, new Vector3(-26.962769f, 45.95137f, -27.054321f), 134) - { - Fly = true, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.LimsaAftcastle, - To = EAetheryteLocation.LimsaZephyrGate - } - }; - obj91.Steps = list129; - reference99 = obj91; - num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference99 = ref span129[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list130 = new List(num2); - CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + List list133 = new List(num2); + CollectionsMarshal.SetCount(list133, num2); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) + span133[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026937u, new Vector3(65.7511f, 14.005002f, 90.440186f), 131) { - AetheryteShortcut = EAetheryteLocation.Uldah, - AethernetShortcut = new AethernetShortcut - { - From = EAetheryteLocation.Uldah, - To = EAetheryteLocation.UldahWeaver - }, - NextQuestId = new QuestId(4775) + NextQuestId = new QuestId(4774) }; - obj92.Steps = list130; - reference100 = obj92; - questRoot15.QuestSequence = list119; - AddQuest(questId15, questRoot15); - QuestId questId16 = new QuestId(4775); - QuestRoot questRoot16 = new QuestRoot(); + obj92.Steps = list133; + reference99 = obj92; + questRoot17.QuestSequence = list129; + AddQuest(questId17, questRoot17); + QuestId questId18 = new QuestId(4774); + QuestRoot questRoot18 = new QuestRoot(); num = 1; - List list131 = new List(num); - CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + List list134 = new List(num); + CollectionsMarshal.SetCount(list134, num); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "liza"; - questRoot16.Author = list131; - index = 6; - List list132 = new List(index); - CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + span134[index] = "liza"; + questRoot18.Author = list134; + index = 8; + List list135 = new List(index); + CollectionsMarshal.SetCount(list135, index); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference100 = ref span135[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list133 = new List(index2); - CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + List list136 = new List(index2); + CollectionsMarshal.SetCount(list136, index2); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference101 = ref span136[num2]; QuestStep obj94 = new QuestStep(EInteractionType.AcceptQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -393680,103 +395208,341 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahWeaver } }; - SkipConditions skipConditions3 = new SkipConditions(); + SkipConditions skipConditions2 = new SkipConditions(); SkipAetheryteCondition obj95 = new SkipAetheryteCondition { InSameTerritory = true }; - index3 = 1; - List list134 = new List(index3); - CollectionsMarshal.SetCount(list134, index3); - span7 = CollectionsMarshal.AsSpan(list134); - num3 = 0; - span7[num3] = 131; - obj95.InTerritory = list134; - skipConditions3.AetheryteShortcutIf = obj95; - obj94.SkipConditions = skipConditions3; - reference102 = obj94; - obj93.Steps = list133; - reference101 = obj93; + num3 = 1; + List list137 = new List(num3); + CollectionsMarshal.SetCount(list137, num3); + Span span137 = CollectionsMarshal.AsSpan(list137); + index3 = 0; + span137[index3] = 131; + obj95.InTerritory = list137; + skipConditions2.AetheryteShortcutIf = obj95; + obj94.SkipConditions = skipConditions2; + reference101 = obj94; + obj93.Steps = list136; + reference100 = obj93; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference102 = ref span135[num]; QuestSequence obj96 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list135 = new List(num2); - CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + List list138 = new List(num2); + CollectionsMarshal.SetCount(list138, num2); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045603u, new Vector3(56.198975f, -8.45414f, 99.22937f), 132) + span138[index2] = new QuestStep(EInteractionType.Interact, 1045582u, new Vector3(-344.53345f, -2.3744698f, 16.494995f), 129) { - AetheryteShortcut = EAetheryteLocation.Gridania + AetheryteShortcut = EAetheryteLocation.Limsa, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Limsa, + To = EAetheryteLocation.LimsaArcanist + } }; - obj96.Steps = list135; - reference103 = obj96; + obj96.Steps = list138; + reference102 = obj96; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference103 = ref span135[num]; QuestSequence obj97 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list136 = new List(index2); - CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + List list139 = new List(index2); + CollectionsMarshal.SetCount(list139, index2); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045604u, new Vector3(76.89014f, -6f, 55.283447f), 148) + span139[num2] = new QuestStep(EInteractionType.Interact, 1045584u, new Vector3(-233.17316f, 5.999995f, 167.86438f), 129) { - AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.LimsaArcanist, + To = EAetheryteLocation.LimsaFisher + } }; - obj97.Steps = list136; - reference104 = obj97; + obj97.Steps = list139; + reference103 = obj97; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference104 = ref span135[num]; QuestSequence obj98 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list137 = new List(num2); - CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + num2 = 4; + List list140 = new List(num2); + CollectionsMarshal.SetCount(list140, num2); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013282u, new Vector3(190.1731f, -8.529846f, -44.35797f), 148) + ref QuestStep reference105 = ref span140[index2]; + QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1045585u, new Vector3(-269.3675f, 7.352252f, 201.43433f), 129); + index3 = 6; + List list141 = new List(index3); + CollectionsMarshal.SetCount(list141, index3); + Span span141 = CollectionsMarshal.AsSpan(list141); + num3 = 0; + span141[num3] = null; + num3++; + span141[num3] = null; + num3++; + span141[num3] = null; + num3++; + span141[num3] = null; + num3++; + span141[num3] = null; + num3++; + span141[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep9.CompletionQuestVariablesFlags = list141; + reference105 = questStep9; + index2++; + span140[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-275.1194f, 11.32725f, 188.80133f), 129); + index2++; + span140[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-267.55106f, 11.852168f, 189.20018f), 129) { - Fly = true + DisableNavmesh = true }; - obj98.Steps = list137; - reference105 = obj98; + index2++; + ref QuestStep reference106 = ref span140[index2]; + QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1045586u, new Vector3(-246.50952f, 16.347235f, 192.12634f), 129); + num3 = 6; + List list142 = new List(num3); + CollectionsMarshal.SetCount(list142, num3); + Span span142 = CollectionsMarshal.AsSpan(list142); + index3 = 0; + span142[index3] = null; + index3++; + span142[index3] = null; + index3++; + span142[index3] = null; + index3++; + span142[index3] = null; + index3++; + span142[index3] = null; + index3++; + span142[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep10.CompletionQuestVariablesFlags = list142; + reference106 = questStep10; + obj98.Steps = list140; + reference104 = obj98; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference107 = ref span135[num]; QuestSequence obj99 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list138 = new List(index2); - CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + List list143 = new List(index2); + CollectionsMarshal.SetCount(list143, index2); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013255u, new Vector3(341.48157f, -4.501404f, -145.8916f), 148) - { - Fly = true - }; - obj99.Steps = list138; - reference106 = obj99; + span143[num2] = new QuestStep(EInteractionType.Interact, 1000837u, new Vector3(-289.7536f, 16.347252f, 194.53723f), 129); + obj99.Steps = list143; + reference107 = obj99; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference108 = ref span135[num]; QuestSequence obj100 = new QuestSequence + { + Sequence = 5 + }; + num2 = 1; + List list144 = new List(num2); + CollectionsMarshal.SetCount(list144, num2); + Span span144 = CollectionsMarshal.AsSpan(list144); + index2 = 0; + span144[index2] = new QuestStep(EInteractionType.Interact, 1045587u, new Vector3(-3.7995605f, 39.999966f, 36.697876f), 128) + { + AetheryteShortcut = EAetheryteLocation.Limsa, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Limsa, + To = EAetheryteLocation.LimsaAftcastle + } + }; + obj100.Steps = list144; + reference108 = obj100; + num++; + ref QuestSequence reference109 = ref span135[num]; + QuestSequence obj101 = new QuestSequence + { + Sequence = 6 + }; + index2 = 1; + List list145 = new List(index2); + CollectionsMarshal.SetCount(list145, index2); + Span span145 = CollectionsMarshal.AsSpan(list145); + num2 = 0; + span145[num2] = new QuestStep(EInteractionType.Interact, 1045601u, new Vector3(-26.962769f, 45.95137f, -27.054321f), 134) + { + Fly = true, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.LimsaAftcastle, + To = EAetheryteLocation.LimsaZephyrGate + } + }; + obj101.Steps = list145; + reference109 = obj101; + num++; + ref QuestSequence reference110 = ref span135[num]; + QuestSequence obj102 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list139 = new List(num2); - CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + List list146 = new List(num2); + CollectionsMarshal.SetCount(list146, num2); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) + span146[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) + { + AetheryteShortcut = EAetheryteLocation.Uldah, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Uldah, + To = EAetheryteLocation.UldahWeaver + }, + NextQuestId = new QuestId(4775) + }; + obj102.Steps = list146; + reference110 = obj102; + questRoot18.QuestSequence = list135; + AddQuest(questId18, questRoot18); + QuestId questId19 = new QuestId(4775); + QuestRoot questRoot19 = new QuestRoot(); + num = 1; + List list147 = new List(num); + CollectionsMarshal.SetCount(list147, num); + Span span147 = CollectionsMarshal.AsSpan(list147); + index = 0; + span147[index] = "liza"; + questRoot19.Author = list147; + index = 6; + List list148 = new List(index); + CollectionsMarshal.SetCount(list148, index); + Span span148 = CollectionsMarshal.AsSpan(list148); + num = 0; + ref QuestSequence reference111 = ref span148[num]; + QuestSequence obj103 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list149 = new List(index2); + CollectionsMarshal.SetCount(list149, index2); + Span span149 = CollectionsMarshal.AsSpan(list149); + num2 = 0; + ref QuestStep reference112 = ref span149[num2]; + QuestStep obj104 = new QuestStep(EInteractionType.AcceptQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) + { + AetheryteShortcut = EAetheryteLocation.Uldah, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Uldah, + To = EAetheryteLocation.UldahWeaver + } + }; + SkipConditions skipConditions3 = new SkipConditions(); + SkipAetheryteCondition obj105 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 1; + List list150 = new List(index3); + CollectionsMarshal.SetCount(list150, index3); + Span span150 = CollectionsMarshal.AsSpan(list150); + num3 = 0; + span150[num3] = 131; + obj105.InTerritory = list150; + skipConditions3.AetheryteShortcutIf = obj105; + obj104.SkipConditions = skipConditions3; + reference112 = obj104; + obj103.Steps = list149; + reference111 = obj103; + num++; + ref QuestSequence reference113 = ref span148[num]; + QuestSequence obj106 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list151 = new List(num2); + CollectionsMarshal.SetCount(list151, num2); + Span span151 = CollectionsMarshal.AsSpan(list151); + index2 = 0; + span151[index2] = new QuestStep(EInteractionType.Interact, 1045603u, new Vector3(56.198975f, -8.45414f, 99.22937f), 132) + { + AetheryteShortcut = EAetheryteLocation.Gridania + }; + obj106.Steps = list151; + reference113 = obj106; + num++; + ref QuestSequence reference114 = ref span148[num]; + QuestSequence obj107 = new QuestSequence + { + Sequence = 2 + }; + index2 = 1; + List list152 = new List(index2); + CollectionsMarshal.SetCount(list152, index2); + Span span152 = CollectionsMarshal.AsSpan(list152); + num2 = 0; + span152[num2] = new QuestStep(EInteractionType.Interact, 1045604u, new Vector3(76.89014f, -6f, 55.283447f), 148) + { + AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows + }; + obj107.Steps = list152; + reference114 = obj107; + num++; + ref QuestSequence reference115 = ref span148[num]; + QuestSequence obj108 = new QuestSequence + { + Sequence = 3 + }; + num2 = 1; + List list153 = new List(num2); + CollectionsMarshal.SetCount(list153, num2); + Span span153 = CollectionsMarshal.AsSpan(list153); + index2 = 0; + span153[index2] = new QuestStep(EInteractionType.Interact, 2013282u, new Vector3(190.1731f, -8.529846f, -44.35797f), 148) + { + Fly = true + }; + obj108.Steps = list153; + reference115 = obj108; + num++; + ref QuestSequence reference116 = ref span148[num]; + QuestSequence obj109 = new QuestSequence + { + Sequence = 4 + }; + index2 = 1; + List list154 = new List(index2); + CollectionsMarshal.SetCount(list154, index2); + Span span154 = CollectionsMarshal.AsSpan(list154); + num2 = 0; + span154[num2] = new QuestStep(EInteractionType.Interact, 2013255u, new Vector3(341.48157f, -4.501404f, -145.8916f), 148) + { + Fly = true + }; + obj109.Steps = list154; + reference116 = obj109; + num++; + ref QuestSequence reference117 = ref span148[num]; + QuestSequence obj110 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list155 = new List(num2); + CollectionsMarshal.SetCount(list155, num2); + Span span155 = CollectionsMarshal.AsSpan(list155); + index2 = 0; + span155[index2] = new QuestStep(EInteractionType.CompleteQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -393786,36 +395552,36 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(4776) }; - obj100.Steps = list139; - reference107 = obj100; - questRoot16.QuestSequence = list132; - AddQuest(questId16, questRoot16); - QuestId questId17 = new QuestId(4776); - QuestRoot questRoot17 = new QuestRoot(); + obj110.Steps = list155; + reference117 = obj110; + questRoot19.QuestSequence = list148; + AddQuest(questId19, questRoot19); + QuestId questId20 = new QuestId(4776); + QuestRoot questRoot20 = new QuestRoot(); num = 1; - List list140 = new List(num); - CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + List list156 = new List(num); + CollectionsMarshal.SetCount(list156, num); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "liza"; - questRoot17.Author = list140; + span156[index] = "liza"; + questRoot20.Author = list156; index = 8; - List list141 = new List(index); - CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + List list157 = new List(index); + CollectionsMarshal.SetCount(list157, index); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference108 = ref span2[num]; - QuestSequence obj101 = new QuestSequence + ref QuestSequence reference118 = ref span157[num]; + QuestSequence obj111 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list142 = new List(index2); - CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + List list158 = new List(index2); + CollectionsMarshal.SetCount(list158, index2); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - ref QuestStep reference109 = ref span3[num2]; - QuestStep obj102 = new QuestStep(EInteractionType.AcceptQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) + ref QuestStep reference119 = ref span158[num2]; + QuestStep obj112 = new QuestStep(EInteractionType.AcceptQuest, 1035095u, new Vector3(63.004395f, 14.005002f, 89.829834f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -393825,34 +395591,34 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions4 = new SkipConditions(); - SkipAetheryteCondition obj103 = new SkipAetheryteCondition + SkipAetheryteCondition obj113 = new SkipAetheryteCondition { InSameTerritory = true }; num3 = 1; - List list143 = new List(num3); - CollectionsMarshal.SetCount(list143, num3); - span7 = CollectionsMarshal.AsSpan(list143); + List list159 = new List(num3); + CollectionsMarshal.SetCount(list159, num3); + Span span159 = CollectionsMarshal.AsSpan(list159); index3 = 0; - span7[index3] = 131; - obj103.InTerritory = list143; - skipConditions4.AetheryteShortcutIf = obj103; - obj102.SkipConditions = skipConditions4; - reference109 = obj102; - obj101.Steps = list142; - reference108 = obj101; + span159[index3] = 131; + obj113.InTerritory = list159; + skipConditions4.AetheryteShortcutIf = obj113; + obj112.SkipConditions = skipConditions4; + reference119 = obj112; + obj111.Steps = list158; + reference118 = obj111; num++; - ref QuestSequence reference110 = ref span2[num]; - QuestSequence obj104 = new QuestSequence + ref QuestSequence reference120 = ref span157[num]; + QuestSequence obj114 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list144 = new List(num2); - CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + List list160 = new List(num2); + CollectionsMarshal.SetCount(list160, num2); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045605u, new Vector3(-166.09448f, 2.0333128f, -17.288513f), 418) + span160[index2] = new QuestStep(EInteractionType.Interact, 1045605u, new Vector3(-166.09448f, 2.0333128f, -17.288513f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -393861,21 +395627,21 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardSkysteelManufactory } }; - obj104.Steps = list144; - reference110 = obj104; + obj114.Steps = list160; + reference120 = obj114; num++; - ref QuestSequence reference111 = ref span2[num]; - QuestSequence obj105 = new QuestSequence + ref QuestSequence reference121 = ref span157[num]; + QuestSequence obj115 = new QuestSequence { Sequence = 2 }; index2 = 3; - List list145 = new List(index2); - CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + List list161 = new List(index2); + CollectionsMarshal.SetCount(list161, index2); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; - QuestStep obj106 = new QuestStep(EInteractionType.Interact, 1045608u, new Vector3(-14.145203f, 11.965044f, 27.756104f), 419) + ref QuestStep reference122 = ref span161[num2]; + QuestStep obj116 = new QuestStep(EInteractionType.Interact, 1045608u, new Vector3(-14.145203f, 11.965044f, 27.756104f), 419) { AethernetShortcut = new AethernetShortcut { @@ -393884,93 +395650,93 @@ public static class AssemblyQuestLoader } }; index3 = 6; - List list146 = new List(index3); - CollectionsMarshal.SetCount(list146, index3); - span5 = CollectionsMarshal.AsSpan(list146); + List list162 = new List(index3); + CollectionsMarshal.SetCount(list162, index3); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span5[num3] = null; + span162[num3] = null; num3++; - span5[num3] = null; + span162[num3] = null; num3++; - span5[num3] = null; + span162[num3] = null; num3++; - span5[num3] = null; + span162[num3] = null; num3++; - span5[num3] = null; + span162[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj106.CompletionQuestVariablesFlags = list146; - reference112 = obj106; + span162[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj116.CompletionQuestVariablesFlags = list162; + reference122 = obj116; num2++; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference123 = ref span161[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1045609u, new Vector3(-10.8797f, 11.96515f, 53.543823f), 419); num3 = 6; - List list147 = new List(num3); - CollectionsMarshal.SetCount(list147, num3); - span5 = CollectionsMarshal.AsSpan(list147); + List list163 = new List(num3); + CollectionsMarshal.SetCount(list163, num3); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = null; + span163[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep11.CompletionQuestVariablesFlags = list147; - reference113 = questStep11; + span163[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep11.CompletionQuestVariablesFlags = list163; + reference123 = questStep11; num2++; - ref QuestStep reference114 = ref span3[num2]; + ref QuestStep reference124 = ref span161[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1045607u, new Vector3(-55.89386f, 11.965071f, 39.78015f), 419); index3 = 6; - List list148 = new List(index3); - CollectionsMarshal.SetCount(list148, index3); - span5 = CollectionsMarshal.AsSpan(list148); + List list164 = new List(index3); + CollectionsMarshal.SetCount(list164, index3); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = null; + span164[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep12.CompletionQuestVariablesFlags = list148; - reference114 = questStep12; - obj105.Steps = list145; - reference111 = obj105; + span164[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep12.CompletionQuestVariablesFlags = list164; + reference124 = questStep12; + obj115.Steps = list161; + reference121 = obj115; num++; - ref QuestSequence reference115 = ref span2[num]; - QuestSequence obj107 = new QuestSequence + ref QuestSequence reference125 = ref span157[num]; + QuestSequence obj117 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list149 = new List(num2); - CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + List list165 = new List(num2); + CollectionsMarshal.SetCount(list165, num2); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045610u, new Vector3(30.929932f, 11.965028f, 33.6156f), 419); - obj107.Steps = list149; - reference115 = obj107; + span165[index2] = new QuestStep(EInteractionType.Interact, 1045610u, new Vector3(30.929932f, 11.965028f, 33.6156f), 419); + obj117.Steps = list165; + reference125 = obj117; num++; - ref QuestSequence reference116 = ref span2[num]; - QuestSequence obj108 = new QuestSequence + ref QuestSequence reference126 = ref span157[num]; + QuestSequence obj118 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list150 = new List(index2); - CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + List list166 = new List(index2); + CollectionsMarshal.SetCount(list166, index2); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045713u, new Vector3(92.454346f, 24.06099f, -40.177063f), 418) + span166[num2] = new QuestStep(EInteractionType.Interact, 1045713u, new Vector3(92.454346f, 24.06099f, -40.177063f), 418) { AethernetShortcut = new AethernetShortcut { @@ -393978,48 +395744,48 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardForgottenKnight } }; - obj108.Steps = list150; - reference116 = obj108; + obj118.Steps = list166; + reference126 = obj118; num++; - ref QuestSequence reference117 = ref span2[num]; - QuestSequence obj109 = new QuestSequence + ref QuestSequence reference127 = ref span157[num]; + QuestSequence obj119 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list151 = new List(num2); - CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + List list167 = new List(num2); + CollectionsMarshal.SetCount(list167, num2); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045714u, new Vector3(65.171265f, 24.071722f, -37.521973f), 418); - obj109.Steps = list151; - reference117 = obj109; + span167[index2] = new QuestStep(EInteractionType.Interact, 1045714u, new Vector3(65.171265f, 24.071722f, -37.521973f), 418); + obj119.Steps = list167; + reference127 = obj119; num++; - ref QuestSequence reference118 = ref span2[num]; - QuestSequence obj110 = new QuestSequence + ref QuestSequence reference128 = ref span157[num]; + QuestSequence obj120 = new QuestSequence { Sequence = 6 }; index2 = 1; - List list152 = new List(index2); - CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + List list168 = new List(index2); + CollectionsMarshal.SetCount(list168, index2); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045714u, new Vector3(65.171265f, 24.071722f, -37.521973f), 418); - obj110.Steps = list152; - reference118 = obj110; + span168[num2] = new QuestStep(EInteractionType.Interact, 1045714u, new Vector3(65.171265f, 24.071722f, -37.521973f), 418); + obj120.Steps = list168; + reference128 = obj120; num++; - ref QuestSequence reference119 = ref span2[num]; - QuestSequence obj111 = new QuestSequence + ref QuestSequence reference129 = ref span157[num]; + QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list153 = new List(num2); - CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + List list169 = new List(num2); + CollectionsMarshal.SetCount(list169, num2); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -394029,36 +395795,36 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(4777) }; - obj111.Steps = list153; - reference119 = obj111; - questRoot17.QuestSequence = list141; - AddQuest(questId17, questRoot17); - QuestId questId18 = new QuestId(4777); - QuestRoot questRoot18 = new QuestRoot(); + obj121.Steps = list169; + reference129 = obj121; + questRoot20.QuestSequence = list157; + AddQuest(questId20, questRoot20); + QuestId questId21 = new QuestId(4777); + QuestRoot questRoot21 = new QuestRoot(); num = 1; - List list154 = new List(num); - CollectionsMarshal.SetCount(list154, num); - span = CollectionsMarshal.AsSpan(list154); + List list170 = new List(num); + CollectionsMarshal.SetCount(list170, num); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "liza"; - questRoot18.Author = list154; + span170[index] = "liza"; + questRoot21.Author = list170; index = 3; - List list155 = new List(index); - CollectionsMarshal.SetCount(list155, index); - span2 = CollectionsMarshal.AsSpan(list155); + List list171 = new List(index); + CollectionsMarshal.SetCount(list171, index); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference120 = ref span2[num]; - QuestSequence obj112 = new QuestSequence + ref QuestSequence reference130 = ref span171[num]; + QuestSequence obj122 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list156 = new List(index2); - CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + List list172 = new List(index2); + CollectionsMarshal.SetCount(list172, index2); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - ref QuestStep reference121 = ref span3[num2]; - QuestStep obj113 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + ref QuestStep reference131 = ref span172[num2]; + QuestStep obj123 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -394068,34 +395834,34 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions5 = new SkipConditions(); - SkipAetheryteCondition obj114 = new SkipAetheryteCondition + SkipAetheryteCondition obj124 = new SkipAetheryteCondition { InSameTerritory = true }; num3 = 1; - List list157 = new List(num3); - CollectionsMarshal.SetCount(list157, num3); - span7 = CollectionsMarshal.AsSpan(list157); + List list173 = new List(num3); + CollectionsMarshal.SetCount(list173, num3); + Span span173 = CollectionsMarshal.AsSpan(list173); index3 = 0; - span7[index3] = 131; - obj114.InTerritory = list157; - skipConditions5.AetheryteShortcutIf = obj114; - obj113.SkipConditions = skipConditions5; - reference121 = obj113; - obj112.Steps = list156; - reference120 = obj112; + span173[index3] = 131; + obj124.InTerritory = list173; + skipConditions5.AetheryteShortcutIf = obj124; + obj123.SkipConditions = skipConditions5; + reference131 = obj123; + obj122.Steps = list172; + reference130 = obj122; num++; - ref QuestSequence reference122 = ref span2[num]; - QuestSequence obj115 = new QuestSequence + ref QuestSequence reference132 = ref span171[num]; + QuestSequence obj125 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list158 = new List(num2); - CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + List list174 = new List(num2); + CollectionsMarshal.SetCount(list174, num2); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045715u, new Vector3(21.042175f, 29.999996f, -16.342468f), 131) + span174[index2] = new QuestStep(EInteractionType.Interact, 1045715u, new Vector3(21.042175f, 29.999996f, -16.342468f), 131) { AethernetShortcut = new AethernetShortcut { @@ -394103,54 +395869,54 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahChamberOfRule } }; - obj115.Steps = list158; - reference122 = obj115; + obj125.Steps = list174; + reference132 = obj125; num++; - ref QuestSequence reference123 = ref span2[num]; - QuestSequence obj116 = new QuestSequence + ref QuestSequence reference133 = ref span171[num]; + QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list159 = new List(index2); - CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + List list175 = new List(index2); + CollectionsMarshal.SetCount(list175, index2); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, NextQuestId = new QuestId(4778) }; - obj116.Steps = list159; - reference123 = obj116; - questRoot18.QuestSequence = list155; - AddQuest(questId18, questRoot18); - QuestId questId19 = new QuestId(4778); - QuestRoot questRoot19 = new QuestRoot(); + obj126.Steps = list175; + reference133 = obj126; + questRoot21.QuestSequence = list171; + AddQuest(questId21, questRoot21); + QuestId questId22 = new QuestId(4778); + QuestRoot questRoot22 = new QuestRoot(); num = 1; - List list160 = new List(num); - CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + List list176 = new List(num); + CollectionsMarshal.SetCount(list176, num); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "liza"; - questRoot19.Author = list160; + span176[index] = "liza"; + questRoot22.Author = list176; index = 2; - List list161 = new List(index); - CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + List list177 = new List(index); + CollectionsMarshal.SetCount(list177, index); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference124 = ref span2[num]; - QuestSequence obj117 = new QuestSequence + ref QuestSequence reference134 = ref span177[num]; + QuestSequence obj127 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list162 = new List(num2); - CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + List list178 = new List(num2); + CollectionsMarshal.SetCount(list178, num2); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - ref QuestStep reference125 = ref span3[index2]; - QuestStep obj118 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + ref QuestStep reference135 = ref span178[index2]; + QuestStep obj128 = new QuestStep(EInteractionType.AcceptQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -394161,131 +395927,131 @@ public static class AssemblyQuestLoader } }; SkipConditions skipConditions6 = new SkipConditions(); - SkipAetheryteCondition obj119 = new SkipAetheryteCondition + SkipAetheryteCondition obj129 = new SkipAetheryteCondition { InSameTerritory = true }; index3 = 1; - List list163 = new List(index3); - CollectionsMarshal.SetCount(list163, index3); - span7 = CollectionsMarshal.AsSpan(list163); + List list179 = new List(index3); + CollectionsMarshal.SetCount(list179, index3); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span7[num3] = 131; - obj119.InTerritory = list163; - skipConditions6.AetheryteShortcutIf = obj119; - obj118.SkipConditions = skipConditions6; - reference125 = obj118; - obj117.Steps = list162; - reference124 = obj117; + span179[num3] = 131; + obj129.InTerritory = list179; + skipConditions6.AetheryteShortcutIf = obj129; + obj128.SkipConditions = skipConditions6; + reference135 = obj128; + obj127.Steps = list178; + reference134 = obj127; num++; - ref QuestSequence reference126 = ref span2[num]; - QuestSequence obj120 = new QuestSequence + ref QuestSequence reference136 = ref span177[num]; + QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list164 = new List(index2); - CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + List list180 = new List(index2); + CollectionsMarshal.SetCount(list180, index2); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) + span180[num2] = new QuestStep(EInteractionType.CompleteQuest, 1026852u, new Vector3(63.126587f, 14.005002f, 89.86035f), 131) { StopDistance = 5f }; - obj120.Steps = list164; - reference126 = obj120; - questRoot19.QuestSequence = list161; - AddQuest(questId19, questRoot19); - QuestId questId20 = new QuestId(4779); - QuestRoot questRoot20 = new QuestRoot(); + obj130.Steps = list180; + reference136 = obj130; + questRoot22.QuestSequence = list177; + AddQuest(questId22, questRoot22); + QuestId questId23 = new QuestId(4779); + QuestRoot questRoot23 = new QuestRoot(); num = 1; - List list165 = new List(num); - CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + List list181 = new List(num); + CollectionsMarshal.SetCount(list181, num); + Span span181 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "pot0to"; - questRoot20.Author = list165; + span181[index] = "pot0to"; + questRoot23.Author = list181; index = 6; - List list166 = new List(index); - CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + List list182 = new List(index); + CollectionsMarshal.SetCount(list182, index); + Span span182 = CollectionsMarshal.AsSpan(list182); num = 0; - ref QuestSequence reference127 = ref span2[num]; - QuestSequence obj121 = new QuestSequence + ref QuestSequence reference137 = ref span182[num]; + QuestSequence obj131 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list167 = new List(num2); - CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + List list183 = new List(num2); + CollectionsMarshal.SetCount(list183, num2); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - ref QuestStep reference128 = ref span3[index2]; - QuestStep obj122 = new QuestStep(EInteractionType.AcceptQuest, 1045615u, new Vector3(-115.80072f, 4f, -100.99945f), 130) + ref QuestStep reference138 = ref span183[index2]; + QuestStep obj132 = new QuestStep(EInteractionType.AcceptQuest, 1045615u, new Vector3(-115.80072f, 4f, -100.99945f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; num3 = 1; - List list168 = new List(num3); - CollectionsMarshal.SetCount(list168, num3); - span4 = CollectionsMarshal.AsSpan(list168); + List list184 = new List(num3); + CollectionsMarshal.SetCount(list184, num3); + Span span184 = CollectionsMarshal.AsSpan(list184); index3 = 0; - span4[index3] = new DialogueChoice + span184[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBWIL901_04779_Q1_000_000"), Answer = new ExcelRef("TEXT_SUBWIL901_04779_A1_000_001") }; - obj122.DialogueChoices = list168; - reference128 = obj122; - obj121.Steps = list167; - reference127 = obj121; + obj132.DialogueChoices = list184; + reference138 = obj132; + obj131.Steps = list183; + reference137 = obj131; num++; - ref QuestSequence reference129 = ref span2[num]; - QuestSequence obj123 = new QuestSequence + ref QuestSequence reference139 = ref span182[num]; + QuestSequence obj133 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list169 = new List(index2); - CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + List list185 = new List(index2); + CollectionsMarshal.SetCount(list185, index2); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045616u, new Vector3(-379.7818f, -59f, 131.48694f), 145) + span185[num2] = new QuestStep(EInteractionType.Interact, 1045616u, new Vector3(-379.7818f, -59f, 131.48694f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; - obj123.Steps = list169; - reference129 = obj123; + obj133.Steps = list185; + reference139 = obj133; num++; - ref QuestSequence reference130 = ref span2[num]; - QuestSequence obj124 = new QuestSequence + ref QuestSequence reference140 = ref span182[num]; + QuestSequence obj134 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list170 = new List(num2); - CollectionsMarshal.SetCount(list170, num2); - span3 = CollectionsMarshal.AsSpan(list170); + List list186 = new List(num2); + CollectionsMarshal.SetCount(list186, num2); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013396u, new Vector3(-69.96271f, -21.011719f, -10.177856f), 145) + span186[index2] = new QuestStep(EInteractionType.Interact, 2013396u, new Vector3(-69.96271f, -21.011719f, -10.177856f), 145) { Fly = true }; - obj124.Steps = list170; - reference130 = obj124; + obj134.Steps = list186; + reference140 = obj134; num++; - ref QuestSequence reference131 = ref span2[num]; - QuestSequence obj125 = new QuestSequence + ref QuestSequence reference141 = ref span182[num]; + QuestSequence obj135 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list171 = new List(index2); - CollectionsMarshal.SetCount(list171, index2); - span3 = CollectionsMarshal.AsSpan(list171); + List list187 = new List(index2); + CollectionsMarshal.SetCount(list187, index2); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045618u, new Vector3(-37.43042f, 11.0769615f, -257.5876f), 133) + span187[num2] = new QuestStep(EInteractionType.Interact, 1045618u, new Vector3(-37.43042f, 11.0769615f, -257.5876f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -394294,20 +396060,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAmphitheatre } }; - obj125.Steps = list171; - reference131 = obj125; + obj135.Steps = list187; + reference141 = obj135; num++; - ref QuestSequence reference132 = ref span2[num]; - QuestSequence obj126 = new QuestSequence + ref QuestSequence reference142 = ref span182[num]; + QuestSequence obj136 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list172 = new List(num2); - CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + List list188 = new List(num2); + CollectionsMarshal.SetCount(list188, num2); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045619u, new Vector3(24.612793f, 40f, 80.338745f), 128) + span188[index2] = new QuestStep(EInteractionType.Interact, 1045619u, new Vector3(24.612793f, 40f, 80.338745f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -394316,50 +396082,50 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaAftcastle } }; - obj126.Steps = list172; - reference132 = obj126; + obj136.Steps = list188; + reference142 = obj136; num++; - ref QuestSequence reference133 = ref span2[num]; - QuestSequence obj127 = new QuestSequence + ref QuestSequence reference143 = ref span182[num]; + QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list173 = new List(index2); - CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + List list189 = new List(index2); + CollectionsMarshal.SetCount(list189, index2); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045619u, new Vector3(24.612793f, 40f, 80.338745f), 128); - obj127.Steps = list173; - reference133 = obj127; - questRoot20.QuestSequence = list166; - AddQuest(questId20, questRoot20); - QuestId questId21 = new QuestId(4780); - QuestRoot questRoot21 = new QuestRoot(); + span189[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045619u, new Vector3(24.612793f, 40f, 80.338745f), 128); + obj137.Steps = list189; + reference143 = obj137; + questRoot23.QuestSequence = list182; + AddQuest(questId23, questRoot23); + QuestId questId24 = new QuestId(4780); + QuestRoot questRoot24 = new QuestRoot(); num = 1; - List list174 = new List(num); - CollectionsMarshal.SetCount(list174, num); - span = CollectionsMarshal.AsSpan(list174); + List list190 = new List(num); + CollectionsMarshal.SetCount(list190, num); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "pot0to"; - questRoot21.Author = list174; + span190[index] = "pot0to"; + questRoot24.Author = list190; index = 7; - List list175 = new List(index); - CollectionsMarshal.SetCount(list175, index); - span2 = CollectionsMarshal.AsSpan(list175); + List list191 = new List(index); + CollectionsMarshal.SetCount(list191, index); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference134 = ref span2[num]; - QuestSequence obj128 = new QuestSequence + ref QuestSequence reference144 = ref span191[num]; + QuestSequence obj138 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list176 = new List(num2); - CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + List list192 = new List(num2); + CollectionsMarshal.SetCount(list192, num2); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; - QuestStep obj129 = new QuestStep(EInteractionType.AcceptQuest, 1045619u, new Vector3(24.612793f, 40f, 80.338745f), 128) + ref QuestStep reference145 = ref span192[index2]; + QuestStep obj139 = new QuestStep(EInteractionType.AcceptQuest, 1045619u, new Vector3(24.612793f, 40f, 80.338745f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -394371,333 +396137,333 @@ public static class AssemblyQuestLoader SkipConditions skipConditions7 = new SkipConditions(); SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; - List list177 = new List(index3); - CollectionsMarshal.SetCount(list177, index3); - span7 = CollectionsMarshal.AsSpan(list177); + List list193 = new List(index3); + CollectionsMarshal.SetCount(list193, index3); + Span span193 = CollectionsMarshal.AsSpan(list193); num3 = 0; - span7[num3] = 128; - skipAetheryteCondition.InTerritory = list177; + span193[num3] = 128; + skipAetheryteCondition.InTerritory = list193; skipConditions7.AetheryteShortcutIf = skipAetheryteCondition; - obj129.SkipConditions = skipConditions7; - reference135 = obj129; - obj128.Steps = list176; - reference134 = obj128; + obj139.SkipConditions = skipConditions7; + reference145 = obj139; + obj138.Steps = list192; + reference144 = obj138; num++; - ref QuestSequence reference136 = ref span2[num]; - QuestSequence obj130 = new QuestSequence + ref QuestSequence reference146 = ref span191[num]; + QuestSequence obj140 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list178 = new List(index2); - CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + List list194 = new List(index2); + CollectionsMarshal.SetCount(list194, index2); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045620u, new Vector3(157.57996f, 14.09586f, 685.81665f), 135) + span194[num2] = new QuestStep(EInteractionType.Interact, 1045620u, new Vector3(157.57996f, 14.09586f, 685.81665f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; - obj130.Steps = list178; - reference136 = obj130; + obj140.Steps = list194; + reference146 = obj140; num++; - ref QuestSequence reference137 = ref span2[num]; - QuestSequence obj131 = new QuestSequence + ref QuestSequence reference147 = ref span191[num]; + QuestSequence obj141 = new QuestSequence { Sequence = 2 }; num2 = 3; - List list179 = new List(num2); - CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + List list195 = new List(num2); + CollectionsMarshal.SetCount(list195, num2); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045624u, new Vector3(199.51172f, 14.119263f, 670.6492f), 135); + span195[index2] = new QuestStep(EInteractionType.Interact, 1045624u, new Vector3(199.51172f, 14.119263f, 670.6492f), 135); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045623u, new Vector3(162.67639f, 8.973654f, 613.9772f), 135) + span195[index2] = new QuestStep(EInteractionType.Interact, 1045623u, new Vector3(162.67639f, 8.973654f, 613.9772f), 135) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045625u, new Vector3(217.18164f, 8.973654f, 615.77783f), 135); - obj131.Steps = list179; - reference137 = obj131; + span195[index2] = new QuestStep(EInteractionType.Interact, 1045625u, new Vector3(217.18164f, 8.973654f, 615.77783f), 135); + obj141.Steps = list195; + reference147 = obj141; num++; - ref QuestSequence reference138 = ref span2[num]; - QuestSequence obj132 = new QuestSequence + ref QuestSequence reference148 = ref span191[num]; + QuestSequence obj142 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list180 = new List(index2); - CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + List list196 = new List(index2); + CollectionsMarshal.SetCount(list196, index2); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045621u, new Vector3(162.89001f, 12.126945f, 637.0182f), 135) + span196[num2] = new QuestStep(EInteractionType.Interact, 1045621u, new Vector3(162.89001f, 12.126945f, 637.0182f), 135) { Fly = true }; - obj132.Steps = list180; - reference138 = obj132; + obj142.Steps = list196; + reference148 = obj142; num++; - ref QuestSequence reference139 = ref span2[num]; - QuestSequence obj133 = new QuestSequence + ref QuestSequence reference149 = ref span191[num]; + QuestSequence obj143 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list181 = new List(num2); - CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + List list197 = new List(num2); + CollectionsMarshal.SetCount(list197, num2); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013397u, new Vector3(247.8523f, 6.6986694f, 783.505f), 135); - obj133.Steps = list181; - reference139 = obj133; + span197[index2] = new QuestStep(EInteractionType.Interact, 2013397u, new Vector3(247.8523f, 6.6986694f, 783.505f), 135); + obj143.Steps = list197; + reference149 = obj143; num++; - ref QuestSequence reference140 = ref span2[num]; - QuestSequence obj134 = new QuestSequence + ref QuestSequence reference150 = ref span191[num]; + QuestSequence obj144 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list182 = new List(index2); - CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + List list198 = new List(index2); + CollectionsMarshal.SetCount(list198, index2); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045626u, new Vector3(248.27954f, 6.7779655f, 784.6647f), 135); - obj134.Steps = list182; - reference140 = obj134; + span198[num2] = new QuestStep(EInteractionType.Interact, 1045626u, new Vector3(248.27954f, 6.7779655f, 784.6647f), 135); + obj144.Steps = list198; + reference150 = obj144; num++; - ref QuestSequence reference141 = ref span2[num]; - QuestSequence obj135 = new QuestSequence + ref QuestSequence reference151 = ref span191[num]; + QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list183 = new List(num2); - CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); + List list199 = new List(num2); + CollectionsMarshal.SetCount(list199, num2); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - ref QuestStep reference142 = ref span3[index2]; - QuestStep obj136 = new QuestStep(EInteractionType.CompleteQuest, 1045615u, new Vector3(-115.80072f, 4f, -100.99945f), 130) + ref QuestStep reference152 = ref span199[index2]; + QuestStep obj146 = new QuestStep(EInteractionType.CompleteQuest, 1045615u, new Vector3(-115.80072f, 4f, -100.99945f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; num3 = 1; - List list184 = new List(num3); - CollectionsMarshal.SetCount(list184, num3); - span4 = CollectionsMarshal.AsSpan(list184); + List list200 = new List(num3); + CollectionsMarshal.SetCount(list200, num3); + Span span200 = CollectionsMarshal.AsSpan(list200); index3 = 0; - span4[index3] = new DialogueChoice + span200[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_SUBWIL902_04780_Q2_000_000"), Answer = new ExcelRef("TEXT_SUBWIL902_04780_A2_000_001") }; - obj136.DialogueChoices = list184; - reference142 = obj136; - obj135.Steps = list183; - reference141 = obj135; - questRoot21.QuestSequence = list175; - AddQuest(questId21, questRoot21); - QuestId questId22 = new QuestId(4787); - QuestRoot questRoot22 = new QuestRoot(); + obj146.DialogueChoices = list200; + reference152 = obj146; + obj145.Steps = list199; + reference151 = obj145; + questRoot24.QuestSequence = list191; + AddQuest(questId24, questRoot24); + QuestId questId25 = new QuestId(4787); + QuestRoot questRoot25 = new QuestRoot(); num = 1; - List list185 = new List(num); - CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + List list201 = new List(num); + CollectionsMarshal.SetCount(list201, num); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "liza"; - questRoot22.Author = list185; + span201[index] = "liza"; + questRoot25.Author = list201; index = 7; - List list186 = new List(index); - CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + List list202 = new List(index); + CollectionsMarshal.SetCount(list202, index); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference143 = ref span2[num]; - QuestSequence obj137 = new QuestSequence + ref QuestSequence reference153 = ref span202[num]; + QuestSequence obj147 = new QuestSequence { Sequence = 0 }; index2 = 1; - List list187 = new List(index2); - CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + List list203 = new List(index2); + CollectionsMarshal.SetCount(list203, index2); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - ref QuestStep reference144 = ref span3[num2]; + ref QuestStep reference154 = ref span203[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.AcceptQuest, 1043515u, new Vector3(303.39502f, 481.99442f, 152.81909f), 960); index3 = 1; - List list188 = new List(index3); - CollectionsMarshal.SetCount(list188, index3); - span4 = CollectionsMarshal.AsSpan(list188); + List list204 = new List(index3); + CollectionsMarshal.SetCount(list204, index3); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span4[num3] = new DialogueChoice + span204[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL310_04787_Q1_000_007"), Answer = new ExcelRef("TEXT_BANALL310_04787_A1_000_002") }; - questStep13.DialogueChoices = list188; - reference144 = questStep13; - obj137.Steps = list187; - reference143 = obj137; + questStep13.DialogueChoices = list204; + reference154 = questStep13; + obj147.Steps = list203; + reference153 = obj147; num++; - ref QuestSequence reference145 = ref span2[num]; - QuestSequence obj138 = new QuestSequence + ref QuestSequence reference155 = ref span202[num]; + QuestSequence obj148 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list189 = new List(num2); - CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + List list205 = new List(num2); + CollectionsMarshal.SetCount(list205, num2); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045899u, new Vector3(-164.99585f, -49.302116f, -284.22986f), 959) + span205[index2] = new QuestStep(EInteractionType.Interact, 1045899u, new Vector3(-164.99585f, -49.302116f, -284.22986f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumBestwaysBurrow }; - obj138.Steps = list189; - reference145 = obj138; + obj148.Steps = list205; + reference155 = obj148; num++; - ref QuestSequence reference146 = ref span2[num]; - QuestSequence obj139 = new QuestSequence + ref QuestSequence reference156 = ref span202[num]; + QuestSequence obj149 = new QuestSequence { Sequence = 2 }; index2 = 1; - List list190 = new List(index2); - CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + List list206 = new List(index2); + CollectionsMarshal.SetCount(list206, index2); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); - obj139.Steps = list190; - reference146 = obj139; + span206[num2] = new QuestStep(EInteractionType.Interact, 1044402u, new Vector3(-193.89642f, -49.19972f, -262.13477f), 959); + obj149.Steps = list206; + reference156 = obj149; num++; - ref QuestSequence reference147 = ref span2[num]; - QuestSequence obj140 = new QuestSequence + ref QuestSequence reference157 = ref span202[num]; + QuestSequence obj150 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list191 = new List(num2); - CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + List list207 = new List(num2); + CollectionsMarshal.SetCount(list207, num2); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957) + span207[index2] = new QuestStep(EInteractionType.Interact, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; - obj140.Steps = list191; - reference147 = obj140; + obj150.Steps = list207; + reference157 = obj150; num++; - ref QuestSequence reference148 = ref span2[num]; - QuestSequence obj141 = new QuestSequence + ref QuestSequence reference158 = ref span202[num]; + QuestSequence obj151 = new QuestSequence { Sequence = 4 }; index2 = 1; - List list192 = new List(index2); - CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + List list208 = new List(index2); + CollectionsMarshal.SetCount(list208, index2); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045901u, new Vector3(-79.6369f, 39.981316f, 311.78748f), 957) + span208[num2] = new QuestStep(EInteractionType.Interact, 1045901u, new Vector3(-79.6369f, 39.981316f, 311.78748f), 957) { StopDistance = 5f }; - obj141.Steps = list192; - reference148 = obj141; + obj151.Steps = list208; + reference158 = obj151; num++; - ref QuestSequence reference149 = ref span2[num]; - QuestSequence obj142 = new QuestSequence + ref QuestSequence reference159 = ref span202[num]; + QuestSequence obj152 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list193 = new List(num2); - CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + List list209 = new List(num2); + CollectionsMarshal.SetCount(list209, num2); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference150 = ref span3[index2]; + ref QuestStep reference160 = ref span209[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1042300u, new Vector3(-76.82922f, 39.977543f, 309.98706f), 957); num3 = 4; - List list194 = new List(num3); - CollectionsMarshal.SetCount(list194, num3); - span4 = CollectionsMarshal.AsSpan(list194); + List list210 = new List(num3); + CollectionsMarshal.SetCount(list210, num3); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span4[index3] = new DialogueChoice + span210[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANALL310_04787_Q3_000_112") }; index3++; - span4[index3] = new DialogueChoice + span210[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL310_04787_Q4_000_116"), Answer = new ExcelRef("TEXT_BANALL310_04787_A4_000_003") }; index3++; - span4[index3] = new DialogueChoice + span210[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL310_04787_Q5_000_120"), Answer = new ExcelRef("TEXT_BANALL310_04787_A5_000_002") }; index3++; - span4[index3] = new DialogueChoice + span210[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL310_04787_Q6_000_124"), Answer = new ExcelRef("TEXT_BANALL310_04787_A6_000_003") }; - questStep14.DialogueChoices = list194; - reference150 = questStep14; - obj142.Steps = list193; - reference149 = obj142; + questStep14.DialogueChoices = list210; + reference160 = questStep14; + obj152.Steps = list209; + reference159 = obj152; num++; - ref QuestSequence reference151 = ref span2[num]; - QuestSequence obj143 = new QuestSequence + ref QuestSequence reference161 = ref span202[num]; + QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list195 = new List(index2); - CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + List list211 = new List(index2); + CollectionsMarshal.SetCount(list211, index2); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045901u, new Vector3(-79.6369f, 39.981316f, 311.78748f), 957) + span211[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045901u, new Vector3(-79.6369f, 39.981316f, 311.78748f), 957) { StopDistance = 5f }; - obj143.Steps = list195; - reference151 = obj143; - questRoot22.QuestSequence = list186; - AddQuest(questId22, questRoot22); - QuestId questId23 = new QuestId(4788); - QuestRoot questRoot23 = new QuestRoot(); + obj153.Steps = list211; + reference161 = obj153; + questRoot25.QuestSequence = list202; + AddQuest(questId25, questRoot25); + QuestId questId26 = new QuestId(4788); + QuestRoot questRoot26 = new QuestRoot(); num = 1; - List list196 = new List(num); - CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + List list212 = new List(num); + CollectionsMarshal.SetCount(list212, num); + Span span212 = CollectionsMarshal.AsSpan(list212); index = 0; - span[index] = "liza"; - questRoot23.Author = list196; + span212[index] = "liza"; + questRoot26.Author = list212; index = 6; - List list197 = new List(index); - CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + List list213 = new List(index); + CollectionsMarshal.SetCount(list213, index); + Span span213 = CollectionsMarshal.AsSpan(list213); num = 0; - ref QuestSequence reference152 = ref span2[num]; - QuestSequence obj144 = new QuestSequence + ref QuestSequence reference162 = ref span213[num]; + QuestSequence obj154 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list198 = new List(num2); - CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + List list214 = new List(num2); + CollectionsMarshal.SetCount(list214, num2); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045901u, new Vector3(-79.6369f, 39.981316f, 311.78748f), 957) + span214[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045901u, new Vector3(-79.6369f, 39.981316f, 311.78748f), 957) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, @@ -394709,165 +396475,165 @@ public static class AssemblyQuestLoader } } }; - obj144.Steps = list198; - reference152 = obj144; + obj154.Steps = list214; + reference162 = obj154; num++; - ref QuestSequence reference153 = ref span2[num]; - QuestSequence obj145 = new QuestSequence + ref QuestSequence reference163 = ref span213[num]; + QuestSequence obj155 = new QuestSequence { Sequence = 1 }; index2 = 3; - List list199 = new List(index2); - CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + List list215 = new List(index2); + CollectionsMarshal.SetCount(list215, index2); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span215[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960, AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) + span215[num2] = new QuestStep(EInteractionType.Interact, 1043865u, new Vector3(301.8081f, 482.13644f, 165.02625f), 960) { TargetTerritoryId = (ushort)960 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045904u, new Vector3(201.46484f, 567.4998f, 241.32141f), 960); - obj145.Steps = list199; - reference153 = obj145; + span215[num2] = new QuestStep(EInteractionType.Interact, 1045904u, new Vector3(201.46484f, 567.4998f, 241.32141f), 960); + obj155.Steps = list215; + reference163 = obj155; num++; - ref QuestSequence reference154 = ref span2[num]; - QuestSequence obj146 = new QuestSequence + ref QuestSequence reference164 = ref span213[num]; + QuestSequence obj156 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list200 = new List(num2); - CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + List list216 = new List(num2); + CollectionsMarshal.SetCount(list216, num2); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference155 = ref span3[index2]; - QuestStep obj147 = new QuestStep(EInteractionType.Interact, 1045905u, new Vector3(491.6609f, 436.9997f, 301.22827f), 960) + ref QuestStep reference165 = ref span216[index2]; + QuestStep obj157 = new QuestStep(EInteractionType.Interact, 1045905u, new Vector3(491.6609f, 436.9997f, 301.22827f), 960) { AetheryteShortcut = EAetheryteLocation.UltimaThuleBaseOmicron }; index3 = 1; - List list201 = new List(index3); - CollectionsMarshal.SetCount(list201, index3); - span4 = CollectionsMarshal.AsSpan(list201); + List list217 = new List(index3); + CollectionsMarshal.SetCount(list217, index3); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span4[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL320_04788_Q1_000_049"), Answer = new ExcelRef("TEXT_BANALL320_04788_A1_000_001") }; - obj147.DialogueChoices = list201; - reference155 = obj147; - obj146.Steps = list200; - reference154 = obj146; + obj157.DialogueChoices = list217; + reference165 = obj157; + obj156.Steps = list216; + reference164 = obj156; num++; - ref QuestSequence reference156 = ref span2[num]; - QuestSequence obj148 = new QuestSequence + ref QuestSequence reference166 = ref span213[num]; + QuestSequence obj158 = new QuestSequence { Sequence = 3 }; index2 = 2; - List list202 = new List(index2); - CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + List list218 = new List(index2); + CollectionsMarshal.SetCount(list218, index2); + Span span218 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) + span218[num2] = new QuestStep(EInteractionType.Interact, 2013072u, new Vector3(456.65674f, 438.04077f, 310.2312f), 960) { TargetTerritoryId = (ushort)960 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); - obj148.Steps = list202; - reference156 = obj148; + span218[num2] = new QuestStep(EInteractionType.Interact, 1043951u, new Vector3(303.8529f, 481.99442f, 154.83325f), 960); + obj158.Steps = list218; + reference166 = obj158; num++; - ref QuestSequence reference157 = ref span2[num]; - QuestSequence obj149 = new QuestSequence + ref QuestSequence reference167 = ref span213[num]; + QuestSequence obj159 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list203 = new List(num2); - CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + List list219 = new List(num2); + CollectionsMarshal.SetCount(list219, num2); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - ref QuestStep reference158 = ref span3[index2]; - QuestStep obj150 = new QuestStep(EInteractionType.Interact, 2013445u, new Vector3(-386.83148f, 80.85742f, 603.6621f), 960) + ref QuestStep reference168 = ref span219[index2]; + QuestStep obj160 = new QuestStep(EInteractionType.Interact, 2013445u, new Vector3(-386.83148f, 80.85742f, 603.6621f), 960) { Fly = true, AetheryteShortcut = EAetheryteLocation.UltimaThuleReahTahra }; num3 = 2; - List list204 = new List(num3); - CollectionsMarshal.SetCount(list204, num3); - span4 = CollectionsMarshal.AsSpan(list204); + List list220 = new List(num3); + CollectionsMarshal.SetCount(list220, num3); + Span span220 = CollectionsMarshal.AsSpan(list220); index3 = 0; - span4[index3] = new DialogueChoice + span220[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_BANALL320_04788_Q2_000_090") }; index3++; - span4[index3] = new DialogueChoice + span220[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANALL320_04788_Q3_000_130"), Answer = new ExcelRef("TEXT_BANALL320_04788_A3_000_003") }; - obj150.DialogueChoices = list204; - reference158 = obj150; - obj149.Steps = list203; - reference157 = obj149; + obj160.DialogueChoices = list220; + reference168 = obj160; + obj159.Steps = list219; + reference167 = obj159; num++; - ref QuestSequence reference159 = ref span2[num]; - QuestSequence obj151 = new QuestSequence + ref QuestSequence reference169 = ref span213[num]; + QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list205 = new List(index2); - CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + List list221 = new List(index2); + CollectionsMarshal.SetCount(list221, index2); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045914u, new Vector3(202.89917f, 567.4998f, 239.9176f), 960) + span221[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045914u, new Vector3(202.89917f, 567.4998f, 239.9176f), 960) { StopDistance = 7f }; - obj151.Steps = list205; - reference159 = obj151; - questRoot23.QuestSequence = list197; - AddQuest(questId23, questRoot23); - QuestId questId24 = new QuestId(4791); - QuestRoot questRoot24 = new QuestRoot(); + obj161.Steps = list221; + reference169 = obj161; + questRoot26.QuestSequence = list213; + AddQuest(questId26, questRoot26); + QuestId questId27 = new QuestId(4791); + QuestRoot questRoot27 = new QuestRoot(); num = 1; - List list206 = new List(num); - CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + List list222 = new List(num); + CollectionsMarshal.SetCount(list222, num); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "liza"; - questRoot24.Author = list206; + span222[index] = "liza"; + questRoot27.Author = list222; index = 8; - List list207 = new List(index); - CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + List list223 = new List(index); + CollectionsMarshal.SetCount(list223, index); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference160 = ref span2[num]; - QuestSequence obj152 = new QuestSequence + ref QuestSequence reference170 = ref span223[num]; + QuestSequence obj162 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list208 = new List(num2); - CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + List list224 = new List(num2); + CollectionsMarshal.SetCount(list224, num2); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) + span224[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042264u, new Vector3(124.22363f, 19.32629f, -617.42584f), 156) { AetheryteShortcut = EAetheryteLocation.MorDhona, SkipConditions = new SkipConditions @@ -394878,210 +396644,210 @@ public static class AssemblyQuestLoader } } }; - obj152.Steps = list208; - reference160 = obj152; + obj162.Steps = list224; + reference170 = obj162; num++; - ref QuestSequence reference161 = ref span2[num]; - QuestSequence obj153 = new QuestSequence + ref QuestSequence reference171 = ref span223[num]; + QuestSequence obj163 = new QuestSequence { Sequence = 1 }; index2 = 2; - List list209 = new List(index2); - CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + List list225 = new List(index2); + CollectionsMarshal.SetCount(list225, index2); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) + span225[num2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) { StopDistance = 1f, TargetTerritoryId = (ushort)1061, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045968u, new Vector3(5.661072f, 0.099999696f, 5.8441772f), 1061); - obj153.Steps = list209; - reference161 = obj153; + span225[num2] = new QuestStep(EInteractionType.Interact, 1045968u, new Vector3(5.661072f, 0.099999696f, 5.8441772f), 1061); + obj163.Steps = list225; + reference171 = obj163; num++; - ref QuestSequence reference162 = ref span2[num]; - QuestSequence obj154 = new QuestSequence + ref QuestSequence reference172 = ref span223[num]; + QuestSequence obj164 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list210 = new List(num2); - CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + List list226 = new List(num2); + CollectionsMarshal.SetCount(list226, num2); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference173 = ref span226[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1045971u, new Vector3(1.3580322f, 0.099999696f, 27.237305f), 1061); index3 = 1; - List list211 = new List(index3); - CollectionsMarshal.SetCount(list211, index3); - span4 = CollectionsMarshal.AsSpan(list211); + List list227 = new List(index3); + CollectionsMarshal.SetCount(list227, index3); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span4[num3] = new DialogueChoice + span227[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_AKTKEA301_04791_Q1_100_000") }; - questStep15.DialogueChoices = list211; - reference163 = questStep15; - obj154.Steps = list210; - reference162 = obj154; + questStep15.DialogueChoices = list227; + reference173 = questStep15; + obj164.Steps = list226; + reference172 = obj164; num++; - ref QuestSequence reference164 = ref span2[num]; - QuestSequence obj155 = new QuestSequence + ref QuestSequence reference174 = ref span223[num]; + QuestSequence obj165 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list212 = new List(index2); - CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + List list228 = new List(index2); + CollectionsMarshal.SetCount(list228, index2); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013455u, new Vector3(-510.1244f, 128.64868f, 607.9956f), 959) + span228[num2] = new QuestStep(EInteractionType.Interact, 2013455u, new Vector3(-510.1244f, 128.64868f, 607.9956f), 959) { Fly = true, AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; - obj155.Steps = list212; - reference164 = obj155; + obj165.Steps = list228; + reference174 = obj165; num++; - ref QuestSequence reference165 = ref span2[num]; - QuestSequence obj156 = new QuestSequence + ref QuestSequence reference175 = ref span223[num]; + QuestSequence obj166 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list213 = new List(num2); - CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + List list229 = new List(num2); + CollectionsMarshal.SetCount(list229, num2); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) + span229[index2] = new QuestStep(EInteractionType.Interact, 2012870u, new Vector3(154.46704f, -26.29132f, -437.46094f), 156) { StopDistance = 1f, TargetTerritoryId = (ushort)1061, Fly = true, AetheryteShortcut = EAetheryteLocation.MorDhona }; - obj156.Steps = list213; - reference165 = obj156; + obj166.Steps = list229; + reference175 = obj166; num++; - ref QuestSequence reference166 = ref span2[num]; - QuestSequence obj157 = new QuestSequence + ref QuestSequence reference176 = ref span223[num]; + QuestSequence obj167 = new QuestSequence { Sequence = 5 }; index2 = 1; - List list214 = new List(index2); - CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); + List list230 = new List(index2); + CollectionsMarshal.SetCount(list230, index2); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045974u, new Vector3(2.3651123f, 0.099999696f, -11.215393f), 1061) + span230[num2] = new QuestStep(EInteractionType.Interact, 1045974u, new Vector3(2.3651123f, 0.099999696f, -11.215393f), 1061) { StopDistance = 5f }; - obj157.Steps = list214; - reference166 = obj157; + obj167.Steps = list230; + reference176 = obj167; num++; - ref QuestSequence reference167 = ref span2[num]; - QuestSequence obj158 = new QuestSequence + ref QuestSequence reference177 = ref span223[num]; + QuestSequence obj168 = new QuestSequence { Sequence = 6 }; num2 = 1; - List list215 = new List(num2); - CollectionsMarshal.SetCount(list215, num2); - span3 = CollectionsMarshal.AsSpan(list215); + List list231 = new List(num2); + CollectionsMarshal.SetCount(list231, num2); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1061) + span231[index2] = new QuestStep(EInteractionType.Duty, null, null, 1061) { DutyOptions = new DutyOptions { ContentFinderConditionId = 962u } }; - obj158.Steps = list215; - reference167 = obj158; + obj168.Steps = list231; + reference177 = obj168; num++; - ref QuestSequence reference168 = ref span2[num]; - QuestSequence obj159 = new QuestSequence + ref QuestSequence reference178 = ref span223[num]; + QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list216 = new List(index2); - CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + List list232 = new List(index2); + CollectionsMarshal.SetCount(list232, index2); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045982u, new Vector3(945.2506f, -950f, -940.55084f), 1182) + span232[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045982u, new Vector3(945.2506f, -950f, -940.55084f), 1182) { NextQuestId = new QuestId(4792) }; - obj159.Steps = list216; - reference168 = obj159; - questRoot24.QuestSequence = list207; - AddQuest(questId24, questRoot24); - QuestId questId25 = new QuestId(4792); - QuestRoot questRoot25 = new QuestRoot(); + obj169.Steps = list232; + reference178 = obj169; + questRoot27.QuestSequence = list223; + AddQuest(questId27, questRoot27); + QuestId questId28 = new QuestId(4792); + QuestRoot questRoot28 = new QuestRoot(); num = 1; - List list217 = new List(num); - CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + List list233 = new List(num); + CollectionsMarshal.SetCount(list233, num); + Span span233 = CollectionsMarshal.AsSpan(list233); index = 0; - span[index] = "liza"; - questRoot25.Author = list217; + span233[index] = "liza"; + questRoot28.Author = list233; index = 6; - List list218 = new List(index); - CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + List list234 = new List(index); + CollectionsMarshal.SetCount(list234, index); + Span span234 = CollectionsMarshal.AsSpan(list234); num = 0; - ref QuestSequence reference169 = ref span2[num]; - QuestSequence obj160 = new QuestSequence + ref QuestSequence reference179 = ref span234[num]; + QuestSequence obj170 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list219 = new List(num2); - CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + List list235 = new List(num2); + CollectionsMarshal.SetCount(list235, num2); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045985u, new Vector3(945.18945f, -950f, -937.8042f), 1182) + span235[index2] = new QuestStep(EInteractionType.AcceptQuest, 1045985u, new Vector3(945.18945f, -950f, -937.8042f), 1182) { StopDistance = 4f }; - obj160.Steps = list219; - reference169 = obj160; + obj170.Steps = list235; + reference179 = obj170; num++; - ref QuestSequence reference170 = ref span2[num]; - QuestSequence obj161 = new QuestSequence + ref QuestSequence reference180 = ref span234[num]; + QuestSequence obj171 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list220 = new List(index2); - CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + List list236 = new List(index2); + CollectionsMarshal.SetCount(list236, index2); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013456u, new Vector3(-192.6452f, 18.32605f, 24.36853f), 152) + span236[num2] = new QuestStep(EInteractionType.Interact, 2013456u, new Vector3(-192.6452f, 18.32605f, 24.36853f), 152) { Fly = true, AetheryteShortcut = EAetheryteLocation.EastShroudHawthorneHut }; - obj161.Steps = list220; - reference170 = obj161; + obj171.Steps = list236; + reference180 = obj171; num++; - ref QuestSequence reference171 = ref span2[num]; - QuestSequence obj162 = new QuestSequence + ref QuestSequence reference181 = ref span234[num]; + QuestSequence obj172 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list221 = new List(num2); - CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + List list237 = new List(num2); + CollectionsMarshal.SetCount(list237, num2); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045992u, new Vector3(-277.45483f, 16.000862f, 50.461548f), 129) + span237[index2] = new QuestStep(EInteractionType.Interact, 1045992u, new Vector3(-277.45483f, 16.000862f, 50.461548f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -395090,20 +396856,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaArcanist } }; - obj162.Steps = list221; - reference171 = obj162; + obj172.Steps = list237; + reference181 = obj172; num++; - ref QuestSequence reference172 = ref span2[num]; - QuestSequence obj163 = new QuestSequence + ref QuestSequence reference182 = ref span234[num]; + QuestSequence obj173 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list222 = new List(index2); - CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + List list238 = new List(index2); + CollectionsMarshal.SetCount(list238, index2); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045994u, new Vector3(-13.7178955f, 68.37596f, 125.65808f), 135) + span238[num2] = new QuestStep(EInteractionType.Interact, 1045994u, new Vector3(-13.7178955f, 68.37596f, 125.65808f), 135) { AethernetShortcut = new AethernetShortcut { @@ -395111,390 +396877,390 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaTempestGate } }; - obj163.Steps = list222; - reference172 = obj163; + obj173.Steps = list238; + reference182 = obj173; num++; - ref QuestSequence reference173 = ref span2[num]; - QuestSequence obj164 = new QuestSequence + ref QuestSequence reference183 = ref span234[num]; + QuestSequence obj174 = new QuestSequence { Sequence = 4 }; num2 = 4; - List list223 = new List(num2); - CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + List list239 = new List(num2); + CollectionsMarshal.SetCount(list239, num2); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1045996u, new Vector3(85.9845f, 68.34592f, 348.989f), 135) + span239[index2] = new QuestStep(EInteractionType.Interact, 1045996u, new Vector3(85.9845f, 68.34592f, 348.989f), 135) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1045996u, new Vector3(45.021595f, 71.30157f, 376.23453f), 135) + span239[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1045996u, new Vector3(45.021595f, 71.30157f, 376.23453f), 135) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1045996u, new Vector3(43.50745f, 71.30162f, 379.11874f), 135) + span239[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1045996u, new Vector3(43.50745f, 71.30162f, 379.11874f), 135) { StopDistance = 10f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1045998u, new Vector3(9.048584f, 66.55368f, 409.53687f), 135) + span239[index2] = new QuestStep(EInteractionType.WalkTo, 1045998u, new Vector3(9.048584f, 66.55368f, 409.53687f), 135) { StopDistance = 1f, Mount = false, Sprint = false }; - obj164.Steps = list223; - reference173 = obj164; + obj174.Steps = list239; + reference183 = obj174; num++; - ref QuestSequence reference174 = ref span2[num]; - QuestSequence obj165 = new QuestSequence + ref QuestSequence reference184 = ref span234[num]; + QuestSequence obj175 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list224 = new List(index2); - CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + List list240 = new List(index2); + CollectionsMarshal.SetCount(list240, index2); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045998u, new Vector3(9.048584f, 66.55368f, 409.53687f), 135); - obj165.Steps = list224; - reference174 = obj165; - questRoot25.QuestSequence = list218; - AddQuest(questId25, questRoot25); - QuestId questId26 = new QuestId(4794); - QuestRoot questRoot26 = new QuestRoot(); + span240[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045998u, new Vector3(9.048584f, 66.55368f, 409.53687f), 135); + obj175.Steps = list240; + reference184 = obj175; + questRoot28.QuestSequence = list234; + AddQuest(questId28, questRoot28); + QuestId questId29 = new QuestId(4794); + QuestRoot questRoot29 = new QuestRoot(); num = 1; - List list225 = new List(num); - CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + List list241 = new List(num); + CollectionsMarshal.SetCount(list241, num); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "liza"; - questRoot26.Author = list225; + span241[index] = "liza"; + questRoot29.Author = list241; index = 6; - List list226 = new List(index); - CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + List list242 = new List(index); + CollectionsMarshal.SetCount(list242, index); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference175 = ref span2[num]; - QuestSequence obj166 = new QuestSequence + ref QuestSequence reference185 = ref span242[num]; + QuestSequence obj176 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list227 = new List(num2); - CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + List list243 = new List(num2); + CollectionsMarshal.SetCount(list243, num2); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044156u, new Vector3(-276.3562f, 39.993896f, 224.26172f), 1055); - obj166.Steps = list227; - reference175 = obj166; + span243[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044156u, new Vector3(-276.3562f, 39.993896f, 224.26172f), 1055); + obj176.Steps = list243; + reference185 = obj176; num++; - ref QuestSequence reference176 = ref span2[num]; - QuestSequence obj167 = new QuestSequence + ref QuestSequence reference186 = ref span242[num]; + QuestSequence obj177 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list228 = new List(index2); - CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + List list244 = new List(index2); + CollectionsMarshal.SetCount(list244, index2); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013553u, new Vector3(-389.82227f, 3.250122f, 238.02539f), 1055); - obj167.Steps = list228; - reference176 = obj167; + span244[num2] = new QuestStep(EInteractionType.Interact, 2013553u, new Vector3(-389.82227f, 3.250122f, 238.02539f), 1055); + obj177.Steps = list244; + reference186 = obj177; num++; - ref QuestSequence reference177 = ref span2[num]; - QuestSequence obj168 = new QuestSequence + ref QuestSequence reference187 = ref span242[num]; + QuestSequence obj178 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list229 = new List(num2); - CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + List list245 = new List(num2); + CollectionsMarshal.SetCount(list245, num2); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046221u, new Vector3(-303.12048f, 39.993896f, 244.80042f), 1055); - obj168.Steps = list229; - reference177 = obj168; + span245[index2] = new QuestStep(EInteractionType.Interact, 1046221u, new Vector3(-303.12048f, 39.993896f, 244.80042f), 1055); + obj178.Steps = list245; + reference187 = obj178; num++; - ref QuestSequence reference178 = ref span2[num]; - QuestSequence obj169 = new QuestSequence + ref QuestSequence reference188 = ref span242[num]; + QuestSequence obj179 = new QuestSequence { Sequence = 3 }; index2 = 2; - List list230 = new List(index2); - CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + List list246 = new List(index2); + CollectionsMarshal.SetCount(list246, index2); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference189 = ref span246[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1046279u, new Vector3(-147.17328f, 48.330666f, 164.38538f), 1055); num3 = 6; - List list231 = new List(num3); - CollectionsMarshal.SetCount(list231, num3); - span5 = CollectionsMarshal.AsSpan(list231); + List list247 = new List(num3); + CollectionsMarshal.SetCount(list247, num3); + Span span247 = CollectionsMarshal.AsSpan(list247); index3 = 0; - span5[index3] = null; + span247[index3] = null; index3++; - span5[index3] = null; + span247[index3] = null; index3++; - span5[index3] = null; + span247[index3] = null; index3++; - span5[index3] = null; + span247[index3] = null; index3++; - span5[index3] = null; + span247[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep16.CompletionQuestVariablesFlags = list231; - reference179 = questStep16; + span247[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep16.CompletionQuestVariablesFlags = list247; + reference189 = questStep16; num2++; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference190 = ref span246[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1046281u, new Vector3(-118.21167f, 91.550545f, 398.79456f), 1055); index3 = 6; - List list232 = new List(index3); - CollectionsMarshal.SetCount(list232, index3); - span5 = CollectionsMarshal.AsSpan(list232); + List list248 = new List(index3); + CollectionsMarshal.SetCount(list248, index3); + Span span248 = CollectionsMarshal.AsSpan(list248); num3 = 0; - span5[num3] = null; + span248[num3] = null; num3++; - span5[num3] = null; + span248[num3] = null; num3++; - span5[num3] = null; + span248[num3] = null; num3++; - span5[num3] = null; + span248[num3] = null; num3++; - span5[num3] = null; + span248[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep17.CompletionQuestVariablesFlags = list232; - reference180 = questStep17; - obj169.Steps = list230; - reference178 = obj169; + span248[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep17.CompletionQuestVariablesFlags = list248; + reference190 = questStep17; + obj179.Steps = list246; + reference188 = obj179; num++; - ref QuestSequence reference181 = ref span2[num]; - QuestSequence obj170 = new QuestSequence + ref QuestSequence reference191 = ref span242[num]; + QuestSequence obj180 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list233 = new List(num2); - CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + List list249 = new List(num2); + CollectionsMarshal.SetCount(list249, num2); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046221u, new Vector3(-303.12048f, 39.993896f, 244.80042f), 1055); - obj170.Steps = list233; - reference181 = obj170; + span249[index2] = new QuestStep(EInteractionType.Interact, 1046221u, new Vector3(-303.12048f, 39.993896f, 244.80042f), 1055); + obj180.Steps = list249; + reference191 = obj180; num++; - ref QuestSequence reference182 = ref span2[num]; - QuestSequence obj171 = new QuestSequence + ref QuestSequence reference192 = ref span242[num]; + QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; - List list234 = new List(index2); - CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + List list250 = new List(index2); + CollectionsMarshal.SetCount(list250, index2); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046284u, new Vector3(-402.2431f, 1.7196094f, 226.4591f), 1055) + span250[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046284u, new Vector3(-402.2431f, 1.7196094f, 226.4591f), 1055) { StopDistance = 5f }; - obj171.Steps = list234; - reference182 = obj171; - questRoot26.QuestSequence = list226; - AddQuest(questId26, questRoot26); - QuestId questId27 = new QuestId(4799); - QuestRoot questRoot27 = new QuestRoot(); + obj181.Steps = list250; + reference192 = obj181; + questRoot29.QuestSequence = list242; + AddQuest(questId29, questRoot29); + QuestId questId30 = new QuestId(4799); + QuestRoot questRoot30 = new QuestRoot(); num = 1; - List list235 = new List(num); - CollectionsMarshal.SetCount(list235, num); - span = CollectionsMarshal.AsSpan(list235); + List list251 = new List(num); + CollectionsMarshal.SetCount(list251, num); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "liza"; - questRoot27.Author = list235; + span251[index] = "liza"; + questRoot30.Author = list251; index = 5; - List list236 = new List(index); - CollectionsMarshal.SetCount(list236, index); - span2 = CollectionsMarshal.AsSpan(list236); + List list252 = new List(index); + CollectionsMarshal.SetCount(list252, index); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference183 = ref span2[num]; - QuestSequence obj172 = new QuestSequence + ref QuestSequence reference193 = ref span252[num]; + QuestSequence obj182 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list237 = new List(num2); - CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + List list253 = new List(num2); + CollectionsMarshal.SetCount(list253, num2); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963); - obj172.Steps = list237; - reference183 = obj172; + span253[index2] = new QuestStep(EInteractionType.AcceptQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963); + obj182.Steps = list253; + reference193 = obj182; num++; - ref QuestSequence reference184 = ref span2[num]; - QuestSequence obj173 = new QuestSequence + ref QuestSequence reference194 = ref span252[num]; + QuestSequence obj183 = new QuestSequence { Sequence = 1 }; index2 = 1; - List list238 = new List(index2); - CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + List list254 = new List(index2); + CollectionsMarshal.SetCount(list254, index2); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044815u, new Vector3(182.17737f, 5.3180933f, 646.3873f), 957) + span254[num2] = new QuestStep(EInteractionType.Interact, 1044815u, new Vector3(182.17737f, 5.3180933f, 646.3873f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; - obj173.Steps = list238; - reference184 = obj173; + obj183.Steps = list254; + reference194 = obj183; num++; - ref QuestSequence reference185 = ref span2[num]; - QuestSequence obj174 = new QuestSequence + ref QuestSequence reference195 = ref span252[num]; + QuestSequence obj184 = new QuestSequence { Sequence = 2 }; num2 = 4; - List list239 = new List(num2); - CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + List list255 = new List(num2); + CollectionsMarshal.SetCount(list255, num2); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - ref QuestStep reference186 = ref span3[index2]; + ref QuestStep reference196 = ref span255[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1044821u, new Vector3(216.38806f, 10.035135f, 613.79407f), 957); num3 = 6; - List list240 = new List(num3); - CollectionsMarshal.SetCount(list240, num3); - span5 = CollectionsMarshal.AsSpan(list240); + List list256 = new List(num3); + CollectionsMarshal.SetCount(list256, num3); + Span span256 = CollectionsMarshal.AsSpan(list256); index3 = 0; - span5[index3] = null; + span256[index3] = null; index3++; - span5[index3] = null; + span256[index3] = null; index3++; - span5[index3] = null; + span256[index3] = null; index3++; - span5[index3] = null; + span256[index3] = null; index3++; - span5[index3] = null; + span256[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep18.CompletionQuestVariablesFlags = list240; - reference186 = questStep18; + span256[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep18.CompletionQuestVariablesFlags = list256; + reference196 = questStep18; index2++; - ref QuestStep reference187 = ref span3[index2]; - QuestStep obj175 = new QuestStep(EInteractionType.Interact, 1044822u, new Vector3(244.09851f, 9.916463f, 575.8601f), 957) + ref QuestStep reference197 = ref span255[index2]; + QuestStep obj185 = new QuestStep(EInteractionType.Interact, 1044822u, new Vector3(244.09851f, 9.916463f, 575.8601f), 957) { Fly = true }; index3 = 6; - List list241 = new List(index3); - CollectionsMarshal.SetCount(list241, index3); - span5 = CollectionsMarshal.AsSpan(list241); + List list257 = new List(index3); + CollectionsMarshal.SetCount(list257, index3); + Span span257 = CollectionsMarshal.AsSpan(list257); num3 = 0; - span5[num3] = null; + span257[num3] = null; num3++; - span5[num3] = null; + span257[num3] = null; num3++; - span5[num3] = null; + span257[num3] = null; num3++; - span5[num3] = null; + span257[num3] = null; num3++; - span5[num3] = null; + span257[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj175.CompletionQuestVariablesFlags = list241; - reference187 = obj175; + span257[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj185.CompletionQuestVariablesFlags = list257; + reference197 = obj185; index2++; - ref QuestStep reference188 = ref span3[index2]; - QuestStep obj176 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(203.62158f, 1.7700036f, 711.6622f), 957) + ref QuestStep reference198 = ref span255[index2]; + QuestStep obj186 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(203.62158f, 1.7700036f, 711.6622f), 957) { Fly = true }; SkipConditions skipConditions8 = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; - List list242 = new List(num3); - CollectionsMarshal.SetCount(list242, num3); - span5 = CollectionsMarshal.AsSpan(list242); + List list258 = new List(num3); + CollectionsMarshal.SetCount(list258, num3); + Span span258 = CollectionsMarshal.AsSpan(list258); index3 = 0; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - skipStepConditions.CompletionQuestVariablesFlags = list242; + span258[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + skipStepConditions.CompletionQuestVariablesFlags = list258; skipConditions8.StepIf = skipStepConditions; - obj176.SkipConditions = skipConditions8; - reference188 = obj176; + obj186.SkipConditions = skipConditions8; + reference198 = obj186; index2++; - ref QuestStep reference189 = ref span3[index2]; + ref QuestStep reference199 = ref span255[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1044820u, new Vector3(205.09644f, 1.7700036f, 710.84155f), 957); index3 = 6; - List list243 = new List(index3); - CollectionsMarshal.SetCount(list243, index3); - span5 = CollectionsMarshal.AsSpan(list243); + List list259 = new List(index3); + CollectionsMarshal.SetCount(list259, index3); + Span span259 = CollectionsMarshal.AsSpan(list259); num3 = 0; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep19.CompletionQuestVariablesFlags = list243; - reference189 = questStep19; - obj174.Steps = list239; - reference185 = obj174; + span259[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep19.CompletionQuestVariablesFlags = list259; + reference199 = questStep19; + obj184.Steps = list255; + reference195 = obj184; num++; - ref QuestSequence reference190 = ref span2[num]; - QuestSequence obj177 = new QuestSequence + ref QuestSequence reference200 = ref span252[num]; + QuestSequence obj187 = new QuestSequence { Sequence = 3 }; index2 = 1; - List list244 = new List(index2); - CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + List list260 = new List(index2); + CollectionsMarshal.SetCount(list260, index2); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044824u, new Vector3(212.4513f, 4.763736f, 653.65063f), 957) + span260[num2] = new QuestStep(EInteractionType.Interact, 1044824u, new Vector3(212.4513f, 4.763736f, 653.65063f), 957) { Fly = true }; - obj177.Steps = list244; - reference190 = obj177; + obj187.Steps = list260; + reference200 = obj187; num++; - ref QuestSequence reference191 = ref span2[num]; - QuestSequence obj178 = new QuestSequence + ref QuestSequence reference201 = ref span252[num]; + QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list245 = new List(num2); - CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + List list261 = new List(num2); + CollectionsMarshal.SetCount(list261, num2); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044830u, new Vector3(25.680908f, 1.5596709f, 634.5464f), 957) + span261[index2] = new QuestStep(EInteractionType.CompleteQuest, 1044830u, new Vector3(25.680908f, 1.5596709f, 634.5464f), 957) { StopDistance = 5f, NextQuestId = new QuestId(4800) }; - obj178.Steps = list245; - reference191 = obj178; - questRoot27.QuestSequence = list236; - AddQuest(questId27, questRoot27); + obj188.Steps = list261; + reference201 = obj188; + questRoot30.QuestSequence = list252; + AddQuest(questId30, questRoot30); } private static void LoadQuests96() @@ -395538,14 +397304,14 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-18.503275f, 56.94149f, 74.85906f), 957) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-18.503275f, 56.94149f, 74.85906f), 957) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1044751u, new Vector3(-16.617126f, 56.856533f, 74.052f), 957); + span4[num2] = new QuestStep(EInteractionType.Interact, 1044751u, new Vector3(-16.617126f, 56.856533f, 74.052f), 957); obj2.Steps = list4; reference2 = obj2; num++; @@ -395557,9 +397323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1183) + span5[index2] = new QuestStep(EInteractionType.Duty, null, null, 1183) { DutyOptions = new DutyOptions { @@ -395577,9 +397343,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963) + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1044768u, new Vector3(11.154297f, -0.00010118321f, 14.816467f), 963) { StopDistance = 5f }; @@ -395587,21 +397353,23 @@ public static class AssemblyQuestLoader reference4 = obj4; questRoot.QuestSequence = list2; AddQuest(questId, questRoot); - QuestId questId2 = new QuestId(4812); + QuestId questId2 = new QuestId(4801); QuestRoot questRoot2 = new QuestRoot(); num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "WigglyMuffin"; questRoot2.Author = list7; - index = 6; + questRoot2.IsSeasonalQuest = true; + questRoot2.SeasonalQuestExpiry = new DateTime(2025, 11, 27, 14, 59, 0, DateTimeKind.Utc); + index = 3; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -395609,11 +397377,11 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1011145u, new Vector3(-65.38495f, 0.06979119f, 0.8086548f), 144) { - AetheryteShortcut = EAetheryteLocation.OldSharlayan, + AetheryteShortcut = EAetheryteLocation.GoldSaucer, SkipConditions = new SkipConditions { AetheryteShortcutIf = new SkipAetheryteCondition @@ -395625,17 +397393,288 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 }; - index2 = 1; + index2 = 2; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046136u, new Vector3(-341.39008f, 22.3f, -103.74609f), 962) + span10[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(2.900159f, 20.999727f, 59.821472f), 144) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.GoldSaucerEntranceCardSquares, + To = EAetheryteLocation.GoldSaucerWonderSquareWest + }, + JumpDestination = new JumpDestination + { + Position = new Vector3(7.2141614f, 3.9997299f, 60.4036f) + } + }; + num2++; + ref QuestStep reference7 = ref span10[num2]; + QuestStep questStep = new QuestStep(EInteractionType.Interact, 1046442u, new Vector3(1.87677f, 3.9997296f, 66.60559f), 144); + int num3 = 1; + List list11 = new List(num3); + CollectionsMarshal.SetCount(list11, num3); + Span span11 = CollectionsMarshal.AsSpan(list11); + int index3 = 0; + span11[index3] = new DialogueChoice + { + Type = EDialogChoiceType.YesNo, + Prompt = new ExcelRef("TEXT_SUBGSC901_04801_SYSTEM_000_011") + }; + questStep.DialogueChoices = list11; + reference7 = questStep; + obj6.Steps = list10; + reference6 = obj6; + num++; + ref QuestSequence reference8 = ref span8[num]; + QuestSequence obj7 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list12 = new List(num2); + CollectionsMarshal.SetCount(list12, num2); + Span span12 = CollectionsMarshal.AsSpan(list12); + index2 = 0; + span12[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046439u, new Vector3(-17.868408f, -3.8732372E-12f, -37.857666f), 1197); + obj7.Steps = list12; + reference8 = obj7; + questRoot2.QuestSequence = list8; + AddQuest(questId2, questRoot2); + QuestId questId3 = new QuestId(4806); + QuestRoot questRoot3 = new QuestRoot(); + num = 1; + List list13 = new List(num); + CollectionsMarshal.SetCount(list13, num); + Span span13 = CollectionsMarshal.AsSpan(list13); + index = 0; + span13[index] = "CryoTechnic"; + questRoot3.Author = list13; + index = 3; + List list14 = new List(index); + CollectionsMarshal.SetCount(list14, index); + Span span14 = CollectionsMarshal.AsSpan(list14); + num = 0; + ref QuestSequence reference9 = ref span14[num]; + QuestSequence obj8 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list15 = new List(index2); + CollectionsMarshal.SetCount(list15, index2); + Span span15 = CollectionsMarshal.AsSpan(list15); + num2 = 0; + span15[num2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj8.Steps = list15; + reference9 = obj8; + num++; + ref QuestSequence reference10 = ref span14[num]; + QuestSequence obj9 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list16 = new List(num2); + CollectionsMarshal.SetCount(list16, num2); + Span span16 = CollectionsMarshal.AsSpan(list16); + index2 = 0; + span16[index2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHanHighCrucible, + To = EAetheryteLocation.RadzAtHan + }, + ItemId = 41032u, + ItemCount = 3, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Item = new SkipItemConditions() + } + } + }; + obj9.Steps = list16; + reference10 = obj9; + num++; + ref QuestSequence reference11 = ref span14[num]; + QuestSequence obj10 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list17 = new List(index2); + CollectionsMarshal.SetCount(list17, index2); + Span span17 = CollectionsMarshal.AsSpan(list17); + num2 = 0; + span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj10.Steps = list17; + reference11 = obj10; + questRoot3.QuestSequence = list14; + AddQuest(questId3, questRoot3); + QuestId questId4 = new QuestId(4807); + QuestRoot questRoot4 = new QuestRoot(); + num = 1; + List list18 = new List(num); + CollectionsMarshal.SetCount(list18, num); + Span span18 = CollectionsMarshal.AsSpan(list18); + index = 0; + span18[index] = "CryoTechnic"; + questRoot4.Author = list18; + index = 3; + List list19 = new List(index); + CollectionsMarshal.SetCount(list19, index); + Span span19 = CollectionsMarshal.AsSpan(list19); + num = 0; + ref QuestSequence reference12 = ref span19[num]; + QuestSequence obj11 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list20 = new List(num2); + CollectionsMarshal.SetCount(list20, num2); + Span span20 = CollectionsMarshal.AsSpan(list20); + index2 = 0; + span20[index2] = new QuestStep(EInteractionType.AcceptQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj11.Steps = list20; + reference12 = obj11; + num++; + ref QuestSequence reference13 = ref span19[num]; + QuestSequence obj12 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list21 = new List(index2); + CollectionsMarshal.SetCount(list21, index2); + Span span21 = CollectionsMarshal.AsSpan(list21); + num2 = 0; + span21[num2] = new QuestStep(EInteractionType.PurchaseItem, 1043892u, new Vector3(48.325317f, -0.0003188569f, -12.802368f), 963) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHanHighCrucible, + To = EAetheryteLocation.RadzAtHan + }, + ItemId = 41032u, + ItemCount = 3, + SkipConditions = new SkipConditions + { + StepIf = new SkipStepConditions + { + Item = new SkipItemConditions() + } + } + }; + obj12.Steps = list21; + reference13 = obj12; + num++; + ref QuestSequence reference14 = ref span19[num]; + QuestSequence obj13 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list22 = new List(num2); + CollectionsMarshal.SetCount(list22, num2); + Span span22 = CollectionsMarshal.AsSpan(list22); + index2 = 0; + span22[index2] = new QuestStep(EInteractionType.CompleteQuest, 1043891u, new Vector3(41.33667f, -24.693443f, -201.67853f), 963) + { + AetheryteShortcut = EAetheryteLocation.RadzAtHan, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.RadzAtHan, + To = EAetheryteLocation.RadzAtHanHighCrucible + } + }; + obj13.Steps = list22; + reference14 = obj13; + questRoot4.QuestSequence = list19; + AddQuest(questId4, questRoot4); + QuestId questId5 = new QuestId(4812); + QuestRoot questRoot5 = new QuestRoot(); + num = 1; + List list23 = new List(num); + CollectionsMarshal.SetCount(list23, num); + Span span23 = CollectionsMarshal.AsSpan(list23); + index = 0; + span23[index] = "liza"; + questRoot5.Author = list23; + index = 6; + List list24 = new List(index); + CollectionsMarshal.SetCount(list24, index); + Span span24 = CollectionsMarshal.AsSpan(list24); + num = 0; + ref QuestSequence reference15 = ref span24[num]; + QuestSequence obj14 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list25 = new List(index2); + CollectionsMarshal.SetCount(list25, index2); + Span span25 = CollectionsMarshal.AsSpan(list25); + num2 = 0; + span25[num2] = new QuestStep(EInteractionType.AcceptQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + { + AetheryteShortcut = EAetheryteLocation.OldSharlayan, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj14.Steps = list25; + reference15 = obj14; + num++; + ref QuestSequence reference16 = ref span24[num]; + QuestSequence obj15 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list26 = new List(num2); + CollectionsMarshal.SetCount(list26, num2); + Span span26 = CollectionsMarshal.AsSpan(list26); + index2 = 0; + span26[index2] = new QuestStep(EInteractionType.Interact, 1046136u, new Vector3(-341.39008f, 22.3f, -103.74609f), 962) { AethernetShortcut = new AethernetShortcut { @@ -395643,37 +397682,37 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.OldSharlayanStudium } }; - obj6.Steps = list10; - reference6 = obj6; + obj15.Steps = list26; + reference16 = obj15; num++; - ref QuestSequence reference7 = ref span2[num]; - QuestSequence obj7 = new QuestSequence + ref QuestSequence reference17 = ref span24[num]; + QuestSequence obj16 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list11 = new List(num2); - CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046138u, new Vector3(30.960571f, 5.1499996f, -66.88031f), 962) + index2 = 1; + List list27 = new List(index2); + CollectionsMarshal.SetCount(list27, index2); + Span span27 = CollectionsMarshal.AsSpan(list27); + num2 = 0; + span27[num2] = new QuestStep(EInteractionType.Interact, 1046138u, new Vector3(30.960571f, 5.1499996f, -66.88031f), 962) { StopDistance = 7f }; - obj7.Steps = list11; - reference7 = obj7; + obj16.Steps = list27; + reference17 = obj16; num++; - ref QuestSequence reference8 = ref span2[num]; - QuestSequence obj8 = new QuestSequence + ref QuestSequence reference18 = ref span24[num]; + QuestSequence obj17 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list12 = new List(index2); - CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046139u, new Vector3(87.63245f, -16.247002f, 123.76587f), 962) + num2 = 1; + List list28 = new List(num2); + CollectionsMarshal.SetCount(list28, num2); + Span span28 = CollectionsMarshal.AsSpan(list28); + index2 = 0; + span28[index2] = new QuestStep(EInteractionType.Interact, 1046139u, new Vector3(87.63245f, -16.247002f, 123.76587f), 962) { AethernetShortcut = new AethernetShortcut { @@ -395681,71 +397720,71 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.OldSharlayanScholarsHarbor } }; - obj8.Steps = list12; - reference8 = obj8; + obj17.Steps = list28; + reference18 = obj17; num++; - ref QuestSequence reference9 = ref span2[num]; - QuestSequence obj9 = new QuestSequence + ref QuestSequence reference19 = ref span24[num]; + QuestSequence obj18 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list13 = new List(num2); - CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046141u, new Vector3(-133.4707f, 28.049995f, 219.65356f), 963) + index2 = 1; + List list29 = new List(index2); + CollectionsMarshal.SetCount(list29, index2); + Span span29 = CollectionsMarshal.AsSpan(list29); + num2 = 0; + span29[num2] = new QuestStep(EInteractionType.Interact, 1046141u, new Vector3(-133.4707f, 28.049995f, 219.65356f), 963) { StopDistance = 5f }; - obj9.Steps = list13; - reference9 = obj9; + obj18.Steps = list29; + reference19 = obj18; num++; - ref QuestSequence reference10 = ref span2[num]; - QuestSequence obj10 = new QuestSequence + ref QuestSequence reference20 = ref span24[num]; + QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list14 = new List(index2); - CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 2013721u, new Vector3(406.30188f, 13.01593f, -299.8551f), 957) + num2 = 1; + List list30 = new List(num2); + CollectionsMarshal.SetCount(list30, num2); + Span span30 = CollectionsMarshal.AsSpan(list30); + index2 = 0; + span30[index2] = new QuestStep(EInteractionType.CompleteQuest, 2013721u, new Vector3(406.30188f, 13.01593f, -299.8551f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand, NextQuestId = new QuestId(4813) }; - obj10.Steps = list14; - reference10 = obj10; - questRoot2.QuestSequence = list8; - AddQuest(questId2, questRoot2); - QuestId questId3 = new QuestId(4813); - QuestRoot questRoot3 = new QuestRoot(); + obj19.Steps = list30; + reference20 = obj19; + questRoot5.QuestSequence = list24; + AddQuest(questId5, questRoot5); + QuestId questId6 = new QuestId(4813); + QuestRoot questRoot6 = new QuestRoot(); num = 1; - List list15 = new List(num); - CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + List list31 = new List(num); + CollectionsMarshal.SetCount(list31, num); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza"; - questRoot3.Author = list15; + span31[index] = "liza"; + questRoot6.Author = list31; index = 7; - List list16 = new List(index); - CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + List list32 = new List(index); + CollectionsMarshal.SetCount(list32, index); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference11 = ref span2[num]; - QuestSequence obj11 = new QuestSequence + ref QuestSequence reference21 = ref span32[num]; + QuestSequence obj20 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list17 = new List(num2); - CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046203u, new Vector3(406.42407f, 3.1168795f, -272.26672f), 957) + index2 = 1; + List list33 = new List(index2); + CollectionsMarshal.SetCount(list33, index2); + Span span33 = CollectionsMarshal.AsSpan(list33); + num2 = 0; + span33[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046203u, new Vector3(406.42407f, 3.1168795f, -272.26672f), 957) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand, @@ -395757,193 +397796,193 @@ public static class AssemblyQuestLoader } } }; - obj11.Steps = list17; - reference11 = obj11; + obj20.Steps = list33; + reference21 = obj20; num++; - ref QuestSequence reference12 = ref span2[num]; - QuestSequence obj12 = new QuestSequence + ref QuestSequence reference22 = ref span32[num]; + QuestSequence obj21 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list18 = new List(index2); - CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046203u, new Vector3(406.42407f, 3.1168795f, -272.26672f), 957) + num2 = 1; + List list34 = new List(num2); + CollectionsMarshal.SetCount(list34, num2); + Span span34 = CollectionsMarshal.AsSpan(list34); + index2 = 0; + span34[index2] = new QuestStep(EInteractionType.Interact, 1046203u, new Vector3(406.42407f, 3.1168795f, -272.26672f), 957) { StopDistance = 5f }; - obj12.Steps = list18; - reference12 = obj12; + obj21.Steps = list34; + reference22 = obj21; num++; - ref QuestSequence reference13 = ref span2[num]; - QuestSequence obj13 = new QuestSequence + ref QuestSequence reference23 = ref span32[num]; + QuestSequence obj22 = new QuestSequence { Sequence = 2 }; - num2 = 3; - List list19 = new List(num2); - CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); - index2 = 0; - ref QuestStep reference14 = ref span3[index2]; - QuestStep questStep = new QuestStep(EInteractionType.Interact, 1037703u, new Vector3(423.7887f, 3.1168795f, -269.73376f), 957); - int num3 = 6; - List list20 = new List(num3); - CollectionsMarshal.SetCount(list20, num3); - Span span4 = CollectionsMarshal.AsSpan(list20); - int num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep.CompletionQuestVariablesFlags = list20; - reference14 = questStep; - index2++; - ref QuestStep reference15 = ref span3[index2]; - QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1037707u, new Vector3(432.02856f, 5.912681f, -225.20789f), 957); - num4 = 6; - List list21 = new List(num4); - CollectionsMarshal.SetCount(list21, num4); - span4 = CollectionsMarshal.AsSpan(list21); + index2 = 3; + List list35 = new List(index2); + CollectionsMarshal.SetCount(list35, index2); + Span span35 = CollectionsMarshal.AsSpan(list35); + num2 = 0; + ref QuestStep reference24 = ref span35[num2]; + QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1037703u, new Vector3(423.7887f, 3.1168795f, -269.73376f), 957); + index3 = 6; + List list36 = new List(index3); + CollectionsMarshal.SetCount(list36, index3); + Span span36 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = null; + span36[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep2.CompletionQuestVariablesFlags = list21; - reference15 = questStep2; - index2++; - ref QuestStep reference16 = ref span3[index2]; - QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1039517u, new Vector3(376.6078f, 5.709401f, -220.50812f), 957); + span36[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep2.CompletionQuestVariablesFlags = list36; + reference24 = questStep2; + num2++; + ref QuestStep reference25 = ref span35[num2]; + QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1037707u, new Vector3(432.02856f, 5.912681f, -225.20789f), 957); num3 = 6; - List list22 = new List(num3); - CollectionsMarshal.SetCount(list22, num3); - span4 = CollectionsMarshal.AsSpan(list22); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep3.CompletionQuestVariablesFlags = list22; - reference16 = questStep3; - obj13.Steps = list19; - reference13 = obj13; + List list37 = new List(num3); + CollectionsMarshal.SetCount(list37, num3); + Span span37 = CollectionsMarshal.AsSpan(list37); + index3 = 0; + span37[index3] = null; + index3++; + span37[index3] = null; + index3++; + span37[index3] = null; + index3++; + span37[index3] = null; + index3++; + span37[index3] = null; + index3++; + span37[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep3.CompletionQuestVariablesFlags = list37; + reference25 = questStep3; + num2++; + ref QuestStep reference26 = ref span35[num2]; + QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1039517u, new Vector3(376.6078f, 5.709401f, -220.50812f), 957); + index3 = 6; + List list38 = new List(index3); + CollectionsMarshal.SetCount(list38, index3); + Span span38 = CollectionsMarshal.AsSpan(list38); + num3 = 0; + span38[num3] = null; + num3++; + span38[num3] = null; + num3++; + span38[num3] = null; + num3++; + span38[num3] = null; + num3++; + span38[num3] = null; + num3++; + span38[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep4.CompletionQuestVariablesFlags = list38; + reference26 = questStep4; + obj22.Steps = list35; + reference23 = obj22; num++; - ref QuestSequence reference17 = ref span2[num]; - QuestSequence obj14 = new QuestSequence + ref QuestSequence reference27 = ref span32[num]; + QuestSequence obj23 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list23 = new List(index2); - CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046203u, new Vector3(545.292f, 10.612534f, 232.90868f), 957) + num2 = 1; + List list39 = new List(num2); + CollectionsMarshal.SetCount(list39, num2); + Span span39 = CollectionsMarshal.AsSpan(list39); + index2 = 0; + span39[index2] = new QuestStep(EInteractionType.Interact, 1046203u, new Vector3(545.292f, 10.612534f, 232.90868f), 957) { StopDistance = 0.5f, Fly = true }; - obj14.Steps = list23; - reference17 = obj14; + obj23.Steps = list39; + reference27 = obj23; num++; - ref QuestSequence reference18 = ref span2[num]; - QuestSequence obj15 = new QuestSequence + ref QuestSequence reference28 = ref span32[num]; + QuestSequence obj24 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list24 = new List(num2); - CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1037630u, new Vector3(401.8158f, 3.1168792f, -273.76215f), 957) + index2 = 1; + List list40 = new List(index2); + CollectionsMarshal.SetCount(list40, index2); + Span span40 = CollectionsMarshal.AsSpan(list40); + num2 = 0; + span40[num2] = new QuestStep(EInteractionType.Interact, 1037630u, new Vector3(401.8158f, 3.1168792f, -273.76215f), 957) { StopDistance = 7f }; - obj15.Steps = list24; - reference18 = obj15; + obj24.Steps = list40; + reference28 = obj24; num++; - ref QuestSequence reference19 = ref span2[num]; - QuestSequence obj16 = new QuestSequence + ref QuestSequence reference29 = ref span32[num]; + QuestSequence obj25 = new QuestSequence { Sequence = 5 }; - index2 = 1; - List list25 = new List(index2); - CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) + num2 = 1; + List list41 = new List(num2); + CollectionsMarshal.SetCount(list41, num2); + Span span41 = CollectionsMarshal.AsSpan(list41); + index2 = 0; + span41[index2] = new QuestStep(EInteractionType.Interact, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan }; - obj16.Steps = list25; - reference19 = obj16; + obj25.Steps = list41; + reference29 = obj25; num++; - ref QuestSequence reference20 = ref span2[num]; - QuestSequence obj17 = new QuestSequence + ref QuestSequence reference30 = ref span32[num]; + QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list26 = new List(num2); - CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962); - obj17.Steps = list26; - reference20 = obj17; - questRoot3.QuestSequence = list16; - AddQuest(questId3, questRoot3); - QuestId questId4 = new QuestId(4815); - QuestRoot questRoot4 = new QuestRoot(); + index2 = 1; + List list42 = new List(index2); + CollectionsMarshal.SetCount(list42, index2); + Span span42 = CollectionsMarshal.AsSpan(list42); + num2 = 0; + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1042599u, new Vector3(31.998047f, 5.1499996f, -67.73486f), 962); + obj26.Steps = list42; + reference30 = obj26; + questRoot6.QuestSequence = list32; + AddQuest(questId6, questRoot6); + QuestId questId7 = new QuestId(4815); + QuestRoot questRoot7 = new QuestRoot(); num = 1; - List list27 = new List(num); - CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + List list43 = new List(num); + CollectionsMarshal.SetCount(list43, num); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "liza"; - questRoot4.Author = list27; + span43[index] = "liza"; + questRoot7.Author = list43; index = 3; - List list28 = new List(index); - CollectionsMarshal.SetCount(list28, index); - span2 = CollectionsMarshal.AsSpan(list28); + List list44 = new List(index); + CollectionsMarshal.SetCount(list44, index); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference21 = ref span2[num]; - QuestSequence obj18 = new QuestSequence + ref QuestSequence reference31 = ref span44[num]; + QuestSequence obj27 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list29 = new List(index2); - CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046399u, new Vector3(130.05261f, -16.077408f, 190.72253f), 962) + num2 = 1; + List list45 = new List(num2); + CollectionsMarshal.SetCount(list45, num2); + Span span45 = CollectionsMarshal.AsSpan(list45); + index2 = 0; + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046399u, new Vector3(130.05261f, -16.077408f, 190.72253f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -395959,266 +397998,266 @@ public static class AssemblyQuestLoader } } }; - obj18.Steps = list29; - reference21 = obj18; + obj27.Steps = list45; + reference31 = obj27; num++; - ref QuestSequence reference22 = ref span2[num]; - QuestSequence obj19 = new QuestSequence - { - Sequence = 1 - }; - num2 = 1; - List list30 = new List(num2); - CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046401u, new Vector3(92.27124f, -29.53f, -6.607239f), 956) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet - }; - obj19.Steps = list30; - reference22 = obj19; - num++; - ref QuestSequence reference23 = ref span2[num]; - QuestSequence obj20 = new QuestSequence - { - Sequence = byte.MaxValue - }; - index2 = 1; - List list31 = new List(index2); - CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046403u, new Vector3(-31.99823f, -31.53043f, -53.26935f), 956) - { - Fly = true - }; - obj20.Steps = list31; - reference23 = obj20; - questRoot4.QuestSequence = list28; - AddQuest(questId4, questRoot4); - QuestId questId5 = new QuestId(4816); - QuestRoot questRoot5 = new QuestRoot(); - num = 1; - List list32 = new List(num); - CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); - index = 0; - span[index] = "kaiser"; - questRoot5.Author = list32; - index = 4; - List list33 = new List(index); - CollectionsMarshal.SetCount(list33, index); - span2 = CollectionsMarshal.AsSpan(list33); - num = 0; - ref QuestSequence reference24 = ref span2[num]; - QuestSequence obj21 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list34 = new List(num2); - CollectionsMarshal.SetCount(list34, num2); - span3 = CollectionsMarshal.AsSpan(list34); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046073u, new Vector3(-53.635498f, -29.497286f, -65.14081f), 956) - { - StopDistance = 5f, - AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - NearPosition = new NearPositionCondition - { - Position = new Vector3(-53.635498f, -29.497286f, -65.14081f), - MaximumDistance = 30f, - TerritoryId = 956 - } - } - } - }; - obj21.Steps = list34; - reference24 = obj21; - num++; - ref QuestSequence reference25 = ref span2[num]; - QuestSequence obj22 = new QuestSequence - { - Sequence = 1 - }; - index2 = 1; - List list35 = new List(index2); - CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046404u, new Vector3(-707.6982f, -31.53043f, 280.38452f), 956) - { - StopDistance = 5f, - AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia - }; - obj22.Steps = list35; - reference25 = obj22; - num++; - ref QuestSequence reference26 = ref span2[num]; - QuestSequence obj23 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list36 = new List(num2); - CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); - index2 = 0; - ref QuestStep reference27 = ref span3[index2]; - QuestStep obj24 = new QuestStep(EInteractionType.Interact, 1046073u, new Vector3(-53.635498f, -29.497286f, -65.14081f), 956) - { - StopDistance = 5f, - AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - NearPosition = new NearPositionCondition - { - Position = new Vector3(-53.635498f, -29.497286f, -65.14081f), - MaximumDistance = 30f, - TerritoryId = 956 - } - } - } - }; - num4 = 1; - List list37 = new List(num4); - CollectionsMarshal.SetCount(list37, num4); - Span span5 = CollectionsMarshal.AsSpan(list37); - num3 = 0; - span5[num3] = new DialogueChoice - { - Type = EDialogChoiceType.YesNo, - Prompt = new ExcelRef("TEXT_SUBCTS606_04816_Q2_000_055") - }; - obj24.DialogueChoices = list37; - reference27 = obj24; - obj23.Steps = list36; - reference26 = obj23; - num++; - ref QuestSequence reference28 = ref span2[num]; - QuestSequence obj25 = new QuestSequence - { - Sequence = byte.MaxValue - }; - index2 = 1; - List list38 = new List(index2); - CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046073u, new Vector3(-53.635498f, -29.497286f, -65.14081f), 956) - { - StopDistance = 5f, - AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - NearPosition = new NearPositionCondition - { - Position = new Vector3(-53.635498f, -29.497286f, -65.14081f), - MaximumDistance = 30f, - TerritoryId = 956 - } - } - } - }; - obj25.Steps = list38; - reference28 = obj25; - questRoot5.QuestSequence = list33; - AddQuest(questId5, questRoot5); - QuestId questId6 = new QuestId(4817); - QuestRoot questRoot6 = new QuestRoot(); - num = 1; - List list39 = new List(num); - CollectionsMarshal.SetCount(list39, num); - span = CollectionsMarshal.AsSpan(list39); - index = 0; - span[index] = "liza"; - questRoot6.Author = list39; - index = 3; - List list40 = new List(index); - CollectionsMarshal.SetCount(list40, index); - span2 = CollectionsMarshal.AsSpan(list40); - num = 0; - ref QuestSequence reference29 = ref span2[num]; - QuestSequence obj26 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list41 = new List(num2); - CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) - { - StopDistance = 5f - }; - obj26.Steps = list41; - reference29 = obj26; - num++; - ref QuestSequence reference30 = ref span2[num]; - QuestSequence obj27 = new QuestSequence - { - Sequence = 1 - }; - index2 = 1; - List list42 = new List(index2); - CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014140u, new Vector3(-30.960571f, -17.47168f, 191.36328f), 1185); - obj27.Steps = list42; - reference30 = obj27; - num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference32 = ref span44[num]; QuestSequence obj28 = new QuestSequence { - Sequence = byte.MaxValue - }; - num2 = 1; - List list43 = new List(num2); - CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185); - obj28.Steps = list43; - reference31 = obj28; - questRoot6.QuestSequence = list40; - AddQuest(questId6, questRoot6); - QuestId questId7 = new QuestId(4818); - QuestRoot questRoot7 = new QuestRoot(); - num = 1; - List list44 = new List(num); - CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); - index = 0; - span[index] = "liza"; - questRoot7.Author = list44; - index = 5; - List list45 = new List(index); - CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); - num = 0; - ref QuestSequence reference32 = ref span2[num]; - QuestSequence obj29 = new QuestSequence - { - Sequence = 0 + Sequence = 1 }; index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048252u, new Vector3(-21.683167f, -19.328289f, 203.14331f), 1185) + span46[num2] = new QuestStep(EInteractionType.Interact, 1046401u, new Vector3(92.27124f, -29.53f, -6.607239f), 956) + { + Fly = true, + AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet + }; + obj28.Steps = list46; + reference32 = obj28; + num++; + ref QuestSequence reference33 = ref span44[num]; + QuestSequence obj29 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list47 = new List(num2); + CollectionsMarshal.SetCount(list47, num2); + Span span47 = CollectionsMarshal.AsSpan(list47); + index2 = 0; + span47[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046403u, new Vector3(-31.99823f, -31.53043f, -53.26935f), 956) + { + Fly = true + }; + obj29.Steps = list47; + reference33 = obj29; + questRoot7.QuestSequence = list44; + AddQuest(questId7, questRoot7); + QuestId questId8 = new QuestId(4816); + QuestRoot questRoot8 = new QuestRoot(); + num = 1; + List list48 = new List(num); + CollectionsMarshal.SetCount(list48, num); + Span span48 = CollectionsMarshal.AsSpan(list48); + index = 0; + span48[index] = "kaiser"; + questRoot8.Author = list48; + index = 4; + List list49 = new List(index); + CollectionsMarshal.SetCount(list49, index); + Span span49 = CollectionsMarshal.AsSpan(list49); + num = 0; + ref QuestSequence reference34 = ref span49[num]; + QuestSequence obj30 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list50 = new List(index2); + CollectionsMarshal.SetCount(list50, index2); + Span span50 = CollectionsMarshal.AsSpan(list50); + num2 = 0; + span50[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046073u, new Vector3(-53.635498f, -29.497286f, -65.14081f), 956) + { + StopDistance = 5f, + AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + NearPosition = new NearPositionCondition + { + Position = new Vector3(-53.635498f, -29.497286f, -65.14081f), + MaximumDistance = 30f, + TerritoryId = 956 + } + } + } + }; + obj30.Steps = list50; + reference34 = obj30; + num++; + ref QuestSequence reference35 = ref span49[num]; + QuestSequence obj31 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list51 = new List(num2); + CollectionsMarshal.SetCount(list51, num2); + Span span51 = CollectionsMarshal.AsSpan(list51); + index2 = 0; + span51[index2] = new QuestStep(EInteractionType.Interact, 1046404u, new Vector3(-707.6982f, -31.53043f, 280.38452f), 956) + { + StopDistance = 5f, + AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia + }; + obj31.Steps = list51; + reference35 = obj31; + num++; + ref QuestSequence reference36 = ref span49[num]; + QuestSequence obj32 = new QuestSequence + { + Sequence = 2 + }; + index2 = 1; + List list52 = new List(index2); + CollectionsMarshal.SetCount(list52, index2); + Span span52 = CollectionsMarshal.AsSpan(list52); + num2 = 0; + ref QuestStep reference37 = ref span52[num2]; + QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1046073u, new Vector3(-53.635498f, -29.497286f, -65.14081f), 956) + { + StopDistance = 5f, + AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + NearPosition = new NearPositionCondition + { + Position = new Vector3(-53.635498f, -29.497286f, -65.14081f), + MaximumDistance = 30f, + TerritoryId = 956 + } + } + } + }; + num3 = 1; + List list53 = new List(num3); + CollectionsMarshal.SetCount(list53, num3); + Span span53 = CollectionsMarshal.AsSpan(list53); + index3 = 0; + span53[index3] = new DialogueChoice + { + Type = EDialogChoiceType.YesNo, + Prompt = new ExcelRef("TEXT_SUBCTS606_04816_Q2_000_055") + }; + obj33.DialogueChoices = list53; + reference37 = obj33; + obj32.Steps = list52; + reference36 = obj32; + num++; + ref QuestSequence reference38 = ref span49[num]; + QuestSequence obj34 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list54 = new List(num2); + CollectionsMarshal.SetCount(list54, num2); + Span span54 = CollectionsMarshal.AsSpan(list54); + index2 = 0; + span54[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046073u, new Vector3(-53.635498f, -29.497286f, -65.14081f), 956) + { + StopDistance = 5f, + AetheryteShortcut = EAetheryteLocation.LabyrinthosSharlayanHamlet, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + NearPosition = new NearPositionCondition + { + Position = new Vector3(-53.635498f, -29.497286f, -65.14081f), + MaximumDistance = 30f, + TerritoryId = 956 + } + } + } + }; + obj34.Steps = list54; + reference38 = obj34; + questRoot8.QuestSequence = list49; + AddQuest(questId8, questRoot8); + QuestId questId9 = new QuestId(4817); + QuestRoot questRoot9 = new QuestRoot(); + num = 1; + List list55 = new List(num); + CollectionsMarshal.SetCount(list55, num); + Span span55 = CollectionsMarshal.AsSpan(list55); + index = 0; + span55[index] = "liza"; + questRoot9.Author = list55; + index = 3; + List list56 = new List(index); + CollectionsMarshal.SetCount(list56, index); + Span span56 = CollectionsMarshal.AsSpan(list56); + num = 0; + ref QuestSequence reference39 = ref span56[num]; + QuestSequence obj35 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list57 = new List(index2); + CollectionsMarshal.SetCount(list57, index2); + Span span57 = CollectionsMarshal.AsSpan(list57); + num2 = 0; + span57[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) + { + StopDistance = 5f + }; + obj35.Steps = list57; + reference39 = obj35; + num++; + ref QuestSequence reference40 = ref span56[num]; + QuestSequence obj36 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list58 = new List(num2); + CollectionsMarshal.SetCount(list58, num2); + Span span58 = CollectionsMarshal.AsSpan(list58); + index2 = 0; + span58[index2] = new QuestStep(EInteractionType.Interact, 2014140u, new Vector3(-30.960571f, -17.47168f, 191.36328f), 1185); + obj36.Steps = list58; + reference40 = obj36; + num++; + ref QuestSequence reference41 = ref span56[num]; + QuestSequence obj37 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list59 = new List(index2); + CollectionsMarshal.SetCount(list59, index2); + Span span59 = CollectionsMarshal.AsSpan(list59); + num2 = 0; + span59[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185); + obj37.Steps = list59; + reference41 = obj37; + questRoot9.QuestSequence = list56; + AddQuest(questId9, questRoot9); + QuestId questId10 = new QuestId(4818); + QuestRoot questRoot10 = new QuestRoot(); + num = 1; + List list60 = new List(num); + CollectionsMarshal.SetCount(list60, num); + Span span60 = CollectionsMarshal.AsSpan(list60); + index = 0; + span60[index] = "liza"; + questRoot10.Author = list60; + index = 5; + List list61 = new List(index); + CollectionsMarshal.SetCount(list61, index); + Span span61 = CollectionsMarshal.AsSpan(list61); + num = 0; + ref QuestSequence reference42 = ref span61[num]; + QuestSequence obj38 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list62 = new List(num2); + CollectionsMarshal.SetCount(list62, num2); + Span span62 = CollectionsMarshal.AsSpan(list62); + index2 = 0; + span62[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048252u, new Vector3(-21.683167f, -19.328289f, 203.14331f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -396229,20 +398268,20 @@ public static class AssemblyQuestLoader } } }; - obj29.Steps = list46; - reference32 = obj29; + obj38.Steps = list62; + reference42 = obj38; num++; - ref QuestSequence reference33 = ref span2[num]; - QuestSequence obj30 = new QuestSequence + ref QuestSequence reference43 = ref span61[num]; + QuestSequence obj39 = new QuestSequence { Sequence = 1 }; - num2 = 2; - List list47 = new List(num2); - CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.44312f, 15.094683f, 33.75105f), 418) + index2 = 2; + List list63 = new List(index2); + CollectionsMarshal.SetCount(list63, index2); + Span span63 = CollectionsMarshal.AsSpan(list63); + num2 = 0; + span63[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(88.44312f, 15.094683f, 33.75105f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -396251,22 +398290,22 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardForgottenKnight } }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); - obj30.Steps = list47; - reference33 = obj30; + num2++; + span63[num2] = new QuestStep(EInteractionType.Interact, 1011192u, new Vector3(88.36499f, 15.094684f, 31.296265f), 418); + obj39.Steps = list63; + reference43 = obj39; num++; - ref QuestSequence reference34 = ref span2[num]; - QuestSequence obj31 = new QuestSequence + ref QuestSequence reference44 = ref span61[num]; + QuestSequence obj40 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list48 = new List(index2); - CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048253u, new Vector3(-223.95673f, -16.134916f, -64.2558f), 419) + num2 = 1; + List list64 = new List(num2); + CollectionsMarshal.SetCount(list64, num2); + Span span64 = CollectionsMarshal.AsSpan(list64); + index2 = 0; + span64[index2] = new QuestStep(EInteractionType.Interact, 1048253u, new Vector3(-223.95673f, -16.134916f, -64.2558f), 419) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -396275,20 +398314,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardJeweledCrozier } }; - obj31.Steps = list48; - reference34 = obj31; + obj40.Steps = list64; + reference44 = obj40; num++; - ref QuestSequence reference35 = ref span2[num]; - QuestSequence obj32 = new QuestSequence + ref QuestSequence reference45 = ref span61[num]; + QuestSequence obj41 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list49 = new List(num2); - CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) + index2 = 1; + List list65 = new List(index2); + CollectionsMarshal.SetCount(list65, index2); + Span span65 = CollectionsMarshal.AsSpan(list65); + num2 = 0; + span65[num2] = new QuestStep(EInteractionType.Interact, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) { AethernetShortcut = new AethernetShortcut { @@ -396296,52 +398335,52 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardForgottenKnight } }; - obj32.Steps = list49; - reference35 = obj32; + obj41.Steps = list65; + reference45 = obj41; num++; - ref QuestSequence reference36 = ref span2[num]; - QuestSequence obj33 = new QuestSequence + ref QuestSequence reference46 = ref span61[num]; + QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list50 = new List(index2); - CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) + num2 = 1; + List list66 = new List(num2); + CollectionsMarshal.SetCount(list66, num2); + Span span66 = CollectionsMarshal.AsSpan(list66); + index2 = 0; + span66[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) { NextQuestId = new QuestId(4819) }; - obj33.Steps = list50; - reference36 = obj33; - questRoot7.QuestSequence = list45; - AddQuest(questId7, questRoot7); - QuestId questId8 = new QuestId(4819); - QuestRoot questRoot8 = new QuestRoot(); + obj42.Steps = list66; + reference46 = obj42; + questRoot10.QuestSequence = list61; + AddQuest(questId10, questRoot10); + QuestId questId11 = new QuestId(4819); + QuestRoot questRoot11 = new QuestRoot(); num = 1; - List list51 = new List(num); - CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + List list67 = new List(num); + CollectionsMarshal.SetCount(list67, num); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "liza"; - questRoot8.Author = list51; + span67[index] = "liza"; + questRoot11.Author = list67; index = 7; - List list52 = new List(index); - CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + List list68 = new List(index); + CollectionsMarshal.SetCount(list68, index); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference37 = ref span2[num]; - QuestSequence obj34 = new QuestSequence + ref QuestSequence reference47 = ref span68[num]; + QuestSequence obj43 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list53 = new List(num2); - CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) + index2 = 1; + List list69 = new List(index2); + CollectionsMarshal.SetCount(list69, index2); + Span span69 = CollectionsMarshal.AsSpan(list69); + num2 = 0; + span69[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -396352,95 +398391,95 @@ public static class AssemblyQuestLoader } } }; - obj34.Steps = list53; - reference37 = obj34; + obj43.Steps = list69; + reference47 = obj43; num++; - ref QuestSequence reference38 = ref span2[num]; - QuestSequence obj35 = new QuestSequence + ref QuestSequence reference48 = ref span68[num]; + QuestSequence obj44 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list54 = new List(index2); - CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1006433u, new Vector3(202.80762f, 309.07346f, -220.69128f), 155) + num2 = 1; + List list70 = new List(num2); + CollectionsMarshal.SetCount(list70, num2); + Span span70 = CollectionsMarshal.AsSpan(list70); + index2 = 0; + span70[index2] = new QuestStep(EInteractionType.Interact, 1006433u, new Vector3(202.80762f, 309.07346f, -220.69128f), 155) { AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead }; - obj35.Steps = list54; - reference38 = obj35; + obj44.Steps = list70; + reference48 = obj44; num++; - ref QuestSequence reference39 = ref span2[num]; - QuestSequence obj36 = new QuestSequence + ref QuestSequence reference49 = ref span68[num]; + QuestSequence obj45 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list55 = new List(num2); - CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048260u, new Vector3(39.017212f, 208.71985f, 410.26917f), 155) + index2 = 1; + List list71 = new List(index2); + CollectionsMarshal.SetCount(list71, index2); + Span span71 = CollectionsMarshal.AsSpan(list71); + num2 = 0; + span71[num2] = new QuestStep(EInteractionType.Interact, 1048260u, new Vector3(39.017212f, 208.71985f, 410.26917f), 155) { Fly = true }; - obj36.Steps = list55; - reference39 = obj36; + obj45.Steps = list71; + reference49 = obj45; num++; - ref QuestSequence reference40 = ref span2[num]; - QuestSequence obj37 = new QuestSequence + ref QuestSequence reference50 = ref span68[num]; + QuestSequence obj46 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list56 = new List(index2); - CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); - num2 = 0; - ref QuestStep reference41 = ref span3[num2]; - QuestStep obj38 = new QuestStep(EInteractionType.Combat, null, new Vector3(-20.404095f, 200.07019f, 519.84406f), 155) + num2 = 1; + List list72 = new List(num2); + CollectionsMarshal.SetCount(list72, num2); + Span span72 = CollectionsMarshal.AsSpan(list72); + index2 = 0; + ref QuestStep reference51 = ref span72[index2]; + QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(-20.404095f, 200.07019f, 519.84406f), 155) { Fly = false, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - num3 = 1; - List list57 = new List(num3); - CollectionsMarshal.SetCount(list57, num3); - Span span6 = CollectionsMarshal.AsSpan(list57); - num4 = 0; - span6[num4] = 17605u; - obj38.KillEnemyDataIds = list57; - reference41 = obj38; - obj37.Steps = list56; - reference40 = obj37; + index3 = 1; + List list73 = new List(index3); + CollectionsMarshal.SetCount(list73, index3); + Span span73 = CollectionsMarshal.AsSpan(list73); + num3 = 0; + span73[num3] = 17605u; + obj47.KillEnemyDataIds = list73; + reference51 = obj47; + obj46.Steps = list72; + reference50 = obj46; num++; - ref QuestSequence reference42 = ref span2[num]; - QuestSequence obj39 = new QuestSequence + ref QuestSequence reference52 = ref span68[num]; + QuestSequence obj48 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list58 = new List(num2); - CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048261u, new Vector3(-19.424805f, 197.58359f, 527.5502f), 155); - obj39.Steps = list58; - reference42 = obj39; + index2 = 1; + List list74 = new List(index2); + CollectionsMarshal.SetCount(list74, index2); + Span span74 = CollectionsMarshal.AsSpan(list74); + num2 = 0; + span74[num2] = new QuestStep(EInteractionType.Interact, 1048261u, new Vector3(-19.424805f, 197.58359f, 527.5502f), 155); + obj48.Steps = list74; + reference52 = obj48; num++; - ref QuestSequence reference43 = ref span2[num]; - QuestSequence obj40 = new QuestSequence + ref QuestSequence reference53 = ref span68[num]; + QuestSequence obj49 = new QuestSequence { Sequence = 5 }; - index2 = 1; - List list59 = new List(index2); - CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) + num2 = 1; + List list75 = new List(num2); + CollectionsMarshal.SetCount(list75, num2); + Span span75 = CollectionsMarshal.AsSpan(list75); + index2 = 0; + span75[index2] = new QuestStep(EInteractionType.Interact, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -396449,53 +398488,53 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardForgottenKnight } }; - obj40.Steps = list59; - reference43 = obj40; + obj49.Steps = list75; + reference53 = obj49; num++; - ref QuestSequence reference44 = ref span2[num]; - QuestSequence obj41 = new QuestSequence + ref QuestSequence reference54 = ref span68[num]; + QuestSequence obj50 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list60 = new List(num2); - CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) + index2 = 1; + List list76 = new List(index2); + CollectionsMarshal.SetCount(list76, index2); + Span span76 = CollectionsMarshal.AsSpan(list76); + num2 = 0; + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) { NextQuestId = new QuestId(4820) }; - obj41.Steps = list60; - reference44 = obj41; - questRoot8.QuestSequence = list52; - AddQuest(questId8, questRoot8); - QuestId questId9 = new QuestId(4820); - QuestRoot questRoot9 = new QuestRoot(); + obj50.Steps = list76; + reference54 = obj50; + questRoot11.QuestSequence = list68; + AddQuest(questId11, questRoot11); + QuestId questId12 = new QuestId(4820); + QuestRoot questRoot12 = new QuestRoot(); num = 1; - List list61 = new List(num); - CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + List list77 = new List(num); + CollectionsMarshal.SetCount(list77, num); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "liza"; - questRoot9.Author = list61; + span77[index] = "liza"; + questRoot12.Author = list77; index = 8; - List list62 = new List(index); - CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + List list78 = new List(index); + CollectionsMarshal.SetCount(list78, index); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference45 = ref span2[num]; - QuestSequence obj42 = new QuestSequence + ref QuestSequence reference55 = ref span78[num]; + QuestSequence obj51 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list63 = new List(index2); - CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); - num2 = 0; - ref QuestStep reference46 = ref span3[num2]; - QuestStep obj43 = new QuestStep(EInteractionType.AcceptQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) + num2 = 1; + List list79 = new List(num2); + CollectionsMarshal.SetCount(list79, num2); + Span span79 = CollectionsMarshal.AsSpan(list79); + index2 = 0; + ref QuestStep reference56 = ref span79[index2]; + QuestStep obj52 = new QuestStep(EInteractionType.AcceptQuest, 1048255u, new Vector3(39.475098f, 23.979128f, -48.05072f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -396506,160 +398545,160 @@ public static class AssemblyQuestLoader } } }; - num4 = 1; - List list64 = new List(num4); - CollectionsMarshal.SetCount(list64, num4); - span5 = CollectionsMarshal.AsSpan(list64); - num3 = 0; - span5[num3] = new DialogueChoice + num3 = 1; + List list80 = new List(num3); + CollectionsMarshal.SetCount(list80, num3); + Span span80 = CollectionsMarshal.AsSpan(list80); + index3 = 0; + span80[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA121_04820_Q1_000_000"), Answer = new ExcelRef("TEXT_KINGBA121_04820_A1_000_001") }; - obj43.DialogueChoices = list64; - reference46 = obj43; - obj42.Steps = list63; - reference45 = obj42; + obj52.DialogueChoices = list80; + reference56 = obj52; + obj51.Steps = list79; + reference55 = obj51; num++; - ref QuestSequence reference47 = ref span2[num]; - QuestSequence obj44 = new QuestSequence + ref QuestSequence reference57 = ref span78[num]; + QuestSequence obj53 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list65 = new List(num2); - CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) + index2 = 1; + List list81 = new List(index2); + CollectionsMarshal.SetCount(list81, index2); + Span span81 = CollectionsMarshal.AsSpan(list81); + num2 = 0; + span81[num2] = new QuestStep(EInteractionType.Interact, 1011231u, new Vector3(503.1051f, 217.95148f, 790.2189f), 397) { AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest }; - obj44.Steps = list65; - reference47 = obj44; + obj53.Steps = list81; + reference57 = obj53; num++; - ref QuestSequence reference48 = ref span2[num]; - QuestSequence obj45 = new QuestSequence + ref QuestSequence reference58 = ref span78[num]; + QuestSequence obj54 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list66 = new List(index2); - CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048270u, new Vector3(459.76953f, 161.99915f, -493.33948f), 397) + num2 = 1; + List list82 = new List(num2); + CollectionsMarshal.SetCount(list82, num2); + Span span82 = CollectionsMarshal.AsSpan(list82); + index2 = 0; + span82[index2] = new QuestStep(EInteractionType.Interact, 1048270u, new Vector3(459.76953f, 161.99915f, -493.33948f), 397) { Fly = true }; - obj45.Steps = list66; - reference48 = obj45; + obj54.Steps = list82; + reference58 = obj54; num++; - ref QuestSequence reference49 = ref span2[num]; - QuestSequence obj46 = new QuestSequence + ref QuestSequence reference59 = ref span78[num]; + QuestSequence obj55 = new QuestSequence { Sequence = 3 }; - num2 = 2; - List list67 = new List(num2); - CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.6491f, 164.30826f, -541.31744f), 397); - index2++; - ref QuestStep reference50 = ref span3[index2]; - QuestStep obj47 = new QuestStep(EInteractionType.Combat, null, new Vector3(455.58475f, 157.40831f, -558.01215f), 397) + index2 = 2; + List list83 = new List(index2); + CollectionsMarshal.SetCount(list83, index2); + Span span83 = CollectionsMarshal.AsSpan(list83); + num2 = 0; + span83[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(454.6491f, 164.30826f, -541.31744f), 397); + num2++; + ref QuestStep reference60 = ref span83[num2]; + QuestStep obj56 = new QuestStep(EInteractionType.Combat, null, new Vector3(455.58475f, 157.40831f, -558.01215f), 397) { Fly = false, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - num3 = 2; - List list68 = new List(num3); - CollectionsMarshal.SetCount(list68, num3); - span6 = CollectionsMarshal.AsSpan(list68); - num4 = 0; - span6[num4] = 17606u; - num4++; - span6[num4] = 17607u; - obj47.KillEnemyDataIds = list68; - reference50 = obj47; - obj46.Steps = list67; - reference49 = obj46; + index3 = 2; + List list84 = new List(index3); + CollectionsMarshal.SetCount(list84, index3); + Span span84 = CollectionsMarshal.AsSpan(list84); + num3 = 0; + span84[num3] = 17606u; + num3++; + span84[num3] = 17607u; + obj56.KillEnemyDataIds = list84; + reference60 = obj56; + obj55.Steps = list83; + reference59 = obj55; num++; - ref QuestSequence reference51 = ref span2[num]; - QuestSequence obj48 = new QuestSequence + ref QuestSequence reference61 = ref span78[num]; + QuestSequence obj57 = new QuestSequence { Sequence = 4 }; - index2 = 1; - List list69 = new List(index2); - CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048278u, new Vector3(452.84204f, 157.40831f, -556.87805f), 397) + num2 = 1; + List list85 = new List(num2); + CollectionsMarshal.SetCount(list85, num2); + Span span85 = CollectionsMarshal.AsSpan(list85); + index2 = 0; + span85[index2] = new QuestStep(EInteractionType.Interact, 1048278u, new Vector3(452.84204f, 157.40831f, -556.87805f), 397) { StopDistance = 7f }; - obj48.Steps = list69; - reference51 = obj48; + obj57.Steps = list85; + reference61 = obj57; num++; - ref QuestSequence reference52 = ref span2[num]; - QuestSequence obj49 = new QuestSequence + ref QuestSequence reference62 = ref span78[num]; + QuestSequence obj58 = new QuestSequence { Sequence = 5 }; - num2 = 1; - List list70 = new List(num2); - CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); - index2 = 0; - ref QuestStep reference53 = ref span3[index2]; - QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(466.1211f, 161.96898f, -488.2508f), 397) + index2 = 1; + List list86 = new List(index2); + CollectionsMarshal.SetCount(list86, index2); + Span span86 = CollectionsMarshal.AsSpan(list86); + num2 = 0; + ref QuestStep reference63 = ref span86[num2]; + QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(466.1211f, 161.96898f, -488.2508f), 397) { Comment = "You automatically spawn triggering combat", EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - num4 = 3; - List list71 = new List(num4); - CollectionsMarshal.SetCount(list71, num4); - span6 = CollectionsMarshal.AsSpan(list71); - num3 = 0; - span6[num3] = 17608u; - num3++; - span6[num3] = 17609u; - num3++; - span6[num3] = 17610u; - obj50.KillEnemyDataIds = list71; - reference53 = obj50; - obj49.Steps = list70; - reference52 = obj49; + num3 = 3; + List list87 = new List(num3); + CollectionsMarshal.SetCount(list87, num3); + Span span87 = CollectionsMarshal.AsSpan(list87); + index3 = 0; + span87[index3] = 17608u; + index3++; + span87[index3] = 17609u; + index3++; + span87[index3] = 17610u; + obj59.KillEnemyDataIds = list87; + reference63 = obj59; + obj58.Steps = list86; + reference62 = obj58; num++; - ref QuestSequence reference54 = ref span2[num]; - QuestSequence obj51 = new QuestSequence + ref QuestSequence reference64 = ref span78[num]; + QuestSequence obj60 = new QuestSequence { Sequence = 6 }; - index2 = 1; - List list72 = new List(index2); - CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048271u, new Vector3(464.3778f, 161.94708f, -488.45657f), 397); - obj51.Steps = list72; - reference54 = obj51; + num2 = 1; + List list88 = new List(num2); + CollectionsMarshal.SetCount(list88, num2); + Span span88 = CollectionsMarshal.AsSpan(list88); + index2 = 0; + span88[index2] = new QuestStep(EInteractionType.Interact, 1048271u, new Vector3(464.3778f, 161.94708f, -488.45657f), 397); + obj60.Steps = list88; + reference64 = obj60; num++; - ref QuestSequence reference55 = ref span2[num]; - QuestSequence obj52 = new QuestSequence + ref QuestSequence reference65 = ref span78[num]; + QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list73 = new List(num2); - CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) + index2 = 1; + List list89 = new List(index2); + CollectionsMarshal.SetCount(list89, index2); + Span span89 = CollectionsMarshal.AsSpan(list89); + num2 = 0; + span89[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -396669,35 +398708,35 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(4821) }; - obj52.Steps = list73; - reference55 = obj52; - questRoot9.QuestSequence = list62; - AddQuest(questId9, questRoot9); - QuestId questId10 = new QuestId(4821); - QuestRoot questRoot10 = new QuestRoot(); + obj61.Steps = list89; + reference65 = obj61; + questRoot12.QuestSequence = list78; + AddQuest(questId12, questRoot12); + QuestId questId13 = new QuestId(4821); + QuestRoot questRoot13 = new QuestRoot(); num = 1; - List list74 = new List(num); - CollectionsMarshal.SetCount(list74, num); - span = CollectionsMarshal.AsSpan(list74); + List list90 = new List(num); + CollectionsMarshal.SetCount(list90, num); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "liza"; - questRoot10.Author = list74; + span90[index] = "liza"; + questRoot13.Author = list90; index = 5; - List list75 = new List(index); - CollectionsMarshal.SetCount(list75, index); - span2 = CollectionsMarshal.AsSpan(list75); + List list91 = new List(index); + CollectionsMarshal.SetCount(list91, index); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference56 = ref span2[num]; - QuestSequence obj53 = new QuestSequence + ref QuestSequence reference66 = ref span91[num]; + QuestSequence obj62 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list76 = new List(index2); - CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) + num2 = 1; + List list92 = new List(num2); + CollectionsMarshal.SetCount(list92, num2); + Span span92 = CollectionsMarshal.AsSpan(list92); + index2 = 0; + span92[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050461u, new Vector3(87.20532f, 23.979128f, -1.7243042f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -396708,79 +398747,79 @@ public static class AssemblyQuestLoader } } }; - obj53.Steps = list76; - reference56 = obj53; + obj62.Steps = list92; + reference66 = obj62; num++; - ref QuestSequence reference57 = ref span2[num]; - QuestSequence obj54 = new QuestSequence + ref QuestSequence reference67 = ref span91[num]; + QuestSequence obj63 = new QuestSequence { Sequence = 1 }; - num2 = 2; - List list77 = new List(num2); - CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); - index2 = 0; - ref QuestStep reference58 = ref span3[index2]; - QuestStep obj55 = new QuestStep(EInteractionType.Interact, 2013677u, new Vector3(-226.0014f, -11.520569f, 339.9862f), 400) + index2 = 2; + List list93 = new List(index2); + CollectionsMarshal.SetCount(list93, index2); + Span span93 = CollectionsMarshal.AsSpan(list93); + num2 = 0; + ref QuestStep reference68 = ref span93[num2]; + QuestStep obj64 = new QuestStep(EInteractionType.Interact, 2013677u, new Vector3(-226.0014f, -11.520569f, 339.9862f), 400) { Fly = true, AetheryteShortcut = EAetheryteLocation.ChurningMistsZenith }; - num3 = 6; - List list78 = new List(num3); - CollectionsMarshal.SetCount(list78, num3); - span4 = CollectionsMarshal.AsSpan(list78); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj55.CompletionQuestVariablesFlags = list78; - reference58 = obj55; - index2++; - ref QuestStep reference59 = ref span3[index2]; - QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2013676u, new Vector3(-187.79285f, -10.544006f, 366.99463f), 400); - num4 = 6; - List list79 = new List(num4); - CollectionsMarshal.SetCount(list79, num4); - span4 = CollectionsMarshal.AsSpan(list79); + index3 = 6; + List list94 = new List(index3); + CollectionsMarshal.SetCount(list94, index3); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span4[num3] = null; + span94[num3] = null; num3++; - span4[num3] = null; + span94[num3] = null; num3++; - span4[num3] = null; + span94[num3] = null; num3++; - span4[num3] = null; + span94[num3] = null; num3++; - span4[num3] = null; + span94[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep4.CompletionQuestVariablesFlags = list79; - reference59 = questStep4; - obj54.Steps = list77; - reference57 = obj54; + span94[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj64.CompletionQuestVariablesFlags = list94; + reference68 = obj64; + num2++; + ref QuestStep reference69 = ref span93[num2]; + QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2013676u, new Vector3(-187.79285f, -10.544006f, 366.99463f), 400); + num3 = 6; + List list95 = new List(num3); + CollectionsMarshal.SetCount(list95, num3); + Span span95 = CollectionsMarshal.AsSpan(list95); + index3 = 0; + span95[index3] = null; + index3++; + span95[index3] = null; + index3++; + span95[index3] = null; + index3++; + span95[index3] = null; + index3++; + span95[index3] = null; + index3++; + span95[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep5.CompletionQuestVariablesFlags = list95; + reference69 = questStep5; + obj63.Steps = list93; + reference67 = obj63; num++; - ref QuestSequence reference60 = ref span2[num]; - QuestSequence obj56 = new QuestSequence + ref QuestSequence reference70 = ref span91[num]; + QuestSequence obj65 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list80 = new List(index2); - CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); - num2 = 0; - ref QuestStep reference61 = ref span3[num2]; - QuestStep obj57 = new QuestStep(EInteractionType.Combat, 2013681u, new Vector3(-527.7333f, 147.11218f, 15.27417f), 399) + num2 = 1; + List list96 = new List(num2); + CollectionsMarshal.SetCount(list96, num2); + Span span96 = CollectionsMarshal.AsSpan(list96); + index2 = 0; + ref QuestStep reference71 = ref span96[index2]; + QuestStep obj66 = new QuestStep(EInteractionType.Combat, 2013681u, new Vector3(-527.7333f, 147.11218f, 15.27417f), 399) { Fly = true, AetheryteShortcut = EAetheryteLocation.Idyllshire, @@ -396791,28 +398830,28 @@ public static class AssemblyQuestLoader }, EnemySpawnType = EEnemySpawnType.AfterInteraction }; - num3 = 1; - List list81 = new List(num3); - CollectionsMarshal.SetCount(list81, num3); - span6 = CollectionsMarshal.AsSpan(list81); - num4 = 0; - span6[num4] = 17611u; - obj57.KillEnemyDataIds = list81; - reference61 = obj57; - obj56.Steps = list80; - reference60 = obj56; + index3 = 1; + List list97 = new List(index3); + CollectionsMarshal.SetCount(list97, index3); + Span span97 = CollectionsMarshal.AsSpan(list97); + num3 = 0; + span97[num3] = 17611u; + obj66.KillEnemyDataIds = list97; + reference71 = obj66; + obj65.Steps = list96; + reference70 = obj65; num++; - ref QuestSequence reference62 = ref span2[num]; - QuestSequence obj58 = new QuestSequence + ref QuestSequence reference72 = ref span91[num]; + QuestSequence obj67 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list82 = new List(num2); - CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048284u, new Vector3(107.80493f, 34.723892f, -8.560364f), 418) + index2 = 1; + List list98 = new List(index2); + CollectionsMarshal.SetCount(list98, index2); + Span span98 = CollectionsMarshal.AsSpan(list98); + num2 = 0; + span98[num2] = new QuestStep(EInteractionType.Interact, 1048284u, new Vector3(107.80493f, 34.723892f, -8.560364f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -396821,53 +398860,53 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardForgottenKnight } }; - obj58.Steps = list82; - reference62 = obj58; + obj67.Steps = list98; + reference72 = obj67; num++; - ref QuestSequence reference63 = ref span2[num]; - QuestSequence obj59 = new QuestSequence + ref QuestSequence reference73 = ref span91[num]; + QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list83 = new List(index2); - CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) + num2 = 1; + List list99 = new List(num2); + CollectionsMarshal.SetCount(list99, num2); + Span span99 = CollectionsMarshal.AsSpan(list99); + index2 = 0; + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) { StopDistance = 5f, NextQuestId = new QuestId(4822) }; - obj59.Steps = list83; - reference63 = obj59; - questRoot10.QuestSequence = list75; - AddQuest(questId10, questRoot10); - QuestId questId11 = new QuestId(4822); - QuestRoot questRoot11 = new QuestRoot(); + obj68.Steps = list99; + reference73 = obj68; + questRoot13.QuestSequence = list91; + AddQuest(questId13, questRoot13); + QuestId questId14 = new QuestId(4822); + QuestRoot questRoot14 = new QuestRoot(); num = 1; - List list84 = new List(num); - CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + List list100 = new List(num); + CollectionsMarshal.SetCount(list100, num); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "liza"; - questRoot11.Author = list84; + span100[index] = "liza"; + questRoot14.Author = list100; index = 5; - List list85 = new List(index); - CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + List list101 = new List(index); + CollectionsMarshal.SetCount(list101, index); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference64 = ref span2[num]; - QuestSequence obj60 = new QuestSequence + ref QuestSequence reference74 = ref span101[num]; + QuestSequence obj69 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list86 = new List(num2); - CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) + index2 = 1; + List list102 = new List(index2); + CollectionsMarshal.SetCount(list102, index2); + Span span102 = CollectionsMarshal.AsSpan(list102); + num2 = 0; + span102[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Ishgard, @@ -396879,124 +398918,124 @@ public static class AssemblyQuestLoader } } }; - obj60.Steps = list86; - reference64 = obj60; + obj69.Steps = list102; + reference74 = obj69; num++; - ref QuestSequence reference65 = ref span2[num]; - QuestSequence obj61 = new QuestSequence + ref QuestSequence reference75 = ref span101[num]; + QuestSequence obj70 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list87 = new List(index2); - CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) + num2 = 1; + List list103 = new List(num2); + CollectionsMarshal.SetCount(list103, num2); + Span span103 = CollectionsMarshal.AsSpan(list103); + index2 = 0; + span103[index2] = new QuestStep(EInteractionType.Interact, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) { StopDistance = 5f }; - obj61.Steps = list87; - reference65 = obj61; + obj70.Steps = list103; + reference75 = obj70; num++; - ref QuestSequence reference66 = ref span2[num]; - QuestSequence obj62 = new QuestSequence + ref QuestSequence reference76 = ref span101[num]; + QuestSequence obj71 = new QuestSequence { Sequence = 2 }; - num2 = 3; - List list88 = new List(num2); - CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); - index2 = 0; - ref QuestStep reference67 = ref span3[index2]; - QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1048286u, new Vector3(106.248535f, 34.723896f, 4.257263f), 418); - num4 = 6; - List list89 = new List(num4); - CollectionsMarshal.SetCount(list89, num4); - span4 = CollectionsMarshal.AsSpan(list89); - num3 = 0; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep5.CompletionQuestVariablesFlags = list89; - reference67 = questStep5; - index2++; - ref QuestStep reference68 = ref span3[index2]; - QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1048285u, new Vector3(-21.316895f, 5.504703f, 37.64392f), 418); + index2 = 3; + List list104 = new List(index2); + CollectionsMarshal.SetCount(list104, index2); + Span span104 = CollectionsMarshal.AsSpan(list104); + num2 = 0; + ref QuestStep reference77 = ref span104[num2]; + QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1048286u, new Vector3(106.248535f, 34.723896f, 4.257263f), 418); num3 = 6; - List list90 = new List(num3); - CollectionsMarshal.SetCount(list90, num3); - span4 = CollectionsMarshal.AsSpan(list90); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep6.CompletionQuestVariablesFlags = list90; - reference68 = questStep6; - index2++; - ref QuestStep reference69 = ref span3[index2]; - QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1048287u, new Vector3(-65.049255f, 18.457891f, -77.04285f), 418); - num4 = 6; - List list91 = new List(num4); - CollectionsMarshal.SetCount(list91, num4); - span4 = CollectionsMarshal.AsSpan(list91); + List list105 = new List(num3); + CollectionsMarshal.SetCount(list105, num3); + Span span105 = CollectionsMarshal.AsSpan(list105); + index3 = 0; + span105[index3] = null; + index3++; + span105[index3] = null; + index3++; + span105[index3] = null; + index3++; + span105[index3] = null; + index3++; + span105[index3] = null; + index3++; + span105[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep6.CompletionQuestVariablesFlags = list105; + reference77 = questStep6; + num2++; + ref QuestStep reference78 = ref span104[num2]; + QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1048285u, new Vector3(-21.316895f, 5.504703f, 37.64392f), 418); + index3 = 6; + List list106 = new List(index3); + CollectionsMarshal.SetCount(list106, index3); + Span span106 = CollectionsMarshal.AsSpan(list106); num3 = 0; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = null; + span106[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep7.CompletionQuestVariablesFlags = list91; - num3 = 1; - List list92 = new List(num3); - CollectionsMarshal.SetCount(list92, num3); - span5 = CollectionsMarshal.AsSpan(list92); - num4 = 0; - span5[num4] = new DialogueChoice + span106[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep7.CompletionQuestVariablesFlags = list106; + reference78 = questStep7; + num2++; + ref QuestStep reference79 = ref span104[num2]; + QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1048287u, new Vector3(-65.049255f, 18.457891f, -77.04285f), 418); + num3 = 6; + List list107 = new List(num3); + CollectionsMarshal.SetCount(list107, num3); + Span span107 = CollectionsMarshal.AsSpan(list107); + index3 = 0; + span107[index3] = null; + index3++; + span107[index3] = null; + index3++; + span107[index3] = null; + index3++; + span107[index3] = null; + index3++; + span107[index3] = null; + index3++; + span107[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep8.CompletionQuestVariablesFlags = list107; + index3 = 1; + List list108 = new List(index3); + CollectionsMarshal.SetCount(list108, index3); + Span span108 = CollectionsMarshal.AsSpan(list108); + num3 = 0; + span108[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA141_04822_Q1_000_000"), Answer = new ExcelRef("TEXT_KINGBA141_04822_A1_000_001") }; - questStep7.DialogueChoices = list92; - reference69 = questStep7; - obj62.Steps = list88; - reference66 = obj62; + questStep8.DialogueChoices = list108; + reference79 = questStep8; + obj71.Steps = list104; + reference76 = obj71; num++; - ref QuestSequence reference70 = ref span2[num]; - QuestSequence obj63 = new QuestSequence + ref QuestSequence reference80 = ref span101[num]; + QuestSequence obj72 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list93 = new List(index2); - CollectionsMarshal.SetCount(list93, index2); - span3 = CollectionsMarshal.AsSpan(list93); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + num2 = 1; + List list109 = new List(num2); + CollectionsMarshal.SetCount(list109, num2); + Span span109 = CollectionsMarshal.AsSpan(list109); + index2 = 0; + span109[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AethernetShortcut = new AethernetShortcut { @@ -397004,64 +399043,64 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardForgottenKnight } }; - obj63.Steps = list93; - reference70 = obj63; + obj72.Steps = list109; + reference80 = obj72; num++; - ref QuestSequence reference71 = ref span2[num]; - QuestSequence obj64 = new QuestSequence + ref QuestSequence reference81 = ref span101[num]; + QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list94 = new List(num2); - CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); - index2 = 0; - ref QuestStep reference72 = ref span3[index2]; - QuestStep questStep8 = new QuestStep(EInteractionType.CompleteQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418); - num4 = 1; - List list95 = new List(num4); - CollectionsMarshal.SetCount(list95, num4); - span5 = CollectionsMarshal.AsSpan(list95); - num3 = 0; - span5[num3] = new DialogueChoice + index2 = 1; + List list110 = new List(index2); + CollectionsMarshal.SetCount(list110, index2); + Span span110 = CollectionsMarshal.AsSpan(list110); + num2 = 0; + ref QuestStep reference82 = ref span110[num2]; + QuestStep questStep9 = new QuestStep(EInteractionType.CompleteQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418); + num3 = 1; + List list111 = new List(num3); + CollectionsMarshal.SetCount(list111, num3); + Span span111 = CollectionsMarshal.AsSpan(list111); + index3 = 0; + span111[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA141_04822_Q3_000_000"), Answer = new ExcelRef("TEXT_KINGBA141_04822_A3_000_002") }; - questStep8.DialogueChoices = list95; - questStep8.NextQuestId = new QuestId(4823); - reference72 = questStep8; - obj64.Steps = list94; - reference71 = obj64; - questRoot11.QuestSequence = list85; - AddQuest(questId11, questRoot11); - QuestId questId12 = new QuestId(4823); - QuestRoot questRoot12 = new QuestRoot(); + questStep9.DialogueChoices = list111; + questStep9.NextQuestId = new QuestId(4823); + reference82 = questStep9; + obj73.Steps = list110; + reference81 = obj73; + questRoot14.QuestSequence = list101; + AddQuest(questId14, questRoot14); + QuestId questId15 = new QuestId(4823); + QuestRoot questRoot15 = new QuestRoot(); num = 1; - List list96 = new List(num); - CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + List list112 = new List(num); + CollectionsMarshal.SetCount(list112, num); + Span span112 = CollectionsMarshal.AsSpan(list112); index = 0; - span[index] = "liza"; - questRoot12.Author = list96; + span112[index] = "liza"; + questRoot15.Author = list112; index = 7; - List list97 = new List(index); - CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + List list113 = new List(index); + CollectionsMarshal.SetCount(list113, index); + Span span113 = CollectionsMarshal.AsSpan(list113); num = 0; - ref QuestSequence reference73 = ref span2[num]; - QuestSequence obj65 = new QuestSequence + ref QuestSequence reference83 = ref span113[num]; + QuestSequence obj74 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list98 = new List(index2); - CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) + num2 = 1; + List list114 = new List(num2); + CollectionsMarshal.SetCount(list114, num2); + Span span114 = CollectionsMarshal.AsSpan(list114); + index2 = 0; + span114[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048257u, new Vector3(39.81079f, 23.979128f, -48.17273f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, SkipConditions = new SkipConditions @@ -397072,77 +399111,77 @@ public static class AssemblyQuestLoader } } }; - obj65.Steps = list98; - reference73 = obj65; + obj74.Steps = list114; + reference83 = obj74; num++; - ref QuestSequence reference74 = ref span2[num]; - QuestSequence obj66 = new QuestSequence + ref QuestSequence reference84 = ref span113[num]; + QuestSequence obj75 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list99 = new List(num2); - CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) + index2 = 1; + List list115 = new List(index2); + CollectionsMarshal.SetCount(list115, index2); + Span span115 = CollectionsMarshal.AsSpan(list115); + num2 = 0; + span115[num2] = new QuestStep(EInteractionType.Interact, 1012064u, new Vector3(-542.7787f, -37.11544f, -386.7094f), 401) { AetheryteShortcut = EAetheryteLocation.SeaOfCloudsOkZundu }; - obj66.Steps = list99; - reference74 = obj66; + obj75.Steps = list115; + reference84 = obj75; num++; - ref QuestSequence reference75 = ref span2[num]; - QuestSequence obj67 = new QuestSequence + ref QuestSequence reference85 = ref span113[num]; + QuestSequence obj76 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list100 = new List(index2); - CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048288u, new Vector3(-576.3485f, -52.88129f, -418.6618f), 401) + num2 = 1; + List list116 = new List(num2); + CollectionsMarshal.SetCount(list116, num2); + Span span116 = CollectionsMarshal.AsSpan(list116); + index2 = 0; + span116[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048288u, new Vector3(-576.3485f, -52.88129f, -418.6618f), 401) { StopDistance = 5f, Comment = "Dreams of a New Day" }; - obj67.Steps = list100; - reference75 = obj67; + obj76.Steps = list116; + reference85 = obj76; num++; - span2[num] = new QuestSequence + span113[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference76 = ref span2[num]; - QuestSequence obj68 = new QuestSequence + ref QuestSequence reference86 = ref span113[num]; + QuestSequence obj77 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list101 = new List(num2); - CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048290u, new Vector3(-781.796f, -90.0236f, -759.7925f), 401) + index2 = 1; + List list117 = new List(index2); + CollectionsMarshal.SetCount(list117, index2); + Span span117 = CollectionsMarshal.AsSpan(list117); + num2 = 0; + span117[num2] = new QuestStep(EInteractionType.Interact, 1048290u, new Vector3(-781.796f, -90.0236f, -759.7925f), 401) { StopDistance = 5f }; - obj68.Steps = list101; - reference76 = obj68; + obj77.Steps = list117; + reference86 = obj77; num++; - ref QuestSequence reference77 = ref span2[num]; - QuestSequence obj69 = new QuestSequence + ref QuestSequence reference87 = ref span113[num]; + QuestSequence obj78 = new QuestSequence { Sequence = 5 }; - index2 = 1; - List list102 = new List(index2); - CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) + num2 = 1; + List list118 = new List(num2); + CollectionsMarshal.SetCount(list118, num2); + Span span118 = CollectionsMarshal.AsSpan(list118); + index2 = 0; + span118[index2] = new QuestStep(EInteractionType.Interact, 1012163u, new Vector3(128.25195f, 24.458832f, -0.6867676f), 418) { AetheryteShortcut = EAetheryteLocation.Ishgard, AethernetShortcut = new AethernetShortcut @@ -397151,20 +399190,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.IshgardForgottenKnight } }; - obj69.Steps = list102; - reference77 = obj69; + obj78.Steps = list118; + reference87 = obj78; num++; - ref QuestSequence reference78 = ref span2[num]; - QuestSequence obj70 = new QuestSequence + ref QuestSequence reference88 = ref span113[num]; + QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list103 = new List(num2); - CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048252u, new Vector3(-21.683167f, -19.328289f, 203.14331f), 1185) + index2 = 1; + List list119 = new List(index2); + CollectionsMarshal.SetCount(list119, index2); + Span span119 = CollectionsMarshal.AsSpan(list119); + num2 = 0; + span119[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048252u, new Vector3(-21.683167f, -19.328289f, 203.14331f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -397173,35 +399212,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.TuliyollalBaysideBevyMarketplace } }; - obj70.Steps = list103; - reference78 = obj70; - questRoot12.QuestSequence = list97; - AddQuest(questId12, questRoot12); - QuestId questId13 = new QuestId(4824); - QuestRoot questRoot13 = new QuestRoot(); + obj79.Steps = list119; + reference88 = obj79; + questRoot15.QuestSequence = list113; + AddQuest(questId15, questRoot15); + QuestId questId16 = new QuestId(4824); + QuestRoot questRoot16 = new QuestRoot(); num = 1; - List list104 = new List(num); - CollectionsMarshal.SetCount(list104, num); - span = CollectionsMarshal.AsSpan(list104); + List list120 = new List(num); + CollectionsMarshal.SetCount(list120, num); + Span span120 = CollectionsMarshal.AsSpan(list120); index = 0; - span[index] = "liza"; - questRoot13.Author = list104; + span120[index] = "liza"; + questRoot16.Author = list120; index = 8; - List list105 = new List(index); - CollectionsMarshal.SetCount(list105, index); - span2 = CollectionsMarshal.AsSpan(list105); + List list121 = new List(index); + CollectionsMarshal.SetCount(list121, index); + Span span121 = CollectionsMarshal.AsSpan(list121); num = 0; - ref QuestSequence reference79 = ref span2[num]; - QuestSequence obj71 = new QuestSequence + ref QuestSequence reference89 = ref span121[num]; + QuestSequence obj80 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list106 = new List(index2); - CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046289u, new Vector3(-64.62195f, -17.95485f, 201.28174f), 1185) + num2 = 1; + List list122 = new List(num2); + CollectionsMarshal.SetCount(list122, num2); + Span span122 = CollectionsMarshal.AsSpan(list122); + index2 = 0; + span122[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046289u, new Vector3(-64.62195f, -17.95485f, 201.28174f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -397212,20 +399251,20 @@ public static class AssemblyQuestLoader } } }; - obj71.Steps = list106; - reference79 = obj71; + obj80.Steps = list122; + reference89 = obj80; num++; - ref QuestSequence reference80 = ref span2[num]; - QuestSequence obj72 = new QuestSequence + ref QuestSequence reference90 = ref span121[num]; + QuestSequence obj81 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list107 = new List(num2); - CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046291u, new Vector3(-409.07916f, 3.9999695f, 14.846985f), 129) + index2 = 1; + List list123 = new List(index2); + CollectionsMarshal.SetCount(list123, index2); + Span span123 = CollectionsMarshal.AsSpan(list123); + num2 = 0; + span123[num2] = new QuestStep(EInteractionType.Interact, 1046291u, new Vector3(-409.07916f, 3.9999695f, 14.846985f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, AethernetShortcut = new AethernetShortcut @@ -397234,22 +399273,22 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaArcanist } }; - obj72.Steps = list107; - reference80 = obj72; + obj81.Steps = list123; + reference90 = obj81; num++; - ref QuestSequence reference81 = ref span2[num]; - QuestSequence obj73 = new QuestSequence + ref QuestSequence reference91 = ref span121[num]; + QuestSequence obj82 = new QuestSequence { Sequence = 2 }; - index2 = 2; - List list108 = new List(index2); - CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-387.69412f, 5.999984f, 41.170013f), 129); - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046292u, new Vector3(-195.36127f, 19.999954f, 112.962524f), 129) + num2 = 2; + List list124 = new List(num2); + CollectionsMarshal.SetCount(list124, num2); + Span span124 = CollectionsMarshal.AsSpan(list124); + index2 = 0; + span124[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-387.69412f, 5.999984f, 41.170013f), 129); + index2++; + span124[index2] = new QuestStep(EInteractionType.Interact, 1046292u, new Vector3(-195.36127f, 19.999954f, 112.962524f), 129) { AethernetShortcut = new AethernetShortcut { @@ -397257,95 +399296,95 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaHawkersAlley } }; - obj73.Steps = list108; - reference81 = obj73; + obj82.Steps = list124; + reference91 = obj82; num++; - ref QuestSequence reference82 = ref span2[num]; - QuestSequence obj74 = new QuestSequence + ref QuestSequence reference92 = ref span121[num]; + QuestSequence obj83 = new QuestSequence { Sequence = 3 }; - num2 = 3; - List list109 = new List(num2); - CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); - index2 = 0; - ref QuestStep reference83 = ref span3[index2]; - QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1001540u, new Vector3(-202.68567f, 16f, 56.99243f), 129); - num3 = 6; - List list110 = new List(num3); - CollectionsMarshal.SetCount(list110, num3); - span4 = CollectionsMarshal.AsSpan(list110); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep9.CompletionQuestVariablesFlags = list110; - reference83 = questStep9; - index2++; - ref QuestStep reference84 = ref span3[index2]; - QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1003272u, new Vector3(-262.92822f, 16.2f, 51.407593f), 129); - num4 = 6; - List list111 = new List(num4); - CollectionsMarshal.SetCount(list111, num4); - span4 = CollectionsMarshal.AsSpan(list111); + index2 = 3; + List list125 = new List(index2); + CollectionsMarshal.SetCount(list125, index2); + Span span125 = CollectionsMarshal.AsSpan(list125); + num2 = 0; + ref QuestStep reference93 = ref span125[num2]; + QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1001540u, new Vector3(-202.68567f, 16f, 56.99243f), 129); + index3 = 6; + List list126 = new List(index3); + CollectionsMarshal.SetCount(list126, index3); + Span span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = null; + span126[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep10.CompletionQuestVariablesFlags = list111; - reference84 = questStep10; - index2++; - ref QuestStep reference85 = ref span3[index2]; - QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1003277u, new Vector3(-136.67511f, 18.2f, 16.494995f), 129); + span126[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep10.CompletionQuestVariablesFlags = list126; + reference93 = questStep10; + num2++; + ref QuestStep reference94 = ref span125[num2]; + QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1003272u, new Vector3(-262.92822f, 16.2f, 51.407593f), 129); num3 = 6; - List list112 = new List(num3); - CollectionsMarshal.SetCount(list112, num3); - span4 = CollectionsMarshal.AsSpan(list112); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep11.CompletionQuestVariablesFlags = list112; - reference85 = questStep11; - obj74.Steps = list109; - reference82 = obj74; + List list127 = new List(num3); + CollectionsMarshal.SetCount(list127, num3); + Span span127 = CollectionsMarshal.AsSpan(list127); + index3 = 0; + span127[index3] = null; + index3++; + span127[index3] = null; + index3++; + span127[index3] = null; + index3++; + span127[index3] = null; + index3++; + span127[index3] = null; + index3++; + span127[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep11.CompletionQuestVariablesFlags = list127; + reference94 = questStep11; + num2++; + ref QuestStep reference95 = ref span125[num2]; + QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1003277u, new Vector3(-136.67511f, 18.2f, 16.494995f), 129); + index3 = 6; + List list128 = new List(index3); + CollectionsMarshal.SetCount(list128, index3); + Span span128 = CollectionsMarshal.AsSpan(list128); + num3 = 0; + span128[num3] = null; + num3++; + span128[num3] = null; + num3++; + span128[num3] = null; + num3++; + span128[num3] = null; + num3++; + span128[num3] = null; + num3++; + span128[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep12.CompletionQuestVariablesFlags = list128; + reference95 = questStep12; + obj83.Steps = list125; + reference92 = obj83; num++; - ref QuestSequence reference86 = ref span2[num]; - QuestSequence obj75 = new QuestSequence + ref QuestSequence reference96 = ref span121[num]; + QuestSequence obj84 = new QuestSequence { Sequence = 4 }; - index2 = 1; - List list113 = new List(index2); - CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046293u, new Vector3(-143.35852f, 3.9999998f, 189.6543f), 129) + num2 = 1; + List list129 = new List(num2); + CollectionsMarshal.SetCount(list129, num2); + Span span129 = CollectionsMarshal.AsSpan(list129); + index2 = 0; + span129[index2] = new QuestStep(EInteractionType.Interact, 1046293u, new Vector3(-143.35852f, 3.9999998f, 189.6543f), 129) { AethernetShortcut = new AethernetShortcut { @@ -397353,87 +399392,87 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.LimsaFisher } }; - obj75.Steps = list113; - reference86 = obj75; + obj84.Steps = list129; + reference96 = obj84; num++; - ref QuestSequence reference87 = ref span2[num]; - QuestSequence obj76 = new QuestSequence + ref QuestSequence reference97 = ref span121[num]; + QuestSequence obj85 = new QuestSequence { Sequence = 5 }; - num2 = 1; - List list114 = new List(num2); - CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046294u, new Vector3(-115.19043f, 20f, 111.95532f), 129) + index2 = 1; + List list130 = new List(index2); + CollectionsMarshal.SetCount(list130, index2); + Span span130 = CollectionsMarshal.AsSpan(list130); + num2 = 0; + span130[num2] = new QuestStep(EInteractionType.Interact, 1046294u, new Vector3(-115.19043f, 20f, 111.95532f), 129) { StopDistance = 1f }; - obj76.Steps = list114; - reference87 = obj76; + obj85.Steps = list130; + reference97 = obj85; num++; - ref QuestSequence reference88 = ref span2[num]; - QuestSequence obj77 = new QuestSequence + ref QuestSequence reference98 = ref span121[num]; + QuestSequence obj86 = new QuestSequence { Sequence = 6 }; - index2 = 1; - List list115 = new List(index2); - CollectionsMarshal.SetCount(list115, index2); - span3 = CollectionsMarshal.AsSpan(list115); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Action, 1046296u, new Vector3(-114.42743f, 20f, 111.283936f), 129) + num2 = 1; + List list131 = new List(num2); + CollectionsMarshal.SetCount(list131, num2); + Span span131 = CollectionsMarshal.AsSpan(list131); + index2 = 0; + span131[index2] = new QuestStep(EInteractionType.Action, 1046296u, new Vector3(-114.42743f, 20f, 111.283936f), 129) { StopDistance = 10f, Action = EAction.Esuna }; - obj77.Steps = list115; - reference88 = obj77; + obj86.Steps = list131; + reference98 = obj86; num++; - ref QuestSequence reference89 = ref span2[num]; - QuestSequence obj78 = new QuestSequence + ref QuestSequence reference99 = ref span121[num]; + QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list116 = new List(num2); - CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + index2 = 1; + List list132 = new List(index2); + CollectionsMarshal.SetCount(list132, index2); + Span span132 = CollectionsMarshal.AsSpan(list132); + num2 = 0; + span132[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { NextQuestId = new QuestId(4825) }; - obj78.Steps = list116; - reference89 = obj78; - questRoot13.QuestSequence = list105; - AddQuest(questId13, questRoot13); - QuestId questId14 = new QuestId(4825); - QuestRoot questRoot14 = new QuestRoot(); + obj87.Steps = list132; + reference99 = obj87; + questRoot16.QuestSequence = list121; + AddQuest(questId16, questRoot16); + QuestId questId17 = new QuestId(4825); + QuestRoot questRoot17 = new QuestRoot(); num = 1; - List list117 = new List(num); - CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + List list133 = new List(num); + CollectionsMarshal.SetCount(list133, num); + Span span133 = CollectionsMarshal.AsSpan(list133); index = 0; - span[index] = "liza"; - questRoot14.Author = list117; + span133[index] = "liza"; + questRoot17.Author = list133; index = 7; - List list118 = new List(index); - CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + List list134 = new List(index); + CollectionsMarshal.SetCount(list134, index); + Span span134 = CollectionsMarshal.AsSpan(list134); num = 0; - ref QuestSequence reference90 = ref span2[num]; - QuestSequence obj79 = new QuestSequence + ref QuestSequence reference100 = ref span134[num]; + QuestSequence obj88 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list119 = new List(index2); - CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + num2 = 1; + List list135 = new List(num2); + CollectionsMarshal.SetCount(list135, num2); + Span span135 = CollectionsMarshal.AsSpan(list135); + index2 = 0; + span135[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -397444,152 +399483,152 @@ public static class AssemblyQuestLoader } } }; - obj79.Steps = list119; - reference90 = obj79; + obj88.Steps = list135; + reference100 = obj88; num++; - ref QuestSequence reference91 = ref span2[num]; - QuestSequence obj80 = new QuestSequence + ref QuestSequence reference101 = ref span134[num]; + QuestSequence obj89 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list120 = new List(num2); - CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047092u, new Vector3(297.38306f, -33.02986f, 284.99268f), 138) + index2 = 1; + List list136 = new List(index2); + CollectionsMarshal.SetCount(list136, index2); + Span span136 = CollectionsMarshal.AsSpan(list136); + num2 = 0; + span136[num2] = new QuestStep(EInteractionType.Interact, 1047092u, new Vector3(297.38306f, -33.02986f, 284.99268f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; - obj80.Steps = list120; - reference91 = obj80; + obj89.Steps = list136; + reference101 = obj89; num++; - ref QuestSequence reference92 = ref span2[num]; - QuestSequence obj81 = new QuestSequence + ref QuestSequence reference102 = ref span134[num]; + QuestSequence obj90 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list121 = new List(index2); - CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046297u, new Vector3(211.68835f, -25.006758f, 230.85376f), 138) + num2 = 1; + List list137 = new List(num2); + CollectionsMarshal.SetCount(list137, num2); + Span span137 = CollectionsMarshal.AsSpan(list137); + index2 = 0; + span137[index2] = new QuestStep(EInteractionType.Interact, 1046297u, new Vector3(211.68835f, -25.006758f, 230.85376f), 138) { Fly = true }; - obj81.Steps = list121; - reference92 = obj81; + obj90.Steps = list137; + reference102 = obj90; num++; - ref QuestSequence reference93 = ref span2[num]; - QuestSequence obj82 = new QuestSequence + ref QuestSequence reference103 = ref span134[num]; + QuestSequence obj91 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list122 = new List(num2); - CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); - index2 = 0; - ref QuestStep reference94 = ref span3[index2]; - QuestStep obj83 = new QuestStep(EInteractionType.Combat, null, new Vector3(465.86716f, 11.231914f, 326.10486f), 138) + index2 = 1; + List list138 = new List(index2); + CollectionsMarshal.SetCount(list138, index2); + Span span138 = CollectionsMarshal.AsSpan(list138); + num2 = 0; + ref QuestStep reference104 = ref span138[num2]; + QuestStep obj92 = new QuestStep(EInteractionType.Combat, null, new Vector3(465.86716f, 11.231914f, 326.10486f), 138) { StopDistance = 0.25f, Fly = true, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - num4 = 2; - List list123 = new List(num4); - CollectionsMarshal.SetCount(list123, num4); - span6 = CollectionsMarshal.AsSpan(list123); - num3 = 0; - span6[num3] = 17612u; - num3++; - span6[num3] = 17613u; - obj83.KillEnemyDataIds = list123; - reference94 = obj83; - obj82.Steps = list122; - reference93 = obj82; + num3 = 2; + List list139 = new List(num3); + CollectionsMarshal.SetCount(list139, num3); + Span span139 = CollectionsMarshal.AsSpan(list139); + index3 = 0; + span139[index3] = 17612u; + index3++; + span139[index3] = 17613u; + obj92.KillEnemyDataIds = list139; + reference104 = obj92; + obj91.Steps = list138; + reference103 = obj91; num++; - ref QuestSequence reference95 = ref span2[num]; - QuestSequence obj84 = new QuestSequence + ref QuestSequence reference105 = ref span134[num]; + QuestSequence obj93 = new QuestSequence { Sequence = 4 }; - index2 = 1; - List list124 = new List(index2); - CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046302u, new Vector3(465.50684f, 11.444184f, 330.89185f), 138) + num2 = 1; + List list140 = new List(num2); + CollectionsMarshal.SetCount(list140, num2); + Span span140 = CollectionsMarshal.AsSpan(list140); + index2 = 0; + span140[index2] = new QuestStep(EInteractionType.Interact, 1046302u, new Vector3(465.50684f, 11.444184f, 330.89185f), 138) { StopDistance = 7f }; - obj84.Steps = list124; - reference95 = obj84; + obj93.Steps = list140; + reference105 = obj93; num++; - ref QuestSequence reference96 = ref span2[num]; - QuestSequence obj85 = new QuestSequence + ref QuestSequence reference106 = ref span134[num]; + QuestSequence obj94 = new QuestSequence { Sequence = 5 }; - num2 = 1; - List list125 = new List(num2); - CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, 1046303u, new Vector3(462.39404f, 11.569952f, 329.57947f), 138) + index2 = 1; + List list141 = new List(index2); + CollectionsMarshal.SetCount(list141, index2); + Span span141 = CollectionsMarshal.AsSpan(list141); + num2 = 0; + span141[num2] = new QuestStep(EInteractionType.Action, 1046303u, new Vector3(462.39404f, 11.569952f, 329.57947f), 138) { StopDistance = 10f, Action = EAction.Esuna }; - obj85.Steps = list125; - reference96 = obj85; + obj94.Steps = list141; + reference106 = obj94; num++; - ref QuestSequence reference97 = ref span2[num]; - QuestSequence obj86 = new QuestSequence + ref QuestSequence reference107 = ref span134[num]; + QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list126 = new List(index2); - CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + num2 = 1; + List list142 = new List(num2); + CollectionsMarshal.SetCount(list142, num2); + Span span142 = CollectionsMarshal.AsSpan(list142); + index2 = 0; + span142[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, NextQuestId = new QuestId(4826) }; - obj86.Steps = list126; - reference97 = obj86; - questRoot14.QuestSequence = list118; - AddQuest(questId14, questRoot14); - QuestId questId15 = new QuestId(4826); - QuestRoot questRoot15 = new QuestRoot(); + obj95.Steps = list142; + reference107 = obj95; + questRoot17.QuestSequence = list134; + AddQuest(questId17, questRoot17); + QuestId questId18 = new QuestId(4826); + QuestRoot questRoot18 = new QuestRoot(); num = 1; - List list127 = new List(num); - CollectionsMarshal.SetCount(list127, num); - span = CollectionsMarshal.AsSpan(list127); + List list143 = new List(num); + CollectionsMarshal.SetCount(list143, num); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; - questRoot15.Author = list127; + span143[index] = "liza"; + questRoot18.Author = list143; index = 6; - List list128 = new List(index); - CollectionsMarshal.SetCount(list128, index); - span2 = CollectionsMarshal.AsSpan(list128); + List list144 = new List(index); + CollectionsMarshal.SetCount(list144, index); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference98 = ref span2[num]; - QuestSequence obj87 = new QuestSequence + ref QuestSequence reference108 = ref span144[num]; + QuestSequence obj96 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list129 = new List(num2); - CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + index2 = 1; + List list145 = new List(index2); + CollectionsMarshal.SetCount(list145, index2); + Span span145 = CollectionsMarshal.AsSpan(list145); + num2 = 0; + span145[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -397600,321 +399639,132 @@ public static class AssemblyQuestLoader } } }; - obj87.Steps = list129; - reference98 = obj87; + obj96.Steps = list145; + reference108 = obj96; num++; - ref QuestSequence reference99 = ref span2[num]; - QuestSequence obj88 = new QuestSequence + ref QuestSequence reference109 = ref span144[num]; + QuestSequence obj97 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list130 = new List(index2); - CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046307u, new Vector3(216.84595f, 14.096056f, 660.3646f), 135) + num2 = 1; + List list146 = new List(num2); + CollectionsMarshal.SetCount(list146, num2); + Span span146 = CollectionsMarshal.AsSpan(list146); + index2 = 0; + span146[index2] = new QuestStep(EInteractionType.Interact, 1046307u, new Vector3(216.84595f, 14.096056f, 660.3646f), 135) { AetheryteShortcut = EAetheryteLocation.LowerLaNosceaMorabyDrydocks }; - obj88.Steps = list130; - reference99 = obj88; + obj97.Steps = list146; + reference109 = obj97; num++; - ref QuestSequence reference100 = ref span2[num]; - QuestSequence obj89 = new QuestSequence + ref QuestSequence reference110 = ref span144[num]; + QuestSequence obj98 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list131 = new List(num2); - CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046309u, new Vector3(106.7063f, 22.880846f, 618.4634f), 135) + index2 = 1; + List list147 = new List(index2); + CollectionsMarshal.SetCount(list147, index2); + Span span147 = CollectionsMarshal.AsSpan(list147); + num2 = 0; + span147[num2] = new QuestStep(EInteractionType.Interact, 1046309u, new Vector3(106.7063f, 22.880846f, 618.4634f), 135) { Fly = true }; - obj89.Steps = list131; - reference100 = obj89; + obj98.Steps = list147; + reference110 = obj98; num++; - ref QuestSequence reference101 = ref span2[num]; - QuestSequence obj90 = new QuestSequence + ref QuestSequence reference111 = ref span144[num]; + QuestSequence obj99 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list132 = new List(index2); - CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046308u, new Vector3(217.39526f, 14.096056f, 658.7776f), 135) + num2 = 1; + List list148 = new List(num2); + CollectionsMarshal.SetCount(list148, num2); + Span span148 = CollectionsMarshal.AsSpan(list148); + index2 = 0; + span148[index2] = new QuestStep(EInteractionType.Interact, 1046308u, new Vector3(217.39526f, 14.096056f, 658.7776f), 135) { Fly = true }; - obj90.Steps = list132; - reference101 = obj90; + obj99.Steps = list148; + reference111 = obj99; num++; - ref QuestSequence reference102 = ref span2[num]; - QuestSequence obj91 = new QuestSequence + ref QuestSequence reference112 = ref span144[num]; + QuestSequence obj100 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list133 = new List(num2); - CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); - index2 = 0; - ref QuestStep reference103 = ref span3[index2]; - QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1046307u, new Vector3(216.84595f, 14.096056f, 660.3646f), 135); - num3 = 1; - List list134 = new List(num3); - CollectionsMarshal.SetCount(list134, num3); - span5 = CollectionsMarshal.AsSpan(list134); - num4 = 0; - span5[num4] = new DialogueChoice + index2 = 1; + List list149 = new List(index2); + CollectionsMarshal.SetCount(list149, index2); + Span span149 = CollectionsMarshal.AsSpan(list149); + num2 = 0; + ref QuestStep reference113 = ref span149[num2]; + QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1046307u, new Vector3(216.84595f, 14.096056f, 660.3646f), 135); + index3 = 1; + List list150 = new List(index3); + CollectionsMarshal.SetCount(list150, index3); + Span span150 = CollectionsMarshal.AsSpan(list150); + num3 = 0; + span150[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA221_04826_Q1_000_048"), Answer = new ExcelRef("TEXT_KINGBA221_04826_A1_000_002") }; - questStep12.DialogueChoices = list134; - reference103 = questStep12; - obj91.Steps = list133; - reference102 = obj91; - num++; - ref QuestSequence reference104 = ref span2[num]; - QuestSequence obj92 = new QuestSequence - { - Sequence = byte.MaxValue - }; - index2 = 1; - List list135 = new List(index2); - CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) - { - AetheryteShortcut = EAetheryteLocation.Limsa, - NextQuestId = new QuestId(4827) - }; - obj92.Steps = list135; - reference104 = obj92; - questRoot15.QuestSequence = list128; - AddQuest(questId15, questRoot15); - QuestId questId16 = new QuestId(4827); - QuestRoot questRoot16 = new QuestRoot(); - num = 1; - List list136 = new List(num); - CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); - index = 0; - span[index] = "liza"; - questRoot16.Author = list136; - index = 6; - List list137 = new List(index); - CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); - num = 0; - ref QuestSequence reference105 = ref span2[num]; - QuestSequence obj93 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list138 = new List(num2); - CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) - { - AetheryteShortcut = EAetheryteLocation.Limsa, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - obj93.Steps = list138; - reference105 = obj93; - num++; - ref QuestSequence reference106 = ref span2[num]; - QuestSequence obj94 = new QuestSequence - { - Sequence = 1 - }; - index2 = 1; - List list139 = new List(index2); - CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046310u, new Vector3(268.39087f, -25f, 264.05737f), 138) - { - AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport - }; - obj94.Steps = list139; - reference106 = obj94; - num++; - ref QuestSequence reference107 = ref span2[num]; - QuestSequence obj95 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list140 = new List(num2); - CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046311u, new Vector3(384.60352f, 0.14576934f, 74.32666f), 139) - { - AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake - }; - obj95.Steps = list140; - reference107 = obj95; - num++; - ref QuestSequence reference108 = ref span2[num]; - QuestSequence obj96 = new QuestSequence - { - Sequence = 3 - }; - index2 = 3; - List list141 = new List(index2); - CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); - num2 = 0; - ref QuestStep reference109 = ref span3[num2]; - QuestStep obj97 = new QuestStep(EInteractionType.Action, 1046314u, new Vector3(457.60278f, 4.1072555f, 103.89868f), 139) - { - Action = EAction.Esuna - }; - num4 = 6; - List list142 = new List(num4); - CollectionsMarshal.SetCount(list142, num4); - span4 = CollectionsMarshal.AsSpan(list142); - num3 = 0; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj97.CompletionQuestVariablesFlags = list142; - reference109 = obj97; - num2++; - ref QuestStep reference110 = ref span3[num2]; - QuestStep obj98 = new QuestStep(EInteractionType.Action, 1046313u, new Vector3(432.6084f, 8.108173f, 133.80627f), 139) - { - Action = EAction.Esuna - }; - num3 = 6; - List list143 = new List(num3); - CollectionsMarshal.SetCount(list143, num3); - span4 = CollectionsMarshal.AsSpan(list143); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj98.CompletionQuestVariablesFlags = list143; - reference110 = obj98; - num2++; - ref QuestStep reference111 = ref span3[num2]; - QuestStep obj99 = new QuestStep(EInteractionType.Action, 1046312u, new Vector3(413.0464f, 3.616333f, 113.969604f), 139) - { - Action = EAction.Esuna - }; - num4 = 6; - List list144 = new List(num4); - CollectionsMarshal.SetCount(list144, num4); - span4 = CollectionsMarshal.AsSpan(list144); - num3 = 0; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj99.CompletionQuestVariablesFlags = list144; - reference111 = obj99; - obj96.Steps = list141; - reference108 = obj96; - num++; - ref QuestSequence reference112 = ref span2[num]; - QuestSequence obj100 = new QuestSequence - { - Sequence = 4 - }; - num2 = 1; - List list145 = new List(num2); - CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046316u, new Vector3(415.8236f, 8.12099f, 40.72632f), 139); - obj100.Steps = list145; + questStep13.DialogueChoices = list150; + reference113 = questStep13; + obj100.Steps = list149; reference112 = obj100; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference114 = ref span144[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list146 = new List(index2); - CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + num2 = 1; + List list151 = new List(num2); + CollectionsMarshal.SetCount(list151, num2); + Span span151 = CollectionsMarshal.AsSpan(list151); + index2 = 0; + span151[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, - NextQuestId = new QuestId(4828) + NextQuestId = new QuestId(4827) }; - obj101.Steps = list146; - reference113 = obj101; - questRoot16.QuestSequence = list137; - AddQuest(questId16, questRoot16); - QuestId questId17 = new QuestId(4828); - QuestRoot questRoot17 = new QuestRoot(); + obj101.Steps = list151; + reference114 = obj101; + questRoot18.QuestSequence = list144; + AddQuest(questId18, questRoot18); + QuestId questId19 = new QuestId(4827); + QuestRoot questRoot19 = new QuestRoot(); num = 1; - List list147 = new List(num); - CollectionsMarshal.SetCount(list147, num); - span = CollectionsMarshal.AsSpan(list147); + List list152 = new List(num); + CollectionsMarshal.SetCount(list152, num); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "liza"; - questRoot17.Author = list147; - index = 8; - List list148 = new List(index); - CollectionsMarshal.SetCount(list148, index); - span2 = CollectionsMarshal.AsSpan(list148); + span152[index] = "liza"; + questRoot19.Author = list152; + index = 6; + List list153 = new List(index); + CollectionsMarshal.SetCount(list153, index); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference115 = ref span153[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list149 = new List(num2); - CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + index2 = 1; + List list154 = new List(index2); + CollectionsMarshal.SetCount(list154, index2); + Span span154 = CollectionsMarshal.AsSpan(list154); + num2 = 0; + span154[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -397925,66 +399775,255 @@ public static class AssemblyQuestLoader } } }; - obj102.Steps = list149; - reference114 = obj102; + obj102.Steps = list154; + reference115 = obj102; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference116 = ref span153[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 }; + num2 = 1; + List list155 = new List(num2); + CollectionsMarshal.SetCount(list155, num2); + Span span155 = CollectionsMarshal.AsSpan(list155); + index2 = 0; + span155[index2] = new QuestStep(EInteractionType.Interact, 1046310u, new Vector3(268.39087f, -25f, 264.05737f), 138) + { + AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport + }; + obj103.Steps = list155; + reference116 = obj103; + num++; + ref QuestSequence reference117 = ref span153[num]; + QuestSequence obj104 = new QuestSequence + { + Sequence = 2 + }; index2 = 1; - List list150 = new List(index2); - CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + List list156 = new List(index2); + CollectionsMarshal.SetCount(list156, index2); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - ref QuestStep reference116 = ref span3[num2]; - QuestStep obj104 = new QuestStep(EInteractionType.Interact, 1046317u, new Vector3(570.18384f, 20.721313f, 451.34656f), 137) + span156[num2] = new QuestStep(EInteractionType.Interact, 1046311u, new Vector3(384.60352f, 0.14576934f, 74.32666f), 139) + { + AetheryteShortcut = EAetheryteLocation.UpperLaNosceaCampBronzeLake + }; + obj104.Steps = list156; + reference117 = obj104; + num++; + ref QuestSequence reference118 = ref span153[num]; + QuestSequence obj105 = new QuestSequence + { + Sequence = 3 + }; + num2 = 3; + List list157 = new List(num2); + CollectionsMarshal.SetCount(list157, num2); + Span span157 = CollectionsMarshal.AsSpan(list157); + index2 = 0; + ref QuestStep reference119 = ref span157[index2]; + QuestStep obj106 = new QuestStep(EInteractionType.Action, 1046314u, new Vector3(457.60278f, 4.1072555f, 103.89868f), 139) + { + Action = EAction.Esuna + }; + num3 = 6; + List list158 = new List(num3); + CollectionsMarshal.SetCount(list158, num3); + Span span158 = CollectionsMarshal.AsSpan(list158); + index3 = 0; + span158[index3] = null; + index3++; + span158[index3] = null; + index3++; + span158[index3] = null; + index3++; + span158[index3] = null; + index3++; + span158[index3] = null; + index3++; + span158[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj106.CompletionQuestVariablesFlags = list158; + reference119 = obj106; + index2++; + ref QuestStep reference120 = ref span157[index2]; + QuestStep obj107 = new QuestStep(EInteractionType.Action, 1046313u, new Vector3(432.6084f, 8.108173f, 133.80627f), 139) + { + Action = EAction.Esuna + }; + index3 = 6; + List list159 = new List(index3); + CollectionsMarshal.SetCount(list159, index3); + Span span159 = CollectionsMarshal.AsSpan(list159); + num3 = 0; + span159[num3] = null; + num3++; + span159[num3] = null; + num3++; + span159[num3] = null; + num3++; + span159[num3] = null; + num3++; + span159[num3] = null; + num3++; + span159[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj107.CompletionQuestVariablesFlags = list159; + reference120 = obj107; + index2++; + ref QuestStep reference121 = ref span157[index2]; + QuestStep obj108 = new QuestStep(EInteractionType.Action, 1046312u, new Vector3(413.0464f, 3.616333f, 113.969604f), 139) + { + Action = EAction.Esuna + }; + num3 = 6; + List list160 = new List(num3); + CollectionsMarshal.SetCount(list160, num3); + Span span160 = CollectionsMarshal.AsSpan(list160); + index3 = 0; + span160[index3] = null; + index3++; + span160[index3] = null; + index3++; + span160[index3] = null; + index3++; + span160[index3] = null; + index3++; + span160[index3] = null; + index3++; + span160[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj108.CompletionQuestVariablesFlags = list160; + reference121 = obj108; + obj105.Steps = list157; + reference118 = obj105; + num++; + ref QuestSequence reference122 = ref span153[num]; + QuestSequence obj109 = new QuestSequence + { + Sequence = 4 + }; + index2 = 1; + List list161 = new List(index2); + CollectionsMarshal.SetCount(list161, index2); + Span span161 = CollectionsMarshal.AsSpan(list161); + num2 = 0; + span161[num2] = new QuestStep(EInteractionType.Interact, 1046316u, new Vector3(415.8236f, 8.12099f, 40.72632f), 139); + obj109.Steps = list161; + reference122 = obj109; + num++; + ref QuestSequence reference123 = ref span153[num]; + QuestSequence obj110 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list162 = new List(num2); + CollectionsMarshal.SetCount(list162, num2); + Span span162 = CollectionsMarshal.AsSpan(list162); + index2 = 0; + span162[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + { + AetheryteShortcut = EAetheryteLocation.Limsa, + NextQuestId = new QuestId(4828) + }; + obj110.Steps = list162; + reference123 = obj110; + questRoot19.QuestSequence = list153; + AddQuest(questId19, questRoot19); + QuestId questId20 = new QuestId(4828); + QuestRoot questRoot20 = new QuestRoot(); + num = 1; + List list163 = new List(num); + CollectionsMarshal.SetCount(list163, num); + Span span163 = CollectionsMarshal.AsSpan(list163); + index = 0; + span163[index] = "liza"; + questRoot20.Author = list163; + index = 8; + List list164 = new List(index); + CollectionsMarshal.SetCount(list164, index); + Span span164 = CollectionsMarshal.AsSpan(list164); + num = 0; + ref QuestSequence reference124 = ref span164[num]; + QuestSequence obj111 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list165 = new List(index2); + CollectionsMarshal.SetCount(list165, index2); + Span span165 = CollectionsMarshal.AsSpan(list165); + num2 = 0; + span165[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + { + AetheryteShortcut = EAetheryteLocation.Limsa, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj111.Steps = list165; + reference124 = obj111; + num++; + ref QuestSequence reference125 = ref span164[num]; + QuestSequence obj112 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list166 = new List(num2); + CollectionsMarshal.SetCount(list166, num2); + Span span166 = CollectionsMarshal.AsSpan(list166); + index2 = 0; + ref QuestStep reference126 = ref span166[index2]; + QuestStep obj113 = new QuestStep(EInteractionType.Interact, 1046317u, new Vector3(570.18384f, 20.721313f, 451.34656f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; - num3 = 1; - List list151 = new List(num3); - CollectionsMarshal.SetCount(list151, num3); - span5 = CollectionsMarshal.AsSpan(list151); - num4 = 0; - span5[num4] = new DialogueChoice + index3 = 1; + List list167 = new List(index3); + CollectionsMarshal.SetCount(list167, index3); + Span span167 = CollectionsMarshal.AsSpan(list167); + num3 = 0; + span167[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA241_04828_Q1_000_013"), Answer = new ExcelRef("TEXT_KINGBA241_04828_A1_000_001") }; - obj104.DialogueChoices = list151; - reference116 = obj104; - obj103.Steps = list150; - reference115 = obj103; + obj113.DialogueChoices = list167; + reference126 = obj113; + obj112.Steps = list166; + reference125 = obj112; num++; - ref QuestSequence reference117 = ref span2[num]; - QuestSequence obj105 = new QuestSequence + ref QuestSequence reference127 = ref span164[num]; + QuestSequence obj114 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list152 = new List(num2); - CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046317u, new Vector3(570.18384f, 20.721313f, 451.34656f), 137); - obj105.Steps = list152; - reference117 = obj105; + index2 = 1; + List list168 = new List(index2); + CollectionsMarshal.SetCount(list168, index2); + Span span168 = CollectionsMarshal.AsSpan(list168); + num2 = 0; + span168[num2] = new QuestStep(EInteractionType.Interact, 1046317u, new Vector3(570.18384f, 20.721313f, 451.34656f), 137); + obj114.Steps = list168; + reference127 = obj114; num++; - ref QuestSequence reference118 = ref span2[num]; - QuestSequence obj106 = new QuestSequence + ref QuestSequence reference128 = ref span164[num]; + QuestSequence obj115 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list153 = new List(index2); - CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); - num2 = 0; - ref QuestStep reference119 = ref span3[num2]; - QuestStep obj107 = new QuestStep(EInteractionType.Combat, 2013561u, new Vector3(-220.44714f, 35.78235f, 268.05518f), 137) + num2 = 1; + List list169 = new List(num2); + CollectionsMarshal.SetCount(list169, num2); + Span span169 = CollectionsMarshal.AsSpan(list169); + index2 = 0; + ref QuestStep reference129 = ref span169[index2]; + QuestStep obj116 = new QuestStep(EInteractionType.Combat, 2013561u, new Vector3(-220.44714f, 35.78235f, 268.05518f), 137) { StopDistance = 0.25f, Fly = true, @@ -397992,110 +400031,110 @@ public static class AssemblyQuestLoader AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport, EnemySpawnType = EEnemySpawnType.AfterInteraction }; - num4 = 3; - List list154 = new List(num4); - CollectionsMarshal.SetCount(list154, num4); - span6 = CollectionsMarshal.AsSpan(list154); - num3 = 0; - span6[num3] = 17614u; - num3++; - span6[num3] = 17615u; - num3++; - span6[num3] = 17616u; - obj107.KillEnemyDataIds = list154; - reference119 = obj107; - obj106.Steps = list153; - reference118 = obj106; + num3 = 3; + List list170 = new List(num3); + CollectionsMarshal.SetCount(list170, num3); + Span span170 = CollectionsMarshal.AsSpan(list170); + index3 = 0; + span170[index3] = 17614u; + index3++; + span170[index3] = 17615u; + index3++; + span170[index3] = 17616u; + obj116.KillEnemyDataIds = list170; + reference129 = obj116; + obj115.Steps = list169; + reference128 = obj115; num++; - ref QuestSequence reference120 = ref span2[num]; - QuestSequence obj108 = new QuestSequence + ref QuestSequence reference130 = ref span164[num]; + QuestSequence obj117 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list155 = new List(num2); - CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046318u, new Vector3(-98.95477f, 34.20764f, 220.44702f), 137); - obj108.Steps = list155; - reference120 = obj108; + index2 = 1; + List list171 = new List(index2); + CollectionsMarshal.SetCount(list171, index2); + Span span171 = CollectionsMarshal.AsSpan(list171); + num2 = 0; + span171[num2] = new QuestStep(EInteractionType.Interact, 1046318u, new Vector3(-98.95477f, 34.20764f, 220.44702f), 137); + obj117.Steps = list171; + reference130 = obj117; num++; - ref QuestSequence reference121 = ref span2[num]; - QuestSequence obj109 = new QuestSequence + ref QuestSequence reference131 = ref span164[num]; + QuestSequence obj118 = new QuestSequence { Sequence = 5 }; - index2 = 1; - List list156 = new List(index2); - CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046318u, new Vector3(-98.95477f, 34.20764f, 220.44702f), 137); - obj109.Steps = list156; - reference121 = obj109; + num2 = 1; + List list172 = new List(num2); + CollectionsMarshal.SetCount(list172, num2); + Span span172 = CollectionsMarshal.AsSpan(list172); + index2 = 0; + span172[index2] = new QuestStep(EInteractionType.Interact, 1046318u, new Vector3(-98.95477f, 34.20764f, 220.44702f), 137); + obj118.Steps = list172; + reference131 = obj118; num++; - ref QuestSequence reference122 = ref span2[num]; - QuestSequence obj110 = new QuestSequence + ref QuestSequence reference132 = ref span164[num]; + QuestSequence obj119 = new QuestSequence { Sequence = 6 }; - num2 = 1; - List list157 = new List(num2); - CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046317u, new Vector3(570.18384f, 20.721313f, 451.34656f), 137) + index2 = 1; + List list173 = new List(index2); + CollectionsMarshal.SetCount(list173, index2); + Span span173 = CollectionsMarshal.AsSpan(list173); + num2 = 0; + span173[num2] = new QuestStep(EInteractionType.Interact, 1046317u, new Vector3(570.18384f, 20.721313f, 451.34656f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol }; - obj110.Steps = list157; - reference122 = obj110; + obj119.Steps = list173; + reference132 = obj119; num++; - ref QuestSequence reference123 = ref span2[num]; - QuestSequence obj111 = new QuestSequence + ref QuestSequence reference133 = ref span164[num]; + QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list158 = new List(index2); - CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + num2 = 1; + List list174 = new List(num2); + CollectionsMarshal.SetCount(list174, num2); + Span span174 = CollectionsMarshal.AsSpan(list174); + index2 = 0; + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, NextQuestId = new QuestId(4829) }; - obj111.Steps = list158; - reference123 = obj111; - questRoot17.QuestSequence = list148; - AddQuest(questId17, questRoot17); - QuestId questId18 = new QuestId(4829); - QuestRoot questRoot18 = new QuestRoot(); + obj120.Steps = list174; + reference133 = obj120; + questRoot20.QuestSequence = list164; + AddQuest(questId20, questRoot20); + QuestId questId21 = new QuestId(4829); + QuestRoot questRoot21 = new QuestRoot(); num = 1; - List list159 = new List(num); - CollectionsMarshal.SetCount(list159, num); - span = CollectionsMarshal.AsSpan(list159); + List list175 = new List(num); + CollectionsMarshal.SetCount(list175, num); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "liza"; - questRoot18.Author = list159; + span175[index] = "liza"; + questRoot21.Author = list175; index = 7; - List list160 = new List(index); - CollectionsMarshal.SetCount(list160, index); - span2 = CollectionsMarshal.AsSpan(list160); + List list176 = new List(index); + CollectionsMarshal.SetCount(list176, index); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference124 = ref span2[num]; - QuestSequence obj112 = new QuestSequence + ref QuestSequence reference134 = ref span176[num]; + QuestSequence obj121 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list161 = new List(num2); - CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) + index2 = 1; + List list177 = new List(index2); + CollectionsMarshal.SetCount(list177, index2); + Span span177 = CollectionsMarshal.AsSpan(list177); + num2 = 0; + span177[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046290u, new Vector3(-114.091736f, 20f, 111.436646f), 129) { AetheryteShortcut = EAetheryteLocation.Limsa, SkipConditions = new SkipConditions @@ -398106,90 +400145,90 @@ public static class AssemblyQuestLoader } } }; - obj112.Steps = list161; - reference124 = obj112; + obj121.Steps = list177; + reference134 = obj121; num++; - ref QuestSequence reference125 = ref span2[num]; - QuestSequence obj113 = new QuestSequence + ref QuestSequence reference135 = ref span176[num]; + QuestSequence obj122 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list162 = new List(index2); - CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046319u, new Vector3(-335.3476f, 69.418495f, 155.87085f), 137) + num2 = 1; + List list178 = new List(num2); + CollectionsMarshal.SetCount(list178, num2); + Span span178 = CollectionsMarshal.AsSpan(list178); + index2 = 0; + span178[index2] = new QuestStep(EInteractionType.Interact, 1046319u, new Vector3(-335.3476f, 69.418495f, 155.87085f), 137) { AetheryteShortcut = EAetheryteLocation.EasternLaNosceaWineport }; - obj113.Steps = list162; - reference125 = obj113; + obj122.Steps = list178; + reference135 = obj122; num++; - ref QuestSequence reference126 = ref span2[num]; - QuestSequence obj114 = new QuestSequence + ref QuestSequence reference136 = ref span176[num]; + QuestSequence obj123 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list163 = new List(num2); - CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046319u, new Vector3(-335.3476f, 69.418495f, 155.87085f), 137); - obj114.Steps = list163; - reference126 = obj114; + index2 = 1; + List list179 = new List(index2); + CollectionsMarshal.SetCount(list179, index2); + Span span179 = CollectionsMarshal.AsSpan(list179); + num2 = 0; + span179[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046319u, new Vector3(-335.3476f, 69.418495f, 155.87085f), 137); + obj123.Steps = list179; + reference136 = obj123; num++; - span2[num] = new QuestSequence + span176[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference127 = ref span2[num]; - QuestSequence obj115 = new QuestSequence + ref QuestSequence reference137 = ref span176[num]; + QuestSequence obj124 = new QuestSequence { Sequence = 4 }; - index2 = 1; - List list164 = new List(index2); - CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046319u, new Vector3(-335.3476f, 69.418495f, 155.87085f), 137) + num2 = 1; + List list180 = new List(num2); + CollectionsMarshal.SetCount(list180, num2); + Span span180 = CollectionsMarshal.AsSpan(list180); + index2 = 0; + span180[index2] = new QuestStep(EInteractionType.Interact, 1046319u, new Vector3(-335.3476f, 69.418495f, 155.87085f), 137) { StopDistance = 5f }; - obj115.Steps = list164; - reference127 = obj115; + obj124.Steps = list180; + reference137 = obj124; num++; - ref QuestSequence reference128 = ref span2[num]; - QuestSequence obj116 = new QuestSequence + ref QuestSequence reference138 = ref span176[num]; + QuestSequence obj125 = new QuestSequence { Sequence = 5 }; - num2 = 1; - List list165 = new List(num2); - CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046320u, new Vector3(267.01758f, -25f, 264.88135f), 138) + index2 = 1; + List list181 = new List(index2); + CollectionsMarshal.SetCount(list181, index2); + Span span181 = CollectionsMarshal.AsSpan(list181); + num2 = 0; + span181[num2] = new QuestStep(EInteractionType.Interact, 1046320u, new Vector3(267.01758f, -25f, 264.88135f), 138) { AetheryteShortcut = EAetheryteLocation.WesternLaNosceaAleport }; - obj116.Steps = list165; - reference128 = obj116; + obj125.Steps = list181; + reference138 = obj125; num++; - ref QuestSequence reference129 = ref span2[num]; - QuestSequence obj117 = new QuestSequence + ref QuestSequence reference139 = ref span176[num]; + QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list166 = new List(index2); - CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046289u, new Vector3(-64.62195f, -17.95485f, 201.28174f), 1185) + num2 = 1; + List list182 = new List(num2); + CollectionsMarshal.SetCount(list182, num2); + Span span182 = CollectionsMarshal.AsSpan(list182); + index2 = 0; + span182[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046289u, new Vector3(-64.62195f, -17.95485f, 201.28174f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -398198,35 +400237,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.TuliyollalBaysideBevyMarketplace } }; - obj117.Steps = list166; - reference129 = obj117; - questRoot18.QuestSequence = list160; - AddQuest(questId18, questRoot18); - QuestId questId19 = new QuestId(4830); - QuestRoot questRoot19 = new QuestRoot(); + obj126.Steps = list182; + reference139 = obj126; + questRoot21.QuestSequence = list176; + AddQuest(questId21, questRoot21); + QuestId questId22 = new QuestId(4830); + QuestRoot questRoot22 = new QuestRoot(); num = 1; - List list167 = new List(num); - CollectionsMarshal.SetCount(list167, num); - span = CollectionsMarshal.AsSpan(list167); + List list183 = new List(num); + CollectionsMarshal.SetCount(list183, num); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; - questRoot19.Author = list167; + span183[index] = "liza"; + questRoot22.Author = list183; index = 7; - List list168 = new List(index); - CollectionsMarshal.SetCount(list168, index); - span2 = CollectionsMarshal.AsSpan(list168); + List list184 = new List(index); + CollectionsMarshal.SetCount(list184, index); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference130 = ref span2[num]; - QuestSequence obj118 = new QuestSequence + ref QuestSequence reference140 = ref span184[num]; + QuestSequence obj127 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list169 = new List(num2); - CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048295u, new Vector3(-74.143616f, -19.32829f, 198.68762f), 1185) + index2 = 1; + List list185 = new List(index2); + CollectionsMarshal.SetCount(list185, index2); + Span span185 = CollectionsMarshal.AsSpan(list185); + num2 = 0; + span185[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048295u, new Vector3(-74.143616f, -19.32829f, 198.68762f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -398237,21 +400276,21 @@ public static class AssemblyQuestLoader } } }; - obj118.Steps = list169; - reference130 = obj118; + obj127.Steps = list185; + reference140 = obj127; num++; - ref QuestSequence reference131 = ref span2[num]; - QuestSequence obj119 = new QuestSequence + ref QuestSequence reference141 = ref span184[num]; + QuestSequence obj128 = new QuestSequence { Sequence = 1 }; - index2 = 3; - List list170 = new List(index2); - CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); - num2 = 0; - ref QuestStep reference132 = ref span3[num2]; - QuestStep obj120 = new QuestStep(EInteractionType.Interact, 1019038u, new Vector3(-55.222473f, -2.9000003f, -65.65961f), 628) + num2 = 3; + List list186 = new List(num2); + CollectionsMarshal.SetCount(list186, num2); + Span span186 = CollectionsMarshal.AsSpan(list186); + index2 = 0; + ref QuestStep reference142 = ref span186[index2]; + QuestStep obj129 = new QuestStep(EInteractionType.Interact, 1019038u, new Vector3(-55.222473f, -2.9000003f, -65.65961f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -398267,108 +400306,108 @@ public static class AssemblyQuestLoader } } }; - num3 = 6; - List list171 = new List(num3); - CollectionsMarshal.SetCount(list171, num3); - span4 = CollectionsMarshal.AsSpan(list171); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj120.CompletionQuestVariablesFlags = list171; - reference132 = obj120; - num2++; - ref QuestStep reference133 = ref span3[num2]; - QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1019003u, new Vector3(-41.24518f, -3.0000017f, -63.09613f), 628); - num4 = 6; - List list172 = new List(num4); - CollectionsMarshal.SetCount(list172, num4); - span4 = CollectionsMarshal.AsSpan(list172); + index3 = 6; + List list187 = new List(index3); + CollectionsMarshal.SetCount(list187, index3); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - span4[num3] = null; + span187[num3] = null; num3++; - span4[num3] = null; + span187[num3] = null; num3++; - span4[num3] = null; + span187[num3] = null; num3++; - span4[num3] = null; + span187[num3] = null; num3++; - span4[num3] = null; + span187[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep13.CompletionQuestVariablesFlags = list172; - reference133 = questStep13; - num2++; - ref QuestStep reference134 = ref span3[num2]; - QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1019069u, new Vector3(-62.119568f, 8f, -56.62628f), 628); + span187[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj129.CompletionQuestVariablesFlags = list187; + reference142 = obj129; + index2++; + ref QuestStep reference143 = ref span186[index2]; + QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1019003u, new Vector3(-41.24518f, -3.0000017f, -63.09613f), 628); num3 = 6; - List list173 = new List(num3); - CollectionsMarshal.SetCount(list173, num3); - span4 = CollectionsMarshal.AsSpan(list173); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep14.CompletionQuestVariablesFlags = list173; - reference134 = questStep14; - obj119.Steps = list170; - reference131 = obj119; + List list188 = new List(num3); + CollectionsMarshal.SetCount(list188, num3); + Span span188 = CollectionsMarshal.AsSpan(list188); + index3 = 0; + span188[index3] = null; + index3++; + span188[index3] = null; + index3++; + span188[index3] = null; + index3++; + span188[index3] = null; + index3++; + span188[index3] = null; + index3++; + span188[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep14.CompletionQuestVariablesFlags = list188; + reference143 = questStep14; + index2++; + ref QuestStep reference144 = ref span186[index2]; + QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1019069u, new Vector3(-62.119568f, 8f, -56.62628f), 628); + index3 = 6; + List list189 = new List(index3); + CollectionsMarshal.SetCount(list189, index3); + Span span189 = CollectionsMarshal.AsSpan(list189); + num3 = 0; + span189[num3] = null; + num3++; + span189[num3] = null; + num3++; + span189[num3] = null; + num3++; + span189[num3] = null; + num3++; + span189[num3] = null; + num3++; + span189[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep15.CompletionQuestVariablesFlags = list189; + reference144 = questStep15; + obj128.Steps = list186; + reference141 = obj128; num++; - ref QuestSequence reference135 = ref span2[num]; - QuestSequence obj121 = new QuestSequence + ref QuestSequence reference145 = ref span184[num]; + QuestSequence obj130 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list174 = new List(num2); - CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051620u, new Vector3(111.40613f, 11.997255f, -52.048523f), 628); - obj121.Steps = list174; - reference135 = obj121; + index2 = 1; + List list190 = new List(index2); + CollectionsMarshal.SetCount(list190, index2); + Span span190 = CollectionsMarshal.AsSpan(list190); + num2 = 0; + span190[num2] = new QuestStep(EInteractionType.Interact, 1051620u, new Vector3(111.40613f, 11.997255f, -52.048523f), 628); + obj130.Steps = list190; + reference145 = obj130; num++; - ref QuestSequence reference136 = ref span2[num]; - QuestSequence obj122 = new QuestSequence + ref QuestSequence reference146 = ref span184[num]; + QuestSequence obj131 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list175 = new List(index2); - CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628); - obj122.Steps = list175; - reference136 = obj122; + num2 = 1; + List list191 = new List(num2); + CollectionsMarshal.SetCount(list191, num2); + Span span191 = CollectionsMarshal.AsSpan(list191); + index2 = 0; + span191[index2] = new QuestStep(EInteractionType.Interact, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628); + obj131.Steps = list191; + reference146 = obj131; num++; - ref QuestSequence reference137 = ref span2[num]; - QuestSequence obj123 = new QuestSequence + ref QuestSequence reference147 = ref span184[num]; + QuestSequence obj132 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list176 = new List(num2); - CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013689u, new Vector3(29.251465f, 5.935669f, -129.62543f), 628) + index2 = 1; + List list192 = new List(index2); + CollectionsMarshal.SetCount(list192, index2); + Span span192 = CollectionsMarshal.AsSpan(list192); + num2 = 0; + span192[num2] = new QuestStep(EInteractionType.Interact, 2013689u, new Vector3(29.251465f, 5.935669f, -129.62543f), 628) { AethernetShortcut = new AethernetShortcut { @@ -398376,20 +400415,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.KuganeRakuzaDistrict } }; - obj123.Steps = list176; - reference137 = obj123; + obj132.Steps = list192; + reference147 = obj132; num++; - ref QuestSequence reference138 = ref span2[num]; - QuestSequence obj124 = new QuestSequence + ref QuestSequence reference148 = ref span184[num]; + QuestSequence obj133 = new QuestSequence { Sequence = 5 }; - index2 = 1; - List list177 = new List(index2); - CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013690u, new Vector3(14.114502f, 3.982544f, 43.411865f), 628) + num2 = 1; + List list193 = new List(num2); + CollectionsMarshal.SetCount(list193, num2); + Span span193 = CollectionsMarshal.AsSpan(list193); + index2 = 0; + span193[index2] = new QuestStep(EInteractionType.Interact, 2013690u, new Vector3(14.114502f, 3.982544f, 43.411865f), 628) { AethernetShortcut = new AethernetShortcut { @@ -398397,20 +400436,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.KuganeMarkets } }; - obj124.Steps = list177; - reference138 = obj124; + obj133.Steps = list193; + reference148 = obj133; num++; - ref QuestSequence reference139 = ref span2[num]; - QuestSequence obj125 = new QuestSequence + ref QuestSequence reference149 = ref span184[num]; + QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list178 = new List(num2); - CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + index2 = 1; + List list194 = new List(index2); + CollectionsMarshal.SetCount(list194, index2); + Span span194 = CollectionsMarshal.AsSpan(list194); + num2 = 0; + span194[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AethernetShortcut = new AethernetShortcut { @@ -398419,36 +400458,36 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(4831) }; - obj125.Steps = list178; - reference139 = obj125; - questRoot19.QuestSequence = list168; - AddQuest(questId19, questRoot19); - QuestId questId20 = new QuestId(4831); - QuestRoot questRoot20 = new QuestRoot(); + obj134.Steps = list194; + reference149 = obj134; + questRoot22.QuestSequence = list184; + AddQuest(questId22, questRoot22); + QuestId questId23 = new QuestId(4831); + QuestRoot questRoot23 = new QuestRoot(); num = 1; - List list179 = new List(num); - CollectionsMarshal.SetCount(list179, num); - span = CollectionsMarshal.AsSpan(list179); + List list195 = new List(num); + CollectionsMarshal.SetCount(list195, num); + Span span195 = CollectionsMarshal.AsSpan(list195); index = 0; - span[index] = "liza"; - questRoot20.Author = list179; + span195[index] = "liza"; + questRoot23.Author = list195; index = 6; - List list180 = new List(index); - CollectionsMarshal.SetCount(list180, index); - span2 = CollectionsMarshal.AsSpan(list180); + List list196 = new List(index); + CollectionsMarshal.SetCount(list196, index); + Span span196 = CollectionsMarshal.AsSpan(list196); num = 0; - ref QuestSequence reference140 = ref span2[num]; - QuestSequence obj126 = new QuestSequence + ref QuestSequence reference150 = ref span196[num]; + QuestSequence obj135 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list181 = new List(index2); - CollectionsMarshal.SetCount(list181, index2); - span3 = CollectionsMarshal.AsSpan(list181); - num2 = 0; - ref QuestStep reference141 = ref span3[num2]; - QuestStep obj127 = new QuestStep(EInteractionType.AcceptQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + num2 = 1; + List list197 = new List(num2); + CollectionsMarshal.SetCount(list197, num2); + Span span197 = CollectionsMarshal.AsSpan(list197); + index2 = 0; + ref QuestStep reference151 = ref span197[index2]; + QuestStep obj136 = new QuestStep(EInteractionType.AcceptQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -398459,33 +400498,33 @@ public static class AssemblyQuestLoader } } }; - num4 = 1; - List list182 = new List(num4); - CollectionsMarshal.SetCount(list182, num4); - span5 = CollectionsMarshal.AsSpan(list182); - num3 = 0; - span5[num3] = new DialogueChoice + num3 = 1; + List list198 = new List(num3); + CollectionsMarshal.SetCount(list198, num3); + Span span198 = CollectionsMarshal.AsSpan(list198); + index3 = 0; + span198[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA311_04831_Q2_000_000"), Answer = new ExcelRef("TEXT_KINGBA311_04831_A2_000_002") }; - obj127.DialogueChoices = list182; - reference141 = obj127; - obj126.Steps = list181; - reference140 = obj126; + obj136.DialogueChoices = list198; + reference151 = obj136; + obj135.Steps = list197; + reference150 = obj135; num++; - ref QuestSequence reference142 = ref span2[num]; - QuestSequence obj128 = new QuestSequence + ref QuestSequence reference152 = ref span196[num]; + QuestSequence obj137 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list183 = new List(num2); - CollectionsMarshal.SetCount(list183, num2); - span3 = CollectionsMarshal.AsSpan(list183); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019154u, new Vector3(829.1294f, 5.9230084f, 859.739f), 613) + index2 = 1; + List list199 = new List(index2); + CollectionsMarshal.SetCount(list199, index2); + Span span199 = CollectionsMarshal.AsSpan(list199); + num2 = 0; + span199[num2] = new QuestStep(EInteractionType.Interact, 1019154u, new Vector3(829.1294f, 5.9230084f, 859.739f), 613) { AethernetShortcut = new AethernetShortcut { @@ -398493,107 +400532,107 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.KuganeRubyPrice } }; - obj128.Steps = list183; - reference142 = obj128; + obj137.Steps = list199; + reference152 = obj137; num++; - ref QuestSequence reference143 = ref span2[num]; - QuestSequence obj129 = new QuestSequence + ref QuestSequence reference153 = ref span196[num]; + QuestSequence obj138 = new QuestSequence { Sequence = 2 }; - index2 = 2; - List list184 = new List(index2); - CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); - num2 = 0; - ref QuestStep reference144 = ref span3[num2]; - QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1019169u, new Vector3(476.82898f, 30.113333f, 763.546f), 613); - num3 = 6; - List list185 = new List(num3); - CollectionsMarshal.SetCount(list185, num3); - span4 = CollectionsMarshal.AsSpan(list185); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep15.CompletionQuestVariablesFlags = list185; - reference144 = questStep15; - num2++; - ref QuestStep reference145 = ref span3[num2]; - QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1019167u, new Vector3(447.56226f, 34.29651f, 732.66187f), 613); - num4 = 6; - List list186 = new List(num4); - CollectionsMarshal.SetCount(list186, num4); - span4 = CollectionsMarshal.AsSpan(list186); + num2 = 2; + List list200 = new List(num2); + CollectionsMarshal.SetCount(list200, num2); + Span span200 = CollectionsMarshal.AsSpan(list200); + index2 = 0; + ref QuestStep reference154 = ref span200[index2]; + QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1019169u, new Vector3(476.82898f, 30.113333f, 763.546f), 613); + index3 = 6; + List list201 = new List(index3); + CollectionsMarshal.SetCount(list201, index3); + Span span201 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span4[num3] = null; + span201[num3] = null; num3++; - span4[num3] = null; + span201[num3] = null; num3++; - span4[num3] = null; + span201[num3] = null; num3++; - span4[num3] = null; + span201[num3] = null; num3++; - span4[num3] = null; + span201[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep16.CompletionQuestVariablesFlags = list186; - reference145 = questStep16; - obj129.Steps = list184; - reference143 = obj129; + span201[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep16.CompletionQuestVariablesFlags = list201; + reference154 = questStep16; + index2++; + ref QuestStep reference155 = ref span200[index2]; + QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1019167u, new Vector3(447.56226f, 34.29651f, 732.66187f), 613); + num3 = 6; + List list202 = new List(num3); + CollectionsMarshal.SetCount(list202, num3); + Span span202 = CollectionsMarshal.AsSpan(list202); + index3 = 0; + span202[index3] = null; + index3++; + span202[index3] = null; + index3++; + span202[index3] = null; + index3++; + span202[index3] = null; + index3++; + span202[index3] = null; + index3++; + span202[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep17.CompletionQuestVariablesFlags = list202; + reference155 = questStep17; + obj138.Steps = list200; + reference153 = obj138; num++; - ref QuestSequence reference146 = ref span2[num]; - QuestSequence obj130 = new QuestSequence + ref QuestSequence reference156 = ref span196[num]; + QuestSequence obj139 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list187 = new List(num2); - CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048299u, new Vector3(463.46216f, 29.787891f, 736.8428f), 613); - obj130.Steps = list187; - reference146 = obj130; + index2 = 1; + List list203 = new List(index2); + CollectionsMarshal.SetCount(list203, index2); + Span span203 = CollectionsMarshal.AsSpan(list203); + num2 = 0; + span203[num2] = new QuestStep(EInteractionType.Interact, 1048299u, new Vector3(463.46216f, 29.787891f, 736.8428f), 613); + obj139.Steps = list203; + reference156 = obj139; num++; - ref QuestSequence reference147 = ref span2[num]; - QuestSequence obj131 = new QuestSequence + ref QuestSequence reference157 = ref span196[num]; + QuestSequence obj140 = new QuestSequence { Sequence = 4 }; - index2 = 2; - List list188 = new List(index2); - CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(426.16245f, 0.7213422f, 195.08597f), 613) + num2 = 2; + List list204 = new List(num2); + CollectionsMarshal.SetCount(list204, num2); + Span span204 = CollectionsMarshal.AsSpan(list204); + index2 = 0; + span204[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(426.16245f, 0.7213422f, 195.08597f), 613) { Fly = true }; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048301u, new Vector3(427.78674f, 0.5689501f, 195.39172f), 613); - obj131.Steps = list188; - reference147 = obj131; + index2++; + span204[index2] = new QuestStep(EInteractionType.Interact, 1048301u, new Vector3(427.78674f, 0.5689501f, 195.39172f), 613); + obj140.Steps = list204; + reference157 = obj140; num++; - ref QuestSequence reference148 = ref span2[num]; - QuestSequence obj132 = new QuestSequence + ref QuestSequence reference158 = ref span196[num]; + QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list189 = new List(num2); - CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + index2 = 1; + List list205 = new List(index2); + CollectionsMarshal.SetCount(list205, index2); + Span span205 = CollectionsMarshal.AsSpan(list205); + num2 = 0; + span205[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -398603,35 +400642,35 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(4832) }; - obj132.Steps = list189; - reference148 = obj132; - questRoot20.QuestSequence = list180; - AddQuest(questId20, questRoot20); - QuestId questId21 = new QuestId(4832); - QuestRoot questRoot21 = new QuestRoot(); + obj141.Steps = list205; + reference158 = obj141; + questRoot23.QuestSequence = list196; + AddQuest(questId23, questRoot23); + QuestId questId24 = new QuestId(4832); + QuestRoot questRoot24 = new QuestRoot(); num = 1; - List list190 = new List(num); - CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + List list206 = new List(num); + CollectionsMarshal.SetCount(list206, num); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "liza"; - questRoot21.Author = list190; + span206[index] = "liza"; + questRoot24.Author = list206; index = 5; - List list191 = new List(index); - CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + List list207 = new List(index); + CollectionsMarshal.SetCount(list207, index); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference149 = ref span2[num]; - QuestSequence obj133 = new QuestSequence + ref QuestSequence reference159 = ref span207[num]; + QuestSequence obj142 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list192 = new List(index2); - CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + num2 = 1; + List list208 = new List(num2); + CollectionsMarshal.SetCount(list208, num2); + Span span208 = CollectionsMarshal.AsSpan(list208); + index2 = 0; + span208[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -398642,21 +400681,21 @@ public static class AssemblyQuestLoader } } }; - obj133.Steps = list192; - reference149 = obj133; + obj142.Steps = list208; + reference159 = obj142; num++; - ref QuestSequence reference150 = ref span2[num]; - QuestSequence obj134 = new QuestSequence + ref QuestSequence reference160 = ref span207[num]; + QuestSequence obj143 = new QuestSequence { Sequence = 1 }; - num2 = 3; - List list193 = new List(num2); - CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); - index2 = 0; - ref QuestStep reference151 = ref span3[index2]; - QuestStep obj135 = new QuestStep(EInteractionType.Interact, 1019260u, new Vector3(417.5935f, 68.02854f, -110.24652f), 614) + index2 = 3; + List list209 = new List(index2); + CollectionsMarshal.SetCount(list209, index2); + Span span209 = CollectionsMarshal.AsSpan(list209); + num2 = 0; + ref QuestStep reference161 = ref span209[num2]; + QuestStep obj144 = new QuestStep(EInteractionType.Interact, 1019260u, new Vector3(417.5935f, 68.02854f, -110.24652f), 614) { AetheryteShortcut = EAetheryteLocation.YanxiaNamai, SkipConditions = new SkipConditions @@ -398667,115 +400706,115 @@ public static class AssemblyQuestLoader } } }; - num3 = 6; - List list194 = new List(num3); - CollectionsMarshal.SetCount(list194, num3); - span4 = CollectionsMarshal.AsSpan(list194); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj135.CompletionQuestVariablesFlags = list194; - reference151 = obj135; - index2++; - ref QuestStep reference152 = ref span3[index2]; - QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1019257u, new Vector3(468.55872f, 68.02771f, -93.21747f), 614); - num4 = 6; - List list195 = new List(num4); - CollectionsMarshal.SetCount(list195, num4); - span4 = CollectionsMarshal.AsSpan(list195); + index3 = 6; + List list210 = new List(index3); + CollectionsMarshal.SetCount(list210, index3); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span4[num3] = null; + span210[num3] = null; num3++; - span4[num3] = null; + span210[num3] = null; num3++; - span4[num3] = null; + span210[num3] = null; num3++; - span4[num3] = null; + span210[num3] = null; num3++; - span4[num3] = null; + span210[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep17.CompletionQuestVariablesFlags = list195; - reference152 = questStep17; - index2++; - ref QuestStep reference153 = ref span3[index2]; - QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1019262u, new Vector3(445.76172f, 58.67623f, -155.62683f), 614); + span210[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj144.CompletionQuestVariablesFlags = list210; + reference161 = obj144; + num2++; + ref QuestStep reference162 = ref span209[num2]; + QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1019257u, new Vector3(468.55872f, 68.02771f, -93.21747f), 614); num3 = 6; - List list196 = new List(num3); - CollectionsMarshal.SetCount(list196, num3); - span4 = CollectionsMarshal.AsSpan(list196); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep18.CompletionQuestVariablesFlags = list196; - reference153 = questStep18; - obj134.Steps = list193; - reference150 = obj134; + List list211 = new List(num3); + CollectionsMarshal.SetCount(list211, num3); + Span span211 = CollectionsMarshal.AsSpan(list211); + index3 = 0; + span211[index3] = null; + index3++; + span211[index3] = null; + index3++; + span211[index3] = null; + index3++; + span211[index3] = null; + index3++; + span211[index3] = null; + index3++; + span211[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep18.CompletionQuestVariablesFlags = list211; + reference162 = questStep18; + num2++; + ref QuestStep reference163 = ref span209[num2]; + QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1019262u, new Vector3(445.76172f, 58.67623f, -155.62683f), 614); + index3 = 6; + List list212 = new List(index3); + CollectionsMarshal.SetCount(list212, index3); + Span span212 = CollectionsMarshal.AsSpan(list212); + num3 = 0; + span212[num3] = null; + num3++; + span212[num3] = null; + num3++; + span212[num3] = null; + num3++; + span212[num3] = null; + num3++; + span212[num3] = null; + num3++; + span212[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep19.CompletionQuestVariablesFlags = list212; + reference163 = questStep19; + obj143.Steps = list209; + reference160 = obj143; num++; - ref QuestSequence reference154 = ref span2[num]; - QuestSequence obj136 = new QuestSequence + ref QuestSequence reference164 = ref span207[num]; + QuestSequence obj145 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list197 = new List(index2); - CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048302u, new Vector3(399.95422f, 76.04927f, -114.885254f), 614) + num2 = 1; + List list213 = new List(num2); + CollectionsMarshal.SetCount(list213, num2); + Span span213 = CollectionsMarshal.AsSpan(list213); + index2 = 0; + span213[index2] = new QuestStep(EInteractionType.Interact, 1048302u, new Vector3(399.95422f, 76.04927f, -114.885254f), 614) { StopDistance = 0.5f, Fly = true }; - obj136.Steps = list197; - reference154 = obj136; + obj145.Steps = list213; + reference164 = obj145; num++; - ref QuestSequence reference155 = ref span2[num]; - QuestSequence obj137 = new QuestSequence + ref QuestSequence reference165 = ref span207[num]; + QuestSequence obj146 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list198 = new List(num2); - CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048304u, new Vector3(421.3473f, 1.7278045f, -278.70605f), 614) + index2 = 1; + List list214 = new List(index2); + CollectionsMarshal.SetCount(list214, index2); + Span span214 = CollectionsMarshal.AsSpan(list214); + num2 = 0; + span214[num2] = new QuestStep(EInteractionType.Interact, 1048304u, new Vector3(421.3473f, 1.7278045f, -278.70605f), 614) { Fly = true }; - obj137.Steps = list198; - reference155 = obj137; + obj146.Steps = list214; + reference165 = obj146; num++; - ref QuestSequence reference156 = ref span2[num]; - QuestSequence obj138 = new QuestSequence + ref QuestSequence reference166 = ref span207[num]; + QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list199 = new List(index2); - CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + num2 = 1; + List list215 = new List(num2); + CollectionsMarshal.SetCount(list215, num2); + Span span215 = CollectionsMarshal.AsSpan(list215); + index2 = 0; + span215[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048296u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -398785,35 +400824,35 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(4833) }; - obj138.Steps = list199; - reference156 = obj138; - questRoot21.QuestSequence = list191; - AddQuest(questId21, questRoot21); - QuestId questId22 = new QuestId(4833); - QuestRoot questRoot22 = new QuestRoot(); + obj147.Steps = list215; + reference166 = obj147; + questRoot24.QuestSequence = list207; + AddQuest(questId24, questRoot24); + QuestId questId25 = new QuestId(4833); + QuestRoot questRoot25 = new QuestRoot(); num = 1; - List list200 = new List(num); - CollectionsMarshal.SetCount(list200, num); - span = CollectionsMarshal.AsSpan(list200); + List list216 = new List(num); + CollectionsMarshal.SetCount(list216, num); + Span span216 = CollectionsMarshal.AsSpan(list216); index = 0; - span[index] = "liza"; - questRoot22.Author = list200; + span216[index] = "liza"; + questRoot25.Author = list216; index = 5; - List list201 = new List(index); - CollectionsMarshal.SetCount(list201, index); - span2 = CollectionsMarshal.AsSpan(list201); + List list217 = new List(index); + CollectionsMarshal.SetCount(list217, index); + Span span217 = CollectionsMarshal.AsSpan(list217); num = 0; - ref QuestSequence reference157 = ref span2[num]; - QuestSequence obj139 = new QuestSequence + ref QuestSequence reference167 = ref span217[num]; + QuestSequence obj148 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list202 = new List(num2); - CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048297u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + index2 = 1; + List list218 = new List(index2); + CollectionsMarshal.SetCount(list218, index2); + Span span218 = CollectionsMarshal.AsSpan(list218); + num2 = 0; + span218[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048297u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -398824,20 +400863,20 @@ public static class AssemblyQuestLoader } } }; - obj139.Steps = list202; - reference157 = obj139; + obj148.Steps = list218; + reference167 = obj148; num++; - ref QuestSequence reference158 = ref span2[num]; - QuestSequence obj140 = new QuestSequence + ref QuestSequence reference168 = ref span217[num]; + QuestSequence obj149 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list203 = new List(index2); - CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013691u, new Vector3(203.8147f, 12.069824f, 773.0067f), 613) + num2 = 1; + List list219 = new List(num2); + CollectionsMarshal.SetCount(list219, num2); + Span span219 = CollectionsMarshal.AsSpan(list219); + index2 = 0; + span219[index2] = new QuestStep(EInteractionType.Interact, 2013691u, new Vector3(203.8147f, 12.069824f, 773.0067f), 613) { Fly = true, AethernetShortcut = new AethernetShortcut @@ -398846,68 +400885,68 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.KuganeRubyPrice } }; - obj140.Steps = list203; - reference158 = obj140; + obj149.Steps = list219; + reference168 = obj149; num++; - ref QuestSequence reference159 = ref span2[num]; - QuestSequence obj141 = new QuestSequence + ref QuestSequence reference169 = ref span217[num]; + QuestSequence obj150 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list204 = new List(num2); - CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); - index2 = 0; - ref QuestStep reference160 = ref span3[index2]; - QuestStep obj142 = new QuestStep(EInteractionType.Combat, 2013692u, new Vector3(138.59766f, 9.292725f, 676.6002f), 613) + index2 = 1; + List list220 = new List(index2); + CollectionsMarshal.SetCount(list220, index2); + Span span220 = CollectionsMarshal.AsSpan(list220); + num2 = 0; + ref QuestStep reference170 = ref span220[num2]; + QuestStep obj151 = new QuestStep(EInteractionType.Combat, 2013692u, new Vector3(138.59766f, 9.292725f, 676.6002f), 613) { Fly = true, EnemySpawnType = EEnemySpawnType.AfterInteraction }; - num4 = 3; - List list205 = new List(num4); - CollectionsMarshal.SetCount(list205, num4); - span6 = CollectionsMarshal.AsSpan(list205); - num3 = 0; - span6[num3] = 17617u; - num3++; - span6[num3] = 17618u; - num3++; - span6[num3] = 17619u; - obj142.KillEnemyDataIds = list205; - reference160 = obj142; - obj141.Steps = list204; - reference159 = obj141; + num3 = 3; + List list221 = new List(num3); + CollectionsMarshal.SetCount(list221, num3); + Span span221 = CollectionsMarshal.AsSpan(list221); + index3 = 0; + span221[index3] = 17617u; + index3++; + span221[index3] = 17618u; + index3++; + span221[index3] = 17619u; + obj151.KillEnemyDataIds = list221; + reference170 = obj151; + obj150.Steps = list220; + reference169 = obj150; num++; - ref QuestSequence reference161 = ref span2[num]; - QuestSequence obj143 = new QuestSequence + ref QuestSequence reference171 = ref span217[num]; + QuestSequence obj152 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list206 = new List(index2); - CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013693u, new Vector3(167.89502f, 2.1209717f, 561.27246f), 613) + num2 = 1; + List list222 = new List(num2); + CollectionsMarshal.SetCount(list222, num2); + Span span222 = CollectionsMarshal.AsSpan(list222); + index2 = 0; + span222[index2] = new QuestStep(EInteractionType.Interact, 2013693u, new Vector3(167.89502f, 2.1209717f, 561.27246f), 613) { Fly = true }; - obj143.Steps = list206; - reference161 = obj143; + obj152.Steps = list222; + reference171 = obj152; num++; - ref QuestSequence reference162 = ref span2[num]; - QuestSequence obj144 = new QuestSequence + ref QuestSequence reference172 = ref span217[num]; + QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list207 = new List(num2); - CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048297u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + index2 = 1; + List list223 = new List(index2); + CollectionsMarshal.SetCount(list223, index2); + Span span223 = CollectionsMarshal.AsSpan(list223); + num2 = 0; + span223[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048297u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -398917,35 +400956,35 @@ public static class AssemblyQuestLoader }, NextQuestId = new QuestId(4834) }; - obj144.Steps = list207; - reference162 = obj144; - questRoot22.QuestSequence = list201; - AddQuest(questId22, questRoot22); - QuestId questId23 = new QuestId(4834); - QuestRoot questRoot23 = new QuestRoot(); + obj153.Steps = list223; + reference172 = obj153; + questRoot25.QuestSequence = list217; + AddQuest(questId25, questRoot25); + QuestId questId26 = new QuestId(4834); + QuestRoot questRoot26 = new QuestRoot(); num = 1; - List list208 = new List(num); - CollectionsMarshal.SetCount(list208, num); - span = CollectionsMarshal.AsSpan(list208); + List list224 = new List(num); + CollectionsMarshal.SetCount(list224, num); + Span span224 = CollectionsMarshal.AsSpan(list224); index = 0; - span[index] = "liza"; - questRoot23.Author = list208; + span224[index] = "liza"; + questRoot26.Author = list224; index = 7; - List list209 = new List(index); - CollectionsMarshal.SetCount(list209, index); - span2 = CollectionsMarshal.AsSpan(list209); + List list225 = new List(index); + CollectionsMarshal.SetCount(list225, index); + Span span225 = CollectionsMarshal.AsSpan(list225); num = 0; - ref QuestSequence reference163 = ref span2[num]; - QuestSequence obj145 = new QuestSequence + ref QuestSequence reference173 = ref span225[num]; + QuestSequence obj154 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list210 = new List(index2); - CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048297u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + num2 = 1; + List list226 = new List(num2); + CollectionsMarshal.SetCount(list226, num2); + Span span226 = CollectionsMarshal.AsSpan(list226); + index2 = 0; + span226[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048297u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -398956,20 +400995,20 @@ public static class AssemblyQuestLoader } } }; - obj145.Steps = list210; - reference163 = obj145; + obj154.Steps = list226; + reference173 = obj154; num++; - ref QuestSequence reference164 = ref span2[num]; - QuestSequence obj146 = new QuestSequence + ref QuestSequence reference174 = ref span225[num]; + QuestSequence obj155 = new QuestSequence { Sequence = 1 }; - num2 = 2; - List list211 = new List(num2); - CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(42.052795f, 4.000001f, 71.14965f), 628) + index2 = 2; + List list227 = new List(index2); + CollectionsMarshal.SetCount(list227, index2); + Span span227 = CollectionsMarshal.AsSpan(list227); + num2 = 0; + span227[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(42.052795f, 4.000001f, 71.14965f), 628) { AethernetShortcut = new AethernetShortcut { @@ -398977,81 +401016,81 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.KuganeMarkets } }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1018984u, new Vector3(42.34375f, 4.8365364f, 73.83838f), 628); - obj146.Steps = list211; - reference164 = obj146; + num2++; + span227[num2] = new QuestStep(EInteractionType.Interact, 1018984u, new Vector3(42.34375f, 4.8365364f, 73.83838f), 628); + obj155.Steps = list227; + reference174 = obj155; num++; - ref QuestSequence reference165 = ref span2[num]; - QuestSequence obj147 = new QuestSequence + ref QuestSequence reference175 = ref span225[num]; + QuestSequence obj156 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list212 = new List(index2); - CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1019065u, new Vector3(80.49133f, 4f, 56.443115f), 628); - obj147.Steps = list212; - reference165 = obj147; + num2 = 1; + List list228 = new List(num2); + CollectionsMarshal.SetCount(list228, num2); + Span span228 = CollectionsMarshal.AsSpan(list228); + index2 = 0; + span228[index2] = new QuestStep(EInteractionType.Interact, 1019065u, new Vector3(80.49133f, 4f, 56.443115f), 628); + obj156.Steps = list228; + reference175 = obj156; num++; - ref QuestSequence reference166 = ref span2[num]; - QuestSequence obj148 = new QuestSequence + ref QuestSequence reference176 = ref span225[num]; + QuestSequence obj157 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list213 = new List(num2); - CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2013694u, new Vector3(517.2654f, 0.99176025f, -692.10345f), 613) + index2 = 1; + List list229 = new List(index2); + CollectionsMarshal.SetCount(list229, index2); + Span span229 = CollectionsMarshal.AsSpan(list229); + num2 = 0; + span229[num2] = new QuestStep(EInteractionType.UseItem, 2013694u, new Vector3(517.2654f, 0.99176025f, -692.10345f), 613) { Fly = true, AetheryteShortcut = EAetheryteLocation.RubySeaOnokoro, ItemId = 2003492u }; - obj148.Steps = list213; - reference166 = obj148; + obj157.Steps = list229; + reference176 = obj157; num++; - ref QuestSequence reference167 = ref span2[num]; - QuestSequence obj149 = new QuestSequence + ref QuestSequence reference177 = ref span225[num]; + QuestSequence obj158 = new QuestSequence { Sequence = 4 }; - index2 = 1; - List list214 = new List(index2); - CollectionsMarshal.SetCount(list214, index2); - span3 = CollectionsMarshal.AsSpan(list214); - num2 = 0; - ref QuestStep reference168 = ref span3[num2]; - QuestStep obj150 = new QuestStep(EInteractionType.Combat, 2013695u, new Vector3(519.76794f, 0.99176025f, -679.8352f), 613) + num2 = 1; + List list230 = new List(num2); + CollectionsMarshal.SetCount(list230, num2); + Span span230 = CollectionsMarshal.AsSpan(list230); + index2 = 0; + ref QuestStep reference178 = ref span230[index2]; + QuestStep obj159 = new QuestStep(EInteractionType.Combat, 2013695u, new Vector3(519.76794f, 0.99176025f, -679.8352f), 613) { EnemySpawnType = EEnemySpawnType.AfterInteraction }; - num3 = 1; - List list215 = new List(num3); - CollectionsMarshal.SetCount(list215, num3); - span6 = CollectionsMarshal.AsSpan(list215); - num4 = 0; - span6[num4] = 17620u; - obj150.KillEnemyDataIds = list215; - reference168 = obj150; - obj149.Steps = list214; - reference167 = obj149; + index3 = 1; + List list231 = new List(index3); + CollectionsMarshal.SetCount(list231, index3); + Span span231 = CollectionsMarshal.AsSpan(list231); + num3 = 0; + span231[num3] = 17620u; + obj159.KillEnemyDataIds = list231; + reference178 = obj159; + obj158.Steps = list230; + reference177 = obj158; num++; - ref QuestSequence reference169 = ref span2[num]; - QuestSequence obj151 = new QuestSequence + ref QuestSequence reference179 = ref span225[num]; + QuestSequence obj160 = new QuestSequence { Sequence = 5 }; - num2 = 1; - List list216 = new List(num2); - CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1019065u, new Vector3(80.49133f, 4f, 56.443115f), 628) + index2 = 1; + List list232 = new List(index2); + CollectionsMarshal.SetCount(list232, index2); + Span span232 = CollectionsMarshal.AsSpan(list232); + num2 = 0; + span232[num2] = new QuestStep(EInteractionType.Interact, 1019065u, new Vector3(80.49133f, 4f, 56.443115f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -399067,52 +401106,52 @@ public static class AssemblyQuestLoader } } }; - obj151.Steps = list216; - reference169 = obj151; + obj160.Steps = list232; + reference179 = obj160; num++; - ref QuestSequence reference170 = ref span2[num]; - QuestSequence obj152 = new QuestSequence + ref QuestSequence reference180 = ref span225[num]; + QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list217 = new List(index2); - CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048298u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + num2 = 1; + List list233 = new List(num2); + CollectionsMarshal.SetCount(list233, num2); + Span span233 = CollectionsMarshal.AsSpan(list233); + index2 = 0; + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048298u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { NextQuestId = new QuestId(4835) }; - obj152.Steps = list217; - reference170 = obj152; - questRoot23.QuestSequence = list209; - AddQuest(questId23, questRoot23); - QuestId questId24 = new QuestId(4835); - QuestRoot questRoot24 = new QuestRoot(); + obj161.Steps = list233; + reference180 = obj161; + questRoot26.QuestSequence = list225; + AddQuest(questId26, questRoot26); + QuestId questId27 = new QuestId(4835); + QuestRoot questRoot27 = new QuestRoot(); num = 1; - List list218 = new List(num); - CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + List list234 = new List(num); + CollectionsMarshal.SetCount(list234, num); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "liza"; - questRoot24.Author = list218; + span234[index] = "liza"; + questRoot27.Author = list234; index = 7; - List list219 = new List(index); - CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + List list235 = new List(index); + CollectionsMarshal.SetCount(list235, index); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference171 = ref span2[num]; - QuestSequence obj153 = new QuestSequence + ref QuestSequence reference181 = ref span235[num]; + QuestSequence obj162 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list220 = new List(num2); - CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048298u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) + index2 = 1; + List list236 = new List(index2); + CollectionsMarshal.SetCount(list236, index2); + Span span236 = CollectionsMarshal.AsSpan(list236); + num2 = 0; + span236[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048298u, new Vector3(111.40613f, 11.997235f, -52.018066f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, SkipConditions = new SkipConditions @@ -399123,21 +401162,21 @@ public static class AssemblyQuestLoader } } }; - obj153.Steps = list220; - reference171 = obj153; + obj162.Steps = list236; + reference181 = obj162; num++; - ref QuestSequence reference172 = ref span2[num]; - QuestSequence obj154 = new QuestSequence + ref QuestSequence reference182 = ref span235[num]; + QuestSequence obj163 = new QuestSequence { Sequence = 1 }; - index2 = 3; - List list221 = new List(index2); - CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); - num2 = 0; - ref QuestStep reference173 = ref span3[num2]; - QuestStep obj155 = new QuestStep(EInteractionType.Interact, 1019350u, new Vector3(563.2562f, -19.505632f, 319.11182f), 622) + num2 = 3; + List list237 = new List(num2); + CollectionsMarshal.SetCount(list237, num2); + Span span237 = CollectionsMarshal.AsSpan(list237); + index2 = 0; + ref QuestStep reference183 = ref span237[index2]; + QuestStep obj164 = new QuestStep(EInteractionType.Interact, 1019350u, new Vector3(563.2562f, -19.505632f, 319.11182f), 622) { AetheryteShortcut = EAetheryteLocation.AzimSteppeReunion, SkipConditions = new SkipConditions @@ -399148,130 +401187,130 @@ public static class AssemblyQuestLoader } } }; - num4 = 6; - List list222 = new List(num4); - CollectionsMarshal.SetCount(list222, num4); - span4 = CollectionsMarshal.AsSpan(list222); - num3 = 0; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj155.CompletionQuestVariablesFlags = list222; - reference173 = obj155; - num2++; - ref QuestStep reference174 = ref span3[num2]; - QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1019351u, new Vector3(548.8822f, -19.505648f, 295.1858f), 622); num3 = 6; - List list223 = new List(num3); - CollectionsMarshal.SetCount(list223, num3); - span4 = CollectionsMarshal.AsSpan(list223); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep19.CompletionQuestVariablesFlags = list223; - reference174 = questStep19; - num2++; - ref QuestStep reference175 = ref span3[num2]; - QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1019353u, new Vector3(544.0298f, -19.505642f, 391.68372f), 622); - num4 = 6; - List list224 = new List(num4); - CollectionsMarshal.SetCount(list224, num4); - span4 = CollectionsMarshal.AsSpan(list224); + List list238 = new List(num3); + CollectionsMarshal.SetCount(list238, num3); + Span span238 = CollectionsMarshal.AsSpan(list238); + index3 = 0; + span238[index3] = null; + index3++; + span238[index3] = null; + index3++; + span238[index3] = null; + index3++; + span238[index3] = null; + index3++; + span238[index3] = null; + index3++; + span238[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj164.CompletionQuestVariablesFlags = list238; + reference183 = obj164; + index2++; + ref QuestStep reference184 = ref span237[index2]; + QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1019351u, new Vector3(548.8822f, -19.505648f, 295.1858f), 622); + index3 = 6; + List list239 = new List(index3); + CollectionsMarshal.SetCount(list239, index3); + Span span239 = CollectionsMarshal.AsSpan(list239); num3 = 0; - span4[num3] = null; + span239[num3] = null; num3++; - span4[num3] = null; + span239[num3] = null; num3++; - span4[num3] = null; + span239[num3] = null; num3++; - span4[num3] = null; + span239[num3] = null; num3++; - span4[num3] = null; + span239[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep20.CompletionQuestVariablesFlags = list224; - reference175 = questStep20; - obj154.Steps = list221; - reference172 = obj154; + span239[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep20.CompletionQuestVariablesFlags = list239; + reference184 = questStep20; + index2++; + ref QuestStep reference185 = ref span237[index2]; + QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1019353u, new Vector3(544.0298f, -19.505642f, 391.68372f), 622); + num3 = 6; + List list240 = new List(num3); + CollectionsMarshal.SetCount(list240, num3); + Span span240 = CollectionsMarshal.AsSpan(list240); + index3 = 0; + span240[index3] = null; + index3++; + span240[index3] = null; + index3++; + span240[index3] = null; + index3++; + span240[index3] = null; + index3++; + span240[index3] = null; + index3++; + span240[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep21.CompletionQuestVariablesFlags = list240; + reference185 = questStep21; + obj163.Steps = list237; + reference182 = obj163; num++; - ref QuestSequence reference176 = ref span2[num]; - QuestSequence obj156 = new QuestSequence + ref QuestSequence reference186 = ref span235[num]; + QuestSequence obj165 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list225 = new List(num2); - CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048305u, new Vector3(591.08875f, -19.505634f, 296.9253f), 622) + index2 = 1; + List list241 = new List(index2); + CollectionsMarshal.SetCount(list241, index2); + Span span241 = CollectionsMarshal.AsSpan(list241); + num2 = 0; + span241[num2] = new QuestStep(EInteractionType.Interact, 1048305u, new Vector3(591.08875f, -19.505634f, 296.9253f), 622) { Fly = true }; - obj156.Steps = list225; - reference176 = obj156; + obj165.Steps = list241; + reference186 = obj165; num++; - ref QuestSequence reference177 = ref span2[num]; - QuestSequence obj157 = new QuestSequence + ref QuestSequence reference187 = ref span235[num]; + QuestSequence obj166 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list226 = new List(index2); - CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048305u, new Vector3(591.08875f, -19.505634f, 296.9253f), 622); - obj157.Steps = list226; - reference177 = obj157; + num2 = 1; + List list242 = new List(num2); + CollectionsMarshal.SetCount(list242, num2); + Span span242 = CollectionsMarshal.AsSpan(list242); + index2 = 0; + span242[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048305u, new Vector3(591.08875f, -19.505634f, 296.9253f), 622); + obj166.Steps = list242; + reference187 = obj166; num++; - span2[num] = new QuestSequence + span235[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference178 = ref span2[num]; - QuestSequence obj158 = new QuestSequence + ref QuestSequence reference188 = ref span235[num]; + QuestSequence obj167 = new QuestSequence { Sequence = 5 }; - num2 = 1; - List list227 = new List(num2); - CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048307u, new Vector3(-494.56018f, 71.630486f, -518.9441f), 622); - obj158.Steps = list227; - reference178 = obj158; + index2 = 1; + List list243 = new List(index2); + CollectionsMarshal.SetCount(list243, index2); + Span span243 = CollectionsMarshal.AsSpan(list243); + num2 = 0; + span243[num2] = new QuestStep(EInteractionType.Interact, 1048307u, new Vector3(-494.56018f, 71.630486f, -518.9441f), 622); + obj167.Steps = list243; + reference188 = obj167; num++; - ref QuestSequence reference179 = ref span2[num]; - QuestSequence obj159 = new QuestSequence + ref QuestSequence reference189 = ref span235[num]; + QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list228 = new List(index2); - CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048295u, new Vector3(-74.143616f, -19.32829f, 198.68762f), 1185) + num2 = 1; + List list244 = new List(num2); + CollectionsMarshal.SetCount(list244, num2); + Span span244 = CollectionsMarshal.AsSpan(list244); + index2 = 0; + span244[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048295u, new Vector3(-74.143616f, -19.32829f, 198.68762f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -399280,35 +401319,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.TuliyollalBaysideBevyMarketplace } }; - obj159.Steps = list228; - reference179 = obj159; - questRoot24.QuestSequence = list219; - AddQuest(questId24, questRoot24); - QuestId questId25 = new QuestId(4836); - QuestRoot questRoot25 = new QuestRoot(); + obj168.Steps = list244; + reference189 = obj168; + questRoot27.QuestSequence = list235; + AddQuest(questId27, questRoot27); + QuestId questId28 = new QuestId(4836); + QuestRoot questRoot28 = new QuestRoot(); num = 1; - List list229 = new List(num); - CollectionsMarshal.SetCount(list229, num); - span = CollectionsMarshal.AsSpan(list229); + List list245 = new List(num); + CollectionsMarshal.SetCount(list245, num); + Span span245 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "liza"; - questRoot25.Author = list229; + span245[index] = "liza"; + questRoot28.Author = list245; index = 4; - List list230 = new List(index); - CollectionsMarshal.SetCount(list230, index); - span2 = CollectionsMarshal.AsSpan(list230); + List list246 = new List(index); + CollectionsMarshal.SetCount(list246, index); + Span span246 = CollectionsMarshal.AsSpan(list246); num = 0; - ref QuestSequence reference180 = ref span2[num]; - QuestSequence obj160 = new QuestSequence + ref QuestSequence reference190 = ref span246[num]; + QuestSequence obj169 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list231 = new List(num2); - CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048308u, new Vector3(-38.95636f, -17.972864f, 203.38745f), 1185) + index2 = 1; + List list247 = new List(index2); + CollectionsMarshal.SetCount(list247, index2); + Span span247 = CollectionsMarshal.AsSpan(list247); + num2 = 0; + span247[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048308u, new Vector3(-38.95636f, -17.972864f, 203.38745f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -399319,472 +401358,472 @@ public static class AssemblyQuestLoader } } }; - obj160.Steps = list231; - reference180 = obj160; + obj169.Steps = list247; + reference190 = obj169; num++; - ref QuestSequence reference181 = ref span2[num]; - QuestSequence obj161 = new QuestSequence + ref QuestSequence reference191 = ref span246[num]; + QuestSequence obj170 = new QuestSequence { Sequence = 1 }; - index2 = 3; - List list232 = new List(index2); - CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); - num2 = 0; - ref QuestStep reference182 = ref span3[num2]; - QuestStep obj162 = new QuestStep(EInteractionType.Interact, 1020193u, new Vector3(26.108154f, 0f, 25.253662f), 635) + num2 = 3; + List list248 = new List(num2); + CollectionsMarshal.SetCount(list248, num2); + Span span248 = CollectionsMarshal.AsSpan(list248); + index2 = 0; + ref QuestStep reference192 = ref span248[index2]; + QuestStep obj171 = new QuestStep(EInteractionType.Interact, 1020193u, new Vector3(26.108154f, 0f, 25.253662f), 635) { AetheryteShortcut = EAetheryteLocation.RhalgrsReach }; - num3 = 6; - List list233 = new List(num3); - CollectionsMarshal.SetCount(list233, num3); - span4 = CollectionsMarshal.AsSpan(list233); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj162.CompletionQuestVariablesFlags = list233; - reference182 = obj162; - num2++; - ref QuestStep reference183 = ref span3[num2]; - QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1019483u, new Vector3(-37.521973f, 1.2530026f, 36.301147f), 635); - num4 = 6; - List list234 = new List(num4); - CollectionsMarshal.SetCount(list234, num4); - span4 = CollectionsMarshal.AsSpan(list234); + index3 = 6; + List list249 = new List(index3); + CollectionsMarshal.SetCount(list249, index3); + Span span249 = CollectionsMarshal.AsSpan(list249); num3 = 0; - span4[num3] = null; + span249[num3] = null; num3++; - span4[num3] = null; + span249[num3] = null; num3++; - span4[num3] = null; + span249[num3] = null; num3++; - span4[num3] = null; + span249[num3] = null; num3++; - span4[num3] = null; + span249[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep21.CompletionQuestVariablesFlags = list234; - reference183 = questStep21; - num2++; - ref QuestStep reference184 = ref span3[num2]; - QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1019484u, new Vector3(-66.5141f, -5.9571908E-15f, -22.964844f), 635); + span249[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj171.CompletionQuestVariablesFlags = list249; + reference192 = obj171; + index2++; + ref QuestStep reference193 = ref span248[index2]; + QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1019483u, new Vector3(-37.521973f, 1.2530026f, 36.301147f), 635); num3 = 6; - List list235 = new List(num3); - CollectionsMarshal.SetCount(list235, num3); - span4 = CollectionsMarshal.AsSpan(list235); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep22.CompletionQuestVariablesFlags = list235; - reference184 = questStep22; - obj161.Steps = list232; - reference181 = obj161; + List list250 = new List(num3); + CollectionsMarshal.SetCount(list250, num3); + Span span250 = CollectionsMarshal.AsSpan(list250); + index3 = 0; + span250[index3] = null; + index3++; + span250[index3] = null; + index3++; + span250[index3] = null; + index3++; + span250[index3] = null; + index3++; + span250[index3] = null; + index3++; + span250[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep22.CompletionQuestVariablesFlags = list250; + reference193 = questStep22; + index2++; + ref QuestStep reference194 = ref span248[index2]; + QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1019484u, new Vector3(-66.5141f, -5.9571908E-15f, -22.964844f), 635); + index3 = 6; + List list251 = new List(index3); + CollectionsMarshal.SetCount(list251, index3); + Span span251 = CollectionsMarshal.AsSpan(list251); + num3 = 0; + span251[num3] = null; + num3++; + span251[num3] = null; + num3++; + span251[num3] = null; + num3++; + span251[num3] = null; + num3++; + span251[num3] = null; + num3++; + span251[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep23.CompletionQuestVariablesFlags = list251; + reference194 = questStep23; + obj170.Steps = list248; + reference191 = obj170; num++; - ref QuestSequence reference185 = ref span2[num]; - QuestSequence obj163 = new QuestSequence + ref QuestSequence reference195 = ref span246[num]; + QuestSequence obj172 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list236 = new List(num2); - CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048311u, new Vector3(460.86804f, 41.92747f, 335.10327f), 612) + index2 = 1; + List list252 = new List(index2); + CollectionsMarshal.SetCount(list252, index2); + Span span252 = CollectionsMarshal.AsSpan(list252); + num2 = 0; + span252[num2] = new QuestStep(EInteractionType.Interact, 1048311u, new Vector3(460.86804f, 41.92747f, 335.10327f), 612) { Fly = true, AetheryteShortcut = EAetheryteLocation.FringesPeeringStones }; - obj163.Steps = list236; - reference185 = obj163; + obj172.Steps = list252; + reference195 = obj172; num++; - ref QuestSequence reference186 = ref span2[num]; - QuestSequence obj164 = new QuestSequence - { - Sequence = byte.MaxValue - }; - index2 = 1; - List list237 = new List(index2); - CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048309u, new Vector3(19.638367f, -0.11837298f, 47.226562f), 635) - { - AetheryteShortcut = EAetheryteLocation.RhalgrsReach, - NextQuestId = new QuestId(4837) - }; - obj164.Steps = list237; - reference186 = obj164; - questRoot25.QuestSequence = list230; - AddQuest(questId25, questRoot25); - QuestId questId26 = new QuestId(4837); - QuestRoot questRoot26 = new QuestRoot(); - num = 1; - List list238 = new List(num); - CollectionsMarshal.SetCount(list238, num); - span = CollectionsMarshal.AsSpan(list238); - index = 0; - span[index] = "liza"; - questRoot26.Author = list238; - index = 6; - List list239 = new List(index); - CollectionsMarshal.SetCount(list239, index); - span2 = CollectionsMarshal.AsSpan(list239); - num = 0; - ref QuestSequence reference187 = ref span2[num]; - QuestSequence obj165 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list240 = new List(num2); - CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048309u, new Vector3(19.638367f, -0.11837298f, 47.226562f), 635) - { - AetheryteShortcut = EAetheryteLocation.RhalgrsReach, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - obj165.Steps = list240; - reference187 = obj165; - num++; - ref QuestSequence reference188 = ref span2[num]; - QuestSequence obj166 = new QuestSequence - { - Sequence = 1 - }; - index2 = 1; - List list241 = new List(index2); - CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048313u, new Vector3(-621.973f, 41.999973f, -2.02948f), 621) - { - AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria - }; - obj166.Steps = list241; - reference188 = obj166; - num++; - ref QuestSequence reference189 = ref span2[num]; - QuestSequence obj167 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list242 = new List(num2); - CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048315u, new Vector3(-403.46387f, 9.080914f, 10.940674f), 621) - { - Fly = true - }; - obj167.Steps = list242; - reference189 = obj167; - num++; - ref QuestSequence reference190 = ref span2[num]; - QuestSequence obj168 = new QuestSequence - { - Sequence = 3 - }; - index2 = 1; - List list243 = new List(index2); - CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); - num2 = 0; - ref QuestStep reference191 = ref span3[num2]; - QuestStep obj169 = new QuestStep(EInteractionType.Combat, 2013705u, new Vector3(-379.0799f, 6.149353f, -83.237976f), 621) - { - EnemySpawnType = EEnemySpawnType.AfterInteraction - }; - num4 = 3; - List list244 = new List(num4); - CollectionsMarshal.SetCount(list244, num4); - span6 = CollectionsMarshal.AsSpan(list244); - num3 = 0; - span6[num3] = 17621u; - num3++; - span6[num3] = 17622u; - num3++; - span6[num3] = 17623u; - obj169.KillEnemyDataIds = list244; - reference191 = obj169; - obj168.Steps = list243; - reference190 = obj168; - num++; - ref QuestSequence reference192 = ref span2[num]; - QuestSequence obj170 = new QuestSequence - { - Sequence = 4 - }; - num2 = 1; - List list245 = new List(num2); - CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048315u, new Vector3(-403.46387f, 9.080914f, 10.940674f), 621) - { - Fly = true - }; - obj170.Steps = list245; - reference192 = obj170; - num++; - ref QuestSequence reference193 = ref span2[num]; - QuestSequence obj171 = new QuestSequence - { - Sequence = byte.MaxValue - }; - index2 = 1; - List list246 = new List(index2); - CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048314u, new Vector3(-622.03406f, 41.999973f, -3.6469727f), 621) - { - AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, - NextQuestId = new QuestId(4838) - }; - obj171.Steps = list246; - reference193 = obj171; - questRoot26.QuestSequence = list239; - AddQuest(questId26, questRoot26); - QuestId questId27 = new QuestId(4838); - QuestRoot questRoot27 = new QuestRoot(); - num = 1; - List list247 = new List(num); - CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); - index = 0; - span[index] = "liza"; - questRoot27.Author = list247; - index = 6; - List list248 = new List(index); - CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); - num = 0; - ref QuestSequence reference194 = ref span2[num]; - QuestSequence obj172 = new QuestSequence - { - Sequence = 0 - }; - num2 = 1; - List list249 = new List(num2); - CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048314u, new Vector3(-622.03406f, 41.999973f, -3.6469727f), 621) - { - AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, - SkipConditions = new SkipConditions - { - AetheryteShortcutIf = new SkipAetheryteCondition - { - InSameTerritory = true - } - } - }; - obj172.Steps = list249; - reference194 = obj172; - num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference196 = ref span246[num]; QuestSequence obj173 = new QuestSequence { - Sequence = 1 - }; - index2 = 1; - List list250 = new List(index2); - CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048316u, new Vector3(-537.3159f, 8.282911f, 11.612061f), 621) - { - Fly = true - }; - obj173.Steps = list250; - reference195 = obj173; - num++; - ref QuestSequence reference196 = ref span2[num]; - QuestSequence obj174 = new QuestSequence - { - Sequence = 2 - }; - num2 = 1; - List list251 = new List(num2); - CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048317u, new Vector3(-281.48322f, 263.00684f, 633.8445f), 620) - { - Fly = true, - AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri - }; - obj174.Steps = list251; - reference196 = obj174; - num++; - ref QuestSequence reference197 = ref span2[num]; - QuestSequence obj175 = new QuestSequence - { - Sequence = 3 - }; - index2 = 10; - List list252 = new List(index2); - CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-232.29796f, 264.9192f, 613.139f), 620) - { - StopDistance = 50f, - Mount = false, - Sprint = false - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-241.38339f, 264.6151f, 617.0616f), 620) - { - Mount = false, - Sprint = false - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-256.2343f, 264.3857f, 607.0586f), 620) - { - StopDistance = 50f, - Mount = false, - Sprint = false - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.83409f, 265.36874f, 597.0437f), 620) - { - Mount = false, - Sprint = false - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-241.25351f, 264.14194f, 622.3978f), 620) - { - StopDistance = 50f, - Mount = false, - Sprint = false - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-249.86191f, 264.12744f, 618.1598f), 620) - { - Mount = false, - Sprint = false - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-246.00586f, 265.5263f, 587.24493f), 620) - { - StopDistance = 50f, - Mount = false, - Sprint = false - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-239.25114f, 265.31882f, 605.55786f), 620) - { - Mount = false, - Sprint = false - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-264.12643f, 263.13184f, 563.91364f), 620) - { - StopDistance = 50f, - Mount = false, - Sprint = false - }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1048317u, new Vector3(-256.79233f, 264.02664f, 550.90546f), 620) - { - Mount = false, - Sprint = false - }; - obj175.Steps = list252; - reference197 = obj175; - num++; - ref QuestSequence reference198 = ref span2[num]; - QuestSequence obj176 = new QuestSequence - { - Sequence = 4 + Sequence = byte.MaxValue }; num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048319u, new Vector3(-311.32983f, 257.52652f, 741.1459f), 620) + span253[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048309u, new Vector3(19.638367f, -0.11837298f, 47.226562f), 635) { - AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri + AetheryteShortcut = EAetheryteLocation.RhalgrsReach, + NextQuestId = new QuestId(4837) }; - obj176.Steps = list253; - reference198 = obj176; - num++; - ref QuestSequence reference199 = ref span2[num]; - QuestSequence obj177 = new QuestSequence - { - Sequence = byte.MaxValue - }; - index2 = 1; - List list254 = new List(index2); - CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) - { - NextQuestId = new QuestId(4839) - }; - obj177.Steps = list254; - reference199 = obj177; - questRoot27.QuestSequence = list248; - AddQuest(questId27, questRoot27); - QuestId questId28 = new QuestId(4839); - QuestRoot questRoot28 = new QuestRoot(); + obj173.Steps = list253; + reference196 = obj173; + questRoot28.QuestSequence = list246; + AddQuest(questId28, questRoot28); + QuestId questId29 = new QuestId(4837); + QuestRoot questRoot29 = new QuestRoot(); num = 1; - List list255 = new List(num); - CollectionsMarshal.SetCount(list255, num); - span = CollectionsMarshal.AsSpan(list255); + List list254 = new List(num); + CollectionsMarshal.SetCount(list254, num); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "liza"; - questRoot28.Author = list255; - index = 7; - List list256 = new List(index); - CollectionsMarshal.SetCount(list256, index); - span2 = CollectionsMarshal.AsSpan(list256); + span254[index] = "liza"; + questRoot29.Author = list254; + index = 6; + List list255 = new List(index); + CollectionsMarshal.SetCount(list255, index); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference200 = ref span2[num]; - QuestSequence obj178 = new QuestSequence + ref QuestSequence reference197 = ref span255[num]; + QuestSequence obj174 = new QuestSequence { Sequence = 0 }; + index2 = 1; + List list256 = new List(index2); + CollectionsMarshal.SetCount(list256, index2); + Span span256 = CollectionsMarshal.AsSpan(list256); + num2 = 0; + span256[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048309u, new Vector3(19.638367f, -0.11837298f, 47.226562f), 635) + { + AetheryteShortcut = EAetheryteLocation.RhalgrsReach, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj174.Steps = list256; + reference197 = obj174; + num++; + ref QuestSequence reference198 = ref span255[num]; + QuestSequence obj175 = new QuestSequence + { + Sequence = 1 + }; num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) + span257[index2] = new QuestStep(EInteractionType.Interact, 1048313u, new Vector3(-621.973f, 41.999973f, -2.02948f), 621) + { + AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria + }; + obj175.Steps = list257; + reference198 = obj175; + num++; + ref QuestSequence reference199 = ref span255[num]; + QuestSequence obj176 = new QuestSequence + { + Sequence = 2 + }; + index2 = 1; + List list258 = new List(index2); + CollectionsMarshal.SetCount(list258, index2); + Span span258 = CollectionsMarshal.AsSpan(list258); + num2 = 0; + span258[num2] = new QuestStep(EInteractionType.Interact, 1048315u, new Vector3(-403.46387f, 9.080914f, 10.940674f), 621) + { + Fly = true + }; + obj176.Steps = list258; + reference199 = obj176; + num++; + ref QuestSequence reference200 = ref span255[num]; + QuestSequence obj177 = new QuestSequence + { + Sequence = 3 + }; + num2 = 1; + List list259 = new List(num2); + CollectionsMarshal.SetCount(list259, num2); + Span span259 = CollectionsMarshal.AsSpan(list259); + index2 = 0; + ref QuestStep reference201 = ref span259[index2]; + QuestStep obj178 = new QuestStep(EInteractionType.Combat, 2013705u, new Vector3(-379.0799f, 6.149353f, -83.237976f), 621) + { + EnemySpawnType = EEnemySpawnType.AfterInteraction + }; + num3 = 3; + List list260 = new List(num3); + CollectionsMarshal.SetCount(list260, num3); + Span span260 = CollectionsMarshal.AsSpan(list260); + index3 = 0; + span260[index3] = 17621u; + index3++; + span260[index3] = 17622u; + index3++; + span260[index3] = 17623u; + obj178.KillEnemyDataIds = list260; + reference201 = obj178; + obj177.Steps = list259; + reference200 = obj177; + num++; + ref QuestSequence reference202 = ref span255[num]; + QuestSequence obj179 = new QuestSequence + { + Sequence = 4 + }; + index2 = 1; + List list261 = new List(index2); + CollectionsMarshal.SetCount(list261, index2); + Span span261 = CollectionsMarshal.AsSpan(list261); + num2 = 0; + span261[num2] = new QuestStep(EInteractionType.Interact, 1048315u, new Vector3(-403.46387f, 9.080914f, 10.940674f), 621) + { + Fly = true + }; + obj179.Steps = list261; + reference202 = obj179; + num++; + ref QuestSequence reference203 = ref span255[num]; + QuestSequence obj180 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list262 = new List(num2); + CollectionsMarshal.SetCount(list262, num2); + Span span262 = CollectionsMarshal.AsSpan(list262); + index2 = 0; + span262[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048314u, new Vector3(-622.03406f, 41.999973f, -3.6469727f), 621) + { + AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, + NextQuestId = new QuestId(4838) + }; + obj180.Steps = list262; + reference203 = obj180; + questRoot29.QuestSequence = list255; + AddQuest(questId29, questRoot29); + QuestId questId30 = new QuestId(4838); + QuestRoot questRoot30 = new QuestRoot(); + num = 1; + List list263 = new List(num); + CollectionsMarshal.SetCount(list263, num); + Span span263 = CollectionsMarshal.AsSpan(list263); + index = 0; + span263[index] = "liza"; + questRoot30.Author = list263; + index = 6; + List list264 = new List(index); + CollectionsMarshal.SetCount(list264, index); + Span span264 = CollectionsMarshal.AsSpan(list264); + num = 0; + ref QuestSequence reference204 = ref span264[num]; + QuestSequence obj181 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list265 = new List(index2); + CollectionsMarshal.SetCount(list265, index2); + Span span265 = CollectionsMarshal.AsSpan(list265); + num2 = 0; + span265[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048314u, new Vector3(-622.03406f, 41.999973f, -3.6469727f), 621) + { + AetheryteShortcut = EAetheryteLocation.LochsPortaPraetoria, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj181.Steps = list265; + reference204 = obj181; + num++; + ref QuestSequence reference205 = ref span264[num]; + QuestSequence obj182 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list266 = new List(num2); + CollectionsMarshal.SetCount(list266, num2); + Span span266 = CollectionsMarshal.AsSpan(list266); + index2 = 0; + span266[index2] = new QuestStep(EInteractionType.Interact, 1048316u, new Vector3(-537.3159f, 8.282911f, 11.612061f), 621) + { + Fly = true + }; + obj182.Steps = list266; + reference205 = obj182; + num++; + ref QuestSequence reference206 = ref span264[num]; + QuestSequence obj183 = new QuestSequence + { + Sequence = 2 + }; + index2 = 1; + List list267 = new List(index2); + CollectionsMarshal.SetCount(list267, index2); + Span span267 = CollectionsMarshal.AsSpan(list267); + num2 = 0; + span267[num2] = new QuestStep(EInteractionType.Interact, 1048317u, new Vector3(-281.48322f, 263.00684f, 633.8445f), 620) + { + Fly = true, + AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri + }; + obj183.Steps = list267; + reference206 = obj183; + num++; + ref QuestSequence reference207 = ref span264[num]; + QuestSequence obj184 = new QuestSequence + { + Sequence = 3 + }; + num2 = 10; + List list268 = new List(num2); + CollectionsMarshal.SetCount(list268, num2); + Span span268 = CollectionsMarshal.AsSpan(list268); + index2 = 0; + span268[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-232.29796f, 264.9192f, 613.139f), 620) + { + StopDistance = 50f, + Mount = false, + Sprint = false + }; + index2++; + span268[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-241.38339f, 264.6151f, 617.0616f), 620) + { + Mount = false, + Sprint = false + }; + index2++; + span268[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-256.2343f, 264.3857f, 607.0586f), 620) + { + StopDistance = 50f, + Mount = false, + Sprint = false + }; + index2++; + span268[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.83409f, 265.36874f, 597.0437f), 620) + { + Mount = false, + Sprint = false + }; + index2++; + span268[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-241.25351f, 264.14194f, 622.3978f), 620) + { + StopDistance = 50f, + Mount = false, + Sprint = false + }; + index2++; + span268[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-249.86191f, 264.12744f, 618.1598f), 620) + { + Mount = false, + Sprint = false + }; + index2++; + span268[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-246.00586f, 265.5263f, 587.24493f), 620) + { + StopDistance = 50f, + Mount = false, + Sprint = false + }; + index2++; + span268[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-239.25114f, 265.31882f, 605.55786f), 620) + { + Mount = false, + Sprint = false + }; + index2++; + span268[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048318u, new Vector3(-264.12643f, 263.13184f, 563.91364f), 620) + { + StopDistance = 50f, + Mount = false, + Sprint = false + }; + index2++; + span268[index2] = new QuestStep(EInteractionType.WalkTo, 1048317u, new Vector3(-256.79233f, 264.02664f, 550.90546f), 620) + { + Mount = false, + Sprint = false + }; + obj184.Steps = list268; + reference207 = obj184; + num++; + ref QuestSequence reference208 = ref span264[num]; + QuestSequence obj185 = new QuestSequence + { + Sequence = 4 + }; + index2 = 1; + List list269 = new List(index2); + CollectionsMarshal.SetCount(list269, index2); + Span span269 = CollectionsMarshal.AsSpan(list269); + num2 = 0; + span269[num2] = new QuestStep(EInteractionType.Interact, 1048319u, new Vector3(-311.32983f, 257.52652f, 741.1459f), 620) + { + AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri + }; + obj185.Steps = list269; + reference208 = obj185; + num++; + ref QuestSequence reference209 = ref span264[num]; + QuestSequence obj186 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list270 = new List(num2); + CollectionsMarshal.SetCount(list270, num2); + Span span270 = CollectionsMarshal.AsSpan(list270); + index2 = 0; + span270[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) + { + NextQuestId = new QuestId(4839) + }; + obj186.Steps = list270; + reference209 = obj186; + questRoot30.QuestSequence = list264; + AddQuest(questId30, questRoot30); + QuestId questId31 = new QuestId(4839); + QuestRoot questRoot31 = new QuestRoot(); + num = 1; + List list271 = new List(num); + CollectionsMarshal.SetCount(list271, num); + Span span271 = CollectionsMarshal.AsSpan(list271); + index = 0; + span271[index] = "liza"; + questRoot31.Author = list271; + index = 7; + List list272 = new List(index); + CollectionsMarshal.SetCount(list272, index); + Span span272 = CollectionsMarshal.AsSpan(list272); + num = 0; + ref QuestSequence reference210 = ref span272[num]; + QuestSequence obj187 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list273 = new List(index2); + CollectionsMarshal.SetCount(list273, index2); + Span span273 = CollectionsMarshal.AsSpan(list273); + num2 = 0; + span273[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, SkipConditions = new SkipConditions @@ -399795,170 +401834,170 @@ public static class AssemblyQuestLoader } } }; - obj178.Steps = list257; - reference200 = obj178; + obj187.Steps = list273; + reference210 = obj187; num++; - ref QuestSequence reference201 = ref span2[num]; - QuestSequence obj179 = new QuestSequence + ref QuestSequence reference211 = ref span272[num]; + QuestSequence obj188 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list258 = new List(index2); - CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048320u, new Vector3(135.63745f, 118.27393f, -685.5116f), 620) + num2 = 1; + List list274 = new List(num2); + CollectionsMarshal.SetCount(list274, num2); + Span span274 = CollectionsMarshal.AsSpan(list274); + index2 = 0; + span274[index2] = new QuestStep(EInteractionType.Interact, 1048320u, new Vector3(135.63745f, 118.27393f, -685.5116f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; - obj179.Steps = list258; - reference201 = obj179; + obj188.Steps = list274; + reference211 = obj188; num++; - ref QuestSequence reference202 = ref span2[num]; - QuestSequence obj180 = new QuestSequence + ref QuestSequence reference212 = ref span272[num]; + QuestSequence obj189 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list259 = new List(num2); - CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048322u, new Vector3(136.18665f, 118.31259f, -684.596f), 620) + index2 = 1; + List list275 = new List(index2); + CollectionsMarshal.SetCount(list275, index2); + Span span275 = CollectionsMarshal.AsSpan(list275); + num2 = 0; + span275[num2] = new QuestStep(EInteractionType.Interact, 1048322u, new Vector3(136.18665f, 118.31259f, -684.596f), 620) { StopDistance = 5f }; - obj180.Steps = list259; - reference202 = obj180; + obj189.Steps = list275; + reference212 = obj189; num++; - ref QuestSequence reference203 = ref span2[num]; - QuestSequence obj181 = new QuestSequence + ref QuestSequence reference213 = ref span272[num]; + QuestSequence obj190 = new QuestSequence { Sequence = 3 }; - index2 = 2; - List list260 = new List(index2); - CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); - num2 = 0; - ref QuestStep reference204 = ref span3[num2]; - QuestStep obj182 = new QuestStep(EInteractionType.Combat, null, new Vector3(-88.44731f, 101.93955f, -691.41956f), 620) + num2 = 2; + List list276 = new List(num2); + CollectionsMarshal.SetCount(list276, num2); + Span span276 = CollectionsMarshal.AsSpan(list276); + index2 = 0; + ref QuestStep reference214 = ref span276[index2]; + QuestStep obj191 = new QuestStep(EInteractionType.Combat, null, new Vector3(-88.44731f, 101.93955f, -691.41956f), 620) { StopDistance = 0.5f, Fly = true, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - num3 = 1; - List list261 = new List(num3); - CollectionsMarshal.SetCount(list261, num3); - span6 = CollectionsMarshal.AsSpan(list261); - num4 = 0; - span6[num4] = 17624u; - obj182.KillEnemyDataIds = list261; - num4 = 6; - List list262 = new List(num4); - CollectionsMarshal.SetCount(list262, num4); - span4 = CollectionsMarshal.AsSpan(list262); + index3 = 1; + List list277 = new List(index3); + CollectionsMarshal.SetCount(list277, index3); + Span span277 = CollectionsMarshal.AsSpan(list277); num3 = 0; - span4[num3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - num3++; - span4[num3] = null; - obj182.CompletionQuestVariablesFlags = list262; - reference204 = obj182; - num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013706u, new Vector3(-83.36011f, 104.6311f, -686.64075f), 620); - obj181.Steps = list260; - reference203 = obj181; + span277[num3] = 17624u; + obj191.KillEnemyDataIds = list277; + num3 = 6; + List list278 = new List(num3); + CollectionsMarshal.SetCount(list278, num3); + Span span278 = CollectionsMarshal.AsSpan(list278); + index3 = 0; + span278[index3] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + index3++; + span278[index3] = null; + index3++; + span278[index3] = null; + index3++; + span278[index3] = null; + index3++; + span278[index3] = null; + index3++; + span278[index3] = null; + obj191.CompletionQuestVariablesFlags = list278; + reference214 = obj191; + index2++; + span276[index2] = new QuestStep(EInteractionType.Interact, 2013706u, new Vector3(-83.36011f, 104.6311f, -686.64075f), 620); + obj190.Steps = list276; + reference213 = obj190; num++; - ref QuestSequence reference205 = ref span2[num]; - QuestSequence obj183 = new QuestSequence + ref QuestSequence reference215 = ref span272[num]; + QuestSequence obj192 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list263 = new List(num2); - CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048322u, new Vector3(136.18665f, 118.31259f, -684.596f), 620) + index2 = 1; + List list279 = new List(index2); + CollectionsMarshal.SetCount(list279, index2); + Span span279 = CollectionsMarshal.AsSpan(list279); + num2 = 0; + span279[num2] = new QuestStep(EInteractionType.Interact, 1048322u, new Vector3(136.18665f, 118.31259f, -684.596f), 620) { Fly = true, AetheryteShortcut = EAetheryteLocation.PeaksAlaGannha }; - obj183.Steps = list263; - reference205 = obj183; + obj192.Steps = list279; + reference215 = obj192; num++; - ref QuestSequence reference206 = ref span2[num]; - QuestSequence obj184 = new QuestSequence + ref QuestSequence reference216 = ref span272[num]; + QuestSequence obj193 = new QuestSequence { Sequence = 5 }; - index2 = 1; - List list264 = new List(index2); - CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048323u, new Vector3(55.039307f, 115.59516f, -282.5208f), 620) + num2 = 1; + List list280 = new List(num2); + CollectionsMarshal.SetCount(list280, num2); + Span span280 = CollectionsMarshal.AsSpan(list280); + index2 = 0; + span280[index2] = new QuestStep(EInteractionType.Interact, 1048323u, new Vector3(55.039307f, 115.59516f, -282.5208f), 620) { Fly = true }; - obj184.Steps = list264; - reference206 = obj184; + obj193.Steps = list280; + reference216 = obj193; num++; - ref QuestSequence reference207 = ref span2[num]; - QuestSequence obj185 = new QuestSequence + ref QuestSequence reference217 = ref span272[num]; + QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list265 = new List(num2); - CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) + index2 = 1; + List list281 = new List(index2); + CollectionsMarshal.SetCount(list281, index2); + Span span281 = CollectionsMarshal.AsSpan(list281); + num2 = 0; + span281[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, NextQuestId = new QuestId(4840) }; - obj185.Steps = list265; - reference207 = obj185; - questRoot28.QuestSequence = list256; - AddQuest(questId28, questRoot28); - QuestId questId29 = new QuestId(4840); - QuestRoot questRoot29 = new QuestRoot(); + obj194.Steps = list281; + reference217 = obj194; + questRoot31.QuestSequence = list272; + AddQuest(questId31, questRoot31); + QuestId questId32 = new QuestId(4840); + QuestRoot questRoot32 = new QuestRoot(); num = 1; - List list266 = new List(num); - CollectionsMarshal.SetCount(list266, num); - span = CollectionsMarshal.AsSpan(list266); + List list282 = new List(num); + CollectionsMarshal.SetCount(list282, num); + Span span282 = CollectionsMarshal.AsSpan(list282); index = 0; - span[index] = "liza"; - questRoot29.Author = list266; + span282[index] = "liza"; + questRoot32.Author = list282; index = 5; - List list267 = new List(index); - CollectionsMarshal.SetCount(list267, index); - span2 = CollectionsMarshal.AsSpan(list267); + List list283 = new List(index); + CollectionsMarshal.SetCount(list283, index); + Span span283 = CollectionsMarshal.AsSpan(list283); num = 0; - ref QuestSequence reference208 = ref span2[num]; - QuestSequence obj186 = new QuestSequence + ref QuestSequence reference218 = ref span283[num]; + QuestSequence obj195 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list268 = new List(index2); - CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) + num2 = 1; + List list284 = new List(num2); + CollectionsMarshal.SetCount(list284, num2); + Span span284 = CollectionsMarshal.AsSpan(list284); + index2 = 0; + span284[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048310u, new Vector3(-310.96362f, 257.52652f, 739.4979f), 620) { AetheryteShortcut = EAetheryteLocation.PeaksAlaGhiri, SkipConditions = new SkipConditions @@ -399969,106 +402008,106 @@ public static class AssemblyQuestLoader } } }; - obj186.Steps = list268; - reference208 = obj186; + obj195.Steps = list284; + reference218 = obj195; num++; - ref QuestSequence reference209 = ref span2[num]; - QuestSequence obj187 = new QuestSequence + ref QuestSequence reference219 = ref span283[num]; + QuestSequence obj196 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list269 = new List(num2); - CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048324u, new Vector3(568.3833f, 80f, 618.09717f), 621) + index2 = 1; + List list285 = new List(index2); + CollectionsMarshal.SetCount(list285, index2); + Span span285 = CollectionsMarshal.AsSpan(list285); + num2 = 0; + span285[num2] = new QuestStep(EInteractionType.Interact, 1048324u, new Vector3(568.3833f, 80f, 618.09717f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter }; - obj187.Steps = list269; - reference209 = obj187; + obj196.Steps = list285; + reference219 = obj196; num++; - ref QuestSequence reference210 = ref span2[num]; - QuestSequence obj188 = new QuestSequence + ref QuestSequence reference220 = ref span283[num]; + QuestSequence obj197 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list270 = new List(index2); - CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048325u, new Vector3(713.5576f, 69.99999f, 617.02905f), 621) + num2 = 1; + List list286 = new List(num2); + CollectionsMarshal.SetCount(list286, num2); + Span span286 = CollectionsMarshal.AsSpan(list286); + index2 = 0; + span286[index2] = new QuestStep(EInteractionType.Interact, 1048325u, new Vector3(713.5576f, 69.99999f, 617.02905f), 621) { Fly = true }; - obj188.Steps = list270; - reference210 = obj188; + obj197.Steps = list286; + reference220 = obj197; num++; - ref QuestSequence reference211 = ref span2[num]; - QuestSequence obj189 = new QuestSequence + ref QuestSequence reference221 = ref span283[num]; + QuestSequence obj198 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list271 = new List(num2); - CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048326u, new Vector3(754.5432f, 70f, 583.6727f), 621) + index2 = 1; + List list287 = new List(index2); + CollectionsMarshal.SetCount(list287, index2); + Span span287 = CollectionsMarshal.AsSpan(list287); + num2 = 0; + span287[num2] = new QuestStep(EInteractionType.Interact, 1048326u, new Vector3(754.5432f, 70f, 583.6727f), 621) { Fly = true }; - obj189.Steps = list271; - reference211 = obj189; + obj198.Steps = list287; + reference221 = obj198; num++; - ref QuestSequence reference212 = ref span2[num]; - QuestSequence obj190 = new QuestSequence + ref QuestSequence reference222 = ref span283[num]; + QuestSequence obj199 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list272 = new List(index2); - CollectionsMarshal.SetCount(list272, index2); - span3 = CollectionsMarshal.AsSpan(list272); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048324u, new Vector3(568.3833f, 80f, 618.09717f), 621) + num2 = 1; + List list288 = new List(num2); + CollectionsMarshal.SetCount(list288, num2); + Span span288 = CollectionsMarshal.AsSpan(list288); + index2 = 0; + span288[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048324u, new Vector3(568.3833f, 80f, 618.09717f), 621) { Fly = true, AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, NextQuestId = new QuestId(4841) }; - obj190.Steps = list272; - reference212 = obj190; - questRoot29.QuestSequence = list267; - AddQuest(questId29, questRoot29); - QuestId questId30 = new QuestId(4841); - QuestRoot questRoot30 = new QuestRoot(); + obj199.Steps = list288; + reference222 = obj199; + questRoot32.QuestSequence = list283; + AddQuest(questId32, questRoot32); + QuestId questId33 = new QuestId(4841); + QuestRoot questRoot33 = new QuestRoot(); num = 1; - List list273 = new List(num); - CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + List list289 = new List(num); + CollectionsMarshal.SetCount(list289, num); + Span span289 = CollectionsMarshal.AsSpan(list289); index = 0; - span[index] = "liza"; - questRoot30.Author = list273; + span289[index] = "liza"; + questRoot33.Author = list289; index = 6; - List list274 = new List(index); - CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + List list290 = new List(index); + CollectionsMarshal.SetCount(list290, index); + Span span290 = CollectionsMarshal.AsSpan(list290); num = 0; - ref QuestSequence reference213 = ref span2[num]; - QuestSequence obj191 = new QuestSequence + ref QuestSequence reference223 = ref span290[num]; + QuestSequence obj200 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list275 = new List(num2); - CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048324u, new Vector3(568.3833f, 80f, 618.09717f), 621) + index2 = 1; + List list291 = new List(index2); + CollectionsMarshal.SetCount(list291, index2); + Span span291 = CollectionsMarshal.AsSpan(list291); + num2 = 0; + span291[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048324u, new Vector3(568.3833f, 80f, 618.09717f), 621) { AetheryteShortcut = EAetheryteLocation.LochsAlaMhiganQuarter, SkipConditions = new SkipConditions @@ -400079,73 +402118,73 @@ public static class AssemblyQuestLoader } } }; - obj191.Steps = list275; - reference213 = obj191; + obj200.Steps = list291; + reference223 = obj200; num++; - ref QuestSequence reference214 = ref span2[num]; - QuestSequence obj192 = new QuestSequence + ref QuestSequence reference224 = ref span290[num]; + QuestSequence obj201 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list276 = new List(index2); - CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048327u, new Vector3(723.781f, 69.99991f, 545.5862f), 621) + num2 = 1; + List list292 = new List(num2); + CollectionsMarshal.SetCount(list292, num2); + Span span292 = CollectionsMarshal.AsSpan(list292); + index2 = 0; + span292[index2] = new QuestStep(EInteractionType.Interact, 1048327u, new Vector3(723.781f, 69.99991f, 545.5862f), 621) { Fly = true }; - obj192.Steps = list276; - reference214 = obj192; + obj201.Steps = list292; + reference224 = obj201; num++; - ref QuestSequence reference215 = ref span2[num]; - QuestSequence obj193 = new QuestSequence + ref QuestSequence reference225 = ref span290[num]; + QuestSequence obj202 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list277 = new List(num2); - CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048327u, new Vector3(723.781f, 69.99991f, 545.5862f), 621) + index2 = 1; + List list293 = new List(index2); + CollectionsMarshal.SetCount(list293, index2); + Span span293 = CollectionsMarshal.AsSpan(list293); + num2 = 0; + span293[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048327u, new Vector3(723.781f, 69.99991f, 545.5862f), 621) { Comment = "The Mightiest Shield" }; - obj193.Steps = list277; - reference215 = obj193; + obj202.Steps = list293; + reference225 = obj202; num++; - span2[num] = new QuestSequence + span290[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference216 = ref span2[num]; - QuestSequence obj194 = new QuestSequence + ref QuestSequence reference226 = ref span290[num]; + QuestSequence obj203 = new QuestSequence { Sequence = 4 }; - index2 = 1; - List list278 = new List(index2); - CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048327u, new Vector3(723.781f, 69.99991f, 545.5862f), 621); - obj194.Steps = list278; - reference216 = obj194; + num2 = 1; + List list294 = new List(num2); + CollectionsMarshal.SetCount(list294, num2); + Span span294 = CollectionsMarshal.AsSpan(list294); + index2 = 0; + span294[index2] = new QuestStep(EInteractionType.Interact, 1048327u, new Vector3(723.781f, 69.99991f, 545.5862f), 621); + obj203.Steps = list294; + reference226 = obj203; num++; - ref QuestSequence reference217 = ref span2[num]; - QuestSequence obj195 = new QuestSequence + ref QuestSequence reference227 = ref span290[num]; + QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list279 = new List(num2); - CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048308u, new Vector3(-38.95636f, -17.972864f, 203.38745f), 1185) + index2 = 1; + List list295 = new List(index2); + CollectionsMarshal.SetCount(list295, index2); + Span span295 = CollectionsMarshal.AsSpan(list295); + num2 = 0; + span295[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048308u, new Vector3(-38.95636f, -17.972864f, 203.38745f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -400154,35 +402193,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.TuliyollalBaysideBevyMarketplace } }; - obj195.Steps = list279; - reference217 = obj195; - questRoot30.QuestSequence = list274; - AddQuest(questId30, questRoot30); - QuestId questId31 = new QuestId(4842); - QuestRoot questRoot31 = new QuestRoot(); + obj204.Steps = list295; + reference227 = obj204; + questRoot33.QuestSequence = list290; + AddQuest(questId33, questRoot33); + QuestId questId34 = new QuestId(4842); + QuestRoot questRoot34 = new QuestRoot(); num = 1; - List list280 = new List(num); - CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + List list296 = new List(num); + CollectionsMarshal.SetCount(list296, num); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "liza"; - questRoot31.Author = list280; + span296[index] = "liza"; + questRoot34.Author = list296; index = 5; - List list281 = new List(index); - CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + List list297 = new List(index); + CollectionsMarshal.SetCount(list297, index); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference218 = ref span2[num]; - QuestSequence obj196 = new QuestSequence + ref QuestSequence reference228 = ref span297[num]; + QuestSequence obj205 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list282 = new List(index2); - CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048330u, new Vector3(-28.732727f, -17.972864f, 194.72034f), 1185) + num2 = 1; + List list298 = new List(num2); + CollectionsMarshal.SetCount(list298, num2); + Span span298 = CollectionsMarshal.AsSpan(list298); + index2 = 0; + span298[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048330u, new Vector3(-28.732727f, -17.972864f, 194.72034f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -400193,103 +402232,103 @@ public static class AssemblyQuestLoader } } }; - obj196.Steps = list282; - reference218 = obj196; + obj205.Steps = list298; + reference228 = obj205; num++; - ref QuestSequence reference219 = ref span2[num]; - QuestSequence obj197 = new QuestSequence + ref QuestSequence reference229 = ref span297[num]; + QuestSequence obj206 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list283 = new List(num2); - CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048335u, new Vector3(-16.739136f, 0.5999997f, -55.10034f), 963) + index2 = 1; + List list299 = new List(index2); + CollectionsMarshal.SetCount(list299, index2); + Span span299 = CollectionsMarshal.AsSpan(list299); + num2 = 0; + span299[num2] = new QuestStep(EInteractionType.Interact, 1048335u, new Vector3(-16.739136f, 0.5999997f, -55.10034f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan }; - obj197.Steps = list283; - reference219 = obj197; + obj206.Steps = list299; + reference229 = obj206; num++; - ref QuestSequence reference220 = ref span2[num]; - QuestSequence obj198 = new QuestSequence + ref QuestSequence reference230 = ref span297[num]; + QuestSequence obj207 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list284 = new List(index2); - CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048337u, new Vector3(155.87085f, 5.297462f, 618.2803f), 957) + num2 = 1; + List list300 = new List(num2); + CollectionsMarshal.SetCount(list300, num2); + Span span300 = CollectionsMarshal.AsSpan(list300); + index2 = 0; + span300[index2] = new QuestStep(EInteractionType.Interact, 1048337u, new Vector3(155.87085f, 5.297462f, 618.2803f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; - obj198.Steps = list284; - reference220 = obj198; + obj207.Steps = list300; + reference230 = obj207; num++; - ref QuestSequence reference221 = ref span2[num]; - QuestSequence obj199 = new QuestSequence + ref QuestSequence reference231 = ref span297[num]; + QuestSequence obj208 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list285 = new List(num2); - CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013708u, new Vector3(48.90515f, 90.22656f, -83.024414f), 957) + index2 = 1; + List list301 = new List(index2); + CollectionsMarshal.SetCount(list301, index2); + Span span301 = CollectionsMarshal.AsSpan(list301); + num2 = 0; + span301[num2] = new QuestStep(EInteractionType.Interact, 2013708u, new Vector3(48.90515f, 90.22656f, -83.024414f), 957) { StopDistance = 0.5f }; - obj199.Steps = list285; - reference221 = obj199; + obj208.Steps = list301; + reference231 = obj208; num++; - ref QuestSequence reference222 = ref span2[num]; - QuestSequence obj200 = new QuestSequence + ref QuestSequence reference232 = ref span297[num]; + QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list286 = new List(index2); - CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + num2 = 1; + List list302 = new List(num2); + CollectionsMarshal.SetCount(list302, num2); + Span span302 = CollectionsMarshal.AsSpan(list302); + index2 = 0; + span302[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { NextQuestId = new QuestId(4843) }; - obj200.Steps = list286; - reference222 = obj200; - questRoot31.QuestSequence = list281; - AddQuest(questId31, questRoot31); - QuestId questId32 = new QuestId(4843); - QuestRoot questRoot32 = new QuestRoot(); + obj209.Steps = list302; + reference232 = obj209; + questRoot34.QuestSequence = list297; + AddQuest(questId34, questRoot34); + QuestId questId35 = new QuestId(4843); + QuestRoot questRoot35 = new QuestRoot(); num = 1; - List list287 = new List(num); - CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + List list303 = new List(num); + CollectionsMarshal.SetCount(list303, num); + Span span303 = CollectionsMarshal.AsSpan(list303); index = 0; - span[index] = "liza"; - questRoot32.Author = list287; + span303[index] = "liza"; + questRoot35.Author = list303; index = 8; - List list288 = new List(index); - CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + List list304 = new List(index); + CollectionsMarshal.SetCount(list304, index); + Span span304 = CollectionsMarshal.AsSpan(list304); num = 0; - ref QuestSequence reference223 = ref span2[num]; - QuestSequence obj201 = new QuestSequence + ref QuestSequence reference233 = ref span304[num]; + QuestSequence obj210 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list289 = new List(num2); - CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + index2 = 1; + List list305 = new List(index2); + CollectionsMarshal.SetCount(list305, index2); + Span span305 = CollectionsMarshal.AsSpan(list305); + num2 = 0; + span305[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, SkipConditions = new SkipConditions @@ -400300,37 +402339,37 @@ public static class AssemblyQuestLoader } } }; - obj201.Steps = list289; - reference223 = obj201; + obj210.Steps = list305; + reference233 = obj210; num++; - ref QuestSequence reference224 = ref span2[num]; - QuestSequence obj202 = new QuestSequence + ref QuestSequence reference234 = ref span304[num]; + QuestSequence obj211 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list290 = new List(index2); - CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048332u, new Vector3(52.506226f, -5.20688E-07f, -54.154297f), 963) + num2 = 1; + List list306 = new List(num2); + CollectionsMarshal.SetCount(list306, num2); + Span span306 = CollectionsMarshal.AsSpan(list306); + index2 = 0; + span306[index2] = new QuestStep(EInteractionType.Interact, 1048332u, new Vector3(52.506226f, -5.20688E-07f, -54.154297f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan }; - obj202.Steps = list290; - reference224 = obj202; + obj211.Steps = list306; + reference234 = obj211; num++; - ref QuestSequence reference225 = ref span2[num]; - QuestSequence obj203 = new QuestSequence + ref QuestSequence reference235 = ref span304[num]; + QuestSequence obj212 = new QuestSequence { Sequence = 2 }; - num2 = 1; - List list291 = new List(num2); - CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048340u, new Vector3(-186.69415f, 4.0499983f, -108.11017f), 963) + index2 = 1; + List list307 = new List(index2); + CollectionsMarshal.SetCount(list307, index2); + Span span307 = CollectionsMarshal.AsSpan(list307); + num2 = 0; + span307[num2] = new QuestStep(EInteractionType.Interact, 1048340u, new Vector3(-186.69415f, 4.0499983f, -108.11017f), 963) { AethernetShortcut = new AethernetShortcut { @@ -400338,20 +402377,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHanHallOfTheRadiantHost } }; - obj203.Steps = list291; - reference225 = obj203; + obj212.Steps = list307; + reference235 = obj212; num++; - ref QuestSequence reference226 = ref span2[num]; - QuestSequence obj204 = new QuestSequence + ref QuestSequence reference236 = ref span304[num]; + QuestSequence obj213 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list292 = new List(index2); - CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048332u, new Vector3(52.506226f, -5.20688E-07f, -54.154297f), 963) + num2 = 1; + List list308 = new List(num2); + CollectionsMarshal.SetCount(list308, num2); + Span span308 = CollectionsMarshal.AsSpan(list308); + index2 = 0; + span308[index2] = new QuestStep(EInteractionType.Interact, 1048332u, new Vector3(52.506226f, -5.20688E-07f, -54.154297f), 963) { AethernetShortcut = new AethernetShortcut { @@ -400359,116 +402398,116 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHan } }; - obj204.Steps = list292; - reference226 = obj204; + obj213.Steps = list308; + reference236 = obj213; num++; - ref QuestSequence reference227 = ref span2[num]; - QuestSequence obj205 = new QuestSequence + ref QuestSequence reference237 = ref span304[num]; + QuestSequence obj214 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list293 = new List(num2); - CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048343u, new Vector3(-336.53772f, 52.243706f, -165.05688f), 957) + index2 = 1; + List list309 = new List(index2); + CollectionsMarshal.SetCount(list309, index2); + Span span309 = CollectionsMarshal.AsSpan(list309); + num2 = 0; + span309[num2] = new QuestStep(EInteractionType.Interact, 1048343u, new Vector3(-336.53772f, 52.243706f, -165.05688f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; - obj205.Steps = list293; - reference227 = obj205; + obj214.Steps = list309; + reference237 = obj214; num++; - ref QuestSequence reference228 = ref span2[num]; - QuestSequence obj206 = new QuestSequence + ref QuestSequence reference238 = ref span304[num]; + QuestSequence obj215 = new QuestSequence { Sequence = 5 }; - index2 = 1; - List list294 = new List(index2); - CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); - num2 = 0; - ref QuestStep reference229 = ref span3[num2]; - QuestStep obj207 = new QuestStep(EInteractionType.Combat, null, new Vector3(-427.5108f, -0.015813708f, -710.37146f), 957) + num2 = 1; + List list310 = new List(num2); + CollectionsMarshal.SetCount(list310, num2); + Span span310 = CollectionsMarshal.AsSpan(list310); + index2 = 0; + ref QuestStep reference239 = ref span310[index2]; + QuestStep obj216 = new QuestStep(EInteractionType.Combat, null, new Vector3(-427.5108f, -0.015813708f, -710.37146f), 957) { StopDistance = 0.25f, Fly = true, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - num3 = 1; - List list295 = new List(num3); - CollectionsMarshal.SetCount(list295, num3); - span6 = CollectionsMarshal.AsSpan(list295); - num4 = 0; - span6[num4] = 17625u; - obj207.KillEnemyDataIds = list295; - reference229 = obj207; - obj206.Steps = list294; - reference228 = obj206; + index3 = 1; + List list311 = new List(index3); + CollectionsMarshal.SetCount(list311, index3); + Span span311 = CollectionsMarshal.AsSpan(list311); + num3 = 0; + span311[num3] = 17625u; + obj216.KillEnemyDataIds = list311; + reference239 = obj216; + obj215.Steps = list310; + reference238 = obj215; num++; - ref QuestSequence reference230 = ref span2[num]; - QuestSequence obj208 = new QuestSequence + ref QuestSequence reference240 = ref span304[num]; + QuestSequence obj217 = new QuestSequence { Sequence = 6 }; - num2 = 1; - List list296 = new List(num2); - CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048344u, new Vector3(-419.028f, 0.06509568f, -710.9331f), 957) + index2 = 1; + List list312 = new List(index2); + CollectionsMarshal.SetCount(list312, index2); + Span span312 = CollectionsMarshal.AsSpan(list312); + num2 = 0; + span312[num2] = new QuestStep(EInteractionType.Interact, 1048344u, new Vector3(-419.028f, 0.06509568f, -710.9331f), 957) { StopDistance = 7f }; - obj208.Steps = list296; - reference230 = obj208; + obj217.Steps = list312; + reference240 = obj217; num++; - ref QuestSequence reference231 = ref span2[num]; - QuestSequence obj209 = new QuestSequence + ref QuestSequence reference241 = ref span304[num]; + QuestSequence obj218 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list297 = new List(index2); - CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + num2 = 1; + List list313 = new List(num2); + CollectionsMarshal.SetCount(list313, num2); + Span span313 = CollectionsMarshal.AsSpan(list313); + index2 = 0; + span313[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, NextQuestId = new QuestId(4844) }; - obj209.Steps = list297; - reference231 = obj209; - questRoot32.QuestSequence = list288; - AddQuest(questId32, questRoot32); - QuestId questId33 = new QuestId(4844); - QuestRoot questRoot33 = new QuestRoot(); + obj218.Steps = list313; + reference241 = obj218; + questRoot35.QuestSequence = list304; + AddQuest(questId35, questRoot35); + QuestId questId36 = new QuestId(4844); + QuestRoot questRoot36 = new QuestRoot(); num = 1; - List list298 = new List(num); - CollectionsMarshal.SetCount(list298, num); - span = CollectionsMarshal.AsSpan(list298); + List list314 = new List(num); + CollectionsMarshal.SetCount(list314, num); + Span span314 = CollectionsMarshal.AsSpan(list314); index = 0; - span[index] = "liza"; - questRoot33.Author = list298; + span314[index] = "liza"; + questRoot36.Author = list314; index = 7; - List list299 = new List(index); - CollectionsMarshal.SetCount(list299, index); - span2 = CollectionsMarshal.AsSpan(list299); + List list315 = new List(index); + CollectionsMarshal.SetCount(list315, index); + Span span315 = CollectionsMarshal.AsSpan(list315); num = 0; - ref QuestSequence reference232 = ref span2[num]; - QuestSequence obj210 = new QuestSequence + ref QuestSequence reference242 = ref span315[num]; + QuestSequence obj219 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list300 = new List(num2); - CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + index2 = 1; + List list316 = new List(index2); + CollectionsMarshal.SetCount(list316, index2); + Span span316 = CollectionsMarshal.AsSpan(list316); + num2 = 0; + span316[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, SkipConditions = new SkipConditions @@ -400479,233 +402518,233 @@ public static class AssemblyQuestLoader } } }; - obj210.Steps = list300; - reference232 = obj210; + obj219.Steps = list316; + reference242 = obj219; num++; - ref QuestSequence reference233 = ref span2[num]; - QuestSequence obj211 = new QuestSequence + ref QuestSequence reference243 = ref span315[num]; + QuestSequence obj220 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list301 = new List(index2); - CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048348u, new Vector3(-118.76105f, 88.94139f, -556.90857f), 957) + num2 = 1; + List list317 = new List(num2); + CollectionsMarshal.SetCount(list317, num2); + Span span317 = CollectionsMarshal.AsSpan(list317); + index2 = 0; + span317[index2] = new QuestStep(EInteractionType.Interact, 1048348u, new Vector3(-118.76105f, 88.94139f, -556.90857f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand }; - obj211.Steps = list301; - reference233 = obj211; + obj220.Steps = list317; + reference243 = obj220; num++; - ref QuestSequence reference234 = ref span2[num]; - QuestSequence obj212 = new QuestSequence + ref QuestSequence reference244 = ref span315[num]; + QuestSequence obj221 = new QuestSequence { Sequence = 2 }; - num2 = 2; - List list302 = new List(num2); - CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); - index2 = 0; - ref QuestStep reference235 = ref span3[index2]; - QuestStep obj213 = new QuestStep(EInteractionType.Combat, null, new Vector3(76.82042f, 82.46339f, -549.32526f), 957) + index2 = 2; + List list318 = new List(index2); + CollectionsMarshal.SetCount(list318, index2); + Span span318 = CollectionsMarshal.AsSpan(list318); + num2 = 0; + ref QuestStep reference245 = ref span318[num2]; + QuestStep obj222 = new QuestStep(EInteractionType.Combat, null, new Vector3(76.82042f, 82.46339f, -549.32526f), 957) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - num4 = 1; - List list303 = new List(num4); - CollectionsMarshal.SetCount(list303, num4); - Span span7 = CollectionsMarshal.AsSpan(list303); - num3 = 0; - ref ComplexCombatData reference236 = ref span7[num3]; - ComplexCombatData obj214 = new ComplexCombatData + num3 = 1; + List list319 = new List(num3); + CollectionsMarshal.SetCount(list319, num3); + Span span319 = CollectionsMarshal.AsSpan(list319); + index3 = 0; + ref ComplexCombatData reference246 = ref span319[index3]; + ComplexCombatData obj223 = new ComplexCombatData { DataId = 17626u }; - int num5 = 6; - List list304 = new List(num5); - CollectionsMarshal.SetCount(list304, num5); - span4 = CollectionsMarshal.AsSpan(list304); - int num6 = 0; - span4[num6] = null; - num6++; - span4[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - num6++; - span4[num6] = null; - num6++; - span4[num6] = null; - num6++; - span4[num6] = null; - num6++; - span4[num6] = null; - obj214.CompletionQuestVariablesFlags = list304; - reference236 = obj214; - obj213.ComplexCombatData = list303; - reference235 = obj213; - index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 17626u, new Vector3(77.01221f, 82.459785f, -549.218f), 957) + int num4 = 6; + List list320 = new List(num4); + CollectionsMarshal.SetCount(list320, num4); + Span span320 = CollectionsMarshal.AsSpan(list320); + int num5 = 0; + span320[num5] = null; + num5++; + span320[num5] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + num5++; + span320[num5] = null; + num5++; + span320[num5] = null; + num5++; + span320[num5] = null; + num5++; + span320[num5] = null; + obj223.CompletionQuestVariablesFlags = list320; + reference246 = obj223; + obj222.ComplexCombatData = list319; + reference245 = obj222; + num2++; + span318[num2] = new QuestStep(EInteractionType.UseItem, 17626u, new Vector3(77.01221f, 82.459785f, -549.218f), 957) { ItemId = 2003495u }; - obj212.Steps = list302; - reference234 = obj212; + obj221.Steps = list318; + reference244 = obj221; num++; - ref QuestSequence reference237 = ref span2[num]; - QuestSequence obj215 = new QuestSequence + ref QuestSequence reference247 = ref span315[num]; + QuestSequence obj224 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list305 = new List(index2); - CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048348u, new Vector3(-118.76105f, 88.94139f, -556.90857f), 957); - obj215.Steps = list305; - reference237 = obj215; + num2 = 1; + List list321 = new List(num2); + CollectionsMarshal.SetCount(list321, num2); + Span span321 = CollectionsMarshal.AsSpan(list321); + index2 = 0; + span321[index2] = new QuestStep(EInteractionType.Interact, 1048348u, new Vector3(-118.76105f, 88.94139f, -556.90857f), 957); + obj224.Steps = list321; + reference247 = obj224; num++; - ref QuestSequence reference238 = ref span2[num]; - QuestSequence obj216 = new QuestSequence + ref QuestSequence reference248 = ref span315[num]; + QuestSequence obj225 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list306 = new List(num2); - CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048350u, new Vector3(-508.53745f, 12.375278f, 97.3678f), 957) + index2 = 1; + List list322 = new List(index2); + CollectionsMarshal.SetCount(list322, index2); + Span span322 = CollectionsMarshal.AsSpan(list322); + num2 = 0; + span322[num2] = new QuestStep(EInteractionType.Interact, 1048350u, new Vector3(-508.53745f, 12.375278f, 97.3678f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairGreatWork }; - obj216.Steps = list306; - reference238 = obj216; + obj225.Steps = list322; + reference248 = obj225; num++; - ref QuestSequence reference239 = ref span2[num]; - QuestSequence obj217 = new QuestSequence + ref QuestSequence reference249 = ref span315[num]; + QuestSequence obj226 = new QuestSequence { Sequence = 5 }; - index2 = 3; - List list307 = new List(index2); - CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); - num2 = 0; - ref QuestStep reference240 = ref span3[num2]; - QuestStep obj218 = new QuestStep(EInteractionType.Interact, 1048354u, new Vector3(154.28394f, 5.2641535f, 618.40234f), 957) + num2 = 3; + List list323 = new List(num2); + CollectionsMarshal.SetCount(list323, num2); + Span span323 = CollectionsMarshal.AsSpan(list323); + index2 = 0; + ref QuestStep reference250 = ref span323[index2]; + QuestStep obj227 = new QuestStep(EInteractionType.Interact, 1048354u, new Vector3(154.28394f, 5.2641535f, 618.40234f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad }; - num3 = 6; - List list308 = new List(num3); - CollectionsMarshal.SetCount(list308, num3); - span4 = CollectionsMarshal.AsSpan(list308); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj218.CompletionQuestVariablesFlags = list308; - reference240 = obj218; - num2++; - ref QuestStep reference241 = ref span3[num2]; - QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1048355u, new Vector3(227.98499f, 10.19656f, 563.31726f), 957); - num4 = 6; - List list309 = new List(num4); - CollectionsMarshal.SetCount(list309, num4); - span4 = CollectionsMarshal.AsSpan(list309); + index3 = 6; + List list324 = new List(index3); + CollectionsMarshal.SetCount(list324, index3); + Span span324 = CollectionsMarshal.AsSpan(list324); num3 = 0; - span4[num3] = null; + span324[num3] = null; num3++; - span4[num3] = null; + span324[num3] = null; num3++; - span4[num3] = null; + span324[num3] = null; num3++; - span4[num3] = null; + span324[num3] = null; num3++; - span4[num3] = null; + span324[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep23.CompletionQuestVariablesFlags = list309; - reference241 = questStep23; - num2++; - ref QuestStep reference242 = ref span3[num2]; - QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1048352u, new Vector3(195.5138f, 15.136732f, 529.015f), 957); + span324[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj227.CompletionQuestVariablesFlags = list324; + reference250 = obj227; + index2++; + ref QuestStep reference251 = ref span323[index2]; + QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1048355u, new Vector3(227.98499f, 10.19656f, 563.31726f), 957); num3 = 6; - List list310 = new List(num3); - CollectionsMarshal.SetCount(list310, num3); - span4 = CollectionsMarshal.AsSpan(list310); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep24.CompletionQuestVariablesFlags = list310; - reference242 = questStep24; - obj217.Steps = list307; - reference239 = obj217; + List list325 = new List(num3); + CollectionsMarshal.SetCount(list325, num3); + Span span325 = CollectionsMarshal.AsSpan(list325); + index3 = 0; + span325[index3] = null; + index3++; + span325[index3] = null; + index3++; + span325[index3] = null; + index3++; + span325[index3] = null; + index3++; + span325[index3] = null; + index3++; + span325[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep24.CompletionQuestVariablesFlags = list325; + reference251 = questStep24; + index2++; + ref QuestStep reference252 = ref span323[index2]; + QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1048352u, new Vector3(195.5138f, 15.136732f, 529.015f), 957); + index3 = 6; + List list326 = new List(index3); + CollectionsMarshal.SetCount(list326, index3); + Span span326 = CollectionsMarshal.AsSpan(list326); + num3 = 0; + span326[num3] = null; + num3++; + span326[num3] = null; + num3++; + span326[num3] = null; + num3++; + span326[num3] = null; + num3++; + span326[num3] = null; + num3++; + span326[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep25.CompletionQuestVariablesFlags = list326; + reference252 = questStep25; + obj226.Steps = list323; + reference249 = obj226; num++; - ref QuestSequence reference243 = ref span2[num]; - QuestSequence obj219 = new QuestSequence + ref QuestSequence reference253 = ref span315[num]; + QuestSequence obj228 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list311 = new List(num2); - CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + index2 = 1; + List list327 = new List(index2); + CollectionsMarshal.SetCount(list327, index2); + Span span327 = CollectionsMarshal.AsSpan(list327); + num2 = 0; + span327[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { NextQuestId = new QuestId(4845) }; - obj219.Steps = list311; - reference243 = obj219; - questRoot33.QuestSequence = list299; - AddQuest(questId33, questRoot33); - QuestId questId34 = new QuestId(4845); - QuestRoot questRoot34 = new QuestRoot(); + obj228.Steps = list327; + reference253 = obj228; + questRoot36.QuestSequence = list315; + AddQuest(questId36, questRoot36); + QuestId questId37 = new QuestId(4845); + QuestRoot questRoot37 = new QuestRoot(); num = 1; - List list312 = new List(num); - CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + List list328 = new List(num); + CollectionsMarshal.SetCount(list328, num); + Span span328 = CollectionsMarshal.AsSpan(list328); index = 0; - span[index] = "liza"; - questRoot34.Author = list312; + span328[index] = "liza"; + questRoot37.Author = list328; index = 9; - List list313 = new List(index); - CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + List list329 = new List(index); + CollectionsMarshal.SetCount(list329, index); + Span span329 = CollectionsMarshal.AsSpan(list329); num = 0; - ref QuestSequence reference244 = ref span2[num]; - QuestSequence obj220 = new QuestSequence + ref QuestSequence reference254 = ref span329[num]; + QuestSequence obj229 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list314 = new List(index2); - CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); - num2 = 0; - ref QuestStep reference245 = ref span3[num2]; - QuestStep obj221 = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + num2 = 1; + List list330 = new List(num2); + CollectionsMarshal.SetCount(list330, num2); + Span span330 = CollectionsMarshal.AsSpan(list330); + index2 = 0; + ref QuestStep reference255 = ref span330[index2]; + QuestStep obj230 = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, SkipConditions = new SkipConditions @@ -400716,34 +402755,34 @@ public static class AssemblyQuestLoader } } }; - num4 = 1; - List list315 = new List(num4); - CollectionsMarshal.SetCount(list315, num4); - span5 = CollectionsMarshal.AsSpan(list315); - num3 = 0; - span5[num3] = new DialogueChoice + num3 = 1; + List list331 = new List(num3); + CollectionsMarshal.SetCount(list331, num3); + Span span331 = CollectionsMarshal.AsSpan(list331); + index3 = 0; + span331[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBA531_04845_Q2_000_200"), Answer = new ExcelRef("TEXT_KINGBA531_04845_A1_000_200") }; - obj221.DialogueChoices = list315; - reference245 = obj221; - obj220.Steps = list314; - reference244 = obj220; + obj230.DialogueChoices = list331; + reference255 = obj230; + obj229.Steps = list330; + reference254 = obj229; num++; - ref QuestSequence reference246 = ref span2[num]; - QuestSequence obj222 = new QuestSequence + ref QuestSequence reference256 = ref span329[num]; + QuestSequence obj231 = new QuestSequence { Sequence = 1 }; - num2 = 3; - List list316 = new List(num2); - CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); - index2 = 0; - ref QuestStep reference247 = ref span3[index2]; - QuestStep obj223 = new QuestStep(EInteractionType.Interact, 1048357u, new Vector3(-183.21509f, 36f, 53.116577f), 963) + index2 = 3; + List list332 = new List(index2); + CollectionsMarshal.SetCount(list332, index2); + Span span332 = CollectionsMarshal.AsSpan(list332); + num2 = 0; + ref QuestStep reference257 = ref span332[num2]; + QuestStep obj232 = new QuestStep(EInteractionType.Interact, 1048357u, new Vector3(-183.21509f, 36f, 53.116577f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan, AethernetShortcut = new AethernetShortcut @@ -400752,80 +402791,80 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHanRuveydahFibers } }; - num3 = 6; - List list317 = new List(num3); - CollectionsMarshal.SetCount(list317, num3); - span4 = CollectionsMarshal.AsSpan(list317); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj223.CompletionQuestVariablesFlags = list317; - reference247 = obj223; - index2++; - ref QuestStep reference248 = ref span3[index2]; - QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1048359u, new Vector3(-175.0058f, 36.051327f, 104.20386f), 963); - num4 = 6; - List list318 = new List(num4); - CollectionsMarshal.SetCount(list318, num4); - span4 = CollectionsMarshal.AsSpan(list318); + index3 = 6; + List list333 = new List(index3); + CollectionsMarshal.SetCount(list333, index3); + Span span333 = CollectionsMarshal.AsSpan(list333); num3 = 0; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = null; + span333[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep25.CompletionQuestVariablesFlags = list318; - reference248 = questStep25; - index2++; - ref QuestStep reference249 = ref span3[index2]; - QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1048360u, new Vector3(-237.41516f, 35.999996f, 102.067505f), 963); + span333[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj232.CompletionQuestVariablesFlags = list333; + reference257 = obj232; + num2++; + ref QuestStep reference258 = ref span332[num2]; + QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1048359u, new Vector3(-175.0058f, 36.051327f, 104.20386f), 963); num3 = 6; - List list319 = new List(num3); - CollectionsMarshal.SetCount(list319, num3); - span4 = CollectionsMarshal.AsSpan(list319); - num4 = 0; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = null; - num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep26.CompletionQuestVariablesFlags = list319; - reference249 = questStep26; - obj222.Steps = list316; - reference246 = obj222; + List list334 = new List(num3); + CollectionsMarshal.SetCount(list334, num3); + Span span334 = CollectionsMarshal.AsSpan(list334); + index3 = 0; + span334[index3] = null; + index3++; + span334[index3] = null; + index3++; + span334[index3] = null; + index3++; + span334[index3] = null; + index3++; + span334[index3] = null; + index3++; + span334[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep26.CompletionQuestVariablesFlags = list334; + reference258 = questStep26; + num2++; + ref QuestStep reference259 = ref span332[num2]; + QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1048360u, new Vector3(-237.41516f, 35.999996f, 102.067505f), 963); + index3 = 6; + List list335 = new List(index3); + CollectionsMarshal.SetCount(list335, index3); + Span span335 = CollectionsMarshal.AsSpan(list335); + num3 = 0; + span335[num3] = null; + num3++; + span335[num3] = null; + num3++; + span335[num3] = null; + num3++; + span335[num3] = null; + num3++; + span335[num3] = null; + num3++; + span335[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep27.CompletionQuestVariablesFlags = list335; + reference259 = questStep27; + obj231.Steps = list332; + reference256 = obj231; num++; - ref QuestSequence reference250 = ref span2[num]; - QuestSequence obj224 = new QuestSequence + ref QuestSequence reference260 = ref span329[num]; + QuestSequence obj233 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list320 = new List(index2); - CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048362u, new Vector3(-10.544006f, 2.999996f, -204.91345f), 963) + num2 = 1; + List list336 = new List(num2); + CollectionsMarshal.SetCount(list336, num2); + Span span336 = CollectionsMarshal.AsSpan(list336); + index2 = 0; + span336[index2] = new QuestStep(EInteractionType.Interact, 1048362u, new Vector3(-10.544006f, 2.999996f, -204.91345f), 963) { AethernetShortcut = new AethernetShortcut { @@ -400833,66 +402872,66 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHanMehrydesMeyhane } }; - obj224.Steps = list320; - reference250 = obj224; + obj233.Steps = list336; + reference260 = obj233; num++; - ref QuestSequence reference251 = ref span2[num]; - QuestSequence obj225 = new QuestSequence + ref QuestSequence reference261 = ref span329[num]; + QuestSequence obj234 = new QuestSequence { Sequence = 3 }; - num2 = 1; - List list321 = new List(num2); - CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048361u, new Vector3(9.262146f, 0.92f, -103.31885f), 963); - obj225.Steps = list321; - reference251 = obj225; + index2 = 1; + List list337 = new List(index2); + CollectionsMarshal.SetCount(list337, index2); + Span span337 = CollectionsMarshal.AsSpan(list337); + num2 = 0; + span337[num2] = new QuestStep(EInteractionType.Interact, 1048361u, new Vector3(9.262146f, 0.92f, -103.31885f), 963); + obj234.Steps = list337; + reference261 = obj234; num++; - ref QuestSequence reference252 = ref span2[num]; - QuestSequence obj226 = new QuestSequence + ref QuestSequence reference262 = ref span329[num]; + QuestSequence obj235 = new QuestSequence { Sequence = 4 }; - index2 = 1; - List list322 = new List(index2); - CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048363u, new Vector3(369.40564f, 3.9809039f, -219.40955f), 957) + num2 = 1; + List list338 = new List(num2); + CollectionsMarshal.SetCount(list338, num2); + Span span338 = CollectionsMarshal.AsSpan(list338); + index2 = 0; + span338[index2] = new QuestStep(EInteractionType.Interact, 1048363u, new Vector3(369.40564f, 3.9809039f, -219.40955f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairPalakasStand }; - obj226.Steps = list322; - reference252 = obj226; + obj235.Steps = list338; + reference262 = obj235; num++; - ref QuestSequence reference253 = ref span2[num]; - QuestSequence obj227 = new QuestSequence + ref QuestSequence reference263 = ref span329[num]; + QuestSequence obj236 = new QuestSequence { Sequence = 5 }; - num2 = 1; - List list323 = new List(num2); - CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013713u, new Vector3(362.35596f, 3.616333f, -241.77924f), 957); - obj227.Steps = list323; - reference253 = obj227; + index2 = 1; + List list339 = new List(index2); + CollectionsMarshal.SetCount(list339, index2); + Span span339 = CollectionsMarshal.AsSpan(list339); + num2 = 0; + span339[num2] = new QuestStep(EInteractionType.Interact, 2013713u, new Vector3(362.35596f, 3.616333f, -241.77924f), 957); + obj236.Steps = list339; + reference263 = obj236; num++; - ref QuestSequence reference254 = ref span2[num]; - QuestSequence obj228 = new QuestSequence + ref QuestSequence reference264 = ref span329[num]; + QuestSequence obj237 = new QuestSequence { Sequence = 6 }; - index2 = 12; - List list324 = new List(index2); - CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); - num2 = 0; - ref QuestStep reference255 = ref span3[num2]; - QuestStep obj229 = new QuestStep(EInteractionType.Interact, 2013713u, new Vector3(362.35596f, 3.616333f, -241.77924f), 957) + num2 = 12; + List list340 = new List(num2); + CollectionsMarshal.SetCount(list340, num2); + Span span340 = CollectionsMarshal.AsSpan(list340); + index2 = 0; + ref QuestStep reference265 = ref span340[index2]; + QuestStep obj238 = new QuestStep(EInteractionType.Interact, 2013713u, new Vector3(362.35596f, 3.616333f, -241.77924f), 957) { StopDistance = 0.25f, Fly = true, @@ -400905,149 +402944,149 @@ public static class AssemblyQuestLoader } } }; - num4 = 1; - List list325 = new List(num4); - CollectionsMarshal.SetCount(list325, num4); - span5 = CollectionsMarshal.AsSpan(list325); - num3 = 0; - span5[num3] = new DialogueChoice + num3 = 1; + List list341 = new List(num3); + CollectionsMarshal.SetCount(list341, num3); + Span span341 = CollectionsMarshal.AsSpan(list341); + index3 = 0; + span341[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGBA531_04845_Q1_000_054") }; - obj229.DialogueChoices = list325; - reference255 = obj229; - num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(387.43045f, 5.8062716f, -203.20459f), 957) + obj238.DialogueChoices = list341; + reference265 = obj238; + index2++; + span340[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(387.43045f, 5.8062716f, -203.20459f), 957) { StopDistance = 50f, Mount = false, Sprint = false }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.85394f, 3.0972311f, -220.57103f), 957) + index2++; + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.85394f, 3.0972311f, -220.57103f), 957) { Mount = false, Sprint = false }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(398.46808f, 12.103142f, -174.068f), 957) + index2++; + span340[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(398.46808f, 12.103142f, -174.068f), 957) { StopDistance = 50f, Mount = false, Sprint = false }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(395.88028f, 10.267179f, -192.21916f), 957) + index2++; + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(395.88028f, 10.267179f, -192.21916f), 957) { Mount = false, Sprint = false }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(395.6862f, 11.099065f, -169.7558f), 957) + index2++; + span340[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(395.6862f, 11.099065f, -169.7558f), 957) { StopDistance = 50f, Mount = false, Sprint = false }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(398.42825f, 12.946791f, -180.08061f), 957) + index2++; + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(398.42825f, 12.946791f, -180.08061f), 957) { Mount = false, Sprint = false }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(368.02908f, 5.7749786f, -135.06207f), 957) + index2++; + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(368.02908f, 5.7749786f, -135.06207f), 957) { Mount = false, Sprint = false }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(300.81885f, 18.925224f, -43.56831f), 957) + index2++; + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(300.81885f, 18.925224f, -43.56831f), 957) { Mount = false, Sprint = false }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(274.41418f, 17.838093f, -2.1020741f), 957) + index2++; + span340[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048364u, new Vector3(274.41418f, 17.838093f, -2.1020741f), 957) { StopDistance = 50f, Mount = false, Sprint = false }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(256.60135f, 19.312042f, -1.2628903f), 957) + index2++; + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(256.60135f, 19.312042f, -1.2628903f), 957) { Mount = false, Sprint = false }; - num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.453f, 16.725914f, 14.936783f), 957) + index2++; + span340[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(244.453f, 16.725914f, 14.936783f), 957) { Mount = false, Sprint = false }; - obj228.Steps = list324; - reference254 = obj228; + obj237.Steps = list340; + reference264 = obj237; num++; - ref QuestSequence reference256 = ref span2[num]; - QuestSequence obj230 = new QuestSequence + ref QuestSequence reference266 = ref span329[num]; + QuestSequence obj239 = new QuestSequence { Sequence = 7 }; - num2 = 1; - List list326 = new List(num2); - CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048368u, new Vector3(239.33765f, 11.061386f, 69.99304f), 957); - obj230.Steps = list326; - reference256 = obj230; + index2 = 1; + List list342 = new List(index2); + CollectionsMarshal.SetCount(list342, index2); + Span span342 = CollectionsMarshal.AsSpan(list342); + num2 = 0; + span342[num2] = new QuestStep(EInteractionType.Interact, 1048368u, new Vector3(239.33765f, 11.061386f, 69.99304f), 957); + obj239.Steps = list342; + reference266 = obj239; num++; - ref QuestSequence reference257 = ref span2[num]; - QuestSequence obj231 = new QuestSequence + ref QuestSequence reference267 = ref span329[num]; + QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list327 = new List(index2); - CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + num2 = 1; + List list343 = new List(num2); + CollectionsMarshal.SetCount(list343, num2); + Span span343 = CollectionsMarshal.AsSpan(list343); + index2 = 0; + span343[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, NextQuestId = new QuestId(4846) }; - obj231.Steps = list327; - reference257 = obj231; - questRoot34.QuestSequence = list313; - AddQuest(questId34, questRoot34); - QuestId questId35 = new QuestId(4846); - QuestRoot questRoot35 = new QuestRoot(); + obj240.Steps = list343; + reference267 = obj240; + questRoot37.QuestSequence = list329; + AddQuest(questId37, questRoot37); + QuestId questId38 = new QuestId(4846); + QuestRoot questRoot38 = new QuestRoot(); num = 1; - List list328 = new List(num); - CollectionsMarshal.SetCount(list328, num); - span = CollectionsMarshal.AsSpan(list328); + List list344 = new List(num); + CollectionsMarshal.SetCount(list344, num); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "liza"; - questRoot35.Author = list328; + span344[index] = "liza"; + questRoot38.Author = list344; index = 7; - List list329 = new List(index); - CollectionsMarshal.SetCount(list329, index); - span2 = CollectionsMarshal.AsSpan(list329); + List list345 = new List(index); + CollectionsMarshal.SetCount(list345, index); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference258 = ref span2[num]; - QuestSequence obj232 = new QuestSequence + ref QuestSequence reference268 = ref span345[num]; + QuestSequence obj241 = new QuestSequence { Sequence = 0 }; - num2 = 1; - List list330 = new List(num2); - CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + index2 = 1; + List list346 = new List(index2); + CollectionsMarshal.SetCount(list346, index2); + Span span346 = CollectionsMarshal.AsSpan(list346); + num2 = 0; + span346[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, SkipConditions = new SkipConditions @@ -401058,20 +403097,20 @@ public static class AssemblyQuestLoader } } }; - obj232.Steps = list330; - reference258 = obj232; + obj241.Steps = list346; + reference268 = obj241; num++; - ref QuestSequence reference259 = ref span2[num]; - QuestSequence obj233 = new QuestSequence + ref QuestSequence reference269 = ref span345[num]; + QuestSequence obj242 = new QuestSequence { Sequence = 1 }; - index2 = 1; - List list331 = new List(index2); - CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048330u, new Vector3(-28.732727f, -17.972864f, 194.72034f), 1185) + num2 = 1; + List list347 = new List(num2); + CollectionsMarshal.SetCount(list347, num2); + Span span347 = CollectionsMarshal.AsSpan(list347); + index2 = 0; + span347[index2] = new QuestStep(EInteractionType.Interact, 1048330u, new Vector3(-28.732727f, -17.972864f, 194.72034f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -401080,20 +403119,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.TuliyollalBaysideBevyMarketplace } }; - obj233.Steps = list331; - reference259 = obj233; + obj242.Steps = list347; + reference269 = obj242; num++; - ref QuestSequence reference260 = ref span2[num]; - QuestSequence obj234 = new QuestSequence + ref QuestSequence reference270 = ref span345[num]; + QuestSequence obj243 = new QuestSequence { Sequence = 2 }; - num2 = 2; - List list332 = new List(num2); - CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(327.87598f, -15.862221f, -236.6933f), 1190) + index2 = 2; + List list348 = new List(index2); + CollectionsMarshal.SetCount(list348, index2); + Span span348 = CollectionsMarshal.AsSpan(list348); + num2 = 0; + span348[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(327.87598f, -15.862221f, -236.6933f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniMehwahhetsoan, SkipConditions = new SkipConditions @@ -401104,119 +403143,119 @@ public static class AssemblyQuestLoader } } }; - index2++; - ref QuestStep reference261 = ref span3[index2]; - QuestStep obj235 = new QuestStep(EInteractionType.Combat, null, new Vector3(442.79218f, -16.660347f, -111.04725f), 1190) + num2++; + ref QuestStep reference271 = ref span348[num2]; + QuestStep obj244 = new QuestStep(EInteractionType.Combat, null, new Vector3(442.79218f, -16.660347f, -111.04725f), 1190) { Fly = true, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea }; - num3 = 1; - List list333 = new List(num3); - CollectionsMarshal.SetCount(list333, num3); - span6 = CollectionsMarshal.AsSpan(list333); - num4 = 0; - span6[num4] = 17627u; - obj235.KillEnemyDataIds = list333; - reference261 = obj235; - obj234.Steps = list332; - reference260 = obj234; + index3 = 1; + List list349 = new List(index3); + CollectionsMarshal.SetCount(list349, index3); + Span span349 = CollectionsMarshal.AsSpan(list349); + num3 = 0; + span349[num3] = 17627u; + obj244.KillEnemyDataIds = list349; + reference271 = obj244; + obj243.Steps = list348; + reference270 = obj243; num++; - ref QuestSequence reference262 = ref span2[num]; - QuestSequence obj236 = new QuestSequence + ref QuestSequence reference272 = ref span345[num]; + QuestSequence obj245 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list334 = new List(index2); - CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048369u, new Vector3(441.5503f, -16.619904f, -109.14783f), 1190) + num2 = 1; + List list350 = new List(num2); + CollectionsMarshal.SetCount(list350, num2); + Span span350 = CollectionsMarshal.AsSpan(list350); + index2 = 0; + span350[index2] = new QuestStep(EInteractionType.Interact, 1048369u, new Vector3(441.5503f, -16.619904f, -109.14783f), 1190) { StopDistance = 7f }; - obj236.Steps = list334; - reference262 = obj236; + obj245.Steps = list350; + reference272 = obj245; num++; - ref QuestSequence reference263 = ref span2[num]; - QuestSequence obj237 = new QuestSequence + ref QuestSequence reference273 = ref span345[num]; + QuestSequence obj246 = new QuestSequence { Sequence = 4 }; - num2 = 1; - List list335 = new List(num2); - CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048333u, new Vector3(52.506226f, -5.20688E-07f, -54.154297f), 963) + index2 = 1; + List list351 = new List(index2); + CollectionsMarshal.SetCount(list351, index2); + Span span351 = CollectionsMarshal.AsSpan(list351); + num2 = 0; + span351[num2] = new QuestStep(EInteractionType.Interact, 1048333u, new Vector3(52.506226f, -5.20688E-07f, -54.154297f), 963) { AetheryteShortcut = EAetheryteLocation.RadzAtHan }; - obj237.Steps = list335; - reference263 = obj237; + obj246.Steps = list351; + reference273 = obj246; num++; - ref QuestSequence reference264 = ref span2[num]; - QuestSequence obj238 = new QuestSequence + ref QuestSequence reference274 = ref span345[num]; + QuestSequence obj247 = new QuestSequence { Sequence = 5 }; - index2 = 1; - List list336 = new List(index2); - CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048372u, new Vector3(-53.177734f, -1.9999962f, 147.60046f), 963) + num2 = 1; + List list352 = new List(num2); + CollectionsMarshal.SetCount(list352, num2); + Span span352 = CollectionsMarshal.AsSpan(list352); + index2 = 0; + span352[index2] = new QuestStep(EInteractionType.Interact, 1048372u, new Vector3(-53.177734f, -1.9999962f, 147.60046f), 963) { StopDistance = 7f }; - obj238.Steps = list336; - reference264 = obj238; + obj247.Steps = list352; + reference274 = obj247; num++; - ref QuestSequence reference265 = ref span2[num]; - QuestSequence obj239 = new QuestSequence + ref QuestSequence reference275 = ref span345[num]; + QuestSequence obj248 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list337 = new List(num2); - CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + index2 = 1; + List list353 = new List(index2); + CollectionsMarshal.SetCount(list353, index2); + Span span353 = CollectionsMarshal.AsSpan(list353); + num2 = 0; + span353[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, NextQuestId = new QuestId(4847) }; - obj239.Steps = list337; - reference265 = obj239; - questRoot35.QuestSequence = list329; - AddQuest(questId35, questRoot35); - QuestId questId36 = new QuestId(4847); - QuestRoot questRoot36 = new QuestRoot(); + obj248.Steps = list353; + reference275 = obj248; + questRoot38.QuestSequence = list345; + AddQuest(questId38, questRoot38); + QuestId questId39 = new QuestId(4847); + QuestRoot questRoot39 = new QuestRoot(); num = 1; - List list338 = new List(num); - CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + List list354 = new List(num); + CollectionsMarshal.SetCount(list354, num); + Span span354 = CollectionsMarshal.AsSpan(list354); index = 0; - span[index] = "liza"; - questRoot36.Author = list338; + span354[index] = "liza"; + questRoot39.Author = list354; index = 5; - List list339 = new List(index); - CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + List list355 = new List(index); + CollectionsMarshal.SetCount(list355, index); + Span span355 = CollectionsMarshal.AsSpan(list355); num = 0; - ref QuestSequence reference266 = ref span2[num]; - QuestSequence obj240 = new QuestSequence + ref QuestSequence reference276 = ref span355[num]; + QuestSequence obj249 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list340 = new List(index2); - CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) + num2 = 1; + List list356 = new List(num2); + CollectionsMarshal.SetCount(list356, num2); + Span span356 = CollectionsMarshal.AsSpan(list356); + index2 = 0; + span356[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048331u, new Vector3(214.03821f, 5.2600574f, 628.3817f), 957) { AetheryteShortcut = EAetheryteLocation.ThavnairYedlihmad, SkipConditions = new SkipConditions @@ -401227,20 +403266,20 @@ public static class AssemblyQuestLoader } } }; - obj240.Steps = list340; - reference266 = obj240; + obj249.Steps = list356; + reference276 = obj249; num++; - ref QuestSequence reference267 = ref span2[num]; - QuestSequence obj241 = new QuestSequence + ref QuestSequence reference277 = ref span355[num]; + QuestSequence obj250 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list341 = new List(num2); - CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048374u, new Vector3(-77.04285f, 99.946754f, -711.0552f), 957) + index2 = 1; + List list357 = new List(index2); + CollectionsMarshal.SetCount(list357, index2); + Span span357 = CollectionsMarshal.AsSpan(list357); + num2 = 0; + span357[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1048374u, new Vector3(-77.04285f, 99.946754f, -711.0552f), 957) { Fly = true, AetheryteShortcut = EAetheryteLocation.RadzAtHan, @@ -401250,39 +403289,39 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.RadzAtHanGateOfFirstSight } }; - obj241.Steps = list341; - reference267 = obj241; + obj250.Steps = list357; + reference277 = obj250; num++; - span2[num] = new QuestSequence + span355[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference268 = ref span2[num]; - QuestSequence obj242 = new QuestSequence + ref QuestSequence reference278 = ref span355[num]; + QuestSequence obj251 = new QuestSequence { Sequence = 3 }; - index2 = 1; - List list342 = new List(index2); - CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048374u, new Vector3(-77.04285f, 99.946754f, -711.0552f), 957); - obj242.Steps = list342; - reference268 = obj242; + num2 = 1; + List list358 = new List(num2); + CollectionsMarshal.SetCount(list358, num2); + Span span358 = CollectionsMarshal.AsSpan(list358); + index2 = 0; + span358[index2] = new QuestStep(EInteractionType.Interact, 1048374u, new Vector3(-77.04285f, 99.946754f, -711.0552f), 957); + obj251.Steps = list358; + reference278 = obj251; num++; - ref QuestSequence reference269 = ref span2[num]; - QuestSequence obj243 = new QuestSequence + ref QuestSequence reference279 = ref span355[num]; + QuestSequence obj252 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list343 = new List(num2); - CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048330u, new Vector3(-28.732727f, -17.972864f, 194.72034f), 1185) + index2 = 1; + List list359 = new List(index2); + CollectionsMarshal.SetCount(list359, index2); + Span span359 = CollectionsMarshal.AsSpan(list359); + num2 = 0; + span359[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048330u, new Vector3(-28.732727f, -17.972864f, 194.72034f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -401291,35 +403330,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.TuliyollalBaysideBevyMarketplace } }; - obj243.Steps = list343; - reference269 = obj243; - questRoot36.QuestSequence = list339; - AddQuest(questId36, questRoot36); - QuestId questId37 = new QuestId(4848); - QuestRoot questRoot37 = new QuestRoot(); + obj252.Steps = list359; + reference279 = obj252; + questRoot39.QuestSequence = list355; + AddQuest(questId39, questRoot39); + QuestId questId40 = new QuestId(4848); + QuestRoot questRoot40 = new QuestRoot(); num = 1; - List list344 = new List(num); - CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + List list360 = new List(num); + CollectionsMarshal.SetCount(list360, num); + Span span360 = CollectionsMarshal.AsSpan(list360); index = 0; - span[index] = "liza"; - questRoot37.Author = list344; + span360[index] = "liza"; + questRoot40.Author = list360; index = 4; - List list345 = new List(index); - CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + List list361 = new List(index); + CollectionsMarshal.SetCount(list361, index); + Span span361 = CollectionsMarshal.AsSpan(list361); num = 0; - ref QuestSequence reference270 = ref span2[num]; - QuestSequence obj244 = new QuestSequence + ref QuestSequence reference280 = ref span361[num]; + QuestSequence obj253 = new QuestSequence { Sequence = 0 }; - index2 = 1; - List list346 = new List(index2); - CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046333u, new Vector3(-92.21033f, 3.9999995f, -99.321045f), 130) + num2 = 1; + List list362 = new List(num2); + CollectionsMarshal.SetCount(list362, num2); + Span span362 = CollectionsMarshal.AsSpan(list362); + index2 = 0; + span362[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046333u, new Vector3(-92.21033f, 3.9999995f, -99.321045f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -401330,20 +403369,20 @@ public static class AssemblyQuestLoader } } }; - obj244.Steps = list346; - reference270 = obj244; + obj253.Steps = list362; + reference280 = obj253; num++; - ref QuestSequence reference271 = ref span2[num]; - QuestSequence obj245 = new QuestSequence + ref QuestSequence reference281 = ref span361[num]; + QuestSequence obj254 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list347 = new List(num2); - CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046334u, new Vector3(89.09741f, 12f, 49.484985f), 131) + index2 = 1; + List list363 = new List(index2); + CollectionsMarshal.SetCount(list363, index2); + Span span363 = CollectionsMarshal.AsSpan(list363); + num2 = 0; + span363[num2] = new QuestStep(EInteractionType.Interact, 1046334u, new Vector3(89.09741f, 12f, 49.484985f), 131) { AethernetShortcut = new AethernetShortcut { @@ -401351,38 +403390,38 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahWeaver } }; - obj245.Steps = list347; - reference271 = obj245; + obj254.Steps = list363; + reference281 = obj254; num++; - ref QuestSequence reference272 = ref span2[num]; - QuestSequence obj246 = new QuestSequence + ref QuestSequence reference282 = ref span361[num]; + QuestSequence obj255 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list348 = new List(index2); - CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046336u, new Vector3(-408.52985f, -55.904274f, 120.74463f), 145) + num2 = 1; + List list364 = new List(num2); + CollectionsMarshal.SetCount(list364, num2); + Span span364 = CollectionsMarshal.AsSpan(list364); + index2 = 0; + span364[index2] = new QuestStep(EInteractionType.Interact, 1046336u, new Vector3(-408.52985f, -55.904274f, 120.74463f), 145) { AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone }; - obj246.Steps = list348; - reference272 = obj246; + obj255.Steps = list364; + reference282 = obj255; num++; - ref QuestSequence reference273 = ref span2[num]; - QuestSequence obj247 = new QuestSequence + ref QuestSequence reference283 = ref span361[num]; + QuestSequence obj256 = new QuestSequence { Sequence = byte.MaxValue }; - num2 = 1; - List list349 = new List(num2); - CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); - index2 = 0; - ref QuestStep reference274 = ref span3[index2]; - QuestStep obj248 = new QuestStep(EInteractionType.CompleteQuest, 1046337u, new Vector3(89.036255f, 12f, 47.287598f), 131) + index2 = 1; + List list365 = new List(index2); + CollectionsMarshal.SetCount(list365, index2); + Span span365 = CollectionsMarshal.AsSpan(list365); + num2 = 0; + ref QuestStep reference284 = ref span365[num2]; + QuestStep obj257 = new QuestStep(EInteractionType.CompleteQuest, 1046337u, new Vector3(89.036255f, 12f, 47.287598f), 131) { AethernetShortcut = new AethernetShortcut { @@ -401390,49 +403429,49 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahWeaver } }; - num4 = 1; - List list350 = new List(num4); - CollectionsMarshal.SetCount(list350, num4); - span5 = CollectionsMarshal.AsSpan(list350); - num3 = 0; - span5[num3] = new DialogueChoice + num3 = 1; + List list366 = new List(num3); + CollectionsMarshal.SetCount(list366, num3); + Span span366 = CollectionsMarshal.AsSpan(list366); + index3 = 0; + span366[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGBB101_04848_Q3_000_000") }; - obj248.DialogueChoices = list350; - obj248.NextQuestId = new QuestId(4849); - reference274 = obj248; - obj247.Steps = list349; - reference273 = obj247; - questRoot37.QuestSequence = list345; - AddQuest(questId37, questRoot37); - QuestId questId38 = new QuestId(4849); - QuestRoot questRoot38 = new QuestRoot(); + obj257.DialogueChoices = list366; + obj257.NextQuestId = new QuestId(4849); + reference284 = obj257; + obj256.Steps = list365; + reference283 = obj256; + questRoot40.QuestSequence = list361; + AddQuest(questId40, questRoot40); + QuestId questId41 = new QuestId(4849); + QuestRoot questRoot41 = new QuestRoot(); num = 1; - List list351 = new List(num); - CollectionsMarshal.SetCount(list351, num); - span = CollectionsMarshal.AsSpan(list351); + List list367 = new List(num); + CollectionsMarshal.SetCount(list367, num); + Span span367 = CollectionsMarshal.AsSpan(list367); index = 0; - span[index] = "liza"; - questRoot38.Author = list351; + span367[index] = "liza"; + questRoot41.Author = list367; index = 10; - List list352 = new List(index); - CollectionsMarshal.SetCount(list352, index); - span2 = CollectionsMarshal.AsSpan(list352); + List list368 = new List(index); + CollectionsMarshal.SetCount(list368, index); + Span span368 = CollectionsMarshal.AsSpan(list368); num = 0; - ref QuestSequence reference275 = ref span2[num]; - QuestSequence obj249 = new QuestSequence + ref QuestSequence reference285 = ref span368[num]; + QuestSequence obj258 = new QuestSequence { Sequence = 0 }; - index2 = 4; - List list353 = new List(index2); - CollectionsMarshal.SetCount(list353, index2); - span3 = CollectionsMarshal.AsSpan(list353); - num2 = 0; - ref QuestStep reference276 = ref span3[num2]; - QuestStep obj250 = new QuestStep(EInteractionType.UseItem, null, new Vector3(89.036255f, 12f, 47.287598f), 131) + num2 = 4; + List list369 = new List(num2); + CollectionsMarshal.SetCount(list369, num2); + Span span369 = CollectionsMarshal.AsSpan(list369); + index2 = 0; + ref QuestStep reference286 = ref span369[index2]; + QuestStep obj259 = new QuestStep(EInteractionType.UseItem, null, new Vector3(89.036255f, 12f, 47.287598f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -401442,7 +403481,7 @@ public static class AssemblyQuestLoader }, ItemId = 43537u }; - SkipConditions obj251 = new SkipConditions + SkipConditions obj260 = new SkipConditions { StepIf = new SkipStepConditions { @@ -401452,22 +403491,22 @@ public static class AssemblyQuestLoader } } }; - SkipAetheryteCondition obj252 = new SkipAetheryteCondition + SkipAetheryteCondition obj261 = new SkipAetheryteCondition { InSameTerritory = true }; - num3 = 1; - List list354 = new List(num3); - CollectionsMarshal.SetCount(list354, num3); - Span span8 = CollectionsMarshal.AsSpan(list354); - num4 = 0; - span8[num4] = 131; - obj252.InTerritory = list354; - obj251.AetheryteShortcutIf = obj252; - obj250.SkipConditions = obj251; - reference276 = obj250; - num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 131) + index3 = 1; + List list370 = new List(index3); + CollectionsMarshal.SetCount(list370, index3); + Span span370 = CollectionsMarshal.AsSpan(list370); + num3 = 0; + span370[num3] = 131; + obj261.InTerritory = list370; + obj260.AetheryteShortcutIf = obj261; + obj259.SkipConditions = obj260; + reference286 = obj259; + index2++; + span369[index2] = new QuestStep(EInteractionType.EquipItem, null, null, 131) { ItemId = 41808u, SkipConditions = new SkipConditions @@ -401481,24 +403520,24 @@ public static class AssemblyQuestLoader } } }; - num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 131); - num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046337u, new Vector3(89.036255f, 12f, 47.287598f), 131); - obj249.Steps = list353; - reference275 = obj249; + index2++; + span369[index2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 131); + index2++; + span369[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046337u, new Vector3(89.036255f, 12f, 47.287598f), 131); + obj258.Steps = list369; + reference285 = obj258; num++; - ref QuestSequence reference277 = ref span2[num]; - QuestSequence obj253 = new QuestSequence + ref QuestSequence reference287 = ref span368[num]; + QuestSequence obj262 = new QuestSequence { Sequence = 1 }; - num2 = 1; - List list355 = new List(num2); - CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046338u, new Vector3(11.428955f, 3.9999998f, -135.69855f), 130) + index2 = 1; + List list371 = new List(index2); + CollectionsMarshal.SetCount(list371, index2); + Span span371 = CollectionsMarshal.AsSpan(list371); + num2 = 0; + span371[num2] = new QuestStep(EInteractionType.Interact, 1046338u, new Vector3(11.428955f, 3.9999998f, -135.69855f), 130) { AethernetShortcut = new AethernetShortcut { @@ -401506,127 +403545,127 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahAdventurers } }; - obj253.Steps = list355; - reference277 = obj253; + obj262.Steps = list371; + reference287 = obj262; num++; - ref QuestSequence reference278 = ref span2[num]; - QuestSequence obj254 = new QuestSequence + ref QuestSequence reference288 = ref span368[num]; + QuestSequence obj263 = new QuestSequence { Sequence = 2 }; - index2 = 1; - List list356 = new List(index2); - CollectionsMarshal.SetCount(list356, index2); - span3 = CollectionsMarshal.AsSpan(list356); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046339u, new Vector3(28.335938f, 3.9999995f, -136.36993f), 130); - obj254.Steps = list356; - reference278 = obj254; + num2 = 1; + List list372 = new List(num2); + CollectionsMarshal.SetCount(list372, num2); + Span span372 = CollectionsMarshal.AsSpan(list372); + index2 = 0; + span372[index2] = new QuestStep(EInteractionType.Interact, 1046339u, new Vector3(28.335938f, 3.9999995f, -136.36993f), 130); + obj263.Steps = list372; + reference288 = obj263; num++; - ref QuestSequence reference279 = ref span2[num]; - QuestSequence obj255 = new QuestSequence + ref QuestSequence reference289 = ref span368[num]; + QuestSequence obj264 = new QuestSequence { Sequence = 3 }; - num2 = 2; - List list357 = new List(num2); - CollectionsMarshal.SetCount(list357, num2); - span3 = CollectionsMarshal.AsSpan(list357); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(44.120266f, 3.9179347f, -166.70798f), 130) + index2 = 2; + List list373 = new List(index2); + CollectionsMarshal.SetCount(list373, index2); + Span span373 = CollectionsMarshal.AsSpan(list373); + num2 = 0; + span373[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(44.120266f, 3.9179347f, -166.70798f), 130) { Comment = "Zone transition" }; - index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046344u, new Vector3(90.22656f, 4.0718365f, 434.531f), 141) + num2++; + span373[num2] = new QuestStep(EInteractionType.Interact, 1046344u, new Vector3(90.22656f, 4.0718365f, 434.531f), 141) { Fly = true }; - obj255.Steps = list357; - reference279 = obj255; + obj264.Steps = list373; + reference289 = obj264; num++; - ref QuestSequence reference280 = ref span2[num]; - QuestSequence obj256 = new QuestSequence + ref QuestSequence reference290 = ref span368[num]; + QuestSequence obj265 = new QuestSequence { Sequence = 4 }; - index2 = 1; - List list358 = new List(index2); - CollectionsMarshal.SetCount(list358, index2); - span3 = CollectionsMarshal.AsSpan(list358); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046344u, new Vector3(90.22656f, 4.0718365f, 434.531f), 141); - obj256.Steps = list358; - reference280 = obj256; + num2 = 1; + List list374 = new List(num2); + CollectionsMarshal.SetCount(list374, num2); + Span span374 = CollectionsMarshal.AsSpan(list374); + index2 = 0; + span374[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046344u, new Vector3(90.22656f, 4.0718365f, 434.531f), 141); + obj265.Steps = list374; + reference290 = obj265; num++; - span2[num] = new QuestSequence + span368[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference281 = ref span2[num]; - QuestSequence obj257 = new QuestSequence + ref QuestSequence reference291 = ref span368[num]; + QuestSequence obj266 = new QuestSequence { Sequence = 6 }; - num2 = 1; - List list359 = new List(num2); - CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046345u, new Vector3(-92.30188f, 4f, -99.77875f), 130) + index2 = 1; + List list375 = new List(index2); + CollectionsMarshal.SetCount(list375, index2); + Span span375 = CollectionsMarshal.AsSpan(list375); + num2 = 0; + span375[num2] = new QuestStep(EInteractionType.Interact, 1046345u, new Vector3(-92.30188f, 4f, -99.77875f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; - obj257.Steps = list359; - reference281 = obj257; + obj266.Steps = list375; + reference291 = obj266; num++; - ref QuestSequence reference282 = ref span2[num]; - QuestSequence obj258 = new QuestSequence + ref QuestSequence reference292 = ref span368[num]; + QuestSequence obj267 = new QuestSequence { Sequence = 7 }; - index2 = 1; - List list360 = new List(index2); - CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1004332u, new Vector3(-103.92926f, 4f, -97.88666f), 130); - obj258.Steps = list360; - reference282 = obj258; + num2 = 1; + List list376 = new List(num2); + CollectionsMarshal.SetCount(list376, num2); + Span span376 = CollectionsMarshal.AsSpan(list376); + index2 = 0; + span376[index2] = new QuestStep(EInteractionType.Interact, 1004332u, new Vector3(-103.92926f, 4f, -97.88666f), 130); + obj267.Steps = list376; + reference292 = obj267; num++; - ref QuestSequence reference283 = ref span2[num]; - QuestSequence obj259 = new QuestSequence + ref QuestSequence reference293 = ref span368[num]; + QuestSequence obj268 = new QuestSequence { Sequence = 8 }; - num2 = 1; - List list361 = new List(num2); - CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); - index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001288u, new Vector3(-151.59845f, 12f, 16.220276f), 130); - obj259.Steps = list361; - reference283 = obj259; + index2 = 1; + List list377 = new List(index2); + CollectionsMarshal.SetCount(list377, index2); + Span span377 = CollectionsMarshal.AsSpan(list377); + num2 = 0; + span377[num2] = new QuestStep(EInteractionType.Interact, 1001288u, new Vector3(-151.59845f, 12f, 16.220276f), 130); + obj268.Steps = list377; + reference293 = obj268; num++; - ref QuestSequence reference284 = ref span2[num]; - QuestSequence obj260 = new QuestSequence + ref QuestSequence reference294 = ref span368[num]; + QuestSequence obj269 = new QuestSequence { Sequence = byte.MaxValue }; - index2 = 1; - List list362 = new List(index2); - CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); - num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046346u, new Vector3(-152.17828f, 12f, 11.734131f), 130) + num2 = 1; + List list378 = new List(num2); + CollectionsMarshal.SetCount(list378, num2); + Span span378 = CollectionsMarshal.AsSpan(list378); + index2 = 0; + span378[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046346u, new Vector3(-152.17828f, 12f, 11.734131f), 130) { NextQuestId = new QuestId(4850) }; - obj260.Steps = list362; - reference284 = obj260; - questRoot38.QuestSequence = list352; - AddQuest(questId38, questRoot38); + obj269.Steps = list378; + reference294 = obj269; + questRoot41.QuestSequence = list368; + AddQuest(questId41, questRoot41); } private static void LoadQuests97() @@ -401694,9 +403733,9 @@ public static class AssemblyQuestLoader index2 = 1; List list5 = new List(index2); CollectionsMarshal.SetCount(list5, index2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000193u, new Vector3(-56.77887f, -1.7171853f, 7.888855f), 132) + span5[num2] = new QuestStep(EInteractionType.Interact, 1000193u, new Vector3(-56.77887f, -1.7171853f, 7.888855f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; @@ -401711,9 +403750,9 @@ public static class AssemblyQuestLoader num2 = 1; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046347u, new Vector3(205.79846f, 8.794112f, -72.15991f), 153) + span6[index2] = new QuestStep(EInteractionType.Interact, 1046347u, new Vector3(205.79846f, 8.794112f, -72.15991f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; @@ -401728,9 +403767,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046351u, new Vector3(-192.40106f, 15.001892f, 447.2876f), 153) + span7[num2] = new QuestStep(EInteractionType.Interact, 1046351u, new Vector3(-192.40106f, 15.001892f, 447.2876f), 153) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthShroudCampTranquil @@ -401747,9 +403786,9 @@ public static class AssemblyQuestLoader num2 = 3; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span8[index2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 2013569u, new Vector3(-161.36414f, 1.083313f, 480.12512f), 153) { Fly = true @@ -401757,23 +403796,23 @@ public static class AssemblyQuestLoader index3 = 6; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - Span span5 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = null; + span9[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span9[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list9; reference7 = obj5; index2++; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span8[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 2013570u, new Vector3(-111.77234f, 0.503479f, 356.2218f), 153) { Fly = true @@ -401781,23 +403820,23 @@ public static class AssemblyQuestLoader num3 = 6; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - span5 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index3 = 0; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = null; + span10[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span10[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj6.CompletionQuestVariablesFlags = list10; reference8 = obj6; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span8[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 2013571u, new Vector3(-130.84619f, 1.1138916f, 308.58313f), 153) { Fly = true @@ -401805,19 +403844,19 @@ public static class AssemblyQuestLoader index3 = 6; List list11 = new List(index3); CollectionsMarshal.SetCount(list11, index3); - span5 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = null; + span11[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span11[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj7.CompletionQuestVariablesFlags = list11; reference9 = obj7; questSequence3.Steps = list8; @@ -401831,9 +403870,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046356u, new Vector3(-48.233826f, 1.0262487f, 452.59778f), 153) + span12[num2] = new QuestStep(EInteractionType.Interact, 1046356u, new Vector3(-48.233826f, 1.0262487f, 452.59778f), 153) { Fly = true }; @@ -401848,9 +403887,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013572u, new Vector3(-237.1405f, 0.59503174f, 502.79993f), 153) + span13[index2] = new QuestStep(EInteractionType.Interact, 2013572u, new Vector3(-237.1405f, 0.59503174f, 502.79993f), 153) { Fly = true }; @@ -401865,14 +403904,14 @@ public static class AssemblyQuestLoader index2 = 2; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(31.303873f, 19.952045f, 199.71306f), 153) + span14[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(31.303873f, 19.952045f, 199.71306f), 153) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046362u, new Vector3(22.934265f, 19.877338f, 195.91052f), 153); + span14[num2] = new QuestStep(EInteractionType.Interact, 1046362u, new Vector3(22.934265f, 19.877338f, 195.91052f), 153); obj10.Steps = list14; reference12 = obj10; num++; @@ -401884,9 +403923,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046368u, new Vector3(205.06592f, 8.722662f, -74.08258f), 153) + span15[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046368u, new Vector3(205.06592f, 8.722662f, -74.08258f), 153) { Fly = true, NextQuestId = new QuestId(4851) @@ -401901,17 +403940,17 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot4.Author = list16; QuestRoot questRoot5 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span17 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -401919,9 +403958,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span18 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) + span18[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -401935,7 +403974,7 @@ public static class AssemblyQuestLoader obj12.Steps = list17; reference14 = obj12; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -401943,9 +403982,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span19 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046372u, new Vector3(-90.04352f, -46.544575f, 212.02405f), 154) + span19[index2] = new QuestStep(EInteractionType.Interact, 1046372u, new Vector3(-90.04352f, -46.544575f, 212.02405f), 154) { AetheryteShortcut = EAetheryteLocation.NorthShroudFallgourdFloat, SkipConditions = new SkipConditions @@ -401959,7 +403998,7 @@ public static class AssemblyQuestLoader obj13.Steps = list18; reference15 = obj13; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span17[num]; questSequence = new QuestSequence { Sequence = 2 @@ -401968,74 +404007,74 @@ public static class AssemblyQuestLoader index2 = 3; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span20 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span20[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1046374u, new Vector3(-43.90027f, -40.94998f, 190.875f), 154); num3 = 6; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span5 = CollectionsMarshal.AsSpan(list19); + Span span21 = CollectionsMarshal.AsSpan(list19); index3 = 0; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = null; + span21[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span21[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list19; reference17 = questStep; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span20[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1046375u, new Vector3(-13.748474f, -38.971447f, 190.11206f), 154); index3 = 6; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span5 = CollectionsMarshal.AsSpan(list20); + Span span22 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = null; + span22[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list20; reference18 = questStep2; num2++; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span20[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1046376u, new Vector3(-25.345276f, -34.650696f, 172.96094f), 154); num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span5 = CollectionsMarshal.AsSpan(list21); + Span span23 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span23[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list21; reference19 = questStep3; questSequence4.Steps = list8; reference16 = questSequence; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -402043,9 +404082,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span24 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference21 = ref span3[index2]; + ref QuestStep reference21 = ref span24[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 1046377u, new Vector3(-54.76471f, -40.876083f, 239.36829f), 154) { Fly = true @@ -402053,9 +404092,9 @@ public static class AssemblyQuestLoader index3 = 1; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span4 = CollectionsMarshal.AsSpan(list23); + Span span25 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span4[num3] = new DialogueChoice + span25[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB121_04851_Q1_000_100"), @@ -402066,7 +404105,7 @@ public static class AssemblyQuestLoader obj14.Steps = list22; reference20 = obj14; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span17[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -402074,16 +404113,16 @@ public static class AssemblyQuestLoader index2 = 1; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span26 = CollectionsMarshal.AsSpan(list24); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span26[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1046379u, new Vector3(-62.60785f, -45.560196f, 269.4895f), 154); num3 = 1; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span4 = CollectionsMarshal.AsSpan(list25); + Span span27 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span4[index3] = new DialogueChoice + span27[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB121_04851_Q2_000_200"), @@ -402094,7 +404133,7 @@ public static class AssemblyQuestLoader obj16.Steps = list24; reference22 = obj16; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span17[num]; QuestSequence obj17 = new QuestSequence { Sequence = 5 @@ -402102,13 +404141,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span28 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046372u, new Vector3(-90.04352f, -46.544575f, 212.02405f), 154); + span28[index2] = new QuestStep(EInteractionType.Interact, 1046372u, new Vector3(-90.04352f, -46.544575f, 212.02405f), 154); obj17.Steps = list26; reference24 = obj17; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span17[num]; questSequence = new QuestSequence { Sequence = 6 @@ -402117,9 +404156,9 @@ public static class AssemblyQuestLoader index2 = 3; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span29 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference26 = ref span3[num2]; + ref QuestStep reference26 = ref span29[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Interact, 2013574u, new Vector3(-297.47473f, 58.91504f, -274.61664f), 612) { StopDistance = 1f, @@ -402136,23 +404175,23 @@ public static class AssemblyQuestLoader index3 = 6; List list27 = new List(index3); CollectionsMarshal.SetCount(list27, index3); - span5 = CollectionsMarshal.AsSpan(list27); + Span span30 = CollectionsMarshal.AsSpan(list27); num3 = 0; - span5[num3] = null; + span30[num3] = null; num3++; - span5[num3] = null; + span30[num3] = null; num3++; - span5[num3] = null; + span30[num3] = null; num3++; - span5[num3] = null; + span30[num3] = null; num3++; - span5[num3] = null; + span30[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span30[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj18.CompletionQuestVariablesFlags = list27; reference26 = obj18; num2++; - ref QuestStep reference27 = ref span3[num2]; + ref QuestStep reference27 = ref span29[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 2013575u, new Vector3(-325.42914f, 61.661743f, -266.1021f), 612) { Fly = true @@ -402160,23 +404199,23 @@ public static class AssemblyQuestLoader num3 = 6; List list28 = new List(num3); CollectionsMarshal.SetCount(list28, num3); - span5 = CollectionsMarshal.AsSpan(list28); + Span span31 = CollectionsMarshal.AsSpan(list28); index3 = 0; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = null; + span31[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span31[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list28; reference27 = obj19; num2++; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span29[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 2013573u, new Vector3(-292.80542f, 61.875244f, -326.833f), 612) { Mount = false, @@ -402185,25 +404224,25 @@ public static class AssemblyQuestLoader index3 = 6; List list29 = new List(index3); CollectionsMarshal.SetCount(list29, index3); - span5 = CollectionsMarshal.AsSpan(list29); + Span span32 = CollectionsMarshal.AsSpan(list29); num3 = 0; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = null; + span32[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span32[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list29; reference28 = obj20; questSequence5.Steps = list8; reference25 = questSequence; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span17[num]; QuestSequence obj21 = new QuestSequence { Sequence = 7 @@ -402211,13 +404250,13 @@ public static class AssemblyQuestLoader num2 = 1; List list30 = new List(num2); CollectionsMarshal.SetCount(list30, num2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span33 = CollectionsMarshal.AsSpan(list30); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046381u, new Vector3(-278.21777f, 59.704876f, -333.547f), 612); + span33[index2] = new QuestStep(EInteractionType.Interact, 1046381u, new Vector3(-278.21777f, 59.704876f, -333.547f), 612); obj21.Steps = list30; reference29 = obj21; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span17[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -402225,9 +404264,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span34 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046347u, new Vector3(205.79846f, 8.794112f, -72.15991f), 153) + span34[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046347u, new Vector3(205.79846f, 8.794112f, -72.15991f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, NextQuestId = new QuestId(4852) @@ -402242,17 +404281,17 @@ public static class AssemblyQuestLoader num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - span = CollectionsMarshal.AsSpan(list32); + Span span35 = CollectionsMarshal.AsSpan(list32); index = 0; - span[index] = "liza"; + span35[index] = "liza"; questRoot6.Author = list32; QuestRoot questRoot7 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span36 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span36[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -402260,9 +404299,9 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span37 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) + span37[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -402276,7 +404315,7 @@ public static class AssemblyQuestLoader obj23.Steps = list33; reference31 = obj23; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span36[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -402284,9 +404323,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span38 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046382u, new Vector3(-183.18463f, 100.88573f, -541.4359f), 399) + span38[num2] = new QuestStep(EInteractionType.Interact, 1046382u, new Vector3(-183.18463f, 100.88573f, -541.4359f), 399) { AetheryteShortcut = EAetheryteLocation.Idyllshire, AethernetShortcut = new AethernetShortcut @@ -402298,7 +404337,7 @@ public static class AssemblyQuestLoader obj24.Steps = list34; reference32 = obj24; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span36[num]; questSequence = new QuestSequence { Sequence = 2 @@ -402307,9 +404346,9 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span39 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span39[index2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 2013576u, new Vector3(-173.87659f, 110.27698f, -343.64844f), 399) { Fly = true @@ -402317,23 +404356,23 @@ public static class AssemblyQuestLoader num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span40 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = null; + span40[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span40[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj25.CompletionQuestVariablesFlags = list35; reference34 = obj25; index2++; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span39[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 2013578u, new Vector3(-139.97101f, 111.039795f, -270.58832f), 399) { Fly = true @@ -402341,23 +404380,23 @@ public static class AssemblyQuestLoader index3 = 6; List list36 = new List(index3); CollectionsMarshal.SetCount(list36, index3); - span5 = CollectionsMarshal.AsSpan(list36); + Span span41 = CollectionsMarshal.AsSpan(list36); num3 = 0; - span5[num3] = null; + span41[num3] = null; num3++; - span5[num3] = null; + span41[num3] = null; num3++; - span5[num3] = null; + span41[num3] = null; num3++; - span5[num3] = null; + span41[num3] = null; num3++; - span5[num3] = null; + span41[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span41[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj26.CompletionQuestVariablesFlags = list36; reference35 = obj26; index2++; - ref QuestStep reference36 = ref span3[index2]; + ref QuestStep reference36 = ref span39[index2]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 2013577u, new Vector3(-69.29126f, 100.938354f, -336.47675f), 399) { Fly = true @@ -402365,25 +404404,25 @@ public static class AssemblyQuestLoader num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span5 = CollectionsMarshal.AsSpan(list37); + Span span42 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = null; + span42[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span42[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj27.CompletionQuestVariablesFlags = list37; reference36 = obj27; questSequence6.Steps = list8; reference33 = questSequence; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span36[num]; QuestSequence obj28 = new QuestSequence { Sequence = 3 @@ -402391,9 +404430,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span43 = CollectionsMarshal.AsSpan(list38); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span43[num2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 1046383u, new Vector3(1.8463135f, 103.4929f, -280.14038f), 399) { StopDistance = 1f, @@ -402402,9 +404441,9 @@ public static class AssemblyQuestLoader index3 = 1; List list39 = new List(index3); CollectionsMarshal.SetCount(list39, index3); - span4 = CollectionsMarshal.AsSpan(list39); + Span span44 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span4[num3] = new DialogueChoice + span44[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB131_04852_Q2_000_200"), @@ -402415,7 +404454,7 @@ public static class AssemblyQuestLoader obj28.Steps = list38; reference37 = obj28; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span36[num]; QuestSequence obj30 = new QuestSequence { Sequence = 4 @@ -402423,9 +404462,9 @@ public static class AssemblyQuestLoader num2 = 1; List list40 = new List(num2); CollectionsMarshal.SetCount(list40, num2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span45 = CollectionsMarshal.AsSpan(list40); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046384u, new Vector3(289.08203f, 163.68987f, 288.19702f), 397) + span45[index2] = new QuestStep(EInteractionType.Interact, 1046384u, new Vector3(289.08203f, 163.68987f, 288.19702f), 397) { Fly = true, AetheryteShortcut = EAetheryteLocation.CoerthasWesternHighlandsFalconsNest, @@ -402440,7 +404479,7 @@ public static class AssemblyQuestLoader obj30.Steps = list40; reference39 = obj30; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span36[num]; QuestSequence obj31 = new QuestSequence { Sequence = 5 @@ -402448,9 +404487,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span46 = CollectionsMarshal.AsSpan(list41); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span46[num2]; QuestStep obj32 = new QuestStep(EInteractionType.Combat, null, new Vector3(258.81232f, 179.55281f, -45.167038f), 397) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -402458,15 +404497,15 @@ public static class AssemblyQuestLoader num3 = 1; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - Span span6 = CollectionsMarshal.AsSpan(list42); + Span span47 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span6[index3] = 17642u; + span47[index3] = 17642u; obj32.KillEnemyDataIds = list42; reference41 = obj32; obj31.Steps = list41; reference40 = obj31; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span36[num]; QuestSequence obj33 = new QuestSequence { Sequence = 6 @@ -402474,13 +404513,13 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span48 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046385u, new Vector3(246.20422f, 180.63304f, -41.61145f), 397); + span48[index2] = new QuestStep(EInteractionType.Interact, 1046385u, new Vector3(246.20422f, 180.63304f, -41.61145f), 397); obj33.Steps = list43; reference42 = obj33; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span36[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -402488,9 +404527,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span49 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) + span49[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, NextQuestId = new QuestId(4853) @@ -402505,17 +404544,17 @@ public static class AssemblyQuestLoader num = 1; List list45 = new List(num); CollectionsMarshal.SetCount(list45, num); - span = CollectionsMarshal.AsSpan(list45); + Span span50 = CollectionsMarshal.AsSpan(list45); index = 0; - span[index] = "liza"; + span50[index] = "liza"; questRoot8.Author = list45; QuestRoot questRoot9 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span51 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span51[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -402523,9 +404562,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span52 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) + span52[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046371u, new Vector3(205.06592f, 8.660461f, -71.70221f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill, SkipConditions = new SkipConditions @@ -402539,7 +404578,7 @@ public static class AssemblyQuestLoader obj35.Steps = list46; reference44 = obj35; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span51[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -402547,16 +404586,16 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span53 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014381u, new Vector3(-64.59149f, -0.5036011f, 7.7667847f), 132) + span53[num2] = new QuestStep(EInteractionType.Interact, 2014381u, new Vector3(-64.59149f, -0.5036011f, 7.7667847f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj36.Steps = list47; reference45 = obj36; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span51[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -402564,9 +404603,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span54 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046388u, new Vector3(-275.01337f, 27.017544f, 636.8047f), 146) + span54[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046388u, new Vector3(-275.01337f, 27.017544f, 636.8047f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -402574,12 +404613,12 @@ public static class AssemblyQuestLoader obj37.Steps = list48; reference46 = obj37; num++; - span2[num] = new QuestSequence + span51[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span51[num]; QuestSequence obj38 = new QuestSequence { Sequence = 4 @@ -402587,13 +404626,13 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span55 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046391u, new Vector3(-414.87756f, -0.4116819f, 747.7378f), 146); + span55[num2] = new QuestStep(EInteractionType.Interact, 1046391u, new Vector3(-414.87756f, -0.4116819f, 747.7378f), 146); obj38.Steps = list49; reference47 = obj38; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span51[num]; QuestSequence obj39 = new QuestSequence { Sequence = byte.MaxValue @@ -402601,9 +404640,9 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span56 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046393u, new Vector3(204.48608f, 8.565186f, -71.488525f), 153) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046393u, new Vector3(204.48608f, 8.565186f, -71.488525f), 153) { AetheryteShortcut = EAetheryteLocation.SouthShroudQuarrymill }; @@ -402617,17 +404656,17 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span57 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot10.Author = list51; QuestRoot questRoot11 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span58 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span58[num]; questSequence = new QuestSequence { Sequence = 0 @@ -402636,9 +404675,9 @@ public static class AssemblyQuestLoader index2 = 1; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span59 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span59[num2]; QuestStep obj40 = new QuestStep(EInteractionType.AcceptQuest, 1049794u, new Vector3(-158.98376f, 4.51273f, -45.63977f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -402656,18 +404695,18 @@ public static class AssemblyQuestLoader index3 = 1; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - Span span7 = CollectionsMarshal.AsSpan(list52); + Span span60 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span7[num3] = 133; + span60[num3] = 133; obj41.InTerritory = list52; skipConditions.AetheryteShortcutIf = obj41; obj40.SkipConditions = skipConditions; num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span4 = CollectionsMarshal.AsSpan(list53); + Span span61 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span4[index3] = new DialogueChoice + span61[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB201_04854_Q1_000_000"), @@ -402678,7 +404717,7 @@ public static class AssemblyQuestLoader questSequence7.Steps = list8; reference49 = questSequence; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -402686,9 +404725,9 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span62 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013738u, new Vector3(-6.9123535f, -1.4191895f, 5.508484f), 132) + span62[index2] = new QuestStep(EInteractionType.Interact, 2013738u, new Vector3(-6.9123535f, -1.4191895f, 5.508484f), 132) { AethernetShortcut = new AethernetShortcut { @@ -402699,7 +404738,7 @@ public static class AssemblyQuestLoader obj42.Steps = list54; reference51 = obj42; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span58[num]; QuestSequence obj43 = new QuestSequence { Sequence = 2 @@ -402707,13 +404746,13 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span63 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049795u, new Vector3(54.306763f, -8.321841f, 94.13281f), 132); + span63[num2] = new QuestStep(EInteractionType.Interact, 1049795u, new Vector3(54.306763f, -8.321841f, 94.13281f), 132); obj43.Steps = list55; reference52 = obj43; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span58[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -402721,9 +404760,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span64 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049795u, new Vector3(54.306763f, -8.321841f, 94.13281f), 132) + span64[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049795u, new Vector3(54.306763f, -8.321841f, 94.13281f), 132) { NextQuestId = new QuestId(4855) }; @@ -402737,17 +404776,17 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span65 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot12.Author = list57; QuestRoot questRoot13 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span66 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span66[num]; questSequence = new QuestSequence { Sequence = 0 @@ -402756,9 +404795,9 @@ public static class AssemblyQuestLoader index2 = 4; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span67 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(54.306763f, -8.321841f, 94.13281f), 132) + span67[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(54.306763f, -8.321841f, 94.13281f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, ItemId = 43538u, @@ -402778,7 +404817,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 132) + span67[num2] = new QuestStep(EInteractionType.EquipItem, null, null, 132) { ItemId = 41809u, SkipConditions = new SkipConditions @@ -402793,13 +404832,13 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 132); + span67[num2] = new QuestStep(EInteractionType.EquipRecommended, null, null, 132); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049795u, new Vector3(54.306763f, -8.321841f, 94.13281f), 132); + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049795u, new Vector3(54.306763f, -8.321841f, 94.13281f), 132); questSequence8.Steps = list8; reference54 = questSequence; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span66[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -402807,9 +404846,9 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span68 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049794u, new Vector3(-158.98376f, 4.51273f, -45.63977f), 133) + span68[index2] = new QuestStep(EInteractionType.Interact, 1049794u, new Vector3(-158.98376f, 4.51273f, -45.63977f), 133) { AethernetShortcut = new AethernetShortcut { @@ -402820,7 +404859,7 @@ public static class AssemblyQuestLoader obj45.Steps = list58; reference55 = obj45; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span66[num]; questSequence = new QuestSequence { Sequence = 2 @@ -402829,9 +404868,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span69 = CollectionsMarshal.AsSpan(list59); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span69[num2]; QuestStep obj46 = new QuestStep(EInteractionType.SinglePlayerDuty, 1049796u, new Vector3(27.695068f, 16.16987f, -339.13184f), 133) { AethernetShortcut = new AethernetShortcut @@ -402843,9 +404882,9 @@ public static class AssemblyQuestLoader index3 = 1; List list60 = new List(index3); CollectionsMarshal.SetCount(list60, index3); - span4 = CollectionsMarshal.AsSpan(list60); + Span span70 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span4[num3] = new DialogueChoice + span70[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB202_04855_Q1_000_000"), @@ -402856,7 +404895,7 @@ public static class AssemblyQuestLoader questSequence9.Steps = list59; reference56 = questSequence; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span66[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -402864,9 +404903,9 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span71 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049796u, new Vector3(27.695068f, 16.16987f, -339.13184f), 133) + span71[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049796u, new Vector3(27.695068f, 16.16987f, -339.13184f), 133) { StopDistance = 5f, NextQuestId = new QuestId(4856) @@ -402881,17 +404920,17 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span72 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "liza"; + span72[index] = "liza"; questRoot14.Author = list62; QuestRoot questRoot15 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span73 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span73[num]; questSequence = new QuestSequence { Sequence = 0 @@ -402900,9 +404939,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span74 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span74[num2]; QuestStep obj48 = new QuestStep(EInteractionType.AcceptQuest, 1049796u, new Vector3(27.695068f, 16.16987f, -339.13184f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -402920,9 +404959,9 @@ public static class AssemblyQuestLoader num3 = 1; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span7 = CollectionsMarshal.AsSpan(list64); + Span span75 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span7[index3] = 133; + span75[index3] = 133; obj49.InTerritory = list64; skipConditions2.AetheryteShortcutIf = obj49; obj48.SkipConditions = skipConditions2; @@ -402930,7 +404969,7 @@ public static class AssemblyQuestLoader questSequence10.Steps = list63; reference59 = questSequence; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span73[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -402938,9 +404977,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span76 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049797u, new Vector3(214.64856f, 301.99997f, -254.26111f), 155) + span76[index2] = new QuestStep(EInteractionType.Interact, 1049797u, new Vector3(214.64856f, 301.99997f, -254.26111f), 155) { Mount = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead @@ -402948,7 +404987,7 @@ public static class AssemblyQuestLoader obj50.Steps = list65; reference61 = obj50; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span73[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -402956,13 +404995,13 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span77 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049798u, new Vector3(229.84656f, 302.04782f, -289.2348f), 155); + span77[num2] = new QuestStep(EInteractionType.Interact, 1049798u, new Vector3(229.84656f, 302.04782f, -289.2348f), 155); obj51.Steps = list66; reference62 = obj51; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span73[num]; QuestSequence obj52 = new QuestSequence { Sequence = 3 @@ -402970,16 +405009,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span78 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013740u, new Vector3(301.13672f, 358.99734f, -575.8297f), 155) + span78[index2] = new QuestStep(EInteractionType.Interact, 2013740u, new Vector3(301.13672f, 358.99734f, -575.8297f), 155) { Fly = true }; obj52.Steps = list67; reference63 = obj52; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span73[num]; QuestSequence obj53 = new QuestSequence { Sequence = 4 @@ -402987,9 +405026,9 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span79 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span79[num2]; QuestStep obj54 = new QuestStep(EInteractionType.Combat, null, new Vector3(403.64606f, 346.8219f, -669.97644f), 155) { StopDistance = 0.5f, @@ -402999,15 +405038,15 @@ public static class AssemblyQuestLoader index3 = 1; List list69 = new List(index3); CollectionsMarshal.SetCount(list69, index3); - span6 = CollectionsMarshal.AsSpan(list69); + Span span80 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span6[num3] = 17628u; + span80[num3] = 17628u; obj54.KillEnemyDataIds = list69; reference65 = obj54; obj53.Steps = list68; reference64 = obj53; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span73[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -403015,9 +405054,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span81 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049800u, new Vector3(215.77783f, 302f, -253.86438f), 155) + span81[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049800u, new Vector3(215.77783f, 302f, -253.86438f), 155) { Mount = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -403033,17 +405072,17 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span82 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot16.Author = list71; QuestRoot questRoot17 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span83 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span83[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -403051,9 +405090,9 @@ public static class AssemblyQuestLoader index2 = 1; List list72 = new List(index2); CollectionsMarshal.SetCount(list72, index2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span84 = CollectionsMarshal.AsSpan(list72); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049797u, new Vector3(214.64856f, 301.99997f, -254.26111f), 155) + span84[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049797u, new Vector3(214.64856f, 301.99997f, -254.26111f), 155) { Mount = true, AetheryteShortcut = EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead, @@ -403068,7 +405107,7 @@ public static class AssemblyQuestLoader obj56.Steps = list72; reference67 = obj56; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span83[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -403076,9 +405115,9 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span85 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2013741u, new Vector3(107.28613f, 11.9782715f, -76.676636f), 628) + span85[index2] = new QuestStep(EInteractionType.UseItem, 2013741u, new Vector3(107.28613f, 11.9782715f, -76.676636f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -403091,7 +405130,7 @@ public static class AssemblyQuestLoader obj57.Steps = list73; reference68 = obj57; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span83[num]; questSequence = new QuestSequence { Sequence = 2 @@ -403100,9 +405139,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span86 = CollectionsMarshal.AsSpan(list74); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span86[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1049801u, new Vector3(445.9143f, 29.750532f, 770.8705f), 613) { Fly = true, @@ -403115,9 +405154,9 @@ public static class AssemblyQuestLoader num3 = 1; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span4 = CollectionsMarshal.AsSpan(list75); + Span span87 = CollectionsMarshal.AsSpan(list75); index3 = 0; - span4[index3] = new DialogueChoice + span87[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB221_04857_Q2_000_000"), @@ -403128,7 +405167,7 @@ public static class AssemblyQuestLoader questSequence11.Steps = list74; reference69 = questSequence; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span83[num]; questSequence = new QuestSequence { Sequence = 3 @@ -403137,9 +405176,9 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span88 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span88[index2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, 2013742u, new Vector3(411.79517f, 16.250854f, 832.4863f), 613) { Fly = true, @@ -403149,9 +405188,9 @@ public static class AssemblyQuestLoader index3 = 1; List list76 = new List(index3); CollectionsMarshal.SetCount(list76, index3); - Span span8 = CollectionsMarshal.AsSpan(list76); + Span span89 = CollectionsMarshal.AsSpan(list76); num3 = 0; - span8[num3] = new ComplexCombatData + span89[num3] = new ComplexCombatData { DataId = 17629u }; @@ -403159,23 +405198,23 @@ public static class AssemblyQuestLoader num3 = 6; List list77 = new List(num3); CollectionsMarshal.SetCount(list77, num3); - span5 = CollectionsMarshal.AsSpan(list77); + Span span90 = CollectionsMarshal.AsSpan(list77); index3 = 0; - span5[index3] = null; + span90[index3] = null; index3++; - span5[index3] = null; + span90[index3] = null; index3++; - span5[index3] = null; + span90[index3] = null; index3++; - span5[index3] = null; + span90[index3] = null; index3++; - span5[index3] = null; + span90[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span90[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj59.CompletionQuestVariablesFlags = list77; reference72 = obj59; index2++; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span88[index2]; QuestStep obj60 = new QuestStep(EInteractionType.Combat, 2013743u, new Vector3(338.4298f, 0.6866455f, 793.4232f), 613) { Fly = true, @@ -403185,9 +405224,9 @@ public static class AssemblyQuestLoader index3 = 1; List list78 = new List(index3); CollectionsMarshal.SetCount(list78, index3); - span8 = CollectionsMarshal.AsSpan(list78); + Span span91 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span8[num3] = new ComplexCombatData + span91[num3] = new ComplexCombatData { DataId = 17629u }; @@ -403195,23 +405234,23 @@ public static class AssemblyQuestLoader num3 = 6; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span5 = CollectionsMarshal.AsSpan(list79); + Span span92 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = null; + span92[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span92[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj60.CompletionQuestVariablesFlags = list79; reference73 = obj60; index2++; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span88[index2]; QuestStep obj61 = new QuestStep(EInteractionType.Combat, 2013744u, new Vector3(415.61f, 0.7171631f, 730.4341f), 613) { Fly = true, @@ -403221,9 +405260,9 @@ public static class AssemblyQuestLoader index3 = 1; List list80 = new List(index3); CollectionsMarshal.SetCount(list80, index3); - span8 = CollectionsMarshal.AsSpan(list80); + Span span93 = CollectionsMarshal.AsSpan(list80); num3 = 0; - span8[num3] = new ComplexCombatData + span93[num3] = new ComplexCombatData { DataId = 17629u }; @@ -403232,7 +405271,7 @@ public static class AssemblyQuestLoader questSequence12.Steps = list8; reference71 = questSequence; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span83[num]; QuestSequence obj62 = new QuestSequence { Sequence = 4 @@ -403240,16 +405279,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span94 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049802u, new Vector3(444.6936f, 29.73244f, 770.9315f), 613) + span94[num2] = new QuestStep(EInteractionType.Interact, 1049802u, new Vector3(444.6936f, 29.73244f, 770.9315f), 613) { Fly = true }; obj62.Steps = list81; reference75 = obj62; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span83[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -403257,9 +405296,9 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span95 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049803u, new Vector3(105.85181f, 12.000005f, -75.70001f), 628) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049803u, new Vector3(105.85181f, 12.000005f, -75.70001f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -403279,17 +405318,17 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span96 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot18.Author = list83; QuestRoot questRoot19 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span97 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -403297,9 +405336,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span98 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049804u, new Vector3(105.69922f, 12.000006f, -77.37854f), 628) + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049804u, new Vector3(105.69922f, 12.000006f, -77.37854f), 628) { AetheryteShortcut = EAetheryteLocation.Kugane, AethernetShortcut = new AethernetShortcut @@ -403318,7 +405357,7 @@ public static class AssemblyQuestLoader obj64.Steps = list84; reference77 = obj64; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span97[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -403326,9 +405365,9 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span99 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2013747u, new Vector3(-57.63336f, 3.9520264f, -142.22937f), 130) + span99[index2] = new QuestStep(EInteractionType.UseItem, 2013747u, new Vector3(-57.63336f, 3.9520264f, -142.22937f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, ItemId = 2003503u @@ -403336,7 +405375,7 @@ public static class AssemblyQuestLoader obj65.Steps = list85; reference78 = obj65; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span97[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -403344,9 +405383,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span100 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049805u, new Vector3(-152.14777f, 14.005f, 45.303955f), 130) + span100[num2] = new QuestStep(EInteractionType.Interact, 1049805u, new Vector3(-152.14777f, 14.005f, 45.303955f), 130) { AethernetShortcut = new AethernetShortcut { @@ -403357,7 +405396,7 @@ public static class AssemblyQuestLoader obj66.Steps = list86; reference79 = obj66; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span97[num]; questSequence = new QuestSequence { Sequence = 3 @@ -403366,9 +405405,9 @@ public static class AssemblyQuestLoader num2 = 1; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span101 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference81 = ref span3[index2]; + ref QuestStep reference81 = ref span101[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Combat, null, new Vector3(-286.10168f, -32f, 92.85731f), 141) { StopDistance = 0.5f, @@ -403384,31 +405423,31 @@ public static class AssemblyQuestLoader num3 = 9; List list87 = new List(num3); CollectionsMarshal.SetCount(list87, num3); - span6 = CollectionsMarshal.AsSpan(list87); + Span span102 = CollectionsMarshal.AsSpan(list87); index3 = 0; - span6[index3] = 17632u; + span102[index3] = 17632u; index3++; - span6[index3] = 17633u; + span102[index3] = 17633u; index3++; - span6[index3] = 17634u; + span102[index3] = 17634u; index3++; - span6[index3] = 17635u; + span102[index3] = 17635u; index3++; - span6[index3] = 17636u; + span102[index3] = 17636u; index3++; - span6[index3] = 17637u; + span102[index3] = 17637u; index3++; - span6[index3] = 17638u; + span102[index3] = 17638u; index3++; - span6[index3] = 17639u; + span102[index3] = 17639u; index3++; - span6[index3] = 17640u; + span102[index3] = 17640u; questStep6.KillEnemyDataIds = list87; reference81 = questStep5; questSequence13.Steps = list8; reference80 = questSequence; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span97[num]; QuestSequence obj67 = new QuestSequence { Sequence = 4 @@ -403416,9 +405455,9 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span103 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049806u, new Vector3(-152.60547f, 14.004998f, 46.73828f), 130) + span103[num2] = new QuestStep(EInteractionType.Interact, 1049806u, new Vector3(-152.60547f, 14.004998f, 46.73828f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -403430,7 +405469,7 @@ public static class AssemblyQuestLoader obj67.Steps = list88; reference82 = obj67; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span97[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -403438,9 +405477,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span104 = CollectionsMarshal.AsSpan(list89); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span104[index2]; QuestStep obj69 = new QuestStep(EInteractionType.CompleteQuest, 1049805u, new Vector3(-152.14777f, 14.005f, 45.303955f), 130) { StopDistance = 5f @@ -403448,9 +405487,9 @@ public static class AssemblyQuestLoader index3 = 1; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span4 = CollectionsMarshal.AsSpan(list90); + Span span105 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span4[num3] = new DialogueChoice + span105[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB231_04858_Q3_000_000"), @@ -403469,17 +405508,17 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span106 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "liza"; + span106[index] = "liza"; questRoot20.Author = list91; QuestRoot questRoot21 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span107 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span107[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -403487,9 +405526,9 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span108 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049805u, new Vector3(-152.14777f, 14.005f, 45.303955f), 130) + span108[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049805u, new Vector3(-152.14777f, 14.005f, 45.303955f), 130) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.Uldah, @@ -403509,7 +405548,7 @@ public static class AssemblyQuestLoader obj70.Steps = list92; reference85 = obj70; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span107[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -403517,18 +405556,18 @@ public static class AssemblyQuestLoader num2 = 2; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span109 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.193803f, 2.4684885f, -133.5494f), 148) + span109[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(15.193803f, 2.4684885f, -133.5494f), 148) { AetheryteShortcut = EAetheryteLocation.CentralShroudBentbranchMeadows }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049807u, new Vector3(14.419739f, 2.2207584f, -132.25f), 148); + span109[index2] = new QuestStep(EInteractionType.Interact, 1049807u, new Vector3(14.419739f, 2.2207584f, -132.25f), 148); obj71.Steps = list93; reference86 = obj71; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span107[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -403536,16 +405575,16 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span110 = CollectionsMarshal.AsSpan(list94); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span110[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.SinglePlayerDuty, 1049807u, new Vector3(14.419739f, 2.2207584f, -132.25f), 148); num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span111 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span4[index3] = new DialogueChoice + span111[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBB241_04859_Q2_000_000"), @@ -403556,7 +405595,7 @@ public static class AssemblyQuestLoader obj72.Steps = list94; reference87 = obj72; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span107[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -403564,9 +405603,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span112 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049808u, new Vector3(17.013733f, 2.0418286f, -129.83911f), 148) + span112[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049808u, new Vector3(17.013733f, 2.0418286f, -129.83911f), 148) { StopDistance = 7f }; @@ -403580,17 +405619,17 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span113 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot22.Author = list97; QuestRoot questRoot23 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span114 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span114[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -403598,9 +405637,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span115 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046835u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) + span115[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046835u, new Vector3(-101.76245f, 4.357494f, 0.7476196f), 962) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.OldSharlayan, @@ -403615,7 +405654,7 @@ public static class AssemblyQuestLoader obj74.Steps = list98; reference90 = obj74; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span114[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -403623,18 +405662,18 @@ public static class AssemblyQuestLoader num2 = 2; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span116 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) + span116[index2] = new QuestStep(EInteractionType.Interact, 2011936u, new Vector3(-108.56799f, 5.0201416f, 4.5318604f), 962) { TargetTerritoryId = (ushort)987 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013592u, new Vector3(-0.045776367f, -0.015319824f, -8.98761f), 987); + span116[index2] = new QuestStep(EInteractionType.Interact, 2013592u, new Vector3(-0.045776367f, -0.015319824f, -8.98761f), 987); obj75.Steps = list99; reference91 = obj75; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span114[num]; QuestSequence obj76 = new QuestSequence { Sequence = 2 @@ -403642,18 +405681,18 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span117 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046493u, new Vector3(-80.094604f, 1.2172644f, 28.244385f), 962); + span117[num2] = new QuestStep(EInteractionType.Interact, 1046493u, new Vector3(-80.094604f, 1.2172644f, 28.244385f), 962); obj76.Steps = list100; reference92 = obj76; num++; - span2[num] = new QuestSequence + span114[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span114[num]; questSequence = new QuestSequence { Sequence = 4 @@ -403662,9 +405701,9 @@ public static class AssemblyQuestLoader num2 = 5; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span118 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span118[index2]; QuestStep obj77 = new QuestStep(EInteractionType.Interact, 1046495u, new Vector3(8.194031f, 16.35219f, 11.215393f), 1206) { StopDistance = 7f @@ -403672,44 +405711,44 @@ public static class AssemblyQuestLoader index3 = 6; List list101 = new List(index3); CollectionsMarshal.SetCount(list101, index3); - span5 = CollectionsMarshal.AsSpan(list101); + Span span119 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span5[num3] = null; + span119[num3] = null; num3++; - span5[num3] = null; + span119[num3] = null; num3++; - span5[num3] = null; + span119[num3] = null; num3++; - span5[num3] = null; + span119[num3] = null; num3++; - span5[num3] = null; + span119[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span119[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj77.CompletionQuestVariablesFlags = list101; reference94 = obj77; index2++; - ref QuestStep reference95 = ref span3[index2]; + ref QuestStep reference95 = ref span118[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1046498u, new Vector3(-4.0742188f, 16.347223f, 1.3884888f), 1206); num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span5 = CollectionsMarshal.AsSpan(list102); + Span span120 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = null; + span120[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span120[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list102; reference95 = questStep8; index2++; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span118[index2]; QuestStep obj78 = new QuestStep(EInteractionType.Interact, 1046496u, new Vector3(-3.768982f, 16.347233f, -0.5951538f), 1206) { StopDistance = 7f @@ -403717,67 +405756,67 @@ public static class AssemblyQuestLoader index3 = 6; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span121 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = null; + span121[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span121[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj78.CompletionQuestVariablesFlags = list103; reference96 = obj78; index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span118[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1046497u, new Vector3(3.5552979f, 16.861145f, -18.08197f), 1206); num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span122 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = null; + span122[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span122[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list104; reference97 = questStep9; index2++; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span118[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1047584u, new Vector3(-8.957031f, 21.347244f, -35.751892f), 1206); index3 = 6; List list105 = new List(index3); CollectionsMarshal.SetCount(list105, index3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span123 = CollectionsMarshal.AsSpan(list105); num3 = 0; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = null; + span123[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span123[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list105; reference98 = questStep10; questSequence14.Steps = list8; reference93 = questSequence; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span114[num]; QuestSequence obj79 = new QuestSequence { Sequence = 5 @@ -403785,13 +405824,13 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span124 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046502u, new Vector3(2.090454f, 18.350365f, 31.143677f), 1206); + span124[num2] = new QuestStep(EInteractionType.Interact, 1046502u, new Vector3(2.090454f, 18.350365f, 31.143677f), 1206); obj79.Steps = list106; reference99 = obj79; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span114[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -403799,9 +405838,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span125 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046503u, new Vector3(110.154785f, -16.560854f, 144.15198f), 1185) + span125[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046503u, new Vector3(110.154785f, -16.560854f, 144.15198f), 1185) { StopDistance = 7f }; @@ -403815,17 +405854,17 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span126 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span126[index] = "liza"; questRoot24.Author = list108; QuestRoot questRoot25 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span127 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span127[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -403833,16 +405872,16 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span128 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046504u, new Vector3(112.38269f, -16.560852f, 142.29028f), 1185) + span128[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046504u, new Vector3(112.38269f, -16.560852f, 142.29028f), 1185) { StopDistance = 7f }; obj81.Steps = list109; reference101 = obj81; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span127[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -403850,16 +405889,16 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span129 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(112.38269f, -16.560852f, 142.29028f), 1185) + span129[index2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(112.38269f, -16.560852f, 142.29028f), 1185) { StopDistance = 7f }; obj82.Steps = list110; reference102 = obj82; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span127[num]; QuestSequence obj83 = new QuestSequence { Sequence = 2 @@ -403867,16 +405906,16 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span130 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(22.221941f, -14f, 94.1764f), 1185) + span130[num2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(22.221941f, -14f, 94.1764f), 1185) { StopDistance = 0.25f }; obj83.Steps = list111; reference103 = obj83; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span127[num]; QuestSequence obj84 = new QuestSequence { Sequence = 3 @@ -403884,16 +405923,16 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span131 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(-12.395758f, 0f, 21.762516f), 1185) + span131[index2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(-12.395758f, 0f, 21.762516f), 1185) { StopDistance = 0.25f }; obj84.Steps = list112; reference104 = obj84; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span127[num]; questSequence = new QuestSequence { Sequence = 4 @@ -403902,29 +405941,29 @@ public static class AssemblyQuestLoader index2 = 4; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span132 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1185) + span132[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1185) { StopDistance = 7f, Aetheryte = EAetheryteLocation.Tuliyollal }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.706764f, -10.00001f, 38.266582f), 1185); + span132[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(9.706764f, -10.00001f, 38.266582f), 1185); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span132[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalBrightploomPost }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(105.193634f, 42f, -341.83524f), 1185) + span132[num2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(105.193634f, 42f, -341.83524f), 1185) { StopDistance = 0.25f }; questSequence15.Steps = list8; reference105 = questSequence; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span127[num]; QuestSequence obj85 = new QuestSequence { Sequence = 5 @@ -403932,16 +405971,16 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span133 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(41.811092f, 47.072273f, -408.94568f), 1185) + span133[index2] = new QuestStep(EInteractionType.Interact, 1046504u, new Vector3(41.811092f, 47.072273f, -408.94568f), 1185) { StopDistance = 0.25f }; obj85.Steps = list113; reference106 = obj85; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span127[num]; QuestSequence obj86 = new QuestSequence { Sequence = byte.MaxValue @@ -403949,9 +405988,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span134 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046508u, new Vector3(40.878906f, 46.999996f, -412.9854f), 1185) + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046508u, new Vector3(40.878906f, 46.999996f, -412.9854f), 1185) { StopDistance = 5f }; @@ -403965,17 +406004,17 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span135 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "liza"; + span135[index] = "liza"; questRoot26.Author = list115; QuestRoot questRoot27 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span136 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span136[num]; QuestSequence obj87 = new QuestSequence { Sequence = 0 @@ -403983,16 +406022,16 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span137 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046509u, new Vector3(43.137207f, 46.999996f, -413.016f), 1185) + span137[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046509u, new Vector3(43.137207f, 46.999996f, -413.016f), 1185) { StopDistance = 7f }; obj87.Steps = list116; reference108 = obj87; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span136[num]; QuestSequence obj88 = new QuestSequence { Sequence = 1 @@ -404000,16 +406039,16 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span138 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046509u, new Vector3(43.137207f, 46.999996f, -413.016f), 1185) + span138[num2] = new QuestStep(EInteractionType.Interact, 1046509u, new Vector3(43.137207f, 46.999996f, -413.016f), 1185) { StopDistance = 7f }; obj88.Steps = list117; reference109 = obj88; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span136[num]; QuestSequence obj89 = new QuestSequence { Sequence = 2 @@ -404017,16 +406056,16 @@ public static class AssemblyQuestLoader num2 = 1; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span139 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046508u, new Vector3(114.4164f, 46.999996f, -125.71052f), 1185) + span139[index2] = new QuestStep(EInteractionType.Interact, 1046508u, new Vector3(114.4164f, 46.999996f, -125.71052f), 1185) { StopDistance = 0.25f }; obj89.Steps = list118; reference110 = obj89; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span136[num]; QuestSequence obj90 = new QuestSequence { Sequence = 3 @@ -404034,16 +406073,16 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span140 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046508u, new Vector3(-182.43765f, 39.935753f, 16.35889f), 1185) + span140[num2] = new QuestStep(EInteractionType.Interact, 1046508u, new Vector3(-182.43765f, 39.935753f, 16.35889f), 1185) { StopDistance = 0.25f }; obj90.Steps = list119; reference111 = obj90; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span136[num]; QuestSequence obj91 = new QuestSequence { Sequence = 4 @@ -404051,21 +406090,21 @@ public static class AssemblyQuestLoader num2 = 2; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span141 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span141[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalTheResplendentQuarter }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046509u, new Vector3(-317.23196f, 2.9999998f, -13.00843f), 1185) + span141[index2] = new QuestStep(EInteractionType.Interact, 1046509u, new Vector3(-317.23196f, 2.9999998f, -13.00843f), 1185) { StopDistance = 0.25f }; obj91.Steps = list120; reference112 = obj91; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span136[num]; QuestSequence obj92 = new QuestSequence { Sequence = 5 @@ -404073,15 +406112,15 @@ public static class AssemblyQuestLoader index2 = 2; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span142 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span142[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { Comment = "Dirigible Landing", AethernetShard = EAetheryteLocation.TuliyollalDirigibleLanding }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046509u, new Vector3(-273.17014f, 0.0722692f, 129.50276f), 1185) + span142[num2] = new QuestStep(EInteractionType.Interact, 1046509u, new Vector3(-273.17014f, 0.0722692f, 129.50276f), 1185) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -404093,7 +406132,7 @@ public static class AssemblyQuestLoader obj92.Steps = list121; reference113 = obj92; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span136[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -404101,9 +406140,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span143 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046510u, new Vector3(-195.6665f, -4.927734f, 132.18884f), 1185); + span143[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046510u, new Vector3(-195.6665f, -4.927734f, 132.18884f), 1185); obj93.Steps = list122; reference114 = obj93; questRoot27.QuestSequence = list2; @@ -404114,17 +406153,17 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span144 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span144[index] = "liza"; questRoot28.Author = list123; QuestRoot questRoot29 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span145 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span145[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -404132,16 +406171,16 @@ public static class AssemblyQuestLoader index2 = 1; List list124 = new List(index2); CollectionsMarshal.SetCount(list124, index2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span146 = CollectionsMarshal.AsSpan(list124); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046511u, new Vector3(-196.58203f, -5.0000086f, 127.18384f), 1185) + span146[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046511u, new Vector3(-196.58203f, -5.0000086f, 127.18384f), 1185) { StopDistance = 7f }; obj94.Steps = list124; reference115 = obj94; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span145[num]; questSequence = new QuestSequence { Sequence = 1 @@ -404150,9 +406189,9 @@ public static class AssemblyQuestLoader num2 = 1; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span147 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference117 = ref span3[index2]; + ref QuestStep reference117 = ref span147[index2]; QuestStep obj95 = new QuestStep(EInteractionType.Interact, 2013593u, new Vector3(-195.75806f, -4.928711f, 129.80847f), 1185) { StopDistance = 4.5f @@ -404160,21 +406199,21 @@ public static class AssemblyQuestLoader num3 = 3; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span4 = CollectionsMarshal.AsSpan(list125); + Span span148 = CollectionsMarshal.AsSpan(list125); index3 = 0; - span4[index3] = new DialogueChoice + span148[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMA104_04863_Q3_000_000") }; index3++; - span4[index3] = new DialogueChoice + span148[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMA104_04863_Q10_000_000") }; index3++; - span4[index3] = new DialogueChoice + span148[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMA104_04863_Q2_000_000"), @@ -404184,29 +406223,29 @@ public static class AssemblyQuestLoader index3 = 8; List list126 = new List(index3); CollectionsMarshal.SetCount(list126, index3); - span6 = CollectionsMarshal.AsSpan(list126); + Span span149 = CollectionsMarshal.AsSpan(list126); num3 = 0; - span6[num3] = 0u; + span149[num3] = 0u; num3++; - span6[num3] = 1u; + span149[num3] = 1u; num3++; - span6[num3] = 2u; + span149[num3] = 2u; num3++; - span6[num3] = 3u; + span149[num3] = 3u; num3++; - span6[num3] = 0u; + span149[num3] = 0u; num3++; - span6[num3] = 1u; + span149[num3] = 1u; num3++; - span6[num3] = 2u; + span149[num3] = 2u; num3++; - span6[num3] = 3u; + span149[num3] = 3u; obj95.PointMenuChoices = list126; reference117 = obj95; questSequence16.Steps = list8; reference116 = questSequence; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span145[num]; QuestSequence obj96 = new QuestSequence { Sequence = 2 @@ -404214,18 +406253,18 @@ public static class AssemblyQuestLoader index2 = 2; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span150 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span150[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalTheForardCabins }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046512u, new Vector3(-46.433228f, -6.080007f, 161.08948f), 1185); + span150[num2] = new QuestStep(EInteractionType.Interact, 1046512u, new Vector3(-46.433228f, -6.080007f, 161.08948f), 1185); obj96.Steps = list127; reference118 = obj96; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span145[num]; QuestSequence obj97 = new QuestSequence { Sequence = 3 @@ -404233,16 +406272,16 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span151 = CollectionsMarshal.AsSpan(list128); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) + span151[index2] = new QuestStep(EInteractionType.Interact, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) { StopDistance = 5f }; obj97.Steps = list128; reference119 = obj97; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span145[num]; QuestSequence obj98 = new QuestSequence { Sequence = 4 @@ -404250,13 +406289,13 @@ public static class AssemblyQuestLoader index2 = 1; List list129 = new List(index2); CollectionsMarshal.SetCount(list129, index2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span152 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046515u, new Vector3(-44.90735f, -10.000009f, 138.71973f), 1185); + span152[num2] = new QuestStep(EInteractionType.Interact, 1046515u, new Vector3(-44.90735f, -10.000009f, 138.71973f), 1185); obj98.Steps = list129; reference120 = obj98; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span145[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -404265,14 +406304,14 @@ public static class AssemblyQuestLoader num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span153 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span153[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalBaysideBevyMarketplace }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.179695f, 85.001854f, -56.396465f), 1185) + span153[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-68.179695f, 85.001854f, -56.396465f), 1185) { Comment = "Resplentend Quarter Lamp nav", AethernetShortcut = new AethernetShortcut @@ -404282,12 +406321,12 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span153[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalVollokShoonsa }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046517u, new Vector3(-178.97314f, 120.749985f, -320.21063f), 1185); + span153[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046517u, new Vector3(-178.97314f, 120.749985f, -320.21063f), 1185); questSequence17.Steps = list8; reference121 = questSequence; questRoot29.QuestSequence = list2; @@ -404298,17 +406337,17 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span154 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span154[index] = "liza"; questRoot30.Author = list130; QuestRoot questRoot31 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span155 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span155[num]; QuestSequence obj99 = new QuestSequence { Sequence = 0 @@ -404316,16 +406355,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span156 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046522u, new Vector3(-177.17255f, 120.79523f, -318.37952f), 1185) + span156[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046522u, new Vector3(-177.17255f, 120.79523f, -318.37952f), 1185) { StopDistance = 5f }; obj99.Steps = list131; reference122 = obj99; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span155[num]; QuestSequence obj100 = new QuestSequence { Sequence = 1 @@ -404333,16 +406372,16 @@ public static class AssemblyQuestLoader num2 = 1; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span157 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046523u, new Vector3(-54.276367f, 95.49999f, -100.75531f), 1185) + span157[index2] = new QuestStep(EInteractionType.Interact, 1046523u, new Vector3(-54.276367f, 95.49999f, -100.75531f), 1185) { StopDistance = 5f }; obj100.Steps = list132; reference123 = obj100; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span155[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -404350,9 +406389,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span158 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046528u, new Vector3(-182.29956f, -5.0000095f, 121.29382f), 1185) + span158[num2] = new QuestStep(EInteractionType.Interact, 1046528u, new Vector3(-182.29956f, -5.0000095f, 121.29382f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -404363,7 +406402,7 @@ public static class AssemblyQuestLoader obj101.Steps = list133; reference124 = obj101; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span155[num]; QuestSequence obj102 = new QuestSequence { Sequence = 3 @@ -404371,13 +406410,13 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span159 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046533u, new Vector3(-164.29395f, -14.999356f, 208.72815f), 1185); + span159[index2] = new QuestStep(EInteractionType.Interact, 1046533u, new Vector3(-164.29395f, -14.999356f, 208.72815f), 1185); obj102.Steps = list134; reference125 = obj102; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span155[num]; QuestSequence obj103 = new QuestSequence { Sequence = 4 @@ -404385,9 +406424,9 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span160 = CollectionsMarshal.AsSpan(list135); num2 = 0; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span160[num2]; QuestStep obj104 = new QuestStep(EInteractionType.Interact, 2013594u, new Vector3(-36.087585f, -10.055725f, 145.28113f), 1185) { AethernetShortcut = new AethernetShortcut @@ -404399,9 +406438,9 @@ public static class AssemblyQuestLoader num3 = 1; List list136 = new List(num3); CollectionsMarshal.SetCount(list136, num3); - span4 = CollectionsMarshal.AsSpan(list136); + Span span161 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span4[index3] = new DialogueChoice + span161[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMA105_04864_SYSTEM_000_060") @@ -404411,7 +406450,7 @@ public static class AssemblyQuestLoader obj103.Steps = list135; reference126 = obj103; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span155[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -404419,9 +406458,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span162 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185); + span162[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185); obj105.Steps = list137; reference128 = obj105; questRoot31.QuestSequence = list2; @@ -404432,17 +406471,17 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span163 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "liza"; + span163[index] = "liza"; questRoot32.Author = list138; QuestRoot questRoot33 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span164 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span164[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -404450,16 +406489,16 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span165 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046684u, new Vector3(-33.218933f, -10.00001f, 147.41736f), 1185) + span165[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046684u, new Vector3(-33.218933f, -10.00001f, 147.41736f), 1185) { StopDistance = 7f }; obj106.Steps = list139; reference129 = obj106; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span164[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -404467,18 +406506,18 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span166 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046686u, new Vector3(-287.28168f, -8.941224E-06f, 129.93054f), 1185); + span166[index2] = new QuestStep(EInteractionType.Interact, 1046686u, new Vector3(-287.28168f, -8.941224E-06f, 129.93054f), 1185); obj107.Steps = list140; reference130 = obj107; num++; - span2[num] = new QuestSequence + span164[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span164[num]; QuestSequence obj108 = new QuestSequence { Sequence = 3 @@ -404486,16 +406525,16 @@ public static class AssemblyQuestLoader index2 = 1; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span167 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046691u, new Vector3(-289.53992f, 10.95645f, -791.56177f), 1188) + span167[num2] = new QuestStep(EInteractionType.Interact, 1046691u, new Vector3(-289.53992f, 10.95645f, -791.56177f), 1188) { DisableNavmesh = true }; obj108.Steps = list141; reference131 = obj108; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span164[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -404503,9 +406542,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span168 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046694u, new Vector3(-264.8203f, 5.6243224f, -571.80133f), 1188); + span168[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046694u, new Vector3(-264.8203f, 5.6243224f, -571.80133f), 1188); obj109.Steps = list142; reference132 = obj109; questRoot33.QuestSequence = list2; @@ -404516,17 +406555,17 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span169 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot34.Author = list143; QuestRoot questRoot35 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span170 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span170[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -404534,16 +406573,16 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span171 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046695u, new Vector3(-266.5904f, 5.6852775f, -570.0008f), 1188) + span171[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046695u, new Vector3(-266.5904f, 5.6852775f, -570.0008f), 1188) { StopDistance = 7f }; obj110.Steps = list144; reference133 = obj110; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span170[num]; questSequence = new QuestSequence { Sequence = 1 @@ -404552,60 +406591,60 @@ public static class AssemblyQuestLoader num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span172 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-176.0706f, 6.27715f, -486.288f), 1188); + span172[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-176.0706f, 6.27715f, -486.288f), 1188); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) + span172[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) { Aetheryte = EAetheryteLocation.KozamaukaOkHanu }; index2++; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span172[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1046699u, new Vector3(-218.555f, 6.4016876f, -477.77527f), 1188); index3 = 6; List list145 = new List(index3); CollectionsMarshal.SetCount(list145, index3); - span5 = CollectionsMarshal.AsSpan(list145); + Span span173 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = null; + span173[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span173[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list145; reference135 = questStep11; index2++; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span172[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2013621u, new Vector3(-232.95953f, 6.7596436f, -479.2096f), 1188); num3 = 6; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span5 = CollectionsMarshal.AsSpan(list146); + Span span174 = CollectionsMarshal.AsSpan(list146); index3 = 0; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = null; + span174[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span174[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list146; reference136 = questStep12; questSequence18.Steps = list8; reference134 = questSequence; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span170[num]; QuestSequence obj111 = new QuestSequence { Sequence = 2 @@ -404613,13 +406652,13 @@ public static class AssemblyQuestLoader index2 = 1; List list147 = new List(index2); CollectionsMarshal.SetCount(list147, index2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span175 = CollectionsMarshal.AsSpan(list147); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046700u, new Vector3(-255.14612f, 2.5820477f, -468.19257f), 1188); + span175[num2] = new QuestStep(EInteractionType.Interact, 1046700u, new Vector3(-255.14612f, 2.5820477f, -468.19257f), 1188); obj111.Steps = list147; reference137 = obj111; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span170[num]; questSequence = new QuestSequence { Sequence = 3 @@ -404628,53 +406667,53 @@ public static class AssemblyQuestLoader num2 = 2; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span176 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span176[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2013622u, new Vector3(-167.58984f, 7.5531616f, -532.6162f), 1188); index3 = 6; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span5 = CollectionsMarshal.AsSpan(list148); + Span span177 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span177[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list148; reference139 = questStep13; index2++; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span176[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2013623u, new Vector3(-97.85614f, 11.917236f, -528.52673f), 1188); num3 = 6; List list149 = new List(num3); CollectionsMarshal.SetCount(list149, num3); - span5 = CollectionsMarshal.AsSpan(list149); + Span span178 = CollectionsMarshal.AsSpan(list149); index3 = 0; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span178[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list149; reference140 = questStep14; questSequence19.Steps = list8; reference138 = questSequence; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span170[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -404682,9 +406721,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span179 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046701u, new Vector3(-103.16626f, 9.773315f, -533.37915f), 1188); + span179[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046701u, new Vector3(-103.16626f, 9.773315f, -533.37915f), 1188); obj112.Steps = list150; reference141 = obj112; questRoot35.QuestSequence = list2; @@ -404695,17 +406734,17 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span180 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span180[index] = "liza"; questRoot36.Author = list151; QuestRoot questRoot37 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span181 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span181[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -404713,16 +406752,16 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span182 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046702u, new Vector3(-122.453674f, 9.842161f, -441.21466f), 1188) + span182[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046702u, new Vector3(-122.453674f, 9.842161f, -441.21466f), 1188) { StopDistance = 5f }; obj113.Steps = list152; reference142 = obj113; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span181[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -404730,13 +406769,13 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span183 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046707u, new Vector3(39.16992f, 0.998726f, -390.0359f), 1188); + span183[num2] = new QuestStep(EInteractionType.Interact, 1046707u, new Vector3(39.16992f, 0.998726f, -390.0359f), 1188); obj114.Steps = list153; reference143 = obj114; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span181[num]; questSequence = new QuestSequence { Sequence = 2 @@ -404745,95 +406784,95 @@ public static class AssemblyQuestLoader num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span184 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference145 = ref span3[index2]; + ref QuestStep reference145 = ref span184[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2013624u, new Vector3(86.71704f, -0.13739014f, -388.8152f), 1188); index3 = 6; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span185 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = null; + span185[num3] = null; num3++; - span5[num3] = null; + span185[num3] = null; num3++; - span5[num3] = null; + span185[num3] = null; num3++; - span5[num3] = null; + span185[num3] = null; num3++; - span5[num3] = null; + span185[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span185[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list154; reference145 = questStep15; index2++; - ref QuestStep reference146 = ref span3[index2]; + ref QuestStep reference146 = ref span184[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1046712u, new Vector3(142.1073f, 0.7218611f, -421.5f), 1188); num3 = 6; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span5 = CollectionsMarshal.AsSpan(list155); + Span span186 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span5[index3] = null; + span186[index3] = null; index3++; - span5[index3] = null; + span186[index3] = null; index3++; - span5[index3] = null; + span186[index3] = null; index3++; - span5[index3] = null; + span186[index3] = null; index3++; - span5[index3] = null; + span186[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span186[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list155; reference146 = questStep16; index2++; - ref QuestStep reference147 = ref span3[index2]; + ref QuestStep reference147 = ref span184[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2013625u, new Vector3(131.0597f, -0.13739014f, -370.2907f), 1188); index3 = 6; List list156 = new List(index3); CollectionsMarshal.SetCount(list156, index3); - span5 = CollectionsMarshal.AsSpan(list156); + Span span187 = CollectionsMarshal.AsSpan(list156); num3 = 0; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span187[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list156; reference147 = questStep17; index2++; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span184[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2013626u, new Vector3(177.44714f, -0.13739014f, -371.63348f), 1188); num3 = 6; List list157 = new List(num3); CollectionsMarshal.SetCount(list157, num3); - span5 = CollectionsMarshal.AsSpan(list157); + Span span188 = CollectionsMarshal.AsSpan(list157); index3 = 0; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = null; + span188[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span188[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list157; reference148 = questStep18; questSequence20.Steps = list8; reference144 = questSequence; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span181[num]; QuestSequence obj115 = new QuestSequence { Sequence = 3 @@ -404841,13 +406880,13 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span189 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046713u, new Vector3(225.11633f, -0.40000004f, -352.19354f), 1188); + span189[num2] = new QuestStep(EInteractionType.Interact, 1046713u, new Vector3(225.11633f, -0.40000004f, -352.19354f), 1188); obj115.Steps = list158; reference149 = obj115; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span181[num]; QuestSequence obj116 = new QuestSequence { Sequence = 4 @@ -404855,9 +406894,9 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span190 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 1046718u, new Vector3(-101.18262f, 9.773315f, -532.15845f), 1188) + span190[index2] = new QuestStep(EInteractionType.Snipe, 1046718u, new Vector3(-101.18262f, 9.773315f, -532.15845f), 1188) { Comment = "Inspect Eye, Carrying Pole and Tail", AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -404865,7 +406904,7 @@ public static class AssemblyQuestLoader obj116.Steps = list159; reference150 = obj116; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span181[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -404873,9 +406912,9 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span191 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046723u, new Vector3(-103.379944f, 9.773315f, -537.0718f), 1188) + span191[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046723u, new Vector3(-103.379944f, 9.773315f, -537.0718f), 1188) { StopDistance = 7f }; @@ -404889,17 +406928,17 @@ public static class AssemblyQuestLoader num = 1; List list161 = new List(num); CollectionsMarshal.SetCount(list161, num); - span = CollectionsMarshal.AsSpan(list161); + Span span192 = CollectionsMarshal.AsSpan(list161); index = 0; - span[index] = "liza"; + span192[index] = "liza"; questRoot38.Author = list161; QuestRoot questRoot39 = questRoot; index = 10; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span193 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span193[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -404907,16 +406946,16 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span194 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046725u, new Vector3(-105.85187f, 9.773315f, -536.9192f), 1188) + span194[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046725u, new Vector3(-105.85187f, 9.773315f, -536.9192f), 1188) { StopDistance = 7f }; obj118.Steps = list162; reference152 = obj118; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span193[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -404924,13 +406963,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span195 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046840u, new Vector3(214.52649f, 10.257622f, -577.11145f), 1188); + span195[num2] = new QuestStep(EInteractionType.Interact, 1046840u, new Vector3(214.52649f, 10.257622f, -577.11145f), 1188); obj119.Steps = list163; reference153 = obj119; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span193[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -404938,18 +406977,18 @@ public static class AssemblyQuestLoader num2 = 2; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span196 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013934u, new Vector3(299.48877f, 1.3884888f, -688.4413f), 1188) + span196[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013934u, new Vector3(299.48877f, 1.3884888f, -688.4413f), 1188) { AetherCurrentId = 2818419u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046741u, new Vector3(335.22546f, 87.375534f, -612.54297f), 1188); + span196[index2] = new QuestStep(EInteractionType.Interact, 1046741u, new Vector3(335.22546f, 87.375534f, -612.54297f), 1188); obj120.Steps = list164; reference154 = obj120; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span193[num]; QuestSequence obj121 = new QuestSequence { Sequence = 3 @@ -404957,13 +406996,13 @@ public static class AssemblyQuestLoader index2 = 1; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span197 = CollectionsMarshal.AsSpan(list165); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046729u, new Vector3(323.0487f, 4.24628f, -638.4833f), 1188); + span197[num2] = new QuestStep(EInteractionType.Interact, 1046729u, new Vector3(323.0487f, 4.24628f, -638.4833f), 1188); obj121.Steps = list165; reference155 = obj121; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span193[num]; QuestSequence obj122 = new QuestSequence { Sequence = 4 @@ -404971,16 +407010,16 @@ public static class AssemblyQuestLoader num2 = 1; List list166 = new List(num2); CollectionsMarshal.SetCount(list166, num2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span198 = CollectionsMarshal.AsSpan(list166); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046731u, new Vector3(-182.20801f, 2.399998f, -388.50995f), 1188) + span198[index2] = new QuestStep(EInteractionType.Interact, 1046731u, new Vector3(-182.20801f, 2.399998f, -388.50995f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; obj122.Steps = list166; reference156 = obj122; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span193[num]; QuestSequence obj123 = new QuestSequence { Sequence = 5 @@ -404988,13 +407027,13 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span199 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046733u, new Vector3(-445.97546f, 1.5936834f, -205.2796f), 1188); + span199[num2] = new QuestStep(EInteractionType.Interact, 1046733u, new Vector3(-445.97546f, 1.5936834f, -205.2796f), 1188); obj123.Steps = list167; reference157 = obj123; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span193[num]; QuestSequence obj124 = new QuestSequence { Sequence = 6 @@ -405002,13 +407041,13 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span200 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013627u, new Vector3(-576.2875f, -0.015319824f, -140.42883f), 1188); + span200[index2] = new QuestStep(EInteractionType.Interact, 2013627u, new Vector3(-576.2875f, -0.015319824f, -140.42883f), 1188); obj124.Steps = list168; reference158 = obj124; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span193[num]; QuestSequence obj125 = new QuestSequence { Sequence = 7 @@ -405016,18 +407055,18 @@ public static class AssemblyQuestLoader index2 = 2; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span201 = CollectionsMarshal.AsSpan(list169); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013935u, new Vector3(-599.57275f, 5.142273f, -179.46143f), 1188) + span201[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013935u, new Vector3(-599.57275f, 5.142273f, -179.46143f), 1188) { AetherCurrentId = 2818420u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046733u, new Vector3(-445.97546f, 1.5936834f, -205.2796f), 1188); + span201[num2] = new QuestStep(EInteractionType.Interact, 1046733u, new Vector3(-445.97546f, 1.5936834f, -205.2796f), 1188); obj125.Steps = list169; reference159 = obj125; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span193[num]; questSequence = new QuestSequence { Sequence = 8 @@ -405036,25 +407075,25 @@ public static class AssemblyQuestLoader num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span202 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-510.37933f, -0.39999998f, -277.78192f), 1188); + span202[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-510.37933f, -0.39999998f, -277.78192f), 1188); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-521.0261f, -0.40000004f, -329.19336f), 1188); + span202[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-521.0261f, -0.40000004f, -329.19336f), 1188); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013936u, new Vector3(-638.056f, 6.5460815f, -486.50342f), 1188) + span202[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013936u, new Vector3(-638.056f, 6.5460815f, -486.50342f), 1188) { AetherCurrentId = 2818423u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046741u, new Vector3(335.22546f, 87.375534f, -612.54297f), 1188) + span202[index2] = new QuestStep(EInteractionType.Interact, 1046741u, new Vector3(335.22546f, 87.375534f, -612.54297f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; questSequence21.Steps = list8; reference160 = questSequence; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span193[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -405062,9 +407101,9 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span203 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046735u, new Vector3(-96.60492f, 9.773315f, -533.40967f), 1188) + span203[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046735u, new Vector3(-96.60492f, 9.773315f, -533.40967f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -405078,17 +407117,17 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span204 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span204[index] = "liza"; questRoot40.Author = list171; QuestRoot questRoot41 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span205 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span205[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -405096,13 +407135,13 @@ public static class AssemblyQuestLoader num2 = 1; List list172 = new List(num2); CollectionsMarshal.SetCount(list172, num2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span206 = CollectionsMarshal.AsSpan(list172); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046735u, new Vector3(-96.60492f, 9.773315f, -533.40967f), 1188); + span206[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046735u, new Vector3(-96.60492f, 9.773315f, -533.40967f), 1188); obj127.Steps = list172; reference162 = obj127; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span205[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -405110,13 +407149,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span207 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046738u, new Vector3(-155.6878f, 2.7463636f, -383.1388f), 1188); + span207[num2] = new QuestStep(EInteractionType.Interact, 1046738u, new Vector3(-155.6878f, 2.7463636f, -383.1388f), 1188); obj128.Steps = list173; reference163 = obj128; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span205[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -405124,9 +407163,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span208 = CollectionsMarshal.AsSpan(list174); index2 = 0; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span208[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Combat, 2013630u, new Vector3(-63.21814f, 2.1820068f, -237.90344f), 1188) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -405134,15 +407173,15 @@ public static class AssemblyQuestLoader index3 = 1; List list175 = new List(index3); CollectionsMarshal.SetCount(list175, index3); - span6 = CollectionsMarshal.AsSpan(list175); + Span span209 = CollectionsMarshal.AsSpan(list175); num3 = 0; - span6[num3] = 17688u; + span209[num3] = 17688u; obj130.KillEnemyDataIds = list175; reference165 = obj130; obj129.Steps = list174; reference164 = obj129; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span205[num]; QuestSequence obj131 = new QuestSequence { Sequence = 3 @@ -405150,9 +407189,9 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span210 = CollectionsMarshal.AsSpan(list176); num2 = 0; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span210[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Combat, 2013631u, new Vector3(217.05945f, 1.083313f, -218.61603f), 1188) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -405160,15 +407199,15 @@ public static class AssemblyQuestLoader num3 = 1; List list177 = new List(num3); CollectionsMarshal.SetCount(list177, num3); - span6 = CollectionsMarshal.AsSpan(list177); + Span span211 = CollectionsMarshal.AsSpan(list177); index3 = 0; - span6[index3] = 17689u; + span211[index3] = 17689u; obj132.KillEnemyDataIds = list177; reference167 = obj132; obj131.Steps = list176; reference166 = obj131; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span205[num]; questSequence = new QuestSequence { Sequence = 4 @@ -405177,20 +407216,20 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span212 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.21774f, 7.475274f, -215.19496f), 1188) + span212[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(303.21774f, 7.475274f, -215.19496f), 1188) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013938u, new Vector3(516.80774f, 17.959839f, -348.0431f), 1188) + span212[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013938u, new Vector3(516.80774f, 17.959839f, -348.0431f), 1188) { AetherCurrentId = 2818425u }; index2++; - ref QuestStep reference169 = ref span3[index2]; + ref QuestStep reference169 = ref span212[index2]; QuestStep obj133 = new QuestStep(EInteractionType.Combat, 2013632u, new Vector3(656.7025f, 7.309021f, -289.44843f), 1188) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -405198,15 +407237,15 @@ public static class AssemblyQuestLoader index3 = 1; List list178 = new List(index3); CollectionsMarshal.SetCount(list178, index3); - span6 = CollectionsMarshal.AsSpan(list178); + Span span213 = CollectionsMarshal.AsSpan(list178); num3 = 0; - span6[num3] = 17690u; + span213[num3] = 17690u; obj133.KillEnemyDataIds = list178; reference169 = obj133; questSequence22.Steps = list8; reference168 = questSequence; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span205[num]; QuestSequence obj134 = new QuestSequence { Sequence = 5 @@ -405214,23 +407253,23 @@ public static class AssemblyQuestLoader index2 = 3; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span214 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) + span214[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) { Aetheryte = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013937u, new Vector3(918.15063f, 10.116699f, -404.10468f), 1188) + span214[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013937u, new Vector3(918.15063f, 10.116699f, -404.10468f), 1188) { AetherCurrentId = 2818424u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013633u, new Vector3(659.4186f, 26.321777f, -515.343f), 1188); + span214[num2] = new QuestStep(EInteractionType.Interact, 2013633u, new Vector3(659.4186f, 26.321777f, -515.343f), 1188); obj134.Steps = list179; reference170 = obj134; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span205[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -405238,9 +407277,9 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span215 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046744u, new Vector3(-101.64038f, 9.773315f, -535.3323f), 1188) + span215[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046744u, new Vector3(-101.64038f, 9.773315f, -535.3323f), 1188) { StopDistance = 7f }; @@ -405254,17 +407293,17 @@ public static class AssemblyQuestLoader num = 1; List list181 = new List(num); CollectionsMarshal.SetCount(list181, num); - span = CollectionsMarshal.AsSpan(list181); + Span span216 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "liza"; + span216[index] = "liza"; questRoot42.Author = list181; QuestRoot questRoot43 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span217 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span217[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -405272,16 +407311,16 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span218 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046750u, new Vector3(-98.95477f, 9.773315f, -533.135f), 1188) + span218[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046750u, new Vector3(-98.95477f, 9.773315f, -533.135f), 1188) { StopDistance = 7f }; obj136.Steps = list182; reference172 = obj136; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span217[num]; questSequence = new QuestSequence { Sequence = 1 @@ -405290,9 +407329,9 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span219 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference174 = ref span3[index2]; + ref QuestStep reference174 = ref span219[index2]; QuestStep obj137 = new QuestStep(EInteractionType.Say, 1046753u, new Vector3(-205.768f, 6.277146f, -439.3531f), 1188) { ChatMessage = new ChatMessage @@ -405303,23 +407342,23 @@ public static class AssemblyQuestLoader num3 = 6; List list183 = new List(num3); CollectionsMarshal.SetCount(list183, num3); - span5 = CollectionsMarshal.AsSpan(list183); + Span span220 = CollectionsMarshal.AsSpan(list183); index3 = 0; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span220[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj137.CompletionQuestVariablesFlags = list183; reference174 = obj137; index2++; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span219[index2]; QuestStep obj138 = new QuestStep(EInteractionType.Say, 1046699u, new Vector3(-218.555f, 6.4016876f, -477.77527f), 1188) { ChatMessage = new ChatMessage @@ -405330,23 +407369,23 @@ public static class AssemblyQuestLoader index3 = 6; List list184 = new List(index3); CollectionsMarshal.SetCount(list184, index3); - span5 = CollectionsMarshal.AsSpan(list184); + Span span221 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = null; + span221[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span221[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj138.CompletionQuestVariablesFlags = list184; reference175 = obj138; index2++; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span219[index2]; QuestStep obj139 = new QuestStep(EInteractionType.Say, 1046752u, new Vector3(-218.18878f, 9.558153f, -545.0065f), 1188) { ChatMessage = new ChatMessage @@ -405357,25 +407396,25 @@ public static class AssemblyQuestLoader num3 = 6; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span5 = CollectionsMarshal.AsSpan(list185); + Span span222 = CollectionsMarshal.AsSpan(list185); index3 = 0; - span5[index3] = null; + span222[index3] = null; index3++; - span5[index3] = null; + span222[index3] = null; index3++; - span5[index3] = null; + span222[index3] = null; index3++; - span5[index3] = null; + span222[index3] = null; index3++; - span5[index3] = null; + span222[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span222[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj139.CompletionQuestVariablesFlags = list185; reference176 = obj139; questSequence23.Steps = list8; reference173 = questSequence; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span217[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -405383,13 +407422,13 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span223 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046750u, new Vector3(-98.95477f, 9.773315f, -533.135f), 1188); + span223[num2] = new QuestStep(EInteractionType.Interact, 1046750u, new Vector3(-98.95477f, 9.773315f, -533.135f), 1188); obj140.Steps = list186; reference177 = obj140; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span217[num]; QuestSequence obj141 = new QuestSequence { Sequence = 3 @@ -405397,13 +407436,13 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span224 = CollectionsMarshal.AsSpan(list187); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046754u, new Vector3(64.774536f, 0.7218611f, -385.85492f), 1188); + span224[index2] = new QuestStep(EInteractionType.Interact, 1046754u, new Vector3(64.774536f, 0.7218611f, -385.85492f), 1188); obj141.Steps = list187; reference178 = obj141; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span217[num]; QuestSequence obj142 = new QuestSequence { Sequence = 4 @@ -405411,16 +407450,16 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span225 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051615u, new Vector3(-46.76892f, 1.60855f, -390.2495f), 1188) + span225[num2] = new QuestStep(EInteractionType.Interact, 1051615u, new Vector3(-46.76892f, 1.60855f, -390.2495f), 1188) { StopDistance = 5f }; obj142.Steps = list188; reference179 = obj142; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span217[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -405429,19 +407468,19 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span226 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048782u, new Vector3(-68.52832f, 6.536739f, -486.53394f), 1188) + span226[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048782u, new Vector3(-68.52832f, 6.536739f, -486.53394f), 1188) { PickUpQuestId = new QuestId(5064) }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051237u, new Vector3(-251.20929f, 5.5572896f, -554.89435f), 1188) + span226[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051237u, new Vector3(-251.20929f, 5.5572896f, -554.89435f), 1188) { PickUpQuestId = new QuestId(5081) }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185) + span226[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -405460,17 +407499,17 @@ public static class AssemblyQuestLoader num = 1; List list189 = new List(num); CollectionsMarshal.SetCount(list189, num); - span = CollectionsMarshal.AsSpan(list189); + Span span227 = CollectionsMarshal.AsSpan(list189); index = 0; - span[index] = "liza"; + span227[index] = "liza"; questRoot44.Author = list189; QuestRoot questRoot45 = questRoot; - index = 3; + index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span228 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span228[num]; QuestSequence obj143 = new QuestSequence { Sequence = 0 @@ -405478,13 +407517,13 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span229 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047743u, new Vector3(-32.24237f, -10.00001f, 145.5863f), 1185); + span229[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047743u, new Vector3(-32.24237f, -10.00001f, 145.5863f), 1185); obj143.Steps = list190; reference181 = obj143; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span228[num]; QuestSequence obj144 = new QuestSequence { Sequence = 1 @@ -405492,9 +407531,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span230 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046542u, new Vector3(-277.54633f, 1.6659498E-05f, 90.50122f), 1185) + span230[index2] = new QuestStep(EInteractionType.Interact, 1046542u, new Vector3(-277.54633f, 1.6659498E-05f, 90.50122f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -405505,7 +407544,12 @@ public static class AssemblyQuestLoader obj144.Steps = list191; reference182 = obj144; num++; - ref QuestSequence reference183 = ref span2[num]; + span228[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference183 = ref span228[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -405513,9 +407557,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span231 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046548u, new Vector3(400.2898f, -155.52307f, -383.19983f), 1187); + span231[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046548u, new Vector3(400.2898f, -155.52307f, -383.19983f), 1187); obj145.Steps = list192; reference183 = obj145; questRoot45.QuestSequence = list2; @@ -405526,17 +407570,17 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span232 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "liza"; + span232[index] = "liza"; questRoot46.Author = list193; QuestRoot questRoot47 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span233 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span233[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -405544,16 +407588,16 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span234 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046552u, new Vector3(374.5022f, -156.32852f, -389.2119f), 1187) + span234[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046552u, new Vector3(374.5022f, -156.32852f, -389.2119f), 1187) { StopDistance = 7f }; obj146.Steps = list194; reference184 = obj146; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span233[num]; questSequence = new QuestSequence { Sequence = 1 @@ -405562,59 +407606,59 @@ public static class AssemblyQuestLoader index2 = 4; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span235 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1187) + span235[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1187) { Aetheryte = EAetheryteLocation.UrqopachaWachunpelo }; num2++; - ref QuestStep reference186 = ref span3[num2]; + ref QuestStep reference186 = ref span235[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1046557u, new Vector3(353.07837f, -160.20226f, -447.5014f), 1187); index3 = 6; List list195 = new List(index3); CollectionsMarshal.SetCount(list195, index3); - span5 = CollectionsMarshal.AsSpan(list195); + Span span236 = CollectionsMarshal.AsSpan(list195); num3 = 0; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = null; + span236[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span236[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list195; reference186 = questStep19; num2++; - ref QuestStep reference187 = ref span3[num2]; + ref QuestStep reference187 = ref span235[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1046559u, new Vector3(285.96924f, -165.65608f, -443.44244f), 1187); num3 = 6; List list196 = new List(num3); CollectionsMarshal.SetCount(list196, num3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span237 = CollectionsMarshal.AsSpan(list196); index3 = 0; - span5[index3] = null; + span237[index3] = null; index3++; - span5[index3] = null; + span237[index3] = null; index3++; - span5[index3] = null; + span237[index3] = null; index3++; - span5[index3] = null; + span237[index3] = null; index3++; - span5[index3] = null; + span237[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span237[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list196; index3 = 1; List list197 = new List(index3); CollectionsMarshal.SetCount(list197, index3); - span4 = CollectionsMarshal.AsSpan(list197); + Span span238 = CollectionsMarshal.AsSpan(list197); num3 = 0; - span4[num3] = new DialogueChoice + span238[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMA113_04872_Q1_000_000"), @@ -405623,30 +407667,30 @@ public static class AssemblyQuestLoader questStep20.DialogueChoices = list197; reference187 = questStep20; num2++; - ref QuestStep reference188 = ref span3[num2]; + ref QuestStep reference188 = ref span235[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1046558u, new Vector3(229.20569f, -168.26689f, -461.63123f), 1187); num3 = 6; List list198 = new List(num3); CollectionsMarshal.SetCount(list198, num3); - span5 = CollectionsMarshal.AsSpan(list198); + Span span239 = CollectionsMarshal.AsSpan(list198); index3 = 0; - span5[index3] = null; + span239[index3] = null; index3++; - span5[index3] = null; + span239[index3] = null; index3++; - span5[index3] = null; + span239[index3] = null; index3++; - span5[index3] = null; + span239[index3] = null; index3++; - span5[index3] = null; + span239[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span239[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list198; reference188 = questStep21; questSequence25.Steps = list8; reference185 = questSequence; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span233[num]; QuestSequence obj147 = new QuestSequence { Sequence = 2 @@ -405654,13 +407698,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span240 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046560u, new Vector3(373.8308f, -156.3404f, -388.87616f), 1187); + span240[index2] = new QuestStep(EInteractionType.Interact, 1046560u, new Vector3(373.8308f, -156.3404f, -388.87616f), 1187); obj147.Steps = list199; reference189 = obj147; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span233[num]; QuestSequence obj148 = new QuestSequence { Sequence = 3 @@ -405668,13 +407712,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span241 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046566u, new Vector3(225.63513f, -168.17073f, -460.37994f), 1187); + span241[num2] = new QuestStep(EInteractionType.Interact, 1046566u, new Vector3(225.63513f, -168.17073f, -460.37994f), 1187); obj148.Steps = list200; reference190 = obj148; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span233[num]; questSequence = new QuestSequence { Sequence = 4 @@ -405683,9 +407727,9 @@ public static class AssemblyQuestLoader num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span242 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference192 = ref span3[index2]; + ref QuestStep reference192 = ref span242[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Interact, 1046561u, new Vector3(221.85083f, -168.23709f, -461.11237f), 1187) { StopDistance = 7f @@ -405693,88 +407737,88 @@ public static class AssemblyQuestLoader index3 = 6; List list201 = new List(index3); CollectionsMarshal.SetCount(list201, index3); - span5 = CollectionsMarshal.AsSpan(list201); + Span span243 = CollectionsMarshal.AsSpan(list201); num3 = 0; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = null; + span243[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span243[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj149.CompletionQuestVariablesFlags = list201; reference192 = obj149; index2++; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span242[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1046562u, new Vector3(205.82886f, -168.37514f, -466.42255f), 1187); num3 = 6; List list202 = new List(num3); CollectionsMarshal.SetCount(list202, num3); - span5 = CollectionsMarshal.AsSpan(list202); + Span span244 = CollectionsMarshal.AsSpan(list202); index3 = 0; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = null; + span244[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span244[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list202; reference193 = questStep22; index2++; - ref QuestStep reference194 = ref span3[index2]; + ref QuestStep reference194 = ref span242[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1046564u, new Vector3(227.37463f, -168.41432f, -486.19824f), 1187); index3 = 6; List list203 = new List(index3); CollectionsMarshal.SetCount(list203, index3); - span5 = CollectionsMarshal.AsSpan(list203); + Span span245 = CollectionsMarshal.AsSpan(list203); num3 = 0; - span5[num3] = null; + span245[num3] = null; num3++; - span5[num3] = null; + span245[num3] = null; num3++; - span5[num3] = null; + span245[num3] = null; num3++; - span5[num3] = null; + span245[num3] = null; num3++; - span5[num3] = null; + span245[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span245[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list203; reference194 = questStep23; index2++; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span242[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1046563u, new Vector3(230.6095f, -168.27045f, -474.87604f), 1187); num3 = 6; List list204 = new List(num3); CollectionsMarshal.SetCount(list204, num3); - span5 = CollectionsMarshal.AsSpan(list204); + Span span246 = CollectionsMarshal.AsSpan(list204); index3 = 0; - span5[index3] = null; + span246[index3] = null; index3++; - span5[index3] = null; + span246[index3] = null; index3++; - span5[index3] = null; + span246[index3] = null; index3++; - span5[index3] = null; + span246[index3] = null; index3++; - span5[index3] = null; + span246[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span246[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list204; reference195 = questStep24; questSequence26.Steps = list8; reference191 = questSequence; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span233[num]; QuestSequence obj150 = new QuestSequence { Sequence = 5 @@ -405782,16 +407826,16 @@ public static class AssemblyQuestLoader index2 = 1; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span247 = CollectionsMarshal.AsSpan(list205); num2 = 0; - ref QuestStep reference197 = ref span3[num2]; + ref QuestStep reference197 = ref span247[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 2013644u, new Vector3(225.63513f, -168.16968f, -460.37994f), 1187); index3 = 1; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span4 = CollectionsMarshal.AsSpan(list206); + Span span248 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span4[num3] = new DialogueChoice + span248[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMA113_04872_Q2_000_000"), @@ -405802,7 +407846,7 @@ public static class AssemblyQuestLoader obj150.Steps = list205; reference196 = obj150; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span233[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -405810,9 +407854,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span249 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046992u, new Vector3(209.43005f, -168.34697f, -465.38495f), 1187); + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046992u, new Vector3(209.43005f, -168.34697f, -465.38495f), 1187); obj151.Steps = list207; reference198 = obj151; questRoot47.QuestSequence = list2; @@ -405823,17 +407867,17 @@ public static class AssemblyQuestLoader num = 1; List list208 = new List(num); CollectionsMarshal.SetCount(list208, num); - span = CollectionsMarshal.AsSpan(list208); + Span span250 = CollectionsMarshal.AsSpan(list208); index = 0; - span[index] = "liza"; + span250[index] = "liza"; questRoot48.Author = list208; QuestRoot questRoot49 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span251 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span251[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -405841,13 +407885,13 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span252 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046570u, new Vector3(210.65076f, -168.37555f, -468.95557f), 1187); + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046570u, new Vector3(210.65076f, -168.37555f, -468.95557f), 1187); obj152.Steps = list209; reference199 = obj152; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span251[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -405855,13 +407899,13 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span253 = CollectionsMarshal.AsSpan(list210); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046574u, new Vector3(313.1609f, -156.11737f, -396.07843f), 1187); + span253[index2] = new QuestStep(EInteractionType.Interact, 1046574u, new Vector3(313.1609f, -156.11737f, -396.07843f), 1187); obj153.Steps = list210; reference200 = obj153; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span251[num]; QuestSequence obj154 = new QuestSequence { Sequence = 2 @@ -405869,13 +407913,13 @@ public static class AssemblyQuestLoader index2 = 1; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span254 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046577u, new Vector3(495.32312f, -136.24503f, -383.56604f), 1187); + span254[num2] = new QuestStep(EInteractionType.Interact, 1046577u, new Vector3(495.32312f, -136.24503f, -383.56604f), 1187); obj154.Steps = list211; reference201 = obj154; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span251[num]; QuestSequence obj155 = new QuestSequence { Sequence = 3 @@ -405883,18 +407927,18 @@ public static class AssemblyQuestLoader num2 = 2; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span255 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013924u, new Vector3(353.56665f, -107.71344f, -238.81903f), 1187) + span255[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013924u, new Vector3(353.56665f, -107.71344f, -238.81903f), 1187) { AetherCurrentId = 2818404u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046580u, new Vector3(403.5553f, -116.815155f, -170.24493f), 1187); + span255[index2] = new QuestStep(EInteractionType.Interact, 1046580u, new Vector3(403.5553f, -116.815155f, -170.24493f), 1187); obj155.Steps = list212; reference202 = obj155; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span251[num]; questSequence = new QuestSequence { Sequence = 4 @@ -405903,16 +407947,16 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span256 = CollectionsMarshal.AsSpan(list213); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span256[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1048192u, new Vector3(402.48718f, -116.815155f, -171.58777f), 1187); num3 = 1; List list214 = new List(num3); CollectionsMarshal.SetCount(list214, num3); - span4 = CollectionsMarshal.AsSpan(list214); + Span span257 = CollectionsMarshal.AsSpan(list214); index3 = 0; - span4[index3] = new DialogueChoice + span257[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMA114_04873_Q1_000_000"), @@ -405922,15 +407966,15 @@ public static class AssemblyQuestLoader index3 = 1; List list215 = new List(index3); CollectionsMarshal.SetCount(list215, index3); - span6 = CollectionsMarshal.AsSpan(list215); + Span span258 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span6[num3] = 3u; + span258[num3] = 3u; questStep26.PointMenuChoices = list215; reference204 = questStep26; questSequence27.Steps = list213; reference203 = questSequence; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span251[num]; QuestSequence obj156 = new QuestSequence { Sequence = byte.MaxValue @@ -405938,9 +407982,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span259 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046994u, new Vector3(398.8861f, -116.81501f, -219.89783f), 1187); + span259[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046994u, new Vector3(398.8861f, -116.81501f, -219.89783f), 1187); obj156.Steps = list216; reference205 = obj156; questRoot49.QuestSequence = list2; @@ -405951,17 +407995,17 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span260 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "liza"; + span260[index] = "liza"; questRoot50.Author = list217; QuestRoot questRoot51 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span261 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span261[num]; QuestSequence obj157 = new QuestSequence { Sequence = 0 @@ -405969,13 +408013,13 @@ public static class AssemblyQuestLoader index2 = 1; List list218 = new List(index2); CollectionsMarshal.SetCount(list218, index2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span262 = CollectionsMarshal.AsSpan(list218); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046993u, new Vector3(400.07617f, -116.81039f, -220.93542f), 1187); + span262[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046993u, new Vector3(400.07617f, -116.81039f, -220.93542f), 1187); obj157.Steps = list218; reference206 = obj157; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span261[num]; QuestSequence obj158 = new QuestSequence { Sequence = 1 @@ -405983,16 +408027,16 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span263 = CollectionsMarshal.AsSpan(list219); index2 = 0; - ref QuestStep reference208 = ref span3[index2]; + ref QuestStep reference208 = ref span263[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1046994u, new Vector3(398.8861f, -116.81501f, -219.89783f), 1187); num3 = 1; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span4 = CollectionsMarshal.AsSpan(list220); + Span span264 = CollectionsMarshal.AsSpan(list220); index3 = 0; - span4[index3] = new DialogueChoice + span264[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMA115_04874_Q10_000_000") @@ -406002,7 +408046,7 @@ public static class AssemblyQuestLoader obj158.Steps = list219; reference207 = obj158; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span261[num]; QuestSequence obj159 = new QuestSequence { Sequence = 2 @@ -406010,13 +408054,13 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span265 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046589u, new Vector3(-417.16644f, -45.851826f, -461.84485f), 1187); + span265[num2] = new QuestStep(EInteractionType.Interact, 1046589u, new Vector3(-417.16644f, -45.851826f, -461.84485f), 1187); obj159.Steps = list221; reference209 = obj159; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span261[num]; questSequence = new QuestSequence { Sequence = 3 @@ -406025,116 +408069,116 @@ public static class AssemblyQuestLoader num2 = 5; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span266 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span266[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 2013591u, new Vector3(-354.45184f, -39.993958f, -541.8937f), 1187); index3 = 6; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span267 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span267[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list222; reference211 = questStep28; index2++; - ref QuestStep reference212 = ref span3[index2]; + ref QuestStep reference212 = ref span266[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 2013590u, new Vector3(-353.5058f, -34.836426f, -572.015f), 1187); num3 = 6; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span5 = CollectionsMarshal.AsSpan(list223); + Span span268 = CollectionsMarshal.AsSpan(list223); index3 = 0; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span268[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep29.CompletionQuestVariablesFlags = list223; reference212 = questStep29; index2++; - ref QuestStep reference213 = ref span3[index2]; + ref QuestStep reference213 = ref span266[index2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 2013589u, new Vector3(-374.8684f, -34.77533f, -584.71045f), 1187); index3 = 6; List list224 = new List(index3); CollectionsMarshal.SetCount(list224, index3); - span5 = CollectionsMarshal.AsSpan(list224); + Span span269 = CollectionsMarshal.AsSpan(list224); num3 = 0; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = null; + span269[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span269[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep30.CompletionQuestVariablesFlags = list224; reference213 = questStep30; index2++; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span266[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 2013587u, new Vector3(-387.16718f, -38.19336f, -571.0079f), 1187); num3 = 6; List list225 = new List(num3); CollectionsMarshal.SetCount(list225, num3); - span5 = CollectionsMarshal.AsSpan(list225); + Span span270 = CollectionsMarshal.AsSpan(list225); index3 = 0; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = null; + span270[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span270[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep31.CompletionQuestVariablesFlags = list225; reference214 = questStep31; index2++; - ref QuestStep reference215 = ref span3[index2]; + ref QuestStep reference215 = ref span266[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 2013588u, new Vector3(-400.04578f, -35.355164f, -587.18243f), 1187); index3 = 6; List list226 = new List(index3); CollectionsMarshal.SetCount(list226, index3); - span5 = CollectionsMarshal.AsSpan(list226); + Span span271 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = null; + span271[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span271[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list226; reference215 = questStep32; questSequence28.Steps = list8; reference210 = questSequence; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span261[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -406143,20 +408187,20 @@ public static class AssemblyQuestLoader index2 = 3; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span272 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013925u, new Vector3(-458.30475f, -29.678833f, -493.9193f), 1187) + span272[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013925u, new Vector3(-458.30475f, -29.678833f, -493.9193f), 1187) { AetherCurrentId = 2818405u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-432.73465f, -42.923626f, -484.1638f), 1187) + span272[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-432.73465f, -42.923626f, -484.1638f), 1187) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046585u, new Vector3(-420.95068f, -45.625298f, -461.50916f), 1187); + span272[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046585u, new Vector3(-420.95068f, -45.625298f, -461.50916f), 1187); questSequence29.Steps = list227; reference216 = questSequence; questRoot51.QuestSequence = list2; @@ -406167,17 +408211,17 @@ public static class AssemblyQuestLoader num = 1; List list228 = new List(num); CollectionsMarshal.SetCount(list228, num); - span = CollectionsMarshal.AsSpan(list228); + Span span273 = CollectionsMarshal.AsSpan(list228); index = 0; - span[index] = "liza"; + span273[index] = "liza"; questRoot52.Author = list228; QuestRoot questRoot53 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span274 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span274[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -406185,16 +408229,16 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span275 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047746u, new Vector3(-402.97552f, -46.22406f, -467.55176f), 1187) + span275[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047746u, new Vector3(-402.97552f, -46.22406f, -467.55176f), 1187) { StopDistance = 5f }; obj160.Steps = list229; reference217 = obj160; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span274[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -406202,21 +408246,21 @@ public static class AssemblyQuestLoader index2 = 2; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span276 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013926u, new Vector3(-202.80768f, -72.129456f, -199.02344f), 1187) + span276[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013926u, new Vector3(-202.80768f, -72.129456f, -199.02344f), 1187) { AetherCurrentId = 2818408u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046591u, new Vector3(340.59656f, -160.10922f, -430.19763f), 1187) + span276[num2] = new QuestStep(EInteractionType.Interact, 1046591u, new Vector3(340.59656f, -160.10922f, -430.19763f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; obj161.Steps = list230; reference218 = obj161; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span274[num]; questSequence = new QuestSequence { Sequence = 2 @@ -406225,74 +408269,74 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span277 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference220 = ref span3[index2]; + ref QuestStep reference220 = ref span277[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 1046593u, new Vector3(345.60156f, -160.20251f, -438.4375f), 1187); num3 = 6; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span5 = CollectionsMarshal.AsSpan(list231); + Span span278 = CollectionsMarshal.AsSpan(list231); index3 = 0; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = null; + span278[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span278[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list231; reference220 = questStep33; index2++; - ref QuestStep reference221 = ref span3[index2]; + ref QuestStep reference221 = ref span277[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.Interact, 1046594u, new Vector3(333.30273f, -160.24759f, -436.08765f), 1187); index3 = 6; List list232 = new List(index3); CollectionsMarshal.SetCount(list232, index3); - span5 = CollectionsMarshal.AsSpan(list232); + Span span279 = CollectionsMarshal.AsSpan(list232); num3 = 0; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = null; + span279[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span279[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep34.CompletionQuestVariablesFlags = list232; reference221 = questStep34; index2++; - ref QuestStep reference222 = ref span3[index2]; + ref QuestStep reference222 = ref span277[index2]; QuestStep questStep35 = new QuestStep(EInteractionType.Interact, 1046595u, new Vector3(343.00745f, -160.2025f, -461.9364f), 1187); num3 = 6; List list233 = new List(num3); CollectionsMarshal.SetCount(list233, num3); - span5 = CollectionsMarshal.AsSpan(list233); + Span span280 = CollectionsMarshal.AsSpan(list233); index3 = 0; - span5[index3] = null; + span280[index3] = null; index3++; - span5[index3] = null; + span280[index3] = null; index3++; - span5[index3] = null; + span280[index3] = null; index3++; - span5[index3] = null; + span280[index3] = null; index3++; - span5[index3] = null; + span280[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span280[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep35.CompletionQuestVariablesFlags = list233; reference222 = questStep35; questSequence30.Steps = list8; reference219 = questSequence; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span274[num]; QuestSequence obj162 = new QuestSequence { Sequence = 3 @@ -406300,13 +408344,13 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span281 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046596u, new Vector3(289.41772f, -169.2173f, -456.59576f), 1187); + span281[num2] = new QuestStep(EInteractionType.Interact, 1046596u, new Vector3(289.41772f, -169.2173f, -456.59576f), 1187); obj162.Steps = list234; reference223 = obj162; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span274[num]; QuestSequence obj163 = new QuestSequence { Sequence = 4 @@ -406314,13 +408358,13 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span282 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046592u, new Vector3(348.8059f, -145.95174f, -473.65533f), 1187); + span282[index2] = new QuestStep(EInteractionType.Interact, 1046592u, new Vector3(348.8059f, -145.95174f, -473.65533f), 1187); obj163.Steps = list235; reference224 = obj163; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span274[num]; QuestSequence obj164 = new QuestSequence { Sequence = 5 @@ -406328,13 +408372,13 @@ public static class AssemblyQuestLoader index2 = 1; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span283 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046600u, new Vector3(268.39087f, -173.48611f, -611.5053f), 1187); + span283[num2] = new QuestStep(EInteractionType.Interact, 1046600u, new Vector3(268.39087f, -173.48611f, -611.5053f), 1187); obj164.Steps = list236; reference225 = obj164; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span274[num]; questSequence = new QuestSequence { Sequence = 6 @@ -406343,9 +408387,9 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span284 = CollectionsMarshal.AsSpan(list8); index2 = 0; - ref QuestStep reference227 = ref span3[index2]; + ref QuestStep reference227 = ref span284[index2]; QuestStep obj165 = new QuestStep(EInteractionType.Combat, 2013595u, new Vector3(309.49866f, -173.11359f, -667.3228f), 1187) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -406353,30 +408397,30 @@ public static class AssemblyQuestLoader index3 = 1; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span6 = CollectionsMarshal.AsSpan(list237); + Span span285 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span6[num3] = 17691u; + span285[num3] = 17691u; obj165.KillEnemyDataIds = list237; num3 = 6; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span5 = CollectionsMarshal.AsSpan(list238); + Span span286 = CollectionsMarshal.AsSpan(list238); index3 = 0; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span286[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj165.CompletionQuestVariablesFlags = list238; reference227 = obj165; index2++; - ref QuestStep reference228 = ref span3[index2]; + ref QuestStep reference228 = ref span284[index2]; QuestStep obj166 = new QuestStep(EInteractionType.Combat, 2013596u, new Vector3(282.6123f, -173.11359f, -715.1751f), 1187) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -406384,30 +408428,30 @@ public static class AssemblyQuestLoader index3 = 1; List list239 = new List(index3); CollectionsMarshal.SetCount(list239, index3); - span6 = CollectionsMarshal.AsSpan(list239); + Span span287 = CollectionsMarshal.AsSpan(list239); num3 = 0; - span6[num3] = 17691u; + span287[num3] = 17691u; obj166.KillEnemyDataIds = list239; num3 = 6; List list240 = new List(num3); CollectionsMarshal.SetCount(list240, num3); - span5 = CollectionsMarshal.AsSpan(list240); + Span span288 = CollectionsMarshal.AsSpan(list240); index3 = 0; - span5[index3] = null; + span288[index3] = null; index3++; - span5[index3] = null; + span288[index3] = null; index3++; - span5[index3] = null; + span288[index3] = null; index3++; - span5[index3] = null; + span288[index3] = null; index3++; - span5[index3] = null; + span288[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span288[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj166.CompletionQuestVariablesFlags = list240; reference228 = obj166; index2++; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span284[index2]; QuestStep obj167 = new QuestStep(EInteractionType.Combat, 2013597u, new Vector3(346.60852f, -173.05261f, -725.85645f), 1187) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -406415,32 +408459,32 @@ public static class AssemblyQuestLoader index3 = 1; List list241 = new List(index3); CollectionsMarshal.SetCount(list241, index3); - span6 = CollectionsMarshal.AsSpan(list241); + Span span289 = CollectionsMarshal.AsSpan(list241); num3 = 0; - span6[num3] = 17691u; + span289[num3] = 17691u; obj167.KillEnemyDataIds = list241; num3 = 6; List list242 = new List(num3); CollectionsMarshal.SetCount(list242, num3); - span5 = CollectionsMarshal.AsSpan(list242); + Span span290 = CollectionsMarshal.AsSpan(list242); index3 = 0; - span5[index3] = null; + span290[index3] = null; index3++; - span5[index3] = null; + span290[index3] = null; index3++; - span5[index3] = null; + span290[index3] = null; index3++; - span5[index3] = null; + span290[index3] = null; index3++; - span5[index3] = null; + span290[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span290[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj167.CompletionQuestVariablesFlags = list242; reference229 = obj167; questSequence31.Steps = list8; reference226 = questSequence; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span274[num]; QuestSequence obj168 = new QuestSequence { Sequence = 7 @@ -406448,13 +408492,13 @@ public static class AssemblyQuestLoader index2 = 1; List list243 = new List(index2); CollectionsMarshal.SetCount(list243, index2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span291 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046742u, new Vector3(391.56165f, -161.96266f, -690.3945f), 1187); + span291[num2] = new QuestStep(EInteractionType.Interact, 1046742u, new Vector3(391.56165f, -161.96266f, -690.3945f), 1187); obj168.Steps = list243; reference230 = obj168; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span274[num]; QuestSequence obj169 = new QuestSequence { Sequence = byte.MaxValue @@ -406462,14 +408506,14 @@ public static class AssemblyQuestLoader num2 = 2; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span292 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013927u, new Vector3(414.7555f, -141.03918f, -681.0254f), 1187) + span292[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013927u, new Vector3(414.7555f, -141.03918f, -681.0254f), 1187) { AetherCurrentId = 2818409u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046599u, new Vector3(342.09204f, -160.20251f, -449.2104f), 1187) + span292[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046599u, new Vector3(342.09204f, -160.20251f, -449.2104f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; @@ -406483,17 +408527,17 @@ public static class AssemblyQuestLoader num = 1; List list245 = new List(num); CollectionsMarshal.SetCount(list245, num); - span = CollectionsMarshal.AsSpan(list245); + Span span293 = CollectionsMarshal.AsSpan(list245); index = 0; - span[index] = "liza"; + span293[index] = "liza"; questRoot54.Author = list245; QuestRoot questRoot55 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span294 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span294[num]; QuestSequence obj170 = new QuestSequence { Sequence = 0 @@ -406501,13 +408545,13 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span295 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046792u, new Vector3(341.26794f, -160.2025f, -447.04358f), 1187); + span295[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046792u, new Vector3(341.26794f, -160.2025f, -447.04358f), 1187); obj170.Steps = list246; reference232 = obj170; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span294[num]; QuestSequence obj171 = new QuestSequence { Sequence = 1 @@ -406515,13 +408559,13 @@ public static class AssemblyQuestLoader num2 = 1; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span296 = CollectionsMarshal.AsSpan(list247); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046575u, new Vector3(309.74292f, -156.11737f, -394.9798f), 1187); + span296[index2] = new QuestStep(EInteractionType.Interact, 1046575u, new Vector3(309.74292f, -156.11737f, -394.9798f), 1187); obj171.Steps = list247; reference233 = obj171; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span294[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -406529,13 +408573,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span297 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046793u, new Vector3(215.198f, -167.97874f, -457.847f), 1187); + span297[num2] = new QuestStep(EInteractionType.Interact, 1046793u, new Vector3(215.198f, -167.97874f, -457.847f), 1187); obj172.Steps = list248; reference234 = obj172; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span294[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -406543,13 +408587,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span298 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046796u, new Vector3(218.1582f, -168.08926f, -458.70148f), 1187); + span298[index2] = new QuestStep(EInteractionType.Interact, 1046796u, new Vector3(218.1582f, -168.08926f, -458.70148f), 1187); obj173.Steps = list249; reference235 = obj173; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span294[num]; questSequence = new QuestSequence { Sequence = 4 @@ -406558,27 +408602,27 @@ public static class AssemblyQuestLoader index2 = 3; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span299 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013928u, new Vector3(-134.59985f, -93.06476f, -582.9404f), 1187) + span299[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013928u, new Vector3(-134.59985f, -93.06476f, -582.9404f), 1187) { AetherCurrentId = 2818410u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.69964f, -140.34076f, -601.33215f), 1187) + span299[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-73.69964f, -140.34076f, -601.33215f), 1187) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1046802u, new Vector3(-27.847778f, -145.02602f, -648.73737f), 1187) + span299[num2] = new QuestStep(EInteractionType.Emote, 1046802u, new Vector3(-27.847778f, -145.02602f, -648.73737f), 1187) { Emote = EEmote.Cheer }; questSequence32.Steps = list250; reference236 = questSequence; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span294[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -406586,9 +408630,9 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span300 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046808u, new Vector3(-20.73706f, -145.3148f, -649.3782f), 1187); + span300[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046808u, new Vector3(-20.73706f, -145.3148f, -649.3782f), 1187); obj174.Steps = list251; reference237 = obj174; questRoot55.QuestSequence = list2; @@ -406599,17 +408643,17 @@ public static class AssemblyQuestLoader num = 1; List list252 = new List(num); CollectionsMarshal.SetCount(list252, num); - span = CollectionsMarshal.AsSpan(list252); + Span span301 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "liza"; + span301[index] = "liza"; questRoot56.Author = list252; QuestRoot questRoot57 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span302 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span302[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -406617,13 +408661,13 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span303 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046808u, new Vector3(-20.73706f, -145.3148f, -649.3782f), 1187); + span303[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046808u, new Vector3(-20.73706f, -145.3148f, -649.3782f), 1187); obj175.Steps = list253; reference238 = obj175; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span302[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -406631,16 +408675,16 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span304 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047502u, new Vector3(196.27673f, -169.29994f, -483.48212f), 1187) + span304[index2] = new QuestStep(EInteractionType.Interact, 1047502u, new Vector3(196.27673f, -169.29994f, -483.48212f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; obj176.Steps = list254; reference239 = obj176; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span302[num]; QuestSequence obj177 = new QuestSequence { Sequence = 2 @@ -406648,16 +408692,16 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span305 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046946u, new Vector3(275.7152f, -168.6204f, -453.8186f), 1187) + span305[num2] = new QuestStep(EInteractionType.Interact, 1046946u, new Vector3(275.7152f, -168.6204f, -453.8186f), 1187) { StopDistance = 5f }; obj177.Steps = list255; reference240 = obj177; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span302[num]; questSequence = new QuestSequence { Sequence = byte.MaxValue @@ -406666,21 +408710,21 @@ public static class AssemblyQuestLoader num2 = 3; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span306 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050684u, new Vector3(391.37854f, -156.07434f, -388.50995f), 1187) + span306[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050684u, new Vector3(391.37854f, -156.07434f, -388.50995f), 1187) { Comment = "Traveler to the Rescue", PickUpQuestId = new QuestId(5039) }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) + span306[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { Comment = "Crisis of Corruption", PickUpQuestId = new QuestId(5051) }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185) + span306[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -406699,17 +408743,17 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span307 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "liza"; + span307[index] = "liza"; questRoot58.Author = list256; QuestRoot questRoot59 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span308 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span308[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -406717,13 +408761,13 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span309 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185); + span309[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046537u, new Vector3(-32.822205f, -10.00001f, 142.93127f), 1185); obj178.Steps = list257; reference242 = obj178; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span308[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -406731,13 +408775,13 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span310 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046761u, new Vector3(-32.669617f, -10.0000105f, 143.72461f), 1185); + span310[index2] = new QuestStep(EInteractionType.Interact, 1046761u, new Vector3(-32.669617f, -10.0000105f, 143.72461f), 1185); obj179.Steps = list258; reference243 = obj179; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span308[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -406745,13 +408789,13 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span311 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); + span311[num2] = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); obj180.Steps = list259; reference244 = obj180; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span308[num]; questSequence = new QuestSequence { Sequence = 3 @@ -406760,14 +408804,14 @@ public static class AssemblyQuestLoader num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span312 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) + span312[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1185) { AethernetShard = EAetheryteLocation.TuliyollalWachumeqimeqi }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-130.34163f, -14.999287f, 198.40685f), 1185) + span312[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-130.34163f, -14.999287f, 198.40685f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -406776,16 +408820,16 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-122.40268f, -19.754322f, 202.20439f), 1185) + span312[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-122.40268f, -19.754322f, 202.20439f), 1185) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046763u, new Vector3(-114.64105f, -19.642736f, 201.12915f), 1185); + span312[index2] = new QuestStep(EInteractionType.Interact, 1046763u, new Vector3(-114.64105f, -19.642736f, 201.12915f), 1185); questSequence34.Steps = list8; reference245 = questSequence; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span308[num]; QuestSequence obj181 = new QuestSequence { Sequence = byte.MaxValue @@ -406793,9 +408837,9 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span313 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046762u, new Vector3(-112.56586f, -19.725424f, 203.72314f), 1185) + span313[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046762u, new Vector3(-112.56586f, -19.725424f, 203.72314f), 1185) { StopDistance = 7f }; @@ -406809,17 +408853,17 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span314 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "liza"; + span314[index] = "liza"; questRoot60.Author = list261; QuestRoot questRoot61 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span315 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span315[num]; QuestSequence obj182 = new QuestSequence { Sequence = 0 @@ -406827,16 +408871,16 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span316 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046762u, new Vector3(-112.56586f, -19.725424f, 203.72314f), 1185) + span316[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046762u, new Vector3(-112.56586f, -19.725424f, 203.72314f), 1185) { StopDistance = 7f }; obj182.Steps = list262; reference247 = obj182; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span315[num]; QuestSequence obj183 = new QuestSequence { Sequence = 1 @@ -406844,9 +408888,9 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span317 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046764u, new Vector3(139.94043f, -14f, 12.405518f), 1185) + span317[num2] = new QuestStep(EInteractionType.Interact, 1046764u, new Vector3(139.94043f, -14f, 12.405518f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -406857,7 +408901,7 @@ public static class AssemblyQuestLoader obj183.Steps = list263; reference248 = obj183; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span315[num]; QuestSequence obj184 = new QuestSequence { Sequence = 2 @@ -406865,13 +408909,13 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span318 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046766u, new Vector3(55.252808f, -14f, 87.99878f), 1185); + span318[index2] = new QuestStep(EInteractionType.Interact, 1046766u, new Vector3(55.252808f, -14f, 87.99878f), 1185); obj184.Steps = list264; reference249 = obj184; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span315[num]; QuestSequence obj185 = new QuestSequence { Sequence = 3 @@ -406879,9 +408923,9 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span319 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1185) + span319[num2] = new QuestStep(EInteractionType.Duty, null, null, 1185) { DutyOptions = new DutyOptions { @@ -406892,12 +408936,12 @@ public static class AssemblyQuestLoader obj185.Steps = list265; reference250 = obj185; num++; - span2[num] = new QuestSequence + span315[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span315[num]; QuestSequence obj186 = new QuestSequence { Sequence = 5 @@ -406905,16 +408949,16 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span320 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046790u, new Vector3(748.71436f, 114.61811f, 565.3314f), 1188) + span320[index2] = new QuestStep(EInteractionType.Interact, 1046790u, new Vector3(748.71436f, 114.61811f, 565.3314f), 1188) { StopDistance = 5f }; obj186.Steps = list266; reference251 = obj186; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span315[num]; QuestSequence obj187 = new QuestSequence { Sequence = 6 @@ -406922,13 +408966,13 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span321 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046776u, new Vector3(552.1476f, 115.77393f, 222.156f), 1188); + span321[num2] = new QuestStep(EInteractionType.Interact, 1046776u, new Vector3(552.1476f, 115.77393f, 222.156f), 1188); obj187.Steps = list267; reference252 = obj187; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span315[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -406936,9 +408980,9 @@ public static class AssemblyQuestLoader num2 = 1; List list268 = new List(num2); CollectionsMarshal.SetCount(list268, num2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span322 = CollectionsMarshal.AsSpan(list268); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046781u, new Vector3(579.9801f, 119.49004f, 148.76013f), 1188) + span322[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046781u, new Vector3(579.9801f, 119.49004f, 148.76013f), 1188) { StopDistance = 5f }; @@ -406952,17 +408996,17 @@ public static class AssemblyQuestLoader num = 1; List list269 = new List(num); CollectionsMarshal.SetCount(list269, num); - span = CollectionsMarshal.AsSpan(list269); + Span span323 = CollectionsMarshal.AsSpan(list269); index = 0; - span[index] = "liza"; + span323[index] = "liza"; questRoot62.Author = list269; QuestRoot questRoot63 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span324 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span324[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -406970,16 +409014,16 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span325 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046785u, new Vector3(577.7523f, 119.49004f, 148.66858f), 1188) + span325[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046785u, new Vector3(577.7523f, 119.49004f, 148.66858f), 1188) { StopDistance = 5f }; obj189.Steps = list270; reference254 = obj189; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span324[num]; questSequence = new QuestSequence { Sequence = 1 @@ -406988,14 +409032,14 @@ public static class AssemblyQuestLoader num2 = 5; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span326 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) + span326[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) { Aetheryte = EAetheryteLocation.KozamaukaManyFires }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(533.37555f, 122.98077f, 790.01416f), 1188) + span326[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(533.37555f, 122.98077f, 790.01416f), 1188) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -407005,24 +409049,24 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(522.3003f, 120.81023f, 803.62744f), 1188) + span326[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(522.3003f, 120.81023f, 803.62744f), 1188) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013943u, new Vector3(485.89294f, 121.3855f, 831.29626f), 1188) + span326[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013943u, new Vector3(485.89294f, 121.3855f, 831.29626f), 1188) { AetherCurrentId = 2818428u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046603u, new Vector3(127.15344f, 110.20095f, 259.66272f), 1188) + span326[index2] = new QuestStep(EInteractionType.Interact, 1046603u, new Vector3(127.15344f, 110.20095f, 259.66272f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; questSequence35.Steps = list8; reference255 = questSequence; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span324[num]; QuestSequence obj190 = new QuestSequence { Sequence = 2 @@ -407030,18 +409074,18 @@ public static class AssemblyQuestLoader index2 = 2; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span327 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013940u, new Vector3(48.966187f, 111.31445f, 287.15955f), 1188) + span327[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013940u, new Vector3(48.966187f, 111.31445f, 287.15955f), 1188) { AetherCurrentId = 2818422u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046608u, new Vector3(-427.84772f, 121.633446f, 280.93384f), 1188); + span327[num2] = new QuestStep(EInteractionType.Interact, 1046608u, new Vector3(-427.84772f, 121.633446f, 280.93384f), 1188); obj190.Steps = list271; reference256 = obj190; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span324[num]; QuestSequence obj191 = new QuestSequence { Sequence = byte.MaxValue @@ -407049,14 +409093,14 @@ public static class AssemblyQuestLoader num2 = 2; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span328 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) + span328[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) { Aetheryte = EAetheryteLocation.KozamaukaEarthenshire }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046613u, new Vector3(-471.5191f, 121.63345f, 344.89966f), 1188); + span328[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046613u, new Vector3(-471.5191f, 121.63345f, 344.89966f), 1188); obj191.Steps = list272; reference257 = obj191; questRoot63.QuestSequence = list2; @@ -407067,17 +409111,17 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span329 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "liza"; + span329[index] = "liza"; questRoot64.Author = list273; QuestRoot questRoot65 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span330 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span330[num]; QuestSequence obj192 = new QuestSequence { Sequence = 0 @@ -407085,13 +409129,13 @@ public static class AssemblyQuestLoader index2 = 1; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span331 = CollectionsMarshal.AsSpan(list274); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046613u, new Vector3(-471.5191f, 121.63345f, 344.89966f), 1188); + span331[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046613u, new Vector3(-471.5191f, 121.63345f, 344.89966f), 1188); obj192.Steps = list274; reference258 = obj192; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span330[num]; QuestSequence obj193 = new QuestSequence { Sequence = 1 @@ -407099,16 +409143,16 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span332 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Snipe, 1046614u, new Vector3(-473.5943f, 121.63345f, 343.7704f), 1188) + span332[index2] = new QuestStep(EInteractionType.Snipe, 1046614u, new Vector3(-473.5943f, 121.63345f, 343.7704f), 1188) { Comment = "Click (from left to right) worn tools, Kaahe, crafting materials, untouched meal" }; obj193.Steps = list275; reference259 = obj193; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span330[num]; QuestSequence obj194 = new QuestSequence { Sequence = 2 @@ -407116,13 +409160,13 @@ public static class AssemblyQuestLoader index2 = 1; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span333 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046613u, new Vector3(-471.5191f, 121.63345f, 344.89966f), 1188); + span333[num2] = new QuestStep(EInteractionType.Interact, 1046613u, new Vector3(-471.5191f, 121.63345f, 344.89966f), 1188); obj194.Steps = list276; reference260 = obj194; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span330[num]; QuestSequence obj195 = new QuestSequence { Sequence = 3 @@ -407130,13 +409174,13 @@ public static class AssemblyQuestLoader num2 = 1; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span334 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013598u, new Vector3(-560.5707f, 121.5686f, 368.52063f), 1188); + span334[index2] = new QuestStep(EInteractionType.Interact, 2013598u, new Vector3(-560.5707f, 121.5686f, 368.52063f), 1188); obj195.Steps = list277; reference261 = obj195; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span330[num]; QuestSequence obj196 = new QuestSequence { Sequence = 4 @@ -407144,18 +409188,18 @@ public static class AssemblyQuestLoader index2 = 2; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span335 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013939u, new Vector3(-294.20923f, 110.73462f, 640.00903f), 1188) + span335[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013939u, new Vector3(-294.20923f, 110.73462f, 640.00903f), 1188) { AetherCurrentId = 2818421u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013599u, new Vector3(-293.20215f, 109.57495f, 691.432f), 1188); + span335[num2] = new QuestStep(EInteractionType.Interact, 2013599u, new Vector3(-293.20215f, 109.57495f, 691.432f), 1188); obj196.Steps = list278; reference262 = obj196; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span330[num]; QuestSequence obj197 = new QuestSequence { Sequence = 5 @@ -407163,16 +409207,16 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span336 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046615u, new Vector3(-463.6759f, 121.632996f, 332.23462f), 1188) + span336[index2] = new QuestStep(EInteractionType.Interact, 1046615u, new Vector3(-463.6759f, 121.632996f, 332.23462f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; obj197.Steps = list279; reference263 = obj197; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span330[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -407180,9 +409224,9 @@ public static class AssemblyQuestLoader index2 = 1; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span337 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051455u, new Vector3(-447.8676f, 122.89019f, 348.47034f), 1188) + span337[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051455u, new Vector3(-447.8676f, 122.89019f, 348.47034f), 1188) { StopDistance = 5f }; @@ -407196,17 +409240,17 @@ public static class AssemblyQuestLoader num = 1; List list281 = new List(num); CollectionsMarshal.SetCount(list281, num); - span = CollectionsMarshal.AsSpan(list281); + Span span338 = CollectionsMarshal.AsSpan(list281); index = 0; - span[index] = "liza"; + span338[index] = "liza"; questRoot66.Author = list281; QuestRoot questRoot67 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span339 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span339[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -407214,16 +409258,16 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span340 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046617u, new Vector3(-450.248f, 122.950645f, 345.6626f), 1188) + span340[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046617u, new Vector3(-450.248f, 122.950645f, 345.6626f), 1188) { StopDistance = 5f }; obj199.Steps = list282; reference265 = obj199; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span339[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -407231,13 +409275,13 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span341 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046676u, new Vector3(-529.015f, 122.12203f, 341.75623f), 1188); + span341[num2] = new QuestStep(EInteractionType.Interact, 1046676u, new Vector3(-529.015f, 122.12203f, 341.75623f), 1188); obj200.Steps = list283; reference266 = obj200; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span339[num]; QuestSequence obj201 = new QuestSequence { Sequence = 2 @@ -407245,16 +409289,16 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span342 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051018u, new Vector3(160.20447f, -17.964504f, 166.55212f), 1185) + span342[index2] = new QuestStep(EInteractionType.Interact, 1051018u, new Vector3(160.20447f, -17.964504f, 166.55212f), 1185) { StopDistance = 5f }; obj201.Steps = list284; reference267 = obj201; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span339[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -407262,13 +409306,13 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span343 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); + span343[num2] = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); obj202.Steps = list285; reference268 = obj202; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span339[num]; QuestSequence obj203 = new QuestSequence { Sequence = 4 @@ -407276,9 +409320,9 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span344 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046624u, new Vector3(-32.455933f, -17.972866f, 184.6189f), 1185) + span344[index2] = new QuestStep(EInteractionType.Interact, 1046624u, new Vector3(-32.455933f, -17.972866f, 184.6189f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -407289,7 +409333,7 @@ public static class AssemblyQuestLoader obj203.Steps = list286; reference269 = obj203; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span339[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -407297,9 +409341,9 @@ public static class AssemblyQuestLoader index2 = 1; List list287 = new List(index2); CollectionsMarshal.SetCount(list287, index2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span345 = CollectionsMarshal.AsSpan(list287); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046619u, new Vector3(140.70337f, -14f, 13.199036f), 1185) + span345[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046619u, new Vector3(140.70337f, -14f, 13.199036f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -407317,17 +409361,17 @@ public static class AssemblyQuestLoader num = 1; List list288 = new List(num); CollectionsMarshal.SetCount(list288, num); - span = CollectionsMarshal.AsSpan(list288); + Span span346 = CollectionsMarshal.AsSpan(list288); index = 0; - span[index] = "liza"; + span346[index] = "liza"; questRoot68.Author = list288; QuestRoot questRoot69 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span347 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span347[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -407335,13 +409379,13 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span348 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046619u, new Vector3(140.70337f, -14f, 13.199036f), 1185); + span348[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046619u, new Vector3(140.70337f, -14f, 13.199036f), 1185); obj205.Steps = list289; reference271 = obj205; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span347[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -407349,9 +409393,9 @@ public static class AssemblyQuestLoader index2 = 2; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span349 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-164.51695f, -14.999356f, 208.03928f), 1185) + span349[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-164.51695f, -14.999356f, 208.03928f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -407360,11 +409404,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048375u, new Vector3(-166.85742f, -14.999356f, 208.30078f), 1185); + span349[num2] = new QuestStep(EInteractionType.Interact, 1048375u, new Vector3(-166.85742f, -14.999356f, 208.30078f), 1185); obj206.Steps = list290; reference272 = obj206; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span347[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -407372,9 +409416,9 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span350 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046681u, new Vector3(-194.78143f, 120.795235f, -359.24316f), 1185) + span350[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1046681u, new Vector3(-194.78143f, 120.795235f, -359.24316f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -407389,7 +409433,7 @@ public static class AssemblyQuestLoader obj207.Steps = list291; reference273 = obj207; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span347[num]; QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue @@ -407397,9 +409441,9 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span351 = CollectionsMarshal.AsSpan(list292); num2 = 0; - ref QuestStep reference275 = ref span3[num2]; + ref QuestStep reference275 = ref span351[num2]; QuestStep obj209 = new QuestStep(EInteractionType.CompleteQuest, 1046628u, new Vector3(-173.75458f, 120.79523f, -326.37524f), 1185) { StopDistance = 7f @@ -407407,9 +409451,9 @@ public static class AssemblyQuestLoader index3 = 1; List list293 = new List(index3); CollectionsMarshal.SetCount(list293, index3); - span4 = CollectionsMarshal.AsSpan(list293); + Span span352 = CollectionsMarshal.AsSpan(list293); num3 = 0; - span4[num3] = new DialogueChoice + span352[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMB104_04883_Q1_000_000"), @@ -407427,17 +409471,17 @@ public static class AssemblyQuestLoader num = 1; List list294 = new List(num); CollectionsMarshal.SetCount(list294, num); - span = CollectionsMarshal.AsSpan(list294); + Span span353 = CollectionsMarshal.AsSpan(list294); index = 0; - span[index] = "liza"; + span353[index] = "liza"; questRoot70.Author = list294; QuestRoot questRoot71 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span354 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span354[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -407445,16 +409489,16 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span355 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046628u, new Vector3(-173.75458f, 120.79523f, -326.37524f), 1185) + span355[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046628u, new Vector3(-173.75458f, 120.79523f, -326.37524f), 1185) { StopDistance = 7f }; obj210.Steps = list295; reference276 = obj210; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span354[num]; questSequence = new QuestSequence { Sequence = 1 @@ -407463,9 +409507,9 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span356 = CollectionsMarshal.AsSpan(list296); num2 = 0; - ref QuestStep reference278 = ref span3[num2]; + ref QuestStep reference278 = ref span356[num2]; QuestStep obj211 = new QuestStep(EInteractionType.Interact, 2013605u, new Vector3(-161.36414f, -14.999634f, 208.33142f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -407478,9 +409522,9 @@ public static class AssemblyQuestLoader num3 = 1; List list297 = new List(num3); CollectionsMarshal.SetCount(list297, num3); - span4 = CollectionsMarshal.AsSpan(list297); + Span span357 = CollectionsMarshal.AsSpan(list297); index3 = 0; - span4[index3] = new DialogueChoice + span357[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMB105_04884_Q1_000_000") @@ -407490,12 +409534,12 @@ public static class AssemblyQuestLoader questSequence36.Steps = list296; reference277 = questSequence; num++; - span2[num] = new QuestSequence + span354[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span354[num]; questSequence = new QuestSequence { Sequence = 3 @@ -407504,26 +409548,26 @@ public static class AssemblyQuestLoader num2 = 3; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span358 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188) + span358[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188) { PickUpQuestId = new QuestId(5085) }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048855u, new Vector3(-491.63043f, 121.63846f, 271.50366f), 1188) + span358[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048855u, new Vector3(-491.63043f, 121.63846f, 271.50366f), 1188) { PickUpQuestId = new QuestId(5074) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046876u, new Vector3(-505.66876f, 121.633156f, 327.62634f), 1188) + span358[index2] = new QuestStep(EInteractionType.Interact, 1046876u, new Vector3(-505.66876f, 121.633156f, 327.62634f), 1188) { StopDistance = 5f }; questSequence37.Steps = list298; reference279 = questSequence; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span354[num]; QuestSequence obj212 = new QuestSequence { Sequence = 4 @@ -407531,13 +409575,13 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span359 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046633u, new Vector3(-798.2147f, 127.87157f, 468.61975f), 1188); + span359[num2] = new QuestStep(EInteractionType.Interact, 1046633u, new Vector3(-798.2147f, 127.87157f, 468.61975f), 1188); obj212.Steps = list299; reference280 = obj212; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span354[num]; QuestSequence obj213 = new QuestSequence { Sequence = 5 @@ -407545,16 +409589,16 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span360 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013606u, new Vector3(-791.7754f, 127.336426f, 468.0094f), 1188) + span360[index2] = new QuestStep(EInteractionType.Interact, 2013606u, new Vector3(-791.7754f, 127.336426f, 468.0094f), 1188) { StopDistance = 5f }; obj213.Steps = list300; reference281 = obj213; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span354[num]; QuestSequence obj214 = new QuestSequence { Sequence = 6 @@ -407562,16 +409606,16 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span361 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013606u, new Vector3(-791.7754f, 127.336426f, 468.0094f), 1188) + span361[num2] = new QuestStep(EInteractionType.Interact, 2013606u, new Vector3(-791.7754f, 127.336426f, 468.0094f), 1188) { StopDistance = 5f }; obj214.Steps = list301; reference282 = obj214; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span354[num]; QuestSequence obj215 = new QuestSequence { Sequence = 7 @@ -407579,16 +409623,16 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span362 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013606u, new Vector3(-791.7754f, 127.336426f, 468.0094f), 1188) + span362[index2] = new QuestStep(EInteractionType.Interact, 2013606u, new Vector3(-791.7754f, 127.336426f, 468.0094f), 1188) { StopDistance = 5f }; obj215.Steps = list302; reference283 = obj215; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span354[num]; QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue @@ -407596,9 +409640,9 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span363 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046877u, new Vector3(-529.0761f, 122.122025f, 341.7257f), 1188) + span363[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046877u, new Vector3(-529.0761f, 122.122025f, 341.7257f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -407612,17 +409656,17 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span364 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "liza"; + span364[index] = "liza"; questRoot72.Author = list304; QuestRoot questRoot73 = questRoot; index = 10; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span365 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span365[num]; QuestSequence obj217 = new QuestSequence { Sequence = 0 @@ -407630,16 +409674,16 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span366 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046642u, new Vector3(-530.38837f, 122.122025f, 340.93237f), 1188) + span366[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046642u, new Vector3(-530.38837f, 122.122025f, 340.93237f), 1188) { StopDistance = 5f }; obj217.Steps = list305; reference285 = obj217; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span365[num]; QuestSequence obj218 = new QuestSequence { Sequence = 1 @@ -407647,13 +409691,13 @@ public static class AssemblyQuestLoader index2 = 1; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span367 = CollectionsMarshal.AsSpan(list306); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046677u, new Vector3(-405.90527f, 121.63345f, 278.91956f), 1188); + span367[num2] = new QuestStep(EInteractionType.Interact, 1046677u, new Vector3(-405.90527f, 121.63345f, 278.91956f), 1188); obj218.Steps = list306; reference286 = obj218; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span365[num]; QuestSequence obj219 = new QuestSequence { Sequence = 2 @@ -407661,16 +409705,16 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span368 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046644u, new Vector3(569.0242f, 115.13427f, 236.25537f), 1188) + span368[index2] = new QuestStep(EInteractionType.Interact, 1046644u, new Vector3(569.0242f, 115.13427f, 236.25537f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; obj219.Steps = list307; reference287 = obj219; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span365[num]; questSequence = new QuestSequence { Sequence = 3 @@ -407679,31 +409723,31 @@ public static class AssemblyQuestLoader index2 = 4; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span369 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046646u, new Vector3(566.8573f, 115.180565f, 236.59106f), 1188) + span369[num2] = new QuestStep(EInteractionType.Interact, 1046646u, new Vector3(566.8573f, 115.180565f, 236.59106f), 1188) { StopDistance = 4f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046646u, new Vector3(552.2429f, 115.77921f, 221.62932f), 1188) + span369[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046646u, new Vector3(552.2429f, 115.77921f, 221.62932f), 1188) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046646u, new Vector3(562.5982f, 115.49999f, 191.69548f), 1188) + span369[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046646u, new Vector3(562.5982f, 115.49999f, 191.69548f), 1188) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046647u, new Vector3(585.44275f, 119.49004f, 189.44067f), 1188) + span369[num2] = new QuestStep(EInteractionType.WalkTo, 1046647u, new Vector3(585.44275f, 119.49004f, 189.44067f), 1188) { StopDistance = 1f }; questSequence38.Steps = list8; reference288 = questSequence; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span365[num]; QuestSequence obj220 = new QuestSequence { Sequence = 4 @@ -407711,119 +409755,120 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span370 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1046678u, new Vector3(605.61523f, 119.490036f, 185.04602f), 1188) + span370[index2] = new QuestStep(EInteractionType.Emote, 1046678u, new Vector3(605.61523f, 119.490036f, 185.04602f), 1188) { Emote = EEmote.Happy }; obj220.Steps = list308; reference289 = obj220; num++; - ref QuestSequence reference290 = ref span2[num]; - QuestSequence obj221 = new QuestSequence + ref QuestSequence reference290 = ref span365[num]; + questSequence = new QuestSequence { Sequence = 5 }; + QuestSequence questSequence39 = questSequence; index2 = 3; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span371 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046647u, new Vector3(585.44275f, 119.49004f, 189.44067f), 1188); + span371[num2] = new QuestStep(EInteractionType.Interact, 1046647u, new Vector3(585.44275f, 119.49004f, 189.44067f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046647u, new Vector3(573.42645f, 119.49004f, 171.78094f), 1188) + span371[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046647u, new Vector3(573.42645f, 119.49004f, 171.78094f), 1188) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046648u, new Vector3(575.9822f, 119.490036f, 156.90845f), 1188) + span371[num2] = new QuestStep(EInteractionType.WalkTo, 1046648u, new Vector3(575.9822f, 119.490036f, 156.90845f), 1188) { StopDistance = 1f }; - obj221.Steps = list309; - reference290 = obj221; + questSequence39.Steps = list309; + reference290 = questSequence; num++; - ref QuestSequence reference291 = ref span2[num]; - QuestSequence obj222 = new QuestSequence + ref QuestSequence reference291 = ref span365[num]; + QuestSequence obj221 = new QuestSequence { Sequence = 6 }; num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span372 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1046679u, new Vector3(590.41736f, 119.49004f, 144.09094f), 1188) + span372[index2] = new QuestStep(EInteractionType.Emote, 1046679u, new Vector3(590.41736f, 119.49004f, 144.09094f), 1188) { Emote = EEmote.Happy }; - obj222.Steps = list310; - reference291 = obj222; + obj221.Steps = list310; + reference291 = obj221; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span365[num]; questSequence = new QuestSequence { Sequence = 7 }; - QuestSequence questSequence39 = questSequence; + QuestSequence questSequence40 = questSequence; index2 = 4; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span373 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046648u, new Vector3(575.9822f, 119.490036f, 156.90845f), 1188); + span373[num2] = new QuestStep(EInteractionType.Interact, 1046648u, new Vector3(575.9822f, 119.490036f, 156.90845f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046648u, new Vector3(575.20374f, 119.49004f, 180.12602f), 1188) + span373[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046648u, new Vector3(575.20374f, 119.49004f, 180.12602f), 1188) { NpcWaitDistance = 3f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046648u, new Vector3(556.4156f, 115.49999f, 184.765f), 1188) + span373[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046648u, new Vector3(556.4156f, 115.49999f, 184.765f), 1188) { NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046649u, new Vector3(543.78577f, 115.55489f, 165.23987f), 1188) + span373[num2] = new QuestStep(EInteractionType.WalkTo, 1046649u, new Vector3(543.78577f, 115.55489f, 165.23987f), 1188) { StopDistance = 1f }; - questSequence39.Steps = list8; + questSequence40.Steps = list8; reference292 = questSequence; num++; - ref QuestSequence reference293 = ref span2[num]; - QuestSequence obj223 = new QuestSequence + ref QuestSequence reference293 = ref span365[num]; + QuestSequence obj222 = new QuestSequence { Sequence = 8 }; num2 = 1; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span374 = CollectionsMarshal.AsSpan(list311); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1046680u, new Vector3(545.3727f, 116.722374f, 152.88f), 1188) + span374[index2] = new QuestStep(EInteractionType.Emote, 1046680u, new Vector3(545.3727f, 116.722374f, 152.88f), 1188) { Emote = EEmote.Happy }; - obj223.Steps = list311; - reference293 = obj223; + obj222.Steps = list311; + reference293 = obj222; num++; - ref QuestSequence reference294 = ref span2[num]; - QuestSequence obj224 = new QuestSequence + ref QuestSequence reference294 = ref span365[num]; + QuestSequence obj223 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span375 = CollectionsMarshal.AsSpan(list312); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046878u, new Vector3(542.53455f, 116.722374f, 153.58203f), 1188) + span375[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046878u, new Vector3(542.53455f, 116.722374f, 153.58203f), 1188) { StopDistance = 5f }; - obj224.Steps = list312; - reference294 = obj224; + obj223.Steps = list312; + reference294 = obj223; questRoot73.QuestSequence = list2; AddQuest(questId36, questRoot); QuestId questId37 = new QuestId(4886); @@ -407832,61 +409877,62 @@ public static class AssemblyQuestLoader num = 1; List list313 = new List(num); CollectionsMarshal.SetCount(list313, num); - span = CollectionsMarshal.AsSpan(list313); + Span span376 = CollectionsMarshal.AsSpan(list313); index = 0; - span[index] = "liza"; + span376[index] = "liza"; questRoot74.Author = list313; QuestRoot questRoot75 = questRoot; index = 8; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span377 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference295 = ref span2[num]; - QuestSequence obj225 = new QuestSequence + ref QuestSequence reference295 = ref span377[num]; + QuestSequence obj224 = new QuestSequence { Sequence = 0 }; num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span378 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046878u, new Vector3(542.53455f, 116.722374f, 153.58203f), 1188) + span378[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046878u, new Vector3(542.53455f, 116.722374f, 153.58203f), 1188) { StopDistance = 5f }; - obj225.Steps = list314; - reference295 = obj225; + obj224.Steps = list314; + reference295 = obj224; num++; - ref QuestSequence reference296 = ref span2[num]; - QuestSequence obj226 = new QuestSequence + ref QuestSequence reference296 = ref span377[num]; + QuestSequence obj225 = new QuestSequence { Sequence = 1 }; index2 = 2; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span379 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(531.60944f, 116.17938f, 166.65599f), 1188); + span379[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(531.60944f, 116.17938f, 166.65599f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013610u, new Vector3(454.7036f, 112.077515f, 163.25623f), 1188); - obj226.Steps = list315; - reference296 = obj226; + span379[num2] = new QuestStep(EInteractionType.Interact, 2013610u, new Vector3(454.7036f, 112.077515f, 163.25623f), 1188); + obj225.Steps = list315; + reference296 = obj225; num++; - ref QuestSequence reference297 = ref span2[num]; - QuestSequence obj227 = new QuestSequence + ref QuestSequence reference297 = ref span377[num]; + questSequence = new QuestSequence { Sequence = 2 }; + QuestSequence questSequence41 = questSequence; num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span380 = CollectionsMarshal.AsSpan(list316); index2 = 0; - ref QuestStep reference298 = ref span3[index2]; - QuestStep obj228 = new QuestStep(EInteractionType.Combat, null, new Vector3(169.65424f, 110.795235f, 256.5983f), 1188) + ref QuestStep reference298 = ref span380[index2]; + QuestStep obj226 = new QuestStep(EInteractionType.Combat, null, new Vector3(169.65424f, 110.795235f, 256.5983f), 1188) { StopDistance = 0.25f, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -407894,206 +409940,206 @@ public static class AssemblyQuestLoader index3 = 3; List list317 = new List(index3); CollectionsMarshal.SetCount(list317, index3); - span6 = CollectionsMarshal.AsSpan(list317); + Span span381 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span6[num3] = 17692u; + span381[num3] = 17692u; num3++; - span6[num3] = 17693u; + span381[num3] = 17693u; num3++; - span6[num3] = 17694u; - obj228.KillEnemyDataIds = list317; - reference298 = obj228; - obj227.Steps = list316; - reference297 = obj227; + span381[num3] = 17694u; + obj226.KillEnemyDataIds = list317; + reference298 = obj226; + questSequence41.Steps = list316; + reference297 = questSequence; num++; - ref QuestSequence reference299 = ref span2[num]; - QuestSequence obj229 = new QuestSequence + ref QuestSequence reference299 = ref span377[num]; + QuestSequence obj227 = new QuestSequence { Sequence = 3 }; index2 = 1; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span382 = CollectionsMarshal.AsSpan(list318); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046653u, new Vector3(160.29602f, 111.00074f, 258.83875f), 1188); - obj229.Steps = list318; - reference299 = obj229; + span382[num2] = new QuestStep(EInteractionType.Interact, 1046653u, new Vector3(160.29602f, 111.00074f, 258.83875f), 1188); + obj227.Steps = list318; + reference299 = obj227; num++; - ref QuestSequence reference300 = ref span2[num]; - QuestSequence obj230 = new QuestSequence + ref QuestSequence reference300 = ref span377[num]; + QuestSequence obj228 = new QuestSequence { Sequence = 4 }; num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span383 = CollectionsMarshal.AsSpan(list319); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013612u, new Vector3(317.95215f, 115.92273f, 229.96863f), 1188); - obj230.Steps = list319; - reference300 = obj230; + span383[index2] = new QuestStep(EInteractionType.Interact, 2013612u, new Vector3(317.95215f, 115.92273f, 229.96863f), 1188); + obj228.Steps = list319; + reference300 = obj228; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span377[num]; questSequence = new QuestSequence { Sequence = 5 }; - QuestSequence questSequence40 = questSequence; + QuestSequence questSequence42 = questSequence; index2 = 18; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span384 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(367.16077f, 109.99999f, 285.20248f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(367.16077f, 109.99999f, 285.20248f), 1188) { StopDistance = 50f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(373.7373f, 109.940544f, 292.05542f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(373.7373f, 109.940544f, 292.05542f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(401.49612f, 110.34416f, 358.39096f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(401.49612f, 110.34416f, 358.39096f), 1188) { StopDistance = 50f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(405.0139f, 110.18579f, 363.32675f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(405.0139f, 110.18579f, 363.32675f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(431.14557f, 110.30115f, 445.72592f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(431.14557f, 110.30115f, 445.72592f), 1188) { StopDistance = 50f, NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(432.67133f, 111.30688f, 454.02933f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(432.67133f, 111.30688f, 454.02933f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(414.60312f, 111.47869f, 583.3106f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(414.60312f, 111.47869f, 583.3106f), 1188) { StopDistance = 50f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(407.84457f, 111.124214f, 596.85754f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(407.84457f, 111.124214f, 596.85754f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(337.6815f, 110.679726f, 659.7985f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(337.6815f, 110.679726f, 659.7985f), 1188) { StopDistance = 50f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(329.07404f, 110.1352f, 664.1191f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(329.07404f, 110.1352f, 664.1191f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(294.8306f, 110.1453f, 680.0281f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(294.8306f, 110.1453f, 680.0281f), 1188) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(267.90924f, 111.677704f, 696.8132f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(267.90924f, 111.677704f, 696.8132f), 1188) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(260.1857f, 113.90375f, 718.9069f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(260.1857f, 113.90375f, 718.9069f), 1188) { StopDistance = 50f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(263.2977f, 115.22446f, 726.2601f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(263.2977f, 115.22446f, 726.2601f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(302.6931f, 117.88865f, 758.6998f), 1188) + span384[num2] = new QuestStep(EInteractionType.WalkTo, 1046654u, new Vector3(302.6931f, 117.88865f, 758.6998f), 1188) { StopDistance = 50f, Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(309.86523f, 118.87516f, 761.77924f), 1188) + span384[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046654u, new Vector3(309.86523f, 118.87516f, 761.77924f), 1188) { StopDistance = 60f, NpcWaitDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(316.30682f, 122.056854f, 777.90155f), 1188); + span384[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(316.30682f, 122.056854f, 777.90155f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 2013614u, new Vector3(336.99548f, 123.21655f, 778.6526f), 1188); - questSequence40.Steps = list8; + span384[num2] = new QuestStep(EInteractionType.WalkTo, 2013614u, new Vector3(336.99548f, 123.21655f, 778.6526f), 1188); + questSequence42.Steps = list8; reference301 = questSequence; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span377[num]; questSequence = new QuestSequence { Sequence = 6 }; - QuestSequence questSequence41 = questSequence; + QuestSequence questSequence43 = questSequence; num2 = 10; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span385 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(381.548f, 121.013245f, 762.6797f), 1188) + span385[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(381.548f, 121.013245f, 762.6797f), 1188) { StopDistance = 50f, Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(413.78464f, 117.67805f, 753.82654f), 1188) + span385[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(413.78464f, 117.67805f, 753.82654f), 1188) { StopDistance = 30f, Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(430.26556f, 117.201416f, 746.65106f), 1188) + span385[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(430.26556f, 117.201416f, 746.65106f), 1188) { StopDistance = 30f, DelaySecondsAtStart = 2f, Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(454.3518f, 117.324524f, 740.7899f), 1188) + span385[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(454.3518f, 117.324524f, 740.7899f), 1188) { StopDistance = 30f, DelaySecondsAtStart = 2f, Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(494.93594f, 119.74193f, 718.53876f), 1188) + span385[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(494.93594f, 119.74193f, 718.53876f), 1188) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(528.67334f, 121.77753f, 734.24115f), 1188) + span385[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(528.67334f, 121.77753f, 734.24115f), 1188) { StopDistance = 100f, Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(541.26227f, 122.58829f, 731.3827f), 1188) + span385[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046659u, new Vector3(541.26227f, 122.58829f, 731.3827f), 1188) { StopDistance = 100f, NpcWaitDistance = 1f, @@ -408101,42 +410147,42 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1046659u, new Vector3(639.90125f, 118.65023f, 708.77124f), 1188) + span385[index2] = new QuestStep(EInteractionType.WalkTo, 1046659u, new Vector3(639.90125f, 118.65023f, 708.77124f), 1188) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1046659u, new Vector3(671.42f, 118.15654f, 670.4708f), 1188) + span385[index2] = new QuestStep(EInteractionType.WalkTo, 1046659u, new Vector3(671.42f, 118.15654f, 670.4708f), 1188) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 2013617u, new Vector3(682.8259f, 116.96033f, 646.44836f), 1188) + span385[index2] = new QuestStep(EInteractionType.WalkTo, 2013617u, new Vector3(682.8259f, 116.96033f, 646.44836f), 1188) { Mount = false, Sprint = false }; - questSequence41.Steps = list8; + questSequence43.Steps = list8; reference302 = questSequence; num++; - ref QuestSequence reference303 = ref span2[num]; - QuestSequence obj231 = new QuestSequence + ref QuestSequence reference303 = ref span377[num]; + QuestSequence obj229 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span386 = CollectionsMarshal.AsSpan(list320); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046661u, new Vector3(609.5215f, 119.490036f, 187.48755f), 1188) + span386[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046661u, new Vector3(609.5215f, 119.490036f, 187.48755f), 1188) { StopDistance = 5f }; - obj231.Steps = list320; - reference303 = obj231; + obj229.Steps = list320; + reference303 = obj229; questRoot75.QuestSequence = list2; AddQuest(questId37, questRoot); QuestId questId38 = new QuestId(4887); @@ -408145,127 +410191,127 @@ public static class AssemblyQuestLoader num = 1; List list321 = new List(num); CollectionsMarshal.SetCount(list321, num); - span = CollectionsMarshal.AsSpan(list321); + Span span387 = CollectionsMarshal.AsSpan(list321); index = 0; - span[index] = "liza"; + span387[index] = "liza"; questRoot76.Author = list321; QuestRoot questRoot77 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span388 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference304 = ref span2[num]; - QuestSequence obj232 = new QuestSequence + ref QuestSequence reference304 = ref span388[num]; + QuestSequence obj230 = new QuestSequence { Sequence = 0 }; num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span389 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046661u, new Vector3(609.5215f, 119.490036f, 187.48755f), 1188) + span389[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046661u, new Vector3(609.5215f, 119.490036f, 187.48755f), 1188) { StopDistance = 5f }; - obj232.Steps = list322; - reference304 = obj232; + obj230.Steps = list322; + reference304 = obj230; num++; - ref QuestSequence reference305 = ref span2[num]; - QuestSequence obj233 = new QuestSequence + ref QuestSequence reference305 = ref span388[num]; + QuestSequence obj231 = new QuestSequence { Sequence = 1 }; index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span390 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046662u, new Vector3(380.14795f, 110.47756f, 187.18237f), 1188); - obj233.Steps = list323; - reference305 = obj233; + span390[num2] = new QuestStep(EInteractionType.Interact, 1046662u, new Vector3(380.14795f, 110.47756f, 187.18237f), 1188); + obj231.Steps = list323; + reference305 = obj231; num++; - ref QuestSequence reference306 = ref span2[num]; + ref QuestSequence reference306 = ref span388[num]; questSequence = new QuestSequence { Sequence = 2 }; - QuestSequence questSequence42 = questSequence; + QuestSequence questSequence44 = questSequence; num2 = 4; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span391 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013942u, new Vector3(130.44934f, 115.15979f, 522.9114f), 1188) + span391[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013942u, new Vector3(130.44934f, 115.15979f, 522.9114f), 1188) { AetherCurrentId = 2818427u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(35.692627f, 109.2f, 490.56314f), 1188) + span391[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(35.692627f, 109.2f, 490.56314f), 1188) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.322823f, 109.2f, 475.24792f), 1188) + span391[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.322823f, 109.2f, 475.24792f), 1188) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2013619u, new Vector3(-96.33026f, 109.57495f, 488.30383f), 1188) + span391[index2] = new QuestStep(EInteractionType.UseItem, 2013619u, new Vector3(-96.33026f, 109.57495f, 488.30383f), 1188) { ItemId = 2003484u }; - questSequence42.Steps = list8; + questSequence44.Steps = list8; reference306 = questSequence; num++; - ref QuestSequence reference307 = ref span2[num]; - QuestSequence obj234 = new QuestSequence + ref QuestSequence reference307 = ref span388[num]; + QuestSequence obj232 = new QuestSequence { Sequence = 3 }; index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span392 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2013620u, new Vector3(-61.661743f, 109.57495f, 390.6156f), 1188) + span392[num2] = new QuestStep(EInteractionType.UseItem, 2013620u, new Vector3(-61.661743f, 109.57495f, 390.6156f), 1188) { ItemId = 2003484u }; - obj234.Steps = list324; - reference307 = obj234; + obj232.Steps = list324; + reference307 = obj232; num++; - ref QuestSequence reference308 = ref span2[num]; - QuestSequence obj235 = new QuestSequence + ref QuestSequence reference308 = ref span388[num]; + QuestSequence obj233 = new QuestSequence { Sequence = 4 }; num2 = 1; List list325 = new List(num2); CollectionsMarshal.SetCount(list325, num2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span393 = CollectionsMarshal.AsSpan(list325); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046663u, new Vector3(-3.1586914f, 109.20001f, 287.95288f), 1188); - obj235.Steps = list325; - reference308 = obj235; + span393[index2] = new QuestStep(EInteractionType.Interact, 1046663u, new Vector3(-3.1586914f, 109.20001f, 287.95288f), 1188); + obj233.Steps = list325; + reference308 = obj233; num++; - ref QuestSequence reference309 = ref span2[num]; - QuestSequence obj236 = new QuestSequence + ref QuestSequence reference309 = ref span388[num]; + QuestSequence obj234 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span394 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046664u, new Vector3(519.06604f, 115.3514f, 201.86157f), 1188) + span394[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046664u, new Vector3(519.06604f, 115.3514f, 201.86157f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; - obj236.Steps = list326; - reference309 = obj236; + obj234.Steps = list326; + reference309 = obj234; questRoot77.QuestSequence = list2; AddQuest(questId38, questRoot); QuestId questId39 = new QuestId(4888); @@ -408274,46 +410320,46 @@ public static class AssemblyQuestLoader num = 1; List list327 = new List(num); CollectionsMarshal.SetCount(list327, num); - span = CollectionsMarshal.AsSpan(list327); + Span span395 = CollectionsMarshal.AsSpan(list327); index = 0; - span[index] = "liza"; + span395[index] = "liza"; questRoot78.Author = list327; QuestRoot questRoot79 = questRoot; index = 2; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span396 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference310 = ref span2[num]; - QuestSequence obj237 = new QuestSequence + ref QuestSequence reference310 = ref span396[num]; + QuestSequence obj235 = new QuestSequence { Sequence = 0 }; num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span397 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046664u, new Vector3(519.06604f, 115.3514f, 201.86157f), 1188); - obj237.Steps = list328; - reference310 = obj237; + span397[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046664u, new Vector3(519.06604f, 115.3514f, 201.86157f), 1188); + obj235.Steps = list328; + reference310 = obj235; num++; - ref QuestSequence reference311 = ref span2[num]; - QuestSequence obj238 = new QuestSequence + ref QuestSequence reference311 = ref span396[num]; + QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span398 = CollectionsMarshal.AsSpan(list329); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046667u, new Vector3(608.6365f, 119.49004f, 190.72253f), 1188) + span398[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046667u, new Vector3(608.6365f, 119.49004f, 190.72253f), 1188) { StopDistance = 5f }; - obj238.Steps = list329; - reference311 = obj238; + obj236.Steps = list329; + reference311 = obj236; questRoot79.QuestSequence = list2; AddQuest(questId39, questRoot); QuestId questId40 = new QuestId(4889); @@ -408322,120 +410368,120 @@ public static class AssemblyQuestLoader num = 1; List list330 = new List(num); CollectionsMarshal.SetCount(list330, num); - span = CollectionsMarshal.AsSpan(list330); + Span span399 = CollectionsMarshal.AsSpan(list330); index = 0; - span[index] = "liza"; + span399[index] = "liza"; questRoot80.Author = list330; QuestRoot questRoot81 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span400 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference312 = ref span2[num]; - QuestSequence obj239 = new QuestSequence + ref QuestSequence reference312 = ref span400[num]; + QuestSequence obj237 = new QuestSequence { Sequence = 0 }; num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span401 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046667u, new Vector3(608.6365f, 119.49004f, 190.72253f), 1188) + span401[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046667u, new Vector3(608.6365f, 119.49004f, 190.72253f), 1188) { StopDistance = 5f }; - obj239.Steps = list331; - reference312 = obj239; + obj237.Steps = list331; + reference312 = obj237; num++; - ref QuestSequence reference313 = ref span2[num]; - QuestSequence obj240 = new QuestSequence + ref QuestSequence reference313 = ref span400[num]; + QuestSequence obj238 = new QuestSequence { Sequence = 1 }; index2 = 1; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span402 = CollectionsMarshal.AsSpan(list332); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046810u, new Vector3(-769.22253f, 124.35208f, 465.87305f), 1188) + span402[num2] = new QuestStep(EInteractionType.Interact, 1046810u, new Vector3(-769.22253f, 124.35208f, 465.87305f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; - obj240.Steps = list332; - reference313 = obj240; + obj238.Steps = list332; + reference313 = obj238; num++; - ref QuestSequence reference314 = ref span2[num]; - QuestSequence obj241 = new QuestSequence + ref QuestSequence reference314 = ref span400[num]; + QuestSequence obj239 = new QuestSequence { Sequence = 2 }; num2 = 2; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span403 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-899.7249f, 143.00594f, 472.3082f), 1188) + span403[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-899.7249f, 143.00594f, 472.3082f), 1188) { TargetTerritoryId = (ushort)1187, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046814u, new Vector3(655.6953f, 83.46234f, 642.11475f), 1187); - obj241.Steps = list333; - reference314 = obj241; + span403[index2] = new QuestStep(EInteractionType.Interact, 1046814u, new Vector3(655.6953f, 83.46234f, 642.11475f), 1187); + obj239.Steps = list333; + reference314 = obj239; num++; - ref QuestSequence reference315 = ref span2[num]; - QuestSequence obj242 = new QuestSequence + ref QuestSequence reference315 = ref span400[num]; + QuestSequence obj240 = new QuestSequence { Sequence = 3 }; index2 = 2; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span404 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1187) + span404[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1187) { Aetheryte = EAetheryteLocation.UrqopachaWorlarsEcho }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046819u, new Vector3(482.96326f, 114.935f, 622.76636f), 1187); - obj242.Steps = list334; - reference315 = obj242; + span404[num2] = new QuestStep(EInteractionType.Interact, 1046819u, new Vector3(482.96326f, 114.935f, 622.76636f), 1187); + obj240.Steps = list334; + reference315 = obj240; num++; - ref QuestSequence reference316 = ref span2[num]; - QuestSequence obj243 = new QuestSequence + ref QuestSequence reference316 = ref span400[num]; + QuestSequence obj241 = new QuestSequence { Sequence = 4 }; num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span405 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046824u, new Vector3(358.87683f, 130.34726f, 597.2838f), 1187); - obj243.Steps = list335; - reference316 = obj243; + span405[index2] = new QuestStep(EInteractionType.Interact, 1046824u, new Vector3(358.87683f, 130.34726f, 597.2838f), 1187); + obj241.Steps = list335; + reference316 = obj241; num++; - ref QuestSequence reference317 = ref span2[num]; - QuestSequence obj244 = new QuestSequence + ref QuestSequence reference317 = ref span400[num]; + QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; List list336 = new List(index2); CollectionsMarshal.SetCount(list336, index2); - span3 = CollectionsMarshal.AsSpan(list336); + Span span406 = CollectionsMarshal.AsSpan(list336); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047504u, new Vector3(371.14514f, 130.34726f, 610.3456f), 1187) + span406[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047504u, new Vector3(371.14514f, 130.34726f, 610.3456f), 1187) { StopDistance = 7f }; - obj244.Steps = list336; - reference317 = obj244; + obj242.Steps = list336; + reference317 = obj242; questRoot81.QuestSequence = list2; AddQuest(questId40, questRoot); QuestId questId41 = new QuestId(4890); @@ -408444,212 +410490,212 @@ public static class AssemblyQuestLoader num = 1; List list337 = new List(num); CollectionsMarshal.SetCount(list337, num); - span = CollectionsMarshal.AsSpan(list337); + Span span407 = CollectionsMarshal.AsSpan(list337); index = 0; - span[index] = "liza"; + span407[index] = "liza"; questRoot82.Author = list337; QuestRoot questRoot83 = questRoot; index = 9; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span408 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference318 = ref span2[num]; - QuestSequence obj245 = new QuestSequence + ref QuestSequence reference318 = ref span408[num]; + QuestSequence obj243 = new QuestSequence { Sequence = 0 }; num2 = 1; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span409 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047507u, new Vector3(367.51343f, 130.34726f, 608.05664f), 1187) + span409[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047507u, new Vector3(367.51343f, 130.34726f, 608.05664f), 1187) { StopDistance = 7f }; - obj245.Steps = list338; - reference318 = obj245; + obj243.Steps = list338; + reference318 = obj243; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span408[num]; questSequence = new QuestSequence { Sequence = 1 }; - QuestSequence questSequence43 = questSequence; + QuestSequence questSequence45 = questSequence; index2 = 3; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span410 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference320 = ref span3[num2]; + ref QuestStep reference320 = ref span410[num2]; QuestStep questStep36 = new QuestStep(EInteractionType.Interact, 1046937u, new Vector3(365.0415f, 129.04726f, 651.1177f), 1187); num3 = 6; List list339 = new List(num3); CollectionsMarshal.SetCount(list339, num3); - span5 = CollectionsMarshal.AsSpan(list339); + Span span411 = CollectionsMarshal.AsSpan(list339); index3 = 0; - span5[index3] = null; + span411[index3] = null; index3++; - span5[index3] = null; + span411[index3] = null; index3++; - span5[index3] = null; + span411[index3] = null; index3++; - span5[index3] = null; + span411[index3] = null; index3++; - span5[index3] = null; + span411[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span411[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep36.CompletionQuestVariablesFlags = list339; reference320 = questStep36; num2++; - ref QuestStep reference321 = ref span3[num2]; + ref QuestStep reference321 = ref span410[num2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1046938u, new Vector3(511.65015f, 111.134995f, 697.9934f), 1187); index3 = 6; List list340 = new List(index3); CollectionsMarshal.SetCount(list340, index3); - span5 = CollectionsMarshal.AsSpan(list340); + Span span412 = CollectionsMarshal.AsSpan(list340); num3 = 0; - span5[num3] = null; + span412[num3] = null; num3++; - span5[num3] = null; + span412[num3] = null; num3++; - span5[num3] = null; + span412[num3] = null; num3++; - span5[num3] = null; + span412[num3] = null; num3++; - span5[num3] = null; + span412[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span412[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list340; reference321 = questStep37; num2++; - ref QuestStep reference322 = ref span3[num2]; + ref QuestStep reference322 = ref span410[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Interact, 1046939u, new Vector3(493.9192f, 111.135f, 553.58203f), 1187); num3 = 6; List list341 = new List(num3); CollectionsMarshal.SetCount(list341, num3); - span5 = CollectionsMarshal.AsSpan(list341); + Span span413 = CollectionsMarshal.AsSpan(list341); index3 = 0; - span5[index3] = null; + span413[index3] = null; index3++; - span5[index3] = null; + span413[index3] = null; index3++; - span5[index3] = null; + span413[index3] = null; index3++; - span5[index3] = null; + span413[index3] = null; index3++; - span5[index3] = null; + span413[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span413[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep38.CompletionQuestVariablesFlags = list341; reference322 = questStep38; - questSequence43.Steps = list8; + questSequence45.Steps = list8; reference319 = questSequence; num++; - ref QuestSequence reference323 = ref span2[num]; - QuestSequence obj246 = new QuestSequence + ref QuestSequence reference323 = ref span408[num]; + QuestSequence obj244 = new QuestSequence { Sequence = 2 }; num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span414 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013635u, new Vector3(372.88464f, 130.32727f, 601.0681f), 1187); - obj246.Steps = list342; - reference323 = obj246; + span414[index2] = new QuestStep(EInteractionType.Interact, 2013635u, new Vector3(372.88464f, 130.32727f, 601.0681f), 1187); + obj244.Steps = list342; + reference323 = obj244; num++; - ref QuestSequence reference324 = ref span2[num]; - QuestSequence obj247 = new QuestSequence + ref QuestSequence reference324 = ref span408[num]; + QuestSequence obj245 = new QuestSequence { Sequence = 3 }; index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span415 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046834u, new Vector3(406.8512f, 121.05475f, 501.24353f), 1187); - obj247.Steps = list343; - reference324 = obj247; + span415[num2] = new QuestStep(EInteractionType.Interact, 1046834u, new Vector3(406.8512f, 121.05475f, 501.24353f), 1187); + obj245.Steps = list343; + reference324 = obj245; num++; - ref QuestSequence reference325 = ref span2[num]; - QuestSequence obj248 = new QuestSequence + ref QuestSequence reference325 = ref span408[num]; + QuestSequence obj246 = new QuestSequence { Sequence = 4 }; num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span416 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046838u, new Vector3(137.68213f, 18.595926f, 225.0857f), 1187); - obj248.Steps = list344; - reference325 = obj248; + span416[index2] = new QuestStep(EInteractionType.Interact, 1046838u, new Vector3(137.68213f, 18.595926f, 225.0857f), 1187); + obj246.Steps = list344; + reference325 = obj246; num++; - ref QuestSequence reference326 = ref span2[num]; - QuestSequence obj249 = new QuestSequence + ref QuestSequence reference326 = ref span408[num]; + QuestSequence obj247 = new QuestSequence { Sequence = 5 }; index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span417 = CollectionsMarshal.AsSpan(list345); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046839u, new Vector3(-200.39673f, 35.298744f, -39.292053f), 1187); - obj249.Steps = list345; - reference326 = obj249; + span417[num2] = new QuestStep(EInteractionType.Interact, 1046839u, new Vector3(-200.39673f, 35.298744f, -39.292053f), 1187); + obj247.Steps = list345; + reference326 = obj247; num++; - ref QuestSequence reference327 = ref span2[num]; - QuestSequence obj250 = new QuestSequence + ref QuestSequence reference327 = ref span408[num]; + QuestSequence obj248 = new QuestSequence { Sequence = 6 }; num2 = 2; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span418 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013929u, new Vector3(-198.47418f, 23.11737f, -56.565247f), 1187) + span418[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013929u, new Vector3(-198.47418f, 23.11737f, -56.565247f), 1187) { DisableNavmesh = true, AetherCurrentId = 2818406u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046844u, new Vector3(-499.6262f, 59.211838f, 152.81909f), 1187); - obj250.Steps = list346; - reference327 = obj250; + span418[index2] = new QuestStep(EInteractionType.Interact, 1046844u, new Vector3(-499.6262f, 59.211838f, 152.81909f), 1187); + obj248.Steps = list346; + reference327 = obj248; num++; - ref QuestSequence reference328 = ref span2[num]; - QuestSequence obj251 = new QuestSequence + ref QuestSequence reference328 = ref span408[num]; + QuestSequence obj249 = new QuestSequence { Sequence = 7 }; index2 = 1; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span419 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046849u, new Vector3(-327.44336f, 71.23984f, 336.38513f), 1187); - obj251.Steps = list347; - reference328 = obj251; + span419[num2] = new QuestStep(EInteractionType.Interact, 1046849u, new Vector3(-327.44336f, 71.23984f, 336.38513f), 1187); + obj249.Steps = list347; + reference328 = obj249; num++; - ref QuestSequence reference329 = ref span2[num]; - QuestSequence obj252 = new QuestSequence + ref QuestSequence reference329 = ref span408[num]; + QuestSequence obj250 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; List list348 = new List(num2); CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span420 = CollectionsMarshal.AsSpan(list348); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046851u, new Vector3(-412.13092f, 113.87041f, 550.7439f), 1187); - obj252.Steps = list348; - reference329 = obj252; + span420[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046851u, new Vector3(-412.13092f, 113.87041f, 550.7439f), 1187); + obj250.Steps = list348; + reference329 = obj250; questRoot83.QuestSequence = list2; AddQuest(questId41, questRoot); QuestId questId42 = new QuestId(4891); @@ -408658,41 +410704,41 @@ public static class AssemblyQuestLoader num = 1; List list349 = new List(num); CollectionsMarshal.SetCount(list349, num); - span = CollectionsMarshal.AsSpan(list349); + Span span421 = CollectionsMarshal.AsSpan(list349); index = 0; - span[index] = "liza"; + span421[index] = "liza"; questRoot84.Author = list349; QuestRoot questRoot85 = questRoot; index = 4; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span422 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference330 = ref span2[num]; - QuestSequence obj253 = new QuestSequence + ref QuestSequence reference330 = ref span422[num]; + QuestSequence obj251 = new QuestSequence { Sequence = 0 }; index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span423 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046851u, new Vector3(-412.13092f, 113.87041f, 550.7439f), 1187); - obj253.Steps = list350; - reference330 = obj253; + span423[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046851u, new Vector3(-412.13092f, 113.87041f, 550.7439f), 1187); + obj251.Steps = list350; + reference330 = obj251; num++; - ref QuestSequence reference331 = ref span2[num]; - QuestSequence obj254 = new QuestSequence + ref QuestSequence reference331 = ref span422[num]; + QuestSequence obj252 = new QuestSequence { Sequence = 1 }; num2 = 1; List list351 = new List(num2); CollectionsMarshal.SetCount(list351, num2); - span3 = CollectionsMarshal.AsSpan(list351); + Span span424 = CollectionsMarshal.AsSpan(list351); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1187) + span424[index2] = new QuestStep(EInteractionType.Duty, null, null, 1187) { DutyOptions = new DutyOptions { @@ -408700,35 +410746,35 @@ public static class AssemblyQuestLoader ContentFinderConditionId = 824u } }; - obj254.Steps = list351; - reference331 = obj254; + obj252.Steps = list351; + reference331 = obj252; num++; - span2[num] = new QuestSequence + span422[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference332 = ref span2[num]; - QuestSequence obj255 = new QuestSequence + ref QuestSequence reference332 = ref span422[num]; + QuestSequence obj253 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 2; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span425 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013931u, new Vector3(70.17627f, 0.6560669f, 746.4254f), 1187) + span425[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013931u, new Vector3(70.17627f, 0.6560669f, 746.4254f), 1187) { AetherCurrentId = 2818411u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046864u, new Vector3(403.31128f, 122.535f, 614.8928f), 1187) + span425[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046864u, new Vector3(403.31128f, 122.535f, 614.8928f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho }; - obj255.Steps = list352; - reference332 = obj255; + obj253.Steps = list352; + reference332 = obj253; questRoot85.QuestSequence = list2; AddQuest(questId42, questRoot); QuestId questId43 = new QuestId(4892); @@ -408737,66 +410783,66 @@ public static class AssemblyQuestLoader num = 1; List list353 = new List(num); CollectionsMarshal.SetCount(list353, num); - span = CollectionsMarshal.AsSpan(list353); + Span span426 = CollectionsMarshal.AsSpan(list353); index = 0; - span[index] = "liza"; + span426[index] = "liza"; questRoot86.Author = list353; QuestRoot questRoot87 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span427 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference333 = ref span2[num]; - QuestSequence obj256 = new QuestSequence + ref QuestSequence reference333 = ref span427[num]; + QuestSequence obj254 = new QuestSequence { Sequence = 0 }; num2 = 1; List list354 = new List(num2); CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span428 = CollectionsMarshal.AsSpan(list354); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046864u, new Vector3(403.31128f, 122.535f, 614.8928f), 1187); - obj256.Steps = list354; - reference333 = obj256; + span428[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046864u, new Vector3(403.31128f, 122.535f, 614.8928f), 1187); + obj254.Steps = list354; + reference333 = obj254; num++; - ref QuestSequence reference334 = ref span2[num]; + ref QuestSequence reference334 = ref span427[num]; questSequence = new QuestSequence { Sequence = 1 }; - QuestSequence questSequence44 = questSequence; + QuestSequence questSequence46 = questSequence; index2 = 4; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span429 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference335 = ref span3[num2]; - QuestStep obj257 = new QuestStep(EInteractionType.Interact, 1046872u, new Vector3(361.80652f, 129.04724f, 652.12476f), 1187) + ref QuestStep reference335 = ref span429[num2]; + QuestStep obj255 = new QuestStep(EInteractionType.Interact, 1046872u, new Vector3(361.80652f, 129.04724f, 652.12476f), 1187) { StopDistance = 5f }; index3 = 6; List list355 = new List(index3); CollectionsMarshal.SetCount(list355, index3); - span5 = CollectionsMarshal.AsSpan(list355); + Span span430 = CollectionsMarshal.AsSpan(list355); num3 = 0; - span5[num3] = null; + span430[num3] = null; num3++; - span5[num3] = null; + span430[num3] = null; num3++; - span5[num3] = null; + span430[num3] = null; num3++; - span5[num3] = null; + span430[num3] = null; num3++; - span5[num3] = null; + span430[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj257.CompletionQuestVariablesFlags = list355; - reference335 = obj257; + span430[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj255.CompletionQuestVariablesFlags = list355; + reference335 = obj255; num2++; - ref QuestStep reference336 = ref span3[num2]; + ref QuestStep reference336 = ref span429[num2]; questStep5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(497.05786f, 111.134995f, 558.38666f), 1187); QuestStep questStep39 = questStep5; SkipConditions skipConditions3 = new SkipConditions(); @@ -408804,118 +410850,118 @@ public static class AssemblyQuestLoader num3 = 6; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span5 = CollectionsMarshal.AsSpan(list356); + Span span431 = CollectionsMarshal.AsSpan(list356); index3 = 0; - span5[index3] = null; + span431[index3] = null; index3++; - span5[index3] = null; + span431[index3] = null; index3++; - span5[index3] = null; + span431[index3] = null; index3++; - span5[index3] = null; + span431[index3] = null; index3++; - span5[index3] = null; + span431[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span431[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list356; skipConditions3.StepIf = skipStepConditions; questStep39.SkipConditions = skipConditions3; reference336 = questStep5; num2++; - ref QuestStep reference337 = ref span3[num2]; - QuestStep obj258 = new QuestStep(EInteractionType.Interact, 1046874u, new Vector3(492.97314f, 111.135f, 557.7324f), 1187) + ref QuestStep reference337 = ref span429[num2]; + QuestStep obj256 = new QuestStep(EInteractionType.Interact, 1046874u, new Vector3(492.97314f, 111.135f, 557.7324f), 1187) { StopDistance = 5f }; index3 = 6; List list357 = new List(index3); CollectionsMarshal.SetCount(list357, index3); - span5 = CollectionsMarshal.AsSpan(list357); + Span span432 = CollectionsMarshal.AsSpan(list357); num3 = 0; - span5[num3] = null; + span432[num3] = null; num3++; - span5[num3] = null; + span432[num3] = null; num3++; - span5[num3] = null; + span432[num3] = null; num3++; - span5[num3] = null; + span432[num3] = null; num3++; - span5[num3] = null; + span432[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj258.CompletionQuestVariablesFlags = list357; - reference337 = obj258; + span432[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj256.CompletionQuestVariablesFlags = list357; + reference337 = obj256; num2++; - ref QuestStep reference338 = ref span3[num2]; - QuestStep obj259 = new QuestStep(EInteractionType.Interact, 1046873u, new Vector3(513.2981f, 111.135f, 697.4745f), 1187) + ref QuestStep reference338 = ref span429[num2]; + QuestStep obj257 = new QuestStep(EInteractionType.Interact, 1046873u, new Vector3(513.2981f, 111.135f, 697.4745f), 1187) { StopDistance = 5f }; num3 = 6; List list358 = new List(num3); CollectionsMarshal.SetCount(list358, num3); - span5 = CollectionsMarshal.AsSpan(list358); + Span span433 = CollectionsMarshal.AsSpan(list358); index3 = 0; - span5[index3] = null; + span433[index3] = null; index3++; - span5[index3] = null; + span433[index3] = null; index3++; - span5[index3] = null; + span433[index3] = null; index3++; - span5[index3] = null; + span433[index3] = null; index3++; - span5[index3] = null; + span433[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj259.CompletionQuestVariablesFlags = list358; - reference338 = obj259; - questSequence44.Steps = list8; + span433[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj257.CompletionQuestVariablesFlags = list358; + reference338 = obj257; + questSequence46.Steps = list8; reference334 = questSequence; num++; - ref QuestSequence reference339 = ref span2[num]; - QuestSequence obj260 = new QuestSequence + ref QuestSequence reference339 = ref span427[num]; + QuestSequence obj258 = new QuestSequence { Sequence = 2 }; num2 = 1; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span434 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013636u, new Vector3(405.56946f, 122.51465f, 613.3668f), 1187); - obj260.Steps = list359; - reference339 = obj260; + span434[index2] = new QuestStep(EInteractionType.Interact, 2013636u, new Vector3(405.56946f, 122.51465f, 613.3668f), 1187); + obj258.Steps = list359; + reference339 = obj258; num++; - ref QuestSequence reference340 = ref span2[num]; - QuestSequence obj261 = new QuestSequence + ref QuestSequence reference340 = ref span427[num]; + QuestSequence obj259 = new QuestSequence { Sequence = 3 }; index2 = 1; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span435 = CollectionsMarshal.AsSpan(list360); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046936u, new Vector3(355.76404f, 130.34726f, 595.0254f), 1187); - obj261.Steps = list360; - reference340 = obj261; + span435[num2] = new QuestStep(EInteractionType.Interact, 1046936u, new Vector3(355.76404f, 130.34726f, 595.0254f), 1187); + obj259.Steps = list360; + reference340 = obj259; num++; - ref QuestSequence reference341 = ref span2[num]; - QuestSequence obj262 = new QuestSequence + ref QuestSequence reference341 = ref span427[num]; + QuestSequence obj260 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; List list361 = new List(num2); CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span436 = CollectionsMarshal.AsSpan(list361); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047504u, new Vector3(371.14514f, 130.34726f, 610.3456f), 1187) + span436[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047504u, new Vector3(371.14514f, 130.34726f, 610.3456f), 1187) { StopDistance = 7f }; - obj262.Steps = list361; - reference341 = obj262; + obj260.Steps = list361; + reference341 = obj260; questRoot87.QuestSequence = list2; AddQuest(questId43, questRoot); QuestId questId44 = new QuestId(4893); @@ -408924,96 +410970,97 @@ public static class AssemblyQuestLoader num = 1; List list362 = new List(num); CollectionsMarshal.SetCount(list362, num); - span = CollectionsMarshal.AsSpan(list362); + Span span437 = CollectionsMarshal.AsSpan(list362); index = 0; - span[index] = "liza"; + span437[index] = "liza"; questRoot88.Author = list362; QuestRoot questRoot89 = questRoot; index = 10; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span438 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference342 = ref span2[num]; - QuestSequence obj263 = new QuestSequence + ref QuestSequence reference342 = ref span438[num]; + QuestSequence obj261 = new QuestSequence { Sequence = 0 }; index2 = 1; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span439 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046881u, new Vector3(368.9784f, 130.34726f, 610.5592f), 1187) + span439[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046881u, new Vector3(368.9784f, 130.34726f, 610.5592f), 1187) { StopDistance = 7f }; - obj263.Steps = list363; - reference342 = obj263; + obj261.Steps = list363; + reference342 = obj261; num++; - ref QuestSequence reference343 = ref span2[num]; - QuestSequence obj264 = new QuestSequence + ref QuestSequence reference343 = ref span438[num]; + QuestSequence obj262 = new QuestSequence { Sequence = 1 }; num2 = 1; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span440 = CollectionsMarshal.AsSpan(list364); index2 = 0; - ref QuestStep reference344 = ref span3[index2]; + ref QuestStep reference344 = ref span440[index2]; QuestStep questStep40 = new QuestStep(EInteractionType.Interact, 1046884u, new Vector3(536.82764f, 105.12397f, 660.05945f), 1187); index3 = 1; List list365 = new List(index3); CollectionsMarshal.SetCount(list365, index3); - span4 = CollectionsMarshal.AsSpan(list365); + Span span441 = CollectionsMarshal.AsSpan(list365); num3 = 0; - span4[num3] = new DialogueChoice + span441[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMB114_04893_Q3_000_000") }; questStep40.DialogueChoices = list365; reference344 = questStep40; - obj264.Steps = list364; - reference343 = obj264; + obj262.Steps = list364; + reference343 = obj262; num++; - ref QuestSequence reference345 = ref span2[num]; - QuestSequence obj265 = new QuestSequence + ref QuestSequence reference345 = ref span438[num]; + questSequence = new QuestSequence { Sequence = 2 }; + QuestSequence questSequence47 = questSequence; index2 = 3; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span442 = CollectionsMarshal.AsSpan(list366); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046885u, new Vector3(551.6129f, 103.3147f, 660.07434f), 1187) + span442[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046885u, new Vector3(551.6129f, 103.3147f, 660.07434f), 1187) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046885u, new Vector3(564.4495f, 98.513535f, 613.08606f), 1187); + span442[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046885u, new Vector3(564.4495f, 98.513535f, 613.08606f), 1187); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046885u, new Vector3(566.1762f, 98.513535f, 564.2549f), 1187) + span442[num2] = new QuestStep(EInteractionType.WalkTo, 1046885u, new Vector3(566.1762f, 98.513535f, 564.2549f), 1187) { StopDistance = 1f }; - obj265.Steps = list366; - reference345 = obj265; + questSequence47.Steps = list366; + reference345 = questSequence; num++; - ref QuestSequence reference346 = ref span2[num]; - QuestSequence obj266 = new QuestSequence + ref QuestSequence reference346 = ref span438[num]; + QuestSequence obj263 = new QuestSequence { Sequence = 3 }; num2 = 1; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span443 = CollectionsMarshal.AsSpan(list367); index2 = 0; - ref QuestStep reference347 = ref span3[index2]; - QuestStep obj267 = new QuestStep(EInteractionType.Combat, null, new Vector3(585.3602f, 98.73023f, 548.79535f), 1187) + ref QuestStep reference347 = ref span443[index2]; + QuestStep obj264 = new QuestStep(EInteractionType.Combat, null, new Vector3(585.3602f, 98.73023f, 548.79535f), 1187) { StopDistance = 0.5f, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -409021,65 +411068,65 @@ public static class AssemblyQuestLoader num3 = 1; List list368 = new List(num3); CollectionsMarshal.SetCount(list368, num3); - span6 = CollectionsMarshal.AsSpan(list368); + Span span444 = CollectionsMarshal.AsSpan(list368); index3 = 0; - span6[index3] = 17695u; - obj267.KillEnemyDataIds = list368; - reference347 = obj267; - obj266.Steps = list367; - reference346 = obj266; + span444[index3] = 17695u; + obj264.KillEnemyDataIds = list368; + reference347 = obj264; + obj263.Steps = list367; + reference346 = obj263; num++; - ref QuestSequence reference348 = ref span2[num]; - QuestSequence obj268 = new QuestSequence + ref QuestSequence reference348 = ref span438[num]; + QuestSequence obj265 = new QuestSequence { Sequence = 4 }; index2 = 1; List list369 = new List(index2); CollectionsMarshal.SetCount(list369, index2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span445 = CollectionsMarshal.AsSpan(list369); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046887u, new Vector3(565.88074f, 98.513535f, 566.4606f), 1187); - obj268.Steps = list369; - reference348 = obj268; + span445[num2] = new QuestStep(EInteractionType.Interact, 1046887u, new Vector3(565.88074f, 98.513535f, 566.4606f), 1187); + obj265.Steps = list369; + reference348 = obj265; num++; - ref QuestSequence reference349 = ref span2[num]; + ref QuestSequence reference349 = ref span438[num]; questSequence = new QuestSequence { Sequence = 5 }; - QuestSequence questSequence45 = questSequence; + QuestSequence questSequence48 = questSequence; num2 = 3; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span446 = CollectionsMarshal.AsSpan(list370); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046886u, new Vector3(559.54816f, 98.436874f, 539.67975f), 1187) + span446[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046886u, new Vector3(559.54816f, 98.436874f, 539.67975f), 1187) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046886u, new Vector3(508.8067f, 104.9486f, 449.75946f), 1187); + span446[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046886u, new Vector3(508.8067f, 104.9486f, 449.75946f), 1187); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1046886u, new Vector3(474.6922f, 109.06019f, 417.7015f), 1187) + span446[index2] = new QuestStep(EInteractionType.WalkTo, 1046886u, new Vector3(474.6922f, 109.06019f, 417.7015f), 1187) { StopDistance = 1f }; - questSequence45.Steps = list370; + questSequence48.Steps = list370; reference349 = questSequence; num++; - ref QuestSequence reference350 = ref span2[num]; - QuestSequence obj269 = new QuestSequence + ref QuestSequence reference350 = ref span438[num]; + QuestSequence obj266 = new QuestSequence { Sequence = 6 }; index2 = 1; List list371 = new List(index2); CollectionsMarshal.SetCount(list371, index2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span447 = CollectionsMarshal.AsSpan(list371); num2 = 0; - ref QuestStep reference351 = ref span3[num2]; - QuestStep obj270 = new QuestStep(EInteractionType.Combat, null, new Vector3(470.6856f, 109.359344f, 395.2364f), 1187) + ref QuestStep reference351 = ref span447[num2]; + QuestStep obj267 = new QuestStep(EInteractionType.Combat, null, new Vector3(470.6856f, 109.359344f, 395.2364f), 1187) { StopDistance = 0.25f, EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -409087,66 +411134,66 @@ public static class AssemblyQuestLoader index3 = 1; List list372 = new List(index3); CollectionsMarshal.SetCount(list372, index3); - span6 = CollectionsMarshal.AsSpan(list372); + Span span448 = CollectionsMarshal.AsSpan(list372); num3 = 0; - span6[num3] = 17696u; - obj270.KillEnemyDataIds = list372; - reference351 = obj270; - obj269.Steps = list371; - reference350 = obj269; + span448[num3] = 17696u; + obj267.KillEnemyDataIds = list372; + reference351 = obj267; + obj266.Steps = list371; + reference350 = obj266; num++; - ref QuestSequence reference352 = ref span2[num]; - QuestSequence obj271 = new QuestSequence + ref QuestSequence reference352 = ref span438[num]; + QuestSequence obj268 = new QuestSequence { Sequence = 7 }; num2 = 1; List list373 = new List(num2); CollectionsMarshal.SetCount(list373, num2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span449 = CollectionsMarshal.AsSpan(list373); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046890u, new Vector3(473.0448f, 108.868965f, 419.33313f), 1187); - obj271.Steps = list373; - reference352 = obj271; + span449[index2] = new QuestStep(EInteractionType.Interact, 1046890u, new Vector3(473.0448f, 108.868965f, 419.33313f), 1187); + obj268.Steps = list373; + reference352 = obj268; num++; - ref QuestSequence reference353 = ref span2[num]; - QuestSequence obj272 = new QuestSequence + ref QuestSequence reference353 = ref span438[num]; + QuestSequence obj269 = new QuestSequence { Sequence = 8 }; index2 = 2; List list374 = new List(index2); CollectionsMarshal.SetCount(list374, index2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span450 = CollectionsMarshal.AsSpan(list374); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046889u, new Vector3(489.753f, 107.692184f, 424.54318f), 1187) + span450[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1046889u, new Vector3(489.753f, 107.692184f, 424.54318f), 1187) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, 1046889u, new Vector3(570.6724f, 119.33488f, 359.8228f), 1187) + span450[num2] = new QuestStep(EInteractionType.WalkTo, 1046889u, new Vector3(570.6724f, 119.33488f, 359.8228f), 1187) { StopDistance = 1f }; - obj272.Steps = list374; - reference353 = obj272; + obj269.Steps = list374; + reference353 = obj269; num++; - ref QuestSequence reference354 = ref span2[num]; - QuestSequence obj273 = new QuestSequence + ref QuestSequence reference354 = ref span438[num]; + QuestSequence obj270 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span451 = CollectionsMarshal.AsSpan(list375); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046893u, new Vector3(572.0454f, 119.71409f, 357.7478f), 1187) + span451[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046893u, new Vector3(572.0454f, 119.71409f, 357.7478f), 1187) { StopDistance = 5f }; - obj273.Steps = list375; - reference354 = obj273; + obj270.Steps = list375; + reference354 = obj270; questRoot89.QuestSequence = list2; AddQuest(questId44, questRoot); QuestId questId45 = new QuestId(4894); @@ -409155,147 +411202,147 @@ public static class AssemblyQuestLoader num = 1; List list376 = new List(num); CollectionsMarshal.SetCount(list376, num); - span = CollectionsMarshal.AsSpan(list376); + Span span452 = CollectionsMarshal.AsSpan(list376); index = 0; - span[index] = "liza"; + span452[index] = "liza"; questRoot90.Author = list376; QuestRoot questRoot91 = questRoot; index = 7; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span453 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference355 = ref span2[num]; - QuestSequence obj274 = new QuestSequence + ref QuestSequence reference355 = ref span453[num]; + QuestSequence obj271 = new QuestSequence { Sequence = 0 }; index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span454 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046893u, new Vector3(572.0454f, 119.71409f, 357.7478f), 1187) + span454[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046893u, new Vector3(572.0454f, 119.71409f, 357.7478f), 1187) { StopDistance = 5f }; - obj274.Steps = list377; - reference355 = obj274; + obj271.Steps = list377; + reference355 = obj271; num++; - ref QuestSequence reference356 = ref span2[num]; + ref QuestSequence reference356 = ref span453[num]; questSequence = new QuestSequence { Sequence = 1 }; - QuestSequence questSequence46 = questSequence; + QuestSequence questSequence49 = questSequence; num2 = 8; list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span455 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013933u, new Vector3(398.79456f, 85.9845f, 261.3717f), 1187) + span455[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013933u, new Vector3(398.79456f, 85.9845f, 261.3717f), 1187) { AetherCurrentId = 2818413u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(400.70453f, 56.34349f, 226.48372f), 1187) + span455[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(400.70453f, 56.34349f, 226.48372f), 1187) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(380.3574f, 59.728928f, -3.9185147f), 1187); + span455[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(380.3574f, 59.728928f, -3.9185147f), 1187); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013932u, new Vector3(368.33752f, 61.05127f, -9.2317505f), 1187) + span455[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013932u, new Vector3(368.33752f, 61.05127f, -9.2317505f), 1187) { DisableNavmesh = true, AetherCurrentId = 2818412u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(341.56342f, 57.53834f, 10.309054f), 1187); + span455[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(341.56342f, 57.53834f, 10.309054f), 1187); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(308.72827f, 60.2934f, 111.43004f), 1187); + span455[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(308.72827f, 60.2934f, 111.43004f), 1187); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(267.1766f, 29.79629f, 184.32184f), 1187) + span455[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(267.1766f, 29.79629f, 184.32184f), 1187) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046894u, new Vector3(170.91626f, 19.997774f, 241.32141f), 1187); - questSequence46.Steps = list8; + span455[index2] = new QuestStep(EInteractionType.Interact, 1046894u, new Vector3(170.91626f, 19.997774f, 241.32141f), 1187); + questSequence49.Steps = list8; reference356 = questSequence; num++; - ref QuestSequence reference357 = ref span2[num]; - QuestSequence obj275 = new QuestSequence + ref QuestSequence reference357 = ref span453[num]; + QuestSequence obj272 = new QuestSequence { Sequence = 2 }; index2 = 1; List list378 = new List(index2); CollectionsMarshal.SetCount(list378, index2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span456 = CollectionsMarshal.AsSpan(list378); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046896u, new Vector3(-419.6994f, 69.50964f, 169.69556f), 1187); - obj275.Steps = list378; - reference357 = obj275; + span456[num2] = new QuestStep(EInteractionType.Interact, 1046896u, new Vector3(-419.6994f, 69.50964f, 169.69556f), 1187); + obj272.Steps = list378; + reference357 = obj272; num++; - ref QuestSequence reference358 = ref span2[num]; - QuestSequence obj276 = new QuestSequence + ref QuestSequence reference358 = ref span453[num]; + QuestSequence obj273 = new QuestSequence { Sequence = 3 }; num2 = 1; List list379 = new List(num2); CollectionsMarshal.SetCount(list379, num2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span457 = CollectionsMarshal.AsSpan(list379); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046898u, new Vector3(-594.81195f, 58.34162f, 122.48413f), 1187); - obj276.Steps = list379; - reference358 = obj276; + span457[index2] = new QuestStep(EInteractionType.Interact, 1046898u, new Vector3(-594.81195f, 58.34162f, 122.48413f), 1187); + obj273.Steps = list379; + reference358 = obj273; num++; - ref QuestSequence reference359 = ref span2[num]; - QuestSequence obj277 = new QuestSequence + ref QuestSequence reference359 = ref span453[num]; + QuestSequence obj274 = new QuestSequence { Sequence = 4 }; index2 = 2; List list380 = new List(index2); CollectionsMarshal.SetCount(list380, index2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span458 = CollectionsMarshal.AsSpan(list380); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013930u, new Vector3(-812.8939f, 57.480713f, 105.485596f), 1187) + span458[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013930u, new Vector3(-812.8939f, 57.480713f, 105.485596f), 1187) { AetherCurrentId = 2818407u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1187) + span458[num2] = new QuestStep(EInteractionType.Duty, null, null, 1187) { DutyOptions = new DutyOptions { ContentFinderConditionId = 832u } }; - obj277.Steps = list380; - reference359 = obj277; + obj274.Steps = list380; + reference359 = obj274; num++; - span2[num] = new QuestSequence + span453[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference360 = ref span2[num]; - QuestSequence obj278 = new QuestSequence + ref QuestSequence reference360 = ref span453[num]; + QuestSequence obj275 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; List list381 = new List(num2); CollectionsMarshal.SetCount(list381, num2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span459 = CollectionsMarshal.AsSpan(list381); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046909u, new Vector3(-803.1586f, 56.144436f, 139.20801f), 1187); - obj278.Steps = list381; - reference360 = obj278; + span459[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046909u, new Vector3(-803.1586f, 56.144436f, 139.20801f), 1187); + obj275.Steps = list381; + reference360 = obj275; questRoot91.QuestSequence = list2; AddQuest(questId45, questRoot); QuestId questId46 = new QuestId(4895); @@ -409304,66 +411351,66 @@ public static class AssemblyQuestLoader num = 1; List list382 = new List(num); CollectionsMarshal.SetCount(list382, num); - span = CollectionsMarshal.AsSpan(list382); + Span span460 = CollectionsMarshal.AsSpan(list382); index = 0; - span[index] = "liza"; + span460[index] = "liza"; questRoot92.Author = list382; QuestRoot questRoot93 = questRoot; index = 3; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span461 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference361 = ref span2[num]; - QuestSequence obj279 = new QuestSequence + ref QuestSequence reference361 = ref span461[num]; + QuestSequence obj276 = new QuestSequence { Sequence = 0 }; index2 = 1; List list383 = new List(index2); CollectionsMarshal.SetCount(list383, index2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span462 = CollectionsMarshal.AsSpan(list383); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046914u, new Vector3(-806.3325f, 56.050728f, 134.44714f), 1187) + span462[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046914u, new Vector3(-806.3325f, 56.050728f, 134.44714f), 1187) { StopDistance = 5f }; - obj279.Steps = list383; - reference361 = obj279; + obj276.Steps = list383; + reference361 = obj276; num++; - ref QuestSequence reference362 = ref span2[num]; - QuestSequence obj280 = new QuestSequence + ref QuestSequence reference362 = ref span461[num]; + QuestSequence obj277 = new QuestSequence { Sequence = 1 }; num2 = 1; List list384 = new List(num2); CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span463 = CollectionsMarshal.AsSpan(list384); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046916u, new Vector3(366.01807f, 130.34726f, 599.23694f), 1187) + span463[index2] = new QuestStep(EInteractionType.Interact, 1046916u, new Vector3(366.01807f, 130.34726f, 599.23694f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho }; - obj280.Steps = list384; - reference362 = obj280; + obj277.Steps = list384; + reference362 = obj277; num++; - ref QuestSequence reference363 = ref span2[num]; - QuestSequence obj281 = new QuestSequence + ref QuestSequence reference363 = ref span461[num]; + QuestSequence obj278 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span464 = CollectionsMarshal.AsSpan(list385); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046916u, new Vector3(366.01807f, 130.34726f, 599.23694f), 1187) + span464[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046916u, new Vector3(366.01807f, 130.34726f, 599.23694f), 1187) { StopDistance = 5f }; - obj281.Steps = list385; - reference363 = obj281; + obj278.Steps = list385; + reference363 = obj278; questRoot93.QuestSequence = list2; AddQuest(questId46, questRoot); QuestId questId47 = new QuestId(4896); @@ -409372,57 +411419,57 @@ public static class AssemblyQuestLoader num = 1; List list386 = new List(num); CollectionsMarshal.SetCount(list386, num); - span = CollectionsMarshal.AsSpan(list386); + Span span465 = CollectionsMarshal.AsSpan(list386); index = 0; - span[index] = "liza"; + span465[index] = "liza"; questRoot94.Author = list386; QuestRoot questRoot95 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span466 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference364 = ref span2[num]; - QuestSequence obj282 = new QuestSequence + ref QuestSequence reference364 = ref span466[num]; + QuestSequence obj279 = new QuestSequence { Sequence = 0 }; num2 = 1; List list387 = new List(num2); CollectionsMarshal.SetCount(list387, num2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span467 = CollectionsMarshal.AsSpan(list387); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046918u, new Vector3(365.31616f, 130.34726f, 602.34985f), 1187) + span467[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046918u, new Vector3(365.31616f, 130.34726f, 602.34985f), 1187) { StopDistance = 7f }; - obj282.Steps = list387; - reference364 = obj282; + obj279.Steps = list387; + reference364 = obj279; num++; - ref QuestSequence reference365 = ref span2[num]; + ref QuestSequence reference365 = ref span466[num]; questSequence = new QuestSequence { Sequence = 1 }; - QuestSequence questSequence47 = questSequence; + QuestSequence questSequence50 = questSequence; index2 = 3; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span468 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span468[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, PickUpQuestId = new QuestId(5055) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048730u, new Vector3(399.0692f, 122.53533f, 542.9922f), 1187) + span468[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048730u, new Vector3(399.0692f, 122.53533f, 542.9922f), 1187) { StopDistance = 5f, PickUpQuestId = new QuestId(5047) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046926u, new Vector3(-163.95825f, -14.999357f, 208.27039f), 1185) + span468[num2] = new QuestStep(EInteractionType.Interact, 1046926u, new Vector3(-163.95825f, -14.999357f, 208.27039f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -409431,51 +411478,51 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.TuliyollalTheForardCabins } }; - questSequence47.Steps = list8; + questSequence50.Steps = list8; reference365 = questSequence; num++; - ref QuestSequence reference366 = ref span2[num]; - QuestSequence obj283 = new QuestSequence + ref QuestSequence reference366 = ref span466[num]; + QuestSequence obj280 = new QuestSequence { Sequence = 2 }; num2 = 1; List list388 = new List(num2); CollectionsMarshal.SetCount(list388, num2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span469 = CollectionsMarshal.AsSpan(list388); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046940u, new Vector3(-202.74664f, -15f, 296.55908f), 1185); - obj283.Steps = list388; - reference366 = obj283; + span469[index2] = new QuestStep(EInteractionType.Interact, 1046940u, new Vector3(-202.74664f, -15f, 296.55908f), 1185); + obj280.Steps = list388; + reference366 = obj280; num++; - ref QuestSequence reference367 = ref span2[num]; - QuestSequence obj284 = new QuestSequence + ref QuestSequence reference367 = ref span466[num]; + QuestSequence obj281 = new QuestSequence { Sequence = 3 }; index2 = 1; List list389 = new List(index2); CollectionsMarshal.SetCount(list389, index2); - span3 = CollectionsMarshal.AsSpan(list389); + Span span470 = CollectionsMarshal.AsSpan(list389); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046929u, new Vector3(-199.08447f, -14.999306f, 306.35522f), 1185) + span470[num2] = new QuestStep(EInteractionType.Interact, 1046929u, new Vector3(-199.08447f, -14.999306f, 306.35522f), 1185) { StopDistance = 5f }; - obj284.Steps = list389; - reference367 = obj284; + obj281.Steps = list389; + reference367 = obj281; num++; - ref QuestSequence reference368 = ref span2[num]; - QuestSequence obj285 = new QuestSequence + ref QuestSequence reference368 = ref span466[num]; + QuestSequence obj282 = new QuestSequence { Sequence = 4 }; num2 = 1; List list390 = new List(num2); CollectionsMarshal.SetCount(list390, num2); - span3 = CollectionsMarshal.AsSpan(list390); + Span span471 = CollectionsMarshal.AsSpan(list390); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046930u, new Vector3(-141.31384f, 51.999996f, 7.94989f), 1185) + span471[index2] = new QuestStep(EInteractionType.Interact, 1046930u, new Vector3(-141.31384f, 51.999996f, 7.94989f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -409484,22 +411531,22 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.TuliyollalTheResplendentQuarter } }; - obj285.Steps = list390; - reference368 = obj285; + obj282.Steps = list390; + reference368 = obj282; num++; - ref QuestSequence reference369 = ref span2[num]; - QuestSequence obj286 = new QuestSequence + ref QuestSequence reference369 = ref span466[num]; + QuestSequence obj283 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span472 = CollectionsMarshal.AsSpan(list391); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046933u, new Vector3(-163.86664f, -14.999357f, 203.75366f), 1185); - obj286.Steps = list391; - reference369 = obj286; + span472[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046933u, new Vector3(-163.86664f, -14.999357f, 203.75366f), 1185); + obj283.Steps = list391; + reference369 = obj283; questRoot95.QuestSequence = list2; AddQuest(questId47, questRoot); QuestId questId48 = new QuestId(4897); @@ -409508,41 +411555,41 @@ public static class AssemblyQuestLoader num = 1; List list392 = new List(num); CollectionsMarshal.SetCount(list392, num); - span = CollectionsMarshal.AsSpan(list392); + Span span473 = CollectionsMarshal.AsSpan(list392); index = 0; - span[index] = "liza"; + span473[index] = "liza"; questRoot96.Author = list392; QuestRoot questRoot97 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span474 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference370 = ref span2[num]; - QuestSequence obj287 = new QuestSequence + ref QuestSequence reference370 = ref span474[num]; + QuestSequence obj284 = new QuestSequence { Sequence = 0 }; num2 = 1; List list393 = new List(num2); CollectionsMarshal.SetCount(list393, num2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span475 = CollectionsMarshal.AsSpan(list393); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046933u, new Vector3(-163.86664f, -14.999357f, 203.75366f), 1185); - obj287.Steps = list393; - reference370 = obj287; + span475[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046933u, new Vector3(-163.86664f, -14.999357f, 203.75366f), 1185); + obj284.Steps = list393; + reference370 = obj284; num++; - ref QuestSequence reference371 = ref span2[num]; - QuestSequence obj288 = new QuestSequence + ref QuestSequence reference371 = ref span474[num]; + QuestSequence obj285 = new QuestSequence { Sequence = 1 }; index2 = 2; List list394 = new List(index2); CollectionsMarshal.SetCount(list394, index2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span476 = CollectionsMarshal.AsSpan(list394); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.15686f, 11.01f, -13.636331f), 1185) + span476[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-424.15686f, 11.01f, -13.636331f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -409551,67 +411598,67 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047509u, new Vector3(-426.47443f, 11.01f, -13.626343f), 1185); - obj288.Steps = list394; - reference371 = obj288; + span476[num2] = new QuestStep(EInteractionType.Interact, 1047509u, new Vector3(-426.47443f, 11.01f, -13.626343f), 1185); + obj285.Steps = list394; + reference371 = obj285; num++; - span2[num] = new QuestSequence + span474[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference372 = ref span2[num]; - QuestSequence obj289 = new QuestSequence + ref QuestSequence reference372 = ref span474[num]; + QuestSequence obj286 = new QuestSequence { Sequence = 3 }; num2 = 1; List list395 = new List(num2); CollectionsMarshal.SetCount(list395, num2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span477 = CollectionsMarshal.AsSpan(list395); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047608u, new Vector3(15.152161f, 8.205901f, -655.848f), 1189) + span477[index2] = new QuestStep(EInteractionType.Interact, 1047608u, new Vector3(15.152161f, 8.205901f, -655.848f), 1189) { StopDistance = 7f }; - obj289.Steps = list395; - reference372 = obj289; + obj286.Steps = list395; + reference372 = obj286; num++; - ref QuestSequence reference373 = ref span2[num]; - QuestSequence obj290 = new QuestSequence + ref QuestSequence reference373 = ref span474[num]; + QuestSequence obj287 = new QuestSequence { Sequence = 4 }; index2 = 2; List list396 = new List(index2); CollectionsMarshal.SetCount(list396, index2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span478 = CollectionsMarshal.AsSpan(list396); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013944u, new Vector3(-114.39691f, 5.8441772f, -527.1229f), 1189) + span478[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013944u, new Vector3(-114.39691f, 5.8441772f, -527.1229f), 1189) { AetherCurrentId = 2818434u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047515u, new Vector3(-227.74097f, 14.458079f, -440.32965f), 1189); - obj290.Steps = list396; - reference373 = obj290; + span478[num2] = new QuestStep(EInteractionType.Interact, 1047515u, new Vector3(-227.74097f, 14.458079f, -440.32965f), 1189); + obj287.Steps = list396; + reference373 = obj287; num++; - ref QuestSequence reference374 = ref span2[num]; - QuestSequence obj291 = new QuestSequence + ref QuestSequence reference374 = ref span474[num]; + QuestSequence obj288 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; List list397 = new List(num2); CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span479 = CollectionsMarshal.AsSpan(list397); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047520u, new Vector3(-350.72864f, 16.964071f, -428.4276f), 1189) + span479[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047520u, new Vector3(-350.72864f, 16.964071f, -428.4276f), 1189) { StopDistance = 1f }; - obj291.Steps = list397; - reference374 = obj291; + obj288.Steps = list397; + reference374 = obj288; questRoot97.QuestSequence = list2; AddQuest(questId48, questRoot); QuestId questId49 = new QuestId(4898); @@ -409620,176 +411667,176 @@ public static class AssemblyQuestLoader num = 1; List list398 = new List(num); CollectionsMarshal.SetCount(list398, num); - span = CollectionsMarshal.AsSpan(list398); + Span span480 = CollectionsMarshal.AsSpan(list398); index = 0; - span[index] = "liza"; + span480[index] = "liza"; questRoot98.Author = list398; QuestRoot questRoot99 = questRoot; index = 5; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span481 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference375 = ref span2[num]; - QuestSequence obj292 = new QuestSequence + ref QuestSequence reference375 = ref span481[num]; + QuestSequence obj289 = new QuestSequence { Sequence = 0 }; index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span482 = CollectionsMarshal.AsSpan(list399); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047521u, new Vector3(-352.22406f, 15.683111f, -433.12738f), 1189) + span482[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047521u, new Vector3(-352.22406f, 15.683111f, -433.12738f), 1189) { StopDistance = 7f }; - obj292.Steps = list399; - reference375 = obj292; + obj289.Steps = list399; + reference375 = obj289; num++; - ref QuestSequence reference376 = ref span2[num]; - QuestSequence obj293 = new QuestSequence + ref QuestSequence reference376 = ref span481[num]; + QuestSequence obj290 = new QuestSequence { Sequence = 1 }; num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span483 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047525u, new Vector3(-524.01013f, 28.760696f, -422.3545f), 1189); - obj293.Steps = list400; - reference376 = obj293; + span483[index2] = new QuestStep(EInteractionType.Interact, 1047525u, new Vector3(-524.01013f, 28.760696f, -422.3545f), 1189); + obj290.Steps = list400; + reference376 = obj290; num++; - ref QuestSequence reference377 = ref span2[num]; + ref QuestSequence reference377 = ref span481[num]; questSequence = new QuestSequence { Sequence = 2 }; - QuestSequence questSequence48 = questSequence; + QuestSequence questSequence51 = questSequence; index2 = 5; list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span484 = CollectionsMarshal.AsSpan(list8); num2 = 0; - ref QuestStep reference378 = ref span3[num2]; + ref QuestStep reference378 = ref span484[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.Interact, 2013646u, new Vector3(-505.85184f, 30.411133f, -341.3291f), 1189); num3 = 6; List list401 = new List(num3); CollectionsMarshal.SetCount(list401, num3); - span5 = CollectionsMarshal.AsSpan(list401); + Span span485 = CollectionsMarshal.AsSpan(list401); index3 = 0; - span5[index3] = null; + span485[index3] = null; index3++; - span5[index3] = null; + span485[index3] = null; index3++; - span5[index3] = null; + span485[index3] = null; index3++; - span5[index3] = null; + span485[index3] = null; index3++; - span5[index3] = null; + span485[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span485[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep41.CompletionQuestVariablesFlags = list401; reference378 = questStep41; num2++; - ref QuestStep reference379 = ref span3[num2]; + ref QuestStep reference379 = ref span484[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.Interact, 1047533u, new Vector3(-431.44885f, 28.068893f, -332.6925f), 1189); index3 = 6; List list402 = new List(index3); CollectionsMarshal.SetCount(list402, index3); - span5 = CollectionsMarshal.AsSpan(list402); + Span span486 = CollectionsMarshal.AsSpan(list402); num3 = 0; - span5[num3] = null; + span486[num3] = null; num3++; - span5[num3] = null; + span486[num3] = null; num3++; - span5[num3] = null; + span486[num3] = null; num3++; - span5[num3] = null; + span486[num3] = null; num3++; - span5[num3] = null; + span486[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span486[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep42.CompletionQuestVariablesFlags = list402; reference379 = questStep42; num2++; - ref QuestStep reference380 = ref span3[num2]; + ref QuestStep reference380 = ref span484[num2]; QuestStep questStep43 = new QuestStep(EInteractionType.Interact, 1051340u, new Vector3(-400.6867f, 20.478943f, -396.65833f), 1189); num3 = 6; List list403 = new List(num3); CollectionsMarshal.SetCount(list403, num3); - span5 = CollectionsMarshal.AsSpan(list403); + Span span487 = CollectionsMarshal.AsSpan(list403); index3 = 0; - span5[index3] = null; + span487[index3] = null; index3++; - span5[index3] = null; + span487[index3] = null; index3++; - span5[index3] = null; + span487[index3] = null; index3++; - span5[index3] = null; + span487[index3] = null; index3++; - span5[index3] = null; + span487[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span487[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep43.CompletionQuestVariablesFlags = list403; reference380 = questStep43; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1189) + span484[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1189) { Aetheryte = EAetheryteLocation.YakTelIqBraax }; num2++; - ref QuestStep reference381 = ref span3[num2]; + ref QuestStep reference381 = ref span484[num2]; QuestStep questStep44 = new QuestStep(EInteractionType.Interact, 2013645u, new Vector3(-425.5589f, 23.544617f, -484.97754f), 1189); index3 = 6; List list404 = new List(index3); CollectionsMarshal.SetCount(list404, index3); - span5 = CollectionsMarshal.AsSpan(list404); + Span span488 = CollectionsMarshal.AsSpan(list404); num3 = 0; - span5[num3] = null; + span488[num3] = null; num3++; - span5[num3] = null; + span488[num3] = null; num3++; - span5[num3] = null; + span488[num3] = null; num3++; - span5[num3] = null; + span488[num3] = null; num3++; - span5[num3] = null; + span488[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span488[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep44.CompletionQuestVariablesFlags = list404; reference381 = questStep44; - questSequence48.Steps = list8; + questSequence51.Steps = list8; reference377 = questSequence; num++; - ref QuestSequence reference382 = ref span2[num]; - QuestSequence obj294 = new QuestSequence + ref QuestSequence reference382 = ref span481[num]; + QuestSequence obj291 = new QuestSequence { Sequence = 3 }; num2 = 1; List list405 = new List(num2); CollectionsMarshal.SetCount(list405, num2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span489 = CollectionsMarshal.AsSpan(list405); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013647u, new Vector3(-523.43024f, 28.732666f, -423.0869f), 1189); - obj294.Steps = list405; - reference382 = obj294; + span489[index2] = new QuestStep(EInteractionType.Interact, 2013647u, new Vector3(-523.43024f, 28.732666f, -423.0869f), 1189); + obj291.Steps = list405; + reference382 = obj291; num++; - ref QuestSequence reference383 = ref span2[num]; - QuestSequence obj295 = new QuestSequence + ref QuestSequence reference383 = ref span481[num]; + QuestSequence obj292 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; List list406 = new List(index2); CollectionsMarshal.SetCount(list406, index2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span490 = CollectionsMarshal.AsSpan(list406); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047544u, new Vector3(-520.25635f, 28.760696f, -422.11035f), 1189); - obj295.Steps = list406; - reference383 = obj295; + span490[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047544u, new Vector3(-520.25635f, 28.760696f, -422.11035f), 1189); + obj292.Steps = list406; + reference383 = obj292; questRoot99.QuestSequence = list2; AddQuest(questId49, questRoot); QuestId questId50 = new QuestId(4899); @@ -409798,104 +411845,104 @@ public static class AssemblyQuestLoader num = 1; List list407 = new List(num); CollectionsMarshal.SetCount(list407, num); - span = CollectionsMarshal.AsSpan(list407); + Span span491 = CollectionsMarshal.AsSpan(list407); index = 0; - span[index] = "liza"; + span491[index] = "liza"; questRoot100.Author = list407; QuestRoot questRoot101 = questRoot; index = 6; list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span2 = CollectionsMarshal.AsSpan(list2); + Span span492 = CollectionsMarshal.AsSpan(list2); num = 0; - ref QuestSequence reference384 = ref span2[num]; - QuestSequence obj296 = new QuestSequence + ref QuestSequence reference384 = ref span492[num]; + QuestSequence obj293 = new QuestSequence { Sequence = 0 }; num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span493 = CollectionsMarshal.AsSpan(list408); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047545u, new Vector3(-521.0803f, 28.760695f, -420.79803f), 1189); - obj296.Steps = list408; - reference384 = obj296; + span493[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047545u, new Vector3(-521.0803f, 28.760695f, -420.79803f), 1189); + obj293.Steps = list408; + reference384 = obj293; num++; - ref QuestSequence reference385 = ref span2[num]; - QuestSequence obj297 = new QuestSequence + ref QuestSequence reference385 = ref span492[num]; + QuestSequence obj294 = new QuestSequence { Sequence = 1 }; index2 = 1; List list409 = new List(index2); CollectionsMarshal.SetCount(list409, index2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span494 = CollectionsMarshal.AsSpan(list409); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047534u, new Vector3(-423.9109f, 23.536806f, -487.41895f), 1189); - obj297.Steps = list409; - reference385 = obj297; + span494[num2] = new QuestStep(EInteractionType.Interact, 1047534u, new Vector3(-423.9109f, 23.536806f, -487.41895f), 1189); + obj294.Steps = list409; + reference385 = obj294; num++; - ref QuestSequence reference386 = ref span2[num]; - QuestSequence obj298 = new QuestSequence + ref QuestSequence reference386 = ref span492[num]; + QuestSequence obj295 = new QuestSequence { Sequence = 2 }; num2 = 1; List list410 = new List(num2); CollectionsMarshal.SetCount(list410, num2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span495 = CollectionsMarshal.AsSpan(list410); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047548u, new Vector3(-65.23236f, 4.5670285f, -403.21973f), 1189); - obj298.Steps = list410; - reference386 = obj298; + span495[index2] = new QuestStep(EInteractionType.Interact, 1047548u, new Vector3(-65.23236f, 4.5670285f, -403.21973f), 1189); + obj295.Steps = list410; + reference386 = obj295; num++; - ref QuestSequence reference387 = ref span2[num]; - QuestSequence obj299 = new QuestSequence + ref QuestSequence reference387 = ref span492[num]; + QuestSequence obj296 = new QuestSequence { Sequence = 3 }; index2 = 1; List list411 = new List(index2); CollectionsMarshal.SetCount(list411, index2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span496 = CollectionsMarshal.AsSpan(list411); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047550u, new Vector3(410.45227f, 19.820219f, -460.8988f), 1189); - obj299.Steps = list411; - reference387 = obj299; + span496[num2] = new QuestStep(EInteractionType.Interact, 1047550u, new Vector3(410.45227f, 19.820219f, -460.8988f), 1189); + obj296.Steps = list411; + reference387 = obj296; num++; - ref QuestSequence reference388 = ref span2[num]; - QuestSequence obj300 = new QuestSequence + ref QuestSequence reference388 = ref span492[num]; + QuestSequence obj297 = new QuestSequence { Sequence = 4 }; num2 = 2; List list412 = new List(num2); CollectionsMarshal.SetCount(list412, num2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span497 = CollectionsMarshal.AsSpan(list412); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013945u, new Vector3(416.06763f, 15.518433f, -545.0065f), 1189) + span497[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013945u, new Vector3(416.06763f, 15.518433f, -545.0065f), 1189) { AetherCurrentId = 2818435u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047552u, new Vector3(476.70703f, 19.460531f, -358.23608f), 1189); - obj300.Steps = list412; - reference388 = obj300; + span497[index2] = new QuestStep(EInteractionType.Interact, 1047552u, new Vector3(476.70703f, 19.460531f, -358.23608f), 1189); + obj297.Steps = list412; + reference388 = obj297; num++; - ref QuestSequence reference389 = ref span2[num]; - QuestSequence obj301 = new QuestSequence + ref QuestSequence reference389 = ref span492[num]; + QuestSequence obj298 = new QuestSequence { Sequence = byte.MaxValue }; index2 = 1; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span498 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047763u, new Vector3(477.5005f, 19.52627f, -359.8841f), 1189); - obj301.Steps = list413; - reference389 = obj301; + span498[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047763u, new Vector3(477.5005f, 19.52627f, -359.8841f), 1189); + obj298.Steps = list413; + reference389 = obj298; questRoot101.QuestSequence = list2; AddQuest(questId50, questRoot); } @@ -409941,9 +411988,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047618u, new Vector3(539.6658f, 9.54172f, -219.22644f), 1189); + span4[num2] = new QuestStep(EInteractionType.Interact, 1047618u, new Vector3(539.6658f, 9.54172f, -219.22644f), 1189); obj2.Steps = list4; reference2 = obj2; num++; @@ -409955,9 +412002,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047555u, new Vector3(-524.58997f, 28.760696f, -424.2771f), 1189) + span5[index2] = new QuestStep(EInteractionType.Interact, 1047555u, new Vector3(-524.58997f, 28.760696f, -424.2771f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; @@ -409972,9 +412019,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013649u, new Vector3(-521.9959f, 28.732666f, -422.65967f), 1189); + span6[num2] = new QuestStep(EInteractionType.Interact, 2013649u, new Vector3(-521.9959f, 28.732666f, -422.65967f), 1189); obj4.Steps = list6; reference4 = obj4; num++; @@ -409986,9 +412033,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047558u, new Vector3(-518.51685f, 28.775951f, -420.95068f), 1189) + span7[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047558u, new Vector3(-518.51685f, 28.775951f, -420.95068f), 1189) { StopDistance = 7f }; @@ -410001,16 +412048,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 5; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -410018,16 +412065,16 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047561u, new Vector3(-519.4324f, 28.767723f, -419.24164f), 1189) + span10[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047561u, new Vector3(-519.4324f, 28.767723f, -419.24164f), 1189) { StopDistance = 7f }; obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -410035,13 +412082,13 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047563u, new Vector3(-433.06635f, 18.428335f, -392.32477f), 1189); + span11[index2] = new QuestStep(EInteractionType.Interact, 1047563u, new Vector3(-433.06635f, 18.428335f, -392.32477f), 1189); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -410049,13 +412096,13 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047566u, new Vector3(-531.9143f, 28.760696f, -428.54968f), 1189); + span12[num2] = new QuestStep(EInteractionType.Interact, 1047566u, new Vector3(-531.9143f, 28.760696f, -428.54968f), 1189); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span9[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -410063,13 +412110,13 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047566u, new Vector3(-531.9143f, 28.760696f, -428.54968f), 1189); + span13[index2] = new QuestStep(EInteractionType.Interact, 1047566u, new Vector3(-531.9143f, 28.760696f, -428.54968f), 1189); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -410077,9 +412124,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047569u, new Vector3(-589.56287f, 1.1820383f, -403.7995f), 1189); + span14[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047569u, new Vector3(-589.56287f, 1.1820383f, -403.7995f), 1189); obj10.Steps = list14; reference10 = obj10; questRoot2.QuestSequence = list9; @@ -410089,16 +412136,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot3.Author = list15; - index = 3; + index = 4; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -410106,13 +412153,13 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047569u, new Vector3(-589.56287f, 1.1820383f, -403.7995f), 1189); + span17[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047569u, new Vector3(-589.56287f, 1.1820383f, -403.7995f), 1189); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -410120,14 +412167,14 @@ public static class AssemblyQuestLoader index2 = 2; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013946u, new Vector3(-550.6218f, -4.3793945f, -137.68219f), 1189) + span18[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013946u, new Vector3(-550.6218f, -4.3793945f, -137.68219f), 1189) { AetherCurrentId = 2818438u }; num2++; - span3[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1047570u, new Vector3(-526.9398f, 28.760693f, -425.98615f), 1189) + span18[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1047570u, new Vector3(-526.9398f, 28.760693f, -425.98615f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, SinglePlayerDutyOptions = new SinglePlayerDutyOptions @@ -410138,7 +412185,12 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + span16[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = byte.MaxValue @@ -410146,9 +412198,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047572u, new Vector3(-529.74744f, 28.760696f, -426.50494f), 1189) + span19[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047572u, new Vector3(-529.74744f, 28.760696f, -426.50494f), 1189) { StopDistance = 7f }; @@ -410161,16 +412213,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot4.Author = list20; index = 7; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span21[num]; QuestSequence obj14 = new QuestSequence { Sequence = 0 @@ -410178,16 +412230,16 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047572u, new Vector3(-529.74744f, 28.760696f, -426.50494f), 1189) + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047572u, new Vector3(-529.74744f, 28.760696f, -426.50494f), 1189) { StopDistance = 7f }; obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span21[num]; QuestSequence obj15 = new QuestSequence { Sequence = 1 @@ -410195,16 +412247,16 @@ public static class AssemblyQuestLoader num2 = 3; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - ref QuestStep reference16 = ref span3[index2]; + ref QuestStep reference16 = ref span23[index2]; QuestStep questStep = new QuestStep(EInteractionType.AcceptQuest, 1050872u, new Vector3(-408.71295f, 20.420113f, -398.8861f), 1189); int num3 = 1; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - Span span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); int index3 = 0; - span4[index3] = new DialogueChoice + span24[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "quest/051/KinGzd201_05110", @@ -410215,16 +412267,16 @@ public static class AssemblyQuestLoader questStep.PickUpQuestId = new QuestId(5110); reference16 = questStep; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051073u, new Vector3(41.09253f, 8.205902f, -629.8467f), 1189) + span23[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051073u, new Vector3(41.09253f, 8.205902f, -629.8467f), 1189) { PickUpQuestId = new QuestId(5094) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047577u, new Vector3(600.76294f, 11.096121f, 23.788818f), 1189); + span23[index2] = new QuestStep(EInteractionType.Interact, 1047577u, new Vector3(600.76294f, 11.096121f, 23.788818f), 1189); obj15.Steps = list23; reference15 = obj15; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span21[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -410232,13 +412284,13 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048230u, new Vector3(612.57336f, -33.408688f, 214.83167f), 1189); + span25[num2] = new QuestStep(EInteractionType.Interact, 1048230u, new Vector3(612.57336f, -33.408688f, 214.83167f), 1189); obj16.Steps = list25; reference17 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span21[num]; QuestSequence obj17 = new QuestSequence { Sequence = 3 @@ -410246,16 +412298,16 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048229u, new Vector3(622.2781f, -58.68765f, 176.83679f), 1189) + span26[index2] = new QuestStep(EInteractionType.Interact, 1048229u, new Vector3(622.2781f, -58.68765f, 176.83679f), 1189) { Mount = true }; obj17.Steps = list26; reference18 = obj17; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span21[num]; QuestSequence obj18 = new QuestSequence { Sequence = 4 @@ -410263,13 +412315,13 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047582u, new Vector3(719.72217f, -93.15191f, 338.55188f), 1189); + span27[num2] = new QuestStep(EInteractionType.Interact, 1047582u, new Vector3(719.72217f, -93.15191f, 338.55188f), 1189); obj18.Steps = list27; reference19 = obj18; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span21[num]; QuestSequence obj19 = new QuestSequence { Sequence = 5 @@ -410277,9 +412329,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2013651u, new Vector3(718.59314f, -90.92853f, 335.8662f), 1189) + span28[index2] = new QuestStep(EInteractionType.UseItem, 2013651u, new Vector3(718.59314f, -90.92853f, 335.8662f), 1189) { StopDistance = 4f, ItemId = 2003487u @@ -410287,7 +412339,7 @@ public static class AssemblyQuestLoader obj19.Steps = list28; reference20 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span21[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -410295,9 +412347,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047587u, new Vector3(739.37585f, -133.17699f, 516.5636f), 1189); + span29[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047587u, new Vector3(739.37585f, -133.17699f, 516.5636f), 1189); obj20.Steps = list29; reference21 = obj20; questRoot4.QuestSequence = list21; @@ -410307,16 +412359,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "liza"; + span30[index] = "liza"; questRoot5.Author = list30; index = 6; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -410324,13 +412376,13 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047588u, new Vector3(738.85693f, -133.17517f, 514.9767f), 1189); + span32[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047588u, new Vector3(738.85693f, -133.17517f, 514.9767f), 1189); obj21.Steps = list32; reference22 = obj21; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span31[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -410338,19 +412390,19 @@ public static class AssemblyQuestLoader index2 = 4; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1189) + span33[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1189) { Aetheryte = EAetheryteLocation.YakTelMamook }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013953u, new Vector3(747.18835f, -176.4096f, 712.64197f), 1189) + span33[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013953u, new Vector3(747.18835f, -176.4096f, 712.64197f), 1189) { AetherCurrentId = 2818443u }; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span33[num2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1047592u, new Vector3(561.4862f, -142.49185f, 502.46423f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -410358,46 +412410,46 @@ public static class AssemblyQuestLoader index3 = 6; List list34 = new List(index3); CollectionsMarshal.SetCount(list34, index3); - Span span5 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span5[num3] = null; + span34[num3] = null; num3++; - span5[num3] = null; + span34[num3] = null; num3++; - span5[num3] = null; + span34[num3] = null; num3++; - span5[num3] = null; + span34[num3] = null; num3++; - span5[num3] = null; + span34[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span34[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj23.CompletionQuestVariablesFlags = list34; reference24 = obj23; num2++; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span33[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1047593u, new Vector3(535.97314f, -142.49185f, 497.94763f), 1189); num3 = 6; List list35 = new List(num3); CollectionsMarshal.SetCount(list35, num3); - span5 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index3 = 0; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = null; + span35[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span35[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list35; reference25 = questStep2; obj22.Steps = list33; reference23 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span31[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -410405,13 +412457,13 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047594u, new Vector3(601.9531f, -137.17401f, 489.79932f), 1189); + span36[index2] = new QuestStep(EInteractionType.Interact, 1047594u, new Vector3(601.9531f, -137.17401f, 489.79932f), 1189); obj24.Steps = list36; reference26 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span31[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -410419,13 +412471,13 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047595u, new Vector3(626.94727f, -137.12654f, 510.3075f), 1189); + span37[num2] = new QuestStep(EInteractionType.Interact, 1047595u, new Vector3(626.94727f, -137.12654f, 510.3075f), 1189); obj25.Steps = list37; reference27 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span31[num]; QuestSequence obj26 = new QuestSequence { Sequence = 4 @@ -410433,16 +412485,16 @@ public static class AssemblyQuestLoader num2 = 1; List list38 = new List(num2); CollectionsMarshal.SetCount(list38, num2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047596u, new Vector3(360.06702f, -113.97448f, 595.0254f), 1189) + span38[index2] = new QuestStep(EInteractionType.Interact, 1047596u, new Vector3(360.06702f, -113.97448f, 595.0254f), 1189) { StopDistance = 5f }; obj26.Steps = list38; reference28 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span31[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -410450,9 +412502,9 @@ public static class AssemblyQuestLoader index2 = 1; List list39 = new List(index2); CollectionsMarshal.SetCount(list39, index2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047601u, new Vector3(233.60034f, -158.66302f, 641.01624f), 1189); + span39[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047601u, new Vector3(233.60034f, -158.66302f, 641.01624f), 1189); obj27.Steps = list39; reference29 = obj27; questRoot5.QuestSequence = list31; @@ -410462,16 +412514,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot6.Author = list40; index = 6; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -410479,13 +412531,13 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047607u, new Vector3(233.60034f, -158.66302f, 641.01624f), 1189); + span42[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047607u, new Vector3(233.60034f, -158.66302f, 641.01624f), 1189); obj28.Steps = list42; reference30 = obj28; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -410493,13 +412545,13 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047614u, new Vector3(-106.34015f, -192.35985f, 586.6636f), 1189); + span43[num2] = new QuestStep(EInteractionType.Interact, 1047614u, new Vector3(-106.34015f, -192.35985f, 586.6636f), 1189); obj29.Steps = list43; reference31 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span41[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -410507,26 +412559,26 @@ public static class AssemblyQuestLoader num2 = 3; List list44 = new List(num2); CollectionsMarshal.SetCount(list44, num2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013949u, new Vector3(-114.33588f, -212.20728f, 623.77356f), 1189) + span44[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013949u, new Vector3(-114.33588f, -212.20728f, 623.77356f), 1189) { DisableNavmesh = true, Mount = true, AetherCurrentId = 2818436u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.97611f, -197.49266f, 595.45026f), 1189) + span44[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.97611f, -197.49266f, 595.45026f), 1189) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047620u, new Vector3(-365.22473f, -165.5307f, 517.66235f), 1189); + span44[index2] = new QuestStep(EInteractionType.Interact, 1047620u, new Vector3(-365.22473f, -165.5307f, 517.66235f), 1189); obj30.Steps = list44; reference32 = obj30; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj31 = new QuestSequence { Sequence = 3 @@ -410534,13 +412586,13 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047626u, new Vector3(-637.53723f, -183.38272f, 562.06604f), 1189); + span45[num2] = new QuestStep(EInteractionType.Interact, 1047626u, new Vector3(-637.53723f, -183.38272f, 562.06604f), 1189); obj31.Steps = list45; reference33 = obj31; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span41[num]; QuestSequence obj32 = new QuestSequence { Sequence = 4 @@ -410548,9 +412600,9 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - ref QuestStep reference35 = ref span3[index2]; + ref QuestStep reference35 = ref span46[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 1047617u, new Vector3(-702.6017f, -199.5873f, 620.1113f), 1189) { StopDistance = 5f @@ -410558,9 +412610,9 @@ public static class AssemblyQuestLoader index3 = 1; List list47 = new List(index3); CollectionsMarshal.SetCount(list47, index3); - span4 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num3 = 0; - span4[num3] = new DialogueChoice + span47[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMC109_04905_Q1_000_000"), @@ -410571,7 +412623,7 @@ public static class AssemblyQuestLoader obj32.Steps = list46; reference34 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span41[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -410579,14 +412631,14 @@ public static class AssemblyQuestLoader index2 = 2; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013951u, new Vector3(-676.5698f, -163.98877f, 236.16382f), 1189) + span48[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013951u, new Vector3(-676.5698f, -163.98877f, 236.16382f), 1189) { AetherCurrentId = 2818441u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047632u, new Vector3(723.537f, -133.17401f, 543.1144f), 1189) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047632u, new Vector3(723.537f, -133.17401f, 543.1144f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook }; @@ -410599,16 +412651,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot7.Author = list49; index = 6; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -410616,16 +412668,16 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047636u, new Vector3(720.2715f, -133.174f, 545.00635f), 1189) + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047636u, new Vector3(720.2715f, -133.174f, 545.00635f), 1189) { StopDistance = 6f }; obj35.Steps = list51; reference37 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -410633,53 +412685,53 @@ public static class AssemblyQuestLoader index2 = 2; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span52[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1047641u, new Vector3(624.65857f, -137.12656f, 513.69495f), 1189); num3 = 6; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span5 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = null; + span53[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span53[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list53; reference39 = questStep3; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span52[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1047640u, new Vector3(561.8219f, -142.49185f, 502.7389f), 1189); index3 = 6; List list54 = new List(index3); CollectionsMarshal.SetCount(list54, index3); - span5 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num3 = 0; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = null; + span54[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span54[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list54; reference40 = questStep4; obj36.Steps = list52; reference38 = obj36; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span50[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -410687,13 +412739,13 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047638u, new Vector3(604.8219f, -137.17403f, 488.27344f), 1189); + span55[index2] = new QuestStep(EInteractionType.Interact, 1047638u, new Vector3(604.8219f, -137.17403f, 488.27344f), 1189); obj37.Steps = list55; reference41 = obj37; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span50[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -410701,13 +412753,13 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047644u, new Vector3(213.8551f, -161.35498f, 417.01367f), 1189); + span56[num2] = new QuestStep(EInteractionType.Interact, 1047644u, new Vector3(213.8551f, -161.35498f, 417.01367f), 1189); obj38.Steps = list56; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span50[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -410715,23 +412767,23 @@ public static class AssemblyQuestLoader num2 = 3; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013952u, new Vector3(205.15747f, -193.59125f, 160.99792f), 1189) + span57[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013952u, new Vector3(205.15747f, -193.59125f, 160.99792f), 1189) { AetherCurrentId = 2818442u }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013950u, new Vector3(39.352905f, -158.61761f, -2.3347168f), 1189) + span57[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013950u, new Vector3(39.352905f, -158.61761f, -2.3347168f), 1189) { AetherCurrentId = 2818437u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013652u, new Vector3(-11.306946f, -166.15558f, 4.3792725f), 1189); + span57[index2] = new QuestStep(EInteractionType.Interact, 2013652u, new Vector3(-11.306946f, -166.15558f, 4.3792725f), 1189); obj39.Steps = list57; reference43 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span50[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -410739,9 +412791,9 @@ public static class AssemblyQuestLoader index2 = 1; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047649u, new Vector3(-13.382202f, -166.21887f, 2.1209717f), 1189) + span58[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047649u, new Vector3(-13.382202f, -166.21887f, 2.1209717f), 1189) { StopDistance = 7f }; @@ -410754,16 +412806,16 @@ public static class AssemblyQuestLoader num = 1; List list59 = new List(num); CollectionsMarshal.SetCount(list59, num); - span = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index = 0; - span[index] = "liza"; + span59[index] = "liza"; questRoot8.Author = list59; index = 7; List list60 = new List(index); CollectionsMarshal.SetCount(list60, index); - span2 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num = 0; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span60[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -410771,16 +412823,16 @@ public static class AssemblyQuestLoader num2 = 1; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047649u, new Vector3(-13.382202f, -166.21887f, 2.1209717f), 1189) + span61[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047649u, new Vector3(-13.382202f, -166.21887f, 2.1209717f), 1189) { StopDistance = 7f }; obj41.Steps = list61; reference45 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span60[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -410788,9 +412840,9 @@ public static class AssemblyQuestLoader index2 = 4; List list62 = new List(index2); CollectionsMarshal.SetCount(list62, index2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num2 = 0; - ref QuestStep reference47 = ref span3[num2]; + ref QuestStep reference47 = ref span62[num2]; QuestStep obj43 = new QuestStep(EInteractionType.Interact, 1047659u, new Vector3(-8.133057f, -166.18016f, 2.1209717f), 1189) { StopDistance = 5f @@ -410798,44 +412850,44 @@ public static class AssemblyQuestLoader num3 = 6; List list63 = new List(num3); CollectionsMarshal.SetCount(list63, num3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index3 = 0; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = null; + span63[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span63[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj43.CompletionQuestVariablesFlags = list63; reference47 = obj43; num2++; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span62[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1047655u, new Vector3(-9.567444f, -166.3551f, -3.5858765f), 1189); index3 = 6; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list64; reference48 = questStep5; num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span62[num2]; QuestStep obj44 = new QuestStep(EInteractionType.Interact, 1047557u, new Vector3(-11.001831f, -166.37114f, -6.1799316f), 1189) { StopDistance = 7f @@ -410843,23 +412895,23 @@ public static class AssemblyQuestLoader num3 = 6; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span65[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list65; reference49 = obj44; num2++; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span62[num2]; QuestStep obj45 = new QuestStep(EInteractionType.Interact, 1047656u, new Vector3(-12.64978f, -166.20668f, -3.2807007f), 1189) { StopDistance = 7f @@ -410867,25 +412919,25 @@ public static class AssemblyQuestLoader index3 = 6; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span66[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj45.CompletionQuestVariablesFlags = list66; reference50 = obj45; obj42.Steps = list62; reference46 = obj42; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span60[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -410893,16 +412945,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047649u, new Vector3(-13.382202f, -166.21887f, 2.1209717f), 1189) + span67[index2] = new QuestStep(EInteractionType.Interact, 1047649u, new Vector3(-13.382202f, -166.21887f, 2.1209717f), 1189) { StopDistance = 7f }; obj46.Steps = list67; reference51 = obj46; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span60[num]; QuestSequence obj47 = new QuestSequence { Sequence = 3 @@ -410910,13 +412962,13 @@ public static class AssemblyQuestLoader index2 = 1; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047664u, new Vector3(64.16406f, -178.47437f, 399.70996f), 1189); + span68[num2] = new QuestStep(EInteractionType.Interact, 1047664u, new Vector3(64.16406f, -178.47437f, 399.70996f), 1189); obj47.Steps = list68; reference52 = obj47; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span60[num]; QuestSequence obj48 = new QuestSequence { Sequence = 4 @@ -410924,9 +412976,9 @@ public static class AssemblyQuestLoader num2 = 7; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span69[index2]; QuestStep obj49 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.721737f, -214.22571f, 435.2371f), 1189) { DisableNavmesh = true, @@ -410937,157 +412989,157 @@ public static class AssemblyQuestLoader num3 = 6; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span5 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index3 = 0; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = null; + span70[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span70[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list70; skipConditions.StepIf = skipStepConditions; obj49.SkipConditions = skipConditions; reference54 = obj49; index2++; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span69[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2013653u, new Vector3(-3.0060425f, -215.01495f, 475.9746f), 1189); index3 = 6; List list71 = new List(index3); CollectionsMarshal.SetCount(list71, index3); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = null; + span71[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span71[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list71; reference55 = questStep6; index2++; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span69[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-9.934677f, -215.01515f, 540.4687f), 1189); SkipConditions skipConditions2 = new SkipConditions(); SkipStepConditions skipStepConditions2 = new SkipStepConditions(); num3 = 6; List list72 = new List(num3); CollectionsMarshal.SetCount(list72, num3); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index3 = 0; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = null; + span72[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span72[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list72; skipConditions2.StepIf = skipStepConditions2; questStep7.SkipConditions = skipConditions2; reference56 = questStep7; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span69[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2013655u, new Vector3(-4.928711f, -213.2143f, 543.8773f), 1189); index3 = 6; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = null; + span73[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list73; reference57 = questStep8; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span69[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2013654u, new Vector3(-55.86328f, -213.6416f, 522.57556f), 1189); num3 = 6; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span5 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = null; + span74[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span74[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list74; reference58 = questStep9; index2++; - ref QuestStep reference59 = ref span3[index2]; + ref QuestStep reference59 = ref span69[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2013672u, new Vector3(-147.84473f, -215.04541f, 356.0692f), 1189); index3 = 6; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span5 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = null; + span75[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span75[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list75; reference59 = questStep10; index2++; - ref QuestStep reference60 = ref span3[index2]; + ref QuestStep reference60 = ref span69[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2013675u, new Vector3(-152.02563f, -214.06885f, 327.38232f), 1189); num3 = 6; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span5 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = null; + span76[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span76[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list76; reference60 = questStep11; obj48.Steps = list69; reference53 = obj48; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span60[num]; QuestSequence obj50 = new QuestSequence { Sequence = 5 @@ -411095,18 +413147,18 @@ public static class AssemblyQuestLoader index2 = 2; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-136.90475f, -215.01514f, 330.17505f), 1189) + span77[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-136.90475f, -215.01514f, 330.17505f), 1189) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047669u, new Vector3(-96.87958f, -214.29678f, 385.27502f), 1189); + span77[num2] = new QuestStep(EInteractionType.Interact, 1047669u, new Vector3(-96.87958f, -214.29678f, 385.27502f), 1189); obj50.Steps = list77; reference61 = obj50; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span60[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -411114,11 +413166,11 @@ public static class AssemblyQuestLoader num2 = 2; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-26.8908f, -164.33757f, 40.24882f), 1189); + span78[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-26.8908f, -164.33757f, 40.24882f), 1189); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047622u, new Vector3(-15.701599f, -166.02748f, 0.47296143f), 1189); + span78[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047622u, new Vector3(-15.701599f, -166.02748f, 0.47296143f), 1189); obj51.Steps = list78; reference62 = obj51; questRoot8.QuestSequence = list60; @@ -411128,16 +413180,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot9.Author = list79; - index = 5; + index = 6; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span80[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -411145,13 +413197,13 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047622u, new Vector3(-15.701599f, -166.02748f, 0.47296143f), 1189); + span81[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047622u, new Vector3(-15.701599f, -166.02748f, 0.47296143f), 1189); obj52.Steps = list81; reference63 = obj52; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -411159,16 +413211,16 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013656u, new Vector3(-12.3446045f, -166.24707f, 2.3651123f), 1189) + span82[index2] = new QuestStep(EInteractionType.Interact, 2013656u, new Vector3(-12.3446045f, -166.24707f, 2.3651123f), 1189) { StopDistance = 4.5f }; obj53.Steps = list82; reference64 = obj53; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span80[num]; QuestSequence obj54 = new QuestSequence { Sequence = 2 @@ -411176,16 +413228,16 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047678u, new Vector3(498.37476f, -146.73578f, 481.07104f), 1189) + span83[num2] = new QuestStep(EInteractionType.Interact, 1047678u, new Vector3(498.37476f, -146.73578f, 481.07104f), 1189) { StopDistance = 7f }; obj54.Steps = list83; reference65 = obj54; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 3 @@ -411193,9 +413245,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1047682u, new Vector3(353.56665f, -113.97447f, 597.0397f), 1189) + span84[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1047682u, new Vector3(353.56665f, -113.97447f, 597.0397f), 1189) { SinglePlayerDutyOptions = new SinglePlayerDutyOptions { @@ -411205,7 +413257,12 @@ public static class AssemblyQuestLoader obj55.Steps = list84; reference66 = obj55; num++; - ref QuestSequence reference67 = ref span2[num]; + span80[num] = new QuestSequence + { + Sequence = 4 + }; + num++; + ref QuestSequence reference67 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -411213,9 +413270,9 @@ public static class AssemblyQuestLoader index2 = 1; List list85 = new List(index2); CollectionsMarshal.SetCount(list85, index2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047688u, new Vector3(359.48718f, -113.97447f, 595.45276f), 1189) + span85[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047688u, new Vector3(359.48718f, -113.97447f, 595.45276f), 1189) { StopDistance = 7f }; @@ -411228,16 +413285,16 @@ public static class AssemblyQuestLoader num = 1; List list86 = new List(num); CollectionsMarshal.SetCount(list86, num); - span = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index = 0; - span[index] = "liza"; + span86[index] = "liza"; questRoot10.Author = list86; index = 8; List list87 = new List(index); CollectionsMarshal.SetCount(list87, index); - span2 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num = 0; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span87[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -411245,16 +413302,16 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047695u, new Vector3(503.19666f, -137.174f, 559.47205f), 1189) + span88[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047695u, new Vector3(503.19666f, -137.174f, 559.47205f), 1189) { StopDistance = 7f }; obj57.Steps = list88; reference68 = obj57; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span87[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -411262,23 +413319,23 @@ public static class AssemblyQuestLoader index2 = 3; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051052u, new Vector3(585.90063f, -142.49187f, 510.21594f), 1189) + span89[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051052u, new Vector3(585.90063f, -142.49187f, 510.21594f), 1189) { PickUpQuestId = new QuestId(5103) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050884u, new Vector3(531.0597f, -142.49185f, 492.0271f), 1189) + span89[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050884u, new Vector3(531.0597f, -142.49185f, 492.0271f), 1189) { PickUpQuestId = new QuestId(5114) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047701u, new Vector3(572.7473f, -117.35814f, 288.3192f), 1189); + span89[num2] = new QuestStep(EInteractionType.Interact, 1047701u, new Vector3(572.7473f, -117.35814f, 288.3192f), 1189); obj58.Steps = list89; reference69 = obj58; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span87[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -411286,13 +413343,13 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047623u, new Vector3(531.18164f, -130.77031f, 307.45398f), 1189); + span90[index2] = new QuestStep(EInteractionType.Interact, 1047623u, new Vector3(531.18164f, -130.77031f, 307.45398f), 1189); obj59.Steps = list90; reference70 = obj59; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span87[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -411300,16 +413357,16 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013658u, new Vector3(740.93225f, -133.19604f, 515.80054f), 1189) + span91[num2] = new QuestStep(EInteractionType.Interact, 2013658u, new Vector3(740.93225f, -133.19604f, 515.80054f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook }; obj60.Steps = list91; reference71 = obj60; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span87[num]; QuestSequence obj61 = new QuestSequence { Sequence = 4 @@ -411317,9 +413374,9 @@ public static class AssemblyQuestLoader num2 = 1; List list92 = new List(num2); CollectionsMarshal.SetCount(list92, num2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index2 = 0; - ref QuestStep reference73 = ref span3[index2]; + ref QuestStep reference73 = ref span92[index2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 1047707u, new Vector3(-711.1162f, -199.5873f, 624.1703f), 1189) { StopDistance = 5f @@ -411327,9 +413384,9 @@ public static class AssemblyQuestLoader index3 = 1; List list93 = new List(index3); CollectionsMarshal.SetCount(list93, index3); - span4 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num3 = 0; - span4[num3] = new DialogueChoice + span93[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMC113_04909_Q1_000_090") @@ -411339,7 +413396,7 @@ public static class AssemblyQuestLoader obj61.Steps = list92; reference72 = obj61; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span87[num]; QuestSequence obj63 = new QuestSequence { Sequence = 5 @@ -411347,9 +413404,9 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1189) + span94[num2] = new QuestStep(EInteractionType.Duty, null, null, 1189) { DutyOptions = new DutyOptions { @@ -411360,12 +413417,12 @@ public static class AssemblyQuestLoader obj63.Steps = list94; reference74 = obj63; num++; - span2[num] = new QuestSequence + span87[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span87[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -411373,9 +413430,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047718u, new Vector3(-156.4508f, -14.999485f, 210.40662f), 1185); + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047718u, new Vector3(-156.4508f, -14.999485f, 210.40662f), 1185); obj64.Steps = list95; reference75 = obj64; questRoot10.QuestSequence = list87; @@ -411385,16 +413442,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot11.Author = list96; index = 2; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span97[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -411402,16 +413459,16 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046541u, new Vector3(-166.85742f, -14.999356f, 208.27039f), 1185) + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046541u, new Vector3(-166.85742f, -14.999356f, 208.27039f), 1185) { DisableNavmesh = true }; obj65.Steps = list98; reference76 = obj65; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span97[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -411419,9 +413476,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047726u, new Vector3(-86.778076f, 100f, -167.37628f), 1185) + span99[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047726u, new Vector3(-86.778076f, 100f, -167.37628f), 1185) { StopDistance = 4f }; @@ -411434,16 +413491,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "liza"; + span100[index] = "liza"; questRoot12.Author = list100; index = 7; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span101[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -411451,16 +413508,16 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047726u, new Vector3(-86.778076f, 100f, -167.37628f), 1185) + span102[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047726u, new Vector3(-86.778076f, 100f, -167.37628f), 1185) { StopDistance = 4f }; obj67.Steps = list102; reference78 = obj67; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span101[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -411468,13 +413525,13 @@ public static class AssemblyQuestLoader num2 = 1; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047730u, new Vector3(-32.089783f, 95.5f, -77.683716f), 1185); + span103[index2] = new QuestStep(EInteractionType.Interact, 1047730u, new Vector3(-32.089783f, 95.5f, -77.683716f), 1185); obj68.Steps = list103; reference79 = obj68; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span101[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -411482,9 +413539,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047731u, new Vector3(93.18677f, -14f, 34.74475f), 1185) + span104[num2] = new QuestStep(EInteractionType.Interact, 1047731u, new Vector3(93.18677f, -14f, 34.74475f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -411495,7 +413552,7 @@ public static class AssemblyQuestLoader obj69.Steps = list104; reference80 = obj69; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span101[num]; QuestSequence obj70 = new QuestSequence { Sequence = 3 @@ -411503,13 +413560,13 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047735u, new Vector3(-31.296265f, -10.00001f, 87.907104f), 1185); + span105[index2] = new QuestStep(EInteractionType.Interact, 1047735u, new Vector3(-31.296265f, -10.00001f, 87.907104f), 1185); obj70.Steps = list105; reference81 = obj70; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span101[num]; QuestSequence obj71 = new QuestSequence { Sequence = 4 @@ -411517,13 +413574,13 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047740u, new Vector3(-51.407654f, -19.32829f, 211.84094f), 1185); + span106[num2] = new QuestStep(EInteractionType.Interact, 1047740u, new Vector3(-51.407654f, -19.32829f, 211.84094f), 1185); obj71.Steps = list106; reference82 = obj71; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span101[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -411531,9 +413588,9 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047812u, new Vector3(-85.06909f, 100.04267f, -169.8482f), 1185) + span107[index2] = new QuestStep(EInteractionType.Interact, 1047812u, new Vector3(-85.06909f, 100.04267f, -169.8482f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -411544,7 +413601,7 @@ public static class AssemblyQuestLoader obj72.Steps = list107; reference83 = obj72; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span101[num]; QuestSequence obj73 = new QuestSequence { Sequence = byte.MaxValue @@ -411552,9 +413609,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047742u, new Vector3(47.043457f, 48f, -425.5589f), 1185) + span108[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047742u, new Vector3(47.043457f, 48f, -425.5589f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -411571,16 +413628,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span109[index] = "liza"; questRoot13.Author = list109; index = 6; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span110[num]; QuestSequence obj74 = new QuestSequence { Sequence = 0 @@ -411588,13 +413645,13 @@ public static class AssemblyQuestLoader num2 = 1; List list111 = new List(num2); CollectionsMarshal.SetCount(list111, num2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047742u, new Vector3(47.043457f, 48f, -425.5589f), 1185); + span111[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047742u, new Vector3(47.043457f, 48f, -425.5589f), 1185); obj74.Steps = list111; reference85 = obj74; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span110[num]; QuestSequence obj75 = new QuestSequence { Sequence = 1 @@ -411602,18 +413659,18 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047484u, new Vector3(50.980347f, 48f, -430.8385f), 1185); + span112[num2] = new QuestStep(EInteractionType.Interact, 1047484u, new Vector3(50.980347f, 48f, -430.8385f), 1185); obj75.Steps = list112; reference86 = obj75; num++; - span2[num] = new QuestSequence + span110[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span110[num]; QuestSequence obj76 = new QuestSequence { Sequence = 3 @@ -411621,13 +413678,13 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046948u, new Vector3(276.2035f, 10.511233f, 663.447f), 1190); + span113[index2] = new QuestStep(EInteractionType.Interact, 1046948u, new Vector3(276.2035f, 10.511233f, 663.447f), 1190); obj76.Steps = list113; reference87 = obj76; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span110[num]; QuestSequence obj77 = new QuestSequence { Sequence = 4 @@ -411635,18 +413692,18 @@ public static class AssemblyQuestLoader index2 = 2; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013954u, new Vector3(296.0708f, 2.3651123f, 504.02075f), 1190) + span114[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013954u, new Vector3(296.0708f, 2.3651123f, 504.02075f), 1190) { AetherCurrentId = 2818449u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046951u, new Vector3(259.266f, -6.482896f, 474.84546f), 1190); + span114[num2] = new QuestStep(EInteractionType.Interact, 1046951u, new Vector3(259.266f, -6.482896f, 474.84546f), 1190); obj77.Steps = list114; reference88 = obj77; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span110[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -411654,9 +413711,9 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046952u, new Vector3(344.59448f, -1.5287868f, 446.52466f), 1190) + span115[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046952u, new Vector3(344.59448f, -1.5287868f, 446.52466f), 1190) { StopDistance = 5f }; @@ -411669,16 +413726,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; + span116[index] = "liza"; questRoot14.Author = list116; index = 8; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span117[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -411686,16 +413743,16 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046952u, new Vector3(344.59448f, -1.5287868f, 446.52466f), 1190) + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046952u, new Vector3(344.59448f, -1.5287868f, 446.52466f), 1190) { StopDistance = 5f }; obj79.Steps = list118; reference90 = obj79; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span117[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -411703,19 +413760,19 @@ public static class AssemblyQuestLoader num2 = 2; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1190) + span119[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1190) { StopDistance = 8f, Aetheryte = EAetheryteLocation.ShaaloaniHhusatahwi }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046953u, new Vector3(263.7522f, -5.018697f, 496.14697f), 1190); + span119[index2] = new QuestStep(EInteractionType.Interact, 1046953u, new Vector3(263.7522f, -5.018697f, 496.14697f), 1190); obj80.Steps = list119; reference91 = obj80; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span117[num]; QuestSequence obj81 = new QuestSequence { Sequence = 2 @@ -411723,16 +413780,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span120[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1046953u, new Vector3(263.7522f, -5.018697f, 496.14697f), 1190); num3 = 1; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index3 = 0; - span4[index3] = new DialogueChoice + span121[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMD102_04913_SYSTEM_000_021") @@ -411742,7 +413799,7 @@ public static class AssemblyQuestLoader obj81.Steps = list120; reference92 = obj81; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span117[num]; QuestSequence obj82 = new QuestSequence { Sequence = 3 @@ -411750,19 +413807,19 @@ public static class AssemblyQuestLoader num2 = 2; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1190) + span122[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1190) { StopDistance = 8f, Aetheryte = EAetheryteLocation.ShaaloaniShesheneweziSprings }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046957u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190); + span122[index2] = new QuestStep(EInteractionType.Interact, 1046957u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190); obj82.Steps = list122; reference94 = obj82; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span117[num]; QuestSequence obj83 = new QuestSequence { Sequence = 4 @@ -411770,13 +413827,13 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046958u, new Vector3(-348.0431f, 18.031187f, -194.01855f), 1190); + span123[num2] = new QuestStep(EInteractionType.Interact, 1046958u, new Vector3(-348.0431f, 18.031187f, -194.01855f), 1190); obj83.Steps = list123; reference95 = obj83; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span117[num]; QuestSequence obj84 = new QuestSequence { Sequence = 5 @@ -411784,9 +413841,9 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span124[index2]; QuestStep obj85 = new QuestStep(EInteractionType.Combat, null, new Vector3(-352.34854f, 18.081078f, -196.42653f), 1190) { StopDistance = 0.25f, @@ -411795,17 +413852,17 @@ public static class AssemblyQuestLoader index3 = 2; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - Span span6 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span6[num3] = 17697u; + span125[num3] = 17697u; num3++; - span6[num3] = 17698u; + span125[num3] = 17698u; obj85.KillEnemyDataIds = list125; reference97 = obj85; obj84.Steps = list124; reference96 = obj84; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span117[num]; QuestSequence obj86 = new QuestSequence { Sequence = 6 @@ -411813,13 +413870,13 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046963u, new Vector3(-550.5303f, 29.792864f, -190.05121f), 1190); + span126[num2] = new QuestStep(EInteractionType.Interact, 1046963u, new Vector3(-550.5303f, 29.792864f, -190.05121f), 1190); obj86.Steps = list126; reference98 = obj86; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span117[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -411827,9 +413884,9 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190) + span127[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; @@ -411842,16 +413899,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot15.Author = list128; index = 8; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span129[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -411859,13 +413916,13 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046965u, new Vector3(-314.35114f, 18.83441f, -177.5998f), 1190); + span130[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046965u, new Vector3(-314.35114f, 18.83441f, -177.5998f), 1190); obj88.Steps = list130; reference100 = obj88; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span129[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -411873,23 +413930,23 @@ public static class AssemblyQuestLoader num2 = 3; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013956u, new Vector3(-602.92975f, 37.735474f, -352.3766f), 1190) + span131[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013956u, new Vector3(-602.92975f, 37.735474f, -352.3766f), 1190) { AetherCurrentId = 2818453u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-598.1151f, 30.742912f, -80.21621f), 1190) + span131[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-598.1151f, 30.742912f, -80.21621f), 1190) { Comment = "Avoids combat" }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046967u, new Vector3(-585.47345f, 27.234344f, -59.18976f), 1190); + span131[index2] = new QuestStep(EInteractionType.Interact, 1046967u, new Vector3(-585.47345f, 27.234344f, -59.18976f), 1190); obj89.Steps = list131; reference101 = obj89; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span129[num]; QuestSequence obj90 = new QuestSequence { Sequence = 2 @@ -411897,42 +413954,42 @@ public static class AssemblyQuestLoader index2 = 7; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - ref QuestStep reference103 = ref span3[num2]; + ref QuestStep reference103 = ref span132[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2013798u, new Vector3(-636.5912f, 28.366455f, -34.62274f), 1190); num3 = 6; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span5 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index3 = 0; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span133[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list133; reference103 = questStep13; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-633.4026f, 27.22425f, -62.308163f), 1190) + span132[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-633.4026f, 27.22425f, -62.308163f), 1190) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-673.0745f, 29.140228f, -93.67751f), 1190); + span132[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-673.0745f, 29.140228f, -93.67751f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013955u, new Vector3(-709.43774f, 33.401978f, -80.36932f), 1190) + span132[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013955u, new Vector3(-709.43774f, 33.401978f, -80.36932f), 1190) { AetherCurrentId = 2818450u }; num2++; - ref QuestStep reference104 = ref span3[num2]; + ref QuestStep reference104 = ref span132[num2]; QuestStep obj91 = new QuestStep(EInteractionType.Interact, 2013799u, new Vector3(-687.89197f, 27.115234f, -57.114563f), 1190) { DisableNavmesh = true @@ -411940,51 +413997,51 @@ public static class AssemblyQuestLoader index3 = 6; List list134 = new List(index3); CollectionsMarshal.SetCount(list134, index3); - span5 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span5[num3] = null; + span134[num3] = null; num3++; - span5[num3] = null; + span134[num3] = null; num3++; - span5[num3] = null; + span134[num3] = null; num3++; - span5[num3] = null; + span134[num3] = null; num3++; - span5[num3] = null; + span134[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span134[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj91.CompletionQuestVariablesFlags = list134; reference104 = obj91; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-725.3725f, 28.795446f, -39.464005f), 1190) + span132[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-725.3725f, 28.795446f, -39.464005f), 1190) { Mount = true }; num2++; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span132[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2013800u, new Vector3(-723.8728f, 30.319702f, -12.497192f), 1190); num3 = 6; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span5 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span5[index3] = null; + span135[index3] = null; index3++; - span5[index3] = null; + span135[index3] = null; index3++; - span5[index3] = null; + span135[index3] = null; index3++; - span5[index3] = null; + span135[index3] = null; index3++; - span5[index3] = null; + span135[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span135[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list135; reference105 = questStep14; obj90.Steps = list132; reference102 = obj90; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span129[num]; QuestSequence obj92 = new QuestSequence { Sequence = 3 @@ -411992,16 +414049,16 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046968u, new Vector3(-727.26025f, 29.026073f, -19.424805f), 1190) + span136[index2] = new QuestStep(EInteractionType.Interact, 1046968u, new Vector3(-727.26025f, 29.026073f, -19.424805f), 1190) { StopDistance = 6f }; obj92.Steps = list136; reference106 = obj92; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span129[num]; QuestSequence obj93 = new QuestSequence { Sequence = 4 @@ -412009,13 +414066,13 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046969u, new Vector3(-290.9743f, 4.6221595f, 282.88696f), 1190); + span137[num2] = new QuestStep(EInteractionType.Interact, 1046969u, new Vector3(-290.9743f, 4.6221595f, 282.88696f), 1190); obj93.Steps = list137; reference107 = obj93; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span129[num]; QuestSequence obj94 = new QuestSequence { Sequence = 5 @@ -412023,13 +414080,13 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013801u, new Vector3(-415.36584f, 17.654663f, 652.61304f), 1190); + span138[index2] = new QuestStep(EInteractionType.Interact, 2013801u, new Vector3(-415.36584f, 17.654663f, 652.61304f), 1190); obj94.Steps = list138; reference108 = obj94; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span129[num]; QuestSequence obj95 = new QuestSequence { Sequence = 6 @@ -412037,13 +414094,13 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046969u, new Vector3(-290.9743f, 4.6221595f, 282.88696f), 1190); + span139[num2] = new QuestStep(EInteractionType.Interact, 1046969u, new Vector3(-290.9743f, 4.6221595f, 282.88696f), 1190); obj95.Steps = list139; reference109 = obj95; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span129[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -412051,9 +414108,9 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046967u, new Vector3(-585.47345f, 27.234344f, -59.18976f), 1190); + span140[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046967u, new Vector3(-585.47345f, 27.234344f, -59.18976f), 1190); obj96.Steps = list140; reference110 = obj96; questRoot15.QuestSequence = list129; @@ -412063,16 +414120,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot16.Author = list141; index = 4; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span142[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -412080,13 +414137,13 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046967u, new Vector3(-585.47345f, 27.234344f, -59.18976f), 1190); + span143[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046967u, new Vector3(-585.47345f, 27.234344f, -59.18976f), 1190); obj97.Steps = list143; reference111 = obj97; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span142[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -412094,18 +414151,18 @@ public static class AssemblyQuestLoader num2 = 4; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-648.89136f, 26.786625f, -46.720688f), 1190); + span144[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-648.89136f, 26.786625f, -46.720688f), 1190); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-676.2089f, 26.02775f, -43.611156f), 1190); + span144[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-676.2089f, 26.02775f, -43.611156f), 1190); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-689.61786f, 26.372868f, -33.830494f), 1190) + span144[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-689.61786f, 26.372868f, -33.830494f), 1190) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2013804u, new Vector3(-690.69965f, 27.17627f, -26.230347f), 1190) + span144[index2] = new QuestStep(EInteractionType.UseItem, 2013804u, new Vector3(-690.69965f, 27.17627f, -26.230347f), 1190) { StopDistance = 4.5f, ItemId = 2003507u, @@ -412114,7 +414171,7 @@ public static class AssemblyQuestLoader obj98.Steps = list144; reference112 = obj98; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span142[num]; QuestSequence obj99 = new QuestSequence { Sequence = 2 @@ -412122,16 +414179,16 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046970u, new Vector3(-563.01215f, 24.654175f, 26.199707f), 1190) + span145[num2] = new QuestStep(EInteractionType.Interact, 1046970u, new Vector3(-563.01215f, 24.654175f, 26.199707f), 1190) { StopDistance = 4f }; obj99.Steps = list145; reference113 = obj99; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span142[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -412139,9 +414196,9 @@ public static class AssemblyQuestLoader num2 = 1; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046972u, new Vector3(-441.70294f, 21.84097f, -117.81494f), 1190); + span146[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046972u, new Vector3(-441.70294f, 21.84097f, -117.81494f), 1190); obj100.Steps = list146; reference114 = obj100; questRoot16.QuestSequence = list142; @@ -412151,16 +414208,16 @@ public static class AssemblyQuestLoader num = 1; List list147 = new List(num); CollectionsMarshal.SetCount(list147, num); - span = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index = 0; - span[index] = "liza"; + span147[index] = "liza"; questRoot17.Author = list147; index = 8; List list148 = new List(index); CollectionsMarshal.SetCount(list148, index); - span2 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num = 0; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span148[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -412168,16 +414225,16 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046973u, new Vector3(-442.58795f, 21.820835f, -118.638916f), 1190) + span149[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046973u, new Vector3(-442.58795f, 21.820835f, -118.638916f), 1190) { StopDistance = 5f }; obj101.Steps = list149; reference115 = obj101; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span148[num]; QuestSequence obj102 = new QuestSequence { Sequence = 1 @@ -412185,13 +414242,13 @@ public static class AssemblyQuestLoader num2 = 1; List list150 = new List(num2); CollectionsMarshal.SetCount(list150, num2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046974u, new Vector3(-386.83148f, 18.239126f, -136.73608f), 1190); + span150[index2] = new QuestStep(EInteractionType.Interact, 1046974u, new Vector3(-386.83148f, 18.239126f, -136.73608f), 1190); obj102.Steps = list150; reference116 = obj102; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span148[num]; QuestSequence obj103 = new QuestSequence { Sequence = 2 @@ -412199,16 +414256,16 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1046974u, new Vector3(-386.83148f, 18.239126f, -136.73608f), 1190) + span151[num2] = new QuestStep(EInteractionType.Emote, 1046974u, new Vector3(-386.83148f, 18.239126f, -136.73608f), 1190) { Emote = EEmote.Poke }; obj103.Steps = list151; reference117 = obj103; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span148[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 @@ -412216,16 +414273,16 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - ref QuestStep reference119 = ref span3[index2]; + ref QuestStep reference119 = ref span152[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2013805u, new Vector3(-225.78778f, 1.0223389f, 71.7937f), 1190); index3 = 1; List list153 = new List(index3); CollectionsMarshal.SetCount(list153, index3); - span4 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span4[num3] = new DialogueChoice + span153[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMD105_04916_Q3_000_000"), @@ -412236,7 +414293,7 @@ public static class AssemblyQuestLoader obj104.Steps = list152; reference118 = obj104; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span148[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 @@ -412244,18 +414301,18 @@ public static class AssemblyQuestLoader index2 = 2; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-35.49104f, 1.3946064f, 178.915f), 1190); + span154[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-35.49104f, 1.3946064f, 178.915f), 1190); num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span154[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2013806u, new Vector3(5.081238f, -5.1118164f, 167.28455f), 1190); num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span4 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span4[index3] = new DialogueChoice + span155[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMD105_04916_Q4_000_000"), @@ -412266,7 +414323,7 @@ public static class AssemblyQuestLoader obj105.Steps = list154; reference120 = obj105; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span148[num]; QuestSequence obj106 = new QuestSequence { Sequence = 5 @@ -412274,13 +414331,13 @@ public static class AssemblyQuestLoader num2 = 3; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(18.420094f, 3.3226922f, 262.78665f), 1190); + span156[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(18.420094f, 3.3226922f, 262.78665f), 1190); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(36.42842f, 3.2765028f, 281.39154f), 1190); + span156[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(36.42842f, 3.2765028f, 281.39154f), 1190); index2++; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span156[index2]; QuestStep obj107 = new QuestStep(EInteractionType.Interact, 2013807u, new Vector3(37.15564f, 4.2266846f, 290.66907f), 1190) { StopDistance = 1f @@ -412288,9 +414345,9 @@ public static class AssemblyQuestLoader index3 = 1; List list157 = new List(index3); CollectionsMarshal.SetCount(list157, index3); - span4 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num3 = 0; - span4[num3] = new DialogueChoice + span157[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMD105_04916_Q5_000_000"), @@ -412301,7 +414358,7 @@ public static class AssemblyQuestLoader obj106.Steps = list156; reference122 = obj106; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span148[num]; QuestSequence obj108 = new QuestSequence { Sequence = 6 @@ -412309,16 +414366,16 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046974u, new Vector3(160.01617f, 8.759198f, 514.9438f), 1190) + span158[num2] = new QuestStep(EInteractionType.Interact, 1046974u, new Vector3(160.01617f, 8.759198f, 514.9438f), 1190) { StopDistance = 0.25f }; obj108.Steps = list158; reference124 = obj108; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span148[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -412326,9 +414383,9 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046975u, new Vector3(348.6228f, -1.601824f, 449.9121f), 1190); + span159[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046975u, new Vector3(348.6228f, -1.601824f, 449.9121f), 1190); obj109.Steps = list159; reference125 = obj109; questRoot17.QuestSequence = list148; @@ -412338,16 +414395,16 @@ public static class AssemblyQuestLoader num = 1; List list160 = new List(num); CollectionsMarshal.SetCount(list160, num); - span = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index = 0; - span[index] = "liza"; + span160[index] = "liza"; questRoot18.Author = list160; index = 4; List list161 = new List(index); CollectionsMarshal.SetCount(list161, index); - span2 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span161[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -412355,13 +414412,13 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046975u, new Vector3(348.6228f, -1.601824f, 449.9121f), 1190); + span162[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046975u, new Vector3(348.6228f, -1.601824f, 449.9121f), 1190); obj110.Steps = list162; reference126 = obj110; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span161[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -412369,16 +414426,16 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048057u, new Vector3(-313.74078f, 18.853605f, -178.8205f), 1190) + span163[index2] = new QuestStep(EInteractionType.Interact, 1048057u, new Vector3(-313.74078f, 18.853605f, -178.8205f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; obj111.Steps = list163; reference127 = obj111; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span161[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -412386,13 +414443,13 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046981u, new Vector3(-354.08563f, 19.34956f, -99.13794f), 1190); + span164[num2] = new QuestStep(EInteractionType.Interact, 1046981u, new Vector3(-354.08563f, 19.34956f, -99.13794f), 1190); obj112.Steps = list164; reference128 = obj112; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span161[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -412400,9 +414457,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046982u, new Vector3(-349.53845f, 18.823906f, -106.401184f), 1190); + span165[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046982u, new Vector3(-349.53845f, 18.823906f, -106.401184f), 1190); obj113.Steps = list165; reference129 = obj113; questRoot18.QuestSequence = list161; @@ -412412,16 +414469,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "liza"; + span166[index] = "liza"; questRoot19.Author = list166; index = 5; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span167[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -412429,13 +414486,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046982u, new Vector3(-349.53845f, 18.823906f, -106.401184f), 1190); + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1046982u, new Vector3(-349.53845f, 18.823906f, -106.401184f), 1190); obj114.Steps = list168; reference130 = obj114; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span167[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -412443,13 +414500,13 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051610u, new Vector3(-123.88806f, 16.006582f, -375.9671f), 1190); + span169[index2] = new QuestStep(EInteractionType.Interact, 1051610u, new Vector3(-123.88806f, 16.006582f, -375.9671f), 1190); obj115.Steps = list169; reference131 = obj115; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span167[num]; QuestSequence obj116 = new QuestSequence { Sequence = 2 @@ -412457,13 +414514,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046986u, new Vector3(198.74878f, -17.59426f, -520.9888f), 1190); + span170[num2] = new QuestStep(EInteractionType.Interact, 1046986u, new Vector3(198.74878f, -17.59426f, -520.9888f), 1190); obj116.Steps = list170; reference132 = obj116; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span167[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -412471,19 +414528,19 @@ public static class AssemblyQuestLoader num2 = 2; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1190) + span171[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1190) { StopDistance = 8f, Aetheryte = EAetheryteLocation.ShaaloaniMehwahhetsoan }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046988u, new Vector3(302.96777f, -15.629961f, -514.6716f), 1190); + span171[index2] = new QuestStep(EInteractionType.Interact, 1046988u, new Vector3(302.96777f, -15.629961f, -514.6716f), 1190); obj117.Steps = list171; reference133 = obj117; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span167[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -412491,14 +414548,14 @@ public static class AssemblyQuestLoader index2 = 2; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(299.9144f, -15.679968f, -508.8957f), 1190) + span172[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(299.9144f, -15.679968f, -508.8957f), 1190) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046996u, new Vector3(343.9231f, -16.501034f, -444.23596f), 1190); + span172[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046996u, new Vector3(343.9231f, -16.501034f, -444.23596f), 1190); obj118.Steps = list172; reference134 = obj118; questRoot19.QuestSequence = list167; @@ -412508,16 +414565,16 @@ public static class AssemblyQuestLoader num = 1; List list173 = new List(num); CollectionsMarshal.SetCount(list173, num); - span = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index = 0; - span[index] = "liza"; + span173[index] = "liza"; questRoot20.Author = list173; index = 5; List list174 = new List(index); CollectionsMarshal.SetCount(list174, index); - span2 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num = 0; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span174[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -412525,16 +414582,16 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046995u, new Vector3(344.8081f, -16.536486f, -442.8626f), 1190) + span175[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046995u, new Vector3(344.8081f, -16.536486f, -442.8626f), 1190) { StopDistance = 6f }; obj119.Steps = list175; reference135 = obj119; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span174[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -412542,16 +414599,16 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013809u, new Vector3(342.61072f, -16.434021f, -441.91656f), 1190) + span176[num2] = new QuestStep(EInteractionType.Interact, 2013809u, new Vector3(342.61072f, -16.434021f, -441.91656f), 1190) { StopDistance = 4f }; obj120.Steps = list176; reference136 = obj120; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span174[num]; QuestSequence obj121 = new QuestSequence { Sequence = 2 @@ -412559,13 +414616,13 @@ public static class AssemblyQuestLoader num2 = 1; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013852u, new Vector3(119.61548f, -14.694458f, -517.052f), 1190); + span177[index2] = new QuestStep(EInteractionType.Interact, 2013852u, new Vector3(119.61548f, -14.694458f, -517.052f), 1190); obj121.Steps = list177; reference137 = obj121; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span174[num]; QuestSequence obj122 = new QuestSequence { Sequence = 3 @@ -412573,14 +414630,14 @@ public static class AssemblyQuestLoader index2 = 5; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050655u, new Vector3(289.02112f, -15.566031f, -478.78235f), 1190) + span178[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050655u, new Vector3(289.02112f, -15.566031f, -478.78235f), 1190) { PickUpQuestId = new QuestId(5138) }; num2++; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span178[num2]; QuestStep obj123 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.84927f, -0.84392637f, 435.0579f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi @@ -412590,35 +414647,35 @@ public static class AssemblyQuestLoader num3 = 1; List list179 = new List(num3); CollectionsMarshal.SetCount(list179, num3); - Span span7 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index3 = 0; - span7[index3] = new QuestId(5140); + span179[index3] = new QuestId(5140); skipStepConditions3.QuestsCompleted = list179; skipConditions3.StepIf = skipStepConditions3; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; List list180 = new List(index3); CollectionsMarshal.SetCount(list180, index3); - span7 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - span7[num3] = new QuestId(5140); + span180[num3] = new QuestId(5140); skipAetheryteCondition.QuestsCompleted = list180; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition; obj123.SkipConditions = skipConditions3; reference139 = obj123; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051283u, new Vector3(374.19702f, -0.24794838f, 437.2472f), 1190) + span178[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051283u, new Vector3(374.19702f, -0.24794838f, 437.2472f), 1190) { StopDistance = 6f, PickUpQuestId = new QuestId(5140) }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049324u, new Vector3(-108.659546f, 4.055336f, 319.5697f), 1190) + span178[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049324u, new Vector3(-108.659546f, 4.055336f, 319.5697f), 1190) { PickUpQuestId = new QuestId(5130) }; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span178[num2]; QuestStep obj124 = new QuestStep(EInteractionType.Interact, 1047001u, new Vector3(-194.5373f, 16.084282f, -382.9862f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings @@ -412626,9 +414683,9 @@ public static class AssemblyQuestLoader num3 = 1; List list181 = new List(num3); CollectionsMarshal.SetCount(list181, num3); - span4 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index3 = 0; - span4[index3] = new DialogueChoice + span181[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMD108_04919_SYSTEM_000_043") @@ -412638,7 +414695,7 @@ public static class AssemblyQuestLoader obj122.Steps = list178; reference138 = obj122; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span174[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -412646,9 +414703,9 @@ public static class AssemblyQuestLoader num2 = 1; List list182 = new List(num2); CollectionsMarshal.SetCount(list182, num2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047002u, new Vector3(-16.494995f, 3.0954878f, -49.851257f), 1170) + span182[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047002u, new Vector3(-16.494995f, 3.0954878f, -49.851257f), 1170) { StopDistance = 5f }; @@ -412661,16 +414718,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot21.Author = list183; index = 9; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span184[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -412678,16 +414735,16 @@ public static class AssemblyQuestLoader index2 = 1; List list185 = new List(index2); CollectionsMarshal.SetCount(list185, index2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047002u, new Vector3(-16.494995f, 3.0954878f, -49.851257f), 1170) + span185[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047002u, new Vector3(-16.494995f, 3.0954878f, -49.851257f), 1170) { StopDistance = 5f }; obj126.Steps = list185; reference142 = obj126; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span184[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -412695,16 +414752,16 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047012u, new Vector3(-1.3580933f, 3.095488f, -48.630554f), 1170) + span186[index2] = new QuestStep(EInteractionType.Interact, 1047012u, new Vector3(-1.3580933f, 3.095488f, -48.630554f), 1170) { StopDistance = 5f }; obj127.Steps = list186; reference143 = obj127; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span184[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -412712,9 +414769,9 @@ public static class AssemblyQuestLoader index2 = 5; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - ref QuestStep reference145 = ref span3[num2]; + ref QuestStep reference145 = ref span187[num2]; QuestStep obj129 = new QuestStep(EInteractionType.Interact, 1047020u, new Vector3(-142.01575f, 44.999992f, 18.631226f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -412727,109 +414784,109 @@ public static class AssemblyQuestLoader index3 = 6; List list188 = new List(index3); CollectionsMarshal.SetCount(list188, index3); - span5 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj129.CompletionQuestVariablesFlags = list188; reference145 = obj129; num2++; - ref QuestStep reference146 = ref span3[num2]; + ref QuestStep reference146 = ref span187[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1047019u, new Vector3(-84.031494f, 52f, 10.635498f), 1185); num3 = 6; List list189 = new List(num3); CollectionsMarshal.SetCount(list189, num3); - span5 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index3 = 0; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span189[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list189; reference146 = questStep17; num2++; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span187[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1047022u, new Vector3(-96.48285f, 68.41271f, -34.53119f), 1185); index3 = 6; List list190 = new List(index3); CollectionsMarshal.SetCount(list190, index3); - span5 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num3 = 0; - span5[num3] = null; + span190[num3] = null; num3++; - span5[num3] = null; + span190[num3] = null; num3++; - span5[num3] = null; + span190[num3] = null; num3++; - span5[num3] = null; + span190[num3] = null; num3++; - span5[num3] = null; + span190[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span190[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list190; reference147 = questStep18; num2++; - ref QuestStep reference148 = ref span3[num2]; + ref QuestStep reference148 = ref span187[num2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1047023u, new Vector3(-226.0014f, 39.99999f, 15.976135f), 1185); num3 = 6; List list191 = new List(num3); CollectionsMarshal.SetCount(list191, num3); - span5 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index3 = 0; - span5[index3] = null; + span191[index3] = null; index3++; - span5[index3] = null; + span191[index3] = null; index3++; - span5[index3] = null; + span191[index3] = null; index3++; - span5[index3] = null; + span191[index3] = null; index3++; - span5[index3] = null; + span191[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span191[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list191; reference148 = questStep19; num2++; - ref QuestStep reference149 = ref span3[num2]; + ref QuestStep reference149 = ref span187[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1047021u, new Vector3(-254.01697f, 40.075134f, -28.091919f), 1185); index3 = 6; List list192 = new List(index3); CollectionsMarshal.SetCount(list192, index3); - span5 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num3 = 0; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = null; + span192[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span192[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list192; reference149 = questStep20; obj128.Steps = list187; reference144 = obj128; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span184[num]; QuestSequence obj130 = new QuestSequence { Sequence = 3 @@ -412837,15 +414894,15 @@ public static class AssemblyQuestLoader num2 = 2; List list193 = new List(num2); CollectionsMarshal.SetCount(list193, num2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-163.63573f, 45.171337f, 12.003954f), 1185); + span193[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-163.63573f, 45.171337f, 12.003954f), 1185); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047026u, new Vector3(-176.4096f, 44.999992f, 34.470093f), 1185); + span193[index2] = new QuestStep(EInteractionType.Interact, 1047026u, new Vector3(-176.4096f, 44.999992f, 34.470093f), 1185); obj130.Steps = list193; reference150 = obj130; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span184[num]; QuestSequence obj131 = new QuestSequence { Sequence = 4 @@ -412853,9 +414910,9 @@ public static class AssemblyQuestLoader index2 = 4; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span194[num2]; QuestStep obj132 = new QuestStep(EInteractionType.Interact, 2013810u, new Vector3(-194.75098f, -4.928711f, 129.90002f), 1185) { AethernetShortcut = new AethernetShortcut @@ -412867,23 +414924,23 @@ public static class AssemblyQuestLoader num3 = 6; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span5 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index3 = 0; - span5[index3] = null; + span195[index3] = null; index3++; - span5[index3] = null; + span195[index3] = null; index3++; - span5[index3] = null; + span195[index3] = null; index3++; - span5[index3] = null; + span195[index3] = null; index3++; - span5[index3] = null; + span195[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span195[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj132.CompletionQuestVariablesFlags = list195; reference152 = obj132; num2++; - ref QuestStep reference153 = ref span3[num2]; + ref QuestStep reference153 = ref span194[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 2013813u, new Vector3(-23.483704f, -10.025269f, 145.25061f), 1185) { AethernetShortcut = new AethernetShortcut @@ -412895,67 +414952,67 @@ public static class AssemblyQuestLoader index3 = 6; List list196 = new List(index3); CollectionsMarshal.SetCount(list196, index3); - span5 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = null; + span196[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span196[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list196; reference153 = obj133; num2++; - ref QuestStep reference154 = ref span3[num2]; + ref QuestStep reference154 = ref span194[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 2013811u, new Vector3(11.886719f, -14.023071f, 105.882324f), 1185); num3 = 6; List list197 = new List(num3); CollectionsMarshal.SetCount(list197, num3); - span5 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index3 = 0; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = null; + span197[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span197[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep21.CompletionQuestVariablesFlags = list197; reference154 = questStep21; num2++; - ref QuestStep reference155 = ref span3[num2]; + ref QuestStep reference155 = ref span194[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 2013812u, new Vector3(84.611206f, -16.586609f, 117.02136f), 1185); index3 = 6; List list198 = new List(index3); CollectionsMarshal.SetCount(list198, index3); - span5 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = null; + span198[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span198[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list198; reference155 = questStep22; obj131.Steps = list194; reference151 = obj131; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span184[num]; QuestSequence obj134 = new QuestSequence { Sequence = 5 @@ -412963,13 +415020,13 @@ public static class AssemblyQuestLoader num2 = 1; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046843u, new Vector3(-18.783936f, -10.00001f, 95.109375f), 1185); + span199[index2] = new QuestStep(EInteractionType.Interact, 1046843u, new Vector3(-18.783936f, -10.00001f, 95.109375f), 1185); obj134.Steps = list199; reference156 = obj134; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span184[num]; QuestSequence obj135 = new QuestSequence { Sequence = 6 @@ -412977,13 +415034,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047031u, new Vector3(-42.77112f, -19.74437f, 231.46399f), 1185); + span200[num2] = new QuestStep(EInteractionType.Interact, 1047031u, new Vector3(-42.77112f, -19.74437f, 231.46399f), 1185); obj135.Steps = list200; reference157 = obj135; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span184[num]; QuestSequence obj136 = new QuestSequence { Sequence = 7 @@ -412991,16 +415048,16 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047033u, new Vector3(-152.51392f, -14.999287f, 270.64917f), 1185) + span201[index2] = new QuestStep(EInteractionType.Interact, 1047033u, new Vector3(-152.51392f, -14.999287f, 270.64917f), 1185) { StopDistance = 5f }; obj136.Steps = list201; reference158 = obj136; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span184[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -413008,9 +415065,9 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047034u, new Vector3(66.666626f, -14f, 26.504883f), 1185) + span202[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047034u, new Vector3(66.666626f, -14f, 26.504883f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -413027,16 +415084,16 @@ public static class AssemblyQuestLoader num = 1; List list203 = new List(num); CollectionsMarshal.SetCount(list203, num); - span = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index = 0; - span[index] = "liza"; + span203[index] = "liza"; questRoot22.Author = list203; index = 4; List list204 = new List(index); CollectionsMarshal.SetCount(list204, index); - span2 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num = 0; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span204[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -413044,13 +415101,13 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047034u, new Vector3(66.666626f, -14f, 26.504883f), 1185); + span205[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047034u, new Vector3(66.666626f, -14f, 26.504883f), 1185); obj138.Steps = list205; reference160 = obj138; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span204[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -413058,16 +415115,16 @@ public static class AssemblyQuestLoader index2 = 1; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2014033u, new Vector3(65.659546f, -14.023071f, 25.680908f), 1185) + span206[num2] = new QuestStep(EInteractionType.Snipe, 2014033u, new Vector3(65.659546f, -14.023071f, 25.680908f), 1185) { Comment = "Inspect Helm, Corpse, Weapon" }; obj139.Steps = list206; reference161 = obj139; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span204[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -413075,9 +415132,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047036u, new Vector3(-180.07172f, 120.795235f, -346.2425f), 1185) + span207[index2] = new QuestStep(EInteractionType.Interact, 1047036u, new Vector3(-180.07172f, 120.795235f, -346.2425f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -413088,7 +415145,7 @@ public static class AssemblyQuestLoader obj140.Steps = list207; reference162 = obj140; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span204[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -413096,9 +415153,9 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047037u, new Vector3(1.296936f, 3.095488f, -64.9577f), 1170) + span208[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047037u, new Vector3(1.296936f, 3.095488f, -64.9577f), 1170) { StopDistance = 5f }; @@ -413111,16 +415168,16 @@ public static class AssemblyQuestLoader num = 1; List list209 = new List(num); CollectionsMarshal.SetCount(list209, num); - span = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index = 0; - span[index] = "liza"; + span209[index] = "liza"; questRoot23.Author = list209; index = 5; List list210 = new List(index); CollectionsMarshal.SetCount(list210, index); - span2 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span210[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -413128,16 +415185,16 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047037u, new Vector3(1.296936f, 3.095488f, -64.9577f), 1170) + span211[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047037u, new Vector3(1.296936f, 3.095488f, -64.9577f), 1170) { StopDistance = 5f }; obj142.Steps = list211; reference164 = obj142; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span210[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -413145,9 +415202,9 @@ public static class AssemblyQuestLoader index2 = 3; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span212[num2]; QuestStep obj144 = new QuestStep(EInteractionType.Interact, 1047050u, new Vector3(-218.9823f, 39.999985f, 9.414734f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -413160,67 +415217,67 @@ public static class AssemblyQuestLoader num3 = 6; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span5 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = null; + span213[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span213[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj144.CompletionQuestVariablesFlags = list213; reference166 = obj144; num2++; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span212[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1047048u, new Vector3(-244.77002f, 14.99999f, 75.12012f), 1185); index3 = 6; List list214 = new List(index3); CollectionsMarshal.SetCount(list214, index3); - span5 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); num3 = 0; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = null; + span214[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span214[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list214; reference167 = questStep23; num2++; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span212[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1047049u, new Vector3(-262.89777f, 2.096911E-05f, 71.06128f), 1185); num3 = 6; List list215 = new List(num3); CollectionsMarshal.SetCount(list215, num3); - span5 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index3 = 0; - span5[index3] = null; + span215[index3] = null; index3++; - span5[index3] = null; + span215[index3] = null; index3++; - span5[index3] = null; + span215[index3] = null; index3++; - span5[index3] = null; + span215[index3] = null; index3++; - span5[index3] = null; + span215[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span215[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list215; reference168 = questStep24; obj143.Steps = list212; reference165 = obj143; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span210[num]; QuestSequence obj145 = new QuestSequence { Sequence = 2 @@ -413228,74 +415285,74 @@ public static class AssemblyQuestLoader num2 = 3; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span216[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1047047u, new Vector3(-62.424683f, -10.00001f, 105.97388f), 1185); index3 = 6; List list217 = new List(index3); CollectionsMarshal.SetCount(list217, index3); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span217[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list217; reference170 = questStep25; index2++; - ref QuestStep reference171 = ref span3[index2]; + ref QuestStep reference171 = ref span216[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1047046u, new Vector3(-10.727112f, -10.00001f, 88.27344f), 1185); num3 = 6; List list218 = new List(num3); CollectionsMarshal.SetCount(list218, num3); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index3 = 0; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span218[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list218; reference171 = questStep26; index2++; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span216[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1047051u, new Vector3(53.45227f, -14f, 90.562256f), 1185); index3 = 6; List list219 = new List(index3); CollectionsMarshal.SetCount(list219, index3); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span219[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list219; reference172 = questStep27; obj145.Steps = list216; reference169 = obj145; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span210[num]; QuestSequence obj146 = new QuestSequence { Sequence = 3 @@ -413303,9 +415360,9 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047056u, new Vector3(-172.7779f, 120.75f, -321.09564f), 1185) + span220[num2] = new QuestStep(EInteractionType.Interact, 1047056u, new Vector3(-172.7779f, 120.75f, -321.09564f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -413316,7 +415373,7 @@ public static class AssemblyQuestLoader obj146.Steps = list220; reference173 = obj146; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span210[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -413324,9 +415381,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047062u, new Vector3(-65.84277f, 100f, -158.98376f), 1185); + span221[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047062u, new Vector3(-65.84277f, 100f, -158.98376f), 1185); obj147.Steps = list221; reference174 = obj147; questRoot23.QuestSequence = list210; @@ -413336,16 +415393,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "liza"; + span222[index] = "liza"; questRoot24.Author = list222; index = 9; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span223[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -413353,16 +415410,16 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047063u, new Vector3(-64.07269f, 100f, -159.80774f), 1185) + span224[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047063u, new Vector3(-64.07269f, 100f, -159.80774f), 1185) { StopDistance = 5f }; obj148.Steps = list224; reference175 = obj148; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span223[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -413370,9 +415427,9 @@ public static class AssemblyQuestLoader num2 = 1; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047068u, new Vector3(41.85547f, 47.072277f, -409.01813f), 1185) + span225[index2] = new QuestStep(EInteractionType.Interact, 1047068u, new Vector3(41.85547f, 47.072277f, -409.01813f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -413383,12 +415440,12 @@ public static class AssemblyQuestLoader obj149.Steps = list225; reference176 = obj149; num++; - span2[num] = new QuestSequence + span223[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span223[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -413396,16 +415453,16 @@ public static class AssemblyQuestLoader index2 = 1; List list226 = new List(index2); CollectionsMarshal.SetCount(list226, index2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047075u, new Vector3(470.69495f, 2.2817478f, 460.9292f), 1190) + span226[num2] = new QuestStep(EInteractionType.Interact, 1047075u, new Vector3(470.69495f, 2.2817478f, 460.9292f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi }; obj150.Steps = list226; reference177 = obj150; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span223[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -413413,16 +415470,16 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047079u, new Vector3(-284.38245f, 16.00464f, -61.661743f), 1190) + span227[index2] = new QuestStep(EInteractionType.Interact, 1047079u, new Vector3(-284.38245f, 16.00464f, -61.661743f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; obj151.Steps = list227; reference178 = obj151; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span223[num]; QuestSequence obj152 = new QuestSequence { Sequence = 5 @@ -413430,76 +415487,76 @@ public static class AssemblyQuestLoader index2 = 4; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span228[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1047498u, new Vector3(-367.45258f, 20.14268f, -92.63757f), 1190); num3 = 6; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span5 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index3 = 0; - span5[index3] = null; + span229[index3] = null; index3++; - span5[index3] = null; + span229[index3] = null; index3++; - span5[index3] = null; + span229[index3] = null; index3++; - span5[index3] = null; + span229[index3] = null; index3++; - span5[index3] = null; + span229[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span229[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list229; reference180 = questStep28; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-359.66742f, 18.137554f, -137.36826f), 1190); + span228[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-359.66742f, 18.137554f, -137.36826f), 1190); num2++; - ref QuestStep reference181 = ref span3[num2]; + ref QuestStep reference181 = ref span228[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 1047080u, new Vector3(-364.70593f, 18.08191f, -139.45221f), 1190); index3 = 6; List list230 = new List(index3); CollectionsMarshal.SetCount(list230, index3); - span5 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span5[num3] = null; + span230[num3] = null; num3++; - span5[num3] = null; + span230[num3] = null; num3++; - span5[num3] = null; + span230[num3] = null; num3++; - span5[num3] = null; + span230[num3] = null; num3++; - span5[num3] = null; + span230[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span230[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep29.CompletionQuestVariablesFlags = list230; reference181 = questStep29; num2++; - ref QuestStep reference182 = ref span3[num2]; + ref QuestStep reference182 = ref span228[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190); num3 = 6; List list231 = new List(num3); CollectionsMarshal.SetCount(list231, num3); - span5 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index3 = 0; - span5[index3] = null; + span231[index3] = null; index3++; - span5[index3] = null; + span231[index3] = null; index3++; - span5[index3] = null; + span231[index3] = null; index3++; - span5[index3] = null; + span231[index3] = null; index3++; - span5[index3] = null; + span231[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span231[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep30.CompletionQuestVariablesFlags = list231; reference182 = questStep30; obj152.Steps = list228; reference179 = obj152; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span223[num]; QuestSequence obj153 = new QuestSequence { Sequence = 6 @@ -413507,13 +415564,13 @@ public static class AssemblyQuestLoader num2 = 1; List list232 = new List(num2); CollectionsMarshal.SetCount(list232, num2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047081u, new Vector3(-327.90118f, 18.106325f, -146.74603f), 1190); + span232[index2] = new QuestStep(EInteractionType.Interact, 1047081u, new Vector3(-327.90118f, 18.106325f, -146.74603f), 1190); obj153.Steps = list232; reference183 = obj153; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span223[num]; QuestSequence obj154 = new QuestSequence { Sequence = 7 @@ -413521,18 +415578,18 @@ public static class AssemblyQuestLoader index2 = 2; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051316u, new Vector3(-380.30066f, 18.718708f, -114.24432f), 1190) + span233[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051316u, new Vector3(-380.30066f, 18.718708f, -114.24432f), 1190) { PickUpQuestId = new QuestId(5144) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047082u, new Vector3(-171.37408f, 15.684817f, -358.9685f), 1190); + span233[num2] = new QuestStep(EInteractionType.Interact, 1047082u, new Vector3(-171.37408f, 15.684817f, -358.9685f), 1190); obj154.Steps = list233; reference184 = obj154; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span223[num]; QuestSequence obj155 = new QuestSequence { Sequence = byte.MaxValue @@ -413540,9 +415597,9 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047083u, new Vector3(-168.41382f, 15.771556f, -355.64203f), 1190) + span234[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047083u, new Vector3(-168.41382f, 15.771556f, -355.64203f), 1190) { StopDistance = 7f }; @@ -413555,16 +415612,16 @@ public static class AssemblyQuestLoader num = 1; List list235 = new List(num); CollectionsMarshal.SetCount(list235, num); - span = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index = 0; - span[index] = "liza"; + span235[index] = "liza"; questRoot25.Author = list235; index = 5; List list236 = new List(index); CollectionsMarshal.SetCount(list236, index); - span2 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span236[num]; QuestSequence obj156 = new QuestSequence { Sequence = 0 @@ -413572,16 +415629,16 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047084u, new Vector3(-167.07104f, 15.74114f, -359.39575f), 1190) + span237[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047084u, new Vector3(-167.07104f, 15.74114f, -359.39575f), 1190) { StopDistance = 7f }; obj156.Steps = list237; reference186 = obj156; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span236[num]; QuestSequence obj157 = new QuestSequence { Sequence = 1 @@ -413589,13 +415646,13 @@ public static class AssemblyQuestLoader num2 = 1; List list238 = new List(num2); CollectionsMarshal.SetCount(list238, num2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047089u, new Vector3(-142.77869f, 15.869456f, -314.22906f), 1190); + span238[index2] = new QuestStep(EInteractionType.Interact, 1047089u, new Vector3(-142.77869f, 15.869456f, -314.22906f), 1190); obj157.Steps = list238; reference187 = obj157; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span236[num]; QuestSequence obj158 = new QuestSequence { Sequence = 2 @@ -413603,16 +415660,16 @@ public static class AssemblyQuestLoader index2 = 1; List list239 = new List(index2); CollectionsMarshal.SetCount(list239, index2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047090u, new Vector3(-144.09094f, 15.900455f, -311.54346f), 1190) + span239[num2] = new QuestStep(EInteractionType.Interact, 1047090u, new Vector3(-144.09094f, 15.900455f, -311.54346f), 1190) { StopDistance = 5f }; obj158.Steps = list239; reference188 = obj158; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span236[num]; QuestSequence obj159 = new QuestSequence { Sequence = 3 @@ -413620,13 +415677,13 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047355u, new Vector3(-83.42114f, 16.538801f, -235.64508f), 1190); + span240[index2] = new QuestStep(EInteractionType.Interact, 1047355u, new Vector3(-83.42114f, 16.538801f, -235.64508f), 1190); obj159.Steps = list240; reference189 = obj159; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span236[num]; QuestSequence obj160 = new QuestSequence { Sequence = byte.MaxValue @@ -413634,14 +415691,14 @@ public static class AssemblyQuestLoader index2 = 2; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013959u, new Vector3(-63.21814f, 18.844849f, -174.85315f), 1190) + span241[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013959u, new Vector3(-63.21814f, 18.844849f, -174.85315f), 1190) { AetherCurrentId = 2818451u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190) + span241[num2] = new QuestStep(EInteractionType.CompleteQuest, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; @@ -413654,16 +415711,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "liza"; + span242[index] = "liza"; questRoot26.Author = list242; index = 7; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span243[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -413671,13 +415728,13 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190); + span244[index2] = new QuestStep(EInteractionType.AcceptQuest, 1046991u, new Vector3(-315.5719f, 18.834728f, -178.88159f), 1190); obj161.Steps = list244; reference191 = obj161; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span243[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -413685,22 +415742,22 @@ public static class AssemblyQuestLoader index2 = 4; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-281.919f, 19.416311f, -140.61546f), 1190); + span245[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-281.919f, 19.416311f, -140.61546f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-203.91112f, 31.254747f, -75.537964f), 1190); + span245[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-203.91112f, 31.254747f, -75.537964f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013957u, new Vector3(-192.18744f, 36.66736f, -53.177734f), 1190) + span245[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013957u, new Vector3(-192.18744f, 36.66736f, -53.177734f), 1190) { AetherCurrentId = 2818454u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047356u, new Vector3(-226.15399f, 0.85973585f, 74.387695f), 1190); + span245[num2] = new QuestStep(EInteractionType.Interact, 1047356u, new Vector3(-226.15399f, 0.85973585f, 74.387695f), 1190); obj162.Steps = list245; reference192 = obj162; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span243[num]; QuestSequence obj163 = new QuestSequence { Sequence = 2 @@ -413708,13 +415765,13 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013814u, new Vector3(-201.00714f, 9.811523f, 18.264954f), 1190); + span246[index2] = new QuestStep(EInteractionType.Interact, 2013814u, new Vector3(-201.00714f, 9.811523f, 18.264954f), 1190); obj163.Steps = list246; reference193 = obj163; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span243[num]; QuestSequence obj164 = new QuestSequence { Sequence = 3 @@ -413722,9 +415779,9 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span247[num2]; QuestStep obj165 = new QuestStep(EInteractionType.Combat, 2013815u, new Vector3(-176.28754f, 4.409851f, 147.11218f), 1190) { Comment = "two waves of enemies", @@ -413733,17 +415790,17 @@ public static class AssemblyQuestLoader index3 = 2; List list248 = new List(index3); CollectionsMarshal.SetCount(list248, index3); - span6 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num3 = 0; - span6[num3] = 17699u; + span248[num3] = 17699u; num3++; - span6[num3] = 17700u; + span248[num3] = 17700u; obj165.KillEnemyDataIds = list248; reference195 = obj165; obj164.Steps = list247; reference194 = obj164; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span243[num]; QuestSequence obj166 = new QuestSequence { Sequence = 4 @@ -413751,13 +415808,13 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047356u, new Vector3(-226.15399f, 0.85973585f, 74.387695f), 1190); + span249[index2] = new QuestStep(EInteractionType.Interact, 1047356u, new Vector3(-226.15399f, 0.85973585f, 74.387695f), 1190); obj166.Steps = list249; reference196 = obj166; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span243[num]; QuestSequence obj167 = new QuestSequence { Sequence = 5 @@ -413765,13 +415822,13 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046979u, new Vector3(-156.66437f, 15.93609f, -311.02472f), 1190); + span250[num2] = new QuestStep(EInteractionType.Interact, 1046979u, new Vector3(-156.66437f, 15.93609f, -311.02472f), 1190); obj167.Steps = list250; reference197 = obj167; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span243[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -413779,9 +415836,9 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047358u, new Vector3(-139.02502f, 15.680048f, -379.8429f), 1190); + span251[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047358u, new Vector3(-139.02502f, 15.680048f, -379.8429f), 1190); obj168.Steps = list251; reference198 = obj168; questRoot26.QuestSequence = list243; @@ -413791,16 +415848,16 @@ public static class AssemblyQuestLoader num = 1; List list252 = new List(num); CollectionsMarshal.SetCount(list252, num); - span = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "liza"; + span252[index] = "liza"; questRoot27.Author = list252; index = 6; List list253 = new List(index); CollectionsMarshal.SetCount(list253, index); - span2 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num = 0; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span253[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -413808,13 +415865,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047358u, new Vector3(-139.02502f, 15.680048f, -379.8429f), 1190); + span254[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047358u, new Vector3(-139.02502f, 15.680048f, -379.8429f), 1190); obj169.Steps = list254; reference199 = obj169; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span253[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -413822,16 +415879,16 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span255[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 2013816u, new Vector3(-144.51825f, 15.6710205f, -385.15295f), 1190); num3 = 1; List list256 = new List(num3); CollectionsMarshal.SetCount(list256, num3); - span4 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index3 = 0; - span4[index3] = new DialogueChoice + span256[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMD115_04926_SYSTEM_000_010") @@ -413841,12 +415898,12 @@ public static class AssemblyQuestLoader obj170.Steps = list255; reference200 = obj170; num++; - span2[num] = new QuestSequence + span253[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span253[num]; QuestSequence obj171 = new QuestSequence { Sequence = 3 @@ -413854,9 +415911,9 @@ public static class AssemblyQuestLoader index2 = 1; List list257 = new List(index2); CollectionsMarshal.SetCount(list257, index2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1219) + span257[num2] = new QuestStep(EInteractionType.Duty, null, null, 1219) { DutyOptions = new DutyOptions { @@ -413867,12 +415924,12 @@ public static class AssemblyQuestLoader obj171.Steps = list257; reference202 = obj171; num++; - span2[num] = new QuestSequence + span253[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span253[num]; QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue @@ -413880,9 +415937,9 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047371u, new Vector3(650.5377f, 146.05669f, 695.46045f), 1191) + span258[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047371u, new Vector3(650.5377f, 146.05669f, 695.46045f), 1191) { DisableNavmesh = true }; @@ -413895,16 +415952,16 @@ public static class AssemblyQuestLoader num = 1; List list259 = new List(num); CollectionsMarshal.SetCount(list259, num); - span = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index = 0; - span[index] = "liza"; + span259[index] = "liza"; questRoot28.Author = list259; index = 9; List list260 = new List(index); CollectionsMarshal.SetCount(list260, index); - span2 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span260[num]; QuestSequence obj173 = new QuestSequence { Sequence = 0 @@ -413912,9 +415969,9 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047375u, new Vector3(648.0963f, 146.00774f, 694.026f), 1191) + span261[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047375u, new Vector3(648.0963f, 146.00774f, 694.026f), 1191) { StopDistance = 7f, DisableNavmesh = true @@ -413922,7 +415979,7 @@ public static class AssemblyQuestLoader obj173.Steps = list261; reference204 = obj173; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span260[num]; QuestSequence obj174 = new QuestSequence { Sequence = 1 @@ -413930,13 +415987,13 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047376u, new Vector3(572.83887f, 107.79388f, 483.5431f), 1191); + span262[index2] = new QuestStep(EInteractionType.Interact, 1047376u, new Vector3(572.83887f, 107.79388f, 483.5431f), 1191); obj174.Steps = list262; reference205 = obj174; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span260[num]; QuestSequence obj175 = new QuestSequence { Sequence = 2 @@ -413944,13 +416001,13 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047381u, new Vector3(550.89636f, 143.6124f, 206.46973f), 1191); + span263[num2] = new QuestStep(EInteractionType.Interact, 1047381u, new Vector3(550.89636f, 143.6124f, 206.46973f), 1191); obj175.Steps = list263; reference206 = obj175; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span260[num]; QuestSequence obj176 = new QuestSequence { Sequence = 3 @@ -413958,87 +416015,87 @@ public static class AssemblyQuestLoader num2 = 6; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1191) + span264[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1191) { StopDistance = 8f, Aetheryte = EAetheryteLocation.HeritageFoundYyasulaniStation }; index2++; - ref QuestStep reference208 = ref span3[index2]; + ref QuestStep reference208 = ref span264[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Interact, 2013817u, new Vector3(482.62744f, 147.1427f, 224.23132f), 1191); index3 = 6; List list265 = new List(index3); CollectionsMarshal.SetCount(list265, index3); - span5 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num3 = 0; - span5[num3] = null; + span265[num3] = null; num3++; - span5[num3] = null; + span265[num3] = null; num3++; - span5[num3] = null; + span265[num3] = null; num3++; - span5[num3] = null; + span265[num3] = null; num3++; - span5[num3] = null; + span265[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span265[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep32.CompletionQuestVariablesFlags = list265; reference208 = questStep32; index2++; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span264[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Interact, 2013818u, new Vector3(465.72058f, 147.08167f, 202.68555f), 1191); num3 = 6; List list266 = new List(num3); CollectionsMarshal.SetCount(list266, num3); - span5 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index3 = 0; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span266[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep33.CompletionQuestVariablesFlags = list266; reference209 = questStep33; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013964u, new Vector3(397.8789f, 145.34216f, 224.2008f), 1191) + span264[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013964u, new Vector3(397.8789f, 145.34216f, 224.2008f), 1191) { AetherCurrentId = 2818464u }; index2++; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span264[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(483.82584f, 145.82513f, 186.19025f), 1191); SkipConditions skipConditions4 = new SkipConditions(); SkipStepConditions skipStepConditions4 = new SkipStepConditions(); index3 = 6; List list267 = new List(index3); CollectionsMarshal.SetCount(list267, index3); - span5 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num3 = 0; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = null; + span267[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span267[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list267; skipConditions4.StepIf = skipStepConditions4; questStep34.SkipConditions = skipConditions4; reference210 = questStep34; index2++; - ref QuestStep reference211 = ref span3[index2]; + ref QuestStep reference211 = ref span264[index2]; QuestStep obj177 = new QuestStep(EInteractionType.Interact, 2013819u, new Vector3(485.83203f, 147.50891f, 184.22205f), 1191) { StopDistance = 4.5f @@ -414046,25 +416103,25 @@ public static class AssemblyQuestLoader num3 = 6; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span5 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = null; + span268[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span268[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj177.CompletionQuestVariablesFlags = list268; reference211 = obj177; obj176.Steps = list264; reference207 = obj176; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span260[num]; QuestSequence obj178 = new QuestSequence { Sequence = 4 @@ -414072,13 +416129,13 @@ public static class AssemblyQuestLoader index2 = 1; List list269 = new List(index2); CollectionsMarshal.SetCount(list269, index2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047388u, new Vector3(470.84766f, 145.83463f, 164.75159f), 1191); + span269[num2] = new QuestStep(EInteractionType.Interact, 1047388u, new Vector3(470.84766f, 145.83463f, 164.75159f), 1191); obj178.Steps = list269; reference212 = obj178; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span260[num]; QuestSequence obj179 = new QuestSequence { Sequence = 5 @@ -414086,15 +416143,15 @@ public static class AssemblyQuestLoader num2 = 2; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(473.8908f, 145.62398f, 157.92116f), 1191); + span270[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(473.8908f, 145.62398f, 157.92116f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047387u, new Vector3(467.4906f, 122.874016f, 44.815674f), 1191); + span270[index2] = new QuestStep(EInteractionType.Interact, 1047387u, new Vector3(467.4906f, 122.874016f, 44.815674f), 1191); obj179.Steps = list270; reference213 = obj179; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span260[num]; QuestSequence obj180 = new QuestSequence { Sequence = 6 @@ -414102,13 +416159,13 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047389u, new Vector3(328.96924f, 74.07415f, 86.86963f), 1191); + span271[num2] = new QuestStep(EInteractionType.Interact, 1047389u, new Vector3(328.96924f, 74.07415f, 86.86963f), 1191); obj180.Steps = list271; reference214 = obj180; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span260[num]; QuestSequence obj181 = new QuestSequence { Sequence = 7 @@ -414116,13 +416173,13 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047390u, new Vector3(313.31335f, 63.76171f, -87.6936f), 1191); + span272[index2] = new QuestStep(EInteractionType.Interact, 1047390u, new Vector3(313.31335f, 63.76171f, -87.6936f), 1191); obj181.Steps = list272; reference215 = obj181; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span260[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -414130,9 +416187,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047395u, new Vector3(283.07007f, 63.313274f, -169.23785f), 1191) + span273[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047395u, new Vector3(283.07007f, 63.313274f, -169.23785f), 1191) { StopDistance = 5f }; @@ -414145,16 +416202,16 @@ public static class AssemblyQuestLoader num = 1; List list274 = new List(num); CollectionsMarshal.SetCount(list274, num); - span = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index = 0; - span[index] = "liza"; + span274[index] = "liza"; questRoot29.Author = list274; index = 4; List list275 = new List(index); CollectionsMarshal.SetCount(list275, index); - span2 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span275[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -414162,16 +416219,16 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047395u, new Vector3(283.07007f, 63.313274f, -169.23785f), 1191) + span276[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047395u, new Vector3(283.07007f, 63.313274f, -169.23785f), 1191) { StopDistance = 5f }; obj183.Steps = list276; reference217 = obj183; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span275[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -414179,13 +416236,13 @@ public static class AssemblyQuestLoader index2 = 1; List list277 = new List(index2); CollectionsMarshal.SetCount(list277, index2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047396u, new Vector3(33.035767f, 33.442226f, -262.47046f), 1191); + span277[num2] = new QuestStep(EInteractionType.Interact, 1047396u, new Vector3(33.035767f, 33.442226f, -262.47046f), 1191); obj184.Steps = list277; reference218 = obj184; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span275[num]; QuestSequence obj185 = new QuestSequence { Sequence = 2 @@ -414193,23 +416250,23 @@ public static class AssemblyQuestLoader num2 = 3; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-56.819763f, 28.072628f, -399.17023f), 1191); + span278[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-56.819763f, 28.072628f, -399.17023f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-120.99963f, 28.090134f, -456.97507f), 1191) + span278[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-120.99963f, 28.090134f, -456.97507f), 1191) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047397u, new Vector3(-149.03491f, 25.971825f, -500.63324f), 1191) + span278[index2] = new QuestStep(EInteractionType.Interact, 1047397u, new Vector3(-149.03491f, 25.971825f, -500.63324f), 1191) { DisableNavmesh = true }; obj185.Steps = list278; reference219 = obj185; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span275[num]; QuestSequence obj186 = new QuestSequence { Sequence = byte.MaxValue @@ -414217,14 +416274,14 @@ public static class AssemblyQuestLoader index2 = 2; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1191) + span279[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1191) { Aetheryte = EAetheryteLocation.HeritageFoundTheOutskirts }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047403u, new Vector3(-177.72192f, 28f, -542.9313f), 1191); + span279[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047403u, new Vector3(-177.72192f, 28f, -542.9313f), 1191); obj186.Steps = list279; reference220 = obj186; questRoot29.QuestSequence = list275; @@ -414234,16 +416291,16 @@ public static class AssemblyQuestLoader num = 1; List list280 = new List(num); CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "liza"; + span280[index] = "liza"; questRoot30.Author = list280; index = 6; List list281 = new List(index); CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span281[num]; QuestSequence obj187 = new QuestSequence { Sequence = 0 @@ -414251,13 +416308,13 @@ public static class AssemblyQuestLoader num2 = 1; List list282 = new List(num2); CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047403u, new Vector3(-177.72192f, 28f, -542.9313f), 1191); + span282[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047403u, new Vector3(-177.72192f, 28f, -542.9313f), 1191); obj187.Steps = list282; reference221 = obj187; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span281[num]; QuestSequence obj188 = new QuestSequence { Sequence = 1 @@ -414265,13 +416322,13 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047405u, new Vector3(-117.906494f, 28.995459f, -353.1701f), 1191); + span283[num2] = new QuestStep(EInteractionType.Interact, 1047405u, new Vector3(-117.906494f, 28.995459f, -353.1701f), 1191); obj188.Steps = list283; reference222 = obj188; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span281[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -414279,74 +416336,74 @@ public static class AssemblyQuestLoader num2 = 3; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span284[index2]; QuestStep questStep35 = new QuestStep(EInteractionType.Interact, 1047408u, new Vector3(22.9953f, 35.463512f, -332.02112f), 1191); index3 = 6; List list285 = new List(index3); CollectionsMarshal.SetCount(list285, index3); - span5 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num3 = 0; - span5[num3] = null; + span285[num3] = null; num3++; - span5[num3] = null; + span285[num3] = null; num3++; - span5[num3] = null; + span285[num3] = null; num3++; - span5[num3] = null; + span285[num3] = null; num3++; - span5[num3] = null; + span285[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span285[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep35.CompletionQuestVariablesFlags = list285; reference224 = questStep35; index2++; - ref QuestStep reference225 = ref span3[index2]; + ref QuestStep reference225 = ref span284[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.Interact, 1047410u, new Vector3(48.17273f, 34.29345f, -380.60577f), 1191); num3 = 6; List list286 = new List(num3); CollectionsMarshal.SetCount(list286, num3); - span5 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index3 = 0; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = null; + span286[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span286[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep36.CompletionQuestVariablesFlags = list286; reference225 = questStep36; index2++; - ref QuestStep reference226 = ref span3[index2]; + ref QuestStep reference226 = ref span284[index2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1047409u, new Vector3(10.849121f, 30.06934f, -458.7625f), 1191); index3 = 6; List list287 = new List(index3); CollectionsMarshal.SetCount(list287, index3); - span5 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num3 = 0; - span5[num3] = null; + span287[num3] = null; num3++; - span5[num3] = null; + span287[num3] = null; num3++; - span5[num3] = null; + span287[num3] = null; num3++; - span5[num3] = null; + span287[num3] = null; num3++; - span5[num3] = null; + span287[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span287[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list287; reference226 = questStep37; obj189.Steps = list284; reference223 = obj189; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span281[num]; QuestSequence obj190 = new QuestSequence { Sequence = 3 @@ -414354,13 +416411,13 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047411u, new Vector3(-66.78876f, 35.107204f, -249.56134f), 1191); + span288[num2] = new QuestStep(EInteractionType.Interact, 1047411u, new Vector3(-66.78876f, 35.107204f, -249.56134f), 1191); obj190.Steps = list288; reference227 = obj190; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span281[num]; QuestSequence obj191 = new QuestSequence { Sequence = 4 @@ -414368,9 +416425,9 @@ public static class AssemblyQuestLoader num2 = 2; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span289[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, 2013821u, new Vector3(-182.42163f, 21.835632f, -411.0323f), 1191) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -414378,30 +416435,30 @@ public static class AssemblyQuestLoader num3 = 1; List list290 = new List(num3); CollectionsMarshal.SetCount(list290, num3); - span6 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index3 = 0; - span6[index3] = 17701u; + span290[index3] = 17701u; obj192.KillEnemyDataIds = list290; index3 = 6; List list291 = new List(index3); CollectionsMarshal.SetCount(list291, index3); - span5 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span5[num3] = null; + span291[num3] = null; num3++; - span5[num3] = null; + span291[num3] = null; num3++; - span5[num3] = null; + span291[num3] = null; num3++; - span5[num3] = null; + span291[num3] = null; num3++; - span5[num3] = null; + span291[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span291[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj192.CompletionQuestVariablesFlags = list291; reference229 = obj192; index2++; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span289[index2]; QuestStep obj193 = new QuestStep(EInteractionType.Combat, 2013820u, new Vector3(-56.839844f, 21.835632f, -520.8057f), 1191) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -414409,32 +416466,32 @@ public static class AssemblyQuestLoader num3 = 1; List list292 = new List(num3); CollectionsMarshal.SetCount(list292, num3); - span6 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index3 = 0; - span6[index3] = 17701u; + span292[index3] = 17701u; obj193.KillEnemyDataIds = list292; index3 = 6; List list293 = new List(index3); CollectionsMarshal.SetCount(list293, index3); - span5 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num3 = 0; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = null; + span293[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span293[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj193.CompletionQuestVariablesFlags = list293; reference230 = obj193; obj191.Steps = list289; reference228 = obj191; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span281[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -414442,9 +416499,9 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047406u, new Vector3(-116.77734f, 28.996273f, -351.36957f), 1191); + span294[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047406u, new Vector3(-116.77734f, 28.996273f, -351.36957f), 1191); obj194.Steps = list294; reference231 = obj194; questRoot30.QuestSequence = list281; @@ -414454,16 +416511,16 @@ public static class AssemblyQuestLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "liza"; + span295[index] = "liza"; questRoot31.Author = list295; index = 9; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span296[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -414471,13 +416528,13 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047406u, new Vector3(-116.77734f, 28.996273f, -351.36957f), 1191); + span297[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047406u, new Vector3(-116.77734f, 28.996273f, -351.36957f), 1191); obj195.Steps = list297; reference232 = obj195; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span296[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -414485,16 +416542,16 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047412u, new Vector3(-146.56293f, 25.971825f, -494.98743f), 1191) + span298[num2] = new QuestStep(EInteractionType.Interact, 1047412u, new Vector3(-146.56293f, 25.971825f, -494.98743f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj196.Steps = list298; reference233 = obj196; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span296[num]; QuestSequence obj197 = new QuestSequence { Sequence = 2 @@ -414502,13 +416559,13 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047414u, new Vector3(-146.19672f, 25.971825f, -498.1308f), 1191); + span299[index2] = new QuestStep(EInteractionType.Interact, 1047414u, new Vector3(-146.19672f, 25.971825f, -498.1308f), 1191); obj197.Steps = list299; reference234 = obj197; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span296[num]; QuestSequence obj198 = new QuestSequence { Sequence = 3 @@ -414516,74 +416573,74 @@ public static class AssemblyQuestLoader index2 = 3; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - ref QuestStep reference236 = ref span3[num2]; + ref QuestStep reference236 = ref span300[num2]; QuestStep questStep38 = new QuestStep(EInteractionType.Interact, 1047419u, new Vector3(-149.1264f, 30.999998f, -613.36694f), 1191); num3 = 6; List list301 = new List(num3); CollectionsMarshal.SetCount(list301, num3); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index3 = 0; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = null; + span301[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span301[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep38.CompletionQuestVariablesFlags = list301; reference236 = questStep38; num2++; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span300[num2]; QuestStep questStep39 = new QuestStep(EInteractionType.Interact, 1047420u, new Vector3(-142.50409f, 40.99999f, -698.8785f), 1191); index3 = 6; List list302 = new List(index3); CollectionsMarshal.SetCount(list302, index3); - span5 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num3 = 0; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span302[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep39.CompletionQuestVariablesFlags = list302; reference237 = questStep39; num2++; - ref QuestStep reference238 = ref span3[num2]; + ref QuestStep reference238 = ref span300[num2]; QuestStep questStep40 = new QuestStep(EInteractionType.Interact, 1047421u, new Vector3(-69.13867f, 50.097145f, -670.06946f), 1191); num3 = 6; List list303 = new List(num3); CollectionsMarshal.SetCount(list303, num3); - span5 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index3 = 0; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span303[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep40.CompletionQuestVariablesFlags = list303; reference238 = questStep40; obj198.Steps = list300; reference235 = obj198; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span296[num]; QuestSequence obj199 = new QuestSequence { Sequence = 4 @@ -414591,13 +416648,13 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013896u, new Vector3(-202.65509f, 29.984009f, -595.636f), 1191); + span304[index2] = new QuestStep(EInteractionType.Interact, 2013896u, new Vector3(-202.65509f, 29.984009f, -595.636f), 1191); obj199.Steps = list304; reference239 = obj199; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span296[num]; QuestSequence obj200 = new QuestSequence { Sequence = 5 @@ -414605,13 +416662,13 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013822u, new Vector3(120.408936f, 42.008057f, -468.19257f), 1191); + span305[num2] = new QuestStep(EInteractionType.Interact, 2013822u, new Vector3(120.408936f, 42.008057f, -468.19257f), 1191); obj200.Steps = list305; reference240 = obj200; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span296[num]; QuestSequence obj201 = new QuestSequence { Sequence = 6 @@ -414619,15 +416676,15 @@ public static class AssemblyQuestLoader num2 = 2; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(230.06555f, 67.24928f, -473.94547f), 1191); + span306[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(230.06555f, 67.24928f, -473.94547f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047428u, new Vector3(248.70679f, 74.60507f, -547.9973f), 1191); + span306[index2] = new QuestStep(EInteractionType.Interact, 1047428u, new Vector3(248.70679f, 74.60507f, -547.9973f), 1191); obj201.Steps = list306; reference241 = obj201; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span296[num]; QuestSequence obj202 = new QuestSequence { Sequence = 7 @@ -414635,18 +416692,18 @@ public static class AssemblyQuestLoader index2 = 2; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013965u, new Vector3(204.57764f, 58.182617f, -678.49243f), 1191) + span307[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013965u, new Vector3(204.57764f, 58.182617f, -678.49243f), 1191) { AetherCurrentId = 2818465u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047433u, new Vector3(220.26392f, 55.931297f, -679.19434f), 1191); + span307[num2] = new QuestStep(EInteractionType.Interact, 1047433u, new Vector3(220.26392f, 55.931297f, -679.19434f), 1191); obj202.Steps = list307; reference242 = obj202; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span296[num]; QuestSequence obj203 = new QuestSequence { Sequence = byte.MaxValue @@ -414654,9 +416711,9 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047438u, new Vector3(-1.7243042f, -2.5286822E-06f, -0.5340576f), 1171) + span308[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047438u, new Vector3(-1.7243042f, -2.5286822E-06f, -0.5340576f), 1171) { StopDistance = 5f }; @@ -414669,16 +416726,16 @@ public static class AssemblyQuestLoader num = 1; List list309 = new List(num); CollectionsMarshal.SetCount(list309, num); - span = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index = 0; - span[index] = "liza"; + span309[index] = "liza"; questRoot32.Author = list309; index = 6; List list310 = new List(index); CollectionsMarshal.SetCount(list310, index); - span2 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num = 0; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span310[num]; QuestSequence obj204 = new QuestSequence { Sequence = 0 @@ -414686,16 +416743,16 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047438u, new Vector3(-1.7243042f, -2.5286822E-06f, -0.5340576f), 1171) + span311[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047438u, new Vector3(-1.7243042f, -2.5286822E-06f, -0.5340576f), 1171) { StopDistance = 5f }; obj204.Steps = list311; reference244 = obj204; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span310[num]; QuestSequence obj205 = new QuestSequence { Sequence = 1 @@ -414703,19 +416760,19 @@ public static class AssemblyQuestLoader num2 = 2; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013853u, new Vector3(0.6560669f, 0.99176025f, 17.532532f), 1171) + span312[index2] = new QuestStep(EInteractionType.Interact, 2013853u, new Vector3(0.6560669f, 0.99176025f, 17.532532f), 1171) { StopDistance = 4.5f, TargetTerritoryId = (ushort)1191 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047444u, new Vector3(264.57617f, 68.46363f, -503.31888f), 1191); + span312[index2] = new QuestStep(EInteractionType.Interact, 1047444u, new Vector3(264.57617f, 68.46363f, -503.31888f), 1191); obj205.Steps = list312; reference245 = obj205; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span310[num]; QuestSequence obj206 = new QuestSequence { Sequence = 2 @@ -414723,13 +416780,13 @@ public static class AssemblyQuestLoader index2 = 1; List list313 = new List(index2); CollectionsMarshal.SetCount(list313, index2); - span3 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047450u, new Vector3(484.6112f, 91.99999f, -500.3281f), 1191); + span313[num2] = new QuestStep(EInteractionType.Interact, 1047450u, new Vector3(484.6112f, 91.99999f, -500.3281f), 1191); obj206.Steps = list313; reference246 = obj206; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span310[num]; QuestSequence obj207 = new QuestSequence { Sequence = 3 @@ -414737,25 +416794,25 @@ public static class AssemblyQuestLoader num2 = 4; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013968u, new Vector3(685.96924f, 139.17749f, -516.5637f), 1191) + span314[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013968u, new Vector3(685.96924f, 139.17749f, -516.5637f), 1191) { AetherCurrentId = 2818470u }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013967u, new Vector3(606.83594f, 127.55017f, -190.3869f), 1191) + span314[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013967u, new Vector3(606.83594f, 127.55017f, -190.3869f), 1191) { AetherCurrentId = 2818469u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(554.8906f, 83.21251f, -226.04199f), 1191) + span314[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(554.8906f, 83.21251f, -226.04199f), 1191) { DisableNavmesh = true, Mount = true }; index2++; - ref QuestStep reference248 = ref span3[index2]; + ref QuestStep reference248 = ref span314[index2]; QuestStep obj208 = new QuestStep(EInteractionType.Combat, 2013823u, new Vector3(535.7595f, 85.31323f, -316.0296f), 1191) { Comment = "two waves of enemies", @@ -414764,15 +416821,15 @@ public static class AssemblyQuestLoader index3 = 1; List list315 = new List(index3); CollectionsMarshal.SetCount(list315, index3); - span6 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num3 = 0; - span6[num3] = 17702u; + span315[num3] = 17702u; obj208.KillEnemyDataIds = list315; reference248 = obj208; obj207.Steps = list314; reference247 = obj207; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span310[num]; QuestSequence obj209 = new QuestSequence { Sequence = 4 @@ -414780,13 +416837,13 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013824u, new Vector3(438.37634f, 77.62268f, -282.70392f), 1191); + span316[num2] = new QuestStep(EInteractionType.Interact, 2013824u, new Vector3(438.37634f, 77.62268f, -282.70392f), 1191); obj209.Steps = list316; reference249 = obj209; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span310[num]; QuestSequence obj210 = new QuestSequence { Sequence = byte.MaxValue @@ -414794,9 +416851,9 @@ public static class AssemblyQuestLoader num2 = 1; List list317 = new List(num2); CollectionsMarshal.SetCount(list317, num2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047460u, new Vector3(450.33948f, 89.99999f, -474.815f), 1191) + span317[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047460u, new Vector3(450.33948f, 89.99999f, -474.815f), 1191) { StopDistance = 5f }; @@ -414809,16 +416866,16 @@ public static class AssemblyQuestLoader num = 1; List list318 = new List(num); CollectionsMarshal.SetCount(list318, num); - span = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index = 0; - span[index] = "liza"; + span318[index] = "liza"; questRoot33.Author = list318; index = 4; List list319 = new List(index); CollectionsMarshal.SetCount(list319, index); - span2 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num = 0; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span319[num]; QuestSequence obj211 = new QuestSequence { Sequence = 0 @@ -414826,16 +416883,16 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047465u, new Vector3(452.71985f, 90f, -473.9605f), 1191) + span320[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047465u, new Vector3(452.71985f, 90f, -473.9605f), 1191) { StopDistance = 5f }; obj211.Steps = list320; reference251 = obj211; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span319[num]; QuestSequence obj212 = new QuestSequence { Sequence = 1 @@ -414843,13 +416900,13 @@ public static class AssemblyQuestLoader num2 = 1; List list321 = new List(num2); CollectionsMarshal.SetCount(list321, num2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047770u, new Vector3(247.54712f, 72.69989f, -536.7361f), 1191); + span321[index2] = new QuestStep(EInteractionType.Interact, 1047770u, new Vector3(247.54712f, 72.69989f, -536.7361f), 1191); obj212.Steps = list321; reference252 = obj212; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span319[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -414857,21 +416914,21 @@ public static class AssemblyQuestLoader index2 = 2; List list322 = new List(index2); CollectionsMarshal.SetCount(list322, index2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014030u, new Vector3(221.82031f, 54.58142f, -693.38525f), 1191) + span322[num2] = new QuestStep(EInteractionType.Interact, 2014030u, new Vector3(221.82031f, 54.58142f, -693.38525f), 1191) { TargetTerritoryId = (ushort)1171 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047775u, new Vector3(1.0527954f, 0.003171f, 0.6866455f), 1171) + span322[num2] = new QuestStep(EInteractionType.Interact, 1047775u, new Vector3(1.0527954f, 0.003171f, 0.6866455f), 1171) { DelaySecondsAtStart = 3f }; obj213.Steps = list322; reference253 = obj213; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span319[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -414879,9 +416936,9 @@ public static class AssemblyQuestLoader num2 = 1; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047781u, new Vector3(2.670288f, 0.003171f, 1.296936f), 1171) + span323[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047781u, new Vector3(2.670288f, 0.003171f, 1.296936f), 1171) { StopDistance = 5f }; @@ -414894,16 +416951,16 @@ public static class AssemblyQuestLoader num = 1; List list324 = new List(num); CollectionsMarshal.SetCount(list324, num); - span = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index = 0; - span[index] = "liza"; + span324[index] = "liza"; questRoot34.Author = list324; index = 6; List list325 = new List(index); CollectionsMarshal.SetCount(list325, index); - span2 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num = 0; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span325[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -414911,16 +416968,16 @@ public static class AssemblyQuestLoader index2 = 1; List list326 = new List(index2); CollectionsMarshal.SetCount(list326, index2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047776u, new Vector3(-0.869812f, -2.9624603E-06f, -0.6256714f), 1171) + span326[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047776u, new Vector3(-0.869812f, -2.9624603E-06f, -0.6256714f), 1171) { StopDistance = 5f }; obj215.Steps = list326; reference255 = obj215; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span325[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -414928,9 +416985,9 @@ public static class AssemblyQuestLoader num2 = 3; List list327 = new List(num2); CollectionsMarshal.SetCount(list327, num2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049443u, new Vector3(-177.56934f, 29.999998f, -601.15967f), 1191) + span327[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049443u, new Vector3(-177.56934f, 29.999998f, -601.15967f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, SkipConditions = new SkipConditions @@ -414943,21 +417000,21 @@ public static class AssemblyQuestLoader PickUpQuestId = new QuestId(5153) }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050805u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) + span327[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050805u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) { PickUpQuestId = new QuestId(5160) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048053u, new Vector3(-296.52863f, 45.88422f, -828.58014f), 1191); + span327[index2] = new QuestStep(EInteractionType.Interact, 1048053u, new Vector3(-296.52863f, 45.88422f, -828.58014f), 1191); obj216.Steps = list327; reference256 = obj216; num++; - span2[num] = new QuestSequence + span325[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span325[num]; QuestSequence obj217 = new QuestSequence { Sequence = 3 @@ -414965,16 +417022,16 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048059u, new Vector3(0.6560669f, -6.050003f, 218.24976f), 1186) + span328[num2] = new QuestStep(EInteractionType.Interact, 1048059u, new Vector3(0.6560669f, -6.050003f, 218.24976f), 1186) { StopDistance = 5f }; obj217.Steps = list328; reference257 = obj217; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span325[num]; QuestSequence obj218 = new QuestSequence { Sequence = 4 @@ -414982,18 +417039,18 @@ public static class AssemblyQuestLoader num2 = 2; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span329[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineInformationCenter }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048060u, new Vector3(5.935669f, 7.786434f, 27.450928f), 1186); + span329[index2] = new QuestStep(EInteractionType.Interact, 1048060u, new Vector3(5.935669f, 7.786434f, 27.450928f), 1186); obj218.Steps = list329; reference258 = obj218; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span325[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -415001,17 +417058,17 @@ public static class AssemblyQuestLoader index2 = 3; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-7.134756f, 8.467899f, 7.050073f), 1186); + span330[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-7.134756f, 8.467899f, 7.050073f), 1186); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1186) + span330[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1186) { StopDistance = 11f, Aetheryte = EAetheryteLocation.SolutionNine }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048061u, new Vector3(-97.94769f, 0.00054359436f, -0.10687256f), 1186); + span330[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048061u, new Vector3(-97.94769f, 0.00054359436f, -0.10687256f), 1186); obj219.Steps = list330; reference259 = obj219; questRoot34.QuestSequence = list325; @@ -415021,16 +417078,16 @@ public static class AssemblyQuestLoader num = 1; List list331 = new List(num); CollectionsMarshal.SetCount(list331, num); - span = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "liza"; + span331[index] = "liza"; questRoot35.Author = list331; index = 8; List list332 = new List(index); CollectionsMarshal.SetCount(list332, index); - span2 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num = 0; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span332[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 @@ -415038,16 +417095,16 @@ public static class AssemblyQuestLoader num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048062u, new Vector3(-136.43097f, 0.22516371f, -44.235962f), 1186) + span333[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048062u, new Vector3(-136.43097f, 0.22516371f, -44.235962f), 1186) { StopDistance = 5f }; obj220.Steps = list333; reference260 = obj220; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span332[num]; QuestSequence obj221 = new QuestSequence { Sequence = 1 @@ -415055,22 +417112,22 @@ public static class AssemblyQuestLoader index2 = 1; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - ref QuestStep reference262 = ref span3[num2]; + ref QuestStep reference262 = ref span334[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.Interact, 1048233u, new Vector3(-163.86664f, 0.9219522f, -51.529785f), 1186); num3 = 2; List list335 = new List(num3); CollectionsMarshal.SetCount(list335, num3); - span4 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index3 = 0; - span4[index3] = new DialogueChoice + span335[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGME103_04934_SYSTEM_000_057") }; index3++; - span4[index3] = new DialogueChoice + span335[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGME103_04934_Q1_000_000"), @@ -415080,15 +417137,15 @@ public static class AssemblyQuestLoader index3 = 1; List list336 = new List(index3); CollectionsMarshal.SetCount(list336, index3); - span6 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span6[num3] = 2u; + span336[num3] = 2u; questStep41.PointMenuChoices = list336; reference262 = questStep41; obj221.Steps = list334; reference261 = obj221; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span332[num]; QuestSequence obj222 = new QuestSequence { Sequence = 2 @@ -415096,16 +417153,16 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048066u, new Vector3(-162.55438f, 0.92195225f, -52.384216f), 1186) + span337[index2] = new QuestStep(EInteractionType.Interact, 1048066u, new Vector3(-162.55438f, 0.92195225f, -52.384216f), 1186) { StopDistance = 5f }; obj222.Steps = list337; reference263 = obj222; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span332[num]; QuestSequence obj223 = new QuestSequence { Sequence = 3 @@ -415113,16 +417170,16 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-163.83618f, 0.9219523f, -51.499268f), 1186) + span338[num2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-163.83618f, 0.9219523f, -51.499268f), 1186) { StopDistance = 5f }; obj223.Steps = list338; reference264 = obj223; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span332[num]; QuestSequence obj224 = new QuestSequence { Sequence = 4 @@ -415130,16 +417187,16 @@ public static class AssemblyQuestLoader num2 = 3; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span339[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineNexusArcade }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-320.34818f, 9.519508f, -6.9244547f), 1186); + span339[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-320.34818f, 9.519508f, -6.9244547f), 1186); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-320.34818f, 9.519508f, -6.9244547f), 1186) + span339[index2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-320.34818f, 9.519508f, -6.9244547f), 1186) { StopDistance = 0.25f, DelaySecondsAtStart = 3f @@ -415147,7 +417204,7 @@ public static class AssemblyQuestLoader obj224.Steps = list339; reference265 = obj224; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span332[num]; QuestSequence obj225 = new QuestSequence { Sequence = 5 @@ -415155,16 +417212,16 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-369.83575f, 14.000001f, 133.25919f), 1186) + span340[num2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-369.83575f, 14.000001f, 133.25919f), 1186) { StopDistance = 0.25f }; obj225.Steps = list340; reference266 = obj225; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span332[num]; QuestSequence obj226 = new QuestSequence { Sequence = 6 @@ -415172,21 +417229,21 @@ public static class AssemblyQuestLoader num2 = 2; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span341[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineResidentialSector }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-401.3925f, 13.999998f, 273.74304f), 1186) + span341[index2] = new QuestStep(EInteractionType.Interact, 1048065u, new Vector3(-401.3925f, 13.999998f, 273.74304f), 1186) { StopDistance = 0.25f }; obj226.Steps = list341; reference267 = obj226; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span332[num]; QuestSequence obj227 = new QuestSequence { Sequence = byte.MaxValue @@ -415194,9 +417251,9 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048067u, new Vector3(-403.9826f, 13.999998f, 275.8678f), 1186) + span342[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048067u, new Vector3(-403.9826f, 13.999998f, 275.8678f), 1186) { StopDistance = 5f }; @@ -415209,16 +417266,16 @@ public static class AssemblyQuestLoader num = 1; List list343 = new List(num); CollectionsMarshal.SetCount(list343, num); - span = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index = 0; - span[index] = "liza"; + span343[index] = "liza"; questRoot36.Author = list343; index = 5; List list344 = new List(index); CollectionsMarshal.SetCount(list344, index); - span2 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num = 0; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span344[num]; QuestSequence obj228 = new QuestSequence { Sequence = 0 @@ -415226,16 +417283,16 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048067u, new Vector3(-403.9826f, 13.999998f, 275.8678f), 1186) + span345[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048067u, new Vector3(-403.9826f, 13.999998f, 275.8678f), 1186) { StopDistance = 5f }; obj228.Steps = list345; reference269 = obj228; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span344[num]; QuestSequence obj229 = new QuestSequence { Sequence = 1 @@ -415243,16 +417300,16 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048071u, new Vector3(2.029419f, 0.00054359436f, -97.45941f), 1186) + span346[num2] = new QuestStep(EInteractionType.Interact, 1048071u, new Vector3(2.029419f, 0.00054359436f, -97.45941f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine }; obj229.Steps = list346; reference270 = obj229; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span344[num]; QuestSequence obj230 = new QuestSequence { Sequence = 2 @@ -415260,24 +417317,24 @@ public static class AssemblyQuestLoader num2 = 3; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.0530143f, 0.49999952f, -117.162285f), 1186) + span347[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(5.0530143f, 0.49999952f, -117.162285f), 1186) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span347[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { DelaySecondsAtStart = 2f, AethernetShard = EAetheryteLocation.SolutionNineResolution }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048073u, new Vector3(4.0740967f, 38.056595f, -375.50934f), 1186); + span347[index2] = new QuestStep(EInteractionType.Interact, 1048073u, new Vector3(4.0740967f, 38.056595f, -375.50934f), 1186); obj230.Steps = list347; reference271 = obj230; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span344[num]; QuestSequence obj231 = new QuestSequence { Sequence = 3 @@ -415285,13 +417342,13 @@ public static class AssemblyQuestLoader index2 = 1; List list348 = new List(index2); CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051346u, new Vector3(6.515503f, 38.056484f, -217.91418f), 1186); + span348[num2] = new QuestStep(EInteractionType.Interact, 1051346u, new Vector3(6.515503f, 38.056484f, -217.91418f), 1186); obj231.Steps = list348; reference272 = obj231; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span344[num]; QuestSequence obj232 = new QuestSequence { Sequence = byte.MaxValue @@ -415299,9 +417356,9 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048075u, new Vector3(133.83679f, 0.00054359436f, 3.5248413f), 1186) + span349[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048075u, new Vector3(133.83679f, 0.00054359436f, 3.5248413f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine }; @@ -415314,16 +417371,16 @@ public static class AssemblyQuestLoader num = 1; List list350 = new List(num); CollectionsMarshal.SetCount(list350, num); - span = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index = 0; - span[index] = "liza"; + span350[index] = "liza"; questRoot37.Author = list350; index = 6; List list351 = new List(index); CollectionsMarshal.SetCount(list351, index); - span2 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num = 0; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span351[num]; QuestSequence obj233 = new QuestSequence { Sequence = 0 @@ -415331,13 +417388,13 @@ public static class AssemblyQuestLoader index2 = 1; List list352 = new List(index2); CollectionsMarshal.SetCount(list352, index2); - span3 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048075u, new Vector3(133.83679f, 0.00054359436f, 3.5248413f), 1186); + span352[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048075u, new Vector3(133.83679f, 0.00054359436f, 3.5248413f), 1186); obj233.Steps = list352; reference274 = obj233; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span351[num]; QuestSequence obj234 = new QuestSequence { Sequence = 1 @@ -415345,21 +417402,21 @@ public static class AssemblyQuestLoader num2 = 2; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.57825f, 0.5499997f, 5.1162424f), 1186) + span353[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(146.57825f, 0.5499997f, 5.1162424f), 1186) { RestartNavigationIfCancelled = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048172u, new Vector3(250.59888f, 59.699997f, 9.201172f), 1186) + span353[index2] = new QuestStep(EInteractionType.Interact, 1048172u, new Vector3(250.59888f, 59.699997f, 9.201172f), 1186) { DelaySecondsAtStart = 2f }; obj234.Steps = list353; reference275 = obj234; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span351[num]; QuestSequence obj235 = new QuestSequence { Sequence = 2 @@ -415367,13 +417424,13 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013839u, new Vector3(336.4412f, 69.93213f, 5.78728f), 1186); + span354[num2] = new QuestStep(EInteractionType.Interact, 2013839u, new Vector3(336.4412f, 69.93213f, 5.78728f), 1186); obj235.Steps = list354; reference276 = obj235; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span351[num]; QuestSequence obj236 = new QuestSequence { Sequence = 3 @@ -415381,9 +417438,9 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - ref QuestStep reference278 = ref span3[index2]; + ref QuestStep reference278 = ref span355[index2]; QuestStep obj237 = new QuestStep(EInteractionType.Interact, 1048078u, new Vector3(346.0287f, 70f, 12.466553f), 1186) { StopDistance = 5f @@ -415391,9 +417448,9 @@ public static class AssemblyQuestLoader num3 = 1; List list356 = new List(num3); CollectionsMarshal.SetCount(list356, num3); - span4 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index3 = 0; - span4[index3] = new DialogueChoice + span356[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGME105_04936_SYSTEM_000_044") @@ -415403,7 +417460,7 @@ public static class AssemblyQuestLoader obj236.Steps = list355; reference277 = obj236; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span351[num]; QuestSequence obj238 = new QuestSequence { Sequence = 4 @@ -415411,31 +417468,31 @@ public static class AssemblyQuestLoader index2 = 5; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(344.63077f, 59.99995f, 50.459126f), 1186) + span357[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(344.63077f, 59.99995f, 50.459126f), 1186) { StopDistance = 1f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(344.64206f, 60f, 79.1161f), 1186) + span357[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(344.64206f, 60f, 79.1161f), 1186) { StopDistance = 5f, NpcWaitDistance = 3f }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(346.05466f, 50.75f, 153.15274f), 1186); + span357[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(346.05466f, 50.75f, 153.15274f), 1186); num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(293.66595f, 51.038002f, 172.77852f), 1186); + span357[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1048078u, new Vector3(293.66595f, 51.038002f, 172.77852f), 1186); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(290.3639f, 51.39998f, 199.20642f), 1186) + span357[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(290.3639f, 51.39998f, 199.20642f), 1186) { StopDistance = 2f }; obj238.Steps = list357; reference279 = obj238; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span351[num]; QuestSequence obj239 = new QuestSequence { Sequence = byte.MaxValue @@ -415443,9 +417500,9 @@ public static class AssemblyQuestLoader num2 = 1; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048080u, new Vector3(299.45825f, 51.199978f, 202.04468f), 1186); + span358[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048080u, new Vector3(299.45825f, 51.199978f, 202.04468f), 1186); obj239.Steps = list358; reference280 = obj239; questRoot37.QuestSequence = list351; @@ -415455,16 +417512,16 @@ public static class AssemblyQuestLoader num = 1; List list359 = new List(num); CollectionsMarshal.SetCount(list359, num); - span = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index = 0; - span[index] = "liza"; + span359[index] = "liza"; questRoot38.Author = list359; index = 7; List list360 = new List(index); CollectionsMarshal.SetCount(list360, index); - span2 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num = 0; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span360[num]; QuestSequence obj240 = new QuestSequence { Sequence = 0 @@ -415472,16 +417529,16 @@ public static class AssemblyQuestLoader index2 = 1; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048236u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) + span361[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048236u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { StopDistance = 7f }; obj240.Steps = list361; reference281 = obj240; num++; - ref QuestSequence reference282 = ref span2[num]; + ref QuestSequence reference282 = ref span360[num]; QuestSequence obj241 = new QuestSequence { Sequence = 1 @@ -415489,13 +417546,13 @@ public static class AssemblyQuestLoader num2 = 1; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048084u, new Vector3(12.802246f, -1.6391277E-07f, 6.42395f), 1207); + span362[index2] = new QuestStep(EInteractionType.Interact, 1048084u, new Vector3(12.802246f, -1.6391277E-07f, 6.42395f), 1207); obj241.Steps = list362; reference282 = obj241; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span360[num]; QuestSequence obj242 = new QuestSequence { Sequence = 2 @@ -415503,28 +417560,28 @@ public static class AssemblyQuestLoader index2 = 4; List list363 = new List(index2); CollectionsMarshal.SetCount(list363, index2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) + span363[num2] = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) { TargetTerritoryId = (ushort)1186 }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span363[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineNeonStein }; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span363[num2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineTrueVue }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048090u, new Vector3(362.87476f, 50.75f, 223.46838f), 1186); + span363[num2] = new QuestStep(EInteractionType.Interact, 1048090u, new Vector3(362.87476f, 50.75f, 223.46838f), 1186); obj242.Steps = list363; reference283 = obj242; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span360[num]; QuestSequence obj243 = new QuestSequence { Sequence = 3 @@ -415532,13 +417589,13 @@ public static class AssemblyQuestLoader num2 = 1; List list364 = new List(num2); CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048090u, new Vector3(362.87476f, 50.75f, 223.46838f), 1186); + span364[index2] = new QuestStep(EInteractionType.Interact, 1048090u, new Vector3(362.87476f, 50.75f, 223.46838f), 1186); obj243.Steps = list364; reference284 = obj243; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span360[num]; QuestSequence obj244 = new QuestSequence { Sequence = 4 @@ -415546,9 +417603,9 @@ public static class AssemblyQuestLoader index2 = 1; List list365 = new List(index2); CollectionsMarshal.SetCount(list365, index2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(364.32428f, 50.75f, 220.96391f), 1186) + span365[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(364.32428f, 50.75f, 220.96391f), 1186) { StopDistance = 5f, ItemId = 2003561u @@ -415556,7 +417613,7 @@ public static class AssemblyQuestLoader obj244.Steps = list365; reference285 = obj244; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span360[num]; QuestSequence obj245 = new QuestSequence { Sequence = 5 @@ -415564,14 +417621,14 @@ public static class AssemblyQuestLoader num2 = 3; List list366 = new List(num2); CollectionsMarshal.SetCount(list366, num2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) + span366[index2] = new QuestStep(EInteractionType.AttuneAethernetShard, null, null, 1186) { AethernetShard = EAetheryteLocation.SolutionNineTheArcadion }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) + span366[index2] = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, AethernetShortcut = new AethernetShortcut @@ -415581,11 +417638,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048189u, new Vector3(13.290527f, -1.7329884E-07f, 6.088318f), 1207); + span366[index2] = new QuestStep(EInteractionType.Interact, 1048189u, new Vector3(13.290527f, -1.7329884E-07f, 6.088318f), 1207); obj245.Steps = list366; reference286 = obj245; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span360[num]; QuestSequence obj246 = new QuestSequence { Sequence = byte.MaxValue @@ -415593,9 +417650,9 @@ public static class AssemblyQuestLoader index2 = 1; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048094u, new Vector3(4.5318604f, 0.046479464f, 5.5999756f), 1207) + span367[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048094u, new Vector3(4.5318604f, 0.046479464f, 5.5999756f), 1207) { StopDistance = 7f }; @@ -415608,16 +417665,16 @@ public static class AssemblyQuestLoader num = 1; List list368 = new List(num); CollectionsMarshal.SetCount(list368, num); - span = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index = 0; - span[index] = "liza"; + span368[index] = "liza"; questRoot39.Author = list368; index = 5; List list369 = new List(index); CollectionsMarshal.SetCount(list369, index); - span2 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num = 0; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span369[num]; QuestSequence obj247 = new QuestSequence { Sequence = 0 @@ -415625,13 +417682,13 @@ public static class AssemblyQuestLoader num2 = 1; List list370 = new List(num2); CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051347u, new Vector3(4.3792725f, 0.04647946f, 5.6915283f), 1207); + span370[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051347u, new Vector3(4.3792725f, 0.04647946f, 5.6915283f), 1207); obj247.Steps = list370; reference288 = obj247; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span369[num]; QuestSequence obj248 = new QuestSequence { Sequence = 1 @@ -415639,16 +417696,16 @@ public static class AssemblyQuestLoader index2 = 1; List list371 = new List(index2); CollectionsMarshal.SetCount(list371, index2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048095u, new Vector3(-297.59674f, 45.88422f, -821.07275f), 1191) + span371[num2] = new QuestStep(EInteractionType.Interact, 1048095u, new Vector3(-297.59674f, 45.88422f, -821.07275f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj248.Steps = list371; reference289 = obj248; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span369[num]; QuestSequence obj249 = new QuestSequence { Sequence = 2 @@ -415656,13 +417713,13 @@ public static class AssemblyQuestLoader num2 = 1; List list372 = new List(num2); CollectionsMarshal.SetCount(list372, num2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013840u, new Vector3(-485.49634f, 28.366455f, -576.22644f), 1191); + span372[index2] = new QuestStep(EInteractionType.Interact, 2013840u, new Vector3(-485.49634f, 28.366455f, -576.22644f), 1191); obj249.Steps = list372; reference290 = obj249; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span369[num]; QuestSequence obj250 = new QuestSequence { Sequence = 3 @@ -415670,13 +417727,13 @@ public static class AssemblyQuestLoader index2 = 1; List list373 = new List(index2); CollectionsMarshal.SetCount(list373, index2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048098u, new Vector3(-603.32654f, -2.524255f, -488.4871f), 1191); + span373[num2] = new QuestStep(EInteractionType.Interact, 1048098u, new Vector3(-603.32654f, -2.524255f, -488.4871f), 1191); obj250.Steps = list373; reference291 = obj250; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span369[num]; QuestSequence obj251 = new QuestSequence { Sequence = byte.MaxValue @@ -415684,14 +417741,14 @@ public static class AssemblyQuestLoader num2 = 2; List list374 = new List(num2); CollectionsMarshal.SetCount(list374, num2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013969u, new Vector3(-585.41235f, 20.157104f, -469.44385f), 1191) + span374[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013969u, new Vector3(-585.41235f, 20.157104f, -469.44385f), 1191) { AetherCurrentId = 2818466u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048103u, new Vector3(-704.09705f, 54.03237f, -210.46777f), 1191); + span374[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048103u, new Vector3(-704.09705f, 54.03237f, -210.46777f), 1191); obj251.Steps = list374; reference292 = obj251; questRoot39.QuestSequence = list369; @@ -415701,16 +417758,16 @@ public static class AssemblyQuestLoader num = 1; List list375 = new List(num); CollectionsMarshal.SetCount(list375, num); - span = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index = 0; - span[index] = "liza"; + span375[index] = "liza"; questRoot40.Author = list375; index = 7; List list376 = new List(index); CollectionsMarshal.SetCount(list376, index); - span2 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num = 0; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span376[num]; QuestSequence obj252 = new QuestSequence { Sequence = 0 @@ -415718,13 +417775,13 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051412u, new Vector3(-704.0055f, 54.030636f, -210.58978f), 1191); + span377[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051412u, new Vector3(-704.0055f, 54.030636f, -210.58978f), 1191); obj252.Steps = list377; reference293 = obj252; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span376[num]; QuestSequence obj253 = new QuestSequence { Sequence = 1 @@ -415732,13 +417789,13 @@ public static class AssemblyQuestLoader num2 = 1; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048104u, new Vector3(-519.9817f, 10.081686f, 81.1322f), 1191); + span378[index2] = new QuestStep(EInteractionType.Interact, 1048104u, new Vector3(-519.9817f, 10.081686f, 81.1322f), 1191); obj253.Steps = list378; reference294 = obj253; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span376[num]; QuestSequence obj254 = new QuestSequence { Sequence = 2 @@ -415746,13 +417803,13 @@ public static class AssemblyQuestLoader index2 = 1; List list379 = new List(index2); CollectionsMarshal.SetCount(list379, index2); - span3 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013841u, new Vector3(-556.0541f, 1.5411377f, 118.638916f), 1191); + span379[num2] = new QuestStep(EInteractionType.Interact, 2013841u, new Vector3(-556.0541f, 1.5411377f, 118.638916f), 1191); obj254.Steps = list379; reference295 = obj254; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span376[num]; QuestSequence obj255 = new QuestSequence { Sequence = 3 @@ -415760,65 +417817,65 @@ public static class AssemblyQuestLoader num2 = 13; List list380 = new List(num2); CollectionsMarshal.SetCount(list380, num2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-552.04144f, -2.079689f, 135.62419f), 1191) + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-552.04144f, -2.079689f, 135.62419f), 1191) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-543.3764f, -1.6255682f, 170.78006f), 1191) + span380[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-543.3764f, -1.6255682f, 170.78006f), 1191) { StopDistance = 50f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-544.3011f, -1.480176f, 158.82558f), 1191) + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-544.3011f, -1.480176f, 158.82558f), 1191) { DelaySecondsAtStart = 5f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-497.62363f, 0.7720427f, 171.72368f), 1191) + span380[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-497.62363f, 0.7720427f, 171.72368f), 1191) { StopDistance = 50f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.01544f, 0.29254055f, 168.97873f), 1191); + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-507.01544f, 0.29254055f, 168.97873f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-443.81244f, 3.592197f, 168.61993f), 1191) + span380[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-443.81244f, 3.592197f, 168.61993f), 1191) { StopDistance = 100f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-447.27704f, 3.4107869f, 170.56796f), 1191); + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-447.27704f, 3.4107869f, 170.56796f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-431.33353f, 4.24635f, 211.52757f), 1191) + span380[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-431.33353f, 4.24635f, 211.52757f), 1191) { StopDistance = 100f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.35794f, 4.2450695f, 216.45123f), 1191) + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-431.35794f, 4.2450695f, 216.45123f), 1191) { DelaySecondsAtStart = 5f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-444.92905f, 3.5340097f, 257.89444f), 1191) + span380[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-444.92905f, 3.5340097f, 257.89444f), 1191) { StopDistance = 100f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-441.83728f, 3.695872f, 256.8098f), 1191); + span380[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-441.83728f, 3.695872f, 256.8098f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-472.45474f, 7.6260962f, 323.47836f), 1191) + span380[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1047493u, new Vector3(-472.45474f, 7.6260962f, 323.47836f), 1191) { StopDistance = 100f, NpcWaitDistance = 5f }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 2013719u, new Vector3(-482.0478f, 6.362976f, 323.62854f), 1191); + span380[index2] = new QuestStep(EInteractionType.WalkTo, 2013719u, new Vector3(-482.0478f, 6.362976f, 323.62854f), 1191); obj255.Steps = list380; reference296 = obj255; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span376[num]; QuestSequence obj256 = new QuestSequence { Sequence = 4 @@ -415826,16 +417883,16 @@ public static class AssemblyQuestLoader index2 = 1; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047466u, new Vector3(-469.3828f, 7.829801f, 315.32764f), 1191) + span381[num2] = new QuestStep(EInteractionType.Interact, 1047466u, new Vector3(-469.3828f, 7.829801f, 315.32764f), 1191) { StopDistance = 5f }; obj256.Steps = list381; reference297 = obj256; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span376[num]; QuestSequence obj257 = new QuestSequence { Sequence = 5 @@ -415843,27 +417900,27 @@ public static class AssemblyQuestLoader num2 = 5; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1191) + span382[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1191) { Aetheryte = EAetheryteLocation.HeritageFoundElectropeStrike }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013972u, new Vector3(-29.007446f, 71.42737f, 335.37793f), 1191) + span382[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013972u, new Vector3(-29.007446f, 71.42737f, 335.37793f), 1191) { AetherCurrentId = 2818472u }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.293804f, 59.430523f, 343.74417f), 1191) + span382[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.293804f, 59.430523f, 343.74417f), 1191) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-238.53459f, 24.70902f, 438.2853f), 1191); + span382[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-238.53459f, 24.70902f, 438.2853f), 1191); index2++; - ref QuestStep reference299 = ref span3[index2]; + ref QuestStep reference299 = ref span382[index2]; QuestStep obj258 = new QuestStep(EInteractionType.Combat, 2013842u, new Vector3(-234.18024f, 11.520508f, 512.50464f), 1191) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -415871,15 +417928,15 @@ public static class AssemblyQuestLoader index3 = 1; List list383 = new List(index3); CollectionsMarshal.SetCount(list383, index3); - span6 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num3 = 0; - span6[num3] = 17703u; + span383[num3] = 17703u; obj258.KillEnemyDataIds = list383; reference299 = obj258; obj257.Steps = list382; reference298 = obj257; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span376[num]; QuestSequence obj259 = new QuestSequence { Sequence = byte.MaxValue @@ -415887,11 +417944,11 @@ public static class AssemblyQuestLoader index2 = 2; List list384 = new List(index2); CollectionsMarshal.SetCount(list384, index2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-398.18622f, 12.447574f, 328.13486f), 1191); + span384[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-398.18622f, 12.447574f, 328.13486f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048173u, new Vector3(-464.4389f, 8.100235f, 315.4497f), 1191) + span384[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048173u, new Vector3(-464.4389f, 8.100235f, 315.4497f), 1191) { StopDistance = 4f }; @@ -415904,16 +417961,16 @@ public static class AssemblyQuestLoader num = 1; List list385 = new List(num); CollectionsMarshal.SetCount(list385, num); - span = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); index = 0; - span[index] = "liza"; + span385[index] = "liza"; questRoot41.Author = list385; index = 5; List list386 = new List(index); CollectionsMarshal.SetCount(list386, index); - span2 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num = 0; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span386[num]; QuestSequence obj260 = new QuestSequence { Sequence = 0 @@ -415921,16 +417978,16 @@ public static class AssemblyQuestLoader num2 = 1; List list387 = new List(num2); CollectionsMarshal.SetCount(list387, num2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048173u, new Vector3(-464.4389f, 8.100235f, 315.4497f), 1191) + span387[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048173u, new Vector3(-464.4389f, 8.100235f, 315.4497f), 1191) { StopDistance = 4f }; obj260.Steps = list387; reference301 = obj260; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span386[num]; QuestSequence obj261 = new QuestSequence { Sequence = 1 @@ -415938,126 +417995,126 @@ public static class AssemblyQuestLoader index2 = 7; List list388 = new List(index2); CollectionsMarshal.SetCount(list388, index2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num2 = 0; - ref QuestStep reference303 = ref span3[num2]; + ref QuestStep reference303 = ref span388[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.Interact, 2013843u, new Vector3(-541.1918f, 4.1657104f, 304.0664f), 1191); num3 = 6; List list389 = new List(num3); CollectionsMarshal.SetCount(list389, num3); - span5 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index3 = 0; - span5[index3] = null; + span389[index3] = null; index3++; - span5[index3] = null; + span389[index3] = null; index3++; - span5[index3] = null; + span389[index3] = null; index3++; - span5[index3] = null; + span389[index3] = null; index3++; - span5[index3] = null; + span389[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span389[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep42.CompletionQuestVariablesFlags = list389; reference303 = questStep42; num2++; - ref QuestStep reference304 = ref span3[num2]; + ref QuestStep reference304 = ref span388[num2]; QuestStep questStep43 = new QuestStep(EInteractionType.Interact, 2013844u, new Vector3(-556.9696f, 3.616333f, 330.6172f), 1191); index3 = 6; List list390 = new List(index3); CollectionsMarshal.SetCount(list390, index3); - span5 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num3 = 0; - span5[num3] = null; + span390[num3] = null; num3++; - span5[num3] = null; + span390[num3] = null; num3++; - span5[num3] = null; + span390[num3] = null; num3++; - span5[num3] = null; + span390[num3] = null; num3++; - span5[num3] = null; + span390[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span390[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep43.CompletionQuestVariablesFlags = list390; reference304 = questStep43; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013970u, new Vector3(-600.09155f, 2.2124634f, 267.4143f), 1191) + span388[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013970u, new Vector3(-600.09155f, 2.2124634f, 267.4143f), 1191) { AetherCurrentId = 2818467u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-594.9605f, 0.31490707f, 239.41946f), 1191) + span388[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-594.9605f, 0.31490707f, 239.41946f), 1191) { Mount = true }; num2++; - ref QuestStep reference305 = ref span3[num2]; + ref QuestStep reference305 = ref span388[num2]; QuestStep questStep44 = new QuestStep(EInteractionType.Interact, 2013845u, new Vector3(-597.9553f, 0.6866455f, 231.15894f), 1191); num3 = 6; List list391 = new List(num3); CollectionsMarshal.SetCount(list391, num3); - span5 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index3 = 0; - span5[index3] = null; + span391[index3] = null; index3++; - span5[index3] = null; + span391[index3] = null; index3++; - span5[index3] = null; + span391[index3] = null; index3++; - span5[index3] = null; + span391[index3] = null; index3++; - span5[index3] = null; + span391[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span391[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep44.CompletionQuestVariablesFlags = list391; reference305 = questStep44; num2++; - ref QuestStep reference306 = ref span3[num2]; + ref QuestStep reference306 = ref span388[num2]; QuestStep questStep45 = new QuestStep(EInteractionType.Interact, 2013846u, new Vector3(-607.72107f, 0.59503174f, 190.3562f), 1191); index3 = 6; List list392 = new List(index3); CollectionsMarshal.SetCount(list392, index3); - span5 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num3 = 0; - span5[num3] = null; + span392[num3] = null; num3++; - span5[num3] = null; + span392[num3] = null; num3++; - span5[num3] = null; + span392[num3] = null; num3++; - span5[num3] = null; + span392[num3] = null; num3++; - span5[num3] = null; + span392[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span392[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep45.CompletionQuestVariablesFlags = list392; reference306 = questStep45; num2++; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span388[num2]; QuestStep questStep46 = new QuestStep(EInteractionType.Interact, 2013847u, new Vector3(-516.7468f, 4.623413f, 196.27673f), 1191); num3 = 6; List list393 = new List(num3); CollectionsMarshal.SetCount(list393, num3); - span5 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index3 = 0; - span5[index3] = null; + span393[index3] = null; index3++; - span5[index3] = null; + span393[index3] = null; index3++; - span5[index3] = null; + span393[index3] = null; index3++; - span5[index3] = null; + span393[index3] = null; index3++; - span5[index3] = null; + span393[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span393[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep46.CompletionQuestVariablesFlags = list393; reference307 = questStep46; obj261.Steps = list388; reference302 = obj261; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span386[num]; QuestSequence obj262 = new QuestSequence { Sequence = 2 @@ -416065,15 +418122,15 @@ public static class AssemblyQuestLoader num2 = 2; List list394 = new List(num2); CollectionsMarshal.SetCount(list394, num2); - span3 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-475.54523f, 7.334528f, 325.33124f), 1191); + span394[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-475.54523f, 7.334528f, 325.33124f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048111u, new Vector3(-466.91083f, 7.972903f, 313.71008f), 1191); + span394[index2] = new QuestStep(EInteractionType.Interact, 1048111u, new Vector3(-466.91083f, 7.972903f, 313.71008f), 1191); obj262.Steps = list394; reference308 = obj262; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span386[num]; QuestSequence obj263 = new QuestSequence { Sequence = 3 @@ -416081,16 +418138,16 @@ public static class AssemblyQuestLoader index2 = 1; List list395 = new List(index2); CollectionsMarshal.SetCount(list395, index2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048173u, new Vector3(-464.4389f, 8.100235f, 315.4497f), 1191) + span395[num2] = new QuestStep(EInteractionType.Interact, 1048173u, new Vector3(-464.4389f, 8.100235f, 315.4497f), 1191) { StopDistance = 5f }; obj263.Steps = list395; reference309 = obj263; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span386[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -416098,9 +418155,9 @@ public static class AssemblyQuestLoader num2 = 1; List list396 = new List(num2); CollectionsMarshal.SetCount(list396, num2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048113u, new Vector3(-468.71143f, 7.866031f, 315.4497f), 1191); + span396[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048113u, new Vector3(-468.71143f, 7.866031f, 315.4497f), 1191); obj264.Steps = list396; reference310 = obj264; questRoot41.QuestSequence = list386; @@ -416110,16 +418167,16 @@ public static class AssemblyQuestLoader num = 1; List list397 = new List(num); CollectionsMarshal.SetCount(list397, num); - span = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index = 0; - span[index] = "liza"; + span397[index] = "liza"; questRoot42.Author = list397; index = 5; List list398 = new List(index); CollectionsMarshal.SetCount(list398, index); - span2 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num = 0; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span398[num]; QuestSequence obj265 = new QuestSequence { Sequence = 0 @@ -416127,16 +418184,16 @@ public static class AssemblyQuestLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048112u, new Vector3(-464.8051f, 8.080162f, 315.4497f), 1191) + span399[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048112u, new Vector3(-464.8051f, 8.080162f, 315.4497f), 1191) { StopDistance = 5f }; obj265.Steps = list399; reference311 = obj265; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span398[num]; QuestSequence obj266 = new QuestSequence { Sequence = 1 @@ -416144,16 +418201,16 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048113u, new Vector3(-468.71143f, 7.866031f, 315.4497f), 1191) + span400[index2] = new QuestStep(EInteractionType.Interact, 1048113u, new Vector3(-468.71143f, 7.866031f, 315.4497f), 1191) { StopDistance = 5f }; obj266.Steps = list400; reference312 = obj266; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span398[num]; QuestSequence obj267 = new QuestSequence { Sequence = 2 @@ -416161,21 +418218,21 @@ public static class AssemblyQuestLoader index2 = 2; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049505u, new Vector3(-209.85736f, 7.49638f, 595.9104f), 1191) + span401[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049505u, new Vector3(-209.85736f, 7.49638f, 595.9104f), 1191) { PickUpQuestId = new QuestId(5159) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048099u, new Vector3(-606.5919f, -2.2030723f, -486.6255f), 1191) + span401[num2] = new QuestStep(EInteractionType.Interact, 1048099u, new Vector3(-606.5919f, -2.2030723f, -486.6255f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj267.Steps = list401; reference313 = obj267; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span398[num]; QuestSequence obj268 = new QuestSequence { Sequence = 3 @@ -416183,21 +418240,21 @@ public static class AssemblyQuestLoader num2 = 2; List list402 = new List(num2); CollectionsMarshal.SetCount(list402, num2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191) + span402[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191) { PickUpQuestId = new QuestId(5156) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048116u, new Vector3(-296.71173f, 31.884527f, -671.77844f), 1191) + span402[index2] = new QuestStep(EInteractionType.Interact, 1048116u, new Vector3(-296.71173f, 31.884527f, -671.77844f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj268.Steps = list402; reference314 = obj268; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span398[num]; QuestSequence obj269 = new QuestSequence { Sequence = byte.MaxValue @@ -416205,9 +418262,9 @@ public static class AssemblyQuestLoader index2 = 1; List list403 = new List(index2); CollectionsMarshal.SetCount(list403, index2); - span3 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048120u, new Vector3(-298.7259f, 31.838512f, -672.5719f), 1191) + span403[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048120u, new Vector3(-298.7259f, 31.838512f, -672.5719f), 1191) { StopDistance = 7f }; @@ -416220,16 +418277,16 @@ public static class AssemblyQuestLoader num = 1; List list404 = new List(num); CollectionsMarshal.SetCount(list404, num); - span = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index = 0; - span[index] = "liza"; + span404[index] = "liza"; questRoot43.Author = list404; index = 4; List list405 = new List(index); CollectionsMarshal.SetCount(list405, index); - span2 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num = 0; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span405[num]; QuestSequence obj270 = new QuestSequence { Sequence = 0 @@ -416237,16 +418294,16 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048120u, new Vector3(-298.7259f, 31.838512f, -672.5719f), 1191) + span406[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048120u, new Vector3(-298.7259f, 31.838512f, -672.5719f), 1191) { StopDistance = 7f }; obj270.Steps = list406; reference316 = obj270; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span405[num]; QuestSequence obj271 = new QuestSequence { Sequence = 1 @@ -416254,13 +418311,13 @@ public static class AssemblyQuestLoader index2 = 1; List list407 = new List(index2); CollectionsMarshal.SetCount(list407, index2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048122u, new Vector3(647.60803f, 145.90308f, 679.1333f), 1191); + span407[num2] = new QuestStep(EInteractionType.Interact, 1048122u, new Vector3(647.60803f, 145.90308f, 679.1333f), 1191); obj271.Steps = list407; reference317 = obj271; num++; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span405[num]; QuestSequence obj272 = new QuestSequence { Sequence = 2 @@ -416268,25 +418325,25 @@ public static class AssemblyQuestLoader num2 = 1; List list408 = new List(num2); CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); index2 = 0; - ref QuestStep reference319 = ref span3[index2]; + ref QuestStep reference319 = ref span408[index2]; QuestStep questStep47 = new QuestStep(EInteractionType.SinglePlayerDuty, 1048122u, new Vector3(647.60803f, 145.90308f, 679.1333f), 1191); SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); index3 = 1; List list409 = new List(index3); CollectionsMarshal.SetCount(list409, index3); - span = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); num3 = 0; - span[num3] = "(phase 1) Gets stuck in the wall while walking to the evacuee NPCs"; + span409[num3] = "(phase 1) Gets stuck in the wall while walking to the evacuee NPCs"; singlePlayerDutyOptions.Notes = list409; questStep47.SinglePlayerDutyOptions = singlePlayerDutyOptions; num3 = 2; List list410 = new List(num3); CollectionsMarshal.SetCount(list410, num3); - span4 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); index3 = 0; - span4[index3] = new DialogueChoice + span410[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -416294,7 +418351,7 @@ public static class AssemblyQuestLoader Answer = new ExcelRef(358u) }; index3++; - span4[index3] = new DialogueChoice + span410[index3] = new DialogueChoice { Type = EDialogChoiceType.List, ExcelSheet = "ContentTalk", @@ -416306,7 +418363,7 @@ public static class AssemblyQuestLoader obj272.Steps = list408; reference318 = obj272; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span405[num]; QuestSequence obj273 = new QuestSequence { Sequence = byte.MaxValue @@ -416314,9 +418371,9 @@ public static class AssemblyQuestLoader index2 = 1; List list411 = new List(index2); CollectionsMarshal.SetCount(list411, index2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048124u, new Vector3(352.31543f, 70.0001f, 8.316162f), 1186) + span411[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048124u, new Vector3(352.31543f, 70.0001f, 8.316162f), 1186) { StopDistance = 5f }; @@ -416329,16 +418386,16 @@ public static class AssemblyQuestLoader num = 1; List list412 = new List(num); CollectionsMarshal.SetCount(list412, num); - span = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); index = 0; - span[index] = "liza"; + span412[index] = "liza"; questRoot44.Author = list412; index = 6; List list413 = new List(index); CollectionsMarshal.SetCount(list413, index); - span2 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num = 0; - ref QuestSequence reference321 = ref span2[num]; + ref QuestSequence reference321 = ref span413[num]; QuestSequence obj274 = new QuestSequence { Sequence = 0 @@ -416346,16 +418403,16 @@ public static class AssemblyQuestLoader num2 = 1; List list414 = new List(num2); CollectionsMarshal.SetCount(list414, num2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048124u, new Vector3(352.31543f, 70.0001f, 8.316162f), 1186) + span414[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048124u, new Vector3(352.31543f, 70.0001f, 8.316162f), 1186) { StopDistance = 5f }; obj274.Steps = list414; reference321 = obj274; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span413[num]; QuestSequence obj275 = new QuestSequence { Sequence = 1 @@ -416363,74 +418420,74 @@ public static class AssemblyQuestLoader index2 = 3; List list415 = new List(index2); CollectionsMarshal.SetCount(list415, index2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num2 = 0; - ref QuestStep reference323 = ref span3[num2]; + ref QuestStep reference323 = ref span415[num2]; QuestStep questStep48 = new QuestStep(EInteractionType.Interact, 1048126u, new Vector3(371.4198f, 50.75f, 185.19873f), 1186); index3 = 6; List list416 = new List(index3); CollectionsMarshal.SetCount(list416, index3); - span5 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num3 = 0; - span5[num3] = null; + span416[num3] = null; num3++; - span5[num3] = null; + span416[num3] = null; num3++; - span5[num3] = null; + span416[num3] = null; num3++; - span5[num3] = null; + span416[num3] = null; num3++; - span5[num3] = null; + span416[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span416[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep48.CompletionQuestVariablesFlags = list416; reference323 = questStep48; num2++; - ref QuestStep reference324 = ref span3[num2]; + ref QuestStep reference324 = ref span415[num2]; QuestStep questStep49 = new QuestStep(EInteractionType.Interact, 1048127u, new Vector3(373.73914f, 50.749996f, 235.40088f), 1186); num3 = 6; List list417 = new List(num3); CollectionsMarshal.SetCount(list417, num3); - span5 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index3 = 0; - span5[index3] = null; + span417[index3] = null; index3++; - span5[index3] = null; + span417[index3] = null; index3++; - span5[index3] = null; + span417[index3] = null; index3++; - span5[index3] = null; + span417[index3] = null; index3++; - span5[index3] = null; + span417[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span417[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep49.CompletionQuestVariablesFlags = list417; reference324 = questStep49; num2++; - ref QuestStep reference325 = ref span3[num2]; + ref QuestStep reference325 = ref span415[num2]; QuestStep questStep50 = new QuestStep(EInteractionType.Interact, 1048128u, new Vector3(339.22327f, 52.212578f, 186.57202f), 1186); index3 = 6; List list418 = new List(index3); CollectionsMarshal.SetCount(list418, index3); - span5 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num3 = 0; - span5[num3] = null; + span418[num3] = null; num3++; - span5[num3] = null; + span418[num3] = null; num3++; - span5[num3] = null; + span418[num3] = null; num3++; - span5[num3] = null; + span418[num3] = null; num3++; - span5[num3] = null; + span418[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span418[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep50.CompletionQuestVariablesFlags = list418; reference325 = questStep50; obj275.Steps = list415; reference322 = obj275; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span413[num]; QuestSequence obj276 = new QuestSequence { Sequence = 2 @@ -416438,21 +418495,21 @@ public static class AssemblyQuestLoader num2 = 2; List list419 = new List(num2); CollectionsMarshal.SetCount(list419, num2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) + span419[index2] = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048129u, new Vector3(0.045776367f, -3.0733645E-08f, 5.5389404f), 1207) + span419[index2] = new QuestStep(EInteractionType.Interact, 1048129u, new Vector3(0.045776367f, -3.0733645E-08f, 5.5389404f), 1207) { StopDistance = 7f }; obj276.Steps = list419; reference326 = obj276; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span413[num]; QuestSequence obj277 = new QuestSequence { Sequence = 3 @@ -416460,13 +418517,13 @@ public static class AssemblyQuestLoader index2 = 1; List list420 = new List(index2); CollectionsMarshal.SetCount(list420, index2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048131u, new Vector3(-12.9244995f, 0f, 2.8533936f), 1207); + span420[num2] = new QuestStep(EInteractionType.Interact, 1048131u, new Vector3(-12.9244995f, 0f, 2.8533936f), 1207); obj277.Steps = list420; reference327 = obj277; num++; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span413[num]; QuestSequence obj278 = new QuestSequence { Sequence = 4 @@ -416474,13 +418531,13 @@ public static class AssemblyQuestLoader num2 = 1; List list421 = new List(num2); CollectionsMarshal.SetCount(list421, num2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048133u, new Vector3(-9.87262f, 0f, 4.257263f), 1207); + span421[index2] = new QuestStep(EInteractionType.Interact, 1048133u, new Vector3(-9.87262f, 0f, 4.257263f), 1207); obj278.Steps = list421; reference328 = obj278; num++; - ref QuestSequence reference329 = ref span2[num]; + ref QuestSequence reference329 = ref span413[num]; QuestSequence obj279 = new QuestSequence { Sequence = byte.MaxValue @@ -416488,9 +418545,9 @@ public static class AssemblyQuestLoader index2 = 1; List list422 = new List(index2); CollectionsMarshal.SetCount(list422, index2); - span3 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048132u, new Vector3(-8.1026f, 0f, 2.6397705f), 1207) + span422[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048132u, new Vector3(-8.1026f, 0f, 2.6397705f), 1207) { StopDistance = 5f }; @@ -416503,16 +418560,16 @@ public static class AssemblyQuestLoader num = 1; List list423 = new List(num); CollectionsMarshal.SetCount(list423, num); - span = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); index = 0; - span[index] = "liza"; + span423[index] = "liza"; questRoot45.Author = list423; index = 3; List list424 = new List(index); CollectionsMarshal.SetCount(list424, index); - span2 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num = 0; - ref QuestSequence reference330 = ref span2[num]; + ref QuestSequence reference330 = ref span424[num]; QuestSequence obj280 = new QuestSequence { Sequence = 0 @@ -416520,16 +418577,16 @@ public static class AssemblyQuestLoader num2 = 1; List list425 = new List(num2); CollectionsMarshal.SetCount(list425, num2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048132u, new Vector3(-8.1026f, 0f, 2.6397705f), 1207) + span425[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048132u, new Vector3(-8.1026f, 0f, 2.6397705f), 1207) { StopDistance = 5f }; obj280.Steps = list425; reference330 = obj280; num++; - ref QuestSequence reference331 = ref span2[num]; + ref QuestSequence reference331 = ref span424[num]; QuestSequence obj281 = new QuestSequence { Sequence = 1 @@ -416537,16 +418594,16 @@ public static class AssemblyQuestLoader index2 = 1; List list426 = new List(index2); CollectionsMarshal.SetCount(list426, index2); - span3 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048134u, new Vector3(-2.9450073f, -0.44999987f, 2.1820068f), 1207) + span426[num2] = new QuestStep(EInteractionType.Interact, 1048134u, new Vector3(-2.9450073f, -0.44999987f, 2.1820068f), 1207) { StopDistance = 5f }; obj281.Steps = list426; reference331 = obj281; num++; - ref QuestSequence reference332 = ref span2[num]; + ref QuestSequence reference332 = ref span424[num]; QuestSequence obj282 = new QuestSequence { Sequence = byte.MaxValue @@ -416554,9 +418611,9 @@ public static class AssemblyQuestLoader num2 = 1; List list427 = new List(num2); CollectionsMarshal.SetCount(list427, num2); - span3 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048135u, new Vector3(-293.84296f, 45.884224f, -816.8002f), 1191) + span427[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048135u, new Vector3(-293.84296f, 45.884224f, -816.8002f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; @@ -416569,16 +418626,16 @@ public static class AssemblyQuestLoader num = 1; List list428 = new List(num); CollectionsMarshal.SetCount(list428, num); - span = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); index = 0; - span[index] = "liza"; + span428[index] = "liza"; questRoot46.Author = list428; index = 9; List list429 = new List(index); CollectionsMarshal.SetCount(list429, index); - span2 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); num = 0; - ref QuestSequence reference333 = ref span2[num]; + ref QuestSequence reference333 = ref span429[num]; QuestSequence obj283 = new QuestSequence { Sequence = 0 @@ -416586,13 +418643,13 @@ public static class AssemblyQuestLoader index2 = 1; List list430 = new List(index2); CollectionsMarshal.SetCount(list430, index2); - span3 = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048135u, new Vector3(-293.84296f, 45.884224f, -816.8002f), 1191); + span430[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048135u, new Vector3(-293.84296f, 45.884224f, -816.8002f), 1191); obj283.Steps = list430; reference333 = obj283; num++; - ref QuestSequence reference334 = ref span2[num]; + ref QuestSequence reference334 = ref span429[num]; QuestSequence obj284 = new QuestSequence { Sequence = 1 @@ -416600,18 +418657,18 @@ public static class AssemblyQuestLoader num2 = 2; List list431 = new List(num2); CollectionsMarshal.SetCount(list431, num2); - span3 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-294.07196f, 44.504536f, -800.55725f), 1191); + span431[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-294.07196f, 44.504536f, -800.55725f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048140u, new Vector3(-609.8878f, -13.387644f, -565.48413f), 1191) + span431[index2] = new QuestStep(EInteractionType.Interact, 1048140u, new Vector3(-609.8878f, -13.387644f, -565.48413f), 1191) { Fly = true }; obj284.Steps = list431; reference334 = obj284; num++; - ref QuestSequence reference335 = ref span2[num]; + ref QuestSequence reference335 = ref span429[num]; QuestSequence obj285 = new QuestSequence { Sequence = 2 @@ -416619,9 +418676,9 @@ public static class AssemblyQuestLoader index2 = 1; List list432 = new List(index2); CollectionsMarshal.SetCount(list432, index2); - span3 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1191) + span432[num2] = new QuestStep(EInteractionType.Duty, null, null, 1191) { DutyOptions = new DutyOptions { @@ -416632,12 +418689,12 @@ public static class AssemblyQuestLoader obj285.Steps = list432; reference335 = obj285; num++; - span2[num] = new QuestSequence + span429[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference336 = ref span2[num]; + ref QuestSequence reference336 = ref span429[num]; QuestSequence obj286 = new QuestSequence { Sequence = 4 @@ -416645,9 +418702,9 @@ public static class AssemblyQuestLoader num2 = 1; List list433 = new List(num2); CollectionsMarshal.SetCount(list433, num2); - span3 = CollectionsMarshal.AsSpan(list433); + Span span433 = CollectionsMarshal.AsSpan(list433); index2 = 0; - ref QuestStep reference337 = ref span3[index2]; + ref QuestStep reference337 = ref span433[index2]; QuestStep questStep51 = new QuestStep(EInteractionType.Duty, null, null, 1220); DutyOptions obj287 = new DutyOptions { @@ -416656,21 +418713,21 @@ public static class AssemblyQuestLoader num3 = 1; List list434 = new List(num3); CollectionsMarshal.SetCount(list434, num3); - span = CollectionsMarshal.AsSpan(list434); + Span span434 = CollectionsMarshal.AsSpan(list434); index3 = 0; - span[index3] = "No VBM module"; + span434[index3] = "No VBM module"; obj287.Notes = list434; questStep51.DutyOptions = obj287; reference337 = questStep51; obj286.Steps = list433; reference336 = obj286; num++; - span2[num] = new QuestSequence + span429[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference338 = ref span2[num]; + ref QuestSequence reference338 = ref span429[num]; QuestSequence obj288 = new QuestSequence { Sequence = 6 @@ -416678,16 +418735,16 @@ public static class AssemblyQuestLoader index2 = 1; List list435 = new List(index2); CollectionsMarshal.SetCount(list435, index2); - span3 = CollectionsMarshal.AsSpan(list435); + Span span435 = CollectionsMarshal.AsSpan(list435); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048183u, new Vector3(97.45935f, 0f, 107.2251f), 1220) + span435[num2] = new QuestStep(EInteractionType.Interact, 1048183u, new Vector3(97.45935f, 0f, 107.2251f), 1220) { StopDistance = 5f }; obj288.Steps = list435; reference338 = obj288; num++; - ref QuestSequence reference339 = ref span2[num]; + ref QuestSequence reference339 = ref span429[num]; QuestSequence obj289 = new QuestSequence { Sequence = 7 @@ -416695,16 +418752,16 @@ public static class AssemblyQuestLoader num2 = 1; List list436 = new List(num2); CollectionsMarshal.SetCount(list436, num2); - span3 = CollectionsMarshal.AsSpan(list436); + Span span436 = CollectionsMarshal.AsSpan(list436); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048156u, new Vector3(104.57007f, 0f, 105.79077f), 1220) + span436[index2] = new QuestStep(EInteractionType.Interact, 1048156u, new Vector3(104.57007f, 0f, 105.79077f), 1220) { StopDistance = 6f }; obj289.Steps = list436; reference339 = obj289; num++; - ref QuestSequence reference340 = ref span2[num]; + ref QuestSequence reference340 = ref span429[num]; QuestSequence obj290 = new QuestSequence { Sequence = byte.MaxValue @@ -416712,9 +418769,9 @@ public static class AssemblyQuestLoader index2 = 1; List list437 = new List(index2); CollectionsMarshal.SetCount(list437, index2); - span3 = CollectionsMarshal.AsSpan(list437); + Span span437 = CollectionsMarshal.AsSpan(list437); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048158u, new Vector3(-4.837158f, -3.4458935E-08f, 5.8441772f), 1207); + span437[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048158u, new Vector3(-4.837158f, -3.4458935E-08f, 5.8441772f), 1207); obj290.Steps = list437; reference340 = obj290; questRoot46.QuestSequence = list429; @@ -416724,16 +418781,16 @@ public static class AssemblyQuestLoader num = 1; List list438 = new List(num); CollectionsMarshal.SetCount(list438, num); - span = CollectionsMarshal.AsSpan(list438); + Span span438 = CollectionsMarshal.AsSpan(list438); index = 0; - span[index] = "liza"; + span438[index] = "liza"; questRoot47.Author = list438; index = 7; List list439 = new List(index); CollectionsMarshal.SetCount(list439, index); - span2 = CollectionsMarshal.AsSpan(list439); + Span span439 = CollectionsMarshal.AsSpan(list439); num = 0; - ref QuestSequence reference341 = ref span2[num]; + ref QuestSequence reference341 = ref span439[num]; QuestSequence obj291 = new QuestSequence { Sequence = 0 @@ -416741,13 +418798,13 @@ public static class AssemblyQuestLoader num2 = 1; List list440 = new List(num2); CollectionsMarshal.SetCount(list440, num2); - span3 = CollectionsMarshal.AsSpan(list440); + Span span440 = CollectionsMarshal.AsSpan(list440); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048158u, new Vector3(-4.837158f, -3.4458935E-08f, 5.8441772f), 1207); + span440[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048158u, new Vector3(-4.837158f, -3.4458935E-08f, 5.8441772f), 1207); obj291.Steps = list440; reference341 = obj291; num++; - ref QuestSequence reference342 = ref span2[num]; + ref QuestSequence reference342 = ref span439[num]; QuestSequence obj292 = new QuestSequence { Sequence = 1 @@ -416755,9 +418812,9 @@ public static class AssemblyQuestLoader index2 = 1; List list441 = new List(index2); CollectionsMarshal.SetCount(list441, index2); - span3 = CollectionsMarshal.AsSpan(list441); + Span span441 = CollectionsMarshal.AsSpan(list441); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013767u, new Vector3(-99.321045f, 99.99231f, -193.89642f), 1185) + span441[num2] = new QuestStep(EInteractionType.Interact, 2013767u, new Vector3(-99.321045f, 99.99231f, -193.89642f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -416769,7 +418826,7 @@ public static class AssemblyQuestLoader obj292.Steps = list441; reference342 = obj292; num++; - ref QuestSequence reference343 = ref span2[num]; + ref QuestSequence reference343 = ref span439[num]; QuestSequence obj293 = new QuestSequence { Sequence = 2 @@ -416777,13 +418834,13 @@ public static class AssemblyQuestLoader num2 = 1; List list442 = new List(num2); CollectionsMarshal.SetCount(list442, num2); - span3 = CollectionsMarshal.AsSpan(list442); + Span span442 = CollectionsMarshal.AsSpan(list442); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047794u, new Vector3(-32.974792f, 95.5f, -79.02649f), 1185); + span442[index2] = new QuestStep(EInteractionType.Interact, 1047794u, new Vector3(-32.974792f, 95.5f, -79.02649f), 1185); obj293.Steps = list442; reference343 = obj293; num++; - ref QuestSequence reference344 = ref span2[num]; + ref QuestSequence reference344 = ref span439[num]; QuestSequence obj294 = new QuestSequence { Sequence = 3 @@ -416791,13 +418848,13 @@ public static class AssemblyQuestLoader index2 = 1; List list443 = new List(index2); CollectionsMarshal.SetCount(list443, index2); - span3 = CollectionsMarshal.AsSpan(list443); + Span span443 = CollectionsMarshal.AsSpan(list443); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047797u, new Vector3(120.10376f, 47f, -129.38129f), 1185); + span443[num2] = new QuestStep(EInteractionType.Interact, 1047797u, new Vector3(120.10376f, 47f, -129.38129f), 1185); obj294.Steps = list443; reference344 = obj294; num++; - ref QuestSequence reference345 = ref span2[num]; + ref QuestSequence reference345 = ref span439[num]; QuestSequence obj295 = new QuestSequence { Sequence = 4 @@ -416805,13 +418862,13 @@ public static class AssemblyQuestLoader num2 = 1; List list444 = new List(num2); CollectionsMarshal.SetCount(list444, num2); - span3 = CollectionsMarshal.AsSpan(list444); + Span span444 = CollectionsMarshal.AsSpan(list444); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047800u, new Vector3(42.038574f, 46.999996f, -290.15033f), 1185); + span444[index2] = new QuestStep(EInteractionType.Interact, 1047800u, new Vector3(42.038574f, 46.999996f, -290.15033f), 1185); obj295.Steps = list444; reference345 = obj295; num++; - ref QuestSequence reference346 = ref span2[num]; + ref QuestSequence reference346 = ref span439[num]; QuestSequence obj296 = new QuestSequence { Sequence = 5 @@ -416819,13 +418876,13 @@ public static class AssemblyQuestLoader index2 = 1; List list445 = new List(index2); CollectionsMarshal.SetCount(list445, index2); - span3 = CollectionsMarshal.AsSpan(list445); + Span span445 = CollectionsMarshal.AsSpan(list445); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047803u, new Vector3(123.552246f, 42f, -341.75635f), 1185); + span445[num2] = new QuestStep(EInteractionType.Interact, 1047803u, new Vector3(123.552246f, 42f, -341.75635f), 1185); obj296.Steps = list445; reference346 = obj296; num++; - ref QuestSequence reference347 = ref span2[num]; + ref QuestSequence reference347 = ref span439[num]; QuestSequence obj297 = new QuestSequence { Sequence = byte.MaxValue @@ -416833,9 +418890,9 @@ public static class AssemblyQuestLoader num2 = 1; List list446 = new List(num2); CollectionsMarshal.SetCount(list446, num2); - span3 = CollectionsMarshal.AsSpan(list446); + Span span446 = CollectionsMarshal.AsSpan(list446); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047803u, new Vector3(123.552246f, 42f, -341.75635f), 1185); + span446[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047803u, new Vector3(123.552246f, 42f, -341.75635f), 1185); obj297.Steps = list446; reference347 = obj297; questRoot47.QuestSequence = list439; @@ -416845,16 +418902,16 @@ public static class AssemblyQuestLoader num = 1; List list447 = new List(num); CollectionsMarshal.SetCount(list447, num); - span = CollectionsMarshal.AsSpan(list447); + Span span447 = CollectionsMarshal.AsSpan(list447); index = 0; - span[index] = "liza"; + span447[index] = "liza"; questRoot48.Author = list447; index = 3; List list448 = new List(index); CollectionsMarshal.SetCount(list448, index); - span2 = CollectionsMarshal.AsSpan(list448); + Span span448 = CollectionsMarshal.AsSpan(list448); num = 0; - ref QuestSequence reference348 = ref span2[num]; + ref QuestSequence reference348 = ref span448[num]; QuestSequence obj298 = new QuestSequence { Sequence = 0 @@ -416862,13 +418919,13 @@ public static class AssemblyQuestLoader index2 = 1; List list449 = new List(index2); CollectionsMarshal.SetCount(list449, index2); - span3 = CollectionsMarshal.AsSpan(list449); + Span span449 = CollectionsMarshal.AsSpan(list449); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047804u, new Vector3(121.66016f, 42f, -343.0686f), 1185); + span449[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047804u, new Vector3(121.66016f, 42f, -343.0686f), 1185); obj298.Steps = list449; reference348 = obj298; num++; - ref QuestSequence reference349 = ref span2[num]; + ref QuestSequence reference349 = ref span448[num]; QuestSequence obj299 = new QuestSequence { Sequence = 1 @@ -416876,16 +418933,16 @@ public static class AssemblyQuestLoader num2 = 1; List list450 = new List(num2); CollectionsMarshal.SetCount(list450, num2); - span3 = CollectionsMarshal.AsSpan(list450); + Span span450 = CollectionsMarshal.AsSpan(list450); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047806u, new Vector3(-179.55298f, 120.75f, -332.87555f), 1185) + span450[index2] = new QuestStep(EInteractionType.Interact, 1047806u, new Vector3(-179.55298f, 120.75f, -332.87555f), 1185) { StopDistance = 7f }; obj299.Steps = list450; reference349 = obj299; num++; - ref QuestSequence reference350 = ref span2[num]; + ref QuestSequence reference350 = ref span448[num]; QuestSequence obj300 = new QuestSequence { Sequence = byte.MaxValue @@ -416893,9 +418950,9 @@ public static class AssemblyQuestLoader index2 = 1; List list451 = new List(index2); CollectionsMarshal.SetCount(list451, index2); - span3 = CollectionsMarshal.AsSpan(list451); + Span span451 = CollectionsMarshal.AsSpan(list451); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047809u, new Vector3(-47.56244f, -10.00001f, 97.21521f), 1185) + span451[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047809u, new Vector3(-47.56244f, -10.00001f, 97.21521f), 1185) { Comment = "Stops at the place where you can buy Lv99 gear", AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -416914,16 +418971,16 @@ public static class AssemblyQuestLoader num = 1; List list452 = new List(num); CollectionsMarshal.SetCount(list452, num); - span = CollectionsMarshal.AsSpan(list452); + Span span452 = CollectionsMarshal.AsSpan(list452); index = 0; - span[index] = "liza"; + span452[index] = "liza"; questRoot49.Author = list452; index = 9; List list453 = new List(index); CollectionsMarshal.SetCount(list453, index); - span2 = CollectionsMarshal.AsSpan(list453); + Span span453 = CollectionsMarshal.AsSpan(list453); num = 0; - ref QuestSequence reference351 = ref span2[num]; + ref QuestSequence reference351 = ref span453[num]; QuestSequence obj301 = new QuestSequence { Sequence = 0 @@ -416931,13 +418988,13 @@ public static class AssemblyQuestLoader num2 = 1; List list454 = new List(num2); CollectionsMarshal.SetCount(list454, num2); - span3 = CollectionsMarshal.AsSpan(list454); + Span span454 = CollectionsMarshal.AsSpan(list454); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047810u, new Vector3(-47.470886f, -10.00001f, 98.649536f), 1185); + span454[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047810u, new Vector3(-47.470886f, -10.00001f, 98.649536f), 1185); obj301.Steps = list454; reference351 = obj301; num++; - ref QuestSequence reference352 = ref span2[num]; + ref QuestSequence reference352 = ref span453[num]; QuestSequence obj302 = new QuestSequence { Sequence = 1 @@ -416945,9 +419002,9 @@ public static class AssemblyQuestLoader index2 = 3; List list455 = new List(index2); CollectionsMarshal.SetCount(list455, index2); - span3 = CollectionsMarshal.AsSpan(list455); + Span span455 = CollectionsMarshal.AsSpan(list455); num2 = 0; - ref QuestStep reference353 = ref span3[num2]; + ref QuestStep reference353 = ref span455[num2]; QuestStep obj303 = new QuestStep(EInteractionType.Interact, 1048029u, new Vector3(-711.1162f, -199.5873f, 624.1703f), 1189) { StopDistance = 5f, @@ -416964,9 +419021,9 @@ public static class AssemblyQuestLoader index3 = 1; List list456 = new List(index3); CollectionsMarshal.SetCount(list456, index3); - span4 = CollectionsMarshal.AsSpan(list456); + Span span456 = CollectionsMarshal.AsSpan(list456); num3 = 0; - span4[num3] = new DialogueChoice + span456[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "EventPathMove", @@ -416975,7 +419032,7 @@ public static class AssemblyQuestLoader obj303.DialogueChoices = list456; reference353 = obj303; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-573.30396f, -153.01865f, 529.2467f), 1189) + span455[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-573.30396f, -153.01865f, 529.2467f), 1189) { Fly = true, SkipConditions = new SkipConditions @@ -416987,19 +419044,19 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047813u, new Vector3(-826.32184f, -297.8752f, 875.15063f), 1189) + span455[num2] = new QuestStep(EInteractionType.Interact, 1047813u, new Vector3(-826.32184f, -297.8752f, 875.15063f), 1189) { Fly = true }; obj302.Steps = list455; reference352 = obj302; num++; - span2[num] = new QuestSequence + span453[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference354 = ref span2[num]; + ref QuestSequence reference354 = ref span453[num]; QuestSequence obj304 = new QuestSequence { Sequence = 3 @@ -417007,21 +419064,21 @@ public static class AssemblyQuestLoader num2 = 1; List list457 = new List(num2); CollectionsMarshal.SetCount(list457, num2); - span3 = CollectionsMarshal.AsSpan(list457); + Span span457 = CollectionsMarshal.AsSpan(list457); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047818u, new Vector3(-0.9918823f, 0.20000042f, -51.499268f), 1222) + span457[index2] = new QuestStep(EInteractionType.Interact, 1047818u, new Vector3(-0.9918823f, 0.20000042f, -51.499268f), 1222) { StopDistance = 7f }; obj304.Steps = list457; reference354 = obj304; num++; - span2[num] = new QuestSequence + span453[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference355 = ref span2[num]; + ref QuestSequence reference355 = ref span453[num]; QuestSequence obj305 = new QuestSequence { Sequence = 5 @@ -417029,9 +419086,9 @@ public static class AssemblyQuestLoader index2 = 1; List list458 = new List(index2); CollectionsMarshal.SetCount(list458, index2); - span3 = CollectionsMarshal.AsSpan(list458); + Span span458 = CollectionsMarshal.AsSpan(list458); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047829u, new Vector3(-0.13739014f, 105.00008f, 848.7831f), 1192) + span458[num2] = new QuestStep(EInteractionType.Interact, 1047829u, new Vector3(-0.13739014f, 105.00008f, 848.7831f), 1192) { StopDistance = 7f, DisableNavmesh = true @@ -417039,7 +419096,7 @@ public static class AssemblyQuestLoader obj305.Steps = list458; reference355 = obj305; num++; - ref QuestSequence reference356 = ref span2[num]; + ref QuestSequence reference356 = ref span453[num]; QuestSequence obj306 = new QuestSequence { Sequence = 6 @@ -417047,13 +419104,13 @@ public static class AssemblyQuestLoader num2 = 1; List list459 = new List(num2); CollectionsMarshal.SetCount(list459, num2); - span3 = CollectionsMarshal.AsSpan(list459); + Span span459 = CollectionsMarshal.AsSpan(list459); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047833u, new Vector3(-26.657532f, 53.200012f, 794.67444f), 1192); + span459[index2] = new QuestStep(EInteractionType.Interact, 1047833u, new Vector3(-26.657532f, 53.200012f, 794.67444f), 1192); obj306.Steps = list459; reference356 = obj306; num++; - ref QuestSequence reference357 = ref span2[num]; + ref QuestSequence reference357 = ref span453[num]; QuestSequence obj307 = new QuestSequence { Sequence = 7 @@ -417061,21 +419118,21 @@ public static class AssemblyQuestLoader index2 = 3; List list460 = new List(index2); CollectionsMarshal.SetCount(list460, index2); - span3 = CollectionsMarshal.AsSpan(list460); + Span span460 = CollectionsMarshal.AsSpan(list460); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1192) + span460[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1192) { DisableNavmesh = true, Aetheryte = EAetheryteLocation.LivingMemoryLeynodeMnemo }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(3.7348669f, 50.12495f, 660.56006f), 1192); + span460[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(3.7348669f, 50.12495f, 660.56006f), 1192); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047837u, new Vector3(-0.045776367f, 50.124947f, 365.16357f), 1192); + span460[num2] = new QuestStep(EInteractionType.Interact, 1047837u, new Vector3(-0.045776367f, 50.124947f, 365.16357f), 1192); obj307.Steps = list460; reference357 = obj307; num++; - ref QuestSequence reference358 = ref span2[num]; + ref QuestSequence reference358 = ref span453[num]; QuestSequence obj308 = new QuestSequence { Sequence = byte.MaxValue @@ -417083,9 +419140,9 @@ public static class AssemblyQuestLoader num2 = 1; List list461 = new List(num2); CollectionsMarshal.SetCount(list461, num2); - span3 = CollectionsMarshal.AsSpan(list461); + Span span461 = CollectionsMarshal.AsSpan(list461); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047842u, new Vector3(0.015197754f, 50.124947f, 361.95923f), 1192) + span461[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047842u, new Vector3(0.015197754f, 50.124947f, 361.95923f), 1192) { StopDistance = 7f }; @@ -417098,16 +419155,16 @@ public static class AssemblyQuestLoader num = 1; List list462 = new List(num); CollectionsMarshal.SetCount(list462, num); - span = CollectionsMarshal.AsSpan(list462); + Span span462 = CollectionsMarshal.AsSpan(list462); index = 0; - span[index] = "liza"; + span462[index] = "liza"; questRoot50.Author = list462; index = 7; List list463 = new List(index); CollectionsMarshal.SetCount(list463, index); - span2 = CollectionsMarshal.AsSpan(list463); + Span span463 = CollectionsMarshal.AsSpan(list463); num = 0; - ref QuestSequence reference359 = ref span2[num]; + ref QuestSequence reference359 = ref span463[num]; QuestSequence obj309 = new QuestSequence { Sequence = 0 @@ -417115,16 +419172,16 @@ public static class AssemblyQuestLoader index2 = 1; List list464 = new List(index2); CollectionsMarshal.SetCount(list464, index2); - span3 = CollectionsMarshal.AsSpan(list464); + Span span464 = CollectionsMarshal.AsSpan(list464); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047842u, new Vector3(0.015197754f, 50.124947f, 361.95923f), 1192) + span464[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047842u, new Vector3(0.015197754f, 50.124947f, 361.95923f), 1192) { StopDistance = 7f }; obj309.Steps = list464; reference359 = obj309; num++; - ref QuestSequence reference360 = ref span2[num]; + ref QuestSequence reference360 = ref span463[num]; QuestSequence obj310 = new QuestSequence { Sequence = 1 @@ -417132,16 +419189,16 @@ public static class AssemblyQuestLoader num2 = 1; List list465 = new List(num2); CollectionsMarshal.SetCount(list465, num2); - span3 = CollectionsMarshal.AsSpan(list465); + Span span465 = CollectionsMarshal.AsSpan(list465); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013770u, new Vector3(-0.045776367f, 53.177612f, 772.8236f), 1192) + span465[index2] = new QuestStep(EInteractionType.Interact, 2013770u, new Vector3(-0.045776367f, 53.177612f, 772.8236f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo }; obj310.Steps = list465; reference360 = obj310; num++; - ref QuestSequence reference361 = ref span2[num]; + ref QuestSequence reference361 = ref span463[num]; QuestSequence obj311 = new QuestSequence { Sequence = 2 @@ -417149,13 +419206,13 @@ public static class AssemblyQuestLoader index2 = 1; List list466 = new List(index2); CollectionsMarshal.SetCount(list466, index2); - span3 = CollectionsMarshal.AsSpan(list466); + Span span466 = CollectionsMarshal.AsSpan(list466); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047850u, new Vector3(-36.30127f, 53.200012f, 753.56665f), 1192); + span466[num2] = new QuestStep(EInteractionType.Interact, 1047850u, new Vector3(-36.30127f, 53.200012f, 753.56665f), 1192); obj311.Steps = list466; reference361 = obj311; num++; - ref QuestSequence reference362 = ref span2[num]; + ref QuestSequence reference362 = ref span463[num]; QuestSequence obj312 = new QuestSequence { Sequence = 3 @@ -417163,16 +419220,16 @@ public static class AssemblyQuestLoader num2 = 1; List list467 = new List(num2); CollectionsMarshal.SetCount(list467, num2); - span3 = CollectionsMarshal.AsSpan(list467); + Span span467 = CollectionsMarshal.AsSpan(list467); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047855u, new Vector3(-131.12079f, 6.380001f, 551.75085f), 1192) + span467[index2] = new QuestStep(EInteractionType.Interact, 1047855u, new Vector3(-131.12079f, 6.380001f, 551.75085f), 1192) { StopDistance = 6f }; obj312.Steps = list467; reference362 = obj312; num++; - ref QuestSequence reference363 = ref span2[num]; + ref QuestSequence reference363 = ref span463[num]; QuestSequence obj313 = new QuestSequence { Sequence = 4 @@ -417180,74 +419237,74 @@ public static class AssemblyQuestLoader index2 = 3; List list468 = new List(index2); CollectionsMarshal.SetCount(list468, index2); - span3 = CollectionsMarshal.AsSpan(list468); + Span span468 = CollectionsMarshal.AsSpan(list468); num2 = 0; - ref QuestStep reference364 = ref span3[num2]; + ref QuestStep reference364 = ref span468[num2]; QuestStep questStep52 = new QuestStep(EInteractionType.Interact, 1047860u, new Vector3(-194.75098f, 0.049999997f, 532.1278f), 1192); num3 = 6; List list469 = new List(num3); CollectionsMarshal.SetCount(list469, num3); - span5 = CollectionsMarshal.AsSpan(list469); + Span span469 = CollectionsMarshal.AsSpan(list469); index3 = 0; - span5[index3] = null; + span469[index3] = null; index3++; - span5[index3] = null; + span469[index3] = null; index3++; - span5[index3] = null; + span469[index3] = null; index3++; - span5[index3] = null; + span469[index3] = null; index3++; - span5[index3] = null; + span469[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span469[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep52.CompletionQuestVariablesFlags = list469; reference364 = questStep52; num2++; - ref QuestStep reference365 = ref span3[num2]; + ref QuestStep reference365 = ref span468[num2]; QuestStep questStep53 = new QuestStep(EInteractionType.Interact, 1047861u, new Vector3(-205.52374f, 6.4019995f, 555.01636f), 1192); index3 = 6; List list470 = new List(index3); CollectionsMarshal.SetCount(list470, index3); - span5 = CollectionsMarshal.AsSpan(list470); + Span span470 = CollectionsMarshal.AsSpan(list470); num3 = 0; - span5[num3] = null; + span470[num3] = null; num3++; - span5[num3] = null; + span470[num3] = null; num3++; - span5[num3] = null; + span470[num3] = null; num3++; - span5[num3] = null; + span470[num3] = null; num3++; - span5[num3] = null; + span470[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span470[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep53.CompletionQuestVariablesFlags = list470; reference365 = questStep53; num2++; - ref QuestStep reference366 = ref span3[num2]; + ref QuestStep reference366 = ref span468[num2]; QuestStep questStep54 = new QuestStep(EInteractionType.Interact, 1047862u, new Vector3(-183.73395f, 0.049998913f, 580.8651f), 1192); num3 = 6; List list471 = new List(num3); CollectionsMarshal.SetCount(list471, num3); - span5 = CollectionsMarshal.AsSpan(list471); + Span span471 = CollectionsMarshal.AsSpan(list471); index3 = 0; - span5[index3] = null; + span471[index3] = null; index3++; - span5[index3] = null; + span471[index3] = null; index3++; - span5[index3] = null; + span471[index3] = null; index3++; - span5[index3] = null; + span471[index3] = null; index3++; - span5[index3] = null; + span471[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span471[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep54.CompletionQuestVariablesFlags = list471; reference366 = questStep54; obj313.Steps = list468; reference363 = obj313; num++; - ref QuestSequence reference367 = ref span2[num]; + ref QuestSequence reference367 = ref span463[num]; QuestSequence obj314 = new QuestSequence { Sequence = 5 @@ -417255,18 +419312,18 @@ public static class AssemblyQuestLoader num2 = 2; List list472 = new List(num2); CollectionsMarshal.SetCount(list472, num2); - span3 = CollectionsMarshal.AsSpan(list472); + Span span472 = CollectionsMarshal.AsSpan(list472); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-179.35655f, 0f, 606.5711f), 1192); + span472[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-179.35655f, 0f, 606.5711f), 1192); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047868u, new Vector3(-183.18463f, -6.346533E-12f, 606.71387f), 1192) + span472[index2] = new QuestStep(EInteractionType.Interact, 1047868u, new Vector3(-183.18463f, -6.346533E-12f, 606.71387f), 1192) { StopDistance = 5f }; obj314.Steps = list472; reference367 = obj314; num++; - ref QuestSequence reference368 = ref span2[num]; + ref QuestSequence reference368 = ref span463[num]; QuestSequence obj315 = new QuestSequence { Sequence = byte.MaxValue @@ -417274,9 +419331,9 @@ public static class AssemblyQuestLoader index2 = 1; List list473 = new List(index2); CollectionsMarshal.SetCount(list473, index2); - span3 = CollectionsMarshal.AsSpan(list473); + Span span473 = CollectionsMarshal.AsSpan(list473); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047869u, new Vector3(-266.0716f, 0.049999483f, 533.77576f), 1192); + span473[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047869u, new Vector3(-266.0716f, 0.049999483f, 533.77576f), 1192); obj315.Steps = list473; reference368 = obj315; questRoot50.QuestSequence = list463; @@ -417321,9 +419378,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047870u, new Vector3(-343.00757f, 0f, 567.254f), 1192); + span4[num2] = new QuestStep(EInteractionType.Interact, 1047870u, new Vector3(-343.00757f, 0f, 567.254f), 1192); obj2.Steps = list4; reference2 = obj2; num++; @@ -417335,9 +419392,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Combat, 2013771u, new Vector3(-270.924f, -0.015319824f, 610.7423f), 1192) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -417345,9 +419402,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = 17704u; + span6[index3] = 17704u; obj4.KillEnemyDataIds = list6; reference4 = obj4; obj3.Steps = list5; @@ -417361,9 +419418,9 @@ public static class AssemblyQuestLoader index2 = 1; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047870u, new Vector3(-343.00757f, 0f, 567.254f), 1192); + span7[num2] = new QuestStep(EInteractionType.Interact, 1047870u, new Vector3(-343.00757f, 0f, 567.254f), 1192); obj5.Steps = list7; reference5 = obj5; num++; @@ -417375,9 +419432,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047871u, new Vector3(-289.78418f, 0.049857892f, 523.9795f), 1192); + span8[index2] = new QuestStep(EInteractionType.Interact, 1047871u, new Vector3(-289.78418f, 0.049857892f, 523.9795f), 1192); obj6.Steps = list8; reference6 = obj6; num++; @@ -417389,9 +419446,9 @@ public static class AssemblyQuestLoader index2 = 1; List list9 = new List(index2); CollectionsMarshal.SetCount(list9, index2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047873u, new Vector3(-570.428f, 0.05000001f, 498.46643f), 1192) + span9[num2] = new QuestStep(EInteractionType.Interact, 1047873u, new Vector3(-570.428f, 0.05000001f, 498.46643f), 1192) { StopDistance = 5f }; @@ -417406,18 +419463,18 @@ public static class AssemblyQuestLoader num2 = 4; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-528.32446f, 6.402005f, 525.08594f), 1192); + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-528.32446f, 6.402005f, 525.08594f), 1192); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-479.25574f, 6.4020014f, 586.5792f), 1192); + span10[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-479.25574f, 6.4020014f, 586.5792f), 1192); index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013976u, new Vector3(-516.6858f, 0.045776367f, 680.99475f), 1192) + span10[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013976u, new Vector3(-516.6858f, 0.045776367f, 680.99475f), 1192) { AetherCurrentId = 2818483u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047874u, new Vector3(-440.0855f, -0.81529194f, 458.4878f), 1192); + span10[index2] = new QuestStep(EInteractionType.Interact, 1047874u, new Vector3(-440.0855f, -0.81529194f, 458.4878f), 1192); obj8.Steps = list10; reference8 = obj8; num++; @@ -417429,47 +419486,47 @@ public static class AssemblyQuestLoader index2 = 2; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - ref QuestStep reference10 = ref span3[num2]; + ref QuestStep reference10 = ref span11[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2013773u, new Vector3(-433.43256f, 1.3580322f, 500.2975f), 1192); index3 = 6; List list12 = new List(index3); CollectionsMarshal.SetCount(list12, index3); - Span span5 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num3 = 0; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = null; + span12[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span12[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list12; reference10 = questStep; num2++; - ref QuestStep reference11 = ref span3[num2]; + ref QuestStep reference11 = ref span11[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2013772u, new Vector3(-409.35382f, 1.3884888f, 487.29688f), 1192); num3 = 6; List list13 = new List(num3); CollectionsMarshal.SetCount(list13, num3); - span5 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index3 = 0; - span5[index3] = null; + span13[index3] = null; index3++; - span5[index3] = null; + span13[index3] = null; index3++; - span5[index3] = null; + span13[index3] = null; index3++; - span5[index3] = null; + span13[index3] = null; index3++; - span5[index3] = null; + span13[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span13[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list13; reference11 = questStep2; obj9.Steps = list11; @@ -417483,9 +419540,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047876u, new Vector3(-441.48932f, -0.8153026f, 459.1897f), 1192); + span14[index2] = new QuestStep(EInteractionType.Interact, 1047876u, new Vector3(-441.48932f, -0.8153026f, 459.1897f), 1192); obj10.Steps = list14; reference12 = obj10; num++; @@ -417497,25 +419554,25 @@ public static class AssemblyQuestLoader index2 = 4; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-648.8012f, 0.028711677f, 490.62888f), 1192); + span15[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-648.8012f, 0.028711677f, 490.62888f), 1192); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-674.08075f, 0.092562795f, 451.85648f), 1192); + span15[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-674.08075f, 0.092562795f, 451.85648f), 1192); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013974u, new Vector3(-698.8785f, 0.99176025f, 472.00732f), 1192) + span15[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013974u, new Vector3(-698.8785f, 0.99176025f, 472.00732f), 1192) { AetherCurrentId = 2818479u }; num2++; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span15[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1047879u, new Vector3(-701.9303f, 14.9f, 308.76624f), 1192); index3 = 1; List list16 = new List(index3); CollectionsMarshal.SetCount(list16, index3); - Span span6 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num3 = 0; - span6[num3] = new DialogueChoice + span16[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF105_04950_SYSTEM_000_197") @@ -417533,9 +419590,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047879u, new Vector3(-701.9303f, 14.9f, 308.76624f), 1192) + span17[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047879u, new Vector3(-701.9303f, 14.9f, 308.76624f), 1192) { StopDistance = 5f }; @@ -417548,16 +419605,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "liza"; + span18[index] = "liza"; questRoot2.Author = list18; index = 7; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span19[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -417565,16 +419622,16 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047883u, new Vector3(-701.16736f, 14.900001f, 312.42847f), 1192) + span20[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047883u, new Vector3(-701.16736f, 14.900001f, 312.42847f), 1192) { StopDistance = 7f }; obj13.Steps = list20; reference16 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -417582,21 +419639,21 @@ public static class AssemblyQuestLoader num2 = 2; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050617u, new Vector3(-631.4031f, 2.9305653E-07f, 497.12354f), 1192) + span21[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050617u, new Vector3(-631.4031f, 2.9305653E-07f, 497.12354f), 1192) { PickUpQuestId = new QuestId(5174) }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047884u, new Vector3(57.87744f, 53.200012f, 772.03015f), 1192) + span21[index2] = new QuestStep(EInteractionType.Interact, 1047884u, new Vector3(57.87744f, 53.200012f, 772.03015f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo }; obj14.Steps = list21; reference17 = obj14; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span19[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -417604,74 +419661,74 @@ public static class AssemblyQuestLoader index2 = 3; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span22[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2013775u, new Vector3(260.88342f, 1.9683228f, 671.1986f), 1192); num3 = 6; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index3 = 0; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = null; + span23[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span23[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list23; reference19 = questStep4; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span22[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2013774u, new Vector3(268.36035f, -0.7477417f, 628.1376f), 1192); index3 = 6; List list24 = new List(index3); CollectionsMarshal.SetCount(list24, index3); - span5 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span5[num3] = null; + span24[num3] = null; num3++; - span5[num3] = null; + span24[num3] = null; num3++; - span5[num3] = null; + span24[num3] = null; num3++; - span5[num3] = null; + span24[num3] = null; num3++; - span5[num3] = null; + span24[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span24[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list24; reference20 = questStep5; num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span22[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1047889u, new Vector3(243.18298f, 0.10920419f, 602.8076f), 1192); num3 = 6; List list25 = new List(num3); CollectionsMarshal.SetCount(list25, num3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index3 = 0; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = null; + span25[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span25[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list25; reference21 = questStep6; obj15.Steps = list22; reference18 = obj15; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span19[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -417679,13 +419736,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013776u, new Vector3(304.95142f, -0.015319824f, 608.02625f), 1192); + span26[index2] = new QuestStep(EInteractionType.Interact, 2013776u, new Vector3(304.95142f, -0.015319824f, 608.02625f), 1192); obj16.Steps = list26; reference22 = obj16; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span19[num]; QuestSequence obj17 = new QuestSequence { Sequence = 4 @@ -417693,14 +419750,14 @@ public static class AssemblyQuestLoader index2 = 2; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013977u, new Vector3(232.349f, -0.015319824f, 544.4877f), 1192) + span27[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013977u, new Vector3(232.349f, -0.015319824f, 544.4877f), 1192) { AetherCurrentId = 2818484u }; num2++; - ref QuestStep reference24 = ref span3[num2]; + ref QuestStep reference24 = ref span27[num2]; QuestStep obj18 = new QuestStep(EInteractionType.Combat, null, new Vector3(383.26807f, -0.106494784f, 551.68506f), 1192) { StopDistance = 0.25f, @@ -417709,15 +419766,15 @@ public static class AssemblyQuestLoader index3 = 1; List list28 = new List(index3); CollectionsMarshal.SetCount(list28, index3); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span4[num3] = 17705u; + span28[num3] = 17705u; obj18.KillEnemyDataIds = list28; reference24 = obj18; obj17.Steps = list27; reference23 = obj17; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span19[num]; QuestSequence obj19 = new QuestSequence { Sequence = 5 @@ -417725,16 +419782,16 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047891u, new Vector3(381.39917f, -0.1618917f, 557.6714f), 1192) + span29[index2] = new QuestStep(EInteractionType.Interact, 1047891u, new Vector3(381.39917f, -0.1618917f, 557.6714f), 1192) { StopDistance = 7f }; obj19.Steps = list29; reference25 = obj19; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span19[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -417742,9 +419799,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047898u, new Vector3(383.38293f, -0.15743838f, 554.8638f), 1192) + span30[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047898u, new Vector3(383.38293f, -0.15743838f, 554.8638f), 1192) { StopDistance = 7f }; @@ -417757,16 +419814,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza"; + span31[index] = "liza"; questRoot3.Author = list31; index = 8; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span32[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -417774,16 +419831,16 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047898u, new Vector3(383.38293f, -0.15743838f, 554.8638f), 1192) + span33[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047898u, new Vector3(383.38293f, -0.15743838f, 554.8638f), 1192) { StopDistance = 7f }; obj21.Steps = list33; reference27 = obj21; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span32[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -417791,15 +419848,15 @@ public static class AssemblyQuestLoader index2 = 2; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.8642f, 10.611866f, 322.41876f), 1192); + span34[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.8642f, 10.611866f, 322.41876f), 1192); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047899u, new Vector3(354.63477f, 23.427383f, 397.63477f), 1192); + span34[num2] = new QuestStep(EInteractionType.Interact, 1047899u, new Vector3(354.63477f, 23.427383f, 397.63477f), 1192); obj22.Steps = list34; reference28 = obj22; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span32[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -417807,13 +419864,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047900u, new Vector3(354.5432f, 23.427383f, 397.75684f), 1192); + span35[index2] = new QuestStep(EInteractionType.Interact, 1047900u, new Vector3(354.5432f, 23.427383f, 397.75684f), 1192); obj23.Steps = list35; reference29 = obj23; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -417821,141 +419878,141 @@ public static class AssemblyQuestLoader index2 = 6; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - ref QuestStep reference31 = ref span3[num2]; + ref QuestStep reference31 = ref span36[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1047905u, new Vector3(390.4325f, 23.42738f, 398.76404f), 1192); num3 = 6; List list37 = new List(num3); CollectionsMarshal.SetCount(list37, num3); - span5 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index3 = 0; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = null; + span37[index3] = null; index3++; - span5[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span37[index3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list37; reference31 = questStep7; num2++; - ref QuestStep reference32 = ref span3[num2]; + ref QuestStep reference32 = ref span36[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1047902u, new Vector3(365.9265f, 22.685093f, 359.21265f), 1192); index3 = 6; List list38 = new List(index3); CollectionsMarshal.SetCount(list38, index3); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = null; + span38[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span38[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list38; reference32 = questStep8; num2++; - ref QuestStep reference33 = ref span3[num2]; + ref QuestStep reference33 = ref span36[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1047903u, new Vector3(331.92944f, 22.684782f, 325.2461f), 1192); num3 = 6; List list39 = new List(num3); CollectionsMarshal.SetCount(list39, num3); - span5 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index3 = 0; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = null; + span39[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span39[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list39; reference33 = questStep9; num2++; - ref QuestStep reference34 = ref span3[num2]; + ref QuestStep reference34 = ref span36[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1047901u, new Vector3(316.15173f, 22.64806f, 399.89307f), 1192); index3 = 6; List list40 = new List(index3); CollectionsMarshal.SetCount(list40, index3); - span5 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num3 = 0; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = null; + span40[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span40[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list40; reference34 = questStep10; num2++; - ref QuestStep reference35 = ref span3[num2]; + ref QuestStep reference35 = ref span36[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(367.99225f, 58.0012f, 409.66818f), 1192); SkipConditions skipConditions = new SkipConditions(); SkipStepConditions skipStepConditions = new SkipStepConditions(); num3 = 6; List list41 = new List(num3); CollectionsMarshal.SetCount(list41, num3); - span5 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index3 = 0; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = null; + span41[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span41[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list41; skipConditions.StepIf = skipStepConditions; questStep11.SkipConditions = skipConditions; reference35 = questStep11; num2++; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span36[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1047904u, new Vector3(346.66968f, 58.000057f, 391.6228f), 1192); index3 = 6; List list42 = new List(index3); CollectionsMarshal.SetCount(list42, index3); - span5 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num3 = 0; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = null; + span42[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span42[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list42; reference36 = questStep12; obj24.Steps = list36; reference30 = obj24; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -417963,13 +420020,13 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047900u, new Vector3(354.5432f, 23.427383f, 397.75684f), 1192); + span43[index2] = new QuestStep(EInteractionType.Interact, 1047900u, new Vector3(354.5432f, 23.427383f, 397.75684f), 1192); obj25.Steps = list43; reference37 = obj25; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span32[num]; QuestSequence obj26 = new QuestSequence { Sequence = 5 @@ -417977,18 +420034,18 @@ public static class AssemblyQuestLoader index2 = 2; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013978u, new Vector3(627.5271f, 9.048584f, 637.72034f), 1192) + span44[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013978u, new Vector3(627.5271f, 9.048584f, 637.72034f), 1192) { AetherCurrentId = 2818485u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013778u, new Vector3(699.0615f, 40.299072f, 377.9812f), 1192); + span44[num2] = new QuestStep(EInteractionType.Interact, 2013778u, new Vector3(699.0615f, 40.299072f, 377.9812f), 1192); obj26.Steps = list44; reference38 = obj26; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span32[num]; QuestSequence obj27 = new QuestSequence { Sequence = 6 @@ -417996,21 +420053,21 @@ public static class AssemblyQuestLoader num2 = 2; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013975u, new Vector3(753.3696f, 45.09243f, 347.0511f), 1192) + span45[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013975u, new Vector3(753.3696f, 45.09243f, 347.0511f), 1192) { AetherCurrentId = 2818480u }; index2++; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span45[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1047911u, new Vector3(749.9961f, -12.716532f, 221.08789f), 1192); num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span6 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index3 = 0; - span6[index3] = new DialogueChoice + span46[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF107_04952_SYSTEM_100_174") @@ -418020,7 +420077,7 @@ public static class AssemblyQuestLoader obj27.Steps = list45; reference39 = obj27; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span32[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -418028,9 +420085,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047911u, new Vector3(749.9961f, -12.716532f, 221.08789f), 1192) + span47[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047911u, new Vector3(749.9961f, -12.716532f, 221.08789f), 1192) { StopDistance = 5f }; @@ -418043,16 +420100,16 @@ public static class AssemblyQuestLoader num = 1; List list48 = new List(num); CollectionsMarshal.SetCount(list48, num); - span = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index = 0; - span[index] = "liza"; + span48[index] = "liza"; questRoot4.Author = list48; index = 5; List list49 = new List(index); CollectionsMarshal.SetCount(list49, index); - span2 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span49[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -418060,16 +420117,16 @@ public static class AssemblyQuestLoader num2 = 1; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047915u, new Vector3(746.5476f, -12.716527f, 216.7544f), 1192) + span50[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047915u, new Vector3(746.5476f, -12.716527f, 216.7544f), 1192) { StopDistance = 5f }; obj29.Steps = list50; reference42 = obj29; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span49[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -418077,9 +420134,9 @@ public static class AssemblyQuestLoader index2 = 3; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span51[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 1048243u, new Vector3(57.87744f, 53.200012f, 772.03015f), 1192) { TargetTerritoryId = (ushort)1192, @@ -418090,36 +420147,36 @@ public static class AssemblyQuestLoader index3 = 1; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - Span span7 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span7[num3] = new QuestId(5176); + span52[num3] = new QuestId(5176); skipStepConditions2.QuestsCompleted = list52; skipConditions2.StepIf = skipStepConditions2; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); num3 = 1; List list53 = new List(num3); CollectionsMarshal.SetCount(list53, num3); - span7 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index3 = 0; - span7[index3] = new QuestId(5176); + span53[index3] = new QuestId(5176); skipAetheryteCondition.QuestsCompleted = list53; skipConditions2.AetheryteShortcutIf = skipAetheryteCondition; obj31.SkipConditions = skipConditions2; reference44 = obj31; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050621u, new Vector3(477.1344f, -0.034497976f, 711.6654f), 1192) + span51[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050621u, new Vector3(477.1344f, -0.034497976f, 711.6654f), 1192) { PickUpQuestId = new QuestId(5176) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047917u, new Vector3(35.721313f, 53.20001f, 753.1699f), 1192) + span51[num2] = new QuestStep(EInteractionType.Interact, 1047917u, new Vector3(35.721313f, 53.20001f, 753.1699f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo }; obj30.Steps = list51; reference43 = obj30; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span49[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -418127,13 +420184,13 @@ public static class AssemblyQuestLoader num2 = 1; List list54 = new List(num2); CollectionsMarshal.SetCount(list54, num2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047922u, new Vector3(353.04797f, 25.75336f, -11.551086f), 1192); + span54[index2] = new QuestStep(EInteractionType.Interact, 1047922u, new Vector3(353.04797f, 25.75336f, -11.551086f), 1192); obj32.Steps = list54; reference45 = obj32; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span49[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -418141,18 +420198,18 @@ public static class AssemblyQuestLoader index2 = 2; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013982u, new Vector3(169.57349f, 29.220947f, -308.0644f), 1192) + span55[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013982u, new Vector3(169.57349f, 29.220947f, -308.0644f), 1192) { AetherCurrentId = 2818487u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047925u, new Vector3(260.02893f, 27.01824f, -183.61182f), 1192); + span55[num2] = new QuestStep(EInteractionType.Interact, 1047925u, new Vector3(260.02893f, 27.01824f, -183.61182f), 1192); obj33.Steps = list55; reference46 = obj33; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span49[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -418160,9 +420217,9 @@ public static class AssemblyQuestLoader num2 = 1; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047929u, new Vector3(345.2964f, 26.972605f, -296.37604f), 1192) + span56[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047929u, new Vector3(345.2964f, 26.972605f, -296.37604f), 1192) { StopDistance = 7f }; @@ -418175,16 +420232,16 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot5.Author = list57; index = 8; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span58[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -418192,16 +420249,16 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047929u, new Vector3(345.2964f, 26.972605f, -296.37604f), 1192) + span59[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047929u, new Vector3(345.2964f, 26.972605f, -296.37604f), 1192) { StopDistance = 7f }; obj35.Steps = list59; reference48 = obj35; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span58[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -418209,13 +420266,13 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047932u, new Vector3(605.0659f, 27.724148f, -184.77148f), 1192); + span60[index2] = new QuestStep(EInteractionType.Interact, 1047932u, new Vector3(605.0659f, 27.724148f, -184.77148f), 1192); obj36.Steps = list60; reference49 = obj36; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span58[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -418223,13 +420280,13 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047937u, new Vector3(586.8772f, 27.574875f, -195.20868f), 1192); + span61[num2] = new QuestStep(EInteractionType.Interact, 1047937u, new Vector3(586.8772f, 27.574875f, -195.20868f), 1192); obj37.Steps = list61; reference50 = obj37; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span58[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -418237,79 +420294,79 @@ public static class AssemblyQuestLoader num2 = 4; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span62[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1047944u, new Vector3(665.5221f, 24.999493f, -266.55988f), 1192); index3 = 6; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span5 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = null; + span63[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span63[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list63; reference52 = questStep14; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1192) + span62[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1192) { Aetheryte = EAetheryteLocation.LivingMemoryLeynodePyro }; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span62[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1047943u, new Vector3(653.7117f, 24.999493f, -303.18152f), 1192); num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span64[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list64; reference53 = questStep15; index2++; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span62[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1047942u, new Vector3(634.14966f, 24.999489f, -292.77484f), 1192); index3 = 6; List list65 = new List(index3); CollectionsMarshal.SetCount(list65, index3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = null; + span65[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list65; reference54 = questStep16; obj38.Steps = list62; reference51 = obj38; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -418317,16 +420374,16 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - ref QuestStep reference56 = ref span3[num2]; + ref QuestStep reference56 = ref span66[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1047945u, new Vector3(514.7324f, 24.978758f, -126.57361f), 1192); num3 = 1; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span6 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span6[index3] = new DialogueChoice + span67[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMF109_04954_Q1_000_000"), @@ -418337,7 +420394,7 @@ public static class AssemblyQuestLoader obj39.Steps = list66; reference55 = obj39; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = 5 @@ -418345,13 +420402,13 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047946u, new Vector3(501.45715f, 25.314697f, -140.39832f), 1192); + span68[index2] = new QuestStep(EInteractionType.Interact, 1047946u, new Vector3(501.45715f, 25.314697f, -140.39832f), 1192); obj40.Steps = list68; reference57 = obj40; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span58[num]; QuestSequence obj41 = new QuestSequence { Sequence = 6 @@ -418359,13 +420416,13 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047939u, new Vector3(605.4933f, 27.724146f, -184.13062f), 1192); + span69[num2] = new QuestStep(EInteractionType.Interact, 1047939u, new Vector3(605.4933f, 27.724146f, -184.13062f), 1192); obj41.Steps = list69; reference58 = obj41; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span58[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -418373,9 +420430,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047947u, new Vector3(700.6179f, 27.99997f, -305.98926f), 1192) + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047947u, new Vector3(700.6179f, 27.99997f, -305.98926f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodePyro }; @@ -418388,16 +420445,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot6.Author = list71; index = 9; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span72[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -418405,13 +420462,13 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047947u, new Vector3(700.6179f, 27.99997f, -305.98926f), 1192); + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047947u, new Vector3(700.6179f, 27.99997f, -305.98926f), 1192); obj43.Steps = list73; reference60 = obj43; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span72[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -418419,13 +420476,13 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013779u, new Vector3(755.1842f, 35.99597f, -388.50995f), 1192); + span74[index2] = new QuestStep(EInteractionType.Interact, 2013779u, new Vector3(755.1842f, 35.99597f, -388.50995f), 1192); obj44.Steps = list74; reference61 = obj44; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span72[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -418433,13 +420490,13 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047955u, new Vector3(712.76404f, 49.000027f, -570.24493f), 1192); + span75[num2] = new QuestStep(EInteractionType.Interact, 1047955u, new Vector3(712.76404f, 49.000027f, -570.24493f), 1192); obj45.Steps = list75; reference62 = obj45; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span72[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -418447,22 +420504,22 @@ public static class AssemblyQuestLoader num2 = 3; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span76[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2013780u, new Vector3(707.24023f, 50.06482f, -548.14984f), 1192); index3 = 2; List list77 = new List(index3); CollectionsMarshal.SetCount(list77, index3); - span6 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span6[num3] = new DialogueChoice + span77[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF110_04955_SYSTEM_000_108") }; num3++; - span6[num3] = new DialogueChoice + span77[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF110_04955_SYSTEM_000_109"), @@ -418471,20 +420528,20 @@ public static class AssemblyQuestLoader questStep18.DialogueChoices = list77; reference64 = questStep18; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span76[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2013782u, new Vector3(722.25525f, 50.18689f, -573.6019f), 1192); num3 = 2; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span6 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index3 = 0; - span6[index3] = new DialogueChoice + span78[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF110_04955_SYSTEM_000_108") }; index3++; - span6[index3] = new DialogueChoice + span78[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF110_04955_SYSTEM_000_109"), @@ -418493,14 +420550,14 @@ public static class AssemblyQuestLoader questStep19.DialogueChoices = list78; reference65 = questStep19; index2++; - ref QuestStep reference66 = ref span3[index2]; + ref QuestStep reference66 = ref span76[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1047955u, new Vector3(712.76404f, 49.000027f, -570.24493f), 1192); index3 = 1; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span6 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span6[num3] = new DialogueChoice + span79[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF110_04955_SYSTEM_100_120") @@ -418510,7 +420567,7 @@ public static class AssemblyQuestLoader obj46.Steps = list76; reference63 = obj46; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span72[num]; QuestSequence obj47 = new QuestSequence { Sequence = 4 @@ -418518,18 +420575,18 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013979u, new Vector3(509.69702f, 36.972534f, -648.82886f), 1192) + span80[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013979u, new Vector3(509.69702f, 36.972534f, -648.82886f), 1192) { AetherCurrentId = 2818481u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047959u, new Vector3(485.55725f, 43.36743f, -692.83594f), 1192); + span80[num2] = new QuestStep(EInteractionType.Interact, 1047959u, new Vector3(485.55725f, 43.36743f, -692.83594f), 1192); obj47.Steps = list80; reference67 = obj47; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span72[num]; QuestSequence obj48 = new QuestSequence { Sequence = 5 @@ -418537,16 +420594,16 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span81[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1047959u, new Vector3(485.55725f, 43.36743f, -692.83594f), 1192); num3 = 1; List list82 = new List(num3); CollectionsMarshal.SetCount(list82, num3); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index3 = 0; - span6[index3] = new DialogueChoice + span82[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMF110_04955_Q1_000_000"), @@ -418557,7 +420614,7 @@ public static class AssemblyQuestLoader obj48.Steps = list81; reference68 = obj48; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span72[num]; QuestSequence obj49 = new QuestSequence { Sequence = 6 @@ -418565,16 +420622,16 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047633u, new Vector3(448.32532f, 84.9995f, -655.8175f), 1192) + span83[num2] = new QuestStep(EInteractionType.Interact, 1047633u, new Vector3(448.32532f, 84.9995f, -655.8175f), 1192) { StopDistance = 5f }; obj49.Steps = list83; reference70 = obj49; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = 7 @@ -418582,16 +420639,16 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span84[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1047965u, new Vector3(485.2826f, 106.244576f, -331.92957f), 1192); index3 = 1; List list85 = new List(index3); CollectionsMarshal.SetCount(list85, index3); - span6 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span6[num3] = new DialogueChoice + span85[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF110_04955_SYSTEM_000_244") @@ -418601,7 +420658,7 @@ public static class AssemblyQuestLoader obj50.Steps = list84; reference71 = obj50; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = byte.MaxValue @@ -418609,9 +420666,9 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047966u, new Vector3(488.609f, 106.244576f, -333.8827f), 1192) + span86[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047966u, new Vector3(488.609f, 106.244576f, -333.8827f), 1192) { StopDistance = 5f }; @@ -418624,16 +420681,16 @@ public static class AssemblyQuestLoader num = 1; List list87 = new List(num); CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index = 0; - span[index] = "liza"; + span87[index] = "liza"; questRoot7.Author = list87; index = 5; List list88 = new List(index); CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num = 0; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span88[num]; QuestSequence obj52 = new QuestSequence { Sequence = 0 @@ -418641,16 +420698,16 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047970u, new Vector3(485.16064f, 106.24457f, -331.899f), 1192) + span89[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047970u, new Vector3(485.16064f, 106.24457f, -331.899f), 1192) { StopDistance = 5f }; obj52.Steps = list89; reference74 = obj52; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span88[num]; QuestSequence obj53 = new QuestSequence { Sequence = 1 @@ -418658,9 +420715,9 @@ public static class AssemblyQuestLoader index2 = 3; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - ref QuestStep reference76 = ref span3[num2]; + ref QuestStep reference76 = ref span90[num2]; QuestStep obj54 = new QuestStep(EInteractionType.AcceptQuest, 1050625u, new Vector3(628.6869f, 24.99949f, -283.3753f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodePyro @@ -418670,16 +420727,16 @@ public static class AssemblyQuestLoader num3 = 1; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span7 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index3 = 0; - span7[index3] = new QuestId(5178); + span91[index3] = new QuestId(5178); skipAetheryteCondition2.QuestsCompleted = list91; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition2; obj54.SkipConditions = skipConditions3; obj54.PickUpQuestId = new QuestId(5178); reference76 = obj54; num2++; - ref QuestStep reference77 = ref span3[num2]; + ref QuestStep reference77 = ref span90[num2]; QuestStep obj55 = new QuestStep(EInteractionType.AcceptQuest, 1050632u, new Vector3(538.9944f, 25.001822f, -194.3847f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodePyro @@ -418689,23 +420746,23 @@ public static class AssemblyQuestLoader index3 = 1; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - span7 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span7[num3] = new QuestId(5179); + span92[num3] = new QuestId(5179); skipAetheryteCondition3.QuestsCompleted = list92; skipConditions4.AetheryteShortcutIf = skipAetheryteCondition3; obj55.SkipConditions = skipConditions4; obj55.PickUpQuestId = new QuestId(5179); reference77 = obj55; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047971u, new Vector3(34.592163f, 53.20001f, 767.4829f), 1192) + span90[num2] = new QuestStep(EInteractionType.Interact, 1047971u, new Vector3(34.592163f, 53.20001f, 767.4829f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo }; obj53.Steps = list90; reference75 = obj53; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span88[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -418713,13 +420770,13 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047976u, new Vector3(-56.992493f, 53.20001f, 768.39856f), 1192); + span93[index2] = new QuestStep(EInteractionType.Interact, 1047976u, new Vector3(-56.992493f, 53.20001f, 768.39856f), 1192); obj56.Steps = list93; reference78 = obj56; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span88[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -418727,13 +420784,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047981u, new Vector3(-184.06964f, 37.39f, 57.75537f), 1192); + span94[num2] = new QuestStep(EInteractionType.Interact, 1047981u, new Vector3(-184.06964f, 37.39f, 57.75537f), 1192); obj57.Steps = list94; reference79 = obj57; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span88[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -418741,9 +420798,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047986u, new Vector3(-242.237f, 31f, -68.40625f), 1192); + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047986u, new Vector3(-242.237f, 31f, -68.40625f), 1192); obj58.Steps = list95; reference80 = obj58; questRoot7.QuestSequence = list88; @@ -418753,16 +420810,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot8.Author = list96; index = 5; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span97[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -418770,13 +420827,13 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047986u, new Vector3(-242.237f, 31f, -68.40625f), 1192); + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047986u, new Vector3(-242.237f, 31f, -68.40625f), 1192); obj59.Steps = list98; reference81 = obj59; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span97[num]; QuestSequence obj60 = new QuestSequence { Sequence = 1 @@ -418784,72 +420841,72 @@ public static class AssemblyQuestLoader num2 = 6; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span99[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1047991u, new Vector3(-208.72821f, 30.49966f, -177.01996f), 1192); num3 = 6; List list100 = new List(num3); CollectionsMarshal.SetCount(list100, num3); - span5 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index3 = 0; - span5[index3] = null; + span100[index3] = null; index3++; - span5[index3] = null; + span100[index3] = null; index3++; - span5[index3] = null; + span100[index3] = null; index3++; - span5[index3] = null; + span100[index3] = null; index3++; - span5[index3] = null; + span100[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span100[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list100; reference83 = questStep23; index2++; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span99[index2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 2013788u, new Vector3(-202.86877f, 29.984009f, -229.29736f), 1192); index3 = 6; List list101 = new List(index3); CollectionsMarshal.SetCount(list101, index3); - span5 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num3 = 0; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = null; + span101[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span101[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list101; reference84 = questStep24; index2++; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span99[index2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1047992u, new Vector3(-255.23767f, 31.341942f, -365.74353f), 1192); num3 = 6; List list102 = new List(num3); CollectionsMarshal.SetCount(list102, num3); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index3 = 0; - span5[index3] = null; + span102[index3] = null; index3++; - span5[index3] = null; + span102[index3] = null; index3++; - span5[index3] = null; + span102[index3] = null; index3++; - span5[index3] = null; + span102[index3] = null; index3++; - span5[index3] = null; + span102[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span102[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list102; reference85 = questStep25; index2++; - ref QuestStep reference86 = ref span3[index2]; + ref QuestStep reference86 = ref span99[index2]; QuestStep obj61 = new QuestStep(EInteractionType.Interact, 2013789u, new Vector3(-286.97644f, 29.984009f, -335.74432f), 1192) { DisableNavmesh = true, @@ -418858,51 +420915,51 @@ public static class AssemblyQuestLoader index3 = 6; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = null; + span103[num3] = null; num3++; - span5[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span103[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); obj61.CompletionQuestVariablesFlags = list103; reference86 = obj61; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1192) + span99[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1192) { Aetheryte = EAetheryteLocation.LivingMemoryLeynodeAero }; index2++; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span99[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1047993u, new Vector3(-281.91046f, 54.31037f, -412.2835f), 1192); num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span104[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list104; reference87 = questStep26; obj60.Steps = list99; reference82 = obj60; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span97[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -418910,13 +420967,13 @@ public static class AssemblyQuestLoader index2 = 1; List list105 = new List(index2); CollectionsMarshal.SetCount(list105, index2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047994u, new Vector3(-247.7608f, 30.999998f, -71.27496f), 1192); + span105[num2] = new QuestStep(EInteractionType.Interact, 1047994u, new Vector3(-247.7608f, 30.999998f, -71.27496f), 1192); obj62.Steps = list105; reference88 = obj62; num++; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span97[num]; QuestSequence obj63 = new QuestSequence { Sequence = 3 @@ -418924,15 +420981,15 @@ public static class AssemblyQuestLoader num2 = 2; List list106 = new List(num2); CollectionsMarshal.SetCount(list106, num2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.89844f, 30.099947f, -84.85613f), 1192); + span106[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-371.89844f, 30.099947f, -84.85613f), 1192); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013790u, new Vector3(-333.9132f, 33.951294f, -132.79932f), 1192); + span106[index2] = new QuestStep(EInteractionType.Interact, 2013790u, new Vector3(-333.9132f, 33.951294f, -132.79932f), 1192); obj63.Steps = list106; reference89 = obj63; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span97[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -418940,14 +420997,14 @@ public static class AssemblyQuestLoader index2 = 2; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013983u, new Vector3(-484.18402f, 37.979614f, -50.003845f), 1192) + span107[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013983u, new Vector3(-484.18402f, 37.979614f, -50.003845f), 1192) { AetherCurrentId = 2818488u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047999u, new Vector3(-521.0803f, -10.000387f, -445.76184f), 1192) + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047999u, new Vector3(-521.0803f, -10.000387f, -445.76184f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeAero }; @@ -418960,16 +421017,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot9.Author = list108; index = 6; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span109[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -418977,13 +421034,13 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047999u, new Vector3(-521.0803f, -10.000387f, -445.76184f), 1192); + span110[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047999u, new Vector3(-521.0803f, -10.000387f, -445.76184f), 1192); obj65.Steps = list110; reference91 = obj65; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span109[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -418991,9 +421048,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span111[num2]; QuestStep obj67 = new QuestStep(EInteractionType.Interact, 1048004u, new Vector3(-523.03357f, -10.000407f, -445.57874f), 1192) { StopDistance = 7f @@ -419001,9 +421058,9 @@ public static class AssemblyQuestLoader index3 = 1; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span6 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span6[num3] = new DialogueChoice + span112[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF113_04958_SYSTEM_000_031") @@ -419013,7 +421070,7 @@ public static class AssemblyQuestLoader obj66.Steps = list111; reference92 = obj66; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span109[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -419021,16 +421078,16 @@ public static class AssemblyQuestLoader num2 = 1; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048008u, new Vector3(-528.58777f, -10.000336f, -466.97186f), 1192) + span113[index2] = new QuestStep(EInteractionType.Interact, 1048008u, new Vector3(-528.58777f, -10.000336f, -466.97186f), 1192) { StopDistance = 5f }; obj68.Steps = list113; reference94 = obj68; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span109[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -419038,18 +421095,18 @@ public static class AssemblyQuestLoader index2 = 2; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013980u, new Vector3(-559.5941f, -6.0273438f, -508.53745f), 1192) + span114[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013980u, new Vector3(-559.5941f, -6.0273438f, -508.53745f), 1192) { AetherCurrentId = 2818482u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048009u, new Vector3(-485.86255f, 7.300079f, -705.4398f), 1192); + span114[num2] = new QuestStep(EInteractionType.Interact, 1048009u, new Vector3(-485.86255f, 7.300079f, -705.4398f), 1192); obj69.Steps = list114; reference95 = obj69; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span109[num]; QuestSequence obj70 = new QuestSequence { Sequence = 4 @@ -419057,16 +421114,16 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span115[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1048011u, new Vector3(-500.51117f, 18.990517f, -839.353f), 1192); num3 = 1; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span6 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span6[index3] = new DialogueChoice + span116[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMF113_04958_SYSTEM_000_124") @@ -419076,7 +421133,7 @@ public static class AssemblyQuestLoader obj70.Steps = list115; reference96 = obj70; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span109[num]; QuestSequence obj71 = new QuestSequence { Sequence = byte.MaxValue @@ -419084,9 +421141,9 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048011u, new Vector3(-500.51117f, 18.990517f, -839.353f), 1192) + span117[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048011u, new Vector3(-500.51117f, 18.990517f, -839.353f), 1192) { StopDistance = 5f }; @@ -419099,16 +421156,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot10.Author = list118; index = 7; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span119[num]; QuestSequence obj72 = new QuestSequence { Sequence = 0 @@ -419116,16 +421173,16 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048011u, new Vector3(-500.51117f, 18.990517f, -839.353f), 1192) + span120[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048011u, new Vector3(-500.51117f, 18.990517f, -839.353f), 1192) { StopDistance = 5f }; obj72.Steps = list120; reference99 = obj72; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span119[num]; QuestSequence obj73 = new QuestSequence { Sequence = 1 @@ -419133,9 +421190,9 @@ public static class AssemblyQuestLoader index2 = 2; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(3.7348669f, 50.12495f, 660.56006f), 1192) + span121[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(3.7348669f, 50.12495f, 660.56006f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo, SkipConditions = new SkipConditions @@ -419147,14 +421204,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048014u, new Vector3(-0.13739014f, 50.124947f, 363.05774f), 1192) + span121[num2] = new QuestStep(EInteractionType.Interact, 1048014u, new Vector3(-0.13739014f, 50.124947f, 363.05774f), 1192) { Fly = true }; obj73.Steps = list121; reference100 = obj73; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span119[num]; QuestSequence obj74 = new QuestSequence { Sequence = 2 @@ -419162,9 +421219,9 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1192) + span122[index2] = new QuestStep(EInteractionType.Duty, null, null, 1192) { DutyOptions = new DutyOptions { @@ -419175,12 +421232,12 @@ public static class AssemblyQuestLoader obj74.Steps = list122; reference101 = obj74; num++; - span2[num] = new QuestSequence + span119[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span119[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -419188,9 +421245,9 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1221) + span123[num2] = new QuestStep(EInteractionType.Duty, null, null, 1221) { DutyOptions = new DutyOptions { @@ -419200,12 +421257,12 @@ public static class AssemblyQuestLoader obj75.Steps = list123; reference102 = obj75; num++; - span2[num] = new QuestSequence + span119[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span119[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -419213,9 +421270,9 @@ public static class AssemblyQuestLoader num2 = 1; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048022u, new Vector3(-160.7843f, -14.999356f, 204.42505f), 1185) + span124[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048022u, new Vector3(-160.7843f, -14.999356f, 204.42505f), 1185) { StopDistance = 7f }; @@ -419228,16 +421285,16 @@ public static class AssemblyQuestLoader num = 1; List list125 = new List(num); CollectionsMarshal.SetCount(list125, num); - span = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index = 0; - span[index] = "liza"; + span125[index] = "liza"; questRoot11.Author = list125; index = 3; List list126 = new List(index); CollectionsMarshal.SetCount(list126, index); - span2 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span126[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -419245,9 +421302,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049786u, new Vector3(340.13867f, 50.75f, 231.37244f), 1186) + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049786u, new Vector3(340.13867f, 50.75f, 231.37244f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -419266,7 +421323,7 @@ public static class AssemblyQuestLoader obj77.Steps = list127; reference104 = obj77; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span126[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -419274,16 +421331,16 @@ public static class AssemblyQuestLoader num2 = 1; List list128 = new List(num2); CollectionsMarshal.SetCount(list128, num2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index2 = 0; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span128[index2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 1049787u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186); index3 = 1; List list129 = new List(index3); CollectionsMarshal.SetCount(list129, index3); - span6 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num3 = 0; - span6[num3] = new DialogueChoice + span129[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGRA101_04960_SYSTEM_100_030") @@ -419293,7 +421350,7 @@ public static class AssemblyQuestLoader obj78.Steps = list128; reference105 = obj78; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span126[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -419301,9 +421358,9 @@ public static class AssemblyQuestLoader index2 = 1; List list130 = new List(index2); CollectionsMarshal.SetCount(list130, index2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049788u, new Vector3(1.6021729f, 0f, -6.088379f), 1224) + span130[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049788u, new Vector3(1.6021729f, 0f, -6.088379f), 1224) { StopDistance = 5f, NextQuestId = new QuestId(4961) @@ -419317,16 +421374,16 @@ public static class AssemblyQuestLoader num = 1; List list131 = new List(num); CollectionsMarshal.SetCount(list131, num); - span = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index = 0; - span[index] = "liza"; + span131[index] = "liza"; questRoot12.Author = list131; index = 3; List list132 = new List(index); CollectionsMarshal.SetCount(list132, index); - span2 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span132[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -419334,9 +421391,9 @@ public static class AssemblyQuestLoader num2 = 2; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span133[index2]; QuestStep obj81 = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) { TargetTerritoryId = (ushort)1224, @@ -419352,9 +421409,9 @@ public static class AssemblyQuestLoader num3 = 1; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - Span span8 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span8[index3] = 1224; + span134[index3] = 1224; skipStepConditions3.InTerritory = list134; skipStepConditions3.NearPosition = new NearPositionCondition { @@ -419367,22 +421424,22 @@ public static class AssemblyQuestLoader index3 = 1; List list135 = new List(index3); CollectionsMarshal.SetCount(list135, index3); - span8 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num3 = 0; - span8[num3] = 1224; + span135[num3] = 1224; skipAetheryteCondition4.InTerritory = list135; skipConditions5.AetheryteShortcutIf = skipAetheryteCondition4; obj81.SkipConditions = skipConditions5; reference109 = obj81; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049788u, new Vector3(1.6021729f, 0f, -6.088379f), 1224) + span133[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049788u, new Vector3(1.6021729f, 0f, -6.088379f), 1224) { StopDistance = 5f }; obj80.Steps = list133; reference108 = obj80; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span132[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -419390,9 +421447,9 @@ public static class AssemblyQuestLoader index2 = 1; List list136 = new List(index2); CollectionsMarshal.SetCount(list136, index2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span136[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -419402,7 +421459,7 @@ public static class AssemblyQuestLoader obj82.Steps = list136; reference110 = obj82; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span132[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -419410,9 +421467,9 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050476u, new Vector3(0.1373291f, -3.3667622E-13f, -9.658997f), 1224) + span137[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050476u, new Vector3(0.1373291f, -3.3667622E-13f, -9.658997f), 1224) { StopDistance = 7f, NextQuestId = new QuestId(4962) @@ -419426,16 +421483,16 @@ public static class AssemblyQuestLoader num = 1; List list138 = new List(num); CollectionsMarshal.SetCount(list138, num); - span = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index = 0; - span[index] = "liza"; + span138[index] = "liza"; questRoot13.Author = list138; index = 4; List list139 = new List(index); CollectionsMarshal.SetCount(list139, index); - span2 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num = 0; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span139[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -419443,16 +421500,16 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050476u, new Vector3(0.1373291f, -3.3667622E-13f, -9.658997f), 1224) + span140[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050476u, new Vector3(0.1373291f, -3.3667622E-13f, -9.658997f), 1224) { StopDistance = 7f }; obj84.Steps = list140; reference112 = obj84; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span139[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -419460,9 +421517,9 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span141[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -419472,7 +421529,7 @@ public static class AssemblyQuestLoader obj85.Steps = list141; reference113 = obj85; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span139[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -419480,16 +421537,16 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050476u, new Vector3(0.1373291f, -3.3667622E-13f, -9.658997f), 1224) + span142[num2] = new QuestStep(EInteractionType.Interact, 1050476u, new Vector3(0.1373291f, -3.3667622E-13f, -9.658997f), 1224) { StopDistance = 7f }; obj86.Steps = list142; reference114 = obj86; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span139[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -419497,9 +421554,9 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) + span143[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) { StopDistance = 7f, NextQuestId = new QuestId(4963) @@ -419513,16 +421570,16 @@ public static class AssemblyQuestLoader num = 1; List list144 = new List(num); CollectionsMarshal.SetCount(list144, num); - span = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index = 0; - span[index] = "liza"; + span144[index] = "liza"; questRoot14.Author = list144; index = 3; List list145 = new List(index); CollectionsMarshal.SetCount(list145, index); - span2 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num = 0; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span145[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -419530,16 +421587,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) + span146[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) { StopDistance = 7f }; obj88.Steps = list146; reference116 = obj88; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span145[num]; QuestSequence obj89 = new QuestSequence { Sequence = 1 @@ -419547,16 +421604,16 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) + span147[index2] = new QuestStep(EInteractionType.Interact, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) { StopDistance = 5f }; obj89.Steps = list147; reference117 = obj89; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span145[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -419564,9 +421621,9 @@ public static class AssemblyQuestLoader index2 = 2; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + span148[num2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) { TargetTerritoryId = (ushort)1224, AethernetShortcut = new AethernetShortcut @@ -419576,7 +421633,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049789u, new Vector3(2.3651123f, -4.334177E-12f, -14.206177f), 1224) + span148[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049789u, new Vector3(2.3651123f, -4.334177E-12f, -14.206177f), 1224) { StopDistance = 7f, NextQuestId = new QuestId(4964) @@ -419590,16 +421647,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "liza"; + span149[index] = "liza"; questRoot15.Author = list149; index = 4; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span150[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -419607,16 +421664,16 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049789u, new Vector3(2.3651123f, -4.334177E-12f, -14.206177f), 1224) + span151[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049789u, new Vector3(2.3651123f, -4.334177E-12f, -14.206177f), 1224) { StopDistance = 7f }; obj91.Steps = list151; reference119 = obj91; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span150[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -419624,9 +421681,9 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span152[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -419636,7 +421693,7 @@ public static class AssemblyQuestLoader obj92.Steps = list152; reference120 = obj92; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span150[num]; QuestSequence obj93 = new QuestSequence { Sequence = 2 @@ -419644,16 +421701,16 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) + span153[index2] = new QuestStep(EInteractionType.Interact, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) { StopDistance = 7f }; obj93.Steps = list153; reference121 = obj93; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span150[num]; QuestSequence obj94 = new QuestSequence { Sequence = byte.MaxValue @@ -419661,9 +421718,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) { StopDistance = 7f, NextQuestId = new QuestId(4965) @@ -419677,16 +421734,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot16.Author = list155; index = 5; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span156[num]; QuestSequence obj95 = new QuestSequence { Sequence = 0 @@ -419694,16 +421751,16 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049792u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049792u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) { StopDistance = 7f }; obj95.Steps = list157; reference123 = obj95; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span156[num]; QuestSequence obj96 = new QuestSequence { Sequence = 1 @@ -419711,9 +421768,9 @@ public static class AssemblyQuestLoader index2 = 1; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span158[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -419723,7 +421780,7 @@ public static class AssemblyQuestLoader obj96.Steps = list158; reference124 = obj96; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span156[num]; QuestSequence obj97 = new QuestSequence { Sequence = 2 @@ -419731,16 +421788,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) + span159[index2] = new QuestStep(EInteractionType.Interact, 1050477u, new Vector3(1.663208f, -1.9688797E-12f, -10.727112f), 1224) { StopDistance = 7f }; obj97.Steps = list159; reference125 = obj97; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span156[num]; QuestSequence obj98 = new QuestSequence { Sequence = 3 @@ -419748,14 +421805,14 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013722u, new Vector3(-0.07635498f, 1.0527954f, 8.102478f), 1224) + span160[num2] = new QuestStep(EInteractionType.Interact, 2013722u, new Vector3(-0.07635498f, 1.0527954f, 8.102478f), 1224) { TargetTerritoryId = (ushort)1186 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) + span160[num2] = new QuestStep(EInteractionType.Interact, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -419766,7 +421823,7 @@ public static class AssemblyQuestLoader obj98.Steps = list160; reference126 = obj98; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span156[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -419774,9 +421831,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) + span161[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) { NextQuestId = new QuestId(5289) }; @@ -419789,16 +421846,16 @@ public static class AssemblyQuestLoader num = 1; List list162 = new List(num); CollectionsMarshal.SetCount(list162, num); - span = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index = 0; - span[index] = "liza"; + span162[index] = "liza"; questRoot17.Author = list162; index = 2; List list163 = new List(index); CollectionsMarshal.SetCount(list163, index); - span2 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span163[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -419806,13 +421863,13 @@ public static class AssemblyQuestLoader index2 = 1; List list164 = new List(index2); CollectionsMarshal.SetCount(list164, index2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); + span164[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); obj100.Steps = list164; reference128 = obj100; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span163[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -419820,9 +421877,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); + span165[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); obj101.Steps = list165; reference129 = obj101; questRoot17.QuestSequence = list163; @@ -419832,16 +421889,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "plogon_enjoyer"; + span166[index] = "plogon_enjoyer"; questRoot18.Author = list166; index = 12; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span167[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -419849,13 +421906,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); obj102.Steps = list168; reference130 = obj102; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span167[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -419863,9 +421920,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014440u, new Vector3(-100.23657f, -19.882507f, 211.13904f), 1185) + span169[index2] = new QuestStep(EInteractionType.Interact, 2014440u, new Vector3(-100.23657f, -19.882507f, 211.13904f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -419876,7 +421933,7 @@ public static class AssemblyQuestLoader obj103.Steps = list169; reference131 = obj103; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span167[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -419884,13 +421941,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052476u, new Vector3(-100.175476f, -19.798239f, 209.73523f), 1185); + span170[num2] = new QuestStep(EInteractionType.Interact, 1052476u, new Vector3(-100.175476f, -19.798239f, 209.73523f), 1185); obj104.Steps = list170; reference132 = obj104; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span167[num]; QuestSequence obj105 = new QuestSequence { Sequence = 3 @@ -419898,16 +421955,16 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span171[index2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 1047183u, new Vector3(-194.93408f, 28f, -553.1548f), 1191); num3 = 1; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span6 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index3 = 0; - span6[index3] = new DialogueChoice + span172[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGLZ001_04967_Q2_000_000"), @@ -419918,7 +421975,7 @@ public static class AssemblyQuestLoader obj105.Steps = list171; reference133 = obj105; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span167[num]; QuestSequence obj106 = new QuestSequence { Sequence = 4 @@ -419926,21 +421983,21 @@ public static class AssemblyQuestLoader index2 = 2; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047173u, new Vector3(-283.0396f, 37.000023f, -573.7545f), 1191) + span173[num2] = new QuestStep(EInteractionType.Interact, 1047173u, new Vector3(-283.0396f, 37.000023f, -573.7545f), 1191) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047174u, new Vector3(-138.35364f, 42.999657f, -663.2639f), 1191) + span173[num2] = new QuestStep(EInteractionType.Interact, 1047174u, new Vector3(-138.35364f, 42.999657f, -663.2639f), 1191) { Fly = true }; obj106.Steps = list173; reference135 = obj106; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span167[num]; QuestSequence obj107 = new QuestSequence { Sequence = 5 @@ -419948,9 +422005,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185) + span174[index2] = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -419962,7 +422019,7 @@ public static class AssemblyQuestLoader obj107.Steps = list174; reference136 = obj107; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span167[num]; QuestSequence obj108 = new QuestSequence { Sequence = 6 @@ -419970,9 +422027,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047177u, new Vector3(-272.54144f, -9.063631E-06f, 143.57214f), 1185) + span175[num2] = new QuestStep(EInteractionType.Interact, 1047177u, new Vector3(-272.54144f, -9.063631E-06f, 143.57214f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -419983,7 +422040,7 @@ public static class AssemblyQuestLoader obj108.Steps = list175; reference137 = obj108; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span167[num]; QuestSequence obj109 = new QuestSequence { Sequence = 7 @@ -419991,9 +422048,9 @@ public static class AssemblyQuestLoader num2 = 1; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047179u, new Vector3(109.147705f, 42f, -353.29218f), 1185) + span176[index2] = new QuestStep(EInteractionType.Interact, 1047179u, new Vector3(109.147705f, 42f, -353.29218f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -420004,7 +422061,7 @@ public static class AssemblyQuestLoader obj109.Steps = list176; reference138 = obj109; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span167[num]; QuestSequence obj110 = new QuestSequence { Sequence = 8 @@ -420012,9 +422069,9 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047133u, new Vector3(180.37683f, -13.99f, 1.9073486f), 1185) + span177[num2] = new QuestStep(EInteractionType.Interact, 1047133u, new Vector3(180.37683f, -13.99f, 1.9073486f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -420025,7 +422082,7 @@ public static class AssemblyQuestLoader obj110.Steps = list177; reference139 = obj110; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span167[num]; QuestSequence obj111 = new QuestSequence { Sequence = 9 @@ -420033,17 +422090,17 @@ public static class AssemblyQuestLoader num2 = 3; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014437u, new Vector3(166.8269f, -14.023071f, 3.2807007f), 1185); + span178[index2] = new QuestStep(EInteractionType.Interact, 2014437u, new Vector3(166.8269f, -14.023071f, 3.2807007f), 1185); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014438u, new Vector3(203.05176f, -14.023071f, 11.642578f), 1185); + span178[index2] = new QuestStep(EInteractionType.Interact, 2014438u, new Vector3(203.05176f, -14.023071f, 11.642578f), 1185); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014439u, new Vector3(232.95947f, -14.023071f, -9.99469f), 1185); + span178[index2] = new QuestStep(EInteractionType.Interact, 2014439u, new Vector3(232.95947f, -14.023071f, -9.99469f), 1185); obj111.Steps = list178; reference140 = obj111; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span167[num]; QuestSequence obj112 = new QuestSequence { Sequence = 10 @@ -420051,16 +422108,16 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span179[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); index3 = 1; List list180 = new List(index3); CollectionsMarshal.SetCount(list180, index3); - span6 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num3 = 0; - span6[num3] = new DialogueChoice + span180[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGLZ001_04967_Q3_000_302") @@ -420070,7 +422127,7 @@ public static class AssemblyQuestLoader obj112.Steps = list179; reference141 = obj112; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span167[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -420078,9 +422135,9 @@ public static class AssemblyQuestLoader num2 = 1; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); + span181[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047095u, new Vector3(139.5437f, -13.99f, 10.60498f), 1185); obj113.Steps = list181; reference143 = obj113; questRoot18.QuestSequence = list167; @@ -420090,16 +422147,16 @@ public static class AssemblyQuestLoader num = 1; List list182 = new List(num); CollectionsMarshal.SetCount(list182, num); - span = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index = 0; - span[index] = "liza"; + span182[index] = "liza"; questRoot19.Author = list182; index = 2; List list183 = new List(index); CollectionsMarshal.SetCount(list183, index); - span2 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span183[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -420107,13 +422164,13 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047151u, new Vector3(130.2052f, -14f, 16.952698f), 1185); + span184[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047151u, new Vector3(130.2052f, -14f, 16.952698f), 1185); obj114.Steps = list184; reference144 = obj114; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span183[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -420121,9 +422178,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047164u, new Vector3(217.21204f, -14f, -8.316223f), 1185) + span185[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047164u, new Vector3(217.21204f, -14f, -8.316223f), 1185) { NextQuestId = new QuestId(4990) }; @@ -420136,16 +422193,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "liza"; + span186[index] = "liza"; questRoot20.Author = list186; index = 2; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span187[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -420153,13 +422210,13 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span188[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj116.Steps = list188; reference146 = obj116; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span187[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -420167,16 +422224,16 @@ public static class AssemblyQuestLoader num2 = 2; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span189[index2]; QuestStep questStep31 = new QuestStep(EInteractionType.Gather, null, null, 1185); num3 = 1; List list190 = new List(num3); CollectionsMarshal.SetCount(list190, num3); - Span span9 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index3 = 0; - span9[index3] = new GatheredItem + span190[index3] = new GatheredItem { ItemId = 43899u, ItemCount = 6, @@ -420185,7 +422242,7 @@ public static class AssemblyQuestLoader questStep31.ItemsToGather = list190; reference148 = questStep31; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) + span189[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -420204,16 +422261,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "liza"; + span191[index] = "liza"; questRoot21.Author = list191; index = 2; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span192[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -420221,13 +422278,13 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span193[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj118.Steps = list193; reference149 = obj118; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span192[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -420235,16 +422292,16 @@ public static class AssemblyQuestLoader num2 = 2; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - ref QuestStep reference151 = ref span3[index2]; + ref QuestStep reference151 = ref span194[index2]; QuestStep questStep32 = new QuestStep(EInteractionType.Gather, null, null, 1185); index3 = 1; List list195 = new List(index3); CollectionsMarshal.SetCount(list195, index3); - span9 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num3 = 0; - span9[num3] = new GatheredItem + span195[num3] = new GatheredItem { ItemId = 43900u, ItemCount = 6, @@ -420253,7 +422310,7 @@ public static class AssemblyQuestLoader questStep32.ItemsToGather = list195; reference151 = questStep32; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) + span194[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -420272,16 +422329,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "liza"; + span196[index] = "liza"; questRoot22.Author = list196; index = 2; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span197[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -420289,13 +422346,13 @@ public static class AssemblyQuestLoader index2 = 1; List list198 = new List(index2); CollectionsMarshal.SetCount(list198, index2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span198[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj120.Steps = list198; reference152 = obj120; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span197[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -420303,16 +422360,16 @@ public static class AssemblyQuestLoader num2 = 2; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index2 = 0; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span199[index2]; QuestStep questStep33 = new QuestStep(EInteractionType.Gather, null, null, 1185); num3 = 1; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span9 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index3 = 0; - span9[index3] = new GatheredItem + span200[index3] = new GatheredItem { ItemId = 43901u, ItemCount = 6, @@ -420321,7 +422378,7 @@ public static class AssemblyQuestLoader questStep33.ItemsToGather = list200; reference154 = questStep33; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) + span199[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -420340,16 +422397,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "liza"; + span201[index] = "liza"; questRoot23.Author = list201; index = 3; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span202[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -420357,13 +422414,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span203[num2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj122.Steps = list203; reference155 = obj122; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span202[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -420371,9 +422428,9 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047153u, new Vector3(-270.4662f, 40.0732f, -12.253052f), 1185) + span204[index2] = new QuestStep(EInteractionType.Interact, 1047153u, new Vector3(-270.4662f, 40.0732f, -12.253052f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -420384,7 +422441,7 @@ public static class AssemblyQuestLoader obj123.Steps = list204; reference156 = obj123; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span202[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -420392,16 +422449,16 @@ public static class AssemblyQuestLoader index2 = 2; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - ref QuestStep reference158 = ref span3[num2]; + ref QuestStep reference158 = ref span205[num2]; QuestStep questStep34 = new QuestStep(EInteractionType.Gather, null, null, 1185); index3 = 1; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span9 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span9[num3] = new GatheredItem + span206[num3] = new GatheredItem { ItemId = 43913u, ItemCount = 1 @@ -420409,7 +422466,7 @@ public static class AssemblyQuestLoader questStep34.ItemsToGather = list206; reference158 = questStep34; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) + span205[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -420428,16 +422485,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot24.Author = list207; index = 2; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span208[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -420445,13 +422502,13 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span209[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj125.Steps = list209; reference159 = obj125; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span208[num]; QuestSequence obj126 = new QuestSequence { Sequence = byte.MaxValue @@ -420459,16 +422516,16 @@ public static class AssemblyQuestLoader index2 = 2; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span210[num2]; QuestStep questStep35 = new QuestStep(EInteractionType.Gather, null, null, 1185); num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span9 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span9[index3] = new GatheredItem + span211[index3] = new GatheredItem { ItemId = 43902u, ItemCount = 6, @@ -420477,7 +422534,7 @@ public static class AssemblyQuestLoader questStep35.ItemsToGather = list211; reference161 = questStep35; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) + span210[num2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -420496,16 +422553,16 @@ public static class AssemblyQuestLoader num = 1; List list212 = new List(num); CollectionsMarshal.SetCount(list212, num); - span = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index = 0; - span[index] = "liza"; + span212[index] = "liza"; questRoot25.Author = list212; index = 9; List list213 = new List(index); CollectionsMarshal.SetCount(list213, index); - span2 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span213[num]; QuestSequence obj127 = new QuestSequence { Sequence = 0 @@ -420513,13 +422570,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span214[index2] = new QuestStep(EInteractionType.AcceptQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj127.Steps = list214; reference162 = obj127; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span213[num]; QuestSequence obj128 = new QuestSequence { Sequence = 1 @@ -420527,16 +422584,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047155u, new Vector3(746.24243f, -133.18861f, 507.5608f), 1189) + span215[num2] = new QuestStep(EInteractionType.Interact, 1047155u, new Vector3(746.24243f, -133.18861f, 507.5608f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook }; obj128.Steps = list215; reference163 = obj128; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span213[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -420544,9 +422601,9 @@ public static class AssemblyQuestLoader num2 = 4; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference165 = ref span3[index2]; + ref QuestStep reference165 = ref span216[index2]; QuestStep obj130 = new QuestStep(EInteractionType.Interact, 1048981u, new Vector3(686.51855f, -137.174f, 534.8745f), 1189) { Fly = true @@ -420554,23 +422611,23 @@ public static class AssemblyQuestLoader index3 = 6; List list217 = new List(index3); CollectionsMarshal.SetCount(list217, index3); - span5 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = null; + span217[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span217[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj130.CompletionQuestVariablesFlags = list217; reference165 = obj130; index2++; - ref QuestStep reference166 = ref span3[index2]; + ref QuestStep reference166 = ref span216[index2]; QuestStep obj131 = new QuestStep(EInteractionType.Interact, 1048973u, new Vector3(661.86f, -135.17876f, 582.11633f), 1189) { StopDistance = 4f @@ -420578,67 +422635,67 @@ public static class AssemblyQuestLoader num3 = 6; List list218 = new List(num3); CollectionsMarshal.SetCount(list218, num3); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index3 = 0; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = null; + span218[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span218[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj131.CompletionQuestVariablesFlags = list218; reference166 = obj131; index2++; - ref QuestStep reference167 = ref span3[index2]; + ref QuestStep reference167 = ref span216[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.Interact, 1047156u, new Vector3(632.5017f, -137.17401f, 590.8445f), 1189); index3 = 6; List list219 = new List(index3); CollectionsMarshal.SetCount(list219, index3); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num3 = 0; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = null; + span219[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span219[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep36.CompletionQuestVariablesFlags = list219; reference167 = questStep36; index2++; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span216[index2]; QuestStep questStep37 = new QuestStep(EInteractionType.Interact, 1048974u, new Vector3(621.51514f, -135.12726f, 531.1207f), 1189); num3 = 6; List list220 = new List(num3); CollectionsMarshal.SetCount(list220, num3); - span5 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index3 = 0; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = null; + span220[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span220[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep37.CompletionQuestVariablesFlags = list220; reference168 = questStep37; obj129.Steps = list216; reference164 = obj129; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span213[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -420646,9 +422703,9 @@ public static class AssemblyQuestLoader index2 = 2; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span221[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 1047158u, new Vector3(539.69617f, -142.49185f, 481.65088f), 1189) { Fly = true @@ -420656,23 +422713,23 @@ public static class AssemblyQuestLoader index3 = 6; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = null; + span222[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span222[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list222; reference170 = obj133; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span221[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 1047157u, new Vector3(586.26685f, -142.4984f, 462.97388f), 1189) { Fly = true @@ -420680,25 +422737,25 @@ public static class AssemblyQuestLoader num3 = 6; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span5 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index3 = 0; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = null; + span223[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span223[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list223; reference171 = obj134; obj132.Steps = list221; reference169 = obj132; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span213[num]; QuestSequence obj135 = new QuestSequence { Sequence = 4 @@ -420706,16 +422763,16 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047159u, new Vector3(191.45496f, -160.64616f, 414.0536f), 1189) + span224[index2] = new QuestStep(EInteractionType.Interact, 1047159u, new Vector3(191.45496f, -160.64616f, 414.0536f), 1189) { Fly = true }; obj135.Steps = list224; reference172 = obj135; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span213[num]; QuestSequence obj136 = new QuestSequence { Sequence = 5 @@ -420723,9 +422780,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047160u, new Vector3(664.6067f, 1.554378f, -477.22595f), 1189) + span225[num2] = new QuestStep(EInteractionType.Interact, 1047160u, new Vector3(664.6067f, 1.554378f, -477.22595f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -420733,7 +422790,7 @@ public static class AssemblyQuestLoader obj136.Steps = list225; reference173 = obj136; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span213[num]; QuestSequence obj137 = new QuestSequence { Sequence = 6 @@ -420741,9 +422798,9 @@ public static class AssemblyQuestLoader num2 = 5; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(436.87848f, 4.0999737f, -551.09174f), 1189) + span226[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(436.87848f, 4.0999737f, -551.09174f), 1189) { SkipConditions = new SkipConditions { @@ -420754,14 +422811,14 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span226[index2]; QuestStep questStep38 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span9 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span9[num3] = new GatheredItem + span227[num3] = new GatheredItem { ItemId = 43914u, ItemCount = 1 @@ -420769,25 +422826,25 @@ public static class AssemblyQuestLoader questStep38.ItemsToGather = list227; reference175 = questStep38; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.17834f, -33.187485f, -598.0982f), 1189) + span226[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.17834f, -33.187485f, -598.0982f), 1189) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.17834f, -0.6f, -598.0982f), 1189) + span226[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(674.17834f, -0.6f, -598.0982f), 1189) { DisableNavmesh = true, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1047160u, new Vector3(664.6067f, 1.554378f, -477.22595f), 1189) + span226[index2] = new QuestStep(EInteractionType.Interact, 1047160u, new Vector3(664.6067f, 1.554378f, -477.22595f), 1189) { Fly = true }; obj137.Steps = list226; reference174 = obj137; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span213[num]; QuestSequence obj138 = new QuestSequence { Sequence = 7 @@ -420795,9 +422852,9 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) + span228[num2] = new QuestStep(EInteractionType.Interact, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -420809,7 +422866,7 @@ public static class AssemblyQuestLoader obj138.Steps = list228; reference176 = obj138; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span213[num]; QuestSequence obj139 = new QuestSequence { Sequence = byte.MaxValue @@ -420817,9 +422874,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); + span229[index2] = new QuestStep(EInteractionType.CompleteQuest, 1047132u, new Vector3(217.36475f, -14.000001f, -5.6916504f), 1185); obj139.Steps = list229; reference177 = obj139; questRoot25.QuestSequence = list213; @@ -420862,16 +422919,16 @@ public static class AssemblyQuestLoader num = 1; List list4 = new List(num); CollectionsMarshal.SetCount(list4, num); - span = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); index = 0; - span[index] = "liza"; + span4[index] = "liza"; questRoot2.Author = list4; index = 1; List list5 = new List(index); CollectionsMarshal.SetCount(list5, index); - span2 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num = 0; - ref QuestSequence reference2 = ref span2[num]; + ref QuestSequence reference2 = ref span5[num]; QuestSequence obj2 = new QuestSequence { Sequence = 0 @@ -420879,9 +422936,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048548u, new Vector3(-109.48352f, -15f, 185.04602f), 1185); + span6[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048548u, new Vector3(-109.48352f, -15f, 185.04602f), 1185); obj2.Steps = list6; reference2 = obj2; questRoot2.QuestSequence = list5; @@ -420891,16 +422948,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "liza"; + span7[index] = "liza"; questRoot3.Author = list7; index = 2; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference3 = ref span2[num]; + ref QuestSequence reference3 = ref span8[num]; QuestSequence obj3 = new QuestSequence { Sequence = 0 @@ -420908,9 +422965,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051454u, new Vector3(376.2417f, 50.749996f, 148.51599f), 1186) + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051454u, new Vector3(376.2417f, 50.749996f, 148.51599f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -420929,7 +422986,7 @@ public static class AssemblyQuestLoader obj3.Steps = list9; reference3 = obj3; num++; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span8[num]; QuestSequence obj4 = new QuestSequence { Sequence = byte.MaxValue @@ -420937,9 +422994,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049466u, new Vector3(-247.88281f, 30f, -631.15894f), 1191) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049466u, new Vector3(-247.88281f, 30f, -631.15894f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; @@ -420952,16 +423009,16 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "liza"; + span11[index] = "liza"; questRoot4.Author = list11; index = 1; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span12[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -420969,9 +423026,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048510u, new Vector3(28.67163f, 50.13025f, -40.940002f), 1185); + span13[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048510u, new Vector3(28.67163f, 50.13025f, -40.940002f), 1185); obj5.Steps = list13; reference5 = obj5; questRoot4.QuestSequence = list12; @@ -420981,16 +423038,16 @@ public static class AssemblyQuestLoader num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index = 0; - span[index] = "liza"; + span14[index] = "liza"; questRoot5.Author = list14; index = 1; List list15 = new List(index); CollectionsMarshal.SetCount(list15, index); - span2 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span15[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -420998,9 +423055,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049155u, new Vector3(220.32495f, 74.847984f, -52.99463f), 1186); + span16[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049155u, new Vector3(220.32495f, 74.847984f, -52.99463f), 1186); obj6.Steps = list16; reference6 = obj6; questRoot5.QuestSequence = list15; @@ -421010,16 +423067,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot6.Author = list17; index = 1; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span18[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -421027,9 +423084,9 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049088u, new Vector3(-157.64093f, 0.9219527f, -38.132385f), 1186); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049088u, new Vector3(-157.64093f, 0.9219527f, -38.132385f), 1186); obj7.Steps = list19; reference7 = obj7; questRoot6.QuestSequence = list18; @@ -421039,16 +423096,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot7.Author = list20; index = 2; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span21[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -421056,13 +423113,13 @@ public static class AssemblyQuestLoader index2 = 1; List list22 = new List(index2); CollectionsMarshal.SetCount(list22, index2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051413u, new Vector3(-75.21173f, -10.00001f, 138.8418f), 1185); + span22[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051413u, new Vector3(-75.21173f, -10.00001f, 138.8418f), 1185); obj8.Steps = list22; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span21[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -421070,9 +423127,9 @@ public static class AssemblyQuestLoader num2 = 1; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) + span23[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) { NextQuestId = new QuestId(5010) }; @@ -421085,16 +423142,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot8.Author = list24; index = 3; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span25[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -421102,13 +423159,13 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185); + span26[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185); obj10.Steps = list26; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span25[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -421116,13 +423173,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051414u, new Vector3(-90.348694f, -19.6019f, 212.54285f), 1185); + span27[index2] = new QuestStep(EInteractionType.Interact, 1051414u, new Vector3(-90.348694f, -19.6019f, 212.54285f), 1185); obj11.Steps = list27; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span25[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -421130,9 +423187,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) + span28[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) { NextQuestId = new QuestId(5011) }; @@ -421145,16 +423202,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "liza"; + span29[index] = "liza"; questRoot9.Author = list29; index = 5; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span30[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -421162,13 +423219,13 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185); + span31[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185); obj13.Steps = list31; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span30[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -421176,16 +423233,16 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049457u, new Vector3(-223.92621f, 30f, -603.11285f), 1191) + span32[num2] = new QuestStep(EInteractionType.Interact, 1049457u, new Vector3(-223.92621f, 30f, -603.11285f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj14.Steps = list32; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span30[num]; QuestSequence obj15 = new QuestSequence { Sequence = 2 @@ -421193,9 +423250,9 @@ public static class AssemblyQuestLoader num2 = 2; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-65.20557f, 38.80659f, -459.1674f), 1186) + span33[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-65.20557f, 38.80659f, -459.1674f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -421205,11 +423262,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049180u, new Vector3(-67.27704f, 38.80659f, -459.22028f), 1186); + span33[index2] = new QuestStep(EInteractionType.Interact, 1049180u, new Vector3(-67.27704f, 38.80659f, -459.22028f), 1186); obj15.Steps = list33; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span30[num]; QuestSequence obj16 = new QuestSequence { Sequence = 3 @@ -421217,9 +423274,9 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051415u, new Vector3(-400.351f, 14.029996f, 112.26062f), 1186) + span34[num2] = new QuestStep(EInteractionType.Interact, 1051415u, new Vector3(-400.351f, 14.029996f, 112.26062f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -421230,7 +423287,7 @@ public static class AssemblyQuestLoader obj16.Steps = list34; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span30[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -421238,9 +423295,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -421259,16 +423316,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot10.Author = list36; index = 3; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span37[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -421276,13 +423333,13 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185); + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185); obj18.Steps = list38; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span37[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -421290,9 +423347,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051415u, new Vector3(-400.351f, 14.029996f, 112.26062f), 1186) + span39[index2] = new QuestStep(EInteractionType.Interact, 1051415u, new Vector3(-400.351f, 14.029996f, 112.26062f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -421304,7 +423361,7 @@ public static class AssemblyQuestLoader obj19.Steps = list39; reference19 = obj19; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span37[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -421312,9 +423369,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048541u, new Vector3(23.5141f, -14f, 137.40747f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -421332,16 +423389,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot11.Author = list41; index = 6; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span42[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -421349,9 +423406,9 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051434u, new Vector3(28.580078f, -14f, 75.66943f), 1185) + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051434u, new Vector3(28.580078f, -14f, 75.66943f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -421365,7 +423422,7 @@ public static class AssemblyQuestLoader obj21.Steps = list43; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span42[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -421373,9 +423430,9 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051435u, new Vector3(383.1692f, -17.700003f, -771.3283f), 1190) + span44[num2] = new QuestStep(EInteractionType.Interact, 1051435u, new Vector3(383.1692f, -17.700003f, -771.3283f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniMehwahhetsoan @@ -421383,7 +423440,7 @@ public static class AssemblyQuestLoader obj22.Steps = list44; reference22 = obj22; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span42[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -421391,9 +423448,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1190) + span45[index2] = new QuestStep(EInteractionType.Duty, null, null, 1190) { DutyOptions = new DutyOptions { @@ -421403,7 +423460,7 @@ public static class AssemblyQuestLoader obj23.Steps = list45; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span42[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -421411,10 +423468,11 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051435u, new Vector3(383.1692f, -17.700003f, -771.3283f), 1190) + span46[num2] = new QuestStep(EInteractionType.Interact, 1051435u, new Vector3(383.1692f, -17.700003f, -771.3283f), 1190) { + Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniMehwahhetsoan, SkipConditions = new SkipConditions { @@ -421427,7 +423485,7 @@ public static class AssemblyQuestLoader obj24.Steps = list46; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span42[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -421435,9 +423493,9 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051436u, new Vector3(476.73767f, 114.935f, 661.6769f), 1187) + span47[index2] = new QuestStep(EInteractionType.Interact, 1051436u, new Vector3(476.73767f, 114.935f, 661.6769f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, SkipConditions = new SkipConditions @@ -421451,7 +423509,7 @@ public static class AssemblyQuestLoader obj25.Steps = list47; reference25 = obj25; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span42[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -421459,9 +423517,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051438u, new Vector3(-498.7717f, 59.21188f, 145.00647f), 1187) + span48[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051438u, new Vector3(-498.7717f, 59.21188f, 145.00647f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -421482,16 +423540,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot12.Author = list49; index = 6; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span50[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -421499,9 +423557,9 @@ public static class AssemblyQuestLoader num2 = 1; List list51 = new List(num2); CollectionsMarshal.SetCount(list51, num2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051440u, new Vector3(305.01257f, 51.199978f, 198.07727f), 1186) + span51[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051440u, new Vector3(305.01257f, 51.199978f, 198.07727f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -421520,7 +423578,7 @@ public static class AssemblyQuestLoader obj27.Steps = list51; reference27 = obj27; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span50[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -421528,9 +423586,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014334u, new Vector3(-6.9123535f, 53.177612f, 761.68445f), 1192) + span52[num2] = new QuestStep(EInteractionType.Interact, 2014334u, new Vector3(-6.9123535f, 53.177612f, 761.68445f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo, SkipConditions = new SkipConditions @@ -421544,7 +423602,7 @@ public static class AssemblyQuestLoader obj28.Steps = list52; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span50[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -421552,9 +423610,9 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048243u, new Vector3(57.87744f, 53.200012f, 772.03015f), 1192) + span53[index2] = new QuestStep(EInteractionType.Interact, 1048243u, new Vector3(57.87744f, 53.200012f, 772.03015f), 1192) { TargetTerritoryId = (ushort)1192, SkipConditions = new SkipConditions @@ -421566,7 +423624,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051443u, new Vector3(614.28235f, 9.022843f, 610.13184f), 1192) + span53[index2] = new QuestStep(EInteractionType.Interact, 1051443u, new Vector3(614.28235f, 9.022843f, 610.13184f), 1192) { Fly = true, AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo, @@ -421581,7 +423639,7 @@ public static class AssemblyQuestLoader obj29.Steps = list53; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span50[num]; QuestSequence obj30 = new QuestSequence { Sequence = 3 @@ -421589,9 +423647,9 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1192) + span54[num2] = new QuestStep(EInteractionType.Duty, null, null, 1192) { DutyOptions = new DutyOptions { @@ -421601,7 +423659,7 @@ public static class AssemblyQuestLoader obj30.Steps = list54; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span50[num]; QuestSequence obj31 = new QuestSequence { Sequence = 4 @@ -421609,9 +423667,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051442u, new Vector3(613.76355f, 9.022844f, 612.1156f), 1192) + span55[index2] = new QuestStep(EInteractionType.Interact, 1051442u, new Vector3(613.76355f, 9.022844f, 612.1156f), 1192) { StopDistance = 7f, Fly = true, @@ -421627,7 +423685,7 @@ public static class AssemblyQuestLoader obj31.Steps = list55; reference31 = obj31; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span50[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -421635,9 +423693,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051440u, new Vector3(305.01257f, 51.199978f, 198.07727f), 1186) + span56[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051440u, new Vector3(305.01257f, 51.199978f, 198.07727f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -421655,18 +423713,18 @@ public static class AssemblyQuestLoader num = 1; List list57 = new List(num); CollectionsMarshal.SetCount(list57, num); - span = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index = 0; - span[index] = "liza"; + span57[index] = "liza"; questRoot13.Author = list57; questRoot13.IsSeasonalQuest = true; questRoot13.SeasonalQuestExpiry = new DateTime(2024, 9, 11, 0, 0, 0, DateTimeKind.Utc); index = 6; List list58 = new List(index); CollectionsMarshal.SetCount(list58, index); - span2 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span58[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -421674,9 +423732,9 @@ public static class AssemblyQuestLoader num2 = 1; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span59[index2]; QuestStep obj34 = new QuestStep(EInteractionType.AcceptQuest, 1050998u, new Vector3(4.0131226f, 44.499996f, 126.17676f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -421694,9 +423752,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - Span span4 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); int index3 = 0; - span4[index3] = 128; + span60[index3] = 128; obj35.InTerritory = list60; skipConditions.AetheryteShortcutIf = obj35; obj34.SkipConditions = skipConditions; @@ -421704,7 +423762,7 @@ public static class AssemblyQuestLoader obj33.Steps = list59; reference33 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span58[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -421712,9 +423770,9 @@ public static class AssemblyQuestLoader index2 = 1; List list61 = new List(index2); CollectionsMarshal.SetCount(list61, index2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050999u, new Vector3(4.837097f, 31.47563f, -256.97723f), 128) + span61[num2] = new QuestStep(EInteractionType.Interact, 1050999u, new Vector3(4.837097f, 31.47563f, -256.97723f), 128) { AethernetShortcut = new AethernetShortcut { @@ -421725,7 +423783,7 @@ public static class AssemblyQuestLoader obj36.Steps = list61; reference35 = obj36; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span58[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -421733,9 +423791,9 @@ public static class AssemblyQuestLoader num2 = 1; List list62 = new List(num2); CollectionsMarshal.SetCount(list62, num2); - span3 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051000u, new Vector3(-100.175476f, 18.00033f, -15.030151f), 129) + span62[index2] = new QuestStep(EInteractionType.Interact, 1051000u, new Vector3(-100.175476f, 18.00033f, -15.030151f), 129) { AethernetShortcut = new AethernetShortcut { @@ -421746,7 +423804,7 @@ public static class AssemblyQuestLoader obj37.Steps = list62; reference36 = obj37; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span58[num]; QuestSequence obj38 = new QuestSequence { Sequence = 3 @@ -421754,95 +423812,95 @@ public static class AssemblyQuestLoader index2 = 4; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span63[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1001217u, new Vector3(-140.85602f, 18.199999f, 17.013733f), 129); index3 = 6; List list64 = new List(index3); CollectionsMarshal.SetCount(list64, index3); - Span span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = null; + span64[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span64[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list64; reference38 = questStep; num2++; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span63[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1051003u, new Vector3(-188.12854f, 16f, 33.37146f), 129); num3 = 6; List list65 = new List(num3); CollectionsMarshal.SetCount(list65, num3); - span5 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index3 = 0; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = null; + span65[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span65[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list65; reference39 = questStep2; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span63[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1051002u, new Vector3(-205.005f, 15.999994f, 71.97681f), 129); index3 = 6; List list66 = new List(index3); CollectionsMarshal.SetCount(list66, index3); - span5 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num3 = 0; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = null; + span66[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span66[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list66; reference40 = questStep3; num2++; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span63[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1051004u, new Vector3(-243.03046f, 16.199997f, 40.97046f), 129); num3 = 6; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span5 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index3 = 0; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = null; + span67[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span67[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list67; reference41 = questStep4; obj38.Steps = list63; reference37 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span58[num]; QuestSequence obj39 = new QuestSequence { Sequence = 4 @@ -421850,9 +423908,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014209u, new Vector3(-385.1225f, 5.996765f, 33.707153f), 129) + span68[index2] = new QuestStep(EInteractionType.Interact, 2014209u, new Vector3(-385.1225f, 5.996765f, 33.707153f), 129) { AethernetShortcut = new AethernetShortcut { @@ -421863,7 +423921,7 @@ public static class AssemblyQuestLoader obj39.Steps = list68; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span58[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -421871,9 +423929,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051001u, new Vector3(3.7994385f, 44.499992f, 126.05469f), 128) + span69[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051001u, new Vector3(3.7994385f, 44.499992f, 126.05469f), 128) { AethernetShortcut = new AethernetShortcut { @@ -421891,18 +423949,18 @@ public static class AssemblyQuestLoader num = 1; List list70 = new List(num); CollectionsMarshal.SetCount(list70, num); - span = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index = 0; - span[index] = "liza"; + span70[index] = "liza"; questRoot14.Author = list70; questRoot14.IsSeasonalQuest = true; questRoot14.SeasonalQuestExpiry = new DateTime(2024, 9, 11, 0, 0, 0, DateTimeKind.Utc); index = 6; List list71 = new List(index); CollectionsMarshal.SetCount(list71, index); - span2 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num = 0; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span71[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -421910,9 +423968,9 @@ public static class AssemblyQuestLoader num2 = 1; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span72[index2]; QuestStep obj42 = new QuestStep(EInteractionType.AcceptQuest, 1051007u, new Vector3(2.2735596f, 44.499992f, 125.200195f), 128) { StopDistance = 5f, @@ -421931,9 +423989,9 @@ public static class AssemblyQuestLoader index3 = 1; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span4 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span4[num3] = 128; + span73[num3] = 128; obj43.InTerritory = list73; skipConditions2.AetheryteShortcutIf = obj43; obj42.SkipConditions = skipConditions2; @@ -421941,7 +423999,7 @@ public static class AssemblyQuestLoader obj41.Steps = list72; reference44 = obj41; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span71[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -421949,9 +424007,9 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051008u, new Vector3(2.5481567f, 43.999977f, -206.71399f), 128) + span74[num2] = new QuestStep(EInteractionType.Interact, 1051008u, new Vector3(2.5481567f, 43.999977f, -206.71399f), 128) { AethernetShortcut = new AethernetShortcut { @@ -421962,7 +424020,7 @@ public static class AssemblyQuestLoader obj44.Steps = list74; reference46 = obj44; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span71[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -421970,16 +424028,16 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051009u, new Vector3(1.5106201f, 44f, -205.8595f), 128) + span75[index2] = new QuestStep(EInteractionType.Interact, 1051009u, new Vector3(1.5106201f, 44f, -205.8595f), 128) { StopDistance = 5f }; obj45.Steps = list75; reference47 = obj45; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span71[num]; QuestSequence obj46 = new QuestSequence { Sequence = 3 @@ -421987,9 +424045,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014210u, new Vector3(-176.62323f, 40.97046f, 185.35132f), 128) + span76[num2] = new QuestStep(EInteractionType.Interact, 2014210u, new Vector3(-176.62323f, 40.97046f, 185.35132f), 128) { AethernetShortcut = new AethernetShortcut { @@ -422000,7 +424058,7 @@ public static class AssemblyQuestLoader obj46.Steps = list76; reference48 = obj46; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span71[num]; QuestSequence obj47 = new QuestSequence { Sequence = 4 @@ -422008,16 +424066,16 @@ public static class AssemblyQuestLoader num2 = 1; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051010u, new Vector3(-178.11859f, 40.999958f, 184.67993f), 128) + span77[index2] = new QuestStep(EInteractionType.Interact, 1051010u, new Vector3(-178.11859f, 40.999958f, 184.67993f), 128) { StopDistance = 5f }; obj47.Steps = list77; reference49 = obj47; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span71[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -422025,9 +424083,9 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span78[num2]; QuestStep obj49 = new QuestStep(EInteractionType.CompleteQuest, 1051011u, new Vector3(-178.63745f, 40.999916f, 186.3584f), 128) { StopDistance = 7f @@ -422035,9 +424093,9 @@ public static class AssemblyQuestLoader num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - Span span6 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index3 = 0; - span6[index3] = new DialogueChoice + span79[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_FESANX002_05016_Q52_000_082") @@ -422053,16 +424111,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot15.Author = list80; index = 3; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span81[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -422070,13 +424128,13 @@ public static class AssemblyQuestLoader num2 = 1; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050728u, new Vector3(50.125854f, 47f, -330.40363f), 1185); + span82[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050728u, new Vector3(50.125854f, 47f, -330.40363f), 1185); obj50.Steps = list82; reference52 = obj50; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span81[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -422084,13 +424142,13 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050729u, new Vector3(187.51807f, 42.40001f, -350.36243f), 1185); + span83[num2] = new QuestStep(EInteractionType.Interact, 1050729u, new Vector3(187.51807f, 42.40001f, -350.36243f), 1185); obj51.Steps = list83; reference53 = obj51; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span81[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -422098,9 +424156,9 @@ public static class AssemblyQuestLoader num2 = 1; List list84 = new List(num2); CollectionsMarshal.SetCount(list84, num2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050728u, new Vector3(50.125854f, 47f, -330.40363f), 1185); + span84[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050728u, new Vector3(50.125854f, 47f, -330.40363f), 1185); obj52.Steps = list84; reference54 = obj52; questRoot15.QuestSequence = list81; @@ -422110,16 +424168,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "liza"; + span85[index] = "liza"; questRoot16.Author = list85; index = 4; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span86[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -422127,13 +424185,13 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048459u, new Vector3(-394.43048f, 11f, 3.5552979f), 1185); + span87[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048459u, new Vector3(-394.43048f, 11f, 3.5552979f), 1185); obj53.Steps = list87; reference55 = obj53; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span86[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -422141,9 +424199,9 @@ public static class AssemblyQuestLoader num2 = 1; List list88 = new List(num2); CollectionsMarshal.SetCount(list88, num2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050733u, new Vector3(-16.83075f, -10.000011f, 93.12573f), 1185) + span88[index2] = new QuestStep(EInteractionType.Interact, 1050733u, new Vector3(-16.83075f, -10.000011f, 93.12573f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -422154,7 +424212,7 @@ public static class AssemblyQuestLoader obj54.Steps = list88; reference56 = obj54; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span86[num]; QuestSequence obj55 = new QuestSequence { Sequence = 2 @@ -422162,16 +424220,16 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span89[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1050734u, new Vector3(79.301025f, -17.964588f, 199.57275f), 1185); index3 = 1; List list90 = new List(index3); CollectionsMarshal.SetCount(list90, index3); - span6 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num3 = 0; - span6[num3] = new DialogueChoice + span90[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZA002_05018_Q1_000_000"), @@ -422182,7 +424240,7 @@ public static class AssemblyQuestLoader obj55.Steps = list89; reference57 = obj55; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span86[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -422190,9 +424248,9 @@ public static class AssemblyQuestLoader num2 = 1; List list91 = new List(num2); CollectionsMarshal.SetCount(list91, num2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048459u, new Vector3(-394.43048f, 11f, 3.5552979f), 1185) + span91[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048459u, new Vector3(-394.43048f, 11f, 3.5552979f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -422209,16 +424267,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "liza"; + span92[index] = "liza"; questRoot17.Author = list92; index = 5; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span93[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -422226,13 +424284,13 @@ public static class AssemblyQuestLoader index2 = 1; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050735u, new Vector3(121.11084f, -17.972874f, 74.021484f), 1185); + span94[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050735u, new Vector3(121.11084f, -17.972874f, 74.021484f), 1185); obj57.Steps = list94; reference60 = obj57; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span93[num]; QuestSequence obj58 = new QuestSequence { Sequence = 1 @@ -422240,16 +424298,16 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050736u, new Vector3(31.47937f, -17.9643f, 167.46765f), 1185) + span95[index2] = new QuestStep(EInteractionType.Interact, 1050736u, new Vector3(31.47937f, -17.9643f, 167.46765f), 1185) { StopDistance = 2f }; obj58.Steps = list95; reference61 = obj58; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span93[num]; QuestSequence obj59 = new QuestSequence { Sequence = 2 @@ -422257,13 +424315,13 @@ public static class AssemblyQuestLoader index2 = 1; List list96 = new List(index2); CollectionsMarshal.SetCount(list96, index2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014232u, new Vector3(33.310425f, -16.678162f, 167.98657f), 1185); + span96[num2] = new QuestStep(EInteractionType.Interact, 2014232u, new Vector3(33.310425f, -16.678162f, 167.98657f), 1185); obj59.Steps = list96; reference62 = obj59; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span93[num]; QuestSequence obj60 = new QuestSequence { Sequence = 3 @@ -422271,13 +424329,13 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050737u, new Vector3(87.57141f, -14f, 52.384155f), 1185); + span97[index2] = new QuestStep(EInteractionType.Interact, 1050737u, new Vector3(87.57141f, -14f, 52.384155f), 1185); obj60.Steps = list97; reference63 = obj60; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span93[num]; QuestSequence obj61 = new QuestSequence { Sequence = byte.MaxValue @@ -422285,9 +424343,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050737u, new Vector3(87.57141f, -14f, 52.384155f), 1185); + span98[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050737u, new Vector3(87.57141f, -14f, 52.384155f), 1185); obj61.Steps = list98; reference64 = obj61; questRoot17.QuestSequence = list93; @@ -422297,16 +424355,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot18.Author = list99; index = 5; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span100[num]; QuestSequence obj62 = new QuestSequence { Sequence = 0 @@ -422314,13 +424372,13 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051038u, new Vector3(153.94824f, -17.9645f, 95.384155f), 1185); + span101[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051038u, new Vector3(153.94824f, -17.9645f, 95.384155f), 1185); obj62.Steps = list101; reference65 = obj62; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span100[num]; QuestSequence obj63 = new QuestSequence { Sequence = 1 @@ -422328,13 +424386,13 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051025u, new Vector3(153.94824f, -17.9645f, 95.384155f), 1185); + span102[num2] = new QuestStep(EInteractionType.Interact, 1051025u, new Vector3(153.94824f, -17.9645f, 95.384155f), 1185); obj63.Steps = list102; reference66 = obj63; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span100[num]; QuestSequence obj64 = new QuestSequence { Sequence = 2 @@ -422342,74 +424400,74 @@ public static class AssemblyQuestLoader num2 = 3; List list103 = new List(num2); CollectionsMarshal.SetCount(list103, num2); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index2 = 0; - ref QuestStep reference68 = ref span3[index2]; + ref QuestStep reference68 = ref span103[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1051026u, new Vector3(109.910645f, -14f, 39.505493f), 1185); num3 = 6; List list104 = new List(num3); CollectionsMarshal.SetCount(list104, num3); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); index3 = 0; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = null; + span104[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span104[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list104; reference68 = questStep6; index2++; - ref QuestStep reference69 = ref span3[index2]; + ref QuestStep reference69 = ref span103[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1051027u, new Vector3(12.527649f, -10.00001f, 35.599243f), 1185); index3 = 6; List list105 = new List(index3); CollectionsMarshal.SetCount(list105, index3); - span5 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); num3 = 0; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = null; + span105[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span105[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list105; reference69 = questStep7; index2++; - ref QuestStep reference70 = ref span3[index2]; + ref QuestStep reference70 = ref span103[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1051028u, new Vector3(-69.77954f, -10.00001f, 119.79846f), 1185); num3 = 6; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span106[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list106; reference70 = questStep8; obj64.Steps = list103; reference67 = obj64; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span100[num]; QuestSequence obj65 = new QuestSequence { Sequence = 3 @@ -422417,16 +424475,16 @@ public static class AssemblyQuestLoader index2 = 1; List list107 = new List(index2); CollectionsMarshal.SetCount(list107, index2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051025u, new Vector3(-124.85585f, -5.0000095f, 130.06908f), 1185) + span107[num2] = new QuestStep(EInteractionType.Interact, 1051025u, new Vector3(-124.85585f, -5.0000095f, 130.06908f), 1185) { StopDistance = 0.25f }; obj65.Steps = list107; reference71 = obj65; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span100[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -422434,9 +424492,9 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051029u, new Vector3(-249.77496f, -9.2517585E-06f, 138.01782f), 1185); + span108[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051029u, new Vector3(-249.77496f, -9.2517585E-06f, 138.01782f), 1185); obj66.Steps = list108; reference72 = obj66; questRoot18.QuestSequence = list100; @@ -422446,16 +424504,16 @@ public static class AssemblyQuestLoader num = 1; List list109 = new List(num); CollectionsMarshal.SetCount(list109, num); - span = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index = 0; - span[index] = "liza"; + span109[index] = "liza"; questRoot19.Author = list109; index = 3; List list110 = new List(index); CollectionsMarshal.SetCount(list110, index); - span2 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span110[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -422463,13 +424521,13 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051030u, new Vector3(-227.64941f, 40.075134f, -25.436829f), 1185); + span111[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051030u, new Vector3(-227.64941f, 40.075134f, -25.436829f), 1185); obj67.Steps = list111; reference73 = obj67; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span110[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -422477,13 +424535,13 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051030u, new Vector3(-227.64941f, 40.075134f, -25.436829f), 1185); + span112[index2] = new QuestStep(EInteractionType.Interact, 1051030u, new Vector3(-227.64941f, 40.075134f, -25.436829f), 1185); obj68.Steps = list112; reference74 = obj68; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span110[num]; QuestSequence obj69 = new QuestSequence { Sequence = byte.MaxValue @@ -422491,9 +424549,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051031u, new Vector3(-56.6568f, 52.057556f, 20.767456f), 1185); + span113[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051031u, new Vector3(-56.6568f, 52.057556f, 20.767456f), 1185); obj69.Steps = list113; reference75 = obj69; questRoot19.QuestSequence = list110; @@ -422503,16 +424561,16 @@ public static class AssemblyQuestLoader num = 1; List list114 = new List(num); CollectionsMarshal.SetCount(list114, num); - span = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index = 0; - span[index] = "liza"; + span114[index] = "liza"; questRoot20.Author = list114; index = 5; List list115 = new List(index); CollectionsMarshal.SetCount(list115, index); - span2 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span115[num]; QuestSequence obj70 = new QuestSequence { Sequence = 0 @@ -422520,13 +424578,13 @@ public static class AssemblyQuestLoader num2 = 1; List list116 = new List(num2); CollectionsMarshal.SetCount(list116, num2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051032u, new Vector3(-259.05243f, 2.127327E-05f, 116.13635f), 1185); + span116[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051032u, new Vector3(-259.05243f, 2.127327E-05f, 116.13635f), 1185); obj70.Steps = list116; reference76 = obj70; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span115[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -422534,13 +424592,13 @@ public static class AssemblyQuestLoader index2 = 1; List list117 = new List(index2); CollectionsMarshal.SetCount(list117, index2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051033u, new Vector3(-282.49036f, 14.508167f, 178.72888f), 1185); + span117[num2] = new QuestStep(EInteractionType.Interact, 1051033u, new Vector3(-282.49036f, 14.508167f, 178.72888f), 1185); obj71.Steps = list117; reference77 = obj71; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span115[num]; QuestSequence obj72 = new QuestSequence { Sequence = 2 @@ -422548,18 +424606,18 @@ public static class AssemblyQuestLoader num2 = 2; List list118 = new List(num2); CollectionsMarshal.SetCount(list118, num2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-290.98425f, -9.417534E-06f, 179.37634f), 1185) + span118[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-290.98425f, -9.417534E-06f, 179.37634f), 1185) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014234u, new Vector3(-272.84656f, -0.015319824f, 191.39392f), 1185); + span118[index2] = new QuestStep(EInteractionType.Interact, 2014234u, new Vector3(-272.84656f, -0.015319824f, 191.39392f), 1185); obj72.Steps = list118; reference78 = obj72; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span115[num]; QuestSequence obj73 = new QuestSequence { Sequence = 3 @@ -422567,13 +424625,13 @@ public static class AssemblyQuestLoader index2 = 1; List list119 = new List(index2); CollectionsMarshal.SetCount(list119, index2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051033u, new Vector3(-282.49036f, 14.508167f, 178.72888f), 1185); + span119[num2] = new QuestStep(EInteractionType.Interact, 1051033u, new Vector3(-282.49036f, 14.508167f, 178.72888f), 1185); obj73.Steps = list119; reference79 = obj73; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span115[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -422581,9 +424639,9 @@ public static class AssemblyQuestLoader num2 = 1; List list120 = new List(num2); CollectionsMarshal.SetCount(list120, num2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051032u, new Vector3(-259.05243f, 2.127327E-05f, 116.13635f), 1185); + span120[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051032u, new Vector3(-259.05243f, 2.127327E-05f, 116.13635f), 1185); obj74.Steps = list120; reference80 = obj74; questRoot20.QuestSequence = list115; @@ -422593,16 +424651,16 @@ public static class AssemblyQuestLoader num = 1; List list121 = new List(num); CollectionsMarshal.SetCount(list121, num); - span = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index = 0; - span[index] = "liza"; + span121[index] = "liza"; questRoot21.Author = list121; index = 3; List list122 = new List(index); CollectionsMarshal.SetCount(list122, index); - span2 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span122[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -422610,13 +424668,13 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051034u, new Vector3(15.457336f, -10.00001f, 64.43884f), 1185); + span123[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051034u, new Vector3(15.457336f, -10.00001f, 64.43884f), 1185); obj75.Steps = list123; reference81 = obj75; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span122[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -422624,9 +424682,9 @@ public static class AssemblyQuestLoader num2 = 2; List list124 = new List(num2); CollectionsMarshal.SetCount(list124, num2); - span3 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - ref QuestStep reference83 = ref span3[index2]; + ref QuestStep reference83 = ref span124[index2]; QuestStep obj77 = new QuestStep(EInteractionType.Interact, 1051036u, new Vector3(-134.72198f, 45.35523f, 52.20105f), 1185) { AethernetShortcut = new AethernetShortcut @@ -422638,46 +424696,46 @@ public static class AssemblyQuestLoader index3 = 6; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = null; + span125[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span125[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj77.CompletionQuestVariablesFlags = list125; reference83 = obj77; index2++; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span124[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1051035u, new Vector3(-104.38696f, 54.09999f, 19.33313f), 1185); num3 = 6; List list126 = new List(num3); CollectionsMarshal.SetCount(list126, num3); - span5 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index3 = 0; - span5[index3] = null; + span126[index3] = null; index3++; - span5[index3] = null; + span126[index3] = null; index3++; - span5[index3] = null; + span126[index3] = null; index3++; - span5[index3] = null; + span126[index3] = null; index3++; - span5[index3] = null; + span126[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span126[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list126; reference84 = questStep9; obj76.Steps = list124; reference82 = obj76; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span122[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -422685,9 +424743,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051034u, new Vector3(15.457336f, -10.00001f, 64.43884f), 1185) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051034u, new Vector3(15.457336f, -10.00001f, 64.43884f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -422704,16 +424762,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot22.Author = list128; index = 3; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span129[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -422721,13 +424779,13 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048509u, new Vector3(181.44495f, 40.99999f, -66.63617f), 1185); + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048509u, new Vector3(181.44495f, 40.99999f, -66.63617f), 1185); obj79.Steps = list130; reference86 = obj79; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span129[num]; QuestSequence obj80 = new QuestSequence { Sequence = 1 @@ -422735,9 +424793,9 @@ public static class AssemblyQuestLoader index2 = 2; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - ref QuestStep reference88 = ref span3[num2]; + ref QuestStep reference88 = ref span131[num2]; QuestStep obj81 = new QuestStep(EInteractionType.Interact, 1048431u, new Vector3(88.48706f, -14f, 56.687256f), 1185) { StopDistance = 4f @@ -422745,46 +424803,46 @@ public static class AssemblyQuestLoader index3 = 6; List list132 = new List(index3); CollectionsMarshal.SetCount(list132, index3); - span5 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = null; + span132[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span132[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj81.CompletionQuestVariablesFlags = list132; reference88 = obj81; num2++; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span131[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1051037u, new Vector3(-35.29419f, -17.97287f, 169.02417f), 1185); num3 = 6; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span5 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index3 = 0; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = null; + span133[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span133[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list133; reference89 = questStep10; obj80.Steps = list131; reference87 = obj80; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span129[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -422792,9 +424850,9 @@ public static class AssemblyQuestLoader num2 = 1; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048509u, new Vector3(181.44495f, 40.99999f, -66.63617f), 1185); + span134[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048509u, new Vector3(181.44495f, 40.99999f, -66.63617f), 1185); obj82.Steps = list134; reference90 = obj82; questRoot22.QuestSequence = list129; @@ -422804,16 +424862,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "liza"; + span135[index] = "liza"; questRoot23.Author = list135; index = 3; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span136[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -422821,16 +424879,16 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - ref QuestStep reference92 = ref span3[num2]; + ref QuestStep reference92 = ref span137[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.AcceptQuest, 1051039u, new Vector3(17.593567f, -17.942173f, 153.06323f), 1185); index3 = 1; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span6[num3] = new DialogueChoice + span138[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZA009_05025_Q1_000_000"), @@ -422841,7 +424899,7 @@ public static class AssemblyQuestLoader obj83.Steps = list137; reference91 = obj83; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span136[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -422849,9 +424907,9 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051040u, new Vector3(-169.93976f, 59.999985f, -54.703613f), 1185) + span139[index2] = new QuestStep(EInteractionType.Interact, 1051040u, new Vector3(-169.93976f, 59.999985f, -54.703613f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -422862,7 +424920,7 @@ public static class AssemblyQuestLoader obj84.Steps = list139; reference93 = obj84; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span136[num]; QuestSequence obj85 = new QuestSequence { Sequence = byte.MaxValue @@ -422870,9 +424928,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051039u, new Vector3(17.593567f, -17.942173f, 153.06323f), 1185) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051039u, new Vector3(17.593567f, -17.942173f, 153.06323f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -422889,16 +424947,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot24.Author = list141; index = 5; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span142[num]; QuestSequence obj86 = new QuestSequence { Sequence = 0 @@ -422906,13 +424964,13 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051042u, new Vector3(100.38904f, 47f, -230.27393f), 1185); + span143[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051042u, new Vector3(100.38904f, 47f, -230.27393f), 1185); obj86.Steps = list143; reference95 = obj86; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span142[num]; QuestSequence obj87 = new QuestSequence { Sequence = 1 @@ -422920,9 +424978,9 @@ public static class AssemblyQuestLoader index2 = 1; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014235u, new Vector3(-80.094604f, -19.333252f, 179.49182f), 1185) + span144[num2] = new QuestStep(EInteractionType.Interact, 2014235u, new Vector3(-80.094604f, -19.333252f, 179.49182f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -422933,7 +424991,7 @@ public static class AssemblyQuestLoader obj87.Steps = list144; reference96 = obj87; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span142[num]; QuestSequence obj88 = new QuestSequence { Sequence = 2 @@ -422941,13 +424999,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014236u, new Vector3(-154.34503f, -14.084106f, 548.24133f), 1185); + span145[index2] = new QuestStep(EInteractionType.Interact, 2014236u, new Vector3(-154.34503f, -14.084106f, 548.24133f), 1185); obj88.Steps = list145; reference97 = obj88; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span142[num]; QuestSequence obj89 = new QuestSequence { Sequence = 3 @@ -422955,9 +425013,9 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014237u, new Vector3(-124.77307f, -5.0202637f, 113.11511f), 1185) + span146[num2] = new QuestStep(EInteractionType.Interact, 2014237u, new Vector3(-124.77307f, -5.0202637f, 113.11511f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -422969,7 +425027,7 @@ public static class AssemblyQuestLoader obj89.Steps = list146; reference98 = obj89; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span142[num]; QuestSequence obj90 = new QuestSequence { Sequence = byte.MaxValue @@ -422977,9 +425035,9 @@ public static class AssemblyQuestLoader num2 = 1; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051042u, new Vector3(100.38904f, 47f, -230.27393f), 1185) + span147[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051042u, new Vector3(100.38904f, 47f, -230.27393f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -422996,16 +425054,16 @@ public static class AssemblyQuestLoader num = 1; List list148 = new List(num); CollectionsMarshal.SetCount(list148, num); - span = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index = 0; - span[index] = "liza"; + span148[index] = "liza"; questRoot25.Author = list148; index = 3; List list149 = new List(index); CollectionsMarshal.SetCount(list149, index); - span2 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num = 0; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span149[num]; QuestSequence obj91 = new QuestSequence { Sequence = 0 @@ -423013,13 +425071,13 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051043u, new Vector3(-276.99707f, 1.9748375E-05f, 71.97681f), 1185); + span150[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051043u, new Vector3(-276.99707f, 1.9748375E-05f, 71.97681f), 1185); obj91.Steps = list150; reference100 = obj91; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span149[num]; QuestSequence obj92 = new QuestSequence { Sequence = 1 @@ -423027,9 +425085,9 @@ public static class AssemblyQuestLoader num2 = 2; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span151[index2]; QuestStep obj93 = new QuestStep(EInteractionType.Emote, 1051044u, new Vector3(-307.6372f, 3f, -50.8584f), 1185) { Emote = EEmote.Soothe @@ -423037,23 +425095,23 @@ public static class AssemblyQuestLoader num3 = 6; List list152 = new List(num3); CollectionsMarshal.SetCount(list152, num3); - span5 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index3 = 0; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = null; + span152[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span152[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj93.CompletionQuestVariablesFlags = list152; reference102 = obj93; index2++; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span151[index2]; QuestStep obj94 = new QuestStep(EInteractionType.Emote, 1051045u, new Vector3(-49.42401f, -2.7939677E-09f, 16.647583f), 1185) { AethernetShortcut = new AethernetShortcut @@ -423066,25 +425124,25 @@ public static class AssemblyQuestLoader index3 = 6; List list153 = new List(index3); CollectionsMarshal.SetCount(list153, index3); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num3 = 0; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = null; + span153[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span153[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj94.CompletionQuestVariablesFlags = list153; reference103 = obj94; obj92.Steps = list151; reference101 = obj92; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span149[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -423092,9 +425150,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051043u, new Vector3(-276.99707f, 1.9748375E-05f, 71.97681f), 1185) + span154[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051043u, new Vector3(-276.99707f, 1.9748375E-05f, 71.97681f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -423111,16 +425169,16 @@ public static class AssemblyQuestLoader num = 1; List list155 = new List(num); CollectionsMarshal.SetCount(list155, num); - span = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index = 0; - span[index] = "liza"; + span155[index] = "liza"; questRoot26.Author = list155; index = 5; List list156 = new List(index); CollectionsMarshal.SetCount(list156, index); - span2 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num = 0; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span156[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -423128,13 +425186,13 @@ public static class AssemblyQuestLoader num2 = 1; List list157 = new List(num2); CollectionsMarshal.SetCount(list157, num2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051046u, new Vector3(69.38269f, -14f, 91.081055f), 1185); + span157[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051046u, new Vector3(69.38269f, -14f, 91.081055f), 1185); obj96.Steps = list157; reference105 = obj96; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span156[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -423142,74 +425200,74 @@ public static class AssemblyQuestLoader index2 = 3; List list158 = new List(index2); CollectionsMarshal.SetCount(list158, index2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num2 = 0; - ref QuestStep reference107 = ref span3[num2]; + ref QuestStep reference107 = ref span158[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2014238u, new Vector3(75.12012f, -17.990417f, 154.52808f), 1185); num3 = 6; List list159 = new List(num3); CollectionsMarshal.SetCount(list159, num3); - span5 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index3 = 0; - span5[index3] = null; + span159[index3] = null; index3++; - span5[index3] = null; + span159[index3] = null; index3++; - span5[index3] = null; + span159[index3] = null; index3++; - span5[index3] = null; + span159[index3] = null; index3++; - span5[index3] = null; + span159[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span159[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list159; reference107 = questStep12; num2++; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span158[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2014239u, new Vector3(64.530396f, -17.990417f, 189.56274f), 1185); index3 = 6; List list160 = new List(index3); CollectionsMarshal.SetCount(list160, index3); - span5 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num3 = 0; - span5[num3] = null; + span160[num3] = null; num3++; - span5[num3] = null; + span160[num3] = null; num3++; - span5[num3] = null; + span160[num3] = null; num3++; - span5[num3] = null; + span160[num3] = null; num3++; - span5[num3] = null; + span160[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span160[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list160; reference108 = questStep13; num2++; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span158[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2014240u, new Vector3(131.91418f, -17.990417f, 112.2301f), 1185); num3 = 6; List list161 = new List(num3); CollectionsMarshal.SetCount(list161, num3); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index3 = 0; - span5[index3] = null; + span161[index3] = null; index3++; - span5[index3] = null; + span161[index3] = null; index3++; - span5[index3] = null; + span161[index3] = null; index3++; - span5[index3] = null; + span161[index3] = null; index3++; - span5[index3] = null; + span161[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span161[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list161; reference109 = questStep14; obj97.Steps = list158; reference106 = obj97; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span156[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -423217,13 +425275,13 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051046u, new Vector3(69.38269f, -14f, 91.081055f), 1185); + span162[index2] = new QuestStep(EInteractionType.Interact, 1051046u, new Vector3(69.38269f, -14f, 91.081055f), 1185); obj98.Steps = list162; reference110 = obj98; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span156[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -423231,9 +425289,9 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span163[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1051048u, new Vector3(-227.95453f, 40.04104f, -42.648987f), 1185) { AethernetShortcut = new AethernetShortcut @@ -423245,9 +425303,9 @@ public static class AssemblyQuestLoader index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span6 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span6[num3] = new DialogueChoice + span164[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZA012_05028_Q1_000_000"), @@ -423258,7 +425316,7 @@ public static class AssemblyQuestLoader obj99.Steps = list163; reference111 = obj99; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span156[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -423266,9 +425324,9 @@ public static class AssemblyQuestLoader num2 = 1; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051046u, new Vector3(69.38269f, -14f, 91.081055f), 1185) + span165[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051046u, new Vector3(69.38269f, -14f, 91.081055f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -423285,16 +425343,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "liza"; + span166[index] = "liza"; questRoot27.Author = list166; index = 4; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span167[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -423302,13 +425360,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048537u, new Vector3(-61.753296f, 99.99999f, -188.98297f), 1185); + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048537u, new Vector3(-61.753296f, 99.99999f, -188.98297f), 1185); obj102.Steps = list168; reference114 = obj102; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span167[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -423316,9 +425374,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) + span169[index2] = new QuestStep(EInteractionType.Interact, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) { StopDistance = 5f, AethernetShortcut = new AethernetShortcut @@ -423330,7 +425388,7 @@ public static class AssemblyQuestLoader obj103.Steps = list169; reference115 = obj103; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span167[num]; QuestSequence obj104 = new QuestSequence { Sequence = 2 @@ -423338,74 +425396,74 @@ public static class AssemblyQuestLoader index2 = 3; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span170[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1048547u, new Vector3(-39.35309f, -17.972866f, 198.38245f), 1185); num3 = 6; List list171 = new List(num3); CollectionsMarshal.SetCount(list171, num3); - span5 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index3 = 0; - span5[index3] = null; + span171[index3] = null; index3++; - span5[index3] = null; + span171[index3] = null; index3++; - span5[index3] = null; + span171[index3] = null; index3++; - span5[index3] = null; + span171[index3] = null; index3++; - span5[index3] = null; + span171[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span171[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list171; reference117 = questStep15; num2++; - ref QuestStep reference118 = ref span3[num2]; + ref QuestStep reference118 = ref span170[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1048418u, new Vector3(-54.154297f, -17.972868f, 198.44348f), 1185); index3 = 6; List list172 = new List(index3); CollectionsMarshal.SetCount(list172, index3); - span5 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num3 = 0; - span5[num3] = null; + span172[num3] = null; num3++; - span5[num3] = null; + span172[num3] = null; num3++; - span5[num3] = null; + span172[num3] = null; num3++; - span5[num3] = null; + span172[num3] = null; num3++; - span5[num3] = null; + span172[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span172[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list172; reference118 = questStep16; num2++; - ref QuestStep reference119 = ref span3[num2]; + ref QuestStep reference119 = ref span170[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1048546u, new Vector3(-60.83777f, -17.972868f, 197.07019f), 1185); num3 = 6; List list173 = new List(num3); CollectionsMarshal.SetCount(list173, num3); - span5 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index3 = 0; - span5[index3] = null; + span173[index3] = null; index3++; - span5[index3] = null; + span173[index3] = null; index3++; - span5[index3] = null; + span173[index3] = null; index3++; - span5[index3] = null; + span173[index3] = null; index3++; - span5[index3] = null; + span173[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span173[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list173; reference119 = questStep17; obj104.Steps = list170; reference116 = obj104; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span167[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -423413,9 +425471,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048537u, new Vector3(-61.753296f, 99.99999f, -188.98297f), 1185) + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048537u, new Vector3(-61.753296f, 99.99999f, -188.98297f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -423432,16 +425490,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "liza"; + span175[index] = "liza"; questRoot28.Author = list175; index = 3; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span176[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -423449,13 +425507,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048650u, new Vector3(367.87964f, -156.28014f, -419.11957f), 1187); + span177[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048650u, new Vector3(367.87964f, -156.28014f, -419.11957f), 1187); obj106.Steps = list177; reference121 = obj106; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span176[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -423463,51 +425521,51 @@ public static class AssemblyQuestLoader num2 = 4; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - ref QuestStep reference123 = ref span3[index2]; + ref QuestStep reference123 = ref span178[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2014104u, new Vector3(374.77686f, -154.07043f, -373.52563f), 1187); index3 = 6; List list179 = new List(index3); CollectionsMarshal.SetCount(list179, index3); - span5 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span179[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list179; reference123 = questStep18; index2++; - ref QuestStep reference124 = ref span3[index2]; + ref QuestStep reference124 = ref span178[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2014106u, new Vector3(327.90112f, -152.20874f, -369.31415f), 1187); num3 = 6; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span5 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index3 = 0; - span5[index3] = null; + span180[index3] = null; index3++; - span5[index3] = null; + span180[index3] = null; index3++; - span5[index3] = null; + span180[index3] = null; index3++; - span5[index3] = null; + span180[index3] = null; index3++; - span5[index3] = null; + span180[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span180[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list180; reference124 = questStep19; index2++; - ref QuestStep reference125 = ref span3[index2]; + ref QuestStep reference125 = ref span178[index2]; QuestStep obj108 = new QuestStep(EInteractionType.Interact, 2014105u, new Vector3(330.6172f, -158.06824f, -399.8932f), 1187) { IgnoreDistanceToObject = true @@ -423515,46 +425573,46 @@ public static class AssemblyQuestLoader index3 = 6; List list181 = new List(index3); CollectionsMarshal.SetCount(list181, index3); - span5 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = null; + span181[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span181[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj108.CompletionQuestVariablesFlags = list181; reference125 = obj108; index2++; - ref QuestStep reference126 = ref span3[index2]; + ref QuestStep reference126 = ref span178[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2014107u, new Vector3(275.7152f, -166.94897f, -462.7909f), 1187); num3 = 6; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span5 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index3 = 0; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span182[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep20.CompletionQuestVariablesFlags = list182; reference126 = questStep20; obj107.Steps = list178; reference122 = obj107; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span176[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -423562,9 +425620,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048650u, new Vector3(367.87964f, -156.28014f, -419.11957f), 1187); + span183[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048650u, new Vector3(367.87964f, -156.28014f, -419.11957f), 1187); obj109.Steps = list183; reference127 = obj109; questRoot28.QuestSequence = list176; @@ -423574,16 +425632,16 @@ public static class AssemblyQuestLoader num = 1; List list184 = new List(num); CollectionsMarshal.SetCount(list184, num); - span = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index = 0; - span[index] = "liza"; + span184[index] = "liza"; questRoot29.Author = list184; index = 3; List list185 = new List(index); CollectionsMarshal.SetCount(list185, index); - span2 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num = 0; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span185[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -423591,13 +425649,13 @@ public static class AssemblyQuestLoader num2 = 1; List list186 = new List(num2); CollectionsMarshal.SetCount(list186, num2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048649u, new Vector3(357.86987f, -155.91757f, -370.1076f), 1187); + span186[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048649u, new Vector3(357.86987f, -155.91757f, -370.1076f), 1187); obj110.Steps = list186; reference128 = obj110; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span185[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -423605,9 +425663,9 @@ public static class AssemblyQuestLoader index2 = 2; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - ref QuestStep reference130 = ref span3[num2]; + ref QuestStep reference130 = ref span187[num2]; QuestStep obj112 = new QuestStep(EInteractionType.UseItem, 1050671u, new Vector3(191.97375f, -87.10133f, -277.39374f), 1187) { Fly = true, @@ -423616,23 +425674,23 @@ public static class AssemblyQuestLoader index3 = 6; List list188 = new List(index3); CollectionsMarshal.SetCount(list188, index3); - span5 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = null; + span188[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj112.CompletionQuestVariablesFlags = list188; reference130 = obj112; num2++; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span187[num2]; QuestStep obj113 = new QuestStep(EInteractionType.UseItem, 1050670u, new Vector3(132.86023f, -75.24902f, -213.2143f), 1187) { Fly = true, @@ -423641,25 +425699,25 @@ public static class AssemblyQuestLoader num3 = 6; List list189 = new List(num3); CollectionsMarshal.SetCount(list189, num3); - span5 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index3 = 0; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = null; + span189[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span189[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj113.CompletionQuestVariablesFlags = list189; reference131 = obj113; obj111.Steps = list187; reference129 = obj111; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span185[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -423667,9 +425725,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048649u, new Vector3(357.86987f, -155.91757f, -370.1076f), 1187) + span190[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048649u, new Vector3(357.86987f, -155.91757f, -370.1076f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; @@ -423682,16 +425740,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "liza"; + span191[index] = "liza"; questRoot30.Author = list191; index = 3; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span192[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -423699,13 +425757,13 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048712u, new Vector3(446.67737f, -116.815155f, -178.75946f), 1187); + span193[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048712u, new Vector3(446.67737f, -116.815155f, -178.75946f), 1187); obj115.Steps = list193; reference133 = obj115; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span192[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -423713,16 +425771,16 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050672u, new Vector3(550.65234f, -54.46781f, 42.83203f), 1187) + span194[index2] = new QuestStep(EInteractionType.Interact, 1050672u, new Vector3(550.65234f, -54.46781f, 42.83203f), 1187) { Fly = true }; obj116.Steps = list194; reference134 = obj116; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span192[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -423730,9 +425788,9 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048712u, new Vector3(446.67737f, -116.815155f, -178.75946f), 1187) + span195[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048712u, new Vector3(446.67737f, -116.815155f, -178.75946f), 1187) { Fly = true }; @@ -423745,16 +425803,16 @@ public static class AssemblyQuestLoader num = 1; List list196 = new List(num); CollectionsMarshal.SetCount(list196, num); - span = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index = 0; - span[index] = "liza"; + span196[index] = "liza"; questRoot31.Author = list196; index = 3; List list197 = new List(index); CollectionsMarshal.SetCount(list197, index); - span2 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span197[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -423762,13 +425820,13 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050673u, new Vector3(375.6007f, -116.81515f, -175.03625f), 1187); + span198[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050673u, new Vector3(375.6007f, -116.81515f, -175.03625f), 1187); obj118.Steps = list198; reference136 = obj118; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span197[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -423776,19 +425834,19 @@ public static class AssemblyQuestLoader index2 = 2; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(522.757f, -54.457268f, 57.29732f), 1187) + span199[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(522.757f, -54.457268f, 57.29732f), 1187) { StopDistance = 0.5f, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014108u, new Vector3(521.84326f, -53.543945f, 57.938477f), 1187); + span199[num2] = new QuestStep(EInteractionType.Interact, 2014108u, new Vector3(521.84326f, -53.543945f, 57.938477f), 1187); obj119.Steps = list199; reference137 = obj119; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span197[num]; QuestSequence obj120 = new QuestSequence { Sequence = byte.MaxValue @@ -423796,9 +425854,9 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050673u, new Vector3(375.6007f, -116.81515f, -175.03625f), 1187) + span200[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050673u, new Vector3(375.6007f, -116.81515f, -175.03625f), 1187) { Fly = true }; @@ -423811,16 +425869,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "liza"; + span201[index] = "liza"; questRoot32.Author = list201; index = 4; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span202[num]; QuestSequence obj121 = new QuestSequence { Sequence = 0 @@ -423828,13 +425886,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048694u, new Vector3(-401.7243f, -46.3959f, -449.5766f), 1187); + span203[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048694u, new Vector3(-401.7243f, -46.3959f, -449.5766f), 1187); obj121.Steps = list203; reference139 = obj121; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span202[num]; QuestSequence obj122 = new QuestSequence { Sequence = 1 @@ -423842,13 +425900,13 @@ public static class AssemblyQuestLoader num2 = 1; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050674u, new Vector3(-388.4795f, -46.297935f, -498.10028f), 1187); + span204[index2] = new QuestStep(EInteractionType.Interact, 1050674u, new Vector3(-388.4795f, -46.297935f, -498.10028f), 1187); obj122.Steps = list204; reference140 = obj122; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span202[num]; QuestSequence obj123 = new QuestSequence { Sequence = 2 @@ -423856,9 +425914,9 @@ public static class AssemblyQuestLoader index2 = 3; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num2 = 0; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span205[num2]; QuestStep obj124 = new QuestStep(EInteractionType.UseItem, null, new Vector3(-388.4795f, -46.297935f, -498.10028f), 1187) { ItemId = 2003604u @@ -423866,23 +425924,23 @@ public static class AssemblyQuestLoader index3 = 6; List list206 = new List(index3); CollectionsMarshal.SetCount(list206, index3); - span5 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = null; + span206[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span206[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj124.CompletionQuestVariablesFlags = list206; reference142 = obj124; num2++; - ref QuestStep reference143 = ref span3[num2]; + ref QuestStep reference143 = ref span205[num2]; QuestStep obj125 = new QuestStep(EInteractionType.UseItem, null, new Vector3(-388.4795f, -46.297935f, -498.10028f), 1187) { ItemId = 2003605u @@ -423890,23 +425948,23 @@ public static class AssemblyQuestLoader num3 = 6; List list207 = new List(num3); CollectionsMarshal.SetCount(list207, num3); - span5 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index3 = 0; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = null; + span207[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span207[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj125.CompletionQuestVariablesFlags = list207; reference143 = obj125; num2++; - ref QuestStep reference144 = ref span3[num2]; + ref QuestStep reference144 = ref span205[num2]; QuestStep obj126 = new QuestStep(EInteractionType.UseItem, null, new Vector3(-388.4795f, -46.297935f, -498.10028f), 1187) { ItemId = 2003606u @@ -423914,25 +425972,25 @@ public static class AssemblyQuestLoader index3 = 6; List list208 = new List(index3); CollectionsMarshal.SetCount(list208, index3); - span5 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num3 = 0; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = null; + span208[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span208[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj126.CompletionQuestVariablesFlags = list208; reference144 = obj126; obj123.Steps = list205; reference141 = obj123; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span202[num]; QuestSequence obj127 = new QuestSequence { Sequence = byte.MaxValue @@ -423940,16 +425998,16 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference146 = ref span3[index2]; + ref QuestStep reference146 = ref span209[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.CompleteQuest, 1048694u, new Vector3(-401.7243f, -46.3959f, -449.5766f), 1187); num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span6 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index3 = 0; - span6[index3] = new DialogueChoice + span210[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZB005_05034_Q1_000_000"), @@ -423966,16 +426024,16 @@ public static class AssemblyQuestLoader num = 1; List list211 = new List(num); CollectionsMarshal.SetCount(list211, num); - span = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index = 0; - span[index] = "liza"; + span211[index] = "liza"; questRoot33.Author = list211; index = 4; List list212 = new List(index); CollectionsMarshal.SetCount(list212, index); - span2 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num = 0; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span212[num]; QuestSequence obj128 = new QuestSequence { Sequence = 0 @@ -423983,13 +426041,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050675u, new Vector3(-421.80518f, -45.817875f, -496.14713f), 1187); + span213[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050675u, new Vector3(-421.80518f, -45.817875f, -496.14713f), 1187); obj128.Steps = list213; reference147 = obj128; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span212[num]; QuestSequence obj129 = new QuestSequence { Sequence = 1 @@ -423997,16 +426055,16 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048690u, new Vector3(-406.42407f, -41.099792f, -565.6062f), 1187) + span214[index2] = new QuestStep(EInteractionType.Interact, 1048690u, new Vector3(-406.42407f, -41.099792f, -565.6062f), 1187) { Fly = true }; obj129.Steps = list214; reference148 = obj129; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span212[num]; QuestSequence obj130 = new QuestSequence { Sequence = 2 @@ -424014,16 +426072,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050676u, new Vector3(-517.052f, -11.170306f, -652.58264f), 1187) + span215[num2] = new QuestStep(EInteractionType.Interact, 1050676u, new Vector3(-517.052f, -11.170306f, -652.58264f), 1187) { Fly = true }; obj130.Steps = list215; reference149 = obj130; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span212[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -424031,9 +426089,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050716u, new Vector3(-421.80518f, -45.817875f, -496.14713f), 1187) + span216[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050716u, new Vector3(-421.80518f, -45.817875f, -496.14713f), 1187) { Fly = true }; @@ -424046,16 +426104,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "liza"; + span217[index] = "liza"; questRoot34.Author = list217; index = 5; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span218[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -424063,13 +426121,13 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050678u, new Vector3(-103.4715f, -128.19942f, -465.90375f), 1187); + span219[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050678u, new Vector3(-103.4715f, -128.19942f, -465.90375f), 1187); obj132.Steps = list219; reference151 = obj132; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span218[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -424077,9 +426135,9 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span220[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Combat, 1050680u, new Vector3(-67.91791f, -140.2539f, -676.7224f), 1187) { StopDistance = 0.5f, @@ -424089,17 +426147,17 @@ public static class AssemblyQuestLoader index3 = 2; List list221 = new List(index3); CollectionsMarshal.SetCount(list221, index3); - Span span7 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num3 = 0; - span7[num3] = 17643u; + span221[num3] = 17643u; num3++; - span7[num3] = 17644u; + span221[num3] = 17644u; obj134.KillEnemyDataIds = list221; reference153 = obj134; obj133.Steps = list220; reference152 = obj133; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span218[num]; QuestSequence obj135 = new QuestSequence { Sequence = 2 @@ -424107,16 +426165,16 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050680u, new Vector3(-67.91791f, -140.2539f, -676.7224f), 1187) + span222[num2] = new QuestStep(EInteractionType.Interact, 1050680u, new Vector3(-67.91791f, -140.2539f, -676.7224f), 1187) { StopDistance = 7f }; obj135.Steps = list222; reference154 = obj135; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span218[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -424124,16 +426182,16 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014112u, new Vector3(-68.07056f, -140.15417f, -678.9197f), 1187) + span223[index2] = new QuestStep(EInteractionType.Interact, 2014112u, new Vector3(-68.07056f, -140.15417f, -678.9197f), 1187) { StopDistance = 4.5f }; obj136.Steps = list223; reference155 = obj136; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span218[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -424141,9 +426199,9 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050678u, new Vector3(-103.4715f, -128.19942f, -465.90375f), 1187) + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050678u, new Vector3(-103.4715f, -128.19942f, -465.90375f), 1187) { Fly = true }; @@ -424156,16 +426214,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "liza"; + span225[index] = "liza"; questRoot35.Author = list225; index = 4; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span226[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -424173,13 +426231,13 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048666u, new Vector3(-54.8562f, -130.17744f, -443.1983f), 1187); + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048666u, new Vector3(-54.8562f, -130.17744f, -443.1983f), 1187); obj138.Steps = list227; reference157 = obj138; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span226[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -424187,14 +426245,14 @@ public static class AssemblyQuestLoader index2 = 2; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-192.7804f, -68.15436f, -139.24495f), 1187) + span228[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-192.7804f, -68.15436f, -139.24495f), 1187) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 1050683u, new Vector3(-194.32367f, -67.68594f, -135.57642f), 1187) + span228[num2] = new QuestStep(EInteractionType.UseItem, 1050683u, new Vector3(-194.32367f, -67.68594f, -135.57642f), 1187) { StopDistance = 5f, ItemId = 2003608u, @@ -424203,7 +426261,7 @@ public static class AssemblyQuestLoader obj139.Steps = list228; reference158 = obj139; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span226[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -424211,30 +426269,30 @@ public static class AssemblyQuestLoader num2 = 3; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - ref QuestStep reference160 = ref span3[index2]; + ref QuestStep reference160 = ref span229[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 2014115u, new Vector3(-191.63806f, -67.216064f, -130.11371f), 1187); num3 = 6; List list230 = new List(num3); CollectionsMarshal.SetCount(list230, num3); - span5 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index3 = 0; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = null; + span230[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span230[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep22.CompletionQuestVariablesFlags = list230; reference160 = questStep22; index2++; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span229[index2]; QuestStep obj141 = new QuestStep(EInteractionType.Interact, 2014114u, new Vector3(-194.78143f, -67.24658f, -131.27338f), 1187) { StopDistance = 4.5f @@ -424242,46 +426300,46 @@ public static class AssemblyQuestLoader index3 = 6; List list231 = new List(index3); CollectionsMarshal.SetCount(list231, index3); - span5 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num3 = 0; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = null; + span231[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span231[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj141.CompletionQuestVariablesFlags = list231; reference161 = obj141; index2++; - ref QuestStep reference162 = ref span3[index2]; + ref QuestStep reference162 = ref span229[index2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 2014113u, new Vector3(-197.9859f, -66.971924f, -130.87665f), 1187); num3 = 6; List list232 = new List(num3); CollectionsMarshal.SetCount(list232, num3); - span5 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); index3 = 0; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = null; + span232[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span232[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep23.CompletionQuestVariablesFlags = list232; reference162 = questStep23; obj140.Steps = list229; reference159 = obj140; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span226[num]; QuestSequence obj142 = new QuestSequence { Sequence = byte.MaxValue @@ -424289,9 +426347,9 @@ public static class AssemblyQuestLoader index2 = 2; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-57.510014f, -130.50172f, -442.2758f), 1187) + span233[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-57.510014f, -130.50172f, -442.2758f), 1187) { Fly = true, SkipConditions = new SkipConditions @@ -424303,7 +426361,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048666u, new Vector3(-54.8562f, -130.17744f, -443.1983f), 1187); + span233[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048666u, new Vector3(-54.8562f, -130.17744f, -443.1983f), 1187); obj142.Steps = list233; reference163 = obj142; questRoot35.QuestSequence = list226; @@ -424313,16 +426371,16 @@ public static class AssemblyQuestLoader num = 1; List list234 = new List(num); CollectionsMarshal.SetCount(list234, num); - span = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index = 0; - span[index] = "liza"; + span234[index] = "liza"; questRoot36.Author = list234; index = 3; List list235 = new List(index); CollectionsMarshal.SetCount(list235, index); - span2 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span235[num]; QuestSequence obj143 = new QuestSequence { Sequence = 0 @@ -424330,13 +426388,13 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048658u, new Vector3(365.46875f, -146.10005f, -465.01874f), 1187); + span236[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048658u, new Vector3(365.46875f, -146.10005f, -465.01874f), 1187); obj143.Steps = list236; reference164 = obj143; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span235[num]; QuestSequence obj144 = new QuestSequence { Sequence = 1 @@ -424344,9 +426402,9 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - ref QuestStep reference166 = ref span3[num2]; + ref QuestStep reference166 = ref span237[num2]; QuestStep obj145 = new QuestStep(EInteractionType.Combat, 2014116u, new Vector3(-6.1189575f, -99.50415f, -247.97437f), 1187) { StopDistance = 0.25f, @@ -424356,15 +426414,15 @@ public static class AssemblyQuestLoader index3 = 1; List list238 = new List(index3); CollectionsMarshal.SetCount(list238, index3); - span7 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num3 = 0; - span7[num3] = 17645u; + span238[num3] = 17645u; obj145.KillEnemyDataIds = list238; reference166 = obj145; obj144.Steps = list237; reference165 = obj144; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span235[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -424372,9 +426430,9 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048658u, new Vector3(365.46875f, -146.10005f, -465.01874f), 1187) + span239[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048658u, new Vector3(365.46875f, -146.10005f, -465.01874f), 1187) { StopDistance = 0.5f, Fly = true, @@ -424389,16 +426447,16 @@ public static class AssemblyQuestLoader num = 1; List list240 = new List(num); CollectionsMarshal.SetCount(list240, num); - span = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index = 0; - span[index] = "liza"; + span240[index] = "liza"; questRoot37.Author = list240; index = 4; List list241 = new List(index); CollectionsMarshal.SetCount(list241, index); - span2 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span241[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -424406,13 +426464,13 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050684u, new Vector3(391.37854f, -156.07434f, -388.50995f), 1187); + span242[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050684u, new Vector3(391.37854f, -156.07434f, -388.50995f), 1187); obj147.Steps = list242; reference168 = obj147; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span241[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -424420,9 +426478,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span243[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Combat, null, new Vector3(258.56268f, -129.27074f, -351.33496f), 1187) { StopDistance = 0.25f, @@ -424431,15 +426489,15 @@ public static class AssemblyQuestLoader num3 = 1; List list244 = new List(num3); CollectionsMarshal.SetCount(list244, num3); - span7 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index3 = 0; - span7[index3] = 17646u; + span244[index3] = 17646u; obj149.KillEnemyDataIds = list244; reference170 = obj149; obj148.Steps = list243; reference169 = obj148; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span241[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -424447,16 +426505,16 @@ public static class AssemblyQuestLoader index2 = 1; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050685u, new Vector3(256.94666f, -129.72865f, -355.73358f), 1187) + span245[num2] = new QuestStep(EInteractionType.Interact, 1050685u, new Vector3(256.94666f, -129.72865f, -355.73358f), 1187) { StopDistance = 7f }; obj150.Steps = list245; reference171 = obj150; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span241[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -424464,9 +426522,9 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050684u, new Vector3(391.37854f, -156.07434f, -388.50995f), 1187) + span246[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050684u, new Vector3(391.37854f, -156.07434f, -388.50995f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; @@ -424479,16 +426537,16 @@ public static class AssemblyQuestLoader num = 1; List list247 = new List(num); CollectionsMarshal.SetCount(list247, num); - span = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index = 0; - span[index] = "liza"; + span247[index] = "liza"; questRoot38.Author = list247; index = 3; List list248 = new List(index); CollectionsMarshal.SetCount(list248, index); - span2 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span248[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -424496,9 +426554,9 @@ public static class AssemblyQuestLoader index2 = 1; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051369u, new Vector3(357.83923f, -156.11935f, -386.43475f), 1187) + span249[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051369u, new Vector3(357.83923f, -156.11935f, -386.43475f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo, SkipConditions = new SkipConditions @@ -424512,7 +426570,7 @@ public static class AssemblyQuestLoader obj152.Steps = list249; reference173 = obj152; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span248[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -424520,13 +426578,13 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051370u, new Vector3(302.02173f, -163.4447f, -420.34027f), 1187); + span250[index2] = new QuestStep(EInteractionType.Interact, 1051370u, new Vector3(302.02173f, -163.4447f, -420.34027f), 1187); obj153.Steps = list250; reference174 = obj153; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span248[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -424534,9 +426592,9 @@ public static class AssemblyQuestLoader index2 = 1; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051371u, new Vector3(303.02893f, -163.416f, -421.53052f), 1187); + span251[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051371u, new Vector3(303.02893f, -163.416f, -421.53052f), 1187); obj154.Steps = list251; reference175 = obj154; questRoot38.QuestSequence = list248; @@ -424546,16 +426604,16 @@ public static class AssemblyQuestLoader num = 1; List list252 = new List(num); CollectionsMarshal.SetCount(list252, num); - span = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index = 0; - span[index] = "liza"; + span252[index] = "liza"; questRoot39.Author = list252; index = 3; List list253 = new List(index); CollectionsMarshal.SetCount(list253, index); - span2 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span253[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -424563,16 +426621,16 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050689u, new Vector3(-147.2649f, 40.238018f, 44.449463f), 1187) + span254[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050689u, new Vector3(-147.2649f, 40.238018f, 44.449463f), 1187) { StopDistance = 5f }; obj155.Steps = list254; reference176 = obj155; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span253[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -424580,9 +426638,9 @@ public static class AssemblyQuestLoader index2 = 3; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - ref QuestStep reference178 = ref span3[num2]; + ref QuestStep reference178 = ref span255[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Interact, 2014120u, new Vector3(-624.5365f, 63.46228f, 210.8949f), 1187) { Fly = true @@ -424590,23 +426648,23 @@ public static class AssemblyQuestLoader index3 = 6; List list256 = new List(index3); CollectionsMarshal.SetCount(list256, index3); - span5 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span5[num3] = null; + span256[num3] = null; num3++; - span5[num3] = null; + span256[num3] = null; num3++; - span5[num3] = null; + span256[num3] = null; num3++; - span5[num3] = null; + span256[num3] = null; num3++; - span5[num3] = null; + span256[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span256[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj157.CompletionQuestVariablesFlags = list256; reference178 = obj157; num2++; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span255[num2]; QuestStep obj158 = new QuestStep(EInteractionType.Combat, 2014121u, new Vector3(-663.9048f, 61.875244f, 207.20227f), 1187) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -424614,53 +426672,53 @@ public static class AssemblyQuestLoader num3 = 1; List list257 = new List(num3); CollectionsMarshal.SetCount(list257, num3); - span7 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index3 = 0; - span7[index3] = 17647u; + span257[index3] = 17647u; obj158.KillEnemyDataIds = list257; index3 = 6; List list258 = new List(index3); CollectionsMarshal.SetCount(list258, index3); - span5 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num3 = 0; - span5[num3] = null; + span258[num3] = null; num3++; - span5[num3] = null; + span258[num3] = null; num3++; - span5[num3] = null; + span258[num3] = null; num3++; - span5[num3] = null; + span258[num3] = null; num3++; - span5[num3] = null; + span258[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span258[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj158.CompletionQuestVariablesFlags = list258; reference179 = obj158; num2++; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span255[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 2014119u, new Vector3(-658.4421f, 59.03711f, 182.42151f), 1187); num3 = 6; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span5 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index3 = 0; - span5[index3] = null; + span259[index3] = null; index3++; - span5[index3] = null; + span259[index3] = null; index3++; - span5[index3] = null; + span259[index3] = null; index3++; - span5[index3] = null; + span259[index3] = null; index3++; - span5[index3] = null; + span259[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span259[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list259; reference180 = questStep24; obj156.Steps = list255; reference177 = obj156; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span253[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -424668,9 +426726,9 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050689u, new Vector3(-147.2649f, 40.238018f, 44.449463f), 1187) + span260[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050689u, new Vector3(-147.2649f, 40.238018f, 44.449463f), 1187) { StopDistance = 5f, Fly = true @@ -424684,16 +426742,16 @@ public static class AssemblyQuestLoader num = 1; List list261 = new List(num); CollectionsMarshal.SetCount(list261, num); - span = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index = 0; - span[index] = "liza"; + span261[index] = "liza"; questRoot40.Author = list261; index = 5; List list262 = new List(index); CollectionsMarshal.SetCount(list262, index); - span2 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span262[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -424701,16 +426759,16 @@ public static class AssemblyQuestLoader index2 = 1; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050690u, new Vector3(-82.993835f, 16.354095f, 19.150085f), 1187) + span263[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050690u, new Vector3(-82.993835f, 16.354095f, 19.150085f), 1187) { StopDistance = 5f }; obj160.Steps = list263; reference182 = obj160; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span262[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -424718,16 +426776,16 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014123u, new Vector3(-84.55023f, 16.830688f, 17.288391f), 1187) + span264[index2] = new QuestStep(EInteractionType.Interact, 2014123u, new Vector3(-84.55023f, 16.830688f, 17.288391f), 1187) { StopDistance = 4.5f }; obj161.Steps = list264; reference183 = obj161; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span262[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -424735,13 +426793,13 @@ public static class AssemblyQuestLoader index2 = 1; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014124u, new Vector3(-299.64142f, 62.638306f, -66.331055f), 1187); + span265[num2] = new QuestStep(EInteractionType.Interact, 2014124u, new Vector3(-299.64142f, 62.638306f, -66.331055f), 1187); obj162.Steps = list265; reference184 = obj162; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span262[num]; QuestSequence obj163 = new QuestSequence { Sequence = 3 @@ -424749,16 +426807,16 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050691u, new Vector3(-300.28235f, 62.68029f, -68.89453f), 1187) + span266[index2] = new QuestStep(EInteractionType.Interact, 1050691u, new Vector3(-300.28235f, 62.68029f, -68.89453f), 1187) { StopDistance = 7f }; obj163.Steps = list266; reference185 = obj163; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span262[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -424766,9 +426824,9 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050690u, new Vector3(-82.993835f, 16.354095f, 19.150085f), 1187) + span267[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050690u, new Vector3(-82.993835f, 16.354095f, 19.150085f), 1187) { StopDistance = 5f, Fly = true, @@ -424783,16 +426841,16 @@ public static class AssemblyQuestLoader num = 1; List list268 = new List(num); CollectionsMarshal.SetCount(list268, num); - span = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index = 0; - span[index] = "liza"; + span268[index] = "liza"; questRoot41.Author = list268; index = 3; List list269 = new List(index); CollectionsMarshal.SetCount(list269, index); - span2 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num = 0; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span269[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -424800,16 +426858,16 @@ public static class AssemblyQuestLoader num2 = 1; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048761u, new Vector3(-499.71774f, 59.95439f, 130.93762f), 1187) + span270[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048761u, new Vector3(-499.71774f, 59.95439f, 130.93762f), 1187) { StopDistance = 5f }; obj165.Steps = list270; reference187 = obj165; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span269[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -424817,9 +426875,9 @@ public static class AssemblyQuestLoader index2 = 3; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - ref QuestStep reference189 = ref span3[num2]; + ref QuestStep reference189 = ref span271[num2]; QuestStep obj167 = new QuestStep(EInteractionType.Instruction, 2014126u, new Vector3(-182.69635f, 51.68225f, 164.56848f), 1187) { Fly = true, @@ -424828,23 +426886,23 @@ public static class AssemblyQuestLoader index3 = 6; List list272 = new List(index3); CollectionsMarshal.SetCount(list272, index3); - span5 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num3 = 0; - span5[num3] = null; + span272[num3] = null; num3++; - span5[num3] = null; + span272[num3] = null; num3++; - span5[num3] = null; + span272[num3] = null; num3++; - span5[num3] = null; + span272[num3] = null; num3++; - span5[num3] = null; + span272[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span272[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj167.CompletionQuestVariablesFlags = list272; reference189 = obj167; num2++; - ref QuestStep reference190 = ref span3[num2]; + ref QuestStep reference190 = ref span271[num2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 2014125u, new Vector3(-161.57782f, 39.902344f, 252.39941f), 1187) { Fly = true @@ -424852,23 +426910,23 @@ public static class AssemblyQuestLoader num3 = 6; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - span5 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index3 = 0; - span5[index3] = null; + span273[index3] = null; index3++; - span5[index3] = null; + span273[index3] = null; index3++; - span5[index3] = null; + span273[index3] = null; index3++; - span5[index3] = null; + span273[index3] = null; index3++; - span5[index3] = null; + span273[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span273[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj168.CompletionQuestVariablesFlags = list273; reference190 = obj168; num2++; - ref QuestStep reference191 = ref span3[num2]; + ref QuestStep reference191 = ref span271[num2]; QuestStep obj169 = new QuestStep(EInteractionType.Instruction, 2014127u, new Vector3(-239.36829f, 49.79016f, 343.52625f), 1187) { Fly = true, @@ -424877,25 +426935,25 @@ public static class AssemblyQuestLoader index3 = 6; List list274 = new List(index3); CollectionsMarshal.SetCount(list274, index3); - span5 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span5[num3] = null; + span274[num3] = null; num3++; - span5[num3] = null; + span274[num3] = null; num3++; - span5[num3] = null; + span274[num3] = null; num3++; - span5[num3] = null; + span274[num3] = null; num3++; - span5[num3] = null; + span274[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span274[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj169.CompletionQuestVariablesFlags = list274; reference191 = obj169; obj166.Steps = list271; reference188 = obj166; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span269[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -424903,9 +426961,9 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048761u, new Vector3(-499.71774f, 59.95439f, 130.93762f), 1187) + span275[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048761u, new Vector3(-499.71774f, 59.95439f, 130.93762f), 1187) { StopDistance = 5f, Fly = true @@ -424919,16 +426977,16 @@ public static class AssemblyQuestLoader num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "liza"; + span276[index] = "liza"; questRoot42.Author = list276; index = 3; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span277[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -424936,16 +426994,16 @@ public static class AssemblyQuestLoader index2 = 1; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050692u, new Vector3(-410.84918f, 68.61058f, 184.9851f), 1187) + span278[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050692u, new Vector3(-410.84918f, 68.61058f, 184.9851f), 1187) { StopDistance = 5f }; obj171.Steps = list278; reference193 = obj171; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span277[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -424953,9 +427011,9 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - ref QuestStep reference195 = ref span3[index2]; + ref QuestStep reference195 = ref span279[index2]; QuestStep obj173 = new QuestStep(EInteractionType.Combat, 2014128u, new Vector3(-71.64111f, 18.295532f, 255.75635f), 1187) { Fly = true, @@ -424964,15 +427022,15 @@ public static class AssemblyQuestLoader num3 = 1; List list280 = new List(num3); CollectionsMarshal.SetCount(list280, num3); - span7 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index3 = 0; - span7[index3] = 17649u; + span280[index3] = 17649u; obj173.KillEnemyDataIds = list280; reference195 = obj173; obj172.Steps = list279; reference194 = obj172; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span277[num]; QuestSequence obj174 = new QuestSequence { Sequence = byte.MaxValue @@ -424980,9 +427038,9 @@ public static class AssemblyQuestLoader index2 = 1; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050720u, new Vector3(-410.84918f, 68.61058f, 184.9851f), 1187) + span281[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050720u, new Vector3(-410.84918f, 68.61058f, 184.9851f), 1187) { StopDistance = 5f, Fly = true @@ -424996,16 +427054,16 @@ public static class AssemblyQuestLoader num = 1; List list282 = new List(num); CollectionsMarshal.SetCount(list282, num); - span = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); index = 0; - span[index] = "liza"; + span282[index] = "liza"; questRoot43.Author = list282; index = 3; List list283 = new List(index); CollectionsMarshal.SetCount(list283, index); - span2 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span283[num]; QuestSequence obj175 = new QuestSequence { Sequence = 0 @@ -425013,16 +427071,16 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048728u, new Vector3(439.8108f, 112.435f, 669.6116f), 1187) + span284[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048728u, new Vector3(439.8108f, 112.435f, 669.6116f), 1187) { StopDistance = 5f }; obj175.Steps = list284; reference197 = obj175; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span283[num]; QuestSequence obj176 = new QuestSequence { Sequence = 1 @@ -425030,9 +427088,9 @@ public static class AssemblyQuestLoader index2 = 3; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span285[num2]; QuestStep obj177 = new QuestStep(EInteractionType.Interact, 2014130u, new Vector3(438.651f, 103.80713f, 299.33618f), 1187) { Fly = true @@ -425040,23 +427098,23 @@ public static class AssemblyQuestLoader index3 = 6; List list286 = new List(index3); CollectionsMarshal.SetCount(list286, index3); - span5 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num3 = 0; - span5[num3] = null; + span286[num3] = null; num3++; - span5[num3] = null; + span286[num3] = null; num3++; - span5[num3] = null; + span286[num3] = null; num3++; - span5[num3] = null; + span286[num3] = null; num3++; - span5[num3] = null; + span286[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span286[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj177.CompletionQuestVariablesFlags = list286; reference199 = obj177; num2++; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span285[num2]; QuestStep obj178 = new QuestStep(EInteractionType.Interact, 2014129u, new Vector3(466.23938f, 106.767334f, 244.67834f), 1187) { Fly = true @@ -425064,46 +427122,46 @@ public static class AssemblyQuestLoader num3 = 6; List list287 = new List(num3); CollectionsMarshal.SetCount(list287, num3); - span5 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index3 = 0; - span5[index3] = null; + span287[index3] = null; index3++; - span5[index3] = null; + span287[index3] = null; index3++; - span5[index3] = null; + span287[index3] = null; index3++; - span5[index3] = null; + span287[index3] = null; index3++; - span5[index3] = null; + span287[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span287[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj178.CompletionQuestVariablesFlags = list287; reference200 = obj178; num2++; - ref QuestStep reference201 = ref span3[num2]; + ref QuestStep reference201 = ref span285[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 2014131u, new Vector3(486.6255f, 112.71838f, 271.13745f), 1187); index3 = 6; List list288 = new List(index3); CollectionsMarshal.SetCount(list288, index3); - span5 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num3 = 0; - span5[num3] = null; + span288[num3] = null; num3++; - span5[num3] = null; + span288[num3] = null; num3++; - span5[num3] = null; + span288[num3] = null; num3++; - span5[num3] = null; + span288[num3] = null; num3++; - span5[num3] = null; + span288[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span288[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list288; reference201 = questStep25; obj176.Steps = list285; reference198 = obj176; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span283[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -425111,9 +427169,9 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048728u, new Vector3(439.8108f, 112.435f, 669.6116f), 1187) + span289[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048728u, new Vector3(439.8108f, 112.435f, 669.6116f), 1187) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho @@ -425127,16 +427185,16 @@ public static class AssemblyQuestLoader num = 1; List list290 = new List(num); CollectionsMarshal.SetCount(list290, num); - span = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index = 0; - span[index] = "liza"; + span290[index] = "liza"; questRoot44.Author = list290; index = 3; List list291 = new List(index); CollectionsMarshal.SetCount(list291, index); - span2 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span291[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -425144,16 +427202,16 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048729u, new Vector3(513.4203f, 107.13501f, 545.7998f), 1187) + span292[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048729u, new Vector3(513.4203f, 107.13501f, 545.7998f), 1187) { StopDistance = 5f }; obj180.Steps = list292; reference203 = obj180; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span291[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -425161,9 +427219,9 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span293[index2]; QuestStep obj182 = new QuestStep(EInteractionType.Combat, null, new Vector3(375.92813f, 74.827896f, 411.13763f), 1187) { Fly = true, @@ -425172,15 +427230,15 @@ public static class AssemblyQuestLoader num3 = 1; List list294 = new List(num3); CollectionsMarshal.SetCount(list294, num3); - span7 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index3 = 0; - span7[index3] = 17484u; + span294[index3] = 17484u; obj182.KillEnemyDataIds = list294; reference205 = obj182; obj181.Steps = list293; reference204 = obj181; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span291[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -425188,9 +427246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list295 = new List(index2); CollectionsMarshal.SetCount(list295, index2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048729u, new Vector3(513.4203f, 107.13501f, 545.7998f), 1187) + span295[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048729u, new Vector3(513.4203f, 107.13501f, 545.7998f), 1187) { StopDistance = 5f, Fly = true @@ -425204,16 +427262,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "liza"; + span296[index] = "liza"; questRoot45.Author = list296; index = 5; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span297[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -425221,16 +427279,16 @@ public static class AssemblyQuestLoader num2 = 1; List list298 = new List(num2); CollectionsMarshal.SetCount(list298, num2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048730u, new Vector3(399.0692f, 122.53533f, 542.9922f), 1187) + span298[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048730u, new Vector3(399.0692f, 122.53533f, 542.9922f), 1187) { StopDistance = 5f }; obj184.Steps = list298; reference207 = obj184; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span297[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -425238,16 +427296,16 @@ public static class AssemblyQuestLoader index2 = 1; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014132u, new Vector3(396.01733f, 123.88794f, 546.53235f), 1187) + span299[num2] = new QuestStep(EInteractionType.Interact, 2014132u, new Vector3(396.01733f, 123.88794f, 546.53235f), 1187) { StopDistance = 4.5f }; obj185.Steps = list299; reference208 = obj185; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span297[num]; QuestSequence obj186 = new QuestSequence { Sequence = 2 @@ -425255,16 +427313,16 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014132u, new Vector3(396.01733f, 123.88794f, 546.53235f), 1187) + span300[index2] = new QuestStep(EInteractionType.Interact, 2014132u, new Vector3(396.01733f, 123.88794f, 546.53235f), 1187) { StopDistance = 4.5f }; obj186.Steps = list300; reference209 = obj186; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span297[num]; QuestSequence obj187 = new QuestSequence { Sequence = 3 @@ -425272,9 +427330,9 @@ public static class AssemblyQuestLoader index2 = 4; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span301[num2]; QuestStep obj188 = new QuestStep(EInteractionType.UseItem, 2014133u, new Vector3(387.59436f, 131.0597f, 640.772f), 1187) { StopDistance = 3f, @@ -425284,23 +427342,23 @@ public static class AssemblyQuestLoader index3 = 6; List list302 = new List(index3); CollectionsMarshal.SetCount(list302, index3); - span5 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num3 = 0; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = null; + span302[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span302[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj188.CompletionQuestVariablesFlags = list302; reference211 = obj188; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span301[num2]; QuestStep obj189 = new QuestStep(EInteractionType.UseItem, 2014135u, new Vector3(489.95178f, 114.4884f, 698.3596f), 1187) { StopDistance = 3f, @@ -425310,23 +427368,23 @@ public static class AssemblyQuestLoader num3 = 6; List list303 = new List(num3); CollectionsMarshal.SetCount(list303, num3); - span5 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index3 = 0; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = null; + span303[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span303[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj189.CompletionQuestVariablesFlags = list303; reference212 = obj189; num2++; - ref QuestStep reference213 = ref span3[num2]; + ref QuestStep reference213 = ref span301[num2]; QuestStep obj190 = new QuestStep(EInteractionType.Jump, null, new Vector3(530.3024f, 111.13472f, 604.9302f), 1187) { JumpDestination = new JumpDestination @@ -425340,25 +427398,25 @@ public static class AssemblyQuestLoader index3 = 6; List list304 = new List(index3); CollectionsMarshal.SetCount(list304, index3); - span5 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num3 = 0; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = null; + span304[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span304[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list304; skipConditions3.StepIf = skipStepConditions; obj190.SkipConditions = skipConditions3; reference213 = obj190; num2++; - ref QuestStep reference214 = ref span3[num2]; + ref QuestStep reference214 = ref span301[num2]; QuestStep obj191 = new QuestStep(EInteractionType.UseItem, 2014134u, new Vector3(533.53174f, 114.24426f, 603.0823f), 1187) { StopDistance = 3f, @@ -425368,25 +427426,25 @@ public static class AssemblyQuestLoader num3 = 6; List list305 = new List(num3); CollectionsMarshal.SetCount(list305, num3); - span5 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index3 = 0; - span5[index3] = null; + span305[index3] = null; index3++; - span5[index3] = null; + span305[index3] = null; index3++; - span5[index3] = null; + span305[index3] = null; index3++; - span5[index3] = null; + span305[index3] = null; index3++; - span5[index3] = null; + span305[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span305[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj191.CompletionQuestVariablesFlags = list305; reference214 = obj191; obj187.Steps = list301; reference210 = obj187; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span297[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -425394,11 +427452,11 @@ public static class AssemblyQuestLoader num2 = 2; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(415.27682f, 122.535f, 564.56915f), 1187); + span306[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(415.27682f, 122.535f, 564.56915f), 1187); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048730u, new Vector3(399.0692f, 122.53533f, 542.9922f), 1187) + span306[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048730u, new Vector3(399.0692f, 122.53533f, 542.9922f), 1187) { StopDistance = 5f }; @@ -425411,16 +427469,16 @@ public static class AssemblyQuestLoader num = 1; List list307 = new List(num); CollectionsMarshal.SetCount(list307, num); - span = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index = 0; - span[index] = "liza"; + span307[index] = "liza"; questRoot46.Author = list307; index = 4; List list308 = new List(index); CollectionsMarshal.SetCount(list308, index); - span2 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span308[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -425428,16 +427486,16 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050693u, new Vector3(398.70288f, 122.54732f, 523.4912f), 1187) + span309[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050693u, new Vector3(398.70288f, 122.54732f, 523.4912f), 1187) { StopDistance = 5f }; obj193.Steps = list309; reference216 = obj193; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span308[num]; QuestSequence obj194 = new QuestSequence { Sequence = 1 @@ -425445,9 +427503,9 @@ public static class AssemblyQuestLoader num2 = 1; List list310 = new List(num2); CollectionsMarshal.SetCount(list310, num2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1050694u, new Vector3(-22.720703f, 54.759686f, 522.88086f), 1187) + span310[index2] = new QuestStep(EInteractionType.Emote, 1050694u, new Vector3(-22.720703f, 54.759686f, 522.88086f), 1187) { Fly = true, Emote = EEmote.Soothe @@ -425455,7 +427513,7 @@ public static class AssemblyQuestLoader obj194.Steps = list310; reference217 = obj194; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span308[num]; QuestSequence obj195 = new QuestSequence { Sequence = 2 @@ -425463,9 +427521,9 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1050694u, new Vector3(-22.720703f, 54.759686f, 522.88086f), 1187) + span311[num2] = new QuestStep(EInteractionType.Say, 1050694u, new Vector3(-22.720703f, 54.759686f, 522.88086f), 1187) { ChatMessage = new ChatMessage { @@ -425475,7 +427533,7 @@ public static class AssemblyQuestLoader obj195.Steps = list311; reference218 = obj195; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span308[num]; QuestSequence obj196 = new QuestSequence { Sequence = byte.MaxValue @@ -425483,9 +427541,9 @@ public static class AssemblyQuestLoader num2 = 1; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050693u, new Vector3(398.70288f, 122.54732f, 523.4912f), 1187) + span312[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050693u, new Vector3(398.70288f, 122.54732f, 523.4912f), 1187) { StopDistance = 5f, Fly = true, @@ -425500,16 +427558,16 @@ public static class AssemblyQuestLoader num = 1; List list313 = new List(num); CollectionsMarshal.SetCount(list313, num); - span = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index = 0; - span[index] = "liza"; + span313[index] = "liza"; questRoot47.Author = list313; index = 5; List list314 = new List(index); CollectionsMarshal.SetCount(list314, index); - span2 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num = 0; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span314[num]; QuestSequence obj197 = new QuestSequence { Sequence = 0 @@ -425517,16 +427575,16 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048731u, new Vector3(464.71338f, 131.25926f, 690.66907f), 1187) + span315[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048731u, new Vector3(464.71338f, 131.25926f, 690.66907f), 1187) { StopDistance = 1f }; obj197.Steps = list315; reference220 = obj197; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span314[num]; QuestSequence obj198 = new QuestSequence { Sequence = 1 @@ -425534,16 +427592,16 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050697u, new Vector3(190.4784f, 18.978786f, 210.49817f), 1187) + span316[index2] = new QuestStep(EInteractionType.Interact, 1050697u, new Vector3(190.4784f, 18.978786f, 210.49817f), 1187) { Fly = true }; obj198.Steps = list316; reference221 = obj198; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span314[num]; QuestSequence obj199 = new QuestSequence { Sequence = 2 @@ -425551,9 +427609,9 @@ public static class AssemblyQuestLoader index2 = 2; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - ref QuestStep reference223 = ref span3[num2]; + ref QuestStep reference223 = ref span317[num2]; QuestStep obj200 = new QuestStep(EInteractionType.Combat, null, new Vector3(238.52116f, 47.201637f, 78.30595f), 1187) { StopDistance = 0.25f, @@ -425563,30 +427621,30 @@ public static class AssemblyQuestLoader index3 = 1; List list318 = new List(index3); CollectionsMarshal.SetCount(list318, index3); - span7 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num3 = 0; - span7[num3] = 17650u; + span318[num3] = 17650u; obj200.KillEnemyDataIds = list318; num3 = 6; List list319 = new List(num3); CollectionsMarshal.SetCount(list319, num3); - span5 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index3 = 0; - span5[index3] = null; + span319[index3] = null; index3++; - span5[index3] = null; + span319[index3] = null; index3++; - span5[index3] = null; + span319[index3] = null; index3++; - span5[index3] = null; + span319[index3] = null; index3++; - span5[index3] = null; + span319[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span319[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list319; reference223 = obj200; num2++; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span317[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Combat, null, new Vector3(173.96666f, 56.288116f, -18.299652f), 1187) { Fly = true, @@ -425595,32 +427653,32 @@ public static class AssemblyQuestLoader index3 = 1; List list320 = new List(index3); CollectionsMarshal.SetCount(list320, index3); - span7 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span7[num3] = 17650u; + span320[num3] = 17650u; obj201.KillEnemyDataIds = list320; num3 = 6; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span5 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index3 = 0; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = null; + span321[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span321[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list321; reference224 = obj201; obj199.Steps = list317; reference222 = obj199; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span314[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -425628,9 +427686,9 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - ref QuestStep reference226 = ref span3[index2]; + ref QuestStep reference226 = ref span322[index2]; QuestStep obj203 = new QuestStep(EInteractionType.Combat, 1050698u, new Vector3(97.642456f, 38.62021f, -35.81299f), 1187) { Fly = true, @@ -425639,15 +427697,15 @@ public static class AssemblyQuestLoader index3 = 1; List list323 = new List(index3); CollectionsMarshal.SetCount(list323, index3); - span7 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num3 = 0; - span7[num3] = 17651u; + span323[num3] = 17651u; obj203.KillEnemyDataIds = list323; reference226 = obj203; obj202.Steps = list322; reference225 = obj202; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span314[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -425655,9 +427713,9 @@ public static class AssemblyQuestLoader index2 = 1; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048731u, new Vector3(464.71338f, 131.25926f, 690.66907f), 1187) + span324[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048731u, new Vector3(464.71338f, 131.25926f, 690.66907f), 1187) { StopDistance = 1f, Fly = true, @@ -425710,9 +427768,9 @@ public static class AssemblyQuestLoader index2 = 3; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1048774u, new Vector3(495.35352f, 114.935f, 632.95935f), 1187) { Fly = true @@ -425720,23 +427778,23 @@ public static class AssemblyQuestLoader int num3 = 6; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = null; + span5[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span5[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj3.CompletionQuestVariablesFlags = list5; reference3 = obj3; num2++; - ref QuestStep reference4 = ref span3[num2]; + ref QuestStep reference4 = ref span4[num2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 1048745u, new Vector3(383.3523f, 129.04726f, 657.52637f), 1187) { Fly = true @@ -425744,23 +427802,23 @@ public static class AssemblyQuestLoader num4 = 6; List list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = null; + span6[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj4.CompletionQuestVariablesFlags = list6; reference4 = obj4; num2++; - ref QuestStep reference5 = ref span3[num2]; + ref QuestStep reference5 = ref span4[num2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 1048747u, new Vector3(348.47034f, 130.34726f, 597.3755f), 1187) { Fly = true @@ -425768,19 +427826,19 @@ public static class AssemblyQuestLoader num3 = 6; List list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num4 = 0; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = null; + span7[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span7[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj5.CompletionQuestVariablesFlags = list7; reference5 = obj5; obj2.Steps = list4; @@ -425794,9 +427852,9 @@ public static class AssemblyQuestLoader num2 = 1; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048732u, new Vector3(541.4053f, 107.13434f, 602.50244f), 1187) + span8[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048732u, new Vector3(541.4053f, 107.13434f, 602.50244f), 1187) { StopDistance = 5f, Fly = true @@ -425810,16 +427868,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "liza"; + span9[index] = "liza"; questRoot2.Author = list9; index = 4; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -425827,13 +427885,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187); + span11[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = 1 @@ -425841,13 +427899,13 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187); + span12[index2] = new QuestStep(EInteractionType.Interact, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187); obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span10[num]; QuestSequence obj9 = new QuestSequence { Sequence = 2 @@ -425855,13 +427913,13 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051196u, new Vector3(297.19995f, -172.65335f, -488.57864f), 1187); + span13[num2] = new QuestStep(EInteractionType.Interact, 1051196u, new Vector3(297.19995f, -172.65335f, -488.57864f), 1187); obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span10[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -425869,9 +427927,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187); + span14[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187); obj10.Steps = list14; reference10 = obj10; questRoot2.QuestSequence = list10; @@ -425881,16 +427939,16 @@ public static class AssemblyQuestLoader num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index = 0; - span[index] = "liza"; + span15[index] = "liza"; questRoot3.Author = list15; index = 5; List list16 = new List(index); CollectionsMarshal.SetCount(list16, index); - span2 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span16[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -425898,9 +427956,9 @@ public static class AssemblyQuestLoader index2 = 1; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) + span17[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo, SkipConditions = new SkipConditions @@ -425919,7 +427977,7 @@ public static class AssemblyQuestLoader obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span16[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -425927,16 +427985,16 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051199u, new Vector3(442.95398f, -116.815155f, -178.63745f), 1187) + span18[index2] = new QuestStep(EInteractionType.Interact, 1051199u, new Vector3(442.95398f, -116.815155f, -178.63745f), 1187) { Fly = true }; obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span16[num]; QuestSequence obj13 = new QuestSequence { Sequence = 2 @@ -425944,16 +428002,16 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051200u, new Vector3(563.83606f, -49.515564f, 49.54602f), 1187) + span19[num2] = new QuestStep(EInteractionType.Interact, 1051200u, new Vector3(563.83606f, -49.515564f, 49.54602f), 1187) { Fly = true }; obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span16[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -425961,13 +428019,13 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048773u, new Vector3(576.2875f, -49.16388f, 37.00305f), 1187); + span20[index2] = new QuestStep(EInteractionType.Interact, 1048773u, new Vector3(576.2875f, -49.16388f, 37.00305f), 1187); obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span16[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -425975,9 +428033,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) + span21[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo, @@ -425992,16 +428050,16 @@ public static class AssemblyQuestLoader num = 1; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index = 0; - span[index] = "liza"; + span22[index] = "liza"; questRoot4.Author = list22; index = 3; List list23 = new List(index); CollectionsMarshal.SetCount(list23, index); - span2 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span23[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -426009,9 +428067,9 @@ public static class AssemblyQuestLoader num2 = 1; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span24[index2]; QuestStep obj17 = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo, @@ -426031,9 +428089,9 @@ public static class AssemblyQuestLoader num4 = 1; List list25 = new List(num4); CollectionsMarshal.SetCount(list25, num4); - Span span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span5[num3] = new DialogueChoice + span25[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZB203_05053_Q1_000_000"), @@ -426044,7 +428102,7 @@ public static class AssemblyQuestLoader obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span23[num]; QuestSequence obj18 = new QuestSequence { Sequence = 1 @@ -426052,30 +428110,30 @@ public static class AssemblyQuestLoader index2 = 4; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - ref QuestStep reference19 = ref span3[num2]; + ref QuestStep reference19 = ref span26[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1048629u, new Vector3(353.35315f, -158.06824f, -423.72784f), 1187); num3 = 6; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span4 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num4 = 0; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = null; + span27[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span27[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list27; reference19 = questStep; num2++; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span26[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Interact, 1051202u, new Vector3(338.55188f, -160.20284f, -450.9804f), 1187) { Fly = true @@ -426083,23 +428141,23 @@ public static class AssemblyQuestLoader num4 = 6; List list28 = new List(num4); CollectionsMarshal.SetCount(list28, num4); - span4 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = null; + span28[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span28[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj19.CompletionQuestVariablesFlags = list28; reference20 = obj19; num2++; - ref QuestStep reference21 = ref span3[num2]; + ref QuestStep reference21 = ref span26[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 1051203u, new Vector3(283.22266f, -168.30641f, -452.26215f), 1187) { Fly = true @@ -426107,23 +428165,23 @@ public static class AssemblyQuestLoader num3 = 6; List list29 = new List(num3); CollectionsMarshal.SetCount(list29, num3); - span4 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num4 = 0; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = null; + span29[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj20.CompletionQuestVariablesFlags = list29; reference21 = obj20; num2++; - ref QuestStep reference22 = ref span3[num2]; + ref QuestStep reference22 = ref span26[num2]; QuestStep obj21 = new QuestStep(EInteractionType.Interact, 1048660u, new Vector3(246.3263f, -168.27f, -487.20532f), 1187) { Fly = true @@ -426131,25 +428189,25 @@ public static class AssemblyQuestLoader num4 = 6; List list30 = new List(num4); CollectionsMarshal.SetCount(list30, num4); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num3 = 0; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = null; + span30[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span30[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj21.CompletionQuestVariablesFlags = list30; reference22 = obj21; obj18.Steps = list26; reference18 = obj18; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span23[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -426157,9 +428215,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - ref QuestStep reference24 = ref span3[index2]; + ref QuestStep reference24 = ref span31[index2]; QuestStep obj23 = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { Fly = true @@ -426167,9 +428225,9 @@ public static class AssemblyQuestLoader num3 = 1; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span5 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num4 = 0; - span5[num4] = new DialogueChoice + span32[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGZB203_05053_Q2_000_000") @@ -426186,16 +428244,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot5.Author = list33; index = 5; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -426203,9 +428261,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo, SkipConditions = new SkipConditions @@ -426224,7 +428282,7 @@ public static class AssemblyQuestLoader obj24.Steps = list35; reference25 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -426232,16 +428290,16 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051200u, new Vector3(563.83606f, -49.515564f, 49.54602f), 1187) + span36[index2] = new QuestStep(EInteractionType.Interact, 1051200u, new Vector3(563.83606f, -49.515564f, 49.54602f), 1187) { Fly = true }; obj25.Steps = list36; reference26 = obj25; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span34[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -426249,9 +428307,9 @@ public static class AssemblyQuestLoader index2 = 1; List list37 = new List(index2); CollectionsMarshal.SetCount(list37, index2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num2 = 0; - ref QuestStep reference28 = ref span3[num2]; + ref QuestStep reference28 = ref span37[num2]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 2014271u, new Vector3(560.9064f, -54.459473f, 22.781677f), 1187) { DisableNavmesh = true @@ -426259,9 +428317,9 @@ public static class AssemblyQuestLoader num4 = 1; List list38 = new List(num4); CollectionsMarshal.SetCount(list38, num4); - span5 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num3 = 0; - span5[num3] = new DialogueChoice + span38[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGZB204_05054_Q1_000_000") @@ -426271,7 +428329,7 @@ public static class AssemblyQuestLoader obj26.Steps = list37; reference27 = obj26; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span34[num]; QuestSequence obj28 = new QuestSequence { Sequence = 3 @@ -426279,16 +428337,16 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051204u, new Vector3(562.7374f, -54.457336f, 21.530457f), 1187) + span39[index2] = new QuestStep(EInteractionType.Interact, 1051204u, new Vector3(562.7374f, -54.457336f, 21.530457f), 1187) { StopDistance = 5f }; obj28.Steps = list39; reference29 = obj28; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span34[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -426296,9 +428354,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; @@ -426311,16 +428369,16 @@ public static class AssemblyQuestLoader num = 1; List list41 = new List(num); CollectionsMarshal.SetCount(list41, num); - span = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index = 0; - span[index] = "liza"; + span41[index] = "liza"; questRoot6.Author = list41; index = 5; List list42 = new List(index); CollectionsMarshal.SetCount(list42, index); - span2 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num = 0; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span42[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -426328,16 +428386,16 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f }; obj30.Steps = list43; reference31 = obj30; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span42[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -426345,18 +428403,18 @@ public static class AssemblyQuestLoader index2 = 2; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(222.22293f, 22.315279f, 284.40256f), 1187); + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(222.22293f, 22.315279f, 284.40256f), 1187); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051208u, new Vector3(210.92542f, 21.49294f, 246.6925f), 1187) + span44[num2] = new QuestStep(EInteractionType.Interact, 1051208u, new Vector3(210.92542f, 21.49294f, 246.6925f), 1187) { StopDistance = 5f }; obj31.Steps = list44; reference32 = obj31; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span42[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -426364,9 +428422,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span45[index2]; QuestStep obj33 = new QuestStep(EInteractionType.Combat, 2014272u, new Vector3(133.53162f, 22.2323f, 295.9182f), 1187) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -426374,15 +428432,15 @@ public static class AssemblyQuestLoader num3 = 1; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - Span span6 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span6[num4] = 17652u; + span46[num4] = 17652u; obj33.KillEnemyDataIds = list46; reference34 = obj33; obj32.Steps = list45; reference33 = obj32; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span42[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -426390,18 +428448,18 @@ public static class AssemblyQuestLoader index2 = 2; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(150.55826f, 15.18635f, 247.66484f), 1187) + span47[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(150.55826f, 15.18635f, 247.66484f), 1187) { Comment = "Avoids combat" }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051208u, new Vector3(210.92542f, 21.49294f, 246.6925f), 1187); + span47[num2] = new QuestStep(EInteractionType.Interact, 1051208u, new Vector3(210.92542f, 21.49294f, 246.6925f), 1187); obj34.Steps = list47; reference35 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span42[num]; QuestSequence obj35 = new QuestSequence { Sequence = byte.MaxValue @@ -426409,9 +428467,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho @@ -426425,16 +428483,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot7.Author = list49; index = 6; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -426442,9 +428500,9 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span51[num2]; QuestStep obj37 = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, @@ -426465,9 +428523,9 @@ public static class AssemblyQuestLoader num4 = 1; List list52 = new List(num4); CollectionsMarshal.SetCount(list52, num4); - span5 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span5[num3] = new DialogueChoice + span52[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZB302_05056_Q1_000_000"), @@ -426478,7 +428536,7 @@ public static class AssemblyQuestLoader obj36.Steps = list51; reference37 = obj36; num++; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span50[num]; QuestSequence obj38 = new QuestSequence { Sequence = 1 @@ -426486,16 +428544,16 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051211u, new Vector3(508.35413f, 111.134995f, 711.57385f), 1187) + span53[index2] = new QuestStep(EInteractionType.Interact, 1051211u, new Vector3(508.35413f, 111.134995f, 711.57385f), 1187) { Fly = true }; obj38.Steps = list53; reference39 = obj38; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span50[num]; QuestSequence obj39 = new QuestSequence { Sequence = 2 @@ -426503,9 +428561,9 @@ public static class AssemblyQuestLoader index2 = 3; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - ref QuestStep reference41 = ref span3[num2]; + ref QuestStep reference41 = ref span54[num2]; QuestStep obj40 = new QuestStep(EInteractionType.Interact, 2014275u, new Vector3(673.2433f, 124.40674f, 416.28137f), 1187) { StopDistance = 0.25f, @@ -426514,23 +428572,23 @@ public static class AssemblyQuestLoader num3 = 6; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num4 = 0; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = null; + span55[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span55[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list55; reference41 = obj40; num2++; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span54[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Interact, 2014273u, new Vector3(631.58606f, 124.833984f, 405.7527f), 1187) { StopDistance = 0.25f, @@ -426539,23 +428597,23 @@ public static class AssemblyQuestLoader num4 = 6; List list56 = new List(num4); CollectionsMarshal.SetCount(list56, num4); - span4 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num3 = 0; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = null; + span56[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span56[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj41.CompletionQuestVariablesFlags = list56; reference42 = obj41; num2++; - ref QuestStep reference43 = ref span3[num2]; + ref QuestStep reference43 = ref span54[num2]; QuestStep obj42 = new QuestStep(EInteractionType.Interact, 2014274u, new Vector3(637.93384f, 120.80554f, 352.34607f), 1187) { StopDistance = 0.25f, @@ -426564,25 +428622,25 @@ public static class AssemblyQuestLoader num3 = 6; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span4 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num4 = 0; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = null; + span57[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span57[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj42.CompletionQuestVariablesFlags = list57; reference43 = obj42; obj39.Steps = list54; reference40 = obj39; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span50[num]; QuestSequence obj43 = new QuestSequence { Sequence = 3 @@ -426590,16 +428648,16 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051213u, new Vector3(624.9331f, 122.30835f, 387.41125f), 1187) + span58[index2] = new QuestStep(EInteractionType.Interact, 1051213u, new Vector3(624.9331f, 122.30835f, 387.41125f), 1187) { StopDistance = 5f }; obj43.Steps = list58; reference44 = obj43; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span50[num]; QuestSequence obj44 = new QuestSequence { Sequence = 4 @@ -426607,9 +428665,9 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051211u, new Vector3(508.35413f, 111.134995f, 711.57385f), 1187) + span59[num2] = new QuestStep(EInteractionType.Interact, 1051211u, new Vector3(508.35413f, 111.134995f, 711.57385f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho @@ -426617,7 +428675,7 @@ public static class AssemblyQuestLoader obj44.Steps = list59; reference45 = obj44; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span50[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -426625,9 +428683,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span60[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, Fly = true, @@ -426642,16 +428700,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; + span61[index] = "liza"; questRoot8.Author = list61; index = 6; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span62[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -426659,9 +428717,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - ref QuestStep reference48 = ref span3[num2]; + ref QuestStep reference48 = ref span63[num2]; QuestStep obj47 = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, @@ -426682,9 +428740,9 @@ public static class AssemblyQuestLoader num4 = 1; List list64 = new List(num4); CollectionsMarshal.SetCount(list64, num4); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num3 = 0; - span5[num3] = new DialogueChoice + span64[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZB303_05057_Q1_000_000"), @@ -426695,7 +428753,7 @@ public static class AssemblyQuestLoader obj46.Steps = list63; reference47 = obj46; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span62[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -426703,16 +428761,16 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051214u, new Vector3(256.21423f, 25.563068f, 227.55774f), 1187) + span65[index2] = new QuestStep(EInteractionType.Interact, 1051214u, new Vector3(256.21423f, 25.563068f, 227.55774f), 1187) { Fly = true }; obj48.Steps = list65; reference49 = obj48; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span62[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -426720,30 +428778,30 @@ public static class AssemblyQuestLoader index2 = 5; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(215.6255f, 24.677507f, 182.81274f), 1187) + span66[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(215.6255f, 24.677507f, 182.81274f), 1187) { NpcWaitDistance = 6f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(167.20306f, 24.205856f, 150.9515f), 1187) + span66[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(167.20306f, 24.205856f, 150.9515f), 1187) { NpcWaitDistance = 6f, Mount = false, Sprint = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(202.11948f, 39.574707f, 86.737045f), 1187) + span66[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(202.11948f, 39.574707f, 86.737045f), 1187) { NpcWaitDistance = 6f, Mount = false, Sprint = false }; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span66[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Combat, null, new Vector3(194.26257f, 47.196045f, 45.853394f), 1187) { Mount = false, @@ -426753,17 +428811,17 @@ public static class AssemblyQuestLoader num3 = 1; List list67 = new List(num3); CollectionsMarshal.SetCount(list67, num3); - span6 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num4 = 0; - span6[num4] = 17654u; + span67[num4] = 17654u; obj50.KillEnemyDataIds = list67; reference51 = obj50; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014276u, new Vector3(194.26257f, 47.196045f, 45.853394f), 1187); + span66[num2] = new QuestStep(EInteractionType.Interact, 2014276u, new Vector3(194.26257f, 47.196045f, 45.853394f), 1187); obj49.Steps = list66; reference50 = obj49; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span62[num]; QuestSequence obj51 = new QuestSequence { Sequence = 3 @@ -426771,27 +428829,27 @@ public static class AssemblyQuestLoader num2 = 3; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(235.00903f, 44.070503f, -28.761452f), 1187) + span68[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(235.00903f, 44.070503f, -28.761452f), 1187) { NpcWaitDistance = 6.5f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(248.98132f, 29.587158f, -67.73486f), 1187) + span68[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17653u, new Vector3(248.98132f, 29.587158f, -67.73486f), 1187) { NpcWaitDistance = 6.5f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014277u, new Vector3(248.98132f, 29.587158f, -67.73486f), 1187); + span68[index2] = new QuestStep(EInteractionType.Interact, 2014277u, new Vector3(248.98132f, 29.587158f, -67.73486f), 1187); obj51.Steps = list68; reference52 = obj51; num++; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span62[num]; QuestSequence obj52 = new QuestSequence { Sequence = 4 @@ -426799,16 +428857,16 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051215u, new Vector3(247.60815f, 29.59192f, -64.40839f), 1187) + span69[num2] = new QuestStep(EInteractionType.Interact, 1051215u, new Vector3(247.60815f, 29.59192f, -64.40839f), 1187) { StopDistance = 5f }; obj52.Steps = list69; reference53 = obj52; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span62[num]; QuestSequence obj53 = new QuestSequence { Sequence = byte.MaxValue @@ -426816,9 +428874,9 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span70[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -426833,16 +428891,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot9.Author = list71; index = 8; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj54 = new QuestSequence { Sequence = 0 @@ -426850,9 +428908,9 @@ public static class AssemblyQuestLoader index2 = 1; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span73[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -426872,7 +428930,7 @@ public static class AssemblyQuestLoader obj54.Steps = list73; reference55 = obj54; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span72[num]; QuestSequence obj55 = new QuestSequence { Sequence = 1 @@ -426880,16 +428938,16 @@ public static class AssemblyQuestLoader num2 = 1; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051216u, new Vector3(522.8502f, 111.135f, 614.3434f), 1187) + span74[index2] = new QuestStep(EInteractionType.Interact, 1051216u, new Vector3(522.8502f, 111.135f, 614.3434f), 1187) { Fly = true }; obj55.Steps = list74; reference56 = obj55; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj56 = new QuestSequence { Sequence = 2 @@ -426897,16 +428955,16 @@ public static class AssemblyQuestLoader index2 = 1; List list75 = new List(index2); CollectionsMarshal.SetCount(list75, index2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051218u, new Vector3(-595.72754f, 58.576252f, 137.86523f), 1187) + span75[num2] = new QuestStep(EInteractionType.Interact, 1051218u, new Vector3(-595.72754f, 58.576252f, 137.86523f), 1187) { Fly = true }; obj56.Steps = list75; reference57 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj57 = new QuestSequence { Sequence = 3 @@ -426914,9 +428972,9 @@ public static class AssemblyQuestLoader num2 = 1; List list76 = new List(num2); CollectionsMarshal.SetCount(list76, num2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051221u, new Vector3(-670.25256f, 53.34527f, 126.29883f), 1187) + span76[index2] = new QuestStep(EInteractionType.Interact, 1051221u, new Vector3(-670.25256f, 53.34527f, 126.29883f), 1187) { StopDistance = 0.25f, Fly = true @@ -426924,7 +428982,7 @@ public static class AssemblyQuestLoader obj57.Steps = list76; reference58 = obj57; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span72[num]; QuestSequence obj58 = new QuestSequence { Sequence = 4 @@ -426932,9 +428990,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span77[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Combat, null, new Vector3(-779.43585f, 61.86622f, 198.07907f), 1187) { StopDistance = 0.25f, @@ -426943,15 +429001,15 @@ public static class AssemblyQuestLoader num4 = 1; List list78 = new List(num4); CollectionsMarshal.SetCount(list78, num4); - span6 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span6[num3] = 17655u; + span78[num3] = 17655u; obj59.KillEnemyDataIds = list78; reference60 = obj59; obj58.Steps = list77; reference59 = obj58; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span72[num]; QuestSequence obj60 = new QuestSequence { Sequence = 5 @@ -426959,16 +429017,16 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051223u, new Vector3(-781.3993f, 61.80422f, 198.2909f), 1187) + span79[index2] = new QuestStep(EInteractionType.Interact, 1051223u, new Vector3(-781.3993f, 61.80422f, 198.2909f), 1187) { StopDistance = 8f }; obj60.Steps = list79; reference61 = obj60; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span72[num]; QuestSequence obj61 = new QuestSequence { Sequence = 6 @@ -426976,16 +429034,16 @@ public static class AssemblyQuestLoader index2 = 1; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051225u, new Vector3(-787.5334f, 50.050797f, 88.54797f), 1187) + span80[num2] = new QuestStep(EInteractionType.Interact, 1051225u, new Vector3(-787.5334f, 50.050797f, 88.54797f), 1187) { StopDistance = 5f }; obj61.Steps = list80; reference62 = obj61; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span72[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -426993,9 +429051,9 @@ public static class AssemblyQuestLoader num2 = 1; List list81 = new List(num2); CollectionsMarshal.SetCount(list81, num2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span81[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -427010,16 +429068,16 @@ public static class AssemblyQuestLoader num = 1; List list82 = new List(num); CollectionsMarshal.SetCount(list82, num); - span = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index = 0; - span[index] = "liza"; + span82[index] = "liza"; questRoot10.Author = list82; index = 6; List list83 = new List(index); CollectionsMarshal.SetCount(list83, index); - span2 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num = 0; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span83[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -427027,9 +429085,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) + span84[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051207u, new Vector3(425.07043f, 118.935005f, 606.13403f), 1187) { StopDistance = 5f, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -427049,7 +429107,7 @@ public static class AssemblyQuestLoader obj63.Steps = list84; reference64 = obj63; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span83[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -427057,16 +429115,16 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) + span85[index2] = new QuestStep(EInteractionType.Interact, 1051195u, new Vector3(383.29138f, -154.50243f, -420.49292f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo }; obj64.Steps = list85; reference65 = obj64; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span83[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -427074,16 +429132,16 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051228u, new Vector3(476.2798f, -133.9321f, -353.01752f), 1187) + span86[num2] = new QuestStep(EInteractionType.Interact, 1051228u, new Vector3(476.2798f, -133.9321f, -353.01752f), 1187) { Fly = true }; obj65.Steps = list86; reference66 = obj65; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span83[num]; QuestSequence obj66 = new QuestSequence { Sequence = 3 @@ -427091,9 +429149,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051230u, new Vector3(-23.422668f, 54.695663f, 533.1044f), 1187) + span87[index2] = new QuestStep(EInteractionType.Interact, 1051230u, new Vector3(-23.422668f, 54.695663f, 533.1044f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho @@ -427101,7 +429159,7 @@ public static class AssemblyQuestLoader obj66.Steps = list87; reference67 = obj66; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span83[num]; QuestSequence obj67 = new QuestSequence { Sequence = 4 @@ -427109,16 +429167,16 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051235u, new Vector3(-22.354492f, 54.58289f, 536.1256f), 1187) + span88[num2] = new QuestStep(EInteractionType.Interact, 1051235u, new Vector3(-22.354492f, 54.58289f, 536.1256f), 1187) { StopDistance = 5f }; obj67.Steps = list88; reference68 = obj67; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span83[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -427126,9 +429184,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051236u, new Vector3(426.3828f, 118.935f, 603.6621f), 1187) + span89[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051236u, new Vector3(426.3828f, 118.935f, 603.6621f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho }; @@ -427141,16 +429199,16 @@ public static class AssemblyQuestLoader num = 1; List list90 = new List(num); CollectionsMarshal.SetCount(list90, num); - span = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index = 0; - span[index] = "liza"; + span90[index] = "liza"; questRoot11.Author = list90; index = 4; List list91 = new List(index); CollectionsMarshal.SetCount(list91, index); - span2 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span91[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -427158,13 +429216,13 @@ public static class AssemblyQuestLoader index2 = 1; List list92 = new List(index2); CollectionsMarshal.SetCount(list92, index2); - span3 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048779u, new Vector3(-231.15894f, 3.221878f, -453.17773f), 1188); + span92[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048779u, new Vector3(-231.15894f, 3.221878f, -453.17773f), 1188); obj69.Steps = list92; reference70 = obj69; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span91[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -427172,18 +429230,18 @@ public static class AssemblyQuestLoader num2 = 2; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-93.41179f, 15.238003f, -677.9412f), 1188) + span93[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-93.41179f, 15.238003f, -677.9412f), 1188) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014160u, new Vector3(-95.23157f, 16.464417f, -677.8821f), 1188); + span93[index2] = new QuestStep(EInteractionType.Interact, 2014160u, new Vector3(-95.23157f, 16.464417f, -677.8821f), 1188); obj70.Steps = list93; reference71 = obj70; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span91[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -427191,14 +429249,14 @@ public static class AssemblyQuestLoader index2 = 4; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(183.02583f, -0.40592146f, -568.2219f), 1188) + span94[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(183.02583f, -0.40592146f, -568.2219f), 1188) { Fly = true }; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span94[num2]; QuestStep obj72 = new QuestStep(EInteractionType.UseItem, 2014163u, new Vector3(181.8722f, 0.99176025f, -568.5359f), 1188) { Fly = true, @@ -427207,23 +429265,23 @@ public static class AssemblyQuestLoader num3 = 6; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - span4 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num4 = 0; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = null; + span95[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span95[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list95; reference73 = obj72; num2++; - ref QuestStep reference74 = ref span3[num2]; + ref QuestStep reference74 = ref span94[num2]; QuestStep obj73 = new QuestStep(EInteractionType.UseItem, 2014161u, new Vector3(221.57617f, 0.99176025f, -610.7423f), 1188) { ItemId = 2003626u @@ -427231,23 +429289,23 @@ public static class AssemblyQuestLoader num4 = 6; List list96 = new List(num4); CollectionsMarshal.SetCount(list96, num4); - span4 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num3 = 0; - span4[num3] = null; + span96[num3] = null; num3++; - span4[num3] = null; + span96[num3] = null; num3++; - span4[num3] = null; + span96[num3] = null; num3++; - span4[num3] = null; + span96[num3] = null; num3++; - span4[num3] = null; + span96[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span96[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list96; reference74 = obj73; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span94[num2]; QuestStep obj74 = new QuestStep(EInteractionType.UseItem, 2014162u, new Vector3(244.953f, 1.1138916f, -569.2684f), 1188) { ItemId = 2003626u @@ -427255,25 +429313,25 @@ public static class AssemblyQuestLoader num3 = 6; List list97 = new List(num3); CollectionsMarshal.SetCount(list97, num3); - span4 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = null; + span97[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span97[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj74.CompletionQuestVariablesFlags = list97; reference75 = obj74; obj71.Steps = list94; reference72 = obj71; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span91[num]; QuestSequence obj75 = new QuestSequence { Sequence = byte.MaxValue @@ -427281,9 +429339,9 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048779u, new Vector3(-231.15894f, 3.221878f, -453.17773f), 1188) + span98[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048779u, new Vector3(-231.15894f, 3.221878f, -453.17773f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -427297,16 +429355,16 @@ public static class AssemblyQuestLoader num = 1; List list99 = new List(num); CollectionsMarshal.SetCount(list99, num); - span = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index = 0; - span[index] = "liza"; + span99[index] = "liza"; questRoot12.Author = list99; index = 3; List list100 = new List(index); CollectionsMarshal.SetCount(list100, index); - span2 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num = 0; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span100[num]; QuestSequence obj76 = new QuestSequence { Sequence = 0 @@ -427314,13 +429372,13 @@ public static class AssemblyQuestLoader index2 = 1; List list101 = new List(index2); CollectionsMarshal.SetCount(list101, index2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048780u, new Vector3(-103.868225f, 25.199324f, -525.41394f), 1188); + span101[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048780u, new Vector3(-103.868225f, 25.199324f, -525.41394f), 1188); obj76.Steps = list101; reference77 = obj76; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span100[num]; QuestSequence obj77 = new QuestSequence { Sequence = 1 @@ -427328,9 +429386,9 @@ public static class AssemblyQuestLoader num2 = 2; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-95.05529f, 25.199324f, -523.8404f), 1188) + span102[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-95.05529f, 25.199324f, -523.8404f), 1188) { Mount = true, SkipConditions = new SkipConditions @@ -427342,7 +429400,7 @@ public static class AssemblyQuestLoader } }; index2++; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span102[index2]; QuestStep obj78 = new QuestStep(EInteractionType.Combat, 2014195u, new Vector3(-314.2901f, 0.38146973f, -211.26117f), 1188) { Fly = true, @@ -427351,15 +429409,15 @@ public static class AssemblyQuestLoader num4 = 1; List list103 = new List(num4); CollectionsMarshal.SetCount(list103, num4); - span6 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span6[num3] = 17656u; + span103[num3] = 17656u; obj78.KillEnemyDataIds = list103; reference79 = obj78; obj77.Steps = list102; reference78 = obj77; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span100[num]; QuestSequence obj79 = new QuestSequence { Sequence = byte.MaxValue @@ -427367,9 +429425,9 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048780u, new Vector3(-103.868225f, 25.199324f, -525.41394f), 1188) + span104[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048780u, new Vector3(-103.868225f, 25.199324f, -525.41394f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -427383,16 +429441,16 @@ public static class AssemblyQuestLoader num = 1; List list105 = new List(num); CollectionsMarshal.SetCount(list105, num); - span = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index = 0; - span[index] = "liza"; + span105[index] = "liza"; questRoot13.Author = list105; index = 3; List list106 = new List(index); CollectionsMarshal.SetCount(list106, index); - span2 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span106[num]; QuestSequence obj80 = new QuestSequence { Sequence = 0 @@ -427400,13 +429458,13 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048781u, new Vector3(-213.09229f, 6.2771482f, -510.70422f), 1188); + span107[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048781u, new Vector3(-213.09229f, 6.2771482f, -510.70422f), 1188); obj80.Steps = list107; reference81 = obj80; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span106[num]; QuestSequence obj81 = new QuestSequence { Sequence = 1 @@ -427414,9 +429472,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - ref QuestStep reference83 = ref span3[num2]; + ref QuestStep reference83 = ref span108[num2]; QuestStep obj82 = new QuestStep(EInteractionType.Combat, 2014196u, new Vector3(819.6382f, 14.084045f, -312.21484f), 1188) { Fly = true, @@ -427425,17 +429483,17 @@ public static class AssemblyQuestLoader num3 = 2; List list109 = new List(num3); CollectionsMarshal.SetCount(list109, num3); - span6 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num4 = 0; - span6[num4] = 17657u; + span109[num4] = 17657u; num4++; - span6[num4] = 17658u; + span109[num4] = 17658u; obj82.KillEnemyDataIds = list109; reference83 = obj82; obj81.Steps = list108; reference82 = obj81; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span106[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -427443,9 +429501,9 @@ public static class AssemblyQuestLoader num2 = 1; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048781u, new Vector3(-213.09229f, 6.2771482f, -510.70422f), 1188) + span110[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048781u, new Vector3(-213.09229f, 6.2771482f, -510.70422f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -427458,16 +429516,16 @@ public static class AssemblyQuestLoader num = 1; List list111 = new List(num); CollectionsMarshal.SetCount(list111, num); - span = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index = 0; - span[index] = "liza"; + span111[index] = "liza"; questRoot14.Author = list111; index = 3; List list112 = new List(index); CollectionsMarshal.SetCount(list112, index); - span2 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num = 0; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span112[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -427475,13 +429533,13 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048815u, new Vector3(127.03125f, 3.8414035f, -279.92682f), 1188); + span113[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048815u, new Vector3(127.03125f, 3.8414035f, -279.92682f), 1188); obj84.Steps = list113; reference85 = obj84; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span112[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -427489,9 +429547,9 @@ public static class AssemblyQuestLoader num2 = 3; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span114[index2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 2014165u, new Vector3(255.57336f, -0.015319824f, -350.57605f), 1188) { Fly = true @@ -427499,23 +429557,23 @@ public static class AssemblyQuestLoader num4 = 6; List list115 = new List(num4); CollectionsMarshal.SetCount(list115, num4); - span4 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = null; + span115[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span115[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list115; reference87 = obj86; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span114[index2]; QuestStep obj87 = new QuestStep(EInteractionType.Interact, 2014166u, new Vector3(198.74878f, -0.015319824f, -385.39716f), 1188) { Fly = true @@ -427523,23 +429581,23 @@ public static class AssemblyQuestLoader num3 = 6; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span4 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num4 = 0; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = null; + span116[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span116[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj87.CompletionQuestVariablesFlags = list116; reference88 = obj87; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span114[index2]; QuestStep obj88 = new QuestStep(EInteractionType.Interact, 2014164u, new Vector3(92.69849f, -0.015319824f, -409.26227f), 1188) { Fly = true @@ -427547,25 +429605,25 @@ public static class AssemblyQuestLoader num4 = 6; List list117 = new List(num4); CollectionsMarshal.SetCount(list117, num4); - span4 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span4[num3] = null; + span117[num3] = null; num3++; - span4[num3] = null; + span117[num3] = null; num3++; - span4[num3] = null; + span117[num3] = null; num3++; - span4[num3] = null; + span117[num3] = null; num3++; - span4[num3] = null; + span117[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span117[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj88.CompletionQuestVariablesFlags = list117; reference89 = obj88; obj85.Steps = list114; reference86 = obj85; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span112[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -427573,9 +429631,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048821u, new Vector3(-39.35309f, 21.48717f, -69.44385f), 1188); + span118[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048821u, new Vector3(-39.35309f, 21.48717f, -69.44385f), 1188); obj89.Steps = list118; reference90 = obj89; questRoot14.QuestSequence = list112; @@ -427585,16 +429643,16 @@ public static class AssemblyQuestLoader num = 1; List list119 = new List(num); CollectionsMarshal.SetCount(list119, num); - span = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index = 0; - span[index] = "liza"; + span119[index] = "liza"; questRoot15.Author = list119; index = 4; List list120 = new List(index); CollectionsMarshal.SetCount(list120, index); - span2 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span120[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -427602,13 +429660,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048782u, new Vector3(-68.52832f, 6.536739f, -486.53394f), 1188); + span121[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048782u, new Vector3(-68.52832f, 6.536739f, -486.53394f), 1188); obj90.Steps = list121; reference91 = obj90; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span120[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -427616,74 +429674,74 @@ public static class AssemblyQuestLoader index2 = 3; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - ref QuestStep reference93 = ref span3[num2]; + ref QuestStep reference93 = ref span122[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2014167u, new Vector3(-241.56561f, 6.0578003f, -356.40503f), 1188); num3 = 6; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span4 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = null; + span123[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span123[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list123; reference93 = questStep2; num2++; - ref QuestStep reference94 = ref span3[num2]; + ref QuestStep reference94 = ref span122[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2014168u, new Vector3(-262.50098f, 4.989685f, -318.25745f), 1188); num4 = 6; List list124 = new List(num4); CollectionsMarshal.SetCount(list124, num4); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span124[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list124; reference94 = questStep3; num2++; - ref QuestStep reference95 = ref span3[num2]; + ref QuestStep reference95 = ref span122[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2014169u, new Vector3(-280.81183f, 4.989685f, -320.8515f), 1188); num3 = 6; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span4 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span125[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list125; reference95 = questStep4; obj91.Steps = list122; reference92 = obj91; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span120[num]; QuestSequence obj92 = new QuestSequence { Sequence = 2 @@ -427691,9 +429749,9 @@ public static class AssemblyQuestLoader num2 = 2; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(399.21567f, -0.40000004f, -384.69452f), 1188) + span126[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(399.21567f, -0.40000004f, -384.69452f), 1188) { Comment = "Waypoint after swimming through the river", SkipConditions = new SkipConditions @@ -427705,7 +429763,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048826u, new Vector3(672.4802f, 41.63828f, -527.36707f), 1188) + span126[index2] = new QuestStep(EInteractionType.Interact, 1048826u, new Vector3(672.4802f, 41.63828f, -527.36707f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, SkipConditions = new SkipConditions @@ -427719,7 +429777,7 @@ public static class AssemblyQuestLoader obj92.Steps = list126; reference96 = obj92; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span120[num]; QuestSequence obj93 = new QuestSequence { Sequence = byte.MaxValue @@ -427727,9 +429785,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048782u, new Vector3(-68.52832f, 6.536739f, -486.53394f), 1188) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048782u, new Vector3(-68.52832f, 6.536739f, -486.53394f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -427742,16 +429800,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot16.Author = list128; index = 3; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span129[num]; QuestSequence obj94 = new QuestSequence { Sequence = 0 @@ -427759,13 +429817,13 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048831u, new Vector3(252.76562f, 13.481276f, -579.30884f), 1188); + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048831u, new Vector3(252.76562f, 13.481276f, -579.30884f), 1188); obj94.Steps = list130; reference98 = obj94; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span129[num]; QuestSequence obj95 = new QuestSequence { Sequence = 1 @@ -427773,9 +429831,9 @@ public static class AssemblyQuestLoader index2 = 3; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span131[num2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1048786u, new Vector3(-193.3471f, 6.277148f, -443.50348f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -427783,23 +429841,23 @@ public static class AssemblyQuestLoader num4 = 6; List list132 = new List(num4); CollectionsMarshal.SetCount(list132, num4); - span4 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span4[num3] = null; + span132[num3] = null; num3++; - span4[num3] = null; + span132[num3] = null; num3++; - span4[num3] = null; + span132[num3] = null; num3++; - span4[num3] = null; + span132[num3] = null; num3++; - span4[num3] = null; + span132[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span132[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list132; reference100 = obj96; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span131[num2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1048787u, new Vector3(-143.51111f, 9.842161f, -425.7115f), 1188) { Fly = true @@ -427807,23 +429865,23 @@ public static class AssemblyQuestLoader num3 = 6; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span4 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num4 = 0; - span4[num4] = null; + span133[num4] = null; num4++; - span4[num4] = null; + span133[num4] = null; num4++; - span4[num4] = null; + span133[num4] = null; num4++; - span4[num4] = null; + span133[num4] = null; num4++; - span4[num4] = null; + span133[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span133[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list133; reference101 = obj97; num2++; - ref QuestStep reference102 = ref span3[num2]; + ref QuestStep reference102 = ref span131[num2]; QuestStep obj98 = new QuestStep(EInteractionType.Interact, 1048785u, new Vector3(-121.26343f, 9.773314f, -551.1406f), 1188) { Fly = true @@ -427831,25 +429889,25 @@ public static class AssemblyQuestLoader num4 = 6; List list134 = new List(num4); CollectionsMarshal.SetCount(list134, num4); - span4 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = null; + span134[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span134[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj98.CompletionQuestVariablesFlags = list134; reference102 = obj98; obj95.Steps = list131; reference99 = obj95; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span129[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -427857,9 +429915,9 @@ public static class AssemblyQuestLoader num2 = 1; List list135 = new List(num2); CollectionsMarshal.SetCount(list135, num2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048831u, new Vector3(252.76562f, 13.481276f, -579.30884f), 1188); + span135[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048831u, new Vector3(252.76562f, 13.481276f, -579.30884f), 1188); obj99.Steps = list135; reference103 = obj99; questRoot16.QuestSequence = list129; @@ -427869,16 +429927,16 @@ public static class AssemblyQuestLoader num = 1; List list136 = new List(num); CollectionsMarshal.SetCount(list136, num); - span = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index = 0; - span[index] = "liza"; + span136[index] = "liza"; questRoot17.Author = list136; index = 5; List list137 = new List(index); CollectionsMarshal.SetCount(list137, index); - span2 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num = 0; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span137[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -427886,13 +429944,13 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048836u, new Vector3(-578.91205f, 6.1739964f, -472.80084f), 1188); + span138[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048836u, new Vector3(-578.91205f, 6.1739964f, -472.80084f), 1188); obj100.Steps = list138; reference104 = obj100; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span137[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -427900,16 +429958,16 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048837u, new Vector3(-613.2754f, 93.595924f, -476.95123f), 1188) + span139[index2] = new QuestStep(EInteractionType.Interact, 1048837u, new Vector3(-613.2754f, 93.595924f, -476.95123f), 1188) { Fly = true }; obj101.Steps = list139; reference105 = obj101; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span137[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -427917,9 +429975,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-607.3569f, 93.57029f, -472.15475f), 1188) + span140[num2] = new QuestStep(EInteractionType.Emote, null, new Vector3(-607.3569f, 93.57029f, -472.15475f), 1188) { StopDistance = 0.5f, Emote = EEmote.Pray @@ -427927,7 +429985,7 @@ public static class AssemblyQuestLoader obj102.Steps = list140; reference106 = obj102; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span137[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -427935,16 +429993,16 @@ public static class AssemblyQuestLoader num2 = 1; List list141 = new List(num2); CollectionsMarshal.SetCount(list141, num2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-585.36694f, 6.317712f, -463.53406f), 1188) + span141[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-585.36694f, 6.317712f, -463.53406f), 1188) { DisableNavmesh = true }; obj103.Steps = list141; reference107 = obj103; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span137[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -427952,9 +430010,9 @@ public static class AssemblyQuestLoader index2 = 1; List list142 = new List(index2); CollectionsMarshal.SetCount(list142, index2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048836u, new Vector3(-578.91205f, 6.1739964f, -472.80084f), 1188) + span142[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048836u, new Vector3(-578.91205f, 6.1739964f, -472.80084f), 1188) { StopDistance = 7f }; @@ -427967,16 +430025,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot18.Author = list143; index = 4; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span144[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -427984,13 +430042,13 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048783u, new Vector3(-269.91687f, 5.9870257f, -431.47937f), 1188); + span145[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048783u, new Vector3(-269.91687f, 5.9870257f, -431.47937f), 1188); obj105.Steps = list145; reference109 = obj105; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span144[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -427998,9 +430056,9 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span146[num2]; QuestStep obj107 = new QuestStep(EInteractionType.Combat, 1050705u, new Vector3(-218.24988f, 0.4f, -41.519836f), 1188) { Fly = true, @@ -428009,15 +430067,15 @@ public static class AssemblyQuestLoader num3 = 1; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span6 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num4 = 0; - span6[num4] = 17659u; + span147[num4] = 17659u; obj107.KillEnemyDataIds = list147; reference111 = obj107; obj106.Steps = list146; reference110 = obj106; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span144[num]; QuestSequence obj108 = new QuestSequence { Sequence = 2 @@ -428025,16 +430083,16 @@ public static class AssemblyQuestLoader num2 = 1; List list148 = new List(num2); CollectionsMarshal.SetCount(list148, num2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050705u, new Vector3(-218.24988f, 0.4f, -41.519836f), 1188) + span148[index2] = new QuestStep(EInteractionType.Interact, 1050705u, new Vector3(-218.24988f, 0.4f, -41.519836f), 1188) { StopDistance = 7f }; obj108.Steps = list148; reference112 = obj108; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span144[num]; QuestSequence obj109 = new QuestSequence { Sequence = byte.MaxValue @@ -428042,9 +430100,9 @@ public static class AssemblyQuestLoader index2 = 1; List list149 = new List(index2); CollectionsMarshal.SetCount(list149, index2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048783u, new Vector3(-269.91687f, 5.9870257f, -431.47937f), 1188) + span149[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048783u, new Vector3(-269.91687f, 5.9870257f, -431.47937f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -428058,16 +430116,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "liza"; + span150[index] = "liza"; questRoot19.Author = list150; index = 4; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span151[num]; QuestSequence obj110 = new QuestSequence { Sequence = 0 @@ -428075,13 +430133,13 @@ public static class AssemblyQuestLoader num2 = 1; List list152 = new List(num2); CollectionsMarshal.SetCount(list152, num2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050707u, new Vector3(-183.73395f, 10.893587f, -584.2832f), 1188); + span152[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050707u, new Vector3(-183.73395f, 10.893587f, -584.2832f), 1188); obj110.Steps = list152; reference114 = obj110; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span151[num]; QuestSequence obj111 = new QuestSequence { Sequence = 1 @@ -428089,16 +430147,16 @@ public static class AssemblyQuestLoader index2 = 1; List list153 = new List(index2); CollectionsMarshal.SetCount(list153, index2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014172u, new Vector3(-70.96979f, 6.515503f, -496.2692f), 1188) + span153[num2] = new QuestStep(EInteractionType.Interact, 2014172u, new Vector3(-70.96979f, 6.515503f, -496.2692f), 1188) { Fly = true }; obj111.Steps = list153; reference115 = obj111; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span151[num]; QuestSequence obj112 = new QuestSequence { Sequence = 2 @@ -428106,9 +430164,9 @@ public static class AssemblyQuestLoader num2 = 2; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(623.9169f, 46.050114f, -526.32715f), 1188) + span154[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(623.9169f, 46.050114f, -526.32715f), 1188) { Fly = true, SkipConditions = new SkipConditions @@ -428120,14 +430178,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014173u, new Vector3(670.5576f, 42.923584f, -515.55664f), 1188) + span154[index2] = new QuestStep(EInteractionType.Interact, 2014173u, new Vector3(670.5576f, 42.923584f, -515.55664f), 1188) { Fly = true }; obj112.Steps = list154; reference116 = obj112; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span151[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -428135,9 +430193,9 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050707u, new Vector3(-183.73395f, 10.893587f, -584.2832f), 1188) + span155[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050707u, new Vector3(-183.73395f, 10.893587f, -584.2832f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -428151,16 +430209,16 @@ public static class AssemblyQuestLoader num = 1; List list156 = new List(num); CollectionsMarshal.SetCount(list156, num); - span = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index = 0; - span[index] = "liza"; + span156[index] = "liza"; questRoot20.Author = list156; index = 3; List list157 = new List(index); CollectionsMarshal.SetCount(list157, index); - span2 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span157[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -428168,13 +430226,13 @@ public static class AssemblyQuestLoader num2 = 1; List list158 = new List(num2); CollectionsMarshal.SetCount(list158, num2); - span3 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048784u, new Vector3(-115.617676f, 25.086319f, -551.5984f), 1188); + span158[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048784u, new Vector3(-115.617676f, 25.086319f, -551.5984f), 1188); obj114.Steps = list158; reference118 = obj114; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span157[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -428182,9 +430240,9 @@ public static class AssemblyQuestLoader index2 = 3; List list159 = new List(index2); CollectionsMarshal.SetCount(list159, index2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num2 = 0; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span159[num2]; QuestStep obj116 = new QuestStep(EInteractionType.Interact, 1048898u, new Vector3(524.1931f, 15.639493f, 5.4473877f), 1188) { Fly = true, @@ -428193,23 +430251,23 @@ public static class AssemblyQuestLoader num4 = 6; List list160 = new List(num4); CollectionsMarshal.SetCount(list160, num4); - span4 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num3 = 0; - span4[num3] = null; + span160[num3] = null; num3++; - span4[num3] = null; + span160[num3] = null; num3++; - span4[num3] = null; + span160[num3] = null; num3++; - span4[num3] = null; + span160[num3] = null; num3++; - span4[num3] = null; + span160[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span160[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj116.CompletionQuestVariablesFlags = list160; reference120 = obj116; num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span159[num2]; QuestStep obj117 = new QuestStep(EInteractionType.Interact, 1048897u, new Vector3(551.6593f, 12.326415f, -32.852783f), 1188) { Fly = true @@ -428217,46 +430275,46 @@ public static class AssemblyQuestLoader num3 = 6; List list161 = new List(num3); CollectionsMarshal.SetCount(list161, num3); - span4 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num4 = 0; - span4[num4] = null; + span161[num4] = null; num4++; - span4[num4] = null; + span161[num4] = null; num4++; - span4[num4] = null; + span161[num4] = null; num4++; - span4[num4] = null; + span161[num4] = null; num4++; - span4[num4] = null; + span161[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span161[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj117.CompletionQuestVariablesFlags = list161; reference121 = obj117; num2++; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span159[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1048896u, new Vector3(513.0541f, 15.9776535f, -54.36792f), 1188); num4 = 6; List list162 = new List(num4); CollectionsMarshal.SetCount(list162, num4); - span4 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span4[num3] = null; + span162[num3] = null; num3++; - span4[num3] = null; + span162[num3] = null; num3++; - span4[num3] = null; + span162[num3] = null; num3++; - span4[num3] = null; + span162[num3] = null; num3++; - span4[num3] = null; + span162[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span162[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list162; reference122 = questStep5; obj115.Steps = list159; reference119 = obj115; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span157[num]; QuestSequence obj118 = new QuestSequence { Sequence = byte.MaxValue @@ -428264,9 +430322,9 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048784u, new Vector3(-115.617676f, 25.086319f, -551.5984f), 1188) + span163[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048784u, new Vector3(-115.617676f, 25.086319f, -551.5984f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -428279,16 +430337,16 @@ public static class AssemblyQuestLoader num = 1; List list164 = new List(num); CollectionsMarshal.SetCount(list164, num); - span = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index = 0; - span[index] = "liza"; + span164[index] = "liza"; questRoot21.Author = list164; index = 3; List list165 = new List(index); CollectionsMarshal.SetCount(list165, index); - span2 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num = 0; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span165[num]; QuestSequence obj119 = new QuestSequence { Sequence = 0 @@ -428296,13 +430354,13 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051372u, new Vector3(-183.79492f, 6.5185943f, -498.0392f), 1188); + span166[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051372u, new Vector3(-183.79492f, 6.5185943f, -498.0392f), 1188); obj119.Steps = list166; reference124 = obj119; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span165[num]; QuestSequence obj120 = new QuestSequence { Sequence = 1 @@ -428310,16 +430368,16 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051373u, new Vector3(-232.07446f, 10.1700535f, -395.68176f), 1188) + span167[index2] = new QuestStep(EInteractionType.Interact, 1051373u, new Vector3(-232.07446f, 10.1700535f, -395.68176f), 1188) { Fly = true }; obj120.Steps = list167; reference125 = obj120; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span165[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -428327,9 +430385,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051374u, new Vector3(-229.02264f, 10.041226f, -396.2005f), 1188); + span168[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051374u, new Vector3(-229.02264f, 10.041226f, -396.2005f), 1188); obj121.Steps = list168; reference126 = obj121; questRoot21.QuestSequence = list165; @@ -428339,16 +430397,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot22.Author = list169; index = 3; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span170[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -428356,13 +430414,13 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048853u, new Vector3(-431.99817f, 121.63345f, 304.3412f), 1188); + span171[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048853u, new Vector3(-431.99817f, 121.63345f, 304.3412f), 1188); obj122.Steps = list171; reference127 = obj122; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span170[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -428370,9 +430428,9 @@ public static class AssemblyQuestLoader index2 = 2; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - ref QuestStep reference129 = ref span3[num2]; + ref QuestStep reference129 = ref span172[num2]; QuestStep obj124 = new QuestStep(EInteractionType.Interact, 2014174u, new Vector3(-756.89325f, 135.66797f, 83.78723f), 1188) { Fly = true @@ -428380,46 +430438,46 @@ public static class AssemblyQuestLoader num3 = 6; List list173 = new List(num3); CollectionsMarshal.SetCount(list173, num3); - span4 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num4 = 0; - span4[num4] = null; + span173[num4] = null; num4++; - span4[num4] = null; + span173[num4] = null; num4++; - span4[num4] = null; + span173[num4] = null; num4++; - span4[num4] = null; + span173[num4] = null; num4++; - span4[num4] = null; + span173[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span173[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj124.CompletionQuestVariablesFlags = list173; reference129 = obj124; num2++; - ref QuestStep reference130 = ref span3[num2]; + ref QuestStep reference130 = ref span172[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2014175u, new Vector3(-786.3432f, 135.66797f, 121.9043f), 1188); num4 = 6; List list174 = new List(num4); CollectionsMarshal.SetCount(list174, num4); - span4 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num3 = 0; - span4[num3] = null; + span174[num3] = null; num3++; - span4[num3] = null; + span174[num3] = null; num3++; - span4[num3] = null; + span174[num3] = null; num3++; - span4[num3] = null; + span174[num3] = null; num3++; - span4[num3] = null; + span174[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span174[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list174; reference130 = questStep6; obj123.Steps = list172; reference128 = obj123; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span170[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -428427,9 +430485,9 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048853u, new Vector3(-431.99817f, 121.63345f, 304.3412f), 1188) + span175[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048853u, new Vector3(-431.99817f, 121.63345f, 304.3412f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -428442,16 +430500,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "liza"; + span176[index] = "liza"; questRoot23.Author = list176; index = 5; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span177[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -428459,13 +430517,13 @@ public static class AssemblyQuestLoader index2 = 1; List list178 = new List(index2); CollectionsMarshal.SetCount(list178, index2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048867u, new Vector3(-489.0364f, 121.63345f, 368.00183f), 1188); + span178[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048867u, new Vector3(-489.0364f, 121.63345f, 368.00183f), 1188); obj126.Steps = list178; reference132 = obj126; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span177[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -428473,18 +430531,18 @@ public static class AssemblyQuestLoader num2 = 2; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-298.1575f, 112.88461f, 684.6612f), 1188) + span179[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-298.1575f, 112.88461f, 684.6612f), 1188) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050708u, new Vector3(-296.52863f, 112.804924f, 686.2439f), 1188); + span179[index2] = new QuestStep(EInteractionType.Interact, 1050708u, new Vector3(-296.52863f, 112.804924f, 686.2439f), 1188); obj127.Steps = list179; reference133 = obj127; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span177[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -428492,16 +430550,16 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014176u, new Vector3(-127.15344f, 109.57495f, 523.7964f), 1188) + span180[num2] = new QuestStep(EInteractionType.Interact, 2014176u, new Vector3(-127.15344f, 109.57495f, 523.7964f), 1188) { Fly = true }; obj128.Steps = list180; reference134 = obj128; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span177[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -428509,18 +430567,18 @@ public static class AssemblyQuestLoader num2 = 2; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-298.1575f, 112.88461f, 684.6612f), 1188) + span181[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-298.1575f, 112.88461f, 684.6612f), 1188) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050708u, new Vector3(-296.52863f, 112.804924f, 686.2439f), 1188); + span181[index2] = new QuestStep(EInteractionType.Interact, 1050708u, new Vector3(-296.52863f, 112.804924f, 686.2439f), 1188); obj129.Steps = list181; reference135 = obj129; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span177[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -428528,9 +430586,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048867u, new Vector3(-489.0364f, 121.63345f, 368.00183f), 1188) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048867u, new Vector3(-489.0364f, 121.63345f, 368.00183f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -428543,16 +430601,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot24.Author = list183; index = 3; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span184[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -428560,13 +430618,13 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048854u, new Vector3(-514.1833f, 121.63345f, 293.38513f), 1188); + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048854u, new Vector3(-514.1833f, 121.63345f, 293.38513f), 1188); obj131.Steps = list185; reference137 = obj131; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span184[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -428574,9 +430632,9 @@ public static class AssemblyQuestLoader index2 = 4; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span186[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 2014177u, new Vector3(-351.40002f, 109.57495f, 62.210938f), 1188) { Fly = true @@ -428584,23 +430642,23 @@ public static class AssemblyQuestLoader num3 = 6; List list187 = new List(num3); CollectionsMarshal.SetCount(list187, num3); - span4 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num4 = 0; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = null; + span187[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span187[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list187; reference139 = obj133; num2++; - ref QuestStep reference140 = ref span3[num2]; + ref QuestStep reference140 = ref span186[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 2014178u, new Vector3(-172.32019f, 109.54443f, 128.67932f), 1188) { Fly = true @@ -428608,23 +430666,23 @@ public static class AssemblyQuestLoader num4 = 6; List list188 = new List(num4); CollectionsMarshal.SetCount(list188, num4); - span4 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = null; + span188[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span188[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list188; reference140 = obj134; num2++; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span186[num2]; QuestStep obj135 = new QuestStep(EInteractionType.Interact, 2014179u, new Vector3(142.96167f, 109.57495f, 169.604f), 1188) { Fly = true @@ -428632,23 +430690,23 @@ public static class AssemblyQuestLoader num3 = 6; List list189 = new List(num3); CollectionsMarshal.SetCount(list189, num3); - span4 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num4 = 0; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = null; + span189[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span189[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj135.CompletionQuestVariablesFlags = list189; reference141 = obj135; num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span186[num2]; QuestStep obj136 = new QuestStep(EInteractionType.Interact, 2014180u, new Vector3(214.86218f, 109.54443f, 138.68921f), 1188) { Fly = true @@ -428656,25 +430714,25 @@ public static class AssemblyQuestLoader num4 = 6; List list190 = new List(num4); CollectionsMarshal.SetCount(list190, num4); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num3 = 0; - span4[num3] = null; + span190[num3] = null; num3++; - span4[num3] = null; + span190[num3] = null; num3++; - span4[num3] = null; + span190[num3] = null; num3++; - span4[num3] = null; + span190[num3] = null; num3++; - span4[num3] = null; + span190[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span190[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj136.CompletionQuestVariablesFlags = list190; reference142 = obj136; obj132.Steps = list186; reference138 = obj132; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span184[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -428682,9 +430740,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048854u, new Vector3(-514.1833f, 121.63345f, 293.38513f), 1188) + span191[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048854u, new Vector3(-514.1833f, 121.63345f, 293.38513f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -428697,16 +430755,16 @@ public static class AssemblyQuestLoader num = 1; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - span[index] = "liza"; + span192[index] = "liza"; questRoot25.Author = list192; index = 6; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span2 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span193[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -428714,13 +430772,13 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048855u, new Vector3(-491.63043f, 121.63846f, 271.50366f), 1188); + span194[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048855u, new Vector3(-491.63043f, 121.63846f, 271.50366f), 1188); obj138.Steps = list194; reference144 = obj138; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span193[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -428728,15 +430786,15 @@ public static class AssemblyQuestLoader num2 = 2; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-444.31415f, 123.89709f, 129.46912f), 1188); + span195[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-444.31415f, 123.89709f, 129.46912f), 1188); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050709u, new Vector3(-474.2962f, 127.79511f, 98.89368f), 1188); + span195[index2] = new QuestStep(EInteractionType.Interact, 1050709u, new Vector3(-474.2962f, 127.79511f, 98.89368f), 1188); obj139.Steps = list195; reference145 = obj139; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span193[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -428744,17 +430802,17 @@ public static class AssemblyQuestLoader index2 = 3; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-520.54517f, 135.98334f, 67.06335f), 1188); + span196[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-520.54517f, 135.98334f, 67.06335f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-561.2461f, 138.97241f, 57.90152f), 1188); + span196[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-561.2461f, 138.97241f, 57.90152f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050710u, new Vector3(-599.7864f, 142.85991f, 35.934937f), 1188); + span196[num2] = new QuestStep(EInteractionType.Interact, 1050710u, new Vector3(-599.7864f, 142.85991f, 35.934937f), 1188); obj140.Steps = list196; reference146 = obj140; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span193[num]; QuestSequence obj141 = new QuestSequence { Sequence = 3 @@ -428762,9 +430820,9 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - ref QuestStep reference148 = ref span3[index2]; + ref QuestStep reference148 = ref span197[index2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, null, new Vector3(-539.3906f, 139.2539f, -65.13339f), 1188) { StopDistance = 0.25f, @@ -428773,15 +430831,15 @@ public static class AssemblyQuestLoader num3 = 1; List list198 = new List(num3); CollectionsMarshal.SetCount(list198, num3); - span6 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num4 = 0; - span6[num4] = 17660u; + span198[num4] = 17660u; obj142.KillEnemyDataIds = list198; reference148 = obj142; obj141.Steps = list197; reference147 = obj141; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span193[num]; QuestSequence obj143 = new QuestSequence { Sequence = 4 @@ -428789,16 +430847,16 @@ public static class AssemblyQuestLoader index2 = 1; List list199 = new List(index2); CollectionsMarshal.SetCount(list199, index2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050711u, new Vector3(-541.64954f, 139.2539f, -66.5141f), 1188) + span199[num2] = new QuestStep(EInteractionType.Interact, 1050711u, new Vector3(-541.64954f, 139.2539f, -66.5141f), 1188) { StopDistance = 5f }; obj143.Steps = list199; reference149 = obj143; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span193[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -428806,14 +430864,14 @@ public static class AssemblyQuestLoader num2 = 2; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013941u, new Vector3(-754.11615f, 138.68921f, 122.66724f), 1188) + span200[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013941u, new Vector3(-754.11615f, 138.68921f, 122.66724f), 1188) { AetherCurrentId = 2818426u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048855u, new Vector3(-491.63043f, 121.63846f, 271.50366f), 1188) + span200[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048855u, new Vector3(-491.63043f, 121.63846f, 271.50366f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -428826,16 +430884,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "liza"; + span201[index] = "liza"; questRoot26.Author = list201; index = 3; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span202[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -428843,13 +430901,13 @@ public static class AssemblyQuestLoader index2 = 1; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048856u, new Vector3(-499.6262f, 121.63344f, 347.70728f), 1188); + span203[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048856u, new Vector3(-499.6262f, 121.63344f, 347.70728f), 1188); obj145.Steps = list203; reference151 = obj145; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span202[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -428857,9 +430915,9 @@ public static class AssemblyQuestLoader num2 = 4; List list204 = new List(num2); CollectionsMarshal.SetCount(list204, num2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); index2 = 0; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span204[index2]; QuestStep obj147 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-74.84617f, 116.64437f, 590.74945f), 1188) { Fly = true @@ -428869,26 +430927,26 @@ public static class AssemblyQuestLoader num4 = 6; List list205 = new List(num4); CollectionsMarshal.SetCount(list205, num4); - span4 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num3 = 0; - span4[num3] = null; + span205[num3] = null; num3++; - span4[num3] = null; + span205[num3] = null; num3++; - span4[num3] = null; + span205[num3] = null; num3++; - span4[num3] = null; + span205[num3] = null; num3++; - span4[num3] = null; + span205[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span205[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list205; skipStepConditions.Flying = ELockedSkipCondition.Locked; skipConditions.StepIf = skipStepConditions; obj147.SkipConditions = skipConditions; reference153 = obj147; index2++; - ref QuestStep reference154 = ref span3[index2]; + ref QuestStep reference154 = ref span204[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Interact, 2014184u, new Vector3(-5.1728516f, -6.729248f, 619.98914f), 1188) { DisableNavmesh = true, @@ -428897,23 +430955,23 @@ public static class AssemblyQuestLoader num3 = 6; List list206 = new List(num3); CollectionsMarshal.SetCount(list206, num3); - span4 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num4 = 0; - span4[num4] = null; + span206[num4] = null; num4++; - span4[num4] = null; + span206[num4] = null; num4++; - span4[num4] = null; + span206[num4] = null; num4++; - span4[num4] = null; + span206[num4] = null; num4++; - span4[num4] = null; + span206[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span206[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj148.CompletionQuestVariablesFlags = list206; reference154 = obj148; index2++; - ref QuestStep reference155 = ref span3[index2]; + ref QuestStep reference155 = ref span204[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Interact, 2014182u, new Vector3(112.93201f, -2.7314453f, 542.9617f), 1188) { Fly = true @@ -428921,23 +430979,23 @@ public static class AssemblyQuestLoader num4 = 6; List list207 = new List(num4); CollectionsMarshal.SetCount(list207, num4); - span4 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num3 = 0; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = null; + span207[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span207[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj149.CompletionQuestVariablesFlags = list207; reference155 = obj149; index2++; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span204[index2]; QuestStep obj150 = new QuestStep(EInteractionType.Interact, 2014183u, new Vector3(266.3462f, -1.9684448f, 498.58838f), 1188) { Fly = true @@ -428945,25 +431003,25 @@ public static class AssemblyQuestLoader num3 = 6; List list208 = new List(num3); CollectionsMarshal.SetCount(list208, num3); - span4 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num4 = 0; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = null; + span208[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span208[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj150.CompletionQuestVariablesFlags = list208; reference156 = obj150; obj146.Steps = list204; reference152 = obj146; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span202[num]; QuestSequence obj151 = new QuestSequence { Sequence = byte.MaxValue @@ -428971,9 +431029,9 @@ public static class AssemblyQuestLoader index2 = 1; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048856u, new Vector3(-499.6262f, 121.63344f, 347.70728f), 1188) + span209[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048856u, new Vector3(-499.6262f, 121.63344f, 347.70728f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; @@ -428986,16 +431044,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot27.Author = list210; index = 3; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span211[num]; QuestSequence obj152 = new QuestSequence { Sequence = 0 @@ -429003,13 +431061,13 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048857u, new Vector3(-515.7092f, 122.40314f, 342.9159f), 1188); + span212[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048857u, new Vector3(-515.7092f, 122.40314f, 342.9159f), 1188); obj152.Steps = list212; reference158 = obj152; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span211[num]; QuestSequence obj153 = new QuestSequence { Sequence = 1 @@ -429017,16 +431075,16 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048843u, new Vector3(588.7998f, 121.14124f, 176.98938f), 1188) + span213[num2] = new QuestStep(EInteractionType.Interact, 1048843u, new Vector3(588.7998f, 121.14124f, 176.98938f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; obj153.Steps = list213; reference159 = obj153; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span211[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -429034,9 +431092,9 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048857u, new Vector3(-515.7092f, 122.40314f, 342.9159f), 1188) + span214[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048857u, new Vector3(-515.7092f, 122.40314f, 342.9159f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -429049,16 +431107,16 @@ public static class AssemblyQuestLoader num = 1; List list215 = new List(num); CollectionsMarshal.SetCount(list215, num); - span = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); index = 0; - span[index] = "liza"; + span215[index] = "liza"; questRoot28.Author = list215; index = 5; List list216 = new List(index); CollectionsMarshal.SetCount(list216, index); - span2 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span216[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -429066,13 +431124,13 @@ public static class AssemblyQuestLoader index2 = 1; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048858u, new Vector3(-426.87115f, 121.63345f, 320.88184f), 1188); + span217[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048858u, new Vector3(-426.87115f, 121.63345f, 320.88184f), 1188); obj155.Steps = list217; reference161 = obj155; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span216[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -429080,13 +431138,13 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014185u, new Vector3(-427.38995f, 122.91138f, 319.38647f), 1188); + span218[index2] = new QuestStep(EInteractionType.Interact, 2014185u, new Vector3(-427.38995f, 122.91138f, 319.38647f), 1188); obj156.Steps = list218; reference162 = obj156; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span216[num]; QuestSequence obj157 = new QuestSequence { Sequence = 2 @@ -429094,13 +431152,13 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014187u, new Vector3(-548.2719f, 133.83679f, 698.1765f), 1188); + span219[num2] = new QuestStep(EInteractionType.Interact, 2014187u, new Vector3(-548.2719f, 133.83679f, 698.1765f), 1188); obj157.Steps = list219; reference163 = obj157; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span216[num]; QuestSequence obj158 = new QuestSequence { Sequence = 3 @@ -429108,13 +431166,13 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048880u, new Vector3(-552.3613f, 133.86514f, 696.16235f), 1188); + span220[index2] = new QuestStep(EInteractionType.Interact, 1048880u, new Vector3(-552.3613f, 133.86514f, 696.16235f), 1188); obj158.Steps = list220; reference164 = obj158; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span216[num]; QuestSequence obj159 = new QuestSequence { Sequence = byte.MaxValue @@ -429122,9 +431180,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048858u, new Vector3(-426.87115f, 121.63345f, 320.88184f), 1188) + span221[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048858u, new Vector3(-426.87115f, 121.63345f, 320.88184f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire }; @@ -429137,16 +431195,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "liza"; + span222[index] = "liza"; questRoot29.Author = list222; index = 3; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span223[num]; QuestSequence obj160 = new QuestSequence { Sequence = 0 @@ -429154,13 +431212,13 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048843u, new Vector3(588.7998f, 121.14124f, 176.98938f), 1188); + span224[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048843u, new Vector3(588.7998f, 121.14124f, 176.98938f), 1188); obj160.Steps = list224; reference166 = obj160; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span223[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -429168,51 +431226,51 @@ public static class AssemblyQuestLoader index2 = 4; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span225[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1048847u, new Vector3(615.2589f, 119.49003f, 197.58899f), 1188); num4 = 6; List list226 = new List(num4); CollectionsMarshal.SetCount(list226, num4); - span4 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num3 = 0; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = null; + span226[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span226[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list226; reference168 = questStep7; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span225[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1048845u, new Vector3(568.7495f, 119.49004f, 159.53308f), 1188); num3 = 6; List list227 = new List(num3); CollectionsMarshal.SetCount(list227, num3); - span4 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num4 = 0; - span4[num4] = null; + span227[num4] = null; num4++; - span4[num4] = null; + span227[num4] = null; num4++; - span4[num4] = null; + span227[num4] = null; num4++; - span4[num4] = null; + span227[num4] = null; num4++; - span4[num4] = null; + span227[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span227[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list227; reference169 = questStep8; num2++; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span225[num2]; QuestStep obj162 = new QuestStep(EInteractionType.Interact, 1048846u, new Vector3(512.2606f, 114.99095f, 183.85596f), 1188) { Fly = true @@ -429220,23 +431278,23 @@ public static class AssemblyQuestLoader num4 = 6; List list228 = new List(num4); CollectionsMarshal.SetCount(list228, num4); - span4 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num3 = 0; - span4[num3] = null; + span228[num3] = null; num3++; - span4[num3] = null; + span228[num3] = null; num3++; - span4[num3] = null; + span228[num3] = null; num3++; - span4[num3] = null; + span228[num3] = null; num3++; - span4[num3] = null; + span228[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span228[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj162.CompletionQuestVariablesFlags = list228; reference170 = obj162; num2++; - ref QuestStep reference171 = ref span3[num2]; + ref QuestStep reference171 = ref span225[num2]; QuestStep obj163 = new QuestStep(EInteractionType.Interact, 1048844u, new Vector3(476.40186f, 119.9383f, 101.79285f), 1188) { Fly = true @@ -429244,25 +431302,25 @@ public static class AssemblyQuestLoader num3 = 6; List list229 = new List(num3); CollectionsMarshal.SetCount(list229, num3); - span4 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num4 = 0; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = null; + span229[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span229[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj163.CompletionQuestVariablesFlags = list229; reference171 = obj163; obj161.Steps = list225; reference167 = obj161; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span223[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -429270,9 +431328,9 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048843u, new Vector3(588.7998f, 121.14124f, 176.98938f), 1188) + span230[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048843u, new Vector3(588.7998f, 121.14124f, 176.98938f), 1188) { Fly = true }; @@ -429285,16 +431343,16 @@ public static class AssemblyQuestLoader num = 1; List list231 = new List(num); CollectionsMarshal.SetCount(list231, num); - span = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index = 0; - span[index] = "liza"; + span231[index] = "liza"; questRoot30.Author = list231; index = 3; List list232 = new List(index); CollectionsMarshal.SetCount(list232, index); - span2 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num = 0; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span232[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -429302,13 +431360,13 @@ public static class AssemblyQuestLoader index2 = 1; List list233 = new List(index2); CollectionsMarshal.SetCount(list233, index2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048848u, new Vector3(621.51514f, 119.49004f, 175.00574f), 1188); + span233[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048848u, new Vector3(621.51514f, 119.49004f, 175.00574f), 1188); obj165.Steps = list233; reference173 = obj165; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span232[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -429316,9 +431374,9 @@ public static class AssemblyQuestLoader num2 = 2; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span234[index2]; QuestStep obj167 = new QuestStep(EInteractionType.Combat, null, new Vector3(444.93774f, 112.59213f, 206.74438f), 1188) { Fly = true, @@ -429327,9 +431385,9 @@ public static class AssemblyQuestLoader num4 = 1; List list235 = new List(num4); CollectionsMarshal.SetCount(list235, num4); - Span span7 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - ref ComplexCombatData reference176 = ref span7[num3]; + ref ComplexCombatData reference176 = ref span235[num3]; ComplexCombatData obj168 = new ComplexCombatData { DataId = 17241u, @@ -429339,42 +431397,42 @@ public static class AssemblyQuestLoader int num5 = 6; List list236 = new List(num5); CollectionsMarshal.SetCount(list236, num5); - span4 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); int num6 = 0; - span4[num6] = null; + span236[num6] = null; num6++; - span4[num6] = null; + span236[num6] = null; num6++; - span4[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span236[num6] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span236[num6] = null; num6++; - span4[num6] = null; + span236[num6] = null; num6++; - span4[num6] = null; + span236[num6] = null; obj168.CompletionQuestVariablesFlags = list236; reference176 = obj168; obj167.ComplexCombatData = list235; num3 = 6; List list237 = new List(num3); CollectionsMarshal.SetCount(list237, num3); - span4 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num4 = 0; - span4[num4] = null; + span237[num4] = null; num4++; - span4[num4] = null; + span237[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span237[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span237[num4] = null; num4++; - span4[num4] = null; + span237[num4] = null; num4++; - span4[num4] = null; + span237[num4] = null; obj167.CompletionQuestVariablesFlags = list237; reference175 = obj167; index2++; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span234[index2]; QuestStep obj169 = new QuestStep(EInteractionType.Combat, null, new Vector3(-21.622044f, 109.937355f, 217.64447f), 1188) { Fly = true, @@ -429383,9 +431441,9 @@ public static class AssemblyQuestLoader num4 = 1; List list238 = new List(num4); CollectionsMarshal.SetCount(list238, num4); - span7 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num3 = 0; - ref ComplexCombatData reference178 = ref span7[num3]; + ref ComplexCombatData reference178 = ref span238[num3]; ComplexCombatData obj170 = new ComplexCombatData { DataId = 17242u, @@ -429395,44 +431453,44 @@ public static class AssemblyQuestLoader num6 = 6; List list239 = new List(num6); CollectionsMarshal.SetCount(list239, num6); - span4 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num5 = 0; - span4[num5] = null; + span239[num5] = null; num5++; - span4[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span239[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num5++; - span4[num5] = null; + span239[num5] = null; num5++; - span4[num5] = null; + span239[num5] = null; num5++; - span4[num5] = null; + span239[num5] = null; num5++; - span4[num5] = null; + span239[num5] = null; obj170.CompletionQuestVariablesFlags = list239; reference178 = obj170; obj169.ComplexCombatData = list238; num3 = 6; List list240 = new List(num3); CollectionsMarshal.SetCount(list240, num3); - span4 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num4 = 0; - span4[num4] = null; + span240[num4] = null; num4++; - span4[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span240[num4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); num4++; - span4[num4] = null; + span240[num4] = null; num4++; - span4[num4] = null; + span240[num4] = null; num4++; - span4[num4] = null; + span240[num4] = null; num4++; - span4[num4] = null; + span240[num4] = null; obj169.CompletionQuestVariablesFlags = list240; reference177 = obj169; obj166.Steps = list234; reference174 = obj166; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span232[num]; QuestSequence obj171 = new QuestSequence { Sequence = byte.MaxValue @@ -429440,9 +431498,9 @@ public static class AssemblyQuestLoader index2 = 1; List list241 = new List(index2); CollectionsMarshal.SetCount(list241, index2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048848u, new Vector3(621.51514f, 119.49004f, 175.00574f), 1188) + span241[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048848u, new Vector3(621.51514f, 119.49004f, 175.00574f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires @@ -429456,16 +431514,16 @@ public static class AssemblyQuestLoader num = 1; List list242 = new List(num); CollectionsMarshal.SetCount(list242, num); - span = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index = 0; - span[index] = "liza"; + span242[index] = "liza"; questRoot31.Author = list242; index = 3; List list243 = new List(index); CollectionsMarshal.SetCount(list243, index); - span2 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span243[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -429473,13 +431531,13 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050714u, new Vector3(495.6587f, 113.678986f, 181.23132f), 1188); + span244[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050714u, new Vector3(495.6587f, 113.678986f, 181.23132f), 1188); obj172.Steps = list244; reference180 = obj172; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span243[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -429487,9 +431545,9 @@ public static class AssemblyQuestLoader index2 = 3; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - ref QuestStep reference182 = ref span3[num2]; + ref QuestStep reference182 = ref span245[num2]; QuestStep obj174 = new QuestStep(EInteractionType.Interact, 2014189u, new Vector3(194.93396f, 109.4834f, 145.25061f), 1188) { Fly = true @@ -429497,23 +431555,23 @@ public static class AssemblyQuestLoader num4 = 6; List list246 = new List(num4); CollectionsMarshal.SetCount(list246, num4); - span4 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = null; + span246[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span246[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj174.CompletionQuestVariablesFlags = list246; reference182 = obj174; num2++; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span245[num2]; QuestStep obj175 = new QuestStep(EInteractionType.Interact, 2014191u, new Vector3(53.3302f, 109.17822f, 246.3263f), 1188) { Fly = true @@ -429521,23 +431579,23 @@ public static class AssemblyQuestLoader num3 = 6; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span4 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num4 = 0; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = null; + span247[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span247[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj175.CompletionQuestVariablesFlags = list247; reference183 = obj175; num2++; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span245[num2]; QuestStep obj176 = new QuestStep(EInteractionType.Interact, 2014190u, new Vector3(-19.119629f, 109.57495f, 182.02478f), 1188) { Fly = true @@ -429545,25 +431603,25 @@ public static class AssemblyQuestLoader num4 = 6; List list248 = new List(num4); CollectionsMarshal.SetCount(list248, num4); - span4 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num3 = 0; - span4[num3] = null; + span248[num3] = null; num3++; - span4[num3] = null; + span248[num3] = null; num3++; - span4[num3] = null; + span248[num3] = null; num3++; - span4[num3] = null; + span248[num3] = null; num3++; - span4[num3] = null; + span248[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span248[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj176.CompletionQuestVariablesFlags = list248; reference184 = obj176; obj173.Steps = list245; reference181 = obj173; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span243[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -429571,9 +431629,9 @@ public static class AssemblyQuestLoader num2 = 1; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050714u, new Vector3(495.6587f, 113.678986f, 181.23132f), 1188) + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050714u, new Vector3(495.6587f, 113.678986f, 181.23132f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; @@ -429586,16 +431644,16 @@ public static class AssemblyQuestLoader num = 1; List list250 = new List(num); CollectionsMarshal.SetCount(list250, num); - span = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "liza"; + span250[index] = "liza"; questRoot32.Author = list250; index = 5; List list251 = new List(index); CollectionsMarshal.SetCount(list251, index); - span2 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span251[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -429603,13 +431661,13 @@ public static class AssemblyQuestLoader index2 = 1; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051237u, new Vector3(-251.20929f, 5.5572896f, -554.89435f), 1188); + span252[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051237u, new Vector3(-251.20929f, 5.5572896f, -554.89435f), 1188); obj178.Steps = list252; reference186 = obj178; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span251[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -429617,13 +431675,13 @@ public static class AssemblyQuestLoader num2 = 1; List list253 = new List(num2); CollectionsMarshal.SetCount(list253, num2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051238u, new Vector3(-312.36743f, 6.5262628f, -723.3234f), 1188); + span253[index2] = new QuestStep(EInteractionType.Interact, 1051238u, new Vector3(-312.36743f, 6.5262628f, -723.3234f), 1188); obj179.Steps = list253; reference187 = obj179; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span251[num]; QuestSequence obj180 = new QuestSequence { Sequence = 2 @@ -429631,13 +431689,13 @@ public static class AssemblyQuestLoader index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051237u, new Vector3(-251.20929f, 5.5572896f, -554.89435f), 1188); + span254[num2] = new QuestStep(EInteractionType.Interact, 1051237u, new Vector3(-251.20929f, 5.5572896f, -554.89435f), 1188); obj180.Steps = list254; reference188 = obj180; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span251[num]; QuestSequence obj181 = new QuestSequence { Sequence = 3 @@ -429645,13 +431703,13 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014316u, new Vector3(-201.0987f, 6.362976f, -511.03995f), 1188); + span255[index2] = new QuestStep(EInteractionType.Interact, 2014316u, new Vector3(-201.0987f, 6.362976f, -511.03995f), 1188); obj181.Steps = list255; reference189 = obj181; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span251[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -429659,9 +431717,9 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051242u, new Vector3(-127.45862f, 9.842161f, -419.6994f), 1188); + span256[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051242u, new Vector3(-127.45862f, 9.842161f, -419.6994f), 1188); obj182.Steps = list256; reference190 = obj182; questRoot32.QuestSequence = list251; @@ -429671,16 +431729,16 @@ public static class AssemblyQuestLoader num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "liza"; + span257[index] = "liza"; questRoot33.Author = list257; index = 6; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span258[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -429688,13 +431746,13 @@ public static class AssemblyQuestLoader num2 = 1; List list259 = new List(num2); CollectionsMarshal.SetCount(list259, num2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051243u, new Vector3(-128.893f, 9.842161f, -416.95276f), 1188); + span259[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051243u, new Vector3(-128.893f, 9.842161f, -416.95276f), 1188); obj183.Steps = list259; reference191 = obj183; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span258[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -429702,16 +431760,16 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051244u, new Vector3(224.01758f, 10.257621f, -570.64166f), 1188) + span260[num2] = new QuestStep(EInteractionType.Interact, 1051244u, new Vector3(224.01758f, 10.257621f, -570.64166f), 1188) { Fly = true }; obj184.Steps = list260; reference192 = obj184; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span258[num]; QuestSequence obj185 = new QuestSequence { Sequence = 2 @@ -429719,13 +431777,13 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014281u, new Vector3(222.58337f, 10.72699f, -568.44434f), 1188); + span261[index2] = new QuestStep(EInteractionType.Interact, 2014281u, new Vector3(222.58337f, 10.72699f, -568.44434f), 1188); obj185.Steps = list261; reference193 = obj185; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span258[num]; QuestSequence obj186 = new QuestSequence { Sequence = 3 @@ -429733,15 +431791,15 @@ public static class AssemblyQuestLoader index2 = 2; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.763844f, 1.8493831f, -555.61774f), 1188); + span262[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(37.763844f, 1.8493831f, -555.61774f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014284u, new Vector3(-123.30823f, 9.84198f, -419.11957f), 1188); + span262[num2] = new QuestStep(EInteractionType.Interact, 2014284u, new Vector3(-123.30823f, 9.84198f, -419.11957f), 1188); obj186.Steps = list262; reference194 = obj186; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span258[num]; QuestSequence obj187 = new QuestSequence { Sequence = 4 @@ -429749,13 +431807,13 @@ public static class AssemblyQuestLoader num2 = 1; List list263 = new List(num2); CollectionsMarshal.SetCount(list263, num2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051243u, new Vector3(-128.893f, 9.842161f, -416.95276f), 1188); + span263[index2] = new QuestStep(EInteractionType.Interact, 1051243u, new Vector3(-128.893f, 9.842161f, -416.95276f), 1188); obj187.Steps = list263; reference195 = obj187; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span258[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -429763,9 +431821,9 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051246u, new Vector3(-127.45862f, 9.842161f, -419.6994f), 1188) + span264[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051246u, new Vector3(-127.45862f, 9.842161f, -419.6994f), 1188) { NextQuestId = new QuestId(5083) }; @@ -429778,16 +431836,16 @@ public static class AssemblyQuestLoader num = 1; List list265 = new List(num); CollectionsMarshal.SetCount(list265, num); - span = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index = 0; - span[index] = "liza"; + span265[index] = "liza"; questRoot34.Author = list265; index = 6; List list266 = new List(index); CollectionsMarshal.SetCount(list266, index); - span2 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span266[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -429795,13 +431853,13 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051243u, new Vector3(-128.893f, 9.842161f, -416.95276f), 1188); + span267[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051243u, new Vector3(-128.893f, 9.842161f, -416.95276f), 1188); obj189.Steps = list267; reference197 = obj189; num++; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span266[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -429809,16 +431867,16 @@ public static class AssemblyQuestLoader index2 = 1; List list268 = new List(index2); CollectionsMarshal.SetCount(list268, index2); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051247u, new Vector3(341.66467f, 9.178029f, -213.15332f), 1188) + span268[num2] = new QuestStep(EInteractionType.Interact, 1051247u, new Vector3(341.66467f, 9.178029f, -213.15332f), 1188) { Fly = true }; obj190.Steps = list268; reference198 = obj190; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span266[num]; QuestSequence obj191 = new QuestSequence { Sequence = 2 @@ -429826,9 +431884,9 @@ public static class AssemblyQuestLoader num2 = 1; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index2 = 0; - ref QuestStep reference200 = ref span3[index2]; + ref QuestStep reference200 = ref span269[index2]; QuestStep obj192 = new QuestStep(EInteractionType.Combat, 2014198u, new Vector3(438.04077f, -0.015319824f, -395.43762f), 1188) { Fly = true, @@ -429837,15 +431895,15 @@ public static class AssemblyQuestLoader num3 = 1; List list270 = new List(num3); CollectionsMarshal.SetCount(list270, num3); - span6 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num4 = 0; - span6[num4] = 17661u; + span270[num4] = 17661u; obj192.KillEnemyDataIds = list270; reference200 = obj192; obj191.Steps = list269; reference199 = obj191; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span266[num]; QuestSequence obj193 = new QuestSequence { Sequence = 3 @@ -429853,13 +431911,13 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014286u, new Vector3(440.78735f, 1.1749268f, -397.1161f), 1188); + span271[num2] = new QuestStep(EInteractionType.Interact, 2014286u, new Vector3(440.78735f, 1.1749268f, -397.1161f), 1188); obj193.Steps = list271; reference201 = obj193; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span266[num]; QuestSequence obj194 = new QuestSequence { Sequence = 4 @@ -429867,16 +431925,16 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051247u, new Vector3(341.66467f, 9.178029f, -213.15332f), 1188) + span272[index2] = new QuestStep(EInteractionType.Interact, 1051247u, new Vector3(341.66467f, 9.178029f, -213.15332f), 1188) { Fly = true }; obj194.Steps = list272; reference202 = obj194; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span266[num]; QuestSequence obj195 = new QuestSequence { Sequence = byte.MaxValue @@ -429884,9 +431942,9 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051251u, new Vector3(654.7798f, 26.32866f, -490.95905f), 1188) + span273[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051251u, new Vector3(654.7798f, 26.32866f, -490.95905f), 1188) { Fly = true, NextQuestId = new QuestId(5084) @@ -429900,16 +431958,16 @@ public static class AssemblyQuestLoader num = 1; List list274 = new List(num); CollectionsMarshal.SetCount(list274, num); - span = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index = 0; - span[index] = "liza"; + span274[index] = "liza"; questRoot35.Author = list274; index = 6; List list275 = new List(index); CollectionsMarshal.SetCount(list275, index); - span2 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span275[num]; QuestSequence obj196 = new QuestSequence { Sequence = 0 @@ -429917,16 +431975,16 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span276[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.AcceptQuest, 1051252u, new Vector3(654.6272f, 26.32866f, -491.02008f), 1188); num4 = 1; List list277 = new List(num4); CollectionsMarshal.SetCount(list277, num4); - span5 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num3 = 0; - span5[num3] = new DialogueChoice + span277[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZC204_05084_Q1_000_100"), @@ -429937,7 +431995,7 @@ public static class AssemblyQuestLoader obj196.Steps = list276; reference204 = obj196; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span275[num]; QuestSequence obj197 = new QuestSequence { Sequence = 1 @@ -429945,16 +432003,16 @@ public static class AssemblyQuestLoader index2 = 1; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051253u, new Vector3(-122.972534f, 9.842161f, -421.1643f), 1188) + span278[num2] = new QuestStep(EInteractionType.Interact, 1051253u, new Vector3(-122.972534f, 9.842161f, -421.1643f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; obj197.Steps = list278; reference206 = obj197; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span275[num]; QuestSequence obj198 = new QuestSequence { Sequence = 2 @@ -429962,9 +432020,9 @@ public static class AssemblyQuestLoader num2 = 3; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - ref QuestStep reference208 = ref span3[index2]; + ref QuestStep reference208 = ref span279[index2]; QuestStep obj199 = new QuestStep(EInteractionType.Interact, 1048786u, new Vector3(-193.3471f, 6.277148f, -443.50348f), 1188) { Fly = true @@ -429972,23 +432030,23 @@ public static class AssemblyQuestLoader num3 = 6; List list280 = new List(num3); CollectionsMarshal.SetCount(list280, num3); - span4 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num4 = 0; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = null; + span280[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span280[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj199.CompletionQuestVariablesFlags = list280; reference208 = obj199; index2++; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span279[index2]; QuestStep obj200 = new QuestStep(EInteractionType.Interact, 1048783u, new Vector3(-269.91687f, 5.9870257f, -431.47937f), 1188) { Fly = true @@ -429996,23 +432054,23 @@ public static class AssemblyQuestLoader num4 = 6; List list281 = new List(num4); CollectionsMarshal.SetCount(list281, num4); - span4 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num3 = 0; - span4[num3] = null; + span281[num3] = null; num3++; - span4[num3] = null; + span281[num3] = null; num3++; - span4[num3] = null; + span281[num3] = null; num3++; - span4[num3] = null; + span281[num3] = null; num3++; - span4[num3] = null; + span281[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span281[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj200.CompletionQuestVariablesFlags = list281; reference209 = obj200; index2++; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span279[index2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 1048785u, new Vector3(-121.26343f, 9.773314f, -551.1406f), 1188) { Fly = true @@ -430020,25 +432078,25 @@ public static class AssemblyQuestLoader num3 = 6; List list282 = new List(num3); CollectionsMarshal.SetCount(list282, num3); - span4 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num4 = 0; - span4[num4] = null; + span282[num4] = null; num4++; - span4[num4] = null; + span282[num4] = null; num4++; - span4[num4] = null; + span282[num4] = null; num4++; - span4[num4] = null; + span282[num4] = null; num4++; - span4[num4] = null; + span282[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span282[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list282; reference210 = obj201; obj198.Steps = list279; reference207 = obj198; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span275[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -430046,16 +432104,16 @@ public static class AssemblyQuestLoader index2 = 1; List list283 = new List(index2); CollectionsMarshal.SetCount(list283, index2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051255u, new Vector3(-128.98456f, 9.84216f, -420.58447f), 1188) + span283[num2] = new QuestStep(EInteractionType.Interact, 1051255u, new Vector3(-128.98456f, 9.84216f, -420.58447f), 1188) { Fly = true }; obj202.Steps = list283; reference211 = obj202; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span275[num]; QuestSequence obj203 = new QuestSequence { Sequence = 4 @@ -430063,16 +432121,16 @@ public static class AssemblyQuestLoader num2 = 1; List list284 = new List(num2); CollectionsMarshal.SetCount(list284, num2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051258u, new Vector3(658.7167f, 5.2940493f, -335.07288f), 1188) + span284[index2] = new QuestStep(EInteractionType.Interact, 1051258u, new Vector3(658.7167f, 5.2940493f, -335.07288f), 1188) { Fly = true }; obj203.Steps = list284; reference212 = obj203; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span275[num]; QuestSequence obj204 = new QuestSequence { Sequence = byte.MaxValue @@ -430080,9 +432138,9 @@ public static class AssemblyQuestLoader index2 = 1; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051261u, new Vector3(-130.9682f, 9.842161f, -416.58655f), 1188) + span285[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051261u, new Vector3(-130.9682f, 9.842161f, -416.58655f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -430095,16 +432153,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "liza"; + span286[index] = "liza"; questRoot36.Author = list286; index = 4; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span287[num]; QuestSequence obj205 = new QuestSequence { Sequence = 0 @@ -430112,13 +432170,13 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188); + span288[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188); obj205.Steps = list288; reference214 = obj205; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span287[num]; QuestSequence obj206 = new QuestSequence { Sequence = 1 @@ -430126,13 +432184,13 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051264u, new Vector3(-444.78522f, 122.890236f, 342.85498f), 1188); + span289[num2] = new QuestStep(EInteractionType.Interact, 1051264u, new Vector3(-444.78522f, 122.890236f, 342.85498f), 1188); obj206.Steps = list289; reference215 = obj206; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span287[num]; QuestSequence obj207 = new QuestSequence { Sequence = 2 @@ -430140,74 +432198,74 @@ public static class AssemblyQuestLoader num2 = 3; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - ref QuestStep reference217 = ref span3[index2]; + ref QuestStep reference217 = ref span290[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1048892u, new Vector3(-485.55737f, 121.633f, 329.9762f), 1188); num4 = 6; List list291 = new List(num4); CollectionsMarshal.SetCount(list291, num4); - span4 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); num3 = 0; - span4[num3] = null; + span291[num3] = null; num3++; - span4[num3] = null; + span291[num3] = null; num3++; - span4[num3] = null; + span291[num3] = null; num3++; - span4[num3] = null; + span291[num3] = null; num3++; - span4[num3] = null; + span291[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span291[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list291; reference217 = questStep10; index2++; - ref QuestStep reference218 = ref span3[index2]; + ref QuestStep reference218 = ref span290[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1048850u, new Vector3(-472.5567f, 121.77377f, 271.229f), 1188); num3 = 6; List list292 = new List(num3); CollectionsMarshal.SetCount(list292, num3); - span4 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num4 = 0; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = null; + span292[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span292[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list292; reference218 = questStep11; index2++; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span290[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1048858u, new Vector3(-426.87115f, 121.63345f, 320.88184f), 1188); num4 = 6; List list293 = new List(num4); CollectionsMarshal.SetCount(list293, num4); - span4 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num3 = 0; - span4[num3] = null; + span293[num3] = null; num3++; - span4[num3] = null; + span293[num3] = null; num3++; - span4[num3] = null; + span293[num3] = null; num3++; - span4[num3] = null; + span293[num3] = null; num3++; - span4[num3] = null; + span293[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span293[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list293; reference219 = questStep12; obj207.Steps = list290; reference216 = obj207; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span287[num]; QuestSequence obj208 = new QuestSequence { Sequence = byte.MaxValue @@ -430215,9 +432273,9 @@ public static class AssemblyQuestLoader index2 = 1; List list294 = new List(index2); CollectionsMarshal.SetCount(list294, index2); - span3 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051264u, new Vector3(-444.78522f, 122.890236f, 342.85498f), 1188) + span294[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051264u, new Vector3(-444.78522f, 122.890236f, 342.85498f), 1188) { Mount = true }; @@ -430230,16 +432288,16 @@ public static class AssemblyQuestLoader num = 1; List list295 = new List(num); CollectionsMarshal.SetCount(list295, num); - span = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index = 0; - span[index] = "liza"; + span295[index] = "liza"; questRoot37.Author = list295; index = 5; List list296 = new List(index); CollectionsMarshal.SetCount(list296, index); - span2 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span296[num]; QuestSequence obj209 = new QuestSequence { Sequence = 0 @@ -430247,13 +432305,13 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051265u, new Vector3(-444.78522f, 122.89024f, 342.8855f), 1188); + span297[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051265u, new Vector3(-444.78522f, 122.89024f, 342.8855f), 1188); obj209.Steps = list297; reference221 = obj209; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span296[num]; QuestSequence obj210 = new QuestSequence { Sequence = 1 @@ -430261,13 +432319,13 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048850u, new Vector3(-472.5567f, 121.77377f, 271.229f), 1188); + span298[num2] = new QuestStep(EInteractionType.Interact, 1048850u, new Vector3(-472.5567f, 121.77377f, 271.229f), 1188); obj210.Steps = list298; reference222 = obj210; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span296[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -430275,13 +432333,13 @@ public static class AssemblyQuestLoader num2 = 1; List list299 = new List(num2); CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188); + span299[index2] = new QuestStep(EInteractionType.Interact, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188); obj211.Steps = list299; reference223 = obj211; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span296[num]; QuestSequence obj212 = new QuestSequence { Sequence = 3 @@ -430289,13 +432347,13 @@ public static class AssemblyQuestLoader index2 = 1; List list300 = new List(index2); CollectionsMarshal.SetCount(list300, index2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051265u, new Vector3(-444.78522f, 122.89024f, 342.8855f), 1188); + span300[num2] = new QuestStep(EInteractionType.Interact, 1051265u, new Vector3(-444.78522f, 122.89024f, 342.8855f), 1188); obj212.Steps = list300; reference224 = obj212; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span296[num]; QuestSequence obj213 = new QuestSequence { Sequence = byte.MaxValue @@ -430303,9 +432361,9 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188) + span301[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188) { NextQuestId = new QuestId(5087) }; @@ -430318,16 +432376,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "liza"; + span302[index] = "liza"; questRoot38.Author = list302; index = 5; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span303[num]; QuestSequence obj214 = new QuestSequence { Sequence = 0 @@ -430335,13 +432393,13 @@ public static class AssemblyQuestLoader index2 = 1; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188); + span304[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051263u, new Vector3(-521.0193f, 121.63345f, 319.38647f), 1188); obj214.Steps = list304; reference226 = obj214; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span303[num]; QuestSequence obj215 = new QuestSequence { Sequence = 1 @@ -430349,16 +432407,16 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051266u, new Vector3(565.8197f, 115.49999f, 195.30017f), 1188) + span305[index2] = new QuestStep(EInteractionType.Interact, 1051266u, new Vector3(565.8197f, 115.49999f, 195.30017f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; obj215.Steps = list305; reference227 = obj215; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span303[num]; QuestSequence obj216 = new QuestSequence { Sequence = 2 @@ -430366,9 +432424,9 @@ public static class AssemblyQuestLoader index2 = 1; List list306 = new List(index2); CollectionsMarshal.SetCount(list306, index2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num2 = 0; - ref QuestStep reference229 = ref span3[num2]; + ref QuestStep reference229 = ref span306[num2]; QuestStep obj217 = new QuestStep(EInteractionType.Combat, null, new Vector3(627.93854f, 110.09355f, 334.26776f), 1188) { Fly = true, @@ -430377,15 +432435,15 @@ public static class AssemblyQuestLoader num3 = 1; List list307 = new List(num3); CollectionsMarshal.SetCount(list307, num3); - span6 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num4 = 0; - span6[num4] = 17244u; + span307[num4] = 17244u; obj217.KillEnemyDataIds = list307; reference229 = obj217; obj216.Steps = list306; reference228 = obj216; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span303[num]; QuestSequence obj218 = new QuestSequence { Sequence = 3 @@ -430393,16 +432451,16 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051266u, new Vector3(565.8197f, 115.49999f, 195.30017f), 1188) + span308[index2] = new QuestStep(EInteractionType.Interact, 1051266u, new Vector3(565.8197f, 115.49999f, 195.30017f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; obj218.Steps = list308; reference230 = obj218; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span303[num]; QuestSequence obj219 = new QuestSequence { Sequence = byte.MaxValue @@ -430410,9 +432468,9 @@ public static class AssemblyQuestLoader index2 = 1; List list309 = new List(index2); CollectionsMarshal.SetCount(list309, index2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051267u, new Vector3(-447.5014f, 122.95055f, 343.099f), 1188) + span309[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051267u, new Vector3(-447.5014f, 122.95055f, 343.099f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire, NextQuestId = new QuestId(5088) @@ -430426,16 +432484,16 @@ public static class AssemblyQuestLoader num = 1; List list310 = new List(num); CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index = 0; - span[index] = "liza"; + span310[index] = "liza"; questRoot39.Author = list310; index = 7; List list311 = new List(index); CollectionsMarshal.SetCount(list311, index); - span2 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num = 0; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span311[num]; QuestSequence obj220 = new QuestSequence { Sequence = 0 @@ -430443,16 +432501,16 @@ public static class AssemblyQuestLoader num2 = 1; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span312[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.AcceptQuest, 1051267u, new Vector3(-447.5014f, 122.95055f, 343.099f), 1188); num4 = 1; List list313 = new List(num4); CollectionsMarshal.SetCount(list313, num4); - span5 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num3 = 0; - span5[num3] = new DialogueChoice + span313[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZC304_05088_Q1_000_100"), @@ -430463,7 +432521,7 @@ public static class AssemblyQuestLoader obj220.Steps = list312; reference232 = obj220; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span311[num]; QuestSequence obj221 = new QuestSequence { Sequence = 1 @@ -430471,16 +432529,16 @@ public static class AssemblyQuestLoader index2 = 1; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014289u, new Vector3(-422.50708f, 122.88086f, 338.88757f), 1188) + span314[num2] = new QuestStep(EInteractionType.Interact, 2014289u, new Vector3(-422.50708f, 122.88086f, 338.88757f), 1188) { Mount = true }; obj221.Steps = list314; reference234 = obj221; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span311[num]; QuestSequence obj222 = new QuestSequence { Sequence = 2 @@ -430488,13 +432546,13 @@ public static class AssemblyQuestLoader num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014290u, new Vector3(-519.4629f, 123.88794f, 252.61304f), 1188); + span315[index2] = new QuestStep(EInteractionType.Interact, 2014290u, new Vector3(-519.4629f, 123.88794f, 252.61304f), 1188); obj222.Steps = list315; reference235 = obj222; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span311[num]; QuestSequence obj223 = new QuestSequence { Sequence = 3 @@ -430502,9 +432560,9 @@ public static class AssemblyQuestLoader index2 = 1; List list316 = new List(index2); CollectionsMarshal.SetCount(list316, index2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); num2 = 0; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span316[num2]; QuestStep obj224 = new QuestStep(EInteractionType.Combat, null, new Vector3(-759f, 129.30363f, 237.35704f), 1188) { Fly = true, @@ -430513,15 +432571,15 @@ public static class AssemblyQuestLoader num3 = 1; List list317 = new List(num3); CollectionsMarshal.SetCount(list317, num3); - span6 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num4 = 0; - span6[num4] = 17662u; + span317[num4] = 17662u; obj224.KillEnemyDataIds = list317; reference237 = obj224; obj223.Steps = list316; reference236 = obj223; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span311[num]; QuestSequence obj225 = new QuestSequence { Sequence = 4 @@ -430529,16 +432587,16 @@ public static class AssemblyQuestLoader num2 = 1; List list318 = new List(num2); CollectionsMarshal.SetCount(list318, num2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051268u, new Vector3(-756.80176f, 129.29285f, 240.7721f), 1188) + span318[index2] = new QuestStep(EInteractionType.Interact, 1051268u, new Vector3(-756.80176f, 129.29285f, 240.7721f), 1188) { StopDistance = 7f }; obj225.Steps = list318; reference238 = obj225; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span311[num]; QuestSequence obj226 = new QuestSequence { Sequence = 5 @@ -430546,16 +432604,16 @@ public static class AssemblyQuestLoader index2 = 1; List list319 = new List(index2); CollectionsMarshal.SetCount(list319, index2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051269u, new Vector3(-566.73535f, 133.78297f, 721.3396f), 1188) + span319[num2] = new QuestStep(EInteractionType.Interact, 1051269u, new Vector3(-566.73535f, 133.78297f, 721.3396f), 1188) { Fly = true }; obj226.Steps = list319; reference239 = obj226; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span311[num]; QuestSequence obj227 = new QuestSequence { Sequence = byte.MaxValue @@ -430563,9 +432621,9 @@ public static class AssemblyQuestLoader num2 = 1; List list320 = new List(num2); CollectionsMarshal.SetCount(list320, num2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051267u, new Vector3(-447.5014f, 122.95055f, 343.099f), 1188) + span320[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051267u, new Vector3(-447.5014f, 122.95055f, 343.099f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire, NextQuestId = new QuestId(5089) @@ -430579,16 +432637,16 @@ public static class AssemblyQuestLoader num = 1; List list321 = new List(num); CollectionsMarshal.SetCount(list321, num); - span = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index = 0; - span[index] = "liza"; + span321[index] = "liza"; questRoot40.Author = list321; index = 7; List list322 = new List(index); CollectionsMarshal.SetCount(list322, index); - span2 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num = 0; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span322[num]; QuestSequence obj228 = new QuestSequence { Sequence = 0 @@ -430596,16 +432654,16 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051271u, new Vector3(-447.04358f, 122.95054f, 343.4348f), 1188) + span323[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051271u, new Vector3(-447.04358f, 122.95054f, 343.4348f), 1188) { StopDistance = 5f }; obj228.Steps = list323; reference241 = obj228; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span322[num]; QuestSequence obj229 = new QuestSequence { Sequence = 1 @@ -430613,16 +432671,16 @@ public static class AssemblyQuestLoader num2 = 1; List list324 = new List(num2); CollectionsMarshal.SetCount(list324, num2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051273u, new Vector3(565.54517f, 115.5f, 193.22498f), 1188) + span324[index2] = new QuestStep(EInteractionType.Interact, 1051273u, new Vector3(565.54517f, 115.5f, 193.22498f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; obj229.Steps = list324; reference242 = obj229; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span322[num]; QuestSequence obj230 = new QuestSequence { Sequence = 2 @@ -430630,9 +432688,9 @@ public static class AssemblyQuestLoader index2 = 1; List list325 = new List(index2); CollectionsMarshal.SetCount(list325, index2); - span3 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051275u, new Vector3(-645.7771f, 127.95559f, 661.76843f), 1188) + span325[num2] = new QuestStep(EInteractionType.Interact, 1051275u, new Vector3(-645.7771f, 127.95559f, 661.76843f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire @@ -430640,7 +432698,7 @@ public static class AssemblyQuestLoader obj230.Steps = list325; reference243 = obj230; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span322[num]; QuestSequence obj231 = new QuestSequence { Sequence = 3 @@ -430648,9 +432706,9 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - ref QuestStep reference245 = ref span3[index2]; + ref QuestStep reference245 = ref span326[index2]; QuestStep obj232 = new QuestStep(EInteractionType.Interact, 1051270u, new Vector3(-565.2705f, 133.77481f, 720.7294f), 1188) { Fly = true @@ -430658,9 +432716,9 @@ public static class AssemblyQuestLoader num4 = 1; List list327 = new List(num4); CollectionsMarshal.SetCount(list327, num4); - span5 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num3 = 0; - span5[num3] = new DialogueChoice + span327[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZC401_05089_Q1_000_100"), @@ -430671,7 +432729,7 @@ public static class AssemblyQuestLoader obj231.Steps = list326; reference244 = obj231; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span322[num]; QuestSequence obj233 = new QuestSequence { Sequence = 4 @@ -430679,16 +432737,16 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051277u, new Vector3(-647.0283f, 127.88751f, 660.57825f), 1188) + span328[num2] = new QuestStep(EInteractionType.Interact, 1051277u, new Vector3(-647.0283f, 127.88751f, 660.57825f), 1188) { Fly = true }; obj233.Steps = list328; reference246 = obj233; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span322[num]; QuestSequence obj234 = new QuestSequence { Sequence = 5 @@ -430696,9 +432754,9 @@ public static class AssemblyQuestLoader num2 = 1; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - ref QuestStep reference248 = ref span3[index2]; + ref QuestStep reference248 = ref span329[index2]; QuestStep obj235 = new QuestStep(EInteractionType.Interact, 1051278u, new Vector3(-130.69354f, 9.84216f, -415.21326f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -430706,9 +432764,9 @@ public static class AssemblyQuestLoader num3 = 1; List list330 = new List(num3); CollectionsMarshal.SetCount(list330, num3); - span5 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num4 = 0; - span5[num4] = new DialogueChoice + span330[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGZC401_05089_Q100_000_100") @@ -430718,7 +432776,7 @@ public static class AssemblyQuestLoader obj234.Steps = list329; reference247 = obj234; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span322[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -430726,9 +432784,9 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051280u, new Vector3(-125.20032f, 9.842161f, -418.08197f), 1188); + span331[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051280u, new Vector3(-125.20032f, 9.842161f, -418.08197f), 1188); obj236.Steps = list331; reference249 = obj236; questRoot40.QuestSequence = list322; @@ -430738,16 +432796,16 @@ public static class AssemblyQuestLoader num = 1; List list332 = new List(num); CollectionsMarshal.SetCount(list332, num); - span = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index = 0; - span[index] = "liza"; + span332[index] = "liza"; questRoot41.Author = list332; index = 3; List list333 = new List(index); CollectionsMarshal.SetCount(list333, index); - span2 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span333[num]; QuestSequence obj237 = new QuestSequence { Sequence = 0 @@ -430755,13 +432813,13 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048960u, new Vector3(-405.84424f, 23.562847f, -476.61554f), 1189); + span334[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048960u, new Vector3(-405.84424f, 23.562847f, -476.61554f), 1189); obj237.Steps = list334; reference250 = obj237; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span333[num]; QuestSequence obj238 = new QuestSequence { Sequence = 1 @@ -430769,9 +432827,9 @@ public static class AssemblyQuestLoader index2 = 1; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - ref QuestStep reference252 = ref span3[num2]; + ref QuestStep reference252 = ref span335[num2]; QuestStep obj239 = new QuestStep(EInteractionType.Combat, null, new Vector3(-455.06216f, 20.027777f, 46.272446f), 1189) { Fly = true, @@ -430780,15 +432838,15 @@ public static class AssemblyQuestLoader num4 = 1; List list336 = new List(num4); CollectionsMarshal.SetCount(list336, num4); - span6 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span6[num3] = 17268u; + span336[num3] = 17268u; obj239.KillEnemyDataIds = list336; reference252 = obj239; obj238.Steps = list335; reference251 = obj238; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span333[num]; QuestSequence obj240 = new QuestSequence { Sequence = byte.MaxValue @@ -430796,9 +432854,9 @@ public static class AssemblyQuestLoader num2 = 1; List list337 = new List(num2); CollectionsMarshal.SetCount(list337, num2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048960u, new Vector3(-405.84424f, 23.562847f, -476.61554f), 1189) + span337[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048960u, new Vector3(-405.84424f, 23.562847f, -476.61554f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; @@ -430811,16 +432869,16 @@ public static class AssemblyQuestLoader num = 1; List list338 = new List(num); CollectionsMarshal.SetCount(list338, num); - span = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index = 0; - span[index] = "liza"; + span338[index] = "liza"; questRoot42.Author = list338; index = 3; List list339 = new List(index); CollectionsMarshal.SetCount(list339, index); - span2 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span339[num]; QuestSequence obj241 = new QuestSequence { Sequence = 0 @@ -430828,13 +432886,13 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051071u, new Vector3(-554.03986f, 1.3156406f, -489.3416f), 1189); + span340[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051071u, new Vector3(-554.03986f, 1.3156406f, -489.3416f), 1189); obj241.Steps = list340; reference254 = obj241; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span339[num]; QuestSequence obj242 = new QuestSequence { Sequence = 1 @@ -430842,27 +432900,27 @@ public static class AssemblyQuestLoader num2 = 3; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.55597f, 2.3708515f, -493.64908f), 1189) + span341[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.55597f, 2.3708515f, -493.64908f), 1189) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.2386f, -44.093876f, -495.7548f), 1189) + span341[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.2386f, -44.093876f, -495.7548f), 1189) { DisableNavmesh = true, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014307u, new Vector3(-729.7932f, -107.83557f, -674.8608f), 1189) + span341[index2] = new QuestStep(EInteractionType.Interact, 2014307u, new Vector3(-729.7932f, -107.83557f, -674.8608f), 1189) { Fly = true }; obj242.Steps = list341; reference255 = obj242; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span339[num]; QuestSequence obj243 = new QuestSequence { Sequence = byte.MaxValue @@ -430870,20 +432928,20 @@ public static class AssemblyQuestLoader index2 = 3; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.2386f, -44.093876f, -495.7548f), 1189) + span342[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-615.2386f, -44.093876f, -495.7548f), 1189) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.55597f, 2.3708515f, -493.64908f), 1189) + span342[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-596.55597f, 2.3708515f, -493.64908f), 1189) { DisableNavmesh = true, Fly = true }; num2++; - ref QuestStep reference257 = ref span3[num2]; + ref QuestStep reference257 = ref span342[num2]; QuestStep obj244 = new QuestStep(EInteractionType.CompleteQuest, 1051071u, new Vector3(-554.03986f, 1.3156406f, -489.3416f), 1189) { Fly = true @@ -430891,9 +432949,9 @@ public static class AssemblyQuestLoader num3 = 1; List list343 = new List(num3); CollectionsMarshal.SetCount(list343, num3); - span5 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num4 = 0; - span5[num4] = new DialogueChoice + span343[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZD002_05091_Q1_000_000"), @@ -430910,16 +432968,16 @@ public static class AssemblyQuestLoader num = 1; List list344 = new List(num); CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "liza"; + span344[index] = "liza"; questRoot43.Author = list344; index = 4; List list345 = new List(index); CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span345[num]; QuestSequence obj245 = new QuestSequence { Sequence = 0 @@ -430927,13 +432985,13 @@ public static class AssemblyQuestLoader num2 = 1; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051057u, new Vector3(-343.67902f, 18.885578f, -404.22675f), 1189); + span346[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051057u, new Vector3(-343.67902f, 18.885578f, -404.22675f), 1189); obj245.Steps = list346; reference258 = obj245; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span345[num]; QuestSequence obj246 = new QuestSequence { Sequence = 1 @@ -430941,9 +432999,9 @@ public static class AssemblyQuestLoader index2 = 1; List list347 = new List(index2); CollectionsMarshal.SetCount(list347, index2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - ref QuestStep reference260 = ref span3[num2]; + ref QuestStep reference260 = ref span347[num2]; QuestStep obj247 = new QuestStep(EInteractionType.Combat, null, new Vector3(158.97704f, 0.80940175f, -773.5188f), 1189) { StopDistance = 1f, @@ -430958,15 +433016,15 @@ public static class AssemblyQuestLoader num4 = 1; List list348 = new List(num4); CollectionsMarshal.SetCount(list348, num4); - span6 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num3 = 0; - span6[num3] = 17663u; + span348[num3] = 17663u; obj247.KillEnemyDataIds = list348; reference260 = obj247; obj246.Steps = list347; reference259 = obj246; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span345[num]; QuestSequence obj248 = new QuestSequence { Sequence = 2 @@ -430974,16 +433032,16 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051058u, new Vector3(159.47205f, 0.81595546f, -770.19916f), 1189) + span349[index2] = new QuestStep(EInteractionType.Interact, 1051058u, new Vector3(159.47205f, 0.81595546f, -770.19916f), 1189) { StopDistance = 7f }; obj248.Steps = list349; reference261 = obj248; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span345[num]; QuestSequence obj249 = new QuestSequence { Sequence = byte.MaxValue @@ -430991,9 +433049,9 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051057u, new Vector3(-343.67902f, 18.885578f, -404.22675f), 1189) + span350[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051057u, new Vector3(-343.67902f, 18.885578f, -404.22675f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelIqBraax @@ -431007,16 +433065,16 @@ public static class AssemblyQuestLoader num = 1; List list351 = new List(num); CollectionsMarshal.SetCount(list351, num); - span = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index = 0; - span[index] = "liza"; + span351[index] = "liza"; questRoot44.Author = list351; index = 4; List list352 = new List(index); CollectionsMarshal.SetCount(list352, index); - span2 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num = 0; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span352[num]; QuestSequence obj250 = new QuestSequence { Sequence = 0 @@ -431024,13 +433082,13 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048928u, new Vector3(36.301147f, 8.205902f, -645.1362f), 1189); + span353[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048928u, new Vector3(36.301147f, 8.205902f, -645.1362f), 1189); obj250.Steps = list353; reference263 = obj250; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span352[num]; QuestSequence obj251 = new QuestSequence { Sequence = 1 @@ -431038,16 +433096,16 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051072u, new Vector3(-39.07837f, 4.3051004f, -332.87555f), 1189) + span354[num2] = new QuestStep(EInteractionType.Interact, 1051072u, new Vector3(-39.07837f, 4.3051004f, -332.87555f), 1189) { Fly = true }; obj251.Steps = list354; reference264 = obj251; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span352[num]; QuestSequence obj252 = new QuestSequence { Sequence = 2 @@ -431055,13 +433113,13 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051072u, new Vector3(-39.07837f, 4.3051004f, -332.87555f), 1189); + span355[index2] = new QuestStep(EInteractionType.Interact, 1051072u, new Vector3(-39.07837f, 4.3051004f, -332.87555f), 1189); obj252.Steps = list355; reference265 = obj252; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span352[num]; QuestSequence obj253 = new QuestSequence { Sequence = byte.MaxValue @@ -431069,9 +433127,9 @@ public static class AssemblyQuestLoader index2 = 1; List list356 = new List(index2); CollectionsMarshal.SetCount(list356, index2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048928u, new Vector3(36.301147f, 8.205902f, -645.1362f), 1189); + span356[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048928u, new Vector3(36.301147f, 8.205902f, -645.1362f), 1189); obj253.Steps = list356; reference266 = obj253; questRoot44.QuestSequence = list352; @@ -431081,16 +433139,16 @@ public static class AssemblyQuestLoader num = 1; List list357 = new List(num); CollectionsMarshal.SetCount(list357, num); - span = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); index = 0; - span[index] = "liza"; + span357[index] = "liza"; questRoot45.Author = list357; index = 5; List list358 = new List(index); CollectionsMarshal.SetCount(list358, index); - span2 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); num = 0; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span358[num]; QuestSequence obj254 = new QuestSequence { Sequence = 0 @@ -431098,13 +433156,13 @@ public static class AssemblyQuestLoader num2 = 1; List list359 = new List(num2); CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051073u, new Vector3(41.09253f, 8.205902f, -629.8467f), 1189); + span359[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051073u, new Vector3(41.09253f, 8.205902f, -629.8467f), 1189); obj254.Steps = list359; reference267 = obj254; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span358[num]; QuestSequence obj255 = new QuestSequence { Sequence = 1 @@ -431112,13 +433170,13 @@ public static class AssemblyQuestLoader index2 = 1; List list360 = new List(index2); CollectionsMarshal.SetCount(list360, index2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014310u, new Vector3(499.8092f, 20.126648f, -345.84576f), 1189); + span360[num2] = new QuestStep(EInteractionType.Interact, 2014310u, new Vector3(499.8092f, 20.126648f, -345.84576f), 1189); obj255.Steps = list360; reference268 = obj255; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span358[num]; QuestSequence obj256 = new QuestSequence { Sequence = 2 @@ -431126,75 +433184,75 @@ public static class AssemblyQuestLoader num2 = 10; List list361 = new List(num2); CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(509.42645f, 15.455202f, -305.60803f), 1189) + span361[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(509.42645f, 15.455202f, -305.60803f), 1189) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(515.47345f, 10.495132f, -260.93246f), 1189) + span361[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(515.47345f, 10.495132f, -260.93246f), 1189) { StopDistance = 100f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(532.88403f, 10.019356f, -237.4513f), 1189) + span361[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(532.88403f, 10.019356f, -237.4513f), 1189) { DelaySecondsAtStart = 5f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(543.8844f, 9.337766f, -190.25961f), 1189) + span361[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(543.8844f, 9.337766f, -190.25961f), 1189) { StopDistance = 100f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(530.938f, 10.278882f, -164.46059f), 1189) + span361[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(530.938f, 10.278882f, -164.46059f), 1189) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(564.2212f, 12.653475f, -126.851585f), 1189) + span361[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(564.2212f, 12.653475f, -126.851585f), 1189) { StopDistance = 100f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.95447f, 16.180645f, -78.99758f), 1189) + span361[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(572.95447f, 16.180645f, -78.99758f), 1189) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(599.5003f, 16.939411f, -34.30726f), 1189) + span361[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051074u, new Vector3(599.5003f, 16.939411f, -34.30726f), 1189) { StopDistance = 100f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(598.5126f, 16.16554f, -24.822657f), 1189) + span361[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(598.5126f, 16.16554f, -24.822657f), 1189) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1051362u, new Vector3(627.7103f, 17.481155f, 2.9754639f), 1189) + span361[index2] = new QuestStep(EInteractionType.WalkTo, 1051362u, new Vector3(627.7103f, 17.481155f, 2.9754639f), 1189) { DelaySecondsAtStart = 25f }; obj256.Steps = list361; reference269 = obj256; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span358[num]; QuestSequence obj257 = new QuestSequence { Sequence = 3 @@ -431202,13 +433260,13 @@ public static class AssemblyQuestLoader index2 = 1; List list362 = new List(index2); CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051362u, new Vector3(627.7103f, 17.481155f, 2.9754639f), 1189); + span362[num2] = new QuestStep(EInteractionType.Interact, 1051362u, new Vector3(627.7103f, 17.481155f, 2.9754639f), 1189); obj257.Steps = list362; reference270 = obj257; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span358[num]; QuestSequence obj258 = new QuestSequence { Sequence = byte.MaxValue @@ -431216,14 +433274,14 @@ public static class AssemblyQuestLoader num2 = 2; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013948u, new Vector3(610.7728f, 9.597839f, 233.05103f), 1189) + span363[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013948u, new Vector3(610.7728f, 9.597839f, 233.05103f), 1189) { AetherCurrentId = 2818440u }; index2++; - ref QuestStep reference272 = ref span3[index2]; + ref QuestStep reference272 = ref span363[index2]; QuestStep obj259 = new QuestStep(EInteractionType.CompleteQuest, 1051073u, new Vector3(41.09253f, 8.205902f, -629.8467f), 1189) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -431236,9 +433294,9 @@ public static class AssemblyQuestLoader num3 = 1; List list364 = new List(num3); CollectionsMarshal.SetCount(list364, num3); - span5 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num4 = 0; - span5[num4] = new DialogueChoice + span364[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZD005_05094_CHOICE1Q1_100_060"), @@ -431255,16 +433313,16 @@ public static class AssemblyQuestLoader num = 1; List list365 = new List(num); CollectionsMarshal.SetCount(list365, num); - span = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index = 0; - span[index] = "liza"; + span365[index] = "liza"; questRoot46.Author = list365; index = 4; List list366 = new List(index); CollectionsMarshal.SetCount(list366, index); - span2 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num = 0; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span366[num]; QuestSequence obj260 = new QuestSequence { Sequence = 0 @@ -431272,13 +433330,13 @@ public static class AssemblyQuestLoader index2 = 1; List list367 = new List(index2); CollectionsMarshal.SetCount(list367, index2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051061u, new Vector3(-407.79742f, 28.068892f, -360.55542f), 1189); + span367[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051061u, new Vector3(-407.79742f, 28.068892f, -360.55542f), 1189); obj260.Steps = list367; reference273 = obj260; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span366[num]; QuestSequence obj261 = new QuestSequence { Sequence = 1 @@ -431286,9 +433344,9 @@ public static class AssemblyQuestLoader num2 = 1; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - ref QuestStep reference275 = ref span3[index2]; + ref QuestStep reference275 = ref span368[index2]; QuestStep obj262 = new QuestStep(EInteractionType.Combat, 1051062u, new Vector3(-489.5247f, -29.96456f, -94.83484f), 1189) { Fly = true, @@ -431297,17 +433355,17 @@ public static class AssemblyQuestLoader num4 = 2; List list369 = new List(num4); CollectionsMarshal.SetCount(list369, num4); - span6 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num3 = 0; - span6[num3] = 17664u; + span369[num3] = 17664u; num3++; - span6[num3] = 17665u; + span369[num3] = 17665u; obj262.KillEnemyDataIds = list369; reference275 = obj262; obj261.Steps = list368; reference274 = obj261; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span366[num]; QuestSequence obj263 = new QuestSequence { Sequence = 2 @@ -431315,16 +433373,16 @@ public static class AssemblyQuestLoader index2 = 1; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051062u, new Vector3(-489.5247f, -29.96456f, -94.83484f), 1189) + span370[num2] = new QuestStep(EInteractionType.Interact, 1051062u, new Vector3(-489.5247f, -29.96456f, -94.83484f), 1189) { StopDistance = 7f }; obj263.Steps = list370; reference276 = obj263; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span366[num]; QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue @@ -431332,9 +433390,9 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051061u, new Vector3(-407.79742f, 28.068892f, -360.55542f), 1189) + span371[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051061u, new Vector3(-407.79742f, 28.068892f, -360.55542f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelIqBraax @@ -431348,16 +433406,16 @@ public static class AssemblyQuestLoader num = 1; List list372 = new List(num); CollectionsMarshal.SetCount(list372, num); - span = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index = 0; - span[index] = "liza"; + span372[index] = "liza"; questRoot47.Author = list372; index = 3; List list373 = new List(index); CollectionsMarshal.SetCount(list373, index); - span2 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num = 0; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span373[num]; QuestSequence obj265 = new QuestSequence { Sequence = 0 @@ -431365,13 +433423,13 @@ public static class AssemblyQuestLoader index2 = 1; List list374 = new List(index2); CollectionsMarshal.SetCount(list374, index2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051065u, new Vector3(380.7583f, 21.437008f, -496.84903f), 1189); + span374[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051065u, new Vector3(380.7583f, 21.437008f, -496.84903f), 1189); obj265.Steps = list374; reference278 = obj265; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span373[num]; QuestSequence obj266 = new QuestSequence { Sequence = 1 @@ -431379,51 +433437,51 @@ public static class AssemblyQuestLoader num2 = 3; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - ref QuestStep reference280 = ref span3[index2]; + ref QuestStep reference280 = ref span375[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2014264u, new Vector3(405.1422f, 20.85907f, -482.10883f), 1189); num3 = 6; List list376 = new List(num3); CollectionsMarshal.SetCount(list376, num3); - span4 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num4 = 0; - span4[num4] = null; + span376[num4] = null; num4++; - span4[num4] = null; + span376[num4] = null; num4++; - span4[num4] = null; + span376[num4] = null; num4++; - span4[num4] = null; + span376[num4] = null; num4++; - span4[num4] = null; + span376[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span376[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list376; reference280 = questStep14; index2++; - ref QuestStep reference281 = ref span3[index2]; + ref QuestStep reference281 = ref span375[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2014266u, new Vector3(430.83838f, 20.126648f, -456.71783f), 1189); num4 = 6; List list377 = new List(num4); CollectionsMarshal.SetCount(list377, num4); - span4 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num3 = 0; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span377[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list377; reference281 = questStep15; index2++; - ref QuestStep reference282 = ref span3[index2]; + ref QuestStep reference282 = ref span375[index2]; QuestStep obj267 = new QuestStep(EInteractionType.Combat, 2014265u, new Vector3(395.92578f, 20.34021f, -453.02515f), 1189) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -431431,32 +433489,32 @@ public static class AssemblyQuestLoader num3 = 1; List list378 = new List(num3); CollectionsMarshal.SetCount(list378, num3); - span6 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num4 = 0; - span6[num4] = 17666u; + span378[num4] = 17666u; obj267.KillEnemyDataIds = list378; num4 = 6; List list379 = new List(num4); CollectionsMarshal.SetCount(list379, num4); - span4 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num3 = 0; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span379[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj267.CompletionQuestVariablesFlags = list379; reference282 = obj267; obj266.Steps = list375; reference279 = obj266; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span373[num]; QuestSequence obj268 = new QuestSequence { Sequence = byte.MaxValue @@ -431464,9 +433522,9 @@ public static class AssemblyQuestLoader index2 = 1; List list380 = new List(index2); CollectionsMarshal.SetCount(list380, index2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051065u, new Vector3(380.7583f, 21.437008f, -496.84903f), 1189); + span380[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051065u, new Vector3(380.7583f, 21.437008f, -496.84903f), 1189); obj268.Steps = list380; reference283 = obj268; questRoot47.QuestSequence = list373; @@ -431476,16 +433534,16 @@ public static class AssemblyQuestLoader num = 1; List list381 = new List(num); CollectionsMarshal.SetCount(list381, num); - span = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index = 0; - span[index] = "liza"; + span381[index] = "liza"; questRoot48.Author = list381; index = 3; List list382 = new List(index); CollectionsMarshal.SetCount(list382, index); - span2 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num = 0; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span382[num]; QuestSequence obj269 = new QuestSequence { Sequence = 0 @@ -431493,13 +433551,13 @@ public static class AssemblyQuestLoader num2 = 1; List list383 = new List(num2); CollectionsMarshal.SetCount(list383, num2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051364u, new Vector3(-9.353821f, 8.205902f, -652.9183f), 1189); + span383[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051364u, new Vector3(-9.353821f, 8.205902f, -652.9183f), 1189); obj269.Steps = list383; reference284 = obj269; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span382[num]; QuestSequence obj270 = new QuestSequence { Sequence = 1 @@ -431507,9 +433565,9 @@ public static class AssemblyQuestLoader index2 = 3; List list384 = new List(index2); CollectionsMarshal.SetCount(list384, index2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num2 = 0; - ref QuestStep reference286 = ref span3[num2]; + ref QuestStep reference286 = ref span384[num2]; QuestStep obj271 = new QuestStep(EInteractionType.Interact, 1048961u, new Vector3(-444.38855f, 28.068893f, -363.66827f), 1189) { Fly = true, @@ -431518,23 +433576,23 @@ public static class AssemblyQuestLoader num3 = 6; List list385 = new List(num3); CollectionsMarshal.SetCount(list385, num3); - span4 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num4 = 0; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = null; + span385[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span385[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj271.CompletionQuestVariablesFlags = list385; reference286 = obj271; num2++; - ref QuestStep reference287 = ref span3[num2]; + ref QuestStep reference287 = ref span384[num2]; QuestStep obj272 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-632.6718f, 25.245409f, -159.94264f), 1189) { Fly = true @@ -431544,25 +433602,25 @@ public static class AssemblyQuestLoader num4 = 6; List list386 = new List(num4); CollectionsMarshal.SetCount(list386, num4); - span4 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num3 = 0; - span4[num3] = null; + span386[num3] = null; num3++; - span4[num3] = null; + span386[num3] = null; num3++; - span4[num3] = null; + span386[num3] = null; num3++; - span4[num3] = null; + span386[num3] = null; num3++; - span4[num3] = null; + span386[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span386[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list386; skipConditions2.StepIf = skipStepConditions2; obj272.SkipConditions = skipConditions2; reference287 = obj272; num2++; - ref QuestStep reference288 = ref span3[num2]; + ref QuestStep reference288 = ref span384[num2]; QuestStep obj273 = new QuestStep(EInteractionType.Interact, 1048995u, new Vector3(-639.27673f, 26.716875f, -161.05902f), 1189) { StopDistance = 7f @@ -431570,25 +433628,25 @@ public static class AssemblyQuestLoader num3 = 6; List list387 = new List(num3); CollectionsMarshal.SetCount(list387, num3); - span4 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num4 = 0; - span4[num4] = null; + span387[num4] = null; num4++; - span4[num4] = null; + span387[num4] = null; num4++; - span4[num4] = null; + span387[num4] = null; num4++; - span4[num4] = null; + span387[num4] = null; num4++; - span4[num4] = null; + span387[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span387[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj273.CompletionQuestVariablesFlags = list387; reference288 = obj273; obj270.Steps = list384; reference285 = obj270; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span382[num]; QuestSequence obj274 = new QuestSequence { Sequence = byte.MaxValue @@ -431596,9 +433654,9 @@ public static class AssemblyQuestLoader num2 = 1; List list388 = new List(num2); CollectionsMarshal.SetCount(list388, num2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051410u, new Vector3(-9.140198f, 8.205902f, -652.9183f), 1189) + span388[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051410u, new Vector3(-9.140198f, 8.205902f, -652.9183f), 1189) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -431616,16 +433674,16 @@ public static class AssemblyQuestLoader num = 1; List list389 = new List(num); CollectionsMarshal.SetCount(list389, num); - span = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index = 0; - span[index] = "liza"; + span389[index] = "liza"; questRoot49.Author = list389; index = 5; List list390 = new List(index); CollectionsMarshal.SetCount(list390, index); - span2 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num = 0; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span390[num]; QuestSequence obj275 = new QuestSequence { Sequence = 0 @@ -431633,13 +433691,13 @@ public static class AssemblyQuestLoader index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048996u, new Vector3(-618.43286f, 25.709108f, -153.91785f), 1189); + span391[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048996u, new Vector3(-618.43286f, 25.709108f, -153.91785f), 1189); obj275.Steps = list391; reference290 = obj275; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span390[num]; QuestSequence obj276 = new QuestSequence { Sequence = 1 @@ -431647,16 +433705,16 @@ public static class AssemblyQuestLoader num2 = 1; List list392 = new List(num2); CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051365u, new Vector3(-738.3383f, 22.137896f, -85.404785f), 1189) + span392[index2] = new QuestStep(EInteractionType.Interact, 1051365u, new Vector3(-738.3383f, 22.137896f, -85.404785f), 1189) { Fly = true }; obj276.Steps = list392; reference291 = obj276; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span390[num]; QuestSequence obj277 = new QuestSequence { Sequence = 2 @@ -431664,9 +433722,9 @@ public static class AssemblyQuestLoader index2 = 6; List list393 = new List(index2); CollectionsMarshal.SetCount(list393, index2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); num2 = 0; - ref QuestStep reference293 = ref span3[num2]; + ref QuestStep reference293 = ref span393[num2]; QuestStep obj278 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-580.44604f, 22.457048f, -3.286837f), 1189) { Fly = true @@ -431676,25 +433734,25 @@ public static class AssemblyQuestLoader num4 = 6; List list394 = new List(num4); CollectionsMarshal.SetCount(list394, num4); - span4 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num3 = 0; - span4[num3] = null; + span394[num3] = null; num3++; - span4[num3] = null; + span394[num3] = null; num3++; - span4[num3] = null; + span394[num3] = null; num3++; - span4[num3] = null; + span394[num3] = null; num3++; - span4[num3] = null; + span394[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span394[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list394; skipConditions3.StepIf = skipStepConditions3; obj278.SkipConditions = skipConditions3; reference293 = obj278; num2++; - ref QuestStep reference294 = ref span3[num2]; + ref QuestStep reference294 = ref span393[num2]; QuestStep obj279 = new QuestStep(EInteractionType.UseItem, 2014313u, new Vector3(-581.75024f, 23.697266f, -2.9450073f), 1189) { ItemId = 2003683u @@ -431702,23 +433760,23 @@ public static class AssemblyQuestLoader num3 = 6; List list395 = new List(num3); CollectionsMarshal.SetCount(list395, num3); - span4 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num4 = 0; - span4[num4] = null; + span395[num4] = null; num4++; - span4[num4] = null; + span395[num4] = null; num4++; - span4[num4] = null; + span395[num4] = null; num4++; - span4[num4] = null; + span395[num4] = null; num4++; - span4[num4] = null; + span395[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span395[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj279.CompletionQuestVariablesFlags = list395; reference294 = obj279; num2++; - ref QuestStep reference295 = ref span3[num2]; + ref QuestStep reference295 = ref span393[num2]; QuestStep obj280 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-506.6366f, 22.817732f, 32.985153f), 1189) { Fly = true @@ -431728,25 +433786,25 @@ public static class AssemblyQuestLoader num4 = 6; List list396 = new List(num4); CollectionsMarshal.SetCount(list396, num4); - span4 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num3 = 0; - span4[num3] = null; + span396[num3] = null; num3++; - span4[num3] = null; + span396[num3] = null; num3++; - span4[num3] = null; + span396[num3] = null; num3++; - span4[num3] = null; + span396[num3] = null; num3++; - span4[num3] = null; + span396[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span396[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list396; skipConditions4.StepIf = skipStepConditions4; obj280.SkipConditions = skipConditions4; reference295 = obj280; num2++; - ref QuestStep reference296 = ref span3[num2]; + ref QuestStep reference296 = ref span393[num2]; QuestStep obj281 = new QuestStep(EInteractionType.UseItem, 2014314u, new Vector3(-505.9129f, 23.88031f, 32.455933f), 1189) { ItemId = 2003683u @@ -431754,23 +433812,23 @@ public static class AssemblyQuestLoader num3 = 6; List list397 = new List(num3); CollectionsMarshal.SetCount(list397, num3); - span4 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num4 = 0; - span4[num4] = null; + span397[num4] = null; num4++; - span4[num4] = null; + span397[num4] = null; num4++; - span4[num4] = null; + span397[num4] = null; num4++; - span4[num4] = null; + span397[num4] = null; num4++; - span4[num4] = null; + span397[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span397[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj281.CompletionQuestVariablesFlags = list397; reference296 = obj281; num2++; - ref QuestStep reference297 = ref span3[num2]; + ref QuestStep reference297 = ref span393[num2]; QuestStep obj282 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-414.84598f, 20.493914f, 74.74898f), 1189) { Fly = true @@ -431780,25 +433838,25 @@ public static class AssemblyQuestLoader num4 = 6; List list398 = new List(num4); CollectionsMarshal.SetCount(list398, num4); - span4 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); num3 = 0; - span4[num3] = null; + span398[num3] = null; num3++; - span4[num3] = null; + span398[num3] = null; num3++; - span4[num3] = null; + span398[num3] = null; num3++; - span4[num3] = null; + span398[num3] = null; num3++; - span4[num3] = null; + span398[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span398[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list398; skipConditions5.StepIf = skipStepConditions5; obj282.SkipConditions = skipConditions5; reference297 = obj282; num2++; - ref QuestStep reference298 = ref span3[num2]; + ref QuestStep reference298 = ref span393[num2]; QuestStep obj283 = new QuestStep(EInteractionType.UseItem, 2014315u, new Vector3(-413.96204f, 21.896606f, 74.021484f), 1189) { ItemId = 2003683u @@ -431806,25 +433864,25 @@ public static class AssemblyQuestLoader num3 = 6; List list399 = new List(num3); CollectionsMarshal.SetCount(list399, num3); - span4 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num4 = 0; - span4[num4] = null; + span399[num4] = null; num4++; - span4[num4] = null; + span399[num4] = null; num4++; - span4[num4] = null; + span399[num4] = null; num4++; - span4[num4] = null; + span399[num4] = null; num4++; - span4[num4] = null; + span399[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span399[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj283.CompletionQuestVariablesFlags = list399; reference298 = obj283; obj277.Steps = list393; reference292 = obj277; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span390[num]; QuestSequence obj284 = new QuestSequence { Sequence = 3 @@ -431832,16 +433890,16 @@ public static class AssemblyQuestLoader num2 = 1; List list400 = new List(num2); CollectionsMarshal.SetCount(list400, num2); - span3 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051365u, new Vector3(-738.3383f, 22.137896f, -85.404785f), 1189) + span400[index2] = new QuestStep(EInteractionType.Interact, 1051365u, new Vector3(-738.3383f, 22.137896f, -85.404785f), 1189) { Fly = true }; obj284.Steps = list400; reference299 = obj284; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span390[num]; QuestSequence obj285 = new QuestSequence { Sequence = byte.MaxValue @@ -431849,9 +433907,9 @@ public static class AssemblyQuestLoader index2 = 1; List list401 = new List(index2); CollectionsMarshal.SetCount(list401, index2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048996u, new Vector3(-618.43286f, 25.709108f, -153.91785f), 1189) + span401[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048996u, new Vector3(-618.43286f, 25.709108f, -153.91785f), 1189) { Fly = true }; @@ -431864,16 +433922,16 @@ public static class AssemblyQuestLoader num = 1; List list402 = new List(num); CollectionsMarshal.SetCount(list402, num); - span = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); index = 0; - span[index] = "liza"; + span402[index] = "liza"; questRoot50.Author = list402; index = 3; List list403 = new List(index); CollectionsMarshal.SetCount(list403, index); - span2 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); num = 0; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span403[num]; QuestSequence obj286 = new QuestSequence { Sequence = 0 @@ -431881,13 +433939,13 @@ public static class AssemblyQuestLoader num2 = 1; List list404 = new List(num2); CollectionsMarshal.SetCount(list404, num2); - span3 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051366u, new Vector3(-399.95422f, 20.145584f, -402.4262f), 1189); + span404[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051366u, new Vector3(-399.95422f, 20.145584f, -402.4262f), 1189); obj286.Steps = list404; reference301 = obj286; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span403[num]; QuestSequence obj287 = new QuestSequence { Sequence = 1 @@ -431895,16 +433953,16 @@ public static class AssemblyQuestLoader index2 = 1; List list405 = new List(index2); CollectionsMarshal.SetCount(list405, index2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051367u, new Vector3(-503.95975f, 29.007706f, -394.43048f), 1189) + span405[num2] = new QuestStep(EInteractionType.Interact, 1051367u, new Vector3(-503.95975f, 29.007706f, -394.43048f), 1189) { Fly = true }; obj287.Steps = list405; reference302 = obj287; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span403[num]; QuestSequence obj288 = new QuestSequence { Sequence = byte.MaxValue @@ -431912,9 +433970,9 @@ public static class AssemblyQuestLoader num2 = 1; List list406 = new List(num2); CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051368u, new Vector3(-501.27414f, 28.982998f, -394.3084f), 1189); + span406[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051368u, new Vector3(-501.27414f, 28.982998f, -394.3084f), 1189); obj288.Steps = list406; reference303 = obj288; questRoot50.QuestSequence = list403; @@ -431959,9 +434017,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2014250u, new Vector3(598.3214f, -137.19391f, 557.7018f), 1189) + span4[num2] = new QuestStep(EInteractionType.Snipe, 2014250u, new Vector3(598.3214f, -137.19391f, 557.7018f), 1189) { Comment = "Inspect Flag, Red Head, Blue Head" }; @@ -431976,9 +434034,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048982u, new Vector3(595.45276f, -137.17401f, 564.8126f), 1189) + span5[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048982u, new Vector3(595.45276f, -137.17401f, 564.8126f), 1189) { StopDistance = 7f }; @@ -431991,16 +434049,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 3; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -432008,13 +434066,13 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048984u, new Vector3(673.06006f, -135.17874f, 577.47766f), 1189); + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048984u, new Vector3(673.06006f, -135.17874f, 577.47766f), 1189); obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -432022,9 +434080,9 @@ public static class AssemblyQuestLoader num2 = 6; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span9[index2]; QuestStep obj6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-92.00457f, -212.91975f, 624.4216f), 1189) { Fly = true @@ -432034,25 +434092,25 @@ public static class AssemblyQuestLoader int num3 = 6; List list10 = new List(num3); CollectionsMarshal.SetCount(list10, num3); - Span span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int num4 = 0; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = null; + span10[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span10[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list10; skipConditions.StepIf = skipStepConditions; obj6.SkipConditions = skipConditions; reference6 = obj6; index2++; - ref QuestStep reference7 = ref span3[index2]; + ref QuestStep reference7 = ref span9[index2]; QuestStep obj7 = new QuestStep(EInteractionType.Interact, 1051049u, new Vector3(-89.49426f, -213.64497f, 625.574f), 1189) { StopDistance = 4f @@ -432062,25 +434120,25 @@ public static class AssemblyQuestLoader num4 = 6; List list11 = new List(num4); CollectionsMarshal.SetCount(list11, num4); - span4 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num3 = 0; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = null; + span11[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span11[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list11; skipConditions2.StepIf = skipStepConditions2; obj7.SkipConditions = skipConditions2; reference7 = obj7; index2++; - ref QuestStep reference8 = ref span3[index2]; + ref QuestStep reference8 = ref span9[index2]; QuestStep obj8 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-122.188805f, -214.08376f, 674.54083f), 1189) { Fly = true @@ -432090,46 +434148,46 @@ public static class AssemblyQuestLoader num3 = 6; List list12 = new List(num3); CollectionsMarshal.SetCount(list12, num3); - span4 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num4 = 0; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = null; + span12[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span12[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list12; skipConditions3.StepIf = skipStepConditions3; obj8.SkipConditions = skipConditions3; reference8 = obj8; index2++; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span9[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1051051u, new Vector3(-122.88098f, -213.78055f, 673.39575f), 1189); num4 = 6; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num3 = 0; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = null; + span13[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span13[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list13; reference9 = questStep; index2++; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span9[index2]; QuestStep obj9 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-142.65875f, -213.42487f, 608.63165f), 1189) { Fly = true @@ -432139,48 +434197,48 @@ public static class AssemblyQuestLoader num3 = 6; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = null; + span14[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span14[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list14; skipConditions4.StepIf = skipStepConditions4; obj9.SkipConditions = skipConditions4; reference10 = obj9; index2++; - ref QuestStep reference11 = ref span3[index2]; + ref QuestStep reference11 = ref span9[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1051050u, new Vector3(-143.63324f, -213.18237f, 609.0028f), 1189); num4 = 6; List list15 = new List(num4); CollectionsMarshal.SetCount(list15, num4); - span4 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num3 = 0; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = null; + span15[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span15[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list15; reference11 = questStep2; obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span7[num]; QuestSequence obj10 = new QuestSequence { Sequence = byte.MaxValue @@ -432188,9 +434246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048984u, new Vector3(673.06006f, -135.17874f, 577.47766f), 1189) + span16[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048984u, new Vector3(673.06006f, -135.17874f, 577.47766f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -432204,16 +434262,16 @@ public static class AssemblyQuestLoader num = 1; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index = 0; - span[index] = "liza"; + span17[index] = "liza"; questRoot3.Author = list17; index = 3; List list18 = new List(index); CollectionsMarshal.SetCount(list18, index); - span2 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span18[num]; QuestSequence obj11 = new QuestSequence { Sequence = 0 @@ -432221,13 +434279,13 @@ public static class AssemblyQuestLoader num2 = 1; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048988u, new Vector3(584.4967f, -143.46597f, 648.64575f), 1189); + span19[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048988u, new Vector3(584.4967f, -143.46597f, 648.64575f), 1189); obj11.Steps = list19; reference13 = obj11; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span18[num]; QuestSequence obj12 = new QuestSequence { Sequence = 1 @@ -432235,9 +434293,9 @@ public static class AssemblyQuestLoader index2 = 4; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span20[num2]; QuestStep obj13 = new QuestStep(EInteractionType.Interact, 2014369u, new Vector3(328.20618f, -157.21375f, 429.4651f), 1189) { Fly = true @@ -432245,44 +434303,44 @@ public static class AssemblyQuestLoader num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span4 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num4 = 0; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = null; + span21[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span21[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj13.CompletionQuestVariablesFlags = list21; reference15 = obj13; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span20[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2014368u, new Vector3(323.7201f, -157.76306f, 434.19543f), 1189); num4 = 6; List list22 = new List(num4); CollectionsMarshal.SetCount(list22, num4); - span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = null; + span22[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span22[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list22; reference16 = questStep3; num2++; - ref QuestStep reference17 = ref span3[num2]; + ref QuestStep reference17 = ref span20[num2]; QuestStep obj14 = new QuestStep(EInteractionType.Interact, 2014256u, new Vector3(139.17749f, -162.24927f, 679.95715f), 1189) { Fly = true @@ -432290,46 +434348,46 @@ public static class AssemblyQuestLoader num3 = 6; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num4 = 0; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = null; + span23[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span23[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj14.CompletionQuestVariablesFlags = list23; reference17 = obj14; num2++; - ref QuestStep reference18 = ref span3[num2]; + ref QuestStep reference18 = ref span20[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2014257u, new Vector3(144.67078f, -163.25635f, 663.84375f), 1189); num4 = 6; List list24 = new List(num4); CollectionsMarshal.SetCount(list24, num4); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = null; + span24[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span24[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list24; reference18 = questStep4; obj12.Steps = list20; reference14 = obj12; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span18[num]; QuestSequence obj15 = new QuestSequence { Sequence = byte.MaxValue @@ -432337,9 +434395,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048988u, new Vector3(584.4967f, -143.46597f, 648.64575f), 1189) + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048988u, new Vector3(584.4967f, -143.46597f, 648.64575f), 1189) { Fly = true }; @@ -432352,16 +434410,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "liza"; + span26[index] = "liza"; questRoot4.Author = list26; index = 4; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span27[num]; QuestSequence obj16 = new QuestSequence { Sequence = 0 @@ -432369,13 +434427,13 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051052u, new Vector3(585.90063f, -142.49187f, 510.21594f), 1189); + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051052u, new Vector3(585.90063f, -142.49187f, 510.21594f), 1189); obj16.Steps = list28; reference20 = obj16; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj17 = new QuestSequence { Sequence = 1 @@ -432383,13 +434441,13 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051066u, new Vector3(121.9043f, -172.89474f, 381.15503f), 1189); + span29[index2] = new QuestStep(EInteractionType.Interact, 1051066u, new Vector3(121.9043f, -172.89474f, 381.15503f), 1189); obj17.Steps = list29; reference21 = obj17; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj18 = new QuestSequence { Sequence = 2 @@ -432397,9 +434455,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - ref QuestStep reference23 = ref span3[num2]; + ref QuestStep reference23 = ref span30[num2]; QuestStep obj19 = new QuestStep(EInteractionType.Combat, 2014258u, new Vector3(87.02222f, -176.1654f, 328.3894f), 1189) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -432407,15 +434465,15 @@ public static class AssemblyQuestLoader num3 = 1; List list31 = new List(num3); CollectionsMarshal.SetCount(list31, num3); - Span span5 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num4 = 0; - span5[num4] = 17676u; + span31[num4] = 17676u; obj19.KillEnemyDataIds = list31; reference23 = obj19; obj18.Steps = list30; reference22 = obj18; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span27[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -432423,9 +434481,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051066u, new Vector3(121.9043f, -172.89474f, 381.15503f), 1189); + span32[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051066u, new Vector3(121.9043f, -172.89474f, 381.15503f), 1189); obj20.Steps = list32; reference24 = obj20; questRoot4.QuestSequence = list27; @@ -432435,16 +434493,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot5.Author = list33; index = 6; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -432452,13 +434510,13 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048987u, new Vector3(596.97876f, -142.60623f, 441.7334f), 1189); + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048987u, new Vector3(596.97876f, -142.60623f, 441.7334f), 1189); obj21.Steps = list35; reference25 = obj21; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -432466,9 +434524,9 @@ public static class AssemblyQuestLoader num2 = 1; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference27 = ref span3[index2]; + ref QuestStep reference27 = ref span36[index2]; QuestStep obj23 = new QuestStep(EInteractionType.Interact, 1051053u, new Vector3(257.1908f, -165.78062f, 146.74597f), 1189) { Fly = true @@ -432476,9 +434534,9 @@ public static class AssemblyQuestLoader num4 = 1; List list37 = new List(num4); CollectionsMarshal.SetCount(list37, num4); - Span span6 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span6[num3] = new DialogueChoice + span37[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGZD105_05104_SYSTEM_100_004") @@ -432488,7 +434546,7 @@ public static class AssemblyQuestLoader obj22.Steps = list36; reference26 = obj22; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span34[num]; QuestSequence obj24 = new QuestSequence { Sequence = 2 @@ -432496,35 +434554,35 @@ public static class AssemblyQuestLoader index2 = 6; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(272.75598f, -161.77667f, 117.129616f), 1189) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(272.75598f, -161.77667f, 117.129616f), 1189) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(255.7041f, -161.34225f, 101.95002f), 1189) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(255.7041f, -161.34225f, 101.95002f), 1189) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051053u, new Vector3(218.3051f, -160.72849f, 78.95244f), 1189) + span38[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051053u, new Vector3(218.3051f, -160.72849f, 78.95244f), 1189) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051053u, new Vector3(168.0448f, -158.83824f, 31.171473f), 1189) + span38[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051053u, new Vector3(168.0448f, -158.83824f, 31.171473f), 1189) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051053u, new Vector3(144.163f, -156.25887f, -57.818764f), 1189) + span38[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051053u, new Vector3(144.163f, -156.25887f, -57.818764f), 1189) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(83.32947f, -157.21858f, -67.64331f), 1189) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(83.32947f, -157.21858f, -67.64331f), 1189) { StopDistance = 1f, DisableNavmesh = true @@ -432532,7 +434590,7 @@ public static class AssemblyQuestLoader obj24.Steps = list38; reference28 = obj24; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span34[num]; QuestSequence obj25 = new QuestSequence { Sequence = 3 @@ -432540,13 +434598,13 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051054u, new Vector3(83.32947f, -157.21858f, -67.64331f), 1189); + span39[index2] = new QuestStep(EInteractionType.Interact, 1051054u, new Vector3(83.32947f, -157.21858f, -67.64331f), 1189); obj25.Steps = list39; reference29 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span34[num]; QuestSequence obj26 = new QuestSequence { Sequence = 4 @@ -432554,9 +434612,9 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014259u, new Vector3(65.049194f, -184.1612f, -70.237305f), 1189) + span40[num2] = new QuestStep(EInteractionType.Interact, 2014259u, new Vector3(65.049194f, -184.1612f, -70.237305f), 1189) { DisableNavmesh = true, Mount = false @@ -432564,7 +434622,7 @@ public static class AssemblyQuestLoader obj26.Steps = list40; reference30 = obj26; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span34[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -432572,9 +434630,9 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048987u, new Vector3(596.97876f, -142.60623f, 441.7334f), 1189) + span41[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048987u, new Vector3(596.97876f, -142.60623f, 441.7334f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -432588,16 +434646,16 @@ public static class AssemblyQuestLoader num = 1; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - span = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index = 0; - span[index] = "liza"; + span42[index] = "liza"; questRoot6.Author = list42; index = 4; List list43 = new List(index); CollectionsMarshal.SetCount(list43, index); - span2 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span43[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -432605,13 +434663,13 @@ public static class AssemblyQuestLoader index2 = 1; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051055u, new Vector3(563.5918f, -144.04688f, 702.26587f), 1189); + span44[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051055u, new Vector3(563.5918f, -144.04688f, 702.26587f), 1189); obj28.Steps = list44; reference32 = obj28; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span43[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -432619,14 +434677,14 @@ public static class AssemblyQuestLoader num2 = 2; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-45.87303f, -174.86252f, 649.25995f), 1189) + span45[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-45.87303f, -174.86252f, 649.25995f), 1189) { Fly = true }; index2++; - ref QuestStep reference34 = ref span3[index2]; + ref QuestStep reference34 = ref span45[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 1051056u, new Vector3(-49.149292f, -174.58734f, 651.4839f), 1189) { StopDistance = 5f, @@ -432635,25 +434693,25 @@ public static class AssemblyQuestLoader num3 = 6; List list46 = new List(num3); CollectionsMarshal.SetCount(list46, num3); - span4 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num4 = 0; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = null; + span46[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span46[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list46; reference34 = obj30; obj29.Steps = list45; reference33 = obj29; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span43[num]; QuestSequence obj31 = new QuestSequence { Sequence = 2 @@ -432661,9 +434719,9 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Say, 1051056u, new Vector3(-49.149292f, -174.58734f, 651.4839f), 1189) + span47[num2] = new QuestStep(EInteractionType.Say, 1051056u, new Vector3(-49.149292f, -174.58734f, 651.4839f), 1189) { StopDistance = 5f, ChatMessage = new ChatMessage @@ -432674,7 +434732,7 @@ public static class AssemblyQuestLoader obj31.Steps = list47; reference35 = obj31; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span43[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -432682,9 +434740,9 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051055u, new Vector3(563.5918f, -144.04688f, 702.26587f), 1189) + span48[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051055u, new Vector3(563.5918f, -144.04688f, 702.26587f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -432698,16 +434756,16 @@ public static class AssemblyQuestLoader num = 1; List list49 = new List(num); CollectionsMarshal.SetCount(list49, num); - span = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index = 0; - span[index] = "liza"; + span49[index] = "liza"; questRoot7.Author = list49; index = 3; List list50 = new List(index); CollectionsMarshal.SetCount(list50, index); - span2 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num = 0; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span50[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -432715,13 +434773,13 @@ public static class AssemblyQuestLoader index2 = 1; List list51 = new List(index2); CollectionsMarshal.SetCount(list51, index2); - span3 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048991u, new Vector3(211.10852f, -160.27475f, 432.4253f), 1189); + span51[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048991u, new Vector3(211.10852f, -160.27475f, 432.4253f), 1189); obj33.Steps = list51; reference37 = obj33; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span50[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -432729,14 +434787,14 @@ public static class AssemblyQuestLoader num2 = 3; List list52 = new List(num2); CollectionsMarshal.SetCount(list52, num2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.30347f, -195.42366f, 241.28633f), 1189) + span52[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(178.30347f, -195.42366f, 241.28633f), 1189) { Fly = true }; index2++; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span52[index2]; QuestStep obj35 = new QuestStep(EInteractionType.UseItem, 2014260u, new Vector3(177.44714f, -194.11005f, 239.61243f), 1189) { ItemId = 2003667u @@ -432744,23 +434802,23 @@ public static class AssemblyQuestLoader num4 = 6; List list53 = new List(num4); CollectionsMarshal.SetCount(list53, num4); - span4 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span4[num3] = null; + span53[num3] = null; num3++; - span4[num3] = null; + span53[num3] = null; num3++; - span4[num3] = null; + span53[num3] = null; num3++; - span4[num3] = null; + span53[num3] = null; num3++; - span4[num3] = null; + span53[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span53[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj35.CompletionQuestVariablesFlags = list53; reference39 = obj35; index2++; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span52[index2]; QuestStep obj36 = new QuestStep(EInteractionType.UseItem, 2014261u, new Vector3(164.47693f, -194.2627f, 237.50659f), 1189) { ItemId = 2003667u @@ -432768,25 +434826,25 @@ public static class AssemblyQuestLoader num3 = 6; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span4 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num4 = 0; - span4[num4] = null; + span54[num4] = null; num4++; - span4[num4] = null; + span54[num4] = null; num4++; - span4[num4] = null; + span54[num4] = null; num4++; - span4[num4] = null; + span54[num4] = null; num4++; - span4[num4] = null; + span54[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span54[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj36.CompletionQuestVariablesFlags = list54; reference40 = obj36; obj34.Steps = list52; reference38 = obj34; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span50[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -432794,9 +434852,9 @@ public static class AssemblyQuestLoader index2 = 1; List list55 = new List(index2); CollectionsMarshal.SetCount(list55, index2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048991u, new Vector3(211.10852f, -160.27475f, 432.4253f), 1189) + span55[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048991u, new Vector3(211.10852f, -160.27475f, 432.4253f), 1189) { Fly = true }; @@ -432809,16 +434867,16 @@ public static class AssemblyQuestLoader num = 1; List list56 = new List(num); CollectionsMarshal.SetCount(list56, num); - span = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index = 0; - span[index] = "liza"; + span56[index] = "liza"; questRoot8.Author = list56; index = 3; List list57 = new List(index); CollectionsMarshal.SetCount(list57, index); - span2 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span57[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -432826,13 +434884,13 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048998u, new Vector3(220.29443f, -156.80957f, 457.02295f), 1189); + span58[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048998u, new Vector3(220.29443f, -156.80957f, 457.02295f), 1189); obj38.Steps = list58; reference42 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span57[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -432840,9 +434898,9 @@ public static class AssemblyQuestLoader index2 = 3; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - ref QuestStep reference44 = ref span3[num2]; + ref QuestStep reference44 = ref span59[num2]; QuestStep obj40 = new QuestStep(EInteractionType.Interact, 1051408u, new Vector3(631.2809f, -137.12654f, 509.6665f), 1189) { Fly = true, @@ -432851,23 +434909,23 @@ public static class AssemblyQuestLoader num4 = 6; List list60 = new List(num4); CollectionsMarshal.SetCount(list60, num4); - span4 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num3 = 0; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = null; + span60[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span60[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list60; reference44 = obj40; num2++; - ref QuestStep reference45 = ref span3[num2]; + ref QuestStep reference45 = ref span59[num2]; QuestStep obj41 = new QuestStep(EInteractionType.Interact, 1048974u, new Vector3(621.51514f, -135.12726f, 531.1207f), 1189) { Fly = true @@ -432875,23 +434933,23 @@ public static class AssemblyQuestLoader num3 = 6; List list61 = new List(num3); CollectionsMarshal.SetCount(list61, num3); - span4 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num4 = 0; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = null; + span61[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span61[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj41.CompletionQuestVariablesFlags = list61; reference45 = obj41; num2++; - ref QuestStep reference46 = ref span3[num2]; + ref QuestStep reference46 = ref span59[num2]; QuestStep obj42 = new QuestStep(EInteractionType.Interact, 1048989u, new Vector3(523.4302f, -135.12724f, 578.14905f), 1189) { Fly = true @@ -432899,25 +434957,25 @@ public static class AssemblyQuestLoader num4 = 6; List list62 = new List(num4); CollectionsMarshal.SetCount(list62, num4); - span4 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num3 = 0; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = null; + span62[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span62[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj42.CompletionQuestVariablesFlags = list62; reference46 = obj42; obj39.Steps = list59; reference43 = obj39; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span57[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -432925,9 +434983,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - ref QuestStep reference48 = ref span3[index2]; + ref QuestStep reference48 = ref span63[index2]; QuestStep obj44 = new QuestStep(EInteractionType.CompleteQuest, 1048998u, new Vector3(220.29443f, -156.80957f, 457.02295f), 1189) { Fly = true @@ -432935,9 +434993,9 @@ public static class AssemblyQuestLoader num3 = 1; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span6 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num4 = 0; - span6[num4] = new DialogueChoice + span64[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZD108_05107_Q1_000_000"), @@ -432954,16 +435012,16 @@ public static class AssemblyQuestLoader num = 1; List list65 = new List(num); CollectionsMarshal.SetCount(list65, num); - span = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index = 0; - span[index] = "liza"; + span65[index] = "liza"; questRoot9.Author = list65; index = 3; List list66 = new List(index); CollectionsMarshal.SetCount(list66, index); - span2 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num = 0; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span66[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -432971,16 +435029,16 @@ public static class AssemblyQuestLoader index2 = 1; List list67 = new List(index2); CollectionsMarshal.SetCount(list67, index2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051067u, new Vector3(-372.70166f, -162.24626f, 546.25757f), 1189) + span67[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051067u, new Vector3(-372.70166f, -162.24626f, 546.25757f), 1189) { Fly = true }; obj45.Steps = list67; reference49 = obj45; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span66[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -432988,9 +435046,9 @@ public static class AssemblyQuestLoader num2 = 1; List list68 = new List(num2); CollectionsMarshal.SetCount(list68, num2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span68[index2]; QuestStep obj47 = new QuestStep(EInteractionType.Combat, 2014262u, new Vector3(-443.83917f, -158.1903f, 343.34326f), 1189) { Fly = true, @@ -432999,19 +435057,19 @@ public static class AssemblyQuestLoader num4 = 3; List list69 = new List(num4); CollectionsMarshal.SetCount(list69, num4); - span5 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num3 = 0; - span5[num3] = 17743u; + span69[num3] = 17743u; num3++; - span5[num3] = 17744u; + span69[num3] = 17744u; num3++; - span5[num3] = 17745u; + span69[num3] = 17745u; obj47.KillEnemyDataIds = list69; reference51 = obj47; obj46.Steps = list68; reference50 = obj46; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span66[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -433019,9 +435077,9 @@ public static class AssemblyQuestLoader index2 = 1; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051067u, new Vector3(-372.70166f, -162.24626f, 546.25757f), 1189) + span70[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051067u, new Vector3(-372.70166f, -162.24626f, 546.25757f), 1189) { Fly = true }; @@ -433034,16 +435092,16 @@ public static class AssemblyQuestLoader num = 1; List list71 = new List(num); CollectionsMarshal.SetCount(list71, num); - span = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index = 0; - span[index] = "liza"; + span71[index] = "liza"; questRoot10.Author = list71; index = 5; List list72 = new List(index); CollectionsMarshal.SetCount(list72, index); - span2 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span72[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -433051,16 +435109,16 @@ public static class AssemblyQuestLoader num2 = 1; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048997u, new Vector3(-363.9124f, -162.23582f, 550.01135f), 1189) + span73[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048997u, new Vector3(-363.9124f, -162.23582f, 550.01135f), 1189) { Fly = true }; obj49.Steps = list73; reference53 = obj49; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span72[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -433068,16 +435126,16 @@ public static class AssemblyQuestLoader index2 = 1; List list74 = new List(index2); CollectionsMarshal.SetCount(list74, index2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051387u, new Vector3(-383.4745f, -166.23917f, 662.95874f), 1189) + span74[num2] = new QuestStep(EInteractionType.Interact, 1051387u, new Vector3(-383.4745f, -166.23917f, 662.95874f), 1189) { Fly = true }; obj50.Steps = list74; reference54 = obj50; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span72[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -433085,9 +435143,9 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span75[index2]; QuestStep obj52 = new QuestStep(EInteractionType.Instruction, null, new Vector3(-433.617f, -156.24463f, 776.9229f), 1189) { Fly = true, @@ -433097,9 +435155,9 @@ public static class AssemblyQuestLoader num3 = 1; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - Span span7 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num4 = 0; - span7[num4] = new ComplexCombatData + span76[num4] = new ComplexCombatData { DataId = 17267u, MinimumKillCount = 2u, @@ -433111,7 +435169,7 @@ public static class AssemblyQuestLoader obj51.Steps = list75; reference55 = obj51; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span72[num]; QuestSequence obj53 = new QuestSequence { Sequence = 3 @@ -433119,16 +435177,16 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051387u, new Vector3(-383.4745f, -166.23917f, 662.95874f), 1189) + span77[num2] = new QuestStep(EInteractionType.Interact, 1051387u, new Vector3(-383.4745f, -166.23917f, 662.95874f), 1189) { Fly = true }; obj53.Steps = list77; reference57 = obj53; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span72[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -433136,9 +435194,9 @@ public static class AssemblyQuestLoader num2 = 1; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048997u, new Vector3(-363.9124f, -162.23582f, 550.01135f), 1189) + span78[index2] = new QuestStep(EInteractionType.CompleteQuest, 1048997u, new Vector3(-363.9124f, -162.23582f, 550.01135f), 1189) { Fly = true }; @@ -433151,16 +435209,16 @@ public static class AssemblyQuestLoader num = 1; List list79 = new List(num); CollectionsMarshal.SetCount(list79, num); - span = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index = 0; - span[index] = "liza"; + span79[index] = "liza"; questRoot11.Author = list79; index = 4; List list80 = new List(index); CollectionsMarshal.SetCount(list80, index); - span2 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span80[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -433168,16 +435226,16 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref QuestStep reference60 = ref span3[num2]; + ref QuestStep reference60 = ref span81[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.AcceptQuest, 1050872u, new Vector3(-408.71295f, 20.420113f, -398.8861f), 1189); num4 = 1; List list82 = new List(num4); CollectionsMarshal.SetCount(list82, num4); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span6[num3] = new DialogueChoice + span82[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZD201_05110_Q1_000_000"), @@ -433188,7 +435246,7 @@ public static class AssemblyQuestLoader obj55.Steps = list81; reference59 = obj55; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span80[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -433196,13 +435254,13 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050873u, new Vector3(-455.10034f, 17.027555f, -478.8739f), 1189); + span83[index2] = new QuestStep(EInteractionType.Interact, 1050873u, new Vector3(-455.10034f, 17.027555f, -478.8739f), 1189); obj56.Steps = list83; reference61 = obj56; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span80[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -433210,9 +435268,9 @@ public static class AssemblyQuestLoader index2 = 1; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - ref QuestStep reference63 = ref span3[num2]; + ref QuestStep reference63 = ref span84[num2]; QuestStep obj58 = new QuestStep(EInteractionType.Combat, 2014142u, new Vector3(-372.45752f, 19.33313f, -694.45337f), 1189) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -433220,15 +435278,15 @@ public static class AssemblyQuestLoader num3 = 1; List list85 = new List(num3); CollectionsMarshal.SetCount(list85, num3); - span5 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num4 = 0; - span5[num4] = 17668u; + span85[num4] = 17668u; obj58.KillEnemyDataIds = list85; reference63 = obj58; obj57.Steps = list84; reference62 = obj57; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span80[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -433236,14 +435294,14 @@ public static class AssemblyQuestLoader num2 = 2; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013947u, new Vector3(-184.74103f, 22.934265f, -751.6747f), 1189) + span86[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013947u, new Vector3(-184.74103f, 22.934265f, -751.6747f), 1189) { AetherCurrentId = 2818439u }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050873u, new Vector3(-455.10034f, 17.027555f, -478.8739f), 1189) + span86[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050873u, new Vector3(-455.10034f, 17.027555f, -478.8739f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; @@ -433256,16 +435314,16 @@ public static class AssemblyQuestLoader num = 1; List list87 = new List(num); CollectionsMarshal.SetCount(list87, num); - span = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index = 0; - span[index] = "liza"; + span87[index] = "liza"; questRoot12.Author = list87; index = 4; List list88 = new List(index); CollectionsMarshal.SetCount(list88, index); - span2 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span88[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -433273,9 +435331,9 @@ public static class AssemblyQuestLoader index2 = 1; List list89 = new List(index2); CollectionsMarshal.SetCount(list89, index2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050873u, new Vector3(-455.10034f, 17.027555f, -478.8739f), 1189) + span89[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050873u, new Vector3(-455.10034f, 17.027555f, -478.8739f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, SkipConditions = new SkipConditions @@ -433294,7 +435352,7 @@ public static class AssemblyQuestLoader obj60.Steps = list89; reference65 = obj60; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span88[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -433302,16 +435360,16 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050874u, new Vector3(-508.87314f, 29.61908f, -350.1183f), 1189) + span90[index2] = new QuestStep(EInteractionType.Interact, 1050874u, new Vector3(-508.87314f, 29.61908f, -350.1183f), 1189) { Fly = true }; obj61.Steps = list90; reference66 = obj61; num++; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span88[num]; QuestSequence obj62 = new QuestSequence { Sequence = 2 @@ -433319,9 +435377,9 @@ public static class AssemblyQuestLoader index2 = 2; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span91[num2]; QuestStep obj63 = new QuestStep(EInteractionType.Interact, 1050876u, new Vector3(-455.92438f, 30.374397f, -423.148f), 1189) { Fly = true @@ -433329,23 +435387,23 @@ public static class AssemblyQuestLoader num4 = 6; List list92 = new List(num4); CollectionsMarshal.SetCount(list92, num4); - span4 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = null; + span92[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span92[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj63.CompletionQuestVariablesFlags = list92; reference68 = obj63; num2++; - ref QuestStep reference69 = ref span3[num2]; + ref QuestStep reference69 = ref span91[num2]; QuestStep obj64 = new QuestStep(EInteractionType.Interact, 1050875u, new Vector3(-391.01245f, 28.068893f, -365.0111f), 1189) { Fly = true @@ -433353,25 +435411,25 @@ public static class AssemblyQuestLoader num3 = 6; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span4 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num4 = 0; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = null; + span93[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span93[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj64.CompletionQuestVariablesFlags = list93; reference69 = obj64; obj62.Steps = list91; reference67 = obj62; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span88[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -433379,9 +435437,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050874u, new Vector3(-508.87314f, 29.61908f, -350.1183f), 1189) + span94[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050874u, new Vector3(-508.87314f, 29.61908f, -350.1183f), 1189) { Fly = true, NextQuestId = new QuestId(5112) @@ -433395,16 +435453,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "liza"; + span95[index] = "liza"; questRoot13.Author = list95; index = 4; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span96[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -433412,9 +435470,9 @@ public static class AssemblyQuestLoader index2 = 1; List list97 = new List(index2); CollectionsMarshal.SetCount(list97, index2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num2 = 0; - ref QuestStep reference72 = ref span3[num2]; + ref QuestStep reference72 = ref span97[num2]; QuestStep obj67 = new QuestStep(EInteractionType.AcceptQuest, 1050874u, new Vector3(-508.87314f, 29.61908f, -350.1183f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, @@ -433434,9 +435492,9 @@ public static class AssemblyQuestLoader num4 = 1; List list98 = new List(num4); CollectionsMarshal.SetCount(list98, num4); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num3 = 0; - span6[num3] = new DialogueChoice + span98[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZD203_05112_Q1_000_000"), @@ -433447,7 +435505,7 @@ public static class AssemblyQuestLoader obj66.Steps = list97; reference71 = obj66; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span96[num]; QuestSequence obj68 = new QuestSequence { Sequence = 1 @@ -433455,9 +435513,9 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050877u, new Vector3(-39.871887f, 0.35915944f, -312.1233f), 1189) + span99[index2] = new QuestStep(EInteractionType.Interact, 1050877u, new Vector3(-39.871887f, 0.35915944f, -312.1233f), 1189) { StopDistance = 1f, Fly = true @@ -433465,7 +435523,7 @@ public static class AssemblyQuestLoader obj68.Steps = list99; reference73 = obj68; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span96[num]; QuestSequence obj69 = new QuestSequence { Sequence = 2 @@ -433473,13 +435531,13 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014144u, new Vector3(-43.10681f, 0.503479f, -312.36743f), 1189); + span100[num2] = new QuestStep(EInteractionType.Interact, 2014144u, new Vector3(-43.10681f, 0.503479f, -312.36743f), 1189); obj69.Steps = list100; reference74 = obj69; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span96[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -433487,9 +435545,9 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050878u, new Vector3(475.30322f, 18.197147f, -326.95508f), 1189) + span101[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050878u, new Vector3(475.30322f, 18.197147f, -326.95508f), 1189) { Fly = true, NextQuestId = new QuestId(5113) @@ -433503,16 +435561,16 @@ public static class AssemblyQuestLoader num = 1; List list102 = new List(num); CollectionsMarshal.SetCount(list102, num); - span = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index = 0; - span[index] = "liza"; + span102[index] = "liza"; questRoot14.Author = list102; index = 5; List list103 = new List(index); CollectionsMarshal.SetCount(list103, index); - span2 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span103[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -433520,13 +435578,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050878u, new Vector3(475.30322f, 18.197147f, -326.95508f), 1189); + span104[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050878u, new Vector3(475.30322f, 18.197147f, -326.95508f), 1189); obj71.Steps = list104; reference76 = obj71; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span103[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -433534,16 +435592,16 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050879u, new Vector3(595.7274f, 18.8562f, -85.55737f), 1189) + span105[index2] = new QuestStep(EInteractionType.Interact, 1050879u, new Vector3(595.7274f, 18.8562f, -85.55737f), 1189) { Fly = true }; obj72.Steps = list105; reference77 = obj72; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span103[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -433551,9 +435609,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span106[num2]; QuestStep obj74 = new QuestStep(EInteractionType.Combat, null, new Vector3(705.4334f, 28.302685f, 2.3153868f), 1189) { StopDistance = 1f, @@ -433563,17 +435621,17 @@ public static class AssemblyQuestLoader num3 = 2; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num4 = 0; - span5[num4] = 17671u; + span107[num4] = 17671u; num4++; - span5[num4] = 17672u; + span107[num4] = 17672u; obj74.KillEnemyDataIds = list107; reference79 = obj74; obj73.Steps = list106; reference78 = obj73; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span103[num]; QuestSequence obj75 = new QuestSequence { Sequence = 3 @@ -433581,16 +435639,16 @@ public static class AssemblyQuestLoader num2 = 1; List list108 = new List(num2); CollectionsMarshal.SetCount(list108, num2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050881u, new Vector3(595.6052f, 18.84498f, -85.55737f), 1189) + span108[index2] = new QuestStep(EInteractionType.Interact, 1050881u, new Vector3(595.6052f, 18.84498f, -85.55737f), 1189) { Fly = true }; obj75.Steps = list108; reference80 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span103[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -433598,9 +435656,9 @@ public static class AssemblyQuestLoader index2 = 1; List list109 = new List(index2); CollectionsMarshal.SetCount(list109, index2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050882u, new Vector3(-408.31616f, 20.383144f, -399.28284f), 1189) + span109[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050882u, new Vector3(-408.31616f, 20.383144f, -399.28284f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; @@ -433613,16 +435671,16 @@ public static class AssemblyQuestLoader num = 1; List list110 = new List(num); CollectionsMarshal.SetCount(list110, num); - span = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index = 0; - span[index] = "liza"; + span110[index] = "liza"; questRoot15.Author = list110; index = 4; List list111 = new List(index); CollectionsMarshal.SetCount(list111, index); - span2 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span111[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -433630,9 +435688,9 @@ public static class AssemblyQuestLoader num2 = 1; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050884u, new Vector3(531.0597f, -142.49185f, 492.0271f), 1189) + span112[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050884u, new Vector3(531.0597f, -142.49185f, 492.0271f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook, SkipConditions = new SkipConditions @@ -433651,7 +435709,7 @@ public static class AssemblyQuestLoader obj77.Steps = list112; reference82 = obj77; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span111[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -433659,9 +435717,9 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - ref QuestStep reference84 = ref span3[num2]; + ref QuestStep reference84 = ref span113[num2]; QuestStep obj79 = new QuestStep(EInteractionType.Combat, null, new Vector3(343.74197f, -154.60175f, 328.8051f), 1189) { StopDistance = 0.25f, @@ -433670,15 +435728,15 @@ public static class AssemblyQuestLoader num4 = 1; List list114 = new List(num4); CollectionsMarshal.SetCount(list114, num4); - span5 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num3 = 0; - span5[num3] = 17673u; + span114[num3] = 17673u; obj79.KillEnemyDataIds = list114; reference84 = obj79; obj78.Steps = list113; reference83 = obj78; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span111[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -433686,16 +435744,16 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050885u, new Vector3(338.49072f, -155.05281f, 322.80444f), 1189) + span115[index2] = new QuestStep(EInteractionType.Interact, 1050885u, new Vector3(338.49072f, -155.05281f, 322.80444f), 1189) { StopDistance = 7f }; obj80.Steps = list115; reference85 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span111[num]; QuestSequence obj81 = new QuestSequence { Sequence = byte.MaxValue @@ -433703,9 +435761,9 @@ public static class AssemblyQuestLoader index2 = 1; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050888u, new Vector3(515.58704f, -146.73436f, 477.0122f), 1189); + span116[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050888u, new Vector3(515.58704f, -146.73436f, 477.0122f), 1189); obj81.Steps = list116; reference86 = obj81; questRoot15.QuestSequence = list111; @@ -433715,16 +435773,16 @@ public static class AssemblyQuestLoader num = 1; List list117 = new List(num); CollectionsMarshal.SetCount(list117, num); - span = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index = 0; - span[index] = "liza"; + span117[index] = "liza"; questRoot16.Author = list117; index = 4; List list118 = new List(index); CollectionsMarshal.SetCount(list118, index); - span2 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num = 0; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span118[num]; QuestSequence obj82 = new QuestSequence { Sequence = 0 @@ -433732,9 +435790,9 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050888u, new Vector3(515.58704f, -146.73436f, 477.0122f), 1189) + span119[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050888u, new Vector3(515.58704f, -146.73436f, 477.0122f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -433754,7 +435812,7 @@ public static class AssemblyQuestLoader obj82.Steps = list119; reference87 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span118[num]; QuestSequence obj83 = new QuestSequence { Sequence = 1 @@ -433762,9 +435820,9 @@ public static class AssemblyQuestLoader index2 = 3; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - ref QuestStep reference89 = ref span3[num2]; + ref QuestStep reference89 = ref span120[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Combat, 2014147u, new Vector3(440.66528f, -150.77448f, 427.7256f), 1189) { Fly = true, @@ -433773,30 +435831,30 @@ public static class AssemblyQuestLoader num3 = 1; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span5 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num4 = 0; - span5[num4] = 17674u; + span121[num4] = 17674u; obj84.KillEnemyDataIds = list121; num4 = 6; List list122 = new List(num4); CollectionsMarshal.SetCount(list122, num4); - span4 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = null; + span122[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span122[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list122; reference89 = obj84; num2++; - ref QuestStep reference90 = ref span3[num2]; + ref QuestStep reference90 = ref span120[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Combat, 2014148u, new Vector3(395.4679f, -152.42242f, 372.7931f), 1189) { Fly = true, @@ -433805,30 +435863,30 @@ public static class AssemblyQuestLoader num3 = 1; List list123 = new List(num3); CollectionsMarshal.SetCount(list123, num3); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span5[num4] = 17674u; + span123[num4] = 17674u; obj85.KillEnemyDataIds = list123; num4 = 6; List list124 = new List(num4); CollectionsMarshal.SetCount(list124, num4); - span4 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num3 = 0; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = null; + span124[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span124[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj85.CompletionQuestVariablesFlags = list124; reference90 = obj85; num2++; - ref QuestStep reference91 = ref span3[num2]; + ref QuestStep reference91 = ref span120[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 2014149u, new Vector3(267.9026f, -160.05188f, 354.45166f), 1189) { Fly = true @@ -433836,25 +435894,25 @@ public static class AssemblyQuestLoader num3 = 6; List list125 = new List(num3); CollectionsMarshal.SetCount(list125, num3); - span4 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num4 = 0; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = null; + span125[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span125[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj86.CompletionQuestVariablesFlags = list125; reference91 = obj86; obj83.Steps = list120; reference88 = obj83; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span118[num]; QuestSequence obj87 = new QuestSequence { Sequence = 2 @@ -433862,16 +435920,16 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014150u, new Vector3(236.95728f, -167.52887f, 307.97278f), 1189) + span126[index2] = new QuestStep(EInteractionType.Interact, 2014150u, new Vector3(236.95728f, -167.52887f, 307.97278f), 1189) { Fly = true }; obj87.Steps = list126; reference92 = obj87; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span118[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -433879,9 +435937,9 @@ public static class AssemblyQuestLoader index2 = 1; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050890u, new Vector3(661.7991f, -137.174f, 557.76294f), 1189) + span127[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050890u, new Vector3(661.7991f, -137.174f, 557.76294f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -433896,16 +435954,16 @@ public static class AssemblyQuestLoader num = 1; List list128 = new List(num); CollectionsMarshal.SetCount(list128, num); - span = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); index = 0; - span[index] = "liza"; + span128[index] = "liza"; questRoot17.Author = list128; index = 4; List list129 = new List(index); CollectionsMarshal.SetCount(list129, index); - span2 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num = 0; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span129[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -433913,13 +435971,13 @@ public static class AssemblyQuestLoader num2 = 1; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189); + span130[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189); obj89.Steps = list130; reference94 = obj89; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span129[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -433927,16 +435985,16 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048985u, new Vector3(583.33704f, -143.60632f, 703.7612f), 1189) + span131[num2] = new QuestStep(EInteractionType.Interact, 1048985u, new Vector3(583.33704f, -143.60632f, 703.7612f), 1189) { Fly = true }; obj90.Steps = list131; reference95 = obj90; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span129[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -433944,18 +436002,18 @@ public static class AssemblyQuestLoader num2 = 2; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-61.729744f, -212.69492f, 523.0088f), 1189) + span132[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-61.729744f, -212.69492f, 523.0088f), 1189) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014151u, new Vector3(-60.95984f, -210.83392f, 522.02637f), 1189); + span132[index2] = new QuestStep(EInteractionType.Interact, 2014151u, new Vector3(-60.95984f, -210.83392f, 522.02637f), 1189); obj91.Steps = list132; reference96 = obj91; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span129[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -433963,9 +436021,9 @@ public static class AssemblyQuestLoader index2 = 1; List list133 = new List(index2); CollectionsMarshal.SetCount(list133, index2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) + span133[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -433980,16 +436038,16 @@ public static class AssemblyQuestLoader num = 1; List list134 = new List(num); CollectionsMarshal.SetCount(list134, num); - span = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index = 0; - span[index] = "liza"; + span134[index] = "liza"; questRoot18.Author = list134; index = 3; List list135 = new List(index); CollectionsMarshal.SetCount(list135, index); - span2 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num = 0; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span135[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -433997,13 +436055,13 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189); + span136[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189); obj93.Steps = list136; reference98 = obj93; num++; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span135[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -434011,9 +436069,9 @@ public static class AssemblyQuestLoader index2 = 2; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - ref QuestStep reference100 = ref span3[num2]; + ref QuestStep reference100 = ref span137[num2]; QuestStep obj95 = new QuestStep(EInteractionType.UseItem, 2014153u, new Vector3(500.5111f, -150.04199f, 704.12744f), 1189) { Fly = true, @@ -434023,23 +436081,23 @@ public static class AssemblyQuestLoader num4 = 6; List list138 = new List(num4); CollectionsMarshal.SetCount(list138, num4); - span4 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num3 = 0; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = null; + span138[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span138[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj95.CompletionQuestVariablesFlags = list138; reference100 = obj95; num2++; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span137[num2]; QuestStep obj96 = new QuestStep(EInteractionType.UseItem, 2014152u, new Vector3(486.90015f, -150.04199f, 355.8556f), 1189) { Fly = true, @@ -434049,25 +436107,25 @@ public static class AssemblyQuestLoader num3 = 6; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span4 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num4 = 0; - span4[num4] = null; + span139[num4] = null; num4++; - span4[num4] = null; + span139[num4] = null; num4++; - span4[num4] = null; + span139[num4] = null; num4++; - span4[num4] = null; + span139[num4] = null; num4++; - span4[num4] = null; + span139[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span139[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list139; reference101 = obj96; obj94.Steps = list137; reference99 = obj94; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span135[num]; QuestSequence obj97 = new QuestSequence { Sequence = byte.MaxValue @@ -434075,9 +436133,9 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) + span140[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -434092,16 +436150,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot19.Author = list141; index = 11; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span142[num]; QuestSequence obj98 = new QuestSequence { Sequence = 0 @@ -434109,13 +436167,13 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189); + span143[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189); obj98.Steps = list143; reference103 = obj98; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span142[num]; QuestSequence obj99 = new QuestSequence { Sequence = 1 @@ -434123,9 +436181,9 @@ public static class AssemblyQuestLoader num2 = 1; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span144[index2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1050897u, new Vector3(755.94714f, -132.59648f, 505.94324f), 1189) { Fly = true @@ -434133,9 +436191,9 @@ public static class AssemblyQuestLoader num4 = 1; List list145 = new List(num4); CollectionsMarshal.SetCount(list145, num4); - span6 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num3 = 0; - span6[num3] = new DialogueChoice + span145[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZD401_05118_Q1_000_000"), @@ -434146,7 +436204,7 @@ public static class AssemblyQuestLoader obj99.Steps = list144; reference104 = obj99; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span142[num]; QuestSequence obj101 = new QuestSequence { Sequence = 2 @@ -434154,16 +436212,16 @@ public static class AssemblyQuestLoader index2 = 1; List list146 = new List(index2); CollectionsMarshal.SetCount(list146, index2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) + span146[num2] = new QuestStep(EInteractionType.Interact, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) { Fly = true }; obj101.Steps = list146; reference106 = obj101; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span142[num]; QuestSequence obj102 = new QuestSequence { Sequence = 3 @@ -434171,9 +436229,9 @@ public static class AssemblyQuestLoader num2 = 2; List list147 = new List(num2); CollectionsMarshal.SetCount(list147, num2); - span3 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - ref QuestStep reference108 = ref span3[index2]; + ref QuestStep reference108 = ref span147[index2]; QuestStep obj103 = new QuestStep(EInteractionType.Interact, 1050901u, new Vector3(627.25244f, -137.174f, 591.8517f), 1189) { Fly = true @@ -434181,23 +436239,23 @@ public static class AssemblyQuestLoader num3 = 6; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span4 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num4 = 0; - span4[num4] = null; + span148[num4] = null; num4++; - span4[num4] = null; + span148[num4] = null; num4++; - span4[num4] = null; + span148[num4] = null; num4++; - span4[num4] = null; + span148[num4] = null; num4++; - span4[num4] = null; + span148[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span148[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj103.CompletionQuestVariablesFlags = list148; reference108 = obj103; index2++; - ref QuestStep reference109 = ref span3[index2]; + ref QuestStep reference109 = ref span147[index2]; QuestStep obj104 = new QuestStep(EInteractionType.Interact, 1050900u, new Vector3(575.55493f, -137.174f, 540.0929f), 1189) { Fly = true @@ -434205,25 +436263,25 @@ public static class AssemblyQuestLoader num4 = 6; List list149 = new List(num4); CollectionsMarshal.SetCount(list149, num4); - span4 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = null; + span149[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span149[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj104.CompletionQuestVariablesFlags = list149; reference109 = obj104; obj102.Steps = list147; reference107 = obj102; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span142[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 @@ -434231,13 +436289,13 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048989u, new Vector3(523.4302f, -135.12724f, 578.14905f), 1189); + span150[num2] = new QuestStep(EInteractionType.Interact, 1048989u, new Vector3(523.4302f, -135.12724f, 578.14905f), 1189); obj105.Steps = list150; reference110 = obj105; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span142[num]; QuestSequence obj106 = new QuestSequence { Sequence = 5 @@ -434245,16 +436303,16 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) + span151[index2] = new QuestStep(EInteractionType.Interact, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) { Fly = true }; obj106.Steps = list151; reference111 = obj106; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span142[num]; QuestSequence obj107 = new QuestSequence { Sequence = 6 @@ -434262,16 +436320,16 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050904u, new Vector3(263.84375f, -157.31726f, 738.6129f), 1189) + span152[num2] = new QuestStep(EInteractionType.Interact, 1050904u, new Vector3(263.84375f, -157.31726f, 738.6129f), 1189) { Fly = true }; obj107.Steps = list152; reference112 = obj107; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span142[num]; QuestSequence obj108 = new QuestSequence { Sequence = 7 @@ -434279,9 +436337,9 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2014154u, new Vector3(255.9701f, -150.68292f, 807.64465f), 1189) + span153[index2] = new QuestStep(EInteractionType.UseItem, 2014154u, new Vector3(255.9701f, -150.68292f, 807.64465f), 1189) { Fly = true, ItemId = 2003625u @@ -434289,7 +436347,7 @@ public static class AssemblyQuestLoader obj108.Steps = list153; reference113 = obj108; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span142[num]; QuestSequence obj109 = new QuestSequence { Sequence = 8 @@ -434297,9 +436355,9 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span154[num2]; QuestStep obj110 = new QuestStep(EInteractionType.Combat, 2014248u, new Vector3(255.9701f, -150.68292f, 807.64465f), 1189) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -434307,15 +436365,15 @@ public static class AssemblyQuestLoader num3 = 1; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num4 = 0; - span5[num4] = 17675u; + span155[num4] = 17675u; obj110.KillEnemyDataIds = list155; reference115 = obj110; obj109.Steps = list154; reference114 = obj109; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span142[num]; QuestSequence obj111 = new QuestSequence { Sequence = 9 @@ -434323,16 +436381,16 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050904u, new Vector3(263.84375f, -157.31726f, 738.6129f), 1189) + span156[index2] = new QuestStep(EInteractionType.Interact, 1050904u, new Vector3(263.84375f, -157.31726f, 738.6129f), 1189) { Fly = true }; obj111.Steps = list156; reference116 = obj111; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span142[num]; QuestSequence obj112 = new QuestSequence { Sequence = byte.MaxValue @@ -434340,9 +436398,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050903u, new Vector3(663.9962f, -137.17401f, 554.589f), 1189) + span157[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050903u, new Vector3(663.9962f, -137.17401f, 554.589f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -434356,16 +436414,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "liza"; + span158[index] = "liza"; questRoot20.Author = list158; index = 5; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span159[num]; QuestSequence obj113 = new QuestSequence { Sequence = 0 @@ -434373,13 +436431,13 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190); + span160[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190); obj113.Steps = list160; reference118 = obj113; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span159[num]; QuestSequence obj114 = new QuestSequence { Sequence = 1 @@ -434387,9 +436445,9 @@ public static class AssemblyQuestLoader index2 = 1; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050706u, new Vector3(248.27954f, 15.999974f, 746.4866f), 1190) + span161[num2] = new QuestStep(EInteractionType.Interact, 1050706u, new Vector3(248.27954f, 15.999974f, 746.4866f), 1190) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -434401,7 +436459,7 @@ public static class AssemblyQuestLoader obj114.Steps = list161; reference119 = obj114; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span159[num]; QuestSequence obj115 = new QuestSequence { Sequence = 2 @@ -434409,16 +436467,16 @@ public static class AssemblyQuestLoader num2 = 1; List list162 = new List(num2); CollectionsMarshal.SetCount(list162, num2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014065u, new Vector3(250.04956f, 16.281311f, 744.3502f), 1190) + span162[index2] = new QuestStep(EInteractionType.Interact, 2014065u, new Vector3(250.04956f, 16.281311f, 744.3502f), 1190) { StopDistance = 4f }; obj115.Steps = list162; reference120 = obj115; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span159[num]; QuestSequence obj116 = new QuestSequence { Sequence = 3 @@ -434426,13 +436484,13 @@ public static class AssemblyQuestLoader index2 = 1; List list163 = new List(index2); CollectionsMarshal.SetCount(list163, index2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014073u, new Vector3(379.65967f, 0.19836426f, 419.6383f), 1190); + span163[num2] = new QuestStep(EInteractionType.Interact, 2014073u, new Vector3(379.65967f, 0.19836426f, 419.6383f), 1190); obj116.Steps = list163; reference121 = obj116; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span159[num]; QuestSequence obj117 = new QuestSequence { Sequence = byte.MaxValue @@ -434440,9 +436498,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190); + span164[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190); obj117.Steps = list164; reference122 = obj117; questRoot20.QuestSequence = list159; @@ -434452,16 +436510,16 @@ public static class AssemblyQuestLoader num = 1; List list165 = new List(num); CollectionsMarshal.SetCount(list165, num); - span = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index = 0; - span[index] = "liza"; + span165[index] = "liza"; questRoot21.Author = list165; index = 4; List list166 = new List(index); CollectionsMarshal.SetCount(list166, index); - span2 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span166[num]; QuestSequence obj118 = new QuestSequence { Sequence = 0 @@ -434469,13 +436527,13 @@ public static class AssemblyQuestLoader index2 = 1; List list167 = new List(index2); CollectionsMarshal.SetCount(list167, index2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049285u, new Vector3(372.70154f, -0.26279598f, 425.55872f), 1190); + span167[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049285u, new Vector3(372.70154f, -0.26279598f, 425.55872f), 1190); obj118.Steps = list167; reference123 = obj118; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span166[num]; QuestSequence obj119 = new QuestSequence { Sequence = 1 @@ -434483,13 +436541,13 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014074u, new Vector3(323.44543f, -0.6867676f, 488.2428f), 1190); + span168[index2] = new QuestStep(EInteractionType.Interact, 2014074u, new Vector3(323.44543f, -0.6867676f, 488.2428f), 1190); obj119.Steps = list168; reference124 = obj119; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span166[num]; QuestSequence obj120 = new QuestSequence { Sequence = 2 @@ -434497,9 +436555,9 @@ public static class AssemblyQuestLoader index2 = 5; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - ref QuestStep reference126 = ref span3[num2]; + ref QuestStep reference126 = ref span169[num2]; QuestStep obj121 = new QuestStep(EInteractionType.UseItem, 1050639u, new Vector3(377.92017f, -0.2627951f, 432.48633f), 1190) { ItemId = 2003580u @@ -434507,23 +436565,23 @@ public static class AssemblyQuestLoader num4 = 6; List list170 = new List(num4); CollectionsMarshal.SetCount(list170, num4); - span4 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = null; + span170[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span170[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj121.CompletionQuestVariablesFlags = list170; reference126 = obj121; num2++; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span169[num2]; QuestStep obj122 = new QuestStep(EInteractionType.UseItem, 1050638u, new Vector3(368.42908f, -0.26279587f, 419.69934f), 1190) { ItemId = 2003580u @@ -434531,30 +436589,30 @@ public static class AssemblyQuestLoader num3 = 6; List list171 = new List(num3); CollectionsMarshal.SetCount(list171, num3); - span4 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num4 = 0; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = null; + span171[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span171[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj122.CompletionQuestVariablesFlags = list171; reference127 = obj122; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190); + span169[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) + span169[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) { DisableNavmesh = true }; num2++; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span169[num2]; QuestStep obj123 = new QuestStep(EInteractionType.UseItem, 1050640u, new Vector3(377.03516f, 6.07724f, 423.02576f), 1190) { ItemId = 2003580u @@ -434562,25 +436620,25 @@ public static class AssemblyQuestLoader num4 = 6; List list172 = new List(num4); CollectionsMarshal.SetCount(list172, num4); - span4 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num3 = 0; - span4[num3] = null; + span172[num3] = null; num3++; - span4[num3] = null; + span172[num3] = null; num3++; - span4[num3] = null; + span172[num3] = null; num3++; - span4[num3] = null; + span172[num3] = null; num3++; - span4[num3] = null; + span172[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span172[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj123.CompletionQuestVariablesFlags = list172; reference128 = obj123; obj120.Steps = list169; reference125 = obj120; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span166[num]; QuestSequence obj124 = new QuestSequence { Sequence = byte.MaxValue @@ -434588,16 +436646,16 @@ public static class AssemblyQuestLoader num2 = 3; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190); + span173[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190) + span173[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049285u, new Vector3(372.70154f, -0.26279598f, 425.55872f), 1190); + span173[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049285u, new Vector3(372.70154f, -0.26279598f, 425.55872f), 1190); obj124.Steps = list173; reference129 = obj124; questRoot21.QuestSequence = list166; @@ -434607,16 +436665,16 @@ public static class AssemblyQuestLoader num = 1; List list174 = new List(num); CollectionsMarshal.SetCount(list174, num); - span = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index = 0; - span[index] = "liza"; + span174[index] = "liza"; questRoot22.Author = list174; index = 3; List list175 = new List(index); CollectionsMarshal.SetCount(list175, index); - span2 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span175[num]; QuestSequence obj125 = new QuestSequence { Sequence = 0 @@ -434624,13 +436682,13 @@ public static class AssemblyQuestLoader index2 = 1; List list176 = new List(index2); CollectionsMarshal.SetCount(list176, index2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049289u, new Vector3(347.37158f, -0.8616793f, 503.04407f), 1190); + span176[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049289u, new Vector3(347.37158f, -0.8616793f, 503.04407f), 1190); obj125.Steps = list176; reference130 = obj125; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span175[num]; QuestSequence obj126 = new QuestSequence { Sequence = 1 @@ -434638,9 +436696,9 @@ public static class AssemblyQuestLoader num2 = 4; List list177 = new List(num2); CollectionsMarshal.SetCount(list177, num2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index2 = 0; - ref QuestStep reference132 = ref span3[index2]; + ref QuestStep reference132 = ref span177[index2]; QuestStep obj127 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(363.75098f, -0.25793338f, 435.93985f), 1190) { Fly = true @@ -434650,71 +436708,71 @@ public static class AssemblyQuestLoader num3 = 6; List list178 = new List(num3); CollectionsMarshal.SetCount(list178, num3); - span4 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num4 = 0; - span4[num4] = null; + span178[num4] = null; num4++; - span4[num4] = null; + span178[num4] = null; num4++; - span4[num4] = null; + span178[num4] = null; num4++; - span4[num4] = null; + span178[num4] = null; num4++; - span4[num4] = null; + span178[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span178[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list178; skipConditions5.StepIf = skipStepConditions5; obj127.SkipConditions = skipConditions5; reference132 = obj127; index2++; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span177[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190); num4 = 6; List list179 = new List(num4); CollectionsMarshal.SetCount(list179, num4); - span4 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = null; + span179[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span179[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list179; reference133 = questStep6; index2++; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span177[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(363.75098f, -0.25793338f, 435.93985f), 1190); SkipConditions skipConditions6 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); num3 = 6; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span4 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num4 = 0; - span4[num4] = null; + span180[num4] = null; num4++; - span4[num4] = null; + span180[num4] = null; num4++; - span4[num4] = null; + span180[num4] = null; num4++; - span4[num4] = null; + span180[num4] = null; num4++; - span4[num4] = null; + span180[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span180[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list180; skipConditions6.StepIf = skipStepConditions6; questStep7.SkipConditions = skipConditions6; reference134 = questStep7; index2++; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span177[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Interact, 1049275u, new Vector3(267.44482f, 10.96981f, 659.4796f), 1190) { Fly = true @@ -434722,25 +436780,25 @@ public static class AssemblyQuestLoader num4 = 6; List list181 = new List(num4); CollectionsMarshal.SetCount(list181, num4); - span4 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = null; + span181[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span181[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj128.CompletionQuestVariablesFlags = list181; reference135 = obj128; obj126.Steps = list177; reference131 = obj126; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span175[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -434748,9 +436806,9 @@ public static class AssemblyQuestLoader index2 = 1; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span3 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049289u, new Vector3(347.37158f, -0.8616793f, 503.04407f), 1190) + span182[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049289u, new Vector3(347.37158f, -0.8616793f, 503.04407f), 1190) { Fly = true }; @@ -434763,16 +436821,16 @@ public static class AssemblyQuestLoader num = 1; List list183 = new List(num); CollectionsMarshal.SetCount(list183, num); - span = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index = 0; - span[index] = "liza"; + span183[index] = "liza"; questRoot23.Author = list183; index = 4; List list184 = new List(index); CollectionsMarshal.SetCount(list184, index); - span2 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num = 0; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span184[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -434780,13 +436838,13 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049286u, new Vector3(347.46313f, -2.0447416f, 397.177f), 1190); + span185[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049286u, new Vector3(347.46313f, -2.0447416f, 397.177f), 1190); obj130.Steps = list185; reference137 = obj130; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span184[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -434794,9 +436852,9 @@ public static class AssemblyQuestLoader index2 = 1; List list186 = new List(index2); CollectionsMarshal.SetCount(list186, index2); - span3 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2014043u, new Vector3(416.3119f, 7.248047f, 217.73096f), 1190) + span186[num2] = new QuestStep(EInteractionType.UseItem, 2014043u, new Vector3(416.3119f, 7.248047f, 217.73096f), 1190) { Fly = true, ItemId = 2003581u @@ -434804,7 +436862,7 @@ public static class AssemblyQuestLoader obj131.Steps = list186; reference138 = obj131; num++; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span184[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -434812,9 +436870,9 @@ public static class AssemblyQuestLoader num2 = 1; List list187 = new List(num2); CollectionsMarshal.SetCount(list187, num2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); index2 = 0; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span187[index2]; QuestStep obj133 = new QuestStep(EInteractionType.Combat, 2014044u, new Vector3(415.7931f, 7.4005737f, 229.0531f), 1190) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -434822,15 +436880,15 @@ public static class AssemblyQuestLoader num3 = 1; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span5 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num4 = 0; - span5[num4] = 17733u; + span188[num4] = 17733u; obj133.KillEnemyDataIds = list188; reference140 = obj133; obj132.Steps = list187; reference139 = obj132; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span184[num]; QuestSequence obj134 = new QuestSequence { Sequence = byte.MaxValue @@ -434838,9 +436896,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049286u, new Vector3(347.46313f, -2.0447416f, 397.177f), 1190) + span189[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049286u, new Vector3(347.46313f, -2.0447416f, 397.177f), 1190) { Fly = true }; @@ -434853,16 +436911,16 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "liza"; + span190[index] = "liza"; questRoot24.Author = list190; index = 7; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span191[num]; QuestSequence obj135 = new QuestSequence { Sequence = 0 @@ -434870,13 +436928,13 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049287u, new Vector3(342.61072f, -1.0227159f, 482.2307f), 1190); + span192[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049287u, new Vector3(342.61072f, -1.0227159f, 482.2307f), 1190); obj135.Steps = list192; reference142 = obj135; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span191[num]; QuestSequence obj136 = new QuestSequence { Sequence = 1 @@ -434884,16 +436942,16 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1049288u, new Vector3(333.2417f, -1.1408321f, 478.47717f), 1190) + span193[num2] = new QuestStep(EInteractionType.Emote, 1049288u, new Vector3(333.2417f, -1.1408321f, 478.47717f), 1190) { Emote = EEmote.Pet }; obj136.Steps = list193; reference143 = obj136; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span191[num]; QuestSequence obj137 = new QuestSequence { Sequence = 2 @@ -434901,13 +436959,13 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049288u, new Vector3(333.2417f, -1.1408321f, 478.47717f), 1190); + span194[index2] = new QuestStep(EInteractionType.Interact, 1049288u, new Vector3(333.2417f, -1.1408321f, 478.47717f), 1190); obj137.Steps = list194; reference144 = obj137; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span191[num]; QuestSequence obj138 = new QuestSequence { Sequence = 3 @@ -434915,13 +436973,13 @@ public static class AssemblyQuestLoader index2 = 1; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049287u, new Vector3(342.61072f, -1.0227159f, 482.2307f), 1190); + span195[num2] = new QuestStep(EInteractionType.Interact, 1049287u, new Vector3(342.61072f, -1.0227159f, 482.2307f), 1190); obj138.Steps = list195; reference145 = obj138; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span191[num]; QuestSequence obj139 = new QuestSequence { Sequence = 4 @@ -434929,13 +436987,13 @@ public static class AssemblyQuestLoader num2 = 1; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014045u, new Vector3(341.1764f, 0.1373291f, 457.969f), 1190); + span196[index2] = new QuestStep(EInteractionType.Interact, 2014045u, new Vector3(341.1764f, 0.1373291f, 457.969f), 1190); obj139.Steps = list196; reference146 = obj139; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span191[num]; QuestSequence obj140 = new QuestSequence { Sequence = 5 @@ -434943,13 +437001,13 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049288u, new Vector3(333.2417f, -1.1408321f, 478.47717f), 1190); + span197[num2] = new QuestStep(EInteractionType.Interact, 1049288u, new Vector3(333.2417f, -1.1408321f, 478.47717f), 1190); obj140.Steps = list197; reference147 = obj140; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span191[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -434957,9 +437015,9 @@ public static class AssemblyQuestLoader num2 = 1; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049287u, new Vector3(342.61072f, -1.0227159f, 482.2307f), 1190); + span198[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049287u, new Vector3(342.61072f, -1.0227159f, 482.2307f), 1190); obj141.Steps = list198; reference148 = obj141; questRoot24.QuestSequence = list191; @@ -434969,16 +437027,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "liza"; + span199[index] = "liza"; questRoot25.Author = list199; index = 4; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span200[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -434986,13 +437044,13 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049407u, new Vector3(267.01758f, 15.999971f, 770.8705f), 1190); + span201[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049407u, new Vector3(267.01758f, 15.999971f, 770.8705f), 1190); obj142.Steps = list201; reference149 = obj142; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span200[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -435000,16 +437058,16 @@ public static class AssemblyQuestLoader num2 = 1; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190) + span202[index2] = new QuestStep(EInteractionType.Interact, 1049284u, new Vector3(378.43884f, -0.2627956f, 425.55872f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi }; obj143.Steps = list202; reference150 = obj143; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span200[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -435017,41 +437075,41 @@ public static class AssemblyQuestLoader index2 = 4; List list203 = new List(index2); CollectionsMarshal.SetCount(list203, index2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190); + span203[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) + span203[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) { DisableNavmesh = true }; num2++; - ref QuestStep reference152 = ref span3[num2]; + ref QuestStep reference152 = ref span203[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1050718u, new Vector3(365.5603f, 5.957231f, 424.58215f), 1190); num4 = 6; List list204 = new List(num4); CollectionsMarshal.SetCount(list204, num4); - span4 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = null; + span204[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span204[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list204; reference152 = questStep8; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050719u, new Vector3(384.51196f, -1.5122339f, 383.6881f), 1190); + span203[num2] = new QuestStep(EInteractionType.Interact, 1050719u, new Vector3(384.51196f, -1.5122339f, 383.6881f), 1190); obj144.Steps = list203; reference151 = obj144; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span200[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -435059,9 +437117,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049407u, new Vector3(267.01758f, 15.999971f, 770.8705f), 1190) + span205[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049407u, new Vector3(267.01758f, 15.999971f, 770.8705f), 1190) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -435079,16 +437137,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "liza"; + span206[index] = "liza"; questRoot26.Author = list206; index = 3; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span207[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -435096,13 +437154,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049373u, new Vector3(-375.66187f, 18.211061f, -114.21387f), 1190); + span208[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049373u, new Vector3(-375.66187f, 18.211061f, -114.21387f), 1190); obj146.Steps = list208; reference154 = obj146; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span207[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -435110,9 +437168,9 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span209[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Combat, 2014075u, new Vector3(-446.06702f, 17.868286f, 34.286987f), 1190) { Fly = true, @@ -435121,15 +437179,15 @@ public static class AssemblyQuestLoader num3 = 1; List list210 = new List(num3); CollectionsMarshal.SetCount(list210, num3); - span5 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num4 = 0; - span5[num4] = 17734u; + span210[num4] = 17734u; obj148.KillEnemyDataIds = list210; reference156 = obj148; obj147.Steps = list209; reference155 = obj147; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span207[num]; QuestSequence obj149 = new QuestSequence { Sequence = byte.MaxValue @@ -435137,9 +437195,9 @@ public static class AssemblyQuestLoader index2 = 1; List list211 = new List(index2); CollectionsMarshal.SetCount(list211, index2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049373u, new Vector3(-375.66187f, 18.211061f, -114.21387f), 1190) + span211[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049373u, new Vector3(-375.66187f, 18.211061f, -114.21387f), 1190) { Fly = true }; @@ -435152,16 +437210,16 @@ public static class AssemblyQuestLoader num = 1; List list212 = new List(num); CollectionsMarshal.SetCount(list212, num); - span = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index = 0; - span[index] = "liza"; + span212[index] = "liza"; questRoot27.Author = list212; index = 3; List list213 = new List(index); CollectionsMarshal.SetCount(list213, index); - span2 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span213[num]; QuestSequence obj150 = new QuestSequence { Sequence = 0 @@ -435169,13 +437227,13 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049374u, new Vector3(-345.2049f, 18.198153f, -163.50049f), 1190); + span214[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049374u, new Vector3(-345.2049f, 18.198153f, -163.50049f), 1190); obj150.Steps = list214; reference158 = obj150; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span213[num]; QuestSequence obj151 = new QuestSequence { Sequence = 1 @@ -435183,16 +437241,16 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Snipe, 2014046u, new Vector3(-344.65558f, 18.051392f, -141.92426f), 1190) + span215[num2] = new QuestStep(EInteractionType.Snipe, 2014046u, new Vector3(-344.65558f, 18.051392f, -141.92426f), 1190) { Comment = "Click (from left to right) pump, middle of the connecting pipes, barrels" }; obj151.Steps = list215; reference159 = obj151; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span213[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -435200,30 +437258,30 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - ref QuestStep reference161 = ref span3[index2]; + ref QuestStep reference161 = ref span216[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.CompleteQuest, 1049374u, new Vector3(-345.2049f, 18.198153f, -163.50049f), 1190); num4 = 3; List list217 = new List(num4); CollectionsMarshal.SetCount(list217, num4); - span6 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num3 = 0; - span6[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZE008_05126_Q1_000_000"), Answer = new ExcelRef("TEXT_KINGZE008_05126_A1_000_001") }; num3++; - span6[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZE008_05126_Q1_000_000"), Answer = new ExcelRef("TEXT_KINGZE008_05126_A1_000_002") }; num3++; - span6[num3] = new DialogueChoice + span217[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZE008_05126_Q1_000_000"), @@ -435240,16 +437298,16 @@ public static class AssemblyQuestLoader num = 1; List list218 = new List(num); CollectionsMarshal.SetCount(list218, num); - span = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index = 0; - span[index] = "liza"; + span218[index] = "liza"; questRoot28.Author = list218; index = 5; List list219 = new List(index); CollectionsMarshal.SetCount(list219, index); - span2 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num = 0; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span219[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -435257,13 +437315,13 @@ public static class AssemblyQuestLoader index2 = 1; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050641u, new Vector3(-398.6725f, 21.668707f, -168.23071f), 1190); + span220[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050641u, new Vector3(-398.6725f, 21.668707f, -168.23071f), 1190); obj153.Steps = list220; reference162 = obj153; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span219[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -435271,13 +437329,13 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050641u, new Vector3(-398.6725f, 21.668707f, -168.23071f), 1190); + span221[index2] = new QuestStep(EInteractionType.Interact, 1050641u, new Vector3(-398.6725f, 21.668707f, -168.23071f), 1190); obj154.Steps = list221; reference163 = obj154; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span219[num]; QuestSequence obj155 = new QuestSequence { Sequence = 2 @@ -435285,16 +437343,16 @@ public static class AssemblyQuestLoader index2 = 1; List list222 = new List(index2); CollectionsMarshal.SetCount(list222, index2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050642u, new Vector3(-290.82172f, 16.40523f, -51.041504f), 1190) + span222[num2] = new QuestStep(EInteractionType.Interact, 1050642u, new Vector3(-290.82172f, 16.40523f, -51.041504f), 1190) { Fly = true }; obj155.Steps = list222; reference164 = obj155; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span219[num]; QuestSequence obj156 = new QuestSequence { Sequence = 3 @@ -435302,16 +437360,16 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1050642u, new Vector3(-290.82172f, 16.40523f, -51.041504f), 1190) + span223[index2] = new QuestStep(EInteractionType.Emote, 1050642u, new Vector3(-290.82172f, 16.40523f, -51.041504f), 1190) { Emote = EEmote.Dance }; obj156.Steps = list223; reference165 = obj156; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span219[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -435319,9 +437377,9 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050641u, new Vector3(-398.6725f, 21.668707f, -168.23071f), 1190) + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050641u, new Vector3(-398.6725f, 21.668707f, -168.23071f), 1190) { Fly = true }; @@ -435334,16 +437392,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "liza"; + span225[index] = "liza"; questRoot29.Author = list225; index = 4; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span226[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -435351,13 +437409,13 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050643u, new Vector3(-250.56848f, 22.956224f, -140.30676f), 1190); + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050643u, new Vector3(-250.56848f, 22.956224f, -140.30676f), 1190); obj158.Steps = list227; reference167 = obj158; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span226[num]; QuestSequence obj159 = new QuestSequence { Sequence = 1 @@ -435365,16 +437423,16 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050644u, new Vector3(-525.81067f, 29.416107f, -174.09027f), 1190) + span228[num2] = new QuestStep(EInteractionType.Interact, 1050644u, new Vector3(-525.81067f, 29.416107f, -174.09027f), 1190) { Fly = true }; obj159.Steps = list228; reference168 = obj159; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span226[num]; QuestSequence obj160 = new QuestSequence { Sequence = 2 @@ -435382,9 +437440,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 2014050u, new Vector3(-527.1229f, 29.526123f, -175.64667f), 1190) + span229[index2] = new QuestStep(EInteractionType.Emote, 2014050u, new Vector3(-527.1229f, 29.526123f, -175.64667f), 1190) { StopDistance = 4f, Emote = EEmote.Respect @@ -435392,7 +437450,7 @@ public static class AssemblyQuestLoader obj160.Steps = list229; reference169 = obj160; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span226[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -435400,9 +437458,9 @@ public static class AssemblyQuestLoader index2 = 1; List list230 = new List(index2); CollectionsMarshal.SetCount(list230, index2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050644u, new Vector3(-525.81067f, 29.416107f, -174.09027f), 1190); + span230[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050644u, new Vector3(-525.81067f, 29.416107f, -174.09027f), 1190); obj161.Steps = list230; reference170 = obj161; questRoot29.QuestSequence = list226; @@ -435412,16 +437470,16 @@ public static class AssemblyQuestLoader num = 1; List list231 = new List(num); CollectionsMarshal.SetCount(list231, num); - span = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index = 0; - span[index] = "liza"; + span231[index] = "liza"; questRoot30.Author = list231; index = 3; List list232 = new List(index); CollectionsMarshal.SetCount(list232, index); - span2 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num = 0; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span232[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -435429,13 +437487,13 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049375u, new Vector3(-318.98987f, 18.789532f, -143.26697f), 1190); + span233[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049375u, new Vector3(-318.98987f, 18.789532f, -143.26697f), 1190); obj162.Steps = list233; reference171 = obj162; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span232[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -435443,16 +437501,16 @@ public static class AssemblyQuestLoader index2 = 1; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049323u, new Vector3(-227.49683f, -1.2980607f, 298.6648f), 1190) + span234[num2] = new QuestStep(EInteractionType.Interact, 1049323u, new Vector3(-227.49683f, -1.2980607f, 298.6648f), 1190) { Fly = true }; obj163.Steps = list234; reference172 = obj163; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span232[num]; QuestSequence obj164 = new QuestSequence { Sequence = byte.MaxValue @@ -435460,9 +437518,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049375u, new Vector3(-318.98987f, 18.789532f, -143.26697f), 1190) + span235[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049375u, new Vector3(-318.98987f, 18.789532f, -143.26697f), 1190) { Fly = true }; @@ -435475,16 +437533,16 @@ public static class AssemblyQuestLoader num = 1; List list236 = new List(num); CollectionsMarshal.SetCount(list236, num); - span = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index = 0; - span[index] = "liza"; + span236[index] = "liza"; questRoot31.Author = list236; index = 3; List list237 = new List(index); CollectionsMarshal.SetCount(list237, index); - span2 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span237[num]; QuestSequence obj165 = new QuestSequence { Sequence = 0 @@ -435492,13 +437550,13 @@ public static class AssemblyQuestLoader index2 = 1; List list238 = new List(index2); CollectionsMarshal.SetCount(list238, index2); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049324u, new Vector3(-108.659546f, 4.055336f, 319.5697f), 1190); + span238[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049324u, new Vector3(-108.659546f, 4.055336f, 319.5697f), 1190); obj165.Steps = list238; reference174 = obj165; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span237[num]; QuestSequence obj166 = new QuestSequence { Sequence = 1 @@ -435506,18 +437564,18 @@ public static class AssemblyQuestLoader num2 = 2; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013958u, new Vector3(-620.3861f, -9.079163f, 323.3844f), 1190) + span239[index2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013958u, new Vector3(-620.3861f, -9.079163f, 323.3844f), 1190) { AetherCurrentId = 2818455u }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050645u, new Vector3(-650.0496f, -9.854074f, 327.26013f), 1190); + span239[index2] = new QuestStep(EInteractionType.Interact, 1050645u, new Vector3(-650.0496f, -9.854074f, 327.26013f), 1190); obj166.Steps = list239; reference175 = obj166; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span237[num]; QuestSequence obj167 = new QuestSequence { Sequence = byte.MaxValue @@ -435525,11 +437583,11 @@ public static class AssemblyQuestLoader index2 = 2; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-527.3558f, -17.206274f, 443.9363f), 1190); + span240[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-527.3558f, -17.206274f, 443.9363f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049324u, new Vector3(-108.659546f, 4.055336f, 319.5697f), 1190); + span240[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049324u, new Vector3(-108.659546f, 4.055336f, 319.5697f), 1190); obj167.Steps = list240; reference176 = obj167; questRoot31.QuestSequence = list237; @@ -435539,16 +437597,16 @@ public static class AssemblyQuestLoader num = 1; List list241 = new List(num); CollectionsMarshal.SetCount(list241, num); - span = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index = 0; - span[index] = "liza"; + span241[index] = "liza"; questRoot32.Author = list241; index = 4; List list242 = new List(index); CollectionsMarshal.SetCount(list242, index); - span2 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num = 0; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span242[num]; QuestSequence obj168 = new QuestSequence { Sequence = 0 @@ -435556,13 +437614,13 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050646u, new Vector3(-150.68292f, -2.4235957f, 408.43823f), 1190); + span243[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050646u, new Vector3(-150.68292f, -2.4235957f, 408.43823f), 1190); obj168.Steps = list243; reference177 = obj168; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span242[num]; QuestSequence obj169 = new QuestSequence { Sequence = 1 @@ -435570,9 +437628,9 @@ public static class AssemblyQuestLoader index2 = 1; List list244 = new List(index2); CollectionsMarshal.SetCount(list244, index2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num2 = 0; - ref QuestStep reference179 = ref span3[num2]; + ref QuestStep reference179 = ref span244[num2]; QuestStep obj170 = new QuestStep(EInteractionType.Combat, null, new Vector3(-111.25304f, -27.185633f, 723.9165f), 1190) { Fly = true, @@ -435581,15 +437639,15 @@ public static class AssemblyQuestLoader num3 = 1; List list245 = new List(num3); CollectionsMarshal.SetCount(list245, num3); - span5 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num4 = 0; - span5[num4] = 17736u; + span245[num4] = 17736u; obj170.KillEnemyDataIds = list245; reference179 = obj170; obj169.Steps = list244; reference178 = obj169; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span242[num]; QuestSequence obj171 = new QuestSequence { Sequence = 2 @@ -435597,16 +437655,16 @@ public static class AssemblyQuestLoader num2 = 1; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050647u, new Vector3(-113.93915f, -27.518993f, 725.1239f), 1190) + span246[index2] = new QuestStep(EInteractionType.Interact, 1050647u, new Vector3(-113.93915f, -27.518993f, 725.1239f), 1190) { StopDistance = 7f }; obj171.Steps = list246; reference180 = obj171; num++; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span242[num]; QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue @@ -435614,9 +437672,9 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050648u, new Vector3(-149.34009f, -2.7338073f, 409.04858f), 1190) + span247[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050648u, new Vector3(-149.34009f, -2.7338073f, 409.04858f), 1190) { Fly = true }; @@ -435629,16 +437687,16 @@ public static class AssemblyQuestLoader num = 1; List list248 = new List(num); CollectionsMarshal.SetCount(list248, num); - span = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index = 0; - span[index] = "liza"; + span248[index] = "liza"; questRoot33.Author = list248; index = 3; List list249 = new List(index); CollectionsMarshal.SetCount(list249, index); - span2 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span249[num]; QuestSequence obj173 = new QuestSequence { Sequence = 0 @@ -435646,13 +437704,13 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050649u, new Vector3(350.1792f, -1.6156614f, 413.0464f), 1190); + span250[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050649u, new Vector3(350.1792f, -1.6156614f, 413.0464f), 1190); obj173.Steps = list250; reference182 = obj173; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span249[num]; QuestSequence obj174 = new QuestSequence { Sequence = 1 @@ -435660,9 +437718,9 @@ public static class AssemblyQuestLoader index2 = 4; List list251 = new List(index2); CollectionsMarshal.SetCount(list251, index2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num2 = 0; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span251[num2]; QuestStep obj175 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(357.06458f, 2.9521801f, 391.37265f), 1190) { Fly = true @@ -435672,26 +437730,26 @@ public static class AssemblyQuestLoader num4 = 6; List list252 = new List(num4); CollectionsMarshal.SetCount(list252, num4); - span4 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num3 = 0; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = null; + span252[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span252[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list252; skipStepConditions7.Flying = ELockedSkipCondition.Locked; skipConditions7.StepIf = skipStepConditions7; obj175.SkipConditions = skipConditions7; reference184 = obj175; num2++; - ref QuestStep reference185 = ref span3[num2]; + ref QuestStep reference185 = ref span251[num2]; QuestStep obj176 = new QuestStep(EInteractionType.UseItem, 2014051u, new Vector3(334.88965f, 6.3934937f, 263.1112f), 1190) { Fly = true, @@ -435700,23 +437758,23 @@ public static class AssemblyQuestLoader num3 = 6; List list253 = new List(num3); CollectionsMarshal.SetCount(list253, num3); - span4 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num4 = 0; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = null; + span253[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span253[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj176.CompletionQuestVariablesFlags = list253; reference185 = obj176; num2++; - ref QuestStep reference186 = ref span3[num2]; + ref QuestStep reference186 = ref span251[num2]; QuestStep obj177 = new QuestStep(EInteractionType.Combat, 2014053u, new Vector3(440.66528f, 5.874695f, 254.93237f), 1190) { Fly = true, @@ -435726,30 +437784,30 @@ public static class AssemblyQuestLoader num4 = 1; List list254 = new List(num4); CollectionsMarshal.SetCount(list254, num4); - span5 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num3 = 0; - span5[num3] = 17737u; + span254[num3] = 17737u; obj177.KillEnemyDataIds = list254; num3 = 6; List list255 = new List(num3); CollectionsMarshal.SetCount(list255, num3); - span4 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num4 = 0; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = null; + span255[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span255[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj177.CompletionQuestVariablesFlags = list255; reference186 = obj177; num2++; - ref QuestStep reference187 = ref span3[num2]; + ref QuestStep reference187 = ref span251[num2]; QuestStep obj178 = new QuestStep(EInteractionType.UseItem, 2014052u, new Vector3(545.5862f, 8.377136f, 293.01892f), 1190) { Fly = true, @@ -435758,25 +437816,25 @@ public static class AssemblyQuestLoader num4 = 6; List list256 = new List(num4); CollectionsMarshal.SetCount(list256, num4); - span4 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num3 = 0; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = null; + span256[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span256[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj178.CompletionQuestVariablesFlags = list256; reference187 = obj178; obj174.Steps = list251; reference183 = obj174; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span249[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -435784,9 +437842,9 @@ public static class AssemblyQuestLoader num2 = 1; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050649u, new Vector3(350.1792f, -1.6156614f, 413.0464f), 1190) + span257[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050649u, new Vector3(350.1792f, -1.6156614f, 413.0464f), 1190) { Fly = true }; @@ -435799,16 +437857,16 @@ public static class AssemblyQuestLoader num = 1; List list258 = new List(num); CollectionsMarshal.SetCount(list258, num); - span = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index = 0; - span[index] = "liza"; + span258[index] = "liza"; questRoot34.Author = list258; index = 3; List list259 = new List(index); CollectionsMarshal.SetCount(list259, index); - span2 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num = 0; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span259[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -435816,13 +437874,13 @@ public static class AssemblyQuestLoader index2 = 1; List list260 = new List(index2); CollectionsMarshal.SetCount(list260, index2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050650u, new Vector3(-375.14313f, 20.084345f, -54.825745f), 1190); + span260[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050650u, new Vector3(-375.14313f, 20.084345f, -54.825745f), 1190); obj180.Steps = list260; reference189 = obj180; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span259[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -435830,16 +437888,16 @@ public static class AssemblyQuestLoader num2 = 1; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014054u, new Vector3(-756.1608f, 35.8739f, 67.52112f), 1190) + span261[index2] = new QuestStep(EInteractionType.Interact, 2014054u, new Vector3(-756.1608f, 35.8739f, 67.52112f), 1190) { Fly = true }; obj181.Steps = list261; reference190 = obj181; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span259[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -435847,9 +437905,9 @@ public static class AssemblyQuestLoader index2 = 1; List list262 = new List(index2); CollectionsMarshal.SetCount(list262, index2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050650u, new Vector3(-375.14313f, 20.084345f, -54.825745f), 1190) + span262[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050650u, new Vector3(-375.14313f, 20.084345f, -54.825745f), 1190) { Fly = true }; @@ -435862,16 +437920,16 @@ public static class AssemblyQuestLoader num = 1; List list263 = new List(num); CollectionsMarshal.SetCount(list263, num); - span = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); index = 0; - span[index] = "liza"; + span263[index] = "liza"; questRoot35.Author = list263; index = 3; List list264 = new List(index); CollectionsMarshal.SetCount(list264, index); - span2 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num = 0; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span264[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -435879,13 +437937,13 @@ public static class AssemblyQuestLoader num2 = 1; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051375u, new Vector3(376.15015f, -1.4395642f, 379.26294f), 1190); + span265[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051375u, new Vector3(376.15015f, -1.4395642f, 379.26294f), 1190); obj183.Steps = list265; reference192 = obj183; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span264[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -435893,16 +437951,16 @@ public static class AssemblyQuestLoader index2 = 1; List list266 = new List(index2); CollectionsMarshal.SetCount(list266, index2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051376u, new Vector3(420.98108f, 0.41827834f, 466.20886f), 1190) + span266[num2] = new QuestStep(EInteractionType.Interact, 1051376u, new Vector3(420.98108f, 0.41827834f, 466.20886f), 1190) { Fly = true }; obj184.Steps = list266; reference193 = obj184; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span264[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -435910,9 +437968,9 @@ public static class AssemblyQuestLoader num2 = 1; List list267 = new List(num2); CollectionsMarshal.SetCount(list267, num2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051377u, new Vector3(419.02795f, 0.2806556f, 468.43665f), 1190) + span267[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051377u, new Vector3(419.02795f, 0.2806556f, 468.43665f), 1190) { StopDistance = 7f }; @@ -435925,16 +437983,16 @@ public static class AssemblyQuestLoader num = 1; List list268 = new List(num); CollectionsMarshal.SetCount(list268, num); - span = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); index = 0; - span[index] = "liza"; + span268[index] = "liza"; questRoot36.Author = list268; index = 3; List list269 = new List(index); CollectionsMarshal.SetCount(list269, index); - span2 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num = 0; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span269[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -435942,13 +438000,13 @@ public static class AssemblyQuestLoader index2 = 1; List list270 = new List(index2); CollectionsMarshal.SetCount(list270, index2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050651u, new Vector3(-56.10742f, 15.709401f, -259.05243f), 1190); + span270[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050651u, new Vector3(-56.10742f, 15.709401f, -259.05243f), 1190); obj186.Steps = list270; reference195 = obj186; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span269[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -435956,9 +438014,9 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - ref QuestStep reference197 = ref span3[index2]; + ref QuestStep reference197 = ref span271[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Combat, null, new Vector3(-335.70532f, 18.652002f, -543.8954f), 1190) { Fly = true, @@ -435967,9 +438025,9 @@ public static class AssemblyQuestLoader num3 = 2; List list272 = new List(num3); CollectionsMarshal.SetCount(list272, num3); - span7 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num4 = 0; - ref ComplexCombatData reference198 = ref span7[num4]; + ref ComplexCombatData reference198 = ref span272[num4]; ComplexCombatData obj189 = new ComplexCombatData { DataId = 17274u, @@ -435978,23 +438036,23 @@ public static class AssemblyQuestLoader int num5 = 6; List list273 = new List(num5); CollectionsMarshal.SetCount(list273, num5); - span4 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); int num6 = 0; - span4[num6] = null; + span273[num6] = null; num6++; - span4[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span273[num6] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); num6++; - span4[num6] = null; + span273[num6] = null; num6++; - span4[num6] = null; + span273[num6] = null; num6++; - span4[num6] = null; + span273[num6] = null; num6++; - span4[num6] = null; + span273[num6] = null; obj189.CompletionQuestVariablesFlags = list273; reference198 = obj189; num4++; - span7[num4] = new ComplexCombatData + span272[num4] = new ComplexCombatData { DataId = 17738u, MinimumKillCount = 1u @@ -436004,7 +438062,7 @@ public static class AssemblyQuestLoader obj187.Steps = list271; reference196 = obj187; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span269[num]; QuestSequence obj190 = new QuestSequence { Sequence = byte.MaxValue @@ -436012,9 +438070,9 @@ public static class AssemblyQuestLoader index2 = 1; List list274 = new List(index2); CollectionsMarshal.SetCount(list274, index2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050651u, new Vector3(-56.10742f, 15.709401f, -259.05243f), 1190) + span274[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050651u, new Vector3(-56.10742f, 15.709401f, -259.05243f), 1190) { Fly = true }; @@ -436027,16 +438085,16 @@ public static class AssemblyQuestLoader num = 1; List list275 = new List(num); CollectionsMarshal.SetCount(list275, num); - span = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index = 0; - span[index] = "liza"; + span275[index] = "liza"; questRoot37.Author = list275; index = 4; List list276 = new List(index); CollectionsMarshal.SetCount(list276, index); - span2 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num = 0; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span276[num]; QuestSequence obj191 = new QuestSequence { Sequence = 0 @@ -436044,13 +438102,13 @@ public static class AssemblyQuestLoader num2 = 1; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050652u, new Vector3(622.4917f, -17.334448f, -441.42828f), 1190); + span277[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050652u, new Vector3(622.4917f, -17.334448f, -441.42828f), 1190); obj191.Steps = list277; reference200 = obj191; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span276[num]; QuestSequence obj192 = new QuestSequence { Sequence = 1 @@ -436058,15 +438116,15 @@ public static class AssemblyQuestLoader index2 = 2; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.5589f, -18.217268f, -243.5277f), 1190) + span278[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.5589f, -18.217268f, -243.5277f), 1190) { Mount = true, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(557.73425f, -71.68169f, -220.66245f), 1190) + span278[num2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(557.73425f, -71.68169f, -220.66245f), 1190) { DisableNavmesh = true, Fly = true, @@ -436075,7 +438133,7 @@ public static class AssemblyQuestLoader obj192.Steps = list278; reference201 = obj192; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span276[num]; QuestSequence obj193 = new QuestSequence { Sequence = 2 @@ -436083,16 +438141,16 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014055u, new Vector3(568.0475f, -77.16492f, -219.92828f), 1190) + span279[index2] = new QuestStep(EInteractionType.Interact, 2014055u, new Vector3(568.0475f, -77.16492f, -219.92828f), 1190) { DisableNavmesh = true }; obj193.Steps = list279; reference202 = obj193; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span276[num]; QuestSequence obj194 = new QuestSequence { Sequence = byte.MaxValue @@ -436100,16 +438158,16 @@ public static class AssemblyQuestLoader index2 = 2; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.5589f, -18.217268f, -243.5277f), 1190) + span280[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(528.5589f, -18.217268f, -243.5277f), 1190) { DisableNavmesh = true, Mount = true, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050652u, new Vector3(622.4917f, -17.334448f, -441.42828f), 1190) + span280[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050652u, new Vector3(622.4917f, -17.334448f, -441.42828f), 1190) { Fly = true }; @@ -436122,16 +438180,16 @@ public static class AssemblyQuestLoader num = 1; List list281 = new List(num); CollectionsMarshal.SetCount(list281, num); - span = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index = 0; - span[index] = "liza"; + span281[index] = "liza"; questRoot38.Author = list281; index = 4; List list282 = new List(index); CollectionsMarshal.SetCount(list282, index); - span2 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num = 0; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span282[num]; QuestSequence obj195 = new QuestSequence { Sequence = 0 @@ -436139,13 +438197,13 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050653u, new Vector3(-133.74536f, 16.289755f, -285.1454f), 1190); + span283[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050653u, new Vector3(-133.74536f, 16.289755f, -285.1454f), 1190); obj195.Steps = list283; reference204 = obj195; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span282[num]; QuestSequence obj196 = new QuestSequence { Sequence = 1 @@ -436153,9 +438211,9 @@ public static class AssemblyQuestLoader index2 = 1; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050654u, new Vector3(-509.05627f, 62.947567f, -438.68164f), 1190) + span284[num2] = new QuestStep(EInteractionType.Interact, 1050654u, new Vector3(-509.05627f, 62.947567f, -438.68164f), 1190) { StopDistance = 0.25f, Fly = true @@ -436163,7 +438221,7 @@ public static class AssemblyQuestLoader obj196.Steps = list284; reference205 = obj196; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span282[num]; QuestSequence obj197 = new QuestSequence { Sequence = 2 @@ -436171,13 +438229,13 @@ public static class AssemblyQuestLoader num2 = 1; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014056u, new Vector3(-509.60556f, 62.91284f, -437.15576f), 1190); + span285[index2] = new QuestStep(EInteractionType.Interact, 2014056u, new Vector3(-509.60556f, 62.91284f, -437.15576f), 1190); obj197.Steps = list285; reference206 = obj197; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span282[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -436185,9 +438243,9 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050653u, new Vector3(-133.74536f, 16.289755f, -285.1454f), 1190) + span286[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050653u, new Vector3(-133.74536f, 16.289755f, -285.1454f), 1190) { Fly = true }; @@ -436200,16 +438258,16 @@ public static class AssemblyQuestLoader num = 1; List list287 = new List(num); CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "liza"; + span287[index] = "liza"; questRoot39.Author = list287; index = 4; List list288 = new List(index); CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span288[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -436217,13 +438275,13 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050655u, new Vector3(289.02112f, -15.566031f, -478.78235f), 1190); + span289[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050655u, new Vector3(289.02112f, -15.566031f, -478.78235f), 1190); obj199.Steps = list289; reference208 = obj199; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span288[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -436231,45 +438289,45 @@ public static class AssemblyQuestLoader index2 = 9; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013960u, new Vector3(380.30054f, -16.983276f, -508.17123f), 1190) + span290[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013960u, new Vector3(380.30054f, -16.983276f, -508.17123f), 1190) { AetherCurrentId = 2818452u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(616.9261f, -17.458832f, -435.18936f), 1190); + span290[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(616.9261f, -17.458832f, -435.18936f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013961u, new Vector3(645.5939f, -11.7647705f, -417.65472f), 1190) + span290[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013961u, new Vector3(645.5939f, -11.7647705f, -417.65472f), 1190) { AetherCurrentId = 2818456u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(659.8994f, -16.525915f, -173.6375f), 1190); + span290[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(659.8994f, -16.525915f, -173.6375f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013963u, new Vector3(658.2893f, 21.011597f, 82.993774f), 1190) + span290[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013963u, new Vector3(658.2893f, 21.011597f, 82.993774f), 1190) { AetherCurrentId = 2818458u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.9425f, 6.210067f, -53.1092f), 1190); + span290[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(198.9425f, 6.210067f, -53.1092f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013962u, new Vector3(183.88635f, 11.917236f, -59.342346f), 1190) + span290[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013962u, new Vector3(183.88635f, 11.917236f, -59.342346f), 1190) { DisableNavmesh = true, AetherCurrentId = 2818457u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(290.40674f, -11.14023f, -126.13759f), 1190) + span290[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(290.40674f, -11.14023f, -126.13759f), 1190) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050656u, new Vector3(449.05762f, -17.316843f, -155.6878f), 1190); + span290[num2] = new QuestStep(EInteractionType.Interact, 1050656u, new Vector3(449.05762f, -17.316843f, -155.6878f), 1190); obj200.Steps = list290; reference209 = obj200; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span288[num]; QuestSequence obj201 = new QuestSequence { Sequence = 2 @@ -436277,42 +438335,42 @@ public static class AssemblyQuestLoader num2 = 7; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(400.57977f, -18.2f, -244.50037f), 1190) + span291[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(400.57977f, -18.2f, -244.50037f), 1190) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.76282f, -18.2f, -293.1074f), 1190) + span291[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(379.76282f, -18.2f, -293.1074f), 1190) { DelaySecondsAtStart = 3f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(370.89987f, -18.2f, -351.861f), 1190) + span291[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(370.89987f, -18.2f, -351.861f), 1190) { DelaySecondsAtStart = 3f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.1876f, -18.2f, -381.36987f), 1190) + span291[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(392.1876f, -18.2f, -381.36987f), 1190) { DelaySecondsAtStart = 3f, Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.26978f, -18.2f, -454.76865f), 1190) + span291[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.26978f, -18.2f, -454.76865f), 1190) { Mount = false, Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17739u, new Vector3(287.58667f, -15.274292f, -476.0052f), 1190) + span291[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17739u, new Vector3(287.58667f, -15.274292f, -476.0052f), 1190) { StopDistance = 0.25f, NpcWaitDistance = 4f, @@ -436320,11 +438378,11 @@ public static class AssemblyQuestLoader Sprint = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014057u, new Vector3(287.58667f, -15.274292f, -476.0052f), 1190); + span291[index2] = new QuestStep(EInteractionType.Interact, 2014057u, new Vector3(287.58667f, -15.274292f, -476.0052f), 1190); obj201.Steps = list291; reference210 = obj201; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span288[num]; QuestSequence obj202 = new QuestSequence { Sequence = byte.MaxValue @@ -436332,9 +438390,9 @@ public static class AssemblyQuestLoader index2 = 1; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050655u, new Vector3(289.02112f, -15.566031f, -478.78235f), 1190) + span292[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050655u, new Vector3(289.02112f, -15.566031f, -478.78235f), 1190) { StopDistance = 5f }; @@ -436347,16 +438405,16 @@ public static class AssemblyQuestLoader num = 1; List list293 = new List(num); CollectionsMarshal.SetCount(list293, num); - span = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index = 0; - span[index] = "liza"; + span293[index] = "liza"; questRoot40.Author = list293; index = 4; List list294 = new List(index); CollectionsMarshal.SetCount(list294, index); - span2 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span294[num]; QuestSequence obj203 = new QuestSequence { Sequence = 0 @@ -436364,13 +438422,13 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050702u, new Vector3(267.3838f, -16.116768f, -495.71985f), 1190); + span295[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050702u, new Vector3(267.3838f, -16.116768f, -495.71985f), 1190); obj203.Steps = list295; reference212 = obj203; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span294[num]; QuestSequence obj204 = new QuestSequence { Sequence = 1 @@ -436378,9 +438436,9 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050703u, new Vector3(387.9911f, -1.4394518f, 373.95276f), 1190) + span296[num2] = new QuestStep(EInteractionType.Interact, 1050703u, new Vector3(387.9911f, -1.4394518f, 373.95276f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi @@ -436388,7 +438446,7 @@ public static class AssemblyQuestLoader obj204.Steps = list296; reference213 = obj204; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span294[num]; QuestSequence obj205 = new QuestSequence { Sequence = 2 @@ -436396,13 +438454,13 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014058u, new Vector3(389.7306f, -1.1139526f, 368.8258f), 1190); + span297[index2] = new QuestStep(EInteractionType.Interact, 2014058u, new Vector3(389.7306f, -1.1139526f, 368.8258f), 1190); obj205.Steps = list297; reference214 = obj205; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span294[num]; QuestSequence obj206 = new QuestSequence { Sequence = byte.MaxValue @@ -436410,9 +438468,9 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050702u, new Vector3(267.3838f, -16.116768f, -495.71985f), 1190) + span298[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050702u, new Vector3(267.3838f, -16.116768f, -495.71985f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniMehwahhetsoan }; @@ -436425,16 +438483,16 @@ public static class AssemblyQuestLoader num = 1; List list299 = new List(num); CollectionsMarshal.SetCount(list299, num); - span = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index = 0; - span[index] = "liza"; + span299[index] = "liza"; questRoot41.Author = list299; index = 5; List list300 = new List(index); CollectionsMarshal.SetCount(list300, index); - span2 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num = 0; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span300[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -436442,13 +438500,13 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051283u, new Vector3(374.19702f, -0.24794838f, 437.2472f), 1190); + span301[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051283u, new Vector3(374.19702f, -0.24794838f, 437.2472f), 1190); obj207.Steps = list301; reference216 = obj207; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span300[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -436456,16 +438514,16 @@ public static class AssemblyQuestLoader index2 = 1; List list302 = new List(index2); CollectionsMarshal.SetCount(list302, index2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051284u, new Vector3(362.84424f, 5.937199f, 427.2068f), 1190) + span302[num2] = new QuestStep(EInteractionType.Interact, 1051284u, new Vector3(362.84424f, 5.937199f, 427.2068f), 1190) { Mount = true }; obj208.Steps = list302; reference217 = obj208; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span300[num]; QuestSequence obj209 = new QuestSequence { Sequence = 2 @@ -436473,13 +438531,13 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051284u, new Vector3(362.84424f, 5.937199f, 427.2068f), 1190); + span303[index2] = new QuestStep(EInteractionType.Interact, 1051284u, new Vector3(362.84424f, 5.937199f, 427.2068f), 1190); obj209.Steps = list303; reference218 = obj209; num++; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span300[num]; QuestSequence obj210 = new QuestSequence { Sequence = 3 @@ -436487,23 +438545,23 @@ public static class AssemblyQuestLoader index2 = 3; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) + span304[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190) + span304[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051286u, new Vector3(272.72437f, -4.5877395f, 464.042f), 1190); + span304[num2] = new QuestStep(EInteractionType.Interact, 1051286u, new Vector3(272.72437f, -4.5877395f, 464.042f), 1190); obj210.Steps = list304; reference219 = obj210; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span300[num]; QuestSequence obj211 = new QuestSequence { Sequence = byte.MaxValue @@ -436511,9 +438569,9 @@ public static class AssemblyQuestLoader num2 = 1; List list305 = new List(num2); CollectionsMarshal.SetCount(list305, num2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051286u, new Vector3(272.72437f, -4.5877395f, 464.042f), 1190) + span305[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051286u, new Vector3(272.72437f, -4.5877395f, 464.042f), 1190) { Emote = EEmote.Flex }; @@ -436526,16 +438584,16 @@ public static class AssemblyQuestLoader num = 1; List list306 = new List(num); CollectionsMarshal.SetCount(list306, num); - span = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index = 0; - span[index] = "liza"; + span306[index] = "liza"; questRoot42.Author = list306; index = 3; List list307 = new List(index); CollectionsMarshal.SetCount(list307, index); - span2 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num = 0; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span307[num]; QuestSequence obj212 = new QuestSequence { Sequence = 0 @@ -436543,13 +438601,13 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051288u, new Vector3(274.52502f, -4.49502f, 463.5537f), 1190); + span308[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051288u, new Vector3(274.52502f, -4.49502f, 463.5537f), 1190); obj212.Steps = list308; reference221 = obj212; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span307[num]; QuestSequence obj213 = new QuestSequence { Sequence = 1 @@ -436557,9 +438615,9 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051289u, new Vector3(246.57043f, 15.999963f, 761.2573f), 1190) + span309[index2] = new QuestStep(EInteractionType.Interact, 1051289u, new Vector3(246.57043f, 15.999963f, 761.2573f), 1190) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -436571,7 +438629,7 @@ public static class AssemblyQuestLoader obj213.Steps = list309; reference222 = obj213; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span307[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -436579,16 +438637,16 @@ public static class AssemblyQuestLoader index2 = 1; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span310[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.CompleteQuest, 1051293u, new Vector3(245.89917f, 15.999965f, 758.1139f), 1190); num4 = 1; List list311 = new List(num4); CollectionsMarshal.SetCount(list311, num4); - span6 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num3 = 0; - span6[num3] = new DialogueChoice + span311[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZE202_05141_Q1_000_000"), @@ -436606,16 +438664,16 @@ public static class AssemblyQuestLoader num = 1; List list312 = new List(num); CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index = 0; - span[index] = "liza"; + span312[index] = "liza"; questRoot43.Author = list312; index = 4; List list313 = new List(index); CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num = 0; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span313[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -436623,13 +438681,13 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051293u, new Vector3(245.89917f, 15.999965f, 758.1139f), 1190); + span314[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051293u, new Vector3(245.89917f, 15.999965f, 758.1139f), 1190); obj215.Steps = list314; reference225 = obj215; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span313[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -436637,9 +438695,9 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051294u, new Vector3(279.92664f, -4.184075f, 461.53955f), 1190) + span315[num2] = new QuestStep(EInteractionType.Interact, 1051294u, new Vector3(279.92664f, -4.184075f, 461.53955f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi @@ -436647,7 +438705,7 @@ public static class AssemblyQuestLoader obj216.Steps = list315; reference226 = obj216; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span313[num]; QuestSequence obj217 = new QuestSequence { Sequence = 2 @@ -436655,9 +438713,9 @@ public static class AssemblyQuestLoader num2 = 6; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - ref QuestStep reference228 = ref span3[index2]; + ref QuestStep reference228 = ref span316[index2]; QuestStep obj218 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(450.56f, 7.0377436f, 489.10336f), 1190) { Fly = true @@ -436667,26 +438725,26 @@ public static class AssemblyQuestLoader num3 = 6; List list317 = new List(num3); CollectionsMarshal.SetCount(list317, num3); - span4 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num4 = 0; - span4[num4] = null; + span317[num4] = null; num4++; - span4[num4] = null; + span317[num4] = null; num4++; - span4[num4] = null; + span317[num4] = null; num4++; - span4[num4] = null; + span317[num4] = null; num4++; - span4[num4] = null; + span317[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span317[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions8.CompletionQuestVariablesFlags = list317; skipStepConditions8.Flying = ELockedSkipCondition.Locked; skipConditions8.StepIf = skipStepConditions8; obj218.SkipConditions = skipConditions8; reference228 = obj218; index2++; - ref QuestStep reference229 = ref span3[index2]; + ref QuestStep reference229 = ref span316[index2]; QuestStep obj219 = new QuestStep(EInteractionType.Emote, 1051297u, new Vector3(470.84766f, 2.6501055f, 478.08032f), 1190) { Fly = true, @@ -436695,23 +438753,23 @@ public static class AssemblyQuestLoader num4 = 6; List list318 = new List(num4); CollectionsMarshal.SetCount(list318, num4); - span4 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num3 = 0; - span4[num3] = null; + span318[num3] = null; num3++; - span4[num3] = null; + span318[num3] = null; num3++; - span4[num3] = null; + span318[num3] = null; num3++; - span4[num3] = null; + span318[num3] = null; num3++; - span4[num3] = null; + span318[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span318[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj219.CompletionQuestVariablesFlags = list318; reference229 = obj219; index2++; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span316[index2]; QuestStep obj220 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(364.1419f, 5.9295864f, 435.2963f), 1190) { Fly = true @@ -436721,26 +438779,26 @@ public static class AssemblyQuestLoader num3 = 6; List list319 = new List(num3); CollectionsMarshal.SetCount(list319, num3); - span4 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num4 = 0; - span4[num4] = null; + span319[num4] = null; num4++; - span4[num4] = null; + span319[num4] = null; num4++; - span4[num4] = null; + span319[num4] = null; num4++; - span4[num4] = null; + span319[num4] = null; num4++; - span4[num4] = null; + span319[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span319[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions9.CompletionQuestVariablesFlags = list319; skipStepConditions9.Flying = ELockedSkipCondition.Locked; skipConditions9.StepIf = skipStepConditions9; obj220.SkipConditions = skipConditions9; reference230 = obj220; index2++; - ref QuestStep reference231 = ref span3[index2]; + ref QuestStep reference231 = ref span316[index2]; QuestStep obj221 = new QuestStep(EInteractionType.Emote, 1051296u, new Vector3(369.92432f, 5.9371996f, 434.71423f), 1190) { Emote = EEmote.Dance @@ -436748,49 +438806,49 @@ public static class AssemblyQuestLoader num4 = 6; List list320 = new List(num4); CollectionsMarshal.SetCount(list320, num4); - span4 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span4[num3] = null; + span320[num3] = null; num3++; - span4[num3] = null; + span320[num3] = null; num3++; - span4[num3] = null; + span320[num3] = null; num3++; - span4[num3] = null; + span320[num3] = null; num3++; - span4[num3] = null; + span320[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span320[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj221.CompletionQuestVariablesFlags = list320; reference231 = obj221; index2++; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span316[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(364.1419f, 5.9295864f, 435.2963f), 1190); SkipConditions skipConditions10 = new SkipConditions(); SkipStepConditions skipStepConditions10 = new SkipStepConditions(); num3 = 6; List list321 = new List(num3); CollectionsMarshal.SetCount(list321, num3); - span4 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num4 = 0; - span4[num4] = null; + span321[num4] = null; num4++; - span4[num4] = null; + span321[num4] = null; num4++; - span4[num4] = null; + span321[num4] = null; num4++; - span4[num4] = null; + span321[num4] = null; num4++; - span4[num4] = null; + span321[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span321[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions10.CompletionQuestVariablesFlags = list321; skipStepConditions10.Flying = ELockedSkipCondition.Locked; skipConditions10.StepIf = skipStepConditions10; questStep11.SkipConditions = skipConditions10; reference232 = questStep11; index2++; - ref QuestStep reference233 = ref span3[index2]; + ref QuestStep reference233 = ref span316[index2]; QuestStep obj222 = new QuestStep(EInteractionType.Emote, 1051298u, new Vector3(375.6007f, -1.619559f, 387.62476f), 1190) { Fly = true, @@ -436799,25 +438857,25 @@ public static class AssemblyQuestLoader num4 = 6; List list322 = new List(num4); CollectionsMarshal.SetCount(list322, num4); - span4 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num3 = 0; - span4[num3] = null; + span322[num3] = null; num3++; - span4[num3] = null; + span322[num3] = null; num3++; - span4[num3] = null; + span322[num3] = null; num3++; - span4[num3] = null; + span322[num3] = null; num3++; - span4[num3] = null; + span322[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span322[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj222.CompletionQuestVariablesFlags = list322; reference233 = obj222; obj217.Steps = list316; reference227 = obj217; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span313[num]; QuestSequence obj223 = new QuestSequence { Sequence = byte.MaxValue @@ -436825,9 +438883,9 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051313u, new Vector3(279.469f, -4.1346755f, 460.28845f), 1190) + span323[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051313u, new Vector3(279.469f, -4.1346755f, 460.28845f), 1190) { Fly = true, NextQuestId = new QuestId(5143) @@ -436841,16 +438899,16 @@ public static class AssemblyQuestLoader num = 1; List list324 = new List(num); CollectionsMarshal.SetCount(list324, num); - span = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index = 0; - span[index] = "liza"; + span324[index] = "liza"; questRoot44.Author = list324; index = 4; List list325 = new List(index); CollectionsMarshal.SetCount(list325, index); - span2 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num = 0; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span325[num]; QuestSequence obj224 = new QuestSequence { Sequence = 0 @@ -436858,13 +438916,13 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051295u, new Vector3(279.62158f, -4.1182456f, 460.31885f), 1190); + span326[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051295u, new Vector3(279.62158f, -4.1182456f, 460.31885f), 1190); obj224.Steps = list326; reference235 = obj224; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span325[num]; QuestSequence obj225 = new QuestSequence { Sequence = 1 @@ -436872,9 +438930,9 @@ public static class AssemblyQuestLoader index2 = 2; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(374.1434f, -0.26282632f, 438.94763f), 1190) + span327[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(374.1434f, -0.26282632f, 438.94763f), 1190) { Fly = true, SkipConditions = new SkipConditions @@ -436886,7 +438944,7 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span327[num2]; QuestStep obj226 = new QuestStep(EInteractionType.Interact, 1051283u, new Vector3(374.19702f, -0.24794838f, 437.2472f), 1190) { Fly = true @@ -436894,9 +438952,9 @@ public static class AssemblyQuestLoader num3 = 1; List list328 = new List(num3); CollectionsMarshal.SetCount(list328, num3); - span6 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num4 = 0; - span6[num4] = new DialogueChoice + span328[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZE204_05143_Q1_000_000"), @@ -436907,7 +438965,7 @@ public static class AssemblyQuestLoader obj225.Steps = list327; reference236 = obj225; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span325[num]; QuestSequence obj227 = new QuestSequence { Sequence = 2 @@ -436915,16 +438973,16 @@ public static class AssemblyQuestLoader num2 = 1; List list329 = new List(num2); CollectionsMarshal.SetCount(list329, num2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014319u, new Vector3(290.76062f, -2.6704102f, 455.34436f), 1190) + span329[index2] = new QuestStep(EInteractionType.Interact, 2014319u, new Vector3(290.76062f, -2.6704102f, 455.34436f), 1190) { Fly = true }; obj227.Steps = list329; reference238 = obj227; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span325[num]; QuestSequence obj228 = new QuestSequence { Sequence = byte.MaxValue @@ -436932,9 +438990,9 @@ public static class AssemblyQuestLoader index2 = 1; List list330 = new List(index2); CollectionsMarshal.SetCount(list330, index2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051314u, new Vector3(279.62158f, -4.1182456f, 460.31885f), 1190); + span330[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051314u, new Vector3(279.62158f, -4.1182456f, 460.31885f), 1190); obj228.Steps = list330; reference239 = obj228; questRoot44.QuestSequence = list325; @@ -436944,16 +439002,16 @@ public static class AssemblyQuestLoader num = 1; List list331 = new List(num); CollectionsMarshal.SetCount(list331, num); - span = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "liza"; + span331[index] = "liza"; questRoot45.Author = list331; index = 3; List list332 = new List(index); CollectionsMarshal.SetCount(list332, index); - span2 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span332[num]; QuestSequence obj229 = new QuestSequence { Sequence = 0 @@ -436961,13 +439019,13 @@ public static class AssemblyQuestLoader num2 = 1; List list333 = new List(num2); CollectionsMarshal.SetCount(list333, num2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051316u, new Vector3(-380.30066f, 18.718708f, -114.24432f), 1190); + span333[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051316u, new Vector3(-380.30066f, 18.718708f, -114.24432f), 1190); obj229.Steps = list333; reference240 = obj229; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span332[num]; QuestSequence obj230 = new QuestSequence { Sequence = 1 @@ -436975,15 +439033,15 @@ public static class AssemblyQuestLoader index2 = 2; List list334 = new List(index2); CollectionsMarshal.SetCount(list334, index2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-364.2223f, 18.75252f, -115.513306f), 1190); + span334[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-364.2223f, 18.75252f, -115.513306f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051300u, new Vector3(-69.840576f, -8.097445f, 78.538086f), 1190); + span334[num2] = new QuestStep(EInteractionType.Interact, 1051300u, new Vector3(-69.840576f, -8.097445f, 78.538086f), 1190); obj230.Steps = list334; reference241 = obj230; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span332[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -436991,9 +439049,9 @@ public static class AssemblyQuestLoader num2 = 1; List list335 = new List(num2); CollectionsMarshal.SetCount(list335, num2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051301u, new Vector3(-284.1383f, 17.312117f, -76.676636f), 1190) + span335[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051301u, new Vector3(-284.1383f, 17.312117f, -76.676636f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; @@ -437006,16 +439064,16 @@ public static class AssemblyQuestLoader num = 1; List list336 = new List(num); CollectionsMarshal.SetCount(list336, num); - span = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index = 0; - span[index] = "liza"; + span336[index] = "liza"; questRoot46.Author = list336; index = 5; List list337 = new List(index); CollectionsMarshal.SetCount(list337, index); - span2 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num = 0; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span337[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -437023,13 +439081,13 @@ public static class AssemblyQuestLoader index2 = 1; List list338 = new List(index2); CollectionsMarshal.SetCount(list338, index2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051301u, new Vector3(-284.1383f, 17.312117f, -76.676636f), 1190); + span338[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051301u, new Vector3(-284.1383f, 17.312117f, -76.676636f), 1190); obj232.Steps = list338; reference243 = obj232; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span337[num]; QuestSequence obj233 = new QuestSequence { Sequence = 1 @@ -437037,16 +439095,16 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051320u, new Vector3(-379.04938f, 18.055899f, -117.387695f), 1190) + span339[index2] = new QuestStep(EInteractionType.Interact, 1051320u, new Vector3(-379.04938f, 18.055899f, -117.387695f), 1190) { Fly = true }; obj233.Steps = list339; reference244 = obj233; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span337[num]; QuestSequence obj234 = new QuestSequence { Sequence = 2 @@ -437054,16 +439112,16 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051303u, new Vector3(-150.80493f, 2.3364508f, 42.86255f), 1190) + span340[num2] = new QuestStep(EInteractionType.Interact, 1051303u, new Vector3(-150.80493f, 2.3364508f, 42.86255f), 1190) { Fly = true }; obj234.Steps = list340; reference245 = obj234; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span337[num]; QuestSequence obj235 = new QuestSequence { Sequence = 3 @@ -437071,16 +439129,16 @@ public static class AssemblyQuestLoader num2 = 1; List list341 = new List(num2); CollectionsMarshal.SetCount(list341, num2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014321u, new Vector3(-120.561584f, -4.0131226f, 117.69275f), 1190) + span341[index2] = new QuestStep(EInteractionType.Interact, 2014321u, new Vector3(-120.561584f, -4.0131226f, 117.69275f), 1190) { Fly = true }; obj235.Steps = list341; reference246 = obj235; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span337[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -437088,9 +439146,9 @@ public static class AssemblyQuestLoader index2 = 1; List list342 = new List(index2); CollectionsMarshal.SetCount(list342, index2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051303u, new Vector3(-150.80493f, 2.3364508f, 42.86255f), 1190) + span342[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051303u, new Vector3(-150.80493f, 2.3364508f, 42.86255f), 1190) { Fly = true, NextQuestId = new QuestId(5146) @@ -437104,16 +439162,16 @@ public static class AssemblyQuestLoader num = 1; List list343 = new List(num); CollectionsMarshal.SetCount(list343, num); - span = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index = 0; - span[index] = "liza"; + span343[index] = "liza"; questRoot47.Author = list343; index = 6; List list344 = new List(index); CollectionsMarshal.SetCount(list344, index); - span2 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); num = 0; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span344[num]; QuestSequence obj237 = new QuestSequence { Sequence = 0 @@ -437121,13 +439179,13 @@ public static class AssemblyQuestLoader num2 = 1; List list345 = new List(num2); CollectionsMarshal.SetCount(list345, num2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051303u, new Vector3(-150.80493f, 2.3364508f, 42.86255f), 1190); + span345[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051303u, new Vector3(-150.80493f, 2.3364508f, 42.86255f), 1190); obj237.Steps = list345; reference248 = obj237; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span344[num]; QuestSequence obj238 = new QuestSequence { Sequence = 1 @@ -437135,16 +439193,16 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051305u, new Vector3(-220.7218f, -1.1039281f, 244.00696f), 1190) + span346[num2] = new QuestStep(EInteractionType.Interact, 1051305u, new Vector3(-220.7218f, -1.1039281f, 244.00696f), 1190) { Fly = true }; obj238.Steps = list346; reference249 = obj238; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span344[num]; QuestSequence obj239 = new QuestSequence { Sequence = 2 @@ -437152,16 +439210,16 @@ public static class AssemblyQuestLoader num2 = 1; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051306u, new Vector3(-230.9148f, -1.2759173f, 291.9203f), 1190) + span347[index2] = new QuestStep(EInteractionType.Interact, 1051306u, new Vector3(-230.9148f, -1.2759173f, 291.9203f), 1190) { Fly = true }; obj239.Steps = list347; reference250 = obj239; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span344[num]; QuestSequence obj240 = new QuestSequence { Sequence = 3 @@ -437169,16 +439227,16 @@ public static class AssemblyQuestLoader index2 = 1; List list348 = new List(index2); CollectionsMarshal.SetCount(list348, index2); - span3 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051307u, new Vector3(-207.69055f, -1.8966466f, 329.7932f), 1190) + span348[num2] = new QuestStep(EInteractionType.Interact, 1051307u, new Vector3(-207.69055f, -1.8966466f, 329.7932f), 1190) { Fly = true }; obj240.Steps = list348; reference251 = obj240; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span344[num]; QuestSequence obj241 = new QuestSequence { Sequence = 4 @@ -437186,16 +439244,16 @@ public static class AssemblyQuestLoader num2 = 1; List list349 = new List(num2); CollectionsMarshal.SetCount(list349, num2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051308u, new Vector3(-170.45856f, 1.6625541f, 365.6825f), 1190) + span349[index2] = new QuestStep(EInteractionType.Interact, 1051308u, new Vector3(-170.45856f, 1.6625541f, 365.6825f), 1190) { Fly = true }; obj241.Steps = list349; reference252 = obj241; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span344[num]; QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue @@ -437203,9 +439261,9 @@ public static class AssemblyQuestLoader index2 = 1; List list350 = new List(index2); CollectionsMarshal.SetCount(list350, index2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051309u, new Vector3(-130.02216f, 1.8320833f, 318.6847f), 1190) + span350[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051309u, new Vector3(-130.02216f, 1.8320833f, 318.6847f), 1190) { Fly = true, NextQuestId = new QuestId(5147) @@ -437219,16 +439277,16 @@ public static class AssemblyQuestLoader num = 1; List list351 = new List(num); CollectionsMarshal.SetCount(list351, num); - span = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index = 0; - span[index] = "liza"; + span351[index] = "liza"; questRoot48.Author = list351; index = 4; List list352 = new List(index); CollectionsMarshal.SetCount(list352, index); - span2 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span352[num]; QuestSequence obj243 = new QuestSequence { Sequence = 0 @@ -437236,16 +439294,16 @@ public static class AssemblyQuestLoader num2 = 1; List list353 = new List(num2); CollectionsMarshal.SetCount(list353, num2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051333u, new Vector3(-127.82489f, 1.8010846f, 318.13525f), 1190) + span353[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051333u, new Vector3(-127.82489f, 1.8010846f, 318.13525f), 1190) { StopDistance = 5f }; obj243.Steps = list353; reference254 = obj243; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span352[num]; QuestSequence obj244 = new QuestSequence { Sequence = 1 @@ -437253,16 +439311,16 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051334u, new Vector3(-156.87805f, 9.228875f, 9.262146f), 1190) + span354[num2] = new QuestStep(EInteractionType.Interact, 1051334u, new Vector3(-156.87805f, 9.228875f, 9.262146f), 1190) { Fly = true }; obj244.Steps = list354; reference255 = obj244; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span352[num]; QuestSequence obj245 = new QuestSequence { Sequence = 2 @@ -437270,9 +439328,9 @@ public static class AssemblyQuestLoader num2 = 1; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - ref QuestStep reference257 = ref span3[index2]; + ref QuestStep reference257 = ref span355[index2]; QuestStep obj246 = new QuestStep(EInteractionType.Combat, null, new Vector3(-73.8012f, 8.56271f, -61.943523f), 1190) { Fly = true, @@ -437281,15 +439339,15 @@ public static class AssemblyQuestLoader num4 = 1; List list356 = new List(num4); CollectionsMarshal.SetCount(list356, num4); - span5 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); num3 = 0; - span5[num3] = 17742u; + span356[num3] = 17742u; obj246.KillEnemyDataIds = list356; reference257 = obj246; obj245.Steps = list355; reference256 = obj245; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span352[num]; QuestSequence obj247 = new QuestSequence { Sequence = byte.MaxValue @@ -437297,9 +439355,9 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190) + span357[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190) { Fly = true, NextQuestId = new QuestId(5148) @@ -437313,16 +439371,16 @@ public static class AssemblyQuestLoader num = 1; List list358 = new List(num); CollectionsMarshal.SetCount(list358, num); - span = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index = 0; - span[index] = "liza"; + span358[index] = "liza"; questRoot49.Author = list358; index = 8; List list359 = new List(index); CollectionsMarshal.SetCount(list359, index); - span2 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num = 0; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span359[num]; QuestSequence obj248 = new QuestSequence { Sequence = 0 @@ -437330,13 +439388,13 @@ public static class AssemblyQuestLoader num2 = 1; List list360 = new List(num2); CollectionsMarshal.SetCount(list360, num2); - span3 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190); + span360[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190); obj248.Steps = list360; reference259 = obj248; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span359[num]; QuestSequence obj249 = new QuestSequence { Sequence = 1 @@ -437344,13 +439402,13 @@ public static class AssemblyQuestLoader index2 = 1; List list361 = new List(index2); CollectionsMarshal.SetCount(list361, index2); - span3 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051339u, new Vector3(-529.0761f, -17.160866f, 444.23596f), 1190); + span361[num2] = new QuestStep(EInteractionType.Interact, 1051339u, new Vector3(-529.0761f, -17.160866f, 444.23596f), 1190); obj249.Steps = list361; reference260 = obj249; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span359[num]; QuestSequence obj250 = new QuestSequence { Sequence = 2 @@ -437358,74 +439416,74 @@ public static class AssemblyQuestLoader num2 = 3; List list362 = new List(num2); CollectionsMarshal.SetCount(list362, num2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); index2 = 0; - ref QuestStep reference262 = ref span3[index2]; + ref QuestStep reference262 = ref span362[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2014323u, new Vector3(-600.3052f, -13.382202f, 379.99524f), 1190); num3 = 6; List list363 = new List(num3); CollectionsMarshal.SetCount(list363, num3); - span4 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); num4 = 0; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = null; + span363[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span363[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list363; reference262 = questStep12; index2++; - ref QuestStep reference263 = ref span3[index2]; + ref QuestStep reference263 = ref span362[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2014322u, new Vector3(-619.01276f, -14.114624f, 379.65967f), 1190); num4 = 6; List list364 = new List(num4); CollectionsMarshal.SetCount(list364, num4); - span4 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num3 = 0; - span4[num3] = null; + span364[num3] = null; num3++; - span4[num3] = null; + span364[num3] = null; num3++; - span4[num3] = null; + span364[num3] = null; num3++; - span4[num3] = null; + span364[num3] = null; num3++; - span4[num3] = null; + span364[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span364[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list364; reference263 = questStep13; index2++; - ref QuestStep reference264 = ref span3[index2]; + ref QuestStep reference264 = ref span362[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2014324u, new Vector3(-639.30725f, -12.863403f, 369.46667f), 1190); num3 = 6; List list365 = new List(num3); CollectionsMarshal.SetCount(list365, num3); - span4 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); num4 = 0; - span4[num4] = null; + span365[num4] = null; num4++; - span4[num4] = null; + span365[num4] = null; num4++; - span4[num4] = null; + span365[num4] = null; num4++; - span4[num4] = null; + span365[num4] = null; num4++; - span4[num4] = null; + span365[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span365[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list365; reference264 = questStep14; obj250.Steps = list362; reference261 = obj250; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span359[num]; QuestSequence obj251 = new QuestSequence { Sequence = 3 @@ -437433,16 +439491,16 @@ public static class AssemblyQuestLoader index2 = 1; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - ref QuestStep reference266 = ref span3[num2]; + ref QuestStep reference266 = ref span366[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1051310u, new Vector3(-638.1476f, -11.576093f, 350.8506f), 1190); num4 = 1; List list367 = new List(num4); CollectionsMarshal.SetCount(list367, num4); - span6 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); num3 = 0; - span6[num3] = new DialogueChoice + span367[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZE401_05148_Q2_000_000"), @@ -437453,7 +439511,7 @@ public static class AssemblyQuestLoader obj251.Steps = list366; reference265 = obj251; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span359[num]; QuestSequence obj252 = new QuestSequence { Sequence = 4 @@ -437461,9 +439519,9 @@ public static class AssemblyQuestLoader num2 = 2; List list368 = new List(num2); CollectionsMarshal.SetCount(list368, num2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); index2 = 0; - ref QuestStep reference268 = ref span3[index2]; + ref QuestStep reference268 = ref span368[index2]; QuestStep obj253 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(364.1419f, 5.9295864f, 435.2963f), 1190) { Fly = true, @@ -437474,30 +439532,30 @@ public static class AssemblyQuestLoader num3 = 6; List list369 = new List(num3); CollectionsMarshal.SetCount(list369, num3); - span4 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); num4 = 0; - span4[num4] = null; + span369[num4] = null; num4++; - span4[num4] = null; + span369[num4] = null; num4++; - span4[num4] = null; + span369[num4] = null; num4++; - span4[num4] = null; + span369[num4] = null; num4++; - span4[num4] = null; + span369[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span369[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions11.CompletionQuestVariablesFlags = list369; skipStepConditions11.Flying = ELockedSkipCondition.Locked; skipConditions11.StepIf = skipStepConditions11; obj253.SkipConditions = skipConditions11; reference268 = obj253; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051315u, new Vector3(362.87476f, 5.9371996f, 427.2068f), 1190); + span368[index2] = new QuestStep(EInteractionType.Interact, 1051315u, new Vector3(362.87476f, 5.9371996f, 427.2068f), 1190); obj252.Steps = list368; reference267 = obj252; num++; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span359[num]; QuestSequence obj254 = new QuestSequence { Sequence = 5 @@ -437505,23 +439563,23 @@ public static class AssemblyQuestLoader index2 = 3; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) + span370[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(369.3906f, 5.9371996f, 417.16574f), 1190) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190) + span370[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(359.11545f, 1.9823306f, 419.5714f), 1190) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051321u, new Vector3(357.7782f, -1.0164845f, 438.37634f), 1190); + span370[num2] = new QuestStep(EInteractionType.Interact, 1051321u, new Vector3(357.7782f, -1.0164845f, 438.37634f), 1190); obj254.Steps = list370; reference269 = obj254; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span359[num]; QuestSequence obj255 = new QuestSequence { Sequence = 6 @@ -437529,9 +439587,9 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190) + span371[index2] = new QuestStep(EInteractionType.Interact, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings @@ -437539,7 +439597,7 @@ public static class AssemblyQuestLoader obj255.Steps = list371; reference270 = obj255; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span359[num]; QuestSequence obj256 = new QuestSequence { Sequence = byte.MaxValue @@ -437547,9 +439605,9 @@ public static class AssemblyQuestLoader index2 = 1; List list372 = new List(index2); CollectionsMarshal.SetCount(list372, index2); - span3 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190); + span372[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051302u, new Vector3(-380.33118f, 18.1636f, -118.54736f), 1190); obj256.Steps = list372; reference271 = obj256; questRoot49.QuestSequence = list359; @@ -437559,16 +439617,16 @@ public static class AssemblyQuestLoader num = 1; List list373 = new List(num); CollectionsMarshal.SetCount(list373, num); - span = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index = 0; - span[index] = "liza"; + span373[index] = "liza"; questRoot50.Author = list373; index = 3; List list374 = new List(index); CollectionsMarshal.SetCount(list374, index); - span2 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num = 0; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span374[num]; QuestSequence obj257 = new QuestSequence { Sequence = 0 @@ -437576,9 +439634,9 @@ public static class AssemblyQuestLoader num2 = 1; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049442u, new Vector3(-272.23627f, 30.001156f, -577.59973f), 1191) + span375[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049442u, new Vector3(-272.23627f, 30.001156f, -577.59973f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, SkipConditions = new SkipConditions @@ -437597,7 +439655,7 @@ public static class AssemblyQuestLoader obj257.Steps = list375; reference272 = obj257; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span374[num]; QuestSequence obj258 = new QuestSequence { Sequence = 1 @@ -437605,35 +439663,35 @@ public static class AssemblyQuestLoader index2 = 9; List list376 = new List(index2); CollectionsMarshal.SetCount(list376, index2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); num2 = 0; - ref QuestStep reference274 = ref span3[num2]; + ref QuestStep reference274 = ref span376[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-212.22218f, 30f, -620.3656f), 1191); SkipConditions skipConditions12 = new SkipConditions(); SkipStepConditions skipStepConditions12 = new SkipStepConditions(); num4 = 6; List list377 = new List(num4); CollectionsMarshal.SetCount(list377, num4); - span4 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num3 = 0; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = null; + span377[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span377[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); skipStepConditions12.CompletionQuestVariablesFlags = list377; skipStepConditions12.Flying = ELockedSkipCondition.Unlocked; skipConditions12.StepIf = skipStepConditions12; questStep16.SkipConditions = skipConditions12; reference274 = questStep16; num2++; - ref QuestStep reference275 = ref span3[num2]; + ref QuestStep reference275 = ref span376[num2]; QuestStep obj259 = new QuestStep(EInteractionType.UseItem, 2014079u, new Vector3(-213.24487f, 30.838379f, -618.0362f), 1191) { ItemId = 2003594u, @@ -437648,23 +439706,23 @@ public static class AssemblyQuestLoader num3 = 6; List list378 = new List(num3); CollectionsMarshal.SetCount(list378, num3); - span4 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); num4 = 0; - span4[num4] = null; + span378[num4] = null; num4++; - span4[num4] = null; + span378[num4] = null; num4++; - span4[num4] = null; + span378[num4] = null; num4++; - span4[num4] = null; + span378[num4] = null; num4++; - span4[num4] = null; + span378[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span378[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj259.CompletionQuestVariablesFlags = list378; reference275 = obj259; num2++; - ref QuestStep reference276 = ref span3[num2]; + ref QuestStep reference276 = ref span376[num2]; QuestStep obj260 = new QuestStep(EInteractionType.UseItem, 2014079u, new Vector3(-213.24487f, 30.838379f, -618.0362f), 1191) { StopDistance = 0.25f, @@ -437674,49 +439732,49 @@ public static class AssemblyQuestLoader num4 = 6; List list379 = new List(num4); CollectionsMarshal.SetCount(list379, num4); - span4 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num3 = 0; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = null; + span379[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span379[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj260.CompletionQuestVariablesFlags = list379; reference276 = obj260; num2++; - ref QuestStep reference277 = ref span3[num2]; + ref QuestStep reference277 = ref span376[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-274.73184f, 36.99997f, -506.5031f), 1191); SkipConditions skipConditions13 = new SkipConditions(); SkipStepConditions skipStepConditions13 = new SkipStepConditions(); num3 = 6; List list380 = new List(num3); CollectionsMarshal.SetCount(list380, num3); - span4 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num4 = 0; - span4[num4] = null; + span380[num4] = null; num4++; - span4[num4] = null; + span380[num4] = null; num4++; - span4[num4] = null; + span380[num4] = null; num4++; - span4[num4] = null; + span380[num4] = null; num4++; - span4[num4] = null; + span380[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span380[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions13.CompletionQuestVariablesFlags = list380; skipStepConditions13.Flying = ELockedSkipCondition.Unlocked; skipConditions13.StepIf = skipStepConditions13; questStep17.SkipConditions = skipConditions13; reference277 = questStep17; num2++; - ref QuestStep reference278 = ref span3[num2]; + ref QuestStep reference278 = ref span376[num2]; QuestStep obj261 = new QuestStep(EInteractionType.UseItem, 2014078u, new Vector3(-272.8161f, 37.857544f, -504.9058f), 1191) { ItemId = 2003594u, @@ -437731,23 +439789,23 @@ public static class AssemblyQuestLoader num4 = 6; List list381 = new List(num4); CollectionsMarshal.SetCount(list381, num4); - span4 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num3 = 0; - span4[num3] = null; + span381[num3] = null; num3++; - span4[num3] = null; + span381[num3] = null; num3++; - span4[num3] = null; + span381[num3] = null; num3++; - span4[num3] = null; + span381[num3] = null; num3++; - span4[num3] = null; + span381[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span381[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj261.CompletionQuestVariablesFlags = list381; reference278 = obj261; num2++; - ref QuestStep reference279 = ref span3[num2]; + ref QuestStep reference279 = ref span376[num2]; QuestStep obj262 = new QuestStep(EInteractionType.UseItem, 2014078u, new Vector3(-272.8161f, 37.857544f, -504.9058f), 1191) { StopDistance = 0.25f, @@ -437757,49 +439815,49 @@ public static class AssemblyQuestLoader num3 = 6; List list382 = new List(num3); CollectionsMarshal.SetCount(list382, num3); - span4 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num4 = 0; - span4[num4] = null; + span382[num4] = null; num4++; - span4[num4] = null; + span382[num4] = null; num4++; - span4[num4] = null; + span382[num4] = null; num4++; - span4[num4] = null; + span382[num4] = null; num4++; - span4[num4] = null; + span382[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span382[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj262.CompletionQuestVariablesFlags = list382; reference279 = obj262; num2++; - ref QuestStep reference280 = ref span3[num2]; + ref QuestStep reference280 = ref span376[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-346.93515f, 37.00001f, -611.26953f), 1191); SkipConditions skipConditions14 = new SkipConditions(); SkipStepConditions skipStepConditions14 = new SkipStepConditions(); num4 = 6; List list383 = new List(num4); CollectionsMarshal.SetCount(list383, num4); - span4 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num3 = 0; - span4[num3] = null; + span383[num3] = null; num3++; - span4[num3] = null; + span383[num3] = null; num3++; - span4[num3] = null; + span383[num3] = null; num3++; - span4[num3] = null; + span383[num3] = null; num3++; - span4[num3] = null; + span383[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span383[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions14.CompletionQuestVariablesFlags = list383; skipStepConditions14.Flying = ELockedSkipCondition.Unlocked; skipConditions14.StepIf = skipStepConditions14; questStep18.SkipConditions = skipConditions14; reference280 = questStep18; num2++; - ref QuestStep reference281 = ref span3[num2]; + ref QuestStep reference281 = ref span376[num2]; QuestStep obj263 = new QuestStep(EInteractionType.UseItem, 2014080u, new Vector3(-349.1112f, 37.857544f, -610.5898f), 1191) { ItemId = 2003594u, @@ -437814,23 +439872,23 @@ public static class AssemblyQuestLoader num3 = 6; List list384 = new List(num3); CollectionsMarshal.SetCount(list384, num3); - span4 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); num4 = 0; - span4[num4] = null; + span384[num4] = null; num4++; - span4[num4] = null; + span384[num4] = null; num4++; - span4[num4] = null; + span384[num4] = null; num4++; - span4[num4] = null; + span384[num4] = null; num4++; - span4[num4] = null; + span384[num4] = null; num4++; - span4[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span384[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj263.CompletionQuestVariablesFlags = list384; reference281 = obj263; num2++; - ref QuestStep reference282 = ref span3[num2]; + ref QuestStep reference282 = ref span376[num2]; QuestStep obj264 = new QuestStep(EInteractionType.UseItem, 2014080u, new Vector3(-349.1112f, 37.857544f, -610.5898f), 1191) { StopDistance = 0.25f, @@ -437840,25 +439898,25 @@ public static class AssemblyQuestLoader num4 = 6; List list385 = new List(num4); CollectionsMarshal.SetCount(list385, num4); - span4 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num3 = 0; - span4[num3] = null; + span385[num3] = null; num3++; - span4[num3] = null; + span385[num3] = null; num3++; - span4[num3] = null; + span385[num3] = null; num3++; - span4[num3] = null; + span385[num3] = null; num3++; - span4[num3] = null; + span385[num3] = null; num3++; - span4[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span385[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj264.CompletionQuestVariablesFlags = list385; reference282 = obj264; obj258.Steps = list376; reference273 = obj258; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span374[num]; QuestSequence obj265 = new QuestSequence { Sequence = byte.MaxValue @@ -437866,14 +439924,14 @@ public static class AssemblyQuestLoader num2 = 2; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.87784f, 30f, -577.24225f), 1191) + span386[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-270.87784f, 30f, -577.24225f), 1191) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049442u, new Vector3(-272.23627f, 30.001156f, -577.59973f), 1191); + span386[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049442u, new Vector3(-272.23627f, 30.001156f, -577.59973f), 1191); obj265.Steps = list386; reference283 = obj265; questRoot50.QuestSequence = list374; @@ -437933,14 +439991,14 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-316.46542f, 38.99998f, -622.67126f), 1191) + span4[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-316.46542f, 38.99998f, -622.67126f), 1191) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049475u, new Vector3(-69.87109f, 36.567646f, -217.39532f), 1191) + span4[num2] = new QuestStep(EInteractionType.Interact, 1049475u, new Vector3(-69.87109f, 36.567646f, -217.39532f), 1191) { Fly = true }; @@ -437955,9 +440013,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - ref QuestStep reference4 = ref span3[index2]; + ref QuestStep reference4 = ref span5[index2]; QuestStep obj4 = new QuestStep(EInteractionType.Interact, 2014084u, new Vector3(-69.68799f, 36.972534f, -215.7168f), 1191) { StopDistance = 4.5f @@ -437965,9 +440023,9 @@ public static class AssemblyQuestLoader int num3 = 1; List list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int index3 = 0; - span4[index3] = new DialogueChoice + span6[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGZF002_05150_Q1_100_008") @@ -437985,14 +440043,14 @@ public static class AssemblyQuestLoader index2 = 2; List list7 = new List(index2); CollectionsMarshal.SetCount(list7, index2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-316.46542f, 38.99998f, -622.67126f), 1191) + span7[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-316.46542f, 38.99998f, -622.67126f), 1191) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049465u, new Vector3(-333.3944f, 43.50267f, -643.64087f), 1191); + span7[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049465u, new Vector3(-333.3944f, 43.50267f, -643.64087f), 1191); obj5.Steps = list7; reference5 = obj5; questRoot.QuestSequence = list2; @@ -438002,16 +440060,16 @@ public static class AssemblyQuestLoader num = 1; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index = 0; - span[index] = "liza"; + span8[index] = "liza"; questRoot2.Author = list8; index = 6; List list9 = new List(index); CollectionsMarshal.SetCount(list9, index); - span2 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num = 0; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span9[num]; QuestSequence obj6 = new QuestSequence { Sequence = 0 @@ -438019,9 +440077,9 @@ public static class AssemblyQuestLoader num2 = 1; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050659u, new Vector3(-215.198f, 36.994804f, -497.85614f), 1191) + span10[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050659u, new Vector3(-215.198f, 36.994804f, -497.85614f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, SkipConditions = new SkipConditions @@ -438040,7 +440098,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span9[num]; QuestSequence obj7 = new QuestSequence { Sequence = 1 @@ -438048,13 +440106,13 @@ public static class AssemblyQuestLoader index2 = 1; List list11 = new List(index2); CollectionsMarshal.SetCount(list11, index2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-215.198f, 36.994804f, -497.85614f), 1191); + span11[num2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-215.198f, 36.994804f, -497.85614f), 1191); obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span9[num]; QuestSequence obj8 = new QuestSequence { Sequence = 2 @@ -438062,9 +440120,9 @@ public static class AssemblyQuestLoader num2 = 1; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-185.05022f, 30.989729f, -513.96875f), 1191) + span12[index2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-185.05022f, 30.989729f, -513.96875f), 1191) { StopDistance = 0.5f, Fly = true @@ -438072,7 +440130,7 @@ public static class AssemblyQuestLoader obj8.Steps = list12; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span9[num]; QuestSequence obj9 = new QuestSequence { Sequence = 3 @@ -438080,9 +440138,9 @@ public static class AssemblyQuestLoader index2 = 1; List list13 = new List(index2); CollectionsMarshal.SetCount(list13, index2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-196.74313f, 34.982788f, -643.43665f), 1191) + span13[num2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-196.74313f, 34.982788f, -643.43665f), 1191) { StopDistance = 0.5f, Fly = true @@ -438090,7 +440148,7 @@ public static class AssemblyQuestLoader obj9.Steps = list13; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span9[num]; QuestSequence obj10 = new QuestSequence { Sequence = 4 @@ -438098,9 +440156,9 @@ public static class AssemblyQuestLoader num2 = 1; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-165.5087f, 38.967262f, -706.4246f), 1191) + span14[index2] = new QuestStep(EInteractionType.Interact, 1050659u, new Vector3(-165.5087f, 38.967262f, -706.4246f), 1191) { StopDistance = 0.5f, Fly = true @@ -438108,7 +440166,7 @@ public static class AssemblyQuestLoader obj10.Steps = list14; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span9[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -438116,9 +440174,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050659u, new Vector3(-215.198f, 36.994804f, -497.85614f), 1191) + span15[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050659u, new Vector3(-215.198f, 36.994804f, -497.85614f), 1191) { Fly = true }; @@ -438131,16 +440189,16 @@ public static class AssemblyQuestLoader num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index = 0; - span[index] = "liza"; + span16[index] = "liza"; questRoot3.Author = list16; index = 6; List list17 = new List(index); CollectionsMarshal.SetCount(list17, index); - span2 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span17[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -438148,9 +440206,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050660u, new Vector3(421.8661f, 90f, -476.67664f), 1191) + span18[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050660u, new Vector3(421.8661f, 90f, -476.67664f), 1191) { Fly = true, Land = true, @@ -438171,7 +440229,7 @@ public static class AssemblyQuestLoader obj12.Steps = list18; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span17[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -438179,9 +440237,9 @@ public static class AssemblyQuestLoader index2 = 1; List list19 = new List(index2); CollectionsMarshal.SetCount(list19, index2); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050661u, new Vector3(-136.09528f, 26.068634f, -509.39197f), 1191) + span19[num2] = new QuestStep(EInteractionType.Interact, 1050661u, new Vector3(-136.09528f, 26.068634f, -509.39197f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts @@ -438189,7 +440247,7 @@ public static class AssemblyQuestLoader obj13.Steps = list19; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span17[num]; QuestSequence obj14 = new QuestSequence { Sequence = 2 @@ -438197,9 +440255,9 @@ public static class AssemblyQuestLoader num2 = 1; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1050661u, new Vector3(-136.09528f, 26.068634f, -509.39197f), 1191) + span20[index2] = new QuestStep(EInteractionType.Emote, 1050661u, new Vector3(-136.09528f, 26.068634f, -509.39197f), 1191) { Fly = true, Emote = EEmote.Cheer @@ -438207,7 +440265,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference14 = obj14; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span17[num]; QuestSequence obj15 = new QuestSequence { Sequence = 3 @@ -438215,9 +440273,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1050662u, new Vector3(149.7367f, 48.34552f, -463.5844f), 1191) + span21[num2] = new QuestStep(EInteractionType.Emote, 1050662u, new Vector3(149.7367f, 48.34552f, -463.5844f), 1191) { Fly = true, Emote = EEmote.Cheer @@ -438225,7 +440283,7 @@ public static class AssemblyQuestLoader obj15.Steps = list21; reference15 = obj15; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span17[num]; QuestSequence obj16 = new QuestSequence { Sequence = 4 @@ -438233,9 +440291,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1050727u, new Vector3(309.65125f, 71.38871f, -473.68585f), 1191) + span22[index2] = new QuestStep(EInteractionType.Emote, 1050727u, new Vector3(309.65125f, 71.38871f, -473.68585f), 1191) { StopDistance = 0.25f, Fly = true, @@ -438244,7 +440302,7 @@ public static class AssemblyQuestLoader obj16.Steps = list22; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span17[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -438252,9 +440310,9 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050660u, new Vector3(421.8661f, 90f, -476.67664f), 1191) + span23[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050660u, new Vector3(421.8661f, 90f, -476.67664f), 1191) { StopDistance = 0.25f, Fly = true @@ -438268,16 +440326,16 @@ public static class AssemblyQuestLoader num = 1; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index = 0; - span[index] = "liza"; + span24[index] = "liza"; questRoot4.Author = list24; index = 4; List list25 = new List(index); CollectionsMarshal.SetCount(list25, index); - span2 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span25[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -438285,13 +440343,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049443u, new Vector3(-177.56934f, 29.999998f, -601.15967f), 1191); + span26[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049443u, new Vector3(-177.56934f, 29.999998f, -601.15967f), 1191); obj18.Steps = list26; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span25[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -438299,9 +440357,9 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - ref QuestStep reference20 = ref span3[num2]; + ref QuestStep reference20 = ref span27[num2]; QuestStep obj20 = new QuestStep(EInteractionType.Combat, null, new Vector3(352.85733f, 82.089386f, -355.71875f), 1191) { StopDistance = 0.25f, @@ -438310,15 +440368,15 @@ public static class AssemblyQuestLoader index3 = 1; List list28 = new List(index3); CollectionsMarshal.SetCount(list28, index3); - Span span5 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - span5[num3] = 17677u; + span28[num3] = 17677u; obj20.KillEnemyDataIds = list28; reference20 = obj20; obj19.Steps = list27; reference19 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span25[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -438326,16 +440384,16 @@ public static class AssemblyQuestLoader num2 = 1; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050664u, new Vector3(354.3297f, 82.042984f, -355.7641f), 1191) + span29[index2] = new QuestStep(EInteractionType.Interact, 1050664u, new Vector3(354.3297f, 82.042984f, -355.7641f), 1191) { StopDistance = 7f }; obj21.Steps = list29; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span25[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -438343,9 +440401,9 @@ public static class AssemblyQuestLoader index2 = 1; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span3 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049443u, new Vector3(-177.56934f, 29.999998f, -601.15967f), 1191) + span30[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049443u, new Vector3(-177.56934f, 29.999998f, -601.15967f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; @@ -438358,16 +440416,16 @@ public static class AssemblyQuestLoader num = 1; List list31 = new List(num); CollectionsMarshal.SetCount(list31, num); - span = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index = 0; - span[index] = "liza"; + span31[index] = "liza"; questRoot5.Author = list31; index = 3; List list32 = new List(index); CollectionsMarshal.SetCount(list32, index); - span2 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span32[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -438375,13 +440433,13 @@ public static class AssemblyQuestLoader num2 = 1; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051378u, new Vector3(-184.89362f, 29.978386f, -584.52734f), 1191); + span33[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051378u, new Vector3(-184.89362f, 29.978386f, -584.52734f), 1191); obj23.Steps = list33; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span32[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -438389,16 +440447,16 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051379u, new Vector3(-324.51367f, 36.98768f, -554.00934f), 1191) + span34[num2] = new QuestStep(EInteractionType.Interact, 1051379u, new Vector3(-324.51367f, 36.98768f, -554.00934f), 1191) { Fly = true }; obj24.Steps = list34; reference24 = obj24; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span32[num]; QuestSequence obj25 = new QuestSequence { Sequence = byte.MaxValue @@ -438406,9 +440464,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051380u, new Vector3(-323.72015f, 36.98504f, -555.8404f), 1191); + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051380u, new Vector3(-323.72015f, 36.98504f, -555.8404f), 1191); obj25.Steps = list35; reference25 = obj25; questRoot5.QuestSequence = list32; @@ -438418,16 +440476,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot6.Author = list36; index = 3; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span37[num]; QuestSequence obj26 = new QuestSequence { Sequence = 0 @@ -438435,9 +440493,9 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049500u, new Vector3(-591.76013f, -2.503842f, -502.09814f), 1191) + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049500u, new Vector3(-591.76013f, -2.503842f, -502.09814f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, @@ -438457,7 +440515,7 @@ public static class AssemblyQuestLoader obj26.Steps = list38; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 1 @@ -438465,9 +440523,9 @@ public static class AssemblyQuestLoader num2 = 5; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - ref QuestStep reference28 = ref span3[index2]; + ref QuestStep reference28 = ref span39[index2]; QuestStep obj28 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-731.0091f, 10.949384f, -113.12315f), 1191) { Fly = true @@ -438477,25 +440535,25 @@ public static class AssemblyQuestLoader num3 = 6; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - Span span6 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index3 = 0; - span6[index3] = null; + span40[index3] = null; index3++; - span6[index3] = null; + span40[index3] = null; index3++; - span6[index3] = null; + span40[index3] = null; index3++; - span6[index3] = null; + span40[index3] = null; index3++; - span6[index3] = null; + span40[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span40[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions.CompletionQuestVariablesFlags = list40; skipConditions.StepIf = skipStepConditions; obj28.SkipConditions = skipConditions; reference28 = obj28; index2++; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span39[index2]; QuestStep obj29 = new QuestStep(EInteractionType.Interact, 2014091u, new Vector3(-732.44836f, 11.459534f, -110.185425f), 1191) { StopDistance = 4f @@ -438503,23 +440561,23 @@ public static class AssemblyQuestLoader index3 = 6; List list41 = new List(index3); CollectionsMarshal.SetCount(list41, index3); - span6 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num3 = 0; - span6[num3] = null; + span41[num3] = null; num3++; - span6[num3] = null; + span41[num3] = null; num3++; - span6[num3] = null; + span41[num3] = null; num3++; - span6[num3] = null; + span41[num3] = null; num3++; - span6[num3] = null; + span41[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span41[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj29.CompletionQuestVariablesFlags = list41; reference29 = obj29; index2++; - ref QuestStep reference30 = ref span3[index2]; + ref QuestStep reference30 = ref span39[index2]; QuestStep obj30 = new QuestStep(EInteractionType.Interact, 2014092u, new Vector3(-771.93866f, 8.2855835f, -37.583008f), 1191) { Fly = true @@ -438527,23 +440585,23 @@ public static class AssemblyQuestLoader num3 = 6; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span6 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index3 = 0; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = null; + span42[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span42[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj30.CompletionQuestVariablesFlags = list42; reference30 = obj30; index2++; - ref QuestStep reference31 = ref span3[index2]; + ref QuestStep reference31 = ref span39[index2]; QuestStep obj31 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-646.74786f, 17.395247f, 39.380535f), 1191) { Fly = true @@ -438553,48 +440611,48 @@ public static class AssemblyQuestLoader index3 = 6; List list43 = new List(index3); CollectionsMarshal.SetCount(list43, index3); - span6 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = null; + span43[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span43[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions2.CompletionQuestVariablesFlags = list43; skipConditions2.StepIf = skipStepConditions2; obj31.SkipConditions = skipConditions2; reference31 = obj31; index2++; - ref QuestStep reference32 = ref span3[index2]; + ref QuestStep reference32 = ref span39[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 2014093u, new Vector3(-645.3804f, 17.837708f, 39.230957f), 1191); num3 = 6; List list44 = new List(num3); CollectionsMarshal.SetCount(list44, num3); - span6 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index3 = 0; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = null; + span44[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span44[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list44; reference32 = questStep; obj27.Steps = list39; reference27 = obj27; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span37[num]; QuestSequence obj32 = new QuestSequence { Sequence = byte.MaxValue @@ -438602,9 +440660,9 @@ public static class AssemblyQuestLoader index2 = 1; List list45 = new List(index2); CollectionsMarshal.SetCount(list45, index2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049500u, new Vector3(-591.76013f, -2.503842f, -502.09814f), 1191) + span45[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049500u, new Vector3(-591.76013f, -2.503842f, -502.09814f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts @@ -438618,16 +440676,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "liza"; + span46[index] = "liza"; questRoot7.Author = list46; index = 4; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj33 = new QuestSequence { Sequence = 0 @@ -438635,13 +440693,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191); + span48[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191); obj33.Steps = list48; reference34 = obj33; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span47[num]; QuestSequence obj34 = new QuestSequence { Sequence = 1 @@ -438649,18 +440707,18 @@ public static class AssemblyQuestLoader index2 = 2; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013971u, new Vector3(-286.15247f, 59.464355f, -263.6302f), 1191) + span49[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013971u, new Vector3(-286.15247f, 59.464355f, -263.6302f), 1191) { AetherCurrentId = 2818471u }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050666u, new Vector3(-446.79944f, 37.14403f, -266.62097f), 1191); + span49[num2] = new QuestStep(EInteractionType.Interact, 1050666u, new Vector3(-446.79944f, 37.14403f, -266.62097f), 1191); obj34.Steps = list49; reference35 = obj34; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span47[num]; QuestSequence obj35 = new QuestSequence { Sequence = 2 @@ -438668,30 +440726,30 @@ public static class AssemblyQuestLoader num2 = 13; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-442.6795f, 40.021717f, -293.11053f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-442.6795f, 40.021717f, -293.11053f), 1191) { StopDistance = 1f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-447.5891f, 42.70318f, -318.90863f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-447.5891f, 42.70318f, -318.90863f), 1191) { StopDistance = 1f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-498.92047f, 40.894764f, -325.42456f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-498.92047f, 40.894764f, -325.42456f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - ref QuestStep reference37 = ref span3[index2]; + ref QuestStep reference37 = ref span50[index2]; QuestStep obj36 = new QuestStep(EInteractionType.Combat, null, new Vector3(-529.6522f, 41.341557f, -311.63504f), 1191) { StopDistance = 0.5f, @@ -438701,9 +440759,9 @@ public static class AssemblyQuestLoader index3 = 1; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - Span span7 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span7[num3] = new ComplexCombatData + span51[num3] = new ComplexCombatData { DataId = 17679u, MinimumKillCount = 1u, @@ -438713,62 +440771,62 @@ public static class AssemblyQuestLoader obj36.CombatDelaySecondsAtStart = 2f; reference37 = obj36; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-539.79065f, 42.696747f, -313.67438f), 1191); + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-539.79065f, 42.696747f, -313.67438f), 1191); index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-549.0783f, 38.5679f, -342.1571f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-549.0783f, 38.5679f, -342.1571f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-558.5067f, 35.95048f, -376.88058f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-558.5067f, 35.95048f, -376.88058f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-596.211f, 30.139477f, -387.31094f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-596.211f, 30.139477f, -387.31094f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-608.17377f, 17.933014f, -420.98196f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-608.17377f, 17.933014f, -420.98196f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-611.266f, 10.040784f, -443.45764f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-611.266f, 10.040784f, -443.45764f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-609.279f, 1.6734335f, -468.76624f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-609.279f, 1.6734335f, -468.76624f), 1191) { StopDistance = 0.5f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191) + span50[index2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 17678u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191) { StopDistance = 1f, NpcWaitDistance = 5f, DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191); + span50[index2] = new QuestStep(EInteractionType.Interact, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191); obj35.Steps = list50; reference36 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span47[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -438776,9 +440834,9 @@ public static class AssemblyQuestLoader index2 = 1; List list52 = new List(index2); CollectionsMarshal.SetCount(list52, index2); - span3 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191); + span52[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049501u, new Vector3(-592.7062f, -2.4803436f, -489.28055f), 1191); obj37.Steps = list52; reference38 = obj37; questRoot7.QuestSequence = list47; @@ -438788,16 +440846,16 @@ public static class AssemblyQuestLoader num = 1; List list53 = new List(num); CollectionsMarshal.SetCount(list53, num); - span = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index = 0; - span[index] = "liza"; + span53[index] = "liza"; questRoot8.Author = list53; index = 3; List list54 = new List(index); CollectionsMarshal.SetCount(list54, index); - span2 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span54[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -438805,9 +440863,9 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049488u, new Vector3(-195.23926f, 31.00003f, 142.90063f), 1191) + span55[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049488u, new Vector3(-195.23926f, 31.00003f, 142.90063f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundElectropeStrike, @@ -438827,7 +440885,7 @@ public static class AssemblyQuestLoader obj38.Steps = list55; reference39 = obj38; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span54[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -438835,21 +440893,21 @@ public static class AssemblyQuestLoader index2 = 2; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-50.850063f, 67.24198f, 182.26367f), 1191) + span56[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-50.850063f, 67.24198f, 182.26367f), 1191) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Emote, 1050667u, new Vector3(-51.46869f, 66.87813f, 180.07166f), 1191) + span56[num2] = new QuestStep(EInteractionType.Emote, 1050667u, new Vector3(-51.46869f, 66.87813f, 180.07166f), 1191) { Emote = EEmote.Poke }; obj39.Steps = list56; reference40 = obj39; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span54[num]; QuestSequence obj40 = new QuestSequence { Sequence = byte.MaxValue @@ -438857,9 +440915,9 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049488u, new Vector3(-195.23926f, 31.00003f, 142.90063f), 1191) + span57[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049488u, new Vector3(-195.23926f, 31.00003f, 142.90063f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundElectropeStrike }; @@ -438872,16 +440930,16 @@ public static class AssemblyQuestLoader num = 1; List list58 = new List(num); CollectionsMarshal.SetCount(list58, num); - span = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index = 0; - span[index] = "liza"; + span58[index] = "liza"; questRoot9.Author = list58; index = 3; List list59 = new List(index); CollectionsMarshal.SetCount(list59, index); - span2 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num = 0; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span59[num]; QuestSequence obj41 = new QuestSequence { Sequence = 0 @@ -438889,9 +440947,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049489u, new Vector3(-250.04962f, 31.000015f, 134.7218f), 1191) + span60[num2] = new QuestStep(EInteractionType.AcceptQuest, 1049489u, new Vector3(-250.04962f, 31.000015f, 134.7218f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundElectropeStrike, @@ -438911,7 +440969,7 @@ public static class AssemblyQuestLoader obj41.Steps = list60; reference42 = obj41; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span59[num]; QuestSequence obj42 = new QuestSequence { Sequence = 1 @@ -438919,9 +440977,9 @@ public static class AssemblyQuestLoader num2 = 2; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index2 = 0; - ref QuestStep reference44 = ref span3[index2]; + ref QuestStep reference44 = ref span61[index2]; QuestStep obj43 = new QuestStep(EInteractionType.Combat, null, new Vector3(-174.01418f, 31.361284f, 268.5205f), 1191) { StopDistance = 0.5f, @@ -438931,32 +440989,32 @@ public static class AssemblyQuestLoader num3 = 2; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span5 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index3 = 0; - span5[index3] = 17682u; + span62[index3] = 17682u; index3++; - span5[index3] = 17683u; + span62[index3] = 17683u; obj43.KillEnemyDataIds = list62; index3 = 6; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span6 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span6[num3] = null; + span63[num3] = null; num3++; - span6[num3] = null; + span63[num3] = null; num3++; - span6[num3] = null; + span63[num3] = null; num3++; - span6[num3] = null; + span63[num3] = null; num3++; - span6[num3] = null; + span63[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span63[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj43.CompletionQuestVariablesFlags = list63; reference44 = obj43; index2++; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span61[index2]; QuestStep obj44 = new QuestStep(EInteractionType.Combat, null, new Vector3(-352.59204f, 39.809544f, -44.773865f), 1191) { StopDistance = 0.5f, @@ -438966,34 +441024,34 @@ public static class AssemblyQuestLoader num3 = 2; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span5[index3] = 17680u; + span64[index3] = 17680u; index3++; - span5[index3] = 17681u; + span64[index3] = 17681u; obj44.KillEnemyDataIds = list64; index3 = 6; List list65 = new List(index3); CollectionsMarshal.SetCount(list65, index3); - span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = null; + span65[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span65[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj44.CompletionQuestVariablesFlags = list65; reference45 = obj44; obj42.Steps = list61; reference43 = obj42; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span59[num]; QuestSequence obj45 = new QuestSequence { Sequence = byte.MaxValue @@ -439001,9 +441059,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049489u, new Vector3(-250.04962f, 31.000015f, 134.7218f), 1191) + span66[num2] = new QuestStep(EInteractionType.CompleteQuest, 1049489u, new Vector3(-250.04962f, 31.000015f, 134.7218f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundElectropeStrike }; @@ -439016,16 +441074,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "liza"; + span67[index] = "liza"; questRoot10.Author = list67; index = 4; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span68[num]; QuestSequence obj46 = new QuestSequence { Sequence = 0 @@ -439033,13 +441091,13 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049505u, new Vector3(-209.85736f, 7.49638f, 595.9104f), 1191); + span69[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049505u, new Vector3(-209.85736f, 7.49638f, 595.9104f), 1191); obj46.Steps = list69; reference47 = obj46; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span68[num]; QuestSequence obj47 = new QuestSequence { Sequence = 1 @@ -439047,33 +441105,33 @@ public static class AssemblyQuestLoader index2 = 7; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-392.35907f, -14.000012f, 635.3141f), 1191); + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-392.35907f, -14.000012f, 635.3141f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-415.87146f, -13.798597f, 656.2935f), 1191); + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-415.87146f, -13.798597f, 656.2935f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-442.4273f, -14.000011f, 696.89746f), 1191); + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-442.4273f, -14.000011f, 696.89746f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-457.70477f, -14.000011f, 697.2411f), 1191); + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-457.70477f, -14.000011f, 697.2411f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013973u, new Vector3(-457.66388f, -13.412781f, 693.1105f), 1191) + span70[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013973u, new Vector3(-457.66388f, -13.412781f, 693.1105f), 1191) { StopDistance = 4.5f, Comment = "While counterintuitive, this is the closest aether current/msq quest", AetherCurrentId = 2818473u }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81693f, -2.2232819f, 665.8315f), 1191); + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-264.81693f, -2.2232819f, 665.8315f), 1191); num2++; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span70[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1050668u, new Vector3(195.08655f, 88.5662f, 669.36743f), 1191); num3 = 1; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span4 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span4[index3] = new DialogueChoice + span71[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGZF105_05159_Q1_100_006") @@ -439083,7 +441141,7 @@ public static class AssemblyQuestLoader obj47.Steps = list70; reference48 = obj47; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span68[num]; QuestSequence obj48 = new QuestSequence { Sequence = 2 @@ -439091,95 +441149,95 @@ public static class AssemblyQuestLoader num2 = 4; List list72 = new List(num2); CollectionsMarshal.SetCount(list72, num2); - span3 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - ref QuestStep reference51 = ref span3[index2]; + ref QuestStep reference51 = ref span72[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2014094u, new Vector3(216.44922f, 89.15845f, 657.3739f), 1191); index3 = 6; List list73 = new List(index3); CollectionsMarshal.SetCount(list73, index3); - span6 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num3 = 0; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = null; + span73[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span73[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list73; reference51 = questStep3; index2++; - ref QuestStep reference52 = ref span3[index2]; + ref QuestStep reference52 = ref span72[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2014096u, new Vector3(246.8451f, 90.71484f, 646.78406f), 1191); num3 = 6; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span6 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span6[index3] = null; + span74[index3] = null; index3++; - span6[index3] = null; + span74[index3] = null; index3++; - span6[index3] = null; + span74[index3] = null; index3++; - span6[index3] = null; + span74[index3] = null; index3++; - span6[index3] = null; + span74[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span74[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list74; reference52 = questStep4; index2++; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span72[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2014217u, new Vector3(232.47119f, 89.98242f, 614.4961f), 1191); index3 = 6; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span6 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span6[num3] = null; + span75[num3] = null; num3++; - span6[num3] = null; + span75[num3] = null; num3++; - span6[num3] = null; + span75[num3] = null; num3++; - span6[num3] = null; + span75[num3] = null; num3++; - span6[num3] = null; + span75[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span75[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list75; reference53 = questStep5; index2++; - ref QuestStep reference54 = ref span3[index2]; + ref QuestStep reference54 = ref span72[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2014095u, new Vector3(218.34131f, 88.822754f, 621.7594f), 1191); num3 = 6; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span6 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span6[index3] = null; + span76[index3] = null; index3++; - span6[index3] = null; + span76[index3] = null; index3++; - span6[index3] = null; + span76[index3] = null; index3++; - span6[index3] = null; + span76[index3] = null; index3++; - span6[index3] = null; + span76[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span76[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list76; reference54 = questStep6; obj48.Steps = list72; reference50 = obj48; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span68[num]; QuestSequence obj49 = new QuestSequence { Sequence = byte.MaxValue @@ -439187,9 +441245,9 @@ public static class AssemblyQuestLoader index2 = 1; List list77 = new List(index2); CollectionsMarshal.SetCount(list77, index2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050668u, new Vector3(195.08655f, 88.5662f, 669.36743f), 1191); + span77[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050668u, new Vector3(195.08655f, 88.5662f, 669.36743f), 1191); obj49.Steps = list77; reference55 = obj49; questRoot10.QuestSequence = list68; @@ -439199,16 +441257,16 @@ public static class AssemblyQuestLoader num = 1; List list78 = new List(num); CollectionsMarshal.SetCount(list78, num); - span = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index = 0; - span[index] = "liza"; + span78[index] = "liza"; questRoot11.Author = list78; index = 4; List list79 = new List(index); CollectionsMarshal.SetCount(list79, index); - span2 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num = 0; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span79[num]; QuestSequence obj50 = new QuestSequence { Sequence = 0 @@ -439216,13 +441274,13 @@ public static class AssemblyQuestLoader num2 = 1; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050805u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191); + span80[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050805u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191); obj50.Steps = list80; reference56 = obj50; num++; - ref QuestSequence reference57 = ref span2[num]; + ref QuestSequence reference57 = ref span79[num]; QuestSequence obj51 = new QuestSequence { Sequence = 1 @@ -439230,9 +441288,9 @@ public static class AssemblyQuestLoader index2 = 1; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span3 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num2 = 0; - ref QuestStep reference58 = ref span3[num2]; + ref QuestStep reference58 = ref span81[num2]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, null, new Vector3(213.87216f, 92.47675f, -298.49872f), 1191) { StopDistance = 0.25f, @@ -439241,15 +441299,15 @@ public static class AssemblyQuestLoader index3 = 1; List list82 = new List(index3); CollectionsMarshal.SetCount(list82, index3); - span5 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num3 = 0; - span5[num3] = 17684u; + span82[num3] = 17684u; obj52.KillEnemyDataIds = list82; reference58 = obj52; obj51.Steps = list81; reference57 = obj51; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span79[num]; QuestSequence obj53 = new QuestSequence { Sequence = 2 @@ -439257,16 +441315,16 @@ public static class AssemblyQuestLoader num2 = 1; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050803u, new Vector3(217.57837f, 92.40237f, -296.19293f), 1191) + span83[index2] = new QuestStep(EInteractionType.Interact, 1050803u, new Vector3(217.57837f, 92.40237f, -296.19293f), 1191) { StopDistance = 7f }; obj53.Steps = list83; reference59 = obj53; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span79[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -439274,18 +441332,18 @@ public static class AssemblyQuestLoader index2 = 4; List list84 = new List(index2); CollectionsMarshal.SetCount(list84, index2); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(184.68884f, 99.24859f, -171.97504f), 1191); + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(184.68884f, 99.24859f, -171.97504f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(148.14713f, 100.07344f, -135.20776f), 1191); + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(148.14713f, 100.07344f, -135.20776f), 1191); num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013966u, new Vector3(77.53113f, 93.095215f, -144.9455f), 1191) + span84[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013966u, new Vector3(77.53113f, 93.095215f, -144.9455f), 1191) { AetherCurrentId = 2818468u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050946u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) + span84[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050946u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; @@ -439298,16 +441356,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "liza"; + span85[index] = "liza"; questRoot12.Author = list85; index = 5; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span86[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -439315,9 +441373,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050806u, new Vector3(-151.99518f, 34.94368f, -581.23145f), 1191) + span87[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050806u, new Vector3(-151.99518f, 34.94368f, -581.23145f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, @@ -439337,7 +441395,7 @@ public static class AssemblyQuestLoader obj55.Steps = list87; reference61 = obj55; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span86[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -439345,13 +441403,13 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050802u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191); + span88[num2] = new QuestStep(EInteractionType.Interact, 1050802u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191); obj56.Steps = list88; reference62 = obj56; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span86[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -439359,9 +441417,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span89[index2]; QuestStep obj58 = new QuestStep(EInteractionType.Interact, 1050807u, new Vector3(-165.97241f, 25.979595f, -502.80005f), 1191) { Fly = true @@ -439369,9 +441427,9 @@ public static class AssemblyQuestLoader num3 = 1; List list90 = new List(num3); CollectionsMarshal.SetCount(list90, num3); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index3 = 0; - span4[index3] = new DialogueChoice + span90[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZF202_05161_Q1_000_001"), @@ -439382,7 +441440,7 @@ public static class AssemblyQuestLoader obj57.Steps = list89; reference63 = obj57; num++; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span86[num]; QuestSequence obj59 = new QuestSequence { Sequence = 3 @@ -439390,9 +441448,9 @@ public static class AssemblyQuestLoader index2 = 3; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span91[num2]; QuestStep obj60 = new QuestStep(EInteractionType.Interact, 2014035u, new Vector3(-61.478638f, 35.355103f, -294.75854f), 1191) { Fly = true @@ -439400,23 +441458,23 @@ public static class AssemblyQuestLoader index3 = 6; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - span6 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = null; + span92[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span92[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj60.CompletionQuestVariablesFlags = list92; reference66 = obj60; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span91[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Interact, 2014036u, new Vector3(-99.53461f, 36.9115f, -233.47827f), 1191) { Fly = true @@ -439424,23 +441482,23 @@ public static class AssemblyQuestLoader num3 = 6; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span6 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = null; + span93[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span93[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj61.CompletionQuestVariablesFlags = list93; reference67 = obj61; num2++; - ref QuestStep reference68 = ref span3[num2]; + ref QuestStep reference68 = ref span91[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 2014037u, new Vector3(-38.31543f, 37.979614f, -221.5763f), 1191) { Fly = true @@ -439448,25 +441506,25 @@ public static class AssemblyQuestLoader index3 = 6; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span6 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = null; + span94[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span94[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj62.CompletionQuestVariablesFlags = list94; reference68 = obj62; obj59.Steps = list91; reference65 = obj59; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span86[num]; QuestSequence obj63 = new QuestSequence { Sequence = byte.MaxValue @@ -439474,9 +441532,9 @@ public static class AssemblyQuestLoader num2 = 1; List list95 = new List(num2); CollectionsMarshal.SetCount(list95, num2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050802u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) + span95[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050802u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, @@ -439491,16 +441549,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot13.Author = list96; index = 5; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span97[num]; QuestSequence obj64 = new QuestSequence { Sequence = 0 @@ -439508,9 +441566,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050802u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) + span98[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050802u, new Vector3(-153.09375f, 34.946026f, -581.0178f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, @@ -439530,7 +441588,7 @@ public static class AssemblyQuestLoader obj64.Steps = list98; reference70 = obj64; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span97[num]; QuestSequence obj65 = new QuestSequence { Sequence = 1 @@ -439538,16 +441596,16 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050809u, new Vector3(-59.372925f, 42.99715f, -637.2626f), 1191) + span99[index2] = new QuestStep(EInteractionType.Interact, 1050809u, new Vector3(-59.372925f, 42.99715f, -637.2626f), 1191) { Fly = true }; obj65.Steps = list99; reference71 = obj65; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span97[num]; QuestSequence obj66 = new QuestSequence { Sequence = 2 @@ -439555,16 +441613,16 @@ public static class AssemblyQuestLoader index2 = 1; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050810u, new Vector3(-44.480103f, 33.495888f, -306.99628f), 1191) + span100[num2] = new QuestStep(EInteractionType.Interact, 1050810u, new Vector3(-44.480103f, 33.495888f, -306.99628f), 1191) { Fly = true }; obj66.Steps = list100; reference72 = obj66; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span97[num]; QuestSequence obj67 = new QuestSequence { Sequence = 3 @@ -439572,16 +441630,16 @@ public static class AssemblyQuestLoader num2 = 1; List list101 = new List(num2); CollectionsMarshal.SetCount(list101, num2); - span3 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050810u, new Vector3(516.28033f, 145.60376f, 228.34976f), 1191) + span101[index2] = new QuestStep(EInteractionType.Interact, 1050810u, new Vector3(516.28033f, 145.60376f, 228.34976f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundYyasulaniStation }; obj67.Steps = list101; reference73 = obj67; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span97[num]; QuestSequence obj68 = new QuestSequence { Sequence = byte.MaxValue @@ -439589,9 +441647,9 @@ public static class AssemblyQuestLoader index2 = 1; List list102 = new List(index2); CollectionsMarshal.SetCount(list102, index2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050806u, new Vector3(-151.99518f, 34.94368f, -581.23145f), 1191) + span102[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050806u, new Vector3(-151.99518f, 34.94368f, -581.23145f), 1191) { StopDistance = 5f, NextQuestId = new QuestId(5163) @@ -439605,16 +441663,16 @@ public static class AssemblyQuestLoader num = 1; List list103 = new List(num); CollectionsMarshal.SetCount(list103, num); - span = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); index = 0; - span[index] = "liza"; + span103[index] = "liza"; questRoot14.Author = list103; index = 4; List list104 = new List(index); CollectionsMarshal.SetCount(list104, index); - span2 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num = 0; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span104[num]; QuestSequence obj69 = new QuestSequence { Sequence = 0 @@ -439622,9 +441680,9 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050806u, new Vector3(-151.99518f, 34.94368f, -581.23145f), 1191) + span105[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050806u, new Vector3(-151.99518f, 34.94368f, -581.23145f), 1191) { StopDistance = 5f, Fly = true, @@ -439645,7 +441703,7 @@ public static class AssemblyQuestLoader obj69.Steps = list105; reference75 = obj69; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span104[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -439653,16 +441711,16 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050957u, new Vector3(-59.372925f, 42.99715f, -637.2626f), 1191) + span106[num2] = new QuestStep(EInteractionType.Interact, 1050957u, new Vector3(-59.372925f, 42.99715f, -637.2626f), 1191) { Fly = true }; obj70.Steps = list106; reference76 = obj70; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span104[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -439670,9 +441728,9 @@ public static class AssemblyQuestLoader num2 = 2; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - ref QuestStep reference78 = ref span3[index2]; + ref QuestStep reference78 = ref span107[index2]; QuestStep obj72 = new QuestStep(EInteractionType.Combat, 2014063u, new Vector3(46.00586f, 34.01233f, -411.33746f), 1191) { StopDistance = 0.5f, @@ -439682,30 +441740,30 @@ public static class AssemblyQuestLoader num3 = 1; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index3 = 0; - span5[index3] = 17685u; + span108[index3] = 17685u; obj72.KillEnemyDataIds = list108; index3 = 6; List list109 = new List(index3); CollectionsMarshal.SetCount(list109, index3); - span6 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span6[num3] = null; + span109[num3] = null; num3++; - span6[num3] = null; + span109[num3] = null; num3++; - span6[num3] = null; + span109[num3] = null; num3++; - span6[num3] = null; + span109[num3] = null; num3++; - span6[num3] = null; + span109[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span109[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj72.CompletionQuestVariablesFlags = list109; reference78 = obj72; index2++; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span107[index2]; QuestStep obj73 = new QuestStep(EInteractionType.Combat, 2014077u, new Vector3(-22.110352f, 34.6532f, -268.9403f), 1191) { StopDistance = 0.5f, @@ -439715,32 +441773,32 @@ public static class AssemblyQuestLoader num3 = 1; List list110 = new List(num3); CollectionsMarshal.SetCount(list110, num3); - span5 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index3 = 0; - span5[index3] = 17685u; + span110[index3] = 17685u; obj73.KillEnemyDataIds = list110; index3 = 6; List list111 = new List(index3); CollectionsMarshal.SetCount(list111, index3); - span6 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span6[num3] = null; + span111[num3] = null; num3++; - span6[num3] = null; + span111[num3] = null; num3++; - span6[num3] = null; + span111[num3] = null; num3++; - span6[num3] = null; + span111[num3] = null; num3++; - span6[num3] = null; + span111[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span111[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj73.CompletionQuestVariablesFlags = list111; reference79 = obj73; obj71.Steps = list107; reference77 = obj71; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span104[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -439748,9 +441806,9 @@ public static class AssemblyQuestLoader index2 = 1; List list112 = new List(index2); CollectionsMarshal.SetCount(list112, index2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050811u, new Vector3(-97.0932f, 28.796848f, -446.7079f), 1191) + span112[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050811u, new Vector3(-97.0932f, 28.796848f, -446.7079f), 1191) { Fly = true }; @@ -439763,16 +441821,16 @@ public static class AssemblyQuestLoader num = 1; List list113 = new List(num); CollectionsMarshal.SetCount(list113, num); - span = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index = 0; - span[index] = "liza"; + span113[index] = "liza"; questRoot15.Author = list113; index = 3; List list114 = new List(index); CollectionsMarshal.SetCount(list114, index); - span2 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num = 0; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span114[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -439780,13 +441838,13 @@ public static class AssemblyQuestLoader num2 = 1; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051388u, new Vector3(-185.47345f, 0.66f, -42.648987f), 1186); + span115[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051388u, new Vector3(-185.47345f, 0.66f, -42.648987f), 1186); obj75.Steps = list115; reference81 = obj75; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span114[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -439794,9 +441852,9 @@ public static class AssemblyQuestLoader index2 = 2; List list116 = new List(index2); CollectionsMarshal.SetCount(list116, index2); - span3 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-445.9273f, 13.999773f, 192.44756f), 1186) + span116[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-445.9273f, 13.999773f, 192.44756f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -439805,11 +441863,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050492u, new Vector3(-446.25012f, 13.999722f, 195.23914f), 1186); + span116[num2] = new QuestStep(EInteractionType.Interact, 1050492u, new Vector3(-446.25012f, 13.999722f, 195.23914f), 1186); obj76.Steps = list116; reference82 = obj76; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span114[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -439817,17 +441875,17 @@ public static class AssemblyQuestLoader num2 = 3; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-445.1605f, 13.999999f, 162.65598f), 1186); + span117[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-445.1605f, 13.999999f, 162.65598f), 1186); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-440.51483f, 13.999909f, 154.73817f), 1186) + span117[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-440.51483f, 13.999909f, 154.73817f), 1186) { DisableNavmesh = true, Comment = "For some reason navmesh wanders off through the whole area" }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051388u, new Vector3(-185.47345f, 0.66f, -42.648987f), 1186) + span117[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051388u, new Vector3(-185.47345f, 0.66f, -42.648987f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -439844,16 +441902,16 @@ public static class AssemblyQuestLoader num = 1; List list118 = new List(num); CollectionsMarshal.SetCount(list118, num); - span = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index = 0; - span[index] = "liza"; + span118[index] = "liza"; questRoot16.Author = list118; index = 5; List list119 = new List(index); CollectionsMarshal.SetCount(list119, index); - span2 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num = 0; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span119[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -439861,16 +441919,16 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - ref QuestStep reference85 = ref span3[num2]; + ref QuestStep reference85 = ref span120[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.AcceptQuest, 1051389u, new Vector3(501.12158f, 59.999813f, 163.83606f), 1186); num3 = 1; List list121 = new List(num3); CollectionsMarshal.SetCount(list121, num3); - span4 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index3 = 0; - span4[index3] = new DialogueChoice + span121[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZG002_05165_Q1_000_000"), @@ -439881,7 +441939,7 @@ public static class AssemblyQuestLoader obj78.Steps = list120; reference84 = obj78; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span119[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -439889,74 +441947,74 @@ public static class AssemblyQuestLoader num2 = 3; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span122[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 2014339u, new Vector3(483.08533f, 61.386963f, 196.09363f), 1186); index3 = 6; List list123 = new List(index3); CollectionsMarshal.SetCount(list123, index3); - span6 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num3 = 0; - span6[num3] = null; + span123[num3] = null; num3++; - span6[num3] = null; + span123[num3] = null; num3++; - span6[num3] = null; + span123[num3] = null; num3++; - span6[num3] = null; + span123[num3] = null; num3++; - span6[num3] = null; + span123[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span123[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list123; reference87 = questStep8; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span122[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2014340u, new Vector3(444.3275f, 61.356445f, 242.38953f), 1186); num3 = 6; List list124 = new List(num3); CollectionsMarshal.SetCount(list124, num3); - span6 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - span6[index3] = null; + span124[index3] = null; index3++; - span6[index3] = null; + span124[index3] = null; index3++; - span6[index3] = null; + span124[index3] = null; index3++; - span6[index3] = null; + span124[index3] = null; index3++; - span6[index3] = null; + span124[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span124[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list124; reference88 = questStep9; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span122[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2014338u, new Vector3(456.2904f, 61.41748f, 68.89441f), 1186); index3 = 6; List list125 = new List(index3); CollectionsMarshal.SetCount(list125, index3); - span6 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num3 = 0; - span6[num3] = null; + span125[num3] = null; num3++; - span6[num3] = null; + span125[num3] = null; num3++; - span6[num3] = null; + span125[num3] = null; num3++; - span6[num3] = null; + span125[num3] = null; num3++; - span6[num3] = null; + span125[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span125[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list125; reference89 = questStep10; obj79.Steps = list122; reference86 = obj79; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span119[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -439964,13 +442022,13 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051390u, new Vector3(500.08386f, 59.999813f, 161.4862f), 1186); + span126[num2] = new QuestStep(EInteractionType.Interact, 1051390u, new Vector3(500.08386f, 59.999813f, 161.4862f), 1186); obj80.Steps = list126; reference90 = obj80; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span119[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -439978,16 +442036,16 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, 1051391u, new Vector3(497.94763f, 59.99981f, 160.84534f), 1186) + span127[index2] = new QuestStep(EInteractionType.Emote, 1051391u, new Vector3(497.94763f, 59.99981f, 160.84534f), 1186) { Emote = EEmote.Doubt }; obj81.Steps = list127; reference91 = obj81; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span119[num]; QuestSequence obj82 = new QuestSequence { Sequence = byte.MaxValue @@ -439995,9 +442053,9 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051390u, new Vector3(500.08386f, 59.999813f, 161.4862f), 1186); + span128[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051390u, new Vector3(500.08386f, 59.999813f, 161.4862f), 1186); obj82.Steps = list128; reference92 = obj82; questRoot16.QuestSequence = list119; @@ -440007,16 +442065,16 @@ public static class AssemblyQuestLoader num = 1; List list129 = new List(num); CollectionsMarshal.SetCount(list129, num); - span = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index = 0; - span[index] = "liza"; + span129[index] = "liza"; questRoot17.Author = list129; index = 5; List list130 = new List(index); CollectionsMarshal.SetCount(list130, index); - span2 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span130[num]; QuestSequence obj83 = new QuestSequence { Sequence = 0 @@ -440024,13 +442082,13 @@ public static class AssemblyQuestLoader num2 = 1; List list131 = new List(num2); CollectionsMarshal.SetCount(list131, num2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051393u, new Vector3(-315.4193f, 14f, 155.7793f), 1186); + span131[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051393u, new Vector3(-315.4193f, 14f, 155.7793f), 1186); obj83.Steps = list131; reference93 = obj83; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span130[num]; QuestSequence obj84 = new QuestSequence { Sequence = 1 @@ -440038,13 +442096,13 @@ public static class AssemblyQuestLoader index2 = 1; List list132 = new List(index2); CollectionsMarshal.SetCount(list132, index2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051393u, new Vector3(-315.4193f, 14f, 155.7793f), 1186); + span132[num2] = new QuestStep(EInteractionType.Interact, 1051393u, new Vector3(-315.4193f, 14f, 155.7793f), 1186); obj84.Steps = list132; reference94 = obj84; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span130[num]; QuestSequence obj85 = new QuestSequence { Sequence = 2 @@ -440052,9 +442110,9 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span133[index2]; QuestStep obj86 = new QuestStep(EInteractionType.Interact, 1051393u, new Vector3(-206.10861f, 2.1999774f, 213.03752f), 1186) { StopDistance = 0.25f @@ -440062,9 +442120,9 @@ public static class AssemblyQuestLoader num3 = 1; List list134 = new List(num3); CollectionsMarshal.SetCount(list134, num3); - span4 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); index3 = 0; - span4[index3] = new DialogueChoice + span134[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZG003_05166_Q2_000_000"), @@ -440075,7 +442133,7 @@ public static class AssemblyQuestLoader obj85.Steps = list133; reference95 = obj85; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span130[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -440083,16 +442141,16 @@ public static class AssemblyQuestLoader index2 = 1; List list135 = new List(index2); CollectionsMarshal.SetCount(list135, index2); - span3 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051393u, new Vector3(-23.899967f, -5.8484287f, 230.24123f), 1186) + span135[num2] = new QuestStep(EInteractionType.Interact, 1051393u, new Vector3(-23.899967f, -5.8484287f, 230.24123f), 1186) { StopDistance = 0.25f }; obj87.Steps = list135; reference97 = obj87; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span130[num]; QuestSequence obj88 = new QuestSequence { Sequence = byte.MaxValue @@ -440100,9 +442158,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051395u, new Vector3(-3.55542f, 0.0005434508f, -85.89307f), 1186) + span136[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051395u, new Vector3(-3.55542f, 0.0005434508f, -85.89307f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -440119,16 +442177,16 @@ public static class AssemblyQuestLoader num = 1; List list137 = new List(num); CollectionsMarshal.SetCount(list137, num); - span = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index = 0; - span[index] = "liza"; + span137[index] = "liza"; questRoot18.Author = list137; index = 4; List list138 = new List(index); CollectionsMarshal.SetCount(list138, index); - span2 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span138[num]; QuestSequence obj89 = new QuestSequence { Sequence = 0 @@ -440136,13 +442194,13 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051396u, new Vector3(-346.7918f, 9.519508f, 18.20398f), 1186); + span139[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051396u, new Vector3(-346.7918f, 9.519508f, 18.20398f), 1186); obj89.Steps = list139; reference99 = obj89; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span138[num]; QuestSequence obj90 = new QuestSequence { Sequence = 1 @@ -440150,15 +442208,15 @@ public static class AssemblyQuestLoader num2 = 2; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-306.07123f, 10.014936f, 1.7894125f), 1186); + span140[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-306.07123f, 10.014936f, 1.7894125f), 1186); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049242u, new Vector3(-303.7309f, 10.014902f, 1.7241821f), 1186); + span140[index2] = new QuestStep(EInteractionType.Interact, 1049242u, new Vector3(-303.7309f, 10.014902f, 1.7241821f), 1186); obj90.Steps = list140; reference100 = obj90; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span138[num]; QuestSequence obj91 = new QuestSequence { Sequence = 2 @@ -440166,9 +442224,9 @@ public static class AssemblyQuestLoader index2 = 2; List list141 = new List(index2); CollectionsMarshal.SetCount(list141, index2); - span3 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(292.01248f, 51.401478f, 200.04631f), 1186) + span141[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(292.01248f, 51.401478f, 200.04631f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -440177,11 +442235,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048081u, new Vector3(292.16443f, 51.401485f, 202.65503f), 1186); + span141[num2] = new QuestStep(EInteractionType.Interact, 1048081u, new Vector3(292.16443f, 51.401485f, 202.65503f), 1186); obj91.Steps = list141; reference101 = obj91; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span138[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -440189,9 +442247,9 @@ public static class AssemblyQuestLoader num2 = 1; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051396u, new Vector3(-346.7918f, 9.519508f, 18.20398f), 1186) + span142[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051396u, new Vector3(-346.7918f, 9.519508f, 18.20398f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -440208,16 +442266,16 @@ public static class AssemblyQuestLoader num = 1; List list143 = new List(num); CollectionsMarshal.SetCount(list143, num); - span = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index = 0; - span[index] = "liza"; + span143[index] = "liza"; questRoot19.Author = list143; index = 3; List list144 = new List(index); CollectionsMarshal.SetCount(list144, index); - span2 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span144[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -440225,13 +442283,13 @@ public static class AssemblyQuestLoader index2 = 1; List list145 = new List(index2); CollectionsMarshal.SetCount(list145, index2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051397u, new Vector3(-40.024475f, 38.80659f, -459.49493f), 1186); + span145[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051397u, new Vector3(-40.024475f, 38.80659f, -459.49493f), 1186); obj93.Steps = list145; reference103 = obj93; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span144[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -440239,74 +442297,74 @@ public static class AssemblyQuestLoader num2 = 3; List list146 = new List(num2); CollectionsMarshal.SetCount(list146, num2); - span3 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index2 = 0; - ref QuestStep reference105 = ref span3[index2]; + ref QuestStep reference105 = ref span146[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1051400u, new Vector3(-56.351562f, 38.0566f, -347.1275f), 1186); index3 = 6; List list147 = new List(index3); CollectionsMarshal.SetCount(list147, index3); - span6 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = null; + span147[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span147[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list147; reference105 = questStep11; index2++; - ref QuestStep reference106 = ref span3[index2]; + ref QuestStep reference106 = ref span146[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1051399u, new Vector3(-26.230347f, 38.056416f, -310.81104f), 1186); num3 = 6; List list148 = new List(num3); CollectionsMarshal.SetCount(list148, num3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); index3 = 0; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = null; + span148[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span148[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list148; reference106 = questStep12; index2++; - ref QuestStep reference107 = ref span3[index2]; + ref QuestStep reference107 = ref span146[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1051398u, new Vector3(38.254395f, 38.0566f, -357.99194f), 1186); index3 = 6; List list149 = new List(index3); CollectionsMarshal.SetCount(list149, index3); - span6 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); num3 = 0; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = null; + span149[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span149[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list149; reference107 = questStep13; obj94.Steps = list146; reference104 = obj94; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span144[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -440314,9 +442372,9 @@ public static class AssemblyQuestLoader index2 = 1; List list150 = new List(index2); CollectionsMarshal.SetCount(list150, index2); - span3 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051397u, new Vector3(-40.024475f, 38.80659f, -459.49493f), 1186); + span150[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051397u, new Vector3(-40.024475f, 38.80659f, -459.49493f), 1186); obj95.Steps = list150; reference108 = obj95; questRoot19.QuestSequence = list144; @@ -440326,16 +442384,16 @@ public static class AssemblyQuestLoader num = 1; List list151 = new List(num); CollectionsMarshal.SetCount(list151, num); - span = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index = 0; - span[index] = "liza"; + span151[index] = "liza"; questRoot20.Author = list151; index = 4; List list152 = new List(index); CollectionsMarshal.SetCount(list152, index); - span2 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span152[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -440343,13 +442401,13 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051401u, new Vector3(383.90173f, 60f, 56.839844f), 1186); + span153[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051401u, new Vector3(383.90173f, 60f, 56.839844f), 1186); obj96.Steps = list153; reference109 = obj96; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span152[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -440357,9 +442415,9 @@ public static class AssemblyQuestLoader index2 = 2; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(292.01248f, 51.401478f, 200.04631f), 1186) + span154[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(292.01248f, 51.401478f, 200.04631f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -440368,11 +442426,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048081u, new Vector3(292.16443f, 51.401485f, 202.65503f), 1186); + span154[num2] = new QuestStep(EInteractionType.Interact, 1048081u, new Vector3(292.16443f, 51.401485f, 202.65503f), 1186); obj97.Steps = list154; reference110 = obj97; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span152[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -440380,9 +442438,9 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051402u, new Vector3(-205.58484f, 1.9200057f, 7.583679f), 1186) + span155[index2] = new QuestStep(EInteractionType.Interact, 1051402u, new Vector3(-205.58484f, 1.9200057f, 7.583679f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -440393,7 +442451,7 @@ public static class AssemblyQuestLoader obj98.Steps = list155; reference111 = obj98; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span152[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -440401,9 +442459,9 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051403u, new Vector3(13.992493f, -5.845003f, 269.91675f), 1186) + span156[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051403u, new Vector3(13.992493f, -5.845003f, 269.91675f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -440420,16 +442478,16 @@ public static class AssemblyQuestLoader num = 1; List list157 = new List(num); CollectionsMarshal.SetCount(list157, num); - span = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index = 0; - span[index] = "liza"; + span157[index] = "liza"; questRoot21.Author = list157; index = 5; List list158 = new List(index); CollectionsMarshal.SetCount(list158, index); - span2 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num = 0; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span158[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -440437,13 +442495,13 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051404u, new Vector3(-157.33582f, 2.1999714f, 229.69409f), 1186); + span159[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051404u, new Vector3(-157.33582f, 2.1999714f, 229.69409f), 1186); obj100.Steps = list159; reference113 = obj100; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span158[num]; QuestSequence obj101 = new QuestSequence { Sequence = 1 @@ -440451,9 +442509,9 @@ public static class AssemblyQuestLoader index2 = 2; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.70325f, 52.41666f, 211.24818f), 1186) + span160[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(322.70325f, 52.41666f, 211.24818f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -440462,11 +442520,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049154u, new Vector3(320.27148f, 52.41666f, 211.32214f), 1186); + span160[num2] = new QuestStep(EInteractionType.Interact, 1049154u, new Vector3(320.27148f, 52.41666f, 211.32214f), 1186); obj101.Steps = list160; reference114 = obj101; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span158[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -440474,9 +442532,9 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051405u, new Vector3(-156.2677f, 2.199971f, 231.79968f), 1186) + span161[index2] = new QuestStep(EInteractionType.Interact, 1051405u, new Vector3(-156.2677f, 2.199971f, 231.79968f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -440487,7 +442545,7 @@ public static class AssemblyQuestLoader obj102.Steps = list161; reference115 = obj102; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span158[num]; QuestSequence obj103 = new QuestSequence { Sequence = 3 @@ -440495,9 +442553,9 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1051409u, new Vector3(-157.24426f, 2.1999712f, 231.21985f), 1186) + span162[num2] = new QuestStep(EInteractionType.Emote, 1051409u, new Vector3(-157.24426f, 2.1999712f, 231.21985f), 1186) { StopDistance = 4f, Emote = EEmote.Psych @@ -440505,7 +442563,7 @@ public static class AssemblyQuestLoader obj103.Steps = list162; reference116 = obj103; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span158[num]; QuestSequence obj104 = new QuestSequence { Sequence = byte.MaxValue @@ -440513,9 +442571,9 @@ public static class AssemblyQuestLoader num2 = 1; List list163 = new List(num2); CollectionsMarshal.SetCount(list163, num2); - span3 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051405u, new Vector3(-156.2677f, 2.199971f, 231.79968f), 1186); + span163[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051405u, new Vector3(-156.2677f, 2.199971f, 231.79968f), 1186); obj104.Steps = list163; reference117 = obj104; questRoot21.QuestSequence = list158; @@ -440525,16 +442583,16 @@ public static class AssemblyQuestLoader num = 1; List list164 = new List(num); CollectionsMarshal.SetCount(list164, num); - span = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index = 0; - span[index] = "liza"; + span164[index] = "liza"; questRoot22.Author = list164; index = 3; List list165 = new List(index); CollectionsMarshal.SetCount(list165, index); - span2 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span165[num]; QuestSequence obj105 = new QuestSequence { Sequence = 0 @@ -440542,13 +442600,13 @@ public static class AssemblyQuestLoader index2 = 1; List list166 = new List(index2); CollectionsMarshal.SetCount(list166, index2); - span3 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051407u, new Vector3(-182.29956f, 1.1335879E-05f, 45.059814f), 1186); + span166[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051407u, new Vector3(-182.29956f, 1.1335879E-05f, 45.059814f), 1186); obj105.Steps = list166; reference118 = obj105; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span165[num]; QuestSequence obj106 = new QuestSequence { Sequence = 1 @@ -440556,13 +442614,13 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014345u, new Vector3(-206.92761f, 0.25933838f, -106.58429f), 1186); + span167[index2] = new QuestStep(EInteractionType.Interact, 2014345u, new Vector3(-206.92761f, 0.25933838f, -106.58429f), 1186); obj106.Steps = list167; reference119 = obj106; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span165[num]; QuestSequence obj107 = new QuestSequence { Sequence = byte.MaxValue @@ -440570,9 +442628,9 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051407u, new Vector3(-182.29956f, 1.1335879E-05f, 45.059814f), 1186); + span168[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051407u, new Vector3(-182.29956f, 1.1335879E-05f, 45.059814f), 1186); obj107.Steps = list168; reference120 = obj107; questRoot22.QuestSequence = list165; @@ -440582,16 +442640,16 @@ public static class AssemblyQuestLoader num = 1; List list169 = new List(num); CollectionsMarshal.SetCount(list169, num); - span = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index = 0; - span[index] = "liza"; + span169[index] = "liza"; questRoot23.Author = list169; index = 4; List list170 = new List(index); CollectionsMarshal.SetCount(list170, index); - span2 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span170[num]; QuestSequence obj108 = new QuestSequence { Sequence = 0 @@ -440599,16 +442657,16 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - ref QuestStep reference122 = ref span3[index2]; + ref QuestStep reference122 = ref span171[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.AcceptQuest, 1051069u, new Vector3(-313.43555f, 4.6900077f, -36.57599f), 1186); num3 = 1; List list172 = new List(num3); CollectionsMarshal.SetCount(list172, num3); - span4 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); index3 = 0; - span4[index3] = new DialogueChoice + span172[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZG009_05172_Q1_000_000"), @@ -440619,7 +442677,7 @@ public static class AssemblyQuestLoader obj108.Steps = list171; reference121 = obj108; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span170[num]; QuestSequence obj109 = new QuestSequence { Sequence = 1 @@ -440627,13 +442685,13 @@ public static class AssemblyQuestLoader index2 = 1; List list173 = new List(index2); CollectionsMarshal.SetCount(list173, index2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014292u, new Vector3(-375.93652f, 13.992493f, 144.06042f), 1186); + span173[num2] = new QuestStep(EInteractionType.Interact, 2014292u, new Vector3(-375.93652f, 13.992493f, 144.06042f), 1186); obj109.Steps = list173; reference123 = obj109; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span170[num]; QuestSequence obj110 = new QuestSequence { Sequence = 2 @@ -440641,16 +442699,16 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Instruction, null, new Vector3(-375.93652f, 13.992493f, 144.06042f), 1186) + span174[index2] = new QuestStep(EInteractionType.Instruction, null, new Vector3(-375.93652f, 13.992493f, 144.06042f), 1186) { Comment = "Catch the cat. Good luck!" }; obj110.Steps = list174; reference124 = obj110; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span170[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -440658,9 +442716,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051069u, new Vector3(-313.43555f, 4.6900077f, -36.57599f), 1186); + span175[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051069u, new Vector3(-313.43555f, 4.6900077f, -36.57599f), 1186); obj111.Steps = list175; reference125 = obj111; questRoot23.QuestSequence = list170; @@ -440670,16 +442728,16 @@ public static class AssemblyQuestLoader num = 1; List list176 = new List(num); CollectionsMarshal.SetCount(list176, num); - span = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index = 0; - span[index] = "liza"; + span176[index] = "liza"; questRoot24.Author = list176; index = 5; List list177 = new List(index); CollectionsMarshal.SetCount(list177, index); - span2 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num = 0; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span177[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -440687,13 +442745,13 @@ public static class AssemblyQuestLoader num2 = 1; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051381u, new Vector3(261.7074f, 59.699993f, 5.0201416f), 1186); + span178[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051381u, new Vector3(261.7074f, 59.699993f, 5.0201416f), 1186); obj112.Steps = list178; reference126 = obj112; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span177[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -440701,13 +442759,13 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051381u, new Vector3(261.7074f, 59.699993f, 5.0201416f), 1186); + span179[num2] = new QuestStep(EInteractionType.Interact, 1051381u, new Vector3(261.7074f, 59.699993f, 5.0201416f), 1186); obj113.Steps = list179; reference127 = obj113; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span177[num]; QuestSequence obj114 = new QuestSequence { Sequence = 2 @@ -440715,74 +442773,74 @@ public static class AssemblyQuestLoader num2 = 3; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span180[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1051382u, new Vector3(317.46387f, 70.75f, -64.01166f), 1186); index3 = 6; List list181 = new List(index3); CollectionsMarshal.SetCount(list181, index3); - span6 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); num3 = 0; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = null; + span181[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span181[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list181; reference129 = questStep15; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span180[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1051383u, new Vector3(363.24097f, 50.75f, 185.77856f), 1186); num3 = 6; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span6 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index3 = 0; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = null; + span182[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span182[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list182; reference130 = questStep16; index2++; - ref QuestStep reference131 = ref span3[index2]; + ref QuestStep reference131 = ref span180[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1051384u, new Vector3(253.52856f, 50.3f, 189.07446f), 1186); index3 = 6; List list183 = new List(index3); CollectionsMarshal.SetCount(list183, index3); - span6 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span6[num3] = null; + span183[num3] = null; num3++; - span6[num3] = null; + span183[num3] = null; num3++; - span6[num3] = null; + span183[num3] = null; num3++; - span6[num3] = null; + span183[num3] = null; num3++; - span6[num3] = null; + span183[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span183[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list183; reference131 = questStep17; obj114.Steps = list180; reference128 = obj114; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span177[num]; QuestSequence obj115 = new QuestSequence { Sequence = 3 @@ -440790,9 +442848,9 @@ public static class AssemblyQuestLoader index2 = 1; List list184 = new List(index2); CollectionsMarshal.SetCount(list184, index2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051385u, new Vector3(451.5907f, 61.38527f, 319.44763f), 1186) + span184[num2] = new QuestStep(EInteractionType.Interact, 1051385u, new Vector3(451.5907f, 61.38527f, 319.44763f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -440803,7 +442861,7 @@ public static class AssemblyQuestLoader obj115.Steps = list184; reference132 = obj115; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span177[num]; QuestSequence obj116 = new QuestSequence { Sequence = byte.MaxValue @@ -440811,9 +442869,9 @@ public static class AssemblyQuestLoader num2 = 1; List list185 = new List(num2); CollectionsMarshal.SetCount(list185, num2); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051386u, new Vector3(453.1776f, 61.38527f, 321.85852f), 1186); + span185[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051386u, new Vector3(453.1776f, 61.38527f, 321.85852f), 1186); obj116.Steps = list185; reference133 = obj116; questRoot24.QuestSequence = list177; @@ -440823,16 +442881,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "liza"; + span186[index] = "liza"; questRoot25.Author = list186; index = 5; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span187[num]; QuestSequence obj117 = new QuestSequence { Sequence = 0 @@ -440840,13 +442898,13 @@ public static class AssemblyQuestLoader index2 = 1; List list188 = new List(index2); CollectionsMarshal.SetCount(list188, index2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050617u, new Vector3(-631.4031f, 2.9305653E-07f, 497.12354f), 1192); + span188[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050617u, new Vector3(-631.4031f, 2.9305653E-07f, 497.12354f), 1192); obj117.Steps = list188; reference134 = obj117; num++; - ref QuestSequence reference135 = ref span2[num]; + ref QuestSequence reference135 = ref span187[num]; QuestSequence obj118 = new QuestSequence { Sequence = 1 @@ -440854,15 +442912,15 @@ public static class AssemblyQuestLoader num2 = 2; List list189 = new List(num2); CollectionsMarshal.SetCount(list189, num2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-529.96735f, 6.402005f, 524.4711f), 1192); + span189[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-529.96735f, 6.402005f, 524.4711f), 1192); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050618u, new Vector3(-444.0833f, -0.815298f, 482.10876f), 1192); + span189[index2] = new QuestStep(EInteractionType.Interact, 1050618u, new Vector3(-444.0833f, -0.815298f, 482.10876f), 1192); obj118.Steps = list189; reference135 = obj118; num++; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span187[num]; QuestSequence obj119 = new QuestSequence { Sequence = 2 @@ -440870,15 +442928,15 @@ public static class AssemblyQuestLoader index2 = 2; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-377.65292f, 6.401951f, 531.36896f), 1192); + span190[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-377.65292f, 6.401951f, 531.36896f), 1192); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050619u, new Vector3(-288.1361f, -6.1998426E-13f, 580.1632f), 1192); + span190[num2] = new QuestStep(EInteractionType.Interact, 1050619u, new Vector3(-288.1361f, -6.1998426E-13f, 580.1632f), 1192); obj119.Steps = list190; reference136 = obj119; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span187[num]; QuestSequence obj120 = new QuestSequence { Sequence = 3 @@ -440886,9 +442944,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2013899u, new Vector3(-287.31213f, 1.4190674f, 582.7573f), 1192) + span191[index2] = new QuestStep(EInteractionType.UseItem, 2013899u, new Vector3(-287.31213f, 1.4190674f, 582.7573f), 1192) { DisableNavmesh = true, ItemId = 2003566u @@ -440896,7 +442954,7 @@ public static class AssemblyQuestLoader obj120.Steps = list191; reference137 = obj120; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span187[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -440904,9 +442962,9 @@ public static class AssemblyQuestLoader index2 = 1; List list192 = new List(index2); CollectionsMarshal.SetCount(list192, index2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050619u, new Vector3(-288.1361f, -6.1998426E-13f, 580.1632f), 1192); + span192[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050619u, new Vector3(-288.1361f, -6.1998426E-13f, 580.1632f), 1192); obj121.Steps = list192; reference138 = obj121; questRoot25.QuestSequence = list187; @@ -440916,16 +442974,16 @@ public static class AssemblyQuestLoader num = 1; List list193 = new List(num); CollectionsMarshal.SetCount(list193, num); - span = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); index = 0; - span[index] = "liza"; + span193[index] = "liza"; questRoot26.Author = list193; index = 3; List list194 = new List(index); CollectionsMarshal.SetCount(list194, index); - span2 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span194[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -440933,13 +442991,13 @@ public static class AssemblyQuestLoader num2 = 1; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050620u, new Vector3(-733.79114f, 0.007321423f, 518.33374f), 1192); + span195[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050620u, new Vector3(-733.79114f, 0.007321423f, 518.33374f), 1192); obj122.Steps = list195; reference139 = obj122; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span194[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -440947,9 +443005,9 @@ public static class AssemblyQuestLoader index2 = 4; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - ref QuestStep reference141 = ref span3[num2]; + ref QuestStep reference141 = ref span196[num2]; QuestStep obj124 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-549.43896f, 20.09976f, 630.3976f), 1192) { Fly = true @@ -440959,26 +443017,26 @@ public static class AssemblyQuestLoader num3 = 6; List list197 = new List(num3); CollectionsMarshal.SetCount(list197, num3); - span6 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index3 = 0; - span6[index3] = null; + span197[index3] = null; index3++; - span6[index3] = null; + span197[index3] = null; index3++; - span6[index3] = null; + span197[index3] = null; index3++; - span6[index3] = null; + span197[index3] = null; index3++; - span6[index3] = null; + span197[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span197[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions3.CompletionQuestVariablesFlags = list197; skipStepConditions3.Flying = ELockedSkipCondition.Locked; skipConditions3.StepIf = skipStepConditions3; obj124.SkipConditions = skipConditions3; reference141 = obj124; num2++; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span196[num2]; QuestStep obj125 = new QuestStep(EInteractionType.Interact, 2013901u, new Vector3(-515.9838f, -0.015319824f, 625.14685f), 1192) { DisableNavmesh = true, @@ -440987,23 +443045,23 @@ public static class AssemblyQuestLoader index3 = 6; List list198 = new List(index3); CollectionsMarshal.SetCount(list198, index3); - span6 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); num3 = 0; - span6[num3] = null; + span198[num3] = null; num3++; - span6[num3] = null; + span198[num3] = null; num3++; - span6[num3] = null; + span198[num3] = null; num3++; - span6[num3] = null; + span198[num3] = null; num3++; - span6[num3] = null; + span198[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span198[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj125.CompletionQuestVariablesFlags = list198; reference142 = obj125; num2++; - ref QuestStep reference143 = ref span3[num2]; + ref QuestStep reference143 = ref span196[num2]; QuestStep obj126 = new QuestStep(EInteractionType.Interact, 2013902u, new Vector3(-496.78802f, 0.045776367f, 668.72656f), 1192) { Fly = true @@ -441011,23 +443069,23 @@ public static class AssemblyQuestLoader num3 = 6; List list199 = new List(num3); CollectionsMarshal.SetCount(list199, num3); - span6 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index3 = 0; - span6[index3] = null; + span199[index3] = null; index3++; - span6[index3] = null; + span199[index3] = null; index3++; - span6[index3] = null; + span199[index3] = null; index3++; - span6[index3] = null; + span199[index3] = null; index3++; - span6[index3] = null; + span199[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span199[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj126.CompletionQuestVariablesFlags = list199; reference143 = obj126; num2++; - ref QuestStep reference144 = ref span3[num2]; + ref QuestStep reference144 = ref span196[num2]; QuestStep obj127 = new QuestStep(EInteractionType.Interact, 2013903u, new Vector3(-424.2771f, -0.10687256f, 660.7003f), 1192) { Fly = true @@ -441035,25 +443093,25 @@ public static class AssemblyQuestLoader index3 = 6; List list200 = new List(index3); CollectionsMarshal.SetCount(list200, index3); - span6 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num3 = 0; - span6[num3] = null; + span200[num3] = null; num3++; - span6[num3] = null; + span200[num3] = null; num3++; - span6[num3] = null; + span200[num3] = null; num3++; - span6[num3] = null; + span200[num3] = null; num3++; - span6[num3] = null; + span200[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span200[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj127.CompletionQuestVariablesFlags = list200; reference144 = obj127; obj123.Steps = list196; reference140 = obj123; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span194[num]; QuestSequence obj128 = new QuestSequence { Sequence = byte.MaxValue @@ -441061,9 +443119,9 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050620u, new Vector3(-733.79114f, 0.007321423f, 518.33374f), 1192) + span201[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050620u, new Vector3(-733.79114f, 0.007321423f, 518.33374f), 1192) { Fly = true }; @@ -441076,16 +443134,16 @@ public static class AssemblyQuestLoader num = 1; List list202 = new List(num); CollectionsMarshal.SetCount(list202, num); - span = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index = 0; - span[index] = "liza"; + span202[index] = "liza"; questRoot27.Author = list202; index = 5; List list203 = new List(index); CollectionsMarshal.SetCount(list203, index); - span2 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span203[num]; QuestSequence obj129 = new QuestSequence { Sequence = 0 @@ -441093,13 +443151,13 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050621u, new Vector3(477.1344f, -0.034497976f, 711.6654f), 1192); + span204[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050621u, new Vector3(477.1344f, -0.034497976f, 711.6654f), 1192); obj129.Steps = list204; reference146 = obj129; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span203[num]; QuestSequence obj130 = new QuestSequence { Sequence = 1 @@ -441107,13 +443165,13 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013904u, new Vector3(199.4812f, 1.1749268f, 642.96936f), 1192); + span205[index2] = new QuestStep(EInteractionType.Interact, 2013904u, new Vector3(199.4812f, 1.1749268f, 642.96936f), 1192); obj130.Steps = list205; reference147 = obj130; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span203[num]; QuestSequence obj131 = new QuestSequence { Sequence = 2 @@ -441121,18 +443179,18 @@ public static class AssemblyQuestLoader index2 = 2; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(194.28456f, 0.000497818f, 628.7034f), 1192) + span206[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(194.28456f, 0.000497818f, 628.7034f), 1192) { Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013905u, new Vector3(252.30786f, 1.5411377f, 621.2711f), 1192); + span206[num2] = new QuestStep(EInteractionType.Interact, 2013905u, new Vector3(252.30786f, 1.5411377f, 621.2711f), 1192); obj131.Steps = list206; reference148 = obj131; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span203[num]; QuestSequence obj132 = new QuestSequence { Sequence = 3 @@ -441140,13 +443198,13 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2013909u, new Vector3(340.59656f, 23.605652f, 289.78406f), 1192); + span207[index2] = new QuestStep(EInteractionType.Interact, 2013909u, new Vector3(340.59656f, 23.605652f, 289.78406f), 1192); obj132.Steps = list207; reference149 = obj132; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span203[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -441154,20 +443212,20 @@ public static class AssemblyQuestLoader index2 = 3; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(690.5917f, 37.037296f, 469.6903f), 1192); + span208[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(690.5917f, 37.037296f, 469.6903f), 1192); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(668.59235f, 40.20963f, 447.41943f), 1192); + span208[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(668.59235f, 40.20963f, 447.41943f), 1192); num2++; - ref QuestStep reference151 = ref span3[num2]; + ref QuestStep reference151 = ref span208[num2]; QuestStep questStep18 = new QuestStep(EInteractionType.CompleteQuest, 1050622u, new Vector3(669.36743f, 40.305832f, 417.31885f), 1192); num3 = 1; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span4 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index3 = 0; - span4[index3] = new DialogueChoice + span209[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZH003_05176_Q1_000_016"), @@ -441184,16 +443242,16 @@ public static class AssemblyQuestLoader num = 1; List list210 = new List(num); CollectionsMarshal.SetCount(list210, num); - span = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); index = 0; - span[index] = "liza"; + span210[index] = "liza"; questRoot28.Author = list210; index = 5; List list211 = new List(index); CollectionsMarshal.SetCount(list211, index); - span2 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num = 0; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span211[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -441201,13 +443259,13 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050623u, new Vector3(253.83374f, -0.034116313f, 439.3529f), 1192); + span212[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050623u, new Vector3(253.83374f, -0.034116313f, 439.3529f), 1192); obj134.Steps = list212; reference152 = obj134; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span211[num]; QuestSequence obj135 = new QuestSequence { Sequence = 1 @@ -441215,13 +443273,13 @@ public static class AssemblyQuestLoader index2 = 1; List list213 = new List(index2); CollectionsMarshal.SetCount(list213, index2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050623u, new Vector3(253.83374f, -0.034116313f, 439.3529f), 1192); + span213[num2] = new QuestStep(EInteractionType.Interact, 1050623u, new Vector3(253.83374f, -0.034116313f, 439.3529f), 1192); obj135.Steps = list213; reference153 = obj135; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span211[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -441229,9 +443287,9 @@ public static class AssemblyQuestLoader num2 = 1; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050623u, new Vector3(406.71564f, 1.3939283f, 550.029f), 1192) + span214[index2] = new QuestStep(EInteractionType.Interact, 1050623u, new Vector3(406.71564f, 1.3939283f, 550.029f), 1192) { StopDistance = 0.25f, Fly = true @@ -441239,7 +443297,7 @@ public static class AssemblyQuestLoader obj136.Steps = list214; reference154 = obj136; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span211[num]; QuestSequence obj137 = new QuestSequence { Sequence = 3 @@ -441247,9 +443305,9 @@ public static class AssemblyQuestLoader index2 = 1; List list215 = new List(index2); CollectionsMarshal.SetCount(list215, index2); - span3 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050623u, new Vector3(577.7826f, 7.5857296f, 662.96063f), 1192) + span215[num2] = new QuestStep(EInteractionType.Interact, 1050623u, new Vector3(577.7826f, 7.5857296f, 662.96063f), 1192) { StopDistance = 0.25f, Fly = true @@ -441257,7 +443315,7 @@ public static class AssemblyQuestLoader obj137.Steps = list215; reference155 = obj137; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span211[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -441265,9 +443323,9 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050624u, new Vector3(581.1398f, 7.6887574f, 664.05725f), 1192) + span216[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050624u, new Vector3(581.1398f, 7.6887574f, 664.05725f), 1192) { StopDistance = 5f }; @@ -441280,16 +443338,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "liza"; + span217[index] = "liza"; questRoot29.Author = list217; index = 5; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span218[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -441297,13 +443355,13 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050625u, new Vector3(628.6869f, 24.99949f, -283.3753f), 1192); + span219[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050625u, new Vector3(628.6869f, 24.99949f, -283.3753f), 1192); obj139.Steps = list219; reference157 = obj139; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span218[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -441311,13 +443369,13 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050626u, new Vector3(351.27795f, 48.949432f, -726.4973f), 1192); + span220[index2] = new QuestStep(EInteractionType.Interact, 1050626u, new Vector3(351.27795f, 48.949432f, -726.4973f), 1192); obj140.Steps = list220; reference158 = obj140; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span218[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -441325,9 +443383,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - ref QuestStep reference160 = ref span3[num2]; + ref QuestStep reference160 = ref span221[num2]; QuestStep obj142 = new QuestStep(EInteractionType.Combat, null, new Vector3(300.00925f, 44.086937f, -577.9258f), 1192) { EnemySpawnType = EEnemySpawnType.AutoOnEnterArea @@ -441335,15 +443393,15 @@ public static class AssemblyQuestLoader index3 = 1; List list222 = new List(index3); CollectionsMarshal.SetCount(list222, index3); - span5 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span5[num3] = 17686u; + span222[num3] = 17686u; obj142.KillEnemyDataIds = list222; reference160 = obj142; obj141.Steps = list221; reference159 = obj141; num++; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span218[num]; QuestSequence obj143 = new QuestSequence { Sequence = 3 @@ -441351,16 +443409,16 @@ public static class AssemblyQuestLoader num2 = 1; List list223 = new List(num2); CollectionsMarshal.SetCount(list223, num2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050627u, new Vector3(302.90674f, 43.98048f, -574.67004f), 1192) + span223[index2] = new QuestStep(EInteractionType.Interact, 1050627u, new Vector3(302.90674f, 43.98048f, -574.67004f), 1192) { StopDistance = 7f }; obj143.Steps = list223; reference161 = obj143; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span218[num]; QuestSequence obj144 = new QuestSequence { Sequence = byte.MaxValue @@ -441368,14 +443426,14 @@ public static class AssemblyQuestLoader index2 = 2; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013981u, new Vector3(315.20557f, 43.71704f, -539.3302f), 1192) + span224[num2] = new QuestStep(EInteractionType.AttuneAetherCurrent, 2013981u, new Vector3(315.20557f, 43.71704f, -539.3302f), 1192) { AetherCurrentId = 2818486u }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050631u, new Vector3(354.4823f, 48.940357f, -726.1311f), 1192); + span224[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050631u, new Vector3(354.4823f, 48.940357f, -726.1311f), 1192); obj144.Steps = list224; reference162 = obj144; questRoot29.QuestSequence = list218; @@ -441385,16 +443443,16 @@ public static class AssemblyQuestLoader num = 1; List list225 = new List(num); CollectionsMarshal.SetCount(list225, num); - span = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index = 0; - span[index] = "liza"; + span225[index] = "liza"; questRoot30.Author = list225; index = 3; List list226 = new List(index); CollectionsMarshal.SetCount(list226, index); - span2 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num = 0; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span226[num]; QuestSequence obj145 = new QuestSequence { Sequence = 0 @@ -441402,13 +443460,13 @@ public static class AssemblyQuestLoader num2 = 1; List list227 = new List(num2); CollectionsMarshal.SetCount(list227, num2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050632u, new Vector3(538.9944f, 25.001822f, -194.3847f), 1192); + span227[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050632u, new Vector3(538.9944f, 25.001822f, -194.3847f), 1192); obj145.Steps = list227; reference163 = obj145; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span226[num]; QuestSequence obj146 = new QuestSequence { Sequence = 1 @@ -441416,13 +443474,13 @@ public static class AssemblyQuestLoader index2 = 1; List list228 = new List(index2); CollectionsMarshal.SetCount(list228, index2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013913u, new Vector3(226.00134f, 35.75183f, -225.97089f), 1192); + span228[num2] = new QuestStep(EInteractionType.Interact, 2013913u, new Vector3(226.00134f, 35.75183f, -225.97089f), 1192); obj146.Steps = list228; reference164 = obj146; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span226[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -441430,9 +443488,9 @@ public static class AssemblyQuestLoader num2 = 1; List list229 = new List(num2); CollectionsMarshal.SetCount(list229, num2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050633u, new Vector3(619.5315f, 27.724146f, -172.01501f), 1192) + span229[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050633u, new Vector3(619.5315f, 27.724146f, -172.01501f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodePyro }; @@ -441445,16 +443503,16 @@ public static class AssemblyQuestLoader num = 1; List list230 = new List(num); CollectionsMarshal.SetCount(list230, num); - span = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index = 0; - span[index] = "liza"; + span230[index] = "liza"; questRoot31.Author = list230; index = 4; List list231 = new List(index); CollectionsMarshal.SetCount(list231, index); - span2 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num = 0; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span231[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -441462,13 +443520,13 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050634u, new Vector3(-181.62811f, 30.999819f, 22.079773f), 1192); + span232[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050634u, new Vector3(-181.62811f, 30.999819f, 22.079773f), 1192); obj148.Steps = list232; reference166 = obj148; num++; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span231[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -441476,9 +443534,9 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - ref QuestStep reference168 = ref span3[index2]; + ref QuestStep reference168 = ref span233[index2]; QuestStep obj150 = new QuestStep(EInteractionType.Interact, 1050635u, new Vector3(-201.83112f, 29.999939f, -124.28479f), 1192) { Fly = true @@ -441486,9 +443544,9 @@ public static class AssemblyQuestLoader num3 = 1; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span4 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index3 = 0; - span4[index3] = new DialogueChoice + span234[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZH007_05180_Q1_000_005"), @@ -441499,7 +443557,7 @@ public static class AssemblyQuestLoader obj149.Steps = list233; reference167 = obj149; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span231[num]; QuestSequence obj151 = new QuestSequence { Sequence = 2 @@ -441507,9 +443565,9 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - ref QuestStep reference170 = ref span3[num2]; + ref QuestStep reference170 = ref span235[num2]; QuestStep obj152 = new QuestStep(EInteractionType.Interact, 1050636u, new Vector3(-410.5135f, 30.49998f, -131.94476f), 1192) { Fly = true @@ -441517,9 +443575,9 @@ public static class AssemblyQuestLoader index3 = 1; List list236 = new List(index3); CollectionsMarshal.SetCount(list236, index3); - span4 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num3 = 0; - span4[num3] = new DialogueChoice + span236[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGZH007_05180_Q2_000_013"), @@ -441530,7 +443588,7 @@ public static class AssemblyQuestLoader obj151.Steps = list235; reference169 = obj151; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span231[num]; QuestSequence obj153 = new QuestSequence { Sequence = byte.MaxValue @@ -441538,9 +443596,9 @@ public static class AssemblyQuestLoader num2 = 1; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050813u, new Vector3(-277.76f, 54.31037f, -382.58948f), 1192) + span237[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050813u, new Vector3(-277.76f, 54.31037f, -382.58948f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeAero }; @@ -441553,16 +443611,16 @@ public static class AssemblyQuestLoader num = 1; List list238 = new List(num); CollectionsMarshal.SetCount(list238, num); - span = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index = 0; - span[index] = "liza"; + span238[index] = "liza"; questRoot32.Author = list238; index = 3; List list239 = new List(index); CollectionsMarshal.SetCount(list239, index); - span2 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span239[num]; QuestSequence obj154 = new QuestSequence { Sequence = 0 @@ -441570,13 +443628,13 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050637u, new Vector3(-539.66583f, -10.000358f, -477.89734f), 1192); + span240[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050637u, new Vector3(-539.66583f, -10.000358f, -477.89734f), 1192); obj154.Steps = list240; reference172 = obj154; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span239[num]; QuestSequence obj155 = new QuestSequence { Sequence = 1 @@ -441584,9 +443642,9 @@ public static class AssemblyQuestLoader num2 = 5; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - ref QuestStep reference174 = ref span3[index2]; + ref QuestStep reference174 = ref span241[index2]; QuestStep obj156 = new QuestStep(EInteractionType.Interact, 2013918u, new Vector3(-429.89246f, -4.5319824f, -466.45306f), 1192) { StopDistance = 0.25f, @@ -441595,23 +443653,23 @@ public static class AssemblyQuestLoader num3 = 6; List list242 = new List(num3); CollectionsMarshal.SetCount(list242, num3); - span6 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); index3 = 0; - span6[index3] = null; + span242[index3] = null; index3++; - span6[index3] = null; + span242[index3] = null; index3++; - span6[index3] = null; + span242[index3] = null; index3++; - span6[index3] = null; + span242[index3] = null; index3++; - span6[index3] = null; + span242[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span242[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj156.CompletionQuestVariablesFlags = list242; reference174 = obj156; index2++; - ref QuestStep reference175 = ref span3[index2]; + ref QuestStep reference175 = ref span241[index2]; QuestStep obj157 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-647.346f, -5.0000005f, -455.4366f), 1192) { Fly = true @@ -441621,25 +443679,25 @@ public static class AssemblyQuestLoader index3 = 6; List list243 = new List(index3); CollectionsMarshal.SetCount(list243, index3); - span6 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num3 = 0; - span6[num3] = null; + span243[num3] = null; num3++; - span6[num3] = null; + span243[num3] = null; num3++; - span6[num3] = null; + span243[num3] = null; num3++; - span6[num3] = null; + span243[num3] = null; num3++; - span6[num3] = null; + span243[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span243[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions4.CompletionQuestVariablesFlags = list243; skipConditions4.StepIf = skipStepConditions4; obj157.SkipConditions = skipConditions4; reference175 = obj157; index2++; - ref QuestStep reference176 = ref span3[index2]; + ref QuestStep reference176 = ref span241[index2]; QuestStep obj158 = new QuestStep(EInteractionType.Interact, 2013916u, new Vector3(-648.85944f, -3.7995605f, -454.06274f), 1192) { Mount = false @@ -441647,23 +443705,23 @@ public static class AssemblyQuestLoader num3 = 6; List list244 = new List(num3); CollectionsMarshal.SetCount(list244, num3); - span6 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index3 = 0; - span6[index3] = null; + span244[index3] = null; index3++; - span6[index3] = null; + span244[index3] = null; index3++; - span6[index3] = null; + span244[index3] = null; index3++; - span6[index3] = null; + span244[index3] = null; index3++; - span6[index3] = null; + span244[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span244[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj158.CompletionQuestVariablesFlags = list244; reference176 = obj158; index2++; - ref QuestStep reference177 = ref span3[index2]; + ref QuestStep reference177 = ref span241[index2]; QuestStep obj159 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-572.3234f, -2.729274f, -703.2586f), 1192) { Fly = true @@ -441673,25 +443731,25 @@ public static class AssemblyQuestLoader index3 = 6; List list245 = new List(index3); CollectionsMarshal.SetCount(list245, index3); - span6 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num3 = 0; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = null; + span245[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span245[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); skipStepConditions5.CompletionQuestVariablesFlags = list245; skipConditions5.StepIf = skipStepConditions5; obj159.SkipConditions = skipConditions5; reference177 = obj159; index2++; - ref QuestStep reference178 = ref span3[index2]; + ref QuestStep reference178 = ref span241[index2]; QuestStep obj160 = new QuestStep(EInteractionType.Interact, 2013917u, new Vector3(-573.14417f, -1.0529175f, -702.05237f), 1192) { Mount = false @@ -441699,25 +443757,25 @@ public static class AssemblyQuestLoader num3 = 6; List list246 = new List(num3); CollectionsMarshal.SetCount(list246, num3); - span6 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index3 = 0; - span6[index3] = null; + span246[index3] = null; index3++; - span6[index3] = null; + span246[index3] = null; index3++; - span6[index3] = null; + span246[index3] = null; index3++; - span6[index3] = null; + span246[index3] = null; index3++; - span6[index3] = null; + span246[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span246[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj160.CompletionQuestVariablesFlags = list246; reference178 = obj160; obj155.Steps = list241; reference173 = obj155; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span239[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -441725,9 +443783,9 @@ public static class AssemblyQuestLoader index2 = 1; List list247 = new List(index2); CollectionsMarshal.SetCount(list247, index2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050814u, new Vector3(-539.7269f, -10.000359f, -477.8363f), 1192) + span247[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050814u, new Vector3(-539.7269f, -10.000359f, -477.8363f), 1192) { Fly = true }; @@ -441740,18 +443798,18 @@ public static class AssemblyQuestLoader num = 1; List list248 = new List(num); CollectionsMarshal.SetCount(list248, num); - span = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index = 0; - span[index] = "JerryWester"; + span248[index] = "JerryWester"; questRoot33.Author = list248; questRoot33.IsSeasonalQuest = true; questRoot33.SeasonalQuestExpiry = new DateTime(2024, 8, 26, 0, 0, 0, DateTimeKind.Utc); index = 6; List list249 = new List(index); CollectionsMarshal.SetCount(list249, index); - span2 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num = 0; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span249[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -441759,9 +443817,9 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - ref QuestStep reference181 = ref span3[index2]; + ref QuestStep reference181 = ref span250[index2]; QuestStep obj163 = new QuestStep(EInteractionType.AcceptQuest, 1050816u, new Vector3(14.328186f, 45.665993f, 131.33435f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -441779,9 +443837,9 @@ public static class AssemblyQuestLoader index3 = 1; List list251 = new List(index3); CollectionsMarshal.SetCount(list251, index3); - Span span8 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span8[num3] = 128; + span251[num3] = 128; obj164.InTerritory = list251; skipConditions6.AetheryteShortcutIf = obj164; obj163.SkipConditions = skipConditions6; @@ -441789,7 +443847,7 @@ public static class AssemblyQuestLoader obj162.Steps = list250; reference180 = obj162; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span249[num]; QuestSequence obj165 = new QuestSequence { Sequence = 1 @@ -441797,9 +443855,9 @@ public static class AssemblyQuestLoader index2 = 4; List list252 = new List(index2); CollectionsMarshal.SetCount(list252, index2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num2 = 0; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span252[num2]; QuestStep obj166 = new QuestStep(EInteractionType.Interact, 1000868u, new Vector3(-192.00433f, 0.9999907f, 211.68835f), 129) { TargetTerritoryId = (ushort)137, @@ -441814,9 +443872,9 @@ public static class AssemblyQuestLoader num3 = 1; List list253 = new List(num3); CollectionsMarshal.SetCount(list253, num3); - span8 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); index3 = 0; - span8[index3] = 137; + span253[index3] = 137; skipStepConditions6.InTerritory = list253; skipStepConditions6.AetheryteUnlocked = EAetheryteLocation.EasternLaNosceaCostaDelSol; skipConditions7.StepIf = skipStepConditions6; @@ -441827,7 +443885,7 @@ public static class AssemblyQuestLoader obj166.SkipConditions = skipConditions7; reference183 = obj166; num2++; - span3[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) + span252[num2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 137) { Aetheryte = EAetheryteLocation.EasternLaNosceaCostaDelSol, SkipConditions = new SkipConditions @@ -441839,7 +443897,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(732.0986f, 11.349089f, 262.19138f), 137) + span252[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(732.0986f, 11.349089f, 262.19138f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol, @@ -441852,14 +443910,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050817u, new Vector3(735.25586f, 11.306824f, 261.8601f), 137) + span252[num2] = new QuestStep(EInteractionType.Interact, 1050817u, new Vector3(735.25586f, 11.306824f, 261.8601f), 137) { StopDistance = 5f }; obj165.Steps = list252; reference182 = obj165; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span249[num]; QuestSequence obj167 = new QuestSequence { Sequence = 2 @@ -441867,9 +443925,9 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050818u, new Vector3(681.3915f, 9.601691f, 202.86865f), 137) + span254[index2] = new QuestStep(EInteractionType.Interact, 1050818u, new Vector3(681.3915f, 9.601691f, 202.86865f), 137) { StopDistance = 5f, Fly = true @@ -441877,7 +443935,7 @@ public static class AssemblyQuestLoader obj167.Steps = list254; reference184 = obj167; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span249[num]; QuestSequence obj168 = new QuestSequence { Sequence = 3 @@ -441885,16 +443943,16 @@ public static class AssemblyQuestLoader index2 = 1; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050819u, new Vector3(770.13806f, 9.687993f, 246.29578f), 137) + span255[num2] = new QuestStep(EInteractionType.Interact, 1050819u, new Vector3(770.13806f, 9.687993f, 246.29578f), 137) { Fly = true }; obj168.Steps = list255; reference185 = obj168; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span249[num]; QuestSequence obj169 = new QuestSequence { Sequence = 4 @@ -441902,16 +443960,16 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - ref QuestStep reference187 = ref span3[index2]; + ref QuestStep reference187 = ref span256[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2014098u, new Vector3(769.0698f, 9.719971f, 246.99768f), 137); index3 = 1; List list257 = new List(index3); CollectionsMarshal.SetCount(list257, index3); - span4 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num3 = 0; - span4[num3] = new DialogueChoice + span257[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESSUX001_05182_Q1_000_000"), @@ -441922,7 +443980,7 @@ public static class AssemblyQuestLoader obj169.Steps = list256; reference186 = obj169; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span249[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -441930,9 +443988,9 @@ public static class AssemblyQuestLoader index2 = 1; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num2 = 0; - ref QuestStep reference189 = ref span3[num2]; + ref QuestStep reference189 = ref span258[num2]; QuestStep obj171 = new QuestStep(EInteractionType.CompleteQuest, 1050820u, new Vector3(695.46045f, 9.614362f, 295.70447f), 137) { Fly = true @@ -441940,9 +443998,9 @@ public static class AssemblyQuestLoader num3 = 1; List list259 = new List(num3); CollectionsMarshal.SetCount(list259, num3); - span4 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index3 = 0; - span4[index3] = new DialogueChoice + span259[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESSUX001_05182_Q2_000_000"), @@ -441960,18 +444018,18 @@ public static class AssemblyQuestLoader num = 1; List list260 = new List(num); CollectionsMarshal.SetCount(list260, num); - span = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index = 0; - span[index] = "JerryWester"; + span260[index] = "JerryWester"; questRoot34.Author = list260; questRoot34.IsSeasonalQuest = true; questRoot34.SeasonalQuestExpiry = new DateTime(2024, 8, 26, 0, 0, 0, DateTimeKind.Utc); index = 4; List list261 = new List(index); CollectionsMarshal.SetCount(list261, index); - span2 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span261[num]; QuestSequence obj172 = new QuestSequence { Sequence = 0 @@ -441979,16 +444037,16 @@ public static class AssemblyQuestLoader num2 = 1; List list262 = new List(num2); CollectionsMarshal.SetCount(list262, num2); - span3 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050828u, new Vector3(694.5753f, 9.578133f, 297.59656f), 137) + span262[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050828u, new Vector3(694.5753f, 9.578133f, 297.59656f), 137) { StopDistance = 5f }; obj172.Steps = list262; reference190 = obj172; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span261[num]; QuestSequence obj173 = new QuestSequence { Sequence = 1 @@ -441996,9 +444054,9 @@ public static class AssemblyQuestLoader index2 = 2; List list263 = new List(index2); CollectionsMarshal.SetCount(list263, index2); - span3 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num2 = 0; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span263[num2]; QuestStep obj174 = new QuestStep(EInteractionType.Emote, 1050824u, new Vector3(507.68274f, 9.541115f, 428.54944f), 137) { Fly = true, @@ -442007,23 +444065,23 @@ public static class AssemblyQuestLoader index3 = 6; List list264 = new List(index3); CollectionsMarshal.SetCount(list264, index3); - span6 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num3 = 0; - span6[num3] = null; + span264[num3] = null; num3++; - span6[num3] = null; + span264[num3] = null; num3++; - span6[num3] = null; + span264[num3] = null; num3++; - span6[num3] = null; + span264[num3] = null; num3++; - span6[num3] = null; + span264[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span264[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj174.CompletionQuestVariablesFlags = list264; reference192 = obj174; num2++; - ref QuestStep reference193 = ref span3[num2]; + ref QuestStep reference193 = ref span263[num2]; QuestStep obj175 = new QuestStep(EInteractionType.Emote, 1050825u, new Vector3(641.44336f, 11.697773f, 526.604f), 137) { Fly = true, @@ -442032,25 +444090,25 @@ public static class AssemblyQuestLoader num3 = 6; List list265 = new List(num3); CollectionsMarshal.SetCount(list265, num3); - span6 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index3 = 0; - span6[index3] = null; + span265[index3] = null; index3++; - span6[index3] = null; + span265[index3] = null; index3++; - span6[index3] = null; + span265[index3] = null; index3++; - span6[index3] = null; + span265[index3] = null; index3++; - span6[index3] = null; + span265[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span265[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj175.CompletionQuestVariablesFlags = list265; reference193 = obj175; obj173.Steps = list263; reference191 = obj173; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span261[num]; QuestSequence obj176 = new QuestSequence { Sequence = 2 @@ -442058,16 +444116,16 @@ public static class AssemblyQuestLoader num2 = 1; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050829u, new Vector3(694.2092f, 9.619679f, 294.81946f), 137) + span266[index2] = new QuestStep(EInteractionType.Interact, 1050829u, new Vector3(694.2092f, 9.619679f, 294.81946f), 137) { Fly = true }; obj176.Steps = list266; reference194 = obj176; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span261[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -442075,14 +444133,14 @@ public static class AssemblyQuestLoader index2 = 2; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(732.0986f, 11.349089f, 262.19138f), 137) + span267[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(732.0986f, 11.349089f, 262.19138f), 137) { Fly = true }; num2++; - ref QuestStep reference196 = ref span3[num2]; + ref QuestStep reference196 = ref span267[num2]; QuestStep obj178 = new QuestStep(EInteractionType.CompleteQuest, 1050817u, new Vector3(735.25586f, 11.306824f, 261.8601f), 137) { StopDistance = 5f @@ -442090,9 +444148,9 @@ public static class AssemblyQuestLoader index3 = 1; List list268 = new List(index3); CollectionsMarshal.SetCount(list268, index3); - span4 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span4[num3] = new DialogueChoice + span268[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESSUX002_05183_Q1_000_000"), @@ -442109,18 +444167,18 @@ public static class AssemblyQuestLoader num = 1; List list269 = new List(num); CollectionsMarshal.SetCount(list269, num); - span = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index = 0; - span[index] = "liza"; + span269[index] = "liza"; questRoot35.Author = list269; questRoot35.IsSeasonalQuest = true; questRoot35.SeasonalQuestExpiry = new DateTime(2024, 11, 4, 0, 0, 0, DateTimeKind.Utc); index = 5; List list270 = new List(index); CollectionsMarshal.SetCount(list270, index); - span2 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); num = 0; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span270[num]; QuestSequence obj179 = new QuestSequence { Sequence = 0 @@ -442128,9 +444186,9 @@ public static class AssemblyQuestLoader num2 = 1; List list271 = new List(num2); CollectionsMarshal.SetCount(list271, num2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index2 = 0; - ref QuestStep reference198 = ref span3[index2]; + ref QuestStep reference198 = ref span271[index2]; QuestStep obj180 = new QuestStep(EInteractionType.AcceptQuest, 1050484u, new Vector3(-50.003845f, 6.5f, -88.39557f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -442148,9 +444206,9 @@ public static class AssemblyQuestLoader num3 = 1; List list272 = new List(num3); CollectionsMarshal.SetCount(list272, num3); - span8 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index3 = 0; - span8[index3] = 133; + span272[index3] = 133; obj181.InTerritory = list272; skipConditions8.AetheryteShortcutIf = obj181; obj180.SkipConditions = skipConditions8; @@ -442158,7 +444216,7 @@ public static class AssemblyQuestLoader obj179.Steps = list271; reference197 = obj179; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span270[num]; QuestSequence obj182 = new QuestSequence { Sequence = 1 @@ -442166,13 +444224,13 @@ public static class AssemblyQuestLoader index2 = 1; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050479u, new Vector3(-157.33582f, 7.982081f, -143.69421f), 133); + span273[num2] = new QuestStep(EInteractionType.Interact, 1050479u, new Vector3(-157.33582f, 7.982081f, -143.69421f), 133); obj182.Steps = list273; reference199 = obj182; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span270[num]; QuestSequence obj183 = new QuestSequence { Sequence = 2 @@ -442180,13 +444238,13 @@ public static class AssemblyQuestLoader num2 = 1; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050483u, new Vector3(-151.07965f, 5.417452f, -53.330322f), 133); + span274[index2] = new QuestStep(EInteractionType.Interact, 1050483u, new Vector3(-151.07965f, 5.417452f, -53.330322f), 133); obj183.Steps = list274; reference200 = obj183; num++; - ref QuestSequence reference201 = ref span2[num]; + ref QuestSequence reference201 = ref span270[num]; QuestSequence obj184 = new QuestSequence { Sequence = 3 @@ -442194,16 +444252,16 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1050483u, new Vector3(-151.07965f, 5.417452f, -53.330322f), 133) + span275[num2] = new QuestStep(EInteractionType.Emote, 1050483u, new Vector3(-151.07965f, 5.417452f, -53.330322f), 133) { Emote = EEmote.Soothe }; obj184.Steps = list275; reference201 = obj184; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span270[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -442211,9 +444269,9 @@ public static class AssemblyQuestLoader num2 = 1; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050484u, new Vector3(-50.003845f, 6.5f, -88.39557f), 133) + span276[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050484u, new Vector3(-50.003845f, 6.5f, -88.39557f), 133) { AethernetShortcut = new AethernetShortcut { @@ -442231,18 +444289,18 @@ public static class AssemblyQuestLoader num = 1; List list277 = new List(num); CollectionsMarshal.SetCount(list277, num); - span = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index = 0; - span[index] = "liza"; + span277[index] = "liza"; questRoot36.Author = list277; questRoot36.IsSeasonalQuest = true; questRoot36.SeasonalQuestExpiry = new DateTime(2024, 11, 4, 0, 0, 0, DateTimeKind.Utc); index = 5; List list278 = new List(index); CollectionsMarshal.SetCount(list278, index); - span2 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num = 0; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span278[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -442250,9 +444308,9 @@ public static class AssemblyQuestLoader index2 = 1; List list279 = new List(index2); CollectionsMarshal.SetCount(list279, index2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num2 = 0; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span279[num2]; QuestStep obj187 = new QuestStep(EInteractionType.AcceptQuest, 1050485u, new Vector3(-48.69159f, 6.4999957f, -89.79938f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -442270,9 +444328,9 @@ public static class AssemblyQuestLoader index3 = 1; List list280 = new List(index3); CollectionsMarshal.SetCount(list280, index3); - span8 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num3 = 0; - span8[num3] = 133; + span280[num3] = 133; obj188.InTerritory = list280; skipConditions9.AetheryteShortcutIf = obj188; obj187.SkipConditions = skipConditions9; @@ -442280,7 +444338,7 @@ public static class AssemblyQuestLoader obj186.Steps = list279; reference203 = obj186; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span278[num]; QuestSequence obj189 = new QuestSequence { Sequence = 1 @@ -442288,13 +444346,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050486u, new Vector3(-105.97394f, 6.9391603f, -133.95898f), 133); + span281[index2] = new QuestStep(EInteractionType.Interact, 1050486u, new Vector3(-105.97394f, 6.9391603f, -133.95898f), 133); obj189.Steps = list281; reference205 = obj189; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span278[num]; QuestSequence obj190 = new QuestSequence { Sequence = 2 @@ -442302,13 +444360,13 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050488u, new Vector3(12.619202f, 13.1293745f, -292.31714f), 133); + span282[num2] = new QuestStep(EInteractionType.Interact, 1050488u, new Vector3(12.619202f, 13.1293745f, -292.31714f), 133); obj190.Steps = list282; reference206 = obj190; num++; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span278[num]; QuestSequence obj191 = new QuestSequence { Sequence = 3 @@ -442316,13 +444374,13 @@ public static class AssemblyQuestLoader num2 = 1; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050489u, new Vector3(153.76514f, 11.213254f, -221.5763f), 133); + span283[index2] = new QuestStep(EInteractionType.Interact, 1050489u, new Vector3(153.76514f, 11.213254f, -221.5763f), 133); obj191.Steps = list283; reference207 = obj191; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span278[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -442330,9 +444388,9 @@ public static class AssemblyQuestLoader index2 = 1; List list284 = new List(index2); CollectionsMarshal.SetCount(list284, index2); - span3 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050484u, new Vector3(-50.003845f, 6.5f, -88.39557f), 133) + span284[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050484u, new Vector3(-50.003845f, 6.5f, -88.39557f), 133) { AethernetShortcut = new AethernetShortcut { @@ -442349,18 +444407,18 @@ public static class AssemblyQuestLoader num = 1; List list285 = new List(num); CollectionsMarshal.SetCount(list285, num); - span = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index = 0; - span[index] = "Starr"; + span285[index] = "Starr"; questRoot37.Author = list285; questRoot37.IsSeasonalQuest = true; questRoot37.SeasonalQuestExpiry = new DateTime(2025, 1, 16, 0, 0, 0, DateTimeKind.Utc); index = 5; List list286 = new List(index); CollectionsMarshal.SetCount(list286, index); - span2 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num = 0; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span286[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -442368,9 +444426,9 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - ref QuestStep reference210 = ref span3[index2]; + ref QuestStep reference210 = ref span287[index2]; QuestStep obj194 = new QuestStep(EInteractionType.AcceptQuest, 1050356u, new Vector3(17.288391f, 45.656f, 133.95886f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -442385,9 +444443,9 @@ public static class AssemblyQuestLoader num3 = 1; List list288 = new List(num3); CollectionsMarshal.SetCount(list288, num3); - span8 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index3 = 0; - span8[index3] = 128; + span288[index3] = 128; skipAetheryteCondition.InTerritory = list288; skipConditions10.AetheryteShortcutIf = skipAetheryteCondition; obj194.SkipConditions = skipConditions10; @@ -442395,7 +444453,7 @@ public static class AssemblyQuestLoader obj193.Steps = list287; reference209 = obj193; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span286[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -442403,16 +444461,16 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span289[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1050357u, new Vector3(-4.6845703f, 40.000004f, 73.3501f), 128); index3 = 1; List list290 = new List(index3); CollectionsMarshal.SetCount(list290, index3); - span4 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num3 = 0; - span4[num3] = new DialogueChoice + span290[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESNYX101_05186_Q1_000_000"), @@ -442423,7 +444481,7 @@ public static class AssemblyQuestLoader obj195.Steps = list289; reference211 = obj195; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span286[num]; QuestSequence obj196 = new QuestSequence { Sequence = 2 @@ -442431,16 +444489,16 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span291[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1050358u, new Vector3(-18.143005f, 44f, -33.49359f), 128); num3 = 1; List list292 = new List(num3); CollectionsMarshal.SetCount(list292, num3); - span4 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); index3 = 0; - span4[index3] = new DialogueChoice + span292[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESNYX101_05186_Q2_000_000"), @@ -442451,7 +444509,7 @@ public static class AssemblyQuestLoader obj196.Steps = list291; reference213 = obj196; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span286[num]; QuestSequence obj197 = new QuestSequence { Sequence = 3 @@ -442459,16 +444517,16 @@ public static class AssemblyQuestLoader index2 = 1; List list293 = new List(index2); CollectionsMarshal.SetCount(list293, index2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); num2 = 0; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span293[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1050359u, new Vector3(-44.235962f, 39.473606f, -163.77509f), 128); index3 = 1; List list294 = new List(index3); CollectionsMarshal.SetCount(list294, index3); - span4 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num3 = 0; - span4[num3] = new DialogueChoice + span294[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESNYX101_05186_Q3_000_000"), @@ -442479,7 +444537,7 @@ public static class AssemblyQuestLoader obj197.Steps = list293; reference215 = obj197; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span286[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -442487,9 +444545,9 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050356u, new Vector3(17.288391f, 45.656f, 133.95886f), 128) + span295[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050356u, new Vector3(17.288391f, 45.656f, 133.95886f), 128) { AethernetShortcut = new AethernetShortcut { @@ -442506,16 +444564,16 @@ public static class AssemblyQuestLoader num = 1; List list296 = new List(num); CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index = 0; - span[index] = "liza"; + span296[index] = "liza"; questRoot38.Author = list296; index = 3; List list297 = new List(index); CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num = 0; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span297[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -442523,16 +444581,16 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - ref QuestStep reference219 = ref span3[num2]; + ref QuestStep reference219 = ref span298[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.AcceptQuest, 1051600u, new Vector3(111.16199f, 4f, -98.92432f), 131); num3 = 1; List list299 = new List(num3); CollectionsMarshal.SetCount(list299, num3); - span4 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index3 = 0; - span4[index3] = new DialogueChoice + span299[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGYR301_05187_Q1_000_000"), @@ -442543,7 +444601,7 @@ public static class AssemblyQuestLoader obj199.Steps = list298; reference218 = obj199; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span297[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -442551,16 +444609,16 @@ public static class AssemblyQuestLoader num2 = 1; List list300 = new List(num2); CollectionsMarshal.SetCount(list300, num2); - span3 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051601u, new Vector3(-45.5177f, 7.9999995f, -100.72485f), 130) + span300[index2] = new QuestStep(EInteractionType.Interact, 1051601u, new Vector3(-45.5177f, 7.9999995f, -100.72485f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah }; obj200.Steps = list300; reference220 = obj200; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span297[num]; QuestSequence obj201 = new QuestSequence { Sequence = byte.MaxValue @@ -442568,9 +444626,9 @@ public static class AssemblyQuestLoader index2 = 1; List list301 = new List(index2); CollectionsMarshal.SetCount(list301, index2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051600u, new Vector3(111.16199f, 4f, -98.92432f), 131) + span301[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051600u, new Vector3(111.16199f, 4f, -98.92432f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -442588,16 +444646,16 @@ public static class AssemblyQuestLoader num = 1; List list302 = new List(num); CollectionsMarshal.SetCount(list302, num); - span = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index = 0; - span[index] = "liza"; + span302[index] = "liza"; questRoot39.Author = list302; index = 5; List list303 = new List(index); CollectionsMarshal.SetCount(list303, index); - span2 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span303[num]; QuestSequence obj202 = new QuestSequence { Sequence = 0 @@ -442605,9 +444663,9 @@ public static class AssemblyQuestLoader num2 = 1; List list304 = new List(num2); CollectionsMarshal.SetCount(list304, num2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) + span304[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -442626,7 +444684,7 @@ public static class AssemblyQuestLoader obj202.Steps = list304; reference222 = obj202; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span303[num]; QuestSequence obj203 = new QuestSequence { Sequence = 1 @@ -442634,9 +444692,9 @@ public static class AssemblyQuestLoader index2 = 3; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - ref QuestStep reference224 = ref span3[num2]; + ref QuestStep reference224 = ref span305[num2]; QuestStep obj204 = new QuestStep(EInteractionType.Interact, 1001657u, new Vector3(94.80432f, 7.9804688f, -34.042908f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, @@ -442649,67 +444707,67 @@ public static class AssemblyQuestLoader index3 = 6; List list306 = new List(index3); CollectionsMarshal.SetCount(list306, index3); - span6 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num3 = 0; - span6[num3] = null; + span306[num3] = null; num3++; - span6[num3] = null; + span306[num3] = null; num3++; - span6[num3] = null; + span306[num3] = null; num3++; - span6[num3] = null; + span306[num3] = null; num3++; - span6[num3] = null; + span306[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span306[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj204.CompletionQuestVariablesFlags = list306; reference224 = obj204; num2++; - ref QuestStep reference225 = ref span3[num2]; + ref QuestStep reference225 = ref span305[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1006440u, new Vector3(140.3982f, 4f, -54.154297f), 131); num3 = 6; List list307 = new List(num3); CollectionsMarshal.SetCount(list307, num3); - span6 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index3 = 0; - span6[index3] = null; + span307[index3] = null; index3++; - span6[index3] = null; + span307[index3] = null; index3++; - span6[index3] = null; + span307[index3] = null; index3++; - span6[index3] = null; + span307[index3] = null; index3++; - span6[index3] = null; + span307[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span307[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep24.CompletionQuestVariablesFlags = list307; reference225 = questStep24; num2++; - ref QuestStep reference226 = ref span3[num2]; + ref QuestStep reference226 = ref span305[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1051655u, new Vector3(137.74304f, 4f, 5.9662476f), 131); index3 = 6; List list308 = new List(index3); CollectionsMarshal.SetCount(list308, index3); - span6 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num3 = 0; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = null; + span308[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span308[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list308; reference226 = questStep25; obj203.Steps = list305; reference223 = obj203; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span303[num]; QuestSequence obj205 = new QuestSequence { Sequence = 2 @@ -442717,9 +444775,9 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(146.12386f, 4f, -23.562449f), 131) + span309[index2] = new QuestStep(EInteractionType.Emote, null, new Vector3(146.12386f, 4f, -23.562449f), 131) { StopDistance = 0.5f, Emote = EEmote.Angry @@ -442727,7 +444785,7 @@ public static class AssemblyQuestLoader obj205.Steps = list309; reference227 = obj205; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span303[num]; QuestSequence obj206 = new QuestSequence { Sequence = 3 @@ -442735,13 +444793,13 @@ public static class AssemblyQuestLoader index2 = 1; List list310 = new List(index2); CollectionsMarshal.SetCount(list310, index2); - span3 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051656u, new Vector3(56.443115f, 10f, 5.935669f), 131); + span310[num2] = new QuestStep(EInteractionType.Interact, 1051656u, new Vector3(56.443115f, 10f, 5.935669f), 131); obj206.Steps = list310; reference228 = obj206; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span303[num]; QuestSequence obj207 = new QuestSequence { Sequence = byte.MaxValue @@ -442749,9 +444807,9 @@ public static class AssemblyQuestLoader num2 = 2; List list311 = new List(num2); CollectionsMarshal.SetCount(list311, num2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index2 = 0; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span311[index2]; QuestStep obj208 = new QuestStep(EInteractionType.Interact, 2012114u, new Vector3(0f, 1.15f, 10.23451f), 1255) { TargetTerritoryId = (ushort)131 @@ -442761,15 +444819,15 @@ public static class AssemblyQuestLoader num3 = 1; List list312 = new List(num3); CollectionsMarshal.SetCount(list312, num3); - span8 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index3 = 0; - span8[index3] = 131; + span312[index3] = 131; skipStepConditions7.InTerritory = list312; skipConditions11.StepIf = skipStepConditions7; obj208.SkipConditions = skipConditions11; reference230 = obj208; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051656u, new Vector3(56.443115f, 10f, 5.935669f), 131) + span311[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051656u, new Vector3(56.443115f, 10f, 5.935669f), 131) { StopDistance = 7f, NextQuestId = new QuestId(5189) @@ -442783,16 +444841,16 @@ public static class AssemblyQuestLoader num = 1; List list313 = new List(num); CollectionsMarshal.SetCount(list313, num); - span = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index = 0; - span[index] = "liza"; + span313[index] = "liza"; questRoot40.Author = list313; index = 7; List list314 = new List(index); CollectionsMarshal.SetCount(list314, index); - span2 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num = 0; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span314[num]; QuestSequence obj209 = new QuestSequence { Sequence = 0 @@ -442800,16 +444858,16 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051656u, new Vector3(56.443115f, 10f, 5.935669f), 131) + span315[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051656u, new Vector3(56.443115f, 10f, 5.935669f), 131) { StopDistance = 7f }; obj209.Steps = list315; reference231 = obj209; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span314[num]; QuestSequence obj210 = new QuestSequence { Sequence = 1 @@ -442817,9 +444875,9 @@ public static class AssemblyQuestLoader num2 = 1; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014419u, new Vector3(-158.86176f, 7.4921875f, 493.88867f), 146) + span316[index2] = new QuestStep(EInteractionType.Interact, 2014419u, new Vector3(-158.86176f, 7.4921875f, 493.88867f), 146) { Fly = true, AetheryteShortcut = EAetheryteLocation.SouthernThanalanForgottenSprings @@ -442827,7 +444885,7 @@ public static class AssemblyQuestLoader obj210.Steps = list316; reference232 = obj210; num++; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span314[num]; QuestSequence obj211 = new QuestSequence { Sequence = 2 @@ -442835,9 +444893,9 @@ public static class AssemblyQuestLoader index2 = 1; List list317 = new List(index2); CollectionsMarshal.SetCount(list317, index2); - span3 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num2 = 0; - ref QuestStep reference234 = ref span3[num2]; + ref QuestStep reference234 = ref span317[num2]; QuestStep obj212 = new QuestStep(EInteractionType.Interact, 1051661u, new Vector3(1.7852783f, 19.026453f, 581.62805f), 146) { StopDistance = 5f @@ -442845,9 +444903,9 @@ public static class AssemblyQuestLoader index3 = 1; List list318 = new List(index3); CollectionsMarshal.SetCount(list318, index3); - span4 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num3 = 0; - span4[num3] = new DialogueChoice + span318[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGBZ002_05189_Q1_000_000"), @@ -442858,7 +444916,7 @@ public static class AssemblyQuestLoader obj211.Steps = list317; reference233 = obj211; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span314[num]; QuestSequence obj213 = new QuestSequence { Sequence = 3 @@ -442866,9 +444924,9 @@ public static class AssemblyQuestLoader num2 = 1; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - ref QuestStep reference236 = ref span3[index2]; + ref QuestStep reference236 = ref span319[index2]; QuestStep obj214 = new QuestStep(EInteractionType.Combat, 1051663u, new Vector3(51.68225f, 0.7631253f, 711.57385f), 146) { Fly = true, @@ -442877,15 +444935,15 @@ public static class AssemblyQuestLoader num3 = 1; List list320 = new List(num3); CollectionsMarshal.SetCount(list320, num3); - span5 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); index3 = 0; - span5[index3] = 18178u; + span320[index3] = 18178u; obj214.KillEnemyDataIds = list320; reference236 = obj214; obj213.Steps = list319; reference235 = obj213; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span314[num]; QuestSequence obj215 = new QuestSequence { Sequence = 4 @@ -442893,13 +444951,13 @@ public static class AssemblyQuestLoader index2 = 1; List list321 = new List(index2); CollectionsMarshal.SetCount(list321, index2); - span3 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051663u, new Vector3(51.68225f, 0.7631253f, 711.57385f), 146); + span321[num2] = new QuestStep(EInteractionType.Interact, 1051663u, new Vector3(51.68225f, 0.7631253f, 711.57385f), 146); obj215.Steps = list321; reference237 = obj215; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span314[num]; QuestSequence obj216 = new QuestSequence { Sequence = 5 @@ -442907,16 +444965,16 @@ public static class AssemblyQuestLoader num2 = 1; List list322 = new List(num2); CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051668u, new Vector3(170.42798f, 15.943722f, 897.94763f), 146) + span322[index2] = new QuestStep(EInteractionType.Interact, 1051668u, new Vector3(170.42798f, 15.943722f, 897.94763f), 146) { Fly = true }; obj216.Steps = list322; reference238 = obj216; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span314[num]; QuestSequence obj217 = new QuestSequence { Sequence = byte.MaxValue @@ -442924,9 +444982,9 @@ public static class AssemblyQuestLoader index2 = 1; List list323 = new List(index2); CollectionsMarshal.SetCount(list323, index2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051668u, new Vector3(170.42798f, 15.943722f, 897.94763f), 146) + span323[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051668u, new Vector3(170.42798f, 15.943722f, 897.94763f), 146) { NextQuestId = new QuestId(5190) }; @@ -442939,16 +444997,16 @@ public static class AssemblyQuestLoader num = 1; List list324 = new List(num); CollectionsMarshal.SetCount(list324, num); - span = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); index = 0; - span[index] = "liza"; + span324[index] = "liza"; questRoot41.Author = list324; index = 9; List list325 = new List(index); CollectionsMarshal.SetCount(list325, index); - span2 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span325[num]; QuestSequence obj218 = new QuestSequence { Sequence = 0 @@ -442956,13 +445014,13 @@ public static class AssemblyQuestLoader num2 = 1; List list326 = new List(num2); CollectionsMarshal.SetCount(list326, num2); - span3 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051668u, new Vector3(170.42798f, 15.943722f, 897.94763f), 146); + span326[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051668u, new Vector3(170.42798f, 15.943722f, 897.94763f), 146); obj218.Steps = list326; reference240 = obj218; num++; - ref QuestSequence reference241 = ref span2[num]; + ref QuestSequence reference241 = ref span325[num]; QuestSequence obj219 = new QuestSequence { Sequence = 1 @@ -442970,9 +445028,9 @@ public static class AssemblyQuestLoader index2 = 1; List list327 = new List(index2); CollectionsMarshal.SetCount(list327, index2); - span3 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) + span327[num2] = new QuestStep(EInteractionType.Interact, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -442984,7 +445042,7 @@ public static class AssemblyQuestLoader obj219.Steps = list327; reference241 = obj219; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span325[num]; QuestSequence obj220 = new QuestSequence { Sequence = 2 @@ -442992,13 +445050,13 @@ public static class AssemblyQuestLoader num2 = 1; List list328 = new List(num2); CollectionsMarshal.SetCount(list328, num2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051670u, new Vector3(-15.976257f, -19.928413f, 224.90259f), 1185); + span328[index2] = new QuestStep(EInteractionType.Interact, 1051670u, new Vector3(-15.976257f, -19.928413f, 224.90259f), 1185); obj220.Steps = list328; reference242 = obj220; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span325[num]; QuestSequence obj221 = new QuestSequence { Sequence = 3 @@ -443006,9 +445064,9 @@ public static class AssemblyQuestLoader index2 = 1; List list329 = new List(index2); CollectionsMarshal.SetCount(list329, index2); - span3 = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051675u, new Vector3(358.23608f, 5.957184f, 428.36658f), 1190) + span329[num2] = new QuestStep(EInteractionType.Interact, 1051675u, new Vector3(358.23608f, 5.957184f, 428.36658f), 1190) { StopDistance = 1f, Fly = true, @@ -443017,7 +445075,7 @@ public static class AssemblyQuestLoader obj221.Steps = list329; reference243 = obj221; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span325[num]; QuestSequence obj222 = new QuestSequence { Sequence = 4 @@ -443025,15 +445083,15 @@ public static class AssemblyQuestLoader num2 = 2; List list330 = new List(num2); CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(363.81656f, 5.9295864f, 435.17932f), 1190); + span330[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(363.81656f, 5.9295864f, 435.17932f), 1190); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051677u, new Vector3(371.4198f, 5.95728f, 425.4978f), 1190); + span330[index2] = new QuestStep(EInteractionType.Interact, 1051677u, new Vector3(371.4198f, 5.95728f, 425.4978f), 1190); obj222.Steps = list330; reference244 = obj222; num++; - ref QuestSequence reference245 = ref span2[num]; + ref QuestSequence reference245 = ref span325[num]; QuestSequence obj223 = new QuestSequence { Sequence = 5 @@ -443041,16 +445099,16 @@ public static class AssemblyQuestLoader index2 = 1; List list331 = new List(index2); CollectionsMarshal.SetCount(list331, index2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1051677u, new Vector3(371.4198f, 5.95728f, 425.4978f), 1190) + span331[num2] = new QuestStep(EInteractionType.Emote, 1051677u, new Vector3(371.4198f, 5.95728f, 425.4978f), 1190) { Emote = EEmote.Unbound }; obj223.Steps = list331; reference245 = obj223; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span325[num]; QuestSequence obj224 = new QuestSequence { Sequence = 6 @@ -443058,13 +445116,13 @@ public static class AssemblyQuestLoader num2 = 1; List list332 = new List(num2); CollectionsMarshal.SetCount(list332, num2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051682u, new Vector3(387.5028f, -0.60167974f, 426.99304f), 1190); + span332[index2] = new QuestStep(EInteractionType.Interact, 1051682u, new Vector3(387.5028f, -0.60167974f, 426.99304f), 1190); obj224.Steps = list332; reference246 = obj224; num++; - ref QuestSequence reference247 = ref span2[num]; + ref QuestSequence reference247 = ref span325[num]; QuestSequence obj225 = new QuestSequence { Sequence = 7 @@ -443072,18 +445130,18 @@ public static class AssemblyQuestLoader index2 = 2; List list333 = new List(index2); CollectionsMarshal.SetCount(list333, index2); - span3 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(425.24307f, 0.7699772f, 473.79095f), 1190) + span333[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(425.24307f, 0.7699772f, 473.79095f), 1190) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051684u, new Vector3(426.04712f, 0.7461932f, 472.3125f), 1190); + span333[num2] = new QuestStep(EInteractionType.Interact, 1051684u, new Vector3(426.04712f, 0.7461932f, 472.3125f), 1190); obj225.Steps = list333; reference247 = obj225; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span325[num]; QuestSequence obj226 = new QuestSequence { Sequence = byte.MaxValue @@ -443091,9 +445149,9 @@ public static class AssemblyQuestLoader num2 = 1; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) + span334[index2] = new QuestStep(EInteractionType.CompleteQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -443112,16 +445170,16 @@ public static class AssemblyQuestLoader num = 1; List list335 = new List(num); CollectionsMarshal.SetCount(list335, num); - span = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index = 0; - span[index] = "liza"; + span335[index] = "liza"; questRoot42.Author = list335; index = 11; List list336 = new List(index); CollectionsMarshal.SetCount(list336, index); - span2 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num = 0; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span336[num]; QuestSequence obj227 = new QuestSequence { Sequence = 0 @@ -443129,13 +445187,13 @@ public static class AssemblyQuestLoader index2 = 1; List list337 = new List(index2); CollectionsMarshal.SetCount(list337, index2); - span3 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185); + span337[num2] = new QuestStep(EInteractionType.AcceptQuest, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185); obj227.Steps = list337; reference249 = obj227; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span336[num]; QuestSequence obj228 = new QuestSequence { Sequence = 1 @@ -443143,9 +445201,9 @@ public static class AssemblyQuestLoader num2 = 1; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1051689u, new Vector3(273.33484f, 15.999998f, 740.6576f), 1190) + span338[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1051689u, new Vector3(273.33484f, 15.999998f, 740.6576f), 1190) { AethernetShortcut = new AethernetShortcut { @@ -443156,12 +445214,12 @@ public static class AssemblyQuestLoader obj228.Steps = list338; reference250 = obj228; num++; - span2[num] = new QuestSequence + span336[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span336[num]; QuestSequence obj229 = new QuestSequence { Sequence = 3 @@ -443169,13 +445227,13 @@ public static class AssemblyQuestLoader index2 = 1; List list339 = new List(index2); CollectionsMarshal.SetCount(list339, index2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051691u, new Vector3(273.85364f, 15.999996f, 738.2771f), 1190); + span339[num2] = new QuestStep(EInteractionType.Interact, 1051691u, new Vector3(273.85364f, 15.999996f, 738.2771f), 1190); obj229.Steps = list339; reference251 = obj229; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span336[num]; QuestSequence obj230 = new QuestSequence { Sequence = 4 @@ -443183,9 +445241,9 @@ public static class AssemblyQuestLoader num2 = 1; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) + span340[index2] = new QuestStep(EInteractionType.Interact, 1050871u, new Vector3(-51.895935f, -17.97287f, 182.7268f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -443197,7 +445255,7 @@ public static class AssemblyQuestLoader obj230.Steps = list340; reference252 = obj230; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span336[num]; QuestSequence obj231 = new QuestSequence { Sequence = 5 @@ -443205,13 +445263,13 @@ public static class AssemblyQuestLoader index2 = 1; List list341 = new List(index2); CollectionsMarshal.SetCount(list341, index2); - span3 = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051672u, new Vector3(-14.816589f, -19.881973f, 223.3158f), 1185); + span341[num2] = new QuestStep(EInteractionType.Interact, 1051672u, new Vector3(-14.816589f, -19.881973f, 223.3158f), 1185); obj231.Steps = list341; reference253 = obj231; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span336[num]; QuestSequence obj232 = new QuestSequence { Sequence = 6 @@ -443219,16 +445277,16 @@ public static class AssemblyQuestLoader num2 = 1; List list342 = new List(num2); CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051673u, new Vector3(-15.243774f, -19.762682f, 221.72876f), 1185) + span342[index2] = new QuestStep(EInteractionType.Interact, 1051673u, new Vector3(-15.243774f, -19.762682f, 221.72876f), 1185) { StopDistance = 5f }; obj232.Steps = list342; reference254 = obj232; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span336[num]; QuestSequence obj233 = new QuestSequence { Sequence = 7 @@ -443236,16 +445294,16 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051670u, new Vector3(-15.976257f, -19.928413f, 224.90259f), 1185) + span343[num2] = new QuestStep(EInteractionType.Interact, 1051670u, new Vector3(-15.976257f, -19.928413f, 224.90259f), 1185) { StopDistance = 5f }; obj233.Steps = list343; reference255 = obj233; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span336[num]; QuestSequence obj234 = new QuestSequence { Sequence = 8 @@ -443253,16 +445311,16 @@ public static class AssemblyQuestLoader num2 = 1; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051671u, new Vector3(-17.95996f, -19.784014f, 224.17017f), 1185) + span344[index2] = new QuestStep(EInteractionType.Interact, 1051671u, new Vector3(-17.95996f, -19.784014f, 224.17017f), 1185) { StopDistance = 5f }; obj234.Steps = list344; reference256 = obj234; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span336[num]; QuestSequence obj235 = new QuestSequence { Sequence = 9 @@ -443270,13 +445328,13 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051674u, new Vector3(-16.617126f, -19.752277f, 222.64429f), 1185); + span345[num2] = new QuestStep(EInteractionType.Interact, 1051674u, new Vector3(-16.617126f, -19.752277f, 222.64429f), 1185); obj235.Steps = list345; reference257 = obj235; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span336[num]; QuestSequence obj236 = new QuestSequence { Sequence = byte.MaxValue @@ -443284,11 +445342,11 @@ public static class AssemblyQuestLoader num2 = 2; List list346 = new List(num2); CollectionsMarshal.SetCount(list346, num2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.643284f, -17.972864f, 203.87883f), 1185); + span346[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-44.643284f, -17.972864f, 203.87883f), 1185); index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) + span346[index2] = new QuestStep(EInteractionType.CompleteQuest, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) { StopDistance = 5f, DisableNavmesh = true @@ -443302,16 +445360,16 @@ public static class AssemblyQuestLoader num = 1; List list347 = new List(num); CollectionsMarshal.SetCount(list347, num); - span = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index = 0; - span[index] = "liza"; + span347[index] = "liza"; questRoot43.Author = list347; index = 11; List list348 = new List(index); CollectionsMarshal.SetCount(list348, index); - span2 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num = 0; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span348[num]; QuestSequence obj237 = new QuestSequence { Sequence = 0 @@ -443319,9 +445377,9 @@ public static class AssemblyQuestLoader index2 = 1; List list349 = new List(index2); CollectionsMarshal.SetCount(list349, index2); - span3 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051694u, new Vector3(56.595703f, -14f, 79.9115f), 1185) + span349[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051694u, new Vector3(56.595703f, -14f, 79.9115f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -443335,7 +445393,7 @@ public static class AssemblyQuestLoader obj237.Steps = list349; reference259 = obj237; num++; - ref QuestSequence reference260 = ref span2[num]; + ref QuestSequence reference260 = ref span348[num]; QuestSequence obj238 = new QuestSequence { Sequence = 1 @@ -443343,9 +445401,9 @@ public static class AssemblyQuestLoader num2 = 2; List list350 = new List(num2); CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); index2 = 0; - ref QuestStep reference261 = ref span3[index2]; + ref QuestStep reference261 = ref span350[index2]; QuestStep obj239 = new QuestStep(EInteractionType.Interact, 1048501u, new Vector3(121.44653f, 42f, -347.34113f), 1185) { AethernetShortcut = new AethernetShortcut @@ -443357,46 +445415,46 @@ public static class AssemblyQuestLoader index3 = 6; List list351 = new List(index3); CollectionsMarshal.SetCount(list351, index3); - span6 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); num3 = 0; - span6[num3] = null; + span351[num3] = null; num3++; - span6[num3] = null; + span351[num3] = null; num3++; - span6[num3] = null; + span351[num3] = null; num3++; - span6[num3] = null; + span351[num3] = null; num3++; - span6[num3] = null; + span351[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span351[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj239.CompletionQuestVariablesFlags = list351; reference261 = obj239; index2++; - ref QuestStep reference262 = ref span3[index2]; + ref QuestStep reference262 = ref span350[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1048485u, new Vector3(142.62598f, 41.999996f, -319.4477f), 1185); num3 = 6; List list352 = new List(num3); CollectionsMarshal.SetCount(list352, num3); - span6 = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index3 = 0; - span6[index3] = null; + span352[index3] = null; index3++; - span6[index3] = null; + span352[index3] = null; index3++; - span6[index3] = null; + span352[index3] = null; index3++; - span6[index3] = null; + span352[index3] = null; index3++; - span6[index3] = null; + span352[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span352[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list352; reference262 = questStep26; obj238.Steps = list350; reference260 = obj238; num++; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span348[num]; QuestSequence obj240 = new QuestSequence { Sequence = 2 @@ -443404,9 +445462,9 @@ public static class AssemblyQuestLoader index2 = 1; List list353 = new List(index2); CollectionsMarshal.SetCount(list353, index2); - span3 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051694u, new Vector3(56.595703f, -14f, 79.9115f), 1185) + span353[num2] = new QuestStep(EInteractionType.Interact, 1051694u, new Vector3(56.595703f, -14f, 79.9115f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -443417,7 +445475,7 @@ public static class AssemblyQuestLoader obj240.Steps = list353; reference263 = obj240; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span348[num]; QuestSequence obj241 = new QuestSequence { Sequence = 3 @@ -443425,13 +445483,13 @@ public static class AssemblyQuestLoader num2 = 1; List list354 = new List(num2); CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051698u, new Vector3(-122.72839f, 27.990566f, -436.42328f), 1191); + span354[index2] = new QuestStep(EInteractionType.Interact, 1051698u, new Vector3(-122.72839f, 27.990566f, -436.42328f), 1191); obj241.Steps = list354; reference264 = obj241; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span348[num]; QuestSequence obj242 = new QuestSequence { Sequence = 4 @@ -443439,16 +445497,16 @@ public static class AssemblyQuestLoader index2 = 1; List list355 = new List(index2); CollectionsMarshal.SetCount(list355, index2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051700u, new Vector3(-183.33722f, 30f, -627.2526f), 1191) + span355[num2] = new QuestStep(EInteractionType.Interact, 1051700u, new Vector3(-183.33722f, 30f, -627.2526f), 1191) { Fly = true }; obj242.Steps = list355; reference265 = obj242; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span348[num]; QuestSequence obj243 = new QuestSequence { Sequence = 5 @@ -443456,16 +445514,16 @@ public static class AssemblyQuestLoader num2 = 1; List list356 = new List(num2); CollectionsMarshal.SetCount(list356, num2); - span3 = CollectionsMarshal.AsSpan(list356); + Span span356 = CollectionsMarshal.AsSpan(list356); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048037u, new Vector3(-289.66205f, 45.88422f, -832.3644f), 1191) + span356[index2] = new QuestStep(EInteractionType.Interact, 1048037u, new Vector3(-289.66205f, 45.88422f, -832.3644f), 1191) { Fly = true }; obj243.Steps = list356; reference266 = obj243; num++; - ref QuestSequence reference267 = ref span2[num]; + ref QuestSequence reference267 = ref span348[num]; QuestSequence obj244 = new QuestSequence { Sequence = 6 @@ -443473,13 +445531,13 @@ public static class AssemblyQuestLoader index2 = 1; List list357 = new List(index2); CollectionsMarshal.SetCount(list357, index2); - span3 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051703u, new Vector3(-9.506409f, -6.0500045f, 269.00122f), 1186); + span357[num2] = new QuestStep(EInteractionType.Interact, 1051703u, new Vector3(-9.506409f, -6.0500045f, 269.00122f), 1186); obj244.Steps = list357; reference267 = obj244; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span348[num]; QuestSequence obj245 = new QuestSequence { Sequence = 7 @@ -443487,9 +445545,9 @@ public static class AssemblyQuestLoader num2 = 3; List list358 = new List(num2); CollectionsMarshal.SetCount(list358, num2); - span3 = CollectionsMarshal.AsSpan(list358); + Span span358 = CollectionsMarshal.AsSpan(list358); index2 = 0; - ref QuestStep reference269 = ref span3[index2]; + ref QuestStep reference269 = ref span358[index2]; QuestStep obj246 = new QuestStep(EInteractionType.Interact, 1051704u, new Vector3(353.96338f, 50.75f, 243.06091f), 1186) { AethernetShortcut = new AethernetShortcut @@ -443501,23 +445559,23 @@ public static class AssemblyQuestLoader index3 = 6; List list359 = new List(index3); CollectionsMarshal.SetCount(list359, index3); - span6 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = null; + span359[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span359[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj246.CompletionQuestVariablesFlags = list359; reference269 = obj246; index2++; - ref QuestStep reference270 = ref span3[index2]; + ref QuestStep reference270 = ref span358[index2]; QuestStep obj247 = new QuestStep(EInteractionType.Interact, 1048090u, new Vector3(362.87476f, 50.75f, 223.46838f), 1186) { StopDistance = 5f @@ -443525,46 +445583,46 @@ public static class AssemblyQuestLoader num3 = 6; List list360 = new List(num3); CollectionsMarshal.SetCount(list360, num3); - span6 = CollectionsMarshal.AsSpan(list360); + Span span360 = CollectionsMarshal.AsSpan(list360); index3 = 0; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = null; + span360[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span360[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj247.CompletionQuestVariablesFlags = list360; reference270 = obj247; index2++; - ref QuestStep reference271 = ref span3[index2]; + ref QuestStep reference271 = ref span358[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1051705u, new Vector3(344.59448f, 50.75f, 195.45276f), 1186); index3 = 6; List list361 = new List(index3); CollectionsMarshal.SetCount(list361, index3); - span6 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num3 = 0; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = null; + span361[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span361[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep27.CompletionQuestVariablesFlags = list361; reference271 = questStep27; obj245.Steps = list358; reference268 = obj245; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span348[num]; QuestSequence obj248 = new QuestSequence { Sequence = 8 @@ -443572,13 +445630,13 @@ public static class AssemblyQuestLoader index2 = 1; List list362 = new List(index2); CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051706u, new Vector3(368.36792f, 50.75f, 219.34839f), 1186); + span362[num2] = new QuestStep(EInteractionType.Interact, 1051706u, new Vector3(368.36792f, 50.75f, 219.34839f), 1186); obj248.Steps = list362; reference272 = obj248; num++; - ref QuestSequence reference273 = ref span2[num]; + ref QuestSequence reference273 = ref span348[num]; QuestSequence obj249 = new QuestSequence { Sequence = 9 @@ -443586,9 +445644,9 @@ public static class AssemblyQuestLoader num2 = 1; List list363 = new List(num2); CollectionsMarshal.SetCount(list363, num2); - span3 = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051708u, new Vector3(307.42346f, 70.0001f, -25.0401f), 1186) + span363[index2] = new QuestStep(EInteractionType.Interact, 1051708u, new Vector3(307.42346f, 70.0001f, -25.0401f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -443599,7 +445657,7 @@ public static class AssemblyQuestLoader obj249.Steps = list363; reference273 = obj249; num++; - ref QuestSequence reference274 = ref span2[num]; + ref QuestSequence reference274 = ref span348[num]; QuestSequence obj250 = new QuestSequence { Sequence = byte.MaxValue @@ -443607,9 +445665,9 @@ public static class AssemblyQuestLoader index2 = 1; List list364 = new List(index2); CollectionsMarshal.SetCount(list364, index2); - span3 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051709u, new Vector3(307.6676f, 70.00009f, -26.962769f), 1186) + span364[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051709u, new Vector3(307.6676f, 70.00009f, -26.962769f), 1186) { StopDistance = 5f, NextQuestId = new QuestId(5295) @@ -443623,16 +445681,16 @@ public static class AssemblyQuestLoader num = 1; List list365 = new List(num); CollectionsMarshal.SetCount(list365, num); - span = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index = 0; - span[index] = "liza"; + span365[index] = "liza"; questRoot44.Author = list365; index = 9; List list366 = new List(index); CollectionsMarshal.SetCount(list366, index); - span2 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num = 0; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span366[num]; QuestSequence obj251 = new QuestSequence { Sequence = 0 @@ -443640,9 +445698,9 @@ public static class AssemblyQuestLoader num2 = 1; List list367 = new List(num2); CollectionsMarshal.SetCount(list367, num2); - span3 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051712u, new Vector3(12.344482f, -14f, 96.17761f), 1185) + span367[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051712u, new Vector3(12.344482f, -14f, 96.17761f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -443661,7 +445719,7 @@ public static class AssemblyQuestLoader obj251.Steps = list367; reference275 = obj251; num++; - ref QuestSequence reference276 = ref span2[num]; + ref QuestSequence reference276 = ref span366[num]; QuestSequence obj252 = new QuestSequence { Sequence = 1 @@ -443669,9 +445727,9 @@ public static class AssemblyQuestLoader index2 = 1; List list368 = new List(index2); CollectionsMarshal.SetCount(list368, index2); - span3 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014421u, new Vector3(-65.72064f, 2.39563f, -400.22894f), 1188) + span368[num2] = new QuestStep(EInteractionType.Interact, 2014421u, new Vector3(-65.72064f, 2.39563f, -400.22894f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -443679,7 +445737,7 @@ public static class AssemblyQuestLoader obj252.Steps = list368; reference276 = obj252; num++; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span366[num]; QuestSequence obj253 = new QuestSequence { Sequence = 2 @@ -443687,13 +445745,13 @@ public static class AssemblyQuestLoader num2 = 1; List list369 = new List(num2); CollectionsMarshal.SetCount(list369, num2); - span3 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051713u, new Vector3(-67.88745f, 2.4000018f, -399.64905f), 1188); + span369[index2] = new QuestStep(EInteractionType.Interact, 1051713u, new Vector3(-67.88745f, 2.4000018f, -399.64905f), 1188); obj253.Steps = list369; reference277 = obj253; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span366[num]; QuestSequence obj254 = new QuestSequence { Sequence = 3 @@ -443701,13 +445759,13 @@ public static class AssemblyQuestLoader index2 = 1; List list370 = new List(index2); CollectionsMarshal.SetCount(list370, index2); - span3 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051713u, new Vector3(-67.88745f, 2.4000018f, -399.64905f), 1188); + span370[num2] = new QuestStep(EInteractionType.Interact, 1051713u, new Vector3(-67.88745f, 2.4000018f, -399.64905f), 1188); obj254.Steps = list370; reference278 = obj254; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span366[num]; QuestSequence obj255 = new QuestSequence { Sequence = 4 @@ -443715,9 +445773,9 @@ public static class AssemblyQuestLoader num2 = 1; List list371 = new List(num2); CollectionsMarshal.SetCount(list371, num2); - span3 = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index2 = 0; - ref QuestStep reference280 = ref span3[index2]; + ref QuestStep reference280 = ref span371[index2]; QuestStep obj256 = new QuestStep(EInteractionType.Interact, 1051718u, new Vector3(62.210938f, 0.7218611f, -333.94366f), 1188) { Fly = true @@ -443725,9 +445783,9 @@ public static class AssemblyQuestLoader num3 = 1; List list372 = new List(num3); CollectionsMarshal.SetCount(list372, num3); - span4 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); index3 = 0; - span4[index3] = new DialogueChoice + span372[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL001_05193_Q5_000_001"), @@ -443738,7 +445796,7 @@ public static class AssemblyQuestLoader obj255.Steps = list371; reference279 = obj255; num++; - ref QuestSequence reference281 = ref span2[num]; + ref QuestSequence reference281 = ref span366[num]; QuestSequence obj257 = new QuestSequence { Sequence = 5 @@ -443746,9 +445804,9 @@ public static class AssemblyQuestLoader index2 = 1; List list373 = new List(index2); CollectionsMarshal.SetCount(list373, index2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); num2 = 0; - ref QuestStep reference282 = ref span3[num2]; + ref QuestStep reference282 = ref span373[num2]; QuestStep obj258 = new QuestStep(EInteractionType.Interact, 1051719u, new Vector3(-42.923706f, 21.48239f, -88.76172f), 1188) { Fly = true @@ -443756,9 +445814,9 @@ public static class AssemblyQuestLoader index3 = 1; List list374 = new List(index3); CollectionsMarshal.SetCount(list374, index3); - span4 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num3 = 0; - span4[num3] = new DialogueChoice + span374[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL001_05193_Q6_000_001"), @@ -443769,7 +445827,7 @@ public static class AssemblyQuestLoader obj257.Steps = list373; reference281 = obj257; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span366[num]; QuestSequence obj259 = new QuestSequence { Sequence = 6 @@ -443777,9 +445835,9 @@ public static class AssemblyQuestLoader num2 = 1; List list375 = new List(num2); CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index2 = 0; - ref QuestStep reference284 = ref span3[index2]; + ref QuestStep reference284 = ref span375[index2]; QuestStep obj260 = new QuestStep(EInteractionType.Interact, 1051720u, new Vector3(-183.45923f, 0.39999998f, -73.74689f), 1188) { Fly = true @@ -443787,9 +445845,9 @@ public static class AssemblyQuestLoader num3 = 1; List list376 = new List(num3); CollectionsMarshal.SetCount(list376, num3); - span4 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index3 = 0; - span4[index3] = new DialogueChoice + span376[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL001_05193_Q7_000_001"), @@ -443800,7 +445858,7 @@ public static class AssemblyQuestLoader obj259.Steps = list375; reference283 = obj259; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span366[num]; QuestSequence obj261 = new QuestSequence { Sequence = 7 @@ -443808,9 +445866,9 @@ public static class AssemblyQuestLoader index2 = 1; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051859u, new Vector3(-73.411194f, 2.4000018f, -398.61145f), 1188) + span377[num2] = new QuestStep(EInteractionType.Interact, 1051859u, new Vector3(-73.411194f, 2.4000018f, -398.61145f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -443818,7 +445876,7 @@ public static class AssemblyQuestLoader obj261.Steps = list377; reference285 = obj261; num++; - ref QuestSequence reference286 = ref span2[num]; + ref QuestSequence reference286 = ref span366[num]; QuestSequence obj262 = new QuestSequence { Sequence = byte.MaxValue @@ -443826,9 +445884,9 @@ public static class AssemblyQuestLoader num2 = 3; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(780.3438f, 13.823656f, -238.32625f), 1188) + span378[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(780.3438f, 13.823656f, -238.32625f), 1188) { Fly = true, SkipConditions = new SkipConditions @@ -443840,7 +445898,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) + span378[index2] = new QuestStep(EInteractionType.AttuneAetheryte, null, null, 1188) { Fly = true, Aetheryte = EAetheryteLocation.KozamaukaDockPoga, @@ -443853,7 +445911,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051721u, new Vector3(737.5753f, 8.14118f, -278.0957f), 1188) + span378[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051721u, new Vector3(737.5753f, 8.14118f, -278.0957f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga @@ -443867,16 +445925,16 @@ public static class AssemblyQuestLoader num = 1; List list379 = new List(num); CollectionsMarshal.SetCount(list379, num); - span = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); index = 0; - span[index] = "liza"; + span379[index] = "liza"; questRoot45.Author = list379; index = 8; List list380 = new List(index); CollectionsMarshal.SetCount(list380, index); - span2 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num = 0; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span380[num]; QuestSequence obj263 = new QuestSequence { Sequence = 0 @@ -443884,9 +445942,9 @@ public static class AssemblyQuestLoader index2 = 2; List list381 = new List(index2); CollectionsMarshal.SetCount(list381, index2); - span3 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) + span381[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -443899,11 +445957,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span381[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj263.Steps = list381; reference287 = obj263; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span380[num]; QuestSequence obj264 = new QuestSequence { Sequence = 1 @@ -443911,21 +445969,21 @@ public static class AssemblyQuestLoader num2 = 2; List list382 = new List(num2); CollectionsMarshal.SetCount(list382, num2); - span3 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) + span382[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) { Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014423u, new Vector3(727.0161f, 8.010925f, -284.3214f), 1188) + span382[index2] = new QuestStep(EInteractionType.Interact, 2014423u, new Vector3(727.0161f, 8.010925f, -284.3214f), 1188) { Fly = true }; obj264.Steps = list382; reference288 = obj264; num++; - ref QuestSequence reference289 = ref span2[num]; + ref QuestSequence reference289 = ref span380[num]; QuestSequence obj265 = new QuestSequence { Sequence = 2 @@ -443933,16 +445991,16 @@ public static class AssemblyQuestLoader index2 = 1; List list383 = new List(index2); CollectionsMarshal.SetCount(list383, index2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051722u, new Vector3(798.3672f, 13.076807f, -246.69269f), 1188) + span383[num2] = new QuestStep(EInteractionType.Interact, 1051722u, new Vector3(798.3672f, 13.076807f, -246.69269f), 1188) { Fly = true }; obj265.Steps = list383; reference289 = obj265; num++; - ref QuestSequence reference290 = ref span2[num]; + ref QuestSequence reference290 = ref span380[num]; QuestSequence obj266 = new QuestSequence { Sequence = 3 @@ -443950,9 +446008,9 @@ public static class AssemblyQuestLoader num2 = 1; List list384 = new List(num2); CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014424u, new Vector3(-90.62335f, 9.750427f, -515.31244f), 1188) + span384[index2] = new QuestStep(EInteractionType.Interact, 2014424u, new Vector3(-90.62335f, 9.750427f, -515.31244f), 1188) { StopDistance = 0.5f, Fly = true, @@ -443961,7 +446019,7 @@ public static class AssemblyQuestLoader obj266.Steps = list384; reference290 = obj266; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span380[num]; QuestSequence obj267 = new QuestSequence { Sequence = 4 @@ -443969,16 +446027,16 @@ public static class AssemblyQuestLoader index2 = 1; List list385 = new List(index2); CollectionsMarshal.SetCount(list385, index2); - span3 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014425u, new Vector3(55.74109f, 21.896606f, -75.63898f), 1188) + span385[num2] = new QuestStep(EInteractionType.Interact, 2014425u, new Vector3(55.74109f, 21.896606f, -75.63898f), 1188) { Fly = true }; obj267.Steps = list385; reference291 = obj267; num++; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span380[num]; QuestSequence obj268 = new QuestSequence { Sequence = 5 @@ -443986,9 +446044,9 @@ public static class AssemblyQuestLoader num2 = 3; List list386 = new List(num2); CollectionsMarshal.SetCount(list386, num2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); index2 = 0; - ref QuestStep reference293 = ref span3[index2]; + ref QuestStep reference293 = ref span386[index2]; QuestStep obj269 = new QuestStep(EInteractionType.Interact, 2014599u, new Vector3(-300.1908f, 0.38146973f, -66.78876f), 1188) { Fly = true @@ -443996,23 +446054,23 @@ public static class AssemblyQuestLoader index3 = 6; List list387 = new List(index3); CollectionsMarshal.SetCount(list387, index3); - span6 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); num3 = 0; - span6[num3] = null; + span387[num3] = null; num3++; - span6[num3] = null; + span387[num3] = null; num3++; - span6[num3] = null; + span387[num3] = null; num3++; - span6[num3] = null; + span387[num3] = null; num3++; - span6[num3] = null; + span387[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span387[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj269.CompletionQuestVariablesFlags = list387; reference293 = obj269; index2++; - ref QuestStep reference294 = ref span3[index2]; + ref QuestStep reference294 = ref span386[index2]; QuestStep obj270 = new QuestStep(EInteractionType.Interact, 2014600u, new Vector3(-338.4604f, 0.38146973f, -88.944885f), 1188) { Fly = true @@ -444020,23 +446078,23 @@ public static class AssemblyQuestLoader num3 = 6; List list388 = new List(num3); CollectionsMarshal.SetCount(list388, num3); - span6 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); index3 = 0; - span6[index3] = null; + span388[index3] = null; index3++; - span6[index3] = null; + span388[index3] = null; index3++; - span6[index3] = null; + span388[index3] = null; index3++; - span6[index3] = null; + span388[index3] = null; index3++; - span6[index3] = null; + span388[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span388[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj270.CompletionQuestVariablesFlags = list388; reference294 = obj270; index2++; - ref QuestStep reference295 = ref span3[index2]; + ref QuestStep reference295 = ref span386[index2]; QuestStep obj271 = new QuestStep(EInteractionType.Combat, 2014436u, new Vector3(-370.4433f, 0.38146973f, -111.436646f), 1188) { Fly = true, @@ -444045,34 +446103,34 @@ public static class AssemblyQuestLoader index3 = 2; List list389 = new List(index3); CollectionsMarshal.SetCount(list389, index3); - span5 = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); num3 = 0; - span5[num3] = 18170u; + span389[num3] = 18170u; num3++; - span5[num3] = 18171u; + span389[num3] = 18171u; obj271.KillEnemyDataIds = list389; num3 = 6; List list390 = new List(num3); CollectionsMarshal.SetCount(list390, num3); - span6 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); index3 = 0; - span6[index3] = null; + span390[index3] = null; index3++; - span6[index3] = null; + span390[index3] = null; index3++; - span6[index3] = null; + span390[index3] = null; index3++; - span6[index3] = null; + span390[index3] = null; index3++; - span6[index3] = null; + span390[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span390[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj271.CompletionQuestVariablesFlags = list390; reference295 = obj271; obj268.Steps = list386; reference292 = obj268; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span380[num]; QuestSequence obj272 = new QuestSequence { Sequence = 6 @@ -444080,16 +446138,16 @@ public static class AssemblyQuestLoader index2 = 1; List list391 = new List(index2); CollectionsMarshal.SetCount(list391, index2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014457u, new Vector3(-332.8451f, 0.38146973f, -68.89453f), 1188) + span391[num2] = new QuestStep(EInteractionType.Interact, 2014457u, new Vector3(-332.8451f, 0.38146973f, -68.89453f), 1188) { Fly = true }; obj272.Steps = list391; reference296 = obj272; num++; - ref QuestSequence reference297 = ref span2[num]; + ref QuestSequence reference297 = ref span380[num]; QuestSequence obj273 = new QuestSequence { Sequence = byte.MaxValue @@ -444097,9 +446155,9 @@ public static class AssemblyQuestLoader num2 = 1; List list392 = new List(num2); CollectionsMarshal.SetCount(list392, num2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051722u, new Vector3(798.3672f, 13.076807f, -246.69269f), 1188) + span392[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051722u, new Vector3(798.3672f, 13.076807f, -246.69269f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; @@ -444112,16 +446170,16 @@ public static class AssemblyQuestLoader num = 1; List list393 = new List(num); CollectionsMarshal.SetCount(list393, num); - span = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index = 0; - span[index] = "liza"; + span393[index] = "liza"; questRoot46.Author = list393; index = 7; List list394 = new List(index); CollectionsMarshal.SetCount(list394, index); - span2 = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); num = 0; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span394[num]; QuestSequence obj274 = new QuestSequence { Sequence = 0 @@ -444129,9 +446187,9 @@ public static class AssemblyQuestLoader index2 = 2; List list395 = new List(index2); CollectionsMarshal.SetCount(list395, index2); - span3 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) + span395[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -444144,11 +446202,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span395[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj274.Steps = list395; reference298 = obj274; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span394[num]; QuestSequence obj275 = new QuestSequence { Sequence = 1 @@ -444156,9 +446214,9 @@ public static class AssemblyQuestLoader num2 = 1; List list396 = new List(num2); CollectionsMarshal.SetCount(list396, num2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051731u, new Vector3(-125.07825f, 9.842161f, -450.73627f), 1188) + span396[index2] = new QuestStep(EInteractionType.Interact, 1051731u, new Vector3(-125.07825f, 9.842161f, -450.73627f), 1188) { StopDistance = 2f, Fly = true, @@ -444167,7 +446225,7 @@ public static class AssemblyQuestLoader obj275.Steps = list396; reference299 = obj275; num++; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span394[num]; QuestSequence obj276 = new QuestSequence { Sequence = 2 @@ -444175,13 +446233,13 @@ public static class AssemblyQuestLoader index2 = 1; List list397 = new List(index2); CollectionsMarshal.SetCount(list397, index2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051731u, new Vector3(-125.07825f, 9.842161f, -450.73627f), 1188); + span397[num2] = new QuestStep(EInteractionType.Interact, 1051731u, new Vector3(-125.07825f, 9.842161f, -450.73627f), 1188); obj276.Steps = list397; reference300 = obj276; num++; - ref QuestSequence reference301 = ref span2[num]; + ref QuestSequence reference301 = ref span394[num]; QuestSequence obj277 = new QuestSequence { Sequence = 3 @@ -444189,18 +446247,18 @@ public static class AssemblyQuestLoader num2 = 2; List list398 = new List(num2); CollectionsMarshal.SetCount(list398, num2); - span3 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(124.89976f, 3.8414032f, -279.8074f), 1188) + span398[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(124.89976f, 3.8414032f, -279.8074f), 1188) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048815u, new Vector3(127.03125f, 3.8414035f, -279.92682f), 1188); + span398[index2] = new QuestStep(EInteractionType.Interact, 1048815u, new Vector3(127.03125f, 3.8414035f, -279.92682f), 1188); obj277.Steps = list398; reference301 = obj277; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span394[num]; QuestSequence obj278 = new QuestSequence { Sequence = 4 @@ -444208,9 +446266,9 @@ public static class AssemblyQuestLoader index2 = 5; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - ref QuestStep reference303 = ref span3[num2]; + ref QuestStep reference303 = ref span399[num2]; QuestStep obj279 = new QuestStep(EInteractionType.Interact, 2014427u, new Vector3(183.79492f, -0.015319824f, -331.53284f), 1188) { Fly = true @@ -444218,65 +446276,65 @@ public static class AssemblyQuestLoader index3 = 6; List list400 = new List(index3); CollectionsMarshal.SetCount(list400, index3); - span6 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num3 = 0; - span6[num3] = null; + span400[num3] = null; num3++; - span6[num3] = null; + span400[num3] = null; num3++; - span6[num3] = null; + span400[num3] = null; num3++; - span6[num3] = null; + span400[num3] = null; num3++; - span6[num3] = null; + span400[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span400[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj279.CompletionQuestVariablesFlags = list400; reference303 = obj279; num2++; - ref QuestStep reference304 = ref span3[num2]; + ref QuestStep reference304 = ref span399[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 2014428u, new Vector3(210.43713f, -0.015319824f, -343.77057f), 1188); num3 = 6; List list401 = new List(num3); CollectionsMarshal.SetCount(list401, num3); - span6 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); index3 = 0; - span6[index3] = null; + span401[index3] = null; index3++; - span6[index3] = null; + span401[index3] = null; index3++; - span6[index3] = null; + span401[index3] = null; index3++; - span6[index3] = null; + span401[index3] = null; index3++; - span6[index3] = null; + span401[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span401[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list401; reference304 = questStep28; num2++; - ref QuestStep reference305 = ref span3[num2]; + ref QuestStep reference305 = ref span399[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Interact, 2014429u, new Vector3(213.21423f, -0.015319824f, -354.84857f), 1188); index3 = 6; List list402 = new List(index3); CollectionsMarshal.SetCount(list402, index3); - span6 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num3 = 0; - span6[num3] = null; + span402[num3] = null; num3++; - span6[num3] = null; + span402[num3] = null; num3++; - span6[num3] = null; + span402[num3] = null; num3++; - span6[num3] = null; + span402[num3] = null; num3++; - span6[num3] = null; + span402[num3] = null; num3++; - span6[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span402[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep29.CompletionQuestVariablesFlags = list402; reference305 = questStep29; num2++; - ref QuestStep reference306 = ref span3[num2]; + ref QuestStep reference306 = ref span399[num2]; QuestStep obj280 = new QuestStep(EInteractionType.Interact, 2014430u, new Vector3(229.93823f, -0.015319824f, -342.15308f), 1188) { Mount = true, @@ -444285,46 +446343,46 @@ public static class AssemblyQuestLoader num3 = 6; List list403 = new List(num3); CollectionsMarshal.SetCount(list403, num3); - span6 = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index3 = 0; - span6[index3] = null; + span403[index3] = null; index3++; - span6[index3] = null; + span403[index3] = null; index3++; - span6[index3] = null; + span403[index3] = null; index3++; - span6[index3] = null; + span403[index3] = null; index3++; - span6[index3] = null; + span403[index3] = null; index3++; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span403[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); obj280.CompletionQuestVariablesFlags = list403; reference306 = obj280; num2++; - ref QuestStep reference307 = ref span3[num2]; + ref QuestStep reference307 = ref span399[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 2014431u, new Vector3(252.18579f, -0.015319824f, -371.20624f), 1188); index3 = 6; List list404 = new List(index3); CollectionsMarshal.SetCount(list404, index3); - span6 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num3 = 0; - span6[num3] = null; + span404[num3] = null; num3++; - span6[num3] = null; + span404[num3] = null; num3++; - span6[num3] = null; + span404[num3] = null; num3++; - span6[num3] = null; + span404[num3] = null; num3++; - span6[num3] = null; + span404[num3] = null; num3++; - span6[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); + span404[num3] = new QuestWorkValue(0, (byte)8, EQuestWorkMode.Bitwise); questStep30.CompletionQuestVariablesFlags = list404; reference307 = questStep30; obj278.Steps = list399; reference302 = obj278; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span394[num]; QuestSequence obj281 = new QuestSequence { Sequence = 5 @@ -444332,9 +446390,9 @@ public static class AssemblyQuestLoader num2 = 1; List list405 = new List(num2); CollectionsMarshal.SetCount(list405, num2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048826u, new Vector3(672.4802f, 41.63828f, -527.36707f), 1188) + span405[index2] = new QuestStep(EInteractionType.Interact, 1048826u, new Vector3(672.4802f, 41.63828f, -527.36707f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga @@ -444342,7 +446400,7 @@ public static class AssemblyQuestLoader obj281.Steps = list405; reference308 = obj281; num++; - ref QuestSequence reference309 = ref span2[num]; + ref QuestSequence reference309 = ref span394[num]; QuestSequence obj282 = new QuestSequence { Sequence = byte.MaxValue @@ -444350,9 +446408,9 @@ public static class AssemblyQuestLoader index2 = 1; List list406 = new List(index2); CollectionsMarshal.SetCount(list406, index2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188) + span406[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; @@ -444365,16 +446423,16 @@ public static class AssemblyQuestLoader num = 1; List list407 = new List(num); CollectionsMarshal.SetCount(list407, num); - span = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index = 0; - span[index] = "liza"; + span407[index] = "liza"; questRoot47.Author = list407; index = 8; List list408 = new List(index); CollectionsMarshal.SetCount(list408, index); - span2 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num = 0; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span408[num]; QuestSequence obj283 = new QuestSequence { Sequence = 0 @@ -444382,9 +446440,9 @@ public static class AssemblyQuestLoader num2 = 2; List list409 = new List(num2); CollectionsMarshal.SetCount(list409, num2); - span3 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) + span409[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -444397,11 +446455,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span409[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj283.Steps = list409; reference310 = obj283; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span408[num]; QuestSequence obj284 = new QuestSequence { Sequence = 1 @@ -444409,26 +446467,26 @@ public static class AssemblyQuestLoader index2 = 3; List list410 = new List(index2); CollectionsMarshal.SetCount(list410, index2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051733u, new Vector3(553.06323f, 115.84422f, 173.32715f), 1188) + span410[num2] = new QuestStep(EInteractionType.Interact, 1051733u, new Vector3(553.06323f, 115.84422f, 173.32715f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051734u, new Vector3(588.7998f, 116.71518f, 216.84595f), 1188) + span410[num2] = new QuestStep(EInteractionType.Interact, 1051734u, new Vector3(588.7998f, 116.71518f, 216.84595f), 1188) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051735u, new Vector3(614.9232f, 119.49004f, 172.16748f), 1188) + span410[num2] = new QuestStep(EInteractionType.Interact, 1051735u, new Vector3(614.9232f, 119.49004f, 172.16748f), 1188) { Fly = true }; obj284.Steps = list410; reference311 = obj284; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span408[num]; QuestSequence obj285 = new QuestSequence { Sequence = 2 @@ -444436,16 +446494,16 @@ public static class AssemblyQuestLoader num2 = 1; List list411 = new List(num2); CollectionsMarshal.SetCount(list411, num2); - span3 = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051736u, new Vector3(573.3883f, 116f, 202.62451f), 1188) + span411[index2] = new QuestStep(EInteractionType.Interact, 1051736u, new Vector3(573.3883f, 116f, 202.62451f), 1188) { Fly = true }; obj285.Steps = list411; reference312 = obj285; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span408[num]; QuestSequence obj286 = new QuestSequence { Sequence = 3 @@ -444453,16 +446511,16 @@ public static class AssemblyQuestLoader index2 = 1; List list412 = new List(index2); CollectionsMarshal.SetCount(list412, index2); - span3 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014432u, new Vector3(663.569f, 117.50964f, 647.9437f), 1188) + span412[num2] = new QuestStep(EInteractionType.Interact, 2014432u, new Vector3(663.569f, 117.50964f, 647.9437f), 1188) { Fly = true }; obj286.Steps = list412; reference313 = obj286; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span408[num]; QuestSequence obj287 = new QuestSequence { Sequence = 4 @@ -444470,16 +446528,16 @@ public static class AssemblyQuestLoader num2 = 1; List list413 = new List(num2); CollectionsMarshal.SetCount(list413, num2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051738u, new Vector3(661.7991f, 117.68325f, 646.6925f), 1188) + span413[index2] = new QuestStep(EInteractionType.Interact, 1051738u, new Vector3(661.7991f, 117.68325f, 646.6925f), 1188) { StopDistance = 5f }; obj287.Steps = list413; reference314 = obj287; num++; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span408[num]; QuestSequence obj288 = new QuestSequence { Sequence = 5 @@ -444487,16 +446545,16 @@ public static class AssemblyQuestLoader index2 = 1; List list414 = new List(index2); CollectionsMarshal.SetCount(list414, index2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051739u, new Vector3(410.39136f, 122.23778f, 797.5432f), 1188) + span414[num2] = new QuestStep(EInteractionType.Interact, 1051739u, new Vector3(410.39136f, 122.23778f, 797.5432f), 1188) { Fly = true }; obj288.Steps = list414; reference315 = obj288; num++; - ref QuestSequence reference316 = ref span2[num]; + ref QuestSequence reference316 = ref span408[num]; QuestSequence obj289 = new QuestSequence { Sequence = 6 @@ -444504,16 +446562,16 @@ public static class AssemblyQuestLoader num2 = 1; List list415 = new List(num2); CollectionsMarshal.SetCount(list415, num2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051738u, new Vector3(661.7991f, 117.68325f, 646.6925f), 1188) + span415[index2] = new QuestStep(EInteractionType.Interact, 1051738u, new Vector3(661.7991f, 117.68325f, 646.6925f), 1188) { Fly = true }; obj289.Steps = list415; reference316 = obj289; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span408[num]; QuestSequence obj290 = new QuestSequence { Sequence = byte.MaxValue @@ -444521,9 +446579,9 @@ public static class AssemblyQuestLoader index2 = 1; List list416 = new List(index2); CollectionsMarshal.SetCount(list416, index2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188) + span416[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; @@ -444536,16 +446594,16 @@ public static class AssemblyQuestLoader num = 1; List list417 = new List(num); CollectionsMarshal.SetCount(list417, num); - span = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); index = 0; - span[index] = "liza"; + span417[index] = "liza"; questRoot48.Author = list417; index = 6; List list418 = new List(index); CollectionsMarshal.SetCount(list418, index); - span2 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); num = 0; - ref QuestSequence reference318 = ref span2[num]; + ref QuestSequence reference318 = ref span418[num]; QuestSequence obj291 = new QuestSequence { Sequence = 0 @@ -444553,9 +446611,9 @@ public static class AssemblyQuestLoader num2 = 2; List list419 = new List(num2); CollectionsMarshal.SetCount(list419, num2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) + span419[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -444568,11 +446626,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span419[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj291.Steps = list419; reference318 = obj291; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span418[num]; QuestSequence obj292 = new QuestSequence { Sequence = 1 @@ -444580,13 +446638,13 @@ public static class AssemblyQuestLoader index2 = 1; List list420 = new List(index2); CollectionsMarshal.SetCount(list420, index2); - span3 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span420[num2] = new QuestStep(EInteractionType.Interact, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj292.Steps = list420; reference319 = obj292; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span418[num]; QuestSequence obj293 = new QuestSequence { Sequence = 2 @@ -444594,11 +446652,11 @@ public static class AssemblyQuestLoader num2 = 2; List list421 = new List(num2); CollectionsMarshal.SetCount(list421, num2); - span3 = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188); + span421[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188); index2++; - ref QuestStep reference321 = ref span3[index2]; + ref QuestStep reference321 = ref span421[index2]; QuestStep obj294 = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) { StopDistance = 7f @@ -444606,9 +446664,9 @@ public static class AssemblyQuestLoader num3 = 1; List list422 = new List(num3); CollectionsMarshal.SetCount(list422, num3); - span4 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); index3 = 0; - span4[index3] = new DialogueChoice + span422[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL005_05197_Q1_000_001"), @@ -444619,7 +446677,7 @@ public static class AssemblyQuestLoader obj293.Steps = list421; reference320 = obj293; num++; - ref QuestSequence reference322 = ref span2[num]; + ref QuestSequence reference322 = ref span418[num]; QuestSequence obj295 = new QuestSequence { Sequence = 3 @@ -444627,13 +446685,13 @@ public static class AssemblyQuestLoader index2 = 1; List list423 = new List(index2); CollectionsMarshal.SetCount(list423, index2); - span3 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014435u, new Vector3(753.1699f, 11.459534f, -253.55927f), 1188); + span423[num2] = new QuestStep(EInteractionType.Interact, 2014435u, new Vector3(753.1699f, 11.459534f, -253.55927f), 1188); obj295.Steps = list423; reference322 = obj295; num++; - ref QuestSequence reference323 = ref span2[num]; + ref QuestSequence reference323 = ref span418[num]; QuestSequence obj296 = new QuestSequence { Sequence = 4 @@ -444641,16 +446699,16 @@ public static class AssemblyQuestLoader num2 = 1; List list424 = new List(num2); CollectionsMarshal.SetCount(list424, num2); - span3 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051742u, new Vector3(187.45703f, 0.7218611f, -458.18268f), 1188) + span424[index2] = new QuestStep(EInteractionType.Interact, 1051742u, new Vector3(187.45703f, 0.7218611f, -458.18268f), 1188) { StopDistance = 5f }; obj296.Steps = list424; reference323 = obj296; num++; - ref QuestSequence reference324 = ref span2[num]; + ref QuestSequence reference324 = ref span418[num]; QuestSequence obj297 = new QuestSequence { Sequence = byte.MaxValue @@ -444658,9 +446716,9 @@ public static class AssemblyQuestLoader index2 = 1; List list425 = new List(index2); CollectionsMarshal.SetCount(list425, index2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051744u, new Vector3(820.6454f, 13.759646f, -230.12134f), 1188) + span425[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051744u, new Vector3(820.6454f, 13.759646f, -230.12134f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; @@ -444673,16 +446731,16 @@ public static class AssemblyQuestLoader num = 1; List list426 = new List(num); CollectionsMarshal.SetCount(list426, num); - span = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); index = 0; - span[index] = "liza"; + span426[index] = "liza"; questRoot49.Author = list426; index = 3; List list427 = new List(index); CollectionsMarshal.SetCount(list427, index); - span2 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); num = 0; - ref QuestSequence reference325 = ref span2[num]; + ref QuestSequence reference325 = ref span427[num]; QuestSequence obj298 = new QuestSequence { Sequence = 0 @@ -444690,9 +446748,9 @@ public static class AssemblyQuestLoader num2 = 2; List list428 = new List(num2); CollectionsMarshal.SetCount(list428, num2); - span3 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) + span428[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(809.655f, 17.004526f, -257.89868f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -444705,11 +446763,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span428[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj298.Steps = list428; reference325 = obj298; num++; - ref QuestSequence reference326 = ref span2[num]; + ref QuestSequence reference326 = ref span427[num]; QuestSequence obj299 = new QuestSequence { Sequence = 1 @@ -444717,13 +446775,13 @@ public static class AssemblyQuestLoader index2 = 1; List list429 = new List(index2); CollectionsMarshal.SetCount(list429, index2); - span3 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051746u, new Vector3(824.6128f, 13.979889f, -227.16113f), 1188); + span429[num2] = new QuestStep(EInteractionType.Interact, 1051746u, new Vector3(824.6128f, 13.979889f, -227.16113f), 1188); obj299.Steps = list429; reference326 = obj299; num++; - ref QuestSequence reference327 = ref span2[num]; + ref QuestSequence reference327 = ref span427[num]; QuestSequence obj300 = new QuestSequence { Sequence = byte.MaxValue @@ -444731,9 +446789,9 @@ public static class AssemblyQuestLoader num2 = 1; List list430 = new List(num2); CollectionsMarshal.SetCount(list430, num2); - span3 = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); + span430[index2] = new QuestStep(EInteractionType.CompleteQuest, 1051710u, new Vector3(822.629f, 17.102613f, -263.20288f), 1188); obj300.Steps = list430; reference327 = obj300; questRoot49.QuestSequence = list427; @@ -444743,16 +446801,16 @@ public static class AssemblyQuestLoader num = 1; List list431 = new List(num); CollectionsMarshal.SetCount(list431, num); - span = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); index = 0; - span[index] = "liza"; + span431[index] = "liza"; questRoot50.Author = list431; index = 3; List list432 = new List(index); CollectionsMarshal.SetCount(list432, index); - span2 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); num = 0; - ref QuestSequence reference328 = ref span2[num]; + ref QuestSequence reference328 = ref span432[num]; QuestSequence obj301 = new QuestSequence { Sequence = 0 @@ -444760,18 +446818,18 @@ public static class AssemblyQuestLoader index2 = 2; List list433 = new List(index2); CollectionsMarshal.SetCount(list433, index2); - span3 = CollectionsMarshal.AsSpan(list433); + Span span433 = CollectionsMarshal.AsSpan(list433); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span433[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span433[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj301.Steps = list433; reference328 = obj301; num++; - ref QuestSequence reference329 = ref span2[num]; + ref QuestSequence reference329 = ref span432[num]; QuestSequence obj302 = new QuestSequence { Sequence = 1 @@ -444779,27 +446837,27 @@ public static class AssemblyQuestLoader num2 = 3; List list434 = new List(num2); CollectionsMarshal.SetCount(list434, num2); - span3 = CollectionsMarshal.AsSpan(list434); + Span span434 = CollectionsMarshal.AsSpan(list434); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052301u, new Vector3(219.98926f, 10.289447f, -522.9115f), 1188) + span434[index2] = new QuestStep(EInteractionType.Interact, 1052301u, new Vector3(219.98926f, 10.289447f, -522.9115f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052300u, new Vector3(208.48401f, 10.257622f, -588.98303f), 1188) + span434[index2] = new QuestStep(EInteractionType.Interact, 1052300u, new Vector3(208.48401f, 10.257622f, -588.98303f), 1188) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052302u, new Vector3(171.03833f, 7.17552f, -602.6246f), 1188) + span434[index2] = new QuestStep(EInteractionType.Interact, 1052302u, new Vector3(171.03833f, 7.17552f, -602.6246f), 1188) { Fly = true }; obj302.Steps = list434; reference329 = obj302; num++; - ref QuestSequence reference330 = ref span2[num]; + ref QuestSequence reference330 = ref span432[num]; QuestSequence obj303 = new QuestSequence { Sequence = byte.MaxValue @@ -444807,14 +446865,14 @@ public static class AssemblyQuestLoader index2 = 2; List list435 = new List(index2); CollectionsMarshal.SetCount(list435, index2); - span3 = CollectionsMarshal.AsSpan(list435); + Span span435 = CollectionsMarshal.AsSpan(list435); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span435[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span435[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -444867,9 +446925,9 @@ public static class AssemblyQuestLoader num3 = 1; List list4 = new List(num3); CollectionsMarshal.SetCount(list4, num3); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052303u, new Vector3(-191.66864f, 6.5458784f, -498.0392f), 1188) + span4[num2] = new QuestStep(EInteractionType.Interact, 1052303u, new Vector3(-191.66864f, 6.5458784f, -498.0392f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu }; @@ -444884,14 +446942,14 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span5[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span5[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -444904,16 +446962,16 @@ public static class AssemblyQuestLoader num = 1; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index = 0; - span[index] = "liza"; + span6[index] = "liza"; questRoot2.Author = list6; index = 3; List list7 = new List(index); CollectionsMarshal.SetCount(list7, index); - span2 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num = 0; - ref QuestSequence reference4 = ref span2[num]; + ref QuestSequence reference4 = ref span7[num]; QuestSequence obj4 = new QuestSequence { Sequence = 0 @@ -444921,18 +446979,18 @@ public static class AssemblyQuestLoader num3 = 2; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span8[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span8[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj4.Steps = list8; reference4 = obj4; num++; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span7[num]; QuestSequence obj5 = new QuestSequence { Sequence = 1 @@ -444940,9 +446998,9 @@ public static class AssemblyQuestLoader num2 = 3; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - ref QuestStep reference6 = ref span3[num3]; + ref QuestStep reference6 = ref span9[num3]; QuestStep obj6 = new QuestStep(EInteractionType.Combat, 2014482u, new Vector3(718.6847f, 6.1188354f, -105.60773f), 1188) { Fly = true, @@ -444952,9 +447010,9 @@ public static class AssemblyQuestLoader int num4 = 1; List list10 = new List(num4); CollectionsMarshal.SetCount(list10, num4); - Span span4 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int index2 = 0; - span4[index2] = 18172u; + span10[index2] = 18172u; obj6.KillEnemyDataIds = list10; obj6.SkipConditions = new SkipConditions { @@ -444971,30 +447029,30 @@ public static class AssemblyQuestLoader index2 = 6; List> list11 = new List>(index2); CollectionsMarshal.SetCount(list11, index2); - Span> span5 = CollectionsMarshal.AsSpan(list11); + Span> span11 = CollectionsMarshal.AsSpan(list11); num4 = 0; - span5[num4] = null; + span11[num4] = null; num4++; - span5[num4] = null; + span11[num4] = null; num4++; - ref List reference7 = ref span5[num4]; + ref List reference7 = ref span11[num4]; int num5 = 1; List list12 = new List(num5); CollectionsMarshal.SetCount(list12, num5); - Span span6 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int index3 = 0; - span6[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span12[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference7 = list12; num4++; - span5[num4] = null; + span11[num4] = null; num4++; - span5[num4] = null; + span11[num4] = null; num4++; - span5[num4] = null; + span11[num4] = null; obj6.RequiredQuestVariables = list11; reference6 = obj6; num3++; - ref QuestStep reference8 = ref span3[num3]; + ref QuestStep reference8 = ref span9[num3]; QuestStep obj7 = new QuestStep(EInteractionType.Combat, 2014481u, new Vector3(581.78064f, 9.018005f, -180.49902f), 1188) { Fly = true, @@ -445003,37 +447061,37 @@ public static class AssemblyQuestLoader num4 = 1; List list13 = new List(num4); CollectionsMarshal.SetCount(list13, num4); - span4 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - span4[index2] = 18172u; + span13[index2] = 18172u; obj7.KillEnemyDataIds = list13; index2 = 6; List> list14 = new List>(index2); CollectionsMarshal.SetCount(list14, index2); - span5 = CollectionsMarshal.AsSpan(list14); + Span> span14 = CollectionsMarshal.AsSpan(list14); num4 = 0; - span5[num4] = null; + span14[num4] = null; num4++; - span5[num4] = null; + span14[num4] = null; num4++; - ref List reference9 = ref span5[num4]; + ref List reference9 = ref span14[num4]; index3 = 1; List list15 = new List(index3); CollectionsMarshal.SetCount(list15, index3); - span6 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num5 = 0; - span6[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span15[num5] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); reference9 = list15; num4++; - span5[num4] = null; + span14[num4] = null; num4++; - span5[num4] = null; + span14[num4] = null; num4++; - span5[num4] = null; + span14[num4] = null; obj7.RequiredQuestVariables = list14; reference8 = obj7; num3++; - ref QuestStep reference10 = ref span3[num3]; + ref QuestStep reference10 = ref span9[num3]; QuestStep obj8 = new QuestStep(EInteractionType.Combat, 2014480u, new Vector3(531.15125f, 12.527649f, -99.321045f), 1188) { Fly = true, @@ -445042,39 +447100,39 @@ public static class AssemblyQuestLoader num4 = 1; List list16 = new List(num4); CollectionsMarshal.SetCount(list16, num4); - span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - span4[index2] = 18172u; + span16[index2] = 18172u; obj8.KillEnemyDataIds = list16; index2 = 6; List> list17 = new List>(index2); CollectionsMarshal.SetCount(list17, index2); - span5 = CollectionsMarshal.AsSpan(list17); + Span> span17 = CollectionsMarshal.AsSpan(list17); num4 = 0; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - ref List reference11 = ref span5[num4]; + ref List reference11 = ref span17[num4]; num5 = 1; List list18 = new List(num5); CollectionsMarshal.SetCount(list18, num5); - span6 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span6[index3] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue((byte)3, 0, EQuestWorkMode.Bitwise); reference11 = list18; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; num4++; - span5[num4] = null; + span17[num4] = null; obj8.RequiredQuestVariables = list17; reference10 = obj8; obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span7[num]; QuestSequence obj9 = new QuestSequence { Sequence = byte.MaxValue @@ -445082,14 +447140,14 @@ public static class AssemblyQuestLoader num3 = 2; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - span3 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span19[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span19[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -445102,16 +447160,16 @@ public static class AssemblyQuestLoader num = 1; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); index = 0; - span[index] = "liza"; + span20[index] = "liza"; questRoot3.Author = list20; index = 3; List list21 = new List(index); CollectionsMarshal.SetCount(list21, index); - span2 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span21[num]; QuestSequence obj10 = new QuestSequence { Sequence = 0 @@ -445119,18 +447177,18 @@ public static class AssemblyQuestLoader num2 = 2; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span22[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span22[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj10.Steps = list22; reference13 = obj10; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span21[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -445138,9 +447196,9 @@ public static class AssemblyQuestLoader num3 = 1; List list23 = new List(num3); CollectionsMarshal.SetCount(list23, num3); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052304u, new Vector3(670.344f, 26.329378f, -531.2734f), 1188) + span23[num2] = new QuestStep(EInteractionType.Interact, 1052304u, new Vector3(670.344f, 26.329378f, -531.2734f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -445160,7 +447218,7 @@ public static class AssemblyQuestLoader obj11.Steps = list23; reference14 = obj11; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span21[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -445168,14 +447226,14 @@ public static class AssemblyQuestLoader num2 = 2; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span24[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span24[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -445188,16 +447246,16 @@ public static class AssemblyQuestLoader num = 1; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index = 0; - span[index] = "liza"; + span25[index] = "liza"; questRoot4.Author = list25; index = 3; List list26 = new List(index); CollectionsMarshal.SetCount(list26, index); - span2 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span26[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -445205,18 +447263,18 @@ public static class AssemblyQuestLoader num3 = 2; List list27 = new List(num3); CollectionsMarshal.SetCount(list27, num3); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span27[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span27[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj13.Steps = list27; reference16 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span26[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -445224,9 +447282,9 @@ public static class AssemblyQuestLoader num2 = 3; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num3 = 0; - ref QuestStep reference18 = ref span3[num3]; + ref QuestStep reference18 = ref span28[num3]; QuestStep obj15 = new QuestStep(EInteractionType.UseItem, 2014484u, new Vector3(847.34875f, 15.8845825f, -192.67572f), 1188) { Fly = true, @@ -445248,23 +447306,23 @@ public static class AssemblyQuestLoader num4 = 6; List list29 = new List(num4); CollectionsMarshal.SetCount(list29, num4); - span6 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - span6[index2] = null; + span29[index2] = null; index2++; - span6[index2] = null; + span29[index2] = null; index2++; - span6[index2] = null; + span29[index2] = null; index2++; - span6[index2] = null; + span29[index2] = null; index2++; - span6[index2] = null; + span29[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span29[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj15.CompletionQuestVariablesFlags = list29; reference18 = obj15; num3++; - ref QuestStep reference19 = ref span3[num3]; + ref QuestStep reference19 = ref span28[num3]; QuestStep obj16 = new QuestStep(EInteractionType.UseItem, 2014485u, new Vector3(855.2223f, 15.945618f, -208.72821f), 1188) { ItemId = 2003717u @@ -445272,23 +447330,23 @@ public static class AssemblyQuestLoader index2 = 6; List list30 = new List(index2); CollectionsMarshal.SetCount(list30, index2); - span6 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num4 = 0; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = null; + span30[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span30[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj16.CompletionQuestVariablesFlags = list30; reference19 = obj16; num3++; - ref QuestStep reference20 = ref span3[num3]; + ref QuestStep reference20 = ref span28[num3]; QuestStep obj17 = new QuestStep(EInteractionType.UseItem, 2014483u, new Vector3(868.1315f, 15.335266f, -203.96735f), 1188) { ItemId = 2003717u @@ -445296,25 +447354,25 @@ public static class AssemblyQuestLoader num4 = 6; List list31 = new List(num4); CollectionsMarshal.SetCount(list31, num4); - span6 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span6[index2] = null; + span31[index2] = null; index2++; - span6[index2] = null; + span31[index2] = null; index2++; - span6[index2] = null; + span31[index2] = null; index2++; - span6[index2] = null; + span31[index2] = null; index2++; - span6[index2] = null; + span31[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span31[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list31; reference20 = obj17; obj14.Steps = list28; reference17 = obj14; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span26[num]; QuestSequence obj18 = new QuestSequence { Sequence = byte.MaxValue @@ -445322,9 +447380,9 @@ public static class AssemblyQuestLoader num3 = 2; List list32 = new List(num3); CollectionsMarshal.SetCount(list32, num3); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span32[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -445342,7 +447400,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span32[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -445355,16 +447413,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "liza"; + span33[index] = "liza"; questRoot5.Author = list33; index = 5; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span34[num]; QuestSequence obj19 = new QuestSequence { Sequence = 0 @@ -445372,18 +447430,18 @@ public static class AssemblyQuestLoader num2 = 2; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span35[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span35[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj19.Steps = list35; reference22 = obj19; num++; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj20 = new QuestSequence { Sequence = 1 @@ -445391,9 +447449,9 @@ public static class AssemblyQuestLoader num3 = 1; List list36 = new List(num3); CollectionsMarshal.SetCount(list36, num3); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052305u, new Vector3(474.20447f, 9.739183f, -207.90424f), 1188) + span36[num2] = new QuestStep(EInteractionType.Interact, 1052305u, new Vector3(474.20447f, 9.739183f, -207.90424f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -445413,7 +447471,7 @@ public static class AssemblyQuestLoader obj20.Steps = list36; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span34[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -445421,16 +447479,16 @@ public static class AssemblyQuestLoader num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - span3 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2014486u, new Vector3(471.88513f, 9.933594f, -206.46985f), 1188) + span37[num3] = new QuestStep(EInteractionType.Interact, 2014486u, new Vector3(471.88513f, 9.933594f, -206.46985f), 1188) { StopDistance = 4.5f }; obj21.Steps = list37; reference24 = obj21; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span34[num]; QuestSequence obj22 = new QuestSequence { Sequence = 3 @@ -445438,21 +447496,21 @@ public static class AssemblyQuestLoader num3 = 5; List list38 = new List(num3); CollectionsMarshal.SetCount(list38, num3); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(548.1944f, 6.15866f, -196.99664f), 1188); + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(548.1944f, 6.15866f, -196.99664f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(610.0975f, 7.8043165f, -228.70596f), 1188); + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(610.0975f, 7.8043165f, -228.70596f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(680.4834f, 10.053757f, -263.73697f), 1188); + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(680.4834f, 10.053757f, -263.73697f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(743.98376f, 9.793373f, -263.45914f), 1188); + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(743.98376f, 9.793373f, -263.45914f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052306u, new Vector3(791.37854f, 14.39521f, -206.53088f), 1188); + span38[num2] = new QuestStep(EInteractionType.Interact, 1052306u, new Vector3(791.37854f, 14.39521f, -206.53088f), 1188); obj22.Steps = list38; reference25 = obj22; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -445460,9 +447518,9 @@ public static class AssemblyQuestLoader num2 = 2; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span39[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -445480,7 +447538,7 @@ public static class AssemblyQuestLoader } }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span39[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -445493,16 +447551,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "liza"; + span40[index] = "liza"; questRoot6.Author = list40; index = 3; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span41[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -445510,18 +447568,18 @@ public static class AssemblyQuestLoader num3 = 2; List list42 = new List(num3); CollectionsMarshal.SetCount(list42, num3); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span42[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj24.Steps = list42; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span41[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -445529,9 +447587,9 @@ public static class AssemblyQuestLoader num2 = 3; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-165.49648f, 8.736965f, -401.72836f), 1188) + span43[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-165.49648f, 8.736965f, -401.72836f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu, @@ -445544,7 +447602,7 @@ public static class AssemblyQuestLoader } }; num3++; - ref QuestStep reference29 = ref span3[num3]; + ref QuestStep reference29 = ref span43[num3]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 1052307u, new Vector3(-111.0094f, 1.6987718f, -111.0094f), 1188) { Fly = true @@ -445552,33 +447610,33 @@ public static class AssemblyQuestLoader index2 = 6; List> list44 = new List>(index2); CollectionsMarshal.SetCount(list44, index2); - span5 = CollectionsMarshal.AsSpan(list44); + Span> span44 = CollectionsMarshal.AsSpan(list44); num4 = 0; - span5[num4] = null; + span44[num4] = null; num4++; - ref List reference30 = ref span5[num4]; + ref List reference30 = ref span44[num4]; index3 = 1; List list45 = new List(index3); CollectionsMarshal.SetCount(list45, index3); - span6 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span45[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference30 = list45; num4++; - span5[num4] = null; + span44[num4] = null; num4++; - span5[num4] = null; + span44[num4] = null; num4++; - span5[num4] = null; + span44[num4] = null; num4++; - span5[num4] = null; + span44[num4] = null; obj26.RequiredQuestVariables = list44; num4 = 1; List list46 = new List(num4); CollectionsMarshal.SetCount(list46, num4); - Span span7 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span7[index2] = new DialogueChoice + span46[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL107_05205_Q1_000_000"), @@ -445587,7 +447645,7 @@ public static class AssemblyQuestLoader obj26.DialogueChoices = list46; reference29 = obj26; num3++; - ref QuestStep reference31 = ref span3[num3]; + ref QuestStep reference31 = ref span43[num3]; QuestStep obj27 = new QuestStep(EInteractionType.Interact, 1052308u, new Vector3(-152.7276f, 3.6225784f, -349.87415f), 1188) { Fly = true @@ -445595,33 +447653,33 @@ public static class AssemblyQuestLoader index2 = 6; List> list47 = new List>(index2); CollectionsMarshal.SetCount(list47, index2); - span5 = CollectionsMarshal.AsSpan(list47); + Span> span47 = CollectionsMarshal.AsSpan(list47); num4 = 0; - span5[num4] = null; + span47[num4] = null; num4++; - ref List reference32 = ref span5[num4]; + ref List reference32 = ref span47[num4]; num5 = 1; List list48 = new List(num5); CollectionsMarshal.SetCount(list48, num5); - span6 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index3 = 0; - span6[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span48[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference32 = list48; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; num4++; - span5[num4] = null; + span47[num4] = null; obj27.RequiredQuestVariables = list47; num4 = 1; List list49 = new List(num4); CollectionsMarshal.SetCount(list49, num4); - span7 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span7[index2] = new DialogueChoice + span49[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL107_05205_Q2_000_000"), @@ -445632,7 +447690,7 @@ public static class AssemblyQuestLoader obj25.Steps = list43; reference28 = obj25; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = byte.MaxValue @@ -445640,14 +447698,14 @@ public static class AssemblyQuestLoader num3 = 2; List list50 = new List(num3); CollectionsMarshal.SetCount(list50, num3); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span50[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -445660,16 +447718,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "liza"; + span51[index] = "liza"; questRoot7.Author = list51; index = 3; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span52[num]; QuestSequence obj29 = new QuestSequence { Sequence = 0 @@ -445677,18 +447735,18 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span53[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span53[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj29.Steps = list53; reference34 = obj29; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span52[num]; QuestSequence obj30 = new QuestSequence { Sequence = 1 @@ -445696,9 +447754,9 @@ public static class AssemblyQuestLoader num3 = 3; List list54 = new List(num3); CollectionsMarshal.SetCount(list54, num3); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - ref QuestStep reference36 = ref span3[num2]; + ref QuestStep reference36 = ref span54[num2]; QuestStep obj31 = new QuestStep(EInteractionType.Interact, 2014540u, new Vector3(-24.887512f, 21.774597f, -88.76172f), 1188) { StopDistance = 1f, @@ -445708,30 +447766,30 @@ public static class AssemblyQuestLoader index2 = 6; List> list55 = new List>(index2); CollectionsMarshal.SetCount(list55, index2); - span5 = CollectionsMarshal.AsSpan(list55); + Span> span55 = CollectionsMarshal.AsSpan(list55); num4 = 0; - span5[num4] = null; + span55[num4] = null; num4++; - ref List reference37 = ref span5[num4]; + ref List reference37 = ref span55[num4]; index3 = 1; List list56 = new List(index3); CollectionsMarshal.SetCount(list56, index3); - span6 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span56[num5] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference37 = list56; num4++; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = null; + span55[num4] = null; num4++; - span5[num4] = null; + span55[num4] = null; obj31.RequiredQuestVariables = list55; reference36 = obj31; num2++; - ref QuestStep reference38 = ref span3[num2]; + ref QuestStep reference38 = ref span54[num2]; QuestStep obj32 = new QuestStep(EInteractionType.Interact, 2014487u, new Vector3(-45.426086f, 21.469421f, -80.27777f), 1188) { StopDistance = 1f, @@ -445740,30 +447798,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list57 = new List>(num4); CollectionsMarshal.SetCount(list57, num4); - span5 = CollectionsMarshal.AsSpan(list57); + Span> span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span5[index2] = null; + span57[index2] = null; index2++; - ref List reference39 = ref span5[index2]; + ref List reference39 = ref span57[index2]; num5 = 1; List list58 = new List(num5); CollectionsMarshal.SetCount(list58, num5); - span6 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span6[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference39 = list58; index2++; - span5[index2] = null; + span57[index2] = null; index2++; - span5[index2] = null; + span57[index2] = null; index2++; - span5[index2] = null; + span57[index2] = null; index2++; - span5[index2] = null; + span57[index2] = null; obj32.RequiredQuestVariables = list57; reference38 = obj32; num2++; - ref QuestStep reference40 = ref span3[num2]; + ref QuestStep reference40 = ref span54[num2]; QuestStep obj33 = new QuestStep(EInteractionType.Interact, 2014539u, new Vector3(-9.2317505f, 21.469421f, -74.418274f), 1188) { StopDistance = 1f, @@ -445772,32 +447830,32 @@ public static class AssemblyQuestLoader index2 = 6; List> list59 = new List>(index2); CollectionsMarshal.SetCount(list59, index2); - span5 = CollectionsMarshal.AsSpan(list59); + Span> span59 = CollectionsMarshal.AsSpan(list59); num4 = 0; - span5[num4] = null; + span59[num4] = null; num4++; - ref List reference41 = ref span5[num4]; + ref List reference41 = ref span59[num4]; index3 = 1; List list60 = new List(index3); CollectionsMarshal.SetCount(list60, index3); - span6 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num5 = 0; - span6[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); + span60[num5] = new QuestWorkValue(0, (byte)3, EQuestWorkMode.Bitwise); reference41 = list60; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; num4++; - span5[num4] = null; + span59[num4] = null; obj33.RequiredQuestVariables = list59; reference40 = obj33; obj30.Steps = list54; reference35 = obj30; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -445805,14 +447863,14 @@ public static class AssemblyQuestLoader num2 = 2; List list61 = new List(num2); CollectionsMarshal.SetCount(list61, num2); - span3 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span61[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span61[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -445825,16 +447883,16 @@ public static class AssemblyQuestLoader num = 1; List list62 = new List(num); CollectionsMarshal.SetCount(list62, num); - span = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index = 0; - span[index] = "liza"; + span62[index] = "liza"; questRoot8.Author = list62; index = 4; List list63 = new List(index); CollectionsMarshal.SetCount(list63, index); - span2 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span63[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -445842,18 +447900,18 @@ public static class AssemblyQuestLoader num3 = 2; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span64[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span64[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj35.Steps = list64; reference43 = obj35; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span63[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -445861,9 +447919,9 @@ public static class AssemblyQuestLoader num2 = 1; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052309u, new Vector3(-100.35864f, 4.7510896f, -304.3412f), 1188) + span65[num3] = new QuestStep(EInteractionType.Interact, 1052309u, new Vector3(-100.35864f, 4.7510896f, -304.3412f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -445871,7 +447929,7 @@ public static class AssemblyQuestLoader obj36.Steps = list65; reference44 = obj36; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span63[num]; QuestSequence obj37 = new QuestSequence { Sequence = 2 @@ -445879,16 +447937,16 @@ public static class AssemblyQuestLoader num3 = 1; List list66 = new List(num3); CollectionsMarshal.SetCount(list66, num3); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052310u, new Vector3(-103.01367f, 4.70791f, -305.40936f), 1188) + span66[num2] = new QuestStep(EInteractionType.Interact, 1052310u, new Vector3(-103.01367f, 4.70791f, -305.40936f), 1188) { StopDistance = 5f }; obj37.Steps = list66; reference45 = obj37; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span63[num]; QuestSequence obj38 = new QuestSequence { Sequence = byte.MaxValue @@ -445896,14 +447954,14 @@ public static class AssemblyQuestLoader num2 = 2; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span67[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span67[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -445916,16 +447974,16 @@ public static class AssemblyQuestLoader num = 1; List list68 = new List(num); CollectionsMarshal.SetCount(list68, num); - span = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); index = 0; - span[index] = "liza"; + span68[index] = "liza"; questRoot9.Author = list68; index = 3; List list69 = new List(index); CollectionsMarshal.SetCount(list69, index); - span2 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span69[num]; QuestSequence obj39 = new QuestSequence { Sequence = 0 @@ -445933,18 +447991,18 @@ public static class AssemblyQuestLoader num3 = 2; List list70 = new List(num3); CollectionsMarshal.SetCount(list70, num3); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span70[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span70[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj39.Steps = list70; reference47 = obj39; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span69[num]; QuestSequence obj40 = new QuestSequence { Sequence = 1 @@ -445952,9 +448010,9 @@ public static class AssemblyQuestLoader num2 = 3; List list71 = new List(num2); CollectionsMarshal.SetCount(list71, num2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num3 = 0; - ref QuestStep reference49 = ref span3[num3]; + ref QuestStep reference49 = ref span71[num3]; QuestStep obj41 = new QuestStep(EInteractionType.Interact, 1052319u, new Vector3(-185.07672f, 6.5185943f, -460.04425f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -445962,44 +448020,44 @@ public static class AssemblyQuestLoader num4 = 6; List list72 = new List(num4); CollectionsMarshal.SetCount(list72, num4); - span6 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); index2 = 0; - span6[index2] = null; + span72[index2] = null; index2++; - span6[index2] = null; + span72[index2] = null; index2++; - span6[index2] = null; + span72[index2] = null; index2++; - span6[index2] = null; + span72[index2] = null; index2++; - span6[index2] = null; + span72[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span72[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj41.CompletionQuestVariablesFlags = list72; reference49 = obj41; num3++; - ref QuestStep reference50 = ref span3[num3]; + ref QuestStep reference50 = ref span71[num3]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1052318u, new Vector3(-217.12067f, 6.4016876f, -474.60138f), 1188); index2 = 6; List list73 = new List(index2); CollectionsMarshal.SetCount(list73, index2); - span6 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); num4 = 0; - span6[num4] = null; + span73[num4] = null; num4++; - span6[num4] = null; + span73[num4] = null; num4++; - span6[num4] = null; + span73[num4] = null; num4++; - span6[num4] = null; + span73[num4] = null; num4++; - span6[num4] = null; + span73[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span73[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list73; reference50 = questStep; num3++; - ref QuestStep reference51 = ref span3[num3]; + ref QuestStep reference51 = ref span71[num3]; QuestStep obj42 = new QuestStep(EInteractionType.Interact, 1052320u, new Vector3(-108.659546f, 9.773233f, -530.2052f), 1188) { Fly = true @@ -446007,25 +448065,25 @@ public static class AssemblyQuestLoader num4 = 6; List list74 = new List(num4); CollectionsMarshal.SetCount(list74, num4); - span6 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - span6[index2] = null; + span74[index2] = null; index2++; - span6[index2] = null; + span74[index2] = null; index2++; - span6[index2] = null; + span74[index2] = null; index2++; - span6[index2] = null; + span74[index2] = null; index2++; - span6[index2] = null; + span74[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span74[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj42.CompletionQuestVariablesFlags = list74; reference51 = obj42; obj40.Steps = list71; reference48 = obj40; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span69[num]; QuestSequence obj43 = new QuestSequence { Sequence = byte.MaxValue @@ -446033,14 +448091,14 @@ public static class AssemblyQuestLoader num3 = 2; List list75 = new List(num3); CollectionsMarshal.SetCount(list75, num3); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span75[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span75[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -446053,16 +448111,16 @@ public static class AssemblyQuestLoader num = 1; List list76 = new List(num); CollectionsMarshal.SetCount(list76, num); - span = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index = 0; - span[index] = "liza"; + span76[index] = "liza"; questRoot10.Author = list76; index = 4; List list77 = new List(index); CollectionsMarshal.SetCount(list77, index); - span2 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span77[num]; QuestSequence obj44 = new QuestSequence { Sequence = 0 @@ -446070,18 +448128,18 @@ public static class AssemblyQuestLoader num2 = 2; List list78 = new List(num2); CollectionsMarshal.SetCount(list78, num2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span78[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span78[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj44.Steps = list78; reference53 = obj44; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span77[num]; QuestSequence obj45 = new QuestSequence { Sequence = 1 @@ -446089,9 +448147,9 @@ public static class AssemblyQuestLoader num3 = 1; List list79 = new List(num3); CollectionsMarshal.SetCount(list79, num3); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052321u, new Vector3(103.227295f, 0.7218611f, -334.37097f), 1188) + span79[num2] = new QuestStep(EInteractionType.Interact, 1052321u, new Vector3(103.227295f, 0.7218611f, -334.37097f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaOkHanu @@ -446099,7 +448157,7 @@ public static class AssemblyQuestLoader obj45.Steps = list79; reference54 = obj45; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span77[num]; QuestSequence obj46 = new QuestSequence { Sequence = 2 @@ -446107,74 +448165,74 @@ public static class AssemblyQuestLoader num2 = 3; List list80 = new List(num2); CollectionsMarshal.SetCount(list80, num2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num3 = 0; - ref QuestStep reference56 = ref span3[num3]; + ref QuestStep reference56 = ref span80[num3]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 2014488u, new Vector3(103.74609f, -0.015319824f, -339.13184f), 1188); index2 = 6; List list81 = new List(index2); CollectionsMarshal.SetCount(list81, index2); - span6 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num4 = 0; - span6[num4] = null; + span81[num4] = null; num4++; - span6[num4] = null; + span81[num4] = null; num4++; - span6[num4] = null; + span81[num4] = null; num4++; - span6[num4] = null; + span81[num4] = null; num4++; - span6[num4] = null; + span81[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span81[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list81; reference56 = questStep2; num3++; - ref QuestStep reference57 = ref span3[num3]; + ref QuestStep reference57 = ref span80[num3]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2014536u, new Vector3(106.21802f, -0.015319824f, -347.097f), 1188); num4 = 6; List list82 = new List(num4); CollectionsMarshal.SetCount(list82, num4); - span6 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span6[index2] = null; + span82[index2] = null; index2++; - span6[index2] = null; + span82[index2] = null; index2++; - span6[index2] = null; + span82[index2] = null; index2++; - span6[index2] = null; + span82[index2] = null; index2++; - span6[index2] = null; + span82[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span82[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list82; reference57 = questStep3; num3++; - ref QuestStep reference58 = ref span3[num3]; + ref QuestStep reference58 = ref span80[num3]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2014537u, new Vector3(112.93201f, -0.015319824f, -341.5122f), 1188); index2 = 6; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span6 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num4 = 0; - span6[num4] = null; + span83[num4] = null; num4++; - span6[num4] = null; + span83[num4] = null; num4++; - span6[num4] = null; + span83[num4] = null; num4++; - span6[num4] = null; + span83[num4] = null; num4++; - span6[num4] = null; + span83[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span83[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list83; reference58 = questStep4; obj46.Steps = list80; reference55 = obj46; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span77[num]; QuestSequence obj47 = new QuestSequence { Sequence = byte.MaxValue @@ -446182,14 +448240,14 @@ public static class AssemblyQuestLoader num3 = 2; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span3 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span84[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span84[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -446202,16 +448260,16 @@ public static class AssemblyQuestLoader num = 1; List list85 = new List(num); CollectionsMarshal.SetCount(list85, num); - span = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index = 0; - span[index] = "liza"; + span85[index] = "liza"; questRoot11.Author = list85; index = 5; List list86 = new List(index); CollectionsMarshal.SetCount(list86, index); - span2 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span86[num]; QuestSequence obj48 = new QuestSequence { Sequence = 0 @@ -446219,18 +448277,18 @@ public static class AssemblyQuestLoader num2 = 2; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span87[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span87[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj48.Steps = list87; reference60 = obj48; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span86[num]; QuestSequence obj49 = new QuestSequence { Sequence = 1 @@ -446238,9 +448296,9 @@ public static class AssemblyQuestLoader num3 = 1; List list88 = new List(num3); CollectionsMarshal.SetCount(list88, num3); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052323u, new Vector3(495.75024f, 10.160157f, -242.99994f), 1188) + span88[num2] = new QuestStep(EInteractionType.Interact, 1052323u, new Vector3(495.75024f, 10.160157f, -242.99994f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -446260,7 +448318,7 @@ public static class AssemblyQuestLoader obj49.Steps = list88; reference61 = obj49; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span86[num]; QuestSequence obj50 = new QuestSequence { Sequence = 2 @@ -446268,9 +448326,9 @@ public static class AssemblyQuestLoader num2 = 3; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num3 = 0; - ref QuestStep reference63 = ref span3[num3]; + ref QuestStep reference63 = ref span89[num3]; QuestStep obj51 = new QuestStep(EInteractionType.Combat, 2014491u, new Vector3(504.78357f, 15.396301f, -283.83307f), 1188) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -446278,37 +448336,37 @@ public static class AssemblyQuestLoader num4 = 1; List list90 = new List(num4); CollectionsMarshal.SetCount(list90, num4); - span4 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span4[index2] = 18173u; + span90[index2] = 18173u; obj51.KillEnemyDataIds = list90; index2 = 6; List> list91 = new List>(index2); CollectionsMarshal.SetCount(list91, index2); - span5 = CollectionsMarshal.AsSpan(list91); + Span> span91 = CollectionsMarshal.AsSpan(list91); num4 = 0; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - ref List reference64 = ref span5[num4]; + ref List reference64 = ref span91[num4]; num5 = 1; List list92 = new List(num5); CollectionsMarshal.SetCount(list92, num5); - span6 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index3 = 0; - span6[index3] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span92[index3] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference64 = list92; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; num4++; - span5[num4] = null; + span91[num4] = null; obj51.RequiredQuestVariables = list91; reference63 = obj51; num3++; - ref QuestStep reference65 = ref span3[num3]; + ref QuestStep reference65 = ref span89[num3]; QuestStep obj52 = new QuestStep(EInteractionType.Combat, 2014489u, new Vector3(522.301f, 12.191956f, -273.97577f), 1188) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -446316,37 +448374,37 @@ public static class AssemblyQuestLoader num4 = 1; List list93 = new List(num4); CollectionsMarshal.SetCount(list93, num4); - span4 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span4[index2] = 18173u; + span93[index2] = 18173u; obj52.KillEnemyDataIds = list93; index2 = 6; List> list94 = new List>(index2); CollectionsMarshal.SetCount(list94, index2); - span5 = CollectionsMarshal.AsSpan(list94); + Span> span94 = CollectionsMarshal.AsSpan(list94); num4 = 0; - span5[num4] = null; + span94[num4] = null; num4++; - span5[num4] = null; + span94[num4] = null; num4++; - ref List reference66 = ref span5[num4]; + ref List reference66 = ref span94[num4]; index3 = 1; List list95 = new List(index3); CollectionsMarshal.SetCount(list95, index3); - span6 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num5 = 0; - span6[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span95[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference66 = list95; num4++; - span5[num4] = null; + span94[num4] = null; num4++; - span5[num4] = null; + span94[num4] = null; num4++; - span5[num4] = null; + span94[num4] = null; obj52.RequiredQuestVariables = list94; reference65 = obj52; num3++; - ref QuestStep reference67 = ref span3[num3]; + ref QuestStep reference67 = ref span89[num3]; QuestStep obj53 = new QuestStep(EInteractionType.Combat, 2014490u, new Vector3(485.6183f, 10.8185425f, -281.7884f), 1188) { EnemySpawnType = EEnemySpawnType.AfterInteraction @@ -446354,39 +448412,39 @@ public static class AssemblyQuestLoader num4 = 1; List list96 = new List(num4); CollectionsMarshal.SetCount(list96, num4); - span4 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span4[index2] = 18173u; + span96[index2] = 18173u; obj53.KillEnemyDataIds = list96; index2 = 6; List> list97 = new List>(index2); CollectionsMarshal.SetCount(list97, index2); - span5 = CollectionsMarshal.AsSpan(list97); + Span> span97 = CollectionsMarshal.AsSpan(list97); num4 = 0; - span5[num4] = null; + span97[num4] = null; num4++; - span5[num4] = null; + span97[num4] = null; num4++; - ref List reference68 = ref span5[num4]; + ref List reference68 = ref span97[num4]; num5 = 1; List list98 = new List(num5); CollectionsMarshal.SetCount(list98, num5); - span6 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index3 = 0; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span98[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference68 = list98; num4++; - span5[num4] = null; + span97[num4] = null; num4++; - span5[num4] = null; + span97[num4] = null; num4++; - span5[num4] = null; + span97[num4] = null; obj53.RequiredQuestVariables = list97; reference67 = obj53; obj50.Steps = list89; reference62 = obj50; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span86[num]; QuestSequence obj54 = new QuestSequence { Sequence = 3 @@ -446394,13 +448452,13 @@ public static class AssemblyQuestLoader num3 = 1; List list99 = new List(num3); CollectionsMarshal.SetCount(list99, num3); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052323u, new Vector3(495.75024f, 10.160157f, -242.99994f), 1188); + span99[num2] = new QuestStep(EInteractionType.Interact, 1052323u, new Vector3(495.75024f, 10.160157f, -242.99994f), 1188); obj54.Steps = list99; reference69 = obj54; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span86[num]; QuestSequence obj55 = new QuestSequence { Sequence = byte.MaxValue @@ -446408,14 +448466,14 @@ public static class AssemblyQuestLoader num2 = 2; List list100 = new List(num2); CollectionsMarshal.SetCount(list100, num2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span100[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span100[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -446428,16 +448486,16 @@ public static class AssemblyQuestLoader num = 1; List list101 = new List(num); CollectionsMarshal.SetCount(list101, num); - span = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index = 0; - span[index] = "liza"; + span101[index] = "liza"; questRoot12.Author = list101; index = 3; List list102 = new List(index); CollectionsMarshal.SetCount(list102, index); - span2 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span102[num]; QuestSequence obj56 = new QuestSequence { Sequence = 0 @@ -446445,18 +448503,18 @@ public static class AssemblyQuestLoader num3 = 2; List list103 = new List(num3); CollectionsMarshal.SetCount(list103, num3); - span3 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span103[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span103[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj56.Steps = list103; reference71 = obj56; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span102[num]; QuestSequence obj57 = new QuestSequence { Sequence = 1 @@ -446464,9 +448522,9 @@ public static class AssemblyQuestLoader num2 = 2; List list104 = new List(num2); CollectionsMarshal.SetCount(list104, num2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num3 = 0; - ref QuestStep reference73 = ref span3[num3]; + ref QuestStep reference73 = ref span104[num3]; QuestStep obj58 = new QuestStep(EInteractionType.UseItem, 2014492u, new Vector3(-448.50842f, 0.9613037f, -113.69501f), 1188) { Fly = true, @@ -446476,23 +448534,23 @@ public static class AssemblyQuestLoader num4 = 6; List list105 = new List(num4); CollectionsMarshal.SetCount(list105, num4); - span6 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span6[index2] = null; + span105[index2] = null; index2++; - span6[index2] = null; + span105[index2] = null; index2++; - span6[index2] = null; + span105[index2] = null; index2++; - span6[index2] = null; + span105[index2] = null; index2++; - span6[index2] = null; + span105[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span105[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj58.CompletionQuestVariablesFlags = list105; reference73 = obj58; num3++; - ref QuestStep reference74 = ref span3[num3]; + ref QuestStep reference74 = ref span104[num3]; QuestStep obj59 = new QuestStep(EInteractionType.UseItem, 2014493u, new Vector3(-464.0421f, 0.62561035f, -119.95117f), 1188) { ItemId = 2003721u @@ -446500,25 +448558,25 @@ public static class AssemblyQuestLoader index2 = 6; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span6 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num4 = 0; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = null; + span106[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span106[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj59.CompletionQuestVariablesFlags = list106; reference74 = obj59; obj57.Steps = list104; reference72 = obj57; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span102[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -446526,14 +448584,14 @@ public static class AssemblyQuestLoader num3 = 2; List list107 = new List(num3); CollectionsMarshal.SetCount(list107, num3); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span107[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span107[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -446546,16 +448604,16 @@ public static class AssemblyQuestLoader num = 1; List list108 = new List(num); CollectionsMarshal.SetCount(list108, num); - span = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index = 0; - span[index] = "liza"; + span108[index] = "liza"; questRoot13.Author = list108; index = 3; List list109 = new List(index); CollectionsMarshal.SetCount(list109, index); - span2 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num = 0; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span109[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -446563,18 +448621,18 @@ public static class AssemblyQuestLoader num2 = 2; List list110 = new List(num2); CollectionsMarshal.SetCount(list110, num2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span110[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span110[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj61.Steps = list110; reference76 = obj61; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span109[num]; QuestSequence obj62 = new QuestSequence { Sequence = 1 @@ -446582,9 +448640,9 @@ public static class AssemblyQuestLoader num3 = 3; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - ref QuestStep reference78 = ref span3[num2]; + ref QuestStep reference78 = ref span111[num2]; QuestStep obj63 = new QuestStep(EInteractionType.Interact, 2014494u, new Vector3(538.38403f, 15.701477f, -10.147278f), 1188) { Fly = true, @@ -446605,67 +448663,67 @@ public static class AssemblyQuestLoader num4 = 6; List list112 = new List(num4); CollectionsMarshal.SetCount(list112, num4); - span6 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span6[index2] = null; + span112[index2] = null; index2++; - span6[index2] = null; + span112[index2] = null; index2++; - span6[index2] = null; + span112[index2] = null; index2++; - span6[index2] = null; + span112[index2] = null; index2++; - span6[index2] = null; + span112[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span112[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj63.CompletionQuestVariablesFlags = list112; reference78 = obj63; num2++; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span111[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2014495u, new Vector3(528.77075f, 15.6710205f, -2.456726f), 1188); index2 = 6; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span6 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num4 = 0; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = null; + span113[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span113[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list113; reference79 = questStep5; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span111[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 2014496u, new Vector3(511.7417f, 12.954895f, -7.522766f), 1188); num4 = 6; List list114 = new List(num4); CollectionsMarshal.SetCount(list114, num4); - span6 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - span6[index2] = null; + span114[index2] = null; index2++; - span6[index2] = null; + span114[index2] = null; index2++; - span6[index2] = null; + span114[index2] = null; index2++; - span6[index2] = null; + span114[index2] = null; index2++; - span6[index2] = null; + span114[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span114[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list114; reference80 = questStep6; obj62.Steps = list111; reference77 = obj62; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span109[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -446673,14 +448731,14 @@ public static class AssemblyQuestLoader num2 = 2; List list115 = new List(num2); CollectionsMarshal.SetCount(list115, num2); - span3 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span115[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span115[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -446693,16 +448751,16 @@ public static class AssemblyQuestLoader num = 1; List list116 = new List(num); CollectionsMarshal.SetCount(list116, num); - span = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index = 0; - span[index] = "liza"; + span116[index] = "liza"; questRoot14.Author = list116; index = 3; List list117 = new List(index); CollectionsMarshal.SetCount(list117, index); - span2 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num = 0; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span117[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -446710,18 +448768,18 @@ public static class AssemblyQuestLoader num3 = 2; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span118[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span118[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj65.Steps = list118; reference82 = obj65; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span117[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -446729,9 +448787,9 @@ public static class AssemblyQuestLoader num2 = 3; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - ref QuestStep reference84 = ref span3[num3]; + ref QuestStep reference84 = ref span119[num3]; QuestStep obj67 = new QuestStep(EInteractionType.Combat, 2014497u, new Vector3(-130.7851f, 114.39685f, 240.31421f), 1188) { Fly = true, @@ -446741,37 +448799,37 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span4 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num4 = 0; - span4[num4] = 18174u; + span120[num4] = 18174u; obj67.KillEnemyDataIds = list120; num4 = 6; List> list121 = new List>(num4); CollectionsMarshal.SetCount(list121, num4); - span5 = CollectionsMarshal.AsSpan(list121); + Span> span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span5[index2] = null; + span121[index2] = null; index2++; - span5[index2] = null; + span121[index2] = null; index2++; - ref List reference85 = ref span5[index2]; + ref List reference85 = ref span121[index2]; index3 = 1; List list122 = new List(index3); CollectionsMarshal.SetCount(list122, index3); - span6 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num5 = 0; - span6[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span122[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference85 = list122; index2++; - span5[index2] = null; + span121[index2] = null; index2++; - span5[index2] = null; + span121[index2] = null; index2++; - span5[index2] = null; + span121[index2] = null; obj67.RequiredQuestVariables = list121; reference84 = obj67; num3++; - ref QuestStep reference86 = ref span3[num3]; + ref QuestStep reference86 = ref span119[num3]; QuestStep obj68 = new QuestStep(EInteractionType.Combat, 2014498u, new Vector3(-56.565247f, 111.77234f, 172.62524f), 1188) { Fly = true, @@ -446780,37 +448838,37 @@ public static class AssemblyQuestLoader index2 = 1; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span4 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span4[num4] = 18174u; + span123[num4] = 18174u; obj68.KillEnemyDataIds = list123; num4 = 6; List> list124 = new List>(num4); CollectionsMarshal.SetCount(list124, num4); - span5 = CollectionsMarshal.AsSpan(list124); + Span> span124 = CollectionsMarshal.AsSpan(list124); index2 = 0; - span5[index2] = null; + span124[index2] = null; index2++; - span5[index2] = null; + span124[index2] = null; index2++; - ref List reference87 = ref span5[index2]; + ref List reference87 = ref span124[index2]; num5 = 1; List list125 = new List(num5); CollectionsMarshal.SetCount(list125, num5); - span6 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index3 = 0; - span6[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span125[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference87 = list125; index2++; - span5[index2] = null; + span124[index2] = null; index2++; - span5[index2] = null; + span124[index2] = null; index2++; - span5[index2] = null; + span124[index2] = null; obj68.RequiredQuestVariables = list124; reference86 = obj68; num3++; - ref QuestStep reference88 = ref span3[num3]; + ref QuestStep reference88 = ref span119[num3]; QuestStep obj69 = new QuestStep(EInteractionType.Combat, 2014499u, new Vector3(-84.18408f, 111.436646f, 268.05518f), 1188) { Fly = true, @@ -446819,39 +448877,39 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span4 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num4 = 0; - span4[num4] = 18174u; + span126[num4] = 18174u; obj69.KillEnemyDataIds = list126; num4 = 6; List> list127 = new List>(num4); CollectionsMarshal.SetCount(list127, num4); - span5 = CollectionsMarshal.AsSpan(list127); + Span> span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span5[index2] = null; + span127[index2] = null; index2++; - span5[index2] = null; + span127[index2] = null; index2++; - ref List reference89 = ref span5[index2]; + ref List reference89 = ref span127[index2]; index3 = 1; List list128 = new List(index3); CollectionsMarshal.SetCount(list128, index3); - span6 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num5 = 0; - span6[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span128[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference89 = list128; index2++; - span5[index2] = null; + span127[index2] = null; index2++; - span5[index2] = null; + span127[index2] = null; index2++; - span5[index2] = null; + span127[index2] = null; obj69.RequiredQuestVariables = list127; reference88 = obj69; obj66.Steps = list119; reference83 = obj66; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span117[num]; QuestSequence obj70 = new QuestSequence { Sequence = byte.MaxValue @@ -446859,14 +448917,14 @@ public static class AssemblyQuestLoader num3 = 2; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span129[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span129[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -446879,16 +448937,16 @@ public static class AssemblyQuestLoader num = 1; List list130 = new List(num); CollectionsMarshal.SetCount(list130, num); - span = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index = 0; - span[index] = "liza"; + span130[index] = "liza"; questRoot15.Author = list130; index = 4; List list131 = new List(index); CollectionsMarshal.SetCount(list131, index); - span2 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num = 0; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span131[num]; QuestSequence obj71 = new QuestSequence { Sequence = 0 @@ -446896,18 +448954,18 @@ public static class AssemblyQuestLoader num2 = 2; List list132 = new List(num2); CollectionsMarshal.SetCount(list132, num2); - span3 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span132[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span132[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj71.Steps = list132; reference91 = obj71; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span131[num]; QuestSequence obj72 = new QuestSequence { Sequence = 1 @@ -446915,9 +448973,9 @@ public static class AssemblyQuestLoader num3 = 1; List list133 = new List(num3); CollectionsMarshal.SetCount(list133, num3); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052324u, new Vector3(-248.18805f, 110.17465f, 189.01343f), 1188) + span133[num2] = new QuestStep(EInteractionType.Interact, 1052324u, new Vector3(-248.18805f, 110.17465f, 189.01343f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaEarthenshire @@ -446925,7 +448983,7 @@ public static class AssemblyQuestLoader obj72.Steps = list133; reference92 = obj72; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span131[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -446933,9 +448991,9 @@ public static class AssemblyQuestLoader num2 = 2; List list134 = new List(num2); CollectionsMarshal.SetCount(list134, num2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num3 = 0; - ref QuestStep reference94 = ref span3[num3]; + ref QuestStep reference94 = ref span134[num3]; QuestStep obj74 = new QuestStep(EInteractionType.Interact, 1052326u, new Vector3(-304.61584f, 110.20639f, 725.39856f), 1188) { Fly = true @@ -446943,30 +449001,30 @@ public static class AssemblyQuestLoader index2 = 6; List> list135 = new List>(index2); CollectionsMarshal.SetCount(list135, index2); - span5 = CollectionsMarshal.AsSpan(list135); + Span> span135 = CollectionsMarshal.AsSpan(list135); num4 = 0; - span5[num4] = null; + span135[num4] = null; num4++; - ref List reference95 = ref span5[num4]; + ref List reference95 = ref span135[num4]; num5 = 1; List list136 = new List(num5); CollectionsMarshal.SetCount(list136, num5); - span6 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index3 = 0; - span6[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span136[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference95 = list136; num4++; - span5[num4] = null; + span135[num4] = null; num4++; - span5[num4] = null; + span135[num4] = null; num4++; - span5[num4] = null; + span135[num4] = null; num4++; - span5[num4] = null; + span135[num4] = null; obj74.RequiredQuestVariables = list135; reference94 = obj74; num3++; - ref QuestStep reference96 = ref span3[num3]; + ref QuestStep reference96 = ref span134[num3]; QuestStep obj75 = new QuestStep(EInteractionType.Interact, 1052435u, new Vector3(505.76025f, 115.10293f, 205.7373f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires @@ -446974,32 +449032,32 @@ public static class AssemblyQuestLoader num4 = 6; List> list137 = new List>(num4); CollectionsMarshal.SetCount(list137, num4); - span5 = CollectionsMarshal.AsSpan(list137); + Span> span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span5[index2] = null; + span137[index2] = null; index2++; - ref List reference97 = ref span5[index2]; + ref List reference97 = ref span137[index2]; index3 = 1; List list138 = new List(index3); CollectionsMarshal.SetCount(list138, index3); - span6 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num5 = 0; - span6[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span138[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference97 = list138; index2++; - span5[index2] = null; + span137[index2] = null; index2++; - span5[index2] = null; + span137[index2] = null; index2++; - span5[index2] = null; + span137[index2] = null; index2++; - span5[index2] = null; + span137[index2] = null; obj75.RequiredQuestVariables = list137; reference96 = obj75; obj73.Steps = list134; reference93 = obj73; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span131[num]; QuestSequence obj76 = new QuestSequence { Sequence = byte.MaxValue @@ -447007,14 +449065,14 @@ public static class AssemblyQuestLoader num3 = 2; List list139 = new List(num3); CollectionsMarshal.SetCount(list139, num3); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span139[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span139[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447027,16 +449085,16 @@ public static class AssemblyQuestLoader num = 1; List list140 = new List(num); CollectionsMarshal.SetCount(list140, num); - span = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index = 0; - span[index] = "liza"; + span140[index] = "liza"; questRoot16.Author = list140; index = 4; List list141 = new List(index); CollectionsMarshal.SetCount(list141, index); - span2 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span141[num]; QuestSequence obj77 = new QuestSequence { Sequence = 0 @@ -447044,18 +449102,18 @@ public static class AssemblyQuestLoader num2 = 2; List list142 = new List(num2); CollectionsMarshal.SetCount(list142, num2); - span3 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span142[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span142[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj77.Steps = list142; reference99 = obj77; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span141[num]; QuestSequence obj78 = new QuestSequence { Sequence = 1 @@ -447063,16 +449121,16 @@ public static class AssemblyQuestLoader num3 = 1; List list143 = new List(num3); CollectionsMarshal.SetCount(list143, num3); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051798u, new Vector3(897.734f, 6.8223433f, -285.1759f), 1188) + span143[num2] = new QuestStep(EInteractionType.Interact, 1051798u, new Vector3(897.734f, 6.8223433f, -285.1759f), 1188) { Fly = true }; obj78.Steps = list143; reference100 = obj78; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span141[num]; QuestSequence obj79 = new QuestSequence { Sequence = 2 @@ -447080,9 +449138,9 @@ public static class AssemblyQuestLoader num2 = 3; List list144 = new List(num2); CollectionsMarshal.SetCount(list144, num2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - ref QuestStep reference102 = ref span3[num3]; + ref QuestStep reference102 = ref span144[num3]; QuestStep obj80 = new QuestStep(EInteractionType.Action, 1052328u, new Vector3(171.6792f, 16.762953f, -112.44379f), 1188) { Fly = true, @@ -447091,30 +449149,30 @@ public static class AssemblyQuestLoader index2 = 6; List> list145 = new List>(index2); CollectionsMarshal.SetCount(list145, index2); - span5 = CollectionsMarshal.AsSpan(list145); + Span> span145 = CollectionsMarshal.AsSpan(list145); num4 = 0; - span5[num4] = null; + span145[num4] = null; num4++; - span5[num4] = null; + span145[num4] = null; num4++; - ref List reference103 = ref span5[num4]; + ref List reference103 = ref span145[num4]; num5 = 1; List list146 = new List(num5); CollectionsMarshal.SetCount(list146, num5); - span6 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index3 = 0; - span6[index3] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span146[index3] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference103 = list146; num4++; - span5[num4] = null; + span145[num4] = null; num4++; - span5[num4] = null; + span145[num4] = null; num4++; - span5[num4] = null; + span145[num4] = null; obj80.RequiredQuestVariables = list145; reference102 = obj80; num3++; - ref QuestStep reference104 = ref span3[num3]; + ref QuestStep reference104 = ref span144[num3]; QuestStep obj81 = new QuestStep(EInteractionType.Action, 1052329u, new Vector3(216.7544f, 16.31888f, -99.687195f), 1188) { Fly = true, @@ -447123,30 +449181,30 @@ public static class AssemblyQuestLoader num4 = 6; List> list147 = new List>(num4); CollectionsMarshal.SetCount(list147, num4); - span5 = CollectionsMarshal.AsSpan(list147); + Span> span147 = CollectionsMarshal.AsSpan(list147); index2 = 0; - span5[index2] = null; + span147[index2] = null; index2++; - span5[index2] = null; + span147[index2] = null; index2++; - ref List reference105 = ref span5[index2]; + ref List reference105 = ref span147[index2]; index3 = 1; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span6 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num5 = 0; - span6[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span148[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference105 = list148; index2++; - span5[index2] = null; + span147[index2] = null; index2++; - span5[index2] = null; + span147[index2] = null; index2++; - span5[index2] = null; + span147[index2] = null; obj81.RequiredQuestVariables = list147; reference104 = obj81; num3++; - ref QuestStep reference106 = ref span3[num3]; + ref QuestStep reference106 = ref span144[num3]; QuestStep obj82 = new QuestStep(EInteractionType.Action, 1052327u, new Vector3(186.38892f, 21.742897f, -74.47931f), 1188) { Fly = true, @@ -447155,32 +449213,32 @@ public static class AssemblyQuestLoader index2 = 6; List> list149 = new List>(index2); CollectionsMarshal.SetCount(list149, index2); - span5 = CollectionsMarshal.AsSpan(list149); + Span> span149 = CollectionsMarshal.AsSpan(list149); num4 = 0; - span5[num4] = null; + span149[num4] = null; num4++; - span5[num4] = null; + span149[num4] = null; num4++; - ref List reference107 = ref span5[num4]; + ref List reference107 = ref span149[num4]; num5 = 1; List list150 = new List(num5); CollectionsMarshal.SetCount(list150, num5); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index3 = 0; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span150[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference107 = list150; num4++; - span5[num4] = null; + span149[num4] = null; num4++; - span5[num4] = null; + span149[num4] = null; num4++; - span5[num4] = null; + span149[num4] = null; obj82.RequiredQuestVariables = list149; reference106 = obj82; obj79.Steps = list144; reference101 = obj79; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span141[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -447188,14 +449246,14 @@ public static class AssemblyQuestLoader num3 = 2; List list151 = new List(num3); CollectionsMarshal.SetCount(list151, num3); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span151[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span151[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447208,16 +449266,16 @@ public static class AssemblyQuestLoader num = 1; List list152 = new List(num); CollectionsMarshal.SetCount(list152, num); - span = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); index = 0; - span[index] = "liza"; + span152[index] = "liza"; questRoot17.Author = list152; index = 3; List list153 = new List(index); CollectionsMarshal.SetCount(list153, index); - span2 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); num = 0; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span153[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -447225,18 +449283,18 @@ public static class AssemblyQuestLoader num2 = 2; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span154[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span154[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj84.Steps = list154; reference109 = obj84; num++; - ref QuestSequence reference110 = ref span2[num]; + ref QuestSequence reference110 = ref span153[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -447244,9 +449302,9 @@ public static class AssemblyQuestLoader num3 = 3; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span155[num2]; QuestStep obj86 = new QuestStep(EInteractionType.Combat, 2014500u, new Vector3(-217.15118f, 109.57495f, 562.005f), 1188) { Fly = true, @@ -447256,37 +449314,37 @@ public static class AssemblyQuestLoader num4 = 1; List list156 = new List(num4); CollectionsMarshal.SetCount(list156, num4); - span4 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span4[index2] = 18175u; + span156[index2] = 18175u; obj86.KillEnemyDataIds = list156; index2 = 6; List> list157 = new List>(index2); CollectionsMarshal.SetCount(list157, index2); - span5 = CollectionsMarshal.AsSpan(list157); + Span> span157 = CollectionsMarshal.AsSpan(list157); num4 = 0; - span5[num4] = null; + span157[num4] = null; num4++; - span5[num4] = null; + span157[num4] = null; num4++; - ref List reference112 = ref span5[num4]; + ref List reference112 = ref span157[num4]; index3 = 1; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span6 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num5 = 0; - span6[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span158[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference112 = list158; num4++; - span5[num4] = null; + span157[num4] = null; num4++; - span5[num4] = null; + span157[num4] = null; num4++; - span5[num4] = null; + span157[num4] = null; obj86.RequiredQuestVariables = list157; reference111 = obj86; num2++; - ref QuestStep reference113 = ref span3[num2]; + ref QuestStep reference113 = ref span155[num2]; QuestStep obj87 = new QuestStep(EInteractionType.Combat, 2014501u, new Vector3(-171.95392f, 109.57495f, 652.09424f), 1188) { Fly = true, @@ -447295,37 +449353,37 @@ public static class AssemblyQuestLoader num4 = 1; List list159 = new List(num4); CollectionsMarshal.SetCount(list159, num4); - span4 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span4[index2] = 18175u; + span159[index2] = 18175u; obj87.KillEnemyDataIds = list159; index2 = 6; List> list160 = new List>(index2); CollectionsMarshal.SetCount(list160, index2); - span5 = CollectionsMarshal.AsSpan(list160); + Span> span160 = CollectionsMarshal.AsSpan(list160); num4 = 0; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - ref List reference114 = ref span5[num4]; + ref List reference114 = ref span160[num4]; num5 = 1; List list161 = new List(num5); CollectionsMarshal.SetCount(list161, num5); - span6 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index3 = 0; - span6[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span161[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference114 = list161; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; num4++; - span5[num4] = null; + span160[num4] = null; obj87.RequiredQuestVariables = list160; reference113 = obj87; num2++; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span155[num2]; QuestStep obj88 = new QuestStep(EInteractionType.Combat, 2014502u, new Vector3(-126.756714f, 109.57495f, 765.68225f), 1188) { Fly = true, @@ -447334,39 +449392,39 @@ public static class AssemblyQuestLoader num4 = 1; List list162 = new List(num4); CollectionsMarshal.SetCount(list162, num4); - span4 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); index2 = 0; - span4[index2] = 18175u; + span162[index2] = 18175u; obj88.KillEnemyDataIds = list162; index2 = 6; List> list163 = new List>(index2); CollectionsMarshal.SetCount(list163, index2); - span5 = CollectionsMarshal.AsSpan(list163); + Span> span163 = CollectionsMarshal.AsSpan(list163); num4 = 0; - span5[num4] = null; + span163[num4] = null; num4++; - span5[num4] = null; + span163[num4] = null; num4++; - ref List reference116 = ref span5[num4]; + ref List reference116 = ref span163[num4]; index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span6 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num5 = 0; - span6[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span164[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference116 = list164; num4++; - span5[num4] = null; + span163[num4] = null; num4++; - span5[num4] = null; + span163[num4] = null; num4++; - span5[num4] = null; + span163[num4] = null; obj88.RequiredQuestVariables = list163; reference115 = obj88; obj85.Steps = list155; reference110 = obj85; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span153[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -447374,14 +449432,14 @@ public static class AssemblyQuestLoader num2 = 2; List list165 = new List(num2); CollectionsMarshal.SetCount(list165, num2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span165[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span165[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447394,16 +449452,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "liza"; + span166[index] = "liza"; questRoot18.Author = list166; index = 3; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span167[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -447411,18 +449469,18 @@ public static class AssemblyQuestLoader num3 = 2; List list168 = new List(num3); CollectionsMarshal.SetCount(list168, num3); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span168[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span168[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj90.Steps = list168; reference118 = obj90; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span167[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -447430,9 +449488,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1048848u, new Vector3(621.51514f, 119.49004f, 175.00574f), 1188) + span169[num3] = new QuestStep(EInteractionType.Interact, 1048848u, new Vector3(621.51514f, 119.49004f, 175.00574f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires @@ -447440,7 +449498,7 @@ public static class AssemblyQuestLoader obj91.Steps = list169; reference119 = obj91; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span167[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -447448,14 +449506,14 @@ public static class AssemblyQuestLoader num3 = 2; List list170 = new List(num3); CollectionsMarshal.SetCount(list170, num3); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span170[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span170[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447468,16 +449526,16 @@ public static class AssemblyQuestLoader num = 1; List list171 = new List(num); CollectionsMarshal.SetCount(list171, num); - span = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index = 0; - span[index] = "liza"; + span171[index] = "liza"; questRoot19.Author = list171; index = 4; List list172 = new List(index); CollectionsMarshal.SetCount(list172, index); - span2 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num = 0; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span172[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -447485,18 +449543,18 @@ public static class AssemblyQuestLoader num2 = 2; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span173[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span173[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj93.Steps = list173; reference121 = obj93; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span172[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -447504,9 +449562,9 @@ public static class AssemblyQuestLoader num3 = 2; List list174 = new List(num3); CollectionsMarshal.SetCount(list174, num3); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(971.48047f, 7.1923084f, -254.86214f), 1188) + span174[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(971.48047f, 7.1923084f, -254.86214f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -447524,11 +449582,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052331u, new Vector3(973.84595f, 7.192305f, -254.87152f), 1188); + span174[num2] = new QuestStep(EInteractionType.Interact, 1052331u, new Vector3(973.84595f, 7.192305f, -254.87152f), 1188); obj94.Steps = list174; reference122 = obj94; num++; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span172[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -447536,16 +449594,16 @@ public static class AssemblyQuestLoader num2 = 1; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052332u, new Vector3(978.027f, 7.1869507f, -257.3739f), 1188) + span175[num3] = new QuestStep(EInteractionType.Interact, 1052332u, new Vector3(978.027f, 7.1869507f, -257.3739f), 1188) { StopDistance = 8f }; obj95.Steps = list175; reference123 = obj95; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span172[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -447553,14 +449611,14 @@ public static class AssemblyQuestLoader num3 = 2; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span176[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span176[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447573,16 +449631,16 @@ public static class AssemblyQuestLoader num = 1; List list177 = new List(num); CollectionsMarshal.SetCount(list177, num); - span = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); index = 0; - span[index] = "liza"; + span177[index] = "liza"; questRoot20.Author = list177; index = 4; List list178 = new List(index); CollectionsMarshal.SetCount(list178, index); - span2 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); num = 0; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span178[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -447590,18 +449648,18 @@ public static class AssemblyQuestLoader num2 = 2; List list179 = new List(num2); CollectionsMarshal.SetCount(list179, num2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span179[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span179[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj97.Steps = list179; reference125 = obj97; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span178[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -447609,9 +449667,9 @@ public static class AssemblyQuestLoader num3 = 3; List list180 = new List(num3); CollectionsMarshal.SetCount(list180, num3); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - ref QuestStep reference127 = ref span3[num2]; + ref QuestStep reference127 = ref span180[num2]; QuestStep obj99 = new QuestStep(EInteractionType.Interact, 1052333u, new Vector3(775.1736f, 12.871736f, -196.0022f), 1188) { Fly = true @@ -447619,23 +449677,23 @@ public static class AssemblyQuestLoader num4 = 6; List list181 = new List(num4); CollectionsMarshal.SetCount(list181, num4); - span6 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - span6[index2] = null; + span181[index2] = null; index2++; - span6[index2] = null; + span181[index2] = null; index2++; - span6[index2] = null; + span181[index2] = null; index2++; - span6[index2] = null; + span181[index2] = null; index2++; - span6[index2] = null; + span181[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span181[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj99.CompletionQuestVariablesFlags = list181; reference127 = obj99; num2++; - ref QuestStep reference128 = ref span3[num2]; + ref QuestStep reference128 = ref span180[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1052335u, new Vector3(867.76526f, 14.402381f, -171.31305f), 1188) { Fly = true @@ -447643,23 +449701,23 @@ public static class AssemblyQuestLoader index2 = 6; List list182 = new List(index2); CollectionsMarshal.SetCount(list182, index2); - span6 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num4 = 0; - span6[num4] = null; + span182[num4] = null; num4++; - span6[num4] = null; + span182[num4] = null; num4++; - span6[num4] = null; + span182[num4] = null; num4++; - span6[num4] = null; + span182[num4] = null; num4++; - span6[num4] = null; + span182[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span182[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj100.CompletionQuestVariablesFlags = list182; reference128 = obj100; num2++; - ref QuestStep reference129 = ref span3[num2]; + ref QuestStep reference129 = ref span180[num2]; QuestStep obj101 = new QuestStep(EInteractionType.Interact, 1052334u, new Vector3(864.5609f, 15.056413f, -256.27533f), 1188) { Fly = true @@ -447667,25 +449725,25 @@ public static class AssemblyQuestLoader num4 = 6; List list183 = new List(num4); CollectionsMarshal.SetCount(list183, num4); - span6 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); index2 = 0; - span6[index2] = null; + span183[index2] = null; index2++; - span6[index2] = null; + span183[index2] = null; index2++; - span6[index2] = null; + span183[index2] = null; index2++; - span6[index2] = null; + span183[index2] = null; index2++; - span6[index2] = null; + span183[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span183[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj101.CompletionQuestVariablesFlags = list183; reference129 = obj101; obj98.Steps = list180; reference126 = obj98; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span178[num]; QuestSequence obj102 = new QuestSequence { Sequence = 2 @@ -447693,16 +449751,16 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052336u, new Vector3(838.4375f, 14.301746f, -222.06458f), 1188) + span184[num3] = new QuestStep(EInteractionType.Interact, 1052336u, new Vector3(838.4375f, 14.301746f, -222.06458f), 1188) { Fly = true }; obj102.Steps = list184; reference130 = obj102; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span178[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -447710,14 +449768,14 @@ public static class AssemblyQuestLoader num3 = 2; List list185 = new List(num3); CollectionsMarshal.SetCount(list185, num3); - span3 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span185[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span185[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447730,16 +449788,16 @@ public static class AssemblyQuestLoader num = 1; List list186 = new List(num); CollectionsMarshal.SetCount(list186, num); - span = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index = 0; - span[index] = "liza"; + span186[index] = "liza"; questRoot21.Author = list186; index = 4; List list187 = new List(index); CollectionsMarshal.SetCount(list187, index); - span2 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span187[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -447747,18 +449805,18 @@ public static class AssemblyQuestLoader num2 = 2; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span188[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span188[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj104.Steps = list188; reference132 = obj104; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span187[num]; QuestSequence obj105 = new QuestSequence { Sequence = 1 @@ -447766,9 +449824,9 @@ public static class AssemblyQuestLoader num3 = 3; List list189 = new List(num3); CollectionsMarshal.SetCount(list189, num3); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span189[num2]; QuestStep obj106 = new QuestStep(EInteractionType.Combat, 2014504u, new Vector3(-232.22711f, 120.25635f, 26.199707f), 1188) { Fly = true, @@ -447779,37 +449837,37 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span4 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num4 = 0; - span4[num4] = 18176u; + span190[num4] = 18176u; obj106.KillEnemyDataIds = list190; num4 = 6; List> list191 = new List>(num4); CollectionsMarshal.SetCount(list191, num4); - span5 = CollectionsMarshal.AsSpan(list191); + Span> span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span5[index2] = null; + span191[index2] = null; index2++; - span5[index2] = null; + span191[index2] = null; index2++; - span5[index2] = null; + span191[index2] = null; index2++; - ref List reference135 = ref span5[index2]; + ref List reference135 = ref span191[index2]; num5 = 1; List list192 = new List(num5); CollectionsMarshal.SetCount(list192, num5); - span6 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index3 = 0; - span6[index3] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span192[index3] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference135 = list192; index2++; - span5[index2] = null; + span191[index2] = null; index2++; - span5[index2] = null; + span191[index2] = null; obj106.RequiredQuestVariables = list191; reference134 = obj106; num2++; - ref QuestStep reference136 = ref span3[num2]; + ref QuestStep reference136 = ref span189[num2]; QuestStep obj107 = new QuestStep(EInteractionType.Combat, 2014503u, new Vector3(-134.29468f, 120.62256f, 41.000854f), 1188) { Fly = true, @@ -447819,37 +449877,37 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span4 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num4 = 0; - span4[num4] = 18176u; + span193[num4] = 18176u; obj107.KillEnemyDataIds = list193; num4 = 6; List> list194 = new List>(num4); CollectionsMarshal.SetCount(list194, num4); - span5 = CollectionsMarshal.AsSpan(list194); + Span> span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span5[index2] = null; + span194[index2] = null; index2++; - span5[index2] = null; + span194[index2] = null; index2++; - span5[index2] = null; + span194[index2] = null; index2++; - ref List reference137 = ref span5[index2]; + ref List reference137 = ref span194[index2]; index3 = 1; List list195 = new List(index3); CollectionsMarshal.SetCount(list195, index3); - span6 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num5 = 0; - span6[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span195[num5] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference137 = list195; index2++; - span5[index2] = null; + span194[index2] = null; index2++; - span5[index2] = null; + span194[index2] = null; obj107.RequiredQuestVariables = list194; reference136 = obj107; num2++; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span189[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Combat, 2014505u, new Vector3(-292.28656f, 119.46289f, 17.959839f), 1188) { Fly = true, @@ -447859,39 +449917,39 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span4 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num4 = 0; - span4[num4] = 18176u; + span196[num4] = 18176u; obj108.KillEnemyDataIds = list196; num4 = 6; List> list197 = new List>(num4); CollectionsMarshal.SetCount(list197, num4); - span5 = CollectionsMarshal.AsSpan(list197); + Span> span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span5[index2] = null; + span197[index2] = null; index2++; - span5[index2] = null; + span197[index2] = null; index2++; - span5[index2] = null; + span197[index2] = null; index2++; - ref List reference139 = ref span5[index2]; + ref List reference139 = ref span197[index2]; num5 = 1; List list198 = new List(num5); CollectionsMarshal.SetCount(list198, num5); - span6 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index3 = 0; - span6[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span198[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference139 = list198; index2++; - span5[index2] = null; + span197[index2] = null; index2++; - span5[index2] = null; + span197[index2] = null; obj108.RequiredQuestVariables = list197; reference138 = obj108; obj105.Steps = list189; reference133 = obj105; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span187[num]; QuestSequence obj109 = new QuestSequence { Sequence = 2 @@ -447899,21 +449957,21 @@ public static class AssemblyQuestLoader num2 = 2; List list199 = new List(num2); CollectionsMarshal.SetCount(list199, num2); - span3 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188) + span199[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) + span199[num3] = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) { StopDistance = 7f }; obj109.Steps = list199; reference140 = obj109; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span187[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -447921,9 +449979,9 @@ public static class AssemblyQuestLoader num3 = 2; List list200 = new List(num3); CollectionsMarshal.SetCount(list200, num3); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span200[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, SkipConditions = new SkipConditions @@ -447940,7 +449998,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span200[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -447953,16 +450011,16 @@ public static class AssemblyQuestLoader num = 1; List list201 = new List(num); CollectionsMarshal.SetCount(list201, num); - span = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index = 0; - span[index] = "liza"; + span201[index] = "liza"; questRoot22.Author = list201; index = 3; List list202 = new List(index); CollectionsMarshal.SetCount(list202, index); - span2 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num = 0; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span202[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -447970,18 +450028,18 @@ public static class AssemblyQuestLoader num2 = 2; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span203[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span203[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj111.Steps = list203; reference142 = obj111; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span202[num]; QuestSequence obj112 = new QuestSequence { Sequence = 1 @@ -447989,9 +450047,9 @@ public static class AssemblyQuestLoader num3 = 1; List list204 = new List(num3); CollectionsMarshal.SetCount(list204, num3); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - ref QuestStep reference144 = ref span3[num2]; + ref QuestStep reference144 = ref span204[num2]; QuestStep obj113 = new QuestStep(EInteractionType.Interact, 1052337u, new Vector3(479.14844f, 113.54922f, 175.37183f), 1188) { Fly = true, @@ -448000,16 +450058,16 @@ public static class AssemblyQuestLoader index2 = 2; List list205 = new List(index2); CollectionsMarshal.SetCount(list205, index2); - span7 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); num4 = 0; - span7[num4] = new DialogueChoice + span205[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL123_05221_Q1_000_000"), Answer = new ExcelRef("TEXT_BANPEL123_05221_A1_000_003") }; num4++; - span7[num4] = new DialogueChoice + span205[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANPEL123_05221_Q2_000_000"), @@ -448020,7 +450078,7 @@ public static class AssemblyQuestLoader obj112.Steps = list204; reference143 = obj112; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span202[num]; QuestSequence obj114 = new QuestSequence { Sequence = byte.MaxValue @@ -448028,14 +450086,14 @@ public static class AssemblyQuestLoader num2 = 2; List list206 = new List(num2); CollectionsMarshal.SetCount(list206, num2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span206[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span206[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -448048,16 +450106,16 @@ public static class AssemblyQuestLoader num = 1; List list207 = new List(num); CollectionsMarshal.SetCount(list207, num); - span = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index = 0; - span[index] = "liza"; + span207[index] = "liza"; questRoot23.Author = list207; index = 5; List list208 = new List(index); CollectionsMarshal.SetCount(list208, index); - span2 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num = 0; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span208[num]; QuestSequence obj115 = new QuestSequence { Sequence = 0 @@ -448065,18 +450123,18 @@ public static class AssemblyQuestLoader num3 = 2; List list209 = new List(num3); CollectionsMarshal.SetCount(list209, num3); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span209[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span209[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj115.Steps = list209; reference146 = obj115; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span208[num]; QuestSequence obj116 = new QuestSequence { Sequence = 1 @@ -448084,9 +450142,9 @@ public static class AssemblyQuestLoader num2 = 1; List list210 = new List(num2); CollectionsMarshal.SetCount(list210, num2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052339u, new Vector3(910.3379f, 10.1397f, -381.36877f), 1188) + span210[num3] = new QuestStep(EInteractionType.Interact, 1052339u, new Vector3(910.3379f, 10.1397f, -381.36877f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -448106,7 +450164,7 @@ public static class AssemblyQuestLoader obj116.Steps = list210; reference147 = obj116; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span208[num]; QuestSequence obj117 = new QuestSequence { Sequence = 2 @@ -448114,13 +450172,13 @@ public static class AssemblyQuestLoader num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014506u, new Vector3(910.3379f, 10.421875f, -379.01886f), 1188); + span211[num2] = new QuestStep(EInteractionType.Interact, 2014506u, new Vector3(910.3379f, 10.421875f, -379.01886f), 1188); obj117.Steps = list211; reference148 = obj117; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span208[num]; QuestSequence obj118 = new QuestSequence { Sequence = 3 @@ -448128,13 +450186,13 @@ public static class AssemblyQuestLoader num2 = 1; List list212 = new List(num2); CollectionsMarshal.SetCount(list212, num2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052340u, new Vector3(789.9137f, 14.354868f, -215.77783f), 1188); + span212[num3] = new QuestStep(EInteractionType.Interact, 1052340u, new Vector3(789.9137f, 14.354868f, -215.77783f), 1188); obj118.Steps = list212; reference149 = obj118; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span208[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -448142,9 +450200,9 @@ public static class AssemblyQuestLoader num3 = 2; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span213[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, SkipConditions = new SkipConditions @@ -448161,7 +450219,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span213[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -448174,16 +450232,16 @@ public static class AssemblyQuestLoader num = 1; List list214 = new List(num); CollectionsMarshal.SetCount(list214, num); - span = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index = 0; - span[index] = "liza"; + span214[index] = "liza"; questRoot24.Author = list214; index = 4; List list215 = new List(index); CollectionsMarshal.SetCount(list215, index); - span2 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span215[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -448191,18 +450249,18 @@ public static class AssemblyQuestLoader num2 = 2; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span216[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span216[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj120.Steps = list216; reference151 = obj120; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span215[num]; QuestSequence obj121 = new QuestSequence { Sequence = 1 @@ -448210,9 +450268,9 @@ public static class AssemblyQuestLoader num3 = 2; List list217 = new List(num3); CollectionsMarshal.SetCount(list217, num3); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188) + span217[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, SkipConditions = new SkipConditions @@ -448229,14 +450287,14 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) + span217[num2] = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) { StopDistance = 7f }; obj121.Steps = list217; reference152 = obj121; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span215[num]; QuestSequence obj122 = new QuestSequence { Sequence = 2 @@ -448244,9 +450302,9 @@ public static class AssemblyQuestLoader num2 = 1; List list218 = new List(num2); CollectionsMarshal.SetCount(list218, num2); - span3 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052341u, new Vector3(239.49023f, 111.689354f, 699.3667f), 1188) + span218[num3] = new QuestStep(EInteractionType.Interact, 1052341u, new Vector3(239.49023f, 111.689354f, 699.3667f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaManyFires @@ -448254,7 +450312,7 @@ public static class AssemblyQuestLoader obj122.Steps = list218; reference153 = obj122; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span215[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -448262,14 +450320,14 @@ public static class AssemblyQuestLoader num3 = 2; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span219[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span219[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -448282,16 +450340,16 @@ public static class AssemblyQuestLoader num = 1; List list220 = new List(num); CollectionsMarshal.SetCount(list220, num); - span = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index = 0; - span[index] = "liza"; + span220[index] = "liza"; questRoot25.Author = list220; index = 4; List list221 = new List(index); CollectionsMarshal.SetCount(list221, index); - span2 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span221[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -448299,18 +450357,18 @@ public static class AssemblyQuestLoader num2 = 2; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span222[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span222[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj124.Steps = list222; reference155 = obj124; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span221[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -448318,9 +450376,9 @@ public static class AssemblyQuestLoader num3 = 3; List list223 = new List(num3); CollectionsMarshal.SetCount(list223, num3); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - ref QuestStep reference157 = ref span3[num2]; + ref QuestStep reference157 = ref span223[num2]; QuestStep obj126 = new QuestStep(EInteractionType.Combat, 2014508u, new Vector3(566.1554f, 123.552246f, 700.4043f), 1188) { Fly = true, @@ -448330,37 +450388,37 @@ public static class AssemblyQuestLoader num4 = 1; List list224 = new List(num4); CollectionsMarshal.SetCount(list224, num4); - span4 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span4[index2] = 18177u; + span224[index2] = 18177u; obj126.KillEnemyDataIds = list224; index2 = 6; List> list225 = new List>(index2); CollectionsMarshal.SetCount(list225, index2); - span5 = CollectionsMarshal.AsSpan(list225); + Span> span225 = CollectionsMarshal.AsSpan(list225); num4 = 0; - span5[num4] = null; + span225[num4] = null; num4++; - span5[num4] = null; + span225[num4] = null; num4++; - ref List reference158 = ref span5[num4]; + ref List reference158 = ref span225[num4]; index3 = 1; List list226 = new List(index3); CollectionsMarshal.SetCount(list226, index3); - span6 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); num5 = 0; - span6[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span226[num5] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference158 = list226; num4++; - span5[num4] = null; + span225[num4] = null; num4++; - span5[num4] = null; + span225[num4] = null; num4++; - span5[num4] = null; + span225[num4] = null; obj126.RequiredQuestVariables = list225; reference157 = obj126; num2++; - ref QuestStep reference159 = ref span3[num2]; + ref QuestStep reference159 = ref span223[num2]; QuestStep obj127 = new QuestStep(EInteractionType.Combat, 2014509u, new Vector3(557.94604f, 124.65088f, 778.56104f), 1188) { Fly = true, @@ -448369,37 +450427,37 @@ public static class AssemblyQuestLoader num4 = 1; List list227 = new List(num4); CollectionsMarshal.SetCount(list227, num4); - span4 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); index2 = 0; - span4[index2] = 18177u; + span227[index2] = 18177u; obj127.KillEnemyDataIds = list227; index2 = 6; List> list228 = new List>(index2); CollectionsMarshal.SetCount(list228, index2); - span5 = CollectionsMarshal.AsSpan(list228); + Span> span228 = CollectionsMarshal.AsSpan(list228); num4 = 0; - span5[num4] = null; + span228[num4] = null; num4++; - span5[num4] = null; + span228[num4] = null; num4++; - ref List reference160 = ref span5[num4]; + ref List reference160 = ref span228[num4]; num5 = 1; List list229 = new List(num5); CollectionsMarshal.SetCount(list229, num5); - span6 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); index3 = 0; - span6[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span229[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference160 = list229; num4++; - span5[num4] = null; + span228[num4] = null; num4++; - span5[num4] = null; + span228[num4] = null; num4++; - span5[num4] = null; + span228[num4] = null; obj127.RequiredQuestVariables = list228; reference159 = obj127; num2++; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span223[num2]; QuestStep obj128 = new QuestStep(EInteractionType.Combat, 2014507u, new Vector3(721.8584f, 123.09448f, 729.9762f), 1188) { Fly = true, @@ -448408,39 +450466,39 @@ public static class AssemblyQuestLoader num4 = 1; List list230 = new List(num4); CollectionsMarshal.SetCount(list230, num4); - span4 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - span4[index2] = 18177u; + span230[index2] = 18177u; obj128.KillEnemyDataIds = list230; index2 = 6; List> list231 = new List>(index2); CollectionsMarshal.SetCount(list231, index2); - span5 = CollectionsMarshal.AsSpan(list231); + Span> span231 = CollectionsMarshal.AsSpan(list231); num4 = 0; - span5[num4] = null; + span231[num4] = null; num4++; - span5[num4] = null; + span231[num4] = null; num4++; - ref List reference162 = ref span5[num4]; + ref List reference162 = ref span231[num4]; index3 = 1; List list232 = new List(index3); CollectionsMarshal.SetCount(list232, index3); - span6 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num5 = 0; - span6[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span232[num5] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference162 = list232; num4++; - span5[num4] = null; + span231[num4] = null; num4++; - span5[num4] = null; + span231[num4] = null; num4++; - span5[num4] = null; + span231[num4] = null; obj128.RequiredQuestVariables = list231; reference161 = obj128; obj125.Steps = list223; reference156 = obj125; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span221[num]; QuestSequence obj129 = new QuestSequence { Sequence = 2 @@ -448448,16 +450506,16 @@ public static class AssemblyQuestLoader num2 = 1; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052443u, new Vector3(641.8097f, 122.10785f, 730.70874f), 1188) + span233[num3] = new QuestStep(EInteractionType.Interact, 1052443u, new Vector3(641.8097f, 122.10785f, 730.70874f), 1188) { Fly = true }; obj129.Steps = list233; reference163 = obj129; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span221[num]; QuestSequence obj130 = new QuestSequence { Sequence = byte.MaxValue @@ -448465,14 +450523,14 @@ public static class AssemblyQuestLoader num3 = 2; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span234[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span234[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -448485,16 +450543,16 @@ public static class AssemblyQuestLoader num = 1; List list235 = new List(num); CollectionsMarshal.SetCount(list235, num); - span = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index = 0; - span[index] = "liza"; + span235[index] = "liza"; questRoot26.Author = list235; index = 4; List list236 = new List(index); CollectionsMarshal.SetCount(list236, index); - span2 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span236[num]; QuestSequence obj131 = new QuestSequence { Sequence = 0 @@ -448502,18 +450560,18 @@ public static class AssemblyQuestLoader num2 = 2; List list237 = new List(num2); CollectionsMarshal.SetCount(list237, num2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span237[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span237[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj131.Steps = list237; reference165 = obj131; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span236[num]; QuestSequence obj132 = new QuestSequence { Sequence = 1 @@ -448521,9 +450579,9 @@ public static class AssemblyQuestLoader num3 = 3; List list238 = new List(num3); CollectionsMarshal.SetCount(list238, num3); - span3 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num2 = 0; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span238[num2]; QuestStep obj133 = new QuestStep(EInteractionType.Interact, 2014511u, new Vector3(226.85583f, 2.9450073f, -199.6643f), 1188) { StopDistance = 1f, @@ -448532,23 +450590,23 @@ public static class AssemblyQuestLoader num4 = 6; List list239 = new List(num4); CollectionsMarshal.SetCount(list239, num4); - span6 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span6[index2] = null; + span239[index2] = null; index2++; - span6[index2] = null; + span239[index2] = null; index2++; - span6[index2] = null; + span239[index2] = null; index2++; - span6[index2] = null; + span239[index2] = null; index2++; - span6[index2] = null; + span239[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span239[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj133.CompletionQuestVariablesFlags = list239; reference167 = obj133; num2++; - ref QuestStep reference168 = ref span3[num2]; + ref QuestStep reference168 = ref span238[num2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 2014510u, new Vector3(218.1582f, 2.2124634f, -184.92413f), 1188) { StopDistance = 1f @@ -448556,23 +450614,23 @@ public static class AssemblyQuestLoader index2 = 6; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span6 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num4 = 0; - span6[num4] = null; + span240[num4] = null; num4++; - span6[num4] = null; + span240[num4] = null; num4++; - span6[num4] = null; + span240[num4] = null; num4++; - span6[num4] = null; + span240[num4] = null; num4++; - span6[num4] = null; + span240[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span240[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj134.CompletionQuestVariablesFlags = list240; reference168 = obj134; num2++; - ref QuestStep reference169 = ref span3[num2]; + ref QuestStep reference169 = ref span238[num2]; QuestStep obj135 = new QuestStep(EInteractionType.Interact, 2014512u, new Vector3(61.53955f, 8.102478f, -230.79272f), 1188) { StopDistance = 1f, @@ -448581,25 +450639,25 @@ public static class AssemblyQuestLoader num4 = 6; List list241 = new List(num4); CollectionsMarshal.SetCount(list241, num4); - span6 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span6[index2] = null; + span241[index2] = null; index2++; - span6[index2] = null; + span241[index2] = null; index2++; - span6[index2] = null; + span241[index2] = null; index2++; - span6[index2] = null; + span241[index2] = null; index2++; - span6[index2] = null; + span241[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span241[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj135.CompletionQuestVariablesFlags = list241; reference169 = obj135; obj132.Steps = list238; reference166 = obj132; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span236[num]; QuestSequence obj136 = new QuestSequence { Sequence = 2 @@ -448607,21 +450665,21 @@ public static class AssemblyQuestLoader num2 = 2; List list242 = new List(num2); CollectionsMarshal.SetCount(list242, num2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188) + span242[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(746.76465f, 15.431515f, -201.92921f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) + span242[num3] = new QuestStep(EInteractionType.Interact, 1051741u, new Vector3(744.19763f, 15.431515f, -199.17603f), 1188) { StopDistance = 7f }; obj136.Steps = list242; reference170 = obj136; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span236[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -448629,9 +450687,9 @@ public static class AssemblyQuestLoader num3 = 2; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span243[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -448649,7 +450707,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span243[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -448662,16 +450720,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "liza"; + span244[index] = "liza"; questRoot27.Author = list244; index = 4; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span245[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -448679,18 +450737,18 @@ public static class AssemblyQuestLoader num2 = 2; List list246 = new List(num2); CollectionsMarshal.SetCount(list246, num2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); + span246[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188); num3++; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span246[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; obj138.Steps = list246; reference172 = obj138; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span245[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -448698,9 +450756,9 @@ public static class AssemblyQuestLoader num3 = 1; List list247 = new List(num3); CollectionsMarshal.SetCount(list247, num3); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051798u, new Vector3(897.734f, 6.8223433f, -285.1759f), 1188) + span247[num2] = new QuestStep(EInteractionType.Interact, 1051798u, new Vector3(897.734f, 6.8223433f, -285.1759f), 1188) { Fly = true, AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga, @@ -448720,7 +450778,7 @@ public static class AssemblyQuestLoader obj139.Steps = list247; reference173 = obj139; num++; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span245[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -448728,9 +450786,9 @@ public static class AssemblyQuestLoader num2 = 1; List list248 = new List(num2); CollectionsMarshal.SetCount(list248, num2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Action, 1052345u, new Vector3(908.50684f, 5.7142797f, -337.85004f), 1188) + span248[num3] = new QuestStep(EInteractionType.Action, 1052345u, new Vector3(908.50684f, 5.7142797f, -337.85004f), 1188) { Fly = true, Action = EAction.BosomBrook @@ -448738,7 +450796,7 @@ public static class AssemblyQuestLoader obj140.Steps = list248; reference174 = obj140; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span245[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -448746,14 +450804,14 @@ public static class AssemblyQuestLoader num3 = 2; List list249 = new List(num3); CollectionsMarshal.SetCount(list249, num3); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) + span249[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(770.70636f, 12.846572f, -260.59436f), 1188) { AetheryteShortcut = EAetheryteLocation.KozamaukaDockPoga }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) + span249[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051711u, new Vector3(770.7179f, 12.84657f, -263.99634f), 1188) { StopDistance = 5f }; @@ -448766,18 +450824,18 @@ public static class AssemblyQuestLoader num = 1; List list250 = new List(num); CollectionsMarshal.SetCount(list250, num); - span = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index = 0; - span[index] = "Starr"; + span250[index] = "Starr"; questRoot28.Author = list250; questRoot28.IsSeasonalQuest = true; questRoot28.SeasonalQuestExpiry = new DateTime(2024, 12, 31, 0, 0, 0, DateTimeKind.Utc); index = 6; List list251 = new List(index); CollectionsMarshal.SetCount(list251, index); - span2 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num = 0; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span251[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -448785,9 +450843,9 @@ public static class AssemblyQuestLoader num2 = 1; List list252 = new List(num2); CollectionsMarshal.SetCount(list252, num2); - span3 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051801u, new Vector3(-49.485046f, 6.499997f, -90.348694f), 133) + span252[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051801u, new Vector3(-49.485046f, 6.499997f, -90.348694f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -448799,7 +450857,7 @@ public static class AssemblyQuestLoader obj142.Steps = list252; reference176 = obj142; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span251[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -448807,16 +450865,16 @@ public static class AssemblyQuestLoader num3 = 1; List list253 = new List(num3); CollectionsMarshal.SetCount(list253, num3); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - ref QuestStep reference178 = ref span3[num2]; + ref QuestStep reference178 = ref span253[num2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1051808u, new Vector3(-53.60504f, 5.772882f, -99.931335f), 133); index2 = 1; List list254 = new List(index2); CollectionsMarshal.SetCount(list254, index2); - span7 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num4 = 0; - span7[num4] = new DialogueChoice + span254[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_FESXMX001_05227_SYSTEM_000_025") @@ -448826,7 +450884,7 @@ public static class AssemblyQuestLoader obj143.Steps = list253; reference177 = obj143; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span251[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -448834,13 +450892,13 @@ public static class AssemblyQuestLoader num2 = 1; List list255 = new List(num2); CollectionsMarshal.SetCount(list255, num2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051803u, new Vector3(33.951294f, -0.36796698f, 24.185547f), 1247); + span255[num3] = new QuestStep(EInteractionType.Interact, 1051803u, new Vector3(33.951294f, -0.36796698f, 24.185547f), 1247); obj144.Steps = list255; reference179 = obj144; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span251[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -448848,74 +450906,74 @@ public static class AssemblyQuestLoader num3 = 3; List list256 = new List(num3); CollectionsMarshal.SetCount(list256, num3); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - ref QuestStep reference181 = ref span3[num2]; + ref QuestStep reference181 = ref span256[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1051816u, new Vector3(18.142944f, 0.0028544795f, -0.289917f), 1247); num4 = 6; List list257 = new List(num4); CollectionsMarshal.SetCount(list257, num4); - span6 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - span6[index2] = null; + span257[index2] = null; index2++; - span6[index2] = null; + span257[index2] = null; index2++; - span6[index2] = null; + span257[index2] = null; index2++; - span6[index2] = null; + span257[index2] = null; index2++; - span6[index2] = null; + span257[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span257[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list257; reference181 = questStep8; num2++; - ref QuestStep reference182 = ref span3[num2]; + ref QuestStep reference182 = ref span256[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1052469u, new Vector3(-15.640564f, 0.0026466753f, 18.142944f), 1247); index2 = 6; List list258 = new List(index2); CollectionsMarshal.SetCount(list258, index2); - span6 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num4 = 0; - span6[num4] = null; + span258[num4] = null; num4++; - span6[num4] = null; + span258[num4] = null; num4++; - span6[num4] = null; + span258[num4] = null; num4++; - span6[num4] = null; + span258[num4] = null; num4++; - span6[num4] = null; + span258[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span258[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list258; reference182 = questStep9; num2++; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span256[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1051813u, new Vector3(-5.1118164f, 1.21852545E-05f, -31.99823f), 1247); num4 = 6; List list259 = new List(num4); CollectionsMarshal.SetCount(list259, num4); - span6 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); index2 = 0; - span6[index2] = null; + span259[index2] = null; index2++; - span6[index2] = null; + span259[index2] = null; index2++; - span6[index2] = null; + span259[index2] = null; index2++; - span6[index2] = null; + span259[index2] = null; index2++; - span6[index2] = null; + span259[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span259[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list259; reference183 = questStep10; obj145.Steps = list256; reference180 = obj145; num++; - ref QuestSequence reference184 = ref span2[num]; + ref QuestSequence reference184 = ref span251[num]; QuestSequence obj146 = new QuestSequence { Sequence = 4 @@ -448923,13 +450981,13 @@ public static class AssemblyQuestLoader num2 = 1; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051804u, new Vector3(-3.4943848f, 0.0028544795f, -18.417664f), 1247); + span260[num3] = new QuestStep(EInteractionType.Interact, 1051804u, new Vector3(-3.4943848f, 0.0028544795f, -18.417664f), 1247); obj146.Steps = list260; reference184 = obj146; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span251[num]; QuestSequence obj147 = new QuestSequence { Sequence = byte.MaxValue @@ -448937,9 +450995,9 @@ public static class AssemblyQuestLoader num3 = 1; List list261 = new List(num3); CollectionsMarshal.SetCount(list261, num3); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051819u, new Vector3(-1.6937866f, 0.0028544795f, -21.042236f), 1247) + span261[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051819u, new Vector3(-1.6937866f, 0.0028544795f, -21.042236f), 1247) { NextQuestId = new QuestId(5228) }; @@ -448952,18 +451010,18 @@ public static class AssemblyQuestLoader num = 1; List list262 = new List(num); CollectionsMarshal.SetCount(list262, num); - span = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index = 0; - span[index] = "Starr"; + span262[index] = "Starr"; questRoot29.Author = list262; questRoot29.IsSeasonalQuest = true; questRoot29.SeasonalQuestExpiry = new DateTime(2024, 12, 31, 0, 0, 0, DateTimeKind.Utc); index = 8; List list263 = new List(index); CollectionsMarshal.SetCount(list263, index); - span2 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span263[num]; QuestSequence obj148 = new QuestSequence { Sequence = 0 @@ -448971,13 +451029,13 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051819u, new Vector3(-1.6937866f, 0.0028544795f, -21.042236f), 1247); + span264[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051819u, new Vector3(-1.6937866f, 0.0028544795f, -21.042236f), 1247); obj148.Steps = list264; reference186 = obj148; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span263[num]; QuestSequence obj149 = new QuestSequence { Sequence = 1 @@ -448985,16 +451043,16 @@ public static class AssemblyQuestLoader num3 = 1; List list265 = new List(num3); CollectionsMarshal.SetCount(list265, num3); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051822u, new Vector3(61.478516f, -7.7123985f, 98.98523f), 132) + span265[num2] = new QuestStep(EInteractionType.Interact, 1051822u, new Vector3(61.478516f, -7.7123985f, 98.98523f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania }; obj149.Steps = list265; reference187 = obj149; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span263[num]; QuestSequence obj150 = new QuestSequence { Sequence = 2 @@ -449002,9 +451060,9 @@ public static class AssemblyQuestLoader num2 = 2; List list266 = new List(num2); CollectionsMarshal.SetCount(list266, num2); - span3 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num3 = 0; - ref QuestStep reference189 = ref span3[num3]; + ref QuestStep reference189 = ref span266[num3]; QuestStep obj151 = new QuestStep(EInteractionType.Interact, 1051807u, new Vector3(-53.635498f, 5.793307f, -99.931335f), 133) { TargetTerritoryId = (ushort)1247, @@ -449023,19 +451081,19 @@ public static class AssemblyQuestLoader index2 = 1; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - Span span8 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num4 = 0; - span8[num4] = 132; + span267[num4] = 132; obj152.InTerritory = list267; skipConditions.AetheryteShortcutIf = obj152; obj151.SkipConditions = skipConditions; reference189 = obj151; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051823u, new Vector3(34.164917f, -0.37309912f, 23.605652f), 1247); + span266[num3] = new QuestStep(EInteractionType.Interact, 1051823u, new Vector3(34.164917f, -0.37309912f, 23.605652f), 1247); obj150.Steps = list266; reference188 = obj150; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span263[num]; QuestSequence obj153 = new QuestSequence { Sequence = 3 @@ -449043,13 +451101,13 @@ public static class AssemblyQuestLoader num3 = 1; List list268 = new List(num3); CollectionsMarshal.SetCount(list268, num3); - span3 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051833u, new Vector3(35.568726f, -0.24490167f, 21.560913f), 1247); + span268[num2] = new QuestStep(EInteractionType.Interact, 1051833u, new Vector3(35.568726f, -0.24490167f, 21.560913f), 1247); obj153.Steps = list268; reference190 = obj153; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span263[num]; QuestSequence obj154 = new QuestSequence { Sequence = 4 @@ -449057,74 +451115,74 @@ public static class AssemblyQuestLoader num2 = 3; List list269 = new List(num2); CollectionsMarshal.SetCount(list269, num2); - span3 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num3 = 0; - ref QuestStep reference192 = ref span3[num3]; + ref QuestStep reference192 = ref span269[num3]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1051816u, new Vector3(18.142944f, 0.0028544795f, -0.289917f), 1247); num4 = 6; List list270 = new List(num4); CollectionsMarshal.SetCount(list270, num4); - span6 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span6[index2] = null; + span270[index2] = null; index2++; - span6[index2] = null; + span270[index2] = null; index2++; - span6[index2] = null; + span270[index2] = null; index2++; - span6[index2] = null; + span270[index2] = null; index2++; - span6[index2] = null; + span270[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span270[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep11.CompletionQuestVariablesFlags = list270; reference192 = questStep11; num3++; - ref QuestStep reference193 = ref span3[num3]; + ref QuestStep reference193 = ref span269[num3]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1051809u, new Vector3(-15.823608f, 0.0028544795f, 9.84198f), 1247); index2 = 6; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span6 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num4 = 0; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = null; + span271[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span271[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep12.CompletionQuestVariablesFlags = list271; reference193 = questStep12; num3++; - ref QuestStep reference194 = ref span3[num3]; + ref QuestStep reference194 = ref span269[num3]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1051813u, new Vector3(-5.1118164f, 1.21852545E-05f, -31.99823f), 1247); num4 = 6; List list272 = new List(num4); CollectionsMarshal.SetCount(list272, num4); - span6 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span6[index2] = null; + span272[index2] = null; index2++; - span6[index2] = null; + span272[index2] = null; index2++; - span6[index2] = null; + span272[index2] = null; index2++; - span6[index2] = null; + span272[index2] = null; index2++; - span6[index2] = null; + span272[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span272[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list272; reference194 = questStep13; obj154.Steps = list269; reference191 = obj154; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span263[num]; QuestSequence obj155 = new QuestSequence { Sequence = 5 @@ -449132,13 +451190,13 @@ public static class AssemblyQuestLoader num3 = 1; List list273 = new List(num3); CollectionsMarshal.SetCount(list273, num3); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051825u, new Vector3(-1.7853394f, 2.0028546f, -86.38135f), 1247); + span273[num2] = new QuestStep(EInteractionType.Interact, 1051825u, new Vector3(-1.7853394f, 2.0028546f, -86.38135f), 1247); obj155.Steps = list273; reference195 = obj155; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span263[num]; QuestSequence obj156 = new QuestSequence { Sequence = 6 @@ -449146,18 +451204,18 @@ public static class AssemblyQuestLoader num2 = 2; List list274 = new List(num2); CollectionsMarshal.SetCount(list274, num2); - span3 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2014535u, new Vector3(67.88733f, -0.77819824f, 51.224487f), 1247) + span274[num3] = new QuestStep(EInteractionType.Interact, 2014535u, new Vector3(67.88733f, -0.77819824f, 51.224487f), 1247) { TargetTerritoryId = (ushort)133 }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051802u, new Vector3(-50.06488f, 6.499999f, -89.58569f), 133); + span274[num3] = new QuestStep(EInteractionType.Interact, 1051802u, new Vector3(-50.06488f, 6.499999f, -89.58569f), 133); obj156.Steps = list274; reference196 = obj156; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span263[num]; QuestSequence obj157 = new QuestSequence { Sequence = byte.MaxValue @@ -449165,28 +451223,30 @@ public static class AssemblyQuestLoader num3 = 1; List list275 = new List(num3); CollectionsMarshal.SetCount(list275, num3); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051805u, new Vector3(33.401978f, -0.31104973f, 22.079773f), 1253); + span275[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051805u, new Vector3(33.401978f, -0.31104973f, 22.079773f), 1253); obj157.Steps = list275; reference197 = obj157; questRoot29.QuestSequence = list263; AddQuest(questId29, questRoot29); - QuestId questId30 = new QuestId(5233); + QuestId questId30 = new QuestId(5229); QuestRoot questRoot30 = new QuestRoot(); num = 1; List list276 = new List(num); CollectionsMarshal.SetCount(list276, num); - span = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index = 0; - span[index] = "liza"; + span276[index] = "WigglyMuffin"; questRoot30.Author = list276; + questRoot30.IsSeasonalQuest = true; + questRoot30.SeasonalQuestExpiry = new DateTime(2026, 1, 15, 14, 59, 0, DateTimeKind.Utc); index = 6; List list277 = new List(index); CollectionsMarshal.SetCount(list277, index); - span2 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span277[num]; QuestSequence obj158 = new QuestSequence { Sequence = 0 @@ -449194,9 +451254,893 @@ public static class AssemblyQuestLoader num2 = 1; List list278 = new List(num2); CollectionsMarshal.SetCount(list278, num2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051950u, new Vector3(-15.335327f, -5.9003114E-09f, 31.3573f), 1185) + ref QuestStep reference199 = ref span278[num3]; + QuestStep obj159 = new QuestStep(EInteractionType.AcceptQuest, 1051493u, new Vector3(17.166382f, 45.656f, 133.92847f), 128) + { + AetheryteShortcut = EAetheryteLocation.Limsa, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Limsa, + To = EAetheryteLocation.LimsaAftcastle + } + }; + SkipConditions skipConditions2 = new SkipConditions(); + SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); + index2 = 1; + List list279 = new List(index2); + CollectionsMarshal.SetCount(list279, index2); + Span span279 = CollectionsMarshal.AsSpan(list279); + num4 = 0; + span279[num4] = 128; + skipAetheryteCondition.InTerritory = list279; + skipConditions2.AetheryteShortcutIf = skipAetheryteCondition; + obj159.SkipConditions = skipConditions2; + reference199 = obj159; + obj158.Steps = list278; + reference198 = obj158; + num++; + ref QuestSequence reference200 = ref span277[num]; + QuestSequence obj160 = new QuestSequence + { + Sequence = 1 + }; + num3 = 1; + List list280 = new List(num3); + CollectionsMarshal.SetCount(list280, num3); + Span span280 = CollectionsMarshal.AsSpan(list280); + num2 = 0; + span280[num2] = new QuestStep(EInteractionType.Interact, 1052388u, new Vector3(21.22528f, 39.99996f, 32.913696f), 128); + obj160.Steps = list280; + reference200 = obj160; + num++; + ref QuestSequence reference201 = ref span277[num]; + QuestSequence obj161 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list281 = new List(num2); + CollectionsMarshal.SetCount(list281, num2); + Span span281 = CollectionsMarshal.AsSpan(list281); + num3 = 0; + span281[num3] = new QuestStep(EInteractionType.Interact, 1052387u, new Vector3(22.690125f, 39.999985f, 30.71643f), 128); + obj161.Steps = list281; + reference201 = obj161; + num++; + ref QuestSequence reference202 = ref span277[num]; + QuestSequence obj162 = new QuestSequence + { + Sequence = 3 + }; + num3 = 1; + List list282 = new List(num3); + CollectionsMarshal.SetCount(list282, num3); + Span span282 = CollectionsMarshal.AsSpan(list282); + num2 = 0; + span282[num2] = new QuestStep(EInteractionType.Interact, 1003598u, new Vector3(-12.069946f, 40.00053f, 11.459534f), 128); + obj162.Steps = list282; + reference202 = obj162; + num++; + ref QuestSequence reference203 = ref span277[num]; + QuestSequence obj163 = new QuestSequence + { + Sequence = 4 + }; + num2 = 2; + List list283 = new List(num2); + CollectionsMarshal.SetCount(list283, num2); + Span span283 = CollectionsMarshal.AsSpan(list283); + num3 = 0; + ref QuestStep reference204 = ref span283[num3]; + QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1003550u, new Vector3(76.85962f, 39.99632f, 78.99597f), 128); + num4 = 6; + List list284 = new List(num4); + CollectionsMarshal.SetCount(list284, num4); + Span span284 = CollectionsMarshal.AsSpan(list284); + index2 = 0; + span284[index2] = null; + index2++; + span284[index2] = null; + index2++; + span284[index2] = null; + index2++; + span284[index2] = null; + index2++; + span284[index2] = null; + index2++; + span284[index2] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + questStep14.CompletionQuestVariablesFlags = list284; + reference204 = questStep14; + num3++; + span283[num3] = new QuestStep(EInteractionType.Interact, 1052297u, new Vector3(-94.40759f, 40.999977f, -152.78864f), 128) + { + StopDistance = 6.1f, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.LimsaAftcastle, + To = EAetheryteLocation.LimsaCulinarian + } + }; + obj163.Steps = list283; + reference203 = obj163; + num++; + ref QuestSequence reference205 = ref span277[num]; + QuestSequence obj164 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num3 = 1; + List list285 = new List(num3); + CollectionsMarshal.SetCount(list285, num3); + Span span285 = CollectionsMarshal.AsSpan(list285); + num2 = 0; + span285[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051493u, new Vector3(17.166382f, 45.656f, 133.92847f), 128) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.LimsaCulinarian, + To = EAetheryteLocation.LimsaAftcastle + }, + NextQuestId = new QuestId(5230) + }; + obj164.Steps = list285; + reference205 = obj164; + questRoot30.QuestSequence = list277; + AddQuest(questId30, questRoot30); + QuestId questId31 = new QuestId(5230); + QuestRoot questRoot31 = new QuestRoot(); + num = 1; + List list286 = new List(num); + CollectionsMarshal.SetCount(list286, num); + Span span286 = CollectionsMarshal.AsSpan(list286); + index = 0; + span286[index] = "WigglyMuffin"; + questRoot31.Author = list286; + questRoot31.IsSeasonalQuest = true; + questRoot31.SeasonalQuestExpiry = new DateTime(2026, 1, 15, 14, 59, 0, DateTimeKind.Utc); + index = 6; + List list287 = new List(index); + CollectionsMarshal.SetCount(list287, index); + Span span287 = CollectionsMarshal.AsSpan(list287); + num = 0; + ref QuestSequence reference206 = ref span287[num]; + QuestSequence obj165 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list288 = new List(num2); + CollectionsMarshal.SetCount(list288, num2); + Span span288 = CollectionsMarshal.AsSpan(list288); + num3 = 0; + ref QuestStep reference207 = ref span288[num3]; + QuestStep obj166 = new QuestStep(EInteractionType.AcceptQuest, 1051493u, new Vector3(17.166382f, 45.656f, 133.92847f), 128) + { + AetheryteShortcut = EAetheryteLocation.Limsa, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Limsa, + To = EAetheryteLocation.LimsaAftcastle + } + }; + SkipConditions skipConditions3 = new SkipConditions(); + SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); + index2 = 1; + List list289 = new List(index2); + CollectionsMarshal.SetCount(list289, index2); + Span span289 = CollectionsMarshal.AsSpan(list289); + num4 = 0; + span289[num4] = 128; + skipAetheryteCondition2.InTerritory = list289; + skipConditions3.AetheryteShortcutIf = skipAetheryteCondition2; + obj166.SkipConditions = skipConditions3; + reference207 = obj166; + obj165.Steps = list288; + reference206 = obj165; + num++; + ref QuestSequence reference208 = ref span287[num]; + QuestSequence obj167 = new QuestSequence + { + Sequence = 1 + }; + num3 = 1; + List list290 = new List(num3); + CollectionsMarshal.SetCount(list290, num3); + Span span290 = CollectionsMarshal.AsSpan(list290); + num2 = 0; + span290[num2] = new QuestStep(EInteractionType.Interact, 1052295u, new Vector3(0.41192627f, 41.71661f, 140.33716f), 134) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.LimsaAftcastle, + To = EAetheryteLocation.LimsaZephyrGate + }, + SkipConditions = new SkipConditions + { + AethernetShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj167.Steps = list290; + reference208 = obj167; + num++; + ref QuestSequence reference209 = ref span287[num]; + QuestSequence obj168 = new QuestSequence + { + Sequence = 2 + }; + num2 = 3; + List list291 = new List(num2); + CollectionsMarshal.SetCount(list291, num2); + Span span291 = CollectionsMarshal.AsSpan(list291); + num3 = 0; + span291[num3] = new QuestStep(EInteractionType.Interact, 1051866u, new Vector3(1.5411377f, 41.880928f, 140.67285f), 134); + num3++; + span291[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(24.705452f, 43.45921f, 108.19539f), 134) + { + Mount = false + }; + num3++; + span291[num3] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051873u, new Vector3(55.588623f, 47.3197f, 59.830566f), 134) + { + Mount = false + }; + obj168.Steps = list291; + reference209 = obj168; + num++; + ref QuestSequence reference210 = ref span287[num]; + QuestSequence obj169 = new QuestSequence + { + Sequence = 3 + }; + num3 = 3; + List list292 = new List(num3); + CollectionsMarshal.SetCount(list292, num3); + Span span292 = CollectionsMarshal.AsSpan(list292); + num2 = 0; + span292[num2] = new QuestStep(EInteractionType.Interact, 1051873u, new Vector3(55.588623f, 47.3197f, 59.830566f), 134); + num2++; + span292[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(79.27331f, 45.43442f, 89.30336f), 134) + { + Mount = false + }; + num2++; + span292[num2] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051873u, new Vector3(145.73889f, 47.20847f, 156.11499f), 134) + { + Mount = false + }; + obj169.Steps = list292; + reference210 = obj169; + num++; + ref QuestSequence reference211 = ref span287[num]; + QuestSequence obj170 = new QuestSequence + { + Sequence = 4 + }; + num2 = 2; + List list293 = new List(num2); + CollectionsMarshal.SetCount(list293, num2); + Span span293 = CollectionsMarshal.AsSpan(list293); + num3 = 0; + span293[num3] = new QuestStep(EInteractionType.Interact, 1051874u, new Vector3(145.73889f, 47.20847f, 156.11499f), 134); + num3++; + span293[num3] = new QuestStep(EInteractionType.WaitForObjectAtPosition, 1051874u, new Vector3(171.25195f, 60.953327f, 261.31067f), 134) + { + Mount = false + }; + obj170.Steps = list293; + reference211 = obj170; + num++; + ref QuestSequence reference212 = ref span287[num]; + QuestSequence obj171 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num3 = 1; + List list294 = new List(num3); + CollectionsMarshal.SetCount(list294, num3); + Span span294 = CollectionsMarshal.AsSpan(list294); + num2 = 0; + span294[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051493u, new Vector3(17.166382f, 45.656f, 133.92847f), 128); + obj171.Steps = list294; + reference212 = obj171; + questRoot31.QuestSequence = list287; + AddQuest(questId31, questRoot31); + QuestId questId32 = new QuestId(5231); + QuestRoot questRoot32 = new QuestRoot(); + num = 1; + List list295 = new List(num); + CollectionsMarshal.SetCount(list295, num); + Span span295 = CollectionsMarshal.AsSpan(list295); + index = 0; + span295[index] = "WigglyMuffin"; + questRoot32.Author = list295; + questRoot32.IsSeasonalQuest = true; + questRoot32.SeasonalQuestExpiry = new DateTime(2025, 12, 31, 14, 59, 0, DateTimeKind.Utc); + index = 8; + List list296 = new List(index); + CollectionsMarshal.SetCount(list296, index); + Span span296 = CollectionsMarshal.AsSpan(list296); + num = 0; + ref QuestSequence reference213 = ref span296[num]; + QuestSequence obj172 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list297 = new List(num2); + CollectionsMarshal.SetCount(list297, num2); + Span span297 = CollectionsMarshal.AsSpan(list297); + num3 = 0; + ref QuestStep reference214 = ref span297[num3]; + QuestStep obj173 = new QuestStep(EInteractionType.AcceptQuest, 1054361u, new Vector3(-50.06488f, 6.4999995f, -89.58569f), 133) + { + AetheryteShortcut = EAetheryteLocation.Gridania, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Gridania, + To = EAetheryteLocation.GridaniaAmphitheatre + } + }; + SkipConditions skipConditions4 = new SkipConditions(); + SkipAetheryteCondition obj174 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num4 = 2; + List list298 = new List(num4); + CollectionsMarshal.SetCount(list298, num4); + Span span298 = CollectionsMarshal.AsSpan(list298); + index2 = 0; + span298[index2] = 132; + index2++; + span298[index2] = 133; + obj174.InTerritory = list298; + skipConditions4.AetheryteShortcutIf = obj174; + obj173.SkipConditions = skipConditions4; + reference214 = obj173; + obj172.Steps = list297; + reference213 = obj172; + num++; + ref QuestSequence reference215 = ref span296[num]; + QuestSequence obj175 = new QuestSequence + { + Sequence = 1 + }; + num3 = 1; + List list299 = new List(num3); + CollectionsMarshal.SetCount(list299, num3); + Span span299 = CollectionsMarshal.AsSpan(list299); + num2 = 0; + ref QuestStep reference216 = ref span299[num2]; + QuestStep obj176 = new QuestStep(EInteractionType.Interact, 1054363u, new Vector3(-53.97119f, 5.798081f, -100.93848f), 133) + { + TargetTerritoryId = (ushort)1309, + AetheryteShortcut = EAetheryteLocation.Gridania, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Gridania, + To = EAetheryteLocation.GridaniaAmphitheatre + } + }; + SkipConditions skipConditions5 = new SkipConditions(); + SkipAetheryteCondition obj177 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index2 = 2; + List list300 = new List(index2); + CollectionsMarshal.SetCount(list300, index2); + Span span300 = CollectionsMarshal.AsSpan(list300); + num4 = 0; + span300[num4] = 132; + num4++; + span300[num4] = 133; + obj177.InTerritory = list300; + skipConditions5.AetheryteShortcutIf = obj177; + obj176.SkipConditions = skipConditions5; + reference216 = obj176; + obj175.Steps = list299; + reference215 = obj175; + num++; + ref QuestSequence reference217 = ref span296[num]; + QuestSequence obj178 = new QuestSequence + { + Sequence = 2 + }; + num2 = 2; + List list301 = new List(num2); + CollectionsMarshal.SetCount(list301, num2); + Span span301 = CollectionsMarshal.AsSpan(list301); + num3 = 0; + ref QuestStep reference218 = ref span301[num3]; + QuestStep obj179 = new QuestStep(EInteractionType.Interact, 1054364u, new Vector3(-53.97119f, 5.798081f, -100.93848f), 133) + { + TargetTerritoryId = (ushort)1309, + AetheryteShortcut = EAetheryteLocation.Gridania, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Gridania, + To = EAetheryteLocation.GridaniaAmphitheatre + } + }; + SkipConditions skipConditions6 = new SkipConditions(); + SkipStepConditions skipStepConditions = new SkipStepConditions(); + num4 = 1; + List list302 = new List(num4); + CollectionsMarshal.SetCount(list302, num4); + Span span302 = CollectionsMarshal.AsSpan(list302); + index2 = 0; + span302[index2] = 1309; + skipStepConditions.InTerritory = list302; + skipConditions6.StepIf = skipStepConditions; + SkipAetheryteCondition obj180 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index2 = 3; + List list303 = new List(index2); + CollectionsMarshal.SetCount(list303, index2); + Span span303 = CollectionsMarshal.AsSpan(list303); + num4 = 0; + span303[num4] = 132; + num4++; + span303[num4] = 133; + num4++; + span303[num4] = 1309; + obj180.InTerritory = list303; + skipConditions6.AetheryteShortcutIf = obj180; + obj179.SkipConditions = skipConditions6; + reference218 = obj179; + num3++; + span301[num3] = new QuestStep(EInteractionType.Interact, 1054362u, new Vector3(15.182739f, 0.0017376093f, -24.643372f), 1309); + obj178.Steps = list301; + reference217 = obj178; + num++; + ref QuestSequence reference219 = ref span296[num]; + QuestSequence obj181 = new QuestSequence + { + Sequence = 3 + }; + num3 = 3; + List list304 = new List(num3); + CollectionsMarshal.SetCount(list304, num3); + Span span304 = CollectionsMarshal.AsSpan(list304); + num2 = 0; + ref QuestStep reference220 = ref span304[num2]; + QuestStep obj182 = new QuestStep(EInteractionType.Interact, 1054367u, new Vector3(86.045654f, 5.995377f, -91.844055f), 133) + { + AetheryteShortcut = EAetheryteLocation.Gridania, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Gridania, + To = EAetheryteLocation.GridaniaLeatherworker + } + }; + SkipConditions skipConditions7 = new SkipConditions(); + SkipAetheryteCondition obj183 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num4 = 2; + List list305 = new List(num4); + CollectionsMarshal.SetCount(list305, num4); + Span span305 = CollectionsMarshal.AsSpan(list305); + index2 = 0; + span305[index2] = 132; + index2++; + span305[index2] = 133; + obj183.InTerritory = list305; + skipConditions7.AetheryteShortcutIf = obj183; + obj182.SkipConditions = skipConditions7; + index2 = 6; + List list306 = new List(index2); + CollectionsMarshal.SetCount(list306, index2); + Span span306 = CollectionsMarshal.AsSpan(list306); + num4 = 0; + span306[num4] = null; + num4++; + span306[num4] = null; + num4++; + span306[num4] = null; + num4++; + span306[num4] = null; + num4++; + span306[num4] = null; + num4++; + span306[num4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + obj182.CompletionQuestVariablesFlags = list306; + reference220 = obj182; + num2++; + ref QuestStep reference221 = ref span304[num2]; + QuestStep obj184 = new QuestStep(EInteractionType.Interact, 1054366u, new Vector3(159.2279f, 15.699927f, -117.93707f), 133) + { + AetheryteShortcut = EAetheryteLocation.Gridania, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Gridania, + To = EAetheryteLocation.GridaniaLeatherworker + } + }; + SkipConditions skipConditions8 = new SkipConditions(); + SkipAetheryteCondition obj185 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num4 = 2; + List list307 = new List(num4); + CollectionsMarshal.SetCount(list307, num4); + Span span307 = CollectionsMarshal.AsSpan(list307); + index2 = 0; + span307[index2] = 132; + index2++; + span307[index2] = 133; + obj185.InTerritory = list307; + skipConditions8.AetheryteShortcutIf = obj185; + obj184.SkipConditions = skipConditions8; + index2 = 6; + List list308 = new List(index2); + CollectionsMarshal.SetCount(list308, index2); + Span span308 = CollectionsMarshal.AsSpan(list308); + num4 = 0; + span308[num4] = null; + num4++; + span308[num4] = null; + num4++; + span308[num4] = null; + num4++; + span308[num4] = null; + num4++; + span308[num4] = null; + num4++; + span308[num4] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + obj184.CompletionQuestVariablesFlags = list308; + reference221 = obj184; + num2++; + ref QuestStep reference222 = ref span304[num2]; + QuestStep obj186 = new QuestStep(EInteractionType.Interact, 1054365u, new Vector3(161.6388f, 15.499999f, -61.997437f), 133) + { + AetheryteShortcut = EAetheryteLocation.Gridania, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Gridania, + To = EAetheryteLocation.GridaniaLeatherworker + } + }; + SkipConditions skipConditions9 = new SkipConditions(); + SkipAetheryteCondition obj187 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num4 = 2; + List list309 = new List(num4); + CollectionsMarshal.SetCount(list309, num4); + Span span309 = CollectionsMarshal.AsSpan(list309); + index2 = 0; + span309[index2] = 132; + index2++; + span309[index2] = 133; + obj187.InTerritory = list309; + skipConditions9.AetheryteShortcutIf = obj187; + obj186.SkipConditions = skipConditions9; + reference222 = obj186; + obj181.Steps = list304; + reference219 = obj181; + num++; + ref QuestSequence reference223 = ref span296[num]; + QuestSequence obj188 = new QuestSequence + { + Sequence = 4 + }; + num2 = 1; + List list310 = new List(num2); + CollectionsMarshal.SetCount(list310, num2); + Span span310 = CollectionsMarshal.AsSpan(list310); + num3 = 0; + ref QuestStep reference224 = ref span310[num3]; + QuestStep obj189 = new QuestStep(EInteractionType.Interact, 1054361u, new Vector3(-50.06488f, 6.4999995f, -89.58569f), 133) + { + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.GridaniaLeatherworker, + To = EAetheryteLocation.GridaniaAmphitheatre + } + }; + SkipConditions skipConditions10 = new SkipConditions(); + SkipAetheryteCondition obj190 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index2 = 2; + List list311 = new List(index2); + CollectionsMarshal.SetCount(list311, index2); + Span span311 = CollectionsMarshal.AsSpan(list311); + num4 = 0; + span311[num4] = 132; + num4++; + span311[num4] = 133; + obj190.InTerritory = list311; + skipConditions10.AetheryteShortcutIf = obj190; + obj189.SkipConditions = skipConditions10; + reference224 = obj189; + obj188.Steps = list310; + reference223 = obj188; + num++; + ref QuestSequence reference225 = ref span296[num]; + QuestSequence obj191 = new QuestSequence + { + Sequence = 5 + }; + num3 = 4; + List list312 = new List(num3); + CollectionsMarshal.SetCount(list312, num3); + Span span312 = CollectionsMarshal.AsSpan(list312); + num2 = 0; + ref QuestStep reference226 = ref span312[num2]; + QuestStep obj192 = new QuestStep(EInteractionType.Interact, 1054364u, new Vector3(-53.97119f, 5.798081f, -100.93848f), 133) + { + TargetTerritoryId = (ushort)1309, + AetheryteShortcut = EAetheryteLocation.Gridania, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Gridania, + To = EAetheryteLocation.GridaniaAmphitheatre + } + }; + SkipConditions skipConditions11 = new SkipConditions(); + SkipStepConditions skipStepConditions2 = new SkipStepConditions(); + num4 = 1; + List list313 = new List(num4); + CollectionsMarshal.SetCount(list313, num4); + Span span313 = CollectionsMarshal.AsSpan(list313); + index2 = 0; + span313[index2] = 1309; + skipStepConditions2.InTerritory = list313; + skipConditions11.StepIf = skipStepConditions2; + SkipAetheryteCondition obj193 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index2 = 3; + List list314 = new List(index2); + CollectionsMarshal.SetCount(list314, index2); + Span span314 = CollectionsMarshal.AsSpan(list314); + num4 = 0; + span314[num4] = 132; + num4++; + span314[num4] = 133; + num4++; + span314[num4] = 1309; + obj193.InTerritory = list314; + skipConditions11.AetheryteShortcutIf = obj193; + obj192.SkipConditions = skipConditions11; + reference226 = obj192; + num2++; + ref QuestStep reference227 = ref span312[num2]; + QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1054370u, new Vector3(-13.01593f, 0.0015269257f, 24.429688f), 1309); + num4 = 6; + List list315 = new List(num4); + CollectionsMarshal.SetCount(list315, num4); + Span span315 = CollectionsMarshal.AsSpan(list315); + index2 = 0; + span315[index2] = null; + index2++; + span315[index2] = null; + index2++; + span315[index2] = null; + index2++; + span315[index2] = null; + index2++; + span315[index2] = null; + index2++; + span315[index2] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + questStep15.CompletionQuestVariablesFlags = list315; + reference227 = questStep15; + num2++; + ref QuestStep reference228 = ref span312[num2]; + QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1054369u, new Vector3(7.7973022f, 0.0028544795f, -15.701599f), 1309); + index2 = 6; + List list316 = new List(index2); + CollectionsMarshal.SetCount(list316, index2); + Span span316 = CollectionsMarshal.AsSpan(list316); + num4 = 0; + span316[num4] = null; + num4++; + span316[num4] = null; + num4++; + span316[num4] = null; + num4++; + span316[num4] = null; + num4++; + span316[num4] = null; + num4++; + span316[num4] = new QuestWorkValue((byte)12, null, EQuestWorkMode.Bitwise); + questStep16.CompletionQuestVariablesFlags = list316; + reference228 = questStep16; + num2++; + span312[num2] = new QuestStep(EInteractionType.Interact, 1054371u, new Vector3(18.661804f, 2.0028546f, -93.0343f), 1309); + obj191.Steps = list312; + reference225 = obj191; + num++; + ref QuestSequence reference229 = ref span296[num]; + QuestSequence obj194 = new QuestSequence + { + Sequence = 6 + }; + num2 = 2; + List list317 = new List(num2); + CollectionsMarshal.SetCount(list317, num2); + Span span317 = CollectionsMarshal.AsSpan(list317); + num3 = 0; + ref QuestStep reference230 = ref span317[num3]; + QuestStep obj195 = new QuestStep(EInteractionType.Interact, 1054364u, new Vector3(-53.97119f, 5.798081f, -100.93848f), 133) + { + TargetTerritoryId = (ushort)1309, + AetheryteShortcut = EAetheryteLocation.Gridania, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Gridania, + To = EAetheryteLocation.GridaniaAmphitheatre + } + }; + SkipConditions skipConditions12 = new SkipConditions(); + SkipStepConditions skipStepConditions3 = new SkipStepConditions(); + num4 = 1; + List list318 = new List(num4); + CollectionsMarshal.SetCount(list318, num4); + Span span318 = CollectionsMarshal.AsSpan(list318); + index2 = 0; + span318[index2] = 1309; + skipStepConditions3.InTerritory = list318; + skipConditions12.StepIf = skipStepConditions3; + SkipAetheryteCondition obj196 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index2 = 3; + List list319 = new List(index2); + CollectionsMarshal.SetCount(list319, index2); + Span span319 = CollectionsMarshal.AsSpan(list319); + num4 = 0; + span319[num4] = 132; + num4++; + span319[num4] = 133; + num4++; + span319[num4] = 1309; + obj196.InTerritory = list319; + skipConditions12.AetheryteShortcutIf = obj196; + obj195.SkipConditions = skipConditions12; + reference230 = obj195; + num3++; + ref QuestStep reference231 = ref span317[num3]; + QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1054374u, new Vector3(11.48999f, 0.0028544795f, -12.64978f), 1309); + num4 = 7; + List list320 = new List(num4); + CollectionsMarshal.SetCount(list320, num4); + Span span320 = CollectionsMarshal.AsSpan(list320); + index2 = 0; + span320[index2] = new DialogueChoice + { + Type = EDialogChoiceType.List, + Prompt = new ExcelRef("TEXT_FESXMX101_05231_Q2_000_000"), + Answer = new ExcelRef("TEXT_FESXMX101_05231_A2_000_001") + }; + index2++; + span320[index2] = new DialogueChoice + { + Type = EDialogChoiceType.YesNo, + Prompt = new ExcelRef("TEXT_FESXMX101_05231_SYSTEM_000_124") + }; + index2++; + span320[index2] = new DialogueChoice + { + Type = EDialogChoiceType.List, + Prompt = new ExcelRef("TEXT_FESXMX101_05231_Q3_000_000"), + Answer = new ExcelRef("TEXT_FESXMX101_05231_A3_000_003") + }; + index2++; + span320[index2] = new DialogueChoice + { + Type = EDialogChoiceType.List, + Prompt = new ExcelRef("TEXT_FESXMX101_05231_Q4_000_000"), + Answer = new ExcelRef("TEXT_FESXMX101_05231_A4_000_002") + }; + index2++; + span320[index2] = new DialogueChoice + { + Type = EDialogChoiceType.List, + Prompt = new ExcelRef("TEXT_FESXMX101_05231_Q5_000_000"), + Answer = new ExcelRef("TEXT_FESXMX101_05231_A5_000_003") + }; + index2++; + span320[index2] = new DialogueChoice + { + Type = EDialogChoiceType.List, + Prompt = new ExcelRef("TEXT_FESXMX101_05231_Q6_000_000"), + Answer = new ExcelRef("TEXT_FESXMX101_05231_A6_000_001") + }; + index2++; + span320[index2] = new DialogueChoice + { + Type = EDialogChoiceType.List, + Prompt = new ExcelRef("TEXT_FESXMX101_05231_Q7_000_000"), + Answer = new ExcelRef("TEXT_FESXMX101_05231_A7_000_002") + }; + questStep17.DialogueChoices = list320; + reference231 = questStep17; + obj194.Steps = list317; + reference229 = obj194; + num++; + ref QuestSequence reference232 = ref span296[num]; + QuestSequence obj197 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num3 = 1; + List list321 = new List(num3); + CollectionsMarshal.SetCount(list321, num3); + Span span321 = CollectionsMarshal.AsSpan(list321); + num2 = 0; + ref QuestStep reference233 = ref span321[num2]; + QuestStep obj198 = new QuestStep(EInteractionType.CompleteQuest, 1054361u, new Vector3(-50.06488f, 6.4999995f, -89.58569f), 133) + { + AetheryteShortcut = EAetheryteLocation.Gridania, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.Gridania, + To = EAetheryteLocation.GridaniaAmphitheatre + } + }; + SkipConditions skipConditions13 = new SkipConditions(); + SkipAetheryteCondition obj199 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index2 = 2; + List list322 = new List(index2); + CollectionsMarshal.SetCount(list322, index2); + Span span322 = CollectionsMarshal.AsSpan(list322); + num4 = 0; + span322[num4] = 132; + num4++; + span322[num4] = 133; + obj199.InTerritory = list322; + skipConditions13.AetheryteShortcutIf = obj199; + obj198.SkipConditions = skipConditions13; + reference233 = obj198; + obj197.Steps = list321; + reference232 = obj197; + questRoot32.QuestSequence = list296; + AddQuest(questId32, questRoot32); + QuestId questId33 = new QuestId(5233); + QuestRoot questRoot33 = new QuestRoot(); + num = 1; + List list323 = new List(num); + CollectionsMarshal.SetCount(list323, num); + Span span323 = CollectionsMarshal.AsSpan(list323); + index = 0; + span323[index] = "liza"; + questRoot33.Author = list323; + index = 6; + List list324 = new List(index); + CollectionsMarshal.SetCount(list324, index); + Span span324 = CollectionsMarshal.AsSpan(list324); + num = 0; + ref QuestSequence reference234 = ref span324[num]; + QuestSequence obj200 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list325 = new List(num2); + CollectionsMarshal.SetCount(list325, num2); + Span span325 = CollectionsMarshal.AsSpan(list325); + num3 = 0; + span325[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051950u, new Vector3(-15.335327f, -5.9003114E-09f, 31.3573f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -449207,342 +452151,342 @@ public static class AssemblyQuestLoader } } }; - obj158.Steps = list278; - reference198 = obj158; + obj200.Steps = list325; + reference234 = obj200; num++; - ref QuestSequence reference199 = ref span2[num]; - QuestSequence obj159 = new QuestSequence + ref QuestSequence reference235 = ref span324[num]; + QuestSequence obj201 = new QuestSequence { Sequence = 1 }; num3 = 1; - List list279 = new List(num3); - CollectionsMarshal.SetCount(list279, num3); - span3 = CollectionsMarshal.AsSpan(list279); + List list326 = new List(num3); + CollectionsMarshal.SetCount(list326, num3); + Span span326 = CollectionsMarshal.AsSpan(list326); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052166u, new Vector3(567.6814f, -131.41925f, 610.1013f), 1189) + span326[num2] = new QuestStep(EInteractionType.Interact, 1052166u, new Vector3(567.6814f, -131.41925f, 610.1013f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook }; - obj159.Steps = list279; - reference199 = obj159; + obj201.Steps = list326; + reference235 = obj201; num++; - ref QuestSequence reference200 = ref span2[num]; - QuestSequence obj160 = new QuestSequence + ref QuestSequence reference236 = ref span324[num]; + QuestSequence obj202 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list280 = new List(num2); - CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + List list327 = new List(num2); + CollectionsMarshal.SetCount(list327, num2); + Span span327 = CollectionsMarshal.AsSpan(list327); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2014454u, new Vector3(-525.8412f, -158.37347f, 541.46643f), 1189) + span327[num3] = new QuestStep(EInteractionType.Interact, 2014454u, new Vector3(-525.8412f, -158.37347f, 541.46643f), 1189) { Fly = true }; - obj160.Steps = list280; - reference200 = obj160; + obj202.Steps = list327; + reference236 = obj202; num++; - ref QuestSequence reference201 = ref span2[num]; - QuestSequence obj161 = new QuestSequence + ref QuestSequence reference237 = ref span324[num]; + QuestSequence obj203 = new QuestSequence { Sequence = 3 }; num3 = 1; - List list281 = new List(num3); - CollectionsMarshal.SetCount(list281, num3); - span3 = CollectionsMarshal.AsSpan(list281); + List list328 = new List(num3); + CollectionsMarshal.SetCount(list328, num3); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051954u, new Vector3(-531.57855f, -152.53433f, 645.777f), 1189); - obj161.Steps = list281; - reference201 = obj161; + span328[num2] = new QuestStep(EInteractionType.Interact, 1051954u, new Vector3(-531.57855f, -152.53433f, 645.777f), 1189); + obj203.Steps = list328; + reference237 = obj203; num++; - ref QuestSequence reference202 = ref span2[num]; - QuestSequence obj162 = new QuestSequence + ref QuestSequence reference238 = ref span324[num]; + QuestSequence obj204 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list282 = new List(num2); - CollectionsMarshal.SetCount(list282, num2); - span3 = CollectionsMarshal.AsSpan(list282); + List list329 = new List(num2); + CollectionsMarshal.SetCount(list329, num2); + Span span329 = CollectionsMarshal.AsSpan(list329); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Duty, null, null, 1189) + span329[num3] = new QuestStep(EInteractionType.Duty, null, null, 1189) { DutyOptions = new DutyOptions { ContentFinderConditionId = 1015u } }; - obj162.Steps = list282; - reference202 = obj162; + obj204.Steps = list329; + reference238 = obj204; num++; - ref QuestSequence reference203 = ref span2[num]; - QuestSequence obj163 = new QuestSequence + ref QuestSequence reference239 = ref span324[num]; + QuestSequence obj205 = new QuestSequence { Sequence = byte.MaxValue }; num3 = 1; - List list283 = new List(num3); - CollectionsMarshal.SetCount(list283, num3); - span3 = CollectionsMarshal.AsSpan(list283); + List list330 = new List(num3); + CollectionsMarshal.SetCount(list330, num3); + Span span330 = CollectionsMarshal.AsSpan(list330); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051956u, new Vector3(1.8463135f, 41.99997f, -2.456726f), 1264) + span330[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051956u, new Vector3(1.8463135f, 41.99997f, -2.456726f), 1264) { StopDistance = 7f, NextQuestId = new QuestId(5234) }; - obj163.Steps = list283; - reference203 = obj163; - questRoot30.QuestSequence = list277; - AddQuest(questId30, questRoot30); - QuestId questId31 = new QuestId(5234); - QuestRoot questRoot31 = new QuestRoot(); + obj205.Steps = list330; + reference239 = obj205; + questRoot33.QuestSequence = list324; + AddQuest(questId33, questRoot33); + QuestId questId34 = new QuestId(5234); + QuestRoot questRoot34 = new QuestRoot(); num = 1; - List list284 = new List(num); - CollectionsMarshal.SetCount(list284, num); - span = CollectionsMarshal.AsSpan(list284); + List list331 = new List(num); + CollectionsMarshal.SetCount(list331, num); + Span span331 = CollectionsMarshal.AsSpan(list331); index = 0; - span[index] = "liza"; - questRoot31.Author = list284; + span331[index] = "liza"; + questRoot34.Author = list331; index = 5; - List list285 = new List(index); - CollectionsMarshal.SetCount(list285, index); - span2 = CollectionsMarshal.AsSpan(list285); + List list332 = new List(index); + CollectionsMarshal.SetCount(list332, index); + Span span332 = CollectionsMarshal.AsSpan(list332); num = 0; - ref QuestSequence reference204 = ref span2[num]; - QuestSequence obj164 = new QuestSequence + ref QuestSequence reference240 = ref span332[num]; + QuestSequence obj206 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list286 = new List(num2); - CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + List list333 = new List(num2); + CollectionsMarshal.SetCount(list333, num2); + Span span333 = CollectionsMarshal.AsSpan(list333); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051957u, new Vector3(-1.6327515f, 41.999977f, -0.7172241f), 1264) + span333[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051957u, new Vector3(-1.6327515f, 41.999977f, -0.7172241f), 1264) { StopDistance = 6f }; - obj164.Steps = list286; - reference204 = obj164; + obj206.Steps = list333; + reference240 = obj206; num++; - ref QuestSequence reference205 = ref span2[num]; - QuestSequence obj165 = new QuestSequence + ref QuestSequence reference241 = ref span332[num]; + QuestSequence obj207 = new QuestSequence { Sequence = 1 }; num3 = 1; - List list287 = new List(num3); - CollectionsMarshal.SetCount(list287, num3); - span3 = CollectionsMarshal.AsSpan(list287); + List list334 = new List(num3); + CollectionsMarshal.SetCount(list334, num3); + Span span334 = CollectionsMarshal.AsSpan(list334); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051957u, new Vector3(-1.6327515f, 41.999977f, -0.7172241f), 1264) + span334[num2] = new QuestStep(EInteractionType.Interact, 1051957u, new Vector3(-1.6327515f, 41.999977f, -0.7172241f), 1264) { StopDistance = 6f }; - obj165.Steps = list287; - reference205 = obj165; + obj207.Steps = list334; + reference241 = obj207; num++; - ref QuestSequence reference206 = ref span2[num]; - QuestSequence obj166 = new QuestSequence + ref QuestSequence reference242 = ref span332[num]; + QuestSequence obj208 = new QuestSequence { Sequence = 2 }; num2 = 4; - List list288 = new List(num2); - CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + List list335 = new List(num2); + CollectionsMarshal.SetCount(list335, num2); + Span span335 = CollectionsMarshal.AsSpan(list335); num3 = 0; - ref QuestStep reference207 = ref span3[num3]; - QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1051959u, new Vector3(-15.854187f, 41.99999f, -4.6845703f), 1264); - index2 = 6; - List list289 = new List(index2); - CollectionsMarshal.SetCount(list289, index2); - span6 = CollectionsMarshal.AsSpan(list289); - num4 = 0; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep14.CompletionQuestVariablesFlags = list289; - reference207 = questStep14; - num3++; - ref QuestStep reference208 = ref span3[num3]; - QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1051961u, new Vector3(-13.931519f, 41.999992f, -49.027283f), 1264); + ref QuestStep reference243 = ref span335[num3]; + QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1051959u, new Vector3(-15.854187f, 41.99999f, -4.6845703f), 1264); num4 = 6; - List list290 = new List(num4); - CollectionsMarshal.SetCount(list290, num4); - span6 = CollectionsMarshal.AsSpan(list290); + List list336 = new List(num4); + CollectionsMarshal.SetCount(list336, num4); + Span span336 = CollectionsMarshal.AsSpan(list336); index2 = 0; - span6[index2] = null; + span336[index2] = null; index2++; - span6[index2] = null; + span336[index2] = null; index2++; - span6[index2] = null; + span336[index2] = null; index2++; - span6[index2] = null; + span336[index2] = null; index2++; - span6[index2] = null; + span336[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - questStep15.CompletionQuestVariablesFlags = list290; - reference208 = questStep15; + span336[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep18.CompletionQuestVariablesFlags = list336; + reference243 = questStep18; num3++; - ref QuestStep reference209 = ref span3[num3]; - QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1051960u, new Vector3(15.457336f, 43.499985f, -137.25494f), 1264); + ref QuestStep reference244 = ref span335[num3]; + QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1051961u, new Vector3(-13.931519f, 41.999992f, -49.027283f), 1264); index2 = 6; - List list291 = new List(index2); - CollectionsMarshal.SetCount(list291, index2); - span6 = CollectionsMarshal.AsSpan(list291); + List list337 = new List(index2); + CollectionsMarshal.SetCount(list337, index2); + Span span337 = CollectionsMarshal.AsSpan(list337); num4 = 0; - span6[num4] = null; + span337[num4] = null; num4++; - span6[num4] = null; + span337[num4] = null; num4++; - span6[num4] = null; + span337[num4] = null; num4++; - span6[num4] = null; + span337[num4] = null; num4++; - span6[num4] = null; + span337[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep16.CompletionQuestVariablesFlags = list291; - reference209 = questStep16; + span337[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + questStep19.CompletionQuestVariablesFlags = list337; + reference244 = questStep19; num3++; - ref QuestStep reference210 = ref span3[num3]; - QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2014455u, new Vector3(71.213745f, 43.411865f, -84.00098f), 1264); + ref QuestStep reference245 = ref span335[num3]; + QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1051960u, new Vector3(15.457336f, 43.499985f, -137.25494f), 1264); num4 = 6; - List list292 = new List(num4); - CollectionsMarshal.SetCount(list292, num4); - span6 = CollectionsMarshal.AsSpan(list292); + List list338 = new List(num4); + CollectionsMarshal.SetCount(list338, num4); + Span span338 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span6[index2] = null; + span338[index2] = null; index2++; - span6[index2] = null; + span338[index2] = null; index2++; - span6[index2] = null; + span338[index2] = null; index2++; - span6[index2] = null; + span338[index2] = null; index2++; - span6[index2] = null; + span338[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep17.CompletionQuestVariablesFlags = list292; - index2 = 1; - List list293 = new List(index2); - CollectionsMarshal.SetCount(list293, index2); - span7 = CollectionsMarshal.AsSpan(list293); + span338[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep20.CompletionQuestVariablesFlags = list338; + reference245 = questStep20; + num3++; + ref QuestStep reference246 = ref span335[num3]; + QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 2014455u, new Vector3(71.213745f, 43.411865f, -84.00098f), 1264); + index2 = 6; + List list339 = new List(index2); + CollectionsMarshal.SetCount(list339, index2); + Span span339 = CollectionsMarshal.AsSpan(list339); num4 = 0; - span7[num4] = new DialogueChoice + span339[num4] = null; + num4++; + span339[num4] = null; + num4++; + span339[num4] = null; + num4++; + span339[num4] = null; + num4++; + span339[num4] = null; + num4++; + span339[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep21.CompletionQuestVariablesFlags = list339; + num4 = 1; + List list340 = new List(num4); + CollectionsMarshal.SetCount(list340, num4); + Span span340 = CollectionsMarshal.AsSpan(list340); + index2 = 0; + span340[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGEA102_05234_Q2_000_000"), Answer = new ExcelRef("TEXT_KINGEA102_05234_A2_000_001") }; - questStep17.DialogueChoices = list293; - reference210 = questStep17; - obj166.Steps = list288; - reference206 = obj166; + questStep21.DialogueChoices = list340; + reference246 = questStep21; + obj208.Steps = list335; + reference242 = obj208; num++; - ref QuestSequence reference211 = ref span2[num]; - QuestSequence obj167 = new QuestSequence + ref QuestSequence reference247 = ref span332[num]; + QuestSequence obj209 = new QuestSequence { Sequence = 3 }; num3 = 1; - List list294 = new List(num3); - CollectionsMarshal.SetCount(list294, num3); - span3 = CollectionsMarshal.AsSpan(list294); + List list341 = new List(num3); + CollectionsMarshal.SetCount(list341, num3); + Span span341 = CollectionsMarshal.AsSpan(list341); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051958u, new Vector3(1.8463135f, 41.99997f, -2.456726f), 1264); - obj167.Steps = list294; - reference211 = obj167; + span341[num2] = new QuestStep(EInteractionType.Interact, 1051958u, new Vector3(1.8463135f, 41.99997f, -2.456726f), 1264); + obj209.Steps = list341; + reference247 = obj209; num++; - ref QuestSequence reference212 = ref span2[num]; - QuestSequence obj168 = new QuestSequence + ref QuestSequence reference248 = ref span332[num]; + QuestSequence obj210 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list295 = new List(num2); - CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + List list342 = new List(num2); + CollectionsMarshal.SetCount(list342, num2); + Span span342 = CollectionsMarshal.AsSpan(list342); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051965u, new Vector3(1.8463135f, 41.99997f, -2.456726f), 1264) + span342[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051965u, new Vector3(1.8463135f, 41.99997f, -2.456726f), 1264) { NextQuestId = new QuestId(5235) }; - obj168.Steps = list295; - reference212 = obj168; - questRoot31.QuestSequence = list285; - AddQuest(questId31, questRoot31); - QuestId questId32 = new QuestId(5235); - QuestRoot questRoot32 = new QuestRoot(); + obj210.Steps = list342; + reference248 = obj210; + questRoot34.QuestSequence = list332; + AddQuest(questId34, questRoot34); + QuestId questId35 = new QuestId(5235); + QuestRoot questRoot35 = new QuestRoot(); num = 1; - List list296 = new List(num); - CollectionsMarshal.SetCount(list296, num); - span = CollectionsMarshal.AsSpan(list296); + List list343 = new List(num); + CollectionsMarshal.SetCount(list343, num); + Span span343 = CollectionsMarshal.AsSpan(list343); index = 0; - span[index] = "liza"; - questRoot32.Author = list296; + span343[index] = "liza"; + questRoot35.Author = list343; index = 6; - List list297 = new List(index); - CollectionsMarshal.SetCount(list297, index); - span2 = CollectionsMarshal.AsSpan(list297); + List list344 = new List(index); + CollectionsMarshal.SetCount(list344, index); + Span span344 = CollectionsMarshal.AsSpan(list344); num = 0; - ref QuestSequence reference213 = ref span2[num]; - QuestSequence obj169 = new QuestSequence + ref QuestSequence reference249 = ref span344[num]; + QuestSequence obj211 = new QuestSequence { Sequence = 0 }; num3 = 1; - List list298 = new List(num3); - CollectionsMarshal.SetCount(list298, num3); - span3 = CollectionsMarshal.AsSpan(list298); + List list345 = new List(num3); + CollectionsMarshal.SetCount(list345, num3); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051964u, new Vector3(0.56451416f, 41.999973f, -5.2339478f), 1264); - obj169.Steps = list298; - reference213 = obj169; + span345[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051964u, new Vector3(0.56451416f, 41.999973f, -5.2339478f), 1264); + obj211.Steps = list345; + reference249 = obj211; num++; - ref QuestSequence reference214 = ref span2[num]; - QuestSequence obj170 = new QuestSequence + ref QuestSequence reference250 = ref span344[num]; + QuestSequence obj212 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list299 = new List(num2); - CollectionsMarshal.SetCount(list299, num2); - span3 = CollectionsMarshal.AsSpan(list299); + List list346 = new List(num2); + CollectionsMarshal.SetCount(list346, num2); + Span span346 = CollectionsMarshal.AsSpan(list346); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051967u, new Vector3(564.72107f, -131.41925f, 609.21643f), 1189) + span346[num3] = new QuestStep(EInteractionType.Interact, 1051967u, new Vector3(564.72107f, -131.41925f, 609.21643f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook }; - obj170.Steps = list299; - reference214 = obj170; + obj212.Steps = list346; + reference250 = obj212; num++; - ref QuestSequence reference215 = ref span2[num]; - QuestSequence obj171 = new QuestSequence + ref QuestSequence reference251 = ref span344[num]; + QuestSequence obj213 = new QuestSequence { Sequence = 2 }; num3 = 1; - List list300 = new List(num3); - CollectionsMarshal.SetCount(list300, num3); - span3 = CollectionsMarshal.AsSpan(list300); + List list347 = new List(num3); + CollectionsMarshal.SetCount(list347, num3); + Span span347 = CollectionsMarshal.AsSpan(list347); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014464u, new Vector3(-412.2835f, 2.9754639f, -57.846985f), 1185) + span347[num2] = new QuestStep(EInteractionType.Interact, 2014464u, new Vector3(-412.2835f, 2.9754639f, -57.846985f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -449551,37 +452495,37 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.TuliyollalDirigibleLanding } }; - obj171.Steps = list300; - reference215 = obj171; + obj213.Steps = list347; + reference251 = obj213; num++; - ref QuestSequence reference216 = ref span2[num]; - QuestSequence obj172 = new QuestSequence + ref QuestSequence reference252 = ref span344[num]; + QuestSequence obj214 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list301 = new List(num2); - CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + List list348 = new List(num2); + CollectionsMarshal.SetCount(list348, num2); + Span span348 = CollectionsMarshal.AsSpan(list348); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051971u, new Vector3(-414.69446f, 3f, -55.10034f), 1185) + span348[num3] = new QuestStep(EInteractionType.Interact, 1051971u, new Vector3(-414.69446f, 3f, -55.10034f), 1185) { StopDistance = 5f }; - obj172.Steps = list301; - reference216 = obj172; + obj214.Steps = list348; + reference252 = obj214; num++; - ref QuestSequence reference217 = ref span2[num]; - QuestSequence obj173 = new QuestSequence + ref QuestSequence reference253 = ref span344[num]; + QuestSequence obj215 = new QuestSequence { Sequence = 4 }; num3 = 1; - List list302 = new List(num3); - CollectionsMarshal.SetCount(list302, num3); - span3 = CollectionsMarshal.AsSpan(list302); + List list349 = new List(num3); + CollectionsMarshal.SetCount(list349, num3); + Span span349 = CollectionsMarshal.AsSpan(list349); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051971u, new Vector3(93.53023f, -14f, 50.456287f), 1185) + span349[num2] = new QuestStep(EInteractionType.Interact, 1051971u, new Vector3(93.53023f, -14f, 50.456287f), 1185) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -449590,252 +452534,252 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.Tuliyollal } }; - obj173.Steps = list302; - reference217 = obj173; + obj215.Steps = list349; + reference253 = obj215; num++; - ref QuestSequence reference218 = ref span2[num]; - QuestSequence obj174 = new QuestSequence + ref QuestSequence reference254 = ref span344[num]; + QuestSequence obj216 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list303 = new List(num2); - CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + List list350 = new List(num2); + CollectionsMarshal.SetCount(list350, num2); + Span span350 = CollectionsMarshal.AsSpan(list350); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051972u, new Vector3(123.79639f, -14f, 27.115234f), 1185) + span350[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051972u, new Vector3(123.79639f, -14f, 27.115234f), 1185) { StopDistance = 5f, NextQuestId = new QuestId(5236) }; - obj174.Steps = list303; - reference218 = obj174; - questRoot32.QuestSequence = list297; - AddQuest(questId32, questRoot32); - QuestId questId33 = new QuestId(5236); - QuestRoot questRoot33 = new QuestRoot(); + obj216.Steps = list350; + reference254 = obj216; + questRoot35.QuestSequence = list344; + AddQuest(questId35, questRoot35); + QuestId questId36 = new QuestId(5236); + QuestRoot questRoot36 = new QuestRoot(); num = 1; - List list304 = new List(num); - CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + List list351 = new List(num); + CollectionsMarshal.SetCount(list351, num); + Span span351 = CollectionsMarshal.AsSpan(list351); index = 0; - span[index] = "liza"; - questRoot33.Author = list304; + span351[index] = "liza"; + questRoot36.Author = list351; index = 7; - List list305 = new List(index); - CollectionsMarshal.SetCount(list305, index); - span2 = CollectionsMarshal.AsSpan(list305); + List list352 = new List(index); + CollectionsMarshal.SetCount(list352, index); + Span span352 = CollectionsMarshal.AsSpan(list352); num = 0; - ref QuestSequence reference219 = ref span2[num]; - QuestSequence obj175 = new QuestSequence + ref QuestSequence reference255 = ref span352[num]; + QuestSequence obj217 = new QuestSequence { Sequence = 0 }; num3 = 1; - List list306 = new List(num3); - CollectionsMarshal.SetCount(list306, num3); - span3 = CollectionsMarshal.AsSpan(list306); + List list353 = new List(num3); + CollectionsMarshal.SetCount(list353, num3); + Span span353 = CollectionsMarshal.AsSpan(list353); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051974u, new Vector3(121.782104f, -14f, 29.587158f), 1185) + span353[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051974u, new Vector3(121.782104f, -14f, 29.587158f), 1185) { StopDistance = 7f }; - obj175.Steps = list306; - reference219 = obj175; + obj217.Steps = list353; + reference255 = obj217; num++; - ref QuestSequence reference220 = ref span2[num]; - QuestSequence obj176 = new QuestSequence + ref QuestSequence reference256 = ref span352[num]; + QuestSequence obj218 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list307 = new List(num2); - CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + List list354 = new List(num2); + CollectionsMarshal.SetCount(list354, num2); + Span span354 = CollectionsMarshal.AsSpan(list354); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052148u, new Vector3(-527.245f, -152.47649f, 663.6301f), 1189) + span354[num3] = new QuestStep(EInteractionType.Interact, 1052148u, new Vector3(-527.245f, -152.47649f, 663.6301f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook }; - obj176.Steps = list307; - reference220 = obj176; + obj218.Steps = list354; + reference256 = obj218; num++; - ref QuestSequence reference221 = ref span2[num]; - QuestSequence obj177 = new QuestSequence + ref QuestSequence reference257 = ref span352[num]; + QuestSequence obj219 = new QuestSequence { Sequence = 2 }; num3 = 3; - List list308 = new List(num3); - CollectionsMarshal.SetCount(list308, num3); - span3 = CollectionsMarshal.AsSpan(list308); + List list355 = new List(num3); + CollectionsMarshal.SetCount(list355, num3); + Span span355 = CollectionsMarshal.AsSpan(list355); num2 = 0; - ref QuestStep reference222 = ref span3[num2]; - QuestStep obj178 = new QuestStep(EInteractionType.Interact, 2014450u, new Vector3(-528.37415f, -152.20874f, 671.13745f), 1189) + ref QuestStep reference258 = ref span355[num2]; + QuestStep obj220 = new QuestStep(EInteractionType.Interact, 2014450u, new Vector3(-528.37415f, -152.20874f, 671.13745f), 1189) { TargetTerritoryId = (ushort)1265 }; - SkipConditions skipConditions2 = new SkipConditions(); - SkipStepConditions skipStepConditions = new SkipStepConditions(); - num4 = 1; - List list309 = new List(num4); - CollectionsMarshal.SetCount(list309, num4); - span8 = CollectionsMarshal.AsSpan(list309); - index2 = 0; - span8[index2] = 1265; - skipStepConditions.InTerritory = list309; - skipConditions2.StepIf = skipStepConditions; - obj178.SkipConditions = skipConditions2; - reference222 = obj178; - num2++; - ref QuestStep reference223 = ref span3[num2]; - QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1052131u, new Vector3(-23.849854f, 43f, -25.192688f), 1265); - index2 = 6; - List list310 = new List(index2); - CollectionsMarshal.SetCount(list310, index2); - span6 = CollectionsMarshal.AsSpan(list310); + SkipConditions skipConditions14 = new SkipConditions(); + SkipStepConditions skipStepConditions4 = new SkipStepConditions(); + index2 = 1; + List list356 = new List(index2); + CollectionsMarshal.SetCount(list356, index2); + Span span356 = CollectionsMarshal.AsSpan(list356); num4 = 0; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - questStep18.CompletionQuestVariablesFlags = list310; - reference223 = questStep18; + span356[num4] = 1265; + skipStepConditions4.InTerritory = list356; + skipConditions14.StepIf = skipStepConditions4; + obj220.SkipConditions = skipConditions14; + reference258 = obj220; num2++; - ref QuestStep reference224 = ref span3[num2]; - QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1052132u, new Vector3(-1.1139526f, 41.999992f, -110.15497f), 1265); + ref QuestStep reference259 = ref span355[num2]; + QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1052131u, new Vector3(-23.849854f, 43f, -25.192688f), 1265); num4 = 6; - List list311 = new List(num4); - CollectionsMarshal.SetCount(list311, num4); - span6 = CollectionsMarshal.AsSpan(list311); + List list357 = new List(num4); + CollectionsMarshal.SetCount(list357, num4); + Span span357 = CollectionsMarshal.AsSpan(list357); index2 = 0; - span6[index2] = null; + span357[index2] = null; index2++; - span6[index2] = null; + span357[index2] = null; index2++; - span6[index2] = null; + span357[index2] = null; index2++; - span6[index2] = null; + span357[index2] = null; index2++; - span6[index2] = null; + span357[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep19.CompletionQuestVariablesFlags = list311; - reference224 = questStep19; - obj177.Steps = list308; - reference221 = obj177; + span357[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + questStep22.CompletionQuestVariablesFlags = list357; + reference259 = questStep22; + num2++; + ref QuestStep reference260 = ref span355[num2]; + QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1052132u, new Vector3(-1.1139526f, 41.999992f, -110.15497f), 1265); + index2 = 6; + List list358 = new List(index2); + CollectionsMarshal.SetCount(list358, index2); + Span span358 = CollectionsMarshal.AsSpan(list358); + num4 = 0; + span358[num4] = null; + num4++; + span358[num4] = null; + num4++; + span358[num4] = null; + num4++; + span358[num4] = null; + num4++; + span358[num4] = null; + num4++; + span358[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep23.CompletionQuestVariablesFlags = list358; + reference260 = questStep23; + obj219.Steps = list355; + reference257 = obj219; num++; - ref QuestSequence reference225 = ref span2[num]; - QuestSequence obj179 = new QuestSequence + ref QuestSequence reference261 = ref span352[num]; + QuestSequence obj221 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list312 = new List(num2); - CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + List list359 = new List(num2); + CollectionsMarshal.SetCount(list359, num2); + Span span359 = CollectionsMarshal.AsSpan(list359); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052139u, new Vector3(11.459534f, 41.99999f, -50.644714f), 1265); - obj179.Steps = list312; - reference225 = obj179; + span359[num3] = new QuestStep(EInteractionType.Interact, 1052139u, new Vector3(11.459534f, 41.99999f, -50.644714f), 1265); + obj221.Steps = list359; + reference261 = obj221; num++; - ref QuestSequence reference226 = ref span2[num]; - QuestSequence obj180 = new QuestSequence + ref QuestSequence reference262 = ref span352[num]; + QuestSequence obj222 = new QuestSequence { Sequence = 4 }; num3 = 1; - List list313 = new List(num3); - CollectionsMarshal.SetCount(list313, num3); - span3 = CollectionsMarshal.AsSpan(list313); + List list360 = new List(num3); + CollectionsMarshal.SetCount(list360, num3); + Span span360 = CollectionsMarshal.AsSpan(list360); num2 = 0; - ref QuestStep reference227 = ref span3[num2]; - QuestStep obj181 = new QuestStep(EInteractionType.Interact, 1051948u, new Vector3(11.36792f, 41.99999f, -50.55316f), 1265) + ref QuestStep reference263 = ref span360[num2]; + QuestStep obj223 = new QuestStep(EInteractionType.Interact, 1051948u, new Vector3(11.36792f, 41.99999f, -50.55316f), 1265) { StopDistance = 5f }; - index2 = 5; - List list314 = new List(index2); - CollectionsMarshal.SetCount(list314, index2); - span7 = CollectionsMarshal.AsSpan(list314); - num4 = 0; - span7[num4] = new DialogueChoice + num4 = 5; + List list361 = new List(num4); + CollectionsMarshal.SetCount(list361, num4); + Span span361 = CollectionsMarshal.AsSpan(list361); + index2 = 0; + span361[index2] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGEA104_05236_Q1_000_000") }; - num4++; - span7[num4] = new DialogueChoice + index2++; + span361[index2] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGEA104_05236_Q2_000_000") }; - num4++; - span7[num4] = new DialogueChoice + index2++; + span361[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGEA104_05236_Q3_000_000"), Answer = new ExcelRef("TEXT_KINGEA104_05236_A3_000_002") }; - num4++; - span7[num4] = new DialogueChoice + index2++; + span361[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGEA104_05236_Q5_000_000"), Answer = new ExcelRef("TEXT_KINGEA104_05236_A5_000_002") }; - num4++; - span7[num4] = new DialogueChoice + index2++; + span361[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGEA104_05236_Q7_000_000"), Answer = new ExcelRef("TEXT_KINGEA104_05236_A7_000_001") }; - obj181.DialogueChoices = list314; - num4 = 1; - List list315 = new List(num4); - CollectionsMarshal.SetCount(list315, num4); - span4 = CollectionsMarshal.AsSpan(list315); - index2 = 0; - span4[index2] = 0u; - obj181.PointMenuChoices = list315; - reference227 = obj181; - obj180.Steps = list313; - reference226 = obj180; + obj223.DialogueChoices = list361; + index2 = 1; + List list362 = new List(index2); + CollectionsMarshal.SetCount(list362, index2); + Span span362 = CollectionsMarshal.AsSpan(list362); + num4 = 0; + span362[num4] = 0u; + obj223.PointMenuChoices = list362; + reference263 = obj223; + obj222.Steps = list360; + reference262 = obj222; num++; - ref QuestSequence reference228 = ref span2[num]; - QuestSequence obj182 = new QuestSequence + ref QuestSequence reference264 = ref span352[num]; + QuestSequence obj224 = new QuestSequence { Sequence = 5 }; num2 = 1; - List list316 = new List(num2); - CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + List list363 = new List(num2); + CollectionsMarshal.SetCount(list363, num2); + Span span363 = CollectionsMarshal.AsSpan(list363); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052163u, new Vector3(5.9662476f, 41.999992f, -47.226746f), 1265); - obj182.Steps = list316; - reference228 = obj182; + span363[num3] = new QuestStep(EInteractionType.Interact, 1052163u, new Vector3(5.9662476f, 41.999992f, -47.226746f), 1265); + obj224.Steps = list363; + reference264 = obj224; num++; - ref QuestSequence reference229 = ref span2[num]; - QuestSequence obj183 = new QuestSequence + ref QuestSequence reference265 = ref span352[num]; + QuestSequence obj225 = new QuestSequence { Sequence = byte.MaxValue }; num3 = 1; - List list317 = new List(num3); - CollectionsMarshal.SetCount(list317, num3); - span3 = CollectionsMarshal.AsSpan(list317); + List list364 = new List(num3); + CollectionsMarshal.SetCount(list364, num3); + Span span364 = CollectionsMarshal.AsSpan(list364); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052145u, new Vector3(139.45215f, 42f, -354.84857f), 1185) + span364[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052145u, new Vector3(139.45215f, 42f, -354.84857f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -449844,37 +452788,37 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.TuliyollalBrightploomPost } }; - obj183.Steps = list317; - reference229 = obj183; - questRoot33.QuestSequence = list305; - AddQuest(questId33, questRoot33); - QuestId questId34 = new QuestId(5237); - QuestRoot questRoot34 = new QuestRoot(); + obj225.Steps = list364; + reference265 = obj225; + questRoot36.QuestSequence = list352; + AddQuest(questId36, questRoot36); + QuestId questId37 = new QuestId(5237); + QuestRoot questRoot37 = new QuestRoot(); num = 1; - List list318 = new List(num); - CollectionsMarshal.SetCount(list318, num); - span = CollectionsMarshal.AsSpan(list318); + List list365 = new List(num); + CollectionsMarshal.SetCount(list365, num); + Span span365 = CollectionsMarshal.AsSpan(list365); index = 0; - span[index] = "liza"; - questRoot34.Author = list318; - questRoot34.IsSeasonalQuest = true; - questRoot34.SeasonalQuestExpiry = new DateTime(2025, 3, 17, 0, 0, 0, DateTimeKind.Utc); + span365[index] = "liza"; + questRoot37.Author = list365; + questRoot37.IsSeasonalQuest = true; + questRoot37.SeasonalQuestExpiry = new DateTime(2025, 3, 17, 0, 0, 0, DateTimeKind.Utc); index = 4; - List list319 = new List(index); - CollectionsMarshal.SetCount(list319, index); - span2 = CollectionsMarshal.AsSpan(list319); + List list366 = new List(index); + CollectionsMarshal.SetCount(list366, index); + Span span366 = CollectionsMarshal.AsSpan(list366); num = 0; - ref QuestSequence reference230 = ref span2[num]; - QuestSequence obj184 = new QuestSequence + ref QuestSequence reference266 = ref span366[num]; + QuestSequence obj226 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list320 = new List(num2); - CollectionsMarshal.SetCount(list320, num2); - span3 = CollectionsMarshal.AsSpan(list320); + List list367 = new List(num2); + CollectionsMarshal.SetCount(list367, num2); + Span span367 = CollectionsMarshal.AsSpan(list367); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051884u, new Vector3(-35.111023f, 5.000001f, -130.35785f), 130) + span367[num3] = new QuestStep(EInteractionType.AcceptQuest, 1051884u, new Vector3(-35.111023f, 5.000001f, -130.35785f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -449885,20 +452829,20 @@ public static class AssemblyQuestLoader } } }; - obj184.Steps = list320; - reference230 = obj184; + obj226.Steps = list367; + reference266 = obj226; num++; - ref QuestSequence reference231 = ref span2[num]; - QuestSequence obj185 = new QuestSequence + ref QuestSequence reference267 = ref span366[num]; + QuestSequence obj227 = new QuestSequence { Sequence = 1 }; num3 = 1; - List list321 = new List(num3); - CollectionsMarshal.SetCount(list321, num3); - span3 = CollectionsMarshal.AsSpan(list321); + List list368 = new List(num3); + CollectionsMarshal.SetCount(list368, num3); + Span span368 = CollectionsMarshal.AsSpan(list368); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051889u, new Vector3(-51.499268f, 18f, 60.471436f), 131) + span368[num2] = new QuestStep(EInteractionType.Interact, 1051889u, new Vector3(-51.499268f, 18f, 60.471436f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -449914,21 +452858,21 @@ public static class AssemblyQuestLoader } } }; - obj185.Steps = list321; - reference231 = obj185; + obj227.Steps = list368; + reference267 = obj227; num++; - ref QuestSequence reference232 = ref span2[num]; - QuestSequence obj186 = new QuestSequence + ref QuestSequence reference268 = ref span366[num]; + QuestSequence obj228 = new QuestSequence { Sequence = 2 }; num2 = 3; - List list322 = new List(num2); - CollectionsMarshal.SetCount(list322, num2); - span3 = CollectionsMarshal.AsSpan(list322); + List list369 = new List(num2); + CollectionsMarshal.SetCount(list369, num2); + Span span369 = CollectionsMarshal.AsSpan(list369); num3 = 0; - ref QuestStep reference233 = ref span3[num3]; - QuestStep obj187 = new QuestStep(EInteractionType.Interact, 1051892u, new Vector3(130.05261f, 7.992012f, 75.94409f), 131) + ref QuestStep reference269 = ref span369[num3]; + QuestStep obj229 = new QuestStep(EInteractionType.Interact, 1051892u, new Vector3(130.05261f, 7.992012f, 75.94409f), 131) { AethernetShortcut = new AethernetShortcut { @@ -449936,27 +452880,27 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahWeaver } }; - index2 = 6; - List list323 = new List(index2); - CollectionsMarshal.SetCount(list323, index2); - span6 = CollectionsMarshal.AsSpan(list323); - num4 = 0; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj187.CompletionQuestVariablesFlags = list323; - reference233 = obj187; + num4 = 6; + List list370 = new List(num4); + CollectionsMarshal.SetCount(list370, num4); + Span span370 = CollectionsMarshal.AsSpan(list370); + index2 = 0; + span370[index2] = null; + index2++; + span370[index2] = null; + index2++; + span370[index2] = null; + index2++; + span370[index2] = null; + index2++; + span370[index2] = null; + index2++; + span370[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj229.CompletionQuestVariablesFlags = list370; + reference269 = obj229; num3++; - ref QuestStep reference234 = ref span3[num3]; - QuestStep obj188 = new QuestStep(EInteractionType.Interact, 1051891u, new Vector3(148.39392f, 4f, -12.222534f), 131) + ref QuestStep reference270 = ref span369[num3]; + QuestStep obj230 = new QuestStep(EInteractionType.Interact, 1051891u, new Vector3(148.39392f, 4f, -12.222534f), 131) { AethernetShortcut = new AethernetShortcut { @@ -449964,106 +452908,106 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahSapphireAvenue } }; - num4 = 6; - List list324 = new List(num4); - CollectionsMarshal.SetCount(list324, num4); - span6 = CollectionsMarshal.AsSpan(list324); - index2 = 0; - span6[index2] = null; - index2++; - span6[index2] = null; - index2++; - span6[index2] = null; - index2++; - span6[index2] = null; - index2++; - span6[index2] = null; - index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj188.CompletionQuestVariablesFlags = list324; - reference234 = obj188; - num3++; - ref QuestStep reference235 = ref span3[num3]; - QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 1051893u, new Vector3(107.59131f, 4f, -111.436646f), 131); index2 = 6; - List list325 = new List(index2); - CollectionsMarshal.SetCount(list325, index2); - span6 = CollectionsMarshal.AsSpan(list325); + List list371 = new List(index2); + CollectionsMarshal.SetCount(list371, index2); + Span span371 = CollectionsMarshal.AsSpan(list371); num4 = 0; - span6[num4] = null; + span371[num4] = null; num4++; - span6[num4] = null; + span371[num4] = null; num4++; - span6[num4] = null; + span371[num4] = null; num4++; - span6[num4] = null; + span371[num4] = null; num4++; - span6[num4] = null; + span371[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep20.CompletionQuestVariablesFlags = list325; - reference235 = questStep20; - obj186.Steps = list322; - reference232 = obj186; + span371[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj230.CompletionQuestVariablesFlags = list371; + reference270 = obj230; + num3++; + ref QuestStep reference271 = ref span369[num3]; + QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1051893u, new Vector3(107.59131f, 4f, -111.436646f), 131); + num4 = 6; + List list372 = new List(num4); + CollectionsMarshal.SetCount(list372, num4); + Span span372 = CollectionsMarshal.AsSpan(list372); + index2 = 0; + span372[index2] = null; + index2++; + span372[index2] = null; + index2++; + span372[index2] = null; + index2++; + span372[index2] = null; + index2++; + span372[index2] = null; + index2++; + span372[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep24.CompletionQuestVariablesFlags = list372; + reference271 = questStep24; + obj228.Steps = list369; + reference268 = obj228; num++; - ref QuestSequence reference236 = ref span2[num]; - QuestSequence obj189 = new QuestSequence + ref QuestSequence reference272 = ref span366[num]; + QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue }; num3 = 1; - List list326 = new List(num3); - CollectionsMarshal.SetCount(list326, num3); - span3 = CollectionsMarshal.AsSpan(list326); + List list373 = new List(num3); + CollectionsMarshal.SetCount(list373, num3); + Span span373 = CollectionsMarshal.AsSpan(list373); num2 = 0; - ref QuestStep reference237 = ref span3[num2]; - QuestStep questStep21 = new QuestStep(EInteractionType.CompleteQuest, 1051894u, new Vector3(0.869751f, 14.000016f, -21.591614f), 131); - num4 = 1; - List list327 = new List(num4); - CollectionsMarshal.SetCount(list327, num4); - span7 = CollectionsMarshal.AsSpan(list327); - index2 = 0; - span7[index2] = new DialogueChoice + ref QuestStep reference273 = ref span373[num2]; + QuestStep questStep25 = new QuestStep(EInteractionType.CompleteQuest, 1051894u, new Vector3(0.869751f, 14.000016f, -21.591614f), 131); + index2 = 1; + List list374 = new List(index2); + CollectionsMarshal.SetCount(list374, index2); + Span span374 = CollectionsMarshal.AsSpan(list374); + num4 = 0; + span374[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESPDX001_05237_Q2_000_000"), Answer = new ExcelRef("TEXT_FESPDX001_05237_A2_000_001") }; - questStep21.DialogueChoices = list327; - questStep21.NextQuestId = new QuestId(5238); - reference237 = questStep21; - obj189.Steps = list326; - reference236 = obj189; - questRoot34.QuestSequence = list319; - AddQuest(questId34, questRoot34); - QuestId questId35 = new QuestId(5238); - QuestRoot questRoot35 = new QuestRoot(); + questStep25.DialogueChoices = list374; + questStep25.NextQuestId = new QuestId(5238); + reference273 = questStep25; + obj231.Steps = list373; + reference272 = obj231; + questRoot37.QuestSequence = list366; + AddQuest(questId37, questRoot37); + QuestId questId38 = new QuestId(5238); + QuestRoot questRoot38 = new QuestRoot(); num = 1; - List list328 = new List(num); - CollectionsMarshal.SetCount(list328, num); - span = CollectionsMarshal.AsSpan(list328); + List list375 = new List(num); + CollectionsMarshal.SetCount(list375, num); + Span span375 = CollectionsMarshal.AsSpan(list375); index = 0; - span[index] = "liza"; - questRoot35.Author = list328; - questRoot35.IsSeasonalQuest = true; - questRoot35.SeasonalQuestExpiry = new DateTime(2025, 3, 11, 0, 0, 0, DateTimeKind.Utc); + span375[index] = "liza"; + questRoot38.Author = list375; + questRoot38.IsSeasonalQuest = true; + questRoot38.SeasonalQuestExpiry = new DateTime(2025, 3, 11, 0, 0, 0, DateTimeKind.Utc); index = 5; - List list329 = new List(index); - CollectionsMarshal.SetCount(list329, index); - span2 = CollectionsMarshal.AsSpan(list329); + List list376 = new List(index); + CollectionsMarshal.SetCount(list376, index); + Span span376 = CollectionsMarshal.AsSpan(list376); num = 0; - ref QuestSequence reference238 = ref span2[num]; - QuestSequence obj190 = new QuestSequence + ref QuestSequence reference274 = ref span376[num]; + QuestSequence obj232 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list330 = new List(num2); - CollectionsMarshal.SetCount(list330, num2); - span3 = CollectionsMarshal.AsSpan(list330); + List list377 = new List(num2); + CollectionsMarshal.SetCount(list377, num2); + Span span377 = CollectionsMarshal.AsSpan(list377); num3 = 0; - ref QuestStep reference239 = ref span3[num3]; - QuestStep obj191 = new QuestStep(EInteractionType.AcceptQuest, 1051894u, new Vector3(0.869751f, 14.000016f, -21.591614f), 131) + ref QuestStep reference275 = ref span377[num3]; + QuestStep obj233 = new QuestStep(EInteractionType.AcceptQuest, 1051894u, new Vector3(0.869751f, 14.000016f, -21.591614f), 131) { AetheryteShortcut = EAetheryteLocation.Uldah, AethernetShortcut = new AethernetShortcut @@ -450072,109 +453016,109 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahGladiator } }; - SkipConditions skipConditions3 = new SkipConditions(); - SkipAetheryteCondition obj192 = new SkipAetheryteCondition + SkipConditions skipConditions15 = new SkipConditions(); + SkipAetheryteCondition obj234 = new SkipAetheryteCondition { InSameTerritory = true }; - index2 = 1; - List list331 = new List(index2); - CollectionsMarshal.SetCount(list331, index2); - span8 = CollectionsMarshal.AsSpan(list331); - num4 = 0; - span8[num4] = 131; - obj192.InTerritory = list331; - skipConditions3.AetheryteShortcutIf = obj192; - obj191.SkipConditions = skipConditions3; - reference239 = obj191; - obj190.Steps = list330; - reference238 = obj190; + num4 = 1; + List list378 = new List(num4); + CollectionsMarshal.SetCount(list378, num4); + Span span378 = CollectionsMarshal.AsSpan(list378); + index2 = 0; + span378[index2] = 131; + obj234.InTerritory = list378; + skipConditions15.AetheryteShortcutIf = obj234; + obj233.SkipConditions = skipConditions15; + reference275 = obj233; + obj232.Steps = list377; + reference274 = obj232; num++; - ref QuestSequence reference240 = ref span2[num]; - QuestSequence obj193 = new QuestSequence + ref QuestSequence reference276 = ref span376[num]; + QuestSequence obj235 = new QuestSequence { Sequence = 1 }; num3 = 2; - List list332 = new List(num3); - CollectionsMarshal.SetCount(list332, num3); - span3 = CollectionsMarshal.AsSpan(list332); + List list379 = new List(num3); + CollectionsMarshal.SetCount(list379, num3); + Span span379 = CollectionsMarshal.AsSpan(list379); num2 = 0; - ref QuestStep reference241 = ref span3[num2]; - QuestStep questStep22 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-9.184601f, 9.999999f, -35.359993f), 131); - SkipConditions skipConditions4 = new SkipConditions(); - SkipStepConditions skipStepConditions2 = new SkipStepConditions(); - num4 = 1; - List list333 = new List(num4); - CollectionsMarshal.SetCount(list333, num4); - span8 = CollectionsMarshal.AsSpan(list333); - index2 = 0; - span8[index2] = 130; - skipStepConditions2.InTerritory = list333; - skipConditions4.StepIf = skipStepConditions2; - questStep22.SkipConditions = skipConditions4; - reference241 = questStep22; - num2++; - ref QuestStep reference242 = ref span3[num2]; - QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1051895u, new Vector3(-25.0401f, 4.9999785f, -131.45648f), 130); - index2 = 4; - List list334 = new List(index2); - CollectionsMarshal.SetCount(list334, index2); - span7 = CollectionsMarshal.AsSpan(list334); + ref QuestStep reference277 = ref span379[num2]; + QuestStep questStep26 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-9.184601f, 9.999999f, -35.359993f), 131); + SkipConditions skipConditions16 = new SkipConditions(); + SkipStepConditions skipStepConditions5 = new SkipStepConditions(); + index2 = 1; + List list380 = new List(index2); + CollectionsMarshal.SetCount(list380, index2); + Span span380 = CollectionsMarshal.AsSpan(list380); num4 = 0; - span7[num4] = new DialogueChoice + span380[num4] = 130; + skipStepConditions5.InTerritory = list380; + skipConditions16.StepIf = skipStepConditions5; + questStep26.SkipConditions = skipConditions16; + reference277 = questStep26; + num2++; + ref QuestStep reference278 = ref span379[num2]; + QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1051895u, new Vector3(-25.0401f, 4.9999785f, -131.45648f), 130); + num4 = 4; + List list381 = new List(num4); + CollectionsMarshal.SetCount(list381, num4); + Span span381 = CollectionsMarshal.AsSpan(list381); + index2 = 0; + span381[index2] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_FESPDX002_05238_Q1_000_000") }; - num4++; - span7[num4] = new DialogueChoice + index2++; + span381[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESPDX002_05238_Q2_000_000"), Answer = new ExcelRef("TEXT_FESPDX002_05238_A2_000_001") }; - num4++; - span7[num4] = new DialogueChoice + index2++; + span381[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESPDX002_05238_Q3_000_000"), Answer = new ExcelRef("TEXT_FESPDX002_05238_A3_000_001") }; - num4++; - span7[num4] = new DialogueChoice + index2++; + span381[index2] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESPDX002_05238_Q4_000_000"), Answer = new ExcelRef("TEXT_FESPDX002_05238_A4_000_001") }; - questStep23.DialogueChoices = list334; - num4 = 3; - List list335 = new List(num4); - CollectionsMarshal.SetCount(list335, num4); - span4 = CollectionsMarshal.AsSpan(list335); - index2 = 0; - span4[index2] = 0u; - index2++; - span4[index2] = 1u; - index2++; - span4[index2] = 2u; - questStep23.PointMenuChoices = list335; - reference242 = questStep23; - obj193.Steps = list332; - reference240 = obj193; + questStep27.DialogueChoices = list381; + index2 = 3; + List list382 = new List(index2); + CollectionsMarshal.SetCount(list382, index2); + Span span382 = CollectionsMarshal.AsSpan(list382); + num4 = 0; + span382[num4] = 0u; + num4++; + span382[num4] = 1u; + num4++; + span382[num4] = 2u; + questStep27.PointMenuChoices = list382; + reference278 = questStep27; + obj235.Steps = list379; + reference276 = obj235; num++; - ref QuestSequence reference243 = ref span2[num]; - QuestSequence obj194 = new QuestSequence + ref QuestSequence reference279 = ref span376[num]; + QuestSequence obj236 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list336 = new List(num2); - CollectionsMarshal.SetCount(list336, num2); - span3 = CollectionsMarshal.AsSpan(list336); + List list383 = new List(num2); + CollectionsMarshal.SetCount(list383, num2); + Span span383 = CollectionsMarshal.AsSpan(list383); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051899u, new Vector3(-53.421875f, 18f, 60.16626f), 131) + span383[num3] = new QuestStep(EInteractionType.Interact, 1051899u, new Vector3(-53.421875f, 18f, 60.16626f), 131) { AethernetShortcut = new AethernetShortcut { @@ -450182,20 +453126,20 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahGoldsmith } }; - obj194.Steps = list336; - reference243 = obj194; + obj236.Steps = list383; + reference279 = obj236; num++; - ref QuestSequence reference244 = ref span2[num]; - QuestSequence obj195 = new QuestSequence + ref QuestSequence reference280 = ref span376[num]; + QuestSequence obj237 = new QuestSequence { Sequence = 3 }; num3 = 1; - List list337 = new List(num3); - CollectionsMarshal.SetCount(list337, num3); - span3 = CollectionsMarshal.AsSpan(list337); + List list384 = new List(num3); + CollectionsMarshal.SetCount(list384, num3); + Span span384 = CollectionsMarshal.AsSpan(list384); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051884u, new Vector3(-35.111023f, 5.000001f, -130.35785f), 130) + span384[num2] = new QuestStep(EInteractionType.Interact, 1051884u, new Vector3(-35.111023f, 5.000001f, -130.35785f), 130) { AethernetShortcut = new AethernetShortcut { @@ -450203,49 +453147,49 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.UldahAdventurers } }; - obj195.Steps = list337; - reference244 = obj195; + obj237.Steps = list384; + reference280 = obj237; num++; - ref QuestSequence reference245 = ref span2[num]; - QuestSequence obj196 = new QuestSequence + ref QuestSequence reference281 = ref span376[num]; + QuestSequence obj238 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list338 = new List(num2); - CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + List list385 = new List(num2); + CollectionsMarshal.SetCount(list385, num2); + Span span385 = CollectionsMarshal.AsSpan(list385); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051901u, new Vector3(-33.859802f, 5.0000005f, -130.6325f), 130); - obj196.Steps = list338; - reference245 = obj196; - questRoot35.QuestSequence = list329; - AddQuest(questId35, questRoot35); - QuestId questId36 = new QuestId(5239); - QuestRoot questRoot36 = new QuestRoot(); + span385[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051901u, new Vector3(-33.859802f, 5.0000005f, -130.6325f), 130); + obj238.Steps = list385; + reference281 = obj238; + questRoot38.QuestSequence = list376; + AddQuest(questId38, questRoot38); + QuestId questId39 = new QuestId(5239); + QuestRoot questRoot39 = new QuestRoot(); num = 1; - List list339 = new List(num); - CollectionsMarshal.SetCount(list339, num); - span = CollectionsMarshal.AsSpan(list339); + List list386 = new List(num); + CollectionsMarshal.SetCount(list386, num); + Span span386 = CollectionsMarshal.AsSpan(list386); index = 0; - span[index] = "liza"; - questRoot36.Author = list339; + span386[index] = "liza"; + questRoot39.Author = list386; index = 4; - List list340 = new List(index); - CollectionsMarshal.SetCount(list340, index); - span2 = CollectionsMarshal.AsSpan(list340); + List list387 = new List(index); + CollectionsMarshal.SetCount(list387, index); + Span span387 = CollectionsMarshal.AsSpan(list387); num = 0; - ref QuestSequence reference246 = ref span2[num]; - QuestSequence obj197 = new QuestSequence + ref QuestSequence reference282 = ref span387[num]; + QuestSequence obj239 = new QuestSequence { Sequence = 0 }; num3 = 1; - List list341 = new List(num3); - CollectionsMarshal.SetCount(list341, num3); - span3 = CollectionsMarshal.AsSpan(list341); + List list388 = new List(num3); + CollectionsMarshal.SetCount(list388, num3); + Span span388 = CollectionsMarshal.AsSpan(list388); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048604u, new Vector3(36.75891f, -14.000003f, 57.694214f), 1185) + span388[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048604u, new Vector3(36.75891f, -14.000003f, 57.694214f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -450256,89 +453200,89 @@ public static class AssemblyQuestLoader } } }; - obj197.Steps = list341; - reference246 = obj197; + obj239.Steps = list388; + reference282 = obj239; num++; - ref QuestSequence reference247 = ref span2[num]; - QuestSequence obj198 = new QuestSequence + ref QuestSequence reference283 = ref span387[num]; + QuestSequence obj240 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list342 = new List(num2); - CollectionsMarshal.SetCount(list342, num2); - span3 = CollectionsMarshal.AsSpan(list342); + List list389 = new List(num2); + CollectionsMarshal.SetCount(list389, num2); + Span span389 = CollectionsMarshal.AsSpan(list389); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1051496u, new Vector3(-84.42822f, 15.678356f, -242.17596f), 1190) + span389[num3] = new QuestStep(EInteractionType.Interact, 1051496u, new Vector3(-84.42822f, 15.678356f, -242.17596f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; - obj198.Steps = list342; - reference247 = obj198; + obj240.Steps = list389; + reference283 = obj240; num++; - ref QuestSequence reference248 = ref span2[num]; - QuestSequence obj199 = new QuestSequence + ref QuestSequence reference284 = ref span387[num]; + QuestSequence obj241 = new QuestSequence { Sequence = 2 }; num3 = 2; - List list343 = new List(num3); - CollectionsMarshal.SetCount(list343, num3); - span3 = CollectionsMarshal.AsSpan(list343); + List list390 = new List(num3); + CollectionsMarshal.SetCount(list390, num3); + Span span390 = CollectionsMarshal.AsSpan(list390); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-363.22934f, 20.162338f, -90.19407f), 1190) + span390[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-363.22934f, 20.162338f, -90.19407f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051495u, new Vector3(-365.28577f, 20.14268f, -88.51758f), 1190) + span390[num2] = new QuestStep(EInteractionType.Interact, 1051495u, new Vector3(-365.28577f, 20.14268f, -88.51758f), 1190) { StopDistance = 5f }; - obj199.Steps = list343; - reference248 = obj199; + obj241.Steps = list390; + reference284 = obj241; num++; - ref QuestSequence reference249 = ref span2[num]; - QuestSequence obj200 = new QuestSequence + ref QuestSequence reference285 = ref span387[num]; + QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list344 = new List(num2); - CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + List list391 = new List(num2); + CollectionsMarshal.SetCount(list391, num2); + Span span391 = CollectionsMarshal.AsSpan(list391); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190); - obj200.Steps = list344; - reference249 = obj200; - questRoot36.QuestSequence = list340; - AddQuest(questId36, questRoot36); - QuestId questId37 = new QuestId(5240); - QuestRoot questRoot37 = new QuestRoot(); + span391[num3] = new QuestStep(EInteractionType.CompleteQuest, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190); + obj242.Steps = list391; + reference285 = obj242; + questRoot39.QuestSequence = list387; + AddQuest(questId39, questRoot39); + QuestId questId40 = new QuestId(5240); + QuestRoot questRoot40 = new QuestRoot(); num = 1; - List list345 = new List(num); - CollectionsMarshal.SetCount(list345, num); - span = CollectionsMarshal.AsSpan(list345); + List list392 = new List(num); + CollectionsMarshal.SetCount(list392, num); + Span span392 = CollectionsMarshal.AsSpan(list392); index = 0; - span[index] = "liza"; - questRoot37.Author = list345; + span392[index] = "liza"; + questRoot40.Author = list392; index = 4; - List list346 = new List(index); - CollectionsMarshal.SetCount(list346, index); - span2 = CollectionsMarshal.AsSpan(list346); + List list393 = new List(index); + CollectionsMarshal.SetCount(list393, index); + Span span393 = CollectionsMarshal.AsSpan(list393); num = 0; - ref QuestSequence reference250 = ref span2[num]; - QuestSequence obj201 = new QuestSequence + ref QuestSequence reference286 = ref span393[num]; + QuestSequence obj243 = new QuestSequence { Sequence = 0 }; num3 = 1; - List list347 = new List(num3); - CollectionsMarshal.SetCount(list347, num3); - span3 = CollectionsMarshal.AsSpan(list347); + List list394 = new List(num3); + CollectionsMarshal.SetCount(list394, num3); + Span span394 = CollectionsMarshal.AsSpan(list394); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190) + span394[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings, SkipConditions = new SkipConditions @@ -450349,145 +453293,145 @@ public static class AssemblyQuestLoader } } }; - obj201.Steps = list347; - reference250 = obj201; + obj243.Steps = list394; + reference286 = obj243; num++; - ref QuestSequence reference251 = ref span2[num]; - QuestSequence obj202 = new QuestSequence + ref QuestSequence reference287 = ref span393[num]; + QuestSequence obj244 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list348 = new List(num2); - CollectionsMarshal.SetCount(list348, num2); - span3 = CollectionsMarshal.AsSpan(list348); + List list395 = new List(num2); + CollectionsMarshal.SetCount(list395, num2); + Span span395 = CollectionsMarshal.AsSpan(list395); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2014456u, new Vector3(-128.64886f, 16.311829f, -290.69965f), 1190) + span395[num3] = new QuestStep(EInteractionType.Interact, 2014456u, new Vector3(-128.64886f, 16.311829f, -290.69965f), 1190) { Fly = true }; - obj202.Steps = list348; - reference251 = obj202; + obj244.Steps = list395; + reference287 = obj244; num++; - ref QuestSequence reference252 = ref span2[num]; - QuestSequence obj203 = new QuestSequence + ref QuestSequence reference288 = ref span393[num]; + QuestSequence obj245 = new QuestSequence { Sequence = 2 }; num3 = 1; - List list349 = new List(num3); - CollectionsMarshal.SetCount(list349, num3); - span3 = CollectionsMarshal.AsSpan(list349); + List list396 = new List(num3); + CollectionsMarshal.SetCount(list396, num3); + Span span396 = CollectionsMarshal.AsSpan(list396); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048608u, new Vector3(-126.57361f, 15.67948f, -369.46674f), 1190) + span396[num2] = new QuestStep(EInteractionType.Interact, 1048608u, new Vector3(-126.57361f, 15.67948f, -369.46674f), 1190) { Fly = true }; - obj203.Steps = list349; - reference252 = obj203; + obj245.Steps = list396; + reference288 = obj245; num++; - ref QuestSequence reference253 = ref span2[num]; - QuestSequence obj204 = new QuestSequence + ref QuestSequence reference289 = ref span393[num]; + QuestSequence obj246 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list350 = new List(num2); - CollectionsMarshal.SetCount(list350, num2); - span3 = CollectionsMarshal.AsSpan(list350); + List list397 = new List(num2); + CollectionsMarshal.SetCount(list397, num2); + Span span397 = CollectionsMarshal.AsSpan(list397); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190) + span397[num3] = new QuestStep(EInteractionType.CompleteQuest, 1048605u, new Vector3(-358.38867f, 19.728025f, -105.02789f), 1190) { Fly = true, NextQuestId = new QuestId(5241) }; - obj204.Steps = list350; - reference253 = obj204; - questRoot37.QuestSequence = list346; - AddQuest(questId37, questRoot37); - QuestId questId38 = new QuestId(5241); - QuestRoot questRoot38 = new QuestRoot(); + obj246.Steps = list397; + reference289 = obj246; + questRoot40.QuestSequence = list393; + AddQuest(questId40, questRoot40); + QuestId questId41 = new QuestId(5241); + QuestRoot questRoot41 = new QuestRoot(); num = 1; - List list351 = new List(num); - CollectionsMarshal.SetCount(list351, num); - span = CollectionsMarshal.AsSpan(list351); + List list398 = new List(num); + CollectionsMarshal.SetCount(list398, num); + Span span398 = CollectionsMarshal.AsSpan(list398); index = 0; - span[index] = "liza"; - questRoot38.Author = list351; + span398[index] = "liza"; + questRoot41.Author = list398; index = 2; - List list352 = new List(index); - CollectionsMarshal.SetCount(list352, index); - span2 = CollectionsMarshal.AsSpan(list352); + List list399 = new List(index); + CollectionsMarshal.SetCount(list399, index); + Span span399 = CollectionsMarshal.AsSpan(list399); num = 0; - ref QuestSequence reference254 = ref span2[num]; - QuestSequence obj205 = new QuestSequence + ref QuestSequence reference290 = ref span399[num]; + QuestSequence obj247 = new QuestSequence { Sequence = 0 }; num3 = 2; - List list353 = new List(num3); - CollectionsMarshal.SetCount(list353, num3); - span3 = CollectionsMarshal.AsSpan(list353); + List list400 = new List(num3); + CollectionsMarshal.SetCount(list400, num3); + Span span400 = CollectionsMarshal.AsSpan(list400); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-363.2864f, 20.16234f, -90.06508f), 1190); + span400[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-363.2864f, 20.16234f, -90.06508f), 1190); num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051495u, new Vector3(-365.28577f, 20.14268f, -88.51758f), 1190); - obj205.Steps = list353; - reference254 = obj205; + span400[num2] = new QuestStep(EInteractionType.AcceptQuest, 1051495u, new Vector3(-365.28577f, 20.14268f, -88.51758f), 1190); + obj247.Steps = list400; + reference290 = obj247; num++; - ref QuestSequence reference255 = ref span2[num]; - QuestSequence obj206 = new QuestSequence + ref QuestSequence reference291 = ref span399[num]; + QuestSequence obj248 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 3; - List list354 = new List(num2); - CollectionsMarshal.SetCount(list354, num2); - span3 = CollectionsMarshal.AsSpan(list354); + List list401 = new List(num2); + CollectionsMarshal.SetCount(list401, num2); + Span span401 = CollectionsMarshal.AsSpan(list401); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-354.53677f, 19.32763f, -99.326805f), 1190) + span401[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-354.53677f, 19.32763f, -99.326805f), 1190) { Mount = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-91.25145f, 17.80576f, -267.2748f), 1190) + span401[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-91.25145f, 17.80576f, -267.2748f), 1190) { Fly = true }; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051497u, new Vector3(-91.5694f, 17.7503f, -268.54352f), 1190); - obj206.Steps = list354; - reference255 = obj206; - questRoot38.QuestSequence = list352; - AddQuest(questId38, questRoot38); - QuestId questId39 = new QuestId(5242); - QuestRoot questRoot39 = new QuestRoot(); + span401[num3] = new QuestStep(EInteractionType.CompleteQuest, 1051497u, new Vector3(-91.5694f, 17.7503f, -268.54352f), 1190); + obj248.Steps = list401; + reference291 = obj248; + questRoot41.QuestSequence = list399; + AddQuest(questId41, questRoot41); + QuestId questId42 = new QuestId(5242); + QuestRoot questRoot42 = new QuestRoot(); num = 1; - List list355 = new List(num); - CollectionsMarshal.SetCount(list355, num); - span = CollectionsMarshal.AsSpan(list355); + List list402 = new List(num); + CollectionsMarshal.SetCount(list402, num); + Span span402 = CollectionsMarshal.AsSpan(list402); index = 0; - span[index] = "liza"; - questRoot39.Author = list355; - questRoot39.IsSeasonalQuest = true; - questRoot39.SeasonalQuestExpiry = new DateTime(2025, 4, 24, 0, 0, 0, DateTimeKind.Utc); + span402[index] = "liza"; + questRoot42.Author = list402; + questRoot42.IsSeasonalQuest = true; + questRoot42.SeasonalQuestExpiry = new DateTime(2025, 4, 24, 0, 0, 0, DateTimeKind.Utc); index = 6; - List list356 = new List(index); - CollectionsMarshal.SetCount(list356, index); - span2 = CollectionsMarshal.AsSpan(list356); + List list403 = new List(index); + CollectionsMarshal.SetCount(list403, index); + Span span403 = CollectionsMarshal.AsSpan(list403); num = 0; - ref QuestSequence reference256 = ref span2[num]; - QuestSequence obj207 = new QuestSequence + ref QuestSequence reference292 = ref span403[num]; + QuestSequence obj249 = new QuestSequence { Sequence = 0 }; num3 = 1; - List list357 = new List(num3); - CollectionsMarshal.SetCount(list357, num3); - span3 = CollectionsMarshal.AsSpan(list357); + List list404 = new List(num3); + CollectionsMarshal.SetCount(list404, num3); + Span span404 = CollectionsMarshal.AsSpan(list404); num2 = 0; - ref QuestStep reference257 = ref span3[num2]; - QuestStep obj208 = new QuestStep(EInteractionType.AcceptQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) + ref QuestStep reference293 = ref span404[num2]; + QuestStep obj250 = new QuestStep(EInteractionType.AcceptQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -450496,35 +453440,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAmphitheatre } }; - SkipConditions skipConditions5 = new SkipConditions(); - SkipAetheryteCondition obj209 = new SkipAetheryteCondition + SkipConditions skipConditions17 = new SkipConditions(); + SkipAetheryteCondition obj251 = new SkipAetheryteCondition { InSameTerritory = true }; - index2 = 1; - List list358 = new List(index2); - CollectionsMarshal.SetCount(list358, index2); - span8 = CollectionsMarshal.AsSpan(list358); - num4 = 0; - span8[num4] = 133; - obj209.InTerritory = list358; - skipConditions5.AetheryteShortcutIf = obj209; - obj208.SkipConditions = skipConditions5; - reference257 = obj208; - obj207.Steps = list357; - reference256 = obj207; + num4 = 1; + List list405 = new List(num4); + CollectionsMarshal.SetCount(list405, num4); + Span span405 = CollectionsMarshal.AsSpan(list405); + index2 = 0; + span405[index2] = 133; + obj251.InTerritory = list405; + skipConditions17.AetheryteShortcutIf = obj251; + obj250.SkipConditions = skipConditions17; + reference293 = obj250; + obj249.Steps = list404; + reference292 = obj249; num++; - ref QuestSequence reference258 = ref span2[num]; - QuestSequence obj210 = new QuestSequence + ref QuestSequence reference294 = ref span403[num]; + QuestSequence obj252 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list359 = new List(num2); - CollectionsMarshal.SetCount(list359, num2); - span3 = CollectionsMarshal.AsSpan(list359); + List list406 = new List(num2); + CollectionsMarshal.SetCount(list406, num2); + Span span406 = CollectionsMarshal.AsSpan(list406); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052065u, new Vector3(172.86938f, 15.699935f, -113.11517f), 133) + span406[num3] = new QuestStep(EInteractionType.Interact, 1052065u, new Vector3(172.86938f, 15.699935f, -113.11517f), 133) { AethernetShortcut = new AethernetShortcut { @@ -450532,127 +453476,127 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaLeatherworker } }; - obj210.Steps = list359; - reference258 = obj210; + obj252.Steps = list406; + reference294 = obj252; num++; - ref QuestSequence reference259 = ref span2[num]; - QuestSequence obj211 = new QuestSequence + ref QuestSequence reference295 = ref span403[num]; + QuestSequence obj253 = new QuestSequence { Sequence = 2 }; num3 = 1; - List list360 = new List(num3); - CollectionsMarshal.SetCount(list360, num3); - span3 = CollectionsMarshal.AsSpan(list360); + List list407 = new List(num3); + CollectionsMarshal.SetCount(list407, num3); + Span span407 = CollectionsMarshal.AsSpan(list407); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1000691u, new Vector3(71.97681f, 8f, -166.52173f), 133); - obj211.Steps = list360; - reference259 = obj211; + span407[num2] = new QuestStep(EInteractionType.Interact, 1000691u, new Vector3(71.97681f, 8f, -166.52173f), 133); + obj253.Steps = list407; + reference295 = obj253; num++; - ref QuestSequence reference260 = ref span2[num]; - QuestSequence obj212 = new QuestSequence + ref QuestSequence reference296 = ref span403[num]; + QuestSequence obj254 = new QuestSequence { Sequence = 3 }; num2 = 2; - List list361 = new List(num2); - CollectionsMarshal.SetCount(list361, num2); - span3 = CollectionsMarshal.AsSpan(list361); + List list408 = new List(num2); + CollectionsMarshal.SetCount(list408, num2); + Span span408 = CollectionsMarshal.AsSpan(list408); num3 = 0; - ref QuestStep reference261 = ref span3[num3]; - QuestStep questStep24 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(13.474687f, 8.372438f, -86.945724f), 133); - SkipConditions skipConditions6 = new SkipConditions(); - SkipStepConditions skipStepConditions3 = new SkipStepConditions(); - num4 = 1; - List list362 = new List(num4); - CollectionsMarshal.SetCount(list362, num4); - span8 = CollectionsMarshal.AsSpan(list362); - index2 = 0; - span8[index2] = 132; - skipStepConditions3.InTerritory = list362; - skipConditions6.StepIf = skipStepConditions3; - questStep24.SkipConditions = skipConditions6; - reference261 = questStep24; + ref QuestStep reference297 = ref span408[num3]; + QuestStep questStep28 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(13.474687f, 8.372438f, -86.945724f), 133); + SkipConditions skipConditions18 = new SkipConditions(); + SkipStepConditions skipStepConditions6 = new SkipStepConditions(); + index2 = 1; + List list409 = new List(index2); + CollectionsMarshal.SetCount(list409, index2); + Span span409 = CollectionsMarshal.AsSpan(list409); + num4 = 0; + span409[num4] = 132; + skipStepConditions6.InTerritory = list409; + skipConditions18.StepIf = skipStepConditions6; + questStep28.SkipConditions = skipConditions18; + reference297 = questStep28; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); - obj212.Steps = list361; - reference260 = obj212; + span408[num3] = new QuestStep(EInteractionType.Interact, 1000153u, new Vector3(-44.87683f, -1.2500024f, 56.839844f), 132); + obj254.Steps = list408; + reference296 = obj254; num++; - ref QuestSequence reference262 = ref span2[num]; - QuestSequence obj213 = new QuestSequence + ref QuestSequence reference298 = ref span403[num]; + QuestSequence obj255 = new QuestSequence { Sequence = 4 }; num3 = 1; - List list363 = new List(num3); - CollectionsMarshal.SetCount(list363, num3); - span3 = CollectionsMarshal.AsSpan(list363); + List list410 = new List(num3); + CollectionsMarshal.SetCount(list410, num3); + Span span410 = CollectionsMarshal.AsSpan(list410); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052068u, new Vector3(11.36792f, 0.106995195f, 2.7618408f), 132); - obj213.Steps = list363; - reference262 = obj213; + span410[num2] = new QuestStep(EInteractionType.Interact, 1052068u, new Vector3(11.36792f, 0.106995195f, 2.7618408f), 132); + obj255.Steps = list410; + reference298 = obj255; num++; - ref QuestSequence reference263 = ref span2[num]; - QuestSequence obj214 = new QuestSequence + ref QuestSequence reference299 = ref span403[num]; + QuestSequence obj256 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list364 = new List(num2); - CollectionsMarshal.SetCount(list364, num2); - span3 = CollectionsMarshal.AsSpan(list364); + List list411 = new List(num2); + CollectionsMarshal.SetCount(list411, num2); + Span span411 = CollectionsMarshal.AsSpan(list411); num3 = 0; - ref QuestStep reference264 = ref span3[num3]; - QuestStep questStep25 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.567871f, 1.2197373f, -15.778544f), 132); - SkipConditions skipConditions7 = new SkipConditions(); - SkipStepConditions skipStepConditions4 = new SkipStepConditions(); - index2 = 1; - List list365 = new List(index2); - CollectionsMarshal.SetCount(list365, index2); - span8 = CollectionsMarshal.AsSpan(list365); - num4 = 0; - span8[num4] = 133; - skipStepConditions4.InTerritory = list365; - skipConditions7.StepIf = skipStepConditions4; - questStep25.SkipConditions = skipConditions7; - reference264 = questStep25; + ref QuestStep reference300 = ref span411[num3]; + QuestStep questStep29 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(12.567871f, 1.2197373f, -15.778544f), 132); + SkipConditions skipConditions19 = new SkipConditions(); + SkipStepConditions skipStepConditions7 = new SkipStepConditions(); + num4 = 1; + List list412 = new List(num4); + CollectionsMarshal.SetCount(list412, num4); + Span span412 = CollectionsMarshal.AsSpan(list412); + index2 = 0; + span412[index2] = 133; + skipStepConditions7.InTerritory = list412; + skipConditions19.StepIf = skipStepConditions7; + questStep29.SkipConditions = skipConditions19; + reference300 = questStep29; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) + span411[num3] = new QuestStep(EInteractionType.CompleteQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) { NextQuestId = new QuestId(5243) }; - obj214.Steps = list364; - reference263 = obj214; - questRoot39.QuestSequence = list356; - AddQuest(questId39, questRoot39); - QuestId questId40 = new QuestId(5243); - QuestRoot questRoot40 = new QuestRoot(); + obj256.Steps = list411; + reference299 = obj256; + questRoot42.QuestSequence = list403; + AddQuest(questId42, questRoot42); + QuestId questId43 = new QuestId(5243); + QuestRoot questRoot43 = new QuestRoot(); num = 1; - List list366 = new List(num); - CollectionsMarshal.SetCount(list366, num); - span = CollectionsMarshal.AsSpan(list366); + List list413 = new List(num); + CollectionsMarshal.SetCount(list413, num); + Span span413 = CollectionsMarshal.AsSpan(list413); index = 0; - span[index] = "liza"; - questRoot40.Author = list366; - questRoot40.IsSeasonalQuest = true; - questRoot40.SeasonalQuestExpiry = new DateTime(2025, 4, 24, 0, 0, 0, DateTimeKind.Utc); + span413[index] = "liza"; + questRoot43.Author = list413; + questRoot43.IsSeasonalQuest = true; + questRoot43.SeasonalQuestExpiry = new DateTime(2025, 4, 24, 0, 0, 0, DateTimeKind.Utc); index = 5; - List list367 = new List(index); - CollectionsMarshal.SetCount(list367, index); - span2 = CollectionsMarshal.AsSpan(list367); + List list414 = new List(index); + CollectionsMarshal.SetCount(list414, index); + Span span414 = CollectionsMarshal.AsSpan(list414); num = 0; - ref QuestSequence reference265 = ref span2[num]; - QuestSequence obj215 = new QuestSequence + ref QuestSequence reference301 = ref span414[num]; + QuestSequence obj257 = new QuestSequence { Sequence = 0 }; num3 = 1; - List list368 = new List(num3); - CollectionsMarshal.SetCount(list368, num3); - span3 = CollectionsMarshal.AsSpan(list368); + List list415 = new List(num3); + CollectionsMarshal.SetCount(list415, num3); + Span span415 = CollectionsMarshal.AsSpan(list415); num2 = 0; - ref QuestStep reference266 = ref span3[num2]; - QuestStep obj216 = new QuestStep(EInteractionType.AcceptQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) + ref QuestStep reference302 = ref span415[num2]; + QuestStep obj258 = new QuestStep(EInteractionType.AcceptQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, AethernetShortcut = new AethernetShortcut @@ -450661,50 +453605,50 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAmphitheatre } }; - SkipConditions skipConditions8 = new SkipConditions(); - SkipAetheryteCondition obj217 = new SkipAetheryteCondition + SkipConditions skipConditions20 = new SkipConditions(); + SkipAetheryteCondition obj259 = new SkipAetheryteCondition { InSameTerritory = true }; - num4 = 1; - List list369 = new List(num4); - CollectionsMarshal.SetCount(list369, num4); - span8 = CollectionsMarshal.AsSpan(list369); - index2 = 0; - span8[index2] = 133; - obj217.InTerritory = list369; - skipConditions8.AetheryteShortcutIf = obj217; - obj216.SkipConditions = skipConditions8; - reference266 = obj216; - obj215.Steps = list368; - reference265 = obj215; + index2 = 1; + List list416 = new List(index2); + CollectionsMarshal.SetCount(list416, index2); + Span span416 = CollectionsMarshal.AsSpan(list416); + num4 = 0; + span416[num4] = 133; + obj259.InTerritory = list416; + skipConditions20.AetheryteShortcutIf = obj259; + obj258.SkipConditions = skipConditions20; + reference302 = obj258; + obj257.Steps = list415; + reference301 = obj257; num++; - ref QuestSequence reference267 = ref span2[num]; - QuestSequence obj218 = new QuestSequence + ref QuestSequence reference303 = ref span414[num]; + QuestSequence obj260 = new QuestSequence { Sequence = 1 }; num2 = 1; - List list370 = new List(num2); - CollectionsMarshal.SetCount(list370, num2); - span3 = CollectionsMarshal.AsSpan(list370); + List list417 = new List(num2); + CollectionsMarshal.SetCount(list417, num2); + Span span417 = CollectionsMarshal.AsSpan(list417); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052069u, new Vector3(-49.973328f, 6.4999995f, -89.89093f), 133); - obj218.Steps = list370; - reference267 = obj218; + span417[num3] = new QuestStep(EInteractionType.Interact, 1052069u, new Vector3(-49.973328f, 6.4999995f, -89.89093f), 133); + obj260.Steps = list417; + reference303 = obj260; num++; - ref QuestSequence reference268 = ref span2[num]; - QuestSequence obj219 = new QuestSequence + ref QuestSequence reference304 = ref span414[num]; + QuestSequence obj261 = new QuestSequence { Sequence = 2 }; num3 = 3; - List list371 = new List(num3); - CollectionsMarshal.SetCount(list371, num3); - span3 = CollectionsMarshal.AsSpan(list371); + List list418 = new List(num3); + CollectionsMarshal.SetCount(list418, num3); + Span span418 = CollectionsMarshal.AsSpan(list418); num2 = 0; - ref QuestStep reference269 = ref span3[num2]; - QuestStep obj220 = new QuestStep(EInteractionType.Interact, 1052070u, new Vector3(169.02417f, 15.5f, -93.492065f), 133) + ref QuestStep reference305 = ref span418[num2]; + QuestStep obj262 = new QuestStep(EInteractionType.Interact, 1052070u, new Vector3(169.02417f, 15.5f, -93.492065f), 133) { AethernetShortcut = new AethernetShortcut { @@ -450712,102 +453656,102 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaLeatherworker } }; - index2 = 6; - List list372 = new List(index2); - CollectionsMarshal.SetCount(list372, index2); - span6 = CollectionsMarshal.AsSpan(list372); - num4 = 0; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj220.CompletionQuestVariablesFlags = list372; - reference269 = obj220; - num2++; - ref QuestStep reference270 = ref span3[num2]; - QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1052071u, new Vector3(157.15259f, 15.699948f, -124.16266f), 133); num4 = 6; - List list373 = new List(num4); - CollectionsMarshal.SetCount(list373, num4); - span6 = CollectionsMarshal.AsSpan(list373); + List list419 = new List(num4); + CollectionsMarshal.SetCount(list419, num4); + Span span419 = CollectionsMarshal.AsSpan(list419); index2 = 0; - span6[index2] = null; + span419[index2] = null; index2++; - span6[index2] = null; + span419[index2] = null; index2++; - span6[index2] = null; + span419[index2] = null; index2++; - span6[index2] = null; + span419[index2] = null; index2++; - span6[index2] = null; + span419[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - questStep26.CompletionQuestVariablesFlags = list373; - reference270 = questStep26; + span419[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj262.CompletionQuestVariablesFlags = list419; + reference305 = obj262; num2++; - ref QuestStep reference271 = ref span3[num2]; - QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1052072u, new Vector3(145.37268f, 13.599698f, -156.4508f), 133); + ref QuestStep reference306 = ref span418[num2]; + QuestStep questStep30 = new QuestStep(EInteractionType.Interact, 1052071u, new Vector3(157.15259f, 15.699948f, -124.16266f), 133); index2 = 6; - List list374 = new List(index2); - CollectionsMarshal.SetCount(list374, index2); - span6 = CollectionsMarshal.AsSpan(list374); + List list420 = new List(index2); + CollectionsMarshal.SetCount(list420, index2); + Span span420 = CollectionsMarshal.AsSpan(list420); num4 = 0; - span6[num4] = null; + span420[num4] = null; num4++; - span6[num4] = null; + span420[num4] = null; num4++; - span6[num4] = null; + span420[num4] = null; num4++; - span6[num4] = null; + span420[num4] = null; num4++; - span6[num4] = null; + span420[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - questStep27.CompletionQuestVariablesFlags = list374; - reference271 = questStep27; - obj219.Steps = list371; - reference268 = obj219; + span420[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + questStep30.CompletionQuestVariablesFlags = list420; + reference306 = questStep30; + num2++; + ref QuestStep reference307 = ref span418[num2]; + QuestStep questStep31 = new QuestStep(EInteractionType.Interact, 1052072u, new Vector3(145.37268f, 13.599698f, -156.4508f), 133); + num4 = 6; + List list421 = new List(num4); + CollectionsMarshal.SetCount(list421, num4); + Span span421 = CollectionsMarshal.AsSpan(list421); + index2 = 0; + span421[index2] = null; + index2++; + span421[index2] = null; + index2++; + span421[index2] = null; + index2++; + span421[index2] = null; + index2++; + span421[index2] = null; + index2++; + span421[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + questStep31.CompletionQuestVariablesFlags = list421; + reference307 = questStep31; + obj261.Steps = list418; + reference304 = obj261; num++; - ref QuestSequence reference272 = ref span2[num]; - QuestSequence obj221 = new QuestSequence + ref QuestSequence reference308 = ref span414[num]; + QuestSequence obj263 = new QuestSequence { Sequence = 3 }; num2 = 2; - List list375 = new List(num2); - CollectionsMarshal.SetCount(list375, num2); - span3 = CollectionsMarshal.AsSpan(list375); + List list422 = new List(num2); + CollectionsMarshal.SetCount(list422, num2); + Span span422 = CollectionsMarshal.AsSpan(list422); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(154.11754f, 15.494947f, -95.69504f), 133) + span422[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(154.11754f, 15.494947f, -95.69504f), 133) { StopDistance = 2f }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052069u, new Vector3(154.11754f, 15.494947f, -95.69504f), 133) + span422[num3] = new QuestStep(EInteractionType.Interact, 1052069u, new Vector3(154.11754f, 15.494947f, -95.69504f), 133) { DelaySecondsAtStart = 2f }; - obj221.Steps = list375; - reference272 = obj221; + obj263.Steps = list422; + reference308 = obj263; num++; - ref QuestSequence reference273 = ref span2[num]; - QuestSequence obj222 = new QuestSequence + ref QuestSequence reference309 = ref span414[num]; + QuestSequence obj264 = new QuestSequence { Sequence = byte.MaxValue }; num3 = 1; - List list376 = new List(num3); - CollectionsMarshal.SetCount(list376, num3); - span3 = CollectionsMarshal.AsSpan(list376); + List list423 = new List(num3); + CollectionsMarshal.SetCount(list423, num3); + Span span423 = CollectionsMarshal.AsSpan(list423); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) + span423[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052063u, new Vector3(-49.973328f, 6.4999995f, -89.829956f), 133) { AethernetShortcut = new AethernetShortcut { @@ -450815,35 +453759,35 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.GridaniaAmphitheatre } }; - obj222.Steps = list376; - reference273 = obj222; - questRoot40.QuestSequence = list367; - AddQuest(questId40, questRoot40); - QuestId questId41 = new QuestId(5244); - QuestRoot questRoot41 = new QuestRoot(); + obj264.Steps = list423; + reference309 = obj264; + questRoot43.QuestSequence = list414; + AddQuest(questId43, questRoot43); + QuestId questId44 = new QuestId(5244); + QuestRoot questRoot44 = new QuestRoot(); num = 1; - List list377 = new List(num); - CollectionsMarshal.SetCount(list377, num); - span = CollectionsMarshal.AsSpan(list377); + List list424 = new List(num); + CollectionsMarshal.SetCount(list424, num); + Span span424 = CollectionsMarshal.AsSpan(list424); index = 0; - span[index] = "liza"; - questRoot41.Author = list377; + span424[index] = "liza"; + questRoot44.Author = list424; index = 5; - List list378 = new List(index); - CollectionsMarshal.SetCount(list378, index); - span2 = CollectionsMarshal.AsSpan(list378); + List list425 = new List(index); + CollectionsMarshal.SetCount(list425, index); + Span span425 = CollectionsMarshal.AsSpan(list425); num = 0; - ref QuestSequence reference274 = ref span2[num]; - QuestSequence obj223 = new QuestSequence + ref QuestSequence reference310 = ref span425[num]; + QuestSequence obj265 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list379 = new List(num2); - CollectionsMarshal.SetCount(list379, num2); - span3 = CollectionsMarshal.AsSpan(list379); + List list426 = new List(num2); + CollectionsMarshal.SetCount(list426, num2); + Span span426 = CollectionsMarshal.AsSpan(list426); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1047679u, new Vector3(-165.36206f, -14.999356f, 203.93677f), 1185) + span426[num3] = new QuestStep(EInteractionType.AcceptQuest, 1047679u, new Vector3(-165.36206f, -14.999356f, 203.93677f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -450852,52 +453796,52 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.TuliyollalTheForardCabins } }; - obj223.Steps = list379; - reference274 = obj223; + obj265.Steps = list426; + reference310 = obj265; num++; - ref QuestSequence reference275 = ref span2[num]; - QuestSequence obj224 = new QuestSequence + ref QuestSequence reference311 = ref span425[num]; + QuestSequence obj266 = new QuestSequence { Sequence = 1 }; num3 = 1; - List list380 = new List(num3); - CollectionsMarshal.SetCount(list380, num3); - span3 = CollectionsMarshal.AsSpan(list380); + List list427 = new List(num3); + CollectionsMarshal.SetCount(list427, num3); + Span span427 = CollectionsMarshal.AsSpan(list427); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) + span427[num2] = new QuestStep(EInteractionType.Interact, 1046521u, new Vector3(-46.616333f, -17.97287f, 180.3158f), 1185) { StopDistance = 5f }; - obj224.Steps = list380; - reference275 = obj224; + obj266.Steps = list427; + reference311 = obj266; num++; - ref QuestSequence reference276 = ref span2[num]; - QuestSequence obj225 = new QuestSequence + ref QuestSequence reference312 = ref span425[num]; + QuestSequence obj267 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list381 = new List(num2); - CollectionsMarshal.SetCount(list381, num2); - span3 = CollectionsMarshal.AsSpan(list381); + List list428 = new List(num2); + CollectionsMarshal.SetCount(list428, num2); + Span span428 = CollectionsMarshal.AsSpan(list428); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2014470u, new Vector3(-32.700073f, -17.47168f, 184.9851f), 1185); - obj225.Steps = list381; - reference276 = obj225; + span428[num3] = new QuestStep(EInteractionType.Interact, 2014470u, new Vector3(-32.700073f, -17.47168f, 184.9851f), 1185); + obj267.Steps = list428; + reference312 = obj267; num++; - ref QuestSequence reference277 = ref span2[num]; - QuestSequence obj226 = new QuestSequence + ref QuestSequence reference313 = ref span425[num]; + QuestSequence obj268 = new QuestSequence { Sequence = 3 }; num3 = 1; - List list382 = new List(num3); - CollectionsMarshal.SetCount(list382, num3); - span3 = CollectionsMarshal.AsSpan(list382); + List list429 = new List(num3); + CollectionsMarshal.SetCount(list429, num3); + Span span429 = CollectionsMarshal.AsSpan(list429); num2 = 0; - ref QuestStep reference278 = ref span3[num2]; - QuestStep obj227 = new QuestStep(EInteractionType.Interact, 1047501u, new Vector3(-189.80707f, 120.74999f, -367.14734f), 1185) + ref QuestStep reference314 = ref span429[num2]; + QuestStep obj269 = new QuestStep(EInteractionType.Interact, 1047501u, new Vector3(-189.80707f, 120.74999f, -367.14734f), 1185) { AethernetShortcut = new AethernetShortcut { @@ -450905,33 +453849,33 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.TuliyollalVollokShoonsa } }; - num4 = 1; - List list383 = new List(num4); - CollectionsMarshal.SetCount(list383, num4); - span7 = CollectionsMarshal.AsSpan(list383); - index2 = 0; - span7[index2] = new DialogueChoice + index2 = 1; + List list430 = new List(index2); + CollectionsMarshal.SetCount(list430, index2); + Span span430 = CollectionsMarshal.AsSpan(list430); + num4 = 0; + span430[num4] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMG101_05244_SYSTEM_000_301") }; - obj227.DialogueChoices = list383; - reference278 = obj227; - obj226.Steps = list382; - reference277 = obj226; + obj269.DialogueChoices = list430; + reference314 = obj269; + obj268.Steps = list429; + reference313 = obj268; num++; - ref QuestSequence reference279 = ref span2[num]; - QuestSequence obj228 = new QuestSequence + ref QuestSequence reference315 = ref span425[num]; + QuestSequence obj270 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 2; - List list384 = new List(num2); - CollectionsMarshal.SetCount(list384, num2); - span3 = CollectionsMarshal.AsSpan(list384); + List list431 = new List(num2); + CollectionsMarshal.SetCount(list431, num2); + Span span431 = CollectionsMarshal.AsSpan(list431); num3 = 0; - ref QuestStep reference280 = ref span3[num3]; - QuestStep obj229 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) + ref QuestStep reference316 = ref span431[num3]; + QuestStep obj271 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, AetheryteShortcut = EAetheryteLocation.SolutionNine, @@ -450941,90 +453885,90 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.SolutionNineNeonStein } }; - SkipConditions skipConditions9 = new SkipConditions(); - SkipStepConditions skipStepConditions5 = new SkipStepConditions(); - index2 = 1; - List list385 = new List(index2); - CollectionsMarshal.SetCount(list385, index2); - span8 = CollectionsMarshal.AsSpan(list385); - num4 = 0; - span8[num4] = 1207; - skipStepConditions5.InTerritory = list385; - skipConditions9.StepIf = skipStepConditions5; - SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); + SkipConditions skipConditions21 = new SkipConditions(); + SkipStepConditions skipStepConditions8 = new SkipStepConditions(); num4 = 1; - List list386 = new List(num4); - CollectionsMarshal.SetCount(list386, num4); - span8 = CollectionsMarshal.AsSpan(list386); + List list432 = new List(num4); + CollectionsMarshal.SetCount(list432, num4); + Span span432 = CollectionsMarshal.AsSpan(list432); index2 = 0; - span8[index2] = 1207; - skipAetheryteCondition.InTerritory = list386; - skipConditions9.AetheryteShortcutIf = skipAetheryteCondition; - obj229.SkipConditions = skipConditions9; - reference280 = obj229; + span432[index2] = 1207; + skipStepConditions8.InTerritory = list432; + skipConditions21.StepIf = skipStepConditions8; + SkipAetheryteCondition skipAetheryteCondition3 = new SkipAetheryteCondition(); + index2 = 1; + List list433 = new List(index2); + CollectionsMarshal.SetCount(list433, index2); + Span span433 = CollectionsMarshal.AsSpan(list433); + num4 = 0; + span433[num4] = 1207; + skipAetheryteCondition3.InTerritory = list433; + skipConditions21.AetheryteShortcutIf = skipAetheryteCondition3; + obj271.SkipConditions = skipConditions21; + reference316 = obj271; num3++; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1052185u, new Vector3(-4.837158f, -3.632158E-08f, 5.996765f), 1207); - obj228.Steps = list384; - reference279 = obj228; - questRoot41.QuestSequence = list378; - AddQuest(questId41, questRoot41); - QuestId questId42 = new QuestId(5245); - QuestRoot questRoot42 = new QuestRoot(); + span431[num3] = new QuestStep(EInteractionType.CompleteQuest, 1052185u, new Vector3(-4.837158f, -3.632158E-08f, 5.996765f), 1207); + obj270.Steps = list431; + reference315 = obj270; + questRoot44.QuestSequence = list425; + AddQuest(questId44, questRoot44); + QuestId questId45 = new QuestId(5245); + QuestRoot questRoot45 = new QuestRoot(); num = 1; - List list387 = new List(num); - CollectionsMarshal.SetCount(list387, num); - span = CollectionsMarshal.AsSpan(list387); + List list434 = new List(num); + CollectionsMarshal.SetCount(list434, num); + Span span434 = CollectionsMarshal.AsSpan(list434); index = 0; - span[index] = "liza"; - questRoot42.Author = list387; + span434[index] = "liza"; + questRoot45.Author = list434; index = 3; - List list388 = new List(index); - CollectionsMarshal.SetCount(list388, index); - span2 = CollectionsMarshal.AsSpan(list388); + List list435 = new List(index); + CollectionsMarshal.SetCount(list435, index); + Span span435 = CollectionsMarshal.AsSpan(list435); num = 0; - ref QuestSequence reference281 = ref span2[num]; - QuestSequence obj230 = new QuestSequence + ref QuestSequence reference317 = ref span435[num]; + QuestSequence obj272 = new QuestSequence { Sequence = 0 }; num3 = 1; - List list389 = new List(num3); - CollectionsMarshal.SetCount(list389, num3); - span3 = CollectionsMarshal.AsSpan(list389); + List list436 = new List(num3); + CollectionsMarshal.SetCount(list436, num3); + Span span436 = CollectionsMarshal.AsSpan(list436); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052185u, new Vector3(-4.837158f, -3.632158E-08f, 5.996765f), 1207); - obj230.Steps = list389; - reference281 = obj230; + span436[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052185u, new Vector3(-4.837158f, -3.632158E-08f, 5.996765f), 1207); + obj272.Steps = list436; + reference317 = obj272; num++; - ref QuestSequence reference282 = ref span2[num]; - QuestSequence obj231 = new QuestSequence + ref QuestSequence reference318 = ref span435[num]; + QuestSequence obj273 = new QuestSequence { Sequence = 1 }; num2 = 2; - List list390 = new List(num2); - CollectionsMarshal.SetCount(list390, num2); - span3 = CollectionsMarshal.AsSpan(list390); + List list437 = new List(num2); + CollectionsMarshal.SetCount(list437, num2); + Span span437 = CollectionsMarshal.AsSpan(list437); num3 = 0; - ref QuestStep reference283 = ref span3[num3]; - QuestStep obj232 = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) + ref QuestStep reference319 = ref span437[num3]; + QuestStep obj274 = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) { TargetTerritoryId = (ushort)1186 }; - SkipConditions skipConditions10 = new SkipConditions(); - SkipStepConditions skipStepConditions6 = new SkipStepConditions(); - index2 = 1; - List list391 = new List(index2); - CollectionsMarshal.SetCount(list391, index2); - span8 = CollectionsMarshal.AsSpan(list391); - num4 = 0; - span8[num4] = 1186; - skipStepConditions6.InTerritory = list391; - skipConditions10.StepIf = skipStepConditions6; - obj232.SkipConditions = skipConditions10; - reference283 = obj232; + SkipConditions skipConditions22 = new SkipConditions(); + SkipStepConditions skipStepConditions9 = new SkipStepConditions(); + num4 = 1; + List list438 = new List(num4); + CollectionsMarshal.SetCount(list438, num4); + Span span438 = CollectionsMarshal.AsSpan(list438); + index2 = 0; + span438[index2] = 1186; + skipStepConditions9.InTerritory = list438; + skipConditions22.StepIf = skipStepConditions9; + obj274.SkipConditions = skipConditions22; + reference319 = obj274; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052191u, new Vector3(20.248657f, 38.0566f, -388.90674f), 1186) + span437[num3] = new QuestStep(EInteractionType.Interact, 1052191u, new Vector3(20.248657f, 38.0566f, -388.90674f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -451032,97 +453976,97 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.SolutionNineResolution } }; - obj231.Steps = list390; - reference282 = obj231; + obj273.Steps = list437; + reference318 = obj273; num++; - ref QuestSequence reference284 = ref span2[num]; - QuestSequence obj233 = new QuestSequence + ref QuestSequence reference320 = ref span435[num]; + QuestSequence obj275 = new QuestSequence { Sequence = byte.MaxValue }; num3 = 1; - List list392 = new List(num3); - CollectionsMarshal.SetCount(list392, num3); - span3 = CollectionsMarshal.AsSpan(list392); + List list439 = new List(num3); + CollectionsMarshal.SetCount(list439, num3); + Span span439 = CollectionsMarshal.AsSpan(list439); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052198u, new Vector3(-303.2426f, 9.519508f, 51.80432f), 1186) + span439[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052198u, new Vector3(-303.2426f, 9.519508f, 51.80432f), 1186) { StopDistance = 5f }; - obj233.Steps = list392; - reference284 = obj233; - questRoot42.QuestSequence = list388; - AddQuest(questId42, questRoot42); - QuestId questId43 = new QuestId(5246); - QuestRoot questRoot43 = new QuestRoot(); + obj275.Steps = list439; + reference320 = obj275; + questRoot45.QuestSequence = list435; + AddQuest(questId45, questRoot45); + QuestId questId46 = new QuestId(5246); + QuestRoot questRoot46 = new QuestRoot(); num = 1; - List list393 = new List(num); - CollectionsMarshal.SetCount(list393, num); - span = CollectionsMarshal.AsSpan(list393); + List list440 = new List(num); + CollectionsMarshal.SetCount(list440, num); + Span span440 = CollectionsMarshal.AsSpan(list440); index = 0; - span[index] = "liza"; - questRoot43.Author = list393; + span440[index] = "liza"; + questRoot46.Author = list440; index = 6; - List list394 = new List(index); - CollectionsMarshal.SetCount(list394, index); - span2 = CollectionsMarshal.AsSpan(list394); + List list441 = new List(index); + CollectionsMarshal.SetCount(list441, index); + Span span441 = CollectionsMarshal.AsSpan(list441); num = 0; - ref QuestSequence reference285 = ref span2[num]; - QuestSequence obj234 = new QuestSequence + ref QuestSequence reference321 = ref span441[num]; + QuestSequence obj276 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list395 = new List(num2); - CollectionsMarshal.SetCount(list395, num2); - span3 = CollectionsMarshal.AsSpan(list395); + List list442 = new List(num2); + CollectionsMarshal.SetCount(list442, num2); + Span span442 = CollectionsMarshal.AsSpan(list442); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052202u, new Vector3(-305.83655f, 9.519508f, 53.147095f), 1186) + span442[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052202u, new Vector3(-305.83655f, 9.519508f, 53.147095f), 1186) { StopDistance = 5f }; - obj234.Steps = list395; - reference285 = obj234; + obj276.Steps = list442; + reference321 = obj276; num++; - ref QuestSequence reference286 = ref span2[num]; - QuestSequence obj235 = new QuestSequence + ref QuestSequence reference322 = ref span441[num]; + QuestSequence obj277 = new QuestSequence { Sequence = 1 }; num3 = 3; - List list396 = new List(num3); - CollectionsMarshal.SetCount(list396, num3); - span3 = CollectionsMarshal.AsSpan(list396); + List list443 = new List(num3); + CollectionsMarshal.SetCount(list443, num3); + Span span443 = CollectionsMarshal.AsSpan(list443); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052205u, new Vector3(-257.0382f, 30f, -569.05475f), 1191) + span443[num2] = new QuestStep(EInteractionType.Interact, 1052205u, new Vector3(-257.0382f, 30f, -569.05475f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052204u, new Vector3(-158.25134f, 25.984516f, -521.90436f), 1191) + span443[num2] = new QuestStep(EInteractionType.Interact, 1052204u, new Vector3(-158.25134f, 25.984516f, -521.90436f), 1191) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052206u, new Vector3(-137.86536f, 35f, -568.29175f), 1191) + span443[num2] = new QuestStep(EInteractionType.Interact, 1052206u, new Vector3(-137.86536f, 35f, -568.29175f), 1191) { Fly = true }; - obj235.Steps = list396; - reference286 = obj235; + obj277.Steps = list443; + reference322 = obj277; num++; - ref QuestSequence reference287 = ref span2[num]; - QuestSequence obj236 = new QuestSequence + ref QuestSequence reference323 = ref span441[num]; + QuestSequence obj278 = new QuestSequence { Sequence = 2 }; num2 = 2; - List list397 = new List(num2); - CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + List list444 = new List(num2); + CollectionsMarshal.SetCount(list444, num2); + Span span444 = CollectionsMarshal.AsSpan(list444); num3 = 0; - ref QuestStep reference288 = ref span3[num3]; - QuestStep obj237 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) + ref QuestStep reference324 = ref span444[num3]; + QuestStep obj279 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, AetheryteShortcut = EAetheryteLocation.SolutionNine, @@ -451132,201 +454076,201 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.SolutionNineNeonStein } }; - SkipConditions skipConditions11 = new SkipConditions(); - SkipStepConditions skipStepConditions7 = new SkipStepConditions(); - num4 = 1; - List list398 = new List(num4); - CollectionsMarshal.SetCount(list398, num4); - span8 = CollectionsMarshal.AsSpan(list398); - index2 = 0; - span8[index2] = 1207; - skipStepConditions7.InTerritory = list398; - skipConditions11.StepIf = skipStepConditions7; - SkipAetheryteCondition skipAetheryteCondition2 = new SkipAetheryteCondition(); + SkipConditions skipConditions23 = new SkipConditions(); + SkipStepConditions skipStepConditions10 = new SkipStepConditions(); index2 = 1; - List list399 = new List(index2); - CollectionsMarshal.SetCount(list399, index2); - span8 = CollectionsMarshal.AsSpan(list399); + List list445 = new List(index2); + CollectionsMarshal.SetCount(list445, index2); + Span span445 = CollectionsMarshal.AsSpan(list445); num4 = 0; - span8[num4] = 1207; - skipAetheryteCondition2.InTerritory = list399; - skipConditions11.AetheryteShortcutIf = skipAetheryteCondition2; - obj237.SkipConditions = skipConditions11; - reference288 = obj237; + span445[num4] = 1207; + skipStepConditions10.InTerritory = list445; + skipConditions23.StepIf = skipStepConditions10; + SkipAetheryteCondition skipAetheryteCondition4 = new SkipAetheryteCondition(); + num4 = 1; + List list446 = new List(num4); + CollectionsMarshal.SetCount(list446, num4); + Span span446 = CollectionsMarshal.AsSpan(list446); + index2 = 0; + span446[index2] = 1207; + skipAetheryteCondition4.InTerritory = list446; + skipConditions23.AetheryteShortcutIf = skipAetheryteCondition4; + obj279.SkipConditions = skipConditions23; + reference324 = obj279; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1048161u, new Vector3(-5.874817f, -3.6188258E-08f, 6.8512573f), 1207); - obj236.Steps = list397; - reference287 = obj236; + span444[num3] = new QuestStep(EInteractionType.Interact, 1048161u, new Vector3(-5.874817f, -3.6188258E-08f, 6.8512573f), 1207); + obj278.Steps = list444; + reference323 = obj278; num++; - ref QuestSequence reference289 = ref span2[num]; - QuestSequence obj238 = new QuestSequence + ref QuestSequence reference325 = ref span441[num]; + QuestSequence obj280 = new QuestSequence { Sequence = 3 }; num3 = 1; - List list400 = new List(num3); - CollectionsMarshal.SetCount(list400, num3); - span3 = CollectionsMarshal.AsSpan(list400); + List list447 = new List(num3); + CollectionsMarshal.SetCount(list447, num3); + Span span447 = CollectionsMarshal.AsSpan(list447); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052207u, new Vector3(-609.3385f, -3.3580189f, -504.5701f), 1191) + span447[num2] = new QuestStep(EInteractionType.Interact, 1052207u, new Vector3(-609.3385f, -3.3580189f, -504.5701f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; - obj238.Steps = list400; - reference289 = obj238; + obj280.Steps = list447; + reference325 = obj280; num++; - ref QuestSequence reference290 = ref span2[num]; - QuestSequence obj239 = new QuestSequence + ref QuestSequence reference326 = ref span441[num]; + QuestSequence obj281 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list401 = new List(num2); - CollectionsMarshal.SetCount(list401, num2); - span3 = CollectionsMarshal.AsSpan(list401); + List list448 = new List(num2); + CollectionsMarshal.SetCount(list448, num2); + Span span448 = CollectionsMarshal.AsSpan(list448); num3 = 0; - ref QuestStep reference291 = ref span3[num3]; - QuestStep questStep28 = new QuestStep(EInteractionType.Duty, null, null, 1191); - DutyOptions obj240 = new DutyOptions + ref QuestStep reference327 = ref span448[num3]; + QuestStep questStep32 = new QuestStep(EInteractionType.Duty, null, null, 1191); + DutyOptions obj282 = new DutyOptions { Enabled = true, ContentFinderConditionId = 1008u }; - num4 = 2; - List list402 = new List(num4); - CollectionsMarshal.SetCount(list402, num4); - span = CollectionsMarshal.AsSpan(list402); - index2 = 0; - span[index2] = "(boss 2) Requires vbm's auto-turn gaze option"; - index2++; - span[index2] = "(boss 3) Dashes (such as on SMN) will dash into the hole"; - obj240.Notes = list402; - questStep28.DutyOptions = obj240; - reference291 = questStep28; - obj239.Steps = list401; - reference290 = obj239; + index2 = 2; + List list449 = new List(index2); + CollectionsMarshal.SetCount(list449, index2); + Span span449 = CollectionsMarshal.AsSpan(list449); + num4 = 0; + span449[num4] = "(boss 2) Requires vbm's auto-turn gaze option"; + num4++; + span449[num4] = "(boss 3) Dashes (such as on SMN) will dash into the hole"; + obj282.Notes = list449; + questStep32.DutyOptions = obj282; + reference327 = questStep32; + obj281.Steps = list448; + reference326 = obj281; num++; - ref QuestSequence reference292 = ref span2[num]; - QuestSequence obj241 = new QuestSequence + ref QuestSequence reference328 = ref span441[num]; + QuestSequence obj283 = new QuestSequence { Sequence = byte.MaxValue }; num3 = 1; - List list403 = new List(num3); - CollectionsMarshal.SetCount(list403, num3); - span3 = CollectionsMarshal.AsSpan(list403); + List list450 = new List(num3); + CollectionsMarshal.SetCount(list450, num3); + Span span450 = CollectionsMarshal.AsSpan(list450); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052213u, new Vector3(117.02136f, 12.5f, -67.826416f), 1254) + span450[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052213u, new Vector3(117.02136f, 12.5f, -67.826416f), 1254) { StopDistance = 6f }; - obj241.Steps = list403; - reference292 = obj241; - questRoot43.QuestSequence = list394; - AddQuest(questId43, questRoot43); - QuestId questId44 = new QuestId(5247); - QuestRoot questRoot44 = new QuestRoot(); + obj283.Steps = list450; + reference328 = obj283; + questRoot46.QuestSequence = list441; + AddQuest(questId46, questRoot46); + QuestId questId47 = new QuestId(5247); + QuestRoot questRoot47 = new QuestRoot(); num = 1; - List list404 = new List(num); - CollectionsMarshal.SetCount(list404, num); - span = CollectionsMarshal.AsSpan(list404); + List list451 = new List(num); + CollectionsMarshal.SetCount(list451, num); + Span span451 = CollectionsMarshal.AsSpan(list451); index = 0; - span[index] = "liza"; - questRoot44.Author = list404; + span451[index] = "liza"; + questRoot47.Author = list451; index = 6; - List list405 = new List(index); - CollectionsMarshal.SetCount(list405, index); - span2 = CollectionsMarshal.AsSpan(list405); + List list452 = new List(index); + CollectionsMarshal.SetCount(list452, index); + Span span452 = CollectionsMarshal.AsSpan(list452); num = 0; - ref QuestSequence reference293 = ref span2[num]; - QuestSequence obj242 = new QuestSequence + ref QuestSequence reference329 = ref span452[num]; + QuestSequence obj284 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list406 = new List(num2); - CollectionsMarshal.SetCount(list406, num2); - span3 = CollectionsMarshal.AsSpan(list406); + List list453 = new List(num2); + CollectionsMarshal.SetCount(list453, num2); + Span span453 = CollectionsMarshal.AsSpan(list453); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052217u, new Vector3(118.242065f, 12.5f, -69.0166f), 1254) + span453[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052217u, new Vector3(118.242065f, 12.5f, -69.0166f), 1254) { StopDistance = 6f }; - obj242.Steps = list406; - reference293 = obj242; + obj284.Steps = list453; + reference329 = obj284; num++; - ref QuestSequence reference294 = ref span2[num]; - QuestSequence obj243 = new QuestSequence + ref QuestSequence reference330 = ref span452[num]; + QuestSequence obj285 = new QuestSequence { Sequence = 1 }; num3 = 1; - List list407 = new List(num3); - CollectionsMarshal.SetCount(list407, num3); - span3 = CollectionsMarshal.AsSpan(list407); + List list454 = new List(num3); + CollectionsMarshal.SetCount(list454, num3); + Span span454 = CollectionsMarshal.AsSpan(list454); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014471u, new Vector3(39.32251f, 13.260071f, 51.865356f), 1254); - obj243.Steps = list407; - reference294 = obj243; + span454[num2] = new QuestStep(EInteractionType.Interact, 2014471u, new Vector3(39.32251f, 13.260071f, 51.865356f), 1254); + obj285.Steps = list454; + reference330 = obj285; num++; - ref QuestSequence reference295 = ref span2[num]; - QuestSequence obj244 = new QuestSequence + ref QuestSequence reference331 = ref span452[num]; + QuestSequence obj286 = new QuestSequence { Sequence = 2 }; num2 = 1; - List list408 = new List(num2); - CollectionsMarshal.SetCount(list408, num2); - span3 = CollectionsMarshal.AsSpan(list408); + List list455 = new List(num2); + CollectionsMarshal.SetCount(list455, num2); + Span span455 = CollectionsMarshal.AsSpan(list455); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 2014472u, new Vector3(101.8844f, 12.588623f, 130.44934f), 1254); - obj244.Steps = list408; - reference295 = obj244; + span455[num3] = new QuestStep(EInteractionType.Interact, 2014472u, new Vector3(101.8844f, 12.588623f, 130.44934f), 1254); + obj286.Steps = list455; + reference331 = obj286; num++; - ref QuestSequence reference296 = ref span2[num]; - QuestSequence obj245 = new QuestSequence + ref QuestSequence reference332 = ref span452[num]; + QuestSequence obj287 = new QuestSequence { Sequence = 3 }; num3 = 1; - List list409 = new List(num3); - CollectionsMarshal.SetCount(list409, num3); - span3 = CollectionsMarshal.AsSpan(list409); + List list456 = new List(num3); + CollectionsMarshal.SetCount(list456, num3); + Span span456 = CollectionsMarshal.AsSpan(list456); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014473u, new Vector3(39.597046f, 13.260071f, 53.45227f), 1254); - obj245.Steps = list409; - reference296 = obj245; + span456[num2] = new QuestStep(EInteractionType.Interact, 2014473u, new Vector3(39.597046f, 13.260071f, 53.45227f), 1254); + obj287.Steps = list456; + reference332 = obj287; num++; - ref QuestSequence reference297 = ref span2[num]; - QuestSequence obj246 = new QuestSequence + ref QuestSequence reference333 = ref span452[num]; + QuestSequence obj288 = new QuestSequence { Sequence = 4 }; num2 = 1; - List list410 = new List(num2); - CollectionsMarshal.SetCount(list410, num2); - span3 = CollectionsMarshal.AsSpan(list410); + List list457 = new List(num2); + CollectionsMarshal.SetCount(list457, num2); + Span span457 = CollectionsMarshal.AsSpan(list457); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052227u, new Vector3(-581.2009f, -1.7638817f, -505.45514f), 1191) + span457[num3] = new QuestStep(EInteractionType.Interact, 1052227u, new Vector3(-581.2009f, -1.7638817f, -505.45514f), 1191) { StopDistance = 5f }; - obj246.Steps = list410; - reference297 = obj246; + obj288.Steps = list457; + reference333 = obj288; num++; - ref QuestSequence reference298 = ref span2[num]; - QuestSequence obj247 = new QuestSequence + ref QuestSequence reference334 = ref span452[num]; + QuestSequence obj289 = new QuestSequence { Sequence = byte.MaxValue }; num3 = 2; - List list411 = new List(num3); - CollectionsMarshal.SetCount(list411, num3); - span3 = CollectionsMarshal.AsSpan(list411); + List list458 = new List(num3); + CollectionsMarshal.SetCount(list458, num3); + Span span458 = CollectionsMarshal.AsSpan(list458); num2 = 0; - ref QuestStep reference299 = ref span3[num2]; - QuestStep obj248 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) + ref QuestStep reference335 = ref span458[num2]; + QuestStep obj290 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, AetheryteShortcut = EAetheryteLocation.SolutionNine, @@ -451336,251 +454280,251 @@ public static class AssemblyQuestLoader To = EAetheryteLocation.SolutionNineNeonStein } }; - SkipConditions skipConditions12 = new SkipConditions(); - SkipStepConditions skipStepConditions8 = new SkipStepConditions(); - index2 = 1; - List list412 = new List(index2); - CollectionsMarshal.SetCount(list412, index2); - span8 = CollectionsMarshal.AsSpan(list412); - num4 = 0; - span8[num4] = 1207; - skipStepConditions8.InTerritory = list412; - skipConditions12.StepIf = skipStepConditions8; - SkipAetheryteCondition skipAetheryteCondition3 = new SkipAetheryteCondition(); + SkipConditions skipConditions24 = new SkipConditions(); + SkipStepConditions skipStepConditions11 = new SkipStepConditions(); num4 = 1; - List list413 = new List(num4); - CollectionsMarshal.SetCount(list413, num4); - span8 = CollectionsMarshal.AsSpan(list413); + List list459 = new List(num4); + CollectionsMarshal.SetCount(list459, num4); + Span span459 = CollectionsMarshal.AsSpan(list459); index2 = 0; - span8[index2] = 1207; - skipAetheryteCondition3.InTerritory = list413; - skipConditions12.AetheryteShortcutIf = skipAetheryteCondition3; - obj248.SkipConditions = skipConditions12; - reference299 = obj248; + span459[index2] = 1207; + skipStepConditions11.InTerritory = list459; + skipConditions24.StepIf = skipStepConditions11; + SkipAetheryteCondition skipAetheryteCondition5 = new SkipAetheryteCondition(); + index2 = 1; + List list460 = new List(index2); + CollectionsMarshal.SetCount(list460, index2); + Span span460 = CollectionsMarshal.AsSpan(list460); + num4 = 0; + span460[num4] = 1207; + skipAetheryteCondition5.InTerritory = list460; + skipConditions24.AetheryteShortcutIf = skipAetheryteCondition5; + obj290.SkipConditions = skipConditions24; + reference335 = obj290; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048161u, new Vector3(-5.874817f, -3.6188258E-08f, 6.8512573f), 1207); - obj247.Steps = list411; - reference298 = obj247; - questRoot44.QuestSequence = list405; - AddQuest(questId44, questRoot44); - QuestId questId45 = new QuestId(5248); - QuestRoot questRoot45 = new QuestRoot(); + span458[num2] = new QuestStep(EInteractionType.CompleteQuest, 1048161u, new Vector3(-5.874817f, -3.6188258E-08f, 6.8512573f), 1207); + obj289.Steps = list458; + reference334 = obj289; + questRoot47.QuestSequence = list452; + AddQuest(questId47, questRoot47); + QuestId questId48 = new QuestId(5248); + QuestRoot questRoot48 = new QuestRoot(); num = 1; - List list414 = new List(num); - CollectionsMarshal.SetCount(list414, num); - span = CollectionsMarshal.AsSpan(list414); + List list461 = new List(num); + CollectionsMarshal.SetCount(list461, num); + Span span461 = CollectionsMarshal.AsSpan(list461); index = 0; - span[index] = "liza"; - questRoot45.Author = list414; + span461[index] = "liza"; + questRoot48.Author = list461; index = 6; - List list415 = new List(index); - CollectionsMarshal.SetCount(list415, index); - span2 = CollectionsMarshal.AsSpan(list415); + List list462 = new List(index); + CollectionsMarshal.SetCount(list462, index); + Span span462 = CollectionsMarshal.AsSpan(list462); num = 0; - ref QuestSequence reference300 = ref span2[num]; - QuestSequence obj249 = new QuestSequence + ref QuestSequence reference336 = ref span462[num]; + QuestSequence obj291 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list416 = new List(num2); - CollectionsMarshal.SetCount(list416, num2); - span3 = CollectionsMarshal.AsSpan(list416); + List list463 = new List(num2); + CollectionsMarshal.SetCount(list463, num2); + Span span463 = CollectionsMarshal.AsSpan(list463); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052233u, new Vector3(-0.80877686f, -4.1909516E-08f, 6.42395f), 1207) + span463[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052233u, new Vector3(-0.80877686f, -4.1909516E-08f, 6.42395f), 1207) { StopDistance = 5f }; - obj249.Steps = list416; - reference300 = obj249; + obj291.Steps = list463; + reference336 = obj291; num++; - ref QuestSequence reference301 = ref span2[num]; - QuestSequence obj250 = new QuestSequence + ref QuestSequence reference337 = ref span462[num]; + QuestSequence obj292 = new QuestSequence { Sequence = 1 }; num3 = 2; - List list417 = new List(num3); - CollectionsMarshal.SetCount(list417, num3); - span3 = CollectionsMarshal.AsSpan(list417); + List list464 = new List(num3); + CollectionsMarshal.SetCount(list464, num3); + Span span464 = CollectionsMarshal.AsSpan(list464); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-363.22934f, 20.162338f, -90.19407f), 1190) + span464[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-363.22934f, 20.162338f, -90.19407f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051495u, new Vector3(-365.28577f, 20.14268f, -88.51758f), 1190) + span464[num2] = new QuestStep(EInteractionType.Interact, 1051495u, new Vector3(-365.28577f, 20.14268f, -88.51758f), 1190) { StopDistance = 5f }; - obj250.Steps = list417; - reference301 = obj250; + obj292.Steps = list464; + reference337 = obj292; num++; - ref QuestSequence reference302 = ref span2[num]; - QuestSequence obj251 = new QuestSequence + ref QuestSequence reference338 = ref span462[num]; + QuestSequence obj293 = new QuestSequence { Sequence = 2 }; num2 = 2; - List list418 = new List(num2); - CollectionsMarshal.SetCount(list418, num2); - span3 = CollectionsMarshal.AsSpan(list418); + List list465 = new List(num2); + CollectionsMarshal.SetCount(list465, num2); + Span span465 = CollectionsMarshal.AsSpan(list465); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(302.1455f, -15.629961f, -516.2348f), 1190) + span465[num3] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(302.1455f, -15.629961f, -516.2348f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniMehwahhetsoan }; num3++; - span3[num3] = new QuestStep(EInteractionType.Interact, 1046988u, new Vector3(302.96777f, -15.629961f, -514.6716f), 1190); - obj251.Steps = list418; - reference302 = obj251; + span465[num3] = new QuestStep(EInteractionType.Interact, 1046988u, new Vector3(302.96777f, -15.629961f, -514.6716f), 1190); + obj293.Steps = list465; + reference338 = obj293; num++; - ref QuestSequence reference303 = ref span2[num]; - QuestSequence obj252 = new QuestSequence + ref QuestSequence reference339 = ref span462[num]; + QuestSequence obj294 = new QuestSequence { Sequence = 3 }; num3 = 1; - List list419 = new List(num3); - CollectionsMarshal.SetCount(list419, num3); - span3 = CollectionsMarshal.AsSpan(list419); + List list466 = new List(num3); + CollectionsMarshal.SetCount(list466, num3); + Span span466 = CollectionsMarshal.AsSpan(list466); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051013u, new Vector3(303.79175f, -15.629962f, -516.25854f), 1190); - obj252.Steps = list419; - reference303 = obj252; + span466[num2] = new QuestStep(EInteractionType.Interact, 1051013u, new Vector3(303.79175f, -15.629962f, -516.25854f), 1190); + obj294.Steps = list466; + reference339 = obj294; num++; - ref QuestSequence reference304 = ref span2[num]; - QuestSequence obj253 = new QuestSequence + ref QuestSequence reference340 = ref span462[num]; + QuestSequence obj295 = new QuestSequence { Sequence = 4 }; num2 = 4; - List list420 = new List(num2); - CollectionsMarshal.SetCount(list420, num2); - span3 = CollectionsMarshal.AsSpan(list420); + List list467 = new List(num2); + CollectionsMarshal.SetCount(list467, num2); + Span span467 = CollectionsMarshal.AsSpan(list467); num3 = 0; - ref QuestStep reference305 = ref span3[num3]; - QuestStep obj254 = new QuestStep(EInteractionType.Interact, 1052247u, new Vector3(224.96375f, -16.329428f, -527.6417f), 1190) + ref QuestStep reference341 = ref span467[num3]; + QuestStep obj296 = new QuestStep(EInteractionType.Interact, 1052247u, new Vector3(224.96375f, -16.329428f, -527.6417f), 1190) { Fly = true }; - index2 = 6; - List list421 = new List(index2); - CollectionsMarshal.SetCount(list421, index2); - span6 = CollectionsMarshal.AsSpan(list421); - num4 = 0; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); - obj254.CompletionQuestVariablesFlags = list421; - num4 = 1; - List list422 = new List(num4); - CollectionsMarshal.SetCount(list422, num4); - span7 = CollectionsMarshal.AsSpan(list422); + num4 = 6; + List list468 = new List(num4); + CollectionsMarshal.SetCount(list468, num4); + Span span468 = CollectionsMarshal.AsSpan(list468); index2 = 0; - span7[index2] = new DialogueChoice + span468[index2] = null; + index2++; + span468[index2] = null; + index2++; + span468[index2] = null; + index2++; + span468[index2] = null; + index2++; + span468[index2] = null; + index2++; + span468[index2] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + obj296.CompletionQuestVariablesFlags = list468; + index2 = 1; + List list469 = new List(index2); + CollectionsMarshal.SetCount(list469, index2); + Span span469 = CollectionsMarshal.AsSpan(list469); + num4 = 0; + span469[num4] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMG105_05248_Q2_000_000"), Answer = new ExcelRef("TEXT_KINGMG105_05248_A2_000_002") }; - obj254.DialogueChoices = list422; - reference305 = obj254; + obj296.DialogueChoices = list469; + reference341 = obj296; num3++; - ref QuestStep reference306 = ref span3[num3]; - QuestStep obj255 = new QuestStep(EInteractionType.Interact, 1052245u, new Vector3(276.78333f, -16.53927f, -562.7985f), 1190) - { - Fly = true - }; - index2 = 6; - List list423 = new List(index2); - CollectionsMarshal.SetCount(list423, index2); - span6 = CollectionsMarshal.AsSpan(list423); - num4 = 0; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = null; - num4++; - span6[num4] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); - obj255.CompletionQuestVariablesFlags = list423; - reference306 = obj255; - num3++; - ref QuestStep reference307 = ref span3[num3]; - QuestStep obj256 = new QuestStep(EInteractionType.Interact, 1052243u, new Vector3(332.26514f, -14.986355f, -558.95325f), 1190) + ref QuestStep reference342 = ref span467[num3]; + QuestStep obj297 = new QuestStep(EInteractionType.Interact, 1052245u, new Vector3(276.78333f, -16.53927f, -562.7985f), 1190) { Fly = true }; num4 = 6; - List list424 = new List(num4); - CollectionsMarshal.SetCount(list424, num4); - span6 = CollectionsMarshal.AsSpan(list424); + List list470 = new List(num4); + CollectionsMarshal.SetCount(list470, num4); + Span span470 = CollectionsMarshal.AsSpan(list470); index2 = 0; - span6[index2] = null; + span470[index2] = null; index2++; - span6[index2] = null; + span470[index2] = null; index2++; - span6[index2] = null; + span470[index2] = null; index2++; - span6[index2] = null; + span470[index2] = null; index2++; - span6[index2] = null; + span470[index2] = null; index2++; - span6[index2] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); - obj256.CompletionQuestVariablesFlags = list424; - reference307 = obj256; + span470[index2] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + obj297.CompletionQuestVariablesFlags = list470; + reference342 = obj297; num3++; - ref QuestStep reference308 = ref span3[num3]; - QuestStep obj257 = new QuestStep(EInteractionType.Interact, 1052239u, new Vector3(354.57385f, -17.082237f, -452.5063f), 1190) + ref QuestStep reference343 = ref span467[num3]; + QuestStep obj298 = new QuestStep(EInteractionType.Interact, 1052243u, new Vector3(332.26514f, -14.986355f, -558.95325f), 1190) { Fly = true }; index2 = 6; - List list425 = new List(index2); - CollectionsMarshal.SetCount(list425, index2); - span6 = CollectionsMarshal.AsSpan(list425); + List list471 = new List(index2); + CollectionsMarshal.SetCount(list471, index2); + Span span471 = CollectionsMarshal.AsSpan(list471); num4 = 0; - span6[num4] = null; + span471[num4] = null; num4++; - span6[num4] = null; + span471[num4] = null; num4++; - span6[num4] = null; + span471[num4] = null; num4++; - span6[num4] = null; + span471[num4] = null; num4++; - span6[num4] = null; + span471[num4] = null; num4++; - span6[num4] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); - obj257.CompletionQuestVariablesFlags = list425; - reference308 = obj257; - obj253.Steps = list420; - reference304 = obj253; + span471[num4] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + obj298.CompletionQuestVariablesFlags = list471; + reference343 = obj298; + num3++; + ref QuestStep reference344 = ref span467[num3]; + QuestStep obj299 = new QuestStep(EInteractionType.Interact, 1052239u, new Vector3(354.57385f, -17.082237f, -452.5063f), 1190) + { + Fly = true + }; + num4 = 6; + List list472 = new List(num4); + CollectionsMarshal.SetCount(list472, num4); + Span span472 = CollectionsMarshal.AsSpan(list472); + index2 = 0; + span472[index2] = null; + index2++; + span472[index2] = null; + index2++; + span472[index2] = null; + index2++; + span472[index2] = null; + index2++; + span472[index2] = null; + index2++; + span472[index2] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + obj299.CompletionQuestVariablesFlags = list472; + reference344 = obj299; + obj295.Steps = list467; + reference340 = obj295; num++; - ref QuestSequence reference309 = ref span2[num]; - QuestSequence obj258 = new QuestSequence + ref QuestSequence reference345 = ref span462[num]; + QuestSequence obj300 = new QuestSequence { Sequence = byte.MaxValue }; num3 = 3; - List list426 = new List(num3); - CollectionsMarshal.SetCount(list426, num3); - span3 = CollectionsMarshal.AsSpan(list426); + List list473 = new List(num3); + CollectionsMarshal.SetCount(list473, num3); + Span span473 = CollectionsMarshal.AsSpan(list473); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(301.4884f, -15.679954f, -504.85742f), 1190) + span473[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(301.4884f, -15.679954f, -504.85742f), 1190) { SkipConditions = new SkipConditions { @@ -451591,7 +454535,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(302.1455f, -15.629961f, -516.2348f), 1190) + span473[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(302.1455f, -15.629961f, -516.2348f), 1190) { Fly = true, SkipConditions = new SkipConditions @@ -451603,137 +454547,137 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051013u, new Vector3(303.79175f, -15.629962f, -516.25854f), 1190); - obj258.Steps = list426; - reference309 = obj258; - questRoot45.QuestSequence = list415; - AddQuest(questId45, questRoot45); - QuestId questId46 = new QuestId(5249); - QuestRoot questRoot46 = new QuestRoot(); + span473[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051013u, new Vector3(303.79175f, -15.629962f, -516.25854f), 1190); + obj300.Steps = list473; + reference345 = obj300; + questRoot48.QuestSequence = list462; + AddQuest(questId48, questRoot48); + QuestId questId49 = new QuestId(5249); + QuestRoot questRoot49 = new QuestRoot(); num = 1; - List list427 = new List(num); - CollectionsMarshal.SetCount(list427, num); - span = CollectionsMarshal.AsSpan(list427); + List list474 = new List(num); + CollectionsMarshal.SetCount(list474, num); + Span span474 = CollectionsMarshal.AsSpan(list474); index = 0; - span[index] = "liza"; - questRoot46.Author = list427; + span474[index] = "liza"; + questRoot49.Author = list474; index = 6; - List list428 = new List(index); - CollectionsMarshal.SetCount(list428, index); - span2 = CollectionsMarshal.AsSpan(list428); + List list475 = new List(index); + CollectionsMarshal.SetCount(list475, index); + Span span475 = CollectionsMarshal.AsSpan(list475); num = 0; - ref QuestSequence reference310 = ref span2[num]; - QuestSequence obj259 = new QuestSequence + ref QuestSequence reference346 = ref span475[num]; + QuestSequence obj301 = new QuestSequence { Sequence = 0 }; num2 = 1; - List list429 = new List(num2); - CollectionsMarshal.SetCount(list429, num2); - span3 = CollectionsMarshal.AsSpan(list429); + List list476 = new List(num2); + CollectionsMarshal.SetCount(list476, num2); + Span span476 = CollectionsMarshal.AsSpan(list476); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052248u, new Vector3(293.93445f, -16.71379f, -528.70984f), 1190); - obj259.Steps = list429; - reference310 = obj259; + span476[num3] = new QuestStep(EInteractionType.AcceptQuest, 1052248u, new Vector3(293.93445f, -16.71379f, -528.70984f), 1190); + obj301.Steps = list476; + reference346 = obj301; num++; - ref QuestSequence reference311 = ref span2[num]; - QuestSequence obj260 = new QuestSequence + ref QuestSequence reference347 = ref span475[num]; + QuestSequence obj302 = new QuestSequence { Sequence = 1 }; num3 = 1; - List list430 = new List(num3); - CollectionsMarshal.SetCount(list430, num3); - span3 = CollectionsMarshal.AsSpan(list430); + List list477 = new List(num3); + CollectionsMarshal.SetCount(list477, num3); + Span span477 = CollectionsMarshal.AsSpan(list477); num2 = 0; - ref QuestStep reference312 = ref span3[num2]; - QuestStep questStep29 = new QuestStep(EInteractionType.SinglePlayerDuty, 1052248u, new Vector3(293.93445f, -16.71379f, -528.70984f), 1190); + ref QuestStep reference348 = ref span477[num2]; + QuestStep questStep33 = new QuestStep(EInteractionType.SinglePlayerDuty, 1052248u, new Vector3(293.93445f, -16.71379f, -528.70984f), 1190); SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); - num4 = 4; - List list431 = new List(num4); - CollectionsMarshal.SetCount(list431, num4); - span = CollectionsMarshal.AsSpan(list431); - index2 = 0; - span[index2] = "(pre-fight) AI doesn't move to the Rroneeks or interact with them"; - index2++; - span[index2] = "(phase 1/2) No VBM module, so doesn't target the leg, doesn't avoid AOEs and dies"; - index2++; - span[index2] = "(phase 1) AI doesn't pull boss"; - index2++; - span[index2] = "(phase 2) AI runs away with the stack marker; doesn't pick up orbs"; - singlePlayerDutyOptions.Notes = list431; - questStep29.SinglePlayerDutyOptions = singlePlayerDutyOptions; - reference312 = questStep29; - obj260.Steps = list430; - reference311 = obj260; + index2 = 4; + List list478 = new List(index2); + CollectionsMarshal.SetCount(list478, index2); + Span span478 = CollectionsMarshal.AsSpan(list478); + num4 = 0; + span478[num4] = "(pre-fight) AI doesn't move to the Rroneeks or interact with them"; + num4++; + span478[num4] = "(phase 1/2) No VBM module, so doesn't target the leg, doesn't avoid AOEs and dies"; + num4++; + span478[num4] = "(phase 1) AI doesn't pull boss"; + num4++; + span478[num4] = "(phase 2) AI runs away with the stack marker; doesn't pick up orbs"; + singlePlayerDutyOptions.Notes = list478; + questStep33.SinglePlayerDutyOptions = singlePlayerDutyOptions; + reference348 = questStep33; + obj302.Steps = list477; + reference347 = obj302; num++; - span2[num] = new QuestSequence + span475[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference313 = ref span2[num]; - QuestSequence obj261 = new QuestSequence + ref QuestSequence reference349 = ref span475[num]; + QuestSequence obj303 = new QuestSequence { Sequence = 3 }; num2 = 1; - List list432 = new List(num2); - CollectionsMarshal.SetCount(list432, num2); - span3 = CollectionsMarshal.AsSpan(list432); + List list479 = new List(num2); + CollectionsMarshal.SetCount(list479, num2); + Span span479 = CollectionsMarshal.AsSpan(list479); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.Interact, 1052252u, new Vector3(299.15308f, -15.629961f, -518.4253f), 1190) + span479[num3] = new QuestStep(EInteractionType.Interact, 1052252u, new Vector3(299.15308f, -15.629961f, -518.4253f), 1190) { StopDistance = 5f }; - obj261.Steps = list432; - reference313 = obj261; + obj303.Steps = list479; + reference349 = obj303; num++; - ref QuestSequence reference314 = ref span2[num]; - QuestSequence obj262 = new QuestSequence + ref QuestSequence reference350 = ref span475[num]; + QuestSequence obj304 = new QuestSequence { Sequence = 4 }; num3 = 1; - List list433 = new List(num3); - CollectionsMarshal.SetCount(list433, num3); - span3 = CollectionsMarshal.AsSpan(list433); + List list480 = new List(num3); + CollectionsMarshal.SetCount(list480, num3); + Span span480 = CollectionsMarshal.AsSpan(list480); num2 = 0; - ref QuestStep reference315 = ref span3[num2]; - QuestStep obj263 = new QuestStep(EInteractionType.Interact, 1052255u, new Vector3(-123.91852f, 16.187744f, -296.80328f), 1190) + ref QuestStep reference351 = ref span480[num2]; + QuestStep obj305 = new QuestStep(EInteractionType.Interact, 1052255u, new Vector3(-123.91852f, 16.187744f, -296.80328f), 1190) { Fly = true }; - index2 = 1; - List list434 = new List(index2); - CollectionsMarshal.SetCount(list434, index2); - span7 = CollectionsMarshal.AsSpan(list434); - num4 = 0; - span7[num4] = new DialogueChoice + num4 = 1; + List list481 = new List(num4); + CollectionsMarshal.SetCount(list481, num4); + Span span481 = CollectionsMarshal.AsSpan(list481); + index2 = 0; + span481[index2] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMG106_05249_SYSTEM_000_402") }; - obj263.DialogueChoices = list434; - reference315 = obj263; - obj262.Steps = list433; - reference314 = obj262; + obj305.DialogueChoices = list481; + reference351 = obj305; + obj304.Steps = list480; + reference350 = obj304; num++; - ref QuestSequence reference316 = ref span2[num]; - QuestSequence obj264 = new QuestSequence + ref QuestSequence reference352 = ref span475[num]; + QuestSequence obj306 = new QuestSequence { Sequence = byte.MaxValue }; num2 = 1; - List list435 = new List(num2); - CollectionsMarshal.SetCount(list435, num2); - span3 = CollectionsMarshal.AsSpan(list435); + List list482 = new List(num2); + CollectionsMarshal.SetCount(list482, num2); + Span span482 = CollectionsMarshal.AsSpan(list482); num3 = 0; - span3[num3] = new QuestStep(EInteractionType.CompleteQuest, 1052259u, new Vector3(-171.03839f, 15.75679f, -372.45752f), 1190); - obj264.Steps = list435; - reference316 = obj264; - questRoot46.QuestSequence = list428; - AddQuest(questId46, questRoot46); + span482[num3] = new QuestStep(EInteractionType.CompleteQuest, 1052259u, new Vector3(-171.03839f, 15.75679f, -372.45752f), 1190); + obj306.Steps = list482; + reference352 = obj306; + questRoot49.QuestSequence = list475; + AddQuest(questId49, questRoot49); } private static void LoadQuests105() @@ -451774,9 +454718,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, @@ -451792,24 +454736,24 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 1207; + span5[index3] = 1207; skipStepConditions.InTerritory = list5; skipConditions.StepIf = skipStepConditions; SkipAetheryteCondition skipAetheryteCondition = new SkipAetheryteCondition(); index3 = 1; List list6 = new List(index3); CollectionsMarshal.SetCount(list6, index3); - span4 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num3 = 0; - span4[num3] = 1207; + span6[num3] = 1207; skipAetheryteCondition.InTerritory = list6; skipConditions.AetheryteShortcutIf = skipAetheryteCondition; obj3.SkipConditions = skipConditions; reference3 = obj3; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052521u, new Vector3(-1.8463745f, -3.4458935E-08f, 5.8441772f), 1207); + span4[num2] = new QuestStep(EInteractionType.Interact, 1052521u, new Vector3(-1.8463745f, -3.4458935E-08f, 5.8441772f), 1207); obj2.Steps = list4; reference2 = obj2; num++; @@ -451821,9 +454765,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052269u, new Vector3(-2.456726f, -7.2107476E-08f, 8.987488f), 1207); + span7[index2] = new QuestStep(EInteractionType.Interact, 1052269u, new Vector3(-2.456726f, -7.2107476E-08f, 8.987488f), 1207); obj4.Steps = list7; reference4 = obj4; num++; @@ -451835,9 +454779,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052271u, new Vector3(-0.41204834f, -3.9115548E-08f, 6.240906f), 1207); + span8[num2] = new QuestStep(EInteractionType.Interact, 1052271u, new Vector3(-0.41204834f, -3.9115548E-08f, 6.240906f), 1207); obj5.Steps = list8; reference5 = obj5; num++; @@ -451849,9 +454793,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052272u, new Vector3(0.19836426f, 0.00054359436f, -94.98743f), 1186) + span9[index2] = new QuestStep(EInteractionType.Interact, 1052272u, new Vector3(0.19836426f, 0.00054359436f, -94.98743f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine }; @@ -451866,9 +454810,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052267u, new Vector3(-3.7080078f, -7.4505806E-08f, 9.170593f), 1207) + span10[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052267u, new Vector3(-3.7080078f, -7.4505806E-08f, 9.170593f), 1207) { StopDistance = 7f }; @@ -451881,18 +454825,18 @@ public static class AssemblyQuestLoader num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index = 0; - span[index] = "Starr"; + span11[index] = "Starr"; questRoot2.Author = list11; questRoot2.IsSeasonalQuest = true; questRoot2.SeasonalQuestExpiry = new DateTime(2025, 2, 17, 0, 0, 0, DateTimeKind.Utc); index = 8; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - span2 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span12[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -451900,9 +454844,9 @@ public static class AssemblyQuestLoader num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - span3 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index2 = 0; - ref QuestStep reference9 = ref span3[index2]; + ref QuestStep reference9 = ref span13[index2]; QuestStep obj9 = new QuestStep(EInteractionType.AcceptQuest, 1052351u, new Vector3(-50.003845f, 6.4999986f, -90.013f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -451920,9 +454864,9 @@ public static class AssemblyQuestLoader num3 = 1; List list14 = new List(num3); CollectionsMarshal.SetCount(list14, num3); - span4 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); index3 = 0; - span4[index3] = 133; + span14[index3] = 133; obj10.InTerritory = list14; skipConditions2.AetheryteShortcutIf = obj10; obj9.SkipConditions = skipConditions2; @@ -451930,7 +454874,7 @@ public static class AssemblyQuestLoader obj8.Steps = list13; reference8 = obj8; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span12[num]; QuestSequence obj11 = new QuestSequence { Sequence = 1 @@ -451938,9 +454882,9 @@ public static class AssemblyQuestLoader index2 = 1; List list15 = new List(index2); CollectionsMarshal.SetCount(list15, index2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052368u, new Vector3(-273.02972f, 8.083828f, -175.49408f), 133) + span15[num2] = new QuestStep(EInteractionType.Interact, 1052368u, new Vector3(-273.02972f, 8.083828f, -175.49408f), 133) { AethernetShortcut = new AethernetShortcut { @@ -451951,7 +454895,7 @@ public static class AssemblyQuestLoader obj11.Steps = list15; reference10 = obj11; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span12[num]; QuestSequence obj12 = new QuestSequence { Sequence = 2 @@ -451959,9 +454903,9 @@ public static class AssemblyQuestLoader num2 = 5; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); index2 = 0; - ref QuestStep reference12 = ref span3[index2]; + ref QuestStep reference12 = ref span16[index2]; QuestStep obj13 = new QuestStep(EInteractionType.Interact, 1052371u, new Vector3(-83.45166f, 7.316897f, -125.474915f), 133) { AethernetShortcut = new AethernetShortcut @@ -451973,71 +454917,71 @@ public static class AssemblyQuestLoader index3 = 6; List list17 = new List(index3); CollectionsMarshal.SetCount(list17, index3); - Span span5 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num3 = 0; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = null; + span17[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span17[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj13.CompletionQuestVariablesFlags = list17; reference12 = obj13; index2++; - ref QuestStep reference13 = ref span3[index2]; + ref QuestStep reference13 = ref span16[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1052370u, new Vector3(-63.889526f, 7.1254845f, -114.85474f), 133); num3 = 6; List list18 = new List(num3); CollectionsMarshal.SetCount(list18, num3); - span5 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index3 = 0; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = null; + span18[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span18[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list18; reference13 = questStep; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-52.803135f, 7.148118f, -115.562614f), 133); + span16[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-52.803135f, 7.148118f, -115.562614f), 133); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.505447f, 6.4003353f, -106.06247f), 133); + span16[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.505447f, 6.4003353f, -106.06247f), 133); index2++; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span16[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1052369u, new Vector3(-41.33673f, 6.2679696f, -104.14282f), 133); index3 = 6; List list19 = new List(index3); CollectionsMarshal.SetCount(list19, index3); - span5 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num3 = 0; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = null; + span19[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span19[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list19; reference14 = questStep2; obj12.Steps = list16; reference11 = obj12; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span12[num]; QuestSequence obj14 = new QuestSequence { Sequence = 3 @@ -452045,11 +454989,11 @@ public static class AssemblyQuestLoader index2 = 2; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.505447f, 6.4003353f, -106.06247f), 133); + span20[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-46.505447f, 6.4003353f, -106.06247f), 133); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014516u, new Vector3(81.651f, 6.0272217f, -101.1521f), 133) + span20[num2] = new QuestStep(EInteractionType.Interact, 2014516u, new Vector3(81.651f, 6.0272217f, -101.1521f), 133) { AethernetShortcut = new AethernetShortcut { @@ -452060,7 +455004,7 @@ public static class AssemblyQuestLoader obj14.Steps = list20; reference15 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span12[num]; QuestSequence obj15 = new QuestSequence { Sequence = 4 @@ -452068,30 +455012,30 @@ public static class AssemblyQuestLoader num2 = 3; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - ref QuestStep reference17 = ref span3[index2]; + ref QuestStep reference17 = ref span21[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1052377u, new Vector3(138.01782f, 13.595509f, -102.64752f), 133); num3 = 6; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - span5 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index3 = 0; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = null; + span22[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span22[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list22; reference17 = questStep3; index2++; - ref QuestStep reference18 = ref span3[index2]; + ref QuestStep reference18 = ref span21[index2]; QuestStep obj16 = new QuestStep(EInteractionType.Interact, 1052375u, new Vector3(-68.77246f, 6.88836f, -134.3252f), 133) { AethernetShortcut = new AethernetShortcut @@ -452103,23 +455047,23 @@ public static class AssemblyQuestLoader index3 = 6; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span5 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = null; + span23[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span23[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj16.CompletionQuestVariablesFlags = list23; reference18 = obj16; index2++; - ref QuestStep reference19 = ref span3[index2]; + ref QuestStep reference19 = ref span21[index2]; QuestStep obj17 = new QuestStep(EInteractionType.Interact, 1052380u, new Vector3(10.391357f, 0.5406719f, -1.7853394f), 132) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -452134,36 +455078,36 @@ public static class AssemblyQuestLoader num3 = 2; List list24 = new List(num3); CollectionsMarshal.SetCount(list24, num3); - span4 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); index3 = 0; - span4[index3] = 132; + span24[index3] = 132; index3++; - span4[index3] = 133; + span24[index3] = 133; skipAetheryteCondition2.InTerritory = list24; skipConditions3.AetheryteShortcutIf = skipAetheryteCondition2; obj17.SkipConditions = skipConditions3; index3 = 6; List list25 = new List(index3); CollectionsMarshal.SetCount(list25, index3); - span5 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num3 = 0; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = null; + span25[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span25[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj17.CompletionQuestVariablesFlags = list25; reference19 = obj17; obj15.Steps = list21; reference16 = obj15; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span12[num]; QuestSequence obj18 = new QuestSequence { Sequence = 5 @@ -452171,9 +455115,9 @@ public static class AssemblyQuestLoader index2 = 1; List list26 = new List(index2); CollectionsMarshal.SetCount(list26, index2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052382u, new Vector3(-256.79407f, -2.3841858E-07f, -188.61682f), 133) + span26[num2] = new QuestStep(EInteractionType.Interact, 1052382u, new Vector3(-256.79407f, -2.3841858E-07f, -188.61682f), 133) { AethernetShortcut = new AethernetShortcut { @@ -452191,7 +455135,7 @@ public static class AssemblyQuestLoader obj18.Steps = list26; reference20 = obj18; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span12[num]; QuestSequence obj19 = new QuestSequence { Sequence = 6 @@ -452199,13 +455143,13 @@ public static class AssemblyQuestLoader num2 = 1; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052382u, new Vector3(-256.79407f, -2.3841858E-07f, -188.61682f), 133); + span27[index2] = new QuestStep(EInteractionType.Interact, 1052382u, new Vector3(-256.79407f, -2.3841858E-07f, -188.61682f), 133); obj19.Steps = list27; reference21 = obj19; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span12[num]; QuestSequence obj20 = new QuestSequence { Sequence = byte.MaxValue @@ -452213,9 +455157,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052351u, new Vector3(-50.003845f, 6.4999986f, -90.013f), 133) + span28[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052351u, new Vector3(-50.003845f, 6.4999986f, -90.013f), 133) { AethernetShortcut = new AethernetShortcut { @@ -452232,16 +455176,16 @@ public static class AssemblyQuestLoader num = 1; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index = 0; - span[index] = "liza"; + span29[index] = "liza"; questRoot3.Author = list29; index = 6; List list30 = new List(index); CollectionsMarshal.SetCount(list30, index); - span2 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span30[num]; QuestSequence obj21 = new QuestSequence { Sequence = 0 @@ -452249,9 +455193,9 @@ public static class AssemblyQuestLoader num2 = 1; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048609u, new Vector3(-10.696594f, 2.4000525f, -31.174255f), 962) + span31[index2] = new QuestStep(EInteractionType.AcceptQuest, 1048609u, new Vector3(-10.696594f, 2.4000525f, -31.174255f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, SkipConditions = new SkipConditions @@ -452265,7 +455209,7 @@ public static class AssemblyQuestLoader obj21.Steps = list31; reference23 = obj21; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span30[num]; QuestSequence obj22 = new QuestSequence { Sequence = 1 @@ -452273,16 +455217,16 @@ public static class AssemblyQuestLoader index2 = 1; List list32 = new List(index2); CollectionsMarshal.SetCount(list32, index2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1045332u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) + span32[num2] = new QuestStep(EInteractionType.Interact, 1045332u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia }; obj22.Steps = list32; reference24 = obj22; num++; - ref QuestSequence reference25 = ref span2[num]; + ref QuestSequence reference25 = ref span30[num]; QuestSequence obj23 = new QuestSequence { Sequence = 2 @@ -452290,24 +455234,24 @@ public static class AssemblyQuestLoader num2 = 3; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(807.9048f, 152.2857f, -243.60707f), 961) + span33[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(807.9048f, 152.2857f, -243.60707f), 961) { Fly = true, AetheryteShortcut = EAetheryteLocation.ElpisAnagnorisis }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2012293u, new Vector3(809.9336f, 151.81189f, -243.42719f), 961) + span33[index2] = new QuestStep(EInteractionType.Interact, 2012293u, new Vector3(809.9336f, 151.81189f, -243.42719f), 961) { TargetTerritoryId = (ushort)1025 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048610u, new Vector3(93.94971f, -1E-11f, 61.020752f), 1025); + span33[index2] = new QuestStep(EInteractionType.Interact, 1048610u, new Vector3(93.94971f, -1E-11f, 61.020752f), 1025); obj23.Steps = list33; reference25 = obj23; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span30[num]; QuestSequence obj24 = new QuestSequence { Sequence = 3 @@ -452315,13 +455259,13 @@ public static class AssemblyQuestLoader index2 = 1; List list34 = new List(index2); CollectionsMarshal.SetCount(list34, index2); - span3 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014542u, new Vector3(104.57007f, -0.015319824f, 46.25f), 1025); + span34[num2] = new QuestStep(EInteractionType.Interact, 2014542u, new Vector3(104.57007f, -0.015319824f, 46.25f), 1025); obj24.Steps = list34; reference26 = obj24; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span30[num]; QuestSequence obj25 = new QuestSequence { Sequence = 4 @@ -452329,13 +455273,13 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048610u, new Vector3(93.94971f, -1E-11f, 61.020752f), 1025); + span35[index2] = new QuestStep(EInteractionType.Interact, 1048610u, new Vector3(93.94971f, -1E-11f, 61.020752f), 1025); obj25.Steps = list35; reference27 = obj25; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span30[num]; QuestSequence obj26 = new QuestSequence { Sequence = byte.MaxValue @@ -452343,9 +455287,9 @@ public static class AssemblyQuestLoader index2 = 1; List list36 = new List(index2); CollectionsMarshal.SetCount(list36, index2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045332u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) + span36[num2] = new QuestStep(EInteractionType.CompleteQuest, 1045332u, new Vector3(-639.704f, -27.177149f, 301.9912f), 956) { AetheryteShortcut = EAetheryteLocation.LabyrinthosAporia }; @@ -452358,16 +455302,16 @@ public static class AssemblyQuestLoader num = 1; List list37 = new List(num); CollectionsMarshal.SetCount(list37, num); - span = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); index = 0; - span[index] = "Censored"; + span37[index] = "Censored"; questRoot4.Author = list37; index = 4; List list38 = new List(index); CollectionsMarshal.SetCount(list38, index); - span2 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num = 0; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span38[num]; QuestSequence obj27 = new QuestSequence { Sequence = 0 @@ -452375,9 +455319,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052591u, new Vector3(71.854614f, -16.247f, 118.242065f), 962) + span39[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052591u, new Vector3(71.854614f, -16.247f, 118.242065f), 962) { AetheryteShortcut = EAetheryteLocation.OldSharlayan, AethernetShortcut = new AethernetShortcut @@ -452396,7 +455340,7 @@ public static class AssemblyQuestLoader obj27.Steps = list39; reference29 = obj27; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span38[num]; QuestSequence obj28 = new QuestSequence { Sequence = 1 @@ -452404,16 +455348,16 @@ public static class AssemblyQuestLoader index2 = 1; List list40 = new List(index2); CollectionsMarshal.SetCount(list40, index2); - span3 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014652u, new Vector3(-648.73737f, 130.0221f, 717.3723f), 959) + span40[num2] = new QuestStep(EInteractionType.Interact, 2014652u, new Vector3(-648.73737f, 130.0221f, 717.3723f), 959) { AetheryteShortcut = EAetheryteLocation.MareLamentorumSinusLacrimarum }; obj28.Steps = list40; reference30 = obj28; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span38[num]; QuestSequence obj29 = new QuestSequence { Sequence = 2 @@ -452421,16 +455365,16 @@ public static class AssemblyQuestLoader num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052592u, new Vector3(25.680908f, -137.41669f, -411.30695f), 959) + span41[index2] = new QuestStep(EInteractionType.Interact, 1052592u, new Vector3(25.680908f, -137.41669f, -411.30695f), 959) { Fly = true }; obj29.Steps = list41; reference31 = obj29; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span38[num]; QuestSequence obj30 = new QuestSequence { Sequence = byte.MaxValue @@ -452438,9 +455382,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052595u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237) + span42[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052595u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237) { NextQuestId = new QuestId(5254) }; @@ -452453,16 +455397,16 @@ public static class AssemblyQuestLoader num = 1; List list43 = new List(num); CollectionsMarshal.SetCount(list43, num); - span = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index = 0; - span[index] = "liza"; + span43[index] = "liza"; questRoot5.Author = list43; index = 7; List list44 = new List(index); CollectionsMarshal.SetCount(list44, index); - span2 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span44[num]; QuestSequence obj31 = new QuestSequence { Sequence = 0 @@ -452470,13 +455414,13 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052595u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237); + span45[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052595u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237); obj31.Steps = list45; reference33 = obj31; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span44[num]; QuestSequence obj32 = new QuestSequence { Sequence = 1 @@ -452484,16 +455428,16 @@ public static class AssemblyQuestLoader index2 = 1; List list46 = new List(index2); CollectionsMarshal.SetCount(list46, index2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(-51.255127f, -3.3378603E-06f, -72.64819f), 1237) + span46[num2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(-51.255127f, -3.3378603E-06f, -72.64819f), 1237) { StopDistance = 7f }; obj32.Steps = list46; reference34 = obj32; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span44[num]; QuestSequence obj33 = new QuestSequence { Sequence = 2 @@ -452501,16 +455445,16 @@ public static class AssemblyQuestLoader num2 = 1; List list47 = new List(num2); CollectionsMarshal.SetCount(list47, num2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(-40.065205f, 11.930657f, -95.35249f), 1237) + span47[index2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(-40.065205f, 11.930657f, -95.35249f), 1237) { StopDistance = 0.5f }; obj33.Steps = list47; reference35 = obj33; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span44[num]; QuestSequence obj34 = new QuestSequence { Sequence = 3 @@ -452518,16 +455462,16 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(-425.39127f, 47.861256f, 212.72206f), 1237) + span48[num2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(-425.39127f, 47.861256f, 212.72206f), 1237) { StopDistance = 0.5f }; obj34.Steps = list48; reference36 = obj34; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span44[num]; QuestSequence obj35 = new QuestSequence { Sequence = 4 @@ -452535,16 +455479,16 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(533.5678f, 39.006783f, 167.32143f), 1237) + span49[index2] = new QuestStep(EInteractionType.Interact, 1052618u, new Vector3(533.5678f, 39.006783f, 167.32143f), 1237) { StopDistance = 0.5f }; obj35.Steps = list49; reference37 = obj35; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span44[num]; QuestSequence obj36 = new QuestSequence { Sequence = 5 @@ -452552,22 +455496,22 @@ public static class AssemblyQuestLoader index2 = 1; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - ref QuestStep reference39 = ref span3[num2]; + ref QuestStep reference39 = ref span50[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2014657u, new Vector3(533.53174f, 38.986816f, 167.25415f), 1237); num3 = 2; List list51 = new List(num3); CollectionsMarshal.SetCount(list51, num3); - Span span6 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index3 = 0; - span6[index3] = new DialogueChoice + span51[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGWK102_05254_Q2_000_000") }; index3++; - span6[index3] = new DialogueChoice + span51[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGWK102_05254_Q3_000_000"), @@ -452577,23 +455521,23 @@ public static class AssemblyQuestLoader index3 = 5; List list52 = new List(index3); CollectionsMarshal.SetCount(list52, index3); - Span span7 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num3 = 0; - span7[num3] = 0u; + span52[num3] = 0u; num3++; - span7[num3] = 1u; + span52[num3] = 1u; num3++; - span7[num3] = 2u; + span52[num3] = 2u; num3++; - span7[num3] = 3u; + span52[num3] = 3u; num3++; - span7[num3] = 4u; + span52[num3] = 4u; questStep4.PointMenuChoices = list52; reference39 = questStep4; obj36.Steps = list50; reference38 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span44[num]; QuestSequence obj37 = new QuestSequence { Sequence = byte.MaxValue @@ -452601,14 +455545,14 @@ public static class AssemblyQuestLoader num2 = 2; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Action, null, null, 1237) + span53[index2] = new QuestStep(EInteractionType.Action, null, null, 1237) { Action = EAction.DutyAction1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052617u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237) + span53[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052617u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237) { NextQuestId = new QuestId(5409) }; @@ -452621,16 +455565,16 @@ public static class AssemblyQuestLoader num = 1; List list54 = new List(num); CollectionsMarshal.SetCount(list54, num); - span = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); index = 0; - span[index] = "liza"; + span54[index] = "liza"; questRoot6.Author = list54; index = 7; List list55 = new List(index); CollectionsMarshal.SetCount(list55, index); - span2 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); num = 0; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span55[num]; QuestSequence obj38 = new QuestSequence { Sequence = 0 @@ -452638,9 +455582,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052565u, new Vector3(706.69104f, -133.174f, 530.7545f), 1189) + span56[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052565u, new Vector3(706.69104f, -133.174f, 530.7545f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook, SkipConditions = new SkipConditions @@ -452654,7 +455598,7 @@ public static class AssemblyQuestLoader obj38.Steps = list56; reference41 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span55[num]; QuestSequence obj39 = new QuestSequence { Sequence = 1 @@ -452662,16 +455606,16 @@ public static class AssemblyQuestLoader num2 = 1; List list57 = new List(num2); CollectionsMarshal.SetCount(list57, num2); - span3 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052566u, new Vector3(535.3932f, -150f, 749.20264f), 1189) + span57[index2] = new QuestStep(EInteractionType.Interact, 1052566u, new Vector3(535.3932f, -150f, 749.20264f), 1189) { Fly = true }; obj39.Steps = list57; reference42 = obj39; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span55[num]; QuestSequence obj40 = new QuestSequence { Sequence = 2 @@ -452679,18 +455623,18 @@ public static class AssemblyQuestLoader index2 = 2; List list58 = new List(index2); CollectionsMarshal.SetCount(list58, index2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(562.12634f, -137.174f, 563.6532f), 1189) + span58[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(562.12634f, -137.174f, 563.6532f), 1189) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052568u, new Vector3(562.46277f, -137.17401f, 565.1482f), 1189); + span58[num2] = new QuestStep(EInteractionType.Interact, 1052568u, new Vector3(562.46277f, -137.17401f, 565.1482f), 1189); obj40.Steps = list58; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span55[num]; QuestSequence obj41 = new QuestSequence { Sequence = 3 @@ -452698,33 +455642,33 @@ public static class AssemblyQuestLoader num2 = 3; List list59 = new List(num2); CollectionsMarshal.SetCount(list59, num2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); index2 = 0; - ref QuestStep reference45 = ref span3[index2]; + ref QuestStep reference45 = ref span59[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1052569u, new Vector3(561.94385f, -137.17401f, 561.9745f), 1189); num3 = 6; List list60 = new List(num3); CollectionsMarshal.SetCount(list60, num3); - span5 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index3 = 0; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = null; + span60[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span60[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list60; index3 = 1; List list61 = new List(index3); CollectionsMarshal.SetCount(list61, index3); - span6 = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); num3 = 0; - span6[num3] = new DialogueChoice + span61[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMAM001_05255_Q1_000_000"), @@ -452733,31 +455677,31 @@ public static class AssemblyQuestLoader questStep5.DialogueChoices = list61; reference45 = questStep5; index2++; - ref QuestStep reference46 = ref span3[index2]; + ref QuestStep reference46 = ref span59[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1053754u, new Vector3(559.8688f, -137.174f, 563.9581f), 1189); num3 = 6; List list62 = new List(num3); CollectionsMarshal.SetCount(list62, num3); - span5 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); index3 = 0; - span5[index3] = null; + span62[index3] = null; index3++; - span5[index3] = null; + span62[index3] = null; index3++; - span5[index3] = null; + span62[index3] = null; index3++; - span5[index3] = null; + span62[index3] = null; index3++; - span5[index3] = null; + span62[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span62[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list62; index3 = 1; List list63 = new List(index3); CollectionsMarshal.SetCount(list63, index3); - span6 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num3 = 0; - span6[num3] = new DialogueChoice + span63[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMAM001_05255_Q2_000_000"), @@ -452766,31 +455710,31 @@ public static class AssemblyQuestLoader questStep6.DialogueChoices = list63; reference46 = questStep6; index2++; - ref QuestStep reference47 = ref span3[index2]; + ref QuestStep reference47 = ref span59[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1053755u, new Vector3(564.6599f, -137.174f, 563.8971f), 1189); num3 = 6; List list64 = new List(num3); CollectionsMarshal.SetCount(list64, num3); - span5 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index3 = 0; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = null; + span64[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span64[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list64; index3 = 1; List list65 = new List(index3); CollectionsMarshal.SetCount(list65, index3); - span6 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num3 = 0; - span6[num3] = new DialogueChoice + span65[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANMAM001_05255_Q3_000_000"), @@ -452801,7 +455745,7 @@ public static class AssemblyQuestLoader obj41.Steps = list59; reference44 = obj41; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span55[num]; QuestSequence obj42 = new QuestSequence { Sequence = 4 @@ -452809,16 +455753,16 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053756u, new Vector3(686.48804f, -137.17401f, 552.697f), 1189) + span66[num2] = new QuestStep(EInteractionType.Interact, 1053756u, new Vector3(686.48804f, -137.17401f, 552.697f), 1189) { Fly = true }; obj42.Steps = list66; reference48 = obj42; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span55[num]; QuestSequence obj43 = new QuestSequence { Sequence = 5 @@ -452826,16 +455770,16 @@ public static class AssemblyQuestLoader num2 = 1; List list67 = new List(num2); CollectionsMarshal.SetCount(list67, num2); - span3 = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052566u, new Vector3(535.3932f, -150f, 749.20264f), 1189) + span67[index2] = new QuestStep(EInteractionType.Interact, 1052566u, new Vector3(535.3932f, -150f, 749.20264f), 1189) { Fly = true }; obj43.Steps = list67; reference49 = obj43; num++; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span55[num]; QuestSequence obj44 = new QuestSequence { Sequence = byte.MaxValue @@ -452843,23 +455787,23 @@ public static class AssemblyQuestLoader index2 = 3; List list68 = new List(index2); CollectionsMarshal.SetCount(list68, index2); - span3 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num2 = 0; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span68[num2]; QuestStep questStep8 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list69 = new List(num3); CollectionsMarshal.SetCount(list69, num3); - Span span8 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span69[index3] = EExtendedClassJob.Miner; questStep8.RequiredQuestAcceptedJob = list69; index3 = 1; List list70 = new List(index3); CollectionsMarshal.SetCount(list70, index3); - Span span9 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num3 = 0; - span9[num3] = new GatheredItem + span70[num3] = new GatheredItem { ItemId = 48009u, ItemCount = 3 @@ -452867,21 +455811,21 @@ public static class AssemblyQuestLoader questStep8.ItemsToGather = list70; reference51 = questStep8; num2++; - ref QuestStep reference52 = ref span3[num2]; + ref QuestStep reference52 = ref span68[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span8 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span71[index3] = EExtendedClassJob.Botanist; questStep9.RequiredQuestAcceptedJob = list71; index3 = 1; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span9 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span9[num3] = new GatheredItem + span72[num3] = new GatheredItem { ItemId = 48010u, ItemCount = 3 @@ -452889,7 +455833,7 @@ public static class AssemblyQuestLoader questStep9.ItemsToGather = list72; reference52 = questStep9; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052566u, new Vector3(535.3932f, -150f, 749.20264f), 1189) + span68[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052566u, new Vector3(535.3932f, -150f, 749.20264f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -452903,16 +455847,16 @@ public static class AssemblyQuestLoader num = 1; List list73 = new List(num); CollectionsMarshal.SetCount(list73, num); - span = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index = 0; - span[index] = "liza"; + span73[index] = "liza"; questRoot7.Author = list73; index = 4; List list74 = new List(index); CollectionsMarshal.SetCount(list74, index); - span2 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); num = 0; - ref QuestSequence reference53 = ref span2[num]; + ref QuestSequence reference53 = ref span74[num]; QuestSequence obj45 = new QuestSequence { Sequence = 0 @@ -452920,13 +455864,13 @@ public static class AssemblyQuestLoader num2 = 1; List list75 = new List(num2); CollectionsMarshal.SetCount(list75, num2); - span3 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span75[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj45.Steps = list75; reference53 = obj45; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span74[num]; QuestSequence obj46 = new QuestSequence { Sequence = 1 @@ -452934,16 +455878,16 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053761u, new Vector3(37.39978f, -173.47919f, 290.6996f), 1189) + span76[num2] = new QuestStep(EInteractionType.Interact, 1053761u, new Vector3(37.39978f, -173.47919f, 290.6996f), 1189) { Fly = true }; obj46.Steps = list76; reference54 = obj46; num++; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span74[num]; QuestSequence obj47 = new QuestSequence { Sequence = 2 @@ -452951,23 +455895,23 @@ public static class AssemblyQuestLoader num2 = 3; List list77 = new List(num2); CollectionsMarshal.SetCount(list77, num2); - span3 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index2 = 0; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span77[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list78 = new List(num3); CollectionsMarshal.SetCount(list78, num3); - span8 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span78[index3] = EExtendedClassJob.Miner; questStep10.RequiredQuestAcceptedJob = list78; index3 = 1; List list79 = new List(index3); CollectionsMarshal.SetCount(list79, index3); - span9 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); num3 = 0; - span9[num3] = new GatheredItem + span79[num3] = new GatheredItem { ItemId = 48012u, ItemCount = 3 @@ -452975,21 +455919,21 @@ public static class AssemblyQuestLoader questStep10.ItemsToGather = list79; reference56 = questStep10; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span77[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list80 = new List(num3); CollectionsMarshal.SetCount(list80, num3); - span8 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span80[index3] = EExtendedClassJob.Botanist; questStep11.RequiredQuestAcceptedJob = list80; index3 = 1; List list81 = new List(index3); CollectionsMarshal.SetCount(list81, index3); - span9 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num3 = 0; - span9[num3] = new GatheredItem + span81[num3] = new GatheredItem { ItemId = 48013u, ItemCount = 3 @@ -452997,7 +455941,7 @@ public static class AssemblyQuestLoader questStep11.ItemsToGather = list81; reference57 = questStep11; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053761u, new Vector3(37.39978f, -173.47919f, 290.6996f), 1189) + span77[index2] = new QuestStep(EInteractionType.Interact, 1053761u, new Vector3(37.39978f, -173.47919f, 290.6996f), 1189) { Fly = true, Land = true @@ -453005,7 +455949,7 @@ public static class AssemblyQuestLoader obj47.Steps = list77; reference55 = obj47; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span74[num]; QuestSequence obj48 = new QuestSequence { Sequence = byte.MaxValue @@ -453013,9 +455957,9 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053790u, new Vector3(578.33215f, -144.9379f, 723.81165f), 1189) + span82[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053790u, new Vector3(578.33215f, -144.9379f, 723.81165f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook @@ -453029,16 +455973,16 @@ public static class AssemblyQuestLoader num = 1; List list83 = new List(num); CollectionsMarshal.SetCount(list83, num); - span = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index = 0; - span[index] = "Theo"; + span83[index] = "Theo"; questRoot8.Author = list83; index = 6; List list84 = new List(index); CollectionsMarshal.SetCount(list84, index); - span2 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); num = 0; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span84[num]; QuestSequence obj49 = new QuestSequence { Sequence = 0 @@ -453046,13 +455990,13 @@ public static class AssemblyQuestLoader num2 = 1; List list85 = new List(num2); CollectionsMarshal.SetCount(list85, num2); - span3 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span85[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj49.Steps = list85; reference59 = obj49; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span84[num]; QuestSequence obj50 = new QuestSequence { Sequence = 1 @@ -453060,16 +456004,16 @@ public static class AssemblyQuestLoader index2 = 1; List list86 = new List(index2); CollectionsMarshal.SetCount(list86, index2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) + span86[num2] = new QuestStep(EInteractionType.Interact, 1050891u, new Vector3(662.8672f, -137.17401f, 556.115f), 1189) { Fly = true }; obj50.Steps = list86; reference60 = obj50; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span84[num]; QuestSequence obj51 = new QuestSequence { Sequence = 2 @@ -453077,9 +456021,9 @@ public static class AssemblyQuestLoader num2 = 1; List list87 = new List(num2); CollectionsMarshal.SetCount(list87, num2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053765u, new Vector3(-256.21423f, 1.9912608E-05f, 98.527466f), 1185) + span87[index2] = new QuestStep(EInteractionType.Interact, 1053765u, new Vector3(-256.21423f, 1.9912608E-05f, 98.527466f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -453098,7 +456042,7 @@ public static class AssemblyQuestLoader obj51.Steps = list87; reference61 = obj51; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span84[num]; QuestSequence obj52 = new QuestSequence { Sequence = 3 @@ -453106,13 +456050,13 @@ public static class AssemblyQuestLoader index2 = 1; List list88 = new List(index2); CollectionsMarshal.SetCount(list88, index2); - span3 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053767u, new Vector3(-219.2569f, 39.99999f, -10.8797f), 1185); + span88[num2] = new QuestStep(EInteractionType.Interact, 1053767u, new Vector3(-219.2569f, 39.99999f, -10.8797f), 1185); obj52.Steps = list88; reference62 = obj52; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span84[num]; QuestSequence obj53 = new QuestSequence { Sequence = 4 @@ -453120,9 +456064,9 @@ public static class AssemblyQuestLoader num2 = 1; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053770u, new Vector3(528.4962f, -150f, 739.89465f), 1189) + span89[index2] = new QuestStep(EInteractionType.Interact, 1053770u, new Vector3(528.4962f, -150f, 739.89465f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -453137,7 +456081,7 @@ public static class AssemblyQuestLoader obj53.Steps = list89; reference63 = obj53; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span84[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -453145,23 +456089,23 @@ public static class AssemblyQuestLoader index2 = 3; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - ref QuestStep reference65 = ref span3[num2]; + ref QuestStep reference65 = ref span90[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list91 = new List(num3); CollectionsMarshal.SetCount(list91, num3); - span8 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span91[index3] = EExtendedClassJob.Miner; questStep12.RequiredQuestAcceptedJob = list91; index3 = 1; List list92 = new List(index3); CollectionsMarshal.SetCount(list92, index3); - span9 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num3 = 0; - span9[num3] = new GatheredItem + span92[num3] = new GatheredItem { ItemId = 48015u, ItemCount = 3 @@ -453169,21 +456113,21 @@ public static class AssemblyQuestLoader questStep12.ItemsToGather = list92; reference65 = questStep12; num2++; - ref QuestStep reference66 = ref span3[num2]; + ref QuestStep reference66 = ref span90[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list93 = new List(num3); CollectionsMarshal.SetCount(list93, num3); - span8 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span93[index3] = EExtendedClassJob.Botanist; questStep13.RequiredQuestAcceptedJob = list93; index3 = 1; List list94 = new List(index3); CollectionsMarshal.SetCount(list94, index3); - span9 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num3 = 0; - span9[num3] = new GatheredItem + span94[num3] = new GatheredItem { ItemId = 48016u, ItemCount = 3 @@ -453191,7 +456135,7 @@ public static class AssemblyQuestLoader questStep13.ItemsToGather = list94; reference66 = questStep13; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053790u, new Vector3(578.33215f, -144.9379f, 723.81165f), 1189) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053790u, new Vector3(578.33215f, -144.9379f, 723.81165f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -453217,16 +456161,16 @@ public static class AssemblyQuestLoader num = 1; List list95 = new List(num); CollectionsMarshal.SetCount(list95, num); - span = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index = 0; - span[index] = "Theo"; + span95[index] = "Theo"; questRoot9.Author = list95; index = 8; List list96 = new List(index); CollectionsMarshal.SetCount(list96, index); - span2 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span96[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -453234,16 +456178,16 @@ public static class AssemblyQuestLoader num2 = 1; List list97 = new List(num2); CollectionsMarshal.SetCount(list97, num2); - span3 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189) + span97[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189) { Fly = true }; obj55.Steps = list97; reference67 = obj55; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span96[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -453251,9 +456195,9 @@ public static class AssemblyQuestLoader index2 = 1; List list98 = new List(index2); CollectionsMarshal.SetCount(list98, index2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053772u, new Vector3(57.694214f, 38.03109f, -279.8047f), 1191) + span98[num2] = new QuestStep(EInteractionType.Interact, 1053772u, new Vector3(57.694214f, 38.03109f, -279.8047f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts, SkipConditions = new SkipConditions @@ -453267,7 +456211,7 @@ public static class AssemblyQuestLoader obj56.Steps = list98; reference68 = obj56; num++; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span96[num]; QuestSequence obj57 = new QuestSequence { Sequence = 2 @@ -453275,13 +456219,13 @@ public static class AssemblyQuestLoader num2 = 1; List list99 = new List(num2); CollectionsMarshal.SetCount(list99, num2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053772u, new Vector3(57.694214f, 38.03109f, -279.8047f), 1191); + span99[index2] = new QuestStep(EInteractionType.Interact, 1053772u, new Vector3(57.694214f, 38.03109f, -279.8047f), 1191); obj57.Steps = list99; reference69 = obj57; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span96[num]; QuestSequence obj58 = new QuestSequence { Sequence = 3 @@ -453289,9 +456233,9 @@ public static class AssemblyQuestLoader index2 = 3; List list100 = new List(index2); CollectionsMarshal.SetCount(list100, index2); - span3 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num2 = 0; - ref QuestStep reference71 = ref span3[num2]; + ref QuestStep reference71 = ref span100[num2]; QuestStep obj59 = new QuestStep(EInteractionType.Interact, 2014662u, new Vector3(28.94629f, 35.446655f, -330.73932f), 1191) { Fly = true @@ -453299,30 +456243,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list101 = new List>(num3); CollectionsMarshal.SetCount(list101, num3); - Span> span10 = CollectionsMarshal.AsSpan(list101); + Span> span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - ref List reference72 = ref span10[index3]; + ref List reference72 = ref span101[index3]; int num4 = 1; List list102 = new List(num4); CollectionsMarshal.SetCount(list102, num4); - span5 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); int index4 = 0; - span5[index4] = new QuestWorkValue(0, 0, EQuestWorkMode.Bitwise); + span102[index4] = new QuestWorkValue(0, 0, EQuestWorkMode.Bitwise); reference72 = list102; index3++; - span10[index3] = null; + span101[index3] = null; index3++; - span10[index3] = null; + span101[index3] = null; index3++; - span10[index3] = null; + span101[index3] = null; index3++; - span10[index3] = null; + span101[index3] = null; index3++; - span10[index3] = null; + span101[index3] = null; obj59.RequiredQuestVariables = list101; reference71 = obj59; num2++; - ref QuestStep reference73 = ref span3[num2]; + ref QuestStep reference73 = ref span100[num2]; QuestStep obj60 = new QuestStep(EInteractionType.Interact, 1053774u, new Vector3(10.055664f, 34.83803f, -387.2282f), 1191) { Fly = true @@ -453330,30 +456274,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list103 = new List>(index3); CollectionsMarshal.SetCount(list103, index3); - span10 = CollectionsMarshal.AsSpan(list103); + Span> span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - ref List reference74 = ref span10[num3]; + ref List reference74 = ref span103[num3]; index4 = 1; List list104 = new List(index4); CollectionsMarshal.SetCount(list104, index4); - span5 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num4 = 0; - span5[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span104[num4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference74 = list104; num3++; - span10[num3] = null; + span103[num3] = null; num3++; - span10[num3] = null; + span103[num3] = null; num3++; - span10[num3] = null; + span103[num3] = null; num3++; - span10[num3] = null; + span103[num3] = null; num3++; - span10[num3] = null; + span103[num3] = null; obj60.RequiredQuestVariables = list103; reference73 = obj60; num2++; - ref QuestStep reference75 = ref span3[num2]; + ref QuestStep reference75 = ref span100[num2]; QuestStep obj61 = new QuestStep(EInteractionType.Interact, 1053773u, new Vector3(-13.748474f, 34.838024f, -403.55536f), 1191) { Fly = true @@ -453361,32 +456305,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list105 = new List>(num3); CollectionsMarshal.SetCount(list105, num3); - span10 = CollectionsMarshal.AsSpan(list105); + Span> span105 = CollectionsMarshal.AsSpan(list105); index3 = 0; - ref List reference76 = ref span10[index3]; + ref List reference76 = ref span105[index3]; num4 = 1; List list106 = new List(num4); CollectionsMarshal.SetCount(list106, num4); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index4 = 0; - span5[index4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); + span106[index4] = new QuestWorkValue((byte)2, (byte)1, EQuestWorkMode.Bitwise); reference76 = list106; index3++; - span10[index3] = null; + span105[index3] = null; index3++; - span10[index3] = null; + span105[index3] = null; index3++; - span10[index3] = null; + span105[index3] = null; index3++; - span10[index3] = null; + span105[index3] = null; index3++; - span10[index3] = null; + span105[index3] = null; obj61.RequiredQuestVariables = list105; reference75 = obj61; obj58.Steps = list100; reference70 = obj58; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span96[num]; QuestSequence obj62 = new QuestSequence { Sequence = 4 @@ -453394,16 +456338,16 @@ public static class AssemblyQuestLoader num2 = 1; List list107 = new List(num2); CollectionsMarshal.SetCount(list107, num2); - span3 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053772u, new Vector3(-54.151768f, 30.108292f, -418.1114f), 1191) + span107[index2] = new QuestStep(EInteractionType.Interact, 1053772u, new Vector3(-54.151768f, 30.108292f, -418.1114f), 1191) { Fly = true }; obj62.Steps = list107; reference77 = obj62; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span96[num]; QuestSequence obj63 = new QuestSequence { Sequence = 5 @@ -453411,9 +456355,9 @@ public static class AssemblyQuestLoader index2 = 1; List list108 = new List(index2); CollectionsMarshal.SetCount(list108, index2); - span3 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053775u, new Vector3(552.9717f, -150f, 757.71716f), 1189) + span108[num2] = new QuestStep(EInteractionType.Interact, 1053775u, new Vector3(552.9717f, -150f, 757.71716f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook, SkipConditions = new SkipConditions @@ -453427,7 +456371,7 @@ public static class AssemblyQuestLoader obj63.Steps = list108; reference78 = obj63; num++; - ref QuestSequence reference79 = ref span2[num]; + ref QuestSequence reference79 = ref span96[num]; QuestSequence obj64 = new QuestSequence { Sequence = 6 @@ -453435,13 +456379,13 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053775u, new Vector3(552.9717f, -150f, 757.71716f), 1189); + span109[index2] = new QuestStep(EInteractionType.Interact, 1053775u, new Vector3(552.9717f, -150f, 757.71716f), 1189); obj64.Steps = list109; reference79 = obj64; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span96[num]; QuestSequence obj65 = new QuestSequence { Sequence = byte.MaxValue @@ -453449,23 +456393,23 @@ public static class AssemblyQuestLoader index2 = 3; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - ref QuestStep reference81 = ref span3[num2]; + ref QuestStep reference81 = ref span110[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list111 = new List(index3); CollectionsMarshal.SetCount(list111, index3); - span8 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span111[num3] = EExtendedClassJob.Miner; questStep14.RequiredQuestAcceptedJob = list111; num3 = 1; List list112 = new List(num3); CollectionsMarshal.SetCount(list112, num3); - span9 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index3 = 0; - span9[index3] = new GatheredItem + span112[index3] = new GatheredItem { ItemId = 48018u, ItemCount = 3 @@ -453473,21 +456417,21 @@ public static class AssemblyQuestLoader questStep14.ItemsToGather = list112; reference81 = questStep14; num2++; - ref QuestStep reference82 = ref span3[num2]; + ref QuestStep reference82 = ref span110[num2]; QuestStep questStep15 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list113 = new List(index3); CollectionsMarshal.SetCount(list113, index3); - span8 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span113[num3] = EExtendedClassJob.Botanist; questStep15.RequiredQuestAcceptedJob = list113; num3 = 1; List list114 = new List(num3); CollectionsMarshal.SetCount(list114, num3); - span9 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index3 = 0; - span9[index3] = new GatheredItem + span114[index3] = new GatheredItem { ItemId = 48019u, ItemCount = 3 @@ -453495,7 +456439,7 @@ public static class AssemblyQuestLoader questStep15.ItemsToGather = list114; reference82 = questStep15; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053775u, new Vector3(552.9717f, -150f, 757.71716f), 1189) + span110[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053775u, new Vector3(552.9717f, -150f, 757.71716f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -453521,16 +456465,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "Theo"; + span115[index] = "Theo"; questRoot10.Author = list115; index = 8; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span116[num]; QuestSequence obj66 = new QuestSequence { Sequence = 0 @@ -453538,13 +456482,13 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span117[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj66.Steps = list117; reference83 = obj66; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span116[num]; QuestSequence obj67 = new QuestSequence { Sequence = 1 @@ -453552,9 +456496,9 @@ public static class AssemblyQuestLoader index2 = 1; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053776u, new Vector3(-333.0282f, 18.46631f, -407.8584f), 1189) + span118[num2] = new QuestStep(EInteractionType.Interact, 1053776u, new Vector3(-333.0282f, 18.46631f, -407.8584f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelIqBraax, @@ -453574,7 +456518,7 @@ public static class AssemblyQuestLoader obj67.Steps = list118; reference84 = obj67; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span116[num]; QuestSequence obj68 = new QuestSequence { Sequence = 2 @@ -453582,16 +456526,16 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053778u, new Vector3(-424.30762f, 23.535458f, -496.2997f), 1189) + span119[index2] = new QuestStep(EInteractionType.Interact, 1053778u, new Vector3(-424.30762f, 23.535458f, -496.2997f), 1189) { Fly = true }; obj68.Steps = list119; reference85 = obj68; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span116[num]; QuestSequence obj69 = new QuestSequence { Sequence = 3 @@ -453599,9 +456543,9 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053780u, new Vector3(576.1653f, -145.13588f, 751.09485f), 1189) + span120[num2] = new QuestStep(EInteractionType.Interact, 1053780u, new Vector3(576.1653f, -145.13588f, 751.09485f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -453621,7 +456565,7 @@ public static class AssemblyQuestLoader obj69.Steps = list120; reference86 = obj69; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span116[num]; QuestSequence obj70 = new QuestSequence { Sequence = 4 @@ -453629,9 +456573,9 @@ public static class AssemblyQuestLoader num2 = 3; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span121[index2]; QuestStep obj71 = new QuestStep(EInteractionType.Interact, 1053782u, new Vector3(705.3176f, -133.17163f, 515.3734f), 1189) { Fly = true @@ -453639,88 +456583,88 @@ public static class AssemblyQuestLoader index3 = 6; List> list122 = new List>(index3); CollectionsMarshal.SetCount(list122, index3); - span10 = CollectionsMarshal.AsSpan(list122); + Span> span122 = CollectionsMarshal.AsSpan(list122); num3 = 0; - ref List reference89 = ref span10[num3]; + ref List reference89 = ref span122[num3]; index4 = 1; List list123 = new List(index4); CollectionsMarshal.SetCount(list123, index4); - span5 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num4 = 0; - span5[num4] = new QuestWorkValue(0, 0, EQuestWorkMode.Bitwise); + span123[num4] = new QuestWorkValue(0, 0, EQuestWorkMode.Bitwise); reference89 = list123; num3++; - span10[num3] = null; + span122[num3] = null; num3++; - span10[num3] = null; + span122[num3] = null; num3++; - span10[num3] = null; + span122[num3] = null; num3++; - span10[num3] = null; + span122[num3] = null; num3++; - span10[num3] = null; + span122[num3] = null; obj71.RequiredQuestVariables = list122; reference88 = obj71; index2++; - ref QuestStep reference90 = ref span3[index2]; + ref QuestStep reference90 = ref span121[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1053783u, new Vector3(636.89624f, -137.174f, 570.5499f), 1189); num3 = 6; List> list124 = new List>(num3); CollectionsMarshal.SetCount(list124, num3); - span10 = CollectionsMarshal.AsSpan(list124); + Span> span124 = CollectionsMarshal.AsSpan(list124); index3 = 0; - ref List reference91 = ref span10[index3]; + ref List reference91 = ref span124[index3]; num4 = 1; List list125 = new List(num4); CollectionsMarshal.SetCount(list125, num4); - span5 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index4 = 0; - span5[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span125[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference91 = list125; index3++; - span10[index3] = null; + span124[index3] = null; index3++; - span10[index3] = null; + span124[index3] = null; index3++; - span10[index3] = null; + span124[index3] = null; index3++; - span10[index3] = null; + span124[index3] = null; index3++; - span10[index3] = null; + span124[index3] = null; questStep16.RequiredQuestVariables = list124; reference90 = questStep16; index2++; - ref QuestStep reference92 = ref span3[index2]; + ref QuestStep reference92 = ref span121[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1053784u, new Vector3(664.33203f, -137.17398f, 546.2882f), 1189); index3 = 6; List> list126 = new List>(index3); CollectionsMarshal.SetCount(list126, index3); - span10 = CollectionsMarshal.AsSpan(list126); + Span> span126 = CollectionsMarshal.AsSpan(list126); num3 = 0; - ref List reference93 = ref span10[num3]; + ref List reference93 = ref span126[num3]; index4 = 1; List list127 = new List(index4); CollectionsMarshal.SetCount(list127, index4); - span5 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num4 = 0; - span5[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span127[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference93 = list127; num3++; - span10[num3] = null; + span126[num3] = null; num3++; - span10[num3] = null; + span126[num3] = null; num3++; - span10[num3] = null; + span126[num3] = null; num3++; - span10[num3] = null; + span126[num3] = null; num3++; - span10[num3] = null; + span126[num3] = null; questStep17.RequiredQuestVariables = list126; reference92 = questStep17; obj70.Steps = list121; reference87 = obj70; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span116[num]; QuestSequence obj72 = new QuestSequence { Sequence = 5 @@ -453728,16 +456672,16 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053780u, new Vector3(576.1653f, -145.13588f, 751.09485f), 1189) + span128[num2] = new QuestStep(EInteractionType.Interact, 1053780u, new Vector3(576.1653f, -145.13588f, 751.09485f), 1189) { Fly = true }; obj72.Steps = list128; reference94 = obj72; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span116[num]; QuestSequence obj73 = new QuestSequence { Sequence = 6 @@ -453745,23 +456689,23 @@ public static class AssemblyQuestLoader num2 = 3; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - ref QuestStep reference96 = ref span3[index2]; + ref QuestStep reference96 = ref span129[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span8 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span130[index3] = EExtendedClassJob.Miner; questStep18.RequiredQuestAcceptedJob = list130; index3 = 1; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span9 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span9[num3] = new GatheredItem + span131[num3] = new GatheredItem { ItemId = 48021u, ItemCount = 3 @@ -453769,21 +456713,21 @@ public static class AssemblyQuestLoader questStep18.ItemsToGather = list131; reference96 = questStep18; index2++; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span129[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span8 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span132[index3] = EExtendedClassJob.Botanist; questStep19.RequiredQuestAcceptedJob = list132; index3 = 1; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span9 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span9[num3] = new GatheredItem + span133[num3] = new GatheredItem { ItemId = 48022u, ItemCount = 3 @@ -453791,7 +456735,7 @@ public static class AssemblyQuestLoader questStep19.ItemsToGather = list133; reference97 = questStep19; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053780u, new Vector3(576.1653f, -145.13588f, 751.09485f), 1189) + span129[index2] = new QuestStep(EInteractionType.Interact, 1053780u, new Vector3(576.1653f, -145.13588f, 751.09485f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -453811,7 +456755,7 @@ public static class AssemblyQuestLoader obj73.Steps = list129; reference95 = obj73; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span116[num]; QuestSequence obj74 = new QuestSequence { Sequence = byte.MaxValue @@ -453819,9 +456763,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053790u, new Vector3(578.33215f, -144.9379f, 723.81165f), 1189); + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053790u, new Vector3(578.33215f, -144.9379f, 723.81165f), 1189); obj74.Steps = list134; reference98 = obj74; questRoot10.QuestSequence = list116; @@ -453831,16 +456775,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "Censored"; + span135[index] = "Censored"; questRoot11.Author = list135; index = 4; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span136[num]; QuestSequence obj75 = new QuestSequence { Sequence = 0 @@ -453848,13 +456792,13 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span137[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj75.Steps = list137; reference99 = obj75; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span136[num]; QuestSequence obj76 = new QuestSequence { Sequence = 1 @@ -453862,13 +456806,13 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053785u, new Vector3(600.7323f, -141.2465f, 801.41907f), 1189); + span138[num2] = new QuestStep(EInteractionType.Interact, 1053785u, new Vector3(600.7323f, -141.2465f, 801.41907f), 1189); obj76.Steps = list138; reference100 = obj76; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span136[num]; QuestSequence obj77 = new QuestSequence { Sequence = 2 @@ -453876,13 +456820,13 @@ public static class AssemblyQuestLoader num2 = 1; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053787u, new Vector3(596.7345f, -143.12323f, 769.9243f), 1189); + span139[index2] = new QuestStep(EInteractionType.Interact, 1053787u, new Vector3(596.7345f, -143.12323f, 769.9243f), 1189); obj77.Steps = list139; reference101 = obj77; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span136[num]; QuestSequence obj78 = new QuestSequence { Sequence = byte.MaxValue @@ -453890,9 +456834,9 @@ public static class AssemblyQuestLoader index2 = 1; List list140 = new List(index2); CollectionsMarshal.SetCount(list140, index2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053788u, new Vector3(476.82898f, -150f, 769.5276f), 1189) + span140[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053788u, new Vector3(476.82898f, -150f, 769.5276f), 1189) { Fly = true }; @@ -453905,16 +456849,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot12.Author = list141; index = 2; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span142[num]; QuestSequence obj79 = new QuestSequence { Sequence = 0 @@ -453922,13 +456866,13 @@ public static class AssemblyQuestLoader num2 = 1; List list143 = new List(num2); CollectionsMarshal.SetCount(list143, num2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span143[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj79.Steps = list143; reference103 = obj79; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span142[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -453936,23 +456880,23 @@ public static class AssemblyQuestLoader index2 = 3; List list144 = new List(index2); CollectionsMarshal.SetCount(list144, index2); - span3 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num2 = 0; - ref QuestStep reference105 = ref span3[num2]; + ref QuestStep reference105 = ref span144[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list145 = new List(num3); CollectionsMarshal.SetCount(list145, num3); - span8 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span145[index3] = EExtendedClassJob.Miner; questStep20.RequiredQuestAcceptedJob = list145; index3 = 1; List list146 = new List(index3); CollectionsMarshal.SetCount(list146, index3); - span9 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); num3 = 0; - span9[num3] = new GatheredItem + span146[num3] = new GatheredItem { ItemId = 48024u, ItemCount = 3 @@ -453960,21 +456904,21 @@ public static class AssemblyQuestLoader questStep20.ItemsToGather = list146; reference105 = questStep20; num2++; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span144[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list147 = new List(num3); CollectionsMarshal.SetCount(list147, num3); - span8 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span147[index3] = EExtendedClassJob.Botanist; questStep21.RequiredQuestAcceptedJob = list147; index3 = 1; List list148 = new List(index3); CollectionsMarshal.SetCount(list148, index3); - span9 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num3 = 0; - span9[num3] = new GatheredItem + span148[num3] = new GatheredItem { ItemId = 48025u, ItemCount = 3 @@ -453982,7 +456926,7 @@ public static class AssemblyQuestLoader questStep21.ItemsToGather = list148; reference106 = questStep21; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span144[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -454008,16 +456952,16 @@ public static class AssemblyQuestLoader num = 1; List list149 = new List(num); CollectionsMarshal.SetCount(list149, num); - span = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index = 0; - span[index] = "liza"; + span149[index] = "liza"; questRoot13.Author = list149; index = 4; List list150 = new List(index); CollectionsMarshal.SetCount(list150, index); - span2 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span150[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -454025,13 +456969,13 @@ public static class AssemblyQuestLoader num2 = 1; List list151 = new List(num2); CollectionsMarshal.SetCount(list151, num2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span151[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj81.Steps = list151; reference107 = obj81; num++; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span150[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -454039,9 +456983,9 @@ public static class AssemblyQuestLoader index2 = 3; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - ref QuestStep reference109 = ref span3[num2]; + ref QuestStep reference109 = ref span152[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Interact, 2014697u, new Vector3(245.01404f, -158.3429f, 720.4851f), 1189) { StopDistance = 0.5f, @@ -454050,23 +456994,23 @@ public static class AssemblyQuestLoader num3 = 6; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = null; + span153[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span153[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj83.CompletionQuestVariablesFlags = list153; reference109 = obj83; num2++; - ref QuestStep reference110 = ref span3[num2]; + ref QuestStep reference110 = ref span152[num2]; QuestStep obj84 = new QuestStep(EInteractionType.Interact, 2014699u, new Vector3(242.14539f, -158.67859f, 668.39087f), 1189) { StopDistance = 0.5f, @@ -454075,23 +457019,23 @@ public static class AssemblyQuestLoader index3 = 6; List list154 = new List(index3); CollectionsMarshal.SetCount(list154, index3); - span5 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num3 = 0; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = null; + span154[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span154[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj84.CompletionQuestVariablesFlags = list154; reference110 = obj84; num2++; - ref QuestStep reference111 = ref span3[num2]; + ref QuestStep reference111 = ref span152[num2]; QuestStep obj85 = new QuestStep(EInteractionType.Interact, 2014698u, new Vector3(195.33069f, -158.09875f, 726.43616f), 1189) { StopDistance = 0.5f, @@ -454100,25 +457044,25 @@ public static class AssemblyQuestLoader num3 = 6; List list155 = new List(num3); CollectionsMarshal.SetCount(list155, num3); - span5 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index3 = 0; - span5[index3] = null; + span155[index3] = null; index3++; - span5[index3] = null; + span155[index3] = null; index3++; - span5[index3] = null; + span155[index3] = null; index3++; - span5[index3] = null; + span155[index3] = null; index3++; - span5[index3] = null; + span155[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span155[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj85.CompletionQuestVariablesFlags = list155; reference111 = obj85; obj82.Steps = list152; reference108 = obj82; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span150[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -454126,22 +457070,22 @@ public static class AssemblyQuestLoader num2 = 2; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.2853f, -150f, 758.076f), 1189) + span156[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.2853f, -150f, 758.076f), 1189) { StopDistance = 2f, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052570u, new Vector3(470.6339f, -150f, 757.47314f), 1189) + span156[index2] = new QuestStep(EInteractionType.Interact, 1052570u, new Vector3(470.6339f, -150f, 757.47314f), 1189) { StopDistance = 7f }; obj86.Steps = list156; reference112 = obj86; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span150[num]; QuestSequence obj87 = new QuestSequence { Sequence = byte.MaxValue @@ -454149,9 +457093,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span157[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -454177,16 +457121,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "liza"; + span158[index] = "liza"; questRoot14.Author = list158; index = 2; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span159[num]; QuestSequence obj88 = new QuestSequence { Sequence = 0 @@ -454194,13 +457138,13 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span160[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj88.Steps = list160; reference114 = obj88; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span159[num]; QuestSequence obj89 = new QuestSequence { Sequence = byte.MaxValue @@ -454208,23 +457152,23 @@ public static class AssemblyQuestLoader index2 = 3; List list161 = new List(index2); CollectionsMarshal.SetCount(list161, index2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num2 = 0; - ref QuestStep reference116 = ref span3[num2]; + ref QuestStep reference116 = ref span161[num2]; QuestStep questStep22 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list162 = new List(index3); CollectionsMarshal.SetCount(list162, index3); - span8 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span162[num3] = EExtendedClassJob.Miner; questStep22.RequiredQuestAcceptedJob = list162; num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span9 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span9[index3] = new GatheredItem + span163[index3] = new GatheredItem { ItemId = 48027u, ItemCount = 3 @@ -454232,21 +457176,21 @@ public static class AssemblyQuestLoader questStep22.ItemsToGather = list163; reference116 = questStep22; num2++; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span161[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span8 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span164[num3] = EExtendedClassJob.Botanist; questStep23.RequiredQuestAcceptedJob = list164; num3 = 1; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span9 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index3 = 0; - span9[index3] = new GatheredItem + span165[index3] = new GatheredItem { ItemId = 48028u, ItemCount = 3 @@ -454254,7 +457198,7 @@ public static class AssemblyQuestLoader questStep23.ItemsToGather = list165; reference117 = questStep23; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span161[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -454280,16 +457224,16 @@ public static class AssemblyQuestLoader num = 1; List list166 = new List(num); CollectionsMarshal.SetCount(list166, num); - span = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); index = 0; - span[index] = "liza"; + span166[index] = "liza"; questRoot15.Author = list166; index = 3; List list167 = new List(index); CollectionsMarshal.SetCount(list167, index); - span2 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); num = 0; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span167[num]; QuestSequence obj90 = new QuestSequence { Sequence = 0 @@ -454297,13 +457241,13 @@ public static class AssemblyQuestLoader num2 = 1; List list168 = new List(num2); CollectionsMarshal.SetCount(list168, num2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span168[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj90.Steps = list168; reference118 = obj90; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span167[num]; QuestSequence obj91 = new QuestSequence { Sequence = 1 @@ -454311,23 +457255,23 @@ public static class AssemblyQuestLoader index2 = 4; List list169 = new List(index2); CollectionsMarshal.SetCount(list169, index2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num2 = 0; - ref QuestStep reference120 = ref span3[num2]; + ref QuestStep reference120 = ref span169[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list170 = new List(index3); CollectionsMarshal.SetCount(list170, index3); - span8 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span170[num3] = EExtendedClassJob.Miner; questStep24.RequiredQuestAcceptedJob = list170; num3 = 1; List list171 = new List(num3); CollectionsMarshal.SetCount(list171, num3); - span9 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index3 = 0; - span9[index3] = new GatheredItem + span171[index3] = new GatheredItem { ItemId = 48030u, ItemCount = 3 @@ -454335,21 +457279,21 @@ public static class AssemblyQuestLoader questStep24.ItemsToGather = list171; reference120 = questStep24; num2++; - ref QuestStep reference121 = ref span3[num2]; + ref QuestStep reference121 = ref span169[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list172 = new List(index3); CollectionsMarshal.SetCount(list172, index3); - span8 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span172[num3] = EExtendedClassJob.Botanist; questStep25.RequiredQuestAcceptedJob = list172; num3 = 1; List list173 = new List(num3); CollectionsMarshal.SetCount(list173, num3); - span9 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index3 = 0; - span9[index3] = new GatheredItem + span173[index3] = new GatheredItem { ItemId = 48031u, ItemCount = 3 @@ -454357,20 +457301,20 @@ public static class AssemblyQuestLoader questStep25.ItemsToGather = list173; reference121 = questStep25; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.2853f, -150f, 758.076f), 1189) + span169[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.2853f, -150f, 758.076f), 1189) { StopDistance = 2f, Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052570u, new Vector3(470.6339f, -150f, 757.47314f), 1189) + span169[num2] = new QuestStep(EInteractionType.Interact, 1052570u, new Vector3(470.6339f, -150f, 757.47314f), 1189) { StopDistance = 7f }; obj91.Steps = list169; reference119 = obj91; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span167[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -454378,9 +457322,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span174[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -454406,16 +457350,16 @@ public static class AssemblyQuestLoader num = 1; List list175 = new List(num); CollectionsMarshal.SetCount(list175, num); - span = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index = 0; - span[index] = "liza"; + span175[index] = "liza"; questRoot16.Author = list175; index = 4; List list176 = new List(index); CollectionsMarshal.SetCount(list176, index); - span2 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); num = 0; - ref QuestSequence reference123 = ref span2[num]; + ref QuestSequence reference123 = ref span176[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -454423,13 +457367,13 @@ public static class AssemblyQuestLoader index2 = 1; List list177 = new List(index2); CollectionsMarshal.SetCount(list177, index2); - span3 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span177[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj93.Steps = list177; reference123 = obj93; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span176[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -454437,22 +457381,22 @@ public static class AssemblyQuestLoader num2 = 2; List list178 = new List(num2); CollectionsMarshal.SetCount(list178, num2); - span3 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(213.46579f, -160.31227f, 431.11423f), 1189) + span178[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(213.46579f, -160.31227f, 431.11423f), 1189) { StopDistance = 1f, Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048991u, new Vector3(211.10852f, -160.27475f, 432.4253f), 1189) + span178[index2] = new QuestStep(EInteractionType.Interact, 1048991u, new Vector3(211.10852f, -160.27475f, 432.4253f), 1189) { StopDistance = 7f }; obj94.Steps = list178; reference124 = obj94; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span176[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -454460,13 +457404,13 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014727u, new Vector3(215.5946f, -159.96033f, 430.13647f), 1189); + span179[num2] = new QuestStep(EInteractionType.Interact, 2014727u, new Vector3(215.5946f, -159.96033f, 430.13647f), 1189); obj95.Steps = list179; reference125 = obj95; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span176[num]; QuestSequence obj96 = new QuestSequence { Sequence = byte.MaxValue @@ -454474,9 +457418,9 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span180[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -454502,16 +457446,16 @@ public static class AssemblyQuestLoader num = 1; List list181 = new List(num); CollectionsMarshal.SetCount(list181, num); - span = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "liza"; + span181[index] = "liza"; questRoot17.Author = list181; index = 3; List list182 = new List(index); CollectionsMarshal.SetCount(list182, index); - span2 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span182[num]; QuestSequence obj97 = new QuestSequence { Sequence = 0 @@ -454519,13 +457463,13 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span183[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj97.Steps = list183; reference127 = obj97; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span182[num]; QuestSequence obj98 = new QuestSequence { Sequence = 1 @@ -454533,23 +457477,23 @@ public static class AssemblyQuestLoader num2 = 4; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - ref QuestStep reference129 = ref span3[index2]; + ref QuestStep reference129 = ref span184[index2]; QuestStep questStep26 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list185 = new List(index3); CollectionsMarshal.SetCount(list185, index3); - span8 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span185[num3] = EExtendedClassJob.Miner; questStep26.RequiredQuestAcceptedJob = list185; num3 = 1; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span9 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span9[index3] = new GatheredItem + span186[index3] = new GatheredItem { ItemId = 48033u, ItemCount = 3 @@ -454557,21 +457501,21 @@ public static class AssemblyQuestLoader questStep26.ItemsToGather = list186; reference129 = questStep26; index2++; - ref QuestStep reference130 = ref span3[index2]; + ref QuestStep reference130 = ref span184[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list187 = new List(index3); CollectionsMarshal.SetCount(list187, index3); - span8 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span187[num3] = EExtendedClassJob.Botanist; questStep27.RequiredQuestAcceptedJob = list187; num3 = 1; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span9 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index3 = 0; - span9[index3] = new GatheredItem + span188[index3] = new GatheredItem { ItemId = 48034u, ItemCount = 3 @@ -454579,21 +457523,21 @@ public static class AssemblyQuestLoader questStep27.ItemsToGather = list188; reference130 = questStep27; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.2853f, -150f, 758.076f), 1189) + span184[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.2853f, -150f, 758.076f), 1189) { StopDistance = 2f, Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052570u, new Vector3(470.6339f, -150f, 757.47314f), 1189) + span184[index2] = new QuestStep(EInteractionType.Interact, 1052570u, new Vector3(470.6339f, -150f, 757.47314f), 1189) { StopDistance = 7f }; obj98.Steps = list184; reference128 = obj98; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span182[num]; QuestSequence obj99 = new QuestSequence { Sequence = byte.MaxValue @@ -454601,9 +457545,9 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span189[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -454629,16 +457573,16 @@ public static class AssemblyQuestLoader num = 1; List list190 = new List(num); CollectionsMarshal.SetCount(list190, num); - span = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index = 0; - span[index] = "liza"; + span190[index] = "liza"; questRoot18.Author = list190; index = 2; List list191 = new List(index); CollectionsMarshal.SetCount(list191, index); - span2 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); num = 0; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span191[num]; QuestSequence obj100 = new QuestSequence { Sequence = 0 @@ -454646,13 +457590,13 @@ public static class AssemblyQuestLoader num2 = 1; List list192 = new List(num2); CollectionsMarshal.SetCount(list192, num2); - span3 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span192[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj100.Steps = list192; reference132 = obj100; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span191[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -454660,23 +457604,23 @@ public static class AssemblyQuestLoader index2 = 3; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - ref QuestStep reference134 = ref span3[num2]; + ref QuestStep reference134 = ref span193[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list194 = new List(index3); CollectionsMarshal.SetCount(list194, index3); - span8 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span194[num3] = EExtendedClassJob.Miner; questStep28.RequiredQuestAcceptedJob = list194; num3 = 1; List list195 = new List(num3); CollectionsMarshal.SetCount(list195, num3); - span9 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index3 = 0; - span9[index3] = new GatheredItem + span195[index3] = new GatheredItem { ItemId = 48036u, ItemCount = 3 @@ -454684,21 +457628,21 @@ public static class AssemblyQuestLoader questStep28.ItemsToGather = list195; reference134 = questStep28; num2++; - ref QuestStep reference135 = ref span3[num2]; + ref QuestStep reference135 = ref span193[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list196 = new List(index3); CollectionsMarshal.SetCount(list196, index3); - span8 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span196[num3] = EExtendedClassJob.Botanist; questStep29.RequiredQuestAcceptedJob = list196; num3 = 1; List list197 = new List(num3); CollectionsMarshal.SetCount(list197, num3); - span9 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index3 = 0; - span9[index3] = new GatheredItem + span197[index3] = new GatheredItem { ItemId = 48037u, ItemCount = 3 @@ -454706,7 +457650,7 @@ public static class AssemblyQuestLoader questStep29.ItemsToGather = list197; reference135 = questStep29; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span193[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -454732,16 +457676,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "liza"; + span198[index] = "liza"; questRoot19.Author = list198; index = 2; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference136 = ref span2[num]; + ref QuestSequence reference136 = ref span199[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -454749,13 +457693,13 @@ public static class AssemblyQuestLoader num2 = 1; List list200 = new List(num2); CollectionsMarshal.SetCount(list200, num2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span200[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj102.Steps = list200; reference136 = obj102; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span199[num]; QuestSequence obj103 = new QuestSequence { Sequence = byte.MaxValue @@ -454763,23 +457707,23 @@ public static class AssemblyQuestLoader index2 = 3; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - ref QuestStep reference138 = ref span3[num2]; + ref QuestStep reference138 = ref span201[num2]; QuestStep questStep30 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list202 = new List(index3); CollectionsMarshal.SetCount(list202, index3); - span8 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span202[num3] = EExtendedClassJob.Miner; questStep30.RequiredQuestAcceptedJob = list202; num3 = 1; List list203 = new List(num3); CollectionsMarshal.SetCount(list203, num3); - span9 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index3 = 0; - span9[index3] = new GatheredItem + span203[index3] = new GatheredItem { ItemId = 48039u, ItemCount = 3 @@ -454787,21 +457731,21 @@ public static class AssemblyQuestLoader questStep30.ItemsToGather = list203; reference138 = questStep30; num2++; - ref QuestStep reference139 = ref span3[num2]; + ref QuestStep reference139 = ref span201[num2]; QuestStep questStep31 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list204 = new List(index3); CollectionsMarshal.SetCount(list204, index3); - span8 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span204[num3] = EExtendedClassJob.Botanist; questStep31.RequiredQuestAcceptedJob = list204; num3 = 1; List list205 = new List(num3); CollectionsMarshal.SetCount(list205, num3); - span9 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index3 = 0; - span9[index3] = new GatheredItem + span205[index3] = new GatheredItem { ItemId = 48040u, ItemCount = 3 @@ -454809,7 +457753,7 @@ public static class AssemblyQuestLoader questStep31.ItemsToGather = list205; reference139 = questStep31; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span201[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -454835,16 +457779,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "liza"; + span206[index] = "liza"; questRoot20.Author = list206; index = 2; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span207[num]; QuestSequence obj104 = new QuestSequence { Sequence = 0 @@ -454852,13 +457796,13 @@ public static class AssemblyQuestLoader num2 = 1; List list208 = new List(num2); CollectionsMarshal.SetCount(list208, num2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span208[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj104.Steps = list208; reference140 = obj104; num++; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span207[num]; QuestSequence obj105 = new QuestSequence { Sequence = byte.MaxValue @@ -454866,23 +457810,23 @@ public static class AssemblyQuestLoader index2 = 3; List list209 = new List(index2); CollectionsMarshal.SetCount(list209, index2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num2 = 0; - ref QuestStep reference142 = ref span3[num2]; + ref QuestStep reference142 = ref span209[num2]; QuestStep questStep32 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list210 = new List(index3); CollectionsMarshal.SetCount(list210, index3); - span8 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span210[num3] = EExtendedClassJob.Miner; questStep32.RequiredQuestAcceptedJob = list210; num3 = 1; List list211 = new List(num3); CollectionsMarshal.SetCount(list211, num3); - span9 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index3 = 0; - span9[index3] = new GatheredItem + span211[index3] = new GatheredItem { ItemId = 48042u, ItemCount = 3 @@ -454890,21 +457834,21 @@ public static class AssemblyQuestLoader questStep32.ItemsToGather = list211; reference142 = questStep32; num2++; - ref QuestStep reference143 = ref span3[num2]; + ref QuestStep reference143 = ref span209[num2]; QuestStep questStep33 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list212 = new List(index3); CollectionsMarshal.SetCount(list212, index3); - span8 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span212[num3] = EExtendedClassJob.Botanist; questStep33.RequiredQuestAcceptedJob = list212; num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span9 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span9[index3] = new GatheredItem + span213[index3] = new GatheredItem { ItemId = 48043u, ItemCount = 3 @@ -454912,7 +457856,7 @@ public static class AssemblyQuestLoader questStep33.ItemsToGather = list213; reference143 = questStep33; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span209[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -454938,16 +457882,16 @@ public static class AssemblyQuestLoader num = 1; List list214 = new List(num); CollectionsMarshal.SetCount(list214, num); - span = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index = 0; - span[index] = "liza"; + span214[index] = "liza"; questRoot21.Author = list214; index = 3; List list215 = new List(index); CollectionsMarshal.SetCount(list215, index); - span2 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num = 0; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span215[num]; QuestSequence obj106 = new QuestSequence { Sequence = 0 @@ -454955,13 +457899,13 @@ public static class AssemblyQuestLoader num2 = 1; List list216 = new List(num2); CollectionsMarshal.SetCount(list216, num2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span216[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj106.Steps = list216; reference144 = obj106; num++; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span215[num]; QuestSequence obj107 = new QuestSequence { Sequence = 1 @@ -454969,9 +457913,9 @@ public static class AssemblyQuestLoader index2 = 3; List list217 = new List(index2); CollectionsMarshal.SetCount(list217, index2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); num2 = 0; - ref QuestStep reference146 = ref span3[num2]; + ref QuestStep reference146 = ref span217[num2]; QuestStep obj108 = new QuestStep(EInteractionType.Interact, 1052580u, new Vector3(495.1704f, -146.73546f, 500.6637f), 1189) { Fly = true @@ -454979,23 +457923,23 @@ public static class AssemblyQuestLoader index3 = 6; List list218 = new List(index3); CollectionsMarshal.SetCount(list218, index3); - span5 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num3 = 0; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = null; + span218[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span218[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj108.CompletionQuestVariablesFlags = list218; reference146 = obj108; num2++; - ref QuestStep reference147 = ref span3[num2]; + ref QuestStep reference147 = ref span217[num2]; QuestStep obj109 = new QuestStep(EInteractionType.Interact, 1052579u, new Vector3(607.9651f, -137.174f, 499.71765f), 1189) { Fly = true @@ -455003,23 +457947,23 @@ public static class AssemblyQuestLoader num3 = 6; List list219 = new List(num3); CollectionsMarshal.SetCount(list219, num3); - span5 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index3 = 0; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = null; + span219[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span219[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj109.CompletionQuestVariablesFlags = list219; reference147 = obj109; num2++; - ref QuestStep reference148 = ref span3[num2]; + ref QuestStep reference148 = ref span217[num2]; QuestStep obj110 = new QuestStep(EInteractionType.Interact, 1052578u, new Vector3(695.09424f, -137.17401f, 543.26685f), 1189) { Fly = true @@ -455027,25 +457971,25 @@ public static class AssemblyQuestLoader index3 = 6; List list220 = new List(index3); CollectionsMarshal.SetCount(list220, index3); - span5 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num3 = 0; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = null; + span220[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span220[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj110.CompletionQuestVariablesFlags = list220; reference148 = obj110; obj107.Steps = list217; reference145 = obj107; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span215[num]; QuestSequence obj111 = new QuestSequence { Sequence = byte.MaxValue @@ -455053,9 +457997,9 @@ public static class AssemblyQuestLoader num2 = 1; List list221 = new List(num2); CollectionsMarshal.SetCount(list221, num2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span221[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true }; @@ -455068,16 +458012,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "Theo"; + span222[index] = "Theo"; questRoot22.Author = list222; index = 2; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span223[num]; QuestSequence obj112 = new QuestSequence { Sequence = 0 @@ -455085,13 +458029,13 @@ public static class AssemblyQuestLoader index2 = 1; List list224 = new List(index2); CollectionsMarshal.SetCount(list224, index2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span224[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj112.Steps = list224; reference150 = obj112; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span223[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -455099,23 +458043,23 @@ public static class AssemblyQuestLoader num2 = 3; List list225 = new List(num2); CollectionsMarshal.SetCount(list225, num2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); index2 = 0; - ref QuestStep reference152 = ref span3[index2]; + ref QuestStep reference152 = ref span225[index2]; QuestStep questStep34 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list226 = new List(num3); CollectionsMarshal.SetCount(list226, num3); - span8 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span226[index3] = EExtendedClassJob.Miner; questStep34.RequiredQuestAcceptedJob = list226; index3 = 1; List list227 = new List(index3); CollectionsMarshal.SetCount(list227, index3); - span9 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num3 = 0; - span9[num3] = new GatheredItem + span227[num3] = new GatheredItem { ItemId = 48045u, ItemCount = 3 @@ -455123,21 +458067,21 @@ public static class AssemblyQuestLoader questStep34.ItemsToGather = list227; reference152 = questStep34; index2++; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span225[index2]; QuestStep questStep35 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list228 = new List(num3); CollectionsMarshal.SetCount(list228, num3); - span8 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span228[index3] = EExtendedClassJob.Botanist; questStep35.RequiredQuestAcceptedJob = list228; index3 = 1; List list229 = new List(index3); CollectionsMarshal.SetCount(list229, index3); - span9 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num3 = 0; - span9[num3] = new GatheredItem + span229[num3] = new GatheredItem { ItemId = 48046u, ItemCount = 3 @@ -455145,7 +458089,7 @@ public static class AssemblyQuestLoader questStep35.ItemsToGather = list229; reference153 = questStep35; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span225[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -455171,16 +458115,16 @@ public static class AssemblyQuestLoader num = 1; List list230 = new List(num); CollectionsMarshal.SetCount(list230, num); - span = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index = 0; - span[index] = "Censored"; + span230[index] = "Censored"; questRoot23.Author = list230; index = 2; List list231 = new List(index); CollectionsMarshal.SetCount(list231, index); - span2 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num = 0; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span231[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -455188,13 +458132,13 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span232[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj114.Steps = list232; reference154 = obj114; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span231[num]; QuestSequence obj115 = new QuestSequence { Sequence = byte.MaxValue @@ -455202,23 +458146,23 @@ public static class AssemblyQuestLoader num2 = 3; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - ref QuestStep reference156 = ref span3[index2]; + ref QuestStep reference156 = ref span233[index2]; QuestStep questStep36 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list234 = new List(num3); CollectionsMarshal.SetCount(list234, num3); - span8 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span234[index3] = EExtendedClassJob.Miner; questStep36.RequiredQuestAcceptedJob = list234; index3 = 1; List list235 = new List(index3); CollectionsMarshal.SetCount(list235, index3); - span9 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num3 = 0; - span9[num3] = new GatheredItem + span235[num3] = new GatheredItem { ItemId = 48048u, ItemCount = 3 @@ -455226,21 +458170,21 @@ public static class AssemblyQuestLoader questStep36.ItemsToGather = list235; reference156 = questStep36; index2++; - ref QuestStep reference157 = ref span3[index2]; + ref QuestStep reference157 = ref span233[index2]; QuestStep questStep37 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list236 = new List(num3); CollectionsMarshal.SetCount(list236, num3); - span8 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span236[index3] = EExtendedClassJob.Botanist; questStep37.RequiredQuestAcceptedJob = list236; index3 = 1; List list237 = new List(index3); CollectionsMarshal.SetCount(list237, index3); - span9 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num3 = 0; - span9[num3] = new GatheredItem + span237[num3] = new GatheredItem { ItemId = 48049u, ItemCount = 3 @@ -455248,7 +458192,7 @@ public static class AssemblyQuestLoader questStep37.ItemsToGather = list237; reference157 = questStep37; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span233[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -455274,16 +458218,16 @@ public static class AssemblyQuestLoader num = 1; List list238 = new List(num); CollectionsMarshal.SetCount(list238, num); - span = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index = 0; - span[index] = "Censored"; + span238[index] = "Censored"; questRoot24.Author = list238; index = 4; List list239 = new List(index); CollectionsMarshal.SetCount(list239, index); - span2 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span239[num]; QuestSequence obj116 = new QuestSequence { Sequence = 0 @@ -455291,13 +458235,13 @@ public static class AssemblyQuestLoader index2 = 1; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span240[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj116.Steps = list240; reference158 = obj116; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span239[num]; QuestSequence obj117 = new QuestSequence { Sequence = 1 @@ -455305,16 +458249,16 @@ public static class AssemblyQuestLoader num2 = 1; List list241 = new List(num2); CollectionsMarshal.SetCount(list241, num2); - span3 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052562u, new Vector3(482.59705f, -150.00002f, 786.70935f), 1189) + span241[index2] = new QuestStep(EInteractionType.Interact, 1052562u, new Vector3(482.59705f, -150.00002f, 786.70935f), 1189) { Fly = true }; obj117.Steps = list241; reference159 = obj117; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span239[num]; QuestSequence obj118 = new QuestSequence { Sequence = 2 @@ -455322,9 +458266,9 @@ public static class AssemblyQuestLoader index2 = 3; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span242[num2]; QuestStep obj119 = new QuestStep(EInteractionType.Action, 2014724u, new Vector3(232.89844f, -160.29602f, 432.5475f), 1189) { Fly = true, @@ -455333,23 +458277,23 @@ public static class AssemblyQuestLoader num3 = 6; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span5 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index3 = 0; - span5[index3] = null; + span243[index3] = null; index3++; - span5[index3] = null; + span243[index3] = null; index3++; - span5[index3] = null; + span243[index3] = null; index3++; - span5[index3] = null; + span243[index3] = null; index3++; - span5[index3] = null; + span243[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span243[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj119.CompletionQuestVariablesFlags = list243; reference161 = obj119; num2++; - ref QuestStep reference162 = ref span3[num2]; + ref QuestStep reference162 = ref span242[num2]; QuestStep obj120 = new QuestStep(EInteractionType.Action, 2014725u, new Vector3(238.20862f, -160.54016f, 401.3275f), 1189) { Action = EAction.ShroudedLuminescence @@ -455357,30 +458301,30 @@ public static class AssemblyQuestLoader index3 = 6; List list244 = new List(index3); CollectionsMarshal.SetCount(list244, index3); - span5 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); num3 = 0; - span5[num3] = null; + span244[num3] = null; num3++; - span5[num3] = null; + span244[num3] = null; num3++; - span5[num3] = null; + span244[num3] = null; num3++; - span5[num3] = null; + span244[num3] = null; num3++; - span5[num3] = null; + span244[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span244[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj120.CompletionQuestVariablesFlags = list244; reference162 = obj120; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 2014726u, new Vector3(205.06592f, -160.54016f, 397.5432f), 1189) + span242[num2] = new QuestStep(EInteractionType.Action, 2014726u, new Vector3(205.06592f, -160.54016f, 397.5432f), 1189) { Action = EAction.ShroudedLuminescence }; obj118.Steps = list242; reference160 = obj118; num++; - ref QuestSequence reference163 = ref span2[num]; + ref QuestSequence reference163 = ref span239[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -455388,9 +458332,9 @@ public static class AssemblyQuestLoader num2 = 1; List list245 = new List(num2); CollectionsMarshal.SetCount(list245, num2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span245[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -455416,16 +458360,16 @@ public static class AssemblyQuestLoader num = 1; List list246 = new List(num); CollectionsMarshal.SetCount(list246, num); - span = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); index = 0; - span[index] = "Theo"; + span246[index] = "Theo"; questRoot25.Author = list246; index = 2; List list247 = new List(index); CollectionsMarshal.SetCount(list247, index); - span2 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); num = 0; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span247[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -455433,13 +458377,13 @@ public static class AssemblyQuestLoader index2 = 1; List list248 = new List(index2); CollectionsMarshal.SetCount(list248, index2); - span3 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span248[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj122.Steps = list248; reference164 = obj122; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span247[num]; QuestSequence obj123 = new QuestSequence { Sequence = byte.MaxValue @@ -455447,23 +458391,23 @@ public static class AssemblyQuestLoader num2 = 3; List list249 = new List(num2); CollectionsMarshal.SetCount(list249, num2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); index2 = 0; - ref QuestStep reference166 = ref span3[index2]; + ref QuestStep reference166 = ref span249[index2]; QuestStep questStep38 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list250 = new List(num3); CollectionsMarshal.SetCount(list250, num3); - span8 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span250[index3] = EExtendedClassJob.Miner; questStep38.RequiredQuestAcceptedJob = list250; index3 = 1; List list251 = new List(index3); CollectionsMarshal.SetCount(list251, index3); - span9 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); num3 = 0; - span9[num3] = new GatheredItem + span251[num3] = new GatheredItem { ItemId = 48051u, ItemCount = 3 @@ -455471,21 +458415,21 @@ public static class AssemblyQuestLoader questStep38.ItemsToGather = list251; reference166 = questStep38; index2++; - ref QuestStep reference167 = ref span3[index2]; + ref QuestStep reference167 = ref span249[index2]; QuestStep questStep39 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span8 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span252[index3] = EExtendedClassJob.Botanist; questStep39.RequiredQuestAcceptedJob = list252; index3 = 1; List list253 = new List(index3); CollectionsMarshal.SetCount(list253, index3); - span9 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num3 = 0; - span9[num3] = new GatheredItem + span253[num3] = new GatheredItem { ItemId = 48052u, ItemCount = 3 @@ -455493,7 +458437,7 @@ public static class AssemblyQuestLoader questStep39.ItemsToGather = list253; reference167 = questStep39; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span249[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -455519,16 +458463,16 @@ public static class AssemblyQuestLoader num = 1; List list254 = new List(num); CollectionsMarshal.SetCount(list254, num); - span = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index = 0; - span[index] = "liza"; + span254[index] = "liza"; questRoot26.Author = list254; index = 3; List list255 = new List(index); CollectionsMarshal.SetCount(list255, index); - span2 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num = 0; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span255[num]; QuestSequence obj124 = new QuestSequence { Sequence = 0 @@ -455536,13 +458480,13 @@ public static class AssemblyQuestLoader index2 = 1; List list256 = new List(index2); CollectionsMarshal.SetCount(list256, index2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span256[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj124.Steps = list256; reference168 = obj124; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span255[num]; QuestSequence obj125 = new QuestSequence { Sequence = 1 @@ -455550,9 +458494,9 @@ public static class AssemblyQuestLoader num2 = 3; List list257 = new List(num2); CollectionsMarshal.SetCount(list257, num2); - span3 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index2 = 0; - ref QuestStep reference170 = ref span3[index2]; + ref QuestStep reference170 = ref span257[index2]; QuestStep obj126 = new QuestStep(EInteractionType.Say, 1052572u, new Vector3(642.2064f, -137.17401f, 557.76294f), 1189) { Fly = true, @@ -455564,23 +458508,23 @@ public static class AssemblyQuestLoader num3 = 6; List list258 = new List(num3); CollectionsMarshal.SetCount(list258, num3); - span5 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index3 = 0; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = null; + span258[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span258[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj126.CompletionQuestVariablesFlags = list258; reference170 = obj126; index2++; - ref QuestStep reference171 = ref span3[index2]; + ref QuestStep reference171 = ref span257[index2]; QuestStep obj127 = new QuestStep(EInteractionType.Say, 1052573u, new Vector3(686.8544f, -137.174f, 513.72546f), 1189) { Fly = true, @@ -455592,23 +458536,23 @@ public static class AssemblyQuestLoader index3 = 6; List list259 = new List(index3); CollectionsMarshal.SetCount(list259, index3); - span5 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num3 = 0; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = null; + span259[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span259[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj127.CompletionQuestVariablesFlags = list259; reference171 = obj127; index2++; - ref QuestStep reference172 = ref span3[index2]; + ref QuestStep reference172 = ref span257[index2]; QuestStep obj128 = new QuestStep(EInteractionType.Say, 1052574u, new Vector3(584.4967f, -142.49187f, 484.2754f), 1189) { Fly = true, @@ -455620,25 +458564,25 @@ public static class AssemblyQuestLoader num3 = 6; List list260 = new List(num3); CollectionsMarshal.SetCount(list260, num3); - span5 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index3 = 0; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = null; + span260[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span260[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj128.CompletionQuestVariablesFlags = list260; reference172 = obj128; obj125.Steps = list257; reference169 = obj125; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span255[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -455646,9 +458590,9 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span261[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true }; @@ -455661,16 +458605,16 @@ public static class AssemblyQuestLoader num = 1; List list262 = new List(num); CollectionsMarshal.SetCount(list262, num); - span = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index = 0; - span[index] = "Censored"; + span262[index] = "Censored"; questRoot27.Author = list262; index = 2; List list263 = new List(index); CollectionsMarshal.SetCount(list263, index); - span2 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num = 0; - ref QuestSequence reference174 = ref span2[num]; + ref QuestSequence reference174 = ref span263[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -455678,13 +458622,13 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span264[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj130.Steps = list264; reference174 = obj130; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span263[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -455692,23 +458636,23 @@ public static class AssemblyQuestLoader index2 = 3; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span265[num2]; QuestStep questStep40 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list266 = new List(index3); CollectionsMarshal.SetCount(list266, index3); - span8 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span266[num3] = EExtendedClassJob.Miner; questStep40.RequiredQuestAcceptedJob = list266; num3 = 1; List list267 = new List(num3); CollectionsMarshal.SetCount(list267, num3); - span9 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); index3 = 0; - span9[index3] = new GatheredItem + span267[index3] = new GatheredItem { ItemId = 48054u, ItemCount = 3 @@ -455716,21 +458660,21 @@ public static class AssemblyQuestLoader questStep40.ItemsToGather = list267; reference176 = questStep40; num2++; - ref QuestStep reference177 = ref span3[num2]; + ref QuestStep reference177 = ref span265[num2]; QuestStep questStep41 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list268 = new List(index3); CollectionsMarshal.SetCount(list268, index3); - span8 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span268[num3] = EExtendedClassJob.Botanist; questStep41.RequiredQuestAcceptedJob = list268; num3 = 1; List list269 = new List(num3); CollectionsMarshal.SetCount(list269, num3); - span9 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index3 = 0; - span9[index3] = new GatheredItem + span269[index3] = new GatheredItem { ItemId = 48055u, ItemCount = 3 @@ -455738,7 +458682,7 @@ public static class AssemblyQuestLoader questStep41.ItemsToGather = list269; reference177 = questStep41; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span265[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -455764,16 +458708,16 @@ public static class AssemblyQuestLoader num = 1; List list270 = new List(num); CollectionsMarshal.SetCount(list270, num); - span = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index = 0; - span[index] = "Censored"; + span270[index] = "Censored"; questRoot28.Author = list270; index = 2; List list271 = new List(index); CollectionsMarshal.SetCount(list271, index); - span2 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num = 0; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span271[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -455781,13 +458725,13 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); + span272[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052561u, new Vector3(578.14905f, -144.88388f, 721.8279f), 1189); obj132.Steps = list272; reference178 = obj132; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span271[num]; QuestSequence obj133 = new QuestSequence { Sequence = byte.MaxValue @@ -455795,23 +458739,23 @@ public static class AssemblyQuestLoader index2 = 3; List list273 = new List(index2); CollectionsMarshal.SetCount(list273, index2); - span3 = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); num2 = 0; - ref QuestStep reference180 = ref span3[num2]; + ref QuestStep reference180 = ref span273[num2]; QuestStep questStep42 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list274 = new List(index3); CollectionsMarshal.SetCount(list274, index3); - span8 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span274[num3] = EExtendedClassJob.Miner; questStep42.RequiredQuestAcceptedJob = list274; num3 = 1; List list275 = new List(num3); CollectionsMarshal.SetCount(list275, num3); - span9 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index3 = 0; - span9[index3] = new GatheredItem + span275[index3] = new GatheredItem { ItemId = 48057u, ItemCount = 3 @@ -455819,21 +458763,21 @@ public static class AssemblyQuestLoader questStep42.ItemsToGather = list275; reference180 = questStep42; num2++; - ref QuestStep reference181 = ref span3[num2]; + ref QuestStep reference181 = ref span273[num2]; QuestStep questStep43 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list276 = new List(index3); CollectionsMarshal.SetCount(list276, index3); - span8 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span276[num3] = EExtendedClassJob.Botanist; questStep43.RequiredQuestAcceptedJob = list276; num3 = 1; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span9 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index3 = 0; - span9[index3] = new GatheredItem + span277[index3] = new GatheredItem { ItemId = 48058u, ItemCount = 3 @@ -455841,7 +458785,7 @@ public static class AssemblyQuestLoader questStep43.ItemsToGather = list277; reference181 = questStep43; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span273[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -455867,16 +458811,16 @@ public static class AssemblyQuestLoader num = 1; List list278 = new List(num); CollectionsMarshal.SetCount(list278, num); - span = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); index = 0; - span[index] = "liza"; + span278[index] = "liza"; questRoot29.Author = list278; index = 2; List list279 = new List(index); CollectionsMarshal.SetCount(list279, index); - span2 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); num = 0; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span279[num]; QuestSequence obj134 = new QuestSequence { Sequence = 0 @@ -455884,13 +458828,13 @@ public static class AssemblyQuestLoader num2 = 1; List list280 = new List(num2); CollectionsMarshal.SetCount(list280, num2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span280[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj134.Steps = list280; reference182 = obj134; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span279[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -455898,23 +458842,23 @@ public static class AssemblyQuestLoader index2 = 3; List list281 = new List(index2); CollectionsMarshal.SetCount(list281, index2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num2 = 0; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span281[num2]; QuestStep questStep44 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list282 = new List(index3); CollectionsMarshal.SetCount(list282, index3); - span8 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span282[num3] = EExtendedClassJob.Miner; questStep44.RequiredQuestAcceptedJob = list282; num3 = 1; List list283 = new List(num3); CollectionsMarshal.SetCount(list283, num3); - span9 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index3 = 0; - span9[index3] = new GatheredItem + span283[index3] = new GatheredItem { ItemId = 48060u, ItemCount = 3 @@ -455922,21 +458866,21 @@ public static class AssemblyQuestLoader questStep44.ItemsToGather = list283; reference184 = questStep44; num2++; - ref QuestStep reference185 = ref span3[num2]; + ref QuestStep reference185 = ref span281[num2]; QuestStep questStep45 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list284 = new List(index3); CollectionsMarshal.SetCount(list284, index3); - span8 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span284[num3] = EExtendedClassJob.Botanist; questStep45.RequiredQuestAcceptedJob = list284; num3 = 1; List list285 = new List(num3); CollectionsMarshal.SetCount(list285, num3); - span9 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index3 = 0; - span9[index3] = new GatheredItem + span285[index3] = new GatheredItem { ItemId = 48061u, ItemCount = 3 @@ -455944,7 +458888,7 @@ public static class AssemblyQuestLoader questStep45.ItemsToGather = list285; reference185 = questStep45; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span281[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -455970,16 +458914,16 @@ public static class AssemblyQuestLoader num = 1; List list286 = new List(num); CollectionsMarshal.SetCount(list286, num); - span = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index = 0; - span[index] = "liza"; + span286[index] = "liza"; questRoot30.Author = list286; index = 2; List list287 = new List(index); CollectionsMarshal.SetCount(list287, index); - span2 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span287[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -455987,13 +458931,13 @@ public static class AssemblyQuestLoader num2 = 1; List list288 = new List(num2); CollectionsMarshal.SetCount(list288, num2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span288[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj136.Steps = list288; reference186 = obj136; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span287[num]; QuestSequence obj137 = new QuestSequence { Sequence = byte.MaxValue @@ -456001,23 +458945,23 @@ public static class AssemblyQuestLoader index2 = 3; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - ref QuestStep reference188 = ref span3[num2]; + ref QuestStep reference188 = ref span289[num2]; QuestStep questStep46 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list290 = new List(index3); CollectionsMarshal.SetCount(list290, index3); - span8 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span290[num3] = EExtendedClassJob.Miner; questStep46.RequiredQuestAcceptedJob = list290; num3 = 1; List list291 = new List(num3); CollectionsMarshal.SetCount(list291, num3); - span9 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index3 = 0; - span9[index3] = new GatheredItem + span291[index3] = new GatheredItem { ItemId = 48063u, ItemCount = 3 @@ -456025,21 +458969,21 @@ public static class AssemblyQuestLoader questStep46.ItemsToGather = list291; reference188 = questStep46; num2++; - ref QuestStep reference189 = ref span3[num2]; + ref QuestStep reference189 = ref span289[num2]; QuestStep questStep47 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list292 = new List(index3); CollectionsMarshal.SetCount(list292, index3); - span8 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span292[num3] = EExtendedClassJob.Botanist; questStep47.RequiredQuestAcceptedJob = list292; num3 = 1; List list293 = new List(num3); CollectionsMarshal.SetCount(list293, num3); - span9 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index3 = 0; - span9[index3] = new GatheredItem + span293[index3] = new GatheredItem { ItemId = 48064u, ItemCount = 3 @@ -456047,7 +458991,7 @@ public static class AssemblyQuestLoader questStep47.ItemsToGather = list293; reference189 = questStep47; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span289[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456073,16 +459017,16 @@ public static class AssemblyQuestLoader num = 1; List list294 = new List(num); CollectionsMarshal.SetCount(list294, num); - span = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index = 0; - span[index] = "liza"; + span294[index] = "liza"; questRoot31.Author = list294; index = 4; List list295 = new List(index); CollectionsMarshal.SetCount(list295, index); - span2 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num = 0; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span295[num]; QuestSequence obj138 = new QuestSequence { Sequence = 0 @@ -456090,13 +459034,13 @@ public static class AssemblyQuestLoader num2 = 1; List list296 = new List(num2); CollectionsMarshal.SetCount(list296, num2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span296[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj138.Steps = list296; reference190 = obj138; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span295[num]; QuestSequence obj139 = new QuestSequence { Sequence = 1 @@ -456104,67 +459048,67 @@ public static class AssemblyQuestLoader index2 = 2; List list297 = new List(index2); CollectionsMarshal.SetCount(list297, index2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); num2 = 0; - ref QuestStep reference192 = ref span3[num2]; + ref QuestStep reference192 = ref span297[num2]; QuestStep questStep48 = new QuestStep(EInteractionType.Interact, 2014732u, new Vector3(542.71765f, -149.06543f, 768.6426f), 1189); index3 = 6; List> list298 = new List>(index3); CollectionsMarshal.SetCount(list298, index3); - span10 = CollectionsMarshal.AsSpan(list298); + Span> span298 = CollectionsMarshal.AsSpan(list298); num3 = 0; - span10[num3] = null; + span298[num3] = null; num3++; - ref List reference193 = ref span10[num3]; + ref List reference193 = ref span298[num3]; num4 = 1; List list299 = new List(num4); CollectionsMarshal.SetCount(list299, num4); - span5 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index4 = 0; - span5[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); + span299[index4] = new QuestWorkValue(0, (byte)1, EQuestWorkMode.Bitwise); reference193 = list299; num3++; - span10[num3] = null; + span298[num3] = null; num3++; - span10[num3] = null; + span298[num3] = null; num3++; - span10[num3] = null; + span298[num3] = null; num3++; - span10[num3] = null; + span298[num3] = null; questStep48.RequiredQuestVariables = list298; reference192 = questStep48; num2++; - ref QuestStep reference194 = ref span3[num2]; + ref QuestStep reference194 = ref span297[num2]; QuestStep questStep49 = new QuestStep(EInteractionType.Interact, 2014731u, new Vector3(540.5508f, -148.51611f, 763.6072f), 1189); num3 = 6; List> list300 = new List>(num3); CollectionsMarshal.SetCount(list300, num3); - span10 = CollectionsMarshal.AsSpan(list300); + Span> span300 = CollectionsMarshal.AsSpan(list300); index3 = 0; - span10[index3] = null; + span300[index3] = null; index3++; - ref List reference195 = ref span10[index3]; + ref List reference195 = ref span300[index3]; index4 = 1; List list301 = new List(index4); CollectionsMarshal.SetCount(list301, index4); - span5 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num4 = 0; - span5[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); + span301[num4] = new QuestWorkValue(0, (byte)2, EQuestWorkMode.Bitwise); reference195 = list301; index3++; - span10[index3] = null; + span300[index3] = null; index3++; - span10[index3] = null; + span300[index3] = null; index3++; - span10[index3] = null; + span300[index3] = null; index3++; - span10[index3] = null; + span300[index3] = null; questStep49.RequiredQuestVariables = list300; reference194 = questStep49; obj139.Steps = list297; reference191 = obj139; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span295[num]; QuestSequence obj140 = new QuestSequence { Sequence = 2 @@ -456172,16 +459116,16 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054142u, new Vector3(-415.06067f, 23.50628f, -464.4084f), 1189) + span302[index2] = new QuestStep(EInteractionType.Interact, 1054142u, new Vector3(-415.06067f, 23.50628f, -464.4084f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelIqBraax }; obj140.Steps = list302; reference196 = obj140; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span295[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -456189,9 +459133,9 @@ public static class AssemblyQuestLoader index2 = 1; List list303 = new List(index2); CollectionsMarshal.SetCount(list303, index2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span303[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456217,16 +459161,16 @@ public static class AssemblyQuestLoader num = 1; List list304 = new List(num); CollectionsMarshal.SetCount(list304, num); - span = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); index = 0; - span[index] = "liza"; + span304[index] = "liza"; questRoot32.Author = list304; index = 2; List list305 = new List(index); CollectionsMarshal.SetCount(list305, index); - span2 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span305[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -456234,13 +459178,13 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span306[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj142.Steps = list306; reference198 = obj142; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span305[num]; QuestSequence obj143 = new QuestSequence { Sequence = byte.MaxValue @@ -456248,23 +459192,23 @@ public static class AssemblyQuestLoader index2 = 3; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span307[num2]; QuestStep questStep50 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list308 = new List(index3); CollectionsMarshal.SetCount(list308, index3); - span8 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span308[num3] = EExtendedClassJob.Miner; questStep50.RequiredQuestAcceptedJob = list308; num3 = 1; List list309 = new List(num3); CollectionsMarshal.SetCount(list309, num3); - span9 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index3 = 0; - span9[index3] = new GatheredItem + span309[index3] = new GatheredItem { ItemId = 48066u, ItemCount = 3 @@ -456272,21 +459216,21 @@ public static class AssemblyQuestLoader questStep50.ItemsToGather = list309; reference200 = questStep50; num2++; - ref QuestStep reference201 = ref span3[num2]; + ref QuestStep reference201 = ref span307[num2]; QuestStep questStep51 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list310 = new List(index3); CollectionsMarshal.SetCount(list310, index3); - span8 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span310[num3] = EExtendedClassJob.Botanist; questStep51.RequiredQuestAcceptedJob = list310; num3 = 1; List list311 = new List(num3); CollectionsMarshal.SetCount(list311, num3); - span9 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); index3 = 0; - span9[index3] = new GatheredItem + span311[index3] = new GatheredItem { ItemId = 48067u, ItemCount = 3 @@ -456294,7 +459238,7 @@ public static class AssemblyQuestLoader questStep51.ItemsToGather = list311; reference201 = questStep51; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span307[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456320,16 +459264,16 @@ public static class AssemblyQuestLoader num = 1; List list312 = new List(num); CollectionsMarshal.SetCount(list312, num); - span = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index = 0; - span[index] = "liza"; + span312[index] = "liza"; questRoot33.Author = list312; index = 4; List list313 = new List(index); CollectionsMarshal.SetCount(list313, index); - span2 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); num = 0; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span313[num]; QuestSequence obj144 = new QuestSequence { Sequence = 0 @@ -456337,13 +459281,13 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span314[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj144.Steps = list314; reference202 = obj144; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span313[num]; QuestSequence obj145 = new QuestSequence { Sequence = 1 @@ -456351,16 +459295,16 @@ public static class AssemblyQuestLoader index2 = 1; List list315 = new List(index2); CollectionsMarshal.SetCount(list315, index2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052562u, new Vector3(482.59705f, -150.00002f, 786.70935f), 1189) + span315[num2] = new QuestStep(EInteractionType.Interact, 1052562u, new Vector3(482.59705f, -150.00002f, 786.70935f), 1189) { Fly = true }; obj145.Steps = list315; reference203 = obj145; num++; - ref QuestSequence reference204 = ref span2[num]; + ref QuestSequence reference204 = ref span313[num]; QuestSequence obj146 = new QuestSequence { Sequence = 2 @@ -456368,9 +459312,9 @@ public static class AssemblyQuestLoader num2 = 3; List list316 = new List(num2); CollectionsMarshal.SetCount(list316, num2); - span3 = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index2 = 0; - ref QuestStep reference205 = ref span3[index2]; + ref QuestStep reference205 = ref span316[index2]; QuestStep obj147 = new QuestStep(EInteractionType.Action, 2014730u, new Vector3(370.29065f, -156.69495f, 707.9728f), 1189) { Fly = true, @@ -456379,23 +459323,23 @@ public static class AssemblyQuestLoader index3 = 6; List list317 = new List(index3); CollectionsMarshal.SetCount(list317, index3); - span5 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num3 = 0; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = null; + span317[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span317[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj147.CompletionQuestVariablesFlags = list317; reference205 = obj147; index2++; - ref QuestStep reference206 = ref span3[index2]; + ref QuestStep reference206 = ref span316[index2]; QuestStep obj148 = new QuestStep(EInteractionType.Action, 2014728u, new Vector3(377.4319f, -150.53027f, 803.952f), 1189) { Fly = true, @@ -456404,23 +459348,23 @@ public static class AssemblyQuestLoader num3 = 6; List list318 = new List(num3); CollectionsMarshal.SetCount(list318, num3); - span5 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); index3 = 0; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = null; + span318[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span318[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj148.CompletionQuestVariablesFlags = list318; reference206 = obj148; index2++; - ref QuestStep reference207 = ref span3[index2]; + ref QuestStep reference207 = ref span316[index2]; QuestStep obj149 = new QuestStep(EInteractionType.Action, 2014729u, new Vector3(283.4668f, -151.26276f, 796.8108f), 1189) { Fly = true, @@ -456429,25 +459373,25 @@ public static class AssemblyQuestLoader index3 = 6; List list319 = new List(index3); CollectionsMarshal.SetCount(list319, index3); - span5 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); num3 = 0; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = null; + span319[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span319[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj149.CompletionQuestVariablesFlags = list319; reference207 = obj149; obj146.Steps = list316; reference204 = obj146; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span313[num]; QuestSequence obj150 = new QuestSequence { Sequence = byte.MaxValue @@ -456455,9 +459399,9 @@ public static class AssemblyQuestLoader index2 = 1; List list320 = new List(index2); CollectionsMarshal.SetCount(list320, index2); - span3 = CollectionsMarshal.AsSpan(list320); + Span span320 = CollectionsMarshal.AsSpan(list320); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span320[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456483,16 +459427,16 @@ public static class AssemblyQuestLoader num = 1; List list321 = new List(num); CollectionsMarshal.SetCount(list321, num); - span = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); index = 0; - span[index] = "liza"; + span321[index] = "liza"; questRoot34.Author = list321; index = 2; List list322 = new List(index); CollectionsMarshal.SetCount(list322, index); - span2 = CollectionsMarshal.AsSpan(list322); + Span span322 = CollectionsMarshal.AsSpan(list322); num = 0; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span322[num]; QuestSequence obj151 = new QuestSequence { Sequence = 0 @@ -456500,13 +459444,13 @@ public static class AssemblyQuestLoader num2 = 1; List list323 = new List(num2); CollectionsMarshal.SetCount(list323, num2); - span3 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span323[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj151.Steps = list323; reference209 = obj151; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span322[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -456514,23 +459458,23 @@ public static class AssemblyQuestLoader index2 = 3; List list324 = new List(index2); CollectionsMarshal.SetCount(list324, index2); - span3 = CollectionsMarshal.AsSpan(list324); + Span span324 = CollectionsMarshal.AsSpan(list324); num2 = 0; - ref QuestStep reference211 = ref span3[num2]; + ref QuestStep reference211 = ref span324[num2]; QuestStep questStep52 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list325 = new List(num3); CollectionsMarshal.SetCount(list325, num3); - span8 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span325[index3] = EExtendedClassJob.Miner; questStep52.RequiredQuestAcceptedJob = list325; index3 = 1; List list326 = new List(index3); CollectionsMarshal.SetCount(list326, index3); - span9 = CollectionsMarshal.AsSpan(list326); + Span span326 = CollectionsMarshal.AsSpan(list326); num3 = 0; - span9[num3] = new GatheredItem + span326[num3] = new GatheredItem { ItemId = 48069u, ItemCount = 3 @@ -456538,21 +459482,21 @@ public static class AssemblyQuestLoader questStep52.ItemsToGather = list326; reference211 = questStep52; num2++; - ref QuestStep reference212 = ref span3[num2]; + ref QuestStep reference212 = ref span324[num2]; QuestStep questStep53 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list327 = new List(num3); CollectionsMarshal.SetCount(list327, num3); - span8 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span327[index3] = EExtendedClassJob.Botanist; questStep53.RequiredQuestAcceptedJob = list327; index3 = 1; List list328 = new List(index3); CollectionsMarshal.SetCount(list328, index3); - span9 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num3 = 0; - span9[num3] = new GatheredItem + span328[num3] = new GatheredItem { ItemId = 48070u, ItemCount = 3 @@ -456560,7 +459504,7 @@ public static class AssemblyQuestLoader questStep53.ItemsToGather = list328; reference212 = questStep53; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span324[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456586,16 +459530,16 @@ public static class AssemblyQuestLoader num = 1; List list329 = new List(num); CollectionsMarshal.SetCount(list329, num); - span = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index = 0; - span[index] = "liza"; + span329[index] = "liza"; questRoot35.Author = list329; index = 2; List list330 = new List(index); CollectionsMarshal.SetCount(list330, index); - span2 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num = 0; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span330[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -456603,13 +459547,13 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span331[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj153.Steps = list331; reference213 = obj153; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span330[num]; QuestSequence obj154 = new QuestSequence { Sequence = byte.MaxValue @@ -456617,23 +459561,23 @@ public static class AssemblyQuestLoader index2 = 3; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num2 = 0; - ref QuestStep reference215 = ref span3[num2]; + ref QuestStep reference215 = ref span332[num2]; QuestStep questStep54 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list333 = new List(num3); CollectionsMarshal.SetCount(list333, num3); - span8 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span333[index3] = EExtendedClassJob.Miner; questStep54.RequiredQuestAcceptedJob = list333; index3 = 1; List list334 = new List(index3); CollectionsMarshal.SetCount(list334, index3); - span9 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); num3 = 0; - span9[num3] = new GatheredItem + span334[num3] = new GatheredItem { ItemId = 48072u, ItemCount = 3 @@ -456641,21 +459585,21 @@ public static class AssemblyQuestLoader questStep54.ItemsToGather = list334; reference215 = questStep54; num2++; - ref QuestStep reference216 = ref span3[num2]; + ref QuestStep reference216 = ref span332[num2]; QuestStep questStep55 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list335 = new List(num3); CollectionsMarshal.SetCount(list335, num3); - span8 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span335[index3] = EExtendedClassJob.Botanist; questStep55.RequiredQuestAcceptedJob = list335; index3 = 1; List list336 = new List(index3); CollectionsMarshal.SetCount(list336, index3); - span9 = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); num3 = 0; - span9[num3] = new GatheredItem + span336[num3] = new GatheredItem { ItemId = 48073u, ItemCount = 3 @@ -456663,7 +459607,7 @@ public static class AssemblyQuestLoader questStep55.ItemsToGather = list336; reference216 = questStep55; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span332[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456689,16 +459633,16 @@ public static class AssemblyQuestLoader num = 1; List list337 = new List(num); CollectionsMarshal.SetCount(list337, num); - span = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); index = 0; - span[index] = "Theo"; + span337[index] = "Theo"; questRoot36.Author = list337; index = 3; List list338 = new List(index); CollectionsMarshal.SetCount(list338, index); - span2 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span338[num]; QuestSequence obj155 = new QuestSequence { Sequence = 0 @@ -456706,13 +459650,13 @@ public static class AssemblyQuestLoader num2 = 1; List list339 = new List(num2); CollectionsMarshal.SetCount(list339, num2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span339[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj155.Steps = list339; reference217 = obj155; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span338[num]; QuestSequence obj156 = new QuestSequence { Sequence = 1 @@ -456720,9 +459664,9 @@ public static class AssemblyQuestLoader index2 = 1; List list340 = new List(index2); CollectionsMarshal.SetCount(list340, index2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); num2 = 0; - ref QuestStep reference219 = ref span3[num2]; + ref QuestStep reference219 = ref span340[num2]; QuestStep obj157 = new QuestStep(EInteractionType.Interact, 1052577u, new Vector3(613.39734f, 16.222143f, 1.7547607f), 1189) { Fly = true @@ -456730,32 +459674,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list341 = new List>(num3); CollectionsMarshal.SetCount(list341, num3); - span10 = CollectionsMarshal.AsSpan(list341); + Span> span341 = CollectionsMarshal.AsSpan(list341); index3 = 0; - span10[index3] = null; + span341[index3] = null; index3++; - ref List reference220 = ref span10[index3]; + ref List reference220 = ref span341[index3]; num4 = 1; List list342 = new List(num4); CollectionsMarshal.SetCount(list342, num4); - span5 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); index4 = 0; - span5[index4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span342[index4] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); reference220 = list342; index3++; - span10[index3] = null; + span341[index3] = null; index3++; - span10[index3] = null; + span341[index3] = null; index3++; - span10[index3] = null; + span341[index3] = null; index3++; - span10[index3] = null; + span341[index3] = null; obj157.RequiredQuestVariables = list341; reference219 = obj157; obj156.Steps = list340; reference218 = obj156; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span338[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -456763,9 +459707,9 @@ public static class AssemblyQuestLoader num2 = 1; List list343 = new List(num2); CollectionsMarshal.SetCount(list343, num2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span343[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true }; @@ -456778,16 +459722,16 @@ public static class AssemblyQuestLoader num = 1; List list344 = new List(num); CollectionsMarshal.SetCount(list344, num); - span = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index = 0; - span[index] = "liza"; + span344[index] = "liza"; questRoot37.Author = list344; index = 2; List list345 = new List(index); CollectionsMarshal.SetCount(list345, index); - span2 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span345[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -456795,13 +459739,13 @@ public static class AssemblyQuestLoader index2 = 1; List list346 = new List(index2); CollectionsMarshal.SetCount(list346, index2); - span3 = CollectionsMarshal.AsSpan(list346); + Span span346 = CollectionsMarshal.AsSpan(list346); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span346[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj159.Steps = list346; reference222 = obj159; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span345[num]; QuestSequence obj160 = new QuestSequence { Sequence = byte.MaxValue @@ -456809,23 +459753,23 @@ public static class AssemblyQuestLoader num2 = 3; List list347 = new List(num2); CollectionsMarshal.SetCount(list347, num2); - span3 = CollectionsMarshal.AsSpan(list347); + Span span347 = CollectionsMarshal.AsSpan(list347); index2 = 0; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span347[index2]; QuestStep questStep56 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list348 = new List(index3); CollectionsMarshal.SetCount(list348, index3); - span8 = CollectionsMarshal.AsSpan(list348); + Span span348 = CollectionsMarshal.AsSpan(list348); num3 = 0; - span8[num3] = EExtendedClassJob.Miner; + span348[num3] = EExtendedClassJob.Miner; questStep56.RequiredQuestAcceptedJob = list348; num3 = 1; List list349 = new List(num3); CollectionsMarshal.SetCount(list349, num3); - span9 = CollectionsMarshal.AsSpan(list349); + Span span349 = CollectionsMarshal.AsSpan(list349); index3 = 0; - span9[index3] = new GatheredItem + span349[index3] = new GatheredItem { ItemId = 48075u, ItemCount = 3 @@ -456833,21 +459777,21 @@ public static class AssemblyQuestLoader questStep56.ItemsToGather = list349; reference224 = questStep56; index2++; - ref QuestStep reference225 = ref span3[index2]; + ref QuestStep reference225 = ref span347[index2]; QuestStep questStep57 = new QuestStep(EInteractionType.Gather, null, null, 1189); index3 = 1; List list350 = new List(index3); CollectionsMarshal.SetCount(list350, index3); - span8 = CollectionsMarshal.AsSpan(list350); + Span span350 = CollectionsMarshal.AsSpan(list350); num3 = 0; - span8[num3] = EExtendedClassJob.Botanist; + span350[num3] = EExtendedClassJob.Botanist; questStep57.RequiredQuestAcceptedJob = list350; num3 = 1; List list351 = new List(num3); CollectionsMarshal.SetCount(list351, num3); - span9 = CollectionsMarshal.AsSpan(list351); + Span span351 = CollectionsMarshal.AsSpan(list351); index3 = 0; - span9[index3] = new GatheredItem + span351[index3] = new GatheredItem { ItemId = 48076u, ItemCount = 3 @@ -456855,7 +459799,7 @@ public static class AssemblyQuestLoader questStep57.ItemsToGather = list351; reference225 = questStep57; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span347[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -456881,16 +459825,16 @@ public static class AssemblyQuestLoader num = 1; List list352 = new List(num); CollectionsMarshal.SetCount(list352, num); - span = CollectionsMarshal.AsSpan(list352); + Span span352 = CollectionsMarshal.AsSpan(list352); index = 0; - span[index] = "liza"; + span352[index] = "liza"; questRoot38.Author = list352; index = 3; List list353 = new List(index); CollectionsMarshal.SetCount(list353, index); - span2 = CollectionsMarshal.AsSpan(list353); + Span span353 = CollectionsMarshal.AsSpan(list353); num = 0; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span353[num]; QuestSequence obj161 = new QuestSequence { Sequence = 0 @@ -456898,13 +459842,13 @@ public static class AssemblyQuestLoader index2 = 1; List list354 = new List(index2); CollectionsMarshal.SetCount(list354, index2); - span3 = CollectionsMarshal.AsSpan(list354); + Span span354 = CollectionsMarshal.AsSpan(list354); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span354[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj161.Steps = list354; reference226 = obj161; num++; - ref QuestSequence reference227 = ref span2[num]; + ref QuestSequence reference227 = ref span353[num]; QuestSequence obj162 = new QuestSequence { Sequence = 1 @@ -456912,9 +459856,9 @@ public static class AssemblyQuestLoader num2 = 3; List list355 = new List(num2); CollectionsMarshal.SetCount(list355, num2); - span3 = CollectionsMarshal.AsSpan(list355); + Span span355 = CollectionsMarshal.AsSpan(list355); index2 = 0; - ref QuestStep reference228 = ref span3[index2]; + ref QuestStep reference228 = ref span355[index2]; QuestStep obj163 = new QuestStep(EInteractionType.Interact, 1054144u, new Vector3(527.6721f, -135.12724f, 585.687f), 1189) { Fly = true @@ -456922,30 +459866,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list356 = new List>(index3); CollectionsMarshal.SetCount(list356, index3); - span10 = CollectionsMarshal.AsSpan(list356); + Span> span356 = CollectionsMarshal.AsSpan(list356); num3 = 0; - span10[num3] = null; + span356[num3] = null; num3++; - span10[num3] = null; + span356[num3] = null; num3++; - ref List reference229 = ref span10[num3]; + ref List reference229 = ref span356[num3]; index4 = 1; List list357 = new List(index4); CollectionsMarshal.SetCount(list357, index4); - span5 = CollectionsMarshal.AsSpan(list357); + Span span357 = CollectionsMarshal.AsSpan(list357); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span357[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); reference229 = list357; num3++; - span10[num3] = null; + span356[num3] = null; num3++; - span10[num3] = null; + span356[num3] = null; num3++; - span10[num3] = null; + span356[num3] = null; obj163.RequiredQuestVariables = list356; reference228 = obj163; index2++; - ref QuestStep reference230 = ref span3[index2]; + ref QuestStep reference230 = ref span355[index2]; QuestStep obj164 = new QuestStep(EInteractionType.Interact, 1054145u, new Vector3(627.77136f, -135.12726f, 545.18945f), 1189) { Fly = true @@ -456953,30 +459897,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list358 = new List>(num3); CollectionsMarshal.SetCount(list358, num3); - span10 = CollectionsMarshal.AsSpan(list358); + Span> span358 = CollectionsMarshal.AsSpan(list358); index3 = 0; - span10[index3] = null; + span358[index3] = null; index3++; - span10[index3] = null; + span358[index3] = null; index3++; - ref List reference231 = ref span10[index3]; + ref List reference231 = ref span358[index3]; num4 = 1; List list359 = new List(num4); CollectionsMarshal.SetCount(list359, num4); - span5 = CollectionsMarshal.AsSpan(list359); + Span span359 = CollectionsMarshal.AsSpan(list359); index4 = 0; - span5[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span359[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference231 = list359; index3++; - span10[index3] = null; + span358[index3] = null; index3++; - span10[index3] = null; + span358[index3] = null; index3++; - span10[index3] = null; + span358[index3] = null; obj164.RequiredQuestVariables = list358; reference230 = obj164; index2++; - ref QuestStep reference232 = ref span3[index2]; + ref QuestStep reference232 = ref span355[index2]; QuestStep obj165 = new QuestStep(EInteractionType.Interact, 1054143u, new Vector3(668.4214f, -135.17874f, 581.96375f), 1189) { Fly = true @@ -456984,32 +459928,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list360 = new List>(index3); CollectionsMarshal.SetCount(list360, index3); - span10 = CollectionsMarshal.AsSpan(list360); + Span> span360 = CollectionsMarshal.AsSpan(list360); num3 = 0; - span10[num3] = null; + span360[num3] = null; num3++; - span10[num3] = null; + span360[num3] = null; num3++; - ref List reference233 = ref span10[num3]; + ref List reference233 = ref span360[num3]; index4 = 1; List list361 = new List(index4); CollectionsMarshal.SetCount(list361, index4); - span5 = CollectionsMarshal.AsSpan(list361); + Span span361 = CollectionsMarshal.AsSpan(list361); num4 = 0; - span5[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span361[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference233 = list361; num3++; - span10[num3] = null; + span360[num3] = null; num3++; - span10[num3] = null; + span360[num3] = null; num3++; - span10[num3] = null; + span360[num3] = null; obj165.RequiredQuestVariables = list360; reference232 = obj165; obj162.Steps = list355; reference227 = obj162; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span353[num]; QuestSequence obj166 = new QuestSequence { Sequence = byte.MaxValue @@ -457017,9 +459961,9 @@ public static class AssemblyQuestLoader index2 = 1; List list362 = new List(index2); CollectionsMarshal.SetCount(list362, index2); - span3 = CollectionsMarshal.AsSpan(list362); + Span span362 = CollectionsMarshal.AsSpan(list362); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span362[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -457045,16 +459989,16 @@ public static class AssemblyQuestLoader num = 1; List list363 = new List(num); CollectionsMarshal.SetCount(list363, num); - span = CollectionsMarshal.AsSpan(list363); + Span span363 = CollectionsMarshal.AsSpan(list363); index = 0; - span[index] = "liza"; + span363[index] = "liza"; questRoot39.Author = list363; index = 2; List list364 = new List(index); CollectionsMarshal.SetCount(list364, index); - span2 = CollectionsMarshal.AsSpan(list364); + Span span364 = CollectionsMarshal.AsSpan(list364); num = 0; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span364[num]; QuestSequence obj167 = new QuestSequence { Sequence = 0 @@ -457062,13 +460006,13 @@ public static class AssemblyQuestLoader num2 = 1; List list365 = new List(num2); CollectionsMarshal.SetCount(list365, num2); - span3 = CollectionsMarshal.AsSpan(list365); + Span span365 = CollectionsMarshal.AsSpan(list365); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); + span365[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189); obj167.Steps = list365; reference235 = obj167; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span364[num]; QuestSequence obj168 = new QuestSequence { Sequence = byte.MaxValue @@ -457076,23 +460020,23 @@ public static class AssemblyQuestLoader index2 = 3; List list366 = new List(index2); CollectionsMarshal.SetCount(list366, index2); - span3 = CollectionsMarshal.AsSpan(list366); + Span span366 = CollectionsMarshal.AsSpan(list366); num2 = 0; - ref QuestStep reference237 = ref span3[num2]; + ref QuestStep reference237 = ref span366[num2]; QuestStep questStep58 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list367 = new List(num3); CollectionsMarshal.SetCount(list367, num3); - span8 = CollectionsMarshal.AsSpan(list367); + Span span367 = CollectionsMarshal.AsSpan(list367); index3 = 0; - span8[index3] = EExtendedClassJob.Miner; + span367[index3] = EExtendedClassJob.Miner; questStep58.RequiredQuestAcceptedJob = list367; index3 = 1; List list368 = new List(index3); CollectionsMarshal.SetCount(list368, index3); - span9 = CollectionsMarshal.AsSpan(list368); + Span span368 = CollectionsMarshal.AsSpan(list368); num3 = 0; - span9[num3] = new GatheredItem + span368[num3] = new GatheredItem { ItemId = 48081u, ItemCount = 3 @@ -457100,21 +460044,21 @@ public static class AssemblyQuestLoader questStep58.ItemsToGather = list368; reference237 = questStep58; num2++; - ref QuestStep reference238 = ref span3[num2]; + ref QuestStep reference238 = ref span366[num2]; QuestStep questStep59 = new QuestStep(EInteractionType.Gather, null, null, 1189); num3 = 1; List list369 = new List(num3); CollectionsMarshal.SetCount(list369, num3); - span8 = CollectionsMarshal.AsSpan(list369); + Span span369 = CollectionsMarshal.AsSpan(list369); index3 = 0; - span8[index3] = EExtendedClassJob.Botanist; + span369[index3] = EExtendedClassJob.Botanist; questStep59.RequiredQuestAcceptedJob = list369; index3 = 1; List list370 = new List(index3); CollectionsMarshal.SetCount(list370, index3); - span9 = CollectionsMarshal.AsSpan(list370); + Span span370 = CollectionsMarshal.AsSpan(list370); num3 = 0; - span9[num3] = new GatheredItem + span370[num3] = new GatheredItem { ItemId = 48082u, ItemCount = 3 @@ -457122,7 +460066,7 @@ public static class AssemblyQuestLoader questStep59.ItemsToGather = list370; reference238 = questStep59; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) + span366[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052560u, new Vector3(589.3186f, -142.89168f, 729.4575f), 1189) { Fly = true, AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -457148,16 +460092,16 @@ public static class AssemblyQuestLoader num = 1; List list371 = new List(num); CollectionsMarshal.SetCount(list371, num); - span = CollectionsMarshal.AsSpan(list371); + Span span371 = CollectionsMarshal.AsSpan(list371); index = 0; - span[index] = "liza"; + span371[index] = "liza"; questRoot40.Author = list371; index = 7; List list372 = new List(index); CollectionsMarshal.SetCount(list372, index); - span2 = CollectionsMarshal.AsSpan(list372); + Span span372 = CollectionsMarshal.AsSpan(list372); num = 0; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span372[num]; QuestSequence obj169 = new QuestSequence { Sequence = 0 @@ -457165,9 +460109,9 @@ public static class AssemblyQuestLoader num2 = 1; List list373 = new List(num2); CollectionsMarshal.SetCount(list373, num2); - span3 = CollectionsMarshal.AsSpan(list373); + Span span373 = CollectionsMarshal.AsSpan(list373); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050471u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) + span373[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050471u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -457179,7 +460123,7 @@ public static class AssemblyQuestLoader obj169.Steps = list373; reference239 = obj169; num++; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span372[num]; QuestSequence obj170 = new QuestSequence { Sequence = 1 @@ -457187,9 +460131,9 @@ public static class AssemblyQuestLoader index2 = 2; List list374 = new List(index2); CollectionsMarshal.SetCount(list374, index2); - span3 = CollectionsMarshal.AsSpan(list374); + Span span374 = CollectionsMarshal.AsSpan(list374); num2 = 0; - ref QuestStep reference241 = ref span3[num2]; + ref QuestStep reference241 = ref span374[num2]; QuestStep obj171 = new QuestStep(EInteractionType.Interact, 2013724u, new Vector3(498.34436f, 60.593506f, 129.13708f), 1186) { TargetTerritoryId = (ushort)1223 @@ -457199,19 +460143,19 @@ public static class AssemblyQuestLoader num3 = 1; List list375 = new List(num3); CollectionsMarshal.SetCount(list375, num3); - span4 = CollectionsMarshal.AsSpan(list375); + Span span375 = CollectionsMarshal.AsSpan(list375); index3 = 0; - span4[index3] = 1223; + span375[index3] = 1223; skipStepConditions2.InTerritory = list375; skipConditions4.StepIf = skipStepConditions2; obj171.SkipConditions = skipConditions4; reference241 = obj171; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); + span374[num2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); obj170.Steps = list374; reference240 = obj170; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span372[num]; QuestSequence obj172 = new QuestSequence { Sequence = 2 @@ -457219,16 +460163,16 @@ public static class AssemblyQuestLoader num2 = 1; List list376 = new List(num2); CollectionsMarshal.SetCount(list376, num2); - span3 = CollectionsMarshal.AsSpan(list376); + Span span376 = CollectionsMarshal.AsSpan(list376); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014718u, new Vector3(3.0975342f, -0.015319824f, -6.3325195f), 1223) + span376[index2] = new QuestStep(EInteractionType.Interact, 2014718u, new Vector3(3.0975342f, -0.015319824f, -6.3325195f), 1223) { StopDistance = 4.5f }; obj172.Steps = list376; reference242 = obj172; num++; - ref QuestSequence reference243 = ref span2[num]; + ref QuestSequence reference243 = ref span372[num]; QuestSequence obj173 = new QuestSequence { Sequence = 3 @@ -457236,9 +460180,9 @@ public static class AssemblyQuestLoader index2 = 3; List list377 = new List(index2); CollectionsMarshal.SetCount(list377, index2); - span3 = CollectionsMarshal.AsSpan(list377); + Span span377 = CollectionsMarshal.AsSpan(list377); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-368.6605f, 14.000002f, 137.47444f), 1186) + span377[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-368.6605f, 14.000002f, 137.47444f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -457247,16 +460191,16 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-259.1231f, 2.2290611f, 206.59184f), 1186) + span377[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-259.1231f, 2.2290611f, 206.59184f), 1186) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053743u, new Vector3(-231.61676f, 2.1997917f, 302.60156f), 1186); + span377[num2] = new QuestStep(EInteractionType.Interact, 1053743u, new Vector3(-231.61676f, 2.1997917f, 302.60156f), 1186); obj173.Steps = list377; reference243 = obj173; num++; - ref QuestSequence reference244 = ref span2[num]; + ref QuestSequence reference244 = ref span372[num]; QuestSequence obj174 = new QuestSequence { Sequence = 4 @@ -457264,11 +460208,11 @@ public static class AssemblyQuestLoader num2 = 3; List list378 = new List(num2); CollectionsMarshal.SetCount(list378, num2); - span3 = CollectionsMarshal.AsSpan(list378); + Span span378 = CollectionsMarshal.AsSpan(list378); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.43587f, 2.19987f, 265.6901f), 1186); + span378[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-245.43587f, 2.19987f, 265.6901f), 1186); index2++; - ref QuestStep reference245 = ref span3[index2]; + ref QuestStep reference245 = ref span378[index2]; QuestStep obj175 = new QuestStep(EInteractionType.Interact, 2013724u, new Vector3(498.34436f, 60.593506f, 129.13708f), 1186) { TargetTerritoryId = (ushort)1223, @@ -457283,19 +460227,19 @@ public static class AssemblyQuestLoader index3 = 1; List list379 = new List(index3); CollectionsMarshal.SetCount(list379, index3); - span4 = CollectionsMarshal.AsSpan(list379); + Span span379 = CollectionsMarshal.AsSpan(list379); num3 = 0; - span4[num3] = 1223; + span379[num3] = 1223; skipStepConditions3.InTerritory = list379; skipConditions5.StepIf = skipStepConditions3; obj175.SkipConditions = skipConditions5; reference245 = obj175; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); + span378[index2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); obj174.Steps = list378; reference244 = obj174; num++; - ref QuestSequence reference246 = ref span2[num]; + ref QuestSequence reference246 = ref span372[num]; QuestSequence obj176 = new QuestSequence { Sequence = 5 @@ -457303,9 +460247,9 @@ public static class AssemblyQuestLoader index2 = 2; List list380 = new List(index2); CollectionsMarshal.SetCount(list380, index2); - span3 = CollectionsMarshal.AsSpan(list380); + Span span380 = CollectionsMarshal.AsSpan(list380); num2 = 0; - ref QuestStep reference247 = ref span3[num2]; + ref QuestStep reference247 = ref span380[num2]; QuestStep obj177 = new QuestStep(EInteractionType.Interact, 2013725u, new Vector3(4.0740967f, 0.8086548f, 10.574402f), 1223) { TargetTerritoryId = (ushort)1186 @@ -457315,15 +460259,15 @@ public static class AssemblyQuestLoader num3 = 1; List list381 = new List(num3); CollectionsMarshal.SetCount(list381, num3); - span4 = CollectionsMarshal.AsSpan(list381); + Span span381 = CollectionsMarshal.AsSpan(list381); index3 = 0; - span4[index3] = 1223; + span381[index3] = 1223; skipStepConditions4.NotInTerritory = list381; skipConditions6.StepIf = skipStepConditions4; obj177.SkipConditions = skipConditions6; reference247 = obj177; num2++; - ref QuestStep reference248 = ref span3[num2]; + ref QuestStep reference248 = ref span380[num2]; QuestStep obj178 = new QuestStep(EInteractionType.Interact, 1049787u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) { AethernetShortcut = new AethernetShortcut @@ -457335,9 +460279,9 @@ public static class AssemblyQuestLoader index3 = 1; List list382 = new List(index3); CollectionsMarshal.SetCount(list382, index3); - span6 = CollectionsMarshal.AsSpan(list382); + Span span382 = CollectionsMarshal.AsSpan(list382); num3 = 0; - span6[num3] = new DialogueChoice + span382[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGRA201_05289_SYSTEM_100_171") @@ -457347,7 +460291,7 @@ public static class AssemblyQuestLoader obj176.Steps = list380; reference246 = obj176; num++; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span372[num]; QuestSequence obj179 = new QuestSequence { Sequence = byte.MaxValue @@ -457355,9 +460299,9 @@ public static class AssemblyQuestLoader num2 = 1; List list383 = new List(num2); CollectionsMarshal.SetCount(list383, num2); - span3 = CollectionsMarshal.AsSpan(list383); + Span span383 = CollectionsMarshal.AsSpan(list383); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224) + span383[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224) { StopDistance = 5f, NextQuestId = new QuestId(5290) @@ -457371,16 +460315,16 @@ public static class AssemblyQuestLoader num = 1; List list384 = new List(num); CollectionsMarshal.SetCount(list384, num); - span = CollectionsMarshal.AsSpan(list384); + Span span384 = CollectionsMarshal.AsSpan(list384); index = 0; - span[index] = "liza"; + span384[index] = "liza"; questRoot41.Author = list384; index = 3; List list385 = new List(index); CollectionsMarshal.SetCount(list385, index); - span2 = CollectionsMarshal.AsSpan(list385); + Span span385 = CollectionsMarshal.AsSpan(list385); num = 0; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span385[num]; QuestSequence obj180 = new QuestSequence { Sequence = 0 @@ -457388,16 +460332,16 @@ public static class AssemblyQuestLoader index2 = 1; List list386 = new List(index2); CollectionsMarshal.SetCount(list386, index2); - span3 = CollectionsMarshal.AsSpan(list386); + Span span386 = CollectionsMarshal.AsSpan(list386); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224) + span386[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224) { StopDistance = 5f }; obj180.Steps = list386; reference250 = obj180; num++; - ref QuestSequence reference251 = ref span2[num]; + ref QuestSequence reference251 = ref span385[num]; QuestSequence obj181 = new QuestSequence { Sequence = 1 @@ -457405,9 +460349,9 @@ public static class AssemblyQuestLoader num2 = 1; List list387 = new List(num2); CollectionsMarshal.SetCount(list387, num2); - span3 = CollectionsMarshal.AsSpan(list387); + Span span387 = CollectionsMarshal.AsSpan(list387); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span387[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -457417,7 +460361,7 @@ public static class AssemblyQuestLoader obj181.Steps = list387; reference251 = obj181; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span385[num]; QuestSequence obj182 = new QuestSequence { Sequence = byte.MaxValue @@ -457425,9 +460369,9 @@ public static class AssemblyQuestLoader index2 = 1; List list388 = new List(index2); CollectionsMarshal.SetCount(list388, index2); - span3 = CollectionsMarshal.AsSpan(list388); + Span span388 = CollectionsMarshal.AsSpan(list388); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) + span388[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) { StopDistance = 5f, NextQuestId = new QuestId(5291) @@ -457441,16 +460385,16 @@ public static class AssemblyQuestLoader num = 1; List list389 = new List(num); CollectionsMarshal.SetCount(list389, num); - span = CollectionsMarshal.AsSpan(list389); + Span span389 = CollectionsMarshal.AsSpan(list389); index = 0; - span[index] = "liza"; + span389[index] = "liza"; questRoot42.Author = list389; index = 3; List list390 = new List(index); CollectionsMarshal.SetCount(list390, index); - span2 = CollectionsMarshal.AsSpan(list390); + Span span390 = CollectionsMarshal.AsSpan(list390); num = 0; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span390[num]; QuestSequence obj183 = new QuestSequence { Sequence = 0 @@ -457458,16 +460402,16 @@ public static class AssemblyQuestLoader num2 = 1; List list391 = new List(num2); CollectionsMarshal.SetCount(list391, num2); - span3 = CollectionsMarshal.AsSpan(list391); + Span span391 = CollectionsMarshal.AsSpan(list391); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) + span391[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) { StopDistance = 5f }; obj183.Steps = list391; reference253 = obj183; num++; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span390[num]; QuestSequence obj184 = new QuestSequence { Sequence = 1 @@ -457475,9 +460419,9 @@ public static class AssemblyQuestLoader index2 = 1; List list392 = new List(index2); CollectionsMarshal.SetCount(list392, index2); - span3 = CollectionsMarshal.AsSpan(list392); + Span span392 = CollectionsMarshal.AsSpan(list392); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span392[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -457487,7 +460431,7 @@ public static class AssemblyQuestLoader obj184.Steps = list392; reference254 = obj184; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span390[num]; QuestSequence obj185 = new QuestSequence { Sequence = byte.MaxValue @@ -457495,9 +460439,9 @@ public static class AssemblyQuestLoader num2 = 1; List list393 = new List(num2); CollectionsMarshal.SetCount(list393, num2); - span3 = CollectionsMarshal.AsSpan(list393); + Span span393 = CollectionsMarshal.AsSpan(list393); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) + span393[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) { StopDistance = 5f, NextQuestId = new QuestId(5292) @@ -457511,16 +460455,16 @@ public static class AssemblyQuestLoader num = 1; List list394 = new List(num); CollectionsMarshal.SetCount(list394, num); - span = CollectionsMarshal.AsSpan(list394); + Span span394 = CollectionsMarshal.AsSpan(list394); index = 0; - span[index] = "liza"; + span394[index] = "liza"; questRoot43.Author = list394; index = 7; List list395 = new List(index); CollectionsMarshal.SetCount(list395, index); - span2 = CollectionsMarshal.AsSpan(list395); + Span span395 = CollectionsMarshal.AsSpan(list395); num = 0; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span395[num]; QuestSequence obj186 = new QuestSequence { Sequence = 0 @@ -457528,16 +460472,16 @@ public static class AssemblyQuestLoader index2 = 1; List list396 = new List(index2); CollectionsMarshal.SetCount(list396, index2); - span3 = CollectionsMarshal.AsSpan(list396); + Span span396 = CollectionsMarshal.AsSpan(list396); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) + span396[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) { StopDistance = 5f }; obj186.Steps = list396; reference256 = obj186; num++; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span395[num]; QuestSequence obj187 = new QuestSequence { Sequence = 1 @@ -457545,9 +460489,9 @@ public static class AssemblyQuestLoader num2 = 2; List list397 = new List(num2); CollectionsMarshal.SetCount(list397, num2); - span3 = CollectionsMarshal.AsSpan(list397); + Span span397 = CollectionsMarshal.AsSpan(list397); index2 = 0; - ref QuestStep reference258 = ref span3[index2]; + ref QuestStep reference258 = ref span397[index2]; QuestStep obj188 = new QuestStep(EInteractionType.Interact, 2013722u, new Vector3(-0.07635498f, 1.0527954f, 8.102478f), 1224) { TargetTerritoryId = (ushort)1186 @@ -457557,15 +460501,15 @@ public static class AssemblyQuestLoader num3 = 1; List list398 = new List(num3); CollectionsMarshal.SetCount(list398, num3); - span4 = CollectionsMarshal.AsSpan(list398); + Span span398 = CollectionsMarshal.AsSpan(list398); index3 = 0; - span4[index3] = 1224; + span398[index3] = 1224; skipStepConditions5.NotInTerritory = list398; skipConditions7.StepIf = skipStepConditions5; obj188.SkipConditions = skipConditions7; reference258 = obj188; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) + span397[index2] = new QuestStep(EInteractionType.Interact, 1049790u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -457576,7 +460520,7 @@ public static class AssemblyQuestLoader obj187.Steps = list397; reference257 = obj187; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span395[num]; QuestSequence obj189 = new QuestSequence { Sequence = 2 @@ -457584,9 +460528,9 @@ public static class AssemblyQuestLoader index2 = 1; List list399 = new List(index2); CollectionsMarshal.SetCount(list399, index2); - span3 = CollectionsMarshal.AsSpan(list399); + Span span399 = CollectionsMarshal.AsSpan(list399); num2 = 0; - ref QuestStep reference260 = ref span3[num2]; + ref QuestStep reference260 = ref span399[num2]; QuestStep obj190 = new QuestStep(EInteractionType.Interact, 1053748u, new Vector3(392.44666f, 61.38526f, 325.82593f), 1186) { AethernetShortcut = new AethernetShortcut @@ -457598,9 +460542,9 @@ public static class AssemblyQuestLoader index3 = 1; List list400 = new List(index3); CollectionsMarshal.SetCount(list400, index3); - span6 = CollectionsMarshal.AsSpan(list400); + Span span400 = CollectionsMarshal.AsSpan(list400); num3 = 0; - span6[num3] = new DialogueChoice + span400[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGRA204_05292_SYSTEM_100_141") @@ -457610,12 +460554,12 @@ public static class AssemblyQuestLoader obj189.Steps = list399; reference259 = obj189; num++; - span2[num] = new QuestSequence + span395[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference261 = ref span2[num]; + ref QuestSequence reference261 = ref span395[num]; QuestSequence obj191 = new QuestSequence { Sequence = 4 @@ -457623,9 +460567,9 @@ public static class AssemblyQuestLoader num2 = 1; List list401 = new List(num2); CollectionsMarshal.SetCount(list401, num2); - span3 = CollectionsMarshal.AsSpan(list401); + Span span401 = CollectionsMarshal.AsSpan(list401); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span401[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -457635,12 +460579,12 @@ public static class AssemblyQuestLoader obj191.Steps = list401; reference261 = obj191; num++; - span2[num] = new QuestSequence + span395[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference262 = ref span2[num]; + ref QuestSequence reference262 = ref span395[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -457648,9 +460592,9 @@ public static class AssemblyQuestLoader index2 = 1; List list402 = new List(index2); CollectionsMarshal.SetCount(list402, index2); - span3 = CollectionsMarshal.AsSpan(list402); + Span span402 = CollectionsMarshal.AsSpan(list402); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223) + span402[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223) { NextQuestId = new QuestId(5293) }; @@ -457663,16 +460607,16 @@ public static class AssemblyQuestLoader num = 1; List list403 = new List(num); CollectionsMarshal.SetCount(list403, num); - span = CollectionsMarshal.AsSpan(list403); + Span span403 = CollectionsMarshal.AsSpan(list403); index = 0; - span[index] = "liza"; + span403[index] = "liza"; questRoot44.Author = list403; index = 5; List list404 = new List(index); CollectionsMarshal.SetCount(list404, index); - span2 = CollectionsMarshal.AsSpan(list404); + Span span404 = CollectionsMarshal.AsSpan(list404); num = 0; - ref QuestSequence reference263 = ref span2[num]; + ref QuestSequence reference263 = ref span404[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -457680,13 +460624,13 @@ public static class AssemblyQuestLoader num2 = 1; List list405 = new List(num2); CollectionsMarshal.SetCount(list405, num2); - span3 = CollectionsMarshal.AsSpan(list405); + Span span405 = CollectionsMarshal.AsSpan(list405); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); + span405[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); obj193.Steps = list405; reference263 = obj193; num++; - ref QuestSequence reference264 = ref span2[num]; + ref QuestSequence reference264 = ref span404[num]; QuestSequence obj194 = new QuestSequence { Sequence = 1 @@ -457694,9 +460638,9 @@ public static class AssemblyQuestLoader index2 = 1; List list406 = new List(index2); CollectionsMarshal.SetCount(list406, index2); - span3 = CollectionsMarshal.AsSpan(list406); + Span span406 = CollectionsMarshal.AsSpan(list406); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053750u, new Vector3(357.96143f, 89.921364f, -149.49268f), 1191) + span406[num2] = new QuestStep(EInteractionType.Interact, 1053750u, new Vector3(357.96143f, 89.921364f, -149.49268f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundYyasulaniStation @@ -457704,7 +460648,7 @@ public static class AssemblyQuestLoader obj194.Steps = list406; reference264 = obj194; num++; - ref QuestSequence reference265 = ref span2[num]; + ref QuestSequence reference265 = ref span404[num]; QuestSequence obj195 = new QuestSequence { Sequence = 2 @@ -457712,13 +460656,13 @@ public static class AssemblyQuestLoader num2 = 1; List list407 = new List(num2); CollectionsMarshal.SetCount(list407, num2); - span3 = CollectionsMarshal.AsSpan(list407); + Span span407 = CollectionsMarshal.AsSpan(list407); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); + span407[index2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); obj195.Steps = list407; reference265 = obj195; num++; - ref QuestSequence reference266 = ref span2[num]; + ref QuestSequence reference266 = ref span404[num]; QuestSequence obj196 = new QuestSequence { Sequence = 3 @@ -457726,9 +460670,9 @@ public static class AssemblyQuestLoader index2 = 2; List list408 = new List(index2); CollectionsMarshal.SetCount(list408, index2); - span3 = CollectionsMarshal.AsSpan(list408); + Span span408 = CollectionsMarshal.AsSpan(list408); num2 = 0; - ref QuestStep reference267 = ref span3[num2]; + ref QuestStep reference267 = ref span408[num2]; QuestStep obj197 = new QuestStep(EInteractionType.Interact, 2013725u, new Vector3(4.0740967f, 0.8086548f, 10.574402f), 1223) { TargetTerritoryId = (ushort)1186 @@ -457738,15 +460682,15 @@ public static class AssemblyQuestLoader num3 = 1; List list409 = new List(num3); CollectionsMarshal.SetCount(list409, num3); - span4 = CollectionsMarshal.AsSpan(list409); + Span span409 = CollectionsMarshal.AsSpan(list409); index3 = 0; - span4[index3] = 1223; + span409[index3] = 1223; skipStepConditions6.NotInTerritory = list409; skipConditions8.StepIf = skipStepConditions6; obj197.SkipConditions = skipConditions8; reference267 = obj197; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053751u, new Vector3(-296.4676f, 9.520004f, 27.328857f), 1186) + span408[num2] = new QuestStep(EInteractionType.Interact, 1053751u, new Vector3(-296.4676f, 9.520004f, 27.328857f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -457757,7 +460701,7 @@ public static class AssemblyQuestLoader obj196.Steps = list408; reference266 = obj196; num++; - ref QuestSequence reference268 = ref span2[num]; + ref QuestSequence reference268 = ref span404[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -457765,9 +460709,9 @@ public static class AssemblyQuestLoader num2 = 2; List list410 = new List(num2); CollectionsMarshal.SetCount(list410, num2); - span3 = CollectionsMarshal.AsSpan(list410); + Span span410 = CollectionsMarshal.AsSpan(list410); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + span410[index2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) { TargetTerritoryId = (ushort)1224, AethernetShortcut = new AethernetShortcut @@ -457777,7 +460721,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224) + span410[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224) { NextQuestId = new QuestId(5294) }; @@ -457790,16 +460734,16 @@ public static class AssemblyQuestLoader num = 1; List list411 = new List(num); CollectionsMarshal.SetCount(list411, num); - span = CollectionsMarshal.AsSpan(list411); + Span span411 = CollectionsMarshal.AsSpan(list411); index = 0; - span[index] = "liza"; + span411[index] = "liza"; questRoot45.Author = list411; index = 5; List list412 = new List(index); CollectionsMarshal.SetCount(list412, index); - span2 = CollectionsMarshal.AsSpan(list412); + Span span412 = CollectionsMarshal.AsSpan(list412); num = 0; - ref QuestSequence reference269 = ref span2[num]; + ref QuestSequence reference269 = ref span412[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -457807,13 +460751,13 @@ public static class AssemblyQuestLoader index2 = 1; List list413 = new List(index2); CollectionsMarshal.SetCount(list413, index2); - span3 = CollectionsMarshal.AsSpan(list413); + Span span413 = CollectionsMarshal.AsSpan(list413); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224); + span413[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224); obj199.Steps = list413; reference269 = obj199; num++; - ref QuestSequence reference270 = ref span2[num]; + ref QuestSequence reference270 = ref span412[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -457821,9 +460765,9 @@ public static class AssemblyQuestLoader num2 = 1; List list414 = new List(num2); CollectionsMarshal.SetCount(list414, num2); - span3 = CollectionsMarshal.AsSpan(list414); + Span span414 = CollectionsMarshal.AsSpan(list414); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + span414[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) { DutyOptions = new DutyOptions { @@ -457833,7 +460777,7 @@ public static class AssemblyQuestLoader obj200.Steps = list414; reference270 = obj200; num++; - ref QuestSequence reference271 = ref span2[num]; + ref QuestSequence reference271 = ref span412[num]; QuestSequence obj201 = new QuestSequence { Sequence = 2 @@ -457841,16 +460785,16 @@ public static class AssemblyQuestLoader index2 = 1; List list415 = new List(index2); CollectionsMarshal.SetCount(list415, index2); - span3 = CollectionsMarshal.AsSpan(list415); + Span span415 = CollectionsMarshal.AsSpan(list415); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) + span415[num2] = new QuestStep(EInteractionType.Interact, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) { StopDistance = 5f }; obj201.Steps = list415; reference271 = obj201; num++; - ref QuestSequence reference272 = ref span2[num]; + ref QuestSequence reference272 = ref span412[num]; QuestSequence obj202 = new QuestSequence { Sequence = 3 @@ -457858,9 +460802,9 @@ public static class AssemblyQuestLoader num2 = 3; List list416 = new List(num2); CollectionsMarshal.SetCount(list416, num2); - span3 = CollectionsMarshal.AsSpan(list416); + Span span416 = CollectionsMarshal.AsSpan(list416); index2 = 0; - ref QuestStep reference273 = ref span3[index2]; + ref QuestStep reference273 = ref span416[index2]; QuestStep obj203 = new QuestStep(EInteractionType.Interact, 2013722u, new Vector3(-0.06517491f, 1.083085f, 8.115898f), 1224) { TargetTerritoryId = (ushort)1186 @@ -457870,15 +460814,15 @@ public static class AssemblyQuestLoader index3 = 1; List list417 = new List(index3); CollectionsMarshal.SetCount(list417, index3); - span4 = CollectionsMarshal.AsSpan(list417); + Span span417 = CollectionsMarshal.AsSpan(list417); num3 = 0; - span4[num3] = 1224; + span417[num3] = 1224; skipStepConditions7.NotInTerritory = list417; skipConditions9.StepIf = skipStepConditions7; obj203.SkipConditions = skipConditions9; reference273 = obj203; index2++; - ref QuestStep reference274 = ref span3[index2]; + ref QuestStep reference274 = ref span416[index2]; QuestStep obj204 = new QuestStep(EInteractionType.Interact, 2013724u, new Vector3(498.34436f, 60.593506f, 129.13708f), 1186) { TargetTerritoryId = (ushort)1223, @@ -457893,19 +460837,19 @@ public static class AssemblyQuestLoader num3 = 1; List list418 = new List(num3); CollectionsMarshal.SetCount(list418, num3); - span4 = CollectionsMarshal.AsSpan(list418); + Span span418 = CollectionsMarshal.AsSpan(list418); index3 = 0; - span4[index3] = 1223; + span418[index3] = 1223; skipStepConditions8.InTerritory = list418; skipConditions10.StepIf = skipStepConditions8; obj204.SkipConditions = skipConditions10; reference274 = obj204; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); + span416[index2] = new QuestStep(EInteractionType.Interact, 1053740u, new Vector3(4.8675537f, 0f, -6.5462036f), 1223); obj202.Steps = list416; reference272 = obj202; num++; - ref QuestSequence reference275 = ref span2[num]; + ref QuestSequence reference275 = ref span412[num]; QuestSequence obj205 = new QuestSequence { Sequence = byte.MaxValue @@ -457913,9 +460857,9 @@ public static class AssemblyQuestLoader index2 = 2; List list419 = new List(index2); CollectionsMarshal.SetCount(list419, index2); - span3 = CollectionsMarshal.AsSpan(list419); + Span span419 = CollectionsMarshal.AsSpan(list419); num2 = 0; - ref QuestStep reference276 = ref span3[num2]; + ref QuestStep reference276 = ref span419[num2]; QuestStep obj206 = new QuestStep(EInteractionType.Interact, 2013725u, new Vector3(4.074883f, 0.8100026f, 10.57586f), 1223) { TargetTerritoryId = (ushort)1186 @@ -457925,15 +460869,15 @@ public static class AssemblyQuestLoader index3 = 1; List list420 = new List(index3); CollectionsMarshal.SetCount(list420, index3); - span4 = CollectionsMarshal.AsSpan(list420); + Span span420 = CollectionsMarshal.AsSpan(list420); num3 = 0; - span4[num3] = 1223; + span420[num3] = 1223; skipStepConditions9.NotInTerritory = list420; skipConditions11.StepIf = skipStepConditions9; obj206.SkipConditions = skipConditions11; reference276 = obj206; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050471u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) + span419[num2] = new QuestStep(EInteractionType.CompleteQuest, 1050471u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) { StopDistance = 7f }; @@ -457946,16 +460890,16 @@ public static class AssemblyQuestLoader num = 1; List list421 = new List(num); CollectionsMarshal.SetCount(list421, num); - span = CollectionsMarshal.AsSpan(list421); + Span span421 = CollectionsMarshal.AsSpan(list421); index = 0; - span[index] = "Censored"; + span421[index] = "Censored"; questRoot46.Author = list421; index = 10; List list422 = new List(index); CollectionsMarshal.SetCount(list422, index); - span2 = CollectionsMarshal.AsSpan(list422); + Span span422 = CollectionsMarshal.AsSpan(list422); num = 0; - ref QuestSequence reference277 = ref span2[num]; + ref QuestSequence reference277 = ref span422[num]; QuestSequence obj207 = new QuestSequence { Sequence = 0 @@ -457963,9 +460907,9 @@ public static class AssemblyQuestLoader num2 = 2; List list423 = new List(num2); CollectionsMarshal.SetCount(list423, num2); - span3 = CollectionsMarshal.AsSpan(list423); + Span span423 = CollectionsMarshal.AsSpan(list423); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(311.757f, 70.0001f, -27.256859f), 1186) + span423[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(311.757f, 70.0001f, -27.256859f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -457996,14 +460940,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051709u, new Vector3(307.6676f, 70.00009f, -26.962769f), 1186) + span423[index2] = new QuestStep(EInteractionType.AcceptQuest, 1051709u, new Vector3(307.6676f, 70.00009f, -26.962769f), 1186) { StopDistance = 5f }; obj207.Steps = list423; reference277 = obj207; num++; - ref QuestSequence reference278 = ref span2[num]; + ref QuestSequence reference278 = ref span422[num]; QuestSequence obj208 = new QuestSequence { Sequence = 1 @@ -458011,9 +460955,9 @@ public static class AssemblyQuestLoader index2 = 1; List list424 = new List(index2); CollectionsMarshal.SetCount(list424, index2); - span3 = CollectionsMarshal.AsSpan(list424); + Span span424 = CollectionsMarshal.AsSpan(list424); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053617u, new Vector3(-120.47003f, 2.2297163f, 207.50745f), 1186) + span424[num2] = new QuestStep(EInteractionType.Interact, 1053617u, new Vector3(-120.47003f, 2.2297163f, 207.50745f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -458024,7 +460968,7 @@ public static class AssemblyQuestLoader obj208.Steps = list424; reference278 = obj208; num++; - ref QuestSequence reference279 = ref span2[num]; + ref QuestSequence reference279 = ref span422[num]; QuestSequence obj209 = new QuestSequence { Sequence = 2 @@ -458032,13 +460976,13 @@ public static class AssemblyQuestLoader num2 = 1; List list425 = new List(num2); CollectionsMarshal.SetCount(list425, num2); - span3 = CollectionsMarshal.AsSpan(list425); + Span span425 = CollectionsMarshal.AsSpan(list425); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053617u, new Vector3(-120.47003f, 2.2297163f, 207.50745f), 1186); + span425[index2] = new QuestStep(EInteractionType.Interact, 1053617u, new Vector3(-120.47003f, 2.2297163f, 207.50745f), 1186); obj209.Steps = list425; reference279 = obj209; num++; - ref QuestSequence reference280 = ref span2[num]; + ref QuestSequence reference280 = ref span422[num]; QuestSequence obj210 = new QuestSequence { Sequence = 3 @@ -458046,55 +460990,55 @@ public static class AssemblyQuestLoader index2 = 3; List list426 = new List(index2); CollectionsMarshal.SetCount(list426, index2); - span3 = CollectionsMarshal.AsSpan(list426); + Span span426 = CollectionsMarshal.AsSpan(list426); num2 = 0; - ref QuestStep reference281 = ref span3[num2]; + ref QuestStep reference281 = ref span426[num2]; QuestStep questStep60 = new QuestStep(EInteractionType.Interact, 1053619u, new Vector3(-127.244995f, 2.199962f, 236.71313f), 1186); num3 = 6; List list427 = new List(num3); CollectionsMarshal.SetCount(list427, num3); - span5 = CollectionsMarshal.AsSpan(list427); + Span span427 = CollectionsMarshal.AsSpan(list427); index3 = 0; - span5[index3] = null; + span427[index3] = null; index3++; - span5[index3] = null; + span427[index3] = null; index3++; - span5[index3] = null; + span427[index3] = null; index3++; - span5[index3] = null; + span427[index3] = null; index3++; - span5[index3] = null; + span427[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span427[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep60.CompletionQuestVariablesFlags = list427; reference281 = questStep60; num2++; - ref QuestStep reference282 = ref span3[num2]; + ref QuestStep reference282 = ref span426[num2]; QuestStep questStep61 = new QuestStep(EInteractionType.Interact, 1053620u, new Vector3(-172.80847f, 2.2299733f, 207.96509f), 1186); index3 = 6; List list428 = new List(index3); CollectionsMarshal.SetCount(list428, index3); - span5 = CollectionsMarshal.AsSpan(list428); + Span span428 = CollectionsMarshal.AsSpan(list428); num3 = 0; - span5[num3] = null; + span428[num3] = null; num3++; - span5[num3] = null; + span428[num3] = null; num3++; - span5[num3] = null; + span428[num3] = null; num3++; - span5[num3] = null; + span428[num3] = null; num3++; - span5[num3] = null; + span428[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span428[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep61.CompletionQuestVariablesFlags = list428; reference282 = questStep61; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053621u, new Vector3(-262.77563f, 2.1999757f, 236.25537f), 1186); + span426[num2] = new QuestStep(EInteractionType.Interact, 1053621u, new Vector3(-262.77563f, 2.1999757f, 236.25537f), 1186); obj210.Steps = list426; reference280 = obj210; num++; - ref QuestSequence reference283 = ref span2[num]; + ref QuestSequence reference283 = ref span422[num]; QuestSequence obj211 = new QuestSequence { Sequence = 4 @@ -458102,13 +461046,13 @@ public static class AssemblyQuestLoader num2 = 1; List list429 = new List(num2); CollectionsMarshal.SetCount(list429, num2); - span3 = CollectionsMarshal.AsSpan(list429); + Span span429 = CollectionsMarshal.AsSpan(list429); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053626u, new Vector3(-323.26245f, 13.999997f, 178.0575f), 1186); + span429[index2] = new QuestStep(EInteractionType.Interact, 1053626u, new Vector3(-323.26245f, 13.999997f, 178.0575f), 1186); obj211.Steps = list429; reference283 = obj211; num++; - ref QuestSequence reference284 = ref span2[num]; + ref QuestSequence reference284 = ref span422[num]; QuestSequence obj212 = new QuestSequence { Sequence = 5 @@ -458116,13 +461060,13 @@ public static class AssemblyQuestLoader index2 = 1; List list430 = new List(index2); CollectionsMarshal.SetCount(list430, index2); - span3 = CollectionsMarshal.AsSpan(list430); + Span span430 = CollectionsMarshal.AsSpan(list430); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053623u, new Vector3(-252.21643f, 2.199965f, 257.95374f), 1186); + span430[num2] = new QuestStep(EInteractionType.Interact, 1053623u, new Vector3(-252.21643f, 2.199965f, 257.95374f), 1186); obj212.Steps = list430; reference284 = obj212; num++; - ref QuestSequence reference285 = ref span2[num]; + ref QuestSequence reference285 = ref span422[num]; QuestSequence obj213 = new QuestSequence { Sequence = 6 @@ -458130,9 +461074,9 @@ public static class AssemblyQuestLoader num2 = 1; List list431 = new List(num2); CollectionsMarshal.SetCount(list431, num2); - span3 = CollectionsMarshal.AsSpan(list431); + Span span431 = CollectionsMarshal.AsSpan(list431); index2 = 0; - ref QuestStep reference286 = ref span3[index2]; + ref QuestStep reference286 = ref span431[index2]; QuestStep obj214 = new QuestStep(EInteractionType.Interact, 1053627u, new Vector3(-580.22437f, -0.89430946f, -521.5991f), 1191) { Fly = true, @@ -458141,9 +461085,9 @@ public static class AssemblyQuestLoader num3 = 1; List list432 = new List(num3); CollectionsMarshal.SetCount(list432, num3); - span6 = CollectionsMarshal.AsSpan(list432); + Span span432 = CollectionsMarshal.AsSpan(list432); index3 = 0; - span6[index3] = new DialogueChoice + span432[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_CHRHDB921_05295_SYSTEM_000_122") @@ -458153,7 +461097,7 @@ public static class AssemblyQuestLoader obj213.Steps = list431; reference285 = obj213; num++; - ref QuestSequence reference287 = ref span2[num]; + ref QuestSequence reference287 = ref span422[num]; QuestSequence obj215 = new QuestSequence { Sequence = 7 @@ -458161,13 +461105,13 @@ public static class AssemblyQuestLoader index2 = 1; List list433 = new List(index2); CollectionsMarshal.SetCount(list433, index2); - span3 = CollectionsMarshal.AsSpan(list433); + Span span433 = CollectionsMarshal.AsSpan(list433); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053630u, new Vector3(96.75745f, 12.03999f, 144.48767f), 1254); + span433[num2] = new QuestStep(EInteractionType.Interact, 1053630u, new Vector3(96.75745f, 12.03999f, 144.48767f), 1254); obj215.Steps = list433; reference287 = obj215; num++; - ref QuestSequence reference288 = ref span2[num]; + ref QuestSequence reference288 = ref span422[num]; QuestSequence obj216 = new QuestSequence { Sequence = 8 @@ -458175,55 +461119,55 @@ public static class AssemblyQuestLoader num2 = 3; List list434 = new List(num2); CollectionsMarshal.SetCount(list434, num2); - span3 = CollectionsMarshal.AsSpan(list434); + Span span434 = CollectionsMarshal.AsSpan(list434); index2 = 0; - ref QuestStep reference289 = ref span3[index2]; + ref QuestStep reference289 = ref span434[index2]; QuestStep questStep62 = new QuestStep(EInteractionType.Interact, 2014622u, new Vector3(97.70349f, 12.588623f, 127.885864f), 1254); index3 = 6; List list435 = new List(index3); CollectionsMarshal.SetCount(list435, index3); - span5 = CollectionsMarshal.AsSpan(list435); + Span span435 = CollectionsMarshal.AsSpan(list435); num3 = 0; - span5[num3] = null; + span435[num3] = null; num3++; - span5[num3] = null; + span435[num3] = null; num3++; - span5[num3] = null; + span435[num3] = null; num3++; - span5[num3] = null; + span435[num3] = null; num3++; - span5[num3] = null; + span435[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span435[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep62.CompletionQuestVariablesFlags = list435; reference289 = questStep62; index2++; - ref QuestStep reference290 = ref span3[index2]; + ref QuestStep reference290 = ref span434[index2]; QuestStep questStep63 = new QuestStep(EInteractionType.Interact, 2014623u, new Vector3(66.9718f, 13.534729f, 96.69641f), 1254); num3 = 6; List list436 = new List(num3); CollectionsMarshal.SetCount(list436, num3); - span5 = CollectionsMarshal.AsSpan(list436); + Span span436 = CollectionsMarshal.AsSpan(list436); index3 = 0; - span5[index3] = null; + span436[index3] = null; index3++; - span5[index3] = null; + span436[index3] = null; index3++; - span5[index3] = null; + span436[index3] = null; index3++; - span5[index3] = null; + span436[index3] = null; index3++; - span5[index3] = null; + span436[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span436[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep63.CompletionQuestVariablesFlags = list436; reference290 = questStep63; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014624u, new Vector3(104.14282f, 12.924377f, 4.9591064f), 1254); + span434[index2] = new QuestStep(EInteractionType.Interact, 2014624u, new Vector3(104.14282f, 12.924377f, 4.9591064f), 1254); obj216.Steps = list434; reference288 = obj216; num++; - ref QuestSequence reference291 = ref span2[num]; + ref QuestSequence reference291 = ref span422[num]; QuestSequence obj217 = new QuestSequence { Sequence = byte.MaxValue @@ -458231,9 +461175,9 @@ public static class AssemblyQuestLoader index2 = 1; List list437 = new List(index2); CollectionsMarshal.SetCount(list437, index2); - span3 = CollectionsMarshal.AsSpan(list437); + Span span437 = CollectionsMarshal.AsSpan(list437); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053633u, new Vector3(81.49841f, 12.039999f, 48.02002f), 1254) + span437[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053633u, new Vector3(81.49841f, 12.039999f, 48.02002f), 1254) { NextQuestId = new QuestId(5296) }; @@ -458246,16 +461190,16 @@ public static class AssemblyQuestLoader num = 1; List list438 = new List(num); CollectionsMarshal.SetCount(list438, num); - span = CollectionsMarshal.AsSpan(list438); + Span span438 = CollectionsMarshal.AsSpan(list438); index = 0; - span[index] = "Censored"; + span438[index] = "Censored"; questRoot47.Author = list438; index = 7; List list439 = new List(index); CollectionsMarshal.SetCount(list439, index); - span2 = CollectionsMarshal.AsSpan(list439); + Span span439 = CollectionsMarshal.AsSpan(list439); num = 0; - ref QuestSequence reference292 = ref span2[num]; + ref QuestSequence reference292 = ref span439[num]; QuestSequence obj218 = new QuestSequence { Sequence = 0 @@ -458263,13 +461207,13 @@ public static class AssemblyQuestLoader num2 = 1; List list440 = new List(num2); CollectionsMarshal.SetCount(list440, num2); - span3 = CollectionsMarshal.AsSpan(list440); + Span span440 = CollectionsMarshal.AsSpan(list440); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053634u, new Vector3(90.22656f, 12.03999f, 147.08167f), 1254); + span440[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053634u, new Vector3(90.22656f, 12.03999f, 147.08167f), 1254); obj218.Steps = list440; reference292 = obj218; num++; - ref QuestSequence reference293 = ref span2[num]; + ref QuestSequence reference293 = ref span439[num]; QuestSequence obj219 = new QuestSequence { Sequence = 1 @@ -458277,9 +461221,9 @@ public static class AssemblyQuestLoader index2 = 1; List list441 = new List(index2); CollectionsMarshal.SetCount(list441, index2); - span3 = CollectionsMarshal.AsSpan(list441); + Span span441 = CollectionsMarshal.AsSpan(list441); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053637u, new Vector3(232.47119f, 50.749866f, 210.193f), 1186) + span441[num2] = new QuestStep(EInteractionType.Interact, 1053637u, new Vector3(232.47119f, 50.749866f, 210.193f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -458291,7 +461235,7 @@ public static class AssemblyQuestLoader obj219.Steps = list441; reference293 = obj219; num++; - ref QuestSequence reference294 = ref span2[num]; + ref QuestSequence reference294 = ref span439[num]; QuestSequence obj220 = new QuestSequence { Sequence = 2 @@ -458299,16 +461243,16 @@ public static class AssemblyQuestLoader num2 = 1; List list442 = new List(num2); CollectionsMarshal.SetCount(list442, num2); - span3 = CollectionsMarshal.AsSpan(list442); + Span span442 = CollectionsMarshal.AsSpan(list442); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053641u, new Vector3(-255.51239f, 26.1f, 103.04407f), 1191) + span442[index2] = new QuestStep(EInteractionType.Interact, 1053641u, new Vector3(-255.51239f, 26.1f, 103.04407f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundElectropeStrike }; obj220.Steps = list442; reference294 = obj220; num++; - ref QuestSequence reference295 = ref span2[num]; + ref QuestSequence reference295 = ref span439[num]; QuestSequence obj221 = new QuestSequence { Sequence = 3 @@ -458316,13 +461260,13 @@ public static class AssemblyQuestLoader index2 = 1; List list443 = new List(index2); CollectionsMarshal.SetCount(list443, index2); - span3 = CollectionsMarshal.AsSpan(list443); + Span span443 = CollectionsMarshal.AsSpan(list443); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053646u, new Vector3(-91.66095f, 46.00767f, 390.64624f), 1191); + span443[num2] = new QuestStep(EInteractionType.Interact, 1053646u, new Vector3(-91.66095f, 46.00767f, 390.64624f), 1191); obj221.Steps = list443; reference295 = obj221; num++; - ref QuestSequence reference296 = ref span2[num]; + ref QuestSequence reference296 = ref span439[num]; QuestSequence obj222 = new QuestSequence { Sequence = 4 @@ -458330,9 +461274,9 @@ public static class AssemblyQuestLoader num2 = 1; List list444 = new List(num2); CollectionsMarshal.SetCount(list444, num2); - span3 = CollectionsMarshal.AsSpan(list444); + Span span444 = CollectionsMarshal.AsSpan(list444); index2 = 0; - ref QuestStep reference297 = ref span3[index2]; + ref QuestStep reference297 = ref span444[index2]; QuestStep obj223 = new QuestStep(EInteractionType.Interact, 1053649u, new Vector3(113.63391f, 83.57817f, 552.20874f), 1191) { Fly = true @@ -458340,9 +461284,9 @@ public static class AssemblyQuestLoader index3 = 1; List list445 = new List(index3); CollectionsMarshal.SetCount(list445, index3); - span6 = CollectionsMarshal.AsSpan(list445); + Span span445 = CollectionsMarshal.AsSpan(list445); num3 = 0; - span6[num3] = new DialogueChoice + span445[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_CHRHDB922_05296_Q1_000_000"), @@ -458353,7 +461297,7 @@ public static class AssemblyQuestLoader obj222.Steps = list444; reference296 = obj222; num++; - ref QuestSequence reference298 = ref span2[num]; + ref QuestSequence reference298 = ref span439[num]; QuestSequence obj224 = new QuestSequence { Sequence = 5 @@ -458361,16 +461305,16 @@ public static class AssemblyQuestLoader index2 = 1; List list446 = new List(index2); CollectionsMarshal.SetCount(list446, index2); - span3 = CollectionsMarshal.AsSpan(list446); + Span span446 = CollectionsMarshal.AsSpan(list446); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053650u, new Vector3(175.95166f, 83.2133f, 652.64355f), 1191) + span446[num2] = new QuestStep(EInteractionType.Interact, 1053650u, new Vector3(175.95166f, 83.2133f, 652.64355f), 1191) { Fly = true }; obj224.Steps = list446; reference298 = obj224; num++; - ref QuestSequence reference299 = ref span2[num]; + ref QuestSequence reference299 = ref span439[num]; QuestSequence obj225 = new QuestSequence { Sequence = byte.MaxValue @@ -458378,9 +461322,9 @@ public static class AssemblyQuestLoader num2 = 1; List list447 = new List(num2); CollectionsMarshal.SetCount(list447, num2); - span3 = CollectionsMarshal.AsSpan(list447); + Span span447 = CollectionsMarshal.AsSpan(list447); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053652u, new Vector3(236.62158f, 50.749947f, 209.97937f), 1186) + span447[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053652u, new Vector3(236.62158f, 50.749947f, 209.97937f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -458399,18 +461343,18 @@ public static class AssemblyQuestLoader num = 1; List list448 = new List(num); CollectionsMarshal.SetCount(list448, num); - span = CollectionsMarshal.AsSpan(list448); + Span span448 = CollectionsMarshal.AsSpan(list448); index = 0; - span[index] = "WigglyMuffin"; + span448[index] = "WigglyMuffin"; questRoot48.Author = list448; questRoot48.IsSeasonalQuest = true; questRoot48.SeasonalQuestExpiry = new DateTime(2025, 9, 11, 0, 0, 0, DateTimeKind.Utc); index = 4; List list449 = new List(index); CollectionsMarshal.SetCount(list449, index); - span2 = CollectionsMarshal.AsSpan(list449); + Span span449 = CollectionsMarshal.AsSpan(list449); num = 0; - ref QuestSequence reference300 = ref span2[num]; + ref QuestSequence reference300 = ref span449[num]; QuestSequence obj226 = new QuestSequence { Sequence = 0 @@ -458418,9 +461362,9 @@ public static class AssemblyQuestLoader index2 = 1; List list450 = new List(index2); CollectionsMarshal.SetCount(list450, index2); - span3 = CollectionsMarshal.AsSpan(list450); + Span span450 = CollectionsMarshal.AsSpan(list450); num2 = 0; - ref QuestStep reference301 = ref span3[num2]; + ref QuestStep reference301 = ref span450[num2]; QuestStep obj227 = new QuestStep(EInteractionType.AcceptQuest, 1053660u, new Vector3(3.5552979f, 44.499996f, 125.62744f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -458438,9 +461382,9 @@ public static class AssemblyQuestLoader num3 = 1; List list451 = new List(num3); CollectionsMarshal.SetCount(list451, num3); - span4 = CollectionsMarshal.AsSpan(list451); + Span span451 = CollectionsMarshal.AsSpan(list451); index3 = 0; - span4[index3] = 128; + span451[index3] = 128; obj228.InTerritory = list451; skipConditions12.AetheryteShortcutIf = obj228; obj227.SkipConditions = skipConditions12; @@ -458448,7 +461392,7 @@ public static class AssemblyQuestLoader obj226.Steps = list450; reference300 = obj226; num++; - ref QuestSequence reference302 = ref span2[num]; + ref QuestSequence reference302 = ref span449[num]; QuestSequence obj229 = new QuestSequence { Sequence = 1 @@ -458456,13 +461400,13 @@ public static class AssemblyQuestLoader num2 = 1; List list452 = new List(num2); CollectionsMarshal.SetCount(list452, num2); - span3 = CollectionsMarshal.AsSpan(list452); + Span span452 = CollectionsMarshal.AsSpan(list452); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1001024u, new Vector3(28.519043f, 44.499977f, 176.3789f), 128); + span452[index2] = new QuestStep(EInteractionType.Interact, 1001024u, new Vector3(28.519043f, 44.499977f, 176.3789f), 128); obj229.Steps = list452; reference302 = obj229; num++; - ref QuestSequence reference303 = ref span2[num]; + ref QuestSequence reference303 = ref span449[num]; QuestSequence obj230 = new QuestSequence { Sequence = 2 @@ -458470,18 +461414,18 @@ public static class AssemblyQuestLoader index2 = 2; List list453 = new List(index2); CollectionsMarshal.SetCount(list453, index2); - span3 = CollectionsMarshal.AsSpan(list453); + Span span453 = CollectionsMarshal.AsSpan(list453); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.724976f, 44.5f, 186.5f), 128); + span453[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(25.724976f, 44.5f, 186.5f), 128); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053662u, new Vector3(-32.425476f, 71.50164f, 135.91211f), 135) + span453[num2] = new QuestStep(EInteractionType.Interact, 1053662u, new Vector3(-32.425476f, 71.50164f, 135.91211f), 135) { Mount = true }; obj230.Steps = list453; reference303 = obj230; num++; - ref QuestSequence reference304 = ref span2[num]; + ref QuestSequence reference304 = ref span449[num]; QuestSequence obj231 = new QuestSequence { Sequence = byte.MaxValue @@ -458489,9 +461433,9 @@ public static class AssemblyQuestLoader num2 = 1; List list454 = new List(num2); CollectionsMarshal.SetCount(list454, num2); - span3 = CollectionsMarshal.AsSpan(list454); + Span span454 = CollectionsMarshal.AsSpan(list454); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053663u, new Vector3(-34.01245f, 71.548134f, 135.63745f), 135) + span454[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053663u, new Vector3(-34.01245f, 71.548134f, 135.63745f), 135) { NextQuestId = new QuestId(5298) }; @@ -458504,18 +461448,18 @@ public static class AssemblyQuestLoader num = 1; List list455 = new List(num); CollectionsMarshal.SetCount(list455, num); - span = CollectionsMarshal.AsSpan(list455); + Span span455 = CollectionsMarshal.AsSpan(list455); index = 0; - span[index] = "WigglyMuffin"; + span455[index] = "WigglyMuffin"; questRoot49.Author = list455; questRoot49.IsSeasonalQuest = true; questRoot49.SeasonalQuestExpiry = new DateTime(2025, 9, 11, 0, 0, 0, DateTimeKind.Utc); index = 8; List list456 = new List(index); CollectionsMarshal.SetCount(list456, index); - span2 = CollectionsMarshal.AsSpan(list456); + Span span456 = CollectionsMarshal.AsSpan(list456); num = 0; - ref QuestSequence reference305 = ref span2[num]; + ref QuestSequence reference305 = ref span456[num]; QuestSequence obj232 = new QuestSequence { Sequence = 0 @@ -458523,9 +461467,9 @@ public static class AssemblyQuestLoader index2 = 1; List list457 = new List(index2); CollectionsMarshal.SetCount(list457, index2); - span3 = CollectionsMarshal.AsSpan(list457); + Span span457 = CollectionsMarshal.AsSpan(list457); num2 = 0; - ref QuestStep reference306 = ref span3[num2]; + ref QuestStep reference306 = ref span457[num2]; QuestStep obj233 = new QuestStep(EInteractionType.AcceptQuest, 1053663u, new Vector3(-34.01245f, 71.548134f, 135.63745f), 135) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -458543,9 +461487,9 @@ public static class AssemblyQuestLoader index3 = 1; List list458 = new List(index3); CollectionsMarshal.SetCount(list458, index3); - span4 = CollectionsMarshal.AsSpan(list458); + Span span458 = CollectionsMarshal.AsSpan(list458); num3 = 0; - span4[num3] = 135; + span458[num3] = 135; obj234.InTerritory = list458; skipConditions13.AetheryteShortcutIf = obj234; obj233.SkipConditions = skipConditions13; @@ -458553,7 +461497,7 @@ public static class AssemblyQuestLoader obj232.Steps = list457; reference305 = obj232; num++; - ref QuestSequence reference307 = ref span2[num]; + ref QuestSequence reference307 = ref span456[num]; QuestSequence obj235 = new QuestSequence { Sequence = 1 @@ -458561,16 +461505,16 @@ public static class AssemblyQuestLoader num2 = 1; List list459 = new List(num2); CollectionsMarshal.SetCount(list459, num2); - span3 = CollectionsMarshal.AsSpan(list459); + Span span459 = CollectionsMarshal.AsSpan(list459); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053666u, new Vector3(184.40515f, 32.156242f, 112.962524f), 135) + span459[index2] = new QuestStep(EInteractionType.Interact, 1053666u, new Vector3(184.40515f, 32.156242f, 112.962524f), 135) { Fly = true }; obj235.Steps = list459; reference307 = obj235; num++; - ref QuestSequence reference308 = ref span2[num]; + ref QuestSequence reference308 = ref span456[num]; QuestSequence obj236 = new QuestSequence { Sequence = 2 @@ -458578,9 +461522,9 @@ public static class AssemblyQuestLoader index2 = 1; List list460 = new List(index2); CollectionsMarshal.SetCount(list460, index2); - span3 = CollectionsMarshal.AsSpan(list460); + Span span460 = CollectionsMarshal.AsSpan(list460); num2 = 0; - ref QuestStep reference309 = ref span3[num2]; + ref QuestStep reference309 = ref span460[num2]; QuestStep obj237 = new QuestStep(EInteractionType.Interact, 1053667u, new Vector3(76.24927f, 71.28403f, 366.3844f), 135) { Fly = true @@ -458588,9 +461532,9 @@ public static class AssemblyQuestLoader num3 = 1; List list461 = new List(num3); CollectionsMarshal.SetCount(list461, num3); - span6 = CollectionsMarshal.AsSpan(list461); + Span span461 = CollectionsMarshal.AsSpan(list461); index3 = 0; - span6[index3] = new DialogueChoice + span461[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESANX102_05298_Q50_000_001"), @@ -458601,7 +461545,7 @@ public static class AssemblyQuestLoader obj236.Steps = list460; reference308 = obj236; num++; - ref QuestSequence reference310 = ref span2[num]; + ref QuestSequence reference310 = ref span456[num]; QuestSequence obj238 = new QuestSequence { Sequence = 3 @@ -458609,16 +461553,16 @@ public static class AssemblyQuestLoader num2 = 1; List list462 = new List(num2); CollectionsMarshal.SetCount(list462, num2); - span3 = CollectionsMarshal.AsSpan(list462); + Span span462 = CollectionsMarshal.AsSpan(list462); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053669u, new Vector3(-43.47296f, 55.10932f, 488.1819f), 135) + span462[index2] = new QuestStep(EInteractionType.Interact, 1053669u, new Vector3(-43.47296f, 55.10932f, 488.1819f), 135) { Fly = true }; obj238.Steps = list462; reference310 = obj238; num++; - ref QuestSequence reference311 = ref span2[num]; + ref QuestSequence reference311 = ref span456[num]; QuestSequence obj239 = new QuestSequence { Sequence = 4 @@ -458626,16 +461570,16 @@ public static class AssemblyQuestLoader index2 = 1; List list463 = new List(index2); CollectionsMarshal.SetCount(list463, index2); - span3 = CollectionsMarshal.AsSpan(list463); + Span span463 = CollectionsMarshal.AsSpan(list463); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053671u, new Vector3(6.6071167f, 44.311028f, 797.3906f), 135) + span463[num2] = new QuestStep(EInteractionType.Interact, 1053671u, new Vector3(6.6071167f, 44.311028f, 797.3906f), 135) { Fly = true }; obj239.Steps = list463; reference311 = obj239; num++; - ref QuestSequence reference312 = ref span2[num]; + ref QuestSequence reference312 = ref span456[num]; QuestSequence obj240 = new QuestSequence { Sequence = 5 @@ -458643,21 +461587,21 @@ public static class AssemblyQuestLoader num2 = 2; List list464 = new List(num2); CollectionsMarshal.SetCount(list464, num2); - span3 = CollectionsMarshal.AsSpan(list464); + Span span464 = CollectionsMarshal.AsSpan(list464); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(134.80649f, 58.968193f, 935.78265f), 135) + span464[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(134.80649f, 58.968193f, 935.78265f), 135) { Fly = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1002445u, new Vector3(136.82764f, 58.937588f, 937.43787f), 135) + span464[index2] = new QuestStep(EInteractionType.Interact, 1002445u, new Vector3(136.82764f, 58.937588f, 937.43787f), 135) { Land = true }; obj240.Steps = list464; reference312 = obj240; num++; - ref QuestSequence reference313 = ref span2[num]; + ref QuestSequence reference313 = ref span456[num]; QuestSequence obj241 = new QuestSequence { Sequence = 6 @@ -458665,16 +461609,16 @@ public static class AssemblyQuestLoader index2 = 1; List list465 = new List(index2); CollectionsMarshal.SetCount(list465, index2); - span3 = CollectionsMarshal.AsSpan(list465); + Span span465 = CollectionsMarshal.AsSpan(list465); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053676u, new Vector3(24.39917f, 44.499973f, 163.07312f), 128) + span465[num2] = new QuestStep(EInteractionType.Interact, 1053676u, new Vector3(24.39917f, 44.499973f, 163.07312f), 128) { Fly = true }; obj241.Steps = list465; reference313 = obj241; num++; - ref QuestSequence reference314 = ref span2[num]; + ref QuestSequence reference314 = ref span456[num]; QuestSequence obj242 = new QuestSequence { Sequence = byte.MaxValue @@ -458682,9 +461626,9 @@ public static class AssemblyQuestLoader num2 = 1; List list466 = new List(num2); CollectionsMarshal.SetCount(list466, num2); - span3 = CollectionsMarshal.AsSpan(list466); + Span span466 = CollectionsMarshal.AsSpan(list466); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053677u, new Vector3(-178.4848f, 40.99994f, 185.44287f), 128); + span466[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053677u, new Vector3(-178.4848f, 40.99994f, 185.44287f), 128); obj242.Steps = list466; reference314 = obj242; questRoot49.QuestSequence = list456; @@ -458694,16 +461638,16 @@ public static class AssemblyQuestLoader num = 1; List list467 = new List(num); CollectionsMarshal.SetCount(list467, num); - span = CollectionsMarshal.AsSpan(list467); + Span span467 = CollectionsMarshal.AsSpan(list467); index = 0; - span[index] = "liza"; + span467[index] = "liza"; questRoot50.Author = list467; index = 5; List list468 = new List(index); CollectionsMarshal.SetCount(list468, index); - span2 = CollectionsMarshal.AsSpan(list468); + Span span468 = CollectionsMarshal.AsSpan(list468); num = 0; - ref QuestSequence reference315 = ref span2[num]; + ref QuestSequence reference315 = ref span468[num]; QuestSequence obj243 = new QuestSequence { Sequence = 0 @@ -458711,9 +461655,9 @@ public static class AssemblyQuestLoader index2 = 2; List list469 = new List(index2); CollectionsMarshal.SetCount(list469, index2); - span3 = CollectionsMarshal.AsSpan(list469); + Span span469 = CollectionsMarshal.AsSpan(list469); num2 = 0; - ref QuestStep reference316 = ref span3[num2]; + ref QuestStep reference316 = ref span469[num2]; QuestStep obj244 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, @@ -458729,31 +461673,31 @@ public static class AssemblyQuestLoader index3 = 1; List list470 = new List(index3); CollectionsMarshal.SetCount(list470, index3); - span4 = CollectionsMarshal.AsSpan(list470); + Span span470 = CollectionsMarshal.AsSpan(list470); num3 = 0; - span4[num3] = 1207; + span470[num3] = 1207; skipStepConditions10.InTerritory = list470; skipConditions14.StepIf = skipStepConditions10; SkipAetheryteCondition skipAetheryteCondition3 = new SkipAetheryteCondition(); num3 = 1; List list471 = new List(num3); CollectionsMarshal.SetCount(list471, num3); - span4 = CollectionsMarshal.AsSpan(list471); + Span span471 = CollectionsMarshal.AsSpan(list471); index3 = 0; - span4[index3] = 1207; + span471[index3] = 1207; skipAetheryteCondition3.InTerritory = list471; skipConditions14.AetheryteShortcutIf = skipAetheryteCondition3; obj244.SkipConditions = skipConditions14; reference316 = obj244; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052483u, new Vector3(-4.8982544f, -6.439014E-08f, 8.926453f), 1207) + span469[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052483u, new Vector3(-4.8982544f, -6.439014E-08f, 8.926453f), 1207) { StopDistance = 7f }; obj243.Steps = list469; reference315 = obj243; num++; - ref QuestSequence reference317 = ref span2[num]; + ref QuestSequence reference317 = ref span468[num]; QuestSequence obj245 = new QuestSequence { Sequence = 1 @@ -458761,16 +461705,16 @@ public static class AssemblyQuestLoader num2 = 1; List list472 = new List(num2); CollectionsMarshal.SetCount(list472, num2); - span3 = CollectionsMarshal.AsSpan(list472); + Span span472 = CollectionsMarshal.AsSpan(list472); index2 = 0; - ref QuestStep reference318 = ref span3[index2]; + ref QuestStep reference318 = ref span472[index2]; QuestStep questStep64 = new QuestStep(EInteractionType.Interact, 2014751u, new Vector3(-19.699463f, 2.7008667f, -30.258667f), 1207); index3 = 1; List list473 = new List(index3); CollectionsMarshal.SetCount(list473, index3); - span6 = CollectionsMarshal.AsSpan(list473); + Span span473 = CollectionsMarshal.AsSpan(list473); num3 = 0; - span6[num3] = new DialogueChoice + span473[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMH101_05299_SYSTEM_000_031") @@ -458780,12 +461724,12 @@ public static class AssemblyQuestLoader obj245.Steps = list472; reference317 = obj245; num++; - span2[num] = new QuestSequence + span468[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference319 = ref span2[num]; + ref QuestSequence reference319 = ref span468[num]; QuestSequence obj246 = new QuestSequence { Sequence = 3 @@ -458793,16 +461737,16 @@ public static class AssemblyQuestLoader index2 = 1; List list474 = new List(index2); CollectionsMarshal.SetCount(list474, index2); - span3 = CollectionsMarshal.AsSpan(list474); + Span span474 = CollectionsMarshal.AsSpan(list474); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053810u, new Vector3(5.7526245f, 0.49999905f, 3.40271f), 1268) + span474[num2] = new QuestStep(EInteractionType.Interact, 1053810u, new Vector3(5.7526245f, 0.49999905f, 3.40271f), 1268) { StopDistance = 7f }; obj246.Steps = list474; reference319 = obj246; num++; - ref QuestSequence reference320 = ref span2[num]; + ref QuestSequence reference320 = ref span468[num]; QuestSequence obj247 = new QuestSequence { Sequence = byte.MaxValue @@ -458810,9 +461754,9 @@ public static class AssemblyQuestLoader num2 = 1; List list475 = new List(num2); CollectionsMarshal.SetCount(list475, num2); - span3 = CollectionsMarshal.AsSpan(list475); + Span span475 = CollectionsMarshal.AsSpan(list475); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054140u, new Vector3(5.203247f, 0.025f, 2.304016f), 1268) + span475[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054140u, new Vector3(5.203247f, 0.025f, 2.304016f), 1268) { StopDistance = 7f }; @@ -458863,9 +461807,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - ref QuestStep reference3 = ref span3[num2]; + ref QuestStep reference3 = ref span4[num2]; QuestStep obj3 = new QuestStep(EInteractionType.Interact, 2014672u, new Vector3(17.19253f, 0.9405764f, 8.082603f), 1268) { TargetTerritoryId = (ushort)1207 @@ -458875,15 +461819,15 @@ public static class AssemblyQuestLoader int num3 = 1; List list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span4 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index3 = 0; - span4[index3] = 1268; + span5[index3] = 1268; skipStepConditions.NotInTerritory = list5; skipConditions.StepIf = skipStepConditions; obj3.SkipConditions = skipConditions; reference3 = obj3; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014674u, new Vector3(-4.4404297f, -0.015319824f, 8.895996f), 1207); + span4[num2] = new QuestStep(EInteractionType.Interact, 2014674u, new Vector3(-4.4404297f, -0.015319824f, 8.895996f), 1207); obj2.Steps = list4; reference2 = obj2; num++; @@ -458895,9 +461839,9 @@ public static class AssemblyQuestLoader num2 = 2; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); index2 = 0; - ref QuestStep reference5 = ref span3[index2]; + ref QuestStep reference5 = ref span6[index2]; QuestStep obj5 = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.01455665f, 1f, 16.05096f), 1207) { TargetTerritoryId = (ushort)1186 @@ -458907,15 +461851,15 @@ public static class AssemblyQuestLoader index3 = 1; List list7 = new List(index3); CollectionsMarshal.SetCount(list7, index3); - span4 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num3 = 0; - span4[num3] = 1207; + span7[num3] = 1207; skipStepConditions2.NotInTerritory = list7; skipConditions2.StepIf = skipStepConditions2; obj5.SkipConditions = skipConditions2; reference5 = obj5; index2++; - ref QuestStep reference6 = ref span3[index2]; + ref QuestStep reference6 = ref span6[index2]; QuestStep obj6 = new QuestStep(EInteractionType.Interact, 1053820u, new Vector3(0.59503174f, -6.0500035f, 226.6117f), 1186) { AethernetShortcut = new AethernetShortcut @@ -458927,9 +461871,9 @@ public static class AssemblyQuestLoader num3 = 1; List list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span5 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); index3 = 0; - span5[index3] = new DialogueChoice + span8[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMH102_05300_Q1_000_034") @@ -458938,15 +461882,15 @@ public static class AssemblyQuestLoader index3 = 4; List list9 = new List(index3); CollectionsMarshal.SetCount(list9, index3); - Span span6 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num3 = 0; - span6[num3] = 0u; + span9[num3] = 0u; num3++; - span6[num3] = 1u; + span9[num3] = 1u; num3++; - span6[num3] = 2u; + span9[num3] = 2u; num3++; - span6[num3] = 3u; + span9[num3] = 3u; obj6.PointMenuChoices = list9; reference6 = obj6; obj4.Steps = list6; @@ -458960,9 +461904,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053824u, new Vector3(-0.25946045f, -6.050004f, 223.55994f), 1186); + span10[num2] = new QuestStep(EInteractionType.Interact, 1053824u, new Vector3(-0.25946045f, -6.050004f, 223.55994f), 1186); obj7.Steps = list10; reference7 = obj7; num++; @@ -458974,9 +461918,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053827u, new Vector3(-306.0807f, 10.0149355f, 1.8157349f), 1186) + span11[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053827u, new Vector3(-306.0807f, 10.0149355f, 1.8157349f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -458993,16 +461937,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "liza"; + span12[index] = "liza"; questRoot2.Author = list12; index = 6; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -459010,16 +461954,16 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053830u, new Vector3(-343.31274f, 10.014645f, -11.703674f), 1186) + span14[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053830u, new Vector3(-343.31274f, 10.014645f, -11.703674f), 1186) { StopDistance = 5f }; obj9.Steps = list14; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span13[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -459027,9 +461971,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053835u, new Vector3(312.73352f, 70.00006f, 10.72699f), 1186) + span15[index2] = new QuestStep(EInteractionType.Interact, 1053835u, new Vector3(312.73352f, 70.00006f, 10.72699f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -459040,7 +461984,7 @@ public static class AssemblyQuestLoader obj10.Steps = list15; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -459048,9 +461992,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1053838u, new Vector3(313.74072f, 70.00006f, 9.811523f), 1186) + span16[num2] = new QuestStep(EInteractionType.Emote, 1053838u, new Vector3(313.74072f, 70.00006f, 9.811523f), 1186) { StopDistance = 5f, Emote = EEmote.Rally @@ -459058,7 +462002,7 @@ public static class AssemblyQuestLoader obj11.Steps = list16; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = 3 @@ -459066,16 +462010,16 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053839u, new Vector3(311.39075f, 70.00006f, 10.421875f), 1186) + span17[index2] = new QuestStep(EInteractionType.Interact, 1053839u, new Vector3(311.39075f, 70.00006f, 10.421875f), 1186) { StopDistance = 7f }; obj12.Steps = list17; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span13[num]; QuestSequence obj13 = new QuestSequence { Sequence = 4 @@ -459083,74 +462027,74 @@ public static class AssemblyQuestLoader index2 = 3; List list18 = new List(index2); CollectionsMarshal.SetCount(list18, index2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num2 = 0; - ref QuestStep reference14 = ref span3[num2]; + ref QuestStep reference14 = ref span18[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1053841u, new Vector3(343.34326f, 50.75f, 190.05103f), 1186); num3 = 6; List list19 = new List(num3); CollectionsMarshal.SetCount(list19, num3); - Span span7 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index3 = 0; - span7[index3] = null; + span19[index3] = null; index3++; - span7[index3] = null; + span19[index3] = null; index3++; - span7[index3] = null; + span19[index3] = null; index3++; - span7[index3] = null; + span19[index3] = null; index3++; - span7[index3] = null; + span19[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span19[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep.CompletionQuestVariablesFlags = list19; reference14 = questStep; num2++; - ref QuestStep reference15 = ref span3[num2]; + ref QuestStep reference15 = ref span18[num2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1053843u, new Vector3(350.1183f, 50.75f, 244.80042f), 1186); index3 = 6; List list20 = new List(index3); CollectionsMarshal.SetCount(list20, index3); - span7 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num3 = 0; - span7[num3] = null; + span20[num3] = null; num3++; - span7[num3] = null; + span20[num3] = null; num3++; - span7[num3] = null; + span20[num3] = null; num3++; - span7[num3] = null; + span20[num3] = null; num3++; - span7[num3] = null; + span20[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span20[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list20; reference15 = questStep2; num2++; - ref QuestStep reference16 = ref span3[num2]; + ref QuestStep reference16 = ref span18[num2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1053842u, new Vector3(380.84985f, 52.25f, 235.21777f), 1186); num3 = 6; List list21 = new List(num3); CollectionsMarshal.SetCount(list21, num3); - span7 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index3 = 0; - span7[index3] = null; + span21[index3] = null; index3++; - span7[index3] = null; + span21[index3] = null; index3++; - span7[index3] = null; + span21[index3] = null; index3++; - span7[index3] = null; + span21[index3] = null; index3++; - span7[index3] = null; + span21[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span21[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list21; reference16 = questStep3; obj13.Steps = list18; reference13 = obj13; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span13[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -459158,9 +462102,9 @@ public static class AssemblyQuestLoader num2 = 1; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053844u, new Vector3(241.01624f, 50.75f, 273.91467f), 1186); + span22[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053844u, new Vector3(241.01624f, 50.75f, 273.91467f), 1186); obj14.Steps = list22; reference17 = obj14; questRoot2.QuestSequence = list13; @@ -459170,16 +462114,16 @@ public static class AssemblyQuestLoader num = 1; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); index = 0; - span[index] = "liza"; + span23[index] = "liza"; questRoot3.Author = list23; index = 5; List list24 = new List(index); CollectionsMarshal.SetCount(list24, index); - span2 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span24[num]; QuestSequence obj15 = new QuestSequence { Sequence = 0 @@ -459187,16 +462131,16 @@ public static class AssemblyQuestLoader index2 = 1; List list25 = new List(index2); CollectionsMarshal.SetCount(list25, index2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053845u, new Vector3(239.88696f, 50.749996f, 273.9757f), 1186) + span25[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053845u, new Vector3(239.88696f, 50.749996f, 273.9757f), 1186) { StopDistance = 5f }; obj15.Steps = list25; reference18 = obj15; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span24[num]; QuestSequence obj16 = new QuestSequence { Sequence = 1 @@ -459204,13 +462148,13 @@ public static class AssemblyQuestLoader num2 = 1; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span3 = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053847u, new Vector3(314.62573f, 70.00009f, 0.7476196f), 1186); + span26[index2] = new QuestStep(EInteractionType.Interact, 1053847u, new Vector3(314.62573f, 70.00009f, 0.7476196f), 1186); obj16.Steps = list26; reference19 = obj16; num++; - ref QuestSequence reference20 = ref span2[num]; + ref QuestSequence reference20 = ref span24[num]; QuestSequence obj17 = new QuestSequence { Sequence = 2 @@ -459218,13 +462162,13 @@ public static class AssemblyQuestLoader index2 = 1; List list27 = new List(index2); CollectionsMarshal.SetCount(list27, index2); - span3 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053851u, new Vector3(351.70508f, 60f, 78.446655f), 1186); + span27[num2] = new QuestStep(EInteractionType.Interact, 1053851u, new Vector3(351.70508f, 60f, 78.446655f), 1186); obj17.Steps = list27; reference20 = obj17; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span24[num]; QuestSequence obj18 = new QuestSequence { Sequence = 3 @@ -459232,9 +462176,9 @@ public static class AssemblyQuestLoader num2 = 1; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014675u, new Vector3(270.83228f, 50.736206f, 123.00293f), 1186) + span28[index2] = new QuestStep(EInteractionType.Interact, 2014675u, new Vector3(270.83228f, 50.736206f, 123.00293f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -459245,7 +462189,7 @@ public static class AssemblyQuestLoader obj18.Steps = list28; reference21 = obj18; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span24[num]; QuestSequence obj19 = new QuestSequence { Sequence = byte.MaxValue @@ -459253,9 +462197,9 @@ public static class AssemblyQuestLoader index2 = 1; List list29 = new List(index2); CollectionsMarshal.SetCount(list29, index2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053857u, new Vector3(271.10706f, 50.749996f, 186.05322f), 1186) + span29[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053857u, new Vector3(271.10706f, 50.749996f, 186.05322f), 1186) { StopDistance = 5f }; @@ -459268,16 +462212,16 @@ public static class AssemblyQuestLoader num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - span = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index = 0; - span[index] = "liza"; + span30[index] = "liza"; questRoot4.Author = list30; index = 3; List list31 = new List(index); CollectionsMarshal.SetCount(list31, index); - span2 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span31[num]; QuestSequence obj20 = new QuestSequence { Sequence = 0 @@ -459285,16 +462229,16 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053857u, new Vector3(271.10706f, 50.749996f, 186.05322f), 1186) + span32[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053857u, new Vector3(271.10706f, 50.749996f, 186.05322f), 1186) { StopDistance = 5f }; obj20.Steps = list32; reference23 = obj20; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span31[num]; QuestSequence obj21 = new QuestSequence { Sequence = 1 @@ -459302,9 +462246,9 @@ public static class AssemblyQuestLoader index2 = 2; List list33 = new List(index2); CollectionsMarshal.SetCount(list33, index2); - span3 = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); num2 = 0; - ref QuestStep reference25 = ref span3[num2]; + ref QuestStep reference25 = ref span33[num2]; QuestStep obj22 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207 @@ -459314,19 +462258,19 @@ public static class AssemblyQuestLoader index3 = 1; List list34 = new List(index3); CollectionsMarshal.SetCount(list34, index3); - span4 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num3 = 0; - span4[num3] = 1207; + span34[num3] = 1207; skipStepConditions3.InTerritory = list34; skipConditions3.StepIf = skipStepConditions3; obj22.SkipConditions = skipConditions3; reference25 = obj22; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053860u, new Vector3(-4.348877f, -4.3092264E-08f, 6.576599f), 1207); + span33[num2] = new QuestStep(EInteractionType.Interact, 1053860u, new Vector3(-4.348877f, -4.3092264E-08f, 6.576599f), 1207); obj21.Steps = list33; reference24 = obj21; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span31[num]; QuestSequence obj23 = new QuestSequence { Sequence = byte.MaxValue @@ -459334,9 +462278,9 @@ public static class AssemblyQuestLoader num2 = 1; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053864u, new Vector3(-2.456726f, -7.357661E-08f, 9.109558f), 1207); + span35[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053864u, new Vector3(-2.456726f, -7.357661E-08f, 9.109558f), 1207); obj23.Steps = list35; reference26 = obj23; questRoot4.QuestSequence = list31; @@ -459346,16 +462290,16 @@ public static class AssemblyQuestLoader num = 1; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - span = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index = 0; - span[index] = "liza"; + span36[index] = "liza"; questRoot5.Author = list36; index = 6; List list37 = new List(index); CollectionsMarshal.SetCount(list37, index); - span2 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num = 0; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span37[num]; QuestSequence obj24 = new QuestSequence { Sequence = 0 @@ -459363,16 +462307,16 @@ public static class AssemblyQuestLoader index2 = 1; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048161u, new Vector3(-5.874817f, -3.618828E-08f, 6.8512573f), 1207) + span38[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048161u, new Vector3(-5.874817f, -3.618828E-08f, 6.8512573f), 1207) { StopDistance = 7f }; obj24.Steps = list38; reference27 = obj24; num++; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span37[num]; QuestSequence obj25 = new QuestSequence { Sequence = 1 @@ -459380,9 +462324,9 @@ public static class AssemblyQuestLoader num2 = 2; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - ref QuestStep reference29 = ref span3[index2]; + ref QuestStep reference29 = ref span39[index2]; QuestStep obj26 = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.01455665f, 1f, 16.05096f), 1207) { TargetTerritoryId = (ushort)1186 @@ -459392,15 +462336,15 @@ public static class AssemblyQuestLoader num3 = 1; List list40 = new List(num3); CollectionsMarshal.SetCount(list40, num3); - span4 = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index3 = 0; - span4[index3] = 1207; + span40[index3] = 1207; skipStepConditions4.NotInTerritory = list40; skipConditions4.StepIf = skipStepConditions4; obj26.SkipConditions = skipConditions4; reference29 = obj26; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053865u, new Vector3(-70.72565f, 42.8066f, -546.95966f), 1186) + span39[index2] = new QuestStep(EInteractionType.Interact, 1053865u, new Vector3(-70.72565f, 42.8066f, -546.95966f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -459411,7 +462355,7 @@ public static class AssemblyQuestLoader obj25.Steps = list39; reference28 = obj25; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span37[num]; QuestSequence obj27 = new QuestSequence { Sequence = 2 @@ -459419,9 +462363,9 @@ public static class AssemblyQuestLoader index2 = 1; List list41 = new List(index2); CollectionsMarshal.SetCount(list41, index2); - span3 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1186) + span41[num2] = new QuestStep(EInteractionType.Duty, null, null, 1186) { DutyOptions = new DutyOptions { @@ -459432,12 +462376,12 @@ public static class AssemblyQuestLoader obj27.Steps = list41; reference30 = obj27; num++; - span2[num] = new QuestSequence + span37[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span37[num]; QuestSequence obj28 = new QuestSequence { Sequence = 4 @@ -459445,9 +462389,9 @@ public static class AssemblyQuestLoader num2 = 1; List list42 = new List(num2); CollectionsMarshal.SetCount(list42, num2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1275) + span42[index2] = new QuestStep(EInteractionType.Duty, null, null, 1275) { DutyOptions = new DutyOptions { @@ -459457,7 +462401,7 @@ public static class AssemblyQuestLoader obj28.Steps = list42; reference31 = obj28; num++; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span37[num]; QuestSequence obj29 = new QuestSequence { Sequence = byte.MaxValue @@ -459465,9 +462409,9 @@ public static class AssemblyQuestLoader index2 = 1; List list43 = new List(index2); CollectionsMarshal.SetCount(list43, index2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053873u, new Vector3(0.015197754f, 0f, 20.645447f), 1274) + span43[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053873u, new Vector3(0.015197754f, 0f, 20.645447f), 1274) { StopDistance = 5f }; @@ -459480,16 +462424,16 @@ public static class AssemblyQuestLoader num = 1; List list44 = new List(num); CollectionsMarshal.SetCount(list44, num); - span = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); index = 0; - span[index] = "liza"; + span44[index] = "liza"; questRoot6.Author = list44; index = 5; List list45 = new List(index); CollectionsMarshal.SetCount(list45, index); - span2 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); num = 0; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span45[num]; QuestSequence obj30 = new QuestSequence { Sequence = 0 @@ -459497,16 +462441,16 @@ public static class AssemblyQuestLoader num2 = 1; List list46 = new List(num2); CollectionsMarshal.SetCount(list46, num2); - span3 = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053873u, new Vector3(0.015197754f, 0f, 20.645447f), 1274) + span46[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053873u, new Vector3(0.015197754f, 0f, 20.645447f), 1274) { StopDistance = 5f }; obj30.Steps = list46; reference33 = obj30; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span45[num]; QuestSequence obj31 = new QuestSequence { Sequence = 1 @@ -459514,16 +462458,16 @@ public static class AssemblyQuestLoader index2 = 1; List list47 = new List(index2); CollectionsMarshal.SetCount(list47, index2); - span3 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053864u, new Vector3(-2.456726f, -7.35766E-08f, 9.109558f), 1207) + span47[num2] = new QuestStep(EInteractionType.Interact, 1053864u, new Vector3(-2.456726f, -7.35766E-08f, 9.109558f), 1207) { StopDistance = 5f }; obj31.Steps = list47; reference34 = obj31; num++; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span45[num]; QuestSequence obj32 = new QuestSequence { Sequence = 2 @@ -459531,13 +462475,13 @@ public static class AssemblyQuestLoader num2 = 1; List list48 = new List(num2); CollectionsMarshal.SetCount(list48, num2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014733u, new Vector3(0.015197754f, -0.4730835f, -0.38153076f), 1207); + span48[index2] = new QuestStep(EInteractionType.Interact, 2014733u, new Vector3(0.015197754f, -0.4730835f, -0.38153076f), 1207); obj32.Steps = list48; reference35 = obj32; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span45[num]; QuestSequence obj33 = new QuestSequence { Sequence = 3 @@ -459545,13 +462489,13 @@ public static class AssemblyQuestLoader index2 = 1; List list49 = new List(index2); CollectionsMarshal.SetCount(list49, index2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053864u, new Vector3(-2.456726f, -7.35766E-08f, 9.109558f), 1207); + span49[num2] = new QuestStep(EInteractionType.Interact, 1053864u, new Vector3(-2.456726f, -7.35766E-08f, 9.109558f), 1207); obj33.Steps = list49; reference36 = obj33; num++; - ref QuestSequence reference37 = ref span2[num]; + ref QuestSequence reference37 = ref span45[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -459559,9 +462503,9 @@ public static class AssemblyQuestLoader num2 = 4; List list50 = new List(num2); CollectionsMarshal.SetCount(list50, num2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); index2 = 0; - ref QuestStep reference38 = ref span3[index2]; + ref QuestStep reference38 = ref span50[index2]; QuestStep obj35 = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) { TargetTerritoryId = (ushort)1186 @@ -459571,15 +462515,15 @@ public static class AssemblyQuestLoader index3 = 1; List list51 = new List(index3); CollectionsMarshal.SetCount(list51, index3); - span4 = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); num3 = 0; - span4[num3] = 1207; + span51[num3] = 1207; skipStepConditions5.NotInTerritory = list51; skipConditions5.StepIf = skipStepConditions5; obj35.SkipConditions = skipConditions5; reference38 = obj35; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-404.58365f, 14.029998f, 272.07394f), 1186) + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-404.58365f, 14.029998f, 272.07394f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -459588,12 +462532,12 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-409.75183f, 13.499982f, 269.15036f), 1186) + span50[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-409.75183f, 13.499982f, 269.15036f), 1186) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053874u, new Vector3(-402.48724f, 13.699979f, 240.98572f), 1186); + span50[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053874u, new Vector3(-402.48724f, 13.699979f, 240.98572f), 1186); obj34.Steps = list50; reference37 = obj34; questRoot6.QuestSequence = list45; @@ -459603,16 +462547,16 @@ public static class AssemblyQuestLoader num = 1; List list52 = new List(num); CollectionsMarshal.SetCount(list52, num); - span = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); index = 0; - span[index] = "liza"; + span52[index] = "liza"; questRoot7.Author = list52; index = 6; List list53 = new List(index); CollectionsMarshal.SetCount(list53, index); - span2 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); num = 0; - ref QuestSequence reference39 = ref span2[num]; + ref QuestSequence reference39 = ref span53[num]; QuestSequence obj36 = new QuestSequence { Sequence = 0 @@ -459620,13 +462564,13 @@ public static class AssemblyQuestLoader index2 = 1; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053878u, new Vector3(-403.3418f, 14.029999f, 272.9381f), 1186); + span54[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053878u, new Vector3(-403.3418f, 14.029999f, 272.9381f), 1186); obj36.Steps = list54; reference39 = obj36; num++; - ref QuestSequence reference40 = ref span2[num]; + ref QuestSequence reference40 = ref span53[num]; QuestSequence obj37 = new QuestSequence { Sequence = 1 @@ -459634,16 +462578,16 @@ public static class AssemblyQuestLoader num2 = 1; List list55 = new List(num2); CollectionsMarshal.SetCount(list55, num2); - span3 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053881u, new Vector3(-240.89423f, 30f, -595.36127f), 1191) + span55[index2] = new QuestStep(EInteractionType.Interact, 1053881u, new Vector3(-240.89423f, 30f, -595.36127f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj37.Steps = list55; reference40 = obj37; num++; - ref QuestSequence reference41 = ref span2[num]; + ref QuestSequence reference41 = ref span53[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -459651,9 +462595,9 @@ public static class AssemblyQuestLoader index2 = 1; List list56 = new List(index2); CollectionsMarshal.SetCount(list56, index2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); num2 = 0; - ref QuestStep reference42 = ref span3[num2]; + ref QuestStep reference42 = ref span56[num2]; QuestStep obj39 = new QuestStep(EInteractionType.Combat, null, new Vector3(205.08792f, 86.3551f, -419.18634f), 1191) { StopDistance = 0.5f, @@ -459663,17 +462607,17 @@ public static class AssemblyQuestLoader num3 = 2; List list57 = new List(num3); CollectionsMarshal.SetCount(list57, num3); - span6 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); index3 = 0; - span6[index3] = 18476u; + span57[index3] = 18476u; index3++; - span6[index3] = 18477u; + span57[index3] = 18477u; obj39.KillEnemyDataIds = list57; reference42 = obj39; obj38.Steps = list56; reference41 = obj38; num++; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span53[num]; QuestSequence obj40 = new QuestSequence { Sequence = 3 @@ -459681,13 +462625,13 @@ public static class AssemblyQuestLoader num2 = 1; List list58 = new List(num2); CollectionsMarshal.SetCount(list58, num2); - span3 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053885u, new Vector3(204.21143f, 86.28118f, -420.09613f), 1191); + span58[index2] = new QuestStep(EInteractionType.Interact, 1053885u, new Vector3(204.21143f, 86.28118f, -420.09613f), 1191); obj40.Steps = list58; reference43 = obj40; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span53[num]; QuestSequence obj41 = new QuestSequence { Sequence = 4 @@ -459695,16 +462639,16 @@ public static class AssemblyQuestLoader index2 = 1; List list59 = new List(index2); CollectionsMarshal.SetCount(list59, index2); - span3 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053890u, new Vector3(-242.45062f, 29.999998f, -575.3109f), 1191) + span59[num2] = new QuestStep(EInteractionType.Interact, 1053890u, new Vector3(-242.45062f, 29.999998f, -575.3109f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj41.Steps = list59; reference44 = obj41; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span53[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -459712,9 +462656,9 @@ public static class AssemblyQuestLoader num2 = 1; List list60 = new List(num2); CollectionsMarshal.SetCount(list60, num2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054150u, new Vector3(-5.9052734f, -3.5390258E-08f, 6.790222f), 1207); + span60[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054150u, new Vector3(-5.9052734f, -3.5390258E-08f, 6.790222f), 1207); obj42.Steps = list60; reference45 = obj42; questRoot7.QuestSequence = list53; @@ -459724,16 +462668,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "liza"; + span61[index] = "liza"; questRoot8.Author = list61; index = 4; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span62[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -459741,9 +462685,9 @@ public static class AssemblyQuestLoader index2 = 1; List list63 = new List(index2); CollectionsMarshal.SetCount(list63, index2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053732u, new Vector3(153.70398f, -17.9645f, 95.56726f), 1185) + span63[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053732u, new Vector3(153.70398f, -17.9645f, 95.56726f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, SkipConditions = new SkipConditions @@ -459757,7 +462701,7 @@ public static class AssemblyQuestLoader obj43.Steps = list63; reference46 = obj43; num++; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span62[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -459765,13 +462709,13 @@ public static class AssemblyQuestLoader num2 = 1; List list64 = new List(num2); CollectionsMarshal.SetCount(list64, num2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053732u, new Vector3(153.70398f, -17.9645f, 95.56726f), 1185); + span64[index2] = new QuestStep(EInteractionType.Interact, 1053732u, new Vector3(153.70398f, -17.9645f, 95.56726f), 1185); obj44.Steps = list64; reference47 = obj44; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span62[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -459779,16 +462723,16 @@ public static class AssemblyQuestLoader index2 = 1; List list65 = new List(index2); CollectionsMarshal.SetCount(list65, index2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053732u, new Vector3(9.3022995f, -10.00001f, 57.288975f), 1185) + span65[num2] = new QuestStep(EInteractionType.Interact, 1053732u, new Vector3(9.3022995f, -10.00001f, 57.288975f), 1185) { StopDistance = 0.5f }; obj45.Steps = list65; reference48 = obj45; num++; - ref QuestSequence reference49 = ref span2[num]; + ref QuestSequence reference49 = ref span62[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -459796,9 +462740,9 @@ public static class AssemblyQuestLoader num2 = 1; List list66 = new List(num2); CollectionsMarshal.SetCount(list66, num2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053739u, new Vector3(2.1514893f, -10.00001f, 56.137817f), 1185); + span66[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053739u, new Vector3(2.1514893f, -10.00001f, 56.137817f), 1185); obj46.Steps = list66; reference49 = obj46; questRoot8.QuestSequence = list62; @@ -459808,16 +462752,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "liza"; + span67[index] = "liza"; questRoot9.Author = list67; index = 8; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference50 = ref span2[num]; + ref QuestSequence reference50 = ref span68[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -459825,9 +462769,9 @@ public static class AssemblyQuestLoader index2 = 1; List list69 = new List(index2); CollectionsMarshal.SetCount(list69, index2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038915u, new Vector3(188.06738f, -17.9643f, 43.289795f), 1185) + span69[num2] = new QuestStep(EInteractionType.AcceptQuest, 1038915u, new Vector3(188.06738f, -17.9643f, 43.289795f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -459846,7 +462790,7 @@ public static class AssemblyQuestLoader obj47.Steps = list69; reference50 = obj47; num++; - ref QuestSequence reference51 = ref span2[num]; + ref QuestSequence reference51 = ref span68[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -459854,13 +462798,13 @@ public static class AssemblyQuestLoader num2 = 1; List list70 = new List(num2); CollectionsMarshal.SetCount(list70, num2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1038967u, new Vector3(206.68335f, -17.9645f, 62.607666f), 1185); + span70[index2] = new QuestStep(EInteractionType.Interact, 1038967u, new Vector3(206.68335f, -17.9645f, 62.607666f), 1185); obj48.Steps = list70; reference51 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span68[num]; QuestSequence obj49 = new QuestSequence { Sequence = 2 @@ -459868,16 +462812,16 @@ public static class AssemblyQuestLoader index2 = 1; List list71 = new List(index2); CollectionsMarshal.SetCount(list71, index2); - span3 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); num2 = 0; - ref QuestStep reference53 = ref span3[num2]; + ref QuestStep reference53 = ref span71[num2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1038967u, new Vector3(206.68335f, -17.9645f, 62.607666f), 1185); index3 = 1; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span5[num3] = new DialogueChoice + span72[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGKD001_05309_SYSTEM_000_201") @@ -459887,12 +462831,12 @@ public static class AssemblyQuestLoader obj49.Steps = list71; reference52 = obj49; num++; - span2[num] = new QuestSequence + span68[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span68[num]; QuestSequence obj50 = new QuestSequence { Sequence = 4 @@ -459900,95 +462844,95 @@ public static class AssemblyQuestLoader num2 = 4; List list73 = new List(num2); CollectionsMarshal.SetCount(list73, num2); - span3 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index2 = 0; - ref QuestStep reference55 = ref span3[index2]; + ref QuestStep reference55 = ref span73[index2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1042454u, new Vector3(33.554565f, 18.511625f, 6.362976f), 1277); num3 = 6; List list74 = new List(num3); CollectionsMarshal.SetCount(list74, num3); - span7 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index3 = 0; - span7[index3] = null; + span74[index3] = null; index3++; - span7[index3] = null; + span74[index3] = null; index3++; - span7[index3] = null; + span74[index3] = null; index3++; - span7[index3] = null; + span74[index3] = null; index3++; - span7[index3] = null; + span74[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span74[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list74; reference55 = questStep5; index2++; - ref QuestStep reference56 = ref span3[index2]; + ref QuestStep reference56 = ref span73[index2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1042894u, new Vector3(16.281311f, 16.35219f, -10.666138f), 1277); index3 = 6; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span7 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span7[num3] = null; + span75[num3] = null; num3++; - span7[num3] = null; + span75[num3] = null; num3++; - span7[num3] = null; + span75[num3] = null; num3++; - span7[num3] = null; + span75[num3] = null; num3++; - span7[num3] = null; + span75[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span75[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list75; reference56 = questStep6; index2++; - ref QuestStep reference57 = ref span3[index2]; + ref QuestStep reference57 = ref span73[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1046341u, new Vector3(0.38146973f, 16.34722f, -6.4240723f), 1277); num3 = 6; List list76 = new List(num3); CollectionsMarshal.SetCount(list76, num3); - span7 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); index3 = 0; - span7[index3] = null; + span76[index3] = null; index3++; - span7[index3] = null; + span76[index3] = null; index3++; - span7[index3] = null; + span76[index3] = null; index3++; - span7[index3] = null; + span76[index3] = null; index3++; - span7[index3] = null; + span76[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span76[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep7.CompletionQuestVariablesFlags = list76; reference57 = questStep7; index2++; - ref QuestStep reference58 = ref span3[index2]; + ref QuestStep reference58 = ref span73[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1046350u, new Vector3(-18.509216f, 16.352419f, 3.40271f), 1277); index3 = 6; List list77 = new List(index3); CollectionsMarshal.SetCount(list77, index3); - span7 = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); num3 = 0; - span7[num3] = null; + span77[num3] = null; num3++; - span7[num3] = null; + span77[num3] = null; num3++; - span7[num3] = null; + span77[num3] = null; num3++; - span7[num3] = null; + span77[num3] = null; num3++; - span7[num3] = null; + span77[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span77[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep8.CompletionQuestVariablesFlags = list77; reference58 = questStep8; obj50.Steps = list73; reference54 = obj50; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span68[num]; QuestSequence obj51 = new QuestSequence { Sequence = 5 @@ -459996,18 +462940,18 @@ public static class AssemblyQuestLoader index2 = 1; List list78 = new List(index2); CollectionsMarshal.SetCount(list78, index2); - span3 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1039720u, new Vector3(32.822144f, 18.355127f, -3.402832f), 1277); + span78[num2] = new QuestStep(EInteractionType.Interact, 1039720u, new Vector3(32.822144f, 18.355127f, -3.402832f), 1277); obj51.Steps = list78; reference59 = obj51; num++; - span2[num] = new QuestSequence + span68[num] = new QuestSequence { Sequence = 6 }; num++; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span68[num]; QuestSequence obj52 = new QuestSequence { Sequence = byte.MaxValue @@ -460015,9 +462959,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052330u, new Vector3(46.066895f, 0f, -0.13739014f), 1269) + span79[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052330u, new Vector3(46.066895f, 0f, -0.13739014f), 1269) { StopDistance = 5f, NextQuestId = new QuestId(5310) @@ -460031,16 +462975,16 @@ public static class AssemblyQuestLoader num = 1; List list80 = new List(num); CollectionsMarshal.SetCount(list80, num); - span = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); index = 0; - span[index] = "liza"; + span80[index] = "liza"; questRoot10.Author = list80; index = 3; List list81 = new List(index); CollectionsMarshal.SetCount(list81, index); - span2 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); num = 0; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span81[num]; QuestSequence obj53 = new QuestSequence { Sequence = 0 @@ -460048,16 +462992,16 @@ public static class AssemblyQuestLoader index2 = 1; List list82 = new List(index2); CollectionsMarshal.SetCount(list82, index2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052330u, new Vector3(46.066895f, 0f, -0.13739014f), 1269) + span82[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052330u, new Vector3(46.066895f, 0f, -0.13739014f), 1269) { StopDistance = 5f }; obj53.Steps = list82; reference61 = obj53; num++; - ref QuestSequence reference62 = ref span2[num]; + ref QuestSequence reference62 = ref span81[num]; QuestSequence obj54 = new QuestSequence { Sequence = 1 @@ -460065,9 +463009,9 @@ public static class AssemblyQuestLoader num2 = 3; List list83 = new List(num2); CollectionsMarshal.SetCount(list83, num2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); index2 = 0; - ref QuestStep reference63 = ref span3[index2]; + ref QuestStep reference63 = ref span83[index2]; QuestStep obj55 = new QuestStep(EInteractionType.Interact, 2014647u, new Vector3(34.01233f, 3.118126f, 32.39708f), 1269) { StopDistance = 4f, @@ -460076,67 +463020,67 @@ public static class AssemblyQuestLoader num3 = 6; List list84 = new List(num3); CollectionsMarshal.SetCount(list84, num3); - span7 = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index3 = 0; - span7[index3] = null; + span84[index3] = null; index3++; - span7[index3] = null; + span84[index3] = null; index3++; - span7[index3] = null; + span84[index3] = null; index3++; - span7[index3] = null; + span84[index3] = null; index3++; - span7[index3] = null; + span84[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span84[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj55.CompletionQuestVariablesFlags = list84; reference63 = obj55; index2++; - ref QuestStep reference64 = ref span3[index2]; + ref QuestStep reference64 = ref span83[index2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2014645u, new Vector3(-37.70508f, 1.3274536f, -35.965576f), 1269); index3 = 6; List list85 = new List(index3); CollectionsMarshal.SetCount(list85, index3); - span7 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num3 = 0; - span7[num3] = null; + span85[num3] = null; num3++; - span7[num3] = null; + span85[num3] = null; num3++; - span7[num3] = null; + span85[num3] = null; num3++; - span7[num3] = null; + span85[num3] = null; num3++; - span7[num3] = null; + span85[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span85[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep9.CompletionQuestVariablesFlags = list85; reference64 = questStep9; index2++; - ref QuestStep reference65 = ref span3[index2]; + ref QuestStep reference65 = ref span83[index2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2014646u, new Vector3(10.391357f, 30.869019f, -69.04712f), 1269); num3 = 6; List list86 = new List(num3); CollectionsMarshal.SetCount(list86, num3); - span7 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index3 = 0; - span7[index3] = null; + span86[index3] = null; index3++; - span7[index3] = null; + span86[index3] = null; index3++; - span7[index3] = null; + span86[index3] = null; index3++; - span7[index3] = null; + span86[index3] = null; index3++; - span7[index3] = null; + span86[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span86[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep10.CompletionQuestVariablesFlags = list86; reference65 = questStep10; obj54.Steps = list83; reference62 = obj54; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span81[num]; QuestSequence obj56 = new QuestSequence { Sequence = byte.MaxValue @@ -460144,9 +463088,9 @@ public static class AssemblyQuestLoader index2 = 1; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052452u, new Vector3(-1.9074707f, 0.90001047f, 15.8845825f), 1269) + span87[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052452u, new Vector3(-1.9074707f, 0.90001047f, 15.8845825f), 1269) { NextQuestId = new QuestId(5311) }; @@ -460159,16 +463103,16 @@ public static class AssemblyQuestLoader num = 1; List list88 = new List(num); CollectionsMarshal.SetCount(list88, num); - span = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); index = 0; - span[index] = "liza"; + span88[index] = "liza"; questRoot11.Author = list88; index = 2; List list89 = new List(index); CollectionsMarshal.SetCount(list89, index); - span2 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); num = 0; - ref QuestSequence reference67 = ref span2[num]; + ref QuestSequence reference67 = ref span89[num]; QuestSequence obj57 = new QuestSequence { Sequence = 0 @@ -460176,16 +463120,16 @@ public static class AssemblyQuestLoader num2 = 1; List list90 = new List(num2); CollectionsMarshal.SetCount(list90, num2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053794u, new Vector3(-0.015319824f, 0f, -21.103333f), 1269) + span90[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053794u, new Vector3(-0.015319824f, 0f, -21.103333f), 1269) { StopDistance = 5f }; obj57.Steps = list90; reference67 = obj57; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span89[num]; QuestSequence obj58 = new QuestSequence { Sequence = byte.MaxValue @@ -460193,9 +463137,9 @@ public static class AssemblyQuestLoader index2 = 1; List list91 = new List(index2); CollectionsMarshal.SetCount(list91, index2); - span3 = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053797u, new Vector3(-77.592224f, 5f, -15.396423f), 1269); + span91[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053797u, new Vector3(-77.592224f, 5f, -15.396423f), 1269); obj58.Steps = list91; reference68 = obj58; questRoot11.QuestSequence = list89; @@ -460205,16 +463149,16 @@ public static class AssemblyQuestLoader num = 1; List list92 = new List(num); CollectionsMarshal.SetCount(list92, num); - span = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); index = 0; - span[index] = "liza"; + span92[index] = "liza"; questRoot12.Author = list92; index = 2; List list93 = new List(index); CollectionsMarshal.SetCount(list93, index); - span2 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span93[num]; QuestSequence obj59 = new QuestSequence { Sequence = 0 @@ -460222,9 +463166,9 @@ public static class AssemblyQuestLoader num2 = 1; List list94 = new List(num2); CollectionsMarshal.SetCount(list94, num2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053798u, new Vector3(841.9165f, 72.713615f, -700.3434f), 1252) + span94[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053798u, new Vector3(841.9165f, 72.713615f, -700.3434f), 1252) { StopDistance = 5f, Comment = "This requires queueing into Occult Crescent: South Horn, so isn't started automatically" @@ -460232,7 +463176,7 @@ public static class AssemblyQuestLoader obj59.Steps = list94; reference69 = obj59; num++; - ref QuestSequence reference70 = ref span2[num]; + ref QuestSequence reference70 = ref span93[num]; QuestSequence obj60 = new QuestSequence { Sequence = byte.MaxValue @@ -460240,9 +463184,9 @@ public static class AssemblyQuestLoader index2 = 1; List list95 = new List(index2); CollectionsMarshal.SetCount(list95, index2); - span3 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053799u, new Vector3(867.9177f, 72.7133f, -677.48535f), 1252); + span95[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053799u, new Vector3(867.9177f, 72.7133f, -677.48535f), 1252); obj60.Steps = list95; reference70 = obj60; questRoot12.QuestSequence = list93; @@ -460252,16 +463196,16 @@ public static class AssemblyQuestLoader num = 1; List list96 = new List(num); CollectionsMarshal.SetCount(list96, num); - span = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index = 0; - span[index] = "liza"; + span96[index] = "liza"; questRoot13.Author = list96; index = 2; List list97 = new List(index); CollectionsMarshal.SetCount(list97, index); - span2 = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); num = 0; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span97[num]; QuestSequence obj61 = new QuestSequence { Sequence = 0 @@ -460269,16 +463213,16 @@ public static class AssemblyQuestLoader num2 = 1; List list98 = new List(num2); CollectionsMarshal.SetCount(list98, num2); - span3 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053796u, new Vector3(868.10095f, 72.75855f, -677.3938f), 1252) + span98[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053796u, new Vector3(868.10095f, 72.75855f, -677.3938f), 1252) { Comment = "This requires queueing into Occult Crescent: South Horn AND equipping a phantom job, so isn't started automatically" }; obj61.Steps = list98; reference71 = obj61; num++; - ref QuestSequence reference72 = ref span2[num]; + ref QuestSequence reference72 = ref span97[num]; QuestSequence obj62 = new QuestSequence { Sequence = byte.MaxValue @@ -460286,9 +463230,9 @@ public static class AssemblyQuestLoader index2 = 1; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053800u, new Vector3(822.8733f, 72.673935f, -678.7671f), 1252); + span99[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053800u, new Vector3(822.8733f, 72.673935f, -678.7671f), 1252); obj62.Steps = list99; reference72 = obj62; questRoot13.QuestSequence = list97; @@ -460298,16 +463242,16 @@ public static class AssemblyQuestLoader num = 1; List list100 = new List(num); CollectionsMarshal.SetCount(list100, num); - span = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); index = 0; - span[index] = "liza"; + span100[index] = "liza"; questRoot14.Author = list100; index = 4; List list101 = new List(index); CollectionsMarshal.SetCount(list101, index); - span2 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); num = 0; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span101[num]; QuestSequence obj63 = new QuestSequence { Sequence = 0 @@ -460315,16 +463259,16 @@ public static class AssemblyQuestLoader num2 = 1; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - ref QuestStep reference74 = ref span3[index2]; + ref QuestStep reference74 = ref span102[index2]; QuestStep questStep11 = new QuestStep(EInteractionType.AcceptQuest, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); index3 = 1; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span5 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span5[num3] = new DialogueChoice + span103[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGKW001_05319_Q1_000_000"), @@ -460335,7 +463279,7 @@ public static class AssemblyQuestLoader obj63.Steps = list102; reference73 = obj63; num++; - ref QuestSequence reference75 = ref span2[num]; + ref QuestSequence reference75 = ref span101[num]; QuestSequence obj64 = new QuestSequence { Sequence = 1 @@ -460343,13 +463287,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053907u, new Vector3(-49.485046f, 4.999985f, 33.12732f), 1278); + span104[num2] = new QuestStep(EInteractionType.Interact, 1053907u, new Vector3(-49.485046f, 4.999985f, 33.12732f), 1278); obj64.Steps = list104; reference75 = obj64; num++; - ref QuestSequence reference76 = ref span2[num]; + ref QuestSequence reference76 = ref span101[num]; QuestSequence obj65 = new QuestSequence { Sequence = 2 @@ -460357,13 +463301,13 @@ public static class AssemblyQuestLoader num2 = 1; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); + span105[index2] = new QuestStep(EInteractionType.Interact, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); obj65.Steps = list105; reference76 = obj65; num++; - ref QuestSequence reference77 = ref span2[num]; + ref QuestSequence reference77 = ref span101[num]; QuestSequence obj66 = new QuestSequence { Sequence = byte.MaxValue @@ -460371,9 +463315,9 @@ public static class AssemblyQuestLoader index2 = 1; List list106 = new List(index2); CollectionsMarshal.SetCount(list106, index2); - span3 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053908u, new Vector3(28.854736f, 0f, 13.351624f), 1278); + span106[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053908u, new Vector3(28.854736f, 0f, 13.351624f), 1278); obj66.Steps = list106; reference77 = obj66; questRoot14.QuestSequence = list101; @@ -460383,18 +463327,18 @@ public static class AssemblyQuestLoader num = 1; List list107 = new List(num); CollectionsMarshal.SetCount(list107, num); - span = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); index = 0; - span[index] = "liza"; + span107[index] = "liza"; questRoot15.Author = list107; questRoot15.IsSeasonalQuest = true; questRoot15.SeasonalQuestExpiry = new DateTime(2025, 8, 26, 0, 0, 0, DateTimeKind.Utc); index = 8; List list108 = new List(index); CollectionsMarshal.SetCount(list108, index); - span2 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); num = 0; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span108[num]; QuestSequence obj67 = new QuestSequence { Sequence = 0 @@ -460402,9 +463346,9 @@ public static class AssemblyQuestLoader num2 = 1; List list109 = new List(num2); CollectionsMarshal.SetCount(list109, num2); - span3 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); index2 = 0; - ref QuestStep reference79 = ref span3[index2]; + ref QuestStep reference79 = ref span109[index2]; QuestStep obj68 = new QuestStep(EInteractionType.AcceptQuest, 1053941u, new Vector3(14.328186f, 45.665993f, 131.33435f), 128) { AetheryteShortcut = EAetheryteLocation.Limsa, @@ -460422,9 +463366,9 @@ public static class AssemblyQuestLoader num3 = 1; List list110 = new List(num3); CollectionsMarshal.SetCount(list110, num3); - span4 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); index3 = 0; - span4[index3] = 128; + span110[index3] = 128; obj69.InTerritory = list110; skipConditions6.AetheryteShortcutIf = obj69; obj68.SkipConditions = skipConditions6; @@ -460432,7 +463376,7 @@ public static class AssemblyQuestLoader obj67.Steps = list109; reference78 = obj67; num++; - ref QuestSequence reference80 = ref span2[num]; + ref QuestSequence reference80 = ref span108[num]; QuestSequence obj70 = new QuestSequence { Sequence = 1 @@ -460440,9 +463384,9 @@ public static class AssemblyQuestLoader index2 = 1; List list111 = new List(index2); CollectionsMarshal.SetCount(list111, index2); - span3 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053942u, new Vector3(705.989f, 9.4453125f, 483.14636f), 137) + span111[num2] = new QuestStep(EInteractionType.Interact, 1053942u, new Vector3(705.989f, 9.4453125f, 483.14636f), 137) { Fly = true, AetheryteShortcut = EAetheryteLocation.EasternLaNosceaCostaDelSol @@ -460450,7 +463394,7 @@ public static class AssemblyQuestLoader obj70.Steps = list111; reference80 = obj70; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span108[num]; QuestSequence obj71 = new QuestSequence { Sequence = 2 @@ -460458,17 +463402,17 @@ public static class AssemblyQuestLoader num2 = 3; List list112 = new List(num2); CollectionsMarshal.SetCount(list112, num2); - span3 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(755.61664f, 38.19999f, 475.95694f), 137); + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(755.61664f, 38.19999f, 475.95694f), 137); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(756.2495f, 38.19998f, 419.6828f), 137); + span112[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(756.2495f, 38.19998f, 419.6828f), 137); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053943u, new Vector3(777.4929f, 38.999973f, 400.9308f), 137); + span112[index2] = new QuestStep(EInteractionType.Interact, 1053943u, new Vector3(777.4929f, 38.999973f, 400.9308f), 137); obj71.Steps = list112; reference81 = obj71; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span108[num]; QuestSequence obj72 = new QuestSequence { Sequence = 3 @@ -460476,16 +463420,16 @@ public static class AssemblyQuestLoader index2 = 1; List list113 = new List(index2); CollectionsMarshal.SetCount(list113, index2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053944u, new Vector3(772.91516f, 38.99997f, 396.90234f), 137) + span113[num2] = new QuestStep(EInteractionType.Interact, 1053944u, new Vector3(772.91516f, 38.99997f, 396.90234f), 137) { StopDistance = 7f }; obj72.Steps = list113; reference82 = obj72; num++; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span108[num]; QuestSequence obj73 = new QuestSequence { Sequence = 4 @@ -460493,55 +463437,55 @@ public static class AssemblyQuestLoader num2 = 6; List list114 = new List(num2); CollectionsMarshal.SetCount(list114, num2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); index2 = 0; - ref QuestStep reference84 = ref span3[index2]; + ref QuestStep reference84 = ref span114[index2]; QuestStep questStep12 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(756.2495f, 38.19998f, 419.6828f), 137); SkipConditions skipConditions7 = new SkipConditions(); SkipStepConditions skipStepConditions6 = new SkipStepConditions(); index3 = 6; List list115 = new List(index3); CollectionsMarshal.SetCount(list115, index3); - span7 = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); num3 = 0; - span7[num3] = null; + span115[num3] = null; num3++; - span7[num3] = null; + span115[num3] = null; num3++; - span7[num3] = null; + span115[num3] = null; num3++; - span7[num3] = null; + span115[num3] = null; num3++; - span7[num3] = null; + span115[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span115[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); skipStepConditions6.CompletionQuestVariablesFlags = list115; skipConditions7.StepIf = skipStepConditions6; questStep12.SkipConditions = skipConditions7; reference84 = questStep12; index2++; - ref QuestStep reference85 = ref span3[index2]; + ref QuestStep reference85 = ref span114[index2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1053949u, new Vector3(738.4298f, 36.23682f, 482.0172f), 137); num3 = 6; List list116 = new List(num3); CollectionsMarshal.SetCount(list116, num3); - span7 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); index3 = 0; - span7[index3] = null; + span116[index3] = null; index3++; - span7[index3] = null; + span116[index3] = null; index3++; - span7[index3] = null; + span116[index3] = null; index3++; - span7[index3] = null; + span116[index3] = null; index3++; - span7[index3] = null; + span116[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span116[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep13.CompletionQuestVariablesFlags = list116; reference85 = questStep13; index2++; - ref QuestStep reference86 = ref span3[index2]; + ref QuestStep reference86 = ref span114[index2]; QuestStep obj74 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(703.2868f, 9.050781f, 481.25787f), 137) { DisableNavmesh = true @@ -460551,25 +463495,25 @@ public static class AssemblyQuestLoader index3 = 6; List list117 = new List(index3); CollectionsMarshal.SetCount(list117, index3); - span7 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); num3 = 0; - span7[num3] = null; + span117[num3] = null; num3++; - span7[num3] = null; + span117[num3] = null; num3++; - span7[num3] = null; + span117[num3] = null; num3++; - span7[num3] = null; + span117[num3] = null; num3++; - span7[num3] = null; + span117[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span117[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); skipStepConditions7.CompletionQuestVariablesFlags = list117; skipConditions8.StepIf = skipStepConditions7; obj74.SkipConditions = skipConditions8; reference86 = obj74; index2++; - ref QuestStep reference87 = ref span3[index2]; + ref QuestStep reference87 = ref span114[index2]; QuestStep obj75 = new QuestStep(EInteractionType.Interact, 1053947u, new Vector3(695.9181f, 8.4f, 442.31323f), 137) { Mount = false @@ -460577,23 +463521,23 @@ public static class AssemblyQuestLoader num3 = 6; List list118 = new List(num3); CollectionsMarshal.SetCount(list118, num3); - span7 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); index3 = 0; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = null; + span118[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span118[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj75.CompletionQuestVariablesFlags = list118; reference87 = obj75; index2++; - ref QuestStep reference88 = ref span3[index2]; + ref QuestStep reference88 = ref span114[index2]; QuestStep obj76 = new QuestStep(EInteractionType.Interact, 1053946u, new Vector3(849.2407f, 8.4f, 461.17346f), 137) { Mount = false @@ -460601,23 +463545,23 @@ public static class AssemblyQuestLoader index3 = 6; List list119 = new List(index3); CollectionsMarshal.SetCount(list119, index3); - span7 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); num3 = 0; - span7[num3] = null; + span119[num3] = null; num3++; - span7[num3] = null; + span119[num3] = null; num3++; - span7[num3] = null; + span119[num3] = null; num3++; - span7[num3] = null; + span119[num3] = null; num3++; - span7[num3] = null; + span119[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span119[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj76.CompletionQuestVariablesFlags = list119; reference88 = obj76; index2++; - ref QuestStep reference89 = ref span3[index2]; + ref QuestStep reference89 = ref span114[index2]; QuestStep obj77 = new QuestStep(EInteractionType.Interact, 1053945u, new Vector3(872.0989f, 8.4f, 402.8534f), 137) { Mount = false @@ -460625,25 +463569,25 @@ public static class AssemblyQuestLoader num3 = 6; List list120 = new List(num3); CollectionsMarshal.SetCount(list120, num3); - span7 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); index3 = 0; - span7[index3] = null; + span120[index3] = null; index3++; - span7[index3] = null; + span120[index3] = null; index3++; - span7[index3] = null; + span120[index3] = null; index3++; - span7[index3] = null; + span120[index3] = null; index3++; - span7[index3] = null; + span120[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span120[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj77.CompletionQuestVariablesFlags = list120; reference89 = obj77; obj73.Steps = list114; reference83 = obj73; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span108[num]; QuestSequence obj78 = new QuestSequence { Sequence = 5 @@ -460651,14 +463595,14 @@ public static class AssemblyQuestLoader index2 = 2; List list121 = new List(index2); CollectionsMarshal.SetCount(list121, index2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(828.0988f, 8.4f, 406.98657f), 137) + span121[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(828.0988f, 8.4f, 406.98657f), 137) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053943u, new Vector3(777.4929f, 38.999973f, 400.9308f), 137) + span121[num2] = new QuestStep(EInteractionType.Interact, 1053943u, new Vector3(777.4929f, 38.999973f, 400.9308f), 137) { StopDistance = 7f, DelaySecondsAtStart = 5f @@ -460666,7 +463610,7 @@ public static class AssemblyQuestLoader obj78.Steps = list121; reference90 = obj78; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span108[num]; QuestSequence obj79 = new QuestSequence { Sequence = 6 @@ -460674,16 +463618,16 @@ public static class AssemblyQuestLoader num2 = 1; List list122 = new List(num2); CollectionsMarshal.SetCount(list122, num2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014686u, new Vector3(794.4304f, 37.247192f, 394.3694f), 137) + span122[index2] = new QuestStep(EInteractionType.Interact, 2014686u, new Vector3(794.4304f, 37.247192f, 394.3694f), 137) { DisableNavmesh = true }; obj79.Steps = list122; reference91 = obj79; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span108[num]; QuestSequence obj80 = new QuestSequence { Sequence = byte.MaxValue @@ -460691,14 +463635,14 @@ public static class AssemblyQuestLoader index2 = 2; List list123 = new List(index2); CollectionsMarshal.SetCount(list123, index2); - span3 = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(828.0988f, 8.4f, 406.98657f), 137) + span123[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(828.0988f, 8.4f, 406.98657f), 137) { Mount = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051599u, new Vector3(775.0209f, 38.999977f, 398.2146f), 137) + span123[num2] = new QuestStep(EInteractionType.CompleteQuest, 1051599u, new Vector3(775.0209f, 38.999977f, 398.2146f), 137) { StopDistance = 7f, DelaySecondsAtStart = 5f @@ -460712,18 +463656,18 @@ public static class AssemblyQuestLoader num = 1; List list124 = new List(num); CollectionsMarshal.SetCount(list124, num); - span = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); index = 0; - span[index] = "liza"; + span124[index] = "liza"; questRoot16.Author = list124; questRoot16.IsSeasonalQuest = true; questRoot16.SeasonalQuestExpiry = new DateTime(2025, 6, 11, 0, 0, 0, DateTimeKind.Utc); index = 9; List list125 = new List(index); CollectionsMarshal.SetCount(list125, index); - span2 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); num = 0; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span125[num]; QuestSequence obj81 = new QuestSequence { Sequence = 0 @@ -460731,9 +463675,9 @@ public static class AssemblyQuestLoader num2 = 1; List list126 = new List(num2); CollectionsMarshal.SetCount(list126, num2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049020u, new Vector3(-86.32031f, 4f, -104.35651f), 130) + span126[index2] = new QuestStep(EInteractionType.AcceptQuest, 1049020u, new Vector3(-86.32031f, 4f, -104.35651f), 130) { AetheryteShortcut = EAetheryteLocation.Uldah, SkipConditions = new SkipConditions @@ -460747,7 +463691,7 @@ public static class AssemblyQuestLoader obj81.Steps = list126; reference93 = obj81; num++; - ref QuestSequence reference94 = ref span2[num]; + ref QuestSequence reference94 = ref span125[num]; QuestSequence obj82 = new QuestSequence { Sequence = 1 @@ -460755,14 +463699,14 @@ public static class AssemblyQuestLoader index2 = 4; List list127 = new List(index2); CollectionsMarshal.SetCount(list127, index2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011565u, new Vector3(-78.8739f, 4f, -110.429565f), 130) + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011565u, new Vector3(-78.8739f, 4f, -110.429565f), 130) { PickUpQuestId = new QuestId(434) }; num2++; - ref QuestStep reference95 = ref span3[num2]; + ref QuestStep reference95 = ref span127[num2]; QuestStep obj83 = new QuestStep(EInteractionType.Interact, 1004433u, new Vector3(-23.605713f, 83.19999f, -2.3041382f), 130) { TargetTerritoryId = (ushort)144, @@ -460778,9 +463722,9 @@ public static class AssemblyQuestLoader index3 = 1; List list128 = new List(index3); CollectionsMarshal.SetCount(list128, index3); - span4 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num3 = 0; - span4[num3] = 144; + span128[num3] = 144; skipStepConditions8.InTerritory = list128; skipStepConditions8.AetheryteUnlocked = EAetheryteLocation.GoldSaucer; skipConditions9.StepIf = skipStepConditions8; @@ -460788,18 +463732,18 @@ public static class AssemblyQuestLoader num3 = 2; List list129 = new List(num3); CollectionsMarshal.SetCount(list129, num3); - span4 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index3 = 0; - span4[index3] = 130; + span129[index3] = 130; index3++; - span4[index3] = 144; + span129[index3] = 144; skipAetheryteCondition.InTerritory = list129; skipAetheryteCondition.AetheryteUnlocked = EAetheryteLocation.GoldSaucer; skipConditions9.AetheryteShortcutIf = skipAetheryteCondition; obj83.SkipConditions = skipConditions9; reference95 = obj83; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011022u, new Vector3(-38.895264f, -2.7930364E-06f, 97.33728f), 144) + span127[num2] = new QuestStep(EInteractionType.AcceptQuest, 1011022u, new Vector3(-38.895264f, -2.7930364E-06f, 97.33728f), 144) { StopDistance = 7f, AetheryteShortcut = EAetheryteLocation.GoldSaucer, @@ -460813,7 +463757,7 @@ public static class AssemblyQuestLoader PickUpQuestId = new QuestId(435) }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049021u, new Vector3(-80.91864f, -1.2629791E-05f, 46.463623f), 144) + span127[num2] = new QuestStep(EInteractionType.Interact, 1049021u, new Vector3(-80.91864f, -1.2629791E-05f, 46.463623f), 144) { AetheryteShortcut = EAetheryteLocation.GoldSaucer, AethernetShortcut = new AethernetShortcut @@ -460832,7 +463776,7 @@ public static class AssemblyQuestLoader obj82.Steps = list127; reference94 = obj82; num++; - ref QuestSequence reference96 = ref span2[num]; + ref QuestSequence reference96 = ref span125[num]; QuestSequence obj84 = new QuestSequence { Sequence = 2 @@ -460840,9 +463784,9 @@ public static class AssemblyQuestLoader num2 = 3; List list130 = new List(num2); CollectionsMarshal.SetCount(list130, num2); - span3 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index2 = 0; - ref QuestStep reference97 = ref span3[index2]; + ref QuestStep reference97 = ref span130[index2]; QuestStep obj85 = new QuestStep(EInteractionType.Interact, 1049029u, new Vector3(10.452393f, 20.99973f, 39.597046f), 144) { AethernetShortcut = new AethernetShortcut @@ -460854,67 +463798,67 @@ public static class AssemblyQuestLoader index3 = 6; List list131 = new List(index3); CollectionsMarshal.SetCount(list131, index3); - span7 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num3 = 0; - span7[num3] = null; + span131[num3] = null; num3++; - span7[num3] = null; + span131[num3] = null; num3++; - span7[num3] = null; + span131[num3] = null; num3++; - span7[num3] = null; + span131[num3] = null; num3++; - span7[num3] = null; + span131[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span131[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj85.CompletionQuestVariablesFlags = list131; reference97 = obj85; index2++; - ref QuestStep reference98 = ref span3[index2]; + ref QuestStep reference98 = ref span130[index2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 1049028u, new Vector3(55.77173f, 3.9997194f, 42.313232f), 144); num3 = 6; List list132 = new List(num3); CollectionsMarshal.SetCount(list132, num3); - span7 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); index3 = 0; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = null; + span132[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span132[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep14.CompletionQuestVariablesFlags = list132; reference98 = questStep14; index2++; - ref QuestStep reference99 = ref span3[index2]; + ref QuestStep reference99 = ref span130[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1049027u, new Vector3(7.003784f, 3.9997306f, 78.20239f), 144); index3 = 6; List list133 = new List(index3); CollectionsMarshal.SetCount(list133, index3); - span7 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); num3 = 0; - span7[num3] = null; + span133[num3] = null; num3++; - span7[num3] = null; + span133[num3] = null; num3++; - span7[num3] = null; + span133[num3] = null; num3++; - span7[num3] = null; + span133[num3] = null; num3++; - span7[num3] = null; + span133[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span133[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list133; reference99 = questStep15; obj84.Steps = list130; reference96 = obj84; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span125[num]; QuestSequence obj86 = new QuestSequence { Sequence = 3 @@ -460922,16 +463866,16 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - ref QuestStep reference101 = ref span3[num2]; + ref QuestStep reference101 = ref span134[num2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1049023u, new Vector3(-12.863403f, -1.1376108E-16f, -7.9804688f), 144); num3 = 1; List list135 = new List(num3); CollectionsMarshal.SetCount(list135, num3); - span5 = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index3 = 0; - span5[index3] = new DialogueChoice + span135[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_FESGSC901_05322_Q1_000_000"), @@ -460942,7 +463886,7 @@ public static class AssemblyQuestLoader obj86.Steps = list134; reference100 = obj86; num++; - ref QuestSequence reference102 = ref span2[num]; + ref QuestSequence reference102 = ref span125[num]; QuestSequence obj87 = new QuestSequence { Sequence = 4 @@ -460950,9 +463894,9 @@ public static class AssemblyQuestLoader num2 = 1; List list136 = new List(num2); CollectionsMarshal.SetCount(list136, num2); - span3 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014700u, new Vector3(107.7439f, 12.985352f, -45.212524f), 144) + span136[index2] = new QuestStep(EInteractionType.Interact, 2014700u, new Vector3(107.7439f, 12.985352f, -45.212524f), 144) { AethernetShortcut = new AethernetShortcut { @@ -460963,7 +463907,7 @@ public static class AssemblyQuestLoader obj87.Steps = list136; reference102 = obj87; num++; - ref QuestSequence reference103 = ref span2[num]; + ref QuestSequence reference103 = ref span125[num]; QuestSequence obj88 = new QuestSequence { Sequence = 5 @@ -460971,16 +463915,16 @@ public static class AssemblyQuestLoader index2 = 1; List list137 = new List(index2); CollectionsMarshal.SetCount(list137, index2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014702u, new Vector3(94.346436f, 13.01593f, -5.935791f), 144) + span137[num2] = new QuestStep(EInteractionType.Interact, 2014702u, new Vector3(94.346436f, 13.01593f, -5.935791f), 144) { StopDistance = 4.5f }; obj88.Steps = list137; reference103 = obj88; num++; - ref QuestSequence reference104 = ref span2[num]; + ref QuestSequence reference104 = ref span125[num]; QuestSequence obj89 = new QuestSequence { Sequence = 6 @@ -460988,9 +463932,9 @@ public static class AssemblyQuestLoader num2 = 1; List list138 = new List(num2); CollectionsMarshal.SetCount(list138, num2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049025u, new Vector3(33.49353f, -5f, -58.54895f), 144) + span138[index2] = new QuestStep(EInteractionType.Interact, 1049025u, new Vector3(33.49353f, -5f, -58.54895f), 144) { AethernetShortcut = new AethernetShortcut { @@ -461001,7 +463945,7 @@ public static class AssemblyQuestLoader obj89.Steps = list138; reference104 = obj89; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span125[num]; QuestSequence obj90 = new QuestSequence { Sequence = 7 @@ -461009,9 +463953,9 @@ public static class AssemblyQuestLoader index2 = 1; List list139 = new List(index2); CollectionsMarshal.SetCount(list139, index2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014703u, new Vector3(-67.00244f, -0.015319824f, 39.230957f), 144) + span139[num2] = new QuestStep(EInteractionType.Interact, 2014703u, new Vector3(-67.00244f, -0.015319824f, 39.230957f), 144) { AethernetShortcut = new AethernetShortcut { @@ -461022,7 +463966,7 @@ public static class AssemblyQuestLoader obj90.Steps = list139; reference105 = obj90; num++; - ref QuestSequence reference106 = ref span2[num]; + ref QuestSequence reference106 = ref span125[num]; QuestSequence obj91 = new QuestSequence { Sequence = byte.MaxValue @@ -461030,9 +463974,9 @@ public static class AssemblyQuestLoader num2 = 1; List list140 = new List(num2); CollectionsMarshal.SetCount(list140, num2); - span3 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049026u, new Vector3(-31.937195f, 0.044279926f, 18.32605f), 144) + span140[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049026u, new Vector3(-31.937195f, 0.044279926f, 18.32605f), 144) { StopDistance = 5f }; @@ -461045,16 +463989,16 @@ public static class AssemblyQuestLoader num = 1; List list141 = new List(num); CollectionsMarshal.SetCount(list141, num); - span = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); index = 0; - span[index] = "liza"; + span141[index] = "liza"; questRoot17.Author = list141; index = 4; List list142 = new List(index); CollectionsMarshal.SetCount(list142, index); - span2 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); num = 0; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span142[num]; QuestSequence obj92 = new QuestSequence { Sequence = 0 @@ -461062,16 +464006,16 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - ref QuestStep reference108 = ref span3[num2]; + ref QuestStep reference108 = ref span143[num2]; QuestStep questStep17 = new QuestStep(EInteractionType.AcceptQuest, 1052631u, new Vector3(10.116699f, 1.6122663f, -17.135986f), 1237); index3 = 1; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - span5 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span5[num3] = new DialogueChoice + span144[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGWZ001_05323_Q1_000_000"), @@ -461082,7 +464026,7 @@ public static class AssemblyQuestLoader obj92.Steps = list143; reference107 = obj92; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span142[num]; QuestSequence obj93 = new QuestSequence { Sequence = 1 @@ -461090,53 +464034,53 @@ public static class AssemblyQuestLoader num2 = 2; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span145[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 1052633u, new Vector3(-87.26642f, 0.3205882f, 82.26135f), 1237); num3 = 6; List list146 = new List(num3); CollectionsMarshal.SetCount(list146, num3); - span7 = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index3 = 0; - span7[index3] = null; + span146[index3] = null; index3++; - span7[index3] = null; + span146[index3] = null; index3++; - span7[index3] = null; + span146[index3] = null; index3++; - span7[index3] = null; + span146[index3] = null; index3++; - span7[index3] = null; + span146[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span146[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list146; reference110 = questStep18; index2++; - ref QuestStep reference111 = ref span3[index2]; + ref QuestStep reference111 = ref span145[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 1052632u, new Vector3(79.81995f, 0.30599445f, 98.89368f), 1237); index3 = 6; List list147 = new List(index3); CollectionsMarshal.SetCount(list147, index3); - span7 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num3 = 0; - span7[num3] = null; + span147[num3] = null; num3++; - span7[num3] = null; + span147[num3] = null; num3++; - span7[num3] = null; + span147[num3] = null; num3++; - span7[num3] = null; + span147[num3] = null; num3++; - span7[num3] = null; + span147[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span147[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep19.CompletionQuestVariablesFlags = list147; reference111 = questStep19; obj93.Steps = list145; reference109 = obj93; num++; - ref QuestSequence reference112 = ref span2[num]; + ref QuestSequence reference112 = ref span142[num]; QuestSequence obj94 = new QuestSequence { Sequence = 2 @@ -461144,13 +464088,13 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2013711u, new Vector3(-85.98462f, 4.2266846f, -63.767517f), 1237); + span148[num2] = new QuestStep(EInteractionType.Interact, 2013711u, new Vector3(-85.98462f, 4.2266846f, -63.767517f), 1237); obj94.Steps = list148; reference112 = obj94; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span142[num]; QuestSequence obj95 = new QuestSequence { Sequence = byte.MaxValue @@ -461158,9 +464102,9 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052631u, new Vector3(10.116699f, 1.6122663f, -17.135986f), 1237) + span149[index2] = new QuestStep(EInteractionType.CompleteQuest, 1052631u, new Vector3(10.116699f, 1.6122663f, -17.135986f), 1237) { NextQuestId = new QuestId(5324) }; @@ -461173,16 +464117,16 @@ public static class AssemblyQuestLoader num = 1; List list150 = new List(num); CollectionsMarshal.SetCount(list150, num); - span = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index = 0; - span[index] = "liza"; + span150[index] = "liza"; questRoot18.Author = list150; index = 5; List list151 = new List(index); CollectionsMarshal.SetCount(list151, index); - span2 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num = 0; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span151[num]; QuestSequence obj96 = new QuestSequence { Sequence = 0 @@ -461190,16 +464134,16 @@ public static class AssemblyQuestLoader index2 = 1; List list152 = new List(index2); CollectionsMarshal.SetCount(list152, index2); - span3 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num2 = 0; - ref QuestStep reference115 = ref span3[num2]; + ref QuestStep reference115 = ref span152[num2]; QuestStep questStep20 = new QuestStep(EInteractionType.AcceptQuest, 1052631u, new Vector3(10.116699f, 1.6122663f, -17.135986f), 1237); num3 = 1; List list153 = new List(num3); CollectionsMarshal.SetCount(list153, num3); - span5 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index3 = 0; - span5[index3] = new DialogueChoice + span153[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGWZ002_05324_Q1_000_000"), @@ -461210,7 +464154,7 @@ public static class AssemblyQuestLoader obj96.Steps = list152; reference114 = obj96; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span151[num]; QuestSequence obj97 = new QuestSequence { Sequence = 1 @@ -461218,13 +464162,13 @@ public static class AssemblyQuestLoader num2 = 1; List list154 = new List(num2); CollectionsMarshal.SetCount(list154, num2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052634u, new Vector3(-32.39496f, 1.5f, 31.631958f), 1237); + span154[index2] = new QuestStep(EInteractionType.Interact, 1052634u, new Vector3(-32.39496f, 1.5f, 31.631958f), 1237); obj97.Steps = list154; reference116 = obj97; num++; - ref QuestSequence reference117 = ref span2[num]; + ref QuestSequence reference117 = ref span151[num]; QuestSequence obj98 = new QuestSequence { Sequence = 2 @@ -461232,13 +464176,13 @@ public static class AssemblyQuestLoader index2 = 1; List list155 = new List(index2); CollectionsMarshal.SetCount(list155, index2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1052635u, new Vector3(46.61621f, 0.8794936f, 51.377075f), 1237); + span155[num2] = new QuestStep(EInteractionType.Interact, 1052635u, new Vector3(46.61621f, 0.8794936f, 51.377075f), 1237); obj98.Steps = list155; reference117 = obj98; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span151[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -461246,13 +464190,13 @@ public static class AssemblyQuestLoader num2 = 1; List list156 = new List(num2); CollectionsMarshal.SetCount(list156, num2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1052636u, new Vector3(29.95337f, 1f, -70.45099f), 1237); + span156[index2] = new QuestStep(EInteractionType.Interact, 1052636u, new Vector3(29.95337f, 1f, -70.45099f), 1237); obj99.Steps = list156; reference118 = obj99; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span151[num]; QuestSequence obj100 = new QuestSequence { Sequence = byte.MaxValue @@ -461260,9 +464204,9 @@ public static class AssemblyQuestLoader index2 = 1; List list157 = new List(index2); CollectionsMarshal.SetCount(list157, index2); - span3 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052631u, new Vector3(10.116699f, 1.6122663f, -17.135986f), 1237); + span157[num2] = new QuestStep(EInteractionType.CompleteQuest, 1052631u, new Vector3(10.116699f, 1.6122663f, -17.135986f), 1237); obj100.Steps = list157; reference119 = obj100; questRoot18.QuestSequence = list151; @@ -461272,16 +464216,16 @@ public static class AssemblyQuestLoader num = 1; List list158 = new List(num); CollectionsMarshal.SetCount(list158, num); - span = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); index = 0; - span[index] = "Theo"; + span158[index] = "Theo"; questRoot19.Author = list158; index = 7; List list159 = new List(index); CollectionsMarshal.SetCount(list159, index); - span2 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); num = 0; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span159[num]; QuestSequence obj101 = new QuestSequence { Sequence = 0 @@ -461289,9 +464233,9 @@ public static class AssemblyQuestLoader num2 = 1; List list160 = new List(num2); CollectionsMarshal.SetCount(list160, num2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); index2 = 0; - ref QuestStep reference121 = ref span3[index2]; + ref QuestStep reference121 = ref span160[index2]; QuestStep obj102 = new QuestStep(EInteractionType.AcceptQuest, 1051949u, new Vector3(141.2832f, 42f, -351.9494f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, @@ -461311,9 +464255,9 @@ public static class AssemblyQuestLoader index3 = 1; List list161 = new List(index3); CollectionsMarshal.SetCount(list161, index3); - span5 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); num3 = 0; - span5[num3] = new DialogueChoice + span161[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGEA201_05326_Q2_000_000"), @@ -461324,7 +464268,7 @@ public static class AssemblyQuestLoader obj101.Steps = list160; reference120 = obj101; num++; - ref QuestSequence reference122 = ref span2[num]; + ref QuestSequence reference122 = ref span159[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -461332,9 +464276,9 @@ public static class AssemblyQuestLoader index2 = 1; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span162[num2]; QuestStep obj104 = new QuestStep(EInteractionType.Interact, 1054347u, new Vector3(730.03735f, -133.17451f, 542.2903f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook, @@ -461349,9 +464293,9 @@ public static class AssemblyQuestLoader num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span5 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span5[index3] = new DialogueChoice + span163[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGEA201_05326_SYSTEM_000_103") @@ -461361,7 +464305,7 @@ public static class AssemblyQuestLoader obj103.Steps = list162; reference122 = obj103; num++; - ref QuestSequence reference124 = ref span2[num]; + ref QuestSequence reference124 = ref span159[num]; QuestSequence obj105 = new QuestSequence { Sequence = 2 @@ -461369,9 +464313,9 @@ public static class AssemblyQuestLoader num2 = 1; List list164 = new List(num2); CollectionsMarshal.SetCount(list164, num2); - span3 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054301u, new Vector3(-502.76953f, -162.12943f, 419.8518f), 1189) + span164[index2] = new QuestStep(EInteractionType.Interact, 1054301u, new Vector3(-502.76953f, -162.12943f, 419.8518f), 1189) { AetheryteShortcut = EAetheryteLocation.YakTelMamook, SkipConditions = new SkipConditions @@ -461385,7 +464329,7 @@ public static class AssemblyQuestLoader obj105.Steps = list164; reference124 = obj105; num++; - ref QuestSequence reference125 = ref span2[num]; + ref QuestSequence reference125 = ref span159[num]; QuestSequence obj106 = new QuestSequence { Sequence = 3 @@ -461393,9 +464337,9 @@ public static class AssemblyQuestLoader index2 = 2; List list165 = new List(index2); CollectionsMarshal.SetCount(list165, index2); - span3 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); num2 = 0; - ref QuestStep reference126 = ref span3[num2]; + ref QuestStep reference126 = ref span165[num2]; QuestStep obj107 = new QuestStep(EInteractionType.Interact, 2014450u, new Vector3(-528.37415f, -152.20874f, 671.13745f), 1189) { TargetTerritoryId = (ushort)1265 @@ -461405,19 +464349,19 @@ public static class AssemblyQuestLoader index3 = 1; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span4 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span4[num3] = 1265; + span166[num3] = 1265; skipStepConditions9.InTerritory = list166; skipConditions10.StepIf = skipStepConditions9; obj107.SkipConditions = skipConditions10; reference126 = obj107; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014786u, new Vector3(-2.456726f, 41.97754f, -2.822998f), 1265); + span165[num2] = new QuestStep(EInteractionType.Interact, 2014786u, new Vector3(-2.456726f, 41.97754f, -2.822998f), 1265); obj106.Steps = list165; reference125 = obj106; num++; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span159[num]; QuestSequence obj108 = new QuestSequence { Sequence = 4 @@ -461425,9 +464369,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1265) + span167[index2] = new QuestStep(EInteractionType.Duty, null, null, 1265) { DutyOptions = new DutyOptions { @@ -461437,7 +464381,7 @@ public static class AssemblyQuestLoader obj108.Steps = list167; reference127 = obj108; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span159[num]; QuestSequence obj109 = new QuestSequence { Sequence = 5 @@ -461445,13 +464389,13 @@ public static class AssemblyQuestLoader index2 = 1; List list168 = new List(index2); CollectionsMarshal.SetCount(list168, index2); - span3 = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054310u, new Vector3(-5.2339478f, 41.999985f, -5.935791f), 1265); + span168[num2] = new QuestStep(EInteractionType.Interact, 1054310u, new Vector3(-5.2339478f, 41.999985f, -5.935791f), 1265); obj109.Steps = list168; reference128 = obj109; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span159[num]; QuestSequence obj110 = new QuestSequence { Sequence = byte.MaxValue @@ -461459,9 +464403,9 @@ public static class AssemblyQuestLoader num2 = 1; List list169 = new List(num2); CollectionsMarshal.SetCount(list169, num2); - span3 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054313u, new Vector3(-1.9074707f, 41.99998f, -4.4709473f), 1265) + span169[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054313u, new Vector3(-1.9074707f, 41.99998f, -4.4709473f), 1265) { NextQuestId = new QuestId(5327) }; @@ -461474,16 +464418,16 @@ public static class AssemblyQuestLoader num = 1; List list170 = new List(num); CollectionsMarshal.SetCount(list170, num); - span = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); index = 0; - span[index] = "Theo"; + span170[index] = "Theo"; questRoot20.Author = list170; index = 6; List list171 = new List(index); CollectionsMarshal.SetCount(list171, index); - span2 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); num = 0; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span171[num]; QuestSequence obj111 = new QuestSequence { Sequence = 0 @@ -461491,9 +464435,9 @@ public static class AssemblyQuestLoader index2 = 2; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - ref QuestStep reference131 = ref span3[num2]; + ref QuestStep reference131 = ref span172[num2]; QuestStep obj112 = new QuestStep(EInteractionType.Interact, 2014450u, new Vector3(-528.37415f, -152.20874f, 671.13745f), 1189) { TargetTerritoryId = (ushort)1265 @@ -461503,19 +464447,19 @@ public static class AssemblyQuestLoader num3 = 1; List list173 = new List(num3); CollectionsMarshal.SetCount(list173, num3); - span4 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index3 = 0; - span4[index3] = 1265; + span173[index3] = 1265; skipStepConditions10.InTerritory = list173; skipConditions11.StepIf = skipStepConditions10; obj112.SkipConditions = skipConditions11; reference131 = obj112; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054311u, new Vector3(-2.9450073f, 41.99998f, -7.034485f), 1265); + span172[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054311u, new Vector3(-2.9450073f, 41.99998f, -7.034485f), 1265); obj111.Steps = list172; reference130 = obj111; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span171[num]; QuestSequence obj113 = new QuestSequence { Sequence = 1 @@ -461523,9 +464467,9 @@ public static class AssemblyQuestLoader num2 = 1; List list174 = new List(num2); CollectionsMarshal.SetCount(list174, num2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054315u, new Vector3(133.22644f, 42f, -348.95862f), 1185) + span174[index2] = new QuestStep(EInteractionType.Interact, 1054315u, new Vector3(133.22644f, 42f, -348.95862f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -461544,7 +464488,7 @@ public static class AssemblyQuestLoader obj113.Steps = list174; reference132 = obj113; num++; - ref QuestSequence reference133 = ref span2[num]; + ref QuestSequence reference133 = ref span171[num]; QuestSequence obj114 = new QuestSequence { Sequence = 2 @@ -461552,9 +464496,9 @@ public static class AssemblyQuestLoader index2 = 1; List list175 = new List(index2); CollectionsMarshal.SetCount(list175, index2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014787u, new Vector3(-326.16168f, 18.44812f, -104.57007f), 1190) + span175[num2] = new QuestStep(EInteractionType.Interact, 2014787u, new Vector3(-326.16168f, 18.44812f, -104.57007f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings, SkipConditions = new SkipConditions @@ -461568,7 +464512,7 @@ public static class AssemblyQuestLoader obj114.Steps = list175; reference133 = obj114; num++; - ref QuestSequence reference134 = ref span2[num]; + ref QuestSequence reference134 = ref span171[num]; QuestSequence obj115 = new QuestSequence { Sequence = 3 @@ -461576,9 +464520,9 @@ public static class AssemblyQuestLoader num2 = 3; List list176 = new List(num2); CollectionsMarshal.SetCount(list176, num2); - span3 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index2 = 0; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span176[index2]; QuestStep obj116 = new QuestStep(EInteractionType.Interact, 1049334u, new Vector3(-139.05548f, 1.4543211f, 324.72717f), 1190) { Fly = true @@ -461586,23 +464530,23 @@ public static class AssemblyQuestLoader index3 = 6; List list177 = new List(index3); CollectionsMarshal.SetCount(list177, index3); - span7 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num3 = 0; - span7[num3] = null; + span177[num3] = null; num3++; - span7[num3] = null; + span177[num3] = null; num3++; - span7[num3] = null; + span177[num3] = null; num3++; - span7[num3] = null; + span177[num3] = null; num3++; - span7[num3] = null; + span177[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span177[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj116.CompletionQuestVariablesFlags = list177; reference135 = obj116; index2++; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span176[index2]; QuestStep obj117 = new QuestStep(EInteractionType.Interact, 1054321u, new Vector3(-145.25067f, 2.0168247f, 374.3191f), 1190) { Mount = true @@ -461610,30 +464554,30 @@ public static class AssemblyQuestLoader num3 = 6; List list178 = new List(num3); CollectionsMarshal.SetCount(list178, num3); - span7 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index3 = 0; - span7[index3] = null; + span178[index3] = null; index3++; - span7[index3] = null; + span178[index3] = null; index3++; - span7[index3] = null; + span178[index3] = null; index3++; - span7[index3] = null; + span178[index3] = null; index3++; - span7[index3] = null; + span178[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span178[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj117.CompletionQuestVariablesFlags = list178; reference136 = obj117; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1049327u, new Vector3(-207.47699f, -1.806f, 367.87964f), 1190) + span176[index2] = new QuestStep(EInteractionType.Interact, 1049327u, new Vector3(-207.47699f, -1.806f, 367.87964f), 1190) { Mount = true }; obj115.Steps = list176; reference134 = obj115; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span171[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -461641,16 +464585,16 @@ public static class AssemblyQuestLoader index2 = 1; List list179 = new List(index2); CollectionsMarshal.SetCount(list179, index2); - span3 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054324u, new Vector3(-171.89288f, 1.6836945f, 347.219f), 1190) + span179[num2] = new QuestStep(EInteractionType.Interact, 1054324u, new Vector3(-171.89288f, 1.6836945f, 347.219f), 1190) { Mount = true }; obj118.Steps = list179; reference137 = obj118; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span171[num]; QuestSequence obj119 = new QuestSequence { Sequence = byte.MaxValue @@ -461658,9 +464602,9 @@ public static class AssemblyQuestLoader num2 = 1; List list180 = new List(num2); CollectionsMarshal.SetCount(list180, num2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054326u, new Vector3(-40.116028f, -4.257869f, 574.18164f), 1190) + span180[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054326u, new Vector3(-40.116028f, -4.257869f, 574.18164f), 1190) { Fly = true, NextQuestId = new QuestId(5328) @@ -461674,16 +464618,16 @@ public static class AssemblyQuestLoader num = 1; List list181 = new List(num); CollectionsMarshal.SetCount(list181, num); - span = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index = 0; - span[index] = "Theo"; + span181[index] = "Theo"; questRoot21.Author = list181; index = 2; List list182 = new List(index); CollectionsMarshal.SetCount(list182, index); - span2 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); num = 0; - ref QuestSequence reference139 = ref span2[num]; + ref QuestSequence reference139 = ref span182[num]; QuestSequence obj120 = new QuestSequence { Sequence = 0 @@ -461691,9 +464635,9 @@ public static class AssemblyQuestLoader index2 = 1; List list183 = new List(index2); CollectionsMarshal.SetCount(list183, index2); - span3 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054326u, new Vector3(-40.116028f, -4.257869f, 574.18164f), 1190) + span183[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054326u, new Vector3(-40.116028f, -4.257869f, 574.18164f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi, @@ -461708,7 +464652,7 @@ public static class AssemblyQuestLoader obj120.Steps = list183; reference139 = obj120; num++; - ref QuestSequence reference140 = ref span2[num]; + ref QuestSequence reference140 = ref span182[num]; QuestSequence obj121 = new QuestSequence { Sequence = byte.MaxValue @@ -461716,9 +464660,9 @@ public static class AssemblyQuestLoader num2 = 1; List list184 = new List(num2); CollectionsMarshal.SetCount(list184, num2); - span3 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054331u, new Vector3(-322.80463f, 18.201778f, -97.88666f), 1190); + span184[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054331u, new Vector3(-322.80463f, 18.201778f, -97.88666f), 1190); obj121.Steps = list184; reference140 = obj121; questRoot21.QuestSequence = list182; @@ -461728,16 +464672,16 @@ public static class AssemblyQuestLoader num = 1; List list185 = new List(num); CollectionsMarshal.SetCount(list185, num); - span = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); index = 0; - span[index] = "Theo"; + span185[index] = "Theo"; questRoot22.Author = list185; index = 4; List list186 = new List(index); CollectionsMarshal.SetCount(list186, index); - span2 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); num = 0; - ref QuestSequence reference141 = ref span2[num]; + ref QuestSequence reference141 = ref span186[num]; QuestSequence obj122 = new QuestSequence { Sequence = 0 @@ -461745,9 +464689,9 @@ public static class AssemblyQuestLoader index2 = 1; List list187 = new List(index2); CollectionsMarshal.SetCount(list187, index2); - span3 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054336u, new Vector3(-325.73438f, 18.38136f, -100.41962f), 1190) + span187[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054336u, new Vector3(-325.73438f, 18.38136f, -100.41962f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings, SkipConditions = new SkipConditions @@ -461761,7 +464705,7 @@ public static class AssemblyQuestLoader obj122.Steps = list187; reference141 = obj122; num++; - ref QuestSequence reference142 = ref span2[num]; + ref QuestSequence reference142 = ref span186[num]; QuestSequence obj123 = new QuestSequence { Sequence = 1 @@ -461769,16 +464713,16 @@ public static class AssemblyQuestLoader num2 = 1; List list188 = new List(num2); CollectionsMarshal.SetCount(list188, num2); - span3 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054339u, new Vector3(-167.19312f, 16.031612f, -333.3944f), 1190) + span188[index2] = new QuestStep(EInteractionType.Interact, 1054339u, new Vector3(-167.19312f, 16.031612f, -333.3944f), 1190) { Fly = true }; obj123.Steps = list188; reference142 = obj123; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span186[num]; QuestSequence obj124 = new QuestSequence { Sequence = 2 @@ -461786,13 +464730,13 @@ public static class AssemblyQuestLoader index2 = 1; List list189 = new List(index2); CollectionsMarshal.SetCount(list189, index2); - span3 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054342u, new Vector3(-262.92822f, 32f, -658.2894f), 1191); + span189[num2] = new QuestStep(EInteractionType.Interact, 1054342u, new Vector3(-262.92822f, 32f, -658.2894f), 1191); obj124.Steps = list189; reference143 = obj124; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span186[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -461800,9 +464744,9 @@ public static class AssemblyQuestLoader num2 = 1; List list190 = new List(num2); CollectionsMarshal.SetCount(list190, num2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054357u, new Vector3(141.2832f, 42f, -351.9494f), 1185) + span190[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054357u, new Vector3(141.2832f, 42f, -351.9494f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -461827,16 +464771,16 @@ public static class AssemblyQuestLoader num = 1; List list191 = new List(num); CollectionsMarshal.SetCount(list191, num); - span = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index = 0; - span[index] = "CryoTechnic"; + span191[index] = "CryoTechnic"; questRoot23.Author = list191; index = 6; List list192 = new List(index); CollectionsMarshal.SetCount(list192, index); - span2 = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span192[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -461844,9 +464788,9 @@ public static class AssemblyQuestLoader index2 = 1; List list193 = new List(index2); CollectionsMarshal.SetCount(list193, index2); - span3 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054642u, new Vector3(532.8602f, 105.007805f, 645.2887f), 1187) + span193[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054642u, new Vector3(532.8602f, 105.007805f, 645.2887f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, SkipConditions = new SkipConditions @@ -461860,7 +464804,7 @@ public static class AssemblyQuestLoader obj126.Steps = list193; reference145 = obj126; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span192[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -461868,9 +464812,9 @@ public static class AssemblyQuestLoader num2 = 1; List list194 = new List(num2); CollectionsMarshal.SetCount(list194, num2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054643u, new Vector3(514.3053f, 142.24991f, 793.3623f), 1187) + span194[index2] = new QuestStep(EInteractionType.Interact, 1054643u, new Vector3(514.3053f, 142.24991f, 793.3623f), 1187) { Fly = true, Land = true @@ -461878,7 +464822,7 @@ public static class AssemblyQuestLoader obj127.Steps = list194; reference146 = obj127; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span192[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -461886,27 +464830,27 @@ public static class AssemblyQuestLoader index2 = 5; List list195 = new List(index2); CollectionsMarshal.SetCount(list195, index2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054646u, new Vector3(488.7921f, 112.435005f, 704.12744f), 1187) + span195[num2] = new QuestStep(EInteractionType.Interact, 1054646u, new Vector3(488.7921f, 112.435005f, 704.12744f), 1187) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054647u, new Vector3(496.20813f, 114.935f, 619.43994f), 1187); + span195[num2] = new QuestStep(EInteractionType.Interact, 1054647u, new Vector3(496.20813f, 114.935f, 619.43994f), 1187); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054645u, new Vector3(528.1909f, 107.134995f, 532.3109f), 1187); + span195[num2] = new QuestStep(EInteractionType.Interact, 1054645u, new Vector3(528.1909f, 107.134995f, 532.3109f), 1187); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.62186f, 124.51217f, 558.175f), 1187) + span195[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(386.62186f, 124.51217f, 558.175f), 1187) { Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054644u, new Vector3(376.51636f, 124.51213f, 549.0653f), 1187); + span195[num2] = new QuestStep(EInteractionType.Interact, 1054644u, new Vector3(376.51636f, 124.51213f, 549.0653f), 1187); obj128.Steps = list195; reference147 = obj128; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span192[num]; QuestSequence obj129 = new QuestSequence { Sequence = 3 @@ -461914,18 +464858,18 @@ public static class AssemblyQuestLoader num2 = 2; List list196 = new List(num2); CollectionsMarshal.SetCount(list196, num2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(387.4519f, 124.59686f, 559.0204f), 1187); + span196[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(387.4519f, 124.59686f, 559.0204f), 1187); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054641u, new Vector3(504.2953f, 142.24991f, 787.6859f), 1187) + span196[index2] = new QuestStep(EInteractionType.Interact, 1054641u, new Vector3(504.2953f, 142.24991f, 787.6859f), 1187) { Fly = true }; obj129.Steps = list196; reference148 = obj129; num++; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span192[num]; QuestSequence obj130 = new QuestSequence { Sequence = 4 @@ -461933,13 +464877,13 @@ public static class AssemblyQuestLoader index2 = 1; List list197 = new List(index2); CollectionsMarshal.SetCount(list197, index2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054641u, new Vector3(504.2953f, 142.24991f, 787.6859f), 1187); + span197[num2] = new QuestStep(EInteractionType.Interact, 1054641u, new Vector3(504.2953f, 142.24991f, 787.6859f), 1187); obj130.Steps = list197; reference149 = obj130; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span192[num]; QuestSequence obj131 = new QuestSequence { Sequence = byte.MaxValue @@ -461947,15 +464891,15 @@ public static class AssemblyQuestLoader num2 = 2; List list198 = new List(num2); CollectionsMarshal.SetCount(list198, num2); - span3 = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span198[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 46198u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054641u, new Vector3(504.2953f, 142.24991f, 787.6859f), 1187) + span198[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054641u, new Vector3(504.2953f, 142.24991f, 787.6859f), 1187) { AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho }; @@ -461968,16 +464912,16 @@ public static class AssemblyQuestLoader num = 1; List list199 = new List(num); CollectionsMarshal.SetCount(list199, num); - span = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); index = 0; - span[index] = "CryoTechnic"; + span199[index] = "CryoTechnic"; questRoot24.Author = list199; index = 6; List list200 = new List(index); CollectionsMarshal.SetCount(list200, index); - span2 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num = 0; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span200[num]; QuestSequence obj132 = new QuestSequence { Sequence = 0 @@ -461985,9 +464929,9 @@ public static class AssemblyQuestLoader index2 = 1; List list201 = new List(index2); CollectionsMarshal.SetCount(list201, index2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span201[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462002,7 +464946,7 @@ public static class AssemblyQuestLoader obj132.Steps = list201; reference151 = obj132; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span200[num]; QuestSequence obj133 = new QuestSequence { Sequence = 1 @@ -462010,9 +464954,9 @@ public static class AssemblyQuestLoader num2 = 2; List list202 = new List(num2); CollectionsMarshal.SetCount(list202, num2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); index2 = 0; - ref QuestStep reference153 = ref span3[index2]; + ref QuestStep reference153 = ref span202[index2]; QuestStep obj134 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -462022,19 +464966,19 @@ public static class AssemblyQuestLoader index3 = 1; List list203 = new List(index3); CollectionsMarshal.SetCount(list203, index3); - span4 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); num3 = 0; - span4[num3] = 1187; + span203[num3] = 1187; skipStepConditions11.NotInTerritory = list203; skipConditions12.StepIf = skipStepConditions11; obj134.SkipConditions = skipConditions12; reference153 = obj134; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054650u, new Vector3(16.983276f, 0.4f, 145.09802f), 1297); + span202[index2] = new QuestStep(EInteractionType.Interact, 1054650u, new Vector3(16.983276f, 0.4f, 145.09802f), 1297); obj133.Steps = list202; reference152 = obj133; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span200[num]; QuestSequence obj135 = new QuestSequence { Sequence = 2 @@ -462042,16 +464986,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1054651u, new Vector3(22.537537f, 0.4f, 146.68494f), 1297) + span204[num2] = new QuestStep(EInteractionType.Emote, 1054651u, new Vector3(22.537537f, 0.4f, 146.68494f), 1297) { Emote = EEmote.Soothe }; obj135.Steps = list204; reference154 = obj135; num++; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span200[num]; QuestSequence obj136 = new QuestSequence { Sequence = 3 @@ -462059,9 +465003,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054652u, new Vector3(403.79956f, 122.535f, 590.0206f), 1187) + span205[index2] = new QuestStep(EInteractionType.Interact, 1054652u, new Vector3(403.79956f, 122.535f, 590.0206f), 1187) { Fly = true, Land = true, @@ -462077,7 +465021,7 @@ public static class AssemblyQuestLoader obj136.Steps = list205; reference155 = obj136; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span200[num]; QuestSequence obj137 = new QuestSequence { Sequence = 4 @@ -462085,19 +465029,19 @@ public static class AssemblyQuestLoader index2 = 2; List list206 = new List(index2); CollectionsMarshal.SetCount(list206, index2); - span3 = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span206[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46200u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054652u, new Vector3(403.79956f, 122.535f, 590.0206f), 1187); + span206[num2] = new QuestStep(EInteractionType.Interact, 1054652u, new Vector3(403.79956f, 122.535f, 590.0206f), 1187); obj137.Steps = list206; reference156 = obj137; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span200[num]; QuestSequence obj138 = new QuestSequence { Sequence = byte.MaxValue @@ -462105,9 +465049,9 @@ public static class AssemblyQuestLoader num2 = 1; List list207 = new List(num2); CollectionsMarshal.SetCount(list207, num2); - span3 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span207[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, Land = true, @@ -462134,16 +465078,16 @@ public static class AssemblyQuestLoader num = 1; List list208 = new List(num); CollectionsMarshal.SetCount(list208, num); - span = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); index = 0; - span[index] = "CryoTechnic"; + span208[index] = "CryoTechnic"; questRoot25.Author = list208; index = 5; List list209 = new List(index); CollectionsMarshal.SetCount(list209, index); - span2 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); num = 0; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span209[num]; QuestSequence obj139 = new QuestSequence { Sequence = 0 @@ -462151,9 +465095,9 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span210[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462168,7 +465112,7 @@ public static class AssemblyQuestLoader obj139.Steps = list210; reference158 = obj139; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span209[num]; QuestSequence obj140 = new QuestSequence { Sequence = 1 @@ -462176,16 +465120,16 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054673u, new Vector3(433.40198f, 116.435f, 677.14954f), 1187) + span211[index2] = new QuestStep(EInteractionType.Interact, 1054673u, new Vector3(433.40198f, 116.435f, 677.14954f), 1187) { Fly = true }; obj140.Steps = list211; reference159 = obj140; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span209[num]; QuestSequence obj141 = new QuestSequence { Sequence = 2 @@ -462193,9 +465137,9 @@ public static class AssemblyQuestLoader index2 = 2; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - ref QuestStep reference161 = ref span3[num2]; + ref QuestStep reference161 = ref span212[num2]; QuestStep obj142 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297, @@ -462206,19 +465150,19 @@ public static class AssemblyQuestLoader num3 = 1; List list213 = new List(num3); CollectionsMarshal.SetCount(list213, num3); - span4 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index3 = 0; - span4[index3] = 1187; + span213[index3] = 1187; skipStepConditions12.NotInTerritory = list213; skipConditions13.StepIf = skipStepConditions12; obj142.SkipConditions = skipConditions13; reference161 = obj142; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054654u, new Vector3(-26.352356f, 0.19851297f, 65.11023f), 1297); + span212[num2] = new QuestStep(EInteractionType.Interact, 1054654u, new Vector3(-26.352356f, 0.19851297f, 65.11023f), 1297); obj141.Steps = list212; reference160 = obj141; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span209[num]; QuestSequence obj143 = new QuestSequence { Sequence = 3 @@ -462226,9 +465170,9 @@ public static class AssemblyQuestLoader num2 = 2; List list214 = new List(num2); CollectionsMarshal.SetCount(list214, num2); - span3 = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index2 = 0; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span214[index2]; QuestStep obj144 = new QuestStep(EInteractionType.Interact, 2014858u, new Vector3(-0.9003296f, 23.330994f, -89.21954f), 1297) { TargetTerritoryId = (ushort)1187 @@ -462238,19 +465182,19 @@ public static class AssemblyQuestLoader index3 = 1; List list215 = new List(index3); CollectionsMarshal.SetCount(list215, index3); - span4 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num3 = 0; - span4[num3] = 1297; + span215[num3] = 1297; skipStepConditions13.NotInTerritory = list215; skipConditions14.StepIf = skipStepConditions13; obj144.SkipConditions = skipConditions14; reference163 = obj144; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187); + span214[index2] = new QuestStep(EInteractionType.Interact, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187); obj143.Steps = list214; reference162 = obj143; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span209[num]; QuestSequence obj145 = new QuestSequence { Sequence = byte.MaxValue @@ -462258,15 +465202,15 @@ public static class AssemblyQuestLoader index2 = 2; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span216[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46202u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span216[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462292,16 +465236,16 @@ public static class AssemblyQuestLoader num = 1; List list217 = new List(num); CollectionsMarshal.SetCount(list217, num); - span = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index = 0; - span[index] = "WigglyMuffin, CryoTechnic"; + span217[index] = "WigglyMuffin, CryoTechnic"; questRoot26.Author = list217; index = 6; List list218 = new List(index); CollectionsMarshal.SetCount(list218, index); - span2 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); num = 0; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span218[num]; QuestSequence obj146 = new QuestSequence { Sequence = 0 @@ -462309,9 +465253,9 @@ public static class AssemblyQuestLoader num2 = 1; List list219 = new List(num2); CollectionsMarshal.SetCount(list219, num2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span219[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462326,7 +465270,7 @@ public static class AssemblyQuestLoader obj146.Steps = list219; reference165 = obj146; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span218[num]; QuestSequence obj147 = new QuestSequence { Sequence = 1 @@ -462334,9 +465278,9 @@ public static class AssemblyQuestLoader index2 = 2; List list220 = new List(index2); CollectionsMarshal.SetCount(list220, index2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); num2 = 0; - ref QuestStep reference167 = ref span3[num2]; + ref QuestStep reference167 = ref span220[num2]; QuestStep obj148 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -462346,19 +465290,19 @@ public static class AssemblyQuestLoader num3 = 1; List list221 = new List(num3); CollectionsMarshal.SetCount(list221, num3); - span4 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); index3 = 0; - span4[index3] = 1187; + span221[index3] = 1187; skipStepConditions14.NotInTerritory = list221; skipConditions15.StepIf = skipStepConditions14; obj148.SkipConditions = skipConditions15; reference167 = obj148; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054655u, new Vector3(-71.61066f, 5.9649034f, 65.72058f), 1297); + span220[num2] = new QuestStep(EInteractionType.Interact, 1054655u, new Vector3(-71.61066f, 5.9649034f, 65.72058f), 1297); obj147.Steps = list220; reference166 = obj147; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span218[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -462366,13 +465310,13 @@ public static class AssemblyQuestLoader num2 = 1; List list222 = new List(num2); CollectionsMarshal.SetCount(list222, num2); - span3 = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054674u, new Vector3(-134.11157f, 6.5164585f, 61.81433f), 1297); + span222[index2] = new QuestStep(EInteractionType.Interact, 1054674u, new Vector3(-134.11157f, 6.5164585f, 61.81433f), 1297); obj149.Steps = list222; reference168 = obj149; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span218[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -462380,9 +465324,9 @@ public static class AssemblyQuestLoader index2 = 1; List list223 = new List(index2); CollectionsMarshal.SetCount(list223, index2); - span3 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054657u, new Vector3(446.1891f, 118.92377f, 543.93823f), 1187) + span223[num2] = new QuestStep(EInteractionType.Interact, 1054657u, new Vector3(446.1891f, 118.92377f, 543.93823f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462397,7 +465341,7 @@ public static class AssemblyQuestLoader obj150.Steps = list223; reference169 = obj150; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span218[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -462405,9 +465349,9 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span224[index2] = new QuestStep(EInteractionType.Interact, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462422,7 +465366,7 @@ public static class AssemblyQuestLoader obj151.Steps = list224; reference170 = obj151; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span218[num]; QuestSequence obj152 = new QuestSequence { Sequence = byte.MaxValue @@ -462430,15 +465374,15 @@ public static class AssemblyQuestLoader index2 = 2; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span225[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46204u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span225[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462464,16 +465408,16 @@ public static class AssemblyQuestLoader num = 1; List list226 = new List(num); CollectionsMarshal.SetCount(list226, num); - span = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index = 0; - span[index] = "WigglyMuffin"; + span226[index] = "WigglyMuffin"; questRoot27.Author = list226; index = 8; List list227 = new List(index); CollectionsMarshal.SetCount(list227, index); - span2 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num = 0; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span227[num]; QuestSequence obj153 = new QuestSequence { Sequence = 0 @@ -462481,9 +465425,9 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span228[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462498,7 +465442,7 @@ public static class AssemblyQuestLoader obj153.Steps = list228; reference172 = obj153; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span227[num]; QuestSequence obj154 = new QuestSequence { Sequence = 1 @@ -462506,9 +465450,9 @@ public static class AssemblyQuestLoader index2 = 4; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - ref QuestStep reference174 = ref span3[num2]; + ref QuestStep reference174 = ref span229[num2]; QuestStep obj155 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -462518,33 +465462,33 @@ public static class AssemblyQuestLoader index3 = 1; List list230 = new List(index3); CollectionsMarshal.SetCount(list230, index3); - span4 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); num3 = 0; - span4[num3] = 1187; + span230[num3] = 1187; skipStepConditions15.NotInTerritory = list230; skipConditions16.StepIf = skipStepConditions15; obj155.SkipConditions = skipConditions16; reference174 = obj155; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.0223392f, 0.39999998f, 150.66316f), 1297) + span229[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.0223392f, 0.39999998f, 150.66316f), 1297) { DisableNavmesh = true, Mount = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.967834f, 4.053136f, 162.06543f), 1297) + span229[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.967834f, 4.053136f, 162.06543f), 1297) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055121u, new Vector3(-105.94348f, 4.0711794f, 153.1853f), 1297) + span229[num2] = new QuestStep(EInteractionType.Interact, 1055121u, new Vector3(-105.94348f, 4.0711794f, 153.1853f), 1297) { DisableNavmesh = true }; obj154.Steps = list229; reference173 = obj154; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span227[num]; QuestSequence obj156 = new QuestSequence { Sequence = 2 @@ -462552,29 +465496,29 @@ public static class AssemblyQuestLoader num2 = 4; List list231 = new List(num2); CollectionsMarshal.SetCount(list231, num2); - span3 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.967834f, 4.053136f, 162.06543f), 1297) + span231[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.967834f, 4.053136f, 162.06543f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-2.9967885f, 0.39999998f, 162.83284f), 1297) + span231[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-2.9967885f, 0.39999998f, 162.83284f), 1297) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.107587256f, 40.897377f, 312.03854f), 1297) + span231[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-0.107587256f, 40.897377f, 312.03854f), 1297) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014980u, new Vector3(0.03678493f, 42.45785f, 314.6959f), 1297); + span231[index2] = new QuestStep(EInteractionType.Interact, 2014980u, new Vector3(0.03678493f, 42.45785f, 314.6959f), 1297); obj156.Steps = list231; reference175 = obj156; num++; - ref QuestSequence reference176 = ref span2[num]; + ref QuestSequence reference176 = ref span227[num]; QuestSequence obj157 = new QuestSequence { Sequence = 3 @@ -462582,13 +465526,13 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054659u, new Vector3(-1.9684448f, 38.852776f, 302.6626f), 1297); + span232[num2] = new QuestStep(EInteractionType.Interact, 1054659u, new Vector3(-1.9684448f, 38.852776f, 302.6626f), 1297); obj157.Steps = list232; reference176 = obj157; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span227[num]; QuestSequence obj158 = new QuestSequence { Sequence = 4 @@ -462596,22 +465540,22 @@ public static class AssemblyQuestLoader num2 = 2; List list233 = new List(num2); CollectionsMarshal.SetCount(list233, num2); - span3 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.3840146f, 0.37490904f, 181.20703f), 1297) + span233[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-1.3840146f, 0.37490904f, 181.20703f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054661u, new Vector3(-73.19757f, 5.964904f, 66.84973f), 1297) + span233[index2] = new QuestStep(EInteractionType.Interact, 1054661u, new Vector3(-73.19757f, 5.964904f, 66.84973f), 1297) { DisableNavmesh = true }; obj158.Steps = list233; reference177 = obj158; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span227[num]; QuestSequence obj159 = new QuestSequence { Sequence = 5 @@ -462619,9 +465563,9 @@ public static class AssemblyQuestLoader index2 = 2; List list234 = new List(index2); CollectionsMarshal.SetCount(list234, index2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054675u, new Vector3(-360.61652f, 113.62453f, 560.1738f), 1187) + span234[num2] = new QuestStep(EInteractionType.Interact, 1054675u, new Vector3(-360.61652f, 113.62453f, 560.1738f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462639,7 +465583,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054662u, new Vector3(-355.51996f, 101.70931f, 497.0016f), 1187) + span234[num2] = new QuestStep(EInteractionType.Interact, 1054662u, new Vector3(-355.51996f, 101.70931f, 497.0016f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462659,7 +465603,7 @@ public static class AssemblyQuestLoader obj159.Steps = list234; reference178 = obj159; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span227[num]; QuestSequence obj160 = new QuestSequence { Sequence = 6 @@ -462667,9 +465611,9 @@ public static class AssemblyQuestLoader num2 = 1; List list235 = new List(num2); CollectionsMarshal.SetCount(list235, num2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span235[index2] = new QuestStep(EInteractionType.Interact, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462689,7 +465633,7 @@ public static class AssemblyQuestLoader obj160.Steps = list235; reference179 = obj160; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span227[num]; QuestSequence obj161 = new QuestSequence { Sequence = byte.MaxValue @@ -462697,15 +465641,15 @@ public static class AssemblyQuestLoader index2 = 2; List list236 = new List(index2); CollectionsMarshal.SetCount(list236, index2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span236[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46206u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span236[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462731,16 +465675,16 @@ public static class AssemblyQuestLoader num = 1; List list237 = new List(num); CollectionsMarshal.SetCount(list237, num); - span = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); index = 0; - span[index] = "WigglyMuffin"; + span237[index] = "WigglyMuffin"; questRoot28.Author = list237; index = 3; List list238 = new List(index); CollectionsMarshal.SetCount(list238, index); - span2 = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span238[num]; QuestSequence obj162 = new QuestSequence { Sequence = 0 @@ -462748,9 +465692,9 @@ public static class AssemblyQuestLoader num2 = 1; List list239 = new List(num2); CollectionsMarshal.SetCount(list239, num2); - span3 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) + span239[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054636u, new Vector3(506.70618f, 142.24991f, 800.2289f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462765,7 +465709,7 @@ public static class AssemblyQuestLoader obj162.Steps = list239; reference181 = obj162; num++; - ref QuestSequence reference182 = ref span2[num]; + ref QuestSequence reference182 = ref span238[num]; QuestSequence obj163 = new QuestSequence { Sequence = 1 @@ -462773,9 +465717,9 @@ public static class AssemblyQuestLoader index2 = 4; List list240 = new List(index2); CollectionsMarshal.SetCount(list240, index2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); num2 = 0; - ref QuestStep reference183 = ref span3[num2]; + ref QuestStep reference183 = ref span240[num2]; QuestStep obj164 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -462785,24 +465729,24 @@ public static class AssemblyQuestLoader num3 = 1; List list241 = new List(num3); CollectionsMarshal.SetCount(list241, num3); - span4 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); index3 = 0; - span4[index3] = 1187; + span241[index3] = 1187; skipStepConditions16.NotInTerritory = list241; skipConditions17.StepIf = skipStepConditions16; obj164.SkipConditions = skipConditions17; reference183 = obj164; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054668u, new Vector3(-56.565247f, 4.000225f, 50.736206f), 1297); + span240[num2] = new QuestStep(EInteractionType.Interact, 1054668u, new Vector3(-56.565247f, 4.000225f, 50.736206f), 1297); num2++; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span240[num2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1054669u, new Vector3(-50.30902f, 1.3218602f, 175.09729f), 1297); index3 = 1; List list242 = new List(index3); CollectionsMarshal.SetCount(list242, index3); - span5 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num3 = 0; - span5[num3] = new DialogueChoice + span242[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANYOK006_05335_Q1_000_000"), @@ -462811,11 +465755,11 @@ public static class AssemblyQuestLoader questStep21.DialogueChoices = list242; reference184 = questStep21; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054667u, new Vector3(71.33594f, 3.942892f, 186.93823f), 1297); + span240[num2] = new QuestStep(EInteractionType.Interact, 1054667u, new Vector3(71.33594f, 3.942892f, 186.93823f), 1297); obj163.Steps = list240; reference182 = obj163; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span238[num]; QuestSequence obj165 = new QuestSequence { Sequence = byte.MaxValue @@ -462823,9 +465767,9 @@ public static class AssemblyQuestLoader num2 = 1; List list243 = new List(num2); CollectionsMarshal.SetCount(list243, num2); - span3 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054670u, new Vector3(-2.2736206f, 38.852776f, 304.82947f), 1297); + span243[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054670u, new Vector3(-2.2736206f, 38.852776f, 304.82947f), 1297); obj165.Steps = list243; reference185 = obj165; questRoot28.QuestSequence = list238; @@ -462835,16 +465779,16 @@ public static class AssemblyQuestLoader num = 1; List list244 = new List(num); CollectionsMarshal.SetCount(list244, num); - span = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index = 0; - span[index] = "WigglyMuffin"; + span244[index] = "WigglyMuffin"; questRoot29.Author = list244; index = 4; List list245 = new List(index); CollectionsMarshal.SetCount(list245, index); - span2 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num = 0; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span245[num]; QuestSequence obj166 = new QuestSequence { Sequence = 0 @@ -462852,9 +465796,9 @@ public static class AssemblyQuestLoader index2 = 1; List list246 = new List(index2); CollectionsMarshal.SetCount(list246, index2); - span3 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span246[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -462869,7 +465813,7 @@ public static class AssemblyQuestLoader obj166.Steps = list246; reference186 = obj166; num++; - ref QuestSequence reference187 = ref span2[num]; + ref QuestSequence reference187 = ref span245[num]; QuestSequence obj167 = new QuestSequence { Sequence = 1 @@ -462877,9 +465821,9 @@ public static class AssemblyQuestLoader num2 = 4; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - ref QuestStep reference188 = ref span3[index2]; + ref QuestStep reference188 = ref span247[index2]; QuestStep obj168 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297, @@ -462890,29 +465834,29 @@ public static class AssemblyQuestLoader num3 = 1; List list248 = new List(num3); CollectionsMarshal.SetCount(list248, num3); - span4 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index3 = 0; - span4[index3] = 1187; + span248[index3] = 1187; skipStepConditions17.NotInTerritory = list248; skipConditions18.StepIf = skipStepConditions17; obj168.SkipConditions = skipConditions18; reference188 = obj168; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) + span247[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.52385f, 1.8905392f, 65.476295f), 1297) + span247[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.52385f, 1.8905392f, 65.476295f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); + span247[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); obj167.Steps = list247; reference187 = obj167; num++; - ref QuestSequence reference189 = ref span2[num]; + ref QuestSequence reference189 = ref span245[num]; QuestSequence obj169 = new QuestSequence { Sequence = 2 @@ -462920,30 +465864,30 @@ public static class AssemblyQuestLoader index2 = 4; List list249 = new List(index2); CollectionsMarshal.SetCount(list249, index2); - span3 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span249[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46208u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.52385f, 1.8905392f, 65.476295f), 1297) + span249[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.52385f, 1.8905392f, 65.476295f), 1297) { Mount = true, Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.10631f, 1.8898277f, 100.54272f), 1297) + span249[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(70.10631f, 1.8898277f, 100.54272f), 1297) { Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055816u, new Vector3(98.924194f, 1.890541f, 98.74109f), 1297); + span249[num2] = new QuestStep(EInteractionType.Interact, 1055816u, new Vector3(98.924194f, 1.890541f, 98.74109f), 1297); obj169.Steps = list249; reference189 = obj169; num++; - ref QuestSequence reference190 = ref span2[num]; + ref QuestSequence reference190 = ref span245[num]; QuestSequence obj170 = new QuestSequence { Sequence = byte.MaxValue @@ -462951,9 +465895,9 @@ public static class AssemblyQuestLoader num2 = 1; List list250 = new List(num2); CollectionsMarshal.SetCount(list250, num2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span250[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -462975,16 +465919,16 @@ public static class AssemblyQuestLoader num = 1; List list251 = new List(num); CollectionsMarshal.SetCount(list251, num); - span = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index = 0; - span[index] = "WigglyMuffin"; + span251[index] = "WigglyMuffin"; questRoot30.Author = list251; index = 3; List list252 = new List(index); CollectionsMarshal.SetCount(list252, index); - span2 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); num = 0; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span252[num]; QuestSequence obj171 = new QuestSequence { Sequence = 0 @@ -462992,9 +465936,9 @@ public static class AssemblyQuestLoader index2 = 1; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span253[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -463009,7 +465953,7 @@ public static class AssemblyQuestLoader obj171.Steps = list253; reference191 = obj171; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span252[num]; QuestSequence obj172 = new QuestSequence { Sequence = 1 @@ -463017,13 +465961,13 @@ public static class AssemblyQuestLoader num2 = 1; List list254 = new List(num2); CollectionsMarshal.SetCount(list254, num2); - span3 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187); + span254[index2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187); obj172.Steps = list254; reference192 = obj172; num++; - ref QuestSequence reference193 = ref span2[num]; + ref QuestSequence reference193 = ref span252[num]; QuestSequence obj173 = new QuestSequence { Sequence = byte.MaxValue @@ -463031,9 +465975,9 @@ public static class AssemblyQuestLoader index2 = 2; List list255 = new List(index2); CollectionsMarshal.SetCount(list255, index2); - span3 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span255[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46210u, ItemCount = 2, @@ -463046,7 +465990,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187); + span255[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187); obj173.Steps = list255; reference193 = obj173; questRoot30.QuestSequence = list252; @@ -463056,16 +466000,16 @@ public static class AssemblyQuestLoader num = 1; List list256 = new List(num); CollectionsMarshal.SetCount(list256, num); - span = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index = 0; - span[index] = "CryoTechnic"; + span256[index] = "CryoTechnic"; questRoot31.Author = list256; index = 4; List list257 = new List(index); CollectionsMarshal.SetCount(list257, index); - span2 = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); num = 0; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span257[num]; QuestSequence obj174 = new QuestSequence { Sequence = 0 @@ -463073,9 +466017,9 @@ public static class AssemblyQuestLoader num2 = 1; List list258 = new List(num2); CollectionsMarshal.SetCount(list258, num2); - span3 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span258[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -463090,7 +466034,7 @@ public static class AssemblyQuestLoader obj174.Steps = list258; reference194 = obj174; num++; - ref QuestSequence reference195 = ref span2[num]; + ref QuestSequence reference195 = ref span257[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -463098,9 +466042,9 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055817u, new Vector3(458.15198f, 114.935f, 657.3739f), 1187) + span259[num2] = new QuestStep(EInteractionType.Interact, 1055817u, new Vector3(458.15198f, 114.935f, 657.3739f), 1187) { Fly = true, Land = true, @@ -463116,7 +466060,7 @@ public static class AssemblyQuestLoader obj175.Steps = list259; reference195 = obj175; num++; - ref QuestSequence reference196 = ref span2[num]; + ref QuestSequence reference196 = ref span257[num]; QuestSequence obj176 = new QuestSequence { Sequence = 2 @@ -463124,19 +466068,19 @@ public static class AssemblyQuestLoader num2 = 2; List list260 = new List(num2); CollectionsMarshal.SetCount(list260, num2); - span3 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) + span260[index2] = new QuestStep(EInteractionType.Craft, null, null, 959) { ItemId = 46212u, ItemCount = 3 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055817u, new Vector3(458.15198f, 114.935f, 657.3739f), 1187); + span260[index2] = new QuestStep(EInteractionType.Interact, 1055817u, new Vector3(458.15198f, 114.935f, 657.3739f), 1187); obj176.Steps = list260; reference196 = obj176; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span257[num]; QuestSequence obj177 = new QuestSequence { Sequence = byte.MaxValue @@ -463144,9 +466088,9 @@ public static class AssemblyQuestLoader index2 = 1; List list261 = new List(index2); CollectionsMarshal.SetCount(list261, index2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span261[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -463167,16 +466111,16 @@ public static class AssemblyQuestLoader num = 1; List list262 = new List(num); CollectionsMarshal.SetCount(list262, num); - span = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index = 0; - span[index] = "CryoTechnic"; + span262[index] = "CryoTechnic"; questRoot32.Author = list262; index = 3; List list263 = new List(index); CollectionsMarshal.SetCount(list263, index); - span2 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span263[num]; QuestSequence obj178 = new QuestSequence { Sequence = 0 @@ -463184,9 +466128,9 @@ public static class AssemblyQuestLoader num2 = 1; List list264 = new List(num2); CollectionsMarshal.SetCount(list264, num2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span264[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -463201,7 +466145,7 @@ public static class AssemblyQuestLoader obj178.Steps = list264; reference198 = obj178; num++; - ref QuestSequence reference199 = ref span2[num]; + ref QuestSequence reference199 = ref span263[num]; QuestSequence obj179 = new QuestSequence { Sequence = 1 @@ -463209,9 +466153,9 @@ public static class AssemblyQuestLoader index2 = 3; List list265 = new List(index2); CollectionsMarshal.SetCount(list265, index2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); num2 = 0; - ref QuestStep reference200 = ref span3[num2]; + ref QuestStep reference200 = ref span265[num2]; QuestStep obj180 = new QuestStep(EInteractionType.Interact, 1055818u, new Vector3(583.276f, 120.7841f, 382.55884f), 1187) { Fly = true, @@ -463228,30 +466172,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list266 = new List>(index3); CollectionsMarshal.SetCount(list266, index3); - Span> span8 = CollectionsMarshal.AsSpan(list266); + Span> span266 = CollectionsMarshal.AsSpan(list266); num3 = 0; - span8[num3] = null; + span266[num3] = null; num3++; - ref List reference201 = ref span8[num3]; + ref List reference201 = ref span266[num3]; int num4 = 1; List list267 = new List(num4); CollectionsMarshal.SetCount(list267, num4); - span7 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); int index4 = 0; - span7[index4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); + span267[index4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise); reference201 = list267; num3++; - span8[num3] = null; + span266[num3] = null; num3++; - span8[num3] = null; + span266[num3] = null; num3++; - span8[num3] = null; + span266[num3] = null; num3++; - span8[num3] = null; + span266[num3] = null; obj180.RequiredQuestVariables = list266; reference200 = obj180; num2++; - ref QuestStep reference202 = ref span3[num2]; + ref QuestStep reference202 = ref span265[num2]; QuestStep obj181 = new QuestStep(EInteractionType.Interact, 1055819u, new Vector3(442.31323f, 101.649635f, 363.21045f), 1187) { Fly = true, @@ -463268,30 +466212,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list268 = new List>(num3); CollectionsMarshal.SetCount(list268, num3); - span8 = CollectionsMarshal.AsSpan(list268); + Span> span268 = CollectionsMarshal.AsSpan(list268); index3 = 0; - span8[index3] = null; + span268[index3] = null; index3++; - ref List reference203 = ref span8[index3]; + ref List reference203 = ref span268[index3]; index4 = 1; List list269 = new List(index4); CollectionsMarshal.SetCount(list269, index4); - span7 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); num4 = 0; - span7[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); + span269[num4] = new QuestWorkValue(null, (byte)1, EQuestWorkMode.Bitwise); reference203 = list269; index3++; - span8[index3] = null; + span268[index3] = null; index3++; - span8[index3] = null; + span268[index3] = null; index3++; - span8[index3] = null; + span268[index3] = null; index3++; - span8[index3] = null; + span268[index3] = null; obj181.RequiredQuestVariables = list268; reference202 = obj181; num2++; - ref QuestStep reference204 = ref span3[num2]; + ref QuestStep reference204 = ref span265[num2]; QuestStep obj182 = new QuestStep(EInteractionType.Interact, 1055820u, new Vector3(379.50696f, 78.73412f, 440.63464f), 1187) { Fly = true, @@ -463308,32 +466252,32 @@ public static class AssemblyQuestLoader index3 = 6; List> list270 = new List>(index3); CollectionsMarshal.SetCount(list270, index3); - span8 = CollectionsMarshal.AsSpan(list270); + Span> span270 = CollectionsMarshal.AsSpan(list270); num3 = 0; - span8[num3] = null; + span270[num3] = null; num3++; - ref List reference205 = ref span8[num3]; + ref List reference205 = ref span270[num3]; num4 = 1; List list271 = new List(num4); CollectionsMarshal.SetCount(list271, num4); - span7 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); index4 = 0; - span7[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); + span271[index4] = new QuestWorkValue(null, (byte)2, EQuestWorkMode.Bitwise); reference205 = list271; num3++; - span8[num3] = null; + span270[num3] = null; num3++; - span8[num3] = null; + span270[num3] = null; num3++; - span8[num3] = null; + span270[num3] = null; num3++; - span8[num3] = null; + span270[num3] = null; obj182.RequiredQuestVariables = list270; reference204 = obj182; obj179.Steps = list265; reference199 = obj179; num++; - ref QuestSequence reference206 = ref span2[num]; + ref QuestSequence reference206 = ref span263[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -463341,9 +466285,9 @@ public static class AssemblyQuestLoader num2 = 1; List list272 = new List(num2); CollectionsMarshal.SetCount(list272, num2); - span3 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span272[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -463358,16 +466302,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "CryoTechnic"; + span273[index] = "CryoTechnic"; questRoot33.Author = list273; index = 4; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference207 = ref span2[num]; + ref QuestSequence reference207 = ref span274[num]; QuestSequence obj184 = new QuestSequence { Sequence = 0 @@ -463375,9 +466319,9 @@ public static class AssemblyQuestLoader index2 = 1; List list275 = new List(index2); CollectionsMarshal.SetCount(list275, index2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span275[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -463392,7 +466336,7 @@ public static class AssemblyQuestLoader obj184.Steps = list275; reference207 = obj184; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span274[num]; QuestSequence obj185 = new QuestSequence { Sequence = 1 @@ -463400,9 +466344,9 @@ public static class AssemblyQuestLoader num2 = 3; List list276 = new List(num2); CollectionsMarshal.SetCount(list276, num2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); index2 = 0; - ref QuestStep reference209 = ref span3[index2]; + ref QuestStep reference209 = ref span276[index2]; QuestStep obj186 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -463412,24 +466356,24 @@ public static class AssemblyQuestLoader num3 = 1; List list277 = new List(num3); CollectionsMarshal.SetCount(list277, num3); - span4 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index3 = 0; - span4[index3] = 1187; + span277[index3] = 1187; skipStepConditions18.NotInTerritory = list277; skipConditions19.StepIf = skipStepConditions18; obj186.SkipConditions = skipConditions19; reference209 = obj186; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) + span276[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); + span276[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); obj185.Steps = list276; reference208 = obj185; num++; - ref QuestSequence reference210 = ref span2[num]; + ref QuestSequence reference210 = ref span274[num]; QuestSequence obj187 = new QuestSequence { Sequence = 2 @@ -463437,23 +466381,23 @@ public static class AssemblyQuestLoader index2 = 4; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span278[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46214u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(68.66426f, 1.8905385f, 65.188644f), 1297); + span278[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(68.66426f, 1.8905385f, 65.188644f), 1297); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.68089f, 3.372309f, 67.41638f), 1297); + span278[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.68089f, 3.372309f, 67.41638f), 1297); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055821u, new Vector3(88.97534f, 3.3723087f, 75.791504f), 1297); + span278[num2] = new QuestStep(EInteractionType.Interact, 1055821u, new Vector3(88.97534f, 3.3723087f, 75.791504f), 1297); obj187.Steps = list278; reference210 = obj187; num++; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span274[num]; QuestSequence obj188 = new QuestSequence { Sequence = byte.MaxValue @@ -463461,9 +466405,9 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span279[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -463485,16 +466429,16 @@ public static class AssemblyQuestLoader num = 1; List list280 = new List(num); CollectionsMarshal.SetCount(list280, num); - span = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); index = 0; - span[index] = "CryoTechnic"; + span280[index] = "CryoTechnic"; questRoot34.Author = list280; index = 4; List list281 = new List(index); CollectionsMarshal.SetCount(list281, index); - span2 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); num = 0; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span281[num]; QuestSequence obj189 = new QuestSequence { Sequence = 0 @@ -463502,9 +466446,9 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span282[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -463519,7 +466463,7 @@ public static class AssemblyQuestLoader obj189.Steps = list282; reference212 = obj189; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span281[num]; QuestSequence obj190 = new QuestSequence { Sequence = 1 @@ -463527,9 +466471,9 @@ public static class AssemblyQuestLoader num2 = 4; List list283 = new List(num2); CollectionsMarshal.SetCount(list283, num2); - span3 = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index2 = 0; - ref QuestStep reference214 = ref span3[index2]; + ref QuestStep reference214 = ref span283[index2]; QuestStep obj191 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -463539,26 +466483,26 @@ public static class AssemblyQuestLoader index3 = 1; List list284 = new List(index3); CollectionsMarshal.SetCount(list284, index3); - span4 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num3 = 0; - span4[num3] = 1187; + span284[num3] = 1187; skipStepConditions19.NotInTerritory = list284; skipConditions20.StepIf = skipStepConditions19; obj191.SkipConditions = skipConditions20; reference214 = obj191; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) + span283[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.2292f, 3.372309f, 66.11308f), 1297); + span283[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(89.2292f, 3.372309f, 66.11308f), 1297); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055821u, new Vector3(88.97534f, 3.3723087f, 75.791504f), 1297); + span283[index2] = new QuestStep(EInteractionType.Interact, 1055821u, new Vector3(88.97534f, 3.3723087f, 75.791504f), 1297); obj190.Steps = list283; reference213 = obj190; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span281[num]; QuestSequence obj192 = new QuestSequence { Sequence = 2 @@ -463566,19 +466510,19 @@ public static class AssemblyQuestLoader index2 = 2; List list285 = new List(index2); CollectionsMarshal.SetCount(list285, index2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span285[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46216u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055821u, new Vector3(88.97534f, 3.3723087f, 75.791504f), 1297); + span285[num2] = new QuestStep(EInteractionType.Interact, 1055821u, new Vector3(88.97534f, 3.3723087f, 75.791504f), 1297); obj192.Steps = list285; reference215 = obj192; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span281[num]; QuestSequence obj193 = new QuestSequence { Sequence = byte.MaxValue @@ -463586,9 +466530,9 @@ public static class AssemblyQuestLoader num2 = 1; List list286 = new List(num2); CollectionsMarshal.SetCount(list286, num2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span286[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -463610,16 +466554,16 @@ public static class AssemblyQuestLoader num = 1; List list287 = new List(num); CollectionsMarshal.SetCount(list287, num); - span = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index = 0; - span[index] = "CryoTechnic"; + span287[index] = "CryoTechnic"; questRoot35.Author = list287; index = 4; List list288 = new List(index); CollectionsMarshal.SetCount(list288, index); - span2 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num = 0; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span288[num]; QuestSequence obj194 = new QuestSequence { Sequence = 0 @@ -463627,9 +466571,9 @@ public static class AssemblyQuestLoader index2 = 1; List list289 = new List(index2); CollectionsMarshal.SetCount(list289, index2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span289[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -463644,7 +466588,7 @@ public static class AssemblyQuestLoader obj194.Steps = list289; reference217 = obj194; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span288[num]; QuestSequence obj195 = new QuestSequence { Sequence = 1 @@ -463652,9 +466596,9 @@ public static class AssemblyQuestLoader num2 = 1; List list290 = new List(num2); CollectionsMarshal.SetCount(list290, num2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); index2 = 0; - ref QuestStep reference219 = ref span3[index2]; + ref QuestStep reference219 = ref span290[index2]; QuestStep obj196 = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) { TargetTerritoryId = (ushort)1297 @@ -463664,9 +466608,9 @@ public static class AssemblyQuestLoader num3 = 1; List list291 = new List(num3); CollectionsMarshal.SetCount(list291, num3); - span4 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index3 = 0; - span4[index3] = 1187; + span291[index3] = 1187; skipStepConditions20.NotInTerritory = list291; skipConditions21.StepIf = skipStepConditions20; obj196.SkipConditions = skipConditions21; @@ -463674,7 +466618,7 @@ public static class AssemblyQuestLoader obj195.Steps = list290; reference218 = obj195; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span288[num]; QuestSequence obj197 = new QuestSequence { Sequence = 2 @@ -463682,15 +466626,15 @@ public static class AssemblyQuestLoader index2 = 2; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span292[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46218u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055824u, new Vector3(520.714f, 111.135f, 608.5145f), 1187) + span292[num2] = new QuestStep(EInteractionType.Interact, 1055824u, new Vector3(520.714f, 111.135f, 608.5145f), 1187) { Fly = true, Land = true @@ -463698,7 +466642,7 @@ public static class AssemblyQuestLoader obj197.Steps = list292; reference220 = obj197; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span288[num]; QuestSequence obj198 = new QuestSequence { Sequence = byte.MaxValue @@ -463706,9 +466650,9 @@ public static class AssemblyQuestLoader num2 = 1; List list293 = new List(num2); CollectionsMarshal.SetCount(list293, num2); - span3 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span293[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -463730,16 +466674,16 @@ public static class AssemblyQuestLoader num = 1; List list294 = new List(num); CollectionsMarshal.SetCount(list294, num); - span = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); index = 0; - span[index] = "WigglyMuffin"; + span294[index] = "WigglyMuffin"; questRoot36.Author = list294; index = 4; List list295 = new List(index); CollectionsMarshal.SetCount(list295, index); - span2 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); num = 0; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span295[num]; QuestSequence obj199 = new QuestSequence { Sequence = 0 @@ -463747,9 +466691,9 @@ public static class AssemblyQuestLoader index2 = 1; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span296[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -463764,7 +466708,7 @@ public static class AssemblyQuestLoader obj199.Steps = list296; reference222 = obj199; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span295[num]; QuestSequence obj200 = new QuestSequence { Sequence = 1 @@ -463772,9 +466716,9 @@ public static class AssemblyQuestLoader num2 = 3; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - ref QuestStep reference224 = ref span3[index2]; + ref QuestStep reference224 = ref span297[index2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -463784,24 +466728,24 @@ public static class AssemblyQuestLoader index3 = 1; List list298 = new List(index3); CollectionsMarshal.SetCount(list298, index3); - span4 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num3 = 0; - span4[num3] = 1187; + span298[num3] = 1187; skipStepConditions21.NotInTerritory = list298; skipConditions22.StepIf = skipStepConditions21; obj201.SkipConditions = skipConditions22; reference224 = obj201; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) + span297[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055786u, new Vector3(97.24573f, 4.942853f, 198.19934f), 1297); + span297[index2] = new QuestStep(EInteractionType.Interact, 1055786u, new Vector3(97.24573f, 4.942853f, 198.19934f), 1297); obj200.Steps = list297; reference223 = obj200; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span295[num]; QuestSequence obj202 = new QuestSequence { Sequence = 2 @@ -463809,9 +466753,9 @@ public static class AssemblyQuestLoader index2 = 3; List list299 = new List(index2); CollectionsMarshal.SetCount(list299, index2); - span3 = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); num2 = 0; - ref QuestStep reference226 = ref span3[num2]; + ref QuestStep reference226 = ref span299[num2]; QuestStep obj203 = new QuestStep(EInteractionType.UseItem, 2014944u, new Vector3(162.2566f, 3.905f, 88.95158f), 1297) { ItemId = 2003777u @@ -463819,23 +466763,23 @@ public static class AssemblyQuestLoader num3 = 6; List list300 = new List(num3); CollectionsMarshal.SetCount(list300, num3); - span7 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); index3 = 0; - span7[index3] = null; + span300[index3] = null; index3++; - span7[index3] = null; + span300[index3] = null; index3++; - span7[index3] = null; + span300[index3] = null; index3++; - span7[index3] = null; + span300[index3] = null; index3++; - span7[index3] = null; + span300[index3] = null; index3++; - span7[index3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span300[index3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); obj203.CompletionQuestVariablesFlags = list300; reference226 = obj203; num2++; - ref QuestStep reference227 = ref span3[num2]; + ref QuestStep reference227 = ref span299[num2]; QuestStep obj204 = new QuestStep(EInteractionType.UseItem, 2014946u, new Vector3(99.3091f, 5.821984f, 15.11211f), 1297) { ItemId = 2003777u @@ -463843,30 +466787,30 @@ public static class AssemblyQuestLoader index3 = 6; List list301 = new List(index3); CollectionsMarshal.SetCount(list301, index3); - span7 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); num3 = 0; - span7[num3] = null; + span301[num3] = null; num3++; - span7[num3] = null; + span301[num3] = null; num3++; - span7[num3] = null; + span301[num3] = null; num3++; - span7[num3] = null; + span301[num3] = null; num3++; - span7[num3] = null; + span301[num3] = null; num3++; - span7[num3] = new QuestWorkValue((byte)10, null, EQuestWorkMode.Bitwise); + span301[num3] = new QuestWorkValue((byte)10, null, EQuestWorkMode.Bitwise); obj204.CompletionQuestVariablesFlags = list301; reference227 = obj204; num2++; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2014945u, new Vector3(72.99576f, 3.579935f, 29.1846f), 1297) + span299[num2] = new QuestStep(EInteractionType.UseItem, 2014945u, new Vector3(72.99576f, 3.579935f, 29.1846f), 1297) { ItemId = 2003777u }; obj202.Steps = list299; reference225 = obj202; num++; - ref QuestSequence reference228 = ref span2[num]; + ref QuestSequence reference228 = ref span295[num]; QuestSequence obj205 = new QuestSequence { Sequence = byte.MaxValue @@ -463874,9 +466818,9 @@ public static class AssemblyQuestLoader num2 = 1; List list302 = new List(num2); CollectionsMarshal.SetCount(list302, num2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span302[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -463898,16 +466842,16 @@ public static class AssemblyQuestLoader num = 1; List list303 = new List(num); CollectionsMarshal.SetCount(list303, num); - span = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index = 0; - span[index] = "WigglyMuffin"; + span303[index] = "WigglyMuffin"; questRoot37.Author = list303; index = 4; List list304 = new List(index); CollectionsMarshal.SetCount(list304, index); - span2 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num = 0; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span304[num]; QuestSequence obj206 = new QuestSequence { Sequence = 0 @@ -463915,9 +466859,9 @@ public static class AssemblyQuestLoader index2 = 1; List list305 = new List(index2); CollectionsMarshal.SetCount(list305, index2); - span3 = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span305[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -463932,7 +466876,7 @@ public static class AssemblyQuestLoader obj206.Steps = list305; reference229 = obj206; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span304[num]; QuestSequence obj207 = new QuestSequence { Sequence = 1 @@ -463940,9 +466884,9 @@ public static class AssemblyQuestLoader num2 = 1; List list306 = new List(num2); CollectionsMarshal.SetCount(list306, num2); - span3 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055787u, new Vector3(521.8126f, 111.135f, 713.4049f), 1187) + span306[index2] = new QuestStep(EInteractionType.Interact, 1055787u, new Vector3(521.8126f, 111.135f, 713.4049f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -463957,7 +466901,7 @@ public static class AssemblyQuestLoader obj207.Steps = list306; reference230 = obj207; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span304[num]; QuestSequence obj208 = new QuestSequence { Sequence = 2 @@ -463965,19 +466909,19 @@ public static class AssemblyQuestLoader index2 = 2; List list307 = new List(index2); CollectionsMarshal.SetCount(list307, index2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span307[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46220u, ItemCount = 1 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055787u, new Vector3(521.8126f, 111.135f, 713.4049f), 1187); + span307[num2] = new QuestStep(EInteractionType.Interact, 1055787u, new Vector3(521.8126f, 111.135f, 713.4049f), 1187); obj208.Steps = list307; reference231 = obj208; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span304[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -463985,9 +466929,9 @@ public static class AssemblyQuestLoader num2 = 1; List list308 = new List(num2); CollectionsMarshal.SetCount(list308, num2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span308[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true }; @@ -464000,16 +466944,16 @@ public static class AssemblyQuestLoader num = 1; List list309 = new List(num); CollectionsMarshal.SetCount(list309, num); - span = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index = 0; - span[index] = "CryoTechnic"; + span309[index] = "CryoTechnic"; questRoot38.Author = list309; index = 4; List list310 = new List(index); CollectionsMarshal.SetCount(list310, index); - span2 = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); num = 0; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span310[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -464017,9 +466961,9 @@ public static class AssemblyQuestLoader index2 = 1; List list311 = new List(index2); CollectionsMarshal.SetCount(list311, index2); - span3 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span311[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464034,7 +466978,7 @@ public static class AssemblyQuestLoader obj210.Steps = list311; reference233 = obj210; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span310[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -464042,9 +466986,9 @@ public static class AssemblyQuestLoader num2 = 2; List list312 = new List(num2); CollectionsMarshal.SetCount(list312, num2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); index2 = 0; - ref QuestStep reference235 = ref span3[index2]; + ref QuestStep reference235 = ref span312[index2]; QuestStep obj212 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297, @@ -464055,19 +466999,19 @@ public static class AssemblyQuestLoader num3 = 1; List list313 = new List(num3); CollectionsMarshal.SetCount(list313, num3); - span4 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index3 = 0; - span4[index3] = 1187; + span313[index3] = 1187; skipStepConditions22.NotInTerritory = list313; skipConditions23.StepIf = skipStepConditions22; obj212.SkipConditions = skipConditions23; reference235 = obj212; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055788u, new Vector3(97.8866f, 4.942851f, 160.66211f), 1297); + span312[index2] = new QuestStep(EInteractionType.Interact, 1055788u, new Vector3(97.8866f, 4.942851f, 160.66211f), 1297); obj211.Steps = list312; reference234 = obj211; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span310[num]; QuestSequence obj213 = new QuestSequence { Sequence = 2 @@ -464075,19 +467019,19 @@ public static class AssemblyQuestLoader index2 = 2; List list314 = new List(index2); CollectionsMarshal.SetCount(list314, index2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span314[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46222u, ItemCount = 4 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055788u, new Vector3(97.8866f, 4.942851f, 160.66211f), 1297); + span314[num2] = new QuestStep(EInteractionType.Interact, 1055788u, new Vector3(97.8866f, 4.942851f, 160.66211f), 1297); obj213.Steps = list314; reference236 = obj213; num++; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span310[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -464095,9 +467039,9 @@ public static class AssemblyQuestLoader num2 = 1; List list315 = new List(num2); CollectionsMarshal.SetCount(list315, num2); - span3 = CollectionsMarshal.AsSpan(list315); + Span span315 = CollectionsMarshal.AsSpan(list315); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span315[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -464119,16 +467063,16 @@ public static class AssemblyQuestLoader num = 1; List list316 = new List(num); CollectionsMarshal.SetCount(list316, num); - span = CollectionsMarshal.AsSpan(list316); + Span span316 = CollectionsMarshal.AsSpan(list316); index = 0; - span[index] = "WigglyMuffin"; + span316[index] = "WigglyMuffin"; questRoot39.Author = list316; index = 3; List list317 = new List(index); CollectionsMarshal.SetCount(list317, index); - span2 = CollectionsMarshal.AsSpan(list317); + Span span317 = CollectionsMarshal.AsSpan(list317); num = 0; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span317[num]; QuestSequence obj215 = new QuestSequence { Sequence = 0 @@ -464136,9 +467080,9 @@ public static class AssemblyQuestLoader index2 = 1; List list318 = new List(index2); CollectionsMarshal.SetCount(list318, index2); - span3 = CollectionsMarshal.AsSpan(list318); + Span span318 = CollectionsMarshal.AsSpan(list318); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span318[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464153,7 +467097,7 @@ public static class AssemblyQuestLoader obj215.Steps = list318; reference238 = obj215; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span317[num]; QuestSequence obj216 = new QuestSequence { Sequence = 1 @@ -464161,9 +467105,9 @@ public static class AssemblyQuestLoader num2 = 4; List list319 = new List(num2); CollectionsMarshal.SetCount(list319, num2); - span3 = CollectionsMarshal.AsSpan(list319); + Span span319 = CollectionsMarshal.AsSpan(list319); index2 = 0; - ref QuestStep reference240 = ref span3[index2]; + ref QuestStep reference240 = ref span319[index2]; QuestStep obj217 = new QuestStep(EInteractionType.Emote, 1055796u, new Vector3(-486.8086f, 60.107265f, 138.56714f), 1187) { Fly = true, @@ -464172,30 +467116,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list320 = new List>(index3); CollectionsMarshal.SetCount(list320, index3); - span8 = CollectionsMarshal.AsSpan(list320); + Span> span320 = CollectionsMarshal.AsSpan(list320); num3 = 0; - span8[num3] = null; + span320[num3] = null; num3++; - ref List reference241 = ref span8[num3]; + ref List reference241 = ref span320[num3]; index4 = 1; List list321 = new List(index4); CollectionsMarshal.SetCount(list321, index4); - span7 = CollectionsMarshal.AsSpan(list321); + Span span321 = CollectionsMarshal.AsSpan(list321); num4 = 0; - span7[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span321[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); reference241 = list321; num3++; - span8[num3] = null; + span320[num3] = null; num3++; - span8[num3] = null; + span320[num3] = null; num3++; - span8[num3] = null; + span320[num3] = null; num3++; - span8[num3] = null; + span320[num3] = null; obj217.RequiredQuestVariables = list320; reference240 = obj217; index2++; - ref QuestStep reference242 = ref span3[index2]; + ref QuestStep reference242 = ref span319[index2]; QuestStep obj218 = new QuestStep(EInteractionType.Emote, 1055797u, new Vector3(-195.02557f, 40.181572f, 15.518433f), 1187) { Fly = true, @@ -464205,30 +467149,30 @@ public static class AssemblyQuestLoader num3 = 6; List> list322 = new List>(num3); CollectionsMarshal.SetCount(list322, num3); - span8 = CollectionsMarshal.AsSpan(list322); + Span> span322 = CollectionsMarshal.AsSpan(list322); index3 = 0; - span8[index3] = null; + span322[index3] = null; index3++; - ref List reference243 = ref span8[index3]; + ref List reference243 = ref span322[index3]; num4 = 1; List list323 = new List(num4); CollectionsMarshal.SetCount(list323, num4); - span7 = CollectionsMarshal.AsSpan(list323); + Span span323 = CollectionsMarshal.AsSpan(list323); index4 = 0; - span7[index4] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); + span323[index4] = new QuestWorkValue((byte)1, null, EQuestWorkMode.Bitwise); reference243 = list323; index3++; - span8[index3] = null; + span322[index3] = null; index3++; - span8[index3] = null; + span322[index3] = null; index3++; - span8[index3] = null; + span322[index3] = null; index3++; - span8[index3] = null; + span322[index3] = null; obj218.RequiredQuestVariables = list322; reference242 = obj218; index2++; - ref QuestStep reference244 = ref span3[index2]; + ref QuestStep reference244 = ref span319[index2]; QuestStep obj219 = new QuestStep(EInteractionType.Emote, 1055798u, new Vector3(-434.40912f, 118.59887f, 553.8567f), 1187) { Fly = true, @@ -464237,30 +467181,30 @@ public static class AssemblyQuestLoader index3 = 6; List> list324 = new List>(index3); CollectionsMarshal.SetCount(list324, index3); - span8 = CollectionsMarshal.AsSpan(list324); + Span> span324 = CollectionsMarshal.AsSpan(list324); num3 = 0; - span8[num3] = null; + span324[num3] = null; num3++; - ref List reference245 = ref span8[num3]; + ref List reference245 = ref span324[num3]; index4 = 1; List list325 = new List(index4); CollectionsMarshal.SetCount(list325, index4); - span7 = CollectionsMarshal.AsSpan(list325); + Span span325 = CollectionsMarshal.AsSpan(list325); num4 = 0; - span7[num4] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span325[num4] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); reference245 = list325; num3++; - span8[num3] = null; + span324[num3] = null; num3++; - span8[num3] = null; + span324[num3] = null; num3++; - span8[num3] = null; + span324[num3] = null; num3++; - span8[num3] = null; + span324[num3] = null; obj219.RequiredQuestVariables = list324; reference244 = obj219; index2++; - ref QuestStep reference246 = ref span3[index2]; + ref QuestStep reference246 = ref span319[index2]; QuestStep obj220 = new QuestStep(EInteractionType.Emote, 1055789u, new Vector3(509.69702f, 111.134995f, 693.78186f), 1187) { Fly = true, @@ -464269,32 +467213,32 @@ public static class AssemblyQuestLoader num3 = 6; List> list326 = new List>(num3); CollectionsMarshal.SetCount(list326, num3); - span8 = CollectionsMarshal.AsSpan(list326); + Span> span326 = CollectionsMarshal.AsSpan(list326); index3 = 0; - span8[index3] = null; + span326[index3] = null; index3++; - ref List reference247 = ref span8[index3]; + ref List reference247 = ref span326[index3]; num4 = 1; List list327 = new List(num4); CollectionsMarshal.SetCount(list327, num4); - span7 = CollectionsMarshal.AsSpan(list327); + Span span327 = CollectionsMarshal.AsSpan(list327); index4 = 0; - span7[index4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span327[index4] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); reference247 = list327; index3++; - span8[index3] = null; + span326[index3] = null; index3++; - span8[index3] = null; + span326[index3] = null; index3++; - span8[index3] = null; + span326[index3] = null; index3++; - span8[index3] = null; + span326[index3] = null; obj220.RequiredQuestVariables = list326; reference246 = obj220; obj216.Steps = list319; reference239 = obj216; num++; - ref QuestSequence reference248 = ref span2[num]; + ref QuestSequence reference248 = ref span317[num]; QuestSequence obj221 = new QuestSequence { Sequence = byte.MaxValue @@ -464302,9 +467246,9 @@ public static class AssemblyQuestLoader index2 = 1; List list328 = new List(index2); CollectionsMarshal.SetCount(list328, index2); - span3 = CollectionsMarshal.AsSpan(list328); + Span span328 = CollectionsMarshal.AsSpan(list328); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span328[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho @@ -464318,16 +467262,16 @@ public static class AssemblyQuestLoader num = 1; List list329 = new List(num); CollectionsMarshal.SetCount(list329, num); - span = CollectionsMarshal.AsSpan(list329); + Span span329 = CollectionsMarshal.AsSpan(list329); index = 0; - span[index] = "CryoTechnic"; + span329[index] = "CryoTechnic"; questRoot40.Author = list329; index = 4; List list330 = new List(index); CollectionsMarshal.SetCount(list330, index); - span2 = CollectionsMarshal.AsSpan(list330); + Span span330 = CollectionsMarshal.AsSpan(list330); num = 0; - ref QuestSequence reference249 = ref span2[num]; + ref QuestSequence reference249 = ref span330[num]; QuestSequence obj222 = new QuestSequence { Sequence = 0 @@ -464335,9 +467279,9 @@ public static class AssemblyQuestLoader num2 = 1; List list331 = new List(num2); CollectionsMarshal.SetCount(list331, num2); - span3 = CollectionsMarshal.AsSpan(list331); + Span span331 = CollectionsMarshal.AsSpan(list331); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span331[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464352,7 +467296,7 @@ public static class AssemblyQuestLoader obj222.Steps = list331; reference249 = obj222; num++; - ref QuestSequence reference250 = ref span2[num]; + ref QuestSequence reference250 = ref span330[num]; QuestSequence obj223 = new QuestSequence { Sequence = 1 @@ -464360,9 +467304,9 @@ public static class AssemblyQuestLoader index2 = 2; List list332 = new List(index2); CollectionsMarshal.SetCount(list332, index2); - span3 = CollectionsMarshal.AsSpan(list332); + Span span332 = CollectionsMarshal.AsSpan(list332); num2 = 0; - ref QuestStep reference251 = ref span3[num2]; + ref QuestStep reference251 = ref span332[num2]; QuestStep obj224 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -464372,19 +467316,19 @@ public static class AssemblyQuestLoader index3 = 1; List list333 = new List(index3); CollectionsMarshal.SetCount(list333, index3); - span4 = CollectionsMarshal.AsSpan(list333); + Span span333 = CollectionsMarshal.AsSpan(list333); num3 = 0; - span4[num3] = 1187; + span333[num3] = 1187; skipStepConditions23.NotInTerritory = list333; skipConditions24.StepIf = skipStepConditions23; obj224.SkipConditions = skipConditions24; reference251 = obj224; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055790u, new Vector3(124.98657f, 3.9429288f, 184.6189f), 1297); + span332[num2] = new QuestStep(EInteractionType.Interact, 1055790u, new Vector3(124.98657f, 3.9429288f, 184.6189f), 1297); obj223.Steps = list332; reference250 = obj223; num++; - ref QuestSequence reference252 = ref span2[num]; + ref QuestSequence reference252 = ref span330[num]; QuestSequence obj225 = new QuestSequence { Sequence = 2 @@ -464392,19 +467336,19 @@ public static class AssemblyQuestLoader num2 = 2; List list334 = new List(num2); CollectionsMarshal.SetCount(list334, num2); - span3 = CollectionsMarshal.AsSpan(list334); + Span span334 = CollectionsMarshal.AsSpan(list334); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span334[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46224u, ItemCount = 2 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055790u, new Vector3(124.98657f, 3.9429288f, 184.6189f), 1297); + span334[index2] = new QuestStep(EInteractionType.Interact, 1055790u, new Vector3(124.98657f, 3.9429288f, 184.6189f), 1297); obj225.Steps = list334; reference252 = obj225; num++; - ref QuestSequence reference253 = ref span2[num]; + ref QuestSequence reference253 = ref span330[num]; QuestSequence obj226 = new QuestSequence { Sequence = byte.MaxValue @@ -464412,9 +467356,9 @@ public static class AssemblyQuestLoader index2 = 1; List list335 = new List(index2); CollectionsMarshal.SetCount(list335, index2); - span3 = CollectionsMarshal.AsSpan(list335); + Span span335 = CollectionsMarshal.AsSpan(list335); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span335[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -464436,16 +467380,16 @@ public static class AssemblyQuestLoader num = 1; List list336 = new List(num); CollectionsMarshal.SetCount(list336, num); - span = CollectionsMarshal.AsSpan(list336); + Span span336 = CollectionsMarshal.AsSpan(list336); index = 0; - span[index] = "CryoTechnic"; + span336[index] = "CryoTechnic"; questRoot41.Author = list336; index = 3; List list337 = new List(index); CollectionsMarshal.SetCount(list337, index); - span2 = CollectionsMarshal.AsSpan(list337); + Span span337 = CollectionsMarshal.AsSpan(list337); num = 0; - ref QuestSequence reference254 = ref span2[num]; + ref QuestSequence reference254 = ref span337[num]; QuestSequence obj227 = new QuestSequence { Sequence = 0 @@ -464453,9 +467397,9 @@ public static class AssemblyQuestLoader num2 = 1; List list338 = new List(num2); CollectionsMarshal.SetCount(list338, num2); - span3 = CollectionsMarshal.AsSpan(list338); + Span span338 = CollectionsMarshal.AsSpan(list338); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span338[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464470,7 +467414,7 @@ public static class AssemblyQuestLoader obj227.Steps = list338; reference254 = obj227; num++; - ref QuestSequence reference255 = ref span2[num]; + ref QuestSequence reference255 = ref span337[num]; QuestSequence obj228 = new QuestSequence { Sequence = 1 @@ -464478,9 +467422,9 @@ public static class AssemblyQuestLoader index2 = 1; List list339 = new List(index2); CollectionsMarshal.SetCount(list339, index2); - span3 = CollectionsMarshal.AsSpan(list339); + Span span339 = CollectionsMarshal.AsSpan(list339); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) + span339[num2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464495,7 +467439,7 @@ public static class AssemblyQuestLoader obj228.Steps = list339; reference255 = obj228; num++; - ref QuestSequence reference256 = ref span2[num]; + ref QuestSequence reference256 = ref span337[num]; QuestSequence obj229 = new QuestSequence { Sequence = byte.MaxValue @@ -464503,15 +467447,15 @@ public static class AssemblyQuestLoader num2 = 2; List list340 = new List(num2); CollectionsMarshal.SetCount(list340, num2); - span3 = CollectionsMarshal.AsSpan(list340); + Span span340 = CollectionsMarshal.AsSpan(list340); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span340[index2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46226u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span340[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -464533,16 +467477,16 @@ public static class AssemblyQuestLoader num = 1; List list341 = new List(num); CollectionsMarshal.SetCount(list341, num); - span = CollectionsMarshal.AsSpan(list341); + Span span341 = CollectionsMarshal.AsSpan(list341); index = 0; - span[index] = "CryoTechnic"; + span341[index] = "CryoTechnic"; questRoot42.Author = list341; index = 3; List list342 = new List(index); CollectionsMarshal.SetCount(list342, index); - span2 = CollectionsMarshal.AsSpan(list342); + Span span342 = CollectionsMarshal.AsSpan(list342); num = 0; - ref QuestSequence reference257 = ref span2[num]; + ref QuestSequence reference257 = ref span342[num]; QuestSequence obj230 = new QuestSequence { Sequence = 0 @@ -464550,9 +467494,9 @@ public static class AssemblyQuestLoader index2 = 1; List list343 = new List(index2); CollectionsMarshal.SetCount(list343, index2); - span3 = CollectionsMarshal.AsSpan(list343); + Span span343 = CollectionsMarshal.AsSpan(list343); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span343[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464567,7 +467511,7 @@ public static class AssemblyQuestLoader obj230.Steps = list343; reference257 = obj230; num++; - ref QuestSequence reference258 = ref span2[num]; + ref QuestSequence reference258 = ref span342[num]; QuestSequence obj231 = new QuestSequence { Sequence = 1 @@ -464575,9 +467519,9 @@ public static class AssemblyQuestLoader num2 = 3; List list344 = new List(num2); CollectionsMarshal.SetCount(list344, num2); - span3 = CollectionsMarshal.AsSpan(list344); + Span span344 = CollectionsMarshal.AsSpan(list344); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Say, 1055825u, new Vector3(254.56616f, 34.20388f, 156.60327f), 1187) + span344[index2] = new QuestStep(EInteractionType.Say, 1055825u, new Vector3(254.56616f, 34.20388f, 156.60327f), 1187) { Fly = true, Land = true, @@ -464587,13 +467531,13 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(145.29918f, 34.203415f, 104.64879f), 1187) + span344[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(145.29918f, 34.203415f, 104.64879f), 1187) { Fly = true, Land = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Say, 1055826u, new Vector3(145.76941f, 34.203403f, 101.548706f), 1187) + span344[index2] = new QuestStep(EInteractionType.Say, 1055826u, new Vector3(145.76941f, 34.203403f, 101.548706f), 1187) { ChatMessage = new ChatMessage { @@ -464603,7 +467547,7 @@ public static class AssemblyQuestLoader obj231.Steps = list344; reference258 = obj231; num++; - ref QuestSequence reference259 = ref span2[num]; + ref QuestSequence reference259 = ref span342[num]; QuestSequence obj232 = new QuestSequence { Sequence = byte.MaxValue @@ -464611,9 +467555,9 @@ public static class AssemblyQuestLoader index2 = 1; List list345 = new List(index2); CollectionsMarshal.SetCount(list345, index2); - span3 = CollectionsMarshal.AsSpan(list345); + Span span345 = CollectionsMarshal.AsSpan(list345); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span345[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -464686,9 +467630,9 @@ public static class AssemblyQuestLoader index2 = 1; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055804u, new Vector3(366.10962f, 129.04724f, 645.8075f), 1187) + span4[num2] = new QuestStep(EInteractionType.Interact, 1055804u, new Vector3(366.10962f, 129.04724f, 645.8075f), 1187) { Fly = true }; @@ -464703,15 +467647,15 @@ public static class AssemblyQuestLoader num2 = 2; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span5[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46228u, ItemCount = 1 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055804u, new Vector3(366.10962f, 129.04724f, 645.8075f), 1187); + span5[index2] = new QuestStep(EInteractionType.Interact, 1055804u, new Vector3(366.10962f, 129.04724f, 645.8075f), 1187); obj3.Steps = list5; reference3 = obj3; num++; @@ -464723,9 +467667,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span6[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -464747,16 +467691,16 @@ public static class AssemblyQuestLoader num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index = 0; - span[index] = "CryoTechnic"; + span7[index] = "CryoTechnic"; questRoot2.Author = list7; index = 3; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - span2 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - ref QuestSequence reference5 = ref span2[num]; + ref QuestSequence reference5 = ref span8[num]; QuestSequence obj5 = new QuestSequence { Sequence = 0 @@ -464764,9 +467708,9 @@ public static class AssemblyQuestLoader num2 = 1; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - span3 = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span9[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464781,7 +467725,7 @@ public static class AssemblyQuestLoader obj5.Steps = list9; reference5 = obj5; num++; - ref QuestSequence reference6 = ref span2[num]; + ref QuestSequence reference6 = ref span8[num]; QuestSequence obj6 = new QuestSequence { Sequence = 1 @@ -464789,9 +467733,9 @@ public static class AssemblyQuestLoader index2 = 1; List list10 = new List(index2); CollectionsMarshal.SetCount(list10, index2); - span3 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055805u, new Vector3(134.08093f, 31.956184f, 376.9436f), 1187) + span10[num2] = new QuestStep(EInteractionType.Interact, 1055805u, new Vector3(134.08093f, 31.956184f, 376.9436f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464806,7 +467750,7 @@ public static class AssemblyQuestLoader obj6.Steps = list10; reference6 = obj6; num++; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span8[num]; QuestSequence obj7 = new QuestSequence { Sequence = byte.MaxValue @@ -464814,9 +467758,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span11[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -464838,16 +467782,16 @@ public static class AssemblyQuestLoader num = 1; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); index = 0; - span[index] = "WigglyMuffin"; + span12[index] = "WigglyMuffin"; questRoot3.Author = list12; index = 4; List list13 = new List(index); CollectionsMarshal.SetCount(list13, index); - span2 = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num = 0; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span13[num]; QuestSequence obj8 = new QuestSequence { Sequence = 0 @@ -464855,9 +467799,9 @@ public static class AssemblyQuestLoader index2 = 1; List list14 = new List(index2); CollectionsMarshal.SetCount(list14, index2); - span3 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span14[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -464872,7 +467816,7 @@ public static class AssemblyQuestLoader obj8.Steps = list14; reference8 = obj8; num++; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span13[num]; QuestSequence obj9 = new QuestSequence { Sequence = 1 @@ -464880,9 +467824,9 @@ public static class AssemblyQuestLoader num2 = 3; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - ref QuestStep reference10 = ref span3[index2]; + ref QuestStep reference10 = ref span15[index2]; QuestStep obj10 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -464892,24 +467836,24 @@ public static class AssemblyQuestLoader int num3 = 1; List list16 = new List(num3); CollectionsMarshal.SetCount(list16, num3); - Span span4 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); int index3 = 0; - span4[index3] = 1187; + span16[index3] = 1187; skipStepConditions.NotInTerritory = list16; skipConditions.StepIf = skipStepConditions; obj10.SkipConditions = skipConditions; reference10 = obj10; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) + span15[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); + span15[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span13[num]; QuestSequence obj11 = new QuestSequence { Sequence = 2 @@ -464917,24 +467861,24 @@ public static class AssemblyQuestLoader index2 = 3; List list17 = new List(index2); CollectionsMarshal.SetCount(list17, index2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span17[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46230u, ItemCount = 3 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.34843f, 5.9020233f, 48.216927f), 1297) + span17[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.34843f, 5.9020233f, 48.216927f), 1297) { Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055806u, new Vector3(-105.760315f, 6.3924823f, 60.349365f), 1297); + span17[num2] = new QuestStep(EInteractionType.Interact, 1055806u, new Vector3(-105.760315f, 6.3924823f, 60.349365f), 1297); obj11.Steps = list17; reference11 = obj11; num++; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span13[num]; QuestSequence obj12 = new QuestSequence { Sequence = byte.MaxValue @@ -464942,9 +467886,9 @@ public static class AssemblyQuestLoader num2 = 1; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span3 = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span18[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -464966,16 +467910,16 @@ public static class AssemblyQuestLoader num = 1; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); index = 0; - span[index] = "WigglyMuffin"; + span19[index] = "WigglyMuffin"; questRoot4.Author = list19; index = 4; List list20 = new List(index); CollectionsMarshal.SetCount(list20, index); - span2 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span20[num]; QuestSequence obj13 = new QuestSequence { Sequence = 0 @@ -464983,9 +467927,9 @@ public static class AssemblyQuestLoader index2 = 1; List list21 = new List(index2); CollectionsMarshal.SetCount(list21, index2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span21[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465000,7 +467944,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference14 = ref span2[num]; + ref QuestSequence reference14 = ref span20[num]; QuestSequence obj14 = new QuestSequence { Sequence = 1 @@ -465008,9 +467952,9 @@ public static class AssemblyQuestLoader num2 = 3; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span3 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); index2 = 0; - ref QuestStep reference15 = ref span3[index2]; + ref QuestStep reference15 = ref span22[index2]; QuestStep obj15 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -465020,24 +467964,24 @@ public static class AssemblyQuestLoader index3 = 1; List list23 = new List(index3); CollectionsMarshal.SetCount(list23, index3); - span4 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num3 = 0; - span4[num3] = 1187; + span23[num3] = 1187; skipStepConditions2.NotInTerritory = list23; skipConditions2.StepIf = skipStepConditions2; obj15.SkipConditions = skipConditions2; reference15 = obj15; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) + span22[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(52.610603f, 0f, 68.19062f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); + span22[index2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); obj14.Steps = list22; reference14 = obj14; num++; - ref QuestSequence reference16 = ref span2[num]; + ref QuestSequence reference16 = ref span20[num]; QuestSequence obj16 = new QuestSequence { Sequence = 2 @@ -465045,19 +467989,19 @@ public static class AssemblyQuestLoader index2 = 2; List list24 = new List(index2); CollectionsMarshal.SetCount(list24, index2); - span3 = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span24[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46232u, ItemCount = 4 }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055807u, new Vector3(-76.46301f, 6.180734f, 35.75183f), 1297); + span24[num2] = new QuestStep(EInteractionType.Interact, 1055807u, new Vector3(-76.46301f, 6.180734f, 35.75183f), 1297); obj16.Steps = list24; reference16 = obj16; num++; - ref QuestSequence reference17 = ref span2[num]; + ref QuestSequence reference17 = ref span20[num]; QuestSequence obj17 = new QuestSequence { Sequence = byte.MaxValue @@ -465065,9 +468009,9 @@ public static class AssemblyQuestLoader num2 = 1; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - span3 = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span25[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -465089,16 +468033,16 @@ public static class AssemblyQuestLoader num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); index = 0; - span[index] = "WigglyMuffin"; + span26[index] = "WigglyMuffin"; questRoot5.Author = list26; index = 4; List list27 = new List(index); CollectionsMarshal.SetCount(list27, index); - span2 = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num = 0; - ref QuestSequence reference18 = ref span2[num]; + ref QuestSequence reference18 = ref span27[num]; QuestSequence obj18 = new QuestSequence { Sequence = 0 @@ -465106,9 +468050,9 @@ public static class AssemblyQuestLoader index2 = 1; List list28 = new List(index2); CollectionsMarshal.SetCount(list28, index2); - span3 = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span28[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465123,7 +468067,7 @@ public static class AssemblyQuestLoader obj18.Steps = list28; reference18 = obj18; num++; - ref QuestSequence reference19 = ref span2[num]; + ref QuestSequence reference19 = ref span27[num]; QuestSequence obj19 = new QuestSequence { Sequence = 1 @@ -465131,9 +468075,9 @@ public static class AssemblyQuestLoader num2 = 3; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - span3 = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); index2 = 0; - ref QuestStep reference20 = ref span3[index2]; + ref QuestStep reference20 = ref span29[index2]; QuestStep obj20 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -465143,24 +468087,24 @@ public static class AssemblyQuestLoader num3 = 1; List list30 = new List(num3); CollectionsMarshal.SetCount(list30, num3); - span4 = CollectionsMarshal.AsSpan(list30); + Span span30 = CollectionsMarshal.AsSpan(list30); index3 = 0; - span4[index3] = 1187; + span30[index3] = 1187; skipStepConditions3.NotInTerritory = list30; skipConditions3.StepIf = skipStepConditions3; obj20.SkipConditions = skipConditions3; reference20 = obj20; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-78.796455f, 5.969013f, 48.502377f), 1297) + span29[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-78.796455f, 5.969013f, 48.502377f), 1297) { Fly = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055808u, new Vector3(-143.63324f, 5.9494705f, 58.457275f), 1297); + span29[index2] = new QuestStep(EInteractionType.Interact, 1055808u, new Vector3(-143.63324f, 5.9494705f, 58.457275f), 1297); obj19.Steps = list29; reference19 = obj19; num++; - ref QuestSequence reference21 = ref span2[num]; + ref QuestSequence reference21 = ref span27[num]; QuestSequence obj21 = new QuestSequence { Sequence = 2 @@ -465168,9 +468112,9 @@ public static class AssemblyQuestLoader index2 = 1; List list31 = new List(index2); CollectionsMarshal.SetCount(list31, index2); - span3 = CollectionsMarshal.AsSpan(list31); + Span span31 = CollectionsMarshal.AsSpan(list31); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055809u, new Vector3(703.8834f, 75.19972f, 633.3562f), 1187) + span31[num2] = new QuestStep(EInteractionType.Interact, 1055809u, new Vector3(703.8834f, 75.19972f, 633.3562f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465185,7 +468129,7 @@ public static class AssemblyQuestLoader obj21.Steps = list31; reference21 = obj21; num++; - ref QuestSequence reference22 = ref span2[num]; + ref QuestSequence reference22 = ref span27[num]; QuestSequence obj22 = new QuestSequence { Sequence = byte.MaxValue @@ -465193,9 +468137,9 @@ public static class AssemblyQuestLoader num2 = 1; List list32 = new List(num2); CollectionsMarshal.SetCount(list32, num2); - span3 = CollectionsMarshal.AsSpan(list32); + Span span32 = CollectionsMarshal.AsSpan(list32); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span32[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465216,16 +468160,16 @@ public static class AssemblyQuestLoader num = 1; List list33 = new List(num); CollectionsMarshal.SetCount(list33, num); - span = CollectionsMarshal.AsSpan(list33); + Span span33 = CollectionsMarshal.AsSpan(list33); index = 0; - span[index] = "WigglyMuffin"; + span33[index] = "WigglyMuffin"; questRoot6.Author = list33; index = 4; List list34 = new List(index); CollectionsMarshal.SetCount(list34, index); - span2 = CollectionsMarshal.AsSpan(list34); + Span span34 = CollectionsMarshal.AsSpan(list34); num = 0; - ref QuestSequence reference23 = ref span2[num]; + ref QuestSequence reference23 = ref span34[num]; QuestSequence obj23 = new QuestSequence { Sequence = 0 @@ -465233,9 +468177,9 @@ public static class AssemblyQuestLoader index2 = 1; List list35 = new List(index2); CollectionsMarshal.SetCount(list35, index2); - span3 = CollectionsMarshal.AsSpan(list35); + Span span35 = CollectionsMarshal.AsSpan(list35); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span35[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465250,7 +468194,7 @@ public static class AssemblyQuestLoader obj23.Steps = list35; reference23 = obj23; num++; - ref QuestSequence reference24 = ref span2[num]; + ref QuestSequence reference24 = ref span34[num]; QuestSequence obj24 = new QuestSequence { Sequence = 1 @@ -465258,9 +468202,9 @@ public static class AssemblyQuestLoader num2 = 2; List list36 = new List(num2); CollectionsMarshal.SetCount(list36, num2); - span3 = CollectionsMarshal.AsSpan(list36); + Span span36 = CollectionsMarshal.AsSpan(list36); index2 = 0; - ref QuestStep reference25 = ref span3[index2]; + ref QuestStep reference25 = ref span36[index2]; QuestStep obj25 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -465270,19 +468214,19 @@ public static class AssemblyQuestLoader index3 = 1; List list37 = new List(index3); CollectionsMarshal.SetCount(list37, index3); - span4 = CollectionsMarshal.AsSpan(list37); + Span span37 = CollectionsMarshal.AsSpan(list37); num3 = 0; - span4[num3] = 1187; + span37[num3] = 1187; skipStepConditions4.NotInTerritory = list37; skipConditions4.StepIf = skipStepConditions4; obj25.SkipConditions = skipConditions4; reference25 = obj25; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055806u, new Vector3(-105.760315f, 6.3924823f, 60.349365f), 1297); + span36[index2] = new QuestStep(EInteractionType.Interact, 1055806u, new Vector3(-105.760315f, 6.3924823f, 60.349365f), 1297); obj24.Steps = list36; reference24 = obj24; num++; - ref QuestSequence reference26 = ref span2[num]; + ref QuestSequence reference26 = ref span34[num]; QuestSequence obj26 = new QuestSequence { Sequence = 2 @@ -465290,24 +468234,24 @@ public static class AssemblyQuestLoader index2 = 3; List list38 = new List(index2); CollectionsMarshal.SetCount(list38, index2); - span3 = CollectionsMarshal.AsSpan(list38); + Span span38 = CollectionsMarshal.AsSpan(list38); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span38[num2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46234u, ItemCount = 2 }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.34843f, 5.9020233f, 48.216927f), 1297) + span38[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-102.34843f, 5.9020233f, 48.216927f), 1297) { Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055806u, new Vector3(-105.760315f, 6.3924823f, 60.349365f), 1297); + span38[num2] = new QuestStep(EInteractionType.Interact, 1055806u, new Vector3(-105.760315f, 6.3924823f, 60.349365f), 1297); obj26.Steps = list38; reference26 = obj26; num++; - ref QuestSequence reference27 = ref span2[num]; + ref QuestSequence reference27 = ref span34[num]; QuestSequence obj27 = new QuestSequence { Sequence = byte.MaxValue @@ -465315,9 +468259,9 @@ public static class AssemblyQuestLoader num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - span3 = CollectionsMarshal.AsSpan(list39); + Span span39 = CollectionsMarshal.AsSpan(list39); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span39[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, Land = true, @@ -465339,16 +468283,16 @@ public static class AssemblyQuestLoader num = 1; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - span = CollectionsMarshal.AsSpan(list40); + Span span40 = CollectionsMarshal.AsSpan(list40); index = 0; - span[index] = "CryoTechnic"; + span40[index] = "CryoTechnic"; questRoot7.Author = list40; index = 4; List list41 = new List(index); CollectionsMarshal.SetCount(list41, index); - span2 = CollectionsMarshal.AsSpan(list41); + Span span41 = CollectionsMarshal.AsSpan(list41); num = 0; - ref QuestSequence reference28 = ref span2[num]; + ref QuestSequence reference28 = ref span41[num]; QuestSequence obj28 = new QuestSequence { Sequence = 0 @@ -465356,9 +468300,9 @@ public static class AssemblyQuestLoader index2 = 1; List list42 = new List(index2); CollectionsMarshal.SetCount(list42, index2); - span3 = CollectionsMarshal.AsSpan(list42); + Span span42 = CollectionsMarshal.AsSpan(list42); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span42[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465373,7 +468317,7 @@ public static class AssemblyQuestLoader obj28.Steps = list42; reference28 = obj28; num++; - ref QuestSequence reference29 = ref span2[num]; + ref QuestSequence reference29 = ref span41[num]; QuestSequence obj29 = new QuestSequence { Sequence = 1 @@ -465381,16 +468325,16 @@ public static class AssemblyQuestLoader num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - span3 = CollectionsMarshal.AsSpan(list43); + Span span43 = CollectionsMarshal.AsSpan(list43); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055810u, new Vector3(530.44934f, 107.13501f, 539.0554f), 1187) + span43[index2] = new QuestStep(EInteractionType.Interact, 1055810u, new Vector3(530.44934f, 107.13501f, 539.0554f), 1187) { Fly = true }; obj29.Steps = list43; reference29 = obj29; num++; - ref QuestSequence reference30 = ref span2[num]; + ref QuestSequence reference30 = ref span41[num]; QuestSequence obj30 = new QuestSequence { Sequence = 2 @@ -465398,41 +468342,41 @@ public static class AssemblyQuestLoader index2 = 6; List list44 = new List(index2); CollectionsMarshal.SetCount(list44, index2); - span3 = CollectionsMarshal.AsSpan(list44); + Span span44 = CollectionsMarshal.AsSpan(list44); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(552.27673f, 108.55478f, 727.94354f), 1187) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(552.27673f, 108.55478f, 727.94354f), 1187) { Mount = false, Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.60175f, 119.49903f, 758.57855f), 1187) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(543.60175f, 119.49903f, 758.57855f), 1187) { DisableNavmesh = true, Mount = false, Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.2725f, 127.72187f, 781.8777f), 1187) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(547.2725f, 127.72187f, 781.8777f), 1187) { Mount = false, Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(542.19476f, 135.24232f, 801.69586f), 1187) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(542.19476f, 135.24232f, 801.69586f), 1187) { DisableNavmesh = true, Mount = false, Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(516.9529f, 142.24991f, 797.651f), 1187) + span44[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(516.9529f, 142.24991f, 797.651f), 1187) { Mount = false, Fly = false }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) + span44[num2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) { Mount = false, Fly = false @@ -465440,7 +468384,7 @@ public static class AssemblyQuestLoader obj30.Steps = list44; reference30 = obj30; num++; - ref QuestSequence reference31 = ref span2[num]; + ref QuestSequence reference31 = ref span41[num]; QuestSequence obj31 = new QuestSequence { Sequence = byte.MaxValue @@ -465448,9 +468392,9 @@ public static class AssemblyQuestLoader num2 = 1; List list45 = new List(num2); CollectionsMarshal.SetCount(list45, num2); - span3 = CollectionsMarshal.AsSpan(list45); + Span span45 = CollectionsMarshal.AsSpan(list45); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span45[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465476,16 +468420,16 @@ public static class AssemblyQuestLoader num = 1; List list46 = new List(num); CollectionsMarshal.SetCount(list46, num); - span = CollectionsMarshal.AsSpan(list46); + Span span46 = CollectionsMarshal.AsSpan(list46); index = 0; - span[index] = "CryoTechnic"; + span46[index] = "CryoTechnic"; questRoot8.Author = list46; index = 3; List list47 = new List(index); CollectionsMarshal.SetCount(list47, index); - span2 = CollectionsMarshal.AsSpan(list47); + Span span47 = CollectionsMarshal.AsSpan(list47); num = 0; - ref QuestSequence reference32 = ref span2[num]; + ref QuestSequence reference32 = ref span47[num]; QuestSequence obj32 = new QuestSequence { Sequence = 0 @@ -465493,9 +468437,9 @@ public static class AssemblyQuestLoader index2 = 1; List list48 = new List(index2); CollectionsMarshal.SetCount(list48, index2); - span3 = CollectionsMarshal.AsSpan(list48); + Span span48 = CollectionsMarshal.AsSpan(list48); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span48[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465510,7 +468454,7 @@ public static class AssemblyQuestLoader obj32.Steps = list48; reference32 = obj32; num++; - ref QuestSequence reference33 = ref span2[num]; + ref QuestSequence reference33 = ref span47[num]; QuestSequence obj33 = new QuestSequence { Sequence = 1 @@ -465518,9 +468462,9 @@ public static class AssemblyQuestLoader num2 = 1; List list49 = new List(num2); CollectionsMarshal.SetCount(list49, num2); - span3 = CollectionsMarshal.AsSpan(list49); + Span span49 = CollectionsMarshal.AsSpan(list49); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) + span49[index2] = new QuestStep(EInteractionType.Interact, 1054676u, new Vector3(500.93835f, 142.24991f, 782.22314f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465535,7 +468479,7 @@ public static class AssemblyQuestLoader obj33.Steps = list49; reference33 = obj33; num++; - ref QuestSequence reference34 = ref span2[num]; + ref QuestSequence reference34 = ref span47[num]; QuestSequence obj34 = new QuestSequence { Sequence = byte.MaxValue @@ -465543,9 +468487,9 @@ public static class AssemblyQuestLoader index2 = 2; List list50 = new List(index2); CollectionsMarshal.SetCount(list50, index2); - span3 = CollectionsMarshal.AsSpan(list50); + Span span50 = CollectionsMarshal.AsSpan(list50); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span50[num2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46236u, ItemCount = 3, @@ -465558,7 +468502,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span50[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465584,16 +468528,16 @@ public static class AssemblyQuestLoader num = 1; List list51 = new List(num); CollectionsMarshal.SetCount(list51, num); - span = CollectionsMarshal.AsSpan(list51); + Span span51 = CollectionsMarshal.AsSpan(list51); index = 0; - span[index] = "CryoTechnic"; + span51[index] = "CryoTechnic"; questRoot9.Author = list51; index = 4; List list52 = new List(index); CollectionsMarshal.SetCount(list52, index); - span2 = CollectionsMarshal.AsSpan(list52); + Span span52 = CollectionsMarshal.AsSpan(list52); num = 0; - ref QuestSequence reference35 = ref span2[num]; + ref QuestSequence reference35 = ref span52[num]; QuestSequence obj35 = new QuestSequence { Sequence = 0 @@ -465601,9 +468545,9 @@ public static class AssemblyQuestLoader num2 = 1; List list53 = new List(num2); CollectionsMarshal.SetCount(list53, num2); - span3 = CollectionsMarshal.AsSpan(list53); + Span span53 = CollectionsMarshal.AsSpan(list53); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span53[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465618,7 +468562,7 @@ public static class AssemblyQuestLoader obj35.Steps = list53; reference35 = obj35; num++; - ref QuestSequence reference36 = ref span2[num]; + ref QuestSequence reference36 = ref span52[num]; QuestSequence obj36 = new QuestSequence { Sequence = 1 @@ -465626,9 +468570,9 @@ public static class AssemblyQuestLoader index2 = 2; List list54 = new List(index2); CollectionsMarshal.SetCount(list54, index2); - span3 = CollectionsMarshal.AsSpan(list54); + Span span54 = CollectionsMarshal.AsSpan(list54); num2 = 0; - ref QuestStep reference37 = ref span3[num2]; + ref QuestStep reference37 = ref span54[num2]; QuestStep obj37 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -465638,19 +468582,19 @@ public static class AssemblyQuestLoader num3 = 1; List list55 = new List(num3); CollectionsMarshal.SetCount(list55, num3); - span4 = CollectionsMarshal.AsSpan(list55); + Span span55 = CollectionsMarshal.AsSpan(list55); index3 = 0; - span4[index3] = 1187; + span55[index3] = 1187; skipStepConditions5.NotInTerritory = list55; skipConditions5.StepIf = skipStepConditions5; obj37.SkipConditions = skipConditions5; reference37 = obj37; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055791u, new Vector3(21.469421f, 13.538549f, 283.6194f), 1297); + span54[num2] = new QuestStep(EInteractionType.Interact, 1055791u, new Vector3(21.469421f, 13.538549f, 283.6194f), 1297); obj36.Steps = list54; reference36 = obj36; num++; - ref QuestSequence reference38 = ref span2[num]; + ref QuestSequence reference38 = ref span52[num]; QuestSequence obj38 = new QuestSequence { Sequence = 2 @@ -465658,9 +468602,9 @@ public static class AssemblyQuestLoader num2 = 17; List list56 = new List(num2); CollectionsMarshal.SetCount(list56, num2); - span3 = CollectionsMarshal.AsSpan(list56); + Span span56 = CollectionsMarshal.AsSpan(list56); index2 = 0; - ref QuestStep reference39 = ref span3[index2]; + ref QuestStep reference39 = ref span56[index2]; QuestStep obj39 = new QuestStep(EInteractionType.UseItem, 2014955u, new Vector3(21.35857f, 15.18271f, 288.9486f), 1297) { Mount = true, @@ -465669,53 +468613,53 @@ public static class AssemblyQuestLoader index3 = 6; List list57 = new List(index3); CollectionsMarshal.SetCount(list57, index3); - Span span5 = CollectionsMarshal.AsSpan(list57); + Span span57 = CollectionsMarshal.AsSpan(list57); num3 = 0; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = null; + span57[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span57[num3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); obj39.CompletionQuestVariablesFlags = list57; reference39 = obj39; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(38.474648f, 13.538554f, 299.35413f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(38.474648f, 13.538554f, 299.35413f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.922432f, 13.538555f, 299.98282f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(47.922432f, 13.538555f, 299.98282f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(48.25193f, 13.538491f, 335.66028f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(48.25193f, 13.538491f, 335.66028f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(36.59439f, 13.538559f, 335.311f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(36.59439f, 13.538559f, 335.311f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(27.471945f, 13.538559f, 345.5773f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(27.471945f, 13.538559f, 345.5773f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - ref QuestStep reference40 = ref span3[index2]; + ref QuestStep reference40 = ref span56[index2]; QuestStep obj40 = new QuestStep(EInteractionType.UseItem, 2014958u, new Vector3(25.25208f, 15.1827f, 343.7696f), 1297) { Mount = true, @@ -465724,41 +468668,41 @@ public static class AssemblyQuestLoader num3 = 6; List list58 = new List(num3); CollectionsMarshal.SetCount(list58, num3); - span5 = CollectionsMarshal.AsSpan(list58); + Span span58 = CollectionsMarshal.AsSpan(list58); index3 = 0; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = null; + span58[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)9, null, EQuestWorkMode.Bitwise); + span58[index3] = new QuestWorkValue((byte)9, null, EQuestWorkMode.Bitwise); obj40.CompletionQuestVariablesFlags = list58; reference40 = obj40; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(13.319462f, 13.538559f, 359.63834f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(13.319462f, 13.538559f, 359.63834f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-15.500497f, 13.538549f, 359.83508f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-15.500497f, 13.538549f, 359.83508f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-26.350124f, 13.538551f, 347.12094f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-26.350124f, 13.538551f, 347.12094f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - ref QuestStep reference41 = ref span3[index2]; + ref QuestStep reference41 = ref span56[index2]; QuestStep obj41 = new QuestStep(EInteractionType.UseItem, 2014957u, new Vector3(-24.51654f, 15.1827f, 343.9439f), 1297) { Mount = true, @@ -465767,53 +468711,53 @@ public static class AssemblyQuestLoader index3 = 6; List list59 = new List(index3); CollectionsMarshal.SetCount(list59, index3); - span5 = CollectionsMarshal.AsSpan(list59); + Span span59 = CollectionsMarshal.AsSpan(list59); num3 = 0; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = null; + span59[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)11, null, EQuestWorkMode.Bitwise); + span59[num3] = new QuestWorkValue((byte)11, null, EQuestWorkMode.Bitwise); obj41.CompletionQuestVariablesFlags = list59; reference41 = obj41; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-36.89487f, 13.5385475f, 335.85452f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-36.89487f, 13.5385475f, 335.85452f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-47.796112f, 13.53848f, 335.2269f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-47.796112f, 13.53848f, 335.2269f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.585648f, 13.538531f, 299.03348f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-48.585648f, 13.538531f, 299.03348f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-34.23524f, 13.538542f, 298.76367f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-34.23524f, 13.538542f, 298.76367f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.993502f, 13.538543f, 287.8971f), 1297) + span56[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-22.993502f, 13.538543f, 287.8971f), 1297) { DisableNavmesh = true, Mount = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2014956u, new Vector3(-20.50371f, 15.1827f, 288.8894f), 1297) + span56[index2] = new QuestStep(EInteractionType.UseItem, 2014956u, new Vector3(-20.50371f, 15.1827f, 288.8894f), 1297) { Mount = true, ItemId = 2003778u @@ -465821,7 +468765,7 @@ public static class AssemblyQuestLoader obj38.Steps = list56; reference38 = obj38; num++; - ref QuestSequence reference42 = ref span2[num]; + ref QuestSequence reference42 = ref span52[num]; QuestSequence obj42 = new QuestSequence { Sequence = byte.MaxValue @@ -465829,9 +468773,9 @@ public static class AssemblyQuestLoader index2 = 1; List list60 = new List(index2); CollectionsMarshal.SetCount(list60, index2); - span3 = CollectionsMarshal.AsSpan(list60); + Span span60 = CollectionsMarshal.AsSpan(list60); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span60[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465852,16 +468796,16 @@ public static class AssemblyQuestLoader num = 1; List list61 = new List(num); CollectionsMarshal.SetCount(list61, num); - span = CollectionsMarshal.AsSpan(list61); + Span span61 = CollectionsMarshal.AsSpan(list61); index = 0; - span[index] = "WigglyMuffin, CryoTechnic"; + span61[index] = "WigglyMuffin, CryoTechnic"; questRoot10.Author = list61; index = 4; List list62 = new List(index); CollectionsMarshal.SetCount(list62, index); - span2 = CollectionsMarshal.AsSpan(list62); + Span span62 = CollectionsMarshal.AsSpan(list62); num = 0; - ref QuestSequence reference43 = ref span2[num]; + ref QuestSequence reference43 = ref span62[num]; QuestSequence obj43 = new QuestSequence { Sequence = 0 @@ -465869,9 +468813,9 @@ public static class AssemblyQuestLoader num2 = 1; List list63 = new List(num2); CollectionsMarshal.SetCount(list63, num2); - span3 = CollectionsMarshal.AsSpan(list63); + Span span63 = CollectionsMarshal.AsSpan(list63); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span63[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465886,7 +468830,7 @@ public static class AssemblyQuestLoader obj43.Steps = list63; reference43 = obj43; num++; - ref QuestSequence reference44 = ref span2[num]; + ref QuestSequence reference44 = ref span62[num]; QuestSequence obj44 = new QuestSequence { Sequence = 1 @@ -465894,9 +468838,9 @@ public static class AssemblyQuestLoader index2 = 1; List list64 = new List(index2); CollectionsMarshal.SetCount(list64, index2); - span3 = CollectionsMarshal.AsSpan(list64); + Span span64 = CollectionsMarshal.AsSpan(list64); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055792u, new Vector3(425.4978f, 118.935005f, 606.897f), 1187) + span64[num2] = new QuestStep(EInteractionType.Interact, 1055792u, new Vector3(425.4978f, 118.935005f, 606.897f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465911,7 +468855,7 @@ public static class AssemblyQuestLoader obj44.Steps = list64; reference44 = obj44; num++; - ref QuestSequence reference45 = ref span2[num]; + ref QuestSequence reference45 = ref span62[num]; QuestSequence obj45 = new QuestSequence { Sequence = 2 @@ -465919,9 +468863,9 @@ public static class AssemblyQuestLoader num2 = 2; List list65 = new List(num2); CollectionsMarshal.SetCount(list65, num2); - span3 = CollectionsMarshal.AsSpan(list65); + Span span65 = CollectionsMarshal.AsSpan(list65); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 1187) + span65[index2] = new QuestStep(EInteractionType.Craft, null, null, 1187) { ItemId = 46238u, ItemCount = 1, @@ -465934,14 +468878,14 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055793u, new Vector3(424.33813f, 118.935005f, 609.308f), 1187) + span65[index2] = new QuestStep(EInteractionType.Interact, 1055793u, new Vector3(424.33813f, 118.935005f, 609.308f), 1187) { Fly = true }; obj45.Steps = list65; reference45 = obj45; num++; - ref QuestSequence reference46 = ref span2[num]; + ref QuestSequence reference46 = ref span62[num]; QuestSequence obj46 = new QuestSequence { Sequence = byte.MaxValue @@ -465949,9 +468893,9 @@ public static class AssemblyQuestLoader index2 = 1; List list66 = new List(index2); CollectionsMarshal.SetCount(list66, index2); - span3 = CollectionsMarshal.AsSpan(list66); + Span span66 = CollectionsMarshal.AsSpan(list66); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span66[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -465972,16 +468916,16 @@ public static class AssemblyQuestLoader num = 1; List list67 = new List(num); CollectionsMarshal.SetCount(list67, num); - span = CollectionsMarshal.AsSpan(list67); + Span span67 = CollectionsMarshal.AsSpan(list67); index = 0; - span[index] = "WigglyMuffin, CryoTechnic"; + span67[index] = "WigglyMuffin, CryoTechnic"; questRoot11.Author = list67; index = 4; List list68 = new List(index); CollectionsMarshal.SetCount(list68, index); - span2 = CollectionsMarshal.AsSpan(list68); + Span span68 = CollectionsMarshal.AsSpan(list68); num = 0; - ref QuestSequence reference47 = ref span2[num]; + ref QuestSequence reference47 = ref span68[num]; QuestSequence obj47 = new QuestSequence { Sequence = 0 @@ -465989,9 +468933,9 @@ public static class AssemblyQuestLoader num2 = 1; List list69 = new List(num2); CollectionsMarshal.SetCount(list69, num2); - span3 = CollectionsMarshal.AsSpan(list69); + Span span69 = CollectionsMarshal.AsSpan(list69); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span69[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466006,7 +468950,7 @@ public static class AssemblyQuestLoader obj47.Steps = list69; reference47 = obj47; num++; - ref QuestSequence reference48 = ref span2[num]; + ref QuestSequence reference48 = ref span68[num]; QuestSequence obj48 = new QuestSequence { Sequence = 1 @@ -466014,9 +468958,9 @@ public static class AssemblyQuestLoader index2 = 3; List list70 = new List(index2); CollectionsMarshal.SetCount(list70, index2); - span3 = CollectionsMarshal.AsSpan(list70); + Span span70 = CollectionsMarshal.AsSpan(list70); num2 = 0; - ref QuestStep reference49 = ref span3[num2]; + ref QuestStep reference49 = ref span70[num2]; QuestStep obj49 = new QuestStep(EInteractionType.Interact, 2014948u, new Vector3(-485.1251f, 49.18068f, -302.4295f), 1187) { Fly = true, @@ -466032,23 +468976,23 @@ public static class AssemblyQuestLoader num3 = 6; List list71 = new List(num3); CollectionsMarshal.SetCount(list71, num3); - span5 = CollectionsMarshal.AsSpan(list71); + Span span71 = CollectionsMarshal.AsSpan(list71); index3 = 0; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = null; + span71[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span71[index3] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); obj49.CompletionQuestVariablesFlags = list71; reference49 = obj49; num2++; - ref QuestStep reference50 = ref span3[num2]; + ref QuestStep reference50 = ref span70[num2]; QuestStep obj50 = new QuestStep(EInteractionType.Interact, 2014949u, new Vector3(-556.6002f, 55.26223f, -305.9056f), 1187) { Fly = true, @@ -466064,23 +469008,23 @@ public static class AssemblyQuestLoader index3 = 6; List list72 = new List(index3); CollectionsMarshal.SetCount(list72, index3); - span5 = CollectionsMarshal.AsSpan(list72); + Span span72 = CollectionsMarshal.AsSpan(list72); num3 = 0; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = null; + span72[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + span72[num3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); obj50.CompletionQuestVariablesFlags = list72; reference50 = obj50; num2++; - ref QuestStep reference51 = ref span3[num2]; + ref QuestStep reference51 = ref span70[num2]; QuestStep obj51 = new QuestStep(EInteractionType.Interact, 2014947u, new Vector3(-503.3189f, 57.45695f, -196.0937f), 1187) { Fly = true, @@ -466096,25 +469040,25 @@ public static class AssemblyQuestLoader num3 = 6; List list73 = new List(num3); CollectionsMarshal.SetCount(list73, num3); - span5 = CollectionsMarshal.AsSpan(list73); + Span span73 = CollectionsMarshal.AsSpan(list73); index3 = 0; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + span73[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; index3++; - span5[index3] = null; + span73[index3] = null; obj51.CompletionQuestVariablesFlags = list73; reference51 = obj51; obj48.Steps = list70; reference48 = obj48; num++; - ref QuestSequence reference52 = ref span2[num]; + ref QuestSequence reference52 = ref span68[num]; QuestSequence obj52 = new QuestSequence { Sequence = 2 @@ -466122,9 +469066,9 @@ public static class AssemblyQuestLoader num2 = 4; List list74 = new List(num2); CollectionsMarshal.SetCount(list74, num2); - span3 = CollectionsMarshal.AsSpan(list74); + Span span74 = CollectionsMarshal.AsSpan(list74); index2 = 0; - ref QuestStep reference53 = ref span3[index2]; + ref QuestStep reference53 = ref span74[index2]; QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297, @@ -466136,32 +469080,32 @@ public static class AssemblyQuestLoader index3 = 1; List list75 = new List(index3); CollectionsMarshal.SetCount(list75, index3); - span4 = CollectionsMarshal.AsSpan(list75); + Span span75 = CollectionsMarshal.AsSpan(list75); num3 = 0; - span4[num3] = 1187; + span75[num3] = 1187; skipStepConditions6.NotInTerritory = list75; skipConditions6.StepIf = skipStepConditions6; obj53.SkipConditions = skipConditions6; reference53 = obj53; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-7.667403f, 0.39999998f, 157.18628f), 1297) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-7.667403f, 0.39999998f, 157.18628f), 1297) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-81.35781f, 4.0711737f, 162.40425f), 1297) + span74[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-81.35781f, 4.0711737f, 162.40425f), 1297) { DisableNavmesh = true }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055794u, new Vector3(-92.729065f, 4.071174f, 172.07593f), 1297) + span74[index2] = new QuestStep(EInteractionType.Interact, 1055794u, new Vector3(-92.729065f, 4.071174f, 172.07593f), 1297) { Fly = true }; obj52.Steps = list74; reference52 = obj52; num++; - ref QuestSequence reference54 = ref span2[num]; + ref QuestSequence reference54 = ref span68[num]; QuestSequence obj54 = new QuestSequence { Sequence = byte.MaxValue @@ -466169,9 +469113,9 @@ public static class AssemblyQuestLoader index2 = 1; List list76 = new List(index2); CollectionsMarshal.SetCount(list76, index2); - span3 = CollectionsMarshal.AsSpan(list76); + Span span76 = CollectionsMarshal.AsSpan(list76); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span76[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466192,16 +469136,16 @@ public static class AssemblyQuestLoader num = 1; List list77 = new List(num); CollectionsMarshal.SetCount(list77, num); - span = CollectionsMarshal.AsSpan(list77); + Span span77 = CollectionsMarshal.AsSpan(list77); index = 0; - span[index] = "WigglyMuffin, CryoTechnic"; + span77[index] = "WigglyMuffin, CryoTechnic"; questRoot12.Author = list77; index = 4; List list78 = new List(index); CollectionsMarshal.SetCount(list78, index); - span2 = CollectionsMarshal.AsSpan(list78); + Span span78 = CollectionsMarshal.AsSpan(list78); num = 0; - ref QuestSequence reference55 = ref span2[num]; + ref QuestSequence reference55 = ref span78[num]; QuestSequence obj55 = new QuestSequence { Sequence = 0 @@ -466209,9 +469153,9 @@ public static class AssemblyQuestLoader num2 = 1; List list79 = new List(num2); CollectionsMarshal.SetCount(list79, num2); - span3 = CollectionsMarshal.AsSpan(list79); + Span span79 = CollectionsMarshal.AsSpan(list79); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span79[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466226,7 +469170,7 @@ public static class AssemblyQuestLoader obj55.Steps = list79; reference55 = obj55; num++; - ref QuestSequence reference56 = ref span2[num]; + ref QuestSequence reference56 = ref span78[num]; QuestSequence obj56 = new QuestSequence { Sequence = 1 @@ -466234,9 +469178,9 @@ public static class AssemblyQuestLoader index2 = 2; List list80 = new List(index2); CollectionsMarshal.SetCount(list80, index2); - span3 = CollectionsMarshal.AsSpan(list80); + Span span80 = CollectionsMarshal.AsSpan(list80); num2 = 0; - ref QuestStep reference57 = ref span3[num2]; + ref QuestStep reference57 = ref span80[num2]; QuestStep obj57 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297 @@ -466246,19 +469190,19 @@ public static class AssemblyQuestLoader num3 = 1; List list81 = new List(num3); CollectionsMarshal.SetCount(list81, num3); - span4 = CollectionsMarshal.AsSpan(list81); + Span span81 = CollectionsMarshal.AsSpan(list81); index3 = 0; - span4[index3] = 1187; + span81[index3] = 1187; skipStepConditions7.NotInTerritory = list81; skipConditions7.StepIf = skipStepConditions7; obj57.SkipConditions = skipConditions7; reference57 = obj57; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); + span80[num2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); obj56.Steps = list80; reference56 = obj56; num++; - ref QuestSequence reference58 = ref span2[num]; + ref QuestSequence reference58 = ref span78[num]; QuestSequence obj58 = new QuestSequence { Sequence = 2 @@ -466266,9 +469210,9 @@ public static class AssemblyQuestLoader num2 = 2; List list82 = new List(num2); CollectionsMarshal.SetCount(list82, num2); - span3 = CollectionsMarshal.AsSpan(list82); + Span span82 = CollectionsMarshal.AsSpan(list82); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span82[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46240u, ItemCount = 4, @@ -466281,11 +469225,11 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055795u, new Vector3(76.98169f, 3.871f, 20.248657f), 1297); + span82[index2] = new QuestStep(EInteractionType.Interact, 1055795u, new Vector3(76.98169f, 3.871f, 20.248657f), 1297); obj58.Steps = list82; reference58 = obj58; num++; - ref QuestSequence reference59 = ref span2[num]; + ref QuestSequence reference59 = ref span78[num]; QuestSequence obj59 = new QuestSequence { Sequence = byte.MaxValue @@ -466293,9 +469237,9 @@ public static class AssemblyQuestLoader index2 = 1; List list83 = new List(index2); CollectionsMarshal.SetCount(list83, index2); - span3 = CollectionsMarshal.AsSpan(list83); + Span span83 = CollectionsMarshal.AsSpan(list83); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466316,16 +469260,16 @@ public static class AssemblyQuestLoader num = 1; List list84 = new List(num); CollectionsMarshal.SetCount(list84, num); - span = CollectionsMarshal.AsSpan(list84); + Span span84 = CollectionsMarshal.AsSpan(list84); index = 0; - span[index] = "WigglyMuffin"; + span84[index] = "WigglyMuffin"; questRoot13.Author = list84; index = 4; List list85 = new List(index); CollectionsMarshal.SetCount(list85, index); - span2 = CollectionsMarshal.AsSpan(list85); + Span span85 = CollectionsMarshal.AsSpan(list85); num = 0; - ref QuestSequence reference60 = ref span2[num]; + ref QuestSequence reference60 = ref span85[num]; QuestSequence obj60 = new QuestSequence { Sequence = 0 @@ -466333,9 +469277,9 @@ public static class AssemblyQuestLoader num2 = 1; List list86 = new List(num2); CollectionsMarshal.SetCount(list86, num2); - span3 = CollectionsMarshal.AsSpan(list86); + Span span86 = CollectionsMarshal.AsSpan(list86); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466350,7 +469294,7 @@ public static class AssemblyQuestLoader obj60.Steps = list86; reference60 = obj60; num++; - ref QuestSequence reference61 = ref span2[num]; + ref QuestSequence reference61 = ref span85[num]; QuestSequence obj61 = new QuestSequence { Sequence = 1 @@ -466358,9 +469302,9 @@ public static class AssemblyQuestLoader index2 = 4; List list87 = new List(index2); CollectionsMarshal.SetCount(list87, index2); - span3 = CollectionsMarshal.AsSpan(list87); + Span span87 = CollectionsMarshal.AsSpan(list87); num2 = 0; - ref QuestStep reference62 = ref span3[num2]; + ref QuestStep reference62 = ref span87[num2]; QuestStep obj62 = new QuestStep(EInteractionType.Interact, 1054640u, new Vector3(496.11658f, 142.24991f, 801.6022f), 1187) { TargetTerritoryId = (ushort)1297, @@ -466371,23 +469315,23 @@ public static class AssemblyQuestLoader index3 = 1; List list88 = new List(index3); CollectionsMarshal.SetCount(list88, index3); - span4 = CollectionsMarshal.AsSpan(list88); + Span span88 = CollectionsMarshal.AsSpan(list88); num3 = 0; - span4[num3] = 1187; + span88[num3] = 1187; skipStepConditions8.NotInTerritory = list88; skipConditions8.StepIf = skipStepConditions8; obj62.SkipConditions = skipConditions8; reference62 = obj62; num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.53954f, 0f, 66.45418f), 1297); + span87[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(53.53954f, 0f, 66.45418f), 1297); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.61164f, 1.8846376f, 59.062263f), 1297); + span87[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(73.61164f, 1.8846376f, 59.062263f), 1297); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); + span87[num2] = new QuestStep(EInteractionType.Interact, 1055802u, new Vector3(74.75391f, 1.8866259f, 50.369995f), 1297); obj61.Steps = list87; reference61 = obj61; num++; - ref QuestSequence reference63 = ref span2[num]; + ref QuestSequence reference63 = ref span85[num]; QuestSequence obj63 = new QuestSequence { Sequence = 2 @@ -466395,9 +469339,9 @@ public static class AssemblyQuestLoader num2 = 4; List list89 = new List(num2); CollectionsMarshal.SetCount(list89, num2); - span3 = CollectionsMarshal.AsSpan(list89); + Span span89 = CollectionsMarshal.AsSpan(list89); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) + span89[index2] = new QuestStep(EInteractionType.Craft, null, null, 1297) { ItemId = 46242u, ItemCount = 1, @@ -466410,18 +469354,18 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(50.179123f, 0f, 65.47386f), 1297); + span89[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(50.179123f, 0f, 65.47386f), 1297); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.967834f, 4.053136f, 162.06543f), 1297); + span89[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-66.967834f, 4.053136f, 162.06543f), 1297); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055811u, new Vector3(-94.5907f, 4.071177f, 155.68774f), 1297) + span89[index2] = new QuestStep(EInteractionType.Interact, 1055811u, new Vector3(-94.5907f, 4.071177f, 155.68774f), 1297) { DisableNavmesh = true }; obj63.Steps = list89; reference63 = obj63; num++; - ref QuestSequence reference64 = ref span2[num]; + ref QuestSequence reference64 = ref span85[num]; QuestSequence obj64 = new QuestSequence { Sequence = byte.MaxValue @@ -466429,9 +469373,9 @@ public static class AssemblyQuestLoader index2 = 1; List list90 = new List(index2); CollectionsMarshal.SetCount(list90, index2); - span3 = CollectionsMarshal.AsSpan(list90); + Span span90 = CollectionsMarshal.AsSpan(list90); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span90[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466452,16 +469396,16 @@ public static class AssemblyQuestLoader num = 1; List list91 = new List(num); CollectionsMarshal.SetCount(list91, num); - span = CollectionsMarshal.AsSpan(list91); + Span span91 = CollectionsMarshal.AsSpan(list91); index = 0; - span[index] = "WigglyMuffin"; + span91[index] = "WigglyMuffin"; questRoot14.Author = list91; index = 3; List list92 = new List(index); CollectionsMarshal.SetCount(list92, index); - span2 = CollectionsMarshal.AsSpan(list92); + Span span92 = CollectionsMarshal.AsSpan(list92); num = 0; - ref QuestSequence reference65 = ref span2[num]; + ref QuestSequence reference65 = ref span92[num]; QuestSequence obj65 = new QuestSequence { Sequence = 0 @@ -466469,9 +469413,9 @@ public static class AssemblyQuestLoader num2 = 1; List list93 = new List(num2); CollectionsMarshal.SetCount(list93, num2); - span3 = CollectionsMarshal.AsSpan(list93); + Span span93 = CollectionsMarshal.AsSpan(list93); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span93[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466486,7 +469430,7 @@ public static class AssemblyQuestLoader obj65.Steps = list93; reference65 = obj65; num++; - ref QuestSequence reference66 = ref span2[num]; + ref QuestSequence reference66 = ref span92[num]; QuestSequence obj66 = new QuestSequence { Sequence = 1 @@ -466494,9 +469438,9 @@ public static class AssemblyQuestLoader index2 = 2; List list94 = new List(index2); CollectionsMarshal.SetCount(list94, index2); - span3 = CollectionsMarshal.AsSpan(list94); + Span span94 = CollectionsMarshal.AsSpan(list94); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.02783f, -116.81516f, -190.65091f), 1187) + span94[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(417.02783f, -116.81516f, -190.65091f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWachunpelo, @@ -466514,14 +469458,14 @@ public static class AssemblyQuestLoader } }; num2++; - ref QuestStep reference67 = ref span3[num2]; + ref QuestStep reference67 = ref span94[num2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1055812u, new Vector3(429.80078f, -116.815155f, -188.28113f), 1187); num3 = 1; List list95 = new List(num3); CollectionsMarshal.SetCount(list95, num3); - Span span6 = CollectionsMarshal.AsSpan(list95); + Span span95 = CollectionsMarshal.AsSpan(list95); index3 = 0; - span6[index3] = new DialogueChoice + span95[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_BANYOK128_05363_Q1_000_000"), @@ -466532,7 +469476,7 @@ public static class AssemblyQuestLoader obj66.Steps = list94; reference66 = obj66; num++; - ref QuestSequence reference68 = ref span2[num]; + ref QuestSequence reference68 = ref span92[num]; QuestSequence obj67 = new QuestSequence { Sequence = byte.MaxValue @@ -466540,9 +469484,9 @@ public static class AssemblyQuestLoader num2 = 1; List list96 = new List(num2); CollectionsMarshal.SetCount(list96, num2); - span3 = CollectionsMarshal.AsSpan(list96); + Span span96 = CollectionsMarshal.AsSpan(list96); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) + span96[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054635u, new Vector3(493.2173f, 142.24991f, 783.0471f), 1187) { Fly = true, AetheryteShortcut = EAetheryteLocation.UrqopachaWorlarsEcho, @@ -466568,16 +469512,16 @@ public static class AssemblyQuestLoader num = 1; List list97 = new List(num); CollectionsMarshal.SetCount(list97, num); - span = CollectionsMarshal.AsSpan(list97); + Span span97 = CollectionsMarshal.AsSpan(list97); index = 0; - span[index] = "liza"; + span97[index] = "liza"; questRoot15.Author = list97; index = 7; List list98 = new List(index); CollectionsMarshal.SetCount(list98, index); - span2 = CollectionsMarshal.AsSpan(list98); + Span span98 = CollectionsMarshal.AsSpan(list98); num = 0; - ref QuestSequence reference69 = ref span2[num]; + ref QuestSequence reference69 = ref span98[num]; QuestSequence obj68 = new QuestSequence { Sequence = 0 @@ -466585,9 +469529,9 @@ public static class AssemblyQuestLoader index2 = 2; List list99 = new List(index2); CollectionsMarshal.SetCount(list99, index2); - span3 = CollectionsMarshal.AsSpan(list99); + Span span99 = CollectionsMarshal.AsSpan(list99); num2 = 0; - ref QuestStep reference70 = ref span3[num2]; + ref QuestStep reference70 = ref span99[num2]; QuestStep obj69 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, @@ -466603,9 +469547,9 @@ public static class AssemblyQuestLoader index3 = 1; List list100 = new List(index3); CollectionsMarshal.SetCount(list100, index3); - span4 = CollectionsMarshal.AsSpan(list100); + Span span100 = CollectionsMarshal.AsSpan(list100); num3 = 0; - span4[num3] = 1207; + span100[num3] = 1207; skipStepConditions9.InTerritory = list100; skipConditions9.StepIf = skipStepConditions9; SkipAetheryteCondition obj70 = new SkipAetheryteCondition @@ -466615,19 +469559,19 @@ public static class AssemblyQuestLoader num3 = 1; List list101 = new List(num3); CollectionsMarshal.SetCount(list101, num3); - span4 = CollectionsMarshal.AsSpan(list101); + Span span101 = CollectionsMarshal.AsSpan(list101); index3 = 0; - span4[index3] = 1207; + span101[index3] = 1207; obj70.InTerritory = list101; skipConditions9.AetheryteShortcutIf = obj70; obj69.SkipConditions = skipConditions9; reference70 = obj69; num2++; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048161u, new Vector3(-5.874817f, -3.6188258E-08f, 6.8512573f), 1207); + span99[num2] = new QuestStep(EInteractionType.AcceptQuest, 1048161u, new Vector3(-5.874817f, -3.6188258E-08f, 6.8512573f), 1207); obj68.Steps = list99; reference69 = obj68; num++; - ref QuestSequence reference71 = ref span2[num]; + ref QuestSequence reference71 = ref span98[num]; QuestSequence obj71 = new QuestSequence { Sequence = 1 @@ -466635,9 +469579,9 @@ public static class AssemblyQuestLoader num2 = 2; List list102 = new List(num2); CollectionsMarshal.SetCount(list102, num2); - span3 = CollectionsMarshal.AsSpan(list102); + Span span102 = CollectionsMarshal.AsSpan(list102); index2 = 0; - ref QuestStep reference72 = ref span3[index2]; + ref QuestStep reference72 = ref span102[index2]; QuestStep obj72 = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) { TargetTerritoryId = (ushort)1186 @@ -466647,19 +469591,19 @@ public static class AssemblyQuestLoader index3 = 1; List list103 = new List(index3); CollectionsMarshal.SetCount(list103, index3); - span4 = CollectionsMarshal.AsSpan(list103); + Span span103 = CollectionsMarshal.AsSpan(list103); num3 = 0; - span4[num3] = 1207; + span103[num3] = 1207; skipStepConditions10.NotInTerritory = list103; skipConditions10.StepIf = skipStepConditions10; obj72.SkipConditions = skipConditions10; reference72 = obj72; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054503u, new Vector3(291.4015f, 50.749996f, 155.19946f), 1186); + span102[index2] = new QuestStep(EInteractionType.Interact, 1054503u, new Vector3(291.4015f, 50.749996f, 155.19946f), 1186); obj71.Steps = list102; reference71 = obj71; num++; - ref QuestSequence reference73 = ref span2[num]; + ref QuestSequence reference73 = ref span98[num]; QuestSequence obj73 = new QuestSequence { Sequence = 2 @@ -466667,13 +469611,13 @@ public static class AssemblyQuestLoader index2 = 1; List list104 = new List(index2); CollectionsMarshal.SetCount(list104, index2); - span3 = CollectionsMarshal.AsSpan(list104); + Span span104 = CollectionsMarshal.AsSpan(list104); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054509u, new Vector3(291.432f, 50.75f, 153.79565f), 1186); + span104[num2] = new QuestStep(EInteractionType.Interact, 1054509u, new Vector3(291.432f, 50.75f, 153.79565f), 1186); obj73.Steps = list104; reference73 = obj73; num++; - ref QuestSequence reference74 = ref span2[num]; + ref QuestSequence reference74 = ref span98[num]; QuestSequence obj74 = new QuestSequence { Sequence = 3 @@ -466681,75 +469625,75 @@ public static class AssemblyQuestLoader num2 = 3; List list105 = new List(num2); CollectionsMarshal.SetCount(list105, num2); - span3 = CollectionsMarshal.AsSpan(list105); + Span span105 = CollectionsMarshal.AsSpan(list105); index2 = 0; - ref QuestStep reference75 = ref span3[index2]; + ref QuestStep reference75 = ref span105[index2]; QuestStep questStep2 = new QuestStep(EInteractionType.Interact, 1056091u, new Vector3(349.17212f, 50.75f, 198.38245f), 1186); num3 = 6; List list106 = new List(num3); CollectionsMarshal.SetCount(list106, num3); - span5 = CollectionsMarshal.AsSpan(list106); + Span span106 = CollectionsMarshal.AsSpan(list106); index3 = 0; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = null; + span106[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span106[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep2.CompletionQuestVariablesFlags = list106; reference75 = questStep2; index2++; - ref QuestStep reference76 = ref span3[index2]; + ref QuestStep reference76 = ref span105[index2]; QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 1056090u, new Vector3(341.26794f, 50.75f, 146.68494f), 1186); index3 = 6; List list107 = new List(index3); CollectionsMarshal.SetCount(list107, index3); - span5 = CollectionsMarshal.AsSpan(list107); + Span span107 = CollectionsMarshal.AsSpan(list107); num3 = 0; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = null; + span107[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span107[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep3.CompletionQuestVariablesFlags = list107; reference76 = questStep3; index2++; - ref QuestStep reference77 = ref span3[index2]; + ref QuestStep reference77 = ref span105[index2]; QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 1054508u, new Vector3(377.3098f, 50.749996f, 115.098755f), 1186); num3 = 6; List list108 = new List(num3); CollectionsMarshal.SetCount(list108, num3); - span5 = CollectionsMarshal.AsSpan(list108); + Span span108 = CollectionsMarshal.AsSpan(list108); index3 = 0; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = null; + span108[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span108[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep4.CompletionQuestVariablesFlags = list108; index3 = 1; List list109 = new List(index3); CollectionsMarshal.SetCount(list109, index3); - span6 = CollectionsMarshal.AsSpan(list109); + Span span109 = CollectionsMarshal.AsSpan(list109); num3 = 0; - span6[num3] = new DialogueChoice + span109[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI101_05364_Q3_000_000"), @@ -466760,7 +469704,7 @@ public static class AssemblyQuestLoader obj74.Steps = list105; reference74 = obj74; num++; - ref QuestSequence reference78 = ref span2[num]; + ref QuestSequence reference78 = ref span98[num]; QuestSequence obj75 = new QuestSequence { Sequence = 4 @@ -466768,53 +469712,53 @@ public static class AssemblyQuestLoader index2 = 2; List list110 = new List(index2); CollectionsMarshal.SetCount(list110, index2); - span3 = CollectionsMarshal.AsSpan(list110); + Span span110 = CollectionsMarshal.AsSpan(list110); num2 = 0; - ref QuestStep reference79 = ref span3[num2]; + ref QuestStep reference79 = ref span110[num2]; QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 1054507u, new Vector3(465.2932f, 60f, 149.79773f), 1186); num3 = 6; List list111 = new List(num3); CollectionsMarshal.SetCount(list111, num3); - span5 = CollectionsMarshal.AsSpan(list111); + Span span111 = CollectionsMarshal.AsSpan(list111); index3 = 0; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = null; + span111[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span111[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep5.CompletionQuestVariablesFlags = list111; reference79 = questStep5; num2++; - ref QuestStep reference80 = ref span3[num2]; + ref QuestStep reference80 = ref span110[num2]; QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1054506u, new Vector3(465.44592f, 59.999886f, 196.58191f), 1186); index3 = 6; List list112 = new List(index3); CollectionsMarshal.SetCount(list112, index3); - span5 = CollectionsMarshal.AsSpan(list112); + Span span112 = CollectionsMarshal.AsSpan(list112); num3 = 0; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = null; + span112[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span112[num3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep6.CompletionQuestVariablesFlags = list112; reference80 = questStep6; obj75.Steps = list110; reference78 = obj75; num++; - ref QuestSequence reference81 = ref span2[num]; + ref QuestSequence reference81 = ref span98[num]; QuestSequence obj76 = new QuestSequence { Sequence = 5 @@ -466822,17 +469766,17 @@ public static class AssemblyQuestLoader num2 = 3; List list113 = new List(num2); CollectionsMarshal.SetCount(list113, num2); - span3 = CollectionsMarshal.AsSpan(list113); + Span span113 = CollectionsMarshal.AsSpan(list113); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.45462f, 60f, 142.0744f), 1186); + span113[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(472.45462f, 60f, 142.0744f), 1186); index2++; - span3[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(467.92972f, 60f, 120.31207f), 1186); + span113[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(467.92972f, 60f, 120.31207f), 1186); index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1056092u, new Vector3(350.78967f, 59.999996f, 76.798584f), 1186); + span113[index2] = new QuestStep(EInteractionType.Interact, 1056092u, new Vector3(350.78967f, 59.999996f, 76.798584f), 1186); obj76.Steps = list113; reference81 = obj76; num++; - ref QuestSequence reference82 = ref span2[num]; + ref QuestSequence reference82 = ref span98[num]; QuestSequence obj77 = new QuestSequence { Sequence = byte.MaxValue @@ -466840,9 +469784,9 @@ public static class AssemblyQuestLoader index2 = 1; List list114 = new List(index2); CollectionsMarshal.SetCount(list114, index2); - span3 = CollectionsMarshal.AsSpan(list114); + Span span114 = CollectionsMarshal.AsSpan(list114); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054514u, new Vector3(-404.4709f, 13.699978f, 239.00195f), 1186) + span114[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054514u, new Vector3(-404.4709f, 13.699978f, 239.00195f), 1186) { StopDistance = 7f }; @@ -466855,16 +469799,16 @@ public static class AssemblyQuestLoader num = 1; List list115 = new List(num); CollectionsMarshal.SetCount(list115, num); - span = CollectionsMarshal.AsSpan(list115); + Span span115 = CollectionsMarshal.AsSpan(list115); index = 0; - span[index] = "liza"; + span115[index] = "liza"; questRoot16.Author = list115; index = 6; List list116 = new List(index); CollectionsMarshal.SetCount(list116, index); - span2 = CollectionsMarshal.AsSpan(list116); + Span span116 = CollectionsMarshal.AsSpan(list116); num = 0; - ref QuestSequence reference83 = ref span2[num]; + ref QuestSequence reference83 = ref span116[num]; QuestSequence obj78 = new QuestSequence { Sequence = 0 @@ -466872,16 +469816,16 @@ public static class AssemblyQuestLoader num2 = 1; List list117 = new List(num2); CollectionsMarshal.SetCount(list117, num2); - span3 = CollectionsMarshal.AsSpan(list117); + Span span117 = CollectionsMarshal.AsSpan(list117); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054514u, new Vector3(-404.4709f, 13.699978f, 239.00195f), 1186) + span117[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054514u, new Vector3(-404.4709f, 13.699978f, 239.00195f), 1186) { StopDistance = 7f }; obj78.Steps = list117; reference83 = obj78; num++; - ref QuestSequence reference84 = ref span2[num]; + ref QuestSequence reference84 = ref span116[num]; QuestSequence obj79 = new QuestSequence { Sequence = 1 @@ -466889,20 +469833,20 @@ public static class AssemblyQuestLoader index2 = 3; List list118 = new List(index2); CollectionsMarshal.SetCount(list118, index2); - span3 = CollectionsMarshal.AsSpan(list118); + Span span118 = CollectionsMarshal.AsSpan(list118); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-409.0448f, 13.499981f, 269.6568f), 1186); + span118[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-409.0448f, 13.499981f, 269.6568f), 1186); num2++; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-403.7604f, 14.029999f, 272.61798f), 1186) + span118[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-403.7604f, 14.029999f, 272.61798f), 1186) { DisableNavmesh = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054518u, new Vector3(-368.00183f, 14f, 228.90051f), 1186); + span118[num2] = new QuestStep(EInteractionType.Interact, 1054518u, new Vector3(-368.00183f, 14f, 228.90051f), 1186); obj79.Steps = list118; reference84 = obj79; num++; - ref QuestSequence reference85 = ref span2[num]; + ref QuestSequence reference85 = ref span116[num]; QuestSequence obj80 = new QuestSequence { Sequence = 2 @@ -466910,13 +469854,13 @@ public static class AssemblyQuestLoader num2 = 1; List list119 = new List(num2); CollectionsMarshal.SetCount(list119, num2); - span3 = CollectionsMarshal.AsSpan(list119); + Span span119 = CollectionsMarshal.AsSpan(list119); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014833u, new Vector3(-328.48102f, 13.992493f, 161.24207f), 1186); + span119[index2] = new QuestStep(EInteractionType.Interact, 2014833u, new Vector3(-328.48102f, 13.992493f, 161.24207f), 1186); obj80.Steps = list119; reference85 = obj80; num++; - ref QuestSequence reference86 = ref span2[num]; + ref QuestSequence reference86 = ref span116[num]; QuestSequence obj81 = new QuestSequence { Sequence = 3 @@ -466924,13 +469868,13 @@ public static class AssemblyQuestLoader index2 = 1; List list120 = new List(index2); CollectionsMarshal.SetCount(list120, index2); - span3 = CollectionsMarshal.AsSpan(list120); + Span span120 = CollectionsMarshal.AsSpan(list120); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014834u, new Vector3(-242.69476f, 2.1820068f, 212.4513f), 1186); + span120[num2] = new QuestStep(EInteractionType.Interact, 2014834u, new Vector3(-242.69476f, 2.1820068f, 212.4513f), 1186); obj81.Steps = list120; reference86 = obj81; num++; - ref QuestSequence reference87 = ref span2[num]; + ref QuestSequence reference87 = ref span116[num]; QuestSequence obj82 = new QuestSequence { Sequence = 4 @@ -466938,13 +469882,13 @@ public static class AssemblyQuestLoader num2 = 1; List list121 = new List(num2); CollectionsMarshal.SetCount(list121, num2); - span3 = CollectionsMarshal.AsSpan(list121); + Span span121 = CollectionsMarshal.AsSpan(list121); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014835u, new Vector3(-141.31384f, 2.1820068f, 212.9701f), 1186); + span121[index2] = new QuestStep(EInteractionType.Interact, 2014835u, new Vector3(-141.31384f, 2.1820068f, 212.9701f), 1186); obj82.Steps = list121; reference87 = obj82; num++; - ref QuestSequence reference88 = ref span2[num]; + ref QuestSequence reference88 = ref span116[num]; QuestSequence obj83 = new QuestSequence { Sequence = byte.MaxValue @@ -466952,9 +469896,9 @@ public static class AssemblyQuestLoader index2 = 1; List list122 = new List(index2); CollectionsMarshal.SetCount(list122, index2); - span3 = CollectionsMarshal.AsSpan(list122); + Span span122 = CollectionsMarshal.AsSpan(list122); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054529u, new Vector3(-134.53882f, 19.699795f, 382.77246f), 1186); + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054529u, new Vector3(-134.53882f, 19.699795f, 382.77246f), 1186); obj83.Steps = list122; reference88 = obj83; questRoot16.QuestSequence = list116; @@ -466964,16 +469908,16 @@ public static class AssemblyQuestLoader num = 1; List list123 = new List(num); CollectionsMarshal.SetCount(list123, num); - span = CollectionsMarshal.AsSpan(list123); + Span span123 = CollectionsMarshal.AsSpan(list123); index = 0; - span[index] = "liza"; + span123[index] = "liza"; questRoot17.Author = list123; index = 9; List list124 = new List(index); CollectionsMarshal.SetCount(list124, index); - span2 = CollectionsMarshal.AsSpan(list124); + Span span124 = CollectionsMarshal.AsSpan(list124); num = 0; - ref QuestSequence reference89 = ref span2[num]; + ref QuestSequence reference89 = ref span124[num]; QuestSequence obj84 = new QuestSequence { Sequence = 0 @@ -466981,13 +469925,13 @@ public static class AssemblyQuestLoader num2 = 1; List list125 = new List(num2); CollectionsMarshal.SetCount(list125, num2); - span3 = CollectionsMarshal.AsSpan(list125); + Span span125 = CollectionsMarshal.AsSpan(list125); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054529u, new Vector3(-134.53882f, 19.699795f, 382.77246f), 1186); + span125[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054529u, new Vector3(-134.53882f, 19.699795f, 382.77246f), 1186); obj84.Steps = list125; reference89 = obj84; num++; - ref QuestSequence reference90 = ref span2[num]; + ref QuestSequence reference90 = ref span124[num]; QuestSequence obj85 = new QuestSequence { Sequence = 1 @@ -466995,16 +469939,16 @@ public static class AssemblyQuestLoader index2 = 1; List list126 = new List(index2); CollectionsMarshal.SetCount(list126, index2); - span3 = CollectionsMarshal.AsSpan(list126); + Span span126 = CollectionsMarshal.AsSpan(list126); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054535u, new Vector3(0.503479f, -4.5634806E-08f, 6.7596436f), 1207) + span126[num2] = new QuestStep(EInteractionType.Interact, 1054535u, new Vector3(0.503479f, -4.5634806E-08f, 6.7596436f), 1207) { StopDistance = 7f }; obj85.Steps = list126; reference90 = obj85; num++; - ref QuestSequence reference91 = ref span2[num]; + ref QuestSequence reference91 = ref span124[num]; QuestSequence obj86 = new QuestSequence { Sequence = 2 @@ -467012,16 +469956,16 @@ public static class AssemblyQuestLoader num2 = 1; List list127 = new List(num2); CollectionsMarshal.SetCount(list127, num2); - span3 = CollectionsMarshal.AsSpan(list127); + Span span127 = CollectionsMarshal.AsSpan(list127); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054536u, new Vector3(-5.1728516f, -4.656613E-08f, 7.1869507f), 1207) + span127[index2] = new QuestStep(EInteractionType.Interact, 1054536u, new Vector3(-5.1728516f, -4.656613E-08f, 7.1869507f), 1207) { StopDistance = 7f }; obj86.Steps = list127; reference91 = obj86; num++; - ref QuestSequence reference92 = ref span2[num]; + ref QuestSequence reference92 = ref span124[num]; QuestSequence obj87 = new QuestSequence { Sequence = 3 @@ -467029,13 +469973,13 @@ public static class AssemblyQuestLoader index2 = 1; List list128 = new List(index2); CollectionsMarshal.SetCount(list128, index2); - span3 = CollectionsMarshal.AsSpan(list128); + Span span128 = CollectionsMarshal.AsSpan(list128); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054543u, new Vector3(-284.596f, 45.884224f, -812.55817f), 1191); + span128[num2] = new QuestStep(EInteractionType.Interact, 1054543u, new Vector3(-284.596f, 45.884224f, -812.55817f), 1191); obj87.Steps = list128; reference92 = obj87; num++; - ref QuestSequence reference93 = ref span2[num]; + ref QuestSequence reference93 = ref span124[num]; QuestSequence obj88 = new QuestSequence { Sequence = 4 @@ -467043,16 +469987,16 @@ public static class AssemblyQuestLoader num2 = 1; List list129 = new List(num2); CollectionsMarshal.SetCount(list129, num2); - span3 = CollectionsMarshal.AsSpan(list129); + Span span129 = CollectionsMarshal.AsSpan(list129); index2 = 0; - ref QuestStep reference94 = ref span3[index2]; + ref QuestStep reference94 = ref span129[index2]; QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1054543u, new Vector3(-284.596f, 45.884224f, -812.55817f), 1191); num3 = 1; List list130 = new List(num3); CollectionsMarshal.SetCount(list130, num3); - span6 = CollectionsMarshal.AsSpan(list130); + Span span130 = CollectionsMarshal.AsSpan(list130); index3 = 0; - span6[index3] = new DialogueChoice + span130[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMI103_05366_SYSTEM_000_081") @@ -467062,7 +470006,7 @@ public static class AssemblyQuestLoader obj88.Steps = list129; reference93 = obj88; num++; - ref QuestSequence reference95 = ref span2[num]; + ref QuestSequence reference95 = ref span124[num]; QuestSequence obj89 = new QuestSequence { Sequence = 5 @@ -467070,9 +470014,9 @@ public static class AssemblyQuestLoader index2 = 1; List list131 = new List(index2); CollectionsMarshal.SetCount(list131, index2); - span3 = CollectionsMarshal.AsSpan(list131); + Span span131 = CollectionsMarshal.AsSpan(list131); num2 = 0; - ref QuestStep reference96 = ref span3[num2]; + ref QuestStep reference96 = ref span131[num2]; QuestStep obj90 = new QuestStep(EInteractionType.Combat, null, new Vector3(219.38443f, 57.060833f, -661.6021f), 1191) { Fly = true, @@ -467081,15 +470025,15 @@ public static class AssemblyQuestLoader index3 = 1; List list132 = new List(index3); CollectionsMarshal.SetCount(list132, index3); - Span span7 = CollectionsMarshal.AsSpan(list132); + Span span132 = CollectionsMarshal.AsSpan(list132); num3 = 0; - span7[num3] = 18915u; + span132[num3] = 18915u; obj90.KillEnemyDataIds = list132; reference96 = obj90; obj89.Steps = list131; reference95 = obj89; num++; - ref QuestSequence reference97 = ref span2[num]; + ref QuestSequence reference97 = ref span124[num]; QuestSequence obj91 = new QuestSequence { Sequence = 6 @@ -467097,18 +470041,18 @@ public static class AssemblyQuestLoader num2 = 1; List list133 = new List(num2); CollectionsMarshal.SetCount(list133, num2); - span3 = CollectionsMarshal.AsSpan(list133); + Span span133 = CollectionsMarshal.AsSpan(list133); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054544u, new Vector3(210.40662f, 57.66854f, -651.3619f), 1191); + span133[index2] = new QuestStep(EInteractionType.Interact, 1054544u, new Vector3(210.40662f, 57.66854f, -651.3619f), 1191); obj91.Steps = list133; reference97 = obj91; num++; - span2[num] = new QuestSequence + span124[num] = new QuestSequence { Sequence = 7 }; num++; - ref QuestSequence reference98 = ref span2[num]; + ref QuestSequence reference98 = ref span124[num]; QuestSequence obj92 = new QuestSequence { Sequence = byte.MaxValue @@ -467116,9 +470060,9 @@ public static class AssemblyQuestLoader index2 = 1; List list134 = new List(index2); CollectionsMarshal.SetCount(list134, index2); - span3 = CollectionsMarshal.AsSpan(list134); + Span span134 = CollectionsMarshal.AsSpan(list134); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054545u, new Vector3(6.6071167f, 0.37129992f, -18.570251f), 1171) + span134[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054545u, new Vector3(6.6071167f, 0.37129992f, -18.570251f), 1171) { StopDistance = 7f }; @@ -467131,16 +470075,16 @@ public static class AssemblyQuestLoader num = 1; List list135 = new List(num); CollectionsMarshal.SetCount(list135, num); - span = CollectionsMarshal.AsSpan(list135); + Span span135 = CollectionsMarshal.AsSpan(list135); index = 0; - span[index] = "liza"; + span135[index] = "liza"; questRoot18.Author = list135; index = 6; List list136 = new List(index); CollectionsMarshal.SetCount(list136, index); - span2 = CollectionsMarshal.AsSpan(list136); + Span span136 = CollectionsMarshal.AsSpan(list136); num = 0; - ref QuestSequence reference99 = ref span2[num]; + ref QuestSequence reference99 = ref span136[num]; QuestSequence obj93 = new QuestSequence { Sequence = 0 @@ -467148,13 +470092,13 @@ public static class AssemblyQuestLoader num2 = 1; List list137 = new List(num2); CollectionsMarshal.SetCount(list137, num2); - span3 = CollectionsMarshal.AsSpan(list137); + Span span137 = CollectionsMarshal.AsSpan(list137); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054545u, new Vector3(6.6071167f, 0.37129992f, -18.570251f), 1171); + span137[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054545u, new Vector3(6.6071167f, 0.37129992f, -18.570251f), 1171); obj93.Steps = list137; reference99 = obj93; num++; - ref QuestSequence reference100 = ref span2[num]; + ref QuestSequence reference100 = ref span136[num]; QuestSequence obj94 = new QuestSequence { Sequence = 1 @@ -467162,16 +470106,16 @@ public static class AssemblyQuestLoader index2 = 1; List list138 = new List(index2); CollectionsMarshal.SetCount(list138, index2); - span3 = CollectionsMarshal.AsSpan(list138); + Span span138 = CollectionsMarshal.AsSpan(list138); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054546u, new Vector3(-240.77216f, 30f, -597.345f), 1191) + span138[num2] = new QuestStep(EInteractionType.Interact, 1054546u, new Vector3(-240.77216f, 30f, -597.345f), 1191) { AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts }; obj94.Steps = list138; reference100 = obj94; num++; - ref QuestSequence reference101 = ref span2[num]; + ref QuestSequence reference101 = ref span136[num]; QuestSequence obj95 = new QuestSequence { Sequence = 2 @@ -467179,9 +470123,9 @@ public static class AssemblyQuestLoader num2 = 3; List list139 = new List(num2); CollectionsMarshal.SetCount(list139, num2); - span3 = CollectionsMarshal.AsSpan(list139); + Span span139 = CollectionsMarshal.AsSpan(list139); index2 = 0; - ref QuestStep reference102 = ref span3[index2]; + ref QuestStep reference102 = ref span139[index2]; QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1054549u, new Vector3(-303.8529f, 33.89061f, -546.7765f), 1191) { Fly = true @@ -467189,23 +470133,23 @@ public static class AssemblyQuestLoader num3 = 6; List list140 = new List(num3); CollectionsMarshal.SetCount(list140, num3); - span5 = CollectionsMarshal.AsSpan(list140); + Span span140 = CollectionsMarshal.AsSpan(list140); index3 = 0; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = null; + span140[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span140[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); obj96.CompletionQuestVariablesFlags = list140; reference102 = obj96; index2++; - ref QuestStep reference103 = ref span3[index2]; + ref QuestStep reference103 = ref span139[index2]; QuestStep obj97 = new QuestStep(EInteractionType.Interact, 1054548u, new Vector3(-182.97095f, 28f, -570.0313f), 1191) { Fly = true @@ -467213,23 +470157,23 @@ public static class AssemblyQuestLoader index3 = 6; List list141 = new List(index3); CollectionsMarshal.SetCount(list141, index3); - span5 = CollectionsMarshal.AsSpan(list141); + Span span141 = CollectionsMarshal.AsSpan(list141); num3 = 0; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = null; + span141[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span141[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); obj97.CompletionQuestVariablesFlags = list141; reference103 = obj97; index2++; - ref QuestStep reference104 = ref span3[index2]; + ref QuestStep reference104 = ref span139[index2]; QuestStep obj98 = new QuestStep(EInteractionType.Interact, 1054547u, new Vector3(-111.49768f, 42.99968f, -658.7778f), 1191) { Fly = true @@ -467237,25 +470181,25 @@ public static class AssemblyQuestLoader num3 = 6; List list142 = new List(num3); CollectionsMarshal.SetCount(list142, num3); - span5 = CollectionsMarshal.AsSpan(list142); + Span span142 = CollectionsMarshal.AsSpan(list142); index3 = 0; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = null; + span142[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span142[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); obj98.CompletionQuestVariablesFlags = list142; reference104 = obj98; obj95.Steps = list139; reference101 = obj95; num++; - ref QuestSequence reference105 = ref span2[num]; + ref QuestSequence reference105 = ref span136[num]; QuestSequence obj99 = new QuestSequence { Sequence = 3 @@ -467263,9 +470207,9 @@ public static class AssemblyQuestLoader index2 = 1; List list143 = new List(index2); CollectionsMarshal.SetCount(list143, index2); - span3 = CollectionsMarshal.AsSpan(list143); + Span span143 = CollectionsMarshal.AsSpan(list143); num2 = 0; - ref QuestStep reference106 = ref span3[num2]; + ref QuestStep reference106 = ref span143[num2]; QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1054546u, new Vector3(-240.77216f, 30f, -597.345f), 1191) { Fly = true @@ -467273,9 +470217,9 @@ public static class AssemblyQuestLoader index3 = 1; List list144 = new List(index3); CollectionsMarshal.SetCount(list144, index3); - span6 = CollectionsMarshal.AsSpan(list144); + Span span144 = CollectionsMarshal.AsSpan(list144); num3 = 0; - span6[num3] = new DialogueChoice + span144[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI104_05367_Q1_000_000"), @@ -467286,12 +470230,12 @@ public static class AssemblyQuestLoader obj99.Steps = list143; reference105 = obj99; num++; - span2[num] = new QuestSequence + span136[num] = new QuestSequence { Sequence = 4 }; num++; - ref QuestSequence reference107 = ref span2[num]; + ref QuestSequence reference107 = ref span136[num]; QuestSequence obj101 = new QuestSequence { Sequence = byte.MaxValue @@ -467299,9 +470243,9 @@ public static class AssemblyQuestLoader num2 = 1; List list145 = new List(num2); CollectionsMarshal.SetCount(list145, num2); - span3 = CollectionsMarshal.AsSpan(list145); + Span span145 = CollectionsMarshal.AsSpan(list145); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054550u, new Vector3(-24.307678f, 38.806587f, -411.2459f), 1186) + span145[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054550u, new Vector3(-24.307678f, 38.806587f, -411.2459f), 1186) { StopDistance = 7f }; @@ -467314,16 +470258,16 @@ public static class AssemblyQuestLoader num = 1; List list146 = new List(num); CollectionsMarshal.SetCount(list146, num); - span = CollectionsMarshal.AsSpan(list146); + Span span146 = CollectionsMarshal.AsSpan(list146); index = 0; - span[index] = "liza"; + span146[index] = "liza"; questRoot19.Author = list146; index = 13; List list147 = new List(index); CollectionsMarshal.SetCount(list147, index); - span2 = CollectionsMarshal.AsSpan(list147); + Span span147 = CollectionsMarshal.AsSpan(list147); num = 0; - ref QuestSequence reference108 = ref span2[num]; + ref QuestSequence reference108 = ref span147[num]; QuestSequence obj102 = new QuestSequence { Sequence = 0 @@ -467331,16 +470275,16 @@ public static class AssemblyQuestLoader index2 = 1; List list148 = new List(index2); CollectionsMarshal.SetCount(list148, index2); - span3 = CollectionsMarshal.AsSpan(list148); + Span span148 = CollectionsMarshal.AsSpan(list148); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054551u, new Vector3(-23.544739f, 38.806587f, -412.19202f), 1186) + span148[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054551u, new Vector3(-23.544739f, 38.806587f, -412.19202f), 1186) { StopDistance = 7f }; obj102.Steps = list148; reference108 = obj102; num++; - ref QuestSequence reference109 = ref span2[num]; + ref QuestSequence reference109 = ref span147[num]; QuestSequence obj103 = new QuestSequence { Sequence = 1 @@ -467348,16 +470292,16 @@ public static class AssemblyQuestLoader num2 = 1; List list149 = new List(num2); CollectionsMarshal.SetCount(list149, num2); - span3 = CollectionsMarshal.AsSpan(list149); + Span span149 = CollectionsMarshal.AsSpan(list149); index2 = 0; - ref QuestStep reference110 = ref span3[index2]; + ref QuestStep reference110 = ref span149[index2]; QuestStep questStep8 = new QuestStep(EInteractionType.Interact, 1054936u, new Vector3(-57.41974f, 42.8066f, -546.7765f), 1186); num3 = 1; List list150 = new List(num3); CollectionsMarshal.SetCount(list150, num3); - span6 = CollectionsMarshal.AsSpan(list150); + Span span150 = CollectionsMarshal.AsSpan(list150); index3 = 0; - span6[index3] = new DialogueChoice + span150[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMI105_05368_SYSTEM_000_061") @@ -467367,12 +470311,12 @@ public static class AssemblyQuestLoader obj103.Steps = list149; reference109 = obj103; num++; - span2[num] = new QuestSequence + span147[num] = new QuestSequence { Sequence = 2 }; num++; - ref QuestSequence reference111 = ref span2[num]; + ref QuestSequence reference111 = ref span147[num]; QuestSequence obj104 = new QuestSequence { Sequence = 3 @@ -467380,16 +470324,16 @@ public static class AssemblyQuestLoader index2 = 1; List list151 = new List(index2); CollectionsMarshal.SetCount(list151, index2); - span3 = CollectionsMarshal.AsSpan(list151); + Span span151 = CollectionsMarshal.AsSpan(list151); num2 = 0; - ref QuestStep reference112 = ref span3[num2]; + ref QuestStep reference112 = ref span151[num2]; QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 2014877u, new Vector3(-53.76658f, 0.4967778f, 10.78857f), 1299); index3 = 1; List list152 = new List(index3); CollectionsMarshal.SetCount(list152, index3); - span6 = CollectionsMarshal.AsSpan(list152); + Span span152 = CollectionsMarshal.AsSpan(list152); num3 = 0; - span6[num3] = new DialogueChoice + span152[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMI105_05368_SYSTEM_000_117") @@ -467399,7 +470343,7 @@ public static class AssemblyQuestLoader obj104.Steps = list151; reference111 = obj104; num++; - ref QuestSequence reference113 = ref span2[num]; + ref QuestSequence reference113 = ref span147[num]; QuestSequence obj105 = new QuestSequence { Sequence = 4 @@ -467407,16 +470351,16 @@ public static class AssemblyQuestLoader num2 = 1; List list153 = new List(num2); CollectionsMarshal.SetCount(list153, num2); - span3 = CollectionsMarshal.AsSpan(list153); + Span span153 = CollectionsMarshal.AsSpan(list153); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2014879u, new Vector3(-31.18711f, 1.386986f, 14.38922f), 1299) + span153[index2] = new QuestStep(EInteractionType.UseItem, 2014879u, new Vector3(-31.18711f, 1.386986f, 14.38922f), 1299) { ItemId = 2003767u }; obj105.Steps = list153; reference113 = obj105; num++; - ref QuestSequence reference114 = ref span2[num]; + ref QuestSequence reference114 = ref span147[num]; QuestSequence obj106 = new QuestSequence { Sequence = 5 @@ -467424,16 +470368,16 @@ public static class AssemblyQuestLoader index2 = 1; List list154 = new List(index2); CollectionsMarshal.SetCount(list154, index2); - span3 = CollectionsMarshal.AsSpan(list154); + Span span154 = CollectionsMarshal.AsSpan(list154); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.UseItem, 2014880u, new Vector3(5.563949f, 1.29885f, -7.714191f), 1299) + span154[num2] = new QuestStep(EInteractionType.UseItem, 2014880u, new Vector3(5.563949f, 1.29885f, -7.714191f), 1299) { ItemId = 2003789u }; obj106.Steps = list154; reference114 = obj106; num++; - ref QuestSequence reference115 = ref span2[num]; + ref QuestSequence reference115 = ref span147[num]; QuestSequence obj107 = new QuestSequence { Sequence = 6 @@ -467441,13 +470385,13 @@ public static class AssemblyQuestLoader num2 = 1; List list155 = new List(num2); CollectionsMarshal.SetCount(list155, num2); - span3 = CollectionsMarshal.AsSpan(list155); + Span span155 = CollectionsMarshal.AsSpan(list155); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054888u, new Vector3(-9.079163f, 0.9997301f, -45.731323f), 1299); + span155[index2] = new QuestStep(EInteractionType.Interact, 1054888u, new Vector3(-9.079163f, 0.9997301f, -45.731323f), 1299); obj107.Steps = list155; reference115 = obj107; num++; - ref QuestSequence reference116 = ref span2[num]; + ref QuestSequence reference116 = ref span147[num]; QuestSequence obj108 = new QuestSequence { Sequence = 7 @@ -467455,16 +470399,16 @@ public static class AssemblyQuestLoader index2 = 1; List list156 = new List(index2); CollectionsMarshal.SetCount(list156, index2); - span3 = CollectionsMarshal.AsSpan(list156); + Span span156 = CollectionsMarshal.AsSpan(list156); num2 = 0; - ref QuestStep reference117 = ref span3[num2]; + ref QuestStep reference117 = ref span156[num2]; QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 2014883u, new Vector3(6.94281f, 1.480042f, -53.72705f), 1299); num3 = 1; List list157 = new List(num3); CollectionsMarshal.SetCount(list157, num3); - span6 = CollectionsMarshal.AsSpan(list157); + Span span157 = CollectionsMarshal.AsSpan(list157); index3 = 0; - span6[index3] = new DialogueChoice + span157[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMI105_05368_SYSTEM_120_250") @@ -467473,25 +470417,25 @@ public static class AssemblyQuestLoader index3 = 6; List list158 = new List(index3); CollectionsMarshal.SetCount(list158, index3); - span7 = CollectionsMarshal.AsSpan(list158); + Span span158 = CollectionsMarshal.AsSpan(list158); num3 = 0; - span7[num3] = 0u; + span158[num3] = 0u; num3++; - span7[num3] = 0u; + span158[num3] = 0u; num3++; - span7[num3] = 4u; + span158[num3] = 4u; num3++; - span7[num3] = 10u; + span158[num3] = 10u; num3++; - span7[num3] = 8u; + span158[num3] = 8u; num3++; - span7[num3] = 11u; + span158[num3] = 11u; questStep10.PointMenuChoices = list158; reference117 = questStep10; obj108.Steps = list156; reference116 = obj108; num++; - ref QuestSequence reference118 = ref span2[num]; + ref QuestSequence reference118 = ref span147[num]; QuestSequence obj109 = new QuestSequence { Sequence = 8 @@ -467499,16 +470443,16 @@ public static class AssemblyQuestLoader num2 = 1; List list159 = new List(num2); CollectionsMarshal.SetCount(list159, num2); - span3 = CollectionsMarshal.AsSpan(list159); + Span span159 = CollectionsMarshal.AsSpan(list159); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2014881u, new Vector3(7.765003f, 1.296952f, 5.581435f), 1299) + span159[index2] = new QuestStep(EInteractionType.UseItem, 2014881u, new Vector3(7.765003f, 1.296952f, 5.581435f), 1299) { ItemId = 2003768u }; obj109.Steps = list159; reference118 = obj109; num++; - ref QuestSequence reference119 = ref span2[num]; + ref QuestSequence reference119 = ref span147[num]; QuestSequence obj110 = new QuestSequence { Sequence = 9 @@ -467516,13 +470460,13 @@ public static class AssemblyQuestLoader index2 = 1; List list160 = new List(index2); CollectionsMarshal.SetCount(list160, index2); - span3 = CollectionsMarshal.AsSpan(list160); + Span span160 = CollectionsMarshal.AsSpan(list160); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054901u, new Vector3(15.6710205f, -1.036562E-06f, 28.244385f), 1299); + span160[num2] = new QuestStep(EInteractionType.Interact, 1054901u, new Vector3(15.6710205f, -1.036562E-06f, 28.244385f), 1299); obj110.Steps = list160; reference119 = obj110; num++; - ref QuestSequence reference120 = ref span2[num]; + ref QuestSequence reference120 = ref span147[num]; QuestSequence obj111 = new QuestSequence { Sequence = 10 @@ -467530,13 +470474,13 @@ public static class AssemblyQuestLoader num2 = 1; List list161 = new List(num2); CollectionsMarshal.SetCount(list161, num2); - span3 = CollectionsMarshal.AsSpan(list161); + Span span161 = CollectionsMarshal.AsSpan(list161); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054907u, new Vector3(43.289795f, 0.30650482f, 12.436096f), 1299); + span161[index2] = new QuestStep(EInteractionType.Interact, 1054907u, new Vector3(43.289795f, 0.30650482f, 12.436096f), 1299); obj111.Steps = list161; reference120 = obj111; num++; - ref QuestSequence reference121 = ref span2[num]; + ref QuestSequence reference121 = ref span147[num]; QuestSequence obj112 = new QuestSequence { Sequence = 11 @@ -467544,16 +470488,16 @@ public static class AssemblyQuestLoader index2 = 4; List list162 = new List(index2); CollectionsMarshal.SetCount(list162, index2); - span3 = CollectionsMarshal.AsSpan(list162); + Span span162 = CollectionsMarshal.AsSpan(list162); num2 = 0; - ref QuestStep reference122 = ref span3[num2]; + ref QuestStep reference122 = ref span162[num2]; QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 2014884u, new Vector3(44.99468f, 0.7551205f, 18.96421f), 1299); num3 = 1; List list163 = new List(num3); CollectionsMarshal.SetCount(list163, num3); - span6 = CollectionsMarshal.AsSpan(list163); + Span span163 = CollectionsMarshal.AsSpan(list163); index3 = 0; - span6[index3] = new DialogueChoice + span163[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI105_05368_Q1_100_000"), @@ -467562,14 +470506,14 @@ public static class AssemblyQuestLoader questStep11.DialogueChoices = list163; reference122 = questStep11; num2++; - ref QuestStep reference123 = ref span3[num2]; + ref QuestStep reference123 = ref span162[num2]; QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 2014885u, new Vector3(50.98755f, 0.7551f, 19.03446f), 1299); index3 = 1; List list164 = new List(index3); CollectionsMarshal.SetCount(list164, index3); - span6 = CollectionsMarshal.AsSpan(list164); + Span span164 = CollectionsMarshal.AsSpan(list164); num3 = 0; - span6[num3] = new DialogueChoice + span164[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI105_05368_Q1_100_000"), @@ -467578,14 +470522,14 @@ public static class AssemblyQuestLoader questStep12.DialogueChoices = list164; reference123 = questStep12; num2++; - ref QuestStep reference124 = ref span3[num2]; + ref QuestStep reference124 = ref span162[num2]; QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 2014887u, new Vector3(51.00287f, 0.7551f, 24.9874f), 1299); num3 = 1; List list165 = new List(num3); CollectionsMarshal.SetCount(list165, num3); - span6 = CollectionsMarshal.AsSpan(list165); + Span span165 = CollectionsMarshal.AsSpan(list165); index3 = 0; - span6[index3] = new DialogueChoice + span165[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI105_05368_Q1_100_000"), @@ -467594,14 +470538,14 @@ public static class AssemblyQuestLoader questStep13.DialogueChoices = list165; reference124 = questStep13; num2++; - ref QuestStep reference125 = ref span3[num2]; + ref QuestStep reference125 = ref span162[num2]; QuestStep questStep14 = new QuestStep(EInteractionType.Interact, 2014886u, new Vector3(44.9988f, 0.7551f, 25.03204f), 1299); index3 = 1; List list166 = new List(index3); CollectionsMarshal.SetCount(list166, index3); - span6 = CollectionsMarshal.AsSpan(list166); + Span span166 = CollectionsMarshal.AsSpan(list166); num3 = 0; - span6[num3] = new DialogueChoice + span166[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI105_05368_Q1_100_000"), @@ -467612,7 +470556,7 @@ public static class AssemblyQuestLoader obj112.Steps = list162; reference121 = obj112; num++; - ref QuestSequence reference126 = ref span2[num]; + ref QuestSequence reference126 = ref span147[num]; QuestSequence obj113 = new QuestSequence { Sequence = byte.MaxValue @@ -467620,9 +470564,9 @@ public static class AssemblyQuestLoader num2 = 1; List list167 = new List(num2); CollectionsMarshal.SetCount(list167, num2); - span3 = CollectionsMarshal.AsSpan(list167); + Span span167 = CollectionsMarshal.AsSpan(list167); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054916u, new Vector3(16.189758f, -1.8225983E-06f, 28.030762f), 1299); + span167[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054916u, new Vector3(16.189758f, -1.8225983E-06f, 28.030762f), 1299); obj113.Steps = list167; reference126 = obj113; questRoot19.QuestSequence = list147; @@ -467632,16 +470576,16 @@ public static class AssemblyQuestLoader num = 1; List list168 = new List(num); CollectionsMarshal.SetCount(list168, num); - span = CollectionsMarshal.AsSpan(list168); + Span span168 = CollectionsMarshal.AsSpan(list168); index = 0; - span[index] = "liza"; + span168[index] = "liza"; questRoot20.Author = list168; index = 10; List list169 = new List(index); CollectionsMarshal.SetCount(list169, index); - span2 = CollectionsMarshal.AsSpan(list169); + Span span169 = CollectionsMarshal.AsSpan(list169); num = 0; - ref QuestSequence reference127 = ref span2[num]; + ref QuestSequence reference127 = ref span169[num]; QuestSequence obj114 = new QuestSequence { Sequence = 0 @@ -467649,13 +470593,13 @@ public static class AssemblyQuestLoader index2 = 1; List list170 = new List(index2); CollectionsMarshal.SetCount(list170, index2); - span3 = CollectionsMarshal.AsSpan(list170); + Span span170 = CollectionsMarshal.AsSpan(list170); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054916u, new Vector3(16.189758f, -1.8225983E-06f, 28.030762f), 1299); + span170[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054916u, new Vector3(16.189758f, -1.8225983E-06f, 28.030762f), 1299); obj114.Steps = list170; reference127 = obj114; num++; - ref QuestSequence reference128 = ref span2[num]; + ref QuestSequence reference128 = ref span169[num]; QuestSequence obj115 = new QuestSequence { Sequence = 1 @@ -467663,13 +470607,13 @@ public static class AssemblyQuestLoader num2 = 1; List list171 = new List(num2); CollectionsMarshal.SetCount(list171, num2); - span3 = CollectionsMarshal.AsSpan(list171); + Span span171 = CollectionsMarshal.AsSpan(list171); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014889u, new Vector3(-6.637756f, 0.9917603f, 32.45593f), 1299); + span171[index2] = new QuestStep(EInteractionType.Interact, 2014889u, new Vector3(-6.637756f, 0.9917603f, 32.45593f), 1299); obj115.Steps = list171; reference128 = obj115; num++; - ref QuestSequence reference129 = ref span2[num]; + ref QuestSequence reference129 = ref span169[num]; QuestSequence obj116 = new QuestSequence { Sequence = 2 @@ -467677,13 +470621,13 @@ public static class AssemblyQuestLoader index2 = 1; List list172 = new List(index2); CollectionsMarshal.SetCount(list172, index2); - span3 = CollectionsMarshal.AsSpan(list172); + Span span172 = CollectionsMarshal.AsSpan(list172); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054918u, new Vector3(4.0740967f, 1.1999817f, 41.82495f), 1299); + span172[num2] = new QuestStep(EInteractionType.Interact, 1054918u, new Vector3(4.0740967f, 1.1999817f, 41.82495f), 1299); obj116.Steps = list172; reference129 = obj116; num++; - ref QuestSequence reference130 = ref span2[num]; + ref QuestSequence reference130 = ref span169[num]; QuestSequence obj117 = new QuestSequence { Sequence = 3 @@ -467691,16 +470635,16 @@ public static class AssemblyQuestLoader num2 = 1; List list173 = new List(num2); CollectionsMarshal.SetCount(list173, num2); - span3 = CollectionsMarshal.AsSpan(list173); + Span span173 = CollectionsMarshal.AsSpan(list173); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.UseItem, 2014909u, new Vector3(5.5639f, 1.2989f, -7.7142f), 1299) + span173[index2] = new QuestStep(EInteractionType.UseItem, 2014909u, new Vector3(5.5639f, 1.2989f, -7.7142f), 1299) { ItemId = 2003769u }; obj117.Steps = list173; reference130 = obj117; num++; - ref QuestSequence reference131 = ref span2[num]; + ref QuestSequence reference131 = ref span169[num]; QuestSequence obj118 = new QuestSequence { Sequence = 4 @@ -467708,13 +470652,13 @@ public static class AssemblyQuestLoader index2 = 1; List list174 = new List(index2); CollectionsMarshal.SetCount(list174, index2); - span3 = CollectionsMarshal.AsSpan(list174); + Span span174 = CollectionsMarshal.AsSpan(list174); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054928u, new Vector3(43.167725f, 0.020000027f, -18.661804f), 1299); + span174[num2] = new QuestStep(EInteractionType.Interact, 1054928u, new Vector3(43.167725f, 0.020000027f, -18.661804f), 1299); obj118.Steps = list174; reference131 = obj118; num++; - ref QuestSequence reference132 = ref span2[num]; + ref QuestSequence reference132 = ref span169[num]; QuestSequence obj119 = new QuestSequence { Sequence = 5 @@ -467722,95 +470666,95 @@ public static class AssemblyQuestLoader num2 = 4; List list175 = new List(num2); CollectionsMarshal.SetCount(list175, num2); - span3 = CollectionsMarshal.AsSpan(list175); + Span span175 = CollectionsMarshal.AsSpan(list175); index2 = 0; - ref QuestStep reference133 = ref span3[index2]; + ref QuestStep reference133 = ref span175[index2]; QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 2014913u, new Vector3(48.28509f, 0.7955156f, -15.36493f), 1299); num3 = 6; List list176 = new List(num3); CollectionsMarshal.SetCount(list176, num3); - span5 = CollectionsMarshal.AsSpan(list176); + Span span176 = CollectionsMarshal.AsSpan(list176); index3 = 0; - span5[index3] = null; + span176[index3] = null; index3++; - span5[index3] = null; + span176[index3] = null; index3++; - span5[index3] = null; + span176[index3] = null; index3++; - span5[index3] = null; + span176[index3] = null; index3++; - span5[index3] = null; + span176[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span176[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); questStep15.CompletionQuestVariablesFlags = list176; reference133 = questStep15; index2++; - ref QuestStep reference134 = ref span3[index2]; + ref QuestStep reference134 = ref span175[index2]; QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 2014891u, new Vector3(45.64126f, 0.9739f, -23.77144f), 1299); index3 = 6; List list177 = new List(index3); CollectionsMarshal.SetCount(list177, index3); - span5 = CollectionsMarshal.AsSpan(list177); + Span span177 = CollectionsMarshal.AsSpan(list177); num3 = 0; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = null; + span177[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); + span177[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise); questStep16.CompletionQuestVariablesFlags = list177; reference134 = questStep16; index2++; - ref QuestStep reference135 = ref span3[index2]; + ref QuestStep reference135 = ref span175[index2]; QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 2014890u, new Vector3(32.00146f, 1.173118f, -22.75444f), 1299); num3 = 6; List list178 = new List(num3); CollectionsMarshal.SetCount(list178, num3); - span5 = CollectionsMarshal.AsSpan(list178); + Span span178 = CollectionsMarshal.AsSpan(list178); index3 = 0; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = null; + span178[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span178[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); questStep17.CompletionQuestVariablesFlags = list178; reference135 = questStep17; index2++; - ref QuestStep reference136 = ref span3[index2]; + ref QuestStep reference136 = ref span175[index2]; QuestStep questStep18 = new QuestStep(EInteractionType.Interact, 2014892u, new Vector3(32.07058f, 0.8092833f, -9.735413f), 1299); index3 = 6; List list179 = new List(index3); CollectionsMarshal.SetCount(list179, index3); - span5 = CollectionsMarshal.AsSpan(list179); + Span span179 = CollectionsMarshal.AsSpan(list179); num3 = 0; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = null; + span179[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span179[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); questStep18.CompletionQuestVariablesFlags = list179; reference136 = questStep18; obj119.Steps = list175; reference132 = obj119; num++; - ref QuestSequence reference137 = ref span2[num]; + ref QuestSequence reference137 = ref span169[num]; QuestSequence obj120 = new QuestSequence { Sequence = 6 @@ -467818,13 +470762,13 @@ public static class AssemblyQuestLoader index2 = 1; List list180 = new List(index2); CollectionsMarshal.SetCount(list180, index2); - span3 = CollectionsMarshal.AsSpan(list180); + Span span180 = CollectionsMarshal.AsSpan(list180); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054928u, new Vector3(43.167725f, 0.020000027f, -18.661804f), 1299); + span180[num2] = new QuestStep(EInteractionType.Interact, 1054928u, new Vector3(43.167725f, 0.020000027f, -18.661804f), 1299); obj120.Steps = list180; reference137 = obj120; num++; - ref QuestSequence reference138 = ref span2[num]; + ref QuestSequence reference138 = ref span169[num]; QuestSequence obj121 = new QuestSequence { Sequence = 7 @@ -467832,9 +470776,9 @@ public static class AssemblyQuestLoader num2 = 4; List list181 = new List(num2); CollectionsMarshal.SetCount(list181, num2); - span3 = CollectionsMarshal.AsSpan(list181); + Span span181 = CollectionsMarshal.AsSpan(list181); index2 = 0; - ref QuestStep reference139 = ref span3[index2]; + ref QuestStep reference139 = ref span181[index2]; QuestStep obj122 = new QuestStep(EInteractionType.Interact, 1054935u, new Vector3(47.287598f, -8.0940923E-13f, -21.561035f), 1299) { SkipConditions = new SkipConditions @@ -467848,26 +470792,26 @@ public static class AssemblyQuestLoader num3 = 6; List list182 = new List(num3); CollectionsMarshal.SetCount(list182, num3); - span5 = CollectionsMarshal.AsSpan(list182); + Span span182 = CollectionsMarshal.AsSpan(list182); index3 = 0; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); + span182[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span182[index3] = null; index3++; - span5[index3] = null; + span182[index3] = null; obj122.CompletionQuestVariablesFlags = list182; index3 = 1; List list183 = new List(index3); CollectionsMarshal.SetCount(list183, index3); - span6 = CollectionsMarshal.AsSpan(list183); + Span span183 = CollectionsMarshal.AsSpan(list183); num3 = 0; - span6[num3] = new DialogueChoice + span183[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI106_05369_Q5_000_000"), @@ -467876,37 +470820,37 @@ public static class AssemblyQuestLoader obj122.DialogueChoices = list183; reference139 = obj122; index2++; - ref QuestStep reference140 = ref span3[index2]; + ref QuestStep reference140 = ref span181[index2]; QuestStep questStep19 = new QuestStep(EInteractionType.Interact, 2014894u, new Vector3(39.08986f, 1.296936f, -24.0025f), 1299); num3 = 6; List list184 = new List(num3); CollectionsMarshal.SetCount(list184, num3); - span5 = CollectionsMarshal.AsSpan(list184); + Span span184 = CollectionsMarshal.AsSpan(list184); index3 = 0; - span5[index3] = null; + span184[index3] = null; index3++; - span5[index3] = null; + span184[index3] = null; index3++; - span5[index3] = null; + span184[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); + span184[index3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise); index3++; - span5[index3] = null; + span184[index3] = null; index3++; - span5[index3] = null; + span184[index3] = null; questStep19.CompletionQuestVariablesFlags = list184; index3 = 2; List list185 = new List(index3); CollectionsMarshal.SetCount(list185, index3); - span6 = CollectionsMarshal.AsSpan(list185); + Span span185 = CollectionsMarshal.AsSpan(list185); num3 = 0; - span6[num3] = new DialogueChoice + span185[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMI106_05369_SYSTEM_000_350") }; num3++; - span6[num3] = new DialogueChoice + span185[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI106_05369_Q7_000_000"), @@ -467916,15 +470860,15 @@ public static class AssemblyQuestLoader num3 = 2; List list186 = new List(num3); CollectionsMarshal.SetCount(list186, num3); - span7 = CollectionsMarshal.AsSpan(list186); + Span span186 = CollectionsMarshal.AsSpan(list186); index3 = 0; - span7[index3] = 3u; + span186[index3] = 3u; index3++; - span7[index3] = 4u; + span186[index3] = 4u; questStep19.PointMenuChoices = list186; reference140 = questStep19; index2++; - ref QuestStep reference141 = ref span3[index2]; + ref QuestStep reference141 = ref span181[index2]; QuestStep obj123 = new QuestStep(EInteractionType.Interact, 1054931u, new Vector3(38.223755f, 0f, -13.443237f), 1299) { SkipConditions = new SkipConditions @@ -467938,26 +470882,26 @@ public static class AssemblyQuestLoader index3 = 6; List list187 = new List(index3); CollectionsMarshal.SetCount(list187, index3); - span5 = CollectionsMarshal.AsSpan(list187); + Span span187 = CollectionsMarshal.AsSpan(list187); num3 = 0; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); + span187[num3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise); num3++; - span5[num3] = null; + span187[num3] = null; num3++; - span5[num3] = null; + span187[num3] = null; obj123.CompletionQuestVariablesFlags = list187; num3 = 1; List list188 = new List(num3); CollectionsMarshal.SetCount(list188, num3); - span6 = CollectionsMarshal.AsSpan(list188); + Span span188 = CollectionsMarshal.AsSpan(list188); index3 = 0; - span6[index3] = new DialogueChoice + span188[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI106_05369_Q6_000_000"), @@ -467966,28 +470910,28 @@ public static class AssemblyQuestLoader obj123.DialogueChoices = list188; reference141 = obj123; index2++; - ref QuestStep reference142 = ref span3[index2]; + ref QuestStep reference142 = ref span181[index2]; QuestStep questStep20 = new QuestStep(EInteractionType.Interact, 2014893u, new Vector3(43.16655f, 1.244391f, -18.57025f), 1299); index3 = 3; List list189 = new List(index3); CollectionsMarshal.SetCount(list189, index3); - span6 = CollectionsMarshal.AsSpan(list189); + Span span189 = CollectionsMarshal.AsSpan(list189); num3 = 0; - span6[num3] = new DialogueChoice + span189[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI106_05369_Q8_000_000"), Answer = new ExcelRef("TEXT_KINGMI106_05369_A8_000_005") }; num3++; - span6[num3] = new DialogueChoice + span189[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI106_05369_Q9_000_000"), Answer = new ExcelRef("TEXT_KINGMI106_05369_A9_000_006") }; num3++; - span6[num3] = new DialogueChoice + span189[num3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGMI106_05369_Q10_000_000"), @@ -467998,7 +470942,7 @@ public static class AssemblyQuestLoader obj121.Steps = list181; reference138 = obj121; num++; - ref QuestSequence reference143 = ref span2[num]; + ref QuestSequence reference143 = ref span169[num]; QuestSequence obj124 = new QuestSequence { Sequence = 8 @@ -468006,13 +470950,13 @@ public static class AssemblyQuestLoader index2 = 1; List list190 = new List(index2); CollectionsMarshal.SetCount(list190, index2); - span3 = CollectionsMarshal.AsSpan(list190); + Span span190 = CollectionsMarshal.AsSpan(list190); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054938u, new Vector3(47.837036f, 0f, -10.025269f), 1299); + span190[num2] = new QuestStep(EInteractionType.Interact, 1054938u, new Vector3(47.837036f, 0f, -10.025269f), 1299); obj124.Steps = list190; reference143 = obj124; num++; - ref QuestSequence reference144 = ref span2[num]; + ref QuestSequence reference144 = ref span169[num]; QuestSequence obj125 = new QuestSequence { Sequence = byte.MaxValue @@ -468020,9 +470964,9 @@ public static class AssemblyQuestLoader num2 = 1; List list191 = new List(num2); CollectionsMarshal.SetCount(list191, num2); - span3 = CollectionsMarshal.AsSpan(list191); + Span span191 = CollectionsMarshal.AsSpan(list191); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054560u, new Vector3(-5.1118164f, -4.656613E-08f, 7.095398f), 1207); + span191[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054560u, new Vector3(-5.1118164f, -4.656613E-08f, 7.095398f), 1207); obj125.Steps = list191; reference144 = obj125; questRoot20.QuestSequence = list169; @@ -468032,16 +470976,16 @@ public static class AssemblyQuestLoader num = 1; List list192 = new List(num); CollectionsMarshal.SetCount(list192, num); - span = CollectionsMarshal.AsSpan(list192); + Span span192 = CollectionsMarshal.AsSpan(list192); index = 0; - span[index] = "liza"; + span192[index] = "liza"; questRoot21.Author = list192; index = 4; List list193 = new List(index); CollectionsMarshal.SetCount(list193, index); - span2 = CollectionsMarshal.AsSpan(list193); + Span span193 = CollectionsMarshal.AsSpan(list193); num = 0; - ref QuestSequence reference145 = ref span2[num]; + ref QuestSequence reference145 = ref span193[num]; QuestSequence obj126 = new QuestSequence { Sequence = 0 @@ -468049,13 +470993,13 @@ public static class AssemblyQuestLoader index2 = 1; List list194 = new List(index2); CollectionsMarshal.SetCount(list194, index2); - span3 = CollectionsMarshal.AsSpan(list194); + Span span194 = CollectionsMarshal.AsSpan(list194); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054555u, new Vector3(-4.1047363f, -7.7714425E-08f, 9.536865f), 1207); + span194[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054555u, new Vector3(-4.1047363f, -7.7714425E-08f, 9.536865f), 1207); obj126.Steps = list194; reference145 = obj126; num++; - ref QuestSequence reference146 = ref span2[num]; + ref QuestSequence reference146 = ref span193[num]; QuestSequence obj127 = new QuestSequence { Sequence = 1 @@ -468063,14 +471007,14 @@ public static class AssemblyQuestLoader num2 = 2; List list195 = new List(num2); CollectionsMarshal.SetCount(list195, num2); - span3 = CollectionsMarshal.AsSpan(list195); + Span span195 = CollectionsMarshal.AsSpan(list195); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) + span195[index2] = new QuestStep(EInteractionType.Interact, 2014102u, new Vector3(-0.015319824f, 0.99176025f, 16.03717f), 1207) { TargetTerritoryId = (ushort)1186 }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054561u, new Vector3(20.58435f, 38.056595f, -388.20483f), 1186) + span195[index2] = new QuestStep(EInteractionType.Interact, 1054561u, new Vector3(20.58435f, 38.056595f, -388.20483f), 1186) { AethernetShortcut = new AethernetShortcut { @@ -468081,7 +471025,7 @@ public static class AssemblyQuestLoader obj127.Steps = list195; reference146 = obj127; num++; - ref QuestSequence reference147 = ref span2[num]; + ref QuestSequence reference147 = ref span193[num]; QuestSequence obj128 = new QuestSequence { Sequence = 2 @@ -468089,13 +471033,13 @@ public static class AssemblyQuestLoader index2 = 1; List list196 = new List(index2); CollectionsMarshal.SetCount(list196, index2); - span3 = CollectionsMarshal.AsSpan(list196); + Span span196 = CollectionsMarshal.AsSpan(list196); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054565u, new Vector3(18.539673f, 38.0566f, -387.16718f), 1186); + span196[num2] = new QuestStep(EInteractionType.Interact, 1054565u, new Vector3(18.539673f, 38.0566f, -387.16718f), 1186); obj128.Steps = list196; reference147 = obj128; num++; - ref QuestSequence reference148 = ref span2[num]; + ref QuestSequence reference148 = ref span193[num]; QuestSequence obj129 = new QuestSequence { Sequence = byte.MaxValue @@ -468103,9 +471047,9 @@ public static class AssemblyQuestLoader num2 = 1; List list197 = new List(num2); CollectionsMarshal.SetCount(list197, num2); - span3 = CollectionsMarshal.AsSpan(list197); + Span span197 = CollectionsMarshal.AsSpan(list197); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054569u, new Vector3(-0.5340576f, 53.200012f, 768.27637f), 1192) + span197[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054569u, new Vector3(-0.5340576f, 53.200012f, 768.27637f), 1192) { AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo }; @@ -468118,16 +471062,16 @@ public static class AssemblyQuestLoader num = 1; List list198 = new List(num); CollectionsMarshal.SetCount(list198, num); - span = CollectionsMarshal.AsSpan(list198); + Span span198 = CollectionsMarshal.AsSpan(list198); index = 0; - span[index] = "liza"; + span198[index] = "liza"; questRoot22.Author = list198; index = 8; List list199 = new List(index); CollectionsMarshal.SetCount(list199, index); - span2 = CollectionsMarshal.AsSpan(list199); + Span span199 = CollectionsMarshal.AsSpan(list199); num = 0; - ref QuestSequence reference149 = ref span2[num]; + ref QuestSequence reference149 = ref span199[num]; QuestSequence obj130 = new QuestSequence { Sequence = 0 @@ -468135,13 +471079,13 @@ public static class AssemblyQuestLoader index2 = 1; List list200 = new List(index2); CollectionsMarshal.SetCount(list200, index2); - span3 = CollectionsMarshal.AsSpan(list200); + Span span200 = CollectionsMarshal.AsSpan(list200); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054569u, new Vector3(-0.5340576f, 53.200012f, 768.27637f), 1192); + span200[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054569u, new Vector3(-0.5340576f, 53.200012f, 768.27637f), 1192); obj130.Steps = list200; reference149 = obj130; num++; - ref QuestSequence reference150 = ref span2[num]; + ref QuestSequence reference150 = ref span199[num]; QuestSequence obj131 = new QuestSequence { Sequence = 1 @@ -468149,16 +471093,16 @@ public static class AssemblyQuestLoader num2 = 1; List list201 = new List(num2); CollectionsMarshal.SetCount(list201, num2); - span3 = CollectionsMarshal.AsSpan(list201); + Span span201 = CollectionsMarshal.AsSpan(list201); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054576u, new Vector3(-0.16790771f, 50.12495f, 364.8584f), 1192) + span201[index2] = new QuestStep(EInteractionType.Interact, 1054576u, new Vector3(-0.16790771f, 50.12495f, 364.8584f), 1192) { Fly = true }; obj131.Steps = list201; reference150 = obj131; num++; - ref QuestSequence reference151 = ref span2[num]; + ref QuestSequence reference151 = ref span199[num]; QuestSequence obj132 = new QuestSequence { Sequence = 2 @@ -468166,9 +471110,9 @@ public static class AssemblyQuestLoader index2 = 1; List list202 = new List(index2); CollectionsMarshal.SetCount(list202, index2); - span3 = CollectionsMarshal.AsSpan(list202); + Span span202 = CollectionsMarshal.AsSpan(list202); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Duty, null, null, 1192) + span202[num2] = new QuestStep(EInteractionType.Duty, null, null, 1192) { DutyOptions = new DutyOptions { @@ -468178,12 +471122,12 @@ public static class AssemblyQuestLoader obj132.Steps = list202; reference151 = obj132; num++; - span2[num] = new QuestSequence + span199[num] = new QuestSequence { Sequence = 3 }; num++; - ref QuestSequence reference152 = ref span2[num]; + ref QuestSequence reference152 = ref span199[num]; QuestSequence obj133 = new QuestSequence { Sequence = 4 @@ -468191,9 +471135,9 @@ public static class AssemblyQuestLoader num2 = 1; List list203 = new List(num2); CollectionsMarshal.SetCount(list203, num2); - span3 = CollectionsMarshal.AsSpan(list203); + Span span203 = CollectionsMarshal.AsSpan(list203); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1312) + span203[index2] = new QuestStep(EInteractionType.Duty, null, null, 1312) { DutyOptions = new DutyOptions { @@ -468203,12 +471147,12 @@ public static class AssemblyQuestLoader obj133.Steps = list203; reference152 = obj133; num++; - span2[num] = new QuestSequence + span199[num] = new QuestSequence { Sequence = 5 }; num++; - ref QuestSequence reference153 = ref span2[num]; + ref QuestSequence reference153 = ref span199[num]; QuestSequence obj134 = new QuestSequence { Sequence = 6 @@ -468216,16 +471160,16 @@ public static class AssemblyQuestLoader index2 = 1; List list204 = new List(index2); CollectionsMarshal.SetCount(list204, index2); - span3 = CollectionsMarshal.AsSpan(list204); + Span span204 = CollectionsMarshal.AsSpan(list204); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054597u, new Vector3(5.8136597f, 50.12495f, 369.80237f), 1192) + span204[num2] = new QuestStep(EInteractionType.Interact, 1054597u, new Vector3(5.8136597f, 50.12495f, 369.80237f), 1192) { StopDistance = 5f }; obj134.Steps = list204; reference153 = obj134; num++; - ref QuestSequence reference154 = ref span2[num]; + ref QuestSequence reference154 = ref span199[num]; QuestSequence obj135 = new QuestSequence { Sequence = byte.MaxValue @@ -468233,9 +471177,9 @@ public static class AssemblyQuestLoader num2 = 1; List list205 = new List(num2); CollectionsMarshal.SetCount(list205, num2); - span3 = CollectionsMarshal.AsSpan(list205); + Span span205 = CollectionsMarshal.AsSpan(list205); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054604u, new Vector3(-145.06763f, 25.971825f, -495.38416f), 1191) + span205[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054604u, new Vector3(-145.06763f, 25.971825f, -495.38416f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundTheOutskirts @@ -468249,16 +471193,16 @@ public static class AssemblyQuestLoader num = 1; List list206 = new List(num); CollectionsMarshal.SetCount(list206, num); - span = CollectionsMarshal.AsSpan(list206); + Span span206 = CollectionsMarshal.AsSpan(list206); index = 0; - span[index] = "liza"; + span206[index] = "liza"; questRoot23.Author = list206; index = 6; List list207 = new List(index); CollectionsMarshal.SetCount(list207, index); - span2 = CollectionsMarshal.AsSpan(list207); + Span span207 = CollectionsMarshal.AsSpan(list207); num = 0; - ref QuestSequence reference155 = ref span2[num]; + ref QuestSequence reference155 = ref span207[num]; QuestSequence obj136 = new QuestSequence { Sequence = 0 @@ -468266,13 +471210,13 @@ public static class AssemblyQuestLoader index2 = 1; List list208 = new List(index2); CollectionsMarshal.SetCount(list208, index2); - span3 = CollectionsMarshal.AsSpan(list208); + Span span208 = CollectionsMarshal.AsSpan(list208); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054604u, new Vector3(-145.06763f, 25.971825f, -495.38416f), 1191); + span208[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054604u, new Vector3(-145.06763f, 25.971825f, -495.38416f), 1191); obj136.Steps = list208; reference155 = obj136; num++; - ref QuestSequence reference156 = ref span2[num]; + ref QuestSequence reference156 = ref span207[num]; QuestSequence obj137 = new QuestSequence { Sequence = 1 @@ -468280,16 +471224,16 @@ public static class AssemblyQuestLoader num2 = 1; List list209 = new List(num2); CollectionsMarshal.SetCount(list209, num2); - span3 = CollectionsMarshal.AsSpan(list209); + Span span209 = CollectionsMarshal.AsSpan(list209); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1055852u, new Vector3(-117.906494f, 28.995459f, -353.1701f), 1191) + span209[index2] = new QuestStep(EInteractionType.Interact, 1055852u, new Vector3(-117.906494f, 28.995459f, -353.1701f), 1191) { Fly = true }; obj137.Steps = list209; reference156 = obj137; num++; - ref QuestSequence reference157 = ref span2[num]; + ref QuestSequence reference157 = ref span207[num]; QuestSequence obj138 = new QuestSequence { Sequence = 2 @@ -468297,16 +471241,16 @@ public static class AssemblyQuestLoader index2 = 1; List list210 = new List(index2); CollectionsMarshal.SetCount(list210, index2); - span3 = CollectionsMarshal.AsSpan(list210); + Span span210 = CollectionsMarshal.AsSpan(list210); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1048099u, new Vector3(-606.5919f, -2.203068f, -486.6255f), 1191) + span210[num2] = new QuestStep(EInteractionType.Interact, 1048099u, new Vector3(-606.5919f, -2.203068f, -486.6255f), 1191) { Fly = true }; obj138.Steps = list210; reference157 = obj138; num++; - ref QuestSequence reference158 = ref span2[num]; + ref QuestSequence reference158 = ref span207[num]; QuestSequence obj139 = new QuestSequence { Sequence = 3 @@ -468314,16 +471258,16 @@ public static class AssemblyQuestLoader num2 = 1; List list211 = new List(num2); CollectionsMarshal.SetCount(list211, num2); - span3 = CollectionsMarshal.AsSpan(list211); + Span span211 = CollectionsMarshal.AsSpan(list211); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054612u, new Vector3(-670.95447f, 52.96887f, -203.35706f), 1191) + span211[index2] = new QuestStep(EInteractionType.Interact, 1054612u, new Vector3(-670.95447f, 52.96887f, -203.35706f), 1191) { Fly = true }; obj139.Steps = list211; reference158 = obj139; num++; - ref QuestSequence reference159 = ref span2[num]; + ref QuestSequence reference159 = ref span207[num]; QuestSequence obj140 = new QuestSequence { Sequence = 4 @@ -468331,16 +471275,16 @@ public static class AssemblyQuestLoader index2 = 1; List list212 = new List(index2); CollectionsMarshal.SetCount(list212, index2); - span3 = CollectionsMarshal.AsSpan(list212); + Span span212 = CollectionsMarshal.AsSpan(list212); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054614u, new Vector3(-554.4366f, 44.324562f, -159.5636f), 1191) + span212[num2] = new QuestStep(EInteractionType.Interact, 1054614u, new Vector3(-554.4366f, 44.324562f, -159.5636f), 1191) { StopDistance = 7f }; obj140.Steps = list212; reference159 = obj140; num++; - ref QuestSequence reference160 = ref span2[num]; + ref QuestSequence reference160 = ref span207[num]; QuestSequence obj141 = new QuestSequence { Sequence = byte.MaxValue @@ -468348,9 +471292,9 @@ public static class AssemblyQuestLoader num2 = 2; List list213 = new List(num2); CollectionsMarshal.SetCount(list213, num2); - span3 = CollectionsMarshal.AsSpan(list213); + Span span213 = CollectionsMarshal.AsSpan(list213); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) + span213[index2] = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) { TargetTerritoryId = (ushort)1207, AetheryteShortcut = EAetheryteLocation.SolutionNine, @@ -468361,7 +471305,7 @@ public static class AssemblyQuestLoader } }; index2++; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054616u, new Vector3(-0.6256714f, -4.656613E-08f, 6.8512573f), 1207); + span213[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054616u, new Vector3(-0.6256714f, -4.656613E-08f, 6.8512573f), 1207); obj141.Steps = list213; reference160 = obj141; questRoot23.QuestSequence = list207; @@ -468371,16 +471315,16 @@ public static class AssemblyQuestLoader num = 1; List list214 = new List(num); CollectionsMarshal.SetCount(list214, num); - span = CollectionsMarshal.AsSpan(list214); + Span span214 = CollectionsMarshal.AsSpan(list214); index = 0; - span[index] = "liza"; + span214[index] = "liza"; questRoot24.Author = list214; index = 5; List list215 = new List(index); CollectionsMarshal.SetCount(list215, index); - span2 = CollectionsMarshal.AsSpan(list215); + Span span215 = CollectionsMarshal.AsSpan(list215); num = 0; - ref QuestSequence reference161 = ref span2[num]; + ref QuestSequence reference161 = ref span215[num]; QuestSequence obj142 = new QuestSequence { Sequence = 0 @@ -468388,13 +471332,13 @@ public static class AssemblyQuestLoader index2 = 1; List list216 = new List(index2); CollectionsMarshal.SetCount(list216, index2); - span3 = CollectionsMarshal.AsSpan(list216); + Span span216 = CollectionsMarshal.AsSpan(list216); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054616u, new Vector3(-0.6256714f, -4.656613E-08f, 6.8512573f), 1207); + span216[num2] = new QuestStep(EInteractionType.AcceptQuest, 1054616u, new Vector3(-0.6256714f, -4.656613E-08f, 6.8512573f), 1207); obj142.Steps = list216; reference161 = obj142; num++; - ref QuestSequence reference162 = ref span2[num]; + ref QuestSequence reference162 = ref span215[num]; QuestSequence obj143 = new QuestSequence { Sequence = 1 @@ -468402,16 +471346,16 @@ public static class AssemblyQuestLoader num2 = 1; List list217 = new List(num2); CollectionsMarshal.SetCount(list217, num2); - span3 = CollectionsMarshal.AsSpan(list217); + Span span217 = CollectionsMarshal.AsSpan(list217); index2 = 0; - ref QuestStep reference163 = ref span3[index2]; + ref QuestStep reference163 = ref span217[index2]; QuestStep questStep21 = new QuestStep(EInteractionType.Interact, 1054616u, new Vector3(-0.6256714f, -4.656613E-08f, 6.8512573f), 1207); num3 = 1; List list218 = new List(num3); CollectionsMarshal.SetCount(list218, num3); - span6 = CollectionsMarshal.AsSpan(list218); + Span span218 = CollectionsMarshal.AsSpan(list218); index3 = 0; - span6[index3] = new DialogueChoice + span218[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGMI110_05373_SYSTEM_000_040") @@ -468421,7 +471365,7 @@ public static class AssemblyQuestLoader obj143.Steps = list217; reference162 = obj143; num++; - ref QuestSequence reference164 = ref span2[num]; + ref QuestSequence reference164 = ref span215[num]; QuestSequence obj144 = new QuestSequence { Sequence = 2 @@ -468429,16 +471373,16 @@ public static class AssemblyQuestLoader index2 = 1; List list219 = new List(index2); CollectionsMarshal.SetCount(list219, index2); - span3 = CollectionsMarshal.AsSpan(list219); + Span span219 = CollectionsMarshal.AsSpan(list219); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054618u, new Vector3(1.296936f, 50.12499f, 704.7378f), 1192) + span219[num2] = new QuestStep(EInteractionType.Interact, 1054618u, new Vector3(1.296936f, 50.12499f, 704.7378f), 1192) { StopDistance = 7f }; obj144.Steps = list219; reference164 = obj144; num++; - ref QuestSequence reference165 = ref span2[num]; + ref QuestSequence reference165 = ref span215[num]; QuestSequence obj145 = new QuestSequence { Sequence = 3 @@ -468446,9 +471390,9 @@ public static class AssemblyQuestLoader num2 = 1; List list220 = new List(num2); CollectionsMarshal.SetCount(list220, num2); - span3 = CollectionsMarshal.AsSpan(list220); + Span span220 = CollectionsMarshal.AsSpan(list220); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054624u, new Vector3(-105.638245f, 100.04267f, -202.47198f), 1185) + span220[index2] = new QuestStep(EInteractionType.Interact, 1054624u, new Vector3(-105.638245f, 100.04267f, -202.47198f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -468460,7 +471404,7 @@ public static class AssemblyQuestLoader obj145.Steps = list220; reference165 = obj145; num++; - ref QuestSequence reference166 = ref span2[num]; + ref QuestSequence reference166 = ref span215[num]; QuestSequence obj146 = new QuestSequence { Sequence = byte.MaxValue @@ -468468,9 +471412,9 @@ public static class AssemblyQuestLoader index2 = 1; List list221 = new List(index2); CollectionsMarshal.SetCount(list221, index2); - span3 = CollectionsMarshal.AsSpan(list221); + Span span221 = CollectionsMarshal.AsSpan(list221); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054628u, new Vector3(-23.941406f, 38.0566f, -389.0288f), 1186) + span221[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054628u, new Vector3(-23.941406f, 38.0566f, -389.0288f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -468488,16 +471432,16 @@ public static class AssemblyQuestLoader num = 1; List list222 = new List(num); CollectionsMarshal.SetCount(list222, num); - span = CollectionsMarshal.AsSpan(list222); + Span span222 = CollectionsMarshal.AsSpan(list222); index = 0; - span[index] = "WigglyMuffin"; + span222[index] = "WigglyMuffin"; questRoot25.Author = list222; index = 13; List list223 = new List(index); CollectionsMarshal.SetCount(list223, index); - span2 = CollectionsMarshal.AsSpan(list223); + Span span223 = CollectionsMarshal.AsSpan(list223); num = 0; - ref QuestSequence reference167 = ref span2[num]; + ref QuestSequence reference167 = ref span223[num]; QuestSequence obj147 = new QuestSequence { Sequence = 0 @@ -468505,9 +471449,9 @@ public static class AssemblyQuestLoader num2 = 1; List list224 = new List(num2); CollectionsMarshal.SetCount(list224, num2); - span3 = CollectionsMarshal.AsSpan(list224); + Span span224 = CollectionsMarshal.AsSpan(list224); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054465u, new Vector3(0.1373291f, -14f, 106.21802f), 1185) + span224[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054465u, new Vector3(0.1373291f, -14f, 106.21802f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -468526,7 +471470,7 @@ public static class AssemblyQuestLoader obj147.Steps = list224; reference167 = obj147; num++; - ref QuestSequence reference168 = ref span2[num]; + ref QuestSequence reference168 = ref span223[num]; QuestSequence obj148 = new QuestSequence { Sequence = 1 @@ -468534,9 +471478,9 @@ public static class AssemblyQuestLoader index2 = 1; List list225 = new List(index2); CollectionsMarshal.SetCount(list225, index2); - span3 = CollectionsMarshal.AsSpan(list225); + Span span225 = CollectionsMarshal.AsSpan(list225); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014821u, new Vector3(342.03088f, -1.3275757f, 438.4984f), 1190) + span225[num2] = new QuestStep(EInteractionType.Interact, 2014821u, new Vector3(342.03088f, -1.3275757f, 438.4984f), 1190) { AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi, SkipConditions = new SkipConditions @@ -468555,7 +471499,7 @@ public static class AssemblyQuestLoader obj148.Steps = list225; reference168 = obj148; num++; - ref QuestSequence reference169 = ref span2[num]; + ref QuestSequence reference169 = ref span223[num]; QuestSequence obj149 = new QuestSequence { Sequence = 2 @@ -468563,13 +471507,13 @@ public static class AssemblyQuestLoader num2 = 1; List list226 = new List(num2); CollectionsMarshal.SetCount(list226, num2); - span3 = CollectionsMarshal.AsSpan(list226); + Span span226 = CollectionsMarshal.AsSpan(list226); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054466u, new Vector3(420.37073f, -0.65818214f, 390.67664f), 1190); + span226[index2] = new QuestStep(EInteractionType.Interact, 1054466u, new Vector3(420.37073f, -0.65818214f, 390.67664f), 1190); obj149.Steps = list226; reference169 = obj149; num++; - ref QuestSequence reference170 = ref span2[num]; + ref QuestSequence reference170 = ref span223[num]; QuestSequence obj150 = new QuestSequence { Sequence = 3 @@ -468577,16 +471521,16 @@ public static class AssemblyQuestLoader index2 = 1; List list227 = new List(index2); CollectionsMarshal.SetCount(list227, index2); - span3 = CollectionsMarshal.AsSpan(list227); + Span span227 = CollectionsMarshal.AsSpan(list227); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014823u, new Vector3(478.96545f, 4.7455444f, 237.53711f), 1190) + span227[num2] = new QuestStep(EInteractionType.Interact, 2014823u, new Vector3(478.96545f, 4.7455444f, 237.53711f), 1190) { Fly = true }; obj150.Steps = list227; reference170 = obj150; num++; - ref QuestSequence reference171 = ref span2[num]; + ref QuestSequence reference171 = ref span223[num]; QuestSequence obj151 = new QuestSequence { Sequence = 4 @@ -468594,16 +471538,16 @@ public static class AssemblyQuestLoader num2 = 1; List list228 = new List(num2); CollectionsMarshal.SetCount(list228, num2); - span3 = CollectionsMarshal.AsSpan(list228); + Span span228 = CollectionsMarshal.AsSpan(list228); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 2014824u, new Vector3(349.813f, 7.1869507f, 220.78271f), 1190) + span228[index2] = new QuestStep(EInteractionType.Interact, 2014824u, new Vector3(349.813f, 7.1869507f, 220.78271f), 1190) { Fly = true }; obj151.Steps = list228; reference171 = obj151; num++; - ref QuestSequence reference172 = ref span2[num]; + ref QuestSequence reference172 = ref span223[num]; QuestSequence obj152 = new QuestSequence { Sequence = 5 @@ -468611,16 +471555,16 @@ public static class AssemblyQuestLoader index2 = 1; List list229 = new List(index2); CollectionsMarshal.SetCount(list229, index2); - span3 = CollectionsMarshal.AsSpan(list229); + Span span229 = CollectionsMarshal.AsSpan(list229); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014822u, new Vector3(402.42603f, -11.276428f, 40.604248f), 1190) + span229[num2] = new QuestStep(EInteractionType.Interact, 2014822u, new Vector3(402.42603f, -11.276428f, 40.604248f), 1190) { Fly = true }; obj152.Steps = list229; reference172 = obj152; num++; - ref QuestSequence reference173 = ref span2[num]; + ref QuestSequence reference173 = ref span223[num]; QuestSequence obj153 = new QuestSequence { Sequence = 6 @@ -468628,16 +471572,16 @@ public static class AssemblyQuestLoader num2 = 1; List list230 = new List(num2); CollectionsMarshal.SetCount(list230, num2); - span3 = CollectionsMarshal.AsSpan(list230); + Span span230 = CollectionsMarshal.AsSpan(list230); index2 = 0; - ref QuestStep reference174 = ref span3[index2]; + ref QuestStep reference174 = ref span230[index2]; QuestStep questStep22 = new QuestStep(EInteractionType.Interact, 1054467u, new Vector3(254.38306f, -7.9001174f, 465.17126f), 1190); index3 = 1; List list231 = new List(index3); CollectionsMarshal.SetCount(list231, index3); - span6 = CollectionsMarshal.AsSpan(list231); + Span span231 = CollectionsMarshal.AsSpan(list231); num3 = 0; - span6[num3] = new DialogueChoice + span231[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGYX901_05374_SYSTEM_000_301") @@ -468647,7 +471591,7 @@ public static class AssemblyQuestLoader obj153.Steps = list230; reference173 = obj153; num++; - ref QuestSequence reference175 = ref span2[num]; + ref QuestSequence reference175 = ref span223[num]; QuestSequence obj154 = new QuestSequence { Sequence = 7 @@ -468655,16 +471599,16 @@ public static class AssemblyQuestLoader index2 = 1; List list232 = new List(index2); CollectionsMarshal.SetCount(list232, index2); - span3 = CollectionsMarshal.AsSpan(list232); + Span span232 = CollectionsMarshal.AsSpan(list232); num2 = 0; - ref QuestStep reference176 = ref span3[num2]; + ref QuestStep reference176 = ref span232[num2]; QuestStep questStep23 = new QuestStep(EInteractionType.Interact, 1054469u, new Vector3(-215.04541f, 45.13145f, -756.89325f), 1190); num3 = 1; List list233 = new List(num3); CollectionsMarshal.SetCount(list233, num3); - span6 = CollectionsMarshal.AsSpan(list233); + Span span233 = CollectionsMarshal.AsSpan(list233); index3 = 0; - span6[index3] = new DialogueChoice + span233[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGYX901_05374_SYSTEM_200_402") @@ -468674,12 +471618,12 @@ public static class AssemblyQuestLoader obj154.Steps = list232; reference175 = obj154; num++; - span2[num] = new QuestSequence + span223[num] = new QuestSequence { Sequence = 8 }; num++; - ref QuestSequence reference177 = ref span2[num]; + ref QuestSequence reference177 = ref span223[num]; QuestSequence obj155 = new QuestSequence { Sequence = 9 @@ -468687,13 +471631,13 @@ public static class AssemblyQuestLoader num2 = 1; List list234 = new List(num2); CollectionsMarshal.SetCount(list234, num2); - span3 = CollectionsMarshal.AsSpan(list234); + Span span234 = CollectionsMarshal.AsSpan(list234); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054471u, new Vector3(23.056335f, 101f, 733.7604f), 1301); + span234[index2] = new QuestStep(EInteractionType.Interact, 1054471u, new Vector3(23.056335f, 101f, 733.7604f), 1301); obj155.Steps = list234; reference177 = obj155; num++; - ref QuestSequence reference178 = ref span2[num]; + ref QuestSequence reference178 = ref span223[num]; QuestSequence obj156 = new QuestSequence { Sequence = 10 @@ -468701,13 +471645,13 @@ public static class AssemblyQuestLoader index2 = 1; List list235 = new List(index2); CollectionsMarshal.SetCount(list235, index2); - span3 = CollectionsMarshal.AsSpan(list235); + Span span235 = CollectionsMarshal.AsSpan(list235); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054471u, new Vector3(23.056335f, 101f, 733.7604f), 1301); + span235[num2] = new QuestStep(EInteractionType.Interact, 1054471u, new Vector3(23.056335f, 101f, 733.7604f), 1301); obj156.Steps = list235; reference178 = obj156; num++; - ref QuestSequence reference179 = ref span2[num]; + ref QuestSequence reference179 = ref span223[num]; QuestSequence obj157 = new QuestSequence { Sequence = 11 @@ -468715,9 +471659,9 @@ public static class AssemblyQuestLoader num2 = 1; List list236 = new List(num2); CollectionsMarshal.SetCount(list236, num2); - span3 = CollectionsMarshal.AsSpan(list236); + Span span236 = CollectionsMarshal.AsSpan(list236); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Duty, null, null, 1301) + span236[index2] = new QuestStep(EInteractionType.Duty, null, null, 1301) { DutyOptions = new DutyOptions { @@ -468727,7 +471671,7 @@ public static class AssemblyQuestLoader obj157.Steps = list236; reference179 = obj157; num++; - ref QuestSequence reference180 = ref span2[num]; + ref QuestSequence reference180 = ref span223[num]; QuestSequence obj158 = new QuestSequence { Sequence = byte.MaxValue @@ -468735,9 +471679,9 @@ public static class AssemblyQuestLoader index2 = 1; List list237 = new List(index2); CollectionsMarshal.SetCount(list237, index2); - span3 = CollectionsMarshal.AsSpan(list237); + Span span237 = CollectionsMarshal.AsSpan(list237); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054465u, new Vector3(0.1373291f, -14f, 106.21802f), 1185) + span237[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054465u, new Vector3(0.1373291f, -14f, 106.21802f), 1185) { AetheryteShortcut = EAetheryteLocation.Tuliyollal, AethernetShortcut = new AethernetShortcut @@ -468762,18 +471706,18 @@ public static class AssemblyQuestLoader num = 1; List list238 = new List(num); CollectionsMarshal.SetCount(list238, num); - span = CollectionsMarshal.AsSpan(list238); + Span span238 = CollectionsMarshal.AsSpan(list238); index = 0; - span[index] = "WigglyMuffin"; + span238[index] = "WigglyMuffin"; questRoot26.Author = list238; questRoot26.IsSeasonalQuest = true; questRoot26.SeasonalQuestExpiry = new DateTime(2025, 11, 4, 14, 59, 0, DateTimeKind.Utc); index = 9; List list239 = new List(index); CollectionsMarshal.SetCount(list239, index); - span2 = CollectionsMarshal.AsSpan(list239); + Span span239 = CollectionsMarshal.AsSpan(list239); num = 0; - ref QuestSequence reference181 = ref span2[num]; + ref QuestSequence reference181 = ref span239[num]; QuestSequence obj159 = new QuestSequence { Sequence = 0 @@ -468781,9 +471725,9 @@ public static class AssemblyQuestLoader num2 = 1; List list240 = new List(num2); CollectionsMarshal.SetCount(list240, num2); - span3 = CollectionsMarshal.AsSpan(list240); + Span span240 = CollectionsMarshal.AsSpan(list240); index2 = 0; - ref QuestStep reference182 = ref span3[index2]; + ref QuestStep reference182 = ref span240[index2]; QuestStep obj160 = new QuestStep(EInteractionType.AcceptQuest, 1054483u, new Vector3(-50.003845f, 6.5f, -88.426025f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -468798,11 +471742,11 @@ public static class AssemblyQuestLoader index3 = 2; List list241 = new List(index3); CollectionsMarshal.SetCount(list241, index3); - span4 = CollectionsMarshal.AsSpan(list241); + Span span241 = CollectionsMarshal.AsSpan(list241); num3 = 0; - span4[num3] = 132; + span241[num3] = 132; num3++; - span4[num3] = 133; + span241[num3] = 133; skipAetheryteCondition.InTerritory = list241; skipConditions11.AetheryteShortcutIf = skipAetheryteCondition; skipConditions11.AethernetShortcutIf = new SkipAetheryteCondition @@ -468814,7 +471758,7 @@ public static class AssemblyQuestLoader obj159.Steps = list240; reference181 = obj159; num++; - ref QuestSequence reference183 = ref span2[num]; + ref QuestSequence reference183 = ref span239[num]; QuestSequence obj161 = new QuestSequence { Sequence = 1 @@ -468822,16 +471766,16 @@ public static class AssemblyQuestLoader index2 = 1; List list242 = new List(index2); CollectionsMarshal.SetCount(list242, index2); - span3 = CollectionsMarshal.AsSpan(list242); + Span span242 = CollectionsMarshal.AsSpan(list242); num2 = 0; - ref QuestStep reference184 = ref span3[num2]; + ref QuestStep reference184 = ref span242[num2]; QuestStep questStep24 = new QuestStep(EInteractionType.Interact, 1054484u, new Vector3(-55.680176f, 6.2813034f, -106.004456f), 133); num3 = 1; List list243 = new List(num3); CollectionsMarshal.SetCount(list243, num3); - span6 = CollectionsMarshal.AsSpan(list243); + Span span243 = CollectionsMarshal.AsSpan(list243); index3 = 0; - span6[index3] = new DialogueChoice + span243[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_FESHLX101_05375_EVENTAREA_WARP_000_031") @@ -468841,7 +471785,7 @@ public static class AssemblyQuestLoader obj161.Steps = list242; reference183 = obj161; num++; - ref QuestSequence reference185 = ref span2[num]; + ref QuestSequence reference185 = ref span239[num]; QuestSequence obj162 = new QuestSequence { Sequence = 2 @@ -468849,13 +471793,13 @@ public static class AssemblyQuestLoader num2 = 1; List list244 = new List(num2); CollectionsMarshal.SetCount(list244, num2); - span3 = CollectionsMarshal.AsSpan(list244); + Span span244 = CollectionsMarshal.AsSpan(list244); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305); + span244[index2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305); obj162.Steps = list244; reference185 = obj162; num++; - ref QuestSequence reference186 = ref span2[num]; + ref QuestSequence reference186 = ref span239[num]; QuestSequence obj163 = new QuestSequence { Sequence = 3 @@ -468863,34 +471807,34 @@ public static class AssemblyQuestLoader index2 = 2; List list245 = new List(index2); CollectionsMarshal.SetCount(list245, index2); - span3 = CollectionsMarshal.AsSpan(list245); + Span span245 = CollectionsMarshal.AsSpan(list245); num2 = 0; - ref QuestStep reference187 = ref span3[num2]; + ref QuestStep reference187 = ref span245[num2]; QuestStep questStep25 = new QuestStep(EInteractionType.Interact, 1054486u, new Vector3(4.2266846f, 17f, 11.947815f), 1305); index3 = 6; List list246 = new List(index3); CollectionsMarshal.SetCount(list246, index3); - span5 = CollectionsMarshal.AsSpan(list246); + Span span246 = CollectionsMarshal.AsSpan(list246); num3 = 0; - span5[num3] = null; + span246[num3] = null; num3++; - span5[num3] = null; + span246[num3] = null; num3++; - span5[num3] = null; + span246[num3] = null; num3++; - span5[num3] = null; + span246[num3] = null; num3++; - span5[num3] = null; + span246[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span246[num3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); questStep25.CompletionQuestVariablesFlags = list246; reference187 = questStep25; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054489u, new Vector3(14.785889f, 17f, 105.85181f), 1305); + span245[num2] = new QuestStep(EInteractionType.Interact, 1054489u, new Vector3(14.785889f, 17f, 105.85181f), 1305); obj163.Steps = list245; reference186 = obj163; num++; - ref QuestSequence reference188 = ref span2[num]; + ref QuestSequence reference188 = ref span239[num]; QuestSequence obj164 = new QuestSequence { Sequence = 4 @@ -468898,9 +471842,9 @@ public static class AssemblyQuestLoader num2 = 3; List list247 = new List(num2); CollectionsMarshal.SetCount(list247, num2); - span3 = CollectionsMarshal.AsSpan(list247); + Span span247 = CollectionsMarshal.AsSpan(list247); index2 = 0; - ref QuestStep reference189 = ref span3[index2]; + ref QuestStep reference189 = ref span247[index2]; QuestStep obj165 = new QuestStep(EInteractionType.Interact, 1054488u, new Vector3(9.109558f, 0f, 100.02283f), 1305) { Mount = true @@ -468908,23 +471852,23 @@ public static class AssemblyQuestLoader num3 = 6; List list248 = new List(num3); CollectionsMarshal.SetCount(list248, num3); - span5 = CollectionsMarshal.AsSpan(list248); + Span span248 = CollectionsMarshal.AsSpan(list248); index3 = 0; - span5[index3] = null; + span248[index3] = null; index3++; - span5[index3] = null; + span248[index3] = null; index3++; - span5[index3] = null; + span248[index3] = null; index3++; - span5[index3] = null; + span248[index3] = null; index3++; - span5[index3] = null; + span248[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span248[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); obj165.CompletionQuestVariablesFlags = list248; reference189 = obj165; index2++; - ref QuestStep reference190 = ref span3[index2]; + ref QuestStep reference190 = ref span247[index2]; QuestStep obj166 = new QuestStep(EInteractionType.Interact, 1054487u, new Vector3(-43.86969f, 0f, -5.8442383f), 1305) { Mount = true @@ -468932,30 +471876,30 @@ public static class AssemblyQuestLoader index3 = 6; List list249 = new List(index3); CollectionsMarshal.SetCount(list249, index3); - span5 = CollectionsMarshal.AsSpan(list249); + Span span249 = CollectionsMarshal.AsSpan(list249); num3 = 0; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = null; + span249[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)10, null, EQuestWorkMode.Bitwise); + span249[num3] = new QuestWorkValue((byte)10, null, EQuestWorkMode.Bitwise); obj166.CompletionQuestVariablesFlags = list249; reference190 = obj166; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054490u, new Vector3(-54.795166f, 0f, -29.58728f), 1305) + span247[index2] = new QuestStep(EInteractionType.Interact, 1054490u, new Vector3(-54.795166f, 0f, -29.58728f), 1305) { Mount = true }; obj164.Steps = list247; reference188 = obj164; num++; - ref QuestSequence reference191 = ref span2[num]; + ref QuestSequence reference191 = ref span239[num]; QuestSequence obj167 = new QuestSequence { Sequence = 5 @@ -468963,16 +471907,16 @@ public static class AssemblyQuestLoader index2 = 1; List list250 = new List(index2); CollectionsMarshal.SetCount(list250, index2); - span3 = CollectionsMarshal.AsSpan(list250); + Span span250 = CollectionsMarshal.AsSpan(list250); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305) + span250[num2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305) { Mount = true }; obj167.Steps = list250; reference191 = obj167; num++; - ref QuestSequence reference192 = ref span2[num]; + ref QuestSequence reference192 = ref span239[num]; QuestSequence obj168 = new QuestSequence { Sequence = 6 @@ -468980,9 +471924,9 @@ public static class AssemblyQuestLoader num2 = 1; List list251 = new List(num2); CollectionsMarshal.SetCount(list251, num2); - span3 = CollectionsMarshal.AsSpan(list251); + Span span251 = CollectionsMarshal.AsSpan(list251); index2 = 0; - ref QuestStep reference193 = ref span3[index2]; + ref QuestStep reference193 = ref span251[index2]; QuestStep obj169 = new QuestStep(EInteractionType.Interact, 1054483u, new Vector3(-50.003845f, 6.5f, -88.426025f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -468997,11 +471941,11 @@ public static class AssemblyQuestLoader num3 = 2; List list252 = new List(num3); CollectionsMarshal.SetCount(list252, num3); - span4 = CollectionsMarshal.AsSpan(list252); + Span span252 = CollectionsMarshal.AsSpan(list252); index3 = 0; - span4[index3] = 132; + span252[index3] = 132; index3++; - span4[index3] = 133; + span252[index3] = 133; skipAetheryteCondition2.InTerritory = list252; skipConditions12.AetheryteShortcutIf = skipAetheryteCondition2; skipConditions12.AethernetShortcutIf = new SkipAetheryteCondition @@ -469013,7 +471957,7 @@ public static class AssemblyQuestLoader obj168.Steps = list251; reference192 = obj168; num++; - ref QuestSequence reference194 = ref span2[num]; + ref QuestSequence reference194 = ref span239[num]; QuestSequence obj170 = new QuestSequence { Sequence = 7 @@ -469021,30 +471965,30 @@ public static class AssemblyQuestLoader index2 = 2; List list253 = new List(index2); CollectionsMarshal.SetCount(list253, index2); - span3 = CollectionsMarshal.AsSpan(list253); + Span span253 = CollectionsMarshal.AsSpan(list253); num2 = 0; - ref QuestStep reference195 = ref span3[num2]; + ref QuestStep reference195 = ref span253[num2]; QuestStep questStep26 = new QuestStep(EInteractionType.Interact, 1054477u, new Vector3(-52.903076f, 6.8124895f, -123.39978f), 133); index3 = 6; List list254 = new List(index3); CollectionsMarshal.SetCount(list254, index3); - span5 = CollectionsMarshal.AsSpan(list254); + Span span254 = CollectionsMarshal.AsSpan(list254); num3 = 0; - span5[num3] = null; + span254[num3] = null; num3++; - span5[num3] = null; + span254[num3] = null; num3++; - span5[num3] = null; + span254[num3] = null; num3++; - span5[num3] = null; + span254[num3] = null; num3++; - span5[num3] = null; + span254[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + span254[num3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); questStep26.CompletionQuestVariablesFlags = list254; reference195 = questStep26; num2++; - ref QuestStep reference196 = ref span3[num2]; + ref QuestStep reference196 = ref span253[num2]; QuestStep obj171 = new QuestStep(EInteractionType.Interact, 1054491u, new Vector3(-317.21985f, 7.3121967f, -200.763f), 133) { AethernetShortcut = new AethernetShortcut @@ -469056,25 +472000,25 @@ public static class AssemblyQuestLoader num3 = 6; List list255 = new List(num3); CollectionsMarshal.SetCount(list255, num3); - span5 = CollectionsMarshal.AsSpan(list255); + Span span255 = CollectionsMarshal.AsSpan(list255); index3 = 0; - span5[index3] = null; + span255[index3] = null; index3++; - span5[index3] = null; + span255[index3] = null; index3++; - span5[index3] = null; + span255[index3] = null; index3++; - span5[index3] = null; + span255[index3] = null; index3++; - span5[index3] = null; + span255[index3] = null; index3++; - span5[index3] = null; + span255[index3] = null; obj171.CompletionQuestVariablesFlags = list255; reference196 = obj171; obj170.Steps = list253; reference194 = obj170; num++; - ref QuestSequence reference197 = ref span2[num]; + ref QuestSequence reference197 = ref span239[num]; QuestSequence obj172 = new QuestSequence { Sequence = byte.MaxValue @@ -469082,9 +472026,9 @@ public static class AssemblyQuestLoader num2 = 1; List list256 = new List(num2); CollectionsMarshal.SetCount(list256, num2); - span3 = CollectionsMarshal.AsSpan(list256); + Span span256 = CollectionsMarshal.AsSpan(list256); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054483u, new Vector3(-50.003845f, 6.5f, -88.426025f), 133) + span256[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054483u, new Vector3(-50.003845f, 6.5f, -88.426025f), 133) { AethernetShortcut = new AethernetShortcut { @@ -469102,18 +472046,18 @@ public static class AssemblyQuestLoader num = 1; List list257 = new List(num); CollectionsMarshal.SetCount(list257, num); - span = CollectionsMarshal.AsSpan(list257); + Span span257 = CollectionsMarshal.AsSpan(list257); index = 0; - span[index] = "WigglyMuffin"; + span257[index] = "WigglyMuffin"; questRoot27.Author = list257; questRoot27.IsSeasonalQuest = true; questRoot27.SeasonalQuestExpiry = new DateTime(2025, 11, 4, 14, 59, 0, DateTimeKind.Utc); index = 7; List list258 = new List(index); CollectionsMarshal.SetCount(list258, index); - span2 = CollectionsMarshal.AsSpan(list258); + Span span258 = CollectionsMarshal.AsSpan(list258); num = 0; - ref QuestSequence reference198 = ref span2[num]; + ref QuestSequence reference198 = ref span258[num]; QuestSequence obj173 = new QuestSequence { Sequence = 0 @@ -469121,9 +472065,9 @@ public static class AssemblyQuestLoader index2 = 1; List list259 = new List(index2); CollectionsMarshal.SetCount(list259, index2); - span3 = CollectionsMarshal.AsSpan(list259); + Span span259 = CollectionsMarshal.AsSpan(list259); num2 = 0; - ref QuestStep reference199 = ref span3[num2]; + ref QuestStep reference199 = ref span259[num2]; QuestStep obj174 = new QuestStep(EInteractionType.AcceptQuest, 1054483u, new Vector3(-50.003845f, 6.5f, -88.426025f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -469138,11 +472082,11 @@ public static class AssemblyQuestLoader index3 = 2; List list260 = new List(index3); CollectionsMarshal.SetCount(list260, index3); - span4 = CollectionsMarshal.AsSpan(list260); + Span span260 = CollectionsMarshal.AsSpan(list260); num3 = 0; - span4[num3] = 132; + span260[num3] = 132; num3++; - span4[num3] = 133; + span260[num3] = 133; skipAetheryteCondition3.InTerritory = list260; skipConditions13.AetheryteShortcutIf = skipAetheryteCondition3; skipConditions13.AethernetShortcutIf = new SkipAetheryteCondition @@ -469154,7 +472098,7 @@ public static class AssemblyQuestLoader obj173.Steps = list259; reference198 = obj173; num++; - ref QuestSequence reference200 = ref span2[num]; + ref QuestSequence reference200 = ref span258[num]; QuestSequence obj175 = new QuestSequence { Sequence = 1 @@ -469162,27 +472106,27 @@ public static class AssemblyQuestLoader num2 = 2; List list261 = new List(num2); CollectionsMarshal.SetCount(list261, num2); - span3 = CollectionsMarshal.AsSpan(list261); + Span span261 = CollectionsMarshal.AsSpan(list261); index2 = 0; - ref QuestStep reference201 = ref span3[index2]; + ref QuestStep reference201 = ref span261[index2]; QuestStep questStep27 = new QuestStep(EInteractionType.Interact, 1054484u, new Vector3(-55.680176f, 6.2813034f, -106.004456f), 133); SkipConditions skipConditions14 = new SkipConditions(); SkipStepConditions skipStepConditions11 = new SkipStepConditions(); num3 = 1; List list262 = new List(num3); CollectionsMarshal.SetCount(list262, num3); - span4 = CollectionsMarshal.AsSpan(list262); + Span span262 = CollectionsMarshal.AsSpan(list262); index3 = 0; - span4[index3] = 1305; + span262[index3] = 1305; skipStepConditions11.InTerritory = list262; skipConditions14.StepIf = skipStepConditions11; questStep27.SkipConditions = skipConditions14; index3 = 1; List list263 = new List(index3); CollectionsMarshal.SetCount(list263, index3); - span6 = CollectionsMarshal.AsSpan(list263); + Span span263 = CollectionsMarshal.AsSpan(list263); num3 = 0; - span6[num3] = new DialogueChoice + span263[num3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_FESHLX102_05376_EVENTAREA_WARP_110_005") @@ -469190,11 +472134,11 @@ public static class AssemblyQuestLoader questStep27.DialogueChoices = list263; reference201 = questStep27; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305); + span261[index2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305); obj175.Steps = list261; reference200 = obj175; num++; - ref QuestSequence reference202 = ref span2[num]; + ref QuestSequence reference202 = ref span258[num]; QuestSequence obj176 = new QuestSequence { Sequence = 2 @@ -469202,13 +472146,13 @@ public static class AssemblyQuestLoader index2 = 1; List list264 = new List(index2); CollectionsMarshal.SetCount(list264, index2); - span3 = CollectionsMarshal.AsSpan(list264); + Span span264 = CollectionsMarshal.AsSpan(list264); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305); + span264[num2] = new QuestStep(EInteractionType.Interact, 1054485u, new Vector3(68.436646f, 0f, -0.045776367f), 1305); obj176.Steps = list264; reference202 = obj176; num++; - ref QuestSequence reference203 = ref span2[num]; + ref QuestSequence reference203 = ref span258[num]; QuestSequence obj177 = new QuestSequence { Sequence = 3 @@ -469216,9 +472160,9 @@ public static class AssemblyQuestLoader num2 = 2; List list265 = new List(num2); CollectionsMarshal.SetCount(list265, num2); - span3 = CollectionsMarshal.AsSpan(list265); + Span span265 = CollectionsMarshal.AsSpan(list265); index2 = 0; - ref QuestStep reference204 = ref span3[index2]; + ref QuestStep reference204 = ref span265[index2]; QuestStep obj178 = new QuestStep(EInteractionType.Action, 1054486u, new Vector3(4.2266846f, 17f, 11.947815f), 1305) { Action = EAction.TreatersTrick @@ -469226,30 +472170,30 @@ public static class AssemblyQuestLoader num3 = 6; List list266 = new List(num3); CollectionsMarshal.SetCount(list266, num3); - span5 = CollectionsMarshal.AsSpan(list266); + Span span266 = CollectionsMarshal.AsSpan(list266); index3 = 0; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = null; + span266[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); + span266[index3] = new QuestWorkValue((byte)4, null, EQuestWorkMode.Bitwise); obj178.CompletionQuestVariablesFlags = list266; reference204 = obj178; index2++; - span3[index2] = new QuestStep(EInteractionType.Action, 1054489u, new Vector3(14.785889f, 17f, 105.85181f), 1305) + span265[index2] = new QuestStep(EInteractionType.Action, 1054489u, new Vector3(14.785889f, 17f, 105.85181f), 1305) { Action = EAction.TrickstersTreat }; obj177.Steps = list265; reference203 = obj177; num++; - ref QuestSequence reference205 = ref span2[num]; + ref QuestSequence reference205 = ref span258[num]; QuestSequence obj179 = new QuestSequence { Sequence = 4 @@ -469257,9 +472201,9 @@ public static class AssemblyQuestLoader index2 = 3; List list267 = new List(index2); CollectionsMarshal.SetCount(list267, index2); - span3 = CollectionsMarshal.AsSpan(list267); + Span span267 = CollectionsMarshal.AsSpan(list267); num2 = 0; - ref QuestStep reference206 = ref span3[num2]; + ref QuestStep reference206 = ref span267[num2]; QuestStep obj180 = new QuestStep(EInteractionType.Action, 1054488u, new Vector3(9.109558f, 0f, 100.02283f), 1305) { Action = EAction.TreatersTrick @@ -469267,23 +472211,23 @@ public static class AssemblyQuestLoader index3 = 6; List list268 = new List(index3); CollectionsMarshal.SetCount(list268, index3); - span5 = CollectionsMarshal.AsSpan(list268); + Span span268 = CollectionsMarshal.AsSpan(list268); num3 = 0; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = null; + span268[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span268[num3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); obj180.CompletionQuestVariablesFlags = list268; reference206 = obj180; num2++; - ref QuestStep reference207 = ref span3[num2]; + ref QuestStep reference207 = ref span267[num2]; QuestStep obj181 = new QuestStep(EInteractionType.Action, 1054487u, new Vector3(-43.86969f, 0f, -5.8442383f), 1305) { Action = EAction.TreatersTrick @@ -469291,30 +472235,30 @@ public static class AssemblyQuestLoader num3 = 6; List list269 = new List(num3); CollectionsMarshal.SetCount(list269, num3); - span5 = CollectionsMarshal.AsSpan(list269); + Span span269 = CollectionsMarshal.AsSpan(list269); index3 = 0; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = null; + span269[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + span269[index3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); obj181.CompletionQuestVariablesFlags = list269; reference207 = obj181; num2++; - span3[num2] = new QuestStep(EInteractionType.Action, 1054490u, new Vector3(-54.795166f, 0f, -29.58728f), 1305) + span267[num2] = new QuestStep(EInteractionType.Action, 1054490u, new Vector3(-54.795166f, 0f, -29.58728f), 1305) { Action = EAction.TrickstersTreat }; obj179.Steps = list267; reference205 = obj179; num++; - ref QuestSequence reference208 = ref span2[num]; + ref QuestSequence reference208 = ref span258[num]; QuestSequence obj182 = new QuestSequence { Sequence = 5 @@ -469322,21 +472266,21 @@ public static class AssemblyQuestLoader num2 = 2; List list270 = new List(num2); CollectionsMarshal.SetCount(list270, num2); - span3 = CollectionsMarshal.AsSpan(list270); + Span span270 = CollectionsMarshal.AsSpan(list270); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.WalkTo, 1054794u, new Vector3(-50.278336f, 0f, -36.070293f), 1305) + span270[index2] = new QuestStep(EInteractionType.WalkTo, 1054794u, new Vector3(-50.278336f, 0f, -36.070293f), 1305) { Mount = false }; index2++; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054794u, new Vector3(72.129395f, 0f, -0.5340576f), 1305) + span270[index2] = new QuestStep(EInteractionType.Interact, 1054794u, new Vector3(72.129395f, 0f, -0.5340576f), 1305) { Mount = true }; obj182.Steps = list270; reference208 = obj182; num++; - ref QuestSequence reference209 = ref span2[num]; + ref QuestSequence reference209 = ref span258[num]; QuestSequence obj183 = new QuestSequence { Sequence = byte.MaxValue @@ -469344,9 +472288,9 @@ public static class AssemblyQuestLoader index2 = 1; List list271 = new List(index2); CollectionsMarshal.SetCount(list271, index2); - span3 = CollectionsMarshal.AsSpan(list271); + Span span271 = CollectionsMarshal.AsSpan(list271); num2 = 0; - ref QuestStep reference210 = ref span3[num2]; + ref QuestStep reference210 = ref span271[num2]; QuestStep obj184 = new QuestStep(EInteractionType.CompleteQuest, 1054496u, new Vector3(-49.485046f, 6.4999943f, -90.836975f), 133) { AetheryteShortcut = EAetheryteLocation.Gridania, @@ -469361,11 +472305,11 @@ public static class AssemblyQuestLoader index3 = 2; List list272 = new List(index3); CollectionsMarshal.SetCount(list272, index3); - span4 = CollectionsMarshal.AsSpan(list272); + Span span272 = CollectionsMarshal.AsSpan(list272); num3 = 0; - span4[num3] = 132; + span272[num3] = 132; num3++; - span4[num3] = 133; + span272[num3] = 133; skipAetheryteCondition4.InTerritory = list272; skipConditions15.AetheryteShortcutIf = skipAetheryteCondition4; skipConditions15.AethernetShortcutIf = new SkipAetheryteCondition @@ -469383,16 +472327,16 @@ public static class AssemblyQuestLoader num = 1; List list273 = new List(num); CollectionsMarshal.SetCount(list273, num); - span = CollectionsMarshal.AsSpan(list273); + Span span273 = CollectionsMarshal.AsSpan(list273); index = 0; - span[index] = "WigglyMuffin"; + span273[index] = "WigglyMuffin"; questRoot28.Author = list273; index = 8; List list274 = new List(index); CollectionsMarshal.SetCount(list274, index); - span2 = CollectionsMarshal.AsSpan(list274); + Span span274 = CollectionsMarshal.AsSpan(list274); num = 0; - ref QuestSequence reference211 = ref span2[num]; + ref QuestSequence reference211 = ref span274[num]; QuestSequence obj185 = new QuestSequence { Sequence = 0 @@ -469400,9 +472344,9 @@ public static class AssemblyQuestLoader num2 = 1; List list275 = new List(num2); CollectionsMarshal.SetCount(list275, num2); - span3 = CollectionsMarshal.AsSpan(list275); + Span span275 = CollectionsMarshal.AsSpan(list275); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053655u, new Vector3(231.64722f, 50.749847f, 210.25403f), 1186) + span275[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053655u, new Vector3(231.64722f, 50.749847f, 210.25403f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -469421,7 +472365,7 @@ public static class AssemblyQuestLoader obj185.Steps = list275; reference211 = obj185; num++; - ref QuestSequence reference212 = ref span2[num]; + ref QuestSequence reference212 = ref span274[num]; QuestSequence obj186 = new QuestSequence { Sequence = 1 @@ -469429,11 +472373,11 @@ public static class AssemblyQuestLoader index2 = 2; List list276 = new List(index2); CollectionsMarshal.SetCount(list276, index2); - span3 = CollectionsMarshal.AsSpan(list276); + Span span276 = CollectionsMarshal.AsSpan(list276); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(258.43686f, 50.749672f, 151.8797f), 1186); + span276[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(258.43686f, 50.749672f, 151.8797f), 1186); num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054748u, new Vector3(441.5503f, 60f, 88.91431f), 1186) + span276[num2] = new QuestStep(EInteractionType.Interact, 1054748u, new Vector3(441.5503f, 60f, 88.91431f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -469445,7 +472389,7 @@ public static class AssemblyQuestLoader obj186.Steps = list276; reference212 = obj186; num++; - ref QuestSequence reference213 = ref span2[num]; + ref QuestSequence reference213 = ref span274[num]; QuestSequence obj187 = new QuestSequence { Sequence = 2 @@ -469453,9 +472397,9 @@ public static class AssemblyQuestLoader num2 = 1; List list277 = new List(num2); CollectionsMarshal.SetCount(list277, num2); - span3 = CollectionsMarshal.AsSpan(list277); + Span span277 = CollectionsMarshal.AsSpan(list277); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054753u, new Vector3(639.33765f, 146.06567f, 706.4773f), 1191) + span277[index2] = new QuestStep(EInteractionType.Interact, 1054753u, new Vector3(639.33765f, 146.06567f, 706.4773f), 1191) { Fly = true, AetheryteShortcut = EAetheryteLocation.HeritageFoundYyasulaniStation, @@ -469470,7 +472414,7 @@ public static class AssemblyQuestLoader obj187.Steps = list277; reference213 = obj187; num++; - ref QuestSequence reference214 = ref span2[num]; + ref QuestSequence reference214 = ref span274[num]; QuestSequence obj188 = new QuestSequence { Sequence = 3 @@ -469478,13 +472422,13 @@ public static class AssemblyQuestLoader index2 = 1; List list278 = new List(index2); CollectionsMarshal.SetCount(list278, index2); - span3 = CollectionsMarshal.AsSpan(list278); + Span span278 = CollectionsMarshal.AsSpan(list278); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054757u, new Vector3(-185.29034f, 15.695002f, -385.00043f), 1190); + span278[num2] = new QuestStep(EInteractionType.Interact, 1054757u, new Vector3(-185.29034f, 15.695002f, -385.00043f), 1190); obj188.Steps = list278; reference214 = obj188; num++; - ref QuestSequence reference215 = ref span2[num]; + ref QuestSequence reference215 = ref span274[num]; QuestSequence obj189 = new QuestSequence { Sequence = 4 @@ -469492,16 +472436,16 @@ public static class AssemblyQuestLoader num2 = 1; List list279 = new List(num2); CollectionsMarshal.SetCount(list279, num2); - span3 = CollectionsMarshal.AsSpan(list279); + Span span279 = CollectionsMarshal.AsSpan(list279); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054760u, new Vector3(-277.27173f, 15.865601f, -195.36127f), 1190) + span279[index2] = new QuestStep(EInteractionType.Interact, 1054760u, new Vector3(-277.27173f, 15.865601f, -195.36127f), 1190) { Fly = true }; obj189.Steps = list279; reference215 = obj189; num++; - ref QuestSequence reference216 = ref span2[num]; + ref QuestSequence reference216 = ref span274[num]; QuestSequence obj190 = new QuestSequence { Sequence = 5 @@ -469509,31 +472453,31 @@ public static class AssemblyQuestLoader index2 = 4; List list280 = new List(index2); CollectionsMarshal.SetCount(list280, index2); - span3 = CollectionsMarshal.AsSpan(list280); + Span span280 = CollectionsMarshal.AsSpan(list280); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-342.82297f, 18.182781f, -161.67989f), 1190) + span280[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-342.82297f, 18.182781f, -161.67989f), 1190) { Land = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049374u, new Vector3(-345.2049f, 18.198153f, -163.50049f), 1190) + span280[num2] = new QuestStep(EInteractionType.Interact, 1049374u, new Vector3(-345.2049f, 18.198153f, -163.50049f), 1190) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1049384u, new Vector3(-321.98065f, 18.589752f, -114.39691f), 1190) + span280[num2] = new QuestStep(EInteractionType.Interact, 1049384u, new Vector3(-321.98065f, 18.589752f, -114.39691f), 1190) { Fly = true }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054763u, new Vector3(-282.12408f, 18.276659f, -87.296875f), 1190) + span280[num2] = new QuestStep(EInteractionType.Interact, 1054763u, new Vector3(-282.12408f, 18.276659f, -87.296875f), 1190) { Fly = true }; obj190.Steps = list280; reference216 = obj190; num++; - ref QuestSequence reference217 = ref span2[num]; + ref QuestSequence reference217 = ref span274[num]; QuestSequence obj191 = new QuestSequence { Sequence = 6 @@ -469541,13 +472485,13 @@ public static class AssemblyQuestLoader num2 = 1; List list281 = new List(num2); CollectionsMarshal.SetCount(list281, num2); - span3 = CollectionsMarshal.AsSpan(list281); + Span span281 = CollectionsMarshal.AsSpan(list281); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054764u, new Vector3(-306.32483f, 18.195349f, -87.60205f), 1190); + span281[index2] = new QuestStep(EInteractionType.Interact, 1054764u, new Vector3(-306.32483f, 18.195349f, -87.60205f), 1190); obj191.Steps = list281; reference217 = obj191; num++; - ref QuestSequence reference218 = ref span2[num]; + ref QuestSequence reference218 = ref span274[num]; QuestSequence obj192 = new QuestSequence { Sequence = byte.MaxValue @@ -469555,9 +472499,9 @@ public static class AssemblyQuestLoader index2 = 1; List list282 = new List(index2); CollectionsMarshal.SetCount(list282, index2); - span3 = CollectionsMarshal.AsSpan(list282); + Span span282 = CollectionsMarshal.AsSpan(list282); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054767u, new Vector3(-419.3637f, 21.14813f, -142.74823f), 1190) + span282[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054767u, new Vector3(-419.3637f, 21.14813f, -142.74823f), 1190) { Fly = true, NextQuestId = new QuestId(5379) @@ -469571,16 +472515,16 @@ public static class AssemblyQuestLoader num = 1; List list283 = new List(num); CollectionsMarshal.SetCount(list283, num); - span = CollectionsMarshal.AsSpan(list283); + Span span283 = CollectionsMarshal.AsSpan(list283); index = 0; - span[index] = "WigglyMuffin"; + span283[index] = "WigglyMuffin"; questRoot29.Author = list283; index = 12; List list284 = new List(index); CollectionsMarshal.SetCount(list284, index); - span2 = CollectionsMarshal.AsSpan(list284); + Span span284 = CollectionsMarshal.AsSpan(list284); num = 0; - ref QuestSequence reference219 = ref span2[num]; + ref QuestSequence reference219 = ref span284[num]; QuestSequence obj193 = new QuestSequence { Sequence = 0 @@ -469588,9 +472532,9 @@ public static class AssemblyQuestLoader num2 = 1; List list285 = new List(num2); CollectionsMarshal.SetCount(list285, num2); - span3 = CollectionsMarshal.AsSpan(list285); + Span span285 = CollectionsMarshal.AsSpan(list285); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054773u, new Vector3(-329.21344f, 18.02224f, -137.28546f), 1190) + span285[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054773u, new Vector3(-329.21344f, 18.02224f, -137.28546f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniShesheneweziSprings, @@ -469605,7 +472549,7 @@ public static class AssemblyQuestLoader obj193.Steps = list285; reference219 = obj193; num++; - ref QuestSequence reference220 = ref span2[num]; + ref QuestSequence reference220 = ref span284[num]; QuestSequence obj194 = new QuestSequence { Sequence = 1 @@ -469613,16 +472557,16 @@ public static class AssemblyQuestLoader index2 = 1; List list286 = new List(index2); CollectionsMarshal.SetCount(list286, index2); - span3 = CollectionsMarshal.AsSpan(list286); + Span span286 = CollectionsMarshal.AsSpan(list286); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054775u, new Vector3(-236.13336f, -0.8372388f, 247.11987f), 1190) + span286[num2] = new QuestStep(EInteractionType.Interact, 1054775u, new Vector3(-236.13336f, -0.8372388f, 247.11987f), 1190) { Fly = true }; obj194.Steps = list286; reference220 = obj194; num++; - ref QuestSequence reference221 = ref span2[num]; + ref QuestSequence reference221 = ref span284[num]; QuestSequence obj195 = new QuestSequence { Sequence = 2 @@ -469630,13 +472574,13 @@ public static class AssemblyQuestLoader num2 = 1; List list287 = new List(num2); CollectionsMarshal.SetCount(list287, num2); - span3 = CollectionsMarshal.AsSpan(list287); + Span span287 = CollectionsMarshal.AsSpan(list287); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054775u, new Vector3(-236.13336f, -0.8372388f, 247.11987f), 1190); + span287[index2] = new QuestStep(EInteractionType.Interact, 1054775u, new Vector3(-236.13336f, -0.8372388f, 247.11987f), 1190); obj195.Steps = list287; reference221 = obj195; num++; - ref QuestSequence reference222 = ref span2[num]; + ref QuestSequence reference222 = ref span284[num]; QuestSequence obj196 = new QuestSequence { Sequence = 3 @@ -469644,16 +472588,16 @@ public static class AssemblyQuestLoader index2 = 1; List list288 = new List(index2); CollectionsMarshal.SetCount(list288, index2); - span3 = CollectionsMarshal.AsSpan(list288); + Span span288 = CollectionsMarshal.AsSpan(list288); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054777u, new Vector3(-186.81628f, (float)Math.E * 63f / 92f, 303.42554f), 1190) + span288[num2] = new QuestStep(EInteractionType.Interact, 1054777u, new Vector3(-186.81628f, (float)Math.E * 63f / 92f, 303.42554f), 1190) { Fly = true }; obj196.Steps = list288; reference222 = obj196; num++; - ref QuestSequence reference223 = ref span2[num]; + ref QuestSequence reference223 = ref span284[num]; QuestSequence obj197 = new QuestSequence { Sequence = 4 @@ -469661,16 +472605,16 @@ public static class AssemblyQuestLoader num2 = 1; List list289 = new List(num2); CollectionsMarshal.SetCount(list289, num2); - span3 = CollectionsMarshal.AsSpan(list289); + Span span289 = CollectionsMarshal.AsSpan(list289); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054778u, new Vector3(-127.6723f, 1.5186902f, 336.7207f), 1190) + span289[index2] = new QuestStep(EInteractionType.Interact, 1054778u, new Vector3(-127.6723f, 1.5186902f, 336.7207f), 1190) { Fly = true }; obj197.Steps = list289; reference223 = obj197; num++; - ref QuestSequence reference224 = ref span2[num]; + ref QuestSequence reference224 = ref span284[num]; QuestSequence obj198 = new QuestSequence { Sequence = 5 @@ -469678,16 +472622,16 @@ public static class AssemblyQuestLoader index2 = 1; List list290 = new List(index2); CollectionsMarshal.SetCount(list290, index2); - span3 = CollectionsMarshal.AsSpan(list290); + Span span290 = CollectionsMarshal.AsSpan(list290); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054779u, new Vector3(-168.29181f, -1.8273239f, 402.7008f), 1190) + span290[num2] = new QuestStep(EInteractionType.Interact, 1054779u, new Vector3(-168.29181f, -1.8273239f, 402.7008f), 1190) { Fly = true }; obj198.Steps = list290; reference224 = obj198; num++; - ref QuestSequence reference225 = ref span2[num]; + ref QuestSequence reference225 = ref span284[num]; QuestSequence obj199 = new QuestSequence { Sequence = 6 @@ -469695,16 +472639,16 @@ public static class AssemblyQuestLoader num2 = 1; List list291 = new List(num2); CollectionsMarshal.SetCount(list291, num2); - span3 = CollectionsMarshal.AsSpan(list291); + Span span291 = CollectionsMarshal.AsSpan(list291); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054780u, new Vector3(-111.28406f, -7.4034004f, 529.9f), 1190) + span291[index2] = new QuestStep(EInteractionType.Interact, 1054780u, new Vector3(-111.28406f, -7.4034004f, 529.9f), 1190) { Fly = true }; obj199.Steps = list291; reference225 = obj199; num++; - ref QuestSequence reference226 = ref span2[num]; + ref QuestSequence reference226 = ref span284[num]; QuestSequence obj200 = new QuestSequence { Sequence = 7 @@ -469712,9 +472656,9 @@ public static class AssemblyQuestLoader index2 = 3; List list292 = new List(index2); CollectionsMarshal.SetCount(list292, index2); - span3 = CollectionsMarshal.AsSpan(list292); + Span span292 = CollectionsMarshal.AsSpan(list292); num2 = 0; - ref QuestStep reference227 = ref span3[num2]; + ref QuestStep reference227 = ref span292[num2]; QuestStep obj201 = new QuestStep(EInteractionType.Interact, 2014869u, new Vector3(-286.18298f, -45.91449f, 624.567f), 1190) { Fly = true @@ -469722,51 +472666,51 @@ public static class AssemblyQuestLoader num3 = 6; List list293 = new List(num3); CollectionsMarshal.SetCount(list293, num3); - span5 = CollectionsMarshal.AsSpan(list293); + Span span293 = CollectionsMarshal.AsSpan(list293); index3 = 0; - span5[index3] = null; + span293[index3] = null; index3++; - span5[index3] = null; + span293[index3] = null; index3++; - span5[index3] = null; + span293[index3] = null; index3++; - span5[index3] = null; + span293[index3] = null; index3++; - span5[index3] = null; + span293[index3] = null; index3++; - span5[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + span293[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); obj201.CompletionQuestVariablesFlags = list293; reference227 = obj201; num2++; - ref QuestStep reference228 = ref span3[num2]; + ref QuestStep reference228 = ref span292[num2]; QuestStep questStep28 = new QuestStep(EInteractionType.Interact, 2014868u, new Vector3(-273.82324f, -44.38855f, 627.25244f), 1190); index3 = 6; List list294 = new List(index3); CollectionsMarshal.SetCount(list294, index3); - span5 = CollectionsMarshal.AsSpan(list294); + Span span294 = CollectionsMarshal.AsSpan(list294); num3 = 0; - span5[num3] = null; + span294[num3] = null; num3++; - span5[num3] = null; + span294[num3] = null; num3++; - span5[num3] = null; + span294[num3] = null; num3++; - span5[num3] = null; + span294[num3] = null; num3++; - span5[num3] = null; + span294[num3] = null; num3++; - span5[num3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + span294[num3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); questStep28.CompletionQuestVariablesFlags = list294; reference228 = questStep28; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014867u, new Vector3(-214.12988f, -39.871887f, 659.8153f), 1190) + span292[num2] = new QuestStep(EInteractionType.Interact, 2014867u, new Vector3(-214.12988f, -39.871887f, 659.8153f), 1190) { Fly = true }; obj200.Steps = list292; reference226 = obj200; num++; - ref QuestSequence reference229 = ref span2[num]; + ref QuestSequence reference229 = ref span284[num]; QuestSequence obj202 = new QuestSequence { Sequence = 8 @@ -469774,13 +472718,13 @@ public static class AssemblyQuestLoader num2 = 1; List list295 = new List(num2); CollectionsMarshal.SetCount(list295, num2); - span3 = CollectionsMarshal.AsSpan(list295); + Span span295 = CollectionsMarshal.AsSpan(list295); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054782u, new Vector3(-186.69415f, -33.644463f, 658.50305f), 1190); + span295[index2] = new QuestStep(EInteractionType.Interact, 1054782u, new Vector3(-186.69415f, -33.644463f, 658.50305f), 1190); obj202.Steps = list295; reference229 = obj202; num++; - ref QuestSequence reference230 = ref span2[num]; + ref QuestSequence reference230 = ref span284[num]; QuestSequence obj203 = new QuestSequence { Sequence = 9 @@ -469788,9 +472732,9 @@ public static class AssemblyQuestLoader index2 = 2; List list296 = new List(index2); CollectionsMarshal.SetCount(list296, index2); - span3 = CollectionsMarshal.AsSpan(list296); + Span span296 = CollectionsMarshal.AsSpan(list296); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(475.81485f, 3.2201807f, 466.20187f), 1190) + span296[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(475.81485f, 3.2201807f, 466.20187f), 1190) { Fly = true, AetheryteShortcut = EAetheryteLocation.ShaaloaniHhusatahwi, @@ -469808,11 +472752,11 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1051501u, new Vector3(488.0598f, 3.2202392f, 484.03137f), 1190); + span296[num2] = new QuestStep(EInteractionType.Interact, 1051501u, new Vector3(488.0598f, 3.2202392f, 484.03137f), 1190); obj203.Steps = list296; reference230 = obj203; num++; - ref QuestSequence reference231 = ref span2[num]; + ref QuestSequence reference231 = ref span284[num]; QuestSequence obj204 = new QuestSequence { Sequence = 10 @@ -469820,13 +472764,13 @@ public static class AssemblyQuestLoader num2 = 1; List list297 = new List(num2); CollectionsMarshal.SetCount(list297, num2); - span3 = CollectionsMarshal.AsSpan(list297); + Span span297 = CollectionsMarshal.AsSpan(list297); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1051501u, new Vector3(488.0598f, 3.2202392f, 484.03137f), 1190); + span297[index2] = new QuestStep(EInteractionType.Interact, 1051501u, new Vector3(488.0598f, 3.2202392f, 484.03137f), 1190); obj204.Steps = list297; reference231 = obj204; num++; - ref QuestSequence reference232 = ref span2[num]; + ref QuestSequence reference232 = ref span284[num]; QuestSequence obj205 = new QuestSequence { Sequence = byte.MaxValue @@ -469834,9 +472778,9 @@ public static class AssemblyQuestLoader index2 = 1; List list298 = new List(index2); CollectionsMarshal.SetCount(list298, index2); - span3 = CollectionsMarshal.AsSpan(list298); + Span span298 = CollectionsMarshal.AsSpan(list298); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053655u, new Vector3(231.64722f, 50.749847f, 210.25403f), 1186) + span298[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053655u, new Vector3(231.64722f, 50.749847f, 210.25403f), 1186) { AetheryteShortcut = EAetheryteLocation.SolutionNine, AethernetShortcut = new AethernetShortcut @@ -469861,16 +472805,16 @@ public static class AssemblyQuestLoader num = 1; List list299 = new List(num); CollectionsMarshal.SetCount(list299, num); - span = CollectionsMarshal.AsSpan(list299); + Span span299 = CollectionsMarshal.AsSpan(list299); index = 0; - span[index] = "WigglyMuffin"; + span299[index] = "WigglyMuffin"; questRoot30.Author = list299; index = 4; List list300 = new List(index); CollectionsMarshal.SetCount(list300, index); - span2 = CollectionsMarshal.AsSpan(list300); + Span span300 = CollectionsMarshal.AsSpan(list300); num = 0; - ref QuestSequence reference233 = ref span2[num]; + ref QuestSequence reference233 = ref span300[num]; QuestSequence obj206 = new QuestSequence { Sequence = 0 @@ -469878,13 +472822,13 @@ public static class AssemblyQuestLoader num2 = 1; List list301 = new List(num2); CollectionsMarshal.SetCount(list301, num2); - span3 = CollectionsMarshal.AsSpan(list301); + Span span301 = CollectionsMarshal.AsSpan(list301); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039457u, new Vector3(25.802979f, 0f, 13.38208f), 1278); + span301[index2] = new QuestStep(EInteractionType.AcceptQuest, 1039457u, new Vector3(25.802979f, 0f, 13.38208f), 1278); obj206.Steps = list301; reference233 = obj206; num++; - ref QuestSequence reference234 = ref span2[num]; + ref QuestSequence reference234 = ref span300[num]; QuestSequence obj207 = new QuestSequence { Sequence = 1 @@ -469892,16 +472836,16 @@ public static class AssemblyQuestLoader index2 = 1; List list302 = new List(index2); CollectionsMarshal.SetCount(list302, index2); - span3 = CollectionsMarshal.AsSpan(list302); + Span span302 = CollectionsMarshal.AsSpan(list302); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Emote, 1039456u, new Vector3(28.854736f, 0f, 13.351624f), 1278) + span302[num2] = new QuestStep(EInteractionType.Emote, 1039456u, new Vector3(28.854736f, 0f, 13.351624f), 1278) { Emote = EEmote.Doubt }; obj207.Steps = list302; reference234 = obj207; num++; - ref QuestSequence reference235 = ref span2[num]; + ref QuestSequence reference235 = ref span300[num]; QuestSequence obj208 = new QuestSequence { Sequence = 2 @@ -469909,13 +472853,13 @@ public static class AssemblyQuestLoader num2 = 1; List list303 = new List(num2); CollectionsMarshal.SetCount(list303, num2); - span3 = CollectionsMarshal.AsSpan(list303); + Span span303 = CollectionsMarshal.AsSpan(list303); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1053908u, new Vector3(28.854736f, 0f, 13.351624f), 1278); + span303[index2] = new QuestStep(EInteractionType.Interact, 1053908u, new Vector3(28.854736f, 0f, 13.351624f), 1278); obj208.Steps = list303; reference235 = obj208; num++; - ref QuestSequence reference236 = ref span2[num]; + ref QuestSequence reference236 = ref span300[num]; QuestSequence obj209 = new QuestSequence { Sequence = byte.MaxValue @@ -469923,9 +472867,9 @@ public static class AssemblyQuestLoader index2 = 1; List list304 = new List(index2); CollectionsMarshal.SetCount(list304, index2); - span3 = CollectionsMarshal.AsSpan(list304); + Span span304 = CollectionsMarshal.AsSpan(list304); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014937u, new Vector3(27.60829f, 0f, 11.74576f), 1278) + span304[num2] = new QuestStep(EInteractionType.CompleteQuest, 2014937u, new Vector3(27.60829f, 0f, 11.74576f), 1278) { NextQuestId = new QuestId(5381) }; @@ -469938,16 +472882,16 @@ public static class AssemblyQuestLoader num = 1; List list305 = new List(num); CollectionsMarshal.SetCount(list305, num); - span = CollectionsMarshal.AsSpan(list305); + Span span305 = CollectionsMarshal.AsSpan(list305); index = 0; - span[index] = "WigglyMuffin"; + span305[index] = "WigglyMuffin"; questRoot31.Author = list305; index = 3; List list306 = new List(index); CollectionsMarshal.SetCount(list306, index); - span2 = CollectionsMarshal.AsSpan(list306); + Span span306 = CollectionsMarshal.AsSpan(list306); num = 0; - ref QuestSequence reference237 = ref span2[num]; + ref QuestSequence reference237 = ref span306[num]; QuestSequence obj210 = new QuestSequence { Sequence = 0 @@ -469955,13 +472899,13 @@ public static class AssemblyQuestLoader num2 = 1; List list307 = new List(num2); CollectionsMarshal.SetCount(list307, num2); - span3 = CollectionsMarshal.AsSpan(list307); + Span span307 = CollectionsMarshal.AsSpan(list307); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); + span307[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); obj210.Steps = list307; reference237 = obj210; num++; - ref QuestSequence reference238 = ref span2[num]; + ref QuestSequence reference238 = ref span306[num]; QuestSequence obj211 = new QuestSequence { Sequence = 1 @@ -469969,13 +472913,13 @@ public static class AssemblyQuestLoader index2 = 1; List list308 = new List(index2); CollectionsMarshal.SetCount(list308, index2); - span3 = CollectionsMarshal.AsSpan(list308); + Span span308 = CollectionsMarshal.AsSpan(list308); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); + span308[num2] = new QuestStep(EInteractionType.Interact, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); obj211.Steps = list308; reference238 = obj211; num++; - ref QuestSequence reference239 = ref span2[num]; + ref QuestSequence reference239 = ref span306[num]; QuestSequence obj212 = new QuestSequence { Sequence = byte.MaxValue @@ -469983,9 +472927,9 @@ public static class AssemblyQuestLoader num2 = 1; List list309 = new List(num2); CollectionsMarshal.SetCount(list309, num2); - span3 = CollectionsMarshal.AsSpan(list309); + Span span309 = CollectionsMarshal.AsSpan(list309); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053908u, new Vector3(28.854736f, 0f, 13.351624f), 1278) + span309[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053908u, new Vector3(28.854736f, 0f, 13.351624f), 1278) { NextQuestId = new QuestId(5382) }; @@ -469998,16 +472942,16 @@ public static class AssemblyQuestLoader num = 1; List list310 = new List(num); CollectionsMarshal.SetCount(list310, num); - span = CollectionsMarshal.AsSpan(list310); + Span span310 = CollectionsMarshal.AsSpan(list310); index = 0; - span[index] = "WigglyMuffin"; + span310[index] = "WigglyMuffin"; questRoot32.Author = list310; index = 2; List list311 = new List(index); CollectionsMarshal.SetCount(list311, index); - span2 = CollectionsMarshal.AsSpan(list311); + Span span311 = CollectionsMarshal.AsSpan(list311); num = 0; - ref QuestSequence reference240 = ref span2[num]; + ref QuestSequence reference240 = ref span311[num]; QuestSequence obj213 = new QuestSequence { Sequence = 0 @@ -470015,16 +472959,16 @@ public static class AssemblyQuestLoader index2 = 1; List list312 = new List(index2); CollectionsMarshal.SetCount(list312, index2); - span3 = CollectionsMarshal.AsSpan(list312); + Span span312 = CollectionsMarshal.AsSpan(list312); num2 = 0; - ref QuestStep reference241 = ref span3[num2]; + ref QuestStep reference241 = ref span312[num2]; QuestStep questStep29 = new QuestStep(EInteractionType.AcceptQuest, 1053906u, new Vector3(25.802979f, 0f, 13.38208f), 1278); num3 = 1; List list313 = new List(num3); CollectionsMarshal.SetCount(list313, num3); - span6 = CollectionsMarshal.AsSpan(list313); + Span span313 = CollectionsMarshal.AsSpan(list313); index3 = 0; - span6[index3] = new DialogueChoice + span313[index3] = new DialogueChoice { Type = EDialogChoiceType.List, Prompt = new ExcelRef("TEXT_KINGKW103_05382_Q1_000_000"), @@ -470036,7 +472980,7 @@ public static class AssemblyQuestLoader obj213.Steps = list312; reference240 = obj213; num++; - ref QuestSequence reference242 = ref span2[num]; + ref QuestSequence reference242 = ref span311[num]; QuestSequence obj214 = new QuestSequence { Sequence = byte.MaxValue @@ -470044,9 +472988,9 @@ public static class AssemblyQuestLoader num2 = 1; List list314 = new List(num2); CollectionsMarshal.SetCount(list314, num2); - span3 = CollectionsMarshal.AsSpan(list314); + Span span314 = CollectionsMarshal.AsSpan(list314); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053905u, new Vector3(29.55664f, 0f, 10.788086f), 1278); + span314[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053905u, new Vector3(29.55664f, 0f, 10.788086f), 1278); obj214.Steps = list314; reference242 = obj214; questRoot32.QuestSequence = list311; @@ -470101,9 +473045,9 @@ public static class AssemblyQuestLoader index2 = 2; List list4 = new List(index2); CollectionsMarshal.SetCount(list4, index2); - span3 = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-108.860016f, 0f, -122.96661f), 819) + span4[num2] = new QuestStep(EInteractionType.Jump, null, new Vector3(-108.860016f, 0f, -122.96661f), 819) { StopDistance = 0.25f, AethernetShortcut = new AethernetShortcut @@ -470117,7 +473061,7 @@ public static class AssemblyQuestLoader } }; num2++; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054948u, new Vector3(-106.126526f, -47.55987f, -136.0647f), 819); + span4[num2] = new QuestStep(EInteractionType.Interact, 1054948u, new Vector3(-106.126526f, -47.55987f, -136.0647f), 819); obj2.Steps = list4; reference2 = obj2; num++; @@ -470129,9 +473073,9 @@ public static class AssemblyQuestLoader num2 = 1; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - span3 = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054949u, new Vector3(404.65393f, 85.387535f, -699.54987f), 816) + span5[index2] = new QuestStep(EInteractionType.Interact, 1054949u, new Vector3(404.65393f, 85.387535f, -699.54987f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf }; @@ -470146,9 +473090,9 @@ public static class AssemblyQuestLoader index2 = 1; List list6 = new List(index2); CollectionsMarshal.SetCount(list6, index2); - span3 = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 1054950u, new Vector3(543.2975f, 109.2974f, -869.4133f), 816) + span6[num2] = new QuestStep(EInteractionType.Interact, 1054950u, new Vector3(543.2975f, 109.2974f, -869.4133f), 816) { Fly = true }; @@ -470163,9 +473107,9 @@ public static class AssemblyQuestLoader num2 = 1; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - span3 = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.Interact, 1054999u, new Vector3(418.44812f, 89.44323f, -777.0962f), 816) + span7[index2] = new QuestStep(EInteractionType.Interact, 1054999u, new Vector3(418.44812f, 89.44323f, -777.0962f), 816) { Fly = true }; @@ -470180,9 +473124,9 @@ public static class AssemblyQuestLoader index2 = 1; List list8 = new List(index2); CollectionsMarshal.SetCount(list8, index2); - span3 = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054942u, new Vector3(424.09387f, 89.42931f, -772.27435f), 816); + span8[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054942u, new Vector3(424.09387f, 89.42931f, -772.27435f), 816); obj6.Steps = list8; reference6 = obj6; questRoot.QuestSequence = list2; @@ -470192,16 +473136,16 @@ public static class AssemblyQuestLoader num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); index = 0; - span[index] = "WigglyMuffin"; + span9[index] = "WigglyMuffin"; questRoot2.Author = list9; index = 2; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - span2 = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - ref QuestSequence reference7 = ref span2[num]; + ref QuestSequence reference7 = ref span10[num]; QuestSequence obj7 = new QuestSequence { Sequence = 0 @@ -470209,9 +473153,9 @@ public static class AssemblyQuestLoader num2 = 1; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - span3 = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816) + span11[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf, SkipConditions = new SkipConditions @@ -470225,7 +473169,7 @@ public static class AssemblyQuestLoader obj7.Steps = list11; reference7 = obj7; num++; - ref QuestSequence reference8 = ref span2[num]; + ref QuestSequence reference8 = ref span10[num]; QuestSequence obj8 = new QuestSequence { Sequence = byte.MaxValue @@ -470233,9 +473177,9 @@ public static class AssemblyQuestLoader index2 = 1; List list12 = new List(index2); CollectionsMarshal.SetCount(list12, index2); - span3 = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816); + span12[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816); obj8.Steps = list12; reference8 = obj8; questRoot2.QuestSequence = list10; @@ -470245,16 +473189,16 @@ public static class AssemblyQuestLoader num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); index = 0; - span[index] = "WigglyMuffin"; + span13[index] = "WigglyMuffin"; questRoot3.Author = list13; index = 3; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - span2 = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - ref QuestSequence reference9 = ref span2[num]; + ref QuestSequence reference9 = ref span14[num]; QuestSequence obj9 = new QuestSequence { Sequence = 0 @@ -470262,9 +473206,9 @@ public static class AssemblyQuestLoader num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - span3 = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816) + span15[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf, SkipConditions = new SkipConditions @@ -470278,7 +473222,7 @@ public static class AssemblyQuestLoader obj9.Steps = list15; reference9 = obj9; num++; - ref QuestSequence reference10 = ref span2[num]; + ref QuestSequence reference10 = ref span14[num]; QuestSequence obj10 = new QuestSequence { Sequence = 1 @@ -470286,9 +473230,9 @@ public static class AssemblyQuestLoader index2 = 1; List list16 = new List(index2); CollectionsMarshal.SetCount(list16, index2); - span3 = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.Interact, 2014910u, new Vector3(541.2074f, 109.4176f, -871.7104f), 816) + span16[num2] = new QuestStep(EInteractionType.Interact, 2014910u, new Vector3(541.2074f, 109.4176f, -871.7104f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf, SkipConditions = new SkipConditions @@ -470302,7 +473246,7 @@ public static class AssemblyQuestLoader obj10.Steps = list16; reference10 = obj10; num++; - ref QuestSequence reference11 = ref span2[num]; + ref QuestSequence reference11 = ref span14[num]; QuestSequence obj11 = new QuestSequence { Sequence = byte.MaxValue @@ -470310,9 +473254,9 @@ public static class AssemblyQuestLoader num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - span3 = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); index2 = 0; - span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816) + span17[index2] = new QuestStep(EInteractionType.CompleteQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816) { AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf, SkipConditions = new SkipConditions @@ -470332,16 +473276,16 @@ public static class AssemblyQuestLoader num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); index = 0; - span[index] = "WigglyMuffin"; + span18[index] = "WigglyMuffin"; questRoot4.Author = list18; index = 3; List list19 = new List(index); CollectionsMarshal.SetCount(list19, index); - span2 = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num = 0; - ref QuestSequence reference12 = ref span2[num]; + ref QuestSequence reference12 = ref span19[num]; QuestSequence obj12 = new QuestSequence { Sequence = 0 @@ -470349,13 +473293,13 @@ public static class AssemblyQuestLoader index2 = 1; List list20 = new List(index2); CollectionsMarshal.SetCount(list20, index2); - span3 = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052617u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237); + span20[num2] = new QuestStep(EInteractionType.AcceptQuest, 1052617u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237); obj12.Steps = list20; reference12 = obj12; num++; - ref QuestSequence reference13 = ref span2[num]; + ref QuestSequence reference13 = ref span19[num]; QuestSequence obj13 = new QuestSequence { Sequence = 1 @@ -470363,16 +473307,16 @@ public static class AssemblyQuestLoader num2 = 1; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - span3 = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); index2 = 0; - ref QuestStep reference14 = ref span3[index2]; + ref QuestStep reference14 = ref span21[index2]; QuestStep questStep = new QuestStep(EInteractionType.Interact, 1052624u, new Vector3(-42.008118f, 11.869998f, -95.75043f), 1237); int num3 = 1; List list22 = new List(num3); CollectionsMarshal.SetCount(list22, num3); - Span span4 = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); int index3 = 0; - span4[index3] = new DialogueChoice + span22[index3] = new DialogueChoice { Type = EDialogChoiceType.YesNo, Prompt = new ExcelRef("TEXT_KINGWK201_05409_SYSTEM_100_021") @@ -470382,7 +473326,7 @@ public static class AssemblyQuestLoader obj13.Steps = list21; reference13 = obj13; num++; - ref QuestSequence reference15 = ref span2[num]; + ref QuestSequence reference15 = ref span19[num]; QuestSequence obj14 = new QuestSequence { Sequence = byte.MaxValue @@ -470390,12 +473334,4332 @@ public static class AssemblyQuestLoader index2 = 1; List list23 = new List(index2); CollectionsMarshal.SetCount(list23, index2); - span3 = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053219u, new Vector3(287.49524f, 52.00211f, -382.9862f), 1291); + span23[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053219u, new Vector3(287.49524f, 52.00211f, -382.9862f), 1291); obj14.Steps = list23; reference15 = obj14; questRoot4.QuestSequence = list19; AddQuest(questId4, questRoot4); + QuestId questId5 = new QuestId(5410); + QuestRoot questRoot5 = new QuestRoot(); + num = 1; + List list24 = new List(num); + CollectionsMarshal.SetCount(list24, num); + Span span24 = CollectionsMarshal.AsSpan(list24); + index = 0; + span24[index] = "WigglyMuffin"; + questRoot5.Author = list24; + index = 7; + List list25 = new List(index); + CollectionsMarshal.SetCount(list25, index); + Span span25 = CollectionsMarshal.AsSpan(list25); + num = 0; + ref QuestSequence reference16 = ref span25[num]; + QuestSequence obj15 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list26 = new List(num2); + CollectionsMarshal.SetCount(list26, num2); + Span span26 = CollectionsMarshal.AsSpan(list26); + index2 = 0; + span26[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053219u, new Vector3(287.49524f, 52.00211f, -382.9862f), 1291); + obj15.Steps = list26; + reference16 = obj15; + num++; + ref QuestSequence reference17 = ref span25[num]; + QuestSequence obj16 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list27 = new List(index2); + CollectionsMarshal.SetCount(list27, index2); + Span span27 = CollectionsMarshal.AsSpan(list27); + num2 = 0; + span27[num2] = new QuestStep(EInteractionType.Interact, 1053329u, new Vector3(288.74634f, 52.002327f, -381.64343f), 1291); + obj16.Steps = list27; + reference17 = obj16; + num++; + ref QuestSequence reference18 = ref span25[num]; + QuestSequence obj17 = new QuestSequence + { + Sequence = 2 + }; + num2 = 2; + List list28 = new List(num2); + CollectionsMarshal.SetCount(list28, num2); + Span span28 = CollectionsMarshal.AsSpan(list28); + index2 = 0; + span28[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(184.95572f, 59.50008f, -449.5014f), 1291); + index2++; + span28[index2] = new QuestStep(EInteractionType.Interact, 1053329u, new Vector3(180.5135f, 59.50008f, -450.65436f), 1291) + { + StopDistance = 0.25f, + Mount = false + }; + obj17.Steps = list28; + reference18 = obj17; + num++; + ref QuestSequence reference19 = ref span25[num]; + QuestSequence obj18 = new QuestSequence + { + Sequence = 3 + }; + index2 = 2; + List list29 = new List(index2); + CollectionsMarshal.SetCount(list29, index2); + Span span29 = CollectionsMarshal.AsSpan(list29); + num2 = 0; + span29[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-228.49808f, -3.201358f, -374.8919f), 1291); + num2++; + span29[num2] = new QuestStep(EInteractionType.Interact, 1053329u, new Vector3(-232.33755f, -4.477512f, -370.6558f), 1291) + { + StopDistance = 0.25f, + Mount = false + }; + obj18.Steps = list29; + reference19 = obj18; + num++; + ref QuestSequence reference20 = ref span25[num]; + QuestSequence obj19 = new QuestSequence + { + Sequence = 4 + }; + num2 = 2; + List list30 = new List(num2); + CollectionsMarshal.SetCount(list30, num2); + Span span30 = CollectionsMarshal.AsSpan(list30); + index2 = 0; + span30[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-397.80423f, 12.618442f, 470.09174f), 1291); + index2++; + span30[index2] = new QuestStep(EInteractionType.Interact, 1053329u, new Vector3(-397.88083f, 13.0445385f, 474.38928f), 1291) + { + StopDistance = 0.25f, + Mount = false + }; + obj19.Steps = list30; + reference20 = obj19; + num++; + ref QuestSequence reference21 = ref span25[num]; + QuestSequence obj20 = new QuestSequence + { + Sequence = 5 + }; + index2 = 1; + List list31 = new List(index2); + CollectionsMarshal.SetCount(list31, index2); + Span span31 = CollectionsMarshal.AsSpan(list31); + num2 = 0; + ref QuestStep reference22 = ref span31[num2]; + QuestStep obj21 = new QuestStep(EInteractionType.Snipe, 2014920u, new Vector3(-46.72509f, 22.42642f, 417.836f), 1291) + { + Comment = "Click (from left to right) Spiky Crystalline Tree, Flowery Shrub, Tree with Purple Canopy?, Iridescent Terrain, Seemingly Glassblown Bloom" + }; + index3 = 2; + List list32 = new List(index3); + CollectionsMarshal.SetCount(list32, index3); + Span span32 = CollectionsMarshal.AsSpan(list32); + num3 = 0; + span32[num3] = new DialogueChoice + { + Type = EDialogChoiceType.YesNo, + Prompt = new ExcelRef("TEXT_KINGWK202_05410_Q2_000_000") + }; + num3++; + span32[num3] = new DialogueChoice + { + Type = EDialogChoiceType.List, + Prompt = new ExcelRef("TEXT_KINGWK202_05410_Q3_000_000"), + Answer = new ExcelRef("TEXT_KINGWK202_05410_A3_000_001") + }; + obj21.DialogueChoices = list32; + num3 = 5; + List list33 = new List(num3); + CollectionsMarshal.SetCount(list33, num3); + Span span33 = CollectionsMarshal.AsSpan(list33); + index3 = 0; + span33[index3] = 0u; + index3++; + span33[index3] = 1u; + index3++; + span33[index3] = 2u; + index3++; + span33[index3] = 3u; + index3++; + span33[index3] = 4u; + obj21.PointMenuChoices = list33; + reference22 = obj21; + obj20.Steps = list31; + reference21 = obj20; + num++; + ref QuestSequence reference23 = ref span25[num]; + QuestSequence obj22 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 2; + List list34 = new List(num2); + CollectionsMarshal.SetCount(list34, num2); + Span span34 = CollectionsMarshal.AsSpan(list34); + index2 = 0; + span34[index2] = new QuestStep(EInteractionType.Action, null, null, 1291) + { + Comment = "Use Stellar Return to teleport back", + Action = EAction.DutyAction1 + }; + index2++; + span34[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053328u, new Vector3(287.49524f, 52.00211f, -382.9862f), 1291) + { + NextQuestId = new QuestId(5411) + }; + obj22.Steps = list34; + reference23 = obj22; + questRoot5.QuestSequence = list25; + AddQuest(questId5, questRoot5); + QuestId questId6 = new QuestId(5411); + QuestRoot questRoot6 = new QuestRoot(); + num = 1; + List list35 = new List(num); + CollectionsMarshal.SetCount(list35, num); + Span span35 = CollectionsMarshal.AsSpan(list35); + index = 0; + span35[index] = "WigglyMuffin"; + questRoot6.Author = list35; + index = 3; + List list36 = new List(index); + CollectionsMarshal.SetCount(list36, index); + Span span36 = CollectionsMarshal.AsSpan(list36); + num = 0; + ref QuestSequence reference24 = ref span36[num]; + QuestSequence obj23 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list37 = new List(index2); + CollectionsMarshal.SetCount(list37, index2); + Span span37 = CollectionsMarshal.AsSpan(list37); + num2 = 0; + ref QuestStep reference25 = ref span37[num2]; + QuestStep questStep2 = new QuestStep(EInteractionType.AcceptQuest, 1053331u, new Vector3(350.5454f, 52.612267f, -438.40698f), 1291); + index3 = 1; + List list38 = new List(index3); + CollectionsMarshal.SetCount(list38, index3); + Span span38 = CollectionsMarshal.AsSpan(list38); + num3 = 0; + span38[num3] = new DialogueChoice + { + Type = EDialogChoiceType.List, + Prompt = new ExcelRef("TEXT_KINGWZ201_05411_Q1_000_000"), + Answer = new ExcelRef("TEXT_KINGWZ201_05411_A1_000_001") + }; + questStep2.DialogueChoices = list38; + reference25 = questStep2; + obj23.Steps = list37; + reference24 = obj23; + num++; + ref QuestSequence reference26 = ref span36[num]; + QuestSequence obj24 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list39 = new List(num2); + CollectionsMarshal.SetCount(list39, num2); + Span span39 = CollectionsMarshal.AsSpan(list39); + index2 = 0; + span39[index2] = new QuestStep(EInteractionType.Interact, 1053332u, new Vector3(446.98242f, 59.965904f, -479.81995f), 1291); + obj24.Steps = list39; + reference26 = obj24; + num++; + ref QuestSequence reference27 = ref span36[num]; + QuestSequence obj25 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list40 = new List(index2); + CollectionsMarshal.SetCount(list40, index2); + Span span40 = CollectionsMarshal.AsSpan(list40); + num2 = 0; + span40[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053331u, new Vector3(350.5454f, 52.612267f, -438.40698f), 1291) + { + NextQuestId = new QuestId(5412) + }; + obj25.Steps = list40; + reference27 = obj25; + questRoot6.QuestSequence = list36; + AddQuest(questId6, questRoot6); + QuestId questId7 = new QuestId(5412); + QuestRoot questRoot7 = new QuestRoot(); + num = 1; + List list41 = new List(num); + CollectionsMarshal.SetCount(list41, num); + Span span41 = CollectionsMarshal.AsSpan(list41); + index = 0; + span41[index] = "WigglyMuffin"; + questRoot7.Author = list41; + index = 5; + List list42 = new List(index); + CollectionsMarshal.SetCount(list42, index); + Span span42 = CollectionsMarshal.AsSpan(list42); + num = 0; + ref QuestSequence reference28 = ref span42[num]; + QuestSequence obj26 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list43 = new List(num2); + CollectionsMarshal.SetCount(list43, num2); + Span span43 = CollectionsMarshal.AsSpan(list43); + index2 = 0; + span43[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053335u, new Vector3(383.65747f, 52.5f, -389.79175f), 1291); + obj26.Steps = list43; + reference28 = obj26; + num++; + ref QuestSequence reference29 = ref span42[num]; + QuestSequence obj27 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list44 = new List(index2); + CollectionsMarshal.SetCount(list44, index2); + Span span44 = CollectionsMarshal.AsSpan(list44); + num2 = 0; + span44[num2] = new QuestStep(EInteractionType.Interact, 1053336u, new Vector3(-28.366577f, -10.3759985f, -113.206726f), 1291); + obj27.Steps = list44; + reference29 = obj27; + num++; + ref QuestSequence reference30 = ref span42[num]; + QuestSequence obj28 = new QuestSequence + { + Sequence = 2 + }; + num2 = 3; + List list45 = new List(num2); + CollectionsMarshal.SetCount(list45, num2); + Span span45 = CollectionsMarshal.AsSpan(list45); + index2 = 0; + ref QuestStep reference31 = ref span45[index2]; + QuestStep questStep3 = new QuestStep(EInteractionType.Interact, 2014925u, new Vector3(-110.2011f, -8.69405f, -156.9028f), 1291); + num3 = 6; + List list46 = new List(num3); + CollectionsMarshal.SetCount(list46, num3); + Span span46 = CollectionsMarshal.AsSpan(list46); + index3 = 0; + span46[index3] = null; + index3++; + span46[index3] = null; + index3++; + span46[index3] = null; + index3++; + span46[index3] = null; + index3++; + span46[index3] = null; + index3++; + span46[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + questStep3.CompletionQuestVariablesFlags = list46; + reference31 = questStep3; + index2++; + ref QuestStep reference32 = ref span45[index2]; + QuestStep questStep4 = new QuestStep(EInteractionType.Interact, 2014924u, new Vector3(-218.8908f, -8.711901f, -128.8406f), 1291); + index3 = 6; + List list47 = new List(index3); + CollectionsMarshal.SetCount(list47, index3); + Span span47 = CollectionsMarshal.AsSpan(list47); + num3 = 0; + span47[num3] = null; + num3++; + span47[num3] = null; + num3++; + span47[num3] = null; + num3++; + span47[num3] = null; + num3++; + span47[num3] = null; + num3++; + span47[num3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + questStep4.CompletionQuestVariablesFlags = list47; + reference32 = questStep4; + index2++; + ref QuestStep reference33 = ref span45[index2]; + QuestStep questStep5 = new QuestStep(EInteractionType.Interact, 2014923u, new Vector3(-168.958f, -9.766992f, -66.88347f), 1291); + num3 = 6; + List list48 = new List(num3); + CollectionsMarshal.SetCount(list48, num3); + Span span48 = CollectionsMarshal.AsSpan(list48); + index3 = 0; + span48[index3] = null; + index3++; + span48[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise); + index3++; + span48[index3] = null; + index3++; + span48[index3] = null; + index3++; + span48[index3] = null; + index3++; + span48[index3] = null; + questStep5.CompletionQuestVariablesFlags = list48; + reference33 = questStep5; + obj28.Steps = list45; + reference30 = obj28; + num++; + ref QuestSequence reference34 = ref span42[num]; + QuestSequence obj29 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list49 = new List(index2); + CollectionsMarshal.SetCount(list49, index2); + Span span49 = CollectionsMarshal.AsSpan(list49); + num2 = 0; + ref QuestStep reference35 = ref span49[num2]; + QuestStep questStep6 = new QuestStep(EInteractionType.Interact, 1053336u, new Vector3(-28.366577f, -10.3759985f, -113.206726f), 1291); + index3 = 1; + List list50 = new List(index3); + CollectionsMarshal.SetCount(list50, index3); + Span span50 = CollectionsMarshal.AsSpan(list50); + num3 = 0; + span50[num3] = new DialogueChoice + { + Type = EDialogChoiceType.List, + Prompt = new ExcelRef("TEXT_KINGWZ202_05412_Q1_000_000"), + Answer = new ExcelRef("TEXT_KINGWZ202_05412_A1_000_001") + }; + questStep6.DialogueChoices = list50; + reference35 = questStep6; + obj29.Steps = list49; + reference34 = obj29; + num++; + ref QuestSequence reference36 = ref span42[num]; + QuestSequence obj30 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 2; + List list51 = new List(num2); + CollectionsMarshal.SetCount(list51, num2); + Span span51 = CollectionsMarshal.AsSpan(list51); + index2 = 0; + span51[index2] = new QuestStep(EInteractionType.Action, null, null, 1291) + { + Comment = "Use Stellar Return to teleport back", + Action = EAction.DutyAction1 + }; + index2++; + span51[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053335u, new Vector3(383.65747f, 52.5f, -389.79175f), 1291) + { + NextQuestId = new QuestId(5413) + }; + obj30.Steps = list51; + reference36 = obj30; + questRoot7.QuestSequence = list42; + AddQuest(questId7, questRoot7); + QuestId questId8 = new QuestId(5413); + QuestRoot questRoot8 = new QuestRoot(); + num = 1; + List list52 = new List(num); + CollectionsMarshal.SetCount(list52, num); + Span span52 = CollectionsMarshal.AsSpan(list52); + index = 0; + span52[index] = "WigglyMuffin"; + questRoot8.Author = list52; + index = 3; + List list53 = new List(index); + CollectionsMarshal.SetCount(list53, index); + Span span53 = CollectionsMarshal.AsSpan(list53); + num = 0; + ref QuestSequence reference37 = ref span53[num]; + QuestSequence obj31 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list54 = new List(index2); + CollectionsMarshal.SetCount(list54, index2); + Span span54 = CollectionsMarshal.AsSpan(list54); + num2 = 0; + span54[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053337u, new Vector3(234.97363f, 59.500084f, -448.78314f), 1291); + obj31.Steps = list54; + reference37 = obj31; + num++; + ref QuestSequence reference38 = ref span53[num]; + QuestSequence obj32 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list55 = new List(num2); + CollectionsMarshal.SetCount(list55, num2); + Span span55 = CollectionsMarshal.AsSpan(list55); + index2 = 0; + ref QuestStep reference39 = ref span55[index2]; + QuestStep questStep7 = new QuestStep(EInteractionType.Interact, 1053337u, new Vector3(234.97363f, 59.500084f, -448.78314f), 1291); + num3 = 1; + List list56 = new List(num3); + CollectionsMarshal.SetCount(list56, num3); + Span span56 = CollectionsMarshal.AsSpan(list56); + index3 = 0; + span56[index3] = new DialogueChoice + { + Type = EDialogChoiceType.YesNo, + Prompt = new ExcelRef("TEXT_KINGWZ203_05413_Q2_000_000") + }; + questStep7.DialogueChoices = list56; + reference39 = questStep7; + obj32.Steps = list55; + reference38 = obj32; + num++; + ref QuestSequence reference40 = ref span53[num]; + QuestSequence obj33 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list57 = new List(index2); + CollectionsMarshal.SetCount(list57, index2); + Span span57 = CollectionsMarshal.AsSpan(list57); + num2 = 0; + span57[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053337u, new Vector3(234.97363f, 59.500084f, -448.78314f), 1291) + { + NextQuestId = new QuestId(5414) + }; + obj33.Steps = list57; + reference40 = obj33; + questRoot8.QuestSequence = list53; + AddQuest(questId8, questRoot8); + QuestId questId9 = new QuestId(5414); + QuestRoot questRoot9 = new QuestRoot(); + num = 1; + List list58 = new List(num); + CollectionsMarshal.SetCount(list58, num); + Span span58 = CollectionsMarshal.AsSpan(list58); + index = 0; + span58[index] = "WigglyMuffin"; + questRoot9.Author = list58; + index = 6; + List list59 = new List(index); + CollectionsMarshal.SetCount(list59, index); + Span span59 = CollectionsMarshal.AsSpan(list59); + num = 0; + ref QuestSequence reference41 = ref span59[num]; + QuestSequence obj34 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list60 = new List(num2); + CollectionsMarshal.SetCount(list60, num2); + Span span60 = CollectionsMarshal.AsSpan(list60); + index2 = 0; + ref QuestStep reference42 = ref span60[index2]; + QuestStep questStep8 = new QuestStep(EInteractionType.AcceptQuest, 1053331u, new Vector3(350.5454f, 52.612267f, -438.40698f), 1291); + index3 = 1; + List list61 = new List(index3); + CollectionsMarshal.SetCount(list61, index3); + Span span61 = CollectionsMarshal.AsSpan(list61); + num3 = 0; + span61[num3] = new DialogueChoice + { + Type = EDialogChoiceType.List, + Prompt = new ExcelRef("TEXT_KINGWZ204_05414_Q1_000_000"), + Answer = new ExcelRef("TEXT_KINGWZ204_05414_A1_000_001") + }; + questStep8.DialogueChoices = list61; + reference42 = questStep8; + obj34.Steps = list60; + reference41 = obj34; + num++; + ref QuestSequence reference43 = ref span59[num]; + QuestSequence obj35 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list62 = new List(index2); + CollectionsMarshal.SetCount(list62, index2); + Span span62 = CollectionsMarshal.AsSpan(list62); + num2 = 0; + span62[num2] = new QuestStep(EInteractionType.Interact, 1053341u, new Vector3(349.01953f, 52.612263f, -438.98682f), 1291); + obj35.Steps = list62; + reference43 = obj35; + num++; + ref QuestSequence reference44 = ref span59[num]; + QuestSequence obj36 = new QuestSequence + { + Sequence = 2 + }; + num2 = 2; + List list63 = new List(num2); + CollectionsMarshal.SetCount(list63, num2); + Span span63 = CollectionsMarshal.AsSpan(list63); + index2 = 0; + span63[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(401.85794f, 65.49993f, -516.0078f), 1291); + index2++; + span63[index2] = new QuestStep(EInteractionType.Interact, 1053341u, new Vector3(401.46838f, 65.49994f, -516.78503f), 1291) + { + StopDistance = 0.25f, + Mount = false + }; + obj36.Steps = list63; + reference44 = obj36; + num++; + ref QuestSequence reference45 = ref span59[num]; + QuestSequence obj37 = new QuestSequence + { + Sequence = 3 + }; + index2 = 2; + List list64 = new List(index2); + CollectionsMarshal.SetCount(list64, index2); + Span span64 = CollectionsMarshal.AsSpan(list64); + num2 = 0; + span64[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(316.5788f, 53.05f, -105.28f), 1291); + num2++; + span64[num2] = new QuestStep(EInteractionType.Interact, 1053341u, new Vector3(312.84088f, 53.049995f, -100.085434f), 1291) + { + StopDistance = 0.25f, + Mount = false + }; + obj37.Steps = list64; + reference45 = obj37; + num++; + ref QuestSequence reference46 = ref span59[num]; + QuestSequence obj38 = new QuestSequence + { + Sequence = 4 + }; + num2 = 1; + List list65 = new List(num2); + CollectionsMarshal.SetCount(list65, num2); + Span span65 = CollectionsMarshal.AsSpan(list65); + index2 = 0; + ref QuestStep reference47 = ref span65[index2]; + QuestStep questStep9 = new QuestStep(EInteractionType.Interact, 1053342u, new Vector3(310.17004f, 53.05f, -98.40552f), 1291); + num3 = 1; + List list66 = new List(num3); + CollectionsMarshal.SetCount(list66, num3); + Span span66 = CollectionsMarshal.AsSpan(list66); + index3 = 0; + span66[index3] = new DialogueChoice + { + Type = EDialogChoiceType.YesNo, + Prompt = new ExcelRef("TEXT_KINGWZ204_05414_Q9_000_000") + }; + questStep9.DialogueChoices = list66; + reference47 = questStep9; + obj38.Steps = list65; + reference46 = obj38; + num++; + ref QuestSequence reference48 = ref span59[num]; + QuestSequence obj39 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 2; + List list67 = new List(index2); + CollectionsMarshal.SetCount(list67, index2); + Span span67 = CollectionsMarshal.AsSpan(list67); + num2 = 0; + span67[num2] = new QuestStep(EInteractionType.Action, null, null, 1291) + { + Comment = "Use Stellar Return to teleport back", + Action = EAction.DutyAction1 + }; + num2++; + span67[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053331u, new Vector3(350.5454f, 52.612267f, -438.40698f), 1291); + obj39.Steps = list67; + reference48 = obj39; + questRoot9.QuestSequence = list59; + AddQuest(questId9, questRoot9); + QuestId questId10 = new QuestId(5426); + QuestRoot questRoot10 = new QuestRoot(); + num = 1; + List list68 = new List(num); + CollectionsMarshal.SetCount(list68, num); + Span span68 = CollectionsMarshal.AsSpan(list68); + index = 0; + span68[index] = "WigglyMuffin"; + questRoot10.Author = list68; + index = 5; + List list69 = new List(index); + CollectionsMarshal.SetCount(list69, index); + Span span69 = CollectionsMarshal.AsSpan(list69); + num = 0; + ref QuestSequence reference49 = ref span69[num]; + QuestSequence obj40 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list70 = new List(num2); + CollectionsMarshal.SetCount(list70, num2); + Span span70 = CollectionsMarshal.AsSpan(list70); + index2 = 0; + span70[index2] = new QuestStep(EInteractionType.AcceptQuest, 1056011u, new Vector3(-22.568176f, 38.056595f, -389.05933f), 1186) + { + AetheryteShortcut = EAetheryteLocation.SolutionNine, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.SolutionNine, + To = EAetheryteLocation.SolutionNineResolution + } + }; + obj40.Steps = list70; + reference49 = obj40; + num++; + ref QuestSequence reference50 = ref span69[num]; + QuestSequence obj41 = new QuestSequence + { + Sequence = 1 + }; + index2 = 2; + List list71 = new List(index2); + CollectionsMarshal.SetCount(list71, index2); + Span span71 = CollectionsMarshal.AsSpan(list71); + num2 = 0; + ref QuestStep reference51 = ref span71[num2]; + QuestStep obj42 = new QuestStep(EInteractionType.Interact, 1048083u, new Vector3(302.05237f, 51.199978f, 205.0354f), 1186) + { + TargetTerritoryId = (ushort)1207, + AetheryteShortcut = EAetheryteLocation.SolutionNine, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.SolutionNineResolution, + To = EAetheryteLocation.SolutionNineNeonStein + } + }; + SkipConditions skipConditions = new SkipConditions(); + SkipStepConditions skipStepConditions = new SkipStepConditions(); + index3 = 1; + List list72 = new List(index3); + CollectionsMarshal.SetCount(list72, index3); + Span span72 = CollectionsMarshal.AsSpan(list72); + num3 = 0; + span72[num3] = 1207; + skipStepConditions.InTerritory = list72; + skipConditions.StepIf = skipStepConditions; + SkipAetheryteCondition obj43 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 1; + List list73 = new List(num3); + CollectionsMarshal.SetCount(list73, num3); + Span span73 = CollectionsMarshal.AsSpan(list73); + index3 = 0; + span73[index3] = 1207; + obj43.InTerritory = list73; + skipConditions.AetheryteShortcutIf = obj43; + obj42.SkipConditions = skipConditions; + reference51 = obj42; + num2++; + span71[num2] = new QuestStep(EInteractionType.Interact, 1048161u, new Vector3(-5.874817f, -3.6188258E-08f, 6.8512573f), 1207); + obj41.Steps = list71; + reference50 = obj41; + num++; + ref QuestSequence reference52 = ref span69[num]; + QuestSequence obj44 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list74 = new List(num2); + CollectionsMarshal.SetCount(list74, num2); + Span span74 = CollectionsMarshal.AsSpan(list74); + index2 = 0; + span74[index2] = new QuestStep(EInteractionType.Interact, 1056119u, new Vector3(130.41882f, -16.560858f, 165.85034f), 1185) + { + AetheryteShortcut = EAetheryteLocation.Tuliyollal, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj44.Steps = list74; + reference52 = obj44; + num++; + ref QuestSequence reference53 = ref span69[num]; + QuestSequence obj45 = new QuestSequence + { + Sequence = 3 + }; + index2 = 1; + List list75 = new List(index2); + CollectionsMarshal.SetCount(list75, index2); + Span span75 = CollectionsMarshal.AsSpan(list75); + num2 = 0; + span75[num2] = new QuestStep(EInteractionType.Interact, 2014993u, new Vector3(129.9068f, -16.56085f, 163.5934f), 1185) + { + AetheryteShortcut = EAetheryteLocation.Tuliyollal, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj45.Steps = list75; + reference53 = obj45; + num++; + ref QuestSequence reference54 = ref span69[num]; + QuestSequence obj46 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list76 = new List(num2); + CollectionsMarshal.SetCount(list76, num2); + Span span76 = CollectionsMarshal.AsSpan(list76); + index2 = 0; + span76[index2] = new QuestStep(EInteractionType.CompleteQuest, 1056126u, new Vector3(132.6466f, -15.89986f, 176.01282f), 1185) + { + AetheryteShortcut = EAetheryteLocation.Tuliyollal, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj46.Steps = list76; + reference54 = obj46; + questRoot10.QuestSequence = list69; + AddQuest(questId10, questRoot10); + QuestId questId11 = new QuestId(5427); + QuestRoot questRoot11 = new QuestRoot(); + num = 1; + List list77 = new List(num); + CollectionsMarshal.SetCount(list77, num); + Span span77 = CollectionsMarshal.AsSpan(list77); + index = 0; + span77[index] = "WigglyMuffin"; + questRoot11.Author = list77; + index = 5; + List list78 = new List(index); + CollectionsMarshal.SetCount(list78, index); + Span span78 = CollectionsMarshal.AsSpan(list78); + num = 0; + ref QuestSequence reference55 = ref span78[num]; + QuestSequence obj47 = new QuestSequence + { + Sequence = 0 + }; + index2 = 1; + List list79 = new List(index2); + CollectionsMarshal.SetCount(list79, index2); + Span span79 = CollectionsMarshal.AsSpan(list79); + num2 = 0; + span79[num2] = new QuestStep(EInteractionType.AcceptQuest, 1056126u, new Vector3(132.6466f, -15.89986f, 176.01282f), 1185) + { + AetheryteShortcut = EAetheryteLocation.Tuliyollal, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj47.Steps = list79; + reference55 = obj47; + num++; + ref QuestSequence reference56 = ref span78[num]; + QuestSequence obj48 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list80 = new List(num2); + CollectionsMarshal.SetCount(list80, num2); + Span span80 = CollectionsMarshal.AsSpan(list80); + index2 = 0; + span80[index2] = new QuestStep(EInteractionType.Interact, 1056131u, new Vector3(14.663879f, -19.587986f, 195.11707f), 1185) + { + AetheryteShortcut = EAetheryteLocation.Tuliyollal, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj48.Steps = list80; + reference56 = obj48; + num++; + ref QuestSequence reference57 = ref span78[num]; + QuestSequence obj49 = new QuestSequence + { + Sequence = 2 + }; + index2 = 1; + List list81 = new List(index2); + CollectionsMarshal.SetCount(list81, index2); + Span span81 = CollectionsMarshal.AsSpan(list81); + num2 = 0; + span81[num2] = new QuestStep(EInteractionType.Interact, 1056136u, new Vector3(6.3324585f, 50.700012f, 725.6428f), 1192) + { + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj49.Steps = list81; + reference57 = obj49; + num++; + ref QuestSequence reference58 = ref span78[num]; + QuestSequence obj50 = new QuestSequence + { + Sequence = 3 + }; + num2 = 1; + List list82 = new List(num2); + CollectionsMarshal.SetCount(list82, num2); + Span span82 = CollectionsMarshal.AsSpan(list82); + index2 = 0; + span82[index2] = new QuestStep(EInteractionType.Interact, 1056140u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj50.Steps = list82; + reference58 = obj50; + num++; + ref QuestSequence reference59 = ref span78[num]; + QuestSequence obj51 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list83 = new List(index2); + CollectionsMarshal.SetCount(list83, index2); + Span span83 = CollectionsMarshal.AsSpan(list83); + num2 = 0; + span83[num2] = new QuestStep(EInteractionType.CompleteQuest, 1056141u, new Vector3(-7.5532227f, -0.003462526f, -7.950012f), 1334); + obj51.Steps = list83; + reference59 = obj51; + questRoot11.QuestSequence = list78; + AddQuest(questId11, questRoot11); + QuestId questId12 = new QuestId(5428); + QuestRoot questRoot12 = new QuestRoot(); + num = 1; + List list84 = new List(num); + CollectionsMarshal.SetCount(list84, num); + Span span84 = CollectionsMarshal.AsSpan(list84); + index = 0; + span84[index] = "WigglyMuffin"; + questRoot12.Author = list84; + index = 7; + List list85 = new List(index); + CollectionsMarshal.SetCount(list85, index); + Span span85 = CollectionsMarshal.AsSpan(list85); + num = 0; + ref QuestSequence reference60 = ref span85[num]; + QuestSequence obj52 = new QuestSequence + { + Sequence = 0 + }; + num2 = 2; + List list86 = new List(num2); + CollectionsMarshal.SetCount(list86, num2); + Span span86 = CollectionsMarshal.AsSpan(list86); + index2 = 0; + ref QuestStep reference61 = ref span86[index2]; + QuestStep obj53 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions2 = new SkipConditions(); + SkipStepConditions skipStepConditions2 = new SkipStepConditions(); + index3 = 2; + List list87 = new List(index3); + CollectionsMarshal.SetCount(list87, index3); + Span span87 = CollectionsMarshal.AsSpan(list87); + num3 = 0; + span87[num3] = 1334; + num3++; + span87[num3] = 1332; + skipStepConditions2.InTerritory = list87; + skipConditions2.StepIf = skipStepConditions2; + SkipAetheryteCondition obj54 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list88 = new List(num3); + CollectionsMarshal.SetCount(list88, num3); + Span span88 = CollectionsMarshal.AsSpan(list88); + index3 = 0; + span88[index3] = 1334; + index3++; + span88[index3] = 1332; + obj54.InTerritory = list88; + skipConditions2.AetheryteShortcutIf = obj54; + obj53.SkipConditions = skipConditions2; + reference61 = obj53; + index2++; + span86[index2] = new QuestStep(EInteractionType.AcceptQuest, 1056141u, new Vector3(-7.5532227f, -0.003462526f, -7.950012f), 1334); + obj52.Steps = list86; + reference60 = obj52; + num++; + ref QuestSequence reference62 = ref span85[num]; + QuestSequence obj55 = new QuestSequence + { + Sequence = 1 + }; + index2 = 2; + List list89 = new List(index2); + CollectionsMarshal.SetCount(list89, index2); + Span span89 = CollectionsMarshal.AsSpan(list89); + num2 = 0; + ref QuestStep reference63 = ref span89[num2]; + QuestStep obj56 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions3 = new SkipConditions(); + SkipStepConditions skipStepConditions3 = new SkipStepConditions(); + index3 = 2; + List list90 = new List(index3); + CollectionsMarshal.SetCount(list90, index3); + Span span90 = CollectionsMarshal.AsSpan(list90); + num3 = 0; + span90[num3] = 1334; + num3++; + span90[num3] = 1332; + skipStepConditions3.InTerritory = list90; + skipConditions3.StepIf = skipStepConditions3; + SkipAetheryteCondition obj57 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list91 = new List(num3); + CollectionsMarshal.SetCount(list91, num3); + Span span91 = CollectionsMarshal.AsSpan(list91); + index3 = 0; + span91[index3] = 1334; + index3++; + span91[index3] = 1332; + obj57.InTerritory = list91; + skipConditions3.AetheryteShortcutIf = obj57; + obj56.SkipConditions = skipConditions3; + reference63 = obj56; + num2++; + span89[num2] = new QuestStep(EInteractionType.Interact, 1056145u, new Vector3(-2.1210327f, 4.3585896E-07f, -43.808716f), 1334); + obj55.Steps = list89; + reference62 = obj55; + num++; + ref QuestSequence reference64 = ref span85[num]; + QuestSequence obj58 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list92 = new List(num2); + CollectionsMarshal.SetCount(list92, num2); + Span span92 = CollectionsMarshal.AsSpan(list92); + index2 = 0; + span92[index2] = new QuestStep(EInteractionType.Duty, null, null, 1334) + { + DutyOptions = new DutyOptions + { + ContentFinderConditionId = 1064u + } + }; + obj58.Steps = list92; + reference64 = obj58; + num++; + span85[num] = new QuestSequence + { + Sequence = 3 + }; + num++; + ref QuestSequence reference65 = ref span85[num]; + QuestSequence obj59 = new QuestSequence + { + Sequence = 4 + }; + index2 = 3; + List list93 = new List(index2); + CollectionsMarshal.SetCount(list93, index2); + Span span93 = CollectionsMarshal.AsSpan(list93); + num2 = 0; + ref QuestStep reference66 = ref span93[num2]; + QuestStep obj60 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions4 = new SkipConditions(); + SkipStepConditions skipStepConditions4 = new SkipStepConditions(); + index3 = 2; + List list94 = new List(index3); + CollectionsMarshal.SetCount(list94, index3); + Span span94 = CollectionsMarshal.AsSpan(list94); + num3 = 0; + span94[num3] = 1334; + num3++; + span94[num3] = 1332; + skipStepConditions4.InTerritory = list94; + skipConditions4.StepIf = skipStepConditions4; + SkipAetheryteCondition obj61 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list95 = new List(num3); + CollectionsMarshal.SetCount(list95, num3); + Span span95 = CollectionsMarshal.AsSpan(list95); + index3 = 0; + span95[index3] = 1334; + index3++; + span95[index3] = 1332; + obj61.InTerritory = list95; + skipConditions4.AetheryteShortcutIf = obj61; + obj60.SkipConditions = skipConditions4; + reference66 = obj60; + num2++; + ref QuestStep reference67 = ref span93[num2]; + QuestStep obj62 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions5 = new SkipConditions(); + SkipStepConditions skipStepConditions5 = new SkipStepConditions(); + index3 = 1; + List list96 = new List(index3); + CollectionsMarshal.SetCount(list96, index3); + Span span96 = CollectionsMarshal.AsSpan(list96); + num3 = 0; + span96[num3] = 1332; + skipStepConditions5.InTerritory = list96; + skipConditions5.StepIf = skipStepConditions5; + obj62.SkipConditions = skipConditions5; + reference67 = obj62; + num2++; + span93[num2] = new QuestStep(EInteractionType.Interact, 1056149u, new Vector3(274.6471f, -115.97899f, -460.83777f), 1332); + obj59.Steps = list93; + reference65 = obj59; + num++; + ref QuestSequence reference68 = ref span85[num]; + QuestSequence obj63 = new QuestSequence + { + Sequence = 5 + }; + num2 = 3; + List list97 = new List(num2); + CollectionsMarshal.SetCount(list97, num2); + Span span97 = CollectionsMarshal.AsSpan(list97); + index2 = 0; + ref QuestStep reference69 = ref span97[index2]; + QuestStep obj64 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions6 = new SkipConditions(); + SkipStepConditions skipStepConditions6 = new SkipStepConditions(); + num3 = 2; + List list98 = new List(num3); + CollectionsMarshal.SetCount(list98, num3); + Span span98 = CollectionsMarshal.AsSpan(list98); + index3 = 0; + span98[index3] = 1334; + index3++; + span98[index3] = 1332; + skipStepConditions6.InTerritory = list98; + skipConditions6.StepIf = skipStepConditions6; + SkipAetheryteCondition obj65 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list99 = new List(index3); + CollectionsMarshal.SetCount(list99, index3); + Span span99 = CollectionsMarshal.AsSpan(list99); + num3 = 0; + span99[num3] = 1334; + num3++; + span99[num3] = 1332; + obj65.InTerritory = list99; + skipConditions6.AetheryteShortcutIf = obj65; + obj64.SkipConditions = skipConditions6; + reference69 = obj64; + index2++; + ref QuestStep reference70 = ref span97[index2]; + QuestStep obj66 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions7 = new SkipConditions(); + SkipStepConditions skipStepConditions7 = new SkipStepConditions(); + num3 = 1; + List list100 = new List(num3); + CollectionsMarshal.SetCount(list100, num3); + Span span100 = CollectionsMarshal.AsSpan(list100); + index3 = 0; + span100[index3] = 1332; + skipStepConditions7.InTerritory = list100; + skipConditions7.StepIf = skipStepConditions7; + obj66.SkipConditions = skipConditions7; + reference70 = obj66; + index2++; + span97[index2] = new QuestStep(EInteractionType.UseItem, null, new Vector3(274.6471f, -115.97899f, -460.83777f), 1332) + { + ItemId = 2003793u + }; + obj63.Steps = list97; + reference68 = obj63; + num++; + ref QuestSequence reference71 = ref span85[num]; + QuestSequence obj67 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 3; + List list101 = new List(index2); + CollectionsMarshal.SetCount(list101, index2); + Span span101 = CollectionsMarshal.AsSpan(list101); + num2 = 0; + ref QuestStep reference72 = ref span101[num2]; + QuestStep obj68 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions8 = new SkipConditions(); + SkipStepConditions skipStepConditions8 = new SkipStepConditions(); + index3 = 2; + List list102 = new List(index3); + CollectionsMarshal.SetCount(list102, index3); + Span span102 = CollectionsMarshal.AsSpan(list102); + num3 = 0; + span102[num3] = 1334; + num3++; + span102[num3] = 1332; + skipStepConditions8.InTerritory = list102; + skipConditions8.StepIf = skipStepConditions8; + SkipAetheryteCondition obj69 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list103 = new List(num3); + CollectionsMarshal.SetCount(list103, num3); + Span span103 = CollectionsMarshal.AsSpan(list103); + index3 = 0; + span103[index3] = 1334; + index3++; + span103[index3] = 1332; + obj69.InTerritory = list103; + skipConditions8.AetheryteShortcutIf = obj69; + obj68.SkipConditions = skipConditions8; + reference72 = obj68; + num2++; + ref QuestStep reference73 = ref span101[num2]; + QuestStep obj70 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions9 = new SkipConditions(); + SkipStepConditions skipStepConditions9 = new SkipStepConditions(); + index3 = 1; + List list104 = new List(index3); + CollectionsMarshal.SetCount(list104, index3); + Span span104 = CollectionsMarshal.AsSpan(list104); + num3 = 0; + span104[num3] = 1332; + skipStepConditions9.InTerritory = list104; + skipConditions9.StepIf = skipStepConditions9; + obj70.SkipConditions = skipConditions9; + reference73 = obj70; + num2++; + span101[num2] = new QuestStep(EInteractionType.CompleteQuest, 1056149u, new Vector3(274.6471f, -115.97899f, -460.83777f), 1332); + obj67.Steps = list101; + reference71 = obj67; + questRoot12.QuestSequence = list85; + AddQuest(questId12, questRoot12); + QuestId questId13 = new QuestId(5429); + QuestRoot questRoot13 = new QuestRoot(); + num = 1; + List list105 = new List(num); + CollectionsMarshal.SetCount(list105, num); + Span span105 = CollectionsMarshal.AsSpan(list105); + index = 0; + span105[index] = "WigglyMuffin"; + questRoot13.Author = list105; + index = 4; + List list106 = new List(index); + CollectionsMarshal.SetCount(list106, index); + Span span106 = CollectionsMarshal.AsSpan(list106); + num = 0; + ref QuestSequence reference74 = ref span106[num]; + QuestSequence obj71 = new QuestSequence + { + Sequence = 0 + }; + num2 = 3; + List list107 = new List(num2); + CollectionsMarshal.SetCount(list107, num2); + Span span107 = CollectionsMarshal.AsSpan(list107); + index2 = 0; + ref QuestStep reference75 = ref span107[index2]; + QuestStep obj72 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions10 = new SkipConditions(); + SkipStepConditions skipStepConditions10 = new SkipStepConditions(); + num3 = 2; + List list108 = new List(num3); + CollectionsMarshal.SetCount(list108, num3); + Span span108 = CollectionsMarshal.AsSpan(list108); + index3 = 0; + span108[index3] = 1334; + index3++; + span108[index3] = 1332; + skipStepConditions10.InTerritory = list108; + skipConditions10.StepIf = skipStepConditions10; + SkipAetheryteCondition obj73 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list109 = new List(index3); + CollectionsMarshal.SetCount(list109, index3); + Span span109 = CollectionsMarshal.AsSpan(list109); + num3 = 0; + span109[num3] = 1334; + num3++; + span109[num3] = 1332; + obj73.InTerritory = list109; + skipConditions10.AetheryteShortcutIf = obj73; + obj72.SkipConditions = skipConditions10; + reference75 = obj72; + index2++; + ref QuestStep reference76 = ref span107[index2]; + QuestStep obj74 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions11 = new SkipConditions(); + SkipStepConditions skipStepConditions11 = new SkipStepConditions(); + num3 = 1; + List list110 = new List(num3); + CollectionsMarshal.SetCount(list110, num3); + Span span110 = CollectionsMarshal.AsSpan(list110); + index3 = 0; + span110[index3] = 1332; + skipStepConditions11.InTerritory = list110; + skipConditions11.StepIf = skipStepConditions11; + obj74.SkipConditions = skipConditions11; + reference76 = obj74; + index2++; + span107[index2] = new QuestStep(EInteractionType.AcceptQuest, 1056149u, new Vector3(274.6471f, -115.97899f, -460.83777f), 1332); + obj71.Steps = list107; + reference74 = obj71; + num++; + ref QuestSequence reference77 = ref span106[num]; + QuestSequence obj75 = new QuestSequence + { + Sequence = 1 + }; + index2 = 3; + List list111 = new List(index2); + CollectionsMarshal.SetCount(list111, index2); + Span span111 = CollectionsMarshal.AsSpan(list111); + num2 = 0; + ref QuestStep reference78 = ref span111[num2]; + QuestStep obj76 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions12 = new SkipConditions(); + SkipStepConditions skipStepConditions12 = new SkipStepConditions(); + index3 = 2; + List list112 = new List(index3); + CollectionsMarshal.SetCount(list112, index3); + Span span112 = CollectionsMarshal.AsSpan(list112); + num3 = 0; + span112[num3] = 1334; + num3++; + span112[num3] = 1332; + skipStepConditions12.InTerritory = list112; + skipConditions12.StepIf = skipStepConditions12; + SkipAetheryteCondition obj77 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list113 = new List(num3); + CollectionsMarshal.SetCount(list113, num3); + Span span113 = CollectionsMarshal.AsSpan(list113); + index3 = 0; + span113[index3] = 1334; + index3++; + span113[index3] = 1332; + obj77.InTerritory = list113; + skipConditions12.AetheryteShortcutIf = obj77; + obj76.SkipConditions = skipConditions12; + reference78 = obj76; + num2++; + ref QuestStep reference79 = ref span111[num2]; + QuestStep obj78 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions13 = new SkipConditions(); + SkipStepConditions skipStepConditions13 = new SkipStepConditions(); + index3 = 1; + List list114 = new List(index3); + CollectionsMarshal.SetCount(list114, index3); + Span span114 = CollectionsMarshal.AsSpan(list114); + num3 = 0; + span114[num3] = 1332; + skipStepConditions13.InTerritory = list114; + skipConditions13.StepIf = skipStepConditions13; + obj78.SkipConditions = skipConditions13; + reference79 = obj78; + num2++; + ref QuestStep reference80 = ref span111[num2]; + QuestStep questStep10 = new QuestStep(EInteractionType.Interact, 1056159u, new Vector3(273.67053f, -115.97899f, -458.3963f), 1332); + num3 = 1; + List list115 = new List(num3); + CollectionsMarshal.SetCount(list115, num3); + Span span115 = CollectionsMarshal.AsSpan(list115); + index3 = 0; + span115[index3] = new DialogueChoice + { + Type = EDialogChoiceType.List, + Prompt = new ExcelRef("TEXT_KINGMJ104_05429_Q1_000_032"), + Answer = new ExcelRef("TEXT_KINGMJ104_05429_A1_000_001") + }; + questStep10.DialogueChoices = list115; + reference80 = questStep10; + obj75.Steps = list111; + reference77 = obj75; + num++; + ref QuestSequence reference81 = ref span106[num]; + QuestSequence obj79 = new QuestSequence + { + Sequence = 2 + }; + num2 = 5; + List list116 = new List(num2); + CollectionsMarshal.SetCount(list116, num2); + Span span116 = CollectionsMarshal.AsSpan(list116); + index2 = 0; + ref QuestStep reference82 = ref span116[index2]; + QuestStep obj80 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions14 = new SkipConditions(); + SkipStepConditions skipStepConditions14 = new SkipStepConditions(); + index3 = 2; + List list117 = new List(index3); + CollectionsMarshal.SetCount(list117, index3); + Span span117 = CollectionsMarshal.AsSpan(list117); + num3 = 0; + span117[num3] = 1334; + num3++; + span117[num3] = 1332; + skipStepConditions14.InTerritory = list117; + skipConditions14.StepIf = skipStepConditions14; + SkipAetheryteCondition obj81 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list118 = new List(num3); + CollectionsMarshal.SetCount(list118, num3); + Span span118 = CollectionsMarshal.AsSpan(list118); + index3 = 0; + span118[index3] = 1334; + index3++; + span118[index3] = 1332; + obj81.InTerritory = list118; + skipConditions14.AetheryteShortcutIf = obj81; + obj80.SkipConditions = skipConditions14; + reference82 = obj80; + index2++; + ref QuestStep reference83 = ref span116[index2]; + QuestStep obj82 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions15 = new SkipConditions(); + SkipStepConditions skipStepConditions15 = new SkipStepConditions(); + index3 = 1; + List list119 = new List(index3); + CollectionsMarshal.SetCount(list119, index3); + Span span119 = CollectionsMarshal.AsSpan(list119); + num3 = 0; + span119[num3] = 1332; + skipStepConditions15.InTerritory = list119; + skipConditions15.StepIf = skipStepConditions15; + obj82.SkipConditions = skipConditions15; + reference83 = obj82; + index2++; + ref QuestStep reference84 = ref span116[index2]; + QuestStep questStep11 = new QuestStep(EInteractionType.Interact, 1056152u, new Vector3(246.3263f, -115.9987f, -389.57812f), 1332); + num3 = 6; + List list120 = new List(num3); + CollectionsMarshal.SetCount(list120, num3); + Span span120 = CollectionsMarshal.AsSpan(list120); + index3 = 0; + span120[index3] = null; + index3++; + span120[index3] = null; + index3++; + span120[index3] = null; + index3++; + span120[index3] = null; + index3++; + span120[index3] = null; + index3++; + span120[index3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + questStep11.CompletionQuestVariablesFlags = list120; + reference84 = questStep11; + index2++; + ref QuestStep reference85 = ref span116[index2]; + QuestStep questStep12 = new QuestStep(EInteractionType.Interact, 1056153u, new Vector3(219.25684f, -115.53908f, -402.7619f), 1332); + index3 = 6; + List list121 = new List(index3); + CollectionsMarshal.SetCount(list121, index3); + Span span121 = CollectionsMarshal.AsSpan(list121); + num3 = 0; + span121[num3] = null; + num3++; + span121[num3] = null; + num3++; + span121[num3] = null; + num3++; + span121[num3] = null; + num3++; + span121[num3] = null; + num3++; + span121[num3] = new QuestWorkValue((byte)12, null, EQuestWorkMode.Bitwise); + questStep12.CompletionQuestVariablesFlags = list121; + reference85 = questStep12; + index2++; + span116[index2] = new QuestStep(EInteractionType.Interact, 1056154u, new Vector3(193.86584f, -115.92868f, -388.99823f), 1332); + obj79.Steps = list116; + reference81 = obj79; + num++; + ref QuestSequence reference86 = ref span106[num]; + QuestSequence obj83 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 3; + List list122 = new List(index2); + CollectionsMarshal.SetCount(list122, index2); + Span span122 = CollectionsMarshal.AsSpan(list122); + num2 = 0; + ref QuestStep reference87 = ref span122[num2]; + QuestStep obj84 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions16 = new SkipConditions(); + SkipStepConditions skipStepConditions16 = new SkipStepConditions(); + num3 = 2; + List list123 = new List(num3); + CollectionsMarshal.SetCount(list123, num3); + Span span123 = CollectionsMarshal.AsSpan(list123); + index3 = 0; + span123[index3] = 1334; + index3++; + span123[index3] = 1332; + skipStepConditions16.InTerritory = list123; + skipConditions16.StepIf = skipStepConditions16; + SkipAetheryteCondition obj85 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list124 = new List(index3); + CollectionsMarshal.SetCount(list124, index3); + Span span124 = CollectionsMarshal.AsSpan(list124); + num3 = 0; + span124[num3] = 1334; + num3++; + span124[num3] = 1332; + obj85.InTerritory = list124; + skipConditions16.AetheryteShortcutIf = obj85; + obj84.SkipConditions = skipConditions16; + reference87 = obj84; + num2++; + ref QuestStep reference88 = ref span122[num2]; + QuestStep obj86 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions17 = new SkipConditions(); + SkipStepConditions skipStepConditions17 = new SkipStepConditions(); + num3 = 1; + List list125 = new List(num3); + CollectionsMarshal.SetCount(list125, num3); + Span span125 = CollectionsMarshal.AsSpan(list125); + index3 = 0; + span125[index3] = 1332; + skipStepConditions17.InTerritory = list125; + skipConditions17.StepIf = skipStepConditions17; + obj86.SkipConditions = skipConditions17; + reference88 = obj86; + num2++; + span122[num2] = new QuestStep(EInteractionType.CompleteQuest, 1056159u, new Vector3(273.67053f, -115.97899f, -458.3963f), 1332); + obj83.Steps = list122; + reference86 = obj83; + questRoot13.QuestSequence = list106; + AddQuest(questId13, questRoot13); + QuestId questId14 = new QuestId(5430); + QuestRoot questRoot14 = new QuestRoot(); + num = 1; + List list126 = new List(num); + CollectionsMarshal.SetCount(list126, num); + Span span126 = CollectionsMarshal.AsSpan(list126); + index = 0; + span126[index] = "WigglyMuffin"; + questRoot14.Author = list126; + index = 8; + List list127 = new List(index); + CollectionsMarshal.SetCount(list127, index); + Span span127 = CollectionsMarshal.AsSpan(list127); + num = 0; + ref QuestSequence reference89 = ref span127[num]; + QuestSequence obj87 = new QuestSequence + { + Sequence = 0 + }; + num2 = 3; + List list128 = new List(num2); + CollectionsMarshal.SetCount(list128, num2); + Span span128 = CollectionsMarshal.AsSpan(list128); + index2 = 0; + ref QuestStep reference90 = ref span128[index2]; + QuestStep obj88 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions18 = new SkipConditions(); + SkipStepConditions skipStepConditions18 = new SkipStepConditions(); + index3 = 2; + List list129 = new List(index3); + CollectionsMarshal.SetCount(list129, index3); + Span span129 = CollectionsMarshal.AsSpan(list129); + num3 = 0; + span129[num3] = 1334; + num3++; + span129[num3] = 1332; + skipStepConditions18.InTerritory = list129; + skipConditions18.StepIf = skipStepConditions18; + SkipAetheryteCondition obj89 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list130 = new List(num3); + CollectionsMarshal.SetCount(list130, num3); + Span span130 = CollectionsMarshal.AsSpan(list130); + index3 = 0; + span130[index3] = 1334; + index3++; + span130[index3] = 1332; + obj89.InTerritory = list130; + skipConditions18.AetheryteShortcutIf = obj89; + obj88.SkipConditions = skipConditions18; + reference90 = obj88; + index2++; + ref QuestStep reference91 = ref span128[index2]; + QuestStep obj90 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions19 = new SkipConditions(); + SkipStepConditions skipStepConditions19 = new SkipStepConditions(); + index3 = 1; + List list131 = new List(index3); + CollectionsMarshal.SetCount(list131, index3); + Span span131 = CollectionsMarshal.AsSpan(list131); + num3 = 0; + span131[num3] = 1332; + skipStepConditions19.InTerritory = list131; + skipConditions19.StepIf = skipStepConditions19; + obj90.SkipConditions = skipConditions19; + reference91 = obj90; + index2++; + span128[index2] = new QuestStep(EInteractionType.AcceptQuest, 1056149u, new Vector3(274.6471f, -115.97899f, -460.83777f), 1332); + obj87.Steps = list128; + reference89 = obj87; + num++; + ref QuestSequence reference92 = ref span127[num]; + QuestSequence obj91 = new QuestSequence + { + Sequence = 1 + }; + index2 = 3; + List list132 = new List(index2); + CollectionsMarshal.SetCount(list132, index2); + Span span132 = CollectionsMarshal.AsSpan(list132); + num2 = 0; + ref QuestStep reference93 = ref span132[num2]; + QuestStep obj92 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions20 = new SkipConditions(); + SkipStepConditions skipStepConditions20 = new SkipStepConditions(); + num3 = 2; + List list133 = new List(num3); + CollectionsMarshal.SetCount(list133, num3); + Span span133 = CollectionsMarshal.AsSpan(list133); + index3 = 0; + span133[index3] = 1334; + index3++; + span133[index3] = 1332; + skipStepConditions20.InTerritory = list133; + skipConditions20.StepIf = skipStepConditions20; + SkipAetheryteCondition obj93 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list134 = new List(index3); + CollectionsMarshal.SetCount(list134, index3); + Span span134 = CollectionsMarshal.AsSpan(list134); + num3 = 0; + span134[num3] = 1334; + num3++; + span134[num3] = 1332; + obj93.InTerritory = list134; + skipConditions20.AetheryteShortcutIf = obj93; + obj92.SkipConditions = skipConditions20; + reference93 = obj92; + num2++; + ref QuestStep reference94 = ref span132[num2]; + QuestStep obj94 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions21 = new SkipConditions(); + SkipStepConditions skipStepConditions21 = new SkipStepConditions(); + num3 = 1; + List list135 = new List(num3); + CollectionsMarshal.SetCount(list135, num3); + Span span135 = CollectionsMarshal.AsSpan(list135); + index3 = 0; + span135[index3] = 1332; + skipStepConditions21.InTerritory = list135; + skipConditions21.StepIf = skipStepConditions21; + obj94.SkipConditions = skipConditions21; + reference94 = obj94; + num2++; + span132[num2] = new QuestStep(EInteractionType.Interact, 1056165u, new Vector3(245.89917f, -116.025f, -533.71484f), 1332); + obj91.Steps = list132; + reference92 = obj91; + num++; + ref QuestSequence reference95 = ref span127[num]; + QuestSequence obj95 = new QuestSequence + { + Sequence = 2 + }; + num2 = 3; + List list136 = new List(num2); + CollectionsMarshal.SetCount(list136, num2); + Span span136 = CollectionsMarshal.AsSpan(list136); + index2 = 0; + ref QuestStep reference96 = ref span136[index2]; + QuestStep obj96 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions22 = new SkipConditions(); + SkipStepConditions skipStepConditions22 = new SkipStepConditions(); + index3 = 2; + List list137 = new List(index3); + CollectionsMarshal.SetCount(list137, index3); + Span span137 = CollectionsMarshal.AsSpan(list137); + num3 = 0; + span137[num3] = 1334; + num3++; + span137[num3] = 1332; + skipStepConditions22.InTerritory = list137; + skipConditions22.StepIf = skipStepConditions22; + SkipAetheryteCondition obj97 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list138 = new List(num3); + CollectionsMarshal.SetCount(list138, num3); + Span span138 = CollectionsMarshal.AsSpan(list138); + index3 = 0; + span138[index3] = 1334; + index3++; + span138[index3] = 1332; + obj97.InTerritory = list138; + skipConditions22.AetheryteShortcutIf = obj97; + obj96.SkipConditions = skipConditions22; + reference96 = obj96; + index2++; + ref QuestStep reference97 = ref span136[index2]; + QuestStep obj98 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions23 = new SkipConditions(); + SkipStepConditions skipStepConditions23 = new SkipStepConditions(); + index3 = 1; + List list139 = new List(index3); + CollectionsMarshal.SetCount(list139, index3); + Span span139 = CollectionsMarshal.AsSpan(list139); + num3 = 0; + span139[num3] = 1332; + skipStepConditions23.InTerritory = list139; + skipConditions23.StepIf = skipStepConditions23; + obj98.SkipConditions = skipConditions23; + reference97 = obj98; + index2++; + span136[index2] = new QuestStep(EInteractionType.Interact, 1056165u, new Vector3(245.89917f, -116.025f, -533.71484f), 1332); + obj95.Steps = list136; + reference95 = obj95; + num++; + ref QuestSequence reference98 = ref span127[num]; + QuestSequence obj99 = new QuestSequence + { + Sequence = 3 + }; + index2 = 3; + List list140 = new List(index2); + CollectionsMarshal.SetCount(list140, index2); + Span span140 = CollectionsMarshal.AsSpan(list140); + num2 = 0; + ref QuestStep reference99 = ref span140[num2]; + QuestStep obj100 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions24 = new SkipConditions(); + SkipStepConditions skipStepConditions24 = new SkipStepConditions(); + num3 = 2; + List list141 = new List(num3); + CollectionsMarshal.SetCount(list141, num3); + Span span141 = CollectionsMarshal.AsSpan(list141); + index3 = 0; + span141[index3] = 1334; + index3++; + span141[index3] = 1332; + skipStepConditions24.InTerritory = list141; + skipConditions24.StepIf = skipStepConditions24; + SkipAetheryteCondition obj101 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list142 = new List(index3); + CollectionsMarshal.SetCount(list142, index3); + Span span142 = CollectionsMarshal.AsSpan(list142); + num3 = 0; + span142[num3] = 1334; + num3++; + span142[num3] = 1332; + obj101.InTerritory = list142; + skipConditions24.AetheryteShortcutIf = obj101; + obj100.SkipConditions = skipConditions24; + reference99 = obj100; + num2++; + ref QuestStep reference100 = ref span140[num2]; + QuestStep obj102 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions25 = new SkipConditions(); + SkipStepConditions skipStepConditions25 = new SkipStepConditions(); + num3 = 1; + List list143 = new List(num3); + CollectionsMarshal.SetCount(list143, num3); + Span span143 = CollectionsMarshal.AsSpan(list143); + index3 = 0; + span143[index3] = 1332; + skipStepConditions25.InTerritory = list143; + skipConditions25.StepIf = skipStepConditions25; + obj102.SkipConditions = skipConditions25; + reference100 = obj102; + num2++; + span140[num2] = new QuestStep(EInteractionType.Interact, 2015170u, new Vector3(246.3972f, -118.5233f, -455.0817f), 1332); + obj99.Steps = list140; + reference98 = obj99; + num++; + ref QuestSequence reference101 = ref span127[num]; + QuestSequence obj103 = new QuestSequence + { + Sequence = 4 + }; + num2 = 3; + List list144 = new List(num2); + CollectionsMarshal.SetCount(list144, num2); + Span span144 = CollectionsMarshal.AsSpan(list144); + index2 = 0; + ref QuestStep reference102 = ref span144[index2]; + QuestStep obj104 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions26 = new SkipConditions(); + SkipStepConditions skipStepConditions26 = new SkipStepConditions(); + index3 = 2; + List list145 = new List(index3); + CollectionsMarshal.SetCount(list145, index3); + Span span145 = CollectionsMarshal.AsSpan(list145); + num3 = 0; + span145[num3] = 1334; + num3++; + span145[num3] = 1332; + skipStepConditions26.InTerritory = list145; + skipConditions26.StepIf = skipStepConditions26; + SkipAetheryteCondition obj105 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list146 = new List(num3); + CollectionsMarshal.SetCount(list146, num3); + Span span146 = CollectionsMarshal.AsSpan(list146); + index3 = 0; + span146[index3] = 1334; + index3++; + span146[index3] = 1332; + obj105.InTerritory = list146; + skipConditions26.AetheryteShortcutIf = obj105; + obj104.SkipConditions = skipConditions26; + reference102 = obj104; + index2++; + ref QuestStep reference103 = ref span144[index2]; + QuestStep obj106 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions27 = new SkipConditions(); + SkipStepConditions skipStepConditions27 = new SkipStepConditions(); + index3 = 1; + List list147 = new List(index3); + CollectionsMarshal.SetCount(list147, index3); + Span span147 = CollectionsMarshal.AsSpan(list147); + num3 = 0; + span147[num3] = 1332; + skipStepConditions27.InTerritory = list147; + skipConditions27.StepIf = skipStepConditions27; + obj106.SkipConditions = skipConditions27; + reference103 = obj106; + index2++; + span144[index2] = new QuestStep(EInteractionType.Interact, 2015171u, new Vector3(275.1151f, -115.979f, -433.4405f), 1332); + obj103.Steps = list144; + reference101 = obj103; + num++; + ref QuestSequence reference104 = ref span127[num]; + QuestSequence obj107 = new QuestSequence + { + Sequence = 5 + }; + index2 = 3; + List list148 = new List(index2); + CollectionsMarshal.SetCount(list148, index2); + Span span148 = CollectionsMarshal.AsSpan(list148); + num2 = 0; + ref QuestStep reference105 = ref span148[num2]; + QuestStep obj108 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions28 = new SkipConditions(); + SkipStepConditions skipStepConditions28 = new SkipStepConditions(); + num3 = 2; + List list149 = new List(num3); + CollectionsMarshal.SetCount(list149, num3); + Span span149 = CollectionsMarshal.AsSpan(list149); + index3 = 0; + span149[index3] = 1334; + index3++; + span149[index3] = 1332; + skipStepConditions28.InTerritory = list149; + skipConditions28.StepIf = skipStepConditions28; + SkipAetheryteCondition obj109 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list150 = new List(index3); + CollectionsMarshal.SetCount(list150, index3); + Span span150 = CollectionsMarshal.AsSpan(list150); + num3 = 0; + span150[num3] = 1334; + num3++; + span150[num3] = 1332; + obj109.InTerritory = list150; + skipConditions28.AetheryteShortcutIf = obj109; + obj108.SkipConditions = skipConditions28; + reference105 = obj108; + num2++; + ref QuestStep reference106 = ref span148[num2]; + QuestStep obj110 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions29 = new SkipConditions(); + SkipStepConditions skipStepConditions29 = new SkipStepConditions(); + num3 = 1; + List list151 = new List(num3); + CollectionsMarshal.SetCount(list151, num3); + Span span151 = CollectionsMarshal.AsSpan(list151); + index3 = 0; + span151[index3] = 1332; + skipStepConditions29.InTerritory = list151; + skipConditions29.StepIf = skipStepConditions29; + obj110.SkipConditions = skipConditions29; + reference106 = obj110; + num2++; + span148[num2] = new QuestStep(EInteractionType.Interact, 2015172u, new Vector3(267.0141f, -116.05f, -394.9687f), 1332); + obj107.Steps = list148; + reference104 = obj107; + num++; + ref QuestSequence reference107 = ref span127[num]; + QuestSequence obj111 = new QuestSequence + { + Sequence = 6 + }; + num2 = 5; + List list152 = new List(num2); + CollectionsMarshal.SetCount(list152, num2); + Span span152 = CollectionsMarshal.AsSpan(list152); + index2 = 0; + ref QuestStep reference108 = ref span152[index2]; + QuestStep obj112 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions30 = new SkipConditions(); + SkipStepConditions skipStepConditions30 = new SkipStepConditions(); + index3 = 2; + List list153 = new List(index3); + CollectionsMarshal.SetCount(list153, index3); + Span span153 = CollectionsMarshal.AsSpan(list153); + num3 = 0; + span153[num3] = 1334; + num3++; + span153[num3] = 1332; + skipStepConditions30.InTerritory = list153; + skipConditions30.StepIf = skipStepConditions30; + SkipAetheryteCondition obj113 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list154 = new List(num3); + CollectionsMarshal.SetCount(list154, num3); + Span span154 = CollectionsMarshal.AsSpan(list154); + index3 = 0; + span154[index3] = 1334; + index3++; + span154[index3] = 1332; + obj113.InTerritory = list154; + skipConditions30.AetheryteShortcutIf = obj113; + obj112.SkipConditions = skipConditions30; + reference108 = obj112; + index2++; + ref QuestStep reference109 = ref span152[index2]; + QuestStep obj114 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions31 = new SkipConditions(); + SkipStepConditions skipStepConditions31 = new SkipStepConditions(); + index3 = 1; + List list155 = new List(index3); + CollectionsMarshal.SetCount(list155, index3); + Span span155 = CollectionsMarshal.AsSpan(list155); + num3 = 0; + span155[num3] = 1332; + skipStepConditions31.InTerritory = list155; + skipConditions31.StepIf = skipStepConditions31; + obj114.SkipConditions = skipConditions31; + reference109 = obj114; + index2++; + ref QuestStep reference110 = ref span152[index2]; + QuestStep obj115 = new QuestStep(EInteractionType.UseItem, 1056483u, new Vector3(236.04175f, -113.757126f, -352.92596f), 1332) + { + ItemId = 2003804u, + GroundTarget = true + }; + num3 = 6; + List list156 = new List(num3); + CollectionsMarshal.SetCount(list156, num3); + Span span156 = CollectionsMarshal.AsSpan(list156); + index3 = 0; + span156[index3] = null; + index3++; + span156[index3] = null; + index3++; + span156[index3] = null; + index3++; + span156[index3] = null; + index3++; + span156[index3] = null; + index3++; + span156[index3] = new QuestWorkValue((byte)2, null, EQuestWorkMode.Bitwise); + obj115.CompletionQuestVariablesFlags = list156; + reference110 = obj115; + index2++; + ref QuestStep reference111 = ref span152[index2]; + QuestStep obj116 = new QuestStep(EInteractionType.UseItem, 1056482u, new Vector3(209.09436f, -115.990005f, -411.64264f), 1332) + { + ItemId = 2003804u, + GroundTarget = true + }; + index3 = 6; + List list157 = new List(index3); + CollectionsMarshal.SetCount(list157, index3); + Span span157 = CollectionsMarshal.AsSpan(list157); + num3 = 0; + span157[num3] = null; + num3++; + span157[num3] = null; + num3++; + span157[num3] = null; + num3++; + span157[num3] = null; + num3++; + span157[num3] = null; + num3++; + span157[num3] = new QuestWorkValue((byte)6, null, EQuestWorkMode.Bitwise); + obj116.CompletionQuestVariablesFlags = list157; + reference111 = obj116; + index2++; + span152[index2] = new QuestStep(EInteractionType.UseItem, 1056481u, new Vector3(194.23206f, -115.99002f, -415.76257f), 1332) + { + ItemId = 2003804u, + GroundTarget = true + }; + obj111.Steps = list152; + reference107 = obj111; + num++; + ref QuestSequence reference112 = ref span127[num]; + QuestSequence obj117 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 3; + List list158 = new List(index2); + CollectionsMarshal.SetCount(list158, index2); + Span span158 = CollectionsMarshal.AsSpan(list158); + num2 = 0; + ref QuestStep reference113 = ref span158[num2]; + QuestStep obj118 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions32 = new SkipConditions(); + SkipStepConditions skipStepConditions32 = new SkipStepConditions(); + num3 = 2; + List list159 = new List(num3); + CollectionsMarshal.SetCount(list159, num3); + Span span159 = CollectionsMarshal.AsSpan(list159); + index3 = 0; + span159[index3] = 1334; + index3++; + span159[index3] = 1332; + skipStepConditions32.InTerritory = list159; + skipConditions32.StepIf = skipStepConditions32; + SkipAetheryteCondition obj119 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list160 = new List(index3); + CollectionsMarshal.SetCount(list160, index3); + Span span160 = CollectionsMarshal.AsSpan(list160); + num3 = 0; + span160[num3] = 1334; + num3++; + span160[num3] = 1332; + obj119.InTerritory = list160; + skipConditions32.AetheryteShortcutIf = obj119; + obj118.SkipConditions = skipConditions32; + reference113 = obj118; + num2++; + ref QuestStep reference114 = ref span158[num2]; + QuestStep obj120 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions33 = new SkipConditions(); + SkipStepConditions skipStepConditions33 = new SkipStepConditions(); + num3 = 1; + List list161 = new List(num3); + CollectionsMarshal.SetCount(list161, num3); + Span span161 = CollectionsMarshal.AsSpan(list161); + index3 = 0; + span161[index3] = 1332; + skipStepConditions33.InTerritory = list161; + skipConditions33.StepIf = skipStepConditions33; + obj120.SkipConditions = skipConditions33; + reference114 = obj120; + num2++; + span158[num2] = new QuestStep(EInteractionType.CompleteQuest, 1056165u, new Vector3(245.89917f, -116.025f, -533.71484f), 1332); + obj117.Steps = list158; + reference112 = obj117; + questRoot14.QuestSequence = list127; + AddQuest(questId14, questRoot14); + QuestId questId15 = new QuestId(5431); + QuestRoot questRoot15 = new QuestRoot(); + num = 1; + List list162 = new List(num); + CollectionsMarshal.SetCount(list162, num); + Span span162 = CollectionsMarshal.AsSpan(list162); + index = 0; + span162[index] = "WigglyMuffin"; + questRoot15.Author = list162; + index = 6; + List list163 = new List(index); + CollectionsMarshal.SetCount(list163, index); + Span span163 = CollectionsMarshal.AsSpan(list163); + num = 0; + ref QuestSequence reference115 = ref span163[num]; + QuestSequence obj121 = new QuestSequence + { + Sequence = 0 + }; + num2 = 3; + List list164 = new List(num2); + CollectionsMarshal.SetCount(list164, num2); + Span span164 = CollectionsMarshal.AsSpan(list164); + index2 = 0; + ref QuestStep reference116 = ref span164[index2]; + QuestStep obj122 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions34 = new SkipConditions(); + SkipStepConditions skipStepConditions34 = new SkipStepConditions(); + index3 = 2; + List list165 = new List(index3); + CollectionsMarshal.SetCount(list165, index3); + Span span165 = CollectionsMarshal.AsSpan(list165); + num3 = 0; + span165[num3] = 1334; + num3++; + span165[num3] = 1332; + skipStepConditions34.InTerritory = list165; + skipConditions34.StepIf = skipStepConditions34; + SkipAetheryteCondition obj123 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list166 = new List(num3); + CollectionsMarshal.SetCount(list166, num3); + Span span166 = CollectionsMarshal.AsSpan(list166); + index3 = 0; + span166[index3] = 1334; + index3++; + span166[index3] = 1332; + obj123.InTerritory = list166; + skipConditions34.AetheryteShortcutIf = obj123; + obj122.SkipConditions = skipConditions34; + reference116 = obj122; + index2++; + ref QuestStep reference117 = ref span164[index2]; + QuestStep obj124 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions35 = new SkipConditions(); + SkipStepConditions skipStepConditions35 = new SkipStepConditions(); + index3 = 1; + List list167 = new List(index3); + CollectionsMarshal.SetCount(list167, index3); + Span span167 = CollectionsMarshal.AsSpan(list167); + num3 = 0; + span167[num3] = 1332; + skipStepConditions35.InTerritory = list167; + skipConditions35.StepIf = skipStepConditions35; + obj124.SkipConditions = skipConditions35; + reference117 = obj124; + index2++; + span164[index2] = new QuestStep(EInteractionType.AcceptQuest, 1056165u, new Vector3(245.89917f, -116.025f, -533.71484f), 1332); + obj121.Steps = list164; + reference115 = obj121; + num++; + ref QuestSequence reference118 = ref span163[num]; + QuestSequence obj125 = new QuestSequence + { + Sequence = 1 + }; + index2 = 3; + List list168 = new List(index2); + CollectionsMarshal.SetCount(list168, index2); + Span span168 = CollectionsMarshal.AsSpan(list168); + num2 = 0; + ref QuestStep reference119 = ref span168[num2]; + QuestStep obj126 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions36 = new SkipConditions(); + SkipStepConditions skipStepConditions36 = new SkipStepConditions(); + num3 = 2; + List list169 = new List(num3); + CollectionsMarshal.SetCount(list169, num3); + Span span169 = CollectionsMarshal.AsSpan(list169); + index3 = 0; + span169[index3] = 1334; + index3++; + span169[index3] = 1332; + skipStepConditions36.InTerritory = list169; + skipConditions36.StepIf = skipStepConditions36; + SkipAetheryteCondition obj127 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list170 = new List(index3); + CollectionsMarshal.SetCount(list170, index3); + Span span170 = CollectionsMarshal.AsSpan(list170); + num3 = 0; + span170[num3] = 1334; + num3++; + span170[num3] = 1332; + obj127.InTerritory = list170; + skipConditions36.AetheryteShortcutIf = obj127; + obj126.SkipConditions = skipConditions36; + reference119 = obj126; + num2++; + ref QuestStep reference120 = ref span168[num2]; + QuestStep obj128 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions37 = new SkipConditions(); + SkipStepConditions skipStepConditions37 = new SkipStepConditions(); + num3 = 1; + List list171 = new List(num3); + CollectionsMarshal.SetCount(list171, num3); + Span span171 = CollectionsMarshal.AsSpan(list171); + index3 = 0; + span171[index3] = 1332; + skipStepConditions37.InTerritory = list171; + skipConditions37.StepIf = skipStepConditions37; + obj128.SkipConditions = skipConditions37; + reference120 = obj128; + num2++; + span168[num2] = new QuestStep(EInteractionType.Interact, 2014994u, new Vector3(281.166f, -115.979f, -530.4824f), 1332); + obj125.Steps = list168; + reference118 = obj125; + num++; + ref QuestSequence reference121 = ref span163[num]; + QuestSequence obj129 = new QuestSequence + { + Sequence = 2 + }; + num2 = 3; + List list172 = new List(num2); + CollectionsMarshal.SetCount(list172, num2); + Span span172 = CollectionsMarshal.AsSpan(list172); + index2 = 0; + ref QuestStep reference122 = ref span172[index2]; + QuestStep obj130 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions38 = new SkipConditions(); + SkipStepConditions skipStepConditions38 = new SkipStepConditions(); + index3 = 2; + List list173 = new List(index3); + CollectionsMarshal.SetCount(list173, index3); + Span span173 = CollectionsMarshal.AsSpan(list173); + num3 = 0; + span173[num3] = 1334; + num3++; + span173[num3] = 1332; + skipStepConditions38.InTerritory = list173; + skipConditions38.StepIf = skipStepConditions38; + SkipAetheryteCondition obj131 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list174 = new List(num3); + CollectionsMarshal.SetCount(list174, num3); + Span span174 = CollectionsMarshal.AsSpan(list174); + index3 = 0; + span174[index3] = 1334; + index3++; + span174[index3] = 1332; + obj131.InTerritory = list174; + skipConditions38.AetheryteShortcutIf = obj131; + obj130.SkipConditions = skipConditions38; + reference122 = obj130; + index2++; + ref QuestStep reference123 = ref span172[index2]; + QuestStep obj132 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions39 = new SkipConditions(); + SkipStepConditions skipStepConditions39 = new SkipStepConditions(); + index3 = 1; + List list175 = new List(index3); + CollectionsMarshal.SetCount(list175, index3); + Span span175 = CollectionsMarshal.AsSpan(list175); + num3 = 0; + span175[num3] = 1332; + skipStepConditions39.InTerritory = list175; + skipConditions39.StepIf = skipStepConditions39; + obj132.SkipConditions = skipConditions39; + reference123 = obj132; + index2++; + span172[index2] = new QuestStep(EInteractionType.Interact, 1056166u, new Vector3(272.5719f, -115.979004f, -551.0491f), 1332); + obj129.Steps = list172; + reference121 = obj129; + num++; + ref QuestSequence reference124 = ref span163[num]; + QuestSequence obj133 = new QuestSequence + { + Sequence = 3 + }; + index2 = 3; + List list176 = new List(index2); + CollectionsMarshal.SetCount(list176, index2); + Span span176 = CollectionsMarshal.AsSpan(list176); + num2 = 0; + ref QuestStep reference125 = ref span176[num2]; + QuestStep obj134 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions40 = new SkipConditions(); + SkipStepConditions skipStepConditions40 = new SkipStepConditions(); + num3 = 2; + List list177 = new List(num3); + CollectionsMarshal.SetCount(list177, num3); + Span span177 = CollectionsMarshal.AsSpan(list177); + index3 = 0; + span177[index3] = 1334; + index3++; + span177[index3] = 1332; + skipStepConditions40.InTerritory = list177; + skipConditions40.StepIf = skipStepConditions40; + SkipAetheryteCondition obj135 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list178 = new List(index3); + CollectionsMarshal.SetCount(list178, index3); + Span span178 = CollectionsMarshal.AsSpan(list178); + num3 = 0; + span178[num3] = 1334; + num3++; + span178[num3] = 1332; + obj135.InTerritory = list178; + skipConditions40.AetheryteShortcutIf = obj135; + obj134.SkipConditions = skipConditions40; + reference125 = obj134; + num2++; + ref QuestStep reference126 = ref span176[num2]; + QuestStep obj136 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions41 = new SkipConditions(); + SkipStepConditions skipStepConditions41 = new SkipStepConditions(); + num3 = 1; + List list179 = new List(num3); + CollectionsMarshal.SetCount(list179, num3); + Span span179 = CollectionsMarshal.AsSpan(list179); + index3 = 0; + span179[index3] = 1332; + skipStepConditions41.InTerritory = list179; + skipConditions41.StepIf = skipStepConditions41; + obj136.SkipConditions = skipConditions41; + reference126 = obj136; + num2++; + span176[num2] = new QuestStep(EInteractionType.Interact, 1056167u, new Vector3(323.84216f, -117.47925f, -489.37213f), 1332); + obj133.Steps = list176; + reference124 = obj133; + num++; + ref QuestSequence reference127 = ref span163[num]; + QuestSequence obj137 = new QuestSequence + { + Sequence = 4 + }; + num2 = 3; + List list180 = new List(num2); + CollectionsMarshal.SetCount(list180, num2); + Span span180 = CollectionsMarshal.AsSpan(list180); + index2 = 0; + ref QuestStep reference128 = ref span180[index2]; + QuestStep obj138 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions42 = new SkipConditions(); + SkipStepConditions skipStepConditions42 = new SkipStepConditions(); + index3 = 2; + List list181 = new List(index3); + CollectionsMarshal.SetCount(list181, index3); + Span span181 = CollectionsMarshal.AsSpan(list181); + num3 = 0; + span181[num3] = 1334; + num3++; + span181[num3] = 1332; + skipStepConditions42.InTerritory = list181; + skipConditions42.StepIf = skipStepConditions42; + SkipAetheryteCondition obj139 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list182 = new List(num3); + CollectionsMarshal.SetCount(list182, num3); + Span span182 = CollectionsMarshal.AsSpan(list182); + index3 = 0; + span182[index3] = 1334; + index3++; + span182[index3] = 1332; + obj139.InTerritory = list182; + skipConditions42.AetheryteShortcutIf = obj139; + obj138.SkipConditions = skipConditions42; + reference128 = obj138; + index2++; + ref QuestStep reference129 = ref span180[index2]; + QuestStep obj140 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions43 = new SkipConditions(); + SkipStepConditions skipStepConditions43 = new SkipStepConditions(); + index3 = 1; + List list183 = new List(index3); + CollectionsMarshal.SetCount(list183, index3); + Span span183 = CollectionsMarshal.AsSpan(list183); + num3 = 0; + span183[num3] = 1332; + skipStepConditions43.InTerritory = list183; + skipConditions43.StepIf = skipStepConditions43; + obj140.SkipConditions = skipConditions43; + reference129 = obj140; + index2++; + span180[index2] = new QuestStep(EInteractionType.Interact, 1056267u, new Vector3(325.18494f, -117.5f, -489.28055f), 1332); + obj137.Steps = list180; + reference127 = obj137; + num++; + ref QuestSequence reference130 = ref span163[num]; + QuestSequence obj141 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 3; + List list184 = new List(index2); + CollectionsMarshal.SetCount(list184, index2); + Span span184 = CollectionsMarshal.AsSpan(list184); + num2 = 0; + ref QuestStep reference131 = ref span184[num2]; + QuestStep obj142 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions44 = new SkipConditions(); + SkipStepConditions skipStepConditions44 = new SkipStepConditions(); + num3 = 2; + List list185 = new List(num3); + CollectionsMarshal.SetCount(list185, num3); + Span span185 = CollectionsMarshal.AsSpan(list185); + index3 = 0; + span185[index3] = 1334; + index3++; + span185[index3] = 1332; + skipStepConditions44.InTerritory = list185; + skipConditions44.StepIf = skipStepConditions44; + SkipAetheryteCondition obj143 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list186 = new List(index3); + CollectionsMarshal.SetCount(list186, index3); + Span span186 = CollectionsMarshal.AsSpan(list186); + num3 = 0; + span186[num3] = 1334; + num3++; + span186[num3] = 1332; + obj143.InTerritory = list186; + skipConditions44.AetheryteShortcutIf = obj143; + obj142.SkipConditions = skipConditions44; + reference131 = obj142; + num2++; + ref QuestStep reference132 = ref span184[num2]; + QuestStep obj144 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions45 = new SkipConditions(); + SkipStepConditions skipStepConditions45 = new SkipStepConditions(); + num3 = 1; + List list187 = new List(num3); + CollectionsMarshal.SetCount(list187, num3); + Span span187 = CollectionsMarshal.AsSpan(list187); + index3 = 0; + span187[index3] = 1332; + skipStepConditions45.InTerritory = list187; + skipConditions45.StepIf = skipStepConditions45; + obj144.SkipConditions = skipConditions45; + reference132 = obj144; + num2++; + span184[num2] = new QuestStep(EInteractionType.CompleteQuest, 1056165u, new Vector3(245.89917f, -116.025f, -533.71484f), 1332); + obj141.Steps = list184; + reference130 = obj141; + questRoot15.QuestSequence = list163; + AddQuest(questId15, questRoot15); + QuestId questId16 = new QuestId(5432); + QuestRoot questRoot16 = new QuestRoot(); + num = 1; + List list188 = new List(num); + CollectionsMarshal.SetCount(list188, num); + Span span188 = CollectionsMarshal.AsSpan(list188); + index = 0; + span188[index] = "WigglyMuffin"; + questRoot16.Author = list188; + index = 4; + List list189 = new List(index); + CollectionsMarshal.SetCount(list189, index); + Span span189 = CollectionsMarshal.AsSpan(list189); + num = 0; + ref QuestSequence reference133 = ref span189[num]; + QuestSequence obj145 = new QuestSequence + { + Sequence = 0 + }; + num2 = 3; + List list190 = new List(num2); + CollectionsMarshal.SetCount(list190, num2); + Span span190 = CollectionsMarshal.AsSpan(list190); + index2 = 0; + ref QuestStep reference134 = ref span190[index2]; + QuestStep obj146 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions46 = new SkipConditions(); + SkipStepConditions skipStepConditions46 = new SkipStepConditions(); + index3 = 2; + List list191 = new List(index3); + CollectionsMarshal.SetCount(list191, index3); + Span span191 = CollectionsMarshal.AsSpan(list191); + num3 = 0; + span191[num3] = 1334; + num3++; + span191[num3] = 1332; + skipStepConditions46.InTerritory = list191; + skipConditions46.StepIf = skipStepConditions46; + SkipAetheryteCondition obj147 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list192 = new List(num3); + CollectionsMarshal.SetCount(list192, num3); + Span span192 = CollectionsMarshal.AsSpan(list192); + index3 = 0; + span192[index3] = 1334; + index3++; + span192[index3] = 1332; + obj147.InTerritory = list192; + skipConditions46.AetheryteShortcutIf = obj147; + obj146.SkipConditions = skipConditions46; + reference134 = obj146; + index2++; + ref QuestStep reference135 = ref span190[index2]; + QuestStep obj148 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions47 = new SkipConditions(); + SkipStepConditions skipStepConditions47 = new SkipStepConditions(); + index3 = 1; + List list193 = new List(index3); + CollectionsMarshal.SetCount(list193, index3); + Span span193 = CollectionsMarshal.AsSpan(list193); + num3 = 0; + span193[num3] = 1332; + skipStepConditions47.InTerritory = list193; + skipConditions47.StepIf = skipStepConditions47; + obj148.SkipConditions = skipConditions47; + reference135 = obj148; + index2++; + span190[index2] = new QuestStep(EInteractionType.AcceptQuest, 1056168u, new Vector3(245.89917f, -116.02501f, -531.57855f), 1332); + obj145.Steps = list190; + reference133 = obj145; + num++; + ref QuestSequence reference136 = ref span189[num]; + QuestSequence obj149 = new QuestSequence + { + Sequence = 1 + }; + index2 = 3; + List list194 = new List(index2); + CollectionsMarshal.SetCount(list194, index2); + Span span194 = CollectionsMarshal.AsSpan(list194); + num2 = 0; + ref QuestStep reference137 = ref span194[num2]; + QuestStep obj150 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions48 = new SkipConditions(); + SkipStepConditions skipStepConditions48 = new SkipStepConditions(); + num3 = 2; + List list195 = new List(num3); + CollectionsMarshal.SetCount(list195, num3); + Span span195 = CollectionsMarshal.AsSpan(list195); + index3 = 0; + span195[index3] = 1334; + index3++; + span195[index3] = 1332; + skipStepConditions48.InTerritory = list195; + skipConditions48.StepIf = skipStepConditions48; + SkipAetheryteCondition obj151 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list196 = new List(index3); + CollectionsMarshal.SetCount(list196, index3); + Span span196 = CollectionsMarshal.AsSpan(list196); + num3 = 0; + span196[num3] = 1334; + num3++; + span196[num3] = 1332; + obj151.InTerritory = list196; + skipConditions48.AetheryteShortcutIf = obj151; + obj150.SkipConditions = skipConditions48; + reference137 = obj150; + num2++; + ref QuestStep reference138 = ref span194[num2]; + QuestStep obj152 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions49 = new SkipConditions(); + SkipStepConditions skipStepConditions49 = new SkipStepConditions(); + num3 = 1; + List list197 = new List(num3); + CollectionsMarshal.SetCount(list197, num3); + Span span197 = CollectionsMarshal.AsSpan(list197); + index3 = 0; + span197[index3] = 1332; + skipStepConditions49.InTerritory = list197; + skipConditions49.StepIf = skipStepConditions49; + obj152.SkipConditions = skipConditions49; + reference138 = obj152; + num2++; + span194[num2] = new QuestStep(EInteractionType.Interact, 2014995u, new Vector3(247.3097f, -116.025f, -532.7819f), 1332); + obj149.Steps = list194; + reference136 = obj149; + num++; + ref QuestSequence reference139 = ref span189[num]; + QuestSequence obj153 = new QuestSequence + { + Sequence = 2 + }; + num2 = 3; + List list198 = new List(num2); + CollectionsMarshal.SetCount(list198, num2); + Span span198 = CollectionsMarshal.AsSpan(list198); + index2 = 0; + ref QuestStep reference140 = ref span198[index2]; + QuestStep obj154 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions50 = new SkipConditions(); + SkipStepConditions skipStepConditions50 = new SkipStepConditions(); + index3 = 2; + List list199 = new List(index3); + CollectionsMarshal.SetCount(list199, index3); + Span span199 = CollectionsMarshal.AsSpan(list199); + num3 = 0; + span199[num3] = 1334; + num3++; + span199[num3] = 1332; + skipStepConditions50.InTerritory = list199; + skipConditions50.StepIf = skipStepConditions50; + SkipAetheryteCondition obj155 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list200 = new List(num3); + CollectionsMarshal.SetCount(list200, num3); + Span span200 = CollectionsMarshal.AsSpan(list200); + index3 = 0; + span200[index3] = 1334; + index3++; + span200[index3] = 1332; + obj155.InTerritory = list200; + skipConditions50.AetheryteShortcutIf = obj155; + obj154.SkipConditions = skipConditions50; + reference140 = obj154; + index2++; + ref QuestStep reference141 = ref span198[index2]; + QuestStep obj156 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions51 = new SkipConditions(); + SkipStepConditions skipStepConditions51 = new SkipStepConditions(); + index3 = 1; + List list201 = new List(index3); + CollectionsMarshal.SetCount(list201, index3); + Span span201 = CollectionsMarshal.AsSpan(list201); + num3 = 0; + span201[num3] = 1332; + skipStepConditions51.InTerritory = list201; + skipConditions51.StepIf = skipStepConditions51; + obj156.SkipConditions = skipConditions51; + reference141 = obj156; + index2++; + span198[index2] = new QuestStep(EInteractionType.Interact, 1056194u, new Vector3(245.16663f, -116.02501f, -532.00586f), 1332); + obj153.Steps = list198; + reference139 = obj153; + num++; + ref QuestSequence reference142 = ref span189[num]; + QuestSequence obj157 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 3; + List list202 = new List(index2); + CollectionsMarshal.SetCount(list202, index2); + Span span202 = CollectionsMarshal.AsSpan(list202); + num2 = 0; + ref QuestStep reference143 = ref span202[num2]; + QuestStep obj158 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions52 = new SkipConditions(); + SkipStepConditions skipStepConditions52 = new SkipStepConditions(); + num3 = 2; + List list203 = new List(num3); + CollectionsMarshal.SetCount(list203, num3); + Span span203 = CollectionsMarshal.AsSpan(list203); + index3 = 0; + span203[index3] = 1334; + index3++; + span203[index3] = 1332; + skipStepConditions52.InTerritory = list203; + skipConditions52.StepIf = skipStepConditions52; + SkipAetheryteCondition obj159 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list204 = new List(index3); + CollectionsMarshal.SetCount(list204, index3); + Span span204 = CollectionsMarshal.AsSpan(list204); + num3 = 0; + span204[num3] = 1334; + num3++; + span204[num3] = 1332; + obj159.InTerritory = list204; + skipConditions52.AetheryteShortcutIf = obj159; + obj158.SkipConditions = skipConditions52; + reference143 = obj158; + num2++; + ref QuestStep reference144 = ref span202[num2]; + QuestStep obj160 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions53 = new SkipConditions(); + SkipStepConditions skipStepConditions53 = new SkipStepConditions(); + num3 = 1; + List list205 = new List(num3); + CollectionsMarshal.SetCount(list205, num3); + Span span205 = CollectionsMarshal.AsSpan(list205); + index3 = 0; + span205[index3] = 1332; + skipStepConditions53.InTerritory = list205; + skipConditions53.StepIf = skipStepConditions53; + obj160.SkipConditions = skipConditions53; + reference144 = obj160; + num2++; + span202[num2] = new QuestStep(EInteractionType.CompleteQuest, 1056172u, new Vector3(292.1034f, -98f, -283.25323f), 1332); + obj157.Steps = list202; + reference142 = obj157; + questRoot16.QuestSequence = list189; + AddQuest(questId16, questRoot16); + QuestId questId17 = new QuestId(5433); + QuestRoot questRoot17 = new QuestRoot(); + num = 1; + List list206 = new List(num); + CollectionsMarshal.SetCount(list206, num); + Span span206 = CollectionsMarshal.AsSpan(list206); + index = 0; + span206[index] = "WigglyMuffin"; + questRoot17.Author = list206; + index = 8; + List list207 = new List(index); + CollectionsMarshal.SetCount(list207, index); + Span span207 = CollectionsMarshal.AsSpan(list207); + num = 0; + ref QuestSequence reference145 = ref span207[num]; + QuestSequence obj161 = new QuestSequence + { + Sequence = 0 + }; + num2 = 3; + List list208 = new List(num2); + CollectionsMarshal.SetCount(list208, num2); + Span span208 = CollectionsMarshal.AsSpan(list208); + index2 = 0; + ref QuestStep reference146 = ref span208[index2]; + QuestStep obj162 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions54 = new SkipConditions(); + SkipStepConditions skipStepConditions54 = new SkipStepConditions(); + index3 = 2; + List list209 = new List(index3); + CollectionsMarshal.SetCount(list209, index3); + Span span209 = CollectionsMarshal.AsSpan(list209); + num3 = 0; + span209[num3] = 1334; + num3++; + span209[num3] = 1332; + skipStepConditions54.InTerritory = list209; + skipConditions54.StepIf = skipStepConditions54; + SkipAetheryteCondition obj163 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list210 = new List(num3); + CollectionsMarshal.SetCount(list210, num3); + Span span210 = CollectionsMarshal.AsSpan(list210); + index3 = 0; + span210[index3] = 1334; + index3++; + span210[index3] = 1332; + obj163.InTerritory = list210; + skipConditions54.AetheryteShortcutIf = obj163; + obj162.SkipConditions = skipConditions54; + reference146 = obj162; + index2++; + ref QuestStep reference147 = ref span208[index2]; + QuestStep obj164 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions55 = new SkipConditions(); + SkipStepConditions skipStepConditions55 = new SkipStepConditions(); + index3 = 1; + List list211 = new List(index3); + CollectionsMarshal.SetCount(list211, index3); + Span span211 = CollectionsMarshal.AsSpan(list211); + num3 = 0; + span211[num3] = 1332; + skipStepConditions55.InTerritory = list211; + skipConditions55.StepIf = skipStepConditions55; + obj164.SkipConditions = skipConditions55; + reference147 = obj164; + index2++; + span208[index2] = new QuestStep(EInteractionType.AcceptQuest, 1056172u, new Vector3(292.1034f, -98f, -283.25323f), 1332); + obj161.Steps = list208; + reference145 = obj161; + num++; + ref QuestSequence reference148 = ref span207[num]; + QuestSequence obj165 = new QuestSequence + { + Sequence = 1 + }; + index2 = 3; + List list212 = new List(index2); + CollectionsMarshal.SetCount(list212, index2); + Span span212 = CollectionsMarshal.AsSpan(list212); + num2 = 0; + ref QuestStep reference149 = ref span212[num2]; + QuestStep obj166 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions56 = new SkipConditions(); + SkipStepConditions skipStepConditions56 = new SkipStepConditions(); + num3 = 2; + List list213 = new List(num3); + CollectionsMarshal.SetCount(list213, num3); + Span span213 = CollectionsMarshal.AsSpan(list213); + index3 = 0; + span213[index3] = 1334; + index3++; + span213[index3] = 1332; + skipStepConditions56.InTerritory = list213; + skipConditions56.StepIf = skipStepConditions56; + SkipAetheryteCondition obj167 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list214 = new List(index3); + CollectionsMarshal.SetCount(list214, index3); + Span span214 = CollectionsMarshal.AsSpan(list214); + num3 = 0; + span214[num3] = 1334; + num3++; + span214[num3] = 1332; + obj167.InTerritory = list214; + skipConditions56.AetheryteShortcutIf = obj167; + obj166.SkipConditions = skipConditions56; + reference149 = obj166; + num2++; + ref QuestStep reference150 = ref span212[num2]; + QuestStep obj168 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions57 = new SkipConditions(); + SkipStepConditions skipStepConditions57 = new SkipStepConditions(); + num3 = 1; + List list215 = new List(num3); + CollectionsMarshal.SetCount(list215, num3); + Span span215 = CollectionsMarshal.AsSpan(list215); + index3 = 0; + span215[index3] = 1332; + skipStepConditions57.InTerritory = list215; + skipConditions57.StepIf = skipStepConditions57; + obj168.SkipConditions = skipConditions57; + reference150 = obj168; + num2++; + ref QuestStep reference151 = ref span212[num2]; + QuestStep questStep13 = new QuestStep(EInteractionType.Interact, 1056173u, new Vector3(293.96497f, -98f, -281.6358f), 1332); + index3 = 1; + List list216 = new List(index3); + CollectionsMarshal.SetCount(list216, index3); + Span span216 = CollectionsMarshal.AsSpan(list216); + num3 = 0; + span216[num3] = new DialogueChoice + { + Type = EDialogChoiceType.YesNo, + Prompt = new ExcelRef("TEXT_KINGMJ108_05433_SYSTEM_000_045") + }; + questStep13.DialogueChoices = list216; + reference151 = questStep13; + obj165.Steps = list212; + reference148 = obj165; + num++; + span207[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference152 = ref span207[num]; + QuestSequence obj169 = new QuestSequence + { + Sequence = 3 + }; + num2 = 1; + List list217 = new List(num2); + CollectionsMarshal.SetCount(list217, num2); + Span span217 = CollectionsMarshal.AsSpan(list217); + index2 = 0; + span217[index2] = new QuestStep(EInteractionType.Duty, null, null, 1338) + { + DutyOptions = new DutyOptions + { + ContentFinderConditionId = 1076u + } + }; + obj169.Steps = list217; + reference152 = obj169; + num++; + span207[num] = new QuestSequence + { + Sequence = 4 + }; + num++; + ref QuestSequence reference153 = ref span207[num]; + QuestSequence obj170 = new QuestSequence + { + Sequence = 5 + }; + index2 = 3; + List list218 = new List(index2); + CollectionsMarshal.SetCount(list218, index2); + Span span218 = CollectionsMarshal.AsSpan(list218); + num2 = 0; + ref QuestStep reference154 = ref span218[num2]; + QuestStep obj171 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions58 = new SkipConditions(); + SkipStepConditions skipStepConditions58 = new SkipStepConditions(); + num3 = 2; + List list219 = new List(num3); + CollectionsMarshal.SetCount(list219, num3); + Span span219 = CollectionsMarshal.AsSpan(list219); + index3 = 0; + span219[index3] = 1334; + index3++; + span219[index3] = 1332; + skipStepConditions58.InTerritory = list219; + skipConditions58.StepIf = skipStepConditions58; + SkipAetheryteCondition obj172 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list220 = new List(index3); + CollectionsMarshal.SetCount(list220, index3); + Span span220 = CollectionsMarshal.AsSpan(list220); + num3 = 0; + span220[num3] = 1334; + num3++; + span220[num3] = 1332; + obj172.InTerritory = list220; + skipConditions58.AetheryteShortcutIf = obj172; + obj171.SkipConditions = skipConditions58; + reference154 = obj171; + num2++; + ref QuestStep reference155 = ref span218[num2]; + QuestStep obj173 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions59 = new SkipConditions(); + SkipStepConditions skipStepConditions59 = new SkipStepConditions(); + num3 = 1; + List list221 = new List(num3); + CollectionsMarshal.SetCount(list221, num3); + Span span221 = CollectionsMarshal.AsSpan(list221); + index3 = 0; + span221[index3] = 1332; + skipStepConditions59.InTerritory = list221; + skipConditions59.StepIf = skipStepConditions59; + obj173.SkipConditions = skipConditions59; + reference155 = obj173; + num2++; + ref QuestStep reference156 = ref span218[num2]; + QuestStep questStep14 = new QuestStep(EInteractionType.SinglePlayerDuty, 1056268u, new Vector3(264.7898f, -115f, -630.7317f), 1332); + SinglePlayerDutyOptions singlePlayerDutyOptions = new SinglePlayerDutyOptions(); + index3 = 1; + List list222 = new List(index3); + CollectionsMarshal.SetCount(list222, index3); + Span span222 = CollectionsMarshal.AsSpan(list222); + num3 = 0; + span222[num3] = "Not implemented in Boss Mod yet."; + singlePlayerDutyOptions.Notes = list222; + questStep14.SinglePlayerDutyOptions = singlePlayerDutyOptions; + reference156 = questStep14; + obj170.Steps = list218; + reference153 = obj170; + num++; + span207[num] = new QuestSequence + { + Sequence = 6 + }; + num++; + ref QuestSequence reference157 = ref span207[num]; + QuestSequence obj174 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 3; + List list223 = new List(num2); + CollectionsMarshal.SetCount(list223, num2); + Span span223 = CollectionsMarshal.AsSpan(list223); + index2 = 0; + ref QuestStep reference158 = ref span223[index2]; + QuestStep obj175 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions60 = new SkipConditions(); + SkipStepConditions skipStepConditions60 = new SkipStepConditions(); + num3 = 2; + List list224 = new List(num3); + CollectionsMarshal.SetCount(list224, num3); + Span span224 = CollectionsMarshal.AsSpan(list224); + index3 = 0; + span224[index3] = 1334; + index3++; + span224[index3] = 1332; + skipStepConditions60.InTerritory = list224; + skipConditions60.StepIf = skipStepConditions60; + SkipAetheryteCondition obj176 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list225 = new List(index3); + CollectionsMarshal.SetCount(list225, index3); + Span span225 = CollectionsMarshal.AsSpan(list225); + num3 = 0; + span225[num3] = 1334; + num3++; + span225[num3] = 1332; + obj176.InTerritory = list225; + skipConditions60.AetheryteShortcutIf = obj176; + obj175.SkipConditions = skipConditions60; + reference158 = obj175; + index2++; + ref QuestStep reference159 = ref span223[index2]; + QuestStep obj177 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions61 = new SkipConditions(); + SkipStepConditions skipStepConditions61 = new SkipStepConditions(); + num3 = 1; + List list226 = new List(num3); + CollectionsMarshal.SetCount(list226, num3); + Span span226 = CollectionsMarshal.AsSpan(list226); + index3 = 0; + span226[index3] = 1332; + skipStepConditions61.InTerritory = list226; + skipConditions61.StepIf = skipStepConditions61; + obj177.SkipConditions = skipConditions61; + reference159 = obj177; + index2++; + span223[index2] = new QuestStep(EInteractionType.CompleteQuest, 1056175u, new Vector3(280.59814f, -115.97899f, -422.78174f), 1332); + obj174.Steps = list223; + reference157 = obj174; + questRoot17.QuestSequence = list207; + AddQuest(questId17, questRoot17); + QuestId questId18 = new QuestId(5434); + QuestRoot questRoot18 = new QuestRoot(); + num = 1; + List list227 = new List(num); + CollectionsMarshal.SetCount(list227, num); + Span span227 = CollectionsMarshal.AsSpan(list227); + index = 0; + span227[index] = "WigglyMuffin"; + questRoot18.Author = list227; + index = 5; + List list228 = new List(index); + CollectionsMarshal.SetCount(list228, index); + Span span228 = CollectionsMarshal.AsSpan(list228); + num = 0; + ref QuestSequence reference160 = ref span228[num]; + QuestSequence obj178 = new QuestSequence + { + Sequence = 0 + }; + index2 = 3; + List list229 = new List(index2); + CollectionsMarshal.SetCount(list229, index2); + Span span229 = CollectionsMarshal.AsSpan(list229); + num2 = 0; + ref QuestStep reference161 = ref span229[num2]; + QuestStep obj179 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions62 = new SkipConditions(); + SkipStepConditions skipStepConditions62 = new SkipStepConditions(); + index3 = 2; + List list230 = new List(index3); + CollectionsMarshal.SetCount(list230, index3); + Span span230 = CollectionsMarshal.AsSpan(list230); + num3 = 0; + span230[num3] = 1334; + num3++; + span230[num3] = 1332; + skipStepConditions62.InTerritory = list230; + skipConditions62.StepIf = skipStepConditions62; + SkipAetheryteCondition obj180 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list231 = new List(num3); + CollectionsMarshal.SetCount(list231, num3); + Span span231 = CollectionsMarshal.AsSpan(list231); + index3 = 0; + span231[index3] = 1334; + index3++; + span231[index3] = 1332; + obj180.InTerritory = list231; + skipConditions62.AetheryteShortcutIf = obj180; + obj179.SkipConditions = skipConditions62; + reference161 = obj179; + num2++; + ref QuestStep reference162 = ref span229[num2]; + QuestStep obj181 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions63 = new SkipConditions(); + SkipStepConditions skipStepConditions63 = new SkipStepConditions(); + index3 = 1; + List list232 = new List(index3); + CollectionsMarshal.SetCount(list232, index3); + Span span232 = CollectionsMarshal.AsSpan(list232); + num3 = 0; + span232[num3] = 1332; + skipStepConditions63.InTerritory = list232; + skipConditions63.StepIf = skipStepConditions63; + obj181.SkipConditions = skipConditions63; + reference162 = obj181; + num2++; + span229[num2] = new QuestStep(EInteractionType.AcceptQuest, 1056175u, new Vector3(280.59814f, -115.97899f, -422.78174f), 1332); + obj178.Steps = list229; + reference160 = obj178; + num++; + ref QuestSequence reference163 = ref span228[num]; + QuestSequence obj182 = new QuestSequence + { + Sequence = 1 + }; + num2 = 3; + List list233 = new List(num2); + CollectionsMarshal.SetCount(list233, num2); + Span span233 = CollectionsMarshal.AsSpan(list233); + index2 = 0; + ref QuestStep reference164 = ref span233[index2]; + QuestStep obj183 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions64 = new SkipConditions(); + SkipStepConditions skipStepConditions64 = new SkipStepConditions(); + num3 = 2; + List list234 = new List(num3); + CollectionsMarshal.SetCount(list234, num3); + Span span234 = CollectionsMarshal.AsSpan(list234); + index3 = 0; + span234[index3] = 1334; + index3++; + span234[index3] = 1332; + skipStepConditions64.InTerritory = list234; + skipConditions64.StepIf = skipStepConditions64; + SkipAetheryteCondition obj184 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + index3 = 2; + List list235 = new List(index3); + CollectionsMarshal.SetCount(list235, index3); + Span span235 = CollectionsMarshal.AsSpan(list235); + num3 = 0; + span235[num3] = 1334; + num3++; + span235[num3] = 1332; + obj184.InTerritory = list235; + skipConditions64.AetheryteShortcutIf = obj184; + obj183.SkipConditions = skipConditions64; + reference164 = obj183; + index2++; + ref QuestStep reference165 = ref span233[index2]; + QuestStep obj185 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions65 = new SkipConditions(); + SkipStepConditions skipStepConditions65 = new SkipStepConditions(); + num3 = 1; + List list236 = new List(num3); + CollectionsMarshal.SetCount(list236, num3); + Span span236 = CollectionsMarshal.AsSpan(list236); + index3 = 0; + span236[index3] = 1332; + skipStepConditions65.InTerritory = list236; + skipConditions65.StepIf = skipStepConditions65; + obj185.SkipConditions = skipConditions65; + reference165 = obj185; + index2++; + span233[index2] = new QuestStep(EInteractionType.Interact, 1056179u, new Vector3(281.17798f, -115f, -643.061f), 1332); + obj182.Steps = list233; + reference163 = obj182; + num++; + ref QuestSequence reference166 = ref span228[num]; + QuestSequence obj186 = new QuestSequence + { + Sequence = 2 + }; + index2 = 3; + List list237 = new List(index2); + CollectionsMarshal.SetCount(list237, index2); + Span span237 = CollectionsMarshal.AsSpan(list237); + num2 = 0; + ref QuestStep reference167 = ref span237[num2]; + QuestStep obj187 = new QuestStep(EInteractionType.Interact, 1056205u, new Vector3(7.7057495f, 50.700012f, 723.781f), 1192) + { + TargetTerritoryId = (ushort)1334, + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo + }; + SkipConditions skipConditions66 = new SkipConditions(); + SkipStepConditions skipStepConditions66 = new SkipStepConditions(); + index3 = 2; + List list238 = new List(index3); + CollectionsMarshal.SetCount(list238, index3); + Span span238 = CollectionsMarshal.AsSpan(list238); + num3 = 0; + span238[num3] = 1334; + num3++; + span238[num3] = 1332; + skipStepConditions66.InTerritory = list238; + skipConditions66.StepIf = skipStepConditions66; + SkipAetheryteCondition obj188 = new SkipAetheryteCondition + { + InSameTerritory = true + }; + num3 = 2; + List list239 = new List(num3); + CollectionsMarshal.SetCount(list239, num3); + Span span239 = CollectionsMarshal.AsSpan(list239); + index3 = 0; + span239[index3] = 1334; + index3++; + span239[index3] = 1332; + obj188.InTerritory = list239; + skipConditions66.AetheryteShortcutIf = obj188; + obj187.SkipConditions = skipConditions66; + reference167 = obj187; + num2++; + ref QuestStep reference168 = ref span237[num2]; + QuestStep obj189 = new QuestStep(EInteractionType.Interact, 2014999u, new Vector3(1.124277f, 0.9640547f, -56.99698f), 1334) + { + TargetTerritoryId = (ushort)1332 + }; + SkipConditions skipConditions67 = new SkipConditions(); + SkipStepConditions skipStepConditions67 = new SkipStepConditions(); + index3 = 1; + List list240 = new List(index3); + CollectionsMarshal.SetCount(list240, index3); + Span span240 = CollectionsMarshal.AsSpan(list240); + num3 = 0; + span240[num3] = 1332; + skipStepConditions67.InTerritory = list240; + skipConditions67.StepIf = skipStepConditions67; + obj189.SkipConditions = skipConditions67; + reference168 = obj189; + num2++; + span237[num2] = new QuestStep(EInteractionType.Interact, 2014998u, new Vector3(281.0471f, -98f, -277.821f), 1332); + obj186.Steps = list237; + reference166 = obj186; + num++; + ref QuestSequence reference169 = ref span228[num]; + QuestSequence obj190 = new QuestSequence + { + Sequence = 3 + }; + num2 = 1; + List list241 = new List(num2); + CollectionsMarshal.SetCount(list241, num2); + Span span241 = CollectionsMarshal.AsSpan(list241); + index2 = 0; + span241[index2] = new QuestStep(EInteractionType.Interact, 1056190u, new Vector3(-1.8158569f, 53.200012f, 768.24585f), 1192) + { + Fly = true, + AetheryteShortcut = EAetheryteLocation.LivingMemoryLeynodeMnemo, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj190.Steps = list241; + reference169 = obj190; + num++; + ref QuestSequence reference170 = ref span228[num]; + QuestSequence obj191 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list242 = new List(index2); + CollectionsMarshal.SetCount(list242, index2); + Span span242 = CollectionsMarshal.AsSpan(list242); + num2 = 0; + span242[num2] = new QuestStep(EInteractionType.CompleteQuest, 1056199u, new Vector3(17.31897f, 38.80659f, -410.5135f), 1186) + { + AetheryteShortcut = EAetheryteLocation.SolutionNine, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.SolutionNine, + To = EAetheryteLocation.SolutionNineResolution + }, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj191.Steps = list242; + reference170 = obj191; + questRoot18.QuestSequence = list228; + AddQuest(questId18, questRoot18); + QuestId questId19 = new QuestId(5435); + QuestRoot questRoot19 = new QuestRoot(); + num = 1; + List list243 = new List(num); + CollectionsMarshal.SetCount(list243, num); + Span span243 = CollectionsMarshal.AsSpan(list243); + index = 0; + span243[index] = "WigglyMuffin"; + questRoot19.Author = list243; + index = 4; + List list244 = new List(index); + CollectionsMarshal.SetCount(list244, index); + Span span244 = CollectionsMarshal.AsSpan(list244); + num = 0; + ref QuestSequence reference171 = ref span244[num]; + QuestSequence obj192 = new QuestSequence + { + Sequence = 0 + }; + num2 = 1; + List list245 = new List(num2); + CollectionsMarshal.SetCount(list245, num2); + Span span245 = CollectionsMarshal.AsSpan(list245); + index2 = 0; + span245[index2] = new QuestStep(EInteractionType.AcceptQuest, 1050471u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186) + { + AetheryteShortcut = EAetheryteLocation.SolutionNine, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.SolutionNine, + To = EAetheryteLocation.SolutionNineTrueVue + }, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj192.Steps = list245; + reference171 = obj192; + num++; + ref QuestSequence reference172 = ref span244[num]; + QuestSequence obj193 = new QuestSequence + { + Sequence = 1 + }; + index2 = 2; + List list246 = new List(index2); + CollectionsMarshal.SetCount(list246, index2); + Span span246 = CollectionsMarshal.AsSpan(list246); + num2 = 0; + span246[num2] = new QuestStep(EInteractionType.Interact, 2013724u, new Vector3(498.34436f, 60.593506f, 129.13708f), 1186) + { + TargetTerritoryId = (ushort)1223 + }; + num2++; + span246[num2] = new QuestStep(EInteractionType.Interact, 1056301u, new Vector3(5.5999756f, 0f, 2.822876f), 1223); + obj193.Steps = list246; + reference172 = obj193; + num++; + ref QuestSequence reference173 = ref span244[num]; + QuestSequence obj194 = new QuestSequence + { + Sequence = 2 + }; + num2 = 1; + List list247 = new List(num2); + CollectionsMarshal.SetCount(list247, num2); + Span span247 = CollectionsMarshal.AsSpan(list247); + index2 = 0; + span247[index2] = new QuestStep(EInteractionType.Interact, 1056301u, new Vector3(5.5999756f, 0f, 2.822876f), 1223); + obj194.Steps = list247; + reference173 = obj194; + num++; + ref QuestSequence reference174 = ref span244[num]; + QuestSequence obj195 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 2; + List list248 = new List(index2); + CollectionsMarshal.SetCount(list248, index2); + Span span248 = CollectionsMarshal.AsSpan(list248); + num2 = 0; + ref QuestStep reference175 = ref span248[num2]; + QuestStep obj196 = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + { + TargetTerritoryId = (ushort)1224 + }; + SkipConditions skipConditions68 = new SkipConditions(); + SkipStepConditions skipStepConditions68 = new SkipStepConditions(); + num3 = 1; + List list249 = new List(num3); + CollectionsMarshal.SetCount(list249, num3); + Span span249 = CollectionsMarshal.AsSpan(list249); + index3 = 0; + span249[index3] = 1224; + skipStepConditions68.NotInTerritory = list249; + skipConditions68.StepIf = skipStepConditions68; + obj196.SkipConditions = skipConditions68; + reference175 = obj196; + num2++; + span248[num2] = new QuestStep(EInteractionType.CompleteQuest, 1056303u, new Vector3(0.2288208f, -2.3919762E-12f, -13.229614f), 1224) + { + NextQuestId = new QuestId(5436) + }; + obj195.Steps = list248; + reference174 = obj195; + questRoot19.QuestSequence = list244; + AddQuest(questId19, questRoot19); + QuestId questId20 = new QuestId(5436); + QuestRoot questRoot20 = new QuestRoot(); + num = 1; + List list250 = new List(num); + CollectionsMarshal.SetCount(list250, num); + Span span250 = CollectionsMarshal.AsSpan(list250); + index = 0; + span250[index] = "WigglyMuffin"; + questRoot20.Author = list250; + index = 3; + List list251 = new List(index); + CollectionsMarshal.SetCount(list251, index); + Span span251 = CollectionsMarshal.AsSpan(list251); + num = 0; + ref QuestSequence reference176 = ref span251[num]; + QuestSequence obj197 = new QuestSequence + { + Sequence = 0 + }; + num2 = 2; + List list252 = new List(num2); + CollectionsMarshal.SetCount(list252, num2); + Span span252 = CollectionsMarshal.AsSpan(list252); + index2 = 0; + span252[index2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + { + TargetTerritoryId = (ushort)1224, + AetheryteShortcut = EAetheryteLocation.SolutionNine, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.SolutionNine, + To = EAetheryteLocation.SolutionNineTheArcadion + }, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + index2++; + span252[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224); + obj197.Steps = list252; + reference176 = obj197; + num++; + ref QuestSequence reference177 = ref span251[num]; + QuestSequence obj198 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list253 = new List(index2); + CollectionsMarshal.SetCount(list253, index2); + Span span253 = CollectionsMarshal.AsSpan(list253); + num2 = 0; + span253[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + { + DutyOptions = new DutyOptions + { + ContentFinderConditionId = 1068u + } + }; + obj198.Steps = list253; + reference177 = obj198; + num++; + ref QuestSequence reference178 = ref span251[num]; + QuestSequence obj199 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 2; + List list254 = new List(num2); + CollectionsMarshal.SetCount(list254, num2); + Span span254 = CollectionsMarshal.AsSpan(list254); + index2 = 0; + ref QuestStep reference179 = ref span254[index2]; + QuestStep obj200 = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + { + TargetTerritoryId = (ushort)1224 + }; + SkipConditions skipConditions69 = new SkipConditions(); + SkipStepConditions skipStepConditions69 = new SkipStepConditions(); + index3 = 1; + List list255 = new List(index3); + CollectionsMarshal.SetCount(list255, index3); + Span span255 = CollectionsMarshal.AsSpan(list255); + num3 = 0; + span255[num3] = 1224; + skipStepConditions69.NotInTerritory = list255; + skipConditions69.StepIf = skipStepConditions69; + obj200.SkipConditions = skipConditions69; + reference179 = obj200; + index2++; + span254[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) + { + NextQuestId = new QuestId(5437) + }; + obj199.Steps = list254; + reference178 = obj199; + questRoot20.QuestSequence = list251; + AddQuest(questId20, questRoot20); + QuestId questId21 = new QuestId(5437); + QuestRoot questRoot21 = new QuestRoot(); + num = 1; + List list256 = new List(num); + CollectionsMarshal.SetCount(list256, num); + Span span256 = CollectionsMarshal.AsSpan(list256); + index = 0; + span256[index] = "WigglyMuffin"; + questRoot21.Author = list256; + index = 5; + List list257 = new List(index); + CollectionsMarshal.SetCount(list257, index); + Span span257 = CollectionsMarshal.AsSpan(list257); + num = 0; + ref QuestSequence reference180 = ref span257[num]; + QuestSequence obj201 = new QuestSequence + { + Sequence = 0 + }; + index2 = 2; + List list258 = new List(index2); + CollectionsMarshal.SetCount(list258, index2); + Span span258 = CollectionsMarshal.AsSpan(list258); + num2 = 0; + span258[num2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + { + TargetTerritoryId = (ushort)1224, + AetheryteShortcut = EAetheryteLocation.SolutionNine, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.SolutionNine, + To = EAetheryteLocation.SolutionNineTheArcadion + }, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + num2++; + span258[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224); + obj201.Steps = list258; + reference180 = obj201; + num++; + ref QuestSequence reference181 = ref span257[num]; + QuestSequence obj202 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list259 = new List(num2); + CollectionsMarshal.SetCount(list259, num2); + Span span259 = CollectionsMarshal.AsSpan(list259); + index2 = 0; + span259[index2] = new QuestStep(EInteractionType.Interact, 1056304u, new Vector3(491.32507f, 59.55f, 128.09949f), 1186) + { + AetheryteShortcut = EAetheryteLocation.SolutionNine, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.SolutionNine, + To = EAetheryteLocation.SolutionNineTrueVue + }, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + obj202.Steps = list259; + reference181 = obj202; + num++; + ref QuestSequence reference182 = ref span257[num]; + QuestSequence obj203 = new QuestSequence + { + Sequence = 2 + }; + index2 = 2; + List list260 = new List(index2); + CollectionsMarshal.SetCount(list260, index2); + Span span260 = CollectionsMarshal.AsSpan(list260); + num2 = 0; + span260[num2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + { + TargetTerritoryId = (ushort)1224, + AetheryteShortcut = EAetheryteLocation.SolutionNine, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.SolutionNine, + To = EAetheryteLocation.SolutionNineTheArcadion + }, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + num2++; + span260[num2] = new QuestStep(EInteractionType.Interact, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224); + obj203.Steps = list260; + reference182 = obj203; + num++; + ref QuestSequence reference183 = ref span257[num]; + QuestSequence obj204 = new QuestSequence + { + Sequence = 3 + }; + num2 = 1; + List list261 = new List(num2); + CollectionsMarshal.SetCount(list261, num2); + Span span261 = CollectionsMarshal.AsSpan(list261); + index2 = 0; + span261[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + { + DutyOptions = new DutyOptions + { + ContentFinderConditionId = 1070u + } + }; + obj204.Steps = list261; + reference183 = obj204; + num++; + ref QuestSequence reference184 = ref span257[num]; + QuestSequence obj205 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 2; + List list262 = new List(index2); + CollectionsMarshal.SetCount(list262, index2); + Span span262 = CollectionsMarshal.AsSpan(list262); + num2 = 0; + ref QuestStep reference185 = ref span262[num2]; + QuestStep obj206 = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + { + TargetTerritoryId = (ushort)1224 + }; + SkipConditions skipConditions70 = new SkipConditions(); + SkipStepConditions skipStepConditions70 = new SkipStepConditions(); + num3 = 1; + List list263 = new List(num3); + CollectionsMarshal.SetCount(list263, num3); + Span span263 = CollectionsMarshal.AsSpan(list263); + index3 = 0; + span263[index3] = 1224; + skipStepConditions70.NotInTerritory = list263; + skipConditions70.StepIf = skipStepConditions70; + obj206.SkipConditions = skipConditions70; + reference185 = obj206; + num2++; + span262[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) + { + NextQuestId = new QuestId(5438) + }; + obj205.Steps = list262; + reference184 = obj205; + questRoot21.QuestSequence = list257; + AddQuest(questId21, questRoot21); + QuestId questId22 = new QuestId(5438); + QuestRoot questRoot22 = new QuestRoot(); + num = 1; + List list264 = new List(num); + CollectionsMarshal.SetCount(list264, num); + Span span264 = CollectionsMarshal.AsSpan(list264); + index = 0; + span264[index] = "WigglyMuffin"; + questRoot22.Author = list264; + index = 5; + List list265 = new List(index); + CollectionsMarshal.SetCount(list265, index); + Span span265 = CollectionsMarshal.AsSpan(list265); + num = 0; + ref QuestSequence reference186 = ref span265[num]; + QuestSequence obj207 = new QuestSequence + { + Sequence = 0 + }; + num2 = 2; + List list266 = new List(num2); + CollectionsMarshal.SetCount(list266, num2); + Span span266 = CollectionsMarshal.AsSpan(list266); + index2 = 0; + span266[index2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + { + TargetTerritoryId = (ushort)1224, + AetheryteShortcut = EAetheryteLocation.SolutionNine, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.SolutionNine, + To = EAetheryteLocation.SolutionNineTheArcadion + }, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + index2++; + span266[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224); + obj207.Steps = list266; + reference186 = obj207; + num++; + ref QuestSequence reference187 = ref span265[num]; + QuestSequence obj208 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list267 = new List(index2); + CollectionsMarshal.SetCount(list267, index2); + Span span267 = CollectionsMarshal.AsSpan(list267); + num2 = 0; + span267[num2] = new QuestStep(EInteractionType.Interact, 1056307u, new Vector3(4.257263f, 0f, -6.4851074f), 1344); + obj208.Steps = list267; + reference187 = obj208; + num++; + ref QuestSequence reference188 = ref span265[num]; + QuestSequence obj209 = new QuestSequence + { + Sequence = 2 + }; + num2 = 2; + List list268 = new List(num2); + CollectionsMarshal.SetCount(list268, num2); + Span span268 = CollectionsMarshal.AsSpan(list268); + index2 = 0; + span268[index2] = new QuestStep(EInteractionType.Interact, 2015047u, new Vector3(4.0749f, 0.81f, 10.5759f), 1344) + { + TargetTerritoryId = (ushort)1186 + }; + index2++; + span268[index2] = new QuestStep(EInteractionType.Interact, 1056308u, new Vector3(491.1726f, 59.549995f, 123.91846f), 1186); + obj209.Steps = list268; + reference188 = obj209; + num++; + ref QuestSequence reference189 = ref span265[num]; + QuestSequence obj210 = new QuestSequence + { + Sequence = 3 + }; + index2 = 3; + List list269 = new List(index2); + CollectionsMarshal.SetCount(list269, index2); + Span span269 = CollectionsMarshal.AsSpan(list269); + num2 = 0; + ref QuestStep reference190 = ref span269[num2]; + QuestStep questStep15 = new QuestStep(EInteractionType.Interact, 1056310u, new Vector3(391.4701f, 60f, 75.42529f), 1186); + index3 = 6; + List list270 = new List(index3); + CollectionsMarshal.SetCount(list270, index3); + Span span270 = CollectionsMarshal.AsSpan(list270); + num3 = 0; + span270[num3] = null; + num3++; + span270[num3] = null; + num3++; + span270[num3] = null; + num3++; + span270[num3] = null; + num3++; + span270[num3] = null; + num3++; + span270[num3] = new QuestWorkValue((byte)8, null, EQuestWorkMode.Bitwise); + questStep15.CompletionQuestVariablesFlags = list270; + reference190 = questStep15; + num2++; + ref QuestStep reference191 = ref span269[num2]; + QuestStep questStep16 = new QuestStep(EInteractionType.Interact, 1056311u, new Vector3(379.99524f, 50.749996f, 172.0149f), 1186); + num3 = 6; + List list271 = new List(num3); + CollectionsMarshal.SetCount(list271, num3); + Span span271 = CollectionsMarshal.AsSpan(list271); + index3 = 0; + span271[index3] = null; + index3++; + span271[index3] = null; + index3++; + span271[index3] = null; + index3++; + span271[index3] = null; + index3++; + span271[index3] = null; + index3++; + span271[index3] = new QuestWorkValue((byte)12, null, EQuestWorkMode.Bitwise); + questStep16.CompletionQuestVariablesFlags = list271; + reference191 = questStep16; + num2++; + span269[num2] = new QuestStep(EInteractionType.Interact, 1056312u, new Vector3(340.81018f, 50.75f, 278.43127f), 1186); + obj210.Steps = list269; + reference189 = obj210; + num++; + ref QuestSequence reference192 = ref span265[num]; + QuestSequence obj211 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list272 = new List(num2); + CollectionsMarshal.SetCount(list272, num2); + Span span272 = CollectionsMarshal.AsSpan(list272); + index2 = 0; + span272[index2] = new QuestStep(EInteractionType.CompleteQuest, 1049787u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + { + NextQuestId = new QuestId(5439) + }; + obj211.Steps = list272; + reference192 = obj211; + questRoot22.QuestSequence = list265; + AddQuest(questId22, questRoot22); + QuestId questId23 = new QuestId(5439); + QuestRoot questRoot23 = new QuestRoot(); + num = 1; + List list273 = new List(num); + CollectionsMarshal.SetCount(list273, num); + Span span273 = CollectionsMarshal.AsSpan(list273); + index = 0; + span273[index] = "WigglyMuffin"; + questRoot23.Author = list273; + index = 4; + List list274 = new List(index); + CollectionsMarshal.SetCount(list274, index); + Span span274 = CollectionsMarshal.AsSpan(list274); + num = 0; + ref QuestSequence reference193 = ref span274[num]; + QuestSequence obj212 = new QuestSequence + { + Sequence = 0 + }; + index2 = 2; + List list275 = new List(index2); + CollectionsMarshal.SetCount(list275, index2); + Span span275 = CollectionsMarshal.AsSpan(list275); + num2 = 0; + span275[num2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + { + TargetTerritoryId = (ushort)1224, + AetheryteShortcut = EAetheryteLocation.SolutionNine, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.SolutionNine, + To = EAetheryteLocation.SolutionNineTheArcadion + }, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + num2++; + span275[num2] = new QuestStep(EInteractionType.AcceptQuest, 1053745u, new Vector3(1.6326294f, -2.9191749E-12f, -12.466675f), 1224); + obj212.Steps = list275; + reference193 = obj212; + num++; + ref QuestSequence reference194 = ref span274[num]; + QuestSequence obj213 = new QuestSequence + { + Sequence = 1 + }; + num2 = 1; + List list276 = new List(num2); + CollectionsMarshal.SetCount(list276, num2); + Span span276 = CollectionsMarshal.AsSpan(list276); + index2 = 0; + span276[index2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + { + DutyOptions = new DutyOptions + { + ContentFinderConditionId = 1072u + } + }; + obj213.Steps = list276; + reference194 = obj213; + num++; + span274[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference195 = ref span274[num]; + QuestSequence obj214 = new QuestSequence + { + Sequence = byte.MaxValue + }; + index2 = 1; + List list277 = new List(index2); + CollectionsMarshal.SetCount(list277, index2); + Span span277 = CollectionsMarshal.AsSpan(list277); + num2 = 0; + span277[num2] = new QuestStep(EInteractionType.CompleteQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224) + { + NextQuestId = new QuestId(5440) + }; + obj214.Steps = list277; + reference195 = obj214; + questRoot23.QuestSequence = list274; + AddQuest(questId23, questRoot23); + QuestId questId24 = new QuestId(5440); + QuestRoot questRoot24 = new QuestRoot(); + num = 1; + List list278 = new List(num); + CollectionsMarshal.SetCount(list278, num); + Span span278 = CollectionsMarshal.AsSpan(list278); + index = 0; + span278[index] = "WigglyMuffin"; + questRoot24.Author = list278; + index = 6; + List list279 = new List(index); + CollectionsMarshal.SetCount(list279, index); + Span span279 = CollectionsMarshal.AsSpan(list279); + num = 0; + ref QuestSequence reference196 = ref span279[num]; + QuestSequence obj215 = new QuestSequence + { + Sequence = 0 + }; + num2 = 2; + List list280 = new List(num2); + CollectionsMarshal.SetCount(list280, num2); + Span span280 = CollectionsMarshal.AsSpan(list280); + index2 = 0; + span280[index2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + { + TargetTerritoryId = (ushort)1224, + AetheryteShortcut = EAetheryteLocation.SolutionNine, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.SolutionNine, + To = EAetheryteLocation.SolutionNineTheArcadion + }, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + index2++; + span280[index2] = new QuestStep(EInteractionType.AcceptQuest, 1053792u, new Vector3(1.9683228f, -2.3974921E-12f, -11.12384f), 1224); + obj215.Steps = list280; + reference196 = obj215; + num++; + ref QuestSequence reference197 = ref span279[num]; + QuestSequence obj216 = new QuestSequence + { + Sequence = 1 + }; + index2 = 1; + List list281 = new List(index2); + CollectionsMarshal.SetCount(list281, index2); + Span span281 = CollectionsMarshal.AsSpan(list281); + num2 = 0; + span281[num2] = new QuestStep(EInteractionType.Duty, null, null, 1224) + { + DutyOptions = new DutyOptions + { + ContentFinderConditionId = 1074u + } + }; + obj216.Steps = list281; + reference197 = obj216; + num++; + span279[num] = new QuestSequence + { + Sequence = 2 + }; + num++; + ref QuestSequence reference198 = ref span279[num]; + QuestSequence obj217 = new QuestSequence + { + Sequence = 3 + }; + num2 = 1; + List list282 = new List(num2); + CollectionsMarshal.SetCount(list282, num2); + Span span282 = CollectionsMarshal.AsSpan(list282); + index2 = 0; + span282[index2] = new QuestStep(EInteractionType.Interact, 1056316u, new Vector3(-3.5858765f, 0.25695172f, -4.3793945f), 1223); + obj217.Steps = list282; + reference198 = obj217; + num++; + ref QuestSequence reference199 = ref span279[num]; + QuestSequence obj218 = new QuestSequence + { + Sequence = 4 + }; + index2 = 2; + List list283 = new List(index2); + CollectionsMarshal.SetCount(list283, index2); + Span span283 = CollectionsMarshal.AsSpan(list283); + num2 = 0; + span283[num2] = new QuestStep(EInteractionType.Interact, 1049793u, new Vector3(364.3396f, 60.125f, 357.1068f), 1186) + { + TargetTerritoryId = (ushort)1224, + AetheryteShortcut = EAetheryteLocation.SolutionNine, + AethernetShortcut = new AethernetShortcut + { + From = EAetheryteLocation.SolutionNine, + To = EAetheryteLocation.SolutionNineTheArcadion + }, + SkipConditions = new SkipConditions + { + AetheryteShortcutIf = new SkipAetheryteCondition + { + InSameTerritory = true + } + } + }; + num2++; + ref QuestStep reference200 = ref span283[num2]; + QuestStep questStep17 = new QuestStep(EInteractionType.Interact, 1058423u, new Vector3(-0.015319824f, -3.1291775E-12f, -15.42688f), 1224); + index3 = 1; + List list284 = new List(index3); + CollectionsMarshal.SetCount(list284, index3); + Span span284 = CollectionsMarshal.AsSpan(list284); + num3 = 0; + span284[num3] = new DialogueChoice + { + Type = EDialogChoiceType.YesNo, + Prompt = new ExcelRef("TEXT_KINGRA306_05440_Q3_000_000") + }; + questStep17.DialogueChoices = list284; + reference200 = questStep17; + obj218.Steps = list283; + reference199 = obj218; + num++; + ref QuestSequence reference201 = ref span279[num]; + QuestSequence obj219 = new QuestSequence + { + Sequence = byte.MaxValue + }; + num2 = 1; + List list285 = new List(num2); + CollectionsMarshal.SetCount(list285, num2); + Span span285 = CollectionsMarshal.AsSpan(list285); + index2 = 0; + span285[index2] = new QuestStep(EInteractionType.CompleteQuest, 1058424u, new Vector3(494.7433f, 59.55f, 125.10864f), 1186); + obj219.Steps = list285; + reference201 = obj219; + questRoot24.QuestSequence = list279; + AddQuest(questId24, questRoot24); } } diff --git a/Questionable.Model/Questionable.Model.Common.Converter/StringListOrValueConverter.cs b/Questionable.Model/Questionable.Model.Common.Converter/StringListOrValueConverter.cs index 1fdeeaf..ba2e070 100644 --- a/Questionable.Model/Questionable.Model.Common.Converter/StringListOrValueConverter.cs +++ b/Questionable.Model/Questionable.Model.Common.Converter/StringListOrValueConverter.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Runtime.InteropServices; using System.Text.Json; using System.Text.Json.Serialization; @@ -11,20 +12,26 @@ public sealed class StringListOrValueConverter : JsonConverter> { if (reader.TokenType == JsonTokenType.String) { - return new List(1) { reader.GetString() }; + int num = 1; + List list = new List(num); + CollectionsMarshal.SetCount(list, num); + Span span = CollectionsMarshal.AsSpan(list); + int index = 0; + span[index] = reader.GetString(); + return list; } if (reader.TokenType != JsonTokenType.StartArray) { throw new JsonException(); } reader.Read(); - List list = new List(); + List list2 = new List(); while (reader.TokenType != JsonTokenType.EndArray) { - list.Add(reader.GetString()); + list2.Add(reader.GetString()); reader.Read(); } - return list; + return list2; } public override void Write(Utf8JsonWriter writer, List? value, JsonSerializerOptions options) diff --git a/Questionable.Model/Questionable.Model.CommonClassJob b/Questionable.Model/Questionable.Model.CommonClassJob index 8a2ad38..b56a76d 100644 --- a/Questionable.Model/Questionable.Model.CommonClassJob +++ b/Questionable.Model/Questionable.Model.CommonClassJob @@ -1,6 +1,6 @@ { "$schema": "https://json-schema.org/draft/2020-12/schema", - "$id": "https://git.carvel.li//liza/Questionable/raw/refs/heads/main/Questionable.Model/common-classjob.json", + "$id": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-classjob.json", "type": "string", "enum": [ "Gladiator", diff --git a/Questionable.Model/Questionable.Model.CommonCompletionFlags b/Questionable.Model/Questionable.Model.CommonCompletionFlags index caf61fb..27a6325 100644 --- a/Questionable.Model/Questionable.Model.CommonCompletionFlags +++ b/Questionable.Model/Questionable.Model.CommonCompletionFlags @@ -1,6 +1,6 @@ { "$schema": "https://json-schema.org/draft/2020-12/schema", - "$id": "https://git.carvel.li//liza/Questionable/raw/refs/heads/main/Questionable.Model/common-completionflags.json", + "$id": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-completionflags.json", "type": "array", "description": "Quest Variables that dictate whether or not this step is skipped: null is don't check, positive values need to be set, negative values need to be unset", "items": { diff --git a/Questionable.Model/Questionable.Model.CommonRequiredVariables b/Questionable.Model/Questionable.Model.CommonRequiredVariables new file mode 100644 index 0000000..e827599 --- /dev/null +++ b/Questionable.Model/Questionable.Model.CommonRequiredVariables @@ -0,0 +1,40 @@ +{ + "$schema": "https://json-schema.org/draft/2020-12/schema", + "$id": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-requiredvariables.json", + "type": "array", + "description": "Certain quests (primarily beast tribes/allied societies) have a RNG element to spawning targets, and the step should be skipped in its entirety if none of the sets below match", + "minItems": 6, + "maxItems": 6, + "items": { + "type": [ + "array", + "null" + ], + "items": { + "type": [ + "number", + "object" + ], + "properties": { + "High": { + "type": [ + "number", + "null" + ], + "minimum": 0, + "maximum": 15 + }, + "Low": { + "type": [ + "number", + "null" + ], + "minimum": 0, + "maximum": 15 + } + }, + "minimum": 0, + "maximum": 255 + } + } +} diff --git a/Questionable.Model/Questionable.Model.CommonVector3 b/Questionable.Model/Questionable.Model.CommonVector3 index 1024bc0..8a1119c 100644 --- a/Questionable.Model/Questionable.Model.CommonVector3 +++ b/Questionable.Model/Questionable.Model.CommonVector3 @@ -1,6 +1,6 @@ { "$schema": "https://json-schema.org/draft/2020-12/schema", - "$id": "https://git.carvel.li//liza/Questionable/raw/refs/heads/main/Questionable.Model/common-vector3.json", + "$id": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-vector3.json", "type": "object", "description": "Position in the world", "properties": { diff --git a/Questionable.Model/Questionable.Model.Questing/DutyOptions.cs b/Questionable.Model/Questionable.Model.Questing/DutyOptions.cs index a9c08d5..2d961eb 100644 --- a/Questionable.Model/Questionable.Model.Questing/DutyOptions.cs +++ b/Questionable.Model/Questionable.Model.Questing/DutyOptions.cs @@ -11,4 +11,6 @@ public class DutyOptions public bool LowPriority { get; set; } public List Notes { get; set; } = new List(); + + public EDutyMode? DutyMode { get; set; } } diff --git a/Questionable.Model/Questionable.Model.Questing/EDutyMode.cs b/Questionable.Model/Questionable.Model.Questing/EDutyMode.cs new file mode 100644 index 0000000..eba16ca --- /dev/null +++ b/Questionable.Model/Questionable.Model.Questing/EDutyMode.cs @@ -0,0 +1,8 @@ +namespace Questionable.Model.Questing; + +public enum EDutyMode +{ + Support, + UnsyncSolo, + UnsyncParty +} diff --git a/Questionable.Model/Questionable.Model.Questing/ElementId.cs b/Questionable.Model/Questionable.Model.Questing/ElementId.cs index 03b94c3..661f8ae 100644 --- a/Questionable.Model/Questionable.Model.Questing/ElementId.cs +++ b/Questionable.Model/Questionable.Model.Questing/ElementId.cs @@ -95,7 +95,7 @@ public abstract class ElementId : IComparable, IEquatable if (value.StartsWith("A")) { value = value.Substring(1); - string[] array = value.Split(new char[1] { 'x' }); + string[] array = value.Split('x'); if (array.Length == 2) { return new AlliedSocietyDailyId(byte.Parse(array[0], CultureInfo.InvariantCulture), byte.Parse(array[1], CultureInfo.InvariantCulture)); diff --git a/Questionable.Model/Questionable.Model.Questing/QuestRoot.cs b/Questionable.Model/Questionable.Model.Questing/QuestRoot.cs index 80ab7f7..2d171de 100644 --- a/Questionable.Model/Questionable.Model.Questing/QuestRoot.cs +++ b/Questionable.Model/Questionable.Model.Questing/QuestRoot.cs @@ -16,10 +16,10 @@ public sealed class QuestRoot public string? Comment { get; set; } - [JsonIgnore(/*Could not decode attribute arguments.*/)] + [JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)] public bool? IsSeasonalQuest { get; set; } - [JsonIgnore(/*Could not decode attribute arguments.*/)] + [JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)] public DateTime? SeasonalQuestExpiry { get; set; } public List QuestSequence { get; set; } = new List(); diff --git a/Questionable.Model/Questionable.Model.Questing/QuestStep.cs b/Questionable.Model/Questionable.Model.Questing/QuestStep.cs index 542ae24..0cdabca 100644 --- a/Questionable.Model/Questionable.Model.Questing/QuestStep.cs +++ b/Questionable.Model/Questionable.Model.Questing/QuestStep.cs @@ -22,7 +22,7 @@ public sealed class QuestStep public ushort TerritoryId { get; set; } - [JsonIgnore(/*Could not decode attribute arguments.*/)] + [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public EInteractionType InteractionType { get; set; } public float? NpcWaitDistance { get; set; } @@ -68,6 +68,8 @@ public sealed class QuestStep public int? ItemCount { get; set; } + public bool? RequireHq { get; set; } + public EEmote? Emote { get; set; } public ChatMessage? ChatMessage { get; set; } diff --git a/Questionable.Model/Questionable.Model.Questing/QuestWorkValue.cs b/Questionable.Model/Questionable.Model.Questing/QuestWorkValue.cs index c732ff7..5d5caa8 100644 --- a/Questionable.Model/Questionable.Model.Questing/QuestWorkValue.cs +++ b/Questionable.Model/Questionable.Model.Questing/QuestWorkValue.cs @@ -21,15 +21,15 @@ public sealed class QuestWorkValue(byte? high, byte? low, EQuestWorkMode mode) { if (High.HasValue && Low.HasValue) { - return ((byte)(High << 4).Value + Low).ToString(); + return ((byte)((High.Value << 4) + Low.Value)).ToString(); } if (High.HasValue) { - return High + "H"; + return High.Value + "H"; } if (Low.HasValue) { - return Low + "L"; + return Low.Value + "L"; } return "-"; } diff --git a/Questionable.Model/Questionable.Model.Questing/SkipItemConditions.cs b/Questionable.Model/Questionable.Model.Questing/SkipItemConditions.cs index 5553d12..84e26a6 100644 --- a/Questionable.Model/Questionable.Model.Questing/SkipItemConditions.cs +++ b/Questionable.Model/Questionable.Model.Questing/SkipItemConditions.cs @@ -3,4 +3,8 @@ namespace Questionable.Model.Questing; public sealed class SkipItemConditions { public bool NotInInventory { get; set; } + + public bool InInventory { get; set; } + + public bool BetterOrEqualItemEquipped { get; set; } } diff --git a/Questionable.Model/Questionable.Model.Questing/SkipStepConditions.cs b/Questionable.Model/Questionable.Model.Questing/SkipStepConditions.cs index 4368e7d..69d6e24 100644 --- a/Questionable.Model/Questionable.Model.Questing/SkipStepConditions.cs +++ b/Questionable.Model/Questionable.Model.Questing/SkipStepConditions.cs @@ -61,6 +61,6 @@ public sealed class SkipStepConditions public override string ToString() { - return string.Format("{0}: {1}, {2}: {3}, {4}: {5}, {6}: {7}, {8}: {9}, {10}: {11}, {12}: {13}, {14}: {15}, {16}: {17}, {18}: {19}, {20}: {21}, {22}: {23}, {24}: {25}, {26}: {27}", "Never", Never, "CompletionQuestVariablesFlags", CompletionQuestVariablesFlags, "Flying", Flying, "Chocobo", Chocobo, "Diving", Diving, "NotTargetable", NotTargetable, "InTerritory", string.Join(" ", InTerritory), "NotInTerritory", string.Join(" ", NotInTerritory), "Item", Item, "QuestsAccepted", string.Join(" ", QuestsAccepted), "QuestsCompleted", string.Join(" ", QuestsCompleted), "NotNamePlateIconId", string.Join(" ", NotNamePlateIconId), "NearPosition", NearPosition, "ExtraCondition", ExtraCondition); + return $"{"Never"}: {Never}, {"CompletionQuestVariablesFlags"}: {CompletionQuestVariablesFlags}, {"Flying"}: {Flying}, {"Chocobo"}: {Chocobo}, {"Diving"}: {Diving}, {"NotTargetable"}: {NotTargetable}, {"InTerritory"}: {string.Join(" ", InTerritory)}, {"NotInTerritory"}: {string.Join(" ", NotInTerritory)}, {"Item"}: {Item}, {"QuestsAccepted"}: {string.Join(" ", QuestsAccepted)}, {"QuestsCompleted"}: {string.Join(" ", QuestsCompleted)}, {"NotNamePlateIconId"}: {string.Join(" ", NotNamePlateIconId)}, {"NearPosition"}: {NearPosition}, {"ExtraCondition"}: {ExtraCondition}"; } } diff --git a/Questionable.Model/Questionable.Model.csproj b/Questionable.Model/Questionable.Model.csproj index 172938a..5fff03a 100644 --- a/Questionable.Model/Questionable.Model.csproj +++ b/Questionable.Model/Questionable.Model.csproj @@ -3,7 +3,7 @@ Questionable.Model False - netstandard2.0 + netcoreapp1.0 12.0 @@ -17,19 +17,14 @@ + + - - - C:\Program Files\dotnet\shared\Microsoft.NETCore.App\3.1.32\System.Numerics.Vectors.dll - - - C:\Program Files\dotnet\shared\Microsoft.NETCore.App\3.1.32\System.Text.Json.dll - - + \ No newline at end of file diff --git a/Questionable.Model/Questionable.Model/AssemblyModelLoader.cs b/Questionable.Model/Questionable.Model/AssemblyModelLoader.cs index 39d47ae..37e5996 100644 --- a/Questionable.Model/Questionable.Model/AssemblyModelLoader.cs +++ b/Questionable.Model/Questionable.Model/AssemblyModelLoader.cs @@ -12,5 +12,7 @@ public static class AssemblyModelLoader public static Stream CommonCompletionFlags => typeof(AssemblyModelLoader).Assembly.GetManifestResourceStream("Questionable.Model.CommonCompletionFlags"); + public static Stream CommonRequiredVariables => typeof(AssemblyModelLoader).Assembly.GetManifestResourceStream("Questionable.Model.CommonRequiredVariables"); + public static Stream CommonVector3 => typeof(AssemblyModelLoader).Assembly.GetManifestResourceStream("Questionable.Model.CommonVector3"); } diff --git a/Questionable/--y__InlineArray2.cs b/Questionable/--y__InlineArray2.cs new file mode 100644 index 0000000..2de6edd --- /dev/null +++ b/Questionable/--y__InlineArray2.cs @@ -0,0 +1,8 @@ +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +[StructLayout(LayoutKind.Auto)] +[InlineArray(2)] +internal struct _003C_003Ey__InlineArray2 +{ +} diff --git a/Questionable/--y__InlineArray7.cs b/Questionable/--y__InlineArray7.cs new file mode 100644 index 0000000..54c6b1e --- /dev/null +++ b/Questionable/--y__InlineArray7.cs @@ -0,0 +1,8 @@ +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +[StructLayout(LayoutKind.Auto)] +[InlineArray(7)] +internal struct _003C_003Ey__InlineArray7 +{ +} diff --git a/Questionable/-PrivateImplementationDetails-.cs b/Questionable/-PrivateImplementationDetails-.cs new file mode 100644 index 0000000..e69de29 diff --git a/Questionable/Questionable.Controller.CombatModules/ItemUseModule.cs b/Questionable/Questionable.Controller.CombatModules/ItemUseModule.cs index 75c4639..bdc48d6 100644 --- a/Questionable/Questionable.Controller.CombatModules/ItemUseModule.cs +++ b/Questionable/Questionable.Controller.CombatModules/ItemUseModule.cs @@ -29,6 +29,12 @@ internal sealed class ItemUseModule : ICombatModule private DateTime _continueAt; + private bool _itemUsePending; + + private DateTime _itemUsePendingUntil; + + private int _lastKnownItemCount; + public ItemUseModule(IServiceProvider serviceProvider, ICondition condition, ILogger logger) { _serviceProvider = serviceProvider; @@ -49,13 +55,19 @@ internal sealed class ItemUseModule : ICombatModule return _delegate != null; } - public bool Start(CombatController.CombatData combatData) + public unsafe bool Start(CombatController.CombatData combatData) { if (_delegate.Start(combatData)) { _combatData = combatData; _isDoingRotation = true; _continueAt = DateTime.Now; + if (_combatData?.CombatItemUse != null) + { + InventoryManager* ptr = InventoryManager.Instance(); + _lastKnownItemCount = ptr->GetInventoryItemCount(_combatData.CombatItemUse.ItemId, isHq: false, checkEquipped: true, checkArmory: true, 0); + _itemUsePending = false; + } return true; } return false; @@ -88,16 +100,29 @@ internal sealed class ItemUseModule : ICombatModule { if (_isDoingRotation) { - if (InventoryManager.Instance()->GetInventoryItemCount(_combatData.CombatItemUse.ItemId, isHq: false, checkEquipped: true, checkArmory: true, 0) == 0) + int inventoryItemCount = InventoryManager.Instance()->GetInventoryItemCount(_combatData.CombatItemUse.ItemId, isHq: false, checkEquipped: true, checkArmory: true, 0); + if (_itemUsePending) { - _isDoingRotation = false; - _delegate.Stop(); + if (DateTime.Now < _itemUsePendingUntil) + { + _logger.LogDebug("Item use pending; ignoring temporary inventory count={Count}", inventoryItemCount); + } + else + { + _itemUsePending = false; + } } - else if (ShouldUseItem(nextTarget)) + if (!_itemUsePending && inventoryItemCount == 0) { _isDoingRotation = false; _delegate.Stop(); - _logger.LogInformation("Using item {ItemId}", _combatData.CombatItemUse.ItemId); + return; + } + _lastKnownItemCount = inventoryItemCount; + if (ShouldUseItem(nextTarget)) + { + _itemUsePending = true; + _itemUsePendingUntil = DateTime.Now.AddSeconds(3.0); AgentInventoryContext.Instance()->UseItem(_combatData.CombatItemUse.ItemId, InventoryType.Invalid, 0u, 0); _continueAt = DateTime.Now.AddSeconds(2.0); } diff --git a/Questionable/Questionable.Controller.DebugCommands/AbandonDutyCommandHandler.cs b/Questionable/Questionable.Controller.DebugCommands/AbandonDutyCommandHandler.cs new file mode 100644 index 0000000..f3e7452 --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/AbandonDutyCommandHandler.cs @@ -0,0 +1,20 @@ +using Questionable.Functions; + +namespace Questionable.Controller.DebugCommands; + +internal sealed class AbandonDutyCommandHandler : IDebugCommandHandler +{ + private readonly GameFunctions _gameFunctions; + + public string CommandName => "abandon-duty"; + + public AbandonDutyCommandHandler(GameFunctions gameFunctions) + { + _gameFunctions = gameFunctions; + } + + public void Execute(string[] arguments) + { + _gameFunctions.AbandonDuty(); + } +} diff --git a/Questionable/Questionable.Controller.DebugCommands/AethernetCommandHandler.cs b/Questionable/Questionable.Controller.DebugCommands/AethernetCommandHandler.cs new file mode 100644 index 0000000..f56905b --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/AethernetCommandHandler.cs @@ -0,0 +1,116 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Dalamud.Plugin.Services; +using Questionable.Data; +using Questionable.Functions; +using Questionable.Model.Common; +using Questionable.Model.Questing.Converter; + +namespace Questionable.Controller.DebugCommands; + +internal sealed class AethernetCommandHandler : IDebugCommandHandler +{ + private readonly IDataManager _dataManager; + + private readonly IClientState _clientState; + + private readonly AetheryteFunctions _aetheryteFunctions; + + private readonly IChatGui _chatGui; + + public string CommandName => "aethernet"; + + public AethernetCommandHandler(IDataManager dataManager, IClientState clientState, AetheryteFunctions aetheryteFunctions, IChatGui chatGui) + { + _dataManager = dataManager; + _clientState = clientState; + _aetheryteFunctions = aetheryteFunctions; + _chatGui = chatGui; + } + + public void Execute(string[] arguments) + { + ushort territoryType = _clientState.TerritoryType; + Dictionary values = AethernetShardConverter.Values; + AetheryteData aetheryteData = new AetheryteData(_dataManager); + HashSet hashSet = new HashSet(); + Dictionary> dictionary = new Dictionary>(); + EAetheryteLocation key; + string value; + foreach (KeyValuePair item3 in values) + { + item3.Deconstruct(out key, out value); + EAetheryteLocation key2 = key; + string text = value; + if (aetheryteData.TerritoryIds.TryGetValue(key2, out var value2) && value2 == territoryType) + { + int num = text.IndexOf(']', StringComparison.Ordinal); + if (num > 0) + { + string item = text.Substring(1, num - 1); + hashSet.Add(item); + } + } + } + if (hashSet.Count == 0) + { + _chatGui.Print("No aethernet shards found in current zone.", "Questionable", 576); + return; + } + foreach (KeyValuePair item4 in values) + { + item4.Deconstruct(out key, out value); + EAetheryteLocation eAetheryteLocation = key; + string text2 = value; + int num2 = text2.IndexOf(']', StringComparison.Ordinal); + if (num2 <= 0) + { + continue; + } + string text3 = text2.Substring(1, num2 - 1); + if (hashSet.Contains(text3)) + { + if (!dictionary.ContainsKey(text3)) + { + dictionary[text3] = new List<(EAetheryteLocation, string, bool)>(); + } + bool item2 = _aetheryteFunctions.IsAetheryteUnlocked(eAetheryteLocation); + dictionary[text3].Add((eAetheryteLocation, text2, item2)); + } + } + foreach (KeyValuePair> item5 in dictionary.OrderBy>, string>((KeyValuePair> x) => x.Key)) + { + item5.Deconstruct(out value, out var value3); + string value4 = value; + List<(EAetheryteLocation, string, bool)> list = value3; + List<(EAetheryteLocation, string, bool)> list2 = list.Where<(EAetheryteLocation, string, bool)>(((EAetheryteLocation Location, string Name, bool Unlocked) x) => x.Unlocked).ToList(); + List<(EAetheryteLocation, string, bool)> list3 = list.Where<(EAetheryteLocation, string, bool)>(((EAetheryteLocation Location, string Name, bool Unlocked) x) => !x.Unlocked).ToList(); + _chatGui.Print($"Aethernet Shards in {value4} ({list.Count} total):", "Questionable", 576); + _chatGui.Print($" Unlocked: {list2.Count}", "Questionable", 576); + _chatGui.Print($" Missing: {list3.Count}", "Questionable", 576); + _chatGui.Print("", "Questionable", 576); + if (list3.Count > 0) + { + _chatGui.Print("Missing/Unattuned Aethernet Shards:", "Questionable", 576); + foreach (var item6 in list3.OrderBy<(EAetheryteLocation, string, bool), string>(((EAetheryteLocation Location, string Name, bool Unlocked) x) => x.Name)) + { + _chatGui.Print(" " + item6.Item2, "Questionable", 576); + } + _chatGui.Print("", "Questionable", 576); + } + if (list2.Count > 0) + { + _chatGui.Print("Unlocked Aethernet Shards:", "Questionable", 576); + foreach (var item7 in list2.OrderBy<(EAetheryteLocation, string, bool), string>(((EAetheryteLocation Location, string Name, bool Unlocked) x) => x.Name)) + { + _chatGui.Print(" " + item7.Item2, "Questionable", 576); + } + } + if (dictionary.Count > 1) + { + _chatGui.Print("", "Questionable", 576); + } + } + } +} diff --git a/Questionable/Questionable.Controller.DebugCommands/DebugCommandExecutor.cs b/Questionable/Questionable.Controller.DebugCommands/DebugCommandExecutor.cs new file mode 100644 index 0000000..b2fd9fd --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/DebugCommandExecutor.cs @@ -0,0 +1,25 @@ +using System; +using System.Collections.Generic; +using System.Linq; + +namespace Questionable.Controller.DebugCommands; + +internal sealed class DebugCommandExecutor +{ + private readonly Dictionary _handlers; + + public DebugCommandExecutor(IEnumerable handlers) + { + _handlers = handlers.ToDictionary((IDebugCommandHandler h) => h.CommandName, StringComparer.OrdinalIgnoreCase); + } + + public bool TryExecute(string command, string[] arguments) + { + if (_handlers.TryGetValue(command, out IDebugCommandHandler value)) + { + value.Execute(arguments); + return true; + } + return false; + } +} diff --git a/Questionable/Questionable.Controller.DebugCommands/DebugOverlayCommandHandler.cs b/Questionable/Questionable.Controller.DebugCommands/DebugOverlayCommandHandler.cs new file mode 100644 index 0000000..abdca92 --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/DebugOverlayCommandHandler.cs @@ -0,0 +1,50 @@ +using Dalamud.Plugin.Services; +using Questionable.Model; +using Questionable.Model.Questing; +using Questionable.Windows; + +namespace Questionable.Controller.DebugCommands; + +internal sealed class DebugOverlayCommandHandler : IDebugCommandHandler +{ + private readonly DebugOverlay _debugOverlay; + + private readonly QuestRegistry _questRegistry; + + private readonly IChatGui _chatGui; + + public string CommandName => "do"; + + public DebugOverlayCommandHandler(DebugOverlay debugOverlay, QuestRegistry questRegistry, IChatGui chatGui) + { + _debugOverlay = debugOverlay; + _questRegistry = questRegistry; + _chatGui = chatGui; + } + + public void Execute(string[] arguments) + { + ElementId elementId; + if (!_debugOverlay.DrawConditions()) + { + _chatGui.PrintError("You don't have the debug overlay enabled.", "Questionable", 576); + } + else if (arguments.Length >= 1 && ElementId.TryFromString(arguments[0], out elementId) && elementId != null) + { + if (_questRegistry.TryGetQuest(elementId, out Quest quest)) + { + _debugOverlay.HighlightedQuest = quest.Id; + _chatGui.Print($"Set highlighted quest to {elementId} ({quest.Info.Name}).", "Questionable", 576); + } + else + { + _chatGui.PrintError($"Unknown quest {elementId}.", "Questionable", 576); + } + } + else + { + _debugOverlay.HighlightedQuest = null; + _chatGui.Print("Cleared highlighted quest.", "Questionable", 576); + } + } +} diff --git a/Questionable/Questionable.Controller.DebugCommands/FestivalsCommandHandler.cs b/Questionable/Questionable.Controller.DebugCommands/FestivalsCommandHandler.cs new file mode 100644 index 0000000..b855864 --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/FestivalsCommandHandler.cs @@ -0,0 +1,39 @@ +using System.Collections.Generic; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game; + +namespace Questionable.Controller.DebugCommands; + +internal sealed class FestivalsCommandHandler : IDebugCommandHandler +{ + private readonly IChatGui _chatGui; + + public string CommandName => "festivals"; + + public FestivalsCommandHandler(IChatGui chatGui) + { + _chatGui = chatGui; + } + + public unsafe void Execute(string[] arguments) + { + List list = new List(); + for (byte b = 0; b < 4; b++) + { + GameMain.Festival festival = GameMain.Instance()->ActiveFestivals[b]; + if (festival.Id == 0) + { + list.Add($"Slot {b}: None"); + } + else + { + list.Add($"Slot {b}: {festival.Id}({festival.Phase})"); + } + } + _chatGui.Print("Festival slots:", "Questionable", 576); + foreach (string item in list) + { + _chatGui.Print(" " + item, "Questionable", 576); + } + } +} diff --git a/Questionable/Questionable.Controller.DebugCommands/IDebugCommandHandler.cs b/Questionable/Questionable.Controller.DebugCommands/IDebugCommandHandler.cs new file mode 100644 index 0000000..7662992 --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/IDebugCommandHandler.cs @@ -0,0 +1,8 @@ +namespace Questionable.Controller.DebugCommands; + +internal interface IDebugCommandHandler +{ + string CommandName { get; } + + void Execute(string[] arguments); +} diff --git a/Questionable/Questionable.Controller.DebugCommands/MountIdCommandHandler.cs b/Questionable/Questionable.Controller.DebugCommands/MountIdCommandHandler.cs new file mode 100644 index 0000000..29962f3 --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/MountIdCommandHandler.cs @@ -0,0 +1,37 @@ +using Dalamud.Plugin.Services; +using Lumina.Excel.Sheets; +using Questionable.Functions; + +namespace Questionable.Controller.DebugCommands; + +internal sealed class MountIdCommandHandler : IDebugCommandHandler +{ + private readonly GameFunctions _gameFunctions; + + private readonly IDataManager _dataManager; + + private readonly IChatGui _chatGui; + + public string CommandName => "mountid"; + + public MountIdCommandHandler(GameFunctions gameFunctions, IDataManager dataManager, IChatGui chatGui) + { + _gameFunctions = gameFunctions; + _dataManager = dataManager; + _chatGui = chatGui; + } + + public void Execute(string[] arguments) + { + ushort? mountId = _gameFunctions.GetMountId(); + if (mountId.HasValue) + { + Mount? rowOrDefault = _dataManager.GetExcelSheet().GetRowOrDefault(mountId.Value); + _chatGui.Print($"Mount ID: {mountId}, Name: {rowOrDefault?.Singular}, Obtainable: {((rowOrDefault?.Order == -1) ? "No" : "Yes")}", "Questionable", 576); + } + else + { + _chatGui.Print("You are not mounted.", "Questionable", 576); + } + } +} diff --git a/Questionable/Questionable.Controller.DebugCommands/NextQuestCommandHandler.cs b/Questionable/Questionable.Controller.DebugCommands/NextQuestCommandHandler.cs new file mode 100644 index 0000000..bf640eb --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/NextQuestCommandHandler.cs @@ -0,0 +1,53 @@ +using Dalamud.Plugin.Services; +using Questionable.Functions; +using Questionable.Model; +using Questionable.Model.Questing; + +namespace Questionable.Controller.DebugCommands; + +internal sealed class NextQuestCommandHandler : IDebugCommandHandler +{ + private readonly QuestController _questController; + + private readonly QuestRegistry _questRegistry; + + private readonly QuestFunctions _questFunctions; + + private readonly IChatGui _chatGui; + + public string CommandName => "next"; + + public NextQuestCommandHandler(QuestController questController, QuestRegistry questRegistry, QuestFunctions questFunctions, IChatGui chatGui) + { + _questController = questController; + _questRegistry = questRegistry; + _questFunctions = questFunctions; + _chatGui = chatGui; + } + + public void Execute(string[] arguments) + { + if (arguments.Length >= 1 && ElementId.TryFromString(arguments[0], out ElementId elementId) && elementId != null) + { + Quest quest; + if (_questFunctions.IsQuestLocked(elementId)) + { + _chatGui.PrintError($"Quest {elementId} is locked.", "Questionable", 576); + } + else if (_questRegistry.TryGetQuest(elementId, out quest)) + { + _questController.SetNextQuest(quest); + _chatGui.Print($"Set next quest to {elementId} ({quest.Info.Name}).", "Questionable", 576); + } + else + { + _chatGui.PrintError($"Unknown quest {elementId}.", "Questionable", 576); + } + } + else + { + _questController.SetNextQuest(null); + _chatGui.Print("Cleared next quest.", "Questionable", 576); + } + } +} diff --git a/Questionable/Questionable.Controller.DebugCommands/QuestKillsCommandHandler.cs b/Questionable/Questionable.Controller.DebugCommands/QuestKillsCommandHandler.cs new file mode 100644 index 0000000..72c9403 --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/QuestKillsCommandHandler.cs @@ -0,0 +1,220 @@ +using System.Collections.Generic; +using System.Globalization; +using System.Linq; +using Dalamud.Game.ClientState.Objects.Types; +using Dalamud.Plugin.Services; +using Lumina.Excel; +using Lumina.Excel.Sheets; +using Questionable.Functions; +using Questionable.Model; +using Questionable.Model.Questing; + +namespace Questionable.Controller.DebugCommands; + +internal sealed class QuestKillsCommandHandler : IDebugCommandHandler +{ + private readonly QuestController _questController; + + private readonly QuestFunctions _questFunctions; + + private readonly IDataManager _dataManager; + + private readonly IObjectTable _objectTable; + + private readonly IChatGui _chatGui; + + public string CommandName => "quest-kills"; + + public QuestKillsCommandHandler(QuestController questController, QuestFunctions questFunctions, IDataManager dataManager, IObjectTable objectTable, IChatGui chatGui) + { + _questController = questController; + _questFunctions = questFunctions; + _dataManager = dataManager; + _objectTable = objectTable; + _chatGui = chatGui; + } + + public void Execute(string[] arguments) + { + (QuestController.QuestProgress, QuestController.ECurrentQuestType)? currentQuestDetails = _questController.CurrentQuestDetails; + if (!currentQuestDetails.HasValue) + { + _chatGui.PrintError("No active quest.", "Questionable", 576); + return; + } + QuestController.QuestProgress item = currentQuestDetails.Value.Item1; + Questionable.Model.Quest quest = item.Quest; + QuestProgressInfo questProgressInfo = null; + if (quest.Id is QuestId elementId) + { + questProgressInfo = _questFunctions.GetQuestProgressInfo(elementId); + } + if (questProgressInfo == null) + { + _chatGui.PrintError("Unable to retrieve quest progress information.", "Questionable", 576); + return; + } + QuestSequence questSequence = quest.FindSequence(item.Sequence); + if (questSequence == null) + { + _chatGui.PrintError($"Sequence {item.Sequence} not found for quest {quest.Id}.", "Questionable", 576); + return; + } + QuestStep questStep = ((item.Step < questSequence.Steps.Count) ? questSequence.Steps[item.Step] : null); + if (questStep == null) + { + _chatGui.PrintError($"Step {item.Step} not found in sequence {item.Sequence}.", "Questionable", 576); + return; + } + _chatGui.Print($"Quest: {quest.Info.Name} ({quest.Id})", "Questionable", 576); + _chatGui.Print($"Sequence: {item.Sequence}, Step: {item.Step}", "Questionable", 576); + _chatGui.Print("", "Questionable", 576); + _chatGui.Print("Quest Variables: " + string.Join(", ", questProgressInfo.Variables.Select((byte v, int i) => $"[{i}]={v}")), "Questionable", 576); + _chatGui.Print("", "Questionable", 576); + ExcelSheet bnpcNameSheet = _dataManager.GetExcelSheet(); + HashSet hashSet = new HashSet(questStep.KillEnemyDataIds); + foreach (ComplexCombatData complexCombatDatum in questStep.ComplexCombatData) + { + hashSet.Add(complexCombatDatum.DataId); + } + if (hashSet.Count > 0) + { + _chatGui.Print($"All Enemy DataIds Found: {hashSet.Count}", "Questionable", 576); + foreach (uint item3 in hashSet.OrderBy((uint x) => x)) + { + (string Name, bool Found) tuple = GetEnemyName(item3); + var (value, _) = tuple; + if (tuple.Found) + { + _chatGui.Print($" - {value} (DataId: {item3})", "Questionable", 576); + } + else + { + _chatGui.Print($" - DataId: {item3}", "Questionable", 576); + } + } + _chatGui.Print("", "Questionable", 576); + } + if (questStep.ComplexCombatData.Count > 0) + { + _chatGui.Print($"Complex Combat Data Entries: {questStep.ComplexCombatData.Count}", "Questionable", 576); + _chatGui.Print("Kill Progress:", "Questionable", 576); + if (questStep.ComplexCombatData.Count == 1 && hashSet.Count > 1) + { + ComplexCombatData complexCombatData = questStep.ComplexCombatData[0]; + int num = -1; + byte? b = null; + for (int num2 = 0; num2 < complexCombatData.CompletionQuestVariablesFlags.Count; num2++) + { + QuestWorkValue questWorkValue = complexCombatData.CompletionQuestVariablesFlags[num2]; + if (questWorkValue != null && questWorkValue.Low.HasValue) + { + num = num2; + b = questWorkValue.Low; + break; + } + } + byte b2 = (byte)(((num >= 0 && num < questProgressInfo.Variables.Count) ? questProgressInfo.Variables[num] : 0) & 0xF); + string value2 = (b.HasValue ? $" {b2}/{b}" : ""); + string value3 = ((b.HasValue && b2 >= b) ? "✓" : "○"); + foreach (uint item4 in hashSet.OrderBy((uint x) => x)) + { + (string Name, bool Found) tuple3 = GetEnemyName(item4); + var (value4, _) = tuple3; + if (tuple3.Found) + { + _chatGui.Print($" {value3} Slay {value4}.{value2} (DataId: {item4})", "Questionable", 576); + } + else + { + _chatGui.Print($" {value3} Slay enemy.{value2} (DataId: {item4})", "Questionable", 576); + } + } + } + else + { + for (int num3 = 0; num3 < questStep.ComplexCombatData.Count; num3++) + { + ComplexCombatData complexCombatData2 = questStep.ComplexCombatData[num3]; + int num4 = -1; + byte? b3 = null; + bool flag = false; + for (int num5 = 0; num5 < complexCombatData2.CompletionQuestVariablesFlags.Count; num5++) + { + QuestWorkValue questWorkValue2 = complexCombatData2.CompletionQuestVariablesFlags[num5]; + if (questWorkValue2 != null) + { + if (questWorkValue2.Low.HasValue) + { + num4 = num5; + b3 = questWorkValue2.Low; + flag = false; + break; + } + if (questWorkValue2.High.HasValue) + { + num4 = num5; + b3 = questWorkValue2.High; + flag = true; + break; + } + } + } + byte b4 = (byte)((num4 >= 0 && num4 < questProgressInfo.Variables.Count) ? questProgressInfo.Variables[num4] : 0); + byte b5 = (flag ? ((byte)(b4 >> 4)) : ((byte)(b4 & 0xF))); + string value5; + if (complexCombatData2.NameId.HasValue) + { + BNpcName? bNpcName = bnpcNameSheet?.GetRowOrDefault(complexCombatData2.NameId.Value); + value5 = ((!bNpcName.HasValue || string.IsNullOrEmpty(bNpcName.Value.Singular.ToString())) ? "enemy" : bNpcName.Value.Singular.ToString()); + } + else + { + (string Name, bool Found) tuple5 = GetEnemyName(complexCombatData2.DataId); + string item2 = tuple5.Name; + value5 = (tuple5.Found ? item2 : "enemy"); + } + string value6 = (b3.HasValue ? $" {b5}/{b3}" : ""); + string value7 = ((b3.HasValue && b5 >= b3) ? "✓" : "○"); + string value8 = (complexCombatData2.NameId.HasValue ? $" (DataId: {complexCombatData2.DataId}, NameId: {complexCombatData2.NameId})" : $" (DataId: {complexCombatData2.DataId})"); + _chatGui.Print($" {value7} Slay {value5}.{value6}{value8}", "Questionable", 576); + } + } + _chatGui.Print("", "Questionable", 576); + } + else if (questStep.KillEnemyDataIds.Count == 0) + { + _chatGui.Print("No kill enemy data for this step.", "Questionable", 576); + _chatGui.Print("", "Questionable", 576); + } + if (questStep.CompletionQuestVariablesFlags.Count <= 0 || !questStep.CompletionQuestVariablesFlags.Any((QuestWorkValue x) => x != null)) + { + return; + } + _chatGui.Print("Completion Flags (Debug):", "Questionable", 576); + for (int num6 = 0; num6 < questStep.CompletionQuestVariablesFlags.Count; num6++) + { + QuestWorkValue questWorkValue3 = questStep.CompletionQuestVariablesFlags[num6]; + if (questWorkValue3 != null) + { + int num7 = ((num6 < questProgressInfo.Variables.Count) ? questProgressInfo.Variables[num6] : 0); + byte b6 = (byte)(num7 >> 4); + byte b7 = (byte)(num7 & 0xF); + string value9 = (((!questWorkValue3.High.HasValue || questWorkValue3.High == b6) && (!questWorkValue3.Low.HasValue || questWorkValue3.Low == b7)) ? " ✓" : " ✗"); + _chatGui.Print($" [{num6}] Expected: H={questWorkValue3.High?.ToString(CultureInfo.InvariantCulture) ?? "any"} L={questWorkValue3.Low?.ToString(CultureInfo.InvariantCulture) ?? "any"} | Actual: H={b6.ToString(CultureInfo.InvariantCulture)} L={b7.ToString(CultureInfo.InvariantCulture)}{value9}", "Questionable", 576); + } + } + (string Name, bool Found) GetEnemyName(uint dataId) + { + if (_objectTable.FirstOrDefault((IGameObject x) => x is IBattleNpc battleNpc2 && battleNpc2.BaseId == dataId) is IBattleNpc { NameId: not 0u } battleNpc) + { + BNpcName? bNpcName2 = bnpcNameSheet?.GetRowOrDefault(battleNpc.NameId); + if (bNpcName2.HasValue && !string.IsNullOrEmpty(bNpcName2.Value.Singular.ToString())) + { + return (Name: bNpcName2.Value.Singular.ToString(), Found: true); + } + } + return (Name: string.Empty, Found: false); + } + } +} diff --git a/Questionable/Questionable.Controller.DebugCommands/SequencesCommandHandler.cs b/Questionable/Questionable.Controller.DebugCommands/SequencesCommandHandler.cs new file mode 100644 index 0000000..330300c --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/SequencesCommandHandler.cs @@ -0,0 +1,20 @@ +using Questionable.Windows; + +namespace Questionable.Controller.DebugCommands; + +internal sealed class SequencesCommandHandler : IDebugCommandHandler +{ + private readonly QuestSequenceWindow _questSequenceWindow; + + public string CommandName => "seq"; + + public SequencesCommandHandler(QuestSequenceWindow questSequenceWindow) + { + _questSequenceWindow = questSequenceWindow; + } + + public void Execute(string[] arguments) + { + _questSequenceWindow.ToggleOrUncollapse(); + } +} diff --git a/Questionable/Questionable.Controller.DebugCommands/SetupCommandHandler.cs b/Questionable/Questionable.Controller.DebugCommands/SetupCommandHandler.cs new file mode 100644 index 0000000..685b435 --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/SetupCommandHandler.cs @@ -0,0 +1,20 @@ +using Questionable.Windows; + +namespace Questionable.Controller.DebugCommands; + +internal sealed class SetupCommandHandler : IDebugCommandHandler +{ + private readonly OneTimeSetupWindow _oneTimeSetupWindow; + + public string CommandName => "setup"; + + public SetupCommandHandler(OneTimeSetupWindow oneTimeSetupWindow) + { + _oneTimeSetupWindow = oneTimeSetupWindow; + } + + public void Execute(string[] arguments) + { + _oneTimeSetupWindow.IsOpenAndUncollapsed = true; + } +} diff --git a/Questionable/Questionable.Controller.DebugCommands/SimulateQuestCommandHandler.cs b/Questionable/Questionable.Controller.DebugCommands/SimulateQuestCommandHandler.cs new file mode 100644 index 0000000..da762f3 --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/SimulateQuestCommandHandler.cs @@ -0,0 +1,58 @@ +using Dalamud.Plugin.Services; +using Questionable.Model; +using Questionable.Model.Questing; + +namespace Questionable.Controller.DebugCommands; + +internal sealed class SimulateQuestCommandHandler : IDebugCommandHandler +{ + private readonly QuestController _questController; + + private readonly QuestRegistry _questRegistry; + + private readonly IChatGui _chatGui; + + public string CommandName => "sim"; + + public SimulateQuestCommandHandler(QuestController questController, QuestRegistry questRegistry, IChatGui chatGui) + { + _questController = questController; + _questRegistry = questRegistry; + _chatGui = chatGui; + } + + public void Execute(string[] arguments) + { + if (arguments.Length >= 1 && ElementId.TryFromString(arguments[0], out ElementId elementId) && elementId != null) + { + if (_questRegistry.TryGetQuest(elementId, out Quest quest)) + { + byte sequence = 0; + int step = 0; + if (arguments.Length >= 2 && byte.TryParse(arguments[1], out var result)) + { + QuestSequence questSequence = quest.FindSequence(result); + if (questSequence != null) + { + sequence = questSequence.Sequence; + if (arguments.Length >= 3 && int.TryParse(arguments[2], out var result2) && questSequence.FindStep(result2) != null) + { + step = result2; + } + } + } + _questController.SimulateQuest(quest, sequence, step); + _chatGui.Print($"Simulating quest {elementId} ({quest.Info.Name}).", "Questionable", 576); + } + else + { + _chatGui.PrintError($"Unknown quest {elementId}.", "Questionable", 576); + } + } + else + { + _questController.SimulateQuest(null, 0, 0); + _chatGui.Print("Cleared simulated quest.", "Questionable", 576); + } + } +} diff --git a/Questionable/Questionable.Controller.DebugCommands/TaxiCommandHandler.cs b/Questionable/Questionable.Controller.DebugCommands/TaxiCommandHandler.cs new file mode 100644 index 0000000..45de1dc --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/TaxiCommandHandler.cs @@ -0,0 +1,66 @@ +using System.Collections.Generic; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game.UI; +using Lumina.Excel; +using Lumina.Excel.Sheets; + +namespace Questionable.Controller.DebugCommands; + +internal sealed class TaxiCommandHandler : IDebugCommandHandler +{ + private readonly IDataManager _dataManager; + + private readonly IClientState _clientState; + + private readonly IChatGui _chatGui; + + public string CommandName => "taxi"; + + public TaxiCommandHandler(IDataManager dataManager, IClientState clientState, IChatGui chatGui) + { + _dataManager = dataManager; + _clientState = clientState; + _chatGui = chatGui; + } + + public unsafe void Execute(string[] arguments) + { + List list = new List(); + ExcelSheet excelSheet = _dataManager.GetExcelSheet(); + UIState* ptr = UIState.Instance(); + if (ptr == null) + { + _chatGui.PrintError("UIState is null", "Questionable", 576); + return; + } + for (int i = 0; i < 192; i++) + { + uint num = (uint)(i + 1179648); + try + { + if (excelSheet.HasRow(num) && ptr->IsChocoboTaxiStandUnlocked(num)) + { + string value = excelSheet.GetRow(num).PlaceName.ToString(); + if (string.IsNullOrEmpty(value)) + { + value = "Unknown"; + } + list.Add($"{value} (ID: {i}, Row: 0x{num:X})"); + } + } + catch + { + } + } + _chatGui.Print($"Unlocked taxi stands ({list.Count}):", "Questionable", 576); + if (list.Count == 0) + { + _chatGui.Print(" (No unlocked taxi stands found)", "Questionable", 576); + return; + } + foreach (string item in list) + { + _chatGui.Print(" - " + item, "Questionable", 576); + } + } +} diff --git a/Questionable/Questionable.Controller.DebugCommands/UnlockLinksCommandHandler.cs b/Questionable/Questionable.Controller.DebugCommands/UnlockLinksCommandHandler.cs new file mode 100644 index 0000000..06dc43d --- /dev/null +++ b/Questionable/Questionable.Controller.DebugCommands/UnlockLinksCommandHandler.cs @@ -0,0 +1,48 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Dalamud.Plugin.Services; +using Questionable.Functions; + +namespace Questionable.Controller.DebugCommands; + +internal sealed class UnlockLinksCommandHandler : IDebugCommandHandler +{ + private readonly GameFunctions _gameFunctions; + + private readonly IChatGui _chatGui; + + private IReadOnlyList _previouslyUnlockedUnlockLinks = Array.Empty(); + + public string CommandName => "unlock-links"; + + public UnlockLinksCommandHandler(GameFunctions gameFunctions, IChatGui chatGui) + { + _gameFunctions = gameFunctions; + _chatGui = chatGui; + } + + public void Execute(string[] arguments) + { + IReadOnlyList unlockLinks = _gameFunctions.GetUnlockLinks(); + if (unlockLinks.Count >= 0) + { + _chatGui.Print($"Saved {unlockLinks.Count} unlock links to log.", "Questionable", 576); + List list = unlockLinks.Except(_previouslyUnlockedUnlockLinks).ToList(); + if (_previouslyUnlockedUnlockLinks.Count > 0 && list.Count > 0) + { + _chatGui.Print("New unlock links: " + string.Join(", ", list), "Questionable", 576); + } + } + else + { + _chatGui.PrintError("Could not query unlock links.", "Questionable", 576); + } + _previouslyUnlockedUnlockLinks = unlockLinks; + } + + public void Reset() + { + _previouslyUnlockedUnlockLinks = Array.Empty(); + } +} diff --git a/Questionable/Questionable.Controller.GameUi/CraftworksSupplyController.cs b/Questionable/Questionable.Controller.GameUi/CraftworksSupplyController.cs index b89880f..83b9499 100644 --- a/Questionable/Questionable.Controller.GameUi/CraftworksSupplyController.cs +++ b/Questionable/Questionable.Controller.GameUi/CraftworksSupplyController.cs @@ -138,7 +138,7 @@ internal sealed class CraftworksSupplyController : IDisposable address->Close(fireCallback: true); if (addonById->NameString == "BankaCraftworksSupply") { - _framework.RunOnTick((Action)InteractWithBankaCraftworksSupply, TimeSpan.FromMilliseconds(50L, 0L), 0, default(CancellationToken)); + _framework.RunOnTick((Action)InteractWithBankaCraftworksSupply, TimeSpan.FromMilliseconds(50L), 0, default(CancellationToken)); } } else diff --git a/Questionable/Questionable.Controller.GameUi/CreditsController.cs b/Questionable/Questionable.Controller.GameUi/CreditsController.cs index a924b08..c184d1f 100644 --- a/Questionable/Questionable.Controller.GameUi/CreditsController.cs +++ b/Questionable/Questionable.Controller.GameUi/CreditsController.cs @@ -38,15 +38,30 @@ internal sealed class CreditsController : IDisposable private static bool _pendingDispose; + private static int _handledConsecutiveCutscenes; + + private static int _maxConsecutiveSkips = 5; + + private static DateTime _lastHandledAt = DateTime.MinValue; + + private static readonly TimeSpan _reentrancySuppress = TimeSpan.FromMilliseconds(500L); + + private static long _lastHandledAddr; + + private static readonly TimeSpan _consecutiveResetWindow = TimeSpan.FromSeconds(10L); + private readonly IAddonLifecycle _addonLifecycle; + private readonly Configuration _configuration; + private readonly ILogger _logger; private static readonly object _lock = new object(); - public CreditsController(IAddonLifecycle addonLifecycle, ILogger logger) + public CreditsController(IAddonLifecycle addonLifecycle, Configuration configuration, ILogger logger) { _addonLifecycle = addonLifecycle; + _configuration = configuration; _logger = logger; lock (_lock) { @@ -63,70 +78,117 @@ internal sealed class CreditsController : IDisposable private unsafe void CreditScrollPostSetup(AddonEvent type, AddonArgs args) { - _logger.LogInformation("Closing Credits sequence scroll post-setup"); - if (args.Addon.Address == IntPtr.Zero) + HandleCutscene(delegate { - _logger.LogInformation("CreditScrollPostSetup: Addon address is zero, skipping."); - return; - } - lock (_lock) - { - if (_registeredLifecycle != null) - { - _registeredLifecycle.UnregisterListener(AddonEvent.PostSetup, CreditPlayerArray, _creditPlayerHandler); - _registeredLifecycle.UnregisterListener(AddonEvent.PostSetup, CreditArray, _creditHandler); - _registeredLifecycle.UnregisterListener(AddonEvent.PostSetup, CreditScrollArray, _creditScrollHandler); - _registeredLifecycle = null; - _instance = null; - } - } - AtkUnitBase* address = (AtkUnitBase*)args.Addon.Address; - address->FireCallbackInt(-2); + _logger.LogInformation("CreditScrollPostSetup: attempting to close credits sequence (scroll)."); + AtkUnitBase* address = (AtkUnitBase*)args.Addon.Address; + address->FireCallbackInt(-2); + }, args); } private unsafe void CreditPostSetup(AddonEvent type, AddonArgs args) { - _logger.LogInformation("Closing Credits sequence post-setup"); - if (args.Addon.Address == IntPtr.Zero) + HandleCutscene(delegate { - _logger.LogInformation("CreditPostSetup: Addon address is zero, skipping."); - return; - } - lock (_lock) - { - if (_registeredLifecycle != null) - { - _registeredLifecycle.UnregisterListener(AddonEvent.PostSetup, CreditPlayerArray, _creditPlayerHandler); - _registeredLifecycle.UnregisterListener(AddonEvent.PostSetup, CreditArray, _creditHandler); - _registeredLifecycle.UnregisterListener(AddonEvent.PostSetup, CreditScrollArray, _creditScrollHandler); - _registeredLifecycle = null; - _instance = null; - } - } - AtkUnitBase* address = (AtkUnitBase*)args.Addon.Address; - address->FireCallbackInt(-2); + _logger.LogInformation("CreditPostSetup: attempting to close credits sequence."); + AtkUnitBase* address = (AtkUnitBase*)args.Addon.Address; + address->FireCallbackInt(-2); + }, args); } private unsafe void CreditPlayerPostSetup(AddonEvent type, AddonArgs args) { - _logger.LogInformation("Closing CreditPlayer"); - if (args.Addon.Address == IntPtr.Zero) + HandleCutscene(delegate { + _logger.LogInformation("CreditPlayerPostSetup: attempting to close CreditPlayer."); + AtkUnitBase* address = (AtkUnitBase*)args.Addon.Address; + address->Close(fireCallback: true); + }, args); + } + + private void HandleCutscene(Action nativeAction, AddonArgs args) + { + if (_configuration.General.CinemaMode) + { + _logger.LogDebug("HandleCutscene: Cinema Mode enabled, not skipping cutscene."); + return; + } + long num = ((args.Addon.Address == IntPtr.Zero) ? 0 : ((IntPtr)args.Addon.Address).ToInt64()); + if (num == 0L) + { + _logger.LogInformation("HandleCutscene: Addon address is zero, skipping."); return; } lock (_lock) { - if (_registeredLifecycle != null) + if (_lastHandledAt != DateTime.MinValue && DateTime.Now - _lastHandledAt > _consecutiveResetWindow) + { + if (_handledConsecutiveCutscenes != 0) + { + _logger.LogDebug("HandleCutscene: long pause detected ({Elapsed}), resetting consecutive counter (was {Was}).", DateTime.Now - _lastHandledAt, _handledConsecutiveCutscenes); + } + _handledConsecutiveCutscenes = 0; + } + if (DateTime.Now - _lastHandledAt < _reentrancySuppress && num == _lastHandledAddr) + { + _logger.LogDebug("HandleCutscene: suppressed re-entrant invocation for same addon (addr=0x{Address:X}).", num); + return; + } + if (_handledConsecutiveCutscenes >= _maxConsecutiveSkips) + { + _logger.LogInformation("HandleCutscene: reached max consecutive skips ({MaxSkips}), unregistering listeners.", _maxConsecutiveSkips); + TryUnregisterAndClear(); + return; + } + _lastHandledAt = DateTime.Now; + _lastHandledAddr = num; + _handledConsecutiveCutscenes++; + _logger.LogDebug("HandleCutscene: handling cutscene #{Count} (addr=0x{Address:X}).", _handledConsecutiveCutscenes, num); + } + try + { + nativeAction(); + _logger.LogInformation("HandleCutscene: native action executed for addon at 0x{Address:X}.", num); + } + catch (Exception exception) + { + _logger.LogError(exception, "HandleCutscene: exception while executing native action for addon at 0x{Address:X}.", num); + } + lock (_lock) + { + if (_handledConsecutiveCutscenes >= _maxConsecutiveSkips && !_deferDisposeUntilCutsceneEnds) + { + _logger.LogDebug("HandleCutscene: max handled reached and no defer active, unregistering now."); + TryUnregisterAndClear(); + } + else + { + _logger.LogDebug("HandleCutscene: leaving listeners registered (handled {Count}/{Max}).", _handledConsecutiveCutscenes, _maxConsecutiveSkips); + } + } + } + + private void TryUnregisterAndClear() + { + if (_registeredLifecycle != null) + { + try { _registeredLifecycle.UnregisterListener(AddonEvent.PostSetup, CreditPlayerArray, _creditPlayerHandler); _registeredLifecycle.UnregisterListener(AddonEvent.PostSetup, CreditArray, _creditHandler); _registeredLifecycle.UnregisterListener(AddonEvent.PostSetup, CreditScrollArray, _creditScrollHandler); - _registeredLifecycle = null; - _instance = null; + _logger.LogDebug("TryUnregisterAndClear: listeners unregistered successfully."); + } + catch (Exception exception) + { + _logger.LogError(exception, "TryUnregisterAndClear: exception while unregistering listeners."); } } - AtkUnitBase* address = (AtkUnitBase*)args.Addon.Address; - address->Close(fireCallback: true); + _registeredLifecycle = null; + _instance = null; + _handledConsecutiveCutscenes = 0; + _lastHandledAddr = 0L; + _lastHandledAt = DateTime.MinValue; } public static void DeferDisposeUntilCutsceneEnds() @@ -181,6 +243,9 @@ internal sealed class CreditsController : IDisposable _registeredLifecycle = null; _instance = null; _pendingDispose = false; + _handledConsecutiveCutscenes = 0; + _lastHandledAddr = 0L; + _lastHandledAt = DateTime.MinValue; _logger.LogDebug("CreditsController listeners unregistered and disposed (primary instance)."); } } diff --git a/Questionable/Questionable.Controller.GameUi/InteractionUiController.cs b/Questionable/Questionable.Controller.GameUi/InteractionUiController.cs index 2d42f14..3ec2f5d 100644 --- a/Questionable/Questionable.Controller.GameUi/InteractionUiController.cs +++ b/Questionable/Questionable.Controller.GameUi/InteractionUiController.cs @@ -6,7 +6,6 @@ using System.Runtime.InteropServices; using System.Text.RegularExpressions; using Dalamud.Game.Addon.Lifecycle; using Dalamud.Game.Addon.Lifecycle.AddonArgTypes; -using Dalamud.Game.ClientState.Objects; using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game.Event; @@ -58,6 +57,8 @@ internal sealed class InteractionUiController : IDisposable private readonly IClientState _clientState; + private readonly IObjectTable _objectTable; + private readonly ShopController _shopController; private readonly BossModIpc _bossModIpc; @@ -84,7 +85,7 @@ internal sealed class InteractionUiController : IDisposable } } - public unsafe InteractionUiController(IAddonLifecycle addonLifecycle, IDataManager dataManager, QuestFunctions questFunctions, AetheryteFunctions aetheryteFunctions, ExcelFunctions excelFunctions, QuestController questController, GatheringPointRegistry gatheringPointRegistry, QuestRegistry questRegistry, QuestData questData, TerritoryData territoryData, IGameGui gameGui, ITargetManager targetManager, IPluginLog pluginLog, IClientState clientState, ShopController shopController, BossModIpc bossModIpc, Configuration configuration, ILogger logger) + public unsafe InteractionUiController(IAddonLifecycle addonLifecycle, IDataManager dataManager, QuestFunctions questFunctions, AetheryteFunctions aetheryteFunctions, ExcelFunctions excelFunctions, QuestController questController, GatheringPointRegistry gatheringPointRegistry, QuestRegistry questRegistry, QuestData questData, TerritoryData territoryData, IGameGui gameGui, ITargetManager targetManager, IPluginLog pluginLog, IClientState clientState, IObjectTable objectTable, ShopController shopController, BossModIpc bossModIpc, Configuration configuration, ILogger logger) { _addonLifecycle = addonLifecycle; _dataManager = dataManager; @@ -99,6 +100,7 @@ internal sealed class InteractionUiController : IDisposable _gameGui = gameGui; _targetManager = targetManager; _clientState = clientState; + _objectTable = objectTable; _shopController = shopController; _bossModIpc = bossModIpc; _configuration = configuration; @@ -683,7 +685,6 @@ internal sealed class InteractionUiController : IDisposable if (aetheryte.HasValue) { EAetheryteLocation valueOrDefault = aetheryte.GetValueOrDefault(); - Span span2; Span span; switch (_aetheryteFunctions.CanRegisterFreeOrFavoriteAetheryte(valueOrDefault)) { @@ -693,12 +694,12 @@ internal sealed class InteractionUiController : IDisposable int num2 = 1 + list.Count; List list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - span2 = CollectionsMarshal.AsSpan(list3); + Span span3 = CollectionsMarshal.AsSpan(list3); int num = 0; span = CollectionsMarshal.AsSpan(list); - span.CopyTo(span2.Slice(num, span.Length)); + span.CopyTo(span3.Slice(num, span.Length)); num += span.Length; - span2[num] = new DialogueChoice + span3[num] = new DialogueChoice { Type = EDialogChoiceType.YesNo, ExcelSheet = "Addon", @@ -716,7 +717,7 @@ internal sealed class InteractionUiController : IDisposable CollectionsMarshal.SetCount(list2, num); span = CollectionsMarshal.AsSpan(list2); int num2 = 0; - span2 = CollectionsMarshal.AsSpan(list); + Span span2 = CollectionsMarshal.AsSpan(list); span2.CopyTo(span.Slice(num2, span2.Length)); num2 += span2.Length; span[num2] = new DialogueChoice @@ -857,14 +858,18 @@ internal sealed class InteractionUiController : IDisposable { _logger.LogTrace("FindTargetTerritoryFromQuestStep (current): {CurrentTerritory}, {TargetTerritory}", questStep.TerritoryId, questStep.TargetTerritoryId); } - if (questStep != null && (questStep.TerritoryId != _clientState.TerritoryType || !questStep.TargetTerritoryId.HasValue) && questStep.InteractionType == EInteractionType.Gather && _gatheringPointRegistry.TryGetGatheringPointId(questStep.ItemsToGather[0].ItemId, ((EClassJob?)_clientState.LocalPlayer?.ClassJob.RowId).GetValueOrDefault(), out GatheringPointId gatheringPointId) && _gatheringPointRegistry.TryGetGatheringPoint(gatheringPointId, out GatheringRoot gatheringRoot)) + if (questStep != null && (questStep.TerritoryId != _clientState.TerritoryType || !questStep.TargetTerritoryId.HasValue) && questStep.InteractionType == EInteractionType.Gather) { - foreach (QuestStep step in gatheringRoot.Steps) + IGameObject gameObject = _objectTable[0]; + if (_gatheringPointRegistry.TryGetGatheringPointId(questStep.ItemsToGather[0].ItemId, ((EClassJob?)(gameObject as ICharacter)?.ClassJob.RowId).GetValueOrDefault(), out GatheringPointId gatheringPointId) && _gatheringPointRegistry.TryGetGatheringPoint(gatheringPointId, out GatheringRoot gatheringRoot)) { - if (step.TerritoryId == _clientState.TerritoryType && step.TargetTerritoryId.HasValue) + foreach (QuestStep step in gatheringRoot.Steps) { - _logger.LogTrace("FindTargetTerritoryFromQuestStep (gathering): {CurrentTerritory}, {TargetTerritory}", step.TerritoryId, step.TargetTerritoryId); - return step.TargetTerritoryId; + if (step.TerritoryId == _clientState.TerritoryType && step.TargetTerritoryId.HasValue) + { + _logger.LogTrace("FindTargetTerritoryFromQuestStep (gathering): {CurrentTerritory}, {TargetTerritory}", step.TerritoryId, step.TargetTerritoryId); + return step.TargetTerritoryId; + } } } } diff --git a/Questionable/Questionable.Controller.Steps.Common/Mount.cs b/Questionable/Questionable.Controller.Steps.Common/Mount.cs index 7819d05..449dd38 100644 --- a/Questionable/Questionable.Controller.Steps.Common/Mount.cs +++ b/Questionable/Questionable.Controller.Steps.Common/Mount.cs @@ -50,7 +50,7 @@ internal static class Mount } } - internal sealed class MountEvaluator(GameFunctions gameFunctions, ICondition condition, TerritoryData territoryData, IClientState clientState, ILogger logger) + internal sealed class MountEvaluator(GameFunctions gameFunctions, ICondition condition, TerritoryData territoryData, IClientState clientState, IObjectTable objectTable, ILogger logger) { public unsafe MountResult EvaluateMountState(MountTask task, bool dryRun, ref DateTime retryAt) { @@ -71,7 +71,7 @@ internal static class Mount } if (task.MountIf == EMountIf.AwayFromPosition) { - float num = System.Numerics.Vector3.Distance((FFXIVClientStructs.FFXIV.Common.Math.Vector3)(clientState.LocalPlayer?.Position ?? ((System.Numerics.Vector3)FFXIVClientStructs.FFXIV.Common.Math.Vector3.Zero)), task.Position.GetValueOrDefault()); + float num = System.Numerics.Vector3.Distance((FFXIVClientStructs.FFXIV.Common.Math.Vector3)(objectTable[0]?.Position ?? ((System.Numerics.Vector3)FFXIVClientStructs.FFXIV.Common.Math.Vector3.Zero)), task.Position.GetValueOrDefault()); if (task.TerritoryId == clientState.TerritoryType && num < 30f && !Conditions.Instance()->Diving) { logger.Log(logLevel, "Not using mount, as we're close to the target"); @@ -159,7 +159,7 @@ internal static class Mount } } - internal sealed class UnmountExecutor(ICondition condition, ILogger logger, GameFunctions gameFunctions, IClientState clientState) : TaskExecutor() + internal sealed class UnmountExecutor(ICondition condition, ILogger logger, GameFunctions gameFunctions, IObjectTable objectTable) : TaskExecutor() { private bool _unmountTriggered; @@ -221,10 +221,9 @@ internal static class Mount private unsafe bool IsUnmounting() { - IPlayerCharacter localPlayer = clientState.LocalPlayer; - if (localPlayer != null) + if (objectTable[0] is IPlayerCharacter playerCharacter) { - BattleChara* address = (BattleChara*)localPlayer.Address; + BattleChara* address = (BattleChara*)playerCharacter.Address; return (address->Mount.Flags & 1) == 1; } return false; diff --git a/Questionable/Questionable.Controller.Steps.Common/SendNotification.cs b/Questionable/Questionable.Controller.Steps.Common/SendNotification.cs index 2752635..52748df 100644 --- a/Questionable/Questionable.Controller.Steps.Common/SendNotification.cs +++ b/Questionable/Questionable.Controller.Steps.Common/SendNotification.cs @@ -59,7 +59,7 @@ internal static class SendNotification } } - internal sealed class Executor(NotificationMasterIpc notificationMasterIpc, IChatGui chatGui, Configuration configuration) : TaskExecutor() + internal sealed class Executor(IChatGui chatGui, Configuration configuration) : TaskExecutor() { protected override bool Start() { @@ -142,7 +142,6 @@ internal static class SendNotification XivChatEntry chat = xivChatEntry; chatGui.Print(chat); } - notificationMasterIpc.Notify(text2); return true; } diff --git a/Questionable/Questionable.Controller.Steps.Gathering/DoGather.cs b/Questionable/Questionable.Controller.Steps.Gathering/DoGather.cs index f3c04bd..1ae0405 100644 --- a/Questionable/Questionable.Controller.Steps.Gathering/DoGather.cs +++ b/Questionable/Questionable.Controller.Steps.Gathering/DoGather.cs @@ -1,6 +1,7 @@ using System.Collections.Generic; using System.Linq; using Dalamud.Game.ClientState.Conditions; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.UI; @@ -30,7 +31,7 @@ internal static class DoGather } } - internal sealed class GatherExecutor(GatheringController gatheringController, GameFunctions gameFunctions, IGameGui gameGui, IClientState clientState, ICondition condition, ILogger logger) : TaskExecutor() + internal sealed class GatherExecutor(GatheringController gatheringController, GameFunctions gameFunctions, IGameGui gameGui, IObjectTable objectTable, ICondition condition, ILogger logger) : TaskExecutor() { private bool _wasGathering; @@ -268,7 +269,7 @@ internal static class DoGather private EAction PickAction(EAction minerAction, EAction botanistAction) { - if (clientState.LocalPlayer?.ClassJob.RowId == 16) + if ((objectTable[0] as ICharacter)?.ClassJob.RowId == 16) { return minerAction; } diff --git a/Questionable/Questionable.Controller.Steps.Gathering/DoGatherCollectable.cs b/Questionable/Questionable.Controller.Steps.Gathering/DoGatherCollectable.cs index c6ef831..e6cb13a 100644 --- a/Questionable/Questionable.Controller.Steps.Gathering/DoGatherCollectable.cs +++ b/Questionable/Questionable.Controller.Steps.Gathering/DoGatherCollectable.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Game.Text; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Component.GUI; @@ -27,7 +28,7 @@ internal static class DoGatherCollectable } } - internal sealed class GatherCollectableExecutor(GatheringController gatheringController, GameFunctions gameFunctions, IClientState clientState, IGameGui gameGui, ILogger logger) : TaskExecutor() + internal sealed class GatherCollectableExecutor(GatheringController gatheringController, GameFunctions gameFunctions, IObjectTable objectTable, IGameGui gameGui, ILogger logger) : TaskExecutor() { private Queue? _actionQueue; @@ -137,42 +138,42 @@ internal static class DoGatherCollectable private Queue GetNextActions(NodeCondition nodeCondition) { - uint currentGp = clientState.LocalPlayer.CurrentGp; - logger.LogTrace("Getting next actions (with {GP} GP, {MeticulousCollectability}~ meticulous, {ScourCollectability}~ scour)", currentGp, nodeCondition.CollectabilityFromMeticulous, nodeCondition.CollectabilityFromScour); + uint num = (objectTable[0] as ICharacter)?.CurrentGp ?? 0; + logger.LogTrace("Getting next actions (with {GP} GP, {MeticulousCollectability}~ meticulous, {ScourCollectability}~ scour)", num, nodeCondition.CollectabilityFromMeticulous, nodeCondition.CollectabilityFromScour); Queue queue = new Queue(); - uint num = nodeCondition.CollectabilityToGoal(base.Task.Request.Collectability); - if (num <= nodeCondition.CollectabilityFromMeticulous) + uint num2 = nodeCondition.CollectabilityToGoal(base.Task.Request.Collectability); + if (num2 <= nodeCondition.CollectabilityFromMeticulous) { - logger.LogTrace("Can get all needed {NeededCollectability} from {Collectability}~ meticulous", num, nodeCondition.CollectabilityFromMeticulous); + logger.LogTrace("Can get all needed {NeededCollectability} from {Collectability}~ meticulous", num2, nodeCondition.CollectabilityFromMeticulous); queue.Enqueue(PickAction(EAction.MeticulousMiner, EAction.MeticulousBotanist)); return queue; } - if (num <= nodeCondition.CollectabilityFromScour) + if (num2 <= nodeCondition.CollectabilityFromScour) { - logger.LogTrace("Can get all needed {NeededCollectability} from {Collectability}~ scour", num, nodeCondition.CollectabilityFromScour); + logger.LogTrace("Can get all needed {NeededCollectability} from {Collectability}~ scour", num2, nodeCondition.CollectabilityFromScour); queue.Enqueue(PickAction(EAction.ScourMiner, EAction.ScourBotanist)); return queue; } - if (!nodeCondition.ScrutinyActive && currentGp >= 200) + if (!nodeCondition.ScrutinyActive && num >= 200) { - logger.LogTrace("Still missing {NeededCollectability} collectability, scrutiny inactive", num); + logger.LogTrace("Still missing {NeededCollectability} collectability, scrutiny inactive", num2); queue.Enqueue(PickAction(EAction.ScrutinyMiner, EAction.ScrutinyBotanist)); return queue; } if (nodeCondition.ScrutinyActive) { - logger.LogTrace("Scrutiny active, need {NeededCollectability} and we expect {Collectability}~ meticulous", num, nodeCondition.CollectabilityFromMeticulous); + logger.LogTrace("Scrutiny active, need {NeededCollectability} and we expect {Collectability}~ meticulous", num2, nodeCondition.CollectabilityFromMeticulous); queue.Enqueue(PickAction(EAction.MeticulousMiner, EAction.MeticulousBotanist)); return queue; } - logger.LogTrace("Scrutiny active, need {NeededCollectability} and we expect {Collectability}~ scour", num, nodeCondition.CollectabilityFromScour); + logger.LogTrace("Scrutiny active, need {NeededCollectability} and we expect {Collectability}~ scour", num2, nodeCondition.CollectabilityFromScour); queue.Enqueue(PickAction(EAction.ScourMiner, EAction.ScourBotanist)); return queue; } private EAction PickAction(EAction minerAction, EAction botanistAction) { - if (clientState.LocalPlayer?.ClassJob.RowId == 16) + if ((objectTable[0] as ICharacter)?.ClassJob.RowId == 16) { return minerAction; } diff --git a/Questionable/Questionable.Controller.Steps.Interactions/Dive.cs b/Questionable/Questionable.Controller.Steps.Interactions/Dive.cs index 0b7b8b1..0b6840b 100644 --- a/Questionable/Questionable.Controller.Steps.Interactions/Dive.cs +++ b/Questionable/Questionable.Controller.Steps.Interactions/Dive.cs @@ -6,7 +6,6 @@ using Dalamud.Game.ClientState.Conditions; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel; using FFXIVClientStructs.FFXIV.Client.System.Input; -using FFXIVClientStructs.FFXIV.Client.System.String; using FFXIVClientStructs.FFXIV.Client.UI; using Microsoft.Extensions.Logging; using Questionable.Controller.Steps.Common; @@ -37,10 +36,12 @@ internal static class Dive } } - internal sealed class DoDive(ICondition condition, ILogger logger) : AbstractDelayedTaskExecutor(TimeSpan.FromSeconds(5L)) + internal sealed class DoDive(ICondition condition, ILogger logger) : AbstractDelayedTaskExecutor(TimeSpan.FromSeconds(5L)), IStoppableTaskExecutor, ITaskExecutor { private readonly Queue<(uint Type, nint Key)> _keysToPress = new Queue<(uint, nint)>(); + private readonly HashSet _pressedKeys = new HashSet(); + private int _attempts; protected override bool StartInternal() @@ -67,11 +68,30 @@ internal static class Dive } logger.LogDebug("{Action} key {KeyCode:X2}", (result.Item1 == 256) ? "Pressing" : "Releasing", result.Item2); NativeMethods.SendMessage((nint)Device.Instance()->hWnd, result.Item1, result.Item2, IntPtr.Zero); + if (result.Item1 == 256) + { + _pressedKeys.Add(result.Item2); + } + else if (result.Item1 == 257) + { + _pressedKeys.Remove(result.Item2); + } return ETaskResult.StillRunning; } return base.Update(); } + public unsafe void StopNow() + { + foreach (nint pressedKey in _pressedKeys) + { + logger.LogDebug("Releasing stuck key {KeyCode:X2} on stop", pressedKey); + NativeMethods.SendMessage((nint)Device.Instance()->hWnd, 257u, pressedKey, IntPtr.Zero); + } + _pressedKeys.Clear(); + _keysToPress.Clear(); + } + public override bool ShouldInterruptOnDamage() { return false; @@ -83,7 +103,7 @@ internal static class Dive { return ETaskResult.TaskComplete; } - if (_attempts >= 3) + if (_attempts >= 5) { throw new TaskException("Please dive manually."); } @@ -94,18 +114,25 @@ internal static class Dive private unsafe void Descend() { - UIInputData.Keybind keybind = default(UIInputData.Keybind); - Utf8String* name = Utf8String.FromString("MOVE_DESCENT"); - UIInputData.Instance()->GetKeybindByName(name, (Keybind*)(&keybind)); - logger.LogInformation("Dive keybind: {Key1} + {Modifier1}, {Key2} + {Modifier2}", keybind.Key, keybind.Modifier, keybind.AltKey, keybind.AltModifier); + Keybind* keybind = UIInputData.Instance()->GetKeybind(InputId.MOVE_DESCENT); + if (keybind == null) + { + throw new TaskException("Could not find descent keybind"); + } + Span keySettings = keybind->KeySettings; + SeVirtualKey key = keySettings[0].Key; + KeyModifierFlag keyModifier = keySettings[0].KeyModifier; + SeVirtualKey key2 = keySettings[1].Key; + KeyModifierFlag keyModifier2 = keySettings[1].KeyModifier; + logger.LogInformation("Dive keybind: {Key1} + {Modifier1}, {Key2} + {Modifier2}", key, keyModifier, key2, keyModifier2); int num = 2; List> list = new List>(num); CollectionsMarshal.SetCount(list, num); Span> span = CollectionsMarshal.AsSpan(list); int num2 = 0; - span[num2] = GetKeysToPress(keybind.Key, keybind.Modifier); + span[num2] = GetKeysToPress(key, keyModifier); num2++; - span[num2] = GetKeysToPress(keybind.AltKey, keybind.AltModifier); + span[num2] = GetKeysToPress(key2, keyModifier2); List list2 = (from x in list where x != null select (x)).MinBy((List x) => x.Count); @@ -116,10 +143,12 @@ internal static class Dive foreach (nint item in list2) { _keysToPress.Enqueue((256u, item)); - _keysToPress.Enqueue((0u, 0)); - _keysToPress.Enqueue((0u, 0)); + for (int num3 = 0; num3 < 15; num3++) + { + _keysToPress.Enqueue((0u, 0)); + } } - for (int num3 = 0; num3 < 5; num3++) + for (int num4 = 0; num4 < 5; num4++) { _keysToPress.Enqueue((0u, 0)); } @@ -142,18 +171,18 @@ internal static class Dive public static extern nint SendMessage(nint hWnd, uint Msg, nint wParam, nint lParam); } - private static List? GetKeysToPress(SeVirtualKey key, ModifierFlag modifier) + private static List? GetKeysToPress(SeVirtualKey key, KeyModifierFlag modifier) { List list = new List(); - if (modifier.HasFlag(ModifierFlag.Ctrl)) + if ((modifier & KeyModifierFlag.Ctrl) != KeyModifierFlag.None) { list.Add(17); } - if (modifier.HasFlag(ModifierFlag.Shift)) + if ((modifier & KeyModifierFlag.Shift) != KeyModifierFlag.None) { list.Add(16); } - if (modifier.HasFlag(ModifierFlag.Alt)) + if ((modifier & KeyModifierFlag.Alt) != KeyModifierFlag.None) { list.Add(18); } diff --git a/Questionable/Questionable.Controller.Steps.Interactions/Duty.cs b/Questionable/Questionable.Controller.Steps.Interactions/Duty.cs index eea2ce7..a04b0b5 100644 --- a/Questionable/Questionable.Controller.Steps.Interactions/Duty.cs +++ b/Questionable/Questionable.Controller.Steps.Interactions/Duty.cs @@ -3,7 +3,9 @@ using System.Collections.Generic; using Dalamud.Game.ClientState.Conditions; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; +using FFXIVClientStructs.FFXIV.Client.Game.Group; using LLib.Gear; +using Microsoft.Extensions.Logging; using Questionable.Controller.Steps.Common; using Questionable.Controller.Steps.Shared; using Questionable.Controller.Utils; @@ -17,7 +19,7 @@ namespace Questionable.Controller.Steps.Interactions; internal static class Duty { - internal sealed class Factory(AutoDutyIpc autoDutyIpc) : ITaskFactory + internal sealed class Factory(AutoDutyIpc autoDutyIpc, Configuration configuration) : ITaskFactory { public IEnumerable CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step) { @@ -26,36 +28,94 @@ internal static class Duty yield break; } ArgumentNullException.ThrowIfNull(step.DutyOptions, "step.DutyOptions"); - uint contentFinderConditionId; - int dutyMode; if (autoDutyIpc.IsConfiguredToRunContent(step.DutyOptions)) { - contentFinderConditionId = step.DutyOptions.ContentFinderConditionId; - ElementId id = quest.Id; - if (id is QuestId) + AutoDutyIpc.DutyMode dutyMode = GetDutyMode(step.DutyOptions.ContentFinderConditionId, step.DutyOptions.DutyMode); + if (dutyMode == AutoDutyIpc.DutyMode.UnsyncRegular && (step.DutyOptions.DutyMode == EDutyMode.UnsyncParty || (!step.DutyOptions.DutyMode.HasValue && configuration.Duties.DutyModeOverrides.TryGetValue(step.DutyOptions.ContentFinderConditionId, out var value) && value == EDutyMode.UnsyncParty) || (!step.DutyOptions.DutyMode.HasValue && !configuration.Duties.DutyModeOverrides.ContainsKey(step.DutyOptions.ContentFinderConditionId) && configuration.Duties.DefaultDutyMode == EDutyMode.UnsyncParty))) { - ushort value = id.Value; - if (value >= 357 && value <= 360) - { - dutyMode = 2; - goto IL_00b2; - } + yield return new WaitForPartyTask(); + } + yield return new StartAutoDutyTask(step.DutyOptions.ContentFinderConditionId, dutyMode); + yield return new WaitAutoDutyTask(step.DutyOptions.ContentFinderConditionId); + if (!QuestWorkUtils.HasCompletionFlags(step.CompletionQuestVariablesFlags)) + { + yield return new WaitAtEnd.WaitNextStepOrSequence(); } - dutyMode = 1; - goto IL_00b2; } - if (!step.DutyOptions.LowPriority) + else if (!step.DutyOptions.LowPriority) { yield return new OpenDutyFinderTask(step.DutyOptions.ContentFinderConditionId); } - yield break; - IL_00b2: - yield return new StartAutoDutyTask(contentFinderConditionId, (AutoDutyIpc.DutyMode)dutyMode); - yield return new WaitAutoDutyTask(step.DutyOptions.ContentFinderConditionId); - if (!QuestWorkUtils.HasCompletionFlags(step.CompletionQuestVariablesFlags)) + } + + private AutoDutyIpc.DutyMode GetDutyMode(uint cfcId, EDutyMode? stepDutyMode) + { + if (stepDutyMode.HasValue) { - yield return new WaitAtEnd.WaitNextStepOrSequence(); + return ConvertToAutoDutyMode(stepDutyMode.Value); } + if (configuration.Duties.DutyModeOverrides.TryGetValue(cfcId, out var value)) + { + return ConvertToAutoDutyMode(value); + } + return ConvertToAutoDutyMode(configuration.Duties.DefaultDutyMode); + } + + private static AutoDutyIpc.DutyMode ConvertToAutoDutyMode(EDutyMode mode) + { + return mode switch + { + EDutyMode.Support => AutoDutyIpc.DutyMode.Support, + EDutyMode.UnsyncSolo => AutoDutyIpc.DutyMode.UnsyncRegular, + EDutyMode.UnsyncParty => AutoDutyIpc.DutyMode.UnsyncRegular, + _ => AutoDutyIpc.DutyMode.Support, + }; + } + } + + internal sealed record WaitForPartyTask : ITask + { + public override string ToString() + { + return "WaitForParty"; + } + } + + internal sealed class WaitForPartyExecutor(IChatGui chatGui, ILogger logger) : TaskExecutor() + { + private DateTime _lastWarningTime = DateTime.MinValue; + + protected override bool Start() + { + logger.LogInformation("Waiting for party members before starting duty..."); + return true; + } + + public unsafe override ETaskResult Update() + { + GroupManager* ptr = GroupManager.Instance(); + if (ptr == null) + { + return ETaskResult.StillRunning; + } + byte memberCount = ptr->MainGroup.MemberCount; + bool isAlliance = ptr->MainGroup.IsAlliance; + if (memberCount > 1 || isAlliance) + { + logger.LogInformation("Party detected with {MemberCount} members, proceeding with duty", memberCount); + return ETaskResult.TaskComplete; + } + if (DateTime.Now - _lastWarningTime > TimeSpan.FromSeconds(10L)) + { + chatGui.Print("[Questionable] Waiting for party members before starting duty (Unsync Party mode)...", "Questionable", 576); + _lastWarningTime = DateTime.Now; + } + return ETaskResult.StillRunning; + } + + public override bool ShouldInterruptOnDamage() + { + return false; } } @@ -192,4 +252,124 @@ internal static class Duty return false; } } + + internal sealed record StartLevelingModeTask(int RequiredLevel, string? QuestName) : ITask + { + public override string ToString() + { + return $"StartLevelingMode(target: Lv{RequiredLevel} for '{QuestName}')"; + } + } + + internal sealed class StartLevelingModeExecutor(AutoDutyIpc autoDutyIpc, ICondition condition, ILogger logger) : TaskExecutor(), IStoppableTaskExecutor, ITaskExecutor + { + private DateTime _startTime; + + protected override bool Start() + { + logger.LogInformation("Starting AutoDuty Leveling mode to reach level {RequiredLevel} for quest '{QuestName}'", base.Task.RequiredLevel, base.Task.QuestName); + if (condition[ConditionFlag.BoundByDuty] || condition[ConditionFlag.InDutyQueue]) + { + logger.LogInformation("Already in duty or queue, skipping start"); + return true; + } + if (!autoDutyIpc.IsStopped()) + { + logger.LogInformation("AutoDuty is already running, waiting for it"); + _startTime = DateTime.Now; + return true; + } + autoDutyIpc.StartLevelingMode(); + _startTime = DateTime.Now; + return true; + } + + public override ETaskResult Update() + { + bool flag = condition[ConditionFlag.BoundByDuty]; + bool flag2 = condition[ConditionFlag.InDutyQueue]; + if (flag || flag2) + { + logger.LogInformation("AutoDuty started successfully (inDuty={InDuty}, inQueue={InQueue})", flag, flag2); + return ETaskResult.TaskComplete; + } + if (!autoDutyIpc.IsStopped()) + { + return ETaskResult.StillRunning; + } + if (DateTime.Now - _startTime < TimeSpan.FromSeconds(10L)) + { + return ETaskResult.StillRunning; + } + logger.LogError("AutoDuty failed to start leveling mode after 10 seconds"); + return ETaskResult.TaskComplete; + } + + public void StopNow() + { + autoDutyIpc.Stop(); + } + + public override bool ShouldInterruptOnDamage() + { + return false; + } + } + + internal sealed record WaitLevelingModeTask(int RequiredLevel) : ITask + { + public override string ToString() + { + return $"WaitLevelingMode(until Lv{RequiredLevel})"; + } + } + + internal sealed class WaitLevelingModeExecutor(AutoDutyIpc autoDutyIpc, IObjectTable objectTable, ICondition condition, IChatGui chatGui, ILogger logger) : TaskExecutor(), IStoppableTaskExecutor, ITaskExecutor + { + private bool _wasInDuty; + + private DateTime _lastStatusMessage = DateTime.MinValue; + + protected override bool Start() + { + _wasInDuty = false; + return true; + } + + public override ETaskResult Update() + { + bool flag = condition[ConditionFlag.BoundByDuty]; + bool flag2 = condition[ConditionFlag.InDutyQueue]; + if (flag && !_wasInDuty) + { + logger.LogInformation("Entered duty for leveling"); + _wasInDuty = true; + } + byte b = objectTable.LocalPlayer?.Level ?? 0; + if (b >= base.Task.RequiredLevel) + { + logger.LogInformation("Reached required level {RequiredLevel} (current: {CurrentLevel})", base.Task.RequiredLevel, b); + chatGui.Print($"Reached level {b}, can now continue MSQ.", "Questionable", 576); + autoDutyIpc.DisableLevelingMode(); + return ETaskResult.TaskComplete; + } + if (autoDutyIpc.IsStopped() && !flag && !flag2 && _wasInDuty && DateTime.Now - _lastStatusMessage > TimeSpan.FromSeconds(30L)) + { + int num = base.Task.RequiredLevel - b; + logger.LogInformation("Waiting for leveling mode to continue (current: {CurrentLevel}, need: {RequiredLevel}, {LevelsNeeded} more levels needed)", b, base.Task.RequiredLevel, num); + _lastStatusMessage = DateTime.Now; + } + return ETaskResult.StillRunning; + } + + public void StopNow() + { + autoDutyIpc.Stop(); + } + + public override bool ShouldInterruptOnDamage() + { + return false; + } + } } diff --git a/Questionable/Questionable.Controller.Steps.Interactions/EquipItem.cs b/Questionable/Questionable.Controller.Steps.Interactions/EquipItem.cs index e724d07..76c9804 100644 --- a/Questionable/Questionable.Controller.Steps.Interactions/EquipItem.cs +++ b/Questionable/Questionable.Controller.Steps.Interactions/EquipItem.cs @@ -161,7 +161,6 @@ internal static class EquipItem { return new List(); } - Span span; switch (item.Value.EquipSlotCategory.RowId) { case 1u: @@ -179,9 +178,9 @@ internal static class EquipItem int index = 1; List list4 = new List(index); CollectionsMarshal.SetCount(list4, index); - span = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); int num = 0; - span[num] = (ushort)(item.Value.EquipSlotCategory.RowId - 1); + span4[num] = (ushort)(item.Value.EquipSlotCategory.RowId - 1); return list4; } case 12u: @@ -189,11 +188,11 @@ internal static class EquipItem int num = 2; List list3 = new List(num); CollectionsMarshal.SetCount(list3, num); - span = CollectionsMarshal.AsSpan(list3); + Span span3 = CollectionsMarshal.AsSpan(list3); int index = 0; - span[index] = 11; + span3[index] = 11; index++; - span[index] = 12; + span3[index] = 12; return list3; } case 13u: @@ -201,9 +200,9 @@ internal static class EquipItem int index = 1; List list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span = CollectionsMarshal.AsSpan(list2); + Span span2 = CollectionsMarshal.AsSpan(list2); int num = 0; - span[num] = 0; + span2[num] = 0; return list2; } case 17u: @@ -211,7 +210,7 @@ internal static class EquipItem int num = 1; List list = new List(num); CollectionsMarshal.SetCount(list, num); - span = CollectionsMarshal.AsSpan(list); + Span span = CollectionsMarshal.AsSpan(list); int index = 0; span[index] = 13; return list; diff --git a/Questionable/Questionable.Controller.Steps.Interactions/EquipRecommended.cs b/Questionable/Questionable.Controller.Steps.Interactions/EquipRecommended.cs index a403649..e1bd631 100644 --- a/Questionable/Questionable.Controller.Steps.Interactions/EquipRecommended.cs +++ b/Questionable/Questionable.Controller.Steps.Interactions/EquipRecommended.cs @@ -1,5 +1,6 @@ using System; using Dalamud.Game.ClientState.Conditions; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.UI.Misc; @@ -43,7 +44,7 @@ internal static class EquipRecommended } } - internal sealed class DoEquipRecommended(IClientState clientState, IChatGui chatGui, ICondition condition) : TaskExecutor() + internal sealed class DoEquipRecommended(IObjectTable objectTable, IChatGui chatGui, ICondition condition) : TaskExecutor() { private bool _checkedOrTriggeredEquipmentUpdate; @@ -55,7 +56,11 @@ internal static class EquipRecommended { return false; } - RecommendEquipModule.Instance()->SetupForClassJob((byte)clientState.LocalPlayer.ClassJob.RowId); + if (!(objectTable[0] is ICharacter character)) + { + return false; + } + RecommendEquipModule.Instance()->SetupForClassJob((byte)character.ClassJob.RowId); return true; } diff --git a/Questionable/Questionable.Controller.Steps.Interactions/Interact.cs b/Questionable/Questionable.Controller.Steps.Interactions/Interact.cs index 40fa3db..defd9ac 100644 --- a/Questionable/Questionable.Controller.Steps.Interactions/Interact.cs +++ b/Questionable/Questionable.Controller.Steps.Interactions/Interact.cs @@ -173,6 +173,10 @@ internal static class Interact protected override bool Start() { InteractionType = base.Task.InteractionType; + _interactionState = EInteractionState.None; + _needsUnmount = false; + delayedFinalCheck = false; + _continueAt = DateTime.MinValue; IGameObject gameObject = gameFunctions.FindObjectByDataId(base.Task.DataId); if (gameObject == null) { @@ -259,6 +263,7 @@ internal static class Interact { if (base.ProgressContext.WasInterrupted()) { + logger.LogDebug("Interaction with {DataId} was interrupted", base.Task.DataId); return ETaskResult.StillRunning; } if (base.ProgressContext.WasSuccessful() || _interactionState == EInteractionState.InteractionConfirmed) diff --git a/Questionable/Questionable.Controller.Steps.Interactions/Jump.cs b/Questionable/Questionable.Controller.Steps.Interactions/Jump.cs index cced3bf..b05028b 100644 --- a/Questionable/Questionable.Controller.Steps.Interactions/Jump.cs +++ b/Questionable/Questionable.Controller.Steps.Interactions/Jump.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Numerics; using System.Runtime.InteropServices; using Dalamud.Game.ClientState.Conditions; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; using Microsoft.Extensions.Logging; @@ -47,12 +48,17 @@ internal static class Jump } } - internal abstract class JumpBase(MovementController movementController, IClientState clientState, IFramework framework) : TaskExecutor() where T : class, IJumpTask + internal abstract class JumpBase(MovementController movementController, IObjectTable objectTable, IFramework framework) : TaskExecutor() where T : class, IJumpTask { protected unsafe override bool Start() { + IGameObject gameObject = _003CobjectTable_003EP[0]; + if (gameObject == null) + { + return false; + } float num = base.Task.JumpDestination.CalculateStopDistance(); - if ((_003CclientState_003EP.LocalPlayer.Position - base.Task.JumpDestination.Position).Length() <= num) + if ((gameObject.Position - base.Task.JumpDestination.Position).Length() <= num) { return false; } @@ -94,8 +100,8 @@ internal static class Jump internal sealed class DoSingleJump : JumpBase { - public DoSingleJump(MovementController movementController, IClientState clientState, IFramework framework) - : base(movementController, clientState, framework) + public DoSingleJump(MovementController movementController, IObjectTable objectTable, IFramework framework) + : base(movementController, objectTable, framework) { } } @@ -110,19 +116,19 @@ internal static class Jump internal sealed class DoRepeatedJumps : JumpBase { - private readonly IClientState _clientState; + private readonly IObjectTable _objectTable; private DateTime _continueAt; private int _attempts; - public DoRepeatedJumps(MovementController movementController, IClientState clientState, IFramework framework, ICondition condition, ILogger logger) + public DoRepeatedJumps(MovementController movementController, IObjectTable objectTable, IFramework framework, ICondition condition, ILogger logger) { _003Ccondition_003EP = condition; _003Clogger_003EP = logger; - _clientState = clientState; + _objectTable = objectTable; _continueAt = DateTime.MinValue; - base._002Ector(movementController, clientState, framework); + base._002Ector(movementController, objectTable, framework); } protected override bool Start() @@ -137,12 +143,17 @@ internal static class Jump { return ETaskResult.StillRunning; } - float num = base.Task.JumpDestination.CalculateStopDistance(); - if ((_clientState.LocalPlayer.Position - base.Task.JumpDestination.Position).Length() <= num || _clientState.LocalPlayer.Position.Y >= base.Task.JumpDestination.Position.Y - 0.5f) + IGameObject gameObject = _objectTable[0]; + if (gameObject == null) { return ETaskResult.TaskComplete; } - _003Clogger_003EP.LogTrace("Y-Heights for jumps: player={A}, target={B}", _clientState.LocalPlayer.Position.Y, base.Task.JumpDestination.Position.Y - 0.5f); + float num = base.Task.JumpDestination.CalculateStopDistance(); + if ((gameObject.Position - base.Task.JumpDestination.Position).Length() <= num || gameObject.Position.Y >= base.Task.JumpDestination.Position.Y - 0.5f) + { + return ETaskResult.TaskComplete; + } + _003Clogger_003EP.LogTrace("Y-Heights for jumps: player={A}, target={B}", gameObject.Position.Y, base.Task.JumpDestination.Position.Y - 0.5f); if (ActionManager.Instance()->UseAction(ActionType.GeneralAction, 2u, 3758096384uL, 0u, ActionManager.UseActionMode.None, 0u, null)) { _attempts++; diff --git a/Questionable/Questionable.Controller.Steps.Interactions/SinglePlayerDuty.cs b/Questionable/Questionable.Controller.Steps.Interactions/SinglePlayerDuty.cs index ceec543..5fa1820 100644 --- a/Questionable/Questionable.Controller.Steps.Interactions/SinglePlayerDuty.cs +++ b/Questionable/Questionable.Controller.Steps.Interactions/SinglePlayerDuty.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Linq; using System.Numerics; using Dalamud.Game.ClientState.Conditions; -using Dalamud.Game.ClientState.Objects; using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; @@ -29,7 +28,7 @@ internal static class SinglePlayerDuty public const ushort Naadam = 688; } - internal sealed class Factory(BossModIpc bossModIpc, TerritoryData territoryData, ICondition condition, IClientState clientState) : ITaskFactory + internal sealed class Factory(BossModIpc bossModIpc, TerritoryData territoryData, ICondition condition, IClientState clientState, IObjectTable objectTable) : ITaskFactory { public IEnumerable CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step) { @@ -70,7 +69,7 @@ internal static class SinglePlayerDuty { return true; } - Vector3 vector = clientState.LocalPlayer?.Position ?? default(Vector3); + Vector3 vector = objectTable[0]?.Position ?? default(Vector3); return (new Vector3(352.01f, -1.45f, 288.59f) - vector).Length() < 10f; }, "Wait(moving to Ovoo)"); yield return new Mount.UnmountTask(); diff --git a/Questionable/Questionable.Controller.Steps.Movement/LandExecutor.cs b/Questionable/Questionable.Controller.Steps.Movement/LandExecutor.cs index 348c077..090f096 100644 --- a/Questionable/Questionable.Controller.Steps.Movement/LandExecutor.cs +++ b/Questionable/Questionable.Controller.Steps.Movement/LandExecutor.cs @@ -7,7 +7,7 @@ using Microsoft.Extensions.Logging; namespace Questionable.Controller.Steps.Movement; -internal sealed class LandExecutor(IClientState clientState, ICondition condition, ILogger logger) : TaskExecutor() +internal sealed class LandExecutor(IObjectTable objectTable, ICondition condition, ILogger logger) : TaskExecutor() { private bool _landing; @@ -45,7 +45,7 @@ internal sealed class LandExecutor(IClientState clientState, ICondition conditio private unsafe bool AttemptLanding() { - Character* ptr = (Character*)(clientState.LocalPlayer?.Address ?? 0); + Character* ptr = (Character*)(objectTable[0]?.Address ?? 0); if (ptr != null && ActionManager.Instance()->GetActionStatus(ActionType.GeneralAction, 23u, 3758096384uL, checkRecastActive: true, checkCastingActive: true, null) == 0) { logger.LogInformation("Attempting to land"); diff --git a/Questionable/Questionable.Controller.Steps.Movement/MoveExecutor.cs b/Questionable/Questionable.Controller.Steps.Movement/MoveExecutor.cs index 1488b04..9ea2fcf 100644 --- a/Questionable/Questionable.Controller.Steps.Movement/MoveExecutor.cs +++ b/Questionable/Questionable.Controller.Steps.Movement/MoveExecutor.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Numerics; using System.Runtime.InteropServices; using Dalamud.Game.ClientState.Conditions; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Game.Text.SeStringHandling; using Dalamud.Plugin.Services; using LLib; @@ -28,6 +29,8 @@ internal sealed class MoveExecutor : TaskExecutor, IToastAware, ITaskE private readonly IClientState _clientState; + private readonly IObjectTable _objectTable; + private readonly ICondition _condition; private readonly Questionable.Controller.Steps.Common.Mount.MountEvaluator _mountEvaluator; @@ -46,12 +49,13 @@ internal sealed class MoveExecutor : TaskExecutor, IToastAware, ITaskE private (Questionable.Controller.Steps.Common.Mount.MountExecutor Executor, Questionable.Controller.Steps.Common.Mount.MountTask Task)? _mountDuringMovement; - public MoveExecutor(MovementController movementController, GameFunctions gameFunctions, ILogger logger, IClientState clientState, ICondition condition, IDataManager dataManager, Questionable.Controller.Steps.Common.Mount.MountEvaluator mountEvaluator, IServiceProvider serviceProvider) + public MoveExecutor(MovementController movementController, GameFunctions gameFunctions, ILogger logger, IClientState clientState, IObjectTable objectTable, ICondition condition, IDataManager dataManager, Questionable.Controller.Steps.Common.Mount.MountEvaluator mountEvaluator, IServiceProvider serviceProvider) { _movementController = movementController; _gameFunctions = gameFunctions; _logger = logger; _clientState = clientState; + _objectTable = objectTable; _condition = condition; _serviceProvider = serviceProvider; _mountEvaluator = mountEvaluator; @@ -95,7 +99,7 @@ internal sealed class MoveExecutor : TaskExecutor, IToastAware, ITaskE _canRestart = base.Task.RestartNavigation; _destination = base.Task.Destination; float num = base.Task.StopDistance ?? 3f; - Vector3? vector = _clientState.LocalPlayer?.Position; + Vector3? vector = _objectTable[0]?.Position; float num2 = ((!vector.HasValue) ? float.MaxValue : Vector3.Distance(vector.Value, _destination)); if (num2 > num) { @@ -170,7 +174,8 @@ internal sealed class MoveExecutor : TaskExecutor, IToastAware, ITaskE { return ETaskResult.StillRunning; } - if (_canRestart && Vector3.Distance(_clientState.LocalPlayer.Position, _destination) > (base.Task.StopDistance ?? 3f) + 5f) + IGameObject gameObject = _objectTable[0]; + if (_canRestart && gameObject != null && Vector3.Distance(gameObject.Position, _destination) > (base.Task.StopDistance ?? 3f) + 5f) { _canRestart = false; if (_clientState.TerritoryType == base.Task.TerritoryId) diff --git a/Questionable/Questionable.Controller.Steps.Movement/MoveTo.cs b/Questionable/Questionable.Controller.Steps.Movement/MoveTo.cs index a87e3f9..b44606b 100644 --- a/Questionable/Questionable.Controller.Steps.Movement/MoveTo.cs +++ b/Questionable/Questionable.Controller.Steps.Movement/MoveTo.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Numerics; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using Microsoft.Extensions.Logging; using Questionable.Controller.Steps.Common; @@ -13,7 +14,7 @@ namespace Questionable.Controller.Steps.Movement; internal static class MoveTo { - internal sealed class Factory(IClientState clientState, AetheryteData aetheryteData, TerritoryData territoryData, ILogger logger) : ITaskFactory + internal sealed class Factory(IClientState clientState, IObjectTable objectTable, AetheryteData aetheryteData, TerritoryData territoryData, ILogger logger) : ITaskFactory { public IEnumerable CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step) { @@ -62,7 +63,8 @@ internal static class MoveTo private IEnumerable CreateMoveTasks(QuestStep step, Vector3 destination) { - if (step.InteractionType == EInteractionType.Jump && step.JumpDestination != null && (clientState.LocalPlayer.Position - step.JumpDestination.Position).Length() <= (step.JumpDestination.StopDistance ?? 1f)) + IGameObject gameObject = objectTable[0]; + if (step.InteractionType == EInteractionType.Jump && step.JumpDestination != null && gameObject != null && (gameObject.Position - step.JumpDestination.Position).Length() <= (step.JumpDestination.StopDistance ?? 1f)) { logger.LogInformation("We're at the jump destination, skipping movement"); yield break; diff --git a/Questionable/Questionable.Controller.Steps.Movement/WaitForNearDataIdExecutor.cs b/Questionable/Questionable.Controller.Steps.Movement/WaitForNearDataIdExecutor.cs index 3047e12..e35ffe5 100644 --- a/Questionable/Questionable.Controller.Steps.Movement/WaitForNearDataIdExecutor.cs +++ b/Questionable/Questionable.Controller.Steps.Movement/WaitForNearDataIdExecutor.cs @@ -4,7 +4,7 @@ using Questionable.Functions; namespace Questionable.Controller.Steps.Movement; -internal sealed class WaitForNearDataIdExecutor(GameFunctions gameFunctions, IClientState clientState) : TaskExecutor() +internal sealed class WaitForNearDataIdExecutor(GameFunctions gameFunctions, IObjectTable objectTable) : TaskExecutor() { protected override bool Start() { @@ -14,7 +14,8 @@ internal sealed class WaitForNearDataIdExecutor(GameFunctions gameFunctions, ICl public override ETaskResult Update() { IGameObject gameObject = gameFunctions.FindObjectByDataId(base.Task.DataId); - if (gameObject == null || (gameObject.Position - clientState.LocalPlayer.Position).Length() > base.Task.StopDistance) + IGameObject gameObject2 = objectTable[0]; + if (gameObject == null || gameObject2 == null || (gameObject.Position - gameObject2.Position).Length() > base.Task.StopDistance) { throw new TaskException("Object not found or too far away, no position so we can't move"); } diff --git a/Questionable/Questionable.Controller.Steps.Shared/AethernetShortcut.cs b/Questionable/Questionable.Controller.Steps.Shared/AethernetShortcut.cs index 19c4e37..6bd2b25 100644 --- a/Questionable/Questionable.Controller.Steps.Shared/AethernetShortcut.cs +++ b/Questionable/Questionable.Controller.Steps.Shared/AethernetShortcut.cs @@ -4,6 +4,7 @@ using System.Linq; using System.Numerics; using System.Runtime.InteropServices; using Dalamud.Game.ClientState.Conditions; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using Microsoft.Extensions.Logging; using Questionable.Controller.Steps.Common; @@ -50,7 +51,7 @@ internal static class AethernetShortcut } } - internal sealed class UseAethernetShortcut(ILogger logger, AetheryteFunctions aetheryteFunctions, GameFunctions gameFunctions, QuestFunctions questFunctions, IClientState clientState, AetheryteData aetheryteData, TerritoryData territoryData, LifestreamIpc lifestreamIpc, MovementController movementController, ICondition condition) : TaskExecutor() + internal sealed class UseAethernetShortcut(ILogger logger, AetheryteFunctions aetheryteFunctions, GameFunctions gameFunctions, QuestFunctions questFunctions, IClientState clientState, IObjectTable objectTable, AetheryteData aetheryteData, TerritoryData territoryData, LifestreamIpc lifestreamIpc, MovementController movementController, ICondition condition) : TaskExecutor() { private bool _moving; @@ -98,7 +99,12 @@ internal static class AethernetShortcut if (aetheryteFunctions.IsAetheryteUnlocked(base.Task.From) && aetheryteFunctions.IsAetheryteUnlocked(base.Task.To)) { ushort territoryType = clientState.TerritoryType; - Vector3 playerPosition = clientState.LocalPlayer.Position; + IGameObject gameObject = objectTable[0]; + if (gameObject == null) + { + return false; + } + Vector3 playerPosition = gameObject.Position; if (aetheryteData.CalculateDistance(playerPosition, territoryType, base.Task.From) < aetheryteData.CalculateDistance(playerPosition, territoryType, base.Task.To)) { if (aetheryteData.CalculateDistance(playerPosition, territoryType, base.Task.From) < (base.Task.From.IsFirmamentAetheryte() ? 11f : 4f)) @@ -202,7 +208,7 @@ internal static class AethernetShortcut DoTeleport(); return ETaskResult.StillRunning; } - Vector3? vector = clientState.LocalPlayer?.Position; + Vector3? vector = objectTable[0]?.Position; if (!vector.HasValue) { return ETaskResult.StillRunning; diff --git a/Questionable/Questionable.Controller.Steps.Shared/AetheryteShortcut.cs b/Questionable/Questionable.Controller.Steps.Shared/AetheryteShortcut.cs index 0d90d65..ba92346 100644 --- a/Questionable/Questionable.Controller.Steps.Shared/AetheryteShortcut.cs +++ b/Questionable/Questionable.Controller.Steps.Shared/AetheryteShortcut.cs @@ -4,6 +4,7 @@ using System.Linq; using System.Numerics; using System.Runtime.InteropServices; using Dalamud.Game.ClientState.Conditions; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using Microsoft.Extensions.Logging; using Questionable.Controller.Steps.Common; @@ -45,7 +46,7 @@ internal static class AetheryteShortcut } } - internal sealed class UseAetheryteShortcut(ILogger logger, AetheryteFunctions aetheryteFunctions, QuestFunctions questFunctions, IClientState clientState, IChatGui chatGui, ICondition condition, AetheryteData aetheryteData, ExtraConditionUtils extraConditionUtils) : TaskExecutor() + internal sealed class UseAetheryteShortcut(ILogger logger, AetheryteFunctions aetheryteFunctions, QuestFunctions questFunctions, IClientState clientState, IObjectTable objectTable, IChatGui chatGui, ICondition condition, AetheryteData aetheryteData, ExtraConditionUtils extraConditionUtils) : TaskExecutor() { private bool _teleported; @@ -116,14 +117,15 @@ internal static class AetheryteShortcut return true; } } + IGameObject gameObject = objectTable[0]; NearPositionCondition nearPosition = skipAetheryteCondition.NearPosition; - if (nearPosition != null && clientState.TerritoryType == nearPosition.TerritoryId && Vector3.Distance(nearPosition.Position, clientState.LocalPlayer.Position) <= nearPosition.MaximumDistance) + if (nearPosition != null && clientState.TerritoryType == nearPosition.TerritoryId && gameObject != null && Vector3.Distance(nearPosition.Position, gameObject.Position) <= nearPosition.MaximumDistance) { logger.LogInformation("Skipping aetheryte shortcut, as we're near the position"); return true; } NearPositionCondition notNearPosition = skipAetheryteCondition.NotNearPosition; - if (notNearPosition != null && clientState.TerritoryType == notNearPosition.TerritoryId && notNearPosition.MaximumDistance <= Vector3.Distance(notNearPosition.Position, clientState.LocalPlayer.Position)) + if (notNearPosition != null && clientState.TerritoryType == notNearPosition.TerritoryId && gameObject != null && notNearPosition.MaximumDistance <= Vector3.Distance(notNearPosition.Position, gameObject.Position)) { logger.LogInformation("Skipping aetheryte shortcut, as we're not near the position"); return true; @@ -134,23 +136,27 @@ internal static class AetheryteShortcut return true; } } - if (base.Task.ExpectedTerritoryId == territoryType && !skipAetheryteCondition.Never) + if (base.Task.ExpectedTerritoryId == territoryType) { - if (skipAetheryteCondition != null && skipAetheryteCondition.InSameTerritory) + IGameObject gameObject2 = objectTable[0]; + if (gameObject2 != null && !skipAetheryteCondition.Never) { - logger.LogInformation("Skipping aetheryte teleport due to SkipCondition (InSameTerritory)"); - return true; - } - Vector3 position = clientState.LocalPlayer.Position; - if (base.Task.Step.Position.HasValue && (position - base.Task.Step.Position.Value).Length() < base.Task.Step.CalculateActualStopDistance()) - { - logger.LogInformation("Skipping aetheryte teleport, we're near the target"); - return true; - } - if (aetheryteData.CalculateDistance(position, territoryType, base.Task.TargetAetheryte) < 20f || (base.Task.Step.AethernetShortcut != null && (aetheryteData.CalculateDistance(position, territoryType, base.Task.Step.AethernetShortcut.From) < 20f || aetheryteData.CalculateDistance(position, territoryType, base.Task.Step.AethernetShortcut.To) < 20f))) - { - logger.LogInformation("Skipping aetheryte teleport"); - return true; + if (skipAetheryteCondition != null && skipAetheryteCondition.InSameTerritory) + { + logger.LogInformation("Skipping aetheryte teleport due to SkipCondition (InSameTerritory)"); + return true; + } + Vector3 position = gameObject2.Position; + if (base.Task.Step.Position.HasValue && (position - base.Task.Step.Position.Value).Length() < base.Task.Step.CalculateActualStopDistance()) + { + logger.LogInformation("Skipping aetheryte teleport, we're near the target"); + return true; + } + if (aetheryteData.CalculateDistance(position, territoryType, base.Task.TargetAetheryte) < 20f || (base.Task.Step.AethernetShortcut != null && (aetheryteData.CalculateDistance(position, territoryType, base.Task.Step.AethernetShortcut.From) < 20f || aetheryteData.CalculateDistance(position, territoryType, base.Task.Step.AethernetShortcut.To) < 20f))) + { + logger.LogInformation("Skipping aetheryte teleport"); + return true; + } } } } @@ -208,7 +214,7 @@ internal static class AetheryteShortcut } } - internal sealed class MoveAwayFromAetheryteExecutor(MoveExecutor moveExecutor, AetheryteData aetheryteData, IClientState clientState) : TaskExecutor() + internal sealed class MoveAwayFromAetheryteExecutor(MoveExecutor moveExecutor, AetheryteData aetheryteData, IClientState clientState, IObjectTable objectTable) : TaskExecutor() { private static readonly Dictionary> AetherytesToMoveFrom; @@ -219,7 +225,12 @@ internal static class AetheryteShortcut protected override bool Start() { - Vector3 playerPosition = clientState.LocalPlayer.Position; + IGameObject gameObject = objectTable[0]; + if (gameObject == null) + { + return false; + } + Vector3 playerPosition = gameObject.Position; if (aetheryteData.CalculateDistance(playerPosition, clientState.TerritoryType, base.Task.TargetAetheryte) >= 20f) { return false; diff --git a/Questionable/Questionable.Controller.Steps.Shared/Craft.cs b/Questionable/Questionable.Controller.Steps.Shared/Craft.cs index d8fff19..282765f 100644 --- a/Questionable/Questionable.Controller.Steps.Shared/Craft.cs +++ b/Questionable/Questionable.Controller.Steps.Shared/Craft.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.UI.Agent; @@ -30,26 +31,26 @@ internal static class Craft return new global::_003C_003Ez__ReadOnlyArray(new ITask[2] { new Questionable.Controller.Steps.Common.Mount.UnmountTask(), - new CraftTask(step.ItemId.Value, step.ItemCount.Value) + new CraftTask(step.ItemId.Value, step.ItemCount.Value, step.RequireHq == true) }); } } - internal sealed record CraftTask(uint ItemId, int ItemCount) : ITask + internal sealed record CraftTask(uint ItemId, int ItemCount, bool RequireHq) : ITask { public override string ToString() { - return $"Craft {ItemCount}x {ItemId} (with Artisan)"; + return $"Craft {ItemCount}x {ItemId}{(RequireHq ? " (HQ)" : "")} (with Artisan)"; } } - internal sealed class DoCraft(IDataManager dataManager, IClientState clientState, ArtisanIpc artisanIpc, ILogger logger) : TaskExecutor() + internal sealed class DoCraft(IDataManager dataManager, IObjectTable objectTable, ArtisanIpc artisanIpc, ILogger logger) : TaskExecutor() { protected override bool Start() { if (HasRequestedItems()) { - logger.LogInformation("Already own {ItemCount}x {ItemId}", base.Task.ItemCount, base.Task.ItemId); + logger.LogInformation("Already own {ItemCount}x {ItemId}{HqSuffix}", base.Task.ItemCount, base.Task.ItemId, base.Task.RequireHq ? " (HQ)" : ""); return false; } RecipeLookup? rowOrDefault = dataManager.GetExcelSheet().GetRowOrDefault(base.Task.ItemId); @@ -57,7 +58,7 @@ internal static class Craft { throw new TaskException($"Item {base.Task.ItemId} is not craftable"); } - uint num = (EClassJob)clientState.LocalPlayer.ClassJob.RowId switch + uint num = (EClassJob?)(objectTable[0] as ICharacter)?.ClassJob.RowId switch { EClassJob.Carpenter => rowOrDefault.Value.CRP.RowId, EClassJob.Blacksmith => rowOrDefault.Value.BSM.RowId, @@ -88,7 +89,7 @@ internal static class Craft throw new TaskException($"Unable to determine recipe for item {base.Task.ItemId}"); } int num2 = base.Task.ItemCount - GetOwnedItemCount(); - logger.LogInformation("Starting craft for item {ItemId} with recipe {RecipeId} for {RemainingItemCount} items", base.Task.ItemId, num, num2); + logger.LogInformation("Starting craft for item {ItemId} with recipe {RecipeId} for {RemainingItemCount} items{HqSuffix}", base.Task.ItemId, num, num2, base.Task.RequireHq ? " (HQ required)" : ""); if (!artisanIpc.CraftItem((ushort)num, num2)) { throw new TaskException($"Failed to start Artisan craft for recipe {num}"); @@ -128,7 +129,16 @@ internal static class Craft private unsafe int GetOwnedItemCount() { InventoryManager* ptr = InventoryManager.Instance(); - return ptr->GetInventoryItemCount(base.Task.ItemId, isHq: false, checkEquipped: false, checkArmory: true, 0) + ptr->GetInventoryItemCount(base.Task.ItemId, isHq: true, checkEquipped: false, checkArmory: true, 0); + if (base.Task.RequireHq) + { + int inventoryItemCount = ptr->GetInventoryItemCount(base.Task.ItemId, isHq: true, checkEquipped: false, checkArmory: true, 0); + logger.LogTrace("HQ item count for {ItemId}: {Count}", base.Task.ItemId, inventoryItemCount); + return inventoryItemCount; + } + int inventoryItemCount2 = ptr->GetInventoryItemCount(base.Task.ItemId, isHq: false, checkEquipped: false, checkArmory: true, 0); + int inventoryItemCount3 = ptr->GetInventoryItemCount(base.Task.ItemId, isHq: true, checkEquipped: false, checkArmory: true, 0); + logger.LogTrace("Total item count for {ItemId}: {NqCount} NQ + {HqCount} HQ = {Total}", base.Task.ItemId, inventoryItemCount2, inventoryItemCount3, inventoryItemCount2 + inventoryItemCount3); + return inventoryItemCount2 + inventoryItemCount3; } public override bool ShouldInterruptOnDamage() diff --git a/Questionable/Questionable.Controller.Steps.Shared/ExtraConditionUtils.cs b/Questionable/Questionable.Controller.Steps.Shared/ExtraConditionUtils.cs index b629f1c..0f12b04 100644 --- a/Questionable/Questionable.Controller.Steps.Shared/ExtraConditionUtils.cs +++ b/Questionable/Questionable.Controller.Steps.Shared/ExtraConditionUtils.cs @@ -9,14 +9,17 @@ internal sealed class ExtraConditionUtils { private readonly IClientState _clientState; - public ExtraConditionUtils(IClientState clientState) + private readonly IObjectTable _objectTable; + + public ExtraConditionUtils(IClientState clientState, IObjectTable objectTable) { _clientState = clientState; + _objectTable = objectTable; } public bool MatchesExtraCondition(EExtraSkipCondition skipCondition) { - Vector3? vector = _clientState.LocalPlayer?.Position; + Vector3? vector = _objectTable[0]?.Position; if (vector.HasValue && _clientState.TerritoryType != 0) { return MatchesExtraCondition(skipCondition, vector.Value, _clientState.TerritoryType); diff --git a/Questionable/Questionable.Controller.Steps.Shared/Gather.cs b/Questionable/Questionable.Controller.Steps.Shared/Gather.cs index 366255d..ef618eb 100644 --- a/Questionable/Questionable.Controller.Steps.Shared/Gather.cs +++ b/Questionable/Questionable.Controller.Steps.Shared/Gather.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Game.Text; using Dalamud.Game.Text.SeStringHandling; using Dalamud.Plugin.Services; @@ -42,7 +43,7 @@ internal static class Gather } } - internal sealed class DelayedGatheringExecutor(GatheringPointRegistry gatheringPointRegistry, TerritoryData territoryData, IClientState clientState, IServiceProvider serviceProvider, ILogger logger) : TaskExecutor(), IExtraTaskCreator, ITaskExecutor + internal sealed class DelayedGatheringExecutor(GatheringPointRegistry gatheringPointRegistry, TerritoryData territoryData, IClientState clientState, IObjectTable objectTable, IServiceProvider serviceProvider, ILogger logger) : TaskExecutor(), IExtraTaskCreator, ITaskExecutor { protected override bool Start() { @@ -56,8 +57,8 @@ internal static class Gather public IEnumerable CreateExtraTasks() { - EClassJob rowId = (EClassJob)clientState.LocalPlayer.ClassJob.RowId; - if (!gatheringPointRegistry.TryGetGatheringPointId(base.Task.GatheredItem.ItemId, rowId, out GatheringPointId gatheringPointId)) + EClassJob valueOrDefault = ((EClassJob?)(objectTable[0] as ICharacter)?.ClassJob.RowId).GetValueOrDefault(); + if (!gatheringPointRegistry.TryGetGatheringPointId(base.Task.GatheredItem.ItemId, valueOrDefault, out GatheringPointId gatheringPointId)) { throw new TaskException($"No gathering point found for item {base.Task.GatheredItem.ItemId}"); } @@ -69,7 +70,7 @@ internal static class Gather { yield break; } - switch (rowId) + switch (valueOrDefault) { case EClassJob.Miner: yield return new Questionable.Controller.Steps.Interactions.Action.TriggerStatusIfMissing(EStatus.Prospect, EAction.Prospect); diff --git a/Questionable/Questionable.Controller.Steps.Shared/SkipCondition.cs b/Questionable/Questionable.Controller.Steps.Shared/SkipCondition.cs index 45449dc..0c8ffe0 100644 --- a/Questionable/Questionable.Controller.Steps.Shared/SkipCondition.cs +++ b/Questionable/Questionable.Controller.Steps.Shared/SkipCondition.cs @@ -1,3 +1,4 @@ +using System; using System.Collections.Generic; using System.Linq; using System.Numerics; @@ -45,14 +46,18 @@ internal static class SkipCondition } } - internal sealed class CheckSkip(ILogger logger, Configuration configuration, AetheryteFunctions aetheryteFunctions, GameFunctions gameFunctions, QuestFunctions questFunctions, IClientState clientState, ICondition condition, ExtraConditionUtils extraConditionUtils, ClassJobUtils classJobUtils) : TaskExecutor() + internal sealed class CheckSkip(ILogger logger, Configuration configuration, AetheryteFunctions aetheryteFunctions, GameFunctions gameFunctions, QuestFunctions questFunctions, IClientState clientState, IObjectTable objectTable, ICondition condition, ExtraConditionUtils extraConditionUtils, ClassJobUtils classJobUtils) : TaskExecutor() { protected override bool Start() { SkipStepConditions skipConditions = base.Task.SkipConditions; QuestStep step = base.Task.Step; ElementId elementId = base.Task.ElementId; - logger.LogInformation("Checking skip conditions; {ConfiguredConditions}", string.Join(",", skipConditions)); + ILogger logger = logger; + object[] array = new object[1]; + object reference = skipConditions; + array[0] = string.Join(",", new ReadOnlySpan(in reference)); + logger.LogInformation("Checking skip conditions; {ConfiguredConditions}", array); if (CheckFlyingCondition(step, skipConditions)) { return true; @@ -200,9 +205,10 @@ internal static class SkipCondition if (skipConditions.NotTargetable && step != null && step.DataId.HasValue) { IGameObject gameObject = gameFunctions.FindObjectByDataId(step.DataId.Value); + IGameObject gameObject2 = objectTable[0]; if (gameObject == null) { - if ((step.Position.GetValueOrDefault() - clientState.LocalPlayer.Position).Length() < 100f) + if (gameObject2 != null && (step.Position.GetValueOrDefault() - gameObject2.Position).Length() < 100f) { logger.LogInformation("Skipping step, object is not nearby (but we are)"); return true; @@ -247,6 +253,22 @@ internal static class SkipCondition return true; } } + item = skipConditions.Item; + if (item != null && item.InInventory && step != null && step.ItemId.HasValue) + { + InventoryManager* ptr2 = InventoryManager.Instance(); + if (ptr2->GetInventoryItemCount(step.ItemId.Value, isHq: false, checkEquipped: true, checkArmory: true, 0) > 0 || ptr2->GetInventoryItemCount(step.ItemId.Value, isHq: true, checkEquipped: true, checkArmory: true, 0) > 0) + { + logger.LogInformation("Skipping step, item with itemId {ItemId} already in inventory", step.ItemId.Value); + return true; + } + } + item = skipConditions.Item; + if (item != null && item.BetterOrEqualItemEquipped && step != null && step.ItemId.HasValue && IsBetterOrEqualItemEquipped(step.ItemId.Value)) + { + logger.LogInformation("Skipping step, better or equal item than {ItemId} is already equipped", step.ItemId.Value); + return true; + } return false; } @@ -324,9 +346,10 @@ internal static class SkipCondition private bool CheckLevelCondition(SkipStepConditions skipConditions) { - if (skipConditions.MinimumLevel.HasValue && clientState.LocalPlayer != null && clientState.LocalPlayer.Level >= skipConditions.MinimumLevel.Value) + ICharacter character = objectTable[0] as ICharacter; + if (skipConditions.MinimumLevel.HasValue && character != null && character.Level >= skipConditions.MinimumLevel.Value) { - logger.LogInformation("Skipping step, as player level {CurrentLevel} >= minimum level {MinLevel}", clientState.LocalPlayer.Level, skipConditions.MinimumLevel.Value); + logger.LogInformation("Skipping step, as player level {CurrentLevel} >= minimum level {MinLevel}", character.Level, skipConditions.MinimumLevel.Value); return true; } return false; @@ -391,9 +414,9 @@ internal static class SkipCondition if (requiredCurrentJob != null && requiredCurrentJob.Count > 0) { List list = step.RequiredCurrentJob.SelectMany((EExtendedClassJob x) => classJobUtils.AsIndividualJobs(x, elementId)).ToList(); - EClassJob rowId = (EClassJob)clientState.LocalPlayer.ClassJob.RowId; - logger.LogInformation("Checking current job {CurrentJob} against {ExpectedJobs}", rowId, string.Join(",", list)); - if (!list.Contains(rowId)) + EClassJob valueOrDefault = ((EClassJob?)(objectTable[0] as ICharacter)?.ClassJob.RowId).GetValueOrDefault(); + logger.LogInformation("Checking current job {CurrentJob} against {ExpectedJobs}", valueOrDefault, string.Join(",", list)); + if (!list.Contains(valueOrDefault)) { logger.LogInformation("Skipping step, as step requires a different job"); return true; @@ -405,14 +428,15 @@ internal static class SkipCondition private bool CheckPositionCondition(SkipStepConditions skipConditions) { + IGameObject gameObject = objectTable[0]; NearPositionCondition nearPosition = skipConditions.NearPosition; - if (nearPosition != null && clientState.TerritoryType == nearPosition.TerritoryId && Vector3.Distance(nearPosition.Position, clientState.LocalPlayer.Position) <= nearPosition.MaximumDistance) + if (nearPosition != null && clientState.TerritoryType == nearPosition.TerritoryId && gameObject != null && Vector3.Distance(nearPosition.Position, gameObject.Position) <= nearPosition.MaximumDistance) { logger.LogInformation("Skipping step, as we're near the position"); return true; } NearPositionCondition notNearPosition = skipConditions.NotNearPosition; - if (notNearPosition != null && clientState.TerritoryType == notNearPosition.TerritoryId && notNearPosition.MaximumDistance <= Vector3.Distance(notNearPosition.Position, clientState.LocalPlayer.Position)) + if (notNearPosition != null && clientState.TerritoryType == notNearPosition.TerritoryId && gameObject != null && notNearPosition.MaximumDistance <= Vector3.Distance(notNearPosition.Position, gameObject.Position)) { logger.LogInformation("Skipping step, as we're not near the position"); return true; @@ -461,6 +485,39 @@ internal static class SkipCondition return false; } + private unsafe bool IsBetterOrEqualItemEquipped(uint itemId) + { + if (objectTable[0] == null) + { + return false; + } + InventoryManager* ptr = InventoryManager.Instance(); + if (ptr == null) + { + return false; + } + uint itemLevel = gameFunctions.GetItemLevel(itemId); + if (itemLevel == 0) + { + logger.LogWarning("Could not get item level for item {ItemId}, skipping equip step", itemId); + return true; + } + if (ptr->GetInventoryItemCount(itemId, isHq: false, checkEquipped: true, checkArmory: true, 0) == 0 && ptr->GetInventoryItemCount(itemId, isHq: true, checkEquipped: true, checkArmory: true, 0) == 0) + { + logger.LogInformation("Item {ItemId} not found in inventory, skipping equip step", itemId); + return true; + } + InventoryItem* inventorySlot = ptr->GetInventoryContainer(InventoryType.EquippedItems)->GetInventorySlot(0); + if (inventorySlot == null || inventorySlot->ItemId == 0) + { + logger.LogDebug("No item equipped in main hand slot, should equip item {ItemId}", itemId); + return false; + } + uint itemLevel2 = gameFunctions.GetItemLevel(inventorySlot->ItemId); + logger.LogDebug("Comparing equipped item level {EquippedLevel} with target item level {TargetLevel}", itemLevel2, itemLevel); + return itemLevel2 >= itemLevel; + } + public override ETaskResult Update() { return ETaskResult.SkipRemainingTasksForStep; diff --git a/Questionable/Questionable.Controller.Steps.Shared/SwitchClassJob.cs b/Questionable/Questionable.Controller.Steps.Shared/SwitchClassJob.cs index 79756cd..7cc8302 100644 --- a/Questionable/Questionable.Controller.Steps.Shared/SwitchClassJob.cs +++ b/Questionable/Questionable.Controller.Steps.Shared/SwitchClassJob.cs @@ -1,4 +1,5 @@ using System.Linq; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.UI.Misc; using LLib.GameData; @@ -31,11 +32,11 @@ internal static class SwitchClassJob } } - internal sealed class SwitchClassJobExecutor(IClientState clientState) : AbstractDelayedTaskExecutor() + internal sealed class SwitchClassJobExecutor(IObjectTable objectTable) : AbstractDelayedTaskExecutor() { protected unsafe override bool StartInternal() { - if (clientState.LocalPlayer.ClassJob.RowId == (uint)base.Task.ClassJob) + if ((objectTable[0] as ICharacter)?.ClassJob.RowId == (uint?)base.Task.ClassJob) { return false; } diff --git a/Questionable/Questionable.Controller.Steps.Shared/WaitAtEnd.cs b/Questionable/Questionable.Controller.Steps.Shared/WaitAtEnd.cs index 6c2f566..bfbbae0 100644 --- a/Questionable/Questionable.Controller.Steps.Shared/WaitAtEnd.cs +++ b/Questionable/Questionable.Controller.Steps.Shared/WaitAtEnd.cs @@ -17,7 +17,7 @@ namespace Questionable.Controller.Steps.Shared; internal static class WaitAtEnd { - internal sealed class Factory(IClientState clientState, ICondition condition, TerritoryData territoryData, AutoDutyIpc autoDutyIpc, BossModIpc bossModIpc) : ITaskFactory + internal sealed class Factory(IClientState clientState, IObjectTable objectTable, ICondition condition, TerritoryData territoryData, AutoDutyIpc autoDutyIpc, BossModIpc bossModIpc) : ITaskFactory { public IEnumerable CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step) { @@ -129,10 +129,10 @@ internal static class WaitAtEnd } else { - Vector3 lastPosition = step.Position ?? clientState.LocalPlayer?.Position ?? Vector3.Zero; + Vector3 lastPosition = step.Position ?? objectTable[0]?.Position ?? Vector3.Zero; task = new WaitCondition.Task(delegate { - Vector3? vector = clientState.LocalPlayer?.Position; + Vector3? vector = objectTable[0]?.Position; return vector.HasValue && (lastPosition - vector.Value).Length() > 2f; }, "Wait(tp away from " + lastPosition.ToString("G", CultureInfo.InvariantCulture) + ")"); } @@ -196,15 +196,40 @@ internal static class WaitAtEnd } } - internal sealed class WaitNextStepOrSequenceExecutor : TaskExecutor + internal sealed class WaitNextStepOrSequenceExecutor(QuestController questController) : TaskExecutor() { + private ElementId? _questId; + + private byte _initialSequence; + + private int _initialStep; + protected override bool Start() { + QuestController.QuestProgress currentQuest = questController.CurrentQuest; + if (currentQuest != null) + { + _questId = currentQuest.Quest.Id; + _initialSequence = currentQuest.Sequence; + _initialStep = currentQuest.Step; + } return true; } public override ETaskResult Update() { + if (_questId != null) + { + QuestController.QuestProgress currentQuest = questController.CurrentQuest; + if (currentQuest == null || currentQuest.Quest.Id != _questId) + { + return ETaskResult.TaskComplete; + } + if (currentQuest.Sequence != _initialSequence || currentQuest.Step != _initialStep) + { + return ETaskResult.TaskComplete; + } + } return ETaskResult.StillRunning; } diff --git a/Questionable/Questionable.Controller.Steps/TaskCreator.cs b/Questionable/Questionable.Controller.Steps/TaskCreator.cs index e804787..77df5fa 100644 --- a/Questionable/Questionable.Controller.Steps/TaskCreator.cs +++ b/Questionable/Questionable.Controller.Steps/TaskCreator.cs @@ -53,9 +53,9 @@ internal sealed class TaskCreator int index = 1; List list3 = new List(index); CollectionsMarshal.SetCount(list3, index); - Span span = CollectionsMarshal.AsSpan(list3); + Span span2 = CollectionsMarshal.AsSpan(list3); int num = 0; - span[num] = new WaitAtEnd.WaitNextStepOrSequence(); + span2[num] = new WaitAtEnd.WaitNextStepOrSequence(); list2 = list3; } else diff --git a/Questionable/Questionable.Controller.Steps/TaskExecutor.cs b/Questionable/Questionable.Controller.Steps/TaskExecutor.cs index bc18729..ab27e90 100644 --- a/Questionable/Questionable.Controller.Steps/TaskExecutor.cs +++ b/Questionable/Questionable.Controller.Steps/TaskExecutor.cs @@ -33,6 +33,7 @@ internal abstract class TaskExecutor : ITaskExecutor where T : class, ITask if (task is T task2) { Task = task2; + ProgressContext = null; return Start(); } throw new TaskException($"Unable to cast {task.GetType()} to {typeof(T)}"); diff --git a/Questionable/Questionable.Controller.Utils/PartyWatchDog.cs b/Questionable/Questionable.Controller.Utils/PartyWatchDog.cs index 0ae0983..c5767af 100644 --- a/Questionable/Questionable.Controller.Utils/PartyWatchDog.cs +++ b/Questionable/Questionable.Controller.Utils/PartyWatchDog.cs @@ -4,24 +4,32 @@ using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.Game.Group; using LLib.GameData; using Microsoft.Extensions.Logging; +using Questionable.Data; +using Questionable.Model.Questing; namespace Questionable.Controller.Utils; -internal sealed class PartyWatchDog : IDisposable +internal sealed class PartyWatchdog : IDisposable { private readonly QuestController _questController; + private readonly Configuration _configuration; + + private readonly TerritoryData _territoryData; + private readonly IClientState _clientState; private readonly IChatGui _chatGui; - private readonly ILogger _logger; + private readonly ILogger _logger; private ushort? _uncheckedTeritoryId; - public PartyWatchDog(QuestController questController, IClientState clientState, IChatGui chatGui, ILogger logger) + public PartyWatchdog(QuestController questController, Configuration configuration, TerritoryData territoryData, IClientState clientState, IChatGui chatGui, ILogger logger) { _questController = questController; + _configuration = configuration; + _territoryData = territoryData; _clientState = clientState; _chatGui = chatGui; _logger = logger; @@ -30,92 +38,116 @@ internal sealed class PartyWatchDog : IDisposable private unsafe void TerritoryChanged(ushort newTerritoryId) { - switch ((ETerritoryIntendedUse)GameMain.Instance()->CurrentTerritoryIntendedUseId) + if (!_configuration.Advanced.DisablePartyWatchdog) { - case ETerritoryIntendedUse.Gaol: - case ETerritoryIntendedUse.Frontline: - case ETerritoryIntendedUse.LordOfVerminion: - case ETerritoryIntendedUse.Diadem: - case ETerritoryIntendedUse.CrystallineConflict: - case ETerritoryIntendedUse.DeepDungeon: - case ETerritoryIntendedUse.TreasureMapDuty: - case ETerritoryIntendedUse.Battlehall: - case ETerritoryIntendedUse.CrystallineConflict2: - case ETerritoryIntendedUse.Diadem2: - case ETerritoryIntendedUse.RivalWings: - case ETerritoryIntendedUse.Eureka: - case ETerritoryIntendedUse.LeapOfFaith: - case ETerritoryIntendedUse.OceanFishing: - case ETerritoryIntendedUse.Diadem3: - case ETerritoryIntendedUse.Bozja: - case ETerritoryIntendedUse.Battlehall2: - case ETerritoryIntendedUse.Battlehall3: - case ETerritoryIntendedUse.LargeScaleRaid: - case ETerritoryIntendedUse.LargeScaleSavageRaid: - case ETerritoryIntendedUse.Blunderville: - StopIfRunning($"Unsupported Area entered ({newTerritoryId})"); - break; - case ETerritoryIntendedUse.Dungeon: - case ETerritoryIntendedUse.VariantDungeon: - case ETerritoryIntendedUse.AllianceRaid: - case ETerritoryIntendedUse.Trial: - case ETerritoryIntendedUse.Raid: - case ETerritoryIntendedUse.Raid2: - case ETerritoryIntendedUse.SeasonalEvent: - case ETerritoryIntendedUse.SeasonalEvent2: - case ETerritoryIntendedUse.CriterionDuty: - case ETerritoryIntendedUse.CriterionSavageDuty: - _uncheckedTeritoryId = newTerritoryId; - _logger.LogInformation("Will check territory {TerritoryId} after loading", newTerritoryId); - break; - case ETerritoryIntendedUse.StartingArea: - case ETerritoryIntendedUse.QuestArea: - case ETerritoryIntendedUse.QuestBattle: - case (ETerritoryIntendedUse)11: - case ETerritoryIntendedUse.QuestArea2: - case ETerritoryIntendedUse.ResidentialArea: - case ETerritoryIntendedUse.HousingInstances: - case ETerritoryIntendedUse.QuestArea3: - case (ETerritoryIntendedUse)19: - case ETerritoryIntendedUse.ChocoboSquare: - case ETerritoryIntendedUse.RestorationEvent: - case ETerritoryIntendedUse.Sanctum: - case ETerritoryIntendedUse.GoldSaucer: - case (ETerritoryIntendedUse)24: - case ETerritoryIntendedUse.HallOfTheNovice: - case ETerritoryIntendedUse.QuestBattle2: - case ETerritoryIntendedUse.Barracks: - case ETerritoryIntendedUse.SeasonalEventDuty: - case (ETerritoryIntendedUse)36: - case ETerritoryIntendedUse.Unknown1: - case (ETerritoryIntendedUse)42: - case ETerritoryIntendedUse.MaskedCarnivale: - case ETerritoryIntendedUse.IslandSanctuary: - case ETerritoryIntendedUse.QuestArea4: - case (ETerritoryIntendedUse)55: - case ETerritoryIntendedUse.TribalInstance: - break; + switch ((ETerritoryIntendedUse)GameMain.Instance()->CurrentTerritoryIntendedUseId) + { + case ETerritoryIntendedUse.Gaol: + case ETerritoryIntendedUse.Frontline: + case ETerritoryIntendedUse.LordOfVerminion: + case ETerritoryIntendedUse.Diadem: + case ETerritoryIntendedUse.CrystallineConflict: + case ETerritoryIntendedUse.DeepDungeon: + case ETerritoryIntendedUse.TreasureMapDuty: + case ETerritoryIntendedUse.Battlehall: + case ETerritoryIntendedUse.CrystallineConflict2: + case ETerritoryIntendedUse.Diadem2: + case ETerritoryIntendedUse.RivalWings: + case ETerritoryIntendedUse.Eureka: + case ETerritoryIntendedUse.LeapOfFaith: + case ETerritoryIntendedUse.OceanFishing: + case ETerritoryIntendedUse.Diadem3: + case ETerritoryIntendedUse.Bozja: + case ETerritoryIntendedUse.Battlehall2: + case ETerritoryIntendedUse.Battlehall3: + case ETerritoryIntendedUse.LargeScaleRaid: + case ETerritoryIntendedUse.LargeScaleSavageRaid: + case ETerritoryIntendedUse.Blunderville: + StopIfRunning($"Unsupported Area entered ({newTerritoryId})"); + break; + case ETerritoryIntendedUse.Dungeon: + case ETerritoryIntendedUse.VariantDungeon: + case ETerritoryIntendedUse.AllianceRaid: + case ETerritoryIntendedUse.Trial: + case ETerritoryIntendedUse.Raid: + case ETerritoryIntendedUse.Raid2: + case ETerritoryIntendedUse.SeasonalEvent: + case ETerritoryIntendedUse.SeasonalEvent2: + case ETerritoryIntendedUse.CriterionDuty: + case ETerritoryIntendedUse.CriterionSavageDuty: + _uncheckedTeritoryId = newTerritoryId; + _logger.LogInformation("Will check territory {TerritoryId} after loading", newTerritoryId); + break; + case ETerritoryIntendedUse.StartingArea: + case ETerritoryIntendedUse.QuestArea: + case ETerritoryIntendedUse.QuestBattle: + case (ETerritoryIntendedUse)11: + case ETerritoryIntendedUse.QuestArea2: + case ETerritoryIntendedUse.ResidentialArea: + case ETerritoryIntendedUse.HousingInstances: + case ETerritoryIntendedUse.QuestArea3: + case (ETerritoryIntendedUse)19: + case ETerritoryIntendedUse.ChocoboSquare: + case ETerritoryIntendedUse.RestorationEvent: + case ETerritoryIntendedUse.Sanctum: + case ETerritoryIntendedUse.GoldSaucer: + case (ETerritoryIntendedUse)24: + case ETerritoryIntendedUse.HallOfTheNovice: + case ETerritoryIntendedUse.QuestBattle2: + case ETerritoryIntendedUse.Barracks: + case ETerritoryIntendedUse.SeasonalEventDuty: + case (ETerritoryIntendedUse)36: + case ETerritoryIntendedUse.Unknown1: + case (ETerritoryIntendedUse)42: + case ETerritoryIntendedUse.MaskedCarnivale: + case ETerritoryIntendedUse.IslandSanctuary: + case ETerritoryIntendedUse.QuestArea4: + case (ETerritoryIntendedUse)55: + case ETerritoryIntendedUse.TribalInstance: + break; + } } } public unsafe void Update() { - if (_uncheckedTeritoryId != _clientState.TerritoryType || GameMain.Instance()->TerritoryLoadState != 2) + if (_configuration.Advanced.DisablePartyWatchdog || _uncheckedTeritoryId != _clientState.TerritoryType || GameMain.Instance()->TerritoryLoadState != 2) { return; } GroupManager* ptr = GroupManager.Instance(); - if (ptr != null) + if (ptr == null) { - byte memberCount = ptr->MainGroup.MemberCount; - bool isAlliance = ptr->MainGroup.IsAlliance; - _logger.LogDebug("Territory {TerritoryId} with {MemberCount} members, alliance: {IsInAlliance}", _uncheckedTeritoryId, memberCount, isAlliance); - if (memberCount > 1 || isAlliance) + return; + } + byte memberCount = ptr->MainGroup.MemberCount; + bool isAlliance = ptr->MainGroup.IsAlliance; + _logger.LogDebug("Territory {TerritoryId} with {MemberCount} members, alliance: {IsInAlliance}", _uncheckedTeritoryId, memberCount, isAlliance); + if (memberCount > 1 || isAlliance) + { + if (!IsDutyConfiguredForParty(_uncheckedTeritoryId.Value)) { StopIfRunning("Other party members present"); } - _uncheckedTeritoryId = null; + else + { + _logger.LogInformation("Party detected but duty is configured for Unsync (Party) mode, continuing"); + } } + _uncheckedTeritoryId = null; + } + + private bool IsDutyConfiguredForParty(ushort territoryId) + { + if (!_territoryData.TryGetContentFinderConditionIdForTerritory(territoryId, out var cfcId)) + { + return false; + } + if (_configuration.Duties.DutyModeOverrides.TryGetValue(cfcId, out var value)) + { + return value == EDutyMode.UnsyncParty; + } + return _configuration.Duties.DefaultDutyMode == EDutyMode.UnsyncParty; } private void StopIfRunning(string reason) diff --git a/Questionable/Questionable.Controller/CombatController.cs b/Questionable/Questionable.Controller/CombatController.cs index 76e7f35..c2a2294 100644 --- a/Questionable/Questionable.Controller/CombatController.cs +++ b/Questionable/Questionable.Controller/CombatController.cs @@ -4,9 +4,7 @@ using System.Linq; using System.Numerics; using System.Runtime.InteropServices; using Dalamud.Game.ClientState.Conditions; -using Dalamud.Game.ClientState.Objects; using Dalamud.Game.ClientState.Objects.Enums; -using Dalamud.Game.ClientState.Objects.SubKinds; using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; @@ -323,12 +321,13 @@ internal sealed class CombatController : IDisposable } } } + IGameObject localPlayer = _objectTable[0]; IGameObject gameObject = (from x in _objectTable select new { GameObject = x, Priority = GetKillPriority(x).Priority, - Distance = Vector3.Distance(x.Position, _clientState.LocalPlayer.Position) + Distance = Vector3.Distance(x.Position, localPlayer?.Position ?? Vector3.Zero) } into x where x.Priority > 0 orderby x.Priority descending, x.Distance @@ -355,7 +354,8 @@ internal sealed class CombatController : IDisposable } if (gameObject is IBattleNpc battleNpc && battleNpc.StatusFlags.HasFlag(StatusFlags.InCombat)) { - if (gameObject.TargetObjectId == _clientState.LocalPlayer?.GameObjectId) + IGameObject? gameObject2 = _objectTable[0]; + if (gameObject.TargetObjectId == gameObject2?.GameObjectId) { return (Priority: num.Value + 150, Reason: text + "/Targeted"); } @@ -393,11 +393,12 @@ internal sealed class CombatController : IDisposable } List complexCombatDatas = _currentFight.Data.ComplexCombatDatas; GameObject* address = (GameObject*)gameObject.Address; - if (address->FateId != 0 && _currentFight.Data.SpawnType != EEnemySpawnType.FateEnemies && gameObject.TargetObjectId != _clientState.LocalPlayer?.GameObjectId) + IGameObject gameObject2 = _objectTable[0]; + if (address->FateId != 0 && _currentFight.Data.SpawnType != EEnemySpawnType.FateEnemies && gameObject.TargetObjectId != gameObject2?.GameObjectId) { return (Priority: null, Reason: "FATE mob"); } - Vector3 value = _clientState.LocalPlayer?.Position ?? Vector3.Zero; + Vector3 value = gameObject2?.Position ?? Vector3.Zero; bool flag = _currentFight.Data.SpawnType != EEnemySpawnType.FinishCombatIfAny && (_currentFight.Data.SpawnType != EEnemySpawnType.OverworldEnemies || !(Vector3.Distance(value, battleNpc.Position) >= 50f)) && _currentFight.Data.SpawnType != EEnemySpawnType.FateEnemies; if (complexCombatDatas.Count > 0) { @@ -430,6 +431,7 @@ internal sealed class CombatController : IDisposable private void SetTarget(IGameObject? target) { + IGameObject gameObject = _objectTable[0]; if (target == null) { if (_targetManager.Target != null) @@ -438,9 +440,9 @@ internal sealed class CombatController : IDisposable _targetManager.Target = null; } } - else if (Vector3.Distance(_clientState.LocalPlayer.Position, target.Position) > 55f) + else if (gameObject != null && Vector3.Distance(gameObject.Position, target.Position) > 55f) { - _logger.LogInformation("Moving to target, distance: {Distance:N2}", Vector3.Distance(_clientState.LocalPlayer.Position, target.Position)); + _logger.LogInformation("Moving to target, distance: {Distance:N2}", Vector3.Distance(gameObject.Position, target.Position)); MoveToTarget(target); } else @@ -468,39 +470,45 @@ internal sealed class CombatController : IDisposable private void MoveToTarget(IGameObject gameObject) { - IPlayerCharacter localPlayer = _clientState.LocalPlayer; - if (localPlayer == null) + IGameObject gameObject2 = _objectTable[0]; + if (gameObject2 == null) { return; } - float num = localPlayer.HitboxRadius + gameObject.HitboxRadius; - float num2 = Vector3.Distance(localPlayer.Position, gameObject.Position); - byte? b = localPlayer.ClassJob.ValueNullable?.Role; - bool flag; - if (b.HasValue) + float num = gameObject2.HitboxRadius + gameObject.HitboxRadius; + float num2 = Vector3.Distance(gameObject2.Position, gameObject.Position); + ICharacter character = gameObject2 as ICharacter; + bool flag = character != null; + bool flag2; + if (flag) { - byte valueOrDefault = b.GetValueOrDefault(); - if ((uint)(valueOrDefault - 3) <= 1u) + byte? b = character.ClassJob.ValueNullable?.Role; + if (b.HasValue) { - flag = true; - goto IL_008e; + byte valueOrDefault = b.GetValueOrDefault(); + if ((uint)(valueOrDefault - 3) <= 1u) + { + flag2 = true; + goto IL_00a3; + } } + flag2 = false; + goto IL_00a3; } - flag = false; - goto IL_008e; - IL_008e: + goto IL_00a7; + IL_00a7: float num3 = (flag ? 20f : 2.9f); - bool flag2 = num2 - num >= num3; - bool flag3 = IsInLineOfSight(gameObject); - if (flag2 || !flag3) + bool flag3 = num2 - num >= num3; + bool flag4 = IsInLineOfSight(gameObject); + if (flag3 || !flag4) { - bool flag4 = num2 - num > 5f; - if (!flag2 && !flag3) + bool flag5 = num2 - num > 5f; + if (!flag3 && !flag4) { num3 = Math.Min(num3, num2) / 2f; - flag4 = true; + flag5 = true; } - if (!flag4) + if (!flag5) { _logger.LogInformation("Moving to {TargetName} ({BaseId}) to attack", gameObject.Name, gameObject.BaseId); MovementController movementController = _movementController; @@ -518,11 +526,20 @@ internal sealed class CombatController : IDisposable _movementController.NavigateTo(EMovementType.Combat, null, gameObject.Position, fly: false, sprint: false, num3 + num - 0.25f, float.MaxValue); } } + return; + IL_00a3: + flag = flag2; + goto IL_00a7; } internal unsafe bool IsInLineOfSight(IGameObject target) { - Vector3 position = _clientState.LocalPlayer.Position; + IGameObject gameObject = _objectTable[0]; + if (gameObject == null) + { + return false; + } + Vector3 position = gameObject.Position; position.Y += 2f; Vector3 position2 = target.Position; position2.Y += 2f; diff --git a/Questionable/Questionable.Controller/CommandHandler.cs b/Questionable/Questionable.Controller/CommandHandler.cs index 5367b7e..3da8782 100644 --- a/Questionable/Questionable.Controller/CommandHandler.cs +++ b/Questionable/Questionable.Controller/CommandHandler.cs @@ -1,20 +1,7 @@ using System; -using System.Collections.Generic; -using System.Globalization; -using System.Linq; -using Dalamud.Game.ClientState.Objects; using Dalamud.Game.Command; using Dalamud.Plugin.Services; -using FFXIVClientStructs.FFXIV.Client.Game; -using FFXIVClientStructs.FFXIV.Client.Game.UI; -using Lumina.Excel; -using Lumina.Excel.Sheets; -using Questionable.Data; using Questionable.Functions; -using Questionable.Model; -using Questionable.Model.Common; -using Questionable.Model.Questing; -using Questionable.Model.Questing.Converter; using Questionable.Windows; namespace Questionable.Controller; @@ -33,67 +20,59 @@ internal sealed class CommandHandler : IDisposable private readonly MovementController _movementController; - private readonly QuestRegistry _questRegistry; - private readonly ConfigWindow _configWindow; - private readonly DebugOverlay _debugOverlay; - private readonly OneTimeSetupWindow _oneTimeSetupWindow; private readonly QuestWindow _questWindow; private readonly QuestSelectionWindow _questSelectionWindow; + private readonly QuestSequenceWindow _questSequenceWindow; + private readonly JournalProgressWindow _journalProgressWindow; private readonly PriorityWindow _priorityWindow; private readonly ITargetManager _targetManager; - private readonly QuestFunctions _questFunctions; - - private readonly GameFunctions _gameFunctions; - - private readonly AetheryteFunctions _aetheryteFunctions; - - private readonly IDataManager _dataManager; - private readonly IClientState _clientState; - private readonly IObjectTable _objectTable; - private readonly Configuration _configuration; - private IReadOnlyList _previouslyUnlockedUnlockLinks = Array.Empty(); + private readonly ChangelogWindow _changelogWindow; - public CommandHandler(ICommandManager commandManager, IChatGui chatGui, QuestController questController, MovementController movementController, QuestRegistry questRegistry, ConfigWindow configWindow, DebugOverlay debugOverlay, OneTimeSetupWindow oneTimeSetupWindow, QuestWindow questWindow, QuestSelectionWindow questSelectionWindow, JournalProgressWindow journalProgressWindow, PriorityWindow priorityWindow, ITargetManager targetManager, QuestFunctions questFunctions, GameFunctions gameFunctions, AetheryteFunctions aetheryteFunctions, IDataManager dataManager, IClientState clientState, IObjectTable objectTable, Configuration configuration) + public CommandHandler(ICommandManager commandManager, IChatGui chatGui, QuestController questController, MovementController movementController, QuestRegistry questRegistry, ConfigWindow configWindow, DebugOverlay debugOverlay, OneTimeSetupWindow oneTimeSetupWindow, QuestWindow questWindow, QuestSelectionWindow questSelectionWindow, QuestSequenceWindow questSequenceWindow, JournalProgressWindow journalProgressWindow, PriorityWindow priorityWindow, ITargetManager targetManager, QuestFunctions questFunctions, GameFunctions gameFunctions, AetheryteFunctions aetheryteFunctions, IDataManager dataManager, IClientState clientState, IObjectTable objectTable, Configuration configuration, ChangelogWindow changelogWindow) { _commandManager = commandManager; _chatGui = chatGui; _questController = questController; _movementController = movementController; - _questRegistry = questRegistry; _configWindow = configWindow; - _debugOverlay = debugOverlay; _oneTimeSetupWindow = oneTimeSetupWindow; _questWindow = questWindow; _questSelectionWindow = questSelectionWindow; + _questSequenceWindow = questSequenceWindow; _journalProgressWindow = journalProgressWindow; _priorityWindow = priorityWindow; _targetManager = targetManager; - _questFunctions = questFunctions; - _gameFunctions = gameFunctions; - _aetheryteFunctions = aetheryteFunctions; - _dataManager = dataManager; _clientState = clientState; - _objectTable = objectTable; _configuration = configuration; + _changelogWindow = changelogWindow; _clientState.Logout += OnLogout; - _commandManager.AddHandler("/qst", new CommandInfo(ProcessCommand) - { - HelpMessage = string.Join(Environment.NewLine + "\t", "Opens the Questing window", "/qst help - displays simplified commands", "/qst help-all - displays all available commands", "/qst config - opens the configuration window", "/qst start - starts doing quests", "/qst stop - stops doing quests") - }); + ICommandManager commandManager2 = _commandManager; + CommandInfo commandInfo = new CommandInfo(ProcessCommand); + string separator = Environment.NewLine + "\t"; + _003C_003Ey__InlineArray7 buffer = default(_003C_003Ey__InlineArray7); + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 0) = "Opens the Questing window"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 1) = "/qst help - displays simplified commands"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 2) = "/qst help-all - displays all available commands"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 3) = "/qst config - opens the configuration window"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 4) = "/qst changelog - opens the changelog window"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 5) = "/qst start - starts doing quests"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 6) = "/qst stop - stops doing quests"; + commandInfo.HelpMessage = string.Join(separator, global::_003CPrivateImplementationDetails_003E.InlineArrayAsReadOnlySpan<_003C_003Ey__InlineArray7, string>(in buffer, 7)); + commandManager2.AddHandler("/qst", commandInfo); } private void ProcessCommand(string command, string arguments) @@ -110,17 +89,19 @@ internal sealed class CommandHandler : IDisposable _chatGui.Print("/qst help - displays simplified commands", "Questionable", 576); _chatGui.Print("/qst help-all - displays all available commands", "Questionable", 576); _chatGui.Print("/qst config - opens the configuration window", "Questionable", 576); + _chatGui.Print("/qst changelog - opens the changelog window", "Questionable", 576); _chatGui.Print("/qst start - starts doing quests", "Questionable", 576); _chatGui.Print("/qst stop - stops doing quests", "Questionable", 576); _chatGui.Print("/qst reload - reload all quest data", "Questionable", 576); break; - case "help-all": case "ha": + case "help-all": _chatGui.Print("Available commands:", "Questionable", 576); _chatGui.Print("/qst - toggles the Questing window", "Questionable", 576); _chatGui.Print("/qst help - displays available commands", "Questionable", 576); _chatGui.Print("/qst help-all - displays all available commands", "Questionable", 576); _chatGui.Print("/qst config - opens the configuration window", "Questionable", 576); + _chatGui.Print("/qst changelog - opens the changelog window", "Questionable", 576); _chatGui.Print("/qst start - starts doing quests", "Questionable", 576); _chatGui.Print("/qst stop - stops doing quests", "Questionable", 576); _chatGui.Print("/qst reload - reload all quest data", "Questionable", 576); @@ -134,6 +115,10 @@ internal sealed class CommandHandler : IDisposable case "config": _configWindow.ToggleOrUncollapse(); break; + case "cl": + case "changelog": + _changelogWindow.ToggleOrUncollapse(); + break; case "start": _questWindow.IsOpenAndUncollapsed = true; _questController.Start("Start command"); @@ -173,441 +158,8 @@ internal sealed class CommandHandler : IDisposable } } - private unsafe void ProcessDebugCommand(string command, string arguments) + private void ProcessDebugCommand(string command, string arguments) { - if (OpenSetupIfNeeded(arguments)) - { - return; - } - string[] array = arguments.Split(' '); - string text = array[0]; - if (text == null) - { - return; - } - switch (text.Length) - { - case 4: - switch (text[0]) - { - case 'n': - if (text == "next") - { - SetNextQuest(array.Skip(1).ToArray()); - } - break; - case 't': - { - if (!(text == "taxi")) - { - break; - } - List list5 = new List(); - ExcelSheet excelSheet = _dataManager.GetExcelSheet(); - UIState* ptr = UIState.Instance(); - if (ptr == null) - { - _chatGui.PrintError("UIState is null", "Questionable", 576); - break; - } - for (int num10 = 0; num10 < 192; num10++) - { - uint num11 = (uint)(num10 + 1179648); - try - { - if (excelSheet.HasRow(num11) && ptr->IsChocoboTaxiStandUnlocked(num11)) - { - string value14 = excelSheet.GetRow(num11).PlaceName.ToString(); - if (string.IsNullOrEmpty(value14)) - { - value14 = "Unknown"; - } - list5.Add($"{value14} (ID: {num10}, Row: 0x{num11:X})"); - } - } - catch - { - } - } - _chatGui.Print($"Unlocked taxi stands ({list5.Count}):", "Questionable", 576); - if (list5.Count == 0) - { - _chatGui.Print(" (No unlocked taxi stands found)", "Questionable", 576); - break; - } - { - foreach (string item5 in list5) - { - _chatGui.Print(" - " + item5, "Questionable", 576); - } - break; - } - } - } - break; - case 12: - switch (text[0]) - { - case 'a': - if (text == "abandon-duty") - { - _gameFunctions.AbandonDuty(); - } - break; - case 'u': - { - if (!(text == "unlock-links")) - { - break; - } - IReadOnlyList unlockLinks = _gameFunctions.GetUnlockLinks(); - if (unlockLinks.Count >= 0) - { - _chatGui.Print($"Saved {unlockLinks.Count} unlock links to log.", "Questionable", 576); - List list6 = unlockLinks.Except(_previouslyUnlockedUnlockLinks).ToList(); - if (_previouslyUnlockedUnlockLinks.Count > 0 && list6.Count > 0) - { - _chatGui.Print("New unlock links: " + string.Join(", ", list6), "Questionable", 576); - } - } - else - { - _chatGui.PrintError("Could not query unlock links.", "Questionable", 576); - } - _previouslyUnlockedUnlockLinks = unlockLinks; - break; - } - } - break; - case 9: - switch (text[0]) - { - case 'f': - { - if (!(text == "festivals")) - { - break; - } - List list4 = new List(); - for (byte b8 = 0; b8 < 4; b8++) - { - GameMain.Festival festival = GameMain.Instance()->ActiveFestivals[b8]; - if (festival.Id == 0) - { - list4.Add($"Slot {b8}: None"); - } - else - { - list4.Add($"Slot {b8}: {festival.Id}({festival.Phase})"); - } - } - _chatGui.Print("Festival slots:", "Questionable", 576); - { - foreach (string item6 in list4) - { - _chatGui.Print(" " + item6, "Questionable", 576); - } - break; - } - } - case 'a': - { - if (!(text == "aethernet")) - { - break; - } - ushort territoryType = _clientState.TerritoryType; - Dictionary values = AethernetShardConverter.Values; - AetheryteData aetheryteData = new AetheryteData(_dataManager); - HashSet hashSet2 = new HashSet(); - Dictionary> dictionary = new Dictionary>(); - EAetheryteLocation key; - string value10; - foreach (KeyValuePair item7 in values) - { - item7.Deconstruct(out key, out value10); - EAetheryteLocation key2 = key; - string text2 = value10; - if (aetheryteData.TerritoryIds.TryGetValue(key2, out var value11) && value11 == territoryType) - { - int num8 = text2.IndexOf(']', StringComparison.Ordinal); - if (num8 > 0) - { - string item3 = text2.Substring(1, num8 - 1); - hashSet2.Add(item3); - } - } - } - if (hashSet2.Count == 0) - { - _chatGui.Print("No aethernet shards found in current zone.", "Questionable", 576); - break; - } - foreach (KeyValuePair item8 in values) - { - item8.Deconstruct(out key, out value10); - EAetheryteLocation eAetheryteLocation = key; - string text3 = value10; - int num9 = text3.IndexOf(']', StringComparison.Ordinal); - if (num9 <= 0) - { - continue; - } - string text4 = text3.Substring(1, num9 - 1); - if (hashSet2.Contains(text4)) - { - if (!dictionary.ContainsKey(text4)) - { - dictionary[text4] = new List<(EAetheryteLocation, string, bool)>(); - } - bool item4 = _aetheryteFunctions.IsAetheryteUnlocked(eAetheryteLocation); - dictionary[text4].Add((eAetheryteLocation, text3, item4)); - } - } - { - foreach (KeyValuePair> item9 in dictionary.OrderBy>, string>((KeyValuePair> x) => x.Key)) - { - item9.Deconstruct(out value10, out var value12); - string value13 = value10; - List<(EAetheryteLocation, string, bool)> list = value12; - List<(EAetheryteLocation, string, bool)> list2 = list.Where<(EAetheryteLocation, string, bool)>(((EAetheryteLocation Location, string Name, bool Unlocked) x) => x.Unlocked).ToList(); - List<(EAetheryteLocation, string, bool)> list3 = list.Where<(EAetheryteLocation, string, bool)>(((EAetheryteLocation Location, string Name, bool Unlocked) x) => !x.Unlocked).ToList(); - _chatGui.Print($"Aethernet Shards in {value13} ({list.Count} total):", "Questionable", 576); - _chatGui.Print($" Unlocked: {list2.Count}", "Questionable", 576); - _chatGui.Print($" Missing: {list3.Count}", "Questionable", 576); - _chatGui.Print("", "Questionable", 576); - if (list3.Count > 0) - { - _chatGui.Print("Missing/Unattuned Aethernet Shards:", "Questionable", 576); - foreach (var item10 in list3.OrderBy<(EAetheryteLocation, string, bool), string>(((EAetheryteLocation Location, string Name, bool Unlocked) x) => x.Name)) - { - _chatGui.Print(" " + item10.Item2, "Questionable", 576); - } - _chatGui.Print("", "Questionable", 576); - } - if (list2.Count > 0) - { - _chatGui.Print("Unlocked Aethernet Shards:", "Questionable", 576); - foreach (var item11 in list2.OrderBy<(EAetheryteLocation, string, bool), string>(((EAetheryteLocation Location, string Name, bool Unlocked) x) => x.Name)) - { - _chatGui.Print(" " + item11.Item2, "Questionable", 576); - } - } - if (dictionary.Count > 1) - { - _chatGui.Print("", "Questionable", 576); - } - } - break; - } - } - } - break; - case 5: - if (text == "setup") - { - _oneTimeSetupWindow.IsOpenAndUncollapsed = true; - } - break; - case 2: - if (text == "do") - { - ConfigureDebugOverlay(array.Skip(1).ToArray()); - } - break; - case 3: - if (text == "sim") - { - SetSimulatedQuest(array.Skip(1).ToArray()); - } - break; - case 7: - if (text == "mountid") - { - PrintMountId(); - } - break; - case 11: - { - if (!(text == "quest-kills")) - { - break; - } - (QuestController.QuestProgress, QuestController.ECurrentQuestType)? currentQuestDetails = _questController.CurrentQuestDetails; - if (!currentQuestDetails.HasValue) - { - _chatGui.PrintError("No active quest.", "Questionable", 576); - break; - } - QuestController.QuestProgress item = currentQuestDetails.Value.Item1; - Questionable.Model.Quest quest = item.Quest; - QuestProgressInfo questProgressInfo = null; - if (quest.Id is QuestId elementId) - { - questProgressInfo = _questFunctions.GetQuestProgressInfo(elementId); - } - if (questProgressInfo == null) - { - _chatGui.PrintError("Unable to retrieve quest progress information.", "Questionable", 576); - break; - } - QuestSequence questSequence = quest.FindSequence(item.Sequence); - if (questSequence == null) - { - _chatGui.PrintError($"Sequence {item.Sequence} not found for quest {quest.Id}.", "Questionable", 576); - break; - } - QuestStep questStep = ((item.Step < questSequence.Steps.Count) ? questSequence.Steps[item.Step] : null); - if (questStep == null) - { - _chatGui.PrintError($"Step {item.Step} not found in sequence {item.Sequence}.", "Questionable", 576); - break; - } - _chatGui.Print($"Quest: {quest.Info.Name} ({quest.Id})", "Questionable", 576); - _chatGui.Print($"Sequence: {item.Sequence}, Step: {item.Step}", "Questionable", 576); - _chatGui.Print("", "Questionable", 576); - _chatGui.Print("Quest Variables: " + string.Join(", ", questProgressInfo.Variables.Select((byte v, int i) => $"[{i}]={v}")), "Questionable", 576); - _chatGui.Print("", "Questionable", 576); - ExcelSheet bnpcNameSheet = _dataManager.GetExcelSheet(); - HashSet hashSet = new HashSet(questStep.KillEnemyDataIds); - foreach (ComplexCombatData complexCombatDatum in questStep.ComplexCombatData) - { - hashSet.Add(complexCombatDatum.DataId); - } - if (hashSet.Count > 0) - { - _chatGui.Print($"All Enemy DataIds Found: {hashSet.Count}", "Questionable", 576); - foreach (uint item12 in hashSet.OrderBy((uint x) => x)) - { - (string Name, bool Found) tuple = GetEnemyName(item12); - var (value, _) = tuple; - if (tuple.Found) - { - _chatGui.Print($" - {value} (DataId: {item12})", "Questionable", 576); - } - else - { - _chatGui.Print($" - DataId: {item12}", "Questionable", 576); - } - } - _chatGui.Print("", "Questionable", 576); - } - if (questStep.ComplexCombatData.Count > 0) - { - _chatGui.Print($"Complex Combat Data Entries: {questStep.ComplexCombatData.Count}", "Questionable", 576); - _chatGui.Print("Kill Progress:", "Questionable", 576); - if (questStep.ComplexCombatData.Count == 1 && hashSet.Count > 1) - { - ComplexCombatData complexCombatData = questStep.ComplexCombatData[0]; - int num = -1; - byte? b = null; - for (int num2 = 0; num2 < complexCombatData.CompletionQuestVariablesFlags.Count; num2++) - { - QuestWorkValue questWorkValue = complexCombatData.CompletionQuestVariablesFlags[num2]; - if (questWorkValue != null && questWorkValue.Low.HasValue) - { - num = num2; - b = questWorkValue.Low; - break; - } - } - byte b2 = (byte)(((num >= 0 && num < questProgressInfo.Variables.Count) ? questProgressInfo.Variables[num] : 0) & 0xF); - string value2 = (b.HasValue ? $" {b2}/{b}" : ""); - string value3 = ((b.HasValue && b2 >= b) ? "✓" : "○"); - foreach (uint item13 in hashSet.OrderBy((uint x) => x)) - { - (string Name, bool Found) tuple3 = GetEnemyName(item13); - var (value4, _) = tuple3; - if (tuple3.Found) - { - _chatGui.Print($" {value3} Slay {value4}.{value2} (DataId: {item13})", "Questionable", 576); - } - else - { - _chatGui.Print($" {value3} Slay enemy.{value2} (DataId: {item13})", "Questionable", 576); - } - } - } - else - { - for (int num3 = 0; num3 < questStep.ComplexCombatData.Count; num3++) - { - ComplexCombatData complexCombatData2 = questStep.ComplexCombatData[num3]; - int num4 = -1; - byte? b3 = null; - bool flag = false; - for (int num5 = 0; num5 < complexCombatData2.CompletionQuestVariablesFlags.Count; num5++) - { - QuestWorkValue questWorkValue2 = complexCombatData2.CompletionQuestVariablesFlags[num5]; - if (questWorkValue2 != null) - { - if (questWorkValue2.Low.HasValue) - { - num4 = num5; - b3 = questWorkValue2.Low; - flag = false; - break; - } - if (questWorkValue2.High.HasValue) - { - num4 = num5; - b3 = questWorkValue2.High; - flag = true; - break; - } - } - } - byte b4 = (byte)((num4 >= 0 && num4 < questProgressInfo.Variables.Count) ? questProgressInfo.Variables[num4] : 0); - byte b5 = (flag ? ((byte)(b4 >> 4)) : ((byte)(b4 & 0xF))); - string value5; - if (complexCombatData2.NameId.HasValue) - { - BNpcName? bNpcName = bnpcNameSheet?.GetRowOrDefault(complexCombatData2.NameId.Value); - value5 = ((!bNpcName.HasValue || string.IsNullOrEmpty(bNpcName.Value.Singular.ToString())) ? "enemy" : bNpcName.Value.Singular.ToString()); - } - else - { - (string Name, bool Found) tuple5 = GetEnemyName(complexCombatData2.DataId); - string item2 = tuple5.Name; - value5 = (tuple5.Found ? item2 : "enemy"); - } - string value6 = (b3.HasValue ? $" {b5}/{b3}" : ""); - string value7 = ((b3.HasValue && b5 >= b3) ? "✓" : "○"); - string value8 = (complexCombatData2.NameId.HasValue ? $" (DataId: {complexCombatData2.DataId}, NameId: {complexCombatData2.NameId})" : $" (DataId: {complexCombatData2.DataId})"); - _chatGui.Print($" {value7} Slay {value5}.{value6}{value8}", "Questionable", 576); - } - } - _chatGui.Print("", "Questionable", 576); - } - else if (questStep.KillEnemyDataIds.Count == 0) - { - _chatGui.Print("No kill enemy data for this step.", "Questionable", 576); - _chatGui.Print("", "Questionable", 576); - } - if (questStep.CompletionQuestVariablesFlags.Count <= 0 || !questStep.CompletionQuestVariablesFlags.Any((QuestWorkValue x) => x != null)) - { - break; - } - _chatGui.Print("Completion Flags (Debug):", "Questionable", 576); - for (int num6 = 0; num6 < questStep.CompletionQuestVariablesFlags.Count; num6++) - { - QuestWorkValue questWorkValue3 = questStep.CompletionQuestVariablesFlags[num6]; - if (questWorkValue3 != null) - { - int num7 = ((num6 < questProgressInfo.Variables.Count) ? questProgressInfo.Variables[num6] : 0); - byte b6 = (byte)(num7 >> 4); - byte b7 = (byte)(num7 & 0xF); - string value9 = (((!questWorkValue3.High.HasValue || questWorkValue3.High == b6) && (!questWorkValue3.Low.HasValue || questWorkValue3.Low == b7)) ? " ✓" : " ✗"); - _chatGui.Print($" [{num6}] Expected: H={questWorkValue3.High?.ToString(CultureInfo.InvariantCulture) ?? "any"} L={questWorkValue3.Low?.ToString(CultureInfo.InvariantCulture) ?? "any"} | Actual: H={b6.ToString(CultureInfo.InvariantCulture)} L={b7.ToString(CultureInfo.InvariantCulture)}{value9}", "Questionable", 576); - } - } - break; - } - case 6: - case 8: - case 10: - break; - } } private bool OpenSetupIfNeeded(string arguments) @@ -627,110 +179,8 @@ internal sealed class CommandHandler : IDisposable return false; } - private void ConfigureDebugOverlay(string[] arguments) - { - ElementId elementId; - if (!_debugOverlay.DrawConditions()) - { - _chatGui.PrintError("You don't have the debug overlay enabled.", "Questionable", 576); - } - else if (arguments.Length >= 1 && ElementId.TryFromString(arguments[0], out elementId) && elementId != null) - { - if (_questRegistry.TryGetQuest(elementId, out Questionable.Model.Quest quest)) - { - _debugOverlay.HighlightedQuest = quest.Id; - _chatGui.Print($"Set highlighted quest to {elementId} ({quest.Info.Name}).", "Questionable", 576); - } - else - { - _chatGui.PrintError($"Unknown quest {elementId}.", "Questionable", 576); - } - } - else - { - _debugOverlay.HighlightedQuest = null; - _chatGui.Print("Cleared highlighted quest.", "Questionable", 576); - } - } - - private void SetNextQuest(string[] arguments) - { - if (arguments.Length >= 1 && ElementId.TryFromString(arguments[0], out ElementId elementId) && elementId != null) - { - Questionable.Model.Quest quest; - if (_questFunctions.IsQuestLocked(elementId)) - { - _chatGui.PrintError($"Quest {elementId} is locked.", "Questionable", 576); - } - else if (_questRegistry.TryGetQuest(elementId, out quest)) - { - _questController.SetNextQuest(quest); - _chatGui.Print($"Set next quest to {elementId} ({quest.Info.Name}).", "Questionable", 576); - } - else - { - _chatGui.PrintError($"Unknown quest {elementId}.", "Questionable", 576); - } - } - else - { - _questController.SetNextQuest(null); - _chatGui.Print("Cleared next quest.", "Questionable", 576); - } - } - - private void SetSimulatedQuest(string[] arguments) - { - if (arguments.Length >= 1 && ElementId.TryFromString(arguments[0], out ElementId elementId) && elementId != null) - { - if (_questRegistry.TryGetQuest(elementId, out Questionable.Model.Quest quest)) - { - byte sequence = 0; - int step = 0; - if (arguments.Length >= 2 && byte.TryParse(arguments[1], out var result)) - { - QuestSequence questSequence = quest.FindSequence(result); - if (questSequence != null) - { - sequence = questSequence.Sequence; - if (arguments.Length >= 3 && int.TryParse(arguments[2], out var result2) && questSequence.FindStep(result2) != null) - { - step = result2; - } - } - } - _questController.SimulateQuest(quest, sequence, step); - _chatGui.Print($"Simulating quest {elementId} ({quest.Info.Name}).", "Questionable", 576); - } - else - { - _chatGui.PrintError($"Unknown quest {elementId}.", "Questionable", 576); - } - } - else - { - _questController.SimulateQuest(null, 0, 0); - _chatGui.Print("Cleared simulated quest.", "Questionable", 576); - } - } - - private void PrintMountId() - { - ushort? mountId = _gameFunctions.GetMountId(); - if (mountId.HasValue) - { - Mount? rowOrDefault = _dataManager.GetExcelSheet().GetRowOrDefault(mountId.Value); - _chatGui.Print($"Mount ID: {mountId}, Name: {rowOrDefault?.Singular}, Obtainable: {((rowOrDefault?.Order == -1) ? "No" : "Yes")}", "Questionable", 576); - } - else - { - _chatGui.Print("You are not mounted.", "Questionable", 576); - } - } - private void OnLogout(int type, int code) { - _previouslyUnlockedUnlockLinks = Array.Empty(); } public void Dispose() diff --git a/Questionable/Questionable.Controller/ContextMenuController.cs b/Questionable/Questionable.Controller/ContextMenuController.cs index f772ae8..b29c8be 100644 --- a/Questionable/Questionable.Controller/ContextMenuController.cs +++ b/Questionable/Questionable.Controller/ContextMenuController.cs @@ -2,6 +2,7 @@ using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Game.Gui.ContextMenu; using Dalamud.Game.Text; using Dalamud.Plugin.Services; @@ -43,9 +44,11 @@ internal sealed class ContextMenuController : IDisposable private readonly IClientState _clientState; + private readonly IObjectTable _objectTable; + private readonly ILogger _logger; - public ContextMenuController(IContextMenu contextMenu, QuestController questController, GatheringPointRegistry gatheringPointRegistry, GatheringData gatheringData, QuestRegistry questRegistry, QuestData questData, GameFunctions gameFunctions, QuestFunctions questFunctions, IGameGui gameGui, IChatGui chatGui, IClientState clientState, ILogger logger) + public ContextMenuController(IContextMenu contextMenu, QuestController questController, GatheringPointRegistry gatheringPointRegistry, GatheringData gatheringData, QuestRegistry questRegistry, QuestData questData, GameFunctions gameFunctions, QuestFunctions questFunctions, IGameGui gameGui, IChatGui chatGui, IClientState clientState, IObjectTable objectTable, ILogger logger) { _contextMenu = contextMenu; _questController = questController; @@ -58,6 +61,7 @@ internal sealed class ContextMenuController : IDisposable _gameGui = gameGui; _chatGui = chatGui; _clientState = clientState; + _objectTable = objectTable; _logger = logger; _contextMenu.OnMenuOpened += MenuOpened; } @@ -113,7 +117,11 @@ internal sealed class ContextMenuController : IDisposable private unsafe void AddContextMenuEntry(IMenuOpenedArgs args, uint itemId, uint npcId, EClassJob classJob, string verb) { - EClassJob rowId = (EClassJob)_clientState.LocalPlayer.ClassJob.RowId; + if (!(_objectTable[0] is ICharacter { ClassJob: var classJob2 })) + { + return; + } + EClassJob rowId = (EClassJob)classJob2.RowId; bool flag = classJob != rowId; if (flag) { diff --git a/Questionable/Questionable.Controller/GatheringPointRegistry.cs b/Questionable/Questionable.Controller/GatheringPointRegistry.cs index 043993a..09344b2 100644 --- a/Questionable/Questionable.Controller/GatheringPointRegistry.cs +++ b/Questionable/Questionable.Controller/GatheringPointRegistry.cs @@ -61,7 +61,9 @@ internal sealed class GatheringPointRegistry : IDisposable private void LoadGatheringPointsFromAssembly() { _logger.LogInformation("Loading gathering points from assembly"); - foreach (var (value, value2) in AssemblyGatheringLocationLoader.GetLocations()) + IReadOnlyDictionary locations = AssemblyGatheringLocationLoader.GetLocations(); + _logger.LogInformation("AssemblyGatheringLocationLoader returned {Count} locations", locations.Count); + foreach (var (value, value2) in locations) { _gatheringPoints[new GatheringPointId(value)] = value2; } @@ -72,27 +74,31 @@ internal sealed class GatheringPointRegistry : IDisposable private void LoadGatheringPointsFromProjectDirectory() { DirectoryInfo directoryInfo = _pluginInterface.AssemblyLocation.Directory?.Parent?.Parent; - if (directoryInfo == null) + _logger.LogInformation("Looking for gathering paths in solution directory: {SolutionDirectory}", directoryInfo?.FullName ?? "(null)"); + if (directoryInfo != null) { - return; - } - DirectoryInfo directoryInfo2 = new DirectoryInfo(Path.Combine(directoryInfo.FullName, "GatheringPaths")); - if (!directoryInfo2.Exists) - { - return; - } - try - { - foreach (string value in ExpansionData.ExpansionFolders.Values) + DirectoryInfo directoryInfo2 = new DirectoryInfo(Path.Combine(directoryInfo.FullName, "GatheringPaths")); + _logger.LogInformation("Gathering paths project directory: {PathProjectDirectory}, Exists: {Exists}", directoryInfo2.FullName, directoryInfo2.Exists); + if (!directoryInfo2.Exists) { - LoadFromDirectory(new DirectoryInfo(Path.Combine(directoryInfo2.FullName, value))); + return; + } + try + { + foreach (string value in ExpansionData.ExpansionFolders.Values) + { + LoadFromDirectory(new DirectoryInfo(Path.Combine(directoryInfo2.FullName, value))); + } + return; + } + catch (Exception exception) + { + _gatheringPoints.Clear(); + _logger.LogError(exception, "Failed to load gathering points from project directory"); + return; } } - catch (Exception exception) - { - _gatheringPoints.Clear(); - _logger.LogError(exception, "Failed to load gathering points from project directory"); - } + _logger.LogWarning("Could not determine solution directory from assembly location: {AssemblyLocation}", _pluginInterface.AssemblyLocation.FullName); } private void LoadGatheringPointFromStream(string fileName, Stream stream) diff --git a/Questionable/Questionable.Controller/InterruptHandler.cs b/Questionable/Questionable.Controller/InterruptHandler.cs index 304d4a6..f336ec8 100644 --- a/Questionable/Questionable.Controller/InterruptHandler.cs +++ b/Questionable/Questionable.Controller/InterruptHandler.cs @@ -1,5 +1,6 @@ using System; using System.Runtime.InteropServices; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Hooking; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; @@ -14,11 +15,6 @@ internal sealed class InterruptHandler : IDisposable { private unsafe delegate void ProcessActionEffect(uint sourceId, Character* sourceCharacter, Vector3* pos, EffectHeader* effectHeader, EffectEntry* effectArray, ulong* effectTail); - private static class Signatures - { - internal const string ActionEffect = "40 ?? 56 57 41 ?? 41 ?? 41 ?? 48 ?? ?? ?? ?? ?? ?? ?? 48"; - } - [StructLayout(LayoutKind.Explicit)] private struct EffectEntry { @@ -135,18 +131,21 @@ internal sealed class InterruptHandler : IDisposable private readonly IClientState _clientState; + private readonly IObjectTable _objectTable; + private readonly TerritoryData _territoryData; private readonly ILogger _logger; public event EventHandler? Interrupted; - public unsafe InterruptHandler(IGameInteropProvider gameInteropProvider, IClientState clientState, TerritoryData territoryData, ILogger logger) + public unsafe InterruptHandler(IGameInteropProvider gameInteropProvider, IClientState clientState, IObjectTable objectTable, TerritoryData territoryData, ILogger logger) { _clientState = clientState; + _objectTable = objectTable; _territoryData = territoryData; _logger = logger; - _processActionEffectHook = gameInteropProvider.HookFromSignature("40 ?? 56 57 41 ?? 41 ?? 41 ?? 48 ?? ?? ?? ?? ?? ?? ?? 48", HandleProcessActionEffect); + _processActionEffectHook = gameInteropProvider.HookFromAddress(ActionEffectHandler.Addresses.Receive.Value, HandleProcessActionEffect); _processActionEffectHook.Enable(); } @@ -158,11 +157,12 @@ internal sealed class InterruptHandler : IDisposable { return; } + IGameObject gameObject = _objectTable[0]; for (int i = 0; i < effectHeader->TargetCount; i++) { int num = (int)(effectTail[i] & 0xFFFFFFFFu); EffectEntry* ptr = effectArray + 8 * i; - bool flag = (uint)num == _clientState.LocalPlayer?.GameObjectId; + bool flag = (uint)num == gameObject?.GameObjectId; if (flag) { EActionEffectType type = ptr->Type; diff --git a/Questionable/Questionable.Controller/MiniTaskController.cs b/Questionable/Questionable.Controller/MiniTaskController.cs index 7c428a4..b69281a 100644 --- a/Questionable/Questionable.Controller/MiniTaskController.cs +++ b/Questionable/Questionable.Controller/MiniTaskController.cs @@ -215,6 +215,10 @@ internal abstract class MiniTaskController : IDisposable public void OnErrorToast(ref SeString message, ref bool isHandled) { + if (_taskQueue.AllTasksComplete) + { + return; + } if (_taskQueue.CurrentTaskExecutor is IToastAware toastAware && toastAware.OnErrorToast(message)) { isHandled = true; diff --git a/Questionable/Questionable.Controller/MovementController.cs b/Questionable/Questionable.Controller/MovementController.cs index 7cb1cc6..be5b48d 100644 --- a/Questionable/Questionable.Controller/MovementController.cs +++ b/Questionable/Questionable.Controller/MovementController.cs @@ -13,6 +13,7 @@ using Dalamud.Game.ClientState.Objects.SubKinds; using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Ipc.Exceptions; using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Enums; using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.Game.Control; using Microsoft.Extensions.Logging; @@ -73,6 +74,8 @@ internal sealed class MovementController : IDisposable private readonly IClientState _clientState; + private readonly IObjectTable _objectTable; + private readonly GameFunctions _gameFunctions; private readonly ChatFunctions _chatFunctions; @@ -83,12 +86,24 @@ internal sealed class MovementController : IDisposable private readonly AetheryteData _aetheryteData; + private readonly Configuration _configuration; + private readonly ILogger _logger; private CancellationTokenSource? _cancellationTokenSource; private Task>? _pathfindTask; + private long _pathfindStartTime; + + private Vector3? _lastKnownPosition; + + private long _lastPositionUpdateTime; + + private Vector3? _expectedPosition; + + private bool _isTrackingPlayerInput; + public bool IsNavmeshReady { get @@ -138,32 +153,87 @@ internal sealed class MovementController : IDisposable public int BuiltNavmeshPercent => _navmeshIpc.GetBuildProgress(); - public MovementController(NavmeshIpc navmeshIpc, IClientState clientState, GameFunctions gameFunctions, ChatFunctions chatFunctions, ICondition condition, MovementOverrideController movementOverrideController, AetheryteData aetheryteData, ILogger logger) + public bool IsNavmeshPathfindInProgress => _navmeshIpc.IsPathfindInProgress; + + public int NumQueuedPathfindRequests => _navmeshIpc.NumQueuedPathfindRequests; + + public event EventHandler? PlayerInputDetected; + + public MovementController(NavmeshIpc navmeshIpc, IClientState clientState, IObjectTable objectTable, GameFunctions gameFunctions, ChatFunctions chatFunctions, ICondition condition, MovementOverrideController movementOverrideController, AetheryteData aetheryteData, Configuration configuration, ILogger logger) { _navmeshIpc = navmeshIpc; _clientState = clientState; + _objectTable = objectTable; _gameFunctions = gameFunctions; _chatFunctions = chatFunctions; _condition = condition; _movementOverrideController = movementOverrideController; _aetheryteData = aetheryteData; + _configuration = configuration; _logger = logger; } public unsafe void Update() { + if (IsPathRunning && _isTrackingPlayerInput && DetectPlayerInputInterference()) + { + _logger.LogInformation("Player input detected during automatic movement, raising event to stop automation"); + this.PlayerInputDetected?.Invoke(this, EventArgs.Empty); + Stop(); + return; + } if (_pathfindTask != null && Destination != null) { + if (!_pathfindTask.IsCompleted && Environment.TickCount64 - _pathfindStartTime > 30000 && _navmeshIpc.NumQueuedPathfindRequests > 5) + { + _logger.LogWarning("Pathfinding appears stuck: {QueuedRequests} queued requests, task running for {Duration}ms", _navmeshIpc.NumQueuedPathfindRequests, Environment.TickCount64 - _pathfindStartTime); + } if (_pathfindTask.IsCompletedSuccessfully) { _logger.LogInformation("Pathfinding complete, got {Count} points", _pathfindTask.Result.Count); if (_pathfindTask.Result.Count == 0) { + if (Destination.NavmeshCalculations == 1) + { + _logger.LogWarning("Initial pathfinding returned 0 points, attempting to find accessible destination"); + Vector3? vector = TryFindAccessibleDestination(Destination.Position, Destination.IsFlying, Destination.Land); + if (vector.HasValue && Vector3.Distance(Destination.Position, vector.Value) < 30f) + { + _logger.LogInformation("Retrying pathfinding with adjusted destination: {AdjustedDestination}", vector.Value.ToString("G", CultureInfo.InvariantCulture)); + Restart(Destination with + { + Position = vector.Value + }); + return; + } + if (Destination.IsFlying && Destination.Land) + { + _logger.LogWarning("Adjusted destination failed, trying tolerance-based pathfinding"); + if (!IsNavmeshReady) + { + _logger.LogWarning("Navmesh not ready for tolerance-based pathfinding"); + return; + } + _cancellationTokenSource = new CancellationTokenSource(); + _cancellationTokenSource.CancelAfter(TimeSpan.FromSeconds(30L)); + Vector3 vector2 = _objectTable[0]?.Position ?? Vector3.Zero; + if (Destination.IsFlying) + { + Vector3 vector3 = vector2; + vector3.Y = vector2.Y + 0.2f; + vector2 = vector3; + } + _pathfindStartTime = Environment.TickCount64; + _pathfindTask = _navmeshIpc.PathfindWithTolerance(vector2, Destination.Position, Destination.IsFlying, 10f, _cancellationTokenSource.Token); + Destination.NavmeshCalculations++; + return; + } + } ResetPathfinding(); throw new PathfindingFailedException(); } List list = _pathfindTask.Result.Skip(1).ToList(); - Vector3 p = _clientState.LocalPlayer?.Position ?? list[0]; + Vector3 p = _objectTable[0]?.Position ?? list[0]; if (Destination.IsFlying && !_condition[ConditionFlag.InFlight] && _condition[ConditionFlag.Mounted] && (IsOnFlightPath(p) || list.Any(IsOnFlightPath))) { ActionManager.Instance()->UseAction(ActionType.GeneralAction, 2u, 3758096384uL, 0u, ActionManager.UseActionMode.None, 0u, null); @@ -174,11 +244,17 @@ internal sealed class MovementController : IDisposable (list, _) = tuple; if (tuple.Item2 && Destination.ShouldRecalculateNavmesh()) { + if (!IsNavmeshReady) + { + _logger.LogWarning("Navmesh not ready for recalculation"); + return; + } Destination.NavmeshCalculations++; Destination.PartialRoute.AddRange(list); _logger.LogInformation("Running navmesh recalculation with fudged point ({From} to {To})", list.Last(), Destination.Position); _cancellationTokenSource = new CancellationTokenSource(); _cancellationTokenSource.CancelAfter(TimeSpan.FromSeconds(30L)); + _pathfindStartTime = Environment.TickCount64; _pathfindTask = _navmeshIpc.Pathfind(list.Last(), Destination.Position, Destination.IsFlying, _cancellationTokenSource.Token); return; } @@ -187,6 +263,7 @@ internal sealed class MovementController : IDisposable _logger.LogInformation("Navigating via route: [{Route}]", string.Join(" → ", _pathfindTask.Result.Select((Vector3 x) => x.ToString("G", CultureInfo.InvariantCulture)))); _navmeshIpc.MoveTo(list, Destination.IsFlying); MovementStartedAt = DateTime.Now; + StartPlayerInputTracking(); ResetPathfinding(); } else if (_pathfindTask.IsCompleted) @@ -220,7 +297,7 @@ internal sealed class MovementController : IDisposable Restart(Destination); return; } - Vector3 vector = _clientState.LocalPlayer?.Position ?? Vector3.Zero; + Vector3 vector4 = _objectTable[0]?.Position ?? Vector3.Zero; if (Destination.MovementType == EMovementType.Landing) { if (!_condition[ConditionFlag.InFlight]) @@ -228,9 +305,9 @@ internal sealed class MovementController : IDisposable Stop(); } } - else if ((vector - Destination.Position).Length() < Destination.StopDistance) + else if ((vector4 - Destination.Position).Length() < Destination.StopDistance) { - if (vector.Y - Destination.Position.Y <= Destination.VerticalStopDistance) + if (vector4.Y - Destination.Position.Y <= Destination.VerticalStopDistance) { Stop(); } @@ -239,7 +316,7 @@ internal sealed class MovementController : IDisposable IGameObject gameObject = _gameFunctions.FindObjectByDataId(Destination.DataId.Value); if ((gameObject is ICharacter || gameObject is IEventObj) ? true : false) { - if (Math.Abs(vector.Y - gameObject.Position.Y) < 1.95f) + if (Math.Abs(vector4.Y - gameObject.Position.Y) < 1.95f) { Stop(); } @@ -250,7 +327,7 @@ internal sealed class MovementController : IDisposable { Stop(); } - else if (Math.Abs(vector.Y - gameObject.Position.Y) < 1.95f) + else if (Math.Abs(vector4.Y - gameObject.Position.Y) < 1.95f) { Stop(); } @@ -268,14 +345,80 @@ internal sealed class MovementController : IDisposable else { List waypoints = _navmeshIpc.GetWaypoints(); - Vector3? vector2 = _clientState.LocalPlayer?.Position; - if (vector2.HasValue && (!Destination.ShouldRecalculateNavmesh() || !RecalculateNavmesh(waypoints, vector2.Value)) && !Destination.IsFlying && !_condition[ConditionFlag.Mounted] && !_gameFunctions.HasStatusPreventingSprint() && Destination.CanSprint) + Vector3? vector5 = _objectTable[0]?.Position; + if (vector5.HasValue && (!Destination.ShouldRecalculateNavmesh() || !RecalculateNavmesh(waypoints, vector5.Value)) && !Destination.IsFlying && !_condition[ConditionFlag.Mounted] && !_gameFunctions.HasStatusPreventingSprint() && Destination.CanSprint) { - TriggerSprintIfNeeded(waypoints, vector2.Value); + TriggerSprintIfNeeded(waypoints, vector5.Value); } } } + private void StartPlayerInputTracking() + { + IGameObject gameObject = _objectTable[0]; + if (gameObject != null) + { + _lastKnownPosition = gameObject.Position; + _expectedPosition = gameObject.Position; + _lastPositionUpdateTime = Environment.TickCount64; + _isTrackingPlayerInput = true; + } + } + + private bool DetectPlayerInputInterference() + { + if (!_configuration.General.StopOnPlayerInput) + { + return false; + } + if (!_isTrackingPlayerInput || !_lastKnownPosition.HasValue) + { + return false; + } + IGameObject gameObject = _objectTable[0]; + if (gameObject == null) + { + return false; + } + Vector3 position = gameObject.Position; + long tickCount = Environment.TickCount64; + if (tickCount - _lastPositionUpdateTime < 100) + { + return false; + } + List waypoints = _navmeshIpc.GetWaypoints(); + if (waypoints.Count > 0) + { + _expectedPosition = waypoints[0]; + } + if (_expectedPosition.HasValue) + { + Vector3 vector = Vector3.Normalize(_expectedPosition.Value - _lastKnownPosition.Value); + Vector3 value = position - _lastKnownPosition.Value; + if (value.Length() > 0.1f) + { + Vector3 vector2 = Vector3.Normalize(value); + float num = Vector3.Dot(vector, vector2); + if (num < 0.7f) + { + _logger.LogDebug("Player movement detected: alignment={Alignment:F2}, actual={Actual}, expected={Expected}", num, value.ToString("G", CultureInfo.InvariantCulture), vector.ToString("G", CultureInfo.InvariantCulture)); + return true; + } + } + } + _lastKnownPosition = position; + _lastPositionUpdateTime = tickCount; + return false; + } + + private void StopPlayerInputTracking() + { + _isTrackingPlayerInput = false; + _lastKnownPosition = null; + _expectedPosition = null; + _lastPositionUpdateTime = 0L; + } + private void Restart(DestinationData destination) { Stop(); @@ -319,6 +462,11 @@ internal sealed class MovementController : IDisposable public void NavigateTo(EMovementType type, uint? dataId, Vector3 to, bool fly, bool sprint, float? stopDistance = null, float? verticalStopDistance = null, bool land = false) { + if (!IsNavmeshReady) + { + _logger.LogWarning("Navmesh not ready, cannot start navigation to {Position}", to.ToString("G", CultureInfo.InvariantCulture)); + return; + } fly |= _condition[ConditionFlag.Diving]; if (fly && land) { @@ -331,7 +479,7 @@ internal sealed class MovementController : IDisposable Destination.NavmeshCalculations++; _cancellationTokenSource = new CancellationTokenSource(); _cancellationTokenSource.CancelAfter(TimeSpan.FromSeconds(30L)); - Vector3 vector2 = _clientState.LocalPlayer.Position; + Vector3 vector2 = _objectTable[0]?.Position ?? Vector3.Zero; if (fly && _aetheryteData.CalculateDistance(vector2, _clientState.TerritoryType, EAetheryteLocation.CoerthasCentralHighlandsCampDragonhead) < 11f) { Vector3 vector = vector2; @@ -345,11 +493,25 @@ internal sealed class MovementController : IDisposable vector.Y = vector2.Y + 0.2f; vector2 = vector; } - _pathfindTask = _navmeshIpc.Pathfind(vector2, to, fly, _cancellationTokenSource.Token); + _pathfindStartTime = Environment.TickCount64; + if (fly && land) + { + _logger.LogInformation("Using tolerance-based pathfinding for landing (tolerance: 5.0)"); + _pathfindTask = _navmeshIpc.PathfindWithTolerance(vector2, to, fly, 5f, _cancellationTokenSource.Token); + } + else + { + _pathfindTask = _navmeshIpc.Pathfind(vector2, to, fly, _cancellationTokenSource.Token); + } } public void NavigateTo(EMovementType type, uint? dataId, List to, bool fly, bool sprint, float? stopDistance, float? verticalStopDistance = null, bool land = false) { + if (!IsNavmeshReady) + { + _logger.LogWarning("Navmesh not ready, cannot start navigation to {Position}", to.Last().ToString("G", CultureInfo.InvariantCulture)); + return; + } fly |= _condition[ConditionFlag.Diving]; if (fly && land && to.Count > 0) { @@ -362,6 +524,7 @@ internal sealed class MovementController : IDisposable _logger.LogInformation("Moving to {Destination}", Destination); _navmeshIpc.MoveTo(to, fly); MovementStartedAt = DateTime.Now; + StartPlayerInputTracking(); } public void ResetPathfinding() @@ -380,6 +543,51 @@ internal sealed class MovementController : IDisposable _pathfindTask = null; } + private Vector3? TryFindAccessibleDestination(Vector3 target, bool flying, bool landing) + { + if (!IsNavmeshReady) + { + _logger.LogWarning("Navmesh not ready, cannot find accessible destination"); + return null; + } + float[] array = ((!(flying && landing)) ? ((!flying) ? new float[3] { 1f, 3f, 5f } : new float[3] { 2f, 5f, 10f }) : new float[3] { 5f, 10f, 15f }); + float[] array2 = ((!flying) ? new float[3] { 1f, 2f, 3f } : new float[3] { 3f, 5f, 10f }); + for (int i = 0; i < array.Length; i++) + { + float num = array[i]; + float num2 = array2[Math.Min(i, array2.Length - 1)]; + Vector3? vector = _navmeshIpc.FindNearestMeshPoint(target, num, num2); + if (vector.HasValue) + { + float num3 = Vector3.Distance(target, vector.Value); + if (num3 <= num * 1.5f) + { + if (i > 0) + { + _logger.LogInformation("Adjusted destination from {Original} to {Adjusted} (distance: {Distance:F2}, extent: {ExtentXZ}/{ExtentY})", target.ToString("G", CultureInfo.InvariantCulture), vector.Value.ToString("G", CultureInfo.InvariantCulture), num3, num, num2); + } + return vector.Value; + } + } + Vector3? pointOnFloor = _navmeshIpc.GetPointOnFloor(target, flying, num); + if (!pointOnFloor.HasValue) + { + continue; + } + float num4 = Vector3.Distance(target, pointOnFloor.Value); + if (num4 <= num * 1.5f) + { + if (i > 0) + { + _logger.LogInformation("Adjusted destination via floor point from {Original} to {Adjusted} (distance: {Distance:F2}, extent: {ExtentXZ})", target.ToString("G", CultureInfo.InvariantCulture), pointOnFloor.Value.ToString("G", CultureInfo.InvariantCulture), num4, num); + } + return pointOnFloor.Value; + } + } + _logger.LogWarning("Could not find accessible mesh point near {Target} within max extent {MaxExtent}", target.ToString("G", CultureInfo.InvariantCulture), array[^1]); + return null; + } + private unsafe bool RecalculateNavmesh(List navPoints, Vector3 start) { if (Destination == null) @@ -410,17 +618,52 @@ internal sealed class MovementController : IDisposable if (Math.Abs((double)num - Destination.LastWaypoint.Distance2DAtLastUpdate) < 0.5) { int navmeshCalculations = Destination.NavmeshCalculations; - if (navmeshCalculations % 6 == 1) + switch (navmeshCalculations) { - _logger.LogWarning("Jumping to try and resolve navmesh problem (n = {Calculations})", navmeshCalculations); + case 1: + case 7: + _logger.LogWarning("Jumping to try and resolve navmesh problem (n = {Calculations}) at {Position}", navmeshCalculations, Destination.Position.ToString("G", CultureInfo.InvariantCulture)); ActionManager.Instance()->UseAction(ActionType.GeneralAction, 2u, 3758096384uL, 0u, ActionManager.UseActionMode.None, 0u, null); Destination.NavmeshCalculations++; Destination.LastWaypoint.UpdatedAt = Environment.TickCount64; - } - else - { - _logger.LogWarning("Recalculating navmesh (n = {Calculations})", navmeshCalculations); + break; + case 5: + _logger.LogWarning("Reloading navmesh (n = {Calculations}) at {Position}", navmeshCalculations, Destination.Position.ToString("G", CultureInfo.InvariantCulture)); + _navmeshIpc.Reload(); + Destination.LastWaypoint.UpdatedAt = Environment.TickCount64; + break; + case 6: + if (!IsNavmeshReady) + { + _logger.LogWarning("Navmesh not ready after reload (n = {Calculations})", navmeshCalculations); + return false; + } + _logger.LogInformation("Navmesh ready after reload, restarting navigation (n = {Calculations})", navmeshCalculations); Restart(Destination); + break; + case 8: + _logger.LogWarning("Rebuilding navmesh (n = {Calculations}) at {Position}", navmeshCalculations, Destination.Position.ToString("G", CultureInfo.InvariantCulture)); + _navmeshIpc.Rebuild(); + Destination.LastWaypoint.UpdatedAt = Environment.TickCount64; + break; + case 9: + if (!IsNavmeshReady) + { + _logger.LogWarning("Navmesh not ready after rebuild (n = {Calculations})", navmeshCalculations); + return false; + } + _logger.LogInformation("Navmesh ready after rebuild, restarting navigation (n = {Calculations})", navmeshCalculations); + Restart(Destination); + break; + default: + if (!IsNavmeshReady) + { + _logger.LogWarning("Navmesh not ready for recalculation (n = {Calculations})", navmeshCalculations); + return false; + } + _logger.LogWarning("Recalculating navmesh (n = {Calculations}) at {Position}", navmeshCalculations, Destination.Position.ToString("G", CultureInfo.InvariantCulture)); + Restart(Destination); + break; } Destination.NavmeshCalculations = navmeshCalculations + 1; return true; @@ -447,14 +690,14 @@ internal sealed class MovementController : IDisposable bool flag2; switch (GameMain.Instance()->CurrentTerritoryIntendedUseId) { - case 0: - case 7: - case 13: - case 14: - case 15: - case 19: - case 23: - case 29: + case TerritoryIntendedUse.Town: + case TerritoryIntendedUse.BeforeTrialDung: + case TerritoryIntendedUse.HousingOutdoor: + case TerritoryIntendedUse.HousingIndoor: + case TerritoryIntendedUse.SoloOverworldInstances: + case TerritoryIntendedUse.ChocoboSquareOld: + case TerritoryIntendedUse.GoldSaucer: + case TerritoryIntendedUse.SoloDuty: flag2 = true; break; default: @@ -476,6 +719,7 @@ internal sealed class MovementController : IDisposable public void Stop() { + StopPlayerInputTracking(); _navmeshIpc.Stop(); ResetPathfinding(); Destination = null; diff --git a/Questionable/Questionable.Controller/QuestController.cs b/Questionable/Questionable.Controller/QuestController.cs index 2962d70..103ade6 100644 --- a/Questionable/Questionable.Controller/QuestController.cs +++ b/Questionable/Questionable.Controller/QuestController.cs @@ -6,6 +6,7 @@ using System.Numerics; using Dalamud.Game.ClientState.Conditions; using Dalamud.Game.ClientState.Keys; using Dalamud.Game.ClientState.Objects.SubKinds; +using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Game.Gui.Toast; using Dalamud.Game.Text.SeStringHandling; using Dalamud.Plugin.Services; @@ -15,6 +16,7 @@ using Questionable.Controller.Steps; using Questionable.Controller.Steps.Interactions; using Questionable.Controller.Steps.Shared; using Questionable.Data; +using Questionable.External; using Questionable.Functions; using Questionable.Model; using Questionable.Model.Questing; @@ -84,6 +86,8 @@ internal sealed class QuestController : MiniTaskController private readonly IClientState _clientState; + private readonly IObjectTable _objectTable; + private readonly GameFunctions _gameFunctions; private readonly QuestFunctions _questFunctions; @@ -96,6 +100,8 @@ internal sealed class QuestController : MiniTaskController private readonly QuestRegistry _questRegistry; + private readonly JournalData _journalData; + private readonly IKeyState _keyState; private readonly IChatGui _chatGui; @@ -110,6 +116,8 @@ internal sealed class QuestController : MiniTaskController private readonly SinglePlayerDutyConfigComponent _singlePlayerDutyConfigComponent; + private readonly AutoDutyIpc _autoDutyIpc; + private readonly ILogger _logger; private readonly object _progressLock = new object(); @@ -142,6 +150,16 @@ internal sealed class QuestController : MiniTaskController private DateTime _lastAutoRefresh = DateTime.MinValue; + private bool _lastEscDown; + + private int _escPressCount; + + private DateTime _lastEscPressTime = DateTime.MinValue; + + private static readonly TimeSpan EscDoublePressWindow = TimeSpan.FromSeconds(1L); + + private HashSet _stopConditionsMetAtStart = new HashSet(); + private const char ClipboardSeparator = ';'; public EAutomationType AutomationType @@ -223,16 +241,18 @@ internal sealed class QuestController : MiniTaskController public event AutomationTypeChangedEventHandler? AutomationTypeChanged; - public QuestController(IClientState clientState, GameFunctions gameFunctions, QuestFunctions questFunctions, MovementController movementController, CombatController combatController, GatheringController gatheringController, ILogger logger, QuestRegistry questRegistry, IKeyState keyState, IChatGui chatGui, ICondition condition, IToastGui toastGui, Configuration configuration, TaskCreator taskCreator, IServiceProvider serviceProvider, InterruptHandler interruptHandler, IDataManager dataManager, SinglePlayerDutyConfigComponent singlePlayerDutyConfigComponent) + public QuestController(IClientState clientState, IObjectTable objectTable, GameFunctions gameFunctions, QuestFunctions questFunctions, MovementController movementController, CombatController combatController, GatheringController gatheringController, ILogger logger, QuestRegistry questRegistry, JournalData journalData, IKeyState keyState, IChatGui chatGui, ICondition condition, IToastGui toastGui, Configuration configuration, TaskCreator taskCreator, IServiceProvider serviceProvider, InterruptHandler interruptHandler, IDataManager dataManager, SinglePlayerDutyConfigComponent singlePlayerDutyConfigComponent, AutoDutyIpc autoDutyIpc) : base(chatGui, condition, serviceProvider, interruptHandler, dataManager, logger) { _clientState = clientState; + _objectTable = objectTable; _gameFunctions = gameFunctions; _questFunctions = questFunctions; _movementController = movementController; _combatController = combatController; _gatheringController = gatheringController; _questRegistry = questRegistry; + _journalData = journalData; _keyState = keyState; _chatGui = chatGui; _condition = condition; @@ -240,11 +260,13 @@ internal sealed class QuestController : MiniTaskController _configuration = configuration; _taskCreator = taskCreator; _singlePlayerDutyConfigComponent = singlePlayerDutyConfigComponent; + _autoDutyIpc = autoDutyIpc; _logger = logger; _toastGui.ErrorToast += base.OnErrorToast; _toastGui.Toast += OnNormalToast; _condition.ConditionChange += OnConditionChange; _clientState.Logout += OnLogout; + _movementController.PlayerInputDetected += OnPlayerInputDetected; } public void Reload() @@ -300,40 +322,101 @@ internal sealed class QuestController : MiniTaskController { StopAllDueToConditionFailed("Logged out"); } + bool flag; if (_condition[ConditionFlag.Unconscious]) { - if ((!_condition[ConditionFlag.Unconscious] || !_condition[ConditionFlag.SufferingStatusAffliction63] || _clientState.TerritoryType != 1052) && !(_taskQueue.CurrentTaskExecutor is Duty.WaitAutoDutyExecutor) && !_taskQueue.AllTasksComplete) + if (!_condition[ConditionFlag.Unconscious] || !_condition[ConditionFlag.SufferingStatusAffliction63] || _clientState.TerritoryType != 1052) { - StopAllDueToConditionFailed("HP = 0"); + ITaskExecutor currentTaskExecutor = _taskQueue.CurrentTaskExecutor; + flag = ((currentTaskExecutor is Duty.WaitAutoDutyExecutor || currentTaskExecutor is Duty.WaitLevelingModeExecutor) ? true : false); + if (!flag && !_taskQueue.AllTasksComplete) + { + StopAllDueToConditionFailed("HP = 0"); + } } } - else if (_configuration.General.UseEscToCancelQuesting && _keyState[VirtualKey.ESCAPE] && !_taskQueue.AllTasksComplete) + else if (_configuration.General.UseEscToCancelQuesting) { - StopAllDueToConditionFailed("ESC pressed"); - } - if (_configuration.Stop.Enabled && _configuration.Stop.LevelToStopAfter && _clientState.LocalPlayer != null) - { - int level = _clientState.LocalPlayer.Level; - if (level >= _configuration.Stop.TargetLevel && IsRunning) + if (_keyState[VirtualKey.ESCAPE] && !_lastEscDown) { - _logger.LogInformation("Reached level stop condition (level: {CurrentLevel}, target: {TargetLevel})", level, _configuration.Stop.TargetLevel); - _chatGui.Print($"Reached or exceeded target level {_configuration.Stop.TargetLevel}.", "Questionable", 576); - Stop($"Level stop condition reached [{level}]"); - return; + DateTime now = DateTime.Now; + if (now - _lastEscPressTime <= EscDoublePressWindow) + { + _escPressCount++; + } + else + { + _escPressCount = 1; + } + _lastEscPressTime = now; + if (_escPressCount >= 2) + { + if (!_taskQueue.AllTasksComplete) + { + StopAllDueToConditionFailed("ESC pressed twice"); + } + _escPressCount = 0; + } + } + if (!_keyState[VirtualKey.ESCAPE] && DateTime.Now - _lastEscPressTime > EscDoublePressWindow) + { + _escPressCount = 0; + } + _lastEscDown = _keyState[VirtualKey.ESCAPE]; + } + else + { + _lastEscDown = _keyState[VirtualKey.ESCAPE]; + _escPressCount = 0; + _lastEscPressTime = DateTime.MinValue; + } + if (_configuration.Stop.Enabled && _startedQuest != null) + { + string text = _startedQuest.Quest.Id.ToString(); + if (_configuration.Stop.LevelStopMode != Configuration.EStopConditionMode.Off && IsRunning && _objectTable[0] is IPlayerCharacter playerCharacter && playerCharacter.Level >= _configuration.Stop.TargetLevel) + { + string item = $"level:{_configuration.Stop.TargetLevel}"; + if (_configuration.Stop.LevelStopMode != Configuration.EStopConditionMode.Pause || !_stopConditionsMetAtStart.Contains(item)) + { + _logger.LogInformation("Reached level stop condition (current: {CurrentLevel}, target: {TargetLevel}, mode: {Mode})", playerCharacter.Level, _configuration.Stop.TargetLevel, _configuration.Stop.LevelStopMode); + _chatGui.Print($"Character level {playerCharacter.Level} reached target level {_configuration.Stop.TargetLevel}.", "Questionable", 576); + Stop($"Level stop condition reached [{playerCharacter.Level}]"); + return; + } + } + if (_configuration.Stop.QuestSequences.TryGetValue(text, out var value) && value.HasValue) + { + int sequence = _startedQuest.Sequence; + if (sequence >= value.Value && IsRunning) + { + Configuration.EStopConditionMode valueOrDefault = _configuration.Stop.QuestStopModes.GetValueOrDefault(text, Configuration.EStopConditionMode.Pause); + string item2 = $"questseq:{text}:{sequence}"; + if (valueOrDefault != Configuration.EStopConditionMode.Pause || !_stopConditionsMetAtStart.Contains(item2)) + { + _logger.LogInformation("Reached quest-specific sequence stop condition (quest: {QuestId}, sequence: {CurrentSequence}, target: {TargetSequence})", _startedQuest.Quest.Id, sequence, value.Value); + _chatGui.Print($"Quest '{_startedQuest.Quest.Info.Name}' reached sequence {sequence}, configured stop sequence is {value.Value}.", "Questionable", 576); + Stop($"Quest-specific sequence stop condition reached [{text}@{sequence}]"); + return; + } + } + } + else if (_configuration.Stop.SequenceStopMode != Configuration.EStopConditionMode.Off && CurrentQuest != null) + { + int sequence2 = CurrentQuest.Sequence; + if (sequence2 >= _configuration.Stop.TargetSequence && IsRunning) + { + string item3 = $"sequence:{text}:{sequence2}"; + if (_configuration.Stop.SequenceStopMode != Configuration.EStopConditionMode.Pause || !_stopConditionsMetAtStart.Contains(item3)) + { + _logger.LogInformation("Reached global quest sequence stop condition (sequence: {CurrentSequence}, target: {TargetSequence}, mode: {Mode})", sequence2, _configuration.Stop.TargetSequence, _configuration.Stop.SequenceStopMode); + _chatGui.Print($"Quest sequence {sequence2} reached target sequence {_configuration.Stop.TargetSequence}.", "Questionable", 576); + Stop($"Sequence stop condition reached [{sequence2}]"); + return; + } + } } } - if (_configuration.Stop.Enabled && _configuration.Stop.SequenceToStopAfter && CurrentQuest != null) - { - int sequence = CurrentQuest.Sequence; - if (sequence >= _configuration.Stop.TargetSequence && IsRunning) - { - _logger.LogInformation("Reached quest sequence stop condition (sequence: {CurrentSequence}, target: {TargetSequence})", sequence, _configuration.Stop.TargetSequence); - _chatGui.Print($"Quest sequence {sequence} reached target sequence {_configuration.Stop.TargetSequence}.", "Questionable", 576); - Stop($"Sequence stop condition reached [{sequence}]"); - return; - } - } - bool flag = AutomationType == EAutomationType.Automatic && (_taskQueue.AllTasksComplete || _taskQueue.CurrentTaskExecutor?.CurrentTask is WaitAtEnd.WaitQuestAccepted); + flag = AutomationType == EAutomationType.Automatic && (_taskQueue.AllTasksComplete || _taskQueue.CurrentTaskExecutor?.CurrentTask is WaitAtEnd.WaitQuestAccepted); bool flag2; if (flag) { @@ -344,14 +427,14 @@ internal sealed class QuestController : MiniTaskController if (step == 0 || step == 255) { flag2 = true; - goto IL_0422; + goto IL_0800; } } flag2 = false; - goto IL_0422; + goto IL_0800; } - goto IL_0426; - IL_0426: + goto IL_0804; + IL_0804: if (flag && DateTime.Now >= CurrentQuest.StepProgress.StartedAt.AddSeconds(15.0)) { lock (_progressLock) @@ -367,9 +450,9 @@ internal sealed class QuestController : MiniTaskController UpdateCurrentTask(); } return; - IL_0422: + IL_0800: flag = flag2; - goto IL_0426; + goto IL_0804; } private void CheckAutoRefreshCondition() @@ -383,12 +466,12 @@ internal sealed class QuestController : MiniTaskController _lastProgressUpdate = DateTime.Now; return; } - IPlayerCharacter localPlayer = _clientState.LocalPlayer; - if (localPlayer == null) + IGameObject gameObject = _objectTable[0]; + if (gameObject == null) { return; } - Vector3 position = localPlayer.Position; + Vector3 position = gameObject.Position; if (CurrentQuest == null) { return; @@ -421,7 +504,7 @@ internal sealed class QuestController : MiniTaskController { if (_configuration.General.AutoStepRefreshEnabled && AutomationType == EAutomationType.Automatic && IsRunning && CurrentQuest != null && _clientState.IsLoggedIn) { - return _clientState.LocalPlayer != null; + return _objectTable[0] != null; } return false; } @@ -450,7 +533,7 @@ internal sealed class QuestController : MiniTaskController private bool HasWaitingTasks() { ITask task = _taskQueue.CurrentTaskExecutor?.CurrentTask; - if (task is WaitAtEnd.WaitObjectAtPosition || task is WaitAtEnd.WaitForCompletionFlags) + if (task is WaitAtEnd.WaitObjectAtPosition || task is WaitAtEnd.WaitForCompletionFlags || task is Duty.StartLevelingModeTask || task is Duty.WaitLevelingModeTask) { return true; } @@ -474,7 +557,7 @@ internal sealed class QuestController : MiniTaskController private bool HasSystemConditionsPreventingRefresh() { - if (_movementController.IsNavmeshReady && !_condition[ConditionFlag.InCombat] && !_condition[ConditionFlag.Unconscious] && !_condition[ConditionFlag.BoundByDuty] && !_condition[ConditionFlag.InDeepDungeon] && !_condition[ConditionFlag.WatchingCutscene] && !_condition[ConditionFlag.WatchingCutscene78] && !_condition[ConditionFlag.BetweenAreas] && !_condition[ConditionFlag.BetweenAreas51] && !_gameFunctions.IsOccupied() && !_movementController.IsPathfinding && !_movementController.IsPathRunning) + if (_movementController.IsNavmeshReady && !_condition[ConditionFlag.InCombat] && !_condition[ConditionFlag.Unconscious] && !_condition[ConditionFlag.BoundByDuty] && !_condition[ConditionFlag.InDutyQueue] && !_condition[ConditionFlag.InDeepDungeon] && !_condition[ConditionFlag.WatchingCutscene] && !_condition[ConditionFlag.WatchingCutscene78] && !_condition[ConditionFlag.BetweenAreas] && !_condition[ConditionFlag.BetweenAreas51] && !_gameFunctions.IsOccupied() && !_movementController.IsPathfinding && !_movementController.IsPathRunning) { return DateTime.Now < _safeAnimationEnd; } @@ -506,7 +589,7 @@ internal sealed class QuestController : MiniTaskController int num = ManualPriorityQuests.RemoveAll((Quest q) => _questFunctions.IsQuestComplete(q.Id)); if (num > 0) { - _logger.LogInformation("Removed {Count} completed priority quest(s)", num); + _logger.LogInformation("Removed {Count} completed priority {QuestWord}", num, (num == 1) ? "quest" : "quests"); } } if (_pendingQuest != null) @@ -575,6 +658,26 @@ internal sealed class QuestController : MiniTaskController } if (elementId == null || elementId.Value == 0) { + ITask task = _taskQueue.CurrentTaskExecutor?.CurrentTask; + bool flag = ((task is Duty.StartLevelingModeTask || task is Duty.WaitLevelingModeTask) ? true : false); + if (flag || _taskQueue.RemainingTasks.Any((ITask t) => (t is Duty.StartLevelingModeTask || t is Duty.WaitLevelingModeTask) ? true : false)) + { + DebugState = "Leveling mode active"; + return; + } + (bool isLevelLocked, int levelsNeeded, int requiredLevel, string? questName) msqLevelLockInfo = _questFunctions.GetMsqLevelLockInfo(); + bool item = msqLevelLockInfo.isLevelLocked; + int item2 = msqLevelLockInfo.levelsNeeded; + int item3 = msqLevelLockInfo.requiredLevel; + string item4 = msqLevelLockInfo.questName; + int currentPlayerLevel = (_objectTable[0] as IPlayerCharacter)?.Level ?? 0; + if (item && _autoDutyIpc.IsConfiguredToRunLevelingMode(currentPlayerLevel) && AutomationType == EAutomationType.Automatic && !_condition[ConditionFlag.BoundByDuty] && !_condition[ConditionFlag.InDutyQueue] && _taskQueue.AllTasksComplete) + { + _logger.LogInformation("MSQ '{QuestName}' requires level {RequiredLevel}, current level is {CurrentLevel} ({LevelsNeeded} levels needed). Starting AutoDuty Leveling mode.", item4, item3, item3 - item2, item2); + _taskQueue.Enqueue(new Duty.StartLevelingModeTask(item3, item4)); + _taskQueue.Enqueue(new Duty.WaitLevelingModeTask(item3)); + return; + } if (_startedQuest != null) { switch (mainScenarioQuestState) @@ -592,11 +695,16 @@ internal sealed class QuestController : MiniTaskController } questProgress = null; } - else + else if (_startedQuest == null || _startedQuest.Quest.Id != elementId) { - if (_startedQuest == null || _startedQuest.Quest.Id != elementId) + if (_startedQuest != null && !_taskQueue.AllTasksComplete) + { + _logger.LogTrace("Not switching from quest {CurrentQuestId} to {NewQuestId} because tasks are still running", _startedQuest.Quest.Id, elementId); + questProgress = _startedQuest; + b = _startedQuest.Sequence; + } + else { - Quest quest; if (_configuration.Stop.Enabled && _startedQuest != null && _configuration.Stop.QuestsToStopAfter.Contains(_startedQuest.Quest.Id) && _questFunctions.IsQuestComplete(_startedQuest.Quest.Id)) { ElementId id = _startedQuest.Quest.Id; @@ -604,88 +712,129 @@ internal sealed class QuestController : MiniTaskController _chatGui.Print("Completed quest '" + _startedQuest.Quest.Info.Name + "', which is configured as a stopping point.", "Questionable", 576); _startedQuest = null; Stop($"Stopping point [{id}] reached"); + return; } - else if (_questRegistry.TryGetQuest(elementId, out quest)) + if (_questRegistry.TryGetQuest(elementId, out Quest quest)) { _logger.LogInformation("New quest: {QuestName}", quest.Info.Name); _startedQuest = new QuestProgress(quest, b); - if (_clientState.LocalPlayer != null && _clientState.LocalPlayer.Level < quest.Info.Level) + if (_objectTable[0] is IPlayerCharacter playerCharacter && playerCharacter.Level < quest.Info.Level) { - _logger.LogInformation("Stopping automation, player level ({PlayerLevel}) < quest level ({QuestLevel}", _clientState.LocalPlayer.Level, quest.Info.Level); - Stop("Quest level too high"); - return; + if (_autoDutyIpc.IsConfiguredToRunLevelingMode(playerCharacter.Level) && AutomationType == EAutomationType.Automatic && !_condition[ConditionFlag.BoundByDuty]) + { + _logger.LogInformation("Player level ({PlayerLevel}) < quest level ({QuestLevel}), starting AutoDuty Leveling mode", playerCharacter.Level, quest.Info.Level); + ClearTasksInternal(); + _taskQueue.Enqueue(new Duty.StartLevelingModeTask(quest.Info.Level, quest.Info.Name)); + _taskQueue.Enqueue(new Duty.WaitLevelingModeTask(quest.Info.Level)); + } + else + { + _logger.LogInformation("Stopping automation, player level ({PlayerLevel}) < quest level ({QuestLevel})", playerCharacter.Level, quest.Info.Level); + Stop("Quest level too high"); + } } - if (AutomationType == EAutomationType.SingleQuestB) + else { - _logger.LogInformation("Single quest is finished"); - AutomationType = EAutomationType.Manual; + if (AutomationType == EAutomationType.SingleQuestB) + { + _logger.LogInformation("Single quest is finished"); + AutomationType = EAutomationType.Manual; + } + CheckNextTasks("Different Quest"); } - CheckNextTasks("Different Quest"); + return; } - else if (_startedQuest != null) + if (_startedQuest != null) { _logger.LogInformation("No active quest anymore? Not sure what happened..."); _startedQuest = null; Stop("No active Quest"); + return; } - return; + questProgress = null; } + } + else + { questProgress = _startedQuest; } } if (questProgress == null) { + ITask task = _taskQueue.CurrentTaskExecutor?.CurrentTask; + bool flag = ((task is Duty.StartLevelingModeTask || task is Duty.WaitLevelingModeTask) ? true : false); + if (flag || _taskQueue.RemainingTasks.Any((ITask t) => (t is Duty.StartLevelingModeTask || t is Duty.WaitLevelingModeTask) ? true : false)) + { + DebugState = "Leveling mode active"; + return; + } DebugState = "No quest active"; Stop("No quest active"); - return; } - if (_gameFunctions.IsOccupied() && !_gameFunctions.IsOccupiedWithCustomDeliveryNpc(questProgress.Quest)) + else if (questProgress.Step == 255) + { + DebugState = $"Waiting for sequence update (current: {questProgress.Sequence})"; + if (!_taskQueue.AllTasksComplete) + { + DebugState = "Step 255 - processing interrupted tasks"; + } + else + { + if (this.CurrentQuest == null) + { + return; + } + TimeSpan timeSpan = DateTime.Now - this.CurrentQuest.StepProgress.StartedAt; + if (timeSpan > TimeSpan.FromSeconds(3L)) + { + _logger.LogWarning("Step 255 with no tasks for {WaitTime:F1}s, retrying step to ensure completion (quest: {QuestId}, sequence: {Sequence})", timeSpan.TotalSeconds, questProgress.Quest.Id, questProgress.Sequence); + QuestSequence questSequence = questProgress.Quest.FindSequence(questProgress.Sequence); + if (questSequence != null && questSequence.Steps.Count > 0) + { + this.CurrentQuest.SetStep(questSequence.Steps.Count - 1); + CheckNextTasks("Retry last step at 255"); + } + } + } + } + else if (_gameFunctions.IsOccupied() && !_gameFunctions.IsOccupiedWithCustomDeliveryNpc(questProgress.Quest)) { DebugState = "Occupied"; - return; } - if (_movementController.IsPathfinding) + else if (_movementController.IsPathfinding) { DebugState = "Pathfinding is running"; - return; } - if (_movementController.IsPathRunning) + else if (_movementController.IsPathRunning) { DebugState = "Path is running"; - return; } - if (DateTime.Now < _safeAnimationEnd) + else if (DateTime.Now < _safeAnimationEnd) { DebugState = "Waiting for Animation"; - return; } - if (questProgress.Sequence != b) + else if (questProgress.Sequence != b) { questProgress.SetSequence(b); CheckNextTasks($"New sequence {questProgress == _startedQuest}/{_questFunctions.GetCurrentQuestInternal(allowNewMsq: true)}"); } - QuestSequence questSequence = questProgress.Quest.FindSequence(questProgress.Sequence); - if (questSequence == null) - { - DebugState = $"Sequence {questProgress.Sequence} not found"; - Stop("Unknown sequence"); - } - else if (questProgress.Step == 255) - { - DebugState = "Step completed"; - if (!_taskQueue.AllTasksComplete) - { - CheckNextTasks("Step complete"); - } - } - else if (questSequence.Steps.Count > 0 && questProgress.Step >= questSequence.Steps.Count) - { - DebugState = "Step not found"; - Stop("Unknown step"); - } else { - DebugState = null; + QuestSequence questSequence2 = questProgress.Quest.FindSequence(questProgress.Sequence); + if (questSequence2 == null) + { + DebugState = $"Sequence {questProgress.Sequence} not found"; + Stop("Unknown sequence"); + } + else if (questSequence2.Steps.Count > 0 && questProgress.Step >= questSequence2.Steps.Count) + { + DebugState = "Step not found"; + Stop("Unknown step"); + } + else + { + DebugState = null; + } } } } @@ -732,15 +881,21 @@ internal sealed class QuestController : MiniTaskController _logger.LogWarning("Ignoring 'increase step count' for different sequence (expected {ExpectedSequence}, but we are at {CurrentSequence}", sequence, questSequence.Sequence); } _logger.LogInformation("Increasing step count from {CurrentValue}", CurrentQuest.Step); - if (CurrentQuest.Step + 1 < questSequence.Steps.Count) - { - CurrentQuest.SetStep(CurrentQuest.Step + 1); - } - else + bool num = CurrentQuest.Step + 1 >= questSequence.Steps.Count; + if (num) { CurrentQuest.SetStep(255); } + else + { + CurrentQuest.SetStep(CurrentQuest.Step + 1); + } ResetAutoRefreshState(); + if (num) + { + _logger.LogInformation("Completed last step in sequence, waiting for game to update sequence"); + return; + } } using (_logger.BeginScope("IncStepCt")) { @@ -774,6 +929,7 @@ internal sealed class QuestController : MiniTaskController _nextQuest = null; _gatheringQuest = null; _lastTaskUpdate = DateTime.Now; + _stopConditionsMetAtStart.Clear(); ResetAutoRefreshState(); } } @@ -886,8 +1042,12 @@ internal sealed class QuestController : MiniTaskController { using (_logger.BeginScope("Q/" + label)) { - AutomationType = EAutomationType.Automatic; - ExecuteNextStep(); + if (!CheckAndBlockForStopConditions()) + { + RecordStopConditionsMetAtStart(); + AutomationType = EAutomationType.Automatic; + ExecuteNextStep(); + } } } @@ -895,8 +1055,12 @@ internal sealed class QuestController : MiniTaskController { using (_logger.BeginScope("GQ/" + label)) { - AutomationType = EAutomationType.GatheringOnly; - ExecuteNextStep(); + if (!CheckAndBlockForStopConditions()) + { + RecordStopConditionsMetAtStart(); + AutomationType = EAutomationType.GatheringOnly; + ExecuteNextStep(); + } } } @@ -904,8 +1068,12 @@ internal sealed class QuestController : MiniTaskController { using (_logger.BeginScope("SQ/" + label)) { - AutomationType = EAutomationType.SingleQuestA; - ExecuteNextStep(); + if (!CheckAndBlockForStopConditions()) + { + RecordStopConditionsMetAtStart(); + AutomationType = EAutomationType.SingleQuestA; + ExecuteNextStep(); + } } } @@ -918,6 +1086,109 @@ internal sealed class QuestController : MiniTaskController } } + private void RecordStopConditionsMetAtStart() + { + _stopConditionsMetAtStart.Clear(); + if (!_configuration.Stop.Enabled) + { + return; + } + if (_configuration.Stop.LevelStopMode == Configuration.EStopConditionMode.Pause && _objectTable[0] is IPlayerCharacter playerCharacter && playerCharacter.Level >= _configuration.Stop.TargetLevel) + { + _stopConditionsMetAtStart.Add($"level:{_configuration.Stop.TargetLevel}"); + _logger.LogDebug("Recording level stop condition as already met at start: {Level}", _configuration.Stop.TargetLevel); + } + if (_configuration.Stop.SequenceStopMode == Configuration.EStopConditionMode.Pause && _startedQuest != null) + { + string text = _startedQuest.Quest.Id.ToString(); + if (!_configuration.Stop.QuestSequences.ContainsKey(text)) + { + int sequence = _startedQuest.Sequence; + if (sequence >= _configuration.Stop.TargetSequence) + { + _stopConditionsMetAtStart.Add($"sequence:{text}:{sequence}"); + _logger.LogDebug("Recording global sequence stop condition as already met at start: quest {QuestId}, sequence {Sequence}", text, sequence); + } + } + } + foreach (ElementId item in _configuration.Stop.QuestsToStopAfter) + { + string text2 = item.ToString(); + if (_configuration.Stop.QuestStopModes.GetValueOrDefault(text2, Configuration.EStopConditionMode.Pause) == Configuration.EStopConditionMode.Pause && _configuration.Stop.QuestSequences.TryGetValue(text2, out var value) && value.HasValue && _questFunctions.IsQuestAccepted(item)) + { + QuestProgressInfo questProgressInfo = _questFunctions.GetQuestProgressInfo(item); + if (questProgressInfo != null && questProgressInfo.Sequence >= value.Value) + { + _stopConditionsMetAtStart.Add($"questseq:{text2}:{questProgressInfo.Sequence}"); + _logger.LogDebug("Recording quest sequence stop condition as already met at start: quest {QuestId}, sequence {Sequence}", text2, questProgressInfo.Sequence); + } + } + } + } + + private bool CheckAndBlockForStopConditions() + { + if (!_configuration.Stop.Enabled) + { + return false; + } + if (_configuration.Stop.LevelStopMode == Configuration.EStopConditionMode.Stop && _objectTable[0] is IPlayerCharacter playerCharacter && playerCharacter.Level >= _configuration.Stop.TargetLevel) + { + _logger.LogInformation("Blocking start: Level stop condition already met (current: {CurrentLevel}, target: {TargetLevel})", playerCharacter.Level, _configuration.Stop.TargetLevel); + _chatGui.Print($"Cannot start: Character level {playerCharacter.Level} has reached target level {_configuration.Stop.TargetLevel}.", "Questionable", 576); + return true; + } + foreach (ElementId item in _configuration.Stop.QuestsToStopAfter) + { + string key = item.ToString(); + if (_configuration.Stop.QuestStopModes.GetValueOrDefault(key, Configuration.EStopConditionMode.Pause) != Configuration.EStopConditionMode.Stop) + { + continue; + } + if (_configuration.Stop.QuestSequences.TryGetValue(key, out var value) && value.HasValue) + { + if (!_questFunctions.IsQuestAccepted(item)) + { + continue; + } + QuestProgressInfo questProgressInfo = _questFunctions.GetQuestProgressInfo(item); + if (questProgressInfo != null && questProgressInfo.Sequence >= value.Value) + { + if (_questRegistry.TryGetQuest(item, out Quest quest)) + { + _logger.LogInformation("Blocking start: Quest '{QuestName}' is at sequence {CurrentSequence}, stop sequence is {StopSequence}", quest.Info.Name, questProgressInfo.Sequence, value.Value); + _chatGui.Print($"Cannot start: Quest '{quest.Info.Name}' is at sequence {questProgressInfo.Sequence}, configured stop sequence is {value.Value}.", "Questionable", 576); + } + return true; + } + } + else if (_questFunctions.IsQuestComplete(item)) + { + if (_questRegistry.TryGetQuest(item, out Quest quest2)) + { + _logger.LogInformation("Blocking start: Quest '{QuestName}' is already complete and configured as a stop condition", quest2.Info.Name); + _chatGui.Print("Cannot start: Quest '" + quest2.Info.Name + "' is complete and configured as a stopping point.", "Questionable", 576); + } + return true; + } + } + if (_configuration.Stop.SequenceStopMode == Configuration.EStopConditionMode.Stop && _startedQuest != null) + { + string key2 = _startedQuest.Quest.Id.ToString(); + if (!_configuration.Stop.QuestSequences.ContainsKey(key2)) + { + int sequence = _startedQuest.Sequence; + if (sequence >= _configuration.Stop.TargetSequence) + { + _logger.LogInformation("Blocking start: Global sequence stop condition already met (current: {CurrentSequence}, target: {TargetSequence})", sequence, _configuration.Stop.TargetSequence); + _chatGui.Print($"Cannot start: Quest sequence {sequence} has reached target sequence {_configuration.Stop.TargetSequence}.", "Questionable", 576); + return true; + } + } + } + return false; + } + private void ExecuteNextStep() { ClearTasksInternal(); @@ -928,6 +1199,23 @@ internal sealed class QuestController : MiniTaskController var (questSequence, step, flag) = GetNextStep(); if (CurrentQuest == null || questSequence == null) { + _logger.LogDebug("ExecuteNextStep: No current quest or sequence. Checking leveling mode conditions."); + if (AutomationType == EAutomationType.Automatic && !_condition[ConditionFlag.BoundByDuty]) + { + (bool isLevelLocked, int levelsNeeded, int requiredLevel, string? questName) msqLevelLockInfo = _questFunctions.GetMsqLevelLockInfo(); + bool item = msqLevelLockInfo.isLevelLocked; + int item2 = msqLevelLockInfo.levelsNeeded; + int item3 = msqLevelLockInfo.requiredLevel; + string item4 = msqLevelLockInfo.questName; + int currentPlayerLevel = (_objectTable[0] as IPlayerCharacter)?.Level ?? 0; + if (item && _autoDutyIpc.IsConfiguredToRunLevelingMode(currentPlayerLevel)) + { + _logger.LogInformation("MSQ '{QuestName}' requires level {RequiredLevel}, current level is {CurrentLevel} ({LevelsNeeded} levels needed). Starting AutoDuty Leveling mode.", item4, item3, item3 - item2, item2); + _taskQueue.Enqueue(new Duty.StartLevelingModeTask(item3, item4)); + _taskQueue.Enqueue(new Duty.WaitLevelingModeTask(item3)); + return; + } + } if (CurrentQuestDetails?.Progress.Quest.Id is SatisfactionSupplyNpcId && CurrentQuestDetails?.Progress.Sequence == 1) { (QuestProgress, ECurrentQuestType)? currentQuestDetails = CurrentQuestDetails; @@ -939,23 +1227,23 @@ internal sealed class QuestController : MiniTaskController _logger.LogInformation("Completed delivery quest"); SetGatheringQuest(null); Stop("Gathering quest complete"); - goto IL_01dc; + goto IL_02d0; } } } _logger.LogWarning("Could not retrieve next quest step, not doing anything [{QuestId}, {Sequence}, {Step}]", CurrentQuest?.Quest.Id, CurrentQuest?.Sequence, CurrentQuest?.Step); - goto IL_01dc; + goto IL_02d0; } - goto IL_01e8; - IL_01e8: + goto IL_02dc; + IL_02dc: _movementController.Stop(); _combatController.Stop("Execute next step"); _gatheringController.Stop("Execute next step"); try { - foreach (ITask item in _taskCreator.CreateTasks(CurrentQuest.Quest, CurrentQuest.Sequence, questSequence, step)) + foreach (ITask item5 in _taskCreator.CreateTasks(CurrentQuest.Quest, CurrentQuest.Sequence, questSequence, step)) { - _taskQueue.Enqueue(item); + _taskQueue.Enqueue(item5); } ResetAutoRefreshState(); return; @@ -967,12 +1255,12 @@ internal sealed class QuestController : MiniTaskController Stop("Tasks failed to create"); return; } - IL_01dc: + IL_02d0: if (CurrentQuest == null || !flag) { return; } - goto IL_01e8; + goto IL_02dc; } public string ToStatString() @@ -1162,7 +1450,7 @@ internal sealed class QuestController : MiniTaskController _logger.LogDebug("Excluding allied society quest {QuestId} from bulk add", quest.Id); return false; } - if (quest.Info is QuestInfo { MoogleDeliveryLevel: >0 }) + if (quest.Info is QuestInfo questInfo && _journalData.MoogleDeliveryGenreId.HasValue && questInfo.JournalGenre == _journalData.MoogleDeliveryGenreId.Value) { _logger.LogDebug("Excluding moogle delivery quest {QuestId} from bulk add", quest.Id); return false; @@ -1245,12 +1533,23 @@ internal sealed class QuestController : MiniTaskController } } + private void OnPlayerInputDetected(object? sender, EventArgs e) + { + if (AutomationType != EAutomationType.Manual && IsRunning) + { + _logger.LogInformation("Player input detected during movement, stopping quest automation"); + _chatGui.Print("Player input detected - stopping quest automation.", "Questionable", 576); + Stop("Player input detected"); + } + } + public override void Dispose() { _toastGui.ErrorToast -= base.OnErrorToast; _toastGui.Toast -= OnNormalToast; _condition.ConditionChange -= OnConditionChange; _clientState.Logout -= OnLogout; + _movementController.PlayerInputDetected -= OnPlayerInputDetected; base.Dispose(); } } diff --git a/Questionable/Questionable.Controller/QuestRegistry.cs b/Questionable/Questionable.Controller/QuestRegistry.cs index e42a2ca..861d63f 100644 --- a/Questionable/Questionable.Controller/QuestRegistry.cs +++ b/Questionable/Questionable.Controller/QuestRegistry.cs @@ -131,7 +131,7 @@ internal sealed class QuestRegistry } if (_questData.TryGetQuestInfo(elementId2, out IQuestInfo questInfo)) { - goto IL_01c8; + goto IL_01ae; } if (elementId2 is UnlockLinkId unlockLinkId) { @@ -147,18 +147,16 @@ internal sealed class QuestRegistry text = $"Unlock Link {unlockLinkId.Value}"; } questInfo = new UnlockLinkQuestInfo(unlockLinkId, text, 0u, dateTime); - _logger.LogDebug("Created UnlockLinkQuestInfo for {QuestId} from assembly", elementId2); _questData.AddOrReplaceQuestInfo(questInfo); - goto IL_01c8; + goto IL_01ae; } _logger.LogWarning("Not loading unknown quest {QuestId} from assembly: Quest not found in quest data", elementId2); goto end_IL_003d; - IL_01c8: + IL_01ae: if (flag2 || flag3) { - bool flag4 = flag ?? questInfo.IsSeasonalQuest; - _questData.ApplySeasonalOverride(elementId2, flag4, dateTime); - _logger.LogDebug("Applied seasonal override for quest {QuestId} from assembly: IsSeasonal={IsSeasonal}, Expiry={Expiry}", elementId2, flag4, dateTime?.ToString("o") ?? "(null)"); + bool isSeasonal = flag ?? questInfo.IsSeasonalQuest; + _questData.ApplySeasonalOverride(elementId2, isSeasonal, dateTime); } IQuestInfo questInfo2 = _questData.GetQuestInfo(elementId2); Quest quest = new Quest diff --git a/Questionable/Questionable.Data/ChangelogData.cs b/Questionable/Questionable.Data/ChangelogData.cs new file mode 100644 index 0000000..3df06df --- /dev/null +++ b/Questionable/Questionable.Data/ChangelogData.cs @@ -0,0 +1,1150 @@ +using System; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using Questionable.Model.Changelog; + +namespace Questionable.Data; + +internal static class ChangelogData +{ + public static readonly List Changelogs; + + static ChangelogData() + { + int num = 54; + List list = new List(num); + CollectionsMarshal.SetCount(list, num); + Span span = CollectionsMarshal.AsSpan(list); + int num2 = 0; + ref ChangelogEntry reference = ref span[num2]; + DateOnly releaseDate = new DateOnly(2025, 12, 31); + int num3 = 3; + List list2 = new List(num3); + CollectionsMarshal.SetCount(list2, num3); + Span span2 = CollectionsMarshal.AsSpan(list2); + int num4 = 0; + ref ChangeEntry reference2 = ref span2[num4]; + int num5 = 1; + List list3 = new List(num5); + CollectionsMarshal.SetCount(list3, num5); + Span span3 = CollectionsMarshal.AsSpan(list3); + int index = 0; + span3[index] = "Add Heavensturn (2026) quests"; + reference2 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list3); + num4++; + ref ChangeEntry reference3 = ref span2[num4]; + index = 1; + List list4 = new List(index); + CollectionsMarshal.SetCount(list4, index); + Span span4 = CollectionsMarshal.AsSpan(list4); + num5 = 0; + span4[num5] = "Added missing quest sequences"; + reference3 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list4); + num4++; + ref ChangeEntry reference4 = ref span2[num4]; + num5 = 1; + List list5 = new List(num5); + CollectionsMarshal.SetCount(list5, num5); + Span span5 = CollectionsMarshal.AsSpan(list5); + index = 0; + span5[index] = "Fixed leveling mode not restarting properly"; + reference4 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list5); + reference = new ChangelogEntry("7.4.9", releaseDate, list2); + num2++; + ref ChangelogEntry reference5 = ref span[num2]; + DateOnly releaseDate2 = new DateOnly(2025, 12, 29); + num4 = 1; + List list6 = new List(num4); + CollectionsMarshal.SetCount(list6, num4); + Span span6 = CollectionsMarshal.AsSpan(list6); + num3 = 0; + ref ChangeEntry reference6 = ref span6[num3]; + index = 2; + List list7 = new List(index); + CollectionsMarshal.SetCount(list7, index); + Span span7 = CollectionsMarshal.AsSpan(list7); + num5 = 0; + span7[num5] = "Fixed infinite teleport loop when multiple quests compete for priority"; + num5++; + span7[num5] = "Fixed leveling mode enabling for quest duties"; + reference6 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list7); + reference5 = new ChangelogEntry("7.4.8", releaseDate2, list6); + num2++; + ref ChangelogEntry reference7 = ref span[num2]; + DateOnly releaseDate3 = new DateOnly(2025, 12, 28); + num3 = 4; + List list8 = new List(num3); + CollectionsMarshal.SetCount(list8, num3); + Span span8 = CollectionsMarshal.AsSpan(list8); + num4 = 0; + ref ChangeEntry reference8 = ref span8[num4]; + num5 = 1; + List list9 = new List(num5); + CollectionsMarshal.SetCount(list9, num5); + Span span9 = CollectionsMarshal.AsSpan(list9); + index = 0; + span9[index] = "Added leveling mode when underleveled for MSQ"; + reference8 = new ChangeEntry(EChangeCategory.Added, "Major Features", list9); + num4++; + ref ChangeEntry reference9 = ref span8[num4]; + index = 3; + List list10 = new List(index); + CollectionsMarshal.SetCount(list10, index); + Span span10 = CollectionsMarshal.AsSpan(list10); + num5 = 0; + span10[num5] = "Added missing dungeons to Duties"; + num5++; + span10[num5] = "Added Normal Raids and Alliance Raids to duties tab"; + num5++; + span10[num5] = "Added Pause/Stop modes to stop conditions"; + reference9 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list10); + num4++; + ref ChangeEntry reference10 = ref span8[num4]; + num5 = 1; + List list11 = new List(num5); + CollectionsMarshal.SetCount(list11, num5); + Span span11 = CollectionsMarshal.AsSpan(list11); + index = 0; + span11[index] = "Added leveling mode IPC: IsLevelingModeEnabled, SetLevelingModeEnabled, GetMsqLevelLockInfo, StartLevelingMode, StopLevelingMode"; + reference10 = new ChangeEntry(EChangeCategory.Added, "IPC Changes", list11); + num4++; + ref ChangeEntry reference11 = ref span8[num4]; + index = 1; + List list12 = new List(index); + CollectionsMarshal.SetCount(list12, index); + Span span12 = CollectionsMarshal.AsSpan(list12); + num5 = 0; + span12[num5] = "Fixed UI appearing in duties when debuff or interrupts occur"; + reference11 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list12); + reference7 = new ChangelogEntry("7.4.7", releaseDate3, list8); + num2++; + ref ChangelogEntry reference12 = ref span[num2]; + DateOnly releaseDate4 = new DateOnly(2025, 12, 23); + num4 = 2; + List list13 = new List(num4); + CollectionsMarshal.SetCount(list13, num4); + Span span13 = CollectionsMarshal.AsSpan(list13); + num3 = 0; + ref ChangeEntry reference13 = ref span13[num3]; + num5 = 1; + List list14 = new List(num5); + CollectionsMarshal.SetCount(list14, num5); + Span span14 = CollectionsMarshal.AsSpan(list14); + index = 0; + span14[index] = "Added Cinema Mode to not skip cutscenes"; + reference13 = new ChangeEntry(EChangeCategory.Added, "Major Features", list14); + num3++; + ref ChangeEntry reference14 = ref span13[num3]; + index = 2; + List list15 = new List(index); + CollectionsMarshal.SetCount(list15, index); + Span span15 = CollectionsMarshal.AsSpan(list15); + num5 = 0; + span15[num5] = "Added handling for Unsync (Party) to Party Watchdog and configuration to disable if in party"; + num5++; + span15[num5] = "Stop conditions now act as a true stop"; + reference14 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list15); + reference12 = new ChangelogEntry("7.4.6", releaseDate4, list13); + num2++; + ref ChangelogEntry reference15 = ref span[num2]; + DateOnly releaseDate5 = new DateOnly(2025, 12, 22); + num3 = 1; + List list16 = new List(num3); + CollectionsMarshal.SetCount(list16, num3); + Span span16 = CollectionsMarshal.AsSpan(list16); + num4 = 0; + ref ChangeEntry reference16 = ref span16[num4]; + num5 = 2; + List list17 = new List(num5); + CollectionsMarshal.SetCount(list17, num5); + Span span17 = CollectionsMarshal.AsSpan(list17); + index = 0; + span17[index] = "Dive adjustments"; + index++; + span17[index] = "Logging message adjustments"; + reference16 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list17); + reference15 = new ChangelogEntry("7.4.5", releaseDate5, list16); + num2++; + ref ChangelogEntry reference17 = ref span[num2]; + DateOnly releaseDate6 = new DateOnly(2025, 12, 21); + num4 = 2; + List list18 = new List(num4); + CollectionsMarshal.SetCount(list18, num4); + Span span18 = CollectionsMarshal.AsSpan(list18); + num3 = 0; + ref ChangeEntry reference18 = ref span18[num3]; + index = 1; + List list19 = new List(index); + CollectionsMarshal.SetCount(list19, index); + Span span19 = CollectionsMarshal.AsSpan(list19); + num5 = 0; + span19[num5] = "Changelog only shows once per update now"; + reference18 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list19); + num3++; + ref ChangeEntry reference19 = ref span18[num3]; + num5 = 1; + List list20 = new List(num5); + CollectionsMarshal.SetCount(list20, num5); + Span span20 = CollectionsMarshal.AsSpan(list20); + index = 0; + span20[index] = "Fixed gathering paths loading"; + reference19 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list20); + reference17 = new ChangelogEntry("7.4.4", releaseDate6, list18); + num2++; + ref ChangelogEntry reference20 = ref span[num2]; + DateOnly releaseDate7 = new DateOnly(2025, 12, 21); + num3 = 1; + List list21 = new List(num3); + CollectionsMarshal.SetCount(list21, num3); + Span span21 = CollectionsMarshal.AsSpan(list21); + num4 = 0; + ref ChangeEntry reference21 = ref span21[num4]; + index = 1; + List list22 = new List(index); + CollectionsMarshal.SetCount(list22, index); + Span span22 = CollectionsMarshal.AsSpan(list22); + num5 = 0; + span22[num5] = "Fixed changelog version checks"; + reference21 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list22); + reference20 = new ChangelogEntry("7.4.3", releaseDate7, list21); + num2++; + ref ChangelogEntry reference22 = ref span[num2]; + DateOnly releaseDate8 = new DateOnly(2025, 12, 20); + num4 = 2; + List list23 = new List(num4); + CollectionsMarshal.SetCount(list23, num4); + Span span23 = CollectionsMarshal.AsSpan(list23); + num3 = 0; + ref ChangeEntry reference23 = ref span23[num3]; + num5 = 1; + List list24 = new List(num5); + CollectionsMarshal.SetCount(list24, num5); + Span span24 = CollectionsMarshal.AsSpan(list24); + index = 0; + span24[index] = "Add 7.4 Starlight Celebration (2025) quest"; + reference23 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list24); + num3++; + ref ChangeEntry reference24 = ref span23[num3]; + index = 1; + List list25 = new List(index); + CollectionsMarshal.SetCount(list25, index); + Span span25 = CollectionsMarshal.AsSpan(list25); + num5 = 0; + span25[num5] = "Fixed 7.4 MSQ"; + reference24 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list25); + reference22 = new ChangelogEntry("7.4.2", releaseDate8, list23); + num2++; + ref ChangelogEntry reference25 = ref span[num2]; + DateOnly releaseDate9 = new DateOnly(2025, 12, 19); + num3 = 1; + List list26 = new List(num3); + CollectionsMarshal.SetCount(list26, num3); + Span span26 = CollectionsMarshal.AsSpan(list26); + num4 = 0; + ref ChangeEntry reference26 = ref span26[num4]; + num5 = 2; + List list27 = new List(num5); + CollectionsMarshal.SetCount(list27, num5); + Span span27 = CollectionsMarshal.AsSpan(list27); + index = 0; + span27[index] = "Add 7.4 MSQ"; + index++; + span27[index] = "Add 7.4 Arcadion Raid quests"; + reference26 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list27); + reference25 = new ChangelogEntry("7.4.1", releaseDate9, list26); + num2++; + ref ChangelogEntry reference27 = ref span[num2]; + DateOnly releaseDate10 = new DateOnly(2025, 12, 17); + num4 = 1; + List list28 = new List(num4); + CollectionsMarshal.SetCount(list28, num4); + Span span28 = CollectionsMarshal.AsSpan(list28); + num3 = 0; + span28[num3] = new ChangeEntry(EChangeCategory.Changed, "Api 14 update"); + reference27 = new ChangelogEntry("7.4.0", releaseDate10, list28); + num2++; + ref ChangelogEntry reference28 = ref span[num2]; + DateOnly releaseDate11 = new DateOnly(2025, 12, 6); + num3 = 2; + List list29 = new List(num3); + CollectionsMarshal.SetCount(list29, num3); + Span span29 = CollectionsMarshal.AsSpan(list29); + num4 = 0; + ref ChangeEntry reference29 = ref span29[num4]; + index = 4; + List list30 = new List(index); + CollectionsMarshal.SetCount(list30, index); + Span span30 = CollectionsMarshal.AsSpan(list30); + num5 = 0; + span30[num5] = "Added reloading and rebuilding to movement system"; + num5++; + span30[num5] = "Improved interrupts and refresh states to allow continuation of questing"; + num5++; + span30[num5] = "Added player input detection to stop automation when manually moving character"; + num5++; + span30[num5] = "Added various missing quest sequences"; + reference29 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list30); + num4++; + ref ChangeEntry reference30 = ref span29[num4]; + num5 = 1; + List list31 = new List(num5); + CollectionsMarshal.SetCount(list31, num5); + Span span31 = CollectionsMarshal.AsSpan(list31); + index = 0; + span31[index] = "Fixed reset task state to prevent stuck interactions after interruption"; + reference30 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list31); + reference28 = new ChangelogEntry("7.38.9", releaseDate11, list29); + num2++; + ref ChangelogEntry reference31 = ref span[num2]; + DateOnly releaseDate12 = new DateOnly(2025, 11, 29); + num4 = 2; + List list32 = new List(num4); + CollectionsMarshal.SetCount(list32, num4); + Span span32 = CollectionsMarshal.AsSpan(list32); + num3 = 0; + ref ChangeEntry reference32 = ref span32[num3]; + index = 3; + List list33 = new List(index); + CollectionsMarshal.SetCount(list33, index); + Span span33 = CollectionsMarshal.AsSpan(list33); + num5 = 0; + span33[num5] = "Movement update with automatic retrying if character can't reach target position"; + num5++; + span33[num5] = "Added Hunt mob data"; + num5++; + span33[num5] = "Refactored commands"; + reference32 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list33); + num3++; + ref ChangeEntry reference33 = ref span32[num3]; + num5 = 3; + List list34 = new List(num5); + CollectionsMarshal.SetCount(list34, num5); + Span span34 = CollectionsMarshal.AsSpan(list34); + index = 0; + span34[index] = "Fixed quest (Way of the Archer)"; + index++; + span34[index] = "Fixed quest (Spirithold Broken)"; + index++; + span34[index] = "Fixed quest (It's Probably Not Pirates)"; + reference33 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list34); + reference31 = new ChangelogEntry("7.38.8", releaseDate12, list32); + num2++; + ref ChangelogEntry reference34 = ref span[num2]; + DateOnly releaseDate13 = new DateOnly(2025, 11, 25); + num3 = 2; + List list35 = new List(num3); + CollectionsMarshal.SetCount(list35, num3); + Span span35 = CollectionsMarshal.AsSpan(list35); + num4 = 0; + ref ChangeEntry reference35 = ref span35[num4]; + index = 2; + List list36 = new List(index); + CollectionsMarshal.SetCount(list36, index); + Span span36 = CollectionsMarshal.AsSpan(list36); + num5 = 0; + span36[num5] = "Added individual sequence stop condition for each quest"; + num5++; + span36[num5] = "Added Trials to Duties tab in config"; + reference35 = new ChangeEntry(EChangeCategory.Added, "Major features", list36); + num4++; + ref ChangeEntry reference36 = ref span35[num4]; + num5 = 1; + List list37 = new List(num5); + CollectionsMarshal.SetCount(list37, num5); + Span span37 = CollectionsMarshal.AsSpan(list37); + index = 0; + span37[index] = "Added IPC for stop conditions: GetQuestSequenceStopCondition, SetQuestSequenceStopCondition, RemoveQuestSequenceStopCondition, GetAllQuestSequenceStopConditions"; + reference36 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list37); + reference34 = new ChangelogEntry("7.38.7", releaseDate13, list35); + num2++; + ref ChangelogEntry reference37 = ref span[num2]; + DateOnly releaseDate14 = new DateOnly(2025, 11, 25); + num4 = 3; + List list38 = new List(num4); + CollectionsMarshal.SetCount(list38, num4); + Span span38 = CollectionsMarshal.AsSpan(list38); + num3 = 0; + ref ChangeEntry reference38 = ref span38[num3]; + index = 2; + List list39 = new List(index); + CollectionsMarshal.SetCount(list39, index); + Span span39 = CollectionsMarshal.AsSpan(list39); + num5 = 0; + span39[num5] = "Updated Allied Society journal text"; + num5++; + span39[num5] = "Improved Allied Society rank handling"; + reference38 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list39); + num3++; + ref ChangeEntry reference39 = ref span38[num3]; + num5 = 1; + List list40 = new List(num5); + CollectionsMarshal.SetCount(list40, num5); + Span span40 = CollectionsMarshal.AsSpan(list40); + index = 0; + span40[index] = "Added IPC for Allied Society: AddAlliedSocietyOptimalQuests, GetAlliedSocietyOptimalQuests"; + reference39 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list40); + num3++; + ref ChangeEntry reference40 = ref span38[num3]; + index = 1; + List list41 = new List(index); + CollectionsMarshal.SetCount(list41, index); + Span span41 = CollectionsMarshal.AsSpan(list41); + num5 = 0; + span41[num5] = "Fixed quest (We Come in Peace)"; + reference40 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list41); + reference37 = new ChangelogEntry("7.38.6", releaseDate14, list38); + num2++; + ref ChangelogEntry reference41 = ref span[num2]; + DateOnly releaseDate15 = new DateOnly(2025, 11, 24); + num3 = 2; + List list42 = new List(num3); + CollectionsMarshal.SetCount(list42, num3); + Span span42 = CollectionsMarshal.AsSpan(list42); + num4 = 0; + ref ChangeEntry reference42 = ref span42[num4]; + num5 = 1; + List list43 = new List(num5); + CollectionsMarshal.SetCount(list43, num5); + Span span43 = CollectionsMarshal.AsSpan(list43); + index = 0; + span43[index] = "Added Allied Society daily allowance tracker with bulk quest adding buttons"; + reference42 = new ChangeEntry(EChangeCategory.Added, "Major features", list43); + num4++; + ref ChangeEntry reference43 = ref span42[num4]; + index = 1; + List list44 = new List(index); + CollectionsMarshal.SetCount(list44, index); + Span span44 = CollectionsMarshal.AsSpan(list44); + num5 = 0; + span44[num5] = "Added IPC for Allied Society: GetRemainingAllowances, GetTimeUntilReset, GetAvailableQuestIds, GetAllAvailableQuestCounts, IsMaxRank, GetCurrentRank, GetSocietiesWithAvailableQuests"; + reference43 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list44); + reference41 = new ChangelogEntry("7.38.5", releaseDate15, list42); + num2++; + ref ChangelogEntry reference44 = ref span[num2]; + DateOnly releaseDate16 = new DateOnly(2025, 11, 23); + num4 = 2; + List list45 = new List(num4); + CollectionsMarshal.SetCount(list45, num4); + Span span45 = CollectionsMarshal.AsSpan(list45); + num3 = 0; + ref ChangeEntry reference45 = ref span45[num3]; + num5 = 1; + List list46 = new List(num5); + CollectionsMarshal.SetCount(list46, num5); + Span span46 = CollectionsMarshal.AsSpan(list46); + index = 0; + span46[index] = "Explicitly declare support for BMR singleplayer duty (The Rematch)"; + reference45 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list46); + num3++; + ref ChangeEntry reference46 = ref span45[num3]; + index = 8; + List list47 = new List(index); + CollectionsMarshal.SetCount(list47, index); + Span span47 = CollectionsMarshal.AsSpan(list47); + num5 = 0; + span47[num5] = "Fixed quest (Microbrewing) to not get stuck near ramp"; + num5++; + span47[num5] = "Fixed quest (The Illuminated Land) where pathing would kill the player due to fall damage"; + num5++; + span47[num5] = "Fixed quest (It's Probably Not Pirates) improper pathing and removed unneeded step"; + num5++; + span47[num5] = "Fixed quest (The Black Wolf's Ultimatum) not exiting landing area"; + num5++; + span47[num5] = "Fixed quest (Magiteknical Failure) from not interacting with NPC due to being mounted"; + num5++; + span47[num5] = "Fixed quest (We Come in Peace) shortcut navigation"; + num5++; + span47[num5] = "Fixed quest (Poisoned Hearts) where incorrect pathing caused the player to die"; + num5++; + span47[num5] = "Fixed quests (Savage Snares) and (An Apple a Day) not detecting kills"; + reference46 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list47); + reference44 = new ChangelogEntry("7.38.4", releaseDate16, list45); + num2++; + ref ChangelogEntry reference47 = ref span[num2]; + DateOnly releaseDate17 = new DateOnly(2025, 11, 23); + num3 = 3; + List list48 = new List(num3); + CollectionsMarshal.SetCount(list48, num3); + Span span48 = CollectionsMarshal.AsSpan(list48); + num4 = 0; + ref ChangeEntry reference48 = ref span48[num4]; + num5 = 2; + List list49 = new List(num5); + CollectionsMarshal.SetCount(list49, num5); + Span span49 = CollectionsMarshal.AsSpan(list49); + index = 0; + span49[index] = "Added RequireHq to crafting InteractionType"; + index++; + span49[index] = "Mark GC quests as Locked if rank not achieved"; + reference48 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list49); + num4++; + ref ChangeEntry reference49 = ref span48[num4]; + index = 2; + List list50 = new List(index); + CollectionsMarshal.SetCount(list50, index); + Span span50 = CollectionsMarshal.AsSpan(list50); + num5 = 0; + span50[num5] = "Added IPC for stop conditions: GetStopConditionsEnabled, SetStopConditionsEnabled, GetStopQuestList, AddStopQuest, RemoveStopQuest, ClearStopQuests, GetLevelStopCondition, SetLevelStopCondition, GetSequenceStopCondition, SetSequenceStopCondition"; + num5++; + span50[num5] = "Added IPC for priority quests: GetPriorityQuests, RemovePriorityQuest, ReorderPriorityQuest, GetAvailablePresets, GetPresetQuests, AddPresetToPriority, IsPresetAvailable, IsQuestInPriority, GetQuestPriorityIndex, HasAvailablePriorityQuests"; + reference49 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list50); + num4++; + ref ChangeEntry reference50 = ref span48[num4]; + num5 = 3; + List list51 = new List(num5); + CollectionsMarshal.SetCount(list51, num5); + Span span51 = CollectionsMarshal.AsSpan(list51); + index = 0; + span51[index] = "Fixed line breaks not working in dialog strings"; + index++; + span51[index] = "Fixed quest (Labor of Love)"; + index++; + span51[index] = "Fixed quest (Sea of Sorrow)"; + reference50 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list51); + reference47 = new ChangelogEntry("7.38.3", releaseDate17, list48); + num2++; + ref ChangelogEntry reference51 = ref span[num2]; + DateOnly releaseDate18 = new DateOnly(2025, 11, 18); + num4 = 3; + List list52 = new List(num4); + CollectionsMarshal.SetCount(list52, num4); + Span span52 = CollectionsMarshal.AsSpan(list52); + num3 = 0; + ref ChangeEntry reference52 = ref span52[num3]; + index = 2; + List list53 = new List(index); + CollectionsMarshal.SetCount(list53, index); + Span span53 = CollectionsMarshal.AsSpan(list53); + num5 = 0; + span53[num5] = "Auto Duty unsync options for each duty (Duty Support, Unsync Solo, Unsync Party)"; + num5++; + span53[num5] = "Added Auto Duty unsync options to quest schema and updated quests using old unsync method"; + reference52 = new ChangeEntry(EChangeCategory.Added, "Major features", list53); + num3++; + ref ChangeEntry reference53 = ref span52[num3]; + num5 = 3; + List list54 = new List(num5); + CollectionsMarshal.SetCount(list54, num5); + Span span54 = CollectionsMarshal.AsSpan(list54); + index = 0; + span54[index] = "Added IPC for duty sync handling: GetDefaultDutyMode, SetDefaultDutyMode"; + index++; + span54[index] = "Added IPC for duty mode overrides: GetDutyModeOverride, SetDutyModeOverride"; + index++; + span54[index] = "Added IPC for clearing overrides: ClearDutyModeOverride, ClearAllDutyModeOverrides"; + reference53 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list54); + num3++; + span52[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest (Constant Cravings)"); + reference51 = new ChangelogEntry("7.38.2", releaseDate18, list52); + num2++; + ref ChangelogEntry reference54 = ref span[num2]; + DateOnly releaseDate19 = new DateOnly(2025, 11, 18); + num3 = 3; + List list55 = new List(num3); + CollectionsMarshal.SetCount(list55, num3); + Span span55 = CollectionsMarshal.AsSpan(list55); + num4 = 0; + ref ChangeEntry reference55 = ref span55[num4]; + index = 1; + List list56 = new List(index); + CollectionsMarshal.SetCount(list56, index); + Span span56 = CollectionsMarshal.AsSpan(list56); + num5 = 0; + span56[num5] = "Added new fields to quest schema"; + reference55 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list56); + num4++; + ref ChangeEntry reference56 = ref span55[num4]; + num5 = 3; + List list57 = new List(num5); + CollectionsMarshal.SetCount(list57, num5); + Span span57 = CollectionsMarshal.AsSpan(list57); + index = 0; + span57[index] = "A Faerie Tale Come True"; + index++; + span57[index] = "Constant Cravings"; + index++; + span57[index] = "A Bridge Too Full"; + reference56 = new ChangeEntry(EChangeCategory.QuestUpdates, "Added new quest paths", list57); + num4++; + ref ChangeEntry reference57 = ref span55[num4]; + index = 3; + List list58 = new List(index); + CollectionsMarshal.SetCount(list58, index); + Span span58 = CollectionsMarshal.AsSpan(list58); + num5 = 0; + span58[num5] = "Fixed various quest schemas"; + num5++; + span58[num5] = "Fixed changelog bullet point encoding"; + num5++; + span58[num5] = "Fixed item use to wait until item is used before next action"; + reference57 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list58); + reference54 = new ChangelogEntry("7.38.1", releaseDate19, list55); + num2++; + ref ChangelogEntry reference58 = ref span[num2]; + DateOnly releaseDate20 = new DateOnly(2025, 11, 17); + num4 = 5; + List list59 = new List(num4); + CollectionsMarshal.SetCount(list59, num4); + Span span59 = CollectionsMarshal.AsSpan(list59); + num3 = 0; + ref ChangeEntry reference59 = ref span59[num3]; + num5 = 2; + List list60 = new List(num5); + CollectionsMarshal.SetCount(list60, num5); + Span span60 = CollectionsMarshal.AsSpan(list60); + index = 0; + span60[index] = "Quest sequence window to show expected sequences in each quest (with quest searching)"; + index++; + span60[index] = "Changelog"; + reference59 = new ChangeEntry(EChangeCategory.Added, "Major features", list60); + num3++; + ref ChangeEntry reference60 = ref span59[num3]; + index = 2; + List list61 = new List(index); + CollectionsMarshal.SetCount(list61, index); + Span span61 = CollectionsMarshal.AsSpan(list61); + num5 = 0; + span61[num5] = "Updated quest schemas"; + num5++; + span61[num5] = "Added search bar to preferred mounts and capitalization to mirror game mount names"; + reference60 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list61); + num3++; + ref ChangeEntry reference61 = ref span59[num3]; + num5 = 3; + List list62 = new List(num5); + CollectionsMarshal.SetCount(list62, num5); + Span span62 = CollectionsMarshal.AsSpan(list62); + index = 0; + span62[index] = "Renamed IsQuestCompleted → IsQuestComplete"; + index++; + span62[index] = "Renamed IsQuestAvailable → IsReadyToAcceptQuest"; + index++; + span62[index] = "Added GetCurrentTask IPC"; + reference61 = new ChangeEntry(EChangeCategory.Changed, "IPC changes", list62); + num3++; + span59[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added all Hildibrand quests"); + num3++; + span59[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed credits/cutscenes playback"); + reference58 = new ChangelogEntry("7.38.0", releaseDate20, list59); + num2++; + ref ChangelogEntry reference62 = ref span[num2]; + DateOnly releaseDate21 = new DateOnly(2025, 11, 8); + num3 = 1; + List list63 = new List(num3); + CollectionsMarshal.SetCount(list63, num3); + Span span63 = CollectionsMarshal.AsSpan(list63); + num4 = 0; + span63[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Fall Guys quest (Just Crowning Around)"); + reference62 = new ChangelogEntry("6.38", releaseDate21, list63); + num2++; + ref ChangelogEntry reference63 = ref span[num2]; + DateOnly releaseDate22 = new DateOnly(2025, 11, 8); + num4 = 1; + List list64 = new List(num4); + CollectionsMarshal.SetCount(list64, num4); + Span span64 = CollectionsMarshal.AsSpan(list64); + num3 = 0; + span64[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Cosmic Exploration and various unlock quests"); + reference63 = new ChangelogEntry("6.37", releaseDate22, list64); + num2++; + ref ChangelogEntry reference64 = ref span[num2]; + DateOnly releaseDate23 = new DateOnly(2025, 11, 2); + num3 = 1; + List list65 = new List(num3); + CollectionsMarshal.SetCount(list65, num3); + Span span65 = CollectionsMarshal.AsSpan(list65); + num4 = 0; + span65[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 6 quest (With High Spirits)"); + reference64 = new ChangelogEntry("6.36", releaseDate23, list65); + num2++; + ref ChangelogEntry reference65 = ref span[num2]; + DateOnly releaseDate24 = new DateOnly(2025, 10, 28); + num4 = 1; + List list66 = new List(num4); + CollectionsMarshal.SetCount(list66, num4); + Span span66 = CollectionsMarshal.AsSpan(list66); + num3 = 0; + span66[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed level 3 MSQ handling if character started on non-XP buff world"); + reference65 = new ChangelogEntry("6.35", releaseDate24, list66); + num2++; + ref ChangelogEntry reference66 = ref span[num2]; + DateOnly releaseDate25 = new DateOnly(2025, 10, 23); + num3 = 2; + List list67 = new List(num3); + CollectionsMarshal.SetCount(list67, num3); + Span span67 = CollectionsMarshal.AsSpan(list67); + num4 = 0; + span67[num4] = new ChangeEntry(EChangeCategory.Added, "Added clear priority quests on logout and on completion config settings"); + num4++; + span67[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed priority quest importing to respect import order"); + reference66 = new ChangelogEntry("6.34", releaseDate25, list67); + num2++; + ref ChangelogEntry reference67 = ref span[num2]; + DateOnly releaseDate26 = new DateOnly(2025, 10, 23); + num4 = 1; + List list68 = new List(num4); + CollectionsMarshal.SetCount(list68, num4); + Span span68 = CollectionsMarshal.AsSpan(list68); + num3 = 0; + span68[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed RSR combat module"); + reference67 = new ChangelogEntry("6.33", releaseDate26, list68); + num2++; + ref ChangelogEntry reference68 = ref span[num2]; + DateOnly releaseDate27 = new DateOnly(2025, 10, 23); + num3 = 1; + List list69 = new List(num3); + CollectionsMarshal.SetCount(list69, num3); + Span span69 = CollectionsMarshal.AsSpan(list69); + num4 = 0; + span69[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 5 quest (Forged in Corn)"); + reference68 = new ChangelogEntry("6.32", releaseDate27, list69); + num2++; + ref ChangelogEntry reference69 = ref span[num2]; + DateOnly releaseDate28 = new DateOnly(2025, 10, 21); + num4 = 1; + List list70 = new List(num4); + CollectionsMarshal.SetCount(list70, num4); + Span span70 = CollectionsMarshal.AsSpan(list70); + num3 = 0; + span70[num3] = new ChangeEntry(EChangeCategory.Changed, "Added checks for moogle and allied society quests when using add all available quests"); + reference69 = new ChangelogEntry("6.31", releaseDate28, list70); + num2++; + ref ChangelogEntry reference70 = ref span[num2]; + DateOnly releaseDate29 = new DateOnly(2025, 10, 21); + num3 = 1; + List list71 = new List(num3); + CollectionsMarshal.SetCount(list71, num3); + Span span71 = CollectionsMarshal.AsSpan(list71); + num4 = 0; + span71[num4] = new ChangeEntry(EChangeCategory.Added, "Added button to journal that allows adding all available quests to priority"); + reference70 = new ChangelogEntry("6.30", releaseDate29, list71); + num2++; + ref ChangelogEntry reference71 = ref span[num2]; + DateOnly releaseDate30 = new DateOnly(2025, 10, 20); + num4 = 2; + List list72 = new List(num4); + CollectionsMarshal.SetCount(list72, num4); + Span span72 = CollectionsMarshal.AsSpan(list72); + num3 = 0; + ref ChangeEntry reference72 = ref span72[num3]; + index = 2; + List list73 = new List(index); + CollectionsMarshal.SetCount(list73, index); + Span span73 = CollectionsMarshal.AsSpan(list73); + num5 = 0; + span73[num5] = "Added item count to combat handling rework"; + num5++; + span73[num5] = "Updated Pandora conflicting features"; + reference72 = new ChangeEntry(EChangeCategory.Changed, "Combat handling improvements", list73); + num3++; + span72[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest to purchase Gysahl Greens if not in inventory"); + reference71 = new ChangelogEntry("6.29", releaseDate30, list72); + num2++; + ref ChangelogEntry reference73 = ref span[num2]; + DateOnly releaseDate31 = new DateOnly(2025, 10, 19); + num3 = 1; + List list74 = new List(num3); + CollectionsMarshal.SetCount(list74, num3); + Span span74 = CollectionsMarshal.AsSpan(list74); + num4 = 0; + span74[num4] = new ChangeEntry(EChangeCategory.Changed, "Reworked kill count combat handling - combat and enemy kills are now processed instantly"); + reference73 = new ChangelogEntry("6.28", releaseDate31, list74); + num2++; + ref ChangelogEntry reference74 = ref span[num2]; + DateOnly releaseDate32 = new DateOnly(2025, 10, 18); + num4 = 2; + List list75 = new List(num4); + CollectionsMarshal.SetCount(list75, num4); + Span span75 = CollectionsMarshal.AsSpan(list75); + num3 = 0; + span75[num3] = new ChangeEntry(EChangeCategory.Changed, "Improved Aether Current checking logic"); + num3++; + span75[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Chocobo Taxi Stand CheckSkip error and Patch 7.3 Fantasia unlock quest date/time"); + reference74 = new ChangelogEntry("6.27", releaseDate32, list75); + num2++; + ref ChangelogEntry reference75 = ref span[num2]; + DateOnly releaseDate33 = new DateOnly(2025, 10, 18); + num3 = 1; + List list76 = new List(num3); + CollectionsMarshal.SetCount(list76, num3); + Span span76 = CollectionsMarshal.AsSpan(list76); + num4 = 0; + span76[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests"); + reference75 = new ChangelogEntry("6.26", releaseDate33, list76); + num2++; + ref ChangelogEntry reference76 = ref span[num2]; + DateOnly releaseDate34 = new DateOnly(2025, 10, 17); + num4 = 1; + List list77 = new List(num4); + CollectionsMarshal.SetCount(list77, num4); + Span span77 = CollectionsMarshal.AsSpan(list77); + num3 = 0; + span77[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added All Saints' Wake 2025 quests and 7.35 Yok Huy rank 4 quests"); + reference76 = new ChangelogEntry("6.25", releaseDate34, list77); + num2++; + ref ChangelogEntry reference77 = ref span[num2]; + DateOnly releaseDate35 = new DateOnly(2025, 10, 16); + num3 = 1; + List list78 = new List(num3); + CollectionsMarshal.SetCount(list78, num3); + Span span78 = CollectionsMarshal.AsSpan(list78); + num4 = 0; + span78[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests and Deep Dungeon quest"); + reference77 = new ChangelogEntry("6.24", releaseDate35, list78); + num2++; + ref ChangelogEntry reference78 = ref span[num2]; + DateOnly releaseDate36 = new DateOnly(2025, 10, 13); + num4 = 1; + List list79 = new List(num4); + CollectionsMarshal.SetCount(list79, num4); + Span span79 = CollectionsMarshal.AsSpan(list79); + num3 = 0; + span79[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quest (Larder Logistics)"); + reference78 = new ChangelogEntry("6.23", releaseDate36, list79); + num2++; + ref ChangelogEntry reference79 = ref span[num2]; + DateOnly releaseDate37 = new DateOnly(2025, 10, 12); + num3 = 3; + List list80 = new List(num3); + CollectionsMarshal.SetCount(list80, num3); + Span span80 = CollectionsMarshal.AsSpan(list80); + num4 = 0; + span80[num4] = new ChangeEntry(EChangeCategory.Changed, "Prevent disabled or Locked quests from being started as 'Start as next quest'"); + num4++; + span80[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests"); + num4++; + span80[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Yok Huy quest and journal quest chain priority issues"); + reference79 = new ChangelogEntry("6.22", releaseDate37, list80); + num2++; + ref ChangelogEntry reference80 = ref span[num2]; + DateOnly releaseDate38 = new DateOnly(2025, 10, 12); + num4 = 2; + List list81 = new List(num4); + CollectionsMarshal.SetCount(list81, num4); + Span span81 = CollectionsMarshal.AsSpan(list81); + num3 = 0; + span81[num3] = new ChangeEntry(EChangeCategory.Added, "Added expansion abbreviation to journal window"); + num3++; + span81[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests"); + reference80 = new ChangelogEntry("6.21", releaseDate38, list81); + num2++; + ref ChangelogEntry reference81 = ref span[num2]; + DateOnly releaseDate39 = new DateOnly(2025, 10, 10); + num3 = 2; + List list82 = new List(num3); + CollectionsMarshal.SetCount(list82, num3); + Span span82 = CollectionsMarshal.AsSpan(list82); + num4 = 0; + span82[num4] = new ChangeEntry(EChangeCategory.Changed, "Allow completed repeatable quests to be used with 'Add quest and requirements to priority' feature"); + num4++; + span82[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 quest (A Work of Cart)"); + reference81 = new ChangelogEntry("6.20", releaseDate39, list82); + num2++; + ref ChangelogEntry reference82 = ref span[num2]; + DateOnly releaseDate40 = new DateOnly(2025, 10, 9); + num4 = 3; + List list83 = new List(num4); + CollectionsMarshal.SetCount(list83, num4); + Span span83 = CollectionsMarshal.AsSpan(list83); + num3 = 0; + span83[num3] = new ChangeEntry(EChangeCategory.Added, "Added config to batch Allied Society quest turn-ins"); + num3++; + span83[num3] = new ChangeEntry(EChangeCategory.Changed, "Repeatable quests now show correct availability state in journal"); + num3++; + span83[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 2 quests"); + reference82 = new ChangelogEntry("6.19", releaseDate40, list83); + num2++; + ref ChangelogEntry reference83 = ref span[num2]; + DateOnly releaseDate41 = new DateOnly(2025, 10, 9); + num3 = 2; + List list84 = new List(num3); + CollectionsMarshal.SetCount(list84, num3); + Span span84 = CollectionsMarshal.AsSpan(list84); + num4 = 0; + span84[num4] = new ChangeEntry(EChangeCategory.Changed, "Show once completed quests with improved state display"); + num4++; + span84[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy daily quest and improvements to various Yok Huy quests"); + reference83 = new ChangelogEntry("6.18", releaseDate41, list84); + num2++; + ref ChangelogEntry reference84 = ref span[num2]; + DateOnly releaseDate42 = new DateOnly(2025, 10, 8); + num4 = 1; + List list85 = new List(num4); + CollectionsMarshal.SetCount(list85, num4); + Span span85 = CollectionsMarshal.AsSpan(list85); + num3 = 0; + span85[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 and rank 2 quests"); + reference84 = new ChangelogEntry("6.17", releaseDate42, list85); + num2++; + ref ChangelogEntry reference85 = ref span[num2]; + DateOnly releaseDate43 = new DateOnly(2025, 10, 8); + num3 = 1; + List list86 = new List(num3); + CollectionsMarshal.SetCount(list86, num3); + Span span86 = CollectionsMarshal.AsSpan(list86); + num4 = 0; + span86[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon quest (Faerie Tale)"); + reference85 = new ChangelogEntry("6.16", releaseDate43, list86); + num2++; + ref ChangelogEntry reference86 = ref span[num2]; + DateOnly releaseDate44 = new DateOnly(2025, 10, 8); + num4 = 2; + List list87 = new List(num4); + CollectionsMarshal.SetCount(list87, num4); + Span span87 = CollectionsMarshal.AsSpan(list87); + num3 = 0; + span87[num3] = new ChangeEntry(EChangeCategory.Changed, "Dalamud cleanup"); + num3++; + span87[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest level requirement check log spam"); + reference86 = new ChangelogEntry("6.15", releaseDate44, list87); + num2++; + ref ChangelogEntry reference87 = ref span[num2]; + DateOnly releaseDate45 = new DateOnly(2025, 10, 8); + num3 = 1; + List list88 = new List(num3); + CollectionsMarshal.SetCount(list88, num3); + Span span88 = CollectionsMarshal.AsSpan(list88); + num4 = 0; + span88[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check logic if quest were MSQ"); + reference87 = new ChangelogEntry("6.14", releaseDate45, list88); + num2++; + ref ChangelogEntry reference88 = ref span[num2]; + DateOnly releaseDate46 = new DateOnly(2025, 10, 8); + num4 = 2; + List list89 = new List(num4); + CollectionsMarshal.SetCount(list89, num4); + Span span89 = CollectionsMarshal.AsSpan(list89); + num3 = 0; + ref ChangeEntry reference89 = ref span89[num3]; + num5 = 3; + List list90 = new List(num5); + CollectionsMarshal.SetCount(list90, num5); + Span span90 = CollectionsMarshal.AsSpan(list90); + index = 0; + span90[index] = "Context menu option to add required quests and their chain to priority list"; + index++; + span90[index] = "AetheryteShortcut to multiple quests"; + index++; + span90[index] = "Artisan as a recommended plugin/dependency"; + reference89 = new ChangeEntry(EChangeCategory.Added, "Quest improvements", list90); + num3++; + span89[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check and priority list issues"); + reference88 = new ChangelogEntry("6.13", releaseDate46, list89); + num2++; + ref ChangelogEntry reference90 = ref span[num2]; + DateOnly releaseDate47 = new DateOnly(2025, 10, 7); + num3 = 4; + List list91 = new List(num3); + CollectionsMarshal.SetCount(list91, num3); + Span span91 = CollectionsMarshal.AsSpan(list91); + num4 = 0; + ref ChangeEntry reference91 = ref span91[num4]; + index = 4; + List list92 = new List(index); + CollectionsMarshal.SetCount(list92, index); + Span span92 = CollectionsMarshal.AsSpan(list92); + num5 = 0; + span92[num5] = "FATE combat handling with auto level syncing"; + num5++; + span92[num5] = "Start accepted quests from journal with 'Start as next quest'"; + num5++; + span92[num5] = "Update quest tracking when quests are hidden or prioritised in game"; + num5++; + span92[num5] = "QuestMap as a recommended plugin/dependency"; + reference91 = new ChangeEntry(EChangeCategory.Added, "FATE and quest tracking", list92); + num4++; + ref ChangeEntry reference92 = ref span91[num4]; + num5 = 3; + List list93 = new List(num5); + CollectionsMarshal.SetCount(list93, num5); + Span span93 = CollectionsMarshal.AsSpan(list93); + index = 0; + span93[index] = "Always prioritise next quest during teleportation/zone transitions"; + index++; + span93[index] = "Improved accepted quest logic with abandoned quest detection"; + index++; + span93[index] = "Show quests without quest paths as Locked"; + reference92 = new ChangeEntry(EChangeCategory.Changed, "Quest prioritisation improvements", list93); + num4++; + span91[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon, Hildibrand, Yok Huy, Monster Hunter Wilds Collab, and Doman Enclave quests"); + num4++; + span91[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed accepted/active quest display and Hildibrand quest issues"); + reference90 = new ChangelogEntry("6.12", releaseDate47, list91); + num2++; + ref ChangelogEntry reference93 = ref span[num2]; + DateOnly releaseDate48 = new DateOnly(2025, 10, 3); + num4 = 1; + List list94 = new List(num4); + CollectionsMarshal.SetCount(list94, num4); + Span span94 = CollectionsMarshal.AsSpan(list94); + num3 = 0; + span94[num3] = new ChangeEntry(EChangeCategory.Changed, "Added remaining checks for quest priority to prevent infinite teleport looping"); + reference93 = new ChangelogEntry("6.11", releaseDate48, list94); + num2++; + ref ChangelogEntry reference94 = ref span[num2]; + DateOnly releaseDate49 = new DateOnly(2025, 10, 2); + num3 = 1; + List list95 = new List(num3); + CollectionsMarshal.SetCount(list95, num3); + Span span95 = CollectionsMarshal.AsSpan(list95); + num4 = 0; + ref ChangeEntry reference95 = ref span95[num4]; + index = 2; + List list96 = new List(index); + CollectionsMarshal.SetCount(list96, index); + Span span96 = CollectionsMarshal.AsSpan(list96); + num5 = 0; + span96[num5] = "Don't show quests as available if player doesn't meet level requirements"; + num5++; + span96[num5] = "Updated 'required for MSQ' text in Crystal Tower quest preset window"; + reference95 = new ChangeEntry(EChangeCategory.Changed, "Quest window improvements", list96); + reference94 = new ChangelogEntry("6.10", releaseDate49, list95); + num2++; + ref ChangelogEntry reference96 = ref span[num2]; + DateOnly releaseDate50 = new DateOnly(2025, 9, 21); + num4 = 5; + List list97 = new List(num4); + CollectionsMarshal.SetCount(list97, num4); + Span span97 = CollectionsMarshal.AsSpan(list97); + num3 = 0; + ref ChangeEntry reference97 = ref span97[num3]; + num5 = 4; + List list98 = new List(num5); + CollectionsMarshal.SetCount(list98, num5); + Span span98 = CollectionsMarshal.AsSpan(list98); + index = 0; + span98[index] = "Reworked event quest handling - automatically displays when events are active"; + index++; + span98[index] = "Reworked journal system with improved filtering and display"; + index++; + span98[index] = "Reworked Priority Quests tab (Manual Priority and Quest Presets)"; + index++; + span98[index] = "Quest path viewer site (https://wigglymuffin.github.io/FFXIV-Tools/)"; + reference97 = new ChangeEntry(EChangeCategory.Added, "Major system reworks", list98); + num3++; + ref ChangeEntry reference98 = ref span97[num3]; + index = 4; + List list99 = new List(index); + CollectionsMarshal.SetCount(list99, index); + Span span99 = CollectionsMarshal.AsSpan(list99); + num5 = 0; + span99[num5] = "Questionable.IsQuestCompleted"; + num5++; + span99[num5] = "Questionable.IsQuestAvailable"; + num5++; + span99[num5] = "Questionable.IsQuestAccepted"; + num5++; + span99[num5] = "Questionable.IsQuestUnobtainable"; + reference98 = new ChangeEntry(EChangeCategory.Added, "New IPC commands", list99); + num3++; + ref ChangeEntry reference99 = ref span97[num3]; + num5 = 5; + List list100 = new List(num5); + CollectionsMarshal.SetCount(list100, num5); + Span span100 = CollectionsMarshal.AsSpan(list100); + index = 0; + span100[index] = "Improved JSON quest validation with specific error reasons"; + index++; + span100[index] = "Added stop at sequence stop condition"; + index++; + span100[index] = "Improved Pandora plugin conflict detection"; + index++; + span100[index] = "Improved DialogueChoices regex matching"; + index++; + span100[index] = "Improved refresh checker for all quest states"; + reference99 = new ChangeEntry(EChangeCategory.Changed, "Various improvements", list100); + num3++; + span97[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.31 Occult Crescent quests"); + num3++; + span97[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed cutscene crashes, Single Player Duty triggers, and various quest issues"); + reference96 = new ChangelogEntry("6.9", releaseDate50, list97); + num2++; + ref ChangelogEntry reference100 = ref span[num2]; + DateOnly releaseDate51 = new DateOnly(2025, 9, 2); + num3 = 4; + List list101 = new List(num3); + CollectionsMarshal.SetCount(list101, num3); + Span span101 = CollectionsMarshal.AsSpan(list101); + num4 = 0; + ref ChangeEntry reference101 = ref span101[num4]; + index = 4; + List list102 = new List(index); + CollectionsMarshal.SetCount(list102, index); + Span span102 = CollectionsMarshal.AsSpan(list102); + num5 = 0; + span102[num5] = "Help commands and priority quest command"; + num5++; + span102[num5] = "Prevent 'CompleteQuest' step setting"; + num5++; + span102[num5] = "Duty counts and controls in 'Quest Battles' tab"; + num5++; + span102[num5] = "'Refresh quest timer' setting (WIP)"; + reference101 = new ChangeEntry(EChangeCategory.Added, "Command and UI improvements", list102); + num4++; + span101[num4] = new ChangeEntry(EChangeCategory.Changed, "Improved 'Clear All' buttons to require CTRL being held"); + num4++; + span101[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Zodiac quests and 7.31 Cosmic/Occult Crescent quests"); + num4++; + span101[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Fishing for Friendship and Cosmic Exploration quests"); + reference100 = new ChangelogEntry("6.8", releaseDate51, list101); + num2++; + ref ChangelogEntry reference102 = ref span[num2]; + DateOnly releaseDate52 = new DateOnly(2025, 8, 27); + num4 = 4; + List list103 = new List(num4); + CollectionsMarshal.SetCount(list103, num4); + Span span103 = CollectionsMarshal.AsSpan(list103); + num3 = 0; + ref ChangeEntry reference103 = ref span103[num3]; + num5 = 2; + List list104 = new List(num5); + CollectionsMarshal.SetCount(list104, num5); + Span span104 = CollectionsMarshal.AsSpan(list104); + index = 0; + span104[index] = "Icon to 'Clear All' button in stop conditions"; + index++; + span104[index] = "Duty counts and 'Enable All' button in 'Duties' tab"; + reference103 = new ChangeEntry(EChangeCategory.Added, "UI improvements", list104); + num3++; + span103[num3] = new ChangeEntry(EChangeCategory.Changed, "Renamed 'Clear' button to 'Clear All' in priority window"); + num3++; + span103[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Rising 2025 Event Quests"); + num3++; + span103[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed clipboard assigning blacklist to whitelist in 'Duties' tab"); + reference102 = new ChangelogEntry("6.7", releaseDate52, list103); + num2++; + ref ChangelogEntry reference104 = ref span[num2]; + DateOnly releaseDate53 = new DateOnly(2025, 8, 25); + num3 = 2; + List list105 = new List(num3); + CollectionsMarshal.SetCount(list105, num3); + Span span105 = CollectionsMarshal.AsSpan(list105); + num4 = 0; + ref ChangeEntry reference105 = ref span105[num4]; + index = 2; + List list106 = new List(index); + CollectionsMarshal.SetCount(list106, index); + Span span106 = CollectionsMarshal.AsSpan(list106); + num5 = 0; + span106[num5] = "Missing emotes to schema and emote handler"; + num5++; + span106[num5] = "Improved stop conditions with 'Clear All' button"; + reference105 = new ChangeEntry(EChangeCategory.Added, "Emote support and stop conditions", list106); + num4++; + span105[num4] = new ChangeEntry(EChangeCategory.Changed, "Stop at level functionality"); + reference104 = new ChangelogEntry("6.6", releaseDate53, list105); + num2++; + ref ChangelogEntry reference106 = ref span[num2]; + DateOnly releaseDate54 = new DateOnly(2025, 8, 25); + num4 = 2; + List list107 = new List(num4); + CollectionsMarshal.SetCount(list107, num4); + Span span107 = CollectionsMarshal.AsSpan(list107); + num3 = 0; + span107[num3] = new ChangeEntry(EChangeCategory.Fixed, "Potential fix to single/solo duties softlocking"); + num3++; + span107[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added San d'Oria: The Second Walk and various side quests"); + reference106 = new ChangelogEntry("6.5", releaseDate54, list107); + Changelogs = list; + } +} diff --git a/Questionable/Questionable.Data/HuntMobData.cs b/Questionable/Questionable.Data/HuntMobData.cs new file mode 100644 index 0000000..ed478ca --- /dev/null +++ b/Questionable/Questionable.Data/HuntMobData.cs @@ -0,0 +1,68 @@ +using System.Collections.Generic; +using Dalamud.Plugin.Services; +using Lumina.Excel; +using Lumina.Excel.Sheets; + +namespace Questionable.Data; + +internal sealed class HuntMobData +{ + private readonly HashSet _aRankDataIds = new HashSet(); + + private readonly HashSet _sRankDataIds = new HashSet(); + + private readonly HashSet _allHuntMobDataIds = new HashSet(); + + public const float SafeDistance = 15f; + + public IReadOnlySet ARankDataIds => _aRankDataIds; + + public IReadOnlySet SRankDataIds => _sRankDataIds; + + public IReadOnlySet AllHuntMobDataIds => _allHuntMobDataIds; + + public HuntMobData(IDataManager dataManager) + { + ExcelSheet excelSheet = dataManager.GetExcelSheet(); + if (excelSheet == null) + { + return; + } + foreach (NotoriousMonster item in excelSheet) + { + byte rank = item.Rank; + if ((uint)(rank - 2) > 1u) + { + continue; + } + uint rowId = item.BNpcBase.RowId; + if (rowId != 0) + { + _allHuntMobDataIds.Add(rowId); + if (item.Rank == 2) + { + _aRankDataIds.Add(rowId); + } + else if (item.Rank == 3) + { + _sRankDataIds.Add(rowId); + } + } + } + } + + public bool IsHuntMob(uint dataId) + { + return _allHuntMobDataIds.Contains(dataId); + } + + public bool IsARank(uint dataId) + { + return _aRankDataIds.Contains(dataId); + } + + public bool IsSRank(uint dataId) + { + return _sRankDataIds.Contains(dataId); + } +} diff --git a/Questionable/Questionable.Data/JournalData.cs b/Questionable/Questionable.Data/JournalData.cs index 5afa170..68ad162 100644 --- a/Questionable/Questionable.Data/JournalData.cs +++ b/Questionable/Questionable.Data/JournalData.cs @@ -2,6 +2,7 @@ using System; using System.Collections.Generic; using System.Linq; using Dalamud.Plugin.Services; +using Lumina.Excel; using Lumina.Excel.Sheets; using Microsoft.Extensions.Logging; using Questionable.Model; @@ -85,6 +86,12 @@ internal sealed class JournalData private readonly ILogger _logger; + public uint? SeasonalEventsCategoryId { get; } + + public IReadOnlySet SeasonalEventGenreIds { get; } + + public uint? MoogleDeliveryGenreId { get; } + public List Genres { get; } public List Categories { get; } @@ -97,7 +104,38 @@ internal sealed class JournalData { JournalData journalData = this; _logger = logger; - List list = (from x in dataManager.GetExcelSheet() + ExcelSheet excelSheet = dataManager.GetExcelSheet(); + JournalCategory journalCategory = dataManager.GetExcelSheet().FirstOrDefault((JournalCategory x) => x.Name.ToString().Equals("Seasonal Events", StringComparison.OrdinalIgnoreCase)); + if (journalCategory.RowId != 0) + { + SeasonalEventsCategoryId = journalCategory.RowId; + } + else + { + SeasonalEventsCategoryId = null; + _logger.LogWarning("Could not find 'Seasonal Events' JournalCategory - seasonal event detection may not work correctly"); + } + if (SeasonalEventsCategoryId.HasValue) + { + SeasonalEventGenreIds = (from x in excelSheet + where x.RowId != 0 && x.JournalCategory.RowId == journalData.SeasonalEventsCategoryId.Value + select x.RowId).ToHashSet(); + } + else + { + SeasonalEventGenreIds = new HashSet(); + } + JournalGenre journalGenre = excelSheet.FirstOrDefault((JournalGenre x) => x.Name.ToString().Equals("Delivery Moogle Quests", StringComparison.OrdinalIgnoreCase)); + if (journalGenre.RowId != 0) + { + MoogleDeliveryGenreId = journalGenre.RowId; + } + else + { + MoogleDeliveryGenreId = null; + _logger.LogWarning("Could not find 'Delivery Moogle Quests' JournalGenre - moogle delivery quest detection may not work correctly"); + } + List list = (from x in excelSheet where x.RowId != 0 && x.Icon > 0 select new Genre(x, questData.GetAllByJournalGenre(x.RowId))).ToList(); QuestRedo row = dataManager.GetExcelSheet().GetRow(1u); @@ -120,9 +158,7 @@ internal sealed class JournalData select new Category(x, journalData.Genres.Where((Genre y) => y.CategoryId == x.RowId).ToList())).ToList(); Sections = (from x in dataManager.GetExcelSheet() select new Section(x, journalData.Categories.Where((Category y) => y.SectionId == x.RowId).ToList())).ToList(); - _logger.LogDebug("Resolving OtherQuests section id..."); OtherQuestsSectionRowId = GetOtherQuestsSectionRowId(dataManager); - _logger.LogDebug("Resolved OtherQuestsSectionRowId = {Id}", OtherQuestsSectionRowId); int? otherQuestsSectionRowId = OtherQuestsSectionRowId; if (otherQuestsSectionRowId.HasValue) { @@ -132,20 +168,19 @@ internal sealed class JournalData if (section != null) { int num = 0; - foreach (Category category in section.Categories) { - foreach (Genre genre in category.Genres) + foreach (Category category in section.Categories) { - genre.IsUnderOtherQuests = true; - num++; + foreach (Genre genre in category.Genres) + { + genre.IsUnderOtherQuests = true; + num++; + } } + return; } - _logger.LogInformation("Marked {Count} genres as under 'Other Quests' (section id {Id})", num, valueOrDefault); - } - else - { - _logger.LogWarning("OtherQuestsSectionRowId {Id} found but matching Section not present in constructed Sections", valueOrDefault); } + _logger.LogWarning("OtherQuestsSectionRowId = {Id} found, but matching Section not present in constructed Sections", valueOrDefault); } else { diff --git a/Questionable/Questionable.Data/QuestData.cs b/Questionable/Questionable.Data/QuestData.cs index b792f6f..764abcf 100644 --- a/Questionable/Questionable.Data/QuestData.cs +++ b/Questionable/Questionable.Data/QuestData.cs @@ -7,6 +7,7 @@ using System.Runtime.InteropServices; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game.UI; using LLib.GameData; +using Lumina.Excel; using Lumina.Excel.Sheets; using Microsoft.Extensions.Logging; using Questionable.Model; @@ -85,11 +86,12 @@ internal sealed class QuestData startingCities[item.Quest.RowId] = b; } } + ExcelSheet questExSheet = dataManager.GetExcelSheet(); List list = new List(); list.AddRange(from x in dataManager.GetExcelSheet() where x.RowId != 0 where x.IssuerLocation.RowId != 0 - select new QuestInfo(x, questChapters.GetValueOrDefault(x.RowId), startingCities.GetValueOrDefault(x.RowId), journalGenreOverrides)); + select new QuestInfo(x, questExSheet.GetRow(x.RowId), questChapters.GetValueOrDefault(x.RowId), startingCities.GetValueOrDefault(x.RowId), journalGenreOverrides)); list.AddRange(from x in dataManager.GetExcelSheet() where x.RowId != 0 && x.Npc.RowId != 0 select new SatisfactionSupplyInfo(x)); @@ -336,9 +338,9 @@ internal sealed class QuestData int num2 = 1; List list43 = new List(num2); CollectionsMarshal.SetCount(list43, num2); - Span span = CollectionsMarshal.AsSpan(list43); + Span span42 = CollectionsMarshal.AsSpan(list43); int num = 0; - span[num] = 63u; + span42[num] = 63u; list2 = list43; break; } @@ -347,13 +349,13 @@ internal sealed class QuestData int num = 3; List list42 = new List(num); CollectionsMarshal.SetCount(list42, num); - Span span = CollectionsMarshal.AsSpan(list42); + Span span41 = CollectionsMarshal.AsSpan(list42); int num2 = 0; - span[num2] = 72u; + span41[num2] = 72u; num2++; - span[num2] = 73u; + span41[num2] = 73u; num2++; - span[num2] = 74u; + span41[num2] = 74u; list2 = list42; break; } @@ -362,9 +364,9 @@ internal sealed class QuestData int num2 = 1; List list41 = new List(num2); CollectionsMarshal.SetCount(list41, num2); - Span span = CollectionsMarshal.AsSpan(list41); + Span span40 = CollectionsMarshal.AsSpan(list41); int num = 0; - span[num] = 64u; + span40[num] = 64u; list2 = list41; break; } @@ -373,13 +375,13 @@ internal sealed class QuestData int num = 3; List list40 = new List(num); CollectionsMarshal.SetCount(list40, num); - Span span = CollectionsMarshal.AsSpan(list40); + Span span39 = CollectionsMarshal.AsSpan(list40); int num2 = 0; - span[num2] = 76u; + span39[num2] = 76u; num2++; - span[num2] = 77u; + span39[num2] = 77u; num2++; - span[num2] = 78u; + span39[num2] = 78u; list2 = list40; break; } @@ -388,9 +390,9 @@ internal sealed class QuestData int num2 = 1; List list39 = new List(num2); CollectionsMarshal.SetCount(list39, num2); - Span span = CollectionsMarshal.AsSpan(list39); + Span span38 = CollectionsMarshal.AsSpan(list39); int num = 0; - span[num] = 65u; + span38[num] = 65u; list2 = list39; break; } @@ -399,13 +401,13 @@ internal sealed class QuestData int num = 3; List list38 = new List(num); CollectionsMarshal.SetCount(list38, num); - Span span = CollectionsMarshal.AsSpan(list38); + Span span37 = CollectionsMarshal.AsSpan(list38); int num2 = 0; - span[num2] = 86u; + span37[num2] = 86u; num2++; - span[num2] = 87u; + span37[num2] = 87u; num2++; - span[num2] = 88u; + span37[num2] = 88u; list2 = list38; break; } @@ -414,9 +416,9 @@ internal sealed class QuestData int num2 = 1; List list37 = new List(num2); CollectionsMarshal.SetCount(list37, num2); - Span span = CollectionsMarshal.AsSpan(list37); + Span span36 = CollectionsMarshal.AsSpan(list37); int num = 0; - span[num] = 66u; + span36[num] = 66u; list2 = list37; break; } @@ -425,13 +427,13 @@ internal sealed class QuestData int num = 3; List list36 = new List(num); CollectionsMarshal.SetCount(list36, num); - Span span = CollectionsMarshal.AsSpan(list36); + Span span35 = CollectionsMarshal.AsSpan(list36); int num2 = 0; - span[num2] = 127u; + span35[num2] = 127u; num2++; - span[num2] = 128u; + span35[num2] = 128u; num2++; - span[num2] = 129u; + span35[num2] = 129u; list2 = list36; break; } @@ -440,13 +442,13 @@ internal sealed class QuestData int num2 = 3; List list35 = new List(num2); CollectionsMarshal.SetCount(list35, num2); - Span span = CollectionsMarshal.AsSpan(list35); + Span span34 = CollectionsMarshal.AsSpan(list35); int num = 0; - span[num] = 90u; + span34[num] = 90u; num++; - span[num] = 91u; + span34[num] = 91u; num++; - span[num] = 92u; + span34[num] = 92u; list2 = list35; break; } @@ -455,9 +457,9 @@ internal sealed class QuestData int num = 1; List list34 = new List(num); CollectionsMarshal.SetCount(list34, num); - Span span = CollectionsMarshal.AsSpan(list34); + Span span33 = CollectionsMarshal.AsSpan(list34); int num2 = 0; - span[num2] = 67u; + span33[num2] = 67u; list2 = list34; break; } @@ -466,13 +468,13 @@ internal sealed class QuestData int num2 = 3; List list33 = new List(num2); CollectionsMarshal.SetCount(list33, num2); - Span span = CollectionsMarshal.AsSpan(list33); + Span span32 = CollectionsMarshal.AsSpan(list33); int num = 0; - span[num] = 98u; + span32[num] = 98u; num++; - span[num] = 99u; + span32[num] = 99u; num++; - span[num] = 100u; + span32[num] = 100u; list2 = list33; break; } @@ -481,9 +483,9 @@ internal sealed class QuestData int num = 1; List list32 = new List(num); CollectionsMarshal.SetCount(list32, num); - Span span = CollectionsMarshal.AsSpan(list32); + Span span31 = CollectionsMarshal.AsSpan(list32); int num2 = 0; - span[num2] = 68u; + span31[num2] = 68u; list2 = list32; break; } @@ -492,13 +494,13 @@ internal sealed class QuestData int num2 = 3; List list31 = new List(num2); CollectionsMarshal.SetCount(list31, num2); - Span span = CollectionsMarshal.AsSpan(list31); + Span span30 = CollectionsMarshal.AsSpan(list31); int num = 0; - span[num] = 102u; + span30[num] = 102u; num++; - span[num] = 103u; + span30[num] = 103u; num++; - span[num] = 104u; + span30[num] = 104u; list2 = list31; break; } @@ -507,9 +509,9 @@ internal sealed class QuestData int num = 1; List list30 = new List(num); CollectionsMarshal.SetCount(list30, num); - Span span = CollectionsMarshal.AsSpan(list30); + Span span29 = CollectionsMarshal.AsSpan(list30); int num2 = 0; - span[num2] = 69u; + span29[num2] = 69u; list2 = list30; break; } @@ -518,13 +520,13 @@ internal sealed class QuestData int num2 = 3; List list29 = new List(num2); CollectionsMarshal.SetCount(list29, num2); - Span span = CollectionsMarshal.AsSpan(list29); + Span span28 = CollectionsMarshal.AsSpan(list29); int num = 0; - span[num] = 106u; + span28[num] = 106u; num++; - span[num] = 107u; + span28[num] = 107u; num++; - span[num] = 108u; + span28[num] = 108u; list2 = list29; break; } @@ -533,9 +535,9 @@ internal sealed class QuestData int num = 1; List list28 = new List(num); CollectionsMarshal.SetCount(list28, num); - Span span = CollectionsMarshal.AsSpan(list28); + Span span27 = CollectionsMarshal.AsSpan(list28); int num2 = 0; - span[num2] = 70u; + span27[num2] = 70u; list2 = list28; break; } @@ -544,13 +546,13 @@ internal sealed class QuestData int num2 = 3; List list27 = new List(num2); CollectionsMarshal.SetCount(list27, num2); - Span span = CollectionsMarshal.AsSpan(list27); + Span span26 = CollectionsMarshal.AsSpan(list27); int num = 0; - span[num] = 113u; + span26[num] = 113u; num++; - span[num] = 114u; + span26[num] = 114u; num++; - span[num] = 115u; + span26[num] = 115u; list2 = list27; break; } @@ -559,9 +561,9 @@ internal sealed class QuestData int num = 1; List list26 = new List(num); CollectionsMarshal.SetCount(list26, num); - Span span = CollectionsMarshal.AsSpan(list26); + Span span25 = CollectionsMarshal.AsSpan(list26); int num2 = 0; - span[num2] = 71u; + span25[num2] = 71u; list2 = list26; break; } @@ -570,13 +572,13 @@ internal sealed class QuestData int num2 = 3; List list25 = new List(num2); CollectionsMarshal.SetCount(list25, num2); - Span span = CollectionsMarshal.AsSpan(list25); + Span span24 = CollectionsMarshal.AsSpan(list25); int num = 0; - span[num] = 123u; + span24[num] = 123u; num++; - span[num] = 124u; + span24[num] = 124u; num++; - span[num] = 125u; + span24[num] = 125u; list2 = list25; break; } @@ -585,13 +587,13 @@ internal sealed class QuestData int num = 3; List list24 = new List(num); CollectionsMarshal.SetCount(list24, num); - Span span = CollectionsMarshal.AsSpan(list24); + Span span23 = CollectionsMarshal.AsSpan(list24); int num2 = 0; - span[num2] = 80u; + span23[num2] = 80u; num2++; - span[num2] = 81u; + span23[num2] = 81u; num2++; - span[num2] = 82u; + span23[num2] = 82u; list2 = list24; break; } @@ -600,13 +602,13 @@ internal sealed class QuestData int num2 = 3; List list23 = new List(num2); CollectionsMarshal.SetCount(list23, num2); - Span span = CollectionsMarshal.AsSpan(list23); + Span span22 = CollectionsMarshal.AsSpan(list23); int num = 0; - span[num] = 94u; + span22[num] = 94u; num++; - span[num] = 95u; + span22[num] = 95u; num++; - span[num] = 96u; + span22[num] = 96u; list2 = list23; break; } @@ -615,13 +617,13 @@ internal sealed class QuestData int num = 3; List list22 = new List(num); CollectionsMarshal.SetCount(list22, num); - Span span = CollectionsMarshal.AsSpan(list22); + Span span21 = CollectionsMarshal.AsSpan(list22); int num2 = 0; - span[num2] = 117u; + span21[num2] = 117u; num2++; - span[num2] = 118u; + span21[num2] = 118u; num2++; - span[num2] = 119u; + span21[num2] = 119u; list2 = list22; break; } @@ -630,11 +632,11 @@ internal sealed class QuestData int num2 = 2; List list21 = new List(num2); CollectionsMarshal.SetCount(list21, num2); - Span span = CollectionsMarshal.AsSpan(list21); + Span span20 = CollectionsMarshal.AsSpan(list21); int num = 0; - span[num] = 110u; + span20[num] = 110u; num++; - span[num] = 111u; + span20[num] = 111u; list2 = list21; break; } @@ -643,11 +645,11 @@ internal sealed class QuestData int num = 2; List list20 = new List(num); CollectionsMarshal.SetCount(list20, num); - Span span = CollectionsMarshal.AsSpan(list20); + Span span19 = CollectionsMarshal.AsSpan(list20); int num2 = 0; - span[num2] = 131u; + span19[num2] = 131u; num2++; - span[num2] = 132u; + span19[num2] = 132u; list2 = list20; break; } @@ -656,15 +658,15 @@ internal sealed class QuestData int num2 = 4; List list19 = new List(num2); CollectionsMarshal.SetCount(list19, num2); - Span span = CollectionsMarshal.AsSpan(list19); + Span span18 = CollectionsMarshal.AsSpan(list19); int num = 0; - span[num] = 134u; + span18[num] = 134u; num++; - span[num] = 135u; + span18[num] = 135u; num++; - span[num] = 146u; + span18[num] = 146u; num++; - span[num] = 170u; + span18[num] = 170u; list2 = list19; break; } @@ -673,9 +675,9 @@ internal sealed class QuestData int num = 1; List list18 = new List(num); CollectionsMarshal.SetCount(list18, num); - Span span = CollectionsMarshal.AsSpan(list18); + Span span17 = CollectionsMarshal.AsSpan(list18); int num2 = 0; - span[num2] = 84u; + span17[num2] = 84u; list2 = list18; break; } @@ -684,9 +686,9 @@ internal sealed class QuestData int num2 = 1; List list17 = new List(num2); CollectionsMarshal.SetCount(list17, num2); - Span span = CollectionsMarshal.AsSpan(list17); + Span span16 = CollectionsMarshal.AsSpan(list17); int num = 0; - span[num] = 121u; + span16[num] = 121u; list2 = list17; break; } @@ -695,9 +697,9 @@ internal sealed class QuestData int num = 1; List list16 = new List(num); CollectionsMarshal.SetCount(list16, num); - Span span = CollectionsMarshal.AsSpan(list16); + Span span15 = CollectionsMarshal.AsSpan(list16); int num2 = 0; - span[num2] = 152u; + span15[num2] = 152u; list2 = list16; break; } @@ -706,9 +708,9 @@ internal sealed class QuestData int num2 = 1; List list15 = new List(num2); CollectionsMarshal.SetCount(list15, num2); - Span span = CollectionsMarshal.AsSpan(list15); + Span span14 = CollectionsMarshal.AsSpan(list15); int num = 0; - span[num] = 153u; + span14[num] = 153u; list2 = list15; break; } @@ -717,9 +719,9 @@ internal sealed class QuestData int num = 1; List list14 = new List(num); CollectionsMarshal.SetCount(list14, num); - Span span = CollectionsMarshal.AsSpan(list14); + Span span13 = CollectionsMarshal.AsSpan(list14); int num2 = 0; - span[num2] = 176u; + span13[num2] = 176u; list2 = list14; break; } @@ -728,9 +730,9 @@ internal sealed class QuestData int num2 = 1; List list13 = new List(num2); CollectionsMarshal.SetCount(list13, num2); - Span span = CollectionsMarshal.AsSpan(list13); + Span span12 = CollectionsMarshal.AsSpan(list13); int num = 0; - span[num] = 177u; + span12[num] = 177u; list2 = list13; break; } @@ -739,13 +741,13 @@ internal sealed class QuestData int num = 3; List list12 = new List(num); CollectionsMarshal.SetCount(list12, num); - Span span = CollectionsMarshal.AsSpan(list12); + Span span11 = CollectionsMarshal.AsSpan(list12); int num2 = 0; - span[num2] = 48u; + span11[num2] = 48u; num2++; - span[num2] = 49u; + span11[num2] = 49u; num2++; - span[num2] = 50u; + span11[num2] = 50u; list2 = list12; break; } @@ -754,13 +756,13 @@ internal sealed class QuestData int num2 = 3; List list11 = new List(num2); CollectionsMarshal.SetCount(list11, num2); - Span span = CollectionsMarshal.AsSpan(list11); + Span span10 = CollectionsMarshal.AsSpan(list11); int num = 0; - span[num] = 36u; + span10[num] = 36u; num++; - span[num] = 37u; + span10[num] = 37u; num++; - span[num] = 38u; + span10[num] = 38u; list2 = list11; break; } @@ -769,13 +771,13 @@ internal sealed class QuestData int num = 3; List list10 = new List(num); CollectionsMarshal.SetCount(list10, num); - Span span = CollectionsMarshal.AsSpan(list10); + Span span9 = CollectionsMarshal.AsSpan(list10); int num2 = 0; - span[num2] = 33u; + span9[num2] = 33u; num2++; - span[num2] = 34u; + span9[num2] = 34u; num2++; - span[num2] = 35u; + span9[num2] = 35u; list2 = list10; break; } @@ -784,13 +786,13 @@ internal sealed class QuestData int num2 = 3; List list9 = new List(num2); CollectionsMarshal.SetCount(list9, num2); - Span span = CollectionsMarshal.AsSpan(list9); + Span span8 = CollectionsMarshal.AsSpan(list9); int num = 0; - span[num] = 30u; + span8[num] = 30u; num++; - span[num] = 31u; + span8[num] = 31u; num++; - span[num] = 32u; + span8[num] = 32u; list2 = list9; break; } @@ -799,13 +801,13 @@ internal sealed class QuestData int num = 3; List list8 = new List(num); CollectionsMarshal.SetCount(list8, num); - Span span = CollectionsMarshal.AsSpan(list8); + Span span7 = CollectionsMarshal.AsSpan(list8); int num2 = 0; - span[num2] = 51u; + span7[num2] = 51u; num2++; - span[num2] = 52u; + span7[num2] = 52u; num2++; - span[num2] = 53u; + span7[num2] = 53u; list2 = list8; break; } @@ -814,13 +816,13 @@ internal sealed class QuestData int num2 = 3; List list7 = new List(num2); CollectionsMarshal.SetCount(list7, num2); - Span span = CollectionsMarshal.AsSpan(list7); + Span span6 = CollectionsMarshal.AsSpan(list7); int num = 0; - span[num] = 39u; + span6[num] = 39u; num++; - span[num] = 40u; + span6[num] = 40u; num++; - span[num] = 41u; + span6[num] = 41u; list2 = list7; break; } @@ -829,13 +831,13 @@ internal sealed class QuestData int num = 3; List list6 = new List(num); CollectionsMarshal.SetCount(list6, num); - Span span = CollectionsMarshal.AsSpan(list6); + Span span5 = CollectionsMarshal.AsSpan(list6); int num2 = 0; - span[num2] = 42u; + span5[num2] = 42u; num2++; - span[num2] = 43u; + span5[num2] = 43u; num2++; - span[num2] = 44u; + span5[num2] = 44u; list2 = list6; break; } @@ -844,13 +846,13 @@ internal sealed class QuestData int num2 = 3; List list5 = new List(num2); CollectionsMarshal.SetCount(list5, num2); - Span span = CollectionsMarshal.AsSpan(list5); + Span span4 = CollectionsMarshal.AsSpan(list5); int num = 0; - span[num] = 45u; + span4[num] = 45u; num++; - span[num] = 46u; + span4[num] = 46u; num++; - span[num] = 47u; + span4[num] = 47u; list2 = list5; break; } @@ -859,13 +861,13 @@ internal sealed class QuestData int num = 3; List list4 = new List(num); CollectionsMarshal.SetCount(list4, num); - Span span = CollectionsMarshal.AsSpan(list4); + Span span3 = CollectionsMarshal.AsSpan(list4); int num2 = 0; - span[num2] = 54u; + span3[num2] = 54u; num2++; - span[num2] = 55u; + span3[num2] = 55u; num2++; - span[num2] = 56u; + span3[num2] = 56u; list2 = list4; break; } @@ -874,13 +876,13 @@ internal sealed class QuestData int num2 = 3; List list3 = new List(num2); CollectionsMarshal.SetCount(list3, num2); - Span span = CollectionsMarshal.AsSpan(list3); + Span span2 = CollectionsMarshal.AsSpan(list3); int num = 0; - span[num] = 57u; + span2[num] = 57u; num++; - span[num] = 58u; + span2[num] = 58u; num++; - span[num] = 59u; + span2[num] = 59u; list2 = list3; break; } @@ -978,15 +980,15 @@ internal sealed class QuestData int num4 = 4; list2 = new List(num4); CollectionsMarshal.SetCount(list2, num4); - Span span2 = CollectionsMarshal.AsSpan(list2); + Span span3 = CollectionsMarshal.AsSpan(list2); int num3 = 0; - span2[num3] = 177; + span3[num3] = 177; num3++; - span2[num3] = 285; + span3[num3] = 285; num3++; - span2[num3] = 286; + span3[num3] = 286; num3++; - span2[num3] = 288; + span3[num3] = 288; } reference = list2; num2++; @@ -997,26 +999,26 @@ internal sealed class QuestData int num3 = 2; list3 = new List(num3); CollectionsMarshal.SetCount(list3, num3); - Span span2 = CollectionsMarshal.AsSpan(list3); + Span span4 = CollectionsMarshal.AsSpan(list3); int num4 = 0; - span2[num4] = 533; + span4[num4] = 533; num4++; - span2[num4] = 555; + span4[num4] = 555; } else { int num4 = 4; list3 = new List(num4); CollectionsMarshal.SetCount(list3, num4); - Span span2 = CollectionsMarshal.AsSpan(list3); + Span span5 = CollectionsMarshal.AsSpan(list3); int num3 = 0; - span2[num3] = 178; + span5[num3] = 178; num3++; - span2[num3] = 532; + span5[num3] = 532; num3++; - span2[num3] = 553; + span5[num3] = 553; num3++; - span2[num3] = 698; + span5[num3] = 698; } reference2 = list3; num2++; @@ -1027,26 +1029,26 @@ internal sealed class QuestData int num3 = 2; list4 = new List(num3); CollectionsMarshal.SetCount(list4, num3); - Span span2 = CollectionsMarshal.AsSpan(list4); + Span span6 = CollectionsMarshal.AsSpan(list4); int num4 = 0; - span2[num4] = 311; + span6[num4] = 311; num4++; - span2[num4] = 314; + span6[num4] = 314; } else { int num4 = 4; list4 = new List(num4); CollectionsMarshal.SetCount(list4, num4); - Span span2 = CollectionsMarshal.AsSpan(list4); + Span span7 = CollectionsMarshal.AsSpan(list4); int num3 = 0; - span2[num3] = 179; + span7[num3] = 179; num3++; - span2[num3] = 310; + span7[num3] = 310; num3++; - span2[num3] = 312; + span7[num3] = 312; num3++; - span2[num3] = 315; + span7[num3] = 315; } reference3 = list4; num2++; @@ -1057,26 +1059,26 @@ internal sealed class QuestData int num3 = 2; list5 = new List(num3); CollectionsMarshal.SetCount(list5, num3); - Span span2 = CollectionsMarshal.AsSpan(list5); + Span span8 = CollectionsMarshal.AsSpan(list5); int num4 = 0; - span2[num4] = 23; + span8[num4] = 23; num4++; - span2[num4] = 35; + span8[num4] = 35; } else { int num4 = 4; list5 = new List(num4); CollectionsMarshal.SetCount(list5, num4); - Span span2 = CollectionsMarshal.AsSpan(list5); + Span span9 = CollectionsMarshal.AsSpan(list5); int num3 = 0; - span2[num3] = 180; + span9[num3] = 180; num3++; - span2[num3] = 132; + span9[num3] = 132; num3++; - span2[num3] = 218; + span9[num3] = 218; num3++; - span2[num3] = 143; + span9[num3] = 143; } reference4 = list5; num2++; @@ -1087,26 +1089,26 @@ internal sealed class QuestData int num3 = 2; list6 = new List(num3); CollectionsMarshal.SetCount(list6, num3); - Span span2 = CollectionsMarshal.AsSpan(list6); + Span span10 = CollectionsMarshal.AsSpan(list6); int num4 = 0; - span2[num4] = 21; + span10[num4] = 21; num4++; - span2[num4] = 67; + span10[num4] = 67; } else { int num4 = 4; list6 = new List(num4); CollectionsMarshal.SetCount(list6, num4); - Span span2 = CollectionsMarshal.AsSpan(list6); + Span span11 = CollectionsMarshal.AsSpan(list6); int num3 = 0; - span2[num3] = 181; + span11[num3] = 181; num3++; - span2[num3] = 131; + span11[num3] = 131; num3++; - span2[num3] = 219; + span11[num3] = 219; num3++; - span2[num3] = 134; + span11[num3] = 134; } reference5 = list6; num2++; @@ -1117,26 +1119,26 @@ internal sealed class QuestData int num3 = 2; list7 = new List(num3); CollectionsMarshal.SetCount(list7, num3); - Span span2 = CollectionsMarshal.AsSpan(list7); + Span span12 = CollectionsMarshal.AsSpan(list7); int num4 = 0; - span2[num4] = 22; + span12[num4] = 22; num4++; - span2[num4] = 91; + span12[num4] = 91; } else { int num4 = 4; list7 = new List(num4); CollectionsMarshal.SetCount(list7, num4); - Span span2 = CollectionsMarshal.AsSpan(list7); + Span span13 = CollectionsMarshal.AsSpan(list7); int num3 = 0; - span2[num3] = 182; + span13[num3] = 182; num3++; - span2[num3] = 133; + span13[num3] = 133; num3++; - span2[num3] = 211; + span13[num3] = 211; num3++; - span2[num3] = 147; + span13[num3] = 147; } reference6 = list7; num2++; @@ -1147,26 +1149,26 @@ internal sealed class QuestData int num3 = 2; list8 = new List(num3); CollectionsMarshal.SetCount(list8, num3); - Span span2 = CollectionsMarshal.AsSpan(list8); + Span span14 = CollectionsMarshal.AsSpan(list8); int num4 = 0; - span2[num4] = 345; + span14[num4] = 345; num4++; - span2[num4] = 348; + span14[num4] = 348; } else { int num4 = 4; list8 = new List(num4); CollectionsMarshal.SetCount(list8, num4); - Span span2 = CollectionsMarshal.AsSpan(list8); + Span span15 = CollectionsMarshal.AsSpan(list8); int num3 = 0; - span2[num3] = 183; + span15[num3] = 183; num3++; - span2[num3] = 344; + span15[num3] = 344; num3++; - span2[num3] = 346; + span15[num3] = 346; num3++; - span2[num3] = 349; + span15[num3] = 349; } reference7 = list8; num2++; @@ -1177,26 +1179,26 @@ internal sealed class QuestData int num3 = 2; list9 = new List(num3); CollectionsMarshal.SetCount(list9, num3); - Span span2 = CollectionsMarshal.AsSpan(list9); + Span span16 = CollectionsMarshal.AsSpan(list9); int num4 = 0; - span2[num4] = 453; + span16[num4] = 453; num4++; - span2[num4] = 456; + span16[num4] = 456; } else { int num4 = 4; list9 = new List(num4); CollectionsMarshal.SetCount(list9, num4); - Span span2 = CollectionsMarshal.AsSpan(list9); + Span span17 = CollectionsMarshal.AsSpan(list9); int num3 = 0; - span2[num3] = 451; + span17[num3] = 451; num3++; - span2[num3] = 452; + span17[num3] = 452; num3++; - span2[num3] = 454; + span17[num3] = 454; num3++; - span2[num3] = 457; + span17[num3] = 457; } reference8 = list9; return (from x in list.SelectMany((List x) => x) @@ -1218,7 +1220,7 @@ internal sealed class QuestData } else { - _logger.LogWarning("ApplySeasonalOverride: Quest {QuestId} not found in QuestData (could not apply seasonal override)", questId); + _ = value is UnlockLinkQuestInfo; } } @@ -1226,7 +1228,6 @@ internal sealed class QuestData { ArgumentNullException.ThrowIfNull(info, "info"); _quests[info.QuestId] = info; - _logger.LogDebug("Added or replaced QuestInfo for {QuestId} in QuestData", info.QuestId); } static QuestData() @@ -1248,366 +1249,366 @@ internal sealed class QuestData num2 = 4; List list2 = new List(num2); CollectionsMarshal.SetCount(list2, num2); - span = CollectionsMarshal.AsSpan(list2); + Span span2 = CollectionsMarshal.AsSpan(list2); num = 0; - span[num] = 1771; + span2[num] = 1771; num++; - span[num] = 1790; + span2[num] = 1790; num++; - span[num] = 1797; + span2[num] = 1797; num++; - span[num] = 1802; + span2[num] = 1802; dictionary.Add(398u, list2); num = 4; List list3 = new List(num); CollectionsMarshal.SetCount(list3, num); - span = CollectionsMarshal.AsSpan(list3); + Span span3 = CollectionsMarshal.AsSpan(list3); num2 = 0; - span[num2] = 1936; + span3[num2] = 1936; num2++; - span[num2] = 1945; + span3[num2] = 1945; num2++; - span[num2] = 1963; + span3[num2] = 1963; num2++; - span[num2] = 1966; + span3[num2] = 1966; dictionary.Add(399u, list3); num2 = 4; List list4 = new List(num2); CollectionsMarshal.SetCount(list4, num2); - span = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); num = 0; - span[num] = 1819; + span4[num] = 1819; num++; - span[num] = 1823; + span4[num] = 1823; num++; - span[num] = 1828; + span4[num] = 1828; num++; - span[num] = 1835; + span4[num] = 1835; dictionary.Add(400u, list4); num = 4; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); num2 = 0; - span[num2] = 1748; + span5[num2] = 1748; num2++; - span[num2] = 1874; + span5[num2] = 1874; num2++; - span[num2] = 1909; + span5[num2] = 1909; num2++; - span[num2] = 1910; + span5[num2] = 1910; dictionary.Add(401u, list5); num2 = 4; List list6 = new List(num2); CollectionsMarshal.SetCount(list6, num2); - span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); num = 0; - span[num] = 2639; + span6[num] = 2639; num++; - span[num] = 2661; + span6[num] = 2661; num++; - span[num] = 2816; + span6[num] = 2816; num++; - span[num] = 2821; + span6[num] = 2821; dictionary.Add(612u, list6); num = 4; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); num2 = 0; - span[num2] = 2632; + span7[num2] = 2632; num2++; - span[num2] = 2673; + span7[num2] = 2673; num2++; - span[num2] = 2687; + span7[num2] = 2687; num2++; - span[num2] = 2693; + span7[num2] = 2693; dictionary.Add(613u, list7); num2 = 4; List list8 = new List(num2); CollectionsMarshal.SetCount(list8, num2); - span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); num = 0; - span[num] = 2724; + span8[num] = 2724; num++; - span[num] = 2728; + span8[num] = 2728; num++; - span[num] = 2730; + span8[num] = 2730; num++; - span[num] = 2733; + span8[num] = 2733; dictionary.Add(614u, list8); num = 4; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); num2 = 0; - span[num2] = 2655; + span9[num2] = 2655; num2++; - span[num2] = 2842; + span9[num2] = 2842; num2++; - span[num2] = 2851; + span9[num2] = 2851; num2++; - span[num2] = 2860; + span9[num2] = 2860; dictionary.Add(620u, list9); num2 = 4; List list10 = new List(num2); CollectionsMarshal.SetCount(list10, num2); - span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); num = 0; - span[num] = 2877; + span10[num] = 2877; num++; - span[num] = 2880; + span10[num] = 2880; num++; - span[num] = 2881; + span10[num] = 2881; num++; - span[num] = 2883; + span10[num] = 2883; dictionary.Add(621u, list10); num = 4; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); num2 = 0; - span[num2] = 2760; + span11[num2] = 2760; num2++; - span[num2] = 2771; + span11[num2] = 2771; num2++; - span[num2] = 2782; + span11[num2] = 2782; num2++; - span[num2] = 2791; + span11[num2] = 2791; dictionary.Add(622u, list11); num2 = 4; List list12 = new List(num2); CollectionsMarshal.SetCount(list12, num2); - span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); num = 0; - span[num] = 3380; + span12[num] = 3380; num++; - span[num] = 3384; + span12[num] = 3384; num++; - span[num] = 3385; + span12[num] = 3385; num++; - span[num] = 3386; + span12[num] = 3386; dictionary.Add(813u, list12); num = 4; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); num2 = 0; - span[num2] = 3360; + span13[num2] = 3360; num2++; - span[num2] = 3371; + span13[num2] = 3371; num2++; - span[num2] = 3537; + span13[num2] = 3537; num2++; - span[num2] = 3556; + span13[num2] = 3556; dictionary.Add(814u, list13); num2 = 4; List list14 = new List(num2); CollectionsMarshal.SetCount(list14, num2); - span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); num = 0; - span[num] = 3375; + span14[num] = 3375; num++; - span[num] = 3503; + span14[num] = 3503; num++; - span[num] = 3511; + span14[num] = 3511; num++; - span[num] = 3525; + span14[num] = 3525; dictionary.Add(815u, list14); num = 4; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); num2 = 0; - span[num2] = 3395; + span15[num2] = 3395; num2++; - span[num2] = 3398; + span15[num2] = 3398; num2++; - span[num2] = 3404; + span15[num2] = 3404; num2++; - span[num2] = 3427; + span15[num2] = 3427; dictionary.Add(816u, list15); num2 = 4; List list16 = new List(num2); CollectionsMarshal.SetCount(list16, num2); - span = CollectionsMarshal.AsSpan(list16); + Span span16 = CollectionsMarshal.AsSpan(list16); num = 0; - span[num] = 3444; + span16[num] = 3444; num++; - span[num] = 3467; + span16[num] = 3467; num++; - span[num] = 3478; + span16[num] = 3478; num++; - span[num] = 3656; + span16[num] = 3656; dictionary.Add(817u, list16); num = 4; List list17 = new List(num); CollectionsMarshal.SetCount(list17, num); - span = CollectionsMarshal.AsSpan(list17); + Span span17 = CollectionsMarshal.AsSpan(list17); num2 = 0; - span[num2] = 3588; + span17[num2] = 3588; num2++; - span[num2] = 3592; + span17[num2] = 3592; num2++; - span[num2] = 3593; + span17[num2] = 3593; num2++; - span[num2] = 3594; + span17[num2] = 3594; dictionary.Add(818u, list17); num2 = 4; List list18 = new List(num2); CollectionsMarshal.SetCount(list18, num2); - span = CollectionsMarshal.AsSpan(list18); + Span span18 = CollectionsMarshal.AsSpan(list18); num = 0; - span[num] = 4320; + span18[num] = 4320; num++; - span[num] = 4329; + span18[num] = 4329; num++; - span[num] = 4480; + span18[num] = 4480; num++; - span[num] = 4484; + span18[num] = 4484; dictionary.Add(956u, list18); num = 4; List list19 = new List(num); CollectionsMarshal.SetCount(list19, num); - span = CollectionsMarshal.AsSpan(list19); + Span span19 = CollectionsMarshal.AsSpan(list19); num2 = 0; - span[num2] = 4203; + span19[num2] = 4203; num2++; - span[num2] = 4257; + span19[num2] = 4257; num2++; - span[num2] = 4259; + span19[num2] = 4259; num2++; - span[num2] = 4489; + span19[num2] = 4489; dictionary.Add(957u, list19); num2 = 4; List list20 = new List(num2); CollectionsMarshal.SetCount(list20, num2); - span = CollectionsMarshal.AsSpan(list20); + Span span20 = CollectionsMarshal.AsSpan(list20); num = 0; - span[num] = 4216; + span20[num] = 4216; num++; - span[num] = 4232; + span20[num] = 4232; num++; - span[num] = 4498; + span20[num] = 4498; num++; - span[num] = 4502; + span20[num] = 4502; dictionary.Add(958u, list20); num = 4; List list21 = new List(num); CollectionsMarshal.SetCount(list21, num); - span = CollectionsMarshal.AsSpan(list21); + Span span21 = CollectionsMarshal.AsSpan(list21); num2 = 0; - span[num2] = 4240; + span21[num2] = 4240; num2++; - span[num2] = 4241; + span21[num2] = 4241; num2++; - span[num2] = 4253; + span21[num2] = 4253; num2++; - span[num2] = 4516; + span21[num2] = 4516; dictionary.Add(959u, list21); num2 = 4; List list22 = new List(num2); CollectionsMarshal.SetCount(list22, num2); - span = CollectionsMarshal.AsSpan(list22); + Span span22 = CollectionsMarshal.AsSpan(list22); num = 0; - span[num] = 4342; + span22[num] = 4342; num++; - span[num] = 4346; + span22[num] = 4346; num++; - span[num] = 4354; + span22[num] = 4354; num++; - span[num] = 4355; + span22[num] = 4355; dictionary.Add(960u, list22); num = 4; List list23 = new List(num); CollectionsMarshal.SetCount(list23, num); - span = CollectionsMarshal.AsSpan(list23); + Span span23 = CollectionsMarshal.AsSpan(list23); num2 = 0; - span[num2] = 4288; + span23[num2] = 4288; num2++; - span[num2] = 4313; + span23[num2] = 4313; num2++; - span[num2] = 4507; + span23[num2] = 4507; num2++; - span[num2] = 4511; + span23[num2] = 4511; dictionary.Add(961u, list23); num2 = 4; List list24 = new List(num2); CollectionsMarshal.SetCount(list24, num2); - span = CollectionsMarshal.AsSpan(list24); + Span span24 = CollectionsMarshal.AsSpan(list24); num = 0; - span[num] = 5039; + span24[num] = 5039; num++; - span[num] = 5047; + span24[num] = 5047; num++; - span[num] = 5051; + span24[num] = 5051; num++; - span[num] = 5055; + span24[num] = 5055; dictionary.Add(1187u, list24); num = 4; List list25 = new List(num); CollectionsMarshal.SetCount(list25, num); - span = CollectionsMarshal.AsSpan(list25); + Span span25 = CollectionsMarshal.AsSpan(list25); num2 = 0; - span[num2] = 5064; + span25[num2] = 5064; num2++; - span[num2] = 5074; + span25[num2] = 5074; num2++; - span[num2] = 5081; + span25[num2] = 5081; num2++; - span[num2] = 5085; + span25[num2] = 5085; dictionary.Add(1188u, list25); num2 = 4; List list26 = new List(num2); CollectionsMarshal.SetCount(list26, num2); - span = CollectionsMarshal.AsSpan(list26); + Span span26 = CollectionsMarshal.AsSpan(list26); num = 0; - span[num] = 5094; + span26[num] = 5094; num++; - span[num] = 5103; + span26[num] = 5103; num++; - span[num] = 5110; + span26[num] = 5110; num++; - span[num] = 5114; + span26[num] = 5114; dictionary.Add(1189u, list26); num = 4; List list27 = new List(num); CollectionsMarshal.SetCount(list27, num); - span = CollectionsMarshal.AsSpan(list27); + Span span27 = CollectionsMarshal.AsSpan(list27); num2 = 0; - span[num2] = 5130; + span27[num2] = 5130; num2++; - span[num2] = 5138; + span27[num2] = 5138; num2++; - span[num2] = 5140; + span27[num2] = 5140; num2++; - span[num2] = 5144; + span27[num2] = 5144; dictionary.Add(1190u, list27); num2 = 4; List list28 = new List(num2); CollectionsMarshal.SetCount(list28, num2); - span = CollectionsMarshal.AsSpan(list28); + Span span28 = CollectionsMarshal.AsSpan(list28); num = 0; - span[num] = 5153; + span28[num] = 5153; num++; - span[num] = 5156; + span28[num] = 5156; num++; - span[num] = 5159; + span28[num] = 5159; num++; - span[num] = 5160; + span28[num] = 5160; dictionary.Add(1191u, list28); num = 4; List list29 = new List(num); CollectionsMarshal.SetCount(list29, num); - span = CollectionsMarshal.AsSpan(list29); + Span span29 = CollectionsMarshal.AsSpan(list29); num2 = 0; - span[num2] = 5174; + span29[num2] = 5174; num2++; - span[num2] = 5176; + span29[num2] = 5176; num2++; - span[num2] = 5178; + span29[num2] = 5178; num2++; - span[num2] = 5179; + span29[num2] = 5179; dictionary.Add(1192u, list29); AetherCurrentQuestsByTerritory = dictionary.ToImmutableDictionary((KeyValuePair> x) => x.Key, (KeyValuePair> x) => x.Value.Select((ushort y) => new QuestId(y)).ToImmutableList()); AetherCurrentQuests = AetherCurrentQuestsByTerritory.Values.SelectMany((ImmutableList x) => x).ToImmutableHashSet(); diff --git a/Questionable/Questionable.Data/TerritoryData.cs b/Questionable/Questionable.Data/TerritoryData.cs index ef15072..d9e748c 100644 --- a/Questionable/Questionable.Data/TerritoryData.cs +++ b/Questionable/Questionable.Data/TerritoryData.cs @@ -33,6 +33,8 @@ internal sealed class TerritoryData private readonly ImmutableDictionary _contentFinderConditions; + private readonly ImmutableDictionary _territoryToContentFinderCondition; + private readonly ImmutableDictionary<(ElementId QuestId, byte Index), uint> _questBattlesToContentFinderCondition; public TerritoryData(IDataManager dataManager) @@ -67,6 +69,9 @@ internal sealed class TerritoryData return flag && x.ContentType.RowId != 6; }) select new ContentFinderConditionData(x, dataManager.Language)).ToImmutableDictionary((ContentFinderConditionData x) => x.ContentFinderConditionId, (ContentFinderConditionData x) => x); + _territoryToContentFinderCondition = (from x in dataManager.GetExcelSheet() + where x.RowId != 0 && x.TerritoryType.RowId != 0 + group x by x.TerritoryType.RowId).ToImmutableDictionary((IGrouping g) => g.Key, (IGrouping g) => g.First().RowId); _questBattlesToContentFinderCondition = (from x in (from x in dataManager.GetExcelSheet() where x.RowId != 0 && x.IssuerLocation.RowId != 0 select x).SelectMany(GetQuestBattles) @@ -138,6 +143,11 @@ internal sealed class TerritoryData return false; } + public bool TryGetContentFinderConditionIdForTerritory(ushort territoryId, out uint cfcId) + { + return _territoryToContentFinderCondition.TryGetValue(territoryId, out cfcId); + } + public IEnumerable<(ElementId QuestId, byte Index, ContentFinderConditionData Data)> GetAllQuestsWithQuestBattles() { return _questBattlesToContentFinderCondition.Select, (ElementId, byte, ContentFinderConditionData)>((KeyValuePair<(ElementId QuestId, byte Index), uint> x) => (QuestId: x.Key.QuestId, Index: x.Key.Index, _contentFinderConditions[x.Value])); @@ -149,7 +159,7 @@ internal sealed class TerritoryData { return name; } - return string.Concat(name[0].ToString().ToUpper(CultureInfo.InvariantCulture), name.AsSpan(1)); + return string.Concat(name[0].ToString().ToUpper(CultureInfo.InvariantCulture).AsSpan(), name.AsSpan(1)); } private static IEnumerable<(ElementId QuestId, byte Index, uint QuestBattleId)> GetQuestBattles(Quest quest) diff --git a/Questionable/Questionable.External/AutoDutyIpc.cs b/Questionable/Questionable.External/AutoDutyIpc.cs index 801f1bd..257efc4 100644 --- a/Questionable/Questionable.External/AutoDutyIpc.cs +++ b/Questionable/Questionable.External/AutoDutyIpc.cs @@ -33,6 +33,12 @@ internal sealed class AutoDutyIpc private readonly ICallGateSubscriber _stop; + private bool _loggedContentHasPathQueryWarning; + + private bool _loggedLevelingModeWarning; + + public const int MinimumLevelForLevelingMode = 15; + public AutoDutyIpc(IDalamudPluginInterface pluginInterface, Configuration configuration, TerritoryData territoryData, ILogger logger) { _configuration = configuration; @@ -43,6 +49,8 @@ internal sealed class AutoDutyIpc _run = pluginInterface.GetIpcSubscriber("AutoDuty.Run"); _isStopped = pluginInterface.GetIpcSubscriber("AutoDuty.IsStopped"); _stop = pluginInterface.GetIpcSubscriber("AutoDuty.Stop"); + _loggedContentHasPathQueryWarning = false; + _loggedLevelingModeWarning = false; } public bool IsConfiguredToRunContent(DutyOptions? dutyOptions) @@ -70,6 +78,24 @@ internal sealed class AutoDutyIpc return false; } + public bool IsConfiguredToRunLevelingMode() + { + return _configuration.Duties.RunLevelingModeWhenUnderleveled; + } + + public bool IsConfiguredToRunLevelingMode(int currentPlayerLevel) + { + if (!_configuration.Duties.RunLevelingModeWhenUnderleveled) + { + return false; + } + if (currentPlayerLevel < 15) + { + return false; + } + return true; + } + public bool HasPath(uint cfcId) { if (!_territoryData.TryGetContentFinderCondition(cfcId, out TerritoryData.ContentFinderConditionData contentFinderConditionData)) @@ -82,7 +108,11 @@ internal sealed class AutoDutyIpc } catch (IpcError ipcError) { - _logger.LogWarning("Unable to query AutoDuty for path in territory {TerritoryType}: {Message}", contentFinderConditionData.TerritoryId, ipcError.Message); + if (!_loggedContentHasPathQueryWarning) + { + _logger.LogWarning("Unable to query AutoDuty for path in territory {TerritoryType}: {Message}", contentFinderConditionData.TerritoryId, ipcError.Message); + _loggedContentHasPathQueryWarning = true; + } return false; } } @@ -95,6 +125,7 @@ internal sealed class AutoDutyIpc } try { + _setConfig.InvokeAction("leveling", "None"); _setConfig.InvokeAction("Unsynced", $"{dutyMode == DutyMode.UnsyncRegular}"); ICallGateSubscriber setConfig = _setConfig; setConfig.InvokeAction("dutyModeEnum", dutyMode switch @@ -111,6 +142,40 @@ internal sealed class AutoDutyIpc } } + public bool StartLevelingMode() + { + try + { + if (!IsStopped()) + { + _logger.LogDebug("AutoDuty is already running, not starting leveling mode again"); + return true; + } + _logger.LogInformation("Starting AutoDuty Leveling mode (Support) - AutoDuty will select the best dungeon"); + _setConfig.InvokeAction("leveling", "Support"); + _run.InvokeAction(0u, 1, !_configuration.Advanced.DisableAutoDutyBareMode); + return true; + } + catch (IpcError ipcError) + { + if (!_loggedLevelingModeWarning) + { + _logger.LogWarning("Unable to start AutoDuty Leveling mode: {Message}", ipcError.Message); + _loggedLevelingModeWarning = true; + } + return false; + } + catch (Exception exception) + { + if (!_loggedLevelingModeWarning) + { + _logger.LogWarning(exception, "Unable to start AutoDuty Leveling mode"); + _loggedLevelingModeWarning = true; + } + return false; + } + } + public bool IsStopped() { try @@ -123,16 +188,36 @@ internal sealed class AutoDutyIpc } } + public void DisableLevelingMode() + { + try + { + _logger.LogInformation("Disabling AutoDuty leveling mode"); + _setConfig.InvokeAction("leveling", "None"); + } + catch (IpcError ipcError) + { + _logger.LogWarning("Unable to disable AutoDuty leveling mode: {Message}", ipcError.Message); + } + } + public void Stop() { try { _logger.LogInformation("Calling AutoDuty.Stop"); + try + { + _setConfig.InvokeAction("leveling", "None"); + } + catch (IpcError) + { + } _stop.InvokeAction(); } - catch (IpcError ipcError) + catch (IpcError ipcError2) { - throw new TaskException("Unable to stop AutoDuty: " + ipcError.Message, ipcError); + throw new TaskException("Unable to stop AutoDuty: " + ipcError2.Message, ipcError2); } } } diff --git a/Questionable/Questionable.External/NavmeshIpc.cs b/Questionable/Questionable.External/NavmeshIpc.cs index 949d9d7..f7fc7b0 100644 --- a/Questionable/Questionable.External/NavmeshIpc.cs +++ b/Questionable/Questionable.External/NavmeshIpc.cs @@ -11,12 +11,18 @@ namespace Questionable.External; internal sealed class NavmeshIpc { + private readonly IDalamudPluginInterface _pluginInterface; + private readonly ILogger _logger; private readonly ICallGateSubscriber _isNavReady; private readonly ICallGateSubscriber>> _navPathfind; + private readonly ICallGateSubscriber _navPathfindInProgress; + + private readonly ICallGateSubscriber _navNumQueuedRequests; + private readonly ICallGateSubscriber, bool, object> _pathMoveTo; private readonly ICallGateSubscriber _pathStop; @@ -29,8 +35,34 @@ internal sealed class NavmeshIpc private readonly ICallGateSubscriber _queryPointOnFloor; + private readonly ICallGateSubscriber _queryNearestPoint; + private readonly ICallGateSubscriber _buildProgress; + private readonly ICallGateSubscriber _navReload; + + private readonly ICallGateSubscriber _navRebuild; + + public bool IsNavmeshAvailable + { + get + { + try + { + _isNavReady.InvokeFunc(); + return true; + } + catch (IpcNotReadyError) + { + return false; + } + catch (IpcError) + { + return true; + } + } + } + public bool IsReady { get @@ -61,22 +93,62 @@ internal sealed class NavmeshIpc } } + public bool IsPathfindInProgress + { + get + { + try + { + return _navPathfindInProgress.InvokeFunc(); + } + catch (IpcError) + { + return false; + } + } + } + + public int NumQueuedPathfindRequests + { + get + { + try + { + return _navNumQueuedRequests.InvokeFunc(); + } + catch (IpcError) + { + return 0; + } + } + } + public NavmeshIpc(IDalamudPluginInterface pluginInterface, ILogger logger) { + _pluginInterface = pluginInterface; _logger = logger; _isNavReady = pluginInterface.GetIpcSubscriber("vnavmesh.Nav.IsReady"); _navPathfind = pluginInterface.GetIpcSubscriber>>("vnavmesh.Nav.PathfindCancelable"); + _navPathfindInProgress = pluginInterface.GetIpcSubscriber("vnavmesh.Nav.PathfindInProgress"); + _navNumQueuedRequests = pluginInterface.GetIpcSubscriber("vnavmesh.Nav.PathfindNumQueued"); _pathMoveTo = pluginInterface.GetIpcSubscriber, bool, object>("vnavmesh.Path.MoveTo"); _pathStop = pluginInterface.GetIpcSubscriber("vnavmesh.Path.Stop"); _pathIsRunning = pluginInterface.GetIpcSubscriber("vnavmesh.Path.IsRunning"); _pathListWaypoints = pluginInterface.GetIpcSubscriber>("vnavmesh.Path.ListWaypoints"); _pathSetTolerance = pluginInterface.GetIpcSubscriber("vnavmesh.Path.SetTolerance"); _queryPointOnFloor = pluginInterface.GetIpcSubscriber("vnavmesh.Query.Mesh.PointOnFloor"); + _queryNearestPoint = pluginInterface.GetIpcSubscriber("vnavmesh.Query.Mesh.NearestPoint"); _buildProgress = pluginInterface.GetIpcSubscriber("vnavmesh.Nav.BuildProgress"); + _navReload = pluginInterface.GetIpcSubscriber("vnavmesh.Nav.Reload"); + _navRebuild = pluginInterface.GetIpcSubscriber("vnavmesh.Nav.Rebuild"); } public void Stop() { + if (!IsNavmeshAvailable) + { + return; + } try { _pathStop.InvokeAction(); @@ -87,8 +159,44 @@ internal sealed class NavmeshIpc } } + public void Reload() + { + if (!IsNavmeshAvailable) + { + return; + } + try + { + _navReload.InvokeFunc(); + } + catch (IpcError exception) + { + _logger.LogWarning(exception, "Could not reload navmesh"); + } + } + + public void Rebuild() + { + if (!IsNavmeshAvailable) + { + return; + } + try + { + _navRebuild.InvokeFunc(); + } + catch (IpcError exception) + { + _logger.LogWarning(exception, "Could not rebuild navmesh"); + } + } + public Task> Pathfind(Vector3 localPlayerPosition, Vector3 targetPosition, bool fly, CancellationToken cancellationToken) { + if (!IsNavmeshAvailable) + { + return Task.FromResult(new List()); + } try { _pathSetTolerance.InvokeAction(0.25f); @@ -101,8 +209,30 @@ internal sealed class NavmeshIpc } } + public Task> PathfindWithTolerance(Vector3 localPlayerPosition, Vector3 targetPosition, bool fly, float tolerance, CancellationToken cancellationToken) + { + if (!IsNavmeshAvailable) + { + return Task.FromResult(new List()); + } + try + { + _pathSetTolerance.InvokeAction(tolerance); + return _pluginInterface.GetIpcSubscriber>>("vnavmesh.Nav.PathfindWithToleranceCancelable").InvokeFunc(localPlayerPosition, targetPosition, fly, tolerance, cancellationToken); + } + catch (IpcError exception) + { + _logger.LogWarning(exception, "Could not pathfind with tolerance via navmesh"); + return Task.FromException>(exception); + } + } + public void MoveTo(List position, bool fly) { + if (!IsNavmeshAvailable) + { + return; + } Stop(); try { @@ -126,6 +256,30 @@ internal sealed class NavmeshIpc } } + public Vector3? GetPointOnFloor(Vector3 position, bool unlandable, float halfExtentXZ) + { + try + { + return _queryPointOnFloor.InvokeFunc(position, unlandable, halfExtentXZ); + } + catch (IpcError) + { + return null; + } + } + + public Vector3? FindNearestMeshPoint(Vector3 position, float halfExtentXZ, float halfExtentY) + { + try + { + return _queryNearestPoint.InvokeFunc(position, halfExtentXZ, halfExtentY); + } + catch (IpcError) + { + return null; + } + } + public List GetWaypoints() { if (IsPathRunning) diff --git a/Questionable/Questionable.External/QuestionableIpc.cs b/Questionable/Questionable.External/QuestionableIpc.cs index 4149792..605dc92 100644 --- a/Questionable/Questionable.External/QuestionableIpc.cs +++ b/Questionable/Questionable.External/QuestionableIpc.cs @@ -1,14 +1,21 @@ using System; using System.Collections.Generic; +using System.Collections.Immutable; using System.Linq; using System.Numerics; +using System.Runtime.InteropServices; using Dalamud.Plugin; using Dalamud.Plugin.Ipc; +using FFXIVClientStructs.FFXIV.Client.Game; +using Microsoft.Extensions.DependencyInjection; using Questionable.Controller; +using Questionable.Controller.Steps; +using Questionable.Data; using Questionable.Functions; using Questionable.Model; using Questionable.Model.Questing; using Questionable.Windows; +using Questionable.Windows.JournalComponents; using Questionable.Windows.QuestComponents; namespace Questionable.External; @@ -30,12 +37,39 @@ internal sealed class QuestionableIpc : IDisposable public required ushort TerritoryId { get; init; } } + public sealed class TaskData + { + public required string TaskName { get; init; } + + public required int RemainingTaskCount { get; init; } + } + + public sealed class StopConditionData + { + public required bool Enabled { get; init; } + + public required int TargetValue { get; init; } + } + + public sealed class MsqLevelLockData + { + public required bool IsLevelLocked { get; init; } + + public required int LevelsNeeded { get; init; } + + public required int RequiredLevel { get; init; } + + public required string? QuestName { get; init; } + } + private const string IpcIsRunning = "Questionable.IsRunning"; private const string IpcGetCurrentQuestId = "Questionable.GetCurrentQuestId"; private const string IpcGetCurrentStepData = "Questionable.GetCurrentStepData"; + private const string IpcGetCurrentTask = "Questionable.GetCurrentTask"; + private const string IpcGetCurrentlyActiveEventQuests = "Questionable.GetCurrentlyActiveEventQuests"; private const string IpcStartQuest = "Questionable.StartQuest"; @@ -44,14 +78,26 @@ internal sealed class QuestionableIpc : IDisposable private const string IpcIsQuestLocked = "Questionable.IsQuestLocked"; - private const string IpcIsQuestCompleted = "Questionable.IsQuestCompleted"; + private const string IpcIsQuestComplete = "Questionable.IsQuestComplete"; - private const string IpcIsQuestAvailable = "Questionable.IsQuestAvailable"; + private const string IpcIsReadyToAcceptQuest = "Questionable.IsReadyToAcceptQuest"; private const string IpcIsQuestAccepted = "Questionable.IsQuestAccepted"; private const string IpcIsQuestUnobtainable = "Questionable.IsQuestUnobtainable"; + private const string IpcGetDefaultDutyMode = "Questionable.GetDefaultDutyMode"; + + private const string IpcSetDefaultDutyMode = "Questionable.SetDefaultDutyMode"; + + private const string IpcGetDutyModeOverride = "Questionable.GetDutyModeOverride"; + + private const string IpcSetDutyModeOverride = "Questionable.SetDutyModeOverride"; + + private const string IpcClearDutyModeOverride = "Questionable.ClearDutyModeOverride"; + + private const string IpcClearAllDutyModeOverrides = "Questionable.ClearAllDutyModeOverrides"; + private const string IpcImportQuestPriority = "Questionable.ImportQuestPriority"; private const string IpcClearQuestPriority = "Questionable.ClearQuestPriority"; @@ -62,20 +108,122 @@ internal sealed class QuestionableIpc : IDisposable private const string IpcExportQuestPriority = "Questionable.ExportQuestPriority"; + private const string IpcGetPriorityQuests = "Questionable.GetPriorityQuests"; + + private const string IpcRemovePriorityQuest = "Questionable.RemovePriorityQuest"; + + private const string IpcReorderPriorityQuest = "Questionable.ReorderPriorityQuest"; + + private const string IpcGetAvailablePresets = "Questionable.GetAvailablePresets"; + + private const string IpcGetPresetQuests = "Questionable.GetPresetQuests"; + + private const string IpcAddPresetToPriority = "Questionable.AddPresetToPriority"; + + private const string IpcIsPresetAvailable = "Questionable.IsPresetAvailable"; + + private const string IpcIsQuestInPriority = "Questionable.IsQuestInPriority"; + + private const string IpcGetQuestPriorityIndex = "Questionable.GetQuestPriorityIndex"; + + private const string IpcHasAvailablePriorityQuests = "Questionable.HasAvailablePriorityQuests"; + + private const string IpcGetStopConditionsEnabled = "Questionable.GetStopConditionsEnabled"; + + private const string IpcSetStopConditionsEnabled = "Questionable.SetStopConditionsEnabled"; + + private const string IpcGetStopQuestList = "Questionable.GetStopQuestList"; + + private const string IpcAddStopQuest = "Questionable.AddStopQuest"; + + private const string IpcRemoveStopQuest = "Questionable.RemoveStopQuest"; + + private const string IpcClearStopQuests = "Questionable.ClearStopQuests"; + + private const string IpcGetLevelStopCondition = "Questionable.GetLevelStopCondition"; + + private const string IpcSetLevelStopCondition = "Questionable.SetLevelStopCondition"; + + private const string IpcGetSequenceStopCondition = "Questionable.GetSequenceStopCondition"; + + private const string IpcSetSequenceStopCondition = "Questionable.SetSequenceStopCondition"; + + private const string IpcGetQuestSequenceStopCondition = "Questionable.GetQuestSequenceStopCondition"; + + private const string IpcSetQuestSequenceStopCondition = "Questionable.SetQuestSequenceStopCondition"; + + private const string IpcRemoveQuestSequenceStopCondition = "Questionable.RemoveQuestSequenceStopCondition"; + + private const string IpcGetAllQuestSequenceStopConditions = "Questionable.GetAllQuestSequenceStopConditions"; + + private const string IpcGetLevelStopMode = "Questionable.GetLevelStopMode"; + + private const string IpcSetLevelStopMode = "Questionable.SetLevelStopMode"; + + private const string IpcGetSequenceStopMode = "Questionable.GetSequenceStopMode"; + + private const string IpcSetSequenceStopMode = "Questionable.SetSequenceStopMode"; + + private const string IpcGetQuestStopMode = "Questionable.GetQuestStopMode"; + + private const string IpcSetQuestStopMode = "Questionable.SetQuestStopMode"; + + private const string IpcGetAlliedSocietyRemainingAllowances = "Questionable.AlliedSociety.GetRemainingAllowances"; + + private const string IpcGetAlliedSocietyTimeUntilReset = "Questionable.AlliedSociety.GetTimeUntilReset"; + + private const string IpcGetAlliedSocietyAvailableQuestIds = "Questionable.AlliedSociety.GetAvailableQuestIds"; + + private const string IpcGetAlliedSocietyAllAvailableQuestCounts = "Questionable.AlliedSociety.GetAllAvailableQuestCounts"; + + private const string IpcGetAlliedSocietyIsMaxRank = "Questionable.AlliedSociety.IsMaxRank"; + + private const string IpcGetAlliedSocietyCurrentRank = "Questionable.AlliedSociety.GetCurrentRank"; + + private const string IpcGetAlliedSocietiesWithAvailableQuests = "Questionable.AlliedSociety.GetSocietiesWithAvailableQuests"; + + private const string IpcAddAlliedSocietyOptimalQuests = "Questionable.AlliedSociety.AddOptimalQuests"; + + private const string IpcGetAlliedSocietyOptimalQuests = "Questionable.AlliedSociety.GetOptimalQuests"; + + private const string IpcIsLevelingModeEnabled = "Questionable.IsLevelingModeEnabled"; + + private const string IpcSetLevelingModeEnabled = "Questionable.SetLevelingModeEnabled"; + + private const string IpcGetMsqLevelLockInfo = "Questionable.GetMsqLevelLockInfo"; + + private const string IpcStartLevelingMode = "Questionable.StartLevelingMode"; + + private const string IpcStopLevelingMode = "Questionable.StopLevelingMode"; + private readonly QuestController _questController; private readonly QuestRegistry _questRegistry; private readonly QuestFunctions _questFunctions; + private readonly QuestData _questData; + private readonly ManualPriorityComponent _manualPriorityComponent; + private readonly PresetBuilderComponent _presetBuilderComponent; + + private readonly Configuration _configuration; + + private readonly IDalamudPluginInterface _pluginInterface; + + private readonly IServiceProvider _serviceProvider; + + private readonly AutoDutyIpc _autoDutyIpc; + private readonly ICallGateProvider _isRunning; private readonly ICallGateProvider _getCurrentQuestId; private readonly ICallGateProvider _getCurrentStepData; + private readonly ICallGateProvider _getCurrentTask; + private readonly ICallGateProvider> _getCurrentlyActiveEventQuests; private readonly ICallGateProvider _startQuest; @@ -84,14 +232,26 @@ internal sealed class QuestionableIpc : IDisposable private readonly ICallGateProvider _isQuestLocked; - private readonly ICallGateProvider _isQuestCompleted; + private readonly ICallGateProvider _IsQuestComplete; - private readonly ICallGateProvider _isQuestAvailable; + private readonly ICallGateProvider _IsReadyToAcceptQuest; private readonly ICallGateProvider _isQuestAccepted; private readonly ICallGateProvider _isQuestUnobtainable; + private readonly ICallGateProvider _getDefaultDutyMode; + + private readonly ICallGateProvider _setDefaultDutyMode; + + private readonly ICallGateProvider _getDutyModeOverride; + + private readonly ICallGateProvider _setDutyModeOverride; + + private readonly ICallGateProvider _clearDutyModeOverride; + + private readonly ICallGateProvider _clearAllDutyModeOverrides; + private readonly ICallGateProvider _importQuestPriority; private readonly ICallGateProvider _addQuestPriority; @@ -102,19 +262,115 @@ internal sealed class QuestionableIpc : IDisposable private readonly ICallGateProvider _exportQuestPriority; - public QuestionableIpc(QuestController questController, EventInfoComponent eventInfoComponent, QuestRegistry questRegistry, QuestFunctions questFunctions, ManualPriorityComponent manualPriorityComponent, IDalamudPluginInterface pluginInterface) + private readonly ICallGateProvider> _getPriorityQuests; + + private readonly ICallGateProvider _removePriorityQuest; + + private readonly ICallGateProvider _reorderPriorityQuest; + + private readonly ICallGateProvider> _getAvailablePresets; + + private readonly ICallGateProvider> _getPresetQuests; + + private readonly ICallGateProvider _addPresetToPriority; + + private readonly ICallGateProvider _isPresetAvailable; + + private readonly ICallGateProvider _isQuestInPriority; + + private readonly ICallGateProvider _getQuestPriorityIndex; + + private readonly ICallGateProvider _hasAvailablePriorityQuests; + + private readonly ICallGateProvider _getStopConditionsEnabled; + + private readonly ICallGateProvider _setStopConditionsEnabled; + + private readonly ICallGateProvider> _getStopQuestList; + + private readonly ICallGateProvider _addStopQuest; + + private readonly ICallGateProvider _removeStopQuest; + + private readonly ICallGateProvider _clearStopQuests; + + private readonly ICallGateProvider _getLevelStopCondition; + + private readonly ICallGateProvider _setLevelStopCondition; + + private readonly ICallGateProvider _getSequenceStopCondition; + + private readonly ICallGateProvider _setSequenceStopCondition; + + private readonly ICallGateProvider _getQuestSequenceStopCondition; + + private readonly ICallGateProvider _setQuestSequenceStopCondition; + + private readonly ICallGateProvider _removeQuestSequenceStopCondition; + + private readonly ICallGateProvider> _getAllQuestSequenceStopConditions; + + private readonly ICallGateProvider _getLevelStopMode; + + private readonly ICallGateProvider _setLevelStopMode; + + private readonly ICallGateProvider _getSequenceStopMode; + + private readonly ICallGateProvider _setSequenceStopMode; + + private readonly ICallGateProvider _getQuestStopMode; + + private readonly ICallGateProvider _setQuestStopMode; + + private readonly ICallGateProvider _getAlliedSocietyRemainingAllowances; + + private readonly ICallGateProvider _getAlliedSocietyTimeUntilReset; + + private readonly ICallGateProvider> _getAlliedSocietyAvailableQuestIds; + + private readonly ICallGateProvider> _getAlliedSocietyAllAvailableQuestCounts; + + private readonly ICallGateProvider _getAlliedSocietyIsMaxRank; + + private readonly ICallGateProvider _getAlliedSocietyCurrentRank; + + private readonly ICallGateProvider> _getAlliedSocietiesWithAvailableQuests; + + private readonly ICallGateProvider _addAlliedSocietyOptimalQuests; + + private readonly ICallGateProvider> _getAlliedSocietyOptimalQuests; + + private readonly ICallGateProvider _isLevelingModeEnabled; + + private readonly ICallGateProvider _setLevelingModeEnabled; + + private readonly ICallGateProvider _getMsqLevelLockInfo; + + private readonly ICallGateProvider _startLevelingMode; + + private readonly ICallGateProvider _stopLevelingMode; + + public QuestionableIpc(QuestController questController, EventInfoComponent eventInfoComponent, QuestRegistry questRegistry, QuestFunctions questFunctions, QuestData questData, ManualPriorityComponent manualPriorityComponent, PresetBuilderComponent presetBuilderComponent, Configuration configuration, IDalamudPluginInterface pluginInterface, IServiceProvider serviceProvider, AutoDutyIpc autoDutyIpc) { QuestionableIpc questionableIpc = this; _questController = questController; _questRegistry = questRegistry; _questFunctions = questFunctions; + _questData = questData; _manualPriorityComponent = manualPriorityComponent; + _presetBuilderComponent = presetBuilderComponent; + _configuration = configuration; + _pluginInterface = pluginInterface; + _serviceProvider = serviceProvider; + _autoDutyIpc = autoDutyIpc; _isRunning = pluginInterface.GetIpcProvider("Questionable.IsRunning"); _isRunning.RegisterFunc(() => questController.AutomationType != QuestController.EAutomationType.Manual || questController.IsRunning); _getCurrentQuestId = pluginInterface.GetIpcProvider("Questionable.GetCurrentQuestId"); _getCurrentQuestId.RegisterFunc(() => questController.CurrentQuest?.Quest.Id.ToString()); _getCurrentStepData = pluginInterface.GetIpcProvider("Questionable.GetCurrentStepData"); _getCurrentStepData.RegisterFunc(GetStepData); + _getCurrentTask = pluginInterface.GetIpcProvider("Questionable.GetCurrentTask"); + _getCurrentTask.RegisterFunc(GetCurrentTask); _getCurrentlyActiveEventQuests = pluginInterface.GetIpcProvider>("Questionable.GetCurrentlyActiveEventQuests"); _getCurrentlyActiveEventQuests.RegisterFunc(() => (from q in eventInfoComponent.GetCurrentlyActiveEventQuests() select q.ToString()).ToList()); @@ -124,14 +380,26 @@ internal sealed class QuestionableIpc : IDisposable _startSingleQuest.RegisterFunc((string questId) => questionableIpc.StartQuest(questId, single: true)); _isQuestLocked = pluginInterface.GetIpcProvider("Questionable.IsQuestLocked"); _isQuestLocked.RegisterFunc(IsQuestLocked); - _isQuestCompleted = pluginInterface.GetIpcProvider("Questionable.IsQuestCompleted"); - _isQuestCompleted.RegisterFunc(IsQuestCompleted); - _isQuestAvailable = pluginInterface.GetIpcProvider("Questionable.IsQuestAvailable"); - _isQuestAvailable.RegisterFunc(IsQuestAvailable); + _IsQuestComplete = pluginInterface.GetIpcProvider("Questionable.IsQuestComplete"); + _IsQuestComplete.RegisterFunc(IsQuestComplete); + _IsReadyToAcceptQuest = pluginInterface.GetIpcProvider("Questionable.IsReadyToAcceptQuest"); + _IsReadyToAcceptQuest.RegisterFunc(IsReadyToAcceptQuest); _isQuestAccepted = pluginInterface.GetIpcProvider("Questionable.IsQuestAccepted"); _isQuestAccepted.RegisterFunc(IsQuestAccepted); _isQuestUnobtainable = pluginInterface.GetIpcProvider("Questionable.IsQuestUnobtainable"); _isQuestUnobtainable.RegisterFunc(IsQuestUnobtainable); + _getDefaultDutyMode = pluginInterface.GetIpcProvider("Questionable.GetDefaultDutyMode"); + _getDefaultDutyMode.RegisterFunc(GetDefaultDutyMode); + _setDefaultDutyMode = pluginInterface.GetIpcProvider("Questionable.SetDefaultDutyMode"); + _setDefaultDutyMode.RegisterFunc(SetDefaultDutyMode); + _getDutyModeOverride = pluginInterface.GetIpcProvider("Questionable.GetDutyModeOverride"); + _getDutyModeOverride.RegisterFunc(GetDutyModeOverride); + _setDutyModeOverride = pluginInterface.GetIpcProvider("Questionable.SetDutyModeOverride"); + _setDutyModeOverride.RegisterFunc(SetDutyModeOverride); + _clearDutyModeOverride = pluginInterface.GetIpcProvider("Questionable.ClearDutyModeOverride"); + _clearDutyModeOverride.RegisterFunc(ClearDutyModeOverride); + _clearAllDutyModeOverrides = pluginInterface.GetIpcProvider("Questionable.ClearAllDutyModeOverrides"); + _clearAllDutyModeOverrides.RegisterFunc(ClearAllDutyModeOverrides); _importQuestPriority = pluginInterface.GetIpcProvider("Questionable.ImportQuestPriority"); _importQuestPriority.RegisterFunc(ImportQuestPriority); _addQuestPriority = pluginInterface.GetIpcProvider("Questionable.AddQuestPriority"); @@ -142,6 +410,138 @@ internal sealed class QuestionableIpc : IDisposable _insertQuestPriority.RegisterFunc(InsertQuestPriority); _exportQuestPriority = pluginInterface.GetIpcProvider("Questionable.ExportQuestPriority"); _exportQuestPriority.RegisterFunc(_manualPriorityComponent.EncodeQuestPriority); + _getPriorityQuests = pluginInterface.GetIpcProvider>("Questionable.GetPriorityQuests"); + _getPriorityQuests.RegisterFunc(GetPriorityQuests); + _removePriorityQuest = pluginInterface.GetIpcProvider("Questionable.RemovePriorityQuest"); + _removePriorityQuest.RegisterFunc(RemovePriorityQuest); + _reorderPriorityQuest = pluginInterface.GetIpcProvider("Questionable.ReorderPriorityQuest"); + _reorderPriorityQuest.RegisterFunc(ReorderPriorityQuest); + _getAvailablePresets = pluginInterface.GetIpcProvider>("Questionable.GetAvailablePresets"); + _getAvailablePresets.RegisterFunc(GetAvailablePresets); + _getPresetQuests = pluginInterface.GetIpcProvider>("Questionable.GetPresetQuests"); + _getPresetQuests.RegisterFunc(GetPresetQuests); + _addPresetToPriority = pluginInterface.GetIpcProvider("Questionable.AddPresetToPriority"); + _addPresetToPriority.RegisterFunc(AddPresetToPriority); + _isPresetAvailable = pluginInterface.GetIpcProvider("Questionable.IsPresetAvailable"); + _isPresetAvailable.RegisterFunc(IsPresetAvailable); + _isQuestInPriority = pluginInterface.GetIpcProvider("Questionable.IsQuestInPriority"); + _isQuestInPriority.RegisterFunc(IsQuestInPriority); + _getQuestPriorityIndex = pluginInterface.GetIpcProvider("Questionable.GetQuestPriorityIndex"); + _getQuestPriorityIndex.RegisterFunc(GetQuestPriorityIndex); + _hasAvailablePriorityQuests = pluginInterface.GetIpcProvider("Questionable.HasAvailablePriorityQuests"); + _hasAvailablePriorityQuests.RegisterFunc(HasAvailablePriorityQuests); + _getStopConditionsEnabled = pluginInterface.GetIpcProvider("Questionable.GetStopConditionsEnabled"); + _getStopConditionsEnabled.RegisterFunc(GetStopConditionsEnabled); + _setStopConditionsEnabled = pluginInterface.GetIpcProvider("Questionable.SetStopConditionsEnabled"); + _setStopConditionsEnabled.RegisterFunc(SetStopConditionsEnabled); + _getStopQuestList = pluginInterface.GetIpcProvider>("Questionable.GetStopQuestList"); + _getStopQuestList.RegisterFunc(GetStopQuestList); + _addStopQuest = pluginInterface.GetIpcProvider("Questionable.AddStopQuest"); + _addStopQuest.RegisterFunc(AddStopQuest); + _removeStopQuest = pluginInterface.GetIpcProvider("Questionable.RemoveStopQuest"); + _removeStopQuest.RegisterFunc(RemoveStopQuest); + _clearStopQuests = pluginInterface.GetIpcProvider("Questionable.ClearStopQuests"); + _clearStopQuests.RegisterFunc(ClearStopQuests); + _getLevelStopCondition = pluginInterface.GetIpcProvider("Questionable.GetLevelStopCondition"); + _getLevelStopCondition.RegisterFunc(GetLevelStopCondition); + _setLevelStopCondition = pluginInterface.GetIpcProvider("Questionable.SetLevelStopCondition"); + _setLevelStopCondition.RegisterFunc(SetLevelStopCondition); + _getSequenceStopCondition = pluginInterface.GetIpcProvider("Questionable.GetSequenceStopCondition"); + _getSequenceStopCondition.RegisterFunc(GetSequenceStopCondition); + _setSequenceStopCondition = pluginInterface.GetIpcProvider("Questionable.SetSequenceStopCondition"); + _setSequenceStopCondition.RegisterFunc(SetSequenceStopCondition); + _getQuestSequenceStopCondition = pluginInterface.GetIpcProvider("Questionable.GetQuestSequenceStopCondition"); + _getQuestSequenceStopCondition.RegisterFunc(GetQuestSequenceStopCondition); + _setQuestSequenceStopCondition = pluginInterface.GetIpcProvider("Questionable.SetQuestSequenceStopCondition"); + _setQuestSequenceStopCondition.RegisterFunc(SetQuestSequenceStopCondition); + _removeQuestSequenceStopCondition = pluginInterface.GetIpcProvider("Questionable.RemoveQuestSequenceStopCondition"); + _removeQuestSequenceStopCondition.RegisterFunc(RemoveQuestSequenceStopCondition); + _getAllQuestSequenceStopConditions = pluginInterface.GetIpcProvider>("Questionable.GetAllQuestSequenceStopConditions"); + _getAllQuestSequenceStopConditions.RegisterFunc(GetAllQuestSequenceStopConditions); + _getLevelStopMode = pluginInterface.GetIpcProvider("Questionable.GetLevelStopMode"); + _getLevelStopMode.RegisterFunc(() => (int)questionableIpc._configuration.Stop.LevelStopMode); + _setLevelStopMode = pluginInterface.GetIpcProvider("Questionable.SetLevelStopMode"); + _setLevelStopMode.RegisterFunc(delegate(int mode) + { + if (!Enum.IsDefined(typeof(Configuration.EStopConditionMode), mode)) + { + return false; + } + questionableIpc._configuration.Stop.LevelStopMode = (Configuration.EStopConditionMode)mode; + questionableIpc._pluginInterface.SavePluginConfig(questionableIpc._configuration); + return true; + }); + _getSequenceStopMode = pluginInterface.GetIpcProvider("Questionable.GetSequenceStopMode"); + _getSequenceStopMode.RegisterFunc(() => (int)questionableIpc._configuration.Stop.SequenceStopMode); + _setSequenceStopMode = pluginInterface.GetIpcProvider("Questionable.SetSequenceStopMode"); + _setSequenceStopMode.RegisterFunc(delegate(int mode) + { + if (!Enum.IsDefined(typeof(Configuration.EStopConditionMode), mode)) + { + return false; + } + questionableIpc._configuration.Stop.SequenceStopMode = (Configuration.EStopConditionMode)mode; + questionableIpc._pluginInterface.SavePluginConfig(questionableIpc._configuration); + return true; + }); + _getQuestStopMode = pluginInterface.GetIpcProvider("Questionable.GetQuestStopMode"); + _getQuestStopMode.RegisterFunc((string questId) => (int)(questionableIpc._configuration.Stop.QuestStopModes.TryGetValue(questId, out var value) ? value : ((Configuration.EStopConditionMode)(-1)))); + _setQuestStopMode = pluginInterface.GetIpcProvider("Questionable.SetQuestStopMode"); + _setQuestStopMode.RegisterFunc(delegate(string questId, int mode) + { + if (!Enum.IsDefined(typeof(Configuration.EStopConditionMode), mode)) + { + return false; + } + if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && questionableIpc._questRegistry.IsKnownQuest(elementId)) + { + if (mode == 0) + { + questionableIpc._configuration.Stop.QuestsToStopAfter.Remove(elementId); + questionableIpc._configuration.Stop.QuestStopModes.Remove(questId); + questionableIpc._configuration.Stop.QuestSequences.Remove(questId); + } + else + { + if (!questionableIpc._configuration.Stop.QuestsToStopAfter.Contains(elementId)) + { + questionableIpc._configuration.Stop.QuestsToStopAfter.Add(elementId); + } + questionableIpc._configuration.Stop.QuestStopModes[questId] = (Configuration.EStopConditionMode)mode; + } + questionableIpc._pluginInterface.SavePluginConfig(questionableIpc._configuration); + return true; + } + return false; + }); + _getAlliedSocietyRemainingAllowances = pluginInterface.GetIpcProvider("Questionable.AlliedSociety.GetRemainingAllowances"); + _getAlliedSocietyRemainingAllowances.RegisterFunc(GetAlliedSocietyRemainingAllowances); + _getAlliedSocietyTimeUntilReset = pluginInterface.GetIpcProvider("Questionable.AlliedSociety.GetTimeUntilReset"); + _getAlliedSocietyTimeUntilReset.RegisterFunc(GetAlliedSocietyTimeUntilReset); + _getAlliedSocietyAvailableQuestIds = pluginInterface.GetIpcProvider>("Questionable.AlliedSociety.GetAvailableQuestIds"); + _getAlliedSocietyAvailableQuestIds.RegisterFunc(GetAlliedSocietyAvailableQuestIds); + _getAlliedSocietyAllAvailableQuestCounts = pluginInterface.GetIpcProvider>("Questionable.AlliedSociety.GetAllAvailableQuestCounts"); + _getAlliedSocietyAllAvailableQuestCounts.RegisterFunc(GetAlliedSocietyAllAvailableQuestCounts); + _getAlliedSocietyIsMaxRank = pluginInterface.GetIpcProvider("Questionable.AlliedSociety.IsMaxRank"); + _getAlliedSocietyIsMaxRank.RegisterFunc(GetAlliedSocietyIsMaxRank); + _getAlliedSocietyCurrentRank = pluginInterface.GetIpcProvider("Questionable.AlliedSociety.GetCurrentRank"); + _getAlliedSocietyCurrentRank.RegisterFunc(GetAlliedSocietyCurrentRank); + _getAlliedSocietiesWithAvailableQuests = pluginInterface.GetIpcProvider>("Questionable.AlliedSociety.GetSocietiesWithAvailableQuests"); + _getAlliedSocietiesWithAvailableQuests.RegisterFunc(GetAlliedSocietiesWithAvailableQuests); + _addAlliedSocietyOptimalQuests = pluginInterface.GetIpcProvider("Questionable.AlliedSociety.AddOptimalQuests"); + _addAlliedSocietyOptimalQuests.RegisterFunc(AddAlliedSocietyOptimalQuests); + _getAlliedSocietyOptimalQuests = pluginInterface.GetIpcProvider>("Questionable.AlliedSociety.GetOptimalQuests"); + _getAlliedSocietyOptimalQuests.RegisterFunc(GetAlliedSocietyOptimalQuests); + _isLevelingModeEnabled = pluginInterface.GetIpcProvider("Questionable.IsLevelingModeEnabled"); + _isLevelingModeEnabled.RegisterFunc(IsLevelingModeEnabled); + _setLevelingModeEnabled = pluginInterface.GetIpcProvider("Questionable.SetLevelingModeEnabled"); + _setLevelingModeEnabled.RegisterFunc(SetLevelingModeEnabled); + _getMsqLevelLockInfo = pluginInterface.GetIpcProvider("Questionable.GetMsqLevelLockInfo"); + _getMsqLevelLockInfo.RegisterFunc(GetMsqLevelLockInfo); + _startLevelingMode = pluginInterface.GetIpcProvider("Questionable.StartLevelingMode"); + _startLevelingMode.RegisterFunc(StartLevelingMode); + _stopLevelingMode = pluginInterface.GetIpcProvider("Questionable.StopLevelingMode"); + _stopLevelingMode.RegisterFunc(StopLevelingMode); } private bool StartQuest(string questId, bool single) @@ -190,6 +590,22 @@ internal sealed class QuestionableIpc : IDisposable }; } + private TaskData? GetCurrentTask() + { + ITask task = _questController.TaskQueue.CurrentTaskExecutor?.CurrentTask; + if (task == null) + { + return null; + } + int remainingTaskCount = _questController.TaskQueue.RemainingTasks.Count(); + string taskName = task.ToString() ?? "Unknown"; + return new TaskData + { + TaskName = taskName, + RemainingTaskCount = remainingTaskCount + }; + } + private bool IsQuestLocked(string questId) { if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && _questRegistry.TryGetQuest(elementId, out Quest _)) @@ -199,7 +615,7 @@ internal sealed class QuestionableIpc : IDisposable return true; } - private bool IsQuestCompleted(string questId) + private bool IsQuestComplete(string questId) { if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null) { @@ -208,7 +624,7 @@ internal sealed class QuestionableIpc : IDisposable return false; } - private bool IsQuestAvailable(string questId) + private bool IsReadyToAcceptQuest(string questId) { if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null) { @@ -235,6 +651,59 @@ internal sealed class QuestionableIpc : IDisposable return false; } + private int GetDefaultDutyMode() + { + return (int)_configuration.Duties.DefaultDutyMode; + } + + private bool SetDefaultDutyMode(int dutyMode) + { + if (!Enum.IsDefined(typeof(EDutyMode), dutyMode)) + { + return false; + } + _configuration.Duties.DefaultDutyMode = (EDutyMode)dutyMode; + _pluginInterface.SavePluginConfig(_configuration); + return true; + } + + private int GetDutyModeOverride(uint contentFinderConditionId) + { + if (_configuration.Duties.DutyModeOverrides.TryGetValue(contentFinderConditionId, out var value)) + { + return (int)value; + } + return -1; + } + + private bool SetDutyModeOverride(uint contentFinderConditionId, int dutyMode) + { + if (!Enum.IsDefined(typeof(EDutyMode), dutyMode)) + { + return false; + } + _configuration.Duties.DutyModeOverrides[contentFinderConditionId] = (EDutyMode)dutyMode; + _pluginInterface.SavePluginConfig(_configuration); + return true; + } + + private bool ClearDutyModeOverride(uint contentFinderConditionId) + { + bool num = _configuration.Duties.DutyModeOverrides.Remove(contentFinderConditionId); + if (num) + { + _pluginInterface.SavePluginConfig(_configuration); + } + return num; + } + + private bool ClearAllDutyModeOverrides() + { + _configuration.Duties.DutyModeOverrides.Clear(); + _pluginInterface.SavePluginConfig(_configuration); + return true; + } + private bool ImportQuestPriority(string encodedQuestPriority) { List questElements = PriorityWindow.DecodeQuestPriority(encodedQuestPriority); @@ -254,7 +723,7 @@ internal sealed class QuestionableIpc : IDisposable { return _questController.AddQuestPriority(elementId); } - return true; + return false; } private bool InsertQuestPriority(int index, string questId) @@ -263,9 +732,661 @@ internal sealed class QuestionableIpc : IDisposable { return _questController.InsertQuestPriority(index, elementId); } + return false; + } + + private List GetPriorityQuests() + { + return _questController.ManualPriorityQuests.Select((Quest q) => q.Id.ToString()).ToList(); + } + + private bool RemovePriorityQuest(string questId) + { + if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null) + { + Quest quest = _questController.ManualPriorityQuests.FirstOrDefault((Quest q) => q.Id.Equals(elementId)); + if (quest != null) + { + _questController.ManualPriorityQuests.Remove(quest); + return true; + } + } + return false; + } + + private bool ReorderPriorityQuest(string questId, int newIndex) + { + if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null) + { + Quest quest = _questController.ManualPriorityQuests.FirstOrDefault((Quest q) => q.Id.Equals(elementId)); + if (quest != null && newIndex >= 0 && newIndex < _questController.ManualPriorityQuests.Count) + { + _questController.ManualPriorityQuests.Remove(quest); + _questController.ManualPriorityQuests.Insert(newIndex, quest); + return true; + } + } + return false; + } + + private List GetAvailablePresets() + { + return new List + { + "aether_currents_hw", "aether_currents_sb", "aether_currents_shb", "aether_currents_ew", "aether_currents_dt", "aethernet_limsa", "aethernet_gridania", "aethernet_uldah", "aethernet_goldsaucer", "aethernet_ishgard", + "aethernet_idyllshire", "aethernet_rhalgrs_reach", "aethernet_kugane", "aethernet_doman_enclave", "aethernet_the_crystarium", "aethernet_eulmore", "aethernet_old_sharlayan", "aethernet_radz_at_han", "aethernet_tuliyollal", "aethernet_solution_nine", + "crystal_tower", "hard_primals" + }; + } + + private List GetPresetQuests(string presetName) + { + List source; + switch (presetName) + { + case "aether_currents_hw": + source = GetAetherCurrentQuestsByExpansion(EExpansionVersion.Heavensward); + break; + case "aether_currents_sb": + source = GetAetherCurrentQuestsByExpansion(EExpansionVersion.Stormblood); + break; + case "aether_currents_shb": + source = GetAetherCurrentQuestsByExpansion(EExpansionVersion.Shadowbringers); + break; + case "aether_currents_ew": + source = GetAetherCurrentQuestsByExpansion(EExpansionVersion.Endwalker); + break; + case "aether_currents_dt": + source = GetAetherCurrentQuestsByExpansion(EExpansionVersion.Dawntrail); + break; + case "aethernet_limsa": + { + int num = 1; + List list15 = new List(num); + CollectionsMarshal.SetCount(list15, num); + Span span15 = CollectionsMarshal.AsSpan(list15); + int index = 0; + span15[index] = new AethernetId(1); + source = list15; + break; + } + case "aethernet_gridania": + { + int index = 1; + List list14 = new List(index); + CollectionsMarshal.SetCount(list14, index); + Span span14 = CollectionsMarshal.AsSpan(list14); + int num = 0; + span14[num] = new AethernetId(2); + source = list14; + break; + } + case "aethernet_uldah": + { + int num = 1; + List list13 = new List(num); + CollectionsMarshal.SetCount(list13, num); + Span span13 = CollectionsMarshal.AsSpan(list13); + int index = 0; + span13[index] = new AethernetId(3); + source = list13; + break; + } + case "aethernet_goldsaucer": + { + int index = 1; + List list12 = new List(index); + CollectionsMarshal.SetCount(list12, index); + Span span12 = CollectionsMarshal.AsSpan(list12); + int num = 0; + span12[num] = new AethernetId(4); + source = list12; + break; + } + case "aethernet_ishgard": + { + int num = 1; + List list11 = new List(num); + CollectionsMarshal.SetCount(list11, num); + Span span11 = CollectionsMarshal.AsSpan(list11); + int index = 0; + span11[index] = new AethernetId(5); + source = list11; + break; + } + case "aethernet_idyllshire": + { + int index = 1; + List list10 = new List(index); + CollectionsMarshal.SetCount(list10, index); + Span span10 = CollectionsMarshal.AsSpan(list10); + int num = 0; + span10[num] = new AethernetId(6); + source = list10; + break; + } + case "aethernet_rhalgrs_reach": + { + int num = 1; + List list9 = new List(num); + CollectionsMarshal.SetCount(list9, num); + Span span9 = CollectionsMarshal.AsSpan(list9); + int index = 0; + span9[index] = new AethernetId(7); + source = list9; + break; + } + case "aethernet_kugane": + { + int index = 1; + List list8 = new List(index); + CollectionsMarshal.SetCount(list8, index); + Span span8 = CollectionsMarshal.AsSpan(list8); + int num = 0; + span8[num] = new AethernetId(8); + source = list8; + break; + } + case "aethernet_doman_enclave": + { + int num = 1; + List list7 = new List(num); + CollectionsMarshal.SetCount(list7, num); + Span span7 = CollectionsMarshal.AsSpan(list7); + int index = 0; + span7[index] = new AethernetId(9); + source = list7; + break; + } + case "aethernet_the_crystarium": + { + int index = 1; + List list6 = new List(index); + CollectionsMarshal.SetCount(list6, index); + Span span6 = CollectionsMarshal.AsSpan(list6); + int num = 0; + span6[num] = new AethernetId(10); + source = list6; + break; + } + case "aethernet_eulmore": + { + int num = 1; + List list5 = new List(num); + CollectionsMarshal.SetCount(list5, num); + Span span5 = CollectionsMarshal.AsSpan(list5); + int index = 0; + span5[index] = new AethernetId(11); + source = list5; + break; + } + case "aethernet_old_sharlayan": + { + int index = 1; + List list4 = new List(index); + CollectionsMarshal.SetCount(list4, index); + Span span4 = CollectionsMarshal.AsSpan(list4); + int num = 0; + span4[num] = new AethernetId(12); + source = list4; + break; + } + case "aethernet_radz_at_han": + { + int num = 1; + List list3 = new List(num); + CollectionsMarshal.SetCount(list3, num); + Span span3 = CollectionsMarshal.AsSpan(list3); + int index = 0; + span3[index] = new AethernetId(13); + source = list3; + break; + } + case "aethernet_tuliyollal": + { + int index = 1; + List list2 = new List(index); + CollectionsMarshal.SetCount(list2, index); + Span span2 = CollectionsMarshal.AsSpan(list2); + int num = 0; + span2[num] = new AethernetId(14); + source = list2; + break; + } + case "aethernet_solution_nine": + { + int num = 1; + List list = new List(num); + CollectionsMarshal.SetCount(list, num); + Span span = CollectionsMarshal.AsSpan(list); + int index = 0; + span[index] = new AethernetId(15); + source = list; + break; + } + case "crystal_tower": + source = QuestData.CrystalTowerQuests.Cast().ToList(); + break; + case "hard_primals": + source = QuestData.HardModePrimals.Cast().ToList(); + break; + default: + source = new List(); + break; + } + return source.Select((ElementId q) => q.ToString()).ToList(); + } + + private int AddPresetToPriority(string presetName) + { + List presetQuests = GetPresetQuests(presetName); + int num = 0; + foreach (string item in presetQuests) + { + if (ElementId.TryFromString(item, out ElementId elementId) && elementId != null && (_questFunctions.IsReadyToAcceptQuest(elementId) || _questFunctions.IsQuestAccepted(elementId)) && !_questController.ManualPriorityQuests.Any((Quest q) => q.Id.Equals(elementId)) && _questRegistry.IsKnownQuest(elementId) && _questController.AddQuestPriority(elementId)) + { + num++; + } + } + return num; + } + + private static List GetAetherCurrentQuestsByExpansion(EExpansionVersion expansion) + { + uint[] territoryRanges = expansion switch + { + EExpansionVersion.Heavensward => new uint[5] { 397u, 398u, 399u, 400u, 401u }, + EExpansionVersion.Stormblood => new uint[6] { 612u, 613u, 614u, 620u, 621u, 622u }, + EExpansionVersion.Shadowbringers => new uint[6] { 813u, 814u, 815u, 816u, 817u, 818u }, + EExpansionVersion.Endwalker => new uint[6] { 956u, 957u, 958u, 959u, 960u, 961u }, + EExpansionVersion.Dawntrail => new uint[6] { 1187u, 1188u, 1189u, 1190u, 1191u, 1192u }, + _ => Array.Empty(), + }; + return QuestData.AetherCurrentQuestsByTerritory.Where>>((KeyValuePair> kvp) => ((ReadOnlySpan)territoryRanges).Contains(kvp.Key)).SelectMany((KeyValuePair> kvp) => kvp.Value).Cast() + .ToList(); + } + + private bool IsPresetAvailable(string presetName) + { + return GetAvailablePresets().Contains(presetName); + } + + private bool IsQuestInPriority(string questId) + { + if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null) + { + return _questController.ManualPriorityQuests.Any((Quest q) => q.Id.Equals(elementId)); + } + return false; + } + + private int GetQuestPriorityIndex(string questId) + { + if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null) + { + Quest quest = _questController.ManualPriorityQuests.FirstOrDefault((Quest q) => q.Id.Equals(elementId)); + if (quest != null) + { + return _questController.ManualPriorityQuests.IndexOf(quest); + } + } + return -1; + } + + private bool HasAvailablePriorityQuests() + { + return _questFunctions.GetNextPriorityQuestsThatCanBeAccepted().Any((PriorityQuestInfo x) => x.IsAvailable); + } + + private bool GetStopConditionsEnabled() + { + return _configuration.Stop.Enabled; + } + + private bool SetStopConditionsEnabled(bool enabled) + { + _configuration.Stop.Enabled = enabled; + _pluginInterface.SavePluginConfig(_configuration); return true; } + private List GetStopQuestList() + { + return _configuration.Stop.QuestsToStopAfter.Select((ElementId q) => q.ToString()).ToList(); + } + + private bool AddStopQuest(string questId) + { + if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && _questRegistry.IsKnownQuest(elementId) && !_configuration.Stop.QuestsToStopAfter.Contains(elementId)) + { + _configuration.Stop.QuestsToStopAfter.Add(elementId); + _pluginInterface.SavePluginConfig(_configuration); + return true; + } + return false; + } + + private bool RemoveStopQuest(string questId) + { + if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null) + { + bool num = _configuration.Stop.QuestsToStopAfter.Remove(elementId); + if (num) + { + _configuration.Stop.QuestSequences.Remove(questId); + _pluginInterface.SavePluginConfig(_configuration); + } + return num; + } + return false; + } + + private bool ClearStopQuests() + { + _configuration.Stop.QuestsToStopAfter.Clear(); + _configuration.Stop.QuestSequences.Clear(); + _pluginInterface.SavePluginConfig(_configuration); + return true; + } + + private StopConditionData GetLevelStopCondition() + { + return new StopConditionData + { + Enabled = (_configuration.Stop.LevelStopMode != Configuration.EStopConditionMode.Off), + TargetValue = _configuration.Stop.TargetLevel + }; + } + + private bool SetLevelStopCondition(bool enabled, int targetLevel) + { + if (targetLevel < 1 || targetLevel > 100) + { + return false; + } + _configuration.Stop.LevelStopMode = (enabled ? Configuration.EStopConditionMode.Pause : Configuration.EStopConditionMode.Off); + _configuration.Stop.TargetLevel = targetLevel; + _pluginInterface.SavePluginConfig(_configuration); + return true; + } + + private StopConditionData GetSequenceStopCondition() + { + return new StopConditionData + { + Enabled = (_configuration.Stop.SequenceStopMode != Configuration.EStopConditionMode.Off), + TargetValue = _configuration.Stop.TargetSequence + }; + } + + private bool SetSequenceStopCondition(bool enabled, int targetSequence) + { + if (targetSequence < 0 || targetSequence > 255) + { + return false; + } + _configuration.Stop.SequenceStopMode = (enabled ? Configuration.EStopConditionMode.Pause : Configuration.EStopConditionMode.Off); + _configuration.Stop.TargetSequence = targetSequence; + _pluginInterface.SavePluginConfig(_configuration); + return true; + } + + private int GetQuestSequenceStopCondition(string questId) + { + if (_configuration.Stop.QuestSequences.TryGetValue(questId, out var value) && value.HasValue) + { + return value.Value; + } + return -1; + } + + private bool SetQuestSequenceStopCondition(string questId, int targetSequence) + { + if (targetSequence < 0 || targetSequence > 255) + { + return false; + } + if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && _questRegistry.IsKnownQuest(elementId)) + { + if (!_configuration.Stop.QuestsToStopAfter.Contains(elementId)) + { + _configuration.Stop.QuestsToStopAfter.Add(elementId); + } + _configuration.Stop.QuestSequences[questId] = targetSequence; + _pluginInterface.SavePluginConfig(_configuration); + return true; + } + return false; + } + + private bool RemoveQuestSequenceStopCondition(string questId) + { + bool num = _configuration.Stop.QuestSequences.Remove(questId); + if (num) + { + _pluginInterface.SavePluginConfig(_configuration); + } + return num; + } + + private Dictionary GetAllQuestSequenceStopConditions() + { + return _configuration.Stop.QuestSequences.Where>((KeyValuePair kvp) => kvp.Value.HasValue).ToDictionary((KeyValuePair kvp) => kvp.Key, (KeyValuePair kvp) => kvp.Value.Value); + } + + private unsafe int GetAlliedSocietyRemainingAllowances() + { + QuestManager* ptr = QuestManager.Instance(); + if (ptr == null) + { + return 12; + } + return (int)ptr->GetBeastTribeAllowance(); + } + + private long GetAlliedSocietyTimeUntilReset() + { + TimeSpan item = AlliedSocietyJournalComponent.CalculateTimeUntilReset().TimeUntilReset; + return item.Ticks; + } + + private List GetAlliedSocietyAvailableQuestIds(byte alliedSocietyId) + { + if (!Enum.IsDefined(typeof(EAlliedSociety), alliedSocietyId)) + { + return new List(); + } + EAlliedSociety alliedSociety = (EAlliedSociety)alliedSocietyId; + return (from q in _serviceProvider.GetRequiredService().GetAvailableAlliedSocietyQuests(alliedSociety) + select q.ToString()).ToList(); + } + + private Dictionary GetAlliedSocietyAllAvailableQuestCounts() + { + Dictionary dictionary = new Dictionary(); + AlliedSocietyQuestFunctions requiredService = _serviceProvider.GetRequiredService(); + EAlliedSociety[] values = Enum.GetValues(); + foreach (EAlliedSociety eAlliedSociety in values) + { + if (eAlliedSociety != EAlliedSociety.None) + { + int count = requiredService.GetAvailableAlliedSocietyQuests(eAlliedSociety).Count; + if (count > 0) + { + dictionary[(byte)eAlliedSociety] = count; + } + } + } + return dictionary; + } + + private unsafe bool GetAlliedSocietyIsMaxRank(byte alliedSocietyId) + { + if (!Enum.IsDefined(typeof(EAlliedSociety), alliedSocietyId) || alliedSocietyId == 0) + { + return false; + } + QuestManager* ptr = QuestManager.Instance(); + if (ptr == null) + { + return false; + } + byte b = (byte)(ptr->BeastReputation[alliedSocietyId - 1].Rank & 0x7F); + return b >= (EAlliedSociety)alliedSocietyId switch + { + EAlliedSociety.Amaljaa => 3, + EAlliedSociety.Sylphs => 3, + EAlliedSociety.Kobolds => 3, + EAlliedSociety.Sahagin => 3, + EAlliedSociety.Ixal => 7, + _ => 8, + }; + } + + private unsafe int GetAlliedSocietyCurrentRank(byte alliedSocietyId) + { + if (!Enum.IsDefined(typeof(EAlliedSociety), alliedSocietyId) || alliedSocietyId == 0) + { + return -1; + } + QuestManager* ptr = QuestManager.Instance(); + if (ptr == null) + { + return -1; + } + return (byte)(ptr->BeastReputation[alliedSocietyId - 1].Rank & 0x7F); + } + + private List GetAlliedSocietiesWithAvailableQuests() + { + List list = new List(); + AlliedSocietyQuestFunctions requiredService = _serviceProvider.GetRequiredService(); + EAlliedSociety[] values = Enum.GetValues(); + foreach (EAlliedSociety eAlliedSociety in values) + { + if (eAlliedSociety != EAlliedSociety.None && requiredService.GetAvailableAlliedSocietyQuests(eAlliedSociety).Count > 0) + { + list.Add((byte)eAlliedSociety); + } + } + return list; + } + + private int AddAlliedSocietyOptimalQuests(byte alliedSocietyId) + { + if (!Enum.IsDefined(typeof(EAlliedSociety), alliedSocietyId) || alliedSocietyId == 0) + { + return 0; + } + EAlliedSociety eAlliedSociety = (EAlliedSociety)alliedSocietyId; + List availableAlliedSocietyQuests = _serviceProvider.GetRequiredService().GetAvailableAlliedSocietyQuests(eAlliedSociety); + if (availableAlliedSocietyQuests.Count == 0) + { + return 0; + } + Quest quest; + List list = (from QuestInfo questInfo in availableAlliedSocietyQuests.Select((QuestId questId) => _questData.GetQuestInfo(questId)) + where _questRegistry.TryGetQuest(questInfo.QuestId, out quest) && !quest.Root.Disabled + where !_questController.ManualPriorityQuests.Any((Quest pq) => pq.Id.Equals(questInfo.QuestId)) + orderby questInfo.AlliedSocietyRank descending + select questInfo).ToList(); + if (list.Count == 0) + { + return 0; + } + int val = (((int)eAlliedSociety <= 5) ? 12 : 3); + int alliedSocietyRemainingAllowances = GetAlliedSocietyRemainingAllowances(); + int count = Math.Min(Math.Min(val, alliedSocietyRemainingAllowances), list.Count); + int num = 0; + foreach (QuestInfo item in list.Take(count)) + { + if (_questController.AddQuestPriority(item.QuestId)) + { + num++; + } + } + return num; + } + + private List GetAlliedSocietyOptimalQuests(byte alliedSocietyId) + { + if (!Enum.IsDefined(typeof(EAlliedSociety), alliedSocietyId) || alliedSocietyId == 0) + { + return new List(); + } + EAlliedSociety eAlliedSociety = (EAlliedSociety)alliedSocietyId; + List availableAlliedSocietyQuests = _serviceProvider.GetRequiredService().GetAvailableAlliedSocietyQuests(eAlliedSociety); + if (availableAlliedSocietyQuests.Count == 0) + { + return new List(); + } + Quest quest; + List list = (from QuestInfo questInfo in availableAlliedSocietyQuests.Select((QuestId questId) => _questData.GetQuestInfo(questId)) + where _questRegistry.TryGetQuest(questInfo.QuestId, out quest) && !quest.Root.Disabled + where !_questController.ManualPriorityQuests.Any((Quest pq) => pq.Id.Equals(questInfo.QuestId)) + orderby questInfo.AlliedSocietyRank descending + select questInfo).ToList(); + if (list.Count == 0) + { + return new List(); + } + int val = (((int)eAlliedSociety <= 5) ? 12 : 3); + int alliedSocietyRemainingAllowances = GetAlliedSocietyRemainingAllowances(); + int count = Math.Min(Math.Min(val, alliedSocietyRemainingAllowances), list.Count); + return (from q in list.Take(count) + select q.QuestId.ToString()).ToList(); + } + + private bool IsLevelingModeEnabled() + { + return _configuration.Duties.RunLevelingModeWhenUnderleveled; + } + + private bool SetLevelingModeEnabled(bool enabled) + { + _configuration.Duties.RunLevelingModeWhenUnderleveled = enabled; + _pluginInterface.SavePluginConfig(_configuration); + return true; + } + + private MsqLevelLockData? GetMsqLevelLockInfo() + { + var (flag, levelsNeeded, requiredLevel, questName) = _questFunctions.GetMsqLevelLockInfo(); + if (!flag) + { + return null; + } + return new MsqLevelLockData + { + IsLevelLocked = flag, + LevelsNeeded = levelsNeeded, + RequiredLevel = requiredLevel, + QuestName = questName + }; + } + + private bool StartLevelingMode() + { + if (!_autoDutyIpc.IsConfiguredToRunLevelingMode()) + { + return false; + } + return _autoDutyIpc.StartLevelingMode(); + } + + private bool StopLevelingMode() + { + try + { + _autoDutyIpc.Stop(); + return true; + } + catch + { + return false; + } + } + public void Dispose() { _exportQuestPriority.UnregisterFunc(); @@ -275,14 +1396,65 @@ internal sealed class QuestionableIpc : IDisposable _importQuestPriority.UnregisterFunc(); _isQuestUnobtainable.UnregisterFunc(); _isQuestAccepted.UnregisterFunc(); - _isQuestAvailable.UnregisterFunc(); - _isQuestCompleted.UnregisterFunc(); + _IsReadyToAcceptQuest.UnregisterFunc(); + _IsQuestComplete.UnregisterFunc(); _isQuestLocked.UnregisterFunc(); _startSingleQuest.UnregisterFunc(); _startQuest.UnregisterFunc(); _getCurrentlyActiveEventQuests.UnregisterFunc(); + _getCurrentTask.UnregisterFunc(); _getCurrentStepData.UnregisterFunc(); _getCurrentQuestId.UnregisterFunc(); _isRunning.UnregisterFunc(); + _clearAllDutyModeOverrides.UnregisterFunc(); + _clearDutyModeOverride.UnregisterFunc(); + _setDutyModeOverride.UnregisterFunc(); + _getDutyModeOverride.UnregisterFunc(); + _setDefaultDutyMode.UnregisterFunc(); + _getDefaultDutyMode.UnregisterFunc(); + _hasAvailablePriorityQuests.UnregisterFunc(); + _getQuestPriorityIndex.UnregisterFunc(); + _isQuestInPriority.UnregisterFunc(); + _isPresetAvailable.UnregisterFunc(); + _addPresetToPriority.UnregisterFunc(); + _getPresetQuests.UnregisterFunc(); + _getAvailablePresets.UnregisterFunc(); + _reorderPriorityQuest.UnregisterFunc(); + _removePriorityQuest.UnregisterFunc(); + _getPriorityQuests.UnregisterFunc(); + _getAllQuestSequenceStopConditions.UnregisterFunc(); + _removeQuestSequenceStopCondition.UnregisterFunc(); + _setQuestSequenceStopCondition.UnregisterFunc(); + _getQuestSequenceStopCondition.UnregisterFunc(); + _setSequenceStopCondition.UnregisterFunc(); + _getSequenceStopCondition.UnregisterFunc(); + _setLevelStopCondition.UnregisterFunc(); + _getLevelStopCondition.UnregisterFunc(); + _clearStopQuests.UnregisterFunc(); + _removeStopQuest.UnregisterFunc(); + _addStopQuest.UnregisterFunc(); + _getStopQuestList.UnregisterFunc(); + _setStopConditionsEnabled.UnregisterFunc(); + _getStopConditionsEnabled.UnregisterFunc(); + _setQuestStopMode.UnregisterFunc(); + _getQuestStopMode.UnregisterFunc(); + _setSequenceStopMode.UnregisterFunc(); + _getSequenceStopMode.UnregisterFunc(); + _setLevelStopMode.UnregisterFunc(); + _getLevelStopMode.UnregisterFunc(); + _getAlliedSocietiesWithAvailableQuests.UnregisterFunc(); + _getAlliedSocietyCurrentRank.UnregisterFunc(); + _getAlliedSocietyIsMaxRank.UnregisterFunc(); + _getAlliedSocietyAllAvailableQuestCounts.UnregisterFunc(); + _getAlliedSocietyAvailableQuestIds.UnregisterFunc(); + _getAlliedSocietyTimeUntilReset.UnregisterFunc(); + _getAlliedSocietyRemainingAllowances.UnregisterFunc(); + _addAlliedSocietyOptimalQuests.UnregisterFunc(); + _getAlliedSocietyOptimalQuests.UnregisterFunc(); + _stopLevelingMode.UnregisterFunc(); + _startLevelingMode.UnregisterFunc(); + _getMsqLevelLockInfo.UnregisterFunc(); + _setLevelingModeEnabled.UnregisterFunc(); + _isLevelingModeEnabled.UnregisterFunc(); } } diff --git a/Questionable/Questionable.External/TextAdvanceIpc.cs b/Questionable/Questionable.External/TextAdvanceIpc.cs index 573a68a..6a66e89 100644 --- a/Questionable/Questionable.External/TextAdvanceIpc.cs +++ b/Questionable/Questionable.External/TextAdvanceIpc.cs @@ -1,4 +1,5 @@ using System; +using Dalamud.Game.ClientState.Conditions; using Dalamud.Plugin; using Dalamud.Plugin.Ipc; using Dalamud.Plugin.Services; @@ -10,31 +11,37 @@ internal sealed class TextAdvanceIpc : IDisposable { public sealed class ExternalTerritoryConfig { - public bool? EnableQuestAccept = true; + public bool? EnableQuestAccept; - public bool? EnableQuestComplete = true; + public bool? EnableQuestComplete; - public bool? EnableRewardPick = true; + public bool? EnableRewardPick; - public bool? EnableRequestHandin = true; + public bool? EnableRequestHandin; - public bool? EnableCutsceneEsc = true; + public bool? EnableCutsceneEsc; - public bool? EnableCutsceneSkipConfirm = true; + public bool? EnableCutsceneSkipConfirm; - public bool? EnableTalkSkip = true; + public bool? EnableTalkSkip; - public bool? EnableRequestFill = true; + public bool? EnableRequestFill; - public bool? EnableAutoInteract = false; + public bool? EnableAutoInteract; } private bool _isExternalControlActivated; + private bool _lastCinemaModeState; + + private bool _lastInCutsceneState; + private readonly QuestController _questController; private readonly Configuration _configuration; + private readonly ICondition _condition; + private readonly IFramework _framework; private readonly ICallGateSubscriber _isInExternalControl; @@ -45,13 +52,12 @@ internal sealed class TextAdvanceIpc : IDisposable private readonly string _pluginName; - private readonly ExternalTerritoryConfig _externalTerritoryConfig = new ExternalTerritoryConfig(); - - public TextAdvanceIpc(IDalamudPluginInterface pluginInterface, IFramework framework, QuestController questController, Configuration configuration) + public TextAdvanceIpc(IDalamudPluginInterface pluginInterface, IFramework framework, QuestController questController, Configuration configuration, ICondition condition) { _framework = framework; _questController = questController; _configuration = configuration; + _condition = condition; _isInExternalControl = pluginInterface.GetIpcSubscriber("TextAdvance.IsInExternalControl"); _enableExternalControl = pluginInterface.GetIpcSubscriber("TextAdvance.EnableExternalControl"); _disableExternalControl = pluginInterface.GetIpcSubscriber("TextAdvance.DisableExternalControl"); @@ -71,16 +77,53 @@ internal sealed class TextAdvanceIpc : IDisposable private void OnUpdate(IFramework framework) { bool flag = _questController.IsRunning || _questController.AutomationType != QuestController.EAutomationType.Manual; - if (_configuration.General.ConfigureTextAdvance && flag) + if (!_configuration.General.ConfigureTextAdvance || !flag) { - if (!_isInExternalControl.InvokeFunc() && _enableExternalControl.InvokeFunc(_pluginName, _externalTerritoryConfig)) + if (_isExternalControlActivated && (_disableExternalControl.InvokeFunc(_pluginName) || !_isInExternalControl.InvokeFunc())) { - _isExternalControlActivated = true; + _isExternalControlActivated = false; + } + return; + } + bool cinemaMode = _configuration.General.CinemaMode; + bool flag2 = _condition[ConditionFlag.OccupiedInCutSceneEvent] || _condition[ConditionFlag.WatchingCutscene] || _condition[ConditionFlag.WatchingCutscene78]; + bool flag3 = cinemaMode != _lastCinemaModeState || (cinemaMode && flag2 != _lastInCutsceneState); + if (!_isExternalControlActivated) + { + if (!_isInExternalControl.InvokeFunc()) + { + ExternalTerritoryConfig arg = CreateExternalTerritoryConfig(cinemaMode, flag2); + if (_enableExternalControl.InvokeFunc(_pluginName, arg)) + { + _isExternalControlActivated = true; + _lastCinemaModeState = cinemaMode; + _lastInCutsceneState = flag2; + } } } - else if (_isExternalControlActivated && (_disableExternalControl.InvokeFunc(_pluginName) || !_isInExternalControl.InvokeFunc())) + else if (flag3) { - _isExternalControlActivated = false; + ExternalTerritoryConfig arg2 = CreateExternalTerritoryConfig(cinemaMode, flag2); + _enableExternalControl.InvokeFunc(_pluginName, arg2); + _lastCinemaModeState = cinemaMode; + _lastInCutsceneState = flag2; } } + + private static ExternalTerritoryConfig CreateExternalTerritoryConfig(bool cinemaMode, bool inCutscene) + { + bool flag = cinemaMode && inCutscene; + return new ExternalTerritoryConfig + { + EnableQuestAccept = true, + EnableQuestComplete = true, + EnableRewardPick = true, + EnableRequestHandin = true, + EnableCutsceneEsc = !cinemaMode, + EnableCutsceneSkipConfirm = !cinemaMode, + EnableTalkSkip = !flag, + EnableRequestFill = true, + EnableAutoInteract = false + }; + } } diff --git a/Questionable/Questionable.Functions/AetheryteFunctions.cs b/Questionable/Questionable.Functions/AetheryteFunctions.cs index f3e40d3..9df51af 100644 --- a/Questionable/Questionable.Functions/AetheryteFunctions.cs +++ b/Questionable/Questionable.Functions/AetheryteFunctions.cs @@ -22,16 +22,16 @@ internal sealed class AetheryteFunctions private readonly IDataManager _dataManager; - private readonly IClientState _clientState; + private readonly IObjectTable _objectTable; public DateTime ReturnRequestedAt { get; set; } = DateTime.MinValue; - public AetheryteFunctions(IServiceProvider serviceProvider, ILogger logger, IDataManager dataManager, IClientState clientState) + public AetheryteFunctions(IServiceProvider serviceProvider, ILogger logger, IDataManager dataManager, IObjectTable objectTable) { _serviceProvider = serviceProvider; _logger = logger; _dataManager = dataManager; - _clientState = clientState; + _objectTable = objectTable; } public unsafe bool IsAetheryteUnlocked(uint aetheryteId, out byte subIndex) @@ -114,7 +114,7 @@ internal sealed class AetheryteFunctions public unsafe AetheryteRegistrationResult CanRegisterFreeOrFavoriteAetheryte(EAetheryteLocation aetheryteLocation) { - if (_clientState.LocalPlayer == null) + if (_objectTable[0] == null) { return AetheryteRegistrationResult.NotPossible; } diff --git a/Questionable/Questionable.Functions/ChatFunctions.cs b/Questionable/Questionable.Functions/ChatFunctions.cs index 6211668..a32c14d 100644 --- a/Questionable/Questionable.Functions/ChatFunctions.cs +++ b/Questionable/Questionable.Functions/ChatFunctions.cs @@ -4,13 +4,12 @@ using System.Collections.ObjectModel; using System.Linq; using System.Runtime.InteropServices; using System.Text; -using Dalamud.Game; -using Dalamud.Game.ClientState.Objects; using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.System.Framework; using FFXIVClientStructs.FFXIV.Client.System.Memory; using FFXIVClientStructs.FFXIV.Client.System.String; +using FFXIVClientStructs.FFXIV.Client.UI; using Lumina.Excel.Sheets; using Microsoft.Extensions.Logging; using Questionable.Model.Questing; @@ -21,11 +20,6 @@ internal sealed class ChatFunctions { private delegate void ProcessChatBoxDelegate(nint uiModule, nint message, nint unused, byte a4); - private static class Signatures - { - internal const string SendChat = "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F2 48 8B F9 45 84 C9"; - } - [StructLayout(LayoutKind.Explicit)] private readonly struct ChatPayload : IDisposable { @@ -72,7 +66,7 @@ internal sealed class ChatFunctions _gameFunctions = gameFunctions; _targetManager = targetManager; _logger = logger; - _processChatBox = Marshal.GetDelegateForFunctionPointer(sigScanner.ScanText("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F2 48 8B F9 45 84 C9")); + _processChatBox = Marshal.GetDelegateForFunctionPointer(UIModule.Addresses.ProcessChatBoxEntry.Value); _emoteCommands = (from x in dataManager.GetExcelSheet() where x.RowId != 0 where x.TextCommand.IsValid diff --git a/Questionable/Questionable.Functions/ExcelFunctions.cs b/Questionable/Questionable.Functions/ExcelFunctions.cs index 7f56002..96ee27e 100644 --- a/Questionable/Questionable.Functions/ExcelFunctions.cs +++ b/Questionable/Questionable.Functions/ExcelFunctions.cs @@ -74,7 +74,7 @@ internal sealed class ExcelFunctions switch (excelSheet) { case "GimmickYesNo": - return _dataManager.GetExcelSheet().GetRowOrDefault(rowId)?.Unknown0; + return _dataManager.GetExcelSheet().GetRowOrDefault(rowId)?.Message; case "Warp": return _dataManager.GetExcelSheet().GetRowOrDefault(rowId)?.Name; case "Addon": diff --git a/Questionable/Questionable.Functions/GameFunctions.cs b/Questionable/Questionable.Functions/GameFunctions.cs index c33a64e..d1198f9 100644 --- a/Questionable/Questionable.Functions/GameFunctions.cs +++ b/Questionable/Questionable.Functions/GameFunctions.cs @@ -4,9 +4,7 @@ using System.Collections.ObjectModel; using System.Linq; using System.Numerics; using System.Runtime.InteropServices; -using Dalamud.Game; using Dalamud.Game.ClientState.Conditions; -using Dalamud.Game.ClientState.Objects; using Dalamud.Game.ClientState.Objects.Enums; using Dalamud.Game.ClientState.Objects.SubKinds; using Dalamud.Game.ClientState.Objects.Types; @@ -14,6 +12,7 @@ using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.Game.Character; using FFXIVClientStructs.FFXIV.Client.Game.Control; +using FFXIVClientStructs.FFXIV.Client.Game.Event; using FFXIVClientStructs.FFXIV.Client.Game.Fate; using FFXIVClientStructs.FFXIV.Client.Game.Object; using FFXIVClientStructs.FFXIV.Client.Game.UI; @@ -34,11 +33,6 @@ internal sealed class GameFunctions { private delegate void AbandonDutyDelegate(bool a1); - private static class Signatures - { - internal const string AbandonDuty = "E8 ?? ?? ?? ?? 41 B2 01 EB 39"; - } - private readonly QuestFunctions _questFunctions; private readonly IDataManager _dataManager; @@ -74,7 +68,7 @@ internal sealed class GameFunctions _gameGui = gameGui; _configuration = configuration; _logger = logger; - _abandonDuty = Marshal.GetDelegateForFunctionPointer(sigScanner.ScanText("E8 ?? ?? ?? ?? 41 B2 01 EB 39")); + _abandonDuty = Marshal.GetDelegateForFunctionPointer(EventFramework.Addresses.LeaveCurrentContent.Value); _territoryToAetherCurrentCompFlgSet = (from x in dataManager.GetExcelSheet() where x.RowId != 0 where x.AetherCurrentCompFlgSet.RowId != 0 @@ -104,7 +98,7 @@ internal sealed class GameFunctions public unsafe ushort? GetMountId() { - BattleChara* ptr = (BattleChara*)(_clientState.LocalPlayer?.Address ?? 0); + BattleChara* ptr = (BattleChara*)(_objectTable.LocalPlayer?.Address ?? 0); if (ptr != null && ptr->Mount.MountId != 0) { return ptr->Mount.MountId; @@ -203,14 +197,14 @@ internal sealed class GameFunctions if (gameObject != null) { Vector3 position = gameObject.Position; - return ActionManager.Instance()->UseActionLocation(ActionType.KeyItem, itemId, 3758096384uL, &position, 0u, 0); + return ActionManager.Instance()->UseActionLocation(ActionType.EventItem, itemId, 3758096384uL, &position, 0u, 0); } return false; } public unsafe bool UseItemOnPosition(Vector3 position, uint itemId) { - return ActionManager.Instance()->UseActionLocation(ActionType.KeyItem, itemId, 3758096384uL, &position, 0u, 0); + return ActionManager.Instance()->UseActionLocation(ActionType.EventItem, itemId, 3758096384uL, &position, 0u, 0); } public unsafe bool UseAction(EAction action) @@ -287,7 +281,7 @@ internal sealed class GameFunctions { return true; } - IPlayerCharacter localPlayer = _clientState.LocalPlayer; + IPlayerCharacter localPlayer = _objectTable.LocalPlayer; if (localPlayer == null) { return false; @@ -308,7 +302,7 @@ internal sealed class GameFunctions private unsafe bool HasCharacterStatusPreventingMountOrSprint() { - IPlayerCharacter localPlayer = _clientState.LocalPlayer; + IPlayerCharacter localPlayer = _objectTable.LocalPlayer; if (localPlayer == null) { return false; @@ -324,7 +318,7 @@ internal sealed class GameFunctions public unsafe bool HasStatus(EStatus statusId) { - IPlayerCharacter localPlayer = _clientState.LocalPlayer; + IPlayerCharacter localPlayer = _objectTable.LocalPlayer; if (localPlayer == null) { return false; @@ -423,7 +417,7 @@ internal sealed class GameFunctions public unsafe bool IsOccupied() { - if (!_clientState.IsLoggedIn || _clientState.LocalPlayer == null) + if (!_clientState.IsLoggedIn || _objectTable.LocalPlayer == null) { return true; } @@ -547,7 +541,7 @@ internal sealed class GameFunctions public unsafe bool SyncToFate(uint fateId) { - IPlayerCharacter localPlayer = _clientState.LocalPlayer; + IPlayerCharacter localPlayer = _objectTable.LocalPlayer; if (localPlayer == null) { _logger.LogWarning("Cannot sync to FATE: LocalPlayer is null"); @@ -587,6 +581,11 @@ internal sealed class GameFunctions return ptr->CurrentFate->FateId; } + public uint GetItemLevel(uint itemId) + { + return (_dataManager.GetExcelSheet()?.GetRowOrDefault(itemId))?.LevelItem.RowId ?? 0; + } + private unsafe void ExecuteCommand(string command) { try diff --git a/Questionable/Questionable.Functions/GameSignatures.cs b/Questionable/Questionable.Functions/GameSignatures.cs new file mode 100644 index 0000000..19a9aa4 --- /dev/null +++ b/Questionable/Questionable.Functions/GameSignatures.cs @@ -0,0 +1,5 @@ +namespace Questionable.Functions; + +internal static class GameSignatures +{ +} diff --git a/Questionable/Questionable.Functions/QuestFunctions.cs b/Questionable/Questionable.Functions/QuestFunctions.cs index 0b4d691..5057ca8 100644 --- a/Questionable/Questionable.Functions/QuestFunctions.cs +++ b/Questionable/Questionable.Functions/QuestFunctions.cs @@ -32,6 +32,8 @@ internal sealed class QuestFunctions private readonly QuestData _questData; + private readonly JournalData _journalData; + private readonly AetheryteFunctions _aetheryteFunctions; private readonly AlliedSocietyQuestFunctions _alliedSocietyQuestFunctions; @@ -44,6 +46,8 @@ internal sealed class QuestFunctions private readonly IDataManager _dataManager; + private readonly IObjectTable _objectTable; + private readonly IClientState _clientState; private readonly IGameGui _gameGui; @@ -56,6 +60,8 @@ internal sealed class QuestFunctions private readonly HashSet _alreadyLoggedLevelRequirements = new HashSet(); + private readonly HashSet _alreadyLoggedGcLockedQuests = new HashSet(); + private ElementId? _lastLoggedLevelLockedMsq; private ElementId? _lastLoggedForcedClassQuest; @@ -64,16 +70,24 @@ internal sealed class QuestFunctions private ElementId? _lastLoggedNotReadyQuest; - public QuestFunctions(QuestRegistry questRegistry, QuestData questData, AetheryteFunctions aetheryteFunctions, AlliedSocietyQuestFunctions alliedSocietyQuestFunctions, AlliedSocietyData alliedSocietyData, AetheryteData aetheryteData, Configuration configuration, IDataManager dataManager, IClientState clientState, IGameGui gameGui, IAetheryteList aetheryteList, ILogger logger) + private ElementId? _lastLoggedAcceptedHiddenMsq; + + private bool _loggedNoClassQuestsAvailable; + + private bool _loggedAdventurerClass; + + public QuestFunctions(QuestRegistry questRegistry, QuestData questData, JournalData journalData, AetheryteFunctions aetheryteFunctions, AlliedSocietyQuestFunctions alliedSocietyQuestFunctions, AlliedSocietyData alliedSocietyData, AetheryteData aetheryteData, Configuration configuration, IDataManager dataManager, IObjectTable objectTable, IClientState clientState, IGameGui gameGui, IAetheryteList aetheryteList, ILogger logger) { _questRegistry = questRegistry; _questData = questData; + _journalData = journalData; _aetheryteFunctions = aetheryteFunctions; _alliedSocietyQuestFunctions = alliedSocietyQuestFunctions; _alliedSocietyData = alliedSocietyData; _aetheryteData = aetheryteData; _configuration = configuration; _dataManager = dataManager; + _objectTable = objectTable; _clientState = clientState; _gameGui = gameGui; _aetheryteList = aetheryteList; @@ -153,17 +167,20 @@ internal sealed class QuestFunctions QuestReference questReference = GetMainScenarioQuest().Item1; if (questReference.CurrentQuest != null && !_questRegistry.IsKnownQuest(questReference.CurrentQuest)) { - _logger.LogWarning("MSQ {MsqQuestId} is not in the quest registry, resetting to NoQuest", questReference.CurrentQuest); + if (questReference.CurrentQuest is QuestId questId && _alreadyLoggedUnobtainableQuestsDetailed.Add(questId.Value)) + { + _logger.LogWarning("MSQ {MsqQuestId} is not in the quest registry, resetting to NoQuest", questReference.CurrentQuest); + } questReference = QuestReference.NoQuest(questReference.State); } - byte currentLevel = _clientState.LocalPlayer?.Level ?? 0; + byte currentLevel = _objectTable.LocalPlayer?.Level ?? 0; if (questReference.CurrentQuest != null) { Questionable.Model.Quest quest; bool flag = _questRegistry.TryGetQuest(questReference.CurrentQuest, out quest); bool flag2 = IsQuestAccepted(questReference.CurrentQuest); _logger.LogTrace("MSQ check: QuestId={QuestId}, InRegistry={InRegistry}, Level={QuestLevel}, CurrentLevel={CurrentLevel}, IsAccepted={IsAccepted}", questReference.CurrentQuest, flag, ((int?)quest?.Info.Level) ?? (-1), currentLevel, flag2); - EClassJob valueOrDefault = ((EClassJob?)_clientState.LocalPlayer?.ClassJob.RowId).GetValueOrDefault(); + EClassJob valueOrDefault = ((EClassJob?)_objectTable.LocalPlayer?.ClassJob.RowId).GetValueOrDefault(); if (valueOrDefault != EClassJob.Adventurer) { QuestInfo questInfo = (from x in _questData.GetClassJobQuests(valueOrDefault) @@ -182,6 +199,8 @@ internal sealed class QuestFunctions { _logger.LogInformation("MSQ {MsqId} requires level {RequiredLevel}, current level {CurrentLevel}. Checking for early class quests to level up.", questReference.CurrentQuest, quest.Info.Level, currentLevel); _lastLoggedLevelLockedMsq = questReference.CurrentQuest; + _loggedNoClassQuestsAvailable = false; + _loggedAdventurerClass = false; } if (valueOrDefault != EClassJob.Adventurer) { @@ -198,21 +217,21 @@ internal sealed class QuestFunctions select x).ToList(); if (list.Count > 0) { - ElementId questId = list.First().QuestId; - if (!IsQuestComplete(questId)) + ElementId questId2 = list.First().QuestId; + if (!IsQuestComplete(questId2)) { - if (_lastLoggedForcedClassQuest != questId) + if (_lastLoggedForcedClassQuest != questId2) { - _logger.LogInformation("MSQ level locked. Forcing class quest {ClassQuestId} for {ClassJob} (level {QuestLevel})", questId, valueOrDefault, list.First().Level); - _lastLoggedForcedClassQuest = questId; + _logger.LogInformation("MSQ level locked. Forcing class quest {ClassQuestId} for {ClassJob} (level {QuestLevel})", questId2, valueOrDefault, list.First().Level); + _lastLoggedForcedClassQuest = questId2; } - return new QuestReference(questId, QuestManager.GetQuestSequence(questId.Value), questReference.State); + return new QuestReference(questId2, QuestManager.GetQuestSequence(questId2.Value), questReference.State); } } - else if (_lastLoggedLevelLockedMsq == questReference.CurrentQuest && _lastLoggedForcedClassQuest == null) + else if (!_loggedNoClassQuestsAvailable) { _logger.LogWarning("No class quests passed the filter for {ClassJob} at level {CurrentLevel}", valueOrDefault, currentLevel); - _lastLoggedLevelLockedMsq = null; + _loggedNoClassQuestsAvailable = true; } List list2 = (from x in _questRegistry.GetKnownClassJobQuests(valueOrDefault, includeRoleQuests: false) where x.Level <= currentLevel && x.Level <= 5 && !IsQuestAcceptedOrComplete(x.QuestId) && IsReadyToAcceptQuest(x.QuestId) @@ -220,15 +239,20 @@ internal sealed class QuestFunctions select x).ToList(); if (list2.Count > 0) { - ElementId questId2 = list2.First().QuestId; - _logger.LogInformation("MSQ level locked. Prioritizing class quest {ClassQuestId} for {ClassJob} (level {QuestLevel}) from registry", questId2, valueOrDefault, list2.First().Level); - return new QuestReference(questId2, QuestManager.GetQuestSequence(questId2.Value), questReference.State); + ElementId questId3 = list2.First().QuestId; + _logger.LogInformation("MSQ level locked. Prioritizing class quest {ClassQuestId} for {ClassJob} (level {QuestLevel}) from registry", questId3, valueOrDefault, list2.First().Level); + return new QuestReference(questId3, QuestManager.GetQuestSequence(questId3.Value), questReference.State); + } + if (!_loggedNoClassQuestsAvailable) + { + _logger.LogWarning("MSQ level locked but no available early class quests found for {ClassJob} at level {CurrentLevel}", valueOrDefault, currentLevel); + _loggedNoClassQuestsAvailable = true; } - _logger.LogWarning("MSQ level locked but no available early class quests found for {ClassJob} at level {CurrentLevel}", valueOrDefault, currentLevel); } - else + else if (!_loggedAdventurerClass) { _logger.LogWarning("Current class is Adventurer, cannot find class quests"); + _loggedAdventurerClass = true; } Questionable.Model.Quest quest2; ElementId elementId = (from x in GetNextPriorityQuestsThatCanBeAccepted() @@ -240,11 +264,17 @@ internal sealed class QuestFunctions _logger.LogInformation("MSQ {MsqId} requires level {RequiredLevel}, current level {CurrentLevel}. Prioritizing early class quest {ClassQuestId} (from priority list)", questReference.CurrentQuest, quest.Info.Level, currentLevel, elementId); return new QuestReference(elementId, QuestManager.GetQuestSequence(elementId.Value), questReference.State); } - _logger.LogWarning("MSQ {MsqId} is level locked (requires {RequiredLevel}, current {CurrentLevel}) and no early class quests available. Cannot proceed.", questReference.CurrentQuest, quest.Info.Level, currentLevel); + if (!_loggedNoClassQuestsAvailable) + { + _logger.LogWarning("MSQ {MsqId} is level locked (requires {RequiredLevel}, current {CurrentLevel}) and no early class quests available. Cannot proceed.", questReference.CurrentQuest, quest.Info.Level, currentLevel); + _loggedNoClassQuestsAvailable = true; + } return QuestReference.NoQuest(MainScenarioQuestState.Unavailable); } _lastLoggedLevelLockedMsq = null; _lastLoggedForcedClassQuest = null; + _loggedNoClassQuestsAvailable = false; + _loggedAdventurerClass = false; } if (questReference.CurrentQuest != null && !IsQuestAccepted(questReference.CurrentQuest)) { @@ -438,7 +468,11 @@ internal sealed class QuestFunctions QuestManager* ptr2 = QuestManager.Instance(); if (IsQuestAccepted(questId) && ptr2->GetQuestById(questId.Value)->IsHidden) { - _logger.LogInformation("GetMainScenarioQuest: Quest {QuestId} is accepted but hidden", questId); + if (_lastLoggedAcceptedHiddenMsq != questId) + { + _logger.LogInformation("GetMainScenarioQuest: Quest {QuestId} is accepted but hidden", questId); + _lastLoggedAcceptedHiddenMsq = questId; + } return (QuestReference.NoQuest(MainScenarioQuestState.Available), "Quest accepted but hidden"); } if (IsQuestComplete(questId)) @@ -456,17 +490,32 @@ internal sealed class QuestFunctions return (QuestReference.NoQuest(MainScenarioQuestState.Unavailable), $"Not readdy to accept quest {questId.Value}"); } _lastLoggedNotReadyQuest = null; - if (!(_clientState.LocalPlayer?.Level).HasValue) + if (!(_objectTable.LocalPlayer?.Level).HasValue) { _logger.LogTrace("GetMainScenarioQuest: In loading screen"); return (QuestReference.NoQuest(MainScenarioQuestState.LoadingScreen), "In loading screen"); } + _lastLoggedAcceptedHiddenMsq = null; return (new QuestReference(questId, QuestManager.GetQuestSequence(questId.Value), MainScenarioQuestState.Available), item); } + private static byte GetRequiredGCRank(QuestId questId) + { + return questId.Value switch + { + 1128 => 8, + 1129 => 8, + 1130 => 8, + 1131 => 9, + 1132 => 9, + 1133 => 9, + _ => 1, + }; + } + private unsafe bool IsOnAlliedSocietyMount() { - BattleChara* ptr = (BattleChara*)(_clientState.LocalPlayer?.Address ?? 0); + BattleChara* ptr = (BattleChara*)(_objectTable.LocalPlayer?.Address ?? 0); if (ptr != null && ptr->Mount.MountId != 0) { return _alliedSocietyData.Mounts.ContainsKey(ptr->Mount.MountId); @@ -488,7 +537,7 @@ internal sealed class QuestFunctions if (dataId.HasValue) { uint valueOrDefault = dataId.GetValueOrDefault(); - return dataIds.Contains(valueOrDefault); + return ((ReadOnlySpan)dataIds).Contains(valueOrDefault); } } return false; @@ -538,11 +587,10 @@ internal sealed class QuestFunctions { return new PriorityQuestInfo(x, "Can't teleport to start"); } - DefaultInterpolatedStringHandler handler; if (gil < EstimateTeleportCosts(quest)) { IFormatProvider invariantCulture = CultureInfo.InvariantCulture; - handler = new DefaultInterpolatedStringHandler(32, 2, invariantCulture); + DefaultInterpolatedStringHandler handler = new DefaultInterpolatedStringHandler(32, 2, invariantCulture); handler.AppendLiteral("Not enough gil, estimated cost: "); handler.AppendFormatted(EstimateTeleportCosts(quest), "N0"); handler.AppendFormatted(SeIconChar.Gil.ToIconString()); @@ -577,14 +625,7 @@ internal sealed class QuestFunctions } return (EAetheryteLocation?)null; }).FirstOrDefault((EAetheryteLocation? y) => y.HasValue); - if (value.HasValue) - { - handler = new DefaultInterpolatedStringHandler(18, 1); - handler.AppendLiteral("Aetheryte locked: "); - handler.AppendFormatted(value); - return new PriorityQuestInfo(x, handler.ToStringAndClear()); - } - return new PriorityQuestInfo(x); + return value.HasValue ? new PriorityQuestInfo(x, $"Aetheryte locked: {value}") : new PriorityQuestInfo(x); }).ToList(); } @@ -613,7 +654,7 @@ internal sealed class QuestFunctions } if (!_configuration.Advanced.SkipClassJobQuests) { - EClassJob valueOrDefault = ((EClassJob?)_clientState.LocalPlayer?.ClassJob.RowId).GetValueOrDefault(); + EClassJob valueOrDefault = ((EClassJob?)_objectTable.LocalPlayer?.ClassJob.RowId).GetValueOrDefault(); uint[] shadowbringersRoleQuestChapters = QuestData.AllRoleQuestChapters.Select((IReadOnlyList x) => x[0]).ToArray(); if (valueOrDefault != EClassJob.Adventurer) { @@ -625,7 +666,7 @@ internal sealed class QuestFunctions QuestInfo questInfo = info as QuestInfo; if (questInfo != null) { - if (shadowbringersRoleQuestChapters.Contains(questInfo.NewGamePlusChapter)) + if (((ReadOnlySpan)shadowbringersRoleQuestChapters).Contains(questInfo.NewGamePlusChapter)) { return !QuestData.FinalShadowbringersRoleQuests.Any(IsQuestComplete); } @@ -686,7 +727,7 @@ internal sealed class QuestFunctions } if (!ignoreLevel) { - byte b = _clientState.LocalPlayer?.Level ?? 0; + byte b = _objectTable.LocalPlayer?.Level ?? 0; if (b == 0) { return false; @@ -852,18 +893,28 @@ internal sealed class QuestFunctions return true; } QuestInfo questInfo = (QuestInfo)_questData.GetQuestInfo(questId); - if (questInfo.GrandCompany != FFXIVClientStructs.FFXIV.Client.UI.Agent.GrandCompany.None && questInfo.GrandCompany != GetGrandCompany()) + if (questInfo.GrandCompany != FFXIVClientStructs.FFXIV.Client.UI.Agent.GrandCompany.None) { - return true; + FFXIVClientStructs.FFXIV.Client.UI.Agent.GrandCompany grandCompany = GetGrandCompany(); + byte grandCompanyRank = GetGrandCompanyRank(); + byte requiredGCRank = GetRequiredGCRank(questId); + if (questInfo.GrandCompany != grandCompany || grandCompanyRank < requiredGCRank) + { + if (_alreadyLoggedGcLockedQuests.Add(questId.Value)) + { + _logger.LogDebug("Quest {QuestId} locked: required GC {RequiredGc}, required rank {RequiredRank}, player GC {PlayerGc}, player rank {PlayerRank}", questId, questInfo.GrandCompany, requiredGCRank, grandCompany, grandCompanyRank); + } + return true; + } } if (questInfo.AlliedSociety != EAlliedSociety.None && questInfo.IsRepeatable) { return !IsDailyAlliedSocietyQuestAndAvailableToday(questId); } - if (questInfo.IsMoogleDeliveryQuest) + if (_journalData.MoogleDeliveryGenreId.HasValue && questInfo.JournalGenre == _journalData.MoogleDeliveryGenreId.Value) { byte b = PlayerState.Instance()->DeliveryLevel; - if (extraCompletedQuest != null && _questData.TryGetQuestInfo(extraCompletedQuest, out IQuestInfo questInfo2) && questInfo2 is QuestInfo { IsMoogleDeliveryQuest: not false }) + if (extraCompletedQuest != null && _questData.TryGetQuestInfo(extraCompletedQuest, out IQuestInfo questInfo2) && questInfo2 is QuestInfo questInfo3 && _journalData.MoogleDeliveryGenreId.HasValue && questInfo3.JournalGenre == _journalData.MoogleDeliveryGenreId.Value) { b++; } @@ -897,7 +948,7 @@ internal sealed class QuestFunctions private static bool IsQuestLocked(UnlockLinkId unlockLinkId) { - return IsQuestUnobtainable(unlockLinkId); + return IsQuestUnobtainableStatic(unlockLinkId); } private bool IsQuestLocked(AethernetId aethernetId) @@ -961,11 +1012,24 @@ internal sealed class QuestFunctions } if (elementId is UnlockLinkId unlockLinkId) { - return IsQuestUnobtainable(unlockLinkId); + return IsQuestUnobtainableStatic(unlockLinkId); } return false; } + private static bool IsQuestUnobtainableStatic(UnlockLinkId unlockLinkId) + { + if (unlockLinkId.Value == 506) + { + return !IsFestivalActive(160, (ushort)2); + } + if (unlockLinkId.Value == 568) + { + return !IsFestivalActive(160, (ushort)3); + } + return true; + } + public unsafe bool IsQuestUnobtainable(QuestId questId, ElementId? extraCompletedQuest = null) { IQuestInfo questInfo = _questData.GetQuestInfo(questId); @@ -990,10 +1054,6 @@ internal sealed class QuestFunctions } if (DateTime.UtcNow > dateTime) { - if (_alreadyLoggedUnobtainableQuestsDetailed.Add(questId.Value)) - { - _logger.LogDebug("UnlockLink quest {QuestId} unobtainable: expiry {ExpiryUtc} (UTC) is before now {NowUtc}", questId, dateTime.ToString("o"), DateTime.UtcNow.ToString("o")); - } return true; } } @@ -1002,25 +1062,25 @@ internal sealed class QuestFunctions { return true; } - if (questInfo2.JournalGenre >= 234 && questInfo2.JournalGenre <= 247) + if (questInfo2.JournalGenre.HasValue && _journalData.SeasonalEventGenreIds.Contains(questInfo2.JournalGenre.Value)) { if (_questRegistry.TryGetQuest(questId, out Questionable.Model.Quest quest)) { List list = quest?.Root?.QuestSequence; if (list != null && list.Count > 0) { - goto IL_0288; + goto IL_0228; } } if (_alreadyLoggedUnobtainableQuestsDetailed.Add(questId.Value)) { _questData.ApplySeasonalOverride(questId, isSeasonal: true, null); - _logger.LogDebug("Quest {QuestId} unobtainable: journal genre is 'event (seasonal)' and no quest path", questId); + _logger.LogDebug("Quest {QuestId} unobtainable: journal genre {Genre} is 'event (seasonal)' and no quest path", questId, questInfo2.JournalGenre); } return true; } - goto IL_0288; - IL_0288: + goto IL_0228; + IL_0228: if (questInfo2.QuestLocks.Count > 0) { int num = questInfo2.QuestLocks.Count((QuestId x) => IsQuestComplete(x) || x.Equals(extraCompletedQuest)); @@ -1039,42 +1099,15 @@ internal sealed class QuestFunctions DateTime valueOrDefault = seasonalQuestExpiry.GetValueOrDefault(); TimeSpan timeOfDay2 = valueOrDefault.TimeOfDay; TimeSpan timeSpan2 = new TimeSpan(23, 59, 59); - bool flag2 = false; - DateTime dateTime2; - if (timeOfDay2 == TimeSpan.Zero || timeOfDay2 == timeSpan2) - { - dateTime2 = EventInfoComponent.AtDailyReset(DateOnly.FromDateTime(valueOrDefault)); - flag2 = true; - } - else - { - dateTime2 = ((valueOrDefault.Kind == DateTimeKind.Utc) ? valueOrDefault : valueOrDefault.ToUniversalTime()); - } - if (_alreadyLoggedUnobtainableQuestsDetailed.Add(questId.Value)) - { - _logger.LogDebug("Quest {QuestId} seasonal expiry raw={ExpiryRaw} Kind={Kind} TimeOfDay={TimeOfDay}", questId, valueOrDefault.ToString("o"), valueOrDefault.Kind, valueOrDefault.TimeOfDay); - _logger.LogDebug("Quest {QuestId} normalized expiryUtc={ExpiryUtc:o} treatedAsDailyReset={TreatedAsDailyReset}", questId, dateTime2, flag2); - _logger.LogTrace("Quest {QuestId} expiry check: nowUtc={Now:o}, expiryUtc={Expiry:o}, expired={Expired}", questId, DateTime.UtcNow, dateTime2, DateTime.UtcNow > dateTime2); - } + DateTime dateTime2 = ((!(timeOfDay2 == TimeSpan.Zero) && !(timeOfDay2 == timeSpan2)) ? ((valueOrDefault.Kind == DateTimeKind.Utc) ? valueOrDefault : valueOrDefault.ToUniversalTime()) : EventInfoComponent.AtDailyReset(DateOnly.FromDateTime(valueOrDefault))); if (DateTime.UtcNow > dateTime2) { - if (_alreadyLoggedUnobtainableQuestsDetailed.Add(questId.Value)) - { - _logger.LogDebug("Quest {QuestId} unobtainable: seasonal expiry {ExpiryUtc} (UTC) is before now {NowUtc}", questId, dateTime2.ToString("o"), DateTime.UtcNow.ToString("o")); - } return true; } } - if ((questInfo2.IsSeasonalEvent || questInfo2.IsSeasonalQuest) && !(questInfo2.SeasonalQuestExpiry is DateTime)) + if ((questInfo2.IsSeasonalEvent || questInfo2.IsSeasonalQuest) && !questInfo2.SeasonalQuestExpiry.HasValue && !_configuration.General.ShowIncompleteSeasonalEvents) { - if (_alreadyLoggedUnobtainableQuestsDetailed.Add(questId.Value)) - { - _logger.LogDebug("Quest {QuestId} is seasonal/event with no expiry; ShowIncompleteSeasonalEvents={ShowIncomplete}", questId, _configuration.General.ShowIncompleteSeasonalEvents); - } - if (!_configuration.General.ShowIncompleteSeasonalEvents) - { - return true; - } + return true; } if (_questData.GetLockedClassQuests().Contains(questId)) { @@ -1139,19 +1172,6 @@ internal sealed class QuestFunctions return false; } - private static bool IsQuestUnobtainable(UnlockLinkId unlockLinkId) - { - if (unlockLinkId.Value == 506) - { - return !IsFestivalActive(160, (ushort)2); - } - if (unlockLinkId.Value == 568) - { - return !IsFestivalActive(160, (ushort)3); - } - return true; - } - private unsafe static bool IsFestivalActive(ushort id, ushort? phase = null) { for (int i = 0; i < GameMain.Instance()->ActiveFestivals.Length; i++) @@ -1268,8 +1288,52 @@ internal sealed class QuestFunctions return (FFXIVClientStructs.FFXIV.Client.UI.Agent.GrandCompany)PlayerState.Instance()->GrandCompany; } + public unsafe byte GetGrandCompanyRank() + { + return PlayerState.Instance()->GetGrandCompanyRank(); + } + public bool IsMainScenarioQuestComplete() { return IsQuestComplete(_questData.LastMainScenarioQuestId); } + + public (bool isLevelLocked, int levelsNeeded, int requiredLevel, string? questName) GetMsqLevelLockInfo() + { + byte b = _objectTable.LocalPlayer?.Level ?? 0; + if (b == 0) + { + return (isLevelLocked: false, levelsNeeded: 0, requiredLevel: 0, questName: null); + } + QuestReference item = GetMainScenarioQuest().Item1; + if (item.CurrentQuest == null) + { + return (isLevelLocked: false, levelsNeeded: 0, requiredLevel: 0, questName: null); + } + if (IsQuestAccepted(item.CurrentQuest)) + { + return (isLevelLocked: false, levelsNeeded: 0, requiredLevel: 0, questName: null); + } + if (_questRegistry.TryGetQuest(item.CurrentQuest, out Questionable.Model.Quest quest)) + { + int level = quest.Info.Level; + if (level <= b) + { + return (isLevelLocked: false, levelsNeeded: 0, requiredLevel: level, questName: null); + } + int item2 = level - b; + return (isLevelLocked: true, levelsNeeded: item2, requiredLevel: level, questName: quest.Info.Name); + } + if (item.CurrentQuest is QuestId elementId && _questData.TryGetQuestInfo(elementId, out IQuestInfo questInfo) && questInfo is QuestInfo questInfo2) + { + int level2 = questInfo2.Level; + if (level2 <= b) + { + return (isLevelLocked: false, levelsNeeded: 0, requiredLevel: level2, questName: null); + } + int item3 = level2 - b; + return (isLevelLocked: true, levelsNeeded: item3, requiredLevel: level2, questName: questInfo2.Name); + } + return (isLevelLocked: false, levelsNeeded: 0, requiredLevel: 0, questName: null); + } } diff --git a/Questionable/Questionable.Model.Changelog/ChangeCategoryExtensions.cs b/Questionable/Questionable.Model.Changelog/ChangeCategoryExtensions.cs new file mode 100644 index 0000000..6e17787 --- /dev/null +++ b/Questionable/Questionable.Model.Changelog/ChangeCategoryExtensions.cs @@ -0,0 +1,32 @@ +using System.Numerics; + +namespace Questionable.Model.Changelog; + +internal static class ChangeCategoryExtensions +{ + public static string ToDisplayString(this EChangeCategory category) + { + return category switch + { + EChangeCategory.Added => "Added", + EChangeCategory.Changed => "Changed", + EChangeCategory.Fixed => "Fixed", + EChangeCategory.Removed => "Removed", + EChangeCategory.QuestUpdates => "Quest Updates", + _ => category.ToString(), + }; + } + + public static Vector4 GetColor(this EChangeCategory category) + { + return category switch + { + EChangeCategory.Added => new Vector4(0.3f, 0.8f, 0.4f, 1f), + EChangeCategory.Changed => new Vector4(0.4f, 0.6f, 0.9f, 1f), + EChangeCategory.Fixed => new Vector4(0.9f, 0.6f, 0.3f, 1f), + EChangeCategory.Removed => new Vector4(0.9f, 0.3f, 0.3f, 1f), + EChangeCategory.QuestUpdates => new Vector4(0.8f, 0.8f, 0.4f, 1f), + _ => new Vector4(0.7f, 0.7f, 0.7f, 1f), + }; + } +} diff --git a/Questionable/Questionable.Model.Changelog/ChangeEntry.cs b/Questionable/Questionable.Model.Changelog/ChangeEntry.cs new file mode 100644 index 0000000..13574e2 --- /dev/null +++ b/Questionable/Questionable.Model.Changelog/ChangeEntry.cs @@ -0,0 +1,5 @@ +using System.Collections.Generic; + +namespace Questionable.Model.Changelog; + +internal sealed record ChangeEntry(EChangeCategory Category, string Description, List? SubItems = null); diff --git a/Questionable/Questionable.Model.Changelog/ChangelogEntry.cs b/Questionable/Questionable.Model.Changelog/ChangelogEntry.cs new file mode 100644 index 0000000..6486361 --- /dev/null +++ b/Questionable/Questionable.Model.Changelog/ChangelogEntry.cs @@ -0,0 +1,37 @@ +using System; +using System.Collections.Generic; + +namespace Questionable.Model.Changelog; + +internal sealed record ChangelogEntry(string Version, DateOnly ReleaseDate, List Changes) +{ + public bool IsNewVersion(string? lastViewedVersion, IReadOnlyList allChangelogs) + { + if (string.IsNullOrEmpty(lastViewedVersion)) + { + return true; + } + int num = -1; + int num2 = -1; + for (int i = 0; i < allChangelogs.Count; i++) + { + if (allChangelogs[i].Version == Version) + { + num = i; + } + if (allChangelogs[i].Version == lastViewedVersion) + { + num2 = i; + } + } + if (num2 == -1) + { + return true; + } + if (num == -1) + { + return false; + } + return num < num2; + } +} diff --git a/Questionable/Questionable.Model.Changelog/EChangeCategory.cs b/Questionable/Questionable.Model.Changelog/EChangeCategory.cs new file mode 100644 index 0000000..ff67e49 --- /dev/null +++ b/Questionable/Questionable.Model.Changelog/EChangeCategory.cs @@ -0,0 +1,10 @@ +namespace Questionable.Model.Changelog; + +internal enum EChangeCategory +{ + Added, + Changed, + Fixed, + Removed, + QuestUpdates +} diff --git a/Questionable/Questionable.Model/ItemReward.cs b/Questionable/Questionable.Model/ItemReward.cs index 09b48cf..204ce18 100644 --- a/Questionable/Questionable.Model/ItemReward.cs +++ b/Questionable/Questionable.Model/ItemReward.cs @@ -18,12 +18,12 @@ public abstract record ItemReward(ItemRewardDetails Item) internal static ItemReward? CreateFromItem(Item item, ElementId elementId) { - ushort? num = item.ItemAction.ValueNullable?.Type; + uint? num = item.ItemAction.ValueNullable?.RowId; if (num.HasValue && num == 1322) { return new MountReward(new ItemRewardDetails(item, elementId), item.ItemAction.Value.Data[0]); } - num = item.ItemAction.ValueNullable?.Type; + num = item.ItemAction.ValueNullable?.RowId; if (num.HasValue && num == 853) { return new MinionReward(new ItemRewardDetails(item, elementId), item.ItemAction.Value.Data[0]); @@ -40,7 +40,7 @@ public abstract record ItemReward(ItemRewardDetails Item) TripleTriadCard valueOrDefault4 = valueOrDefault3.GetValueOrDefault(); return new TripleTriadCardReward(new ItemRewardDetails(item, elementId), (ushort)valueOrDefault4.RowId); } - num = item.ItemAction.ValueNullable?.Type; + num = item.ItemAction.ValueNullable?.RowId; if (num.HasValue && num == 20086) { return new FashionAccessoryReward(new ItemRewardDetails(item, elementId), item.ItemAction.Value.Data[0]); diff --git a/Questionable/Questionable.Model/QuestEx.cs b/Questionable/Questionable.Model/QuestEx.cs new file mode 100644 index 0000000..e57b319 --- /dev/null +++ b/Questionable/Questionable.Model/QuestEx.cs @@ -0,0 +1,420 @@ +using System; +using System.CodeDom.Compiler; +using Lumina.Excel; +using Lumina.Excel.Sheets; +using Lumina.Text.ReadOnly; + +namespace Questionable.Model; + +[GeneratedCode("Lumina.Excel.Generator", "2.0.0")] +[Sheet("Quest", 179568153u)] +public readonly struct QuestEx : IExcelRow +{ + public readonly struct QuestParamsStruct + { + public ReadOnlySeString ScriptInstruction => _003Cpage_003EP.ReadString(_003Coffset_003EP, _003CparentOffset_003EP); + + public uint ScriptArg => _003Cpage_003EP.ReadUInt32(_003Coffset_003EP + 4); + + public QuestParamsStruct(ExcelPage page, uint parentOffset, uint offset) + { + _003Cpage_003EP = page; + _003CparentOffset_003EP = parentOffset; + _003Coffset_003EP = offset; + } + } + + public readonly struct QuestListenerParamsStruct + { + public uint Listener => _003Cpage_003EP.ReadUInt32(_003Coffset_003EP); + + public uint ConditionValue => _003Cpage_003EP.ReadUInt32(_003Coffset_003EP + 4); + + public ushort Behavior => _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 8); + + public byte ActorSpawnSeq => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 10); + + public byte ActorDespawnSeq => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 11); + + public byte Unknown0 => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 12); + + public byte Unknown1 => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 13); + + public byte QuestUInt8A => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 14); + + public byte ConditionType => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 15); + + public byte ConditionOperator => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 16); + + public bool VisibleBool => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 17, 0); + + public bool ConditionBool => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 17, 1); + + public bool ItemBool => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 17, 2); + + public bool AnnounceBool => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 17, 3); + + public bool BehaviorBool => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 17, 4); + + public bool AcceptBool => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 17, 5); + + public bool QualifiedBool => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 17, 6); + + public bool CanTargetBool => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 17, 7); + + public QuestListenerParamsStruct(ExcelPage page, uint parentOffset, uint offset) + { + _003Cpage_003EP = page; + _003Coffset_003EP = offset; + } + } + + public readonly struct TodoParamsStruct + { + public unsafe Collection> ToDoLocation => new Collection>(_003Cpage_003EP, _003CparentOffset_003EP, _003Coffset_003EP, (delegate*>)(&ToDoLocationCtor), 8); + + public byte ToDoCompleteSeq => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 32); + + public byte ToDoQty => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 33); + + public byte CountableNum => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 34); + + public TodoParamsStruct(ExcelPage page, uint parentOffset, uint offset) + { + _003Cpage_003EP = page; + _003CparentOffset_003EP = parentOffset; + _003Coffset_003EP = offset; + } + + private static RowRef ToDoLocationCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return new RowRef(page.Module, page.ReadUInt32(offset + i * 4), page.Language); + } + } + + public ExcelPage ExcelPage => _003Cpage_003EP; + + public uint RowOffset => _003Coffset_003EP; + + public uint RowId => _003Crow_003EP; + + public ReadOnlySeString Name => _003Cpage_003EP.ReadString(_003Coffset_003EP, _003Coffset_003EP); + + public unsafe Collection QuestParams => new Collection(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*)(&QuestParamsCtor), 50); + + public unsafe Collection QuestListenerParams => new Collection(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*)(&QuestListenerParamsCtor), 64); + + public unsafe Collection TodoParams => new Collection(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*)(&TodoParamsCtor), 24); + + public uint GilReward => _003Cpage_003EP.ReadUInt32(_003Coffset_003EP + 2548); + + public RowRef CurrencyReward => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt32(_003Coffset_003EP + 2552), _003Cpage_003EP.Language); + + public uint CurrencyRewardCount => _003Cpage_003EP.ReadUInt32(_003Coffset_003EP + 2556); + + public unsafe Collection Reward => new Collection(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*)(&RewardCtor), 7); + + public unsafe Collection> OptionalItemReward => new Collection>(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*>)(&OptionalItemRewardCtor), 5); + + public RowRef InstanceContentUnlock => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt32(_003Coffset_003EP + 2608), _003Cpage_003EP.Language); + + public ushort ExpFactor => _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 2612); + + public RowRef EmoteReward => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 2614), _003Cpage_003EP.Language); + + public RowRef ActionReward => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 2616), _003Cpage_003EP.Language); + + public unsafe Collection SystemReward => new Collection(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*)(&SystemRewardCtor), 2); + + public ushort GCTypeReward => _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 2622); + + public unsafe Collection> ItemCatalyst => new Collection>(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*>)(&ItemCatalystCtor), 3); + + public unsafe Collection ItemCountCatalyst => new Collection(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*)(&ItemCountCatalystCtor), 3); + + public byte ItemRewardType => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2630); + + public unsafe Collection ItemCountReward => new Collection(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*)(&ItemCountRewardCtor), 7); + + public unsafe Collection> RewardStain => new Collection>(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*>)(&RewardStainCtor), 7); + + public unsafe Collection OptionalItemCountReward => new Collection(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*)(&OptionalItemCountRewardCtor), 5); + + public unsafe Collection> OptionalItemStainReward => new Collection>(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*>)(&OptionalItemStainRewardCtor), 5); + + public unsafe Collection> GeneralActionReward => new Collection>(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*>)(&GeneralActionRewardCtor), 2); + + public RowRef OtherReward => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2657), _003Cpage_003EP.Language); + + public byte Tomestone => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2658); + + public byte TomestoneReward => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2659); + + public byte TomestoneCountReward => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2660); + + public byte ReputationReward => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2661); + + public bool Unknown0 => _003Cpage_003EP.ReadBool(_003Coffset_003EP + 2662); + + public bool Unknown1 => _003Cpage_003EP.ReadBool(_003Coffset_003EP + 2663); + + public bool Unknown2 => _003Cpage_003EP.ReadBool(_003Coffset_003EP + 2664); + + public bool Unknown3 => _003Cpage_003EP.ReadBool(_003Coffset_003EP + 2665); + + public bool Unknown4 => _003Cpage_003EP.ReadBool(_003Coffset_003EP + 2666); + + public bool Unknown5 => _003Cpage_003EP.ReadBool(_003Coffset_003EP + 2667); + + public bool Unknown6 => _003Cpage_003EP.ReadBool(_003Coffset_003EP + 2668); + + public unsafe Collection OptionalItemIsHQReward => new Collection(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*)(&OptionalItemIsHQRewardCtor), 5); + + public ReadOnlySeString Id => _003Cpage_003EP.ReadString(_003Coffset_003EP + 2676, _003Coffset_003EP); + + public unsafe Collection> PreviousQuest => new Collection>(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*>)(&PreviousQuestCtor), 3); + + public unsafe Collection> QuestLock => new Collection>(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*>)(&QuestLockCtor), 2); + + public unsafe Collection> InstanceContent => new Collection>(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*>)(&InstanceContentCtor), 3); + + public RowRef IssuerStart + { + get + { + ExcelModule module = _003Cpage_003EP.Module; + uint rowId = _003Cpage_003EP.ReadUInt32(_003Coffset_003EP + 2712); + global::_003C_003Ey__InlineArray2 buffer = default(global::_003C_003Ey__InlineArray2); + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef, Type>(ref buffer, 0) = typeof(EObjName); + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef, Type>(ref buffer, 1) = typeof(ENpcResident); + return RowRef.GetFirstValidRowOrUntyped(module, rowId, global::_003CPrivateImplementationDetails_003E.InlineArrayAsReadOnlySpan, Type>(in buffer, 2), -965341264, _003Cpage_003EP.Language); + } + } + + public RowRef IssuerLocation => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt32(_003Coffset_003EP + 2716), _003Cpage_003EP.Language); + + public RowRef TargetEnd + { + get + { + ExcelModule module = _003Cpage_003EP.Module; + uint rowId = _003Cpage_003EP.ReadUInt32(_003Coffset_003EP + 2720); + global::_003C_003Ey__InlineArray2 buffer = default(global::_003C_003Ey__InlineArray2); + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef, Type>(ref buffer, 0) = typeof(EObjName); + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef, Type>(ref buffer, 1) = typeof(ENpcResident); + return RowRef.GetFirstValidRowOrUntyped(module, rowId, global::_003CPrivateImplementationDetails_003E.InlineArrayAsReadOnlySpan, Type>(in buffer, 2), -965341264, _003Cpage_003EP.Language); + } + } + + public RowRef JournalGenre => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt32(_003Coffset_003EP + 2724), _003Cpage_003EP.Language); + + public uint Icon => _003Cpage_003EP.ReadUInt32(_003Coffset_003EP + 2728); + + public uint IconSpecial => _003Cpage_003EP.ReadUInt32(_003Coffset_003EP + 2732); + + public RowRef MountRequired => new RowRef(_003Cpage_003EP.Module, (uint)_003Cpage_003EP.ReadInt32(_003Coffset_003EP + 2736), _003Cpage_003EP.Language); + + public unsafe Collection ClassJobLevel => new Collection(_003Cpage_003EP, _003Coffset_003EP, _003Coffset_003EP, (delegate*)(&ClassJobLevelCtor), 2); + + public ushort Header => _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 2744); + + public RowRef Festival => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 2746), _003Cpage_003EP.Language); + + public ushort BellStart => _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 2748); + + public ushort BellEnd => _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 2750); + + public ushort BeastReputationValue => _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 2752); + + public SubrowRef ClientBehavior => new SubrowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 2754), _003Cpage_003EP.Language); + + public SubrowRef QuestClassJobSupply => new SubrowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 2756), _003Cpage_003EP.Language); + + public RowRef PlaceName => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 2758), _003Cpage_003EP.Language); + + public ushort SortKey => _003Cpage_003EP.ReadUInt16(_003Coffset_003EP + 2760); + + public RowRef Expansion => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2762), _003Cpage_003EP.Language); + + public RowRef ClassJobCategory0 => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2763), _003Cpage_003EP.Language); + + public byte QuestLevelOffset => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2764); + + public RowRef ClassJobCategory1 => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2765), _003Cpage_003EP.Language); + + public byte PreviousQuestJoin => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2766); + + public byte Unknown7 => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2767); + + public byte QuestLockJoin => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2768); + + public byte Unknown8 => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2769); + + public byte Unknown9 => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2770); + + public RowRef ClassJobUnlock => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2771), _003Cpage_003EP.Language); + + public RowRef GrandCompany => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2772), _003Cpage_003EP.Language); + + public RowRef GrandCompanyRank => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2773), _003Cpage_003EP.Language); + + public byte InstanceContentJoin => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2774); + + public byte FestivalBegin => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2775); + + public byte FestivalEnd => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2776); + + public RowRef BeastTribe => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2777), _003Cpage_003EP.Language); + + public RowRef BeastReputationRank => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2778), _003Cpage_003EP.Language); + + public RowRef SatisfactionNpc => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2779), _003Cpage_003EP.Language); + + public byte SatisfactionLevel => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2780); + + public RowRef DeliveryQuest => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2781), _003Cpage_003EP.Language); + + public byte RepeatIntervalType => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2782); + + public RowRef QuestRepeatFlag => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2783), _003Cpage_003EP.Language); + + public byte Type => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2784); + + public byte Unknown_70 => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2785); + + public byte LevelMax => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2786); + + public RowRef ClassJobRequired => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2787), _003Cpage_003EP.Language); + + public RowRef QuestRewardOtherDisplay => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2788), _003Cpage_003EP.Language); + + public byte Unknown10 => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2789); + + public RowRef EventIconType => new RowRef(_003Cpage_003EP.Module, _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2790), _003Cpage_003EP.Language); + + public byte DailyQuestPool => _003Cpage_003EP.ReadUInt8(_003Coffset_003EP + 2791); + + public bool IsHouseRequired => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 2792, 0); + + public bool IsRepeatable => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 2792, 1); + + public bool CanCancel => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 2792, 2); + + public bool Introduction => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 2792, 3); + + public bool HideOfferIcon => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 2792, 4); + + public bool Unknown12 => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 2792, 5); + + public bool Unknown13 => _003Cpage_003EP.ReadPackedBool(_003Coffset_003EP + 2792, 6); + + public QuestEx(ExcelPage page, uint offset, uint row) + { + _003Cpage_003EP = page; + _003Coffset_003EP = offset; + _003Crow_003EP = row; + } + + private static QuestParamsStruct QuestParamsCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return new QuestParamsStruct(page, parentOffset, offset + 4 + i * 8); + } + + private static QuestListenerParamsStruct QuestListenerParamsCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return new QuestListenerParamsStruct(page, parentOffset, offset + 404 + i * 20); + } + + private static TodoParamsStruct TodoParamsCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return new TodoParamsStruct(page, parentOffset, offset + 1684 + i * 36); + } + + private static RowRef RewardCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return page.ReadUInt8(offset + 2630) switch + { + 1 => RowRef.Create(page.Module, page.ReadUInt32(offset + 2560 + i * 4), page.Language), + 3 => RowRef.Create(page.Module, page.ReadUInt32(offset + 2560 + i * 4), page.Language), + 5 => RowRef.Create(page.Module, page.ReadUInt32(offset + 2560 + i * 4), page.Language), + 6 => RowRef.CreateSubrow(page.Module, page.ReadUInt32(offset + 2560 + i * 4), page.Language), + 7 => RowRef.Create(page.Module, page.ReadUInt32(offset + 2560 + i * 4), page.Language), + _ => RowRef.CreateUntyped(page.ReadUInt32(offset + 2560 + i * 4), page.Language), + }; + } + + private static RowRef OptionalItemRewardCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return new RowRef(page.Module, page.ReadUInt32(offset + 2588 + i * 4), page.Language); + } + + private static ushort SystemRewardCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return page.ReadUInt16(offset + 2618 + i * 2); + } + + private static RowRef ItemCatalystCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return new RowRef(page.Module, page.ReadUInt8(offset + 2624 + i), page.Language); + } + + private static byte ItemCountCatalystCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return page.ReadUInt8(offset + 2627 + i); + } + + private static byte ItemCountRewardCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return page.ReadUInt8(offset + 2631 + i); + } + + private static RowRef RewardStainCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return new RowRef(page.Module, page.ReadUInt8(offset + 2638 + i), page.Language); + } + + private static byte OptionalItemCountRewardCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return page.ReadUInt8(offset + 2645 + i); + } + + private static RowRef OptionalItemStainRewardCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return new RowRef(page.Module, page.ReadUInt8(offset + 2650 + i), page.Language); + } + + private static RowRef GeneralActionRewardCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return new RowRef(page.Module, page.ReadUInt8(offset + 2655 + i), page.Language); + } + + private static bool OptionalItemIsHQRewardCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return page.ReadBool(offset + 2669 + i); + } + + private static RowRef PreviousQuestCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return new RowRef(page.Module, page.ReadUInt32(offset + 2680 + i * 4), page.Language); + } + + private static RowRef QuestLockCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return new RowRef(page.Module, page.ReadUInt32(offset + 2692 + i * 4), page.Language); + } + + private static RowRef InstanceContentCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return new RowRef(page.Module, page.ReadUInt32(offset + 2700 + i * 4), page.Language); + } + + private static ushort ClassJobLevelCtor(ExcelPage page, uint parentOffset, uint offset, uint i) + { + return page.ReadUInt16(offset + 2740 + i * 2); + } + + static QuestEx IExcelRow.Create(ExcelPage page, uint offset, uint row) + { + return new QuestEx(page, offset, row); + } +} diff --git a/Questionable/Questionable.Model/QuestInfo.cs b/Questionable/Questionable.Model/QuestInfo.cs index 319e5a2..de80595 100644 --- a/Questionable/Questionable.Model/QuestInfo.cs +++ b/Questionable/Questionable.Model/QuestInfo.cs @@ -60,8 +60,6 @@ internal sealed class QuestInfo : IQuestInfo public byte MoogleDeliveryLevel { get; } - public bool IsMoogleDeliveryQuest => JournalGenre == 87; - public IReadOnlyList ItemRewards { get; } public EExpansionVersion Expansion { get; } @@ -70,7 +68,7 @@ internal sealed class QuestInfo : IQuestInfo public bool IsSeasonalQuest { get; internal set; } - public QuestInfo(Lumina.Excel.Sheets.Quest quest, uint newGamePlusChapter, byte startingCity, JournalGenreOverrides journalGenreOverrides, bool isSeasonalEventQuest = false, DateTime? seasonalQuestExpiry = null) + public QuestInfo(Lumina.Excel.Sheets.Quest ogquest, QuestEx quest, uint newGamePlusChapter, byte startingCity, JournalGenreOverrides journalGenreOverrides, bool isSeasonalEventQuest = false, DateTime? seasonalQuestExpiry = null) { QuestId = Questionable.Model.Questing.QuestId.FromRowId(quest.RowId); string value = QuestId.Value switch diff --git a/Questionable/Questionable.Validation.Validators/JsonSchemaValidator.cs b/Questionable/Questionable.Validation.Validators/JsonSchemaValidator.cs index 6843c44..104dcae 100644 --- a/Questionable/Questionable.Validation.Validators/JsonSchemaValidator.cs +++ b/Questionable/Questionable.Validation.Validators/JsonSchemaValidator.cs @@ -34,6 +34,7 @@ internal sealed class JsonSchemaValidator : IQuestValidator SchemaRegistry.Global.Register(new Uri("https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-aetheryte.json"), JsonSchema.FromStream(AssemblyModelLoader.CommonAetheryte).AsTask().Result); SchemaRegistry.Global.Register(new Uri("https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-classjob.json"), JsonSchema.FromStream(AssemblyModelLoader.CommonClassJob).AsTask().Result); SchemaRegistry.Global.Register(new Uri("https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-completionflags.json"), JsonSchema.FromStream(AssemblyModelLoader.CommonCompletionFlags).AsTask().Result); + SchemaRegistry.Global.Register(new Uri("https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-requiredvariables.json"), JsonSchema.FromStream(AssemblyModelLoader.CommonRequiredVariables).AsTask().Result); SchemaRegistry.Global.Register(new Uri("https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-vector3.json"), JsonSchema.FromStream(AssemblyModelLoader.CommonVector3).AsTask().Result); SchemaRegistry.Global.Register(new Uri("https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/QuestPaths/quest-v1.json"), JsonSchema.FromStream(AssemblyQuestLoader.QuestSchema).AsTask().Result); } @@ -67,6 +68,7 @@ internal sealed class JsonSchemaValidator : IQuestValidator RegisterLocalIfExistsFromPath(Find("common-aetheryte.json"), "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-aetheryte.json"); RegisterLocalIfExistsFromPath(Find("common-classjob.json"), "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-classjob.json"); RegisterLocalIfExistsFromPath(Find("common-completionflags.json"), "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-completionflags.json"); + RegisterLocalIfExistsFromPath(Find("common-requiredvariables.json"), "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-requiredvariables.json"); RegisterLocalIfExistsFromPath(Find("common-vector3.json"), "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-vector3.json"); RegisterLocalIfExistsFromPath(Find("quest-v1.json"), "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/QuestPaths/quest-v1.json"); static void RegisterLocalIfExistsFromPath(string? path, string registrationUri) diff --git a/Questionable/Questionable.Validation/QuestValidator.cs b/Questionable/Questionable.Validation/QuestValidator.cs index be612e6..053f4b8 100644 --- a/Questionable/Questionable.Validation/QuestValidator.cs +++ b/Questionable/Questionable.Validation/QuestValidator.cs @@ -27,7 +27,6 @@ internal sealed class QuestValidator { _validators = validators.ToList(); _logger = logger; - _logger.LogInformation("Validators: {Validators}", string.Join(", ", _validators.Select((IQuestValidator x) => x.GetType().Name))); } public void Reset() @@ -108,7 +107,7 @@ internal sealed class QuestValidator AlliedSociety = x.Key, Type = EIssueType.QuestDisabled, Severity = EIssueSeverity.None, - Description = $"{x.Value.Count} disabled quest(s): {value}" + Description = $"{x.Value.Count} disabled {((x.Value.Count == 1) ? "quest" : "quests")}: {value}" }; }); } diff --git a/Questionable/Questionable.Windows.ChangelogComponents/ChangelogCategoryComponent.cs b/Questionable/Questionable.Windows.ChangelogComponents/ChangelogCategoryComponent.cs new file mode 100644 index 0000000..6a009d1 --- /dev/null +++ b/Questionable/Questionable.Windows.ChangelogComponents/ChangelogCategoryComponent.cs @@ -0,0 +1,94 @@ +using System.Collections.Generic; +using System.Numerics; +using Dalamud.Bindings.ImGui; +using Dalamud.Interface; +using Dalamud.Interface.Utility.Raii; +using Questionable.Model.Changelog; + +namespace Questionable.Windows.ChangelogComponents; + +internal static class ChangelogCategoryComponent +{ + public static void DrawCategoryGroup(EChangeCategory category, List changes, float baseX) + { + DrawCategoryHeader(category switch + { + EChangeCategory.Added => FontAwesomeIcon.Plus, + EChangeCategory.Changed => FontAwesomeIcon.Edit, + EChangeCategory.Fixed => FontAwesomeIcon.Wrench, + EChangeCategory.Removed => FontAwesomeIcon.Minus, + EChangeCategory.QuestUpdates => FontAwesomeIcon.Map, + _ => FontAwesomeIcon.Circle, + }, category switch + { + EChangeCategory.Added => new Vector4(0.5f, 1f, 0.6f, 1f), + EChangeCategory.Changed => new Vector4(0.6f, 0.85f, 1f, 1f), + EChangeCategory.Fixed => new Vector4(1f, 0.85f, 0.5f, 1f), + EChangeCategory.Removed => new Vector4(1f, 0.5f, 0.5f, 1f), + EChangeCategory.QuestUpdates => new Vector4(1f, 1f, 0.6f, 1f), + _ => new Vector4(0.9f, 0.9f, 0.9f, 1f), + }, category.ToDisplayString(), baseX); + ImGui.Spacing(); + float changeIndent = 28f; + foreach (ChangeEntry change in changes) + { + DrawChange(change, baseX, changeIndent); + } + } + + private static void DrawCategoryHeader(FontAwesomeIcon icon, Vector4 color, string text, float baseX) + { + float cursorPosY = ImGui.GetCursorPosY(); + ImGui.SetCursorPosX(baseX); + using (ImRaii.PushFont(UiBuilder.IconFont)) + { + ImGui.TextColored(in color, icon.ToIconString()); + } + ImGui.SameLine(); + ImGui.SetCursorPosY(cursorPosY); + using (ImRaii.PushColor(ImGuiCol.Text, color)) + { + ImGui.TextUnformatted(text); + } + } + + private static void DrawChange(ChangeEntry change, float baseX, float changeIndent) + { + ImGui.SetCursorPosX(baseX + changeIndent); + float cursorPosY = ImGui.GetCursorPosY(); + using (ImRaii.PushFont(UiBuilder.IconFont)) + { + ImGui.TextColored(new Vector4(0.95f, 0.95f, 1f, 1f), FontAwesomeIcon.CaretRight.ToIconString()); + } + ImGui.SameLine(); + ImGui.SetCursorPosY(cursorPosY); + float num = ImGui.GetContentRegionAvail().X - 8f; + ImGui.PushTextWrapPos(ImGui.GetCursorPosX() + num); + ImGui.TextColored(new Vector4(0.95f, 0.95f, 1f, 1f), change.Description); + ImGui.PopTextWrapPos(); + if (change.SubItems != null && change.SubItems.Count > 0) + { + DrawSubItems(change.SubItems, baseX, changeIndent); + } + } + + private static void DrawSubItems(List subItems, float baseX, float changeIndent) + { + float num = changeIndent + 20f; + foreach (string subItem in subItems) + { + ImGui.SetCursorPosX(baseX + num); + float cursorPosY = ImGui.GetCursorPosY(); + using (ImRaii.PushFont(UiBuilder.IconFont)) + { + ImGui.TextColored(new Vector4(0.85f, 0.85f, 0.92f, 1f), FontAwesomeIcon.AngleRight.ToIconString()); + } + ImGui.SameLine(); + ImGui.SetCursorPosY(cursorPosY); + float num2 = ImGui.GetContentRegionAvail().X - 8f; + ImGui.PushTextWrapPos(ImGui.GetCursorPosX() + num2); + ImGui.TextColored(new Vector4(0.85f, 0.85f, 0.92f, 1f), subItem); + ImGui.PopTextWrapPos(); + } + } +} diff --git a/Questionable/Questionable.Windows.ChangelogComponents/ChangelogEntryComponent.cs b/Questionable/Questionable.Windows.ChangelogComponents/ChangelogEntryComponent.cs new file mode 100644 index 0000000..28267b1 --- /dev/null +++ b/Questionable/Questionable.Windows.ChangelogComponents/ChangelogEntryComponent.cs @@ -0,0 +1,152 @@ +using System; +using System.Globalization; +using System.Linq; +using System.Numerics; +using Dalamud.Bindings.ImGui; +using Dalamud.Interface; +using Dalamud.Interface.Utility.Raii; +using Questionable.Data; +using Questionable.Model.Changelog; + +namespace Questionable.Windows.ChangelogComponents; + +internal sealed class ChangelogEntryComponent +{ + private readonly Configuration _configuration; + + private readonly int _windowOpenCount; + + private readonly float _animationTime; + + public ChangelogEntryComponent(Configuration configuration, int windowOpenCount, float animationTime) + { + _configuration = configuration; + _windowOpenCount = windowOpenCount; + _animationTime = animationTime; + } + + public void Draw(ChangelogEntry changelog, bool isLatest, bool hasSetInitialState) + { + bool isNew = changelog.IsNewVersion(_configuration.LastViewedChangelogVersion, ChangelogData.Changelogs); + ImGui.GetWindowDrawList(); + string text = changelog.ReleaseDate.ToString("MMMM dd, yyyy", CultureInfo.InvariantCulture); + if (!hasSetInitialState) + { + ImGui.SetNextItemOpen(isLatest, ImGuiCond.Always); + } + string text2 = "v" + changelog.Version; + float fontSize = ImGui.GetFontSize(); + float num = fontSize; + Vector2 versionSize; + using (ImRaii.PushFont(UiBuilder.MonoFont)) + { + versionSize = ImGui.CalcTextSize(text2); + } + Vector2 dateSize = ImGui.CalcTextSize(text); + float scaledIconFontSize = fontSize * 0.85f; + float x = ImGui.GetContentRegionAvail().X; + bool flag; + using (ImRaii.PushColor(ImGuiCol.Header, new Vector4(0.2f, 0.18f, 0.25f, 0.6f))) + { + using (ImRaii.PushColor(ImGuiCol.HeaderHovered, new Vector4(0.3f, 0.25f, 0.35f, 0.8f))) + { + using (ImRaii.PushColor(ImGuiCol.HeaderActive, new Vector4(0.25f, 0.22f, 0.3f, 1f))) + { + Vector2 cursorPos = ImGui.GetCursorPos(); + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + ImU8String label = new ImU8String(19, 2); + label.AppendLiteral("###header_"); + label.AppendFormatted(changelog.Version); + label.AppendLiteral("_changes_"); + label.AppendFormatted(_windowOpenCount); + flag = ImGui.CollapsingHeader(label); + Vector2 cursorPos2 = ImGui.GetCursorPos(); + float verticalOffset = (cursorPos2.Y - cursorPos.Y - num) * 0.5f - 1f; + DrawVersionText(text2, versionSize, cursorPos, verticalOffset); + DrawNewBadge(isNew, cursorScreenPos, x); + DrawDateWithIcon(text, dateSize, scaledIconFontSize, cursorScreenPos, cursorPos, x, verticalOffset, fontSize); + ImGui.SetCursorPos(cursorPos2); + } + } + } + if (flag) + { + DrawChangelogContent(changelog); + } + } + + private static void DrawVersionText(string versionText, Vector2 versionSize, Vector2 headerStartPos, float verticalOffset) + { + float x = headerStartPos.X + ImGui.GetStyle().FramePadding.X * 2f + 20f; + using (ImRaii.PushFont(UiBuilder.MonoFont)) + { + ImGui.SetCursorPos(new Vector2(x, headerStartPos.Y + verticalOffset)); + ImGui.TextColored(new Vector4(0.95f, 0.95f, 0.95f, 1f), versionText); + } + } + + private void DrawNewBadge(bool isNew, Vector2 headerStartScreenPos, float availableWidth) + { + if (isNew) + { + float num = 2.5f; + float w = (MathF.Sin(_animationTime * num) + 1f) * 0.5f * 0.15f; + float frameHeight = ImGui.GetFrameHeight(); + float frameRounding = ImGui.GetStyle().FrameRounding; + ImGui.GetWindowDrawList().AddRectFilled(headerStartScreenPos, headerStartScreenPos + new Vector2(availableWidth, frameHeight), ImGui.ColorConvertFloat4ToU32(new Vector4(0.5f, 1f, 0.6f, w)), frameRounding); + } + } + + private static void DrawDateWithIcon(string dateText, Vector2 dateSize, float scaledIconFontSize, Vector2 headerStartScreenPos, Vector2 headerStartPos, float availableWidth, float verticalOffset, float defaultFontSize) + { + string text = FontAwesomeIcon.Calendar.ToIconString(); + Vector2 vector; + using (ImRaii.PushFont(UiBuilder.IconFont)) + { + vector = ImGui.CalcTextSize(text); + } + float num = vector.X * (scaledIconFontSize / defaultFontSize); + float num2 = num + 4f + dateSize.X; + float num3 = availableWidth - num2 - 12f; + Vector2 pos = headerStartScreenPos + new Vector2(num3, verticalOffset); + ImGui.GetWindowDrawList().AddText(UiBuilder.IconFont, scaledIconFontSize, pos, ImGui.ColorConvertFloat4ToU32(new Vector4(0.65f, 0.6f, 0.8f, 1f)), text); + ImGui.SetCursorPos(new Vector2(num3 + num + 4f, headerStartPos.Y + verticalOffset)); + ImGui.TextColored(new Vector4(0.95f, 0.95f, 1f, 1f), dateText); + } + + private static void DrawChangelogContent(ChangelogEntry changelog) + { + Vector2 cursorPos = ImGui.GetCursorPos(); + Vector2 vector = new Vector2(16f, 8f); + float x = ImGui.GetContentRegionAvail().X; + IOrderedEnumerable> orderedEnumerable = from changeEntry in changelog.Changes + group changeEntry by changeEntry.Category into g + orderby g.Key + select g; + ImDrawListPtr windowDrawList = ImGui.GetWindowDrawList(); + windowDrawList.ChannelsSplit(2); + windowDrawList.ChannelsSetCurrent(1); + float baseX = cursorPos.X + vector.X; + ImGui.SetCursorPos(cursorPos + new Vector2(vector.X, vector.Y)); + bool flag = true; + foreach (IGrouping item in orderedEnumerable) + { + if (!flag) + { + ImGui.Spacing(); + } + ChangelogCategoryComponent.DrawCategoryGroup(item.Key, item.ToList(), baseX); + flag = false; + } + Vector2 cursorPos2 = ImGui.GetCursorPos(); + windowDrawList.ChannelsSetCurrent(0); + ImGui.SetCursorPos(cursorPos); + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + ImGui.SetCursorPos(cursorPos2 + new Vector2(0f, vector.Y)); + Vector2 cursorScreenPos2 = ImGui.GetCursorScreenPos(); + windowDrawList.AddRectFilled(cursorScreenPos, new Vector2(cursorScreenPos.X + x, cursorScreenPos2.Y), ImGui.ColorConvertFloat4ToU32(new Vector4(0.1f, 0.08f, 0.14f, 0.5f)), 4f); + windowDrawList.AddRect(cursorScreenPos, new Vector2(cursorScreenPos.X + x, cursorScreenPos2.Y), ImGui.ColorConvertFloat4ToU32(new Vector4(0.55f, 0.45f, 0.75f, 0.15f)), 4f, ImDrawFlags.None, 1f); + windowDrawList.ChannelsMerge(); + ImGui.SetCursorPos(new Vector2(cursorPos.X, cursorPos2.Y + vector.Y + 2f)); + } +} diff --git a/Questionable/Questionable.Windows.ChangelogComponents/ChangelogFooterComponent.cs b/Questionable/Questionable.Windows.ChangelogComponents/ChangelogFooterComponent.cs new file mode 100644 index 0000000..558e6bc --- /dev/null +++ b/Questionable/Questionable.Windows.ChangelogComponents/ChangelogFooterComponent.cs @@ -0,0 +1,36 @@ +using System; +using System.Numerics; +using Dalamud.Bindings.ImGui; +using Dalamud.Interface; +using Dalamud.Interface.Components; +using Dalamud.Interface.Utility.Raii; + +namespace Questionable.Windows.ChangelogComponents; + +internal sealed class ChangelogFooterComponent +{ + public static void Draw(Action onConfirm) + { + ImDrawListPtr windowDrawList = ImGui.GetWindowDrawList(); + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + float x = ImGui.GetContentRegionAvail().X; + windowDrawList.AddRectFilledMultiColor(cursorScreenPos, cursorScreenPos + new Vector2(x, 2f), ImGui.ColorConvertFloat4ToU32(new Vector4(0.75f, 0.55f, 0.95f, 0.4f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.75f, 0.55f, 0.95f, 1f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.75f, 0.55f, 0.95f, 1f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.75f, 0.55f, 0.95f, 0.4f))); + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 8f); + float num = 120f; + float num2 = (ImGui.GetContentRegionAvail().X - num) * 0.5f; + ImGui.SetCursorPosX(ImGui.GetCursorPosX() + num2); + using (ImRaii.PushColor(ImGuiCol.Button, new Vector4(0.55f, 0.45f, 0.75f, 0.6f))) + { + using (ImRaii.PushColor(ImGuiCol.ButtonHovered, new Vector4(0.65f, 0.55f, 0.85f, 0.8f))) + { + using (ImRaii.PushColor(ImGuiCol.ButtonActive, new Vector4(0.75f, 0.55f, 0.95f, 1f))) + { + if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.CheckCircle, "Got It!")) + { + onConfirm(); + } + } + } + } + } +} diff --git a/Questionable/Questionable.Windows.ChangelogComponents/ChangelogHeaderComponent.cs b/Questionable/Questionable.Windows.ChangelogComponents/ChangelogHeaderComponent.cs new file mode 100644 index 0000000..53af959 --- /dev/null +++ b/Questionable/Questionable.Windows.ChangelogComponents/ChangelogHeaderComponent.cs @@ -0,0 +1,251 @@ +using System; +using System.Numerics; +using Dalamud.Bindings.ImGui; +using Dalamud.Interface; +using Dalamud.Interface.Utility.Raii; + +namespace Questionable.Windows.ChangelogComponents; + +internal sealed class ChangelogHeaderComponent +{ + private float _animationTime; + + public void Reset() + { + _animationTime = 0f; + } + + public void Draw(Action onCloseClicked) + { + _animationTime += ImGui.GetIO().DeltaTime; + ImDrawListPtr windowDrawList = ImGui.GetWindowDrawList(); + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + float x = ImGui.GetContentRegionAvail().X; + float headerHeight = 120f; + DrawBackground(windowDrawList, cursorScreenPos, x, headerHeight); + DrawAnimatedBorder(windowDrawList, cursorScreenPos, x, headerHeight); + DrawSparkles(windowDrawList, cursorScreenPos, x, headerHeight); + DrawCloseButton(windowDrawList, cursorScreenPos, x, onCloseClicked); + DrawHeaderContent(cursorScreenPos, x, headerHeight); + DrawAccentLine(windowDrawList, cursorScreenPos, x, headerHeight); + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 8f); + } + + private void DrawBackground(ImDrawListPtr drawList, Vector2 headerStartPos, float contentWidth, float headerHeight) + { + float num = (MathF.Sin(_animationTime * 1.5f) + 1f) * 0.5f * 0.03f; + uint num2 = ImGui.ColorConvertFloat4ToU32(new Vector4(0.15f + num, 0.1f + num, 0.2f + num, 0.95f)); + uint num3 = ImGui.ColorConvertFloat4ToU32(new Vector4(0.08f, 0.05f, 0.12f, 0.95f)); + drawList.AddRectFilledMultiColor(headerStartPos, headerStartPos + new Vector2(contentWidth, headerHeight), num2, num2, num3, num3); + } + + private void DrawAnimatedBorder(ImDrawListPtr drawList, Vector2 headerStartPos, float contentWidth, float headerHeight) + { + float num = 100f; + float num2 = 250f; + float num3 = _animationTime * num % num2; + float num4 = MathF.Ceiling(contentWidth / num2) + 2f; + for (int i = 0; (float)i < num4; i++) + { + float num5 = (float)i * num2 - num3; + float num6 = num5 + num2; + if (!(num6 < 0f) && !(num5 > contentWidth)) + { + float num7 = MathF.Max(0f, num5); + float num8 = MathF.Min(contentWidth, num6); + float num9 = (num7 - num5) / num2; + float num10 = (num8 - num5) / num2; + float num11 = (MathF.Sin(num9 * (float)Math.PI * 2f - (float)Math.PI / 2f) + 1f) * 0.5f; + float num12 = (MathF.Sin(num10 * (float)Math.PI * 2f - (float)Math.PI / 2f) + 1f) * 0.5f; + Vector4 value = new Vector4(0.75f, 0.55f, 0.95f, num11 * 0.8f); + Vector4 value2 = new Vector4(0.55f, 0.75f, 0.95f, num11 * 0.8f); + Vector4 value3 = new Vector4(0.75f, 0.55f, 0.95f, num12 * 0.8f); + Vector4 value4 = new Vector4(0.55f, 0.75f, 0.95f, num12 * 0.8f); + float num13 = (num9 + num10) * 0.5f; + Vector4 input = Vector4.Lerp(value, value2, num13); + Vector4 input2 = Vector4.Lerp(value3, value4, num13 + 0.2f); + drawList.AddRectFilledMultiColor(headerStartPos + new Vector2(num7, 0f), headerStartPos + new Vector2(num8, 3f), ImGui.ColorConvertFloat4ToU32(input), ImGui.ColorConvertFloat4ToU32(input2), ImGui.ColorConvertFloat4ToU32(input2), ImGui.ColorConvertFloat4ToU32(input)); + } + } + } + + private void DrawSparkles(ImDrawListPtr drawList, Vector2 headerStartPos, float contentWidth, float headerHeight) + { + int num = 12; + for (int i = 0; i < num; i++) + { + float num2 = (float)i * 123.456f; + float num3 = 0.8f + (float)(i % 3) * 0.15f; + float num4 = _animationTime * num3; + float x = num2 * 12.345f % 1f * contentWidth; + float y = (MathF.Sin(num4 + num2) + 1f) * 0.5f * headerHeight; + Vector2 pos = headerStartPos + new Vector2(x, y); + float num5 = (MathF.Sin(num4 * 3f + num2 * 2f) + 1f) * 0.5f; + float alpha = num5 * 0.6f; + float size = 2f + num5 * 1.5f; + DrawSparkleShape(drawList, pos, size, alpha, i % 4, num4); + } + } + + private static void DrawSparkleShape(ImDrawListPtr drawList, Vector2 pos, float size, float alpha, int type, float time) + { + switch (type) + { + case 0: + DrawCrossSparkle(drawList, pos, size, alpha); + break; + case 1: + DrawDiamondSparkle(drawList, pos, size, alpha); + break; + case 2: + DrawStarSparkle(drawList, pos, size, alpha, time); + break; + default: + DrawCircleSparkle(drawList, pos, size, alpha); + break; + } + } + + private static void DrawCrossSparkle(ImDrawListPtr drawList, Vector2 pos, float size, float alpha) + { + float num = size * 0.8f; + float thickness = MathF.Max(1f, size * 0.3f); + drawList.AddLine(pos - new Vector2(num, 0f), pos + new Vector2(num, 0f), ImGui.ColorConvertFloat4ToU32(new Vector4(0.9f, 0.8f, 1f, alpha)), thickness); + drawList.AddLine(pos - new Vector2(0f, num), pos + new Vector2(0f, num), ImGui.ColorConvertFloat4ToU32(new Vector4(0.9f, 0.8f, 1f, alpha)), thickness); + drawList.AddCircleFilled(pos, size * 1.5f, ImGui.ColorConvertFloat4ToU32(new Vector4(0.75f, 0.55f, 0.95f, alpha * 0.2f))); + } + + private static void DrawDiamondSparkle(ImDrawListPtr drawList, Vector2 pos, float size, float alpha) + { + float num = size * 0.7f; + Vector2 p = pos + new Vector2(0f, 0f - num); + Vector2 p2 = pos + new Vector2(num, 0f); + Vector2 p3 = pos + new Vector2(0f, num); + Vector2 p4 = pos + new Vector2(0f - num, 0f); + drawList.AddQuadFilled(p, p2, p3, p4, ImGui.ColorConvertFloat4ToU32(new Vector4(0.9f, 0.8f, 1f, alpha * 0.8f))); + drawList.AddCircleFilled(pos, size * 1.6f, ImGui.ColorConvertFloat4ToU32(new Vector4(0.75f, 0.55f, 0.95f, alpha * 0.25f))); + } + + private static void DrawStarSparkle(ImDrawListPtr drawList, Vector2 pos, float size, float alpha, float time) + { + for (int i = 0; i < 4; i++) + { + float num = (float)i * (float)Math.PI * 0.5f; + float num2 = size * 0.3f; + float num3 = size * 0.9f; + float x = num - 0.3f; + float x2 = num + 0.3f; + Vector2 p = pos + new Vector2(MathF.Cos(x) * num2, MathF.Sin(x) * num2); + Vector2 p2 = pos + new Vector2(MathF.Cos(num) * num3, MathF.Sin(num) * num3); + Vector2 p3 = pos + new Vector2(MathF.Cos(x2) * num2, MathF.Sin(x2) * num2); + drawList.AddTriangleFilled(p, p2, p3, ImGui.ColorConvertFloat4ToU32(new Vector4(0.9f, 0.8f, 1f, alpha))); + } + drawList.AddCircleFilled(pos, size * 1.7f, ImGui.ColorConvertFloat4ToU32(new Vector4(0.75f, 0.55f, 0.95f, alpha * 0.3f))); + } + + private static void DrawCircleSparkle(ImDrawListPtr drawList, Vector2 pos, float size, float alpha) + { + drawList.AddCircleFilled(pos, size, ImGui.ColorConvertFloat4ToU32(new Vector4(0.9f, 0.8f, 1f, alpha))); + drawList.AddCircleFilled(pos, size * 1.8f, ImGui.ColorConvertFloat4ToU32(new Vector4(0.75f, 0.55f, 0.95f, alpha * 0.3f))); + } + + private void DrawCloseButton(ImDrawListPtr drawList, Vector2 headerStartPos, float contentWidth, Action onCloseClicked) + { + float num = 32f; + Vector2 vector = headerStartPos + new Vector2(contentWidth - num - 8f, 8f); + Vector2 center = vector + new Vector2(num * 0.5f, num * 0.5f); + Vector2 mousePos = ImGui.GetMousePos(); + bool flag = mousePos.X >= vector.X && mousePos.X <= vector.X + num && mousePos.Y >= vector.Y && mousePos.Y <= vector.Y + num; + float w = (flag ? 0.9f : 0.5f); + float num2 = (flag ? ((MathF.Sin(_animationTime * 4f) + 1f) * 0.5f * 0.1f) : 0f); + uint col = (flag ? ImGui.ColorConvertFloat4ToU32(new Vector4(0.75f + num2, 0.55f, 0.95f, w)) : ImGui.ColorConvertFloat4ToU32(new Vector4(0.55f, 0.45f, 0.75f, w))); + drawList.AddCircleFilled(center, num * 0.4f, col); + DrawAnimatedCross(drawList, center, flag); + ImGui.SetCursorScreenPos(vector); + ImGui.InvisibleButton("CloseButton", new Vector2(num, num)); + if (ImGui.IsItemClicked()) + { + onCloseClicked(obj: false); + } + } + + private void DrawAnimatedCross(ImDrawListPtr drawList, Vector2 center, bool isHovered) + { + float thickness = 2f; + float w = (isHovered ? 1f : 0.8f); + float x = (isHovered ? (MathF.Sin(_animationTime * 6f) * 0.1f) : 0f); + float num = MathF.Cos(x); + float num2 = MathF.Sin(x); + float num3 = 8f * 0.5f; + Vector2 vector = new Vector2((0f - num3) * num - (0f - num3) * num2, (0f - num3) * num2 + (0f - num3) * num); + Vector2 vector2 = new Vector2(num3 * num - num3 * num2, num3 * num2 + num3 * num); + Vector2 vector3 = new Vector2((0f - num3) * num - num3 * num2, (0f - num3) * num2 + num3 * num); + Vector2 vector4 = new Vector2(num3 * num - (0f - num3) * num2, num3 * num2 + (0f - num3) * num); + drawList.AddLine(center + vector, center + vector2, ImGui.ColorConvertFloat4ToU32(new Vector4(1f, 1f, 1f, w)), thickness); + drawList.AddLine(center + vector3, center + vector4, ImGui.ColorConvertFloat4ToU32(new Vector4(1f, 1f, 1f, w)), thickness); + } + + private void DrawHeaderContent(Vector2 headerStartPos, float contentWidth, float headerHeight) + { + float fadeIn = MathF.Min(1f, _animationTime * 2f); + ImGui.SetCursorScreenPos(headerStartPos); + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 30f); + float centerX = contentWidth * 0.5f; + DrawIcon(centerX, fadeIn); + DrawTitle(centerX, fadeIn); + DrawSubtitle(centerX); + } + + private void DrawIcon(float centerX, float fadeIn) + { + float num = MathF.Sin(_animationTime * 2f) * 3f; + float num2 = MathF.Sin(_animationTime * 1.5f + (float)Math.PI / 2f) * 1.5f; + using (ImRaii.PushFont(UiBuilder.IconFont)) + { + string text = FontAwesomeIcon.FileAlt.ToIconString(); + ImGui.SetCursorPosX(centerX - ImGui.CalcTextSize(text).X * 0.5f + num2); + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + num); + float w = (MathF.Sin(_animationTime * 3f) + 1f) * 0.5f * 0.3f; + Vector4 input = ((_animationTime * 0.5f % 1f < 0.5f) ? new Vector4(0.75f, 0.55f, 0.95f, w) : new Vector4(0.55f, 0.75f, 0.95f, w)); + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + ImGui.GetWindowDrawList().AddText(UiBuilder.IconFont, ImGui.GetFontSize() * 1.2f, cursorScreenPos + new Vector2(2f, 2f), ImGui.ColorConvertFloat4ToU32(input), text); + ImGui.PushStyleVar(ImGuiStyleVar.Alpha, fadeIn); + ImGui.TextColored(new Vector4(0.75f, 0.55f, 0.95f, 1f), text); + ImGui.PopStyleVar(); + } + ImGui.SetCursorPosY(ImGui.GetCursorPosY() - num + 4f); + } + + private void DrawTitle(float centerX, float fadeIn) + { + float num = MathF.Max(0f, 1f - (_animationTime - 0.1f) * 3f); + float num2 = num * num * (3f - 2f * num) * 20f; + using (ImRaii.PushFont(UiBuilder.MonoFont)) + { + string text = "What's New in Questionable?"; + ImGui.SetCursorPosX(centerX - ImGui.CalcTextSize(text).X * 0.5f - num2); + ImGui.PushStyleVar(ImGuiStyleVar.Alpha, fadeIn); + ImGui.TextColored(new Vector4(0.95f, 0.95f, 1f, 1f), text); + ImGui.PopStyleVar(); + } + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 6f); + } + + private void DrawSubtitle(float centerX) + { + float val = MathF.Max(0f, MathF.Min(1f, (_animationTime - 0.3f) * 2f)); + string text = "Stay up to date with the latest features and improvements"; + ImGui.SetCursorPosX(centerX - ImGui.CalcTextSize(text).X * 0.5f); + ImGui.PushStyleVar(ImGuiStyleVar.Alpha, val); + ImGui.TextColored(new Vector4(0.7f, 0.7f, 0.8f, 0.9f), text); + ImGui.PopStyleVar(); + } + + private void DrawAccentLine(ImDrawListPtr drawList, Vector2 headerStartPos, float contentWidth, float headerHeight) + { + ImGui.SetCursorScreenPos(headerStartPos + new Vector2(0f, headerHeight)); + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + float num = (MathF.Sin(_animationTime * 2f + (float)Math.PI) + 1f) * 0.5f; + drawList.AddRectFilledMultiColor(cursorScreenPos, cursorScreenPos + new Vector2(contentWidth, 2f), ImGui.ColorConvertFloat4ToU32(new Vector4(0.75f, 0.55f, 0.95f, 0.6f + num * 0.4f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.75f, 0.55f, 0.95f, 0.2f + num * 0.2f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.75f, 0.55f, 0.95f, 0.2f + num * 0.2f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.75f, 0.55f, 0.95f, 0.6f + num * 0.4f))); + } +} diff --git a/Questionable/Questionable.Windows.ConfigComponents/DebugConfigComponent.cs b/Questionable/Questionable.Windows.ConfigComponents/DebugConfigComponent.cs index f5a4f8b..bab710a 100644 --- a/Questionable/Questionable.Windows.ConfigComponents/DebugConfigComponent.cs +++ b/Questionable/Questionable.Windows.ConfigComponents/DebugConfigComponent.cs @@ -52,15 +52,23 @@ internal sealed class DebugConfigComponent : ConfigComponent base.Configuration.Advanced.AdditionalStatusInformation = v4; Save(); } + bool v5 = base.Configuration.Advanced.DisablePartyWatchdog; + if (ImGui.Checkbox("Disable Party Watchdog", ref v5)) + { + base.Configuration.Advanced.DisablePartyWatchdog = v5; + Save(); + } + ImGui.SameLine(); + ImGuiComponents.HelpMarker("The Party Watchdog stops Questionable when entering certain zones with other party members, or when entering unsupported content. Disabling this allows Questionable to continue working while in a party, but may cause unexpected behavior in group content."); ImGui.Separator(); ImGui.Text("AutoDuty Settings"); using (ImRaii.PushIndent()) { ImGui.AlignTextToFramePadding(); - bool v5 = base.Configuration.Advanced.DisableAutoDutyBareMode; - if (ImGui.Checkbox("Use Pre-Loop/Loop/Post-Loop settings", ref v5)) + bool v6 = base.Configuration.Advanced.DisableAutoDutyBareMode; + if (ImGui.Checkbox("Use Pre-Loop/Loop/Post-Loop settings", ref v6)) { - base.Configuration.Advanced.DisableAutoDutyBareMode = v5; + base.Configuration.Advanced.DisableAutoDutyBareMode = v6; Save(); } ImGui.SameLine(); @@ -70,42 +78,42 @@ internal sealed class DebugConfigComponent : ConfigComponent ImGui.Text("Quest/Interaction Skips"); using (ImRaii.PushIndent()) { - bool v6 = base.Configuration.Advanced.SkipAetherCurrents; - if (ImGui.Checkbox("Don't pick up aether currents/aether current quests", ref v6)) + bool v7 = base.Configuration.Advanced.SkipAetherCurrents; + if (ImGui.Checkbox("Don't pick up aether currents/aether current quests", ref v7)) { - base.Configuration.Advanced.SkipAetherCurrents = v6; + base.Configuration.Advanced.SkipAetherCurrents = v7; Save(); } ImGui.SameLine(); ImGuiComponents.HelpMarker("If not done during the MSQ by Questionable, you have to manually pick up any missed aether currents/quests. There is no way to automatically pick up all missing aether currents."); - bool v7 = base.Configuration.Advanced.SkipClassJobQuests; - if (ImGui.Checkbox("Don't pick up class/job/role quests", ref v7)) + bool v8 = base.Configuration.Advanced.SkipClassJobQuests; + if (ImGui.Checkbox("Don't pick up class/job/role quests", ref v8)) { - base.Configuration.Advanced.SkipClassJobQuests = v7; + base.Configuration.Advanced.SkipClassJobQuests = v8; Save(); } ImGui.SameLine(); ImGuiComponents.HelpMarker("Class and job skills for A Realm Reborn, Heavensward and (for the Lv70 skills) Stormblood are locked behind quests. Not recommended if you plan on queueing for instances with duty finder/party finder.\n\nNote: This setting is ignored for the first class/job quest if your character is not high enough level to start the level 4 MSQ."); - bool v8 = base.Configuration.Advanced.SkipARealmRebornHardModePrimals; - if (ImGui.Checkbox("Don't pick up ARR hard mode primal quests", ref v8)) + bool v9 = base.Configuration.Advanced.SkipARealmRebornHardModePrimals; + if (ImGui.Checkbox("Don't pick up ARR hard mode primal quests", ref v9)) { - base.Configuration.Advanced.SkipARealmRebornHardModePrimals = v8; + base.Configuration.Advanced.SkipARealmRebornHardModePrimals = v9; Save(); } ImGui.SameLine(); ImGuiComponents.HelpMarker("Hard mode Ifrit/Garuda/Titan are required for the Patch 2.5 quest 'Good Intentions' and to start Heavensward."); - bool v9 = base.Configuration.Advanced.SkipCrystalTowerRaids; - if (ImGui.Checkbox("Don't pick up Crystal Tower quests", ref v9)) + bool v10 = base.Configuration.Advanced.SkipCrystalTowerRaids; + if (ImGui.Checkbox("Don't pick up Crystal Tower quests", ref v10)) { - base.Configuration.Advanced.SkipCrystalTowerRaids = v9; + base.Configuration.Advanced.SkipCrystalTowerRaids = v10; Save(); } ImGui.SameLine(); ImGuiComponents.HelpMarker("Crystal Tower raids are required for the Patch 2.55 quest 'A Time to Every Purpose' and to start Heavensward."); - bool v10 = base.Configuration.Advanced.PreventQuestCompletion; - if (ImGui.Checkbox("Prevent quest completion", ref v10)) + bool v11 = base.Configuration.Advanced.PreventQuestCompletion; + if (ImGui.Checkbox("Prevent quest completion", ref v11)) { - base.Configuration.Advanced.PreventQuestCompletion = v10; + base.Configuration.Advanced.PreventQuestCompletion = v11; Save(); } ImGui.SameLine(); diff --git a/Questionable/Questionable.Windows.ConfigComponents/DutyConfigComponent.cs b/Questionable/Questionable.Windows.ConfigComponents/DutyConfigComponent.cs index c91dbaa..426c4c3 100644 --- a/Questionable/Questionable.Windows.ConfigComponents/DutyConfigComponent.cs +++ b/Questionable/Questionable.Windows.ConfigComponents/DutyConfigComponent.cs @@ -27,33 +27,80 @@ internal sealed class DutyConfigComponent : ConfigComponent private const string DutyClipboardPrefix = "qst:duty:"; + private const string ModePrefix = "M:"; + + private static readonly string[] DutyModeLabels = new string[3] { "Duty Support", "Unsync (Solo)", "Unsync (Party)" }; + private readonly QuestRegistry _questRegistry; private readonly AutoDutyIpc _autoDutyIpc; private readonly Dictionary> _contentFinderConditionNames; + private readonly Dictionary> _allTrialNames; + + private readonly Dictionary> _allNormalRaidNames; + + private readonly Dictionary> _allAllianceRaidNames; + public DutyConfigComponent(IDalamudPluginInterface pluginInterface, Configuration configuration, IDataManager dataManager, QuestRegistry questRegistry, AutoDutyIpc autoDutyIpc, TerritoryData territoryData) : base(pluginInterface, configuration) { _questRegistry = questRegistry; _autoDutyIpc = autoDutyIpc; - _contentFinderConditionNames = (from x in dataManager.GetExcelSheet() - where x.RowId != 0 && !x.Unknown16 - orderby x.Unknown15 - select x.Content.ValueNullable into x - where x.HasValue - select x.Value into x + _contentFinderConditionNames = (from x in dataManager.GetExcelSheet() + where x.RowId != 0 && x.Content.RowId != 0 && x.ContentType.RowId == 2 select new { Expansion = (EExpansionVersion)x.TerritoryType.Value.ExVersion.RowId, CfcId = x.RowId, - Name = (territoryData.GetContentFinderCondition(x.RowId)?.Name ?? "?"), + Name = (territoryData.GetContentFinderCondition(x.RowId)?.Name ?? x.Name.ToDalamudString().ToString()), TerritoryId = x.TerritoryType.RowId, - ContentType = x.ContentType.RowId, Level = x.ClassJobLevelRequired, SortKey = x.SortKey } into x + orderby x.SortKey + group x by x.Expansion).ToDictionary(x => x.Key, x => x.Select(y => new DutyInfo(y.CfcId, y.TerritoryId, ConfigComponent.FormatLevel(y.Level) + " " + y.Name)).ToList()); + _allTrialNames = (from x in dataManager.GetExcelSheet() + where x.RowId != 0 && x.Content.RowId != 0 && x.ContentType.RowId == 4 + select new + { + Expansion = (EExpansionVersion)x.TerritoryType.Value.ExVersion.RowId, + CfcId = x.RowId, + Name = (territoryData.GetContentFinderCondition(x.RowId)?.Name ?? x.Name.ToDalamudString().ToString()), + TerritoryId = x.TerritoryType.RowId, + Level = x.ClassJobLevelRequired, + SortKey = x.SortKey + } into x + orderby x.SortKey + group x by x.Expansion).ToDictionary(x => x.Key, x => x.Select(y => new DutyInfo(y.CfcId, y.TerritoryId, ConfigComponent.FormatLevel(y.Level) + " " + y.Name)).ToList()); + _allNormalRaidNames = (from x in dataManager.GetExcelSheet() + where x.RowId != 0 && x.Content.RowId != 0 && x.ContentType.RowId == 5 + where x.ContentMemberType.RowId == 3 + select new + { + Expansion = (EExpansionVersion)x.TerritoryType.Value.ExVersion.RowId, + CfcId = x.RowId, + Name = (territoryData.GetContentFinderCondition(x.RowId)?.Name ?? x.Name.ToDalamudString().ToString()), + TerritoryId = x.TerritoryType.RowId, + Level = x.ClassJobLevelRequired, + SortKey = x.SortKey + } into x + orderby x.SortKey + group x by x.Expansion).ToDictionary(x => x.Key, x => x.Select(y => new DutyInfo(y.CfcId, y.TerritoryId, ConfigComponent.FormatLevel(y.Level) + " " + y.Name)).ToList()); + _allAllianceRaidNames = (from x in dataManager.GetExcelSheet() + where x.RowId != 0 && x.Content.RowId != 0 && x.ContentType.RowId == 5 + where x.ContentMemberType.RowId == 4 + select new + { + Expansion = (EExpansionVersion)x.TerritoryType.Value.ExVersion.RowId, + CfcId = x.RowId, + Name = (territoryData.GetContentFinderCondition(x.RowId)?.Name ?? x.Name.ToDalamudString().ToString()), + TerritoryId = x.TerritoryType.RowId, + Level = x.ClassJobLevelRequired, + SortKey = x.SortKey + } into x + orderby x.SortKey group x by x.Expansion).ToDictionary(x => x.Key, x => x.Select(y => new DutyInfo(y.CfcId, y.TerritoryId, ConfigComponent.FormatLevel(y.Level) + " " + y.Name)).ToList()); } @@ -72,6 +119,40 @@ internal sealed class DutyConfigComponent : ConfigComponent } ImGui.SameLine(); ImGuiComponents.HelpMarker("The combat module used for this is configured by AutoDuty, ignoring whichever selection you've made in Questionable's \"General\" configuration."); + using (ImRaii.Disabled(!v)) + { + using (ImRaii.PushIndent(ImGui.GetFrameHeight() + ImGui.GetStyle().ItemInnerSpacing.X)) + { + using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudRed)) + { + ImGui.TextUnformatted("Work in Progress:"); + ImGui.BulletText("Duty Support mode is limited."); + ImGui.BulletText("Unsynced modes require being significantly overleveled or having a high-level party member."); + ImGui.BulletText("Most players will need to use Duty Support mode when progressing normally through the game."); + } + } + ImGui.Spacing(); + bool v2 = base.Configuration.Duties.RunLevelingModeWhenUnderleveled; + if (ImGui.Checkbox("Run AutoDuty Leveling mode when underleveled for MSQ", ref v2)) + { + base.Configuration.Duties.RunLevelingModeWhenUnderleveled = v2; + Save(); + } + ImGui.SameLine(); + ImGuiComponents.HelpMarker("When enabled, Questionable will automatically run AutoDuty's Leveling mode when your character is underleveled for the next Main Scenario Quest.\n\nLeveling mode runs the highest available dungeon for your level to gain XP.\n\nThis is useful for characters without the Road to 90 XP buff who may not have enough XP to continue the MSQ."); + ImGui.Spacing(); + ImGui.Text("Default duty mode:"); + ImGui.SameLine(); + int currentItem = (int)base.Configuration.Duties.DefaultDutyMode; + ImGui.SetNextItemWidth(200f); + if (ImGui.Combo((ImU8String)"##DefaultDutyMode", ref currentItem, (ReadOnlySpan)DutyModeLabels, DutyModeLabels.Length)) + { + base.Configuration.Duties.DefaultDutyMode = (EDutyMode)currentItem; + Save(); + } + ImGui.SameLine(); + ImGuiComponents.HelpMarker("\ufffd Duty Support: Run with NPC party members (level synced)\n\ufffd Unsync (Solo): Run alone at your current level (unsynced)\n\ufffd Unsync (Party): Run with your party at current level (unsynced)\n\nYou can override this setting for individual duties below."); + } ImGui.Separator(); using (ImRaii.Disabled(!v)) { @@ -82,8 +163,37 @@ internal sealed class DutyConfigComponent : ConfigComponent Util.OpenLink("https://docs.google.com/spreadsheets/d/151RlpqRcCpiD_VbQn6Duf-u-S71EP7d0mx3j1PDNoNA/edit?pli=1#gid=0"); } ImGui.Separator(); - ImGui.Text("You can override the settings for each individual dungeon/trial:"); - DrawConfigTable(v); + ImGui.Text("You can override the settings for each individual duty:"); + using ImRaii.IEndObject endObject2 = ImRaii.TabBar("DutyTypeTabs"); + if (endObject2) + { + using (ImRaii.IEndObject endObject3 = ImRaii.TabItem("Dungeons")) + { + if (endObject3) + { + DrawConfigTable(v, _contentFinderConditionNames); + } + } + using (ImRaii.IEndObject endObject4 = ImRaii.TabItem("Trials")) + { + if (endObject4) + { + DrawConfigTable(v, _allTrialNames); + } + } + using (ImRaii.IEndObject endObject5 = ImRaii.TabItem("Normal Raids")) + { + if (endObject5) + { + DrawConfigTable(v, _allNormalRaidNames); + } + } + using ImRaii.IEndObject endObject6 = ImRaii.TabItem("Alliance Raids"); + if (endObject6) + { + DrawConfigTable(v, _allAllianceRaidNames); + } + } DrawEnableAllButton(); ImGui.SameLine(); DrawClipboardButtons(); @@ -92,9 +202,9 @@ internal sealed class DutyConfigComponent : ConfigComponent } } - private void DrawConfigTable(bool runInstancedContentWithAutoDuty) + private void DrawConfigTable(bool runInstancedContentWithAutoDuty, Dictionary> contentByExpansion) { - using ImRaii.IEndObject endObject = ImRaii.Child("DutyConfiguration", new Vector2(650f, 400f), border: true); + using ImRaii.IEndObject endObject = ImRaii.Child("DutyConfiguration", new Vector2(725f, 400f), border: true); if (!endObject) { return; @@ -103,7 +213,7 @@ internal sealed class DutyConfigComponent : ConfigComponent for (int i = 0; i < values.Length; i++) { EExpansionVersion eExpansionVersion = values[i]; - (int enabledCount, int totalCount) dutyCountsForExpansion = GetDutyCountsForExpansion(eExpansionVersion); + (int enabledCount, int totalCount) dutyCountsForExpansion = GetDutyCountsForExpansion(eExpansionVersion, contentByExpansion); int item = dutyCountsForExpansion.enabledCount; int item2 = dutyCountsForExpansion.totalCount; string obj = ((item2 > 0) ? $"{eExpansionVersion.ToFriendlyString()} ({item}/{item2})" : eExpansionVersion.ToFriendlyString()); @@ -119,89 +229,154 @@ internal sealed class DutyConfigComponent : ConfigComponent ImU8String table = new ImU8String(6, 1); table.AppendLiteral("Duties"); table.AppendFormatted(eExpansionVersion); - using ImRaii.IEndObject endObject2 = ImRaii.Table(table, 2, ImGuiTableFlags.SizingFixedFit); + using ImRaii.IEndObject endObject2 = ImRaii.Table(table, 3, ImGuiTableFlags.SizingFixedFit); if (!ImRaii.IEndObject.op_True(endObject2)) { continue; } ImGui.TableSetupColumn("Name", ImGuiTableColumnFlags.WidthStretch); - ImGui.TableSetupColumn("Options", ImGuiTableColumnFlags.WidthFixed, 200f); - if (!_contentFinderConditionNames.TryGetValue(eExpansionVersion, out List value)) + ImGui.TableSetupColumn("Enabled", ImGuiTableColumnFlags.WidthFixed, 200f); + ImGui.TableSetupColumn("Mode", ImGuiTableColumnFlags.WidthFixed, 150f); + if (!contentByExpansion.TryGetValue(eExpansionVersion, out List value)) { continue; } - foreach (var (num3, value2, text2) in value) + foreach (DutyInfo item3 in value) { - if (!_questRegistry.TryGetDutyByContentFinderConditionId(num3, out DutyOptions dutyOptions)) - { - continue; - } + item3.Deconstruct(out uint CfcId, out uint TerritoryId, out string Name); + uint num = CfcId; + uint value2 = TerritoryId; + string text = Name; + DutyOptions dutyOptions; + bool flag = _questRegistry.TryGetDutyByContentFinderConditionId(num, out dutyOptions); ImGui.TableNextRow(); - string[] items = (dutyOptions.Enabled ? SupportedCfcOptions : UnsupportedCfcOptions); - int currentItem = 0; - if (base.Configuration.Duties.WhitelistedDutyCfcIds.Contains(num3)) + string[] array; + int currentItem; + if (flag) { - currentItem = 1; + array = (dutyOptions.Enabled ? SupportedCfcOptions : UnsupportedCfcOptions); + currentItem = 0; + if (base.Configuration.Duties.WhitelistedDutyCfcIds.Contains(num)) + { + currentItem = 1; + } + if (base.Configuration.Duties.BlacklistedDutyCfcIds.Contains(num)) + { + currentItem = 2; + } } - if (base.Configuration.Duties.BlacklistedDutyCfcIds.Contains(num3)) + else { - currentItem = 2; + array = new string[2] { "Disabled", "Enabled" }; + currentItem = (base.Configuration.Duties.WhitelistedDutyCfcIds.Contains(num) ? 1 : 0); } if (ImGui.TableNextColumn()) { ImGui.AlignTextToFramePadding(); - ImGui.TextUnformatted(text2); + ImGui.TextUnformatted(text); if (ImGui.IsItemHovered() && base.Configuration.Advanced.AdditionalStatusInformation) { using ImRaii.IEndObject endObject3 = ImRaii.Tooltip(); if (endObject3) { - ImGui.TextUnformatted(text2); + ImGui.TextUnformatted(text); ImGui.Separator(); - table = new ImU8String(13, 1); - table.AppendLiteral("TerritoryId: "); - table.AppendFormatted(value2); - ImGui.BulletText(table); - table = new ImU8String(26, 1); - table.AppendLiteral("ContentFinderConditionId: "); - table.AppendFormatted(num3); - ImGui.BulletText(table); + ImU8String text2 = new ImU8String(13, 1); + text2.AppendLiteral("TerritoryId: "); + text2.AppendFormatted(value2); + ImGui.BulletText(text2); + ImU8String text3 = new ImU8String(26, 1); + text3.AppendLiteral("ContentFinderConditionId: "); + text3.AppendFormatted(num); + ImGui.BulletText(text3); + if (flag) + { + ImGui.BulletText("Duty Support: Available"); + } } } - if (runInstancedContentWithAutoDuty && !_autoDutyIpc.HasPath(num3)) + if (runInstancedContentWithAutoDuty && !_autoDutyIpc.HasPath(num)) { ImGuiComponents.HelpMarker("This duty is not supported by AutoDuty", FontAwesomeIcon.Times, ImGuiColors.DalamudRed); } - else if (dutyOptions.Notes.Count > 0) + else if (flag && dutyOptions.Notes.Count > 0) { ConfigComponent.DrawNotes(dutyOptions.Enabled, dutyOptions.Notes); } } + if (ImGui.TableNextColumn()) + { + ImU8String id = new ImU8String(16, 1); + id.AppendLiteral("##DungeonEnabled"); + id.AppendFormatted(num); + using (ImRaii.PushId(id)) + { + ImGui.SetNextItemWidth(200f); + if (ImGui.Combo((ImU8String)string.Empty, ref currentItem, (ReadOnlySpan)array, array.Length)) + { + base.Configuration.Duties.WhitelistedDutyCfcIds.Remove(num); + base.Configuration.Duties.BlacklistedDutyCfcIds.Remove(num); + if (flag) + { + switch (currentItem) + { + case 1: + base.Configuration.Duties.WhitelistedDutyCfcIds.Add(num); + break; + case 2: + base.Configuration.Duties.BlacklistedDutyCfcIds.Add(num); + break; + } + } + else if (currentItem == 1) + { + base.Configuration.Duties.WhitelistedDutyCfcIds.Add(num); + } + Save(); + } + } + } if (!ImGui.TableNextColumn()) { continue; } - table = new ImU8String(9, 1); - table.AppendLiteral("##Dungeon"); - table.AppendFormatted(num3); - using (ImRaii.PushId(table)) + ImU8String id2 = new ImU8String(13, 1); + id2.AppendLiteral("##DungeonMode"); + id2.AppendFormatted(num); + using (ImRaii.PushId(id2)) { - ImGui.SetNextItemWidth(200f); - if (ImGui.Combo(string.Empty, ref currentItem, in items, items.Length)) + EDutyMode value3; + bool flag2 = base.Configuration.Duties.DutyModeOverrides.TryGetValue(num, out value3); + EDutyMode num2 = (flag2 ? value3 : ((EDutyMode)(-1))); + Name = "Use Default"; + string[] dutyModeLabels = DutyModeLabels; + int num3 = 0; + string[] array2 = new string[1 + dutyModeLabels.Length]; + array2[num3] = Name; + num3++; + ReadOnlySpan readOnlySpan = new ReadOnlySpan(dutyModeLabels); + readOnlySpan.CopyTo(new Span(array2).Slice(num3, readOnlySpan.Length)); + num3 += readOnlySpan.Length; + string[] array3 = array2; + int currentItem2 = (int)(num2 + 1); + ImGui.SetNextItemWidth(150f); + if (ImGui.Combo((ImU8String)string.Empty, ref currentItem2, (ReadOnlySpan)array3, array3.Length)) { - base.Configuration.Duties.WhitelistedDutyCfcIds.Remove(num3); - base.Configuration.Duties.BlacklistedDutyCfcIds.Remove(num3); - switch (currentItem) + if (currentItem2 == 0) { - case 1: - base.Configuration.Duties.WhitelistedDutyCfcIds.Add(num3); - break; - case 2: - base.Configuration.Duties.BlacklistedDutyCfcIds.Add(num3); - break; + base.Configuration.Duties.DutyModeOverrides.Remove(num); + } + else + { + base.Configuration.Duties.DutyModeOverrides[num] = (EDutyMode)(currentItem2 - 1); } Save(); } + if (ImGui.IsItemHovered()) + { + EDutyMode eDutyMode = (flag2 ? value3 : base.Configuration.Duties.DefaultDutyMode); + ImGui.SetTooltip(flag2 ? ("Override: " + DutyModeLabels[(int)eDutyMode]) : ("Using default: " + DutyModeLabels[(int)eDutyMode])); + } } } } @@ -213,9 +388,9 @@ internal sealed class DutyConfigComponent : ConfigComponent } } - private (int enabledCount, int totalCount) GetDutyCountsForExpansion(EExpansionVersion expansion) + private (int enabledCount, int totalCount) GetDutyCountsForExpansion(EExpansionVersion expansion, Dictionary> contentByExpansion) { - if (!_contentFinderConditionNames.TryGetValue(expansion, out List value)) + if (!contentByExpansion.TryGetValue(expansion, out List value)) { return (enabledCount: 0, totalCount: 0); } @@ -231,6 +406,14 @@ internal sealed class DutyConfigComponent : ConfigComponent num++; } } + else + { + num2++; + if (base.Configuration.Duties.WhitelistedDutyCfcIds.Contains(num5)) + { + num++; + } + } } return (enabledCount: num, totalCount: num2); } @@ -241,14 +424,11 @@ internal sealed class DutyConfigComponent : ConfigComponent { base.Configuration.Duties.BlacklistedDutyCfcIds.Clear(); base.Configuration.Duties.WhitelistedDutyCfcIds.Clear(); - foreach (List value in _contentFinderConditionNames.Values) + foreach (List item2 in _contentFinderConditionNames.Values.Concat>(_allTrialNames.Values).Concat>(_allNormalRaidNames.Values).Concat>(_allAllianceRaidNames.Values)) { - foreach (var (num3, _, _) in value) + foreach (var (item, _, _) in item2) { - if (_questRegistry.TryGetDutyByContentFinderConditionId(num3, out DutyOptions _)) - { - base.Configuration.Duties.WhitelistedDutyCfcIds.Add(num3); - } + base.Configuration.Duties.WhitelistedDutyCfcIds.Add(item); } } Save(); @@ -261,13 +441,14 @@ internal sealed class DutyConfigComponent : ConfigComponent private void DrawClipboardButtons() { - using (ImRaii.Disabled(base.Configuration.Duties.WhitelistedDutyCfcIds.Count + base.Configuration.Duties.BlacklistedDutyCfcIds.Count == 0)) + using (ImRaii.Disabled(base.Configuration.Duties.WhitelistedDutyCfcIds.Count + base.Configuration.Duties.BlacklistedDutyCfcIds.Count + base.Configuration.Duties.DutyModeOverrides.Count == 0)) { if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Copy, "Export to clipboard")) { IEnumerable first = base.Configuration.Duties.WhitelistedDutyCfcIds.Select((uint x) => $"{"+"}{x}"); IEnumerable second = base.Configuration.Duties.BlacklistedDutyCfcIds.Select((uint x) => $"{"-"}{x}"); - ImGui.SetClipboardText("qst:duty:" + Convert.ToBase64String(Encoding.UTF8.GetBytes(string.Join(";", first.Concat(second))))); + IEnumerable second2 = base.Configuration.Duties.DutyModeOverrides.Select((KeyValuePair x) => $"{"M:"}{x.Key}:{x.Value}"); + ImGui.SetClipboardText("qst:duty:" + Convert.ToBase64String(Encoding.UTF8.GetBytes(string.Join(";", first.Concat(second).Concat(second2))))); } } ImGui.SameLine(); @@ -282,6 +463,7 @@ internal sealed class DutyConfigComponent : ConfigComponent string text2 = Encoding.UTF8.GetString(Convert.FromBase64String(text)); base.Configuration.Duties.WhitelistedDutyCfcIds.Clear(); base.Configuration.Duties.BlacklistedDutyCfcIds.Clear(); + base.Configuration.Duties.DutyModeOverrides.Clear(); string[] array = text2.Split(";"); foreach (string text3 in array) { @@ -293,7 +475,22 @@ internal sealed class DutyConfigComponent : ConfigComponent { base.Configuration.Duties.BlacklistedDutyCfcIds.Add(result2); } + if (!text3.StartsWith("M:", StringComparison.InvariantCulture)) + { + continue; + } + ReadOnlySpan span = text3.AsSpan("M:".Length); + int num2 = span.IndexOf(':'); + if (num2 > 0 && uint.TryParse(span.Slice(0, num2), CultureInfo.InvariantCulture, out var result3)) + { + int num3 = num2 + 1; + if (int.TryParse(span.Slice(num3, span.Length - num3), CultureInfo.InvariantCulture, out var result4) && Enum.IsDefined(typeof(EDutyMode), result4)) + { + base.Configuration.Duties.DutyModeOverrides[result3] = (EDutyMode)result4; + } + } } + Save(); } } @@ -305,6 +502,8 @@ internal sealed class DutyConfigComponent : ConfigComponent { base.Configuration.Duties.WhitelistedDutyCfcIds.Clear(); base.Configuration.Duties.BlacklistedDutyCfcIds.Clear(); + base.Configuration.Duties.DutyModeOverrides.Clear(); + base.Configuration.Duties.DefaultDutyMode = EDutyMode.Support; Save(); } } diff --git a/Questionable/Questionable.Windows.ConfigComponents/GeneralConfigComponent.cs b/Questionable/Questionable.Windows.ConfigComponents/GeneralConfigComponent.cs index e649253..674af38 100644 --- a/Questionable/Questionable.Windows.ConfigComponents/GeneralConfigComponent.cs +++ b/Questionable/Questionable.Windows.ConfigComponents/GeneralConfigComponent.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Globalization; using System.Linq; using System.Numerics; using System.Runtime.InteropServices; @@ -38,6 +39,14 @@ internal sealed class GeneralConfigComponent : ConfigComponent private readonly string[] _classJobNames; + private string _mountSearchText = string.Empty; + + private bool _mountComboJustOpened; + + private string _classJobSearchText = string.Empty; + + private bool _classJobComboJustOpened; + public GeneralConfigComponent(IDalamudPluginInterface pluginInterface, Configuration configuration, IDataManager dataManager, ClassJobUtils classJobUtils, QuestRegistry questRegistry, TerritoryData territoryData) : base(pluginInterface, configuration) { @@ -45,10 +54,9 @@ internal sealed class GeneralConfigComponent : ConfigComponent _territoryData = territoryData; List<(uint, string)> source = (from x in dataManager.GetExcelSheet() where x.RowId != 0 && x.Icon > 0 - select (MountId: x.RowId, Name: x.Singular.ToString()) into x + select (MountId: x.RowId, Name: CapitalizeName(x.Singular.ExtractText())) into x where !string.IsNullOrEmpty(x.Name) - orderby x.Name - select x).ToList(); + select x).OrderBy<(uint, string), string>(((uint MountId, string Name) x) => x.Name, StringComparer.OrdinalIgnoreCase).ToList(); _mountIds = DefaultMounts.Select<(uint, string), uint>(((uint Id, string Name) x) => x.Id).Concat(source.Select<(uint, string), uint>(((uint MountId, string Name) x) => x.MountId)).ToArray(); _mountNames = DefaultMounts.Select<(uint, string), string>(((uint Id, string Name) x) => x.Name).Concat(source.Select<(uint, string), string>(((uint MountId, string Name) x) => x.Name)).ToArray(); List sortedClassJobs = classJobUtils.SortedClassJobs.Select(((EClassJob ClassJob, int Category) x) => x.ClassJob).ToList(); @@ -62,6 +70,27 @@ internal sealed class GeneralConfigComponent : ConfigComponent _classJobNames = DefaultClassJobs.Select<(EClassJob, string), string>(((EClassJob ClassJob, string Name) x) => x.Name).Concat(list.Select((EClassJob x) => x.ToFriendlyString())).ToArray(); } + private static string CapitalizeName(string text) + { + if (string.IsNullOrEmpty(text)) + { + return text; + } + if (string.Equals(text, text.ToLowerInvariant(), StringComparison.Ordinal)) + { + return CultureInfo.InvariantCulture.TextInfo.ToTitleCase(text); + } + string[] array = text.Split(' '); + for (int i = 0; i < array.Length; i++) + { + if (array[i].Length > 0 && char.IsLower(array[i][0])) + { + array[i] = char.ToUpperInvariant(array[i][0]) + array[i].Substring(1); + } + } + return string.Join(" ", array); + } + public override void DrawTab() { using ImRaii.IEndObject endObject = ImRaii.TabItem("General###General"); @@ -70,40 +99,114 @@ internal sealed class GeneralConfigComponent : ConfigComponent return; } int currentItem = (int)base.Configuration.General.CombatModule; - if (ImGui.Combo("Preferred Combat Module", ref currentItem, in _combatModuleNames, _combatModuleNames.Length)) + if (ImGui.Combo((ImU8String)"Preferred Combat Module", ref currentItem, (ReadOnlySpan)_combatModuleNames, _combatModuleNames.Length)) { base.Configuration.General.CombatModule = (Configuration.ECombatModule)currentItem; Save(); } - int currentItem2 = Array.FindIndex(_mountIds, (uint x) => x == base.Configuration.General.MountId); - if (currentItem2 == -1) + int num = Array.FindIndex(_mountIds, (uint x) => x == base.Configuration.General.MountId); + if (num == -1) { - currentItem2 = 0; - base.Configuration.General.MountId = _mountIds[currentItem2]; + num = 0; + base.Configuration.General.MountId = _mountIds[num]; Save(); } - if (ImGui.Combo("Preferred Mount", ref currentItem2, in _mountNames, _mountNames.Length)) + string text = ((num >= 0 && num < _mountNames.Length) ? _mountNames[num] : "Unknown"); + if (ImGui.BeginCombo("Preferred Mount", text, ImGuiComboFlags.HeightLarge)) { - base.Configuration.General.MountId = _mountIds[currentItem2]; + if (!_mountComboJustOpened) + { + ImGui.SetKeyboardFocusHere(); + _mountComboJustOpened = true; + } + ImGui.SetNextItemWidth(-1f); + ImGui.InputTextWithHint("##MountSearch", "Search mounts...", ref _mountSearchText, 256); + ImGui.Separator(); + using (ImRaii.IEndObject endObject2 = ImRaii.Child("##MountScrollArea", new Vector2(0f, 300f), border: false)) + { + if (endObject2) + { + string value = _mountSearchText.ToUpperInvariant(); + for (int num2 = 0; num2 < _mountNames.Length; num2++) + { + if (string.IsNullOrEmpty(_mountSearchText) || _mountNames[num2].ToUpperInvariant().Contains(value, StringComparison.Ordinal)) + { + bool flag = num2 == num; + if (ImGui.Selectable(_mountNames[num2], flag)) + { + base.Configuration.General.MountId = _mountIds[num2]; + Save(); + _mountSearchText = string.Empty; + ImGui.CloseCurrentPopup(); + } + if (flag) + { + ImGui.SetItemDefaultFocus(); + } + } + } + } + } + ImGui.EndCombo(); + } + else + { + _mountComboJustOpened = false; + } + int currentItem2 = (int)base.Configuration.General.GrandCompany; + if (ImGui.Combo((ImU8String)"Preferred Grand Company", ref currentItem2, (ReadOnlySpan)_grandCompanyNames, _grandCompanyNames.Length)) + { + base.Configuration.General.GrandCompany = (FFXIVClientStructs.FFXIV.Client.UI.Agent.GrandCompany)currentItem2; Save(); } - int currentItem3 = (int)base.Configuration.General.GrandCompany; - if (ImGui.Combo("Preferred Grand Company", ref currentItem3, in _grandCompanyNames, _grandCompanyNames.Length)) - { - base.Configuration.General.GrandCompany = (FFXIVClientStructs.FFXIV.Client.UI.Agent.GrandCompany)currentItem3; - Save(); - } - int currentItem4 = Array.IndexOf(_classJobIds, base.Configuration.General.CombatJob); - if (currentItem4 == -1) + int num3 = Array.IndexOf(_classJobIds, base.Configuration.General.CombatJob); + if (num3 == -1) { base.Configuration.General.CombatJob = EClassJob.Adventurer; Save(); - currentItem4 = 0; + num3 = 0; } - if (ImGui.Combo("Preferred Combat Job", ref currentItem4, in _classJobNames, _classJobNames.Length)) + string text2 = ((num3 >= 0 && num3 < _classJobNames.Length) ? _classJobNames[num3] : "Unknown"); + if (ImGui.BeginCombo("Preferred Combat Job", text2, ImGuiComboFlags.HeightLarge)) { - base.Configuration.General.CombatJob = _classJobIds[currentItem4]; - Save(); + if (!_classJobComboJustOpened) + { + ImGui.SetKeyboardFocusHere(); + _classJobComboJustOpened = true; + } + ImGui.SetNextItemWidth(-1f); + ImGui.InputTextWithHint("##CombatJobSearch", "Search combat jobs...", ref _classJobSearchText, 256); + ImGui.Separator(); + using (ImRaii.IEndObject endObject3 = ImRaii.Child("##CombatJobScrollArea", new Vector2(0f, 300f), border: false)) + { + if (endObject3) + { + string value2 = _classJobSearchText.ToUpperInvariant(); + for (int num4 = 0; num4 < _classJobNames.Length; num4++) + { + if (string.IsNullOrEmpty(_classJobSearchText) || _classJobNames[num4].ToUpperInvariant().Contains(value2, StringComparison.Ordinal)) + { + bool flag2 = num4 == num3; + if (ImGui.Selectable(_classJobNames[num4], flag2)) + { + base.Configuration.General.CombatJob = _classJobIds[num4]; + Save(); + _classJobSearchText = string.Empty; + ImGui.CloseCurrentPopup(); + } + if (flag2) + { + ImGui.SetItemDefaultFocus(); + } + } + } + } + } + ImGui.EndCombo(); + } + else + { + _classJobComboJustOpened = false; } ImGui.Separator(); ImGui.Text("UI"); @@ -116,21 +219,33 @@ internal sealed class GeneralConfigComponent : ConfigComponent Save(); } bool v2 = base.Configuration.General.UseEscToCancelQuesting; - if (ImGui.Checkbox("Use ESC to cancel questing/movement", ref v2)) + if (ImGui.Checkbox("Double tap ESC to cancel questing/movement", ref v2)) { base.Configuration.General.UseEscToCancelQuesting = v2; Save(); } - bool v3 = base.Configuration.General.ShowIncompleteSeasonalEvents; - if (ImGui.Checkbox("Show details for incomplete seasonal events", ref v3)) + bool v3 = base.Configuration.General.StopOnPlayerInput; + if (ImGui.Checkbox("Stop automation when manually moving character", ref v3)) { - base.Configuration.General.ShowIncompleteSeasonalEvents = v3; + base.Configuration.General.StopOnPlayerInput = v3; Save(); } - bool v4 = base.Configuration.General.HideSeasonalEventsFromJournalProgress; - if (ImGui.Checkbox("Hide Seasonal Events from Journal Progress", ref v4)) + bool v4 = base.Configuration.General.ShowIncompleteSeasonalEvents; + if (ImGui.Checkbox("Show details for incomplete seasonal events", ref v4)) { - base.Configuration.General.HideSeasonalEventsFromJournalProgress = v4; + base.Configuration.General.ShowIncompleteSeasonalEvents = v4; + Save(); + } + bool v5 = base.Configuration.General.HideSeasonalEventsFromJournalProgress; + if (ImGui.Checkbox("Hide Seasonal Events from Journal Progress", ref v5)) + { + base.Configuration.General.HideSeasonalEventsFromJournalProgress = v5; + Save(); + } + bool v6 = base.Configuration.General.ShowChangelogOnUpdate; + if (ImGui.Checkbox("Show changelog window when plugin updates", ref v6)) + { + base.Configuration.General.ShowChangelogOnUpdate = v6; Save(); } } @@ -138,16 +253,38 @@ internal sealed class GeneralConfigComponent : ConfigComponent ImGui.Text("Questing"); using (ImRaii.PushIndent()) { - bool v5 = base.Configuration.General.ConfigureTextAdvance; - if (ImGui.Checkbox("Automatically configure TextAdvance with the recommended settings", ref v5)) + bool v7 = base.Configuration.General.CinemaMode; + if (ImGui.Checkbox("Cinema Mode (watch cutscenes)", ref v7)) { - base.Configuration.General.ConfigureTextAdvance = v5; + base.Configuration.General.CinemaMode = v7; Save(); } - bool v6 = base.Configuration.General.SkipLowPriorityDuties; - if (ImGui.Checkbox("Unlock certain optional dungeons and raids (instead of waiting for completion)", ref v6)) + ImGui.SameLine(); + using (ImRaii.PushFont(UiBuilder.IconFont)) { - base.Configuration.General.SkipLowPriorityDuties = v6; + ImGui.TextDisabled(FontAwesomeIcon.InfoCircle.ToIconString()); + } + if (ImGui.IsItemHovered()) + { + using (ImRaii.Tooltip()) + { + ImGui.Text("When enabled, cutscenes will NOT be automatically skipped."); + ImGui.Text("This allows you to experience the story while Questionable"); + ImGui.Text("handles navigation, combat, and other gameplay automation."); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(0.7f, 0.7f, 0.7f, 1f), "Recommended for first-time story playthroughs."); + } + } + bool v8 = base.Configuration.General.ConfigureTextAdvance; + if (ImGui.Checkbox("Automatically configure TextAdvance with the recommended settings", ref v8)) + { + base.Configuration.General.ConfigureTextAdvance = v8; + Save(); + } + bool v9 = base.Configuration.General.SkipLowPriorityDuties; + if (ImGui.Checkbox("Unlock certain optional dungeons and raids (instead of waiting for completion)", ref v9)) + { + base.Configuration.General.SkipLowPriorityDuties = v9; Save(); } ImGui.SameLine(); @@ -167,18 +304,18 @@ internal sealed class GeneralConfigComponent : ConfigComponent { if (_territoryData.TryGetContentFinderCondition(lowPriorityContentFinderConditionQuest.ContentFinderConditionId, out TerritoryData.ContentFinderConditionData contentFinderConditionData)) { - ImU8String text = new ImU8String(0, 1); - text.AppendFormatted(contentFinderConditionData.Name); - ImGui.BulletText(text); + ImU8String text3 = new ImU8String(0, 1); + text3.AppendFormatted(contentFinderConditionData.Name); + ImGui.BulletText(text3); } } } } ImGui.Spacing(); - bool v7 = base.Configuration.General.AutoStepRefreshEnabled; - if (ImGui.Checkbox("Automatically refresh quest steps when stuck", ref v7)) + bool v10 = base.Configuration.General.AutoStepRefreshEnabled; + if (ImGui.Checkbox("Automatically refresh quest steps when stuck", ref v10)) { - base.Configuration.General.AutoStepRefreshEnabled = v7; + base.Configuration.General.AutoStepRefreshEnabled = v10; Save(); } ImGui.SameLine(); @@ -194,37 +331,37 @@ internal sealed class GeneralConfigComponent : ConfigComponent ImGui.Text("This helps resume automated quest completion when interruptions occur."); } } - using (ImRaii.Disabled(!v7)) + using (ImRaii.Disabled(!v10)) { ImGui.Indent(); - int v8 = base.Configuration.General.AutoStepRefreshDelaySeconds; + int v11 = base.Configuration.General.AutoStepRefreshDelaySeconds; ImGui.SetNextItemWidth(150f); - if (ImGui.SliderInt("Refresh delay (seconds)", ref v8, 10, 180)) + if (ImGui.SliderInt("Refresh delay (seconds)", ref v11, 10, 180)) { - base.Configuration.General.AutoStepRefreshDelaySeconds = v8; + base.Configuration.General.AutoStepRefreshDelaySeconds = v11; Save(); } Vector4 col = new Vector4(0.7f, 0.7f, 0.7f, 1f); - ImU8String text = new ImU8String(77, 1); - text.AppendLiteral("Quest steps will refresh automatically after "); - text.AppendFormatted(v8); - text.AppendLiteral(" seconds if no progress is made."); - ImGui.TextColored(in col, text); + ImU8String text4 = new ImU8String(77, 1); + text4.AppendLiteral("Quest steps will refresh automatically after "); + text4.AppendFormatted(v11); + text4.AppendLiteral(" seconds if no progress is made."); + ImGui.TextColored(in col, text4); ImGui.Unindent(); } ImGui.Spacing(); ImGui.Separator(); ImGui.Text("Priority Quest Management"); - bool v9 = base.Configuration.General.ClearPriorityQuestsOnLogout; - if (ImGui.Checkbox("Clear priority quests on character logout", ref v9)) + bool v12 = base.Configuration.General.ClearPriorityQuestsOnLogout; + if (ImGui.Checkbox("Clear priority quests on character logout", ref v12)) { - base.Configuration.General.ClearPriorityQuestsOnLogout = v9; + base.Configuration.General.ClearPriorityQuestsOnLogout = v12; Save(); } - bool v10 = base.Configuration.General.ClearPriorityQuestsOnCompletion; - if (ImGui.Checkbox("Remove priority quests when completed", ref v10)) + bool v13 = base.Configuration.General.ClearPriorityQuestsOnCompletion; + if (ImGui.Checkbox("Remove priority quests when completed", ref v13)) { - base.Configuration.General.ClearPriorityQuestsOnCompletion = v10; + base.Configuration.General.ClearPriorityQuestsOnCompletion = v13; Save(); } ImGui.SameLine(); diff --git a/Questionable/Questionable.Windows.ConfigComponents/NotificationConfigComponent.cs b/Questionable/Questionable.Windows.ConfigComponents/NotificationConfigComponent.cs index 569d43e..c39f0db 100644 --- a/Questionable/Questionable.Windows.ConfigComponents/NotificationConfigComponent.cs +++ b/Questionable/Questionable.Windows.ConfigComponents/NotificationConfigComponent.cs @@ -1,23 +1,31 @@ using System; using System.Linq; +using System.Numerics; using Dalamud.Bindings.ImGui; using Dalamud.Game.Text; -using Dalamud.Interface.Components; using Dalamud.Interface.Utility.Raii; using Dalamud.Plugin; using Dalamud.Utility; -using Questionable.External; namespace Questionable.Windows.ConfigComponents; internal sealed class NotificationConfigComponent : ConfigComponent { - private readonly NotificationMasterIpc _notificationMasterIpc; + private readonly XivChatType[] _xivChatTypes; - public NotificationConfigComponent(IDalamudPluginInterface pluginInterface, Configuration configuration, NotificationMasterIpc notificationMasterIpc) + private readonly string[] _chatTypeNames; + + private string _chatChannelSearchText = string.Empty; + + private bool _chatChannelComboJustOpened; + + public NotificationConfigComponent(IDalamudPluginInterface pluginInterface, Configuration configuration) : base(pluginInterface, configuration) { - _notificationMasterIpc = notificationMasterIpc; + _xivChatTypes = (from x in Enum.GetValues() + where x != XivChatType.StandardEmote + select x).ToArray(); + _chatTypeNames = _xivChatTypes.Select((XivChatType t) => t.GetAttribute()?.FancyName ?? t.ToString()).ToArray(); } public override void DrawTab() @@ -37,34 +45,52 @@ internal sealed class NotificationConfigComponent : ConfigComponent { using (ImRaii.PushIndent()) { - XivChatType[] array = (from x in Enum.GetValues() - where x != XivChatType.StandardEmote - select x).ToArray(); - int currentItem = Array.IndexOf(array, base.Configuration.Notifications.ChatType); - string[] items = array.Select((XivChatType t) => t.GetAttribute()?.FancyName ?? t.ToString()).ToArray(); - if (ImGui.Combo("Chat channel", ref currentItem, in items, items.Length)) + int num = Array.IndexOf(_xivChatTypes, base.Configuration.Notifications.ChatType); + if (num == -1) { - base.Configuration.Notifications.ChatType = array[currentItem]; - Save(); + num = 0; } - ImGui.Separator(); - ImGui.Text("NotificationMaster settings"); - ImGui.SameLine(); - ImGuiComponents.HelpMarker("Requires the plugin 'NotificationMaster' to be installed."); - using (ImRaii.Disabled(!_notificationMasterIpc.Enabled)) + string text = ((num >= 0 && num < _chatTypeNames.Length) ? _chatTypeNames[num] : "Unknown"); + if (ImGui.BeginCombo("Chat channel", text, ImGuiComboFlags.HeightLarge)) { - bool v2 = base.Configuration.Notifications.ShowTrayMessage; - if (ImGui.Checkbox("Show tray notification", ref v2)) + if (!_chatChannelComboJustOpened) { - base.Configuration.Notifications.ShowTrayMessage = v2; - Save(); + ImGui.SetKeyboardFocusHere(); + _chatChannelComboJustOpened = true; } - bool v3 = base.Configuration.Notifications.FlashTaskbar; - if (ImGui.Checkbox("Flash taskbar icon", ref v3)) + ImGui.SetNextItemWidth(-1f); + ImGui.InputTextWithHint("##ChatChannelSearch", "Search chat channels...", ref _chatChannelSearchText, 256); + ImGui.Separator(); + using (ImRaii.IEndObject endObject2 = ImRaii.Child("##ChatChannelScrollArea", new Vector2(0f, 300f), border: false)) { - base.Configuration.Notifications.FlashTaskbar = v3; - Save(); + if (endObject2) + { + string value = _chatChannelSearchText.ToUpperInvariant(); + for (int i = 0; i < _chatTypeNames.Length; i++) + { + if (string.IsNullOrEmpty(_chatChannelSearchText) || _chatTypeNames[i].ToUpperInvariant().Contains(value, StringComparison.Ordinal)) + { + bool flag = i == num; + if (ImGui.Selectable(_chatTypeNames[i], flag)) + { + base.Configuration.Notifications.ChatType = _xivChatTypes[i]; + Save(); + _chatChannelSearchText = string.Empty; + ImGui.CloseCurrentPopup(); + } + if (flag) + { + ImGui.SetItemDefaultFocus(); + } + } + } + } } + ImGui.EndCombo(); + } + else + { + _chatChannelComboJustOpened = false; } } } diff --git a/Questionable/Questionable.Windows.ConfigComponents/PluginConfigComponent.cs b/Questionable/Questionable.Windows.ConfigComponents/PluginConfigComponent.cs index 10ceffd..dae6ceb 100644 --- a/Questionable/Questionable.Windows.ConfigComponents/PluginConfigComponent.cs +++ b/Questionable/Questionable.Windows.ConfigComponents/PluginConfigComponent.cs @@ -25,9 +25,9 @@ internal sealed class PluginConfigComponent : ConfigComponent private static readonly IReadOnlyList RequiredPlugins = new global::_003C_003Ez__ReadOnlyArray(new PluginInfo[3] { - new PluginInfo("vnavmesh", "vnavmesh", "vnavmesh handles the navigation within a zone, moving\nyour character to the next quest-related objective.", new Uri("https://github.com/awgil/ffxiv_navmesh/"), new Uri("https://puni.sh/api/repository/veyn")), new PluginInfo("Lifestream", "Lifestream", "Used to travel to aethernet shards in cities.", new Uri("https://github.com/NightmareXIV/Lifestream"), new Uri("https://github.com/NightmareXIV/MyDalamudPlugins/raw/main/pluginmaster.json")), - new PluginInfo("TextAdvance", "TextAdvance", "Automatically accepts and turns in quests, skips cutscenes\nand dialogue.", new Uri("https://github.com/NightmareXIV/TextAdvance"), new Uri("https://github.com/NightmareXIV/MyDalamudPlugins/raw/main/pluginmaster.json")) + new PluginInfo("TextAdvance", "TextAdvance", "Automatically accepts and turns in quests, skips cutscenes\nand dialogue.", new Uri("https://github.com/NightmareXIV/TextAdvance"), new Uri("https://github.com/NightmareXIV/MyDalamudPlugins/raw/main/pluginmaster.json")), + new PluginInfo("vnavmesh", "vnavmesh", "vnavmesh handles the navigation within a zone, moving\nyour character to the next quest-related objective.", new Uri("https://github.com/awgil/ffxiv_navmesh/"), new Uri("https://puni.sh/api/repository/veyn")) }); private static readonly ReadOnlyDictionary CombatPlugins = new Dictionary @@ -36,13 +36,13 @@ internal sealed class PluginConfigComponent : ConfigComponent Questionable.Configuration.ECombatModule.BossMod, new PluginInfo("Boss Mod (VBM)", "BossMod", string.Empty, new Uri("https://github.com/awgil/ffxiv_bossmod"), new Uri("https://puni.sh/api/repository/veyn")) }, - { - Questionable.Configuration.ECombatModule.WrathCombo, - new PluginInfo("Wrath Combo", "WrathCombo", string.Empty, new Uri("https://github.com/PunishXIV/WrathCombo"), new Uri("https://puni.sh/api/plugins")) - }, { Questionable.Configuration.ECombatModule.RotationSolverReborn, new PluginInfo("Rotation Solver Reborn", "RotationSolver", string.Empty, new Uri("https://github.com/FFXIV-CombatReborn/RotationSolverReborn"), new Uri("https://raw.githubusercontent.com/FFXIV-CombatReborn/CombatRebornRepo/main/pluginmaster.json")) + }, + { + Questionable.Configuration.ECombatModule.WrathCombo, + new PluginInfo("Wrath Combo", "WrathCombo", string.Empty, new Uri("https://github.com/PunishXIV/WrathCombo"), new Uri("https://puni.sh/api/plugins")) } }.AsReadOnly(); @@ -69,7 +69,7 @@ internal sealed class PluginConfigComponent : ConfigComponent PluginInfo[] obj = new PluginInfo[5] { new PluginInfo("Artisan", "Artisan", "Handles automatic crafting for quests that require\ncrafted items.", new Uri("https://github.com/PunishXIV/Artisan"), new Uri("https://puni.sh/api/plugins")), - null, + new PluginInfo("AutoDuty", "AutoDuty", "Automatically handles dungeon and trial completion during\nMain Scenario Quest progression.", new Uri("https://github.com/erdelf/AutoDuty"), new Uri("https://puni.sh/api/repository/erdelf")), null, null, null @@ -82,18 +82,17 @@ internal sealed class PluginConfigComponent : ConfigComponent Span span = CollectionsMarshal.AsSpan(list); int index = 0; span[index] = new PluginDetailInfo("'Sniper no sniping' enabled", "Automatically completes sniping tasks introduced in Stormblood", () => automatonIpc.IsAutoSnipeEnabled); - obj[1] = new PluginInfo("CBT (formerly known as Automaton)", "Automaton", "Automaton is a collection of automation-related tweaks.", websiteUri, dalamudRepositoryUri, "/cbt", list); + obj[2] = new PluginInfo("CBT (formerly known as Automaton)", "Automaton", "Automaton is a collection of automation-related tweaks.", websiteUri, dalamudRepositoryUri, "/cbt", list); Uri websiteUri2 = new Uri("https://github.com/PunishXIV/PandorasBox"); Uri dalamudRepositoryUri2 = new Uri("https://puni.sh/api/plugins"); index = 1; List list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - span = CollectionsMarshal.AsSpan(list2); + Span span2 = CollectionsMarshal.AsSpan(list2); num = 0; - span[num] = new PluginDetailInfo("'Auto Active Time Maneuver' enabled", "Automatically completes active time maneuvers in\nsingle player instances, trials and raids\"", () => pandorasBoxIpc.IsAutoActiveTimeManeuverEnabled); - obj[2] = new PluginInfo("Pandora's Box", "PandorasBox", "Pandora's Box is a collection of tweaks.", websiteUri2, dalamudRepositoryUri2, "/pandora", list2); - obj[3] = new PluginInfo("QuestMap", "QuestMap", "Displays quest objectives and markers on the map for\nbetter navigation and tracking.", new Uri("https://github.com/rreminy/QuestMap"), null); - obj[4] = new PluginInfo("NotificationMaster", "NotificationMaster", "Sends a configurable out-of-game notification if a quest\nrequires manual actions.", new Uri("https://github.com/NightmareXIV/NotificationMaster"), null); + span2[num] = new PluginDetailInfo("'Auto Active Time Maneuver' enabled", "Automatically completes active time maneuvers in\nsingle player instances, trials and raids\"", () => pandorasBoxIpc.IsAutoActiveTimeManeuverEnabled); + obj[3] = new PluginInfo("Pandora's Box", "PandorasBox", "Pandora's Box is a collection of tweaks.", websiteUri2, dalamudRepositoryUri2, "/pandora", list2); + obj[4] = new PluginInfo("QuestMap", "QuestMap", "Displays quest objectives and markers on the map for\nbetter navigation and tracking.", new Uri("https://github.com/rreminy/QuestMap"), null); _recommendedPlugins = new global::_003C_003Ez__ReadOnlyArray(obj); } @@ -147,8 +146,8 @@ internal sealed class PluginConfigComponent : ConfigComponent _pluginInterface.SavePluginConfig(_configuration); } allRequiredInstalled &= DrawCombatPlugin(Questionable.Configuration.ECombatModule.BossMod, checklistPadding); - allRequiredInstalled &= DrawCombatPlugin(Questionable.Configuration.ECombatModule.WrathCombo, checklistPadding); allRequiredInstalled &= DrawCombatPlugin(Questionable.Configuration.ECombatModule.RotationSolverReborn, checklistPadding); + allRequiredInstalled &= DrawCombatPlugin(Questionable.Configuration.ECombatModule.WrathCombo, checklistPadding); } } ImGui.Spacing(); diff --git a/Questionable/Questionable.Windows.ConfigComponents/SinglePlayerDutyConfigComponent.cs b/Questionable/Questionable.Windows.ConfigComponents/SinglePlayerDutyConfigComponent.cs index 000a3eb..d8e30b9 100644 --- a/Questionable/Questionable.Windows.ConfigComponents/SinglePlayerDutyConfigComponent.cs +++ b/Questionable/Questionable.Windows.ConfigComponents/SinglePlayerDutyConfigComponent.cs @@ -265,7 +265,6 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent { if (quest.Root.Disabled) { - _logger.LogDebug("Disabling quest battle for quest {QuestId}, quest is disabled", questId); return (Enabled: false, Options: singlePlayerDutyOptions); } QuestStep questStep = (from x in quest.AllSteps() @@ -277,7 +276,6 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent } return (Enabled: true, Options: questStep.SinglePlayerDutyOptions ?? singlePlayerDutyOptions); } - _logger.LogDebug("Disabling quest battle for quest {QuestId}, unknown quest", questId); return (Enabled: false, Options: singlePlayerDutyOptions); } @@ -641,7 +639,7 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent foreach (SinglePlayerDutyInfo dutyInfo in dutyInfos) { ImGui.TableNextRow(); - string[] items = (dutyInfo.EnabledByDefault ? SupportedCfcOptions : UnsupportedCfcOptions); + string[] array = (dutyInfo.EnabledByDefault ? SupportedCfcOptions : UnsupportedCfcOptions); int currentItem = 0; if (base.Configuration.SinglePlayerDuties.WhitelistedSinglePlayerDutyCfcIds.Contains(dutyInfo.ContentFinderConditionId)) { @@ -651,7 +649,6 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent { currentItem = 2; } - ImU8String text; if (ImGui.TableNextColumn()) { ImGui.AlignTextToFramePadding(); @@ -663,14 +660,14 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent { ImGui.TextUnformatted(dutyInfo.Name); ImGui.Separator(); - text = new ImU8String(13, 1); + ImU8String text = new ImU8String(13, 1); text.AppendLiteral("TerritoryId: "); text.AppendFormatted(dutyInfo.TerritoryId); ImGui.BulletText(text); - text = new ImU8String(26, 1); - text.AppendLiteral("ContentFinderConditionId: "); - text.AppendFormatted(dutyInfo.ContentFinderConditionId); - ImGui.BulletText(text); + ImU8String text2 = new ImU8String(26, 1); + text2.AppendLiteral("ContentFinderConditionId: "); + text2.AppendFormatted(dutyInfo.ContentFinderConditionId); + ImGui.BulletText(text2); } } if (!dutyInfo.Enabled) @@ -686,15 +683,15 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent { continue; } - text = new ImU8String(6, 1); - text.AppendLiteral("##Duty"); - text.AppendFormatted(dutyInfo.ContentFinderConditionId); - using (ImRaii.PushId(text)) + ImU8String id = new ImU8String(6, 1); + id.AppendLiteral("##Duty"); + id.AppendFormatted(dutyInfo.ContentFinderConditionId); + using (ImRaii.PushId(id)) { using (ImRaii.Disabled(!dutyInfo.Enabled)) { ImGui.SetNextItemWidth(200f); - if (ImGui.Combo(string.Empty, ref currentItem, in items, items.Length)) + if (ImGui.Combo((ImU8String)string.Empty, ref currentItem, (ReadOnlySpan)array, array.Length)) { base.Configuration.SinglePlayerDuties.WhitelistedSinglePlayerDutyCfcIds.Remove(dutyInfo.ContentFinderConditionId); base.Configuration.SinglePlayerDuties.BlacklistedSinglePlayerDutyCfcIds.Remove(dutyInfo.ContentFinderConditionId); @@ -716,7 +713,7 @@ internal sealed class SinglePlayerDutyConfigComponent : ConfigComponent private static ImRaii.IEndObject BeginChildArea() { - return ImRaii.Child("DutyConfiguration", new Vector2(675f, 400f), border: true); + return ImRaii.Child("DutyConfiguration", new Vector2(725f, 400f), border: true); } private void DrawEnableAllButton() diff --git a/Questionable/Questionable.Windows.ConfigComponents/StopConditionComponent.cs b/Questionable/Questionable.Windows.ConfigComponents/StopConditionComponent.cs index f532e5f..a37963d 100644 --- a/Questionable/Questionable.Windows.ConfigComponents/StopConditionComponent.cs +++ b/Questionable/Questionable.Windows.ConfigComponents/StopConditionComponent.cs @@ -19,6 +19,8 @@ namespace Questionable.Windows.ConfigComponents; internal sealed class StopConditionComponent : ConfigComponent { + private static readonly string[] StopModeNames = new string[3] { "Off", "Pause", "Stop" }; + private readonly IDalamudPluginInterface _pluginInterface; private readonly QuestSelector _questSelector; @@ -31,11 +33,13 @@ internal sealed class StopConditionComponent : ConfigComponent private readonly UiUtils _uiUtils; + private readonly IObjectTable _objectTable; + private readonly IClientState _clientState; private readonly QuestController _questController; - public StopConditionComponent(IDalamudPluginInterface pluginInterface, QuestSelector questSelector, QuestFunctions questFunctions, QuestRegistry questRegistry, QuestTooltipComponent questTooltipComponent, UiUtils uiUtils, IClientState clientState, QuestController questController, Configuration configuration) + public StopConditionComponent(IDalamudPluginInterface pluginInterface, QuestSelector questSelector, QuestFunctions questFunctions, QuestRegistry questRegistry, QuestTooltipComponent questTooltipComponent, UiUtils uiUtils, IObjectTable objectTable, IClientState clientState, QuestController questController, Configuration configuration) : base(pluginInterface, configuration) { StopConditionComponent stopConditionComponent = this; @@ -45,6 +49,7 @@ internal sealed class StopConditionComponent : ConfigComponent _questFunctions = questFunctions; _questTooltipComponent = questTooltipComponent; _uiUtils = uiUtils; + _objectTable = objectTable; _clientState = clientState; _questController = questController; _questSelector.SuggestionPredicate = (Quest quest) => configuration.Stop.QuestsToStopAfter.All((ElementId x) => x != quest.Id); @@ -52,6 +57,7 @@ internal sealed class StopConditionComponent : ConfigComponent _questSelector.QuestSelected = delegate(Quest quest) { configuration.Stop.QuestsToStopAfter.Add(quest.Id); + configuration.Stop.QuestStopModes[quest.Id.ToString()] = Questionable.Configuration.EStopConditionMode.Stop; stopConditionComponent.Save(); }; } @@ -64,31 +70,35 @@ internal sealed class StopConditionComponent : ConfigComponent return; } bool v = base.Configuration.Stop.Enabled; - if (ImGui.Checkbox("Stop Questionable when any of the conditions below are met", ref v)) + if (ImGui.Checkbox("Enable stop conditions", ref v)) { base.Configuration.Stop.Enabled = v; Save(); } + ImGui.SameLine(); + ImGuiComponents.HelpMarker("Pause: Stops automation when condition is met, but allows resuming past it.\nStop: True stop, blocks automation from starting/resuming if condition is already met."); ImGui.Separator(); using (ImRaii.Disabled(!v)) { ImGui.Text("Stop when character level reaches:"); - bool v2 = base.Configuration.Stop.LevelToStopAfter; - if (ImGui.Checkbox("Enable level stop condition", ref v2)) + int currentItem = (int)base.Configuration.Stop.LevelStopMode; + ImGui.SetNextItemWidth(100f); + if (ImGui.Combo((ImU8String)"##LevelMode", ref currentItem, (ReadOnlySpan)StopModeNames, StopModeNames.Length)) { - base.Configuration.Stop.LevelToStopAfter = v2; + base.Configuration.Stop.LevelStopMode = (Configuration.EStopConditionMode)currentItem; Save(); } - using (ImRaii.Disabled(!v2)) + ImGui.SameLine(); + using (ImRaii.Disabled(base.Configuration.Stop.LevelStopMode == Questionable.Configuration.EStopConditionMode.Off)) { int data = base.Configuration.Stop.TargetLevel; ImGui.SetNextItemWidth(100f); - if (ImGui.InputInt("Stop at level", ref data, 1, 5)) + if (ImGui.InputInt("Target level", ref data, 1, 5)) { base.Configuration.Stop.TargetLevel = Math.Max(1, Math.Min(100, data)); Save(); } - int num = _clientState.LocalPlayer?.Level ?? 0; + int num = _objectTable.LocalPlayer?.Level ?? 0; if (num > 0) { ImGui.SameLine(); @@ -100,18 +110,20 @@ internal sealed class StopConditionComponent : ConfigComponent } } ImGui.Separator(); - ImGui.Text("Stop when quest sequence reaches:"); - bool v3 = base.Configuration.Stop.SequenceToStopAfter; - if (ImGui.Checkbox("Enable quest sequence stop condition", ref v3)) + ImGui.Text("Stop on quest sequence (global):"); + int currentItem2 = (int)base.Configuration.Stop.SequenceStopMode; + ImGui.SetNextItemWidth(100f); + if (ImGui.Combo((ImU8String)"##SequenceMode", ref currentItem2, (ReadOnlySpan)StopModeNames, StopModeNames.Length)) { - base.Configuration.Stop.SequenceToStopAfter = v3; + base.Configuration.Stop.SequenceStopMode = (Configuration.EStopConditionMode)currentItem2; Save(); } - using (ImRaii.Disabled(!v3)) + ImGui.SameLine(); + using (ImRaii.Disabled(base.Configuration.Stop.SequenceStopMode == Questionable.Configuration.EStopConditionMode.Off)) { int data2 = base.Configuration.Stop.TargetSequence; ImGui.SetNextItemWidth(100f); - if (ImGui.InputInt("Stop at sequence", ref data2, 1, 1)) + if (ImGui.InputInt("Target sequence", ref data2, 1, 1)) { base.Configuration.Stop.TargetSequence = Math.Max(0, Math.Min(255, data2)); Save(); @@ -121,15 +133,16 @@ internal sealed class StopConditionComponent : ConfigComponent { int sequence = currentQuest.Sequence; ImGui.SameLine(); - ImU8String text = new ImU8String(11, 1); - text.AppendLiteral("(Current: "); - text.AppendFormatted(sequence); - text.AppendLiteral(")"); - ImGui.TextDisabled(text); + ImU8String text2 = new ImU8String(11, 1); + text2.AppendLiteral("(Current: "); + text2.AppendFormatted(sequence); + text2.AppendLiteral(")"); + ImGui.TextDisabled(text2); } } + ImGui.TextWrapped("Note: Individual quest sequences below override this global setting."); ImGui.Separator(); - ImGui.Text("Stop when completing any of the quests selected below:"); + ImGui.Text("Stop when completing quests (or reaching specific sequences):"); DrawCurrentlyAcceptedQuests(); _questSelector.DrawSelection(); List questsToStopAfter = base.Configuration.Stop.QuestsToStopAfter; @@ -139,6 +152,12 @@ internal sealed class StopConditionComponent : ConfigComponent { if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Trash, "Clear All")) { + foreach (ElementId item in questsToStopAfter) + { + string key = item.ToString(); + base.Configuration.Stop.QuestSequences.Remove(key); + base.Configuration.Stop.QuestStopModes.Remove(key); + } base.Configuration.Stop.QuestsToStopAfter.Clear(); Save(); } @@ -157,10 +176,10 @@ internal sealed class StopConditionComponent : ConfigComponent { continue; } - ImU8String text = new ImU8String(5, 1); - text.AppendLiteral("Quest"); - text.AppendFormatted(elementId); - using (ImRaii.PushId(text)) + ImU8String id = new ImU8String(5, 1); + id.AppendLiteral("Quest"); + id.AppendFormatted(elementId); + using (ImRaii.PushId(id)) { (Vector4, FontAwesomeIcon, string) questStyle = _uiUtils.GetQuestStyle(elementId); bool flag; @@ -178,6 +197,63 @@ internal sealed class StopConditionComponent : ConfigComponent { _questTooltipComponent.Draw(quest2.Info); } + string text3 = elementId.ToString(); + int currentItem3 = (int)base.Configuration.Stop.QuestStopModes.GetValueOrDefault(text3, Questionable.Configuration.EStopConditionMode.Stop); + ImGui.SameLine(); + ImGui.SetNextItemWidth(70f); + ImU8String label = new ImU8String(6, 1); + label.AppendLiteral("##Mode"); + label.AppendFormatted(text3); + if (ImGui.Combo(label, ref currentItem3, (ReadOnlySpan)StopModeNames, StopModeNames.Length)) + { + if (currentItem3 == 0) + { + quest = quest2; + } + else + { + base.Configuration.Stop.QuestStopModes[text3] = (Configuration.EStopConditionMode)currentItem3; + Save(); + } + } + ImGui.SameLine(); + base.Configuration.Stop.QuestSequences.TryGetValue(text3, out var value); + bool v2 = value.HasValue; + ImU8String label2 = new ImU8String(8, 1); + label2.AppendLiteral("##UseSeq"); + label2.AppendFormatted(text3); + if (ImGui.Checkbox(label2, ref v2)) + { + if (v2) + { + base.Configuration.Stop.QuestSequences[text3] = 1; + } + else + { + base.Configuration.Stop.QuestSequences.Remove(text3); + } + Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Stop at specific sequence (unchecked = stop on quest completion)"); + } + using (ImRaii.Disabled(!v2)) + { + ImGui.SameLine(); + ImGui.Text("Seq:"); + ImGui.SameLine(); + ImGui.SetNextItemWidth(85f); + int data3 = value ?? 1; + ImU8String label3 = new ImU8String(10, 1); + label3.AppendLiteral("##SeqValue"); + label3.AppendFormatted(text3); + if (ImGui.InputInt(label3, ref data3, 1, 1) && v2) + { + base.Configuration.Stop.QuestSequences[text3] = Math.Max(0, Math.Min(255, data3)); + Save(); + } + } using (ImRaii.PushFont(UiBuilder.IconFont)) { ImGui.SameLine(ImGui.GetContentRegionAvail().X + ImGui.GetStyle().WindowPadding.X - ImGui.CalcTextSize(FontAwesomeIcon.Times.ToIconString()).X - ImGui.GetStyle().FramePadding.X * 2f); @@ -190,7 +266,10 @@ internal sealed class StopConditionComponent : ConfigComponent } if (quest != null) { + string key2 = quest.Id.ToString(); base.Configuration.Stop.QuestsToStopAfter.Remove(quest.Id); + base.Configuration.Stop.QuestSequences.Remove(key2); + base.Configuration.Stop.QuestStopModes.Remove(key2); Save(); } } @@ -238,6 +317,7 @@ internal sealed class StopConditionComponent : ConfigComponent if (ImGuiComponents.IconButton($"##Add{item.Id}", FontAwesomeIcon.Plus)) { base.Configuration.Stop.QuestsToStopAfter.Add(item.Id); + base.Configuration.Stop.QuestStopModes[item.Id.ToString()] = Questionable.Configuration.EStopConditionMode.Stop; Save(); } } diff --git a/Questionable/Questionable.Windows.JournalComponents/AlliedSocietyJournalComponent.cs b/Questionable/Questionable.Windows.JournalComponents/AlliedSocietyJournalComponent.cs index e3c0726..63e18ce 100644 --- a/Questionable/Questionable.Windows.JournalComponents/AlliedSocietyJournalComponent.cs +++ b/Questionable/Questionable.Windows.JournalComponents/AlliedSocietyJournalComponent.cs @@ -1,9 +1,16 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Numerics; using Dalamud.Bindings.ImGui; +using Dalamud.Game.Text; +using Dalamud.Interface; using Dalamud.Interface.Colors; +using Dalamud.Interface.Components; using Dalamud.Interface.Utility.Raii; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game; +using Microsoft.Extensions.Logging; using Questionable.Controller; using Questionable.Data; using Questionable.Functions; @@ -15,7 +22,11 @@ namespace Questionable.Windows.JournalComponents; internal sealed class AlliedSocietyJournalComponent { - private static readonly string[] RankNames = new string[8] { "Neutral", "Recognized", "Friendly", "Trusted", "Respected", "Honored", "Sworn", "Allied" }; + private static readonly string[] RankNames = new string[9] { "Neutral", "Recognized", "Friendly", "Trusted", "Respected", "Honored", "Sworn", "Bloodsworn", "Allied" }; + + private const int DefaultDailyQuestLimit = 3; + + private const int SharedDailyAllowanceLimit = 12; private readonly AlliedSocietyQuestFunctions _alliedSocietyQuestFunctions; @@ -29,7 +40,13 @@ internal sealed class AlliedSocietyJournalComponent private readonly UiUtils _uiUtils; - public AlliedSocietyJournalComponent(AlliedSocietyQuestFunctions alliedSocietyQuestFunctions, QuestData questData, QuestRegistry questRegistry, QuestJournalUtils questJournalUtils, QuestTooltipComponent questTooltipComponent, UiUtils uiUtils) + private readonly QuestController _questController; + + private readonly IChatGui _chatGui; + + private readonly ILogger _logger; + + public AlliedSocietyJournalComponent(AlliedSocietyQuestFunctions alliedSocietyQuestFunctions, QuestData questData, QuestRegistry questRegistry, QuestJournalUtils questJournalUtils, QuestTooltipComponent questTooltipComponent, UiUtils uiUtils, QuestController questController, IChatGui chatGui, ILogger logger) { _alliedSocietyQuestFunctions = alliedSocietyQuestFunctions; _questData = questData; @@ -37,6 +54,9 @@ internal sealed class AlliedSocietyJournalComponent _questJournalUtils = questJournalUtils; _questTooltipComponent = questTooltipComponent; _uiUtils = uiUtils; + _questController = questController; + _chatGui = chatGui; + _logger = logger; } public void DrawAlliedSocietyQuests() @@ -46,39 +66,552 @@ internal sealed class AlliedSocietyJournalComponent { return; } + DrawDailyAllowanceHeader(); foreach (EAlliedSociety item in from x in Enum.GetValues() where x != EAlliedSociety.None select x) { List list = (from x in _alliedSocietyQuestFunctions.GetAvailableAlliedSocietyQuests(item) select (QuestInfo)_questData.GetQuestInfo(x)).ToList(); - if (list.Count == 0 || !ImGui.CollapsingHeader($"{item}###AlliedSociety{item}")) + if (list.Count != 0 && DrawAlliedSocietyHeader(item, list)) { - continue; - } - if ((int)item <= 5) - { - byte i = 1; - while (i <= 8) + using (ImRaii.PushIndent()) { - List list2 = list.Where((QuestInfo x) => x.AlliedSocietyRank == i).ToList(); - if (list2.Count != 0) - { - ImGui.Text(RankNames[i - 1]); - foreach (QuestInfo item2 in list2) - { - DrawQuest(item2); - } - } - byte b = (byte)(i + 1); - i = b; + DrawAddToPriorityButtons(item, list); + ImGui.Spacing(); + ImGui.Separator(); + ImGui.Spacing(); + DrawQuestList(item, list); } - continue; } - foreach (QuestInfo item3 in list) + } + } + + private unsafe void DrawDailyAllowanceHeader() + { + QuestManager* ptr = QuestManager.Instance(); + if (ptr != null) + { + byte b = (byte)ptr->GetBeastTribeAllowance(); + int value = 12 - b; + (DateTime ResetTime, TimeSpan TimeUntilReset) tuple = CalculateTimeUntilReset(); + DateTime item = tuple.ResetTime; + string value2 = FormatTimeSpan(tuple.TimeUntilReset); + Vector4 col = ((b > 0) ? ImGuiColors.ParsedGreen : ImGuiColors.DalamudRed); + ImU8String text = new ImU8String(31, 2); + text.AppendLiteral("Daily Allowances: "); + text.AppendFormatted(b); + text.AppendLiteral(" / "); + text.AppendFormatted(12); + text.AppendLiteral(" remaining"); + ImGui.TextColored(in col, text); + ImGui.SameLine(); + col = ImGuiColors.DalamudGrey3; + ImU8String text2 = new ImU8String(13, 1); + text2.AppendLiteral("(Resets in: "); + text2.AppendFormatted(value2); + text2.AppendLiteral(")"); + ImGui.TextColored(in col, text2); + if (ImGui.IsItemHovered()) { - DrawQuest(item3); + ImGui.BeginTooltip(); + ImGui.TextUnformatted("Shared across all allied societies"); + ImU8String text3 = new ImU8String(12, 1); + text3.AppendLiteral("Used today: "); + text3.AppendFormatted(value); + ImGui.TextUnformatted(text3); + ImGui.Spacing(); + ImGui.Separator(); + ImGui.Spacing(); + col = ImGuiColors.DalamudGrey3; + ImU8String text4 = new ImU8String(12, 1); + text4.AppendLiteral("Next reset: "); + text4.AppendFormatted(item, "g"); + ImGui.TextColored(in col, text4); + col = ImGuiColors.DalamudGrey3; + ImU8String text5 = new ImU8String(18, 1); + text5.AppendLiteral("Time until reset: "); + text5.AppendFormatted(value2); + ImGui.TextColored(in col, text5); + ImGui.EndTooltip(); } + ImGui.Spacing(); + ImGui.Separator(); + ImGui.Spacing(); + } + } + + internal static (DateTime ResetTime, TimeSpan TimeUntilReset) CalculateTimeUntilReset() + { + DateTime utcNow = DateTime.UtcNow; + DateTime dateTime = new DateTime(utcNow.Year, utcNow.Month, utcNow.Day, 15, 0, 0, DateTimeKind.Utc); + DateTime dateTime2 = ((utcNow >= dateTime) ? dateTime.AddDays(1.0) : dateTime); + TimeSpan item = dateTime2 - utcNow; + return (ResetTime: dateTime2.ToLocalTime(), TimeUntilReset: item); + } + + private static string FormatTimeSpan(TimeSpan timeSpan) + { + if (timeSpan.TotalMinutes < 1.0) + { + return "< 1m"; + } + if (!(timeSpan.TotalHours < 1.0)) + { + if (!(timeSpan.TotalDays < 1.0)) + { + return $"{(int)timeSpan.TotalDays}d {timeSpan.Hours}h"; + } + return $"{timeSpan.Hours}h {timeSpan.Minutes}m"; + } + return $"{timeSpan.Minutes}m"; + } + + private bool DrawAlliedSocietyHeader(EAlliedSociety alliedSociety, List quests) + { + return ImGui.CollapsingHeader($"{alliedSociety}###AlliedSociety{alliedSociety}"); + } + + private void DrawQuestList(EAlliedSociety alliedSociety, List quests) + { + if ((int)alliedSociety <= 4) + { + byte rank = 1; + while (rank <= 4) + { + List list = quests.Where((QuestInfo x) => x.AlliedSocietyRank == rank).ToList(); + if (list.Count != 0) + { + ImGui.Text(RankNames[rank]); + foreach (QuestInfo item in list) + { + DrawQuest(item); + } + } + byte b = (byte)(rank + 1); + rank = b; + } + } + else if (alliedSociety == EAlliedSociety.Ixal) + { + byte rank2 = 1; + while (rank2 <= 8) + { + List list2 = quests.Where((QuestInfo x) => x.AlliedSocietyRank == rank2).ToList(); + if (list2.Count != 0) + { + ImGui.Text(RankNames[rank2]); + foreach (QuestInfo item2 in list2) + { + DrawQuest(item2); + } + } + byte b = (byte)(rank2 + 1); + rank2 = b; + } + } + else + { + if ((int)alliedSociety < 6) + { + return; + } + byte rank3 = 1; + while (rank3 <= 9) + { + List list3 = quests.Where((QuestInfo x) => x.AlliedSocietyRank == rank3).ToList(); + if (list3.Count != 0) + { + ImGui.Text(RankNames[rank3]); + foreach (QuestInfo item3 in list3) + { + DrawQuest(item3); + } + } + byte b = (byte)(rank3 + 1); + rank3 = b; + } + } + } + + private void DrawAddToPriorityButtons(EAlliedSociety alliedSociety, List quests) + { + bool flag = (int)alliedSociety <= 5; + int dailyLimit = (flag ? 12 : 3); + int remainingAllowances = GetRemainingAllowances(); + Quest quest; + List list = (from q in quests + where _questRegistry.TryGetQuest(q.QuestId, out quest) && !quest.Root.Disabled + where !_questController.ManualPriorityQuests.Any((Quest pq) => pq.Id.Equals(q.QuestId)) + orderby q.AlliedSocietyRank descending + select q).ToList(); + if (list.Count == 0) + { + DrawDisabledAddButton(); + } + else if (flag) + { + DrawArrSocietyButtons(alliedSociety, list, dailyLimit, remainingAllowances); + } + else + { + DrawStandardAddButton(alliedSociety, list, remainingAllowances); + } + } + + private unsafe int GetRemainingAllowances() + { + QuestManager* ptr = QuestManager.Instance(); + if (ptr == null) + { + return 12; + } + return (int)ptr->GetBeastTribeAllowance(); + } + + private static void DrawDisabledAddButton() + { + using (ImRaii.Disabled(disabled: true)) + { + ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Plus, "Add to Priority"); + } + if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled)) + { + ImGui.SetTooltip("No quests available to add (may be disabled, already in priority, or not available)"); + } + } + + private void DrawArrSocietyButtons(EAlliedSociety alliedSociety, List availableQuests, int dailyLimit, int remainingAllowances) + { + int num = Math.Min(Math.Min(dailyLimit, remainingAllowances), availableQuests.Count); + using (ImRaii.Disabled(remainingAllowances == 0)) + { + if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Plus, num switch + { + 1 => "Add 1 Quest (Optimal)", + 2 => "Add 2 Quests (Optimal)", + 3 => "Add 3 Quests (Optimal)", + _ => (num != remainingAllowances) ? $"Add {num} (Optimal)" : $"Add {num} (Today's Remaining)", + })) + { + AddQuestsToPriority(alliedSociety, availableQuests.Take(num).ToList()); + } + } + if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled)) + { + DrawRecommendedButtonTooltip(num, remainingAllowances, dailyLimit, alliedSociety, availableQuests.Count); + } + ImGui.SameLine(); + if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.ListOl, $"Add All {availableQuests.Count} Available")) + { + AddQuestsToPriority(alliedSociety, availableQuests); + } + if (ImGui.IsItemHovered()) + { + DrawAddAllButtonTooltip(availableQuests.Count, remainingAllowances, dailyLimit, alliedSociety); + } + } + + private static void DrawRecommendedButtonTooltip(int questsToAddCount, int remainingAllowances, int dailyLimit, EAlliedSociety alliedSociety, int availableCount) + { + ImGui.BeginTooltip(); + if (remainingAllowances == 0) + { + using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudRed)) + { + ImU8String text = new ImU8String(0, 1); + text.AppendFormatted(SeIconChar.Cross.ToIconString()); + ImGui.Text(text); + ImGui.SameLine(); + ImGui.TextUnformatted("No daily allowances remaining"); + } + Vector4 col = ImGuiColors.DalamudGrey3; + ImU8String text2 = new ImU8String(44, 1); + text2.AppendLiteral("You've used all "); + text2.AppendFormatted(12); + text2.AppendLiteral(" shared allowances for today"); + ImGui.TextColored(in col, text2); + } + else if (questsToAddCount == remainingAllowances && questsToAddCount < availableCount) + { + using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.ParsedGreen)) + { + ImU8String text3 = new ImU8String(0, 1); + text3.AppendFormatted(SeIconChar.QuestSync.ToIconString()); + ImGui.Text(text3); + ImGui.SameLine(); + ImU8String text4 = new ImU8String(5, 2); + text4.AppendLiteral("Add "); + text4.AppendFormatted(questsToAddCount); + text4.AppendLiteral(" "); + text4.AppendFormatted((questsToAddCount == 1) ? "quest" : "quests"); + ImGui.TextUnformatted(text4); + } + Vector4 col = ImGuiColors.DalamudGrey3; + ImU8String text5 = new ImU8String(44, 2); + text5.AppendLiteral("You can complete "); + text5.AppendFormatted(remainingAllowances); + text5.AppendLiteral(" more allied society "); + text5.AppendFormatted((remainingAllowances == 1) ? "quest" : "quests"); + text5.AppendLiteral(" today"); + ImGui.TextColored(in col, text5); + ImGui.Spacing(); + ImGui.TextColored(ImGuiColors.DalamudGrey3, "Prioritises highest rank quests first"); + } + else if (questsToAddCount == dailyLimit) + { + using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.ParsedGreen)) + { + ImU8String text6 = new ImU8String(0, 1); + text6.AppendFormatted(SeIconChar.QuestSync.ToIconString()); + ImGui.Text(text6); + ImGui.SameLine(); + ImU8String text7 = new ImU8String(11, 1); + text7.AppendLiteral("Add "); + text7.AppendFormatted(dailyLimit); + text7.AppendLiteral(" quests"); + ImGui.TextUnformatted(text7); + } + Vector4 col = ImGuiColors.DalamudGrey3; + ImU8String text8 = new ImU8String(51, 2); + text8.AppendLiteral("This will use "); + text8.AppendFormatted(dailyLimit); + text8.AppendLiteral(" of your "); + text8.AppendFormatted(remainingAllowances); + text8.AppendLiteral(" remaining shared allowances"); + ImGui.TextColored(in col, text8); + ImGui.Spacing(); + ImGui.TextColored(ImGuiColors.DalamudGrey3, "Prioritises highest rank quests first"); + } + else if (questsToAddCount == availableCount) + { + using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.ParsedGreen)) + { + ImU8String text9 = new ImU8String(0, 1); + text9.AppendFormatted(SeIconChar.QuestSync.ToIconString()); + ImGui.Text(text9); + ImGui.SameLine(); + ImU8String text10 = new ImU8String(20, 3); + text10.AppendLiteral("Add all "); + text10.AppendFormatted(questsToAddCount); + text10.AppendLiteral(" available "); + text10.AppendFormatted(alliedSociety); + text10.AppendLiteral(" "); + text10.AppendFormatted((questsToAddCount == 1) ? "quest" : "quests"); + ImGui.TextUnformatted(text10); + } + Vector4 col = ImGuiColors.DalamudGrey3; + ImU8String text11 = new ImU8String(37, 2); + text11.AppendLiteral("Uses "); + text11.AppendFormatted(questsToAddCount); + text11.AppendLiteral(" of "); + text11.AppendFormatted(remainingAllowances); + text11.AppendLiteral(" shared allowances remaining"); + ImGui.TextColored(in col, text11); + ImGui.Spacing(); + ImGui.TextColored(ImGuiColors.DalamudGrey3, "Prioritises highest rank quests first"); + } + else + { + using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudYellow)) + { + ImU8String text12 = new ImU8String(0, 1); + text12.AppendFormatted(SeIconChar.BoxedLetterQ.ToIconString()); + ImGui.Text(text12); + ImGui.SameLine(); + ImU8String text13 = new ImU8String(6, 3); + text13.AppendLiteral("Add "); + text13.AppendFormatted(questsToAddCount); + text13.AppendLiteral(" "); + text13.AppendFormatted(alliedSociety); + text13.AppendLiteral(" "); + text13.AppendFormatted((questsToAddCount == 1) ? "quest" : "quests"); + ImGui.TextUnformatted(text13); + } + Vector4 col = ImGuiColors.DalamudGrey3; + ImU8String text14 = new ImU8String(55, 2); + text14.AppendLiteral("Limited by available quests ("); + text14.AppendFormatted(availableCount); + text14.AppendLiteral(") and shared allowances ("); + text14.AppendFormatted(remainingAllowances); + text14.AppendLiteral(")"); + ImGui.TextColored(in col, text14); + ImGui.Spacing(); + ImGui.TextColored(ImGuiColors.DalamudGrey3, "Prioritises highest rank quests first"); + } + ImGui.EndTooltip(); + } + + private static void DrawAddAllButtonTooltip(int availableCount, int remainingAllowances, int dailyLimit, EAlliedSociety alliedSociety) + { + ImGui.BeginTooltip(); + if (availableCount > remainingAllowances) + { + using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudOrange)) + { + ImU8String text = new ImU8String(0, 1); + text.AppendFormatted(SeIconChar.Cross.ToIconString()); + ImGui.Text(text); + ImGui.SameLine(); + ImGui.TextUnformatted("Warning: Exceeds remaining allowances"); + } + ImGui.Spacing(); + ImU8String text2 = new ImU8String(54, 1); + text2.AppendLiteral("This adds all "); + text2.AppendFormatted(availableCount); + text2.AppendLiteral(" available quests to your priority list,"); + ImGui.TextUnformatted(text2); + ImU8String text3 = new ImU8String(37, 2); + text3.AppendLiteral("but you only have "); + text3.AppendFormatted(remainingAllowances); + text3.AppendLiteral(" shared "); + text3.AppendFormatted((remainingAllowances == 1) ? "allowance" : "allowances"); + text3.AppendLiteral(" remaining."); + ImGui.TextUnformatted(text3); + ImGui.Spacing(); + ImGui.TextColored(ImGuiColors.DalamudGrey3, "The excess quests won't be completable until tomorrow."); + } + else if (availableCount > dailyLimit) + { + using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudOrange)) + { + ImU8String text4 = new ImU8String(0, 1); + text4.AppendFormatted(SeIconChar.Cross.ToIconString()); + ImGui.Text(text4); + ImGui.SameLine(); + ImGui.TextUnformatted("Warning: Exceeds daily optimal amount"); + } + ImGui.Spacing(); + ImU8String text5 = new ImU8String(32, 1); + text5.AppendLiteral("This adds all "); + text5.AppendFormatted(availableCount); + text5.AppendLiteral(" available quests,"); + ImGui.TextUnformatted(text5); + ImU8String text6 = new ImU8String(48, 1); + text6.AppendLiteral("using more than the typical "); + text6.AppendFormatted(3); + text6.AppendLiteral(" quests per society."); + ImGui.TextUnformatted(text6); + ImGui.Spacing(); + Vector4 col = ImGuiColors.ParsedGreen; + ImU8String text7 = new ImU8String(37, 1); + text7.AppendLiteral("You have "); + text7.AppendFormatted(remainingAllowances); + text7.AppendLiteral(" shared allowances remaining"); + ImGui.TextColored(in col, text7); + ImGui.TextColored(ImGuiColors.DalamudGrey3, "You may want to save allowances for other societies."); + } + else + { + using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.ParsedGreen)) + { + ImU8String text8 = new ImU8String(0, 1); + text8.AppendFormatted(SeIconChar.QuestSync.ToIconString()); + ImGui.Text(text8); + ImGui.SameLine(); + ImU8String text9 = new ImU8String(20, 3); + text9.AppendLiteral("Add all "); + text9.AppendFormatted(availableCount); + text9.AppendLiteral(" available "); + text9.AppendFormatted(alliedSociety); + text9.AppendLiteral(" "); + text9.AppendFormatted((availableCount == 1) ? "quest" : "quests"); + ImGui.TextUnformatted(text9); + } + ImGui.Spacing(); + Vector4 col = ImGuiColors.DalamudGrey3; + ImU8String text10 = new ImU8String(27, 2); + text10.AppendLiteral("Uses "); + text10.AppendFormatted(availableCount); + text10.AppendLiteral(" of "); + text10.AppendFormatted(remainingAllowances); + text10.AppendLiteral(" shared allowances"); + ImGui.TextColored(in col, text10); + ImGui.TextColored(ImGuiColors.DalamudGrey3, "All can be completed today"); + } + ImGui.EndTooltip(); + } + + private void DrawStandardAddButton(EAlliedSociety alliedSociety, List availableQuests, int remainingAllowances) + { + if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Plus, availableQuests.Count switch + { + 1 => "Add 1 Quest", + 2 => "Add 2 Quests", + 3 => "Add 3 Quests", + _ => $"Add All {availableQuests.Count} Quests", + })) + { + AddQuestsToPriority(alliedSociety, availableQuests); + } + if (!ImGui.IsItemHovered()) + { + return; + } + ImGui.BeginTooltip(); + ImU8String text = new ImU8String(18, 3); + text.AppendLiteral("Add "); + text.AppendFormatted(availableQuests.Count); + text.AppendLiteral(" "); + text.AppendFormatted(alliedSociety); + text.AppendLiteral(" "); + text.AppendFormatted((availableQuests.Count == 1) ? "quest" : "quests"); + text.AppendLiteral(" to priority"); + ImGui.TextUnformatted(text); + ImGui.Spacing(); + if (availableQuests.Count <= remainingAllowances) + { + using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.ParsedGreen)) + { + ImU8String text2 = new ImU8String(0, 1); + text2.AppendFormatted(SeIconChar.QuestSync.ToIconString()); + ImGui.Text(text2); + ImGui.SameLine(); + ImU8String text3 = new ImU8String(17, 3); + text3.AppendLiteral("Uses "); + text3.AppendFormatted(availableQuests.Count); + text3.AppendLiteral(" of "); + text3.AppendFormatted(remainingAllowances); + text3.AppendLiteral(" shared "); + text3.AppendFormatted((remainingAllowances == 1) ? "allowance" : "allowances"); + ImGui.TextUnformatted(text3); + } + ImGui.TextColored(ImGuiColors.DalamudGrey3, "All can be completed today"); + } + else + { + using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudOrange)) + { + ImU8String text4 = new ImU8String(0, 1); + text4.AppendFormatted(SeIconChar.Cross.ToIconString()); + ImGui.Text(text4); + ImGui.SameLine(); + ImU8String text5 = new ImU8String(31, 1); + text5.AppendLiteral("Exceeds remaining allowances ("); + text5.AppendFormatted(remainingAllowances); + text5.AppendLiteral(")"); + ImGui.TextUnformatted(text5); + } + ImGui.TextColored(ImGuiColors.DalamudGrey3, "Some quests won't be completable until tomorrow"); + } + ImGui.EndTooltip(); + } + + private void AddQuestsToPriority(EAlliedSociety alliedSociety, List questsToAdd) + { + int num = 0; + foreach (QuestInfo item in questsToAdd) + { + if (_questController.AddQuestPriority(item.QuestId)) + { + num++; + } + } + if (num > 0) + { + string text = ((num == 1) ? "quest" : "quests"); + _logger.LogInformation("Added {Count} {Society} {QuestWord} to priority list", num, alliedSociety, text); + _chatGui.Print($"Added {num} {alliedSociety} {text} to priority list.", "Questionable", 576); } } diff --git a/Questionable/Questionable.Windows.JournalComponents/GatheringJournalComponent.cs b/Questionable/Questionable.Windows.JournalComponents/GatheringJournalComponent.cs index f96ee5f..f9bba1f 100644 --- a/Questionable/Questionable.Windows.JournalComponents/GatheringJournalComponent.cs +++ b/Questionable/Questionable.Windows.JournalComponents/GatheringJournalComponent.cs @@ -8,7 +8,7 @@ using Dalamud.Interface.Colors; using Dalamud.Interface.Utility.Raii; using Dalamud.Plugin; using Dalamud.Plugin.Services; -using Dalamud.Utility.Signatures; +using FFXIVClientStructs.FFXIV.Client.Game; using LLib.GameData; using Lumina.Excel; using Lumina.Excel.Sheets; @@ -84,12 +84,9 @@ internal sealed class GatheringJournalComponent private string _searchText = string.Empty; - [Signature("48 89 5C 24 ?? 57 48 83 EC 20 8B D9 8B F9")] - private GetIsGatheringItemGatheredDelegate _getIsGatheringItemGathered; - - private bool IsGatheringItemGathered(uint item) + private static bool IsGatheringItemGathered(uint item) { - return _getIsGatheringItemGathered((ushort)item) != 0; + return QuestManager.IsGatheringItemGathered((ushort)item); } public GatheringJournalComponent(IDataManager dataManager, IDalamudPluginInterface pluginInterface, UiUtils uiUtils, IGameInteropProvider gameInteropProvider, GatheringPointRegistry gatheringPointRegistry) diff --git a/Questionable/Questionable.Windows.JournalComponents/QuestJournalComponent.cs b/Questionable/Questionable.Windows.JournalComponents/QuestJournalComponent.cs index 132fd5d..ae247b6 100644 --- a/Questionable/Questionable.Windows.JournalComponents/QuestJournalComponent.cs +++ b/Questionable/Questionable.Windows.JournalComponents/QuestJournalComponent.cs @@ -96,8 +96,6 @@ internal sealed class QuestJournalComponent private readonly ILogger _logger; - private const uint SeasonalJournalCategoryRowId = 96u; - private List _filteredSections = new List(); private bool _lastHideSeasonalGlobally; @@ -458,14 +456,14 @@ internal sealed class QuestJournalComponent private FilteredSection FilterSection(JournalData.Section section, FilterConfiguration filter) { IEnumerable enumerable; - if (!_configuration.General.HideSeasonalEventsFromJournalProgress) + if (!_configuration.General.HideSeasonalEventsFromJournalProgress || !_journalData.SeasonalEventsCategoryId.HasValue) { IEnumerable categories = section.Categories; enumerable = categories; } else { - enumerable = section.Categories.Where((JournalData.Category c) => c.Id != 96); + enumerable = section.Categories.Where((JournalData.Category c) => c.Id != _journalData.SeasonalEventsCategoryId.Value); } IEnumerable source = enumerable; return new FilteredSection(Categories: ((!IsCategorySectionGenreMatch(filter, section.Name)) ? source.Select((JournalData.Category category) => FilterCategory(category, filter, section)) : source.Select((JournalData.Category x) => FilterCategory(x, filter.WithoutName(), section))).Where((FilteredCategory x) => x.Genres.Count > 0).ToList(), Section: section); @@ -481,7 +479,7 @@ internal sealed class QuestJournalComponent { bool hideSeasonalEventsFromJournalProgress = _configuration.General.HideSeasonalEventsFromJournalProgress; IEnumerable source = ((!IsCategorySectionGenreMatch(filter, genre.Name)) ? genre.Quests.Where((IQuestInfo x) => IsQuestMatch(filter, x)) : genre.Quests.Where((IQuestInfo x) => IsQuestMatch(filter.WithoutName(), x))); - if (hideSeasonalEventsFromJournalProgress && genre.CategoryId == 96) + if (hideSeasonalEventsFromJournalProgress && _journalData.SeasonalEventsCategoryId.HasValue && genre.CategoryId == _journalData.SeasonalEventsCategoryId.Value) { source = source.Where((IQuestInfo q) => !IsSeasonal(q)); } @@ -494,10 +492,9 @@ internal sealed class QuestJournalComponent _categoryCounts.Clear(); _sectionCounts.Clear(); bool hideSeasonalEventsFromJournalProgress = _configuration.General.HideSeasonalEventsFromJournalProgress; - _logger.LogInformation("Refreshing journal counts. HideSeasonalEventsFromJournalProgress={Hide}", hideSeasonalEventsFromJournalProgress); foreach (JournalData.Genre genre in _journalData.Genres) { - List source = ((hideSeasonalEventsFromJournalProgress && genre.CategoryId == 96) ? genre.Quests.Where((IQuestInfo q) => !IsSeasonal(q)).ToList() : genre.Quests.ToList()); + List source = ((hideSeasonalEventsFromJournalProgress && _journalData.SeasonalEventsCategoryId.HasValue && genre.CategoryId == _journalData.SeasonalEventsCategoryId.Value) ? genre.Quests.Where((IQuestInfo q) => !IsSeasonal(q)).ToList() : genre.Quests.ToList()); Quest quest; int available = source.Count((IQuestInfo x) => _questRegistry.TryGetQuest(x.QuestId, out quest) && !quest.Root.Disabled && !_questFunctions.IsQuestRemoved(x.QuestId)); int total = source.Count((IQuestInfo x) => !_questFunctions.IsQuestRemoved(x.QuestId)); @@ -507,7 +504,7 @@ internal sealed class QuestJournalComponent } foreach (JournalData.Category category in _journalData.Categories) { - if (!hideSeasonalEventsFromJournalProgress || category.Id != 96) + if (!hideSeasonalEventsFromJournalProgress || !_journalData.SeasonalEventsCategoryId.HasValue || category.Id != _journalData.SeasonalEventsCategoryId.Value) { List source2 = _genre_counts_or_default(category); int available2 = source2.Sum((JournalCounts x) => x.Available); diff --git a/Questionable/Questionable.Windows.JournalComponents/QuestJournalUtils.cs b/Questionable/Questionable.Windows.JournalComponents/QuestJournalUtils.cs index 9a82b87..6db7508 100644 --- a/Questionable/Questionable.Windows.JournalComponents/QuestJournalUtils.cs +++ b/Questionable/Questionable.Windows.JournalComponents/QuestJournalUtils.cs @@ -44,18 +44,17 @@ internal sealed class QuestJournalUtils public void ShowContextMenu(IQuestInfo questInfo, Quest? quest, string label) { - ImU8String strId; if (ImGui.IsItemClicked(ImGuiMouseButton.Right)) { - strId = new ImU8String(12, 1); + ImU8String strId = new ImU8String(12, 1); strId.AppendLiteral("##QuestPopup"); strId.AppendFormatted(questInfo.QuestId); ImGui.OpenPopup(strId); } - strId = new ImU8String(12, 1); - strId.AppendLiteral("##QuestPopup"); - strId.AppendFormatted(questInfo.QuestId); - using ImRaii.IEndObject endObject = ImRaii.Popup(strId); + ImU8String id = new ImU8String(12, 1); + id.AppendLiteral("##QuestPopup"); + id.AppendFormatted(questInfo.QuestId); + using ImRaii.IEndObject endObject = ImRaii.Popup(id); if (!endObject) { return; @@ -104,7 +103,7 @@ internal sealed class QuestJournalUtils } else { - ImGui.SetTooltip((incompletePrerequisiteQuests.Count == 1) ? "Add this quest to the priority list" : $"Add this quest and {incompletePrerequisiteQuests.Count - 1} required quest(s) to the priority list in completion order"); + ImGui.SetTooltip((incompletePrerequisiteQuests.Count == 1) ? "Add this quest to the priority list" : $"Add this quest and {incompletePrerequisiteQuests.Count - 1} required {((incompletePrerequisiteQuests.Count - 1 == 1) ? "quest" : "quests")} to the priority list in completion order"); } } bool flag = _commandManager.Commands.ContainsKey("/questinfo"); diff --git a/Questionable/Questionable.Windows.JournalComponents/QuestRewardComponent.cs b/Questionable/Questionable.Windows.JournalComponents/QuestRewardComponent.cs index 1c2e630..d051d2d 100644 --- a/Questionable/Questionable.Windows.JournalComponents/QuestRewardComponent.cs +++ b/Questionable/Questionable.Windows.JournalComponents/QuestRewardComponent.cs @@ -85,10 +85,10 @@ internal sealed class QuestRewardComponent using ImRaii.IEndObject endObject = ImRaii.Tooltip(); if (!(!endObject)) { - label2 = new ImU8String(15, 1); - label2.AppendLiteral("Obtained from: "); - label2.AppendFormatted(questInfo.Name); - ImGui.Text(label2); + ImU8String text2 = new ImU8String(15, 1); + text2.AppendLiteral("Obtained from: "); + text2.AppendFormatted(questInfo.Name); + ImGui.Text(text2); using (ImRaii.PushIndent()) { _questTooltipComponent.DrawInner(questInfo, showItemRewards: false); diff --git a/Questionable/Questionable.Windows.QuestComponents/ActiveQuestComponent.cs b/Questionable/Questionable.Windows.QuestComponents/ActiveQuestComponent.cs index d2351f9..d42a064 100644 --- a/Questionable/Questionable.Windows.QuestComponents/ActiveQuestComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/ActiveQuestComponent.cs @@ -15,6 +15,7 @@ using Dalamud.Plugin.Services; using Microsoft.Extensions.Logging; using Questionable.Controller; using Questionable.Controller.Steps.Shared; +using Questionable.External; using Questionable.Functions; using Questionable.Model; using Questionable.Model.Questing; @@ -43,22 +44,26 @@ internal sealed class ActiveQuestComponent private readonly UiUtils _uiUtils; + private readonly IObjectTable _objectTable; + private readonly IClientState _clientState; private readonly IChatGui _chatGui; + private readonly AutoDutyIpc _autoDutyIpc; + private readonly ILogger _logger; public event EventHandler? Reload; [GeneratedRegex("\\s\\s+", RegexOptions.IgnoreCase, "en-US")] - [GeneratedCode("System.Text.RegularExpressions.Generator", "9.0.12.47515")] + [GeneratedCode("System.Text.RegularExpressions.Generator", "10.0.13.7005")] private static Regex MultipleWhitespaceRegex() { return _003CRegexGenerator_g_003EFBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__MultipleWhitespaceRegex_0.Instance; } - public ActiveQuestComponent(QuestController questController, MovementController movementController, CombatController combatController, GatheringController gatheringController, QuestFunctions questFunctions, ICommandManager commandManager, Configuration configuration, QuestRegistry questRegistry, PriorityWindow priorityWindow, UiUtils uiUtils, IClientState clientState, IChatGui chatGui, ILogger logger) + public ActiveQuestComponent(QuestController questController, MovementController movementController, CombatController combatController, GatheringController gatheringController, QuestFunctions questFunctions, ICommandManager commandManager, Configuration configuration, QuestRegistry questRegistry, PriorityWindow priorityWindow, UiUtils uiUtils, IObjectTable objectTable, IClientState clientState, IChatGui chatGui, AutoDutyIpc autoDutyIpc, ILogger logger) { _questController = questController; _movementController = movementController; @@ -70,8 +75,10 @@ internal sealed class ActiveQuestComponent _questRegistry = questRegistry; _priorityWindow = priorityWindow; _uiUtils = uiUtils; + _objectTable = objectTable; _clientState = clientState; _chatGui = chatGui; + _autoDutyIpc = autoDutyIpc; _logger = logger; } @@ -143,30 +150,97 @@ internal sealed class ActiveQuestComponent _logger.LogError(ex, "Could not handle active quest buttons"); } DrawSimulationControls(); + return; + } + (bool isLevelLocked, int levelsNeeded, int requiredLevel, string? questName) msqLevelLockInfo = _questFunctions.GetMsqLevelLockInfo(); + bool item = msqLevelLockInfo.isLevelLocked; + int item2 = msqLevelLockInfo.levelsNeeded; + int item3 = msqLevelLockInfo.requiredLevel; + string item4 = msqLevelLockInfo.questName; + int currentPlayerLevel = _objectTable.LocalPlayer?.Level ?? 0; + if (item && _autoDutyIpc.IsConfiguredToRunLevelingMode(currentPlayerLevel) && item4 != null) + { + Vector4 col = ImGuiColors.DalamudYellow; + ImU8String text = new ImU8String(22, 2); + text.AppendLiteral("MSQ '"); + text.AppendFormatted(item4); + text.AppendLiteral("' requires level "); + text.AppendFormatted(item3); + ImGui.TextColored(in col, text); + col = ImGuiColors.DalamudGrey; + ImU8String text2 = new ImU8String(61, 2); + text2.AppendLiteral("You need "); + text2.AppendFormatted(item2); + text2.AppendLiteral(" more level"); + text2.AppendFormatted((item2 == 1) ? string.Empty : "s"); + text2.AppendLiteral(" - Leveling mode will start automatically"); + ImGui.TextColored(in col, text2); + using (ImRaii.Disabled(_questController.IsRunning || !_autoDutyIpc.IsStopped())) + { + if (ImGuiComponents.IconButton(FontAwesomeIcon.Play)) + { + _logger.LogInformation("Start button clicked with MSQ level-locked. Starting AutoDuty leveling mode."); + if (_autoDutyIpc.StartLevelingMode()) + { + _chatGui.Print($"Starting AutoDuty Leveling mode to reach level {item3} for MSQ '{item4}'.", "Questionable", 576); + } + else + { + _chatGui.PrintError("Failed to start AutoDuty Leveling mode. Please check that AutoDuty is installed and configured.", "Questionable", 576); + } + } + } + if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled)) + { + if (!_autoDutyIpc.IsStopped()) + { + ImGui.SetTooltip("AutoDuty is currently running."); + } + else + { + ImU8String tooltip = new ImU8String(53, 1); + tooltip.AppendLiteral("Start AutoDuty Leveling mode to reach level "); + tooltip.AppendFormatted(item3); + tooltip.AppendLiteral(" for MSQ."); + ImGui.SetTooltip(tooltip); + } + } } else { ImGui.Text("No active quest"); - if (!isMinimized) + } + if (!isMinimized) + { + Vector4 col = ImGuiColors.DalamudGrey; + ImU8String text3 = new ImU8String(14, 1); + text3.AppendFormatted(_questRegistry.Count); + text3.AppendLiteral(" quests loaded"); + ImGui.TextColored(in col, text3); + } + ImGui.SameLine(); + if (ImGuiComponents.IconButton(FontAwesomeIcon.Stop)) + { + _movementController.Stop(); + _questController.Stop("Manual (no active quest)"); + _gatheringController.Stop("Manual (no active quest)"); + if (!_autoDutyIpc.IsStopped()) { - Vector4 col = ImGuiColors.DalamudGrey; - ImU8String text = new ImU8String(14, 1); - text.AppendFormatted(_questRegistry.Count); - text.AppendLiteral(" quests loaded"); - ImGui.TextColored(in col, text); - } - if (ImGuiComponents.IconButton(FontAwesomeIcon.Stop)) - { - _movementController.Stop(); - _questController.Stop("Manual (no active quest)"); - _gatheringController.Stop("Manual (no active quest)"); - } - ImGui.SameLine(); - if (ImGuiComponents.IconButton(FontAwesomeIcon.SortAmountDown)) - { - _priorityWindow.ToggleOrUncollapse(); + try + { + _autoDutyIpc.Stop(); + } + catch (Exception exception) + { + _logger.LogWarning(exception, "Failed to stop AutoDuty"); + } } } + ImGui.SameLine(); + if (ImGuiComponents.IconButton(FontAwesomeIcon.SortAmountDown)) + { + _priorityWindow.ToggleOrUncollapse(); + } } private void DrawQuestNames(QuestController.QuestProgress currentQuest, QuestController.ECurrentQuestType? currentQuestType) @@ -192,16 +266,16 @@ internal sealed class ActiveQuestComponent { using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.ParsedGold)) { - ImU8String text = new ImU8String(20, 4); - text.AppendLiteral("Gathering: "); - text.AppendFormatted(Shorten(currentQuest.Quest.Info.Name)); - text.AppendLiteral(" ("); - text.AppendFormatted(currentQuest.Quest.Id); - text.AppendLiteral(") / "); - text.AppendFormatted(currentQuest.Sequence); - text.AppendLiteral(" / "); - text.AppendFormatted(currentQuest.Step); - ImGui.TextUnformatted(text); + ImU8String text2 = new ImU8String(20, 4); + text2.AppendLiteral("Gathering: "); + text2.AppendFormatted(Shorten(currentQuest.Quest.Info.Name)); + text2.AppendLiteral(" ("); + text2.AppendFormatted(currentQuest.Quest.Id); + text2.AppendLiteral(") / "); + text2.AppendFormatted(currentQuest.Sequence); + text2.AppendLiteral(" / "); + text2.AppendFormatted(currentQuest.Step); + ImGui.TextUnformatted(text2); return; } } @@ -219,31 +293,31 @@ internal sealed class ActiveQuestComponent ImGui.SetTooltip("This quest is loaded from your 'pluginConfigs\\Questionable\\Quests' directory.\nThis gets loaded even if Questionable ships with a newer/different version of the quest."); } } - ImU8String text = new ImU8String(16, 4); - text.AppendLiteral("Quest: "); - text.AppendFormatted(Shorten(startedQuest.Quest.Info.Name)); - text.AppendLiteral(" ("); - text.AppendFormatted(startedQuest.Quest.Id); - text.AppendLiteral(") / "); - text.AppendFormatted(startedQuest.Sequence); - text.AppendLiteral(" / "); - text.AppendFormatted(startedQuest.Step); - ImGui.TextUnformatted(text); + ImU8String text3 = new ImU8String(16, 4); + text3.AppendLiteral("Quest: "); + text3.AppendFormatted(Shorten(startedQuest.Quest.Info.Name)); + text3.AppendLiteral(" ("); + text3.AppendFormatted(startedQuest.Quest.Id); + text3.AppendLiteral(") / "); + text3.AppendFormatted(startedQuest.Sequence); + text3.AppendLiteral(" / "); + text3.AppendFormatted(startedQuest.Step); + ImGui.TextUnformatted(text3); if (startedQuest.Quest.Root.Disabled) { ImGui.SameLine(); ImGui.TextColored(ImGuiColors.DalamudRed, "Disabled"); } - bool flag = _configuration.Stop.Enabled && _configuration.Stop.LevelToStopAfter; + bool flag = _configuration.Stop.Enabled && _configuration.Stop.LevelStopMode != Configuration.EStopConditionMode.Off; bool flag2 = _configuration.Stop.Enabled && _configuration.Stop.QuestsToStopAfter.Any((ElementId x) => !_questFunctions.IsQuestComplete(x) && !_questFunctions.IsQuestUnobtainable(x)); - bool flag3 = _configuration.Stop.Enabled && _configuration.Stop.SequenceToStopAfter; + bool flag3 = _configuration.Stop.Enabled && _configuration.Stop.SequenceStopMode != Configuration.EStopConditionMode.Off; if (flag || flag2 || flag3) { ImGui.SameLine(); Vector4 col = ImGuiColors.ParsedPurple; if (flag) { - int num = _clientState.LocalPlayer?.Level ?? 0; + int num = _objectTable.LocalPlayer?.Level ?? 0; if (num > 0 && num >= _configuration.Stop.TargetLevel) { col = ImGuiColors.ParsedGreen; @@ -267,31 +341,31 @@ internal sealed class ActiveQuestComponent ImGui.Separator(); if (flag) { - int num2 = _clientState.LocalPlayer?.Level ?? 0; - text = new ImU8String(14, 1); - text.AppendLiteral("Stop at level "); - text.AppendFormatted(_configuration.Stop.TargetLevel); - ImGui.BulletText(text); + int num2 = _objectTable.LocalPlayer?.Level ?? 0; + ImU8String text4 = new ImU8String(14, 1); + text4.AppendLiteral("Stop at level "); + text4.AppendFormatted(_configuration.Stop.TargetLevel); + ImGui.BulletText(text4); if (num2 > 0) { ImGui.SameLine(); if (num2 >= _configuration.Stop.TargetLevel) { Vector4 col2 = ImGuiColors.ParsedGreen; - text = new ImU8String(22, 1); - text.AppendLiteral("(Current: "); - text.AppendFormatted(num2); - text.AppendLiteral(" - Reached!)"); - ImGui.TextColored(in col2, text); + ImU8String text5 = new ImU8String(22, 1); + text5.AppendLiteral("(Current: "); + text5.AppendFormatted(num2); + text5.AppendLiteral(" - Reached!)"); + ImGui.TextColored(in col2, text5); } else { Vector4 col2 = ImGuiColors.ParsedBlue; - text = new ImU8String(11, 1); - text.AppendLiteral("(Current: "); - text.AppendFormatted(num2); - text.AppendLiteral(")"); - ImGui.TextColored(in col2, text); + ImU8String text6 = new ImU8String(11, 1); + text6.AppendLiteral("(Current: "); + text6.AppendFormatted(num2); + text6.AppendLiteral(")"); + ImGui.TextColored(in col2, text6); } } } @@ -302,28 +376,28 @@ internal sealed class ActiveQuestComponent ImGui.Spacing(); } int sequence = startedQuest.Sequence; - text = new ImU8String(23, 1); - text.AppendLiteral("Stop at quest sequence "); - text.AppendFormatted(_configuration.Stop.TargetSequence); - ImGui.BulletText(text); + ImU8String text7 = new ImU8String(23, 1); + text7.AppendLiteral("Stop at quest sequence "); + text7.AppendFormatted(_configuration.Stop.TargetSequence); + ImGui.BulletText(text7); ImGui.SameLine(); if (sequence >= _configuration.Stop.TargetSequence) { Vector4 col2 = ImGuiColors.ParsedGreen; - text = new ImU8String(22, 1); - text.AppendLiteral("(Current: "); - text.AppendFormatted(sequence); - text.AppendLiteral(" - Reached!)"); - ImGui.TextColored(in col2, text); + ImU8String text8 = new ImU8String(22, 1); + text8.AppendLiteral("(Current: "); + text8.AppendFormatted(sequence); + text8.AppendLiteral(" - Reached!)"); + ImGui.TextColored(in col2, text8); } else { Vector4 col2 = ImGuiColors.ParsedBlue; - text = new ImU8String(11, 1); - text.AppendLiteral("(Current: "); - text.AppendFormatted(sequence); - text.AppendLiteral(")"); - ImGui.TextColored(in col2, text); + ImU8String text9 = new ImU8String(11, 1); + text9.AppendLiteral("(Current: "); + text9.AppendFormatted(sequence); + text9.AppendLiteral(")"); + ImGui.TextColored(in col2, text9); } } if (flag2) @@ -370,12 +444,12 @@ internal sealed class ActiveQuestComponent { if (_questRegistry.TryGetQuest(item2, out Quest quest2)) { - text = new ImU8String(3, 2); - text.AppendFormatted(quest2.Info.Name); - text.AppendLiteral(" ("); - text.AppendFormatted(item2); - text.AppendLiteral(")"); - ImGui.BulletText(text); + ImU8String text10 = new ImU8String(3, 2); + text10.AppendFormatted(quest2.Info.Name); + text10.AppendLiteral(" ("); + text10.AppendFormatted(item2); + text10.AppendLiteral(")"); + ImGui.BulletText(text10); } } } @@ -393,13 +467,13 @@ internal sealed class ActiveQuestComponent { if (_questRegistry.TryGetQuest(elementId2, out Quest quest3)) { - text = new ImU8String(6, 3); - text.AppendFormatted(quest3.Info.Name); - text.AppendLiteral(" ("); - text.AppendFormatted(elementId2); - text.AppendLiteral(") - "); - text.AppendFormatted(value); - ImGui.BulletText(text); + ImU8String text12 = new ImU8String(6, 3); + text12.AppendFormatted(quest3.Info.Name); + text12.AppendLiteral(" ("); + text12.AppendFormatted(elementId2); + text12.AppendLiteral(") - "); + text12.AppendFormatted(value); + ImGui.BulletText(text12); } } } @@ -413,16 +487,16 @@ internal sealed class ActiveQuestComponent { using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudYellow)) { - ImU8String text = new ImU8String(21, 4); - text.AppendLiteral("Next Quest: "); - text.AppendFormatted(Shorten(nextQuest.Quest.Info.Name)); - text.AppendLiteral(" ("); - text.AppendFormatted(nextQuest.Quest.Id); - text.AppendLiteral(") / "); - text.AppendFormatted(nextQuest.Sequence); - text.AppendLiteral(" / "); - text.AppendFormatted(nextQuest.Step); - ImGui.TextUnformatted(text); + ImU8String text13 = new ImU8String(21, 4); + text13.AppendLiteral("Next Quest: "); + text13.AppendFormatted(Shorten(nextQuest.Quest.Info.Name)); + text13.AppendLiteral(" ("); + text13.AppendFormatted(nextQuest.Quest.Id); + text13.AppendLiteral(") / "); + text13.AppendFormatted(nextQuest.Sequence); + text13.AppendLiteral(" / "); + text13.AppendFormatted(nextQuest.Step); + ImGui.TextUnformatted(text13); } } } @@ -459,10 +533,10 @@ internal sealed class ActiveQuestComponent if (currentQuest.Quest.Info.AlliedSociety != EAlliedSociety.None) { ImGui.SameLine(); - text = new ImU8String(2, 1); - text.AppendLiteral("/ "); - text.AppendFormatted(questProgressInfo.ClassJob); - ImGui.Text(text); + ImU8String text3 = new ImU8String(2, 1); + text3.AppendLiteral("/ "); + text3.AppendFormatted(questProgressInfo.ClassJob); + ImGui.Text(text3); } } } @@ -597,12 +671,12 @@ internal sealed class ActiveQuestComponent } using (ImRaii.PushId("SimulatedStep")) { - text = new ImU8String(9, 2); - text.AppendLiteral("Step: "); - text.AppendFormatted(simulatedQuest.Step); - text.AppendLiteral(" / "); - text.AppendFormatted(questSequence.Steps.Count - 1); - ImGui.Text(text); + ImU8String text2 = new ImU8String(9, 2); + text2.AppendLiteral("Step: "); + text2.AppendFormatted(simulatedQuest.Step); + text2.AppendLiteral(" / "); + text2.AppendFormatted(questSequence.Steps.Count - 1); + ImGui.Text(text2); ImGui.BeginDisabled(simulatedQuest.Step == 0); if (ImGuiComponents.IconButton(FontAwesomeIcon.Minus)) { @@ -638,7 +712,7 @@ internal sealed class ActiveQuestComponent { if (text.Length > 35) { - return string.Concat(text.AsSpan(0, 30).Trim(), ((SeIconChar)57434).ToIconString()); + return string.Concat(text.AsSpan(0, 30).Trim(), ((SeIconChar)57434).ToIconString().AsSpan()); } return text; } diff --git a/Questionable/Questionable.Windows.QuestComponents/CreationUtilsComponent.cs b/Questionable/Questionable.Windows.QuestComponents/CreationUtilsComponent.cs index d82c9f8..7a51ae6 100644 --- a/Questionable/Questionable.Windows.QuestComponents/CreationUtilsComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/CreationUtilsComponent.cs @@ -4,7 +4,6 @@ using System.Numerics; using System.Runtime.CompilerServices; using Dalamud.Bindings.ImGui; using Dalamud.Game.ClientState.Conditions; -using Dalamud.Game.ClientState.Objects; using Dalamud.Game.ClientState.Objects.Enums; using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Game.Text; @@ -37,6 +36,8 @@ internal sealed class CreationUtilsComponent private readonly QuestSelectionWindow _questSelectionWindow; + private readonly IObjectTable _objectTable; + private readonly IClientState _clientState; private readonly ITargetManager _targetManager; @@ -49,7 +50,7 @@ internal sealed class CreationUtilsComponent private readonly ILogger _logger; - public CreationUtilsComponent(MovementController movementController, GameFunctions gameFunctions, QuestFunctions questFunctions, TerritoryData territoryData, QuestData questData, QuestSelectionWindow questSelectionWindow, IClientState clientState, ITargetManager targetManager, ICondition condition, IGameGui gameGui, Configuration configuration, ILogger logger) + public CreationUtilsComponent(MovementController movementController, GameFunctions gameFunctions, QuestFunctions questFunctions, TerritoryData territoryData, QuestData questData, QuestSelectionWindow questSelectionWindow, IObjectTable objectTable, IClientState clientState, ITargetManager targetManager, ICondition condition, IGameGui gameGui, Configuration configuration, ILogger logger) { _movementController = movementController; _gameFunctions = gameFunctions; @@ -57,6 +58,7 @@ internal sealed class CreationUtilsComponent _territoryData = territoryData; _questData = questData; _questSelectionWindow = questSelectionWindow; + _objectTable = objectTable; _clientState = clientState; _targetManager = targetManager; _condition = condition; @@ -98,28 +100,24 @@ internal sealed class CreationUtilsComponent if (hoveredItem != 0L) { ImGui.Separator(); - ImU8String text = new ImU8String(14, 1); - text.AppendLiteral("Hovered Item: "); - text.AppendFormatted(hoveredItem); - ImGui.Text(text); + ImU8String text2 = new ImU8String(14, 1); + text2.AppendLiteral("Hovered Item: "); + text2.AppendFormatted(hoveredItem); + ImGui.Text(text2); } } private unsafe void DrawTargetDetails(IGameObject target) { string value = string.Empty; - DefaultInterpolatedStringHandler handler; if (target is ICharacter { NameId: not 0u } character) { - handler = new DefaultInterpolatedStringHandler(4, 1); - handler.AppendLiteral("; n="); - handler.AppendFormatted(character.NameId); - value = handler.ToStringAndClear(); + value = $"; n={character.NameId}"; } ImGui.Separator(); IFormatProvider invariantCulture = CultureInfo.InvariantCulture; IFormatProvider provider = invariantCulture; - handler = new DefaultInterpolatedStringHandler(14, 4, invariantCulture); + DefaultInterpolatedStringHandler handler = new DefaultInterpolatedStringHandler(14, 4, invariantCulture); handler.AppendLiteral("Target: "); handler.AppendFormatted(target.Name); handler.AppendLiteral(" ("); @@ -129,22 +127,22 @@ internal sealed class CreationUtilsComponent handler.AppendFormatted(value); handler.AppendLiteral(")"); ImGui.Text(string.Create(provider, ref handler)); - if (_clientState.LocalPlayer != null) + if (_objectTable.LocalPlayer != null) { invariantCulture = CultureInfo.InvariantCulture; IFormatProvider provider2 = invariantCulture; - handler = new DefaultInterpolatedStringHandler(10, 1, invariantCulture); - handler.AppendLiteral("Distance: "); - handler.AppendFormatted((target.Position - _clientState.LocalPlayer.Position).Length(), "F2"); - ImGui.Text(string.Create(provider2, ref handler)); + DefaultInterpolatedStringHandler handler2 = new DefaultInterpolatedStringHandler(10, 1, invariantCulture); + handler2.AppendLiteral("Distance: "); + handler2.AppendFormatted((target.Position - _objectTable.LocalPlayer.Position).Length(), "F2"); + ImGui.Text(string.Create(provider2, ref handler2)); ImGui.SameLine(); - float value2 = target.Position.Y - _clientState.LocalPlayer.Position.Y; + float value2 = target.Position.Y - _objectTable.LocalPlayer.Position.Y; invariantCulture = CultureInfo.InvariantCulture; IFormatProvider provider3 = invariantCulture; - handler = new DefaultInterpolatedStringHandler(3, 1, invariantCulture); - handler.AppendLiteral("Y: "); - handler.AppendFormatted(value2, "F2"); - string text = string.Create(provider3, ref handler); + DefaultInterpolatedStringHandler handler3 = new DefaultInterpolatedStringHandler(3, 1, invariantCulture); + handler3.AppendLiteral("Y: "); + handler3.AppendFormatted(value2, "F2"); + string text = string.Create(provider3, ref handler3); if (Math.Abs(value2) >= 1.95f) { ImGui.TextColored(ImGuiColors.DalamudOrange, text); @@ -214,10 +212,9 @@ internal sealed class CreationUtilsComponent } if (num) { - ImU8String clipboardText; if (target.ObjectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.GatheringPoint) { - clipboardText = new ImU8String(59, 4); + ImU8String clipboardText = new ImU8String(59, 4); clipboardText.AppendLiteral("\"DataId\": "); clipboardText.AppendFormatted(target.BaseId); clipboardText.AppendLiteral(",\n\"Position\": {\n \"X\": "); @@ -262,31 +259,30 @@ internal sealed class CreationUtilsComponent break; } string value = text; - clipboardText = new ImU8String(99, 6); - clipboardText.AppendLiteral("\"DataId\": "); - clipboardText.AppendFormatted(target.BaseId); - clipboardText.AppendLiteral(",\n\"Position\": {\n \"X\": "); - clipboardText.AppendFormatted(target.Position.X.ToString(CultureInfo.InvariantCulture)); - clipboardText.AppendLiteral(",\n \"Y\": "); - clipboardText.AppendFormatted(target.Position.Y.ToString(CultureInfo.InvariantCulture)); - clipboardText.AppendLiteral(",\n \"Z\": "); - clipboardText.AppendFormatted(target.Position.Z.ToString(CultureInfo.InvariantCulture)); - clipboardText.AppendLiteral("\n},\n\"TerritoryId\": "); - clipboardText.AppendFormatted(_clientState.TerritoryType); - clipboardText.AppendLiteral(",\n\"InteractionType\": \""); - clipboardText.AppendFormatted(value); - clipboardText.AppendLiteral("\""); - ImGui.SetClipboardText(clipboardText); + ImU8String clipboardText2 = new ImU8String(99, 6); + clipboardText2.AppendLiteral("\"DataId\": "); + clipboardText2.AppendFormatted(target.BaseId); + clipboardText2.AppendLiteral(",\n\"Position\": {\n \"X\": "); + clipboardText2.AppendFormatted(target.Position.X.ToString(CultureInfo.InvariantCulture)); + clipboardText2.AppendLiteral(",\n \"Y\": "); + clipboardText2.AppendFormatted(target.Position.Y.ToString(CultureInfo.InvariantCulture)); + clipboardText2.AppendLiteral(",\n \"Z\": "); + clipboardText2.AppendFormatted(target.Position.Z.ToString(CultureInfo.InvariantCulture)); + clipboardText2.AppendLiteral("\n},\n\"TerritoryId\": "); + clipboardText2.AppendFormatted(_clientState.TerritoryType); + clipboardText2.AppendLiteral(",\n\"InteractionType\": \""); + clipboardText2.AppendFormatted(value); + clipboardText2.AppendLiteral("\""); + ImGui.SetClipboardText(clipboardText2); } else if (ImGui.IsItemClicked(ImGuiMouseButton.Right)) { - DefaultInterpolatedStringHandler handler; if (target.ObjectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Aetheryte) { EAetheryteLocation baseId = (EAetheryteLocation)target.BaseId; IFormatProvider invariantCulture = CultureInfo.InvariantCulture; IFormatProvider provider = invariantCulture; - handler = new DefaultInterpolatedStringHandler(36, 4, invariantCulture); + DefaultInterpolatedStringHandler handler = new DefaultInterpolatedStringHandler(36, 4, invariantCulture); handler.AppendLiteral("{EAetheryteLocation."); handler.AppendFormatted(baseId); handler.AppendLiteral(", new("); @@ -302,22 +298,22 @@ internal sealed class CreationUtilsComponent { IFormatProvider invariantCulture = CultureInfo.InvariantCulture; IFormatProvider provider2 = invariantCulture; - handler = new DefaultInterpolatedStringHandler(12, 3, invariantCulture); - handler.AppendLiteral("new("); - handler.AppendFormatted(target.Position.X); - handler.AppendLiteral("f, "); - handler.AppendFormatted(target.Position.Y); - handler.AppendLiteral("f, "); - handler.AppendFormatted(target.Position.Z); - handler.AppendLiteral("f)"); - ImGui.SetClipboardText(string.Create(provider2, ref handler)); + DefaultInterpolatedStringHandler handler2 = new DefaultInterpolatedStringHandler(12, 3, invariantCulture); + handler2.AppendLiteral("new("); + handler2.AppendFormatted(target.Position.X); + handler2.AppendLiteral("f, "); + handler2.AppendFormatted(target.Position.Y); + handler2.AppendLiteral("f, "); + handler2.AppendFormatted(target.Position.Z); + handler2.AppendLiteral("f)"); + ImGui.SetClipboardText(string.Create(provider2, ref handler2)); } } } private void DrawCopyButton() { - if (_clientState.LocalPlayer != null) + if (_objectTable.LocalPlayer != null) { bool num = ImGuiComponents.IconButton(FontAwesomeIcon.Copy); if (ImGui.IsItemHovered()) @@ -328,11 +324,11 @@ internal sealed class CreationUtilsComponent { ImU8String clipboardText = new ImU8String(87, 4); clipboardText.AppendLiteral("\"Position\": {\n \"X\": "); - clipboardText.AppendFormatted(_clientState.LocalPlayer.Position.X.ToString(CultureInfo.InvariantCulture)); + clipboardText.AppendFormatted(_objectTable.LocalPlayer.Position.X.ToString(CultureInfo.InvariantCulture)); clipboardText.AppendLiteral(",\n \"Y\": "); - clipboardText.AppendFormatted(_clientState.LocalPlayer.Position.Y.ToString(CultureInfo.InvariantCulture)); + clipboardText.AppendFormatted(_objectTable.LocalPlayer.Position.Y.ToString(CultureInfo.InvariantCulture)); clipboardText.AppendLiteral(",\n \"Z\": "); - clipboardText.AppendFormatted(_clientState.LocalPlayer.Position.Z.ToString(CultureInfo.InvariantCulture)); + clipboardText.AppendFormatted(_objectTable.LocalPlayer.Position.Z.ToString(CultureInfo.InvariantCulture)); clipboardText.AppendLiteral("\n},\n\"TerritoryId\": "); clipboardText.AppendFormatted(_clientState.TerritoryType); clipboardText.AppendLiteral(",\n\"InteractionType\": \"\""); @@ -340,7 +336,7 @@ internal sealed class CreationUtilsComponent } else if (ImGui.IsItemClicked(ImGuiMouseButton.Right)) { - Vector3 position = _clientState.LocalPlayer.Position; + Vector3 position = _objectTable.LocalPlayer.Position; IFormatProvider invariantCulture = CultureInfo.InvariantCulture; DefaultInterpolatedStringHandler handler = new DefaultInterpolatedStringHandler(12, 3, invariantCulture); handler.AppendLiteral("new("); diff --git a/Questionable/Questionable.Windows.QuestComponents/EventInfoComponent.cs b/Questionable/Questionable.Windows.QuestComponents/EventInfoComponent.cs index 4a2bc5d..bf96f41 100644 --- a/Questionable/Questionable.Windows.QuestComponents/EventInfoComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/EventInfoComponent.cs @@ -37,6 +37,8 @@ internal sealed class EventInfoComponent private readonly IDataManager _dataManager; + private readonly JournalData _journalData; + private List _cachedActiveSeasonalQuests = new List(); private DateTime _cachedAtUtc = DateTime.MinValue; @@ -60,7 +62,7 @@ internal sealed class EventInfoComponent } } - public EventInfoComponent(QuestData questData, QuestRegistry questRegistry, QuestFunctions questFunctions, UiUtils uiUtils, QuestController questController, QuestTooltipComponent questTooltipComponent, Configuration configuration, IDataManager dataManager, ILogger logger) + public EventInfoComponent(QuestData questData, QuestRegistry questRegistry, QuestFunctions questFunctions, UiUtils uiUtils, QuestController questController, QuestTooltipComponent questTooltipComponent, Configuration configuration, IDataManager dataManager, JournalData journalData, ILogger logger) { _questData = questData; _questRegistry = questRegistry; @@ -70,6 +72,7 @@ internal sealed class EventInfoComponent _questTooltipComponent = questTooltipComponent; _configuration = configuration; _dataManager = dataManager; + _journalData = journalData; _logger = logger ?? throw new ArgumentNullException("logger"); } @@ -168,10 +171,10 @@ internal sealed class EventInfoComponent { continue; } - ImU8String text3 = new ImU8String(21, 1); - text3.AppendLiteral("##EventQuestSelection"); - text3.AppendFormatted(questId); - using (ImRaii.PushId(text3)) + ImU8String id = new ImU8String(21, 1); + id.AppendLiteral("##EventQuestSelection"); + id.AppendFormatted(questId); + using (ImRaii.PushId(id)) { string name = _questData.GetQuestInfo(questId).Name; if (list.Contains(questId) && _questRegistry.TryGetQuest(questId, out Questionable.Model.Quest quest)) @@ -248,53 +251,23 @@ internal sealed class EventInfoComponent } questInfo = quest.Info; } - try - { - bool flag = false; - DateTime? dateTime = null; - if (questInfo is QuestInfo questInfo2) - { - flag = questInfo2.IsSeasonalQuest || questInfo2.IsSeasonalEvent || questInfo2.SeasonalQuestExpiry is DateTime || (questInfo2.JournalGenre >= 234 && questInfo2.JournalGenre <= 247); - dateTime = questInfo2.SeasonalQuestExpiry; - } - if (flag) - { - if (dateTime.HasValue) - { - DateTime valueOrDefault = dateTime.GetValueOrDefault(); - DateTime dateTime2 = NormalizeExpiry(valueOrDefault); - _logger.LogInformation("Seasonal details: Quest {QuestId} '{Name}' rawExpiry={Raw:o} Kind={Kind} TimeOfDay={TimeOfDay} normalizedUtc={Normalized:o}", questInfo.QuestId, questInfo.Name, valueOrDefault, valueOrDefault.Kind, valueOrDefault.TimeOfDay, dateTime2); - } - else - { - _logger.LogInformation("Seasonal details: Quest {QuestId} '{Name}' has no expiry (seasonal flag present). IsSeasonalEvent={IsSeasonalEvent} IsSeasonalQuest={IsSeasonalQuest} JournalGenre={JournalGenre} SeasonalQuestExpiry={SeasonalQuestExpiry}", questInfo.QuestId, questInfo.Name, questInfo is QuestInfo questInfo3 && questInfo3.IsSeasonalEvent, questInfo is QuestInfo questInfo4 && questInfo4.IsSeasonalQuest, (questInfo is QuestInfo questInfo5) ? questInfo5.JournalGenre : ((uint?)null), (questInfo is QuestInfo questInfo6) ? questInfo6.SeasonalQuestExpiry : ((DateTime?)null)); - } - } - } - catch (Exception exception) - { - _logger.LogDebug(exception, "Failed to log seasonal details for {QuestId}", questInfo.QuestId); - } if (_questFunctions.IsQuestUnobtainable(questInfo.QuestId)) { - if (_alreadyLoggedActiveSeasonalSkip.Add(questInfo.QuestId.Value)) - { - _logger.LogDebug("Skipping quest {QuestId} '{Name}': marked unobtainable", questInfo.QuestId, questInfo.Name); - } + continue; } - else if (questInfo is UnlockLinkQuestInfo { QuestExpiry: var questExpiry }) + if (questInfo is UnlockLinkQuestInfo { QuestExpiry: var questExpiry }) { if (questExpiry.HasValue) { - DateTime valueOrDefault2 = questExpiry.GetValueOrDefault(); - DateTime dateTime3 = NormalizeExpiry(valueOrDefault2); - if (dateTime3 > DateTime.UtcNow) + DateTime valueOrDefault = questExpiry.GetValueOrDefault(); + DateTime dateTime = NormalizeExpiry(valueOrDefault); + if (dateTime > DateTime.UtcNow) { yield return questInfo; } else if (_alreadyLoggedActiveSeasonalSkip.Add(questInfo.QuestId.Value)) { - _logger.LogDebug("Skipping UnlockLink quest {QuestId} '{Name}': expiry {Expiry:o} UTC is not in the future", questInfo.QuestId, questInfo.Name, dateTime3); + _logger.LogDebug("Skipping UnlockLink quest {QuestId} '{Name}': expiry {Expiry:o} UTC is not in the future", questInfo.QuestId, questInfo.Name, dateTime); } } else @@ -304,24 +277,19 @@ internal sealed class EventInfoComponent } else { - if (!(questInfo is QuestInfo { SeasonalQuestExpiry: var seasonalQuestExpiry } questInfo7)) + if (!(questInfo is QuestInfo { SeasonalQuestExpiry: var seasonalQuestExpiry } questInfo2)) { continue; } if (seasonalQuestExpiry.HasValue) { - DateTime valueOrDefault3 = seasonalQuestExpiry.GetValueOrDefault(); - DateTime dateTime4 = NormalizeExpiry(valueOrDefault3); - if (dateTime4 > DateTime.UtcNow) + DateTime valueOrDefault2 = seasonalQuestExpiry.GetValueOrDefault(); + if (NormalizeExpiry(valueOrDefault2) > DateTime.UtcNow) { yield return questInfo; } - else if (_alreadyLoggedActiveSeasonalSkip.Add(questInfo.QuestId.Value)) - { - _logger.LogDebug("Skipping quest {QuestId} '{Name}': seasonal expiry {Expiry:o} UTC is not in the future", questInfo.QuestId, questInfo.Name, dateTime4); - } } - else if (questInfo7.IsSeasonalQuest && !questInfo7.SeasonalQuestExpiry.HasValue) + else if (questInfo2.IsSeasonalQuest && !questInfo2.SeasonalQuestExpiry.HasValue) { yield return questInfo; } @@ -351,12 +319,12 @@ internal sealed class EventInfoComponent return q.JournalGenre.HasValue ? GetJournalGenreName(q.JournalGenre.Value) : q.Name; })) { - DateTime dateTime = item.Select(delegate(IQuestInfo q) + item.Select(delegate(IQuestInfo q) { - DateTime? dateTime2 = (q as QuestInfo)?.SeasonalQuestExpiry ?? ((q is UnlockLinkQuestInfo unlockLinkQuestInfo) ? unlockLinkQuestInfo.QuestExpiry : ((DateTime?)null)); - if (dateTime2.HasValue) + DateTime? dateTime = (q as QuestInfo)?.SeasonalQuestExpiry ?? ((q is UnlockLinkQuestInfo unlockLinkQuestInfo) ? unlockLinkQuestInfo.QuestExpiry : ((DateTime?)null)); + if (dateTime.HasValue) { - DateTime valueOrDefault = dateTime2.GetValueOrDefault(); + DateTime valueOrDefault = dateTime.GetValueOrDefault(); return NormalizeExpiry(valueOrDefault); } return DateTime.MaxValue; @@ -365,14 +333,9 @@ internal sealed class EventInfoComponent select (q as UnlockLinkQuestInfo)?.Patch into p where !string.IsNullOrEmpty(p) select p).Distinct().ToList(); - string text = ((list.Count == 1) ? list[0] : null); - if (dateTime != DateTime.MaxValue) + if (list.Count == 1) { - _logger.LogInformation("Seasonal event '{Name}' ends at {Expiry:o} UTC (patch={Patch})", item.Key, dateTime, text ?? "n/a"); - } - else - { - _logger.LogInformation("Seasonal event '{Name}' has no expiry (patch={Patch})", item.Key, text ?? "n/a"); + _ = list[0]; } } } diff --git a/Questionable/Questionable.Windows.QuestComponents/ManualPriorityComponent.cs b/Questionable/Questionable.Windows.QuestComponents/ManualPriorityComponent.cs index 239aea9..982fa25 100644 --- a/Questionable/Questionable.Windows.QuestComponents/ManualPriorityComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/ManualPriorityComponent.cs @@ -136,10 +136,10 @@ internal sealed class ManualPriorityComponent using (ImRaii.PushId(id)) { ImGui.AlignTextToFramePadding(); - id = new ImU8String(1, 1); - id.AppendFormatted(i + 1); - id.AppendLiteral("."); - ImGui.Text(id); + ImU8String text = new ImU8String(1, 1); + text.AppendFormatted(i + 1); + text.AppendLiteral("."); + ImGui.Text(text); ImGui.SameLine(); (Vector4, FontAwesomeIcon, string) questStyle = _uiUtils.GetQuestStyle(quest3.Id); bool flag; diff --git a/Questionable/Questionable.Windows.QuestComponents/PresetBuilderComponent.cs b/Questionable/Questionable.Windows.QuestComponents/PresetBuilderComponent.cs index d9a5962..90ec00b 100644 --- a/Questionable/Questionable.Windows.QuestComponents/PresetBuilderComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/PresetBuilderComponent.cs @@ -103,10 +103,12 @@ internal sealed class PresetBuilderComponent ImGui.SetTooltip("No preset quests are currently in the priority list."); return; } - ImU8String tooltip = new ImU8String(59, 1); + ImU8String tooltip = new ImU8String(51, 2); tooltip.AppendLiteral("Remove all "); tooltip.AppendFormatted(list.Count); - tooltip.AppendLiteral(" preset-related quest(s) from the priority list."); + tooltip.AppendLiteral(" preset-related "); + tooltip.AppendFormatted((list.Count == 1) ? "quest" : "quests"); + tooltip.AppendLiteral(" from the priority list."); ImGui.SetTooltip(tooltip); } } @@ -331,11 +333,11 @@ internal sealed class PresetBuilderComponent } if (ImGui.IsItemHovered()) { - label = new ImU8String(23, 1); - label.AppendLiteral("Add '"); - label.AppendFormatted(questInfo.Name); - label.AppendLiteral("' to priority list"); - ImGui.SetTooltip(label); + ImU8String tooltip = new ImU8String(23, 1); + tooltip.AppendLiteral("Add '"); + tooltip.AppendFormatted(questInfo.Name); + tooltip.AppendLiteral("' to priority list"); + ImGui.SetTooltip(tooltip); } } } @@ -600,7 +602,7 @@ internal sealed class PresetBuilderComponent EExpansionVersion.Dawntrail => new uint[6] { 1187u, 1188u, 1189u, 1190u, 1191u, 1192u }, _ => Array.Empty(), }; - return QuestData.AetherCurrentQuestsByTerritory.Where>>((KeyValuePair> kvp) => territoryRanges.Contains(kvp.Key)).SelectMany((KeyValuePair> kvp) => kvp.Value).Cast() + return QuestData.AetherCurrentQuestsByTerritory.Where>>((KeyValuePair> kvp) => ((ReadOnlySpan)territoryRanges).Contains(kvp.Key)).SelectMany((KeyValuePair> kvp) => kvp.Value).Cast() .ToList(); } @@ -613,9 +615,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list15 = new List(num); CollectionsMarshal.SetCount(list15, num); - Span span = CollectionsMarshal.AsSpan(list15); + Span span15 = CollectionsMarshal.AsSpan(list15); int index = 0; - span[index] = new AethernetId(1); + span15[index] = new AethernetId(1); return list15; } case "Gridania": @@ -623,9 +625,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list14 = new List(index); CollectionsMarshal.SetCount(list14, index); - Span span = CollectionsMarshal.AsSpan(list14); + Span span14 = CollectionsMarshal.AsSpan(list14); int num = 0; - span[num] = new AethernetId(2); + span14[num] = new AethernetId(2); return list14; } case "Uldah": @@ -633,9 +635,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list13 = new List(num); CollectionsMarshal.SetCount(list13, num); - Span span = CollectionsMarshal.AsSpan(list13); + Span span13 = CollectionsMarshal.AsSpan(list13); int index = 0; - span[index] = new AethernetId(3); + span13[index] = new AethernetId(3); return list13; } case "GoldSaucer": @@ -643,9 +645,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list12 = new List(index); CollectionsMarshal.SetCount(list12, index); - Span span = CollectionsMarshal.AsSpan(list12); + Span span12 = CollectionsMarshal.AsSpan(list12); int num = 0; - span[num] = new AethernetId(4); + span12[num] = new AethernetId(4); return list12; } case "Ishgard": @@ -653,9 +655,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list11 = new List(num); CollectionsMarshal.SetCount(list11, num); - Span span = CollectionsMarshal.AsSpan(list11); + Span span11 = CollectionsMarshal.AsSpan(list11); int index = 0; - span[index] = new AethernetId(5); + span11[index] = new AethernetId(5); return list11; } case "Idyllshire": @@ -663,9 +665,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list10 = new List(index); CollectionsMarshal.SetCount(list10, index); - Span span = CollectionsMarshal.AsSpan(list10); + Span span10 = CollectionsMarshal.AsSpan(list10); int num = 0; - span[num] = new AethernetId(6); + span10[num] = new AethernetId(6); return list10; } case "Rhalgr's Reach": @@ -673,9 +675,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list9 = new List(num); CollectionsMarshal.SetCount(list9, num); - Span span = CollectionsMarshal.AsSpan(list9); + Span span9 = CollectionsMarshal.AsSpan(list9); int index = 0; - span[index] = new AethernetId(7); + span9[index] = new AethernetId(7); return list9; } case "Kugane": @@ -683,9 +685,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list8 = new List(index); CollectionsMarshal.SetCount(list8, index); - Span span = CollectionsMarshal.AsSpan(list8); + Span span8 = CollectionsMarshal.AsSpan(list8); int num = 0; - span[num] = new AethernetId(8); + span8[num] = new AethernetId(8); return list8; } case "Doman Enclave": @@ -693,9 +695,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list7 = new List(num); CollectionsMarshal.SetCount(list7, num); - Span span = CollectionsMarshal.AsSpan(list7); + Span span7 = CollectionsMarshal.AsSpan(list7); int index = 0; - span[index] = new AethernetId(9); + span7[index] = new AethernetId(9); return list7; } case "The Crystarium": @@ -703,9 +705,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list6 = new List(index); CollectionsMarshal.SetCount(list6, index); - Span span = CollectionsMarshal.AsSpan(list6); + Span span6 = CollectionsMarshal.AsSpan(list6); int num = 0; - span[num] = new AethernetId(10); + span6[num] = new AethernetId(10); return list6; } case "Eulmore": @@ -713,9 +715,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list5 = new List(num); CollectionsMarshal.SetCount(list5, num); - Span span = CollectionsMarshal.AsSpan(list5); + Span span5 = CollectionsMarshal.AsSpan(list5); int index = 0; - span[index] = new AethernetId(11); + span5[index] = new AethernetId(11); return list5; } case "Old Sharlayan": @@ -723,9 +725,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list4 = new List(index); CollectionsMarshal.SetCount(list4, index); - Span span = CollectionsMarshal.AsSpan(list4); + Span span4 = CollectionsMarshal.AsSpan(list4); int num = 0; - span[num] = new AethernetId(12); + span4[num] = new AethernetId(12); return list4; } case "Radz-at-Han": @@ -733,9 +735,9 @@ internal sealed class PresetBuilderComponent int num = 1; List list3 = new List(num); CollectionsMarshal.SetCount(list3, num); - Span span = CollectionsMarshal.AsSpan(list3); + Span span3 = CollectionsMarshal.AsSpan(list3); int index = 0; - span[index] = new AethernetId(13); + span3[index] = new AethernetId(13); return list3; } case "Tuliyollal": @@ -743,9 +745,9 @@ internal sealed class PresetBuilderComponent int index = 1; List list2 = new List(index); CollectionsMarshal.SetCount(list2, index); - Span span = CollectionsMarshal.AsSpan(list2); + Span span2 = CollectionsMarshal.AsSpan(list2); int num = 0; - span[num] = new AethernetId(14); + span2[num] = new AethernetId(14); return list2; } case "Solution Nine": diff --git a/Questionable/Questionable.Windows.QuestComponents/QuestSequenceComponent.cs b/Questionable/Questionable.Windows.QuestComponents/QuestSequenceComponent.cs new file mode 100644 index 0000000..7b61031 --- /dev/null +++ b/Questionable/Questionable.Windows.QuestComponents/QuestSequenceComponent.cs @@ -0,0 +1,595 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Numerics; +using Dalamud.Bindings.ImGui; +using Dalamud.Interface; +using Dalamud.Interface.Components; +using Dalamud.Interface.Utility.Raii; +using Dalamud.Plugin.Services; +using Lumina.Excel.Sheets; +using Microsoft.Extensions.Logging; +using Questionable.Controller; +using Questionable.Data; +using Questionable.Functions; +using Questionable.Model; +using Questionable.Model.Questing; + +namespace Questionable.Windows.QuestComponents; + +internal sealed class QuestSequenceComponent +{ + private readonly QuestData _questData; + + private readonly QuestRegistry _questRegistry; + + private readonly QuestFunctions _questFunctions; + + private readonly IDataManager _dataManager; + + private readonly ILogger _logger; + + private string _questLookupInput = string.Empty; + + private ElementId? _lookedUpQuestId; + + private int _hoveredSequenceId = -1; + + public QuestSequenceComponent(QuestData questData, QuestRegistry questRegistry, QuestFunctions questFunctions, IDataManager dataManager, ILogger logger) + { + _questData = questData; + _questRegistry = questRegistry; + _questFunctions = questFunctions; + _dataManager = dataManager; + _logger = logger; + } + + public static void DrawCustomHeader(ref bool isOpen) + { + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + float x = ImGui.GetContentRegionAvail().X; + float num = ImGui.GetFrameHeightWithSpacing() + ImGui.GetStyle().ItemSpacing.Y * 1.5f; + ImDrawListPtr windowDrawList = ImGui.GetWindowDrawList(); + windowDrawList.AddRectFilledMultiColor(cursorScreenPos, cursorScreenPos + new Vector2(x, num), ImGui.ColorConvertFloat4ToU32(new Vector4(0.22f, 0.2f, 0.28f, 0.85f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.18f, 0.16f, 0.24f, 0.85f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.18f, 0.16f, 0.24f, 0.85f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.22f, 0.2f, 0.28f, 0.85f))); + windowDrawList.AddLine(cursorScreenPos + new Vector2(0f, num), cursorScreenPos + new Vector2(x, num), ImGui.ColorConvertFloat4ToU32(new Vector4(0.7f, 0.6f, 0.9f, 0.5f)), 2f); + float textLineHeight = ImGui.GetTextLineHeight(); + float num2 = (num - textLineHeight) * 0.5f; + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + num2); + ImGui.SetCursorPosX(ImGui.GetCursorPosX() + 10f); + ImGui.TextColored(new Vector4(0.98f, 0.98f, 1f, 1f), "Quest Sequence Viewer"); + ImGui.SameLine(x - 35f); + ImGui.SetCursorPosY(ImGui.GetCursorPosY() - num2 + ImGui.GetStyle().ItemSpacing.Y); + using (ImRaii.PushColor(ImGuiCol.Button, Vector4.Zero)) + { + using (ImRaii.PushColor(ImGuiCol.ButtonHovered, new Vector4(0.8f, 0.3f, 0.3f, 0.4f))) + { + using (ImRaii.PushColor(ImGuiCol.ButtonActive, new Vector4(0.9f, 0.2f, 0.2f, 0.6f))) + { + if (ImGuiComponents.IconButton(FontAwesomeIcon.Times)) + { + isOpen = false; + } + } + } + } + ImGui.SetCursorPosY(cursorScreenPos.Y + num - ImGui.GetCursorScreenPos().Y + ImGui.GetCursorPosY()); + } + + public static void DrawWindowBorder() + { + ImDrawListPtr windowDrawList = ImGui.GetWindowDrawList(); + Vector2 windowPos = ImGui.GetWindowPos(); + Vector2 windowSize = ImGui.GetWindowSize(); + windowDrawList.AddRect(windowPos - new Vector2(1f, 1f), windowPos + windowSize + new Vector2(1f, 1f), ImGui.ColorConvertFloat4ToU32(new Vector4(0.7f, 0.6f, 0.9f, 0.15f)), 5f, ImDrawFlags.None, 3f); + windowDrawList.AddRect(windowPos, windowPos + windowSize, ImGui.ColorConvertFloat4ToU32(new Vector4(0.7f, 0.6f, 0.9f, 0.4f)), 4f, ImDrawFlags.None, 1.5f); + } + + public void DrawCurrentQuestTab() + { + QuestReference currentQuest = _questFunctions.GetCurrentQuest(); + (ElementId, byte) tuple = (currentQuest.CurrentQuest, currentQuest.Sequence); + if (tuple.Item1 != null) + { + DrawQuestSequences(tuple.Item1, tuple.Item2); + } + else + { + DrawEmptyState(FontAwesomeIcon.QuestionCircle, "No Active Quest", "Accept a quest to view its sequence information.", new Vector4(0.6f, 0.5f, 0.8f, 0.7f)); + } + } + + public void DrawQuestLookupTab() + { + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + float y = ImGui.GetFrameHeightWithSpacing() + ImGui.GetStyle().ItemSpacing.Y * 3f; + float x = ImGui.GetContentRegionAvail().X; + ImDrawListPtr windowDrawList = ImGui.GetWindowDrawList(); + windowDrawList.AddRectFilledMultiColor(cursorScreenPos, cursorScreenPos + new Vector2(x, y), ImGui.ColorConvertFloat4ToU32(new Vector4(0.12f, 0.1f, 0.16f, 0.6f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.1f, 0.08f, 0.14f, 0.6f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.1f, 0.08f, 0.14f, 0.6f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.12f, 0.1f, 0.16f, 0.6f))); + windowDrawList.AddRect(cursorScreenPos, cursorScreenPos + new Vector2(x, y), ImGui.ColorConvertFloat4ToU32(new Vector4(0.6f, 0.5f, 0.8f, 0.2f)), 4f, ImDrawFlags.None, 1f); + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + ImGui.GetStyle().ItemSpacing.Y * 1.5f); + ImGui.SetCursorPosX(ImGui.GetCursorPosX() + 10f); + using (ImRaii.PushFont(UiBuilder.IconFont)) + { + ImGui.TextColored(new Vector4(0.7f, 0.6f, 0.9f, 1f), FontAwesomeIcon.Search.ToIconString()); + } + ImGui.SameLine(); + float x2 = ImGui.GetStyle().ItemSpacing.X; + float num = 10f; + float num2 = 10f; + float num3 = ImGui.CalcTextSize("Search").X + ImGui.CalcTextSize(FontAwesomeIcon.Search.ToIconString()).X + ImGui.GetStyle().FramePadding.X * 4f + x2; + ImGui.SetNextItemWidth(x - num3 - x2 * 3f - num - num2); + using (ImRaii.PushColor(ImGuiCol.FrameBg, new Vector4(0.08f, 0.06f, 0.12f, 0.8f))) + { + using (ImRaii.PushColor(ImGuiCol.FrameBgHovered, new Vector4(0.12f, 0.1f, 0.18f, 0.9f))) + { + using (ImRaii.PushColor(ImGuiCol.FrameBgActive, new Vector4(0.15f, 0.13f, 0.22f, 1f))) + { + bool flag = ImGui.InputTextWithHint("##QuestLookup", "Enter quest ID...", ref _questLookupInput, 10, ImGuiInputTextFlags.EnterReturnsTrue); + ImGui.SameLine(); + using (ImRaii.PushColor(ImGuiCol.Button, new Vector4(0.25f, 0.22f, 0.32f, 0.8f))) + { + using (ImRaii.PushColor(ImGuiCol.ButtonHovered, new Vector4(0.35f, 0.3f, 0.45f, 0.9f))) + { + using (ImRaii.PushColor(ImGuiCol.ButtonActive, new Vector4(0.4f, 0.35f, 0.5f, 1f))) + { + bool flag2 = ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Search, "Search"); + if (flag || flag2) + { + if (ushort.TryParse(_questLookupInput, out var result)) + { + _lookedUpQuestId = new QuestId(result); + } + else + { + _lookedUpQuestId = null; + } + } + } + } + } + } + } + } + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + ImGui.GetStyle().ItemSpacing.Y * 1.5f); + ImGui.Spacing(); + ImGui.Spacing(); + if (_lookedUpQuestId != null) + { + DrawQuestSequences(_lookedUpQuestId, null); + } + else + { + DrawEmptyState(FontAwesomeIcon.Search, "Enter a Quest ID", "Use the search box above to look up any quest by its ID.", new Vector4(0.6f, 0.5f, 0.8f, 0.7f)); + } + } + + private static void DrawEmptyState(FontAwesomeIcon icon, string title, string message, Vector4 iconColor) + { + float y = ImGui.GetContentRegionAvail().Y; + float x = ImGui.GetContentRegionAvail().X; + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + y * 0.25f); + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + ImGui.PushFont(UiBuilder.IconFont); + string text = icon.ToIconString(); + Vector2 vector = ImGui.CalcTextSize(text); + vector *= 2.5f; + ImDrawListPtr windowDrawList = ImGui.GetWindowDrawList(); + Vector2 vector2 = new Vector2(x * 0.5f, 0f) + cursorScreenPos + new Vector2(0f, vector.Y * 0.5f); + for (int num = 3; num > 0; num--) + { + Vector4 col = new Vector4(iconColor.X, iconColor.Y, iconColor.Z, iconColor.W * 0.1f * (float)num); + ImGui.SetCursorScreenPos(vector2 - vector * 0.5f - new Vector2(num * 2, num * 2)); + ImGui.TextColored(in col, text); + } + ImGui.SetCursorScreenPos(vector2 - vector * 0.5f); + ImGui.TextColored(in iconColor, text); + ImGui.PopFont(); + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + vector.Y * 0.5f + 20f); + Vector2 vector3 = ImGui.CalcTextSize(title); + Vector2 vector4 = new Vector2((x - vector3.X) * 0.5f, 0f) + ImGui.GetCursorScreenPos(); + windowDrawList.AddText(vector4 + new Vector2(1f, 1f), ImGui.ColorConvertFloat4ToU32(new Vector4(0f, 0f, 0f, 0.5f)), title); + ImGui.SetCursorPosX((x - vector3.X) * 0.5f); + ImGui.TextColored(new Vector4(0.95f, 0.95f, 1f, 1f), title); + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.SetCursorPosX((x - ImGui.CalcTextSize(message).X) * 0.5f); + ImGui.TextColored(new Vector4(0.7f, 0.7f, 0.8f, 1f), message); + } + + private void DrawQuestSequences(ElementId questElementId, byte? currentSequence) + { + if (!(questElementId is QuestId questId)) + { + DrawErrorState("Invalid Quest ID Type", "This viewer only supports regular quest IDs."); + return; + } + if (!_questData.TryGetQuestInfo(questElementId, out IQuestInfo questInfo)) + { + DrawErrorState($"Quest {questId.Value} Not Found", "This quest ID does not exist in the game data."); + return; + } + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + float num = ImGui.GetFrameHeightWithSpacing() * 1.8f; + float x = ImGui.GetContentRegionAvail().X; + ImDrawListPtr windowDrawList = ImGui.GetWindowDrawList(); + windowDrawList.AddRectFilledMultiColor(cursorScreenPos, cursorScreenPos + new Vector2(x, num), ImGui.ColorConvertFloat4ToU32(new Vector4(0.12f, 0.1f, 0.16f, 0.7f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.1f, 0.08f, 0.14f, 0.7f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.1f, 0.08f, 0.14f, 0.7f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.12f, 0.1f, 0.16f, 0.7f))); + windowDrawList.AddRect(cursorScreenPos, cursorScreenPos + new Vector2(x, num), ImGui.ColorConvertFloat4ToU32(new Vector4(0.6f, 0.5f, 0.8f, 0.25f)), 4f, ImDrawFlags.None, 1f); + float textLineHeight = ImGui.GetTextLineHeight(); + float num2 = (num - textLineHeight) * 0.5f; + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + num2); + ImGui.SetCursorPosX(ImGui.GetCursorPosX() + 10f); + ImGui.PushFont(UiBuilder.IconFont); + ImGui.TextColored(new Vector4(0.7f, 0.6f, 0.9f, 1f), FontAwesomeIcon.Book.ToIconString()); + ImGui.PopFont(); + ImGui.SameLine(); + ImGui.TextColored(new Vector4(0.98f, 0.98f, 1f, 1f), questInfo.Name); + ImGui.SameLine(); + Vector4 col = new Vector4(0.7f, 0.7f, 0.8f, 1f); + ImU8String text = new ImU8String(6, 1); + text.AppendLiteral("(ID: "); + text.AppendFormatted(questId.Value); + text.AppendLiteral(")"); + ImGui.TextColored(in col, text); + if (currentSequence.HasValue) + { + ImGui.SameLine(); + ImGui.TextColored(new Vector4(0.5f, 0.5f, 0.6f, 1f), "—"); + ImGui.SameLine(); + float num3 = (float)ImGui.GetTime(); + float num4 = 0.85f + MathF.Sin(num3 * 3f) * 0.15f; + col = new Vector4(0.5f * num4, 1f * num4, 0.6f * num4, 1f); + ImU8String text2 = new ImU8String(17, 1); + text2.AppendLiteral("Active: Sequence "); + text2.AppendFormatted(currentSequence.Value); + ImGui.TextColored(in col, text2); + } + ImGui.SetCursorPosY(cursorScreenPos.Y + num - ImGui.GetCursorScreenPos().Y + ImGui.GetCursorPosY()); + ImGui.Spacing(); + try + { + Lumina.Excel.Sheets.Quest? quest = _dataManager.GetExcelSheet()?.GetRowOrDefault((uint)(questId.Value + 65536)); + if (!quest.HasValue) + { + DrawErrorState("Quest Not Found in Game Data", "Unable to load quest information from Lumina."); + return; + } + List list = (from result in quest.Value.TodoParams.Where((Lumina.Excel.Sheets.Quest.TodoParamsStruct todoParamsStruct) => todoParamsStruct.ToDoCompleteSeq > 0 && todoParamsStruct.ToDoCompleteSeq < byte.MaxValue).Select((Func)((Lumina.Excel.Sheets.Quest.TodoParamsStruct todoParamsStruct) => todoParamsStruct.ToDoCompleteSeq)).Distinct() + orderby result + select result).ToList(); + if (list.Count == 0) + { + DrawErrorState("No Sequence Data Available", "This quest may not have traditional sequences."); + return; + } + int num5 = list.Max(); + int num6 = num5 + 1; + Questionable.Model.Quest quest2; + bool flag = _questRegistry.TryGetQuest(questElementId, out quest2); + HashSet hashSet = new HashSet(); + Dictionary dictionary = new Dictionary(); + bool flag2 = false; + if (flag && quest2 != null && quest2.Root.QuestSequence.Count > 0) + { + foreach (QuestSequence item in quest2.Root.QuestSequence) + { + if (item.Sequence == byte.MaxValue) + { + flag2 = true; + dictionary[255] = (item.Steps.Count, item.Comment); + } + else + { + hashSet.Add(item.Sequence); + dictionary[item.Sequence] = (item.Steps.Count, item.Comment); + } + } + } + int num7 = hashSet.Count + (flag2 ? 1 : 0); + int num8 = num6 + 1; + float num9 = (flag ? ((float)num7 / (float)num8 * 100f) : 0f); + Vector4 coverageColor = ((num9 >= 100f) ? new Vector4(0.5f, 1f, 0.6f, 1f) : ((num9 >= 50f) ? new Vector4(1f, 0.9f, 0.5f, 1f) : ((num9 < 1f) ? new Vector4(0.6f, 0.5f, 0.8f, 0.7f) : new Vector4(1f, 0.5f, 0.5f, 1f)))); + DrawSummaryCards(num6, num5, flag, num9, coverageColor, num7, num8); + ImGui.Spacing(); + ImGui.Spacing(); + DrawSequenceGrid(num5, currentSequence, hashSet, dictionary, flag2); + } + catch (Exception ex) + { + DrawErrorState("Error Loading Quest Data", ex.Message + "\nCheck logs for details."); + _logger.LogWarning(ex, "Failed to read quest sequence data from Lumina for {QuestId}", questId); + } + } + + private static void DrawErrorState(string title, string message) + { + float y = ImGui.GetContentRegionAvail().Y; + float x = ImGui.GetContentRegionAvail().X; + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + y * 0.25f); + float num = (float)ImGui.GetTime(); + float num2 = 0.7f + MathF.Sin(num * 2f) * 0.3f; + ImGui.PushFont(UiBuilder.IconFont); + string text = FontAwesomeIcon.ExclamationTriangle.ToIconString(); + Vector2 vector = ImGui.CalcTextSize(text); + ImGui.SetCursorPosX((x - (vector * 2f).X) * 0.5f); + ImGui.TextColored(new Vector4(1f * num2, 0.4f * num2, 0.4f * num2, 1f), text); + ImGui.PopFont(); + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.SetCursorPosX((x - ImGui.CalcTextSize(title).X) * 0.5f); + ImGui.TextColored(new Vector4(1f, 0.5f, 0.5f, 1f), title); + ImGui.Spacing(); + ImGui.SetCursorPosX((x - ImGui.CalcTextSize(message).X) * 0.5f); + ImGui.TextColored(new Vector4(0.7f, 0.7f, 0.8f, 1f), message); + } + + private static void DrawSummaryCards(int totalSequences, int maxSeq, bool hasQuestPath, float coverage, Vector4 coverageColor, int implementedCount, int expectedCount) + { + using ImRaii.IEndObject endObject = ImRaii.Table("SummaryCards", 2, ImGuiTableFlags.None); + if (!endObject) + { + return; + } + ImGui.TableSetupColumn("GameData", ImGuiTableColumnFlags.WidthStretch, 0.4f); + ImGui.TableSetupColumn("QuestPath", ImGuiTableColumnFlags.WidthStretch, 0.6f); + ImGui.TableNextRow(); + ImGui.TableNextColumn(); + DrawCard(80f, new Vector4(0.6f, 0.85f, 1f, 1f), FontAwesomeIcon.Gamepad, "Expected Sequences", delegate + { + ImGui.Spacing(); + ImGui.Indent(10f); + Vector4 col = new Vector4(0.9f, 0.9f, 0.98f, 1f); + ImU8String text = new ImU8String(6, 0); + text.AppendLiteral("Count:"); + ImGui.TextColored(in col, text); + ImGui.SameLine(); + col = new Vector4(0.7f, 0.9f, 1f, 1f); + ImU8String text2 = new ImU8String(0, 1); + text2.AppendFormatted(totalSequences); + ImGui.TextColored(in col, text2); + ImGui.Spacing(); + col = new Vector4(0.9f, 0.9f, 0.98f, 1f); + ImU8String text3 = new ImU8String(6, 0); + text3.AppendLiteral("Range:"); + ImGui.TextColored(in col, text3); + ImGui.SameLine(); + col = new Vector4(0.7f, 0.9f, 1f, 1f); + ImU8String text4 = new ImU8String(9, 1); + text4.AppendLiteral("0 → "); + text4.AppendFormatted(maxSeq); + text4.AppendLiteral(", 255"); + ImGui.TextColored(in col, text4); + ImGui.Unindent(10f); + }); + ImGui.TableNextColumn(); + DrawCard(80f, new Vector4(0.5f, 1f, 0.6f, 1f), FontAwesomeIcon.Code, "Implementation Status", delegate + { + if (hasQuestPath) + { + ImGui.Indent(10f); + ImGui.TextColored(new Vector4(0.9f, 0.9f, 0.98f, 1f), "Progress:"); + ImGui.SameLine(); + ref Vector4 col = ref coverageColor; + ImU8String text = new ImU8String(0, 1); + text.AppendFormatted(implementedCount); + ImGui.TextColored(in col, text); + ImGui.SameLine(); + ImGui.TextColored(new Vector4(0.7f, 0.7f, 0.8f, 1f), "/"); + ImGui.SameLine(); + Vector4 col2 = new Vector4(0.9f, 0.9f, 0.98f, 1f); + ImU8String text2 = new ImU8String(0, 1); + text2.AppendFormatted(expectedCount); + ImGui.TextColored(in col2, text2); + ImGui.SameLine(); + ref Vector4 col3 = ref coverageColor; + ImU8String text3 = new ImU8String(3, 1); + text3.AppendLiteral("("); + text3.AppendFormatted(coverage, "F0"); + text3.AppendLiteral("%)"); + ImGui.TextColored(in col3, text3); + ImGui.Spacing(); + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + float x = ImGui.GetContentRegionAvail().X - 10f; + using (ImRaii.PushColor(ImGuiCol.PlotHistogram, coverageColor)) + { + using (ImRaii.PushColor(ImGuiCol.FrameBg, new Vector4(0.08f, 0.06f, 0.12f, 0.8f))) + { + ImGui.ProgressBar(coverage / 100f, new Vector2(x, 16f), ""); + } + } + ImGui.GetWindowDrawList().AddRect(cursorScreenPos, cursorScreenPos + new Vector2(x, 16f), ImGui.ColorConvertFloat4ToU32(new Vector4(0.6f, 0.5f, 0.8f, 0.3f)), 2f); + ImGui.Unindent(10f); + } + else + { + ImGui.Spacing(); + ImGui.Indent(10f); + ImGui.PushFont(UiBuilder.IconFont); + ImGui.TextColored(new Vector4(0.6f, 0.5f, 0.8f, 0.8f), FontAwesomeIcon.Ban.ToIconString()); + ImGui.PopFont(); + ImGui.SameLine(); + ImGui.TextColored(new Vector4(0.6f, 0.5f, 0.8f, 0.8f), "Not Implemented"); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(0.7f, 0.7f, 0.8f, 1f), "No quest path data available"); + ImGui.Unindent(10f); + } + }); + } + + private static void DrawCard(float height, Vector4 accentColor, FontAwesomeIcon icon, string title, System.Action content) + { + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + float x = ImGui.GetContentRegionAvail().X; + ImDrawListPtr windowDrawList = ImGui.GetWindowDrawList(); + windowDrawList.AddRectFilledMultiColor(cursorScreenPos, cursorScreenPos + new Vector2(x, height), ImGui.ColorConvertFloat4ToU32(new Vector4(0.12f, 0.1f, 0.16f, 0.7f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.1f, 0.08f, 0.14f, 0.7f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.1f, 0.08f, 0.14f, 0.7f)), ImGui.ColorConvertFloat4ToU32(new Vector4(0.12f, 0.1f, 0.16f, 0.7f))); + windowDrawList.AddRect(cursorScreenPos, cursorScreenPos + new Vector2(x, height), ImGui.ColorConvertFloat4ToU32(new Vector4(0.6f, 0.5f, 0.8f, 0.2f)), 4f, ImDrawFlags.None, 1f); + windowDrawList.AddLine(cursorScreenPos, cursorScreenPos + new Vector2(x, 0f), ImGui.ColorConvertFloat4ToU32(accentColor), 3f); + float num = cursorScreenPos.Y + 10f; + ImGui.SetCursorScreenPos(new Vector2(cursorScreenPos.X + 10f, num)); + ImGui.PushFont(UiBuilder.IconFont); + ImGui.TextColored(in accentColor, icon.ToIconString()); + ImGui.PopFont(); + ImGui.SameLine(); + ImGui.TextColored(new Vector4(0.98f, 0.98f, 1f, 1f), title); + ImGui.SetCursorScreenPos(new Vector2(cursorScreenPos.X + 10f, num + 24f)); + content(); + ImGui.SetCursorScreenPos(new Vector2(cursorScreenPos.X, cursorScreenPos.Y + height + 4f)); + } + + private void DrawSequenceGrid(int maxSeq, byte? currentSequence, HashSet implementedSequences, Dictionary sequenceDetails, bool hasEndSequence) + { + int val = maxSeq + 2; + float x = ImGui.GetContentRegionAvail().X; + int val2 = Math.Max(4, Math.Min(8, (int)(x / 100f))); + val2 = Math.Min(val2, val); + float y = ImGui.GetContentRegionAvail().Y; + using (ImRaii.PushColor(ImGuiCol.ChildBg, new Vector4(0.08f, 0.06f, 0.12f, 0.6f))) + { + using (ImRaii.PushColor(ImGuiCol.Border, new Vector4(0.6f, 0.5f, 0.8f, 0.2f))) + { + using ImRaii.IEndObject endObject = ImRaii.Child("SequenceGrid", new Vector2(-1f, y), border: true, ImGuiWindowFlags.None); + if (!ImRaii.IEndObject.op_True(endObject)) + { + return; + } + using (ImRaii.PushColor(ImGuiCol.TableBorderStrong, new Vector4(0.6f, 0.5f, 0.8f, 0.2f))) + { + using (ImRaii.PushColor(ImGuiCol.TableBorderLight, new Vector4(0.6f, 0.5f, 0.8f, 0.15f))) + { + using ImRaii.IEndObject endObject2 = ImRaii.Table("SequenceGridTable", val2, ImGuiTableFlags.Borders | ImGuiTableFlags.SizingStretchSame); + if (!ImRaii.IEndObject.op_True(endObject2)) + { + return; + } + int num = 0; + for (int i = 0; i <= maxSeq; i++) + { + if (num % val2 == 0) + { + ImGui.TableNextRow(); + } + ImGui.TableNextColumn(); + DrawSequenceCell(i, currentSequence, implementedSequences, sequenceDetails); + num++; + } + if (num % val2 == 0) + { + ImGui.TableNextRow(); + } + ImGui.TableNextColumn(); + DrawSequenceCell(255, currentSequence, implementedSequences, sequenceDetails, hasEndSequence); + for (num++; num % val2 != 0; num++) + { + ImGui.TableNextColumn(); + } + } + } + } + } + } + + private void DrawSequenceCell(int sequenceId, byte? currentSequence, HashSet implementedSequences, Dictionary sequenceDetails, bool? forcedImplemented = null) + { + bool flag = currentSequence.HasValue && sequenceId == currentSequence.Value; + bool flag2 = forcedImplemented ?? implementedSequences.Contains(sequenceId); + bool flag3 = _hoveredSequenceId == sequenceId; + string text = ((sequenceId == 255) ? "255" : $"{sequenceId}"); + Vector4 input; + Vector4 input2; + if (flag) + { + input = (flag3 ? new Vector4(0.18f, 0.55f, 0.25f, 0.8f) : new Vector4(0.15f, 0.48f, 0.22f, 0.7f)); + input2 = new Vector4(0.5f, 1f, 0.6f, flag3 ? 0.8f : 0.5f); + } + else if (flag2) + { + input = (flag3 ? new Vector4(0.14f, 0.38f, 0.18f, 0.6f) : new Vector4(0.12f, 0.34f, 0.16f, 0.5f)); + input2 = new Vector4(0.5f, 1f, 0.6f, flag3 ? 0.5f : 0.25f); + } + else + { + input = (flag3 ? new Vector4(0.5f, 0.18f, 0.18f, 0.6f) : new Vector4(0.45f, 0.15f, 0.15f, 0.5f)); + input2 = new Vector4(1f, 0.5f, 0.5f, flag3 ? 0.6f : 0.3f); + } + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + Vector2 vector = new Vector2(ImGui.GetContentRegionAvail().X, 75f); + ImDrawListPtr windowDrawList = ImGui.GetWindowDrawList(); + windowDrawList.AddRectFilled(cursorScreenPos, cursorScreenPos + vector, ImGui.ColorConvertFloat4ToU32(input), 3f); + if (flag3) + { + windowDrawList.AddRect(cursorScreenPos - new Vector2(1f, 1f), cursorScreenPos + vector + new Vector2(1f, 1f), ImGui.ColorConvertFloat4ToU32(new Vector4(input2.X, input2.Y, input2.Z, input2.W * 0.3f)), 3f, ImDrawFlags.None, 3f); + } + windowDrawList.AddRect(cursorScreenPos, cursorScreenPos + vector, ImGui.ColorConvertFloat4ToU32(input2), 3f, ImDrawFlags.None, flag3 ? 2f : 1.5f); + float x = vector.X; + Vector2 vector2 = ImGui.CalcTextSize(text); + Vector4 input3 = (flag ? new Vector4(0.98f, 0.98f, 1f, 1f) : new Vector4(0.9f, 0.9f, 0.98f, 1f)); + float y = cursorScreenPos.Y + (vector.Y - vector2.Y) * 0.5f; + windowDrawList.AddText(new Vector2(cursorScreenPos.X + (x - vector2.X) * 0.5f, y), ImGui.ColorConvertFloat4ToU32(input3), text); + ImGui.SetCursorScreenPos(cursorScreenPos); + ImU8String strId = new ImU8String(5, 1); + strId.AppendLiteral("##Seq"); + strId.AppendFormatted(sequenceId); + ImGui.InvisibleButton(strId, vector); + if (ImGui.IsItemHovered()) + { + _hoveredSequenceId = sequenceId; + using (ImRaii.Tooltip()) + { + using (ImRaii.PushColor(ImGuiCol.Text, new Vector4(0.98f, 0.98f, 1f, 1f))) + { + ImU8String text2 = new ImU8String(9, 1); + text2.AppendLiteral("Sequence "); + text2.AppendFormatted(sequenceId); + ImGui.Text(text2); + } + ImGui.Separator(); + if (flag2 && sequenceDetails.TryGetValue(sequenceId, out (int, string) value)) + { + ImGui.PushFont(UiBuilder.IconFont); + ImGui.TextColored(new Vector4(0.5f, 1f, 0.6f, 1f), FontAwesomeIcon.CheckCircle.ToIconString()); + ImGui.PopFont(); + ImGui.SameLine(); + ImGui.TextColored(new Vector4(0.5f, 1f, 0.6f, 1f), "Implemented"); + ImGui.Spacing(); + Vector4 col = new Vector4(0.9f, 0.9f, 0.98f, 1f); + ImU8String text3 = new ImU8String(6, 0); + text3.AppendLiteral("Steps:"); + ImGui.TextColored(in col, text3); + ImGui.SameLine(); + col = new Vector4(0.7f, 0.9f, 1f, 1f); + ImU8String text4 = new ImU8String(0, 1); + text4.AppendFormatted(value.Item1); + ImGui.TextColored(in col, text4); + if (!string.IsNullOrEmpty(value.Item2)) + { + ImGui.Separator(); + ImGui.PushTextWrapPos(250f); + ImGui.TextColored(new Vector4(0.7f, 0.7f, 0.8f, 1f), value.Item2); + ImGui.PopTextWrapPos(); + } + } + else if (!flag2) + { + ImGui.PushFont(UiBuilder.IconFont); + ImGui.TextColored(new Vector4(1f, 0.5f, 0.5f, 1f), FontAwesomeIcon.TimesCircle.ToIconString()); + ImGui.PopFont(); + ImGui.SameLine(); + ImGui.TextColored(new Vector4(1f, 0.5f, 0.5f, 1f), "Not Implemented"); + ImGui.Spacing(); + ImGui.PushTextWrapPos(250f); + ImGui.TextColored(new Vector4(0.7f, 0.7f, 0.8f, 1f), "This sequence is missing from the quest path."); + ImGui.PopTextWrapPos(); + } + if (flag) + { + ImGui.Separator(); + ImGui.TextColored(new Vector4(1f, 0.85f, 0.5f, 1f), "► Currently Active"); + } + } + } + else if (_hoveredSequenceId == sequenceId) + { + _hoveredSequenceId = -1; + } + ImGui.SetCursorScreenPos(cursorScreenPos + new Vector2(0f, vector.Y)); + } +} diff --git a/Questionable/Questionable.Windows.QuestComponents/QuestTooltipComponent.cs b/Questionable/Questionable.Windows.QuestComponents/QuestTooltipComponent.cs index ee2cb23..1fb48de 100644 --- a/Questionable/Questionable.Windows.QuestComponents/QuestTooltipComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/QuestTooltipComponent.cs @@ -78,17 +78,17 @@ internal sealed class QuestTooltipComponent } if (quest.Root.Author.Count == 1) { - text = new ImU8String(8, 1); - text.AppendLiteral("Author: "); - text.AppendFormatted(quest.Root.Author[0]); - ImGui.Text(text); + ImU8String text3 = new ImU8String(8, 1); + text3.AppendLiteral("Author: "); + text3.AppendFormatted(quest.Root.Author[0]); + ImGui.Text(text3); } else { - text = new ImU8String(9, 1); - text.AppendLiteral("Authors: "); - text.AppendFormatted(string.Join(", ", quest.Root.Author)); - ImGui.Text(text); + ImU8String text4 = new ImU8String(9, 1); + text4.AppendLiteral("Authors: "); + text4.AppendFormatted(string.Join(", ", quest.Root.Author)); + ImGui.Text(text4); } } else diff --git a/Questionable/Questionable.Windows.QuestComponents/QuestValidationComponent.cs b/Questionable/Questionable.Windows.QuestComponents/QuestValidationComponent.cs index a13a3fc..6a632c8 100644 --- a/Questionable/Questionable.Windows.QuestComponents/QuestValidationComponent.cs +++ b/Questionable/Questionable.Windows.QuestComponents/QuestValidationComponent.cs @@ -57,10 +57,10 @@ internal sealed class QuestValidationComponent ImGui.SameLine(); using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudRed)) { - text = new ImU8String(7, 1); - text.AppendFormatted(errorCount); - text.AppendLiteral(" errors"); - ImGui.Text(text); + ImU8String text2 = new ImU8String(7, 1); + text2.AppendFormatted(errorCount); + text2.AppendLiteral(" errors"); + ImGui.Text(text2); } } if (num > 0) @@ -70,11 +70,11 @@ internal sealed class QuestValidationComponent ImGui.SameLine(); using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudOrange)) { - text = new ImU8String(12, 1); - text.AppendLiteral(", "); - text.AppendFormatted(num); - text.AppendLiteral(" warnings)"); - ImGui.Text(text); + ImU8String text3 = new ImU8String(12, 1); + text3.AppendLiteral(", "); + text3.AppendFormatted(num); + text3.AppendLiteral(" warnings)"); + ImGui.Text(text3); return; } } @@ -83,10 +83,10 @@ internal sealed class QuestValidationComponent ImGui.SameLine(); using (ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudOrange)) { - text = new ImU8String(10, 1); - text.AppendFormatted(num); - text.AppendLiteral(" warnings)"); - ImGui.Text(text); + ImU8String text4 = new ImU8String(10, 1); + text4.AppendFormatted(num); + text4.AppendLiteral(" warnings)"); + ImGui.Text(text4); return; } } diff --git a/Questionable/Questionable.Windows.QuestComponents/ValidationDetailsRenderer.cs b/Questionable/Questionable.Windows.QuestComponents/ValidationDetailsRenderer.cs index 177f822..d90dce0 100644 --- a/Questionable/Questionable.Windows.QuestComponents/ValidationDetailsRenderer.cs +++ b/Questionable/Questionable.Windows.QuestComponents/ValidationDetailsRenderer.cs @@ -133,33 +133,33 @@ internal sealed class ValidationDetailsRenderer if (issue.ElementId != null) { IQuestInfo questInfo = _questData.GetQuestInfo(issue.ElementId); - ImU8String text = new ImU8String(10, 2); - text.AppendLiteral("Quest: "); - text.AppendFormatted(issue.ElementId); - text.AppendLiteral(" - "); - text.AppendFormatted(questInfo.Name); - ImGui.Text(text); + ImU8String text2 = new ImU8String(10, 2); + text2.AppendLiteral("Quest: "); + text2.AppendFormatted(issue.ElementId); + text2.AppendLiteral(" - "); + text2.AppendFormatted(questInfo.Name); + ImGui.Text(text2); } else if (issue.AlliedSociety != EAlliedSociety.None) { - ImU8String text = new ImU8String(16, 1); - text.AppendLiteral("Allied Society: "); - text.AppendFormatted(issue.AlliedSociety); - ImGui.Text(text); + ImU8String text3 = new ImU8String(16, 1); + text3.AppendLiteral("Allied Society: "); + text3.AppendFormatted(issue.AlliedSociety); + ImGui.Text(text3); } if (issue.Sequence.HasValue) { - ImU8String text = new ImU8String(10, 1); - text.AppendLiteral("Sequence: "); - text.AppendFormatted(issue.Sequence); - ImGui.Text(text); + ImU8String text4 = new ImU8String(10, 1); + text4.AppendLiteral("Sequence: "); + text4.AppendFormatted(issue.Sequence); + ImGui.Text(text4); } if (issue.Step.HasValue) { - ImU8String text = new ImU8String(6, 1); - text.AppendLiteral("Step: "); - text.AppendFormatted(issue.Step); - ImGui.Text(text); + ImU8String text5 = new ImU8String(6, 1); + text5.AppendLiteral("Step: "); + text5.AppendFormatted(issue.Step); + ImGui.Text(text5); } ImGui.Separator(); ImGui.Text("Description:"); @@ -270,19 +270,19 @@ internal sealed class ValidationDetailsRenderer } catch { - ImU8String text = new ImU8String(18, 1); - text.AppendLiteral("\ufffd "); - text.AppendFormatted(value); - text.AppendLiteral(" (unknown quest)"); - ImGui.TextWrapped(text); + ImU8String text2 = new ImU8String(18, 1); + text2.AppendLiteral("\ufffd "); + text2.AppendFormatted(value); + text2.AppendLiteral(" (unknown quest)"); + ImGui.TextWrapped(text2); } } else { - ImU8String text = new ImU8String(2, 1); - text.AppendLiteral("\ufffd "); - text.AppendFormatted(value); - ImGui.TextWrapped(text); + ImU8String text3 = new ImU8String(2, 1); + text3.AppendLiteral("\ufffd "); + text3.AppendFormatted(value); + ImGui.TextWrapped(text3); } } } @@ -351,10 +351,10 @@ internal sealed class ValidationDetailsRenderer { text2 = "JSON schema validation failed - check that all properties match the expected format and values"; } - ImU8String text = new ImU8String(2, 1); - text.AppendLiteral("\ufffd "); - text.AppendFormatted(text2); - ImGui.TextWrapped(text); + ImU8String text3 = new ImU8String(2, 1); + text3.AppendLiteral("\ufffd "); + text3.AppendFormatted(text2); + ImGui.TextWrapped(text3); ImGui.Unindent(12f); } } diff --git a/Questionable/Questionable.Windows.Utils/QuestSelector.cs b/Questionable/Questionable.Windows.Utils/QuestSelector.cs index c969145..08aee3b 100644 --- a/Questionable/Questionable.Windows.Utils/QuestSelector.cs +++ b/Questionable/Questionable.Windows.Utils/QuestSelector.cs @@ -1,7 +1,9 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Numerics; using Dalamud.Bindings.ImGui; +using Dalamud.Interface.Utility.Raii; using Questionable.Controller; using Questionable.Model; using Questionable.Model.Questing; @@ -12,6 +14,8 @@ internal sealed class QuestSelector(QuestRegistry questRegistry) { private string _searchString = string.Empty; + private bool _comboJustOpened; + public Predicate? SuggestionPredicate { private get; set; } public Predicate? DefaultPredicate { private get; set; } @@ -27,12 +31,18 @@ internal sealed class QuestSelector(QuestRegistry questRegistry) ImGui.SetNextItemWidth(ImGui.GetContentRegionAvail().X); if (ImGui.BeginCombo("##QuestSelection", "Add Quest...", ImGuiComboFlags.HeightLarge)) { - ImGui.SetNextItemWidth(ImGui.GetContentRegionAvail().X); - bool flag = ImGui.InputTextWithHint("", "Filter...", ref _searchString, 256, ImGuiInputTextFlags.AutoSelectAll | ImGuiInputTextFlags.EnterReturnsTrue); + if (!_comboJustOpened) + { + ImGui.SetKeyboardFocusHere(); + _comboJustOpened = true; + } + ImGui.SetNextItemWidth(-1f); + bool flag = ImGui.InputTextWithHint("##QuestSearch", "Search quests...", ref _searchString, 256, ImGuiInputTextFlags.AutoSelectAll | ImGuiInputTextFlags.EnterReturnsTrue); + ImGui.Separator(); IEnumerable enumerable; if (!string.IsNullOrEmpty(_searchString)) { - enumerable = Enumerable.Where(predicate: (!ElementId.TryFromString(_searchString, out ElementId elementId)) ? new Func(DefaultPredicate) : ((Func)((Quest x) => DefaultPredicate(x) || x.Id == elementId)), source: questRegistry.AllQuests.Where(delegate(Quest x) + enumerable = Enumerable.Where(predicate: (!ElementId.TryFromString(_searchString, out ElementId elementId)) ? new Func(SearchPredicate) : ((Func)((Quest x) => SearchPredicate(x) || x.Id == elementId)), source: questRegistry.AllQuests.Where(delegate(Quest x) { ElementId id = x.Id; return !(id is SatisfactionSupplyNpcId) && !(id is AlliedSocietyDailyId); @@ -40,24 +50,35 @@ internal sealed class QuestSelector(QuestRegistry questRegistry) } else { - enumerable = questRegistry.AllQuests.Where((Quest x) => this.DefaultPredicate?.Invoke(x) ?? true); + enumerable = questRegistry.AllQuests.Where((Quest x) => DefaultPredicate?.Invoke(x) ?? true); } - foreach (Quest item in enumerable) + using (ImRaii.IEndObject endObject = ImRaii.Child("##QuestScrollArea", new Vector2(0f, 300f), border: false)) { - if ((SuggestionPredicate == null || SuggestionPredicate(item)) && (ImGui.Selectable(item.Info.Name) || flag)) + if (endObject) { - QuestSelected(item); - if (flag) + foreach (Quest item in enumerable) { - ImGui.CloseCurrentPopup(); - flag = false; + if ((SuggestionPredicate == null || SuggestionPredicate(item)) && (ImGui.Selectable(item.Info.Name) || flag)) + { + QuestSelected(item); + _searchString = string.Empty; + if (flag) + { + ImGui.CloseCurrentPopup(); + flag = false; + } + } } } } ImGui.EndCombo(); } + else + { + _comboJustOpened = false; + } ImGui.Spacing(); - bool DefaultPredicate(Quest x) + bool SearchPredicate(Quest x) { return x.Info.Name.Contains(_searchString, StringComparison.CurrentCultureIgnoreCase); } diff --git a/Questionable/Questionable.Windows/ChangelogWindow.cs b/Questionable/Questionable.Windows/ChangelogWindow.cs new file mode 100644 index 0000000..3b547ca --- /dev/null +++ b/Questionable/Questionable.Windows/ChangelogWindow.cs @@ -0,0 +1,137 @@ +using System.Collections.Generic; +using System.Linq; +using System.Numerics; +using Dalamud.Bindings.ImGui; +using Dalamud.Interface.Utility.Raii; +using Dalamud.Interface.Windowing; +using Dalamud.Plugin; +using LLib.ImGui; +using Questionable.Data; +using Questionable.Model.Changelog; +using Questionable.Windows.ChangelogComponents; + +namespace Questionable.Windows; + +internal sealed class ChangelogWindow : LWindow +{ + private readonly Configuration _configuration; + + private readonly IDalamudPluginInterface _pluginInterface; + + private readonly ChangelogHeaderComponent _headerComponent; + + private readonly ChangelogFooterComponent _footerComponent; + + private int _windowOpenCount; + + private bool _hasSetInitialState; + + private float _headerAnimationTime; + + public ChangelogWindow(Configuration configuration, IDalamudPluginInterface pluginInterface) + : base("Questionable Changelog###QuestionableChangelog", ImGuiWindowFlags.NoTitleBar) + { + _configuration = configuration; + _pluginInterface = pluginInterface; + _headerComponent = new ChangelogHeaderComponent(); + _footerComponent = new ChangelogFooterComponent(); + base.Size = new Vector2(900f, 650f); + base.SizeCondition = ImGuiCond.FirstUseEver; + base.SizeConstraints = new WindowSizeConstraints + { + MinimumSize = new Vector2(700f, 500f), + MaximumSize = new Vector2(float.MaxValue, float.MaxValue) + }; + } + + public override void DrawContent() + { + _headerComponent.Draw(delegate(bool isOpen) + { + base.IsOpen = isOpen; + }); + DrawChangelogEntries(); + ChangelogFooterComponent.Draw(delegate + { + base.IsOpen = false; + }); + ImDrawListPtr windowDrawList = ImGui.GetWindowDrawList(); + Vector2 windowPos = ImGui.GetWindowPos(); + Vector2 windowSize = ImGui.GetWindowSize(); + windowDrawList.AddRect(windowPos, windowPos + windowSize, ImGui.ColorConvertFloat4ToU32(new Vector4(0.65f, 0.55f, 0.85f, 0.3f)), 0f, ImDrawFlags.None, 2f); + } + + public override void OnOpen() + { + base.OnOpen(); + _windowOpenCount++; + _hasSetInitialState = false; + _headerAnimationTime = 0f; + _headerComponent.Reset(); + } + + public override void OnClose() + { + base.OnClose(); + MarkAllAsRead(); + } + + private void DrawChangelogEntries() + { + _headerAnimationTime += ImGui.GetIO().DeltaTime; + using (ImRaii.PushColor(ImGuiCol.ScrollbarBg, new Vector4(0.1f, 0.08f, 0.14f, 0.6f))) + { + using (ImRaii.PushColor(ImGuiCol.ScrollbarGrab, new Vector4(0.55f, 0.45f, 0.75f, 0.4f))) + { + using (ImRaii.PushColor(ImGuiCol.ScrollbarGrabHovered, new Vector4(0.65f, 0.55f, 0.85f, 0.6f))) + { + using (ImRaii.PushColor(ImGuiCol.ScrollbarGrabActive, new Vector4(0.75f, 0.55f, 0.95f, 0.8f))) + { + float num = ImGui.GetFrameHeightWithSpacing() + ImGui.GetStyle().ItemSpacing.Y * 2f; + using ImRaii.IEndObject endObject = ImRaii.Child("ChangelogScroll", new Vector2(0f, 0f - num), border: false, ImGuiWindowFlags.NoScrollbar); + if (!endObject) + { + return; + } + using ImRaii.IEndObject endObject2 = ImRaii.Child("ChangelogScrollInner", Vector2.Zero, border: false); + if (!endObject2) + { + return; + } + List changelogs = ChangelogData.Changelogs; + ChangelogEntry changelogEntry = changelogs.FirstOrDefault(); + if (changelogs.Count == 0) + { + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 40f); + Vector2 vector = ImGui.CalcTextSize("No changelog entries available."); + ImGui.SetCursorPosX((ImGui.GetContentRegionAvail().X - vector.X) * 0.5f); + ImGui.TextDisabled("No changelog entries available."); + return; + } + ChangelogEntryComponent changelogEntryComponent = new ChangelogEntryComponent(_configuration, _windowOpenCount, _headerAnimationTime); + foreach (ChangelogEntry item in changelogs) + { + changelogEntryComponent.Draw(item, item == changelogEntry, _hasSetInitialState); + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + float num2 = ImGui.GetContentRegionAvail().X * 0.5f; + float num3 = (ImGui.GetContentRegionAvail().X - num2) * 0.5f; + ImGui.GetWindowDrawList().AddLine(cursorScreenPos + new Vector2(num3, 0f), cursorScreenPos + new Vector2(num3 + num2, 0f), ImGui.ColorConvertFloat4ToU32(new Vector4(0.55f, 0.45f, 0.75f, 0.1f)), 1f); + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 4f); + } + _hasSetInitialState = true; + } + } + } + } + } + + private void MarkAllAsRead() + { + string text = ChangelogData.Changelogs.FirstOrDefault()?.Version; + if (text != null) + { + _configuration.LastViewedChangelogVersion = text; + _pluginInterface.SavePluginConfig(_configuration); + } + } +} diff --git a/Questionable/Questionable.Windows/ConfigWindow.cs b/Questionable/Questionable.Windows/ConfigWindow.cs index b1d0813..c9e4a26 100644 --- a/Questionable/Questionable.Windows/ConfigWindow.cs +++ b/Questionable/Questionable.Windows/ConfigWindow.cs @@ -1,5 +1,8 @@ +using System.Numerics; using Dalamud.Bindings.ImGui; +using Dalamud.Interface; using Dalamud.Interface.Utility.Raii; +using Dalamud.Interface.Windowing; using Dalamud.Plugin; using LLib.ImGui; using Questionable.Windows.ConfigComponents; @@ -28,7 +31,7 @@ internal sealed class ConfigWindow : LWindow, IPersistableWindowConfig public WindowConfig WindowConfig => _configuration.ConfigWindowConfig; - public ConfigWindow(IDalamudPluginInterface pluginInterface, GeneralConfigComponent generalConfigComponent, PluginConfigComponent pluginConfigComponent, DutyConfigComponent dutyConfigComponent, SinglePlayerDutyConfigComponent singlePlayerDutyConfigComponent, StopConditionComponent stopConditionComponent, NotificationConfigComponent notificationConfigComponent, DebugConfigComponent debugConfigComponent, Configuration configuration) + public ConfigWindow(IDalamudPluginInterface pluginInterface, GeneralConfigComponent generalConfigComponent, PluginConfigComponent pluginConfigComponent, DutyConfigComponent dutyConfigComponent, SinglePlayerDutyConfigComponent singlePlayerDutyConfigComponent, StopConditionComponent stopConditionComponent, NotificationConfigComponent notificationConfigComponent, DebugConfigComponent debugConfigComponent, Configuration configuration, ChangelogWindow changelogWindow) : base("Config - Questionable###QuestionableConfig", ImGuiWindowFlags.AlwaysAutoResize) { _pluginInterface = pluginInterface; @@ -40,6 +43,21 @@ internal sealed class ConfigWindow : LWindow, IPersistableWindowConfig _notificationConfigComponent = notificationConfigComponent; _debugConfigComponent = debugConfigComponent; _configuration = configuration; + base.TitleBarButtons.Add(new TitleBarButton + { + Icon = FontAwesomeIcon.FileAlt, + IconOffset = new Vector2(1.5f, 1f), + Click = delegate + { + changelogWindow.IsOpenAndUncollapsed = true; + }, + ShowTooltip = delegate + { + ImGui.BeginTooltip(); + ImGui.Text("View Changelog"); + ImGui.EndTooltip(); + } + }); } public override void DrawContent() diff --git a/Questionable/Questionable.Windows/DebugOverlay.cs b/Questionable/Questionable.Windows/DebugOverlay.cs index 5344a41..e41fa59 100644 --- a/Questionable/Questionable.Windows/DebugOverlay.cs +++ b/Questionable/Questionable.Windows/DebugOverlay.cs @@ -75,7 +75,7 @@ internal sealed class DebugOverlay : Window return; } IClientState clientState = _clientState; - if (clientState != null && clientState.IsLoggedIn && clientState.LocalPlayer != null && !clientState.IsPvPExcludingDen && _questController.IsQuestWindowOpen) + if (clientState != null && clientState.IsLoggedIn && !clientState.IsPvPExcludingDen && _objectTable.LocalPlayer != null && _questController.IsQuestWindowOpen) { DrawCurrentQuest(); DrawHighlightedQuest(); @@ -103,7 +103,7 @@ internal sealed class DebugOverlay : Window QuestStep questStep = questSequence.FindStep(i); if (questStep != null && TryGetPosition(questStep, out var position)) { - DrawStep(i.ToString(CultureInfo.InvariantCulture), questStep, position.Value, (Vector3.Distance(_clientState.LocalPlayer.Position, position.Value) < questStep.CalculateActualStopDistance()) ? 4278255360u : 4278190335u); + DrawStep(i.ToString(CultureInfo.InvariantCulture), questStep, position.Value, (Vector3.Distance(_objectTable.LocalPlayer.Position, position.Value) < questStep.CalculateActualStopDistance()) ? 4278255360u : 4278190335u); } } } @@ -141,7 +141,7 @@ internal sealed class DebugOverlay : Window text.AppendLiteral("\n"); text.AppendFormatted(position.ToString("G", CultureInfo.InvariantCulture)); text.AppendLiteral(" ["); - text.AppendFormatted((position - _clientState.LocalPlayer.Position).Length(), "N2"); + text.AppendFormatted((position - _objectTable.LocalPlayer.Position).Length(), "N2"); text.AppendLiteral("]\n"); text.AppendFormatted(step.Comment); windowDrawList.AddText(pos, color, text); @@ -175,7 +175,7 @@ internal sealed class DebugOverlay : Window text.AppendLiteral(" - "); text.AppendFormatted(item2); text.AppendLiteral(", "); - text.AppendFormatted(Vector3.Distance(item3.Position, _clientState.LocalPlayer.Position), "N2"); + text.AppendFormatted(Vector3.Distance(item3.Position, _objectTable.LocalPlayer.Position), "N2"); text.AppendLiteral(", "); text.AppendFormatted(item3.IsTargetable); windowDrawList.AddText(pos, (uint)col, text); diff --git a/Questionable/Questionable.Windows/QuestSequenceWindow.cs b/Questionable/Questionable.Windows/QuestSequenceWindow.cs new file mode 100644 index 0000000..060e289 --- /dev/null +++ b/Questionable/Questionable.Windows/QuestSequenceWindow.cs @@ -0,0 +1,84 @@ +using System.Numerics; +using Dalamud.Bindings.ImGui; +using Dalamud.Interface.Utility.Raii; +using Dalamud.Interface.Windowing; +using Dalamud.Plugin; +using LLib.ImGui; +using Questionable.Windows.QuestComponents; + +namespace Questionable.Windows; + +internal sealed class QuestSequenceWindow : LWindow, IPersistableWindowConfig +{ + private readonly IDalamudPluginInterface _pluginInterface; + + private readonly Configuration _configuration; + + private readonly QuestSequenceComponent _questSequenceComponent; + + public WindowConfig WindowConfig => _configuration.QuestSequenceWindowConfig; + + public QuestSequenceWindow(IDalamudPluginInterface pluginInterface, Configuration configuration, QuestSequenceComponent questSequenceComponent) + : base("Quest Sequence Viewer###QuestionableQuestSequenceViewer", ImGuiWindowFlags.NoTitleBar) + { + _pluginInterface = pluginInterface; + _configuration = configuration; + _questSequenceComponent = questSequenceComponent; + base.Size = new Vector2(950f, 700f); + base.SizeCondition = ImGuiCond.FirstUseEver; + base.SizeConstraints = new WindowSizeConstraints + { + MinimumSize = new Vector2(750f, 550f), + MaximumSize = new Vector2(float.MaxValue, float.MaxValue) + }; + } + + public void SaveWindowConfig() + { + _pluginInterface.SavePluginConfig(_configuration); + } + + public override void DrawContent() + { + bool isOpen = base.IsOpen; + QuestSequenceComponent.DrawCustomHeader(ref isOpen); + base.IsOpen = isOpen; + ImGui.Spacing(); + ImGui.Spacing(); + using (ImRaii.PushColor(ImGuiCol.Tab, new Vector4(0.15f, 0.13f, 0.2f, 0.7f))) + { + using (ImRaii.PushColor(ImGuiCol.TabHovered, new Vector4(0.35f, 0.3f, 0.45f, 0.9f))) + { + using (ImRaii.PushColor(ImGuiCol.TabActive, new Vector4(0.28f, 0.24f, 0.35f, 1f))) + { + using (ImRaii.PushColor(ImGuiCol.TabUnfocused, new Vector4(0.13f, 0.11f, 0.18f, 0.6f))) + { + using (ImRaii.PushColor(ImGuiCol.TabUnfocusedActive, new Vector4(0.25f, 0.22f, 0.3f, 0.95f))) + { + using ImRaii.IEndObject endObject = ImRaii.TabBar("QuestSequenceTabs", ImGuiTabBarFlags.None); + if (!endObject) + { + return; + } + using (ImRaii.IEndObject endObject2 = ImRaii.TabItem("Current Quest")) + { + if (endObject2) + { + ImGui.Spacing(); + _questSequenceComponent.DrawCurrentQuestTab(); + } + } + using ImRaii.IEndObject endObject3 = ImRaii.TabItem("Quest Lookup"); + if (endObject3) + { + ImGui.Spacing(); + _questSequenceComponent.DrawQuestLookupTab(); + } + } + } + } + } + } + QuestSequenceComponent.DrawWindowBorder(); + } +} diff --git a/Questionable/Questionable.Windows/QuestWindow.cs b/Questionable/Questionable.Windows/QuestWindow.cs index f84c2eb..178ba74 100644 --- a/Questionable/Questionable.Windows/QuestWindow.cs +++ b/Questionable/Questionable.Windows/QuestWindow.cs @@ -22,6 +22,8 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig private readonly QuestController _questController; + private readonly IObjectTable _objectTable; + private readonly IClientState _clientState; private readonly Configuration _configuration; @@ -50,12 +52,13 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig public bool IsMinimized { get; set; } - public QuestWindow(IDalamudPluginInterface pluginInterface, QuestController questController, IClientState clientState, Configuration configuration, TerritoryData territoryData, ActiveQuestComponent activeQuestComponent, ARealmRebornComponent aRealmRebornComponent, EventInfoComponent eventInfoComponent, CreationUtilsComponent creationUtilsComponent, QuickAccessButtonsComponent quickAccessButtonsComponent, RemainingTasksComponent remainingTasksComponent, IFramework framework, InteractionUiController interactionUiController, ConfigWindow configWindow) - : base("Questionable v" + PluginVersion.ToString(2) + "###Questionable", ImGuiWindowFlags.AlwaysAutoResize) + public QuestWindow(IDalamudPluginInterface pluginInterface, QuestController questController, IObjectTable objectTable, IClientState clientState, Configuration configuration, TerritoryData territoryData, ActiveQuestComponent activeQuestComponent, ARealmRebornComponent aRealmRebornComponent, EventInfoComponent eventInfoComponent, CreationUtilsComponent creationUtilsComponent, QuickAccessButtonsComponent quickAccessButtonsComponent, RemainingTasksComponent remainingTasksComponent, IFramework framework, InteractionUiController interactionUiController, ConfigWindow configWindow) + : base("Questionable v" + PluginVersion.ToString(3) + "###Questionable", ImGuiWindowFlags.AlwaysAutoResize) { QuestWindow questWindow = this; _pluginInterface = pluginInterface; _questController = questController; + _objectTable = objectTable; _clientState = clientState; _configuration = configuration; _territoryData = territoryData; @@ -134,7 +137,7 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig { return false; } - if (!_clientState.IsLoggedIn || _clientState.LocalPlayer == null || _clientState.IsPvPExcludingDen) + if (!_clientState.IsLoggedIn || _objectTable.LocalPlayer == null || _clientState.IsPvPExcludingDen) { return false; } @@ -186,6 +189,6 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig _framework.RunOnTick(delegate { _interactionUiController.HandleCurrentDialogueChoices(); - }, TimeSpan.FromMilliseconds(200L, 0L)); + }, TimeSpan.FromMilliseconds(200L)); } } diff --git a/Questionable/Questionable.csproj b/Questionable/Questionable.csproj index 00d3a38..d2099f0 100644 --- a/Questionable/Questionable.csproj +++ b/Questionable/Questionable.csproj @@ -3,7 +3,7 @@ Questionable False - netcoreapp9.0 + netcoreapp1.0 x64 @@ -38,6 +38,9 @@ ..\..\Microsoft.Extensions.Logging.Abstractions.dll + + C:\Users\Aly\AppData\Roaming\XIVLauncher\addon\Hooks\dev\Serilog.dll + ..\..\Microsoft.Extensions.DependencyInjection.dll @@ -59,9 +62,6 @@ C:\Users\Aly\AppData\Roaming\XIVLauncher\addon\Hooks\dev\InteropGenerator.Runtime.dll - - ..\..\NotificationMasterAPI.dll - ..\..\Microsoft.Extensions.Logging.dll @@ -71,9 +71,6 @@ ..\..\GatheringPaths.dll - - ..\..\Dalamud.Extensions.MicrosoftLogging.dll - ..\..\JsonPointer.Net.dll diff --git a/Questionable/Questionable/Configuration.cs b/Questionable/Questionable/Configuration.cs index c076f36..14390e8 100644 --- a/Questionable/Questionable/Configuration.cs +++ b/Questionable/Questionable/Configuration.cs @@ -32,15 +32,21 @@ internal sealed class Configuration : IPluginConfiguration public bool ConfigureTextAdvance { get; set; } = true; + public bool CinemaMode { get; set; } + public bool AutoStepRefreshEnabled { get; set; } = true; - public int AutoStepRefreshDelaySeconds { get; set; } = 10; + public int AutoStepRefreshDelaySeconds { get; set; } = 60; public bool HideSeasonalEventsFromJournalProgress { get; set; } public bool ClearPriorityQuestsOnLogout { get; set; } public bool ClearPriorityQuestsOnCompletion { get; set; } + + public bool ShowChangelogOnUpdate { get; set; } = true; + + public bool StopOnPlayerInput { get; set; } } internal sealed class StopConfiguration @@ -50,11 +56,15 @@ internal sealed class Configuration : IPluginConfiguration [JsonProperty(ItemConverterType = typeof(ElementIdNConverter))] public List QuestsToStopAfter { get; set; } = new List(); - public bool LevelToStopAfter { get; set; } + public Dictionary QuestSequences { get; set; } = new Dictionary(); + + public Dictionary QuestStopModes { get; set; } = new Dictionary(); + + public EStopConditionMode LevelStopMode { get; set; } public int TargetLevel { get; set; } = 50; - public bool SequenceToStopAfter { get; set; } + public EStopConditionMode SequenceStopMode { get; set; } public int TargetSequence { get; set; } = 1; } @@ -67,7 +77,13 @@ internal sealed class Configuration : IPluginConfiguration public HashSet BlacklistedDutyCfcIds { get; set; } = new HashSet(); + public EDutyMode DefaultDutyMode { get; set; } + + public Dictionary DutyModeOverrides { get; set; } = new Dictionary(); + public Dictionary ExpansionHeaderStates { get; set; } = new Dictionary(); + + public bool RunLevelingModeWhenUnderleveled { get; set; } } internal sealed class SinglePlayerDutyConfiguration @@ -88,10 +104,6 @@ internal sealed class Configuration : IPluginConfiguration public bool Enabled { get; set; } = true; public XivChatType ChatType { get; set; } = XivChatType.Debug; - - public bool ShowTrayMessage { get; set; } - - public bool FlashTaskbar { get; set; } } internal sealed class AdvancedConfiguration @@ -104,6 +116,8 @@ internal sealed class Configuration : IPluginConfiguration public bool AdditionalStatusInformation { get; set; } + public bool DisablePartyWatchdog { get; set; } + public bool DisableAutoDutyBareMode { get; set; } public bool SkipAetherCurrents { get; set; } @@ -125,6 +139,13 @@ internal sealed class Configuration : IPluginConfiguration RotationSolverReborn } + internal enum EStopConditionMode + { + Off, + Pause, + Stop + } + public sealed class ElementIdNConverter : JsonConverter { public override void WriteJson(JsonWriter writer, ElementId? value, JsonSerializer serializer) @@ -149,6 +170,8 @@ internal sealed class Configuration : IPluginConfiguration public int PluginSetupCompleteVersion { get; set; } + public string? LastViewedChangelogVersion { get; set; } + public GeneralConfiguration General { get; } = new GeneralConfiguration(); public StopConfiguration Stop { get; } = new StopConfiguration(); @@ -167,6 +190,8 @@ internal sealed class Configuration : IPluginConfiguration public WindowConfig QuestValidationWindowConfig { get; set; } = new WindowConfig(); + public WindowConfig QuestSequenceWindowConfig { get; set; } = new WindowConfig(); + internal bool IsPluginSetupComplete() { return PluginSetupCompleteVersion == 5; diff --git a/Questionable/Questionable/DalamudInitializer.cs b/Questionable/Questionable/DalamudInitializer.cs index bed0f0c..9812b6a 100644 --- a/Questionable/Questionable/DalamudInitializer.cs +++ b/Questionable/Questionable/DalamudInitializer.cs @@ -33,11 +33,11 @@ internal sealed class DalamudInitializer : IDisposable private readonly Configuration _configuration; - private readonly PartyWatchDog _partyWatchDog; + private readonly PartyWatchdog _partyWatchdog; private readonly ILogger _logger; - public DalamudInitializer(IDalamudPluginInterface pluginInterface, IFramework framework, QuestController questController, MovementController movementController, WindowSystem windowSystem, OneTimeSetupWindow oneTimeSetupWindow, QuestWindow questWindow, DebugOverlay debugOverlay, ConfigWindow configWindow, QuestSelectionWindow questSelectionWindow, QuestValidationWindow questValidationWindow, JournalProgressWindow journalProgressWindow, PriorityWindow priorityWindow, IToastGui toastGui, Configuration configuration, PartyWatchDog partyWatchDog, ILogger logger) + public DalamudInitializer(IDalamudPluginInterface pluginInterface, IFramework framework, QuestController questController, MovementController movementController, WindowSystem windowSystem, OneTimeSetupWindow oneTimeSetupWindow, QuestWindow questWindow, DebugOverlay debugOverlay, ConfigWindow configWindow, QuestSelectionWindow questSelectionWindow, QuestSequenceWindow questSequenceWindow, QuestValidationWindow questValidationWindow, JournalProgressWindow journalProgressWindow, PriorityWindow priorityWindow, ChangelogWindow changelogWindow, IToastGui toastGui, Configuration configuration, PartyWatchdog partyWatchdog, ILogger logger) { _pluginInterface = pluginInterface; _framework = framework; @@ -49,16 +49,18 @@ internal sealed class DalamudInitializer : IDisposable _configWindow = configWindow; _toastGui = toastGui; _configuration = configuration; - _partyWatchDog = partyWatchDog; + _partyWatchdog = partyWatchdog; _logger = logger; _windowSystem.AddWindow(oneTimeSetupWindow); _windowSystem.AddWindow(questWindow); _windowSystem.AddWindow(configWindow); _windowSystem.AddWindow(debugOverlay); _windowSystem.AddWindow(questSelectionWindow); + _windowSystem.AddWindow(questSequenceWindow); _windowSystem.AddWindow(questValidationWindow); _windowSystem.AddWindow(journalProgressWindow); _windowSystem.AddWindow(priorityWindow); + _windowSystem.AddWindow(changelogWindow); _pluginInterface.UiBuilder.Draw += _windowSystem.Draw; _pluginInterface.UiBuilder.OpenMainUi += ToggleQuestWindow; _pluginInterface.UiBuilder.OpenConfigUi += _configWindow.Toggle; @@ -70,7 +72,7 @@ internal sealed class DalamudInitializer : IDisposable private void FrameworkUpdate(IFramework framework) { - _partyWatchDog.Update(); + _partyWatchdog.Update(); _questController.Update(); try { diff --git a/Questionable/Questionable/DalamudLoggerProvider.cs b/Questionable/Questionable/DalamudLoggerProvider.cs new file mode 100644 index 0000000..0aef319 --- /dev/null +++ b/Questionable/Questionable/DalamudLoggerProvider.cs @@ -0,0 +1,130 @@ +using System; +using System.Collections.Generic; +using System.Text; +using Dalamud.Plugin.Services; +using Microsoft.Extensions.Logging; +using Serilog.Events; + +namespace Questionable; + +internal sealed class DalamudLoggerProvider : ILoggerProvider, IDisposable, ISupportExternalScope +{ + private sealed class DalamudLogger : ILogger + { + private sealed class NullScope : IDisposable + { + public static NullScope Instance { get; } = new NullScope(); + + private NullScope() + { + } + + public void Dispose() + { + } + } + + private readonly string? _name; + + private readonly IExternalScopeProvider? _scopeProvider; + + private readonly IPluginLog _pluginLog; + + public DalamudLogger(string? name, IExternalScopeProvider? scopeProvider, IPluginLog pluginLog) + { + _name = name; + _scopeProvider = scopeProvider; + _pluginLog = pluginLog; + } + + public IDisposable BeginScope(TState state) where TState : notnull + { + return _scopeProvider?.Push(state) ?? NullScope.Instance; + } + + public bool IsEnabled(LogLevel logLevel) + { + if (logLevel == LogLevel.None) + { + return false; + } + return ToSerilogLevel(logLevel) >= _pluginLog.MinimumLogLevel; + } + + public void Log(LogLevel logLevel, EventId eventId, TState state, Exception? exception, Func formatter) + { + if (!IsEnabled(logLevel)) + { + return; + } + ArgumentNullException.ThrowIfNull(formatter, "formatter"); + LogEventLevel level = ToSerilogLevel(logLevel); + StringBuilder stringBuilder = new StringBuilder(); + _scopeProvider?.ForEachScope(delegate(object? scope, StringBuilder builder) + { + if (scope is IEnumerable> enumerable) + { + { + foreach (KeyValuePair item in enumerable) + { + builder.Append('<').Append(item.Key).Append('=') + .Append(item.Value) + .Append("> "); + } + return; + } + } + if (scope != null) + { + builder.Append('<').Append(scope).Append("> "); + } + }, stringBuilder); + if (!string.IsNullOrEmpty(_name)) + { + stringBuilder.Append(_name).Append(": "); + } + stringBuilder.Append(formatter(state, null)); + _pluginLog.Write(level, exception, stringBuilder.ToString()); + } + + private static LogEventLevel ToSerilogLevel(LogLevel logLevel) + { + return logLevel switch + { + LogLevel.Trace => LogEventLevel.Verbose, + LogLevel.Debug => LogEventLevel.Debug, + LogLevel.Information => LogEventLevel.Information, + LogLevel.Warning => LogEventLevel.Warning, + LogLevel.Error => LogEventLevel.Error, + LogLevel.Critical => LogEventLevel.Fatal, + _ => throw new ArgumentOutOfRangeException("logLevel", logLevel, null), + }; + } + } + + private readonly IPluginLog _pluginLog; + + private readonly Func _categoryNameFormatter; + + private IExternalScopeProvider? _scopeProvider; + + public DalamudLoggerProvider(IPluginLog pluginLog, Func? categoryNameFormatter = null) + { + _pluginLog = pluginLog; + _categoryNameFormatter = categoryNameFormatter ?? ((Func)((string t) => t)); + } + + public ILogger CreateLogger(string categoryName) + { + return new DalamudLogger(_categoryNameFormatter(categoryName), _scopeProvider, _pluginLog); + } + + public void SetScopeProvider(IExternalScopeProvider scopeProvider) + { + _scopeProvider = scopeProvider; + } + + public void Dispose() + { + } +} diff --git a/Questionable/Questionable/QuestionablePlugin.cs b/Questionable/Questionable/QuestionablePlugin.cs index 164e9b6..0cae44d 100644 --- a/Questionable/Questionable/QuestionablePlugin.cs +++ b/Questionable/Questionable/QuestionablePlugin.cs @@ -1,7 +1,5 @@ using System; -using Dalamud.Extensions.MicrosoftLogging; -using Dalamud.Game; -using Dalamud.Game.ClientState.Objects; +using System.Linq; using Dalamud.Interface.Windowing; using Dalamud.Plugin; using Dalamud.Plugin.Services; @@ -23,6 +21,7 @@ using Questionable.Controller.Utils; using Questionable.Data; using Questionable.External; using Questionable.Functions; +using Questionable.Model.Changelog; using Questionable.Validation; using Questionable.Validation.Validators; using Questionable.Windows; @@ -46,11 +45,15 @@ public sealed class QuestionablePlugin : IDalamudPlugin, IDisposable ServiceCollection serviceCollection = new ServiceCollection(); serviceCollection.AddLogging(delegate(ILoggingBuilder builder) { - builder.SetMinimumLevel(LogLevel.Trace).ClearProviders().AddDalamudLogger(pluginLog, delegate(string t) + builder.SetMinimumLevel(LogLevel.Trace).ClearProviders().AddProvider(new DalamudLoggerProvider(pluginLog, delegate(string t) { + if (t == null) + { + return (string?)null; + } int num = t.LastIndexOf('.') + 1; return t.Substring(num, t.Length - num); - }); + })); }); ((IServiceCollection)serviceCollection).AddSingleton((IDalamudPlugin)this); serviceCollection.AddSingleton(pluginInterface); @@ -112,7 +115,6 @@ public sealed class QuestionablePlugin : IDalamudPlugin, IDisposable serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); - serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); @@ -152,8 +154,11 @@ public sealed class QuestionablePlugin : IDalamudPlugin, IDisposable serviceCollection.AddTaskFactoryAndExecutor(); serviceCollection.AddTaskFactoryAndExecutor(); serviceCollection.AddTaskFactoryAndExecutor(); + serviceCollection.AddTaskExecutor(); serviceCollection.AddTaskExecutor(); serviceCollection.AddTaskExecutor(); + serviceCollection.AddTaskExecutor(); + serviceCollection.AddTaskExecutor(); serviceCollection.AddTaskFactory(); serviceCollection.AddTaskExecutor(); serviceCollection.AddTaskExecutor(); @@ -210,7 +215,7 @@ public sealed class QuestionablePlugin : IDalamudPlugin, IDisposable serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); - serviceCollection.AddSingleton(); + serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); @@ -247,6 +252,7 @@ public sealed class QuestionablePlugin : IDalamudPlugin, IDisposable serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); + serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); @@ -257,6 +263,8 @@ public sealed class QuestionablePlugin : IDalamudPlugin, IDisposable serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); serviceCollection.AddSingleton(); + serviceCollection.AddSingleton(); + serviceCollection.AddSingleton(); } private static void AddQuestValidators(ServiceCollection serviceCollection) @@ -291,6 +299,16 @@ public sealed class QuestionablePlugin : IDalamudPlugin, IDisposable serviceProvider.GetRequiredService(); serviceProvider.GetRequiredService(); serviceProvider.GetRequiredService(); + ChangelogWindow requiredService = serviceProvider.GetRequiredService(); + Configuration requiredService2 = serviceProvider.GetRequiredService(); + if (requiredService2.IsPluginSetupComplete() && requiredService2.General.ShowChangelogOnUpdate) + { + ChangelogEntry changelogEntry = ChangelogData.Changelogs.FirstOrDefault(); + if (changelogEntry != null && changelogEntry.IsNewVersion(requiredService2.LastViewedChangelogVersion, ChangelogData.Changelogs)) + { + requiredService.IsOpenAndUncollapsed = true; + } + } } public void Dispose() diff --git a/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__MultipleWhitespaceRegex_0.cs b/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__MultipleWhitespaceRegex_0.cs index 68100a1..e2b40e7 100644 --- a/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__MultipleWhitespaceRegex_0.cs +++ b/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__MultipleWhitespaceRegex_0.cs @@ -3,7 +3,7 @@ using System.Runtime.CompilerServices; namespace System.Text.RegularExpressions.Generated; -[GeneratedCode("System.Text.RegularExpressions.Generator", "9.0.12.47515")] +[GeneratedCode("System.Text.RegularExpressions.Generator", "10.0.13.7005")] [SkipLocalsInit] internal sealed class _003CRegexGenerator_g_003EFBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__MultipleWhitespaceRegex_0 : Regex { diff --git a/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__Utilities.cs b/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__Utilities.cs index ad02d79..ba18887 100644 --- a/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__Utilities.cs +++ b/Questionable/System.Text.RegularExpressions.Generated/-RegexGenerator_g-FBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__Utilities.cs @@ -3,12 +3,12 @@ using System.CodeDom.Compiler; namespace System.Text.RegularExpressions.Generated; -[GeneratedCode("System.Text.RegularExpressions.Generator", "9.0.12.47515")] +[GeneratedCode("System.Text.RegularExpressions.Generator", "10.0.13.7005")] internal static class _003CRegexGenerator_g_003EFBB8301322196CF81C64F1652C2FA6E1D6BF3907141F781E9D97ABED51BF056C4__Utilities { internal static readonly TimeSpan s_defaultTimeout = ((AppContext.GetData("REGEX_DEFAULT_MATCH_TIMEOUT") is TimeSpan timeSpan) ? timeSpan : Regex.InfiniteMatchTimeout); internal static readonly bool s_hasTimeout = s_defaultTimeout != Regex.InfiniteMatchTimeout; - internal static readonly SearchValues s_whitespace = SearchValues.Create("\t\n\v\f\r \u0085\u00a0\u1680\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u2028\u2029\u202f\u205f\u3000"); + internal static readonly SearchValues s_whitespace = SearchValues.Create("\t\n\v\f\r \u0085\u00a0\u1680\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u2028\u2029\u202f\u205f\u3000".AsSpan()); } diff --git a/QuestionableCompanion/--y__InlineArray5.cs b/QuestionableCompanion/--y__InlineArray5.cs new file mode 100644 index 0000000..452839e --- /dev/null +++ b/QuestionableCompanion/--y__InlineArray5.cs @@ -0,0 +1,8 @@ +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +[StructLayout(LayoutKind.Auto)] +[InlineArray(5)] +internal struct _003C_003Ey__InlineArray5 +{ +} diff --git a/QuestionableCompanion/--y__InlineArray7.cs b/QuestionableCompanion/--y__InlineArray7.cs new file mode 100644 index 0000000..54c6b1e --- /dev/null +++ b/QuestionableCompanion/--y__InlineArray7.cs @@ -0,0 +1,8 @@ +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +[StructLayout(LayoutKind.Auto)] +[InlineArray(7)] +internal struct _003C_003Ey__InlineArray7 +{ +} diff --git a/QuestionableCompanion/-PrivateImplementationDetails-.cs b/QuestionableCompanion/-PrivateImplementationDetails-.cs new file mode 100644 index 0000000..e69de29 diff --git a/QuestionableCompanion/ChauffeurModeService.cs b/QuestionableCompanion/ChauffeurModeService.cs new file mode 100644 index 0000000..a715cb8 --- /dev/null +++ b/QuestionableCompanion/ChauffeurModeService.cs @@ -0,0 +1,3084 @@ +using System; +using System.Collections.Generic; +using System.Globalization; +using System.Linq; +using System.Numerics; +using System.Text.RegularExpressions; +using System.Threading; +using System.Threading.Tasks; +using Dalamud.Game.ClientState.Conditions; +using Dalamud.Game.ClientState.Objects.SubKinds; +using Dalamud.Game.ClientState.Objects.Types; +using Dalamud.Game.ClientState.Party; +using Dalamud.Plugin; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game; +using FFXIVClientStructs.FFXIV.Client.Game.Character; +using FFXIVClientStructs.FFXIV.Client.Game.Control; +using FFXIVClientStructs.FFXIV.Client.Game.Object; +using FFXIVClientStructs.FFXIV.Client.Game.UI; +using Lumina.Excel; +using Lumina.Excel.Sheets; +using Newtonsoft.Json.Linq; +using QuestionableCompanion; +using QuestionableCompanion.Models; +using QuestionableCompanion.Services; + +public class ChauffeurModeService : IDisposable +{ + private readonly Configuration config; + + private readonly IPluginLog log; + + private readonly IClientState clientState; + + private readonly ICondition condition; + + private readonly IFramework framework; + + private readonly ICommandManager commandManager; + + private readonly IDataManager dataManager; + + private readonly IPartyList partyList; + + private readonly IObjectTable objectTable; + + private readonly QuestionableIPC questionableIPC; + + private readonly CrossProcessIPC crossProcessIPC; + + private readonly PartyInviteService partyInviteService; + + private readonly PartyInviteAutoAccept partyInviteAutoAccept; + + private readonly IDalamudPluginInterface pluginInterface; + + private readonly MemoryHelper memoryHelper; + + private readonly MovementMonitorService? movementMonitor; + + private readonly VNavmeshIPC vnavmeshIPC; + + private bool isWaitingForHelper; + + private bool isTransportingQuester; + + private bool hasExecutedRidePillion; + + private Vector3? targetPosition; + + private uint targetZoneId; + + private string? questerName; + + private DateTime lastZoneUpdate = DateTime.MinValue; + + private bool isDisposed; + + private CancellationTokenSource? helperWorkflowCts; + + private Vector3? lastMoveToPosition; + + private DateTime? lastZoneChangeTime; + + private DateTime lastDutyExitTime = DateTime.MinValue; + + private bool isFollowingQuester; + + private DateTime lastFollowCheck = DateTime.MinValue; + + private Vector3? lastQuesterPosition; + + private uint lastQuesterZone; + + private string? followingQuesterName; + + private static readonly HashSet BLACKLISTED_ZONES = new HashSet { 478u }; + + private static readonly Dictionary FLYING_INDICATOR_QUESTS = new Dictionary { { 1669u, 402u } }; + + private Dictionary helperStatuses = new Dictionary(); + + private Dictionary discoveredQuesters = new Dictionary(); + + private readonly HashSet restrictedZones = new HashSet + { + 128u, 129u, 130u, 131u, 132u, 133u, 418u, 419u, 819u, 820u, + 962u, 963u, 1185u, 1186u, 250u + }; + + public bool IsWaitingForHelper => isWaitingForHelper; + + public bool IsTransportingQuester => isTransportingQuester; + + public void UpdateQuesterPositionFromLAN(float x, float y, float z, uint zoneId, string questerName) + { + lastQuesterPosition = new Vector3(x, y, z); + lastQuesterZone = zoneId; + followingQuesterName = questerName; + discoveredQuesters[questerName] = DateTime.Now; + } + + public string? GetHelperStatus(string helperKey) + { + if (!helperStatuses.TryGetValue(helperKey, out string status)) + { + return null; + } + return status; + } + + public void StartHelperStatusBroadcast() + { + if (config.IsHighLevelHelper) + { + log.Information("[ChauffeurMode] Starting periodic helper status broadcast (Helper mode enabled)"); + framework.RunOnTick(delegate + { + BroadcastHelperStatusPeriodically(); + }, TimeSpan.FromSeconds(1L)); + } + } + + public List GetDiscoveredQuesters() + { + DateTime now = DateTime.Now; + foreach (string stale in (from kvp in discoveredQuesters + where (now - kvp.Value).TotalSeconds > 60.0 + select kvp.Key).ToList()) + { + discoveredQuesters.Remove(stale); + } + List result = discoveredQuesters.Keys.ToList(); + LANHelperServer lanServer = Plugin.Instance?.GetLANHelperServer(); + if (lanServer != null) + { + foreach (string client in lanServer.GetConnectedClientNames()) + { + if (!result.Contains(client)) + { + result.Add(client); + } + } + } + return result; + } + + public ChauffeurModeService(Configuration config, IPluginLog log, IClientState clientState, ICondition condition, IFramework framework, ICommandManager commandManager, IDataManager dataManager, IPartyList partyList, IObjectTable objectTable, QuestionableIPC questionableIPC, CrossProcessIPC crossProcessIPC, PartyInviteService partyInviteService, PartyInviteAutoAccept partyInviteAutoAccept, IDalamudPluginInterface pluginInterface, MemoryHelper memoryHelper, MovementMonitorService? movementMonitor = null) + { + this.config = config; + this.log = log; + this.clientState = clientState; + this.condition = condition; + this.framework = framework; + this.commandManager = commandManager; + this.dataManager = dataManager; + this.partyList = partyList; + this.objectTable = objectTable; + this.questionableIPC = questionableIPC; + this.crossProcessIPC = crossProcessIPC; + this.partyInviteService = partyInviteService; + this.partyInviteAutoAccept = partyInviteAutoAccept; + this.pluginInterface = pluginInterface; + this.memoryHelper = memoryHelper; + this.movementMonitor = movementMonitor; + vnavmeshIPC = new VNavmeshIPC(pluginInterface); + crossProcessIPC.OnChauffeurSummonRequest += OnChauffeurSummonRequest; + crossProcessIPC.OnChauffeurReadyForPickup += OnChauffeurReadyForPickup; + crossProcessIPC.OnChauffeurArrived += OnChauffeurArrived; + crossProcessIPC.OnChauffeurZoneUpdate += OnChauffeurZoneUpdate; + crossProcessIPC.OnChauffeurMountReady += OnChauffeurMountReady; + crossProcessIPC.OnChauffeurPassengerMounted += OnChauffeurPassengerMounted; + crossProcessIPC.OnHelperStatusUpdate += OnHelperStatusUpdate; + crossProcessIPC.OnQuesterPositionUpdate += OnQuesterPositionUpdate; + clientState.TerritoryChanged += OnTerritoryChanged; + condition.ConditionChange += OnConditionChanged; + if (config.IsHighLevelHelper) + { + framework.RunOnTick(delegate + { + BroadcastHelperStatusPeriodically(); + }, TimeSpan.FromSeconds(10L)); + log.Information("[ChauffeurMode] Periodic helper status broadcast enabled (every 10s)"); + } + framework.Update += OnFrameworkUpdate; + log.Information("[ChauffeurMode] Service initialized"); + } + + private void OnConditionChanged(ConditionFlag flag, bool value) + { + if (flag == ConditionFlag.BoundByDuty && !value) + { + lastDutyExitTime = DateTime.Now; + log.Information("[ChauffeurMode] Left duty - starting 10s grace period for zone checks"); + } + } + + private void OnFrameworkUpdate(IFramework framework) + { + if (config.IsHighLevelHelper && config.EnableHelperFollowing && (DateTime.Now - lastFollowCheck).TotalSeconds >= (double)config.HelperFollowCheckInterval) + { + CheckHelperFollowing(); + } + if (config.IsQuester && !string.IsNullOrEmpty(config.AssignedHelperForFollowing) && config.EnableHelperFollowing) + { + DateTime now = DateTime.Now; + if ((now - lastFollowCheck).TotalSeconds >= 5.0) + { + BroadcastQuesterPosition(); + lastFollowCheck = now; + } + } + } + + public void CheckWaitTerritoryTask() + { + if (!questionableIPC.IsRunning()) + { + return; + } + if (lastZoneChangeTime.HasValue) + { + double timeSinceZoneChange = (DateTime.Now - lastZoneChangeTime.Value).TotalSeconds; + if (timeSinceZoneChange < 8.0) + { + log.Debug($"[WaitTerritory] Territory Load State: Waiting for zone load before checking Wait tasks (elapsed: {timeSinceZoneChange:F1}s / 8.0s)"); + return; + } + } + double timeSinceDutyExit = (DateTime.Now - lastDutyExitTime).TotalSeconds; + if (timeSinceDutyExit < 10.0) + { + if (timeSinceDutyExit < 1.0 || timeSinceDutyExit > 9.0) + { + log.Debug($"[WaitTerritory] Duty Grace Period: Waiting for stabilization after duty exit (elapsed: {timeSinceDutyExit:F1}s / 10.0s)"); + } + } + else + { + if (objectTable.LocalPlayer == null) + { + return; + } + object task = questionableIPC.GetCurrentTask(); + if (task == null) + { + return; + } + try + { + if (!(task is JObject jObject)) + { + return; + } + JToken taskNameToken = jObject["TaskName"]; + if (taskNameToken == null) + { + return; + } + string taskName = taskNameToken.ToString(); + if (string.IsNullOrEmpty(taskName)) + { + return; + } + Match waitTerritoryMatch = new Regex("Wait\\(territory:\\s*(.+?)\\s*\\((\\d+)\\)\\)").Match(taskName); + if (!waitTerritoryMatch.Success) + { + return; + } + string territoryName = waitTerritoryMatch.Groups[1].Value.Trim(); + uint territoryId = uint.Parse(waitTerritoryMatch.Groups[2].Value); + if (clientState.TerritoryType == territoryId) + { + log.Debug($"[WaitTerritory] Already in target territory {territoryName} ({territoryId}) - skipping teleport"); + return; + } + string mappedName = MapTerritoryName(territoryName); + log.Information($"[WaitTerritory] Wait(territory) detected: {territoryName} ({territoryId}) → Auto-teleporting to {mappedName}"); + framework.RunOnFrameworkThread(delegate + { + try + { + string content = "/li " + mappedName; + commandManager.ProcessCommand(content); + } + catch (Exception ex2) + { + log.Error("[WaitTerritory] Failed to teleport to " + mappedName + ": " + ex2.Message); + } + }); + } + catch (Exception ex) + { + log.Error("[WaitTerritory] Error checking Wait(territory) task: " + ex.Message); + } + } + } + + public void CheckTaskDistance() + { + if (!config.ChauffeurModeEnabled || !config.IsQuester || !questionableIPC.IsAvailable || !questionableIPC.IsRunning()) + { + return; + } + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + if (localPlayer == null) + { + return; + } + if (lastZoneChangeTime.HasValue) + { + double timeSinceZoneChange = (DateTime.Now - lastZoneChangeTime.Value).TotalSeconds; + if (timeSinceZoneChange < 8.0) + { + log.Debug($"[ChauffeurMode] Territory Load State: Waiting for zone load before checking summon (elapsed: {timeSinceZoneChange:F1}s / 8.0s)"); + return; + } + } + if ((DateTime.Now - lastDutyExitTime).TotalSeconds < 10.0) + { + return; + } + ushort currentZoneId = clientState.TerritoryType; + if (BLACKLISTED_ZONES.Contains(currentZoneId)) + { + log.Debug($"[ChauffeurMode] Zone {currentZoneId} is blacklisted (no flying), cannot use Chauffeur Mode"); + return; + } + if (IsRestrictedZone(currentZoneId)) + { + log.Debug($"[ChauffeurMode] Zone {currentZoneId} is restricted (Main City), cannot use Chauffeur Mode"); + return; + } + if (IsSoloDutyOrInstance(currentZoneId)) + { + log.Debug($"[ChauffeurMode] Zone {currentZoneId} is a Solo Duty/Instance, cannot use Chauffeur Mode"); + return; + } + if (!IsMountingAllowed(currentZoneId)) + { + log.Debug($"[ChauffeurMode] Zone {currentZoneId} does not allow mounting, cannot use Chauffeur Mode"); + return; + } + if (HasFlyingInZone(currentZoneId)) + { + log.Debug($"[ChauffeurMode] Flying already unlocked in zone {currentZoneId}, no helper needed"); + return; + } + string currentQuestStr = questionableIPC.GetCurrentQuestId(); + if (!string.IsNullOrEmpty(currentQuestStr) && uint.TryParse(currentQuestStr, out var currentQuestId) && FLYING_INDICATOR_QUESTS.TryGetValue(currentQuestId, out var flyingZoneId) && flyingZoneId == currentZoneId) + { + log.Debug($"[ChauffeurMode] Current quest {currentQuestId} indicates flying is already unlocked in zone {currentZoneId} - no helper needed"); + return; + } + object task = questionableIPC.GetCurrentTask(); + if (task == null) + { + log.Debug("[ChauffeurMode] No current task"); + return; + } + var (taskPosition, isAttuneAetheryte) = ParseTaskPositionWithType(task); + if (!taskPosition.HasValue) + { + log.Debug("[ChauffeurMode] Could not parse task position"); + return; + } + Vector3 currentPosition = localPlayer.Position; + float distance = Vector3.Distance(currentPosition, taskPosition.Value); + float threshold = (isAttuneAetheryte ? 10f : config.ChauffeurDistanceThreshold); + log.Information($"[ChauffeurMode] Current Position: ({currentPosition.X:F2}, {currentPosition.Y:F2}, {currentPosition.Z:F2})"); + log.Information($"[ChauffeurMode] Target Position: ({taskPosition.Value.X:F2}, {taskPosition.Value.Y:F2}, {taskPosition.Value.Z:F2})"); + log.Information($"[ChauffeurMode] Distance to task: {distance:F2} yalms (threshold: {threshold})"); + if (distance > threshold) + { + log.Information($"[ChauffeurMode] Task distance ({distance:F2} yalms) exceeds threshold, checking combat status"); + if (condition[ConditionFlag.InCombat]) + { + log.Information("[ChauffeurMode] Player is in combat - waiting for combat to end before summoning helper"); + return; + } + log.Information("[ChauffeurMode] Not in combat - summoning helper"); + SummonHelper(taskPosition.Value, currentZoneId); + } + else + { + log.Debug($"[ChauffeurMode] Task is close enough ({distance:F2} yalms), no helper needed"); + } + } + + private (Vector3? position, bool isAttuneAetheryte) ParseTaskPositionWithType(object task) + { + try + { + if (task is JObject jObject) + { + JToken taskNameToken = jObject["TaskName"]; + if (taskNameToken == null) + { + log.Warning("[ChauffeurMode] Task has no TaskName property"); + return (position: null, isAttuneAetheryte: false); + } + string taskName = taskNameToken.ToString(); + if (string.IsNullOrEmpty(taskName)) + { + log.Warning("[ChauffeurMode] TaskName is empty"); + return (position: null, isAttuneAetheryte: false); + } + bool isAttuneAetheryte = taskName.StartsWith("AttuneAetheryte("); + return (position: ParseTaskName(taskName), isAttuneAetheryte: isAttuneAetheryte); + } + log.Warning("[ChauffeurMode] Task is not a JObject"); + return (position: null, isAttuneAetheryte: false); + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] Error parsing task position: " + ex.Message); + return (position: null, isAttuneAetheryte: false); + } + } + + private Vector3? ParseTaskPosition(object task) + { + return ParseTaskPositionWithType(task).position; + } + + private string MapTerritoryName(string territoryName) + { + if (territoryName.Contains("Dravanian Hinterlands", StringComparison.OrdinalIgnoreCase)) + { + log.Information("[ChauffeurMode] Mapping 'Dravanian Hinterlands' → 'Epilogue Gate'"); + return "Epilogue Gate"; + } + if (territoryName.Contains("Old Gridania", StringComparison.OrdinalIgnoreCase)) + { + log.Information("[ChauffeurMode] Mapping 'Old Gridania' → 'Mih Khetto'"); + return "Mih Khetto"; + } + if (territoryName.Contains("Upper Decks", StringComparison.OrdinalIgnoreCase)) + { + log.Information("[ChauffeurMode] Mapping 'Upper Decks' → 'Aftcastle'"); + return "Aftcastle"; + } + if (territoryName.Contains("Coerthas Central Highlands", StringComparison.OrdinalIgnoreCase)) + { + log.Information("[ChauffeurMode] Mapping 'Coerthas Central Highlands' → 'Camp Dragonhead'"); + return "Camp Dragonhead"; + } + if (territoryName.Contains("The Pillars", StringComparison.OrdinalIgnoreCase)) + { + log.Information("[ChauffeurMode] Mapping 'The Pillars' → 'The Last Vigil'"); + return "The Last Vigil"; + } + return territoryName; + } + + private Vector3? ParseTaskName(string taskName) + { + try + { + log.Debug("[ChauffeurMode] Parsing task: " + taskName); + Match waitTerritoryMatch = new Regex("Wait\\(territory:\\s*(.+?)\\s*\\((\\d+)\\)\\)").Match(taskName); + if (waitTerritoryMatch.Success) + { + string territoryName = waitTerritoryMatch.Groups[1].Value.Trim(); + uint territoryId = uint.Parse(waitTerritoryMatch.Groups[2].Value); + log.Information("[ChauffeurMode] ========================================"); + log.Information("[ChauffeurMode] === WAIT(TERRITORY) TASK DETECTED ==="); + log.Information("[ChauffeurMode] ========================================"); + log.Information($"[ChauffeurMode] Territory: {territoryName} (ID: {territoryId})"); + log.Information("[ChauffeurMode] This means Questionable has no aetheryte shortcut!"); + log.Information("[ChauffeurMode] Auto-teleporting via Lifestream..."); + string mappedName = MapTerritoryName(territoryName); + framework.RunOnFrameworkThread(delegate + { + try + { + string text = "/li " + mappedName; + commandManager.ProcessCommand(text); + log.Information("[ChauffeurMode] ✓ Teleport command sent: " + text); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] Failed to send teleport command: " + ex2.Message); + } + }); + return null; + } + Match moveToMatch = new Regex("MoveTo\\(<([-\\d.]+),\\s*([-\\d.]+),\\s*([-\\d.]+)>\\)").Match(taskName); + if (moveToMatch.Success) + { + float x = float.Parse(moveToMatch.Groups[1].Value, CultureInfo.InvariantCulture); + float y = float.Parse(moveToMatch.Groups[2].Value, CultureInfo.InvariantCulture); + float z = float.Parse(moveToMatch.Groups[3].Value, CultureInfo.InvariantCulture); + Vector3 position = new Vector3(x, y, z); + lastMoveToPosition = position; + log.Debug($"[ChauffeurMode] Parsed MoveTo position: ({x:F2}, {y:F2}, {z:F2})"); + return position; + } + Match attuneMatch = new Regex("AttuneAetheryte\\((.+?)\\)").Match(taskName); + if (attuneMatch.Success) + { + string aetheryteName = attuneMatch.Groups[1].Value; + log.Information("[ChauffeurMode] ========================================"); + log.Information("[ChauffeurMode] === ATTUNE AETHERYTE TASK DETECTED ==="); + log.Information("[ChauffeurMode] ========================================"); + log.Information("[ChauffeurMode] Aetheryte: " + aetheryteName); + if (lastMoveToPosition.HasValue) + { + log.Information($"[ChauffeurMode] Using last MoveTo position: ({lastMoveToPosition.Value.X:F2}, {lastMoveToPosition.Value.Y:F2}, {lastMoveToPosition.Value.Z:F2})"); + log.Information("[ChauffeurMode] Using reduced threshold of 10 yalms for AttuneAetheryte"); + return lastMoveToPosition; + } + log.Warning("[ChauffeurMode] No previous MoveTo position found for AttuneAetheryte task"); + return null; + } + Match objectIdMatch = new Regex("(?:Interact|Talk)\\((\\d+)\\)").Match(taskName); + if (objectIdMatch.Success) + { + uint objectId = uint.Parse(objectIdMatch.Groups[1].Value); + log.Debug($"[ChauffeurMode] Parsed ObjectId: {objectId}"); + Vector3? position2 = GetObjectPosition(objectId); + if (position2.HasValue) + { + log.Debug($"[ChauffeurMode] Found object position: ({position2.Value.X}, {position2.Value.Y}, {position2.Value.Z})"); + return position2; + } + } + log.Warning("[ChauffeurMode] Could not parse task format: " + taskName); + return null; + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] Error parsing task position: " + ex.Message); + return null; + } + } + + private Vector3? GetObjectPosition(uint objectId) + { + try + { + ExcelSheet eObjSheet = dataManager.GetExcelSheet(); + if (eObjSheet != null && eObjSheet.GetRowOrDefault(objectId).HasValue) + { + log.Debug($"[ChauffeurMode] Found EObj: {objectId}"); + } + ExcelSheet levelSheet = dataManager.GetExcelSheet(); + if (levelSheet != null) + { + foreach (Level level in levelSheet) + { + if (level.Object.RowId == objectId) + { + Vector3 position = new Vector3(level.X, level.Y, level.Z); + log.Debug($"[ChauffeurMode] Found Level position for object {objectId}: ({position.X}, {position.Y}, {position.Z})"); + return position; + } + } + } + log.Warning($"[ChauffeurMode] Could not find position for object {objectId}"); + return null; + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] Error getting object position: " + ex.Message); + return null; + } + } + + private unsafe bool HasFlyingInZone(uint zoneId) + { + try + { + ExcelSheet territorySheet = dataManager.GetExcelSheet(); + if (territorySheet == null) + { + log.Debug("[ChauffeurMode] TerritoryType sheet is null"); + return false; + } + TerritoryType? territory = territorySheet.GetRowOrDefault(zoneId); + if (!territory.HasValue) + { + log.Debug($"[ChauffeurMode] Territory {zoneId} not found"); + return false; + } + if (!territory.Value.Mount) + { + log.Debug($"[ChauffeurMode] Zone {zoneId} does not allow mounting"); + return false; + } + RowRef aetherCurrentCompFlgSet = territory.Value.AetherCurrentCompFlgSet; + if (!aetherCurrentCompFlgSet.IsValid || aetherCurrentCompFlgSet.RowId == 0) + { + log.Debug($"[ChauffeurMode] Zone {zoneId} has no aether currents (AetherCurrentCompFlgSet invalid or 0)"); + return false; + } + PlayerState* playerState = PlayerState.Instance(); + if (playerState == null) + { + log.Debug("[ChauffeurMode] PlayerState is null"); + return false; + } + byte aetherCurrentId = (byte)aetherCurrentCompFlgSet.RowId; + bool hasFlying = playerState->IsAetherCurrentZoneComplete(aetherCurrentId); + log.Debug($"[ChauffeurMode] Zone {zoneId} (AetherCurrentId: {aetherCurrentId}) flying check: {hasFlying}"); + return hasFlying; + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] Error checking flying availability: " + ex.Message); + return false; + } + } + + private async void SummonHelper(Vector3 targetPos, uint zoneId) + { + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + if (localPlayer == null) + { + return; + } + if (condition[ConditionFlag.InCombat]) + { + log.Warning("[ChauffeurMode] Still in combat - cannot summon helper yet"); + return; + } + log.Information("[ChauffeurMode] ========================================"); + log.Information("[ChauffeurMode] === SUMMONING HELPER ==="); + log.Information("[ChauffeurMode] ========================================"); + if (config.HelperSelection == HelperSelectionMode.ManualInput) + { + log.Warning("[ChauffeurMode] [QUESTER] Manual Input mode is selected!"); + log.Warning("[ChauffeurMode] [QUESTER] Chauffeur Mode requires IPC communication and cannot work with Manual Input."); + log.Warning("[ChauffeurMode] [QUESTER] Please switch to 'Auto' or 'Dropdown' mode to use Chauffeur."); + log.Warning("[ChauffeurMode] [QUESTER] Walking to destination instead."); + return; + } + if (!string.IsNullOrEmpty(config.PreferredHelper)) + { + string preferredHelper = config.PreferredHelper; + log.Information("[ChauffeurMode] [QUESTER] Preferred Helper: " + preferredHelper); + if (!helperStatuses.TryGetValue(preferredHelper, out string status)) + { + log.Warning("[ChauffeurMode] [QUESTER] No status received from preferred helper yet - walking to destination"); + return; + } + log.Information("[ChauffeurMode] [QUESTER] Helper status: " + status); + if (status != "Available") + { + log.Warning("[ChauffeurMode] [QUESTER] Preferred helper is " + status + " - walking to destination instead"); + log.Warning("[ChauffeurMode] [QUESTER] Continuing quest without helper"); + return; + } + } + log.Information("[ChauffeurMode] Stopping Questionable to wait for helper"); + if (movementMonitor != null && movementMonitor.IsMonitoring) + { + log.Information("[ChauffeurMode] [QUESTER] Stopping Movement Monitor during transport"); + movementMonitor.StopMonitoring(); + } + log.Information("[ChauffeurMode] Stopping Questionable to wait for helper"); + TaskCompletionSource stopTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/qst stop"); + stopTask.SetResult(result: true); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] Error stopping Questionable: " + ex2.Message); + stopTask.SetResult(result: false); + } + }); + await stopTask.Task; + log.Information("[ChauffeurMode] [QUESTER] Enabling auto-accept for party invites"); + log.Information($"[ChauffeurMode] [QUESTER] Current role - IsQuester: {config.IsQuester}, IsHelper: {config.IsHighLevelHelper}"); + partyInviteAutoAccept.EnableAutoAccept(); + log.Information("[ChauffeurMode] [QUESTER] Auto-accept enabled - will accept invites for 30 seconds"); + string questerName = localPlayer.Name.ToString(); + ushort questerWorld = (ushort)localPlayer.HomeWorld.RowId; + targetPosition = targetPos; + targetZoneId = zoneId; + isWaitingForHelper = true; + Vector3 questerPos = localPlayer.Position; + bool isAttuneAetheryte = false; + try + { + StepData stepData = questionableIPC.GetCurrentStepData(); + if (stepData != null && stepData.InteractionType == "AttuneAetheryte") + { + isAttuneAetheryte = true; + log.Information("[ChauffeurMode] Current step is AttuneAetheryte - Helper will find landable spot"); + } + else + { + log.Information("[ChauffeurMode] Current step InteractionType: " + (stepData?.InteractionType ?? "null") + " - Helper will go to exact position"); + } + } + catch (Exception ex) + { + log.Warning("[ChauffeurMode] Failed to get step data: " + ex.Message); + } + log.Information("[ChauffeurMode] Requesting helper pickup"); + log.Information($"[ChauffeurMode] Quester: {questerName}@{questerWorld}"); + log.Information($"[ChauffeurMode] Zone: {zoneId}"); + log.Information($"[ChauffeurMode] Quester Position: ({questerPos.X:F2}, {questerPos.Y:F2}, {questerPos.Z:F2})"); + log.Information($"[ChauffeurMode] Target: ({targetPos.X:F2}, {targetPos.Y:F2}, {targetPos.Z:F2})"); + log.Information($"[ChauffeurMode] AttuneAetheryte: {isAttuneAetheryte}"); + bool isLanHelper = false; + string lanIp = null; + log.Information("[ChauffeurMode] Checking if preferred helper '" + config.PreferredHelper + "' is a LAN helper..."); + LANHelperClient lanClient = Plugin.Instance?.GetLANHelperClient(); + if (lanClient != null) + { + IReadOnlyList lanHelpers = lanClient.DiscoveredHelpers; + log.Information($"[ChauffeurMode] Found {lanHelpers.Count} LAN helpers in discovery list"); + if (!string.IsNullOrEmpty(config.PreferredHelper)) + { + foreach (LANHelperInfo helper in lanHelpers) + { + string helperKey = $"{helper.Name}@{helper.WorldId}"; + log.Information("[ChauffeurMode] Checking LAN helper: " + helperKey + " at " + helper.IPAddress); + if (helperKey == config.PreferredHelper) + { + isLanHelper = true; + lanIp = helper.IPAddress; + log.Information("[ChauffeurMode] ✓ MATCHED! This is a LAN helper at " + lanIp); + break; + } + } + if (!isLanHelper) + { + log.Information("[ChauffeurMode] No match found - PreferredHelper '" + config.PreferredHelper + "' not in LAN list"); + } + } + else if (lanHelpers.Any((LANHelperInfo h) => h.Status == LANHelperStatus.Available)) + { + LANHelperInfo firstAvailable = lanHelpers.FirstOrDefault((LANHelperInfo h) => h.Status == LANHelperStatus.Available); + if (firstAvailable != null) + { + isLanHelper = true; + lanIp = firstAvailable.IPAddress; + string autoSelectedKey = $"{firstAvailable.Name}@{firstAvailable.WorldId}"; + log.Information("[ChauffeurMode] AUTO-SELECTED LAN helper: " + autoSelectedKey + " at " + lanIp); + } + } + else if (lanHelpers.Count > 0) + { + LANHelperInfo firstHelper = lanHelpers.First(); + isLanHelper = true; + lanIp = firstHelper.IPAddress; + string autoSelectedKey2 = $"{firstHelper.Name}@{firstHelper.WorldId}"; + log.Information("[ChauffeurMode] AUTO-SELECTED first LAN helper (no Available status): " + autoSelectedKey2 + " at " + lanIp); + } + else + { + log.Information("[ChauffeurMode] No PreferredHelper configured and no LAN helpers available - using local IPC"); + } + } + else + { + log.Warning("[ChauffeurMode] LANHelperClient is null!"); + log.Information("[ChauffeurMode] Falling back to local IPC"); + } + if (isLanHelper && !string.IsNullOrEmpty(lanIp)) + { + log.Information("[ChauffeurMode] Selected helper is on LAN (" + lanIp + ") - Sending LAN Summon Request"); + if (lanClient != null) + { + LANChauffeurSummon summonData = new LANChauffeurSummon + { + QuesterName = questerName, + QuesterWorldId = questerWorld, + ZoneId = zoneId, + TargetX = targetPos.X, + TargetY = targetPos.Y, + TargetZ = targetPos.Z, + QuesterX = questerPos.X, + QuesterY = questerPos.Y, + QuesterZ = questerPos.Z, + IsAttuneAetheryte = isAttuneAetheryte + }; + lanClient.SendChauffeurSummonAsync(lanIp, summonData); + } + } + else + { + log.Information("[ChauffeurMode] Sending local IPC Summon Request"); + crossProcessIPC.SendChauffeurSummonRequest(questerName, questerWorld, zoneId, targetPos, questerPos, isAttuneAetheryte); + } + } + + public bool IsRestrictedZone(uint zoneId) + { + return restrictedZones.Contains(zoneId); + } + + public bool IsSoloDutyOrInstance(uint zoneId) + { + try + { + ExcelSheet territorySheet = dataManager.GetExcelSheet(); + if (territorySheet == null) + { + return false; + } + TerritoryType? territory = territorySheet.GetRowOrDefault(zoneId); + if (!territory.HasValue) + { + return false; + } + uint intendedUse = territory.Value.TerritoryIntendedUse.RowId; + switch (intendedUse) + { + case 8u: + case 9u: + log.Debug($"[ChauffeurMode] Zone {zoneId} is Solo Duty/Quest Battle (IntendedUse: {intendedUse})"); + return true; + case 2u: + case 3u: + case 4u: + case 5u: + log.Debug($"[ChauffeurMode] Zone {zoneId} is party content (IntendedUse: {intendedUse})"); + return true; + default: + if (intendedUse == 13 || intendedUse == 16 || intendedUse == 17) + { + log.Debug($"[ChauffeurMode] Zone {zoneId} is special content (IntendedUse: {intendedUse})"); + return true; + } + return false; + } + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] Error checking solo duty status: " + ex.Message); + return false; + } + } + + public bool IsMountingAllowed(uint zoneId) + { + try + { + ExcelSheet territorySheet = dataManager.GetExcelSheet(); + if (territorySheet == null) + { + return false; + } + TerritoryType? territory = territorySheet.GetRowOrDefault(zoneId); + if (!territory.HasValue) + { + return false; + } + return territory.Value.Mount; + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] Error checking mount permission: " + ex.Message); + return false; + } + } + + public List<(uint Id, string Name, byte Seats)> GetMultiSeaterMounts() + { + List<(uint, string, byte)> mounts = new List<(uint, string, byte)>(); + try + { + ExcelSheet mountSheet = dataManager.GetExcelSheet(); + if (mountSheet == null) + { + log.Error("[ChauffeurMode] Could not load Mount sheet"); + return mounts; + } + foreach (Mount mount in mountSheet) + { + if (mount.ExtraSeats > 0) + { + string name = mount.Singular.ToString(); + if (!string.IsNullOrEmpty(name)) + { + mounts.Add((mount.RowId, name, mount.ExtraSeats)); + } + } + } + } + catch (Exception) + { + } + return mounts; + } + + public void StartHelperWorkflow(string questerName, ushort questerWorld, uint zoneId, Vector3 targetPos, Vector3 questerPos, bool isAttuneAetheryte) + { + log.Information("[ChauffeurMode] ========================================="); + log.Information("[ChauffeurMode] *** StartHelperWorkflow CALLED ***"); + log.Information("[ChauffeurMode] ========================================="); + log.Information($"[ChauffeurMode] Quester: {questerName}@{questerWorld}"); + log.Information($"[ChauffeurMode] Zone: {zoneId}"); + log.Information($"[ChauffeurMode] Target: ({targetPos.X:F2}, {targetPos.Y:F2}, {targetPos.Z:F2})"); + log.Information($"[ChauffeurMode] AttuneAetheryte: {isAttuneAetheryte}"); + OnChauffeurSummonRequest(questerName, questerWorld, zoneId, targetPos, questerPos, isAttuneAetheryte); + } + + private void OnChauffeurSummonRequest(string questerName, ushort questerWorld, uint zoneId, Vector3 targetPos, Vector3 questerPos, bool isAttuneAetheryte) + { + if (!config.ChauffeurModeEnabled) + { + return; + } + if (!config.IsHighLevelHelper) + { + log.Debug("[ChauffeurMode] Not a helper, ignoring summon"); + return; + } + if (config.CurrentHelperStatus == HelperStatus.Transporting) + { + log.Warning($"[ChauffeurMode] [HELPER] Already transporting {config.AssignedQuester} - rejecting summon from {questerName}@{questerWorld}"); + return; + } + if (config.CurrentHelperStatus == HelperStatus.InDungeon) + { + log.Warning($"[ChauffeurMode] [HELPER] Currently in dungeon - rejecting summon from {questerName}@{questerWorld}"); + return; + } + this.questerName = $"{questerName}@{questerWorld}"; + targetZoneId = zoneId; + targetPosition = targetPos; + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + if (localPlayer != null) + { + string myName = localPlayer.Name.ToString(); + ushort myWorld = (ushort)localPlayer.HomeWorld.RowId; + if (myName == questerName && myWorld == questerWorld) + { + log.Debug("[ChauffeurMode] Ignoring own summon request"); + return; + } + } + log.Information("[ChauffeurMode] ========================================"); + log.Information("[ChauffeurMode] === HELPER SUMMON REQUEST ==="); + log.Information("[ChauffeurMode] ========================================"); + log.Information($"[ChauffeurMode] Quester: {questerName}@{questerWorld}"); + log.Information($"[ChauffeurMode] Zone: {zoneId}"); + log.Information($"[ChauffeurMode] Target: ({targetPos.X:F2}, {targetPos.Y:F2}, {targetPos.Z:F2})"); + log.Information($"[ChauffeurMode] Quester Position: ({questerPos.X:F2}, {questerPos.Y:F2}, {questerPos.Z:F2})"); + if (BLACKLISTED_ZONES.Contains(zoneId)) + { + log.Warning($"[ChauffeurMode] Zone {zoneId} is blacklisted (no flying available), cannot use Chauffeur Mode"); + return; + } + if (IsRestrictedZone(zoneId)) + { + log.Warning($"[ChauffeurMode] Zone {zoneId} is restricted (Main City), cannot follow"); + return; + } + if (IsSoloDutyOrInstance(zoneId)) + { + log.Warning($"[ChauffeurMode] Zone {zoneId} is a Solo Duty/Instance, cannot follow"); + return; + } + if (!IsMountingAllowed(zoneId)) + { + log.Warning($"[ChauffeurMode] Zone {zoneId} does not allow mounting, cannot use Chauffeur Mode"); + return; + } + if (config.ChauffeurMountId == 0) + { + log.Error("[ChauffeurMode] No mount configured! Please select a multi-seater mount in settings"); + return; + } + if (isTransportingQuester) + { + log.Warning($"[ChauffeurMode] [HELPER] Already transporting a quester! Ignoring new request from {questerName}@{questerWorld}"); + return; + } + this.questerName = questerName; + targetPosition = targetPos; + targetZoneId = zoneId; + isTransportingQuester = true; + config.AssignedQuester = $"{questerName}@{questerWorld}"; + config.CurrentHelperStatus = HelperStatus.Transporting; + config.Save(); + log.Information("[ChauffeurMode] [HELPER] Assigned to quester: " + config.AssignedQuester + " (Status: Transporting)"); + if (localPlayer != null) + { + string helperName = localPlayer.Name.ToString(); + ushort helperWorld = (ushort)localPlayer.HomeWorld.RowId; + crossProcessIPC.BroadcastHelperStatus(helperName, helperWorld, "Transporting"); + } + helperWorkflowCts?.Cancel(); + helperWorkflowCts?.Dispose(); + helperWorkflowCts = new CancellationTokenSource(); + CancellationTokenSource cts = helperWorkflowCts; + Task.Run(async delegate + { + await HelperWorkflow(questerName, questerWorld, zoneId, targetPos, questerPos, isAttuneAetheryte, cts.Token); + }, cts.Token); + } + + private unsafe async Task HelperWorkflow(string questerName, ushort questerWorld, uint zoneId, Vector3 targetPos, Vector3 questerPos, bool isAttuneAetheryte, CancellationToken cancellationToken) + { + try + { + log.Information("[ChauffeurMode] [WORKFLOW] Starting helper workflow"); + log.Information($"[ChauffeurMode] [WORKFLOW] Thread ID: {Thread.CurrentThread.ManagedThreadId}"); + if (cancellationToken.IsCancellationRequested) + { + log.Information("[ChauffeurMode] [WORKFLOW] Workflow cancelled before start"); + framework.RunOnFrameworkThread(delegate + { + ResetHelperTransportState(); + }); + return; + } + TaskCompletionSource<(bool success, ushort helperWorld, uint helperZone, uint questerZone)> worldCheckTask = new TaskCompletionSource<(bool, ushort, uint, uint)>(); + framework.RunOnFrameworkThread(delegate + { + try + { + IPlayerCharacter localPlayer2 = objectTable.LocalPlayer; + if (localPlayer2 == null) + { + log.Error("[ChauffeurMode] [WORKFLOW] LocalPlayer is null!"); + worldCheckTask.SetResult((false, 0, 0u, 0u)); + } + else + { + ushort item = (ushort)localPlayer2.CurrentWorld.RowId; + ushort territoryType = clientState.TerritoryType; + worldCheckTask.SetResult((true, item, territoryType, zoneId)); + } + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [WORKFLOW] Error checking world: " + ex2.Message); + worldCheckTask.SetResult((false, 0, 0u, 0u)); + } + }); + var (flag, helperCurrentWorld, helperCurrentZone, questerTargetZone) = await worldCheckTask.Task; + if (!flag) + { + log.Error("[ChauffeurMode] [WORKFLOW] Failed to check helper world!"); + framework.RunOnFrameworkThread(delegate + { + ResetHelperTransportState(); + }); + return; + } + log.Information($"[ChauffeurMode] [WORKFLOW] Helper on world {helperCurrentWorld}, zone {helperCurrentZone}"); + log.Information($"[ChauffeurMode] [WORKFLOW] Quester needs pickup in zone {questerTargetZone}"); + log.Information($"[ChauffeurMode] [WORKFLOW] Quester invite ID: {questerName}@{questerWorld}"); + ushort currentZone = clientState.TerritoryType; + log.Information("[ChauffeurMode] [WORKFLOW] Step 1: Checking mount status"); + TaskCompletionSource isMountedTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + bool flag2 = IsMounted(); + log.Information($"[ChauffeurMode] [WORKFLOW] Currently mounted: {flag2}"); + isMountedTask.SetResult(flag2); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [WORKFLOW] Error checking mount: " + ex2.Message); + isMountedTask.SetResult(result: false); + } + }); + if (!(await isMountedTask.Task)) + { + TaskCompletionSource canMountTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + bool flag2 = !condition[ConditionFlag.InCombat] && !condition[ConditionFlag.Mounted] && !condition[ConditionFlag.Casting] && !condition[ConditionFlag.BetweenAreas] && !condition[ConditionFlag.Jumping] && !condition[ConditionFlag.OccupiedInQuestEvent] && !condition[ConditionFlag.OccupiedInCutSceneEvent] && !condition[ConditionFlag.BoundByDuty] && !condition[ConditionFlag.BoundByDuty56] && !condition[ConditionFlag.BoundByDuty95]; + log.Information($"[ChauffeurMode] [WORKFLOW] Can mount in Helper's zone {helperCurrentZone}: {flag2}"); + canMountTask.SetResult(flag2); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [WORKFLOW] Error checking mount conditions: " + ex2.Message); + canMountTask.SetResult(result: false); + } + }); + if (!(await canMountTask.Task)) + { + log.Warning("[ChauffeurMode] [WORKFLOW] Cannot mount in Helper's current zone - will try after teleport"); + } + else + { + log.Information($"[ChauffeurMode] [WORKFLOW] Not mounted, summoning mount {config.ChauffeurMountId}"); + TaskCompletionSource mountTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + log.Information("[ChauffeurMode] [WORKFLOW] Executing mount summon on framework thread"); + bool result = SummonMountDirect(config.ChauffeurMountId); + mountTask.SetResult(result); + }); + if (!(await mountTask.Task)) + { + log.Warning("[ChauffeurMode] [WORKFLOW] Failed to summon mount - will try after teleport"); + } + log.Information("[ChauffeurMode] [WORKFLOW] Mount summon command sent, waiting for mount animation"); + await Task.Delay(3000); + TaskCompletionSource verifyTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + bool flag2 = IsMounted(); + log.Information($"[ChauffeurMode] [WORKFLOW] Mount verification: {flag2}"); + verifyTask.SetResult(flag2); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [WORKFLOW] Error verifying mount: " + ex2.Message); + verifyTask.SetResult(result: false); + } + }); + if (!(await verifyTask.Task)) + { + log.Warning("[ChauffeurMode] [WORKFLOW] Mount verification failed - will try after teleport"); + } + } + log.Information("[ChauffeurMode] [WORKFLOW] Mount verified successfully"); + } + else + { + log.Information("[ChauffeurMode] [WORKFLOW] Already mounted, skipping mount summon"); + } + bool didTeleport = false; + if (currentZone != zoneId) + { + log.Information($"[ChauffeurMode] [WORKFLOW] Step 2: Teleporting to zone {zoneId}"); + if (!(await TeleportToZone(zoneId))) + { + log.Error("[ChauffeurMode] [WORKFLOW] Failed to teleport to zone"); + return; + } + log.Information("[ChauffeurMode] [WORKFLOW] Waiting 10s for zone load and player spawn"); + await Task.Delay(10000); + didTeleport = true; + } + else + { + log.Information($"[ChauffeurMode] [WORKFLOW] Already in zone {zoneId}"); + } + if (didTeleport) + { + log.Information("[ChauffeurMode] [WORKFLOW] Step 2.5: Waiting additional 3s for player spawn and loading screen to complete"); + await Task.Delay(3000); + log.Information("[ChauffeurMode] [WORKFLOW] Verifying zone after teleport"); + TaskCompletionSource verifyZoneTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + ushort territoryType = clientState.TerritoryType; + bool flag2 = territoryType == zoneId; + log.Information($"[ChauffeurMode] [WORKFLOW] Current zone: {territoryType}, Target zone: {zoneId}, Match: {flag2}"); + verifyZoneTask.SetResult(flag2); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [WORKFLOW] Error verifying zone: " + ex2.Message); + verifyZoneTask.SetResult(result: false); + } + }); + bool inCorrectZone = await verifyZoneTask.Task; + if (!inCorrectZone) + { + log.Warning("[ChauffeurMode] [WORKFLOW] Not in correct zone yet! Will keep checking for up to 30 seconds..."); + int maxAttempts = 10; + for (int attempt = 1; attempt <= maxAttempts; attempt++) + { + if (inCorrectZone) + { + break; + } + await Task.Delay(3000); + TaskCompletionSource verifyZoneTaskRetry = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + ushort territoryType = clientState.TerritoryType; + bool flag2 = territoryType == zoneId; + log.Information($"[ChauffeurMode] [WORKFLOW] Zone check attempt {attempt}/{maxAttempts} - Current zone: {territoryType}, Target zone: {zoneId}, Match: {flag2}"); + verifyZoneTaskRetry.SetResult(flag2); + } + catch (Exception ex2) + { + log.Error($"[ChauffeurMode] [WORKFLOW] Error verifying zone (attempt {attempt}): {ex2.Message}"); + verifyZoneTaskRetry.SetResult(result: false); + } + }); + inCorrectZone = await verifyZoneTaskRetry.Task; + if (inCorrectZone) + { + log.Information($"[ChauffeurMode] [WORKFLOW] Zone verified after {attempt} attempts!"); + break; + } + } + if (!inCorrectZone) + { + log.Error("[ChauffeurMode] [WORKFLOW] Still not in correct zone after 30 seconds! Aborting."); + framework.RunOnFrameworkThread(delegate + { + ResetHelperTransportState(); + }); + return; + } + } + log.Information("[ChauffeurMode] [WORKFLOW] Zone verified - waiting 2s for loading screen to fully complete"); + await Task.Delay(2000); + log.Information("[ChauffeurMode] [WORKFLOW] In correct zone - checking mount status"); + TaskCompletionSource checkMountTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + bool flag2 = IsMounted(); + log.Information($"[ChauffeurMode] [WORKFLOW] Mount status after teleport: {flag2}"); + checkMountTask.SetResult(flag2); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [WORKFLOW] Error checking mount: " + ex2.Message); + checkMountTask.SetResult(result: false); + } + }); + if (!(await checkMountTask.Task)) + { + log.Information("[ChauffeurMode] [WORKFLOW] Not mounted after teleport - waiting 1s then re-mounting"); + await Task.Delay(1000); + log.Information("[ChauffeurMode] [WORKFLOW] Re-mounting now"); + TaskCompletionSource remountTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + log.Information("[ChauffeurMode] [WORKFLOW] Executing re-mount on framework thread"); + bool result = SummonMountDirect(config.ChauffeurMountId); + remountTask.SetResult(result); + }); + if (!(await remountTask.Task)) + { + log.Error("[ChauffeurMode] [WORKFLOW] Failed to re-summon mount after teleport"); + return; + } + log.Information("[ChauffeurMode] [WORKFLOW] Re-mount command sent, waiting for mount animation"); + await Task.Delay(3000); + TaskCompletionSource verifyRemountTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + bool flag2 = IsMounted(); + log.Information($"[ChauffeurMode] [WORKFLOW] Re-mount verification: {flag2}"); + verifyRemountTask.SetResult(flag2); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [WORKFLOW] Error verifying re-mount: " + ex2.Message); + verifyRemountTask.SetResult(result: false); + } + }); + if (!(await verifyRemountTask.Task)) + { + log.Error("[ChauffeurMode] [WORKFLOW] Re-mount verification failed - not mounted after teleport!"); + framework.RunOnFrameworkThread(delegate + { + ResetHelperTransportState(); + }); + return; + } + log.Information("[ChauffeurMode] [WORKFLOW] Re-mount verified successfully"); + } + else + { + log.Information("[ChauffeurMode] [WORKFLOW] Still mounted after teleport - no need to re-mount"); + } + } + Vector3 finalTargetPos = targetPos; + if (isAttuneAetheryte) + { + log.Information("[ChauffeurMode] [WORKFLOW] Step 2.9: AttuneAetheryte detected - finding landable spot"); + if (vnavmeshIPC.IsReady()) + { + log.Information($"[ChauffeurMode] [WORKFLOW] Searching for landable spot near target ({targetPos.X:F2}, {targetPos.Y:F2}, {targetPos.Z:F2})"); + Vector3? landableSpot = vnavmeshIPC.FindPointOnFloor(targetPos, allowUnlandable: false, 15f); + if (landableSpot.HasValue) + { + float distance = Vector3.Distance(targetPos, landableSpot.Value); + log.Information($"[ChauffeurMode] [WORKFLOW] Found landable spot {distance:F2} yalms from target: ({landableSpot.Value.X:F2}, {landableSpot.Value.Y:F2}, {landableSpot.Value.Z:F2})"); + finalTargetPos = landableSpot.Value; + } + else + { + log.Warning("[ChauffeurMode] [WORKFLOW] No landable spot found, using original target position"); + } + } + else + { + log.Warning("[ChauffeurMode] [WORKFLOW] vnavmesh not ready, using original target position"); + } + } + else + { + log.Information("[ChauffeurMode] [WORKFLOW] Step 2.9: Not AttuneAetheryte - using exact target position"); + } + log.Information($"[ChauffeurMode] [WORKFLOW] Step 3: Navigating to quester at ({questerPos.X:F2}, {questerPos.Y:F2}, {questerPos.Z:F2})"); + await NavigateToPosition(questerPos); + log.Information("[ChauffeurMode] [WORKFLOW] Arrived at quester position"); + TaskCompletionSource finalDistTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + IPlayerCharacter localPlayer2 = objectTable.LocalPlayer; + if (localPlayer2 != null) + { + float result = Vector3.Distance(localPlayer2.Position, questerPos); + finalDistTask.SetResult(result); + } + else + { + finalDistTask.SetResult(999f); + } + } + catch + { + finalDistTask.SetResult(999f); + } + }); + float finalDist = await finalDistTask.Task; + if (finalDist > 5f) + { + log.Warning($"[ChauffeurMode] [WORKFLOW] Still too far ({finalDist:F2}y), moving closer manually"); + Vector3 closerPos = new Vector3(questerPos.X, questerPos.Y - 1f, questerPos.Z); + await NavigateToPosition(closerPos); + await Task.Delay(1000); + } + else + { + log.Information($"[ChauffeurMode] [WORKFLOW] Distance OK: {finalDist:F2}y"); + } + if (cancellationToken.IsCancellationRequested) + { + log.Information("[ChauffeurMode] [WORKFLOW] Workflow cancelled before party formation"); + framework.RunOnFrameworkThread(delegate + { + ResetHelperTransportState(); + }); + return; + } + log.Information("[ChauffeurMode] [WORKFLOW] Step 4: Ensuring party formation"); + bool inParty = false; + for (int partyAttempt = 0; partyAttempt < 10; partyAttempt++) + { + TaskCompletionSource partyCheckTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + bool result = partyList.Length > 0; + partyCheckTask.SetResult(result); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [WORKFLOW] Error checking party: " + ex2.Message); + partyCheckTask.SetResult(result: false); + } + }); + inParty = await partyCheckTask.Task; + if (inParty) + { + log.Information($"[ChauffeurMode] [WORKFLOW] Party formed! ({partyList.Length} members)"); + break; + } + log.Information($"[ChauffeurMode] [WORKFLOW] Not in party yet, sending invite (attempt {partyAttempt + 1}/10)"); + TaskCompletionSource inviteTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + bool result = partyInviteService.InviteToParty(questerName, questerWorld); + inviteTask.SetResult(result); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [WORKFLOW] Error inviting: " + ex2.Message); + inviteTask.SetResult(result: false); + } + }); + await inviteTask.Task; + await Task.Delay(2000); + } + if (!inParty) + { + log.Error("[ChauffeurMode] [WORKFLOW] Failed to form party after 10 attempts (20s)"); + log.Error("[ChauffeurMode] [WORKFLOW] Resetting helper state"); + ResetChauffeurState(); + return; + } + log.Information("[ChauffeurMode] [HELPER] ========================================"); + log.Information("[ChauffeurMode] [HELPER] === SIGNALING MOUNT READY ==="); + log.Information("[ChauffeurMode] [HELPER] ========================================"); + log.Information($"[ChauffeurMode] [HELPER] Sending mount ready signal to: {questerName}@{questerWorld}"); + log.Information($"[ChauffeurMode] [HELPER] Helper is mounted: {IsMounted()}"); + log.Information($"[ChauffeurMode] [HELPER] Helper position: ({objectTable.LocalPlayer?.Position.X:F2}, {objectTable.LocalPlayer?.Position.Y:F2}, {objectTable.LocalPlayer?.Position.Z:F2})"); + crossProcessIPC.SendChauffeurMountReady(questerName, questerWorld); + log.Information("[ChauffeurMode] [HELPER] Mount ready signal sent via IPC"); + LANHelperServer lanServer = Plugin.Instance?.GetLANHelperServer(); + if (lanServer != null) + { + log.Information("[ChauffeurMode] [HELPER] Also sending mount ready via LAN to connected clients"); + lanServer.SendChauffeurMountReady(questerName, questerWorld); + } + log.Information("[ChauffeurMode] [WORKFLOW] Waiting 8 seconds for quester to mount..."); + await Task.Delay(8000); + log.Information($"[ChauffeurMode] [WORKFLOW] Step 6: Transporting to target ({finalTargetPos.X:F2}, {finalTargetPos.Y:F2}, {finalTargetPos.Z:F2})"); + isTransportingQuester = true; + await NavigateToPositionWithPassengerMonitoring(finalTargetPos, questerPos, questerName, questerWorld); + log.Information("[ChauffeurMode] [HELPER] Arrived at destination"); + log.Information("[ChauffeurMode] [HELPER] Dismounting at destination"); + for (int partyAttempt = 0; partyAttempt < 3; partyAttempt++) + { + TaskCompletionSource checkMountTask2 = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + bool result = condition[ConditionFlag.Mounted]; + checkMountTask2.SetResult(result); + }); + if (!(await checkMountTask2.Task)) + { + log.Information("[ChauffeurMode] [HELPER] Already dismounted"); + break; + } + log.Information($"[ChauffeurMode] [HELPER] Dismount attempt {partyAttempt + 1}/3"); + await framework.RunOnFrameworkThread(delegate + { + ActionManager* ptr = ActionManager.Instance(); + if (ptr != null) + { + ptr->UseAction(ActionType.Mount, 0u, 3758096384uL, 0u, ActionManager.UseActionMode.None, 0u, null); + log.Information("[ChauffeurMode] [HELPER] Dismount action executed via ActionManager"); + } + else + { + log.Error("[ChauffeurMode] [HELPER] ActionManager is null!"); + } + }); + await Task.Delay(2000); + } + TaskCompletionSource dismountTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + bool flag2 = condition[ConditionFlag.Mounted]; + log.Information($"[ChauffeurMode] [HELPER] After dismount - Still mounted: {flag2}"); + dismountTask.SetResult(!flag2); + }); + await dismountTask.Task; + isTransportingQuester = false; + hasExecutedRidePillion = false; + config.AssignedQuester = ""; + config.CurrentHelperStatus = HelperStatus.Available; + config.Save(); + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + if (localPlayer != null) + { + string helperName = localPlayer.Name.ToString(); + ushort helperWorld = (ushort)localPlayer.HomeWorld.RowId; + crossProcessIPC.BroadcastHelperStatus(helperName, helperWorld, "Available"); + } + log.Information("[ChauffeurMode] [HELPER] Transport complete - FLAGS RESET + STATUS AVAILABLE (before notification)"); + log.Information($"[ChauffeurMode] [HELPER] Notifying Quester of arrival: {questerName}@{questerWorld}"); + crossProcessIPC.SendChauffeurArrived(questerName, questerWorld); + LANHelperServer lanServerArrival = Plugin.Instance?.GetLANHelperServer(); + if (lanServerArrival != null) + { + log.Information("[ChauffeurMode] [HELPER] Also sending arrival via LAN to connected clients"); + lanServerArrival.SendChauffeurArrived(questerName, questerWorld); + } + log.Information("[ChauffeurMode] [HELPER] Waiting for quester to restart Questionable and checking for AttuneAetheryte task..."); + await Task.Delay(3000); + bool isAttuneAetheryteTask = false; + await framework.RunOnFrameworkThread(delegate + { + try + { + object currentTask = questionableIPC.GetCurrentTask(); + if (currentTask != null && currentTask is JObject jObject) + { + JToken jToken = jObject["TaskName"]; + if (jToken != null) + { + string text = jToken.ToString(); + if (text.StartsWith("AttuneAetheryte(")) + { + isAttuneAetheryteTask = true; + log.Information("[ChauffeurMode] [HELPER] ✓ AttuneAetheryte task detected: " + text); + } + } + } + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [HELPER] Error checking quester task: " + ex2.Message); + } + }); + if (isAttuneAetheryteTask && targetPosition.HasValue) + { + log.Information("[ChauffeurMode] [HELPER] AttuneAetheryte detected - flying 10 yalms away from target before dismount"); + Vector3 direction = Vector3.Normalize(await framework.RunOnFrameworkThread(() => objectTable.LocalPlayer?.Position ?? Vector3.Zero) - targetPosition.Value); + Vector3 flyAwayPosition = targetPosition.Value + direction * 10f; + log.Information($"[ChauffeurMode] [HELPER] Flying to position 10 yalms away: ({flyAwayPosition.X:F2}, {flyAwayPosition.Y:F2}, {flyAwayPosition.Z:F2})"); + await framework.RunOnFrameworkThread(delegate + { + try + { + string text = $"/vnav flyto {flyAwayPosition.X:F2} {flyAwayPosition.Y:F2} {flyAwayPosition.Z:F2}"; + commandManager.ProcessCommand(text); + log.Information("[ChauffeurMode] [HELPER] Sent vnav flyto command: " + text); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [HELPER] Failed to send vnav flyto command: " + ex2.Message); + } + }); + DateTime timeout = DateTime.Now.AddSeconds(10.0); + while (DateTime.Now < timeout) + { + float distanceToTarget = Vector3.Distance(await framework.RunOnFrameworkThread(() => objectTable.LocalPlayer?.Position ?? Vector3.Zero), targetPosition.Value); + if (distanceToTarget >= 10f) + { + log.Information($"[ChauffeurMode] [HELPER] Successfully flew away (distance: {distanceToTarget:F2} yalms)"); + break; + } + await Task.Delay(500); + } + await framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/vnav stop"); + }); + await Task.Delay(1000); + } + log.Information("[ChauffeurMode] [HELPER] Disbanding party"); + await framework.RunOnFrameworkThread(delegate + { + memoryHelper.SendChatMessage("/leave"); + log.Information("[ChauffeurMode] [HELPER] /leave command sent via UIModule"); + }); + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] Helper workflow error: " + ex.Message); + log.Error("[ChauffeurMode] Stack trace: " + ex.StackTrace); + framework.RunOnFrameworkThread(delegate + { + ResetHelperTransportState(); + }); + } + } + + private async Task TeleportToZone(uint zoneId) + { + try + { + ExcelSheet territorySheet = dataManager.GetExcelSheet(); + if (territorySheet == null) + { + return false; + } + TerritoryType? territory = territorySheet.GetRowOrDefault(zoneId); + if (!territory.HasValue) + { + return false; + } + uint aetheryteId = territory.Value.Aetheryte.RowId; + if (aetheryteId == 0) + { + log.Warning($"[ChauffeurMode] No aetheryte found for zone {zoneId}"); + return false; + } + ExcelSheet aetheryteSheet = dataManager.GetExcelSheet(); + if (aetheryteSheet == null) + { + log.Warning("[ChauffeurMode] Could not load Aetheryte sheet"); + return false; + } + Lumina.Excel.Sheets.Aetheryte? aetheryte = aetheryteSheet.GetRowOrDefault(aetheryteId); + if (!aetheryte.HasValue) + { + log.Warning($"[ChauffeurMode] Aetheryte {aetheryteId} not found"); + return false; + } + string aetheryteName = aetheryte.Value.PlaceName.ValueNullable?.Name.ToString() ?? ""; + if (string.IsNullOrEmpty(aetheryteName)) + { + log.Warning($"[ChauffeurMode] Aetheryte {aetheryteId} has no name"); + return false; + } + string territoryName = territory.Value.PlaceName.ValueNullable?.Name.ToString() ?? ""; + string mappedName = MapTerritoryName(territoryName); + log.Information($"[ChauffeurMode] Teleporting to {mappedName} (Territory: {territoryName}, Aetheryte: {aetheryteName}, ID: {aetheryteId})"); + TaskCompletionSource tpTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/li " + mappedName); + tpTask.SetResult(result: true); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] Error teleporting: " + ex2.Message); + tpTask.SetResult(result: false); + } + }); + await tpTask.Task; + return true; + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] Teleport error: " + ex.Message); + return false; + } + } + + private unsafe bool SummonMountDirect(uint mountId) + { + try + { + log.Information($"[ChauffeurMode] [MOUNT] Summoning mount ID: {mountId}"); + ActionManager* actionManager = ActionManager.Instance(); + if (actionManager == null) + { + log.Error("[ChauffeurMode] [MOUNT] ActionManager is null"); + return false; + } + bool result = actionManager->UseAction(ActionType.Mount, mountId, 3758096384uL, 0u, ActionManager.UseActionMode.None, 0u, null); + log.Information($"[ChauffeurMode] [MOUNT] ActionManager.UseAction result: {result}"); + if (!result) + { + log.Warning("[ChauffeurMode] [MOUNT] ActionManager failed, trying command fallback"); + string mountName = GetMountName(mountId); + if (!string.IsNullOrEmpty(mountName)) + { + commandManager.ProcessCommand("/mount \"" + mountName + "\""); + log.Information("[ChauffeurMode] [MOUNT] Command sent: /mount \"" + mountName + "\""); + return true; + } + return false; + } + return true; + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] [MOUNT] Exception: " + ex.Message); + log.Error("[ChauffeurMode] [MOUNT] StackTrace: " + ex.StackTrace); + return false; + } + } + + private string GetMountName(uint mountId) + { + try + { + ExcelSheet mountSheet = dataManager.GetExcelSheet(); + if (mountSheet == null) + { + return ""; + } + return mountSheet.GetRowOrDefault(mountId)?.Singular.ToString() ?? ""; + } + catch + { + return ""; + } + } + + private bool IsMounted() + { + try + { + if (objectTable.LocalPlayer == null) + { + return false; + } + return condition[ConditionFlag.Mounted]; + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] IsMounted error: " + ex.Message); + return false; + } + } + + private async Task NavigateToPosition(Vector3 targetPos) + { + try + { + log.Information("[ChauffeurMode] [NAV] ========================================"); + log.Information($"[ChauffeurMode] [NAV] Starting navigation to ({targetPos.X:F2}, {targetPos.Y:F2}, {targetPos.Z:F2})"); + log.Information($"[ChauffeurMode] [NAV] Thread ID: {Thread.CurrentThread.ManagedThreadId}"); + TaskCompletionSource stopNavTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/vnav stop"); + log.Information("[ChauffeurMode] [NAV] Stopped any existing navigation"); + stopNavTask.SetResult(result: true); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [NAV] Error stopping nav: " + ex2.Message); + stopNavTask.SetResult(result: false); + } + }); + await stopNavTask.Task; + await Task.Delay(500); + TaskCompletionSource flyTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + string text = $"/vnav flyto {targetPos.X.ToString(CultureInfo.InvariantCulture)} {targetPos.Y.ToString(CultureInfo.InvariantCulture)} {targetPos.Z.ToString(CultureInfo.InvariantCulture)}"; + log.Information("[ChauffeurMode] [NAV] Executing: " + text); + commandManager.ProcessCommand(text); + flyTask.SetResult(result: true); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [NAV] Command error: " + ex2.Message); + flyTask.SetResult(result: false); + } + }); + await flyTask.Task; + await Task.Delay(1000); + DateTime startTime = DateTime.Now; + TimeSpan timeout = TimeSpan.FromMinutes(5L); + DateTime lastLogTime = DateTime.Now; + int stuckCounter = 0; + float lastDistance = float.MaxValue; + while (DateTime.Now - startTime < timeout) + { + if (!isTransportingQuester) + { + log.Information("[ChauffeurMode] [NAV] Transport cancelled, stopping navigation"); + TaskCompletionSource cancelTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/vnav stop"); + cancelTask.SetResult(result: true); + } + catch + { + cancelTask.SetResult(result: false); + } + }); + await cancelTask.Task; + return; + } + TaskCompletionSource posTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + posTask.SetResult(localPlayer?.Position); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [NAV] Error getting player position: " + ex2.Message); + posTask.SetResult(null); + } + }); + Vector3? playerPos = await posTask.Task; + if (!playerPos.HasValue) + { + log.Warning("[ChauffeurMode] [NAV] Could not get player position"); + break; + } + float distance = Vector3.Distance(playerPos.Value, targetPos); + if (Math.Abs(distance - lastDistance) < 1f) + { + stuckCounter++; + if (stuckCounter > 10) + { + log.Warning($"[ChauffeurMode] [NAV] Stuck at distance {distance:F2}, aborting"); + break; + } + } + else + { + stuckCounter = 0; + } + lastDistance = distance; + float stopDistance = Math.Clamp(config.ChauffeurStopDistance, 2f, 15f); + if (distance < stopDistance) + { + log.Information($"Arrived at destination, distance {distance:F2} yalms"); + TaskCompletionSource arrivedTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/vnav stop"); + log.Information("[ChauffeurMode] [NAV] Navigation stopped"); + arrivedTask.SetResult(result: true); + } + catch + { + arrivedTask.SetResult(result: false); + } + }); + await arrivedTask.Task; + return; + } + if ((DateTime.Now - lastLogTime).TotalSeconds >= 5.0) + { + log.Information($"[ChauffeurMode] [NAV] Distance to target: {distance:F2} yalms"); + lastLogTime = DateTime.Now; + } + await Task.Delay(1000); + } + log.Warning("[ChauffeurMode] [NAV] Navigation timeout"); + TaskCompletionSource timeoutTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/vnav stop"); + log.Information("[ChauffeurMode] [NAV] Navigation stopped (timeout)"); + timeoutTask.SetResult(result: true); + } + catch + { + timeoutTask.SetResult(result: false); + } + }); + await timeoutTask.Task; + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] [NAV] Navigation error: " + ex.Message); + log.Error("[ChauffeurMode] [NAV] StackTrace: " + ex.StackTrace); + } + } + + private async Task NavigateToPositionWithPassengerMonitoring(Vector3 targetPos, Vector3 questerStartPos, string questerName, ushort questerWorld) + { + float arrivalThreshold = Math.Clamp(config.ChauffeurStopDistance, 2f, 15f); + int stuckCounter = 0; + float lastDistance = 0f; + for (int attempt = 1; attempt <= 5; attempt++) + { + log.Information($"[ChauffeurMode] [TRANSPORT] === ATTEMPT {attempt}/{5} ==="); + log.Information("[ChauffeurMode] [TRANSPORT] Starting navigation to target"); + TaskCompletionSource startNavTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/vnav stop"); + Thread.Sleep(500); + string text = $"/vnav flyto {targetPos.X.ToString(CultureInfo.InvariantCulture)} {targetPos.Y.ToString(CultureInfo.InvariantCulture)} {targetPos.Z.ToString(CultureInfo.InvariantCulture)}"; + commandManager.ProcessCommand(text); + log.Information("[ChauffeurMode] [TRANSPORT] Navigation started: " + text); + startNavTask.SetResult(result: true); + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] [TRANSPORT] Failed to start navigation: " + ex.Message); + startNavTask.SetResult(result: false); + } + }); + await startNavTask.Task; + await Task.Delay(2000); + TaskCompletionSource helperStartPosTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + Vector3? result = objectTable.LocalPlayer?.Position; + helperStartPosTask.SetResult(result); + } + catch + { + helperStartPosTask.SetResult(null); + } + }); + Vector3? helperStartPos = await helperStartPosTask.Task; + if (!helperStartPos.HasValue) + { + log.Error("[ChauffeurMode] [TRANSPORT] Could not get helper position"); + continue; + } + log.Information($"[ChauffeurMode] [TRANSPORT] Helper start: ({helperStartPos.Value.X:F2}, {helperStartPos.Value.Y:F2}, {helperStartPos.Value.Z:F2})"); + log.Information("[ChauffeurMode] [TRANSPORT] Waiting 5 seconds to check if helper moved..."); + await Task.Delay(5000); + TaskCompletionSource helperCurrentPosTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + Vector3? result = objectTable.LocalPlayer?.Position; + helperCurrentPosTask.SetResult(result); + } + catch + { + helperCurrentPosTask.SetResult(null); + } + }); + Vector3? helperCurrentPos = await helperCurrentPosTask.Task; + bool questerMovingWithUs = true; + if (helperCurrentPos.HasValue) + { + float helperDistanceMoved = Vector3.Distance(helperStartPos.Value, helperCurrentPos.Value); + log.Information($"[ChauffeurMode] [TRANSPORT] Helper moved {helperDistanceMoved:F2} yalms after 5 seconds"); + if (helperDistanceMoved < 10f) + { + log.Warning($"[ChauffeurMode] [TRANSPORT] ❌ Helper barely moved ({helperDistanceMoved:F2}y) - quester likely not on mount!"); + questerMovingWithUs = false; + } + else + { + log.Information($"[ChauffeurMode] [TRANSPORT] ✓ Helper moved significantly ({helperDistanceMoved:F2}y) - quester is on mount!"); + } + } + if (!questerMovingWithUs) + { + log.Warning("[ChauffeurMode] [TRANSPORT] Quester failed to stay on mount - returning to quester position"); + TaskCompletionSource stopTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/vnav stop"); + stopTask.SetResult(result: true); + } + catch + { + stopTask.SetResult(result: false); + } + }); + await stopTask.Task; + await Task.Delay(1000); + log.Information("[ChauffeurMode] [TRANSPORT] Returning to quester for retry..."); + await NavigateToPosition(questerStartPos); + await Task.Delay(2000); + log.Information("[ChauffeurMode] [TRANSPORT] Signaling mount ready for retry..."); + crossProcessIPC.SendChauffeurMountReady(questerName, questerWorld); + DateTime waitStart = DateTime.Now; + TimeSpan waitMax = TimeSpan.FromSeconds(30L); + bool mounted = false; + while (DateTime.Now - waitStart < waitMax) + { + TaskCompletionSource checkTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + bool result = condition[ConditionFlag.RidingPillion]; + checkTask.SetResult(result); + } + catch + { + checkTask.SetResult(result: false); + } + }); + if (await checkTask.Task) + { + log.Information("[ChauffeurMode] [TRANSPORT] ✓ Quester mounted for retry!"); + mounted = true; + break; + } + await Task.Delay(1000); + } + if (!mounted) + { + log.Error("[ChauffeurMode] [TRANSPORT] Quester failed to mount after retry - aborting"); + return; + } + continue; + } + log.Information("[ChauffeurMode] [TRANSPORT] ✓ Quester confirmed on mount - continuing to destination"); + DateTime arrivalStart = DateTime.Now; + TimeSpan arrivalTimeout = TimeSpan.FromMinutes(5L); + while (DateTime.Now - arrivalStart < arrivalTimeout) + { + if (!isTransportingQuester) + { + log.Information("[ChauffeurMode] [TRANSPORT] Transport cancelled"); + TaskCompletionSource cancelTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/vnav stop"); + cancelTask.SetResult(result: true); + } + catch + { + cancelTask.SetResult(result: false); + } + }); + await cancelTask.Task; + return; + } + TaskCompletionSource posTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + Vector3? result = objectTable.LocalPlayer?.Position; + posTask.SetResult(result); + } + catch + { + posTask.SetResult(null); + } + }); + Vector3? currentPos = await posTask.Task; + if (currentPos.HasValue) + { + float distance = Vector3.Distance(currentPos.Value, targetPos); + if (lastDistance > 0f && Math.Abs(distance - lastDistance) < 1f) + { + stuckCounter++; + if (stuckCounter >= 5) + { + log.Warning($"[ChauffeurMode] [TRANSPORT] Stuck for 5 seconds at distance {distance:F2}"); + log.Information("[ChauffeurMode] [TRANSPORT] Moving 5 yalms backwards to unstuck"); + await framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/vnav stop"); + }); + await Task.Delay(500); + Vector3 direction = Vector3.Normalize(currentPos.Value - targetPos); + Vector3 backwardsPos = currentPos.Value + direction * 5f; + log.Information($"[ChauffeurMode] [TRANSPORT] Moving to backwards position: ({backwardsPos.X:F2}, {backwardsPos.Y:F2}, {backwardsPos.Z:F2})"); + await framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand($"/vnav {backwardsPos.X} {backwardsPos.Y} {backwardsPos.Z}"); + }); + await Task.Delay(3000); + await framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/vnav stop"); + }); + log.Information("[ChauffeurMode] [TRANSPORT] Unstuck complete, considering arrived"); + return; + } + } + else + { + stuckCounter = 0; + } + lastDistance = distance; + if (distance <= arrivalThreshold) + { + log.Information($"[ChauffeurMode] [TRANSPORT] Arrived at destination (distance: {distance:F2} yalms, threshold: {arrivalThreshold:F1})"); + TaskCompletionSource arrivedTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/vnav stop"); + arrivedTask.SetResult(result: true); + } + catch + { + arrivedTask.SetResult(result: false); + } + }); + await arrivedTask.Task; + return; + } + } + await Task.Delay(1000); + } + log.Warning("[ChauffeurMode] [TRANSPORT] Arrival timeout - but quester was on mount, so considering it success"); + return; + } + log.Error($"[ChauffeurMode] [TRANSPORT] Failed after {5} attempts - giving up"); + ResetChauffeurState(); + } + + private void OnChauffeurReadyForPickup(string helperName) + { + if (config.ChauffeurModeEnabled && config.IsQuester && isWaitingForHelper) + { + log.Information("[ChauffeurMode] ========================================"); + log.Information("[ChauffeurMode] === HELPER READY ==="); + log.Information("[ChauffeurMode] ========================================"); + log.Information("[ChauffeurMode] Helper " + helperName + " is ready for pickup"); + log.Information("[ChauffeurMode] [QUESTER] Waiting for mount ready signal..."); + } + } + + public unsafe void OnChauffeurMountReady(string questerName, ushort questerWorld) + { + if (!config.ChauffeurModeEnabled || !config.IsQuester || !isWaitingForHelper) + { + return; + } + if (hasExecutedRidePillion) + { + log.Debug("[ChauffeurMode] [QUESTER] RidePillion already executed this session, ignoring"); + return; + } + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + if (localPlayer == null) + { + return; + } + string myName = localPlayer.Name.ToString(); + ushort myWorld = (ushort)localPlayer.HomeWorld.RowId; + if (myName != questerName || myWorld != questerWorld) + { + log.Debug($"[ChauffeurMode] [QUESTER] Mount ready signal is for {questerName}@{questerWorld}, not for me ({myName}@{myWorld}) - ignoring"); + return; + } + log.Information("[ChauffeurMode] ========================================"); + log.Information("[ChauffeurMode] === MOUNT READY FOR RIDEPILLION ==="); + log.Information("[ChauffeurMode] ========================================"); + log.Information($"[ChauffeurMode] [QUESTER] This signal is for ME: {myName}@{myWorld}"); + hasExecutedRidePillion = true; + Task.Run(async delegate + { + _ = 11; + try + { + TaskCompletionSource isMountedTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + bool flag = IsMounted(); + log.Information($"[ChauffeurMode] [QUESTER] Currently mounted: {flag}"); + isMountedTask.SetResult(flag); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [QUESTER] Error checking mount: " + ex2.Message); + isMountedTask.SetResult(result: false); + } + }); + if (await isMountedTask.Task) + { + log.Information("[ChauffeurMode] [QUESTER] Dismounting before RidePillion (Condition 4 active)"); + for (int i = 0; i < 3; i++) + { + log.Information($"[ChauffeurMode] [QUESTER] Dismount attempt {i + 1}/3 using ActionManager"); + await framework.RunOnFrameworkThread(delegate + { + ActionManager* ptr = ActionManager.Instance(); + if (ptr != null) + { + ptr->UseAction(ActionType.Mount, 0u, 3758096384uL, 0u, ActionManager.UseActionMode.None, 0u, null); + log.Information("[ChauffeurMode] [QUESTER] Dismount action executed via ActionManager"); + } + else + { + log.Error("[ChauffeurMode] [QUESTER] ActionManager is null!"); + } + }); + await Task.Delay(2000); + TaskCompletionSource checkTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + bool flag = condition[ConditionFlag.Mounted]; + log.Information($"[ChauffeurMode] [QUESTER] After dismount attempt {i + 1} - Still mounted: {flag}"); + checkTask.SetResult(flag); + }); + if (!(await checkTask.Task)) + { + log.Information("[ChauffeurMode] [QUESTER] Successfully dismounted!"); + break; + } + } + } + else + { + log.Information("[ChauffeurMode] [QUESTER] Not mounted, no dismount needed"); + } + log.Information("[ChauffeurMode] [QUESTER] Finding Helper in party using IPartyList"); + TaskCompletionSource helperNameTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + IPlayerCharacter localPlayer2 = objectTable.LocalPlayer; + if (localPlayer2 == null) + { + log.Error("[ChauffeurMode] [QUESTER] Local player is null"); + helperNameTask.SetResult(null); + } + else + { + string text = localPlayer2.Name.ToString(); + log.Information("[ChauffeurMode] [QUESTER] My name: " + text); + if (partyList != null && partyList.Length > 1) + { + log.Information($"[ChauffeurMode] [QUESTER] Party size: {partyList.Length}"); + for (int j = 0; j < partyList.Length; j++) + { + IPartyMember partyMember = partyList[j]; + if (partyMember != null) + { + string text2 = partyMember.Name.ToString(); + log.Information($"[ChauffeurMode] [QUESTER] Party member [{j}]: {text2}"); + if (text2 != text) + { + log.Information("[ChauffeurMode] [QUESTER] Found Helper in party: " + text2); + helperNameTask.SetResult(text2); + return; + } + } + } + } + log.Warning("[ChauffeurMode] [QUESTER] No Helper found in party (only found self)"); + helperNameTask.SetResult(null); + } + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [QUESTER] Error finding Helper: " + ex2.Message); + helperNameTask.SetResult(null); + } + }); + string helperName = await helperNameTask.Task; + if (string.IsNullOrEmpty(helperName)) + { + log.Error("[ChauffeurMode] [QUESTER] Cannot execute RidePillion - Helper not found in party"); + } + else + { + log.Information("[ChauffeurMode] [QUESTER] Targeting Helper: " + helperName); + await framework.RunOnFrameworkThread(delegate + { + TargetSystem* ptr = TargetSystem.Instance(); + if (ptr == null) + { + log.Error("[ChauffeurMode] [QUESTER] TargetSystem is null!"); + } + else + { + if (partyList != null) + { + for (int j = 0; j < partyList.Length; j++) + { + IPartyMember partyMember = partyList[j]; + if (partyMember != null && partyMember.Name.ToString() == helperName) + { + IGameObject gameObject = partyMember.GameObject; + if (gameObject != null) + { + ptr->Target = (GameObject*)gameObject.Address; + log.Information("[ChauffeurMode] [QUESTER] Targeted Helper via TargetSystem: " + helperName); + return; + } + } + } + } + log.Warning("[ChauffeurMode] [QUESTER] Could not find Helper GameObject to target"); + } + }); + await Task.Delay(1000); + log.Information("[ChauffeurMode] [QUESTER] ========================================"); + log.Information("[ChauffeurMode] [QUESTER] === EXECUTING RIDEPILLION ==="); + log.Information("[ChauffeurMode] [QUESTER] ========================================"); + log.Information("[ChauffeurMode] [QUESTER] Helper name: " + helperName); + log.Information($"[ChauffeurMode] [QUESTER] Party size: {partyList.Length}"); + for (int i2 = 0; i2 < 3; i2++) + { + log.Information($"[ChauffeurMode] [QUESTER] --- RidePillion attempt {i2 + 1}/3 ---"); + await framework.RunOnFrameworkThread(delegate + { + log.Information("[ChauffeurMode] [QUESTER] Searching for Helper in party..."); + if (partyList != null) + { + for (int j = 0; j < partyList.Length; j++) + { + IPartyMember partyMember = partyList[j]; + if (partyMember != null) + { + string text = partyMember.Name.ToString(); + log.Information($"[ChauffeurMode] [QUESTER] Party member {j}: {text}"); + if (text == helperName) + { + log.Information("[ChauffeurMode] [QUESTER] Found Helper: " + helperName); + IGameObject gameObject = partyMember.GameObject; + if (gameObject != null) + { + log.Information($"[ChauffeurMode] [QUESTER] Helper GameObject address: 0x{gameObject.Address:X}"); + log.Information($"[ChauffeurMode] [QUESTER] Helper ObjectKind: {gameObject.ObjectKind}"); + log.Information($"[ChauffeurMode] [QUESTER] Helper Position: ({gameObject.Position.X:F2}, {gameObject.Position.Y:F2}, {gameObject.Position.Z:F2})"); + BattleChara* address = (BattleChara*)gameObject.Address; + log.Information($"[ChauffeurMode] [QUESTER] BattleChara pointer: 0x{address:X}"); + log.Information("[ChauffeurMode] [QUESTER] Calling MemoryHelper.ExecuteRidePillion(battleChara, 10)..."); + bool value = memoryHelper.ExecuteRidePillion(address); + log.Information($"[ChauffeurMode] [QUESTER] RidePillion Memory call result: {value}"); + return; + } + log.Warning("[ChauffeurMode] [QUESTER] Helper GameObject is NULL!"); + } + } + } + } + log.Warning("[ChauffeurMode] [QUESTER] Could not find Helper in party to execute RidePillion"); + }); + await Task.Delay(2000); + TaskCompletionSource checkTask2 = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + bool flag = condition[ConditionFlag.RidingPillion]; + log.Information($"[ChauffeurMode] [QUESTER] After RidePillion attempt {i2 + 1} - Mounted as passenger: {flag}"); + checkTask2.SetResult(flag); + }); + if (await checkTask2.Task) + { + log.Information("[ChauffeurMode] [QUESTER] Successfully mounted as passenger!"); + break; + } + } + TaskCompletionSource mountedTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + bool flag = condition[ConditionFlag.RidingPillion]; + log.Information($"[ChauffeurMode] [QUESTER] Mounted as passenger (Condition 10): {flag}"); + mountedTask.SetResult(flag); + }); + if (await mountedTask.Task) + { + log.Information("[ChauffeurMode] [QUESTER] Successfully mounted as passenger!"); + log.Information("[ChauffeurMode] [QUESTER] Sending mounted signal to Helper"); + TaskCompletionSource signalTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + crossProcessIPC.SendChauffeurPassengerMounted(); + log.Information("[ChauffeurMode] [QUESTER] Passenger mounted signal sent"); + signalTask.SetResult(result: true); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [QUESTER] Signal error: " + ex2.Message); + signalTask.SetResult(result: false); + } + }); + await signalTask.Task; + } + else + { + log.Warning("[ChauffeurMode] [QUESTER] RidePillion may have failed - not detected as passenger"); + } + log.Information("[ChauffeurMode] [QUESTER] Waiting for transport to complete..."); + log.Information("[ChauffeurMode] [QUESTER] Movement Monitor is stopped during transport"); + } + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] [QUESTER] Error during mount ready: " + ex.Message); + } + }); + } + + private void OnChauffeurPassengerMounted() + { + log.Debug("[ChauffeurMode] OnChauffeurPassengerMounted event fired (handled inline)"); + } + + private void OnHelperStatusUpdate(string helperName, ushort helperWorld, string status) + { + if (!config.IsQuester) + { + return; + } + ExcelSheet worldSheet = dataManager.GetExcelSheet(); + string worldName = "Unknown"; + if (worldSheet != null) + { + foreach (World world in worldSheet) + { + if (world.RowId == helperWorld) + { + worldName = world.Name.ExtractText(); + break; + } + } + } + string helperKey = helperName + "@" + worldName; + helperStatuses[helperKey] = status; + log.Debug("[ChauffeurMode] [QUESTER] Helper status updated: " + helperKey + " = " + status); + } + + private void BroadcastHelperStatusPeriodically() + { + if (isDisposed) + { + log.Debug("[ChauffeurMode] [HELPER] Periodic broadcast stopped (service disposed)"); + return; + } + if (!config.IsHighLevelHelper) + { + if (!isDisposed) + { + framework.RunOnTick(delegate + { + BroadcastHelperStatusPeriodically(); + }, TimeSpan.FromSeconds(10L)); + } + return; + } + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + if (localPlayer != null) + { + try + { + string helperName = localPlayer.Name.ToString(); + ushort helperWorld = (ushort)localPlayer.HomeWorld.RowId; + string status = config.CurrentHelperStatus switch + { + HelperStatus.Available => "Available", + HelperStatus.Transporting => "Transporting", + HelperStatus.InDungeon => "InDungeon", + _ => "Available", + }; + crossProcessIPC.BroadcastHelperStatus(helperName, helperWorld, status); + log.Debug("[ChauffeurMode] [HELPER] Periodic status broadcast: " + status); + } + catch (ObjectDisposedException) + { + log.Debug("[ChauffeurMode] [HELPER] Periodic broadcast stopped (IPC disposed)"); + return; + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [HELPER] Error in periodic broadcast: " + ex2.Message); + } + } + if (!isDisposed) + { + framework.RunOnTick(delegate + { + BroadcastHelperStatusPeriodically(); + }, TimeSpan.FromSeconds(10L)); + } + } + + public void OnChauffeurArrived(string questerName, ushort questerWorld) + { + if (!config.ChauffeurModeEnabled || !config.IsQuester || !isWaitingForHelper) + { + return; + } + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + if (localPlayer == null) + { + return; + } + string myName = localPlayer.Name.ToString(); + ushort myWorld = (ushort)localPlayer.HomeWorld.RowId; + if (myName != questerName || myWorld != questerWorld) + { + log.Debug($"[ChauffeurMode] [QUESTER] Arrived signal is for {questerName}@{questerWorld}, not for me ({myName}@{myWorld}) - ignoring"); + return; + } + log.Information("[ChauffeurMode] ========================================"); + log.Information("[ChauffeurMode] === ARRIVED AT DESTINATION ==="); + log.Information("[ChauffeurMode] ========================================"); + log.Information($"[ChauffeurMode] [QUESTER] This signal is for ME: {myName}@{myWorld}"); + Task.Run(async delegate + { + _ = 6; + try + { + TaskCompletionSource isMountedTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + bool flag = IsMounted(); + log.Information($"[ChauffeurMode] [QUESTER] Currently mounted: {flag}"); + isMountedTask.SetResult(flag); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [QUESTER] Error checking mount: " + ex2.Message); + isMountedTask.SetResult(result: false); + } + }); + bool num = await isMountedTask.Task; + log.Information("[ChauffeurMode] [QUESTER] ========================================"); + log.Information("[ChauffeurMode] [QUESTER] === ARRIVED AT DESTINATION ==="); + log.Information("[ChauffeurMode] [QUESTER] ========================================"); + if (num) + { + log.Information("[ChauffeurMode] [QUESTER] Dismounting from RidePillion (Condition 10 active)"); + TaskCompletionSource dismountTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/ridepillion"); + log.Information("[ChauffeurMode] [QUESTER] /ridepillion command sent to dismount"); + dismountTask.SetResult(result: true); + } + catch (Exception ex2) + { + log.Error("[ChauffeurMode] [QUESTER] Command error: " + ex2.Message); + dismountTask.SetResult(result: false); + } + }); + await dismountTask.Task; + log.Information("[ChauffeurMode] [QUESTER] Waiting 3 seconds for dismount..."); + await Task.Delay(3000); + TaskCompletionSource verifyTask = new TaskCompletionSource(); + framework.RunOnFrameworkThread(delegate + { + bool flag = condition[ConditionFlag.Mounted] || condition[ConditionFlag.RidingPillion]; + log.Information($"[ChauffeurMode] [QUESTER] After dismount - Still mounted: {flag}"); + verifyTask.SetResult(!flag); + }); + await verifyTask.Task; + } + else + { + log.Information("[ChauffeurMode] [QUESTER] Not mounted as passenger, skipping dismount"); + } + log.Information("[ChauffeurMode] [QUESTER] Leaving party"); + await framework.RunOnFrameworkThread(delegate + { + memoryHelper.SendChatMessage("/leave"); + log.Information("[ChauffeurMode] [QUESTER] /leave command sent via UIModule"); + }); + await Task.Delay(1000); + log.Information("[ChauffeurMode] [QUESTER] ========================================"); + log.Information("[ChauffeurMode] [QUESTER] === RESUMING QUESTIONABLE ==="); + log.Information("[ChauffeurMode] [QUESTER] ========================================"); + await framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/qst start"); + log.Information("[ChauffeurMode] [QUESTER] /qst start command sent"); + }); + isWaitingForHelper = false; + hasExecutedRidePillion = false; + targetPosition = null; + targetZoneId = 0u; + log.Information("[ChauffeurMode] Chauffeur transport complete - FLAGS RESET"); + } + catch (Exception ex) + { + log.Error("[ChauffeurMode] [QUESTER] Error during arrival: " + ex.Message); + } + }); + } + + private void OnTerritoryChanged(ushort territoryId) + { + if (!config.ChauffeurModeEnabled) + { + return; + } + if (isWaitingForHelper && targetZoneId != 0 && targetZoneId != territoryId) + { + log.Information($"[ChauffeurMode] Zone changed ({targetZoneId} -> {territoryId}) while waiting for helper, resetting state"); + ResetChauffeurState(); + } + if (config.IsQuester && !((DateTime.Now - lastZoneUpdate).TotalSeconds < 5.0)) + { + lastZoneUpdate = DateTime.Now; + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + if (localPlayer != null) + { + string zoneName = GetZoneName(territoryId); + log.Information($"[ChauffeurMode] Zone changed: {zoneName} ({territoryId})"); + log.Information("[ChauffeurMode] Territory Load State: Zone change detected, starting 8-second broadcast delay"); + lastZoneChangeTime = DateTime.Now; + log.Information("[ChauffeurMode] [QUESTER] Sending zone update to helper"); + crossProcessIPC.SendChauffeurZoneUpdate(localPlayer.Name.ToString(), (ushort)localPlayer.HomeWorld.RowId, territoryId, zoneName); + } + } + } + + private void OnChauffeurZoneUpdate(string questerName, ushort questerWorld, uint zoneId, string zoneName) + { + if (!config.ChauffeurModeEnabled || !config.IsHighLevelHelper) + { + return; + } + log.Debug($"[ChauffeurMode] Zone update received: {questerName}@{questerWorld} -> {zoneName} ({zoneId})"); + log.Debug("[ChauffeurMode] Auto-follow disabled, waiting for explicit summon"); + if (isTransportingQuester) + { + log.Information("[ChauffeurMode] Quester moved to different zone (" + zoneName + "), cancelling transport"); + ResetChauffeurState(); + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/vnav stop"); + log.Information("[ChauffeurMode] Navigation stopped"); + }); + } + } + + private string GetZoneName(uint territoryId) + { + try + { + ExcelSheet territorySheet = dataManager.GetExcelSheet(); + if (territorySheet == null) + { + return $"Zone {territoryId}"; + } + TerritoryType? territory = territorySheet.GetRowOrDefault(territoryId); + if (!territory.HasValue) + { + return $"Zone {territoryId}"; + } + return territory.Value.PlaceName.ValueNullable?.Name.ToString() ?? $"Zone {territoryId}"; + } + catch + { + return $"Zone {territoryId}"; + } + } + + private void ResetHelperTransportState() + { + log.Warning("[ChauffeurMode] [HELPER] Resetting transport state due to workflow abort"); + isTransportingQuester = false; + if (config.IsHighLevelHelper && !string.IsNullOrEmpty(config.AssignedQuester)) + { + log.Information("[ChauffeurMode] [HELPER] Clearing assigned quester: " + config.AssignedQuester); + config.AssignedQuester = ""; + config.CurrentHelperStatus = HelperStatus.Available; + config.Save(); + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + if (localPlayer != null) + { + string helperName = localPlayer.Name.ToString(); + ushort helperWorld = (ushort)localPlayer.HomeWorld.RowId; + crossProcessIPC.BroadcastHelperStatus(helperName, helperWorld, "Available"); + } + } + } + + public void ResetChauffeurState() + { + log.Warning("[ChauffeurMode] ========================================"); + log.Warning("[ChauffeurMode] === RESETTING CHAUFFEUR STATE ==="); + log.Warning("[ChauffeurMode] ========================================"); + log.Warning($"[ChauffeurMode] IsWaitingForHelper: {isWaitingForHelper}, IsTransportingQuester: {isTransportingQuester}"); + if (helperWorkflowCts != null) + { + log.Information("[ChauffeurMode] Cancelling running helper workflow"); + helperWorkflowCts.Cancel(); + helperWorkflowCts.Dispose(); + helperWorkflowCts = null; + } + isWaitingForHelper = false; + isTransportingQuester = false; + hasExecutedRidePillion = false; + targetPosition = null; + targetZoneId = 0u; + questerName = null; + StopNavigation(); + if (config.IsHighLevelHelper) + { + if (!string.IsNullOrEmpty(config.AssignedQuester)) + { + log.Information("[ChauffeurMode] [HELPER] Clearing assigned quester: " + config.AssignedQuester); + config.AssignedQuester = ""; + } + config.CurrentHelperStatus = HelperStatus.Available; + config.Save(); + log.Information("[ChauffeurMode] [HELPER] Status: Available"); + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + if (localPlayer != null) + { + string helperName = localPlayer.Name.ToString(); + ushort helperWorld = (ushort)localPlayer.HomeWorld.RowId; + crossProcessIPC.BroadcastHelperStatus(helperName, helperWorld, "Available"); + } + } + } + + public void CheckHelperFollowing() + { + if (!config.EnableHelperFollowing) + { + if (isFollowingQuester) + { + StopFollowingQuester(); + } + } + else + { + if (!config.IsHighLevelHelper) + { + return; + } + if (string.IsNullOrEmpty(config.AssignedQuesterForFollowing)) + { + if (isFollowingQuester) + { + log.Warning("[HelperFollowing] Stopped - no assigned quester configured!"); + StopFollowingQuester(); + } + return; + } + if (condition[ConditionFlag.BoundByDuty] || condition[ConditionFlag.BoundByDuty56] || condition[ConditionFlag.BoundByDuty95]) + { + log.Debug("[HelperFollowing] Skipping - in duty/dungeon"); + if (isFollowingQuester) + { + log.Information("[HelperFollowing] Stopping - entered duty/dungeon"); + StopFollowingQuester(); + } + return; + } + if (isTransportingQuester) + { + log.Debug("[HelperFollowing] Skipping - currently transporting quester"); + if (isFollowingQuester) + { + log.Information("[HelperFollowing] Stopping - Chauffeur Mode active"); + StopFollowingQuester(); + } + return; + } + ushort currentZone = clientState.TerritoryType; + if (restrictedZones.Contains(currentZone)) + { + log.Debug($"[HelperFollowing] Skipping - in restricted zone {currentZone}"); + if (isFollowingQuester) + { + log.Information($"[HelperFollowing] Stopping - entered restricted zone {currentZone}"); + StopFollowingQuester(); + } + return; + } + if (BLACKLISTED_ZONES.Contains(currentZone)) + { + log.Debug($"[HelperFollowing] Skipping - in blacklisted zone {currentZone}"); + if (isFollowingQuester) + { + log.Information($"[HelperFollowing] Stopping - entered blacklisted zone {currentZone}"); + StopFollowingQuester(); + } + return; + } + DateTime now = DateTime.Now; + if ((now - lastFollowCheck).TotalSeconds < (double)config.HelperFollowCheckInterval) + { + return; + } + lastFollowCheck = now; + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + if (localPlayer == null) + { + return; + } + if (!lastQuesterPosition.HasValue || lastQuesterZone == 0) + { + if (isFollowingQuester) + { + log.Information("[HelperFollowing] Stopped - no quester position data"); + StopFollowingQuester(); + } + return; + } + if (restrictedZones.Contains(lastQuesterZone)) + { + log.Debug($"[HelperFollowing] Skipping - Quester is in restricted zone {lastQuesterZone}"); + if (isFollowingQuester) + { + log.Information($"[HelperFollowing] Stopping - Quester entered restricted zone {lastQuesterZone}"); + StopFollowingQuester(); + } + return; + } + if (BLACKLISTED_ZONES.Contains(lastQuesterZone)) + { + log.Debug($"[HelperFollowing] Skipping - Quester is in blacklisted zone {lastQuesterZone}"); + if (isFollowingQuester) + { + log.Information($"[HelperFollowing] Stopping - Quester entered blacklisted zone {lastQuesterZone}"); + StopFollowingQuester(); + } + return; + } + uint questerZone = lastQuesterZone; + if (questerZone != currentZone) + { + if (!IsMountingAllowed(questerZone)) + { + log.Debug($"[HelperFollowing] Skipping - Quester's zone {questerZone} does not allow mounting/flying"); + if (isFollowingQuester) + { + log.Information($"[HelperFollowing] Stopping - Quester entered non-flying zone {questerZone}"); + StopFollowingQuester(); + } + return; + } + if (HasFlyingInZone(questerZone)) + { + log.Debug($"[HelperFollowing] Quester can fly in zone {questerZone} - no need to follow"); + if (isFollowingQuester) + { + log.Information("[HelperFollowing] Stopping - Quester can fly in their zone"); + StopFollowingQuester(); + } + return; + } + log.Information($"[HelperFollowing] Quester in different zone ({questerZone} vs {currentZone}) - teleporting"); + Task.Run(async delegate + { + try + { + if (await TeleportToZone(questerZone)) + { + log.Information($"[HelperFollowing] Successfully teleported to zone {questerZone}"); + } + else + { + log.Warning($"[HelperFollowing] Failed to teleport to zone {questerZone}"); + } + } + catch (Exception ex) + { + log.Error("[HelperFollowing] Error teleporting to zone: " + ex.Message); + } + }); + return; + } + Vector3 questerPos = lastQuesterPosition.Value; + float distance = Vector3.Distance(localPlayer.Position, questerPos); + log.Debug($"[HelperFollowing] Distance to quester: {distance:F1} yalms (threshold: {config.HelperFollowDistance})"); + if (distance > config.HelperFollowDistance) + { + log.Information($"[HelperFollowing] Distance {distance:F1} > {config.HelperFollowDistance} - navigating to quester"); + if (!condition[ConditionFlag.Mounted] && config.ChauffeurMountId != 0) + { + log.Information("[HelperFollowing] Not mounted - summoning Chauffeur mount"); + framework.RunOnFrameworkThread(delegate + { + SummonMountDirect(config.ChauffeurMountId); + }); + return; + } + NavigateToQuester(questerPos); + if (!isFollowingQuester) + { + isFollowingQuester = true; + log.Information("[HelperFollowing] Started following " + followingQuesterName); + } + } + else if (isFollowingQuester) + { + log.Debug($"[HelperFollowing] Within range ({distance:F1} yalms) - stopping navigation"); + StopNavigation(); + } + lastQuesterPosition = questerPos; + lastQuesterZone = questerZone; + } + } + + private void BroadcastQuesterPosition() + { + if (!config.IsQuester || string.IsNullOrEmpty(config.AssignedHelperForFollowing)) + { + return; + } + if (condition[ConditionFlag.BoundByDuty] || condition[ConditionFlag.BoundByDuty56] || condition[ConditionFlag.BoundByDuty95]) + { + log.Debug("[HelperFollowing] Skipping broadcast - in duty/dungeon"); + return; + } + if (lastZoneChangeTime.HasValue) + { + double timeSinceZoneChange = (DateTime.Now - lastZoneChangeTime.Value).TotalSeconds; + if (timeSinceZoneChange < 8.0) + { + log.Debug($"[ChauffeurMode] [HelperFollowing] Territory Load State: Waiting for zone load (elapsed: {timeSinceZoneChange:F1}s / 8.0s)"); + return; + } + log.Information($"[ChauffeurMode] [HelperFollowing] Territory Load State: Zone load complete ({timeSinceZoneChange:F1}s) - resuming position broadcasts"); + lastZoneChangeTime = null; + } + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + if (localPlayer == null) + { + return; + } + string questerName = localPlayer.Name.ToString(); + ushort questerWorld = (ushort)localPlayer.HomeWorld.RowId; + ushort currentZone = clientState.TerritoryType; + Vector3 position = localPlayer.Position; + crossProcessIPC.BroadcastQuesterPosition(questerName, questerWorld, currentZone, position); + LANHelperClient lanClient = Plugin.Instance?.GetLANHelperClient(); + if (lanClient != null) + { + IReadOnlyList lanHelpers = lanClient.DiscoveredHelpers; + if (lanHelpers.Count > 0) + { + LANHelperInfo firstHelper = lanHelpers.First(); + lanClient.SendFollowCommandAsync(firstHelper.IPAddress, position.X, position.Y, position.Z, currentZone); + } + } + } + + private void OnQuesterPositionUpdate(string questerName, ushort questerWorld, uint zoneId, Vector3 position) + { + if (!config.IsHighLevelHelper) + { + return; + } + string worldName = (dataManager.GetExcelSheet()?.GetRowOrDefault(questerWorld))?.Name.ToString() ?? questerWorld.ToString(); + string receivedQuesterKey = questerName + "@" + worldName; + discoveredQuesters[receivedQuesterKey] = DateTime.Now; + if (config.EnableHelperFollowing) + { + if (string.IsNullOrEmpty(config.AssignedQuesterForFollowing)) + { + log.Debug("[HelperFollowing] No assigned quester - ignoring position update"); + return; + } + if (receivedQuesterKey != config.AssignedQuesterForFollowing) + { + log.Debug("[HelperFollowing] Ignoring position from " + receivedQuesterKey + " - assigned quester is " + config.AssignedQuesterForFollowing); + return; + } + lastQuesterPosition = position; + lastQuesterZone = zoneId; + followingQuesterName = receivedQuesterKey; + log.Debug($"[HelperFollowing] Updated position for {followingQuesterName}: zone {zoneId}, pos ({position.X:F1},{position.Y:F1},{position.Z:F1})"); + } + } + + private IPartyMember? FindQuesterInParty() + { + if (partyList == null || partyList.Length == 0) + { + return null; + } + IPlayerCharacter localPlayer = objectTable.LocalPlayer; + if (localPlayer == null) + { + return null; + } + string helperName = localPlayer.Name.ToString(); + uint helperWorld = localPlayer.HomeWorld.RowId; + for (int i = 0; i < partyList.Length; i++) + { + IPartyMember member = partyList[i]; + if (member == null) + { + continue; + } + string memberName = member.Name.ToString(); + uint memberWorld = member.World.RowId; + if (!(memberName == helperName) || memberWorld != helperWorld) + { + if (string.IsNullOrEmpty(config.AssignedQuester)) + { + log.Debug("[HelperFollowing] No assigned quester - following first party member: " + memberName); + return member; + } + string assignedQuester = config.AssignedQuester; + string memberKey = $"{memberName}@{memberWorld}"; + if (assignedQuester == memberKey) + { + log.Debug("[HelperFollowing] Found assigned quester: " + memberName); + return member; + } + } + } + return null; + } + + private void NavigateToQuester(Vector3 position) + { + try + { + string command = $"/vnav flyto {position.X.ToString(CultureInfo.InvariantCulture)} {position.Y.ToString(CultureInfo.InvariantCulture)} {position.Z.ToString(CultureInfo.InvariantCulture)}"; + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand(command); + log.Debug("[HelperFollowing] Sent: " + command); + }); + } + catch (Exception ex) + { + log.Error("[HelperFollowing] Error navigating to quester: " + ex.Message); + } + } + + private void StopNavigation() + { + try + { + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/vnav stop"); + log.Debug("[HelperFollowing] Stopped navigation"); + }); + } + catch (Exception ex) + { + log.Error("[HelperFollowing] Error stopping navigation: " + ex.Message); + } + } + + private void StopFollowingQuester() + { + if (isFollowingQuester) + { + log.Information("[HelperFollowing] Stopped following " + followingQuesterName); + StopNavigation(); + isFollowingQuester = false; + followingQuesterName = null; + lastQuesterPosition = null; + } + } + + public void Dispose() + { + isDisposed = true; + if (isFollowingQuester) + { + StopFollowingQuester(); + } + if (crossProcessIPC != null) + { + crossProcessIPC.OnChauffeurSummonRequest -= OnChauffeurSummonRequest; + crossProcessIPC.OnChauffeurReadyForPickup -= OnChauffeurReadyForPickup; + crossProcessIPC.OnChauffeurArrived -= OnChauffeurArrived; + crossProcessIPC.OnChauffeurZoneUpdate -= OnChauffeurZoneUpdate; + crossProcessIPC.OnChauffeurMountReady -= OnChauffeurMountReady; + crossProcessIPC.OnHelperStatusUpdate -= OnHelperStatusUpdate; + crossProcessIPC.OnQuesterPositionUpdate -= OnQuesterPositionUpdate; + } + if (clientState != null) + { + clientState.TerritoryChanged -= OnTerritoryChanged; + } + vnavmeshIPC?.Dispose(); + if (framework != null) + { + framework.Update -= OnFrameworkUpdate; + } + log.Information("[ChauffeurMode] Service disposed"); + } +} diff --git a/QuestionableCompanion/QSTCompanion.csproj b/QuestionableCompanion/QSTCompanion.csproj new file mode 100644 index 0000000..1ab981d --- /dev/null +++ b/QuestionableCompanion/QSTCompanion.csproj @@ -0,0 +1,37 @@ + + + QSTCompanion + False + netcoreapp9.0 + x64 + + + 12.0 + True + + + + + + ..\..\..\..\..\ffxiv\alyssile-xivl\addon\Hooks\dev\Dalamud.dll + + + ..\..\..\..\..\ffxiv\alyssile-xivl\addon\Hooks\dev\Newtonsoft.Json.dll + + + ..\..\..\..\..\ffxiv\alyssile-xivl\addon\Hooks\dev\Lumina.dll + + + ..\..\..\..\..\ffxiv\alyssile-xivl\addon\Hooks\dev\Lumina.Excel.dll + + + ..\..\..\..\..\ffxiv\alyssile-xivl\addon\Hooks\dev\FFXIVClientStructs.dll + + + ..\..\..\..\..\ffxiv\alyssile-xivl\addon\Hooks\dev\Dalamud.Bindings.ImGui.dll + + + ..\..\..\..\..\ffxiv\alyssile-xivl\addon\Hooks\dev\InteropGenerator.Runtime.dll + + + \ No newline at end of file diff --git a/QuestionableCompanion/QuestionableCompanion.Data/ExpansionProgress.cs b/QuestionableCompanion/QuestionableCompanion.Data/ExpansionProgress.cs new file mode 100644 index 0000000..63aa157 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Data/ExpansionProgress.cs @@ -0,0 +1,18 @@ +namespace QuestionableCompanion.Data; + +public class ExpansionProgress +{ + public MSQExpansionData.Expansion Expansion { get; set; } + + public int CompletedCount { get; set; } + + public int ExpectedCount { get; set; } + + public float Percentage { get; set; } + + public bool IsComplete { get; set; } + + public string ExpansionName => MSQExpansionData.GetExpansionName(Expansion); + + public string ExpansionShortName => MSQExpansionData.GetExpansionShortName(Expansion); +} diff --git a/QuestionableCompanion/QuestionableCompanion.Data/MSQExpansionData.cs b/QuestionableCompanion/QuestionableCompanion.Data/MSQExpansionData.cs new file mode 100644 index 0000000..a89dcaf --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Data/MSQExpansionData.cs @@ -0,0 +1,479 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using FFXIVClientStructs.FFXIV.Client.UI.Agent; + +namespace QuestionableCompanion.Data; + +public static class MSQExpansionData +{ + public enum Expansion + { + ARealmReborn, + Heavensward, + Stormblood, + Shadowbringers, + Endwalker, + Dawntrail + } + + private static readonly Dictionary> ExpansionQuests = new Dictionary> + { + { + Expansion.ARealmReborn, + new HashSet() + }, + { + Expansion.Heavensward, + new HashSet() + }, + { + Expansion.Stormblood, + new HashSet() + }, + { + Expansion.Shadowbringers, + new HashSet() + }, + { + Expansion.Endwalker, + new HashSet() + }, + { + Expansion.Dawntrail, + new HashSet() + } + }; + + private static readonly Dictionary ExpectedQuestCounts = new Dictionary + { + { + Expansion.ARealmReborn, + 200 + }, + { + Expansion.Heavensward, + 100 + }, + { + Expansion.Stormblood, + 100 + }, + { + Expansion.Shadowbringers, + 100 + }, + { + Expansion.Endwalker, + 100 + }, + { + Expansion.Dawntrail, + 100 + } + }; + + private static readonly Dictionary ExpansionNames = new Dictionary + { + { + Expansion.ARealmReborn, + "A Realm Reborn" + }, + { + Expansion.Heavensward, + "Heavensward" + }, + { + Expansion.Stormblood, + "Stormblood" + }, + { + Expansion.Shadowbringers, + "Shadowbringers" + }, + { + Expansion.Endwalker, + "Endwalker" + }, + { + Expansion.Dawntrail, + "Dawntrail" + } + }; + + private static readonly Dictionary ExpansionShortNames = new Dictionary + { + { + Expansion.ARealmReborn, + "ARR" + }, + { + Expansion.Heavensward, + "HW" + }, + { + Expansion.Stormblood, + "SB" + }, + { + Expansion.Shadowbringers, + "ShB" + }, + { + Expansion.Endwalker, + "EW" + }, + { + Expansion.Dawntrail, + "DT" + } + }; + + public static void RegisterQuest(uint questId, Expansion expansion) + { + if (ExpansionQuests.TryGetValue(expansion, out HashSet quests)) + { + quests.Add(questId); + } + } + + public static void ClearQuests() + { + foreach (HashSet value in ExpansionQuests.Values) + { + value.Clear(); + } + } + + public static Expansion GetExpansionForQuest(uint questId) + { + foreach (var (expansion2, hashSet2) in ExpansionQuests) + { + if (hashSet2.Contains(questId)) + { + return expansion2; + } + } + return Expansion.ARealmReborn; + } + + public static IReadOnlySet GetQuestsForExpansion(Expansion expansion) + { + if (!ExpansionQuests.TryGetValue(expansion, out HashSet quests)) + { + return new HashSet(); + } + return quests; + } + + public static int GetExpectedQuestCount(Expansion expansion) + { + if (!ExpectedQuestCounts.TryGetValue(expansion, out var count)) + { + return 0; + } + return count; + } + + public static string GetExpansionName(Expansion expansion) + { + if (!ExpansionNames.TryGetValue(expansion, out string name)) + { + return "Unknown"; + } + return name; + } + + public static string GetExpansionShortName(Expansion expansion) + { + if (!ExpansionShortNames.TryGetValue(expansion, out string name)) + { + return "???"; + } + return name; + } + + public static IEnumerable GetAllExpansions() + { + return from e in Enum.GetValues() + orderby (int)e + select e; + } + + public static int GetCompletedQuestCountForExpansion(IEnumerable completedQuestIds, Expansion expansion) + { + IReadOnlySet expansionQuests = GetQuestsForExpansion(expansion); + return completedQuestIds.Count((uint qId) => expansionQuests.Contains(qId)); + } + + public unsafe static (Expansion expansion, string debugInfo) GetCurrentExpansionFromGameWithDebug() + { + StringBuilder debug = new StringBuilder(); + debug.AppendLine("=== AGENT SCENARIO TREE DEBUG ==="); + try + { + AgentScenarioTree* agentScenarioTree = AgentScenarioTree.Instance(); + StringBuilder stringBuilder = debug; + StringBuilder stringBuilder2 = stringBuilder; + StringBuilder.AppendInterpolatedStringHandler handler = new StringBuilder.AppendInterpolatedStringHandler(30, 1, stringBuilder); + handler.AppendLiteral("AgentScenarioTree.Instance(): "); + handler.AppendFormatted((agentScenarioTree != null) ? "OK" : "NULL"); + stringBuilder2.AppendLine(ref handler); + if (agentScenarioTree == null) + { + debug.AppendLine("ERROR: AgentScenarioTree is NULL!"); + return (expansion: Expansion.ARealmReborn, debugInfo: debug.ToString()); + } + stringBuilder = debug; + StringBuilder stringBuilder3 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(25, 1, stringBuilder); + handler.AppendLiteral("AgentScenarioTree->Data: "); + handler.AppendFormatted((agentScenarioTree->Data != null) ? "OK" : "NULL"); + stringBuilder3.AppendLine(ref handler); + if (agentScenarioTree->Data == null) + { + debug.AppendLine("ERROR: AgentScenarioTree->Data is NULL!"); + return (expansion: Expansion.ARealmReborn, debugInfo: debug.ToString()); + } + ushort currentQuest = agentScenarioTree->Data->CurrentScenarioQuest; + ushort completedQuest = agentScenarioTree->Data->CompleteScenarioQuest; + stringBuilder = debug; + StringBuilder stringBuilder4 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(33, 2, stringBuilder); + handler.AppendLiteral("CurrentScenarioQuest (raw): "); + handler.AppendFormatted(currentQuest); + handler.AppendLiteral(" (0x"); + handler.AppendFormatted(currentQuest, "X4"); + handler.AppendLiteral(")"); + stringBuilder4.AppendLine(ref handler); + stringBuilder = debug; + StringBuilder stringBuilder5 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(34, 2, stringBuilder); + handler.AppendLiteral("CompleteScenarioQuest (raw): "); + handler.AppendFormatted(completedQuest); + handler.AppendLiteral(" (0x"); + handler.AppendFormatted(completedQuest, "X4"); + handler.AppendLiteral(")"); + stringBuilder5.AppendLine(ref handler); + ushort questToCheck = ((currentQuest != 0) ? currentQuest : completedQuest); + stringBuilder = debug; + StringBuilder stringBuilder6 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(25, 2, stringBuilder); + handler.AppendLiteral("Quest to check: "); + handler.AppendFormatted(questToCheck); + handler.AppendLiteral(" (using "); + handler.AppendFormatted((currentQuest != 0) ? "Current" : "Completed"); + handler.AppendLiteral(")"); + stringBuilder6.AppendLine(ref handler); + if (questToCheck == 0) + { + debug.AppendLine("WARNING: Both CurrentScenarioQuest and CompleteScenarioQuest are 0!"); + return (expansion: Expansion.ARealmReborn, debugInfo: debug.ToString()); + } + uint questId = (uint)(questToCheck | 0x10000); + stringBuilder = debug; + StringBuilder stringBuilder7 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(25, 2, stringBuilder); + handler.AppendLiteral("Converted Quest ID: "); + handler.AppendFormatted(questId); + handler.AppendLiteral(" (0x"); + handler.AppendFormatted(questId, "X8"); + handler.AppendLiteral(")"); + stringBuilder7.AppendLine(ref handler); + Expansion expansion = GetExpansionForQuest(questId); + stringBuilder = debug; + StringBuilder stringBuilder8 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(22, 2, stringBuilder); + handler.AppendLiteral("Expansion for Quest "); + handler.AppendFormatted(questId); + handler.AppendLiteral(": "); + handler.AppendFormatted(GetExpansionName(expansion)); + stringBuilder8.AppendLine(ref handler); + IReadOnlySet expansionQuests = GetQuestsForExpansion(expansion); + bool isRegistered = expansionQuests.Contains(questId); + stringBuilder = debug; + StringBuilder stringBuilder9 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(23, 3, stringBuilder); + handler.AppendLiteral("Quest "); + handler.AppendFormatted(questId); + handler.AppendLiteral(" registered in "); + handler.AppendFormatted(expansion); + handler.AppendLiteral(": "); + handler.AppendFormatted(isRegistered); + stringBuilder9.AppendLine(ref handler); + if (!isRegistered) + { + stringBuilder = debug; + StringBuilder stringBuilder10 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(48, 1, stringBuilder); + handler.AppendLiteral("WARNING: Quest "); + handler.AppendFormatted(questId); + handler.AppendLiteral(" is NOT in our registered quests!"); + stringBuilder10.AppendLine(ref handler); + stringBuilder = debug; + StringBuilder stringBuilder11 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(30, 2, stringBuilder); + handler.AppendLiteral("Total registered quests for "); + handler.AppendFormatted(expansion); + handler.AppendLiteral(": "); + handler.AppendFormatted(expansionQuests.Count); + stringBuilder11.AppendLine(ref handler); + foreach (Expansion exp in GetAllExpansions()) + { + if (GetQuestsForExpansion(exp).Contains(questId)) + { + stringBuilder = debug; + StringBuilder stringBuilder12 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(10, 1, stringBuilder); + handler.AppendLiteral("FOUND in "); + handler.AppendFormatted(exp); + handler.AppendLiteral("!"); + stringBuilder12.AppendLine(ref handler); + expansion = exp; + break; + } + } + } + stringBuilder = debug; + StringBuilder stringBuilder13 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(25, 1, stringBuilder); + handler.AppendLiteral(">>> FINAL EXPANSION: "); + handler.AppendFormatted(GetExpansionName(expansion)); + handler.AppendLiteral(" <<<"); + stringBuilder13.AppendLine(ref handler); + return (expansion: expansion, debugInfo: debug.ToString()); + } + catch (Exception ex) + { + StringBuilder stringBuilder = debug; + StringBuilder stringBuilder14 = stringBuilder; + StringBuilder.AppendInterpolatedStringHandler handler = new StringBuilder.AppendInterpolatedStringHandler(11, 1, stringBuilder); + handler.AppendLiteral("EXCEPTION: "); + handler.AppendFormatted(ex.Message); + stringBuilder14.AppendLine(ref handler); + stringBuilder = debug; + StringBuilder stringBuilder15 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(7, 1, stringBuilder); + handler.AppendLiteral("Stack: "); + handler.AppendFormatted(ex.StackTrace); + stringBuilder15.AppendLine(ref handler); + return (expansion: Expansion.ARealmReborn, debugInfo: debug.ToString()); + } + } + + public static Expansion GetCurrentExpansionFromGame() + { + return GetCurrentExpansionFromGameWithDebug().expansion; + } + + public static Expansion GetCurrentExpansion(IEnumerable completedQuestIds) + { + List questList = completedQuestIds.ToList(); + if (questList.Count == 0) + { + return Expansion.ARealmReborn; + } + foreach (Expansion expansion in GetAllExpansions().Reverse().ToList()) + { + IReadOnlySet expansionQuests = GetQuestsForExpansion(expansion); + if (questList.Where((uint qId) => expansionQuests.Contains(qId)).ToList().Count > 0) + { + return expansion; + } + } + return Expansion.ARealmReborn; + } + + public static string GetExpansionDetectionDebugInfo(IEnumerable completedQuestIds) + { + List questList = completedQuestIds.ToList(); + StringBuilder result = new StringBuilder(); + result.AppendLine("=== EXPANSION DETECTION DEBUG ==="); + StringBuilder stringBuilder = result; + StringBuilder stringBuilder2 = stringBuilder; + StringBuilder.AppendInterpolatedStringHandler handler = new StringBuilder.AppendInterpolatedStringHandler(24, 1, stringBuilder); + handler.AppendLiteral("Total completed quests: "); + handler.AppendFormatted(questList.Count); + stringBuilder2.AppendLine(ref handler); + result.AppendLine(""); + result.AppendLine("Checking expansions from highest to lowest:"); + result.AppendLine(""); + foreach (Expansion expansion in GetAllExpansions().Reverse()) + { + IReadOnlySet expansionQuests = GetQuestsForExpansion(expansion); + List completedInExpansion = questList.Where((uint qId) => expansionQuests.Contains(qId)).ToList(); + float percentage = ((expansionQuests.Count > 0) ? ((float)completedInExpansion.Count / (float)expansionQuests.Count * 100f) : 0f); + stringBuilder = result; + StringBuilder stringBuilder3 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(4, 2, stringBuilder); + handler.AppendFormatted(GetExpansionName(expansion)); + handler.AppendLiteral(" ("); + handler.AppendFormatted(GetExpansionShortName(expansion)); + handler.AppendLiteral("):"); + stringBuilder3.AppendLine(ref handler); + stringBuilder = result; + StringBuilder stringBuilder4 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(28, 1, stringBuilder); + handler.AppendLiteral(" - Total MSQ in expansion: "); + handler.AppendFormatted(expansionQuests.Count); + stringBuilder4.AppendLine(ref handler); + stringBuilder = result; + StringBuilder stringBuilder5 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(32, 2, stringBuilder); + handler.AppendLiteral(" - Completed by character: "); + handler.AppendFormatted(completedInExpansion.Count); + handler.AppendLiteral(" ("); + handler.AppendFormatted(percentage, "F1"); + handler.AppendLiteral("%)"); + stringBuilder5.AppendLine(ref handler); + if (completedInExpansion.Count > 0) + { + string samples = string.Join(", ", completedInExpansion.OrderByDescending((uint x) => x).Take(5)); + stringBuilder = result; + StringBuilder stringBuilder6 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(22, 1, stringBuilder); + handler.AppendLiteral(" - Sample Quest IDs: "); + handler.AppendFormatted(samples); + stringBuilder6.AppendLine(ref handler); + result.AppendLine(" >>> HAS COMPLETED QUESTS - WOULD SELECT THIS EXPANSION <<<"); + } + else + { + result.AppendLine(" - No quests completed in this expansion"); + } + result.AppendLine(""); + } + Expansion currentExpansion = GetCurrentExpansion(questList); + result.AppendLine("==========================================="); + stringBuilder = result; + StringBuilder stringBuilder7 = stringBuilder; + handler = new StringBuilder.AppendInterpolatedStringHandler(34, 1, stringBuilder); + handler.AppendLiteral(">>> FINAL DETECTED EXPANSION: "); + handler.AppendFormatted(GetExpansionName(currentExpansion)); + handler.AppendLiteral(" <<<"); + stringBuilder7.AppendLine(ref handler); + result.AppendLine("==========================================="); + return result.ToString(); + } + + public static ExpansionProgress GetExpansionProgress(IEnumerable completedQuestIds, Expansion expansion) + { + int completed = GetCompletedQuestCountForExpansion(completedQuestIds, expansion); + int expected = GetExpectedQuestCount(expansion); + return new ExpansionProgress + { + Expansion = expansion, + CompletedCount = completed, + ExpectedCount = expected, + Percentage = ((expected > 0) ? ((float)completed / (float)expected * 100f) : 0f), + IsComplete = (completed >= expected) + }; + } + + public static List GetAllExpansionProgress(IEnumerable completedQuestIds) + { + return (from exp in GetAllExpansions() + select GetExpansionProgress(completedQuestIds, exp)).ToList(); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Helpers/ImGuiDragDrop.cs b/QuestionableCompanion/QuestionableCompanion.Helpers/ImGuiDragDrop.cs new file mode 100644 index 0000000..b5c29a9 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Helpers/ImGuiDragDrop.cs @@ -0,0 +1,22 @@ +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using Dalamud.Bindings.ImGui; + +namespace QuestionableCompanion.Helpers; + +public static class ImGuiDragDrop +{ + public static void SetDragDropPayload(string type, T data, ImGuiCond cond = ImGuiCond.None) where T : struct + { + ReadOnlySpan span = MemoryMarshal.AsBytes(MemoryMarshal.CreateReadOnlySpan(in data, 1)); + ImGui.SetDragDropPayload(type, span, cond); + } + + public unsafe static bool AcceptDragDropPayload(string type, out T payload, ImGuiDragDropFlags flags = ImGuiDragDropFlags.None) where T : struct + { + ImGuiPayload* pload = ImGui.AcceptDragDropPayload(type, flags); + payload = ((pload != null) ? Unsafe.Read(pload->Data) : default(T)); + return pload != null; + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyCharacterStatus.cs b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyCharacterStatus.cs new file mode 100644 index 0000000..46bca3f --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyCharacterStatus.cs @@ -0,0 +1,15 @@ +using System; +using System.Collections.Generic; + +namespace QuestionableCompanion.Models; + +public class AlliedSocietyCharacterStatus +{ + public required string CharacterId { get; set; } + + public AlliedSocietyRotationStatus Status { get; set; } + + public DateTime? LastCompletionDate { get; set; } + + public List ImportedQuestIds { get; set; } = new List(); +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyConfiguration.cs b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyConfiguration.cs new file mode 100644 index 0000000..4004e4e --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyConfiguration.cs @@ -0,0 +1,24 @@ +using System.Collections.Generic; + +namespace QuestionableCompanion.Models; + +public class AlliedSocietyConfiguration +{ + public List Priorities { get; set; } = new List(); + + public AlliedSocietyQuestMode QuestMode { get; set; } + + public void InitializeDefaults() + { + Priorities.Clear(); + for (byte i = 1; i <= 20; i++) + { + Priorities.Add(new AlliedSocietyPriority + { + SocietyId = i, + Enabled = true, + Order = i - 1 + }); + } + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyPriority.cs b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyPriority.cs new file mode 100644 index 0000000..b46d9f6 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyPriority.cs @@ -0,0 +1,10 @@ +namespace QuestionableCompanion.Models; + +public class AlliedSocietyPriority +{ + public required byte SocietyId { get; set; } + + public bool Enabled { get; set; } + + public int Order { get; set; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyProgress.cs b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyProgress.cs new file mode 100644 index 0000000..187dcd6 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyProgress.cs @@ -0,0 +1,12 @@ +namespace QuestionableCompanion.Models; + +public class AlliedSocietyProgress +{ + public required string CharacterId { get; set; } + + public required byte SocietyId { get; set; } + + public int CurrentRank { get; set; } + + public bool IsMaxRank { get; set; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyQuestMode.cs b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyQuestMode.cs new file mode 100644 index 0000000..9dbca7a --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyQuestMode.cs @@ -0,0 +1,7 @@ +namespace QuestionableCompanion.Models; + +public enum AlliedSocietyQuestMode +{ + OnlyThreePerSociety, + AllAvailableQuests +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyRotationPhase.cs b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyRotationPhase.cs new file mode 100644 index 0000000..f75c8c0 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyRotationPhase.cs @@ -0,0 +1,13 @@ +namespace QuestionableCompanion.Models; + +public enum AlliedSocietyRotationPhase +{ + Idle, + StartingRotation, + ImportingQuests, + WaitingForQuestAccept, + MonitoringQuests, + CheckingCompletion, + WaitingForCharacterSwitch, + Completed +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyRotationStatus.cs b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyRotationStatus.cs new file mode 100644 index 0000000..3c4f622 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/AlliedSocietyRotationStatus.cs @@ -0,0 +1,8 @@ +namespace QuestionableCompanion.Models; + +public enum AlliedSocietyRotationStatus +{ + Ready, + InProgress, + Complete +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/CharacterProgressInfo.cs b/QuestionableCompanion/QuestionableCompanion.Models/CharacterProgressInfo.cs new file mode 100644 index 0000000..3cb90a0 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/CharacterProgressInfo.cs @@ -0,0 +1,25 @@ +using System; + +namespace QuestionableCompanion.Models; + +[Serializable] +public class CharacterProgressInfo +{ + public string World { get; set; } = "Unknown"; + + public uint LastQuestId { get; set; } + + public string LastQuestName { get; set; } = "—"; + + public int CompletedQuestCount { get; set; } + + public DateTime LastUpdatedUtc { get; set; } = DateTime.MinValue; + + public uint LastCompletedMSQId { get; set; } + + public string LastCompletedMSQName { get; set; } = "—"; + + public int CompletedMSQCount { get; set; } + + public float MSQCompletionPercentage { get; set; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/ExecutionState.cs b/QuestionableCompanion/QuestionableCompanion.Models/ExecutionState.cs new file mode 100644 index 0000000..38febf1 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/ExecutionState.cs @@ -0,0 +1,23 @@ +using System; + +namespace QuestionableCompanion.Models; + +[Serializable] +public class ExecutionState +{ + public string ActiveProfile { get; set; } = string.Empty; + + public string CurrentCharacter { get; set; } = string.Empty; + + public uint CurrentQuestId { get; set; } + + public string CurrentQuestName { get; set; } = string.Empty; + + public string CurrentSequence { get; set; } = string.Empty; + + public ExecutionStatus Status { get; set; } + + public int Progress { get; set; } + + public DateTime LastUpdate { get; set; } = DateTime.Now; +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/ExecutionStatus.cs b/QuestionableCompanion/QuestionableCompanion.Models/ExecutionStatus.cs new file mode 100644 index 0000000..68bb2f5 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/ExecutionStatus.cs @@ -0,0 +1,11 @@ +namespace QuestionableCompanion.Models; + +public enum ExecutionStatus +{ + Idle, + Waiting, + Queued, + Running, + Complete, + Failed +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/LANChauffeurResponse.cs b/QuestionableCompanion/QuestionableCompanion.Models/LANChauffeurResponse.cs new file mode 100644 index 0000000..00b49ad --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/LANChauffeurResponse.cs @@ -0,0 +1,8 @@ +namespace QuestionableCompanion.Models; + +public class LANChauffeurResponse +{ + public string QuesterName { get; set; } = string.Empty; + + public ushort QuesterWorldId { get; set; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/LANChauffeurSummon.cs b/QuestionableCompanion/QuestionableCompanion.Models/LANChauffeurSummon.cs new file mode 100644 index 0000000..c5a2dc4 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/LANChauffeurSummon.cs @@ -0,0 +1,24 @@ +namespace QuestionableCompanion.Models; + +public class LANChauffeurSummon +{ + public string QuesterName { get; set; } = string.Empty; + + public ushort QuesterWorldId { get; set; } + + public uint ZoneId { get; set; } + + public float TargetX { get; set; } + + public float TargetY { get; set; } + + public float TargetZ { get; set; } + + public float QuesterX { get; set; } + + public float QuesterY { get; set; } + + public float QuesterZ { get; set; } + + public bool IsAttuneAetheryte { get; set; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/LANFollowCommand.cs b/QuestionableCompanion/QuestionableCompanion.Models/LANFollowCommand.cs new file mode 100644 index 0000000..d2310e9 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/LANFollowCommand.cs @@ -0,0 +1,12 @@ +namespace QuestionableCompanion.Models; + +public class LANFollowCommand +{ + public float X { get; set; } + + public float Y { get; set; } + + public float Z { get; set; } + + public uint TerritoryId { get; set; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/LANHeartbeat.cs b/QuestionableCompanion/QuestionableCompanion.Models/LANHeartbeat.cs new file mode 100644 index 0000000..cba7496 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/LANHeartbeat.cs @@ -0,0 +1,10 @@ +namespace QuestionableCompanion.Models; + +public class LANHeartbeat +{ + public string ClientName { get; set; } = string.Empty; + + public ushort ClientWorldId { get; set; } + + public string ClientRole { get; set; } = string.Empty; +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/LANHelperInfo.cs b/QuestionableCompanion/QuestionableCompanion.Models/LANHelperInfo.cs new file mode 100644 index 0000000..df822d6 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/LANHelperInfo.cs @@ -0,0 +1,16 @@ +using System; + +namespace QuestionableCompanion.Models; + +public class LANHelperInfo +{ + public string Name { get; set; } = string.Empty; + + public ushort WorldId { get; set; } + + public string IPAddress { get; set; } = string.Empty; + + public LANHelperStatus Status { get; set; } + + public DateTime LastSeen { get; set; } = DateTime.Now; +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/LANHelperRequest.cs b/QuestionableCompanion/QuestionableCompanion.Models/LANHelperRequest.cs new file mode 100644 index 0000000..e7d4499 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/LANHelperRequest.cs @@ -0,0 +1,10 @@ +namespace QuestionableCompanion.Models; + +public class LANHelperRequest +{ + public string QuesterName { get; set; } = string.Empty; + + public ushort QuesterWorldId { get; set; } + + public string DutyName { get; set; } = string.Empty; +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/LANHelperStatus.cs b/QuestionableCompanion/QuestionableCompanion.Models/LANHelperStatus.cs new file mode 100644 index 0000000..7ec5a82 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/LANHelperStatus.cs @@ -0,0 +1,12 @@ +namespace QuestionableCompanion.Models; + +public enum LANHelperStatus +{ + Available, + Busy, + InParty, + InDuty, + Transporting, + Offline, + Error +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/LANHelperStatusResponse.cs b/QuestionableCompanion/QuestionableCompanion.Models/LANHelperStatusResponse.cs new file mode 100644 index 0000000..5e762ae --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/LANHelperStatusResponse.cs @@ -0,0 +1,12 @@ +namespace QuestionableCompanion.Models; + +public class LANHelperStatusResponse +{ + public string Name { get; set; } = string.Empty; + + public ushort WorldId { get; set; } + + public LANHelperStatus Status { get; set; } + + public string? CurrentActivity { get; set; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/LANMessage.cs b/QuestionableCompanion/QuestionableCompanion.Models/LANMessage.cs new file mode 100644 index 0000000..ea51fb4 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/LANMessage.cs @@ -0,0 +1,35 @@ +using System; +using Newtonsoft.Json; + +namespace QuestionableCompanion.Models; + +public class LANMessage +{ + public LANMessageType Type { get; set; } + + public DateTime Timestamp { get; set; } = DateTime.Now; + + public string? Data { get; set; } + + public LANMessage() + { + } + + public LANMessage(LANMessageType type, object? data = null) + { + Type = type; + if (data != null) + { + Data = JsonConvert.SerializeObject(data); + } + } + + public T? GetData() + { + if (string.IsNullOrEmpty(Data)) + { + return default(T); + } + return JsonConvert.DeserializeObject(Data); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/LANMessageType.cs b/QuestionableCompanion/QuestionableCompanion.Models/LANMessageType.cs new file mode 100644 index 0000000..3c04d4e --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/LANMessageType.cs @@ -0,0 +1,24 @@ +namespace QuestionableCompanion.Models; + +public enum LANMessageType +{ + DISCOVER_REQUEST, + DISCOVER_RESPONSE, + REQUEST_HELPER, + HELPER_STATUS, + INVITE_NOTIFICATION, + INVITE_ACCEPTED, + HELPER_IN_PARTY, + HELPER_READY, + HELPER_IN_DUTY, + DUTY_COMPLETE, + FOLLOW_COMMAND, + FOLLOW_STARTED, + FOLLOW_ARRIVED, + CHAUFFEUR_PICKUP_REQUEST, + CHAUFFEUR_HELPER_READY_FOR_MOUNT, + CHAUFFEUR_HELPER_ARRIVED_DEST, + ERROR, + DISCONNECT, + HEARTBEAT +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/LogEntry.cs b/QuestionableCompanion/QuestionableCompanion.Models/LogEntry.cs new file mode 100644 index 0000000..ec80f8a --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/LogEntry.cs @@ -0,0 +1,30 @@ +using System; + +namespace QuestionableCompanion.Models; + +[Serializable] +public class LogEntry +{ + public DateTime Timestamp { get; set; } = DateTime.Now; + + public LogLevel Level { get; set; } + + public string Message { get; set; } = string.Empty; + + public string FormattedTimestamp => Timestamp.ToString("HH:mm:ss"); + + public string FormattedMessage => $"[{FormattedTimestamp}] {GetLevelIcon()} {Message}"; + + private string GetLevelIcon() + { + return Level switch + { + LogLevel.Info => "→", + LogLevel.Success => "✓", + LogLevel.Warning => "⏳", + LogLevel.Error => "✗", + LogLevel.Debug => "▶", + _ => "•", + }; + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/LogLevel.cs b/QuestionableCompanion/QuestionableCompanion.Models/LogLevel.cs new file mode 100644 index 0000000..0cf3470 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/LogLevel.cs @@ -0,0 +1,10 @@ +namespace QuestionableCompanion.Models; + +public enum LogLevel +{ + Info, + Success, + Warning, + Error, + Debug +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/QuestConfig.cs b/QuestionableCompanion/QuestionableCompanion.Models/QuestConfig.cs new file mode 100644 index 0000000..0956ba5 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/QuestConfig.cs @@ -0,0 +1,19 @@ +using System; + +namespace QuestionableCompanion.Models; + +[Serializable] +public class QuestConfig +{ + public uint QuestId { get; set; } + + public string QuestName { get; set; } = string.Empty; + + public TriggerType TriggerType { get; set; } = TriggerType.OnComplete; + + public SequenceConfig SequenceAfterQuest { get; set; } = new SequenceConfig(); + + public string NextCharacter { get; set; } = "auto_next"; + + public string AssignedCharacter { get; set; } = string.Empty; +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/QuestProfile.cs b/QuestionableCompanion/QuestionableCompanion.Models/QuestProfile.cs new file mode 100644 index 0000000..fac0d0c --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/QuestProfile.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; + +namespace QuestionableCompanion.Models; + +[Serializable] +public class QuestProfile +{ + public string Name { get; set; } = "New Profile"; + + public List Characters { get; set; } = new List(); + + public List Quests { get; set; } = new List(); + + public bool IsActive { get; set; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/RotationPhase.cs b/QuestionableCompanion/QuestionableCompanion.Models/RotationPhase.cs new file mode 100644 index 0000000..ba6e1da --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/RotationPhase.cs @@ -0,0 +1,25 @@ +namespace QuestionableCompanion.Models; + +public enum RotationPhase +{ + Idle, + InitializingFirstCharacter, + WaitingForCharacterLogin, + ScanningQuests, + CheckingQuestCompletion, + DCTraveling, + WaitingForQuestStart, + Questing, + InCombat, + InDungeon, + HandlingSubmarines, + SyncingCharacterData, + WaitingForChauffeur, + TravellingWithChauffeur, + QuestActive, + WaitingForNextCharacterSwitch, + WaitingBeforeCharacterSwitch, + WaitingForHomeworldReturn, + Completed, + Error +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/RotationState.cs b/QuestionableCompanion/QuestionableCompanion.Models/RotationState.cs new file mode 100644 index 0000000..99b204b --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/RotationState.cs @@ -0,0 +1,269 @@ +using System; +using System.Collections.Generic; + +namespace QuestionableCompanion.Models; + +public class RotationState +{ + private readonly object _lock = new object(); + + private uint _currentStopQuestId; + + private List _selectedCharacters = new List(); + + private string _currentCharacter = ""; + + private string _nextCharacter = ""; + + private List _completedCharacters = new List(); + + private List _remainingCharacters = new List(); + + private RotationPhase _phase; + + private DateTime _phaseStartTime = DateTime.Now; + + private string _errorMessage = ""; + + private DateTime? _rotationStartTime; + + private bool _hasQuestBeenAccepted; + + private uint? _lastKnownQuestState; + + private bool _isSyncOnlyMode; + + public uint CurrentStopQuestId + { + get + { + lock (_lock) + { + return _currentStopQuestId; + } + } + set + { + lock (_lock) + { + _currentStopQuestId = value; + } + } + } + + public List SelectedCharacters + { + get + { + lock (_lock) + { + return new List(_selectedCharacters); + } + } + set + { + lock (_lock) + { + _selectedCharacters = new List(value); + } + } + } + + public string CurrentCharacter + { + get + { + lock (_lock) + { + return _currentCharacter; + } + } + set + { + lock (_lock) + { + _currentCharacter = value; + } + } + } + + public string NextCharacter + { + get + { + lock (_lock) + { + return _nextCharacter; + } + } + set + { + lock (_lock) + { + _nextCharacter = value; + } + } + } + + public List CompletedCharacters + { + get + { + lock (_lock) + { + return new List(_completedCharacters); + } + } + set + { + lock (_lock) + { + _completedCharacters = new List(value); + } + } + } + + public List RemainingCharacters + { + get + { + lock (_lock) + { + return new List(_remainingCharacters); + } + } + set + { + lock (_lock) + { + _remainingCharacters = new List(value); + } + } + } + + public RotationPhase Phase + { + get + { + lock (_lock) + { + return _phase; + } + } + set + { + lock (_lock) + { + _phase = value; + } + } + } + + public DateTime PhaseStartTime + { + get + { + lock (_lock) + { + return _phaseStartTime; + } + } + set + { + lock (_lock) + { + _phaseStartTime = value; + } + } + } + + public string ErrorMessage + { + get + { + lock (_lock) + { + return _errorMessage; + } + } + set + { + lock (_lock) + { + _errorMessage = value; + } + } + } + + public DateTime? RotationStartTime + { + get + { + lock (_lock) + { + return _rotationStartTime; + } + } + set + { + lock (_lock) + { + _rotationStartTime = value; + } + } + } + + public bool HasQuestBeenAccepted + { + get + { + lock (_lock) + { + return _hasQuestBeenAccepted; + } + } + set + { + lock (_lock) + { + _hasQuestBeenAccepted = value; + } + } + } + + public uint? LastKnownQuestState + { + get + { + lock (_lock) + { + return _lastKnownQuestState; + } + } + set + { + lock (_lock) + { + _lastKnownQuestState = value; + } + } + } + + public bool IsSyncOnlyMode + { + get + { + lock (_lock) + { + return _isSyncOnlyMode; + } + } + set + { + lock (_lock) + { + _isSyncOnlyMode = value; + } + } + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/SequenceConfig.cs b/QuestionableCompanion/QuestionableCompanion.Models/SequenceConfig.cs new file mode 100644 index 0000000..cc8f595 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/SequenceConfig.cs @@ -0,0 +1,13 @@ +using System; + +namespace QuestionableCompanion.Models; + +[Serializable] +public class SequenceConfig +{ + public SequenceType Type { get; set; } + + public string Value { get; set; } = string.Empty; + + public bool WaitForCompletion { get; set; } = true; +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/SequenceType.cs b/QuestionableCompanion/QuestionableCompanion.Models/SequenceType.cs new file mode 100644 index 0000000..9c16db1 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/SequenceType.cs @@ -0,0 +1,7 @@ +namespace QuestionableCompanion.Models; + +public enum SequenceType +{ + QuestionableProfile, + InternalAction +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/StopPoint.cs b/QuestionableCompanion/QuestionableCompanion.Models/StopPoint.cs new file mode 100644 index 0000000..6d85d84 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/StopPoint.cs @@ -0,0 +1,30 @@ +using System; +using System.Text.Json.Serialization; + +namespace QuestionableCompanion.Models; + +[Serializable] +public class StopPoint +{ + public uint QuestId { get; set; } + + [JsonInclude] + [JsonPropertyName("Sequence")] + public byte? Sequence { get; set; } + + public bool IsActive { get; set; } + + public DateTime CreatedAt { get; set; } = DateTime.Now; + + public string DisplayName + { + get + { + if (Sequence.HasValue) + { + return $"Quest {QuestId} (Seq {Sequence.Value})"; + } + return $"Quest {QuestId}"; + } + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Models/TriggerType.cs b/QuestionableCompanion/QuestionableCompanion.Models/TriggerType.cs new file mode 100644 index 0000000..beced55 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Models/TriggerType.cs @@ -0,0 +1,7 @@ +namespace QuestionableCompanion.Models; + +public enum TriggerType +{ + OnAccept, + OnComplete +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/ARPostProcessEventQuestService.cs b/QuestionableCompanion/QuestionableCompanion.Services/ARPostProcessEventQuestService.cs new file mode 100644 index 0000000..c0f2f28 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/ARPostProcessEventQuestService.cs @@ -0,0 +1,454 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text.RegularExpressions; +using System.Threading.Tasks; +using Dalamud.Plugin; +using Dalamud.Plugin.Ipc; +using Dalamud.Plugin.Services; +using Newtonsoft.Json.Linq; + +namespace QuestionableCompanion.Services; + +public class ARPostProcessEventQuestService : IDisposable +{ + private readonly IDalamudPluginInterface pluginInterface; + + private readonly QuestionableIPC questionableIPC; + + private readonly EventQuestResolver eventQuestResolver; + + private readonly Configuration configuration; + + private readonly IPluginLog log; + + private readonly IFramework framework; + + private readonly ICommandManager commandManager; + + private readonly LifestreamIPC lifestreamIPC; + + private ICallGateSubscriber? characterAdditionalTaskSubscriber; + + private ICallGateSubscriber? characterPostProcessSubscriber; + + private Action? characterAdditionalTaskHandler; + + private Action? characterPostProcessHandler; + + private bool isProcessingEventQuests; + + private DateTime postProcessStartTime; + + private List currentQuestHierarchy = new List(); + + private string currentPluginName = string.Empty; + + private string lastTerritoryWaitDetected = string.Empty; + + private DateTime lastTerritoryTeleportTime = DateTime.MinValue; + + private const string PLUGIN_NAME = "QuestionableCompanion"; + + private const string AR_CHARACTER_ADDITIONAL_TASK = "AutoRetainer.OnCharacterAdditionalTask"; + + private const string AR_CHARACTER_POST_PROCESS_EVENT = "AutoRetainer.OnCharacterReadyForPostprocess"; + + private const string AR_FINISH_CHARACTER_POST_PROCESS = "AutoRetainer.FinishCharacterPostprocessRequest"; + + private const string AR_REQUEST_CHARACTER_POST_PROCESS = "AutoRetainer.RequestCharacterPostprocess"; + + public ARPostProcessEventQuestService(IDalamudPluginInterface pluginInterface, QuestionableIPC questionableIPC, EventQuestResolver eventQuestResolver, Configuration configuration, IPluginLog log, IFramework framework, ICommandManager commandManager, LifestreamIPC lifestreamIPC) + { + this.pluginInterface = pluginInterface; + this.questionableIPC = questionableIPC; + this.eventQuestResolver = eventQuestResolver; + this.configuration = configuration; + this.log = log; + this.framework = framework; + this.commandManager = commandManager; + this.lifestreamIPC = lifestreamIPC; + InitializeIPC(); + } + + private void InitializeIPC() + { + try + { + characterAdditionalTaskSubscriber = pluginInterface.GetIpcSubscriber("AutoRetainer.OnCharacterAdditionalTask"); + if (characterAdditionalTaskSubscriber == null) + { + return; + } + characterAdditionalTaskHandler = delegate + { + try + { + RegisterWithAutoRetainer(); + } + catch + { + } + }; + characterAdditionalTaskSubscriber.Subscribe(characterAdditionalTaskHandler); + characterPostProcessSubscriber = pluginInterface.GetIpcSubscriber("AutoRetainer.OnCharacterReadyForPostprocess"); + if (characterPostProcessSubscriber == null) + { + return; + } + characterPostProcessHandler = delegate(string pluginName) + { + try + { + OnARCharacterPostProcessStarted(pluginName); + } + catch + { + } + }; + characterPostProcessSubscriber.Subscribe(characterPostProcessHandler); + } + catch + { + } + } + + private void RegisterWithAutoRetainer() + { + try + { + pluginInterface.GetIpcSubscriber("AutoRetainer.RequestCharacterPostprocess").InvokeAction("QuestionableCompanion"); + } + catch + { + } + } + + private void OnARCharacterPostProcessStarted(string pluginName) + { + try + { + if (pluginName != "QuestionableCompanion") + { + return; + } + if (!configuration.RunEventQuestsOnARPostProcess) + { + FinishPostProcess(); + return; + } + currentPluginName = pluginName; + postProcessStartTime = DateTime.Now; + framework.RunOnFrameworkThread(async delegate + { + try + { + await ProcessEventQuestsAsync(); + } + catch + { + FinishPostProcess(); + } + }); + } + catch + { + try + { + FinishPostProcess(); + } + catch + { + } + } + } + + private async Task ProcessEventQuestsAsync() + { + if (isProcessingEventQuests) + { + return; + } + isProcessingEventQuests = true; + bool shouldFinishPostProcess = false; + try + { + _ = 1; + try + { + List detectedEventQuests = DetectActiveEventQuests(); + if (detectedEventQuests.Count == 0) + { + shouldFinishPostProcess = true; + return; + } + currentQuestHierarchy = new List(detectedEventQuests); + await ImportEventQuestsForPostProcess(detectedEventQuests); + await WaitForEventQuestsCompletion(detectedEventQuests); + shouldFinishPostProcess = true; + } + catch + { + shouldFinishPostProcess = true; + } + } + finally + { + if (shouldFinishPostProcess) + { + await ClearPriorityQuests(); + FinishPostProcess(); + } + isProcessingEventQuests = false; + } + } + + private List DetectActiveEventQuests() + { + try + { + return questionableIPC.GetCurrentlyActiveEventQuests() ?? new List(); + } + catch + { + return new List(); + } + } + + private async Task ImportEventQuestsForPostProcess(List detectedEventQuests) + { + List allQuestsToImport = new List(); + try + { + foreach (string questId in detectedEventQuests) + { + foreach (string quest in await GetQuestHierarchy(questId)) + { + if (!allQuestsToImport.Contains(quest)) + { + allQuestsToImport.Add(quest); + } + } + } + if (!questionableIPC.IsAvailable) + { + return; + } + try + { + questionableIPC.ClearQuestPriority(); + await Task.Delay(500); + } + catch + { + } + foreach (string questId2 in allQuestsToImport) + { + try + { + questionableIPC.AddQuestPriority(questId2); + await Task.Delay(100); + } + catch + { + } + } + await Task.Delay(500); + try + { + await framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/qst start"); + }); + } + catch + { + } + } + catch + { + throw; + } + } + + private async Task> GetQuestHierarchy(string questId) + { + List hierarchy = new List(); + HashSet visited = new HashSet(); + await CollectPrerequisitesRecursive(questId, hierarchy, visited); + return hierarchy; + } + + private async Task CollectPrerequisitesRecursive(string questId, List hierarchy, HashSet visited) + { + if (visited.Contains(questId)) + { + return; + } + visited.Add(questId); + try + { + List prerequisites = eventQuestResolver.ResolveEventQuestDependencies(questId); + if (prerequisites.Count > 0) + { + foreach (string prereq in prerequisites) + { + await CollectPrerequisitesRecursive(prereq, hierarchy, visited); + } + } + hierarchy.Add(questId); + } + catch + { + hierarchy.Add(questId); + } + await Task.CompletedTask; + } + + private async Task WaitForEventQuestsCompletion(List originalEventQuests) + { + TimeSpan maxWaitTime = TimeSpan.FromMinutes(configuration.EventQuestPostProcessTimeoutMinutes); + DateTime startTime = DateTime.Now; + TimeSpan checkInterval = TimeSpan.FromSeconds(2L); + while (DateTime.Now - startTime < maxWaitTime) + { + try + { + CheckForTerritoryWait(); + if (!questionableIPC.IsAvailable) + { + await Task.Delay(checkInterval); + continue; + } + bool isRunning = questionableIPC.IsRunning(); + List currentEventQuests = DetectActiveEventQuests(); + if (originalEventQuests.Where((string q) => currentEventQuests.Contains(q)).ToList().Count == 0) + { + if (!isRunning) + { + break; + } + try + { + await framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/qst stop"); + }); + await Task.Delay(500); + break; + } + catch + { + break; + } + } + } + catch + { + } + await Task.Delay(checkInterval); + } + } + + private void CheckForTerritoryWait() + { + if (!questionableIPC.IsRunning()) + { + return; + } + object task = questionableIPC.GetCurrentTask(); + if (task == null) + { + return; + } + try + { + if (!(task is JObject jObject)) + { + return; + } + JToken taskNameToken = jObject["TaskName"]; + if (taskNameToken == null) + { + return; + } + string taskName = taskNameToken.ToString(); + if (string.IsNullOrEmpty(taskName)) + { + return; + } + Match waitTerritoryMatch = new Regex("Wait\\(territory:\\s*(.+?)\\s*\\((\\d+)\\)\\)").Match(taskName); + if (!waitTerritoryMatch.Success) + { + return; + } + string territoryName = waitTerritoryMatch.Groups[1].Value.Trim(); + uint territoryId = uint.Parse(waitTerritoryMatch.Groups[2].Value); + string territoryKey = $"{territoryName}_{territoryId}"; + double timeSinceLastTeleport = (DateTime.Now - lastTerritoryTeleportTime).TotalSeconds; + if (lastTerritoryWaitDetected == territoryKey && timeSinceLastTeleport < 60.0) + { + return; + } + lastTerritoryWaitDetected = territoryKey; + lastTerritoryTeleportTime = DateTime.Now; + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/li " + territoryName); + } + catch + { + } + }); + } + catch + { + } + } + + private async Task ClearPriorityQuests() + { + try + { + if (questionableIPC.IsAvailable) + { + questionableIPC.ClearQuestPriority(); + await Task.Delay(500); + } + } + catch + { + } + } + + private void FinishPostProcess() + { + try + { + pluginInterface.GetIpcSubscriber("AutoRetainer.FinishCharacterPostprocessRequest").InvokeAction(); + } + catch + { + } + } + + public void Dispose() + { + try + { + if (characterAdditionalTaskHandler != null && characterAdditionalTaskSubscriber != null) + { + characterAdditionalTaskSubscriber.Unsubscribe(characterAdditionalTaskHandler); + } + if (characterPostProcessHandler != null && characterPostProcessSubscriber != null) + { + characterPostProcessSubscriber.Unsubscribe(characterPostProcessHandler); + } + } + catch + { + } + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/ARRTrialAutomationService.cs b/QuestionableCompanion/QuestionableCompanion.Services/ARRTrialAutomationService.cs new file mode 100644 index 0000000..223b233 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/ARRTrialAutomationService.cs @@ -0,0 +1,393 @@ +using System; +using System.Threading.Tasks; +using Dalamud.Game.ClientState.Conditions; +using Dalamud.Game.Text; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game; +using FFXIVClientStructs.FFXIV.Client.Game.UI; + +namespace QuestionableCompanion.Services; + +public class ARRTrialAutomationService : IDisposable +{ + private readonly IPluginLog log; + + private readonly IFramework framework; + + private readonly ICommandManager commandManager; + + private readonly IChatGui chatGui; + + private readonly Configuration config; + + private readonly QuestionableIPC questionableIPC; + + private readonly SubmarineManager submarineManager; + + private readonly HelperManager helperManager; + + private readonly IPartyList partyList; + + private readonly ICondition condition; + + private readonly MemoryHelper memoryHelper; + + private bool isInDuty; + + private static readonly (uint QuestId, uint TrialId, string ADCommand, string Name)[] Trials = new(uint, uint, string, string)[3] + { + (1048u, 20004u, "/ad run trial 292 1", "Ifrit HM"), + (1157u, 20006u, "/ad run trial 294 1", "Garuda HM"), + (1158u, 20005u, "/ad run trial 293 1", "Titan HM") + }; + + private const uint TRIGGER_QUEST = 89u; + + private const uint TARGET_QUEST = 363u; + + private bool isProcessing; + + private int currentTrialIndex = -1; + + private bool waitingForQuest; + + private bool waitingForParty; + + private bool waitingForTrial; + + private DateTime lastCheckTime = DateTime.MinValue; + + public ARRTrialAutomationService(IPluginLog log, IFramework framework, ICommandManager commandManager, IChatGui chatGui, Configuration config, QuestionableIPC questionableIPC, SubmarineManager submarineManager, HelperManager helperManager, IPartyList partyList, ICondition condition, MemoryHelper memoryHelper) + { + this.log = log; + this.framework = framework; + this.commandManager = commandManager; + this.chatGui = chatGui; + this.config = config; + this.questionableIPC = questionableIPC; + this.submarineManager = submarineManager; + this.helperManager = helperManager; + this.partyList = partyList; + this.condition = condition; + this.memoryHelper = memoryHelper; + framework.Update += OnFrameworkUpdate; + condition.ConditionChange += OnConditionChanged; + log.Information("[ARRTrials] Service initialized"); + } + + private void OnFrameworkUpdate(IFramework framework) + { + if (!isProcessing) + { + return; + } + if (waitingForParty && partyList != null && partyList.Length > 1) + { + if (!((DateTime.Now - lastCheckTime).TotalSeconds < 1.0)) + { + lastCheckTime = DateTime.Now; + log.Information($"[ARRTrials] Party join detected (Size: {partyList.Length}) - Triggering trial..."); + waitingForParty = false; + TriggerCurrentTrial(); + } + } + else if (waitingForQuest && currentTrialIndex >= 0 && currentTrialIndex < Trials.Length && !((DateTime.Now - lastCheckTime).TotalSeconds < 2.0)) + { + lastCheckTime = DateTime.Now; + (uint QuestId, uint TrialId, string ADCommand, string Name) tuple = Trials[currentTrialIndex]; + uint trialId = tuple.TrialId; + string name = tuple.Name; + bool unlocked = IsTrialUnlocked(trialId); + log.Debug($"[ARRTrials] Polling {name} ({trialId}) Unlocked: {unlocked}"); + if (unlocked) + { + log.Information("[ARRTrials] Polling detected " + name + " unlocked - Proceeding..."); + waitingForQuest = false; + helperManager.InviteHelpers(); + waitingForParty = true; + } + } + } + + public bool IsTrialComplete(uint instanceId) + { + return UIState.IsInstanceContentCompleted(instanceId); + } + + public bool IsTrialUnlocked(uint instanceId) + { + return UIState.IsInstanceContentUnlocked(instanceId); + } + + public bool IsTargetQuestAvailableOrComplete() + { + if (QuestManager.IsQuestComplete(363u)) + { + return true; + } + if (questionableIPC.IsReadyToAcceptQuest(363u.ToString())) + { + return true; + } + return false; + } + + public void OnTriggerQuestComplete() + { + if (!config.EnableARRPrimalCheck) + { + log.Debug("[ARRTrials] Feature disabled, skipping check"); + return; + } + log.Information("[ARRTrials] Quest 89 complete, starting ARR Primal check..."); + StartTrialChain(); + } + + public void StartTrialChain() + { + if (isProcessing) + { + log.Debug("[ARRTrials] Already processing trial chain"); + return; + } + isProcessing = true; + submarineManager.SetExternalPause(paused: true); + int startIndex = -1; + for (int i = Trials.Length - 1; i >= 0; i--) + { + if (!IsTrialComplete(Trials[i].TrialId)) + { + for (int j = 0; j <= i; j++) + { + if (!IsTrialComplete(Trials[j].TrialId)) + { + startIndex = j; + break; + } + } + break; + } + } + if (startIndex == -1) + { + log.Information("[ARRTrials] All trials already complete!"); + isProcessing = false; + submarineManager.SetExternalPause(paused: false); + return; + } + currentTrialIndex = startIndex; + log.Information($"[ARRTrials] Starting from trial index {startIndex}: {Trials[startIndex].Name}"); + ProcessCurrentTrial(); + } + + private void ProcessCurrentTrial() + { + if (currentTrialIndex < 0 || currentTrialIndex >= Trials.Length) + { + log.Information("[ARRTrials] Trial chain complete!"); + isProcessing = false; + submarineManager.SetExternalPause(paused: false); + return; + } + var (questId, trialId, _, name) = Trials[currentTrialIndex]; + if (IsTrialComplete(trialId)) + { + log.Information("[ARRTrials] " + name + " already complete, moving to next"); + currentTrialIndex++; + ProcessCurrentTrial(); + } + else if (!QuestManager.IsQuestComplete(questId)) + { + log.Information($"[ARRTrials] Queueing unlock quest {questId} for {name}"); + questionableIPC.AddQuestPriority(questId.ToString()); + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/qst start"); + }); + waitingForQuest = true; + } + else + { + log.Information("[ARRTrials] " + name + " unlocked, inviting helper and triggering trial..."); + helperManager.InviteHelpers(); + waitingForParty = true; + } + } + + public void OnQuestComplete(uint questId) + { + if (!isProcessing || !waitingForQuest) + { + return; + } + for (int i = currentTrialIndex; i < Trials.Length; i++) + { + if (Trials[i].QuestId == questId) + { + log.Information($"[ARRTrials] Unlock quest {questId} completed, triggering trial"); + waitingForQuest = false; + helperManager.InviteHelpers(); + waitingForParty = true; + break; + } + } + } + + public void OnPartyReady() + { + if (isProcessing && waitingForParty) + { + waitingForParty = false; + TriggerCurrentTrial(); + } + } + + private void TriggerCurrentTrial() + { + if (currentTrialIndex >= 0 && currentTrialIndex < Trials.Length) + { + (uint, uint, string, string) tuple = Trials[currentTrialIndex]; + string adCommand = tuple.Item3; + string name = tuple.Item4; + log.Information("[ARRTrials] Triggering " + name + " via AD command"); + framework.RunOnFrameworkThread(delegate + { + chatGui.Print(new XivChatEntry + { + Message = "[QSTCompanion] Triggering " + name + "...", + Type = XivChatType.Echo + }); + commandManager.ProcessCommand("/ad cfg Unsynced true"); + commandManager.ProcessCommand(adCommand); + }); + waitingForTrial = true; + } + } + + public void OnDutyComplete() + { + if (!isProcessing || !waitingForTrial) + { + return; + } + (uint QuestId, uint TrialId, string ADCommand, string Name) tuple = Trials[currentTrialIndex]; + uint trialId = tuple.TrialId; + string name = tuple.Name; + if (IsTrialComplete(trialId)) + { + log.Information("[ARRTrials] " + name + " completed successfully!"); + waitingForTrial = false; + currentTrialIndex++; + framework.RunOnFrameworkThread(delegate + { + ProcessCurrentTrial(); + }); + } + else + { + log.Warning("[ARRTrials] " + name + " NOT complete after verification. Retrying current step..."); + waitingForTrial = false; + framework.RunOnFrameworkThread(delegate + { + ProcessCurrentTrial(); + }); + } + } + + public string GetStatus() + { + if (!isProcessing) + { + return "Idle"; + } + if (currentTrialIndex >= 0 && currentTrialIndex < Trials.Length) + { + string name = Trials[currentTrialIndex].Name; + if (waitingForQuest) + { + return "Waiting for " + name + " unlock quest"; + } + if (waitingForParty) + { + return "Waiting for party (" + name + ")"; + } + if (waitingForTrial) + { + return "In " + name; + } + return "Processing " + name; + } + return "Processing..."; + } + + public void Reset() + { + isProcessing = false; + currentTrialIndex = -1; + waitingForQuest = false; + waitingForParty = false; + waitingForTrial = false; + submarineManager.SetExternalPause(paused: false); + } + + public void Dispose() + { + framework.Update -= OnFrameworkUpdate; + condition.ConditionChange -= OnConditionChanged; + log.Information("[ARRTrials] Service disposed"); + } + + private void OnConditionChanged(ConditionFlag flag, bool value) + { + if (flag == ConditionFlag.BoundByDuty) + { + if (value && !isInDuty) + { + isInDuty = true; + log.Debug("[ARRTrials] Entered duty"); + } + else if (!value && isInDuty) + { + isInDuty = false; + OnDutyExited(); + } + } + } + + private void OnDutyExited() + { + if (!isProcessing || !waitingForTrial) + { + return; + } + log.Information("[ARRTrials] Exited duty - stopping AD and disbanding..."); + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/ad stop"); + }); + Task.Run(async delegate + { + await Task.Delay(2000); + framework.RunOnFrameworkThread(delegate + { + memoryHelper.SendChatMessage("/leave"); + commandManager.ProcessCommand("/ad stop"); + log.Information("[ARRTrials] /leave and safety /ad stop sent"); + }); + log.Information("[ARRTrials] Waiting for completion state check..."); + await Task.Delay(1000); + (uint, uint, string, string) tuple = Trials[currentTrialIndex]; + uint trialId = tuple.Item2; + for (int i = 0; i < 10; i++) + { + if (IsTrialComplete(trialId)) + { + log.Information($"[ARRTrials] Completion verified on attempt {i + 1}"); + break; + } + await Task.Delay(1000); + } + OnDutyComplete(); + }); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/AlliedSocietyDatabase.cs b/QuestionableCompanion/QuestionableCompanion.Services/AlliedSocietyDatabase.cs new file mode 100644 index 0000000..a14ef5f --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/AlliedSocietyDatabase.cs @@ -0,0 +1,162 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Dalamud.Plugin.Services; +using QuestionableCompanion.Models; + +namespace QuestionableCompanion.Services; + +public class AlliedSocietyDatabase +{ + private readonly Configuration configuration; + + private readonly IPluginLog log; + + public AlliedSocietyDatabase(Configuration configuration, IPluginLog log) + { + this.configuration = configuration; + this.log = log; + if (configuration.AlliedSociety.RotationConfig.Priorities.Count == 0) + { + configuration.AlliedSociety.RotationConfig.InitializeDefaults(); + SaveToConfig(); + } + } + + public void SaveToConfig() + { + configuration.Save(); + } + + public void UpdateCharacterProgress(string characterId, byte societyId, int rank, bool isMaxRank) + { + if (!configuration.AlliedSociety.CharacterProgress.ContainsKey(characterId)) + { + configuration.AlliedSociety.CharacterProgress[characterId] = new List(); + } + List progressList = configuration.AlliedSociety.CharacterProgress[characterId]; + AlliedSocietyProgress existing = progressList.FirstOrDefault((AlliedSocietyProgress p) => p.SocietyId == societyId); + if (existing != null) + { + existing.CurrentRank = rank; + existing.IsMaxRank = isMaxRank; + } + else + { + progressList.Add(new AlliedSocietyProgress + { + CharacterId = characterId, + SocietyId = societyId, + CurrentRank = rank, + IsMaxRank = isMaxRank + }); + } + SaveToConfig(); + } + + public AlliedSocietyProgress? GetProgress(string characterId, byte societyId) + { + if (configuration.AlliedSociety.CharacterProgress.TryGetValue(characterId, out List list)) + { + return list.FirstOrDefault((AlliedSocietyProgress p) => p.SocietyId == societyId); + } + return null; + } + + public AlliedSocietyCharacterStatus GetCharacterStatus(string characterId) + { + if (!configuration.AlliedSociety.CharacterStatuses.ContainsKey(characterId)) + { + configuration.AlliedSociety.CharacterStatuses[characterId] = new AlliedSocietyCharacterStatus + { + CharacterId = characterId, + Status = AlliedSocietyRotationStatus.Ready + }; + SaveToConfig(); + } + return configuration.AlliedSociety.CharacterStatuses[characterId]; + } + + public void UpdateCharacterStatus(string characterId, AlliedSocietyRotationStatus status) + { + GetCharacterStatus(characterId).Status = status; + SaveToConfig(); + } + + public void SetCharacterComplete(string characterId, DateTime completionDate) + { + AlliedSocietyCharacterStatus characterStatus = GetCharacterStatus(characterId); + characterStatus.Status = AlliedSocietyRotationStatus.Complete; + characterStatus.LastCompletionDate = completionDate; + characterStatus.ImportedQuestIds.Clear(); + SaveToConfig(); + } + + public void CheckAndResetExpired(DateTime nextResetDate) + { + List charactersToReset = GetCharactersNeedingReset(nextResetDate); + foreach (string charId in charactersToReset) + { + log.Information("[AlliedSociety] Resetting status for character " + charId); + AlliedSocietyCharacterStatus characterStatus = GetCharacterStatus(charId); + characterStatus.Status = AlliedSocietyRotationStatus.Ready; + characterStatus.ImportedQuestIds.Clear(); + } + if (charactersToReset.Count > 0) + { + SaveToConfig(); + } + } + + public List GetCharactersNeedingReset(DateTime nextResetDate) + { + List result = new List(); + DateTime lastResetDate = nextResetDate.AddDays(-1.0); + foreach (KeyValuePair kvp in configuration.AlliedSociety.CharacterStatuses) + { + AlliedSocietyCharacterStatus status = kvp.Value; + if (status.Status == AlliedSocietyRotationStatus.Ready) + { + continue; + } + if (status.LastCompletionDate.HasValue) + { + if (status.LastCompletionDate.Value < lastResetDate) + { + result.Add(kvp.Key); + } + } + else + { + result.Add(kvp.Key); + } + } + return result; + } + + public void ClearAllStatuses() + { + foreach (KeyValuePair kvp in configuration.AlliedSociety.CharacterStatuses) + { + kvp.Value.Status = AlliedSocietyRotationStatus.Ready; + kvp.Value.ImportedQuestIds.Clear(); + } + SaveToConfig(); + } + + public void AddImportedQuest(string characterId, string questId) + { + AlliedSocietyCharacterStatus status = GetCharacterStatus(characterId); + if (!status.ImportedQuestIds.Contains(questId)) + { + status.ImportedQuestIds.Add(questId); + SaveToConfig(); + } + } + + public void ClearImportedQuests(string characterId) + { + GetCharacterStatus(characterId).ImportedQuestIds.Clear(); + SaveToConfig(); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/AlliedSocietyQuestSelector.cs b/QuestionableCompanion/QuestionableCompanion.Services/AlliedSocietyQuestSelector.cs new file mode 100644 index 0000000..b0b084b --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/AlliedSocietyQuestSelector.cs @@ -0,0 +1,87 @@ +using System.Collections.Generic; +using System.Linq; +using Dalamud.Plugin.Services; +using QuestionableCompanion.Models; + +namespace QuestionableCompanion.Services; + +public class AlliedSocietyQuestSelector +{ + private readonly QuestionableIPC questionableIpc; + + private readonly IPluginLog log; + + public AlliedSocietyQuestSelector(QuestionableIPC questionableIpc, IPluginLog log) + { + this.questionableIpc = questionableIpc; + this.log = log; + } + + public List SelectQuestsForCharacter(string characterId, int remainingAllowances, List priorities, AlliedSocietyQuestMode mode) + { + List selectedQuests = new List(); + int currentAllowances = remainingAllowances; + List list = (from p in priorities + where p.Enabled + orderby p.Order + select p).ToList(); + log.Debug($"[AlliedSociety] Selecting quests for {characterId}. Allowances: {remainingAllowances}, Mode: {mode}"); + foreach (AlliedSocietyPriority priority in list) + { + if (currentAllowances <= 0) + { + log.Debug("[AlliedSociety] No allowances left, stopping selection"); + break; + } + byte societyId = priority.SocietyId; + List optimalQuests = questionableIpc.GetAlliedSocietyOptimalQuests(societyId); + if (optimalQuests.Count == 0) + { + continue; + } + List readyQuests = new List(); + foreach (string questId in optimalQuests) + { + if (questionableIpc.IsReadyToAcceptQuest(questId)) + { + readyQuests.Add(questId); + } + } + if (readyQuests.Count == 0) + { + continue; + } + if (mode == AlliedSocietyQuestMode.OnlyThreePerSociety) + { + List questsToTake = readyQuests; + if (questsToTake.Count > 3) + { + questsToTake = questsToTake.Skip(questsToTake.Count - 3).Take(3).ToList(); + } + foreach (string questId2 in questsToTake) + { + if (currentAllowances > 0) + { + selectedQuests.Add(questId2); + currentAllowances--; + continue; + } + break; + } + continue; + } + foreach (string questId3 in readyQuests) + { + if (currentAllowances > 0) + { + selectedQuests.Add(questId3); + currentAllowances--; + continue; + } + break; + } + } + log.Information($"[AlliedSociety] Selected {selectedQuests.Count} quests for {characterId}"); + return selectedQuests; + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/AlliedSocietyRotationService.cs b/QuestionableCompanion/QuestionableCompanion.Services/AlliedSocietyRotationService.cs new file mode 100644 index 0000000..29c7a69 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/AlliedSocietyRotationService.cs @@ -0,0 +1,496 @@ +using System; +using System.Collections.Generic; +using System.Text.RegularExpressions; +using Dalamud.Plugin.Services; +using Newtonsoft.Json.Linq; +using QuestionableCompanion.Models; + +namespace QuestionableCompanion.Services; + +public class AlliedSocietyRotationService : IDisposable +{ + private readonly QuestionableIPC questionableIpc; + + private readonly AlliedSocietyDatabase database; + + private readonly AlliedSocietyQuestSelector questSelector; + + private readonly AutoRetainerIPC autoRetainerIpc; + + private readonly Configuration configuration; + + private readonly IPluginLog log; + + private readonly IFramework framework; + + private readonly ICommandManager commandManager; + + private readonly ICondition condition; + + private readonly IClientState clientState; + + private bool isRotationActive; + + private AlliedSocietyRotationPhase currentPhase; + + private List rotationCharacters = new List(); + + private int currentCharacterIndex = -1; + + private string currentCharacterId = string.Empty; + + private DateTime phaseStartTime = DateTime.MinValue; + + private int consecutiveNoQuestsCount; + + private DateTime lastTerritoryTeleportTime = DateTime.MinValue; + + private string lastTerritoryName = string.Empty; + + private DateTime lastUpdate = DateTime.MinValue; + + private const double UpdateIntervalMs = 500.0; + + private DateTime characterSwitchStartTime = DateTime.MinValue; + + private const double CharacterSwitchRetrySeconds = 20.0; + + public bool IsRotationActive => isRotationActive; + + public string CurrentCharacterId => currentCharacterId; + + public AlliedSocietyRotationPhase CurrentPhase => currentPhase; + + public AlliedSocietyRotationService(QuestionableIPC questionableIpc, AlliedSocietyDatabase database, AlliedSocietyQuestSelector questSelector, AutoRetainerIPC autoRetainerIpc, Configuration configuration, IPluginLog log, IFramework framework, ICommandManager commandManager, ICondition condition, IClientState clientState) + { + this.questionableIpc = questionableIpc; + this.database = database; + this.questSelector = questSelector; + this.autoRetainerIpc = autoRetainerIpc; + this.configuration = configuration; + this.log = log; + this.framework = framework; + this.commandManager = commandManager; + this.condition = condition; + this.clientState = clientState; + framework.Update += OnFrameworkUpdate; + } + + public void Dispose() + { + framework.Update -= OnFrameworkUpdate; + } + + public void StartRotation(List characters) + { + if (isRotationActive) + { + log.Warning("[AlliedSociety] Rotation already active"); + return; + } + if (characters.Count == 0) + { + log.Warning("[AlliedSociety] No characters selected for rotation"); + return; + } + log.Information($"[AlliedSociety] Starting rotation with {characters.Count} characters"); + rotationCharacters = new List(characters); + isRotationActive = true; + currentCharacterIndex = -1; + AdvanceToNextCharacter(); + } + + public void StopRotation() + { + if (!isRotationActive) + { + return; + } + log.Information("[AlliedSociety] Stopping rotation"); + isRotationActive = false; + currentPhase = AlliedSocietyRotationPhase.Idle; + currentCharacterId = string.Empty; + try + { + commandManager.ProcessCommand("/qst stop"); + } + catch + { + } + } + + private void OnFrameworkUpdate(IFramework framework) + { + if (!isRotationActive || (DateTime.Now - lastUpdate).TotalMilliseconds < 500.0) + { + return; + } + lastUpdate = DateTime.Now; + try + { + switch (currentPhase) + { + case AlliedSocietyRotationPhase.StartingRotation: + HandleStartingRotation(); + break; + case AlliedSocietyRotationPhase.ImportingQuests: + HandleImportingQuests(); + break; + case AlliedSocietyRotationPhase.WaitingForQuestAccept: + HandleWaitingForQuestAccept(); + break; + case AlliedSocietyRotationPhase.MonitoringQuests: + HandleMonitoringQuests(); + break; + case AlliedSocietyRotationPhase.CheckingCompletion: + HandleCheckingCompletion(); + break; + case AlliedSocietyRotationPhase.WaitingForCharacterSwitch: + HandleWaitingForCharacterSwitch(); + break; + } + } + catch (Exception ex) + { + log.Error("[AlliedSociety] Error in rotation loop: " + ex.Message); + StopRotation(); + } + } + + private void HandleStartingRotation() + { + if (clientState.LocalContentId == 0L) + { + return; + } + string currentLoggedInChar = autoRetainerIpc.GetCurrentCharacter(); + if (string.IsNullOrEmpty(currentLoggedInChar) || currentLoggedInChar != currentCharacterId) + { + double waitTime = (DateTime.Now - characterSwitchStartTime).TotalSeconds; + if (!(waitTime > 20.0)) + { + return; + } + log.Warning($"[AlliedSociety] Character switch timeout ({waitTime:F1}s). Retrying /ar relog for {currentCharacterId}..."); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/ays relog " + currentCharacterId); + log.Information("[AlliedSociety] Retry relog command sent for " + currentCharacterId); + } + catch (Exception ex) + { + log.Error("[AlliedSociety] Failed to send retry relog: " + ex.Message); + } + }); + characterSwitchStartTime = DateTime.Now; + } + else + { + questionableIpc.ForceCheckAvailability(); + if (questionableIpc.IsAvailable) + { + log.Information("[AlliedSociety] ✓ Character logged in (" + currentLoggedInChar + "), Questionable ready"); + SetPhase(AlliedSocietyRotationPhase.ImportingQuests); + } + } + } + + private void HandleImportingQuests() + { + int allowances = questionableIpc.GetAlliedSocietyRemainingAllowances(); + log.Information($"[AlliedSociety] Remaining allowances: {allowances}"); + if (allowances <= 0) + { + log.Information("[AlliedSociety] No allowances left. Checking completion..."); + SetPhase(AlliedSocietyRotationPhase.CheckingCompletion); + return; + } + List quests = questSelector.SelectQuestsForCharacter(currentCharacterId, allowances, configuration.AlliedSociety.RotationConfig.Priorities, configuration.AlliedSociety.RotationConfig.QuestMode); + if (quests.Count == 0) + { + consecutiveNoQuestsCount++; + log.Warning($"[AlliedSociety] No quests selected (attempt {consecutiveNoQuestsCount}/3). Checking completion..."); + if (consecutiveNoQuestsCount >= 3) + { + log.Error("[AlliedSociety] Failed to select quests 3 times consecutively. No quests available for this character."); + log.Information("[AlliedSociety] Marking character as complete and moving to next..."); + consecutiveNoQuestsCount = 0; + database.SetCharacterComplete(currentCharacterId, DateTime.Now); + AdvanceToNextCharacter(); + } + else + { + SetPhase(AlliedSocietyRotationPhase.CheckingCompletion); + } + return; + } + consecutiveNoQuestsCount = 0; + log.Information($"[AlliedSociety] Importing {quests.Count} quests to Questionable..."); + foreach (string questId in quests) + { + log.Debug("[AlliedSociety] Adding quest " + questId + " to priority"); + questionableIpc.AddQuestPriority(questId); + database.AddImportedQuest(currentCharacterId, questId); + } + log.Information("✓ All quests imported to Questionable"); + log.Information("[AlliedSociety] Sending /qst start command..."); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/qst start"); + log.Information("[AlliedSociety] ✓ /qst start command sent successfully"); + } + catch (Exception ex) + { + log.Error("[AlliedSociety] ✗ Failed to send /qst start: " + ex.Message); + } + }); + log.Information("[AlliedSociety] Transitioning to WaitingForQuestAccept phase"); + SetPhase(AlliedSocietyRotationPhase.WaitingForQuestAccept); + } + + private void HandleWaitingForQuestAccept() + { + try + { + object task = questionableIpc.GetCurrentTask(); + if (task != null && task is JObject jObject) + { + JToken taskNameToken = jObject["TaskName"]; + if (taskNameToken != null) + { + string taskName = taskNameToken.ToString(); + if (!string.IsNullOrEmpty(taskName) && taskName.Contains("Wait(territory:")) + { + log.Information("[AlliedSociety] [WaitAccept] Territory wait detected: " + taskName); + Match territoryMatch = Regex.Match(taskName, "Wait\\(territory:\\s*(.+?)\\s*\\((\\d+)\\)\\)"); + if (territoryMatch.Success) + { + string territoryName = territoryMatch.Groups[1].Value.Trim(); + TimeSpan timeSinceLastTeleport = DateTime.Now - lastTerritoryTeleportTime; + if (territoryName != lastTerritoryName || timeSinceLastTeleport.TotalSeconds > 10.0) + { + log.Information("[AlliedSociety] [WaitAccept] ▶ Sending Lifestream teleport: /li " + territoryName); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/li " + territoryName); + log.Information("[AlliedSociety] [WaitAccept] ✓ Lifestream command sent successfully"); + } + catch (Exception ex2) + { + log.Error("[AlliedSociety] [WaitAccept] ✗ Failed to send Lifestream command: " + ex2.Message); + } + }); + lastTerritoryTeleportTime = DateTime.Now; + lastTerritoryName = territoryName; + } + else + { + log.Debug("[AlliedSociety] [WaitAccept] Territory teleport debounced for: " + territoryName); + } + } + } + } + } + } + catch (Exception ex) + { + log.Debug("[AlliedSociety] [WaitAccept] Error checking task for teleport: " + ex.Message); + } + AlliedSocietyCharacterStatus characterStatus = database.GetCharacterStatus(currentCharacterId); + bool allAccepted = true; + int acceptedCount = 0; + int totalCount = characterStatus.ImportedQuestIds.Count; + foreach (string questId in characterStatus.ImportedQuestIds) + { + if (questionableIpc.IsReadyToAcceptQuest(questId)) + { + allAccepted = false; + } + else + { + acceptedCount++; + } + } + if (allAccepted) + { + log.Information($"[AlliedSociety] ✓ All {totalCount} quests accepted. Monitoring progress..."); + SetPhase(AlliedSocietyRotationPhase.MonitoringQuests); + } + } + + private void HandleMonitoringQuests() + { + string currentQuestId = questionableIpc.GetCurrentQuestId(); + AlliedSocietyCharacterStatus status = database.GetCharacterStatus(currentCharacterId); + log.Debug("[AlliedSociety] Monitoring - Current Quest: " + (currentQuestId ?? "null")); + if (currentQuestId != null && status.ImportedQuestIds.Contains(currentQuestId)) + { + log.Debug("[AlliedSociety] Working on imported quest: " + currentQuestId); + try + { + object task = questionableIpc.GetCurrentTask(); + log.Debug("[AlliedSociety] Task object type: " + (task?.GetType().Name ?? "null")); + if (task != null && task is JObject jObject) + { + log.Debug("[AlliedSociety] Task JObject: " + jObject.ToString()); + JToken taskNameToken = jObject["TaskName"]; + if (taskNameToken != null) + { + string taskName = taskNameToken.ToString(); + log.Information("[AlliedSociety] Current Task Name: '" + taskName + "'"); + if (!string.IsNullOrEmpty(taskName) && taskName.Contains("Wait(territory:")) + { + log.Information("[AlliedSociety] ✓ TERRITORY WAIT DETECTED! Raw task: " + taskName); + Match territoryMatch = Regex.Match(taskName, "Wait\\(territory:\\s*(.+?)\\s*\\((\\d+)\\)\\)"); + if (territoryMatch.Success) + { + string territoryName = territoryMatch.Groups[1].Value.Trim(); + log.Information("[AlliedSociety] ✓ Territory name parsed: '" + territoryName + "'"); + TimeSpan timeSinceLastTeleport = DateTime.Now - lastTerritoryTeleportTime; + if (territoryName != lastTerritoryName || timeSinceLastTeleport.TotalSeconds > 10.0) + { + log.Information("[AlliedSociety] ▶ Territory wait detected: " + territoryName); + log.Information("[AlliedSociety] ▶ Sending Lifestream teleport command: /li " + territoryName); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/li " + territoryName); + log.Information("[AlliedSociety] ✓ Lifestream command sent successfully"); + } + catch (Exception ex2) + { + log.Error("[AlliedSociety] ✗ Failed to send Lifestream command: " + ex2.Message); + } + }); + lastTerritoryTeleportTime = DateTime.Now; + lastTerritoryName = territoryName; + } + else + { + log.Information($"[AlliedSociety] ⏸ Territory teleport debounced for: {territoryName} (last: {timeSinceLastTeleport.TotalSeconds:F1}s ago)"); + } + } + else + { + log.Warning("[AlliedSociety] ✗ Territory wait detected but regex didn't match! Raw: " + taskName); + } + } + else if (!string.IsNullOrEmpty(taskName) && taskName.ToLower().Contains("wait")) + { + log.Debug("[AlliedSociety] Wait task (not territory): " + taskName); + } + } + else + { + log.Debug("[AlliedSociety] Task has no TaskName property"); + } + } + else if (task == null) + { + log.Debug("[AlliedSociety] GetCurrentTask returned null"); + } + else + { + log.Warning("[AlliedSociety] Task is not JObject, type: " + task.GetType().Name); + } + return; + } + catch (Exception ex) + { + log.Error("[AlliedSociety] Error checking task for teleport: " + ex.Message + "\n" + ex.StackTrace); + return; + } + } + if (currentQuestId == null || !status.ImportedQuestIds.Contains(currentQuestId)) + { + log.Information("[AlliedSociety] No longer working on imported quests. Checking completion..."); + SetPhase(AlliedSocietyRotationPhase.CheckingCompletion); + } + } + + private void HandleCheckingCompletion() + { + int allowances = questionableIpc.GetAlliedSocietyRemainingAllowances(); + log.Information($"[AlliedSociety] Checking completion. Allowances: {allowances}"); + if (allowances == 0) + { + string currentQuestId = questionableIpc.GetCurrentQuestId(); + AlliedSocietyCharacterStatus status = database.GetCharacterStatus(currentCharacterId); + if (currentQuestId != null && status.ImportedQuestIds.Contains(currentQuestId)) + { + log.Information("[AlliedSociety] Still working on final quest " + currentQuestId + ". Waiting..."); + return; + } + log.Information("[AlliedSociety] Character " + currentCharacterId + " completed all allowances."); + try + { + commandManager.ProcessCommand("/qst stop"); + log.Information("[AlliedSociety] Sent /qst stop command after quest completion"); + } + catch (Exception ex) + { + log.Error("[AlliedSociety] Failed to send /qst stop: " + ex.Message); + } + questionableIpc.ClearQuestPriority(); + database.SetCharacterComplete(currentCharacterId, DateTime.Now); + SetPhase(AlliedSocietyRotationPhase.WaitingForCharacterSwitch); + } + else + { + log.Information("[AlliedSociety] Allowances remaining. Trying to import more quests..."); + questionableIpc.ClearQuestPriority(); + database.ClearImportedQuests(currentCharacterId); + SetPhase(AlliedSocietyRotationPhase.ImportingQuests); + } + } + + private void HandleWaitingForCharacterSwitch() + { + if (!((DateTime.Now - phaseStartTime).TotalSeconds < 2.0)) + { + AdvanceToNextCharacter(); + } + } + + private void AdvanceToNextCharacter() + { + currentCharacterIndex++; + if (currentCharacterIndex >= rotationCharacters.Count) + { + log.Information("[AlliedSociety] Rotation completed for all characters."); + StopRotation(); + return; + } + string nextChar = rotationCharacters[currentCharacterIndex]; + if (database.GetCharacterStatus(nextChar).Status == AlliedSocietyRotationStatus.Complete) + { + log.Information("[AlliedSociety] Skipping " + nextChar + " (Already Complete)"); + AdvanceToNextCharacter(); + return; + } + log.Information("[AlliedSociety] Switching to " + nextChar); + currentCharacterId = nextChar; + characterSwitchStartTime = DateTime.Now; + if (autoRetainerIpc.SwitchCharacter(nextChar)) + { + SetPhase(AlliedSocietyRotationPhase.StartingRotation); + return; + } + log.Error("[AlliedSociety] Failed to switch to " + nextChar); + StopRotation(); + } + + private void SetPhase(AlliedSocietyRotationPhase phase) + { + log.Information($"[AlliedSociety] Phase: {currentPhase} → {phase}"); + currentPhase = phase; + phaseStartTime = DateTime.Now; + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/AutoRetainerIPC.cs b/QuestionableCompanion/QuestionableCompanion.Services/AutoRetainerIPC.cs new file mode 100644 index 0000000..3c9941a --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/AutoRetainerIPC.cs @@ -0,0 +1,511 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using Dalamud.Plugin; +using Dalamud.Plugin.Ipc; +using Dalamud.Plugin.Services; +using Newtonsoft.Json.Linq; + +namespace QuestionableCompanion.Services; + +public class AutoRetainerIPC : IDisposable +{ + private readonly IDalamudPluginInterface pluginInterface; + + private readonly IPluginLog log; + + private readonly IClientState clientState; + + private readonly ICommandManager commandManager; + + private readonly IFramework framework; + + private ICallGateSubscriber>? getRegisteredCIDsSubscriber; + + private ICallGateSubscriber? getOfflineCharacterDataSubscriber; + + private ICallGateProvider? relogProvider; + + private ICallGateSubscriber? getMultiModeEnabledSubscriber; + + private ICallGateProvider? setMultiModeEnabledProvider; + + private Dictionary characterCache = new Dictionary(); + + private HashSet unknownCIDs = new HashSet(); + + private bool subscribersInitialized; + + private DateTime lastAvailabilityCheck = DateTime.MinValue; + + private const int AvailabilityCheckCooldownSeconds = 5; + + public bool IsAvailable { get; private set; } + + public AutoRetainerIPC(IDalamudPluginInterface pluginInterface, IPluginLog log, IClientState clientState, ICommandManager commandManager, IFramework framework) + { + this.pluginInterface = pluginInterface; + this.log = log; + this.clientState = clientState; + this.commandManager = commandManager; + this.framework = framework; + InitializeIPC(); + } + + public void ClearCache() + { + characterCache.Clear(); + unknownCIDs.Clear(); + log.Information("[AutoRetainerIPC] Cache cleared"); + } + + private void InitializeIPC() + { + try + { + getRegisteredCIDsSubscriber = null; + getOfflineCharacterDataSubscriber = null; + relogProvider = null; + getMultiModeEnabledSubscriber = null; + setMultiModeEnabledProvider = null; + IsAvailable = false; + getRegisteredCIDsSubscriber = pluginInterface.GetIpcSubscriber>("AutoRetainer.GetRegisteredCIDs"); + getOfflineCharacterDataSubscriber = pluginInterface.GetIpcSubscriber("AutoRetainer.GetOfflineCharacterData"); + try + { + relogProvider = pluginInterface.GetIpcProvider("AutoRetainer.Relog"); + log.Debug("[AutoRetainerIPC] Relog IPC provider initialized"); + } + catch (Exception ex) + { + log.Debug("[AutoRetainerIPC] Failed to initialize Relog provider: " + ex.Message); + } + try + { + getMultiModeEnabledSubscriber = pluginInterface.GetIpcSubscriber("AutoRetainer.GetMultiModeEnabled"); + setMultiModeEnabledProvider = pluginInterface.GetIpcProvider("AutoRetainer.SetMultiModeEnabled"); + log.Debug("[AutoRetainerIPC] Multi-Mode IPC initialized"); + } + catch (Exception ex2) + { + log.Debug("[AutoRetainerIPC] Failed to initialize Multi-Mode IPC: " + ex2.Message); + } + subscribersInitialized = true; + log.Debug("[AutoRetainerIPC] IPC subscribers initialized (lazy-loading enabled)"); + } + catch (Exception ex3) + { + IsAvailable = false; + subscribersInitialized = false; + log.Error("[AutoRetainerIPC] Failed to initialize subscribers: " + ex3.Message); + } + } + + private bool TryEnsureAvailable() + { + if (IsAvailable) + { + return true; + } + if (!subscribersInitialized) + { + return false; + } + DateTime now = DateTime.Now; + if ((now - lastAvailabilityCheck).TotalSeconds < 5.0) + { + return false; + } + lastAvailabilityCheck = now; + try + { + if (getRegisteredCIDsSubscriber == null) + { + return false; + } + List testCids = getRegisteredCIDsSubscriber.InvokeFunc(); + if (!IsAvailable) + { + IsAvailable = true; + log.Information($"[AutoRetainerIPC] ✅ AutoRetainer is now available ({testCids?.Count ?? 0} characters)"); + } + return true; + } + catch (Exception ex) + { + log.Debug("[AutoRetainerIPC] AutoRetainer not yet available: " + ex.Message); + IsAvailable = false; + return false; + } + } + + public bool TryReinitialize() + { + log.Information("[AutoRetainerIPC] Manual IPC reinitialization requested"); + lastAvailabilityCheck = DateTime.MinValue; + bool num = TryEnsureAvailable(); + if (num) + { + log.Information("[AutoRetainerIPC] IPC reinitialization successful"); + return num; + } + log.Warning("[AutoRetainerIPC] IPC still unavailable after reinitialization attempt"); + return num; + } + + public List GetRegisteredCharacters() + { + log.Debug("[AutoRetainerIPC] GetRegisteredCharacters called"); + TryEnsureAvailable(); + if (!IsAvailable || getRegisteredCIDsSubscriber == null) + { + log.Warning("[AutoRetainerIPC] Cannot get characters - IPC not available"); + log.Warning($"[AutoRetainerIPC] IsAvailable: {IsAvailable}, Subscriber: {getRegisteredCIDsSubscriber != null}"); + return new List(); + } + try + { + List cids = getRegisteredCIDsSubscriber.InvokeFunc(); + if (cids == null || cids.Count == 0) + { + log.Warning("[AutoRetainerIPC] No CIDs returned from AutoRetainer"); + return new List(); + } + List characters = new List(); + foreach (ulong cid in cids) + { + string charName = GetCharacterNameFromCID(cid); + if (!string.IsNullOrEmpty(charName)) + { + characters.Add(charName); + continue; + } + log.Debug($"[AutoRetainerIPC] Could not resolve name for CID: {cid}"); + } + if (characters.Count == 0) + { + log.Warning("[AutoRetainerIPC] No character names could be resolved from CIDs"); + } + return characters; + } + catch (Exception ex) + { + log.Error("[AutoRetainerIPC] GetRegisteredCharacters failed: " + ex.Message); + log.Error("[AutoRetainerIPC] Stack trace: " + ex.StackTrace); + return new List(); + } + } + + private string GetCharacterNameFromCID(ulong cid) + { + if (characterCache.TryGetValue(cid, out string cachedName)) + { + if (cachedName.Contains("@")) + { + return cachedName; + } + log.Debug($"[AutoRetainerIPC] Removing invalid cache entry for CID {cid}: '{cachedName}'"); + characterCache.Remove(cid); + } + if (unknownCIDs.Contains(cid)) + { + return $"Unknown (CID: {cid})"; + } + if (getOfflineCharacterDataSubscriber == null) + { + log.Debug("[AutoRetainerIPC] OfflineCharacterData subscriber is null"); + return string.Empty; + } + try + { + object data = getOfflineCharacterDataSubscriber.InvokeFunc(cid); + if (data == null) + { + if (!unknownCIDs.Contains(cid)) + { + log.Warning($"[AutoRetainerIPC] No data returned for CID {cid}"); + unknownCIDs.Add(cid); + } + return $"Unknown (CID: {cid})"; + } + string resolvedName = null; + FieldInfo nameField = data.GetType().GetField("Name"); + FieldInfo worldField = data.GetType().GetField("World"); + if (nameField != null && worldField != null) + { + string name = nameField.GetValue(data)?.ToString(); + string world = worldField.GetValue(data)?.ToString(); + log.Warning($"[AutoRetainerIPC] Field values for CID {cid} - Name: '{name}', World: '{world}'"); + if (!string.IsNullOrEmpty(name) && name != "Unknown") + { + if (string.IsNullOrEmpty(world) && clientState.IsLoggedIn && clientState.LocalPlayer != null && clientState.LocalPlayer.Name.ToString() == name) + { + world = clientState.LocalPlayer.HomeWorld.Value.Name.ToString(); + log.Information("[AutoRetainerIPC] Resolved world from ClientState for " + name + ": " + world); + } + if (!string.IsNullOrEmpty(world)) + { + resolvedName = name + "@" + world; + characterCache[cid] = resolvedName; + return resolvedName; + } + log.Warning($"[AutoRetainerIPC] World is empty for CID {cid}, cannot create full name"); + } + else + { + log.Warning($"[AutoRetainerIPC] Name is empty/invalid for CID {cid}"); + } + } + PropertyInfo nameProperty = data.GetType().GetProperty("Name"); + PropertyInfo worldProperty = data.GetType().GetProperty("World"); + if (nameProperty != null && worldProperty != null) + { + string name2 = nameProperty.GetValue(data)?.ToString(); + string world2 = worldProperty.GetValue(data)?.ToString(); + if (!string.IsNullOrEmpty(name2) && !string.IsNullOrEmpty(world2) && name2 != "Unknown") + { + resolvedName = name2 + "@" + world2; + characterCache[cid] = resolvedName; + return resolvedName; + } + } + if (data is JToken jToken) + { + resolvedName = ParseJTokenCharacterData(jToken, cid); + if (!string.IsNullOrEmpty(resolvedName)) + { + characterCache[cid] = resolvedName; + return resolvedName; + } + } + if (!unknownCIDs.Contains(cid)) + { + log.Warning($"[AutoRetainerIPC] Could not resolve name for CID {cid}"); + LogDataStructure(data, cid); + unknownCIDs.Add(cid); + } + return $"Unknown (CID: {cid})"; + } + catch (Exception ex) + { + if (!unknownCIDs.Contains(cid)) + { + log.Warning($"[AutoRetainerIPC] Exception resolving CID {cid}: {ex.Message}"); + log.Debug("[AutoRetainerIPC] Stack trace: " + ex.StackTrace); + unknownCIDs.Add(cid); + } + return $"Unknown (CID: {cid})"; + } + } + + private string? ParseJTokenCharacterData(JToken jToken, ulong cid) + { + try + { + JToken nameToken = jToken.SelectToken("Name") ?? jToken.SelectToken("name") ?? jToken.SelectToken("Value.Name"); + JToken worldToken = jToken.SelectToken("World") ?? jToken.SelectToken("world") ?? jToken.SelectToken("Value.World"); + if (nameToken != null && worldToken != null) + { + string name = nameToken.Value(); + string world = worldToken.Value(); + if (!string.IsNullOrEmpty(name) && !string.IsNullOrEmpty(world)) + { + return name + "@" + world; + } + if (!string.IsNullOrEmpty(name)) + { + log.Warning($"[AutoRetainerIPC] JSON has Name but World is empty for CID {cid}"); + } + } + string[] array = new string[4] { "NameWithWorld", "nameWithWorld", "[\"NameWithWorld\"]", "Value.NameWithWorld" }; + foreach (string path in array) + { + if (string.IsNullOrEmpty(path)) + { + continue; + } + JToken token = jToken.SelectToken(path); + if (token != null && token.Type == JTokenType.String) + { + string value = token.Value(); + if (!string.IsNullOrEmpty(value) && value.Contains("@")) + { + log.Information("[AutoRetainerIPC] Found name via JSON path '" + path + "': " + value); + return value; + } + } + } + } + catch (Exception ex) + { + log.Warning($"[AutoRetainerIPC] Error parsing JToken for CID {cid}: {ex.Message}"); + } + return null; + } + + private void LogDataStructure(object data, ulong cid) + { + try + { + if (data is JToken jToken) + { + log.Debug($"[AutoRetainerIPC] JSON structure for CID {cid}:"); + log.Debug(jToken.ToString()); + return; + } + PropertyInfo[] properties = data.GetType().GetProperties(); + log.Debug($"[AutoRetainerIPC] Object structure for CID {cid}:"); + foreach (PropertyInfo prop in properties.Take(10)) + { + try + { + object value = prop.GetValue(data); + log.Debug($" {prop.Name} = {value ?? "(null)"}"); + } + catch + { + log.Debug(" " + prop.Name + " = (error reading value)"); + } + } + } + catch + { + } + } + + public string? GetCurrentCharacter() + { + try + { + string result = null; + framework.RunOnFrameworkThread(delegate + { + try + { + if (!clientState.IsLoggedIn) + { + result = null; + } + else if (clientState.LocalPlayer == null) + { + result = null; + } + else + { + string text = clientState.LocalPlayer.Name.ToString(); + string text2 = clientState.LocalPlayer.HomeWorld.Value.Name.ToString(); + if (string.IsNullOrEmpty(text) || string.IsNullOrEmpty(text2)) + { + result = null; + } + else + { + result = text + "@" + text2; + } + } + } + catch (Exception ex2) + { + log.Debug("[AutoRetainerIPC] GetCurrentCharacter inner failed: " + ex2.Message); + result = null; + } + }).Wait(); + return result; + } + catch (Exception ex) + { + log.Debug("[AutoRetainerIPC] GetCurrentCharacter failed: " + ex.Message); + return null; + } + } + + public bool SwitchCharacter(string characterNameWithWorld) + { + if (string.IsNullOrEmpty(characterNameWithWorld)) + { + log.Warning("[AutoRetainerIPC] Character name is null or empty"); + return false; + } + TryEnsureAvailable(); + if (!IsAvailable) + { + log.Warning("[AutoRetainerIPC] AutoRetainer not available"); + return false; + } + try + { + log.Information("[AutoRetainerIPC] Requesting relog to: " + characterNameWithWorld); + string command = "/ays relog " + characterNameWithWorld; + bool success = false; + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand(command); + success = true; + log.Information("[AutoRetainerIPC] Relog command executed: " + command); + } + catch (Exception ex2) + { + log.Error("[AutoRetainerIPC] Failed to execute relog command: " + ex2.Message); + success = false; + } + }).Wait(); + return success; + } + catch (Exception ex) + { + log.Error("[AutoRetainerIPC] Failed to switch character: " + ex.Message); + return false; + } + } + + public bool GetMultiModeEnabled() + { + TryEnsureAvailable(); + if (!IsAvailable || getMultiModeEnabledSubscriber == null) + { + log.Debug("[AutoRetainerIPC] Multi-Mode IPC not available"); + return false; + } + try + { + return getMultiModeEnabledSubscriber.InvokeFunc(); + } + catch (Exception ex) + { + log.Error("[AutoRetainerIPC] GetMultiModeEnabled failed: " + ex.Message); + return false; + } + } + + public bool SetMultiModeEnabled(bool enabled) + { + TryEnsureAvailable(); + if (!IsAvailable || setMultiModeEnabledProvider == null) + { + log.Warning("[AutoRetainerIPC] Multi-Mode IPC not available"); + return false; + } + try + { + setMultiModeEnabledProvider.SendMessage(enabled); + log.Information($"[AutoRetainerIPC] Multi-Mode set to: {enabled}"); + return true; + } + catch (Exception ex) + { + log.Error("[AutoRetainerIPC] SetMultiModeEnabled failed: " + ex.Message); + return false; + } + } + + public void Dispose() + { + IsAvailable = false; + characterCache.Clear(); + unknownCIDs.Clear(); + log.Information("[AutoRetainerIPC] Service disposed"); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/CharacterSafeWaitService.cs b/QuestionableCompanion/QuestionableCompanion.Services/CharacterSafeWaitService.cs new file mode 100644 index 0000000..10c9d51 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/CharacterSafeWaitService.cs @@ -0,0 +1,233 @@ +using System; +using System.Diagnostics; +using System.Numerics; +using System.Threading; +using System.Threading.Tasks; +using Dalamud.Game.ClientState.Conditions; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game.Character; +using FFXIVClientStructs.FFXIV.Client.Game.Control; +using FFXIVClientStructs.FFXIV.Common.Math; + +namespace QuestionableCompanion.Services; + +public class CharacterSafeWaitService +{ + private readonly IClientState clientState; + + private readonly IPluginLog log; + + private readonly IFramework framework; + + private readonly ICondition condition; + + private readonly IGameGui gameGui; + + public CharacterSafeWaitService(IClientState clientState, IPluginLog log, IFramework framework, ICondition condition, IGameGui gameGui) + { + this.clientState = clientState; + this.log = log; + this.framework = framework; + this.condition = condition; + this.gameGui = gameGui; + } + + public unsafe Task WaitForCharacterFullyLoadedAsync(int timeoutSeconds = 5, int checkIntervalMs = 200) + { + return Task.Run(delegate + { + Stopwatch stopwatch = Stopwatch.StartNew(); + log.Information("[CharLoad] Waiting for character to fully load..."); + TimeSpan timeSpan = TimeSpan.FromSeconds(timeoutSeconds); + while (stopwatch.Elapsed < timeSpan) + { + try + { + if (Control.GetLocalPlayer() == null || !clientState.IsLoggedIn) + { + Thread.Sleep(checkIntervalMs); + } + else + { + if (!condition[ConditionFlag.BetweenAreas] && !condition[ConditionFlag.BetweenAreas51] && !condition[ConditionFlag.OccupiedInCutSceneEvent]) + { + stopwatch.Stop(); + log.Information($"[CharLoad] Character fully loaded in {stopwatch.ElapsedMilliseconds}ms!"); + return true; + } + Thread.Sleep(checkIntervalMs); + } + } + catch (Exception ex) + { + log.Error("[CharLoad] Error during load check: " + ex.Message); + Thread.Sleep(checkIntervalMs); + } + } + stopwatch.Stop(); + log.Warning($"[CharLoad] Character load timeout after {stopwatch.ElapsedMilliseconds}ms"); + return false; + }); + } + + public bool WaitForCharacterFullyLoaded(int timeoutSeconds = 5) + { + return WaitForCharacterFullyLoadedAsync(timeoutSeconds).GetAwaiter().GetResult(); + } + + public async Task PerformSafeWaitAsync() + { + Stopwatch sw = Stopwatch.StartNew(); + log.Information("[SafeWait] Starting character stabilization..."); + try + { + if (!(await WaitForCharacterFullyLoadedAsync(120))) + { + log.Warning("[SafeWait] Character not fully loaded, proceeding anyway"); + } + await Task.Delay(250); + await WaitForMovementEndAsync(); + await Task.Delay(250); + await WaitForActionsCompleteAsync(); + await Task.Delay(500); + sw.Stop(); + log.Information($"[SafeWait] Character stabilization complete in {sw.ElapsedMilliseconds}ms"); + } + catch (Exception ex) + { + sw.Stop(); + log.Error($"[SafeWait] Error during safe wait after {sw.ElapsedMilliseconds}ms: {ex.Message}"); + } + } + + public void PerformSafeWait() + { + PerformSafeWaitAsync().GetAwaiter().GetResult(); + } + + private async Task WaitForMovementEndAsync(int maxWaitMs = 5000, int checkIntervalMs = 100) + { + Stopwatch sw = Stopwatch.StartNew(); + while (sw.ElapsedMilliseconds < maxWaitMs) + { + try + { + if (!IsPlayerMoving()) + { + log.Debug($"[SafeWait] Movement ended after {sw.ElapsedMilliseconds}ms"); + return; + } + await Task.Delay(checkIntervalMs); + } + catch (Exception ex) + { + log.Error("[SafeWait] Error checking movement: " + ex.Message); + await Task.Delay(checkIntervalMs); + } + } + log.Warning($"[SafeWait] Movement wait timeout after {sw.ElapsedMilliseconds}ms"); + } + + private void WaitForMovementEnd() + { + WaitForMovementEndAsync().GetAwaiter().GetResult(); + } + + private async Task WaitForActionsCompleteAsync(int maxWaitMs = 10000, int checkIntervalMs = 100) + { + Stopwatch sw = Stopwatch.StartNew(); + while (sw.ElapsedMilliseconds < maxWaitMs) + { + try + { + if (!IsPlayerInAction()) + { + log.Debug($"[SafeWait] Actions completed after {sw.ElapsedMilliseconds}ms"); + return; + } + await Task.Delay(checkIntervalMs); + } + catch (Exception ex) + { + log.Error("[SafeWait] Error checking actions: " + ex.Message); + await Task.Delay(checkIntervalMs); + } + } + log.Warning($"[SafeWait] Action wait timeout after {sw.ElapsedMilliseconds}ms"); + } + + private void WaitForActionsComplete() + { + WaitForActionsCompleteAsync().GetAwaiter().GetResult(); + } + + private unsafe bool IsPlayerMoving() + { + try + { + BattleChara* player = Control.GetLocalPlayer(); + if (player == null) + { + return false; + } + FFXIVClientStructs.FFXIV.Common.Math.Vector3 currentPos = player->Character.GameObject.Position; + Thread.Sleep(50); + player = Control.GetLocalPlayer(); + if (player == null) + { + return false; + } + FFXIVClientStructs.FFXIV.Common.Math.Vector3 newPos = player->Character.GameObject.Position; + return System.Numerics.Vector3.Distance(currentPos, newPos) > 0.01f; + } + catch + { + return false; + } + } + + private unsafe bool IsPlayerInAction() + { + try + { + BattleChara* player = Control.GetLocalPlayer(); + if (player == null) + { + return false; + } + if (player->Character.IsCasting) + { + log.Debug("[SafeWait] Player is casting"); + return true; + } + return false; + } + catch + { + return false; + } + } + + public async Task PerformQuickSafeWaitAsync() + { + Stopwatch sw = Stopwatch.StartNew(); + log.Debug("[SafeWait] Performing quick safe wait..."); + try + { + await WaitForMovementEndAsync(3000); + await Task.Delay(1000); + sw.Stop(); + log.Debug($"[SafeWait] Quick safe wait complete in {sw.ElapsedMilliseconds}ms"); + } + catch (Exception ex) + { + sw.Stop(); + log.Error("[SafeWait] Error during quick safe wait: " + ex.Message); + } + } + + public void PerformQuickSafeWait() + { + PerformQuickSafeWaitAsync().GetAwaiter().GetResult(); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/CombatDutyDetectionService.cs b/QuestionableCompanion/QuestionableCompanion.Services/CombatDutyDetectionService.cs new file mode 100644 index 0000000..a63b584 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/CombatDutyDetectionService.cs @@ -0,0 +1,449 @@ +using System; +using Dalamud.Game.ClientState.Conditions; +using Dalamud.Game.ClientState.Objects.SubKinds; +using Dalamud.Plugin.Services; + +namespace QuestionableCompanion.Services; + +public class CombatDutyDetectionService : IDisposable +{ + private enum MultiClientRole + { + None, + Quester, + Helper + } + + private readonly ICondition condition; + + private readonly IPluginLog log; + + private readonly IClientState clientState; + + private readonly ICommandManager commandManager; + + private readonly IFramework framework; + + private readonly Configuration config; + + private bool wasInCombat; + + private bool wasInDuty; + + private DateTime dutyExitTime = DateTime.MinValue; + + private DateTime dutyEntryTime = DateTime.MinValue; + + private DateTime lastStateChange = DateTime.MinValue; + + private bool combatCommandsActive; + + private bool hasCombatCommandsForDuty; + + private bool isInAutoDutyDungeon; + + private uint currentQuestId; + + private bool isRotationActive; + + public bool JustEnteredDuty { get; private set; } + + public bool JustExitedDuty { get; private set; } + + public DateTime DutyExitTime => dutyExitTime; + + public bool IsInCombat { get; private set; } + + public bool IsInDuty { get; private set; } + + public bool IsInDutyQueue { get; private set; } + + public bool ShouldPauseAutomation + { + get + { + if (!IsInCombat && !IsInDuty) + { + return IsInDutyQueue; + } + return true; + } + } + + public void AcknowledgeDutyEntry() + { + JustEnteredDuty = false; + } + + public void AcknowledgeDutyExit() + { + JustExitedDuty = false; + } + + public CombatDutyDetectionService(ICondition condition, IPluginLog log, IClientState clientState, ICommandManager commandManager, IFramework framework, Configuration config) + { + this.condition = condition; + this.log = log; + this.clientState = clientState; + this.commandManager = commandManager; + this.framework = framework; + this.config = config; + log.Information("[CombatDuty] Service initialized"); + } + + public void SetRotationActive(bool active) + { + isRotationActive = active; + } + + public void SetAutoDutyDungeon(bool isAutoDuty) + { + isInAutoDutyDungeon = isAutoDuty; + } + + public void SetCurrentQuestId(uint questId) + { + currentQuestId = questId; + } + + public void Update() + { + if (clientState.LocalPlayer == null || !clientState.IsLoggedIn) + { + return; + } + if (isRotationActive) + { + bool inCombat = condition[ConditionFlag.InCombat]; + if (inCombat != wasInCombat) + { + IsInCombat = inCombat; + wasInCombat = inCombat; + lastStateChange = DateTime.Now; + if (inCombat) + { + log.Information("[CombatDuty] Combat started - pausing automation"); + if (currentQuestId == 811) + { + log.Information("[CombatDuty] Quest 811 - combat commands DISABLED (RSR off)"); + return; + } + } + else + { + log.Information("[CombatDuty] Combat ended - resuming automation"); + if (combatCommandsActive && !IsInDuty) + { + log.Information("[CombatDuty] Not in duty - disabling combat commands"); + DisableCombatCommands(); + } + else if (combatCommandsActive && IsInDuty) + { + log.Information("[CombatDuty] In duty - keeping combat commands active"); + } + } + } + } + if (isRotationActive && config.EnableCombatHandling && IsInCombat && !combatCommandsActive && currentQuestId != 811) + { + IPlayerCharacter player = clientState.LocalPlayer; + if (player != null) + { + float hpPercent = (float)player.CurrentHp / (float)player.MaxHp * 100f; + if (hpPercent <= (float)config.CombatHPThreshold && CanExecuteCombatAutomation()) + { + log.Warning($"[CombatDuty] HP at {hpPercent:F1}% (threshold: {config.CombatHPThreshold}%) - enabling combat commands"); + EnableCombatCommands(); + } + } + } + bool inDuty = condition[ConditionFlag.BoundByDuty] || condition[ConditionFlag.BoundByDuty56] || condition[ConditionFlag.BoundByDuty95]; + if (inDuty != wasInDuty) + { + IsInDuty = inDuty; + wasInDuty = inDuty; + lastStateChange = DateTime.Now; + if (inDuty) + { + log.Information("[CombatDuty] Duty started - pausing automation"); + JustEnteredDuty = true; + JustExitedDuty = false; + dutyEntryTime = DateTime.Now; + hasCombatCommandsForDuty = false; + } + else + { + log.Information("[CombatDuty] Duty completed - resuming automation"); + JustEnteredDuty = false; + JustExitedDuty = true; + dutyExitTime = DateTime.Now; + dutyEntryTime = DateTime.MinValue; + hasCombatCommandsForDuty = false; + if (combatCommandsActive) + { + log.Information("[CombatDuty] Duty ended - disabling combat commands"); + DisableCombatCommands(); + } + } + } + if (isRotationActive && IsInDuty && !isInAutoDutyDungeon && !hasCombatCommandsForDuty && dutyEntryTime != DateTime.MinValue) + { + if (currentQuestId == 811) + { + log.Information("[CombatDuty] Quest 811 - skipping combat commands (RSR disabled)"); + hasCombatCommandsForDuty = true; + return; + } + if (currentQuestId == 4591) + { + log.Information("[CombatDuty] Quest 4591 (Steps of Faith) - skipping combat commands (handler does it)"); + hasCombatCommandsForDuty = true; + return; + } + if ((DateTime.Now - dutyEntryTime).TotalSeconds >= 8.0) + { + log.Information("[CombatDuty] 8 seconds in Solo Duty - enabling combat commands"); + EnableCombatCommands(); + hasCombatCommandsForDuty = true; + } + } + bool inQueue = condition[ConditionFlag.WaitingForDuty] || condition[ConditionFlag.WaitingForDutyFinder]; + if (inQueue != IsInDutyQueue) + { + IsInDutyQueue = inQueue; + lastStateChange = DateTime.Now; + if (inQueue) + { + log.Information("[CombatDuty] Duty queue active - pausing automation"); + } + else + { + log.Information("[CombatDuty] Duty queue ended - resuming automation"); + } + } + } + + public TimeSpan TimeSinceLastStateChange() + { + if (lastStateChange == DateTime.MinValue) + { + return TimeSpan.Zero; + } + return DateTime.Now - lastStateChange; + } + + private void EnableCombatCommands() + { + if (combatCommandsActive) + { + return; + } + if (!CanExecuteCombatAutomation()) + { + switch (GetCurrentMultiClientRole()) + { + case MultiClientRole.None: + log.Debug("[CombatDuty] Combat blocked: Role is 'None' (Config not Helper/Quester)"); + break; + case MultiClientRole.Quester: + log.Debug("[CombatDuty] Combat blocked: Quester outside Solo Duty (Let D.Automation handle invalid content)"); + break; + } + return; + } + try + { + log.Information("[CombatDuty] ========================================"); + log.Information("[CombatDuty] === ENABLING COMBAT AUTOMATION ==="); + log.Information("[CombatDuty] ========================================"); + framework.RunOnTick(delegate + { + try + { + commandManager.ProcessCommand("/rsr auto"); + log.Information("[CombatDuty] /rsr auto sent"); + } + catch (Exception ex2) + { + log.Error("[CombatDuty] Failed to send /rsr auto: " + ex2.Message); + } + }, TimeSpan.Zero); + framework.RunOnTick(delegate + { + try + { + commandManager.ProcessCommand("/vbmai on"); + log.Information("[CombatDuty] /vbmai on sent"); + } + catch (Exception ex2) + { + log.Error("[CombatDuty] Failed to send /vbmai on: " + ex2.Message); + } + }, TimeSpan.FromMilliseconds(100L, 0L)); + framework.RunOnTick(delegate + { + try + { + commandManager.ProcessCommand("/bmrai on"); + log.Information("[CombatDuty] /bmrai on sent"); + } + catch (Exception ex2) + { + log.Error("[CombatDuty] Failed to send /bmrai on: " + ex2.Message); + } + }, TimeSpan.FromMilliseconds(200L, 0L)); + combatCommandsActive = true; + log.Information("[CombatDuty] Combat automation enabled"); + } + catch (Exception ex) + { + log.Error("[CombatDuty] Error enabling combat commands: " + ex.Message); + } + } + + private void DisableCombatCommands() + { + if (!combatCommandsActive) + { + return; + } + try + { + log.Information("[CombatDuty] ========================================"); + log.Information("[CombatDuty] === DISABLING COMBAT AUTOMATION ==="); + log.Information("[CombatDuty] ========================================"); + framework.RunOnTick(delegate + { + try + { + commandManager.ProcessCommand("/rsr off"); + log.Information("[CombatDuty] /rsr off sent"); + } + catch (Exception ex2) + { + log.Error("[CombatDuty] Failed to send /rsr off: " + ex2.Message); + } + }, TimeSpan.Zero); + framework.RunOnTick(delegate + { + try + { + commandManager.ProcessCommand("/vbmai off"); + log.Information("[CombatDuty] /vbmai off sent"); + } + catch (Exception ex2) + { + log.Error("[CombatDuty] Failed to send /vbmai off: " + ex2.Message); + } + }, TimeSpan.FromMilliseconds(100L, 0L)); + framework.RunOnTick(delegate + { + try + { + commandManager.ProcessCommand("/bmrai off"); + log.Information("[CombatDuty] /bmrai off sent"); + } + catch (Exception ex2) + { + log.Error("[CombatDuty] Failed to send /bmrai off: " + ex2.Message); + } + }, TimeSpan.FromMilliseconds(200L, 0L)); + combatCommandsActive = false; + log.Information("[CombatDuty] Combat automation disabled"); + } + catch (Exception ex) + { + log.Error("[CombatDuty] Error disabling combat commands: " + ex.Message); + } + } + + public void ClearDutyExitFlag() + { + JustExitedDuty = false; + } + + public void Reset() + { + IsInCombat = false; + IsInDuty = false; + IsInDutyQueue = false; + wasInCombat = false; + wasInDuty = false; + combatCommandsActive = false; + hasCombatCommandsForDuty = false; + JustEnteredDuty = false; + JustExitedDuty = false; + dutyExitTime = DateTime.MinValue; + dutyEntryTime = DateTime.MinValue; + log.Information("[CombatDuty] State reset"); + } + + private MultiClientRole GetCurrentMultiClientRole() + { + if (config.IsHighLevelHelper) + { + return MultiClientRole.Helper; + } + if (config.IsQuester) + { + return MultiClientRole.Quester; + } + return MultiClientRole.None; + } + + private bool IsInSoloDuty() + { + if (condition[ConditionFlag.BoundByDuty95]) + { + return true; + } + if (IsInDuty && !isInAutoDutyDungeon) + { + return true; + } + return false; + } + + private bool CanExecuteCombatAutomation() + { + switch (GetCurrentMultiClientRole()) + { + case MultiClientRole.None: + if (!IsInDuty) + { + return true; + } + return false; + case MultiClientRole.Helper: + return true; + case MultiClientRole.Quester: + if (!IsInDuty) + { + return true; + } + if (IsInSoloDuty()) + { + return true; + } + if (currentQuestId == 811) + { + return true; + } + if (currentQuestId == 4591) + { + return true; + } + return false; + default: + return false; + } + } + + public void Dispose() + { + if (combatCommandsActive) + { + DisableCombatCommands(); + } + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/CrossProcessIPC.cs b/QuestionableCompanion/QuestionableCompanion.Services/CrossProcessIPC.cs new file mode 100644 index 0000000..147dae2 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/CrossProcessIPC.cs @@ -0,0 +1,514 @@ +using System; +using System.Globalization; +using System.IO.MemoryMappedFiles; +using System.Numerics; +using System.Runtime.CompilerServices; +using System.Text; +using System.Threading; +using Dalamud.Game.ClientState.Objects.SubKinds; +using Dalamud.Plugin.Services; + +namespace QuestionableCompanion.Services; + +public class CrossProcessIPC : IDisposable +{ + private readonly IPluginLog log; + + private readonly IFramework framework; + + private readonly Configuration configuration; + + private MemoryMappedFile? mmf; + + private Thread? listenerThread; + + private bool isRunning; + + private const string MMF_NAME = "QSTCompanion_IPC"; + + private const int MMF_SIZE = 4096; + + private const int POLLING_INTERVAL_MS = 10; + + public event Action? OnHelperAvailable; + + public event Action? OnHelperRequested; + + public event Action? OnHelperDismissed; + + public event Action? OnChatMessageReceived; + + public event Action? OnCommandReceived; + + public event Action? OnHelperInParty; + + public event Action? OnHelperInDuty; + + public event Action? OnHelperReady; + + public event Action? OnRequestHelperAnnouncements; + + public event Action? OnChauffeurSummonRequest; + + public event Action? OnChauffeurReadyForPickup; + + public event Action? OnChauffeurArrived; + + public event Action? OnChauffeurZoneUpdate; + + public event Action? OnChauffeurMountReady; + + public event Action? OnChauffeurPassengerMounted; + + public event Action? OnHelperStatusUpdate; + + public event Action? OnQuesterPositionUpdate; + + public CrossProcessIPC(IPluginLog log, IFramework framework, Configuration configuration) + { + this.log = log; + this.framework = framework; + this.configuration = configuration; + InitializeIPC(); + } + + private void InitializeIPC() + { + try + { + mmf = MemoryMappedFile.CreateOrOpen("QSTCompanion_IPC", 4096L, MemoryMappedFileAccess.ReadWrite); + isRunning = true; + listenerThread = new Thread(ListenerLoop) + { + IsBackground = true, + Name = "QSTCompanion IPC Listener" + }; + listenerThread.Start(); + log.Information("[CrossProcessIPC] Initialized with Memory-Mapped File"); + if (configuration.IsHighLevelHelper) + { + framework.RunOnFrameworkThread(delegate + { + AnnounceHelper(); + }); + } + } + catch (Exception ex) + { + log.Error("[CrossProcessIPC] Failed to initialize: " + ex.Message); + } + } + + private void ListenerLoop() + { + string lastMessage = ""; + while (isRunning) + { + try + { + if (mmf == null) + { + break; + } + using (MemoryMappedViewAccessor accessor = mmf.CreateViewAccessor(0L, 4096L, MemoryMappedFileAccess.Read)) + { + byte[] buffer = new byte[4096]; + accessor.ReadArray(0L, buffer, 0, 4096); + string message = Encoding.UTF8.GetString(buffer).TrimEnd('\0'); + if (!string.IsNullOrEmpty(message) && message != lastMessage) + { + lastMessage = message; + ProcessMessage(message); + } + } + Thread.Sleep(10); + } + catch (Exception ex) + { + log.Error("[CrossProcessIPC] Listener error: " + ex.Message); + Thread.Sleep(1000); + } + } + } + + private void ProcessMessage(string message) + { + try + { + string[] parts = message.Split('|'); + if (parts.Length < 2) + { + return; + } + string command = parts[0]; + _003C_003Ec__DisplayClass63_0 CS_0024_003C_003E8__locals0; + framework.RunOnFrameworkThread(delegate + { + try + { + string text = command; + if (text != null) + { + switch (text.Length) + { + case 16: + switch (text[0]) + { + case 'H': + if (text == "HELPER_AVAILABLE" && parts.Length >= 3) + { + string text3 = parts[1]; + if (ushort.TryParse(parts[2], out var result8)) + { + log.Information($"[CrossProcessIPC] Helper available: {text3}@{result8}"); + this.OnHelperAvailable?.Invoke(text3, result8); + } + } + break; + case 'C': + if (text == "CHAUFFEUR_SUMMON" && parts.Length >= 11) + { + ushort questerWorld = ushort.Parse(parts[2]); + uint zoneId = uint.Parse(parts[3]); + Vector3 targetPos = new Vector3(float.Parse(parts[4]), float.Parse(parts[5]), float.Parse(parts[6])); + Vector3 questerPos = new Vector3(float.Parse(parts[7]), float.Parse(parts[8]), float.Parse(parts[9])); + bool isAttuneAetheryte = bool.Parse(parts[10]); + framework.RunOnFrameworkThread(delegate + { + this.OnChauffeurSummonRequest?.Invoke((string)(object)CS_0024_003C_003E8__locals0, questerWorld, zoneId, targetPos, questerPos, isAttuneAetheryte); + }); + } + break; + case 'Q': + if (text == "QUESTER_POSITION" && parts.Length >= 7) + { + string arg3 = parts[1]; + if (ushort.TryParse(parts[2], out var result3) && uint.TryParse(parts[3], out var result4) && float.TryParse(parts[4], NumberStyles.Float, CultureInfo.InvariantCulture, out var result5) && float.TryParse(parts[5], NumberStyles.Float, CultureInfo.InvariantCulture, out var result6) && float.TryParse(parts[6], NumberStyles.Float, CultureInfo.InvariantCulture, out var result7)) + { + Vector3 arg4 = new Vector3(result5, result6, result7); + this.OnQuesterPositionUpdate?.Invoke(arg3, result3, result4, arg4); + } + } + break; + } + break; + case 14: + switch (text[7]) + { + case 'R': + if (text == "HELPER_REQUEST" && parts.Length >= 3) + { + string text12 = parts[1]; + if (ushort.TryParse(parts[2], out var result14)) + { + log.Information($"[CrossProcessIPC] Helper request: {text12}@{result14}"); + this.OnHelperRequested?.Invoke(text12, result14); + } + } + break; + case 'D': + if (text == "HELPER_DISMISS") + { + log.Information("[CrossProcessIPC] Helper dismiss"); + this.OnHelperDismissed?.Invoke(); + } + break; + case 'I': + if (text == "HELPER_IN_DUTY" && parts.Length >= 3) + { + string text11 = parts[1]; + if (ushort.TryParse(parts[2], out var result13)) + { + log.Information($"[CrossProcessIPC] Helper in duty: {text11}@{result13}"); + this.OnHelperInDuty?.Invoke(text11, result13); + } + } + break; + } + break; + case 15: + switch (text[0]) + { + case 'H': + if (text == "HELPER_IN_PARTY" && parts.Length >= 3) + { + string text9 = parts[1]; + if (ushort.TryParse(parts[2], out var result12)) + { + log.Information($"[CrossProcessIPC] Helper in party: {text9}@{result12}"); + this.OnHelperInParty?.Invoke(text9, result12); + } + } + break; + case 'C': + if (text == "CHAUFFEUR_READY" && parts.Length >= 2) + { + string text8 = parts[1]; + log.Information("[CrossProcessIPC] Chauffeur ready: " + text8); + this.OnChauffeurReadyForPickup?.Invoke(text8); + } + break; + } + break; + case 21: + switch (text[10]) + { + case 'Z': + if (text == "CHAUFFEUR_ZONE_UPDATE" && parts.Length >= 5) + { + string text5 = parts[1]; + if (ushort.TryParse(parts[2], out var result10) && uint.TryParse(parts[3], out var result11)) + { + string text6 = parts[4]; + log.Information($"[CrossProcessIPC] Zone update: {text5}@{result10} -> {text6} ({result11})"); + this.OnChauffeurZoneUpdate?.Invoke(text5, result10, result11, text6); + } + } + break; + case 'M': + if (text == "CHAUFFEUR_MOUNT_READY" && parts.Length >= 3) + { + string text4 = parts[1]; + if (ushort.TryParse(parts[2], out var result9)) + { + log.Information($"[CrossProcessIPC] Chauffeur mount ready for: {text4}@{result9}"); + IPluginLog pluginLog = log; + DefaultInterpolatedStringHandler defaultInterpolatedStringHandler = new DefaultInterpolatedStringHandler(53, 1); + defaultInterpolatedStringHandler.AppendLiteral("[CrossProcessIPC] OnChauffeurMountReady subscribers: "); + Action? action = this.OnChauffeurMountReady; + defaultInterpolatedStringHandler.AppendFormatted((action != null) ? action.GetInvocationList().Length : 0); + pluginLog.Information(defaultInterpolatedStringHandler.ToStringAndClear()); + this.OnChauffeurMountReady?.Invoke(text4, result9); + } + } + break; + } + break; + case 4: + if (text == "CHAT" && parts.Length >= 2) + { + string text7 = parts[1]; + log.Information("[CrossProcessIPC] Chat: " + text7); + this.OnChatMessageReceived?.Invoke(text7); + } + break; + case 7: + if (text == "COMMAND" && parts.Length >= 2) + { + string text10 = parts[1]; + log.Information("[CrossProcessIPC] Command: " + text10); + this.OnCommandReceived?.Invoke(text10); + } + break; + case 12: + if (text == "HELPER_READY" && parts.Length >= 3) + { + string text13 = parts[1]; + if (ushort.TryParse(parts[2], out var result15)) + { + log.Information($"[CrossProcessIPC] Helper ready: {text13}@{result15}"); + this.OnHelperReady?.Invoke(text13, result15); + } + } + break; + case 28: + if (text == "REQUEST_HELPER_ANNOUNCEMENTS") + { + log.Information("[CrossProcessIPC] Request for helper announcements received"); + this.OnRequestHelperAnnouncements?.Invoke(); + } + break; + case 17: + if (text == "CHAUFFEUR_ARRIVED" && parts.Length >= 3) + { + string text2 = parts[1]; + if (ushort.TryParse(parts[2], out var result2)) + { + log.Information($"[CrossProcessIPC] Chauffeur arrived for: {text2}@{result2}"); + this.OnChauffeurArrived?.Invoke(text2, result2); + } + } + break; + case 27: + if (text == "CHAUFFEUR_PASSENGER_MOUNTED") + { + log.Information("[CrossProcessIPC] Chauffeur passenger mounted signal received"); + IPluginLog pluginLog2 = log; + DefaultInterpolatedStringHandler defaultInterpolatedStringHandler2 = new DefaultInterpolatedStringHandler(59, 1); + defaultInterpolatedStringHandler2.AppendLiteral("[CrossProcessIPC] OnChauffeurPassengerMounted subscribers: "); + Action? action2 = this.OnChauffeurPassengerMounted; + defaultInterpolatedStringHandler2.AppendFormatted((action2 != null) ? action2.GetInvocationList().Length : 0); + pluginLog2.Information(defaultInterpolatedStringHandler2.ToStringAndClear()); + this.OnChauffeurPassengerMounted?.Invoke(); + } + break; + case 13: + if (text == "HELPER_STATUS" && parts.Length >= 4) + { + string arg = parts[1]; + if (ushort.TryParse(parts[2], out var result)) + { + string arg2 = parts[3]; + this.OnHelperStatusUpdate?.Invoke(arg, result, arg2); + } + } + break; + } + } + } + catch (Exception ex2) + { + log.Error("[CrossProcessIPC] Error in event handler: " + ex2.Message); + } + }); + } + catch (Exception ex) + { + log.Error("[CrossProcessIPC] Error processing message: " + ex.Message); + } + } + + private void SendMessage(string message) + { + try + { + if (mmf == null) + { + return; + } + using MemoryMappedViewAccessor accessor = mmf.CreateViewAccessor(0L, 4096L, MemoryMappedFileAccess.Write); + byte[] buffer = Encoding.UTF8.GetBytes(message); + if (buffer.Length > 4095) + { + log.Warning($"[CrossProcessIPC] Message too large: {buffer.Length} bytes"); + } + else + { + byte[] clearBuffer = new byte[4096]; + accessor.WriteArray(0L, clearBuffer, 0, 4096); + accessor.WriteArray(0L, buffer, 0, buffer.Length); + } + } + catch (Exception ex) + { + log.Error("[CrossProcessIPC] Failed to send message: " + ex.Message); + } + } + + public void AnnounceHelper() + { + if (configuration.IsHighLevelHelper) + { + IPlayerCharacter localPlayer = Plugin.ClientState?.LocalPlayer; + if (localPlayer != null) + { + string name = localPlayer.Name.ToString(); + ushort worldId = (ushort)localPlayer.HomeWorld.RowId; + SendMessage($"HELPER_AVAILABLE|{name}|{worldId}"); + log.Information($"[CrossProcessIPC] Announced as helper: {name}@{worldId}"); + } + } + } + + public void RequestHelper(string characterName, ushort worldId) + { + SendMessage($"HELPER_REQUEST|{characterName}|{worldId}"); + log.Information($"[CrossProcessIPC] Requested helper: {characterName}@{worldId}"); + } + + public void DismissHelper() + { + SendMessage("HELPER_DISMISS"); + log.Information("[CrossProcessIPC] Dismissed helper"); + } + + public void SendChatMessage(string message) + { + SendMessage("CHAT|" + message); + log.Information("[CrossProcessIPC] Chat: " + message); + } + + public void SendCommand(string command) + { + SendMessage("COMMAND|" + command); + log.Information("[CrossProcessIPC] Command: " + command); + } + + public void NotifyHelperInParty(string name, ushort worldId) + { + SendMessage($"HELPER_IN_PARTY|{name}|{worldId}"); + log.Information($"[CrossProcessIPC] Notified: Helper in party {name}@{worldId}"); + } + + public void NotifyHelperInDuty(string name, ushort worldId) + { + SendMessage($"HELPER_IN_DUTY|{name}|{worldId}"); + log.Information($"[CrossProcessIPC] Notified: Helper in duty {name}@{worldId}"); + } + + public void NotifyHelperReady(string name, ushort worldId) + { + SendMessage($"HELPER_READY|{name}|{worldId}"); + log.Information($"[CrossProcessIPC] Notified: Helper ready {name}@{worldId}"); + } + + public void RequestHelperAnnouncements() + { + SendMessage("REQUEST_HELPER_ANNOUNCEMENTS"); + log.Information("[CrossProcessIPC] Requesting helper announcements from all clients"); + } + + public void SendChauffeurSummonRequest(string questerName, ushort questerWorld, uint zoneId, Vector3 targetPos, Vector3 questerPos, bool isAttuneAetheryte) + { + SendMessage($"CHAUFFEUR_SUMMON|{questerName}|{questerWorld}|{zoneId}|{targetPos.X}|{targetPos.Y}|{targetPos.Z}|{questerPos.X}|{questerPos.Y}|{questerPos.Z}|{isAttuneAetheryte}"); + log.Information($"[CrossProcessIPC] Chauffeur summon: {questerName}@{questerWorld} zone {zoneId} quester@({questerPos.X:F2},{questerPos.Y:F2},{questerPos.Z:F2}) AttuneAetheryte={isAttuneAetheryte}"); + } + + public void SendChauffeurMountReady(string questerName, ushort questerWorld) + { + SendMessage($"CHAUFFEUR_MOUNT_READY|{questerName}|{questerWorld}"); + log.Information($"[CrossProcessIPC] Chauffeur mount ready for RidePillion: {questerName}@{questerWorld}"); + } + + public void SendChauffeurPassengerMounted() + { + SendMessage("CHAUFFEUR_PASSENGER_MOUNTED"); + log.Debug("[CrossProcessIPC] Sent: CHAUFFEUR_PASSENGER_MOUNTED"); + } + + public void SendChauffeurReadyForPickup(string helperName) + { + SendMessage("CHAUFFEUR_READY|" + helperName); + log.Information("[CrossProcessIPC] Chauffeur ready: " + helperName); + } + + public void SendChauffeurArrived(string questerName, ushort questerWorld) + { + SendMessage($"CHAUFFEUR_ARRIVED|{questerName}|{questerWorld}"); + log.Information($"[CrossProcessIPC] Chauffeur arrived for: {questerName}@{questerWorld}"); + } + + public void SendChauffeurZoneUpdate(string characterName, ushort worldId, uint zoneId, string zoneName) + { + SendMessage($"CHAUFFEUR_ZONE_UPDATE|{characterName}|{worldId}|{zoneId}|{zoneName}"); + log.Information($"[CrossProcessIPC] Zone update: {characterName}@{worldId} -> {zoneName} ({zoneId})"); + } + + public void BroadcastHelperStatus(string helperName, ushort helperWorld, string status) + { + SendMessage($"HELPER_STATUS|{helperName}|{helperWorld}|{status}"); + } + + public void BroadcastQuesterPosition(string questerName, ushort questerWorld, uint zoneId, Vector3 position) + { + SendMessage($"QUESTER_POSITION|{questerName}|{questerWorld}|{zoneId}|{position.X.ToString(CultureInfo.InvariantCulture)}|{position.Y.ToString(CultureInfo.InvariantCulture)}|{position.Z.ToString(CultureInfo.InvariantCulture)}"); + } + + public void Dispose() + { + isRunning = false; + listenerThread?.Join(1000); + mmf?.Dispose(); + log.Information("[CrossProcessIPC] Disposed"); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/CurrentTask.cs b/QuestionableCompanion/QuestionableCompanion.Services/CurrentTask.cs new file mode 100644 index 0000000..b244653 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/CurrentTask.cs @@ -0,0 +1,14 @@ +using System.Numerics; + +namespace QuestionableCompanion.Services; + +public class CurrentTask +{ + public required string Type { get; init; } + + public ushort TerritoryId { get; init; } + + public string? InteractionType { get; init; } + + public Vector3? Position { get; init; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/DCTravelService.cs b/QuestionableCompanion/QuestionableCompanion.Services/DCTravelService.cs new file mode 100644 index 0000000..054bcc0 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/DCTravelService.cs @@ -0,0 +1,380 @@ +using System; +using System.Threading; +using System.Threading.Tasks; +using Dalamud.Plugin.Services; + +namespace QuestionableCompanion.Services; + +public class DCTravelService : IDisposable +{ + private readonly IPluginLog log; + + private readonly Configuration config; + + private readonly IClientState clientState; + + private readonly LifestreamIPC lifestreamIPC; + + private readonly QuestionableIPC questionableIPC; + + private readonly CharacterSafeWaitService safeWaitService; + + private readonly ICommandManager commandManager; + + private readonly IFramework framework; + + private bool dcTravelCompleted; + + private bool dcTravelInProgress; + + public DCTravelService(IPluginLog log, Configuration config, LifestreamIPC lifestreamIPC, QuestionableIPC questionableIPC, CharacterSafeWaitService safeWaitService, IClientState clientState, ICommandManager commandManager, IFramework framework) + { + this.log = log; + this.config = config; + this.lifestreamIPC = lifestreamIPC; + this.questionableIPC = questionableIPC; + this.safeWaitService = safeWaitService; + this.clientState = clientState; + this.commandManager = commandManager; + this.framework = framework; + } + + public bool ShouldPerformDCTravel() + { + log.Information("[DCTravel] ========================================"); + log.Information("[DCTravel] === DC TRAVEL CHECK START ==="); + log.Information("[DCTravel] ========================================"); + log.Information($"[DCTravel] Config.EnableDCTravel: {config.EnableDCTravel}"); + log.Information("[DCTravel] Config.DCTravelWorld: '" + config.DCTravelWorld + "'"); + log.Information($"[DCTravel] State.dcTravelCompleted: {dcTravelCompleted}"); + log.Information($"[DCTravel] State.dcTravelInProgress: {dcTravelInProgress}"); + if (!config.EnableDCTravel) + { + log.Warning("[DCTravel] SKIP: DC Travel is DISABLED in config"); + return false; + } + if (string.IsNullOrEmpty(config.DCTravelWorld)) + { + log.Warning("[DCTravel] SKIP: No target world configured"); + return false; + } + if (clientState.LocalPlayer == null) + { + log.Error("[DCTravel] SKIP: LocalPlayer is NULL"); + return false; + } + string currentWorld = clientState.LocalPlayer.CurrentWorld.Value.Name.ToString(); + log.Information("[DCTravel] Current World: '" + currentWorld + "'"); + log.Information("[DCTravel] Target World: '" + config.DCTravelWorld + "'"); + if (currentWorld.Equals(config.DCTravelWorld, StringComparison.OrdinalIgnoreCase)) + { + if (!dcTravelCompleted) + { + log.Information("[DCTravel] Character is already on target world - marking as completed"); + dcTravelCompleted = true; + } + log.Warning("[DCTravel] SKIP: Already on target world '" + config.DCTravelWorld + "'"); + return false; + } + if (dcTravelCompleted) + { + log.Warning("[DCTravel] State says completed but character is NOT on target world!"); + log.Warning("[DCTravel] Resetting state - will perform DC Travel"); + dcTravelCompleted = false; + } + if (dcTravelInProgress) + { + log.Warning("[DCTravel] SKIP: Travel already in progress"); + return false; + } + log.Information("[DCTravel] ========================================"); + log.Information("[DCTravel] DC TRAVEL WILL BE PERFORMED!"); + log.Information("[DCTravel] ========================================"); + return true; + } + + public async Task PerformDCTravel() + { + if (dcTravelInProgress) + { + log.Warning("[DCTravel] DC Travel already in progress"); + return false; + } + if (string.IsNullOrEmpty(config.DCTravelWorld)) + { + log.Error("[DCTravel] No target world configured"); + return false; + } + log.Information("[DCTravel] ========================================"); + log.Information("[DCTravel] === CHECKING LIFESTREAM AVAILABILITY ==="); + log.Information("[DCTravel] ========================================"); + log.Information($"[DCTravel] lifestreamIPC.IsAvailable (cached): {lifestreamIPC.IsAvailable}"); + bool isAvailable = lifestreamIPC.ForceCheckAvailability(); + log.Information($"[DCTravel] lifestreamIPC.ForceCheckAvailability() result: {isAvailable}"); + if (!isAvailable) + { + log.Error("[DCTravel] ========================================"); + log.Error("[DCTravel] ======= LIFESTREAM NOT AVAILABLE! ======"); + log.Error("[DCTravel] ========================================"); + log.Error("[DCTravel] Possible reasons:"); + log.Error("[DCTravel] 1. Lifestream plugin is not installed"); + log.Error("[DCTravel] 2. Lifestream plugin is not enabled"); + log.Error("[DCTravel] 3. Lifestream plugin failed to load"); + log.Error("[DCTravel] 4. IPC communication error"); + log.Error("[DCTravel] ========================================"); + return false; + } + log.Information("[DCTravel] Lifestream is available!"); + dcTravelInProgress = true; + try + { + log.Information("[DCTravel] === INITIATING DATA CENTER TRAVEL ==="); + log.Information("[DCTravel] Target World: " + config.DCTravelWorld); + log.Information("[DCTravel] ========================================"); + log.Information("[DCTravel] === STOPPING QUESTIONABLE ==="); + log.Information("[DCTravel] ========================================"); + log.Information($"[DCTravel] Questionable IsRunning: {questionableIPC.IsRunning()}"); + try + { + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/qst stop"); + Thread.Sleep(1000); + }); + log.Information("[DCTravel] /qst stop command sent on Framework Thread"); + log.Information($"[DCTravel] Questionable IsRunning after stop: {questionableIPC.IsRunning()}"); + } + catch (Exception ex) + { + log.Error("[DCTravel] Error stopping Questionable: " + ex.Message); + } + log.Information("[DCTravel] Initiating travel to " + config.DCTravelWorld + "..."); + log.Information("[DCTravel] Checking Lifestream status before travel..."); + log.Information($"[DCTravel] Lifestream.IsAvailable: {lifestreamIPC.IsAvailable}"); + log.Information($"[DCTravel] Lifestream.IsBusy(): {lifestreamIPC.IsBusy()}"); + if (lifestreamIPC.IsBusy()) + { + log.Error("[DCTravel] Lifestream is BUSY! Cannot start travel!"); + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/qst start"); + }).Wait(); + log.Information("[DCTravel] /qst start command sent on Framework Thread (recovery)"); + dcTravelInProgress = false; + return false; + } + log.Information("[DCTravel] Sending /li " + config.DCTravelWorld + " command on Framework Thread..."); + bool commandSuccess = false; + try + { + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/li " + config.DCTravelWorld); + commandSuccess = true; + log.Information("[DCTravel] /li " + config.DCTravelWorld + " command executed on Framework Thread"); + } + catch (Exception ex5) + { + log.Error("[DCTravel] Failed to execute /li command: " + ex5.Message); + commandSuccess = false; + } + }).Wait(); + if (!commandSuccess) + { + log.Error("[DCTravel] Failed to send /li command"); + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/qst start"); + }).Wait(); + log.Information("[DCTravel] /qst start command sent (recovery)"); + dcTravelInProgress = false; + return false; + } + Thread.Sleep(1000); + bool isBusy = lifestreamIPC.IsBusy(); + log.Information($"[DCTravel] Lifestream.IsBusy() after command: {isBusy}"); + if (!isBusy) + { + log.Warning("[DCTravel] Lifestream did not become busy after command!"); + log.Warning("[DCTravel] Travel may not have started - check Lifestream manually"); + } + } + catch (Exception ex2) + { + log.Error("[DCTravel] Error sending /li command: " + ex2.Message); + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/qst start"); + }).Wait(); + log.Information("[DCTravel] /qst start command sent (recovery)"); + dcTravelInProgress = false; + return false; + } + log.Information("[DCTravel] Waiting for travel completion..."); + if (!(await WaitForTravelCompletion(120))) + { + log.Warning("[DCTravel] Travel timeout - proceeding anyway"); + } + log.Information("[DCTravel] ========================================"); + log.Information("[DCTravel] === RESUMING QUESTIONABLE ==="); + log.Information("[DCTravel] ========================================"); + try + { + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/qst start"); + }).Wait(); + log.Information("[DCTravel] /qst start command sent on Framework Thread"); + Thread.Sleep(1000); + log.Information($"[DCTravel] Questionable IsRunning after start: {questionableIPC.IsRunning()}"); + } + catch (Exception ex3) + { + log.Error("[DCTravel] Error starting Questionable: " + ex3.Message); + } + dcTravelCompleted = true; + dcTravelInProgress = false; + log.Information("[DCTravel] === DATA CENTER TRAVEL COMPLETE ==="); + return true; + } + catch (Exception ex4) + { + log.Error("[DCTravel] Error during DC travel: " + ex4.Message); + try + { + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/qst start"); + }).Wait(); + log.Information("[DCTravel] /qst start command sent on Framework Thread (error recovery)"); + } + catch + { + } + dcTravelInProgress = false; + return false; + } + } + + private async Task WaitForTravelCompletion(int timeoutSeconds) + { + DateTime startTime = DateTime.Now; + TimeSpan timeout = TimeSpan.FromSeconds(timeoutSeconds); + log.Information("[DCTravel] ========================================"); + log.Information("[DCTravel] === WAITING FOR TRAVEL TO START ==="); + log.Information("[DCTravel] ========================================"); + DateTime phase1Start = DateTime.Now; + TimeSpan phase1Timeout = TimeSpan.FromSeconds(30L); + bool travelStarted = false; + log.Information("[DCTravel] Waiting 5 seconds for Lifestream to queue travel tasks..."); + await Task.Delay(5000); + while (DateTime.Now - phase1Start < phase1Timeout) + { + try + { + if (lifestreamIPC.IsBusy()) + { + log.Information("[DCTravel] Lifestream travel has STARTED!"); + travelStarted = true; + break; + } + double elapsed = (DateTime.Now - phase1Start).TotalSeconds; + if (elapsed % 5.0 < 0.5) + { + log.Information($"[DCTravel] Waiting for travel to start... ({elapsed:F1}s)"); + } + } + catch (Exception ex) + { + log.Debug("[DCTravel] Error checking Lifestream status: " + ex.Message); + } + await Task.Delay(1000); + } + if (!travelStarted) + { + log.Error("[DCTravel] ❌ Travel did not start within 30 seconds!"); + return false; + } + log.Information("[DCTravel] ========================================"); + log.Information("[DCTravel] === WAITING FOR TRAVEL TO COMPLETE ==="); + log.Information("[DCTravel] ========================================"); + while (DateTime.Now - startTime < timeout) + { + try + { + if (!lifestreamIPC.IsBusy()) + { + log.Information("[DCTravel] Lifestream is no longer busy!"); + log.Information("[DCTravel] Waiting 30 seconds for character to stabilize..."); + await Task.Delay(30000); + log.Information("[DCTravel] Travel complete!"); + return true; + } + double elapsed2 = (DateTime.Now - startTime).TotalSeconds; + if (elapsed2 % 10.0 < 0.5) + { + log.Information($"[DCTravel] Lifestream is busy (traveling)... ({elapsed2:F0}s)"); + } + } + catch (Exception ex2) + { + log.Debug("[DCTravel] Error checking Lifestream status: " + ex2.Message); + } + await Task.Delay(1000); + } + log.Warning($"[DCTravel] Travel timeout after {timeoutSeconds}s"); + return false; + } + + public async Task ReturnToHomeworld() + { + if (!lifestreamIPC.IsAvailable) + { + log.Warning("[DCTravel] Lifestream not available for homeworld return"); + return false; + } + if (clientState.LocalPlayer == null) + { + return false; + } + string homeWorld = clientState.LocalPlayer.HomeWorld.Value.Name.ToString(); + string currentWorld = clientState.LocalPlayer.CurrentWorld.Value.Name.ToString(); + if (homeWorld.Equals(currentWorld, StringComparison.OrdinalIgnoreCase)) + { + log.Information("[DCTravel] Already on homeworld"); + return true; + } + log.Information("[DCTravel] Returning to homeworld: " + homeWorld); + bool success = lifestreamIPC.ChangeWorld(homeWorld); + if (success) + { + await Task.Delay(2000); + log.Information("[DCTravel] Homeworld return initiated"); + } + return success; + } + + public void ResetDCTravelState() + { + dcTravelCompleted = false; + dcTravelInProgress = false; + log.Information("[DCTravel] DC Travel state reset"); + } + + public bool IsDCTravelCompleted() + { + return dcTravelCompleted; + } + + public bool IsDCTravelInProgress() + { + return dcTravelInProgress; + } + + public void Dispose() + { + log.Information("[DCTravel] Service disposed"); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/DataCenterService.cs b/QuestionableCompanion/QuestionableCompanion.Services/DataCenterService.cs new file mode 100644 index 0000000..207c195 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/DataCenterService.cs @@ -0,0 +1,206 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Dalamud.Plugin.Services; +using Lumina.Excel; +using Lumina.Excel.Sheets; + +namespace QuestionableCompanion.Services; + +public class DataCenterService +{ + private readonly IDataManager dataManager; + + private readonly IPluginLog log; + + private readonly Dictionary worldToDCCache = new Dictionary(); + + private readonly Dictionary dataCenterToRegion = new Dictionary + { + { "Chaos", "EU" }, + { "Light", "EU" }, + { "Shadow", "EU" }, + { "Aether", "NA" }, + { "Primal", "NA" }, + { "Crystal", "NA" }, + { "Dynamis", "NA" }, + { "Elemental", "JP" }, + { "Gaia", "JP" }, + { "Mana", "JP" }, + { "Meteor", "JP" }, + { "Materia", "OCE" }, + { "陆行鸟", "Others" }, + { "莫古力", "Others" }, + { "猫小胖", "Others" }, + { "豆豆柴", "Others" } + }; + + public DataCenterService(IDataManager dataManager, IPluginLog log) + { + this.dataManager = dataManager; + this.log = log; + } + + public void InitializeWorldMapping() + { + try + { + ExcelSheet worldSheet = dataManager.GetExcelSheet(); + if (worldSheet == null) + { + return; + } + int worldCount = 0; + int skippedCount = 0; + foreach (World world in worldSheet) + { + if (world.RowId == 0) + { + continue; + } + string worldName = world.Name.ExtractText(); + if (string.IsNullOrEmpty(worldName)) + { + skippedCount++; + continue; + } + WorldDCGroupType? dataCenterGroup = world.DataCenter.ValueNullable; + if (!dataCenterGroup.HasValue) + { + skippedCount++; + continue; + } + string dataCenterName = dataCenterGroup.Value.Name.ExtractText(); + if (string.IsNullOrEmpty(dataCenterName)) + { + skippedCount++; + continue; + } + if (!world.IsPublic) + { + skippedCount++; + continue; + } + string region = GetRegionForDataCenter(dataCenterName); + worldToDCCache[worldName.ToLower()] = region; + worldCount++; + if (worldCount > 10) + { + _ = region != "Others"; + } + } + } + catch (Exception) + { + } + } + + private string GetRegionForDataCenter(string dataCenterName) + { + if (dataCenterToRegion.TryGetValue(dataCenterName, out string region)) + { + return region; + } + return "Others"; + } + + public string GetDataCenterForWorld(string worldName) + { + if (string.IsNullOrEmpty(worldName)) + { + return "Unknown"; + } + string key = worldName.ToLower(); + if (worldToDCCache.TryGetValue(key, out string dataCenter)) + { + return dataCenter; + } + return "Unknown"; + } + + public Dictionary> GroupCharactersByDataCenter(List characters) + { + Dictionary> grouped = new Dictionary> + { + { + "EU", + new List() + }, + { + "NA", + new List() + }, + { + "JP", + new List() + }, + { + "OCE", + new List() + }, + { + "Others", + new List() + }, + { + "Unknown", + new List() + } + }; + foreach (string character in characters) + { + try + { + string[] parts = character.Split('@'); + if (parts.Length != 2) + { + grouped["Unknown"].Add(character); + continue; + } + string worldName = parts[1]; + string dataCenter = GetDataCenterForWorld(worldName); + if (!grouped.ContainsKey(dataCenter)) + { + grouped[dataCenter] = new List(); + } + grouped[dataCenter].Add(character); + } + catch (Exception) + { + grouped["Unknown"].Add(character); + } + } + foreach (KeyValuePair> item in grouped.Where((KeyValuePair> g) => g.Value.Count > 0)) + { + _ = item; + } + return grouped; + } + + public List GetAvailableDataCenters(Dictionary> charactersByDataCenter) + { + List dataCenters = new List { "All" }; + string[] array = new string[6] { "EU", "NA", "JP", "OCE", "Others", "Unknown" }; + foreach (string dc in array) + { + if (charactersByDataCenter.TryGetValue(dc, out List chars) && chars.Count > 0) + { + dataCenters.Add(dc); + } + } + return dataCenters; + } + + public List GetCharactersForDataCenter(List allCharacters, string dataCenterName, Dictionary> charactersByDataCenter) + { + if (dataCenterName == "All") + { + return allCharacters; + } + if (charactersByDataCenter.TryGetValue(dataCenterName, out List characters)) + { + return characters; + } + return new List(); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/DeathHandlerService.cs b/QuestionableCompanion/QuestionableCompanion.Services/DeathHandlerService.cs new file mode 100644 index 0000000..3771479 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/DeathHandlerService.cs @@ -0,0 +1,252 @@ +using System; +using System.Numerics; +using Dalamud.Game.ClientState.Objects.SubKinds; +using Dalamud.Game.NativeWrapper; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Component.GUI; +using Lumina.Excel; +using Lumina.Excel.Sheets; + +namespace QuestionableCompanion.Services; + +public class DeathHandlerService : IDisposable +{ + private readonly ICondition condition; + + private readonly IPluginLog log; + + private readonly IClientState clientState; + + private readonly ICommandManager commandManager; + + private readonly IFramework framework; + + private readonly Configuration config; + + private readonly IGameGui gameGui; + + private readonly IDataManager dataManager; + + private bool wasDead; + + private Vector3 deathPosition = Vector3.Zero; + + private uint deathTerritoryId; + + private DateTime deathTime = DateTime.MinValue; + + private bool hasClickedYesNo; + + private bool needsTeleportBack; + + private bool isRotationActive; + + public bool IsDead { get; private set; } + + public TimeSpan TimeSinceDeath + { + get + { + if (!IsDead || !(deathTime != DateTime.MinValue)) + { + return TimeSpan.Zero; + } + return DateTime.Now - deathTime; + } + } + + public DeathHandlerService(ICondition condition, IPluginLog log, IClientState clientState, ICommandManager commandManager, IFramework framework, Configuration config, IGameGui gameGui, IDataManager dataManager) + { + this.condition = condition; + this.log = log; + this.clientState = clientState; + this.commandManager = commandManager; + this.framework = framework; + this.config = config; + this.gameGui = gameGui; + this.dataManager = dataManager; + log.Information("[DeathHandler] Service initialized"); + } + + public void SetRotationActive(bool active) + { + isRotationActive = active; + } + + public unsafe void Update() + { + if (clientState.LocalPlayer == null || !clientState.IsLoggedIn || !config.EnableDeathHandling) + { + return; + } + IPlayerCharacter player = clientState.LocalPlayer; + uint currentHp = player.CurrentHp; + if (currentHp == 0 && !wasDead) + { + IsDead = true; + wasDead = true; + deathTime = DateTime.Now; + deathPosition = player.Position; + deathTerritoryId = clientState.TerritoryType; + hasClickedYesNo = false; + needsTeleportBack = false; + string territoryName = GetTerritoryName(deathTerritoryId); + log.Warning("[DeathHandler] ========================================"); + log.Warning("[DeathHandler] === PLAYER DIED (0% HP) ==="); + log.Warning("[DeathHandler] ========================================"); + log.Information($"[DeathHandler] Death Position: {deathPosition}"); + log.Information($"[DeathHandler] Death Territory: {territoryName} ({deathTerritoryId})"); + } + if (IsDead && !hasClickedYesNo) + { + try + { + AtkUnitBasePtr addonPtr = gameGui.GetAddonByName("SelectYesno"); + if (addonPtr != IntPtr.Zero) + { + log.Information("[DeathHandler] SelectYesNo addon detected - clicking YES"); + AtkUnitBase* addon = (AtkUnitBase*)(nint)addonPtr; + if (addon != null && addon->IsVisible) + { + AtkValue* values = stackalloc AtkValue[1]; + *values = new AtkValue + { + Type = FFXIVClientStructs.FFXIV.Component.GUI.ValueType.Int, + Int = 0 + }; + addon->FireCallback(1u, values); + hasClickedYesNo = true; + log.Information("[DeathHandler] ✓ SelectYesNo callback fired (YES)"); + log.Information("[DeathHandler] Waiting for respawn..."); + } + } + } + catch (Exception ex) + { + log.Error("[DeathHandler] Error clicking SelectYesNo: " + ex.Message); + } + } + if (wasDead && currentHp != 0 && !player.IsDead) + { + log.Information("[DeathHandler] ========================================"); + log.Information("[DeathHandler] === PLAYER RESPAWNED ==="); + log.Information("[DeathHandler] ========================================"); + IsDead = false; + wasDead = false; + needsTeleportBack = true; + log.Information("[DeathHandler] Preparing to teleport back to death location..."); + } + if (needsTeleportBack && !IsDead && currentHp != 0 && (DateTime.Now - deathTime).TotalSeconds >= (double)config.DeathRespawnDelay) + { + TeleportBackToDeathLocation(); + needsTeleportBack = false; + } + } + + private string GetTerritoryName(uint territoryId) + { + try + { + ExcelSheet territorySheet = dataManager.GetExcelSheet(); + if (territorySheet == null) + { + return territoryId.ToString(); + } + if (!territorySheet.HasRow(territoryId)) + { + return territoryId.ToString(); + } + RowRef placeNameRef = territorySheet.GetRow(territoryId).PlaceName; + if (placeNameRef.RowId == 0) + { + return territoryId.ToString(); + } + PlaceName? placeName = placeNameRef.ValueNullable; + if (!placeName.HasValue) + { + return territoryId.ToString(); + } + string name = placeName.Value.Name.ExtractText(); + if (!string.IsNullOrEmpty(name)) + { + return name; + } + } + catch (Exception ex) + { + log.Error("[DeathHandler] Error getting territory name: " + ex.Message); + } + return territoryId.ToString(); + } + + private void TeleportBackToDeathLocation() + { + try + { + string territoryName = GetTerritoryName(deathTerritoryId); + log.Information("[DeathHandler] ========================================"); + log.Information("[DeathHandler] === TELEPORTING BACK TO DEATH LOCATION ==="); + log.Information("[DeathHandler] ========================================"); + log.Information($"[DeathHandler] Target Territory: {territoryName} ({deathTerritoryId})"); + log.Information($"[DeathHandler] Target Position: {deathPosition}"); + if (clientState.TerritoryType == deathTerritoryId) + { + log.Information("[DeathHandler] Already in death territory - using /li to teleport to position"); + framework.RunOnFrameworkThread(delegate + { + try + { + string text = $"/li {deathPosition.X:F2}, {deathPosition.Y:F2}, {deathPosition.Z:F2}"; + commandManager.ProcessCommand(text); + log.Information("[DeathHandler] ✓ Teleport to position: " + text); + } + catch (Exception ex2) + { + log.Error("[DeathHandler] Failed to send teleport command: " + ex2.Message); + } + }).Wait(); + } + else + { + log.Information("[DeathHandler] Different territory - teleporting to death territory"); + framework.RunOnFrameworkThread(delegate + { + try + { + string text = "/li " + territoryName; + commandManager.ProcessCommand(text); + log.Information("[DeathHandler] ✓ Teleport to territory: " + text); + } + catch (Exception ex2) + { + log.Error("[DeathHandler] Failed to send teleport command: " + ex2.Message); + } + }).Wait(); + } + deathPosition = Vector3.Zero; + deathTerritoryId = 0u; + deathTime = DateTime.MinValue; + log.Information("[DeathHandler] Death handling complete"); + } + catch (Exception ex) + { + log.Error("[DeathHandler] Error during teleport: " + ex.Message); + } + } + + public void Reset() + { + IsDead = false; + wasDead = false; + needsTeleportBack = false; + hasClickedYesNo = false; + deathPosition = Vector3.Zero; + deathTerritoryId = 0u; + deathTime = DateTime.MinValue; + log.Information("[DeathHandler] State reset"); + } + + public void Dispose() + { + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/DungeonAutomationService.cs b/QuestionableCompanion/QuestionableCompanion.Services/DungeonAutomationService.cs new file mode 100644 index 0000000..09268a9 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/DungeonAutomationService.cs @@ -0,0 +1,431 @@ +using System; +using System.Threading.Tasks; +using Dalamud.Game.ClientState.Conditions; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game.Group; +using Newtonsoft.Json.Linq; + +namespace QuestionableCompanion.Services; + +public class DungeonAutomationService : IDisposable +{ + private readonly ICondition condition; + + private readonly IPluginLog log; + + private readonly IClientState clientState; + + private readonly ICommandManager commandManager; + + private readonly IFramework framework; + + private readonly IGameGui gameGui; + + private readonly Configuration config; + + private readonly HelperManager helperManager; + + private readonly MemoryHelper memoryHelper; + + private readonly QuestionableIPC questionableIPC; + + private readonly CrossProcessIPC crossProcessIPC; + + private readonly MultiClientIPC multiClientIPC; + + private bool isWaitingForParty; + + private DateTime partyInviteTime = DateTime.MinValue; + + private int inviteAttempts; + + private bool isInvitingHelpers; + + private DateTime helperInviteTime = DateTime.MinValue; + + private bool isInDuty; + + private bool hasStoppedAD; + + private DateTime dutyEntryTime = DateTime.MinValue; + + private bool pendingAutomationStop; + + private DateTime lastDutyExitTime = DateTime.MinValue; + + private DateTime lastDutyEntryTime = DateTime.MinValue; + + private bool expectingDutyEntry; + + private bool isAutomationActive; + + private int originalDutyMode; + + private Func? isRotationActiveChecker; + + private bool hasSentAtY; + + public bool IsWaitingForParty => isWaitingForParty; + + public int CurrentPartySize { get; private set; } = 1; + + public bool IsInAutoDutyDungeon => isAutomationActive; + + public void SetRotationActiveChecker(Func checker) + { + isRotationActiveChecker = checker; + } + + private bool CanExecuteAutomation() + { + if (config.IsHighLevelHelper) + { + return true; + } + if (config.IsQuester) + { + Func? func = isRotationActiveChecker; + if (func == null || !func()) + { + return false; + } + return true; + } + return false; + } + + public DungeonAutomationService(ICondition condition, IPluginLog log, IClientState clientState, ICommandManager commandManager, IFramework framework, IGameGui gameGui, Configuration config, HelperManager helperManager, MemoryHelper memoryHelper, QuestionableIPC questionableIPC, CrossProcessIPC crossProcessIPC, MultiClientIPC multiClientIPC) + { + this.condition = condition; + this.log = log; + this.clientState = clientState; + this.commandManager = commandManager; + this.framework = framework; + this.gameGui = gameGui; + this.config = config; + this.helperManager = helperManager; + this.memoryHelper = memoryHelper; + this.questionableIPC = questionableIPC; + this.crossProcessIPC = crossProcessIPC; + this.multiClientIPC = multiClientIPC; + condition.ConditionChange += OnConditionChanged; + log.Information("[DungeonAutomation] Service initialized with ConditionChange event"); + log.Information($"[DungeonAutomation] Config - Required Party Size: {config.AutoDutyPartySize}"); + log.Information($"[DungeonAutomation] Config - Party Wait Time: {config.AutoDutyMaxWaitForParty}s"); + log.Information($"[DungeonAutomation] Config - Dungeon Automation Enabled: {config.EnableAutoDutyUnsynced}"); + SetDutyModeBasedOnConfig(); + } + + public void StartDungeonAutomation() + { + if (!isAutomationActive) + { + if (!CanExecuteAutomation()) + { + log.Information("[DungeonAutomation] Start request ignored - validation failed (Check Role/Rotation)"); + return; + } + log.Information("[DungeonAutomation] ========================================"); + log.Information("[DungeonAutomation] === STARTING DUNGEON AUTOMATION ==="); + log.Information("[DungeonAutomation] ========================================"); + isAutomationActive = true; + expectingDutyEntry = true; + log.Information("[DungeonAutomation] Inviting helpers via HelperManager..."); + helperManager.InviteHelpers(); + isInvitingHelpers = true; + helperInviteTime = DateTime.Now; + inviteAttempts = 0; + } + } + + public void SetDutyModeBasedOnConfig() + { + if (config.EnableAutoDutyUnsynced) + { + questionableIPC.SetDefaultDutyMode(2); + log.Information("[DungeonAutomation] Set Duty Mode to Unsync Party (2) - Automation Enabled"); + } + else + { + questionableIPC.SetDefaultDutyMode(0); + log.Information("[DungeonAutomation] Set Duty Mode to Support (0) - Automation Disabled"); + } + } + + public void StopDungeonAutomation() + { + if (isAutomationActive) + { + log.Information("[DungeonAutomation] ========================================"); + log.Information("[DungeonAutomation] === STOPPING DUNGEON AUTOMATION ==="); + log.Information("[DungeonAutomation] ========================================"); + isAutomationActive = false; + Reset(); + } + } + + private void UpdateHelperInvite() + { + double timeSinceInvite = (DateTime.Now - helperInviteTime).TotalSeconds; + try + { + if (timeSinceInvite >= 2.0) + { + isInvitingHelpers = false; + isWaitingForParty = true; + partyInviteTime = DateTime.Now; + log.Information("[DungeonAutomation] Helper invites sent, waiting for party..."); + } + } + catch (Exception ex) + { + log.Error("[DungeonAutomation] Error in helper invite: " + ex.Message); + isInvitingHelpers = false; + } + } + + public void Update() + { + if (!CanExecuteAutomation() && !isAutomationActive) + { + return; + } + if (config.EnableAutoDutyUnsynced && !isAutomationActive) + { + CheckWaitForPartyTask(); + } + if (!hasStoppedAD && dutyEntryTime != DateTime.MinValue && (DateTime.Now - dutyEntryTime).TotalSeconds >= 1.0) + { + try + { + commandManager.ProcessCommand("/ad stop"); + log.Information("[DungeonAutomation] /ad stop (1s after duty entry)"); + hasStoppedAD = true; + dutyEntryTime = DateTime.MinValue; + } + catch (Exception ex) + { + log.Error("[DungeonAutomation] Failed to stop AD: " + ex.Message); + } + } + if (isInvitingHelpers) + { + UpdateHelperInvite(); + } + else if (pendingAutomationStop && (DateTime.Now - dutyEntryTime).TotalSeconds >= 5.0) + { + log.Information("[DungeonAutomation] 5s delay complete - stopping automation now"); + StopDungeonAutomation(); + pendingAutomationStop = false; + } + else if (isWaitingForParty) + { + UpdatePartySize(); + if (CurrentPartySize >= config.AutoDutyPartySize) + { + log.Information("[DungeonAutomation] ========================================"); + log.Information("[DungeonAutomation] === PARTY FULL ==="); + log.Information("[DungeonAutomation] ========================================"); + log.Information($"[DungeonAutomation] Party Size: {CurrentPartySize}/{config.AutoDutyPartySize}"); + isWaitingForParty = false; + partyInviteTime = DateTime.MinValue; + inviteAttempts = 0; + log.Information("[DungeonAutomation] Party full - ready for dungeon!"); + } + else if ((DateTime.Now - partyInviteTime).TotalSeconds >= (double)config.AutoDutyMaxWaitForParty) + { + log.Warning($"[DungeonAutomation] Party not full after {config.AutoDutyMaxWaitForParty}s - retrying invite (Attempt #{inviteAttempts + 1})"); + log.Information($"[DungeonAutomation] Current Party Size: {CurrentPartySize}/{config.AutoDutyPartySize}"); + log.Information("[DungeonAutomation] Retrying helper invites..."); + helperManager.InviteHelpers(); + partyInviteTime = DateTime.Now; + } + } + } + + private void CheckWaitForPartyTask() + { + if (questionableIPC.GetCurrentTask() is JObject jObject) + { + JToken taskNameToken = jObject["TaskName"]; + if (taskNameToken != null && taskNameToken.ToString() == "WaitForParty") + { + StartDungeonAutomation(); + } + } + } + + private unsafe void UpdatePartySize() + { + try + { + int partySize = 0; + GroupManager* groupManager = GroupManager.Instance(); + if (groupManager != null) + { + GroupManager.Group* group = groupManager->GetGroup(); + if (group != null) + { + partySize = group->MemberCount; + } + } + if (partySize == 0) + { + partySize = 1; + } + if (partySize != CurrentPartySize) + { + CurrentPartySize = partySize; + log.Information($"[DungeonAutomation] Party Size updated: {CurrentPartySize}/{config.AutoDutyPartySize}"); + } + } + catch (Exception ex) + { + log.Error("[DungeonAutomation] Error updating party size: " + ex.Message); + } + } + + private void OnConditionChanged(ConditionFlag flag, bool value) + { + if (flag == ConditionFlag.BoundByDuty) + { + if (value && !isInDuty) + { + isInDuty = true; + OnDutyEntered(); + } + else if (!value && isInDuty) + { + isInDuty = false; + OnDutyExited(); + } + } + } + + public void OnDutyEntered() + { + if ((DateTime.Now - lastDutyEntryTime).TotalSeconds < 5.0) + { + log.Debug("[DungeonAutomation] OnDutyEntered called too soon - ignoring spam"); + return; + } + lastDutyEntryTime = DateTime.Now; + log.Debug("[DungeonAutomation] Entered duty"); + if (!CanExecuteAutomation()) + { + log.Debug("[DungeonAutomation] OnDutyEntered ignored - validation failed"); + } + else if (expectingDutyEntry) + { + log.Information("[DungeonAutomation] Duty started by DungeonAutomation - enabling automation commands"); + expectingDutyEntry = false; + hasStoppedAD = false; + dutyEntryTime = DateTime.Now; + if (!hasSentAtY) + { + commandManager.ProcessCommand("/at y"); + log.Information("[DungeonAutomation] Sent /at y (duty entered)"); + hasSentAtY = true; + } + } + else + { + log.Information("[DungeonAutomation] Duty NOT started by DungeonAutomation (Solo Duty/Quest Battle) - skipping automation commands"); + } + } + + public void OnDutyExited() + { + if ((DateTime.Now - lastDutyExitTime).TotalSeconds < 2.0) + { + log.Debug("[DungeonAutomation] OnDutyExited called too soon - ignoring spam"); + return; + } + lastDutyExitTime = DateTime.Now; + log.Information("[DungeonAutomation] Exited duty"); + if (!CanExecuteAutomation() && !isAutomationActive) + { + log.Information("[DungeonAutomation] OnDutyExited ignored - validation failed"); + } + else if (isAutomationActive) + { + commandManager.ProcessCommand("/at n"); + log.Information("[DungeonAutomation] Sent /at n (duty exited)"); + hasSentAtY = false; + log.Information("[DungeonAutomation] Waiting 8s, then disband + restart quest"); + Task.Run(async delegate + { + await EnsureSoloPartyAsync(); + }); + StopDungeonAutomation(); + } + else + { + log.Information("[DungeonAutomation] Exited non-automated duty - no cleanup needed"); + } + } + + private async Task EnsureSoloPartyAsync() + { + TimeSpan timeout = TimeSpan.FromSeconds(60L); + DateTime start = DateTime.Now; + while (CurrentPartySize > 1 && DateTime.Now - start < timeout) + { + await framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/leave"); + }); + log.Information("[DungeonAutomation] Forced /leave sent, rechecking party size..."); + await Task.Delay(1500); + UpdatePartySize(); + } + if (CurrentPartySize > 1) + { + log.Warning("[DungeonAutomation] Still not solo after leave spam!"); + } + else + { + log.Information("[DungeonAutomation] Party reduced to solo after duty exit."); + } + } + + public void DisbandParty() + { + try + { + if (!CanExecuteAutomation()) + { + log.Information("[DungeonAutomation] DisbandParty ignored - validation failed"); + return; + } + log.Information("[DungeonAutomation] Disbanding party"); + framework.RunOnFrameworkThread(delegate + { + memoryHelper.SendChatMessage("/leave"); + log.Information("[DungeonAutomation] /leave command sent via UIModule"); + }); + } + catch (Exception ex) + { + log.Error("[DungeonAutomation] Failed to disband party: " + ex.Message); + } + } + + public void Reset() + { + isWaitingForParty = false; + partyInviteTime = DateTime.MinValue; + inviteAttempts = 0; + CurrentPartySize = 1; + isInvitingHelpers = false; + helperInviteTime = DateTime.MinValue; + isAutomationActive = false; + log.Information("[DungeonAutomation] State reset"); + } + + public void Dispose() + { + Reset(); + condition.ConditionChange -= OnConditionChanged; + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/ErrorRecoveryService.cs b/QuestionableCompanion/QuestionableCompanion.Services/ErrorRecoveryService.cs new file mode 100644 index 0000000..cc697a3 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/ErrorRecoveryService.cs @@ -0,0 +1,197 @@ +using System; +using System.Runtime.InteropServices; +using Dalamud.Game.NativeWrapper; +using Dalamud.Hooking; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Component.GUI; + +namespace QuestionableCompanion.Services; + +public class ErrorRecoveryService : IDisposable +{ + private delegate char LobbyErrorHandlerDelegate(long a1, long a2, long a3); + + private readonly IPluginLog log; + + private readonly IGameInteropProvider hookProvider; + + private readonly IClientState clientState; + + private readonly IFramework framework; + + private readonly IGameGui gameGui; + + private readonly AutoRetainerIPC? autoRetainerIPC; + + private Hook? lobbyErrorHandlerHook; + + private DateTime lastDialogClickTime = DateTime.MinValue; + + public bool IsErrorDisconnect { get; private set; } + + public string? LastDisconnectedCharacter { get; private set; } + + public ErrorRecoveryService(IPluginLog log, IGameInteropProvider hookProvider, IClientState clientState, IFramework framework, IGameGui gameGui, AutoRetainerIPC? autoRetainerIPC = null) + { + this.log = log; + this.hookProvider = hookProvider; + this.clientState = clientState; + this.framework = framework; + this.gameGui = gameGui; + this.autoRetainerIPC = autoRetainerIPC; + framework.Update += OnFrameworkUpdate; + InitializeHook(); + } + + private void InitializeHook() + { + try + { + lobbyErrorHandlerHook = hookProvider.HookFromSignature("40 53 48 83 EC 30 48 8B D9 49 8B C8 E8 ?? ?? ?? ?? 8B D0", LobbyErrorHandlerDetour); + if (lobbyErrorHandlerHook != null && lobbyErrorHandlerHook.Address != IntPtr.Zero) + { + lobbyErrorHandlerHook.Enable(); + } + } + catch (Exception) + { + } + } + + private char LobbyErrorHandlerDetour(long a1, long a2, long a3) + { + try + { + nint p3 = new IntPtr(a3); + byte t1 = Marshal.ReadByte(p3); + int num = (((t1 & 0xF) > 0) ? Marshal.ReadInt32(p3 + 8) : 0); + _ = 0; + if (num != 0) + { + try + { + if (autoRetainerIPC != null) + { + string currentChar = autoRetainerIPC.GetCurrentCharacter(); + if (!string.IsNullOrEmpty(currentChar)) + { + LastDisconnectedCharacter = currentChar; + } + } + } + catch (Exception) + { + } + Marshal.WriteInt64(p3 + 8, 16000L); + IsErrorDisconnect = true; + if ((t1 & 0xF) > 0) + { + Marshal.ReadInt32(p3 + 8); + } + else + _ = 0; + } + } + catch (Exception) + { + } + return lobbyErrorHandlerHook.Original(a1, a2, a3); + } + + private unsafe void OnFrameworkUpdate(IFramework framework) + { + try + { + AtkUnitBasePtr dialoguePtr = gameGui.GetAddonByName("Dialogue"); + if (dialoguePtr == IntPtr.Zero) + { + return; + } + AtkUnitBase* dialogueAddon = (AtkUnitBase*)(nint)dialoguePtr; + if (dialogueAddon == null || !dialogueAddon->IsVisible || (DateTime.Now - lastDialogClickTime).TotalMilliseconds < 1000.0) + { + return; + } + AtkTextNode* textNode = dialogueAddon->GetTextNodeById(3u); + if (textNode == null) + { + return; + } + string text = textNode->NodeText.ToString(); + if (string.IsNullOrEmpty(text) || (!text.Contains("server", StringComparison.OrdinalIgnoreCase) && !text.Contains("connection", StringComparison.OrdinalIgnoreCase) && !text.Contains("error", StringComparison.OrdinalIgnoreCase) && !text.Contains("lost", StringComparison.OrdinalIgnoreCase))) + { + return; + } + IsErrorDisconnect = true; + try + { + if (autoRetainerIPC != null) + { + string currentChar = autoRetainerIPC.GetCurrentCharacter(); + if (!string.IsNullOrEmpty(currentChar)) + { + LastDisconnectedCharacter = currentChar; + } + } + } + catch + { + } + try + { + AtkComponentButton* button = dialogueAddon->GetComponentButtonById(4u); + if (button != null) + { + AtkResNode btnRes = button->AtkComponentBase.OwnerNode->AtkResNode; + AtkEvent* evt = btnRes.AtkEventManager.Event; + dialogueAddon->ReceiveEvent(evt->State.EventType, (int)evt->Param, btnRes.AtkEventManager.Event, null); + lastDialogClickTime = DateTime.Now; + } + } + catch (Exception) + { + } + } + catch (Exception) + { + } + } + + public void Reset() + { + IsErrorDisconnect = false; + LastDisconnectedCharacter = null; + } + + public bool RequestRelog() + { + if (autoRetainerIPC == null || !autoRetainerIPC.IsAvailable) + { + log.Warning("[ErrorRecovery] AutoRetainer IPC not available - cannot relog"); + return false; + } + if (string.IsNullOrEmpty(LastDisconnectedCharacter)) + { + log.Warning("[ErrorRecovery] No character to relog to"); + return false; + } + log.Information("[ErrorRecovery] Requesting AutoRetainer relog to: " + LastDisconnectedCharacter); + return autoRetainerIPC.SwitchCharacter(LastDisconnectedCharacter); + } + + public void Dispose() + { + try + { + framework.Update -= OnFrameworkUpdate; + if (lobbyErrorHandlerHook != null) + { + lobbyErrorHandlerHook.Disable(); + lobbyErrorHandlerHook.Dispose(); + } + } + catch (Exception) + { + } + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/EventQuestExecutionService.cs b/QuestionableCompanion/QuestionableCompanion.Services/EventQuestExecutionService.cs new file mode 100644 index 0000000..4008d7f --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/EventQuestExecutionService.cs @@ -0,0 +1,609 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text.RegularExpressions; +using Dalamud.Game.ClientState.Conditions; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game; +using Newtonsoft.Json.Linq; + +namespace QuestionableCompanion.Services; + +public class EventQuestExecutionService : IDisposable +{ + private readonly AutoRetainerIPC autoRetainerIpc; + + private readonly QuestionableIPC questionableIPC; + + private readonly IPluginLog log; + + private readonly IFramework framework; + + private readonly ICommandManager commandManager; + + private readonly ICondition condition; + + private readonly Configuration configuration; + + private readonly EventQuestResolver eventQuestResolver; + + private EventQuestState currentState = new EventQuestState(); + + private Dictionary> eventQuestCompletionByCharacter = new Dictionary>(); + + private DateTime lastCheckTime = DateTime.MinValue; + + private const double CheckIntervalMs = 250.0; + + private bool isRotationActive; + + private string? lastTerritoryWaitDetected; + + private DateTime lastTerritoryTeleportTime = DateTime.MinValue; + + private Action? onDataChanged; + + public bool IsRotationActive => isRotationActive; + + public EventQuestExecutionService(AutoRetainerIPC autoRetainerIpc, QuestionableIPC questionableIPC, IPluginLog log, IFramework framework, ICommandManager commandManager, ICondition condition, Configuration configuration, IDataManager dataManager, Action? onDataChanged = null) + { + this.autoRetainerIpc = autoRetainerIpc; + this.questionableIPC = questionableIPC; + this.log = log; + this.framework = framework; + this.commandManager = commandManager; + this.condition = condition; + this.configuration = configuration; + this.onDataChanged = onDataChanged; + eventQuestResolver = new EventQuestResolver(dataManager, log); + framework.Update += OnFrameworkUpdate; + log.Information("[EventQuest] Service initialized"); + } + + public bool StartEventQuestRotation(string eventQuestId, List characters) + { + if (characters == null || characters.Count == 0) + { + log.Error("[EventQuest] Cannot start rotation: No characters selected"); + return false; + } + if (string.IsNullOrEmpty(eventQuestId)) + { + log.Error("[EventQuest] Cannot start rotation: Event Quest ID is empty"); + return false; + } + List dependencies = eventQuestResolver.ResolveEventQuestDependencies(eventQuestId); + List remainingChars = new List(); + List completedChars = new List(); + foreach (string character in characters) + { + if (HasCharacterCompletedEventQuest(eventQuestId, character)) + { + completedChars.Add(character); + log.Debug("[EventQuest] " + character + " already completed event quest " + eventQuestId); + } + else + { + remainingChars.Add(character); + log.Debug("[EventQuest] " + character + " needs to complete event quest " + eventQuestId); + } + } + if (remainingChars.Count == 0) + { + log.Information("[EventQuest] All characters have already completed event quest " + eventQuestId); + return false; + } + string currentLoggedInChar = autoRetainerIpc.GetCurrentCharacter(); + bool isAlreadyLoggedIn = !string.IsNullOrEmpty(currentLoggedInChar) && remainingChars.Contains(currentLoggedInChar); + currentState = new EventQuestState + { + EventQuestId = eventQuestId, + EventQuestName = eventQuestResolver.GetQuestName(eventQuestId), + SelectedCharacters = new List(characters), + RemainingCharacters = remainingChars, + CompletedCharacters = completedChars, + DependencyQuests = dependencies, + Phase = ((!isAlreadyLoggedIn) ? EventQuestPhase.InitializingFirstCharacter : EventQuestPhase.CheckingQuestCompletion), + CurrentCharacter = (isAlreadyLoggedIn ? currentLoggedInChar : ""), + PhaseStartTime = DateTime.Now, + RotationStartTime = DateTime.Now + }; + isRotationActive = true; + log.Information("[EventQuest] ═══ Starting Event Quest Rotation ═══"); + log.Information($"[EventQuest] Event Quest: {currentState.EventQuestName} ({eventQuestId})"); + log.Information($"[EventQuest] Total Characters: {characters.Count}"); + log.Information($"[EventQuest] Remaining: {remainingChars.Count} | Completed: {completedChars.Count}"); + log.Information($"[EventQuest] Dependencies to resolve: {dependencies.Count}"); + if (dependencies.Count > 0) + { + log.Information("[EventQuest] Prerequisites: " + string.Join(", ", dependencies.Select((string id) => eventQuestResolver.GetQuestName(id)))); + } + if (isAlreadyLoggedIn) + { + log.Information("[EventQuest] User already logged in as " + currentLoggedInChar + " - starting immediately"); + } + return true; + } + + public EventQuestState GetCurrentState() + { + return currentState; + } + + public void LoadEventQuestCompletionData(Dictionary> data) + { + if (data != null && data.Count > 0) + { + eventQuestCompletionByCharacter = new Dictionary>(data); + log.Information($"[EventQuest] Loaded completion data for {data.Count} event quests"); + } + } + + public Dictionary> GetEventQuestCompletionData() + { + return new Dictionary>(eventQuestCompletionByCharacter); + } + + public void AbortRotation() + { + log.Information("[EventQuest] Aborting Event Quest rotation"); + currentState = new EventQuestState + { + Phase = EventQuestPhase.Idle + }; + isRotationActive = false; + } + + private void MarkEventQuestCompleted(string eventQuestId, string characterName) + { + if (!eventQuestCompletionByCharacter.ContainsKey(eventQuestId)) + { + eventQuestCompletionByCharacter[eventQuestId] = new List(); + } + if (!eventQuestCompletionByCharacter[eventQuestId].Contains(characterName)) + { + eventQuestCompletionByCharacter[eventQuestId].Add(characterName); + log.Debug("[EventQuest] Marked " + characterName + " as completed event quest " + eventQuestId); + onDataChanged?.Invoke(); + } + } + + private bool HasCharacterCompletedEventQuest(string eventQuestId, string characterName) + { + if (eventQuestCompletionByCharacter.TryGetValue(eventQuestId, out List characters)) + { + return characters.Contains(characterName); + } + return false; + } + + private void OnFrameworkUpdate(IFramework framework) + { + if (!isRotationActive) + { + return; + } + DateTime now = DateTime.Now; + if (!((now - lastCheckTime).TotalMilliseconds < 250.0)) + { + lastCheckTime = now; + CheckForTerritoryWait(); + switch (currentState.Phase) + { + case EventQuestPhase.InitializingFirstCharacter: + HandleInitializingFirstCharacter(); + break; + case EventQuestPhase.WaitingForCharacterLogin: + HandleWaitingForCharacterLogin(); + break; + case EventQuestPhase.CheckingQuestCompletion: + HandleCheckingQuestCompletion(); + break; + case EventQuestPhase.ResolvingDependencies: + HandleResolvingDependencies(); + break; + case EventQuestPhase.ExecutingDependencies: + HandleExecutingDependencies(); + break; + case EventQuestPhase.WaitingForQuestStart: + case EventQuestPhase.QuestActive: + HandleQuestMonitoring(); + break; + case EventQuestPhase.WaitingBeforeCharacterSwitch: + HandleWaitingBeforeCharacterSwitch(); + break; + case EventQuestPhase.Completed: + HandleCompleted(); + break; + } + } + } + + private void CheckForTerritoryWait() + { + if (!questionableIPC.IsRunning()) + { + return; + } + object task = questionableIPC.GetCurrentTask(); + if (task == null) + { + return; + } + try + { + if (!(task is JObject jObject)) + { + return; + } + JToken taskNameToken = jObject["TaskName"]; + if (taskNameToken == null) + { + return; + } + string taskName = taskNameToken.ToString(); + if (string.IsNullOrEmpty(taskName)) + { + return; + } + Match waitTerritoryMatch = new Regex("Wait\\(territory:\\s*(.+?)\\s*\\((\\d+)\\)\\)").Match(taskName); + if (!waitTerritoryMatch.Success) + { + return; + } + string territoryName = waitTerritoryMatch.Groups[1].Value.Trim(); + uint territoryId = uint.Parse(waitTerritoryMatch.Groups[2].Value); + string territoryKey = $"{territoryName}_{territoryId}"; + double timeSinceLastTeleport = (DateTime.Now - lastTerritoryTeleportTime).TotalSeconds; + if (lastTerritoryWaitDetected == territoryKey && timeSinceLastTeleport < 60.0) + { + return; + } + log.Information($"[EventQuest] Wait(territory) detected: {territoryName} (ID: {territoryId})"); + log.Information("[EventQuest] Auto-teleporting via Lifestream..."); + lastTerritoryWaitDetected = territoryKey; + lastTerritoryTeleportTime = DateTime.Now; + framework.RunOnFrameworkThread(delegate + { + try + { + string text = "/li " + territoryName; + commandManager.ProcessCommand(text); + log.Information("[EventQuest] Sent teleport command: " + text); + } + catch (Exception ex2) + { + log.Error("[EventQuest] Failed to teleport to " + territoryName + ": " + ex2.Message); + } + }); + } + catch (Exception ex) + { + log.Error("[EventQuest] Error checking Wait(territory) task: " + ex.Message); + } + } + + private void HandleInitializingFirstCharacter() + { + if (currentState.RemainingCharacters.Count == 0) + { + log.Information("[EventQuest] No remaining characters - rotation complete"); + currentState.Phase = EventQuestPhase.Completed; + isRotationActive = false; + return; + } + string firstChar = currentState.RemainingCharacters[0]; + currentState.CurrentCharacter = firstChar; + log.Information("[EventQuest] >>> Initializing first character: " + firstChar); + if (autoRetainerIpc.SwitchCharacter(firstChar)) + { + currentState.Phase = EventQuestPhase.WaitingForCharacterLogin; + currentState.PhaseStartTime = DateTime.Now; + log.Information("[EventQuest] Character switch initiated to " + firstChar); + } + else + { + log.Error("[EventQuest] Failed to switch to " + firstChar); + currentState.Phase = EventQuestPhase.Error; + currentState.ErrorMessage = "Failed to switch to " + firstChar; + } + } + + private void HandleWaitingForCharacterLogin() + { + if ((DateTime.Now - currentState.PhaseStartTime).TotalSeconds > 60.0) + { + log.Error("[EventQuest] Login timeout for " + currentState.CurrentCharacter); + SkipToNextCharacter(); + return; + } + string currentLoggedInChar = autoRetainerIpc.GetCurrentCharacter(); + if (!string.IsNullOrEmpty(currentLoggedInChar) && currentLoggedInChar == currentState.CurrentCharacter && !((DateTime.Now - currentState.PhaseStartTime).TotalSeconds < 5.0)) + { + log.Information("[EventQuest] Successfully logged in as " + currentLoggedInChar); + currentState.Phase = EventQuestPhase.CheckingQuestCompletion; + currentState.PhaseStartTime = DateTime.Now; + } + } + + private void HandleCheckingQuestCompletion() + { + string eventQuestId = currentState.EventQuestId; + string rawId = QuestIdParser.ParseQuestId(eventQuestId).rawId; + QuestIdType questType = QuestIdParser.ClassifyQuestId(eventQuestId); + log.Debug($"[EventQuest] Checking completion for {eventQuestId} (Type: {questType}, RawId: {rawId})"); + if (!uint.TryParse(rawId, out var questIdUint)) + { + log.Error($"[EventQuest] Invalid quest ID: {eventQuestId} (cannot parse numeric part: {rawId})"); + SkipToNextCharacter(); + return; + } + bool isQuestComplete = false; + try + { + isQuestComplete = QuestManager.IsQuestComplete(questIdUint); + } + catch (Exception ex) + { + log.Error("[EventQuest] Error checking quest completion: " + ex.Message); + } + if (isQuestComplete) + { + log.Information("[EventQuest] " + currentState.CurrentCharacter + " already completed event quest " + eventQuestId); + List completedList = currentState.CompletedCharacters; + if (!completedList.Contains(currentState.CurrentCharacter)) + { + completedList.Add(currentState.CurrentCharacter); + currentState.CompletedCharacters = completedList; + } + MarkEventQuestCompleted(eventQuestId, currentState.CurrentCharacter); + SkipToNextCharacter(); + } + else + { + log.Information("[EventQuest] " + currentState.CurrentCharacter + " needs to complete event quest " + eventQuestId); + log.Information($"[EventQuest] >>> Starting event quest with {currentState.DependencyQuests.Count} prerequisites"); + StartEventQuest(); + } + } + + private void HandleResolvingDependencies() + { + log.Information("[EventQuest] All prerequisites completed - starting event quest"); + StartEventQuest(); + } + + private void HandleExecutingDependencies() + { + string depQuestId = currentState.CurrentExecutingQuest; + if (!uint.TryParse(depQuestId, out var questIdUint)) + { + log.Error("[EventQuest] Invalid dependency quest ID: " + depQuestId); + currentState.DependencyIndex++; + currentState.Phase = EventQuestPhase.ResolvingDependencies; + return; + } + bool isDependencyComplete = false; + try + { + isDependencyComplete = QuestManager.IsQuestComplete(questIdUint); + } + catch + { + } + if (isDependencyComplete) + { + log.Information("[EventQuest] Dependency " + eventQuestResolver.GetQuestName(depQuestId) + " already completed"); + currentState.DependencyIndex++; + currentState.Phase = EventQuestPhase.ResolvingDependencies; + return; + } + try + { + commandManager.ProcessCommand("/qst start"); + log.Information("[EventQuest] Started dependency quest: " + eventQuestResolver.GetQuestName(depQuestId)); + } + catch (Exception ex) + { + log.Error("[EventQuest] Failed to start dependency: " + ex.Message); + } + currentState.Phase = EventQuestPhase.QuestActive; + currentState.HasEventQuestBeenAccepted = false; + currentState.PhaseStartTime = DateTime.Now; + } + + private void HandleQuestMonitoring() + { + string eventQuestId = currentState.EventQuestId; + try + { + if (questionableIPC.IsQuestComplete(eventQuestId)) + { + log.Information("[EventQuest] Event quest " + eventQuestId + " completed by " + currentState.CurrentCharacter); + MarkEventQuestCompleted(currentState.EventQuestId, currentState.CurrentCharacter); + List completedList = currentState.CompletedCharacters; + if (!completedList.Contains(currentState.CurrentCharacter)) + { + completedList.Add(currentState.CurrentCharacter); + currentState.CompletedCharacters = completedList; + } + try + { + commandManager.ProcessCommand("/qst stop"); + log.Information("[EventQuest] Sent /qst stop"); + } + catch + { + } + currentState.Phase = EventQuestPhase.WaitingBeforeCharacterSwitch; + currentState.PhaseStartTime = DateTime.Now; + } + } + catch (Exception ex) + { + log.Error("[EventQuest] Error checking quest completion via IPC: " + ex.Message); + } + } + + private void HandleWaitingBeforeCharacterSwitch() + { + if (!condition[ConditionFlag.BetweenAreas] && (DateTime.Now - currentState.PhaseStartTime).TotalSeconds >= 2.0) + { + PerformCharacterSwitch(); + } + } + + private void HandleCompleted() + { + log.Information("[EventQuest] ═══ EVENT QUEST ROTATION COMPLETED ═══"); + log.Information($"[EventQuest] All {currentState.CompletedCharacters.Count} characters completed the event quest"); + if (questionableIPC.IsAvailable) + { + try + { + questionableIPC.ClearQuestPriority(); + log.Information("[EventQuest] Cleared quest priority queue after completion"); + } + catch (Exception ex) + { + log.Warning("[EventQuest] Failed to clear quest priority: " + ex.Message); + } + } + isRotationActive = false; + currentState.Phase = EventQuestPhase.Idle; + } + + private void StartEventQuest() + { + List allQuests = new List(); + if (currentState.DependencyQuests.Count > 0) + { + foreach (string dep in currentState.DependencyQuests) + { + allQuests.Add(dep); + QuestIdType questType = QuestIdParser.ClassifyQuestId(dep); + log.Information($"[EventQuest] Adding dependency: {dep} (Type: {questType})"); + } + } + string mainQuestId = currentState.EventQuestId; + allQuests.Add(mainQuestId); + QuestIdType mainQuestType = QuestIdParser.ClassifyQuestId(mainQuestId); + log.Information($"[EventQuest] Adding main event quest: {mainQuestId} (Type: {mainQuestType})"); + log.Information($"[EventQuest] Setting {allQuests.Count} quests as Questionable priority"); + if (questionableIPC.IsAvailable) + { + try + { + questionableIPC.ClearQuestPriority(); + log.Information("[EventQuest] Cleared existing quest priority queue"); + } + catch (Exception ex) + { + log.Warning("[EventQuest] Failed to clear quest priority: " + ex.Message); + } + foreach (string questId in allQuests) + { + try + { + bool result = questionableIPC.AddQuestPriority(questId); + log.Information($"[EventQuest] Added quest {questId} to priority: {result}"); + } + catch (Exception ex2) + { + log.Warning("[EventQuest] Failed to add quest " + questId + " to priority: " + ex2.Message); + } + } + } + else + { + log.Warning("[EventQuest] Questionable IPC not available - cannot set priority"); + } + if (condition[ConditionFlag.BetweenAreas]) + { + log.Debug("[EventQuest] Character is between areas - waiting before starting quest"); + return; + } + if (questionableIPC.IsAvailable && questionableIPC.IsRunning()) + { + log.Debug("[EventQuest] Questionable is busy - waiting before starting quest"); + return; + } + try + { + commandManager.ProcessCommand("/qst start"); + log.Information("[EventQuest] Sent /qst start for event quest"); + currentState.Phase = EventQuestPhase.QuestActive; + currentState.CurrentExecutingQuest = currentState.EventQuestId; + currentState.HasEventQuestBeenAccepted = false; + currentState.PhaseStartTime = DateTime.Now; + } + catch (Exception ex3) + { + log.Error("[EventQuest] Failed to start quest: " + ex3.Message); + } + } + + private void SkipToNextCharacter() + { + try + { + commandManager.ProcessCommand("/qst stop"); + log.Information("[EventQuest] Sent /qst stop before character switch"); + } + catch + { + } + List remainingList = currentState.RemainingCharacters; + List completedList = currentState.CompletedCharacters; + if (remainingList.Contains(currentState.CurrentCharacter)) + { + remainingList.Remove(currentState.CurrentCharacter); + currentState.RemainingCharacters = remainingList; + } + if (!completedList.Contains(currentState.CurrentCharacter)) + { + completedList.Add(currentState.CurrentCharacter); + currentState.CompletedCharacters = completedList; + log.Information("[EventQuest] Character " + currentState.CurrentCharacter + " marked as completed (skipped)"); + } + currentState.Phase = EventQuestPhase.WaitingBeforeCharacterSwitch; + currentState.PhaseStartTime = DateTime.Now; + } + + private void PerformCharacterSwitch() + { + List remainingList = currentState.RemainingCharacters; + if (remainingList.Contains(currentState.CurrentCharacter)) + { + remainingList.Remove(currentState.CurrentCharacter); + currentState.RemainingCharacters = remainingList; + } + if (currentState.RemainingCharacters.Count == 0) + { + currentState.Phase = EventQuestPhase.Completed; + return; + } + string nextChar = currentState.RemainingCharacters[0]; + currentState.CurrentCharacter = nextChar; + currentState.NextCharacter = nextChar; + log.Information("[EventQuest] Switching to next character: " + nextChar); + log.Information($"[EventQuest] Progress: {currentState.CompletedCharacters.Count}/{currentState.SelectedCharacters.Count} completed"); + if (autoRetainerIpc.SwitchCharacter(nextChar)) + { + currentState.Phase = EventQuestPhase.WaitingForCharacterLogin; + currentState.PhaseStartTime = DateTime.Now; + } + else + { + log.Error("[EventQuest] Failed to switch to " + nextChar); + currentState.Phase = EventQuestPhase.Error; + currentState.ErrorMessage = "Failed to switch character"; + } + } + + public void Dispose() + { + framework.Update -= OnFrameworkUpdate; + log.Information("[EventQuest] Service disposed"); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/EventQuestPhase.cs b/QuestionableCompanion/QuestionableCompanion.Services/EventQuestPhase.cs new file mode 100644 index 0000000..735a2d7 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/EventQuestPhase.cs @@ -0,0 +1,16 @@ +namespace QuestionableCompanion.Services; + +public enum EventQuestPhase +{ + Idle, + InitializingFirstCharacter, + WaitingForCharacterLogin, + CheckingQuestCompletion, + ResolvingDependencies, + ExecutingDependencies, + WaitingForQuestStart, + QuestActive, + WaitingBeforeCharacterSwitch, + Completed, + Error +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/EventQuestResolver.cs b/QuestionableCompanion/QuestionableCompanion.Services/EventQuestResolver.cs new file mode 100644 index 0000000..21824fd --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/EventQuestResolver.cs @@ -0,0 +1,230 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Dalamud.Plugin.Services; +using Lumina.Excel; +using Lumina.Excel.Sheets; + +namespace QuestionableCompanion.Services; + +public class EventQuestResolver +{ + private readonly IDataManager dataManager; + + private readonly IPluginLog log; + + public EventQuestResolver(IDataManager dataManager, IPluginLog log) + { + this.dataManager = dataManager; + this.log = log; + } + + public List ResolveEventQuestDependencies(string eventQuestId) + { + List dependencies = new List(); + ExcelSheet questSheet = dataManager.GetExcelSheet(); + log.Information("[EventQuestResolver] Searching for quest with ID string: '" + eventQuestId + "'"); + Quest? foundQuest = null; + foreach (Quest q in questSheet) + { + if (q.RowId != 0) + { + string questIdField = q.Id.ExtractText(); + if (questIdField == eventQuestId || questIdField.EndsWith("_" + eventQuestId) || questIdField.EndsWith("_" + eventQuestId.PadLeft(5, '0'))) + { + foundQuest = q; + log.Information($"[EventQuestResolver] Found quest by ID field: '{questIdField}' (searched for '{eventQuestId}')"); + break; + } + } + } + if (!foundQuest.HasValue || foundQuest.Value.RowId == 0) + { + log.Error("[EventQuestResolver] Quest with ID '" + eventQuestId + "' not found in Lumina"); + return dependencies; + } + Quest quest = foundQuest.Value; + string questName = quest.Name.ExtractText(); + log.Information($"[EventQuestResolver] Found quest: RowId={quest.RowId}, Name='{questName}', ID='{quest.Id.ExtractText()}'"); + try + { + foreach (RowRef prevQuestRef in quest.PreviousQuest) + { + if (prevQuestRef.RowId == 0) + { + continue; + } + Quest prevQuest = questSheet.GetRow(prevQuestRef.RowId); + if (prevQuest.RowId != 0) + { + string prevQuestName = prevQuest.Name.ExtractText(); + string prevQuestIdString = prevQuest.Id.ExtractText(); + string[] idParts = prevQuestIdString.Split('_'); + string questIdNumber = ((idParts.Length > 1) ? idParts[1].TrimStart('0') : prevQuestIdString); + if (string.IsNullOrEmpty(questIdNumber)) + { + questIdNumber = "0"; + } + dependencies.Add(questIdNumber); + log.Information($"[EventQuestResolver] Found previous quest: RowId={prevQuestRef.RowId}, Name='{prevQuestName}', ID='{prevQuestIdString}' -> '{questIdNumber}'"); + } + } + } + catch (Exception ex) + { + log.Warning("[EventQuestResolver] Error reading PreviousQuest: " + ex.Message); + } + try + { + foreach (RowRef questLockRef in quest.QuestLock) + { + if (questLockRef.RowId == 0) + { + continue; + } + Quest lockQuest = questSheet.GetRow(questLockRef.RowId); + if (lockQuest.RowId != 0) + { + string lockQuestIdString = lockQuest.Id.ExtractText(); + string[] idParts2 = lockQuestIdString.Split('_'); + string questIdNumber2 = ((idParts2.Length > 1) ? idParts2[1].TrimStart('0') : lockQuestIdString); + if (string.IsNullOrEmpty(questIdNumber2)) + { + questIdNumber2 = "0"; + } + dependencies.Add(questIdNumber2); + log.Information($"[EventQuestResolver] Found quest lock: RowId={questLockRef.RowId}, ID='{lockQuestIdString}' -> '{questIdNumber2}'"); + } + } + } + catch (Exception ex2) + { + log.Warning("[EventQuestResolver] Error reading QuestLock: " + ex2.Message); + } + dependencies = dependencies.Distinct().ToList(); + log.Information($"[EventQuestResolver] Found {dependencies.Count} direct prerequisites"); + if (dependencies.Count > 0) + { + log.Information("[EventQuestResolver] Event Quest " + eventQuestId + " requires: " + string.Join(", ", dependencies)); + } + else + { + log.Information("[EventQuestResolver] Event Quest " + eventQuestId + " has no prerequisites"); + } + return dependencies; + } + + public bool IsValidQuest(string questId, out string classification) + { + string rawId = QuestIdParser.ParseQuestId(questId).rawId; + if (QuestIdParser.ClassifyQuestId(questId) == QuestIdType.EventQuest) + { + classification = "EventQuest"; + log.Debug("[EventQuestResolver] Quest " + questId + " recognized as Event Quest (prefix detected)"); + return true; + } + if (!uint.TryParse(rawId, out var questIdUint)) + { + classification = "Invalid"; + return false; + } + try + { + Quest quest = dataManager.GetExcelSheet().GetRow(questIdUint); + if (quest.RowId != 0) + { + classification = "Standard"; + log.Debug($"[EventQuestResolver] Quest {questId} found in Excel Sheet (RowId: {quest.RowId})"); + return true; + } + classification = "NotFound"; + return false; + } + catch (Exception ex) + { + log.Debug("[EventQuestResolver] Error checking quest availability: " + ex.Message); + classification = "Error"; + return false; + } + } + + public bool IsQuestAvailable(string questId) + { + string classification; + return IsValidQuest(questId, out classification); + } + + public string GetQuestName(string questId) + { + string rawId = QuestIdParser.ParseQuestId(questId).rawId; + QuestIdType questType = QuestIdParser.ClassifyQuestId(questId); + if (!uint.TryParse(rawId, out var questIdUint)) + { + if (questType == QuestIdType.EventQuest) + { + return "Event Quest " + questId; + } + return "Unknown Quest (" + questId + ")"; + } + try + { + Quest quest = dataManager.GetExcelSheet().GetRow(questIdUint); + if (quest.RowId != 0) + { + string name = quest.Name.ExtractText(); + if (!string.IsNullOrEmpty(name)) + { + if (questType == QuestIdType.EventQuest) + { + return name + " (" + questId + ")"; + } + return name; + } + } + if (questType == QuestIdType.EventQuest) + { + return "Event Quest " + questId; + } + return "Quest " + questId; + } + catch (Exception) + { + if (questType == QuestIdType.EventQuest) + { + return "Event Quest " + questId; + } + return "Quest " + questId; + } + } + + public List<(string QuestId, string QuestName)> GetAvailableEventQuests() + { + List<(string, string)> eventQuests = new List<(string, string)>(); + try + { + ExcelSheet questSheet = dataManager.GetExcelSheet(); + if (questSheet == null) + { + log.Error("[EventQuestResolver] Failed to load Quest sheet"); + return eventQuests; + } + foreach (Quest quest in questSheet) + { + if (quest.RowId != 0 && quest.JournalGenre.RowId == 9) + { + string questName = quest.Name.ExtractText(); + if (!string.IsNullOrEmpty(questName)) + { + eventQuests.Add((quest.RowId.ToString(), questName)); + } + } + } + log.Information($"[EventQuestResolver] Found {eventQuests.Count} event quests"); + } + catch (Exception ex) + { + log.Error("[EventQuestResolver] Error getting event quests: " + ex.Message); + } + return eventQuests.OrderBy(((string, string) q) => q.Item2).ToList(); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/EventQuestState.cs b/QuestionableCompanion/QuestionableCompanion.Services/EventQuestState.cs new file mode 100644 index 0000000..a27c5f7 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/EventQuestState.cs @@ -0,0 +1,37 @@ +using System; +using System.Collections.Generic; + +namespace QuestionableCompanion.Services; + +public class EventQuestState +{ + public EventQuestPhase Phase { get; set; } + + public string EventQuestId { get; set; } = string.Empty; + + public string EventQuestName { get; set; } = string.Empty; + + public List SelectedCharacters { get; set; } = new List(); + + public List RemainingCharacters { get; set; } = new List(); + + public List CompletedCharacters { get; set; } = new List(); + + public string CurrentCharacter { get; set; } = string.Empty; + + public string NextCharacter { get; set; } = string.Empty; + + public List DependencyQuests { get; set; } = new List(); + + public string CurrentExecutingQuest { get; set; } = string.Empty; + + public int DependencyIndex { get; set; } + + public DateTime PhaseStartTime { get; set; } = DateTime.Now; + + public DateTime RotationStartTime { get; set; } = DateTime.Now; + + public string ErrorMessage { get; set; } = string.Empty; + + public bool HasEventQuestBeenAccepted { get; set; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/ExecutionService.cs b/QuestionableCompanion/QuestionableCompanion.Services/ExecutionService.cs new file mode 100644 index 0000000..f2a6940 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/ExecutionService.cs @@ -0,0 +1,662 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using Dalamud.Game.NativeWrapper; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.UI; +using QuestionableCompanion.Models; + +namespace QuestionableCompanion.Services; + +public class ExecutionService : IDisposable +{ + private readonly IPluginLog log; + + private readonly Configuration config; + + private readonly QuestionableIPC questionableIPC; + + private readonly AutoRetainerIPC autoRetainerIPC; + + private readonly QuestDetectionService questDetection; + + private readonly IClientState clientState; + + private readonly IGameGui gameGui; + + private readonly IFramework framework; + + private CharacterSafeWaitService? safeWaitService; + + private QuestPreCheckService? preCheckService; + + private DCTravelService? dcTravelService; + + private int currentCharacterIndex; + + private readonly HashSet completedCharacters = new HashSet(); + + private readonly HashSet failedCharacters = new HashSet(); + + private bool waitingForRelog; + + private string targetRelogCharacter = string.Empty; + + private DateTime relogStartTime = DateTime.MinValue; + + private bool wasLoggedOutDuringRelog; + + public ExecutionState CurrentState { get; private set; } = new ExecutionState(); + + public bool IsRunning { get; private set; } + + public bool IsPaused { get; private set; } + + public List Logs { get; } = new List(); + + public event Action? LogAdded; + + public event Action? StateChanged; + + public ExecutionService(IPluginLog log, Configuration config, QuestionableIPC questionableIPC, AutoRetainerIPC autoRetainerIPC, QuestDetectionService questDetection, IClientState clientState, IGameGui gameGui, IFramework framework) + { + this.log = log; + this.config = config; + this.questionableIPC = questionableIPC; + this.autoRetainerIPC = autoRetainerIPC; + this.questDetection = questDetection; + this.clientState = clientState; + this.gameGui = gameGui; + this.framework = framework; + questDetection.QuestAccepted += OnQuestAccepted; + questDetection.QuestCompleted += OnQuestCompleted; + framework.Update += OnFrameworkUpdate; + AddLog(LogLevel.Info, "Execution service initialized"); + } + + private void OnFrameworkUpdate(IFramework framework) + { + if (!waitingForRelog) + { + return; + } + try + { + if ((DateTime.Now - relogStartTime).TotalSeconds > 60.0) + { + AddLog(LogLevel.Warning, "Relog timeout - moving to next character"); + waitingForRelog = false; + failedCharacters.Add(targetRelogCharacter); + SwitchToNextCharacter(); + } + else if (!clientState.IsLoggedIn) + { + if (!wasLoggedOutDuringRelog) + { + AddLog(LogLevel.Info, "[ExecutionService] Character logged out, waiting for relog..."); + wasLoggedOutDuringRelog = true; + } + } + else + { + if (!clientState.IsLoggedIn || clientState.LocalPlayer == null || !IsNamePlateReady()) + { + return; + } + string currentChar = autoRetainerIPC.GetCurrentCharacter(); + if (string.IsNullOrEmpty(currentChar) || !(currentChar == targetRelogCharacter)) + { + return; + } + AddLog(LogLevel.Success, "[ExecutionService] Relog confirmed: " + currentChar); + AddLog(LogLevel.Info, "[ExecutionService] NamePlate ready, character fully loaded"); + if (config.EnableSafeWaitAfterCharacterSwitch && safeWaitService != null) + { + AddLog(LogLevel.Info, "[SafeWait] Stabilizing after character switch..."); + safeWaitService.PerformQuickSafeWait(); + AddLog(LogLevel.Info, "[SafeWait] Post-switch stabilization complete"); + } + if (config.EnableQuestPreCheck && preCheckService != null) + { + AddLog(LogLevel.Info, "[PreCheck] Scanning quest status for current character..."); + preCheckService.ScanCurrentCharacterQuestStatus(); + } + waitingForRelog = false; + CurrentState.CurrentCharacter = currentChar; + questDetection.ResetTracking(); + AddLog(LogLevel.Info, "[ExecutionService] Refreshing quest cache..."); + questDetection.RefreshQuestCache(); + NotifyStateChanged(); + if (dcTravelService != null && dcTravelService.ShouldPerformDCTravel()) + { + AddLog(LogLevel.Warning, "[DCTravel] DC Travel required for this character!"); + AddLog(LogLevel.Info, "[DCTravel] Initiating DC travel before quest execution..."); + Task.Run(async delegate + { + try + { + if (await dcTravelService.PerformDCTravel()) + { + AddLog(LogLevel.Success, "[DCTravel] DC travel completed - starting quests"); + ExecuteQuestsForCurrentCharacter(); + } + else + { + AddLog(LogLevel.Error, "[DCTravel] DC travel failed - switching character"); + SwitchToNextCharacter(); + } + } + catch (Exception ex2) + { + AddLog(LogLevel.Error, "[DCTravel] Error: " + ex2.Message); + SwitchToNextCharacter(); + } + }); + } + else + { + ExecuteQuestsForCurrentCharacter(); + } + } + } + catch (Exception ex) + { + log.Error("[ExecutionService] Error in relog monitoring: " + ex.Message); + } + } + + public bool Start() + { + QuestProfile profile = config.GetActiveProfile(); + if (profile == null) + { + AddLog(LogLevel.Error, "No active profile selected"); + return false; + } + if (profile.Characters.Count == 0) + { + AddLog(LogLevel.Error, "No characters configured in profile"); + return false; + } + IsRunning = true; + IsPaused = false; + CurrentState.ActiveProfile = profile.Name; + CurrentState.Status = ExecutionStatus.Running; + AddLog(LogLevel.Success, "Started profile: " + profile.Name); + AddLog(LogLevel.Info, $"Characters in rotation: {profile.Characters.Count}"); + currentCharacterIndex = 0; + SwitchToCharacter(profile.Characters[0]); + NotifyStateChanged(); + return true; + } + + public void Stop() + { + IsRunning = false; + IsPaused = false; + waitingForRelog = false; + if (questionableIPC.IsRunning()) + { + questionableIPC.Stop(); + } + CurrentState.Status = ExecutionStatus.Idle; + CurrentState.CurrentQuestId = 0u; + CurrentState.CurrentQuestName = string.Empty; + CurrentState.CurrentSequence = string.Empty; + AddLog(LogLevel.Info, "Execution stopped"); + NotifyStateChanged(); + } + + public void Pause() + { + IsPaused = true; + questionableIPC.Stop(); + CurrentState.Status = ExecutionStatus.Waiting; + AddLog(LogLevel.Warning, "Execution paused"); + NotifyStateChanged(); + } + + public void Resume() + { + IsPaused = false; + CurrentState.Status = ExecutionStatus.Running; + AddLog(LogLevel.Info, "Execution resumed"); + NotifyStateChanged(); + } + + private void OnQuestAccepted(uint questId, string questName) + { + if (!IsRunning || IsPaused) + { + AddLog(LogLevel.Debug, $"Quest {questId} accepted but execution not running"); + return; + } + QuestProfile profile = config.GetActiveProfile(); + if (profile == null) + { + AddLog(LogLevel.Warning, "No active profile found"); + return; + } + QuestConfig questConfig = profile.Quests.FirstOrDefault((QuestConfig q) => q.QuestId == questId && q.TriggerType == TriggerType.OnAccept); + if (questConfig != null) + { + AddLog(LogLevel.Success, $"Quest accepted trigger matched: {questName} (ID: {questId})"); + ExecuteSequence(questConfig); + } + else + { + AddLog(LogLevel.Info, $"Quest {questId} ({questName}) accepted but no OnAccept trigger configured"); + AddLog(LogLevel.Info, "Add this quest to your profile with TriggerType=OnAccept to auto-execute"); + } + } + + private void OnQuestCompleted(uint questId, string questName) + { + if (!IsRunning || IsPaused) + { + return; + } + QuestProfile profile = config.GetActiveProfile(); + if (profile != null) + { + QuestConfig questConfig = profile.Quests.FirstOrDefault((QuestConfig q) => q.QuestId == questId && q.TriggerType == TriggerType.OnComplete); + if (questConfig != null) + { + AddLog(LogLevel.Success, "Quest completed trigger matched: " + questName); + ExecuteSequence(questConfig); + } + } + } + + private async void ExecuteSequence(QuestConfig questConfig) + { + CurrentState.CurrentQuestId = questConfig.QuestId; + CurrentState.CurrentQuestName = questConfig.QuestName; + CurrentState.CurrentSequence = questConfig.SequenceAfterQuest.Value; + CurrentState.Status = ExecutionStatus.Running; + NotifyStateChanged(); + if (config.EnableDryRun) + { + AddLog(LogLevel.Debug, "[DRY RUN] Would execute sequence: " + questConfig.SequenceAfterQuest.Value); + await Task.Delay(2000); + OnSequenceComplete(questConfig); + return; + } + switch (questConfig.SequenceAfterQuest.Type) + { + case SequenceType.QuestionableProfile: + await ExecuteQuestionableProfile(questConfig); + break; + case SequenceType.InternalAction: + await ExecuteInternalAction(questConfig); + break; + } + } + + private async Task ExecuteQuestionableProfile(QuestConfig questConfig) + { + AddLog(LogLevel.Info, $"Monitoring Quest {questConfig.QuestId} for completion..."); + AddLog(LogLevel.Info, "Questionable will handle quest progression automatically"); + CurrentState.CurrentSequence = $"Monitoring Quest {questConfig.QuestId}"; + NotifyStateChanged(); + await WaitForQuestCompletion(questConfig.QuestId); + OnSequenceComplete(questConfig); + } + + private async Task WaitForQuestAcceptanceThenNext(QuestConfig questConfig) + { + int maxWaitSeconds = 3600; + int waited = 0; + AddLog(LogLevel.Info, $"Waiting for quest {questConfig.QuestId} to be accepted..."); + while (waited < maxWaitSeconds && IsRunning) + { + await Task.Delay(5000); + waited += 5; + if (questDetection.IsQuestAccepted(questConfig.QuestId)) + { + AddLog(LogLevel.Success, $"Quest {questConfig.QuestId} accepted!"); + OnSequenceComplete(questConfig); + return; + } + if (questDetection.IsQuestCompletedDirect(questConfig.QuestId)) + { + AddLog(LogLevel.Success, $"Quest {questConfig.QuestId} already completed!"); + OnSequenceComplete(questConfig); + return; + } + if (waited % 60 == 0) + { + AddLog(LogLevel.Debug, $"Still waiting for quest {questConfig.QuestId} acceptance... ({waited}s)"); + } + } + if (!IsRunning) + { + AddLog(LogLevel.Info, "Monitoring stopped - execution not running"); + return; + } + AddLog(LogLevel.Warning, $"Quest {questConfig.QuestId} acceptance timeout after {maxWaitSeconds}s"); + OnSequenceFailed(questConfig); + } + + private async Task WaitForQuestCompletion(uint questId) + { + int maxWaitSeconds = 600; + int waited = 0; + while (waited < maxWaitSeconds && IsRunning) + { + await Task.Delay(5000); + waited += 5; + if (questDetection.IsQuestCompletedDirect(questId)) + { + AddLog(LogLevel.Success, $"Quest {questId} completed!"); + return; + } + if (waited % 30 == 0) + { + AddLog(LogLevel.Debug, $"Still waiting for quest {questId}... ({waited}s)"); + } + } + if (!IsRunning) + { + AddLog(LogLevel.Info, "Monitoring stopped - execution not running"); + return; + } + AddLog(LogLevel.Warning, $"Quest {questId} completion timeout after {maxWaitSeconds}s"); + } + + private async Task WaitForQuestionableCompletion() + { + AddLog(LogLevel.Warning, "Waiting for Questionable to complete..."); + while (questionableIPC.IsRunning()) + { + await Task.Delay(1000); + } + AddLog(LogLevel.Success, "Questionable completed"); + } + + private async Task ExecuteInternalAction(QuestConfig questConfig) + { + AddLog(LogLevel.Warning, "Internal action not yet implemented: " + questConfig.SequenceAfterQuest.Value); + await Task.Delay(1000); + OnSequenceComplete(questConfig); + } + + private void OnSequenceComplete(QuestConfig questConfig) + { + AddLog(LogLevel.Success, "Sequence completed: " + questConfig.SequenceAfterQuest.Value); + CurrentState.Status = ExecutionStatus.Complete; + CurrentState.Progress = 100; + NotifyStateChanged(); + if (questConfig.NextCharacter == "auto_next") + { + SwitchToNextCharacter(); + } + else if (!string.IsNullOrEmpty(questConfig.NextCharacter)) + { + SwitchToCharacter(questConfig.NextCharacter); + } + } + + private void OnSequenceFailed(QuestConfig questConfig) + { + AddLog(LogLevel.Error, "Sequence failed: " + questConfig.SequenceAfterQuest.Value); + CurrentState.Status = ExecutionStatus.Failed; + NotifyStateChanged(); + if (!string.IsNullOrEmpty(CurrentState.CurrentCharacter)) + { + failedCharacters.Add(CurrentState.CurrentCharacter); + } + SwitchToNextCharacter(); + } + + private async Task SwitchToCharacter(string characterName) + { + if (config.EnableDryRun) + { + AddLog(LogLevel.Debug, "[DRY RUN] Would switch to character: " + characterName); + CurrentState.CurrentCharacter = characterName; + NotifyStateChanged(); + return; + } + AddLog(LogLevel.Info, "Switching to character: " + characterName); + if (questionableIPC.IsRunning()) + { + questionableIPC.Stop(); + } + string originalChar = autoRetainerIPC.GetCurrentCharacter(); + AddLog(LogLevel.Debug, "Current character before switch: " + (originalChar ?? "null")); + if (!string.IsNullOrEmpty(originalChar) && originalChar == characterName) + { + AddLog(LogLevel.Info, "Already on character: " + characterName); + AddLog(LogLevel.Info, "Refreshing quest cache..."); + questDetection.RefreshQuestCache(); + CurrentState.CurrentCharacter = characterName; + NotifyStateChanged(); + await Task.Delay(2000); + ExecuteQuestsForCurrentCharacter(); + return; + } + if (string.IsNullOrEmpty(originalChar)) + { + AddLog(LogLevel.Warning, "Could not get current character - might be in transition"); + } + AddLog(LogLevel.Info, "[AutoRetainerIPC] Relog request sent for: " + characterName); + if (autoRetainerIPC.SwitchCharacter(characterName)) + { + waitingForRelog = true; + targetRelogCharacter = characterName; + relogStartTime = DateTime.Now; + wasLoggedOutDuringRelog = false; + AddLog(LogLevel.Info, "Relog command sent, monitoring via Framework.Update..."); + } + else + { + AddLog(LogLevel.Error, "Failed to send relog request for character: " + characterName); + failedCharacters.Add(characterName); + SwitchToNextCharacter(); + } + } + + private void ExecuteQuestsForCurrentCharacter() + { + AddLog(LogLevel.Info, "=== ExecuteQuestsForCurrentCharacter called ==="); + QuestProfile profile = config.GetActiveProfile(); + if (profile == null) + { + AddLog(LogLevel.Error, "No active profile"); + SwitchToNextCharacter(); + return; + } + string currentChar = CurrentState.CurrentCharacter; + if (string.IsNullOrEmpty(currentChar)) + { + AddLog(LogLevel.Warning, "No current character set"); + SwitchToNextCharacter(); + return; + } + AddLog(LogLevel.Info, "Current character: " + currentChar); + AddLog(LogLevel.Info, $"Total quests in profile: {profile.Quests.Count}"); + List characterQuests = (from q in profile.Quests + where string.IsNullOrEmpty(q.AssignedCharacter) || q.AssignedCharacter == currentChar + orderby q.QuestId + select q).ToList(); + if (characterQuests.Count == 0) + { + AddLog(LogLevel.Warning, "No quests configured for " + currentChar); + AddLog(LogLevel.Info, "Please add quests to your profile using /qstcomp"); + completedCharacters.Add(currentChar); + SwitchToNextCharacter(); + return; + } + AddLog(LogLevel.Info, $"Found {characterQuests.Count} quests for {currentChar}"); + foreach (QuestConfig quest in characterQuests) + { + AddLog(LogLevel.Debug, $"Checking quest {quest.QuestId}: {quest.QuestName}"); + bool isCompleted = questDetection.IsQuestCompletedDirect(quest.QuestId); + AddLog(LogLevel.Debug, $"Quest {quest.QuestId} completed status: {isCompleted}"); + if (!isCompleted) + { + AddLog(LogLevel.Success, $"Starting quest {quest.QuestId}: {quest.QuestName}"); + CurrentState.CurrentQuestId = quest.QuestId; + CurrentState.CurrentQuestName = quest.QuestName; + CurrentState.CurrentSequence = $"Quest {quest.QuestId}"; + NotifyStateChanged(); + if (quest.TriggerType == TriggerType.OnAccept) + { + AddLog(LogLevel.Info, $"Quest {quest.QuestId} has OnAccept trigger - waiting for acceptance"); + WaitForQuestAcceptanceThenNext(quest); + } + else + { + AddLog(LogLevel.Info, $"Quest {quest.QuestId} has OnComplete trigger - monitoring for completion"); + ExecuteSequence(quest); + } + return; + } + AddLog(LogLevel.Info, $"Quest {quest.QuestId} already completed, skipping"); + } + AddLog(LogLevel.Success, "All quests completed for " + currentChar + "!"); + completedCharacters.Add(currentChar); + SwitchToNextCharacter(); + } + + public void SetSafeWaitService(CharacterSafeWaitService service) + { + safeWaitService = service; + } + + public void SetPreCheckService(QuestPreCheckService service) + { + preCheckService = service; + } + + public void SetDCTravelService(DCTravelService service) + { + dcTravelService = service; + } + + private void SwitchToNextCharacter() + { + QuestProfile profile = config.GetActiveProfile(); + if (profile == null || profile.Characters.Count == 0) + { + AddLog(LogLevel.Error, "No profile or characters available"); + Stop(); + return; + } + if (config.EnableQuestPreCheck && preCheckService != null) + { + AddLog(LogLevel.Info, "Logging completed quests before logout..."); + preCheckService.LogCompletedQuestsBeforeLogout(); + } + if (dcTravelService != null && dcTravelService.IsDCTravelCompleted()) + { + if (config.ReturnToHomeworldOnStopQuest) + { + AddLog(LogLevel.Info, "[DCTravel] Returning to homeworld before character switch..."); + dcTravelService.ReturnToHomeworld(); + Thread.Sleep(2000); + AddLog(LogLevel.Info, "[DCTravel] Returned to homeworld"); + } + else + { + AddLog(LogLevel.Info, "[DCTravel] Skipping return to homeworld (setting disabled)"); + } + } + if (config.EnableSafeWaitBeforeCharacterSwitch && safeWaitService != null) + { + AddLog(LogLevel.Info, "[SafeWait] Stabilizing character before switch..."); + safeWaitService.PerformSafeWait(); + AddLog(LogLevel.Info, "[SafeWait] Stabilization complete"); + } + if (!string.IsNullOrEmpty(CurrentState.CurrentCharacter)) + { + completedCharacters.Add(CurrentState.CurrentCharacter); + } + int attempts = 0; + while (attempts < profile.Characters.Count) + { + currentCharacterIndex = (currentCharacterIndex + 1) % profile.Characters.Count; + string nextChar = profile.Characters[currentCharacterIndex]; + if (config.EnableQuestPreCheck && preCheckService != null) + { + List stopPoints = config.StopPoints; + if (stopPoints != null && stopPoints.Count > 0) + { + uint firstStopQuest = stopPoints[0].QuestId; + if (preCheckService.ShouldSkipCharacter(nextChar, firstStopQuest)) + { + AddLog(LogLevel.Info, "[PreCheck] Skipping " + nextChar + " - quest already completed"); + completedCharacters.Add(nextChar); + attempts++; + continue; + } + } + } + if (!completedCharacters.Contains(nextChar) && !failedCharacters.Contains(nextChar)) + { + SwitchToCharacter(nextChar); + return; + } + attempts++; + } + AddLog(LogLevel.Success, "All characters completed!"); + Stop(); + } + + private void AddLog(LogLevel level, string message) + { + LogEntry entry = new LogEntry + { + Level = level, + Message = message, + Timestamp = DateTime.Now + }; + Logs.Add(entry); + while (Logs.Count > config.MaxLogEntries) + { + Logs.RemoveAt(0); + } + log.Information("[ExecutionService] " + message); + this.LogAdded?.Invoke(entry); + } + + private void NotifyStateChanged() + { + CurrentState.LastUpdate = DateTime.Now; + this.StateChanged?.Invoke(CurrentState); + } + + private unsafe bool IsNamePlateReady() + { + try + { + AtkUnitBasePtr namePlatePtr = gameGui.GetAddonByName("NamePlate"); + if (namePlatePtr == IntPtr.Zero) + { + return false; + } + AddonNamePlate* namePlate = (AddonNamePlate*)namePlatePtr.Address; + if (namePlate != null && namePlate->AtkUnitBase.IsVisible && namePlate->AtkUnitBase.IsReady) + { + return true; + } + return false; + } + catch + { + return false; + } + } + + public void Dispose() + { + questDetection.QuestAccepted -= OnQuestAccepted; + questDetection.QuestCompleted -= OnQuestCompleted; + framework.Update -= OnFrameworkUpdate; + Stop(); + AddLog(LogLevel.Info, "Execution service disposed"); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/ExpansionInfo.cs b/QuestionableCompanion/QuestionableCompanion.Services/ExpansionInfo.cs new file mode 100644 index 0000000..216ef74 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/ExpansionInfo.cs @@ -0,0 +1,14 @@ +namespace QuestionableCompanion.Services; + +public class ExpansionInfo +{ + public string Name { get; set; } = ""; + + public string ShortName { get; set; } = ""; + + public uint MinQuestId { get; set; } + + public uint MaxQuestId { get; set; } + + public int ExpectedQuestCount { get; set; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/ExpansionProgressInfo.cs b/QuestionableCompanion/QuestionableCompanion.Services/ExpansionProgressInfo.cs new file mode 100644 index 0000000..f9407b1 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/ExpansionProgressInfo.cs @@ -0,0 +1,14 @@ +namespace QuestionableCompanion.Services; + +public class ExpansionProgressInfo +{ + public string ExpansionName { get; set; } = ""; + + public string ShortName { get; set; } = ""; + + public int TotalQuests { get; set; } + + public int CompletedQuests { get; set; } + + public float Percentage { get; set; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/HelperManager.cs b/QuestionableCompanion/QuestionableCompanion.Services/HelperManager.cs new file mode 100644 index 0000000..3f9e1c9 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/HelperManager.cs @@ -0,0 +1,695 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; +using Dalamud.Game.ClientState.Conditions; +using Dalamud.Game.ClientState.Objects.SubKinds; +using Dalamud.Game.ClientState.Party; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game.Group; +using Lumina.Excel; +using Lumina.Excel.Sheets; +using QuestionableCompanion.Models; + +namespace QuestionableCompanion.Services; + +public class HelperManager : IDisposable +{ + private readonly Configuration configuration; + + private readonly IPluginLog log; + + private readonly ICommandManager commandManager; + + private readonly ICondition condition; + + private readonly IClientState clientState; + + private readonly IFramework framework; + + private readonly PartyInviteService partyInviteService; + + private readonly MultiClientIPC multiClientIPC; + + private readonly CrossProcessIPC crossProcessIPC; + + private readonly PartyInviteAutoAccept partyInviteAutoAccept; + + private readonly MemoryHelper memoryHelper; + + private readonly LANHelperClient? lanHelperClient; + + private readonly IPartyList partyList; + + private bool isInDuty; + + private List<(string Name, ushort WorldId)> availableHelpers = new List<(string, ushort)>(); + + private Dictionary<(string, ushort), bool> helperReadyStatus = new Dictionary<(string, ushort), bool>(); + + public HelperManager(Configuration configuration, IPluginLog log, ICommandManager commandManager, ICondition condition, IClientState clientState, IFramework framework, PartyInviteService partyInviteService, MultiClientIPC multiClientIPC, CrossProcessIPC crossProcessIPC, PartyInviteAutoAccept partyInviteAutoAccept, MemoryHelper memoryHelper, LANHelperClient? lanHelperClient, IPartyList partyList) + { + this.configuration = configuration; + this.log = log; + this.commandManager = commandManager; + this.condition = condition; + this.clientState = clientState; + this.framework = framework; + this.partyInviteService = partyInviteService; + this.multiClientIPC = multiClientIPC; + this.crossProcessIPC = crossProcessIPC; + this.memoryHelper = memoryHelper; + this.lanHelperClient = lanHelperClient; + this.partyInviteAutoAccept = partyInviteAutoAccept; + this.partyList = partyList; + condition.ConditionChange += OnConditionChanged; + multiClientIPC.OnHelperRequested += OnHelperRequested; + multiClientIPC.OnHelperDismissed += OnHelperDismissed; + multiClientIPC.OnHelperAvailable += OnHelperAvailable; + crossProcessIPC.OnHelperRequested += OnHelperRequested; + crossProcessIPC.OnHelperDismissed += OnHelperDismissed; + crossProcessIPC.OnHelperAvailable += OnHelperAvailable; + crossProcessIPC.OnHelperReady += OnHelperReady; + crossProcessIPC.OnHelperInParty += OnHelperInParty; + crossProcessIPC.OnHelperInDuty += OnHelperInDuty; + crossProcessIPC.OnRequestHelperAnnouncements += OnRequestHelperAnnouncements; + if (configuration.IsHighLevelHelper) + { + log.Information("[HelperManager] Will announce helper availability on next frame"); + } + log.Information("[HelperManager] Initialized"); + } + + public void AnnounceIfHelper() + { + if (configuration.IsHighLevelHelper) + { + IPlayerCharacter localPlayer = clientState.LocalPlayer; + if (localPlayer == null) + { + log.Warning("[HelperManager] LocalPlayer is null, cannot announce helper"); + return; + } + string localName = localPlayer.Name.ToString(); + ushort localWorldId = (ushort)localPlayer.HomeWorld.RowId; + multiClientIPC.AnnounceHelperAvailable(localName, localWorldId); + crossProcessIPC.AnnounceHelper(); + log.Information($"[HelperManager] Announced as helper: {localName}@{localWorldId} (both IPC systems)"); + } + } + + public void InviteHelpers() + { + if (!configuration.IsQuester) + { + log.Debug("[HelperManager] Not a Quester, skipping helper invites"); + return; + } + if (configuration.HelperSelection == HelperSelectionMode.ManualInput) + { + if (string.IsNullOrEmpty(configuration.ManualHelperName)) + { + log.Warning("[HelperManager] Manual Input mode selected but no helper name configured!"); + return; + } + Task.Run(async delegate + { + log.Information("[HelperManager] Manual Input mode: Inviting " + configuration.ManualHelperName); + string[] parts = configuration.ManualHelperName.Split('@'); + if (parts.Length != 2) + { + log.Error("[HelperManager] Invalid manual helper format: " + configuration.ManualHelperName + " (expected: CharacterName@WorldName)"); + } + else + { + string helperName = parts[0].Trim(); + string worldName = parts[1].Trim(); + ushort worldId = 0; + ExcelSheet worldSheet = Plugin.DataManager.GetExcelSheet(); + if (worldSheet != null) + { + foreach (World world in worldSheet) + { + if (world.Name.ExtractText().Equals(worldName, StringComparison.OrdinalIgnoreCase)) + { + worldId = (ushort)world.RowId; + break; + } + } + } + if (worldId == 0) + { + log.Error("[HelperManager] Could not find world ID for: " + worldName); + } + else + { + log.Information($"[HelperManager] Resolved helper: {helperName}@{worldId} ({worldName})"); + bool alreadyInParty = false; + if (partyList != null) + { + foreach (IPartyMember member in partyList) + { + if (member.Name.ToString() == helperName && member.World.RowId == worldId) + { + alreadyInParty = true; + break; + } + } + } + if (alreadyInParty) + { + log.Information("[HelperManager] helper " + helperName + " is ALREADY in party! Skipping disband/invite."); + } + else + { + DisbandParty(); + await Task.Delay(500); + log.Information("[HelperManager] Sending direct invite to " + helperName + " (Manual Input - no IPC wait)"); + if (partyInviteService.InviteToParty(helperName, worldId)) + { + log.Information("[HelperManager] Successfully invited " + helperName); + } + else + { + log.Error("[HelperManager] Failed to invite " + helperName); + } + } + } + } + }); + return; + } + log.Information("[HelperManager] Requesting helper announcements..."); + RequestHelperAnnouncements(); + Task.Run(async delegate + { + await Task.Delay(1000); + List<(string Name, ushort WorldId)> helpersToInvite = new List<(string, ushort)>(); + if (configuration.HelperSelection == HelperSelectionMode.Auto) + { + if (availableHelpers.Count == 0) + { + log.Warning("[HelperManager] No helpers available via IPC!"); + if (lanHelperClient != null) + { + log.Information("[HelperManager] Checking for LAN helpers..."); + LANHelperInfo lanHelper = lanHelperClient.GetFirstAvailableHelper(); + if (lanHelper != null) + { + log.Information("[HelperManager] Found LAN helper: " + lanHelper.Name + " at " + lanHelper.IPAddress); + await InviteLANHelper(lanHelper.IPAddress, lanHelper.Name, lanHelper.WorldId); + return; + } + } + log.Warning("[HelperManager] Make sure helper clients are running with 'I'm a High-Level Helper' enabled"); + return; + } + helpersToInvite.AddRange(availableHelpers); + log.Information($"[HelperManager] Auto mode: Inviting {helpersToInvite.Count} AUTO-DISCOVERED helper(s)..."); + } + else if (configuration.HelperSelection == HelperSelectionMode.Dropdown) + { + if (string.IsNullOrEmpty(configuration.PreferredHelper)) + { + log.Warning("[HelperManager] Dropdown mode selected but no helper chosen!"); + return; + } + string[] parts = configuration.PreferredHelper.Split('@'); + if (parts.Length != 2) + { + log.Error("[HelperManager] Invalid preferred helper format: " + configuration.PreferredHelper); + return; + } + string helperName = parts[0].Trim(); + string worldName = parts[1].Trim(); + (string, ushort) matchingHelper = availableHelpers.FirstOrDefault<(string, ushort)>(delegate((string Name, ushort WorldId) h) + { + ExcelSheet excelSheet = Plugin.DataManager.GetExcelSheet(); + string text2 = "Unknown"; + if (excelSheet != null) + { + foreach (World current in excelSheet) + { + if (current.RowId == h.WorldId) + { + text2 = current.Name.ExtractText(); + break; + } + } + } + return h.Name == helperName && text2 == worldName; + }); + var (text, num) = matchingHelper; + if (text == null && num == 0) + { + log.Warning("[HelperManager] Preferred helper " + configuration.PreferredHelper + " not found in discovered helpers!"); + return; + } + helpersToInvite.Add(matchingHelper); + log.Information("[HelperManager] Dropdown mode: Inviting selected helper " + configuration.PreferredHelper); + } + bool allHelpersPresent = false; + if (partyList != null && partyList.Length > 0 && helpersToInvite.Count > 0) + { + int presentCount = 0; + foreach (var (hName, hWorld) in helpersToInvite) + { + foreach (IPartyMember member in partyList) + { + if (member.Name.ToString() == hName && member.World.RowId == hWorld) + { + presentCount++; + break; + } + } + } + if (presentCount >= helpersToInvite.Count) + { + allHelpersPresent = true; + } + } + if (allHelpersPresent) + { + log.Information("[HelperManager] All desired helpers are ALREADY in party! Skipping disband."); + } + else if (partyList != null && partyList.Length > 1) + { + bool anyHelperPresent = false; + foreach (var (hName2, hWorld2) in helpersToInvite) + { + foreach (IPartyMember member2 in partyList) + { + if (member2.Name.ToString() == hName2 && member2.World.RowId == hWorld2) + { + anyHelperPresent = true; + break; + } + } + } + if (anyHelperPresent) + { + log.Information("[HelperManager] Some helpers already in party - NOT disbanding, simply inviting remaining."); + } + else + { + DisbandParty(); + await Task.Delay(500); + } + } + else + { + DisbandParty(); + await Task.Delay(500); + } + foreach (var (name, worldId) in helpersToInvite) + { + if (string.IsNullOrEmpty(name) || worldId == 0) + { + log.Warning($"[HelperManager] Invalid helper: {name}@{worldId}"); + } + else + { + log.Information($"[HelperManager] Requesting helper: {name}@{worldId}"); + helperReadyStatus[(name, worldId)] = false; + multiClientIPC.RequestHelper(name, worldId); + crossProcessIPC.RequestHelper(name, worldId); + log.Information("[HelperManager] Waiting for " + name + " to be ready..."); + DateTime timeout = DateTime.Now.AddSeconds(10.0); + while (!helperReadyStatus.GetValueOrDefault((name, worldId), defaultValue: false) && DateTime.Now < timeout) + { + await Task.Delay(100); + } + if (!helperReadyStatus.GetValueOrDefault((name, worldId), defaultValue: false)) + { + log.Warning("[HelperManager] Timeout waiting for " + name + " to be ready!"); + } + else + { + log.Information("[HelperManager] " + name + " is ready! Sending invite..."); + if (partyInviteService.InviteToParty(name, worldId)) + { + log.Information("[HelperManager] Successfully invited " + name); + } + else + { + log.Error("[HelperManager] Failed to invite " + name); + } + await Task.Delay(500); + } + } + } + }); + } + + public List<(string Name, ushort WorldId)> GetAvailableHelpers() + { + List<(string, ushort)> allHelpers = new List<(string, ushort)>(availableHelpers); + if (lanHelperClient != null) + { + foreach (LANHelperInfo lanHelper in lanHelperClient.DiscoveredHelpers) + { + if (!allHelpers.Any<(string, ushort)>(((string Name, ushort WorldId) h) => h.Name == lanHelper.Name && h.WorldId == lanHelper.WorldId)) + { + allHelpers.Add((lanHelper.Name, lanHelper.WorldId)); + } + } + } + return allHelpers; + } + + private void LeaveParty() + { + try + { + log.Information("[HelperManager] Leaving party"); + framework.RunOnFrameworkThread(delegate + { + memoryHelper.SendChatMessage("/leave"); + log.Information("[HelperManager] /leave command sent via UIModule"); + }); + } + catch (Exception ex) + { + log.Error("[HelperManager] Failed to leave party: " + ex.Message); + } + } + + public void DisbandParty() + { + try + { + log.Information("[HelperManager] Disbanding party"); + framework.RunOnFrameworkThread(delegate + { + memoryHelper.SendChatMessage("/leave"); + log.Information("[HelperManager] /leave command sent via UIModule"); + }); + multiClientIPC.DismissHelper(); + crossProcessIPC.DismissHelper(); + } + catch (Exception ex) + { + log.Error("[HelperManager] Failed to disband party: " + ex.Message); + } + } + + private void OnConditionChanged(ConditionFlag flag, bool value) + { + if (flag == ConditionFlag.BoundByDuty) + { + if (value && !isInDuty) + { + isInDuty = true; + OnDutyEnter(); + } + else if (!value && isInDuty) + { + isInDuty = false; + OnDutyLeave(); + } + } + } + + private void OnDutyEnter() + { + log.Debug("[HelperManager] Entered duty"); + if (!configuration.IsHighLevelHelper) + { + return; + } + configuration.CurrentHelperStatus = HelperStatus.InDungeon; + configuration.Save(); + log.Information("[HelperManager] Helper status: InDungeon"); + IPlayerCharacter localPlayer = clientState.LocalPlayer; + if (localPlayer != null) + { + string helperName = localPlayer.Name.ToString(); + ushort helperWorld = (ushort)localPlayer.HomeWorld.RowId; + crossProcessIPC.BroadcastHelperStatus(helperName, helperWorld, "InDungeon"); + } + log.Information("[HelperManager] Starting AutoDuty (High-Level Helper)"); + Task.Run(async delegate + { + log.Information("[HelperManager] Waiting 5s before starting AutoDuty..."); + await Task.Delay(5000); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/ad start"); + log.Information("[HelperManager] AutoDuty started"); + } + catch (Exception ex) + { + log.Error("[HelperManager] Failed to start AutoDuty: " + ex.Message); + } + }); + }); + } + + private unsafe void OnDutyLeave() + { + log.Information("[HelperManager] Left duty"); + if (configuration.IsHighLevelHelper) + { + if (configuration.CurrentHelperStatus == HelperStatus.InDungeon) + { + configuration.CurrentHelperStatus = HelperStatus.Available; + configuration.Save(); + log.Information("[HelperManager] Helper status: Available"); + IPlayerCharacter localPlayer = clientState.LocalPlayer; + if (localPlayer != null) + { + string helperName = localPlayer.Name.ToString(); + ushort helperWorld = (ushort)localPlayer.HomeWorld.RowId; + crossProcessIPC.BroadcastHelperStatus(helperName, helperWorld, "Available"); + } + } + log.Information("[HelperManager] Stopping AutoDuty (High-Level Helper)"); + framework.RunOnFrameworkThread(delegate + { + try + { + commandManager.ProcessCommand("/ad stop"); + log.Information("[HelperManager] AutoDuty stopped"); + } + catch (Exception ex) + { + log.Error("[HelperManager] Failed to stop AutoDuty: " + ex.Message); + } + }); + log.Information("[HelperManager] Leaving party after duty (High-Level Helper)"); + Task.Run(async delegate + { + log.Information("[HelperManager] Waiting 4 seconds for duty to fully complete..."); + await Task.Delay(4000); + for (int attempt = 1; attempt <= 3; attempt++) + { + bool inParty = false; + GroupManager* groupManager = GroupManager.Instance(); + if (groupManager != null) + { + GroupManager.Group* group = groupManager->GetGroup(); + if (group != null && group->MemberCount > 1) + { + inParty = true; + } + } + if (!inParty) + { + log.Information("[HelperManager] Successfully left party or already solo"); + break; + } + log.Information($"[HelperManager] Attempt {attempt}/3: Still in party - sending /leave command"); + LeaveParty(); + if (attempt < 3) + { + await Task.Delay(2000); + } + } + }); + } + if (configuration.IsQuester) + { + log.Information("[HelperManager] Disbanding party after duty (Quester)"); + DisbandParty(); + } + } + + private unsafe void OnHelperRequested(string characterName, ushort worldId) + { + if (!configuration.IsHighLevelHelper) + { + log.Debug("[HelperManager] Not a High-Level Helper, ignoring request"); + return; + } + IPlayerCharacter localPlayer = clientState.LocalPlayer; + if (localPlayer == null) + { + log.Warning("[HelperManager] Local player is null!"); + return; + } + string localName = localPlayer.Name.ToString(); + ushort localWorldId = (ushort)localPlayer.HomeWorld.RowId; + if (!(localName == characterName) || localWorldId != worldId) + { + return; + } + log.Information("[HelperManager] Helper request is for me! Checking status..."); + Task.Run(async delegate + { + bool needsToLeaveParty = false; + bool isInDuty = false; + GroupManager* groupManager = GroupManager.Instance(); + if (groupManager != null) + { + GroupManager.Group* group = groupManager->GetGroup(); + if (group != null && group->MemberCount > 0) + { + bool requesterInParty = false; + if (partyList != null) + { + foreach (IPartyMember member in partyList) + { + if (member.Name.ToString() == characterName && member.World.RowId == worldId) + { + requesterInParty = true; + break; + } + } + } + if (requesterInParty) + { + log.Information($"[HelperManager] Request from {characterName}@{worldId} who is ALREADY in my party! Ignoring leave request."); + needsToLeaveParty = false; + } + else + { + needsToLeaveParty = true; + log.Information("[HelperManager] Currently in party (but not with requester), notifying quester..."); + crossProcessIPC.NotifyHelperInParty(localName, localWorldId); + if (condition[ConditionFlag.BoundByDuty]) + { + isInDuty = true; + log.Information("[HelperManager] Currently in duty, notifying quester..."); + crossProcessIPC.NotifyHelperInDuty(localName, localWorldId); + } + } + } + } + if (!isInDuty) + { + if (needsToLeaveParty) + { + LeaveParty(); + await Task.Delay(1000); + } + log.Information("[HelperManager] Ready to accept invite!"); + partyInviteAutoAccept.EnableAutoAccept(); + crossProcessIPC.NotifyHelperReady(localName, localWorldId); + } + }); + } + + private void OnHelperDismissed() + { + if (configuration.IsHighLevelHelper) + { + log.Information("[HelperManager] Received dismiss signal, leaving party..."); + DisbandParty(); + } + } + + private void OnHelperAvailable(string characterName, ushort worldId) + { + if (configuration.IsQuester && !availableHelpers.Any<(string, ushort)>(((string Name, ushort WorldId) h) => h.Name == characterName && h.WorldId == worldId)) + { + availableHelpers.Add((characterName, worldId)); + log.Information($"[HelperManager] Helper discovered: {characterName}@{worldId} (Total: {availableHelpers.Count})"); + } + } + + private void OnHelperReady(string characterName, ushort worldId) + { + if (configuration.IsQuester) + { + log.Information($"[HelperManager] Helper {characterName}@{worldId} is ready!"); + helperReadyStatus[(characterName, worldId)] = true; + } + } + + private void OnHelperInParty(string characterName, ushort worldId) + { + if (configuration.IsQuester) + { + log.Information($"[HelperManager] Helper {characterName}@{worldId} is in a party, waiting for them to leave..."); + } + } + + private void OnHelperInDuty(string characterName, ushort worldId) + { + if (configuration.IsQuester) + { + log.Warning($"[HelperManager] Helper {characterName}@{worldId} is in a duty! Cannot invite until they leave."); + } + } + + private void OnRequestHelperAnnouncements() + { + if (configuration.IsHighLevelHelper) + { + log.Information("[HelperManager] Received request for helper announcements, announcing..."); + AnnounceIfHelper(); + } + } + + public void RequestHelperAnnouncements() + { + crossProcessIPC.RequestHelperAnnouncements(); + } + + private async Task InviteLANHelper(string ipAddress, string helperName, ushort worldId) + { + if (lanHelperClient == null) + { + return; + } + log.Information("[HelperManager] ========================================"); + log.Information("[HelperManager] === INVITING LAN HELPER ==="); + log.Information("[HelperManager] Helper: " + helperName); + log.Information("[HelperManager] IP: " + ipAddress); + log.Information("[HelperManager] ========================================"); + DisbandParty(); + await Task.Delay(500); + log.Information("[HelperManager] Sending helper request to " + ipAddress + "..."); + if (!(await lanHelperClient.RequestHelperAsync(ipAddress, "LAN Dungeon"))) + { + log.Error("[HelperManager] Failed to send helper request to " + ipAddress); + return; + } + await Task.Delay(1000); + log.Information("[HelperManager] Sending party invite to " + helperName + "..."); + if (!partyInviteService.InviteToParty(helperName, worldId)) + { + log.Error("[HelperManager] Failed to invite " + helperName + " to party"); + return; + } + await lanHelperClient.NotifyInviteSentAsync(ipAddress, helperName); + log.Information("[HelperManager] ✓ LAN helper invite complete"); + } + + public void Dispose() + { + condition.ConditionChange -= OnConditionChanged; + multiClientIPC.OnHelperRequested -= OnHelperRequested; + multiClientIPC.OnHelperDismissed -= OnHelperDismissed; + multiClientIPC.OnHelperAvailable -= OnHelperAvailable; + crossProcessIPC.OnHelperRequested -= OnHelperRequested; + crossProcessIPC.OnHelperDismissed -= OnHelperDismissed; + crossProcessIPC.OnHelperAvailable -= OnHelperAvailable; + crossProcessIPC.OnHelperReady -= OnHelperReady; + crossProcessIPC.OnHelperInParty -= OnHelperInParty; + crossProcessIPC.OnHelperInDuty -= OnHelperInDuty; + crossProcessIPC.OnRequestHelperAnnouncements -= OnRequestHelperAnnouncements; + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/LANHelperClient.cs b/QuestionableCompanion/QuestionableCompanion.Services/LANHelperClient.cs new file mode 100644 index 0000000..b54ba58 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/LANHelperClient.cs @@ -0,0 +1,489 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Net.Sockets; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using Dalamud.Game.ClientState.Objects.SubKinds; +using Dalamud.Plugin.Services; +using Newtonsoft.Json; +using QuestionableCompanion.Models; + +namespace QuestionableCompanion.Services; + +public class LANHelperClient : IDisposable +{ + public class ChauffeurMessageEventArgs : EventArgs + { + public LANMessageType Type { get; } + + public LANChauffeurResponse Data { get; } + + public ChauffeurMessageEventArgs(LANMessageType type, LANChauffeurResponse data) + { + Type = type; + Data = data; + } + } + + private readonly IPluginLog log; + + private readonly IClientState clientState; + + private readonly IFramework framework; + + private readonly Configuration config; + + private readonly Dictionary activeConnections = new Dictionary(); + + private readonly Dictionary discoveredHelpers = new Dictionary(); + + private CancellationTokenSource? cancellationTokenSource; + + private string cachedPlayerName = string.Empty; + + private ushort cachedWorldId; + + public IReadOnlyList DiscoveredHelpers => discoveredHelpers.Values.ToList(); + + public event EventHandler? OnChauffeurMessageReceived; + + public LANHelperClient(IPluginLog log, IClientState clientState, IFramework framework, Configuration config) + { + this.log = log; + this.clientState = clientState; + this.framework = framework; + this.config = config; + framework.Update += OnFrameworkUpdate; + } + + private void OnFrameworkUpdate(IFramework fw) + { + IPlayerCharacter player = clientState.LocalPlayer; + if (player != null) + { + cachedPlayerName = player.Name.ToString(); + cachedWorldId = (ushort)player.HomeWorld.RowId; + } + } + + public async Task Initialize() + { + if (!config.EnableLANHelpers) + { + return; + } + cancellationTokenSource = new CancellationTokenSource(); + log.Information("[LANClient] Initializing LAN Helper Client..."); + foreach (string ip in config.LANHelperIPs) + { + await ConnectToHelperAsync(ip); + } + Task.Run(() => HeartbeatMonitorAsync(cancellationTokenSource.Token)); + } + + private async Task HeartbeatMonitorAsync(CancellationToken cancellationToken) + { + log.Information("[LANClient] Heartbeat monitor started (30s interval)"); + while (!cancellationToken.IsCancellationRequested) + { + try + { + await Task.Delay(30000, cancellationToken); + foreach (string ip in config.LANHelperIPs.ToList()) + { + if (!activeConnections.ContainsKey(ip) || !activeConnections[ip].Connected) + { + log.Debug("[LANClient] Heartbeat: " + ip + " disconnected, reconnecting..."); + await ConnectToHelperAsync(ip); + continue; + } + LANHeartbeat heartbeatData = new LANHeartbeat + { + ClientName = (string.IsNullOrEmpty(cachedPlayerName) ? "Unknown" : cachedPlayerName), + ClientWorldId = cachedWorldId, + ClientRole = (config.IsQuester ? "Quester" : "Helper") + }; + await SendMessageAsync(ip, new LANMessage(LANMessageType.HEARTBEAT, heartbeatData)); + log.Debug($"[LANClient] Heartbeat sent to {ip} (as {heartbeatData.ClientName}@{heartbeatData.ClientWorldId})"); + } + foreach (LANHelperInfo helper in discoveredHelpers.Values.ToList()) + { + if (!string.IsNullOrEmpty(helper.IPAddress)) + { + LANHeartbeat heartbeatData = new LANHeartbeat + { + ClientName = (string.IsNullOrEmpty(cachedPlayerName) ? "Unknown" : cachedPlayerName), + ClientWorldId = cachedWorldId, + ClientRole = (config.IsQuester ? "Quester" : "Helper") + }; + await SendMessageAsync(helper.IPAddress, new LANMessage(LANMessageType.HEARTBEAT, heartbeatData)); + log.Information($"[LANClient] Heartbeat sent to discovered helper {helper.Name}@{helper.IPAddress} (as {heartbeatData.ClientName}, Role={heartbeatData.ClientRole})"); + } + } + } + catch (OperationCanceledException) + { + break; + } + catch (Exception ex2) + { + log.Error("[LANClient] Heartbeat monitor error: " + ex2.Message); + } + } + log.Information("[LANClient] Heartbeat monitor stopped"); + } + + public async Task ConnectToHelperAsync(string ipAddress) + { + if (activeConnections.ContainsKey(ipAddress)) + { + log.Debug("[LANClient] Already connected to " + ipAddress); + return true; + } + try + { + log.Information($"[LANClient] Connecting to helper at {ipAddress}:{config.LANServerPort}..."); + TcpClient client = new TcpClient(); + await client.ConnectAsync(ipAddress, config.LANServerPort); + activeConnections[ipAddress] = client; + log.Information("[LANClient] ✓ Connected to " + ipAddress); + LANHelperStatusResponse statusResponse = await RequestHelperStatusAsync(ipAddress); + if (statusResponse != null) + { + discoveredHelpers[ipAddress] = new LANHelperInfo + { + Name = statusResponse.Name, + WorldId = statusResponse.WorldId, + IPAddress = ipAddress, + Status = statusResponse.Status, + LastSeen = DateTime.Now + }; + log.Information($"[LANClient] Helper discovered: {statusResponse.Name} ({statusResponse.Status})"); + } + Task.Run(() => ListenToHelperAsync(ipAddress, client), cancellationTokenSource.Token); + return true; + } + catch (Exception ex) + { + log.Error("[LANClient] Failed to connect to " + ipAddress + ": " + ex.Message); + return false; + } + } + + private async Task ListenToHelperAsync(string ipAddress, TcpClient client) + { + try + { + using NetworkStream stream = client.GetStream(); + using StreamReader reader = new StreamReader(stream, Encoding.UTF8); + while (client.Connected && !cancellationTokenSource.Token.IsCancellationRequested) + { + string line = await reader.ReadLineAsync(cancellationTokenSource.Token); + if (string.IsNullOrEmpty(line)) + { + break; + } + try + { + LANMessage message = JsonConvert.DeserializeObject(line); + if (message != null) + { + HandleHelperMessage(ipAddress, message); + } + } + catch (JsonException ex) + { + log.Error("[LANClient] Invalid message from " + ipAddress + ": " + ex.Message); + } + } + } + catch (Exception ex2) + { + log.Error("[LANClient] Connection to " + ipAddress + " lost: " + ex2.Message); + } + finally + { + log.Information("[LANClient] Disconnected from " + ipAddress); + activeConnections.Remove(ipAddress); + client.Close(); + } + } + + private void HandleHelperMessage(string ipAddress, LANMessage message) + { + log.Debug($"[LANClient] Received {message.Type} from {ipAddress}"); + switch (message.Type) + { + case LANMessageType.HELPER_STATUS: + { + LANHelperStatusResponse status = message.GetData(); + if (status == null) + { + break; + } + if (!discoveredHelpers.ContainsKey(ipAddress)) + { + log.Information($"[LANClient] New helper discovered via status: {status.Name}@{status.WorldId} ({ipAddress})"); + discoveredHelpers[ipAddress] = new LANHelperInfo + { + Name = status.Name, + WorldId = status.WorldId, + IPAddress = ipAddress, + Status = status.Status, + LastSeen = DateTime.Now + }; + } + else + { + discoveredHelpers[ipAddress].Status = status.Status; + discoveredHelpers[ipAddress].LastSeen = DateTime.Now; + if (discoveredHelpers[ipAddress].Name != status.Name) + { + discoveredHelpers[ipAddress].Name = status.Name; + discoveredHelpers[ipAddress].WorldId = status.WorldId; + } + } + break; + } + case LANMessageType.INVITE_ACCEPTED: + log.Information("[LANClient] ✓ Helper at " + ipAddress + " accepted invite"); + break; + case LANMessageType.FOLLOW_STARTED: + log.Information("[LANClient] ✓ Helper at " + ipAddress + " started following"); + break; + case LANMessageType.FOLLOW_ARRIVED: + log.Information("[LANClient] ✓ Helper at " + ipAddress + " arrived at destination"); + break; + case LANMessageType.HELPER_READY: + log.Information("[LANClient] ✓ Helper at " + ipAddress + " is ready"); + break; + case LANMessageType.HELPER_IN_PARTY: + log.Information("[LANClient] ✓ Helper at " + ipAddress + " joined party"); + break; + case LANMessageType.HELPER_IN_DUTY: + log.Information("[LANClient] ✓ Helper at " + ipAddress + " entered duty"); + break; + case LANMessageType.CHAUFFEUR_HELPER_READY_FOR_MOUNT: + { + LANChauffeurResponse readyData = message.GetData(); + if (readyData != null) + { + log.Information($"[LANClient] Received Chauffeur Mount Ready from {readyData.QuesterName}@{readyData.QuesterWorldId}"); + this.OnChauffeurMessageReceived?.Invoke(this, new ChauffeurMessageEventArgs(LANMessageType.CHAUFFEUR_HELPER_READY_FOR_MOUNT, readyData)); + } + break; + } + case LANMessageType.CHAUFFEUR_HELPER_ARRIVED_DEST: + { + LANChauffeurResponse arrivedData = message.GetData(); + if (arrivedData != null) + { + log.Information($"[LANClient] Received Chauffeur Arrived from {arrivedData.QuesterName}@{arrivedData.QuesterWorldId}"); + this.OnChauffeurMessageReceived?.Invoke(this, new ChauffeurMessageEventArgs(LANMessageType.CHAUFFEUR_HELPER_ARRIVED_DEST, arrivedData)); + } + break; + } + case LANMessageType.INVITE_NOTIFICATION: + case LANMessageType.DUTY_COMPLETE: + case LANMessageType.FOLLOW_COMMAND: + case LANMessageType.CHAUFFEUR_PICKUP_REQUEST: + break; + } + } + + public async Task RequestHelperAsync(string ipAddress, string dutyName = "") + { + IPlayerCharacter player = clientState.LocalPlayer; + if (player == null) + { + return false; + } + LANHelperRequest request = new LANHelperRequest + { + QuesterName = player.Name.ToString(), + QuesterWorldId = (ushort)player.HomeWorld.RowId, + DutyName = dutyName + }; + return await SendMessageAsync(ipAddress, new LANMessage(LANMessageType.REQUEST_HELPER, request)); + } + + public async Task RequestHelperStatusAsync(string ipAddress) + { + if (!(await SendMessageAsync(ipAddress, new LANMessage(LANMessageType.HELPER_STATUS)))) + { + return null; + } + await Task.Delay(500); + if (discoveredHelpers.TryGetValue(ipAddress, out LANHelperInfo helper)) + { + return new LANHelperStatusResponse + { + Name = helper.Name, + WorldId = helper.WorldId, + Status = helper.Status + }; + } + return null; + } + + public async Task SendFollowCommandAsync(string ipAddress, float x, float y, float z, uint territoryId) + { + LANFollowCommand followCmd = new LANFollowCommand + { + X = x, + Y = y, + Z = z, + TerritoryId = territoryId + }; + log.Information($"[LANClient] Sending follow command to {ipAddress}: ({x:F2}, {y:F2}, {z:F2})"); + return await SendMessageAsync(ipAddress, new LANMessage(LANMessageType.FOLLOW_COMMAND, followCmd)); + } + + public async Task NotifyInviteSentAsync(string ipAddress, string helperName) + { + log.Information("[LANClient] Notifying " + ipAddress + " of invite sent to " + helperName); + return await SendMessageAsync(ipAddress, new LANMessage(LANMessageType.INVITE_NOTIFICATION, helperName)); + } + + private async Task SendMessageAsync(string ipAddress, LANMessage message) + { + _ = 2; + try + { + if (!activeConnections.ContainsKey(ipAddress) && !(await ConnectToHelperAsync(ipAddress))) + { + return false; + } + TcpClient client = activeConnections[ipAddress]; + if (!client.Connected) + { + log.Warning("[LANClient] Not connected to " + ipAddress + ", reconnecting..."); + activeConnections.Remove(ipAddress); + if (!(await ConnectToHelperAsync(ipAddress))) + { + return false; + } + client = activeConnections[ipAddress]; + } + string json = JsonConvert.SerializeObject(message); + byte[] bytes = Encoding.UTF8.GetBytes(json + "\n"); + await client.GetStream().WriteAsync(bytes, 0, bytes.Length); + log.Debug($"[LANClient] Sent {message.Type} to {ipAddress}"); + return true; + } + catch (Exception ex) + { + log.Error("[LANClient] Failed to send message to " + ipAddress + ": " + ex.Message); + return false; + } + } + + public async Task ScanNetworkAsync(int timeoutSeconds = 5) + { + log.Information($"[LANClient] \ud83d\udce1 Scanning network for helpers (timeout: {timeoutSeconds}s)..."); + int foundCount = 0; + try + { + using UdpClient udpClient = new UdpClient(47789); + udpClient.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, optionValue: true); + CancellationTokenSource cancellation = new CancellationTokenSource(); + cancellation.CancelAfter(TimeSpan.FromSeconds(timeoutSeconds)); + while (!cancellation.Token.IsCancellationRequested) + { + try + { + UdpReceiveResult result = await udpClient.ReceiveAsync(cancellation.Token); + dynamic announcement = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(result.Buffer)); + if (announcement?.Type == "HELPER_ANNOUNCE") + { + string helperIP = result.RemoteEndPoint.Address.ToString(); + string helperName = (string)announcement.Name; + _ = (int)announcement.Port; + log.Information("[LANClient] ✓ Found helper: " + helperName + " at " + helperIP); + if (!config.LANHelperIPs.Contains(helperIP)) + { + config.LANHelperIPs.Add(helperIP); + config.Save(); + log.Information("[LANClient] → Added " + helperIP + " to configuration"); + foundCount++; + } + await ConnectToHelperAsync(helperIP); + } + } + catch (OperationCanceledException) + { + break; + } + catch (Exception ex2) + { + log.Debug("[LANClient] Scan error: " + ex2.Message); + } + } + } + catch (Exception ex3) + { + log.Error("[LANClient] Network scan failed: " + ex3.Message); + } + if (foundCount > 0) + { + log.Information($"[LANClient] ✓ Scan complete: Found {foundCount} new helper(s)"); + } + else + { + log.Information("[LANClient] Scan complete: No new helpers found"); + } + return foundCount; + } + + public LANHelperInfo? GetFirstAvailableHelper() + { + return (from h in discoveredHelpers.Values + where h.Status == LANHelperStatus.Available + orderby h.LastSeen + select h).FirstOrDefault(); + } + + public async Task SendChauffeurSummonAsync(string ipAddress, LANChauffeurSummon summonData) + { + log.Information("[LANClient] *** SENDING CHAUFFEUR_PICKUP_REQUEST to " + ipAddress + " ***"); + log.Information($"[LANClient] Summon data: Quester={summonData.QuesterName}@{summonData.QuesterWorldId}, Zone={summonData.ZoneId}"); + LANMessage message = new LANMessage(LANMessageType.CHAUFFEUR_PICKUP_REQUEST, summonData); + bool num = await SendMessageAsync(ipAddress, message); + if (num) + { + log.Information("[LANClient] ✓ CHAUFFEUR_PICKUP_REQUEST sent successfully to " + ipAddress); + } + else + { + log.Error("[LANClient] ✗ FAILED to send CHAUFFEUR_PICKUP_REQUEST to " + ipAddress); + } + return num; + } + + public void DisconnectAll() + { + log.Information("[LANClient] Disconnecting from all helpers..."); + foreach (KeyValuePair kvp in activeConnections.ToList()) + { + try + { + SendMessageAsync(kvp.Key, new LANMessage(LANMessageType.DISCONNECT)).Wait(1000); + kvp.Value.Close(); + } + catch + { + } + } + activeConnections.Clear(); + discoveredHelpers.Clear(); + } + + public void Dispose() + { + cancellationTokenSource?.Cancel(); + DisconnectAll(); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/LANHelperServer.cs b/QuestionableCompanion/QuestionableCompanion.Services/LANHelperServer.cs new file mode 100644 index 0000000..1f80d62 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/LANHelperServer.cs @@ -0,0 +1,577 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Net; +using System.Net.Sockets; +using System.Numerics; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using Dalamud.Game.ClientState.Objects.SubKinds; +using Dalamud.Plugin.Services; +using Newtonsoft.Json; +using QuestionableCompanion.Models; + +namespace QuestionableCompanion.Services; + +public class LANHelperServer : IDisposable +{ + private readonly IPluginLog log; + + private readonly IClientState clientState; + + private readonly IFramework framework; + + private readonly Configuration config; + + private readonly PartyInviteAutoAccept partyInviteAutoAccept; + + private readonly ICommandManager commandManager; + + private readonly Plugin plugin; + + private TcpListener? listener; + + private CancellationTokenSource? cancellationTokenSource; + + private readonly List connectedClients = new List(); + + private readonly Dictionary activeConnections = new Dictionary(); + + private readonly Dictionary knownQuesters = new Dictionary(); + + private bool isRunning; + + private string? cachedPlayerName; + + private ushort cachedWorldId; + + private DateTime lastCacheRefresh = DateTime.MinValue; + + private const int CACHE_REFRESH_SECONDS = 30; + + public bool IsRunning => isRunning; + + public int ConnectedClientCount => connectedClients.Count; + + public List GetConnectedClientNames() + { + DateTime now = DateTime.Now; + foreach (string s in (from kvp in knownQuesters + where (now - kvp.Value).TotalSeconds > 60.0 + select kvp.Key).ToList()) + { + knownQuesters.Remove(s); + } + return knownQuesters.Keys.ToList(); + } + + public LANHelperServer(IPluginLog log, IClientState clientState, IFramework framework, Configuration config, PartyInviteAutoAccept partyInviteAutoAccept, ICommandManager commandManager, Plugin plugin) + { + this.log = log; + this.clientState = clientState; + this.framework = framework; + this.config = config; + this.partyInviteAutoAccept = partyInviteAutoAccept; + this.commandManager = commandManager; + this.plugin = plugin; + } + + public void Start() + { + if (isRunning) + { + log.Warning("[LANServer] Server already running"); + return; + } + Task.Run(async delegate + { + try + { + framework.Update += OnFrameworkUpdate; + int retries = 5; + while (retries > 0) + { + try + { + listener = new TcpListener(IPAddress.Any, config.LANServerPort); + listener.Start(); + } + catch (SocketException ex) when (ex.SocketErrorCode == SocketError.AddressAlreadyInUse) + { + retries--; + if (retries == 0) + { + throw; + } + log.Warning($"[LANServer] Port {config.LANServerPort} in use, retrying in 1s... ({retries} retries left)"); + await Task.Delay(1000); + continue; + } + break; + } + cancellationTokenSource = new CancellationTokenSource(); + isRunning = true; + log.Information("[LANServer] ===== LAN HELPER SERVER STARTED (v2-DEBUG) ====="); + log.Information($"[LANServer] Listening on port {config.LANServerPort}"); + log.Information("[LANServer] Waiting for player info cache... (via framework update)"); + Task.Run(() => AcceptClientsAsync(cancellationTokenSource.Token)); + Task.Run(() => BroadcastPresenceAsync(cancellationTokenSource.Token)); + } + catch (Exception ex2) + { + log.Error("[LANServer] Failed to start server: " + ex2.Message); + isRunning = false; + framework.Update -= OnFrameworkUpdate; + } + }); + } + + private void OnFrameworkUpdate(IFramework framework) + { + if (isRunning) + { + DateTime now = DateTime.Now; + if ((now - lastCacheRefresh).TotalSeconds >= 30.0) + { + log.Debug($"[LANServer] Framework.Update triggered cache refresh (last: {(now - lastCacheRefresh).TotalSeconds:F1}s ago)"); + RefreshPlayerCache(); + } + } + } + + private void RefreshPlayerCache() + { + try + { + log.Debug("[LANServer] RefreshPlayerCache called"); + IPlayerCharacter player = clientState.LocalPlayer; + if (player != null) + { + string newName = player.Name.ToString(); + ushort newWorldId = (ushort)player.HomeWorld.RowId; + if (cachedPlayerName != newName || cachedWorldId != newWorldId) + { + if (cachedPlayerName == null) + { + log.Information($"[LANServer] ✓ Player info cached: {newName}@{newWorldId}"); + } + else + { + log.Information($"[LANServer] Player info updated: {newName}@{newWorldId}"); + } + cachedPlayerName = newName; + cachedWorldId = newWorldId; + } + lastCacheRefresh = DateTime.Now; + } + else + { + log.Warning("[LANServer] RefreshPlayerCache: LocalPlayer is NULL!"); + } + lastCacheRefresh = DateTime.Now; + } + catch (Exception ex) + { + log.Error("[LANServer] RefreshPlayerCache ERROR: " + ex.Message); + log.Error("[LANServer] Stack: " + ex.StackTrace); + } + } + + private async Task BroadcastPresenceAsync(CancellationToken cancellationToken) + { + _ = 3; + try + { + using UdpClient udpClient = new UdpClient(); + udpClient.EnableBroadcast = true; + IPEndPoint broadcastEndpoint = new IPEndPoint(IPAddress.Broadcast, 47789); + if (cachedPlayerName == null) + { + return; + } + string json = JsonConvert.SerializeObject(new + { + Type = "HELPER_ANNOUNCE", + Name = cachedPlayerName, + WorldId = cachedWorldId, + Port = config.LANServerPort + }); + byte[] bytes = Encoding.UTF8.GetBytes(json); + for (int i = 0; i < 3; i++) + { + await udpClient.SendAsync(bytes, bytes.Length, broadcastEndpoint); + log.Information($"[LANServer] \ud83d\udce1 Broadcast announcement sent ({i + 1}/3)"); + await Task.Delay(500, cancellationToken); + } + while (!cancellationToken.IsCancellationRequested) + { + await Task.Delay(30000, cancellationToken); + await udpClient.SendAsync(bytes, bytes.Length, broadcastEndpoint); + log.Debug("[LANServer] Broadcast presence updated"); + } + } + catch (OperationCanceledException) + { + } + catch (Exception ex2) + { + log.Error("[LANServer] UDP broadcast error: " + ex2.Message); + } + } + + public void Stop() + { + if (!isRunning && listener == null) + { + return; + } + log.Information("[LANServer] Stopping server..."); + isRunning = false; + cancellationTokenSource?.Cancel(); + framework.Update -= OnFrameworkUpdate; + lock (connectedClients) + { + foreach (TcpClient client in connectedClients.ToList()) + { + try + { + if (client.Connected) + { + try + { + NetworkStream stream = client.GetStream(); + if (stream.CanWrite) + { + string json = JsonConvert.SerializeObject(new LANMessage(LANMessageType.DISCONNECT)); + byte[] bytes = Encoding.UTF8.GetBytes(json + "\n"); + stream.Write(bytes, 0, bytes.Length); + } + } + catch + { + } + } + client.Close(); + client.Dispose(); + } + catch + { + } + } + connectedClients.Clear(); + } + try + { + listener?.Stop(); + } + catch (Exception ex) + { + log.Warning("[LANServer] Error stopping listener: " + ex.Message); + } + listener = null; + log.Information("[LANServer] Server stopped"); + } + + private async Task AcceptClientsAsync(CancellationToken cancellationToken) + { + while (!cancellationToken.IsCancellationRequested && isRunning) + { + try + { + TcpClient client = await listener.AcceptTcpClientAsync(cancellationToken); + string clientIP = ((IPEndPoint)client.Client.RemoteEndPoint).Address.ToString(); + log.Information("[LANServer] Client connected from " + clientIP); + lock (connectedClients) + { + connectedClients.Add(client); + } + Task.Run(() => HandleClientAsync(client, cancellationToken), cancellationToken); + } + catch (OperationCanceledException) + { + break; + } + catch (Exception ex2) + { + log.Error("[LANServer] Error accepting client: " + ex2.Message); + await Task.Delay(1000, cancellationToken); + } + } + } + + private async Task HandleClientAsync(TcpClient client, CancellationToken cancellationToken) + { + string clientIP = ((IPEndPoint)client.Client.RemoteEndPoint).Address.ToString(); + try + { + using NetworkStream stream = client.GetStream(); + using StreamReader reader = new StreamReader(stream, Encoding.UTF8); + while (!cancellationToken.IsCancellationRequested && client.Connected) + { + string line = await reader.ReadLineAsync(cancellationToken); + if (string.IsNullOrEmpty(line)) + { + break; + } + try + { + LANMessage message = JsonConvert.DeserializeObject(line); + if (message != null) + { + await HandleMessageAsync(client, message, clientIP); + } + } + catch (JsonException ex) + { + log.Error("[LANServer] Invalid message from " + clientIP + ": " + ex.Message); + } + } + } + catch (Exception ex2) + { + log.Error("[LANServer] Client " + clientIP + " error: " + ex2.Message); + } + finally + { + log.Information("[LANServer] Client " + clientIP + " disconnected"); + lock (connectedClients) + { + connectedClients.Remove(client); + } + client.Close(); + } + } + + private async Task HandleMessageAsync(TcpClient client, LANMessage message, string clientIP) + { + log.Debug($"[LANServer] Received {message.Type} from {clientIP}"); + switch (message.Type) + { + case LANMessageType.REQUEST_HELPER: + await HandleHelperRequest(client, message); + break; + case LANMessageType.HELPER_STATUS: + await HandleStatusRequest(client); + break; + case LANMessageType.INVITE_NOTIFICATION: + await HandleInviteNotification(client, message); + break; + case LANMessageType.FOLLOW_COMMAND: + await HandleFollowCommand(client, message); + break; + case LANMessageType.CHAUFFEUR_PICKUP_REQUEST: + await HandleChauffeurSummon(message); + break; + case LANMessageType.HEARTBEAT: + { + LANHeartbeat heartbeatData = message.GetData(); + if (heartbeatData != null && heartbeatData.ClientRole == "Quester" && !string.IsNullOrEmpty(heartbeatData.ClientName)) + { + string questerKey = $"{heartbeatData.ClientName}@{heartbeatData.ClientWorldId}"; + knownQuesters[questerKey] = DateTime.Now; + } + SendMessage(client, new LANMessage(LANMessageType.HEARTBEAT)); + break; + } + default: + log.Debug($"[LANServer] Unhandled message type: {message.Type}"); + break; + } + } + + private async Task HandleHelperRequest(TcpClient client, LANMessage message) + { + LANHelperRequest request = message.GetData(); + if (request != null) + { + log.Information("[LANServer] Helper requested by " + request.QuesterName + " for duty: " + request.DutyName); + await SendCurrentStatus(client); + partyInviteAutoAccept.EnableForQuester(request.QuesterName); + log.Information("[LANServer] Auto-accept enabled for " + request.QuesterName); + } + } + + private async Task HandleStatusRequest(TcpClient client) + { + await SendCurrentStatus(client); + } + + private async Task SendCurrentStatus(TcpClient client) + { + try + { + log.Debug("[LANServer] SendCurrentStatus: Start"); + if (cachedPlayerName == null) + { + log.Warning("[LANServer] SendCurrentStatus: Player info not cached! Sending NotReady status."); + LANHelperStatusResponse notReadyStatus = new LANHelperStatusResponse + { + Name = "Unknown", + WorldId = 0, + Status = LANHelperStatus.Offline, + CurrentActivity = "Waiting for character login..." + }; + SendMessage(client, new LANMessage(LANMessageType.HELPER_STATUS, notReadyStatus)); + return; + } + log.Debug($"[LANServer] SendCurrentStatus: Cached Name={cachedPlayerName}, World={cachedWorldId}"); + LANHelperStatusResponse status = new LANHelperStatusResponse + { + Name = cachedPlayerName, + WorldId = cachedWorldId, + Status = LANHelperStatus.Available, + CurrentActivity = "Ready" + }; + log.Debug("[LANServer] SendCurrentStatus: Status object created"); + LANMessage msg = new LANMessage(LANMessageType.HELPER_STATUS, status); + log.Debug("[LANServer] SendCurrentStatus: LANMessage created"); + SendMessage(client, msg); + log.Debug("[LANServer] SendCurrentStatus: Message sent"); + } + catch (Exception ex) + { + log.Error("[LANServer] SendCurrentStatus CRASH: " + ex.Message); + log.Error("[LANServer] Stack: " + ex.StackTrace); + } + } + + private async Task HandleInviteNotification(TcpClient client, LANMessage message) + { + string questerName = message.GetData(); + log.Information("[LANServer] Invite notification from " + questerName); + SendMessage(client, new LANMessage(LANMessageType.INVITE_ACCEPTED)); + } + + private async Task HandleFollowCommand(TcpClient client, LANMessage message) + { + LANFollowCommand followCmd = message.GetData(); + if (followCmd != null) + { + ChauffeurModeService chauffeurSvc = plugin.GetChauffeurMode(); + if (chauffeurSvc == null) + { + log.Warning("[LANServer] No ChauffeurModeService available for position update"); + return; + } + if (chauffeurSvc.IsTransportingQuester) + { + log.Debug("[LANServer] Ignoring FOLLOW_COMMAND - Chauffeur Mode is actively transporting"); + return; + } + string questerName = config.AssignedQuesterForFollowing ?? "LAN Quester"; + chauffeurSvc.UpdateQuesterPositionFromLAN(followCmd.X, followCmd.Y, followCmd.Z, followCmd.TerritoryId, questerName); + log.Debug($"[LANServer] Updated quester position: ({followCmd.X:F2}, {followCmd.Y:F2}, {followCmd.Z:F2}) Zone={followCmd.TerritoryId}"); + SendMessage(client, new LANMessage(LANMessageType.FOLLOW_STARTED)); + } + } + + private void SendMessage(TcpClient client, LANMessage message) + { + try + { + if (client.Connected) + { + string json = JsonConvert.SerializeObject(message); + byte[] bytes = Encoding.UTF8.GetBytes(json + "\n"); + client.GetStream().Write(bytes, 0, bytes.Length); + } + } + catch (Exception ex) + { + log.Error("[LANServer] Failed to send message: " + ex.Message); + } + } + + public void BroadcastMessage(LANMessage message) + { + lock (connectedClients) + { + foreach (TcpClient client in connectedClients.ToList()) + { + SendMessage(client, message); + } + } + } + + private async Task HandleChauffeurSummon(LANMessage message) + { + LANChauffeurSummon summonData = message.GetData(); + if (summonData == null) + { + log.Error("[LANServer] HandleChauffeurSummon: Failed to deserialize summon data!"); + return; + } + log.Information("[LANServer] ========================================="); + log.Information("[LANServer] *** CHAUFFEUR PICKUP REQUEST RECEIVED ***"); + log.Information("[LANServer] ========================================="); + log.Information($"[LANServer] Quester: {summonData.QuesterName}@{summonData.QuesterWorldId}"); + log.Information($"[LANServer] Zone: {summonData.ZoneId}"); + log.Information($"[LANServer] Target: ({summonData.TargetX:F2}, {summonData.TargetY:F2}, {summonData.TargetZ:F2})"); + log.Information($"[LANServer] AttuneAetheryte: {summonData.IsAttuneAetheryte}"); + ChauffeurModeService chauffeur = plugin.GetChauffeurMode(); + if (chauffeur != null) + { + Vector3 targetPos = new Vector3(summonData.TargetX, summonData.TargetY, summonData.TargetZ); + Vector3 questerPos = new Vector3(summonData.QuesterX, summonData.QuesterY, summonData.QuesterZ); + log.Information("[LANServer] Calling ChauffeurModeService.StartHelperWorkflow..."); + await framework.RunOnFrameworkThread(delegate + { + chauffeur.StartHelperWorkflow(summonData.QuesterName, summonData.QuesterWorldId, summonData.ZoneId, targetPos, questerPos, summonData.IsAttuneAetheryte); + }); + log.Information("[LANServer] StartHelperWorkflow dispatched to framework thread"); + } + else + { + log.Error("[LANServer] ChauffeurModeService is null! Cannot start helper workflow."); + } + } + + public void SendChauffeurMountReady(string questerName, ushort questerWorldId) + { + LANChauffeurResponse response = new LANChauffeurResponse + { + QuesterName = questerName, + QuesterWorldId = questerWorldId + }; + LANMessage message = new LANMessage(LANMessageType.CHAUFFEUR_HELPER_READY_FOR_MOUNT, response); + log.Information($"[LANServer] Sending Chauffeur Mount Ready to connected clients for {questerName}@{questerWorldId}"); + lock (connectedClients) + { + foreach (TcpClient client in connectedClients.ToList()) + { + if (client.Connected) + { + SendMessage(client, message); + } + } + } + } + + public void SendChauffeurArrived(string questerName, ushort questerWorldId) + { + LANChauffeurResponse response = new LANChauffeurResponse + { + QuesterName = questerName, + QuesterWorldId = questerWorldId + }; + LANMessage message = new LANMessage(LANMessageType.CHAUFFEUR_HELPER_ARRIVED_DEST, response); + log.Information($"[LANServer] Sending Chauffeur Arrived to connected clients for {questerName}@{questerWorldId}"); + lock (connectedClients) + { + foreach (TcpClient client in connectedClients.ToList()) + { + if (client.Connected) + { + SendMessage(client, message); + } + } + } + } + + public void Dispose() + { + Stop(); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/LifestreamIPC.cs b/QuestionableCompanion/QuestionableCompanion.Services/LifestreamIPC.cs new file mode 100644 index 0000000..2ca56d1 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/LifestreamIPC.cs @@ -0,0 +1,262 @@ +using System; +using Dalamud.Plugin; +using Dalamud.Plugin.Ipc; +using Dalamud.Plugin.Services; + +namespace QuestionableCompanion.Services; + +public class LifestreamIPC : IDisposable +{ + private readonly IPluginLog log; + + private readonly IDalamudPluginInterface pluginInterface; + + private ICallGateSubscriber? isBusySubscriber; + + private ICallGateSubscriber? changeWorldSubscriber; + + private ICallGateSubscriber? changeWorldByIdSubscriber; + + private ICallGateSubscriber? abortSubscriber; + + private bool _isAvailable; + + private bool _ipcInitialized; + + private DateTime lastAvailabilityCheck = DateTime.MinValue; + + private const int AvailabilityCheckCooldownSeconds = 5; + + private bool hasPerformedInitialCheck; + + public bool IsAvailable + { + get + { + return _isAvailable; + } + private set + { + _isAvailable = value; + } + } + + public LifestreamIPC(IPluginLog log, IDalamudPluginInterface pluginInterface) + { + this.log = log; + this.pluginInterface = pluginInterface; + } + + private void InitializeIPC() + { + if (_ipcInitialized) + { + return; + } + try + { + isBusySubscriber = pluginInterface.GetIpcSubscriber("Lifestream.IsBusy"); + changeWorldSubscriber = pluginInterface.GetIpcSubscriber("Lifestream.ChangeWorld"); + changeWorldByIdSubscriber = pluginInterface.GetIpcSubscriber("Lifestream.ChangeWorldById"); + abortSubscriber = pluginInterface.GetIpcSubscriber("Lifestream.Abort"); + _ipcInitialized = true; + log.Debug("[LifestreamIPC] IPC subscribers initialized (lazy-loading enabled)"); + } + catch (Exception ex) + { + log.Error("[LifestreamIPC] Failed to initialize subscribers: " + ex.Message); + _isAvailable = false; + _ipcInitialized = false; + } + } + + private bool TryEnsureAvailable(bool forceCheck = false) + { + if (_isAvailable) + { + return true; + } + if (!_ipcInitialized) + { + InitializeIPC(); + } + if (!_ipcInitialized) + { + return false; + } + DateTime now = DateTime.Now; + if (!forceCheck && hasPerformedInitialCheck && (now - lastAvailabilityCheck).TotalSeconds < 5.0) + { + log.Debug($"[LifestreamIPC] Cooldown active - skipping check (last check: {(now - lastAvailabilityCheck).TotalSeconds:F1}s ago)"); + return false; + } + if (forceCheck) + { + log.Information("[LifestreamIPC] FORCED availability check requested"); + } + lastAvailabilityCheck = now; + hasPerformedInitialCheck = true; + try + { + if (isBusySubscriber == null) + { + log.Debug("[LifestreamIPC] isBusySubscriber is NULL - cannot check availability"); + _isAvailable = false; + return false; + } + log.Debug("[LifestreamIPC] Attempting to invoke Lifestream.IsBusy()..."); + bool testBusy = isBusySubscriber.InvokeFunc(); + if (!_isAvailable) + { + _isAvailable = true; + log.Information($"[LifestreamIPC] Lifestream is now available (Busy: {testBusy})"); + } + else + { + log.Debug($"[LifestreamIPC] Lifestream still available (Busy: {testBusy})"); + } + return true; + } + catch (Exception ex) + { + if (!hasPerformedInitialCheck) + { + log.Warning("[LifestreamIPC] First availability check FAILED: " + ex.GetType().Name + ": " + ex.Message); + } + else + { + log.Debug("[LifestreamIPC] Lifestream not yet available: " + ex.Message); + } + _isAvailable = false; + return false; + } + } + + public bool IsBusy() + { + TryEnsureAvailable(); + if (!_isAvailable || isBusySubscriber == null) + { + return false; + } + try + { + return isBusySubscriber.InvokeFunc(); + } + catch (Exception ex) + { + log.Error("[LifestreamIPC] Error checking busy status: " + ex.Message); + return false; + } + } + + public bool ForceCheckAvailability() + { + log.Information("[LifestreamIPC] ========================================"); + log.Information("[LifestreamIPC] === FORCING AVAILABILITY CHECK ==="); + log.Information("[LifestreamIPC] ========================================"); + bool result = TryEnsureAvailable(forceCheck: true); + log.Information($"[LifestreamIPC] Force check result: {result}"); + return result; + } + + public bool ChangeWorld(string worldName) + { + TryEnsureAvailable(); + log.Information("[LifestreamIPC] ========================================"); + log.Information("[LifestreamIPC] === CHANGE WORLD REQUEST ==="); + log.Information("[LifestreamIPC] ========================================"); + log.Information("[LifestreamIPC] Target World: '" + worldName + "'"); + log.Information($"[LifestreamIPC] IsAvailable: {_isAvailable}"); + log.Information($"[LifestreamIPC] changeWorldSubscriber != null: {changeWorldSubscriber != null}"); + if (!_isAvailable || changeWorldSubscriber == null) + { + log.Error("[LifestreamIPC] CANNOT CHANGE WORLD - Lifestream not available!"); + log.Error("[LifestreamIPC] Make sure Lifestream plugin is installed and enabled!"); + return false; + } + try + { + log.Information("[LifestreamIPC] Invoking Lifestream.ChangeWorld('" + worldName + "')..."); + bool num = changeWorldSubscriber.InvokeFunc(worldName); + if (num) + { + log.Information("[LifestreamIPC] ========================================"); + log.Information("[LifestreamIPC] WORLD CHANGE ACCEPTED: " + worldName); + log.Information("[LifestreamIPC] ========================================"); + } + else + { + log.Warning("[LifestreamIPC] ========================================"); + log.Warning("[LifestreamIPC] WORLD CHANGE REJECTED: " + worldName); + log.Warning("[LifestreamIPC] ========================================"); + log.Warning("[LifestreamIPC] Possible reasons:"); + log.Warning("[LifestreamIPC] - Lifestream is busy"); + log.Warning("[LifestreamIPC] - World name is invalid"); + log.Warning("[LifestreamIPC] - Cannot visit this world"); + } + return num; + } + catch (Exception ex) + { + log.Error("[LifestreamIPC] ========================================"); + log.Error("[LifestreamIPC] ERROR REQUESTING WORLD CHANGE!"); + log.Error("[LifestreamIPC] ========================================"); + log.Error("[LifestreamIPC] Error: " + ex.Message); + log.Error("[LifestreamIPC] Stack: " + ex.StackTrace); + return false; + } + } + + public bool ChangeWorldById(uint worldId) + { + TryEnsureAvailable(); + if (!_isAvailable || changeWorldByIdSubscriber == null) + { + log.Warning("[LifestreamIPC] Lifestream not available for world change"); + return false; + } + try + { + log.Information($"[LifestreamIPC] Requesting world change to ID: {worldId}"); + bool num = changeWorldByIdSubscriber.InvokeFunc(worldId); + if (num) + { + log.Information($"[LifestreamIPC] World change request accepted for ID: {worldId}"); + } + else + { + log.Warning($"[LifestreamIPC] World change request rejected for ID: {worldId}"); + } + return num; + } + catch (Exception ex) + { + log.Error("[LifestreamIPC] Error requesting world change by ID: " + ex.Message); + return false; + } + } + + public void Abort() + { + TryEnsureAvailable(); + if (!_isAvailable || abortSubscriber == null) + { + return; + } + try + { + abortSubscriber.InvokeAction(); + log.Information("[LifestreamIPC] Abort request sent to Lifestream"); + } + catch (Exception ex) + { + log.Error("[LifestreamIPC] Error aborting Lifestream: " + ex.Message); + } + } + + public void Dispose() + { + log.Information("[LifestreamIPC] Service disposed"); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/MSQProgressionService.cs b/QuestionableCompanion/QuestionableCompanion.Services/MSQProgressionService.cs new file mode 100644 index 0000000..91834ee --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/MSQProgressionService.cs @@ -0,0 +1,510 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Dalamud.Game.ClientState.Objects.SubKinds; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game; +using Lumina.Excel; +using Lumina.Excel.Sheets; +using QuestionableCompanion.Data; + +namespace QuestionableCompanion.Services; + +public class MSQProgressionService +{ + private readonly IDataManager dataManager; + + private readonly IPluginLog log; + + private readonly QuestDetectionService questDetectionService; + + private readonly IObjectTable objectTable; + + private readonly IFramework framework; + + private List? mainScenarioQuests; + + private Dictionary questNameCache = new Dictionary(); + + private Dictionary> questsByExpansion = new Dictionary>(); + + private static readonly uint[] MSQ_JOURNAL_GENRE_IDS = new uint[14] + { + 1u, 2u, 3u, 4u, 5u, 6u, 7u, 8u, 9u, 10u, + 11u, 12u, 13u, 14u + }; + + private const uint LAST_ARR_QUEST_ID = 65964u; + + private static readonly Dictionary JournalGenreToExpansion = new Dictionary + { + { + 1u, + MSQExpansionData.Expansion.ARealmReborn + }, + { + 2u, + MSQExpansionData.Expansion.ARealmReborn + }, + { + 3u, + MSQExpansionData.Expansion.Heavensward + }, + { + 4u, + MSQExpansionData.Expansion.Heavensward + }, + { + 5u, + MSQExpansionData.Expansion.Heavensward + }, + { + 6u, + MSQExpansionData.Expansion.Stormblood + }, + { + 7u, + MSQExpansionData.Expansion.Stormblood + }, + { + 8u, + MSQExpansionData.Expansion.Shadowbringers + }, + { + 9u, + MSQExpansionData.Expansion.Shadowbringers + }, + { + 10u, + MSQExpansionData.Expansion.Shadowbringers + }, + { + 11u, + MSQExpansionData.Expansion.Endwalker + }, + { + 12u, + MSQExpansionData.Expansion.Endwalker + }, + { + 13u, + MSQExpansionData.Expansion.Dawntrail + }, + { + 14u, + MSQExpansionData.Expansion.Dawntrail + } + }; + + public MSQProgressionService(IDataManager dataManager, IPluginLog log, QuestDetectionService questDetectionService, IObjectTable objectTable, IFramework framework) + { + this.dataManager = dataManager; + this.log = log; + this.questDetectionService = questDetectionService; + this.objectTable = objectTable; + this.framework = framework; + InitializeMSQData(); + framework.RunOnTick(delegate + { + DebugCurrentCharacterQuest(); + }, default(TimeSpan), 60); + } + + private void InitializeMSQData() + { + try + { + ExcelSheet questSheet = dataManager.GetExcelSheet(); + if (questSheet == null) + { + return; + } + questSheet.Count(); + int manualCount = 0; + foreach (Quest item in questSheet) + { + _ = item; + manualCount++; + } + List highIdQuests = questSheet.Where((Quest q) => q.RowId > 66000).ToList(); + if (highIdQuests.Count > 0) + { + highIdQuests.First(); + } + foreach (IGrouping item2 in (from q in questSheet + where q.RowId != 0 + group q by q.JournalGenre.RowId into g + orderby g.Key + select g).Take(10)) + { + _ = item2; + } + mainScenarioQuests = (from q in questSheet + where ((ReadOnlySpan)MSQ_JOURNAL_GENRE_IDS).Contains(q.JournalGenre.RowId) + orderby q.RowId + select q).ToList(); + if (mainScenarioQuests.Count == 0) + { + return; + } + foreach (Quest quest in mainScenarioQuests.Take(20)) + { + try + { + quest.Expansion.Value.Name.ToString(); + } + catch (Exception) + { + } + } + foreach (IGrouping group in from q in mainScenarioQuests + group q by q.JournalGenre.RowId into g + orderby g.Key + select g) + { + uint genreId = group.Key; + JournalGenreToExpansion.GetValueOrDefault(genreId, MSQExpansionData.Expansion.ARealmReborn); + group.First().JournalGenre.Value.Name.ToString(); + string.Join(", ", from q in @group.Take(3) + select q.RowId); + } + foreach (IGrouping item3 in from q in mainScenarioQuests + group q by JournalGenreToExpansion.GetValueOrDefault(q.JournalGenre.RowId, MSQExpansionData.Expansion.ARealmReborn) into g + orderby g.Key + select g) + { + _ = item3; + } + MSQExpansionData.ClearQuests(); + foreach (Quest quest2 in mainScenarioQuests) + { + string name = quest2.Name.ToString(); + if (!string.IsNullOrEmpty(name)) + { + questNameCache[quest2.RowId] = name; + } + MSQExpansionData.Expansion expansion = JournalGenreToExpansion.GetValueOrDefault(quest2.JournalGenre.RowId, MSQExpansionData.Expansion.ARealmReborn); + if (quest2.JournalGenre.RowId != 2 || quest2.RowId <= 65964) + { + MSQExpansionData.RegisterQuest(quest2.RowId, expansion); + string shortName = MSQExpansionData.GetExpansionShortName(expansion); + if (!questsByExpansion.ContainsKey(shortName)) + { + questsByExpansion[shortName] = new List(); + } + questsByExpansion[shortName].Add(quest2); + } + } + foreach (MSQExpansionData.Expansion allExpansion in MSQExpansionData.GetAllExpansions()) + { + string shortName2 = MSQExpansionData.GetExpansionShortName(allExpansion); + List quests = questsByExpansion.GetValueOrDefault(shortName2); + if ((quests?.Count ?? 0) > 0 && quests != null) + { + string.Join(", ", from q in quests.Take(5) + select q.RowId); + } + } + } + catch (Exception) + { + } + } + + public (uint questId, string questName) GetLastCompletedMSQ(string characterName) + { + if (mainScenarioQuests == null || mainScenarioQuests.Count == 0) + { + return (questId: 0u, questName: "—"); + } + try + { + List completedQuests = questDetectionService.GetAllCompletedQuestIds(); + Quest lastMSQ = (from q in mainScenarioQuests + where completedQuests.Contains(q.RowId) + orderby q.RowId descending + select q).FirstOrDefault(); + if (lastMSQ.RowId != 0) + { + string questName = questNameCache.GetValueOrDefault(lastMSQ.RowId, "Unknown Quest"); + return (questId: lastMSQ.RowId, questName: questName); + } + } + catch (Exception) + { + } + return (questId: 0u, questName: "—"); + } + + public float GetMSQCompletionPercentage() + { + if (mainScenarioQuests == null || mainScenarioQuests.Count == 0) + { + return 0f; + } + try + { + List completedQuests = questDetectionService.GetAllCompletedQuestIds(); + return (float)mainScenarioQuests.Count((Quest q) => completedQuests.Contains(q.RowId)) / (float)mainScenarioQuests.Count * 100f; + } + catch (Exception) + { + return 0f; + } + } + + public int GetTotalMSQCount() + { + return mainScenarioQuests?.Count ?? 0; + } + + public int GetCompletedMSQCount() + { + if (mainScenarioQuests == null || mainScenarioQuests.Count == 0) + { + return 0; + } + try + { + List completedQuests = questDetectionService.GetAllCompletedQuestIds(); + return mainScenarioQuests.Count((Quest q) => completedQuests.Contains(q.RowId)); + } + catch (Exception) + { + return 0; + } + } + + public string GetQuestName(uint questId) + { + return questNameCache.GetValueOrDefault(questId, "Unknown Quest"); + } + + public bool IsMSQ(uint questId) + { + return mainScenarioQuests?.Any((Quest q) => q.RowId == questId) ?? false; + } + + public ExpansionInfo? GetExpansionForQuest(uint questId) + { + MSQExpansionData.Expansion expansion = MSQExpansionData.GetExpansionForQuest(questId); + return new ExpansionInfo + { + Name = MSQExpansionData.GetExpansionName(expansion), + ShortName = MSQExpansionData.GetExpansionShortName(expansion), + MinQuestId = 0u, + MaxQuestId = 0u, + ExpectedQuestCount = MSQExpansionData.GetExpectedQuestCount(expansion) + }; + } + + public List GetExpansions() + { + return (from exp in MSQExpansionData.GetAllExpansions() + select new ExpansionInfo + { + Name = MSQExpansionData.GetExpansionName(exp), + ShortName = MSQExpansionData.GetExpansionShortName(exp), + MinQuestId = 0u, + MaxQuestId = 0u, + ExpectedQuestCount = MSQExpansionData.GetExpectedQuestCount(exp) + }).ToList(); + } + + public (int completed, int total) GetExpansionProgress(string expansionShortName) + { + List completedQuests = questDetectionService.GetAllCompletedQuestIds(); + List? obj = questsByExpansion.GetValueOrDefault(expansionShortName) ?? new List(); + int completed = obj.Count((Quest q) => completedQuests.Contains(q.RowId)); + int total = obj.Count; + return (completed: completed, total: total); + } + + public ExpansionInfo? GetCurrentExpansion() + { + try + { + List completedQuests = questDetectionService.GetAllCompletedQuestIds(); + (MSQExpansionData.Expansion expansion, string debugInfo) currentExpansionFromGameWithDebug = MSQExpansionData.GetCurrentExpansionFromGameWithDebug(); + MSQExpansionData.Expansion gameExpansion = currentExpansionFromGameWithDebug.expansion; + string[] array = currentExpansionFromGameWithDebug.debugInfo.Split('\n'); + for (int i = 0; i < array.Length; i++) + { + string.IsNullOrWhiteSpace(array[i]); + } + MSQExpansionData.Expansion analysisExpansion = MSQExpansionData.GetCurrentExpansion(completedQuests); + array = MSQExpansionData.GetExpansionDetectionDebugInfo(completedQuests).Split('\n'); + for (int i = 0; i < array.Length; i++) + { + string.IsNullOrWhiteSpace(array[i]); + } + MSQExpansionData.Expansion finalExpansion = gameExpansion; + if (gameExpansion == MSQExpansionData.Expansion.ARealmReborn && analysisExpansion != MSQExpansionData.Expansion.ARealmReborn) + { + finalExpansion = analysisExpansion; + } + return new ExpansionInfo + { + Name = MSQExpansionData.GetExpansionName(finalExpansion), + ShortName = MSQExpansionData.GetExpansionShortName(finalExpansion), + MinQuestId = 0u, + MaxQuestId = 0u, + ExpectedQuestCount = MSQExpansionData.GetExpectedQuestCount(finalExpansion) + }; + } + catch (Exception) + { + return GetExpansions().FirstOrDefault(); + } + } + + public Dictionary GetExpansionProgressForCharacter(List completedQuestIds) + { + Dictionary result = new Dictionary(); + foreach (ExpansionInfo exp in GetExpansions()) + { + List expansionQuests = questsByExpansion.GetValueOrDefault(exp.ShortName) ?? new List(); + int completed = expansionQuests.Count((Quest q) => completedQuestIds.Contains(q.RowId)); + result[exp.ShortName] = (completed, expansionQuests.Count); + } + return result; + } + + public List GetAllMSQQuests() + { + return mainScenarioQuests ?? new List(); + } + + public Dictionary GetExpansionProgress() + { + Dictionary result = new Dictionary(); + List completedQuests = questDetectionService.GetAllCompletedQuestIds(); + foreach (MSQExpansionData.Expansion expansion in MSQExpansionData.GetAllExpansions()) + { + ExpansionProgress progress = MSQExpansionData.GetExpansionProgress(completedQuests, expansion); + result[progress.ExpansionName] = new ExpansionProgressInfo + { + ExpansionName = progress.ExpansionName, + ShortName = progress.ExpansionShortName, + TotalQuests = progress.ExpectedCount, + CompletedQuests = progress.CompletedCount, + Percentage = progress.Percentage + }; + } + return result; + } + + public Dictionary GetExpansionProgressForCharacter(List completedQuestIds) + { + Dictionary result = new Dictionary(); + uint result2; + List completedQuestIdsUint = (from id in completedQuestIds + select uint.TryParse(id, out result2) ? result2 : 0u into id + where id != 0 + select id).ToList(); + foreach (MSQExpansionData.Expansion expansion in MSQExpansionData.GetAllExpansions()) + { + ExpansionProgress progress = MSQExpansionData.GetExpansionProgress(completedQuestIdsUint, expansion); + result[progress.ExpansionName] = new ExpansionProgressInfo + { + ExpansionName = progress.ExpansionName, + ShortName = progress.ExpansionShortName, + TotalQuests = progress.ExpectedCount, + CompletedQuests = progress.CompletedCount, + Percentage = progress.Percentage + }; + } + return result; + } + + public ExpansionInfo? GetCurrentExpansion(uint lastCompletedQuestId) + { + MSQExpansionData.Expansion expansion = MSQExpansionData.GetExpansionForQuest(lastCompletedQuestId); + return new ExpansionInfo + { + Name = MSQExpansionData.GetExpansionName(expansion), + ShortName = MSQExpansionData.GetExpansionShortName(expansion), + MinQuestId = 0u, + MaxQuestId = 0u, + ExpectedQuestCount = MSQExpansionData.GetExpectedQuestCount(expansion) + }; + } + + private MSQExpansionData.Expansion ConvertLuminaExpansionToOurs(uint luminaExpansionId) + { + return luminaExpansionId switch + { + 0u => MSQExpansionData.Expansion.ARealmReborn, + 1u => MSQExpansionData.Expansion.Heavensward, + 2u => MSQExpansionData.Expansion.Stormblood, + 3u => MSQExpansionData.Expansion.Shadowbringers, + 4u => MSQExpansionData.Expansion.Endwalker, + 5u => MSQExpansionData.Expansion.Dawntrail, + _ => MSQExpansionData.Expansion.ARealmReborn, + }; + } + + public void DebugCurrentCharacterQuest() + { + try + { + IPlayerCharacter player = objectTable.LocalPlayer; + if (player == null) + { + framework.RunOnTick(delegate + { + DebugCurrentCharacterQuest(); + }, default(TimeSpan), 60); + return; + } + _ = player.Name.TextValue; + player.HomeWorld.Value.Name.ToString(); + ExcelSheet questSheet = dataManager.GetExcelSheet(); + if (questSheet == null) + { + return; + } + List completedMSQQuests = new List(); + foreach (Quest quest in questSheet) + { + if (((ReadOnlySpan)MSQ_JOURNAL_GENRE_IDS).Contains(quest.JournalGenre.RowId) && QuestManager.IsQuestComplete((ushort)quest.RowId)) + { + completedMSQQuests.Add(quest); + } + } + if (completedMSQQuests.Count == 0) + { + return; + } + Quest questData = completedMSQQuests.OrderByDescending((Quest q) => q.RowId).First(); + try + { + questData.JournalGenre.Value.Name.ToString(); + } + catch + { + } + try + { + questData.Expansion.Value.Name.ToString(); + } + catch + { + } + foreach (Quest item in completedMSQQuests.OrderByDescending((Quest q) => q.RowId).Take(10).ToList()) + { + _ = item; + } + foreach (IGrouping item2 in from q in completedMSQQuests + group q by JournalGenreToExpansion.GetValueOrDefault(q.JournalGenre.RowId, MSQExpansionData.Expansion.ARealmReborn) into g + orderby g.Key + select g) + { + _ = item2; + } + } + catch (Exception) + { + } + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/MemoryHelper.cs b/QuestionableCompanion/QuestionableCompanion.Services/MemoryHelper.cs new file mode 100644 index 0000000..7318241 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/MemoryHelper.cs @@ -0,0 +1,119 @@ +using System; +using System.Runtime.InteropServices; +using System.Text; +using Dalamud.Hooking; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game.Character; +using FFXIVClientStructs.FFXIV.Client.System.String; +using FFXIVClientStructs.FFXIV.Client.UI; + +namespace QuestionableCompanion.Services; + +public class MemoryHelper : IDisposable +{ + public unsafe delegate void RidePillionDelegate(BattleChara* target, int seatIndex); + + private readonly IPluginLog log; + + private Hook? ridePillionHook; + + private const string RidePillionSignature = "48 85 C9 0F 84 ?? ?? ?? ?? 48 89 6C 24 ?? 56 48 83 EC"; + + public RidePillionDelegate? RidePillion { get; private set; } + + public unsafe MemoryHelper(IPluginLog log, IGameInteropProvider gameInterop) + { + this.log = log; + try + { + ridePillionHook = gameInterop.HookFromSignature("48 85 C9 0F 84 ?? ?? ?? ?? 48 89 6C 24 ?? 56 48 83 EC", RidePillionDetour); + if (ridePillionHook != null && ridePillionHook.Address != IntPtr.Zero) + { + log.Information($"[MemoryHelper] RidePillion function found at 0x{ridePillionHook.Address:X}"); + RidePillion = ridePillionHook.Original; + log.Information("[MemoryHelper] RidePillion function initialized successfully"); + } + else + { + log.Warning("[MemoryHelper] RidePillion function not found - will fall back to commands"); + } + } + catch (Exception ex) + { + log.Error("[MemoryHelper] Error initializing RidePillion: " + ex.Message); + } + } + + private unsafe void RidePillionDetour(BattleChara* target, int seatIndex) + { + ridePillionHook?.Original(target, seatIndex); + } + + public unsafe bool ExecuteRidePillion(BattleChara* target, int seatIndex = 10) + { + if (RidePillion == null) + { + log.Warning("[MemoryHelper] RidePillion function not available"); + return false; + } + if (target == null) + { + log.Error("[MemoryHelper] RidePillion target is null"); + return false; + } + try + { + log.Information($"[MemoryHelper] Executing RidePillion on target (seat {seatIndex})"); + RidePillion(target, seatIndex); + return true; + } + catch (Exception ex) + { + log.Error("[MemoryHelper] RidePillion execution error: " + ex.Message); + return false; + } + } + + public unsafe bool SendChatMessage(string message) + { + try + { + UIModule* uiModule = UIModule.Instance(); + if (uiModule == null) + { + log.Error("[MemoryHelper] UIModule is null!"); + return false; + } + byte[] bytes = Encoding.UTF8.GetBytes(message); + nint mem1 = Marshal.AllocHGlobal(400); + nint mem2 = Marshal.AllocHGlobal(bytes.Length + 30); + try + { + Marshal.Copy(bytes, 0, mem2, bytes.Length); + Marshal.WriteByte(mem2 + bytes.Length, 0); + Marshal.WriteInt64(mem1, ((IntPtr)mem2).ToInt64()); + Marshal.WriteInt64(mem1 + 8, 64L); + Marshal.WriteInt64(mem1 + 8 + 8, bytes.Length + 1); + Marshal.WriteInt64(mem1 + 8 + 8 + 8, 0L); + uiModule->ProcessChatBoxEntry((Utf8String*)mem1); + log.Information("[MemoryHelper] Chat message sent: " + message); + return true; + } + finally + { + Marshal.FreeHGlobal(mem1); + Marshal.FreeHGlobal(mem2); + } + } + catch (Exception ex) + { + log.Error("[MemoryHelper] SendChatMessage error: " + ex.Message); + return false; + } + } + + public void Dispose() + { + ridePillionHook?.Dispose(); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/MovementMonitorService.cs b/QuestionableCompanion/QuestionableCompanion.Services/MovementMonitorService.cs new file mode 100644 index 0000000..f01725c --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/MovementMonitorService.cs @@ -0,0 +1,167 @@ +using System; +using System.Numerics; +using Dalamud.Plugin.Services; + +namespace QuestionableCompanion.Services; + +public class MovementMonitorService : IDisposable +{ + private readonly IClientState clientState; + + private readonly IPluginLog log; + + private readonly ICommandManager commandManager; + + private readonly IFramework framework; + + private readonly Configuration config; + + private ChauffeurModeService? chauffeurMode; + + private Vector3 lastPosition = Vector3.Zero; + + private DateTime lastMovementTime = DateTime.Now; + + private DateTime lastCheckTime = DateTime.MinValue; + + private bool isMonitoring; + + private const float MovementThreshold = 0.1f; + + public bool IsMonitoring => isMonitoring; + + public MovementMonitorService(IClientState clientState, IPluginLog log, ICommandManager commandManager, IFramework framework, Configuration config) + { + this.clientState = clientState; + this.log = log; + this.commandManager = commandManager; + this.framework = framework; + this.config = config; + log.Information("[MovementMonitor] Service initialized"); + } + + public void SetChauffeurMode(ChauffeurModeService service) + { + chauffeurMode = service; + log.Information("[MovementMonitor] ChauffeurMode service linked for failsafe"); + } + + public void StartMonitoring() + { + if (!isMonitoring) + { + isMonitoring = true; + lastMovementTime = DateTime.Now; + lastCheckTime = DateTime.Now; + lastPosition = Vector3.Zero; + framework.Update += OnFrameworkUpdate; + log.Information("[MovementMonitor] Movement monitoring started"); + } + } + + public void StopMonitoring() + { + if (isMonitoring) + { + isMonitoring = false; + framework.Update -= OnFrameworkUpdate; + log.Information("[MovementMonitor] Movement monitoring stopped"); + } + } + + public void ResetMovementTimer() + { + lastMovementTime = DateTime.Now; + if (clientState.LocalPlayer != null) + { + lastPosition = clientState.LocalPlayer.Position; + } + } + + private void OnFrameworkUpdate(IFramework framework) + { + if (!isMonitoring) + { + return; + } + DateTime now = DateTime.Now; + if ((now - lastCheckTime).TotalSeconds < (double)config.MovementCheckInterval) + { + return; + } + lastCheckTime = now; + if (clientState.LocalPlayer == null || !clientState.IsLoggedIn) + { + return; + } + try + { + Vector3 currentPosition = clientState.LocalPlayer.Position; + if (lastPosition == Vector3.Zero) + { + lastPosition = currentPosition; + lastMovementTime = now; + return; + } + if (Vector3.Distance(lastPosition, currentPosition) > 0.1f) + { + lastMovementTime = now; + lastPosition = currentPosition; + return; + } + double timeSinceMovement = (now - lastMovementTime).TotalSeconds; + if (!(timeSinceMovement >= (double)config.MovementStuckThreshold)) + { + return; + } + log.Warning("[MovementMonitor] ========================================"); + log.Warning("[MovementMonitor] === PLAYER STUCK DETECTED ==="); + log.Warning("[MovementMonitor] ========================================"); + log.Warning($"[MovementMonitor] No movement for {timeSinceMovement:F1} seconds"); + log.Warning($"[MovementMonitor] Position: {currentPosition}"); + if (chauffeurMode != null && (chauffeurMode.IsWaitingForHelper || chauffeurMode.IsTransportingQuester)) + { + log.Warning("[MovementMonitor] FAILSAFE: Resetting Chauffeur Mode due to stuck detection!"); + chauffeurMode.ResetChauffeurState(); + } + log.Warning("[MovementMonitor] Sending /qst reload command..."); + framework.RunOnTick(delegate + { + try + { + commandManager.ProcessCommand("/qst reload"); + log.Information("[MovementMonitor] /qst reload command sent"); + } + catch (Exception ex2) + { + log.Error("[MovementMonitor] Failed to send reload command: " + ex2.Message); + } + }, TimeSpan.FromMilliseconds(100L, 0L)); + framework.RunOnTick(delegate + { + try + { + commandManager.ProcessCommand("/qst start"); + log.Information("[MovementMonitor] /qst start command sent"); + } + catch (Exception ex2) + { + log.Error("[MovementMonitor] Failed to send start command: " + ex2.Message); + } + }, TimeSpan.FromSeconds(1L)); + lastMovementTime = now; + lastPosition = currentPosition; + log.Information("[MovementMonitor] Movement timer reset - monitoring continues..."); + } + catch (Exception ex) + { + log.Error("[MovementMonitor] Error checking movement: " + ex.Message); + } + } + + public void Dispose() + { + StopMonitoring(); + log.Information("[MovementMonitor] Service disposed"); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/MultiClientIPC.cs b/QuestionableCompanion/QuestionableCompanion.Services/MultiClientIPC.cs new file mode 100644 index 0000000..eae4473 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/MultiClientIPC.cs @@ -0,0 +1,270 @@ +using System; +using Dalamud.Plugin; +using Dalamud.Plugin.Ipc; +using Dalamud.Plugin.Services; + +namespace QuestionableCompanion.Services; + +public class MultiClientIPC : IDisposable +{ + private readonly IDalamudPluginInterface pluginInterface; + + private readonly IPluginLog log; + + private readonly ICallGateProvider requestHelperProvider; + + private readonly ICallGateProvider dismissHelperProvider; + + private readonly ICallGateProvider helperAvailableProvider; + + private readonly ICallGateProvider chatMessageProvider; + + private readonly ICallGateProvider passengerMountedProvider; + + private readonly ICallGateProvider helperStatusProvider; + + private readonly ICallGateSubscriber requestHelperSubscriber; + + private readonly ICallGateSubscriber dismissHelperSubscriber; + + private readonly ICallGateSubscriber helperAvailableSubscriber; + + private readonly ICallGateSubscriber chatMessageSubscriber; + + private readonly ICallGateSubscriber passengerMountedSubscriber; + + private readonly ICallGateSubscriber helperStatusSubscriber; + + public event Action? OnHelperRequested; + + public event Action? OnHelperDismissed; + + public event Action? OnHelperAvailable; + + public event Action? OnChatMessageReceived; + + public event Action? OnPassengerMounted; + + public event Action? OnHelperStatusUpdate; + + public MultiClientIPC(IDalamudPluginInterface pluginInterface, IPluginLog log) + { + this.pluginInterface = pluginInterface; + this.log = log; + requestHelperProvider = pluginInterface.GetIpcProvider("QSTCompanion.RequestHelper"); + dismissHelperProvider = pluginInterface.GetIpcProvider("QSTCompanion.DismissHelper"); + helperAvailableProvider = pluginInterface.GetIpcProvider("QSTCompanion.HelperAvailable"); + chatMessageProvider = pluginInterface.GetIpcProvider("QSTCompanion.ChatMessage"); + passengerMountedProvider = pluginInterface.GetIpcProvider("QSTCompanion.PassengerMounted"); + helperStatusProvider = pluginInterface.GetIpcProvider("QSTCompanion.HelperStatus"); + requestHelperSubscriber = pluginInterface.GetIpcSubscriber("QSTCompanion.RequestHelper"); + dismissHelperSubscriber = pluginInterface.GetIpcSubscriber("QSTCompanion.DismissHelper"); + helperAvailableSubscriber = pluginInterface.GetIpcSubscriber("QSTCompanion.HelperAvailable"); + chatMessageSubscriber = pluginInterface.GetIpcSubscriber("QSTCompanion.ChatMessage"); + passengerMountedSubscriber = pluginInterface.GetIpcSubscriber("QSTCompanion.PassengerMounted"); + helperStatusSubscriber = pluginInterface.GetIpcSubscriber("QSTCompanion.HelperStatus"); + requestHelperProvider.RegisterFunc(delegate(string name, ushort worldId) + { + OnRequestHelperReceived(name, worldId); + return (object?)null; + }); + dismissHelperProvider.RegisterFunc(delegate + { + OnDismissHelperReceived(); + return (object?)null; + }); + helperAvailableProvider.RegisterFunc(delegate(string name, ushort worldId) + { + OnHelperAvailableReceived(name, worldId); + return (object?)null; + }); + chatMessageProvider.RegisterFunc(delegate(string message) + { + OnChatMessageReceivedInternal(message); + return (object?)null; + }); + passengerMountedProvider.RegisterFunc(delegate(string questerName, ushort questerWorld) + { + OnPassengerMountedReceived(questerName, questerWorld); + return (object?)null; + }); + helperStatusProvider.RegisterFunc(delegate(string helperName, ushort helperWorld, string status) + { + OnHelperStatusReceived(helperName, helperWorld, status); + return (object?)null; + }); + log.Information("[MultiClientIPC] ✅ IPC initialized successfully"); + } + + public void RequestHelper(string characterName, ushort worldId) + { + try + { + log.Information($"[MultiClientIPC] Broadcasting helper request: {characterName}@{worldId}"); + requestHelperSubscriber.InvokeFunc(characterName, worldId); + } + catch (Exception ex) + { + log.Error("[MultiClientIPC] Failed to send helper request: " + ex.Message); + } + } + + public void DismissHelper() + { + try + { + log.Information("[MultiClientIPC] Broadcasting helper dismiss"); + dismissHelperSubscriber.InvokeFunc(); + } + catch (Exception ex) + { + log.Error("[MultiClientIPC] Failed to send helper dismiss: " + ex.Message); + } + } + + private void OnRequestHelperReceived(string characterName, ushort worldId) + { + try + { + log.Information($"[MultiClientIPC] Received helper request: {characterName}@{worldId}"); + this.OnHelperRequested?.Invoke(characterName, worldId); + } + catch (Exception ex) + { + log.Error("[MultiClientIPC] Error handling helper request: " + ex.Message); + } + } + + private void OnDismissHelperReceived() + { + try + { + log.Information("[MultiClientIPC] Received helper dismiss"); + this.OnHelperDismissed?.Invoke(); + } + catch (Exception ex) + { + log.Error("[MultiClientIPC] Error handling helper dismiss: " + ex.Message); + } + } + + public void AnnounceHelperAvailable(string characterName, ushort worldId) + { + try + { + log.Information($"[MultiClientIPC] Broadcasting helper availability: {characterName}@{worldId}"); + helperAvailableSubscriber.InvokeFunc(characterName, worldId); + } + catch (Exception ex) + { + log.Error("[MultiClientIPC] Failed to announce helper: " + ex.Message); + } + } + + private void OnHelperAvailableReceived(string characterName, ushort worldId) + { + try + { + log.Information($"[MultiClientIPC] Received helper available: {characterName}@{worldId}"); + this.OnHelperAvailable?.Invoke(characterName, worldId); + } + catch (Exception ex) + { + log.Error("[MultiClientIPC] Error handling helper available: " + ex.Message); + } + } + + public void SendChatMessage(string message) + { + try + { + log.Information("[MultiClientIPC] Broadcasting chat message: " + message); + chatMessageSubscriber.InvokeFunc(message); + } + catch (Exception ex) + { + log.Error("[MultiClientIPC] Failed to send chat message: " + ex.Message); + } + } + + private void OnChatMessageReceivedInternal(string message) + { + try + { + log.Information("[MultiClientIPC] Received chat message: " + message); + this.OnChatMessageReceived?.Invoke(message); + } + catch (Exception ex) + { + log.Error("[MultiClientIPC] Error handling chat message: " + ex.Message); + } + } + + public void SendPassengerMounted(string questerName, ushort questerWorld) + { + try + { + log.Information($"[MultiClientIPC] Broadcasting passenger mounted: {questerName}@{questerWorld}"); + passengerMountedSubscriber.InvokeFunc(questerName, questerWorld); + } + catch (Exception ex) + { + log.Error("[MultiClientIPC] Failed to send passenger mounted: " + ex.Message); + } + } + + private void OnPassengerMountedReceived(string questerName, ushort questerWorld) + { + try + { + log.Information($"[MultiClientIPC] Received passenger mounted: {questerName}@{questerWorld}"); + this.OnPassengerMounted?.Invoke(questerName, questerWorld); + } + catch (Exception ex) + { + log.Error("[MultiClientIPC] Error handling passenger mounted: " + ex.Message); + } + } + + public void BroadcastHelperStatus(string helperName, ushort worldId, string status) + { + try + { + log.Debug($"[MultiClientIPC] Broadcasting helper status: {helperName}@{worldId} = {status}"); + helperStatusSubscriber.InvokeFunc(helperName, worldId, status); + } + catch (Exception ex) + { + log.Error("[MultiClientIPC] Failed to broadcast helper status: " + ex.Message); + } + } + + private void OnHelperStatusReceived(string helperName, ushort helperWorld, string status) + { + try + { + log.Debug($"[MultiClientIPC] Received helper status: {helperName}@{helperWorld} = {status}"); + this.OnHelperStatusUpdate?.Invoke(helperName, helperWorld, status); + } + catch (Exception ex) + { + log.Error("[MultiClientIPC] Error handling helper status: " + ex.Message); + } + } + + public void Dispose() + { + try + { + requestHelperProvider.UnregisterFunc(); + dismissHelperProvider.UnregisterFunc(); + helperAvailableProvider.UnregisterFunc(); + chatMessageProvider.UnregisterFunc(); + helperStatusProvider.UnregisterFunc(); + } + catch (Exception ex) + { + log.Error("[MultiClientIPC] Error during dispose: " + ex.Message); + } + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/PartyInviteAutoAccept.cs b/QuestionableCompanion/QuestionableCompanion.Services/PartyInviteAutoAccept.cs new file mode 100644 index 0000000..eb9f48a --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/PartyInviteAutoAccept.cs @@ -0,0 +1,152 @@ +using System; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Component.GUI; + +namespace QuestionableCompanion.Services; + +public class PartyInviteAutoAccept : IDisposable +{ + private readonly IPluginLog log; + + private readonly IFramework framework; + + private readonly IGameGui gameGui; + + private readonly IPartyList partyList; + + private readonly Configuration configuration; + + private bool shouldAutoAccept; + + private DateTime autoAcceptUntil = DateTime.MinValue; + + private bool hasLoggedAlwaysAccept; + + public PartyInviteAutoAccept(IPluginLog log, IFramework framework, IGameGui gameGui, IPartyList partyList, Configuration configuration) + { + this.log = log; + this.framework = framework; + this.gameGui = gameGui; + this.partyList = partyList; + this.configuration = configuration; + framework.Update += OnFrameworkUpdate; + log.Information("[PartyInviteAutoAccept] Initialized"); + } + + public void EnableAutoAccept() + { + if (!configuration.IsHighLevelHelper && !configuration.IsQuester) + { + log.Debug("[PartyInviteAutoAccept] Not a helper or quester, ignoring auto-accept request"); + return; + } + shouldAutoAccept = true; + autoAcceptUntil = DateTime.Now.AddSeconds(30.0); + string role = (configuration.IsHighLevelHelper ? "Helper" : "Quester"); + log.Information("[PartyInviteAutoAccept] Auto-accept enabled for 30 seconds (" + role + ")"); + log.Information($"[PartyInviteAutoAccept] Will accept until: {autoAcceptUntil:HH:mm:ss}"); + log.Information("[PartyInviteAutoAccept] Will accept ALL party invites during this time!"); + } + + public void EnableForQuester(string questerName) + { + shouldAutoAccept = true; + autoAcceptUntil = DateTime.Now.AddSeconds(60.0); + log.Information("[PartyInviteAutoAccept] Auto-accept enabled for quester: " + questerName); + log.Information("[PartyInviteAutoAccept] Will accept invites for 60 seconds"); + } + + private unsafe void OnFrameworkUpdate(IFramework framework) + { + bool shouldAcceptNow = false; + if (configuration.IsHighLevelHelper && configuration.AlwaysAutoAcceptInvites) + { + if (!hasLoggedAlwaysAccept) + { + log.Information("[PartyInviteAutoAccept] === ALWAYS AUTO-ACCEPT ENABLED ==="); + log.Information("[PartyInviteAutoAccept] Helper will continuously accept ALL party invites"); + log.Information("[PartyInviteAutoAccept] This mode is ALWAYS ON (no timeout)"); + hasLoggedAlwaysAccept = true; + } + shouldAcceptNow = true; + } + else if (shouldAutoAccept) + { + if (hasLoggedAlwaysAccept) + { + log.Information("[PartyInviteAutoAccept] Always auto-accept disabled"); + hasLoggedAlwaysAccept = false; + } + if (DateTime.Now > autoAcceptUntil) + { + shouldAutoAccept = false; + log.Information("[PartyInviteAutoAccept] Auto-accept window expired"); + return; + } + shouldAcceptNow = true; + } + else if (hasLoggedAlwaysAccept) + { + log.Information("[PartyInviteAutoAccept] Always auto-accept disabled"); + hasLoggedAlwaysAccept = false; + } + if (!shouldAcceptNow) + { + return; + } + try + { + string[] obj = new string[6] { "SelectYesno", "SelectYesNo", "_PartyInvite", "PartyInvite", "SelectString", "_Notification" }; + nint addonPtr = IntPtr.Zero; + string[] array = obj; + foreach (string name in array) + { + addonPtr = (nint)gameGui.GetAddonByName(name); + if (addonPtr != IntPtr.Zero) + { + break; + } + } + if (addonPtr != IntPtr.Zero) + { + AtkUnitBase* addon = (AtkUnitBase*)addonPtr; + if (addon == null) + { + log.Warning("[PartyInviteAutoAccept] Addon pointer is null!"); + } + else if (addon->IsVisible) + { + AtkValue* values = stackalloc AtkValue[1]; + *values = new AtkValue + { + Type = FFXIVClientStructs.FFXIV.Component.GUI.ValueType.Int, + Int = 0 + }; + addon->FireCallback(1u, values); + AtkValue* values2 = stackalloc AtkValue[2]; + *values2 = new AtkValue + { + Type = FFXIVClientStructs.FFXIV.Component.GUI.ValueType.Int, + Int = 0 + }; + values2[1] = new AtkValue + { + Type = FFXIVClientStructs.FFXIV.Component.GUI.ValueType.UInt, + UInt = 0u + }; + addon->FireCallback(2u, values2); + } + } + } + catch (Exception ex) + { + log.Error("[PartyInviteAutoAccept] Error: " + ex.Message); + log.Error("[PartyInviteAutoAccept] Stack: " + ex.StackTrace); + } + } + + public void Dispose() + { + framework.Update -= OnFrameworkUpdate; + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/PartyInviteService.cs b/QuestionableCompanion/QuestionableCompanion.Services/PartyInviteService.cs new file mode 100644 index 0000000..c1a4254 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/PartyInviteService.cs @@ -0,0 +1,193 @@ +using System; +using System.Text; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game.Group; +using FFXIVClientStructs.FFXIV.Client.System.String; +using FFXIVClientStructs.FFXIV.Client.UI; +using FFXIVClientStructs.FFXIV.Client.UI.Info; +using FFXIVClientStructs.FFXIV.Client.UI.Shell; + +namespace QuestionableCompanion.Services; + +public class PartyInviteService +{ + private readonly IPluginLog log; + + private readonly IObjectTable objectTable; + + private readonly IClientState clientState; + + public PartyInviteService(IPluginLog log, IObjectTable objectTable, IClientState clientState) + { + this.log = log; + this.objectTable = objectTable; + this.clientState = clientState; + } + + public unsafe bool InviteToParty(string characterName, ushort worldId) + { + if (string.IsNullOrWhiteSpace(characterName)) + { + log.Error("[PartyInvite] Character name is null or empty!"); + return false; + } + if (worldId == 0) + { + log.Error("[PartyInvite] World ID is 0 (invalid)!"); + return false; + } + characterName = characterName.Trim(); + try + { + InfoModule* infoModule = InfoModule.Instance(); + if (infoModule == null) + { + log.Error("[PartyInvite] InfoModule is null!"); + return false; + } + InfoProxyPartyInvite* partyInviteProxy = (InfoProxyPartyInvite*)infoModule->GetInfoProxyById(InfoProxyId.PartyInvite); + if (partyInviteProxy == null) + { + log.Error("[PartyInvite] InfoProxyPartyInvite is null!"); + return false; + } + ulong contentId = 0uL; + log.Information($"[PartyInvite] Using name-based invite (ContentId=0, Name={characterName}, World={worldId})"); + log.Information($"[PartyInvite] Sending invite to {characterName}@{worldId} (ContentId: {contentId})"); + fixed (byte* namePtr = Encoding.UTF8.GetBytes(characterName + "\0")) + { + bool num = partyInviteProxy->InviteToParty(contentId, namePtr, worldId); + if (num) + { + log.Information($"[PartyInvite] ✓ Successfully sent invite to {characterName}@{worldId}"); + } + else + { + log.Warning($"[PartyInvite] ✗ Failed to send invite to {characterName}@{worldId}"); + } + return num; + } + } + catch (Exception ex) + { + log.Error("[PartyInvite] Exception: " + ex.Message); + log.Error("[PartyInvite] StackTrace: " + ex.StackTrace); + return false; + } + } + + public unsafe bool InviteToPartyByContentId(ulong contentId, ushort worldId) + { + try + { + InfoModule* infoModule = InfoModule.Instance(); + if (infoModule == null) + { + log.Error("[PartyInvite] InfoModule is null!"); + return false; + } + InfoProxyPartyInvite* partyInviteProxy = (InfoProxyPartyInvite*)infoModule->GetInfoProxyById(InfoProxyId.PartyInvite); + if (partyInviteProxy == null) + { + log.Error("[PartyInvite] InfoProxyPartyInvite is null!"); + return false; + } + log.Information($"[PartyInvite] Sending invite to ContentID {contentId}@{worldId}"); + bool num = partyInviteProxy->InviteToPartyContentId(contentId, worldId); + if (num) + { + log.Information($"[PartyInvite] Successfully sent invite to ContentID {contentId}@{worldId}"); + } + else + { + log.Warning($"[PartyInvite] Failed to send invite to ContentID {contentId}@{worldId}"); + } + return num; + } + catch (Exception ex) + { + log.Error("[PartyInvite] Exception: " + ex.Message); + log.Error("[PartyInvite] StackTrace: " + ex.StackTrace); + return false; + } + } + + public unsafe bool InviteToPartyInInstanceByContentId(ulong contentId) + { + try + { + InfoModule* infoModule = InfoModule.Instance(); + if (infoModule == null) + { + log.Error("[PartyInvite] InfoModule is null!"); + return false; + } + InfoProxyPartyInvite* partyInviteProxy = (InfoProxyPartyInvite*)infoModule->GetInfoProxyById(InfoProxyId.PartyInvite); + if (partyInviteProxy == null) + { + log.Error("[PartyInvite] InfoProxyPartyInvite is null!"); + return false; + } + log.Information($"[PartyInvite] Sending instance invite to ContentID {contentId}"); + bool num = partyInviteProxy->InviteToPartyInInstanceByContentId(contentId); + if (num) + { + log.Information($"[PartyInvite] Successfully sent instance invite to ContentID {contentId}"); + } + else + { + log.Warning($"[PartyInvite] Failed to send instance invite to ContentID {contentId}"); + } + return num; + } + catch (Exception ex) + { + log.Error("[PartyInvite] Exception: " + ex.Message); + log.Error("[PartyInvite] StackTrace: " + ex.StackTrace); + return false; + } + } + + public unsafe bool LeaveParty() + { + try + { + GroupManager* groupManager = GroupManager.Instance(); + if (groupManager == null) + { + log.Error("[PartyInvite] GroupManager is null!"); + return false; + } + GroupManager.Group* group = groupManager->GetGroup(); + if (group == null || group->MemberCount == 0) + { + log.Debug("[PartyInvite] Not in a party"); + return true; + } + log.Information($"[PartyInvite] Leaving party (Members: {group->MemberCount})"); + RaptureShellModule* shellModule = RaptureShellModule.Instance(); + if (shellModule == null) + { + log.Error("[PartyInvite] RaptureShellModule is null!"); + return false; + } + UIModule* uiModule = UIModule.Instance(); + if (uiModule == null) + { + log.Error("[PartyInvite] UIModule is null!"); + return false; + } + Utf8String* leaveCommand = Utf8String.FromString("/leave"); + shellModule->ExecuteCommandInner(leaveCommand, uiModule); + leaveCommand->Dtor(); + log.Information("[PartyInvite] Leave command executed successfully"); + return true; + } + catch (Exception ex) + { + log.Error("[PartyInvite] Exception: " + ex.Message); + log.Error("[PartyInvite] StackTrace: " + ex.StackTrace); + return false; + } + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/PluginLogger.cs b/QuestionableCompanion/QuestionableCompanion.Services/PluginLogger.cs new file mode 100644 index 0000000..55a228f --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/PluginLogger.cs @@ -0,0 +1,39 @@ +using System; +using Dalamud.Plugin.Services; + +namespace QuestionableCompanion.Services; + +public class PluginLogger +{ + private readonly IPluginLog dalamudLog; + + public PluginLogger(IPluginLog dalamudLog) + { + this.dalamudLog = dalamudLog; + } + + public void Debug(string message, string component = "Plugin") + { + dalamudLog.Debug(message); + } + + public void Information(string message, string component = "Plugin") + { + dalamudLog.Information(message); + } + + public void Warning(string message, string component = "Plugin") + { + dalamudLog.Warning(message); + } + + public void Error(string message, string component = "Plugin") + { + dalamudLog.Error(message); + } + + public void Error(Exception ex, string message, string component = "Plugin") + { + dalamudLog.Error(ex, message); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/QuestDetectionService.cs b/QuestionableCompanion/QuestionableCompanion.Services/QuestDetectionService.cs new file mode 100644 index 0000000..8f5c2f6 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/QuestDetectionService.cs @@ -0,0 +1,256 @@ +using System; +using System.Collections.Generic; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Application.Network.WorkDefinitions; +using FFXIVClientStructs.FFXIV.Client.Game; + +namespace QuestionableCompanion.Services; + +public class QuestDetectionService : IDisposable +{ + private readonly IFramework framework; + + private readonly IPluginLog log; + + private readonly IClientState clientState; + + private readonly HashSet acceptedQuests = new HashSet(); + + private readonly HashSet completedQuests = new HashSet(); + + private HashSet completedQuestCache = new HashSet(); + + private DateTime lastCacheRefresh = DateTime.MinValue; + + private const int CACHE_REFRESH_MINUTES = 5; + + public event Action? QuestAccepted; + + public event Action? QuestCompleted; + + public QuestDetectionService(IFramework framework, IPluginLog log, IClientState clientState) + { + this.framework = framework; + this.log = log; + this.clientState = clientState; + framework.Update += OnFrameworkUpdate; + log.Information("[QuestDetection] Service initialized"); + } + + private void OnFrameworkUpdate(IFramework framework) + { + if (!clientState.IsLoggedIn) + { + return; + } + try + { + CheckQuestUpdates(); + } + catch (Exception ex) + { + log.Debug("[QuestDetection] Error in framework update: " + ex.Message); + } + } + + private unsafe void CheckQuestUpdates() + { + QuestManager* questManager = QuestManager.Instance(); + if (questManager == null) + { + log.Debug("[QuestDetection] QuestManager instance is null"); + return; + } + try + { + Span normalQuests = questManager->NormalQuests; + if (normalQuests.Length == 0) + { + log.Debug("[QuestDetection] NormalQuests array is empty"); + return; + } + int maxSlots = Math.Min(normalQuests.Length, 30); + for (int i = 0; i < maxSlots; i++) + { + try + { + QuestWork quest = normalQuests[i]; + if (quest.QuestId == 0) + { + continue; + } + uint questId = quest.QuestId; + if (!acceptedQuests.Contains(questId)) + { + if (!IsQuestComplete(questId)) + { + acceptedQuests.Add(questId); + string questName = GetQuestName(questId); + log.Information($"[QuestDetection] Quest Accepted: {questId} - {questName}"); + this.QuestAccepted?.Invoke(questId, questName); + } + } + else if (!completedQuests.Contains(questId) && IsQuestComplete(questId)) + { + completedQuests.Add(questId); + string questName2 = GetQuestName(questId); + log.Information($"[QuestDetection] Quest Completed: {questId} - {questName2}"); + this.QuestCompleted?.Invoke(questId, questName2); + } + } + catch (IndexOutOfRangeException) + { + log.Debug($"[QuestDetection] Index {i} out of range, stopping quest check"); + break; + } + catch (Exception ex2) + { + log.Debug($"[QuestDetection] Error checking quest slot {i}: {ex2.Message}"); + } + } + } + catch (Exception ex3) + { + log.Warning("[QuestDetection] Error accessing quest data: " + ex3.Message); + } + } + + private bool IsQuestComplete(uint questId) + { + try + { + return QuestManager.IsQuestComplete(questId); + } + catch + { + return false; + } + } + + public unsafe bool IsQuestCompletedDirect(uint questId) + { + try + { + if (QuestManager.Instance() == null) + { + log.Warning("[QuestDetection] QuestManager instance not available"); + return false; + } + bool isComplete = QuestManager.IsQuestComplete(questId); + log.Debug($"[QuestDetection] Quest {questId} completion status: {isComplete}"); + return isComplete; + } + catch (Exception ex) + { + log.Error($"[QuestDetection] Failed to check quest {questId}: {ex.Message}"); + return false; + } + } + + public unsafe List GetAllCompletedQuestIds() + { + List completed = new List(); + try + { + if (QuestManager.Instance() == null) + { + log.Warning("[QuestDetection] QuestManager instance not available"); + return completed; + } + log.Information("[QuestDetection] Scanning for completed quests..."); + foreach (var item in new List<(uint, uint)> + { + (1u, 3000u), + (65000u, 71000u) + }) + { + uint start = item.Item1; + uint end = item.Item2; + for (uint i = start; i <= end; i++) + { + try + { + if (QuestManager.IsQuestComplete(i)) + { + completed.Add(i); + } + } + catch + { + } + } + } + log.Information($"[QuestDetection] Retrieved {completed.Count} completed quests"); + } + catch (Exception ex) + { + log.Error("[QuestDetection] Error while fetching completed quests: " + ex.Message); + } + return completed; + } + + public void RefreshQuestCache() + { + try + { + log.Information("[QuestDetection] Refreshing quest cache..."); + List allCompleted = GetAllCompletedQuestIds(); + completedQuestCache = new HashSet(allCompleted); + lastCacheRefresh = DateTime.Now; + log.Information($"[QuestDetection] Quest cache refreshed with {completedQuestCache.Count} completed quests"); + } + catch (Exception ex) + { + log.Error("[QuestDetection] Failed to refresh quest cache: " + ex.Message); + } + } + + public bool IsQuestCompletedCached(uint questId) + { + if (completedQuestCache.Count == 0 || (DateTime.Now - lastCacheRefresh).TotalMinutes > 5.0) + { + RefreshQuestCache(); + } + return completedQuestCache.Contains(questId); + } + + private string GetQuestName(uint questId) + { + try + { + return $"Quest {questId}"; + } + catch + { + return $"Quest {questId}"; + } + } + + public void ResetTracking() + { + acceptedQuests.Clear(); + completedQuests.Clear(); + completedQuestCache.Clear(); + lastCacheRefresh = DateTime.MinValue; + log.Information("[QuestDetection] Tracking reset"); + } + + public bool IsQuestAccepted(uint questId) + { + return acceptedQuests.Contains(questId); + } + + public bool IsQuestCompleted(uint questId) + { + return completedQuests.Contains(questId); + } + + public void Dispose() + { + framework.Update -= OnFrameworkUpdate; + acceptedQuests.Clear(); + completedQuests.Clear(); + completedQuestCache.Clear(); + log.Information("[QuestDetection] Service disposed"); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/QuestIdParser.cs b/QuestionableCompanion/QuestionableCompanion.Services/QuestIdParser.cs new file mode 100644 index 0000000..7782c0f --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/QuestIdParser.cs @@ -0,0 +1,68 @@ +using System.Text.RegularExpressions; + +namespace QuestionableCompanion.Services; + +public static class QuestIdParser +{ + private static readonly Regex EventQuestPattern = new Regex("^([A-Z])(\\d+)$", RegexOptions.Compiled); + + public static (string rawId, string eventQuestId) ParseQuestId(string questInput) + { + if (string.IsNullOrWhiteSpace(questInput)) + { + return (rawId: questInput, eventQuestId: questInput); + } + Match match = EventQuestPattern.Match(questInput); + if (match.Success) + { + _ = match.Groups[1].Value; + return (rawId: match.Groups[2].Value, eventQuestId: questInput); + } + return (rawId: questInput, eventQuestId: questInput); + } + + public static bool HasEventQuestPrefix(string questId) + { + if (string.IsNullOrWhiteSpace(questId)) + { + return false; + } + return EventQuestPattern.IsMatch(questId); + } + + public static string? GetEventQuestPrefix(string questId) + { + if (string.IsNullOrWhiteSpace(questId)) + { + return null; + } + Match match = EventQuestPattern.Match(questId); + if (!match.Success) + { + return null; + } + return match.Groups[1].Value; + } + + public static string GetNumericPart(string questId) + { + return ParseQuestId(questId).rawId; + } + + public static QuestIdType ClassifyQuestId(string questId) + { + if (string.IsNullOrWhiteSpace(questId)) + { + return QuestIdType.Invalid; + } + if (HasEventQuestPrefix(questId)) + { + return QuestIdType.EventQuest; + } + if (uint.TryParse(questId, out var _)) + { + return QuestIdType.Standard; + } + return QuestIdType.Unknown; + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/QuestIdType.cs b/QuestionableCompanion/QuestionableCompanion.Services/QuestIdType.cs new file mode 100644 index 0000000..e34a782 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/QuestIdType.cs @@ -0,0 +1,9 @@ +namespace QuestionableCompanion.Services; + +public enum QuestIdType +{ + Standard, + EventQuest, + Unknown, + Invalid +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/QuestPreCheckService.cs b/QuestionableCompanion/QuestionableCompanion.Services/QuestPreCheckService.cs new file mode 100644 index 0000000..45aa18f --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/QuestPreCheckService.cs @@ -0,0 +1,317 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game; +using Newtonsoft.Json; + +namespace QuestionableCompanion.Services; + +public class QuestPreCheckService : IDisposable +{ + private readonly IPluginLog log; + + private readonly IClientState clientState; + + private readonly Configuration config; + + private readonly AutoRetainerIPC autoRetainerIPC; + + private Dictionary preCheckResults = new Dictionary(); + + private Dictionary> questDatabase = new Dictionary>(); + + private Dictionary lastRefreshByCharacter = new Dictionary(); + + private readonly TimeSpan refreshInterval = TimeSpan.FromMinutes(30L); + + private string QuestDatabasePath + { + get + { + global::_003C_003Ey__InlineArray5 buffer = default(global::_003C_003Ey__InlineArray5); + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef, string>(ref buffer, 0) = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef, string>(ref buffer, 1) = "XIVLauncher"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef, string>(ref buffer, 2) = "pluginConfigs"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef, string>(ref buffer, 3) = "QuestionableCompanion"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef, string>(ref buffer, 4) = "QuestDatabase.json"; + return Path.Combine(global::_003CPrivateImplementationDetails_003E.InlineArrayAsReadOnlySpan, string>(in buffer, 5)); + } + } + + public QuestPreCheckService(IPluginLog log, IClientState clientState, Configuration config, AutoRetainerIPC autoRetainerIPC) + { + this.log = log; + this.clientState = clientState; + this.config = config; + this.autoRetainerIPC = autoRetainerIPC; + LoadQuestDatabase(); + } + + private void LoadQuestDatabase() + { + try + { + EnsureQuestDatabasePath(); + if (!File.Exists(QuestDatabasePath)) + { + log.Information("[QuestPreCheck] Creating new quest database..."); + questDatabase = new Dictionary>(); + return; + } + string json = File.ReadAllText(QuestDatabasePath); + if (string.IsNullOrEmpty(json)) + { + questDatabase = new Dictionary>(); + return; + } + questDatabase = JsonConvert.DeserializeObject>>(json) ?? new Dictionary>(); + log.Information($"[QuestPreCheck] Loaded quest database for {questDatabase.Count} characters"); + } + catch (Exception ex) + { + log.Error("[QuestPreCheck] Error loading quest database: " + ex.Message); + questDatabase = new Dictionary>(); + } + } + + private void SaveQuestDatabase() + { + try + { + EnsureQuestDatabasePath(); + string json = JsonConvert.SerializeObject(questDatabase, Formatting.Indented); + File.WriteAllText(QuestDatabasePath, json); + log.Information($"[QuestPreCheck] Quest database saved ({questDatabase.Count} characters)"); + } + catch (Exception ex) + { + log.Error("[QuestPreCheck] Error saving quest database: " + ex.Message); + } + } + + private void EnsureQuestDatabasePath() + { + string directory = Path.GetDirectoryName(QuestDatabasePath); + if (!string.IsNullOrEmpty(directory) && !Directory.Exists(directory)) + { + Directory.CreateDirectory(directory); + } + } + + public unsafe void ScanCurrentCharacterQuestStatus(bool verbose = false) + { + if (clientState.LocalPlayer == null) + { + log.Warning("[QuestPreCheck] No local player found"); + return; + } + string worldName = clientState.LocalPlayer.HomeWorld.Value.Name.ToString(); + string charName = $"{clientState.LocalPlayer.Name}@{worldName}"; + if (verbose) + { + log.Information("[QuestPreCheck] Scanning quest status for: " + charName); + } + if (!questDatabase.ContainsKey(charName)) + { + questDatabase[charName] = new Dictionary(); + } + if (QuestManager.Instance() == null) + { + log.Error("[QuestPreCheck] QuestManager not available"); + return; + } + int questsScanned = 0; + int questsCompleted = 0; + int questsChanged = 0; + List newlyCompleted = new List(); + List questsToScan = config.QuestPreCheckRange ?? new List(); + if (questsToScan.Count == 0) + { + for (uint questId = 1u; questId <= 4500; questId++) + { + questsToScan.Add(questId); + } + } + foreach (uint questId2 in questsToScan) + { + try + { + bool num = QuestManager.IsQuestComplete((ushort)(questId2 % 65536)); + questsScanned++; + if (num) + { + questsCompleted++; + if (!questDatabase[charName].GetValueOrDefault(questId2, defaultValue: false)) + { + questDatabase[charName][questId2] = true; + questsChanged++; + newlyCompleted.Add(questId2); + if (verbose) + { + log.Debug($"[QuestPreCheck] {charName} - Quest {questId2}: ✓ NEWLY COMPLETED"); + } + } + else + { + questDatabase[charName][questId2] = true; + } + } + if (verbose && questId2 % 500 == 0) + { + log.Debug($"[QuestPreCheck] Progress: {questId2}/{questsToScan.Count} quests scanned..."); + } + } + catch (Exception ex) + { + log.Error($"[QuestPreCheck] Error checking quest {questId2}: {ex.Message}"); + } + } + if (verbose) + { + log.Information($"[QuestPreCheck] Scan complete: {questsScanned} checked, {questsCompleted} completed, {questsChanged} changed"); + if (newlyCompleted.Count > 0) + { + log.Information("[QuestPreCheck] NEWLY COMPLETED: " + string.Join(", ", newlyCompleted)); + } + } + lastRefreshByCharacter[charName] = DateTime.Now; + SaveQuestDatabase(); + } + + public void RefreshQuestDatabasePeriodic() + { + if (clientState.LocalPlayer != null && clientState.IsLoggedIn) + { + string worldName = clientState.LocalPlayer.HomeWorld.Value.Name.ToString(); + string charName = $"{clientState.LocalPlayer.Name}@{worldName}"; + if (!lastRefreshByCharacter.TryGetValue(charName, out var lastRefresh) || DateTime.Now - lastRefresh >= refreshInterval) + { + log.Information("[QuestDB] === 30-MINUTE REFRESH TRIGGERED ==="); + log.Information("[QuestDB] Updating quest status for: " + charName); + ScanCurrentCharacterQuestStatus(verbose: true); + log.Information("[QuestDB] === 30-MINUTE REFRESH COMPLETE ==="); + } + } + } + + public void LogCompletedQuestsBeforeLogout() + { + if (clientState.LocalPlayer != null) + { + string worldName = clientState.LocalPlayer.HomeWorld.Value.Name.ToString(); + string charName = $"{clientState.LocalPlayer.Name}@{worldName}"; + log.Information("[QuestDB] Logging final quest status before logout: " + charName); + ScanCurrentCharacterQuestStatus(); + log.Information("[QuestDB] Final quest state saved for: " + charName); + } + } + + public Dictionary PerformPreRotationCheck(uint stopQuestId, List characters) + { + log.Information("[QuestPreCheck] === STARTING PRE-ROTATION QUEST VERIFICATION ==="); + log.Information($"[QuestPreCheck] Checking {characters.Count} characters for quest {stopQuestId}..."); + preCheckResults.Clear(); + foreach (string character in characters) + { + try + { + if (questDatabase.ContainsKey(character) && questDatabase[character].ContainsKey(stopQuestId)) + { + bool isCompleted = questDatabase[character][stopQuestId]; + preCheckResults[character] = isCompleted; + string status = (isCompleted ? "✓ COMPLETED" : "○ PENDING"); + log.Information($"[QuestPreCheck] {character}: {status} (from database)"); + } + else + { + log.Debug("[QuestPreCheck] " + character + ": Not in database, will check during rotation"); + preCheckResults[character] = false; + } + } + catch (Exception ex) + { + log.Error("[QuestPreCheck] Error checking " + character + ": " + ex.Message); + preCheckResults[character] = false; + } + } + log.Information("[QuestPreCheck] === PRE-ROTATION CHECK COMPLETE ==="); + return preCheckResults; + } + + public bool ShouldSkipCharacter(string characterName, uint questId) + { + if (preCheckResults.TryGetValue(characterName, out var isCompleted) && isCompleted) + { + log.Information($"[QuestPreCheck] Character {characterName} already completed quest {questId} - SKIPPING"); + return true; + } + bool completed = default(bool); + if (questDatabase.TryGetValue(characterName, out Dictionary quests) && quests.TryGetValue(questId, out completed) && completed) + { + log.Information($"[QuestPreCheck] Character {characterName} already completed quest {questId} (from DB) - SKIPPING"); + return true; + } + return false; + } + + public bool? GetQuestStatus(string characterName, uint questId) + { + if (questDatabase.TryGetValue(characterName, out Dictionary quests) && quests.TryGetValue(questId, out var isCompleted)) + { + return isCompleted; + } + return null; + } + + public List GetCompletedQuests(string characterName) + { + if (!questDatabase.TryGetValue(characterName, out Dictionary quests)) + { + return new List(); + } + return (from kvp in quests + where kvp.Value + select kvp.Key).ToList(); + } + + public void MarkQuestCompleted(string characterName, uint questId) + { + if (!questDatabase.ContainsKey(characterName)) + { + questDatabase[characterName] = new Dictionary(); + } + questDatabase[characterName][questId] = true; + SaveQuestDatabase(); + log.Information($"[QuestPreCheck] Marked quest {questId} as completed for {characterName}"); + } + + public void ClearPreCheckResults() + { + preCheckResults.Clear(); + log.Information("[QuestPreCheck] Pre-check results cleared"); + } + + public void ClearCharacterData(string characterName) + { + if (questDatabase.ContainsKey(characterName)) + { + int questCount = questDatabase[characterName].Count; + questDatabase.Remove(characterName); + SaveQuestDatabase(); + log.Information($"[QuestPreCheck] Cleared {questCount} quests for {characterName}"); + } + else + { + log.Information("[QuestPreCheck] No quest data found for " + characterName); + } + lastRefreshByCharacter.Remove(characterName); + } + + public void Dispose() + { + SaveQuestDatabase(); + log.Information("[QuestPreCheck] Service disposed"); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/QuestRotationExecutionService.cs b/QuestionableCompanion/QuestionableCompanion.Services/QuestRotationExecutionService.cs new file mode 100644 index 0000000..1b661c2 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/QuestRotationExecutionService.cs @@ -0,0 +1,1518 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; +using Dalamud.Game.ClientState.Conditions; +using Dalamud.Game.ClientState.Objects.SubKinds; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game; +using QuestionableCompanion.Models; + +namespace QuestionableCompanion.Services; + +public class QuestRotationExecutionService : IDisposable +{ + private readonly AutoRetainerIPC autoRetainerIpc; + + private readonly QuestTrackingService questTrackingService; + + private readonly IPluginLog log; + + private readonly IFramework framework; + + private readonly ICommandManager commandManager; + + private readonly ICondition condition; + + private readonly IClientState clientState; + + private readonly SubmarineManager submarineManager; + + private readonly QuestionableIPC questionableIPC; + + private readonly Configuration configuration; + + private DCTravelService? dcTravelService; + + private CharacterSafeWaitService? safeWaitService; + + private QuestPreCheckService? preCheckService; + + private MovementMonitorService? movementMonitor; + + private CombatDutyDetectionService? combatDutyDetection; + + private DeathHandlerService? deathHandler; + + private DungeonAutomationService? dungeonAutomation; + + private StepsOfFaithHandler? stepsOfFaithHandler; + + private ErrorRecoveryService? errorRecoveryService; + + private readonly List stopPoints = new List(); + + private RotationState currentState = new RotationState(); + + private Dictionary> questCompletionByCharacter = new Dictionary>(); + + private Action? onDataChanged; + + private DateTime lastCheckTime = DateTime.MinValue; + + private const double CheckIntervalMs = 250.0; + + private DateTime lastSubmarineCheckTime = DateTime.MinValue; + + private bool waitingForQuestAcceptForSubmarines; + + private uint? lastSoloDutyQuestId; + + private const double CharacterLoginTimeoutSeconds = 60.0; + + private const double PhaseTimeoutSeconds = 120.0; + + private bool isRotationActive; + + public bool IsRotationActive => isRotationActive; + + public QuestRotationExecutionService(AutoRetainerIPC autoRetainerIpc, QuestTrackingService questTrackingService, SubmarineManager submarineManager, QuestionableIPC questionableIPC, Configuration configuration, IPluginLog log, IFramework framework, ICommandManager commandManager, ICondition condition, IClientState clientState, Action? onDataChanged = null) + { + this.autoRetainerIpc = autoRetainerIpc; + this.questTrackingService = questTrackingService; + this.submarineManager = submarineManager; + this.questionableIPC = questionableIPC; + this.configuration = configuration; + this.log = log; + this.framework = framework; + this.commandManager = commandManager; + this.condition = condition; + this.clientState = clientState; + this.onDataChanged = onDataChanged; + framework.Update += OnFrameworkUpdate; + log.Information("[QuestRotation] Service initialized"); + } + + public bool AddStopPoint(uint questId, byte? sequence = null) + { + if (stopPoints.Any((StopPoint sp) => sp.QuestId == questId && sp.Sequence == sequence)) + { + log.Warning($"[QuestRotation] Stop point {questId}" + (sequence.HasValue ? $" Seq {sequence.Value}" : "") + " already exists"); + return false; + } + StopPoint stopPoint = new StopPoint + { + QuestId = questId, + Sequence = sequence, + IsActive = false, + CreatedAt = DateTime.Now + }; + stopPoints.Add(stopPoint); + log.Information($"[QuestRotation] Added stop point: Quest {questId}"); + return true; + } + + public void ImportStopPointsFromQuestionable() + { + try + { + log.Information("[QuestRotation] Importing stop points from Questionable..."); + List stopQuestIds = questionableIPC.GetStopQuestList(); + Dictionary sequenceConditions = null; + try + { + sequenceConditions = questionableIPC.GetAllQuestSequenceStopConditions(); + } + catch (Exception ex) + { + log.Error("[QuestRotation] Wrong Questionable Version "); + log.Error("[QuestRotation] Import failed: " + ex.Message); + return; + } + stopPoints.Clear(); + if (stopQuestIds != null) + { + foreach (string questIdStr in stopQuestIds) + { + if (!uint.TryParse(questIdStr, out var questId)) + { + continue; + } + byte? sequence = null; + if (sequenceConditions != null && sequenceConditions.ContainsKey(questIdStr)) + { + try + { + object seqObj = sequenceConditions[questId.ToString()]; + if (seqObj != null) + { + sequence = Convert.ToByte(seqObj); + } + } + catch + { + } + } + stopPoints.Add(new StopPoint + { + QuestId = questId, + Sequence = sequence, + IsActive = false, + CreatedAt = DateTime.Now + }); + } + } + if (sequenceConditions != null) + { + foreach (KeyValuePair kvp in sequenceConditions) + { + if (uint.TryParse(kvp.Key, out var questId2) && !stopPoints.Any((StopPoint sp) => sp.QuestId == questId2)) + { + byte? sequence2 = null; + try + { + sequence2 = Convert.ToByte(kvp.Value); + } + catch + { + } + stopPoints.Add(new StopPoint + { + QuestId = questId2, + Sequence = sequence2, + IsActive = false, + CreatedAt = DateTime.Now + }); + } + } + } + log.Information($"[QuestRotation] Imported {stopPoints.Count} stop points"); + } + catch (Exception ex2) + { + log.Error("[QuestRotation] Failed to import stop points: " + ex2.Message); + } + } + + public bool RemoveStopPoint(uint questId) + { + if (isRotationActive) + { + log.Error($"[QuestRotation] Cannot remove stop point {questId} during active rotation!"); + return false; + } + StopPoint stopPoint = stopPoints.FirstOrDefault((StopPoint sp) => sp.QuestId == questId); + if (stopPoint == null) + { + log.Warning($"[QuestRotation] Stop point {questId} not found"); + return false; + } + stopPoints.Remove(stopPoint); + log.Information($"[QuestRotation] Removed stop point: Quest {questId}"); + return true; + } + + public bool StartRotation(uint questId, List characters) + { + if (characters == null || characters.Count == 0) + { + log.Error("[QuestRotation] Cannot start rotation: No characters selected"); + return false; + } + StopPoint stopPoint = stopPoints.FirstOrDefault((StopPoint sp) => sp.QuestId == questId); + if (stopPoint == null) + { + log.Error($"[QuestRotation] Cannot start rotation: Quest {questId} not in stop points"); + return false; + } + log.Information("[QuestRotation] Found stop point: " + stopPoint.DisplayName); + List remainingChars = new List(); + List completedChars = new List(); + if (questCompletionByCharacter.TryGetValue(questId, out List savedCompletedChars)) + { + log.Debug($"[QuestRotation] Quest {questId} has {savedCompletedChars.Count} characters marked as completed in saved data"); + } + else + { + log.Debug($"[QuestRotation] Quest {questId} has NO saved completion data"); + } + foreach (string character in characters) + { + if (HasCharacterCompletedQuest(questId, character)) + { + completedChars.Add(character); + log.Debug($"[QuestRotation] {character} already completed quest {questId} (from saved data)"); + } + else + { + remainingChars.Add(character); + log.Debug($"[QuestRotation] {character} needs to complete quest {questId}"); + } + } + if (remainingChars.Count == 0) + { + log.Information($"[QuestRotation] All characters have already completed quest {questId}"); + return false; + } + currentState = new RotationState + { + CurrentStopQuestId = questId, + SelectedCharacters = new List(characters), + RemainingCharacters = remainingChars, + CompletedCharacters = completedChars, + Phase = RotationPhase.InitializingFirstCharacter, + PhaseStartTime = DateTime.Now, + RotationStartTime = DateTime.Now, + HasQuestBeenAccepted = false + }; + stopPoint.IsActive = true; + isRotationActive = true; + combatDutyDetection?.SetRotationActive(active: true); + deathHandler?.SetRotationActive(active: true); + if (configuration.EnableMovementMonitor && movementMonitor != null && !movementMonitor.IsMonitoring) + { + movementMonitor.StartMonitoring(); + log.Information("[QuestRotation] Movement monitor started"); + } + log.Information("[QuestRotation] ═══ Starting Rotation ═══"); + log.Information($"[QuestRotation] Quest ID: {questId}"); + log.Information($"[QuestRotation] Total Characters: {characters.Count}"); + log.Information($"[QuestRotation] Remaining: {remainingChars.Count} | Completed: {completedChars.Count}"); + log.Information("[QuestRotation] Characters to process: " + string.Join(", ", remainingChars)); + return true; + } + + public bool StartRotationLevelOnly(List characters) + { + if (characters == null || characters.Count == 0) + { + log.Error("[QuestRotation] Cannot start rotation: No characters selected"); + return false; + } + StopConditionData levelStopCondition = questionableIPC.GetLevelStopCondition(); + if (levelStopCondition == null || !levelStopCondition.Enabled) + { + log.Error("[QuestRotation] Cannot start level-only rotation: Level stop condition not configured"); + return false; + } + log.Information($"[QuestRotation] Starting level-only rotation (target level: {levelStopCondition.TargetValue})"); + List remainingChars = new List(characters); + currentState = new RotationState + { + CurrentStopQuestId = 0u, + SelectedCharacters = new List(characters), + RemainingCharacters = remainingChars, + CompletedCharacters = new List(), + Phase = RotationPhase.InitializingFirstCharacter, + PhaseStartTime = DateTime.Now, + RotationStartTime = DateTime.Now, + HasQuestBeenAccepted = false + }; + isRotationActive = true; + combatDutyDetection?.SetRotationActive(active: true); + deathHandler?.SetRotationActive(active: true); + if (configuration.EnableMovementMonitor && movementMonitor != null && !movementMonitor.IsMonitoring) + { + movementMonitor.StartMonitoring(); + log.Information("[QuestRotation] Movement monitor started"); + } + log.Information("[QuestRotation] ═══ Starting Level-Only Rotation ═══"); + log.Information($"[QuestRotation] Target Level: {levelStopCondition.TargetValue}"); + log.Information($"[QuestRotation] Total Characters: {characters.Count}"); + log.Information("[QuestRotation] Characters to process: " + string.Join(", ", remainingChars)); + return true; + } + + public bool StartSyncRotation(List characters) + { + if (characters == null || characters.Count == 0) + { + log.Error("[QuestRotation] Cannot start sync rotation: No characters provided"); + return false; + } + List charactersToSync = new List(); + foreach (string character in characters) + { + if (GetCompletedQuestsByCharacter(character).Count == 0) + { + charactersToSync.Add(character); + } + } + if (charactersToSync.Count == 0) + { + log.Information("[QuestRotation] No characters need sync - all have existing data"); + return false; + } + log.Information("[QuestRotation] ═══ Starting Sync Rotation ═══"); + log.Information($"[QuestRotation] Characters to sync: {charactersToSync.Count}"); + log.Information("[QuestRotation] Characters: " + string.Join(", ", charactersToSync)); + currentState = new RotationState + { + CurrentStopQuestId = 0u, + SelectedCharacters = new List(charactersToSync), + RemainingCharacters = new List(charactersToSync), + CompletedCharacters = new List(), + Phase = RotationPhase.InitializingFirstCharacter, + PhaseStartTime = DateTime.Now, + RotationStartTime = DateTime.Now, + HasQuestBeenAccepted = false, + IsSyncOnlyMode = true + }; + isRotationActive = true; + log.Information("[QuestRotation] Sync rotation started successfully!"); + return true; + } + + public RotationState GetCurrentState() + { + return currentState; + } + + public (int completed, int total) GetRotationProgress(uint questId) + { + if (currentState.SelectedCharacters.Count == 0) + { + return (completed: 0, total: 0); + } + return GetRotationProgress(questId, currentState.SelectedCharacters); + } + + public (int completed, int total) GetRotationProgress(uint questId, List characters) + { + if (characters == null || characters.Count == 0) + { + return (completed: 0, total: 0); + } + int completed = 0; + foreach (string character in characters) + { + if (HasCharacterCompletedQuest(questId, character)) + { + completed++; + } + } + return (completed: completed, total: characters.Count); + } + + public List GetAllStopPoints() + { + return new List(stopPoints); + } + + public void LoadQuestCompletionData(Dictionary> data) + { + if (data != null && data.Count > 0) + { + questCompletionByCharacter = new Dictionary>(data); + log.Information($"[QuestRotation] Loaded quest completion data for {data.Count} quests"); + int count = 0; + foreach (KeyValuePair> kvp in data) + { + if (count < 5) + { + log.Information($"[QuestRotation] DEBUG: Quest {kvp.Key} -> {kvp.Value.Count} characters: {string.Join(", ", kvp.Value)}"); + count++; + } + } + if (data.Count > 5) + { + log.Information($"[QuestRotation] DEBUG: ... and {data.Count - 5} more quests"); + } + } + else + { + log.Information("[QuestRotation] No quest completion data to load (empty or null)"); + } + } + + public Dictionary> GetQuestCompletionData() + { + return new Dictionary>(questCompletionByCharacter); + } + + public void SetDCTravelService(DCTravelService service) + { + dcTravelService = service; + log.Information("[QuestRotation] DC Travel service linked"); + } + + public void SetSafeWaitService(CharacterSafeWaitService service) + { + safeWaitService = service; + log.Information("[QuestRotation] Safe Wait service linked"); + } + + public void SetPreCheckService(QuestPreCheckService service) + { + preCheckService = service; + log.Information("[QuestRotation] PreCheck service linked"); + } + + public void SetMovementMonitor(MovementMonitorService service) + { + movementMonitor = service; + log.Information("[QuestRotation] Movement Monitor service linked"); + } + + public void SetCombatDutyDetection(CombatDutyDetectionService service) + { + combatDutyDetection = service; + log.Information("[QuestRotation] Combat/Duty Detection service linked"); + } + + public void SetDeathHandler(DeathHandlerService service) + { + deathHandler = service; + log.Information("[QuestRotation] Death Handler service linked"); + } + + public void SetDungeonAutomation(DungeonAutomationService service) + { + dungeonAutomation = service; + log.Information("[QuestRotation] Dungeon Automation service linked"); + } + + public void SetStepsOfFaithHandler(StepsOfFaithHandler service) + { + stepsOfFaithHandler = service; + log.Information("[QuestRotation] Steps of Faith Handler service linked"); + } + + public void SetErrorRecoveryService(ErrorRecoveryService service) + { + errorRecoveryService = service; + log.Information("[QuestRotation] Error Recovery service linked"); + } + + private void MarkQuestCompleted(uint questId, string characterName) + { + if (!questCompletionByCharacter.ContainsKey(questId)) + { + questCompletionByCharacter[questId] = new List(); + } + if (!questCompletionByCharacter[questId].Contains(characterName)) + { + questCompletionByCharacter[questId].Add(characterName); + log.Debug($"[QuestRotation] Marked {characterName} as completed quest {questId}"); + onDataChanged?.Invoke(); + } + } + + public List GetCompletedQuestsByCharacter(string characterName) + { + List completedQuests = new List(); + foreach (KeyValuePair> kvp in questCompletionByCharacter) + { + if (kvp.Value.Contains(characterName)) + { + completedQuests.Add(kvp.Key); + } + } + if (preCheckService != null) + { + foreach (uint questId in preCheckService.GetCompletedQuests(characterName)) + { + if (!completedQuests.Contains(questId)) + { + completedQuests.Add(questId); + } + } + } + return completedQuests; + } + + private bool HasCharacterCompletedQuest(uint questId, string characterName) + { + if (questCompletionByCharacter.TryGetValue(questId, out List characters) && characters.Contains(characterName)) + { + return true; + } + if (preCheckService != null) + { + bool? status = preCheckService.GetQuestStatus(characterName, questId); + if (status.HasValue && status.Value) + { + return true; + } + } + return false; + } + + public void ClearCharacterQuestData(string characterName) + { + log.Information("[QuestRotation] Clearing all quest data for " + characterName); + int questsCleared = 0; + foreach (KeyValuePair> kvp in questCompletionByCharacter.ToList()) + { + if (kvp.Value.Remove(characterName)) + { + questsCleared++; + } + if (kvp.Value.Count == 0) + { + questCompletionByCharacter.Remove(kvp.Key); + } + } + log.Information($"[QuestRotation] Removed {characterName} from {questsCleared} quests in rotation tracking"); + if (preCheckService != null) + { + preCheckService.ClearCharacterData(characterName); + log.Information("[QuestRotation] Cleared " + characterName + " data from PreCheck service"); + } + onDataChanged?.Invoke(); + log.Information("[QuestRotation] Quest data reset complete for " + characterName); + } + + private void ScanAndSaveAllCompletedQuests(string characterName) + { + if (string.IsNullOrEmpty(characterName)) + { + return; + } + int questsScanned = 0; + int questsCompleted = 0; + try + { + for (uint questId = 65536u; questId < 72000; questId++) + { + try + { + if (QuestManager.IsQuestComplete(questId)) + { + MarkQuestCompleted(questId, characterName); + questsCompleted++; + } + questsScanned++; + } + catch + { + } + } + log.Information($"[QuestRotation] Scanned {questsScanned} quests, found {questsCompleted} completed for {characterName}"); + onDataChanged?.Invoke(); + framework.RunOnFrameworkThread(delegate + { + if (currentState.Phase == RotationPhase.ScanningQuests) + { + currentState.Phase = RotationPhase.CheckingQuestCompletion; + currentState.PhaseStartTime = DateTime.Now; + log.Information("[QuestRotation] Quest scan complete - moving to quest check"); + } + }); + } + catch (Exception ex) + { + log.Error("[QuestRotation] Error scanning quests for " + characterName + ": " + ex.Message); + } + } + + public void SyncQuestDataForCurrentCharacter() + { + IPlayerCharacter player = clientState.LocalPlayer; + if (player == null) + { + log.Warning("[QuestRotation] No character logged in - cannot sync quest data"); + return; + } + string characterName = $"{player.Name}@{player.HomeWorld.Value.Name}"; + log.Information("[QuestRotation] Starting quest data sync for " + characterName); + ScanAndSaveAllCompletedQuests(characterName); + } + + public void AbortRotation() + { + log.Information("[QuestRotation] Aborting rotation"); + foreach (StopPoint stopPoint in stopPoints) + { + stopPoint.IsActive = false; + } + currentState = new RotationState + { + Phase = RotationPhase.Idle + }; + isRotationActive = false; + combatDutyDetection?.SetRotationActive(active: false); + combatDutyDetection?.Reset(); + deathHandler?.SetRotationActive(active: false); + deathHandler?.Reset(); + if (dungeonAutomation != null) + { + dungeonAutomation.Reset(); + log.Information("[QuestRotation] Dungeon automation reset"); + } + if (movementMonitor != null && movementMonitor.IsMonitoring) + { + movementMonitor.StopMonitoring(); + log.Information("[QuestRotation] Movement monitor stopped"); + } + } + + private void OnFrameworkUpdate(IFramework framework) + { + DateTime now = DateTime.Now; + if ((now - lastCheckTime).TotalMilliseconds < 250.0) + { + return; + } + lastCheckTime = now; + if (isRotationActive && errorRecoveryService != null && errorRecoveryService.IsErrorDisconnect) + { + string charToRelog = errorRecoveryService.LastDisconnectedCharacter ?? currentState.CurrentCharacter; + if (!string.IsNullOrEmpty(charToRelog)) + { + log.Warning("[ErrorRecovery] Disconnect detected for " + charToRelog); + log.Information("[ErrorRecovery] Automatically relogging to " + charToRelog + "..."); + if (errorRecoveryService.RequestRelog()) + { + errorRecoveryService.Reset(); + currentState.Phase = RotationPhase.WaitingForCharacterLogin; + currentState.CurrentCharacter = charToRelog; + currentState.PhaseStartTime = DateTime.Now; + log.Information("[ErrorRecovery] Relog initiated for " + charToRelog); + } + else + { + log.Error("[ErrorRecovery] Failed to request relog via AutoRetainer"); + errorRecoveryService.Reset(); + } + return; + } + log.Warning("[ErrorRecovery] Disconnect detected but no character to relog to"); + errorRecoveryService.Reset(); + } + if (deathHandler != null && combatDutyDetection != null && !combatDutyDetection.IsInDuty) + { + deathHandler.Update(); + } + if (dungeonAutomation != null && !submarineManager.IsSubmarinePaused) + { + dungeonAutomation.Update(); + if (isRotationActive && configuration.EnableAutoDutyUnsynced && !dungeonAutomation.IsWaitingForParty && currentState.Phase != RotationPhase.WaitingForCharacterLogin && currentState.Phase != RotationPhase.WaitingBeforeCharacterSwitch && currentState.Phase != RotationPhase.WaitingForHomeworldReturn && currentState.Phase != RotationPhase.ScanningQuests && currentState.Phase != RotationPhase.CheckingQuestCompletion && currentState.Phase != RotationPhase.InitializingFirstCharacter) + { + _ = submarineManager.IsSubmarinePaused; + } + } + if (combatDutyDetection != null) + { + combatDutyDetection.Update(); + if (combatDutyDetection.JustEnteredDuty && isRotationActive) + { + string currentQuestIdStr = questionableIPC.GetCurrentQuestId(); + uint questId = 0u; + if (!string.IsNullOrEmpty(currentQuestIdStr)) + { + uint.TryParse(currentQuestIdStr, out questId); + } + combatDutyDetection.SetCurrentQuestId(questId); + bool isAutoDutyDungeon = dungeonAutomation != null && dungeonAutomation.IsInAutoDutyDungeon; + combatDutyDetection.SetAutoDutyDungeon(isAutoDutyDungeon); + if (isAutoDutyDungeon) + { + log.Information("[QuestRotation] AutoDuty Dungeon entered - /ad stop after 1s"); + dungeonAutomation?.OnDutyEntered(); + } + else if (questId != 0) + { + bool shouldLog = lastSoloDutyQuestId != questId; + if (questId == 811) + { + if (shouldLog) + { + log.Information("[QuestRotation] Quest 811 Solo Duty - stopping RSR, NO combat commands"); + lastSoloDutyQuestId = questId; + } + } + else if (shouldLog) + { + log.Information("[QuestRotation] Solo Duty entered - combat commands will activate after 8s"); + lastSoloDutyQuestId = questId; + } + if (questId == 4591 && stepsOfFaithHandler != null) + { + IPlayerCharacter player = clientState.LocalPlayer; + string characterName = ((player != null) ? $"{player.Name}@{player.HomeWorld.Value.Name}" : string.Empty); + if (stepsOfFaithHandler.ShouldActivate(questId, isInSoloDuty: true)) + { + log.Information("[QuestRotation] Triggering Steps of Faith handler (will wait for conditions inside)..."); + Task.Run(delegate + { + stepsOfFaithHandler.Execute(characterName); + }); + } + } + if (questId == 811) + { + try + { + commandManager.ProcessCommand("/rotation off"); + log.Information("[QuestRotation] ✓ /rotation off sent for Quest 811"); + } + catch (Exception ex) + { + log.Error("[QuestRotation] Failed to stop RSR: " + ex.Message); + } + } + } + } + if (combatDutyDetection.JustExitedDuty && isRotationActive && dungeonAutomation != null) + { + dungeonAutomation.OnDutyExited(); + if ((DateTime.Now - combatDutyDetection.DutyExitTime).TotalSeconds >= 8.0) + { + if (dungeonAutomation.IsInAutoDutyDungeon) + { + dungeonAutomation.DisbandParty(); + } + try + { + commandManager.ProcessCommand("/qst start"); + log.Information("[QuestRotation] ✓ /qst start (after duty exit)"); + } + catch (Exception ex2) + { + log.Error("[QuestRotation] Failed to restart quest: " + ex2.Message); + } + combatDutyDetection.ClearDutyExitFlag(); + } + } + if (combatDutyDetection.ShouldPauseAutomation && movementMonitor != null && movementMonitor.IsMonitoring) + { + movementMonitor.StopMonitoring(); + log.Debug("[QuestRotation] Movement monitor paused for combat/duty"); + } + else if (!combatDutyDetection.ShouldPauseAutomation && movementMonitor != null && !movementMonitor.IsMonitoring && isRotationActive && configuration.EnableMovementMonitor && currentState.Phase != RotationPhase.WaitingForCharacterLogin && currentState.Phase != RotationPhase.WaitingBeforeCharacterSwitch && currentState.Phase != RotationPhase.WaitingForHomeworldReturn && currentState.Phase != RotationPhase.ScanningQuests && currentState.Phase != RotationPhase.CheckingQuestCompletion && currentState.Phase != RotationPhase.InitializingFirstCharacter) + { + movementMonitor.StartMonitoring(); + log.Debug("[QuestRotation] Movement monitor resumed after combat/duty"); + } + } + if (submarineManager.IsSubmarineJustCompleted && !submarineManager.IsSubmarineCooldownActive()) + { + log.Information("[QuestRotation] Submarine cooldown expired - re-enabling submarine checks"); + submarineManager.ClearSubmarineJustCompleted(); + } + if (!isRotationActive) + { + return; + } + CheckLevelStopCondition(); + switch (currentState.Phase) + { + case RotationPhase.InitializingFirstCharacter: + HandleInitializingFirstCharacter(); + break; + case RotationPhase.WaitingForCharacterLogin: + HandleWaitingForCharacterLogin(); + break; + case RotationPhase.ScanningQuests: + HandleScanningQuests(); + break; + case RotationPhase.CheckingQuestCompletion: + HandleCheckingQuestCompletion(); + break; + case RotationPhase.DCTraveling: + if ((DateTime.Now - currentState.PhaseStartTime).TotalMinutes > 3.0) + { + log.Error("[QuestRotation] DC Travel timeout after 3 minutes - skipping character"); + SkipToNextCharacter(); + } + break; + case RotationPhase.WaitingForQuestStart: + case RotationPhase.QuestActive: + HandleQuestMonitoring(); + break; + case RotationPhase.WaitingBeforeCharacterSwitch: + HandleWaitingBeforeCharacterSwitch(); + break; + case RotationPhase.WaitingForHomeworldReturn: + HandleWaitingForHomeworldReturn(); + break; + case RotationPhase.Completed: + HandleCompleted(); + break; + case RotationPhase.Questing: + case RotationPhase.InCombat: + case RotationPhase.InDungeon: + case RotationPhase.HandlingSubmarines: + case RotationPhase.SyncingCharacterData: + case RotationPhase.WaitingForChauffeur: + case RotationPhase.TravellingWithChauffeur: + case RotationPhase.WaitingForNextCharacterSwitch: + case RotationPhase.Error: + break; + } + } + + private void CheckLevelStopCondition() + { + StopConditionData stopLevelData = questionableIPC.GetLevelStopCondition(); + if (stopLevelData == null || !stopLevelData.Enabled) + { + return; + } + int stopLevel = stopLevelData.TargetValue; + int currentLevel = 0; + if (clientState.LocalPlayer != null) + { + currentLevel = clientState.LocalPlayer.Level; + } + if (currentLevel < stopLevel) + { + return; + } + log.Information($"[QuestRotation] Level Stop Condition reached (Level {currentLevel} >= {stopLevel})"); + if (currentState.Phase == RotationPhase.Questing || currentState.Phase == RotationPhase.QuestActive || currentState.Phase == RotationPhase.WaitingForQuestStart) + { + log.Information("[QuestRotation] Level reached - stopping quest and switching character..."); + try + { + commandManager.ProcessCommand("/qst stop"); + log.Information("[QuestRotation] ✓ /qst stop (level stop condition)"); + } + catch (Exception ex) + { + log.Error("[QuestRotation] Failed to send /qst stop: " + ex.Message); + } + MarkCharacterCompleted(currentState.CurrentCharacter, "level reached"); + currentState.Phase = RotationPhase.WaitingForHomeworldReturn; + currentState.PhaseStartTime = DateTime.Now; + log.Information("[QuestRotation] Waiting 5s before homeworld return..."); + } + } + + private unsafe bool IsTerritoryLoaded() + { + GameMain* gameMain = GameMain.Instance(); + if (gameMain == null) + { + return false; + } + return gameMain->TerritoryLoadState == 2; + } + + private void HandleInitializingFirstCharacter() + { + if (currentState.RemainingCharacters.Count == 0) + { + log.Information("[QuestRotation] No remaining characters - rotation complete"); + currentState.Phase = RotationPhase.Completed; + isRotationActive = false; + combatDutyDetection?.SetRotationActive(active: false); + deathHandler?.SetRotationActive(active: false); + return; + } + string firstChar = currentState.RemainingCharacters[0]; + currentState.CurrentCharacter = firstChar; + log.Information("[QuestRotation] >>> Phase 1: Initializing first character: " + firstChar); + if (autoRetainerIpc.SwitchCharacter(firstChar)) + { + currentState.Phase = RotationPhase.WaitingForCharacterLogin; + currentState.PhaseStartTime = DateTime.Now; + log.Information("[QuestRotation] Character switch initiated to " + firstChar); + } + else + { + log.Error("[QuestRotation] Failed to switch to " + firstChar); + currentState.Phase = RotationPhase.Error; + currentState.ErrorMessage = "Failed to switch to " + firstChar; + } + } + + private void HandleWaitingForCharacterLogin() + { + if (movementMonitor != null && movementMonitor.IsMonitoring) + { + movementMonitor.StopMonitoring(); + log.Debug("[QuestRotation] Movement monitor stopped during character login"); + } + if ((DateTime.Now - currentState.PhaseStartTime).TotalSeconds > 60.0) + { + log.Error("[QuestRotation] Login timeout for " + currentState.CurrentCharacter); + SkipToNextCharacter(); + return; + } + string currentLoggedInChar = autoRetainerIpc.GetCurrentCharacter(); + if (string.IsNullOrEmpty(currentLoggedInChar) || !(currentLoggedInChar == currentState.CurrentCharacter) || (DateTime.Now - currentState.PhaseStartTime).TotalSeconds < 2.0 || (DateTime.Now - currentState.PhaseStartTime).TotalSeconds < 5.0) + { + return; + } + log.Information("[QuestRotation] >>> Phase 2: Successfully logged in as " + currentLoggedInChar); + if (preCheckService != null) + { + log.Information("[QuestRotation] Scanning quest status for current character..."); + try + { + preCheckService.ScanCurrentCharacterQuestStatus(); + } + catch (Exception ex) + { + log.Error("[QuestRotation] Error scanning quest status: " + ex.Message); + } + } + currentState.Phase = RotationPhase.ScanningQuests; + currentState.PhaseStartTime = DateTime.Now; + log.Information("[QuestRotation] Starting quest scan for " + currentState.CurrentCharacter + "..."); + Task.Run(delegate + { + ScanAndSaveAllCompletedQuests(currentState.CurrentCharacter); + }); + } + + private void HandleScanningQuests() + { + if ((DateTime.Now - currentState.PhaseStartTime).TotalSeconds > 30.0) + { + log.Warning("[QuestRotation] Quest scan timeout - proceeding anyway"); + currentState.Phase = RotationPhase.CheckingQuestCompletion; + currentState.PhaseStartTime = DateTime.Now; + } + } + + private void HandleCheckingQuestCompletion() + { + uint questId = currentState.CurrentStopQuestId; + bool isQuestComplete = false; + try + { + isQuestComplete = QuestManager.IsQuestComplete(questId); + } + catch (Exception ex) + { + log.Error("[QuestRotation] Error checking quest completion: " + ex.Message); + } + if (isQuestComplete) + { + log.Information($"[QuestRotation] {currentState.CurrentCharacter} already completed quest {questId} - skipping"); + MarkCharacterCompleted(currentState.CurrentCharacter, $"quest {questId} already complete"); + MarkQuestCompleted(questId, currentState.CurrentCharacter); + SkipToNextCharacter(); + return; + } + if (questId == 0) + { + if (currentState.IsSyncOnlyMode) + { + log.Information("[QuestRotation] Sync-Only Mode: Quest scan complete for " + currentState.CurrentCharacter + " - moving to next character"); + MarkCharacterCompleted(currentState.CurrentCharacter, "quest data synchronized"); + SkipToNextCharacter(); + return; + } + StopConditionData stopLevelData = questionableIPC.GetLevelStopCondition(); + if (stopLevelData != null && stopLevelData.Enabled) + { + byte currentLevel = clientState.LocalPlayer?.Level ?? 0; + if (currentLevel >= stopLevelData.TargetValue) + { + log.Information($"[QuestRotation] {currentState.CurrentCharacter} already at target level ({currentLevel} >= {stopLevelData.TargetValue}) - skipping"); + MarkCharacterCompleted(currentState.CurrentCharacter, "target level reached"); + SkipToNextCharacter(); + return; + } + log.Information($"[QuestRotation] Level-Only Mode: {currentState.CurrentCharacter} at level {currentLevel}, targeting {stopLevelData.TargetValue}"); + } + } + log.Information($"[QuestRotation] {currentState.CurrentCharacter} needs to complete quest {questId}"); + if (configuration.EnableDCTravel && dcTravelService != null && dcTravelService.ShouldPerformDCTravel()) + { + log.Information("[QuestRotation] === DC TRAVEL REQUIRED ==="); + log.Information("[QuestRotation] Performing DC travel before starting quest..."); + currentState.Phase = RotationPhase.DCTraveling; + currentState.PhaseStartTime = DateTime.Now; + PerformDCTravelAndStartQuest(); + return; + } + log.Information("[QuestRotation] >>> Phase 4: Waiting for quest to start..."); + if (configuration.EnableMovementMonitor && movementMonitor != null && !movementMonitor.IsMonitoring) + { + movementMonitor.StartMonitoring(); + log.Information("[QuestRotation] Movement monitor started for quest"); + } + try + { + commandManager.ProcessCommand("/qst start"); + log.Information("[QuestRotation] Sent /qst start command"); + } + catch (Exception ex2) + { + log.Error("[QuestRotation] Failed to send /qst start: " + ex2.Message); + } + currentState.Phase = RotationPhase.WaitingForQuestStart; + currentState.HasQuestBeenAccepted = false; + currentState.PhaseStartTime = DateTime.Now; + } + + private void PerformDCTravelAndStartQuest() + { + if (dcTravelService == null) + { + return; + } + Task.Run(async delegate + { + try + { + if (await dcTravelService.PerformDCTravel()) + { + log.Information("[QuestRotation] DC travel completed - starting quest"); + try + { + commandManager.ProcessCommand("/qst start"); + log.Information("[QuestRotation] Sent /qst start command"); + } + catch (Exception ex) + { + log.Error("[QuestRotation] Failed to send /qst start: " + ex.Message); + } + currentState.Phase = RotationPhase.WaitingForQuestStart; + currentState.HasQuestBeenAccepted = false; + currentState.PhaseStartTime = DateTime.Now; + } + else + { + log.Error("[QuestRotation] DC travel failed - skipping character"); + SkipToNextCharacter(); + } + } + catch (Exception ex2) + { + log.Error("[QuestRotation] DC travel error: " + ex2.Message); + SkipToNextCharacter(); + } + }); + } + + private unsafe void HandleQuestMonitoring() + { + uint questId = currentState.CurrentStopQuestId; + bool hasReachedStopSequence = false; + StopPoint stopPointForSubmarine = stopPoints.FirstOrDefault((StopPoint sp) => sp.QuestId == questId && sp.IsActive); + if (stopPointForSubmarine != null && stopPointForSubmarine.Sequence.HasValue) + { + string currentQuestIdStr = questionableIPC.GetCurrentQuestId(); + byte? currentSequence = questionableIPC.GetCurrentSequence(); + if (!string.IsNullOrEmpty(currentQuestIdStr) && currentSequence.HasValue && uint.TryParse(currentQuestIdStr, out var currentQuestId) && currentQuestId == questId && currentSequence.Value >= stopPointForSubmarine.Sequence.Value) + { + hasReachedStopSequence = true; + log.Debug($"[QuestRotation] Stop sequence reached (Quest {questId} Seq {currentSequence.Value} >= {stopPointForSubmarine.Sequence.Value}) - skipping submarine check"); + } + } + if (!hasReachedStopSequence && !submarineManager.IsSubmarinePaused && !submarineManager.IsSubmarineCooldownActive()) + { + TimeSpan submarineCheckInterval = TimeSpan.FromSeconds(configuration.SubmarineCheckInterval); + if (DateTime.Now - lastSubmarineCheckTime >= submarineCheckInterval) + { + lastSubmarineCheckTime = DateTime.Now; + if (submarineManager.CheckSubmarines()) + { + log.Information("[QuestRotation] ========================================"); + log.Information("[QuestRotation] === SUBMARINES READY - WAITING FOR QUEST COMPLETION ==="); + log.Information("[QuestRotation] ========================================"); + waitingForQuestAcceptForSubmarines = true; + log.Information("[QuestRotation] Waiting for current quest to complete, then will pause for submarines..."); + return; + } + } + } + if (waitingForQuestAcceptForSubmarines) + { + if (QuestManager.Instance() != null && questionableIPC.GetCurrentSequence() == 0) + { + log.Information("[QuestRotation] ========================================"); + log.Information("[QuestRotation] === QUEST ACCEPTED - STOPPING QUESTIONABLE ==="); + log.Information("[QuestRotation] ========================================"); + log.Information("[QuestRotation] Stopping Questionable..."); + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/qst stop"); + }).Wait(); + log.Information("[QuestRotation] ✓ /qst stop command sent"); + log.Information("[QuestRotation] Enabling Multi-Mode..."); + submarineManager.EnableMultiMode(); + waitingForQuestAcceptForSubmarines = false; + if (movementMonitor != null && movementMonitor.IsMonitoring) + { + movementMonitor.StopMonitoring(); + log.Information("[QuestRotation] Movement monitor stopped for submarine operations"); + } + log.Information("[QuestRotation] Multi-Mode enabled - submarines will now run"); + } + } + else if (submarineManager.IsSubmarinePaused) + { + if (movementMonitor != null && movementMonitor.IsMonitoring) + { + movementMonitor.StopMonitoring(); + log.Debug("[QuestRotation] Movement monitor stopped during submarine multi-mode"); + } + log.Debug("[QuestRotation] Submarines running in Multi-Mode..."); + int waitTime = submarineManager.CheckSubmarinesSoon(); + if (waitTime == 0) + { + log.Information("[QuestRotation] ========================================"); + log.Information("[QuestRotation] === NO SUBMARINES IN NEXT 2 MINUTES ==="); + log.Information("[QuestRotation] ========================================"); + log.Information("[QuestRotation] Disabling Multi-Mode and returning to character..."); + submarineManager.DisableMultiModeAndReturn(); + string currentChar = currentState.CurrentCharacter; + log.Information("[QuestRotation] Relogging to " + currentChar + "..."); + if (autoRetainerIpc.SwitchCharacter(currentChar)) + { + log.Information("[QuestRotation] Relog initiated - waiting for character login..."); + submarineManager.CompleteSubmarineRelog(); + if (configuration.EnableMovementMonitor && movementMonitor != null && !movementMonitor.IsMonitoring) + { + movementMonitor.StartMonitoring(); + log.Information("[QuestRotation] Movement monitor restarted after submarine operations"); + } + log.Information("[QuestRotation] Questionable will auto-resume when character is ready"); + } + else + { + log.Error("[QuestRotation] Failed to relog to " + currentChar + "!"); + } + } + else + { + log.Debug($"[QuestRotation] Submarine ready in {waitTime}s - waiting..."); + } + } + else + { + if (submarineManager.IsSubmarineCooldownActive() || waitingForQuestAcceptForSubmarines) + { + return; + } + questTrackingService.UpdateCurrentCharacterQuests(currentState.CurrentCharacter); + StopPoint activeStopPoint = stopPoints.FirstOrDefault((StopPoint sp) => sp.QuestId == questId && sp.IsActive); + bool shouldRotate = false; + if (activeStopPoint != null && activeStopPoint.Sequence.HasValue) + { + string currentQuestIdStr2 = questionableIPC.GetCurrentQuestId(); + byte? currentSequence2 = questionableIPC.GetCurrentSequence(); + uint currentQuestId2; + if (string.IsNullOrEmpty(currentQuestIdStr2) && currentState.HasQuestBeenAccepted) + { + if (QuestManager.Instance() != null) + { + byte gameQuestSeq = QuestManager.GetQuestSequence((ushort)questId); + if (gameQuestSeq >= activeStopPoint.Sequence.Value) + { + log.Information("[QuestRotation] ✓ Questionable auto-stopped at stop point!"); + log.Information($"[QuestRotation] Quest {questId} Sequence {gameQuestSeq} >= {activeStopPoint.Sequence.Value}"); + shouldRotate = true; + } + else + { + log.Debug($"[QuestRotation] Questionable stopped but not at stop sequence (seq {gameQuestSeq} < {activeStopPoint.Sequence.Value})"); + } + } + } + else if (!string.IsNullOrEmpty(currentQuestIdStr2) && currentSequence2.HasValue && uint.TryParse(currentQuestIdStr2, out currentQuestId2)) + { + if (currentQuestId2 == questId) + { + if (currentSequence2.Value >= activeStopPoint.Sequence.Value) + { + log.Information($"[QuestRotation] ✓ Quest {questId} Sequence {activeStopPoint.Sequence.Value} reached by {currentState.CurrentCharacter}!"); + log.Information($"[QuestRotation] Current Sequence: {currentSequence2.Value} (reached {activeStopPoint.Sequence.Value})"); + shouldRotate = true; + } + } + else + { + bool isQuestComplete = false; + try + { + isQuestComplete = QuestManager.IsQuestComplete(questId); + } + catch (Exception ex) + { + log.Error("[QuestRotation] Error checking quest completion: " + ex.Message); + return; + } + if (isQuestComplete) + { + log.Information($"[QuestRotation] ✓ Quest {questId} completed by {currentState.CurrentCharacter}!"); + shouldRotate = true; + } + } + } + } + else + { + bool isQuestComplete2 = false; + try + { + isQuestComplete2 = QuestManager.IsQuestComplete(questId); + } + catch (Exception ex2) + { + log.Error("[QuestRotation] Error checking quest completion: " + ex2.Message); + return; + } + if (isQuestComplete2) + { + log.Information($"[QuestRotation] ✓ Quest {questId} completed by {currentState.CurrentCharacter}!"); + shouldRotate = true; + } + } + if (shouldRotate) + { + log.Information($"[QuestRotation] ✓ Quest {questId} completed by {currentState.CurrentCharacter}!"); + if (stepsOfFaithHandler != null && questId == 4591) + { + stepsOfFaithHandler.Reset(); + } + try + { + commandManager.ProcessCommand("/qst stop"); + log.Information("[QuestRotation] Sent /qst stop command"); + } + catch (Exception ex3) + { + log.Error("[QuestRotation] Failed to send /qst stop: " + ex3.Message); + } + log.Information("[QuestRotation] Updating quest completion data for " + currentState.CurrentCharacter + "..."); + ScanAndSaveAllCompletedQuests(currentState.CurrentCharacter); + List completed = currentState.CompletedCharacters; + List remaining = currentState.RemainingCharacters; + log.Debug($"[QuestRotation] DEBUG - Before update: CompletedCharacters count = {completed.Count}, RemainingCharacters count = {remaining.Count}"); + if (!completed.Contains(currentState.CurrentCharacter)) + { + completed.Add(currentState.CurrentCharacter); + log.Information("[QuestRotation] ✓ Added " + currentState.CurrentCharacter + " to CompletedCharacters list"); + } + else + { + log.Warning("[QuestRotation] " + currentState.CurrentCharacter + " was already in CompletedCharacters list!"); + } + bool wasRemoved = remaining.Remove(currentState.CurrentCharacter); + log.Information($"[QuestRotation] Removed {currentState.CurrentCharacter} from RemainingCharacters list: {wasRemoved}"); + currentState.CompletedCharacters = completed; + currentState.RemainingCharacters = remaining; + log.Debug($"[QuestRotation] DEBUG - After update: CompletedCharacters count = {currentState.CompletedCharacters.Count}, RemainingCharacters count = {currentState.RemainingCharacters.Count}"); + log.Debug("[QuestRotation] DEBUG - CompletedCharacters: " + string.Join(", ", currentState.CompletedCharacters)); + log.Debug("[QuestRotation] DEBUG - RemainingCharacters: " + string.Join(", ", currentState.RemainingCharacters)); + currentState.Phase = RotationPhase.WaitingForHomeworldReturn; + currentState.PhaseStartTime = DateTime.Now; + log.Information("[QuestRotation] Waiting 5s before homeworld return..."); + } + else + { + if (currentState.Phase != RotationPhase.WaitingForQuestStart) + { + return; + } + bool isQuestAccepted = false; + try + { + QuestManager* questManager = QuestManager.Instance(); + if (questManager != null) + { + isQuestAccepted = questManager->IsQuestAccepted((ushort)questId); + } + } + catch + { + } + if (isQuestAccepted) + { + log.Information($"[QuestRotation] Quest {questId} accepted by {currentState.CurrentCharacter} - now monitoring for completion"); + currentState.Phase = RotationPhase.QuestActive; + currentState.HasQuestBeenAccepted = true; + } + } + } + } + + private void HandleCompleted() + { + log.Information("[QuestRotation] ═══ ROTATION COMPLETED ═══"); + log.Information($"[QuestRotation] All {currentState.CompletedCharacters.Count} characters completed quest {currentState.CurrentStopQuestId}"); + if (dcTravelService != null && dcTravelService.IsDCTravelCompleted()) + { + log.Information("[QuestRotation] DC Travel state reset after rotation completion"); + dcTravelService.ResetDCTravelState(); + } + StopPoint stopPoint = stopPoints.FirstOrDefault((StopPoint sp) => sp.QuestId == currentState.CurrentStopQuestId); + if (stopPoint != null) + { + stopPoint.IsActive = false; + } + isRotationActive = false; + combatDutyDetection?.SetRotationActive(active: false); + combatDutyDetection?.Reset(); + deathHandler?.SetRotationActive(active: false); + deathHandler?.Reset(); + if (movementMonitor != null && movementMonitor.IsMonitoring) + { + movementMonitor.StopMonitoring(); + log.Information("[QuestRotation] Movement monitor stopped"); + } + currentState.Phase = RotationPhase.Idle; + } + + private void HandleWaitingForHomeworldReturn() + { + if (!((DateTime.Now - currentState.PhaseStartTime).TotalSeconds >= 5.0)) + { + return; + } + if (configuration.ReturnToHomeworldOnStopQuest) + { + log.Information("[QuestRotation] ========================================"); + log.Information("[QuestRotation] === SENDING HOMEWORLD RETURN COMMAND ==="); + log.Information("[QuestRotation] ========================================"); + try + { + commandManager.ProcessCommand("/li"); + log.Information("[QuestRotation] ✓ /li command sent (homeworld return)"); + } + catch (Exception ex) + { + log.Error("[QuestRotation] Failed to send /li command: " + ex.Message); + } + } + else + { + log.Information("[QuestRotation] Skipping homeworld return (setting disabled)"); + } + Task.Delay(2000).ContinueWith(delegate + { + framework.RunOnFrameworkThread(delegate + { + log.Information("[QuestRotation] Homeworld return initiated, moving to next character..."); + SkipToNextCharacter(); + }); + }); + } + + private void SkipToNextCharacter() + { + if (preCheckService != null) + { + log.Information("[QuestRotation] Logging completed quests before logout..."); + preCheckService.LogCompletedQuestsBeforeLogout(); + } + if (dcTravelService != null && dcTravelService.IsDCTravelCompleted()) + { + log.Information("[QuestRotation] DC Travel state reset for next character"); + dcTravelService.ResetDCTravelState(); + } + log.Information("[QuestRotation] Waiting 2s before character switch..."); + currentState.Phase = RotationPhase.WaitingBeforeCharacterSwitch; + currentState.PhaseStartTime = DateTime.Now; + } + + private void MarkCharacterCompleted(string characterName, string reason = "") + { + List completedList = currentState.CompletedCharacters; + if (!completedList.Contains(characterName)) + { + completedList.Add(characterName); + currentState.CompletedCharacters = completedList; + log.Debug("[QuestRotation] Added '" + characterName + "' to completed list" + (string.IsNullOrEmpty(reason) ? "" : (" (" + reason + ")"))); + } + List remainingList = currentState.RemainingCharacters; + bool num = remainingList.Remove(characterName); + currentState.RemainingCharacters = remainingList; + if (num) + { + log.Information("[QuestRotation] Removed '" + characterName + "' from remaining list"); + log.Information($"[QuestRotation] Progress: {currentState.CompletedCharacters.Count}/{currentState.SelectedCharacters.Count} completed"); + } + } + + private void HandleWaitingBeforeCharacterSwitch() + { + if (movementMonitor != null && movementMonitor.IsMonitoring) + { + movementMonitor.StopMonitoring(); + log.Debug("[QuestRotation] Movement monitor stopped during character switch wait"); + } + if (condition[ConditionFlag.BetweenAreas]) + { + log.Debug("[QuestRotation] Character is between areas (Condition 32) - waiting..."); + } + else if ((DateTime.Now - currentState.PhaseStartTime).TotalSeconds >= 2.0) + { + log.Debug("[QuestRotation] 2s wait complete and not between areas, performing character switch..."); + PerformCharacterSwitch(); + } + } + + private void PerformCharacterSwitch() + { + if (currentState.RemainingCharacters.Count == 0) + { + StopPoint currentStopPoint = stopPoints.FirstOrDefault((StopPoint sp) => sp.IsActive); + StopPoint nextStopPoint = stopPoints.FirstOrDefault((StopPoint sp) => !sp.IsActive); + if (currentStopPoint != null && nextStopPoint != null) + { + log.Information("[QuestRotation] ========================================"); + log.Information("[QuestRotation] === CURRENT STOP POINT COMPLETED ==="); + log.Information("[QuestRotation] ========================================"); + log.Information("[QuestRotation] Completed: " + currentStopPoint.DisplayName); + log.Information("[QuestRotation] Moving to next stop point: " + nextStopPoint.DisplayName); + currentStopPoint.IsActive = false; + nextStopPoint.IsActive = true; + currentState.CompletedCharacters.Clear(); + currentState.RemainingCharacters = new List(currentState.SelectedCharacters); + currentState.CurrentStopQuestId = nextStopPoint.QuestId; + string firstChar = currentState.RemainingCharacters[0]; + currentState.CurrentCharacter = firstChar; + currentState.NextCharacter = firstChar; + log.Information("[QuestRotation] Starting next stop point with " + firstChar); + if (autoRetainerIpc.SwitchCharacter(firstChar)) + { + currentState.Phase = RotationPhase.WaitingForCharacterLogin; + currentState.PhaseStartTime = DateTime.Now; + } + else + { + log.Error("[QuestRotation] Failed to switch to " + firstChar); + currentState.Phase = RotationPhase.Error; + currentState.ErrorMessage = "Failed to switch to " + firstChar; + } + } + else + { + log.Information("[QuestRotation] No more stop points to process"); + currentState.Phase = RotationPhase.Completed; + } + return; + } + if (dcTravelService != null) + { + dcTravelService.ResetDCTravelState(); + log.Information("[QuestRotation] DC Travel state reset for next character"); + } + log.Debug($"[QuestRotation] DEBUG - RemainingCharacters count: {currentState.RemainingCharacters.Count}"); + log.Debug("[QuestRotation] DEBUG - RemainingCharacters list: " + string.Join(", ", currentState.RemainingCharacters)); + log.Debug($"[QuestRotation] DEBUG - CompletedCharacters count: {currentState.CompletedCharacters.Count}"); + log.Debug("[QuestRotation] DEBUG - CompletedCharacters list: " + string.Join(", ", currentState.CompletedCharacters)); + string nextChar = currentState.RemainingCharacters[0]; + currentState.CurrentCharacter = nextChar; + currentState.NextCharacter = nextChar; + log.Information("[QuestRotation] Switching to next character: " + nextChar); + log.Information($"[QuestRotation] Progress: {currentState.CompletedCharacters.Count}/{currentState.SelectedCharacters.Count} completed"); + if (autoRetainerIpc.SwitchCharacter(nextChar)) + { + currentState.Phase = RotationPhase.WaitingForCharacterLogin; + currentState.PhaseStartTime = DateTime.Now; + log.Information("[QuestRotation] Character switch initiated to " + nextChar); + } + else + { + log.Error("[QuestRotation] Failed to switch to " + nextChar); + currentState.Phase = RotationPhase.Error; + currentState.ErrorMessage = "Failed to switch character"; + } + } + + public void Dispose() + { + framework.Update -= OnFrameworkUpdate; + log.Information("[QuestRotation] Service disposed"); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/QuestTrackingService.cs b/QuestionableCompanion/QuestionableCompanion.Services/QuestTrackingService.cs new file mode 100644 index 0000000..b82ac1d --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/QuestTrackingService.cs @@ -0,0 +1,87 @@ +using System; +using System.Collections.Generic; +using Dalamud.Plugin.Services; +using FFXIVClientStructs.FFXIV.Client.Game; + +namespace QuestionableCompanion.Services; + +public class QuestTrackingService : IDisposable +{ + private readonly IPluginLog log; + + private readonly Dictionary> characterQuestCache = new Dictionary>(); + + public QuestTrackingService(IPluginLog log) + { + this.log = log; + } + + public HashSet GetCharacterCompletedQuests(string characterName) + { + if (string.IsNullOrEmpty(characterName)) + { + return new HashSet(); + } + if (characterQuestCache.TryGetValue(characterName, out HashSet quests)) + { + return quests; + } + return new HashSet(); + } + + public void UpdateCurrentCharacterQuests(string characterName) + { + if (string.IsNullOrEmpty(characterName)) + { + return; + } + try + { + HashSet completedQuests = new HashSet(); + for (uint questId = 66000u; questId < 72000; questId++) + { + try + { + if (QuestManager.IsQuestComplete(questId)) + { + completedQuests.Add(questId); + } + } + catch + { + } + } + characterQuestCache[characterName] = completedQuests; + } + catch (Exception ex) + { + log.Error("[QuestTracking] Failed to update quests for " + characterName + ": " + ex.Message); + } + } + + public bool IsQuestCompleted(string characterName, uint questId) + { + return GetCharacterCompletedQuests(characterName).Contains(questId); + } + + public void ClearCharacterCache(string characterName) + { + if (characterQuestCache.ContainsKey(characterName)) + { + characterQuestCache.Remove(characterName); + log.Debug("[QuestTracking] Cleared cache for " + characterName); + } + } + + public void ClearAllCache() + { + characterQuestCache.Clear(); + log.Information("[QuestTracking] Cleared all cached quest data"); + } + + public void Dispose() + { + characterQuestCache.Clear(); + log.Information("[QuestTracking] Service disposed"); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/QuestionableIPC.cs b/QuestionableCompanion/QuestionableCompanion.Services/QuestionableIPC.cs new file mode 100644 index 0000000..83ed02f --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/QuestionableIPC.cs @@ -0,0 +1,959 @@ +using System; +using System.Collections.Generic; +using Dalamud.Plugin; +using Dalamud.Plugin.Ipc; +using Dalamud.Plugin.Services; + +namespace QuestionableCompanion.Services; + +public class QuestionableIPC : IDisposable +{ + private readonly IDalamudPluginInterface pluginInterface; + + private readonly IPluginLog log; + + private ICallGateSubscriber? importQuestPrioritySubscriber; + + private ICallGateSubscriber? getCurrentQuestIdSubscriber; + + private ICallGateSubscriber? getCurrentStepDataSubscriber; + + private ICallGateSubscriber? isRunningSubscriber; + + private ICallGateSubscriber? getCurrentTaskSubscriber; + + private ICallGateSubscriber? isQuestCompleteSubscriber; + + private ICallGateSubscriber? isReadyToAcceptQuestSubscriber; + + private ICallGateSubscriber? addQuestPrioritySubscriber; + + private ICallGateSubscriber? clearQuestPrioritySubscriber; + + private ICallGateSubscriber>? getCurrentlyActiveEventQuestsSubscriber; + + private ICallGateSubscriber? getAlliedSocietyRemainingAllowancesSubscriber; + + private ICallGateSubscriber>? getAlliedSocietyAvailableQuestIdsSubscriber; + + private ICallGateSubscriber>? getAlliedSocietyAllAvailableQuestCountsSubscriber; + + private ICallGateSubscriber? getAlliedSocietyIsMaxRankSubscriber; + + private ICallGateSubscriber? getAlliedSocietyCurrentRankSubscriber; + + private ICallGateSubscriber>? getAlliedSocietiesWithAvailableQuestsSubscriber; + + private ICallGateSubscriber? addAlliedSocietyOptimalQuestsSubscriber; + + private ICallGateSubscriber>? getAlliedSocietyOptimalQuestsSubscriber; + + private ICallGateSubscriber? getAlliedSocietyTimeUntilResetSubscriber; + + private ICallGateSubscriber? getStopConditionsEnabledSubscriber; + + private ICallGateSubscriber>? getStopQuestListSubscriber; + + private ICallGateSubscriber? getLevelStopConditionSubscriber; + + private ICallGateSubscriber? getSequenceStopConditionSubscriber; + + private ICallGateSubscriber? getQuestSequenceStopConditionSubscriber; + + private ICallGateSubscriber? removeQuestSequenceStopConditionSubscriber; + + private ICallGateSubscriber>? getAllQuestSequenceStopConditionsSubscriber; + + private ICallGateSubscriber? getDefaultDutyModeSubscriber; + + private ICallGateSubscriber? setDefaultDutyModeSubscriber; + + private bool subscribersInitialized; + + private DateTime lastAvailabilityCheck = DateTime.MinValue; + + private const int AvailabilityCheckCooldownSeconds = 5; + + public bool IsAvailable { get; private set; } + + public QuestionableIPC(IDalamudPluginInterface pluginInterface, IPluginLog log) + { + this.pluginInterface = pluginInterface; + this.log = log; + InitializeIPC(); + } + + private void InitializeIPC() + { + try + { + getCurrentQuestIdSubscriber = pluginInterface.GetIpcSubscriber("Questionable.GetCurrentQuestId"); + getCurrentStepDataSubscriber = pluginInterface.GetIpcSubscriber("Questionable.GetCurrentStepData"); + isRunningSubscriber = pluginInterface.GetIpcSubscriber("Questionable.IsRunning"); + importQuestPrioritySubscriber = pluginInterface.GetIpcSubscriber("Questionable.ImportQuestPriority"); + getCurrentTaskSubscriber = pluginInterface.GetIpcSubscriber("Questionable.GetCurrentTask"); + isQuestCompleteSubscriber = pluginInterface.GetIpcSubscriber("Questionable.IsQuestComplete"); + isReadyToAcceptQuestSubscriber = pluginInterface.GetIpcSubscriber("Questionable.IsReadyToAcceptQuest"); + addQuestPrioritySubscriber = pluginInterface.GetIpcSubscriber("Questionable.AddQuestPriority"); + clearQuestPrioritySubscriber = pluginInterface.GetIpcSubscriber("Questionable.ClearQuestPriority"); + getCurrentlyActiveEventQuestsSubscriber = pluginInterface.GetIpcSubscriber>("Questionable.GetCurrentlyActiveEventQuests"); + getAlliedSocietyRemainingAllowancesSubscriber = pluginInterface.GetIpcSubscriber("Questionable.AlliedSociety.GetRemainingAllowances"); + getAlliedSocietyAvailableQuestIdsSubscriber = pluginInterface.GetIpcSubscriber>("Questionable.AlliedSociety.GetAvailableQuestIds"); + getAlliedSocietyAllAvailableQuestCountsSubscriber = pluginInterface.GetIpcSubscriber>("Questionable.AlliedSociety.GetAllAvailableQuestCounts"); + getAlliedSocietyIsMaxRankSubscriber = pluginInterface.GetIpcSubscriber("Questionable.AlliedSociety.IsMaxRank"); + getAlliedSocietyCurrentRankSubscriber = pluginInterface.GetIpcSubscriber("Questionable.AlliedSociety.GetCurrentRank"); + getAlliedSocietiesWithAvailableQuestsSubscriber = pluginInterface.GetIpcSubscriber>("Questionable.AlliedSociety.GetSocietiesWithAvailableQuests"); + addAlliedSocietyOptimalQuestsSubscriber = pluginInterface.GetIpcSubscriber("Questionable.AlliedSociety.AddOptimalQuests"); + getAlliedSocietyOptimalQuestsSubscriber = pluginInterface.GetIpcSubscriber>("Questionable.AlliedSociety.GetOptimalQuests"); + getAlliedSocietyTimeUntilResetSubscriber = pluginInterface.GetIpcSubscriber("Questionable.AlliedSociety.GetTimeUntilReset"); + getStopConditionsEnabledSubscriber = pluginInterface.GetIpcSubscriber("Questionable.GetStopConditionsEnabled"); + getStopQuestListSubscriber = pluginInterface.GetIpcSubscriber>("Questionable.GetStopQuestList"); + getLevelStopConditionSubscriber = pluginInterface.GetIpcSubscriber("Questionable.GetLevelStopCondition"); + getSequenceStopConditionSubscriber = pluginInterface.GetIpcSubscriber("Questionable.GetSequenceStopCondition"); + getQuestSequenceStopConditionSubscriber = pluginInterface.GetIpcSubscriber("Questionable.GetQuestSequenceStopCondition"); + removeQuestSequenceStopConditionSubscriber = pluginInterface.GetIpcSubscriber("Questionable.RemoveQuestSequenceStopCondition"); + getAllQuestSequenceStopConditionsSubscriber = pluginInterface.GetIpcSubscriber>("Questionable.GetAllQuestSequenceStopConditions"); + getDefaultDutyModeSubscriber = pluginInterface.GetIpcSubscriber("Questionable.GetDefaultDutyMode"); + setDefaultDutyModeSubscriber = pluginInterface.GetIpcSubscriber("Questionable.SetDefaultDutyMode"); + subscribersInitialized = true; + log.Debug("[QuestionableIPC] IPC subscribers initialized (lazy-loading enabled)"); + } + catch (Exception ex) + { + IsAvailable = false; + subscribersInitialized = false; + log.Error("[QuestionableIPC] Failed to initialize subscribers: " + ex.Message); + } + } + + private bool TryEnsureAvailable() + { + if (IsAvailable) + { + return true; + } + if (!subscribersInitialized) + { + log.Warning("[QuestionableIPC] Subscribers not initialized!"); + return false; + } + DateTime now = DateTime.Now; + if ((now - lastAvailabilityCheck).TotalSeconds < 5.0) + { + return false; + } + lastAvailabilityCheck = now; + try + { + if (isRunningSubscriber == null) + { + log.Error("[QuestionableIPC] isRunningSubscriber is NULL!"); + return false; + } + isRunningSubscriber.InvokeFunc(); + if (!IsAvailable) + { + IsAvailable = true; + } + return true; + } + catch (Exception ex) + { + log.Error("[QuestionableIPC] Failed to connect to Questionable:"); + log.Error("[QuestionableIPC] Exception Type: " + ex.GetType().Name); + log.Error("[QuestionableIPC] Message: " + ex.Message); + log.Error("[QuestionableIPC] Stack Trace: " + ex.StackTrace); + IsAvailable = false; + return false; + } + } + + public bool ForceCheckAvailability() + { + try + { + if (!subscribersInitialized) + { + log.Error("[QuestionableIPC] Subscribers not initialized!"); + return false; + } + if (isRunningSubscriber == null) + { + log.Error("[QuestionableIPC] isRunningSubscriber is NULL!"); + return false; + } + log.Information("[QuestionableIPC] Force checking Questionable availability..."); + log.Information("[QuestionableIPC] Attempting to call Questionable.IsRunning..."); + bool testRunning = isRunningSubscriber.InvokeFunc(); + log.Information($"[QuestionableIPC] SUCCESS! Questionable.IsRunning returned: {testRunning}"); + IsAvailable = true; + lastAvailabilityCheck = DateTime.Now; + return true; + } + catch (Exception ex) + { + log.Error("[QuestionableIPC] Failed to connect to Questionable:"); + log.Error("[QuestionableIPC] Exception Type: " + ex.GetType().Name); + log.Error("[QuestionableIPC] Message: " + ex.Message); + log.Error("[QuestionableIPC] Stack Trace: " + ex.StackTrace); + IsAvailable = false; + return false; + } + } + + public bool TryEnsureAvailableSilent() + { + if (IsAvailable) + { + return true; + } + if (!subscribersInitialized) + { + return false; + } + lastAvailabilityCheck = DateTime.MinValue; + try + { + if (isRunningSubscriber == null) + { + return false; + } + isRunningSubscriber.InvokeFunc(); + if (!IsAvailable) + { + IsAvailable = true; + } + return true; + } + catch + { + IsAvailable = false; + return false; + } + } + + public string? GetCurrentQuestId() + { + TryEnsureAvailable(); + if (!IsAvailable || getCurrentQuestIdSubscriber == null) + { + return null; + } + try + { + return getCurrentQuestIdSubscriber.InvokeFunc(); + } + catch (Exception ex) + { + log.Debug("[QuestionableIPC] GetCurrentQuestId failed: " + ex.Message); + return null; + } + } + + public StepData? GetCurrentStepData() + { + TryEnsureAvailable(); + if (!IsAvailable || getCurrentStepDataSubscriber == null) + { + return null; + } + try + { + return getCurrentStepDataSubscriber.InvokeFunc(); + } + catch (Exception ex) + { + log.Debug("[QuestionableIPC] GetCurrentStepData failed: " + ex.Message); + return null; + } + } + + public byte? GetCurrentSequence() + { + TryEnsureAvailable(); + if (!IsAvailable || getCurrentStepDataSubscriber == null) + { + return null; + } + try + { + return getCurrentStepDataSubscriber.InvokeFunc()?.Sequence; + } + catch (Exception ex) + { + log.Debug("[QuestionableIPC] GetCurrentSequence failed: " + ex.Message); + return null; + } + } + + public bool IsRunning() + { + TryEnsureAvailable(); + if (isRunningSubscriber == null) + { + return false; + } + try + { + bool result = isRunningSubscriber.InvokeFunc(); + if (!IsAvailable) + { + IsAvailable = true; + log.Information("[QuestionableIPC] Questionable is now available"); + } + return result; + } + catch (Exception ex) + { + if (IsAvailable) + { + IsAvailable = false; + log.Warning("[QuestionableIPC] Questionable is no longer available: " + ex.Message); + } + log.Debug("[QuestionableIPC] IsRunning failed: " + ex.Message); + return false; + } + } + + public object? GetCurrentTask() + { + TryEnsureAvailable(); + if (getCurrentTaskSubscriber == null) + { + return null; + } + try + { + object? result = getCurrentTaskSubscriber.InvokeFunc(); + if (!IsAvailable) + { + IsAvailable = true; + log.Information("[QuestionableIPC] Questionable is now available"); + } + return result; + } + catch (Exception ex) + { + if (IsAvailable) + { + IsAvailable = false; + log.Warning("[QuestionableIPC] Questionable is no longer available: " + ex.Message); + } + log.Debug("[QuestionableIPC] GetCurrentTask failed: " + ex.Message); + return null; + } + } + + public bool Start() + { + log.Warning("[QuestionableIPC] Start() called - NOT AVAILABLE VIA IPC!"); + log.Warning("[QuestionableIPC] Use /qst start command instead"); + return false; + } + + public bool Stop() + { + log.Warning("[QuestionableIPC] Stop() called - NOT AVAILABLE VIA IPC!"); + log.Warning("[QuestionableIPC] Use /qst stop command instead"); + return false; + } + + public bool ImportQuestPriority(string base64QuestData) + { + TryEnsureAvailable(); + if (!IsAvailable || importQuestPrioritySubscriber == null) + { + return false; + } + try + { + bool result = importQuestPrioritySubscriber.InvokeFunc(base64QuestData); + log.Information($"[QuestionableIPC] Imported priority quest: {result}"); + return result; + } + catch (Exception ex) + { + log.Error("[QuestionableIPC] ImportQuestPriority failed: " + ex.Message); + return false; + } + } + + public bool AddQuestPriority(string questId) + { + TryEnsureAvailable(); + if (!IsAvailable || addQuestPrioritySubscriber == null) + { + return false; + } + try + { + bool result = addQuestPrioritySubscriber.InvokeFunc(questId); + log.Debug($"[QuestionableIPC] Added quest {questId} to priority: {result}"); + return result; + } + catch (Exception ex) + { + log.Error("[QuestionableIPC] AddQuestPriority failed: " + ex.Message); + return false; + } + } + + public bool ClearQuestPriority() + { + TryEnsureAvailable(); + if (!IsAvailable || clearQuestPrioritySubscriber == null) + { + return false; + } + try + { + bool result = clearQuestPrioritySubscriber.InvokeFunc(); + log.Debug($"[QuestionableIPC] Cleared quest priority: {result}"); + return result; + } + catch (Exception ex) + { + log.Error("[QuestionableIPC] ClearQuestPriority failed: " + ex.Message); + return false; + } + } + + public bool IsQuestComplete(string questId) + { + TryEnsureAvailable(); + if (!IsAvailable || isQuestCompleteSubscriber == null) + { + return false; + } + try + { + bool result = isQuestCompleteSubscriber.InvokeFunc(questId); + log.Debug($"[QuestionableIPC] Quest {questId} complete: {result}"); + return result; + } + catch (Exception ex) + { + log.Error("[QuestionableIPC] IsQuestComplete failed: " + ex.Message); + return false; + } + } + + public bool IsReadyToAcceptQuest(string questId) + { + TryEnsureAvailable(); + if (!IsAvailable || isReadyToAcceptQuestSubscriber == null) + { + return false; + } + try + { + bool result = isReadyToAcceptQuestSubscriber.InvokeFunc(questId); + log.Debug($"[QuestionableIPC] Quest {questId} ready to accept: {result}"); + return result; + } + catch (Exception ex) + { + log.Error("[QuestionableIPC] IsReadyToAcceptQuest failed: " + ex.Message); + return false; + } + } + + public bool AddQuestsToQueue(List questIds) + { + TryEnsureAvailable(); + if (!IsAvailable) + { + log.Warning("[QuestionableIPC] Cannot add quests to queue - Questionable not available"); + return false; + } + if (questIds == null || questIds.Count == 0) + { + return true; + } + try + { + log.Information($"[QuestionableIPC] Adding {questIds.Count} quests to priority queue"); + foreach (string questId in questIds) + { + if (!string.IsNullOrEmpty(questId)) + { + try + { + bool? result = addQuestPrioritySubscriber?.InvokeFunc(questId); + log.Debug($"[QuestionableIPC] Added quest {questId} to queue: {result}"); + } + catch (Exception ex) + { + log.Warning("[QuestionableIPC] Failed to add quest " + questId + " to queue: " + ex.Message); + } + } + } + log.Information("[QuestionableIPC] All quests added to priority queue"); + return true; + } + catch (Exception ex2) + { + log.Error("[QuestionableIPC] Error adding quests to queue: " + ex2.Message); + return false; + } + } + + public List GetCurrentlyActiveEventQuests() + { + TryEnsureAvailable(); + if (!IsAvailable || getCurrentlyActiveEventQuestsSubscriber == null) + { + log.Warning("[QuestionableIPC] Cannot get active event quests - Questionable not available"); + return new List(); + } + try + { + List eventQuests = getCurrentlyActiveEventQuestsSubscriber.InvokeFunc(); + log.Debug($"[QuestionableIPC] Retrieved {eventQuests?.Count ?? 0} active event quests"); + return eventQuests ?? new List(); + } + catch (Exception ex) + { + log.Error("[QuestionableIPC] Error getting active event quests: " + ex.Message); + return new List(); + } + } + + public int GetAlliedSocietyRemainingAllowances() + { + TryEnsureAvailable(); + if (!IsAvailable || getAlliedSocietyRemainingAllowancesSubscriber == null) + { + log.Debug("[AlliedSociety] Cannot get remaining allowances - Questionable not available"); + return 12; + } + try + { + int result = getAlliedSocietyRemainingAllowancesSubscriber.InvokeFunc(); + log.Debug($"[AlliedSociety] Remaining allowances: {result}"); + return result; + } + catch (Exception ex) + { + log.Error("[AlliedSociety] Error getting remaining allowances: " + ex.Message); + return 12; + } + } + + public List GetAlliedSocietyAvailableQuestIds(byte societyId) + { + TryEnsureAvailable(); + if (!IsAvailable || getAlliedSocietyAvailableQuestIdsSubscriber == null) + { + log.Debug($"[AlliedSociety] Cannot get quest IDs for society {societyId} - Questionable not available"); + return new List(); + } + try + { + List result = getAlliedSocietyAvailableQuestIdsSubscriber.InvokeFunc(societyId); + log.Debug($"[AlliedSociety] Society {societyId} has {result?.Count ?? 0} available quests"); + return result ?? new List(); + } + catch (Exception ex) + { + log.Error($"[AlliedSociety] Error getting quest IDs for society {societyId}: {ex.Message}"); + return new List(); + } + } + + public Dictionary GetAlliedSocietyAllAvailableQuestCounts() + { + TryEnsureAvailable(); + if (!IsAvailable || getAlliedSocietyAllAvailableQuestCountsSubscriber == null) + { + log.Debug("[AlliedSociety] Cannot get quest counts - Questionable not available"); + return new Dictionary(); + } + try + { + Dictionary result = getAlliedSocietyAllAvailableQuestCountsSubscriber.InvokeFunc(); + log.Debug($"[AlliedSociety] Found {result?.Count ?? 0} societies with available quests"); + return result ?? new Dictionary(); + } + catch (Exception ex) + { + log.Error("[AlliedSociety] Error getting quest counts: " + ex.Message); + return new Dictionary(); + } + } + + public bool GetAlliedSocietyIsMaxRank(byte societyId) + { + TryEnsureAvailable(); + if (!IsAvailable || getAlliedSocietyIsMaxRankSubscriber == null) + { + log.Debug($"[AlliedSociety] Cannot check max rank for society {societyId} - Questionable not available"); + return false; + } + try + { + bool result = getAlliedSocietyIsMaxRankSubscriber.InvokeFunc(societyId); + log.Debug($"[AlliedSociety] Society {societyId} max rank: {result}"); + return result; + } + catch (Exception ex) + { + log.Error($"[AlliedSociety] Error checking max rank for society {societyId}: {ex.Message}"); + return false; + } + } + + public int GetAlliedSocietyCurrentRank(byte societyId) + { + TryEnsureAvailable(); + if (!IsAvailable || getAlliedSocietyCurrentRankSubscriber == null) + { + log.Debug($"[AlliedSociety] Cannot get rank for society {societyId} - Questionable not available"); + return -1; + } + try + { + int result = getAlliedSocietyCurrentRankSubscriber.InvokeFunc(societyId); + log.Debug($"[AlliedSociety] Society {societyId} current rank: {result}"); + return result; + } + catch (Exception ex) + { + log.Error($"[AlliedSociety] Error getting rank for society {societyId}: {ex.Message}"); + return -1; + } + } + + public List GetAlliedSocietiesWithAvailableQuests() + { + TryEnsureAvailable(); + if (!IsAvailable || getAlliedSocietiesWithAvailableQuestsSubscriber == null) + { + log.Debug("[AlliedSociety] Cannot get societies with quests - Questionable not available"); + return new List(); + } + try + { + List result = getAlliedSocietiesWithAvailableQuestsSubscriber.InvokeFunc(); + log.Debug($"[AlliedSociety] Found {result?.Count ?? 0} societies with available quests"); + return result ?? new List(); + } + catch (Exception ex) + { + log.Error("[AlliedSociety] Error getting societies with quests: " + ex.Message); + return new List(); + } + } + + public int AddAlliedSocietyOptimalQuests(byte societyId) + { + TryEnsureAvailable(); + if (!IsAvailable || addAlliedSocietyOptimalQuestsSubscriber == null) + { + log.Debug($"[AlliedSociety] Cannot add optimal quests for society {societyId} - Questionable not available"); + return 0; + } + try + { + int result = addAlliedSocietyOptimalQuestsSubscriber.InvokeFunc(societyId); + log.Information($"[AlliedSociety] Added {result} optimal quests for society {societyId}"); + return result; + } + catch (Exception ex) + { + log.Error($"[AlliedSociety] Error adding optimal quests for society {societyId}: {ex.Message}"); + return 0; + } + } + + public List GetAlliedSocietyOptimalQuests(byte societyId) + { + TryEnsureAvailable(); + if (!IsAvailable || getAlliedSocietyOptimalQuestsSubscriber == null) + { + log.Debug($"[AlliedSociety] Cannot get optimal quests for society {societyId} - Questionable not available"); + return new List(); + } + try + { + List result = getAlliedSocietyOptimalQuestsSubscriber.InvokeFunc(societyId); + log.Debug($"[AlliedSociety] Found {result?.Count ?? 0} optimal quests for society {societyId}"); + return result ?? new List(); + } + catch (Exception ex) + { + log.Error($"[AlliedSociety] Error getting optimal quests for society {societyId}: {ex.Message}"); + return new List(); + } + } + + public TimeSpan GetAlliedSocietyTimeUntilReset() + { + TryEnsureAvailable(); + if (!IsAvailable || getAlliedSocietyTimeUntilResetSubscriber == null) + { + log.Debug("[AlliedSociety] Cannot get time until reset - Questionable not available"); + return TimeSpan.Zero; + } + try + { + TimeSpan timeSpan = TimeSpan.FromTicks(getAlliedSocietyTimeUntilResetSubscriber.InvokeFunc()); + log.Debug($"[AlliedSociety] Time until reset: {timeSpan}"); + return timeSpan; + } + catch (Exception ex) + { + log.Error("[AlliedSociety] Error getting time until reset: " + ex.Message); + return TimeSpan.Zero; + } + } + + public bool GetStopConditionsEnabled() + { + TryEnsureAvailable(); + if (!IsAvailable || getStopConditionsEnabledSubscriber == null) + { + log.Debug("[StopCondition] Cannot get stop conditions enabled - Questionable not available"); + return false; + } + try + { + bool result = getStopConditionsEnabledSubscriber.InvokeFunc(); + log.Debug($"[StopCondition] Stop conditions enabled: {result}"); + return result; + } + catch (Exception ex) + { + log.Error("[StopCondition] Error getting stop conditions enabled: " + ex.Message); + return false; + } + } + + public List GetStopQuestList() + { + TryEnsureAvailable(); + if (!IsAvailable || getStopQuestListSubscriber == null) + { + return new List(); + } + try + { + List result = getStopQuestListSubscriber.InvokeFunc(); + log.Debug($"[StopCondition] Found {result?.Count ?? 0} stop quests"); + return result ?? new List(); + } + catch (Exception ex) + { + log.Error("[StopCondition] Error getting stop quest list: " + ex.Message); + return new List(); + } + } + + public StopConditionData? GetLevelStopCondition() + { + TryEnsureAvailable(); + if (!IsAvailable || getLevelStopConditionSubscriber == null) + { + log.Debug("[StopCondition] Cannot get level stop condition - Questionable not available"); + return null; + } + try + { + return getLevelStopConditionSubscriber.InvokeFunc(); + } + catch (Exception ex) + { + log.Error("[StopCondition] Error getting level stop condition: " + ex.Message); + return null; + } + } + + public StopConditionData? GetSequenceStopCondition() + { + TryEnsureAvailable(); + if (!IsAvailable || getSequenceStopConditionSubscriber == null) + { + log.Debug("[StopCondition] Cannot get sequence stop condition - Questionable not available"); + return null; + } + try + { + StopConditionData result = getSequenceStopConditionSubscriber.InvokeFunc(); + log.Debug($"[StopCondition] Sequence stop condition - Enabled: {result?.Enabled}, Target: {result?.TargetValue}"); + return result; + } + catch (Exception ex) + { + log.Error("[StopCondition] Error getting sequence stop condition: " + ex.Message); + return null; + } + } + + public object? GetQuestSequenceStopCondition(string questId, uint sequence, int step) + { + TryEnsureAvailable(); + if (!IsAvailable || getQuestSequenceStopConditionSubscriber == null) + { + log.Warning("[StopCondition] Cannot get quest sequence stop condition - Questionable not available"); + return null; + } + try + { + object result = getQuestSequenceStopConditionSubscriber.InvokeFunc(questId, sequence, step); + if (result == null) + { + log.Information($"[StopCondition] No quest sequence stop condition found for {questId} at {sequence}-{step}"); + } + else + { + log.Information($"[StopCondition] Quest sequence stop condition for {questId} at {sequence}-{step}: {result}"); + } + return result; + } + catch (Exception ex) + { + log.Error("[StopCondition] Error getting quest sequence stop condition: " + ex.Message); + return null; + } + } + + public bool RemoveQuestSequenceStopCondition(string questId) + { + TryEnsureAvailable(); + if (!IsAvailable || removeQuestSequenceStopConditionSubscriber == null) + { + log.Warning("[StopCondition] Cannot remove quest sequence stop condition - Questionable not available"); + return false; + } + try + { + bool num = removeQuestSequenceStopConditionSubscriber.InvokeFunc(questId); + if (num) + { + log.Information("[StopCondition] ✓ Removed quest sequence stop condition for " + questId); + } + else + { + log.Warning("[StopCondition] ✗ No quest sequence stop condition to remove for " + questId + " (or removal failed)"); + } + return num; + } + catch (Exception ex) + { + log.Error("[StopCondition] Error removing quest sequence stop condition: " + ex.Message); + return false; + } + } + + public Dictionary GetAllQuestSequenceStopConditions() + { + TryEnsureAvailable(); + if (!IsAvailable || getAllQuestSequenceStopConditionsSubscriber == null) + { + return new Dictionary(); + } + try + { + Dictionary result = getAllQuestSequenceStopConditionsSubscriber.InvokeFunc(); + if (result == null || result.Count == 0) + { + log.Information("[StopCondition] No quest sequence stop conditions configured (empty or null result)"); + return new Dictionary(); + } + log.Information($"[StopCondition] Found {result.Count} quest sequence stop condition(s)"); + return result; + } + catch (Exception ex) + { + log.Error("[StopCondition] Error getting all quest sequence stop conditions: " + ex.Message); + return new Dictionary(); + } + } + + public int GetDefaultDutyMode() + { + TryEnsureAvailable(); + if (!IsAvailable || getDefaultDutyModeSubscriber == null) + { + log.Debug("[QuestionableIPC] Cannot get default duty mode - Questionable not available"); + return 0; + } + try + { + int result = getDefaultDutyModeSubscriber.InvokeFunc(); + log.Debug($"[QuestionableIPC] Default Duty Mode: {result}"); + return result; + } + catch (Exception ex) + { + log.Error("[QuestionableIPC] GetDefaultDutyMode failed: " + ex.Message); + return 0; + } + } + + public bool SetDefaultDutyMode(int dutyMode) + { + TryEnsureAvailable(); + if (!IsAvailable || setDefaultDutyModeSubscriber == null) + { + log.Debug("[QuestionableIPC] Cannot set default duty mode - Questionable not available"); + return false; + } + try + { + bool result = setDefaultDutyModeSubscriber.InvokeFunc(dutyMode); + log.Information($"[QuestionableIPC] Set Default Duty Mode to {dutyMode}: {result}"); + return result; + } + catch (Exception ex) + { + log.Error("[QuestionableIPC] SetDefaultDutyMode failed: " + ex.Message); + return false; + } + } + + public bool ValidateFeatureCompatibility() + { + if (!IsAvailable) + { + return false; + } + try + { + if (getAllQuestSequenceStopConditionsSubscriber == null) + { + return false; + } + if (getLevelStopConditionSubscriber == null) + { + return false; + } + if (getAlliedSocietyOptimalQuestsSubscriber == null) + { + return false; + } + if (getDefaultDutyModeSubscriber == null) + { + return false; + } + try + { + getAllQuestSequenceStopConditionsSubscriber.InvokeFunc(); + } + catch + { + return false; + } + return true; + } + catch + { + return false; + } + } + + public void Dispose() + { + IsAvailable = false; + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/StepData.cs b/QuestionableCompanion/QuestionableCompanion.Services/StepData.cs new file mode 100644 index 0000000..69544c9 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/StepData.cs @@ -0,0 +1,18 @@ +using System.Numerics; + +namespace QuestionableCompanion.Services; + +public class StepData +{ + public required string QuestId { get; init; } + + public required byte Sequence { get; init; } + + public required byte Step { get; init; } + + public required string InteractionType { get; init; } + + public Vector3? Position { get; init; } + + public ushort TerritoryId { get; init; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/StepsOfFaithHandler.cs b/QuestionableCompanion/QuestionableCompanion.Services/StepsOfFaithHandler.cs new file mode 100644 index 0000000..980b68d --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/StepsOfFaithHandler.cs @@ -0,0 +1,161 @@ +using System; +using System.Collections.Generic; +using System.Threading; +using Dalamud.Game.ClientState.Conditions; +using Dalamud.Game.ClientState.Objects.SubKinds; +using Dalamud.Plugin.Services; + +namespace QuestionableCompanion.Services; + +public class StepsOfFaithHandler : IDisposable +{ + private readonly ICondition condition; + + private readonly IPluginLog log; + + private readonly IClientState clientState; + + private readonly ICommandManager commandManager; + + private readonly IFramework framework; + + private readonly Configuration config; + + private bool isActive; + + private readonly Dictionary characterHandledStatus = new Dictionary(); + + private const uint StepsOfFaithQuestId = 4591u; + + public bool IsActive => isActive; + + public bool IsStepsOfFaithQuest(uint questId) + { + return questId == 4591; + } + + public StepsOfFaithHandler(ICondition condition, IPluginLog log, IClientState clientState, ICommandManager commandManager, IFramework framework, Configuration config) + { + this.condition = condition; + this.log = log; + this.clientState = clientState; + this.commandManager = commandManager; + this.framework = framework; + this.config = config; + log.Information("[StepsOfFaith] Handler initialized"); + } + + public bool ShouldActivate(uint questId, bool isInSoloDuty) + { + if (isActive) + { + return false; + } + if (questId != 4591) + { + return false; + } + if (!isInSoloDuty) + { + return false; + } + string characterName = GetCurrentCharacterName(); + if (string.IsNullOrEmpty(characterName)) + { + return false; + } + if (characterHandledStatus.GetValueOrDefault(characterName, defaultValue: false)) + { + log.Debug("[StepsOfFaith] Character " + characterName + " already handled SoF - skipping"); + return false; + } + log.Information("[StepsOfFaith] Handler will activate for " + characterName); + return true; + } + + public void Execute(string characterName) + { + isActive = true; + if (!string.IsNullOrEmpty(characterName)) + { + characterHandledStatus[characterName] = true; + log.Information("[StepsOfFaith] Marked " + characterName + " as handled"); + } + log.Information("[StepsOfFaith] ========================================"); + log.Information("[StepsOfFaith] === STEPS OF FAITH HANDLER ACTIVATED ==="); + log.Information("[StepsOfFaith] ========================================"); + try + { + log.Information("[StepsOfFaith] Waiting for conditions to clear..."); + DateTime startTime = DateTime.Now; + TimeSpan maxWaitTime = TimeSpan.FromSeconds(6000L); + while (DateTime.Now - startTime < maxWaitTime) + { + bool hasCondition29 = condition[ConditionFlag.Occupied]; + bool hasCondition63 = condition[ConditionFlag.SufferingStatusAffliction63]; + if (!hasCondition29 && !hasCondition63) + { + log.Information("[StepsOfFaith] Conditions cleared!"); + break; + } + if ((DateTime.Now - startTime).TotalSeconds % 5.0 < 0.1) + { + log.Information($"[StepsOfFaith] Waiting... (29: {hasCondition29}, 63: {hasCondition63})"); + } + Thread.Sleep(200); + } + log.Information("[StepsOfFaith] Waiting 25s for stabilization..."); + Thread.Sleep(25000); + log.Information("[StepsOfFaith] Moving to target position..."); + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/vnav moveto 2.8788917064667 0.0 293.36273193359"); + }); + log.Information("[StepsOfFaith] Enabling combat commands..."); + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/rsr auto"); + Thread.Sleep(100); + commandManager.ProcessCommand("/vbmai on"); + Thread.Sleep(100); + commandManager.ProcessCommand("/bmrai on"); + }); + log.Information("[StepsOfFaith] === HANDLER COMPLETE ==="); + } + catch (Exception ex) + { + log.Error("[StepsOfFaith] Error: " + ex.Message); + } + finally + { + isActive = false; + } + } + + public void Reset() + { + isActive = false; + log.Information("[StepsOfFaith] Active state reset (character completion status preserved)"); + } + + private string GetCurrentCharacterName() + { + try + { + IPlayerCharacter player = clientState.LocalPlayer; + if (player != null) + { + return $"{player.Name}@{player.HomeWorld.Value.Name}"; + } + } + catch (Exception ex) + { + log.Error("[StepsOfFaith] Failed to get character name: " + ex.Message); + } + return string.Empty; + } + + public void Dispose() + { + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/StopConditionData.cs b/QuestionableCompanion/QuestionableCompanion.Services/StopConditionData.cs new file mode 100644 index 0000000..3c8fb66 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/StopConditionData.cs @@ -0,0 +1,8 @@ +namespace QuestionableCompanion.Services; + +public class StopConditionData +{ + public required bool Enabled { get; init; } + + public required int TargetValue { get; init; } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/SubmarineManager.cs b/QuestionableCompanion/QuestionableCompanion.Services/SubmarineManager.cs new file mode 100644 index 0000000..53dbed5 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/SubmarineManager.cs @@ -0,0 +1,447 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Text.RegularExpressions; +using Dalamud.Plugin.Services; +using Newtonsoft.Json.Linq; + +namespace QuestionableCompanion.Services; + +public class SubmarineManager : IDisposable +{ + private readonly IPluginLog log; + + private readonly AutoRetainerIPC autoRetainerIPC; + + private readonly Configuration config; + + private readonly ICommandManager? commandManager; + + private readonly IFramework? framework; + + private DateTime lastSubmarineCheck = DateTime.MinValue; + + private DateTime submarineReloginCooldownEnd = DateTime.MinValue; + + private DateTime submarineNoAvailableWaitEnd = DateTime.MinValue; + + private bool submarinesPaused; + + private bool externalPause; + + private bool submarinesWaitingForSeq0; + + private bool submarineReloginInProgress; + + private bool submarineJustCompleted; + + private string? originalCharacterForSubmarines; + + public bool IsSubmarinePaused + { + get + { + if (!submarinesPaused) + { + return externalPause; + } + return true; + } + } + + public bool IsWaitingForSequence0 => submarinesWaitingForSeq0; + + public bool IsReloginInProgress => submarineReloginInProgress; + + public bool IsSubmarineJustCompleted => submarineJustCompleted; + + public void SetExternalPause(bool paused) + { + externalPause = paused; + log.Information($"[SubmarineManager] External pause set to: {paused}"); + } + + public SubmarineManager(IPluginLog log, AutoRetainerIPC autoRetainerIPC, Configuration config, ICommandManager? commandManager = null, IFramework? framework = null) + { + this.log = log; + this.autoRetainerIPC = autoRetainerIPC; + this.config = config; + this.commandManager = commandManager; + this.framework = framework; + log.Information("[SubmarineManager] Service initialized"); + } + + private string? GetConfigPath() + { + try + { + string userProfile = Environment.GetEnvironmentVariable("USERPROFILE"); + if (string.IsNullOrEmpty(userProfile)) + { + string username = Environment.GetEnvironmentVariable("USERNAME"); + if (string.IsNullOrEmpty(username)) + { + log.Warning("[SubmarineManager] Could not resolve USERPROFILE or USERNAME"); + return null; + } + userProfile = "C:\\Users\\" + username; + } + _003C_003Ey__InlineArray7 buffer = default(_003C_003Ey__InlineArray7); + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 0) = userProfile; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 1) = "AppData"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 2) = "Roaming"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 3) = "XIVLauncher"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 4) = "pluginConfigs"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 5) = "AutoRetainer"; + global::_003CPrivateImplementationDetails_003E.InlineArrayElementRef<_003C_003Ey__InlineArray7, string>(ref buffer, 6) = "DefaultConfig.json"; + return Path.Combine(global::_003CPrivateImplementationDetails_003E.InlineArrayAsReadOnlySpan<_003C_003Ey__InlineArray7, string>(in buffer, 7)); + } + catch (Exception ex) + { + log.Error("[SubmarineManager] Error resolving config path: " + ex.Message); + return null; + } + } + + public bool CheckSubmarines() + { + if (!config.EnableSubmarineCheck || externalPause) + { + return false; + } + string configPath = GetConfigPath(); + if (string.IsNullOrEmpty(configPath)) + { + log.Warning("[SubmarineManager] Could not resolve config path"); + return false; + } + if (!File.Exists(configPath)) + { + log.Debug("[SubmarineManager] Config file not found: " + configPath); + return false; + } + try + { + string content = File.ReadAllText(configPath); + if (string.IsNullOrEmpty(content)) + { + log.Warning("[SubmarineManager] Config file is empty"); + return false; + } + List returnTimes = ParseReturnTimes(content); + if (returnTimes.Count == 0) + { + return false; + } + long now = DateTimeOffset.UtcNow.ToUnixTimeSeconds(); + int available = 0; + long? minDelta = null; + foreach (long item in returnTimes) + { + long delta = item - now; + if (delta <= 0) + { + available++; + } + else if (!minDelta.HasValue || delta < minDelta.Value) + { + minDelta = delta; + } + } + if (available > 0) + { + string plural = ((available == 1) ? "Sub" : "Subs"); + log.Information($"[SubmarineManager] {available} {plural} available - pausing quest rotation!"); + return true; + } + if (minDelta.HasValue && minDelta.Value > 0) + { + int minutes = Math.Max(0, (int)Math.Ceiling((double)minDelta.Value / 60.0)); + string plural2 = ((minutes == 1) ? "minute" : "minutes"); + log.Debug($"[SubmarineManager] Next submarine in {minutes} {plural2}"); + } + return false; + } + catch (Exception ex) + { + log.Error("[SubmarineManager] Error checking submarines: " + ex.Message); + return false; + } + } + + public int CheckSubmarinesSoon() + { + if (!config.EnableSubmarineCheck || externalPause) + { + return 0; + } + string configPath = GetConfigPath(); + if (string.IsNullOrEmpty(configPath) || !File.Exists(configPath)) + { + return 0; + } + try + { + string content = File.ReadAllText(configPath); + if (string.IsNullOrEmpty(content)) + { + return 0; + } + List returnTimes = ParseReturnTimes(content); + if (returnTimes.Count == 0) + { + return 0; + } + long now = DateTimeOffset.UtcNow.ToUnixTimeSeconds(); + long? minDelta = null; + int availableNow = 0; + foreach (long item in returnTimes) + { + long delta = item - now; + if (delta <= 0) + { + availableNow++; + } + else if (delta <= 120 && (!minDelta.HasValue || delta < minDelta.Value)) + { + minDelta = delta; + } + } + if (availableNow > 0) + { + log.Debug($"[SubmarineManager] {availableNow} submarines ready NOW - continue Multi-Mode"); + return 999; + } + if (minDelta.HasValue) + { + int minutes = (int)Math.Ceiling((double)minDelta.Value / 60.0); + log.Debug($"[SubmarineManager] Submarine will be ready in {minDelta.Value} seconds ({minutes} min) - waiting before character switch"); + return (int)minDelta.Value; + } + if (submarineNoAvailableWaitEnd == DateTime.MinValue) + { + submarineNoAvailableWaitEnd = DateTime.Now.AddSeconds(60.0); + log.Information("[SubmarineManager] No submarines available - waiting 60 seconds before relog"); + return 60; + } + if (DateTime.Now < submarineNoAvailableWaitEnd) + { + int remaining = (int)(submarineNoAvailableWaitEnd - DateTime.Now).TotalSeconds; + log.Debug($"[SubmarineManager] Waiting {remaining}s before relog..."); + return remaining; + } + submarineNoAvailableWaitEnd = DateTime.MinValue; + return 0; + } + catch (Exception ex) + { + log.Error("[SubmarineManager] Error checking submarines soon: " + ex.Message); + return 0; + } + } + + private List ParseReturnTimes(string jsonContent) + { + List returnTimes = new List(); + try + { + JObject json = JObject.Parse(jsonContent); + HashSet enabledSubs = new HashSet(StringComparer.OrdinalIgnoreCase); + IEnumerable enumerable = json.SelectTokens("$..EnabledSubs"); + int arrayCount = 0; + foreach (JToken item in enumerable) + { + if (!(item is JArray enabledSubsArray)) + { + continue; + } + arrayCount++; + foreach (JToken item2 in enabledSubsArray) + { + string subName = item2.Value(); + if (!string.IsNullOrEmpty(subName)) + { + enabledSubs.Add(subName); + } + } + } + if (arrayCount > 0) + { + if (enabledSubs.Count > 0) + { + log.Information($"[SubmarineManager] Found {enabledSubs.Count} unique submarine name(s) across {arrayCount} character(s): {string.Join(", ", enabledSubs)}"); + } + else + { + log.Information($"[SubmarineManager] Found {arrayCount} EnabledSubs array(s) but all empty - NO submarines will be checked"); + } + FindReturnTimes(json, returnTimes, enabledSubs); + if (returnTimes.Count > 0) + { + log.Information($"[SubmarineManager] Total submarines to monitor: {returnTimes.Count} (including same-named subs from different characters)"); + } + } + else + { + log.Information("[SubmarineManager] No EnabledSubs found in config - checking all submarines"); + FindReturnTimes(json, returnTimes); + } + } + catch + { + string pattern = "\"ReturnTime\"\\s*:\\s*(\\d+)"; + foreach (Match match in Regex.Matches(jsonContent, pattern)) + { + if (match.Groups.Count > 1 && long.TryParse(match.Groups[1].Value, out var timestamp)) + { + returnTimes.Add(timestamp); + } + } + } + return returnTimes; + } + + private void FindReturnTimes(JToken token, List returnTimes, HashSet? enabledSubs = null) + { + if (token is JObject obj) + { + if (obj.TryGetValue("Name", out JToken nameToken) && obj.TryGetValue("ReturnTime", out JToken returnTimeToken)) + { + string submarineName = nameToken.Value(); + if ((enabledSubs == null || (submarineName != null && enabledSubs.Contains(submarineName))) && returnTimeToken.Type == JTokenType.Integer) + { + long returnTime = returnTimeToken.Value(); + returnTimes.Add(returnTime); + } + } + { + foreach (JProperty property in obj.Properties()) + { + FindReturnTimes(property.Value, returnTimes, enabledSubs); + } + return; + } + } + if (!(token is JArray array)) + { + return; + } + foreach (JToken item in array) + { + FindReturnTimes(item, returnTimes, enabledSubs); + } + } + + public void StartSubmarineWait(string currentCharacter) + { + submarinesWaitingForSeq0 = true; + originalCharacterForSubmarines = currentCharacter; + log.Information("[SubmarineManager] Waiting for Sequence 0 completion before enabling Multi-Mode"); + } + + public void EnableMultiMode() + { + if (!autoRetainerIPC.IsAvailable) + { + log.Warning("[SubmarineManager] AutoRetainer not available - cannot enable Multi-Mode"); + return; + } + try + { + if (autoRetainerIPC.GetMultiModeEnabled()) + { + log.Information("[SubmarineManager] Multi-Mode is already enabled - skipping activation"); + submarinesPaused = true; + submarinesWaitingForSeq0 = false; + return; + } + if (commandManager != null && framework != null) + { + log.Information("[SubmarineManager] Sending /ays multi e command..."); + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/ays multi e"); + }).Wait(); + log.Information("[SubmarineManager] ✓ /ays multi e command sent"); + } + autoRetainerIPC.SetMultiModeEnabled(enabled: true); + submarinesPaused = true; + submarinesWaitingForSeq0 = false; + log.Information("[SubmarineManager] Multi-Mode enabled - quest automation paused"); + } + catch (Exception ex) + { + log.Error("[SubmarineManager] Failed to enable Multi-Mode: " + ex.Message); + } + } + + public void DisableMultiModeAndReturn() + { + if (!autoRetainerIPC.IsAvailable) + { + log.Warning("[SubmarineManager] AutoRetainer not available"); + return; + } + try + { + if (commandManager != null && framework != null) + { + log.Information("[SubmarineManager] Sending /ays multi d command..."); + framework.RunOnFrameworkThread(delegate + { + commandManager.ProcessCommand("/ays multi d"); + }).Wait(); + log.Information("[SubmarineManager] ✓ /ays multi d command sent"); + } + autoRetainerIPC.SetMultiModeEnabled(enabled: false); + log.Information("[SubmarineManager] Multi-Mode disabled - starting return to original character"); + submarineNoAvailableWaitEnd = DateTime.MinValue; + if (!string.IsNullOrEmpty(originalCharacterForSubmarines)) + { + submarineReloginInProgress = true; + log.Information("[SubmarineManager] Returning to original character: " + originalCharacterForSubmarines); + } + } + catch (Exception ex) + { + log.Error("[SubmarineManager] Failed to disable Multi-Mode: " + ex.Message); + } + } + + public void CompleteSubmarineRelog() + { + submarineReloginInProgress = false; + submarinesPaused = false; + submarineJustCompleted = true; + submarineReloginCooldownEnd = DateTime.Now.AddSeconds(config.SubmarineReloginCooldown); + log.Information($"[SubmarineManager] Submarine rotation complete - cooldown active for {config.SubmarineReloginCooldown} seconds"); + } + + public bool IsSubmarineCooldownActive() + { + return DateTime.Now < submarineReloginCooldownEnd; + } + + public void ClearSubmarineJustCompleted() + { + submarineJustCompleted = false; + log.Information("[SubmarineManager] Cooldown expired - submarine checks re-enabled"); + } + + public void Reset() + { + submarinesPaused = false; + submarinesWaitingForSeq0 = false; + submarineReloginInProgress = false; + submarineJustCompleted = false; + originalCharacterForSubmarines = null; + submarineReloginCooldownEnd = DateTime.MinValue; + log.Information("[SubmarineManager] State reset"); + } + + public void Dispose() + { + Reset(); + log.Information("[SubmarineManager] Service disposed"); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Services/VNavmeshIPC.cs b/QuestionableCompanion/QuestionableCompanion.Services/VNavmeshIPC.cs new file mode 100644 index 0000000..ce01469 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Services/VNavmeshIPC.cs @@ -0,0 +1,62 @@ +using System; +using System.Numerics; +using Dalamud.Plugin; +using Dalamud.Plugin.Ipc; + +namespace QuestionableCompanion.Services; + +public class VNavmeshIPC : IDisposable +{ + private readonly ICallGateSubscriber pointOnFloorSubscriber; + + private readonly ICallGateSubscriber nearestPointSubscriber; + + private readonly ICallGateSubscriber isReadySubscriber; + + public VNavmeshIPC(IDalamudPluginInterface pluginInterface) + { + pointOnFloorSubscriber = pluginInterface.GetIpcSubscriber("vnavmesh.Query.Mesh.PointOnFloor"); + nearestPointSubscriber = pluginInterface.GetIpcSubscriber("vnavmesh.Query.Mesh.NearestPoint"); + isReadySubscriber = pluginInterface.GetIpcSubscriber("vnavmesh.Nav.IsReady"); + } + + public bool IsReady() + { + try + { + return isReadySubscriber.InvokeFunc(); + } + catch + { + return false; + } + } + + public Vector3? FindPointOnFloor(Vector3 position, bool allowUnlandable = false, float searchRadius = 10f) + { + try + { + return pointOnFloorSubscriber.InvokeFunc(position, allowUnlandable, searchRadius); + } + catch (Exception) + { + return null; + } + } + + public Vector3? FindNearestPoint(Vector3 position, float horizontalRadius = 10f, float verticalRadius = 5f) + { + try + { + return nearestPointSubscriber.InvokeFunc(position, horizontalRadius, verticalRadius); + } + catch (Exception) + { + return null; + } + } + + public void Dispose() + { + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Windows/AlliedSocietyPriorityWindow.cs b/QuestionableCompanion/QuestionableCompanion.Windows/AlliedSocietyPriorityWindow.cs new file mode 100644 index 0000000..3e35ba6 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Windows/AlliedSocietyPriorityWindow.cs @@ -0,0 +1,171 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Numerics; +using Dalamud.Bindings.ImGui; +using Dalamud.Interface; +using Dalamud.Interface.Windowing; +using QuestionableCompanion.Helpers; +using QuestionableCompanion.Models; +using QuestionableCompanion.Services; + +namespace QuestionableCompanion.Windows; + +public class AlliedSocietyPriorityWindow : Window, IDisposable +{ + private readonly Configuration configuration; + + private readonly AlliedSocietyDatabase database; + + private List editingPriorities = new List(); + + private int? draggedIndex; + + private const string DragDropId = "ALLIED_SOCIETY_PRIORITY"; + + private readonly Dictionary societyNames = new Dictionary + { + { 1, "Amalj'aa" }, + { 2, "Sylphs" }, + { 3, "Kobolds" }, + { 4, "Sahagin" }, + { 5, "Ixal" }, + { 6, "Vanu Vanu" }, + { 7, "Vath" }, + { 8, "Moogles" }, + { 9, "Kojin" }, + { 10, "Ananta" }, + { 11, "Namazu" }, + { 12, "Pixies" }, + { 13, "Qitari" }, + { 14, "Dwarves" }, + { 15, "Arkasodara" }, + { 16, "Omicrons" }, + { 17, "Loporrits" }, + { 18, "Pelupelu" }, + { 19, "Mamool Ja" }, + { 20, "Yok Huy" } + }; + + public AlliedSocietyPriorityWindow(Configuration configuration, AlliedSocietyDatabase database) + : base("Allied Society Priority Configuration", ImGuiWindowFlags.NoCollapse) + { + this.configuration = configuration; + this.database = database; + base.Size = new Vector2(400f, 600f); + base.SizeCondition = ImGuiCond.FirstUseEver; + } + + public void Dispose() + { + } + + public override void OnOpen() + { + if (configuration.AlliedSociety.RotationConfig.Priorities.Count == 0) + { + configuration.AlliedSociety.RotationConfig.InitializeDefaults(); + database.SaveToConfig(); + } + editingPriorities = (from p in configuration.AlliedSociety.RotationConfig.Priorities + orderby p.Order + select new AlliedSocietyPriority + { + SocietyId = p.SocietyId, + Enabled = p.Enabled, + Order = p.Order + }).ToList(); + } + + public override void Draw() + { + ImGui.TextWrapped("Drag societies to reorder priorities. Uncheck to disable specific societies."); + ImGui.Separator(); + float availableHeight = ImGui.GetWindowSize().Y - 120f; + ImGui.BeginChild("PriorityList", new Vector2(0f, availableHeight), border: true); + for (int i = 0; i < editingPriorities.Count; i++) + { + AlliedSocietyPriority priority = editingPriorities[i]; + string name = (societyNames.ContainsKey(priority.SocietyId) ? societyNames[priority.SocietyId] : $"Unknown ({priority.SocietyId})"); + ImGui.PushID(i); + if (draggedIndex == i) + { + uint highlightColor = ImGui.ColorConvertFloat4ToU32(new Vector4(0f, 0.7f, 0f, 0.3f)); + Vector2 cursorPos = ImGui.GetCursorScreenPos(); + Vector2 itemSize = new Vector2(ImGui.GetContentRegionAvail().X, ImGui.GetFrameHeight()); + ImGui.GetWindowDrawList().AddRectFilled(cursorPos, cursorPos + itemSize, highlightColor); + } + ImGui.PushFont(UiBuilder.IconFont); + ImU8String label = new ImU8String(6, 1); + label.AppendFormatted(FontAwesomeIcon.ArrowsUpDownLeftRight.ToIconString()); + label.AppendLiteral("##drag"); + ImGui.Button(label); + ImGui.PopFont(); + if (ImGui.IsItemHovered()) + { + ImGui.SetMouseCursor(ImGuiMouseCursor.ResizeAll); + } + if (ImGui.BeginDragDropSource()) + { + draggedIndex = i; + ImGuiDragDrop.SetDragDropPayload("ALLIED_SOCIETY_PRIORITY", i); + ImGui.Text(name); + ImGui.EndDragDropSource(); + } + else if (draggedIndex == i && !ImGui.IsMouseDown(ImGuiMouseButton.Left)) + { + draggedIndex = null; + } + if (ImGui.BeginDragDropTarget()) + { + if (ImGuiDragDrop.AcceptDragDropPayload("ALLIED_SOCIETY_PRIORITY", out var sourceIndex) && sourceIndex != i) + { + AlliedSocietyPriority item = editingPriorities[sourceIndex]; + editingPriorities.RemoveAt(sourceIndex); + editingPriorities.Insert(i, item); + UpdateOrders(); + draggedIndex = i; + } + ImGui.EndDragDropTarget(); + } + ImGui.SameLine(); + bool enabled = priority.Enabled; + ImU8String label2 = new ImU8String(9, 0); + label2.AppendLiteral("##enabled"); + if (ImGui.Checkbox(label2, ref enabled)) + { + priority.Enabled = enabled; + } + ImGui.SameLine(); + ImGui.Text(name); + ImGui.PopID(); + } + ImGui.EndChild(); + ImGui.Separator(); + if (ImGui.Button("Save")) + { + Save(); + base.IsOpen = false; + } + ImGui.SameLine(); + if (ImGui.Button("Cancel")) + { + base.IsOpen = false; + } + } + + private void UpdateOrders() + { + for (int i = 0; i < editingPriorities.Count; i++) + { + editingPriorities[i].Order = i; + } + } + + private void Save() + { + UpdateOrders(); + configuration.AlliedSociety.RotationConfig.Priorities = editingPriorities; + database.SaveToConfig(); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Windows/ConfigWindow.cs b/QuestionableCompanion/QuestionableCompanion.Windows/ConfigWindow.cs new file mode 100644 index 0000000..7cb7e59 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Windows/ConfigWindow.cs @@ -0,0 +1,564 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Numerics; +using Dalamud.Bindings.ImGui; +using Dalamud.Interface.Windowing; +using QuestionableCompanion.Services; + +namespace QuestionableCompanion.Windows; + +public class ConfigWindow : Window, IDisposable +{ + private readonly Configuration configuration; + + private readonly Plugin plugin; + + public ConfigWindow(Plugin plugin) + : base("Questionable Companion Settings###QCSettings") + { + base.Size = new Vector2(600f, 400f); + base.SizeCondition = ImGuiCond.FirstUseEver; + this.plugin = plugin; + configuration = plugin.Configuration; + } + + public void Dispose() + { + } + + public override void PreDraw() + { + if (configuration.IsConfigWindowMovable) + { + base.Flags &= ~ImGuiWindowFlags.NoMove; + } + else + { + base.Flags |= ImGuiWindowFlags.NoMove; + } + } + + public override void Draw() + { + ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(1f, 0.8f, 0.2f, 1f)); + ImGui.TextWrapped("Configuration Moved!"); + ImGui.PopStyleColor(); + ImGui.Spacing(); + ImGui.Separator(); + ImGui.Spacing(); + ImGui.TextWrapped("The configuration interface has been moved to the new Main Window for a better user experience."); + ImGui.Spacing(); + ImGui.TextWrapped("All settings are now available in the Main Window with improved organization and features:"); + ImGui.Spacing(); + ImGui.BulletText("Quest Rotation Management"); + ImGui.BulletText("Event Quest Automation"); + ImGui.BulletText("MSQ Progress Tracking"); + ImGui.BulletText("DC Travel Configuration"); + ImGui.BulletText("Advanced Settings"); + ImGui.BulletText("And much more!"); + ImGui.Spacing(); + ImGui.Separator(); + ImGui.Spacing(); + if (ImGui.Button(size: new Vector2(ImGui.GetContentRegionAvail().X, 50f), label: "Open Main Window (Settings Tab)")) + { + plugin.ToggleMainUi(); + base.IsOpen = false; + } + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(0.7f, 0.7f, 0.7f, 1f)); + ImGui.TextWrapped("This legacy configuration window will be removed in a future update."); + ImGui.TextWrapped("Please use the Main Window for all configuration needs."); + ImGui.PopStyleColor(); + } + + private void DrawGeneralTab() + { + ImGui.Text("General Settings"); + ImGui.Separator(); + ImGui.Spacing(); + bool autoStart = configuration.AutoStartOnLogin; + if (ImGui.Checkbox("Auto-start on login", ref autoStart)) + { + configuration.AutoStartOnLogin = autoStart; + configuration.Save(); + } + bool dryRun = configuration.EnableDryRun; + if (ImGui.Checkbox("Enable Dry Run Mode (simulate without executing)", ref dryRun)) + { + configuration.EnableDryRun = dryRun; + configuration.Save(); + } + bool restoreState = configuration.RestoreStateOnLoad; + if (ImGui.Checkbox("Restore state on plugin load", ref restoreState)) + { + configuration.RestoreStateOnLoad = restoreState; + configuration.Save(); + } + ImGui.Spacing(); + ImGui.Text("Execution Settings"); + ImGui.Separator(); + ImGui.Spacing(); + int maxRetries = configuration.MaxRetryAttempts; + if (ImGui.SliderInt("Max retry attempts", ref maxRetries, 1, 10)) + { + configuration.MaxRetryAttempts = maxRetries; + configuration.Save(); + } + int switchDelay = configuration.CharacterSwitchDelay; + if (ImGui.SliderInt("Character switch delay (seconds)", ref switchDelay, 3, 15)) + { + configuration.CharacterSwitchDelay = switchDelay; + configuration.Save(); + } + ImGui.Spacing(); + ImGui.Text("Logging Settings"); + ImGui.Separator(); + ImGui.Spacing(); + int maxLogs = configuration.MaxLogEntries; + if (ImGui.SliderInt("Max log entries", ref maxLogs, 50, 500)) + { + configuration.MaxLogEntries = maxLogs; + configuration.Save(); + } + bool showDebug = configuration.ShowDebugLogs; + if (ImGui.Checkbox("Show debug logs", ref showDebug)) + { + configuration.ShowDebugLogs = showDebug; + configuration.Save(); + } + bool logToFile = configuration.LogToFile; + if (ImGui.Checkbox("Log to file", ref logToFile)) + { + configuration.LogToFile = logToFile; + configuration.Save(); + } + ImGui.Spacing(); + ImGui.Text("UI Settings"); + ImGui.Separator(); + ImGui.Spacing(); + bool movable = configuration.IsConfigWindowMovable; + if (ImGui.Checkbox("Movable config window", ref movable)) + { + configuration.IsConfigWindowMovable = movable; + configuration.Save(); + } + } + + private void DrawAdvancedFeaturesTab() + { + ImGui.TextColored(new Vector4(0.3f, 0.8f, 1f, 1f), "Submarine Management"); + ImGui.Separator(); + ImGui.Spacing(); + bool enableSubmarineCheck = configuration.EnableSubmarineCheck; + if (ImGui.Checkbox("Enable Submarine Monitoring", ref enableSubmarineCheck)) + { + configuration.EnableSubmarineCheck = enableSubmarineCheck; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Automatically monitor submarines and pause quest rotation when submarines are ready"); + } + if (configuration.EnableSubmarineCheck) + { + ImGui.Indent(); + int submarineCheckInterval = configuration.SubmarineCheckInterval; + if (ImGui.SliderInt("Check Interval (seconds)", ref submarineCheckInterval, 30, 300)) + { + configuration.SubmarineCheckInterval = submarineCheckInterval; + configuration.Save(); + } + int submarineReloginCooldown = configuration.SubmarineReloginCooldown; + if (ImGui.SliderInt("Cooldown after Relog (seconds)", ref submarineReloginCooldown, 60, 300)) + { + configuration.SubmarineReloginCooldown = submarineReloginCooldown; + configuration.Save(); + } + int submarineWaitTime = configuration.SubmarineWaitTime; + if (ImGui.SliderInt("Wait time before submarine (seconds)", ref submarineWaitTime, 10, 120)) + { + configuration.SubmarineWaitTime = submarineWaitTime; + configuration.Save(); + } + ImGui.Unindent(); + } + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(0.3f, 0.8f, 1f, 1f), "Movement Monitor"); + ImGui.Separator(); + ImGui.Spacing(); + bool enableMovementMonitor = configuration.EnableMovementMonitor; + if (ImGui.Checkbox("Enable Movement Monitor", ref enableMovementMonitor)) + { + configuration.EnableMovementMonitor = enableMovementMonitor; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Automatically detect if player is stuck and send /qst reload"); + } + if (configuration.EnableMovementMonitor) + { + ImGui.Indent(); + int movementCheckInterval = configuration.MovementCheckInterval; + if (ImGui.SliderInt("Check Interval (seconds)##movement", ref movementCheckInterval, 3, 30)) + { + configuration.MovementCheckInterval = movementCheckInterval; + configuration.Save(); + } + int movementStuckThreshold = configuration.MovementStuckThreshold; + if (ImGui.SliderInt("Stuck Threshold (seconds)", ref movementStuckThreshold, 15, 120)) + { + configuration.MovementStuckThreshold = movementStuckThreshold; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Time without movement before sending /qst reload"); + } + ImGui.Unindent(); + } + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(1f, 0.5f, 0.3f, 1f), "Combat Handling"); + ImGui.Separator(); + ImGui.Spacing(); + bool enableCombatHandling = configuration.EnableCombatHandling; + if (ImGui.Checkbox("Enable Combat Handling", ref enableCombatHandling)) + { + configuration.EnableCombatHandling = enableCombatHandling; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Automatically enable RSR/VBMAI/BMRAI when HP drops below threshold during combat"); + } + if (configuration.EnableCombatHandling) + { + ImGui.Indent(); + int combatHPThreshold = configuration.CombatHPThreshold; + if (ImGui.SliderInt("HP Threshold (%)", ref combatHPThreshold, 1, 99)) + { + configuration.CombatHPThreshold = combatHPThreshold; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Enable combat automation when HP drops below this percentage\nCommands: /rsr manual, /vbmai on, /bmrai on"); + } + ImGui.TextWrapped("When HP drops below threshold:"); + ImGui.BulletText("/rsr manual"); + ImGui.BulletText("/vbmai on"); + ImGui.BulletText("/bmrai on"); + ImGui.Spacing(); + ImGui.TextWrapped("When combat ends:"); + ImGui.BulletText("/rsr off"); + ImGui.BulletText("/vbmai off"); + ImGui.BulletText("/bmrai off"); + ImGui.Unindent(); + } + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(1f, 0.3f, 0.3f, 1f), "Death Handling"); + ImGui.Separator(); + ImGui.Spacing(); + bool enableDeathHandling = configuration.EnableDeathHandling; + if (ImGui.Checkbox("Enable Death Handling", ref enableDeathHandling)) + { + configuration.EnableDeathHandling = enableDeathHandling; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Automatically respawn when player dies"); + } + if (configuration.EnableDeathHandling) + { + ImGui.Indent(); + int deathRespawnDelay = configuration.DeathRespawnDelay; + if (ImGui.SliderInt("Teleport Delay (seconds)", ref deathRespawnDelay, 1, 30)) + { + configuration.DeathRespawnDelay = deathRespawnDelay; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Time to wait after respawn before teleporting back to death location"); + } + ImGui.Spacing(); + ImGui.TextWrapped("On Death:"); + ImGui.BulletText("Detect 0% HP"); + ImGui.BulletText("Save position & territory"); + ImGui.BulletText("Auto-click SelectYesNo (respawn)"); + ImU8String text = new ImU8String(13, 1); + text.AppendLiteral("Wait "); + text.AppendFormatted(configuration.DeathRespawnDelay); + text.AppendLiteral(" seconds"); + ImGui.BulletText(text); + ImGui.BulletText("Teleport back to death location"); + ImGui.Unindent(); + } + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(0.3f, 0.8f, 1f, 1f), "Logging Settings"); + ImGui.Separator(); + ImGui.Spacing(); + bool logToDalamud = configuration.LogToDalamud; + if (ImGui.Checkbox("Log to Dalamud Log", ref logToDalamud)) + { + configuration.LogToDalamud = logToDalamud; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Enable to also log to Dalamud log (can cause spam)"); + } + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(0.3f, 0.8f, 1f, 1f), "Dungeon Automation"); + ImGui.Separator(); + ImGui.Spacing(); + bool enableAutoDutyUnsynced = configuration.EnableAutoDutyUnsynced; + if (ImGui.Checkbox("Enable AutoDuty Unsynced", ref enableAutoDutyUnsynced)) + { + configuration.EnableAutoDutyUnsynced = enableAutoDutyUnsynced; + configuration.Save(); + plugin.GetDungeonAutomation()?.SetDutyModeBasedOnConfig(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Run dungeons unsynced for faster completion"); + } + if (configuration.EnableAutoDutyUnsynced) + { + ImGui.Indent(); + int autoDutyPartySize = configuration.AutoDutyPartySize; + if (ImGui.SliderInt("Party Size Check (members)", ref autoDutyPartySize, 1, 8)) + { + configuration.AutoDutyPartySize = autoDutyPartySize; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Minimum party size required before starting dungeon"); + } + int autoDutyMaxWaitForParty = configuration.AutoDutyMaxWaitForParty; + if (ImGui.SliderInt("Max Wait for Party (seconds)", ref autoDutyMaxWaitForParty, 10, 120)) + { + configuration.AutoDutyMaxWaitForParty = autoDutyMaxWaitForParty; + configuration.Save(); + } + int autoDutyReInviteInterval = configuration.AutoDutyReInviteInterval; + if (ImGui.SliderInt("Re-invite Interval (seconds)", ref autoDutyReInviteInterval, 5, 60)) + { + configuration.AutoDutyReInviteInterval = autoDutyReInviteInterval; + configuration.Save(); + } + ImGui.Unindent(); + } + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(0.3f, 0.8f, 1f, 1f), "Quest Automation"); + ImGui.Separator(); + ImGui.Spacing(); + bool enableQSTReloadTracking = configuration.EnableQSTReloadTracking; + if (ImGui.Checkbox("Enable QST Reload Tracking", ref enableQSTReloadTracking)) + { + configuration.EnableQSTReloadTracking = enableQSTReloadTracking; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Track Questionable reloads and switch character if too many reloads occur"); + } + if (configuration.EnableQSTReloadTracking) + { + ImGui.Indent(); + int maxQSTReloadsBeforeSwitch = configuration.MaxQSTReloadsBeforeSwitch; + if (ImGui.SliderInt("Max Reloads before switch", ref maxQSTReloadsBeforeSwitch, 1, 20)) + { + configuration.MaxQSTReloadsBeforeSwitch = maxQSTReloadsBeforeSwitch; + configuration.Save(); + } + ImGui.Unindent(); + } + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(0.3f, 0.8f, 1f, 1f), "Character Management"); + ImGui.Separator(); + ImGui.Spacing(); + bool enableMultiModeAfterRotation = configuration.EnableMultiModeAfterRotation; + if (ImGui.Checkbox("Enable Multi-Mode after Rotation", ref enableMultiModeAfterRotation)) + { + configuration.EnableMultiModeAfterRotation = enableMultiModeAfterRotation; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Enable AutoRetainer Multi-Mode after completing character rotation"); + } + bool returnToHomeworldOnStopQuest = configuration.ReturnToHomeworldOnStopQuest; + if (ImGui.Checkbox("Return to Homeworld on Stop Quest", ref returnToHomeworldOnStopQuest)) + { + configuration.ReturnToHomeworldOnStopQuest = returnToHomeworldOnStopQuest; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Automatically return to homeworld when stop quest is completed"); + } + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(0.3f, 0.8f, 1f, 1f), "Safe Wait Settings"); + ImGui.Separator(); + ImGui.Spacing(); + bool enableSafeWaitBefore = configuration.EnableSafeWaitBeforeCharacterSwitch; + if (ImGui.Checkbox("Enable Safe Wait Before Character Switch", ref enableSafeWaitBefore)) + { + configuration.EnableSafeWaitBeforeCharacterSwitch = enableSafeWaitBefore; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Wait for character to stabilize (movement, actions) before switching"); + } + bool enableSafeWaitAfter = configuration.EnableSafeWaitAfterCharacterSwitch; + if (ImGui.Checkbox("Enable Safe Wait After Character Switch", ref enableSafeWaitAfter)) + { + configuration.EnableSafeWaitAfterCharacterSwitch = enableSafeWaitAfter; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Wait for character to fully load after switching"); + } + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(0.3f, 0.8f, 1f, 1f), "Quest Pre-Check"); + ImGui.Separator(); + ImGui.Spacing(); + bool enableQuestPreCheck = configuration.EnableQuestPreCheck; + if (ImGui.Checkbox("Enable Quest Pre-Check", ref enableQuestPreCheck)) + { + configuration.EnableQuestPreCheck = enableQuestPreCheck; + configuration.Save(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Check quest completion status before starting rotation to skip completed characters"); + } + ImGui.TextWrapped("Quest Pre-Check scans all characters for completed quests before rotation starts, preventing unnecessary character switches."); + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(0.3f, 0.8f, 1f, 1f), "DC Travel World Selector"); + ImGui.Separator(); + ImGui.Spacing(); + ImGui.TextWrapped("Configure world travel for Data Center travel quests. Requires Lifestream plugin."); + ImGui.Spacing(); + string[] datacenters = configuration.WorldsByDatacenter.Keys.ToArray(); + int currentDCIndex = Array.IndexOf(datacenters, configuration.SelectedDatacenter); + if (currentDCIndex < 0) + { + currentDCIndex = 0; + } + ImGui.Text("Select Datacenter:"); + if (ImGui.Combo((ImU8String)"##DCSelector", ref currentDCIndex, (ReadOnlySpan)datacenters, datacenters.Length)) + { + configuration.SelectedDatacenter = datacenters[currentDCIndex]; + if (configuration.WorldsByDatacenter.TryGetValue(configuration.SelectedDatacenter, out List newWorlds) && newWorlds.Count > 0) + { + configuration.DCTravelWorld = newWorlds[0]; + } + configuration.Save(); + } + ImGui.Spacing(); + if (configuration.WorldsByDatacenter.TryGetValue(configuration.SelectedDatacenter, out List worlds)) + { + string[] worldArray = worlds.ToArray(); + int currentWorldIndex = Array.IndexOf(worldArray, configuration.DCTravelWorld); + if (currentWorldIndex < 0) + { + currentWorldIndex = 0; + } + ImGui.Text("Select Target World:"); + if (ImGui.Combo((ImU8String)"##WorldSelector", ref currentWorldIndex, (ReadOnlySpan)worldArray, worldArray.Length)) + { + configuration.DCTravelWorld = worldArray[currentWorldIndex]; + configuration.EnableDCTravel = !string.IsNullOrEmpty(configuration.DCTravelWorld); + configuration.Save(); + } + ImGui.Spacing(); + ImGui.Separator(); + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.Separator(); + ImGui.Spacing(); + LifestreamIPC lifestreamIPC = Plugin.Instance?.LifestreamIPC; + if (lifestreamIPC != null && !lifestreamIPC.IsAvailable) + { + lifestreamIPC.ForceCheckAvailability(); + } + bool lifestreamAvailable = lifestreamIPC?.IsAvailable ?? false; + if (!lifestreamAvailable) + { + ImGui.BeginDisabled(); + } + bool enableDCTravel = configuration.EnableDCTravel; + if (ImGui.Checkbox("Enable DC Travel", ref enableDCTravel)) + { + configuration.EnableDCTravel = enableDCTravel; + configuration.Save(); + } + if (!lifestreamAvailable) + { + ImGui.EndDisabled(); + } + if (ImGui.IsItemHovered()) + { + if (!lifestreamAvailable) + { + ImGui.SetTooltip("Lifestream plugin is required for DC Travel!\nPlease install and enable Lifestream to use this feature."); + } + else + { + ImGui.SetTooltip("Enable automatic DC travel when DC travel quests are detected"); + } + } + if (!lifestreamAvailable) + { + ImGui.Spacing(); + ImGui.TextColored(new Vector4(1f, 0.5f, 0f, 1f), "⚠\ufe0f Lifestream plugin not available!"); + ImGui.TextWrapped("DC Travel requires Lifestream to be installed and enabled."); + } + ImGui.Spacing(); + if (configuration.EnableDCTravel && !string.IsNullOrEmpty(configuration.DCTravelWorld)) + { + Vector4 col = new Vector4(0.2f, 1f, 0.2f, 1f); + ImU8String text2 = new ImU8String(21, 1); + text2.AppendLiteral("✓ DC Travel ACTIVE → "); + text2.AppendFormatted(configuration.DCTravelWorld); + ImGui.TextColored(in col, text2); + ImU8String text3 = new ImU8String(100, 1); + text3.AppendLiteral("Character will travel to "); + text3.AppendFormatted(configuration.DCTravelWorld); + text3.AppendLiteral(" immediately after login, then return to homeworld before character switch."); + ImGui.TextWrapped(text3); + } + else if (!configuration.EnableDCTravel) + { + ImGui.TextColored(new Vector4(0.7f, 0.7f, 0.7f, 1f), "○ DC Travel disabled"); + } + else + { + ImGui.TextColored(new Vector4(1f, 0.5f, 0f, 1f), "⚠ DC Travel enabled but no world selected!"); + } + } + else + { + ImGui.TextColored(new Vector4(1f, 0.5f, 0f, 1f), "No worlds available for selected datacenter"); + } + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Windows/DebugWindow.cs b/QuestionableCompanion/QuestionableCompanion.Windows/DebugWindow.cs new file mode 100644 index 0000000..2fd48be --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Windows/DebugWindow.cs @@ -0,0 +1,161 @@ +using System; +using System.Numerics; +using Dalamud.Bindings.ImGui; +using Dalamud.Interface.Windowing; +using QuestionableCompanion.Services; + +namespace QuestionableCompanion.Windows; + +public class DebugWindow : Window, IDisposable +{ + private readonly Plugin plugin; + + private readonly CombatDutyDetectionService? combatDutyDetection; + + private readonly DeathHandlerService? deathHandler; + + private readonly DungeonAutomationService? dungeonAutomation; + + public DebugWindow(Plugin plugin, CombatDutyDetectionService? combatDutyDetection, DeathHandlerService? deathHandler, DungeonAutomationService? dungeonAutomation) + : base("QST Companion Debug###QSTDebug", ImGuiWindowFlags.NoCollapse) + { + this.plugin = plugin; + this.combatDutyDetection = combatDutyDetection; + this.deathHandler = deathHandler; + this.dungeonAutomation = dungeonAutomation; + base.Size = new Vector2(500f, 400f); + base.SizeCondition = ImGuiCond.FirstUseEver; + } + + public void Dispose() + { + } + + public override void Draw() + { + ImGui.TextColored(new Vector4(1f, 0.5f, 0f, 1f), " DEBUG MENU - FOR TESTING ONLY "); + ImGui.Separator(); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(1f, 0.3f, 0.3f, 1f), "Combat Handling"); + ImGui.Separator(); + if (combatDutyDetection != null) + { + ImU8String text = new ImU8String(11, 1); + text.AppendLiteral("In Combat: "); + text.AppendFormatted(combatDutyDetection.IsInCombat); + ImGui.Text(text); + ImU8String text2 = new ImU8String(9, 1); + text2.AppendLiteral("In Duty: "); + text2.AppendFormatted(combatDutyDetection.IsInDuty); + ImGui.Text(text2); + ImU8String text3 = new ImU8String(15, 1); + text3.AppendLiteral("In Duty Queue: "); + text3.AppendFormatted(combatDutyDetection.IsInDutyQueue); + ImGui.Text(text3); + ImU8String text4 = new ImU8String(14, 1); + text4.AppendLiteral("Should Pause: "); + text4.AppendFormatted(combatDutyDetection.ShouldPauseAutomation); + ImGui.Text(text4); + ImGui.Spacing(); + if (ImGui.Button("Test Combat Detection")) + { + combatDutyDetection.Update(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Manually trigger combat detection update"); + } + ImGui.SameLine(); + if (ImGui.Button("Reset Combat State")) + { + combatDutyDetection.Reset(); + } + } + else + { + ImGui.TextColored(new Vector4(1f, 0f, 0f, 1f), "Combat Detection Service not available"); + } + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(1f, 0.3f, 0.3f, 1f), "Death Handling"); + ImGui.Separator(); + if (deathHandler != null) + { + ImU8String text5 = new ImU8String(9, 1); + text5.AppendLiteral("Is Dead: "); + text5.AppendFormatted(deathHandler.IsDead); + ImGui.Text(text5); + ImU8String text6 = new ImU8String(19, 1); + text6.AppendLiteral("Time Since Death: "); + text6.AppendFormatted(deathHandler.TimeSinceDeath.TotalSeconds, "F1"); + text6.AppendLiteral("s"); + ImGui.Text(text6); + ImGui.Spacing(); + if (ImGui.Button("Test Death Detection")) + { + deathHandler.Update(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Manually trigger death detection update"); + } + ImGui.SameLine(); + if (ImGui.Button("Reset Death State")) + { + deathHandler.Reset(); + } + } + else + { + ImGui.TextColored(new Vector4(1f, 0f, 0f, 1f), "Death Handler Service not available"); + } + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.TextColored(new Vector4(1f, 0.3f, 0.3f, 1f), "Dungeon Automation"); + ImGui.Separator(); + if (dungeonAutomation != null) + { + ImU8String text7 = new ImU8String(19, 1); + text7.AppendLiteral("Waiting for Party: "); + text7.AppendFormatted(dungeonAutomation.IsWaitingForParty); + ImGui.Text(text7); + ImU8String text8 = new ImU8String(20, 1); + text8.AppendLiteral("Current Party Size: "); + text8.AppendFormatted(dungeonAutomation.CurrentPartySize); + ImGui.Text(text8); + ImGui.Spacing(); + if (ImGui.Button("Test Party Invite")) + { + dungeonAutomation.StartDungeonAutomation(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Test BTB enable + invite + party wait"); + } + ImGui.SameLine(); + if (ImGui.Button("Test Party Disband")) + { + dungeonAutomation.DisbandParty(); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Test party disband with /pcmd breakup"); + } + ImGui.SameLine(); + if (ImGui.Button("Reset Dungeon State")) + { + dungeonAutomation.Reset(); + } + } + else + { + ImGui.TextColored(new Vector4(1f, 0f, 0f, 1f), "Dungeon Automation Service not available"); + } + ImGui.Spacing(); + ImGui.Spacing(); + ImGui.Separator(); + ImGui.TextColored(new Vector4(0.5f, 0.8f, 1f, 1f), "Info"); + ImGui.Text("This debug menu allows testing of individual features."); + ImGui.Text("Use /qstcomp dbg to toggle this window."); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion.Windows/NewMainWindow.cs b/QuestionableCompanion/QuestionableCompanion.Windows/NewMainWindow.cs new file mode 100644 index 0000000..4572c83 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion.Windows/NewMainWindow.cs @@ -0,0 +1,3673 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Numerics; +using System.Threading.Tasks; +using Dalamud.Bindings.ImGui; +using Dalamud.Interface; +using Dalamud.Interface.Colors; +using Dalamud.Interface.Utility; +using Dalamud.Interface.Utility.Raii; +using Dalamud.Interface.Windowing; +using Dalamud.Plugin.Services; +using Lumina.Excel; +using Lumina.Excel.Sheets; +using QuestionableCompanion.Data; +using QuestionableCompanion.Models; +using QuestionableCompanion.Services; + +namespace QuestionableCompanion.Windows; + +public class NewMainWindow : Window, IDisposable +{ + private class Particle + { + public Vector2 Position; + + public Vector2 Velocity; + + public float Size; + + public float Alpha; + + public Vector4 Color; + } + + private readonly Plugin plugin; + + private readonly AutoRetainerIPC autoRetainerIpc; + + private readonly QuestTrackingService questTrackingService; + + private readonly QuestRotationExecutionService questRotationService; + + private readonly EventQuestExecutionService eventQuestService; + + private readonly AlliedSocietyRotationService alliedSocietyRotationService; + + private readonly AlliedSocietyPriorityWindow alliedSocietyPriorityWindow; + + private readonly DataCenterService dataCenterService; + + private readonly MSQProgressionService msqProgressionService; + + private readonly Configuration configuration; + + private readonly IPluginLog log; + + private readonly IUiBuilder uiBuilder; + + private readonly IDataManager dataManager; + + private readonly Vector4 colorPrimary = new Vector4(0.478f, 0.686f, 0.878f, 1f); + + private readonly Vector4 colorSecondary = new Vector4(0.949f, 0.769f, 0.388f, 1f); + + private readonly Vector4 colorAccent = new Vector4(0.729f, 0.294f, 0.184f, 1f); + + private readonly Vector4 colorDarkBg = new Vector4(0.12f, 0.12f, 0.12f, 1f); + + private readonly Vector4 colorSidebarBg = new Vector4(0.08f, 0.08f, 0.08f, 1f); + + private readonly Vector4 colorHover = new Vector4(0.2f, 0.2f, 0.2f, 1f); + + private float animTime; + + private float glowPulse; + + private float particleTime; + + private List particles = new List(); + + private int selectedTab; + + private int selectedDCFilter; + + private bool charactersExpanded = true; + + private bool menuExpanded = true; + + private bool isMinimized; + + private List registeredCharacters = new List(); + + private Dictionary characterSelection = new Dictionary(); + + private Dictionary characterProgressCache = new Dictionary(); + + private DateTime lastCharacterRefresh = DateTime.MinValue; + + private bool initialCharacterLoadComplete; + + private DateTime initialLoadStartTime = DateTime.MinValue; + + private int characterLoadAttempts; + + private const int MaxCharacterLoadAttempts = 5; + + private readonly int[] retryDelaysSeconds = new int[5] { 1, 2, 4, 8, 15 }; + + private bool warningMenuRetryCycleComplete; + + private DateTime warningMenuRetryStartTime = DateTime.MinValue; + + private int warningMenuRetryAttempts; + + private const int MaxWarningMenuRetryAttempts = 4; + + private readonly int[] warningMenuRetryDelaysSeconds = new int[4] { 1, 2, 4, 8 }; + + private Dictionary> charactersByDataCenter = new Dictionary>(); + + private List availableDataCenters = new List { "All", "EU", "NA", "JP", "OCE" }; + + private bool showSelectWorldDialog; + + private bool showDeselectWorldDialog; + + private string selectedWorldForBulkAction = ""; + + private List availableWorlds = new List(); + + private string selectedWorldFilter = "All"; + + private string selectedEventQuestId = ""; + + private List<(string QuestId, string QuestName)> availableEventQuests = new List<(string, string)>(); + + private List resolvedPrerequisites = new List(); + + private int eventQuestViewMode; + + private DateTime lastEventQuestRefresh = DateTime.MinValue; + + private string? newLANHelperIP; + + private readonly Dictionary> dataCenterWorlds = new Dictionary> + { + { + "Aether", + new List { "Adamantoise", "Cactuar", "Faerie", "Gilgamesh", "Jenova", "Midgardsormr", "Sargatanas", "Siren" } + }, + { + "Primal", + new List { "Behemoth", "Excalibur", "Exodus", "Hyperion", "Lamia", "Leviathan", "Ultros" } + }, + { + "Crystal", + new List { "Balmung", "Brynhildr", "Coeurl", "Diabolos", "Goblin", "Malboro", "Mateus", "Zalera" } + }, + { + "Dynamis", + new List { "Halicarnassus", "Maduin", "Marilith", "Seraph" } + }, + { + "Chaos", + new List { "Cerberus", "Louisoix", "Moogle", "Omega", "Phantom", "Ragnarok", "Sagittarius", "Spriggan" } + }, + { + "Light", + new List { "Alpha", "Lich", "Odin", "Phoenix", "Raiden", "Shiva", "Twintania", "Zodiark" } + }, + { + "Materia", + new List { "Bismarck", "Ravana", "Sephirot", "Sophia", "Zurvan" } + }, + { + "Elemental", + new List { "Aegis", "Atomos", "Carbuncle", "Garuda", "Gungnir", "Kujata", "Tonberry", "Typhon" } + }, + { + "Gaia", + new List { "Alexander", "Bahamut", "Durandal", "Fenrir", "Ifrit", "Ridill", "Tiamat", "Ultima" } + }, + { + "Mana", + new List { "Anima", "Asura", "Chocobo", "Hades", "Ixion", "Masamune", "Pandaemonium", "Titan" } + }, + { + "Meteor", + new List { "Belias", "Mandragora", "Ramuh", "Shinryu", "Unicorn", "Valefor", "Yojimbo", "Zeromus" } + } + }; + + private string selectedDataCenter = ""; + + private string selectedWorld = ""; + + private void DrawAlliedSocietyTab() + { + ImGui.TextColored(in colorSecondary, "Allied Society Rotation"); + ImGui.Separator(); + if (ImGui.Button("Configure Priorities")) + { + alliedSocietyPriorityWindow.IsOpen = true; + } + ImGui.SameLine(); + ImGui.TextDisabled("(Use Up/Down buttons to reorder)"); + ImGui.Spacing(); + ImGui.Separator(); + ImGui.TextColored(in colorSecondary, "Quest Selection Mode"); + AlliedSocietyConfiguration config = plugin.Configuration.AlliedSociety.RotationConfig; + bool modeChanged = false; + if (ImGui.RadioButton("Only 3 Quests per Society", config.QuestMode == AlliedSocietyQuestMode.OnlyThreePerSociety)) + { + config.QuestMode = AlliedSocietyQuestMode.OnlyThreePerSociety; + modeChanged = true; + } + if (ImGui.RadioButton("All Available Quests (until 0 allowances)", config.QuestMode == AlliedSocietyQuestMode.AllAvailableQuests)) + { + config.QuestMode = AlliedSocietyQuestMode.AllAvailableQuests; + modeChanged = true; + } + if (modeChanged) + { + plugin.Configuration.Save(); + } + ImGui.Spacing(); + ImGui.Separator(); + List selectedCharacters = (from kvp in characterSelection + where kvp.Value + select kvp.Key).ToList(); + ImGui.TextColored(in colorSecondary, "Rotation Control"); + if (alliedSocietyRotationService.IsRotationActive) + { + if (ImGui.Button("Stop Rotation", new Vector2(150f, 30f))) + { + alliedSocietyRotationService.StopRotation(); + } + ImGui.SameLine(); + Vector4 col = ImGuiColors.DalamudYellow; + ImU8String text = new ImU8String(18, 1); + text.AppendLiteral("Running... Phase: "); + text.AppendFormatted(alliedSocietyRotationService.CurrentPhase); + ImGui.TextColored(in col, text); + ImU8String text2 = new ImU8String(19, 1); + text2.AppendLiteral("Current Character: "); + text2.AppendFormatted(alliedSocietyRotationService.CurrentCharacterId); + ImGui.Text(text2); + } + else + { + if (ImGui.Button("Start Rotation", new Vector2(150f, 30f))) + { + if (selectedCharacters.Count == 0) + { + ImGui.OpenPopup("NoCharactersSelected"); + } + else + { + alliedSocietyRotationService.StartRotation(selectedCharacters); + } + } + if (ImGui.BeginPopup("NoCharactersSelected")) + { + ImGui.Text("Please select at least one character from the Characters tab."); + if (ImGui.Button("OK", new Vector2(120f, 0f))) + { + ImGui.CloseCurrentPopup(); + } + ImGui.EndPopup(); + } + } + ImGui.Spacing(); + ImGui.Separator(); + ref readonly Vector4 col2 = ref colorSecondary; + ImU8String text3 = new ImU8String(28, 1); + text3.AppendLiteral("Character Status ("); + text3.AppendFormatted(selectedCharacters.Count); + text3.AppendLiteral(" selected)"); + ImGui.TextColored(in col2, text3); + if (selectedCharacters.Count > 0 && ImGui.BeginTable("AlliedSocietyStatusTable", 3, ImGuiTableFlags.Borders | ImGuiTableFlags.RowBg)) + { + ImGui.TableSetupColumn("Character", ImGuiTableColumnFlags.WidthStretch); + ImGui.TableSetupColumn("Status", ImGuiTableColumnFlags.WidthFixed, 150f); + ImGui.TableSetupColumn("Allowances", ImGuiTableColumnFlags.WidthFixed, 100f); + ImGui.TableHeadersRow(); + foreach (string character in selectedCharacters) + { + ImGui.TableNextRow(); + ImGui.TableNextColumn(); + if (character == alliedSocietyRotationService.CurrentCharacterId) + { + ImGui.TextColored(ImGuiColors.DalamudYellow, character); + } + else + { + ImGui.Text(character); + } + ImGui.TableNextColumn(); + AlliedSocietyCharacterStatus status = (plugin.Configuration.AlliedSociety.CharacterStatuses.ContainsKey(character) ? plugin.Configuration.AlliedSociety.CharacterStatuses[character] : new AlliedSocietyCharacterStatus + { + CharacterId = character + }); + ImGui.TextColored((status.Status == AlliedSocietyRotationStatus.Complete) ? ImGuiColors.HealerGreen : ImGuiColors.DalamudWhite, status.Status.ToString()); + ImGui.TableNextColumn(); + ImGui.Text("-"); + } + ImGui.EndTable(); + } + else if (selectedCharacters.Count == 0) + { + ImGui.TextColored(ImGuiColors.DalamudGrey, "No characters selected. Please select characters in the Characters tab."); + } + } + + public NewMainWindow(Plugin plugin, AutoRetainerIPC autoRetainerIpc, QuestTrackingService questTrackingService, QuestRotationExecutionService questRotationService, EventQuestExecutionService eventQuestService, AlliedSocietyRotationService alliedSocietyRotationService, AlliedSocietyPriorityWindow alliedSocietyPriorityWindow, DataCenterService dataCenterService, MSQProgressionService msqProgressionService, Configuration configuration, IPluginLog log, IUiBuilder uiBuilder, IDataManager dataManager) + : base("Questionable Companion##NewMainWindow", ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoBackground) + { + this.plugin = plugin; + this.autoRetainerIpc = autoRetainerIpc; + this.questTrackingService = questTrackingService; + this.questRotationService = questRotationService; + this.eventQuestService = eventQuestService; + this.alliedSocietyRotationService = alliedSocietyRotationService; + this.alliedSocietyPriorityWindow = alliedSocietyPriorityWindow; + this.dataCenterService = dataCenterService; + this.msqProgressionService = msqProgressionService; + this.configuration = configuration; + this.log = log; + this.uiBuilder = uiBuilder; + this.dataManager = dataManager; + base.SizeConstraints = new WindowSizeConstraints + { + MinimumSize = new Vector2(900f, 600f), + MaximumSize = new Vector2(float.MaxValue, float.MaxValue) + }; + base.BgAlpha = 0f; + try + { + dataCenterService.InitializeWorldMapping(); + } + catch (Exception ex) + { + log.Error("[NewMainWindow] Failed to initialize data center mapping: " + ex.Message); + } + initialLoadStartTime = DateTime.Now; + log.Information("[NewMainWindow] Delayed character loading started (will retry with exponential backoff)"); + Random random = new Random(); + for (int i = 0; i < 80; i++) + { + Vector4 particleColor = random.Next(3) switch + { + 0 => colorPrimary, + 1 => colorSecondary, + _ => colorAccent, + }; + particles.Add(new Particle + { + Position = new Vector2(random.Next(0, 900), random.Next(0, 600)), + Velocity = new Vector2((float)(random.NextDouble() - 0.5) * 25f, (float)(random.NextDouble() - 0.5) * 25f), + Size = (float)random.NextDouble() * 3f + 1f, + Alpha = (float)random.NextDouble() * 0.5f + 0.2f, + Color = particleColor + }); + } + } + + public void Dispose() + { + } + + public override void Draw() + { + float deltaTime = ImGui.GetIO().DeltaTime; + animTime += deltaTime; + particleTime += deltaTime * 0.5f; + glowPulse = (MathF.Sin(animTime * 2f) + 1f) * 0.5f; + ImDrawListPtr drawList = ImGui.GetWindowDrawList(); + Vector2 windowSize = ImGui.GetWindowSize(); + Vector2 windowPos = ImGui.GetWindowPos(); + float sidebarWidth = 200f; + float titleBarHeight = 30f; + if (isMinimized) + { + float minHeight = titleBarHeight + 5f; + base.SizeConstraints = new WindowSizeConstraints + { + MinimumSize = new Vector2(400f, minHeight), + MaximumSize = new Vector2(float.MaxValue, minHeight) + }; + DrawCustomTitleBar(drawList, windowPos, windowSize, titleBarHeight); + ImGui.SetWindowSize(new Vector2(windowSize.X, minHeight)); + return; + } + base.SizeConstraints = new WindowSizeConstraints + { + MinimumSize = new Vector2(900f, 600f), + MaximumSize = new Vector2(float.MaxValue, float.MaxValue) + }; + TryInitialCharacterLoad(); + DrawGradientBackground(); + DrawAnimatedParticles(drawList, windowPos, windowSize, deltaTime); + DrawScanningLine(drawList, windowPos, windowSize); + DrawCustomTitleBar(drawList, windowPos, windowSize, titleBarHeight); + DrawSemiTransparentBackgrounds(windowPos + new Vector2(0f, titleBarHeight), windowSize - new Vector2(0f, titleBarHeight), sidebarWidth); + ImGui.SetCursorPos(new Vector2(0f, titleBarHeight)); + DrawSidebar(sidebarWidth, windowSize.Y - titleBarHeight); + ImGui.SameLine(); + DrawContentArea(windowSize.X - sidebarWidth - 20f, windowSize.Y - titleBarHeight); + DrawWorldSelectionDialogs(); + } + + private void RefreshCharacterList(bool forceIpcCheck = false) + { + try + { + log.Debug($"[NewMainWindow] RefreshCharacterList called (forceIpcCheck: {forceIpcCheck})"); + if (forceIpcCheck) + { + log.Debug("[NewMainWindow] Forcing IPC availability check..."); + autoRetainerIpc.TryReinitialize(); + } + if (!autoRetainerIpc.IsAvailable) + { + log.Warning("[NewMainWindow] AutoRetainer IPC not available during character refresh"); + return; + } + registeredCharacters = autoRetainerIpc.GetRegisteredCharacters(); + lastCharacterRefresh = DateTime.Now; + log.Information($"[NewMainWindow] Loaded {registeredCharacters.Count} characters from AutoRetainer"); + if (registeredCharacters.Count > 0) + { + initialCharacterLoadComplete = true; + } + charactersByDataCenter = dataCenterService.GroupCharactersByDataCenter(registeredCharacters); + availableWorlds = (from w in (from c in registeredCharacters + select c.Split('@') into parts + where parts.Length > 1 + select parts[1]).Distinct() + orderby w + select w).ToList(); + foreach (string character in registeredCharacters) + { + if (!characterSelection.ContainsKey(character)) + { + characterSelection[character] = false; + } + } + foreach (string savedChar in configuration.SelectedCharactersForUI) + { + if (characterSelection.ContainsKey(savedChar)) + { + characterSelection[savedChar] = true; + } + } + } + catch (Exception ex) + { + log.Error("[NewMainWindow] RefreshCharacterList failed: " + ex.Message); + log.Error("[NewMainWindow] Stack trace: " + ex.StackTrace); + } + } + + private void TryInitialCharacterLoad() + { + if (initialCharacterLoadComplete || characterLoadAttempts >= 5) + { + return; + } + double elapsedSeconds = (DateTime.Now - initialLoadStartTime).TotalSeconds; + int requiredDelay = ((characterLoadAttempts < retryDelaysSeconds.Length) ? retryDelaysSeconds[characterLoadAttempts] : retryDelaysSeconds[^1]); + if (!(elapsedSeconds < (double)requiredDelay)) + { + characterLoadAttempts++; + log.Information($"[NewMainWindow] Character load attempt {characterLoadAttempts}/{5} (after {elapsedSeconds:F1}s)"); + RefreshCharacterList(forceIpcCheck: true); + if (!initialCharacterLoadComplete) + { + initialLoadStartTime = DateTime.Now; + log.Debug($"[NewMainWindow] Next retry in {((characterLoadAttempts < retryDelaysSeconds.Length) ? retryDelaysSeconds[characterLoadAttempts] : retryDelaysSeconds[^1])}s"); + } + } + } + + private void TryWarningMenuQuestionableCheck() + { + if (warningMenuRetryCycleComplete) + { + return; + } + if (plugin.QuestionableIPC.TryEnsureAvailableSilent() && plugin.QuestionableIPC.ValidateFeatureCompatibility()) + { + warningMenuRetryCycleComplete = true; + selectedTab = 5; + log.Information("[NewMainWindow] Warning Menu retry cycle complete - Questionable IPC is now available"); + } + else if (warningMenuRetryAttempts < 4) + { + if (warningMenuRetryAttempts == 0) + { + warningMenuRetryStartTime = DateTime.Now; + } + double elapsedSeconds = (DateTime.Now - warningMenuRetryStartTime).TotalSeconds; + int requiredDelay = ((warningMenuRetryAttempts < warningMenuRetryDelaysSeconds.Length) ? warningMenuRetryDelaysSeconds[warningMenuRetryAttempts] : warningMenuRetryDelaysSeconds[^1]); + if (!(elapsedSeconds < (double)requiredDelay)) + { + warningMenuRetryAttempts++; + log.Debug($"[NewMainWindow] Warning Menu retry attempt {warningMenuRetryAttempts}/{4} (after {elapsedSeconds:F1}s)"); + warningMenuRetryStartTime = DateTime.Now; + } + } + } + + private void DrawSidebar(float width, float height) + { + using ImRaii.IEndObject child = ImRaii.Child("Sidebar", new Vector2(width, height - 10f), border: false); + if (!child.Success) + { + return; + } + DrawSidebarCategory("CHARACTERS", ref charactersExpanded, delegate + { + DrawSidebarItem("All", 0, registeredCharacters.Count); + DrawSidebarItem("EU", 1, GetCharacterCountForDC("EU")); + DrawSidebarItem("NA", 2, GetCharacterCountForDC("NA")); + DrawSidebarItem("JP", 3, GetCharacterCountForDC("JP")); + DrawSidebarItem("OCE", 4, GetCharacterCountForDC("OCE")); + }); + ImGuiHelpers.ScaledDummy(5f); + DrawSidebarCategory("MENU", ref menuExpanded, delegate + { + if (plugin.QuestionableIPC.ValidateFeatureCompatibility()) + { + DrawSidebarItem("Stop Points", 5, 0); + DrawSidebarItem("Allied Society", 10, 0); + DrawSidebarItem("Event Quest", 6, 0); + DrawSidebarItem("MSQ Progression", 7, 0); + DrawSidebarItem("Data Center Travel", 8, 0); + DrawSidebarItem("Multiboxing", 12, 0); + DrawSidebarItem("Settings", 9, 0); + } + else + { + DrawSidebarItem("Warning", 11, 0); + } + }); + } + + private void DrawSidebarCategory(string name, ref bool expanded, System.Action drawItems) + { + ImDrawListPtr drawList = ImGui.GetWindowDrawList(); + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + float itemWidth = ImGui.GetContentRegionAvail().X - 10f; + float itemHeight = 30f; + Vector4 headerBg = new Vector4(colorPrimary.X * 0.25f, colorPrimary.Y * 0.25f, colorPrimary.Z * 0.25f, 0.7f); + uint borderColor = ImGui.ColorConvertFloat4ToU32(new Vector4(colorPrimary.X, colorPrimary.Y, colorPrimary.Z, 0.6f)); + Vector2 boxStart = cursorScreenPos + new Vector2(5f, 0f); + drawList.AddRectFilled(boxStart, boxStart + new Vector2(itemWidth, itemHeight), ImGui.ColorConvertFloat4ToU32(headerBg), 6f); + drawList.AddRect(boxStart, boxStart + new Vector2(itemWidth, itemHeight), borderColor, 6f, ImDrawFlags.None, 1.5f); + string obj = (expanded ? "v" : ">"); + ImGui.SetCursorScreenPos(boxStart + new Vector2(10f, 8f)); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.Text(obj); + ImGui.PopStyleColor(); + ImGui.SameLine(); + ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 1f); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.Text(name); + ImGui.PopStyleColor(); + if (ImGui.IsMouseHoveringRect(boxStart, boxStart + new Vector2(itemWidth, itemHeight)) && ImGui.IsMouseClicked(ImGuiMouseButton.Left)) + { + expanded = !expanded; + } + ImGui.Dummy(new Vector2(itemWidth + 10f, itemHeight)); + ImGui.Spacing(); + if (expanded) + { + ImGui.Indent(10f); + drawItems(); + ImGui.Unindent(10f); + ImGui.Spacing(); + } + } + + private void DrawSidebarItem(string label, int tabIndex, int count) + { + bool isSelected = selectedTab == tabIndex; + string obj = ((count > 0) ? $"{label} ({count})" : label); + if (isSelected) + { + ImGui.PushStyleColor(ImGuiCol.Header, colorPrimary); + } + else + { + ImGui.PushStyleColor(ImGuiCol.HeaderHovered, colorHover); + } + if (ImGui.Selectable(obj, isSelected, ImGuiSelectableFlags.None, new Vector2(0f, 22f))) + { + selectedTab = tabIndex; + if (tabIndex <= 4) + { + selectedDCFilter = tabIndex; + } + } + ImGui.PopStyleColor(); + } + + private int GetCharacterCountForDC(string dcName) + { + if (charactersByDataCenter.TryGetValue(dcName, out List chars)) + { + return chars.Count; + } + return 0; + } + + private void DrawCustomTitleBar(ImDrawListPtr drawList, Vector2 windowPos, Vector2 windowSize, float height) + { + uint leftColor = ImGui.ColorConvertFloat4ToU32(new Vector4(colorPrimary.X * 0.4f, colorPrimary.Y * 0.4f, colorPrimary.Z * 0.4f, 1f)); + uint rightColor = ImGui.ColorConvertFloat4ToU32(new Vector4(colorSecondary.X * 0.3f, colorSecondary.Y * 0.3f, colorSecondary.Z * 0.3f, 1f)); + drawList.AddRectFilledMultiColor(windowPos, windowPos + new Vector2(windowSize.X, height), leftColor, rightColor, rightColor, leftColor); + Vector2 titlePos = windowPos + new Vector2(10f, 7f); + drawList.AddText(titlePos, ImGui.ColorConvertFloat4ToU32(new Vector4(1f, 1f, 1f, 0.9f)), "Questionable Companion V.1.0.6"); + Vector2 minimizeButtonPos = windowPos + new Vector2(windowSize.X - 60f, 3f); + Vector2 minimizeButtonSize = new Vector2(24f, 24f); + if (ImGui.IsMouseHoveringRect(minimizeButtonPos, minimizeButtonPos + minimizeButtonSize)) + { + drawList.AddRectFilled(minimizeButtonPos, minimizeButtonPos + minimizeButtonSize, ImGui.ColorConvertFloat4ToU32(new Vector4(0.4f, 0.4f, 0.4f, 0.8f)), 4f); + if (ImGui.IsMouseClicked(ImGuiMouseButton.Left)) + { + isMinimized = !isMinimized; + } + } + uint arrowColor = ImGui.ColorConvertFloat4ToU32(new Vector4(1f, 1f, 1f, 1f)); + Vector2 arrowCenter = minimizeButtonPos + new Vector2(12f, 12f); + if (isMinimized) + { + Vector2 p1 = arrowCenter + new Vector2(-4f, -5f); + Vector2 p2 = arrowCenter + new Vector2(-4f, 5f); + Vector2 p3 = arrowCenter + new Vector2(4f, 0f); + drawList.AddTriangleFilled(p1, p2, p3, arrowColor); + } + else + { + Vector2 p4 = arrowCenter + new Vector2(-5f, -4f); + Vector2 p5 = arrowCenter + new Vector2(5f, -4f); + Vector2 p6 = arrowCenter + new Vector2(0f, 4f); + drawList.AddTriangleFilled(p4, p5, p6, arrowColor); + } + Vector2 closeButtonPos = windowPos + new Vector2(windowSize.X - 30f, 3f); + Vector2 closeButtonSize = new Vector2(24f, 24f); + if (ImGui.IsMouseHoveringRect(closeButtonPos, closeButtonPos + closeButtonSize)) + { + drawList.AddRectFilled(closeButtonPos, closeButtonPos + closeButtonSize, ImGui.ColorConvertFloat4ToU32(new Vector4(0.8f, 0.2f, 0.2f, 0.8f)), 4f); + if (ImGui.IsMouseClicked(ImGuiMouseButton.Left)) + { + base.IsOpen = false; + } + } + drawList.AddText(closeButtonPos + new Vector2(7f, 2f), ImGui.ColorConvertFloat4ToU32(new Vector4(1f, 1f, 1f, 1f)), "X"); + } + + private void DrawSemiTransparentBackgrounds(Vector2 windowPos, Vector2 windowSize, float sidebarWidth) + { + ImDrawListPtr drawList = ImGui.GetWindowDrawList(); + drawList.AddRectFilled(col: ImGui.ColorConvertFloat4ToU32(new Vector4(0.12f, 0.12f, 0.15f, 0.85f)), pMin: windowPos, pMax: windowPos + new Vector2(sidebarWidth, windowSize.Y)); + float gradientWidth = 20f; + for (int i = 0; i < 20; i++) + { + float alpha = (float)i / 20f; + drawList.AddRectFilled(col: ImGui.ColorConvertFloat4ToU32(new Vector4(0.12f + 0.030000009f * alpha, 0.12f + 0.030000009f * alpha, 0.15f + 0.030000001f * alpha, 0.85f - 0.05f * alpha)), pMin: windowPos + new Vector2(sidebarWidth + (float)i, 0f), pMax: windowPos + new Vector2(sidebarWidth + (float)i + 1f, windowSize.Y)); + } + drawList.AddRectFilled(col: ImGui.ColorConvertFloat4ToU32(new Vector4(0.15f, 0.15f, 0.18f, 0.8f)), pMin: windowPos + new Vector2(sidebarWidth + gradientWidth, 0f), pMax: windowPos + windowSize); + } + + private void DrawGradientBackground() + { + ImDrawListPtr drawList = ImGui.GetWindowDrawList(); + Vector2 windowPos = ImGui.GetWindowPos(); + Vector2 windowSize = ImGui.GetWindowSize(); + float extend = 2f; + float colorShift = MathF.Sin(animTime * 0.3f) * 0.15f; + float colorShift2 = MathF.Cos(animTime * 0.25f) * 0.12f; + uint blue = ImGui.ColorConvertFloat4ToU32(new Vector4(0.47843137f + colorShift, 35f / 51f + colorShift2, 0.8784314f - colorShift * 0.5f, 1f)); + uint gold = ImGui.ColorConvertFloat4ToU32(new Vector4(0.9490196f - colorShift2 * 0.5f, 0.76862746f + colorShift, 33f / 85f + colorShift2, 1f)); + uint brown = ImGui.ColorConvertFloat4ToU32(new Vector4(62f / 85f + colorShift2, 0.29411766f - colorShift, 0.18431373f + colorShift * 0.8f, 1f)); + drawList.AddRectFilledMultiColor(windowPos - new Vector2(extend, extend), windowPos + windowSize + new Vector2(extend, extend), blue, gold, brown, blue); + } + + private void DrawContentArea(float width, float height) + { + using ImRaii.IEndObject child = ImRaii.Child("ContentArea", new Vector2(width, height - 10f), border: false); + if (child.Success) + { + switch (selectedTab) + { + case 0: + case 1: + case 2: + case 3: + case 4: + DrawCharactersTab(); + break; + case 5: + DrawStopPointsTab(); + break; + case 6: + DrawEventQuestTab(); + break; + case 7: + DrawMSQProgressionTab(); + break; + case 8: + DrawDCTravelTab(); + break; + case 9: + DrawSettingsTab(); + break; + case 10: + DrawAlliedSocietyTab(); + break; + case 11: + DrawWarningTab(); + break; + case 12: + DrawMultiboxingTab(); + break; + } + } + } + + private void DrawAnimatedParticles(ImDrawListPtr drawList, Vector2 pos, Vector2 size, float deltaTime) + { + foreach (Particle p in particles) + { + if (p.Position.X < pos.X) + { + p.Position.X = pos.X + size.X; + } + if (p.Position.X > pos.X + size.X) + { + p.Position.X = pos.X; + } + if (p.Position.Y < pos.Y) + { + p.Position.Y = pos.Y + size.Y; + } + if (p.Position.Y > pos.Y + size.Y) + { + p.Position.Y = pos.Y; + } + float colorPulse = 0.8f + glowPulse * 0.2f; + float alpha = p.Alpha * (0.6f + glowPulse * 0.4f); + uint color = ImGui.ColorConvertFloat4ToU32(new Vector4(p.Color.X * colorPulse, p.Color.Y * colorPulse, p.Color.Z * colorPulse, alpha)); + float glowAlpha = alpha * 0.3f; + uint glowColor = ImGui.ColorConvertFloat4ToU32(new Vector4(p.Color.X * colorPulse, p.Color.Y * colorPulse, p.Color.Z * colorPulse, glowAlpha)); + drawList.AddCircleFilled(p.Position, p.Size * 2f, glowColor, 12); + drawList.AddCircleFilled(p.Position, p.Size, color, 8); + } + } + + private void DrawScanningLine(ImDrawListPtr drawList, Vector2 pos, Vector2 size) + { + float scan1Y = pos.Y + animTime * 0.3f % 1f * size.Y; + float scan2Y = pos.Y + (animTime * 0.25f + 0.33f) % 1f * size.Y; + float scan3Y = pos.Y + (animTime * 0.2f + 0.66f) % 1f * size.Y; + uint blueColor = ImGui.ColorConvertFloat4ToU32(new Vector4(colorPrimary.X, colorPrimary.Y, colorPrimary.Z, 0.15f * glowPulse)); + uint goldColor = ImGui.ColorConvertFloat4ToU32(new Vector4(colorSecondary.X, colorSecondary.Y, colorSecondary.Z, 0.15f * glowPulse)); + uint redColor = ImGui.ColorConvertFloat4ToU32(new Vector4(colorAccent.X, colorAccent.Y, colorAccent.Z, 0.15f * glowPulse)); + drawList.AddLine(new Vector2(pos.X, scan1Y), new Vector2(pos.X + size.X, scan1Y), blueColor, 2f); + drawList.AddLine(new Vector2(pos.X, scan2Y), new Vector2(pos.X + size.X, scan2Y), goldColor, 2f); + drawList.AddLine(new Vector2(pos.X, scan3Y), new Vector2(pos.X + size.X, scan3Y), redColor, 2f); + } + + private void DrawDCTravelTab() + { + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted("Data Center Travel Configuration"); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(10f); + Configuration config = plugin.Configuration; + if (string.IsNullOrEmpty(selectedDataCenter) && !string.IsNullOrEmpty(config.DCTravelDataCenter)) + { + selectedDataCenter = config.DCTravelDataCenter; + } + if (string.IsNullOrEmpty(selectedWorld) && !string.IsNullOrEmpty(config.DCTravelWorld)) + { + selectedWorld = config.DCTravelWorld; + } + if (string.IsNullOrEmpty(selectedDataCenter)) + { + selectedDataCenter = dataCenterWorlds.Keys.First(); + } + if (string.IsNullOrEmpty(selectedWorld)) + { + List worlds = dataCenterWorlds.GetValueOrDefault(selectedDataCenter) ?? new List(); + if (worlds.Count > 0) + { + selectedWorld = worlds[0]; + } + } + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextWrapped("Configure automatic Data Center travel for quest rotation. The plugin will travel to the specified Data Center and World before starting quests."); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(15f); + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted("Select Data Center:"); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(5f); + ImGui.SetNextItemWidth(350f); + ImGui.PushStyleColor(ImGuiCol.FrameBg, new Vector4(0.15f, 0.15f, 0.18f, 0.9f)); + ImGui.PushStyleColor(ImGuiCol.FrameBgHovered, new Vector4(colorPrimary.X * 0.3f, colorPrimary.Y * 0.3f, colorPrimary.Z * 0.3f, 0.9f)); + if (ImGui.BeginCombo("##DataCenterCombo", selectedDataCenter)) + { + foreach (string dc in dataCenterWorlds.Keys.OrderBy((string k) => k)) + { + bool isSelected = selectedDataCenter == dc; + if (ImGui.Selectable(dc, isSelected)) + { + selectedDataCenter = dc; + List worlds2 = dataCenterWorlds.GetValueOrDefault(selectedDataCenter) ?? new List(); + if (worlds2.Count > 0) + { + selectedWorld = worlds2[0]; + } + } + if (isSelected) + { + ImGui.SetItemDefaultFocus(); + } + } + ImGui.EndCombo(); + } + ImGuiHelpers.ScaledDummy(15f); + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted("Select World:"); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(5f); + List availableWorlds = dataCenterWorlds.GetValueOrDefault(selectedDataCenter) ?? new List(); + ImGui.SetNextItemWidth(350f); + ImGui.PushStyleColor(ImGuiCol.FrameBg, new Vector4(0.15f, 0.15f, 0.18f, 0.9f)); + ImGui.PushStyleColor(ImGuiCol.FrameBgHovered, new Vector4(colorPrimary.X * 0.3f, colorPrimary.Y * 0.3f, colorPrimary.Z * 0.3f, 0.9f)); + if (ImGui.BeginCombo("##WorldCombo", selectedWorld)) + { + foreach (string world in availableWorlds) + { + bool isSelected2 = selectedWorld == world; + if (ImGui.Selectable(world, isSelected2)) + { + selectedWorld = world; + } + if (isSelected2) + { + ImGui.SetItemDefaultFocus(); + } + } + ImGui.EndCombo(); + } + ImGui.PopStyleColor(2); + ImGuiHelpers.ScaledDummy(15f); + LifestreamIPC lifestreamIPC = Plugin.Instance?.LifestreamIPC; + if (lifestreamIPC != null && !lifestreamIPC.IsAvailable) + { + lifestreamIPC.ForceCheckAvailability(); + } + int num; + if (lifestreamIPC == null) + { + num = 0; + } + else + { + num = (lifestreamIPC.IsAvailable ? 1 : 0); + if (num != 0) + { + goto IL_0421; + } + } + ImGui.BeginDisabled(); + goto IL_0421; + IL_0421: + bool enableDCTravel = config.EnableDCTravel; + if (ImGui.Checkbox("Enable Data Center Travel", ref enableDCTravel)) + { + config.EnableDCTravel = enableDCTravel; + config.Save(); + } + if (num == 0) + { + ImGui.EndDisabled(); + } + ImGui.SameLine(); + DrawInfoIcon("Automatically travels to the specified Data Center and World before starting quest rotation.\nRequires Lifestream plugin to be installed and configured.\nImpact: Characters will travel to target DC/World at rotation start."); + if (num == 0) + { + ImGuiHelpers.ScaledDummy(5f); + ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(1f, 0.5f, 0f, 1f)); + ImGui.TextWrapped("Lifestream plugin is not available! DC Travel requires Lifestream to be installed and enabled."); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(5f); + if (ImGui.Button("Check Lifestream Again") && lifestreamIPC != null) + { + bool result = lifestreamIPC.ForceCheckAvailability(); + log.Information($"[DCTravel UI] Manual Lifestream check result: {result}"); + } + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Manually check if Lifestream is available.\nCheck the logs for detailed information."); + } + } + ImGuiHelpers.ScaledDummy(20f); + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(15f); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("Current Configuration:"); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(5f); + ImGui.Indent(10f); + ImU8String text = new ImU8String(13, 0); + text.AppendLiteral("Data Center: "); + ImGui.TextUnformatted(text); + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted((config.DCTravelDataCenter.Length > 0) ? config.DCTravelDataCenter : "Not Set"); + ImGui.PopStyleColor(); + ImU8String text2 = new ImU8String(14, 0); + text2.AppendLiteral("Target World: "); + ImGui.TextUnformatted(text2); + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted((config.DCTravelWorld.Length > 0) ? config.DCTravelWorld : "Not Set"); + ImGui.PopStyleColor(); + ImU8String text3 = new ImU8String(8, 0); + text3.AppendLiteral("Status: "); + ImGui.TextUnformatted(text3); + ImGui.SameLine(); + if (config.EnableDCTravel) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted("Enabled"); + ImGui.PopStyleColor(); + } + else + { + ImGui.PushStyleColor(ImGuiCol.Text, colorAccent); + ImGui.TextUnformatted("Disabled"); + ImGui.PopStyleColor(); + } + ImGui.Unindent(10f); + ImGuiHelpers.ScaledDummy(20f); + ImGui.PushStyleColor(ImGuiCol.Button, colorPrimary); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, colorSecondary); + if (ImGui.Button("Apply", new Vector2(120f, 30f))) + { + config.DCTravelDataCenter = selectedDataCenter; + config.DCTravelWorld = selectedWorld; + config.Save(); + log.Information("[DCTravel] Configuration saved: " + selectedDataCenter + " -> " + selectedWorld); + } + ImGui.PopStyleColor(2); + ImGui.SameLine(); + if (ImGui.Button("Cancel", new Vector2(120f, 30f))) + { + selectedDataCenter = config.DCTravelDataCenter; + selectedWorld = config.DCTravelWorld; + if (string.IsNullOrEmpty(selectedDataCenter)) + { + selectedDataCenter = dataCenterWorlds.Keys.First(); + } + if (string.IsNullOrEmpty(selectedWorld)) + { + List worlds3 = dataCenterWorlds.GetValueOrDefault(selectedDataCenter) ?? new List(); + if (worlds3.Count > 0) + { + selectedWorld = worlds3[0]; + } + } + } + ImGuiHelpers.ScaledDummy(10f); + if (!config.EnableDCTravel) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextWrapped("Note: Data Center Travel is currently disabled. Enable it above to use this feature."); + ImGui.PopStyleColor(); + } + } + + private void DrawMultiboxingTab() + { + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted("Multiboxing Settings"); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(10f); + using ImRaii.IEndObject child = ImRaii.Child("MultiboxingScrollArea", new Vector2(0f, 0f), border: false, ImGuiWindowFlags.None); + if (!child.Success) + { + return; + } + Configuration config = plugin.Configuration; + DrawSettingSection("Dungeon Automation", delegate + { + bool enableAutoDutyUnsynced = config.EnableAutoDutyUnsynced; + config.EnableAutoDutyUnsynced = DrawSettingWithInfo("Enable Auto Duty (Unsynced)", config.EnableAutoDutyUnsynced, "Automatically handles dungeon entries and party formation.\nUses AutoDuty plugin for unsynced dungeon runs.\nImpact: Dungeons will be automated during quest rotation."); + if (config.EnableAutoDutyUnsynced != enableAutoDutyUnsynced) + { + config.Save(); + plugin.GetDungeonAutomation()?.SetDutyModeBasedOnConfig(); + } + if (config.EnableAutoDutyUnsynced) + { + ImGui.Indent(); + int v = config.AutoDutyPartySize; + if (ImGui.SliderInt("Minimum Party Size", ref v, 1, 4)) + { + config.AutoDutyPartySize = v; + config.Save(); + } + DrawInfoIcon("Minimum number of party members required before entering dungeon."); + int v2 = config.AutoDutyMaxWaitForParty; + if (ImGui.SliderInt("Max Wait for Party (seconds)", ref v2, 10, 120)) + { + config.AutoDutyMaxWaitForParty = v2; + config.Save(); + } + DrawInfoIcon("Maximum time to wait for party members before timing out."); + int v3 = config.AutoDutyReInviteInterval; + if (ImGui.SliderInt("Re-Invite Interval (seconds)", ref v3, 5, 60)) + { + config.AutoDutyReInviteInterval = v3; + config.Save(); + } + DrawInfoIcon("How often to re-send party invites if members don't join."); + ImGuiHelpers.ScaledDummy(5f); + bool v4 = config.EnableARRPrimalCheck; + if (ImGui.Checkbox("Check ARR Primals when hitting flag", ref v4)) + { + config.EnableARRPrimalCheck = v4; + config.Save(); + Plugin.Log.Information("[Multiboxing] ARR Primal Check: " + (v4 ? "ENABLED" : "DISABLED")); + } + DrawInfoIcon("Checks if ARR Hard Mode Primals (Ifrit/Garuda/Titan) are done.\nRequired for Quest 363 (Good Intentions)."); + ImGui.Unindent(); + } + }, config.EnableAutoDutyUnsynced); + ImGuiHelpers.ScaledDummy(10f); + DrawSettingSection("Multi-Client Role", delegate + { + ImGui.TextWrapped("Select your role for multi-client features (party management, chauffeur mode):"); + ImGuiHelpers.ScaledDummy(5f); + int num = 0; + if (config.IsQuester) + { + num = 1; + } + else if (config.IsHighLevelHelper) + { + num = 2; + } + if (ImGui.RadioButton("None", num == 0)) + { + config.IsQuester = false; + config.IsHighLevelHelper = false; + config.Save(); + } + ImGui.SameLine(); + DrawInfoIcon("No multi-client features enabled"); + if (ImGui.RadioButton("Quester", num == 1)) + { + config.IsQuester = true; + config.IsHighLevelHelper = false; + config.Save(); + Plugin.Log.Information("[Multiboxing] Role changed to: Quester"); + } + ImGui.SameLine(); + DrawInfoIcon("This client will quest and invite helpers for dungeons"); + if (ImGui.RadioButton("High-Level Helper", num == 2)) + { + config.IsQuester = false; + config.IsHighLevelHelper = true; + Plugin.Framework.RunOnFrameworkThread(delegate + { + Plugin.Instance?.GetHelperManager()?.AnnounceIfHelper(); + Plugin.Instance?.GetChauffeurMode()?.StartHelperStatusBroadcast(); + }); + config.Save(); + Plugin.Log.Information("[Multiboxing] Role changed to: High-Level Helper"); + } + ImGui.SameLine(); + DrawInfoIcon("This client will help with dungeons.\nAutoDuty starts/stops automatically on duty enter/leave"); + if (config.IsHighLevelHelper) + { + ImGuiHelpers.ScaledDummy(5f); + ImGui.Indent(); + bool v = config.AlwaysAutoAcceptInvites; + if (ImGui.Checkbox("Always Auto-Accept Party Invites", ref v)) + { + config.AlwaysAutoAcceptInvites = v; + config.Save(); + } + DrawInfoIcon("Continuously accept ALL party invites (useful for ManualInput mode without IPC)"); + ImGui.Unindent(); + } + ImGuiHelpers.ScaledDummy(10f); + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(5f); + ImGui.TextColored(in colorPrimary, "LAN Multi-PC Helper System"); + ImGui.TextWrapped("Connect helpers on different PCs in your HOME NETWORK."); + ImGuiHelpers.ScaledDummy(3f); + config.EnableLANHelpers = DrawSettingWithInfo("Enable LAN Helper System", config.EnableLANHelpers, "Connect to helpers on other PCs in YOUR home network.\nNOT accessible from internet! Only devices in your home can connect."); + if (ImGui.IsItemDeactivatedAfterEdit()) + { + config.Save(); + } + if (config.EnableLANHelpers) + { + ImGui.Indent(); + if (config.IsHighLevelHelper) + { + bool flag = DrawSettingWithInfo("Start LAN Server on this PC", config.StartLANServer, "Enable so OTHER PCs in your home can connect to THIS PC.\nNOT exposed to internet! Only devices in your home can connect."); + if (flag != config.StartLANServer) + { + config.StartLANServer = flag; + config.Save(); + plugin.ToggleLANServer(flag); + } + } + ImGuiHelpers.ScaledDummy(5f); + ImGui.TextColored(in colorSecondary, "Server Port:"); + ImGui.SetNextItemWidth(150f); + int data = config.LANServerPort; + if (ImGui.InputInt("##LANPort", ref data) && data >= 1024 && data <= 65535) + { + config.LANServerPort = data; + config.Save(); + } + ImGui.SameLine(); + DrawInfoIcon("Port for local network communication (default: 47788).\nFirewall may need to allow this port."); + ImGuiHelpers.ScaledDummy(5f); + ImGui.TextColored(in colorSecondary, "Helper PC IP Addresses:"); + ImGui.TextWrapped("Add IPs of OTHER PCs in your home with helper characters:"); + ImGuiHelpers.ScaledDummy(3f); + if (config.LANHelperIPs == null) + { + config.LANHelperIPs = new List(); + } + for (int num2 = 0; num2 < config.LANHelperIPs.Count; num2++) + { + ImU8String strId = new ImU8String(3, 1); + strId.AppendLiteral("IP_"); + strId.AppendFormatted(num2); + ImGui.PushID(strId); + ImGui.BulletText(config.LANHelperIPs[num2]); + ImGui.SameLine(); + if (ImGui.SmallButton("\ud83d\udd04 Reconnect")) + { + string ip = config.LANHelperIPs[num2]; + LANHelperClient lanClient = plugin.GetLANHelperClient(); + if (lanClient != null) + { + Task.Run(async delegate + { + Plugin.Log.Information("[UI] Manual reconnect to " + ip + "..."); + await lanClient.ConnectToHelperAsync(ip); + }); + } + } + ImGui.SameLine(); + if (ImGui.SmallButton("Remove")) + { + config.LANHelperIPs.RemoveAt(num2); + config.Save(); + num2--; + } + ImGui.PopID(); + } + if (config.LANHelperIPs.Count == 0) + { + ImGui.TextColored(new Vector4(1f, 0.8f, 0.2f, 1f), "No IPs configured"); + ImGui.TextWrapped("Add IPs below (or use 127.0.0.1 for same-PC testing)"); + } + ImGuiHelpers.ScaledDummy(3f); + ImGui.TextColored(in colorSecondary, "Add new IP:"); + ImGui.SetNextItemWidth(200f); + string buf = newLANHelperIP ?? ""; + if (ImGui.InputText("##NewIP", ref buf, 50)) + { + newLANHelperIP = buf; + } + ImGui.SameLine(); + if (ImGui.Button("Add IP") && !string.IsNullOrWhiteSpace(newLANHelperIP)) + { + string trimmedIP = newLANHelperIP.Trim(); + if (!config.LANHelperIPs.Contains(trimmedIP)) + { + config.LANHelperIPs.Add(trimmedIP); + config.Save(); + newLANHelperIP = ""; + LANHelperClient lanClient2 = plugin.GetLANHelperClient(); + if (lanClient2 != null) + { + Task.Run(async delegate + { + await lanClient2.ConnectToHelperAsync(trimmedIP); + }); + } + } + } + ImGui.SameLine(); + if (ImGui.SmallButton("Add Localhost") && !config.LANHelperIPs.Contains("127.0.0.1")) + { + config.LANHelperIPs.Add("127.0.0.1"); + config.Save(); + LANHelperClient lanClient3 = plugin.GetLANHelperClient(); + if (lanClient3 != null) + { + Task.Run(async delegate + { + await lanClient3.ConnectToHelperAsync("127.0.0.1"); + }); + } + } + ImGuiHelpers.ScaledDummy(3f); + ImGui.TextColored(new Vector4(0.7f, 0.7f, 0.7f, 1f), "\ud83d\udca1 Tip: Run 'ipconfig' and use your IPv4-Adresse (like 192.168.x.x)"); + ImGuiHelpers.ScaledDummy(5f); + ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(0.4f, 0.8f, 0.4f, 1f)); + if (config.StartLANServer) + { + ImU8String text = new ImU8String(48, 1); + text.AppendLiteral("✓ LAN Server enabled (LOCAL network only, port "); + text.AppendFormatted(config.LANServerPort); + text.AppendLiteral(")"); + ImGui.TextWrapped(text); + } + if (config.LANHelperIPs.Count > 0) + { + ImU8String text2 = new ImU8String(37, 1); + text2.AppendLiteral("✓ Will connect to "); + text2.AppendFormatted(config.LANHelperIPs.Count); + text2.AppendLiteral(" local helper PC(s)"); + ImGui.TextWrapped(text2); + } + ImGui.PopStyleColor(); + ImGui.Unindent(); + } + ImGuiHelpers.ScaledDummy(10f); + if (config.IsQuester) + { + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(5f); + ImGui.TextColored(in colorPrimary, "Auto-Discovered Helpers"); + ImGui.TextWrapped("Helpers are automatically discovered via IPC when they have 'I'm a High-Level Helper' enabled:"); + ImGuiHelpers.ScaledDummy(5f); + List<(string, ushort)> availableHelpers = plugin.GetAvailableHelpers(); + if (availableHelpers.Count == 0) + { + ImGui.TextColored(new Vector4(1f, 0.8f, 0.2f, 1f), "No helpers discovered yet"); + ImGui.TextWrapped("Make sure helper clients are running with 'I'm a High-Level Helper' enabled."); + } + else + { + Vector4 col = new Vector4(0.2f, 1f, 0.2f, 1f); + ImU8String text3 = new ImU8String(20, 1); + text3.AppendFormatted(availableHelpers.Count); + text3.AppendLiteral(" helper(s) available"); + ImGui.TextColored(in col, text3); + } + ImGuiHelpers.ScaledDummy(5f); + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(5f); + ImGui.TextColored(in colorPrimary, "Helper Selection Mode"); + ImGuiHelpers.ScaledDummy(3f); + int helperSelection = (int)config.HelperSelection; + if (ImGui.RadioButton("Auto", helperSelection == 0)) + { + config.HelperSelection = HelperSelectionMode.Auto; + config.PreferredHelper = ""; + config.ManualHelperName = ""; + config.Save(); + } + ImGui.SameLine(); + DrawInfoIcon("First available helper via IPC"); + if (ImGui.RadioButton("Dropdown", helperSelection == 1)) + { + config.HelperSelection = HelperSelectionMode.Dropdown; + config.ManualHelperName = ""; + config.Save(); + } + ImGui.SameLine(); + DrawInfoIcon("Select specific helper from list"); + if (config.HelperSelection == HelperSelectionMode.Dropdown && availableHelpers.Count > 0) + { + ImGui.Indent(); + ImGui.SetNextItemWidth(250f); + string text4 = (string.IsNullOrEmpty(config.PreferredHelper) ? "-- Select --" : config.PreferredHelper); + if (ImGui.BeginCombo("##PreferredHelper", text4)) + { + foreach (var item5 in availableHelpers) + { + string item = item5.Item1; + ushort item2 = item5.Item2; + ExcelSheet excelSheet = Plugin.DataManager.GetExcelSheet(); + string text5 = "Unknown"; + if (excelSheet != null) + { + foreach (World current2 in excelSheet) + { + if (current2.RowId == item2) + { + text5 = current2.Name.ExtractText(); + break; + } + } + } + string text6 = item + "@" + text5; + bool selected = config.PreferredHelper == text6; + if (ImGui.Selectable(text6, selected)) + { + config.PreferredHelper = text6; + config.Save(); + } + } + ImGui.EndCombo(); + } + if (!string.IsNullOrEmpty(config.PreferredHelper)) + { + string text7 = (Plugin.Instance?.GetChauffeurMode())?.GetHelperStatus(config.PreferredHelper); + Vector4 col; + Vector4 col2; + ImU8String text8; + switch (text7) + { + case "Available": + col = new Vector4(0.2f, 1f, 0.2f, 1f); + goto IL_0c39; + case "Transporting": + col = new Vector4(1f, 0.8f, 0f, 1f); + goto IL_0c39; + case "InDungeon": + col = new Vector4(1f, 0.3f, 0.3f, 1f); + goto IL_0c39; + default: + col = colorSecondary; + goto IL_0c39; + case null: + break; + IL_0c39: + col2 = col; + ImGui.SameLine(); + text8 = new ImU8String(2, 1); + text8.AppendLiteral("["); + text8.AppendFormatted(text7); + text8.AppendLiteral("]"); + ImGui.TextColored(in col2, text8); + break; + } + } + ImGui.Unindent(); + } + else if (config.HelperSelection == HelperSelectionMode.Dropdown && availableHelpers.Count == 0) + { + ImGui.Indent(); + ImGui.TextColored(new Vector4(1f, 0.8f, 0.2f, 1f), "⚠ No helpers available to select"); + ImGui.Unindent(); + } + if (ImGui.RadioButton("Manual Input", helperSelection == 2)) + { + config.HelperSelection = HelperSelectionMode.ManualInput; + config.PreferredHelper = ""; + config.Save(); + } + ImGui.SameLine(); + DrawInfoIcon("Manual entry (Dungeon invites only - NOT Chauffeur/Following!)"); + if (config.HelperSelection == HelperSelectionMode.ManualInput) + { + ImGui.Indent(); + ImGui.SetNextItemWidth(250f); + string buf2 = config.ManualHelperName; + if (ImGui.InputText("##ManualHelperInput", ref buf2, 100)) + { + config.ManualHelperName = buf2; + config.Save(); + } + ImGui.SameLine(); + DrawInfoIcon("Format: CharacterName@WorldName"); + if (!string.IsNullOrEmpty(config.ManualHelperName)) + { + if (config.ManualHelperName.Contains("@")) + { + ImGui.SameLine(); + ImGui.TextColored(new Vector4(0.2f, 1f, 0.2f, 1f), "✓"); + } + else + { + ImGui.SameLine(); + ImGui.TextColored(new Vector4(1f, 0.5f, 0f, 1f), "⚠"); + } + } + ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(1f, 0.8f, 0.2f, 1f)); + ImGui.TextWrapped("⚠ Cannot be used with Chauffeur/Following (requires IPC)"); + ImGui.PopStyleColor(); + ImGui.Unindent(); + } + if (availableHelpers.Count > 0) + { + ImGuiHelpers.ScaledDummy(5f); + ImGui.TextUnformatted("Available Helpers:"); + ChauffeurModeService chauffeurModeService = Plugin.Instance?.GetChauffeurMode(); + foreach (var item6 in availableHelpers) + { + string item3 = item6.Item1; + ushort item4 = item6.Item2; + ExcelSheet excelSheet2 = Plugin.DataManager.GetExcelSheet(); + string text9 = "Unknown"; + if (excelSheet2 != null) + { + foreach (World current4 in excelSheet2) + { + if (current4.RowId == item4) + { + text9 = current4.Name.ExtractText(); + break; + } + } + } + string text10 = item3 + "@" + text9; + string text11 = chauffeurModeService?.GetHelperStatus(text10); + ImU8String text12 = new ImU8String(4, 1); + text12.AppendLiteral(" • "); + text12.AppendFormatted(text10); + ImGui.TextUnformatted(text12); + if (text11 != null) + { + ImGui.SameLine(); + Vector4 col3 = text11 switch + { + "Available" => new Vector4(0.2f, 1f, 0.2f, 1f), + "Transporting" => new Vector4(1f, 0.8f, 0f, 1f), + "InDungeon" => new Vector4(1f, 0.3f, 0.3f, 1f), + _ => colorSecondary, + }; + ImU8String text13 = new ImU8String(2, 1); + text13.AppendLiteral("["); + text13.AppendFormatted(text11); + text13.AppendLiteral("]"); + ImGui.TextColored(in col3, text13); + } + } + } + } + }, config.IsQuester || config.IsHighLevelHelper); + ImGuiHelpers.ScaledDummy(10f); + DrawSettingSection("Chauffeur Mode", delegate + { + ImGui.TextWrapped("Multi-character transport system. Helper transports Quester to quest objectives using multi-seater mounts."); + ImGuiHelpers.ScaledDummy(5f); + if (!config.IsQuester && !config.IsHighLevelHelper) + { + ImGui.TextColored(new Vector4(1f, 0.8f, 0.2f, 1f), "Please select a role above to configure Chauffeur Mode"); + } + else + { + bool v = config.ChauffeurModeEnabled; + if (ImGui.Checkbox("Enable Chauffeur Mode", ref v)) + { + config.ChauffeurModeEnabled = v; + config.Save(); + Plugin.Log.Information("[Multiboxing] Chauffeur Mode: " + (v ? "ENABLED" : "DISABLED")); + } + DrawInfoIcon("Enable automatic helper summoning for long-distance travel in non-flying zones"); + if (config.ChauffeurModeEnabled) + { + ImGuiHelpers.ScaledDummy(5f); + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(5f); + if (config.IsQuester) + { + ImGui.TextColored(in colorPrimary, "Quester Settings"); + ImGuiHelpers.ScaledDummy(3f); + float v2 = config.ChauffeurDistanceThreshold; + ImGui.SetNextItemWidth(200f); + if (ImGui.SliderFloat("Distance Threshold (yalms)", ref v2, 50f, 300f, "%.0f")) + { + config.ChauffeurDistanceThreshold = v2; + config.Save(); + } + DrawInfoIcon("Helper will be summoned when task is further than this distance\nand flying is not available in the zone"); + ImU8String text = new ImU8String(15, 1); + text.AppendLiteral("Current: "); + text.AppendFormatted(config.ChauffeurDistanceThreshold, "F0"); + text.AppendLiteral(" yalms"); + ImGui.TextWrapped(text); + } + if (config.IsHighLevelHelper) + { + ImGui.TextColored(in colorPrimary, "Helper Settings"); + ImGuiHelpers.ScaledDummy(3f); + Vector4 col = config.CurrentHelperStatus switch + { + HelperStatus.Available => new Vector4(0.2f, 1f, 0.2f, 1f), + HelperStatus.Transporting => new Vector4(1f, 0.8f, 0f, 1f), + HelperStatus.InDungeon => new Vector4(1f, 0.3f, 0.3f, 1f), + _ => colorSecondary, + }; + string value = config.CurrentHelperStatus switch + { + HelperStatus.Available => "Available", + HelperStatus.Transporting => "Transporting", + HelperStatus.InDungeon => "In Dungeon", + _ => "Unknown", + }; + ImU8String text2 = new ImU8String(8, 1); + text2.AppendLiteral("Status: "); + text2.AppendFormatted(value); + ImGui.TextColored(in col, text2); + ImGuiHelpers.ScaledDummy(3f); + if (!string.IsNullOrEmpty(config.AssignedQuester)) + { + Vector4 col2 = new Vector4(0.2f, 1f, 0.2f, 1f); + ImU8String text3 = new ImU8String(18, 1); + text3.AppendLiteral("Assigned Quester: "); + text3.AppendFormatted(config.AssignedQuester); + ImGui.TextColored(in col2, text3); + ImGuiHelpers.ScaledDummy(3f); + } + else + { + ImGui.TextColored(in colorSecondary, "Assigned Quester: None"); + ImGuiHelpers.ScaledDummy(3f); + } + float v3 = config.ChauffeurStopDistance; + ImGui.SetNextItemWidth(200f); + if (ImGui.SliderFloat("Stop Distance (yalms)", ref v3, 2f, 15f, "%.1f")) + { + config.ChauffeurStopDistance = v3; + config.Save(); + } + DrawInfoIcon("How close you bring the quester to their destination\n(2-15 yalms, default: 5)"); + ImU8String text4 = new ImU8String(15, 1); + text4.AppendLiteral("Current: "); + text4.AppendFormatted(config.ChauffeurStopDistance, "F1"); + text4.AppendLiteral(" yalms"); + ImGui.TextWrapped(text4); + ImGuiHelpers.ScaledDummy(5f); + List<(uint, string, byte)> list = (Plugin.Instance?.GetChauffeurMode())?.GetMultiSeaterMounts() ?? new List<(uint, string, byte)>(); + if (list.Count == 0) + { + ImGui.TextColored(new Vector4(1f, 0.3f, 0.3f, 1f), "No multi-seater mounts found!"); + ImGui.TextWrapped("Make sure you have unlocked at least one multi-seater mount."); + } + else + { + ImGui.TextWrapped("Select Multi-Seater Mount:"); + ImGuiHelpers.ScaledDummy(3f); + int num = 0; + List list2 = new List(); + for (int i = 0; i < list.Count; i++) + { + var (num2, value2, value3) = list[i]; + list2.Add($"{value2} (Passengers: {value3})"); + if (num2 == config.ChauffeurMountId) + { + num = i; + } + } + list2.Insert(0, "-- Not Selected --"); + num = ((config.ChauffeurMountId != 0) ? (num + 1) : 0); + ImGui.SetNextItemWidth(300f); + if (ImGui.Combo((ImU8String)"##MountSelect", ref num, (ReadOnlySpan)list2.ToArray(), list2.Count)) + { + if (num == 0) + { + config.ChauffeurMountId = 0u; + } + else + { + (uint, string, byte) tuple2 = list[num - 1]; + config.ChauffeurMountId = tuple2.Item1; + } + config.Save(); + } + DrawInfoIcon("This mount will be used to transport the Quester"); + if (config.ChauffeurMountId == 0) + { + ImGuiHelpers.ScaledDummy(3f); + ImGui.TextColored(new Vector4(1f, 0.8f, 0.2f, 1f), "Please select a mount to enable Chauffeur Mode"); + } + } + } + } + } + }, config.ChauffeurModeEnabled); + ImGuiHelpers.ScaledDummy(10f); + DrawSettingSection("Helper Following", delegate + { + ImGui.TextWrapped("Helper passively follows Quester and maintains a configurable distance. Automatically navigates when too far away."); + ImGuiHelpers.ScaledDummy(5f); + if (config.IsQuester) + { + ImGui.TextColored(new Vector4(0.7f, 0.9f, 1f, 1f), "Quester Settings:"); + ImGui.TextWrapped("Select which Helper should follow you. Your position will be broadcasted to this Helper."); + ImGuiHelpers.ScaledDummy(3f); + string assignedHelperForFollowing = config.AssignedHelperForFollowing; + ImGui.Text("Assigned Helper:"); + ImGui.SameLine(); + if (string.IsNullOrEmpty(assignedHelperForFollowing)) + { + ImGui.TextColored(new Vector4(1f, 0.5f, 0f, 1f), "None"); + } + else + { + ImGui.TextColored(new Vector4(0.2f, 1f, 0.2f, 1f), assignedHelperForFollowing); + } + ImGuiHelpers.ScaledDummy(3f); + ImGui.Text("Auto-Discovered Helpers:"); + ImGui.SetNextItemWidth(300f); + List<(string, ushort)> availableHelpers = plugin.GetAvailableHelpers(); + if (ImGui.BeginCombo("##HelperDropdown", string.IsNullOrEmpty(assignedHelperForFollowing) ? "Select Helper..." : assignedHelperForFollowing)) + { + if (availableHelpers.Count == 0) + { + ImGui.TextColored(new Vector4(1f, 0.5f, 0f, 1f), "No helpers discovered yet"); + ImGui.TextWrapped("Helpers are auto-discovered via IPC when they have 'I'm a High-Level Helper' enabled."); + } + else + { + foreach (var item7 in availableHelpers) + { + string item = item7.Item1; + ushort item2 = item7.Item2; + ExcelSheet excelSheet = Plugin.DataManager.GetExcelSheet(); + string text = "Unknown"; + if (excelSheet != null) + { + foreach (World current2 in excelSheet) + { + if (current2.RowId == item2) + { + text = current2.Name.ToString(); + break; + } + } + } + string text2 = item + "@" + text; + bool selected = assignedHelperForFollowing == text2; + if (ImGui.Selectable(text2, selected)) + { + config.AssignedHelperForFollowing = text2; + config.Save(); + } + } + } + ImGui.EndCombo(); + } + DrawInfoIcon("Select the Helper from auto-discovered helpers.\nHelpers are discovered via IPC when they broadcast their status."); + ImGuiHelpers.ScaledDummy(5f); + bool v = config.EnableHelperFollowing; + if (string.IsNullOrEmpty(config.AssignedHelperForFollowing)) + { + ImGui.BeginDisabled(); + } + if (ImGui.Checkbox("Enable Position Broadcasting", ref v)) + { + config.EnableHelperFollowing = v; + config.Save(); + Plugin.Log.Information("[Multiboxing] Helper Following (Quester): " + (v ? "ENABLED" : "DISABLED")); + } + if (string.IsNullOrEmpty(config.AssignedHelperForFollowing)) + { + ImGui.EndDisabled(); + } + DrawInfoIcon("Enable to broadcast your position to the assigned Helper.\nThe Helper can then follow you automatically."); + ImGuiHelpers.ScaledDummy(3f); + if (config.EnableHelperFollowing && !string.IsNullOrEmpty(config.AssignedHelperForFollowing)) + { + ImGui.TextColored(new Vector4(0.2f, 1f, 0.2f, 1f), "✓ Broadcasting position to Helper"); + } + else if (!string.IsNullOrEmpty(config.AssignedHelperForFollowing)) + { + ImGui.TextColored(new Vector4(1f, 0.5f, 0f, 1f), "⚠ Enable broadcasting to start"); + } + else + { + ImGui.TextColored(new Vector4(1f, 0.5f, 0f, 1f), "⚠ Select a Helper first"); + } + } + else if (!config.IsHighLevelHelper) + { + ImGui.TextColored(new Vector4(1f, 0.8f, 0.2f, 1f), "Please select a role (Quester or Helper) above"); + } + else + { + ImGui.TextColored(new Vector4(0.7f, 0.9f, 1f, 1f), "Helper Settings:"); + ImGui.TextWrapped("Select which Quester to follow. You will only follow this specific Quester."); + ImGuiHelpers.ScaledDummy(3f); + string assignedQuesterForFollowing = config.AssignedQuesterForFollowing; + ImGui.Text("Assigned Quester:"); + ImGui.SameLine(); + if (string.IsNullOrEmpty(assignedQuesterForFollowing)) + { + ImGui.TextColored(new Vector4(1f, 0.3f, 0.3f, 1f), "⚠ None - Helper Following disabled!"); + } + else + { + ImGui.TextColored(new Vector4(0.2f, 1f, 0.2f, 1f), assignedQuesterForFollowing); + } + ImGuiHelpers.ScaledDummy(3f); + ImGui.Text("Auto-Discovered Questers:"); + ImGui.SetNextItemWidth(300f); + List list = (Plugin.Instance?.GetChauffeurMode())?.GetDiscoveredQuesters() ?? new List(); + if (ImGui.BeginCombo("##QuesterDropdown", string.IsNullOrEmpty(assignedQuesterForFollowing) ? "Select Quester..." : assignedQuesterForFollowing)) + { + if (list.Count == 0) + { + ImGui.TextColored(new Vector4(1f, 0.5f, 0f, 1f), "No questers discovered yet"); + ImGui.TextWrapped("Questers are auto-discovered when they broadcast position."); + ImGui.TextWrapped("Make sure the Quester has Helper Following enabled and has assigned you as Helper."); + } + else + { + foreach (string current3 in list) + { + bool selected2 = assignedQuesterForFollowing == current3; + if (ImGui.Selectable(current3, selected2)) + { + config.AssignedQuesterForFollowing = current3; + config.Save(); + } + } + } + ImGui.EndCombo(); + } + DrawInfoIcon("Questers are automatically discovered via IPC when they broadcast position.\nSelect the Quester you want to follow from the list."); + ImGuiHelpers.ScaledDummy(5f); + bool v2 = config.EnableHelperFollowing; + if (string.IsNullOrEmpty(config.AssignedQuesterForFollowing)) + { + ImGui.BeginDisabled(); + } + if (ImGui.Checkbox("Enable Helper Following", ref v2)) + { + config.EnableHelperFollowing = v2; + config.Save(); + Plugin.Log.Information("[Multiboxing] Helper Following (Helper): " + (v2 ? "ENABLED" : "DISABLED")); + } + if (string.IsNullOrEmpty(config.AssignedQuesterForFollowing)) + { + ImGui.EndDisabled(); + } + DrawInfoIcon("Helper will automatically follow the assigned Quester and maintain distance.\nStops in restricted zones (Main Cities) and when Chauffeur Mode is active."); + if (config.EnableHelperFollowing) + { + ImGuiHelpers.ScaledDummy(5f); + ImGui.Indent(); + float v3 = config.HelperFollowDistance; + if (ImGui.SliderFloat("Follow Distance (yalms)", ref v3, 50f, 200f, "%.0f")) + { + config.HelperFollowDistance = v3; + config.Save(); + } + DrawInfoIcon("Distance to maintain from Quester.\nHelper will navigate when further than this distance.\nRecommended: 80-120 yalms"); + ImGuiHelpers.ScaledDummy(3f); + int v4 = config.HelperFollowCheckInterval; + if (ImGui.SliderInt("Check Interval (seconds)", ref v4, 3, 15)) + { + config.HelperFollowCheckInterval = v4; + config.Save(); + } + DrawInfoIcon("How often to check distance to Quester.\nLower values = more responsive but more CPU usage.\nRecommended: 5 seconds"); + ImGui.Unindent(); + ImGuiHelpers.ScaledDummy(5f); + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(3f); + ImGui.TextColored(new Vector4(0.7f, 0.9f, 1f, 1f), "Status:"); + if (Plugin.Instance?.GetChauffeurMode() != null) + { + ImU8String text3 = new ImU8String(23, 1); + text3.AppendLiteral("Follow Distance: "); + text3.AppendFormatted(config.HelperFollowDistance, "F0"); + text3.AppendLiteral(" yalms"); + ImGui.TextWrapped(text3); + ImU8String text4 = new ImU8String(17, 1); + text4.AppendLiteral("Check Interval: "); + text4.AppendFormatted(config.HelperFollowCheckInterval); + text4.AppendLiteral("s"); + ImGui.TextWrapped(text4); + } + ImGuiHelpers.ScaledDummy(3f); + ImGui.TextColored(new Vector4(0.8f, 0.8f, 0.8f, 1f), "Note: Helper Following automatically stops when:"); + ImGui.BulletText("Entering restricted zones (Main Cities)"); + ImGui.BulletText("Chauffeur Mode summon is active"); + ImGui.BulletText("Quester leaves party"); + ImGui.BulletText("Quester changes to different zone"); + } + } + }, config.EnableHelperFollowing); + } + + private void DrawSettingsTabFull() + { + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted("Plugin Settings"); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(10f); + using ImRaii.IEndObject child = ImRaii.Child("SettingsScrollArea", new Vector2(0f, 0f), border: false, ImGuiWindowFlags.None); + if (!child.Success) + { + return; + } + Configuration config = plugin.Configuration; + DrawSettingSection("Submarine Management", delegate + { + config.EnableSubmarineCheck = DrawSettingWithInfo("Enable Submarine Monitoring", config.EnableSubmarineCheck, "Automatically monitors submarines and pauses quest rotation when submarines are ready.\nPrevents quest progression while submarines need attention.\nImpact: Rotation will pause when submarines are detected."); + if (ImGui.IsItemDeactivatedAfterEdit()) + { + config.Save(); + } + if (config.EnableSubmarineCheck) + { + ImGui.Indent(); + int v = config.SubmarineCheckInterval; + if (ImGui.SliderInt("Check Interval (seconds)##Submarine", ref v, 30, 300)) + { + config.SubmarineCheckInterval = v; + config.Save(); + } + DrawInfoIcon("How often to check for submarine status.\nLower values = more frequent checks but higher CPU usage."); + int v2 = config.SubmarineReloginCooldown; + if (ImGui.SliderInt("Cooldown after Relog (seconds)", ref v2, 60, 300)) + { + config.SubmarineReloginCooldown = v2; + config.Save(); + } + DrawInfoIcon("Time to wait after character switch before checking submarines again."); + int v3 = config.SubmarineWaitTime; + if (ImGui.SliderInt("Wait time before submarine (seconds)", ref v3, 10, 120)) + { + config.SubmarineWaitTime = v3; + config.Save(); + } + DrawInfoIcon("Delay before starting submarine operations after detection."); + ImGui.Unindent(); + } + }, config.EnableSubmarineCheck); + ImGuiHelpers.ScaledDummy(10f); + DrawSettingSection("AutoRetainer Post Process Event Quests", delegate + { + config.RunEventQuestsOnARPostProcess = DrawSettingWithInfo("Run Event Quests on AR Post Process", config.RunEventQuestsOnARPostProcess, "AUTO-DETECTION: Automatically detects and runs active Event Quests when AutoRetainer completes a character.\nEvent Quests are detected via Questionable IPC (same as manual Event Quest tab).\nAll prerequisites will be automatically resolved and executed.\nAutoRetainer will wait until all Event Quests are completed before proceeding.\nImpact: Extends AR post-process time but ensures Event Quests are completed."); + if (ImGui.IsItemDeactivatedAfterEdit()) + { + config.Save(); + } + if (config.RunEventQuestsOnARPostProcess) + { + ImGui.Indent(); + ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(0.4f, 0.8f, 0.4f, 1f)); + ImGui.TextUnformatted("Auto-Detection Enabled"); + ImGui.PopStyleColor(); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextWrapped("Event Quests will be automatically detected from Questionable when AR Post Process starts. No manual configuration needed - just enable this setting and the plugin will handle the rest!"); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(5f); + int v = config.EventQuestPostProcessTimeoutMinutes; + if (ImGui.SliderInt("Timeout (minutes)", ref v, 10, 60)) + { + config.EventQuestPostProcessTimeoutMinutes = v; + config.Save(); + } + DrawInfoIcon("Maximum time to wait for Event Quests to complete.\nAfter timeout, AR will proceed with next character."); + ImGui.Unindent(); + } + }, config.RunEventQuestsOnARPostProcess); + ImGuiHelpers.ScaledDummy(10f); + DrawSettingSection("Movement Monitor", delegate + { + config.EnableMovementMonitor = DrawSettingWithInfo("Enable Movement Monitor", config.EnableMovementMonitor, "Automatically detects if player is stuck and sends /qst reload.\nMonitors player position and detects lack of movement.\nImpact: Quest will auto-reload if stuck for too long."); + if (ImGui.IsItemDeactivatedAfterEdit()) + { + config.Save(); + } + if (config.EnableMovementMonitor) + { + ImGui.Indent(); + int v = config.MovementCheckInterval; + if (ImGui.SliderInt("Check Interval (seconds)", ref v, 3, 30)) + { + config.MovementCheckInterval = v; + config.Save(); + } + DrawInfoIcon("How often to check player position.\nLower values = faster stuck detection."); + int v2 = config.MovementStuckThreshold; + if (ImGui.SliderInt("Stuck Threshold (seconds)", ref v2, 15, 120)) + { + config.MovementStuckThreshold = v2; + config.Save(); + } + DrawInfoIcon("Time without movement before considering player stuck.\nHigher values = less false positives."); + ImGui.Unindent(); + } + }, config.EnableMovementMonitor); + ImGuiHelpers.ScaledDummy(10f); + DrawSettingSection("Combat Handling", delegate + { + config.EnableCombatHandling = DrawSettingWithInfo("Enable Combat Handling", config.EnableCombatHandling, "Automatically enables combat automation when HP drops below threshold.\nActivates RSR/VBMAI/BMRAI during dangerous situations.\nImpact: Combat plugins will auto-enable when HP is low."); + if (ImGui.IsItemDeactivatedAfterEdit()) + { + config.Save(); + } + if (config.EnableCombatHandling) + { + ImGui.Indent(); + int v = config.CombatHPThreshold; + if (ImGui.SliderInt("HP Threshold (%)", ref v, 1, 99)) + { + config.CombatHPThreshold = v; + config.Save(); + } + DrawInfoIcon("Enable combat automation when HP drops below this percentage.\nCommands: /rsr manual, /vbmai on, /bmrai on"); + ImGui.Unindent(); + } + }, config.EnableCombatHandling); + ImGuiHelpers.ScaledDummy(10f); + DrawSettingSection("Death Handling", delegate + { + config.EnableDeathHandling = DrawSettingWithInfo("Enable Death Handling", config.EnableDeathHandling, "Automatically respawns and teleports back to death location.\nSaves position before death and returns after respawn.\nImpact: Deaths will be handled automatically during rotation."); + if (ImGui.IsItemDeactivatedAfterEdit()) + { + config.Save(); + } + if (config.EnableDeathHandling) + { + ImGui.Indent(); + int v = config.DeathRespawnDelay; + if (ImGui.SliderInt("Teleport Delay (seconds)", ref v, 1, 30)) + { + config.DeathRespawnDelay = v; + config.Save(); + } + DrawInfoIcon("Time to wait after respawn before teleporting back to death location.\nAllows time for loading and stabilization."); + ImGui.Unindent(); + } + }, config.EnableDeathHandling); + ImGuiHelpers.ScaledDummy(10f); + DrawSettingSection("Quest Automation", delegate + { + config.EnableQSTReloadTracking = DrawSettingWithInfo("Enable QST Reload Tracking", config.EnableQSTReloadTracking, "Tracks how many times /qst reload is called.\nSwitches character if reload count exceeds threshold.\nImpact: Prevents infinite reload loops by switching characters."); + if (ImGui.IsItemDeactivatedAfterEdit()) + { + config.Save(); + } + if (config.EnableQSTReloadTracking) + { + ImGui.Indent(); + int v = config.MaxQSTReloadsBeforeSwitch; + if (ImGui.SliderInt("Max Reloads Before Switch", ref v, 3, 20)) + { + config.MaxQSTReloadsBeforeSwitch = v; + config.Save(); + } + DrawInfoIcon("Maximum number of /qst reload commands before switching to next character.\nPrevents getting stuck on problematic quests."); + ImGui.Unindent(); + } + }, config.EnableQSTReloadTracking); + ImGuiHelpers.ScaledDummy(10f); + DrawSettingSection("Character Management", delegate + { + config.EnableMultiModeAfterRotation = DrawSettingWithInfo("Enable Multi-Mode After Rotation", config.EnableMultiModeAfterRotation, "Automatically enables AutoRetainer multi-mode after rotation completes.\nAllows retainer/submarine management after quest rotation.\nImpact: Multi-mode will activate when all quests are done."); + if (ImGui.IsItemDeactivatedAfterEdit()) + { + config.Save(); + } + config.ReturnToHomeworldOnStopQuest = DrawSettingWithInfo("Return to Homeworld on Stop Quest", config.ReturnToHomeworldOnStopQuest, "Automatically returns character to home world when rotation stops.\nUses /li command to return home.\nImpact: Characters will be sent home after completing their quests."); + if (ImGui.IsItemDeactivatedAfterEdit()) + { + config.Save(); + } + }, config.EnableMultiModeAfterRotation); + ImGuiHelpers.ScaledDummy(10f); + DrawSettingSection("Safe Wait Settings", delegate + { + config.EnableSafeWaitBeforeCharacterSwitch = DrawSettingWithInfo("Enable Safe Wait Before Character Switch", config.EnableSafeWaitBeforeCharacterSwitch, "Waits for safe conditions before switching characters.\nChecks for combat, cutscenes, and loading screens.\nImpact: Character switches will be delayed until safe."); + if (ImGui.IsItemDeactivatedAfterEdit()) + { + config.Save(); + } + config.EnableSafeWaitAfterCharacterSwitch = DrawSettingWithInfo("Enable Safe Wait After Character Switch", config.EnableSafeWaitAfterCharacterSwitch, "Waits for safe conditions after logging in new character.\nEnsures character is fully loaded before starting quests.\nImpact: Quest start will be delayed until character is ready."); + if (ImGui.IsItemDeactivatedAfterEdit()) + { + config.Save(); + } + }, config.EnableSafeWaitBeforeCharacterSwitch); + ImGuiHelpers.ScaledDummy(10f); + DrawSettingSection("Quest Pre-Check", delegate + { + config.EnableQuestPreCheck = DrawSettingWithInfo("Enable Quest Pre-Check", config.EnableQuestPreCheck, "Scans completed quests before starting rotation.\nSkips characters who already completed target quests.\nImpact: Saves time by not processing already-completed quests."); + if (ImGui.IsItemDeactivatedAfterEdit()) + { + config.Save(); + } + }, config.EnableQuestPreCheck); + ImGuiHelpers.ScaledDummy(20f); + } + + private void DrawSettingSection(string title, System.Action drawContent, bool isEnabled = false) + { + Vector2 cursorScreenPos = ImGui.GetCursorScreenPos(); + float availWidth = ImGui.GetContentRegionAvail().X; + ImDrawListPtr drawList = ImGui.GetWindowDrawList(); + ImGui.ColorConvertFloat4ToU32(new Vector4(0.12f, 0.12f, 0.15f, 0.8f)); + Vector4 borderColor; + if (isEnabled) + { + float pulse = (MathF.Sin((float)ImGui.GetTime() * 2f) + 1f) / 2f; + borderColor = new Vector4(0.47f, 0.69f, 0.88f, 0.5f + pulse * 0.5f); + } + else + { + borderColor = new Vector4(colorPrimary.X * 0.5f, colorPrimary.Y * 0.5f, colorPrimary.Z * 0.5f, 0.6f); + } + uint borderColorU32 = ImGui.ColorConvertFloat4ToU32(borderColor); + Vector2 boxStart = cursorScreenPos; + ImGui.PushStyleColor(ImGuiCol.Header, new Vector4(colorPrimary.X * 0.3f, colorPrimary.Y * 0.3f, colorPrimary.Z * 0.3f, 0.5f)); + ImGui.PushStyleColor(ImGuiCol.HeaderHovered, new Vector4(colorPrimary.X * 0.4f, colorPrimary.Y * 0.4f, colorPrimary.Z * 0.4f, 0.6f)); + ImGui.PushStyleColor(ImGuiCol.HeaderActive, new Vector4(colorPrimary.X * 0.5f, colorPrimary.Y * 0.5f, colorPrimary.Z * 0.5f, 0.7f)); + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + bool num = ImGui.CollapsingHeader(title, ImGuiTreeNodeFlags.DefaultOpen); + ImGui.PopStyleColor(4); + if (num) + { + ImGui.Indent(10f); + drawContent(); + ImGui.Unindent(10f); + ImGuiHelpers.ScaledDummy(5f); + } + Vector2 boxEnd = ImGui.GetCursorScreenPos(); + drawList.AddRect(boxStart, boxEnd + new Vector2(availWidth, 0f), borderColorU32, 4f, ImDrawFlags.None, isEnabled ? 2.5f : 1.5f); + } + + private bool DrawSettingWithInfo(string label, bool value, string infoText) + { + ImGui.Checkbox(label, ref value); + ImGui.SameLine(); + DrawInfoIcon(infoText); + return value; + } + + private void DrawInfoIcon(string tooltipText) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("[i]"); + ImGui.PopStyleColor(); + if (ImGui.IsItemHovered()) + { + ImGui.PushStyleColor(ImGuiCol.PopupBg, new Vector4(0.1f, 0.1f, 0.1f, 0.95f)); + ImGui.PushStyleColor(ImGuiCol.Border, colorPrimary); + ImGui.BeginTooltip(); + ImGui.PushTextWrapPos(400f); + ImGui.TextUnformatted(tooltipText); + ImGui.PopTextWrapPos(); + ImGui.EndTooltip(); + ImGui.PopStyleColor(2); + } + } + + private void DrawCharactersTab() + { + object obj = selectedDCFilter switch + { + 0 => "All Characters", + 1 => "EU Characters", + 2 => "NA Characters", + 3 => "JP Characters", + 4 => "OCE Characters", + _ => "Characters", + }; + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted((string?)obj); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(10f); + List filteredChars = GetFilteredCharacters(); + if (!initialCharacterLoadComplete) + { + if (characterLoadAttempts < 5) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + double elapsedSeconds = (DateTime.Now - initialLoadStartTime).TotalSeconds; + int nextRetryIn = ((characterLoadAttempts < retryDelaysSeconds.Length) ? (retryDelaysSeconds[characterLoadAttempts] - (int)elapsedSeconds) : 0); + if (nextRetryIn > 0) + { + ImU8String text = new ImU8String(36, 3); + text.AppendLiteral("Loading characters... (Retry "); + text.AppendFormatted(characterLoadAttempts); + text.AppendLiteral("/"); + text.AppendFormatted(5); + text.AppendLiteral(" in "); + text.AppendFormatted(nextRetryIn); + text.AppendLiteral("s)"); + ImGui.TextUnformatted(text); + } + else + { + ImU8String text2 = new ImU8String(33, 2); + text2.AppendLiteral("Loading characters... (Attempt "); + text2.AppendFormatted(characterLoadAttempts + 1); + text2.AppendLiteral("/"); + text2.AppendFormatted(5); + text2.AppendLiteral(")"); + ImGui.TextUnformatted(text2); + } + ImGui.PopStyleColor(); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("Waiting for AutoRetainer to initialize..."); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(10f); + if (ImGui.Button("Retry Now")) + { + characterLoadAttempts = 0; + initialLoadStartTime = DateTime.MinValue; + autoRetainerIpc.TryReinitialize(); + RefreshCharacterList(); + } + } + else + { + ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(1f, 0.3f, 0.3f, 1f)); + ImGui.TextUnformatted("AutoRetainer not available"); + ImGui.PopStyleColor(); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("Please ensure AutoRetainer plugin is installed and enabled."); + ImU8String text3 = new ImU8String(29, 1); + text3.AppendLiteral("Tried "); + text3.AppendFormatted(5); + text3.AppendLiteral(" times without success."); + ImGui.TextUnformatted(text3); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(10f); + if (ImGui.Button("Retry Connection")) + { + characterLoadAttempts = 0; + initialLoadStartTime = DateTime.Now; + initialCharacterLoadComplete = false; + autoRetainerIpc.TryReinitialize(); + RefreshCharacterList(); + } + } + return; + } + if (!autoRetainerIpc.IsAvailable) + { + ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(1f, 0.8f, 0f, 1f)); + ImGui.TextUnformatted("AutoRetainer connection lost"); + ImGui.PopStyleColor(); + ImGui.TextUnformatted("The connection to AutoRetainer was lost."); + if (ImGui.Button("Reconnect")) + { + autoRetainerIpc.TryReinitialize(); + RefreshCharacterList(); + } + return; + } + if (filteredChars.Count == 0) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("No characters found"); + ImGui.PopStyleColor(); + return; + } + ImGui.PushStyleColor(ImGuiCol.Button, colorPrimary); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, colorSecondary); + if (ImGui.Button("Refresh")) + { + RefreshCharacterList(); + characterProgressCache.Clear(); + } + ImGui.PopStyleColor(2); + ImGui.SameLine(); + if (ImGui.Button("Select All")) + { + foreach (string character in filteredChars) + { + characterSelection[character] = true; + } + configuration.SelectedCharactersForUI = (from kvp in characterSelection + where kvp.Value + select kvp.Key).ToList(); + configuration.Save(); + } + ImGui.SameLine(); + if (ImGui.Button("Deselect All")) + { + foreach (string character2 in filteredChars) + { + characterSelection[character2] = false; + } + configuration.SelectedCharactersForUI = (from kvp in characterSelection + where kvp.Value + select kvp.Key).ToList(); + configuration.Save(); + } + ImGui.SameLine(); + ImGui.SetNextItemWidth(150f); + List currentDCWorlds = GetWorldsForCurrentDatacenter(); + if (ImGui.BeginCombo("##WorldFilter", selectedWorldFilter)) + { + if (ImGui.Selectable("All", selectedWorldFilter == "All")) + { + selectedWorldFilter = "All"; + } + foreach (string world in currentDCWorlds.OrderBy((string w) => w)) + { + if (ImGui.Selectable(world, selectedWorldFilter == world)) + { + selectedWorldFilter = world; + } + } + ImGui.EndCombo(); + } + ImGuiHelpers.ScaledDummy(10f); + float cardWidth = (ImGui.GetContentRegionAvail().X - 20f) / 2f; + using ImRaii.IEndObject child = ImRaii.Child("CharacterCards", new Vector2(0f, 0f), border: false); + if (!child.Success) + { + return; + } + int cardIndex = 0; + foreach (string character3 in filteredChars) + { + string[] parts = character3.Split('@'); + string charName = ((parts.Length != 0) ? parts[0] : character3); + string world2 = ((parts.Length > 1) ? parts[1] : "Unknown"); + if (cardIndex % 2 == 1) + { + ImGui.SameLine(); + } + ImDrawListPtr drawList = ImGui.GetWindowDrawList(); + Vector2 cursorPos = ImGui.GetCursorScreenPos(); + float cardHeight = 90f; + Vector4 cardBg = new Vector4(0.15f, 0.15f, 0.18f, 0.9f); + uint borderColor = (characterSelection.GetValueOrDefault(character3, defaultValue: false) ? ImGui.ColorConvertFloat4ToU32(new Vector4(colorPrimary.X, colorPrimary.Y, colorPrimary.Z, 0.8f)) : ImGui.ColorConvertFloat4ToU32(new Vector4(colorPrimary.X * 0.3f, colorPrimary.Y * 0.3f, colorPrimary.Z * 0.3f, 0.5f))); + drawList.AddRectFilled(cursorPos, cursorPos + new Vector2(cardWidth, cardHeight), ImGui.ColorConvertFloat4ToU32(cardBg), 6f); + drawList.AddRect(cursorPos, cursorPos + new Vector2(cardWidth, cardHeight), borderColor, 6f, ImDrawFlags.None, 2f); + ImGui.SetCursorScreenPos(cursorPos + new Vector2(10f, 10f)); + using (ImRaii.PushId(character3)) + { + bool isSelected = characterSelection.GetValueOrDefault(character3, defaultValue: false); + if (ImGui.Checkbox("##Select", ref isSelected)) + { + characterSelection[character3] = isSelected; + configuration.SelectedCharactersForUI = (from kvp in characterSelection + where kvp.Value + select kvp.Key).ToList(); + configuration.Save(); + } + } + ImGui.SetCursorScreenPos(cursorPos + new Vector2(40f, 8f)); + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.Text(charName); + ImGui.PopStyleColor(); + ImGui.SetCursorScreenPos(cursorPos + new Vector2(40f, 26f)); + ImGui.PushStyleColor(ImGuiCol.Text, colorAccent); + ImGui.Text(world2); + ImGui.PopStyleColor(); + if (characterProgressCache.TryGetValue(character3, out CharacterProgressInfo progressInfo)) + { + ImGui.SetCursorScreenPos(cursorPos + new Vector2(10f, 50f)); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImU8String text4 = new ImU8String(7, 1); + text4.AppendFormatted(progressInfo.CompletedQuestCount); + text4.AppendLiteral(" Quests"); + ImGui.Text(text4); + ImGui.PopStyleColor(); + ImGui.SetCursorScreenPos(cursorPos + new Vector2(10f, 68f)); + float barWidth = cardWidth - 20f; + float progress = progressInfo.MSQCompletionPercentage / 100f; + uint barBg = ImGui.ColorConvertFloat4ToU32(new Vector4(0.2f, 0.2f, 0.2f, 0.8f)); + uint barFg = ImGui.ColorConvertFloat4ToU32(new Vector4(colorSecondary.X, colorSecondary.Y, colorSecondary.Z, 0.9f)); + drawList.AddRectFilled(cursorPos + new Vector2(10f, 68f), cursorPos + new Vector2(10f + barWidth, 82f), barBg, 3f); + drawList.AddRectFilled(cursorPos + new Vector2(10f, 68f), cursorPos + new Vector2(10f + barWidth * progress, 82f), barFg, 3f); + string progressText = $"{progressInfo.MSQCompletionPercentage:F0}%"; + Vector2 textSize = ImGui.CalcTextSize(progressText); + drawList.AddText(cursorPos + new Vector2(10f + barWidth / 2f - textSize.X / 2f, 69f), ImGui.ColorConvertFloat4ToU32(new Vector4(1f, 1f, 1f, 1f)), progressText); + } + else + { + ImGui.SetCursorScreenPos(cursorPos + new Vector2(10f, 50f)); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.Text("Loading..."); + ImGui.PopStyleColor(); + GetCharacterProgress(character3); + } + ImGui.SetCursorScreenPos(cursorPos); + ImGui.Dummy(new Vector2(cardWidth, cardHeight)); + cardIndex++; + } + } + + private void DrawStopPointsTab() + { + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted("Quest Rotation System"); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(10f); + List selectedCharacters = (from kvp in characterSelection + where kvp.Value + select kvp.Key).ToList(); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextWrapped("Rotates your selected Characters depending on the Stop Configurations you have enabled in Questionable. Please Configure a Quest and / or Level for a Rotation to be able to start."); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(10f); + ImGui.PushStyleColor(ImGuiCol.Button, colorAccent); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, colorPrimary); + if (ImGui.Button("Import from Questionable")) + { + questRotationService.ImportStopPointsFromQuestionable(); + log.Information("[StopPoints] Imported stop points from Questionable"); + } + ImGui.PopStyleColor(2); + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Pull stop quests and sequences from Questionable configuration"); + } + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Button, colorPrimary); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, colorSecondary); + if (ImGui.Button("Open Questionable Settings")) + { + Plugin.CommandManager.ProcessCommand("/qst config"); + log.Information("[StopPoints] Opened Questionable settings"); + } + ImGui.PopStyleColor(2); + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Open Questionable plugin settings window"); + } + ImGuiHelpers.ScaledDummy(10f); + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(10f); + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted("Level Stop Condition:"); + ImGui.PopStyleColor(); + StopConditionData levelStopCondition = plugin.QuestionableIPC.GetLevelStopCondition(); + if (levelStopCondition != null && levelStopCondition.Enabled) + { + ImGui.SetWindowFontScale(1.2f); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImU8String text = new ImU8String(15, 1); + text.AppendLiteral("Stop at Level: "); + text.AppendFormatted(levelStopCondition.TargetValue); + ImGui.TextUnformatted(text); + ImGui.PopStyleColor(); + ImGui.SetWindowFontScale(1f); + } + else + { + ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(0.6f, 0.6f, 0.6f, 1f)); + ImGui.TextUnformatted("Not configured"); + ImGui.PopStyleColor(); + } + ImGuiHelpers.ScaledDummy(10f); + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(10f); + ImGui.TextUnformatted("Active Stop Points:"); + ImGuiHelpers.ScaledDummy(5f); + List stopPoints = questRotationService.GetAllStopPoints(); + if (stopPoints.Count == 0) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("No stop points configured."); + ImGui.PopStyleColor(); + } + else + { + using ImRaii.IEndObject table = ImRaii.Table("StopPointsTable", 5, ImGuiTableFlags.Borders | ImGuiTableFlags.RowBg); + if (table.Success) + { + ImGui.TableSetupColumn("Stop Point", ImGuiTableColumnFlags.WidthFixed, 150f); + ImGui.TableSetupColumn("Status", ImGuiTableColumnFlags.WidthFixed, 80f); + ImGui.TableSetupColumn("Remaining", ImGuiTableColumnFlags.WidthFixed, 100f); + ImGui.TableSetupColumn("Progress", ImGuiTableColumnFlags.WidthStretch); + ImGui.TableSetupColumn("Actions", ImGuiTableColumnFlags.WidthFixed, 60f); + ImGui.TableHeadersRow(); + for (int i = 0; i < stopPoints.Count; i++) + { + StopPoint stopPoint = stopPoints[i]; + (int completed, int total) rotationProgress = questRotationService.GetRotationProgress(stopPoint.QuestId); + int completed = rotationProgress.completed; + int total = rotationProgress.total; + int num = total - completed; + ImGui.TableNextRow(); + ImGui.TableNextColumn(); + ImGui.TextUnformatted(stopPoint.DisplayName); + ImGui.TableNextColumn(); + if (stopPoint.IsActive) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted("Active"); + ImGui.PopStyleColor(); + } + else + { + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("Queued"); + ImGui.PopStyleColor(); + } + ImGui.TableNextColumn(); + Vector4 remainingColor = ((num == 0) ? colorPrimary : colorSecondary); + ImGui.PushStyleColor(ImGuiCol.Text, remainingColor); + ImU8String text2 = new ImU8String(1, 2); + text2.AppendFormatted(completed); + text2.AppendLiteral("/"); + text2.AppendFormatted(total); + ImGui.TextUnformatted(text2); + ImGui.PopStyleColor(); + ImGui.TableNextColumn(); + float progress = ((total > 0) ? ((float)completed / (float)total) : 0f); + ImDrawListPtr drawList = ImGui.GetWindowDrawList(); + Vector2 cursorPos = ImGui.GetCursorScreenPos(); + float barWidth = ImGui.GetContentRegionAvail().X; + float barHeight = 20f; + uint barBg = ImGui.ColorConvertFloat4ToU32(new Vector4(0.2f, 0.2f, 0.2f, 0.8f)); + drawList.AddRectFilled(cursorPos, cursorPos + new Vector2(barWidth, barHeight), barBg, 4f); + Vector4 barColor = ((progress >= 0.85f) ? colorPrimary : ((progress >= 0.5f) ? colorSecondary : colorAccent)); + uint barFg = ImGui.ColorConvertFloat4ToU32(new Vector4(barColor.X, barColor.Y, barColor.Z, 0.9f)); + drawList.AddRectFilled(cursorPos, cursorPos + new Vector2(barWidth * progress, barHeight), barFg, 4f); + string progressText = $"{(int)(progress * 100f)}%"; + Vector2 textSize = ImGui.CalcTextSize(progressText); + drawList.AddText(cursorPos + new Vector2(barWidth / 2f - textSize.X / 2f, 2f), ImGui.ColorConvertFloat4ToU32(new Vector4(1f, 1f, 1f, 1f)), progressText); + ImGui.Dummy(new Vector2(barWidth, barHeight)); + ImGui.TableNextColumn(); + using (ImRaii.PushId(i)) + { + ImGui.PushStyleColor(ImGuiCol.Button, colorAccent); + if (ImGui.Button("X")) + { + questRotationService.RemoveStopPoint(stopPoint.QuestId); + log.Information($"[StopPoints] Removed stop quest {stopPoint.QuestId}"); + } + ImGui.PopStyleColor(); + } + } + } + } + ImGuiHelpers.ScaledDummy(15f); + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(10f); + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted("Current Status:"); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(5f); + RotationState state = questRotationService.GetCurrentState(); + ImU8String text3 = new ImU8String(7, 0); + text3.AppendLiteral("Phase: "); + ImGui.TextUnformatted(text3); + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Text, state.Phase switch + { + RotationPhase.Idle => colorSecondary, + RotationPhase.Questing => colorPrimary, + RotationPhase.QuestActive => colorPrimary, + RotationPhase.InCombat => new Vector4(1f, 0.5f, 0.2f, 1f), + RotationPhase.InDungeon => new Vector4(0.8f, 0.4f, 1f, 1f), + RotationPhase.HandlingSubmarines => new Vector4(0.2f, 0.8f, 1f, 1f), + RotationPhase.WaitingForChauffeur => new Vector4(1f, 1f, 0.4f, 1f), + RotationPhase.TravellingWithChauffeur => new Vector4(0.4f, 1f, 0.4f, 1f), + RotationPhase.DCTraveling => new Vector4(0.5f, 0.5f, 1f, 1f), + RotationPhase.Completed => colorPrimary, + RotationPhase.Error => colorAccent, + _ => colorSecondary, + }); + ImGui.TextUnformatted(state.Phase.ToString()); + ImGui.PopStyleColor(); + if (!string.IsNullOrEmpty(state.CurrentCharacter)) + { + ImU8String text4 = new ImU8String(11, 0); + text4.AppendLiteral("Logged In: "); + ImGui.TextUnformatted(text4); + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted(state.CurrentCharacter); + ImGui.PopStyleColor(); + } + if (state.CurrentStopQuestId != 0) + { + ImU8String text5 = new ImU8String(14, 0); + text5.AppendLiteral("Target Quest: "); + ImGui.TextUnformatted(text5); + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted(state.CurrentStopQuestId.ToString()); + ImGui.PopStyleColor(); + } + if (!string.IsNullOrEmpty(state.NextCharacter)) + { + ImU8String text6 = new ImU8String(16, 0); + text6.AppendLiteral("Next Character: "); + ImGui.TextUnformatted(text6); + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted(state.NextCharacter); + ImGui.PopStyleColor(); + } + if (state.RemainingCharacters.Count > 0) + { + ImU8String text7 = new ImU8String(11, 1); + text7.AppendLiteral("Remaining: "); + text7.AppendFormatted(string.Join(", ", state.RemainingCharacters)); + ImGui.TextUnformatted(text7); + } + if (state.Phase == RotationPhase.Error && !string.IsNullOrEmpty(state.ErrorMessage)) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorAccent); + ImU8String text8 = new ImU8String(7, 1); + text8.AppendLiteral("Error: "); + text8.AppendFormatted(state.ErrorMessage); + ImGui.TextUnformatted(text8); + ImGui.PopStyleColor(); + } + if (state.SelectedCharacters.Count > 0) + { + ImGuiHelpers.ScaledDummy(5f); + float fraction = (float)state.CompletedCharacters.Count / (float)state.SelectedCharacters.Count; + Vector2 sizeArg = new Vector2(-1f, 0f); + ImU8String overlay = new ImU8String(11, 2); + overlay.AppendFormatted(state.CompletedCharacters.Count); + overlay.AppendLiteral("/"); + overlay.AppendFormatted(state.SelectedCharacters.Count); + overlay.AppendLiteral(" completed"); + ImGui.ProgressBar(fraction, sizeArg, overlay); + } + ImGuiHelpers.ScaledDummy(10f); + if (selectedCharacters.Count == 0) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("Select characters in the Characters tab to start rotation"); + ImGui.PopStyleColor(); + } + else if (stopPoints.Count == 0 && (levelStopCondition == null || !levelStopCondition.Enabled)) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("Configure a Quest or Level stop condition above to start rotation"); + ImGui.PopStyleColor(); + } + else if (state.Phase == RotationPhase.Idle || state.Phase == RotationPhase.Completed || state.Phase == RotationPhase.Error) + { + ImGui.PushStyleColor(ImGuiCol.Button, colorPrimary); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, colorSecondary); + if (ImGui.Button("Start Rotation", new Vector2(200f, 30f))) + { + log.Information("[StopPoints] Start Rotation button clicked!"); + log.Information($"[StopPoints] Selected characters: {selectedCharacters.Count}"); + log.Information($"[StopPoints] Stop points: {stopPoints.Count}"); + if (stopPoints.Count > 0) + { + foreach (StopPoint item in stopPoints) + { + item.IsActive = false; + } + bool foundValidStopPoint = false; + for (int i2 = 0; i2 < stopPoints.Count; i2++) + { + StopPoint stopPoint2 = stopPoints[i2]; + var (completed2, total2) = questRotationService.GetRotationProgress(stopPoint2.QuestId, selectedCharacters); + if (completed2 < total2) + { + log.Information("[StopPoints] Starting rotation with: " + stopPoint2.DisplayName); + log.Information($"[StopPoints] Progress: {completed2}/{total2} completed"); + log.Information($"[StopPoints] Total stop points in queue: {stopPoints.Count - i2}"); + for (int j = i2; j < stopPoints.Count; j++) + { + stopPoints[j].IsActive = j == i2; + } + if (questRotationService.StartRotation(stopPoint2.QuestId, selectedCharacters)) + { + log.Information("[StopPoints] Rotation started successfully!"); + foundValidStopPoint = true; + } + else + { + log.Error("[StopPoints] Failed to start rotation"); + } + break; + } + log.Information($"[StopPoints] Skipping {stopPoint2.DisplayName} - all characters completed ({completed2}/{total2})"); + } + if (!foundValidStopPoint) + { + log.Warning("[StopPoints] All stop points already completed by all characters!"); + } + } + else if (levelStopCondition != null && levelStopCondition.Enabled) + { + log.Information($"[StopPoints] Starting level-only rotation (target level: {levelStopCondition.TargetValue})"); + if (questRotationService.StartRotationLevelOnly(selectedCharacters)) + { + log.Information("[StopPoints] Level-only rotation started successfully!"); + } + else + { + log.Error("[StopPoints] Failed to start level-only rotation"); + } + } + else + { + log.Warning("[StopPoints] No stop points or level condition configured!"); + } + } + ImGui.PopStyleColor(2); + } + else + { + ImGui.PushStyleColor(ImGuiCol.Button, colorAccent); + if (ImGui.Button("Stop Rotation", new Vector2(200f, 30f))) + { + questRotationService.AbortRotation(); + log.Information("[StopPoints] Stopped rotation"); + } + ImGui.PopStyleColor(); + } + } + + private void DrawMSQProgressionTab() + { + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImGui.TextUnformatted("Main Scenario Quest Progression"); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(10f); + List filteredChars = GetFilteredCharacters(); + Configuration config = plugin.Configuration; + if (filteredChars.Count == 0) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("No characters to display"); + ImGui.PopStyleColor(); + return; + } + ImGui.PushStyleColor(ImGuiCol.Button, colorPrimary); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, colorSecondary); + if (ImGui.Button("Refresh Progress")) + { + characterProgressCache.Clear(); + log.Information("[MSQProgression] Manual progress refresh requested"); + } + ImGui.PopStyleColor(2); + ImGui.SameLine(); + RotationState state = questRotationService.GetCurrentState(); + if (state.Phase == RotationPhase.Idle || state.Phase == RotationPhase.Completed || state.Phase == RotationPhase.Error || state.CurrentStopQuestId != 0) + { + ImGui.PushStyleColor(ImGuiCol.Button, colorSecondary); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, colorPrimary); + if (ImGui.Button("First Time Sync")) + { + log.Information("[MSQProgression] First Time Sync requested"); + if (questRotationService.StartSyncRotation(filteredChars)) + { + log.Information("[MSQProgression] Sync rotation started - will go through all characters without data"); + } + else + { + log.Information("[MSQProgression] No characters need sync or failed to start"); + } + } + ImGui.PopStyleColor(2); + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Automatically sync MSQ data for all characters without existing data"); + } + } + else + { + ImGui.PushStyleColor(ImGuiCol.Button, colorAccent); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, colorPrimary); + if (ImGui.Button("Stop Syncing")) + { + log.Information("[MSQProgression] Stop Syncing requested"); + questRotationService.AbortRotation(); + characterProgressCache.Clear(); + } + ImGui.PopStyleColor(2); + if (ImGui.IsItemHovered()) + { + ImGui.SetTooltip("Stop the sync rotation"); + } + } + ImGui.SameLine(); + ImGui.TextUnformatted("Display Mode:"); + ImGui.SameLine(); + int displayMode = (int)config.MSQDisplayMode; + ImGui.SetNextItemWidth(200f); + if (ImGui.Combo("##MSQDisplayMode", ref displayMode, "Current Expansion\0Overall Progress\0Expansion Breakdown\0")) + { + config.MSQDisplayMode = (MSQDisplayMode)displayMode; + config.Save(); + } + ImGuiHelpers.ScaledDummy(10f); + switch (config.MSQDisplayMode) + { + case MSQDisplayMode.CurrentExpansion: + DrawMSQCurrentExpansion(filteredChars); + break; + case MSQDisplayMode.Overall: + DrawMSQOverall(filteredChars); + break; + case MSQDisplayMode.ExpansionBreakdown: + DrawMSQExpansionBreakdown(filteredChars); + break; + } + } + + private void DrawMSQCurrentExpansion(List characters) + { + using ImRaii.IEndObject table = ImRaii.Table("MSQCurrentExpTable", 4, ImGuiTableFlags.Borders | ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollY); + if (!table.Success) + { + return; + } + ImGui.TableSetupColumn("Character", ImGuiTableColumnFlags.WidthStretch); + ImGui.TableSetupColumn("Current Expansion", ImGuiTableColumnFlags.WidthFixed, 150f); + ImGui.TableSetupColumn("Progress", ImGuiTableColumnFlags.WidthFixed, 100f); + ImGui.TableSetupColumn("Completion", ImGuiTableColumnFlags.WidthFixed, 120f); + ImGui.TableSetupScrollFreeze(0, 1); + ImGui.TableHeadersRow(); + foreach (string character in characters) + { + if (!characterProgressCache.TryGetValue(character, out CharacterProgressInfo _)) + { + GetCharacterProgress(character); + continue; + } + List completedQuestsList = questRotationService.GetCompletedQuestsByCharacter(character); + MSQExpansionData.Expansion currentExpansion = MSQExpansionData.GetCurrentExpansion(completedQuestsList); + ExpansionInfo currentExp = new ExpansionInfo + { + Name = MSQExpansionData.GetExpansionName(currentExpansion), + ShortName = MSQExpansionData.GetExpansionShortName(currentExpansion), + MinQuestId = 0u, + MaxQuestId = 0u, + ExpectedQuestCount = MSQExpansionData.GetExpectedQuestCount(currentExpansion) + }; + ImGui.TableNextRow(); + ImGui.TableNextColumn(); + string[] parts = character.Split('@'); + ImGui.TextUnformatted((parts.Length != 0) ? parts[0] : character); + ImGui.TableNextColumn(); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted(currentExp?.Name ?? "A Realm Reborn"); + ImGui.PopStyleColor(); + ImGui.TableNextColumn(); + if (currentExp != null) + { + (int completed, int total) valueOrDefault = msqProgressionService.GetExpansionProgressForCharacter(completedQuestsList).GetValueOrDefault(currentExp.ShortName, (0, 0)); + int completed = valueOrDefault.completed; + int total = valueOrDefault.total; + ImU8String text = new ImU8String(1, 2); + text.AppendFormatted(completed); + text.AppendLiteral("/"); + text.AppendFormatted(total); + ImGui.TextUnformatted(text); + } + else + { + ImGui.TextUnformatted("0/0"); + } + ImGui.TableNextColumn(); + if (currentExp != null) + { + (int completed, int total) valueOrDefault2 = msqProgressionService.GetExpansionProgressForCharacter(completedQuestsList).GetValueOrDefault(currentExp.ShortName, (0, 0)); + int completed2 = valueOrDefault2.completed; + int total2 = valueOrDefault2.total; + float percentage = ((total2 > 0) ? ((float)completed2 / (float)total2) : 0f); + Vector2 sizeArg = new Vector2(-1f, 0f); + ImU8String overlay = new ImU8String(1, 1); + overlay.AppendFormatted((int)(percentage * 100f)); + overlay.AppendLiteral("%"); + ImGui.ProgressBar(percentage, sizeArg, overlay); + } + else + { + ImGui.ProgressBar(0f, new Vector2(-1f, 0f), "0%"); + } + } + } + + private void DrawMSQOverall(List characters) + { + using ImRaii.IEndObject table = ImRaii.Table("MSQOverallTable", 5, ImGuiTableFlags.Borders | ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollY); + if (!table.Success) + { + return; + } + ImGui.TableSetupColumn("Character", ImGuiTableColumnFlags.WidthStretch); + ImGui.TableSetupColumn("MSQ Progress", ImGuiTableColumnFlags.WidthFixed, 120f); + ImGui.TableSetupColumn("Current MSQ", ImGuiTableColumnFlags.WidthStretch); + ImGui.TableSetupColumn("Completion %", ImGuiTableColumnFlags.WidthFixed, 100f); + ImGui.TableSetupColumn("Actions", ImGuiTableColumnFlags.WidthFixed, 70f); + ImGui.TableSetupScrollFreeze(0, 1); + ImGui.TableHeadersRow(); + for (int charIndex = 0; charIndex < characters.Count; charIndex++) + { + string character = characters[charIndex]; + if (!characterProgressCache.TryGetValue(character, out CharacterProgressInfo progressInfo)) + { + GetCharacterProgress(character); + continue; + } + ImGui.TableNextRow(); + ImGui.TableNextColumn(); + string[] parts = character.Split('@'); + ImGui.TextUnformatted((parts.Length != 0) ? parts[0] : character); + ImGui.TableNextColumn(); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImU8String text = new ImU8String(3, 2); + text.AppendFormatted(progressInfo.CompletedMSQCount); + text.AppendLiteral(" / "); + text.AppendFormatted(msqProgressionService.GetTotalMSQCount()); + ImGui.TextUnformatted(text); + ImGui.PopStyleColor(); + ImGui.TableNextColumn(); + ImGui.TextUnformatted(progressInfo.LastCompletedMSQName); + ImGui.TableNextColumn(); + float percentage = progressInfo.MSQCompletionPercentage; + float fraction = percentage / 100f; + Vector2 sizeArg = new Vector2(-1f, 0f); + ImU8String overlay = new ImU8String(1, 1); + overlay.AppendFormatted(percentage, "F1"); + overlay.AppendLiteral("%"); + ImGui.ProgressBar(fraction, sizeArg, overlay); + ImGui.TableNextColumn(); + using (ImRaii.PushId(charIndex)) + { + ImGui.PushStyleColor(ImGuiCol.Button, colorAccent); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, new Vector4(colorAccent.X * 1.2f, colorAccent.Y * 1.2f, colorAccent.Z * 1.2f, 1f)); + if (ImGui.Button("Reset")) + { + questRotationService.ClearCharacterQuestData(character); + characterProgressCache.Remove(character); + log.Information("[MSQProgression] Reset quest data for " + character); + } + ImGui.PopStyleColor(2); + if (ImGui.IsItemHovered()) + { + ImU8String tooltip = new ImU8String(85, 1); + tooltip.AppendLiteral("Reset all quest completion data for "); + tooltip.AppendFormatted(character); + tooltip.AppendLiteral(".\nUse this if data was corrupted during rotation."); + ImGui.SetTooltip(tooltip); + } + } + } + } + + private void DrawMSQExpansionBreakdown(List characters) + { + List expansions = msqProgressionService.GetExpansions(); + foreach (string character in characters) + { + string[] parts = character.Split('@'); + string obj = ((parts.Length != 0) ? parts[0] : character); + string worldName = ((parts.Length > 1) ? parts[1] : "Unknown"); + string displayName = obj + " @ " + worldName; + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImU8String label = new ImU8String(15, 2); + label.AppendFormatted(displayName); + label.AppendLiteral("##MSQBreakdown_"); + label.AppendFormatted(character); + if (ImGui.CollapsingHeader(label)) + { + ImGui.PopStyleColor(); + ImGui.Indent(15f); + List completedQuests = questRotationService.GetCompletedQuestsByCharacter(character); + int currentExpansionIndex = (int)MSQExpansionData.GetCurrentExpansion(completedQuests); + Dictionary expProgress = msqProgressionService.GetExpansionProgressForCharacter(completedQuests); + int totalCompleted = 0; + int totalQuests = 0; + foreach (ExpansionInfo exp in expansions) + { + var (completed, total) = expProgress.GetValueOrDefault(exp.ShortName, (0, 0)); + if ((int)MSQExpansionData.GetAllExpansions().FirstOrDefault((MSQExpansionData.Expansion e) => MSQExpansionData.GetExpansionShortName(e) == exp.ShortName) < currentExpansionIndex) + { + completed = total; + } + totalCompleted += completed; + totalQuests += total; + } + ImU8String text = new ImU8String(13, 0); + text.AppendLiteral("Overall MSQ: "); + ImGui.TextUnformatted(text); + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImU8String text2 = new ImU8String(1, 2); + text2.AppendFormatted(totalCompleted); + text2.AppendLiteral("/"); + text2.AppendFormatted(totalQuests); + ImGui.TextUnformatted(text2); + ImGui.PopStyleColor(); + float overallPercentage = ((totalQuests > 0) ? ((float)totalCompleted / (float)totalQuests) : 0f); + Vector2 sizeArg = new Vector2(-1f, 0f); + ImU8String overlay = new ImU8String(1, 1); + overlay.AppendFormatted((int)(overallPercentage * 100f)); + overlay.AppendLiteral("%"); + ImGui.ProgressBar(overallPercentage, sizeArg, overlay); + ImGuiHelpers.ScaledDummy(10f); + ImGui.TextUnformatted("Expansion Breakdown:"); + ImGuiHelpers.ScaledDummy(5f); + foreach (ExpansionInfo exp2 in expansions) + { + var (completed2, total2) = expProgress.GetValueOrDefault(exp2.ShortName, (0, 0)); + if ((int)MSQExpansionData.GetAllExpansions().FirstOrDefault((MSQExpansionData.Expansion e) => MSQExpansionData.GetExpansionShortName(e) == exp2.ShortName) < currentExpansionIndex) + { + completed2 = total2; + } + float percentage = ((total2 > 0) ? ((float)completed2 / (float)total2) : 0f); + bool num = completed2 == total2 && total2 > 0; + ImU8String text3 = new ImU8String(6, 2); + text3.AppendLiteral(" "); + text3.AppendFormatted(exp2.Name); + text3.AppendLiteral(" ("); + text3.AppendFormatted(exp2.ShortName); + text3.AppendLiteral("):"); + ImGui.TextUnformatted(text3); + ImGui.SameLine(); + if (num) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + ImU8String text4 = new ImU8String(10, 2); + text4.AppendFormatted(completed2); + text4.AppendLiteral("/"); + text4.AppendFormatted(total2); + text4.AppendLiteral(" Complete"); + ImGui.TextUnformatted(text4); + ImGui.PopStyleColor(); + } + else if (completed2 == 0) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorAccent); + ImU8String text5 = new ImU8String(13, 2); + text5.AppendFormatted(completed2); + text5.AppendLiteral("/"); + text5.AppendFormatted(total2); + text5.AppendLiteral(" Not Started"); + ImGui.TextUnformatted(text5); + ImGui.PopStyleColor(); + } + else + { + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImU8String text6 = new ImU8String(1, 2); + text6.AppendFormatted(completed2); + text6.AppendLiteral("/"); + text6.AppendFormatted(total2); + ImGui.TextUnformatted(text6); + ImGui.PopStyleColor(); + } + ImGui.Indent(20f); + Vector2 sizeArg2 = new Vector2(-1f, 0f); + ImU8String overlay2 = new ImU8String(1, 1); + overlay2.AppendFormatted((int)(percentage * 100f)); + overlay2.AppendLiteral("%"); + ImGui.ProgressBar(percentage, sizeArg2, overlay2); + ImGui.Unindent(20f); + } + ImGui.Unindent(15f); + } + else + { + ImGui.PopStyleColor(); + } + ImGuiHelpers.ScaledDummy(5f); + } + } + + private void DrawSettingsTab() + { + DrawSettingsTabFull(); + } + + private List GetWorldsForCurrentDatacenter() + { + if (selectedDCFilter == 0) + { + return availableWorlds; + } + string dcName = selectedDCFilter switch + { + 1 => "EU", + 2 => "NA", + 3 => "JP", + 4 => "OCE", + _ => "All", + }; + List charactersForDataCenter = dataCenterService.GetCharactersForDataCenter(registeredCharacters, dcName, charactersByDataCenter); + HashSet worlds = new HashSet(); + foreach (string item in charactersForDataCenter) + { + string[] parts = item.Split('@'); + if (parts.Length > 1) + { + worlds.Add(parts[1]); + } + } + return worlds.ToList(); + } + + private List GetFilteredCharacters() + { + List dcFiltered; + if (selectedDCFilter == 0) + { + dcFiltered = registeredCharacters; + } + else + { + string dcName = selectedDCFilter switch + { + 1 => "EU", + 2 => "NA", + 3 => "JP", + 4 => "OCE", + _ => "All", + }; + dcFiltered = dataCenterService.GetCharactersForDataCenter(registeredCharacters, dcName, charactersByDataCenter); + } + if (selectedWorldFilter != "All") + { + return dcFiltered.Where((string c) => c.EndsWith("@" + selectedWorldFilter)).ToList(); + } + return dcFiltered; + } + + private CharacterProgressInfo GetCharacterProgress(string characterName) + { + if (characterProgressCache.TryGetValue(characterName, out CharacterProgressInfo cached) && (DateTime.Now - cached.LastUpdatedUtc).TotalSeconds < 300.0) + { + return cached; + } + string[] parts = characterName.Split('@'); + string world = ((parts.Length > 1) ? parts[1] : "Unknown"); + List completedQuests = questRotationService.GetCompletedQuestsByCharacter(characterName); + uint lastQuestId = 0u; + string lastQuestName = "—"; + if (completedQuests.Count > 0) + { + lastQuestId = completedQuests.Max(); + lastQuestName = msqProgressionService.GetQuestName(lastQuestId); + if (lastQuestName == "Unknown Quest") + { + lastQuestName = $"Quest {lastQuestId}"; + } + } + List completedMSQs = completedQuests.Where((uint q) => msqProgressionService.IsMSQ(q)).ToList(); + uint lastMSQId = 0u; + string lastMSQName = "—"; + MSQExpansionData.Expansion currentExpansion = MSQExpansionData.GetCurrentExpansion(completedQuests); + string currentExpansionName = MSQExpansionData.GetExpansionName(currentExpansion); + List completedMSQsInCurrentExpansion = completedMSQs.Where((uint q) => MSQExpansionData.GetExpansionForQuest(q) == currentExpansion).ToList(); + if (completedMSQsInCurrentExpansion.Count > 0) + { + lastMSQId = completedMSQsInCurrentExpansion.Max(); + lastMSQName = msqProgressionService.GetQuestName(lastMSQId); + if (lastMSQName == "Unknown Quest") + { + lastMSQName = $"Quest {lastMSQId}"; + } + lastMSQName = "[" + currentExpansionName + "] " + lastMSQName; + } + else if (completedMSQs.Count > 0) + { + lastMSQId = completedMSQs.Max(); + lastMSQName = msqProgressionService.GetQuestName(lastMSQId); + if (lastMSQName == "Unknown Quest") + { + lastMSQName = $"Quest {lastMSQId}"; + } + } + int totalMSQCount = msqProgressionService.GetTotalMSQCount(); + float msqPercentage = ((totalMSQCount > 0) ? ((float)completedMSQs.Count / (float)totalMSQCount * 100f) : 0f); + CharacterProgressInfo progressInfo = new CharacterProgressInfo + { + World = world, + CompletedQuestCount = completedQuests.Count, + LastQuestId = lastQuestId, + LastQuestName = lastQuestName, + LastCompletedMSQId = lastMSQId, + LastCompletedMSQName = lastMSQName, + CompletedMSQCount = completedMSQs.Count, + MSQCompletionPercentage = msqPercentage, + LastUpdatedUtc = DateTime.UtcNow + }; + characterProgressCache[characterName] = progressInfo; + return progressInfo; + } + + public void DrawWorldSelectionDialogs() + { + if (showSelectWorldDialog) + { + ImGui.OpenPopup("Select World##SelectWorldDialog"); + } + if (ImGui.BeginPopupModal("Select World##SelectWorldDialog", ref showSelectWorldDialog, ImGuiWindowFlags.AlwaysAutoResize)) + { + ImGui.TextUnformatted("Select a world to check all characters:"); + ImGuiHelpers.ScaledDummy(10f); + ImGui.SetNextItemWidth(200f); + if (ImGui.BeginCombo("##WorldSelect", selectedWorldForBulkAction)) + { + foreach (string world in availableWorlds) + { + bool isSelected = selectedWorldForBulkAction == world; + if (ImGui.Selectable(world, isSelected)) + { + selectedWorldForBulkAction = world; + } + if (isSelected) + { + ImGui.SetItemDefaultFocus(); + } + } + ImGui.EndCombo(); + } + ImGuiHelpers.ScaledDummy(10f); + if (ImGui.Button("Cancel", new Vector2(100f, 0f))) + { + showSelectWorldDialog = false; + } + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Button, colorPrimary); + if (ImGui.Button("Select", new Vector2(100f, 0f))) + { + foreach (string character in registeredCharacters) + { + if (character.EndsWith("@" + selectedWorldForBulkAction)) + { + characterSelection[character] = true; + } + } + showSelectWorldDialog = false; + log.Information("[NewMainWindow] Selected all characters from " + selectedWorldForBulkAction); + } + ImGui.PopStyleColor(); + ImGui.EndPopup(); + } + if (showDeselectWorldDialog) + { + ImGui.OpenPopup("Deselect World##DeselectWorldDialog"); + } + if (!ImGui.BeginPopupModal("Deselect World##DeselectWorldDialog", ref showDeselectWorldDialog, ImGuiWindowFlags.AlwaysAutoResize)) + { + return; + } + ImGui.TextUnformatted("Select a world to uncheck all characters:"); + ImGuiHelpers.ScaledDummy(10f); + ImGui.SetNextItemWidth(200f); + if (ImGui.BeginCombo("##WorldDeselect", selectedWorldForBulkAction)) + { + foreach (string world2 in availableWorlds) + { + bool isSelected2 = selectedWorldForBulkAction == world2; + if (ImGui.Selectable(world2, isSelected2)) + { + selectedWorldForBulkAction = world2; + } + if (isSelected2) + { + ImGui.SetItemDefaultFocus(); + } + } + ImGui.EndCombo(); + } + ImGuiHelpers.ScaledDummy(10f); + if (ImGui.Button("Cancel", new Vector2(100f, 0f))) + { + showDeselectWorldDialog = false; + } + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Button, colorAccent); + if (ImGui.Button("Deselect", new Vector2(100f, 0f))) + { + foreach (string character2 in registeredCharacters) + { + if (character2.EndsWith("@" + selectedWorldForBulkAction)) + { + characterSelection[character2] = false; + } + } + showDeselectWorldDialog = false; + log.Information("[NewMainWindow] Deselected all characters from " + selectedWorldForBulkAction); + } + ImGui.PopStyleColor(); + ImGui.EndPopup(); + } + + private void DrawEventQuestTab() + { + Vector4 eventQuestColor = new Vector4(0.949f, 0.769f, 0.388f, 1f); + Vector4 eventQuestAccent = new Vector4(1f, 0.6f, 0.2f, 1f); + ImGui.PushStyleColor(ImGuiCol.Text, eventQuestColor); + ImGui.TextUnformatted("Event Quest System"); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(10f); + List selectedCharacters = (from keyValuePair in characterSelection + where keyValuePair.Value + select keyValuePair.Key).ToList(); + if ((DateTime.Now - lastEventQuestRefresh).TotalSeconds > 5.0 || availableEventQuests.Count == 0) + { + List currentlyActiveEventQuests = plugin.QuestionableIPC.GetCurrentlyActiveEventQuests(); + EventQuestResolver resolver = new EventQuestResolver(dataManager, log); + availableEventQuests.Clear(); + foreach (string questId in currentlyActiveEventQuests) + { + log.Information($"[EventQuest] Questionable returned quest ID: '{questId}' (Length: {questId.Length})"); + string questName = resolver.GetQuestName(questId); + availableEventQuests.Add((questId, questName)); + } + lastEventQuestRefresh = DateTime.Now; + log.Debug($"[EventQuest] Loaded {availableEventQuests.Count} active event quests from Questionable"); + } + ImGui.TextUnformatted("Active Event Quests:"); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("Select an active Event Quest. Prerequisites will be automatically resolved."); + ImU8String text = new ImU8String(54, 1); + text.AppendLiteral("Currently "); + text.AppendFormatted(availableEventQuests.Count); + text.AppendLiteral(" event quest(s) available from Questionable."); + ImGui.TextUnformatted(text); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(5f); + ImGui.TextUnformatted("Event Quest:"); + ImGui.SameLine(); + ImGui.SetNextItemWidth(400f); + string currentQuestDisplay = (string.IsNullOrEmpty(selectedEventQuestId) ? "Select Event Quest..." : (availableEventQuests.FirstOrDefault<(string, string)>(((string QuestId, string QuestName) q) => q.QuestId == selectedEventQuestId).Item2 ?? selectedEventQuestId)); + if (ImGui.BeginCombo("##EventQuestCombo", currentQuestDisplay)) + { + foreach (var availableEventQuest in availableEventQuests) + { + string questId2 = availableEventQuest.QuestId; + string questName2 = availableEventQuest.QuestName; + bool isSelected = selectedEventQuestId == questId2; + ImU8String label = new ImU8String(3, 2); + label.AppendFormatted(questName2); + label.AppendLiteral(" ("); + label.AppendFormatted(questId2); + label.AppendLiteral(")"); + if (ImGui.Selectable(label, isSelected)) + { + selectedEventQuestId = questId2; + EventQuestResolver resolver2 = new EventQuestResolver(dataManager, log); + resolvedPrerequisites = resolver2.ResolveEventQuestDependencies(questId2); + log.Information($"[EventQuest] Selected quest {questId2}, resolved {resolvedPrerequisites.Count} prerequisites"); + } + if (isSelected) + { + ImGui.SetItemDefaultFocus(); + } + } + ImGui.EndCombo(); + } + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Button, eventQuestColor); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, eventQuestAccent); + if (ImGui.Button("Refresh from Questionable")) + { + List currentlyActiveEventQuests2 = plugin.QuestionableIPC.GetCurrentlyActiveEventQuests(); + EventQuestResolver resolver3 = new EventQuestResolver(dataManager, log); + availableEventQuests.Clear(); + foreach (string questId3 in currentlyActiveEventQuests2) + { + string questName3 = resolver3.GetQuestName(questId3); + availableEventQuests.Add((questId3, questName3)); + } + lastEventQuestRefresh = DateTime.Now; + log.Information($"[EventQuest] Refreshed event quest list from Questionable: {availableEventQuests.Count} quests found"); + } + ImGui.PopStyleColor(2); + ImGuiHelpers.ScaledDummy(10f); + if (!string.IsNullOrEmpty(selectedEventQuestId)) + { + string questName4 = availableEventQuests.FirstOrDefault<(string, string)>(((string QuestId, string QuestName) q) => q.QuestId == selectedEventQuestId).Item2 ?? "Unknown"; + ImGui.PushStyleColor(ImGuiCol.Text, eventQuestColor); + ImU8String text2 = new ImU8String(16, 1); + text2.AppendLiteral("Selected Quest: "); + text2.AppendFormatted(questName4); + ImGui.TextUnformatted(text2); + ImGui.PopStyleColor(); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImU8String text3 = new ImU8String(10, 1); + text3.AppendLiteral("Quest ID: "); + text3.AppendFormatted(selectedEventQuestId); + ImGui.TextUnformatted(text3); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(5f); + } + if (!string.IsNullOrEmpty(selectedEventQuestId) && resolvedPrerequisites.Count > 0) + { + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(5f); + ImGui.PushStyleColor(ImGuiCol.Text, eventQuestAccent); + ImU8String text4 = new ImU8String(17, 1); + text4.AppendLiteral("Prerequisites ("); + text4.AppendFormatted(resolvedPrerequisites.Count); + text4.AppendLiteral("):"); + ImGui.TextUnformatted(text4); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(3f); + EventQuestResolver resolver4 = new EventQuestResolver(dataManager, log); + using (ImRaii.IEndObject table = ImRaii.Table("PrerequisitesTable", 2, ImGuiTableFlags.Borders | ImGuiTableFlags.RowBg)) + { + if (table.Success) + { + ImGui.TableSetupColumn("Quest Name", ImGuiTableColumnFlags.WidthStretch); + ImGui.TableSetupColumn("Quest ID", ImGuiTableColumnFlags.WidthFixed, 80f); + ImGui.TableHeadersRow(); + foreach (string prereqId in resolvedPrerequisites) + { + ImGui.TableNextRow(); + ImGui.TableNextColumn(); + ImGui.TextUnformatted(resolver4.GetQuestName(prereqId)); + ImGui.TableNextColumn(); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted(prereqId); + ImGui.PopStyleColor(); + } + } + } + ImGuiHelpers.ScaledDummy(5f); + } + ImGuiHelpers.ScaledDummy(10f); + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(10f); + ImGui.PushStyleColor(ImGuiCol.Text, eventQuestColor); + ImGui.TextUnformatted("Current Status:"); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(5f); + EventQuestState state = eventQuestService.GetCurrentState(); + ImU8String text5 = new ImU8String(7, 0); + text5.AppendLiteral("Phase: "); + ImGui.TextUnformatted(text5); + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Text, state.Phase switch + { + EventQuestPhase.Idle => colorSecondary, + EventQuestPhase.QuestActive => eventQuestColor, + EventQuestPhase.Completed => colorPrimary, + EventQuestPhase.Error => colorAccent, + _ => colorSecondary, + }); + ImGui.TextUnformatted(state.Phase.ToString()); + ImGui.PopStyleColor(); + if (!string.IsNullOrEmpty(state.CurrentCharacter)) + { + ImU8String text6 = new ImU8String(19, 0); + text6.AppendLiteral("Current Character: "); + ImGui.TextUnformatted(text6); + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Text, eventQuestColor); + ImGui.TextUnformatted(state.CurrentCharacter); + ImGui.PopStyleColor(); + } + if (!string.IsNullOrEmpty(state.EventQuestName)) + { + ImU8String text7 = new ImU8String(13, 0); + text7.AppendLiteral("Event Quest: "); + ImGui.TextUnformatted(text7); + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Text, eventQuestColor); + ImU8String text8 = new ImU8String(3, 2); + text8.AppendFormatted(state.EventQuestName); + text8.AppendLiteral(" ("); + text8.AppendFormatted(state.EventQuestId); + text8.AppendLiteral(")"); + ImGui.TextUnformatted(text8); + ImGui.PopStyleColor(); + } + if (state.DependencyQuests.Count > 0) + { + ImU8String text9 = new ImU8String(15, 2); + text9.AppendLiteral("Dependencies: "); + text9.AppendFormatted(state.DependencyIndex + 1); + text9.AppendLiteral("/"); + text9.AppendFormatted(state.DependencyQuests.Count); + ImGui.TextUnformatted(text9); + } + if (!string.IsNullOrEmpty(state.NextCharacter)) + { + ImU8String text10 = new ImU8String(16, 0); + text10.AppendLiteral("Next Character: "); + ImGui.TextUnformatted(text10); + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted(state.NextCharacter); + ImGui.PopStyleColor(); + } + if (state.Phase == EventQuestPhase.Error && !string.IsNullOrEmpty(state.ErrorMessage)) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorAccent); + ImU8String text11 = new ImU8String(7, 1); + text11.AppendLiteral("Error: "); + text11.AppendFormatted(state.ErrorMessage); + ImGui.TextUnformatted(text11); + ImGui.PopStyleColor(); + } + if (state.SelectedCharacters.Count > 0) + { + ImGuiHelpers.ScaledDummy(5f); + float progress = (float)state.CompletedCharacters.Count / (float)state.SelectedCharacters.Count; + ImDrawListPtr drawList = ImGui.GetWindowDrawList(); + Vector2 cursorPos = ImGui.GetCursorScreenPos(); + float barWidth = ImGui.GetContentRegionAvail().X; + float barHeight = 25f; + uint barBg = ImGui.ColorConvertFloat4ToU32(new Vector4(0.2f, 0.2f, 0.2f, 0.8f)); + drawList.AddRectFilled(cursorPos, cursorPos + new Vector2(barWidth, barHeight), barBg, 4f); + uint barFg = ImGui.ColorConvertFloat4ToU32(new Vector4(eventQuestColor.X, eventQuestColor.Y, eventQuestColor.Z, 0.9f)); + drawList.AddRectFilled(cursorPos, cursorPos + new Vector2(barWidth * progress, barHeight), barFg, 4f); + string progressText = $"{state.CompletedCharacters.Count}/{state.SelectedCharacters.Count} completed"; + Vector2 textSize = ImGui.CalcTextSize(progressText); + drawList.AddText(cursorPos + new Vector2(barWidth / 2f - textSize.X / 2f, 4f), ImGui.ColorConvertFloat4ToU32(new Vector4(1f, 1f, 1f, 1f)), progressText); + ImGui.Dummy(new Vector2(barWidth, barHeight)); + } + ImGuiHelpers.ScaledDummy(10f); + if (state.SelectedCharacters.Count > 0) + { + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(5f); + ImGui.PushStyleColor(ImGuiCol.Button, (eventQuestViewMode == 0) ? eventQuestColor : colorDarkBg); + ImU8String label2 = new ImU8String(12, 1); + label2.AppendLiteral("Remaining ("); + label2.AppendFormatted(state.RemainingCharacters.Count); + label2.AppendLiteral(")"); + if (ImGui.Button(label2)) + { + eventQuestViewMode = 0; + } + ImGui.PopStyleColor(); + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Button, (eventQuestViewMode == 1) ? eventQuestColor : colorDarkBg); + ImU8String label3 = new ImU8String(12, 1); + label3.AppendLiteral("Completed ("); + label3.AppendFormatted(state.CompletedCharacters.Count); + label3.AppendLiteral(")"); + if (ImGui.Button(label3)) + { + eventQuestViewMode = 1; + } + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(5f); + List displayList = ((eventQuestViewMode == 0) ? state.RemainingCharacters : state.CompletedCharacters); + if (displayList.Count > 0) + { + using ImRaii.IEndObject child = ImRaii.Child("CharacterList", new Vector2(0f, 150f), border: true); + if (child.Success) + { + foreach (string character in displayList) + { + string[] parts = character.Split('@'); + string charName = ((parts.Length != 0) ? parts[0] : character); + string world = ((parts.Length > 1) ? parts[1] : "Unknown"); + ImGui.PushStyleColor(ImGuiCol.Text, (eventQuestViewMode == 0) ? colorSecondary : eventQuestColor); + ImU8String text12 = new ImU8String(2, 1); + text12.AppendLiteral("• "); + text12.AppendFormatted(charName); + ImGui.TextUnformatted(text12); + ImGui.PopStyleColor(); + ImGui.SameLine(); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImU8String text13 = new ImU8String(2, 1); + text13.AppendLiteral("@ "); + text13.AppendFormatted(world); + ImGui.TextUnformatted(text13); + ImGui.PopStyleColor(); + } + } + } + else + { + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted((eventQuestViewMode == 0) ? "No remaining characters" : "No completed characters"); + ImGui.PopStyleColor(); + } + ImGuiHelpers.ScaledDummy(10f); + } + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(10f); + if (selectedCharacters.Count == 0) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("Select characters in the Characters tab to start Event Quest rotation"); + ImGui.PopStyleColor(); + } + else if (string.IsNullOrEmpty(selectedEventQuestId)) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("Select an Event Quest from the dropdown above to start"); + ImGui.PopStyleColor(); + } + else if (!eventQuestService.IsRotationActive) + { + ImGui.PushStyleColor(ImGuiCol.Button, eventQuestColor); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, eventQuestAccent); + ImGui.PushStyleColor(ImGuiCol.ButtonActive, eventQuestAccent); + if (ImGui.Button("▶ Start Event Quest Rotation", new Vector2(250f, 35f))) + { + log.Information("[EventQuest] Start button clicked!"); + log.Information("[EventQuest] Event Quest ID: " + selectedEventQuestId); + log.Information($"[EventQuest] Selected characters: {selectedCharacters.Count}"); + log.Information($"[EventQuest] Prerequisites: {resolvedPrerequisites.Count}"); + if (eventQuestService.StartEventQuestRotation(selectedEventQuestId, selectedCharacters)) + { + log.Information("[EventQuest] Rotation started successfully!"); + } + else + { + log.Error("[EventQuest] Failed to start rotation"); + } + } + ImGui.PopStyleColor(3); + } + else + { + ImGui.PushStyleColor(ImGuiCol.Button, colorAccent); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, colorAccent); + ImGui.PushStyleColor(ImGuiCol.ButtonActive, colorAccent); + if (ImGui.Button("⏹ Abort Rotation", new Vector2(200f, 30f))) + { + eventQuestService.AbortRotation(); + log.Information("[EventQuest] Rotation aborted"); + } + ImGui.PopStyleColor(3); + } + ImGuiHelpers.ScaledDummy(5f); + ImGui.PushStyleColor(ImGuiCol.Button, colorPrimary); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, colorSecondary); + if (ImGui.Button("Refresh Characters")) + { + RefreshCharacterList(); + log.Information("[EventQuest] Character list refreshed"); + } + ImGui.PopStyleColor(2); + ImGuiHelpers.ScaledDummy(15f); + ImGui.Separator(); + ImGuiHelpers.ScaledDummy(10f); + ImGui.PushStyleColor(ImGuiCol.Text, eventQuestColor); + ImGui.TextUnformatted("Completion Data:"); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(5f); + Dictionary> completionData = plugin.Configuration.EventQuestCompletionByCharacter; + if (completionData.Count == 0) + { + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("No completion data recorded yet."); + ImGui.PopStyleColor(); + } + else + { + using ImRaii.IEndObject table2 = ImRaii.Table("CompletionDataTable", 3, ImGuiTableFlags.Borders | ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollY, new Vector2(0f, 150f)); + if (table2.Success) + { + ImGui.TableSetupColumn("Event Quest ID", ImGuiTableColumnFlags.WidthFixed, 120f); + ImGui.TableSetupColumn("Completed", ImGuiTableColumnFlags.WidthFixed, 100f); + ImGui.TableSetupColumn("Actions", ImGuiTableColumnFlags.WidthStretch); + ImGui.TableSetupScrollFreeze(0, 1); + ImGui.TableHeadersRow(); + EventQuestResolver resolver5 = new EventQuestResolver(dataManager, log); + foreach (KeyValuePair> kvp in completionData) + { + string questId4 = kvp.Key; + List completedChars = kvp.Value; + ImGui.TableNextRow(); + ImGui.TableNextColumn(); + ImGui.TextUnformatted(resolver5.GetQuestName(questId4)); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImU8String text14 = new ImU8String(4, 1); + text14.AppendLiteral("ID: "); + text14.AppendFormatted(questId4); + ImGui.TextUnformatted(text14); + ImGui.PopStyleColor(); + ImGui.TableNextColumn(); + ImGui.PushStyleColor(ImGuiCol.Text, eventQuestColor); + ImU8String text15 = new ImU8String(0, 1); + text15.AppendFormatted(completedChars.Count); + ImGui.TextUnformatted(text15); + ImGui.PopStyleColor(); + ImGui.TableNextColumn(); + using (ImRaii.PushId(questId4)) + { + ImGui.PushStyleColor(ImGuiCol.Button, colorAccent); + if (ImGui.Button("Clear")) + { + completionData.Remove(questId4); + plugin.Configuration.Save(); + log.Information("[EventQuest] Cleared completion data for quest " + questId4); + } + ImGui.PopStyleColor(); + } + } + } + } + ImGuiHelpers.ScaledDummy(10f); + if (completionData.Count > 0) + { + ImGui.PushStyleColor(ImGuiCol.Button, colorAccent); + if (ImGui.Button("\ud83d\uddd1 Clear All Completion Data")) + { + completionData.Clear(); + plugin.Configuration.Save(); + log.Information("[EventQuest] Cleared all completion data"); + } + ImGui.PopStyleColor(); + } + } + + private void DrawWarningTab() + { + TryWarningMenuQuestionableCheck(); + ImGuiHelpers.ScaledDummy(50f); + float windowWidth = ImGui.GetContentRegionAvail().X; + string text2 = "Please ensure you are using Questionable from WigglyMuffin!"; + ImGui.SetWindowFontScale(2f); + Vector2 textSize = ImGui.CalcTextSize("Incorrect Questionable Version."); + Vector2 textSize2 = ImGui.CalcTextSize(text2); + ImGui.SetCursorPosX((windowWidth - textSize.X) * 0.5f); + ImGui.PushStyleColor(ImGuiCol.Text, colorAccent); + ImGui.TextUnformatted("Incorrect Questionable Version."); + ImGui.PopStyleColor(); + ImGuiHelpers.ScaledDummy(10f); + float flashAlpha = (MathF.Sin((float)ImGui.GetTime() * 5f) + 1f) * 0.5f; + Vector4 flashColor = new Vector4(1f, 0f, 0f, flashAlpha); + ImGui.SetCursorPosX((windowWidth - textSize2.X) * 0.5f); + ImGui.TextColored(in flashColor, text2); + ImGuiHelpers.ScaledDummy(30f); + ImGui.SetWindowFontScale(1f); + if (warningMenuRetryAttempts < 4) + { + double elapsedSeconds = (DateTime.Now - warningMenuRetryStartTime).TotalSeconds; + int nextRetryIn = ((warningMenuRetryAttempts < warningMenuRetryDelaysSeconds.Length) ? (warningMenuRetryDelaysSeconds[warningMenuRetryAttempts] - (int)elapsedSeconds) : 0); + ImGui.PushStyleColor(ImGuiCol.Text, colorPrimary); + if (nextRetryIn > 0) + { + string obj = $"Checking for Questionable... (Retry {warningMenuRetryAttempts}/{4} in {nextRetryIn}s)"; + ImGui.SetCursorPosX((windowWidth - ImGui.CalcTextSize(obj).X) * 0.5f); + ImGui.TextUnformatted(obj); + } + else + { + string obj2 = $"Checking for Questionable... (Attempt {warningMenuRetryAttempts + 1}/{4})"; + ImGui.SetCursorPosX((windowWidth - ImGui.CalcTextSize(obj2).X) * 0.5f); + ImGui.TextUnformatted(obj2); + } + ImGui.PopStyleColor(); + ImGui.SetCursorPosX((windowWidth - ImGui.CalcTextSize("Waiting for Questionable IPC to become available...").X) * 0.5f); + ImGui.PushStyleColor(ImGuiCol.Text, colorSecondary); + ImGui.TextUnformatted("Waiting for Questionable IPC to become available..."); + ImGui.PopStyleColor(); + return; + } + float buttonWidth = 120f; + float buttonHeight = 40f; + ImGui.SetCursorPosX((windowWidth - buttonWidth) * 0.5f); + ImGui.PushStyleColor(ImGuiCol.Button, colorPrimary); + ImGui.PushStyleColor(ImGuiCol.ButtonHovered, colorSecondary); + ImGui.PushStyleColor(ImGuiCol.ButtonActive, colorSecondary); + if (ImGui.Button("Refresh", new Vector2(buttonWidth, buttonHeight))) + { + if (plugin.QuestionableIPC.TryEnsureAvailableSilent() && plugin.QuestionableIPC.ValidateFeatureCompatibility()) + { + selectedTab = 5; + } + else + { + warningMenuRetryAttempts = 0; + warningMenuRetryStartTime = DateTime.MinValue; + warningMenuRetryCycleComplete = false; + } + } + ImGui.PopStyleColor(3); + } +} diff --git a/QuestionableCompanion/QuestionableCompanion/AlliedSocietySettings.cs b/QuestionableCompanion/QuestionableCompanion/AlliedSocietySettings.cs new file mode 100644 index 0000000..0e5d643 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion/AlliedSocietySettings.cs @@ -0,0 +1,17 @@ +using System; +using System.Collections.Generic; +using QuestionableCompanion.Models; + +namespace QuestionableCompanion; + +[Serializable] +public class AlliedSocietySettings +{ + public AlliedSocietyConfiguration RotationConfig { get; set; } = new AlliedSocietyConfiguration(); + + public Dictionary CharacterStatuses { get; set; } = new Dictionary(); + + public Dictionary> CharacterProgress { get; set; } = new Dictionary>(); + + public DateTime LastResetDate { get; set; } = DateTime.MinValue; +} diff --git a/QuestionableCompanion/QuestionableCompanion/Configuration.cs b/QuestionableCompanion/QuestionableCompanion/Configuration.cs new file mode 100644 index 0000000..e11c327 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion/Configuration.cs @@ -0,0 +1,229 @@ +using System; +using System.Collections.Generic; +using Dalamud.Configuration; +using QuestionableCompanion.Models; + +namespace QuestionableCompanion; + +[Serializable] +public class Configuration : IPluginConfiguration +{ + public int Version { get; set; } = 1; + + public bool IsConfigWindowMovable { get; set; } = true; + + public bool ShowDebugLogs { get; set; } + + public List Profiles { get; set; } = new List(); + + public string ActiveProfileName { get; set; } = string.Empty; + + public AlliedSocietySettings AlliedSociety { get; set; } = new AlliedSocietySettings(); + + public bool AutoStartOnLogin { get; set; } + + public bool EnableDryRun { get; set; } + + public int MaxRetryAttempts { get; set; } = 3; + + public int CharacterSwitchDelay { get; set; } = 5; + + public int MaxLogEntries { get; set; } = 100; + + public bool LogToFile { get; set; } + + public ExecutionState LastExecutionState { get; set; } = new ExecutionState(); + + public bool RestoreStateOnLoad { get; set; } + + public List StopPoints { get; set; } = new List(); + + public RotationState LastRotationState { get; set; } = new RotationState(); + + public List SelectedCharactersForRotation { get; set; } = new List(); + + public List SelectedCharactersForUI { get; set; } = new List(); + + public Dictionary> QuestCompletionByCharacter { get; set; } = new Dictionary>(); + + public Dictionary> EventQuestCompletionByCharacter { get; set; } = new Dictionary>(); + + public string CurrentEventQuestId { get; set; } = string.Empty; + + public List SelectedCharactersForEventQuest { get; set; } = new List(); + + public bool RunEventQuestsOnARPostProcess { get; set; } + + public List EventQuestsToRunOnPostProcess { get; set; } = new List(); + + public int EventQuestPostProcessTimeoutMinutes { get; set; } = 30; + + public bool EnableSubmarineCheck { get; set; } + + public int SubmarineCheckInterval { get; set; } = 90; + + public int SubmarineReloginCooldown { get; set; } = 120; + + public int SubmarineWaitTime { get; set; } = 30; + + public bool EnableAutoDutyUnsynced { get; set; } + + public int AutoDutyPartySize { get; set; } = 2; + + public int AutoDutyMaxWaitForParty { get; set; } = 30; + + public int AutoDutyReInviteInterval { get; set; } = 10; + + public bool EnableQSTReloadTracking { get; set; } + + public int MaxQSTReloadsBeforeSwitch { get; set; } = 5; + + public bool EnableDCTravel { get; set; } + + public string DCTravelWorld { get; set; } = ""; + + public bool EnableMovementMonitor { get; set; } + + public int MovementCheckInterval { get; set; } = 5; + + public int MovementStuckThreshold { get; set; } = 30; + + public bool EnableCombatHandling { get; set; } + + public int CombatHPThreshold { get; set; } = 50; + + public bool EnableDeathHandling { get; set; } + + public int DeathRespawnDelay { get; set; } = 5; + + public bool LogToDalamud { get; set; } + + public MSQDisplayMode MSQDisplayMode { get; set; } = MSQDisplayMode.Overall; + + public bool ShowPatchVersion { get; set; } + + public string DCTravelDataCenter { get; set; } = ""; + + public string DCTravelTargetWorld { get; set; } = ""; + + public bool EnableDCTravelFeature { get; set; } + + public bool EnableMultiModeAfterRotation { get; set; } + + public bool ReturnToHomeworldOnStopQuest { get; set; } + + public bool IsHighLevelHelper { get; set; } + + public bool IsQuester { get; set; } + + public List HighLevelHelpers { get; set; } = new List(); + + public bool ChauffeurModeEnabled { get; set; } + + public float ChauffeurDistanceThreshold { get; set; } = 100f; + + public float ChauffeurStopDistance { get; set; } = 5f; + + public uint ChauffeurMountId { get; set; } + + public string PreferredHelper { get; set; } = ""; + + public string AssignedQuester { get; set; } = ""; + + public HelperStatus CurrentHelperStatus { get; set; } + + public HelperSelectionMode HelperSelection { get; set; } + + public string ManualHelperName { get; set; } = ""; + + public bool AlwaysAutoAcceptInvites { get; set; } + + public bool EnableHelperFollowing { get; set; } + + public float HelperFollowDistance { get; set; } = 100f; + + public int HelperFollowCheckInterval { get; set; } = 5; + + public string AssignedQuesterForFollowing { get; set; } = ""; + + public string AssignedHelperForFollowing { get; set; } = ""; + + public bool EnableARRPrimalCheck { get; set; } + + public bool EnableSafeWaitBeforeCharacterSwitch { get; set; } + + public bool EnableSafeWaitAfterCharacterSwitch { get; set; } + + public bool EnableQuestPreCheck { get; set; } + + public List? QuestPreCheckRange { get; set; } + + public string SelectedDatacenter { get; set; } = "NA"; + + public Dictionary> WorldsByDatacenter { get; set; } = new Dictionary> + { + { + "NA", + new List + { + "Adamantoise", "Cactuar", "Faerie", "Gilgamesh", "Jenova", "Midgardsormr", "Sargatanas", "Siren", "Behemoth", "Excalibur", + "Exodus", "Famfrit", "Hyperion", "Lamia", "Leviathan", "Ultros", "Balmung", "Brynhildr", "Coeurl", "Diabolos", + "Goblin", "Malboro", "Mateus", "Zalera", "Halicarnassus", "Maduin", "Marilith", "Seraph" + } + }, + { + "EU", + new List + { + "Cerberus", "Louisoix", "Moogle", "Omega", "Phantom", "Ragnarok", "Sagittarius", "Spriggan", "Alpha", "Lich", + "Odin", "Phoenix", "Raiden", "Shiva", "Twintania", "Zodiark" + } + }, + { + "JP", + new List + { + "Aegis", "Atomos", "Carbuncle", "Garuda", "Gungnir", "Kujata", "Tonberry", "Typhon", "Alexander", "Bahamut", + "Durandal", "Fenrir", "Ifrit", "Ridill", "Tiamat", "Ultima", "Anima", "Asura", "Chocobo", "Hades", + "Ixion", "Masamune", "Pandaemonium", "Titan", "Gaia", "Belias", "Mandragora", "Ramuh", "Shinryu", "Unicorn", + "Valefor", "Yojimbo", "Zeromus" + } + }, + { + "OCE", + new List { "Bismarck", "Ravana", "Sephirot", "Sophia", "Zurvan" } + } + }; + + public bool EnableLANHelpers { get; set; } + + public int LANServerPort { get; set; } = 47788; + + public List LANHelperIPs { get; set; } = new List(); + + public bool StartLANServer { get; set; } + + public void Save() + { + Plugin.PluginInterface.SavePluginConfig(this); + } + + public QuestProfile? GetActiveProfile() + { + return Profiles.Find((QuestProfile p) => p.Name == ActiveProfileName); + } + + public void EnsureDefaultProfile() + { + if (Profiles.Count == 0) + { + QuestProfile defaultProfile = new QuestProfile + { + Name = "Default Profile", + IsActive = true + }; + Profiles.Add(defaultProfile); + ActiveProfileName = defaultProfile.Name; + } + } +} diff --git a/QuestionableCompanion/QuestionableCompanion/HelperSelectionMode.cs b/QuestionableCompanion/QuestionableCompanion/HelperSelectionMode.cs new file mode 100644 index 0000000..585278e --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion/HelperSelectionMode.cs @@ -0,0 +1,8 @@ +namespace QuestionableCompanion; + +public enum HelperSelectionMode +{ + Auto, + Dropdown, + ManualInput +} diff --git a/QuestionableCompanion/QuestionableCompanion/HelperStatus.cs b/QuestionableCompanion/QuestionableCompanion/HelperStatus.cs new file mode 100644 index 0000000..bce05ae --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion/HelperStatus.cs @@ -0,0 +1,8 @@ +namespace QuestionableCompanion; + +public enum HelperStatus +{ + Available, + Transporting, + InDungeon +} diff --git a/QuestionableCompanion/QuestionableCompanion/HighLevelHelperConfig.cs b/QuestionableCompanion/QuestionableCompanion/HighLevelHelperConfig.cs new file mode 100644 index 0000000..d21f186 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion/HighLevelHelperConfig.cs @@ -0,0 +1,13 @@ +using System; + +namespace QuestionableCompanion; + +[Serializable] +public class HighLevelHelperConfig +{ + public string CharacterName { get; set; } = string.Empty; + + public ushort WorldId { get; set; } + + public string WorldName { get; set; } = string.Empty; +} diff --git a/QuestionableCompanion/QuestionableCompanion/MSQDisplayMode.cs b/QuestionableCompanion/QuestionableCompanion/MSQDisplayMode.cs new file mode 100644 index 0000000..f302c92 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion/MSQDisplayMode.cs @@ -0,0 +1,8 @@ +namespace QuestionableCompanion; + +public enum MSQDisplayMode +{ + CurrentExpansion, + Overall, + ExpansionBreakdown +} diff --git a/QuestionableCompanion/QuestionableCompanion/Plugin.cs b/QuestionableCompanion/QuestionableCompanion/Plugin.cs new file mode 100644 index 0000000..1159440 --- /dev/null +++ b/QuestionableCompanion/QuestionableCompanion/Plugin.cs @@ -0,0 +1,1269 @@ +using System; +using System.Collections.Generic; +using System.Numerics; +using System.Reflection; +using System.Threading.Tasks; +using Dalamud.Game.ClientState.Objects.SubKinds; +using Dalamud.Game.Command; +using Dalamud.Interface.Windowing; +using Dalamud.IoC; +using Dalamud.Plugin; +using Dalamud.Plugin.Services; +using Lumina.Excel; +using Lumina.Excel.Sheets; +using QuestionableCompanion.Models; +using QuestionableCompanion.Services; +using QuestionableCompanion.Windows; + +namespace QuestionableCompanion; + +public sealed class Plugin : IDalamudPlugin, IDisposable +{ + private const string CommandName = "/qstcomp"; + + private static Plugin? instance; + + public readonly WindowSystem WindowSystem = new WindowSystem("QuestionableCompanion"); + + private DateTime lastChauffeurCheck = DateTime.MinValue; + + [PluginService] + internal static IDalamudPluginInterface PluginInterface { get; private set; } + + [PluginService] + internal static ITextureProvider TextureProvider { get; private set; } + + [PluginService] + internal static ICommandManager CommandManager { get; private set; } + + [PluginService] + internal static IClientState ClientState { get; private set; } + + [PluginService] + internal static IDataManager DataManager { get; private set; } + + [PluginService] + internal static IPluginLog Log { get; private set; } + + [PluginService] + internal static IFramework Framework { get; private set; } + + [PluginService] + internal static IGameGui GameGui { get; private set; } + + [PluginService] + internal static ICondition Condition { get; private set; } + + [PluginService] + internal static IPartyList PartyList { get; private set; } + + [PluginService] + internal static IGameInteropProvider GameInterop { get; private set; } + + [PluginService] + internal static IObjectTable ObjectTable { get; private set; } + + [PluginService] + internal static IChatGui ChatGui { get; private set; } + + public static Plugin? Instance => instance; + + public Configuration Configuration { get; init; } + + public QuestionableIPC QuestionableIPC { get; init; } + + private AutoRetainerIPC AutoRetainerIPC { get; init; } + + public LifestreamIPC LifestreamIPC { get; init; } + + private PartyInviteService PartyInviteService { get; init; } + + private MultiClientIPC MultiClientIPC { get; init; } + + private CrossProcessIPC CrossProcessIPC { get; init; } + + private PartyInviteAutoAccept PartyInviteAutoAccept { get; init; } + + private HelperManager HelperManager { get; init; } + + private QuestDetectionService QuestDetection { get; init; } + + private EventQuestExecutionService EventQuestService { get; init; } + + private QuestTrackingService QuestTrackingService { get; init; } + + private QuestRotationExecutionService QuestRotationService { get; init; } + + private SubmarineManager SubmarineManager { get; init; } + + private CharacterSafeWaitService SafeWaitService { get; init; } + + private QuestPreCheckService PreCheckService { get; init; } + + private DCTravelService DCTravelService { get; init; } + + private MovementMonitorService MovementMonitor { get; init; } + + private CombatDutyDetectionService CombatDutyDetection { get; init; } + + private DeathHandlerService DeathHandler { get; init; } + + private DungeonAutomationService DungeonAutomation { get; init; } + + private StepsOfFaithHandler StepsOfFaithHandler { get; init; } + + private MSQProgressionService MSQProgressionService { get; init; } + + private MemoryHelper MemoryHelper { get; init; } + + private ChauffeurModeService ChauffeurMode { get; init; } + + private ARPostProcessEventQuestService ARPostProcessService { get; init; } + + private AlliedSocietyDatabase AlliedSocietyDatabase { get; init; } + + private AlliedSocietyQuestSelector AlliedSocietyQuestSelector { get; init; } + + private AlliedSocietyRotationService AlliedSocietyRotationService { get; init; } + + private AlliedSocietyPriorityWindow AlliedSocietyPriorityWindow { get; init; } + + private ErrorRecoveryService ErrorRecoveryService { get; init; } + + private LANHelperServer? LANHelperServer { get; set; } + + private LANHelperClient? LANHelperClient { get; set; } + + private ARRTrialAutomationService ARRTrialAutomation { get; init; } + + private ConfigWindow ConfigWindow { get; init; } + + private NewMainWindow NewMainWindow { get; init; } + + private DebugWindow DebugWindow { get; init; } + + public Plugin() + { + instance = this; + try + { + Configuration = (PluginInterface.GetPluginConfig() as Configuration) ?? new Configuration(); + Configuration.EnsureDefaultProfile(); + Log.Debug("[Plugin] Initializing services..."); + QuestionableIPC = new QuestionableIPC(PluginInterface, Log); + AutoRetainerIPC = new AutoRetainerIPC(PluginInterface, Log, ClientState, CommandManager, Framework); + LifestreamIPC = new LifestreamIPC(Log, PluginInterface); + PartyInviteService = new PartyInviteService(Log, ObjectTable, ClientState); + MultiClientIPC = new MultiClientIPC(PluginInterface, Log); + CrossProcessIPC = new CrossProcessIPC(Log, Framework, Configuration); + PartyInviteAutoAccept = new PartyInviteAutoAccept(Log, Framework, GameGui, PartyList, Configuration); + QuestDetection = new QuestDetectionService(Framework, Log, ClientState); + EventQuestService = new EventQuestExecutionService(AutoRetainerIPC, QuestionableIPC, Log, Framework, CommandManager, Condition, Configuration, DataManager, delegate + { + SaveEventQuestCompletionData(); + }); + QuestTrackingService = new QuestTrackingService(Log); + Log.Debug("[Plugin] Initializing SubmarineManager..."); + SubmarineManager = new SubmarineManager(Log, AutoRetainerIPC, Configuration, CommandManager, Framework); + Log.Debug("[Plugin] Initializing QuestRotationService..."); + QuestRotationService = new QuestRotationExecutionService(AutoRetainerIPC, QuestTrackingService, SubmarineManager, QuestionableIPC, Configuration, Log, Framework, CommandManager, Condition, ClientState, delegate + { + SaveQuestCompletionData(); + }); + Log.Debug("[Plugin] Initializing SafeWaitService..."); + SafeWaitService = new CharacterSafeWaitService(ClientState, Log, Framework, Condition, GameGui); + Log.Debug("[Plugin] Initializing QuestPreCheckService..."); + PreCheckService = new QuestPreCheckService(Log, ClientState, Configuration, AutoRetainerIPC); + Log.Debug("[Plugin] Initializing DCTravelService..."); + DCTravelService = new DCTravelService(Log, Configuration, LifestreamIPC, QuestionableIPC, SafeWaitService, ClientState, CommandManager, Framework); + Log.Debug("[Plugin] Initializing MovementMonitor..."); + MovementMonitor = new MovementMonitorService(ClientState, Log, CommandManager, Framework, Configuration); + Log.Debug("[Plugin] Movement monitor initialized (will start with rotation)"); + Log.Debug("[Plugin] Initializing CombatDutyDetection..."); + CombatDutyDetection = new CombatDutyDetectionService(Condition, Log, ClientState, CommandManager, Framework, Configuration); + Log.Debug("[Plugin] Initializing DeathHandler..."); + DeathHandler = new DeathHandlerService(Condition, Log, ClientState, CommandManager, Framework, Configuration, GameGui, DataManager); + Log.Debug("[Plugin] Initializing MemoryHelper..."); + MemoryHelper = new MemoryHelper(Log, GameInterop); + if (Configuration.EnableLANHelpers) + { + Log.Information("[Plugin] LAN Helper System ENABLED - Initializing..."); + LANHelperClient = new LANHelperClient(Log, ClientState, Framework, Configuration); + if (Configuration.StartLANServer) + { + Log.Information("[Plugin] Starting LAN Helper Server..."); + LANHelperServer = new LANHelperServer(Log, ClientState, Framework, Configuration, PartyInviteAutoAccept, CommandManager, this); + LANHelperServer.Start(); + } + Task.Run(async delegate + { + await Task.Delay(2000); + await LANHelperClient.Initialize(); + }); + } + else + { + Log.Debug("[Plugin] LAN Helper System disabled"); + } + Log.Debug("[Plugin] Initializing HelperManager..."); + HelperManager = new HelperManager(Configuration, Log, CommandManager, Condition, ClientState, Framework, PartyInviteService, MultiClientIPC, CrossProcessIPC, PartyInviteAutoAccept, MemoryHelper, LANHelperClient, PartyList); + Log.Debug("[Plugin] Initializing DungeonAutomation..."); + DungeonAutomation = new DungeonAutomationService(Condition, Log, ClientState, CommandManager, Framework, GameGui, Configuration, HelperManager, MemoryHelper, QuestionableIPC, CrossProcessIPC, MultiClientIPC); + Log.Debug("[Plugin] Initializing StepsOfFaithHandler..."); + StepsOfFaithHandler = new StepsOfFaithHandler(Condition, Log, ClientState, CommandManager, Framework, Configuration); + Log.Debug("[Plugin] Initializing MSQProgressionService..."); + MSQProgressionService = new MSQProgressionService(DataManager, Log, QuestDetection, ObjectTable, Framework); + Log.Debug("[Plugin] Initializing ChauffeurMode..."); + ChauffeurMode = new ChauffeurModeService(Configuration, Log, ClientState, Condition, Framework, CommandManager, DataManager, PartyList, ObjectTable, QuestionableIPC, CrossProcessIPC, PartyInviteService, PartyInviteAutoAccept, PluginInterface, MemoryHelper, MovementMonitor); + Log.Debug("[Plugin] Initializing ARRTrialAutomation..."); + ARRTrialAutomation = new ARRTrialAutomationService(Log, Framework, CommandManager, ChatGui, Configuration, QuestionableIPC, SubmarineManager, HelperManager, PartyList, Condition, MemoryHelper); + QuestDetection.QuestCompleted += delegate(uint questId, string questName) + { + if (questId == 89) + { + Log.Information("[Plugin] Quest 89 completed - triggering ARR Primal check"); + ARRTrialAutomation.OnTriggerQuestComplete(); + } + ARRTrialAutomation.OnQuestComplete(questId); + }; + Log.Debug("[Plugin] ARRTrialAutomation wired to QuestDetection.QuestCompleted"); + MovementMonitor.SetChauffeurMode(ChauffeurMode); + if (LANHelperClient != null) + { + LANHelperClient.OnChauffeurMessageReceived += delegate(object? sender, LANHelperClient.ChauffeurMessageEventArgs args) + { + Framework.RunOnFrameworkThread(delegate + { + if (args.Type == LANMessageType.CHAUFFEUR_HELPER_READY_FOR_MOUNT) + { + ChauffeurMode.OnChauffeurMountReady(args.Data.QuesterName, args.Data.QuesterWorldId); + } + else if (args.Type == LANMessageType.CHAUFFEUR_HELPER_ARRIVED_DEST) + { + ChauffeurMode.OnChauffeurArrived(args.Data.QuesterName, args.Data.QuesterWorldId); + } + }); + }; + Log.Debug("[Plugin] LANHelperClient Chauffeur events wired to ChauffeurMode"); + } + Log.Debug("[Plugin] Initializing AR Post Process Event Quest Service..."); + EventQuestResolver eventQuestResolver = new EventQuestResolver(DataManager, Log); + ARPostProcessService = new ARPostProcessEventQuestService(PluginInterface, QuestionableIPC, eventQuestResolver, Configuration, Log, Framework, CommandManager, LifestreamIPC); + Log.Debug("[Plugin] Initializing Allied Society Services..."); + AlliedSocietyDatabase = new AlliedSocietyDatabase(Configuration, Log); + AlliedSocietyQuestSelector = new AlliedSocietyQuestSelector(QuestionableIPC, Log); + AlliedSocietyRotationService = new AlliedSocietyRotationService(QuestionableIPC, AlliedSocietyDatabase, AlliedSocietyQuestSelector, AutoRetainerIPC, Configuration, Log, Framework, CommandManager, Condition, ClientState); + AlliedSocietyPriorityWindow = new AlliedSocietyPriorityWindow(Configuration, AlliedSocietyDatabase); + Log.Debug("[Plugin] Initializing Error Recovery Service..."); + ErrorRecoveryService = new ErrorRecoveryService(Log, GameInterop, ClientState, Framework, GameGui, AutoRetainerIPC); + QuestRotationService.SetErrorRecoveryService(ErrorRecoveryService); + MultiClientIPC.OnChatMessageReceived += OnMultiClientChatReceived; + CrossProcessIPC.OnChatMessageReceived += OnMultiClientChatReceived; + CrossProcessIPC.OnCommandReceived += OnCommandReceived; + QuestRotationService.SetDCTravelService(DCTravelService); + QuestRotationService.SetSafeWaitService(SafeWaitService); + QuestRotationService.SetPreCheckService(PreCheckService); + QuestRotationService.SetMovementMonitor(MovementMonitor); + QuestRotationService.SetCombatDutyDetection(CombatDutyDetection); + QuestRotationService.SetDeathHandler(DeathHandler); + QuestRotationService.SetDungeonAutomation(DungeonAutomation); + QuestRotationService.SetStepsOfFaithHandler(StepsOfFaithHandler); + DungeonAutomation.SetRotationActiveChecker(() => QuestRotationService.IsRotationActive); + Log.Debug("[Plugin] Initializing DataCenterService..."); + DataCenterService dataCenterService = new DataCenterService(DataManager, Log); + Log.Debug($"[Plugin] Loaded {Configuration.StopPoints?.Count ?? 0} stop points from config"); + if (Configuration.QuestCompletionByCharacter != null) + { + QuestRotationService.LoadQuestCompletionData(Configuration.QuestCompletionByCharacter); + } + if (Configuration.EventQuestCompletionByCharacter != null) + { + EventQuestService.LoadEventQuestCompletionData(Configuration.EventQuestCompletionByCharacter); + } + Log.Debug("[Plugin] Initializing windows..."); + ConfigWindow = new ConfigWindow(this); + NewMainWindow = new NewMainWindow(this, AutoRetainerIPC, QuestTrackingService, QuestRotationService, EventQuestService, AlliedSocietyRotationService, AlliedSocietyPriorityWindow, dataCenterService, MSQProgressionService, Configuration, Log, PluginInterface.UiBuilder, DataManager); + DebugWindow = new DebugWindow(this, CombatDutyDetection, DeathHandler, DungeonAutomation); + WindowSystem.AddWindow(ConfigWindow); + WindowSystem.AddWindow(NewMainWindow); + WindowSystem.AddWindow(DebugWindow); + WindowSystem.AddWindow(AlliedSocietyPriorityWindow); + CommandManager.AddHandler("/qstcomp", new CommandInfo(OnCommand) + { + HelpMessage = "Open the Quest Sequence Manager" + }); + string[] array = new string[2] { "/qstc", "/qstcompanion" }; + foreach (string alias in array) + { + CommandManager.AddHandler(alias, new CommandInfo(OnCommand) + { + HelpMessage = "Open the Quest Sequence Manager" + }); + } + CommandManager.AddHandler("/qsthelper", new CommandInfo(OnHelperCommand) + { + HelpMessage = "Helper commands: /qsthelper reset - Reset helper status to Available" + }); + PluginInterface.UiBuilder.Draw += WindowSystem.Draw; + PluginInterface.UiBuilder.OpenConfigUi += ToggleConfigUi; + PluginInterface.UiBuilder.OpenMainUi += ToggleMainUi; + Log.Information("[QuestionableCompanion] Plugin loaded successfully"); + Log.Information("[QuestionableCompanion] IPC services initialized with lazy-loading (will connect when other plugins are ready)"); + Framework.RunOnFrameworkThread(delegate + { + HelperManager.AnnounceIfHelper(); + }); + Framework.Update += OnFrameworkUpdate; + } + catch (Exception ex) + { + Log.Error("[Plugin] Failed to initialize: " + ex.Message); + Log.Error("[Plugin] Stack trace: " + ex.StackTrace); + throw; + } + } + + private void OnFrameworkUpdate(IFramework framework) + { + try + { + if (QuestRotationService != null && QuestRotationService.IsRotationActive && (DateTime.Now - lastChauffeurCheck).TotalSeconds >= 5.0) + { + lastChauffeurCheck = DateTime.Now; + ChauffeurMode?.CheckWaitTerritoryTask(); + if (Configuration.ChauffeurModeEnabled && Configuration.IsQuester) + { + ChauffeurMode?.CheckTaskDistance(); + } + } + } + catch (Exception ex) + { + Log.Error("[Plugin] Framework update error: " + ex.Message); + } + } + + private void SaveQuestCompletionData() + { + if (QuestRotationService != null) + { + Configuration.QuestCompletionByCharacter = QuestRotationService.GetQuestCompletionData(); + Configuration.Save(); + Log.Debug("[Plugin] Quest completion data saved to config"); + } + } + + public LANHelperClient? GetLANHelperClient() + { + return LANHelperClient; + } + + public void ToggleLANServer(bool enable) + { + if (enable) + { + if (LANHelperServer == null) + { + Log.Information("[Plugin] Starting LAN Helper Server (Runtime)..."); + LANHelperServer = new LANHelperServer(Log, ClientState, Framework, Configuration, PartyInviteAutoAccept, CommandManager, this); + LANHelperServer.Start(); + } + else if (!LANHelperServer.IsRunning) + { + LANHelperServer.Start(); + } + } + else if (LANHelperServer != null) + { + Log.Information("[Plugin] Stopping LAN Helper Server (Runtime)..."); + LANHelperServer.Stop(); + LANHelperServer.Dispose(); + LANHelperServer = null; + } + } + + private void SaveEventQuestCompletionData() + { + if (EventQuestService != null) + { + Configuration.EventQuestCompletionByCharacter = EventQuestService.GetEventQuestCompletionData(); + Configuration.Save(); + Log.Debug("[Plugin] Event quest completion data saved to config"); + } + } + + private void OnMultiClientChatReceived(string message) + { + Log.Information("========================================"); + Log.Information("[MULTI-CLIENT] Message received from other client:"); + Log.Information("[MULTI-CLIENT] " + message); + Log.Information("========================================"); + try + { + CommandManager.ProcessCommand("/echo [Multi-Client] " + message); + } + catch (Exception ex) + { + Log.Error("[MULTI-CLIENT] Failed to send to chat: " + ex.Message); + } + } + + private void OnCommandReceived(string command) + { + if (!Configuration.IsHighLevelHelper) + { + Log.Debug("[CHAUFFEUR] Not a helper, ignoring command from other client"); + return; + } + Log.Information("========================================"); + Log.Information("[CHAUFFEUR] Command received from other client:"); + Log.Information("[CHAUFFEUR] " + command); + Log.Information("========================================"); + Framework.RunOnFrameworkThread(delegate + { + try + { + Log.Information("[CHAUFFEUR] Executing: " + command); + CommandManager.ProcessCommand(command); + Log.Information("[CHAUFFEUR] Command executed successfully"); + } + catch (Exception ex) + { + Log.Error("[CHAUFFEUR] Failed to execute command: " + ex.Message); + } + }); + } + + public void Dispose() + { + instance = null; + try + { + try + { + Configuration.StopPoints = QuestRotationService?.GetAllStopPoints() ?? new List(); + Configuration.QuestCompletionByCharacter = QuestRotationService?.GetQuestCompletionData() ?? new Dictionary>(); + Configuration.Save(); + Log.Debug("[Plugin] Configuration saved"); + } + catch (Exception ex) + { + Log.Error("[Plugin] Failed to save configuration: " + ex.Message); + } + try + { + if (Framework != null) + { + Framework.Update -= OnFrameworkUpdate; + } + if (MultiClientIPC != null) + { + MultiClientIPC.OnChatMessageReceived -= OnMultiClientChatReceived; + } + if (CrossProcessIPC != null) + { + CrossProcessIPC.OnChatMessageReceived -= OnMultiClientChatReceived; + CrossProcessIPC.OnCommandReceived -= OnCommandReceived; + } + Log.Debug("[Plugin] Events unsubscribed"); + } + catch (Exception ex2) + { + Log.Error("[Plugin] Failed to unsubscribe events: " + ex2.Message); + } + try + { + ARPostProcessService?.Dispose(); + ChauffeurMode?.Dispose(); + StepsOfFaithHandler?.Dispose(); + DungeonAutomation?.Dispose(); + DeathHandler?.Dispose(); + CombatDutyDetection?.Dispose(); + MovementMonitor?.Dispose(); + DCTravelService?.Dispose(); + PreCheckService?.Dispose(); + QuestRotationService?.Dispose(); + EventQuestService?.Dispose(); + SubmarineManager?.Dispose(); + QuestTrackingService?.Dispose(); + QuestDetection?.Dispose(); + HelperManager?.Dispose(); + LANHelperServer?.Dispose(); + LANHelperClient?.Dispose(); + PartyInviteAutoAccept?.Dispose(); + CrossProcessIPC?.Dispose(); + MultiClientIPC?.Dispose(); + LifestreamIPC?.Dispose(); + AutoRetainerIPC?.Dispose(); + QuestionableIPC?.Dispose(); + ErrorRecoveryService?.Dispose(); + Log.Debug("[Plugin] Services disposed"); + } + catch (Exception ex3) + { + Log.Error("[Plugin] Failed to dispose services: " + ex3.Message); + } + try + { + PluginInterface.UiBuilder.Draw -= WindowSystem.Draw; + PluginInterface.UiBuilder.OpenConfigUi -= ToggleConfigUi; + PluginInterface.UiBuilder.OpenMainUi -= ToggleMainUi; + WindowSystem.RemoveAllWindows(); + ConfigWindow?.Dispose(); + NewMainWindow?.Dispose(); + DebugWindow?.Dispose(); + Log.Debug("[Plugin] UI disposed"); + } + catch (Exception ex4) + { + Log.Error("[Plugin] Failed to dispose UI: " + ex4.Message); + } + try + { + CommandManager.RemoveHandler("/qstcomp"); + CommandManager.RemoveHandler("/qsthelper"); + string[] array = new string[2] { "/qstc", "/qstcompanion" }; + foreach (string alias in array) + { + CommandManager.RemoveHandler(alias); + } + Log.Debug("[Plugin] Command handlers removed"); + } + catch (Exception ex5) + { + Log.Error("[Plugin] Failed to remove command handler: " + ex5.Message); + } + Log.Information("[QuestionableCompanion] Plugin disposed successfully"); + } + catch (Exception ex6) + { + Log.Error("[Plugin] Critical error during disposal: " + ex6.Message); + Log.Error("[Plugin] Stack trace: " + ex6.StackTrace); + } + } + + private void OnCommand(string command, string args) + { + string argLower = args.Trim().ToLower(); + switch (argLower) + { + case "arrtrials": + ARRTrialAutomation.StartTrialChain(); + return; + case "dbg": + DebugWindow.Toggle(); + return; + case "task": + TestGetCurrentTask(); + return; + } + if (argLower.StartsWith("invite ")) + { + TestPartyInvite(args.Substring(7).Trim()); + return; + } + if (argLower == "invitehelpers") + { + TestInviteHelpers(); + return; + } + if (argLower == "disband") + { + TestDisband(); + return; + } + if (argLower.StartsWith("multi ")) + { + string message = args.Substring(6).Trim(); + TestMultiClientChat(message); + return; + } + if (argLower.StartsWith("cmd ")) + { + string cmdText = args.Substring(4).Trim(); + TestSendCommand(cmdText); + return; + } + switch (argLower) + { + case "chauffeur": + TestChauffeurMode(); + break; + case "society": + TestAlliedSociety(); + break; + case "stopcon": + TestStopConditions(); + break; + case "mounts": + TestListMounts(); + break; + case "aetheryte": + TestFindNearestAetheryte(); + break; + default: + NewMainWindow.Toggle(); + break; + } + } + + private void OnHelperCommand(string command, string args) + { + string argLower = args.Trim().ToLower(); + if (argLower == "reset") + { + if (!Configuration.IsHighLevelHelper) + { + ChatGui.Print("[QSTHelper] You are not configured as a Helper!"); + return; + } + IPlayerCharacter localPlayer = ClientState.LocalPlayer; + if (localPlayer == null) + { + ChatGui.Print("[QSTHelper] Not logged in!"); + return; + } + ChauffeurModeService chauffeurMode = ChauffeurMode; + if (chauffeurMode != null) + { + chauffeurMode.ResetChauffeurState(); + ChatGui.Print("[QSTHelper] Status reset to Available (full reset)"); + Log.Information("[QSTHelper] Helper status manually reset to Available (full reset via ChauffeurMode)"); + return; + } + Configuration.CurrentHelperStatus = HelperStatus.Available; + Configuration.AssignedQuester = string.Empty; + Configuration.Save(); + string helperName = localPlayer.Name.ToString(); + ushort helperWorld = (ushort)localPlayer.HomeWorld.RowId; + CrossProcessIPC.BroadcastHelperStatus(helperName, helperWorld, "Available"); + ChatGui.Print("[QSTHelper] Status reset to Available (config only)"); + Log.Information("[QSTHelper] Helper status manually reset to Available (config only)"); + } + else if (argLower == "status") + { + if (!Configuration.IsHighLevelHelper) + { + ChatGui.Print("[QSTHelper] You are not configured as a Helper!"); + return; + } + string status = Configuration.CurrentHelperStatus switch + { + HelperStatus.Available => "Available", + HelperStatus.Transporting => "Transporting", + HelperStatus.InDungeon => "In Dungeon", + _ => "Unknown", + }; + string assigned = (string.IsNullOrEmpty(Configuration.AssignedQuester) ? "None" : Configuration.AssignedQuester); + ChatGui.Print("[QSTHelper] Status: " + status); + ChatGui.Print("[QSTHelper] Assigned Quester: " + assigned); + } + else + { + ChatGui.Print("[QSTHelper] Commands:"); + ChatGui.Print(" /qsthelper reset - Reset status to Available"); + ChatGui.Print(" /qsthelper status - Show current status"); + } + } + + private void TestGetCurrentTask() + { + Log.Information("========================================"); + Log.Information("[TEST] Testing Questionable.GetCurrentTask IPC"); + Log.Information("========================================"); + if (QuestionableIPC == null) + { + Log.Error("[TEST] QuestionableIPC is null!"); + return; + } + QuestionableIPC.ForceCheckAvailability(); + if (!QuestionableIPC.IsAvailable) + { + Log.Warning("[TEST] Questionable is not available!"); + return; + } + bool isRunning = QuestionableIPC.IsRunning(); + Log.Information($"[TEST] Questionable IsRunning: {isRunning}"); + object currentTask = QuestionableIPC.GetCurrentTask(); + if (currentTask == null) + { + Log.Information("[TEST] GetCurrentTask returned NULL (no task active)"); + } + else + { + Log.Information("[TEST] Current Task Found!"); + Log.Information("[TEST] - Type: " + currentTask.GetType().FullName); + Log.Information($"[TEST] - Value: {currentTask}"); + Log.Information("[TEST] - ToString(): " + currentTask.ToString()); + PropertyInfo[] properties = currentTask.GetType().GetProperties(); + if (properties.Length != 0) + { + Log.Information($"[TEST] Properties found: {properties.Length}"); + PropertyInfo[] array = properties; + foreach (PropertyInfo prop in array) + { + try + { + object value = prop.GetValue(currentTask); + Log.Information($"[TEST] - {prop.Name}: {value ?? "null"} (Type: {prop.PropertyType.Name})"); + } + catch (Exception ex) + { + Log.Warning("[TEST] - " + prop.Name + ": ERROR - " + ex.Message); + } + } + } + else + { + Log.Information("[TEST] No properties found - might be a primitive type or string"); + } + } + Log.Information("========================================"); + } + + private void TestPartyInvite(string characterNameWithWorld) + { + Log.Information("========================================"); + Log.Information("[TEST] Testing PartyInvite Service"); + Log.Information("========================================"); + if (string.IsNullOrEmpty(characterNameWithWorld)) + { + Log.Error("[TEST] Usage: /qstcomp invite "); + Log.Error("[TEST] Example: /qstcomp invite Firstname Lastname@Odin"); + Log.Information("========================================"); + return; + } + string[] parts = characterNameWithWorld.Split('@'); + if (parts.Length != 2) + { + Log.Error("[TEST] Invalid format! Use: CharacterName@WorldName"); + Log.Error("[TEST] Example: Firstname Lastname@Odin"); + Log.Information("========================================"); + return; + } + string characterName = parts[0].Trim(); + string worldName = parts[1].Trim(); + Log.Information("[TEST] Character: " + characterName); + Log.Information("[TEST] World: " + worldName); + ExcelSheet worldSheet = DataManager.GetExcelSheet(); + if (worldSheet == null) + { + Log.Error("[TEST] Failed to load World sheet!"); + Log.Information("========================================"); + return; + } + ushort worldId = 0; + foreach (World world in worldSheet) + { + if (world.Name.ExtractText().Equals(worldName, StringComparison.OrdinalIgnoreCase)) + { + worldId = (ushort)world.RowId; + break; + } + } + if (worldId == 0) + { + Log.Error("[TEST] World '" + worldName + "' not found!"); + Log.Information("========================================"); + return; + } + Log.Information($"[TEST] World ID: {worldId}"); + Log.Information("[TEST] Sending party invite..."); + if (PartyInviteService.InviteToParty(characterName, worldId)) + { + Log.Information("[TEST] Party invite sent successfully!"); + } + else + { + Log.Error("[TEST] Failed to send party invite!"); + } + Log.Information("========================================"); + } + + private void TestInviteHelpers() + { + Log.Information("========================================"); + Log.Information("[TEST] Testing Helper Invite System"); + Log.Information("========================================"); + if (!Configuration.IsQuester) + { + Log.Error("[TEST] This client is not configured as a Quester!"); + Log.Error("[TEST] Please enable 'I'm a Quester' in Settings > Multi-Client Role"); + Log.Information("========================================"); + return; + } + string modeText = Configuration.HelperSelection switch + { + HelperSelectionMode.Auto => "Auto (First Available)", + HelperSelectionMode.Dropdown => "Dropdown (Select Specific Helper)", + HelperSelectionMode.ManualInput => "Manual Input", + _ => "Unknown", + }; + Log.Information("[TEST] Current Selection Mode: " + modeText); + Log.Information("[TEST] ----------------------------------------"); + if (Configuration.HelperSelection == HelperSelectionMode.ManualInput) + { + if (string.IsNullOrEmpty(Configuration.ManualHelperName)) + { + Log.Error("[TEST] Manual Input mode selected, but no helper name configured!"); + Log.Error("[TEST] Please configure a helper name in Settings (format: CharacterName@WorldName)"); + } + else + { + Log.Information("[TEST] Manual Helper: " + Configuration.ManualHelperName); + Log.Information("[TEST] This helper will be invited directly (no IPC wait required)"); + } + } + else if (Configuration.HelperSelection == HelperSelectionMode.Dropdown) + { + List<(string, ushort)> availableHelpers = HelperManager.GetAvailableHelpers(); + if (availableHelpers.Count == 0) + { + Log.Warning("[TEST] No helpers discovered via IPC!"); + Log.Warning("[TEST] Make sure helper clients are running with 'I'm a High-Level Helper' enabled"); + } + else + { + Log.Information($"[TEST] Auto-discovered helpers: {availableHelpers.Count}"); + foreach (var (name, worldId) in availableHelpers) + { + Log.Information($"[TEST] - {name}@{worldId}"); + } + } + if (string.IsNullOrEmpty(Configuration.PreferredHelper)) + { + Log.Warning("[TEST] Dropdown mode selected, but no specific helper chosen!"); + Log.Warning("[TEST] Please select a helper from the dropdown in Settings"); + } + else + { + Log.Information("[TEST] Selected Helper: " + Configuration.PreferredHelper); + } + } + else + { + List<(string, ushort)> availableHelpers2 = HelperManager.GetAvailableHelpers(); + if (availableHelpers2.Count == 0) + { + Log.Error("[TEST] No helpers discovered via IPC!"); + Log.Error("[TEST] Make sure helper clients are running with 'I'm a High-Level Helper' enabled"); + Log.Information("========================================"); + return; + } + Log.Information($"[TEST] Auto-discovered helpers: {availableHelpers2.Count}"); + foreach (var (name2, worldId2) in availableHelpers2) + { + Log.Information($"[TEST] - {name2}@{worldId2}"); + } + } + Log.Information("[TEST] Invoking HelperManager.InviteHelpers()..."); + HelperManager.InviteHelpers(); + Log.Information("========================================"); + } + + private void TestDisband() + { + Log.Information("========================================"); + Log.Information("[TEST] Testing Party Disband"); + Log.Information("========================================"); + Log.Information("[TEST] Disbanding party..."); + HelperManager.DisbandParty(); + Log.Information("========================================"); + } + + private void TestMultiClientChat(string message) + { + Log.Information("========================================"); + Log.Information("[TEST] Testing Multi-Client Chat IPC"); + Log.Information("========================================"); + if (string.IsNullOrEmpty(message)) + { + Log.Error("[TEST] Usage: /qstcomp multi "); + Log.Error("[TEST] Example: /qstcomp multi Hello from Client 1!"); + Log.Information("========================================"); + } + else + { + Log.Information("[TEST] Sending message via both IPC systems: " + message); + MultiClientIPC.SendChatMessage(message); + CrossProcessIPC.SendChatMessage(message); + Log.Information("[TEST] Message sent! Check other clients for receipt."); + Log.Information("========================================"); + } + } + + private void TestSendCommand(string command) + { + Log.Information("========================================"); + Log.Information("[TEST] Testing Cross-Process Command (Chauffeur Mode)"); + Log.Information("========================================"); + if (string.IsNullOrEmpty(command)) + { + Log.Error("[TEST] Usage: /qstcomp cmd "); + Log.Error("[TEST] Example: /qstcomp cmd /teleport Limsa Lominsa"); + Log.Information("========================================"); + } + else + { + Log.Information("[TEST] Sending command to other client: " + command); + CrossProcessIPC.SendCommand(command); + Log.Information("[TEST] Command sent! Check other client for execution."); + Log.Information("========================================"); + } + } + + private void TestChauffeurMode() + { + Log.Information("========================================"); + Log.Information("[TEST] Testing Chauffeur Mode"); + Log.Information("========================================"); + if (!Configuration.ChauffeurModeEnabled) + { + Log.Warning("[TEST] Chauffeur Mode is DISABLED in settings!"); + Log.Information("========================================"); + return; + } + if (Configuration.IsQuester) + { + Log.Information("[TEST] Role: QUESTER"); + Log.Information($"[TEST] Distance Threshold: {Configuration.ChauffeurDistanceThreshold} yalms"); + Log.Information("[TEST] Checking current task distance..."); + ChauffeurMode?.CheckTaskDistance(); + } + else if (Configuration.IsHighLevelHelper) + { + Log.Information("[TEST] Role: HELPER"); + Log.Information($"[TEST] Mount ID: {Configuration.ChauffeurMountId}"); + if (Configuration.ChauffeurMountId == 0) + { + Log.Warning("[TEST] No mount configured! Please select a multi-seater mount in settings."); + } + } + else + { + Log.Warning("[TEST] No role configured! Please select Quester or Helper in settings."); + } + Log.Information("========================================"); + } + + private void TestListMounts() + { + Log.Information("========================================"); + Log.Information("[TEST] Listing Multi-Seater Mounts"); + Log.Information("========================================"); + List<(uint, string, byte)> mounts = ChauffeurMode?.GetMultiSeaterMounts() ?? new List<(uint, string, byte)>(); + if (mounts.Count == 0) + { + Log.Warning("[TEST] No multi-seater mounts found!"); + } + else + { + Log.Information($"[TEST] Found {mounts.Count} multi-seater mounts:"); + foreach (var (id, name, seats) in mounts) + { + Log.Information($"[TEST] - {name} (ID: {id}, Seats: {seats})"); + } + } + Log.Information("========================================"); + } + + private void TestFindNearestAetheryte() + { + Log.Information("========================================"); + Log.Information("[TEST] Finding Nearest Aetheryte (Map Data)"); + Log.Information("========================================"); + IPlayerCharacter player = ClientState.LocalPlayer; + if (player == null) + { + Log.Error("[TEST] Player not logged in!"); + Log.Information("========================================"); + return; + } + Vector3 playerPos = player.Position; + ushort territoryId = ClientState.TerritoryType; + Log.Information($"[TEST] Player Position: ({playerPos.X:F2}, {playerPos.Y:F2}, {playerPos.Z:F2})"); + Log.Information($"[TEST] Territory ID: {territoryId}"); + ExcelSheet aetheryteSheet = DataManager.GetExcelSheet(); + ExcelSheet mapSheet = DataManager.GetExcelSheet(); + if (aetheryteSheet == null || mapSheet == null) + { + Log.Error("[TEST] Failed to load sheets!"); + Log.Information("========================================"); + return; + } + float minDistance = float.MaxValue; + string nearestName = "Unknown"; + uint nearestId = 0u; + int aetheryteCount = 0; + foreach (Aetheryte aetheryte in aetheryteSheet) + { + if (aetheryte.Territory.RowId != territoryId || !aetheryte.IsAetheryte) + { + continue; + } + aetheryteCount++; + PlaceName? placeName = aetheryte.PlaceName.ValueNullable; + string nameStr = (placeName.HasValue ? placeName.Value.Name.ExtractText() : $"Aetheryte #{aetheryte.RowId}"); + Map? map = aetheryte.Map.ValueNullable; + if (map.HasValue) + { + float mapX = ConvertMapCoordinateToRawPosition(aetheryte.AetherstreamX, map.Value.SizeFactor); + float mapY = ConvertMapCoordinateToRawPosition(aetheryte.AetherstreamY, map.Value.SizeFactor); + Vector3 aethPos = new Vector3(mapX, 0f, mapY); + float num = playerPos.X - aethPos.X; + float dz = playerPos.Z - aethPos.Z; + float distance = (float)Math.Sqrt(num * num + dz * dz); + Log.Information($"[TEST] Aetheryte #{aetheryteCount}: {nameStr}"); + Log.Information($"[TEST] Position: ({aethPos.X:F2}, ?, {aethPos.Z:F2})"); + Log.Information($"[TEST] Distance (2D): {distance:F2} yalms"); + Log.Information($"[TEST] Aetheryte ID: {aetheryte.RowId}"); + if (distance < minDistance) + { + minDistance = distance; + nearestName = nameStr; + nearestId = aetheryte.RowId; + } + } + } + if (aetheryteCount == 0) + { + Log.Warning("[TEST] No aetherytes found in this territory!"); + } + else + { + Log.Information("========================================"); + Log.Information("[TEST] NEAREST AETHERYTE: " + nearestName); + Log.Information($"[TEST] Distance (2D): {minDistance:F2} yalms"); + Log.Information($"[TEST] Aetheryte ID: {nearestId}"); + Log.Information("========================================"); + } + Log.Information("========================================"); + } + + private float ConvertMapCoordinateToRawPosition(int coordinate, ushort scale) + { + float c = (float)(int)scale / 100f; + return ((((float)coordinate - 1024f) / 2048f + 1f) * c / 2f - 1f) * (2048f / c) * 1000f / 2048f; + } + + private void TestAlliedSociety() + { + Log.Information("========================================"); + Log.Information("[AlliedSociety] Testing Allied Society IPC Methods"); + Log.Information("========================================"); + if (QuestionableIPC == null) + { + Log.Error("[AlliedSociety] QuestionableIPC is null!"); + Log.Information("========================================"); + return; + } + QuestionableIPC.ForceCheckAvailability(); + if (!QuestionableIPC.IsAvailable) + { + Log.Warning("[AlliedSociety] Questionable is not available!"); + Log.Information("========================================"); + return; + } + int remainingAllowances = QuestionableIPC.GetAlliedSocietyRemainingAllowances(); + Log.Information("[AlliedSociety] ========================================"); + Log.Information($"[AlliedSociety] Daily Allowances Remaining: {remainingAllowances}/12"); + Log.Information("[AlliedSociety] ========================================"); + List societiesWithQuests = QuestionableIPC.GetAlliedSocietiesWithAvailableQuests(); + Log.Information($"[AlliedSociety] Societies with available quests: {societiesWithQuests.Count}"); + foreach (byte societyId in societiesWithQuests) + { + Log.Information($"[AlliedSociety] - Society ID: {societyId}"); + } + Log.Information("[AlliedSociety] ========================================"); + Dictionary alliedSocietyAllAvailableQuestCounts = QuestionableIPC.GetAlliedSocietyAllAvailableQuestCounts(); + Log.Information("[AlliedSociety] Quest counts by society:"); + foreach (var (societyId2, count) in alliedSocietyAllAvailableQuestCounts) + { + Log.Information($"[AlliedSociety] - Society {societyId2}: {count} quests"); + } + Log.Information("[AlliedSociety] ========================================"); + string[] societyNames = new string[20] + { + "Amalj'aa", "Sylphs", "Kobolds", "Sahagin", "Ixal", "Vanu Vanu", "Vath", "Moogles", "Kojin", "Ananta", + "Namazu", "Pixies", "Qitari", "Dwarves", "Arkasodara", "Omicrons", "Loporrits", "Pelupelu", "Mamool Ja", "Yok Huy" + }; + for (byte societyId3 = 1; societyId3 <= 20; societyId3++) + { + string societyName = societyNames[societyId3 - 1]; + Log.Information("[AlliedSociety] ----------------------------------------"); + Log.Information($"[AlliedSociety] Testing Society ID {societyId3}: {societyName}"); + Log.Information("[AlliedSociety] ----------------------------------------"); + int currentRank = QuestionableIPC.GetAlliedSocietyCurrentRank(societyId3); + Log.Information($"[AlliedSociety] Current Rank: {currentRank}"); + bool isMaxRank = QuestionableIPC.GetAlliedSocietyIsMaxRank(societyId3); + Log.Information($"[AlliedSociety] Is Max Rank: {isMaxRank}"); + List questIds = QuestionableIPC.GetAlliedSocietyAvailableQuestIds(societyId3); + Log.Information($"[AlliedSociety] Available Quests: {questIds.Count}"); + foreach (string questId in questIds) + { + bool num2 = QuestionableIPC.IsQuestComplete(questId); + bool isReady = QuestionableIPC.IsReadyToAcceptQuest(questId); + string completedStatus = (num2 ? "✓ Completed" : "✗ Not Completed"); + string readyStatus = (isReady ? "✓ Ready" : "✗ Not Ready"); + Log.Information("[AlliedSociety] - Quest ID: " + questId); + Log.Information("[AlliedSociety] Completed: " + completedStatus + " | Ready to Accept: " + readyStatus); + } + List optimalQuestIds = QuestionableIPC.GetAlliedSocietyOptimalQuests(societyId3); + Log.Information($"[AlliedSociety] Optimal Quests: {optimalQuestIds.Count}"); + foreach (string questId2 in optimalQuestIds) + { + bool num3 = QuestionableIPC.IsQuestComplete(questId2); + bool isReady2 = QuestionableIPC.IsReadyToAcceptQuest(questId2); + string completedStatus2 = (num3 ? "✓ Completed" : "✗ Not Completed"); + string readyStatus2 = (isReady2 ? "✓ Ready" : "✗ Not Ready"); + Log.Information("[AlliedSociety] - Optimal Quest ID: " + questId2); + Log.Information("[AlliedSociety] Completed: " + completedStatus2 + " | Ready to Accept: " + readyStatus2); + } + int addedCount = QuestionableIPC.AddAlliedSocietyOptimalQuests(societyId3); + Log.Information($"[AlliedSociety] Added {addedCount} optimal quests to priority queue"); + } + Log.Information("========================================"); + Log.Information("[AlliedSociety] All Allied Society tests completed!"); + Log.Information("========================================"); + } + + private void TestStopConditions() + { + Log.Information("========================================"); + Log.Information("[StopCondition] Testing Stop Condition IPC Methods"); + Log.Information("========================================"); + if (QuestionableIPC == null) + { + Log.Error("[StopCondition] QuestionableIPC is null!"); + Log.Information("========================================"); + return; + } + QuestionableIPC.ForceCheckAvailability(); + if (!QuestionableIPC.IsAvailable) + { + Log.Warning("[StopCondition] Questionable is not available!"); + Log.Information("========================================"); + return; + } + bool stopConditionsEnabled = QuestionableIPC.GetStopConditionsEnabled(); + Log.Information($"[StopCondition] Stop Conditions Enabled: {stopConditionsEnabled}"); + List stopQuests = QuestionableIPC.GetStopQuestList(); + Log.Information($"[StopCondition] Stop Quest Count: {stopQuests.Count}"); + foreach (string questId in stopQuests) + { + Log.Information("[StopCondition] - Quest ID: " + questId); + } + StopConditionData levelStopCondition = QuestionableIPC.GetLevelStopCondition(); + if (levelStopCondition != null) + { + Log.Information("[StopCondition] Level Stop Condition:"); + Log.Information($"[StopCondition] Enabled: {levelStopCondition.Enabled}"); + Log.Information($"[StopCondition] Target Level: {levelStopCondition.TargetValue}"); + } + else + { + Log.Information("[StopCondition] Level Stop Condition: Not configured"); + } + StopConditionData sequenceStopCondition = QuestionableIPC.GetSequenceStopCondition(); + if (sequenceStopCondition != null) + { + Log.Information("[StopCondition] Sequence Stop Condition:"); + Log.Information($"[StopCondition] Enabled: {sequenceStopCondition.Enabled}"); + Log.Information($"[StopCondition] Target Sequence: {sequenceStopCondition.TargetValue}"); + } + else + { + Log.Information("[StopCondition] Sequence Stop Condition: Not configured"); + } + Log.Information("[StopCondition] ========================================"); + Log.Information("[StopCondition] Testing Quest Sequence Stop Conditions"); + Log.Information("[StopCondition] ========================================"); + Log.Information("[StopCondition] Test 1: GetAllQuestSequenceStopConditions"); + Dictionary allQuestSequenceStopConditions = QuestionableIPC.GetAllQuestSequenceStopConditions(); + if (allQuestSequenceStopConditions.Count > 0) + { + Log.Information($"[StopCondition] ✓ Found {allQuestSequenceStopConditions.Count} condition(s)"); + foreach (KeyValuePair kvp in allQuestSequenceStopConditions) + { + Log.Information($"[StopCondition] - Quest: {kvp.Key} => {kvp.Value}"); + } + } + else + { + Log.Information("[StopCondition] ℹ No quest sequence stop conditions configured (this is normal if none are set)"); + } + if (stopQuests.Count > 0) + { + string testQuestId = stopQuests[0]; + Log.Information("[StopCondition] Test 2: GetQuestSequenceStopCondition for quest " + testQuestId); + object getResult = QuestionableIPC.GetQuestSequenceStopCondition(testQuestId, 1u, 1); + if (getResult != null) + { + Log.Information($"[StopCondition] ✓ Found condition: {getResult}"); + } + else + { + Log.Information("[StopCondition] ℹ No condition found for " + testQuestId + " (Seq: 1, Step: 1)"); + } + } + else + { + Log.Information("[StopCondition] Test 2: Skipped (no stop quests available)"); + } + if (allQuestSequenceStopConditions.Count > 0) + { + string firstQuestId = ""; + using (Dictionary.KeyCollection.Enumerator enumerator3 = allQuestSequenceStopConditions.Keys.GetEnumerator()) + { + if (enumerator3.MoveNext()) + { + firstQuestId = enumerator3.Current; + } + } + Log.Information("[StopCondition] Test 3: RemoveQuestSequenceStopCondition for quest " + firstQuestId); + QuestionableIPC.RemoveQuestSequenceStopCondition(firstQuestId); + } + else + { + Log.Information("[StopCondition] Test 3: Skipped (no conditions to remove)"); + } + Log.Information("========================================"); + Log.Information("[StopCondition] All Stop Condition tests completed!"); + Log.Information("========================================"); + } + + public void ToggleConfigUi() + { + ConfigWindow.Toggle(); + } + + public void ToggleMainUi() + { + NewMainWindow.Toggle(); + } + + public List<(string Name, ushort WorldId)> GetAvailableHelpers() + { + return HelperManager?.GetAvailableHelpers() ?? new List<(string, ushort)>(); + } + + public ChauffeurModeService? GetChauffeurMode() + { + return ChauffeurMode; + } + + public HelperManager? GetHelperManager() + { + return HelperManager; + } + + public LANHelperServer? GetLANHelperServer() + { + return LANHelperServer; + } + + public DungeonAutomationService? GetDungeonAutomation() + { + return DungeonAutomation; + } +}